recursal/Fanatic-Fandom huggingface dataset:
Pelaros

## **Description**

Pelaros is a deity of fire, light and righteousness who is worshipped in many realms, most often in association with their primary star. Pelaros is most often described as a protector to the righteous, a judge to the wicked, and as the all-seeing eye of the heavens.

## **Pelaros in the Divine Record**

The Divine Record first refers describes Pelaros as breathing life into the stars themselves, and refers to him as the All-Seeing Eye. Flying high above the many realms over which he presides, he is most commonly depicted as riding in a flaming chariot, drawn by either flaming horses or phoenixes.

While he is mentioned often, there are few depictions of his actual interaction with mortals. Instead, most stories which identify Pelaros' involvement refer to him in terms of his granting strength to his followers, or banishing darkness, fear or illness in an allegorical tone.

## **Church**

A variety of holy orders align themselves with Pelaros, acting as law-bringers, protectors of the weak, or militias standing against the undead or other evils. In places where religion plays a major role in government, such orders are often given sweeping privileges of surveillance and punishment of criminals, and leaders are often consulted in the formation of new laws.

Regardless of an individual order's focus, however, all followers of Pelaros abide by a written code of honor known as the Words of the Prelate, which are as follows:

1. Be the light of hope, truth and honor wherever there is none.
2. Be passionately merciful, but diligently just; the light illuminates, but also burns.
3. Be fearless in the face of evil; darkness can never prevail over light.
4. Be boundless in your generosity; the light of the Sun Lord is never-ending.
5. Be mindful of your surroundings; the Sun Lord sees all, and so must we.
6. Be dutiful in the light of day; when the Sun Lord rises, so shall we.
7. Be restful in the dark of night; when the Sun Lord rests, so may we.

## **Important Rituals**

Most followers hold dawn and dusk to be sacred moments, and will pause during both period to say prayers each day. Beginning one's work at dawn and working diligently until dusk is seen as an act of true devotion.

## **Summer Solstice**

The weeks surrounding the Summer Solstice contain the longest periods of daylight within the year, and are considered holy. Most orders will fill these weeks with ceremonies, charitable events, or acts of great courage against significant sources of evil.

## **Winter Solstice**

The weeks surrounding the Winter Solstice, when daylight lasts for the fewest hours of any within the year, are regarded as a period of vigilance and caution. It is believed that during this period, the Sun Lord is resting from his exertions during the long summer months, and leaving the safety of his demesne to his followers.
Humans

## Ethnicities

* **Fuchtbäre**: Humans from the Fuchtbäre Crags, they have a sordid history with other Humans as well as other non-humans. They tend to keep to themselves and do not like outsiders. It was only through a lengthy civil war that The Confederation of Humanity was able to keep those living north of Fulris from seceding. The infamous Berserkers and Dark Druids hail from atop the cold mountains of Fuchtbäre.
* **Zaubic**: The Zaubic are Humans at the seat of culture, politics, and science in The Confederation of Humanity and have the best relationship with other races and creeds. Culturally, they are somewhat liberal and engage in philosophy and trade with their strongest allies, the Sylvans. Although essentially identical to the Fuchtbäre, they distance themselves from them as they are oft considered backward or too traditional by mainstream standards.
* **Promone**: Promone tend to be zealous entrepreneurs and politicians hailing from southern coastal cities. Their skin is tan compared to the Zaubic and Fuchtbäre due to existing closer to the equator, and have suffered overt racial tension from some contingents of the Fuchtbäre who consider them lesser. Despite this, their goods are in high demand and their policies are forward-thinking.
Soujous

## **Governs**

Commerce, Exploration, Questing, Trade, Travel

## **Worshippers**

Archaeologists, Explorers, Merchants, Sailors, Wagoneers

## **Description**

Soujous, also known as *The Traveler*, is a mysterious deity associated with travel, exploration and kindness toward anyone undertaking a journey. Revered by sailors, wagon masters, merchants and adventurers of many other varieties, she is best known for an insatiable wanderlust which seems to also affect her devout.

## **Soujous in the Divine Record**

The Divine Record does not appear to contain any record of Soujous's beginnings, though it does refer to her frequently; often in conjunction with other peregrin deities of the pantheon. In many accounts, Soujous is disguised throughout the majority of her interactions as she pursues exploration, investigation, or teaching opportunities of various types.

Regardless of the forms she appears in, however, the Traveler always bears a name which, even if obscure, is some form of reference to travel or exploration. Among the most famous are:

* Rose - an abbreviation referring to the compass rose of a map
* Linna - a common elven word for travel
* Jous, Sou or other ambiguous or abbreviated forms of the name Soujous itself

## **Church**

Worship of Soujous is as varied as the cultures in which she is revered. Throughout all cultures, however, followers commonly live minimalist lifestyles, preferring to own only that which they can carry on their backs. For most adherents, who refer to themselves as *Sojourners*, the best life is one spent on the open road.

Though the specific customs vary widely, all followers of the Traveler maintain a sacred duty to be hospitable toward travelers, to do no harm to the lands they pass through, and to share knowledge gained through their journeys freely. As a result, it is common for Sojourners to pay their way through life as traveling comedians, musicians or performers in order to create a simple union between their spiritual desire to share and the simple pragmatism of requiring an income.
Artax

## **Gifts**

Rites of Artax
Tempest

## **Animal**

Kraken

==

Description ==
Artax governs youth, creativity & possibility.

From her ocean realm, she provides raindrops to the clouds, cares for the fish and the tides, and ensures that coastal cities have enough to eat. However, she is also the mother of merfolk, kraken, sea serpents, sirens and other denizens of the deep - a fact rarely forgotten by seafarers, many of whom consider her worship to be a matter of life and death.
Valjen

## About

Valjen, son of Thrombjen, is a Zaubic human ranger hailing originally from a small village outside Fulris. Early in his life, he was recruited to military service. He proved himself at the battle of Kunoi, and was sent to the Military Academy at Fulris to study tactics and magic. It was widely believed among those who knew him that he was on a path to become a great general. However, he has since gone missing - believed to be dead after a failed coup attempt.

## Upbringing

Valjen had a relatively normal life prior to military service. His parents were citizens of the country he grew up in, and he had a middle-class life. His father was a professor at the local college, his mother a librarian. After finishing his basic education, and with no formal skills to speak of, he joined the army at the age of 17 to fight against the invading Orcs. He fought bravely, and was commended for his bravery and composure under pressure.

## Military Success

His career as a junior ranking member of the army was quickly supplanted by the obvious talent he had for military service. He volunteered for the most dangerous missions with the least chance of survival, which landed him on the front line during the battle of Kunoi. Humanity was on the verge of losing the battle when Valjen's latent magical abilities activated, and he single-handedly turned the tide of the battle, earning him a place at the premier military school in the capitol. He was taught fire and lightning magic there, and learned swordsmanship and bowcraft, as well as mounted combat.

## Fall from Fame and Death

Officially, nobody knows what happened to him. The prevailing theory is that he got greedy, attempted a coup, and was executed quietly so as not to give other people ideas. Others contend that he had no interest in the throne, and that some greater machinations are at work. The circumstances surrounding his death were mysterious, and his home and belongings burned to the ground that night. No body was ever found. History may never know how this bright young leader met his fateful end.
Ilya

Ilya is a half-elf with magical talent in the water and earth elements. Her human father never knew of her existence and her sylvan mother was ashamed. She escaped to the woods to carry out the pregnancy and abandoned Ilya there after she was born. An old druid hermit found Ilya and raised her as his own.

## Early Life

She spent her younger years with the druid, learning powerful healing magic and potion making skills from him. Though she has spent brief periods in various cities practicing her healing skills, she prefers the woods and the company of animals to that of humans. During a time when the druid fell ill with a sickness whose cure required ingredients difficult to acquire she met and connected with a flying squirrel, who goes by Momo. Momo lives in the wild, but sticks close so he can come when Ilya needs him.

The Druid also taught her basic knife fighting skills when he gifted her his Athame. While she is not an expert, she does have solid self-defense skills. When she reached her mid twenties the druid recognized her need for independence, and suggested she travel and seek new experiences.
Vannevar

## **Domains**

Arcane Magic, Discipline, Knowledge, Wisdom

## **Description**

Vannevar is one of the three most important deities in the Sinensis pantheon, and is a member of the Celestial Council. It is believed that Vannevar is the wisest of the gods, an eternal seeker of knowledge, and the source of all Yin knowledge. By providing his Wisdom through his role on the Celestial Council is generally held to have been the reason that the Council was able to defeat the Infernal Machinum at the end of the second age (2A).

Vannevar's primary followers are Yin-style Druids and their acolytes, as well as many scholars, librarians and other seekers of knowledge. Village wise-men are often referred to as "The Wise" as a form of homage to their role in the village and its parallel with Vannevar's role in the heavens.

### **Note: (Theology**••••**)**

Vannevar is actually one-half of Arch-Deity Maeros, the father of all of the gods. As a result, he is widely held by authoritative scholars to actually be the most powerful deity in the pantheon. While other deities are the creations (or descendants) of Maeros, Vannevar actually *is* Maeros in a very real sense. For further information, see "The Maeros Myth"
Rimeridge

A small city at the threshold between the Phendrana Fields and the Bernan Hills, it is the major stopping point for traders and travelers alike, especially those who will attempt traveling further north.

### Locations:

**The Last Bastion:** A pub named after the local Bernan militia encampment known as The Last Bastion. The militia held fast against the Orcans during the Orcan Invasion, and the Formikian Empire before that. Several of the combatants went on to become accomplished spellcasters and politicians. The owner, Mengsk Fritz, is known for being openly hostile against non-humans, but his behavior is tolerated to a moderate degree by the locals, but it has given him trouble.

It is a respectable establishment, with nice food and drink.

**Hägenlied:** A Druidic college that specializes in Yang magic, several flag officers from Schloss Fort, most notably Commander Desler, are known to make common trips to inspire students in the arts. By decree, tuition is free for Bernans, but non-Bernans, especially Confederate military, are welcomed openly. The headmaster is a Druid named Cannas, an erudite scholar.

**Snowball's Chance:** A part-alchemy lab, part-arena, headed by an old Druid named Niime. The story goes that the area around the laboratory used to be both a research facility for many magical experiments as well as their staging ground. This eventually became a sort of sport--to develop and refine combat spells by way of sparring, especially during the Orcan Invasion. This necessitated a great stock of healing resources, and hence the alchemy lab was developed shortly after by Niime's son, Cannas.
Crotalus

Crotalus is considered by some to be a facet or aspect of the god Zenniva, god of Slaves. Crotalus was known to be a good man, and cared for his people well. He and his family were prosperous, so when he became older and could work no more, he left in the night and traveled the land with only his whip to protect him. He sought out evil men in places of power, got close to them, and killed them, thus earning him the name "Pit Viper", or Crotalus. When his time came to die, Zenniva imparted his soul into his weapon so that his spirit could continue to strike fear into the heart of anyone who would do harm to those in a vulnerable position.

His whip was lost to time, with many believing it to be destroyed or otherwise forgotten about. It is sometimes mentioned in folktales and legends.
Lynn Souchalte III

* Noble Attire
* Normal Attire

**Lynn Souchalte III** was a player character in the Hyrule campaign setting of Realm of Shade. He was portrayed by Jake Vickers.

## History

Lynn came to the Light Realm from the Twilight Realm searching for both knowledge and adventure. While living in an apartment in Castle Town, he met with a sheikah scientist named Doctor Appa, whom Lynn studied under for a time. In knowing Doctor Appa, Lynn also met Eon, an Ancient Machine, who he worked with on a few jobs around Castle Town.

One day, Lynn received a letter from Jorulph Kardiger with a request to acquire an artifact on Hateno Island. Seeing the call to adventure, he and Eon, who had also received one of these letters, joined a merchant's caravan led by Johan that was headed to Port Faron, where the S. S. Ciela was waiting to take them to the island. Though they hadn't talked throughout the journey, Hyle and Toby had both joined the caravan for the same reason.

## Relationships

### Eon

Lynn has know Eon for much of his time in the Light Realm and considers him a reliable companion.

## Abilities

### Class Features

#### Artificer Abilities

As a 7th-level artificer (TCE pg. 9), Lynn has the *Magical Tinkering*, *Infuse Item*, *The Right Tool for the Job*, *Tool Expertise*, and *Flash of Genius* features. As an armorer (TCE pg. 15), he also has the *Arcane Armor,* *Armor Model*, *Extra* features.

#### Fighter Abilities

As a 4th-level fighter (PHB pg. 70), Lynn has the *Action Surge, Fighting Style (Superior Technique), and Second Wind* features. As a battle master (PHB pg. 73), he has the *Combat Superiority* and *Student of War* features.

#### Spellcasting

Lynn is an Intelligence-based spellcaster. His spell save DC is 19, and he has a +9 to hit with spell attacks.

##### Cantrips

* Mage Hand
* Prestidigitation
* Twilit-Flame Blade

### Feats

* Sheikah Training
* Telekinetic (TCE pg. 81)

## Special Equipment

* Cloak of Protection (DMG pg. 159)
* Gauntlets of Goron (Ogre) Power (DMG pg. 171)
* Wand of Magic Missiles (DMG pg. 211, Destroyed)
Entomans

## Species

* **Coleos**: Stout beetle-like Entomans that live far in the east, and haven't been seen since the Human-Entoman conflict.

* **Odonatae**

* **Formik**: The dominant Entoman race, Formik have a strained but recovering relationship with Humans and Sylvans after assisting them in the Orcan Intrusion Wars. Many years before this war, the Humans fought against the Formikian Empire after a painful first contact which was later considered a grievous misunderstanding on both accounts. Since then they weren't one speaking terms, but seeking to make up for past grievances, the Formik contacted the Humans when the Orcans attempted to invade Human territory.
* **Vermei**: Little is known of the Vermei, except the meager information gleaned during cooperative efforts with the Formikian Empire. They seem to be worm-like beings which inhabit the earth.
* **Vessa**: Calculating and gregarious, the Vessa are wasp-like Entomans who supply the Formikian Empire with much of its foodstuffs in the form of a honey that they process themselves. There is a black market for this Vessan Honey, as the usual trade cannot keep up with demand.
Kharis

Not much is known about Kharis, but that he is Sylvan and possesses the ability to become invisible at will. He seems to have made a living as an assassin, but chose to travel with Valjen, Ilya, and Sayjon until departing in Brinna. Since departing from the group he seems to have disappeared, perhaps to return later at an opportune moment. He possesses a Master Key, which can open any lock, and many magical tricks.

While not much is known about him, he has shown violent or anti-social tendencies in the past. The Jetty Incident is an account of one such moment, where after a brutal battle which came to a finale with the death of two magically controlled people, Kharis skinned them and sold their crystal armor for profit, dumping their bodies in the wake of the ship.
Ius

**Governs**
 **Worshippers**
 **Weapon**
 **Animal**

## **Description**

Ius is a deity who is worshipped by millions throughout the Inner Realms. Believed to be the divine embodiment of law and order, the Pure One is a central figure in any land which espouses structure, order and clarity as pillars of society.

## **Ius in the Divine Record**

The Divine Record refers to Ius as "the eternal hand of justice, on whose scales we must all someday be weighed, and by whose hands every crime must eventually be punished." This, the most quoted reference to The Lawfather by far, is held by scholars and theologians to imply that even the gods themselves will someday be judged.

## **Church**

The most well known followers of Ius are the **Holy Order of Ius**, an order of knights, sworn to uphold justice and order in every land they visit
Fuchtbäre Mountains

A huge mountain range that spans the north of the CoH. It is a natural fortress that kept the core of Fuchtbäre culture insulated from others for a long time. It hosts a currently semi-active volcano where the dragon Embrís retreated into millennia ago.

* **Nachtberg**: The tallest peak of the mountain range, the summit of which is where the Cabal of Druids' highest offices (The Nachtberg Offices) are located, including the political and military heads of the Province.
* **Frorkohl**: An international scientific installation based close to the volcano Embrís, which shares its name with the legendary dragon. It is meant to monitor the area for activity and is the focal point for the Hegemony Crystal, which Vestil's acolytes were said to use to further seal the dragon after it retreated. There are Sylvan and Human scientists that work here.
* **Schloss** **Fort**: Army stronghold for the Fuchtbäre Mountain Range, and the military command center for the Province of Bern. Focuses on magical martial prominence over all.
* **Hargenteen**: The most populous city in the mountains, Hargenteen is where most Fuchtbäre activity occurs. It is a sprawling metropolis that is built partially inside and outside of the mountains, with many things to do.
* **Crystal Caverns**: A gem mine turned into a manufacturing corporation, it serves as the source of most enchanted gem trade.
* **Anima Esteem**: A magical emporium dedicated to teaching higher-level of arts. Many Arcanum soldiers do special training here for high-level spells, cooperation techniques, as well as Yang and Yin training.
* **Lehren**: An arena where combatants can fight for money. Many fighters mashes tours between Lehren and the Black Fang Tiger's Den.
Ludia

## Importance

A centralized city-state in the south of the Confederacy between Edslow, Akropyos, and Fallbrooke

## Climate

Ludia is oftentimes a sunny place, with good rainfall in Quiet and chilly winds as well as snow during Browning. Temperatures do not dip into unpleasant numbers until just before Quiet, when the weather for the region gets its worst—admittedly pretty good considering—impairing some foot traffic but generally things stay relatively similar, just colder.

## Geography

Ludia lends itself to agriculture as it is on top of some large, bounding hills overlooking a vast temperate forest that has been heavily cleared for resource acquisition and to aid in scouting during the Orcan Offense. The city itself backed by some deep fissures that prevent flanking from siege weaponry, with theses fissures found all throughout the Confederacy, they are a source of geothermal energy for Ludia in particular, as the idea for harnessing Fire Energy for a variety of needs by King Thite was a major reason the city could sustain itself during the Formikian Swarm Wars. Buttressed by these natural defenses, Ludia enjoys good trade routes as well as military protection.

## Locations of Interest/ Notable Establishments & Landmarks

### Sky Bar

The place where Ludian Airforce personnel hang out in Fort Forde.

### Dragon's Den

A gambling hall that has quite the eclectic patronage.

### The Oynx

A very high-end restaurant, and the Seneshal's favorite.

### The Silver Toad

A mid- to low-end tavern. Owned by the same people as the Limping Toad, but has more standard entertainment and slightly nicer food.

### Pig n' Whistle

Low-end tavern (open in the mornings); preferred hangout of Arcanum soldiers due to proximity to Fort Forde.

### The Fool's Errand

A low-class, somewhat unnerving gambling hall in the Westgate quarter of Ludia.

### Fort Forde

Forde is the main military encampment in Ludian territory, headed by Wing Commander Gale Scalen, housing both the Ludian Arcanum and Ludian Airforce. It is the HQ of the Northern Ludian Army with the Southern analog being Fort Kent in Akropyos. It is located on the eastern side of the city and provides protection for the whole territory typically by use of aerial scouting. Forde was the last stand against an Orcan brigade during the Formikian Swarm Wars, but Forde Lyndin, for whom the fort is named after, led the attack and beat back the Orcan attack with a well-executed fusion of aerial combatants supplemented with heavy magical attack spells. He survived the battle and this fort, formerly Fort Pherae, was named after him by the Seneshal at the time. Since that battle, the Arcanum, which was an experimental force, has grown exponentially under the leadership of Arch-Mage Duessel Zeit.

### Westgate

Westgate is one of two entrances into the inner-city of Ludia, and is the lower-end area sometimes referred to as the West Slums since many of the area's less well-off congregate there near this entrance. It is a mostly a place where mercantile activities move through, on their way through the main road that bisects the city west-east.
Нагацука Томохиро

* Аниме
* Манга

## Информация

**Нагацука Томохиро** (永 (なが)束 (つか)友 (とも)宏 (ひろ), *Nagatsuka Tomohiro*) — персонаж истории *«Koe no Katachi»*, ученик старшей школы и самопровозглашённый лучший друг Ишиды Шои. Томохиро — первый человек, с которого Шоя «снял» крест.

## Внешность

Томохиро — низкого роста синеглазый молодой человек с упитанным телосложением, круглым лицом и причудливой причёской, в которую уложены его зеленоватые волосы. Как правило, появляется одетым в форму старшей школы; вне занятий носит светлую футболку с надписью «Hollywood», шарф и джинсы со спущенными подтяжками.

## Характер

При первом появлении Нагацука создаёт впечатление трусоватого и инфантильного школьника, неспособного постоять за себя и дать отпор хулигану. Однако после того, как Шоя вступается за него, предложив злоумышленнику свой велосипед, благодарный Томохиро решает разыскать украденный транспорт Ишиды, чтобы отплатить тому за проявленную доброту и подружиться с ним. С этого момента герой начинает раскрываться как с лучшей, так и с худшей стороны: к первой можно отнести его лояльность и готовность прийти на помощь и дать другу совет, ко второй — излишнюю навязчивость и ревность, когда с его новоиспечённым лучшим другом пытается подружиться кто-то ещё (в частности Машиба Сатоши).

## Цитаты

***Скрыть/развернуть список:***

* ***Обращаясь к Шое***: *«Какая удача, что на твоём велосипеде был надписан адрес! Тебе ведь он пригодится завтра, да? ... О, он валялся прямо посреди поля! Я обрыскал всё, что мог, и всё же нашёл его! Я очень рад, что мне удалось его тебе вернуть!»*
* ***Обращаясь к Шое***: *«...знаешь, Ишида-кун, для меня дружба — что-то такое... Неподвластное логике и словесному выражению.»*

## Примечания

***Показать/скрыть примечания:***

1. ↑ Koe no Katachi Глава 8
2. ↑ Koe no Katachi Глава 9
Maeros

## **Titles**

Father of Magic, The Fractured One, The Dead God

## **Description**

Maeros is a primordial deity of magic, and is believed by some scholars to be the progenitor of the deities, who are reflections of his once infinite power.

## **Maeros in the Divine Record**

The Divine Record speaks of an ancient and nearly all-powerful deity known as Maeros, who was the source and creator of magic itself. Though there are many stories which each seem to tell a portion of the tale, scholars generally hold that over time, Maeros was driven mad by the endless possibilities that raw, magical power could create.

Simultaneously delighting in order and in chaos, the arch-deity created worlds beyond measure, filling them with myriads of creatures, landscapes and stranger creations - and then destroying them to witness the beauty of force, destruction and madness. For countless eons, the universe was his playground - until he began to contemplate the impossible: his own destruction.

In an instant, the universe itself was both made and unmade as the god unmade his very essence, shattering his being, his dreams, his memories, and his designs throughout what was left of his creation. Around the pieces of his shattered essence, whole worlds formed; some dead and lifeless, some lush and verdant. From his ideas, the first gods formed - shaping those worlds in terms of chaos and order. Finally, from his dreams of infinite possibility, magic was made possible for all creatures.

## **Church**

There are few temples to Maeros, as most faithful either see him as dead, and therefore having no need of service, or as living on through the other deities, who they worship instead. When he is honored, however, it is typically through boistrous song, the use of halucinogens, and crazed dancing - in honor of his creation. When possible, these revelries are always enhanced through flamboyant magical displays, the sheer spectacle of which has led to many more such feasts than the faith itself.

## **Important Rituals**

There are no major rituals to honor Maeros individually. Many devout, however, invoke his name when praying to other gods, as a symbol of respect
Cortador coup d'étate

## The Story

One of the major grievances that were brought to bare was a perspective that Maron Karst was being paid to protect the interests of Kushii, a Cannabis cultivation center named that is owned by a Fuchtbäre mogul. Kushii competes strongly with another Promoné operated center, Solusia, which is owned completely inside the Province of Granos. Hundreds of disgruntled people, mostly supporters of Solusia work staff, believed Seneshal Maron Karst to be a political puppet for politicians and protected favored companies.

Both Kusii and Solusia are in Granos, but Maron Karst seems to favor the Fuchtbäre center, and with his notably more luxury goods, Sayjon and the people felt they were being snubbed and revolted. Sayjon believed strongly this was a symptom of Maron's corruption, as he had seen things personally that were much more askew. With that, he was able to rally the perturbed people of Granos, but they were put down by government forces.
Infernal Machinum

## Description

The Infernal Machinum is a collection of gods consisting of Hexxtor, Qualmish, and Aloaster. It runs counter in goals and alignment to the Celestial Council. At the time of the Celestial Accord, Ius banished Hamaan to the netherworld, deeming him to be too great a threat to order everywhere to be allowed to exist in this plane. Prior to this he was counted in the Machinum, in place of Aloaster. Some believe Aloaster to be a manifestation or avatar of Hamaan, although there is no documentation (written or otherwise) to support this.
Sinensis Wikia

## Welcome to the Sinensis Wikia

This wiki is for the world of Sinensis, created by Matt Gates and explored by us. Sinensis is set in a high fantasy universe similar to Dungeons and Dragons. It uses a similar mechanical system to World of Darkness (NWoD) under the hood, with some key modifications. It features several intelligent humanoid races with a rich history and complex magic system.

Currently under heavy construction, stay tuned!

Updated 10/22/18 Troy Leak- **Updated Sylvans**

## Mechanics

* Common Dice Rolls
* Potions and Poisons
* Status Effects, Diseases, Drugs, and Conditions
* Cooperation Techniques
* Magical Relationships
* Casting Magic

## Magic

* Basic Elemental Magic
* Combined Elemental Techniques
* Yin/Yang Elemental Techniques

## Locations

Learn about the various realms and cities of Sinensis.

## Creatures, Characters, and Races

There are many different sentient races in Sinensis. The Bestiary contains a list of known non-sentient creatures that may pose a potential threat to life or limb. A reference for the different beneficial/benign and synergistic species that inhabit Sinensis can be found in the Herbarium.

A listing of the current players in the game can be found here, and we will keep as complete a list as possible of NPCs here.

## Religion and Lore

Sinensis is home to a host of gods, demigods, deities, and other celestial beings. Religious traditions vary from region to region. Additional information may be found in the Locations page.

From time to time the players also encounter manuscripts, books, stories, or other materials that help them in their adventures.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
RCY~A new Creed

## Starring

**Michael B. Jordan** as Adonis Johnson-Creed

**Sylvester Stallone** as Rocky

**Phylicia Rashad** as Marie Anne Creed

**Tony Bellew** as Ricky Conlan

## Story

Adonis Johnson is the lost child of Apollo Creed, spending his time either in foster care or prison, until a woman comes to him and tells him she's his mother. Wanting to become a boxer like his father, he decides to have a career as a boxer. He heads to Philadelphia where he meets his father's opponent, Rocky Balboa and he tells him about his father and even asks him to train him, with some reluctance he agrees. As Adonis rises in the ranks, he gets closer to the title. He then takes his father's mantle and fights for the title.

## Trivia

* Though being snubbed a role in Rocky Balboa, Carl Weathers strongly endorses this film, and Michael B. Jordan felt quite honored for this.
* As a tradition, Stallone wanted Jordan to wear the iconic Red, White and Blue trunks worn by Apollo and Rocky throughout the original series.
* There were some references to Burgess Meredith (who played Mickey Goldmill)
	+ Stallone was 69 years old when he did this movie, the same age Meredith was in the first Rocky.
	+ Rocky tells Adonis that "Women weaken legs" in one scene, a line that was said by Mickey in the first movie.
* Jordan gained 24 pounds of muscle when training for this movie.
* Jordan was inspired by real boxers *Timothy Bradley, Pernell Whitaker* and *Abdre Ward* when he was creating Creed's boxing style
* The movie released at the same time of another boxing film *Southpaw*, which is Rocky's primary boxing stance.
Grumgrush

**Governs**
 **Worshippers**
 **Weapon**
 **Animal**

Description

Grumgrush is a peregrin who is worshipped primarily by orcs, goblins and trolls, all of whom claim him as their race's progenitor.

## **Grumgrush in the Divine Record**

The Divine Record refers to Grumgrush as "The Warlord," and cites that it was he who struck the final blow in the battle against Mâl. Other stories describe him as a powerful conqueror, a commander of armies, and the "father of orcs and trolls." Despite this, the book seems to provide no account for his origin, noting only that "he is one of the oldest among us, and mighty."

## **Beliefs**

Followers of Grumgrush call themselves "green-bloods," and believe in only three guiding principles: might, action, and honor. As such, the following statements are known as "The Green-Blood Code."

1. Do as you speak, or do not speak; unfulfilled words are spoken with breath stolen from more deserving warriors.
2. Life, family, and tribe are honored prizes, earned only through honorable action.
3. Warriors write their names in blood, drained from all who oppose their will.

While some tribes or groups take these statements more literally than others, all followers of Grumgrush honor them in one form or another. As a result, it is common for followers to challenge one another constantly in order to establish and re-establish dominance. In many areas, this leads to ritual duels or contests which are often fatal, after which the winner will ceremonially mark their opponent's corpse with their own blood.

## **Followers**

Grumgrush is considered the progenitor deity for Orcans, who are his primary followers. Among them, however, the Warlord is more commonly seen as an ancestor than a deity, and as such he venerated and honored rather than worshiped. When members of other races worship Grumgrush, however, worship is often highly ritualized, entailing frequent shows of martial prowess or other shows of strength.

Regardless of race or region, followers of Grumgrush do not typically marry. Instead, mating is a reward for honor, battle-prowess, and strength. When one green blood wants to honor another, it is customary to offer one or more mates from their personal harem, or even from among their own children as an invitation to unify bloodlines. Alternatively, warriors may simply offer themselves to those they perceive strongest among their peers. In either case, pregnancy is seen as Grumgrush's gift to both parents and is considered a great blessing.

## **Harems vs. Slaves**

Because Grumgrush's followers universally believe in exerting their dominance and will on the world around them, the strongest often amass great harems and many willing servants. Despite this, slavery is extremely rare. Defeated rivals who willingly offer service are seen as honoring the warrior who defeated them, thus proving themselves honorable as well. Those who resist remain enemies, however, and are therefore killed as a final display of dominance.

## **Important Rituals**

Rituals vary from tribe to tribe and group to group, but almost all include the ritual writing of one's name using the blood of one's enemies.
Munus

## **Description**

Munus is the weaver of fate, and is considered one of the deities. In her hands, it is believed, lies the future of the universe - determined by her careful, expertely woven stitches on the Tapestries of Eternity.

## **Munus in the Divine Record**

The Divine Record refers frequently to Munus, though the symbolism and imagery varies. The most common references describe a great spider, weaving a cosmic web made of twinkling starlight, in which each person's soul is bound and coccooned, unable to escape from the World Weaver's machinations. The second most common, however, is the one which most devout enshrine and pray to; a kindly old woman, sitting and spinning a loom of infinite colors, on which each thread is the life of a single mortal.

## **Church**

Temples dedicated to Munus are universally decorated with finely tailored goods. Embroidered seats, lengthy tapestries, and prayer-shawls are common, and many faithful devote themselves to sewing as both a vocation and a form of worship. Adherents believe that by praying over threads, then sewing them into images or patterns which represent their desires, they may influence the deity's favor, and be rewarded for their artistic offering by having it replace their current threads in the Tapestries of Eternity.

While any form of sewing or tailoring is considered a proper and worshipful exercise, most priests at temples of any size will adorn themselves only in silk, believing it to be a holy material. To facilitate, these same temples will often maintain silkworm colonies, or nests of spiders who they harvest the material from regularly. Taking care of these animals is also considered sacred, and it is often a duty which is performed by the lower-ranking members of the church as part of their early training.

## **Important Rituals**

Followers of Munus hold spiders of all kinds sacred, seeing their presence as evidence of the deity's favor. To be bitten by a spider is considered an omen of ill fortune, while feeding or otherwise tending to one is believed to bring good luck.

In some cultures, a common practice during times of ill fortune is to pray while gently disturbing the web of an arachnid. During such an act, should the spider strike out, the supplicant allows themselves to be bitten - potentially repeatedly. By offering this ritual sacrifice, the devout believe that Munus may be convinced to re-weave their own fate, just as the spider must re-weave its web
Races

There are 5 primary races on Sinensis, the Humans, Sylvans (elves), Orcans (orcs), Entomans, and Arborans. Each has a unique set of traits and characteristics. Additionally, there are several supernatural races separate from mortals.

* Human
* Sylvan
* Orcan
* Entoman
* Arboran
* Infernan
* Celestan
* Aquan
Qualmish

## **Description**

Qualmish is typically depicted as a hellish demon, surrounded by fire, with large, leathery red wings and a giant maw full of dagger-like fangs. Representing final death from which there is no hope of return or resurrection, Qualmish is almost universally feared by all. Despite this, there are rumors of some who actually pay him homage in an attempt to stave off his blighted touch from crops, family members or other items worthy of protection.

### **Note: (Theology**••**)**

Qualmish has become recognized among some scholars as most likely being a member of the Infernal Machinum, and in such circles is believed to be the General of Hexxtor's armies of demons.

### **Note: (Theology**•••**)**

Qualmish may or may not actually be a demigod, per se. Some theologians believe him to actually be a high-ranking demon-prince who has somehow gained enough power to exit the Nine Hells - perhaps through his affiliation with the Infernal Machinum.

### **Note: (Theology**•••••**/Appropriate Specialization)**

According to the "Book of Hell's Revelations" - a widely stifled artifact believed to have been penned sometime near the end of the 2nd Age, Qualmish is actually a Demon Prince, created in the earliest times by a little-known son of Maeros known as Caelestrum in order to fulfill the role of "*Ruler of the Underworld and the Nine Hells*."

It is further written that as the 1st Age was ending, and the gods were waging war, Caelestrum was badly injured during a battle with an Incarnation of Haddon, fled to the Underworld to find safety among his brood. According to the tome, Qualmish sensed his creator's weakened state - and devoured him to consume his power, thus committing the greatest crime there is among deities - but securing his place within the pantheon.
Bern

## Description

Bern is the largest Province of the Confederacy, spanning the entire northern mountain range. The name is a linguistic mutation of Berng, which means King Mountain in the old language of the Fuchtbäre people. It encompasses the Fuchtbäre Mountain Range, sometimes referred to as the Fuchtbäre Crags, and ends at the Bernan Hills.
Orcans

## Ethnicities

* Grummer: Grummer are said to have originally come from the stony and snowy northern coast, and that this is why they have blue-tinged skin, which they take pride in. Their culture is very proud, which is why they have great resentment against the humans and Sylvans who defeated them in war, which they consider humiliating, as it was owed mostly to do with a superior magical advantage. Grummer are distrustful of non-Orcan spellcasters, and revere Orcan ones as wise, or at least, smarter.
* Brük: The people of Brük are tough and large, and have a solid green color to their bodies. Brük get along well enough with the Grummer, and while they hold somewhat less resentment towards Humans and Sylvans, they nonetheless do not make trade with them after the war.
Nekeira

## **Description**

Nekeira is a peregrin who is believed to be a student of Munus, the deity of fate. While it is Munus who weaves the destiny of each soul into the Tapestries of Eternity, it is Nekeira who interprets them and allows her followers to view glimpses of both past and future.

## **Nekeira in the Divine Record**

It is said that Nekeira grants visions to any and all who revere her in the hope of fostering peace. If mortals can achieve their ends through wisdom and insight, what need will they have for war? The mortals that serve the Dreamspeaker know that the world is not so simple and that passions are not so easily sated. Even so, they strive to spread her message through free fortune telling for anyone, hoping against hope that Nekeira's greatest prediction will someday come to pass.

In the holy book of the Nekeiran faith, *Destinies*, a great prophecy states that one day an anxious soul will sit at an Augur's table and demand a reading of the stones. This lost soul will be the linchpin of destiny, not just for the world, but for the multiverse. Following the advice given in the dreamstone ceremony, the destined one will be transformed into a being of great power and peace, referred to as the "Aria."

## **Church**

Nekeira's lay priests are called Augurs, clerics who also serve as fortunetellers on the road and in the goddess's many blue-painted temples. All Augurs follow the spiritual law that, so long as it does not interfere with their other duties and obligations, they must never refuse a request for a 'reading of the stones'. High-ranking Augurs are called Ovætes, and oversee the faith from grand temples called Voyance Cathedrals which are generally elaborate in design and most often placed in prominent cities, where their services can reach the most people.

Catering to kings, diplomats, merchants and entertainers, Voyance Cathedrals are often social hubs for the faithful and the upper class.

## **Important Rituals**

Augurs, Lucids and Ovætes all meditate just before bed, often for lengthy periods. Traditionally, these prayers are said with a sachet of herbs and fragrant oils in their hands, and spoken to a small, doll, hand-made by the practitioner, which is typically stuffed with lavender, spice, and flower petals. This sachet must be remade every season.
Awesome Dragon

## Overview

The "Awesome Dragon" is an heavily modified DRG-1N Dragon that belongs to fictional DFA character Talon on Death from Above.

## History

Although it hasn't been explicitly stated, it can be deduced, because of Talon's rank in the DCMS, that the Dragon is a family Battlemech. Presumably Talon's previous service in the DCMS was with this ride.

The current modification on the Dragon were performed by Laurent Yaboa.

Talon likes to lead from the front, meaning the dragon has sustained a lot of punishment in the multiples engagement it took part in. He usually put himself in the line of fire first but usually manage to keep internal damage to a minimum.

In episode 19 season 2 its reactor went nuclear and the unit was destroyed

## Modifications

* The right arm (along with the AC/5) has been replaced with a salvaged Awsome's right arm with a PPC.
* The rear firing medium laser has been re-positioned to fire in the forward arc.
* The ammunition load and extra weight from the AC/5 has been used to add extra heat sinks and armor.

## Trivia

* The Mech hasn't been officially called the Awesome Dragon in play but it is the way it is referred to out of play by Tyler and the cast.
* When asked about the lack of name, Talon replied: "It has a name. Luthien Armor Works gave it a designation. DRG-1N. That will do just fine".
* The Mech taking center torso damage usually prompt Talon to say "Now it's a battle".
* The Dragon's paint job is a great medium for practical jokes at Talon's expense. In stark contrast to it's pilot personality It was once painted with glitter. Recently it has been adorned with a rainbow.
* In episode 2.1, early attempts by the crew to give the Mech a nickname resulted in the moniker Pork-chop because of the charred armor all over the vehicle. The Moniker would become Pork-chop express and be a place holder for the whole unit until the official name was chose by the Lord Commander.
* After the addition of the PPC in place of the AC5 it was joked in game that the Draconis Combine would either try to kill Talon for messing with the Dragon, or would just copy the design. The latter is a nod to the Grand Dragon variant of the Dragon, which likewise replaces the AC5 with a PPC.
* Although not noted, it seems to be implied from the dates that Talons Awesome Dragon was the basis for the Grand Dragon design that started to appear in the Draconis Combine in 3024.
新生原生种指导

这是一本装订精美的指导手册，经常被发放给幼年原生种。

1. Q：原生种的职业体系太复杂了，有点理不清楚。
稍微梳理一下即可。
首先你要选择自己想成为战斗职业者还是生活职业者，请慎重选择，我们不接受双职业。在选择了某一职业系作为自己的主修之后，另一系别的职业技能就不可能达到LV7及以上。
如果你想成为战斗职业者，那么我们有法师系、战士系、骑士系、弓箭系、神职系、盗贼系六个大系，在选定大系后，你可以在战斗职业体系中选择自己所心仪的职业。
如果你想成为生活职业者，我们有铁匠、裁缝、厨师、魔械师、炼金师等多种生活职业，你可以在生活职业体系中进行选择。
2. Q：我想获得种族特殊职业，应该怎么做？
种族特殊职业目前已经开放，可前往种族特殊职业体系进行选择。需要注意的是，种族特殊职业拥有更加严格的审核标准。
3. Q：我想升级，怎么做？
首先，算好你需要攒的经验点。
你需要先参照战斗职业体系或生活职业体系中关于自己职业固有技能的描述，确定自己需要升级哪几个技能，而后参照曼兰德大陆职业技能全书中的描述计算点数。
兑换每个技能的基础经验点如非特殊标注均为1点，每提高一个等级经验点翻倍，如长剑精通等级1需经验点1，等级2需2，等级3需4，等级4需8，等级5需16，等级6需32，等级7需64，等级8需128，等级9需256。技能兑换为叠加式，不得越级兑换，每次兑换后经验点清零。比如说我想要把LV1的长剑精通升到LV4，那么我一共需要攒2+4+8=14经验点。
然后，请努力肝经验点吧！除了完成剧情和做任务以外，我们还经常会有各类活动，包括每天的签到，这都能为你提供丰厚的经验点奖励。
4. Q：我必须有信仰吗？
最好是选择一位神祗进行信仰。斯洛格世界是一个有真神存在的世界，各色神殿林立，有信者占原生种的绝大多数。并且无信者死后灵魂会被死神拿去砌墙，因此不推荐做一个特立独行的无信者。
5. Q：我能不能设定一个年龄很小的高阶职业者？
你要是姓玛名丽苏就可以。
6. Q：我是原生种，我想和恶魔和平共处，可以吗？
不可以。不论阵营，任何表现出想和恶魔和平共处倾向的原生种都会被神殿抓走架上火刑柱有多焦烧多焦，这是原则问题，没有商量余地。
7. Q：我想杀恶魔，应该怎么做？
第一个选择，约架。找到可以和你战斗的恶魔，约好合理的时间地点即可。第二个选择，自戏。操纵NPC大干一场吧，当然你得注意，单体作战条件下你操纵的恶魔等级不得高于你本身等级，团体作战条件下恶魔等级不得高于你本身等级二级。 同时在字数上也有要求，你可以参考“公会赏金任务——恶魔悬赏！ ”。
8. Q：太没意思了，我想更刺激一点，比如说随机对手？
敬请期待全面开战后的随机战场系统。
9. Q：我可以进入失落之地吗？
可以，但原生种仅限进入失落之地最外围例如熔岩城，不可以继续深入。混迹在恶魔中时，请注意保护自己的安全，不要暴露身份。相信我，恶魔对原生种的恶意比你想象中还要大。
10. Q：我是一位高阶职业者（7阶~9阶），我需要做些什么？
首先，你需要有个高阶职业者的样子。一位高阶职业者每天扑蹭抱舔——噢，当然，我想那样的选手应该也不会通过审核。
然后，你最好精研自己的技艺。虽然说我们不要求你写个十篇八篇的研究论文，但在自己的领域上你最好有所了解。一位高阶法师如果在被问到魔法构成原理的时候还磕磕巴巴就太可笑了，不是吗？
还有，你需要肩负起高阶职业者的责任。请积极参与主线发展，带领你的同胞对抗恶魔，提高生活水平，最后走上收复失落之地人人奔小康的康庄大道。最后，如果你有能力，有时间，有信心，有毅力成为自己族群真正的领导者，加入管理阶层，参与到世界的编织中来，那我们就更欢迎了。
贝拉·奥内斯特

姓名：贝拉·奥内斯特

性别：女

年龄：28

种族：人类

职阶：六级 浓雾斥候

身份：微笑之刃潜行者协会会员；红鸽子商会会员；前歌利德海域海盗组织第二副手；“背叛者”

阵营：中立邪恶

外貌：所有的奥内斯特都遗传了祖母极其特别的黄发和灰眸，如果不带兜帽，他们如秋天的芦苇一样纯黄的头发在人群中非常显眼。除去这些，贝拉的白肤薄唇绝对够得上美人的级别。而作为一个称职的潜行者，她从加入这个行业开始就没有离开过包裹容貌和身躯的黑色衣物。她不喜欢他人无谓的殷勤——幸运地，当看到她从兜帽底下露出的讽刺眼神，也没人有兴趣去研究她的长相或过往。

性格：贝拉·奥内斯特说：“只有金币的声响让我感到安宁。”她也的确如此爱钱如命。她当海盗时，任何身强力壮的男人都无法从她手里扒走一个铜角子。她人生的乐趣除了享受暴富的快感，就只剩下用自己黑色幽默般的尖酸刻薄让别人发自内心地不快。她的激怒技巧基本上从来没失败过……失败场合通常都由她锋利的匕首来处理。

能力：六级浓雾斥候，此npc额外技能为四阶长剑精通和四阶缄默之壁

经历：贝拉从来都不曾从她迷人的吟游诗人继母处得到丝毫关照，直到她充满正义感的哥哥们全部死在柯洛帝的焦土上。在她之后的生涯中，她把自己全部的精力都花在折磨悲痛的养母身上，直到这个女人穷苦地死去。她意外地发现她对这种报复甘之如饴。在一次海盗间的冲突中，贝拉在偷运船长财宝的时候被当场逮住。侥幸逃脱后，她以暗杀嫁祸的方式向歌利德政府告发了她的组织。也许微笑之刃签下与她的合约是个错误，不过目前而言，贝拉在斥候之间已经建立了一定的声望——因她令人难以忍受的冷嘲热讽和高效（通常还夹带顺手捎来的珠宝）的杀戮而臭名昭著。她每月的生活费花得像个贵妇，对于她最后的表叔亲戚寄来的金币，她毫不客气地挥霍殆尽之后就音讯全无。毫无廉耻的黑市商，手段高强的斥候，错综复杂的人际网，所有这一切构成了世人眼里的背叛者，余生都将遁入阴影的贝拉·奥内斯特。

行为：接受各种提供佣金的寻宝、刺杀任务，经常和佣兵、海盗或商人打交道，罕见于野外。是微笑之刃的常驻会员。除任务行动或偶然遭遇之外，其他角色接触此npc的机会较少。

出现地点：常见于歌利德全境，各大商业海域，微笑之刃协会总部。在曼兰德其他区域也有一定概率出现。

可否由旅者自行控制或扮演：可