Nightshade Plant

## Nightshade Plant**Edit**

* Nature
* Shadow

 **Nightshade Plant**Nightshade Plant2604 Forestkin DestroyerTransformationGifted TendrilsAdept MutationSiege41003400

 **Nightshade Plant**Nightshade Plant2604 Forestkin DestroyerTransformationTainted TendrilsAdept MutationSiege41003400

## Statistics

### Card ID (Shadow)

1484

**Nightshade Plant** is a Tier 3 () Unit of the Twilight faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Nightshade Plant (Nature)
* Nightshade Plant (Shadow)
Cost to transform into this unit: 180

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Gifted Tendrils**
Affinity Dependency:  Nature **Passive:** If the unit dies its many tendrils will cover the ground rooting every enemy unit in 20m radius for 20 seconds. After the effect wears off, targets are immune against Root for a while.

**Adept Mutation**
 **Passive:** The cost to transform into this unit is reduced by 28 power.

**Siege**
 **Passive:** Deals 50% more damage against structures.Cost to transform into this unit: 180

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Tainted Tendrils**
Affinity Dependency:  Shadow **Passive:** If the unit dies its many tendrils will poison the ground. Every enemy within a 20m radius will take 20 damage per second. Lasts for 20 seconds.

**Adept Mutation**
 **Passive:** The cost to transform into this unit is reduced by 28 power.

**Siege**
 **Passive:** Deals 50% more damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Changed the card's orb requirements from 2 Fire + 2 Nature to 1 Fire + 1 Nature + 1 Fire/Nature.
* Decreased the average damage dealt over 20 seconds from 5000 / 5270 / 5800 / 6380 to 3220 / 3390 / 3730 / 4100.
* Decreased the unit's life points from 5800 to 3400.
* Passive ability :
	+ Improved description to be more consistent.
* Passive ability :
	+ Decreased the damage per second from 50 to 20.
	+ Improved description to be more consistent in non-English languages.
* Added a new passive ability :
	+ *The cost to transform into this unit is reduced by 28 power.*
* Added a new passive ability :
	+ *Deals 50% more damage against structures.*
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 195 to 180 power.
* Active ability :
	+ Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
	+ Improved tooltip description to be more precise.
	+ Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.

Patch #400033
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 221 to 195 power.
	+ Internal cleanup to consistently display the cost in non-English tooltips.
	+ Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.

Patch #400022
* Increased card's health points and attack to be the inverse of  statistics across upgrades:
	+ Attack increased from 4920 / 5200 / 5700 / 6250 to 5000 / 5270 / 5800 / 6380.
	+ Health points increased from 5300 on all upgrades to 5800 on all upgrades.
* Now properly counts as *Forestkin* creature for interactions with both affinities of .

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards