Tratias

Tratias Continent is a diverse and geographically varied landmass, boasting distinct climates, vegetation, and precipitation patterns across its expanse.

**North: Snowy and Icy Plains**

* In the northern region of Tratias, immediately after the mountain pass, the climate is frigid. Winters are long and harsh, with deep snow and ice covering the landscape. The vegetation here is minimal, limited to hardy, cold-resistant flora such as coniferous trees and mosses. Precipitation in the form of snowfall is frequent during the winter months, creating a winter wonderland.

**East: Lush and Forested**

* The eastern part of Tratias is a lush and densely forested area. The climate is temperate, with mild, four-season weather. The forests are teeming with a variety of trees, including oaks, maples, and pines. Precipitation is distributed evenly throughout the year, ensuring that the forests remain vibrant and healthy.

**Magical Forest: Sunny and Calm**

* Within the eastern forested region, there exists a magical forest where the climate is exceptionally tranquil. The skies are often sunny and clear, creating a sense of calm. This unique climate is believed to be influenced by the forest's mystical energies. Precipitation in this area is minimal, with infrequent light rains.

**South: Swampy and Mountainous**

* In the southern part of Tratias, the climate becomes humid and swampy. The landscape is characterized by extensive wetlands, swamps, and low-lying areas. The vegetation includes cypress trees, reeds, and water lilies. Precipitation in the form of rain is frequent, leading to the formation of swamps and marshes. In the mountainous parts of the south, the climate is cooler, and there are forests of pine and spruce.

**Central Grasslands: Open Grasslands and Small Forests**

* The central region of Tratias is dominated by open grasslands with scattered small forests. The climate is temperate, with distinct seasons. The grasslands are covered in tall, waving grasses, while the small forests are home to deciduous trees and shrubs. Precipitation is moderate, with regular rainfall throughout the year, supporting both the grasslands and the forests.

### New King Vamir

Vamir, a scion of the influential Frey'ir family, was once part of a closely-knit clan bonded by their shared ambitions and insatiable hunger for power. The ties that bound them together were unbreakable, but their familial desire for dominance ran deep in their veins. However, Vamir's ascent to the throne marked a turning point in his life, pushing him towards a dark path from which he would never return. Since the moment Vamir claimed the throne, his thirst for power only grew more insatiable, and this unquenchable yearning began to gnaw at the very core of his being. It triggered a spiral into madness, which took root in his mind and distorted his perception of reality. A growing paranoia plagued his thoughts, causing him to doubt not only his family but also those who had once supported him. In his tormented mind, he became convinced that they were all secretly plotting to wrest his crown away from him. This insidious belief made it increasingly difficult for anyone to get close to Vamir, as his inherent distrust and suspicion clouded his interactions with others. As a manifestation of his mistrust, Vamir often found solace in solitary conversations. He recoiled from the idea of sharing his innermost thoughts with others, convinced that they were merely gathering intel on him. This retreat into the recesses of his own mind only deepened his isolation, further reinforcing the boundaries between himself and those around him. Under the rule of Vamir and his family, the kingdom underwent a dramatic shift in its vision and priorities. Their single-minded focus turned towards the expansion of the military and the pursuit of commercial ventures. The well-being of their citizens became inconsequential, their suffering deemed a necessary sacrifice for the greater ambitions of the Frey'ir family. This radical change in perspective led to the enslavement of many races that had once been welcomed with open arms. Fey creatures and smaller races now toiled under the yoke of servitude. The army, ironically, emerged as one of the largest merchants of slaves, acquiring children and training them into soldiers, sometimes going so far as to buy out their ownership. Vamir's own visage bore the scars of his violent past, acquired during his participation in numerous hunts and wars. At the age of 39, his hair had prematurely grayed, turning closer to silver than white. His eyes, while predominantly grayish-blue, had one distinctive feature: his right eye was slightly clouded and discolored, a testament to the battles he had endured. Adding to his enigmatic appearance, he often adorned himself with black jewelry in his hair, a reflection of his dark and troubled soul.

### Werewolves

In the diverse and mysterious realms of Tratias, the existence of werewolf hunting packs is a grim reality. These elusive and fearsome creatures are often found lurking near their dens, which are strategically located a day or two away from human settlements. Their presence remains largely concealed, a necessity born from the fear and suspicion that surrounds them in human society. Werewolves in Tratias are widely perceived as a grave threat to the stability of the kingdoms, and as such, they've learned the art of secrecy and evasiveness. They know that if they were to reveal themselves, they would quickly become the hunted rather than the hunters. One notable aspect of their nature is their tendency to react aggressively when they catch the scent of vampire blood. This has created a longstanding feud between werewolves and vampires, leading to numerous conflicts throughout history. These battles have often resulted in the deaths of many on both sides, while others were enslaved, and the scars of these conflicts run deep in the annals of Tratian history. However, amidst the darkness and bloodshed, a glimmer of hope has emerged in the form of Amarok, a respected leader of the werewolves. Amarok's pack was initially stationed in the Kingdom of Slokar, but circumstances forced them to move south to the Kingdom of Ivari. Amarok, who once fought as a fierce protector of his people and family, has now become a proponent of change. In a courageous move, Amarok has chosen to stand beside a vampire ally, believing in the possibility of a future without the relentless bloodshed and violence that has marked their history. He is now dedicated to teaching his fellow werewolves in Ivari about a different path, one that embraces cooperation, unity, and the pursuit of coexistence with other races, including vampires. Amarok's vision is one of harmony and a more inclusive future, where the ancient animosities between werewolves and vampires can be replaced with cooperation and understanding. His movement strives to break free from the shadows and forge a new destiny for his people, marked by peace rather than conflict.

### Serpents Cove

Serpents Cove is a place where the wise and the sane mariners steer clear, for it serves as an extraordinary mating ground for a unique and imposing species of serpents. These majestic creatures, while known for their aggressiveness when ships dare to venture through their waters, are, paradoxically, a fiercely protective and endangered species. The serpents that call this cove their home are few in number, their existence delicately balanced on the edge of survival. The nearby kingdoms recognize the importance of preserving these magnificent creatures and have committed to their protection. They understand that these serpents, in their territorial nature, guard not only their breeding grounds but also the fragile equilibrium of the local marine ecosystem. The serpents' natural aggression when faced with encroaching vessels is born from their instinct to protect their kind. This protective behavior, while daunting to any who dare cross their path, is a testament to the serpents' devotion to their species' survival. Navigating the treacherous waters of Serpents Cove, one can sense the presence of these magnificent creatures lurking beneath the surface. And while the cove remains an enigmatic and perilous locale, the neighboring kingdoms have recognized the importance of coexisting with the serpents, for they are a vital part of the marine ecosystem and a symbol of the delicate balance of life in the region. At present, the only viable route out of the cove exists to the south, a path that acknowledges the serpents' presence and their role in the tapestry of this remarkable natural haven. Within the enigmatic and perilous waters of Tratias, where the territorial serpents fiercely guard their domains, there exists a fearless group known as Serpents Hunters. These daring individuals are driven by an insatiable desire to confront these formidable creatures, despite their extreme aggressiveness. They embark on perilous hunting expeditions, forming parties that venture into the treacherous waters. Yet, there's more to these serpents than just their fearsome reputation. They are also the source of a highly sought-after and exotic delicacy—Serpents Eggs. These eggs are considered a rare culinary delight in many of the kingdoms that border Tratias. The allure of Serpents Eggs is not only attributed to their unique taste but also to their scarcity, which adds to their desirability. To obtain these prized eggs, Serpents Hunters brave not only the fierce serpents but also the unpredictable dangers of the sea. The act of collecting these eggs is fraught with danger, making it a truly daring and adventurous pursuit. However, such is the demand for Serpents Eggs that illegal poaching has become a prevalent issue in the region. Unscrupulous individuals are willing to take the risk, stealing the eggs and later engaging in clandestine trade with merchants who cater to those with an appetite for exotic and forbidden delicacies. The pursuit of Serpents Eggs in Tratias is a complex interplay between the danger presented by the serpents and the irresistible allure of their eggs. It highlights the fine line that hunters and poachers navigate between risk and reward, all in the name of a culinary experience that is as daring as it is delectable.

### The Serpentine Submergence

In the mysterious Kingdom of Lixidora, situated on the east-south side of the sprawling continent of Tratias, an enigmatic and perilous phenomenon captivates the inhabitants and bewilders seasoned sailors. Every once in a while, as ships navigate the treacherous waters surrounding Lixidora, a colossal serpent emerges from the depths, its massive coils encircling unsuspecting vessels with an otherworldly grace. This bizarre occurrence, known as the "Serpentine Submergence," has become a legend that haunts the maritime history of the region. What sets this strange phenomenon apart is the peculiar aftermath. Those fortunate enough to survive the serpent's onslaught are said to undergo a transformative experience. These survivors emerge from the depths with newfound abilities and powers, as if touched by the mystic energies of the serpent itself. Legends speak of sailors gaining extraordinary strength, enhanced senses, or even the ability to commune with the sea creatures. As a result, the Kingdom of Lixidora has become a hub for adventurers and seekers, drawn by the promise of both peril and potential. The waterfront is teeming with individuals eager to test their luck against the Serpentine Submergence, hoping to be among the chosen few who emerge not as victims, but as empowered beings. The kingdom's streets buzz with tales of these extraordinary individuals, their exploits celebrated and feared alike. The Serpentine Submergence has become an integral part of Lixidora's identity, weaving a tapestry of mystery and danger that entices both locals and outsiders. The waters surrounding the kingdom hide secrets and wonders, inviting those daring enough to face the serpent's embrace and emerge forever changed in the Kingdom of Lixidora.

### The Ethereal Manor

Nestled within the arcane currents of Tratias, there exists an extraordinary abode known as the Ethereal Manor, an enchanting creation belonging to the esteemed noble, Shiro Ostrapt. This mansion, unlike any conventional estate, possesses the extraordinary ability to traverse realms and dimensions, making it a traveling sanctuary that can manifest itself in any locale through the manipulation of ancient and potent magical arts. Constructed with exquisite craftsmanship and imbued with ethereal energies, the Ethereal Manor serves as both residence and retreat for Shiro Ostrapt, an aristocrat renowned for his eclectic tastes and mysterious origins. The mansion, when fully realized, manifests as a grand edifice with cascading towers and elegantly adorned balconies, a testament to the opulence and sophistication indicative of its enigmatic owner. What distinguishes the Ethereal Manor, however, is its magical metamorphosis. Shiro, with a mere incantation and a flourish of his noble hand, can command the mansion to shrink into a size inconspicuous and portable. This magical miniaturization allows him to transport the estate seamlessly, planting it as an ephemeral presence in diverse corners of Tratias at his whim. Accompanying Shiro in his peripatetic endeavors is his loyal confidant and esteemed dragonborn lord, Ra Von Dukale. Ra, a towering and majestic figure with scales reflecting the radiance of gemstones, adds an imposing and awe-inspiring presence to the mansion's appearances. The duo, with an air of mystery and regality, materializes sporadically in various locales, leaving whispers of their ethereal escapades circulating among the denizens of Tratias. As the Ethereal Manor makes its transient appearances, it becomes a spectacle of wonder and intrigue. Rumors abound about the magical marvel, drawing crowds eager to catch a fleeting glimpse of Shiro Ostrapt and Lord Ra Von Dukale. The duo emerges from the mansion with an air of sophistication, engaging in enigmatic conversations and participating in esoteric gatherings that contribute to the aura of mystique surrounding them. The Ethereal Manor, with its ability to transcend geographical constraints, transforms Shiro Ostrapt's presence into a whimsical and captivating force in the ever-shifting tapestry of Tratias. As the mansion gracefully materializes in unexpected locales, it leaves an indelible mark on the collective imagination of the continent, solidifying Shiro and Ra's status as elusive, otherworldly figures whose presence is as transient as the magic that brings their ethereal abode to life.

### Kingdoms:

* Kingdom of Lixidora
* Kingdom of Ivari
* Kingdom of Khoria
* Kingdom of Yvie
* Kingdom of Moreno
* Kingdom of J'nx
* Dwarven Undergrounds
* Kingdom of Useria
* Mystic Groove
* Kingdom of Blanc
* Kingdom of Passage
* Kingdom of Ikemor

### Notable Characters:

* Gourmet Gundrik Glamgrim:

Once known as mystery, now his name is Gundrik Glamgrim. Gourmet was a mystery person, with just known existence. Lately at 15 June 1693 he made himself public by taking part in Paranidia, an celebration of Saint Dionysus. He is mostly known in gourment societies - he anonymously attend many gourment occasions.

## Chiontur

### **Known Kobold Settlements:**

* Strahtmore- Aghazstamn Guardian Blue Dragon
* Avalada - Caminus Guardian Red Dragon
* Kertomn - Guldarth Guardian Black Dragon
* Celtioumn - Gurmun Guardian - Grey Dragon
* Gyrgystmor - Suzzaerth Guardian White Dragon
* Howntmore - Zoadeot Guardian Green Dragon

### **Kingdoms:**

* Kingdom of Qutus
* Kingdom of Krukha
* Kingdom of Slania
* Kingdom of Reweth
* Kingdom of Qawonia
* Kingdom of Vanira
* Kingdom of Riya