recursal/Fanatic-Fandom huggingface dataset:
2016年6月23日更新

# 来源

来源：Dota 2 Update - June 23rd 2016
字符串没有改动或没有记录

# 更新内容

* **深渊孽主**更名为**孽主**
* 为孽主增加了头像信息
* 孽主的头像所使用的基座从大更改为小
* 为孽主增加了台词规则
* 为孽主的周身特效增加了入口 - 附着于眼睛
* 为 天穹守望者增加了台词规则
* 修复了 潮汐猎人的 阿哈利姆神杖升级后的 巨浪描述没有显示的Bug
* 修复了 矮人直升机的 阿哈利姆神杖升级后的 召唤飞弹描述显示错误冷却Bug
* 修复了 仙灵之火的物品性质是'组件'而不是'消耗品'的Bug
* 为秘鲁增加了新的IP范围
* 一大堆与VR，Vive和Dota 2的后台更新

### 经济

* 为Johan 'n0tail' Sundstein增加了品牌形象
* 更新了BRL，MXN，NZD，TRY，ZAR和COP的货币兑换汇率

### 珍藏

2016年不朽宝藏 II
* 包含:

疾隼之翔
苍白之示
谍影潜藏
泪水之冠
碎冰之积
光穴战腕
脉冲星遗
纯金谍影潜藏
暗黑奇艺
### 2016年国际邀请赛勇士令状

* 开放了预选赛预测
* 增加了选手卡牌的字符串
* 增加了梦幻挑战的字符串
* 增加了陨落军团的遗赠的自定义动作
* 增加了周末联赛的hub

### 奖杯

* 增加了新的奖杯目录: **勇士联赛**
* 增加了新的奖杯: **2016年夏季勇士联赛** - 在2016年夏季勇士联赛荣获冠军的次数
* 增加了为马尼拉特级锦标赛预测所设的勇士积分预测达人奖杯

### 用户界面

* 在观战视角中增加了魔法条
* 增加了一个新的聊天频道: 勇士联赛
* 你的比赛历史现在会将没有记录的比赛列为"未记录"
* 设置菜单中增加了鼠标大小设置
* 现在用户在录像变得可用时会收到提醒，并且添加到录像选项卡中的留下备用目录
* 在你存在一些没有观看的录像时会显示一条小的提醒

#### 观战房间

* Valve正在着手于一个叫做观战房间的东西，就跟他的名字一样，可以让你与其他人一起加入观战
	+ 你可以创建或者加入一个房间
	+ 有两个类型的房间: 公开的和需要密码的
	+ 有一个浏览房间的功能去寻找房间
	+ 这个功能会显示游戏信息，房间人数，房间内好友数和解说频道偏好语言等

### 机器人

* 斧王，卓尔游侠，撼地者，主宰，斯温，复仇之魂，宙斯，巫妖，莱恩，潮汐猎人，巫医，狙击手，术士，冥魂大帝，死亡先知，冥界亚龙和龙骑士现在支持简单模式
* 优化了上面提到的所有英雄的机器人出装
* 机器人现在会有更好的回应和行为
Patch 0.13

Play Dreamscaper on Steam from the 22nd of December to the 5th of January to check out Cassidy's, limited time, apartment decorations and winter-themed nightmares!

## Additions

* New ranged attack, the Snowball
* two new keepsakes: White Elephant & Festive Gift

## Patch Notes

### 0.13.0.2

December 21, 2020
Fixes camera flashing issue.

### 0.13.0.4

January 6, 2021
* Happy New Year! Enemies have lost their snowman heads and Cassidy has removed the decorations.
* Some memory leaks were fixed.
* Added some more robust crash debugging tools to help track down the remaining crashes.
Paul Drauz-Brown

## Bio

I'm Paul, a sound designer and composer for games and interactive media. I'm fascinated by all aspects of sound, art, and how they enrich our world through storytelling.

In my work, I'm always seeking to find the emotional heart of the subject matter and ways to bring it to life through responsive and expressive spatial audio, blurring the line between sound and music. I use a wide range of tools to achieve this, including Reaper, Wwise, FMOD and native game engine implementations.

Outside of my work, I love illustration, daydreaming, and tinkering with new ideas on the Arduino, often inspired by the symmetries of the natural world. My favourite games include Journey, Bloodborne and Control.

## Media

* Twitter
* Instagram
* SoundCloud
* LinkedIn

## Objectives

* Create a soundscape that balances the intensity and quirky nature of the game
* Design sound effects that can punch through the dense soundtrack
* Give each weapon and boss a different feel with it's own bespoke set of sounds

## Details

* Over 1600 individual audio assets
* 70+ unique weapons
* 15 mob types and 6 bosses
* Native Unreal Engine audio integration
* Custom behaviours and parameters in blueprints
* Animation-synced audio triggers
* Dynamic mixing hierarchy with sidechains and ducking

## Work

* Role: Sound Design & Implementation
* Software: Unreal Engine (Native audio implementation)
* Team Size: 2 Members
* Timeline: April 2020 - July 2021
Patch 0.15

March 25, 2021
As we enter the final stretch of Dreamscaper's Early Access period, we are now focusing most of our efforts on delivering the best Dreamscaper 1.0 experience possible. The team is well on their way towards finishing the final biome, the two final bosses and fleshing out a more complete story for Cassidy.

While this work admittedly stretches our 3-person team fairly thin, we decided we still wanted to continue providing regular updates to those of you who continue to support our game's development.

## Dodge Improvements

* Introducing the "**Perfect Dodge Interrupt**" (The same "Perfect" system we have for Melee & Ranged attacks to the recovery animations of each dodge)

## Guard Break

* For now, all Alternate Attack on all Melee Weapons will break guard.

## New Secret Room Visuals

We have polished up our secret rooms by giving them a very distinct aesthetic.

## New Exchange Room Visuals

Similarly, Paul gave the exchange rooms a distinct aesthetic as well.

## Minimap Improvements

Discord user "Hashin" pointed out that there was no way to tell the difference between a portal that is Locked, Reinforced, or a combination of the two. For now, we have decided to simply **color-code the portal in the UI**.

## Destructibles 2.0

Originally we wanted players to be deliberate in where they place bombs for clearing reinforced destructibles. Over time, it became clear that it was frustrating to not. There are admittedly quite a few issues with destructibles. We've reworked the mechanic from the ground up to solve all of the observed frustrations:

Destruction
We are now far more generous with hits and we've introduced rules that prevent stragglers completely.

Bomb Rules
Bombs **fully destroy a destructible cluster** in order to encourage more experimentation with bombs!

## General Improvements

* Unclaimed items on the ground will be automatically recycled into sand on descension!
* You can now recycle item choices without having to pick one up first.
* Bombs have a short cooldown to prevent accidental double taps.
* New discovered interests play a reveal animation when chit-chatting.
* Gamepad UI navigation has been greatly improved.
* A full audio balance & polish pass.
* As always, a lot of bug fixes!
Dream Intensity

In what will be a very familiar design to Action Roguelike fans, players will be able to unlock the ability to opt-in to either Hard or Nightmare variants of a few different gameplay categories. These range from increasing overall damage dealt to Cassidy, to shaking up the configuration of enemies or the attack patterns of bosses. The higher Dream Intensity scores are not for the faint of heart, but player who succeed will be rewarded with new decorations for Cassidy's apartment as a testament to their skill.

## Options

Increased configuration
 Damage
 Floor Size
 Bosses
+50% Health, +50% Damage
+100% Health, +100% Damage

## Rewards

* Normal difficulty doesn't provide additional rewards.
* Hard provides +5% Resolve, Glass & Inspiration
* Nightmare provides +10% Resolve, Glass & Inspiration

## Rating

The earned decoration is given based on the rating. The rating corresponds with the number of options selected: +1 for Hard, +2 for nightmare. Max intensity rating is 8.
Patch 1.1

## New Features

### Merchant Rerolling

A highly requested feature - players will now have the ability to spend Sand to refresh the options in the merchant room. This new feature can be unlocked via the Daydreaming system.

### Metacurrency to Sand Converter

To couple with Merchant Rerolling, players will now be able to convert excess waking world currency (like glass or resolve) into Sand from within each levels starting room. We hope this allows for more flexibility to create the build you want. This new feature can also be unlocked via the Daydreaming system.

## New Items

A whole slew of new items:

* Two melee attacks
* Two ranged attacks
* Four lucid attacks
* Eleven Keepsakes

## New Rooms

Paul has been hard at work on some gorgeous new rooms that will add variety to the earlier levels. Each of the rooms comes with new memories Cassidy can discover as well.

Finally, we've also added new Secret Room stylings in the later levels.

## QoL Improvements

* Icons display on the HUD for when an unused Firebird is active or when the double metacurrency buff is currently active (Before taking damage).
* Text on Off Balanced has clearer language

## Balance Changes

* Blowgun, Biting Dagger & Fireburst have had damage reduced.
* Player can no longer be impacted by their own status effects on projectiles parried by enemies.

## Bug Fixes

* Fixed bug where auto-skipping Regret's intro/outro caused the clock arm to disappear.
* Auto-recycling of Health Potions that are off-screen will correctly scale the sand with level now.
* Spawning Keepsakes through White Elephant will no longer produce possible duplicate Keepsakes.
* Astral Blow can now spawn in Random starting loadouts.
* Perfect Damage & Window modifiers no longer spawn on automatic ranged weapons.
* Umbrella's Alt Attack has been fixed
* Escape menu now correctly dismisses menus first in Dream instead of immediately bringing up the Escape menu.
* Fix bug where projectiles would collide with the visual AOE of the debuffing turret.
* Adjusted Whirling Currents alt attack to help prevent physics bugs, adjusted recovery time.
* Erroneous "burn duration" text on buffing items now correctly says "buff duration."
* Fixed many typos across all languages.

We greatly appreciate your continued support of Dreamscaper, as always, come hang with us in Discord or follow us on Twitter.

Finally, if you haven't done so already, you can always help us out by leaving us a Steam review with your thoughts!

Thank you for playing!

- Afterburner Studios (Ian, Paul & Rob)
Patch 1.0.3.3

What an exciting few days! We are thrilled to see a huge influx of players and even more thrilled to see the positive response to Dreamscaper 1.0. We wanted to get a quick stability patch out immediately this week to help with some of the most critical issues discovered:

* Fixing crash that can occur when starting a new save game.
* Fixing bug where players can get stuck in the room young Cassidy wakes in during the intro.
* Empty combat room in Nightmare Campround now has enemies.
* Fixed hidden obstacles discovered in Nightmare City.
* Fixing bug where Primal Scream audio was not playing.
* Fixing some English typos.

This is just the beginning. We plan on having another focused stability patch out later this week to resolve additional high-priority issues, and then more general bug-fixing & quality-of-life improvements in the following weeks.
Unlockable Shields

Reason: "*Merged into Shields*"

**This page is a candidate for deletion.**
Reason: "*Merged into Shields*"

Unlockable shields can be unlocked for Cassidy's dream by building her relationship with NPCs in the Waking World.

## List of Unlockable Shields

### Radiant Shield

Pairs nicely with the Radiant Edge, this shield boasts an impressive damage resistance.

> *If the Care Bears had a shield.*
>
>

### Blowback

For when you need space. Parry your enemies and blow them back.

> *I thought I said to stay away.*
>
>

### Storm Ward

Parry an attack to send out a pulse of electricity around you, shocking enemies.

> *Nothing says “step back” like 100,000 volts.*
>
>

### Warding Winds

Who needs parrying when you can block attacks from all around you?

> *In my own little vortex.*
>
>

### Crimson Shield

For the ultra-offensive, this shield buffs your attack damage when taking damage. Defense? Who needs defense?

> *Getting hit makes me angry. You won’t like me when I’m angry.*
>
>

### Flame Shield

When your nightmares get a little too close, a parry will light the air around you on fire, burning any who get a little too friendly.

> *Get too close and you’ll be burned.*
>
>
How to play guide for Dreamscaper

*This article is a stub. You can help Dreamscaper Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Dreamscaper***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

While Dreamscaper has permadeath, all progress you make in the Waking World will persist.

This means that between dreams you can unlock powerful new items to help you advance further in future runs.

## Controls

Combat controls are simple in Dreamscaper:

* You mash one button for light attacks and another for heavy attacks, with different animations depending on the weapon you have equipped.
* You also can use 2 abilities, each with their own cooldown.

## See also

* Release date
* System requirements
System requirements

*This article is a stub. You can help Dreamscaper Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Dreamscaper*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

Requires a 64-bit processor and operating system

**OS:** Windows 10 64-bit

**Processor:** Intel Core i5

**Memory:** 4 GB RAM

**Graphics:** GeForce GTX 970

**DirectX:** Version 10

**Storage:** 6 GB available space

**Additional Notes:** Requires a 64-bit processor and operating system

## Minimum requirements

Requires a 64-bit processor and operating system

**OS:** Windows 7 64-bit

**Processor:** Intel Core i3

**Memory:** 3 GB RAM

**Graphics:** GeForce GT 640

**DirectX:** Version 10

**Storage:** 6 GB available space

**Additional Notes:** Requires a 64-bit processor and operating system

## See also

* How to play guide for Dreamscaper
* Release date
2016年1月21日更新

# 来源

注意：没提供来源链接
字符串没有改动或没有记录

# 更新内容

* 现在若你的职业选手信息被锁定，将会出现一条新的信息显示着该栏目无法被编辑以及何时会被解锁

### 珍藏

* 这个珍藏销售额的10%将直接进入队长征召联赛3.0的奖金池中

Treasure of the Enigmatic Wanderer
* 包含:

Narcissistic Leech
Elemental Realms
Enveloping Despair
Ironclad Mold
Lord of Chronoptic Synthesis
### 比赛相关物品

* CDEC大师赛的级别从业余组改为职业组

免费观看的比赛
* Derealis Dota 2联赛第2赛季
* GCDL联赛第10赛季
* DOTA 2 SIVVIT联赛
Cassidy

*This article is a stub. You can help Dreamscaper Wiki by expanding it.*

Play as Cassidy, a quiet, young woman lost in her own daydreams. **Cassidy** is the protagonist of Dreamscaper.

## Bio

She struggles with a move to a new city away from her support network; she feels more lost than ever. Even her dreams have changed.

She used to love dreaming, escaping to far away lands and fond memories. Now something feels strained - dark thoughts have been invading her sleep. Although concerned and anxious about it, she doesn't know who to reach out to or how to talk about it.

An unexpected tragedy sends her tumbling down a dark hole that she struggles to get out of. She is plagued by surreal nightmares that requires her to fight through enemies with dream-inspired combat in order to safely deliver her to the next morning.

Unravel Cassidy’s story as you plunge through her subconscious, meet people in the real world and discover dream vignettes.
Enemies

**Enemies** in Dreamscaper are surreal and deadly nightmares that Cassidy must battle to wake safely from her dreams.

## Shades

Each shade represents a different emotion that Cassidy is struggling with. From anger to anxiety to hopelessness, her feelings take form as deadly nightmares that overrun her once peaceful Dreamscape.

* Battlemage
* Tribalist
* Punisher
* Corkscrew
* Asssassin
* Lancers
* Knights
* Slime
* Energy Turret
* Energy Mine

## Bosses

Each boss in Dreamscaper is a representation of one of Cassidy's most negative emotions that she struggles with throughout the game.

Bosses not only have emotion dependent looks, but unique attack patterns that are also fashioned after these feelings.

* **Fear** (1100/1375 HP)
* **Isolation** (1500 HP)
* **Regret** (1300 HP)
* **Resentment** (2000 HP)
* **Negativity** (2100 HP)
* **Loss** (2400/3000 HP)
Lucid Attacks

In addition to physical weapons, Cassidy also can learn and use **Lucid Attacks** aka abilities in Dreamscaper. These abilities are magical and dream-influenced and can affect space and time in her dreams.

## Abilities

When Cassidy starts a dream, she has Astral Blow equipped as her first default ability. You find other abilities during Cassidy's dreams. During her dream, Cassidy can have up to two abilities equipped at the same time. To expand Cassidy's abilities, you will need to unlock them by building out her relationship with NPCs.
Patch 0.7

What a crazy month this has been! Over 300K people have picked up Dreamscaper: Prologue on Steam. Nearly 1400 reviews has us sitting at a 94% rating. None of this would be possible without your support.

As we approach our Early Access launch later this summer, we're trying to figure out ways to keep our 3-person studio laser focused on developing the game while still communicating updates to our growing community. We've decided that periodic video devlogs will strike the right balance here.

We hope that answers many of the questions you might have, and if you have additional questions you'd like answered, please don't hesitate to reach out.
2016年秋季勇士令状

**2016年秋季勇士令状**是为2016年波士顿特级锦标赛发布的一个勇士令状。与其他互动指南和勇士令状相似，为拥有者提供多个任务，物品，和成就。

### 任务

* 完成每一条路的最后一个任务将会获得一个套装。
* 每一个任务有三个难度等级，以三星标明。
* 每一条路获得至少40颗星可以获得一个属于该套装的特别款式解锁工具。
* 所有任务目标必须要在**单次比赛**中完成，除非有特别说明。
* 玩家必须赢得该场比赛才能完成任务。

### 挑战

* 完成1个每日英雄挑战能获得100点勇士积分。
* 完成2个每周挑战能获得300点勇士积分。

### 代币预测

* 每个星期，勇士令状的持有者会获得1,000个代币。
* 代币可以用来在战斗开始前进行预测。
* 在该场比赛获得胜利会获得下注了的代币两倍的勇士积分。
* 胜利的队伍不会获得战败队伍下注的代币。
* 每个星期的代币都会在该星期的尾声时过期，不管它们是否曾经被使用。

### 打赏

* 属于胜利队伍的玩家可以在比赛结束后以自己的勇士令状积分来打赏队友或敌人。
* 玩家在一场比赛中不能打赏超过一名玩家。
* 每次打赏从打赏者的勇士积分中扣去50点积分。
* 玩家不会因打赏而掉落等级。
* 没有勇士令状的玩家也会获得打赏，只要他们拥有一个勇士令状即可兑换这些积分。

### 预测

玩家可以在勇士令状的互动指南部分作出预测。

特效
--

* 这些特效会在2017年1月2日过期。

## 莉莱的战斗赐福

* 水晶室女旋转轮盘来给予勇士令状的持有者一个随机的饰品或套装！
* **点击这里**以查看所有可能获得的物品。

## 梦幻联赛

* 可以在勇士令状期间通过梦幻联赛使用选手卡牌。
* 手机一支队伍的完整一套卡牌可以获得游戏内一个该队伍特殊的表情包和传送特效。
	+ 完成银卡和金卡的手机可以升级该奖励。
* 梦幻联赛积分排名靠前的玩家可以获得勇士积分。

## 物品轮回

物品轮回会一直持续到比赛结束。

* 2016年秋季珍藏 I
* 2016年秋季珍藏 II
* 2016年秋季珍藏 III
* 2016年秋季珍藏 IV

## 周末勇士联赛

主条目：周末勇士联赛
* 勇士令状期间将开启周末勇士联赛。
* 赢家将会获得奖励：两件2016年秋季珍藏，4级勇士令状，以及奖杯。
* 表现出色的玩家将会获邀参加赛季闭幕联赛。
	+ 8级冠军联赛的冠军将会与其他8级冠军争夺4个春季特级锦标赛勇士联赛的资格，而最终的获胜者将会获邀参加春季特级锦标赛的地区预选赛。
* 查看官方FAQ以获得更多信息。

奖杯
--

主条目：2016年秋季奖杯
勇士令状拥有者可以获得16座奖杯。
Elements

There are various elements in the game that weapons and lucid abilities can have. Each element is associated with a particular debuff. Most weapons and abilities that apply damage of a certain type also apply the corresponding debuff. Below are the elements currently in the game, with the corresponding debuff listed between parentheses.

* Lightning (Shock)
* Water (Wet)
* Ice (Frozen)
* Fire (Burning)
* Oil (Oiled)
* Wind (Off Balance)
* Poison (Poison)

## Elemental Reactions

Apply different combinations of elemental damage to enemies suffering from an elemental status effect to trigger a Critical Extinguish. Critical Extinguishes deal additional damage.

When the debuffs applied by elemental abilities and weapons react with each other, this causes both debuffs to eliminate ("extinguish") each other, dealing a hefty amount of damage in exchange. This is known as a "critical extinguish", an "elemental crit" or an "elemental reaction".

The diagram below details the various extinguishes possible.
2014年国际邀请赛配乐

此物品随2014年国际邀请赛互动指南附赠。

曲目
--

* battle\_01\_1.mp3
* battle\_01\_2.mp3
* battle\_01\_end.mp3

* battle\_02\_1.mp3
* battle\_02\_2.mp3
* battle\_02\_end.mp3

* battle\_03\_1.mp3
* battle\_03\_2.mp3
* battle\_03\_end.mp3

* ganked\_lg\_01.mp3
* ganked\_lg\_02.mp3
* ganked\_med\_01.mp3
* ganked\_med\_02.mp3
* ganked\_sml\_01.mp3
* ganked\_sml\_02.mp3

* laning\_01\_layer\_01.mp3
* laning\_01\_layer\_02.mp3
* laning\_01\_layer\_03.mp3

* laning\_02\_layer\_01.mp3
* laning\_02\_layer\_02.mp3
* laning\_02\_layer\_03.mp3

* laning\_03\_layer\_01.mp3
* laning\_03\_layer\_02.mp3
* laning\_03\_layer\_03.mp3

* roshan\_end.mp3
* roshan.mp3

* smoke.mp3
* smoke\_end.mp3
* smoke\_end\_hero.mp3

* ui\_main\_01.mp3
* ui\_startup\_01.mp3

* dire\_lose.mp3
* dire\_win.mp3

* radiant\_lose.mp3
* radiant\_win.mp3

* respawn.mp3

* countdown.mp3

* killed.mp3

* ui\_hero\_select.mp3

作曲
--

* **作曲家:** Chance Thomas *(Lord of the Rings Online)*
* **管弦乐队:** Utah Film Orchestra
* **合唱团:** Salt Lake Choral Artists
* **指挥** Judd Maher, Chance Thomas

外链
--

* Behind the Scenes
Patch 1.0.4.1

Our original plan was to hold off on releasing another patch until our larger Quality-of-Life update was ready. However, the list of what we want to do is so long that it will take at least a couple of weeks to complete. Therefore we picked a few of the most popular QoL improvements, resolved all of the (known) crashes in our game, and bundled them together this week.

## QoL Improvements

* By popular demand, players can now choose to opt out of the Discord prompt that appears when exiting the game.
* Saves are now backed up at the start of every floor so runs can now be salvaged in the event of a crash or hardware failure.
* While still not officially supported, ultrawide aspect ratios no longer cut the bottom or top of the play area in dreams.

## Crash Fixes

* Fix for the crashes that could occur on the 6th floor when traveling between rooms.
* Fix for the crash that can occur between floors when swapping Influences.
* Fix for the crashes that were occurring in the 3rd boss fight.

## Bug Fixes

* Fixed soft-locks and other weird issues caused by bosses and players dying within moments of each other.
* Fixed out-of-bound enemies spawning in the 6th floor.

Hopefully this will tide you over until our larger QoL update that should arrive in the next couple of weeks. Of course if new critical issues or regressions arise, we will continue to release smaller hotfixes to keep everything stable.
Bruce

## Bio

Jovial and friendly. Has a tendency to carry on a bit, but he's so passionate!

## Likes

* Baking
* Anthropology
* Architecture
* Language
* Reading
* History

## Gifts

* Abstract Poem
* Photo of Redhaven Streets
* Whimsical Sonnet
* Illustration of Historic Redhaven
* Pencil Study of Downtown
* Notebook with Illustrated Cover
* Homemade Oven Mitts
* Miniature of Redhaven Theater
* Embroidered Hand Towel
* Fantastical Short Story
* Illustration of Classical Musician
* Exquisite Turned Pen
* Tryptic of a Famous Knight
* Playing Cards of Historical Figures

## Influence: Bruce's Wisdom

Improves your **Critical Attacks** as Cassidy gets to know Bruce.
Unlocked Abilities

Reason: "*Merged into Lucid Attacks*"

**This page is a candidate for deletion.**
Reason: "*Merged into Lucid Attacks*"

Unlocked abilities are Lucid Attacks that you do not need to unlock to use.

## List of Unlocked Abilities

### Breaking

Feel like beating up enemies with some cool dance moves? Now's the chance to do so. Show off your dance skill in a dance batle.

> *Battle? Nah, this is a DANCE battle.*
>
>

### Astral Blow

Your starting lucid attack. Use this to strike down your nightmares with a devastating blow.

### Cold Snap

Cassidy freezes enemies and snaps her fingers to shatter them from existence.

> *Let it gooooo.*
>
>

### Blast Flare

Strike the ground to unleash a devastating pillar of fire on your nightmares.

### Kilonova

Ever wonder what's it like to see a dying star collapse on itself? Look no further, as you unleash the terrifying might of one on your enemies.

> *This is the type of science I can get behind.*
>
>

### Eden Beam

The Eden Beam is a cross promotion with One Step From Eden (OSFE) - another roguelite with a combat style similar to Mega Man Battle Network.

### Primal Scream

Ever just want to scream so hard that you break something? You can now do that to your enemies. Time to unleash your inner battle cry!

> *Let it all out.*
>
>

### Rain of Blades

Flying blades that automatically target your nightmares. What more can I say except for awesome?

> *There's got to be a death metal song with that name.*
>
>

### Static Field

Unleash an AOE attack that shocks your enemies as they come in range.

### Draconic Rage

Summon an almighty dragon to rain fire on your enemies. If they aren't scarred for life, at least they'll be burning.

> *I guess I'm more like the Wacky Aunt of Dragons.*
>
>

### Upheaval

Ever just get pent up that you need to stomp out your feelings? Now's the chance to take it out on your enemies.

### Ice Spike

> *The perfect murder...*
>
>

### Black Hole

Pulls enemies in the the gravity well.

> *You ever feel like your life has become a black hole?*
>
>
Keepsakes

**Keepsakes** are items that increase Cassidy's power during a single run, being lost upon returning to the Wake World. More keepsakes can be unlocked by using her Sketchbook. In higher Dream Intensity levels, special keepsakes of the Cursed variety will spawn. These tend to be powerful, but have a negative tradeoff to compensate.

Keepsake rarities/tiers are as follows:

* Common (blue name)
* Legendary (yellow name)
* Boss (red name)
* Cursed (purple name)
Tip: You can click the name of each column below to order the table by the contents of that column (e.g. clicking the "Name" column header will sort the keepsakes alphabetically).
Patch 0.1

Thank you for all the support as we wrapped up the campaign. This past month we dove right back in to production. Going forward, we'll keep you all informed with monthly updates.

So, what have we been up to since the campaign ended?

## Surveys Sent Out

We've sent out all backer surveys! Please fill these out when you have a moment, we want to make sure we can get your rewards to you as quickly as possible when we launch next year.

For those of you who are designing an element of Dreamscaper - we've also sent out information to you directly. The sooner you get your ideas to us, the better, so we can make something awesome together!

## Waking World Gameplay

Our big focus now is to get a solid slice of the waking world gameplay into your hands by the December Beta.

Our Engineer, Rob, has been hard at work building out all the components for this system. What you can expect:

New real world UI in the form of a dream journal
Crafting - Cassidy uses her artistic talents to make gifts for her friends
Relationship Progression - spend time with various characters to learn more about them and about Cassidy. Spending time with characters unlocks new items and abilities you can take into your dreams.
Spend your time wisely - time in the waking world is your number one resource. You'll have a variety of things you can do, and you'll have to make decisions about where you want to spend your time.
Story vignettes - this includes vignettes with specific characters, and a full story for Cassidy outside of the dreams that parallels them (we're trying to keep it hush-hush for now).

## New Waking World Locations

Paul has begun putting together a multitude of locations that Cassidy can explore. Here are some brand new locations:

Coffee Shop
Bookstore
## New Character

Eve, the bartender at Cassidy's local pub:

She’s a good listener, enjoys people and makes fast friends. A traveler with a persistent wanderlust, her life is fashioned around her independence and freedom. Now that she’s fast-approaching her 40s, worry about her future has begun to seep into her life. Her job as a bartender allows her the freedom she values so highly, but her concerns for the future are taking a toll.

## Boss Progress - Fear

While we're tackling waking world gameplay, we're also moving in parallel to get a new boss ready.

Ian is currently working on bringing Fear to life - its movement, attacks and patterns. Look for this guy in the December Beta!

## Story / Writing

As we've mentioned before, we're committed to bringing you a rich story about Cassidy and her struggles. Quite frankly, we didn't have the right DNA in the team to give the story the attention and the thoughtfulness it needed.

To round out the team, we put out a call on twitter for a contract writer and the response was overwhelming! We had so many amazing applicants that were very excited and passionate about our project.

So, thanks to all of you, we were able to hire Kathy E. Jones to help flesh out character backstories, and write the vignettes between characters.

We'll have a sampling of character interactions and story in future updates!
Patch 0.16.0.7

Reason: "*Merged into Patch 0.16*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.16*"

## Catnap Update #2 - Hotfix #1 (0.16.0.7)

The initial tuning we put in for when lucid is drained when blocking hits with a shield was found to be too punishing. We've greatly reduced this amount and please let us know if you still have feedback for that feature. It's admittedly a bit of an experiment.
Patch 1.0.5.6

QoL Update Cleanup Patch #2

Just some final bug fixes for a couple of minor issues that were discovered over the weekend:

* Fixed issue where "skip boss intro/outro" option was skipping boss cleanup (projectiles, status effects, etc.)
* Items like Face Mask will correctly make the player immune to Assassin's Poison effects.
* Card Trick & Bang Snap Keepsakes will now display N/A instead of a cost for Enchantment destruction.

Cheers,

Rob, Ian & Paul
Patch 0.11.3.0

Reason: "*Merged into Patch 0.11*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.11*"

* Negativity (new boss) now has cinematic intro and outro
* Fixing bug where certain enemies could get trapped floating above red pits
* Fixed a bug where secret portals were blocking certain attacks
* Some groundwork laid for special upcoming content (not user facing yet)
* Various UI fixes
Patch 0.6

Today is a VERY big day for all of us! Dreamscaper: Prologue and the Supporter's Edition went live on Steam.

* Steam
* Supporter Edition

We are a very small self-publishing and self-funded team that has only made it this far thanks to the strong support from all of you. We left the AAA industry to make our dream game and we're so proud to finally present you a polished appetizer of what's to come.

As a reminder: we've emailed out PC codes last week for both the Prologue and Supporter's Edition to everyone, please let us know if you didn't receive one!

We'll be back next week with a deep dive on what's coming next for our summer release!
Hints

When the "Show Hints" option is enabled the game will display a hint after arriving into each level.

## List of Hints

* Apply different combinations of elemental damage to enemies suffering from an elemental status to trigger a Critical Extinguish. Critical Extinguishes deal additional damage.
* Dreamscaper is a procedurally generated action rougelite with permadeath. With each restart you will experience different sets of items and Dreamscapes to explore.
* Tap LMB/Left Trigger just before being hit to Parry. Parries deflect projectiles and stagger groups of enemies. However, you can no parry attacks with red alerts.
* Finding the nightmares too stong? Try "Lucid Mode" in the options menu. Every time Cassidy is defeated, she will gain a small boost to all damage resistance in the next dream. It can be turned on or off at any time.
* Alt Attack by pressing MMB/Y. These attacks have unique behavior that you'll want o experiment with for each weapon.
2016年国际邀请赛

概况

公开预选赛

主要预选赛

外卡赛

小组赛

主赛事

**2016年国际邀请赛**是Dota 2最重要的年度比赛的第六届。由Valve Corporation在华盛顿西雅图的钥匙体育馆中心举办。比赛从2016年6月21日的公开预选赛正式开始，直到2016年8月13日的总决赛结束， Wings Gaming在打败了 Digital Chaos之后成为了第三支捧起奖杯的中国队伍。2016年国际邀请赛集结了全世界16支Dota 2职业队伍。

拥有着超过2000万美金的总奖金，2016年国际邀请赛是电子竞技中最大型的比赛，打破了之前由2015年国际邀请赛保持的1800万记录。总奖金的大部分来源于多个Valve发布的游戏中物品，其中包括2016年国际邀请赛互动指南，这是一本绑定在这次活动并拥有许多活动和饰品的数字读物。2016年标志着国际邀请赛的总奖金连续3年超过了之前的记录。

2016年国际邀请赛是第二次不包含之前所有冠军的一年，因为 Invictus Gaming无法获得此项比赛的资格。而2011年和2014年的冠军 Natus Vincere和 Newbee是唯一被直接邀请的；2013年冠军 Alliance通过欧洲预选赛获得了他们的资格，然而卫冕冠军 Evil Geniuses则因为队员阵容的更改而需要进行公开预选赛。Valve的阵容锁定规则也影响了其他队伍，因此直接邀请的队伍只剩下6支，是比赛中最少的。

## 账号许可和促销品

参见：2016年指间物品目录
2016年国际邀请赛勇士令状
2016年国际邀请赛勇士令状 － 50级
战斗等级礼包
2016年不朽宝藏 I
2016年不朽宝藏 II
2016年不朽宝藏 III
2016年珍宝之瓶
2016年纯金珍宝之瓶
2016年无锁幸运瓶
2016年猩红见证者的珍藏
2016年“感恩的信赖”珍藏
## 时间表和赛制

* 单败制
 6月25 – 29日
* 欧洲，中国，和东南亚有10支队伍
	+ 美洲有7支队伍
* 每个地区的胜利者进阶到主赛事
 8月2日
* 双败制，BO3
 8月3 – 5日
* BO2
* 每一组的前4支队伍进阶到主赛事的胜者组
 8月8 – 13日
* 胜者组8支队伍，败者组8支队伍
* 第一轮败者组为BO1，其他的都是BO3
* 总决赛是BO5

队伍
--

### 外卡赛队伍

* 1 September不能取得签证，由Banana替补
* 2 Yang不能取得签证，由Mikasa替补

## 转播渠道

游戏中可以通过DotaTV免费观看2016年国际邀请赛。

**请帮助我们在表格中增加直播流和入口。**

* 官方直播流 1
* 官方直播流 2
* 官方直播流 3
* 官方新手直播流
* 官方创意工坊直播流
* 官方直播流 1
* 官方直播流 2
* 官方直播流 3
* 官方直播流 1
* 官方直播流 2
* 官方直播流 2
* HuomaoTV
* DouyuTV
* ZhanqiTV
* PandaTV
* HuyaTV
* GamerStudioTV
* GamerStudioTV2
* HypeTV
* NomadTV
  其他
* SaphiraTV
* DraySWE
* Blewd
* GamingLive
* ARStudio 1
* tZeus13
* NesTeaapower
* Canko
* Astro eGG Channel
* 官方隔音房摄像机 1
* 官方隔音房摄像机 2
* 官方全局摄像机

结果
--

### 全明星赛

在2016年的全明星比赛中Team Kaci和Team Slacks进行了bo1，10 vs 10的比赛(全阵营选择)。Kaci和SirActionSlacks轮流从观众中随机选择了5个。在此之后，这10个被选中的观众选择了随机的职业选手加入到他们的队伍中。

就像前几年一样，队伍互相公开进行了有趣的挑选。这也是Dota 2中揭晓了 孽主的比赛。这场比赛没有在隔音房中进行，而是在主舞台的中央，面对着放着2列桌子，所以双方队伍都可以听到双方，解说和观众的声音。

## 奖金分配

画廊
--

* 加布·纽维尔介绍2016年国际邀请赛
* 琳西·特莉的开场表演
* 钥匙体育馆馆内
* 冠军之神盾
* 钥匙体育馆的户外观战
* 亲笔签名间
* 神秘商店
* Alliance到场
* Team Liquid到场
* Natus Vincere到场
* MVP Phoenix到场
* 主宰塑像
* 新的增强现实特性
* 选手房间
* 全明星赛
* Kaci，Slacks和puppet
* SumaiL
* 获胜后的 Wings Gaming

### Cosplay

* Cosplay
第1名
* Cosplay
第2名
* Cosplay
第3名
* 齐天大圣
Cosplay

### 总决赛

* 现场观众
* 总决赛结束
* Wings Gaming与冠军之神盾

引用
--

1. ↑ #LGD.DOTA2公告# 很遗憾的在此通告大家

## 外部链接

* 主网站
* 队伍公布
* 勇士令状页面
* 奖金池跟踪
Patch 0.11.1.0

Reason: "*Merged into Patch 0.11*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.11*"

* Record Store player position bug resolved
* Leech now steals damage on killing blows
* Fixed exploit where certain abilities could nearly instant-kill bosses
* Text overlap bugs fixed
* Fixing a rare crash when enemies teleport.
* Rose dialogue updated to remove phrasing with potential negative connotations
* Camera popping bugs fixed in various levels
* Collision fixes in various levels
* Potential fix for Loss cutscene hanging
* Fix for destructibles and projectiles persisting in a room when teleporting quickly out of them.
* Potential fix for the persisting leech effect
* Out-of-bounds destructibles moved
* Ranged weapons with shorter range should reach Loss now.
* Impact VFX bugs with Trident charge fixed
* Reported typos fixed.
* Oculus VR plugin has been disabled so it shouldn't auto-start headsets.
Patch 0.10.15

Reason: "*Merged into Patch 0.10*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.10*"

## Dreamscaper OST + Large Balance Patch

Hey everyone,

The Dreamscaper OST is now on sale!

If you've enjoyed the beautiful work of Dale North, this is a must have! Over the course of Early Access, just like the game, you can expect the OST to be updated with new tracks.

As for the game, we've gathered a lot of fantastic feedback this past weekend and got right to work on adjusting things thanks to your help.

This mid-week patch that we just released focuses primarily on balance changes that improve the play experience. Let's dive in:

## Patch Notes

### IMPROVEMENTS

* Crafting the lowest tier for loadouts is now free. - thanks Decadent Darko & Adroit!
* Players can no longer be killed by Poison or Burn - thanks Sacha & Exvaris!
* Challenge Reward Chests spawn away from danger - thanks Nym & TheStash
* Adjusted Breaker Sword second hit knockback to ensure third hit connects - thanks Exvaris!
* Only Treasure, Choice and Merchant rooms spawn behind Locks or Reinforcements now - thanks j0hnnyclaymore!

### BUG FIXES

* Fixed collision across many levels - thanks Sacha & Totes
* Fixed up the Crystal Barrier Text
* Invisible Mage Bug Fixed -*thanks @JonJonLovesFood!*

### BALANCE CHANGES

* Decreased all enemy damage at later levels
* Decreased enemy health at later levels - *thanks soil%)(\*!*
* Balanced armor across all shields
* Increased all ranged weapon damage
* Increased health drops in Campground and later levels
* Added more weak enemies to hometown
* Rebalanced all exchange rooms to be more favorable to players
* Increased parry trigger chance on Blowback
* Reduced recovery on Feather-Foot Flip
* Increased cooldown on Coldsnap
* Increased leech effect chance of Vampire Fangs Keepsake
* Increased shatter effect chance of Steel Ball Keepsake
* Increased effect of Roller Rink Keepsake
* Increased effect of Boxing Ring Keepsake
* Increased effect of Bandage Keepsake
* Increased effect of Pashmina Shawl Keepsake
* Increased effect of Royal Flush Keepsake
* Spring Feet Keepsake now confers Red Pit immunity
* Tuned nightmare enemy configurations to be less overwhelming
* Moved enemies away from doors to prevent players being hit on room entry - *thanks YQMaoski:!*
* Further increased auto-fire ranged weapon damage to offset projectile consumption - *thanks DaddyDeGrand!*

Tomorrow we'll be answering your questions on an AMA over at Reddit at 1PM PT / 4PM ET, look for a link once it's live!

Next week we'll be releasing another stability and quality of life patch, before taking a break to work on larger pieces of content. Look for an announcement with more info soon!

As always thanks for sticking with us as we improve Dreamscaper, and keep your feedback coming. If you haven't yet, please leave a review, it's very appreciated!

## HOTFIX

Ooopsy! The loadout crafting changes caused a nasty regression in the gift crafting. Needed to fix this ASAP since it blocked the tutorial. Thanks @j0hnnyclaymore for spotting this.
Dreamscaper Wiki/Section 4

Dreamscaper Links

Official website

Facebook

Dreamscaper Twitter

Afterburner Studios Twitter

Instagram

Dreamscaper Discord

Patch Notes

Current Version: Patch 1.1

[Show]

[Hide]

## New Features

### Merchant Rerolling

A highly requested feature - players will now have the ability to spend Sand to refresh the options in the merchant room. This new feature can be unlocked via the Daydreaming system.

### Metacurrency to Sand Converter

To couple with Merchant Rerolling, players will now be able to convert excess waking world currency (like glass or resolve) into Sand from within each levels starting room. We hope this allows for more flexibility to create the build you want. This new feature can also be unlocked via the Daydreaming system.

## New Items

A whole slew of new items:

* Two melee attacks
* Two ranged attacks
* Four lucid attacks
* Eleven Keepsakes

## New Rooms

Paul has been hard at work on some gorgeous new rooms that will add variety to the earlier levels. Each of the rooms comes with new memories Cassidy can discover as well.

Finally, we've also added new Secret Room stylings in the later levels.

## QoL Improvements

* Icons display on the HUD for when an unused Firebird is active or when the double metacurrency buff is currently active (Before taking damage).
* Text on Off Balanced has clearer language

## Balance Changes

* Blowgun, Biting Dagger & Fireburst have had damage reduced.
* Player can no longer be impacted by their own status effects on projectiles parried by enemies.

## Bug Fixes

* Fixed bug where auto-skipping Regret's intro/outro caused the clock arm to disappear.
* Auto-recycling of Health Potions that are off-screen will correctly scale the sand with level now.
* Spawning Keepsakes through White Elephant will no longer produce possible duplicate Keepsakes.
* Astral Blow can now spawn in Random starting loadouts.
* Perfect Damage & Window modifiers no longer spawn on automatic ranged weapons.
* Umbrella's Alt Attack has been fixed
* Escape menu now correctly dismisses menus first in Dream instead of immediately bringing up the Escape menu.
* Fix bug where projectiles would collide with the visual AOE of the debuffing turret.
* Adjusted Whirling Currents alt attack to help prevent physics bugs, adjusted recovery time.
* Erroneous "burn duration" text on buffing items now correctly says "buff duration."
* Fixed many typos across all languages.

We greatly appreciate your continued support of Dreamscaper, as always, come hang with us in Discord or follow us on Twitter.

Finally, if you haven't done so already, you can always help us out by leaving us a Steam review with your thoughts!

Thank you for playing!

- Afterburner Studios (Ian, Paul & Rob)

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Eve

## Bio

Bartender at Silk Lounge. Late thirties. Wears cooler clothing than I could ever pull off.

## Likes

* Traveling
* Bourbon
* Postcards
* Skydiving
* Motorcycles
* Storytelling

## Gifts

* Hand-made Coaster
* Painting of a Serene Landscape
* Artistic Photo From Trip Abroad
* Postcard of Redhaven
* Painting of a Far-away Land
* Striking Watercolor of a Sunset
* Beautiful Aerial Photo
* Picturebook
* Fantastical Short Story
* Photo of a Biker Convoy
* Exquisite Turned Pen
* Miniature Oak Cask

For an interactive list of Eve's favorite gifts, please see the Crafting page.

## Influence: Eve's Perception

Improves your **Ranged Attacks** as Cassidy gets to know Eve.

## Description

She’s a good listener, enjoys people and makes fast friends. A traveler with a persistent wanderlust, her life is fashioned around her independence and freedom. Now that she’s fast-approaching her 40s, worry about her future has begun to seep into her life. Her job as a bartender allows her the freedom she values so highly, but her concerns for the future are taking a toll.
Alison

## Bio

Very bubbly. Into some of the same stuff I am. Passionate about making a difference.

## Likes

* Sketches
* Animals
* Fantasy
* Comics
* Coffee
* Live Music

## Gifts

* Hand-made Coaster
* Sketch of a Mighty Heroine
* Whimsical Sonnet
* Sleek Earplug Case
* Hand-drawn Movie Poster
* Fox-Shaped Cookies
* Miniature Sculpture of a Puppy
* Picturebook
* Rustic Mug
* Silkscreen Band T-Shirt
* Fantastical Short Story
* Illustration of Classical Musician
* Tryptic of a Famous Knight

## Influence: Alison's Wonder

Improves your **Lucid Attacks** as Cassidy gets to know Alison.
Unlockable Shoes

Reason: "*Merged into Shoes*"

**This page is a candidate for deletion.**
Reason: "*Merged into Shoes*"

Unlockable shoes can be unlocked for Cassidy's dream by building her relationship with NPCs in the Waking World.

## List of Unlockable Shoes

### Astral Hop

Warp space as you teleport forward, moving you out of harm's way.

> *Nothin Personnel, Kid.*
>
>

### Shadow Step

Step through the shadows to put distance between yourself and your nightmares.

> *It'd be nice to blink away for a while.*
>
>

### Lightspeed Step

Cassidy's movement becomes lightning quick, leaving a pulse of electricity where she ends up.

> *I feel electric!*
>
>
Patch 0.10.16.12

Reason: "*Merged into Patch 0.10*"

**This page is a candidate for deletion.**
Reason: "*Merged into Patch 0.10*"

As many of you know, Dreamscaper is built on Unreal Engine 4. More specifically, we started building our game on UE4.21 two years ago. Since then, Epic Games has made numerous improvements and fixed countless bugs / crashes and, earlier this year, they released UE4.25.

## Bug Fixes

* Numerous GPU compatibility crashes should be fixed (D3D Device Lost).
* Numerous PhysX crashes should be fixed.
* Numerous miscellaneous engine fixes (e.g. drop down list bug w/ gamepads etc.)

## Improvements

* 2 years worth of optimizations by Epic Games
* 25% reduction in file size on disk.
* Logic to prevent Cassidy from getting stuck in geometry.
* Logic to allow Cassidy to dodge out of corners when being mobbed.
* Better support for future console ports.

Now, it's very likely that there will be some regressions from this upgrade. This means that new bugs will pop up that didn't exist before because those engine changes that we were relying on get moved around and create unintended consequences. Hopefully these are all just minor visual issues, but be sure to let us know when you find one and we'll be sure to fix them up by our next big content update at the latest.

## Hotfix

Hotfix for Chinese characters not displaying in text.
Soundtracks

DREAM. DIE. WAKE. REPEAT. Dale North's dynamic soundtrack to the roguelike sensation, Dreamscaper, is dripping with emotion, from the dreamy exploration themes heard within the game's beautiful environments to the nightmarish combat and boss themes.

* Bandcamp
* Apple Music
* Spotify
* Steam

## List

1. Dreamscaper 01:27
2. Nightmare's Zenith 01:16
3. A Past Life 00:47
4. Escape 01:21
5. Dungeons of the Immortal 01:11
6. Tentative Adventure 01:44
7. The Departure (Exploration) 02:25
8. The Departure (Combat) 02:16
9. Cascades of Wonder 02:20
10. Fear I 00:22
11. Fear II 02:30
12. Fear III 00:24
13. Reprieve 01:13
14. A Fresh Start 02:32
15. Waking (Exploration) 02:42
16. Waking (Conversation) 02:43
17. The Renewal (Exploration) 02:24
18. The Renewal (Combat) 02:36
19. Above the Clouds 02:27
20. Isolation I 00:19
21. Isolation II 02:29
22. Isolation III 00:23
23. The Remembrance (Exploration) 03:05
24. The Remembrance (Combat) 03:06
25. Hidden Memories 02:17
26. Regret I 00:22
27. Regret II 04:34
28. Regret III 00:19
29. The Descent (Exploration) 04:04
30. The Descent (Combat) 04:01
31. Resentment I 00:20
32. Resentment II 01:54
33. Resentment III 00:18
34. Spiraling 01:18
35. The Fracturing (Exploration) 03:39
36. The Fracturing (Combat) 03:51
37. Above the Clouds (Nightmare) 03:07
38. Negativity I 00:33
39. Negativity II 04:25
40. Negativity III 00:31
41. The Return (Exploration) 02:34
42. The Return (Combat) 02:34
43. Cascades of Wonder (Nightmare) 01:18
44. Loss I 00:11
45. Loss II 02:31
46. Loss III 00:20
47. Out of the Dark 00:42
48. Banishment 00:59
49. Closure 01:07
50. Dreamscaper First Demo (Bonus) 01:26
51. The Nightmare Revealed (Reveal Trailer) 01:21
52. The Nightmare Lives (Gameplay Trailer) 03:53
53. The Nightmare Begins (Early Access Trailer) 01:24
Carl

## Bio

Freelance writer, in his late twenties. A creative guy who loves world building.

## Likes

* Storytelling
* Fantasy
* Comics
* Reading
* Science Fiction
* Working Out

## Gifts

* Sketch of a Mighty Heroine
* Abstract Poem
* Whimsical Sonnet
* Sweat Bands with Geometric Pattern
* Notebook with Illustrated Cover
* Vibrant Reusable Water Bottle
* Painting of the Cosmos
* Exercise Mixtape
* Picturebook
* Futuristic Sunglasses
* Fantastical Short Story
* Hand-made Duffel Bag
* Exquisite Turned Pen
* Tryptic of a Famous Knight

## Influence: Carl's Creativity

Improves your **Lightning Attacks** as Cassidy gets to know Carl.
Mastery

**Mastery** is a meta-progression mechanic in **Dreamscaper**. Every item has a mastery percentage that permanently grants that item a bonus effect when the bar reaches 100%. Furthermore, mastering items counts towards resolutions in Cassidy's To-Do List, which award wake-world currencies when completed. As such, it's in the player's best interest to try to master as many items as possible, instead of sticking to the same loadout for every run.

Mastery is earned by simply clearing a room while having the item equipped. It is not necessary to actually use the item.
Patch 0.3

Beta Preview
We're going to keep this update short and sweet, as we're hard at work on the upcoming beta. Thanks to your support, we're excited to share that we've managed to pack more content into the beta than was originally planned. Here's a preview of what you can expect to see:

## Waking

* New Location: Bar
* New Location: Cofee Shop
* New Location: Book Store
* New Character: Eve
* New Character: Bruce
* New Character: Tamal
* New Character: Alison
* Dream Journal
* 16 Story Vignettes
* Crafting
* 16 New Crafting Resources
* Ideas encountered in Waking World inject content in next Dream

## Dreaming

* New Dreamscape: City
* New Boss: Fear
* 50 New and Powerful Keepsakes
* 5 New Combat Challenges
* New loot rooms that offer players choice
* New enemy types and patterns
* New Weapons
* New Abilities
* New Shoes
* New Shields
* New Item Modifiers
* New Levels in Hometown
* End of Dream Summary

## Quality of Life

* Balance and Progression Revamp
* Full Key Rebindings
* Many bug fixes

We'll be rolling out the Beta shortly, so stay tuned! For those of you who have designed something to go into the game, we're working through those and you should see some of your ideas in this update!

Once the Beta is out, you should expect patches and content updates for a short period of time before we turn back to full on production.