recursal/Fanatic-Fandom huggingface dataset:
Yu-Gi-Oh! Excalibur Episode 15

As the battle between Prez and Yuri continues, the flames around the forest grow larger, with the duel ending with an intense conclusion of no result, thanks to Shawn. Afterwards, he explains to Prez the origins of Yuri and they run into Prez's traveling companions, Zack and Apollo.

## Featured Duels

### Prez Koumori vs. Yuri

The duel continues from the last episode.

**Turn 14: Yuri**

He just summoned "Uria, Lord of Searing Flames". Due to the effect of "Uria", it gains 1000 ATK for every Trap Card in Yuri's Graveyard. There are currently six ("Uria": 0 → 6000/0). "Uria" attacks and destroys "The Dark Creator", but Prez discards "Kuriboh" to reduce the Battle Damage to 0.

**Turn 15: Prez**

Prez draws. He then activates "Beginning of the End" to banish five DARK monsters from his Graveyard and draw three cards. He then activates "Allure of Darkness" to draw two cards and banish a DARK monster from his hand. He then Sets two cards. He then switches "The Dark Creator" and "Void Ogre Dragon" to Defense Position.

**Turn 16: Yuri**

Yuri draws. Prez then activates his face-down "Fiend Comedian" to toss a coin and call heads or tails. If he gets it right, all cards in Yuri's Graveyard are banished. If he gets it wrong, he will send the top cards of his Deck equal to the number of cards in Yuri's Graveyard to the Graveyard. He gets it wrong, so he sends the top ten cards of his Deck to the Graveyard.

At this point, Yuri senses Shawn is close, so he leaves, leaving the duel with no result.

### Shawn Yuki vs. Zack Pies

**Turn 1: Zack**

Yuri draws. He then Normal Summons "Mad Archfiend" (1800/0) in Attack Position.

**Turn 2: Shawn**

Shawn draws. He then activates "End of the World" to Tribute "Mystic Tomato" and "Reflect Bounder" from his hand and Ritual Summon "Demise, King of Armageddon" (2400/2000) in Attack Position. He then activates its effect to pay 2000 LP (Shawn 4000 → 2000) and destroy all other monsters on the field. He then banishes "Mystic Tomato" and "Reflect Bounder" from his Graveyard in order to Special Summon "Black Luster Soldier - Envoy of the Beginning" (3000/2500) in Attack Position. "Demise" and "Black Luster Soldier - Envoy of the Beginning" attack Zack directly (Zack 4000 → 1600 → 0).
Yu-Gi-Oh! Excalibur Episode 6

Prez continues to lose emotional control with his search for his family coming to a cold trail and Maveric managing to escape. His temporary home, Misty Village, has been attacked by shadow duelists under Maveric, where Prez feels overwhelmed for the mass outnumbering. Prez escapes the village but it held captive by Eclipse, a henchmen of Maveric.

## Featured Duel: Prez Koumori vs. Eclipse

**Turn 1: Eclipse**

Eclipse draws. He then Normal Summons "Moon Envoy" (1100/1000) in Attack Position.

**Turn 2: Prez**

Prez draws. He then Normal Summons "Gil Garth" (1800/1200) in Attack Position. "Gil Garth" attacks and destroys "Moon Envoy" (Eclipse 4000 → 3300). He then Sets a card.

**Turn 3: Eclipse**

Eclipse draws. He then activates "Cost Down" to discard one card and reduce the Levels of all monsters in his hand by two. He then Normal Summons "Swordstalker" (2000/1200; Level 6 → 4) in Attack Position. "Swordstalker" attacks "Gil Garth", but Prez activates his face-down "Rush Recklessly" to increase the ATK of "Gil Garth" by 700 ("Gil Garth": 1800 → 2500/1200). "Gil Garth" then destroys "Swordstalker" (Eclipse 3300 → 2800). He then Sets a card.

**Turn 4: Prez**

Prez draws. He then Tributes "Gil Garth" in order to Tribute Summon "Great Maju Garzett" (0/0) in Attack Position. Due to the effect of "Great Maju Garzett", its ATK becomes equal to twice the ATK of "Gil Garth" ("Great Maju Garzett": 0 → 3600/0). "Great Maju Garzett" attacks Eclipse directly, but Eclipse activates his face-down "Negate Attack" to negate the attack and end the Battle Phase.

**Turn 5: Eclipse**

He then banishes "Swordstalker" (DARK) and "Moon Envoy" (LIGHT) from his Graveyard in order to Special Summon "Chaos Emperor Dragon - Envoy of the End" (3000/2500) from his hand in Attack Position. He then activates its effect to pay 1000 LP (Eclipse 2800 → 1800), Tribute itself and send all cards on the field and in both players' hands to the Graveyard as well as inflict 300 damage to Prez for every card sent. Ten were sent (Prez 4000 → 1000).

**Turn 6: Prez**

Prez draws. He then activates "Graceful Charity" to draw three cards and discard two cards. He then Normal Summons "Dark Resonator" (1300/300) in Attack Position. "Dark Resonator" attacks Eclipse directly (Eclipse 1800 → 500).

**Turn 7: Eclipse**

Eclipse draws. He then Normal Summons "Alexandrite Dragon" (2000/100) in Attack Position. "Alexandrite Dragon" attacks "Dark Resonator". Due to the effect of "Dark Resonator", it isn't destroyed by battle (Prez 1000 → 300).

**Turn 8: Prez**

Prez draws. He then Normal Summons "Dark Jeroid" (1200/1500) in Attack Position. He then tunes the Level 4 "Dark Jeroid" with the Level 3 Tuner monster "Dark Resonator" in order to Synchro Summon "Dark Highlander" (2800/2300) in Attack Position. "Dark Highlander" attacks and destroys "Alexandrite Dragon" (Eclipse 500 → 0).
Yu-Gi-Oh! Excalibur Episode 21

After reuniting with each other, Prez and Paxton are challenged to a duel by Kamien and Heartless.

## Featured Duel: Prez Koumori and Paxton LaBarge vs. Kamien and Heartless

**Turn 1: Paxton**

Paxton draws. He then Normal Summons "Protector of the Sanctuary" (1100/1900) in Attack Position. He then activates "Card Destruction" to force all players to discard their entire hand and draw the same amount discarded. Due to the effect of "Protector of the Sanctuary", the opponent cannot draw any cards outside the Draw Phase. He then activates "Pot of Greed" to draw two cards. He then Sets two cards.

**Turn 2: Kamien**

Kamien draws, but Paxton activates his face-down "Drop Off" to force Kamien to discard the card he just drew. He then passes his turn.

**Turn 3: Prez**

Prez draws. He then activates "Graceful Charity" to draw three cards and discard two cards. Since Prez controls no monsters and five DARK monsters in his Graveyard, he Special Summons "The Dark Creator" (2300/3000) from his hand in Attack Position via its own effect. He then activates its effect to banish a DARK monster from his Graveyard and Special Summon "Dark Horus" (3000/1800) from his Graveyard in Attack Position. Since Prez has at least three DARK monsters in his Graveyard, he Special Summons "Dark Armed Dragon" (2800/1000) in Attack Position. He then Normal Summons "Shadowpriestess of Ohm" (1700/1600) in Attack Position. He then activates its effect to Tribute itself and "The Dark Creator" and inflict 1600 damage to Kamien (800 damage for each monster Tributed) (Kamien 4000 → 2400).

**Turn 4: Heartless**

Heartless draws, but Paxton activates his face-down "Drop Off" to force Heartless to discard the card he just drew. He then passes his turn.

**Turn 5: Paxton**

Paxton draws. He then Tributes "Protector of the Sanctuary" in order to Tribute Summon "Jinzo" (2400/1500) in Attack Position. "Jinzo" attacks Kamien directly (Kamien 2400 → 0).

**Turn 6: Prez**

Prez draws. "Dark Armed Dragon" and "Dark Horus" attack Heartless directly (Heartless 4000 → 1200 → 0).
Yu-Gi-Oh! Excalibur Episode 9

Just after defeating Zack Pies, Prez Koumori heads out once again by himself, where Zack accidentally finds himself in a shadow duel with the man behind the operation himself, Maveric Illblud. Zack quickly finds himself overwhelmed as Maveric uncovers secrets in the witness of Prez. Meanwhile, Pedro begins plotting with Maveric in the shadows for a strengthened army.

## Featured Duel: Maveric Illblud vs. Zack Pies

**Turn 1: Maveric**

Maveric draws. He then Normal Summons "Chainsaw Insect" (2400/0) in Attack Position.

**Turn 2: Zack**

Zack draws. He then Normal Summons "Skull Mariner" (1600/900) in Attack Position. He then activates "Polymerization" to fuse "Tainted Wisdom" with "Ancient Brain" in order to Fusion Summon "Skull Knight" (2650/2250) in Attack Position. "Skull Knight" attacks and destroys "Chainsaw Insect" (Maveric 4000 → 3750). Since "Chainsaw Insect" was attacked, its effect activates, allowing Zack to draw a card. "Skull Mariner" attacks Maveric directly (Maveric 3750 → 2150).

**Turn 3: Maveric**

Maveric draws. He then activates "Trade-In" to discard "Spiral Serpent" and draw two cards. He then activates "Monster Reborn" to revive "Spiral Serpent" (2900/2900) in Attack Position. He then activates "Ancient Rules" to Special Summon "Rabidragon" (2950/2900) from his hand in Attack Position. "Rabidragon" attacks and destroys "Skull Knight" (Zack 4000 → 3700). "Spiral Serpent" attacks and destroys "Skull Mariner" (Zack 3700 → 2400).

**Turn 4: Zack**

Zack draws. He then activates "Swords of Revealing Light". Now none of Maveric's monsters can attack for three turns.

**Turn 5: Maveric**

Maveric draws. He then Normal Summons "Goblin Elite Attack Force" (2200/1500) in Attack Position.

**Turn 6: Zack**

Zack draws. He then Sets a monster.

**Turn 7: Maveric**

Maveric draws. He then activates "Ancient Rules" to Special Summon "Sengenjin" (2750/2500) from his hand in Attack Position.

**Turn 8: Zack**

Zack draws. He then Sets a monster.

**Turn 9: Maveric**

Maveric draws. He then activates "Graceful Charity" to draw three cards and discard two cards.

**Turn 10: Zack**

Zack draws. He then passes his turn. On Zack's End Phase, the effect of "Swords of Revealing Light" expires.

**Turn 11: Maveric**

Maveric draws. He then Tributes "Rabidragon", "Spiral Serpent" and "Sengenjin" in order to Tribute Summon "The Wicked Dreadroot" (4000/4000) in Attack Position. He then equips "The Wicked Dreadroot" with "Fairy Meteor Crush", granting it the ability to inflict piercing damage this turn. "The Wicked Dreadroot" attacks and destroys Zack's unknown Set monster and inflicts piercing damage to Zack (Zack 2400 → 0).
Yu-Gi-Oh! Excalibur Episode 8

With most duelists in Misty Village already taken over by the shadow games, Prez and Paxton relocate for the night at a neighboring village to rest themeselves before dueling again. Meanwhile, Zack Pies returns with a new look and wanders through the village to have one last duel against Prez.

## Featured Duel: Prez Koumori vs. Zack Pies

**Turn 1: Prez**

Prez draws. He then Normal Summons "Mystic Tomato" (1400/1000) in Attack Position.

**Turn 2: Zack**

Zack draws. He then activates "Card Destruction" to force both players to discard their entire hand and draw the same amount of cards discarded. He then activates "Hand Destruction" to force both players to discard two cards and draw two cards. He then Normal Summons "Skull Meister" (1700/400) in Attack Position. "Skull Meister" attacks and destroys "Mystic Tomato" (Prez 4000 → 3700). Since "Mystic Tomato" was destroyed by battle and sent to the Graveyard, its effect activates, allowing Prez to Special Summon "The Dark - Hex-Sealed Fusion" (1000/1600) from his Deck in Attack Position. He then activates "Swords of Revealing Light". Now none of Prez's monsters can attack for three turns.

**Turn 3: Prez**

Prez draws. He then activates "Polymerization" to fuse "The Dark - Hex-Sealed Fusion" treated as "Buster Blader" with "Dark Magician" in order to Fusion Summon "Dark Paladin" (2900/2400) in Attack Position. He then activates "Monster Reborn" to revive "Cosmo Queen" (2900/2450) in Attack Position. He then Tributes "Dark Paladin" with "Cosmo Queen" in order to Tribute Summon "Maju Garzett" (0/0) in Attack Position. Due to the effect of "Maju Garzett", its ATK becomes equal to the total ATK of both monsters used for its Tribute Summon ("Maju Garzett": 0 → 5800/0).

**Turn 4: Zack**

Zack draws. He then Tributes "Skull Meister" in order to Tribute Summon "Summoned Skull" (2500/1200) in Attack Position.

**Turn 5: Prez**

Prez draws. He then activates "Pot of Greed" to draw two cards. He then Tributes "Maju Garzett" in order to Tribute Summon "Great Maju Garzett" (0/0) in Attack Position. Due to the effect of "Great Maju Garzett", its ATK becomes equal to twice the ATK of "Maju Garzett" ("Great Maju Garzett": 0 → 11600/0).

**Turn 6: Zack**

Zack draws. He then activates "Graceful Charity" to draw three cards and discard two cards.

**Turn 7: Prez**

Prez draws. He then activates "Beginning of the End" to banish five DARK monsters from his Graveyard and draw three cards. He then Sets two cards.

**Turn 8: Zack**

Zack draws. He then Normal Summons "Copycat" (0/0) in Attack Position. He then activates its effect to copy the ATK and DEF of "Great Maju Garzett" ("Copycat": 0 → 11600/0). He then activates "Tribute to the Doomed" to discard one card and destroy "Great Maju Garzett". "Copycat" attacks Prez directly, but Prez activates his face-down "Rainbow Life" to discard one card and change all Battle or effect damage he would take this turn into LP (Prez 3700 → 15300). Prez activates his face-down "Ring of Destruction" to destroy "Copycat" and inflict damage to both players equal to the ATK of "Copycat" (Prez 15300 → 26900; Zack 4000 → 0).
Destined Heartbeats: Was It Fate That I Fell In Love With You?! Wiki

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Yu-Gi-Oh! Excalibur Episode 33

The duel continues. An epic duel.

## Featured Duel: Prez Koumori vs. Jake Koumori

The duel continues from the last episode.

**Turn 10: Jake**

Jake just summoned "The Wicked Avatar". "The Wicked Avatar" attacks and destroys "Chaos King Archfiend" (Prez 5500 → 3000). "Five-Headed Dragon" attacks and destroys "Cosmo Queen" (Prez 3000 → 800).

**Turn 11: Prez**

Prez draws. He then Sets a monster.

**Turn 12: Jake**

Jake draws. "Five-Headed Dragon" attacks Prez's Set monster, "Spirit Reaper" (300/200). Due to the latter's effect, it can't be destroyed by battle.

**Turn 13: Prez**

Prez draws. He then passes his turn.

**Turn 14: Jake**

Jake draws. He then activates "Dian Keto the Cure Master" to gain 1000 LP (Jake 4000 → 5000).

**Turn 15: Prez**

Prez draws. He then activates "Graceful Charity" to draw three cards and discard two cards. He then activates "Dark Hole" to destroy all monsters on the field. He then activates "The Beginning of the End" to banish five DARK monsters from his Graveyard and draw three cards. Since he controls no monsters and has five DARK monsters in his Graveyard, he Special Summons "The Dark Creator" (2300/3000) in Attack Position. He then activates its effect to banush "Dark Grepher" from his Graveyard and Special Summon "Cosmo Queen" (2900/2450) from his Graveyard in Attack Position. Since Prez has at least three DARK monsters in his Graveyard, he Special Summons "Dark Armed Dragon" (2800/1000) in Attack Position. He then Tributes "The Dark Creator" in order to Tribute Summon "Great Maju Garzett" (0/0) in Attack Position. Due to the effect of "Great Maju Garzett", its ATK becomes equal to twice the ATK of "The Dark Creator" ("Great Maju Garzett": 0 → 4600/0). He then activates his face-down "Call of the Haunted" to revive "The Dark Creator" (2300/3000) in Attack Position. He then activates its effect to banish "Dark Resonator" from his Graveyard and Special Summon "Chaos King Archfiend" (2600/2600) from his Graveyard in Attack Position. He then equips "Great Maju Garzett" with "United We Stand", increasing its ATK by 800 for every monster he controls ("Great Maju Garzett": 4600 → 8600/0). All five of Prez's monsters attack Jake directly (Jake 5000 → 0).
Yu-Gi-Oh! Excalibur Episode 25

Prez reunites with Shawn and learns that Shawn, Yuri and Shadowmere used to be one being before they seperated and they need to return as one being. Prez goes to duel against Shadowmere, but Yuri got to Shadowmere before Prez and defeated Shadowmere. After Shawn defeated Adonis, one of the Phantoms, he goes after Yuri and duels against him.

## Featured Duels

### Shawn Yuki vs. Adonis

The duel continues from an unspecified turn. Shawn controls no cards and 3000 LP. Adonis controls "Beast Machine King Barbaros Ur" (3800/1200) in Attack Position and 600 LP.

**Turn ?: Shawn**

Shawn draws. He then banishes two unknown LIGHT/DARK monsters from his Graveyard to Special Summon "Chaos Emperor Dragon - Envoy of the End" (3000/2500) in Attack Position. He then activates its effect, paying 1000 LP (Shawn 3000 → 2000), sending all cards on the field including itself along with all cards in both players' hands to the Graveyard and inflicting 300 damage to Adonis for each card sent (Adonis 600 → 0).

### Shawn Yuki vs. Yuri

**Turn 1: Yuri**

Yuri draws. He then Sets two cards. He then Sets a monster.

**Turn 2: Shawn**

Shawn draws. He then Normal Summons "Reflect Bounder" (1700/1000) in Attack Position. "Reflect Bounder" attacks "Shield Wing". Due to the effect of "Shield Wing", it can't be destroyed by battle once per turn. He then Sets a card.

**Turn 3: Yuri**

Yuri draws. He then activates his face-down "Coffin Seller". Now every time one of Shawn's monsters is sent to the Graveyard, Shawn will take 300 damage. He then Normal Summons "Breaker the Magical Warrior" (1600/1000) in Attack Position. Since "Breaker the Magical Warrior" was Normal Summoned, its effect activates, gaining a Spell Counter and 300 ATK ("Breaker the Magical Warrior": 1600 → 1900/1000). "Breaker the Magical Warrior" attacks and destroys "Reflect Bounder" (Shawn 4000 → 3800 → 3500). Since "Reflect Bounder" was attacked, its effect activates, inflicting damage to Yuri equal to the ATK of "Breaker" (Yuri 4000 → 2100).

**Turn 4: Shawn**

Shawn draws. He then Sets a monster.

**Turn 5: Yuri**

Yuri draws. He then Sets a card. He then Sets a monster. He then activates the effect of "Breaker" to remove a Spell Counter ("Breaker": 1900 → 1600/1000) and destroy Shawn's Set monster (Shawn 3500 → 3200). Since "Giant Germ" was destroyed, its effect activates, inflicting 500 damage to Yuri (Yuri 2100 → 1600) and Special Summoning two more copies of "Giant Germ" (1000/100) from his Deck in Defense Position.

**Turn 6: Shawn**

Shawn draws. He then Sets a card. He then Sets a monster. On Shawn's End Phase, Yuri activates his face-down "Solemn Wishes". Now every time Yuri draws a card, he gains 500 LP.

**Turn 7: Yuri**

Yuri draws (Yuri 1600 → 2100). He then Sets a monster. "Breaker" attacks and destroys a "Giant Germ" (Shawn 3200 → 2900). The effect of "Giant Germ" activates (Yuri 2100 → 1600). He then Sets a card.

The duel continues in the next episode.
Yugioh excalibur Wiki

**Welcome to the Yugioh excalibur Wiki!**
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## Important articles

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Yugen Capital

**The Yugen Capital** is the most advanced and largest settlement in Yugengaea. With laws, technology, and a melting pot society, it is truly a different world in the Capital compared to the rest of the continent. This city is a large and busy place, prospering with the help of Conjuri and mysterious and large anchors that served as the foundation for the city. These anchors, infused with Potentia, stave off the displacement phenomenon and keep the city stable.

## Places of Interest

1. Conjuram Hall
	1. A place serving as a museum and laboratory dedicated to Conjuri.
2. Industrial Zone
	1. Manufacturing plants and other such refineries, building weapons and machinery.
3. Hunter's Tavern
	1. A place where bounty hunters gather and exchange jobs.
4. Yugen Central
	1. An estate that houses the higher end jobs of the city, including Conjurers, Control Specialists, Rangers, and Oracles.
	2. Also is home to the mayor of the city.
Theirans

**Theirans** are the sovereign species of Veranova and are split into three different races with their own strengths and cultures. These bipedal creatures have advanced technology enhanced by the presence of Potentia, and use it to further bond with the Conjuri that have spilled into their home.

They are of remarkable intelligence and some continue to expand their knowledge to achieve greater things and build larger and more complex societies.

## Theiran Races

PlaceholderKaninPlaceholderFaleenPlaceholderMakene
The Worlds

Conjure Anima takes place in a warped space where two worlds bleed into each other. The two worlds are **Veranova** and **Evanima**, the latter of which the mystical creatures known as Conjuri originate from. Tales are told of a *world between the two worlds* that is a no man's land, but it's speculated that cataclysmic events have occurred there.

## The Worlds of Conjure Anima

PlaceholderVeranovaPlaceholderEvanimaPlaceholderWorld Betwixt
Yu-Gi-Oh! Excalibur Episode 31

The duel continues.

## Featured Duel: Prez Koumori vs. Illusionary Prez Koumori

The duel continues from the last episode.

**Turn 14: Prez**

Prez draws. He then activates "The Beginning of the End" to banish five DARK monsters from his Graveyard and draw three cards. Since Prez controls no monsters and five monsters in his Graveyard, he Special Summons "The Dark Creator" (2300/3000) from his hand in Attack Position. He then activates its effect to banish a DARK monster from his Graveyard and Special Summon "Doomsday Horror" (?/?) from his Graveyard in Attack Position. Due to the effect of "Doomsday Horror", it gains 300 ATK and DEF for every banished DARK monster. Six are banished ("Doomsday Horror": ? → 1800/? → 1800). He then banishes seven DARK monsters from his Graveyard in order to Special Summon "Rainbow Dark Dragon" (4000/0) in Attack Position. Since Prez has at least three DARK monsters in his Graveyard, he Special Summons "Dark Armed Dragon" (2800/1000) in Attack Position. He then activates the effect of "Dark Armed Dragon" to banish "Summoned Skull" from his Graveyard and destroy "The Dark Creator". Since a Level 8 or higher monster Prez controls was destroyed, he activates "A Deal with Dark Ruler" to Special Summon "Berserk Dragon" (3500/0) from his hand in Attack Position. He then activates "Graceful Charity" to draw three cards and discard two cards. He then activates the effect of "Dark Armed Dragon" five more times to banish five DARK monsters from his Graveyard and destroy all monsters Illusion Prez controls. He then activates "Card Destruction" to force both players to discard their entire hand and draw the same amount of cards discarded. He then activates "Tribute to the Doomed" to discard one card and destroy "Doomsday Horror". Since "Doomsday Horror" was destroyed, its effect activates, sending all banished monsters to the Graveyard. He then activates the second effect of "Rainbow Dark Dragon" to banish all other monsters on the field and in his Graveyard and increase the ATK of "Rainbow Dark Dragon" by 500 for each one ("Rainbow Dark Dragon": 4000 → 18000/0). "Rainbow Dark Dragon" attacks directly (Illusion Prez 6400 → 0).
Agri Village

This is the main village in which the player character starts off in. It is a humble place home to a small tribe of Theirans trying to get by. They take plenty of trips to the city for basic needs and building relations.

## Village Culture

The residents of this village hold high respect for the Conjuri and all have Conjuri companions. They raise young and rarer Conjuri to pass down to younger villagers as a kickstart to their lives beyond village grounds. The older residents travel to other villages and the Yugen Capital to help educate people about Conjuri in hopes that they don't take them for granted or abuse them.
Yu-Gi-Oh! Excalibur Episode 27

Prez finds the Unnamed Phantom who is revealed to be Prez's brother, Jake Koumori, who was sent to the Shadow Realm by Maveric. Prez, not believing that he is Jake, duels him. Afterwards, Apollo arrives at the hideout to tell Prez that Paxton lost in a Shadow Game against Pedro and lost "The Wicked Eraser".

## Featured Duel: Prez Koumori vs. Jake Koumori

**Turn 1: Jake**

Jake draws. He then activates "Dragon Shrine" to send "Red-Eyes Black Dragon" from his Deck to the Graveyard. Since the sent monster was a Normal Monster, he sends "Red-Eyes Wyvern" from his Deck to the Graveyard via the second effect of "Dragon Shrine". On Jake's End Phase, since Jake didn't Normal Summon a monster this turn, he activates the effect of the "Red-Eyes Wyvern" in his Graveyard, banishing it to Special Summon "Red-Eyes Black Dragon" (2400/2000) from his Graveyard in Attack Position.

**Turn 2: Prez**

Prez draws. He then Sets a card. He then Sets a monster.

**Turn 3: Jake**

Jake draws. He then Normal Summons "Masked Dragon" (1400/1100) in Attack Position. "Masked Dragon" attacks and destroys Prez's Set monster, "Giant Germ" (1000/100). Since "Giant Germ" was destroyed, its effect activates, inflicting 500 damage to Jake (Jake 4000 → 3500) and Special Summon two copies of "Giant Germ" (1000/100 each) from his Deck in Attack Position. "Red-Eyes Black Dragon" attacks and destroys one of the "Giant Germs", but Prez activates his face-down "Damage Diet" to halve the Battle Damage (Prez 4000 → 3300). The effect of "Giant Germ" activates (Prez 3500 → 3000).

**Turn 4: Prez**

Prez draws. He then switches his remaining "Giant Germ" to Defense Position. He then Normal Summons "Koumori Dragon" (1500/1200) in Attack Position. "Koumori Dragon" attacks and destroys "Masked Dragon" (Jake 3000 → 2900). Since "Masked Dragon" was destroyed by battle, its effect activates, allowing Jake to Special Summon one Dragon-Type monster from his Deck. He Special Summons "Divine Dragon Ragnarok" (1500/1000) in Attack Position. He then Sets a card.

**Turn 5: Jake**

Jake draws. He then activates "Polymerization" to fuse "Divine Dragon Ragnarok" with the "Lord of Dragons" in his hand in order to Fusion Summon "King Dragun" (2400/1100) in Attack Position. He then activates its effect to Special Summon another "Red-Eyes Black Dragon" (2400/2000) from his hand in Attack Position. "Red-Eyes Black Dragon" attacks and destroys "Koumori Dragon" (Prez 3300 → 2400). "King Dragun" attacks and destroys "Giant Germ". The effect of "Giant Germ" activates (Jake 2900 → 2400). The second "Red-Eyes Black Dragon" attacks Prez directly, but Prez activates his face-down "Defense Draw" to reduce the Battle Damage to 0 and draw a card.

The duel continues in the next episode.

## Errors

* In one scene, it looked like Prez Set a card from the top of his Deck.
Kanin

**Kanin** are a canine-like race, ranging from fox-like to dog-like. ​​Kanin are mostly involved in the trade market and have many plots of land dedicated to farming.

## Culture

Kanin are known to be hard workers. Some are very cunning and choose to live a life of crime, stealing from others. They are dedicated to their work and have a strong sense of pride.

Magic-using Kanin are uncommon because of their build, but they are just as capable in learning to harness it as other races.

Kanin are mainly found engaging in physical labor rather than academics. They are not a race that is comfortable with sitting still for extended periods of time and are quite active, needing to accomplish work to feel a sense of achievement.

## Anatomy

Their paws are rather large, making it hard for them to operate and take advantage of a lot of machinery, so they usually wind up using simple tools and working harder than other races.

They, however, have more pronounced, larger claws and stronger muscles, perfect for battle and physical labor.
Yugengaea

**Yugengaea (Yoo-gen-JEE-ah)** is the main region featured in Conjure Anima. It is a continent that carries a variety of biomes and is home to a large and advanced city.

## Significant Places

PlaceholderYugen CapitalPlaceholderAgri VillagePlaceholderAncient VaultsPlaceholderConjuram Hall
## Geography/Biomes

Yugengaea is home to several different biomes, but it is a mostly temperate environment with balanced humidity and beautiful summers. The northern section of the continent reaches towards a colder climate, with snowy mountain ranges abroad. Along the south, Yugengaea becomes more tropical with a long stretch of gorgeous beaches.

Towards the middle, the population density is smaller, save for the Yugen Capital, and this is because of the space-shifting phenomenon that is ever-present around this area, not to mention the anomalies strewn about. The middle is also home to the continent's largest river and lakes. It would be a daring feat to set up a settlement in this area, but it would also be very rewarding.

## General Culture

Inhabitants of Yugengaea are mostly respectful towards Conjuri and have adapted to co-existence very well. Nations and villages have a strong connection and help each other out, whether it's with trade or labor. When it comes to tradition, this is loosely held by advancing cities, but village stay very true to them. A lot of traditions tie with the Conjuri, and this is where great respect for them comes from.

## Laws

### Nature

The space-shifting phenomenon is a regular occurrence around the middle section of the continent. This leads to swathes of land that become displaced to the point where a section can become an earthen labyrinth.

### Man-made

These types of laws are more common in the larger settlements like the Yugen Capital.

* It is illegal to abuse Conjuri to any degree, even if it involves labor.
* One cannot use Conjuri to commit crimes.
* (more to be added)

## Economics

1. Conjuram Containment Jobs
2. Bounty Hunting
3. Conjuram Labor
4. Trade between villages and cities
Conjuri

The Conjuri are creatures from the world Evanima. Their intelligence is higher than that of the average animal, and they are also sentient. Conjuri come in all different shapes and sizes, with a biology that differs greatly from Theirans in that they can only hope to grow through the consumption of Poten or through a bond with a Theiran.

See a list of Conjuri here!

## Genesis

It is said that the majority of Conjuri first appeared through remnants of a single Conjuram, but these are only speculations and legends.

## Intelligence

Conjuri, again, have higher than average intellectual capabilities than that of animals in Veranova. They are sentient and some species are known to have developed tribes. They speak a language unique to each species

## Life Cycle

The usual Conjuram life cycle revolves around two main stages: A juvenile/adolescent and then the Adult phase. These phases are classified officially as Evo-Stages. There are many ways that different Conjuri species can reach the Adult phase, but it is usually through the consumption of Poten, either from other Conjuri or in its raw form.

## Legendaries

Legendary Conjuri are those species which either have very small numbers, or are one of a kind, and usually steeped in unmatched power. Legendaries are unable to be fully bonded with and caught; not even the Ancients were able to accomplish this, and some speculate their attempt to do so was their ultimate undoing.

Many of them are locked up in the secret vaults that the Ancients have constructed, and are a huge source of Potentia. The Legendaries have large crystals inside them that can be used for a number of different benefits once its inner power is activated.

## Relations with Theirans

### **Loyalty**

Some wonder about why the Conjuri bother to develop a bond with Theirans. A companionship between Theirans and Conjuri benefits both parties. (in-work)

## Catching/Conjuring Methods

### **Catching**

There are varying ways to recruit each species of Conjuri that makes them unique and requires different tactics in approach.

* Feeding
* Advertising Yourself/Challenging
* Trials
* Lost Conjuri randomly falling into the Theiran World.

### **Conjuring**

Theirans can have a bond with a Conjuram or two, but Conjurers go above and beyond and aim to catch many of these creatures and store them in a pocket dimension to beckon them at will. Normally a rune stone is used to summon a Conjuram from these storage dimensions.
Conjure Anima Wiki

**Welcome to the World of Veranova**

This world is home to a melting pot of anthropomorphic animal races known as the Theirans. These humanoid creatures have a long history in Veranova, dating back to a world-changing disaster that revealed the presence of another parallel world inhabited by strange monsters.

These creatures that dwelled just beyond a thin fabric between dimensions were named Conjuram, as their newfound discovery led to a revelation that changed the lives of the Theirans forever. With Conjuri and Theiran working together, they grow strong bonds and expand their worlds to reaches previously unimaginable.

You play as a Theiran in this vast, beautiful, yet unstable world, filled to the brim with adventure and danger. With the collision of the two worlds Veranova and Evanima, anomalies and strange phenomenon are ever-present, inviting you to unveil their secrets and the lost civilizations of the world.

**Prepare for an odyssey that only you and your faithful Conjuri companions can conquer!**

19 articles since September 2019.

*This wiki is still in-work! Expect more entries in the near future!*

Conjure Anima is an RPG IP that belongs to Fidchell Works. It is a creature-catching series aimed more towards young adults and up, featuring a vast and mysterious world, as well as a tactical grid-based battle system.

## Main Catalog

PlaceholderThe WorldsPlaceholderTheiransPlaceholderConjuriPlaceholderMain CharactersPlaceholderBattle System
Character/Avatar Skin

**Avatar Customization** is a feature that allows the player to customize their appearance.

## Details

Player can make changes to their Avatar by going to their profile page and selecting on the avatar customization button.

Avatar accessories can be bought from the accessory shop for Supply Chips, Gold or Gems.

## Character Customization

Default Male & Female Character are given to every player automatically upon account creation.
Ancient Vaults

The **Ancient Vaults** are hidden, underground dungeons, some of which are under Yugengaea, and some others purposefully displaced by use of advanced Potentia arts. According to legends, the Ancients were the most sophisticated and powerful Theirans to ever live. They created these vaults to store their advanced magi technology and troves of Poten.

But perhaps they hold more than mere treasures... and dangerous creatures lurk within, contained to await someone worthy enough to challenge them.

## Access to Vaults

Vaults are found in different ways. Some cannot be reached through conventional means, though most of them are contained in tunnel networks underground. These vaults are all locked with special locks powered by Poten, and require special keys to open. These keys can be found throughout the continent.

## Vault Layouts

Vaults can either be randomly generated, or have a preset design. Ones that are random are likely ones that were affected by displacement phenomenon, and these can be some of the most dangerous vaults but contain the best treasures and power-ups.

## Vault Content

Hostile Conjuri run rampant in the vaults, guarding the treasures deep within.

1. Power-ups
	1. These can be attached to Conjuri for many different benefits.
2. Poten
	1. Liquid Potentia is very commonly found in these vaults.
3. Rare Conjuri
	1. Some rarer Conjuri and possibly stronger versions of common ones can be found in vaults.
4. Legendary Conjuram
	1. A trio of frenzied Conjuri lie in wait for somebody to free them from their binds. These are incredibly powerful creatures that offer a special crystal upon defeat.
Maxwell (Scribblenauts)

Maxwell is a child who, although he hasn't exactly saved the world, is well-known for helping those in need with his magic notebook that can create any conceivable object or being.

## Abilities

* No innate abilities to speak of; although he doesn't take fall damage, all living things in the game have this ability, so due to the playful nature of the game, I (JumboDS64) assumed that this is more a gameplay mechanic than an actual ability.

Via equipment:

* Anything Creation (via: Magic Notebook)
	+ Can write anything in his magic notebook to create that object.
	+ Can also create totally new things via the Object Editor.
* Anything Alteration (via: Magic Notebook)
	+ Can change the adjectives of anything.
Faleen

The **Faleen** are a feline race, mainly taking the appearance of domestic cats. It is uncommon for some to take the powerful visage of big cats, what with larger snouts and imposing, piercing eyes.

## Culture

Faleen are known to be active in the trading community, but a lot of them take to a life of independence and adventure, not working too well in groups. Most Faleen don't conform to large communities, preferring to form small clans if they must work with others.

The cat-like anthros are more tribal and nomadic than the other races, and they study nature and magic extensively, offering quite a lot to the research efforts of recent times.

## Anatomy

Faleen are quick and flexible, owing these strengths to their lithe, slender bodies, which are also perfect for fitting into tighter spaces. They naturally have an affinity for magic, and use Potentia rather competently even without much practice.

While their paws are large, much like the Kanin, they are as big, and this gives them more capabilities in using tools and machinery. Their claws are not nearly as powerful as a Kanin's, but their sheer speed can make up for their lower strength.
Rababou

Rababou is a little star world creature forcibly sent by Higenoshita to aid Comet into finding the prince of the Tambourine Star World. He can easily detect twinkles with his tail and can inflate himself to fly, making him very useful for collecting star power. If he isn't exposed to the outside world, he is hiding in Comet's Tinkle Star.

## Personality

Even though Rababou appeals to others as a cute little toy, he constantly nags Comet into staying on task, but Comet only believes that he should go out and have some more fun. Rababou may order his princess around a lot, but he truly cares for her as a friend and a princess. Rababou is one of the only people (well, in his case star world creature) that Comet can confide her feelings in. Later, Rababou falls in love with Spica's star world pet, Rabapyon.
Cosmic Baton Girl Princess Comet

Cosmic Baton Girl Princess Comet (Cosmic Baton Girl コメットさん☆ Cosmic Baton Girl Kometto-san) Is a Japanese anime and manga series animated by Nippon Animation, directed by Mamoru Kanbe of Cardcaptor Sakura and written by Akira Okeya of Mobile Suit Gundam: The 08th MS Team. Character designs were done by Kazuaki Makida, who later contributed to the characters designs of Mermaid Melody: Pichi Pichi Pitch. The series premiered on TV Osaka and TV Tokyo from April 1, 2001 to January 27, 2002, with a total of 43 episodes. It was also later aired by Animax, which translated and dubbed the series into English and other languages for broadcast across its network in Hong Kong, Taiwan, South and Southeast Asia. The Anime adapts both the live-action dramas closely with close involvement with Yokoyama himself in redesigning the characters and including new concepts.

## Plot

The story revolves around Princess Comet, a twelve-year-old girl who is also the princess of the Harmonica Star country of the Triangle Nebula. She was meant to meet the prince of the Tambourine Star country at a ball, but the prince ran away to Earth instead. As it turned out, Comet is sent to Earth to find him, though she has no idea what he looks like. "He will be known by the twinkling in his eyes" is the only clue she was given to the prince's identity. Once she travels to Earth, Comet falls in love with the people she meets there as well as the planet itself, quickly becoming attached to life on Earth. Meanwhile, Princess Meteor learns of Comet's plans to find the prince and to marry him and she arrive on Earth in search of the prince as well, planning to marry him before Comet gets the chance. Both princesses are sent to Earth along with a companion. Comet's companion is a little puppy with a star at the end of his tail named Rubba Ball (ラバボウ Rababou). Meteor's companion is a round, purple bird named Mook (ムウク Muuku).

Unbeknownst to Comet, her Aunt Spica also lives on Earth and had visited Earth before, deciding to stay there and get married herself. Aunt Spica's pet is Rabapyon (ラバピョン), a white rabbit with a tiny heart on her tail. The main plot is Comet's tale about her journey to Earth, the people she meets, and her journey to find the prince.

## Characters

Triangle Nebula:

* Comet
* Meteor
* Rababou
* Mook
* Queen
* King
* Higenoshita
* The Prince
* The Sewing People
* The Shadow Person
* Spica
* Rabapyon
* Mira
* Karon

Humans:

* Nene Fujiyoshi
* Tsuyoshi Fujiyoshi
* Sayaka Fujiyoshi
* Keitaro Fujiyoshi
* Keisuke Mishima
* Kimiya Pani
* Yuuki-sensei
* Kashima
* Maejima Yui
* Shun Imagawa
* Asuka
* Kiyochi Takai
* Michiru

## Trivia

* The series is set in Kamakura, Kanagawa, Japan.
Conjuram Hall

**Conjuram Halls** serve as museums and research centers for Conjuri. This place has its own Waystone with which players can easily teleport and offer up a newly caught Conjuram to uncover more information about them.

## Research Capabilities

1. Bio Information
	1. Uncover a library of information on each Conjuri. This can include average height, weight, etc.
2. Creature Types
3. Skills
	1. Reveal powers that Conjuri are capable of learning, or at least hint at it.
Elena

**Elena** (エレナ, Erena) is a woman after Loki and the Bloody Paintings.

## Plot

The first time she appears before Loki and Taoyuan as a daughter who just lost her father from a bloody painting attack, she is the only survivor and seeks vengeance towards the creature that did this. She later reveals herself as a member of the curators who are part of the sacred mecenat.

## Powers & Abilities

She uses multiple daggers that she hides under a large coat.
Tinkle Phone

The Tinkle Phone **(ティンクルホン)** is a phone created by Comet as a way to contact those in the Triangle Nebula.

## Appearance

It is a mix between a cellphone and a rotary dial phone. The phone is fuschia pink with the Harmonica Star Country emblem on the front. The dial on the inside is a fuschia pink star with five numbers that are green, orange, yellow, blue and red. The finger stop is star shaped and on the top portion has a heart shaped screen.

## Functions

By turning the dial, Comet can contact those in the Triangle Nebula
Tinkle Star

The Tinkle Star **(ティンクルスター)** is a pendant given to Comet before she left to Earth.

## Appearance

It is a fuschia pink star with smaller yellow stars on each point, with the Harmonica Star Country emblem on the top point. The middle button is a fuschia pink heart in the center of a large yellow star.

## Uses

It serves three different functions

It can be used a twinkle detector, which gives off a reaction when it detects a twinkle in someone's eyes, making it easier for Comet to search for the Prince. Rababou can also go inside, and Comet can use it to transform and cast magic with Star Power. By pressing the center button, a ring appears on her middle finger, causing the pendant to light up and activate the transformation.

When it reacts to Rababou and Rabapyon's Love Power, it can transform into the more powerful Lovelin Heart.

## Meteo's Star

Meteo also owns a similar pendant, which also works similarly to Comet's. Her fairy partner Mook can go inside, and she can transform with it.

It appears as a green star with more sharper points, a dark green pentagon shape with a red heart button in the center
Potentia

**Potentia**, or Poten, is a mysterious, sky-bluish energy that leaked into Veranova from Evanima. It has seen many different uses by the Ancients in particular, and carries benefits for Conjuri, as it dwells in all of them.

## Forms

### **Vapor**

Potentia mostly takes the form of a wispy vapor. It is warm and soothing to touch, but it can easily be weaponized through compression. With its properties in solidity, Poten can be utilized for many other mundane tasks through the use of small slabs infused with the energy.

### **Liquid**

Liquid Poten is a rarity and was concocted by the Ancients. No one else has been able to discover how to convert it to this form, which is why the Ancient Vaults are so heavily sought after. These dungeons contain troves of liquid Poten, among other treasures.

Liquid Poten was used for many purposes and to create special items.

## Items Imbued by Liquid Poten

### **Waystones**

Physically touching two Waystones can warp one between them. This can create checkpoints for fast travel. These items are few and far between, and it is up to the player to create more to bolster their reach across the vastness of Veranova.

Only one person can teleport at the time with their own Waystone, however, Conjuri can teleport with them if a bond has been established.

### **Anchors**

Conceived by the Ancients, these monoliths were used to virtually eliminate the space-shifting phenomenon in a large radius, dependent on their sizes. Traces of these stones are left behind all across Veranova. In Yugengaea, settlements often are set up around these anchors; most notable is the Yugen Capital, which used anchors as a foundation in the first place.

### **Conjurits**

These glass spheres are used to transcend the fabric between dimensions/world in almost an instant, and consequentially, summon a bonded Conjuri. These stones have been attuned to reach into the Sanctuary pocket dimensions, and potentially into Evanima itself.

## Benefits of Poten in Organisms

Poten is an energy that is present in all Conjuri. The consumption of this power by Conjuri increases their capabilities and strength, and can even result in evolution. This is most commonly achieved through battling and simply consuming liquid Poten.