Archive:Gorgon

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The **Gorgon** is a Assault Rifle, a primary weapon in Archive:The Cycle.

## Summary

The Zeus' little sister, the Gorgon may not be as devastating, but its glare can leave any target petrified in place. And crispy.

A powerful beam rifle that requires charging up before firing. Not the easiest to handle, but lethal in proper hands.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time. While most guns have 4 modification slots, some special weapons like Archive:KARLA have no modifications because of game direction.

While in match you can also upgrade this weapon 2 times, both upgrades costing 100 credits. Here are the upgrades for this weapon:

 1
 2

Here is the list of available mods that you can equip on this weapon:

## Compare Weapons

Gorgon is one of 4 hitscan weapons in the assault rifle category, this gun can be equated to a quake gun for its instant damage, accuracy and the largest mag capacity of any assault rifle. The Gorgon's default fire mode is a charged burst fire which requires a 0.425s spinup time. (This can be changed to full auto with Crossed Resistor body mod at the cost of damage)

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 12.1
* Decreased direct damage from 42 to 38

Release 12
* Increased direct damage from 32 to 42
* Mods
	+ Charged Capacitor
		- Weapon recoil increase changed from 25% to 10%
	+ Crossed Resistor
		- Weapon recoil increase changed from 25% to 10%

Release 10.1
* Mods
	+ Crossed Resistor
		- Improved rate of fire from 0.075 to 0.0675

Release 10
* Refire from 0.25 to 0.213

Release 8
* Upgrade 1 changed from 5% Damage to 15% Range
* Upgrade 2 changed from 15% Range to 5% Damage

Archive:Release 7
* Increased recoil
* Equip time increased from 0.4s to 0.5s
* Weakspot multiplier increased from 1.3 to 1.5
* Base damage reduced from 37 to 32
* Damage fall-off multiplier reduced from 0.75 to 0.2

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 34 to 37
	+ DPS from 221 to 240

Playtest #14
* Mods
	+ “1.5x Scope” – Targeting time change was reduced from 200% of base to 150%.
	+ “4x Scope” – Targeting time change was reduced from 300% of base to 250%.

Playtest #11
* Mods
	+ Mod: “Heavy Battery” Mod
		- Reload time increase from +40% to +50%
	+ Mod: “Crossed Resistor” Mod
		- Damage multiplier from -25% to -50%

Playtest #10
* Balance
	+ Falloff start range from 5000 to 3500
	+ Falloff end range from 8500 to 7000

Playtest #9
* Balance
	+ Damage from 33 to 34
	+ Refire time after burst from 0.1s to 0.25s
	+ Burst count from 10 to 6
	+ Clip size from 50 to 36
	+ Spin-up time from 0.5s to 0.42s
	+ Mods have been adjusted to compensate for the new gear store tier

Alpha V
* Balance
	+ Reduced damage: 36 → 28
	+ Increased shots per burst: 5 → 10
	+ Reduced interval per burst shot: 0.08 → 0.05
	+ Increased charge-up: 0.4 → 0.6
	+ Fixed beam still showing after last shot fired

Alpha IV
* Added
	+ Gorgon – Osiris Light Beam Rifle
		- Available in the Osiris Faction at the Associate Rank, priced at 500 Credits
		- A charge-up Beam Rifle that shines in medium-range encounters with skilled operators.

# Weapons Data Code

This shows all the stats represented in the code along with individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.