recursal/Fanatic-Fandom huggingface dataset:
Decay

## Unit in the game:

### Researches

Cytokinesis, Regenerative Cells, Perception, Teredo Swarm, Fast Charging, Skeletal Plating

## Spawn Impalers

### Description

Spawns 2 Impalers to defend the host creature against hostile entities

## Acidic Spores

### Description

Creates a cloud for 20s that deal 4 instant HULL damage/0.5s and halves units vision

## Teredo Swarm (granted by Teredo Swarm)

### Description

Disables a target unit rendering it unable to attack or use abilities for 30s

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

## Overview

High-tech support creatures with both defensive and offensive spells .
Vanguard

## Unit in the game:

### Researches

Constructor Probes, Imperial Oath, Fast Charging, Exploratory Bay, Energizer Aura

## Tractor System

### Description

Third the target unit attack rate and disables its movemenet for 15s

## Exploratory Bay (granted by Exploratory Bay)

### Description

Removes all effects from a targeted vessel or station

## Sensor

### Description

Sensitive radiation system that detects invisible targets and reveals covered space objects

## Release a Probe

### Description

Temporarily releases a Probe, which can be used to scout the map

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

## Energizer Aura (granted by Energizer Aura)

### Description

Aura which speeds up the units attack rate is by 10%

## Overview

Vanguards are equiped with Sensors and support abilities.
Karak

* Character
* Unit

Karak, circa 2236

* Izlarian native (Unknown - January 8th, 2236)

*Chosen by The Source as one of many Alphas to lead the Children of the Izlar.* Children of the Izlar

* Pack Leader (January 8th, 2236 - January 11th, 2236)

*Ascended to Testament of the Source following the subjugation of the remaining rival Alphas, Unka and Mondor.** Testament of the Source (January 11th, 2236 - June 21st, 2236)

*Title made irrelevant after the destruction of The Source by the Sylon Collective. Children of the Izlar fractured as an organization, splintered in multiple pack leaders.*

### Known Associations

 The Source
 Mondor
 Unka
 Zeraphim
 Kagan
 Zhao Peng
 Victor Komarov
 Nephral

### Accomplishments

* Rapid ascension as Testament of the Source prior to the Zhogarn Onslaught. (2236)
* Decisive elimination of the Izlar Horrors prior to the Zhogarn Onslaught. (2236)
* Successful deception and elimination of most of the Azrati Order and Thorun occupation forces in the Sedra System. (2236)
* Successful invasion of the Sol System and elimination of three military leaders - Zhao Peng and Victor Komarov of the United Federation, and Nephral of the Annaki Order. (2236)
* Survived the collapse of the Children of the Izlar and onslaught of the Sylon Collective. (2236)

**Karak** is a Zhogarn Alpha, native to the Izlar and was for a time the Testament of the Source, a military leader of the Children of the Izlar, thus becoming a major participant in a late stage of the **First Galactic War**, the Zhogarn Onslaught, when the Athrael Theocracy, whom've lost their home system to the Thorun Empire, resorted to 'controlling' and unleashing the Zhogarns out of desperation, unaware of the catastrophe that'd emerge as a consequence.

While initially an inexperienced pack leader, the improvements and guidance of the Source, including deception tactics, would ensure Karak to be a feared strategist that almost accomplished what the Sylon Collective also attempted in 2232 - the collapse of the Sol System and thus the United Federation. However, a strange providence would also ensure it wouldn't be so, as the Source, in an effort to protect itself, forced Karak to abandon the invasion.

## Production

### Researches

Regenerative Cells, Fast Charging, Agression, Skeletal Plating

## Stinging Cells

### Description

Generates electric current with anti-siheld capability

## Protective Cloud

### Description

Cast a temporary SHIELD which absorbs 250 damage. Lasts for 30s

## Adrenalin

### Description

Increases the target unit upgrade level for all weapons by 2 for 45s

## Spawn Banshee

### Description

Spawns a suicidal Banshee to defend the host creature against hostile entities

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull
St. George

## Unit in the game:

### Researches

Hermes Thruster, Accelerated Courses, Armor Plating (Federation), Weapon Systems (Federation)

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## RIM-220 ESSM

### Description

Evolved SpaceSparrow Missile is designed to counter enemy vessels.

## Overview

Carrier equipped with hangars and facilities for carrying and aiming fighters.

## Strategy

General idea of carrier-class in the game remain similar for all faction: Rendezvous and repair point for fighter-class to be deployed in offensive long-distance attack or defensive close air support. St. George in particular, accomplish this role with its spacious hangar (12 fighter capacity) and thick defense (8 armor and 600 hull point, both the highest in Federation arsenal of ships) to withstand small skirmish, albeit the lack of shield.

### Good against

St. George generally has element of surprise with composition of it's hangar as Federation had 2 fighters with different role (Hurricane/Crow). Anything those fighter in the hangar good against, is also what St. George good against.

### Weak against

Unfortunately, St. George missile weaponry, while long-ranged, is not punitive enough against any vessel larger than fighter-class. As such, it is advised to escort the carrier at all times and only produce enough to carry fighters as primary means of attack. Which in itself, considering the need to fill and replenish lost fighter, are costly.
Breaker

## Production

### Researches

Recall, Constructor Probes, Imperial Oath, Antimatter Cloud, Fast Charging

## Recall

### Description

Recalls all units from the target area to the caster

## Overvoltage

### Description

Increases the target unit attack rate and movement speed by 66% for 30s

## Antimatter Cloud (granted by Antimatter Cloud)

### Description

The targeted area is blasted by antimatter storm to deal 12/0.5s damage over 5s

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

## Overview

High-tech support units with both defensive and offensive abilities.
Bad Santa

***Bad Santa*** is a 2003 American Christmas black comedy crime film directed by Terry Zwigoff and written by Glenn Ficarra and John Requa. It stars Billy Bob Thornton, Tony Cox, Lauren Graham, Brett Kelly, Lauren Tom, John Ritter, and Bernie Mac. It was Ritter's last live-action film appearance before his death on September 11, 2003 (his remaining final films, *Clifford's Really Big Movie* and *Stanley's Dinosaur Round-Up*, were animated films); the film was dedicated to his memory. The Coen brothers are credited as executive producers. The film was released in the United States on November 26, 2003, and was screened out of competition at the 2004 Cannes Film Festival. It received generally positive reviews and was a commercial success.

An unrated version was released on DVD on March 5, 2004 and on Blu-ray Disc on November 20, 2007 as *Bad(der) Santa*. A director's cut DVD was released in November 2006; it features Zwigoff's cut of the film (including an audio commentary with him and the film's editor), which is three minutes shorter than the theatrical cut and ten minutes shorter than the unrated version. A sequel, *Bad Santa 2*, was released on November 23, 2016.
Colonel Mirzo

## Drone Bay

### Description

Drone Bay can create robotic Harpy UAV spacecrafts. 3 interceptor / bay

## Drone Control

### Description

Trinty can control Remote Harpy UAV drones

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

### Can attack fighters

Yes

Hero unit.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Home

Five Nations is a real-time sci-fi strategy game for PC platform. Encompassing tactical combat in space in real-time mixed with micromanagement of economy, construction, and production, it will play both in single player and multiplayer modes. The RTS mechanics being custom-made to deliver action-packed gameplay.

* You are a commander of one of the five greatest galactic empires in the far future
* Develop your space facilities, mining stations, factories, power plants and research centers.
* Produce a gigantic armada of spacecraft to confront and destroy your rivals by employing shrewd strategies to outmaneuver their fleets.
* All this in real-time, by micromanaging your spaceships and structures through conventional RTS mechanics tailored to modern action-packed gameplay.

Links:

https://discord.gg/xJu32YWw

https://www.indiedb.com/games/five-nations

https://www.facebook.com/fivenationsthegame
Dreadnought

## Quark Blaster

### Description

Powerful energy attack with effect which halves the target units attack rate

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

### Can attack fighters

Yes

Large armored warship and carrier with Quark Blaster weaponry.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Katar UAV

## Fighter Spacecraft

### Description

The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim at them

## Collision Avoidance Sensors

### Description

Unit can maneuver through any kind of obstacles

Counter interceptor UAVs.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Chapter 04 - Endgame

***Chapters of Five Nations***

## Description

*Chapter 04 - Endgame* is the fourth campaign of Five Nations' story mode, directly following Chapter 03 - Cataclysm, which must first be completed before this chapter is unlocked. Chronologically in the game lore, this is the ***fifth*** and final chapter of the story mode, given the first is the Prelude - Calm Before the Storm chapter, and then followed by Chapter 01, Chapter 02 and so on.

This chapter is centered on the aftermath of the Zhogarn onslaught, which resulted in countless losses for the multiple other factions. In such a bleak hour, however, a faction which was believed to have betrayed all is in fact preparing it's most desperate maneuver yet.

## Playable Factions

* **Sylon** (Missions 01 and 02)
* **Thorun** (Missions 03 and 05)
* **Federation** and **Athrael** (Mission 04)

## List of Missions (Excluding Cutscenes)

* *Mission 01 - Level of Necessity*
* *Mission 02 - All Quiet in Aurum*
* *Mission 03 - Dethronement*
* *Mission 04 - Jigsaw*
* *Mission 05 - The Last Straw*
Invader

## Unit in the game:

### Researches

Space Bending, Spatial Astronomy, Cloning Vats, Fast Charging, Weapon Systems (Athrael), Armor Plating (Athrael)

## Magnetic Pulse

### Description

Abrupt pulse of magnetic radiation which attracts enemy ships

## Lifeboat hatch

### Description

3 Revenger type fighters escapes from the destroyed unit

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## Overview

Athrael capital ships capable to launch devastating magnetic pulses.
Crippled Welder

## Repair POD

### Description

Automatically (or on order) repairs a close-by friendly vessel or station HULL

## Construction Crane

### Description

Tool that can be used to construct structures

Welders are constructor probes. They can order to build space stations.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Azrati Order

Azrati Order Logo

The **Azrati Order** is an order of the Athrael Theocracy and thus is led by a High One, subordinated to a Patriarch. It was a participant of the **First Galactic War** (a minor one, in comparison to the Annaki Order), and is mostly responsible for the bringing of the Zhogarn species outside of their home system, the Izlar, and into the known systems of the Milky Way Galaxy.

However, eventually the Zhogarn creatures turned against the Order, and coupled with the devastations provoked by both the Thorun Empire and the Sylons as well, the Athrael Order is mostly destroyed, though very few pockets still survive.

## See Also

 * Federation
* Sylon
* Athrael
* Thorun
* Zhogarn
Helium-3

## Overview

Helium-3 is used for the building of advanced units and buildings. It also needed for most of the upgrades as well. Helium-3 can be extracted from the metal asteroids by the miner units of the given race that mine 7 materials (+3 with Prefining) per trip. Average extraction time is 5 seconds (-2.5 with Extraction Operations).

Metal can be extracted by

* Transportation-based extraction
* Teleportation-based extraction
Cargo

The Cargo is one of the Unit classes of the game. For races that economy is "transportation-based", the delivering of the refined resources are based on Cargo vessels.

If this races want to transport the raw materials to their Mainbase/Foundational Station, they must attach a Cargo class vessel to their Mining facitilies. These vessels provide the constant delivery of resources between their Mining Stations and their Foundational stations. All Cargo ships are trained at the Foundational stations.

#### Cargos

 Icarus
 Hauler
 Zoner
Production

Five Nations require the player to build a fleet (ranging from small squads of no more than 2 units, to literally tens of units) and using them to either defend themselves from a virtual form of hostile wave attack or to eliminate enemies who possess bases with unit production capacities of their own.

Military and support units can be produced in dedicated factory buildings or in the Zhogarn players case by mutating the spawns.
Zahak

## Overview

Zahak is one of the races of the Five Nations Renegades expansion.

## Units

File:Cosmomancer-ingame.png Cosmomancer
File:Dreadnought-ingame.png Dreadnought
File:Eidolon-ingame.png Eidolon
File:Gluon Cargo-ingame.png Gluon Cargo
File:Harvester-ingame.png Harvester
File:Idol-ingame.png Idol
File:Kurma-ingame.png Kurma
File:Kurma (assault mode)-ingame.png Kurma (assault mode)
File:Mason Orb-ingame.png Mason Orb
File:Neurosubstance-ingame.png Neurosubstance
File:Revenant-ingame.png Revenant
File:Spectre-ingame.png Spectre
File:Tempest-ingame.png Tempest
File:Toxa-ingame.png Toxa
File:Wadjet-ingame.png Wadjet

## Buildings

File:Aether Bank-ingame.png Aether Bank
File:Aetherium-ingame.png Aetherium
File:Aether Portal-ingame.png Aether Portal
File:Axis-ingame.png Axis
File:Crucible-ingame.png Crucible
File:Gargoyle-ingame.png Gargoyle
File:Harvester-ingame.png Harvester
File:Node-ingame.png Node
File:Ossuary-ingame.png Ossuary
File:Prism-ingame.png Prism
File:Provenance-ingame.png Provenance
File:Quanta Reactor-ingame.png Quanta Reactor
File:Quarry-ingame.png Quarry
File:Singularity Core-ingame.png Singularity Core
File:Subspace Rift-ingame.png Subspace Rift
File:Vault-ingame.png Vault
File:Vortex-ingame.png Vortex
File:Zenith-ingame.png Zenith

## Researches

File:Weapon Systems Level 1.png Weapon Systems Level 1
File:Weapon Systems Level 2.png Weapon Systems Level 2
File:Weapon Systems Level 3.png Weapon Systems Level 3
File:Armor Plating Level 1.png Armor Plating Level 1
File:Armor Plating Level 2.png Armor Plating Level 2
File:Armor Plating Level 3.png Armor Plating Level 3
File:Astral Sail.png Astral Sail
File:Antimatter Sail.png Antimatter Sail
File:Magnetic Sail.png Magnetic Sail
File:Rotary Drive.png Rotary Drive
File:Spatial Perception.png Spatial Perception
File:Prismatic Augmentation.png Prismatic Augmentation
File:Spatial Tracking.png Spatial Tracking
File:Baryon Condensator.png Baryon Condensator
File:Atonement.png Atonement
File:Flux Relays.png Flux Relays
File:Absorbent Armor.png Absorbent Armor
File:Energy Annihilation.png Energy Annihilation
File:Antiproton Burst.png Antiproton Burst
File:Spectral Projection.png Spectral Projection
File:Biometal Alloy.png Biometal Alloy
File:Mass Manipulation.png Mass Manipulation
File:Biomining.png Biomining
File:Aether Conservation.png Aether Conservation
File:Forward Command Post.png Forward Command Post
Corael Order

Corael Order Logo

### Date Fragmented

April 13th, 2235 (Aftermath of the Thorun Retaliation phase of the First Galactic War)

### Current Status

Destroyed

The **Corael Order** was an order of the Athrael Theocracy, and thus headed by a High One which is subordinated to a Patriarch. The Corael Order, was a minor participant of the **First Galactic War**, exclusively providing an attempted, but failed defense of the Sedra System, which included the Athrael home moon of Vemana, against the Thorun Empire.

The Corael Order, at one point, was able of deploying Psychic Domes against Thorun forces, almost succeeding at one point, but were destroyed by the intervening acts of both Prince Thalok and Imperator-warden Kagan.

## See Also

 * Federation
* Sylon
* Athrael
* Thorun
* Zhogarn
Black Swan

Black Swan Logo

The **Black Swan** is a Human insurgent group, notoriously opposed to the United Federation, especially given it's majority of former Democracy of Mars members, following the Federation's victory at the Martian Independence War. This group is known for pillaging actions and hit-and-run attacks, later revealed to be aided by clandestine Jumpgates which aided them in evading Federation pursuers. The Black Swan was a participant in **First Galactic War**, especially contributing in the Battle of Gaugamela against the invading Sylon forces.

## See Also

 * Federation
* Sylon
* Athrael
* Thorun
* Zhogarn
Energy

## Overview

Energy is needed for producing units, constructing buildings, and researching upgrades. Energy is constantly generated by dedicated
buildings like the Federation Solar Station. Once you get to higher tier buildings, ships, and research more energy is needed since it’s a big part of the cost. The energy generator buildings also have a storage capacity, when this capacity is reached the energy production is halted.

### Energy Generator Stations

* Command Station
* Solar Station
* Fusion Reactor
* Pirate Port
* Installation Prime
* Support Center
* Support Complex
* Generator
* Central Pyramid
* Power Core
* Obelisk
* Capitol
* Power Plant
* Argus
* Metabolist
Spell casting

In Five Nations an entities with spells or abilities, whose primary use is for those abilities, is called a caster units. Some of the caster units have no direct form of attack.

The spells or abilities require power. Spells provide excellent utility that can lead to economic and tactical advantages over the enemies. The management of the spells can be the difference between victory and defeat.

## Spell categories by role

* **Support** - Hull, Shield restoration spells. Armor, cooldown, weapon strength, speed, vision buffers. Negative effect removers (dispell), recall spells.
* **Offensive** - Armor, cooldown, weapon strength, speed, vision de-buffers. Temporary unit, station deactivators.
* **Destructive** - Spells which casts intense blasts, destructive effects on targeted units or areas.
* **Summons** - Temporary entitiy creator spells.

## Spell categories by target

* **Acting on someone else** - Spells which can be cast to other vessels (both firendly or hostile). Caster entities can not cast this abilities to themselves.
* **Acting on its own** - Spells can be cast on the caster entity. Usually the caster gain some advantage until it runs out of energy or the player cancels the status.
* **Acting on area** - Spells can be cast in target areas.

## Caster units

 Pasteur
 Teller
 Joseon
 Assimilator
 Mask
 Warpglider
 Flanker
 Mothership
 Invader
 Gathering
 Clairvoyant
 Theocrat
 Rector
 Devastator
 Breaker
 Vanguard
 Mite
 Decay
 Alpha
Obelisk

## Energy emission: 2

### Description

It continuously generates 2 energy units per 1 seconds. The energy is one of most important resource which could counter limiting the productivity

## Energy storage: 200

### Description

It increases the energy storage by 400. The maximum reachable energy limit is 5000

## Overview

Advanced defence stations with long-range anti-capital ship meson crystal.
Toxa

## Fighter Spacecraft

### Description

The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim at them

## Collision Avoidance Sensors

### Description

Unit can maneuver through any kind of obstacles

Toxa is the superiority fighter of the Zahaks.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Resource gathering

There are 5 distinct resources in the game required for unit production, building construction, upgrades, etc.:

* Metal
* Helium-3
* Tachyon
* Energy
* Supply

The materials can be classified into 3 groups:

* Raw materials - Raw materials can be extracted from the mineral asteroids by the miner units of the given race (max 2 miner / resource asteroid) that mine 7 materials (+3 with Prefining) per trip. Average extraction time is 5 seconds (-2.5 with Extraction Operations). Raw materials are: metal, helium-3, tachyon.
	+ Raw materials can be extracted by two various method:
		- Transportation-based extraction
		- Teleportation-based extraction
* Generated resources - Energy is one of the five resources. As opposed to the exploitable materials, Energy is generated by structures like Solar Station. Although the energy level increases continuously, player must construct the right number of energy generators to provide the sufficient amount of energy for their construction and production line.
* Construction counter - Supply is a type of resource that controls the amount of units that can be produced. Every constructed unit takes up supply, new vessels can be produced as long as the player have enough supply.
Autogenous Healing

### Affected units

Installation Prime, Refinery, Support Center, Drone Facility, Automation Plant, Manufacture, Defensive Server, Offensive Server, Quantum Core, Aegis, Wormhole Generator, Repair Station, Pillbox, Support Complex, Stellar Reactor, Transponder, Conflux, Array, Generator, Sylus Core

## Overview

Grants Autogenous Plating (Regeneration) ability for all Stations
Mite

## Production

### Researches

Cytokinesis, Regenerative Cells, Perception

## Remedial Integration

### Description

Mite sacrifice itself to heal a friendly unit for 70 HULL

## Observative Integration

### Description

Mite integrates itself inside a hostile unit to spy

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

## Collision avoidance sensors

### Description

Unit can maneuver through any kind of obstacles

## Overview

Permanently cloaked creature can be used for reconnoisant missions.
Nimir

## Deploy into Stationary mode

### Description

Allows Nimir to transform into Stationary mode, which grants him all spells and abilities to use.

## Gamma Pulse Prime

### Description

**IN DEPLOYED MODE** - Direct energy weapon causes shockwave and hits all enemies nearby

## Portable Shield Gen.

### Description

**IN DEPLOYED MODE** - Generates Energy Absorbing aura which reduces all Shield damage by 33 percents

## Shield Battery

### Description

**IN DEPLOYED MODE** - Automatically restores a close-by friendly ship's shield

## Energizer Aura

### Description

**IN DEPLOYED MODE** - Aura which speeds up the units attack rate is by 10%

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy
Support Complex

## Supply provided: 20

### Description

It provides +20 supply points which allow for the construction of various vessels. The maximum supply is 350

## Energy emission: 3

### Description

It continuously generates 3 energy units per 1 seconds. The energy is one of most important resource which could counter limiting the productivity

## Energy storage: 500

### Description

It increases the energy storage by 500. The maximum reachable energy limit is 5000

## Overview

Advanced Power production facilites (3power/1sec) which provides supply (+20).
United Federation

United Federation Logo

The **United Federation**, formally known as the **United Earth Federation** but also called the **Federation** or **Feds**, is a human government centered on Earth, Sol System. It is currently the most prominent known Human government across the Milky Way Galaxy, and was a major participant in the **First Galactic War**.

## See Also

 * Federation
* Sylon
* Athrael
* Thorun
* Zhogarn
Tachyon

## Overview

Tachyon is required to build high-tier units like spell-casters, capital ships or carriers. It's also required by the higher level upgrades and can be mined from asteroids.

Tachyon can be extracted from the metal asteroids by the miner units of the given race that mine 7 materials (+3 with Prefining) per trip. Average extraction time is 5 seconds (-2.5 with Extraction Operations).

Metal can be extracted by

* Transportation-based extraction
* Teleportation-based extraction
Vault

### Can research

Weapon Systems Level 1, Armor Plating Level 1, Weapon Systems Level 2, Armor Plating Level 2, Weapon Systems Level 3, Armor Plating Level 3, Antimatter Sail, Magnetic Sail, Spectral Projection

### Unlocks

Gargoyle, Revenant, Singularity Core, Spectre

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

### Can attack fighters

Yes

Vault upgrades the armor, weapons and low tier units.
Predator

## Unit in the game:

### Researches

Constructor Probes, Positron Thruster, Imperial Oath, Assault Predators, Weapon Systems (Thorun)

## Lancet Gun (x2)

### Description

Automatic firearm fires rifle cartridges in rapid succession

## Fighter spacecraft

### Description

The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim them

## Collision avoidance sensors

### Description

Unit can maneuver through any kind of obstacles

## Switch to Assault mode

### Description

The Assault Predators upgrade allow Predators to transfrom into Assault mode.

## Overview

Predators are assault multi-role intercreptors.

## Strategy

Like any superiority fighter class in the game, Predator can perform miner raid from asteroid cloud direction. Predator were also excel at attacking ship ill-armed against fighter class, with their late upgrade allowed them to switch mode between superiority fighter and anti-capital bomber within seconds.

Predator notably is the most durable while also the most expensive fighter among 5 faction.
Rear Admiral de Ruyter

## Ballista Torpedo X

### Description

Projectile tactical weapons with strong warhead. Effective against deflector shields

## Concealment

### Description

Turns invisible (STEALTH) a friendly unit for 20s

## Magnetic Field

### Description

Creates a field that continuously reduces SHIELD, POWER and doubles the cooldown for 10s

## EMP Missile

### Description

Launch a pulse of electromagnetic energy which effects of rendering the target immobile for 10s

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

Hero unit.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Transportation-based extraction

Transportation-based extraction is one of the two type of resource gathering method in the game. If Federation, Sylon and Thorun players wants to deliver the refined resources to their mainbase they must attach a cargo class ship to their mining facility. These vessels provide the constant delivery of resources between their mining facilities and their mainbase. These races have to be sure that each of their mining facilities have got a cargo attached.

#### Advantages

* Unlimited cargo ships can be attached to mining facilities to increase the capacity of their transportation.
* Cargo ships can be "reused" if the resource field is depleted.
* Transportation-based mining facilities are cheaper than teleportation-based.
* This is a faster solution for short distances.

#### Disadvantages

* Cargo ships are vulnerable.
* Cargo ships takes supply.
* This is a slower solution for long distances.
Mothership

## Unit in the game:

### Researches

Space Bending, Meson Accumulator, Cloning Vats, Fast Charging, Weapon Systems (Athrael), Armor Plating (Athrael)

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## Meson disruptor (x3)

### Description

Rapid-fire projectile weapon that fires meson rays

## Lifeboat hatch

### Description

3 Revenger type fighters escapes from the destroyed unit

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## Overview

Motherships are powerful multi-role Carriers.
Pink Guy

## Metallic Scutes

### Description

The entity absorbs any hull damage up to 40. It means that the unit cannot suffers more than 40 hull damage per attack

## Collision avoidance sensors

### Description

Unit can maneuver through any kind of obstacles

## Sensor

### Description

Sensitive radiation system that detects invisible targets and reveals covered space objects

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

## Overview

Pink Guy is a Lycra entity living in Filthy Frank's universe. He is one of the three first-created Lycra, (the others being Red Dick and Chin-Chin). He serves as the deuteragonist of the show. He also appears in the book Francis of the Filth. Pink Guy is an amazing musician touching on many genres. From the hip-hop beats of songs like “Pink Guy Cooks Ramen And Raps” and “Rice Balls,” to country tunes such as “White is Right,” to happy ukelele songs like “Anal Beads” and “Help.” Pink Guy's fate is unknown, as TVFilthyFrank ended on an inconclusive note, him being last seen preparing for battle while Frank promoted his bible-like novel, Francis of the Filth.
Orm

## Acidic Haze

### Description

Creates a cloud which decrases the unit's speed by 33% and do 5 SHIELD or HULL (regardless of armour) damage in every 0.5s

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

Orms are stealth suicide creatures..

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Overseer

## Unit in the game:

### Researches

Cytokinesis, Regenerative Cells, Enlarged Throttle, Perception, Diamond Carpace, Agression, Skeletal Plating

## Chemical Saliva

### Description

Powerful chemical attack with deadly effect around the epicenter

## Sticky Phlegm (granted by Enlarged Throttle)

### Description

Powerful chemical attack with deadly effect around the epicenter

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

## Overview

Overseers are gigantic creatures with powerful splash attacks.
Vera Vargas

Vera Vargas, circa 2232

* Cadet - Tegesta Military Academy (2223 - 2224)

*Graduated after the death of her father Anton. Likely left military service and applied to UniCorp afterwards.*
 UniCorp

* Security Chief - UniCorp UX22 Mining Complex, Caribou System (? - June 13th, 2232)

*Assigned acting director following Edvin McLain's suicide, after attacks on the complex by the Black Swan pirate group.** Acting Director (June 13th, 2232 - June 24th, 2232)

*Evacuated from the Caribou System along with UniCorp personnel following system's invasion by the Sylon Collective.** Station Commander - United Federation Entry Control Point Station, Sol System (?, 2232 - October 5th, 2232)

*Involved in first official contact and joint military action between the United Federation and the Annaki Order against the Sylon Collective.* * Unofficial Human-Athrael liaison (October 5th, 2232 - Present Day)

*Integrated as crewmember of the UFN Fenrir under Admiral Benjamin Colburne, until Colburne's dismissal by Jacques Boyer in 2236.*

### Known Associations

 Benjamin Colburne
 Greg Leskovski
 Salamon Zamor
 Victor Komarov
 Jacques Boyer
 Adikara
 Nephral
 Unizar
 Cura
 Thalok

### Accomplishments

* Assistance in saving of Albumasar refugees and UniCorp employees in Caribou System (2232)
* Official successful first contact and joint military effort between the United Federation and the Annaki Order (2232)
* Information assistance in destruction of Sylus Core in Hathor-4 System (2232)
* Information assistance of Zhogarn threat during Zhogarn Onslaught (2236)

**Vera Vargas** is a former United Federation Navy Cadet and UniCorp Security Chief, made acting director in 2232 during the raids at the Caribou System by the Black Swan up until the system's invasion by the Sylon Collective.

She would later be known to have been the first human officer to have officially contact and joint military with the Athrael species, especially the Annaki Order, against the marauding Sylon Collective, only learning later this was already achieved by her father Anton in 2223, but was instead written off by the EIRA Institute's CEO Jacques Boyer to avoid exposure of the real events surrounding one of EIRA's operations, *Operation Broad Jump*. As a result, she would become an important figure of the **First Galactic War** and an unofficial liason between the United Federation and the Athrael Theocracy during multiple events of the war, in particular the Sylon Invasion and Zhogarn Onslaught phases.
Ruptor

## Unit in the game:

### Researches

Cytokinesis, Regenerative Cells, Perception, Diamond Carpace, Frenzy, Elasmoruptors, Agression, Skeletal Plating

## Costs

### Building time

30 (+4 from Spawn, +30 from Mind, affected by Cytokinesis)

## Smashing Claw

### Description

Gigantic claws, which could penetrate units shield by causing 33% of its damage on hull

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

## Overview

The Ruptor is a strong, anti-capital ship Zhogarn creature. It morphs from a Mind after a Dendron colony is built. It uses its speed, durability, and armor to get close to large enemy ships. Its giant claws shred through shield to rupture the hull underneath.

Ruptors immediately upgrade to the Elasmoruptor after the Elasmoruptors technology is researched. The Elasmoruptor is more durable because of the Metallic Scutes ability.
Thalok in Blood Moon

## Production

### Researches

Fast Charging, Weapon Systems (Thorun), Armor Plating (Thorun)

## Shrapnel Cannon (x2)

### Description

Anti-vessel artillery munitions which carry individual explosive bullets

## Tractor System

### Description

Third the target unit attack rate and disables its movemenet for 15s

## Overvoltage

### Description

Increases the target unit attack rate and movement speed by 66% for 30s

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction
Prelude - Calm Before the Storm

***Chapters of Five Nations***

## Description

*Prelude - Calm Before the Storm* is the fifth and final campaign of Five Nations' story mode. However, chronologically in the game lore, this is the ***first*** chapter of the story mode, followed then by Chapter 01 - Hostile Visitors. However, it's unlocked along with Chapter 02 - Ascension only after Chapter 01 is completed by the player.

The prelude is centered on elaborating the events leading to Chapter 01, through the eyes of Anton Vargas, chosen to lead a rescue expedition to an EIRA facility in a star system which acquired a revolutionary technological discovery. However, the eventual encounter with the original owners of the technology will make Anton question if truly the benefits do outweigh the risks...

## Playable Factions

* **Federation** (Missions 01 to 03)
* **Federation** and **Athrael** (Mission 04)

## List of Missions (Excluding Cutscenes)

* *Mission 01 - Operation Broad Jump*
* *Mission 02 - Home too Far*
* *Mission 03 - Pandora*
* *Mission 04 - The Deal*
Spawn

## Unit in the game:

### Can produce

Worker, Argus, Guard, Ventator, Mind, Charybdis, Rictus, Mite, Alpha, Digestivator, Nutrient Colony, Metabolist, Helia, Agaric, Pond, Warren, Mind Fungus, Clathrus, Symbion, Evulatory, Apiary, Dendron, Decay Chamber, Fonia

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

## Collision avoidance sensors

### Description

Unit can maneuver through any kind of obstacles

## Overview

Spawn is the base organism from which all entities and colonies are created.
Thorun Empire

Thorun Empire Logo

The **Thorun Empire** is an interstellar empire and the major known representative of Thorun race, formed following the end of the Thirty Years War against the Zahak invasion of their homeworld, Thorun Prima.

It was a major late participant of the **First Galactic War**, having been drawn into it by a campaign of deception of Sylons using Athrael technology to frame the mentioned species as the assailants. However, despite the eventual encounters between the Empire and the Athraels (as well as their allies of the United Federation), the Empire was not free from internal struggles, given that Warlord Bleda seized power at the midst of the war, leading to a civil war between Bleda and his nephew Thalok.

## See Also

 * Federation
* Sylon
* Athrael
* Thorun
* Zhogarn
Spectre

## Quark Bolt

### Description

Weapon which launches bolts of Quark-particles through charged field

## Subspace State

### Description

The unit is in Subspace State where it has only SHIELD

## Collision Avoidance Sensors

### Description

Unit can maneuver through any kind of obstacles

Spectre is corvette in ethereal state. It's hull acts like shield.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Rustom

## Katar Bay

### Description

Katar Bay can create robotic Katar UAV spacecrafts. 3 interceptor / bay

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

Drone carrier which designed with two decks for launching various UAVs.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Warpglider

## Unit in the game:

### Researches

Space Bending, Cloning Vats, Warp Surge, Fast Charging, Weapon Systems (Athrael), Armor Plating (Athrael)

## Warp Bolt

### Description

Warp bolts with energy projectiles following its target

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## Overview

Warpgliders are fast recon corvettes capable of firing warp bolts.
Support Center

## Supply provided: 10

### Description

It provides +10 supply points which allow for the construction of various vessels. The maximum supply is 350

## Energy emission: 2

### Description

It continuously generates 2 energy units per 1 seconds. The energy is one of most important resource which could counter limiting the productivity

## Energy storage: 200

### Description

It increases the energy storage by 400. The maximum reachable energy limit is 5000

## Overview

Power production facilites (2power/1sec) which provides supply (+10).
Whip UAV

## Fighter Spacecraft

### Description

The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim at them

## Collision Avoidance Sensors

### Description

Unit can maneuver through any kind of obstacles

Unmanned drone is designed to counter capital ships.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Depeche Mode

> *"There's a new game we like to play you see*
>
>
> *A game with added reality*
>
>
> *You treat me like a dog*
>
>
> *Get me down on my knees*
>
>
>
> *We call it master and servant*"
>
> **Depeche Mode**, Master and Servant

**Depeche Mode** is an electronic band and includes several minor characters in the **Glizzverse**. Vinny Afton and Scott Afton are big fans of their work. Dave Miller utilizes them briefly in an attempt to destroy the glizzys at the 1984 Glizzychomp-o-thon.
Sylus

Sylus, circa 2235

* Governing Intelligence. (Unknown - Present Day)

The **Sylus** is the primary governing intelligence of the Sylon Collective, and thus it's military leader, head of state, and even primary spokesman. It was a major participant of the **First Galactic War** even before it's beginning, dating from the days of the EIRA Incident. The Sylus was originally a supercomputer whose creators, originated from the Aurum System originally transferred their consciousness from flesh to it's databanks, and over time these databanks merged into a singular consciousness. Since then, it had entered into an infinite cycle of self-improvement and reproduction.

A notorious element of the Sylus is it's self-centeredness, never referring to itself as a *'me'* or *'we'*, but rather instead in the third person, as 'the Collective'. It's also known to regard threats of disparate Sylon elements higher than external threats, even the Zhogarns, although it continues to delegate functions to subsystem Praetors to carry out it's will. The Sylus, regarding tactical matters, seems to function rather too systematic and methodically, a flaw that can be exploited by perceptive enemies.
Trinity

## Unit in the game:

### Researches

Accelerated Courses, Moored Mines, Armor Plating (Federation), Weapon Systems (Federation)

## Drone Bay

### Description

Drone Bay can create robotic Harpy UAV spacecrafts. 3 interceptor / bay

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

## Overview

Trinity is an escort ship armed with Harpy UAV drones.
Building

The Building is one of the Unit classes of the game. A building which correspond to various stations and Zhogarn colonies, are any structure placed on the map that can be interacted with.

Federation, Sylon, Athrael and Thorun buildings are built by the workers, while Zhogarn spawns morphs into colonies.

### Buildings by role

#### Supply providers

They enables the construction of new units by increasing the player's supply limit.

* Supply Silo
* Support Center
* Support Complex
* BioSphere
* Polaron Sphere
* Habitat
* Nutrient Colony

#### Power (Energy) providers

These stations and colonies generates energy.

* Solar Station
* Fusion Reactor
* Support Center
* Support Complex
* Power Core
* Obelisk
* Power Plant
* Metabolist

#### Factories

Vessel production buildings.

* Ship Factory
* Dockyard
* Merchantport
* Drone Facility
* Automation Plant
* Manufacture
* Cabal
* Haven
* Sanctuary
* Foundry
* Hall
* Siege Yard

#### Research Centers

These stations offers a variety of research upgrades and unlocks new technologies.

* Research Center
* Astro Telescope
* Deep Space Lab.
* Medical Station
* Enrichment Plant
* Fleet HQ
* Transponder
* Defensive Server
* Offensive Server
* Conflux
* Array
* Quantum Core
* Dome
* Conservatory
* Monument of Will
* Martyrium
* Craft Mill
* Basilica
* Guild
* Forum
* Skycourt
* Anvil
* Consulate
* Senate
* Pond
* Symbion
* Evulatory
* Mind Fungus
* Clathrus
* Dendron
* Decay Chamber
* Warren
* Apiary

#### Defensive buildings

Defensive buildings capable of attacking hostile targets.

* Barricade Sat.
* KEIKO Sentry
* Defense Platform
* Pillbox
* Aegis
* Polaron Sphere
* Obelisk
* Guard Station
* Ion Cannon
* Agaric
* Fonia

#### Special Buildings

Supportive buildings.

* Repair Station
* Shield Generator
* Provincial Beacon
* Helia
Rector

## Unit in the game:

### Researches

Space Bending, Cloning Vats, Kilonova Emitter, Fast Charging, Weapon Systems (Athrael), Armor Plating (Athrael), Concealment (Renegades)

## Deploy into Stationary mode

### Description

Allows Rectors to transform into Stationary mode.

## Gamma Pulse

### Description

Direct energy weapon causes shockwave and hits all enemies nearby

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## Overview

Tactical ships equiped with Gamma Radiation Eruption weaponry. Rectors can attack only when they are deployed into Stationary mode.
Teleportation-based extraction

Athrael and Zhogarn players do not need cargo vessels to deliver the refined resources to their mainbase. The Athrael Mass Transmitter and Zhogarn Digestivator automatically teleports the resources to the main base at regular intervals.

#### Advantages

* Cargo ships do not blocks supply for this races.
* Can be build anywhere, obstacles didn't slows down the players economy.
* Player get resources from everywhere in the same amount of time.

#### Disadvantages

* This is a slower solution for short distances.
* Hard to increase the mining capacity, especially in the early game.
* Teleportation-based mining facilities are more expensive than the transportation-based ones.
Talma

## Hunter Bay (x3)

### Description

Hunterbay can create robotic Hunter spacecrafts. 2 interceptor / bay (can't attack fighters)

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## Energizer Aura

### Description

Aura which speeds up the units attack rate is by 10%

## Quasar Flare

### Description

Hurls a flare of quasratic energy to deal 400 damage (halves on shield) in 80 radius

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

### Can attack fighters

Yes

Hero unit.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Zhao Liu

## Dragon Rotary cannon

### Description

Electrically fired Gatling-style rotary cannon which fires anti interceptor rounds at an extremely high rate

## Fighter Spacecraft

### Description

The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim at them

## Collision Avoidance Sensors

### Description

Unit can maneuver through any kind of obstacles

Hero unit.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -