Konoha/Move List

## Abilities

* She can slightly crawl by pressing ← or →.
* She can wall jump by pressing → on the wall.

		- **Number 3** - After [Number 2], A, B or C - Throw a third, more powerful, shuriken.
* **Kunai** - While midair, ↓↘→ + A, B or C - Throw a kunai.
* **Hayate Tsuki (Hurricane Thrust)** - →↙→ + A, B or C - Perform a high speed thrust attack.
	+ **Upper Thrust** - After [Hayate Tsuki], A - Perform an upward thrust attack.
	+ **Sky Vanish** - After [Hayate Tsuki], B - Perform a fake sliding kick, then reappear midair.
	+ **Earth Vanish** - After [Hayate Tsuki], ↓ + B - Disappear, then reappear near the ground.
	+ **Forward Thrust** - After [Hayate Tsuki], C - Vanish and perform a second high speed thrust attack.
	+ **Hammer Strike** - After [Hayate Tsuki], → + C - Perform a short jump then attack with an overhead strike.
* **Takinobori (Waterfall Ascension)** - ↓↑ + A, B or C - Perform a springing handstand kick.
	+ **Doton no Kutsu (Underground Technique)** - After [Takinobori], ↓ + A, B or C before the kick. - Quickly hide underground.
* **Konoha Kakure no Jutsu - Chi (Konoha's Vanishing Technique - Earth)** - ↓↙← + A, B or C - Disappear, then reappear alongside two images on the ground.
* **Konoha Kakure no Jutsu - Ten (Konoha's Vanishing Technique - Sky)** - ←↘← + A, B or C - Disappear, then reappear alongside two images in midair.
* **Kawarimi no Jutsu (Replacement Technique)** - ←↙↓↘→ + A, B or C - Counter an attack by replacing yourself with something convenient.
* **Doton no Jutsu (Underground Technique)** - ↓↓ + A, B or C - Quickly hide underground.
	+ **End Technique** - During [Doton no Jutsu], ↑ - Quickly reappear out of the ground.
	+ **Move Underground** - During [Doton no Jutsu], ← or → - Slowly move while underground.
	+ **Fukiya (Blowart)** - During [Doton no Jutsu], A - Fire a blowdart straight up. Only one per [Doton no Jutsu].
	+ **Hayabusa Geri (Falcon Kick)** - During [Doton no Jutsu], B - Reappear midair and perform a falling drop kick.
	+ **Takinobori (Waterfall Ascension)** - During [Doton no Jutsu], C - Attack from the ground with a springing handstand kick.
* **Musasabi no Jutsu (Flying Squirrel Technique)** - ↓↙← + A, B or C - Use a makeshift parachute to slow your descent.
	+ **End Technique** - During [Musasabi no Jutsu], ↓ - Stop gliding and fall to the ground.
	+ **Control Movement** - During [Musasabi no Jutsu], ← or → - Alter the movement of the technique to the left or right.
* **Izuna Otoshi no Jutsu (Fox Drop Technique)** - While midair, ↑↗→↘↓↙←↖ + A, B or C - Grab nearby opponents midair with a throw attack.
* **Hayabusa Geri (Falcon Kick)** - While midair, ↓↓ + A, B or C - Perform a falling drop kick.
	+ **Korogari (Roll)** - After [Hayabusa Geri], or ← + A, B or C - Roll away from the fall zone after finishing the kick.
	+ **Doton no Jutsu (Underground Technique)** - After [Hayabusa Geri], ↓ + A, B or C before the kick.- Quickly hide underground.

### Supers

* **Konoha Hyaku Bunshin no Jutsu (Konoha Hundred Clone Technique)** - ↓↘→ + AB - Rush the opponent. If the attack hits, perform a combo from all directions.
* **Konoha Otoshi no Jutsu (Konoha Drop Technique)** - ↓ charge↑ + AB, then rapidly input ↑↗→↘↓↙←↖ - Grab the opponent and deliver a powerful throw. More spins for more power.
* **Konoha Midare Kunai no Jutsu (Konoha Chaotic Kunai Technique)** - While midair, ↓↘→ + AB - Throw multiple volleys of explosive shuriken.

### Critical Heart

* **Konoha Special** - While midair, ↑↗→↘↓↙←↖↑↗→↘↓↙←↖ + AB - Swoop down on an airborne foe, delivering a powerful combination attack.
	+ The Extend Force version extends the combo.

## Simple Style

### Specials

* **Shuriken** - B - Throw a shuriken.
	+ **Number 2** - After [Shuriken], B - Throw a second shuriken.
		- **Number 3** - After [Number 2], B - Throw a third, more powerful, shuriken.
* **Kunai** - While midair, B - Throw a kunai.
* **Hayate Tsuki (Hurricane Thrust)** - → + B - Perform a high speed thrust attack.
	+ **Hammer Strike** - After [Hayate Tsuki], B - Perform a short jump then attack with an overhead strike.
* **Takinobori (Waterfall Ascension)** - ↓ + B - Perform a springing handstand kick.
* **Kawarimi no Jutsu (Replacement Technique)** - ← + B - Counter an attack by replacing yourself with something convenient.
* **Izuna Otoshi no Jutsu (Fox Drop Technique)** - While midair, → + B - Grab nearby opponents midair with a throw attack.
* **Hayabusa Geri (Falcon Kick)** - While midair, ↓ + B - Perform a falling drop kick.

Many of the moves (seen in Normal Style) is not avaliable.

### Supers

* **Konoha Hyaku Bunshin no Jutsu (Konoha Hundred Clone Technique)** - AB - Rush the opponent. If the attack hits, perform a combo from all directions.
* **Konoha Otoshi no Jutsu (Konoha Drop Technique)** - ↓ + AB, then rapidly input ↑↗→↘↓↙←↖ - Grab the opponent and deliver a powerful throw. More spins for more power.
* **Konoha Midare Kunai no Jutsu (Konoha Chaotic Kunai Technique)** - While midair, AB - Throw multiple volleys of explosive shuriken.

### Critical Heart

* **Konoha Special** - While midair, BC - Swoop down on an airborne foe, delivering a powerful combination attack.
	+ The Extend Force version extends the combo.