recursal/Fanatic-Fandom huggingface dataset:
Smelters' Yard

**Smelters' Yard** is a building in the Clan Stronghold that produces Steel which in turn is needed to build and upgrade the next building, the Mintage Yard.

To start the building you need to have 15M iron, 10M silver, 2500 Ale, 2000 Timber, 2000 Stones and 100 Scrolls. It is not possible to use Gold for upgrade. Building time for level 1 is 1w/3d. Only the Chief or any of the Elders can start a construction process, but all clan members can send rss to the StrongholdResource Storage.

For speeding up the building process or the smelting process you use a Stronghold Boost.

The Smelters' Yard converts Iron into Steel.

For level 1 the stats are

Maximum of Steel received: 2000

Stronghold Influence: +62M

(someone else can make a proper table later)
KaVa (певица)

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KaVa - В обiймах - YouTube
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28 мая 2017 г. - Добавлено пользователем Style Records
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KaVa - В Обіймах ( 2017 ) - YouTube
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28 февр. 2017 г. - Добавлено пользователем Style Records
KaVa - В Обіймах Автор слов : Артем Пивоваров Автор музыки: Артем Пивоваров Sound Producer: Артем Пивоваров / Дмитрий ...
2017-02-28 KaVa - В Обіймах - Falyosa Family Factory
fff.com.ua/news.php?id=50
Сегодня значимый день для всей нашей команды - премьера новой песни певицы KaVa, которая уже успела дебютировать в декабре 2016 годуа с ...
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Останнім часом все більше і більше артистів починають переходити на українську мову і якщо рок-музика вже давно мала чималу кількість своїх ...
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5 дек. 2016 г. - Новые песни, клипы и альбомы - KaVa. В этой ... Новая песня певицы KaVa - Выше, русская новинка 2016 года Жанр: поп-музыка.
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Sync your account on multiple devices

This page will help you setup the same account on multiple devices.

1. Open the game.
2. Tap on "Menu" button at the bottom of the screen.
3. Tap on "FB connect" button.
4. Tap on "Link" button.
5. You will see login field on Facebook, write your login and password.
6. Tap "OK" then.

After a couple of seconds, you will return to the game from your Facebook account.
27 січня

День святого Савви у Босій Герцогині та Сербії.

## Цей день в історії

* **98:** Через те, що тоді ще не було антивірусів, римським імператором став якийсь Траян.

**Січень**
Стаття належить до простору календаря. Тільки тут ви можете мандрувати у часі!

28 << 0! **1** **2** 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 **27** 28 29 30 31   >> 1

**Головна сторінка**
Level 5 Resource spots

**Level 5 resource spots** or "tiles" are higher grade resource spots you can find on the Global Map. They are located near the center of the map between Level 4 and Level 6 resource spots.

Level 5 tiles have approximately 80% chance to contain one material. Invader and Ghost quantity are higher then listed below.
War Bloc

The War Bloc allows you to **initiate and participate in Onslaughts**, which are joint attacks by two or more players against a single enemy. The construction of the War Bloc is entirely optional. It is required to have both the Palace, the Mead Hall and the Shrine of Odin at the same level before upgrading the War Bloc.

The War Bloc is the only building in the game to require **Warrior's Drafts** for its construction. These can be earned in the game by either hitting and killing invaders, opening Loki's coffer, acquiring for clan loyalty points (300 each) in the Clan Store, or buying for 30 gold each in either ITEMS > RESOURCES or as an option when attempting to upgrade the building.

It is noted that the price to upgrade the War Bloc via gold was modified during the February 2016 update and is now 2 to 3 times more expensive.

The special bonus for level 21 War Bloc is **+10% to onslaught offense**.

**NOTICE: The cost of buying the required Warrior Drafts is actually higher than just buying the building directly with gold until the building reaches level 21 or 22 as reflected in column "Draft Cost" below:**
Грудня 30,

**грудня 30,** — морозный груденьский день, когда так и чувствуются надвигающиеся Новый год, веселье, подарки и повышение цен.

## Праздники

* Международный день чего-то, отмечаемый кем-то в некоторых странах.

## События

* К сожалению, нам точно известно, что в этот день была создана эта статья. Если же вам что-то про этот день ещё известно, сообщите нам. Вам выдадут орден и бесплатный приз. Наверное.

## Пословицы

* На календаре грудня 30, — на дворе немногим лучше.

Шаблон:Stub

**30,**
Стаття належить до простору календаря. Тільки тут ви можете мандрувати у часі!

листопада <<   січня лютого березня квітня травня червня липня серпня вересня жовтня листопада грудня нрудня мартобря березнудня травнудня маебря 18 19 20 21 22 23 24 25 26 27 28 29 30 **31** 32? >> нрудня

**Головна сторінка**

**Эта страница находится на реконструкции.**

Если вы не согласны, пожалуйста, поясните на странице обсуждения в Обговорення категорії:Сторінки, які временно находятся на реконструкции, почему страницу не следует реконструировать. Или же сделайте страницу лучше и удалите шаблон {{reconstruct}}.

Не забудьте проверить ссылки сюда и историю страницы перед удалением.

Список Вікі Кучмастар:Реконструкція
Synchronization

This page will help you setup the same account on multiple devices through Facebook.

1. Open the game.
2. Tap on "Menu" button at the bottom of the screen.
3. Tap on "FB connect" button.
4. Tap on "Link" button.
5. You will see login field on Facebook, write your login and password.
6. Tap "OK" then.

After a couple of seconds, you will return to the game from your Facebook account.
Influence Increasing

## League of Rookies

 Train level 2 warriors
 Train level 3 warriors
 Train level 4 warriors

***Rewards***

## League of Recruits

 Train level 2 warriors
 Train level 3 warriors
 Train level 4 warriors

***Rewards***

## League of Warriors

 Train level 2 warriors
 Train level 3 warriors
 Train level 4 warriors

***Rewards***

## League of Conquerors

 Train level 2 warriors
 Train level 3 warriors
 Train level 4 warriors

***Rewards***

 10-Minute Boost
 "Shieldmaiden"
 "Nomad"
 60-Minute Boost
 12-Hour Increased Offense
 1-Hour Training Speed-up of 20%
 Greed (Food), 50%

## League of Masters

 Train level 2 warriors
 Train level 3 warriors
 Train level 4 warriors

***Rewards***

## League of Odin

 Train level 2 warriors
 Train level 3 warriors
 Train level 4 warriors

***Rewards***
Ranks

Ranks are different positions in a clan that can be given out by the chief and elders. There are four ranks that can be held multiple players; elders, warlords, warriors, and rankers. The rank of chief can be only held by one player, but can be passed on to different players if the chief of a clan chooses to.

When your rank changes, you recieve a system message telling you.

When you first join a clan, you start as ranker by default, the lowest rank in a clan. Rankers cannot see if members of a clan are online or not.

The next rank is warrior. Starting at warrior, all ranks above it can see if members of the clan are online or not.

Warlord is the next highest rank you can be given in a clan, but besides the change in title, nothing changes.

Elder is the highest rank next to Chief. As an elder, you can

* send invites to players outside your clan
* accept requests to join your clan
* expel members of your clan with lower rank
* send system messages to your clan
* procure items in the Clan store
* start processes in the Stronghold such as resource transformations, knowledge upgrades, and building upgrades
* change the name, shield, or description of your clan
* delete messages on the clan wall

Note that elders cannot change the ranks or expel other elders, only the chief can do that.

The chief of a clan can do all the things Elders can, but if the clan has a Stronghold they can also destroy it. As chief, you can also change the Clan Regulations.
Global Map

**Vikings: War of Clans** is divided into a number of realms where players can build, upgrade and move their towns.

Each realm has the same layout, thus the same design on the Global Map : it is a grid made of **512 tiles horizontally** (X axis) and **1024 tiles vertically** (Y axis). Tiles being rectangular shaped, the global map of the Realm looks like to be almost square-shaped. The actual distances makes the map twice as high as it is wide.

**Tips:** Moving left/right is twice as fast as up/down!

Each realm has its own Place of power, located in the very center of the global map, at coordinates x:256 y:512. This place can be conquered by the strongest clans to receive important incomes from the whole realm as well as the possibility to give reputes to players in the realm.

Along the place of power is the Millennial Forest, a very special where trees always grow and where players are relocated randomly on the global map when defeated after a single attack or onslaught.

Resource tiles and invaders are distributed randomly on the Global map. Their level is determined by their proximity to the very center of the map, and **divided into 7 "zones"**.

The Forest offers level 6 resource tiles, level 6 Invaders and Uber Invaders, which are the hardest to defeat, but the most rewarding. Uber Invaders are only found in the Millennial Forest.

The zone around the forest, the smallest one, offers level 6 resource tiles along with level 6 Invaders.

After Zone 6 are zones 5, 4, 3 and 2, where you can find resource tiles and invaders at level 5, 4, 3 and 2. The lowest the level of resource tiles is, the less productive it is. There is an important gap between level 4 and level 5 resource tiles and for farming purposes, it is considered best to stay in range of zone 5 for resources.

When you go farthest, outside of Zone 2, you find Zone 1 which is the widest area on the map. Resource tiles here are especially non-productive and contain only very small amounts of resources : 54K of food, 43K of lumber or stone, 32K of iron, 21K of silver. It is not a good idea to stay here for farming although it can be practical to hide there for some time.
Ulf the Brave

**Ulf the Brave** was one of two Shaman added in the Second update.

**Ulf**, like all the Shamans, has his own specialty in terms of skills and bonuses. In his case the skills focus on Melee Troops.

## Bonuses

In addition to the above base abilities, there is a unique skill tree that, when maxed out can give the following bonuses:

## Specific Skills

As with all the Shamans so far, you'll receive allocations of skills to assign for each experience level you reach. You'll get one Skill Point per level from Level 2 to 27, then four per level from Level 28 to ......*(Can anyone advise the rest???)*

In this case, the skills you can invest in to acheive the above Maximum Bonuses are:
Shrine of Odin

The **Shrine of Odin** is an essential building of your town, focused on your military stats. You can only have one in your city. It is mandatory to upgrade the Shrine of Odin if you want to upgrade your Palace.

The shrine of Odin **benefits** are as follows :

* Allows you to **check** what are your troops available in town, your reinforcements, your actives marches and garnisons;
* Upgrading the Shrine of Odin lets you **increase the number of troops** you can send on a march which is essential for attacking or generating resources; The maximum amount of troops can be extended by boosters like "Marches" (several different types) and by your VIP bonus, up to 10% once you reach VIP level 10, so level 21 gives you 125k (according to table below) which gives 137.5k troops in a single march with VIP Bonus level 10 or more before Marches boosters.
* upgrading the Shrine of Odin also allows you to **increase the number of marches** you can have simultaneously from 1 to 5 at level 21. Note that two skills from the Oracle also allows you to increase the maximum number or simultaneous marches.

**Requirements** : you need a Palace of the same level in order to upgrade the Shrine Of Odin.
2030

**2030 рік** — найкращий рік за останні півстоліття.

## Події

1 січня — ліквідація Третього Гетьманату повстанцями під проводом Тараса Вигівського. Тарас Вигівський заснував Українську Імперію і проголосив себе Імператором.

2 січня — початок 42-ї за рахунком громадянської війни в Росії.

31 грудня — початок прощального туру Іво Бобула.
Demolition

**Demolition of building** is an option you have on some of the buildings, but not all.

Every building that is unique, that you can have only one, you can not destroy or demolish.

So you can not demolish:

* Oracle
* Forge
* Watchtower
* Vault
* War Bloc

etc.

That means you can demolish every resource object on right bank of your city:

* Farm
* Lumber Mill
* Mine
* Stone Quarry,

On left bank of the city you can demolish:

* Manor
* Infirmary and
* Barracks.
Shamans' Residence

**Shamans' Residence** is a building in the Clan Stronghold that controls the Stronghold Knowledge.

To start the building you need to have 12K Ale, 15K Timber, 5K Steel, 15K Plates, 3K Thoriars, and 500 "Scrolls". It is not possible to use Gold for the upgrade. Building time for level 1 is 2 weeks and 1 day. Only the Chief or any of the Elders can start a construction process, but all clan members can send resources to the StrongholdResource Storage.

For speeding up the building process you use a Stronghold boost.

For level 1 the stats are

Stronghold Influence: +188M

(someone else can make a proper table later)
Carpenters' Yard

**Carpenters' Yard** is a building in the Clan Stronghold that produces Timber which in turn is needed to build and upgrade the next building, the Smelters' Yard. To build this you must first build the Stonecutters' Yard.

To start the building you need to have 20M lumber, 10M silver 2k Ale, 2k Plates and 100 "Scrolls". It is not possible to use Gold for upgrade. Building time for level 1 is 1w 3d 0h. Only the Chief or any of the Elders can start a construction process, but all clan members can send rss to the StrongholdResource Storage.

For speeding up the building process or the woodworking process you use a Stronghold Boost.

The Carpenters' yard converts Lumber to Timber.

For level 1 the stats are

Maximum of TImber recieved: 2000

Stronghold Influence: +62M

(someone else can make a proper table later)
Invaders

There are 13 known different Invaders that appear on the map. It is unknown yet if there is a predictable sequence for their appearance.

Each Invader will drop special materials which are required to build its own equipment type. They often are geared towards a certain strength eg; hounds invader equipment is focused on Scout Offence, Defence and Health.

Here is a list of the invader equipment and there focus. \*Note that there maybe a piece of equipment in the normal sets that has a better stat for what you desire to boost.

This following list is also found in the materials section of this wikia.

Ancient Stone – Barbarian

Arrow Shaft – Khazar

Arrow Splinters – Hun

Bear Bones – Man-eaters

Bear Grease – Man-eaters

Boar Pile - Wild Boar

Broken Quiver – Hun

Bronze Bars – Centurion

Bull Sinews – Barbarian

Canis Bone – Canis

Canis Claw – Canis

Canis Fangs – Canis

Chainmail Piece – Khazar

Clay – Celt

Cliff Rock – Cave Lion

Clover – Celt

Copper Ingot – Celt

Dog’s Bone – Hounds

Durable Leather – Cave Lion

Forest Moss – Man-eaters

Forged Steel - Gascon

Fossils - Serpent

Fur Cloth – Hounds

Fur Tuft – Canis

Green Scale - Serpent

Gypsum – Centurion

Iron Awl - Gascon

Iron Chain – Barbarian

Item of Armor – Khazar

Laurel Leaves – Centurion

Leather Strips – Centurion

Linen Fabric – Centurion

Lion’s Wool – Cave Lion

Oak Bark – Man-eaters

Oak Planks - Wild Boar

Old Belt – Hun

Old Claw – Cave Lion

Piece of Felt – Khazar

Poisonous Teeth - Serpent

Poleaxe Blade – Celt

Raw Leather - Wild Boar

Reddish Blood - Wild Boar

Resin – Barbarian

Rough Bristle – Man-eaters

Rusty Spikes – Hounds

Serpent Poison - Serpent

Serpent Tongue - Serpent

Sheepskin – Barbarian

Silver Casting - Gascon

Smashed Shield – Hun

Steel Chain – Hounds

Steel Plates - Wild Boar

String – Celt

Strong Sole - Gascon

Tendon – Canis

Thin Leather - Gascon

Torn Cloth – Hun

Tough Bowstring – Khazar

White Sand – Cave Lion

Worn Leather – Hounds
Fredy Motin (versión Inciclopedia)

**Atención: las versiones Inciclopedia son parodia a la famosa wikia de Inciclopedia, asemejándose a esta por su manera de redactar. Por favor, ten en cuenta que incluye alguna groserías y humor grotesco y es recomendable no editar este tipo de páginas mas su creador o quien tenga permisos de esta. por favor, abstente a edita esta página, disfruta del contenido.**

 **¿Se puede conocer?** | Sí

Fredo Doroteo de la Rosa del Guachinango Tercero, mejor conocido como Fredy Mot~~o~~in es un usuario de Club Pinwin Guiki, para ser X-actos, un ex-mod de allí; c retiró x muchas cosas ~~wuuuuu~~ las cuales no ha querido dar a conocer, debido a que ~~son de una secta secreta~~ son personales.

## Historia

Llegó al wiki a finales del 2015 debido a que ~~sus amigos lo tacharon de raro y se fue a chillar como una nenaza y a hacer amigos en internet~~ le gustaba Clab Penwin. Llegó al wiki y lo primero que quiso ser fue mod (No realmente). Le suele oler el pedo a Taksi (pero no tanto como Sen). En fin, de alguna manera u otra logró ser mod de chat de Ce Pe Doble U (O doble V, carajo!) hasta que se retiró ~~estaba borracho~~. Hoy en día el ~~in~~grato vive como tubérculo (estado vegetal) juegando en el Diskord con el bot de DueInútil, con la finalidad de (la vdd no sé pero allí está) pasar el rato con sus amigos (que gay ha sonado esto).

## Relaciones

* **Fredy:** Su relación con su propio reflejo te llena de determinación ( ͡° ͜ʖ ͡°).
* **Sensei:** Es su rival.
* **Taxcy:** Su amo/a y senior (que weba poner la n con palito)
* **K Xon:** Su ex-amo y senior grasias a que fue admin de la CPW versión Fanon (aquí era donde depositaban las ideas que nunca se iban a hacer)
* **Krys:** Algo así como su amiga.
* **Mayito kun:** Mayito Kun u///u >w< Senpai sayayin arigato Kawaii Puffle Desu!!!
* **Fedd:** Su amigo otaqu
* **Jopi:** :^)
* **Users de la Dip Web:** PERTUBADOR!!!
* **[Inserte aquí amigos imaginarios de Fredo]**

...

...

do u know d wae?
Runes

**Runes,** like gems, are used in the Workshops to give **additional bonus modifiers** to your pieces of equipment. They can only be placed in the fourth slot, with the first three being dedicated to Gems.

Unlike gems, **Runes** are collected as fragments which you then have to combine in your Rune Workshop. It appears that you need 1000 fragments (you get 10-80 at a time) to create a single **Rune**. Once the **Rune** is made they work like gems; i.e. 4 of a kind can be combined to give one of the next higher grade. Fragments can be obtained by attacking Ghosts or yielding resources from Ghost's Shelters.

For information on which Ghosts give out which Rune Fragments, please visit the Ghosts page.
Infirmary

The infirmary lets you heal troops that have been wounded in battle. Click on an infirmary and then you have three tabs in the top of that view. Info, which gives information about the infirmary. Healing, which lets you heal troops lost defending your town using resources. Resurrection, which lets you resurrect warriors lost outside of your town using gold.

To upgrade the infirmary the Barracks must be of the same level as you're upgrading to.
Equipment

By performing tasks and attacking invaders etc you can obtain materials. The materials you get are stored in the Forge and the materials are divided by quality: Simple (grey), Usual (white), Unusual (green),Rare (blue), Epic (purple) and Legendary (yellow/gold).

If you find 4 of the same material and quality you can combine these to 1 of the next better quality (if you have 16 of one quality you can thus combine it to the second next quality).

The **materials** can then be used to forge equipment that your Hero can use; Helmet, Armour, Amulets (2), Weapon and Boots. Each equipment have their own special enhancement depending on the materials used; one may give extra Food production, another gives extra healing. This way you can give yourself a really good boost in your status. Material bonuses as well as places where you can find them are detailed on the Materials page.

Pieces of equipment are made of 2 to 4 materials. An item made with 4 materials has 4 bonuses while an item made with 2 materials only has 2.

The **cost of crafting** pieces of equipment is based and the level required to use it, which is paid as silver and is 10K silver per level required. To craft a standard equipment level 50, it will cost 500K silver. Prices for invaders equipments are much higher though.

By clicking on the Equipment tab and select an equipment type you see a menu of what items you may create in your forge. First you see a list of requirements (level of hero, silver, materials) and then a color coded table of what type of enhancement you get and how likely it is to get that level of boost. Note that the colors reflect the materials you have available and the better quality the higher boost this item will give. If you have several different **qualities of material** you get random results, the chance to get a specific quality of equipment is indicated on the table before crafting. If you only have one quality you are guaranteed to get that type of equipment.

When you press the craft button you'll see the materials used and note the circle in the middle there the colors indicates how likely it is to get a certain quality. You can click on the materials and change selected quality of the materials. The best quality available are automatically selected so in practice you can only lower the expected quality so it is of limited use, except when you are willing to accept a lower quality item because you want to save the higher quality for another equipment.

You can also destroy an item which gives you back randomly one of the material it was made of, not all.

A searchable list of all equipment can be found here

An updated list of all equipment can be found here

If you play the game in Facebook, the Material inventory can be displayed in list view, see picture.

There was recently introduced Special gear that need to be researched in Stronghold first. The cost is a lot higher than the invader or standard gear, but all the items are a bit better than what we used to have until now
Mead Hall

The Mead Hall allows you to receive **reinforcement troops**. You can only have one Mead Hall.

Under the **Reinforcements** tab you see the amount of troops you currently host. Here you can also send troops back if you need to.

Under the **Ready for Onslaught** you see the amount of troops that have joined your forces for the onslaught.

**Requirements:** You can only upgrade the Mead Hall if you have at least one Stone Quarry already upgraded to the same level as you are trying to upgrade to (except for lower levels, see table). Example; If you want to upgrade Mead Hall to level 14 then you must have at least one Stone Quarry that is upgraded to level 14 or more.
Skill points

Skill points are used to gain Hero skills in many different areas, and you get a few more skill points every time your here gains a new level (see that page for how much).

To assign your skill points you go to Menu -> Hero -> Skills (lower left corner) and distribute your skill points on what you need to boost. It is not possible to boost everything, not even when you have gained all possible points, so you need to select what skills you most need in your current situation. To change your skills you must apply a Second Chance.

For example you can tune your Hero for battle or for training of troops or for producing resources quicker. Since you get more boost when you have all possible levels (or a definitive majority of them) on a particular skill, it is generally a bad idea to spread skill points over as many skills as possible with just a few levels active.

See also list of Skills.
House of Jarls

**House of Jarls** is a building in the Clan Stronghold that gives statistics about the Clan Stronghold and its benefits.

### Profile

Shows level of stronghold, age, location and influence and clan stats.

### Statistics

#### Valley of the Aesir (tab at bottom of screen)

These are for level 1

* Resource production: +20%

* Gold yielding speed: +8%

* Troop offense: +8%

#### Influence

Stronghold influence for:

* Buildings
* Knowledge
Marches

There are several types of Marches boosters, but beware that if you activate several at the same time only the same type can be used! If you start a different type the previous booster is canceled.

These boosters must be activated BEFORE you start any marching.

Note: This only raises the troops you can send in one march - it will not magically give you more troops.

### Troop enlargement by 25%

One type available, are active for 12h. Cost 5000 Gold.

### Troop enlargement by 50%

Two variants, one that is valid for 15 minutes (given as reward, can not be bought) and one that is valid for 12h (10000 Gold).

### Troop enlargement by 100%

One type, are active for 12h. Only available in package deals (needs verification).

See also Shrine of Odin.

Related topic: Marching Speed-up
Loki's coffer

**Loki's coffer** is a Vikings : war of clans functionality available on the bottom right corner of the screen. It is a coffer that can be opened once at various time intervals (each 3 to 120 minutes, depending on the number of times you opened it) to generate various random items.

Items you can get in loki's coffer are the following :

* cheap items from the store that allow you to change your hero/Jarl/town name and appearance, warrior's drafts, troops recall, onslaught escalation, torch...
* time boosters, from 1 minute to 15 minute
* hero energy, 100 or 200 units
* 5 or 10 gold
* a fixed quantity of resources based on your palace level (200 times your palace level : If you have a palace level 20 you can get 4000 resources of any type)
Stronghold boost

**Stronghold boosts** are used to speed up gaming processes realted to the Clan Stronghold are available in several sizes:

* 1-Minute Stronghold Boost (2500 LP or 60 Gc) **Note: 6 times more expensive than 1h in Loyalty points!**
* 15-Minute Stronghold Boost (10k LP or 630 Gc)
* 60-Minute Stronghold Boost (25k LP or 1720 Gc)
* 3-Hour Stronghold Boost (75k LP) or 3400 Gc) **Note:** Same cost/time as the 60m in Loyalty points!
* 8-Hour Stronghold Boost (6600 Gc)
* 15-Hour Stronghold Boost (10.7k Gc)
* 24-Hour Stronghold Boost (16k Gc)
* 3-Day Stronghold Boost (44k Gc)
* 7-Day Stronghold Boost (100k Gc)

These can be bought for Loyalty Points in the Clan Store or Gold coins in the Item Store (under Boosts).
1988

Шаблон:Недопис-Розділ

## Події

* 23 травня — Мішель Платіні пішов з футболу і тепер лякає Садового.
* 27 липня — Головний лікар США оголосив ожиріння і отупіння загальнонаціональною проблемою країни.
* 23 серпня — Майк Тайсон зламав руку в вуличній бійці. Натомість було отримано чотири пари вух.
* 28 серпня — Під час виступу гурту „Рамштайн“ на глядачів впали три літаки і гвинтокрил. 70 людей загинули, а 345 поранені.
* 16 жовтня — На центральному телебаченні почався показ телесеріалу Рабиня Ізаура. Кількості постраждалих від цього мізків позаздрив би сам Ктулху.
Ідея фикс

**Іде́я фікс** (Шаблон:Lang-fr — укр. нав'язлива ідея, одержимість, обсцесія) — невідступна, настирлива, «надцінна» ідея, настирлива думка.

Поняття психології та психіатрії, що позначає явище, виділене в 1892 році як окремий психічний розлад німецьким психіатром Карлом Верніке. Це судження, яке виникає в результаті реальних обставин, але супроводжується надмірним емоційним напруженням і переважає у свідомості над усіма іншими судженнями. Людину охоплює надмірна одержимість у досягненні якої-небудь мети. Часто, при досягненні цієї мети у людини відбувається катарсис.

В сучасній психіатрії розглядається як один з синдромів психічного розладу.

## Див. також

* Марення
* Невроз
* Одержимість
* Ревнощі
* Переконаність

## Посилання

* Ідея-фікс. Шаблон:De icon

Шаблон:Психологія-доробити
Schedule

## Schedules

This page tries to keep track of occuring events, rewards etc. This is intended more as a working place to note things down and use as a base for updating the different "real" pages. Since I am not sure where we are compared to main schedule list, I start this with 11, because I then can keep it synced with the real dates.

For Events I'm not sure if there are a pattern, but it is possible. For Invaders I am quite sure there is no pattern. Some invaders come back often and some more seldom. And centurion have not been visiting for over a year!

Some historic dates can be found in The North Today.

**MAY 2017**:

**Day 11**

Global: Kingdoms Battle Revenge (KdR), 3d

**Day 13**

Personal -Troop Training, 2d. Clan - Destroying Enemies, 2d. (incomplete data)

**Day 14**

Clan - Resource yielding, 2d (incomplete data)

KdR reward period begins

**Day 15** (may 15, 2017. Monday)

Personal - Task Completion, 2d. Personal - Influence Increasing, 2d.  Clan - Fighting Invaders, 2d

Troop Capacity +10%. Resource Yielding sped up +10%. Hero's energy depletion -10%

**Day 16**

Global - Clans Battle (CvC), 2d. Clan - Lust for power, 2d.

Troop training Cost in Gold -80%, Hero energy depletion -10%, Cost of Troop resurrection -80%

**Day 17**

Clan - Troop Training, 2d. Personal: Resource Yielding, 2d.
Ghosts

Ghosts are similar to Invaders and gives rewards in form of random stuff but also with rune fragments.

There are 6 levels of ghosts and to be able to attack them with your Shaman you must unlock them in the Shamans Knowledge. Attacking the ghosts gives your Shaman more experience.

Different ghosts appear during a limited time and give different rune fragments as rewards.

These are the types so far (with the type of rune fragments given):

* Moon Wolf
	+ Battle Cry, Growth, Supremacy, Prosperity
* Twilight Fox
	+ Storm, Valor, Stamina, Wisdom
* Rock Boar
	+ Suppression, Nature's Power, Vengeance, Iron Will
* Abyss Guard
	+ Night Veil, Invincibility, Advantage, Tirelessness
* Jotunheim Ursus
	+ Intimidation, Master's Way, Appeal to Gods, Cognition
* Wayland's Bride
	+ Heaven's Fury, Stone Skin, Predominance, Ancient Might
Stonecutters' speed II

### **Stonecutters' speed II** upgrade costs and stats

This table specifies the costs for upgrading a knowledge as listed in Stronghold Knowledge

Notes:.

1. The Gain column specifies the After Upgrade gain you get with this upgrade.
2. This knowledge requires that the knowledge of Contribution sending speed and Contribution rate previously both have reached the level specified in the Requires column.
El Colombiano

**Pisos** | 0

 **El Colombiano**es uno de los Restaurantes Mundiales. Como su nombre lo indica sirve comida colombiana. Fredy Motin es dueño de este lugar.

## Menú:

### Salado:

* Arepas con Chorizo
* Arroz Atollado
* Bandeja Paisa
* Cazuela de Mariscos
* Chuleta Valluna
* Empanadas
* Lechona
* Pan de Arroz
* Tamal con Chocolate

### Dulce:

* Bocadillo Veleño
* Chocolate Parviao
* Dulce de Leche
* Mazamorra

### Bebidas:

* Champús
* Sabajón
* Refrescos

## Curiosidades:

* Al igual que El Venezolano este restaurante ofrece conciertos de música tradicional
* Es el 4° restaurante más visitado de los Restaurantes Mundiales

## Galería:

Tamal con ChocolatePan de arrozMazamorraLechonaEmpanadas (pos es obvio, no? :v)Dulce de LecheChuleta VallunaChocolate ParviaoChampúsCazuela de MariscosBocadillo ValleroBandeja PaisaArroz AtolladoArepas con Chorizo
Return

The Return relocation is used when you need to return to you own Kingdom duing a Kingdoms Battle (KvK) or Kingdoms Battle: Revenge (KdR), and for the first two KvK's this item cost 100 Gold in the Item Store. With the 3rd KvK (June 17, 2016) the cost was raised to 3000 Gold. The current cost (Jan 13, 2017 are 1500 Gc). In the clan store this costs 17500 Loyalty Points.

You may not return to your own kingdom if you have troops outside your town or if you have inforcement troops in your town.

To get to the other Kingdom in the first place, you need a Great Relocation (see more info here).

If you are still in the enemy Kingdom when the KvK (or KdR) ends, your castle will be returned without any cost. Any reinforcement troops will be returned to their own castle (instantly, without delay).
Help Clansmen

This is something that helps you finish construction upgrades and knowledge upgrades faster.

When you start an upgrade you are offered a green Help button which puts your project on the help needed list.

If there is anyone that needs help a Helping hand icon is displayed above Loki's chest and by pressing this button you come to the help needed list. You can also access the list from Clan menu and select Help Clansmen.

In the default tab, Received requests, you see all current help requests and how many that have already given their help.

**Tips:** Take some time to see what projects your clan mates are doing, it gives you a feeling of what your friends are in the game progress.

Buy giving help you earn 10 Loyalty points and 10 Prowess points for each help given (but 100 points during the current 24h period). The clan mate who get your help will get the time left on his/her project lowered by 1% of the time left (or minimum by 1 minute). Depending on that person Palace level he/she can get help from up to 25 other clan members. Note that the boost is calculated on the time left when you press the button, so the quicker your are to give the help, a bigger speedup will be applied.

On the 2nd tab you can see your own current projects and how much help these have received.

**Beware**: If you change clan, your current projects will not receive more help.
Stronghold Knowledge

The first knowledge tree for the Stronghold that is found in the Shamans' Residence.

Later, at 2017-02-22, a new tree, Stronghold Military Knowledge was added to the Shamans' Residence.

*Numbers in parenthesis is cost/requirements, to be moved to a subpage table- Template table in #37)*

1. Number of contributions I (missing level 1 costs)
2. Carpenters' speed I
3. Brewers' speed I (left branch)
4. Stonecutters' speed I (right branch)
5. Minters' speed I (left)
6. Smelters' speed I (right)
7. Contribution rate (left) (a.k.a. market tax)
8. Contribution sending speed (right)
9. Stonecutters' speed II
10. Carpenters' speed II
11. Smelters' speed II (left branch) (1: +0.46% # INF+12M) - Need level 1 of #10
12. Brewers' speed II (right branch) (1: +0.46% # INF+12M) - Need level 1 of #10
13. Knowledge Learning in Stronghold I (1: +0.15% # INF+8M) - need level 1 of #11
14. Minters Speed II (1: +0.46% # INF+14M) - Need level 1 of #11&#12
15. Construction in Stronghold I (1: +0.25% # INF+7M7) - Need level 1 of #12
16. Number of contributions II (1: +200k # INF+11M) - Need level 1 of #13
17. Ale Production (1: +0.2% # INF+6M) - Need level 1 of #14
18. Steel Production (1: +0.2% # INF+6M5) - Need level 1 of #15
19. Timber Production (1: +0.2% # INF+5M9) - Need level 1 if #16&17
20. Plates Production (1: +0.2% # INF+6M) - Need level 1 of #17&18
21. Timber expenses for construction (1: +0.3% # INF+11M) Need Shamans' Residence level 2 and level 1 of #19&20
22. Plates expenses for construction (1: +0.3% # INF+10M5) Need Shamans' Residence level 2 and level 1 of #19&20
23. Knowledge Learning in Stronghold II (1: +0.21% # INF+31M5) Need Shamans' Residence level 2 and level 1 of #21
24. Construction in Stronghold II (1: +0.34% # INF+17M) Need Shamans' Residence level 2 and level 1 of #22
25. Ale expenses for construction (1: +0.3% # INF+11M) Need Shamans' Residence level 2 and level 1 of #23
26. Thoriars Production (1: +0.2% # INF+6M25) Need Shamans' Residence level 2 and level 1 of #24
27. Steel expenses for construction (1: +0.3% # INF+11M5) Need Shamans' Residence level 2 and level 1 of #25&26
28. Plates expenses for Knowledge (1: +0.23% # INF+31M) Need Shamans' Residence level 2 and level 1 of #27
29. Timber expenses for Knowledge (1: +0.23% # INF+31M) Need Shamans' Residence level 2 and level 1 of #28
30. Ale expenses for Knowledge (1: +0.23% # INF+31M) Need Shamans' Residence level 2 and level 1 of #28
31. Thoriars expenses for Knowledge (1: +0.23% # INF+31M) Need Shamans' Residence level 2 and level 1 of #29
32. Steel expenses for Knowledge (1: +0.23% # INF+31M) Need Shamans' Residence level 2 and level 1 of #30
33. Stonecutters' efficiency (1: +0.14% # INF+17M) Need Shamans' Residence level 2 and level 1 of #31&32
34. Carpenters' efficiency (1: +0.14% # INF+17M5) Need Shamans' Residence level 2 and level 1 of #31&32
35. Smelters' efficiency (1: +0.14% # INF+17M5) Need Shamans' Residence level 2 and level 1 of #33
36. Brewers' efficiency (1: +0.14% # INF+17M) Need Shamans' Residence level 2 and level 1 of #34
37. Minters' efficiency (1: +0.14% # INF+17M5) Need Shamans' Residence level 2 and level 1 of #35&36
Resources

There are five types of **resources** in the game :

* **Food**, produced in Farms and used fo feed your troops as well as for upgrades;
* **Lumber**, produced in Lumber Mills and used for your upgrades;
* **Iron**, produced in Mines and used for your upgrades;
* **Stone**, produced in Stone quarries and used for your upgrades;
* **Silver**, produced in Manors and used for knowledge and crafting equipment;
* **Gold**, earned in events or purchased at the bank, for speeding up tasks and buying items.

It is possible to farm these resources on so called Resource spots.

Your amount of resources at displayed at the top of the game's screen. **In case of an attack**, you can loose most of your resource except those that can be stored in the Vault.

Your town produces new resources up to the capacity of the Farms/Mines/Stone Quarries/Lumber Mills/Manors and stop producing them as soon as this limit is reached. The capacity of the Vault is NOT included in storage capacity.

## Finding Items for building Equipment from Resource spots.

You can hit Resource points by level to get a chance of a higher level item type.

So hitting a level 6 point gives a chance of getting upto legendary items

level 5 maximum of Epic items

level 4 max of Rare items

level 3 max of unusual items

level 2 max of usual items

level 1 max of simple items

\* note with a high enough critical chance and sustained attack it has been reported to give out higher then they should be but very rarely.

### Common items

Cotton – Farmlands, Silver Altar

Debris – Lumberjack’s Shed, Silver Altar

Diamond – Iron Deposits, Silver Altar

Feather – Farmlands, Lumberjack’s shed

Glass – Hewers’ Camp, Silver Altar

Hide – Lumberjack’s shed, Silver Altar

Leather – Farmlands, Hewers’ Camp

Less Common items ===
(You'll need to collect a lot more to get one of these or go to a higher level resource point for a better chance for one)

Elixir – Farmlands

Granite – Hewers’ Camp

Lead – Iron Deposits

Rope – Farmlands

Steel – Iron Deposits
Minters' speed I

### **Minters' speed I** upgrade costs and stats

This table specifies the costs for upgrading a knowledge as listed in Stronghold Knowledge

Notes:.

1. The Gain column specifies the After Upgrade gain you get with this upgrade.
2. This knowledge requires that the knowledge of Brewers' speed I previously have reached the level specified in the Requires column.
Anfiteatro de Lolo

Este articulo y/o sección es muy corto, puedes ayudar ampliándolo. Luego de ampliarla, remueve esta Plantilla.

 **Pisos** | 3

El **Anfiteatro de Lolo** es un lugar donde se celebran muchas fiestas, es un lugar gigante con bastantes salas, esta ubicado en la Avenida Doge.

Por lo general, las fiestas o premios se hacen acá, muchas de ellas son La Fiesta de Navidad Wikera o las Entregas de los Oscars y CPW AWARDS!.

## Galeria

El EscenarioEl BackstageLa CafeteriaLa Pizzeria
Inga the Wise

**Inga the Wise** was the second Shaman available in the initial release.

**Inga**, like all the Shamans, has her own specialty in terms of skills and bonuses. In her case the skills focus on Knowledge Development and Warrior Training

## Bonuses

In addition to the above base abilities, there is a unique skill tree that, when maxed out can give the following bonuses:

## Specific Skills

As with all the Shamans so far, you'll receive allocations of skills to assign for each experience level you reach. You'll get two skill points initially, then one Skill Point per level from Level 1 to 27, then four per level from Level 28 to ......*(Can anyone advise the rest???)*

In this case, the skills you can invest in to acheive the above Maximum Bonuses are:
Bank

The **Bank** is where you can buy Gold and various items from Special offers with real-money as in-app purchases.

Golds allows you to buy many useful objects in the game as well as upgrade your buildings and knowledge and train troops immediately.

The **bank algorithm** in the game makes it so that the longer time you wait before purchasing gold or special offers, the more rewarding will be your purchase (you will get much more gold and items after a few weeks for a lower amount of real money).
Buildings

In this section you will find all informations and statistics about the buildings you can build in your town.

The information given will be the **requirements** for upgrade, **building and upgrade time and costs** as well as all the **gains** after upgrade. You will also find some descriptions and advice regarding the different building available in the game.

The different types of buildings available are the following:

* Barracks
* Clan Stronghold
* Farm
* Forge
* Hall of Mysteries
* Hero's Abode
* Infirmary
* Lumber Mill
* Manor
* Market
* Mead Hall
* Mine
* Oracle
* Palace
* Rune Workshop
* Sanctuary of the Aesir
* Shrine of Odin
* Stone Quarry
* Vault
* Wall
* War Bloc
* Watchtower
* Workshop

Every building can be upgraded to level 31, the maximum level of upgrade. Each upgrade provides some gains to the building's characteristics, level 21 providing a much bigger boost, for example for resources the production rates doubles at level 21.
Smelters' speed I

### **Smelters' speed I** upgrade costs and stats

This table specifies the costs for upgrading a knowledge as listed in Stronghold Knowledge

Notes:.

1. The Gain column specifies the After Upgrade gain you get with this upgrade.
2. This knowledge requires that the knowledge of Stonecutters' speed I previously have reached the level specified in the Requires column.
Skills

Hero's Skills are two sets of special knowledge that gives you more power (or "stats") in the game. The first set is called "Main" and the second is called "Against Invaders". Skill points for developing the Hero's Skills are earned from leveling up the hero. The Hero's Skills are set in a tree, so the top skills must be upgraded to some level, usually 1, 3, 5, or 10, before skills underneath it can be unlocked. Some skills have two that you can max out, such as Woodworking and Woodworking II. If you don't have enough skill points to max out both, max the second one, as it gives you better stats.

***Note:** With the "Second Chance" (buy in clan store for 15000 Loyalty Points) you can reset all Skills and distribute your Skill tokens differently. Very handy to adjust for producing more resources or faster training time or greater military advantages and such, as needed depending on what is most important.*

***Note:** You can also reset skills with hero sets: First change skills with Second Chance, then, before putting skills save a hero set and name it Empty. Then put skills in. When you want to change skills again, activate the Empty hero set and boom, you can reset skills with hero sets. Warning: save the hero set before putting skills in.*

## Main Hero´s Skills

Each skill can be upgraded to various number of levels. Detailed stats for each level are not provided here because it would be too difficult to read in a single page. However, please note that most rewards come from the last levels of each skills, lower levels being almost insignificant. It is therefore recommended to focus on a few skills to max only.

For a better understanding, main Hero skills are divided into two tables covering combat and training skills (left tree) and farming and building skills (right tree). Only Building I and Learning Speed I skills are necessary to access both trees.

### Combat and training skills (left tree)

Regarding combat skills effectiveness, one of the most common question players come by is "What is better to boost ? Health or defense of troops ?". Actually, some players have made some tests, and while the global algorithm for combat remains unknown, it seems obvious that :

* maxing troop health is better than maxing troop defense and/or maxing troop offense;
* maxing troop offense is better than maxing troop defense but not as rewarding as maxing troop health;
* maxing troop defense is the least lucrative investment in terms of combat effectiveness.

Knowing this, **you should primarily max troop health, then troop offense, then troop defense**. Same applies to the new health/defense/offense reduction skills which prove to be very effective, except the defense reduction skill that is bugged now and actually increases enemy defense !

Regarding what skills to go for first, also from real word testing, it seems that the best skills to go first are:

* reduce enemy health
* reduce enemy offense
* reduce enemy defense

## Invader Hero´s Skills

6 Skills in total, all about fighting Invaders.

## References

1. ↑ See WWM tests on youtube : https://www.youtube.com/watch?v=BiQu9mZB044
Capacity

This page covers several different skills/knowledges.

Knowledges:Economic

Max upgraded is level 10, which gives an increased capacity of 56%. For level 10 you must first have upgraded Woodworking to level 10 and also have Oracle upgraded to level 21.

### Capacity I

Hero skills:Main skills:Economic branch

Max upgraded are level 50. Before you can start upgraded this, you must first upgrade Resource Production I to level 10.

### Capacity II

Hero skills:Main skills:Economic bransch

Max upgraded are level 50. You must first upgrade Vault Capacity to level 10.