Bronze & Viking: Plants & Farming

This mod adds a massive variety of plants to find and farm, or to use simply as decoration. This page will help you understand and use this plants to have a garden all your friends will envy!

## Crops

   Note: Some crops have two variants: a wild variant, and a domesticated variant. The wild variant is a plant you can find while exploring, and will drop the domesticated version of the crop which can be planted/farmed.

* **Rye:** This plant works exactly like wheat, and must be planted on a farmland block. This crop has 7 stages of growth, as well as a *wild variant*. The wild Rye variant generates anywhere in **Midgard***,* **Svartalfaheim***,* **Vanaheim***,* **Alfheim***,* and **Asgard***.* They are relatively easy to spot since the wild plant consist on a one-block tall stem with very few leaves, looking like green spikes. Besides the method of obtaining the seeds, Rye works exactly like wheat, from the recipe to make bread to the growing stages, so much so that the texture of Rye is actually based on wheat's old Minecraft texture.

* **Turnip:** This crop is very similar to Beetroot. It has 3 stages of growth, and can be used to make *Turnip Stew* and *Valheim Stew*. It spawns naturally in **Midgard** in the following biomes: *Old Growth Pine Taiga, Old Growth Pine Taiga Hills, Old Growth Spruce Taiga, Old Growth Spruce Taiga Hills, Taiga, Taiga Hills,* and *Taiga Mountains.*

* **Onion:** This crop is also very similar to beetroot. Like **Turnips**, it has 3 stages of growth and can be used to make *Onion Stew.* It spawns naturally in **Midgard** in the following biomes: *Taiga Mountains, Forest Hills, Birch Forest Hills, Old Growth Birch Hills,* and *Taiga hills.*

* **Shallot:** This crop is also very similar to beetroot. Like **Turnips** and **Onions**, it has 3 stages of growth and can be used to make *Shallot Stew.* It spawns naturally in **Midgard** in the following biomes: *Old Growth Spruce Taiga, Old Growth Spruce Taiga Hills, Dark Forest, Dark Forest Hills,* and *Modified Jungle.*

* **Goosefoot:** This crop is very similar to sweet berries bushes, with a key difference: it is planted on farmland just like any other crop, rather than having the ability to be planted on any old dirt block. It has 3 stages of growth, and must be cooked before eating. Like all bean-like crops, it does not fill a lot of hunger, but it can be eaten fast. It also has a *wild variant*. Wild goosefoot generates naturally in **Midgard** in the following biomes: *Old Growth Spruce Taiga, Old Growth Spruce Taiga Hills, Old Growth Birch Forest, Old Growth Birch Forest Hills, Old Growth Pine Taiga,* and *Old Growth Pine Taiga Hills.*

* **Peas:** This crop is very similar to sweet berries bushes, with a key difference: it is planted on farmland just like any other crop. It has 3 stages of growth and cannot be cooked. In order to get the seeds, you have to craft them from the *wild variant*. Like all bean-like crops, it does not fill a lot of hunger, but can be eaten fast. The wild peas generates naturally in **Midgard** in the following biomes: *Plains, Sunflower Plains, Almond Plains, Bamboo Jungle Hills,* and *Birch Forest.*

* **Cannabis:** This is a 'medicinal plant' that can be farmed on grass blocks and turned into stew. It grows much like sugar cane, but it does not require water to be nearby, and only grows to be 2 blocks tall. It also has a wild variant. The wild Cannabis plant generates naturally anywhere in **Midgard**, **Svartalfaheim**, **Alfheim**, and **Vanaheim**. This crop also has a unique trait: Villagers who have access to the domesticated variant might like it too much and refuse to work, so it is recommended that you fence your farms!

## **Berries**

* **Mistletoe:** Although you cannot eat or farm it, the mistletoe is still a type of berry. It looks like a green deadbush with white dots (those are the fruits). The Mistletoe only generates naturally in **Svartalfaheim**, but generates in every biome within the dimension. Mistletoes can be used to craft arrows into Mistletoe arrows, craft the Plant Rune, or can be used as a decoration by hanging it from an item frame to make people kiss each other.

* **Strawberry** - The most useful of the various types of berries, strawberries have 4 stages and can be harvested starting at stage 3, but with the caveat of a smaller crop yield. The food it gives is decent, and *the stage 4 strawberry bush acts like the profession block of the Gatherer Villager.* Strawberries can be used to make berry juice, which is used to make the Saft Drink. Strawberries generate naturally in **Midgard** and **Vanaheim** in the following biomes: *Bamboo Jungle Hills, Jungle, Jungle Hills, Modified Jungle, Modified Jungle Edge, Sparse Jungle, Plains, Forest, Flower Forest, Birch Forest, Birch Forest Hills, Vanaheim Biome 1, Vanaheim Biome 2,* and *Vanaheim Biome 3.*

* **Red Berry:** Not to be confused with the Sweet Berry, the Red Berry is poisonous when you eat it! It has only 2 stages of growth, and it can be used to make Berry Juice and Red Berry Jam, which can later be used to make red dye. Red Berry Jam is not poisonous, as the berries are only poisonous in their standard berry form. Red Berries can generate naturally anywhere in **Midgard**, **Alfheim**, and **Svartalfaheim**.

* **Black Berry:** Similar to Sweet Berries, Black Berries have only 2 stages of growth. The berries can be used to make Berry Juice and Black Berry Jam, which can later be used to make black dye. Black Berries can generate naturally anywhere in **Midgard** and **Alfheim**.

* **Blue Berry:** Similar to Sweet berries, Blue Berries only have 2 stages of growth. They can be used to make Berry Juice and Blue Berry Jam, which can later be used to make blue dye. Blue Berries can generate naturally anywhere in **Midgard**, **Alfheim**, and **Svartalfaheim**.

* **Nightshade Berry:** Unless you get the advancement "advanced berries," you will need a very good eye to differentiate these berries from Black Berries since the name is originally "black berry," and only changes to it's real form "nightshade berry" when a player with the advancement has it in their hand. This berry is extremely poisonous, the jam it produces is also poisonous, and the jam can be crafted into purple dye.

## **Flowers**:

* **Berries (2nd Stage):** When berries reach their second stage, right before they mature and become ready to harvest, they will have different flowers on them.

* **Pansies:** Pansies are a 1 block tall purple flower that generate naturally anywhere in **Midgard**, **Asgard**, **Alfheim**, and **Vanaheim**.

* **Heather:** These are a 2 blocks tall pink flower bush that generate naturally anywhere in **Midgard**, **Asgard**, **Alfheim** and **Vanaheim**.

* **Potentilla flowers:** These are block like bushes that generate naturally in *Flower Field,* and *Flower Forest* biomes. These flowers come in 3 different colors; red, yellow and white. Potentilla are good for decoration or traps since they act as both blocks and flowers.

* **Northern Poppy:** Northern Poppies are a 1 block tall purple flower that generate naturally anywhere in **Midgard**, **Svartalfaheim**, **Alfheim**, and **Vanaheim**.

* **Henbane:** Henbane is a 1 block tall yellow flower that generate naturally anywhere in **Midgard**, **Asgard**, **Alfheim**, and **Svartalfaheim**. Henbane also double as the profession block of the Traveler Villager, which sells you goods from other realms. Henbane flowers can be brewed into a water bottle to create the Berserker Serum potion which grants a lot of positive effects when consumed, and causes nausea when it runs out.

* **Kaempebjorneklo:** These are a 2 blocks tall white flower with a purple stem that generate naturally in **Midgard** and **Svartalfaheim** in the following biomes: *Dark Forest, Dark Forest Hills, Flower Forest, Sunflower Plains, Svartalfaheim Biome 1,* and *Svartalfaheim Biome 2.* These flowers poison any entity that walks on them, and sap can be extracted from them by breaking it with a glass bottle in the off-hand. Kaempebjorneklo's sap can then be infused into weapons to inflict poison damage by having it in the off hand when attacking with them. It is also the only flower plant in this list that can be cut in two by right-clicking it with shears.

* **Marsh Mallow:** There are a 1 block tall white flower that generate naturally anywhere in **Midgard**, **Asgard**, **Alfheim**, and **Svartalfaheim**.

## **Poisonous Plants**:

These are types of plants that can poison the player when consumed or by walking on them,

* **Red Berry:** Poisons the player when eaten.
* **Kaempebjorneklo:** Poisons entities who walk on it.
* **Nidavellir Mushroom:** Blinds players who walk on it.
* **Nightshade Berry:** Poisons the player when eaten, even in jam form.

## **Mushrooms**:

* **Vanaheim Mushroom:** These are blueish coloured mushrooms that generate naturally in **Vanaheim**. They look very similar to the portal igniter of the Vanaheim Dimension, but are entirely different so it is important not to confuse the two.

* **Valheim Mushroom:** These are yellow glowing mushrooms that generate naturally in **Svartalfaheim**. They also have a bigger variant which drops three regular Valheim Mushrooms. They also are a reference to the game Valheim, in which these mushrooms can be found within dark forest dungeons. They are great for decoration and getting a more natural looking light.

* **Big variants:** There are currently 3 big variants of mushrooms in the mod; Brown Mushroom, Red Mushroom and Valheim Mushroom. These variants drop more of the mushroom they are made from. The red and brown variants generate in both **Svartalfaheim** and **Alfheim**, but the valheim variant generates only in **Svartalfaheim**.

* **Touchwood:** This is the hardest mushroom to come by. Touchwood can be found in *Ash Tree Forest Biomes,* and can be farmed by placing them on a regular ash tree log. While they grow, they drop more of themselves, but eventually they turn into the grown version of the touchwood mushroom, which is a nice block with three mushrooms on it. Touchwood can be used to make Viking Grenades if brewed into urine and crafted with urine and blaze powder.

* **Nidavellir Mushroom:** These are black mushrooms that are hard to see, and generate naturally in **Svartalfaheim**. The name is a reference to Nidavellir, another name for **Svartalfaheim** in Norse mythology. When walked on, they will inflict the blindness and darkness effects on the player, making the already dark **Svartalfaheim** dimension even harder to navigate.

* **Explosive Mushrooms:** These are purple mushrooms with white dots that spawn in **Alfheim**. Unlike others, these mushrooms are actually entities, not blocks. They are very unstable, and will explode once contact is made with the player. Their item form also explodes if not used carefully. Explosive mushrooms are attacked by Nisse Gnomes.

## **Trees**:

**Ash Tree:** These are regular trees with greenish wood that generate only in the *Ash Tree Forest Biome*. The log can be used to farm touchwood, and the saplings do not grow the full natural tree, but rather a younger version of it.

**Almond Tree:** These are regular trees with oak logs as their wood, and almond tree leaves as the leaves. They'll only generate in Almond Plains Biomes, and they drop almonds from their leaves all the time, making them a very good and efficient source of food. Almonds can be used to make almond oil, which the player is able to drink.

## **Pest and Gnomes:**

Imagine this, you go adventuring for a day and when you go back, all the crops you worked so hard to grow are now replaced with an infestation of fat white worms! What a nightmare! **Worms** are a very annoying enemy in the mod. They are also one of the weakest, with 1hp and no combat capacity and one would think they shouldn't be this problematic because of it, but they are... You see, worms love to eat, and they'll eat anything you have, whether that be crops, berries, or even cannabis! All tastes good for the worm. But that is not the worst part. When they eat big plants, they have a 1/10 probability of dropping a super fertilizer and reproducing, meaning that a single worm in a big field can easily turn into a plague! With all of this how do we get rid of the worms? Well, you have two options, either get a composter that will distract any worm so you just kill it before it reaches the crop, or you get a **Nisse**, which are Gnomes that guard your home from creepers, explosive mushrooms, and worms. Nisses can be tamed with cookies. Once brought to your home, they'll stay for as long as there is hay blocks around. Be careful though, as if these Gnomes get to the hay, they will eat it, as they just love living in barns! These cute allies will protect your home from TNT, Worms, Creepers and Explosive Mushrooms. But be very careful, if they get hurt they'll get angry and vanish, throwing a bottle of dragon breath to the ground in the process.