How to play guide for The Walking Dead: Saints & Sinners

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This page will serve as a basic **how to guide for *The Walking Dead: Saints & Sinners***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Gameplay

The game casts the player into the role of the Tourist, who progresses through a campaign operating alongside various characters and two opposing factions. The Tourist operates out of a derelict school bus with crafting tables and storage; more crafting opportunities become available with progression, but all crafting requires resources.

The player is given a large amount of freedom in the form of an open world and side quest/NPC discovery; however, the game prohibits the Tourist from traveling at night outside of story events. Players can sleep to skip to day, though each new day brings with it decreased supplies and more dead.

Enemies in the quarters of New Orleans include walkers and hostile humans, both of which may be engaged either directly, via stealth, or avoided. True to the canon of The Walking Dead universe, the only way to kill a walker is via "braining", or destroying the head, and humans killed by other means will turn. The sound of gunshots will attract enemies in proximity, forcing the player to be careful.

Brutal and realistic survival mechanics are incorporated; the Tourist will become hungry after extensive stamina usage, as indicated by a red bar on the right of this gauge, and "plagued" walkers will cause sickness, lowering max health. Each weapon has a durability value that decreases with each use. Guns will jam when low on durability. In addition, they are reloaded using authentic mechanics, such as inserting mags and chambering.

An integral and unique game mechanic is the "Bell", which tolls at a certain time each day. The Tourist wears a watch that is timed to the Bell's toll, and beeps at intervals to inform him/her of the impending event. When it sounds, an influx of walkers will migrate *en masse* to the area. For this reason, the player is encouraged to not waste time in the game's world, and plan their agenda carefully. Note that **time remains static** when in the cemetery, the location of the Tourist's bus.

## Tips and tricks

* Remember that every action is performed realistically; stabbing a walker requires a range of motion, and guns are aimed and reloaded as in real life. You are in **complete** control.
* Stealth is the most auspicious route in a lot of situations. It doesn't use ammo (barring the bow), and is less dangerous than live combat.
* Humans *will* turn if they are not brained. To avoid this, perform headshots and head trauma.
* Keep a varied arsenal. Knives and cleavers can be thrown, and arrows can be used to melee in a pinch. Long guns and big melee weapons can be used to bash in order to maintain distance.
* Shivs are cheap to make, so one could have a steady supply of them.
* Using the grip function, enemies can be grabbed and thrust away from you. Use this to buy yourself breathing room.
* An alternative to pressing crouch is to physically crouch; the game will register this accordingly.
* While hard to master, the bow is an incredibly versatile weapon, not to mention silent, and takes some different arrow types, including explosive and "lure" arrows.
* While obvious, do not use bolt-action and lever-action weapons in close quarters. Shotguns are the best firearm for this; one shot can kill a couple enemies due to pellet spread.
* The flashlight may be holstered and left on to use hands-free.
* Consider keeping a knife in one hip holster and a gun in your hand when entering uncharted places, or vice versa. Enemies also **can** be pistol whipped, though this takes a couple hits.
* Don't forget about the Bell! Don't let it catch you off guard. Plan to be back to the bus in a timely manner.
* Sleeping does **not** restore health.
* Hunger is a big player to your demise. Guns avoid accumulation of it, and the katana requires less stamina to use. Food found in the world satiates hunger, but gives you sickness; you'll have to gamble between the two. Prepared food doesn't make you sick.
* Think strategically. Consider going for high ground to recon, and using a bow and bolt-action rifle to get a drop. Some structures can be climbed.
* If they're around, walkers can oftentimes do your dirty work with humans for you...
* Upon death, the Tourist will drop his backpack along with all loot, and will respawn just outside the area. Be extremely cautious at this point, and attempt to retrieve your stuff.
* Nail bombs explode on impact. Drop them lightly to avoid detonating them.
* When your stamina goes into deficit, the Tourist will wheeze and be unable to attack, sprint, or raise weapons. This condition lasts several seconds, and **will** leave you vulnerable. Use melee as a last resort when facing a mass of walkers.
* Shotgun shells are rather common loot. Consider carrying a shotgun most of the time.
* The Tourist's backpack has one slot for a large weapon in addition to a right shoulder holster that can hold a large weapon. These **cannot** be stored in the backpack.

If you've got all of that, you should be ready to play Saints & Sinners!

## See also

* Release date
* System requirements