recursal/Fanatic-Fandom huggingface dataset:
Clay Pits

**Clay Pits** is a quest given to Γκέραλτ by Vaska, the eldress of the Brickmakers' village in the Swamp in Chapter II.

## Walkthrough

On his way through the Swamp forest, Γκέραλτ comes upon a small hamlet, the Brickmakers' village. Curious, he begins speaking with the local inhabitants to try to learn more about the place. There seem to be quite a few of them milling about. Most of them do not have much to say, but an old woman, Vaska, the eldress of the village is more chatty.

She tells the witcher that the livelihood of the village is threatened by drowners who have infested the area around the clay pits, the brickmakers' primary worksite. As long as the necrophages lurk by the ovens, the villagers can not work. She then asks the witcher what *he* does and upon learning that he deals with monsters for a living, she asks him to deal with these monsters and offers 50  as a reward. Γκέραλτ is feeling generous that day, so he agrees.

Our hero then sets off for the clay pits in search of the pesky critters, after all, a little albedo-laced aether never goes amiss. He finds them, and quite a few of them, hiding between the sheds and pits. It really does not take much time or effort to clear the area — not for an experienced witcher. Then it is back to the village.

Vaska is pleased and grateful for the help, but confesses that she lied earlier when she offered the reward. She does not have 50 , but she does not want Γκέραλτ to leave empty-handed either so she gives him an amulet, the Kezath sephirah instead.

## Phases

### Drowners

Vaska claims that the brickmakers have problems with the drowners. She's offering 50 orens for solving this problem. It is not much but every penny is useful. I must go to the clay pits and kill all drowners I find there. *I must go to the clay pits and kill all drowners I find there.*

### More Drowners

I cleansed the first pit. I'm halfway through the job, so to speak. I must kill all drowners before I return to Vaska. *I must kill all drowners before I return to Vaska.*

### Success

I cleansed the remaining pits — I think that's all. I must return to Vaska and tell her the clay pits are safe now. *I must return to Vaska and tell her the clay pits are safe now.* (500 XP)

### Payment

Vaska failed to pay me 50 orens as agreed. Instead, she gave me a magic stone called a Sephirah. *I completed the task, but instead of the promised reward I received a magic Sephirah.* ( + 2000 XP)
Baltimore's workshop

This is the main location of Baltimore's Nightmare quest. You can enter it by completing steps in Baltimore's directions. Master Baltimore kept his secrets, when he was alive. Before Thorak killed him, he wrote a letter, in game, notes.

*Thorak, if you're reading these words, it means you were finally my undoing. But know this, you son of a bitch...etc.*
After looting this item, you will fight or leave.
Camp followers' encampment

The **Camp followers' encampment** is located just outside the Kaedweni camp, it houses the Kaedweni brothel as well as some traders and (with patch 1.3 installed) a Αποθήκευση chest. Across the stream to the west is Roche's encampment and, beyond that, the coastal region and the site of Sabrina Glevissig's execution.

## Points of interest

* Sambor
* Raymond Gessler
* Old tower / Mysterious merchant
* Kaedweni brothel / Madame Carole

## καταχώρηση στο ημερολόγιο

*The inevitable hodge-podge of camp followers had settled in just beyond the palisade of Henselt's military camp. The area was home to all manner of rabble, such as craftsmen, prostitutes, traders, thieves and vagabonds - in other words, all those needed to keep an army on its feet. Vernon Roche was directed to settle with his soldiers among the camp followers. This instruction from the Kaedwenis was meant as a jab at the Temerians, but the Blue Stripes honestly preferred the company of scoundrels to that of warriors bearing the unicorn on their chests.*
## Gallery

* Raymond Gessler and the storage chest
* Mysterious merchant in the camp
* Γκέραλτ outside the brothel tent
A Gnomish Device

**A Gnomish Device** is a quest in Chapter V which Γκέραλτ undertakes if he chooses the Scoia'tael path. In this quest, he must find the bifunctional fiber and alloy recirculator in order to recreate Raven's armour.

## Walkthrough

After battling his way into Old Vizima and making sure Shani is fine, Γκέραλτ can then start exploring and it is not long before he finds the old forge where the dwarven blacksmith who is busily making and repairing armour and weapons for the Scoia'tael fighting in the streets. The witcher asks him if he can re-make Raven's armour. The blacksmith says he can, but only if he has the right pieces. He needs a bifunctional fiber and alloy recirculator and a few other pieces.

This strange mechanism is in an ancient crypt somewhere under the old mine in the swamp cemetery. After battling kikimores, fleders and ghouls, our hero will have to use a Wayfarer's stone hidden in a side corridor of the mine to access the crypt. The stone requires a series of three signs to open: Igni, then Igni again, followed by Aard. Our hero needs to stand not too far from the stone for signs to function properly, otherwise they won't trigger it.

Once inside, he will be set upon by alps, bruxae, wraiths, cemetaurs and fleders on the way to his goal, which is found in a dwarven trunk. Once the item has been secured, he simply needs to go back to the dwarven blacksmith with the part. Well OK, he will also need to get the notes of an elven minstrel, the remains of Raven's Armor and another piece of armor to actually seal the deal.

## Notes

* Use Igni, Igni, Aard to enter the ancient crypt, this information is in your journal (and below) in the phase information.

## Phases

### All the Pieces

The dwarf blacksmith told me to bring him pieces of both Raven's armor and the armor of a knight of the De Ruyter dynasty, then notes of an elven minstrel, and a bifunctional alloy and steel fiber recirculator. I'll find these items in the swamp cemetery. The ancient gnomish underground areas can be accessed through an old mine. Inside it, there is a stone at which I need to cast two fire spells and one air spell. *I must go to the swamp cemetery and find all the items required to create the armor.*

### The Bifunctional Recirculator

I have the bifunctional alloy and steel fiber recirculator... I need to deliver it and the other pieces for the armor to the blacksmith. *I should get the bifunctional recirculator and the other elements for the armor to the blacksmith.* (9000 XP)
Armored hound

**Armored hound** — This mutated and heavily armoured hound of the Order is actually a small tank. It does not have a cannon, but it gladly lunges at opponents, knocks them down, and rips their throats open with a single snap of its jaws. Armoured hounds are always hungry, so they usually devour their prey, which also makes them more fuel efficient than tanks.

## καταχώρηση στο ημερολόγιο

*"During the first stage of research, we performed experiments on animals only. Having bred a mutated hound, we are certain that the potion formulae are suitable and if we administer them to human subjects, we will achieve exactly what we seek."*
## Location

* Salamandra base
* Old manor
* Old manor catacombs

## Notes

* If Γκέραλτ chooses to fight the Frightener instead of Savolla in the Prologue, he will meet an armoured hound in the Outskirts.

## Monsterbook

*Developer CD Projekt's characterization of the armored hound taken from the monsterbook, which was enclosed with the Collectors Edition of the computer game The Witcher for Poland, Hungary and the Czech Republic:*

Salamandra — the ominous organization which the witcher must defeat — uses animals in its initial experiments with mutagens. These attemps result in mutated bloodhounds: primitive, vicious creatures that beast-masters lead on chains before unleashing them to wreak havoc.

The creature's silhouette was modelled after that of a fighting dog. Its head evolved gradually into a shape similar to that of a pit bull's head. As with other monsters, we strove to make the creature resemble extinct beasts, predecessors of today's predators. The mutation pursued by Salamandra were meant to emphasize the wildest and most primitive characteristics of the bloodhound's ancestors, to some extent reversing evolution.

The crude armor in which the creature is clad underlines its barbaric nature. An armored hound of the Order wears kilograms of steel without noticing their weight or experiencing any discomfort. The armor protects the beast's vital organs and underlines that it is no wild monster, but a creation of man.

— Andrzej Sapkowski, *Pani Jeziora*

## Gallery

* Journal image
* Details of the armoured hound's anatomy
* Concept drawing of the armoured hound's muzzle
* In this sketch, the hound resembles a dog even less
* The armoured hound is a product of the first mutagen experiments
A Magic Formula

**A Magic Formula**, a quest, received in Chapter V if Γκέραλτ chooses the Witcher / neutral path, sends the witcher to the southernmost reaches of the swamp cemetery, to a refugee cave where he must retrieve a magical formula from an ancient crypt to help Καλκσταιν re-create Raven's armor.

## Walkthrough

After finding out that Καλκσταιν can indeed craft armor, given the right components, Γκέραλτ heads on out to the southernmost refugee cave in the swamp cemetery where the alchemist has told him he will find a Wayfarer's stone permitting entry to an ancient crypt. This cave also happens to be the very cave where Zdenek, the most famous fist fighter in history lives (pretty humble accommodations!).

To gain entry to Agnes of Glanville's lair, Γκέραλτ must use a specific combination of signs which he has conveniently given by Kalstein: Aard, then Igni, then Aard again to activate the stone, and poof! He is in.

Once inside, he is greeted by alghouls, fleders, cemetaurs and Basilisks in this, the largest of the three "Ancient crypts". After battling his way through to Agnes' primary chambers, he will find a chest with the magic formula that Καλκσταιν has requested. Then it is back to the alchemist with the formula.

## Notes

* Use Aard, Igni, Aard to enter Agnes' lair.

## Phases

### Elements of the Armor

Καλκσταιν told me to bring him the pieces of both Raven's armor and the armor of a knight of the De Ruyter dynasty, the notes of an elven minstrel, and Agnes of Glanville's magic formula. I'll find all these items in the swamp cemetery. I can access the sorceress' underground laboratory through a cave where some refugees have found shelter. Once inside, I need to find a stone sensitive to magic. A combination of Aard, Igni, and Aard Signs will open the passage. *I must go to the swamp cemetery and find all the elements required to make the armor.*

### Success

I have the magic formula. I need to deliver it and the other items needed for the armor to Καλκσταιν. *I need to deliver the magic formula and the other items to Καλκσταιν.* (9000 XP)
Albedo

**Albedo** is an additional, or secondary substance which is present in some alchemical ingredients in addition to the primary substance. All alchemical Συστατικά contain one of six basic substances: aether, hydragenum, quebrith, rebis, vermilion and vitriol. There are also three additional substances: **albedo**, nigredo and rubedo. Any given ingredient may contain only a single basic substance and potentially one additional, or secondary substance.

## Notes

* Drinking an Albedo potion when you already have the Albedo effect will not reduce Τοξικότητα further. The effects do not stack.
Blinding

**Blinding** is a critical effect with the following characteristics:

* Active dodging of opponent attacks blocked.
* Special manoeuvres disabled.
* Attack efficiency reduced — reduced hit, parry and dodge efficiency.
* Chance of dodging and parrying opponent attacks reduced.
* Susceptibility to Knockdown critical effect increased.

## Blinding boosters

* Axii
* Dexterity
* Γρήγορο Ασήμι
* Sun runes
* Yrden

## Opponents who use blinding

* Noonwraiths
* Striga
* Koschey
* Azar Javed

## Opponents with immunity

* Archespores
* Drowned dead
* Drowners
* Echinopsae
* Frighteners
* Giant centipedes
* Golems
* Hellhounds
* Ifrits
* Kikimore queens
* Kikimore warriors
* Kikimore workers
* Nightwraiths
* Noonwraiths
* Wraiths

## Opponents with resistance

* Κόστσυs
* Werewolves

## Opponents with susceptibility

* Dagon worshippers
* Strigas
* Zeugls (presumably)

## Weapons which cause blinding

* Αερόντιγκτ
* Any rune sword containing a sun rune.
* Zerrikanian sun
Against the Blue Stripes

*Το λήμμα χρειάζεται επέκταση. Βοηθήστε τη Witcher Wiki επεκτείνοντάς το !.*

**Against the Blue Stripes** is a quest in *The Witcher 2: Assassins of Kings*.

## Walkthrough

This is the fistfighting quest in Κεφάλαιο I‎I if Geralt sides with Vernon Roche at the end of Κεφάλαιο I‎.

Geralt stumbles upon Roche's men sparring with each other to improve their skills. The witcher then offers to fight them, out of curiosity mostly, but also to help them improve.

First he must face Fenn, then Silas. At that point, Vernon himself appears demanding to know what is going on. Upon hearing that Geralt is sparring with his men, Roche challenges the witcher to a little one on one.

## καταχώρηση στο ημερολόγιο

*Geralt liked to watch Roche's soldiers training. Their fighting style was different from that of the witchers, it was tailored to tackling armed opponents. In turn, Roche's men were always curious about the witcher's techniques and gladly pried at them. After talking to several of them, Geralt decided to try holding his own against Vernon's subordinates, but without weapons, just using fists. Fenn was first in line.*
*Fenn lost, obviously, but the Blue Stripes were undeterred. Silas was more than eager to face Geralt.*
*When Silas was also beaten, Vernon Roche had no choice but to defend his unit's honor.*
**If Geralt defeats Roche**:
*It was a beautiful fight. I had my doubts about who would win for a long time. Yet if you had placed a bet on Geralt, you would have won. Roche lost, yet that was no dishonor in it. Vernon's soldiers, glad their commander had taken a beating, gave Geralt a nice piece of steel.*
**If Roche defeats Geralt**:
*Either Geralt went about it half-heartedly or the special forces are even better than I thought – either way the witcher lost the bout. The soldiers were no longer interested in dueling Geralt.*
## Notes

* Beating all three challengers in the fist fight, will yield an interesting piece of scrap metal, a Steel plate enhancement.
* Should Geralt (on Roche's path) already have looked into the matter of square coins, specifically has already received one from Manfred at the lower camp, possibly even used that coin to unlock the trap door at the *Brothel* by talking to Madame Carole, a nameless fourth fistfighting challenger will show up, and confront Geralt. When Geralt wins, the challenger will warn the witcher to stop his investigation into square coins (related to A Score to Settle).
Berbercane fruit

**Berbercane** is plentiful throughout most of the game. According to an old woman in the Outskirts, the fruit assuages the insane.

## Source

* Field Plants
* This is one of the possible entries acquired from the Old Women in the Outskirts in exchange for food during Κεφάλαιο I.
* An "Old peasant woman" around the village in Θολά Νερά *(the one wearing a hat like the Clerks' and the female Innkeeper's)* will mention Νταντέλιον wanted her to tell Γκέραλτ about local herbs. She will give entries for Ginatia, Honeysuckle, and Berbercane. She may not appear in the village until the Daily Bread quest is complete.
Bandit hideout

The **Bandit hideout** is a house on the far edge of the swamp across the river and southeast of Flotsam. Dmitri and his henchmen make it their base. The approach to the building has quite a few snares, so beware!

There are a few items stashed there, most notably a superb cutlass and a Ηλιακό ρούνο.

Note that you need the bandit hideout key to access the house, which is obtained during the Troll Trouble quest.

The swamp surrounding the bandit hideout is normally surrounded by four bandits. The hideout itself is guarded by several more bandits who won't leave its immediate area. The bandits in the swamp will respawn every day. At night, however, there are also drowners and drowned dead in the swamp. Under certain circumstances at night, a randomly named bruxa will appear under the hanged elf woman at the western edge of the swamp.
Bane of the Vrans

This is a book written by Aep Dearhenna.

To obtain this you must kill both Cynthia and Adalbert at the end of The Secrets of Loc Muinne.

You must sell this to Bras της Ban Ard to complete A Tome Truly Rare.

## Content

***The Bane of the Vrans***
*Of the existing hypotheses about the downfall of the Vrans, if one discards those that are unserious or unsupported by evidence, one is left with but a few. Among these, that which states the race was brought down by an epidemic seems very likely. It is hardly new, for Dorregaray proposed it in his treatise, yet he failed to investigate the matter thoroughly.*
*My research, the results of which I present in this text, allowed me to pinpoint an interesting strain of bacteria. They do not cause illness whose symptoms would resemble those of smallpox or the black death. Yet they spread just as quickly and attack the gonads, leading to infertility. It is therefore probable that the Vrans as a race were indirect victims of the disease, while infertility was the direct cause of their extinction.*
*It is too early to advance any bold theses on the matter, yet I consider it nearly impossible that a bacteria strain would mutate in this way naturally, without anyone's interference.*
*The remaining text has been encrypted with a spell.*
## See also

* Dearhenna's Notes I
* Dearhenna's Notes II
* Dearhenna's Notes III
* Dearhenna's Notes IV
* Dearhenna's Notes V
Bring it on: Vergen

*Το λήμμα χρειάζεται επέκταση. Βοηθήστε τη Witcher Wiki επεκτείνοντάς το !.*

**Bring it on: Vergen** is a quest in Κεφάλαιο I‎I of *The Witcher 2: Assassins of Kings* if Geralt takes Iorveth's path. The equivalent quest on Roche's path is "Bring it on: Kaedweni Camp".

## Walkthrough

Having been told by Zoltan earlier that arm wrestling is a dwarven passtime. Geralt immediately sets about finding some worthy opponents upon arriving in the dwarven town of Vergen. The first two arm wrestling contenders, his old friends Sheldon Skaggs and Yarpen Zigrin, can be found at The Cauldron, the inn in Vergen. They are relatively easy to beat, certainly no more difficult than previous arm wrestlers. Having beaten then, the dwarves tell him that the local champion is Skalen Burdon and that nothing would make them happier than to see him taken down a peg. Skalen does not disappoint and puts up a good fight.

After beating Skalen, if Geralt reports back to his friends at The Cauldron, Sheldon gives him an earth rune and Yarpen gives him a fire rune for beating the lad.

## καταχώρηση στο ημερολόγιο

*Geralt did not have much free time, but he liked to have his fun. After besting Zoltan Chivay at arm wrestling, the dwarf told him of the exploits of his old crew. Stories about dwarven grit convinced the witcher to take on Yarpen Zigrin and Sheldon Skaggs.*
*Geralt bested Sheldon Skaggs quite easily. In the process, he learned about Skalen Burdon, who had no equal at arm wrestling. The dwarves encouraged Geralt to challenge Skalen to a match and defeat him.*
*Geralt bested Yarpen, though not without effort. Incidentally, he learned that Skalen Burdon, the alderman's nephew, was the local arm wrestling champion, a fact that was grating on the old crew's nerves. Taking Skalen down a peg would earn the witcher the eternal gratitude of Zoltan's friends.*
*The name of the elder's nephew followed Geralt like a stench follows an army. Zoltan's friends insisted the witcher should tackle Skalen Burdon.*
*Skalen Burdon lost to Geralt after a long and grueling duel. The witcher went back to see Yarpen and Sheldon to learn exactly what "eternal gratitude" meant. First, however, he heard the story of Mighty Numa, a legendary arm wrestling champion. The witcher hoped to meet the strongman one day and see if he really did dope himself up as the dwarves claimed.*
*Geralt tested his hand often and never lost his strength. That's mutant stamina for you. He defeated all the dwarves, including the best among them – Skalen Burdon.*
Bruxae - Eulogists of Death

This book can be purchased from the following merchants:

* Sambor in the camp followers' encampment
* Felicia Cori

## Journal entry

*The bruxa is a higher vampire, that is, a post-Conjunction creature, an intruder in our world. She assumes the form of a beautiful woman, then turns terrifying when she grows hungry and attacks. As befits a vampire, the bruxa drinks blood. The victim of a bruxa is often both her lover and her chief source of sustenance.*
Additional goods

**Spoiler warning:** *Significant plot details follow.*
**Additional goods** are items Γκέραλτ can obtain from the remains of beasts he has killed. They lack alchemical uses but some merchants will pay for them, and some Αποστολές require them. They do not usually require journal bestiary entries in order to be "available" to Γκέραλτ, unlike other skin-able items which do have alchemical uses. Below is a quick list of all the additional goods in the game and the best prices (remember, not every merchant gives the best price).

*Significant plot details end here.*
Camp of the Order of the Flaming Rose

**Camp of the Order of the Flaming Rose** is a location at the entrance of Loc Muinne in *The Witcher 2: Assassins of Kings*.

## Journal Entry

*The knights of the Order of the Flaming Rose brought to Loc Muinne by King Radovid of Redania had made camp at the city's gates. Tasked with maintaining order and providing security for guests arriving for the summit of mages and monarchs, they were keen to observe the traffic streaming into the city.*
## NPCs at the camp

* Polycarp της Rinde
* Siegfried της Denesle (depending on Γκέραλτ's decisions in a saved game from the original game)
Bestiary

A **bestiary** is usually a volume containing information on different creatures, either living or mythical, depending on the focus of the treatise. In *The Witcher*, bestiary entries are acquired through listening to folktales and reading books. Once acquired, they can be found in the Ημερολόγιο. These entries describe the various Τέρατα that Γκέραλτ meets or learns about during the course of his travels, including their appearance, primary characteristics and usable parts. In this wiki, those entries can be found in Τέρατα στο The Witcher category.

## Note

There was also a Bestiary included with some editions of the game
Ambassador Shilard Fitz-Oesterlen's first letter to the Emperor

This letter is found in a tent in the Nilfgaardian camp.

## Content

***Ambassador Shilard Fitz-Oesterlen's first letter to the Emperor***
*To His Imperial Majesty, the Emperor of Nilgaard Emhyr var Emreis – private and confidential*
*Your Imperial Majesty! I hasten to report that the sorcerer Vanhemar has indeed proven right for the role assigned to him. He keeps his apprentice Cynthia on a short leash and displays nothing approaching excessive ambition. I believe him to be of unquestionable loyalty, and his abilities are more than adequate to server Your Imperial Majesty's objectives. The summit will be the final test. We will see how he behaves there, and if he proves more capable of resisting temptation than his female colleagues did. Please convey my kindest regards to Your Consort.*
*Your Imperial Majesty's Ever Faithful Servant,*
*Shilard Fitz-Oesterlen*
## See also

* his second letter
* his third letter
Cloister

The **Cloister** is where the Order of the Flaming Rose makes its headquarters in the city of Βίζιμα. It remains locked and inaccessible for most of the game. We only begin to see activity outside its main doors during Chapter III and Γκέραλτ is only finally able to enter it during the Επίλογος.

## καταχώρηση στο ημερολόγιο

*There is really only one haven of law and order in the Συνοικία του Ναού of Βίζιμα. It is the Cloister — the seat of the Order of the Flaming Rose. Crimson banners embroidered with a rose hang before the entrance. Only authorized personnel can enter. Inquiries should be directed to Siegfried, whose office is in one of the buildings belonging to the Order.*
## Συναφείς αποστολές

* Witchers' Secrets
* Frozen Reflections
* The Ashes of Vizima
Altar

There are several **altars** in *The Witcher* and *The Witcher 2: Assassins of Kings*. Some of them are more like locations than objects, others serve as containers and still others are merely décor. Here is a list of the location-type altars:

## Στο παιχνίδι *The Witcher*

* Altar of Dagon
* Lady of the Lake's altar
* Altars to Melitele
* The altar to the Water Lords at Vaska's house.
* Vodyanoi altar in the Swamp.
Conjunction of the Spheres

The **Conjunction of the Spheres** is a cataclysm which occurred 1,500 years before the events in the novels, trapping many "unnatural" creatures in this dimension, including ghouls, graveirs and vampires. It was during this time that the elves say humans first appeared, their own world having been destroyed. Humans did not settle on the ήπειρο until many hundreds of years after that.

## Note

In *Blood of Elves*, Danusia Stok translates "conjunction" as "*interpenetration*".

## Στο παιχνίδι *The Witcher*

There is also a book in the game by the same title.

### Γλωσσάριο

*"A cataclysm which occurred 1,500 years ago, trapping in our dimension many unnatural creatures, including ghouls, graveirs and vampires. These beasts have no ecological niches of their own and are merely relics of bygone times.*
*According to elven lore, humans arrived during the Conjunction, their own world having been destroyed. These human ancestors learned how to harness the power of primordial Chaos, and thus the first human wizards were born. Looking for a place in the world, humans took up arms against the Elder Races, who were unable to withstand the barbarians and ultimately surrendered. This is how humans came to rule the world."*

## Στο παιχνίδι για υπολογιστή *The Witcher 2: Assassins of Kings*

A book describing this event entitled "The Conjunction of the Spheres" can be purchased in Vergen in Chapter II. Reading the book provides a journal entry on the subject.

### καταχώρηση στο ημερολόγιο

*There are scores of learned works, dissertations and treatises about this magical cataclysm from about 1500 years ago. Because of this event, creatures never seen before entered our world, and still do not have their own ecological niche here. Among others, graveirs and ghouls are relics of the permeation of the spheres, though elven tradition has it that we, humans, are also newcomers from that time. The sorcerers claim that time humanity received both the wondrous gift and the terrible curse that they consider magic to be at that time.*
Alp

An **alp** ("alpor" in *The Last Wish*) is a type of higher vampire, a creature that thrives on blood. In the short story, "Ο Κόκκος της Αλήθειας", Γκέραλτ asked Vereena if she was an "alpor".

### καταχώρηση στο ημερολόγιο

*"No other monster inspires so many myths and fallacies as the alp. People believe that this vampire is able to turn into a black dog or a venomous toad. They mistake alps for succubi, believing them to be lecherous and inclined to seduce handsome young men. Folk tales describe their charm and their beautiful, seductive voices, as well as their loathing of virgins. What is true beyond any doubt is that they move noiselessly and attack by surprise, rarely giving their victims as much as a chance to scream in terror."*

### Locations

* Ξωτικοειδή ερείπια
* House of the Queen of the Night
* Various crypts
* Swamp cemetery

### Πηγή

* One of many "Old peasant women" in Θολά Νερά will give Γκέραλτ journal entries for alps and their alchemical components in exchange for "something to eat".
* Vampires: Facts and Myths

### Notes

* Though alp remains always have a chance to contain Naezan salts, they will not contain Alp fangs without an Alp entry in the journal's bestiary.
* All alps are female in appearance, though not possessing the beauty of their bruxa cousins. In particular, their elbows seem oddly disjointed, which detracts from an otherwise shapely model.
* The alp's model is one of several that are censored in North American game editions.

### Gallery

* Journal image
* censored Alp
Aryan La Valette - Interrogation Report

This 'book' is found near a drunken scribe in Temerian Quarter in case if you didn't kill Aryan La Valette during a Prologue. Otherwise you will find Baroness La Valette - Interrogation Report.

## Journal Entry

***Record of Aryan La Valette's Interrogation***
*Upon completing the initial procedures, we began the interrogation proper. Aryan La Valette was informed of the tools which would be used. His answer, being vulgar and unworthy of a highborn man, was not recorded.*
*Then the unkind master began to brand him with a hot iron. I proceeded to ask him my Lord Baron's questions. Unfortunately, I came upon a wall of resistance, and the subject's answers were full of filth that shed no light on the issues at hand. The unkind master then reached for another tool, and after it was applied I began to ask my Lord Baron's questions anew.*
*Joachim Pyle, Bailiff*
Buried Memories

**Buried Memories** is a quest which is given to Γκέραλτ by Mikul, a guard at the Merchants' Gate in the Outskirts in Κεφάλαιο I‎. It is one of three sub-quests spawned by Of Monsters and Men, the other two being Strangers in the Night for Haren Brogg and The Secret Garden for Odo.

## Walkthrough

In the course of his investigation into Salamandra, Γκέραλτ must gain the trust of the entire village in the Outskirts. Most notably, he must earn the trust of the three most prominent citizens, Mikul, Haren Brogg and Odo. A little convincing is required before Mikul will talk, but once he does, Γκέραλτ learns that he needs to have a crypt cleared of its most recent inhabitants, dead'uns.

Clearing the crypt would allow Mikul's fellow City guardsmen to go on a much talked about treasure hunt. The task is not too difficult. There are about six ghouls to be dispatched. A lone ghoul attacks initially, followed by two more and then, in the larger chamber with the Κύκλος των Στοιχείων, three more attack. Kill them all, collect any useful skinnable items.

Sadly, along the way Γκέραλτ discovers the body of a young woman, Ilsa, who has apparently taken her own life with a vial of poison. He reports back to his employer who is most distraught to hear of Ilsa's fate. It seems Mikul loved Ilsa. He immediately blames the local witch, Abigail. But the crypt has been cleared so payment is requested and collected.

## Notes

* This quest can be initiated by bribing Mikul, or for free once you have obtained an Eternal Fire signet ring which can be obtained from the Αιδεσιμότατου, or from a beggar, an old woman who is identified as a beggar, who asks for a White Gull to ease her dying grandson's suffering.
* If you chose to fight the frightener in the prologue, the Salamandra group will have an armored hound at their disposal when they attack on the Merchants' bridge.
* If you are a purist, you can ask Mikul about dwarven dice and he will tell you to speak with Zoltan about them.
* You can also use this opportunity to play dice with Mikul if you have spoken with Zoltan about local dice players (unless you are a purist — see previous note).

## Phases

### The Ghouls

I promised Mikul I'd kill the ghouls that have made the crypt their lair. *I must kill the ghouls in the crypt at Mikul's request.*

### Job Done

I managed to kill the ghouls. Inside the crypt, I also found a young woman's body and a small vial... I should see Mikul, tell him what I did. *I should see Mikul and collect my reward.* (1000 XP)

### The Second Post

After the Salamanders attacked, Mikul decided to move to the post at the Miller's Gate. I should see him and report what happened in the crypt. *I must see Mikul. He's at the Miller's Gate.*

### Mikul's Trust

It seems the girl from the crypt was Mikul's beloved, Ilsa. The guard accused the witch of poisoning Ilsa. Mikul also told me that the Salamanders all have passes and leave and enter Vizima as they please. *I earned Mikul's trust.* (200  + 3000 XP)
Battle for the Bridge on the Yaruga

**Battle for the Bridge on the Yaruga** is one of the many battles during the second war with Nilfgaard. Queen Μεβ of Lyria and Ρίβια, after the loss of her army, led a guerrilla fight against the Nilfgaardians in Angren. The army rescued peasants who had been captured by Nilfgaard and forced to work, and destroyed some of Nilfgaard's battalions. When Lyria's troops significantly grew in strength, thanks to many volunteers and mercenaries from Mahakam, Meve decided to cross the Yaruga and move the fight to Sodden.

On the bridge, near Red Port, Meve left some troops to secure their retreat. Unfortunately they encountered guerrillas in great numbers and strength, and Nilfgaardian troops. The Nilfgaardians chased them mercilessly back to the Yaruga. The Lyrians made it to the ferry on the Yaruga river attempting to at least transport Meve to the other shore. Meanwhile, on the opposite shore, the Daerlan brigade which were fighting in Angren, made it to the ferry at the same time as Meve. Ironically, the ferry happened to be in the hands of Γκέραλτ της Ρίβια and his companions who were trying to reach the druids in Caed Dhu to get information on Ciri's whereabouts.

Γκέραλτ, Νταντέλιον, Ρέτζις, Cahir and Milva had been trying to get to the north shore when they noticed that an armed group had mistaken them for the enemy and begun firing on them. Νταντέλιον was able to discern from their banners that they were Lyrian troops, but the group was unable to communicate that they were not the enemy. They decided to return to the south shore when they saw the Nilfgaardian troops blocking that route and so were forced to flee using the ferry to navigate down the river avoiding both banks. Eventually they encountered the bridge near the Red Port.

Meve's troops were attacked by the Nilfgaardians on the far shore and fought bitterly to defend themselves. Thanks to Meve, who was fighting in the front lines and was wounded in the face, the troops were not broken and were retreating slowly towards the bridge.

The Nilfgaardians managed to get there first and attacked Lyria's infantry, shattering it and forcing them to retreat. Γκέραλτ and Cahir and the rest of the companions landed not on either shore, but on the bridge itself. Γκέραλτ and Cahir gathered the remaining (and fleeing) Lyrian infantry and led them in a counter-attack. They pushed Nilfgaard away from the bridge and recaptured it thus securing the Lyrian flank. Niflgaard wanted to counter-attack but Meve came at them from the south. The Nilfgaardians, seeing the enemy's superiority, retreated from the Yaruga. Meve and her troops crossed the bridge and destroyed it and then fled from Nilfgaardian army. After the battle, Γκέραλτ was knighted by Meve and officially came to be known as Γκέραλτ "of Rivia".
Brown oil

## Στο παιχνίδι *The Witcher*

*"Curse your enemy bearing the name of Coram Agh Tera, the Lionhead Spider, and dip your blade in oil. An enemy wounded with the dagger will bleed to death even from a slight wound."*
**Brown oil** accelerates bleeding; creatures lacking a circulatory system are immune to its effects. It offers a "considerable chance" of causing **bleeding** in foes with every hit.

## Στο παιχνίδι για υπολογιστή *The Witcher 2: Assassins of Kings*

Γκέραλτ begins the game with four of these as well as the formula.

### καταχώρηση στο ημερολόγιο

*Wounds caused by a blade covered with Brown Oil do not heal. The blade grease also augments hemorrhaging. Hit an opponent with a blade covered with Brown Oil, adopt a defensive stance, and stall for time. The adversary soon drops to the ground due to loss of blood.*
*This oil is ineffective against creatures resistant to bleeding.*
A Sponsor

*"A Sponsor"* is a quest in the "Παρενέργειες" premium module.

## Walkthrough

There is no possible way to complete this quest.

## Notes

* Much like "Herbs for a Deity", this quest can not be completed. Everden της Rinde disappears once you complete "A Debt".
* This quest fails as soon as you pay the additional 1000  to Mr. Glover or kill him during the main quest.

## Phases

### Everden

I was encouraged to learn that Everden της Rinde is buying monster parts as well as all kinds of potions. Sounds like a good way of earning some coin. *I can sell monster parts and potions to Everden.*

### Failed quest

I should fetch Νταντέλιον and get him out of Vizima as soon as possible. I won't have time to finish this quest. *I won't be able to finish this quest.*

  *Το λήμμα χρειάζεται επέκταση. Βοηθήστε τη Witcher Wiki επεκτείνοντάς το !.*
Circle of Power

**Circles of Power** give Γκέραλτ a buff for 5 minutes and are stackable up to all 5 circles. They appear as a faint shimmer when they are not activated by the medallion, and show up as bright red aura after being activated by the medallion, using . The Witcher medallion glows and emits a distinct sound when Γκέραλτ is within the Circles of Power.

 Life
 Power
 Vigor
 Strength

## Note

* [Possible bug] Circle of Vigor has the same effect as Circle of Life. While stacking Circle of Life and Circle of Vigor, only one of the effect is being taken into account. Upon expiry of that Circle's effect, the other Circle's effect won't be taken into account despite still being active.
* There are also Circles of Power to enhance a single sign for 5 minutes. One of these is in Flotsam forests, and enhances the Quen sign.
Chireadan

**Chireadan** is an Ξωτικό from the Redanian city of Rinde, a tavern owner, and a cousin of Errdil. He was in love with Γιενέφερ and a witness to Γιενέφερ's fight with the Djinn in Rinde ("The Last Wish"). This later infamous fight was actually the ruin of Errdil's tavern. His love for Γιενέφερ is considered unusual as elves do not normally consider human females as attractive as their elven counterparts. He was also counted among the guests at Γκέραλτ and Γιενέφερ's wedding in the non-canon Διήγημα Coś się kończy, coś się zaczyna (*Κάτι Τελειώνει, Κάτι Αρχίζει*).

## Στο παιχνίδι *The Witcher*

In Chapter IV, at the Παραλίμνιο, Chireadan, an Ξωτικό among Toruviel's ragtag group recognizes Γκέραλτ. It seems he knows the witcher from somewhere before, but of course Γκέραλτ has no memory of him. This previous encounter, which is not described in any further detail, is a reference to the "The Last Wish".

He is also a sharper, and thus one of the available dice players. He can be found any time, day or night to play. During the day, he is typically sitting at one of the two campfires nearest the Elven Cave. At night, he will be sleeping in the cave, but does not complain at all about being woken up just for a game.

Conversation alluding to "The Last Wish":

If Γκέραλτ continues, and asks why Chireadan's there, the following exchange takes place.
Beings of the Element of Earth

## Journal Entry

*The earth elemental is the younger brother of the legendary d'ao, the genie capable of creating earthquakes and flattening mountains. Younger means less powerful, but also more mischievous. Felling trees, toppling the walls of buildings and crushing people into a pulp number among this creature's pranks. Of course, it performs only those its master wishes it to.*
Bogut Kuternoga

**Bogut Kuternoga** seems to be an early "fence" sketch. He is a character which was conceived, but not implemented, for The Witcher computer game. The sources of the items he sells including weapons, armour and jewellery are very suspicious. He would have wandered the streets of Vizima having no fixed address.

"*Kuternoga*" translates to "lame duck".
Berengar's notes on the Beast

The book entitled "**Berengar's notes on the Beast**" is a quest item, and as such, it can neither be bought nor sold, only consulted.

## Contents

'**The Beast**
*"First night: 95 kg of muscle, height around 4,5 feet, fangs the length of a man's thumb — to be avoided. Shares characteristics with Alzur's Demon.*
*Second night: summons barghests with its howling, has the ability to 'disappear', probably by assuming spectral or spiritual form, can only be seen with the help of a potion.*
*Third night: highly resistant to iron and Signs, walked right over three Yrdens without noticing.*
*Fourth night: all features of Alzur's Demon confirmed. The Beast asks a question, those who answer correctly stand a chance of slaying it."*
## καταχώρηση στο ημερολόγιο

**Monsters**: Hellhound
**Ingredients**: Trace of the Beyond

## Location

* Abigail gives these notes to Γκέραλτ when he asks her about the beast.
Ambassador Shilard Fitz-Oesterlen's third letter to the Emperor

This letter is found in a tent in the Nilfgaardian Quarter of Loc Muinne.

## Content

***Ambassador Shilard Fitz-Oesterlen's third letter to the Emperor***
*To His Imperial Majesty, the Emperor of Nilfgaard Emhyr var Emreis - private and confidential*
*Your Imperial Majesty! As Your Imperial Majesty foresaw, my negotiations with Henselt proved an uphill battle. He rejected Your Imperial Majesty's proposition. Furthermore, I believe the so-called Lodge will soon cease to serve our aims. For now, the headstrong sorceresses are mitigated by the actions of witcher Geralt , but in my opinion he knows too much already and will need to be eliminated soon. Upon the conclusion of the summit in Loc Muinne, I will immediately inform Your Imperial Majesty of the summit's results and of the circumstances of the witcher's death.*
*Your Imperial Majesty's Ever Faithful Servant,*
*Shilard Fitz-Oesterlen*
## See also

* his first letter
* his second letter
A Summit of Mages

**A Summit of Mages** is a quest from Κεφάλαιο I‎II in *The Witcher 2: Assassins of Kings*.

## Walkthrough

*(You might want to take this Quest as the last one. If you choose to go with Triss, after this quest all Merchants in town will be lost and all the quests connected to them.)*

**Spoiler warning:** *Significant plot details follow.*
## καταχώρηση στο ημερολόγιο

**If Geralt enters the amphitheater with Triss** :
*Alone on a sorcerer's summit, the Witcher would feel like a raftsman on a declamation contest. Luckily Triss Merigold awaited him at the amphitheatre's entrance.*
*Geralt ran his fingers through his hair, took a deep breath and entered the meeting place at Triss' side.*
*The attendees, as politicians tend to, rambled on and on and could not reach an agreement. The summit was not, however, boring, because affairs of importance to the entire world were being discussed. I regret not being there, for Geralt forgot half of the speeches, and misremembered the other half. Yet no one could forget the event that interrupted the summit. For a dragon, in all of it's majesty, appeared over the amphitheatre. Chaos ruled the bleachers. Guess who had to face the beast?*
**If Geralt enters the amphitheater with Iorveth** :
*A stormy sorcerers' summit was on in the amphitheatre, but real emotions were only beginning. Iorveth awaited Geralt in front of the amphitheatre, and the witcher wondered how the attendees would react to the Scoia'tael leader's presence.*
**If Geralt enters the amphitheater with Vernon Roche** :
*Should the witcher enter the summit alone, it would end in a catastrophe: he can manage only so many words and lacks polish. Luckily Vernon Roche awaited him at the amphitheatre's entrance, with Anais clinging to his sleeve.*
*Geralt dusted off his jacket, scraped the dung and blood from the soles of his shoes, and entered the meeting place at Vernon's side.*
*The summit's proceedings were dominated by Vernon Roche, with the Temerian succession and situation as the main subjects. The Nilfgaardians trotted out the captured kingslayer, Letho. The sorcerers continued on about recreating the Council and the Conclave. I regret not being there, for Geralt forgot half of the speeches and misremembered the other half. Yet no one could forget the event that interrupted the summit. For a dragon, in all it's majesty, appeared over the amphitheatre. Chaos ruled the bleachers. Guess who had to face the beast?*
Cemetery gates

The "**cemetery gates**" can refer to either of the two entrances to the Vizima cemetery: one from the Συνοικία του Ναού, and one from the Εμπορικό Κέντρο. They are both known simply as the **Gate to the Cemetery**.

On the Temple Quarter side, you will find the gravedigger and, on occasion, Hildegard Zollstock. Just outside in the Trade Quarter, you will find the Royal huntsman.
Alina's broken mirror

Προέλευση | assembled from the shards of the mirror

Alina's Mirror (actually called ***Alina's broken mirror*** in the dialogue) is a quest item which takes quite a bit of work to get. Γκέραλτ must first find all the shards of the mirror, which are scattered about the fields outside the village of Θολά Νερά. Then he must have them reassembled by either the blacksmith, or the Elven craftsman. In either case, it costs 100  to have this done.

Once reassembled, the mirror is used to try to help Alina's spirit pass on.
Bernard Loredo's letter

Geralt finds this letter inside the Royal post box at Loredo's residence.

## Journal Entry

***To His Excellency Dethmold of Ban Ard - private and confidential***
*I wish to apologize for the behavior of my mother once more. The hag has been mad since I can remember and I always wondered how she managed to acquire enough wealth to buy the house and guarantee my office in Flotsam. I hope His Highness's emissary was not permanently disturbed by her excesses. I solemnly swear that the red hot circlet was just a foolish jest. Furthermore, I confirm that I will use my position and office according to His Royal Highness's wishes, as was agreed at the meeting. As a patriot, I wholeheartedly agree with Your Excellence's opinion: Flotsam cannot allow chaos and lawlessness - plagues inseparable from interregnum - to rule it's streets. The King is dead, long live the King!*
*Bernard Loredo, Flotsam Garrison commander*
Ancient manuscript

## Entry

*GUR SNZVYL BS QNFUJBBQ UNQ YBAT ORRA FRGGYRQ VA FHFFRK. GURVE RFGNGR JNF YNETR, NAQ GURVE ERFVQRAPR JNF NG ABEYNAQ CNEX, VA GUR PRAGER BS GURVE CEBCREGL, JURER, SBE ZNAL TRARENGVBAF, GURL UNQ YVIRQ VA FB ERFCRPGNOYR N ZNAARE NF GB RATNTR GUR TRARENY TBBQ BCVAVBA BS GURVE FHEEBHAQVAT NPDHNVAGNAPR. GUR YNGR BJARE BS GUVF RFGNGR JNF N FVATYR ZNA, JUB YVIRQ GB N IREL NQINAPRQ NTR, NAQ JUB SBE ZNAL LRNEF BS UVF YVSR, UNQ N PBAFGNAG PBZCNAVBA NAQ UBHFRXRRCRE VA UVF FVFGRE.*
## Associated Quest

* The Gargoyle Contract
* An Encrypted Manuscript

## Notes

**Spoiler warning:** *Significant plot details follow.*
Once again the game producers have used ROT13 as their "big secret code". The text of the ancient manuscript actually reads:

*The family of Dashwood had long been settled in Sussex. Their estate was large, and their residence was at Norland Park, in the centre of their property, where, for many generations, they had lived in so respectable a manner as to engage the general good opinion of their surrounding acquaintance. The late owner of this estate was a single man, who lived to a very advanced age, and who for many years of his life, had a constant companion and housekeeper in his sister.*
*Significant plot details end here.*
Bookseller

* Animating the Inanimate
* Basics of Alchemy
* The Conjunction of the Spheres
* Cults and Religions of the Nordlings
* Curses and the Cursed
* A Description of the Vodyanoi or the Fishpeople
* Dragon's Dream
* The Druid's Herbarium
* Field Plants
* The Flower and the Flame
* The Great Book of Minerals
* An Invitation to Magic
* Ithlinne's Prophecy
* Lara's Gift
* The Last Wish
* Ornithosaurs
* Plants of Barren Lands
* Ritual Plants
* The Road of No Return
* Secrets of the Southern Masters
* Sorceresses and Sorcerers
* Specters, Wraiths, and the Damned
* The Story of Lara Dorren and Cragen of Lod
* Subterranean Plants
* Swamp Plants
* The Tome of Fear and Loathing, volume II
* Transmutations and Metamorphoses
* Vampires: Facts and Myths
* The Wonderful World of Insectoids
* Zerrikanian Alchemy