The Gracewind Goatman

A drawing of the Goatman made by The Ranger from Tower 4.

**The Gracewind Goatman** (otherwise known as "**The Goatman**") is a mysterious creature and the central antagonist of *Do You Copy?*. Thought to be a simple urban legend in Gracewind, it is an actual creature that has killed many people in the past decades and even causing paths to be put off-limits. In the game, the Goatman resumes his killing activity by trying to mimic the voice of a panicked Lost Hiker, in order to confuse and lure the Park Ranger so he can slaughter them both at once.

## Biography

The Gracewind Goatman's origins are a mystery but it could be presumed the monster was born in the Gracewind Forest since a long time ago (exact age is unknown, but given the evidences of the missing victims dating from the 1990's it can be theorized the Goatman must be at least decades to centuries old).

## In-Game

### *A Gracewind Tale: Do You Copy?*

Throughout the game its eyes can be seen in the woods, suggesting that it is a giant creature but possible because it's climbing on high trees (as implied by some reports of the victims). It is never fully seen throughout the game, however the silhouette of its head can be seen through the door window in two of the three bad endings (specifically the Ranger's Death and Death of Both endings). In two of the three bad endings (specifically the Hiker Death and Death of Both endings), the Goatman will kill the Lost Hiker and assume his voice, attempting to lure the ranger into giving away their position, so it can kill them as well.

In the good ending, the Goatman is lead to the empty tower (Tower 2 to be more specific). As stated above, he says the indicated dialogue. A long pause is then encountered, followed by the lost hiker coming onto the radio, in pleasure to find the player's tower. After that, a screen then appears, depicting a newspaper of what happened during the good-ending night.

### *A Gracewind Tale: The Leeds Murder*

The Gracewind Goatman returns in the sequel as the main antagonist once more. This time, he stalks and hunts down the main character, The Detective.

## Personality

While not much is known about its personality, what is known is that the Goatman is a malicious, deceitful and cunning creature. It is not above trickery, mimicking the panicked and paranoid hiker’s voice in hopes of tracking the protagonist down. The Goatman will stop at nothing to kill the hiker and the protagonist, hinting it is merciless and blood thirsty. While it does do a good job keeping its seriousness and calm, the Goatman will fly into a rage if deceived, tricked or wronged.

## Abilities

* **Superhuman** **Abilities**: The Goatman does have a set of unique abilities that are far beyond the average humans, said abilities that can be very useful to hunt down his victims.
	+ **Superhuman Strength**: Although not truly specified, it can be assumed the Goatman's strength would be beyond of any ordinary human. This is furthermore implied by the cryptid's gigantic height being nearly over 11 feet tall and the fact a tree can be seen breaking down at some points in the gameplay, it is possible it was the Goatman's display of strength to scare off the Lost Hiker.
		- **Climbing**: Though not seen in-game, a story on the billboard explains the Goatman being capable of climbing trees. This can help to stalk and locate a victim running away from high heights without being spotted. With it's strong hands and powerful legs, the Goatman might easily climb trees easier and faster than the average human.
	+ **Superior Intelligence**: Although it's intelligence was seen as "Near-Human", the Goatman's mind is actually far superior of a regular human, capable to understand a human's feelings to use it as an advantage and even analyzes the surroundings when the Ranger tells their whereabouts depending on which answers they give. The Goatman is a deceitful and cunning creature, who knows how to cleverly trick it's victims and no such humans are capable to do so.
	+ **Extreme Speed**: To catch up to his victims, it is implied the Goatman is fast and since it's legs is of a goat, it's physiology is entirely different of a human and can run faster than the most athletic humans. Another example was when it ran from one watch tower to the other in a very short amount of time.
	+ **Strange Communication**: The Goatman is somewhat capable to communicate through a radio broadcast without any radio or devise, while the hiker is unable to hear the interferences of the Goatman's transmissions. It can also hear the radio interactions without the need of an electronic devise. This lead to some speculations if the Goatman has some supernatural powers that are tied to a psychic ability of some sorts.
		- **Voice Mimicry**: One of the Goatman's most used abilities, tricking his victims into confusion. The Goatman is capable to mimic his victim's voice near-perfection, one has to focus heavily to determine which voice is the original victim or the Goatman. In-game, the Goatman mimics the voice of the Lost Hiker. Despite it's similarities, the Goatman's voice impression on the Lost Hiker is flawed and has some obvious differences, such as the serious yet dreaded tone and aggressive bursts at times.
	+ **Stealth Mastery**: Despite it's enormous size, the Goatman is somehow capable to hide very well within the woods, especially in a dark night. It is probably at night where the Goatman strikes more often. This is furthermore implied as the Goatman has yet to be captured by the local authorities and has to hide very well in order to escape the law enforcers.
	+ **Night Vision**: The Gracewind Goatman can obviously perceive it's victims through the darkness of the night and can clearly see the park ranger while far away from the watch tower from ground level.
	+ **Light Projection (Minor)**: In the dark, the Goatman can somehow make it's eyes glow in a pale yellowish color. The ranger (and possibly the hiker) can easily perceive a pair of ominous eyes from his fire tower, for a brief moment. It is unknown how the Goatman is capable of doing this, though the only utility is possibly to install fear within it's victims.

## Gallery

A series of sketches attempting to depict the Gracewind Goatman, made by the Park Ranger. Those sketches might be the result of the ranger's obsession on the creature's myths and sightings.A closer look on a sketch made by the Park Ranger, supposedly depicting the Gracewind Goatman. In this drawing, the Goatman's appearance differs from it's actual physique and appears to have the head of a bear.The Goatman's eyes (between two trees), as seen from afar. The eyes can also change location, depending on the Park Ranger's choices throughout the gameplay. The eyes stays approximately for a few seconds before disappearing.A closer look to the Goatman's eyes.Another screenshot of the Goatman's eyes from a different angle.A screenshot of the Goatman's eyes, this time much more nearer to Fire Tower Four. This can be triggered upon the player's choice throughout the playthrough.The Goatman's eyes upon closer inspection, just two floating semi-luminous spheres of light. Note: this can be only done by using the Universal Unreal Engine 4 Unlocker.Another closer shot of the Goatman's eyes, this time behind the eyes.An even closer screenshot of the Goatman's eyes from the side angle. The eyes' shapes are akin to the famous Pac-Man character.A screenshot of the Goatman's floating eyes from above.A zoomed-in screenshot of the Goatman's eyes from afar.The monster's floating eyes, this time on a closer look. The eyes stands on a closer distance to Fire Tower Four.Another shot of the monster's eyes on the new location.SamIamLuvDov's art on the Park Ranger getting more scared, albeit paranoiac from the Goatman's vocal mimicry.LastKrystalDragon's artistic rendition of the Goatman stalking the Park Ranger from afar.EranFowler's artistic depiction of the Goatman's appearance and depicts an alternate scene where the Lost Hiker was killed by the Goatman, with the latter using the walkie-talkie and mimic the Hiker's voice to fool the Ranger. The Goatman in this image is vastly different in physical appearance, looking less human-like and more like a goat.The Gracewind Goatman's appearance in-game. Taken from a video thumbnail.A billboard with several pieces of papers containing notes, with one of them depicting the Goatman in the sequel.
## Trivia & Notes

* The Gracewind Goatman is based from the popular urban legend from the same name, however possess several differences from it's folklore counterpart.
	+ The real-life Goatman appeared in several locations, more than only a forest. One of those locations being a bridge at Pope Lick Creek, where he takes the appearance and name of the **Pope Lick Monster**, a beast living beneath a Norfolk Southern Railway trestle over Floyd's Fork Creek in Kentucky. In this appearance, the Goatman wields an axe according to some witnesses. Widely considered as one of the most well known stories of the Goatman.
		- The background stories concerning the Goatman's origins tend to vary from a man turned into a monstrous creature or a demonic being from hell who can possess people via hypnosis, while another story claims it was a black man being hanged by the Klansmen and came back for revenge (for more information, see Old Alton Bridge).
			* In the case of the Gracewind Goatman, the monster appear to be more of a cryptid creature from the nature rather than a "hellish beast".
	+ Because it was seen at several places, theories believed the Goatman is actually a species of cryptids rather than only one individual, most likely named as "**Goatmen**". Some believes the Goatman may be related or is a direct descendant of the Fauns or Satyrs. This also leads to the possibility of the female Goatmen or "**Goatwomen**".

* The fact that the Lost Hiker is asking for directions despite already having a clear direction to Tower Four (the light is bright enough for the hiker to perceive it from afar) is a clear indication that it's the Goatman using his voice mimicry ability to trick the player/Ranger.
	+ This means every time the Hiker makes paranoid replies is the indication that it's the hiker, since while the Goatman expects smooth and calm operations yet explodes if things go wrong, the Hiker is cautious.
	+ Whenever you tell the Hiker which directions to take, the Goatman will ask questions about the directions the Ranger has sent him, indicating that the Hiker knows the path to the tower and the Goatman is trying to find the Hiker .

* The full Goatman's body can be seen here in this video, only seen out of bounds (via Universal Unreal Engine 4 Unlocker).
	+ However, it wouldn't be until in the sequel, *A Gracewind Tale: The Leeds Murder*, where the Goatman makes it's first full physical appearance.
* Upon killing the Ranger, the Goatman will let out a loud, inhuman scream while banging hard on the door before the screen fades into black and reveals the ending. Surprisingly, the Goatman will not break through the door despite the door banging and doesn't show any movements either due to his model being completely static.
	+ If the ranger takes too long to answer the Lost Hiker's questions, the Goatman will actually kill the ranger off-screen while making the same inhuman scream and thus ending the game.
	+ Near the end of the first trailer of *A Gracewind Tale: The Leeds Murder*, the Goatman's infamous bellow can be heard and strongly indicates the monster's imminent return in the sequel.
		- In the launch trailer, the Gracewind Goatman's scream is more acute and more high-pitched than it's previous appearance.

## See More

* The Goatman on the Cryptid Wiki.
* The Gracewind Goatman on the Villains Wiki.
	+ To understand better of the monster's original roots, view the Goatman.
	+ To know more for his other version, check the Pope Lick Monster.
* The Gracewind Goatman on the VS Battles Wiki.