Chapter 1, Side Mission 1: Lost Archipelago

**Map 5** (Chapter 1, Side Mission 1) is a 4x16 elongated medium-sized map in TinyGroove. Its S-rank can be achieved if completed in <11 days. This side mission is unlocked by completing the warship side quest in Map 4, and introduces Sigrid to the campaign. Upon defeating her, the player wins the map and she begrudgingly joins your party.

### **Mission Background**

The player acquires Artefact 'E' upon winning the map, which allows the player to recruit flying units at towers on other maps throughout the campaign. Like many relics in TinyGroove, the enchantment can take precedence on the map before you possess it, but without Artefact 'E', towers on other maps will not allow the player to use them, and starting with V7 of the TinyGroove Campaign, the player is prompted with this information (e.g. "Artefact ' E' is needed to recruit flying units from this tower").

The map revisits the bone-pile spawning mechanics introduced in Map 3, the Prologue Side Mission by spawning vampires atop the map's 3 bone piles every 3 days starting on Day 6. There are two ways to stop them from spawning:

1. Have the player's flyers and boats block the bone pile spawn points, or
2. Capture the "lighthouse tower" on the island near Sigrid's stronghold, as suggested by the map's dialogue on Day 10. Once captured, the player can recruit flying units from the new location and the light from the lighthouse evidently burns the vampires that attempt to spawn from the bone piles thereafter.

Capturing the lighthouse also nets the player this map's Achievement, A7.

#### Helpful Tips

The map contains three treasure chests, the first is hidden behind the warship on a sandy beach near the player's stronghold and helps make the commander player relevant in this mostly aerial and naval battle by significantly accelerating their groove accumulation rate for this mission. Dark Mercia can survive aerial assaults from vampires and the enemy's deepfolk more easily, while Elodie's groove can regularly convert enemy units to fight for you (if she is in your party and you possess Artefact 'C', Elodie's Wellspring Whetstone. This is one of the first maps where the commander exchange tactic can be used, and the strategy adjusts quite a bit depending upon which one the player has available.

The remaining two chests are next to statues that the player may pray beside to have a renewable flying guardian join them to help defeat Sigrid. The statue to the south aids Dark Mercia by giving her a sky rider, while visiting the one to the north gives her a dragon. Standing at each location prompts the player to move again off of the space so that the related unit can spawn there the next day (and respawn upon death again the following day at the statue as long as it isn't blocked).

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 20% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

### **Achievements**

#### A7: Restoring the Light

Conditions: Capture the map's "lighthouse tower" on the island near Sigrid's stronghold.

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