Primitive Devourer

**Work In Progress Content Ahead!***The following Page contains Work In Progress Content, which means that it may change, drastically or not, in later Updates.*

## Statistics

### ID

srparasites:pri\_devourer

**Primitive Devourers** are a type of Mobs, placed into the Primitive Tier.

## *Spawning*

Primitive Devourers do not spawn naturally, as of Version 1.9.5.

## *Description*

Primitive Devourers possess a vaguely squid-like body structure. Devourers' "torso" is sewed flesh of their former bodies, from which red pustules grow. Branching off their torso are a total of 8 tentacles, 2 pairs per side. Above the torso, it develops a growth similar to a "tail" of sorts. From under the torso, a huge mouth emerges, covered in teeth.

## *Capabilites*

**Note: Part of Primitive Devourers' Abilities are still not in-game. See the Original Suggestion.**

Primitive Devourers are Aquatic Melee Combatants.

* Their Melee attack is performed through contact damage;
* Primitive Devourers can perform small leaps.

### Weakness

Primitive Devourers currently do not have any Weak Points.

### *Properties*

**Primitive Devourers' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Primitive Devourers, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Primitive Devourers' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

## *Drops*

Listed below are Primitive Devourers' Drops.

**Primitive Devourers' Drops**
  Altered Tendons | 1-2
  Devourer Tentacle | 1-2
  Strange Bone | 1-4

## *Trivia*

* Devourers are the first Aquatic Parasite ever added into the Mod, in the 1.9.2 Update;
* This Mob was proposed by user **oof**. Original Suggestion: https://trello.com/c/eq8fhxyy/155-devourer
* Devourers are also known as **Lum** in the Mod Files.

## *Gallery*

Size of the Devourer Model.

1. ↑ Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Primitive Devourer can become up to 60% immune to any damage source. See Adaptation System for more info.