The Holy Amulet

The Holy Amulet is a cleric specific quest that tasks the player with aiding High Cleric Clerus in his work.

## Starting NPC

» Speak to High Cleric Clerus **[-1649 36 -739]**

**Dialogue:**

* Ahh, a fellow Cleric! Hello there!
* As ya can tell, I'm quite busy healing this Snow Owl.
* It's a rare breed that was thought to be extinct. Say, do ya think you ya could help me?
* It would be a great opportunity to practice yer skills as a Cleric.
* Ya will? Perfect! There's a giant skeleton near here. I need some bone fragments from it. 5 should do. Thanks once again!

## Objective 1

» Find the giant skeleton **[-1835 33 -722]**

## Objective 2

» Bring 5 Bone Fragments to High Cleric Clerus **[-1649 36 -739]**

You can gather Bone Fragments at **[X]**

**Dialogue:**

* Ah, ya brought back the bone fragments! Good!
* I have another task for ya. I need ya to deliver these medical supplies to the Head Warrior at the gauntlet.
* Thanks so much, adventurer!

## Objective 3

» Deliver Medical Supplies to the Head Warrior Viribus **[-1768 37 -742]**

**Dialogue:**

* What? Ya say you have medical supplies? Why, thanks adventurer! Yer these folks' hero, make no mistake!
* The past few days, the undead have been spotted all over town, and my warriors are getting overwhelmed.
* Here, take this Holy Amulet. I got it from that High Cleric a while back.
* That amulet will allow you to convert undead energy into some sort of power divination spell.
* It'll allow ya to find the source of all these undead. According to Clericus, you must slay the weaker ones before the stronger ones.
* 3 of the weaker undead should be enough. Thanks once again adventurer.

## Objective 5

» Speak to the rogue Pax **[-1833 33 -701]**

**Dialogue:**

* What? Why are ya lookin *at me like that? Looking to pick a fight or sumthin'?*
* Ya ain't? Doubtful. What? Ya say that amulet brought me to me? I heard about the undead at that camp, yes.
* I ain't done it though! I'm here on the edge of town because I need this book dispelled.
* However, the only way to dispel it is to venture into an underground library.
* I ain't exactly... welcome in it though. Ya also must solve a riddle, and I'm no good at those.
* Perhaps ya could go into it for me? Ya will? Thanks adventurer. I guess...

## Objective 6

» Speak to the Codex in the underground library **[-1851 11 -702]**

**Dialogue:**

* One who would claim the Codex Hexagonis' power...
* Thou seekest to dispel a ward placed on thy book.
* But thou must proveth thy worth. Answer thy riddle, and thou shall have thy book dispelled.
* Thy riddle tis thus:
* The path to what's right is not walked in selfish light, craft the potion which gives you extended might.

## Objective 7

» Solve the Riddle by speaking to the statue at **[X]**

## Objective 8

» Solve the Riddle by speaking to the statue at **[X]**

## Objective 9

» Solve the Riddle by speaking to the statue at **[X]**

## Objective 10

» Solve the Riddle by speaking to the statue at **[X]**

## Objective 11

» Return to the rogue Pax **[-1833 33 -701]**

**Dialogue:**

* Ah, yer back. And my book is dispelled? Ah, thank 'ee kindly young adventurer!
* Ya'd best return to the High Cleric fellow. He may be gettin' worried.

## Objective 12

» Return to High Cleric Clerus **[-1649 36 -739]**

**Dialogue:**

* Ah, yer back! I just finished healing the Snow Owl... myself.
* My my, you ventured into an underground library, solved a riddle, AND helped drive back the undead?
* You are more than worthy of your chosen path in life, and of this reward.
* I must head back to the Chapel. Good luck adventurer!

## Rewards

* Quest Points: 1
* Experience: 3000
* Money: 10