Polygons

Polygons are entities of various shapes, usually between 3 and 6 sides. Most base polygons are not hostile entities, and therefore will not target you. They do, however, have protectors.

## Natural Polygons

### Regular Polygons

Regular Polygons are the most common type of Natural Polygons. As the name suggests, they are all polygons with sides of equal length. All polygons of this variety come in Green and Orange forms, which are significantly rarer and more durable, but give more score on death.

#### Eggs

* Egg - A polygon that has an unknown amount of health, with no body damage. Upon death, they will reward 8-12 score.
* Hive Squares - See square section.
* Cascade Triangles - See triangle section.
* Curvers - A hostile polygon with 2 HP. They do 3 points of body damage on touch. Upon death, they will reward 15-25 score. They are also semicircles.
* Splitter Egg - A variant of the regular Egg which splits into 2 Curvers on death. They have 2 HP, and deal 1 point of body damage on touch. Upon death, they will reward 30-45 score.
* Beta Egg - A variant of the regular Egg which is much larger than normal. They have 2 HP, and do 1 point of body damage. Upon death, they will reward 80-120 score.
* Gems - Variants of the Egg. They are either green, orange, or cyan hexagons. They have 10 HP, but deal no body damage. Upon death, they will reward 300-500 score.

#### Squares

* Square - A polygon that has 2 HP, with 1 point of body damage. Upon death, they will reward 20-40 score.
* Summoner Square - A hostile version of the Square with 3 HP. They do 3 points of body damage on touch. Upon death, they will reward 50-70 score.
* Hive Squares - Weaker versions of the Summoner Square, which spawn in groups of 3-5. They have 2 HP, and deal 1 point of body damage on touch. Upon death, they will reward 10-20 score each.
* Splitter Square - A variant of the regular Square which splits into 4 Hive Squares on death. They have 3 HP, and deal 2 points of body damage on touch. Upon death, they will reward 80-100 score.
* Buster - A blue variant of the Summoner Square which is more durable, but slower. They have 7 HP, and do 6 points of body damage. Upon death, they will reward 30-60 score. They have a dent on their back.
* Beta Square - A variant of the regular Square which is larger than normal. They have 8 HP, and deal 3 points of body damage on touch. Upon death, they will reward 250-300 score.

#### Triangles

* Triangle - A polygon that has 6 HP, with 1 point of body damage. Upon death, they will reward 100-140 score.
* S Crasher - A polygon that has 10 HP, with 3 points of body damage. Upon death, they will reward 130-160 score.
* Cascade Triangles - Weaker versions of Crashers, which spawn in groups of 2-6. They have 3 HP, and will deal 1 point of body damage. Upon death, they will reward 80-100 score each.
* Splitter Triangle - A variant of the regular Triangle which splits into 4 Cascade Triangles on death. They have 13 HP, and deal 2 points of body damage on touch. Upon death, they will reward 210-250 score.
* Tri-Blade - A variant of the S Crasher, a light red color with three dents. They have 15 HP, and will deal 4 points of body damage. Upon death, they will reward 300-350 score, and have a 2% chance to split into 3 orange Gems.
* Beta Triangle - A variant of the regular Triangle which is larger than normal. They have 20 HP, and deal 5 points of body damage. Upon death, they will reward 600-900 score.

#### Pentagons

* Pentagon - A polygon that has 20 HP, with 1.5 points of body damage. Upon death, they will reward 300-400 score.
* L Crasher - A polygon that has 15 HP, with 3 points of body damage. Upon death, they will reward 160-190 score.
* Leviathian Pentagons - Weaker versions of Crashers, which spawn in groups of 3-5. They have 6 HP, with 1 point of body damage. Upon death, they will reward 90-120 score each.
* Splitter Pentagon - A variant of the Pentagon that splits into 5 S Crashers on death.They have 35 HP, and deal 3 points of body damage on touch. Upon death, they will reward 300-450 score.
* Semi-Crusher - A variant of the L Crasher, a pentagon with one large dent in the back. They have 50 HP, with 2 points of body damage. Upon death, they will reward 200-300 score.
* Beta Pentagon - A variant of the regular Pentagon which is larger than normal. They have 70 HP, and deal 10 points of body damage. Upon death, they will reward 1000-1500 score.

#### Hexagons

* Hexagon - A polygon that has 50 HP, with 2 points of body damage. Upon death, they will reward 600-900 score.
* Green Runner - A faster version of Crashers, with 10 HP and 3 body damage. Upon death, they will reward 200-400 score.
* Pointers - Weaker variants of the Green Runner. They spawn in groups of 4-8, and have 1 HP and 5 body damage. Upon death, they will reward 20-40 score each.
* Trapezoid - A slower version of the Semi-Crusher, appearing as half of a hexagon. They have 20 HP, with 5 points of body damage. Upon death, they will reward 450-700 score.
* Splitter Hexagon - A variant of the Hexagon that splits into 2 Trapezoids on death. They have 80 HP, and deal 3 points of body damage on touch. Upon death, they will reward 1000-1300 score.
* Beta Hexagon - A larger variant of the Hexagon. They have 150 HP, and deal 10 points of body damage on touch. Upon death, they will reward 1400-1900 score.

### Irregular Polygons

Irregular Polygons are polygons that are rare, but can still appear commonly. Most of them are similar to Regular Polygons, only with sides that aren't of equal lengths. There are still a few odd ones out in this group, though.

#### Portagons

* Portagon - A polygon with 3 HP and 10 body damage. It rewards 300-500 score on death.
* Puppets - Two hostile crashers with 5 HP and 5 body damage each. They spawn in groups of 2, and will always target the same entity. Upon death, they will reward 90-120 score each.
* Kiters - Weaker variants of the Puppets. They spawn in groups of 6-12, and have 2 HP and 2 body damage. Upon death, they will reward 10-30 score each.
* Splitter Portagon - A variant of the Portagon that splits into one set of Puppets on death. They have 10 HP and 10 body damage. Upon death, they will reward 500-750 score.
* Green Runner - A faster version of Puppets, with 10 HP and 3 body damage. Upon death, they will reward 200-400 score.
* Beta Portagon - A larger version of the Portagon. They have 30 HP, and 50 body damage. They reward 900-1700 score on death.

### Long Egg

Long Eggs have 500 HP, but no body damage. They reward 1 score for as long as you are touching them (but bullets don't affect them). They do not regenerate.

## Boss Polygons

Boss Polygons are a variation of polygon that spawn when their respective Sanctuary or a Group gets destroyed.

### EK-1

The EK-1 is a boss polygon with 2000 HP and 3 body damage. It possesses 6 Auto Turrets, and one Triplet Turret.

#### **Auto Turrets**

Each Auto-Turret on the body has the same stats as a regular mounted Auto Turret, but maxed out.

#### **Triplet Turret**

The Triplet Turret on top has the same stats as a regular Auto-4 turret.

#### **Abilities**

* Angry Egg - The EK-1 will shoot off its shell, leaving it there, as it targets a nearby player and attempts to ram them. After 5 seconds, it will return to its shell.
* Home In - The EK-1 shoots off the turrets on the shell, then generates another pair on the shell. The detached Turrets are identical to Minions, and will attack whatever the EK-1 is focused on. It can only do this once all of the detached Turrets are destroyed.

### Summoner

The Summoner is a boss polygon with 3000 HP and 2 body damage. It possesses four Summoner Square spawners.

#### **Summoner Squares**

Each Summoner Square has the same stats as a regular, maxed out Overlord drone. One is spawned every three seconds from each spawner. The Summoner can have up to twenty summoner squares. These squares can be necromized by Underseer classes.

#### **Abilities**

* Summon Flames - The Summoner shoots out a ring of 8 Destroyer bullets. They inflict Poison, dealing 1% of the enemy's health for 2 seconds on touch.
* Summon Crashers - The Summoner randomly spawns ten of any of these: a set of Puppets, a S Crasher, a Summoner Square, a L Crasher, or a Trapezoid.

### Defender

The Defender is a boss polygon with 2300 HP and 5 body damage. It possesses 3 Auto Turrets and 3 Trap Launchers.

#### **Trap Launchers**

Each Trap Launcher shoots maxed Mega Trapper traps at a rate of 3 seconds.

#### **Auto Turret**

Each Auto Turret deals 20% more damage than a Basic, has 15% less bullet health than Sniper, and has bullets moving 30% faster than a Basic. They shoot one bullet every two seconds. Also, they are maxed out in every stat.

#### **Abilities**

* Flare Boomerang - The Defender shoots out a Destroyer bullet towards the nearest player. The Destroyer bullet inflicts Poison, dealing 1% of the enemy's health for 2 seconds on touch. If it misses the player, it returns to the Defender.
* Protect - All Triangles and related entities around the Defender gain spawn invincibility for 2 seconds. Defenders are immune to this effect.

### Leviathian

The Leviathian is a boss polygon with 4200 HP and 3 body damage. It possesses 5 Crasher Spawners, 5 Auto Turrets, and 1 Burst Turret.

#### **Crashers**

Each Crasher has 20% less health and damage than the Summoner Squares spawned by the Summoner. There can be up to 15 crashers at a time. One crasher is spawned every five seconds from each spawner.

#### **Auto Turret**

Each Auto Turret is identical to the Auto Turret you would find on a Auto tank.

#### **Burst Turret**

The Burst Turret shoots a group of 4 maxed Gunner bullets every 5 seconds.

#### **Abilities**

* Surge - The Leviathian instantly spawns a full set of Crashers. Used when it runs out of crashers.
* Penta-Power - The Leviathian spawns a Beta Pentagon with a Burst Turret on it near the boss.

### Portalord

The Portalord is a boss polygon with 1500 HP and 10 body damage. It possesses 4 Auto Turrets and 1 Burst Turret, both of which are identical to the same weapons on Leviathian.

#### **Abilities**

* Rallying Call - The Portalord spawns 10 Portagon Defenders. Used as soon as it spawns, and also if all of the defenders get destroyed.
* Hunt Down - The Portalord stops moving. After a short time, anything within the range of a Radiolocator near it gets a Block shot at them. The block dies when it stops moving and explodes in Crockett fashion.

### Grimoire

The Grimoire is a boss polygon with 3150 HP and 2 body damage. It possesses 3 Destroyer Barrels, 3 Triplet Barrel Sets, and 1 Trapper Auto Turret.

#### **Destroyer Barrels**

Despite the name, their stats are equivalent to a maxed Annihilator. They fire once every 6 seconds.

#### **Triplet Barrel Sets**

Each barrel in the Triplet Barrel Set has identical stats to a single Auto-4 turret barrel. On top of that, they inflict paralyzing for a fourth of a second.

#### **Trapper Auto Turret**

This auto turret has the same stats as the Trapper.

#### **Abilities**

* Story Time - The Grimoire will mix up the tank type and build of all tanks nearby. Used only if there is more than one player near the Grimoire, and it is below half health. The effect reverts itself after 5 seconds.
* Maiden's Cappuchino - The Grimoire will teleport to somewhere near its current location, then throw an exploding cup of cappuchino towards the nearest group of players. The Cappuchino inflicts poison, dealing 1% of enemies' health for 2 seconds.

## Public Polygons

Polygons created by someone other than Despacit belong here, unless Despacit chooses to add it into the main polygons.

### Auto-Polygons

Polygons with auto turrets on them. Their bullets have 1/3 the health of their regular polygons, or 1/5 the health in the case of beta polygons. Variants exist for Square, Triangle, Pentagon, Hexagon, ~~Heptagon, Octagon, Nonagon, Decagon~~, and Portagon. They also exist for the beta variants. Auto-Polygons have a 0.1% chance to become bosses every minute. (16777216) can somebody provide an image

### Heptagons (feel free to add)

Heptagons are gold, and award 1200-1600 points. They have 80 health and 3 body damage. (16777216, )

### Octagons (feel free to add)

Octagons are blue, and are worth 1750-2500 points. They have 125 health and 4 body damage. (16777216, )

### Nonagons (feel free to add)

Nonagons are silver, and award 2500-3600 points. They have 200 health and 5.5 body damage. (16777216, )

### Decagons (feel free to add)

Decagons are black, and award 3500-5000 points. They have 325 health and 7 body damage. (16777216, )

### Pink Shapes

Pink Shapes are versions of polygons that run away from players. However, they have a third the health, and 3 times the XP. (16777216)