recursal/Fanatic-Fandom huggingface dataset:
Brendam

**Brendam** is a seaside town located at the extreme south of the western shore of Suddery Bay with a population of 4,500 and is home to Brendam Docks. It is the top station for Edward's Branch Line and an important harbour for the export of China Clay.

## History

The "white mountains" visible some two to three miles to the northwest of Brendam are spoil heaps of quartz and sand from the china clay pits. The clay is used in making porcelain, paper, paint, plastics, medicines and cosmetics. It is shipped from Brendam all over the world.

This is a recent development. Until 1949, Brendam was a quiet fishing village where apparently nothing much ever happened. In the early 1900s the Wellsworth and Suddery Railway extended to Brendam with the intention to set up a port here, but after a few years they abandoned the project and transferred to Tidmouth in 1912.

The village had grown up around the mouth of a small river. St. Brendan's Church (the only church on the island dedicated to the 6th century missionary), though small, has a conspicuous 15th century tower standing slightly apart from the main building. It was erected as a landmark to guide boats along the only safe channel by which to enter the harbour.

Now the pattern of life has changed. Fishing has declined and the majority of the (now) 4,500 inhabitants are employed in one way or another by the Sodor China Clay Company. The clay beds were discovered in 1948 and the Company was formed to work them. A new harbour, capable of accommodating ocean-going vessels, was built some one and a half miles south of the old one and a private railway laid down to link the Workings with the harbour and the North Western Railway. This line is worked by the Clay Company's own locomotives, Bill and Ben.

There has naturally been considerable housing development, not only round the harbour area, but also on the hillside above the old village. Great care has been taken to ensure that the new buildings shall harmonise with the old. The Clay Company and their architects have succeeded admirably in this. Much more difficult has been the establishment of a harmonious relationship between the two communities - "the Villagers and the Clayboys", the old inhabitants and the new; but now after over fifty years there are welcome signs that the two communities are at last fusing into one. There has been a Girl's School in the hills above Brendam since 1873.
Killdane Ironworks

The **Sodor Ironworks**, also known as the **Sodor Steelworks** or the **Smelter's Yard**, is a special company that serves the Island of Sodor. 'Arry and Bert work here, along with Tennant

## History and Operations

The Sodor Ironworks is a large metal foundry, where scrap metal is delivered, melted down and repurposed. It is located south of Killdane, on the Killdane Branch Line.

The main building on the site is a large warehouse known as the Smelter's Shed. Inside the shed are a number of different tracks, a turntable, the manager's office, and a large claw known as The "Grabber".

The outside of the ironworks is littered with twisted pieces of scrap metal, including those of old steam locomotives. Because of this, many of the engines find the Ironworks to be rather spooky, especially so during the night, when falling sparks illuminate scary shadows inside the Smelter's shed.

Edward takes the trucks loaded of scrap from the Crocks Scrap Yard to here.

When Stepney accidentally lost his way in the mist, he wound up at the ironworks. 'Arry and Bert, the Ironworks' resident diesel shunters, attempted to scrap him using the "Grabber" but were fortunately stopped just in time by Sir Topham Hatt.
Stanley

**Stanley** is a tank engine who works on the Great Waterton branch line

## Biography

Stanley was brought to Sodor to take care of Thomas' workload during the restoration of Great Waterton. It had to be ready by Sodor Day. Upon his arrival, Stanley became very popular and enjoyed the company of the engines.

Stanley's popularity caused Thomas to feel jealous and later neglected. Thomas felt that Stanley was newer, bigger and stronger than him and that he would take over his place on the railway. Thomas then planned to make Stanley look weak - the trick backfired and caused Thomas' friends to consider him mean and incompetent.

When Thomas later went missing, Stanley was the first to realise Thomas' feelings. He searched for Thomas until he finally managed to find him in a ditch and rescue him. Then, both became friends and with a combined effort made it back to Great Waterton in time to prepare for the opening celebrations.

Stanley later worked in the yards with Thomas and James during the winter and helped with the rebuilding of the Sodor River Bridge. Also, he went to Great Waterton with Gordon to pick up passengers and when Gordon bumped into a flatbed being pushed by Ben, he warned Stanley about the fallen logs and was able to warn him just in time.

Stanley was amongst the engines at Knapford who were worried about Percy's whereabouts when Percy was spending his time with the Diesels at the Dieselworks. Later on in the winter, he suffered from a faulty firebox and Thomas came to his aid once again.

## Personality

Stanley is the "boy-next-door" of Sir Topham Hatt's Railway. Cool, courteous and cheery, he is a little bit bigger, a little bit newer and a little bit stronger than Thomas, which, at first, made Thomas jealous when all focus seemed to be on this shiny, new arrival, especially when he began helping with the restoration of Great Waterton. However, even Thomas was soon won over by Stanley's positive attitude, charm and friendliness and came to see why he was so popular and well-liked among the other engines. As such, Thomas and Stanley are now firm friends.

Stanley is incredibly compassionate and empathic: there is nothing he would not do for another engine. And if he could not do it, he would find someone who could. He is sleek, smart and stylish and his silver and light grey appearance, with striking red wheels and a shining smokebox certainly makes him look the part as he eagerly goes about his work.

## Basis

Stanley is based on a hybrid cross of a Hudswell Clarke 0-6-0ST engine and Kitson's No. 5459 "Austin I", but with a taller funnel.

## Livery

Stanley is painted in a silver grey livery with a metallic silver smokebox, red wheels and lining. He has a red running plate with a dark grey base coat and has red nameplates with his name in silver on each side of his saddle tank.
Great Western Bluebells

**Great Western Bluebells** is the second episode of **Sudrian Steam**. It premiered on Feburary 22, 2022.

## Plot

While Duck has to go away for repairs, an old friend comes to help out.

## Characters

* Duck
* Donald
* Douglas
* Duck
* Oliver
* Toad
* Stepney
* Arry & Bert
* Tennant
* Gordon
* Sir Topham Hatt
* Rosie
* Lady

## Locations

* The Main Line
* Tidmouth
	+ Tidmouth Sheds
* Tidmouth Hault
* The Works (*mentioned*)
Crovan's Gate

**Crovan's Gate** (commonly referred to as "The Works" Or "The Works Station" in reference to the railway workshop housed there) is a town near a narrow gap in the hills that is the only practicable route into the centre of Sodor from the east. The town's station is the terminus of the Skarloey Railway and the location of the Works, where the engines go to be repaired. The town's motto is "Ave amicos cave hostes", which, translated, means "Welcome, friends; beware, enemies".

## History

The town is so named because of the narrow pass (Once much narrower than at present, since road and railway builders have enlarged it). This pass has for centuries been the only practicable route from the east into the centre. King Godred Crovan with 300 men held some 4000 Normans at bay here for a day until reinforcements under Jarl Sigmund and Thorkell of Norwich could arrive and occupy the surrounding heights. Then feigning retreat, Crovan lured the Normans through the gap which Sigmund then closed. The Normans were thus pinned down in a narrow space where they had no room to use their superior horsemanship except in trying to escape from what had become a virtual massacre.

Apart from its military importance, Crovan's Gate has been an agricultural market town until in the 18th Century the Crovan's Gate Mining Company made it the headquarters for their copper operations at Ward Fell and in the Skarloey Valley. By 1865, the terminus, sheds and yards for the Skarloey Railway were built here as well as a single platform station.

Nowadays, Skarloey Railway trains use a bay with a run-round loop on the north face of the North Western Railway's eastbound platform. At the platform end the line forks - left to sheds and workshops, right to the Main Line. Mr Roger Sam lived here in a cottage owned by the Railway; the original Manager's House of 1865 having been demolished during "the Lean Years".

In 1915, the NWR established their repair shops here. Since 1925, these shops have been expanded as required until, with the decline of steam on the Mainland, the Works are now equipped with machinery and craftsmen able to tackle any type of steam locomotive overhaul or rebuilding that may be needed. Sir Topham Hatt has been looking into the possibility of manufacturing parts for engines on heritage railways.
Knapford

* Dryaw (*Branch Line*)

**Knapford** is a small town on the River Els estuary, south of Tidmouth, of which it is a dormitory. Knapford serves as the junction for the Ffarquhar Branch Line. Knapford is home to the main station on Sodor

## History

For centuries the area below Elsbridge had been flooded both at high tide and when the river was in spate. At other times it looked innocent enough to tempt unwary invaders to choose this route inland. All without exception found themselves engulfed in bog.

During the 1880s, the Ulfstead Mining Company became interested in the minerals (lead mostly) waiting to be found on the higher ground east of the marsh; but without a firm footing they could not be either extracted or transported away. Accordingly they called in A. W. Dry & Co who had experience of working on drainage problems in East Anglia. A. W. Dry built embankments across the flats north and south of the river (along which the main line of the railway now runs) and installed tide gates. The river was then embanked along its south eastern side, but the opposite bank was left open to provide a flood-pool for the normal river flow which could be drained off every day at low tide. It thus remained a marsh where the Elsbridge fenmen could carry on their activities as before and since this, fortunately, was the side of the river they preferred, they offered little opposition to A. W. Dry's drainage operations on the east.

The present station at Knapford Station is the third on the site and dates from 1956 when Sir Charles Topham Hatt disturbed by the congestion at Tidmouth, launched his Knapford Harbour Development Scheme. There are now two stations at Knapford - Junction and Harbour. Knapford Station has been useful as a supplementary harbour, but its exposed position has not enabled it to provide the best answer to Sir Topham Hatt's problem. That was why in 1966 he went north to see what could be done at Arlesburgh.

The town of Knapford itself, though an important railway junction, is in a bleak position. It is a railway and dock town. Few people live here apart from railwaymen, dock workers and drainage engineers. It had a population of 2,200 in 1951. Farming, fishing and fowling also form part of the local economy.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Norramby Branch Line

The **Norramby Branch Line** runs from Ballahoo to Norramby and was part of the now-defunct Sodor and Mainland Railway. This branchline is known as **Stepney's Branch Line**

## History

The section of the branch line between Vicarstown to Norramby was laid in 1853 as part of the main line of the Sodor and Mainland Railway. The line was closed in 1901 following the S&MR's bankruptcy. The line was reopened in 1915 as part of the North Western Railway with the line being extended south-eastwards to its new terminus, the coastal town of Norramby.

From Vicarstown, the branch line travels to the town of Ballahoo. From here, the branch travels to the terminus of Norramby. A joint BR/NWR service from Barrow-in-Furness serves the line (hourly; half-hourly at peak times). This service has run since the 1925 agreement with the LMS.

## Operations and Stations

Stepney is the main engine who operates the line, however other engines have been seen on this line. The service starts at Ballahoo then stops at the middle station of Bluebell Valley then terminates at Norramby
Tidmouth Sheds

**Tidmouth Sheds** are the main engine sheds of the North Western Railway located at Tidmouth. Numerous major events have occurred at the sheds, such as the strike of the big engines and the confrontation among Duck, Diesel and the big engines.

## History

In 1925, an agreement was made with the LMS, which allowed NWR trains to run as far as Barrow-in-Furness. Following this, the main motive power depot was moved from Vicarstown to Tidmouth, where the new four-road engine shed was built nearby the station. There was also a turntable outside of the shed, which was close to the sea, which once caused James to be spun around at high speed due to the wind. Additionally, a large coaling stage for the steam engines is situated just outside of the shed, with a ramp to push up trucks supplying coal.

In 1952, the engine sheds were heavily rebuilt. While the original four-road building remained, it was now also the entrance to a much larger roundhouse building situated behind it, with the turntable now being moved inside the shed rather than outside by the sea. The roundhouse followed a similar design to typical LMS roundhouses such as Barrow Hill, with twelve berths with ash pits underneath situated around a turntable and an entrance and exit at either end. Additionally, a new two-road carriage shed was erected next to the original four-road structure. That same Christmas, a party for Mrs. Kyndley was held at the newly-completed sheds.

## Residents

* Thomas
* Edward
* Henry
* Gordon
* James
* Percy
Killdane

* Cronk Abbey (*Peel Godred Branch Line*)

**Killdane** (originally **Keeill-y-Deighan**; Sudric for **"The Church of the Devil"**) is a town and station on the Main Line and the interchange station for the Peel Godred Branch Line.

## History

Killdane's original name is in allusion to the circle of standing stones on the plateau above the town. There is a local legend, with no historical foundation, that a bloody battle was fought here against a party of Danes. (This tale is reserved for English visitors only; no-one else would swallow it.)

Since the building of the North Western Railway, Killdane has virtually become a suburb of Cronk. The branch line to Peel Godred was built in 1923, and locomotive exchanges are made here. An hourly service of trains is provided which becomes half-hourly at peak periods.

In 1935, Henry crashed into a goods train at Killdane Field whilst pulling The Flying Kipper.
Brendam Docks

**Brendam Docks** is one of the Island of Sodor's most famous ports. It is located on the coast of Brendam, at the end of Edward's Branch Line.

## History

In the early 1900s, the Wellsworth and Suddery Railway extended to Brendam and built jetties here intending to use it as a port, but after a few years, they abandoned the project and transferred to Tidmouth in 1912. The fishermen were glad of the jetties and the railway but carried on as before.

In 1948, a new harbour, capable of accommodating ocean-going vessels, was built some one and a half miles south of the old one, and a private railway laid down to link the Workings with the harbour and the North Western Railway.
Thomas

## Biography

Details of Thomas' arrival on the North Western Railway in 1915 by mistake. No one knows how it happened, but some say that it happened because of a confusion. However, it is that he was sent to Sodor in a wartime mix-up. His driver and fireman got along well with the local people and married Sudrian women. By 1920, neither one wanted to leave the Island or their beloved engine.

During an inquiry, Sir Topham Hatt found out that the LB&SCR had written off Thomas as being "lost on war service". Rather than face complications resulting from a change in their books, the LB&SCR quietly sold Thomas to the North Western Railway for a "nominal sum".

Thomas formerly worked as the station pilot at Vicarstown, shunting trains for the bigger engines on the Main Line to take out. He enjoyed teasing the other engines, especially Gordon, who he would quietly sneak up on and whistle loudly while Gordon dozed in a siding. Eventually, Gordon managed to get back at Thomas by pulling out of the station before he could be uncoupled from his coaches, dragging him down the line at a tremendous speed. Thomas vowed to never tease Gordon again. Perhaps as a result of his brief excursion beyond his boundaries, Thomas longed to see more of the world and become a part of it and became jealous of the bigger engines for having the chance to pull trains.

## Personality

Thomas is a rather cheeky, but kind engine, and generally behaves well. Despite his somewhat young age, he serves as a good mentor for engines like when he taught Edward how to manage trucks. He loves teasing the others, but can become irritable when they tease him. If he is ever talked down to by a bigger engine being boastful, like Gordon. He isn't shy of talking back. He can also have a slight tendency to rush into a situation regardless of the danger

## Basis

Thomas is based on the LB&SCR Class E2 0-6-0T, particularly the second batch of locomotives built with extended side-tanks. These engines were built by Brighton Works between 1913-1916 to replace the ageing Stroudley E1 class and were primarily used for heavy shunting and short-distance goods trains in the London area and on the south coast. During their final working years, the E2 class worked as shunting engines at Southampton Docks alongside the USATC S100 Tank Engines (Rosie's basis), until they were replaced by the BR Class 07 diesel shunters (Salty's basis). All of the E2s were scrapped, with none surviving into preservation. Thomas has several major differences from the original E2 class. He is much shorter in length than his original basis, he has two extra windows on the sides of his cab and he has wheel splashers, something the original E2 class lacked.

## Livery

Thomas is painted in NWR bright blue with red lining. His number is painted on the sides of his tanks in yellow with red lining and the lining around his cab windows is yellow.
Power of a Fighter: Pilot

The **Power of a Fighter Pilot Episode** (also known as **The Beginnings**) is the first episode of Power of a Fighter Season 1.

## Characters

* Flavus (debut)
* Laranxa (debut)
* Maroon (debut)
* Gray (debut)
* White (debut)
* Lumi (debut)
* Staro (debut)
* Light Warrior (debut)
* Dark Warrior (debut)

## Trivia

* This is the very first episode ever made.
* This episode marks the debut of nine characters:
	+ Flavus
	+ Laranxa
	+ Maroon
	+ Gray
	+ White
	+ Lumi
	+ Staro
	+ Light Warrior
	+ Dark Warrior
* This episode marks series' 8-Year Anniversary.
Brendam Branch Line

## Edward's Branch Line

The **Brendam Branch Line**, commonly known as **Edward's Branch Line**, runs from Wellsworth along a peninsula to Brendam. BoCo assist in running the line. Thomas also worked on the branch line while a bridge was being repaired on his own branch line.

The bigger engines, like Gordon & Henry, are forbidden to travel along the line due to the weaker rail construction.

## History and Operations

The branch, originally part of the Wellsworth and Suddery Railway, opened in 1870. The eastern end became a branch line after the North Western Railway opened in 1915.

The branch serves Suddery, the Island's capital. There is extensive china clay traffic to and from Brendam. There are also peak passenger "through" trains to and from Tidmouth, at other times there is a local service from Wellsworth to Brendam, Edward and BoCo work the line, but these two are by no means the only motive power employed. A small scrapyard, known as Wellsworth Scrap Yard, is situated on the line. Edward consistently brings scrap metal to and from the yard. The passenger services through Tidmouth are provided between 8 and 10am and 5 to 7pm. This service is supplemented at other times by push-pull trains from Wellsworth.

## Stations

From Wellsworth, which includes a station yard and junction to the branch, trains travel to Lower Suddery, then stop at Upper Brendam and finally terminate at Brendam, where an extensive harbour and engine sheds are located. There is a private quarry line to the China Clay Works, which was formerly serviced by Bill and Ben until the clay mines closed, which the two were relocated to Anopha Quarry. Soon afterwards, the clay mines were rebuild and the twins were relocated back to the clay mines
Percy

## Apperances

**Percy** is a little green saddle tank engine who was brought to Sodor to help run the railway during Gordon, Henry and James' strike.

## Biography

Percy was most likely built by the Avonside Engine Company sometime after the turn of the century and had a subsequent rebuild in the period before he was sold second-hand to the North Western Railway by a factory on the Mainland. He is said to have been found to contain Hunslet parts, among others, according to workers at Crovan's Gate.

When Gordon, James and Henry went on strike in protest of fetching their own coaches following Thomas' departure to run his branch line, the Fat Controller decided the railway needed another tank engine. At the engine workshop, the Fat Controller saw a green saddle tank. When the engine said that he was willing to work hard, the Fat Controller bought him and named him Percy. Bringing him back to Sodor, Percy was charged with running the branch line while Thomas ran the Main Line with Edward and was allowed to stay after the big engines surrendered and returned to work. At first, Percy liked to annoy the big engines. Percy was later waiting at Knapford, but forgot to whistle to the signalman and thus was startled when Gordon came running towards him with the express. Gordon managed to stop in time, but Percy was so frightened, he ran away and ended up stuck in a sandbank. He was rescued by Gordon and took up the duty of station pilot at Tidmouth.

Percy was still a cheeky engine and often liked to play jokes on Gordon and James, only for the two engines to have their revenge when Percy failed to recognise a "backing signal". After this, Percy was subject to bullying from the big engines until Duck arrived and helped Percy to put the big engines in their place, although Percy still received a reprimand from the Fat Controller for it.

## Personality

Percy is a rather cheeky, but kind engine. He normally behaves well, yet he also gets himself in trouble by jumping into situations without adequately thinking them through first. He loves teasing other engines, especially bigger ones such as Gordon and James, but is always brought down to earth in due course by anyone who gives him the moral to learn, especially the Fat Controller. He can also be somewhat timid.

## Basis

Percy is an 0-4-0 saddle tank believed to have been built by the Avonside Engine Company of Bristol, but prior to being purchased second or third hand by the Fat Controller he acquired components from Hunslet of Leeds and other builders

## Livery

Percy is painted in NWR apple green with red and yellow lining. His number 6 is painted on the sides of his cab in yellow with red lining and the lining around his cab windows is yellow.
Tennant

Tennant is a trialled diesel locomotive on the North Western Railway that works at the Killdane Ironworks

## Personality

Tennant is an evil, conniving, manipulative, bullying and raving diesel engine. He absolutely despises steam engines, would call them taunting names like "Puffball" and "Teapot" and is not above doing anything to get rid of them if possible. He is Sodor's strongest (but not quite largest) diesel, his power being enforced by his slightly malfunctioning claw, Pinchy. He can use this deftly, and is even able to use it to make a sculpture.

Despite his brutality, some of his demeanour appears to have cooled, and his behaviour has apparently improved enough that the Fat Controller allowed him back to the Island of Sodor. He gets along enough with the other Sudrian diesels, but his efforts to help are often only when it suits his personal interest and he still harbours his scheming ways and anti-steam sentiments.

## Basis

Tennant is based on a British Rail (BR) Class 42 diesel-hydraulic engine with an added non-regulation hydraulic claw. All but two members of the class were named after Royal Navy warships, so they, and the similar Class 43 (not to be confused with the InterCity 125 power cars with the same class number, the basis for Pip and Emma), were nicknamed "Warships". Two of these engines are preserved, D821 Greyhound and D832 Onslaught. It is possible that Diesel 10 was based on D832 Onslaught as ordered by British Railways before he had Pinchy installed.

In real life, adding in a hydraulic claw onto a diesel engine would most likely be considered illegal, if it was not approved by government authorities.

## Livery

Diesel 10 is painted ochre with tan stripes along his sides. His buffer beams are painted red with black buffers. "Pinchy" is entirely painted dark brown.

## Trivia

* Despite his name being 'Tennant', he goes by D10, Diesel 10 or '10 mostly
Lady

**Lady** is a violet tank engine that works on the Brendam Branch Line, spefically at Brendam Docks

## Personality

Lady is a kind, wise engine who is respectful to both humans and other engines alike. She tries her best to help others either directly or through dispensing sage advice.

## Basis

Lady is based on a freelance design

One of Lady's concept art images depicts her as a 2-2-2 resembling Gazelle, a Dodman & Co 0-4-2WT locomotive from the Shropshire & Montgomeryshire Railway.

David Eves originally intended Lady to be based on the GWR 3031 Class. However, *Britt Allcroft* wanted her to be a small engine. Coincidentally, the Hornby Emily was manufactured using a repainted GWR 3031 Class

## Livery

Lady is painted red-violet with gold head lamps on her front footplate, tail lamp, gold buffers, smokebox, funnel top, dome, whistle, side rods, lining and her name on each side in gold. She is also painted a very dark purple on her cab roof, lower funnel section and her footplate.
Lumiere

Template:Vallia character**Lumiere** is a minor character who appeared in Stickman Fighters. He is an arch enemy of Yellowasu.

## Powers & Abilities

* **Power of Light** - He was given these powers from an orb of light and can be preformed by using his energy to overwhelm the opponent.
	+ **Shinning Light Ball** - Fires a powerful energy ball at the opponent.

## Trivia

* His name means "Light" in French.
* In Avenging an Ally, he reveals his names as "Lighty".
Arlesdale Branch

Arlesdale Branch, known as **Toby's Branch Line**, is a branch line from Callan to Arlesdale End

## Operations

Toby's old line was located somewhere in northern Sodor. The line started at Callan and then passed by a windmill, and through a small rocky cliff next to a bay. It then goes through a valley past an old castle, before arriving at the station of Lower Arlesburgh.

Next after Lower Arelsburgh, is the station, Marthwaite, there is an old mine located here. We soon pass Castle Arle. Next is Arlesdale, the line soon terminates at Arlesdale End, where Toby's Shed

The line closed after competition by buses and lorries forced it to shut down. After the last train, Toby was put into the shed, but was soon bought by the Fat Controller.

Decades later, Sir Topham Hatt buys the line and relocates Toby to it. A extension was planned to extend the line from Arlesdale End to Ulfstead Castle, making Arlesdale End a thorough station
The Long Game

**The Long Game** is the pilot episode of Sudrian Steam

## Synopsis

James has always been worried about being replaced by diesels. However, when a new diesel arrives on the island, James' fear only grows.

## Characters

* James
* Edward
* Thomas
* Percy
* Diesel
* Tennant
* Sir Topham Hatt
* BoCo
* Stanley
* Ben (cameo)
* Duck (cameo)
* Oliver (cameo)
* Lady (cameo)
* Rosie (cameo)
* Duncan (cameo)
* Skarloey (cameo)
* Arry & Bert (Does Not Speak)

## Locations

* The Main Line
	+ Knapford
	+ Tidmouth
		- Tidmouth Sheds
	+ Brendam
		- Brendam Docks (*mentioned*)
	+ Killdane
		- Killdane Ironworks
	+ Crovan's Gate
		- The Works (*mentioned*)
'Arry and Bert

## Iron 'Arry & Iron Bert

* 'Arry
* Bert

## Apperances

**Arry** and **Bert** (also known as **Iron 'Arry** and **Iron Bert**) are twin diesel shunters who work at the smelters and scrapyards of the Sodor Ironworks.

## Biography

In their first appearance, 'Arry and Bert crept alongside a lonely Stepney, who had traveled to the smelters by mistake. They shunted Stepney into the larger smelting shed underneath a giant grabber and left him there to be scrapped. Thankfully, Stepney was saved by the Fat Controller at the last second.

As well as being villainous, 'Arry and Bert are also known for playing tricks on steam engines such include making them "middle engines". Once, they shunted trucks in front of and behind Percy. This later led him to being pushed onto the coal tipper by mistake

## Personality

'Arry and Bert are unquestionably devious and scheming. They feel superior to steam engines and working at the scrapyards, they enjoy the chance to break up engines or at least make their lives more difficult. Due to their grim task, they have earned a reputation on Sodor as "The Grim Messengers of Doom". According to their merchandise bios, they wish to scrap Oliver and Stepney who have both escaped the cutter's torch once before. They have also attempted to scrap Fergus.

'Arry and Bert also have a tendency to act scheming, slimy, greasy and oozy, playing tricks and coming up with schemes to make the steam engines' lives miserable and more difficult.

However, despite their prejudices, the diesels have co-operated with steam engines on occasions. The steam engines have also often come to the rescue when they are in trouble.

## Basis

'Arry and Bert are based on British Rail (BR) Class 08 diesel-electric shunters. In the real world, BR Class 08s were in fact the most successful shunting engines in the world with 996 of them built. Over seventy of them are preserved by heritage railways, such as the Dean Forest Railway and museums, such as the National Railway Museum. Around one-hundred BR Class 08s also remain in service on the national rail network.

## Livery

'Arry and Bert are based on British Rail (BR) Class 08 diesel-electric shunters. In the real world, BR Class 08s were in fact the most successful shunting engines in the world with 996 of them built. Over seventy of them are preserved by heritage railways, such as the Dean Forest Railway and museums, such as the National Railway Museum. Around one-hundred BR Class 08s also remain in service on the national rail network.
Diesel

Diesel is a British Railways diesel shunter that works on The Mainland

## Biography

When Diesel visited the North Western Railway on trial from British Railways, Duck was asked to show him around. Duck was unimpressed by Diesel's claims of being "Revolutionary" and left him to his own devices. As a result, Diesel was made into a laughing stock by the trucks for trying to pull some rusty old trucks and failing spectacularly. Diesel then blamed Duck for not helping him and swore a vendetta plan; he spread rumours that Duck had given the big engines rude nicknames, which led to Duck being sent to Wellsworth pending an inquiry into the matter. Diesel meanwhile got too big for his buffers and started telling lies about Henry, but he was found out and sent home in disgrace. His visit was brief but impactful, as his behavior left a bad impression about diesels to the Sodor engines.

## Personality

Diesel is, in essence, the average pantomime villain. He is oily, malicious, devious, scheming and full of ideas to get revenge. He views himself and any other diesel as highly above the steam engines and believes that all diesels are "revolutionary". His antics give diesels on Sodor a bad reputation, which causes most steam engines (particularly Duck) to mistrust him.

## Basis

Diesel is based on the **British Rail Class 08** is a class of diesel-electric shunting locomotive built by British Railways (BR). As the standard BR general-purpose diesel shunter, the class became a familiar sight at major stations and freight yards. Since their introduction in 1952 however, the nature of rail traffic in Britain has changed considerably. Freight trains are now mostly fixed rakes of wagons, and passenger trains are mostly multiple units, neither requiring the attention of a shunting locomotive. Consequently, a large proportion of the class has been withdrawn from mainline use and stored, scrapped, exported or sold to industrial or heritage railways.

As of 2020, around 100 locomotives remained working on industrial sidings and on the main British network. On heritage railways, they have become common, appearing on many of the preserved standard-gauge lines in Britain, with over 70 preserved including the first one built

## Livery

Diesel is painted in the BR mixed-traffic black livery, which was the standard livery for shunting engines from 1948 until the mid-1960s.
Lavara

Template:Vallia character

**Lavara** is a character who used to be an arch enemy to Redmae but later got over it and became neutral.

He is a minor character who appeared in Power of a Fighter.

## Powers & Abilities

* **Red Powers** - He got these powers by learning and can be preformed by using his energy to overwhelm the opponent.
	+ **Red Blast** - Has the ability to release energy and fire it at the opponent.
* **Fire Powers** - Fire powers are his element that can outsmart his opponents.
The Final Battle

**The Final Battle** is a scrapped episode that was going to be the series finale of Stickman Fighters.

## Synopsis

*When the Dark Annihilator got furious and tried to destroy David with a powerful blast, the blast made David gain a new form that he will have a chance to defeat Dark Annihilator and save his universe.*

## Characters

* David
* T.D.A
* Charlotte
* Leon
* Dan
* Townspeople
* Team Colors

## Trivia

* It was originally going to be the final last episode of Stickman Fighters but got scrapped due to personal reasons.
Master Kuro

**Master Kuro** is a character who appeared in Power of a Fighter. He is Red and Yellow’s master so they could get stronger.

## Personality

Master Kuro has a kind-hearted elderly guy who is able to help anyone with their problems and stop enemies. He is always humbled to stop any kind of chaos happen around the world. Besides that, he's just a normal guy who with many knowledge and instincts.

## Powers & Abilities

* **Fighting Cane** - His cane is used as a weapon to overwhelm his opponent.
* **Katana** - His secret move that can defeat his opponents.
* Orb of Power - He has a magical orb that contains a bunch of powers and abilities the user can learn.
* **Transform** - He has the ability to transform that will increase his power.
	+ **Ultimate** - His true form that increases all of his energy.

## Appearances

* A Big Battle Outside (debut)
* Info from a Master
* Brief Forgiveness

## Trivia

* His name was originally called "**Stickmaster**", due to him not having a proper name yet.
* His appearance resembles a little bit of *Master Roshi* from *DBZ*.\
A Stickman Christmas Special 2

**A Stickman Christmas Special 2** is the second special where Red and his two pals celebrate Christmas and enjoy their holidays.

## Characters

* Red
* Blue
* Yellow
* Green (cameo)
* Purple (cameo)

## Trivia

* This was his last video uploaded in 2021.
* Purple and Green are the only characters that made a cameo in this short.
* Blue revealed that he got Red a sled, meaning that’s what he got him last Christmas.
Team Colors

**Team Colors** is a team group created by Redmae. The team’s duty is to go on journeys to find a power source in order to take out all the bad enemies and protect their world.

## Members

* Redmae (Leader)
* Yellowie (Co-Leader)
* Blutaro (2nd Co-Leader)

* David
* Greenie
* Skye (rarely)

### Former Members

* Pinkara - She disappeared for unknown reasons.

## Trivia

* The team name "**Team Colors**" means "Rainbow", meaning the seven colors: red, orange, yellow, green, blue, purple, and magenta.
Vicarstown

**Vicarstown** (often misspelled as **Vickerstown**) is the largest city on the far eastern side of Island of Sodor

## History

The monkish chronicler, Arnold of Cronk, recorded that when in 1150 Cronk Abbey was founded as a daughter house of Furness Abbey, the Abbot of Furness asked for a grant of land on which his Agent or Vicar could build a residence. King Ogmund, suspecting that this might lead to English infiltration, would only grant him land for a house here; hence the place’s name. A town eventually sprung up around the Vicar's house.

The North Western Railway extended to Vicarstown in 1915 and built their main Motive Power Depot and Administrative Headquarters here, as well as a rolling lift bridge connecting Sodor with the Mainland. After the 1925 agreement with the LMS to allow NWR trains to travel across the bridge to Barrow-in-Furness there was no further use required. A smaller replacement station and shed were built for the engines operating the car ferry service in 1927/8, and the turntable was taken up and installed at Barrow, while the headquarters moved to the other end of the main line at Tidmouth. Thomas served as the station pilot here until being transferred to Wellsworth in 1925.
The Encounter

**The Encounter** is the upcoming first episode of Redman: Reimagined. It will be a combined remake of two episodes: *The Day Everything Changed* and *Avenging an Ally*.

## Starring Characters

* Flavus
* Laranxa
* Red
* Yellow
* Lavara
* Lumiere

## Trivia

* This will be the first episode be something different from the original.

**Differences between the Original and Remake**

* This remake will not include some character’s from the original, it will only include the characters that debuted in Avenging an Ally.
* It will include the full story about the Stick Figures.
Stick Figure

**Stick Figures** are dominant species starring in Vallia’s Stickman Series. These species have circular heads, stick-like body, and a stick-like arms and legs. These human-like stick figure creatures consist the same structure as a human.

## History

Vallia’s stick figures were created in his imagination-universe around 2016. Some stick figures started finding the book to know their creation.

### Beginnings

After the stick figures were created, their lands were created as well. They started building cities and homes everywhere for themselves. A few years later, they revealed a town much bigger that goes by the name: Power Town. After their construction party over building Power Town, there was an argument on who should be the president. They were arguing to choose the president of the town. As they were about to fight, someone with a microphone told everyone to stop fighting. He told everyone each person has to vote so they can decide who the president is.

### Antagonizing

Everything seemed peaceful until something mysterious happened out there that caused some stick figures to start causing chaos. There was some unknown substance that made some stick figures turn antagonistic and start targeting others, causing them to start a war of fighting.

### The Mystery of Orbs

The orbs were created with mysteries inside them for stick figures to use. Meanwhile, an orb was discovered by a scientist and he found out that an orb can give anyone some kind of power to defeat evil.

### The Chosen One

While chaos is still going on, two investigators searched for orbs to cure the chaos. They found an orb that tells them who will be the chosen one. It was found in the middle of nowhere and actually activates to tell them who will be the chosen one who will defeat all the evil and chaos. Later on, a red stick figure was chosen to be the hero of the whole universe and his name is Redman. He is a red stick figure with powers just like any other fighter who can defeat any enemy hurting others especially his friends. He’s always cooperative with people around him and is confident in protecting the world from devastating chaos.

Today, Redman is still around, everything is a bit at peace, even though bad things can struck sometimes, and has made friends who will help him take out anything antagonistic.

After defeating some antagonistic enemies. The chaos had toned down a bit after everyone started peace again. Everywhere in the world is at peace now with no antagonist that can ruin the day.
Dave faces Red AGAIN

**David faces Red AGAIN** is a scrapped episode Power of a Fighter Season 2.

The episode is the opposite of David VS Yellow but with Red fighting him.

## Characters

* Red
* David

## Trivia

* This was originally planned to made, but the idea was later repurpose as the opposite in David vs Yellow.
* The episode was formerly called **Tommy VS Red AGAIN**, due to David’s name change.
The Main Line

## The North Western Main Line

The North Western **Main Line** travels from Barrow westward to Tidmouth through southern Sodor. It is approximately 80 miles long.

## Operations & Route

### Operations

The main line carries several kinds of freight, including ballast, lead, zinc, silver, slate, bauxite, produce, building stones and fish, including the Tidmouth kipper, which is considered a delicacy. Tourism is a major part of the passenger traffic during the summer season, as Sodor has many beautiful lakes, mountains, and other beautiful scenery. The main passenger traffic is commuting, with either stopping trains that stop at all main line stations or the "Wild Nor' Wester", the railway's express, which stops only at the Works station before reaching the Other Railway

### Route

The main line starts from Vicarstown, which meets Sodor with the Mainland. It stops at Ballahoo, a junction for the Norramby branch line. After this, the line crosses a river, and after that, it stops at Crovan's Gate, home to the Skarloey Railway. After stopping here, the line travels to Kellsthorpe Road, junction to the Kirk Ronan Branch Line. Balladrine is next, then the line continues on and stops at Killdane, junction for the Peel Godred branch line.

Cronk is next, and once leaving the station, they arrive at Maron. They then descend Gordon's Hill and pass through Wellsworth, the junction for Edward's Branch Line, respectively. After passing Wellsworth, they arrive at Crosby. After that, trains later pass through a mile-long tunnel and then stop at Elsbridge, the junction to Thomas' Branch Line. Crossing another tunnel, the main line passes Tidmouth, a junction for the Arlesburgh Branch Line, then they pass Lower Tidmouth. The line termiates at Knapford
Starry-Contents

**Starry-Contents** is a Wix Website that launched in 2022, it is a failed current successor to StarrySite.

Unlike its predecessor, this website provides the some content packs that you can download for making animations.

## History

Vallia created another website around June 2022, where the website provides content packs to download.

In September 23, 2022, Vallia announced that the site will be shutting down around 2022 due to flaws and trying to avoid conflict.
Rainbowy

**Rainbow** is a fusion of Redmae, Yellowie, Greenie, Blutaro, Purplette, Magenta.

## Personality

It has mixed personalities of them, as it is shown to be justified and loyal to all of people and help them protect themselves from their own world.

## Powers & Abilities

It has the powers that are completely combined from them:

* **Rainbow Powers** - It has powers that can outsmart enemies.
	+ **Rainbow Blast** - Fires a powerful blast at enemies.
	+ **Rainbow Shield** - It has a big shield that is indestructible and powerful enough to negate enemy's attacks.
* **Duplication** - It is able to multiply unlimited clones which requires less stamina to use it.
	+ **Illusions** - Summons many illusions to trick opponents into attack them.
* **Elemental Powers** - It has elements that can outsmart enemies with their weakness.
* **Ultimate Energy Ball** - It has a technique to make his allies' lend energy to him and use all of its power to finish off enemies.
* **Sextuple Punch** - Summons 6 hands to throw a big punch at enemies.
* **Purple Sword** - Combined from Red's sword and Blue's sword, makes the sword powerful enough to overwhelm enemies
* **Super Speed** - It can move super fast to evade projectiles and other attacks.
* **Psychic** - It has psychic powers that can overwhelm opponents.
	+ **Chronokinesis** - One of its psychic powers that commonly used to control time.

## Gallery

Prototype Redesign (unused)Early Design (unused)
Black

**Black** is a minor character who appeared in Stickman Fighters.

## Power & Abilities

* **Dark Powers** - He obtained these powers from s dark orb that forced him to absorb some of it. He can preforms these powers by using his energy to overwhelm the opponent.

## Appearances

### Stickman Fighters

* The Day Everything Changed (debut)
* Avenging an Ally
* TBA

## Trivia

* Him and White created a team that goes by the name The Monochromes.
* Ntsho means Black in Sesotho
Fusions

***This page is currently Under Construction!***

This page leads to the characters fused:

## Debuted

* Brown - A fusion of Red, Yellow, and Blue.
* Orange - A fusion of Redmae and Yellow.

## Unused

* Purple - a fusion of Red and Blue.
* Ultimate Fighter - An quintuple fusion of Redmae, Blutaro, Yellowie, Greenie, and David.
* Rainbow - An ultimate fusion of Red, Yellow, Green, Blue, Purple, and Magenta.
Distruttore: The Emperor

**Distruttore: The Emperor** is the second episode of Power of a Fighter Season 3.

## Synopsis

*A villain named Distruttore, who came from another universe, came to their world so he can destroy a certain person and conquer their universe and make it his own territory, can Red and his friends defeat him from destroying their universe.*

## Characters

* Red
* Yellow
* Blue
* Distruttore (debut)
* Pink (debut)
* Ella (debut)

## Trivia

* This episode marks the debut of Distruttore, Pink, and Ella.
	+ Red reveals that his girlfriend is Pink.
	+ Pink reveals she has her little sister with her named Ella.
* During this episode, Redmae got killed off due to Distruttore’s finger ray.
	+ In **Distruttore: Aftermath**, Red mysteriously got resurrected by someone unknown.