recursal/Fanatic-Fandom huggingface dataset:
G4 - Of Birds & Panthers

A nice spring day welcomed the party into their road trip on Shadow Road, heading North into Sprout Forest.

While travelling, they encountered Sam the birdman with his travel companion Clarice, a Giant Roc bird. He had multiple flying creatures for sale, he sold a parrot, Cid to Briza, and Bennie, a flying monkey to Jimmy Sprockets.

They also encountered a small battalion of 12 spear-men with a flag of a black bear paw on war horses heading South. In the middle, a man wearing robes and a mask. Jimmy Sprockets felt uneasy about the man in the mask. Neither group started any interactions.

After arriving at a small clearing, they saw a cart with a broken axle, and the rest stop that Torinn Hshhsstoroph had mentioned. After a small break they started heading east and within a couple of minutes found Lyle Hshhsstoroph petrified. Upon some deliberation, they decided to leave him there and try to locate the basilisk firs. While tracking the basilisk, they were confronted by the three members of the Black Panther Guild hailing from Watertown.

A pair of twins, Tusk and Fang, half-orcs, and Cub a female dwarf scout. They also had the same quarry. After some back and forth, they realized that the party needed the head of the basilisk as proof, and the Black Panther Guild needed all four feet. Uniting their forces, they continued on their hunt.

Eventually, they encountered a broken down keep in ruins. The basilisk came out from a cellar, a broken spear sticking out of its side and a big gash on the right side of her face. A fight ensured with Tusk, and Fang being killed. Cub seemed not deeply affected by this turn of events and collected the basilisk feet giving no trouble to the party. She extended an invitation to come visit her in Watertown.

Triumphant, the party returned to Twin Pines Town, with Lyle Hshhsstoroph a basilisk head, three eggs and a basilisk gullet. They re-united with Torinn Hshhsstoroph and gave him back his son. They also made a friend, a harp playing bard, Rhea, that ended up following them to Peak Inn.

Moreover, they also received a message from Snickers that he named the guild Adventures INC.

Stav at the Peak Inn had started repairing the roof, hired a cook, a full on orc, Bor Blackfist, and is looking for a server. The party, ate a warm cooked meal, and Rhea offered to get exclusive rights to their adventures, so she can recite them.

There was a decision to build barracks close to Peak Inn, and fix the stables to house Beep and Bop, two mules bought to carry the cart they fixed from Sprout Forest.

The next morning, Bor Blackfist alerted everyone that there is a cat looking humanoid kid outside that seemed to be hurt. He appeared to have been hurt from a bandit attack.
Silent Ones

### Description

A mysterious kobold group with ties to Kobold clan Blizzard, now moved to Adventures INC HQ. Silent Ones don all black, and cover their faces. Their face coverings are plain black cloth and occasionally demon (oni) masks.

### Notable Information

* Broke out party that was imprisoned at upper Winterspire (G22 - Breakout)
* Use poisoned darts through blow guns and garrotte for silent takedowns
G23 - Home Sweet Home

Date: Deeproot (5) 13th, Feyday, 760

The party rested after their arrival home. The next day, multiple outstanding issues had to be addressed.

The Bakery, named The Yeast of Our Problems, needs two more people. Sweet Rolls Toodles wanted to get the OK, before hiring two more people.

Fast Feet Toodles told the party that the parrot is now with Princess Laura, because he was a bad influence for him.

 Aralor had delivered the nails that he had promised. He wanted to setup a shop because of his dislike of Little Tree. Made an agreement to pay 5sp/wk for taxes.

Berny, from Winterspire wanted to setup an adventurer shop, Bloodbath and Beyond. He setup a building by enlarging his older shop. Made an agreement to provide free rations and a 20% discount of adventuring goods.

Talk to Goblin to build a Mess Hall, Supply Storage Room, a Medium 25-person barracks, a kitchen and a small temple. Once they learned it would cost 10,000 GP to build everything, they tried looking for ways to secure materials, primary timber and metal. With the supplies provided, it would only cost 1,000 GP.

After going to the inn, they met Red, a hooded rogue that wanted to join the party. A noble High Elf by descent that sells treasure maps or treasure. The interview was a bit rocky, the party agreed to accept Red on a 3 month probationary period.

The party talked about having farmers to start producing more of their own food. They asked Quirk to find a Head Agriculturalist, and coordinate people as a farming collective.

They sent Quirk out with a few treasure items.

Bennie was missing. Apparently, a kobold tried to mate with it, and Princess Laura dealt with the situation.

They talked to King Choopee. They would like his clan to scout around and try to locate a mine for metal. Volgis asked them to not steal anything, but killing was fine.

After talking more about the current food situation, they felt an Apiary farmer might also be useful.

Finally, they also met Antony, a red grung that wanted to make special request. At 10 days travel there is a fortress to the South that contains an item, a King chess piece that the must retrieve. Night Owl would be their guide.

Three days after their arrival, they went off with Night Owl. Per Red's suggestion they drew a pentagram at HQ in case they need one of them to teleport back.
Тяжёлое оружие (x2)

**Тяжёлое оружие** (англ. Heavy Weapons) — сложный навык.

Навык точной стрельбы из крупнокалиберного огнестрельного оружия (например, гранатомёты и ракетные установки).

## Пример

* При основе навыка, равной 10, ты умеешь метко стрелять и обращаться с ракетными установками, гранатомётами, рейлганами и другими видами тяжелого оружия.
* При 14 ты прошёл спецподготовку, в результате которой ты стал ещё более точно стрелять из тяжёлого оружия. Ты невероятно точно стреляешь из ракетных установок, гранатомётов. Во время войны ты бы точно был артиллерийским наводчиком.
* При 18 ты профессионально владеешь тяжелым оружием. Ты настолько хорошо освоил этот тип оружия, что можешь делать невероятно меткие выстрелы из рельсотрона и забрасывать гранаты в дымоходы с расстояния 100 метров.
Vroom Vroom

Race: Kobold

Age: Young Adult

Location: Coldwater Keep

Physical Description: A skinny and small red-skinned kobold, with a monocle and a backpack full of stuff, multiple tools are hanging from various places for easy access

Affiliations: None

#### Relevant Info

* Can build things, including deadly traps
* Carries various traps on his person
* Traded his daily carry traps with Jimmy Sprockets for good quality tools
G19 - Godbound

Date: Sunweal (6) 12th Earthday, 760

Posco remembered Kiki from his military career. The first order of business was to get lodging by Minstrel and Mug, an ideal base of operation due to the closeness to the library, and by extend the castle.

One of the goals for the party was to decipher the purple flag with eyes. At the library, with the help of Huguia - Librarian they pursued various paths, Otis was more interested in the history of the Olman Empire. Books about the Auromen Holy Empire were also checked out for current history. Ren wanted to look at heraldy flags and then narrowed their focus on 300-750 flags, current flags, and rebel flags.

Through their research they found out that

* The Auromen theocracy had a prophecy about a 10-year-old prophet
* Posco knew Milo as children, but the implications here are that Milo was the prophet, but was also much older than he looked
* Posco knew that Milo went to a monastery of air
* Otis thinks that someone else escaped from the Olman Empire, based on one of the books he read
* The Auromen Holy Empire used to be called the Auromen Empire, but changed their name about 50 years ago, in 709
* Hypothesis that the Olman Empire did not have waterfront property because of their fear of the Great Old One

Finally, the discovered that the purple flag with six eyes look like beholder eyes, one in the center and five floating around. That flag is the symbol of the Godbound.

The party continued to discuss their common night at the ship and their respective empire's history.

They collectively decided that they need to deal with the Godbound and get a better understanding of why they have done what they've done.

Looking more into the Godbound, Ren felt that the Godbound masks match the Lich Wizard's mask. No one knows who they really are. Posco messaged Abbot Odar, the boon priest via message. He knew that their base is somewhere in Jowkuhtar, a two week trip from Kiki heading East around the Wickstead continent and then North to an island.

By the end of the night, they tithed the library 1gp and went to rest.

The next day they purchased some dried food, jars, rice, dried meat and fresh fruit for their trip. Next up, they want to sell some magical items that they did not want and head out.

What awaits them next in the open seas?
Inn - Cup and Cock

### Description

The inn is a single storey timber and brick building, with several leaded glass windows. Accomodations consist of several small rooms with wooden cots and a mezzanine with several wooden cots. The inn has recently become infested by rats.

### Notable Information

* The innkeeper is an attractive male elf named Savi. He seems shady
* West Town, Jowkuhtar

### Menu

* Rye Porridge, Mug of Stout (2 cp)
* Pinenut Bread and Curd Cheese, Mug of Cider (5 cp)
* Vegetable Stew, Mug of Stout (3 cp)
* Pottage, Mug of Ale (2 cp)
Inn - The Broken Hoe

### Description

The inn is a modest wooden building, with a small hedged yard and a large cellar. Accommodations consist of a few small rooms with straw mats. The inn is unusually noisy, as a group of laborers sings drinking songs.

### Notable Information

* The innkeeper is a tall female human named Abeth Hopar. She has a young daughter who idolizes adventurers.
* Female halfling named Tina Bairnell, is a permanent patron
* Old Town - Jowkuhtar

### Menu

* Stout (13 cp)
* Smoked Crab and Millet Biscuits, Tankard of Cider (10 cp)
* Vegetable Stew, Mug of Perry (2 cp)
* Millet Porridge, Mug of Mead (4 cp)
* Boiled Dinosaur Eggs and Dried Leek, Tankard of Perry (10 cp)
* Boiled Dinosaur Eggs and Whey Cheese, Tankard of Beer (11 cp)
Snickers

Race: Human

Age: Late teens

Location: Twin Pines Town

Physical Description: Shifty eyes, always looking out for danger, brown hair with a dash red

Affiliations: Adventure Guild

#### Relevant Info

* Torchbearer for Adventure Guild
* Friends with Jonom
* Got stolen while crossing the bridge of Coldwater Keep (see: G2 - Traps Everywhere)
* Kobolds through his clothes down the bridge, ended up coming back intact through Coldwater Lake and meeting the party after they dealt with the Kobolds
The Broken Candle

### Description

The inn is a single storey half-timbered building, with a single salvaged stone wall. Accomodations consist of a few small rooms with straw mats. The inn was rebuilt recently after a devastating fire.

### Notable Information

* In a slum ward known for its brutal street thugs. The street outside is watched by a gang of street thugs.
* The innkeeper is an old male halfling named Dibrud.

### Menu

Vegetable Stew, Mug of Beer (2 cp)
Dried Pork and Dried Parsnip, Tankard of Ale (12 cp)
Buckwheat Porridge, Mug of Ale (3 cp)
Millet Porridge, Mug of Beer (5 cp)
Vegetable Stew, Mug of Mead (5 cp)

### Patrons

* Bauga Gefridotr: Female Dwarf Mercenary, Bauga is short and thin, with straight white hair and grey eyes. She wears leather armor and wields a spear.
* Laigha: Male Elf Craftsman, Laigha has grey hair and large grey eyes, and a magical tattoo on his neck. He wears modest garments and a gray cloak.
* Anithrel: Female Elf Servant. Anithrel is exceptionally beautiful, with black hair and large green eyes. She wears simple clothing and a wide-brimmed hat. Anithrel is easily distracted by small animals.
* Mona: Female Elf Craftsman. Mona is noble in bearing, with copper hair and green eyes. She wears plain clothing and a bronze amulet. Interest in magic.
* Saidhe: Male Elf Servant Saidhe is heavyset, with thin golden hair and soft amber eyes. He wears modest garments and several pouches hang from his belt. Saidhe holds a grudge against goblins.
* Mera: Female Halfling Scholar. Mera has blonde hair and hazel eyes. She wears fine clothing and carries a fine stiletto. Mera dislikes everyone except other halflings.
G2 - Traps Everywhere

* With the Undead Minotaur killed, Jimmy Sprockets grabbed the key, along with the lock, collar and chain that was wrapped around his neck
* With the metal gate unlocked, the party realized that the underground lake extended further out through shrubs, bushes and greenery. It's part of Coldwater Lake
* Jonom and Briza got stolen, disappearing into thin air. Jimmy Sprockets did the responsible thing and decided to experiment with Jonom's gear, just to see what happens. Aka Noone grabbed Briza's gear.
* Undaunted, they decided to deal with the Kobold infestation in Coldwater Keep, since that was their mission to begin with
* Finding themselves on the same bridge that lead to their tumble, they encountered two winged Kobolds and some kind of Kobold Engineer or Inventor (Vroom Vroom) directing them on how to re-build the bridge
* A fight ensued, leaving Volgis with a dented helmet from a hammer throw, and bytes from a swarm of centripedes that started biting him through his armor. Luckily, Jimmy had a syringe full of grease that addressed the bug situation. Unfortunately for the group, all three Kobolds managed to retreat..and at that exact moment Jonom re-appeared.
* Snickers clothes were missing by the bridge from when he was stolen, it was presumed that the Kobolds took his clothes
* Venturing deeper into the caverns they encountered multiple traps, stone balls dropping through shoots, walls offering cover for hit and hide attacks from crossbows, a bucket filled with tar ready to be set in fire. Jonom run around trying to reach kobolds that proved too quick for him, and Volgis collected rocks using his face. Aka Noone and Jimmy hang in the back trying to take out Kobolds from afar
* The party did manage to kill half of the kobolds they encountered, the rest fled. Mel gave them a farewell firebolt for their troubles
* Going even further in, the Kobold leader, (Sassy Headband) attempted to bribe the party to stop any further bloodshed. Shiny objects did work on Jimmy, with Aka Noone setting up a deal with them. They should leave the Keep be, and they won't be killed
* Jimmy and Vroom Vroom exchanged a pair of Artificer Tools with a bunch of odds and ends that Vroom Vroom had, like killer bees, things that explode or catch on fire. The party also paid the Kobolds to fix the roof of the Keep
* Upon leaving the Keep, the party was met by Snickers. He had somehow survived the bridge and waterfall and managed to come out on the other side
* They went to the Adventure Guild to meet the Guild Master Fallaleh Loman and were asked to give away most of their gold, something they didn't want to do, instead they went to Hunter's Brew Tavern to talk to Lord Ramreek the Third about their mission and get paid
* Jonom, Volgis and Mel stayed at the inn to drink. In the process of drinking Mel ordered the "good stuff", which ended up costing her 150g, gold she didn't have, and ended up having to give her ring for collateral
* Jimmy and Aka Noone sold some glowing liquid to the blacksmith, the glow goes away after an hour
Навыки

**Навыки** (англ. Skills) — это то, что твой персонаж знает и умеет делать благодаря своей подготовке.

После того как вы определили характеристики своего персонажа, распределите очки навыков, чтобы узнать, чему ваш персонаж научился за годы жизни. Добавление очков к какому-либо навыку означает много времени на изучение и освоение тонкостей этих знаний с учителем, из книг или благодаря продолжительной и напряженной монтажной склейки, как это обычно происходит в фильмах о кунг-фу. Уровень Навыка показывает, насколько хорошо Персонаж обучен этому виду деятельности.

## Связь навыков и характеристик (основа)

Каждый навык связан со своим СТАТом, что отражает естественные возможности персонажа. Некоторые люди с рождения лучше умеют делать что-либо, чем остальные.

* Когда ты проходишь проверку навыка, ты добавляешь навык и связанный с ним СТАТ, чтобы определить возможность выполнить какое-либо действие, а затем уже добавляешь результат кубика.
* Сумма СТАТ + Навык называется Основа навыка (Skill Base), сокращённо просто **Основа**.
* Не к каждому СТАТу привязан навык. Например Удача, Скорость и Телосложение не имеют привязки навыков, но это не значит что их нельзя использовать.

## Сложные навыки

Важно помнить, что при создании персонажа для повышения навыка на один уровень требуется 1 очко, существуют и навыки, в которые нужно вкладывать больше очков, чем в обычные. Они называются - сложные.

* Такие навыки имеет особую приписку рядом (x2).
* Любой навык, отмеченный таким образом, стоит в два раза больше очков (2 очка за 1 уровень).

## Распределение очков навыков

* Навыки обычно имеют уровень от 1 до 10.
* При создании персонажа ни один навык не может быть выше уровня 6.
* Каждый персонаж получает 86 очков навыков для распределения, их можно вложить в любые навыки по желанию. Но не забывайте про базовые навыки (см. ниже).

### Базовые навыки

Базовые Навыки — это то, что доступно всем, вне зависимости от происхождения. Вот полный список базовых навыков:

* Базовые навыки: Атлетика, Рукопашный бой, Концентрация, Общение, Образование, Уклонение, Первая помощь, Проницательность, Владение языком (Уличный Слeнг), Знание Местности (Свой Район), Внимательность, Убеждение и Скрытность.
* В каждый базовый навык нужно вложить как минимум 2 очка навыка.
* Также, все персонажи начинают с 4 бесплатными очками в навыке «Владение языком (Родной)».
Mole's Gambit

A dice game, where the highest sum wins.

A player rolls the dice in secret and bets each round. Betting goes clock wise, as each die is rolled. Everyone to the right can either call, quit or double it.

Roll 1d8, and place bet
Roll 1d6, and place bet
Roll 1d4, and place bet
Highest sum wins. Winner takes all.
The Flask and Cock

### Description

The inn is a two-storey building of timber and brick walls, with a yellow tile roof and well-made wooden tables and chairs. It is exceptionally clean, and well lit by an iron chandelier. Accomodations consist of wooden cots near the hearth.

### Notable Information

* In a market quarter, surrounded by narrow alleys and noisy taverns. The street outside is lined with a low stone wall.
* The innkeeper is an old male elf named Galathel. He is suspiciously inquisitive.

### Menu

Boiled Eggs and Dried Cabbage, Tankard of Cider (12 cp)
Pickled Crab and Dried Leek, Tankard of Beer (7 cp)
Boiled Onions, Mug of Bitter (2 cp)
Dried Deer and Whey Cheese, Tankard of Ale (12 cp)
Spelt Biscuits and Soft Cheese, Mug of Cider (5 cp)
Boiled Eggs and Soft Cheese, Tankard of Cider (11 cp)
Wheat Porridge, Mug of Perry (5 cp)

### Patrons

* Ailir: Female Elf Craftsman. Ailir is short, with white hair and soft amber eyes. She wears plain clothing and several pouches hang from her belt. Ailir seeks to continue the noble legacy of her father.
* Hrani: Male Dwarf Craftsman. Hrani is fair in appearance, with blonde hair and amber eyes. He wears plain clothing and a green cloak.
* Mera: Female Halfling Servant. Mera has black hair and green eyes. She wears simple clothing and carries an oak staff.
* Maco: Male Halfling Priest. Maco is tall and slender, with brown hair and amber eyes. He wears tailored clothing and carries a fine stiletto.
* Thelthru: Female Human Alchemist. Thelthru has black hair and brown eyes. She wears well-made clothing and an amulet of luminous crystal.
G3 - Fool Me Once

* Briza came back mid-meal at the Hunter's Brew Tavern
* Mel talked about her debt with the rest of the party. Aka Noone tried to smooth things over by talking to Ernie Fastfoot the innkeeper and managed to reduce the debt from 165 gold pieces to 145
* The party decided to go to the Deeds office to take a look at what is required for presenting a legitimate deed. Outside they saw a document posted outside Town Hall with a bounty to kill a Basilisk for 100 gold
* Inside, they encountered an old man arguing with the clerk over the tax needed to be paid for his property
* After discussing things over with the clerk, they were approached by the old man and ended up making a deal with him 35 gold pieces and the party could stay at Peak Inn for life
* Mel got a tip from the clerk for Elves being sighted. Met an elf behind the blacksmith's shop, but it proved uneventful
* Cautiously, they went to the inn to see it, they reached an agreement with Stav and paid him all the money he requested. He left them at the inn to start getting things setup for the inn to be operational
* The party, needing more funds and realizing they didn't remember the specifics of the Basilisk citing, decided to go back. Upon gathering the specifics, they decided they should look into basilisks. They ended up talking to Gilbert Cedrick, the barkeep, about it and he told them about a dragonborn that lost his son a couple of days back. The following day Aka Noone and Mel talked to the merchant, Torinn Hshhsstoroph and his bodyguard Loyah
* According to them, they were coming from Watertown and at Sprout Forest they got attacked by a basilisk. It was by a common campfire rest stop in the middle of the forest. Torinn and Loyah fled, but his son, Lyle Hshhsstoroph made the mistake of looking back and got turned into stone
* They also talked to a hunter, Hunter Steve, and found out that basilisk eggs and the basilisk's gullet are really valuable
* In the meantime Snickers talked to Jonom about forming their own guild. With the whole party in agreement, Snickers is trying to figure out the paperwork needed to set up a guild. He said that he was willing to pay the 50 gp registration fee
* With everything in order the party got their gear and set out North, following Shadow Road towards Sprout Forest
G12 - Alligator's Sister

The group deliberated on which section of the dungeon they should explore. Ultimately, they decided to explore what was behind them instead of pressing forward. Suddenly, Ren appeared after being gone for close to a month. A large explosion took place as he materialized, Leah Hanali, Posco and Nethtari teleported to a different plane of existence for a brief moment they found themselves in a battlefield, angels, and devils bodies littered their immediate area. The sky was blood-red, a voice from behind them said "Ren is that you?" and they came back to reality.

The explosion caused a significant amount of damage to everyone but Ren. Disoriented, they decided to rest and catch up with Ren. Posco discovered that his bag of holding was gone after the explosion. It seems that their experiment with putting Ren's weapon into the bag of holding backfired.

After that, they proceeded to a room that had a hill island in the middle with tall weeds surrounded by water. While debating on how to get to the island in the middle of the room, they were attacked by Viracocha - Alligator God. He had the body of a human, with the head of an alligator and a mighty spear. Their God Slayer Powers activated and fought him rather efficiently.

After the battle, they decided to double back yet again and went into a room with a small beach and water. They deduced that this room was connected to the main room with the two guardians with the stuck door. Prior to entering, they had heard a melodic voice singing. The door itself had a ship lock on the outside. Cautiously, they moved around the waterfront. A woman wearing a sea foam dress greeted them from the water.

Staying alert, they continued talking to her, trying to figure out who she was and why she was here. They found out that

* She is a god that was feared
* Her name is Nereid - Crab God
* She has lived here for a very long time (centuries)
* Ren found out she had a Lighting Eel friend that kept her company named Chac
* She was willing to help them get out if they let her be
* She has killed in self-defense
* She was here prior to the two guardians
* Has been here prior to being locked up
* Viracocha was her rather aggressive brother

After an uneasy truce, she told them that past Viracocha there was another god. Prior to entering the room they noticed salt surrounding the door, now being pushed aside slowly by the water river. Inside the room they found big square columns made out of salt and streaks of mucus. Soon after, Quetzalcoatl - Snail God attacked them while gleefully taunting them. Their God Slayer powers activated once more. It turned out that he was overcompensating for his lack of fighting abilities, as they swiftly ended him.

The room remains unsearched, and Nereid is waiting for them by her brother's room
Rhea

A very attractive tiefling bard wanting to follow the Adventures INC Guild to recite their exploits

Rhea
 Home
 Race
 Sex
 Age
 Affiliations

### Description

A very attractive red skinned tiefling with a provocative body.

### Notable Information

* Plays the harp
* Want to get exclusive rights to recite the exploits of Adventures INC Guild
* Went to various inns to recite Adventure INC's exploits at Limsa Lominsa, wiping out two criminal organizations
Cub

A scout for the Black Panther Guild.

Cub
 Home
 Sex
 Age
 Affiliations

### Description

A rather lithe female dwarf with red hair in a ponytail. Wears green and brown dyed leather and carries a heavy crossbow.

### Notable Information

* Took down a basilisk (G4 - Of Birds & Panthers)
* Witnessed the death of Tusk and Fang
* Mentioned Adventures INC were fair and honorable to Olar in an inn at Watertown
G10 - Better Off Without Us

Posco and Nethtari continued sailing away from Kobat Sang with no map, no true destination. The only guidance they had is the image of Nettles running with them telling Posco to go find his wife, Colwin Sindarin at Shiba West.

While absentmindedly tracing the stone carving of the cat, Posco realized that it was a magic item.

Karlin and Leah Hanali suddenly appeared from being stolen. Posco and Neth caught the other two up with the events, from resting to the inn, to being in the middle of the sea.

The party headed to Mazharwah to get equipment and supplies. After arriving at the shore they decided to perform an experiment with Ren's stuff. Posco has their dress, Leah the staff, Neth the mask, and Karlin the backpack.

In the middle of this fishing village a large tower exists catching the sun's rays, giving it a blinding glow. They visited The Jester's Scroll to have a base of operations. They discovered that the town has an 8pm curfew and there is no drinking allowed after 5pm.

Heading to the market they purchased a couple of maps from Thokar and half a barrel of apples.

While visiting the market, they witnessed 6 guards escorting a prisoner. He was placed on a metal chair and tied down, with his eyes forced open staring to the tower for three days. Pretty much guaranteeing that he would go blind. His crime, witchcraft, for catching a lot of a fish on a day that no one else did.

Upset, but ultimately deciding to not act, they went back to the inn. Mira Fairboph, the innkeeper, talked to the party as they inquired about the state of affairs.

According to Mira:

* Four years ago, Mazharwah changed hands from Wickstead to the Auromen Holy Empire.
* Three years ago the tower was built
* Told them about a small group called the Boon, rebels that want to kill the gods
* The Boon might be responsible for the new gods

Upon returning to their boat they were met by a witch, Elizabeth, and her companion Pistachio, a fat bullfrog. She told them that she was waiting for them, and she is a fortune-teller. Glad to leave the small village, they headed to her log house. She had set the table for 6 people, having an extra seat set.

After having a warm meal, they had tea and read them their fortunes from the tea leaves.

Neth found out that there are 5 artifacts that her mom possesses.

Leah found out that she was saved from the barbarian slaughter by fate.

Karlin and Posco asked no questions.

After returning to their boat, they decided to head to a bigger city and ended up at Taie.

There they looked to purchase on equipment. They visited Ninla's Armory for armor. Brone's Arsenal for weapons and called it a night at The Thief and Pipe Inn. Their plan for tomorrow is to pick up some of their orders and head out.
G24 - Haunted Mansion

The party decided to head to Jowkuhtar to get supplies after finishing up their business in Oak Tree-Fortress.

Tall wooden walls surrounded the town. Otis realized this was an old Olman empire prison colony.

They went to Rooster's Crow to buy supplies. They ended up talking about Medusa's, sex with said Medusas among other things.

They also stayed at the Lazy Hunter. Heard about a haunted mansion and the next day decided to explore it. Somehow Ren got convinced to grow psychedelic mushrooms for Lida, the innkeepr, while the rest of the group start looking into the haunted mansion.

After some investigation, they discovered a hidden room that had dedication to Zahir the Snake God. That room had a ladder going down that ended up in the caverns. There they fought Hobgoblin cultists, and found an altar to Zahir.
The Jester's Scroll

### Description

The inn is a modest half-timbered building, with unusually low ceilings. A fake dragon's skull hangs over the hearth. Accommodations consist of several hammocks in the common room.

### Notable Information

* The innkeeper is a serious female halfling named Mira Fairboph. She extends a small discount to druids

### Menu

* Boiled Eggs and Soft Cheese, Tankard of Mead (8 cp)
* Vegetable Stew, Mug of Stout (3 cp)
* Boiled Eggs and Dried Leek, Tankard of Bitter (8 cp)
* Vegetable Stew, Mug of Mead (5 cp)
* Boiled Mutton and Whey Cheese, Tankard of Perry (11 cp)
G14 - Frog Slime Soup

Date: Planting (4) 14th, Starday

Julius flew above the broken pickle jar that housed the wizard, laughing maniacally. A grayish mist entered his mouth and nostrils, turning his eyes yellow. Landing on the ground, part of his fur rotted and fell way as he grew in size. Transformed into a corrupted looking elf with a distended belly, while his arms, and legs were skinny and gray from malnutrition. Disfigured fingers lend their way to twisted claws.

After his terrifying transformation, he proceeded to miss almost every single attack against the party, landing one hit. The party, warmed up from the wizard tower, obliterated the ancient demon in a matter of seconds.

The wizard in a hoarse, low whisper asked Mel to tell her mom at Winterspire what happened here, and that would she would know what to do. Mel had time to ask one last question, and she asked, "where is my mom?" The wizard expired, saying "Winterspire".

The tower in the background started to melt like a lump of warm candle wax until it turned into an unrecognizable mess.

A normal party would head to Winterspire, but no, this is Adventures INC, they instead went to investigate a random rumor at Little Tree about some kind of monstrosity.

Their first at Little Tree was at the inn, Tankard and Toad. Nandor Bone, the proprietor, was a tall halfling. After having a meal, they talked to the farmers and Nandor about the monstrosities quest. Apparently there was nothing of the sort here. They wanted to meet Mayor Sally, but they first went outside the inn and all collectively started forcing themselves to throw up, suspecting the food might be poisoned. Their vomit did have a sweet smell to it. Their thoughts were it was some kind of crawler mucus poison.

Blacksmith Aralor wasn't much help. He was mostly focusing on creating nails for woodworkers for the new houses being built. The party, fueled by paranoia, hid at a nearby clearing. Aka Noone and Jimmy snuck into town and spied at various houses and investigated the barn that the innkeeper had prevented them from visiting earlier during that day. Behind stacks of hay they found a lake and decided to get the party.

In the morning, the party re-approached Little Tree. Nandor tried to prevent them from going to the barn, but it became obvious that he did not remember them.

At the barn they found two giant frogs, a male, and a female with thousands of eggs. The battle became difficult as they discovered that the frogs could become invisible and teleport. Aka Noone and Olar were dragged into the lake, all the way to the bottom with the eggs. Aka Noone used a potion to turn into water, and Olar was saved by Jonom's war bunny.

Wet and tired, they sat by the lake to rest. A mob of villagers started gathering outside the barn.
Вождение

**Вождение** (англ. Drive Land Vehicle) — навык.

Навык вождения и маневрирования наземными транспортными средствами.

## Пример

* При основе навыка, равной 10, ты неплохо водишь, для любителя. Ты понимаешь, как правильно вести себя на дороге и как реагировать на идиотов за рулем.
* При 14 ты водишь, как профессиональный гонщик. Умеешь дрифтить, можешь перепрыгнуть небольшую яму, и легко преодолеваешь пересечённую местность.
* При 18 ты настолько хорош, что мог бы легко стать известным на всю страну гонщиком. И возможно, с тобой бы подписали контракт некоторые крупнейшие производители автотранспорта.
Wandering Pride

### Description

The inn is a two-story building of stone walls, with several leaded glass windows. It is well lit by a few magical torches. Accommodations consist of wooden cots near the hearth. It's located at Clay Alley.

### Notable Information

* The only way to enter the inn is by leaving weapons and magic foci outside in a magic drawer. That's the only way the door will let you through

### Menu

* Vegetable Stew, Mug of Beer (5 cp)
* Salted Mutton and Beetroot, Tankard of Stout (9 cp)
* Pottage, Mug of Ale (5 cp)
* Boiled Eggs and Rye Bread, Tankard of Perry (10 cp)

### Patrons

* A regular that starts drinking at 9:00am, then leaves during lunch hour
Ape Cartel

### Description

The Ape Cartel is a group of Gorillas that run Driftwood. It's a lose organization of 28 gorillas

### Notable Information

* They found intelligence potions that they consumed
* The group has split, males are part of the Ape Cartel. Females are part of Guerrilla Girls

### Notable NPCs

* Lord Byron - Mayor
* Sebastian - Harbormaster

### Members

* Lord Byron
* Sebastian
* Albert
* Christopher
The Sly Shepherd

### Description

On Knoll Passage, in a warehouse district of anonymous buildings and weary laborers. It stands adjacent to the burned-out ruins of a building.

### Notable Information

* On Shield Chase, in a theater quarter of noisy taverns and skillful street performers. The street outside is filled with noxious smoke from a burning trash heap.
* The innkeeper is a young female elf named Eltag. She is a retired adventurer, and keeps a collection of maps of distant lands.
* The inn is made to appear bad on the outside, but high class in the inside.

### Menu

Buckwheat Porridge, Mug of Beer (2 cp)
Boiled Partridge and Whey Cheese, Tankard of Perry (9 cp)
Cashew Bread and Whey Cheese, Mug of Mead (2 cp)
Rye Porridge, Mug of Stout (3 cp)
Boiled Mutton and Peas, Tankard of Stout (8 cp)

### Patrons

* Hany: Male Human Aristocrat. Hany has golden hair and bright hazel eyes. He wears fine raiment and several pouches hang from his belt. Hany seeks to make amends for a previous life of crime.
* Celote: Female Elf Scholar, Neutral. Celote has golden hair and narrow blue eyes, and a tribal tattoo on her face. She wears fine clothing and several pouches hang from her belt. Celote lost her reflection to a hag.
Kothar

A red scaled Lizardfolk with flies buzzing around him

Kothar
 Home
 Race
 Sex
 Age
 Affiliations

### Description

A 6' 4" tall Lizardfolk, with reddish scales and little tiny horns as eyebrows. Flies buzz around him, some going in his mouth and ears, others crawl on his skin.

### Notable Information

* His armor is made out of Lizardfolk skins
* His forks and knives are made out of bone, his cups from small monkey skulls
* Knew of Posco, serves the Great Old One
* Killed the Lizardfolk clans in Drake Isle, and the Ape Cartel in Driftwood
* Has a demon ally with bat wings and a scorpion tail
Гардероб и стиль (навык)

**Гардероб и стиль** (англ. Wardrobe & Style) — навык.

Навык, благодаря которому ты знаешь, что и когда лучше надеть, и как круто выглядеть, даже в скафандре.

## Пример

* При основе навыка, равной 10, у тебя есть вкус, ты можешь подобрать себе стильный образ, гармонично сочетая любые вещи от обуви до киберимплантов.
* При 14 твои знакомые обращаются к тебе за советами по выбору одежды, и ты можешь легко им подобрать крутой образ (конечно, за плату).
* При 18 ты один из тех редких людей, чей личный стиль влияет на основные модные веяния. Вероятно, ты скоро станешь объектом внимания одной из крупнейших модных Корпораций.
Game Sessions - Adventures INC

### Adventures INC Game Sessions

* G2 - Traps Everywhere - 2022.09.17
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Volgis
* G3 - Fool Me Once - 2022.10.01
	+ Aka Noone - Briza - Jimmy Sprockets - Jonom - Mel
* G4 - Of Birds & Panthers - 2022.11.26
	+ Aka Noone - Briza - Jimmy Sprockets - Mel
* G5 - Fast Feet - 2022.12.09
	+ Aka Noone - Mel
* G6 - BEES - 2022.12.23
	+ Aka Noone - Briza - Jimmy Sprockets - Jonom - Mel - Volgis
* G7 - Bugs & Smoke - 2023.01.07
	+ Aka Noone - Briza - Jimmy Sprockets - Jonom - Mel - Volgis
* Ownership - 2023.01.21
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Volgis
* G9 - Harbor Showdown - 2023.02.18
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Volgis
* G10 - Hydra Genesis - 2023.03.04
	+ Aka Noone - Jonom - Mel - Volgis
* G11 - Cursed - 2023.03.18
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar - Volgis
* G12 - In a Pickle - 2023.04.01
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar - Volgis
* G13 - Avoid the 4th Floor - 2023.04.15
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar - Volgis
* G14 - Frog Slime Soup - 2023.04.29
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar - Volgis
* G15 - Fuck Little Tree - 2023.05.27
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar - Volgis
* G16 - Witch Deal - 2023.06.10
	+ Aka Noone - Jimmy Sprockets - Mel - Volgis
* G17 - Mel Kite - 2023.06.24
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar - Volgis
* G18 - Prince Charming - 2023.07.08
	+ Aka Noone - Mel - Jonom - Olar - Rizzard - Volgis
* G19 - Not as it Seems - 2023.07.22
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar - Rizzard - Volgis
* G20 - Empty Handed - 2023.08.05
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar
* G21 - Papers Please - 2023.08.19
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar - Volgis
* G22 - Breakout - 2023.09.02
	+ Aka Noone - Jimmy Sprockets - Jonom - Mel - Olar - Volgis
* G23 - Home Sweet Home - 2023.09.16
	+ Aka Noone - Jimmy Sprockets - Jonom - Red - Olar - Volgis
* G24 - King's Gambit - 2023.09.30
	+ Aka Noone - Jimmy Sprockets - Jonom - Red - Olar - Volgis
* G25 - Crash - 2023.11.26
	+ Aldez - Caza - Red - Olar - Unroid
* G26 - Valuable Property - 2023.12.09
	+ Aldez - Caza - Red - Olar - Unroid
* G27 - Change of Guard - 2023.12.23
	+ Aka Noone - Aldez - Caza - Jimmy Sprockets - Red - Olar - Unroid
Dino's Arcanum

### Location

In an adventurers quarter, surrounded by narrow alleys and comfortable inns. Its neighbors include the grand hall of the Warriors Guild and the workshop of a male dragonborn minter named Amzuugan. (Kiki - West Town Quarter)

### Description

The shop is a two-story timber and brick building, with a slate roof and dwarf-wrought iron furnishings. Three gargoyle's stand guard, two by the door, and one on the roof.

### Shopkeeper

The shopkeeper is a tall female half-elf named Mera. She would rather be a poet.

### Notable Information

* Gargoyle names - Dewey, Louie and Huwei
* Mera is a member of The Boon

### Items

* Armor of Gleaming (leather) (common, xge 136). A distinctive armor, trimmed with mink fur.
* Charlatan's Die (common, xge 136). This distinctive item once belonged to the dwarf adventurer Thakad, who slew the Serpent of the Arif Waste.
* Moon-Touched Sword (greatsword) (common, xge 138). Foes slain by this weapon dissolve into shards of shattered bone.
* Potion of Greater Healing (uncommon, dmg 187). A clear serum, contained in a glass jar.
* Potion of Healing (common, dmg 187). This cloudy green ichor smells like hot metal.
* Ring of the Ram (rare, dmg 193). This iron ring is said to possess long-forgotten powers and command words.
* Spell Scroll (Charm Person) (common, dmg 200)
* Spell Scroll (Glibness) (very rare, dmg 200)
* Spell Scroll (Remove Curse) (uncommon, dmg 200)
* Spell Scroll (Spike Growth) (uncommon, dmg 200)
* Spell Scroll (True Strike) (common, dmg 200)
* Unbreakable Arrow (common, xge 139). Foes slain by this weapon are transformed into glass statues.
* Walloping Ammunition (20 crossbow bolts) (common, xge 139). Foes slain by this weapon fade and vanish without a trace.
Olar

* Main healer of Adventurers Inc
* Moral compass of the guild (usually)
* Patriarch of the Silver kobolds

The story of Olar the Holy Man.

Olar was raised in the small town of Greenhorn, near Watertown. From a very young age he was fascinated by the stories of metallic dragons he had overheard from traveling adventurers. After witnessing bands of ruffians constantly taking advantage of the townsfolk, Olar would always be found tending to the wounded and downtrodden, hoping to life their spirits.

One evening, he witnessed a strange group of travelers. They entered town and came upon one such band of ruffians doing bad things. The engagement was swift and decisive. After the ruffians were captured and bound, the travelers did something Olar did not expect. They healed the wounds and fed the ruffians before turning them over to the town watch. That display of Honor and Goodness made a mark on the young lad.

Olar caught up the travelers as they made their way out of town. The first thing he noticed was that each one of them was wearing a necklace adorned with a small dragon claw. An inquisitive lad, the travelers told him that they were worshipers of Bahamut and that they had heard of Olar’s goodness towards the less fortunate. Upon their departure, the travelers informed Olar to seek out a shrine to Bahamut. Olar found such a shrine. There he met Astim, a female Dragon Priest of Bahamut and Olar’s training as a Priest of Bahamut began.

Throughout his training and service, Olar began to notice strange happenings within his clerical order. He would overhear conversations eluding to some of the clerics exploiting the locals. He would notice tithes and offerings dwindle in size before being properly taken care of. He would see some clerics vulgarity towards common and decent folk. Throughout the years, this behavior got worse and worse.

One night, Olar went to look for Astim. He found her badly injured and left for dead in a clearing near the shrine where they met. Olar did what he could to heal the old woman and although he healed her wounds, his friend and mentor would be up crippled from the attack. Olar was able to find out from her that the offenders were infiltrators of their order who came from the order of the Silver Talon.

Olar dedicated his life to the service of Bahamut and the protection of the less fortunate. He travels from town to town, healing and feeding the masses; all the while spreading the blessings of Bahamut. Olar has talked to many folks and has discovered that while you get better results with honey over vinegar; nothing brings out more truth than good old-fashioned wine. If the Order of the Silver Talon still exists, Olar would like to see them brought to justice for their crimes.
Olar (Tim)

* Main healer of Adventurers Inc
* Moral compass of the guild (usually)
* Patriarch of the Silver kobolds

The story of Olar the Holy Man.

Olar was raised in the small town of Greenhorn, near Watertown. From a very young age he was fascinated by the stories of metallic dragons he had overheard from traveling adventurers. After witnessing bands of ruffians constantly taking advantage of the townsfolk, Olar would always be found tending to the wounded and downtrodden, hoping to life their spirits.

One evening, he witnessed a strange group of travelers. They entered town and came upon one such band of ruffians doing bad things. The engagement was swift and decisive. After the ruffians were captured and bound, the travelers did something Olar did not expect. They healed the wounds and fed the ruffians before turning them over to the town watch. That display of Honor and Goodness made a mark on the young lad.

Olar caught up the travelers as they made their way out of town. The first thing he noticed was that each one of them was wearing a necklace adorned with a small dragon claw. An inquisitive lad, the travelers told him that they were worshipers of Bahamut and that they had heard of Olar’s goodness towards the less fortunate. Upon their departure, the travelers informed Olar to seek out a shrine to Bahamut. Olar found such a shrine. There he met Astim, a female Dragon Priest of Bahamut and Olar’s training as a Priest of Bahamut began.

Throughout his training and service, Olar began to notice strange happenings within his clerical order. He would overhear conversations eluding to some of the clerics exploiting the locals. He would notice tithes and offerings dwindle in size before being properly taken care of. He would see some clerics vulgarity towards common and decent folk. Throughout the years, this behavior got worse and worse.

One night, Olar went to look for Astim. He found her badly injured and left for dead in a clearing near the shrine where they met. Olar did what he could to heal the old woman and although he healed her wounds, his friend and mentor would be up crippled from the attack. Olar was able to find out from her that the offenders were infiltrators of their order who came from the order of the Silver Talon.

Olar dedicated his life to the service of Bahamut and the protection of the less fortunate. He travels from town to town, healing and feeding the masses; all the while spreading the blessings of Bahamut. Olar has talked to many folks and has discovered that while you get better results with honey over vinegar; nothing brings out more truth than good old-fashioned wine. If the Order of the Silver Talon still exists, Olar would like to see them brought to justice for their crimes.