The Banker

### Special Abilities

Иогда Нувориш тратит  на розыгрыш карты, Игрок немедленно получает обратно 20% от потраченной суммы

Используя Банк для повышения , Нувориш немедленно получает 100% от потраченной суммы.

Когда  увеличивается любым способом, он дополнительно увеличивается на 3.

При остановке на Клетке взятки, Нувориш может продать  10, получив за это 100  (  получаемый от активных карт, не может быть продан). Если Нувориш выполняет это действие, он не платит взятку.)

Нувориш обладает редким талантом умело распоряжаться деньгами, заработанными праведным трудом своих подчиненных.

### Особенности

* Получает обратно 20% от суммы, потраченные на розыгрыш карты
* Получает обратно 100% потраченные на увеличение
* Каждый раз, когда  повышается, он повышается еще на 3
* Способен моментально получить 100 , продав 10

### Карты, от которых персонаж получает бонус

The Presidential Suite

Move Point:

Cost:   300

You get:

 +5
 +5

 +30

 Special Rule:
If you're the Governor, get 300
 and 3

A Quest from Vianta

Move Point:

Cost:   300

You get:

 +8
 -2
 +30

A Quest from Stenya

Move Point:

Cost:   250

You get:

 +4
 +7

 +25

A Quest from Dorikos

Move Point:

Cost:   500

You get:

 +9
 +3
 +50

 Special Rule:
All players pays you 1

The ATM

Move Point:

Cost:   300

You get:

 +3

 +30

 Active Rule:
 +10.Whenever you're visiting the Bank, get your

The Automated accountant

Move Point:

Cost:   400

You get:

 +4

 +40

 Active Rule:
 + 20

A sound investment

Move Point:

Cost:   250

You get:

 +1

 +25

 Active Rule:
 + 30

The Automated Banker

Move Point:

Cost:   500

You get:

 +7

 +50

 Active Rule:
You get the , that others spend on increasing their  in the Bank

Persuasion

Move Point:

Cost:   50

You get:

 +3

 +5

 Special Rule:
An opponent of your choice loses 1

Spin

Move Point:

Cost:   70

You get:

 +7

 +7

 Special Rule:
Get extra turns

The Excuse Generator

Move Point:

Cost:   400

You get:

 +5

 +40

 Active Rule:
You have 50% change of-avoiding

Buisness development

Move Point:

Cost:   300

You get:

 +3
 +3

 +30

 Special Rule:
 +10. Instead of taking one card, take three from the desk and choose the one to keep ( discard others )

A Coutraption

Move Point:

Cost:   200

You get:

 +3

 +20

An Artifact

Move Point:

Cost:   300

You get:

 +5

 +30

The Golly Gosh Machine

Move Point:

Cost:   400

You get:

 +7

 +40

Perpetuum Mobile

Move Point:

Cost:   1000

You get:

 +15

 +100

 Moving Rule:
If you use this card to move lost 20

A misfortugun

Move Point:

Cost:   350

You get:

 +6
 +1
 +35

 Special Rule:
A player of your choice get one Misfortune

The Most Helpful Apparatus

Move Point:

Cost:   550

You get:

 +8
 -4
 +55

 Moving Rule:
If you use this card to move get 1

The First Class Teleporter

Move Point:

Cost:   600

You get:

 +7

 +60

 Special Rule:
Teleport to any spot or location

The Megaphone of Democracy

Move Point:

Cost:   500

You get:

 +7
 +6

 +50

 Moving Rule:
If you use this card to move lost 1

Political Shopping

Move Point:

Cost:   30

You get:

 +3

 +3

 Special Rule:
You can play another Plant card in this turn

The Runner Bomb

Move Point:

Cost:   400

You get:

 +6
 +3
 +40

 Special Rule:
You must discard one currently active permanent card ( of any player, including you )

The Treasureseeker

Move Point:

Cost:   400

You get:

 +6

 +40

 Active Rule:
if you visit The Treasure, get 70

The Automated Helper

Move Point:

Cost:   700

You get:

 +9

 +70

 Active Rule:
If you cannot play a card for action upon arrival on a spot or location, you can discard one card from your hand.

The Automated Worker

Move Point:

Cost:   350

You get:

 +5

 +35

 Active Rule:
Get 50  each time you visit The Plant

The Astral Elevator

Move Point:

Cost:   800

You get:

 +10

 +80

 Active Rule:
You can move to theThe Astral Plane straight from The Bank.

 Moving Rule:
When you use this card to move, skip turn.

The Accelerator

Move Point:

Cost:   700

You get:

 +6

 +70

 Active Rule:
After playing one card, you can play another (on the same spot or location).

The Decelerator

Move Point:

Cost:   250

You get:

 +4
 +1
 +25

 Special Rule:
A player of your choice skips turn

 Moving Rule:
When you use this card to move, skip turn

The Automated Warden

Move Point:

Cost:   450

You get:

 +6
 -2
 +45

 Active Rule:
When you are arrested, your sentence is shortened by 1 turn. When your opponents are arrested, their sentence is increased by 1 turn.

Perestroika

Move Point:

Cost:   300

You get:

 +4
 +1
 +30

 Special Rule:
A player of your choice loses 10  and 1

Fairy-swatter

Move Point:

Cost:   200

You get:

 +4
 +2
 +20

 Special Rule:
An opponent of your choice loses 3

Ancient Mechanism

Move Point:

Cost:   600

You get:

 +60

 Active Rule:
Get 1  at the beginning of each round.

Slow moving vehicle

Move Point:

Cost:   350

You get:

 +5

 +35

 Active Rule:
Get 50  every time you use a card with
1 move point to move.

move).|NameSecret=The Stash}}

A Secret Project

Move Point:

Cost:   600

You get:

 +11

 +60

Pittance

Move Point:

Cost:   10

You get:

 +2

 -2
 +1

A Gadget

Move Point:

Cost:   80

You get:

 +2

 +8

A Knick-knack

Move Point:

Cost:   30

You get:

 +1

 +3

Lucky Dice

Move Point:

Cost:   200

You get:

 +3
 +1
 +20

 Active Rule:
You can re-roll the dice when gambling in the Casino.

The Recycler

Move Point:

Cost:   300

You get:

 +4

 +30

 Active Rule:
Get 40  from every player who visits the Dump.

The Counterfeit

Move Point:

Cost:   150

You get:

 +1
 +1
 +15

 Active Rule:
Choose an opponent; they must give you one of their active permanent cards in exchange for "The Counterfeit".

The Jumponator

Move Point:

Cost:   100

You get:

 +2

 +10

 Special Rule:
Teleport to the Plant or the Marketplace.

Guild Services

Move Point:

Cost:   150

You get:

 +2
 +15

 Special Rule:
A player of your choice gives you 2

An Honest Exchange

Move Point:

Cost:   100

You get:

 +1
 +10

 Special Rule:
Look at the cards of any opponent of your choice. Swap any number of your cards with the same number of the opponent's cards. The opponent pays you 30  for every card swapped.

A Curio

Move Point:

Cost:   50

You get:

 +1

 +5

Fast and Fair

Move Point:

Cost:   100

You get:

 +10

 Special Rule:
Teleport to any spot or location.

 Moving Rule:
When you use this card to move, you can increase its move points from 3 to 4 by paying 20

A Bag of Money

Move Point:

Cost:   50

You get:

 +2

 -4
 +5

A Rare Find

Move Point:

Cost:   150

You get:

 +2

 +15

The Automated Merchant

Move Point:

Cost:   450

You get:

 +5

 +45

 Active Rule:
When any player (including you) sells  on the Marketplace, your  increases by 5.

The Armageddon Clock

Move Point:

Cost:   900

You get:

 +13
 +6
 +90

 Active Rule:
Every sixth round of the session, every player except for you loses 1

Spire of Gremlins

Move Point:

Cost:   650

You get:

 +8
 +2
 +65

 Special Rule:
Every opponent loses 3 . Teleport to the Astral Plane.

Everybody Dance!

Move Point:

Cost:   100

You get:

 +7

 +10

One-Armed Bandit

Move Point:

Cost:   200

You get:

 +2

 +20

 Active Rule:
Get 25  each time any player visits the Casino (including you).

The Promobot

Move Point:

Cost:   350

You get:

 +5

 +35

 Active Rule:
Get 1  each time any other players visit the Casino.

Riskomatic-40

Move Point:

Cost:   300

You get:

 +4

 +30

 Active Rule:
Get 40 every time you use the Gamble spot.

Impeachment!

Move Point:

Cost:   50

You get:

 +5

 Special Rule:
The Governor is arrested. Snap Elections begin.

The Automated Bureaucrat

Move Point:

Cost:   400

You get:

 +6
 +1
 +40

 Active Rule:
The  increases by 10 for every player except for you.

The Automated Traffic Policeman

Move Point:

Cost:   550

You get:

 +8
 +1
 +55

 Active Rule:
When an opponent uses a card with 5 or 6 move points to move, they pay you 20

Operation Cleanup

Move Point:

Cost:   50

You get:

 +5

 Special Rule:
Look at the cards of any opponent. You can discard any number of their cards, getting 1  for each card thus discarded. The policeman ignores you.

A Set-up

Move Point:

Cost:   50

You get:

 +2
 +5

 Special Rule:
A player of your choice is arrested. The policeman ignores you.

An Inspection

Move Point:

Cost:   30

You get:

 +3

 Special Rule:
Name a spot or location, take a look at the hand of any opponent. For every card that can be played in that spot or location, the opponent pays you 50  or discards that card. The policeman ignores you.

Investigation

Move Point:

Cost:   75

You get:

 +1
 +75

 Special Rule:
Look at the cards of any opponent of your choice and discard 1 of their cards. Teleport to the spot or location that this card can be played on.

Honorary escort

Move Point:

Cost:   150

You get:

 +1
 +15

 Special Rule:
Choose an opponent. Teleport to their spot or location.

Dice-roller

Move Point:

Cost:   50

You get:

 +5

 Special Rule:
Roll the dice. Get100  for each in your hand that has the same number of move points as the number on the dice.

A Touching Speech

Move Point:

Cost:   20

You get:

 +4

 +2

Election Campaign

Move Point:

Cost:   100

You get:

 +5

 -1
 +10

 Special Rule:
Every opponent loses 1

Properly Placed Bribe

Move Point:

Cost:   50

You get:

 +5

 Special Rule:
Teleport to any Bribe spot.

 Moving Rule:
Pay x1  when you use this card to move (Governor doesn't pay bribes).