Magician

## **Overview**

> "As a descendant of the Hope family, Little Red Riding Hood discovered a strange bond between her body and cards when she was very young. She sought to cover up this supernatural phenomenon and magic became her best excuse."
>
>

### Unlocking

Magician is a purchasable character (120 dust for single character or more dust for bundled purchase). Alternatively, you can unlock Magician by watching 30 ads at Android platform. Android can only use Google or Facebook accounts, making Magician conditionally free on these accounts.

## Starting cards

 Basic Attack (2/3)x3
 Mana (2/3)

## Abilities

* Appropriation: Steal the leftmost card in the shop. Cooldown: 6 combats
* Curtain: Move 1 card from your deck to your hand. Cooldown 2 combats
* Puppet: Copy the leftmost card in your hand. It's action/mana costs  is 0. Cooldown 2 combats

## Builds

Magician features cost manipulation, multi-casting and two types of equipment: persistent and triggered equipment, the latter equipment is only activated after using certain cards when it is equipped, then it is destroyed and moves to the discard pile. Magician has a large pool of cards for countering, but it has to rely on unconventional tools for delivering damage, including building particular list of temporary cards and buffs.

Ideally these are the builds you would want to build into to maximize each combo but of course you may not be able to buy or get the cards you wish for all the time.

* Storm Striker: Equip Lightning Blade as each attack card used deals 1 damage or Silver Shroud to add attacks to your hand.
	+ Use draw cards and Greed, Swift Strike, and Shapeshifter
	+ Use Storm Strike to deal damage and buff all other damage you deal for this turn by 1.
	+ Use damage cards, such as, Omnislice dealing damage multiple times or use Acrobatics or Magic Flying Blade to trigger at least 1 Omnislice from your deck. Other attack cards to include are Stab Attack. Very rarely are basic attacks used.
	+ Thousand Knives is a spell that deals 4 damage for each attack card you own.

* Trap Master: Equip Invisibility Cloak to add extra counters to your deck or Silver Shroud to add traps. Attack and defend using traps. Bizarre Rune will also trigger damage due to your traps. This build does not require much mana usage.
	+ Use Hoodwink to duplicate Trick to put 3 counters from your deck into play.
	+ Use Magic Field to increase cards drawn for each trap played.
	+ Counters to include:
		- Recoil causes enemy to lose all actions and mana.
		- Resonance and Directionless causes you to gain the effects instead.
		- Counterattack and Chain Gang deals damage
		- Mislead and Five-finger Discount gets cards from your enemy.
	+ Include drawing cards, e.g. Enchant, Raid, Shrinking Balloon, Turn Back, and Counterattack.
	+ Full of Traps is a spell card that duplicates the next counter, Puppet Tricks is an action card that duplicates the next counter twice, Stage Play gives a random counter.

* Illusion Heavy Hitter: Uses Illusion to destroy equipment and boost permanent damage.
	+ Whim adds cards to deck, but existing equipment are more important.
	+ Equipment slots are important for starting boost.
	+ At least 3 action points and plenty of draw cards are recommended to add equipment to hand as soon as possible.
	+ Copy Item is used to increase number of equipment.
	+ After boosting damage, use cards that deal damage many times, like Poker player build or Counter build to multiple the enhanced damage.

* Master Thief: Inhibits the enemy from playing cards. Uses enemy's cards against them.
	+ Clown Trick and Skilled Magic to shuffle prank cards into your enemy's deck.
	+ Betray takes 2 cards from your enemy's deck in exchange for it. It is possible to use 2 betray cards to continually break down an enemy's deck retrieving the last betray.
	+ Can include Five-finger Discount to steal more cards.

* Great Magician: Requires much patience to fully build this deck to make it lean and
	+ Mana cards that give card advantage, such as, Inspiration, Possess, Transform, Arcane Prophecy, Wisdom, and Portal.
	+ Magic Wand decreases cost of all cards in hand by 4 each turn. Useful if equipment slot is abundant.
	+ Include cards that make spells free, e.g. Portal, Concentration, Thunderclap.
	+ Doubling effects of spells, using Float and Plot. Copy the spell using Ghost Card and Mirror.
	+ Acquire high cost or high damage spells: Zen Blast and its generator Super Power Device.
	+ Discard card with increased cost: Bind Wound and Loss.
	+ Covert Ops is used to revert cost of a card with increased cost. To use it properly, first use Transform and use the reduced cost card, then use Covert Ops.

* Professional Poker Player:
	+ Poker Dart is central to dealing damage. Ghost Card copies the last spell played including its cost. With a minimum of 2 Ghost Cards, it should be possible to keep playing Poker Dart without expending mana. Finally use Lethal Stab after playing a number of spells for a heavy blow.
	+ Buff damage done by 3 with Evil Crystal.
	+ Cost reduction:
		- Magic Curtain, Escape Magic and Cleansing reduces the cost of cards in the turn.
		- Covert Ops and Concentration resets the original mana cost of cards.
		- Transform to swap the cost between the cards especially Poker Dart and Shrinking Balloon.

* Prankster: The build focuses on "Prank" mechanic. It shuffles useless Prank cards inside enemy deck, so that there is a chance they will pull them instead of regular cards making part of their hand do nothing, while using Hoax to deal high damage dependant on the amount of prank cards inside enemy's deck on top of that.
	+ Clown Trick, Skilled Magic, Skilful Tricks and Demon Mirror can be used to shuffle Prank cards into the enemy's deck.
	+ Hoax is the main damage source. It deals damage equal to 3 times the number of prank cards inside enemy's deck, then shuffles 1 more prank card inside it. The damage can get very high, very fast.
	+ Ways to trigger prank cards multiple times:
		- If you manage to make it so that majority of your attack cards use the prank mechanic, Magic Flying Blade can be used to trigger 2 of them. It can be further boosted by using Float.
		- Hoodwink can be played to use Clown Trick or Hoax 2 more times after playing them.
		- Since the build doesn't require much mana, Magic Cube can be used to lean your deck, increasing your chances of drawing cards you need.

## Possible cards/blessing to get:

### Blessings

* Chain Explosive (Hard I): When your counter card is triggered, deal 2 damage.
* Endurance: When you take damage, you have 10% chance to draw a card.
* Escape Magic (Hard II): For each counter card you use, your mana cost -1 this turn.

### Pandora

* Magic Cube (Hard II): Double the effect of your mana card. Exiled.
* Mirror Illusion (Hard VI): Copy a card from your deck, get 2 Freeze cards.

## Tips:

* Very strong early game since the Magician can easily kill low level enemies in the first turn with Poker card
* Get some additional Action for for the extra damage build
* Appropriation ability is to steal the leftmost available card in the store. If the left card is missing, it steals center card. If both center and left card are missing it steals the right card. Use it to steal the most expensive card by buying the cheaper cards on the left of the card you wanted to steal
* Card Pack and Refresh Inventory can be stolen in the shop to get an Action/Attack card of the same name and similar effect
* Magician can be unlocked by watching a total of 30 ads. It's the only character that can be unlocked this way