Support

Supports are exactly that, a strong pillar that the team can rely on to provide aid and back up.

**Kaifuku no jutsu (level 11):** You may spend surges out of turn to provide an ally with a +tier circumstance bonus to a roll of their choice; Or charge a power for an ally. You MAY NOT use this to allow an ally to activate an ability he doesn't have the surges to activate.

**Command (level 15):** You gain a +2 path bonus to the effects of all powers with the shout keyword

**Medic (level 19):** As a full round action, you heal an adjacent creature for tier d8 + Spirit hit points. You may spend an action point to use this out of turn as a reaction to an ally reaching 0 HP; When used this way they automatically stabalize but do not gain any hitpoints. A creature can not be effected by this ability more than twice in 24 hours.

Level 11 At-will powers

Sweeping kick

A low sweep kick

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage. If your speed is higher than the opponents, you knock them prone.

Between the eyes

You flick a small ki blast at an enemy...

At-will ✦ Martial, Ki

Standard Action    Ranged 6

Target: One creature

Attack: Discipline vs Reaction

Hit: 2[K]+ spirit damage. If your Discipline is higher than their mind the enemy is blinded for 1 round.

Level 11 Encounter powers

Assisting shot

Encounter ✦ Ki

Standard Action     Ranged 12

Target: one enemy in range

Attack: Discipline vs Reaction

Hit: 3[K]+ spirit damage. An ally adjacent to the target gains advantage over them until the end of your next turn.

Miss: Half damage, no advantage.

Taser

Encounter ✦ Martial, Unarmed, Lightning

Standard Action    Melee

Target: One creature

Attack: Discipline vs Repulse

Hit: 3[k]+Strength damage and the target is stunned (save ends)

Miss: No damage, but you may shift away from the enemy.

Level 14 Utility powers

Move and Deflect

Encounter ✦ Martial, Teleport

Immediate Reaction    Personal

Trigger: An ally in move distance would be hit by a non ultimate ki attack.

Effect: Spend a surge. Move to the ally in question, and immediately deflect the attack. Neither of you suffers damage. This ability does not work against bursts, blasts, or ultimate.

Coordinated strike

Daily ✦ Martial, Unarmed, Teleport

Immediate Reaction    Personal

Trigger: An ally in sight knocks an enemy back.

Effect: Move to the end of the distance the enemy would be knocked back, and roll a knockback against them. On success you deal 3[p] damage and propel the enemy back the way he came as normal.

Evacuate

Daily ✦ Martial, Teleport

Immediate Reaction    Personal

Trigger: you and at least one other creature are the target of an AoE attack.

Effect: Spend a surge. you grab up to 4 creatures adjacent too you, and immediately move up to your move speed straight up. If this gets you out of the attacks range, you and those with you suffer no damage. You are fatigued for 1d4 rounds afterward. This ability does not function against ultimates.

Give the command

Encounter ✦ Martial, Shout

Minor Action   Ranged sight

Effect: All creatures you recognize as allies gain a bonus to a specific combat maneuver against that enemy equal to your spirit.

SHUT UP!

Encounter ✦ Martial, Shout

Immediate Re-action Personal

Trigger: An enemy you can hear uses a shout

Effect: You shout over them, drowning out what they're saying and causing their shout to do nothing.

Level 16 Daily powers

Sweep and retrieve

Daily ✦ Martial, Unarmed

Standard Action    Burst 2

Target: All enemies in range

Attack: Speed vs Reaction

Hit: 4[P] + strength damage. All opponents are knocked prone. A willing ally you can see is moved up to your move speed towards you. this movement does not provoke.

Miss: No damage, the ally still moves toward you.

Chain gang

Daily ✦ Martial, Ki

Standard Action    Area burst 4

Target: One creature in 10, burst centers on them, targets all enemies.

Attack: Discipline vs Resolve

Hit: 4[k] + spirit damage. All opponents become shackled together, becoming slowed for spirit+tier rounds. If any enemy moves more than 4 squares away from the others, all the shackles detonate as an automatic called shot to the head, dealing 3[k] + spirit damage.

Level 20 Ultimate power

Absolute cancel

Daily ✦ Martial, Ki

Immediate Re-action Ultimate Personal

Trigger: An enemy within 15 declares a ki attack on you or an ally in range OR activates a power up / transformation

Effect: You immediately cancel the ability, preventing it from actually going off. The power counts as consumed. Afterward, you are fatigued for 1d8+4 rounds.