Classes

Classes are the more combat focused method of progressing through the system. They typically focus on killing enemies for experience. Their counterpart is Professions, which typically focus on noncombat methods of growth.

## F-Grade Classes

Although there is an uncountable number of classes, they can all be derived from 6 primary ones that one chooses from at F grade:

* ***Warrior (Light) – Basic starting class. A light-class warrior focused on quick attacks, evasion, and finesse. While faster than both the medium and heavy variants, it comes with a decrease in attack power and survivability. Mainly uses weapons such as rapiers, daggers, small hatchets, and throwing weapons. Stat bonuses: +2 Agi, +1 End, +1 Str, +1 Vit, +1 Free point.***
	+ **Starting Skills**: Basic Dual Wielding (Inferior), Basic Throwing Weapons (Inferior), Quickstep (Common)
* ***Warrior (Medium) – Basic starting class. A medium-class warrior, focused on a balanced approach to combat, finding a compromise between speed and power. While faster than the heavy variant, it is slower than the light-class warriors. While survivability and power are higher than the light-class variant, it is lower than the heavy-class warriors. Able to use a vast array of weapons of both the heavy and light variants. Stat bonuses per level: +1 Agi, +1 End, +1 Vit, +1 Str +1 Tough, +1 Free Point.***
	+ **Starting Skills**: Basic One-Handed Weapons (Inferior), Basic Two-Handed Weapons (Inferior), Basic Sword & Shield (Inferior), Basic Throwing Weapons (Inferior), Balanced Approach (Inferior)
* ***Warrior (Heavy) – Basic starting class. A heavy-class warrior, focused on power and survivability while sacrificing speed and variance. The heavy-warrior is slower with a less varied approach than both the light and medium class, but in turn, gains great power and survivability. Mainly uses weapons such as a combo of one-handed and a shield or a two-handed weapon. Generally lacking solid ranged options. Stat bonuses per level: +2 Str, +1 Tough +1 Vit, +1 End, +1 Free Point.***
	+ **Starting Skills**: Basic Sword & Shield (Inferior), Basic Two-Handed Weapons (Inferior), Toughen Up (Common)
* ***Archer – A basic starting class. A class focused on ranged combat, mainly using bow and arrow, coupled with light options for melee such as short-swords and daggers. The class is fast and flexible, focusing on agility over strength. Stat bonuses per level: +2 Per, +1 Agi, +1 End, +1 Str, +1 Free Point.***
	+ **Starting Skills**: Basic Archery (Inferior), Basic One-Handed Weapons (Inferior), Archers Eye (Common)
* ***Caster – A basic starting class. The caster is focused on the magical combat, favoring wisdom and knowledge over brawn and speed. The basic class is non-attuned, meaning not yet specialized in any element or type of magic, thus limited in power, but wide in scope. Casters wield powerful destructive abilities, though often lacking in defensive options. The class mainly uses catalysts such as staves, idols, relics, or wands in order to amplify the power of magic. Stat bonuses per level: +2 Int, +1 Wis, +1 Will, +1 Per, +1 Free Point.***
	+ **Starting Skills**: Basic Magic-Tool Proficiency (Inferior), Mana Bolt (Inferior), Mana Barrier (Common)
* ***Healer – A basic starting class. The healer can mend injuries, remove afflictions, and amplify the power of themselves and/or their comrades. The basic class is non-attuned, meaning not yet specialized in any deific powers or types of magic, thus limited in power, but wide in scope. The class is weak in solo combat, lacking offensive options, but powerful when surrounded by allies. Stat bonuses per level: +2 Will, +2 Wis, +1 Int, +1 Free Point.***
	+ **Starting Skills**: Basic Magic-Tool Proficiency (Inferior), Heal (Inferior), Regenerate (Common)

## E - Grade Classes

The maximum possible stats per level for a class without restrictions is 28 in E-grade, and the maximum for a class with severe enough restrictions is 34.

* ***Veteran Archer*** – An archer who has proven himself to be of some skill and possesses some amount of experience. A safe and sure step forward, taking no risks but staying on your proven path to power. A class focused on ranged combat, mainly using bow and arrow, coupled with light options for melee such as short-swords and daggers. The class is fast and flexible, focusing on agility over strength. You have yet to truly prove yourself outstanding on your path, but perhaps you will find your stride and true potential in the future. Stat bonuses per level: +3 Per, +2 Agi, +2 End, +1 Str, +2 Free Point
* ***Novice Mana Archer*** – An archer not just relying on his bow, but the wonders of mana. A class focused on combining magic and archery to create something greater than the sum of their parts. While still using a bow and the occasional light melee weapon, you have shifted your focus to the magical aspects of fighting and still exploring how to truly use it. Your focus is split, but you believe this diverse path may lead you to the pinnacle, even if you have only just begun treading it. Stat bonuses per level: +2 Per, +2 Agi, +2 Wis, +2 Will, +2 Int, +1 Str, +1 End, +2 Free Points
* ***Apprentice Rogue of Umbra*** – The rogues of Umbra are known for their cunning and stealth, striking while one with the shadows. You are but an apprentice in the craft, still early in your journey, but you have shown promise so far. A class focused on light melee weapons and stealth, along with ranged options such as bows and crossbows. The class is fast and flexible, focusing on agility over strength. Compared to many other types of rogues, the Rogue of Umbra does not shy away from the powers of magic, however, openly embracing the power found in the shadows. Praise be Umbra. Stat bonuses per level: +3 Agi, +2 Wis, +2 Int, +1 Str, +1 Per, +1 End, +1 Vit, +1 Tough, +3 Free Points.
* ***Bowman of Decay*** – The Bowman of Decay seeks not simply the pleasure of a good hunt but the pinnacle of death itself. The ultimate beauty of all life is its inevitable decay as death takes hold. You have learned to inflict such decay upon others. Having moved away from the usual path of archers, the Bowman of Decay focuses on afflicting their foes with slow, excruciating deaths. While still using a bow and the occasional light melee weapon, you have shifted your focus to the magical aspects of fighting. Your bow now but a medium used to inflict your magic of death and decay. Your path is sure to leave behind much desolation in your wake. Stat bonuses per level: +3 Int, +3 Per, +2 Wis, +2 Will, +2 Agi +2 Vit, +1 Tough, +1 Str, +2 Free Points
* ***Ambitious Hunter*** – The Ambitious Hunter is always seeking out true challenges and the most powerful of prey. To you, the hunt is not only about the question of gaining power or death, but to enjoy the journey itself. It is not something that can be taught but is a part of who you are. A class focused on ranged combat, mainly using bow and arrow, coupled with light options for melee such as short-swords and daggers. The class is fast and flexible, focusing on agility over strength. The Ambitious Hunter's path to power may be more complicated than many others due to their endless thirst for worthy enemies, but power is inevitable if one survives. Stat bonuses per level: +5 Per, +4 Agi, +3 End, +2 Str, +4 Free points
	+ **Starting Skills**: Archer’s Eye (Common) upgraded to Hunter’s Sight (Uncommon), Big Game Hunter (Rare)
* ***Metal Savant*** – The Metal Savant stands among the top of geniuses when it comes to manipulating metals. Having shown extreme talent as a caster and as a manipulator of mana, you have started walking down a glorious path to power. The class is highly focused on metal manipulation and all magics related to metal. The class's nature is inherently offensive, leaving defences up to the caster's skill, focusing on intelligence and wisdom. Your path has just begun, but you have shown yourself a true savant. Stat bonuses per level: +7 Int, +5 Wis, +4 Will, +2 Per, +6 Free Points
	+ **Starting Skills**: Metal Manipulation (Uncommon)
* ***Promising Mage of Ferroras*** – A mage of Ferroras showing great promise on his path to power. As a caster, you have made clear your ability to manipulate metal and mana itself, offering you a clear path to power. The class is highly focused on metal manipulation and general metal magics but is specialised in iron magic. The class's nature is balanced between defence and offence, making you a versatile fighter at both range and melee. Your future patron god Ferroras believes in your talent. Stat bonuses per level: +4 Int, +3 Wis, +2 Will, +2 Tough +1 Vit, +1 Per, +4 Free Points
* ***Augur of Hope*** – When all is lost, most fall to their knees in defeat, but you became the shepherd to lead the lost. A hero to many, mentor to most, a guide to all. The Augur of Hope is a support class focused entirely on guiding and leading others. Your creed is not to fight; your fate to have others realize their destiny. How that is done is up to you. +8 Wis, +8 Will, +8 Vit, +8 Free Points.
	+ **Starting Skills**: Light Magic Affinity (Uncommon), Shepherd of the Lost (Epic), Divination of the Augur (Epic), One More Light (Legendary)
* ***Neophyte Verdant Witch*** – Magic is a tool you use to fulfill your wishes, and by treading the path of the Verdant Witch, you shall realise all your desires. Verdant magic is a school of magic deeply rooted in mysticism and borrows from the ancient powers found within the Verdant Lagoon. The Verdant Witch is a spellcaster focusing on magic rituals and intricate spells but is far from untalented in more conventional magic. This class is relatively fragile but with highly diverse magics and tools to come out on top, so preparation is the key to victory. Stat Bonuses per level: +4 Wis, +4 Will, +3 Int, +2 Vit, +1 Per, +3 Free Points
* ***Cursed Trapper*** – A trapper not satisfied with only inflicting death on their foes, but to utterly destroy them before allowing them to perish. A class focused primarily on trapping and curses; the Cursed Trapper prefers indirect combat with few options if confronted directly, primarily stemming from his origin as an archer. May you unleash your curse upon the world and inflict them with the pain that is your existence. Stat bonuses per level: +3 Will, +3 Spi(+2 End, +1 Vit), +2 Int, +2 Wis, +2 Per, +2 Agi, +1 Str, +2 Free Points
* ***Apprentice Rogue***
* ***Apprentice Swordsman***
* ***Neophyte Ice Witch***
* ***Aspiring Blade of Nature***
* ***Apprentice Spearmen of Embers***
* ***Aspiring Blade of Debauchery***
* ***Disciple of Kallox***
* ***Savage Pugilist***
* ***Lucenti Mage***
* ***Stalwart Bulwark***

## D - Grade Classes

The maximum stats per level for a class with severe enough restrictions is 100 in D-grade. While not explicitly stated, this would make the maximum for a class without restrictions approximately 84.

* ***Avaricious Hunter*** – A direct upgrade to the Ambitious Hunter class. Your ambition to always face a stronger foe has turned to avarice as you seek stronger and stronger challenges, your desire for danger on your journey only growing. A class focused on ranged combat, mainly using bow and arrow, coupled with light options for melee such as shortswords and daggers. The class is fast and flexible, focusing on agility over strength. You persist on this precarious path, yet your resolve is strong, and your hunger for challenges persists. Just beware that your avarice does not consume you. Stat Bonuses per level: +18 Per, +16 Agi, +12 End, +12 Str, +10 Free Points.
* ***Prestigious Arcane Mage*** – A prodigy at magic, you have now begun forging your own path as you delve into the arcane. You are a prestigious figure in any circle of mages – a true caster worthy of respect. The Prestigious Arcane Mage is a class focused on magical combat, more accurately your own arcane mana built around the concepts of power, purity, and raw simplicity. The class is powerful and highly focused on magical combat, offering no physical stats. Your one-sided focus on magic shall be as pure as your arcane mana. May your path stay pure, your foundation stable, and your enemies destroyed as the power of your arcane descends. Stat Bonuses per level: +18 Int, +15 Per +14 Wis, 14+ Will, +12 Free Points
* ***Bestial Alpha Hunter*** – You stand before the beasts like their kin and show yourself the alpha. You do not need the finesse and techniques developed by the enlightened ones but are more than happy to rely on your instincts. A class focused primarily on melee combat, you prefer to use basic weaponry such as bows and the occasional dagger, if any weapon at all, relying on your high perception and reaction times to dominate the battle. Yet your desire does not end at simply dominating your peers; you want to stand at the apex. Your power shall grow as you stand before those more powerful than yourself as like a beast you adapt to your environment. Be careful not to lose that which makes you human. Stat Bonuses per level: +15 Per, +13 Str, +13 Agi, +10 End, +10 Vit, +10 Tough, +12 Free Points
* ***Avaricious Arcane Hunter*** – Your path is pure, and your ambitions are ever-growing. You hunt for power through all the paths available to you, embracing any means that allows you to slay your foes, even embracing the arcane along your journey. Your perennial desire for progress has turned to avarice as you single-mindedly hunt down all those you wish to see dead. This class combines the pure path of the hunter with the pure path of arcane magic, driven by the endless avarice inherent to your being. The bow is your chosen weapon, amplified with arcane magic, but you also retain your abilities to face enemies in close combat, making all foes despair at your powerful – yet diverse - methods of attack. You will find yourself more powerful than ever as you stand before those stronger than yourself, and by decree of your path, you shall come out victorious. Stay true to yourself, strive for the top, and you shall reach the apex or face death, consumed by your own avarice. Stat Bonuses per level: +20 Per, +12 Agi, +12 Int, +10 Wis, +10 End, +6 Will, +6 Str, +10 Free points.
	+ **Starting Skills**: Big Game Hunter (Rare) Upgrades to Big Game Arcane Hunter (Epic), Arcane Hunter’s Arrows (Epic)
* ***Hunter-Champion of the Malefic Viper*** – In the realm of mortals, you are the instrument to carry out the will of the Malefic One. As his champion, you use his Legacy as your base and wield poison and corruption as your weapons of choice. You do not care for your equipment as long as it allows you to deliver death upon your foes, and you find yourself adept in most combat styles, even if you prefer the bow to be the harbinger of the Malefic One’s foes. Your will and wisdom shall become the cornerstone of your path as you slaughter all who dare stand before you or your desire to carry out the will of your Patron. His will is yours. For as his champion, your path is as much the Malefic One’s to define as it is your’s to travel. May the will of the Malefic Viper be done. Stat Bonuses per level: +18 Will, +18 Wis, +10 Vit, +10 End, +12 Free Points, +20 Contingent Points distributed through communion with your Patron.
* ***Augur of Hope*** – When all is lost, most fall to their knees in defeat, but you became the shepherd to lead the lost. A hero to many, mentor to most, a guide to all. The Augur of Hope is a support class focused entirely on guiding and leading others. Your creed is not to fight; your fate to have others realize their destiny. How that is done is up to you. +24 in Vit, +24 in Will, +24 in Wis, +24 in Free Points
* ***Crudelis Hexer***
* ***Auspicious Mind Mender***
* ***Fulgarian Depthcaller***
* ***Blood Warden***
* ***Sworn Celestial Mender***
* ***Royal Shield Guard***

## C-Grade Classes

* **Veteran Avaricious Arcane Hunter** – A direct upgrade to the Avaricious Arcane Hunter class. Your Path remains pure, and your ambitions only grow. Avarice still burns within as you unhesitantly seek stronger and stronger foes, embracing all means to attain victory. This class combines the pure Path of the hunter with the pure Path of arcane magic, driven by the endless Avarice, making the bow your weapon, amplified with arcane magic, but you also retain your abilities to face enemies in close combat, making your enemies despair at your simple and powerful – yet diverse - methods of attack. You will find yourself more powerful than ever as you stand before those stronger than yourself, and by decree of your Path, you shall come out victorious. Remain true to yourself, do not falter, and your Path shall prevail – as long as Avarice does not consume you. Stat Bonuses per level: +55 Per, +35 Agi, +32 Int, +30 Wis, +30 End, +20 Will, +18 Str, +25 Free Points.
* **Apex Beastmaster** – A friend, confidant, guide, and master. To beasts, you are viewed as both one of them, yet a being who stands above them, worthy of respect and reverence – a leader worth following not through force but their own desire. You embrace your bestial instincts, truly allowing you to connect with them. This class revolves around making use of your bond with beasts and monsters, empowering them as they empower you. Rather than have them fight in your stead, you join them on the battlefield as their alpha, leading them to victory, be it with a bow, blade, or nothing but your bare fists and your arcane magic. As you fight alongside your companions, may you grow and reach for the apex together, your existence as much that of a beast as a man. Stats bonuses per level: +40 Per, +40 Agi, +30 End, +25 Str, +20 Wis, +20 Int, +20 Will, +20 Vit, +15 Toughness, +30 Free Points.
* **Wielder of Eternal Hunger** – It is said there lies power in ancientness. In emotions. In desire. You have taken all these and molded them into a weapon that might enter the annals of the multiverse’s history and be remembered eternally. This class revolves around the usage of the weapon Eternal Hunger and the near-endless source of energy within. Curse magic is at your fingertips, but that does not mean you ignore all other tools, as they, too, can experience the power that lies in sin. You realize that the curse of hunger is not one to shun and suppress but grasp with all your might as you and your weapon become one and hunger in concert for power. With time, hunger shall claim all of your magic, leaving only a pure Path. Eternal Hunger will grow faster and evolve more as it embraces its primeval concepts as a true Sin weapon. Eternal Hunger will be forever bound to your soul, and your existences shall become interlinked. Stat bonuses per level: +60 Vit, +50 Agi, +50 Str, +40 End, +20 Tough, +15 Wis, +30 Free Points.
* **Heretic-Chosen Champion of the Malefic Viper** – Some call you an instrument to carry out the orders of your Patron, others a heretic bringing out chaos, careless of the impact on the god you have presumably sworn loyalty to. As his champion, you use his Legacy as your base and wield poison and corruption as your weapons of choice. You do not care for your equipment as long as it brings you victory, and while your preferred weapon remains a bow, you do not shun embracing magics, even those outside of the scope of the Malefic One’s Legacy. Your independent will, yet powerful tie to your Patron, shall be the cornerstone of your Path as you slaughter all who dare stand in your way. Your Path is your own, yet bound to greater things, not by force, but by choice. May you walk the balance between being a heretic and a Chosen as you claim the power from both aspects. Stat Bonuses per level: +45 Will, +45 Wis, +45 Per, +30 Agi, +25 Str, +20 End, +15 Int, +10 Vit, +45 Free Points.
* **Arcane Hunter of Horizon’s Edge** *–* To chase the horizon is to seek the impossible. Despite your chosen futile Path, you shall hunt it in your endless arrogance, refusing to give up even when faced with reality. For each step, it moves further away, yet for each kill, you feel like you inch closer to the unattainable. To chase this horizon, you have selected the bow as your primary tool, but you do not shun away from deploying your arcane magic or close-combat techniques, allowing you to use myriad methods to attain your goal. With every footfall, you encounter stronger and stronger foes, your Path only moving forwards, never backward. Yet you shall rise to the occasion at every turn, finding yourself stronger the more powerful your foe is. Do not turn away your gaze, but forever face the endless horizon till one day you attain the impossible and reach its edge – or at the very least slay whatever resides there. Stat bonuses per level: +60 Per, +40 Agi, +35 Str, +30 End, +25 Int, +25 Wis, +20 Will, +50 Free Points.
* **Verdant Witch Siste**r – The Verdant Lagoon lies waiting, ready to listen to your beck and call, ready to consume any who dare stand in your way. Recognized as part of the coven’s sisterhood, the Verdant Witches truly view you as one of their own, and your connection to the Verdant Lagoon is more powerful than ever, allowing you to pull on powers from the ethereal domain. As a Verdant Witch, you are a spellcaster focusing on magic rituals and intricate spells, making preparation your key to victory. All who dare intrude upon your domain should tread carefully lest they find themselves swallowed by the Lagoon. Beware that should you lose the trust of the Verdant Witches and be cut off from the Verdant Lagoon, the consequences will be highly unpredictable and potentially fatal. However, if you succeed in your Path, you shall one day eternally claim a part of the Lagoon as your very own. Stat Bonuses per level: +60 Will, +55 Wis, +45 Int, +30 Vit, +20 Per, +50 Free Points.