Combat Mechanics

This article covers everything about combat for any game mode.

# Combat

## Turn

When all characters have conducted their normal attacks once, it counts as a turn. Skills do not affect turn count.

**Normal Attack** - A character finishes its turn when it conducts a normal attack that deals damage. Normal attacks are affected by Criticals, Focused Fires, Taunts and Blocks. Characters with Stealth cannot be normally attacked unless it's the only legal target. Normal attacks are conducted and sorted by highest Agility. Some effects from certain characters can trigger upon normal attacks. Normal attacks can trigger extra attacks, and can trigger enemy counter attacks.

**Additional Attack** - Whenever a character uses a damaging skill or conducts a normal attack, it has a chance to trigger an additional attack, with an independant damage calculation and does not affect turn count. Characters with Stealth cannot be additionally attacked. Some effects from certain characters can trigger upon additional attacks. Additional attacks can trigger enemy counter attacks. **Characters with high Agility have a higher chance of performing additional attacks.**

**Counter** - This can trigger when a character takes damage from attacks or skills, performing an attack that does not use up turn count. Characters with Stealth cannot be counter attacked. Some effects from certain characters can trigger upon counter attacks.

* **Counter Chance Up Passives**
	+ Ruby - Scarlet Chain Formation (50%, all)
	+ Sendengan - Seeker of Kenshin (60%, all, 2+ Duelist)
	+ Hematite - Leader's Resolve (60%, self)
	+ Demantoid Garnet - Gun-Crazy (40%, back row, 2+ Duelist)
	+ Obsidian - Heroic Stalwart (80%, self)
	+ Iron Rose - Knight's Vow (50%, self)

* **Counter Chance Down Passives**
	+ Heliodor - Brilliant Nova (50%, all)
	+ Fairy Quartz - I Love Pranks! (50%, all)
	+ Chrysoprase - Sturdy Clarion (50%, all)
	+ Celestite - Celestial Mind! (30%, all)
	+ Sphene - Evasive Tactics (25%, all)
	+ Flourite - Dreaming Saint (60%, all, 2+ Magical)
	+ Fairy Quartz - I Love Pranks! (50%, front row allies)
	+ Rutile - Maid's Resolve (50%, front row allies, 2+ Duelist)

## Combat Multiplier

These effects trigger when attacking, using skills or defending before applying defense calculation and resolving damage.

**Critical**

This occurs at a certain probability when attacking, providing a 150% damage multiplier. This is cancelled out by Block. Some skills and passives guarantee this Critical chance, which ignores any other effects that lower critical rate. This can stack with Guard Break and Focus Fire.

* **Critical Chance Up**
	+ Tempest Stone - Wind Princess (passive, 50%, all)
	+ Apatite - Alumnus's Assistance (passive, 40%, all)
	+ Turquoise - Compassionate Leader (passive, 30%, all)
	+ Kaolinite - Light-Bodied Touch (passive, 50%, back row)
	+ Sapphire - Silent Azure Tactics (passive, 30%, self)
	+ Watermelon Tourmaline - Twin Punishment Cannon (skill, 60%, 2 turns, all)
	+ Fairy Quartz - Punishment Lightning (skill, 50%, 2 turns, all)
	+ Eudialyte - Sprinkle Aid (skill, 50%, 2 turns, back row)
	+ Sphalerite - Tenshou Senkou Kyaku (skill, 100%, 2 turns, self)
	+ Aquamarine - Water-Stopping Marine Needle (skill, 100%, 2 turns, self)

* **Critical Chance Down**
	+ Hematite - Leader's Resolve (passive, 60%, all)
	+ Red Jasper - Illusionary Techniques (passive, 50%, all)

* **Auto-Critical**
	+ Iron Rose - Knight's Vow (passive, self)
	+ Peridot - Eureka! (passive, self)
	+ Alexandrite - Zolne Eater (passive, self)
	+ Shinsha - Seal of the Rising Dragon Emperor (passive, self)
	+ Shamanite - Shugorei-sama's Protection (passive, self)
	+ Grape Chalcedony - Grape Assault Buster (skill, all)
	+ Andalusite - Exceed the Limit (skill, all)
	+ Fairy Quartz - Ambitious Blow (skill, all)
	+ Phosphorite - Spiral Blaze (skill, all)
	+ Black Diamond - Negra Centurio (skill, all)
	+ Labradorite - Aurora Drive (skill, all)
	+ Pyrite - Noble Cavalry (skill, all)
	+ Gem Silica - No Child Pranks Please (skill, all)
	+ Molybdenite - Transform Charge (skill, all)
	+ Grape Chalcedony - Grape Slash (skill, four)
	+ Fairy Quartz - Punishment Lightning (skill, four)
	+ Hydrangea Quartz - Hydrangea Typhoon (skill, four)
	+ Heliodor - Spinning Sun (skill, four)
	+ Azurite - Unbiased High Low (skill, four)
	+ Iris Agate - Prism Dream (skill, four)
	+ Flos Ferri - Cocytus (skill, four)
	+ Picture Jasper - 5 Second Bomb! (skill, three best offense)
	+ Lemon Quartz - Lemonade Tornado (skill, three)
	+ Celestite - Sweep and Blow! (skill, three)
	+ Zincite - Wachfeuer (skill, three)
	+ Watermelon Tourmaline - Twin Punishment Cannon (skill, two best offense)
	+ Opal - Treuno • Espada (skill, single)
	+ Sakura Ishi - Distant Cherry (skill, single, best offense)
	+ Chrysoprase - Blank-Mind Tri-Smash (skill, three)
	+ Garden Quartz - Stocked Flame (skill, two)
	+ Cacoxenite - Schwarzzwang (skill, single)
	+ Lapis Lazuli - Heroic Ray (skill, single)
	+ Hawk's Eye - Flying Sword • Shun (skill, single)
	+ Blue Zoisite - Chakram Deception (skill, single)
	+ Kaolinite - Friends' Thrust (skill, single)

* **Critical Damage Dealt Up**
	+ Tempest Stone - Wind Princess (passive, 50%, all)
	+ Blue Zoisite - Zolne Radar (passive, 50%, all)
	+ Diamond - Indestructible Force (passive, 25%, all)
	+ Andalusite - Training Marathon (passive, 60%, back row)
	+ Kaolinite - Light-Bodied Touch (passive, 50%, back row)
	+ Hackmanite - Hyper Positive Singing (passive, 60%, self)
	+ Soapstone - Soap Service (skill, 50%, all)
	+ Yellow Calcite - Gothic Knife (skill, 35%, all)

**Focus Fire**

This occurs at a certain probability when attacking, providing a 130% damage multiplier. Focus Fire changes skill targeting from random (with a priority to enemies on the front row) to the target enemy with the conditions that 1) the lowest current HP among all other enemies, 2) the target has no Barriers while attackable and 3) no **Taunts** are active. Focus Fire will still trigger even if none of the above conditions can be fulfilled.

* **Focus Fire Chance Up**
* Morion - Mysterious Spiritual Realm (passive, 50%, all)
* Fairy Quartz - I Love Pranks! (passive, 50%, all)
* Black Pearl - Herbal Notebook (passive, 50%, all)
* Shinsha - Seal of the Rising Dragon Emperor (passive, 75%, back row)
* Sendengan - Seeker of Kenshin (passive, 60%, all, 2+ Duelist)
* Rutile - Maid's Resolve (passive, 50%, back row, 2+ Duelist)
* Shamanite - Shugorei-sama's Protection (passive, 60%, self)
* Watermelon Tourmaline - Lovely Energy Bomber (skill, 60%, 2 turns, all)
* Gem Silica - Yes, Good Girl Good Girl~♪ (skill, 70%, 2 turns, best offense)
* Sphalerite - Tenchien Mabayu Kyaku (skill, 100%, 2 turns, self)
* Garden Quartz - Tea Break (skill, 100%, 2 turns, self)

* **Auto-Focus Fire**
	+ Cacoxenite - Eisenverwalter (passive, back row)
	+ Morion - Mysterious Spiritual Realm (passive, self)
	+ Kaolinite - Light-Bodied Touch (passive, self)
	+ Charoite - Loyal Dog's Devotion (passive, self)

**Guard Break**

Certain skills have Guard Break, which halves Defense during damage calculation, resulting in more damage. Because of this, Guard Break and Critical when combined can do more than double the damage of normal skills that dealt Critical damage.

* Black Diamond - Brillar Revolucion (passive)
* Flos Ferri - Absolute Zero (passive)
* Alexandrite - Zolne Eater (passive)
* Pyrite - Knights of Pride (passive)
* Selenite - Gourmet of the Moon (passive)
* Zincite - Edelflamme (passive, all, every third action)
* Watermelon Tourmaline - Lovely Energy Bomber (skill, all)
* Andalusite - Grand Finale (skill, all)
* Hydrangea Quartz - Blossom Phantasia (skill, all)
* Picture Jasper - Charge! Soldiers (skill, all)
* Phosphorite - Tempest Arrow (skill, all)
* Eremea - Sacred Slugger (skill, all)
* Eremea - Ablaze Cannon (skill, all)
* Amethyst - Blaze Ray (skill, all)
* Zincite - Wärmelohen (skill, all)
* Sendengan - Thunderclap Strike (skill, all)
* Nephrite - Prune • Dai Setsudan (skill, all)
* Malachite - Requiem of Blue Lightning (skill, four)
* Iris Agate - Over The Rainbow (skill, four)
* Tempest Stone - Lightning Tempest (skill, four)
* Labradorite - Wonder Jet (skill, four)
* Turquoise - Vacuum Azure Flight (skill, four)
* Shinobu Ishi - Meteor Thunder (skill, four)
* Gem Silica - Yes, Good Girl Good Girl~♪ (skill, three)
* Hackmanite - Hackmanite Style Triple Slash! (skill, three)
* Orthoclase - Hope Escalate (skill, three)
* Orthoclase - Fresh Smash (skill, three)
* Apatite - Purple Force (skill, three)
* Blue Lace Agate - Super Rush Typhoon (skill, three)
* Soapstone - Bubble Message (skill, three)
* Zincite - Wachfeuer (skill, three)
* Black Opal - Arcanum • Sennijiha (skill, three)
* Shinsha - First Sign • Heaven-Exploding Impact (skill, two best offense)
* Watermelon Tourmaline - Twin Punishment Cannon (skill, two best offense)
* Shamanite - Guardian Sword (skill, two)
* Charoite - Scraping Claw (skill, two)
* Topaz - Triple Strike Special (skill, single)
* Smoky Quartz - Smoky Buster (skill, single)
* Aquamarine - Water-Stopping Marine Needle (skill, single)
* Kaolinite - Friends' Thrust (skill, single)
* Iron Rose - Shell Breaker (skill, if alliance raid)

**Block**

This occurs at a certain probability when defending, providing a 50% damage multiplier. This is canceled out by Critical. Some skills and passives guarantee this Block chance, which ignores any other effects that lower block rate.

* **Block Chance Up**
	+ Sardonyx - Little Sister Thoughts (passive, 60%, all)
	+ Hydrangea Quartz - Hydrangea Flower Garden (passive, 60%, all)
	+ Amber - Introvert Wunderkind (passive, 50%, all)
	+ Iolite - Immovable Stone (passive, 30%, all)
	+ Sodalite - Cure Sparkling (skill, 50%, all)

* **Block Chance Down**
	+ Yellow Calcite - Slick Talk (passive, 80%, all)
	+ Picture Jasper - Dyed in My Colour (passive, 60%, all)
	+ Rhodonite - Pressure (passive, 30%, all)

* **Auto-Block**
	+ Sanada Yukimura - Irresolute Discipline (passive, self)
	+ Toyotomi Hideyoshi - Golden Prosperity (passive, self)
	+ Ruby - Scarlet Chain Formation (passive, self)
	+ Unakite - Camp Expert (passive, self)
	+ Blue Lace Agate - Coffee Break (passive, self)
	+ Aquamarine - Guardian of Aqua Moon (passive, self)
	+ Iolite - Provoke Spear (skill, 2 turns, self)

**Taunt**

The defensive version of Focus Fire, which changes opponent single-target skills and attacks to always target characters with Taunt. If there are multiples, the targeting is randomized between them.

* Iolite - Provoke Spear
* Rhodonite - Come At Me!
* Sphalerite - Tenchien Mabayu Kyaku

**Piercing**

Certain skills have Piercing, which will inflict damage regardless of any Barriers except Damage Shield.

* Pyrite - Knights of Pride (passive)
* Zincite - Edelflamme (passive)
* Lemon Quartz - Round Slicer (all)
* Hydrangea Quartz - Blossom Phantasia (all)
* Eremea - Ablaze Cannon (all)
* Selenite - Lunar Spear Purge (all)
* Ouro Verde - Shuffle Luck (all)
* Shinobu Ishi - Purple Lightning Windmill (all)
* Flos Ferri - Lost of Heart (all)
* Black Diamond - Luz Esplandre (all)
* Alexandrite - Demonic Flame • Rinne (all)
* Angelite - Feather Saber (all)
* Sendengan - Lightning Sword (all)
* Rosophia - Sexual Kissing Technique (all)
* Amethyst - Corona Smash (all)
* Heliodor - Spinning Sun (four)
* Iris Agate - Prism Dream (four)
* Lemon Quartz - Lemonade Tornado (three)
* Citrine - Break Sweep (three)
* Lapis Lazuli - Heroic Ray
* Demantoid Garnet - Bulls-Eye (four)
* Turquoise - Lightning Slash Cardinal (four)
* Selenite - Lunar Bow Judgement (three best offense)
* Malachite - Rondo of the Peacock (three)
* Rutile - Piercing Golden Fire (three)
* Black Opal - Demonic Eye Hitotachi (two)
* Sunstone - Shining Straight (single)
* Meteorite - Meteor Impact (single)
* Topaz - Triple Strike Special (single)
* Angelite - Feather Saber (Skill, If Restrained)
* Iris Agate - Prism Dream (Skill, If Silenced)
* Dioptase - Rapid Comet (Skill, If Stunned)
* Dioptase - Bowing Eruption (Skill, If Stunned)
* Selenite - Lunar Spear Purge (Skill, If Stunned)
* Selenite - Lunar Bow Judgment (Skill, If Restrained)

**HP Damage**

Certain skills have % of HP as damage instead of or along with the regular attack multiplier. That portion of the damage dealt by these skills are equivalent to **% of enemy's maximum HP** instead of the regular calculation. However, certain jewel princesses may have immunity against HP Damage completely negating the effect and making that portion do no damage. The same apply to many of the later bosses.

* Zincite - Warme Lohen (Skill, All)
* Moonstone - Kaleidoscopic Moonlight (Skill, All)
* Hydrangea Quartz - Hydrangea Typhoon (Skill, Four)
* Chrysoprase - Infiltration Slash (Skill, Single)

**Fixed Damage**

Skills and passives with this effect deal fixed amount of damage that ignore enemy's defense. However, this amount can still be reduced by other effects.

* Hematite - Leader's Resolve (Passive, All Front Row, Third Action)
* Hematite - Resolute Random Flurry (Skill, All)
* Dioptase - Rapid Comet (Skill, All)
* Dioptase - Bowing Eruption (Skill, All)
* Diamond - Radiant Flare (Skill, All)
* Tempest Stone - Disaster Meteor (Skill, All)
* Pink Epidote - Pistola de Baile (Skill, All)
* Siliceous Schist - Prepare Yourself! (Skill, all)
* Hematite - [Courage] [Confidence] [Conquest!] (Skill, Three)
* Sanada Yukimura - Sanada Akazonae (Skill, Three)
* Orthoclase - Fresh Smash (Skill, Three)
* Black Diamond - Luz Esplendor (Skill, If Restrained)
* Bloodstone - Crimson Bolt (Skill, If Corroded)
* Iris Agate - Prism Dream (Skill, If Silenced)
* Eremea - Ablaze Cannon (Skill, If Stunned)
* Dioptase - Rapid Comet (Skill, If Stunned)
* Dioptase - Bowing Eruption (Skill, If Stunned)
* Angelite - Feather Saber (Skill, If Restrained)
* Shinsha - First Sign • Heaven-Exploding Impact (Skill, If Stunned/Burnt/Restrained)
* Heliodor - Spinning Sun (Skill, If Support Class)
* Phosphorite - Tempest Arrow (Skill, If HP is Below 80%/60%/40%)

**Double Hit**

Skills with this effect deal that amount of damage twice instead of once. As a result, these skills take 2 hits off enemy's **Damage Shield** instead of once. If any other effects are not mentioned along with this effect, those effects are only applicable on first hit. Ex: **Freeze** can only be applied on the first hit if it is mentioned outside **Double Hit** and the 2nd attack will not apply **Freeze**.

* Black Diamond - Luz Esplendor (Skill, All)
* Black Diamond - Negra Centello (Skill, All)
* Hematite - Resolute Random Flurry (Skill, All)
* Pyrite - Valkyrie Flash (Skill, All)
* Labradorite - Aurora Drive (Skill, All)
* Zincite - Warme Lohen (Skill, All)
* Ouro Verde - Shuffle Luck (Skill, All)
* Selenite - Lunar Spear Purge (Skill, All)
* Eremea - Sacred Slugger (Skill, All)
* Dioptase - Rapid Comet (Skill, All)
* Phosphorite - Spiral Blaze (Skill, All)
* Watermelon Tourmaline - Lovely Energy Bomber (Skill, All)
* Andalusite - Grand Finale (Skill, All)
* Tempest Stone - Lightning Tempest (Skill, Four)
* Azurite - Unbiased High Low (Skill, Four)
* Flos Ferri - Cocytus (Skill, Four)
* Shinsha - Second Sign • Kaleido-Dragon Burial (Skill, Four)
* Hydrangea Quartz - Hydrangea Typhoon (Skill, Four)
* Iris Agate - Prism Dream (Skill, Four)
* Grape Chalcedony - Grape Slash (Skill, Four)
* Hematite - [Courage] [Confidence] [Conquest!] (Skill, Three)
* Zincite - Wachfeuer (Skill, Three)
* Selenite - Lunar Bow Judgment (Skill, Three Best Offense)

**True Damage**

Certain skills have True Damage, which is neither physical nor magical. As such, they can't be blocked by physical, magical or dual barrier. However, they are also can't be affected by any effects that affect attack or magic. Do note that **True Damage** is different from **Fixed Damage** as the former can still be affected by enemy's defense.

* Cacoxenite - Absolutfaden (Skill, All)
* Sendengan - Lightning Sword (Skill, All)
* Sendengan - Thunderclap Strike (Skill, All)
* Pink Epidote - Pistola de Baile (Skill, All)
* Tempest Stone - Disaster Meteor (Skill, All)
* Diamond - Radiant Flare (Skill, All)
* Ouro Verde - Royal Straight Flush (Skill, All)
* Sanada Yukimura - Sanada Akazonae (Skill, Three)
* Orthoclase - Fresh Smash (Skill, Three)
* Pyrite - Valkyrie Flash (Skill, All Healer)
* Sendengan - Thunderclap Strike (Skill, If Paralyzed)

# Positive Effects

Positive effects that improve combat are divided into three categories: **Stat Buffs**, **Immunities** and **Special Abilities**.

## Stat Up

Applied buffs are positive effects from skills that grant direct stat bonuses for attack, magic, defense or HP. Stat buffs and passives that do the same thing do not stack - only the highest multiplier takes precedence. Positive effects can be dispelled by certain skills.

**Attack Up**

Bonuses that directly increase the Attack stat of characters, including weapon stats and amulet bonuses. This does not affect characters with magical attack type.

* Black Diamond - Brillar Revolucion (passive, 80%, all)
* Garnet - Deep Scarlet Spear Prime (passive, 70%, all)
* Shinobu Ishi - Oniwaban Head (passive, 70%, all)
* Malachite - Peerless Domination (passive, 60%, all)
* Siliceous Schist - Devoted Volunteer (passive, 60%, all)
* Unakite - Camp Expert (passive, 55%, all)
* Demantoid Garnet - Gun-Crazy (passive, 60%, Duelist)
* Zincite - Edelflamme (passive, 100%, self)
* Sapphire - Silent Azure Tactics (passive, 50%, self)
* Spinel - Phantasmagoric Shadow (passive, 40%, all)
* Tiger's Eye - Tiger Cat Soul (skill, 50%, all)
* Yellow Calcite - Gothic Knife (skill, 45%, all)
* Rose Quartz - Guardian Rose (skill, 40%, all)
* Kaolinite - Best Pals Slash (skill, 50%, self)

**Magic Up**

Bonuses that directly increase the Magic stat of characters, including weapon stats and amulet bonuses. This does not affect characters with physical attack type.

* Black Diamond - Brillar Revolucion (passive, 80%, all)
* Shinobu Ishi - Oniwaban Head (passive, 70%, all)
* Malachite - Peerless Domination (passive, 60%, all)
* Pink Epidote - Ayuda (passive, 60%, all)
* Unakite - Camp Expert (passive, 55%, all)
* Inca Rose - Tale of a Dream (passive, 60%, all, 2+ Spellcaster)
* Picture Jasper - Dyed in My Colour (passive, 90%, front row)
* Garden Quartz - Relax Garden (passive, 80%, self)
* Black Opal - Hidden Arcanum • Oboromugen (passive, 50%, self)
* Soapstone - Unconscious Bargaining (passive, 50%, self)
* Cat's Eye - Clear Business Opportunities (passive, 50%, 3 turns, self, Enemy Death)
* Tiger's Eye - Tiger Cat Soul (skill, 50%, all)

**Defense Up**

Bonuses that directly increase the Defense stat of characters, including armor stats and amulet bonuses.

* Emerald - Evergreen Protection (passive, 60%, all)
* Aqua Aura - Brave of Current Times (passive, 50%, all)
* Plume Agate - Trust (passive, 50%, all)
* Spodumene - Queen Crimson (passive, 50%, all)
* Euclase - Noblesse Oblige (passive, 40%, all)
* Nouhime - Absolute Charm (passive, 30%, all)
* Bloodstone - Hot-bloodness (passive, 45%, front row)
* Rosophia - Special Orb Light (passive, 40%, front row)
* Lemon Quartz - Lemonade Tornado (skill, 50%, all)
* Orthoclase - Hope Escalate (skill, 50%, all)
* Blue Zoisite - Flywheel Diversion (skill, 30%, all)

**Health Up**

Bonuses that directly increase the Health stat of characters, including armor stats and amulet bonuses.

* White Onyx - Kagutsuchi's Prayer (passive, 1000HP, self)

**Agility Up**

* Molybdenite - Assault Rage (passive, 4 Agility, Self)

## Power Up

Applied buffs are positive effects from skills that grant bonuses, usually an increase in attack or defense. Stat buffs and passives that do the same thing do not stack - only the highest multiplier takes precedence. Positive effects can be dispelled by certain skills.

**Damage Dealt Up**

Separate from Attack Up and Magic Up, these calculations apply after Defense, which multiplies the total damage by the multiplier stated. Unlike Attack and Magic bonuses, this does not affect healers.

* Hokutouseki - Don't Be Shameless! (passive, 60%, all)
* Watermelon Tourmaline - Healing Massage (passive, 60%, all)
* Sodalite - Bubble Appeal (passive, 40%, all)
* Lepidolite - KITAー(ﾟ∀ﾟ)ーー! (passive, 40%, all)
* Rock Crystal - Teacher's Guidance (passive, 30%, all)
* Topaz - Prodigal General (passive, 30%, all)
* Flos Ferri - Absolute Zero (passive, 50%, back row)
* Inca Rose - Tale of a Dream (passive, 30%, back row, 2+ Spellcaster)
* Watermelon Tourmaline - Healing Massage (passive, 60%, all, wide damage only)
* Watermelon Tourmaline - Healing Massage (passive, 60%, back row, single target damage only)
* Selenite - Gourmet of the Moon (passive, 60%, all, magical only)
* Elestial - Apocalypse (passive, 30%, all, magical only)
* Aquamarine - Guardian of Aqua Moon (passive, 40%, all, magic only, 2+ Spellcaster)
* Sardonyx - Little Sister Thoughts (passive, 55%, back row)
* Hackmanite - Hyper Positive Singing (passive, 60%, self)
* Bloodstone - Hot-bloodness (passive, 35%, self)
* Hackmanite - Hyper Positive Singing (passive, 60%, self, physical only)
* Pyrite - Knights of Pride (passive, 50%, self, physical only)
* Coral - Sea God's Aura (skill, 50%, all)
* Hokutouseki - Troubles Begone! (skill, 60%, all, focus fire only)
* Black Pearl - Pre-emptive Attack (skill, 40%, all, focus fire only)
* Blue Lace Agate - Waterfall Press (skill, 50%, back row)
* Orthoclase - Fresh Smash (skill, 30%, three)
* Gem Silica - No Child Pranks Please (skill, 50%, best offense, focus fire only)

**Health Restoration Up**

* Grape Chalcedony - Health Preservation Training (passive, 50%, all)

**Damage Taken Down**

This bonus applies after Defense, which reduces the total damage taken equal to the multiplier stated. This does not reduce damage from Status Effects.

* Azurite - One Day of ∞ Virtue (passive, 60%, all)
* Labradorite - Charm Dress (passive, 60%, all)
* Hydrangea Quartz - Hydrangea Flower Garden (passive, 50%, all, physical only)
* Tourmaline - Innocent Talent (passive, 20%, all)
* Aquamarine - Guardian of Aqua Moon (passive, 50%, all, magic only)
* Nephrite - Intuitive Maid (passive, 50%, all, magic only)
* Flos Ferri - Absolute Zero (passive, 50%, all, physical only)
* Soapstone - Unconscious Bargaining (passive, 50%, all, physical only)
* Sunstone - Sun of Courage (passive, 50%, all, physical only)
* Dioptase - Princess Knight's Wisdom Bag (passive, 50%, all, magical only, 2+ Spellcaster)
* Lepidolite - KITAー(ﾟ∀ﾟ)ーー! (passive, 90%, 3 turns, self)
* Spodumene - Queen Crimson (passive, 70%, self)
* Plume Agate - Trust (passive, 50%, self)
* Serpentine - Assassination Calling Card (passive, 50%, self)Lapis Lazuli - Evil-Slaying Wanderer (passive, 30%, self)
* Nouhime - Absolute Charm (passive, 30%, self)
* Iolite - Immovable Stone (passive, 40%, self)
* Milky Quartz - Madrigale (passive, 80%, self, physical only)
* Heliodor - Brilliant Nova (passive, 60%, self, physical only)
* Tempest Stone - Wind Princess (passive, 50%, 6 turns, all, status only)
* Malachite - Peerless Domination (passive, 50%, 4 turns, all, status only)
* Heliodor - Brilliant Nova (passive, 20%, 4 turns, self)
* Hokutouseki - Yogami Invitation (skill, 60%, all)
* Emerald - Verdant Barrier (skill, 80%, 2 turns, self)
* Aqua Aura - Blue Braver (skill, 50%, 2 turns, self)
* Obsidian - Lava Skin (skill, 50%, 2 turns, self)
* Rhodonite - Come at Me! (skill, 40%, 2 turns, self)
* Hydrangea Quartz - Hydrangea Typhoon (skill, 60%, 2 turns, all, critical only)
* Hydrangea Quartz - Blossom Phantasia (skill, 60%, 2 turns, all, magical only)

## Barrier

Barriers grants the user or its allies some form of damage negation shields that last for a certain amount of turns or hits depending on the type of Barrier. **Piercing** ignores all these Barrier types, except Damage Immunity. None of the barriers however, will block status damage from Burn, Poison, Corrosion, Diamond's Petrify, Sapphire's Freeze and Amethyst's Reflect.

**Physical Barrier**

Physical Barriers negate all physical type damage, notably damage from duelists and tanks.

* Celestite - Celestial Mind! (passive, 3 turns)
* Orthoclase - Rookie's High (passive, 3 turns)
* Hawk's Eye - Cool-Headed Discipline (passive, 3 turns)
* Pearl - Genius's Remedy (passive, 3 turns)
* Carnelian - Standard Bearer (passive, 3 turns)
* Turquoise - Compassionate Leader (passive, 3 turns)
* Zircon - Hero Stance (passive, 3 turns)
* Queen Conch Shell - Do Not Live, Do Not Kill (passive, 3 turns)
* Sphene - Over-Negotiate (skill, 3 turns, self)

**Magical Barrier**

Magical Barriers negate all magic type damage, notably damage from mages and healers.

* Meteorite - Lucky Star (passive, 3 turns)
* Charoite - Loyal Dog's Devotion (passive, 3 turns)
* Peridot - Eureka! (passive, 2 turns)
* Pyrite - Valkyrie Flash (skill, 2 turns, all)
* Rose Quartz - Guardian Rose (skill, 2 turns, self)

**Dual Barrier**

Dual Barriers negate both types of damage.

* Topaz - Prodigal General (passive, 3 turns)
* Hokutouseki - Don't Be Shameless! (passive, 3 turns)
* Healerite - Healing Point (passive, 3 turns)
* Ouro Verde - Jackpot (passive, 3 turns)
* Demantoid Garnet - Gun-Crazy (passive, 3 turns)

**Wide Barrier**

* Angelite - Bumpkin Angel (passive, 3 turns, all)
* Gem Silica - Top-Quality Therapy (passive, 3 turns, all)
* Picture Jasper - Dyed in My Colour (passive, 4 turns, all, 4 wide)

**Single Target Barrier**

* Ouro Verde - Jackpot (passive, 5 turns, front row)

**Damage Shield**

Similar to Dual Barrier, except it also includes Piercing Damage. All Damage Shields are removed after being hit by a certain number of times. Effect damage from status conditions and Reflect will not break this barrier.

* Black Diamond - Brillar Revolucion (passive, 5 blocks, self)
* Phosphorite - Bow Princess's Ambition (passive, 5 blocks, self)
* Watermelon Tourmaline - Healing Massage (passive, 5 blocks, self)
* Hydrangea Quartz - Hydrangea Flower Garden (passive, 5 blocks, self)
* Hematite - Leader's Resolve (passive, 5 blocks, self)
* Shinsha - Seal of the Rising Dragon Emperor (passive, 5 blocks, self)
* Tempest Stone - Wind Princess (passive, 5 blocks, self)
* Eremea - Front Maiden's Order (passive, 5 blocks, self)
* Selenite - Gourmet of the Moon (passive, 5 blocks, self)
* Iris Agate - Arcane Shell (passive, 5 blocks, self)
* Zincite - Edelflamme (passive, 5 blocks, self)
* Labradorite - Charm Dress (passive, 5 blocks, self)
* Pyrite - Knights of Pride (passive, 5 blocks, self)
* Grape Chalcedony - Health Preservation Training (passive, 4 blocks, self)
* Andalusite - Training Marathon (passive, 4 blocks, self)
* Fairy Quartz - I Love Pranks! (passive, 4 blocks, self)
* Elestial - Tablet of Prophecy (passive, 4 blocks, self)
* Gem Silica - Top-Quality Therapy (passive, 4 blocks, self)
* Malachite - Peerless Demolition (passive, 4 blocks, self)
* Rosophia - Special Orb Light (passive, 4 blocks, self)
* Flos Ferri - Absolute Zero (passive, 4 blocks, self)
* Bloodstone - Hot-bloodness (passive, 4 blocks, self)
* Diamond - Indestructible Force (passive, 4 blocks, self)
* Pink Epidote - Ayuda (passive, 4 blocks, self)
* Azurite - One Day of ∞ Virtue (passive, 4 blocks, self)
* Shinobu Ishi - Oniwaban Head (passive, 2 blocks, self)
* Hematite - [Courage] [Confidence] [Conquest!] (skill, 1 block, all)
* Smoky Quartz - Fearless Smokescreen (skill, 1 block, all)
* Euclase - Holy Light (skill, 1 block, all)
* Rutile - Piercing Golden Fire (skill, 1 block, all)
* White Onyx - White Tears (skill, 2 blocks, single)

## Immunity

Immunities completely negate a specific type of negative Status Effect from ever activating, resulting in a 0% multiplier for the chance to happen. All immunity bonuses except All Stat Immunity are applied to all allies for a certain number of turns.

**Offense Reduction Immunity**

* White Onyx - Kagutsuchi's Prayer (6 turns)

**Full Reduction Immunity**

* Zincite - Edelflamme (2 turns)

**Reflection Immunity**

* Hydrangea Quartz - Hydrangea Flower Garden (back row)
* Iris Agate - Arcane Shell (back row, 6 turns)
* Hematite - Leader's Resolve (self)

**Delay Immunity**

* Phosphorite - Bow Princess's Ambition (back row)

**HP Damage Immunity**

* Lemon Quartz - Papa and I (all, 4 turns)

**Stun Immunity**

* Grape Chalcedony - Health Preservation Training (6 turns)
* Opal - Prestigious Chief (6 turns)
* Blue Lace Agate - Coffee Break (6 turns)
* Aventurine - Deep Acupuncture (6 turns)
* Black Pearl - Herbal Notebook (4 turns)
* Euclase - Noblesse Oblige (3 turns)

**Restrain Immunity**

* Tiger's Eye - Fighting Spirit (6 turns)
* Soapstone - Unconscious Bargaining (6 turns)
* Cacoxenite - Eisenverwalter (6 turns)

**Burn Immunity**

* Coral - Dance of Dance (6 turns)
* Sodalite - Bubble Appeal (6 turns)
* Sardonyx - Little Sister Thoughts (6 turns)

**Poison Immunity**

* Eudialyte - Great Library's Cherry Blossom (6 turns)
* Sendengan - Seeker of Kenshin (6 turns)

**Corrosion Immunity**

* Andalusite - Training Marathon (6 turns)

**Paralyze Immunity**

* Yellow Calcite - Slick Talk (6 turns)

**Freeze Immunity**

* Morganite - Cool Snow (6 turns)
* Sanada Yukimura - Irresolute Discipline (6 turns)

**Petrify Immunity**

* Picture Jasper - Dyed in My Colour (6 turns)
* Obsidian - Heroic Stalwart (6 turns)
* Serpentine - Assassination Calling Card (6 turns)

**Silence Immunity**

* Tourmaline - Innocent Talent (6 turns)
* Orthoclase - Rookie's High (6 turns)

**Blind Immunity**

* Fairy Quartz - I Love Pranks! (6 turns)
* Chrysoprase - Sturdy Clarion (3 turns)

**All Status Immunity**

* Angelite - Bumpkin Angel (passive, single, best offense)
* Watermelon Tourmaline - Healing Massage (passive, single, best offense)
* Watermelon Tourmaline - Healing Massage (passive)
* Sapphire - Silent Azure Tactics (passive, 6 turns)
* Pyrite - Knights of Pride (passive, 6 turns)
* Black Onyx - Black Dream "Nightmare" (passive, 3 turns)
* Amber - Introvert Wunderkind (passive, 2 turns)
* Flourite - Dreaming Saint (passive, 2 turns)
* Emerald - Verdant Barrier (skill, 2 turns)
* Eremea - Front Maiden's Order (passive, 6 turns, 75% all)

## Dispel

Certain skills have extra effects that remove turn-based positive effects, and is divided into two types - **Turn Reduction** and **Removal**. Turn Reduction shortens the duration of all turn-based positive effects by a specified number, while Removal directly removes positive buffs, but only if they are applied from enemy skills.

**Turn Reduction Skills**

* Hydrangea Quartz - Blossom Phantasia (3 turns, all)
* Ouro Verde - Royal Straight Flush (2(+1 at low chance) turns, all)
* Hematite - Resolute Random Flurry (2 (+1) turns, all)
* Watermelon Tourmaline - Lovely Energy Bomber (2 turns, all)
* Lemon Quartz - Round Slicer (2 turns, all)
* Andalusite - Exceed the Limit (2 turns, all)
* Phosphorite - Spiral Blaze (2 turns, all)
* Hackmanite - Supernatural Strush! (2 turns, all)
* Cacoxenite - Absolutfaden (2 turns, all)
* Unakite - Dynamic Press (2 turns, all)
* Siliceous Schist - Prepare Yourself! (2 turns, all)
* Spodumene - Heart Sniped! (2 turns, all)
* Elestial - Divination (2 turns, all)
* Heliodor - Firestorm (2 turns, all)
* Shinobu Ishi - Purple Lightning Windmill (2 turns, all)
* Alexandrite - Demonic Flame • Toukima (2 turns, all)
* Lapis Lazuli - Judgment (2 turns, all)
* Pearl - Forced Op (2 turns, all)
* Garnet - Soaring Spear • Sange (2 turns, all)
* Selenite - Lunar Spear Purge (2 turns, all)
* Shinsha - Second Sign • Kaleido-Dragon Burial (3 turns, four)
* Malachite - Requiem of Blue Lightning (2 turns, four)
* Iris Agate - Over The Rainbow (2 turns, four)
* Bloodstone - Bloody Shock (2 turns, four)
* Picture Jasper - 5 Second Bomb! (2 turns, three best offense)
* Iron Rose - Oath of Saber (2 turns, three)
* Serpentine - Leap Soul Kiss (2 turns, three)
* Serpentine - Snake Bite (2 turns, three)
* Demantoid Garnet - Equilibrium (2 turns, three)
* Blue Lace Agate - Super Rush Typhoon (2 turns, three)
* Charoite - Cat's Eye Mark • Ransouinu (1(+2 at low chance) turns, two)
* Spinel - Creeping Shade Sword (3 turns, single)
* Emerald - Wave Force Shield (2 turns, single)
* Molybdenite - Warcry Scald (2 turns, single)

**Removal Skills**

* Pyrite - Knights of Pride (passive, back row, every third action)
* Labradorite - Aurora Drive (all)
* Spodumene - That's Seriously Rad! (all)
* Carnelian - Victorious Flash (all)
* Cat's Eye - Flaming Pipe • Shiranui (all)
* Grape Chalcedony - Grape Slash (four)
* Azurite - Unbiased High Low (four)
* Rock Crystal - Evil-Slaying Crystal Rain (three)
* Orthoclase - Hope Escalate (three)

### Miscellaneous

**Cooldown Timer**

Certain skills can affect CT of either enemies, allies or self. Certain jewel princesses may have immunity against CT delay and negate its effect. Many of the later bosses can have immunity against CT delay as well. Skills listed that doesn't have listed CT **reset** the CT.

* **Accelerate**
	+ Garden Quartz - Relax Garden (Passive, 15, Self, On Attack)
	+ Iron Rose - Knight's Vow (Passive, 10, Self, On Attack)
	+ Sphalerite - Duelist of Flames (Passive, 10, Self, On Attack)
	+ Citrine - Maid's Preference (Passive, 10, Self, On Attack)
	+ Opal - Prestigious Chief (Passive, 10, Self, On Attack)
	+ Hackmanite - Hyper Positive Singing (Passive, 10, Self, On Attack)
	+ Rutile - Piercing Golden Fire (Skill, 20, Single, Highest Offense)
	+ Heliodor - Spinning Sun (Skill, Self, Skill 1)
	+ Zincite - Warme Lohen (Skill, 20, All)
	+ Sodalite - Ripple Shock (Skill, 20, All)
	+ Cacoxenite - Absolutfaden (Skill, Self, Skill 1)
	+ Garden Quartz - Tea Break (Skill, Self, Skill 1)
	+ Queen Conch Shell - Harder! (Skill, Self, Skill 1)
	+ Iron Rose - Oath of Saber (Skill, Self, Skill 1)

* **Delay**
	+ Black Diamond - Brillar Revolución (Passive, 15, All, Enemy Killed)
	+ Sapphire - Ice Edge Attack (Skill, 20, All)
	+ Rutile - Peerless Servant (Skill, 20, All)
	+ Heliodor - Firestorm (Skill, 20, All)
	+ Queen Conch Shell - Is That All!? (Skill, 20, All)
	+ Picture Jasper - Charge! Soldiers (Skill, 20, All)
	+ Sakura Ishi - Magical Cherry Blizzard (Skill, 20, All)
	+ Pink Epidote - Perturbación (Skill, 20, All)
	+ Tempest Stone - Lightning Tempest (Skill, 20, Four)

**Revive**

Restores a fainted ally back to a specified percentage of health, allowing it to reenter combat.

* Larimar - Maiden of Brave Floral Love (passive, 100%, self)
* Shinsha - Seal of the Rising Dragon Emperor (passive, 100%, self)
* Seraphinite - Soaring Heart Wings (passive, 100%, self)
* Black Opal - Hidden Arcanum • Oboromugen (passive, 90%, self)
* Inca Rose - Tale of a Dream (passive, 80%, self)
* Garnet - Deep Scarlet Spear Prime (passive, 70%, self)
* Sakura Ishi - Cherry Blossom's Protection (passive, 70%, self)
* Hokutouseki - Yogami Invitation (skill, 50-80%, all)
* Healerite - Revival Cross (skill, 40-70%, all)
* Tourmaline - Heart of Life (skill, 40-60%, all)
* Seraphinite - Phoenix Sparkle (skill, 80%, single)
* White Onyx - White Tears (skill, 70%, single)

**Health Regeneration**

This effect works very similar to **Burn, Poison and Corrosion**, except that affected targets restore health on normal attacks instead.

* Hokutouseki - Troubles Begone! (skill, 90%, two turns, all)
* Eudialyte - Sprinkle Aid (skill, 70%, two turns, all)
* Coral - Coral's Blessing (skill, 60%, two turns, all)

# Negative Effects

## Stat Down

Stat Down skills are negative effects that reduce you or your opponent's combat stats directly, be it attack, magic or defense. Stat reductions from passives cannot be cleansed, and can only be temporarily removed with **Out Of Battle Status Conditions**, or if the owner of that passive is taken out. Stat reductions from skills last a specified number of turns and can be removed by certain skills.

**Attack Down**

This effect directly reduces the attack stat of the target. This does not affect characters with magic type attacks.

* Labradorite - Charm Dress (passive, 60%, all)
* Coral - Dance of Dance (passive, 25%, all)
* Eudialyte - Great Library's Cherry Blossom (passive, 30%, all)
* Milky Quartz - Madrigale (passive, 50%, all, 2+ Spellcaster)
* Azurite - Peaceful Arrow (skill, 60%, all)
* Nouhime - Twin Fan Seduction (skill, 40%, all)
* Red Jasper - Cutter Spout (skill, 40%, all)
* Sunstone - Rising Sun (skill, 40%, all)

**Magic Down**

This effect directly reduces the magic stat of the target. This does not affect characters with physical type attacks.

* Eremea - Front Maiden's Order (passive, 60%, all)
* Lapis Lazuli - Evil-Slaying Wanderer (passive, 80%, support)
* Nouhime - Twin Fan Seduction (skill, 40%, all)

**Defense Down**

Defense Down reduces the total defense from all enemy units, including equipment defenses.

* Lapis Lazuli - Evil-Slaying Wanderer (passive, 50%, all)
* Phosphorite - Bow Princess's Ambition (passive, 50%, all)
* Iris Agate - Arcane Shell (passive, 50%, all)
* Heliodor - Brilliant Nova (passive, 50%, all)
* Queen Conch Shell - Do Not Live, Do Not Kill (passive, 45%, all)
* Jadeite - Serene Allurement (passive, 40%, all)
* Carnelian - Standard Bearer (passive, 40%, all)
* Eudialyte - Great Library's Cherry Blossom (passive, 30%, all)
* Coral - Dance of Dance (passive, 25%, all)
* Cacoxenite - Eisenverwalter (passive, 60%, best offense)
* Cat's Eye - Flaming Pipe • Shiranui (skill, 50%, all)
* Flos Ferri - Lost of Heart (skill, 50%, all)
* Ruby - Divine Bow Napalm (skill, 80%, three)
* Elestial - Tablet of Prophecy (passive, 80%, Healer)
* Sphene - Wiek Breaker (skill, 80%, single)
* Tiger's Eye - Dat Cat'n Be! (skill, 80%, single)

## Power Down

Power Down skills are negative effects that reduce the final numeric value after calculations of any action, be it an attack, or recovery. Power reductions from passives cannot be cleansed, and can only be temporarily removed with **Out Of Battle Status Conditions**, or if the owner of that passive is taken out. Stat reductions from skills last a specified number of turns and can be cleansed with Skills. Power reductions can be immunized with White Onyx in the party.

**Damage Dealt Down**

Instead of changing attack stats, this modifier reduces the total damage dealt after all multipliers. Affects both physical and magic type attacks but not heals.

* Ouro Verde - Jackpot (passive, 50%, all)
* Angelite - Bumpkin Angel (passive, 50%, all, 2+ Universal class allies)
* Moonstone - Moon’s Apostle (passive, 20%, all)
* Larimar - Extermination (skill, 40%, all)
* Ruby - Divine Bow Napalm (skill, 80%, three)
* Cat's Eye - Smoking Pipe • Onibi (skill, 80%, single)
* Rock Crystal - Crystal Barrier (skill, 60%, single)
* Eremea - Sacred Slugger (skill, 60%, ? turns, all, magical only)
* Eremea - Ablaze Cannon (skill, 60%, ? turns, all, physical only)

**Health Restoration Down**

This negative effect reduces all healing, including healing skills, revive skills and passives, and skills that recover health on damage. **White Onyx's** passive can negate this effect.

* Smoky Quartz - Roundabout Phantom Thief (passive, 70%, all)
* Hematite - Leader's Resolve (passive, 60%, all)
* Alexandrite - Zolne Eater (passive, 60%, all)
* Labradorite - Charm Dress (passive, 60%, all)
* Toyotomi Hideyoshi - Golden Prosperity (passive, 50%, all)
* Flourite - Dreaming Saint (passive, 60%, all, 2+ Magical)
* Rhodonite - I Will Scatter Them! (skill, 100%, 2 turns, three)
* Pink Epidote - Ayuda (passive, 20%, all allies)

**Damage Taken Up**

Instead of reducing defense, this multiplier increases the total damage received before defense calculations.

* Phosphorite - Bow Princess's Ambition (passive, 60%, all)
* Eremea - Front Maiden's Order (passive, 60%, all)
* Grape Chalcedony - Health Preservation Training (passive, 50%, all)
* Gem Silica - Top-Quality Therapy (passive, 50%, all)
* Iris Agate - Arcane Shell (passive, 50%, all)
* Healerite - Healing Point (passive, 50%, all)
* Citrine - Maid's Preference (passive, 40%, all)
* Sakura Ishi - Cherry Blossom's Protection (passive, 40%, all)
* Garnet - Deep Scarlet Spear Prime (passive, 40%, all)
* Rose Quartz - Enchanting Queen (passive, 25%, all)
* Selenite - Gourmet of the Moon (passive, 50%, all, magical only)
* Lemon Quartz - Papa and I (passive, 50%, all, physical only)
* Lemon Quartz - Round Slicer (skill, 50%, all)
* Fluorite - Good Night Pillow (skill, 50%, all)
* Grape Chalcedony - Grape Assault Buster (skill, 50%, all, physical only)
* Andalusite - Grand Finale (skill, 40%, all, critical only)
* Serpentine - Snake Bite (skill, 50%, three)
* Charoite - Scraping Claw (skill, 80%, two)
* Opal - Cruz • Assault (skill, 80%, single)
* Larimar - Crushing Heavy Blow (skill, 50%, single)
* Zircon - Boost Chain (skill, 50%, single)
* Yellow Calcite - Trick Cut (skill, 50%, single)
* Kaolinite - Friends' Thrust (skill, 30%, single, focus fire only)
* Sanada Yukimura - Irresolute Discipline (passive, 20%, all allies)

## Status Condition

Status Conditions are negative effects that disrupt you or your opponent's characters. A character inflicted with a Status Condition must wait for 2 turns for it to be removed, and often hampers with the character's attacks and skills. These negative effects can be cleansed by certain characters, and can be negated with amulets. All status conditions lasts 2 turns, can be reapplied to restart the duration, and are divided into the following categories: **Continuous Damage, Immobile, Out of Battle, Blind and Silence.**. Each category contains sub-types, and status conditions can pile up and stack together as long as the status condition is of a different sub-type.

**Continuous Damage**

This category of Status conditions deals damage directly when the inflicted target conducts their normal attack, regardless of success. Continuous damage status conditions cannot be negated by any Barriers, but are affected by attack and defense calculations. This category also includes special cases such as from Diamond and Sapphire, which deals damage when their status condition durations end.

* **Burn**
	+ Amethyst - Corona Smash (all)
	+ Nephrite - Incinerate • Honou Hasami (all)
	+ Pink Epidote - Pistola de Baile (all)
	+ Milky Quartz - Serenade (all)
	+ Amethyst - Blaze Ray (four)
	+ Zincite - Wärmelohen (all)
	+ Rhodonite - I Will Scatter Them! (three)
	+ Zincite - Wachfeuer (three)
	+ Ruby - Strong Bow Inferno (single)

* **Poison**
	+ Black Onyx - Tri-Head Poison Claw "Cerberus" (all)

* **Corrosion**
	+ Black Onyx - Deathly Dance "Dance Macabre" (all)
	+ Bloodstone - Bloody Shock (four)

* **Special**
	+ Diamond - Radiant Flare (all)
	+ Ouro Verde - Shuffle Luck (all)
	+ Sapphire - Frost Strike (all)
	+ Flos Ferri - Lost of Heart (all)
	+ Flos Ferri - Cocytus (four)
	+ Sanada Yukimura - Sanada Juumonji Yari (four)
	+ Diamond - Unyielding Flash (single)
	+ Sapphire - Glacial Split (single)
	+ Carnelian - Courageous Flurry (single)

**Immobile**

This category of status conditions restrict all actions, including attacks, counters and skills. The three types are **Stun, Restrain and Paralysis**.

* **Stun**
	+ Phosphorite - Spiral Blaze (all)
	+ Meteorite - Star Burst (all)
	+ Dioptase - Tea Break (all)
	+ Eremea - Sacred Slugger (all)
	+ Rutile - Peerless Servant (all)
	+ Zircon - Self-Taught • Radiant Flare (all)
	+ Plume Agate - Act of Valor (all)
	+ Grape Chalcedony - Grape Slash (four)
	+ Tempest Stone - Lightning Tempest (four)
	+ Azurite - Unbiased High Low (four)
	+ Selenite - Lunar Bow Judgement (three best offense)
	+ Citrine - Break Sweep (three)
	+ Malachite - Rondo of the Peacock (three)
	+ Black Opal - Demonic Eye Hitotachi (two)
	+ Aqua Aura - Aqua Light Slash (single)
	+ Euclase - Heaven's Strike (single)
	+ Emerald - Wave Force Shield (single)
	+ Inca Rose - Ink Blast (single)
	+ Obsidian - Grand Impact (single)
	+ Smoky Quartz - Roundabout Phantom Thief (attack)
	+ Tiger's Eye - Fighting Spirit (attack)
	+ Eremea - Front Maiden's Order (counter)
	+ Rhodonite - Pressure (counter)

* **Restrain**
	+ Black Diamond - Negra Centurio (all)
	+ Black Diamond - Luz Esplandre (all)
	+ Spodumene - Heart Sniped! (all)
	+ Selenite - Lunar Spear Purge (all)
	+ Angelite - Holy Mine (all)
	+ Garnet - Soaring Spear • Sange (all)
	+ Cacoxenite - Absolutfaden (all)
	+ Pearl - Secret Remedy Elixiball (all)
	+ Shinsha - Second Sign • Kaleido-Dragon Burial (four)
	+ Bloodstone - Crimson Bolt (four)
	+ Shinobu Ishi - Meteor Thunder (four)
	+ Nouhime - Phantom Butterfly (three)
	+ Watermelon Tourmaline - Twin Punishment Cannon (two best offense)
	+ Cacoxenite - Schwarzzwang (single)
	+ Garnet - Blinking Spear • Kurenai (single)
	+ Siliceous Schist - Nervous Full Swing (single)

* **Paralysis**
	+ Inca Rose - Paint Bomber (all)
	+ Sendengan - Lightning Sword (all)
	+ Sendengan - Thunderclap Strike (all)
	+ Lepidolite - WKTK Cross (all)
	+ Fluorite - Good Night Pillow (all)
	+ Ouro Verde - Royal Straight Flush (all)
	+ Milky Quartz - Minnesang (all)
	+ Labradorite - Wonder Jet (four)
	+ Toyotomi Hideyoshi - Unifier of Gold (three)
	+ Moonstone - Creeping Twin Bolt (two)

**Out of Battle**

This category of status conditions is similar to Immobile, but with the additional effect of removing all presence of the target for the duration, preventing it as a target for other character's attacks and skills, and also deactivates any passives of that target from working (Diamond is the only exception to this rule). The two types are **Petrify and Freeze**/

* **Petrify**
	+ Diamond - Radiant Flare (all)
	+ Ouro Verde - Shuffle Luck (all)
	+ Sanada Yukimura - Sanada Juumonji Yari (four)
	+ Diamond - Unyielding Flash (single)
	+ Rose Quartz - Hurricane Roses (single)
	+ Carnelian - Courageous Flurry (single, best offense)
	+ Bloodstone - Bloody Shock (If Corroded)
	+ Milky Quartz - Minnesang (If Burnt)

* **Freeze**
	+ Morganite - Cool Snow (attack)
	+ Flos Ferri - Lost of Heart (all)
	+ Sapphire - Frost Strike (all)
	+ Morganite - Freezing Burst (all)
	+ Flos Ferri - Cocytus (four)
	+ Morganite - I've Had "Enough"! (single)
	+ Sapphire - Glacial Split (single)

**Blind**

Blind causes all damage skills, extra attacks and counter attacks to miss 80% of the time, dealing no damage (although status conditions and debuffs will still apply). Blind also disables normal attacks from working.

* Fairy Quartz - Ambitious Blow (all)
* Apatite - Dispel Blue (all)
* Lepidolite - Booty Beam Blade (all)
* Angelite - Feather Saber (all)
* Azurite - Peaceful Arrow (all)
* Red Jasper - Cutter Spout (all)
* Fairy Quartz - Punishment Lightning (four)
* Demantoid Garnet - Bulls-Eye (four)
* Rutile - Piercing Golden Fire (three)
* Demantoid Garnet - Gun-Crazy (attack)

**Silence**

Silence disables all skill activations. Attacks function normally under this effect.

* Pyrite - Noble Cavalry (all)
* Hematite - Resolute Random Flurry (all)
* Toyotomi Hideyoshi - Fantasy Scatter Strike (all)
* Jadeite - Please Be Quiet! (all)
* Spinel - Dragon Twin Swords (all)
* Topaz - Sturdy Spirit Breaker (all)
* Rosophia - Sexual Kissing Technique (all)
* Iris Agate - Over The Rainbow (four)
* Soapstone - Bubble Message (three)