recursal/Fanatic-Fandom huggingface dataset:
Tatum-Aurani Fafner

## **Biography**

Tatum had to be told the story of his unusual enchantment, as he was far too young to remember when it was placed on him. His parents were notable alchemists from a distinguished Aelian family. What they generally didn’t tell people, was that they were also members of a secret alchemical order, The Order of the White Sun. It was a member of this order, who also studied strong magics that had come up with the spell: Whenever the boy was injured, whenever his blood was spilled, he would be transformed into a fearsome beast with near-impenetrable scales. He would change back when the blood stopped flowing. And so it was, Tatum learned to live with the enchantment, and the inevitable consequences that came with it. Tate was fairly sheltered as he grew, being schooled at home, taught alchemy by his mother, mathematics, astronomy and herbology. He was discouraged from rough activities and lead to pursue a life of science. The walls of his home couldn’t keep out everything though, and Tate grew with a love of the outside world, promising himself that one day, he would travel to its farthest reaches and record what he found.

At sixteen he was admitted to a prestigious academy and continued to master the art of alchemy. He made friends, and although he could no keep his secret from everyone, he found friends that were willing to accept his affliction. It was with their help that he finally made his big decision. On they day he was to return to his parents’ estate, he instead joined a notable alchemy guild and got a job with an adventuring company. And so, his journey began.

Tate learned a great deal adventuring for several years. By some miracle he managed to keep his enchantment a secret for three years, until one day, when he was injured saving the life of another party member. After that, the company thought it best that he no longer travel with them, so, he quietly resigned from the company, but he could not resign from adventuring.

## Abilities

### Traits

* **???**: ???
* **???**: ???
Ogros

### Major Realms

A small but prominent clan of 26 Ogros live on Montir Hills, south of Eranoire. Otherwise, they live scattered throughout forests and caves.

## Misc. Information

### Based On

Ogres of European folklore

**Ogros**, or **Ogres**, are violent and savage humanoid **Brotund** known for their irate nature. They roam the great forests of western and middle Helmos, raiding villages and kidnapping people to eat or to use as slaves. While this might paint Ogres as being utterly evil creatures, there have been several cases throughout history of Ogros fighting for good causes despite their anger problems. Ogros are also known to "offer their services" as mercenaries and are used rather regularly in the **Kaiserdom of Hamala** as shock troops or as "battering rams".

## Description

Ogres are giant humanoids with very muscular bodies and large, horned heads. They stood between 9 and 10 feet tall and could weigh 600 to 650 lbs.

### Combat

Ogres generally rely on ambushing their foes and overwhelming them through sheer numbers. In terms of weapons, ogres are typically seen to use uprooted trees and stone-tipped javelins.

## Culture

Due to their solitary nature, Ogros don't create many pieces of art such as paintings or music, there's an exception to this though, they are known for creating quite artistic bone carvings. The process of bone carving is said to calm an Ogro, as it require all of their attention.

Ogres are lazy, brutish, avaricious race with notoriously quick tempers. Their avaricious nature would often lead them distrust one another and incite squabbling over treasure.

Ogros prefer to be alone until they have the need to seek out a partner and start a family. Once they created one, they'll settle on a cave or on an abandoned structure to raise their children. These, often large, families will live together for several years until all the children have reached the age of sixteen, the family will then disband with the exception of the parents, who will travel together until one dies.

### Language

Ogres spoke Ogruk, a patois of the **Jötnar** tongue.

### Religion

Ogres typically worshiped nature spirits and ancestors, rarely will Ogres worship deities or gods.

## History

As most races often referred to as "Brotund", Ogros are unable to create complex society structures or form large settlements of their kind. Because of this, Ogros are mostly mentioned on other races history and folklore.
Zen

## Biography

**Zen** is a former assassin from an underground criminal organization known as the **Kuroyasha**. After getting fed up with the dirty tasks he had to do among the Kuroyasha, he fled as far as possible from Shige. He ended up in the west, becoming a messenger in the **Empire of Eranoire**. While he's far from Shige and the Kuroyasha, he sometimes looks around in fear, worrying that the organization would send someone to finish him off, but it never happens, for now.

### The Greatest Adventure

**Zen** joined the company in the capital of the **Empire of Eranoire** in Artarias 10th. In Artarias 11th, the party was attacked by a party of brigands, Zen was among the defenders. In the **Great City of Waterham**, Zen's role with the party diminished and joined the other members of the **Expeditionary Company**.

## Abilities

Zen is a **Tengu** and a ninja. Stealth, agility and deceit are natural to his kind and he's no stranger to these skills. Ever since he left the Black Demons (**Kuroyasha**) he's been paranoid and fears for his death, for this reason, he will be on higher alert than his companions.

### Traits

* **Skydiver**: +4 bonus extra damage to one enemy if they are flying.

* **Paranoid Scouting**: +2 bonus points to scout related rolls. Zen is wary of his surrounding and might notice smaller details.

### Racial Traits

* **Tengu Blood**: +2 bonus to agility rolls. +2 bonus to deceit rolls. +2 bonus points to flight related rolls.
Pombero

**Pomberos**, or as they call themselves, the **Karai Pyhare** (Men of the Night), are an ethnicity of Duende that were closely related with the Duenica but prefered a semi-nomadic, trans-humance lifestyle on the Acatan Marun mountains. They are expert hunters and are known to be great guerrilla warriors, preferring to fight and ambush enemies in the dark.
Cockatrice

A **Cockatrice** is a small avian Maelanime notorious for its paralyzing ability.

## Description

Although about the size of a large turkey or goose and weighing 11kg (25lb), a cockatrice more closely resembled a chicken. A male cockatrice has a rooster's wattles and comb, which the females lacked. These wattles and comb, as well as the tongue of both sexes, are all red. Cockatrices have an animal level of intelligence, similar to that of an actual chicken.

Female cockatrices are very rare, much more so than the males but are capable of laying many eggs. These creatures were closely related to the **Kikikomori**. Any creature that a cockatrice looked into their eyes could be temporarily paralyzed. Cockatrices are immune to their own paralyzing glare and that of other cockatrices. Cockatrices ferociously attacked any creature that appeared to threaten them or their lairs. Typically, flocks of them would attempt to overwhelm or confuse their opponents, and flew at their faces.

These creatures can be found in almost any region throughout Helmos, though they typically inhabited temperate regions, either underground or above ground in plains.
Sentry

Kapat (Brother) (Deceased)

Lopa (Grandmother) (Deceased)

## History & Biography

If you ask her to recount her life, Sentry would buy you a drink to compensate you for your time. As a small girl, she studied inscription from her grandmother while her brothers were outside learning to fight. Much to her frustration. Then life changed one day for her. She awoke one day to find her skin turned to stone. A blessing few of her people posses and soon the king's men would come for her. Despite his intimidating look, king Cadmus was with a warm heart to those like her. He trained Sentry to be a great warrior and protector of their people.

Years would pass as she became part of Cadmus' guard and their friendship grew as they traveled the land and lend aid to those who need it, but that chapter of her life would close with his death at the hands of the Minotavur. Taking a vow of protection, Sentry would receive another boon from the gods. In a vision they instructed her to take his ring as it granted her life beyond mortal reach. She would protect it until the day someone worthy of his name would come and pick up his crown. She would be their test.

Centuries pass and Sentry would fight off man, beast and everything in between that would dare enter the shrine and take from it. Then one day the cultists would come. Using dark magic, they would subdue her and take her away from the tomb. Next thing she knew, she was in a wizard's tower somewhere far away and the vile sorcerer attempting to meddle with her mind. In a blind rage she would crush his head and take the rest of her frustrations out on any of the cultists that couldn't escape. The incident would leave some scars as parts of her memory would be missing. The shrine's location among the missing pieces.

### The Greatest Adventure

She now travels the land like the old days. Lending her services to those in need, seeking adventure and clues to her own goal.

## Stats & Abilities

While Sentry is a barbarian and as such, prefer to lunge at her enemies to kill them as fast possible, she comes with a few distinctions. She comes with a blessing from her Gods that allows her to shift her skin for stone, a trait known as "Planetouched", this grants her bigger defense against an enemy. As a Runeseeker, she's capable of using Runes to enhance her own weapons.

(Normal)
(Rock Armor)

### Traits

* **Rock hard**: -2 damage points when using her rock armor.

* **Defender**: Can redirect enemy focus to herself to shield an ally.

### Racial Traits

* **Blood of Yatuski**: +2 bonus points in smithing related rolls.

* **Rune Touched**: Has a keen understanding of the world Runes. Resistant to various forms of elemental magic.
Empire of Lykos

• Minotavurs

• Centaurs

• Other

### Religion

• Cult of Gods, Worshiped by the majority of the Lykossian population.• Cult of Gaia, Worshiped by a few minority populations.

• Other.

## Politics

### Ruler

Basileus Apollinare AkropolitesBasileia Nicasia Chalcocondyles

## History

### Preceded by

Kingdom of LykosMartorian Empire

The **Empire of Lykos**, also known as the **Lykossian Empire** and sometimes as the **Martorian Empire**, is a empire located in Eastern Helmos, considered to be the strongest and oldest realm to exist in Helmos, only rivaled by the **Heavenly Empire of Yi Xia** and the **Kingdom of Glenwanfathan**.

## History

### The Ancient Era

During the ancient era of Gea, the Kingdom of Lykos was one of the many Lykossian states that existed in the region, often trading or warring with the many independant cities that surrounded it.
Tuatha

• Culture promotes Druidism

• Prefers to stay away from civilization

• Gælion

The **Tuatha Dé Gaenan**, or more commonly known, **Tuatha**, are a race of Abraxi known for their mastery of Druidism. They inhabit the **Eonach Coillte** alongside several other races such as the human **Sotíran** and the Jötnar **Fir Bolg**, who they have a troubled relationship with due to their worshiping differences.

## History

### The Forgotten Era

The Tuatha has inhabited the Eonach Coillte for thousands of years but there's been conflicted information about their origins. The Tuatha insist that they have been born from the woods and alongside the ancient **Tylwythálfar**, they are its original protectors, but the Fir Bolg insist that the Tuatha appeared out of nowhere during this era, driving out hundreds of Fir Bolg tribes from the woods and forcing them to its border. It's theorized that the early Tuatha were settled deep inside the woods and away from the Fir Bolg, who had arrived and settled in what was uninhabited land at the time. Besides these bloody conflicts between these tribes, the Tuatha did not leave much of a mark in The Forgotten Era.

### The Ancient Era

In the year 3 PM the Tuatha and the Fir Bolg relations worsened even further
Zwërg

• Culture promotes mercenary work

• Due to their build, they are not very fast

• Gælion

### Religions

• Zwërg Pantheon, similar to the Dvërgr Gods but with different names. Skap is known as Skol and Ljufa is known Lura.• Several have converted to the Cult of Gaia.

### Major Realms

• The majority live in the Great Clan of Zwërgos.• Large minorities live in Hamalan settlements.

## Misc. Information

### Based On

Dwarves of Germanic mythology

The **Zwërg** are a culture of **Dwezgaz**, or Dwarves, and the last clan to have settled after the fall of the **Empire of Göldemar**. Because of their nomadic years, the Zwërg are known as "The Homeless Clan" and even after settling down in middle Helmos, there's still Zwërg living the life of wandering mercenaries and archers-for-hire. They are considered the masters of the crossbow of the western realms.
Vampyr

A **Vampyr** is an immortal quasi-undead being who was either infected by another Vampyr, or took the **Oath of Bloodlines**. They are powerful beings, with vampires from older generations being capable of decimating armies and killing powerful beasts. However, there's various threats that can easily end a Vampyr's life, such as the Sun or the powerful magics of pious Priests and Shamans.

## History

The origin of the first Vampyrs is surrounded behind myths and legends, it is said that a group of powerful but evil adventurers approached the deity **Nyarlaexedum** with the intent of gaining a powerful boon from the evil god. Having been successful champions, **Nyarlaexedum** gave them power and immortality, but when **Gaia** became aware of this, she asked for her lover and fellow deity **Azaru** to curse these champions. As the God of the Sun, **Azaru** then cursed these adventurers to live only in darkness.

While now unable to walk under the sun, the champions of Nyarlaexedum would continue to spread their numbers by carefully selecting victims, spreading their bloodlines through powerful individuals. Each bloodline different than the rest,
Abasi

## Biography

Abasi's history is one of gross inequity. He was born a slave to a human Entariushan father and a **Basteti** mother. Both who were slaves for one of the more prominent families in the eastern-most corners of the **Mesenet Empire**. From a young age he was given the option to either pursue his fathers path as a gladiatorial fighter or his mothers as household slave. While he had chosen to follow his mother steps, he still took basic training in martial arts from his father so that he won't have to suffer the abuse of a violent owner, even if defending himself meant he would die afterwards.

However, life took a turn when one of the nobles of the Queens court took interest in the now young adult, who praised his ambiguous face and masculine body. Despite some hesitance from his previous owner, Abasi was bought by this noble and was separated from his parents.

His new master was an ameer known for his fondness for exotic dancers, and saw a lot of potential in Abasi. He bought the best teachers there were on the field to teach the young half-Basteti, and despite his hesitance and initial shame, he excelled earlier expectations. He became rather famous in the courts of various nobles in the eastern courts.

### Union of Free Cities

After a tense confrontation over the fate of Devereaux, Abasi decided to distance himself from the issues surrounding the leading figures of the company.
Fauxs

## Biography

During one of the escapades of **Callop Sídhe** in the forest, he met a wolf that appeared like a forest spirit covered in leaves and branches. A Cú Sídhe. At first, he feared the wolf, he ran as fast as he could but it catched up to him; however, the faerie wolf appeared docile, like a friend of sorts in which he gravely needed. He befriended the wolf in no time and began to call it "Fauxs". The result of having a relationship with the creature allowed the boy to develop a deep bond with nature and its inhabitants.

On a day like any other, the Tuatha mother’s feelings grew stronger, she then came to the conclusion of leaving her son. Eventually, the boy found himself living alone without a trace as to where his mother went. His emotions began to overwhelm him. Yes; he loved the idea of being outside, but knowing the thought of having no family made him feel weak and afraid. In the end, he had no choice. Having no idea how to live alone or what to eat, the boy decided to live the rest of his days in the forest; although, the wolf had other plans. The forest creature began to lead him out of the forest where he had a better view of the world around him. The boy then felt like he had a new purpose, although it wasn’t clear to him, he decided that he wanted to survive and be strong for him and his friend; the **Cú Sídhe**.

### The Greatest Adventure

Callop and Faux joined the company in the captain of the **Empire of Eranoire** in Artarias 10th after the captain of the Imperial Dragoons saw potential in him. In Artarias 13th, the party was attacked by a party of brigands, Callop was among the defenders. In the **Great City of Waterham**, Callop's role with the party diminished and joined the other members of the **Expeditionary Company**.

## Trivia

* Like all **Cú Sídhe**, Faux has the ability to instantly kill humanoid beings with three powerful barks.
Noradriia Besile

• Members Clan Besile

WIP

## Biography

Noradriia was the daughter of Tillda of clan Besile which is part of the **Great Clan of Krasnok**. Tillda was impregnated by an Incubus and died during Noradriia's birth. Not wanting to kill Noradrilla, out of respect for her mother, Noradriia's family sold her to a slaver. After a few years, during a slave auction, Nora was purchased by a respected, high class individual who, while treating the girl as a daughter, also trained her to become a professional killer in order to pay for her freedom.

Even after having paid off the price she cost her master, she remained with him until the day of his death. After his passing, she made a vow beside his death bed that she would see the world more than he ever had. After gathering her belongings and leaving behind her home now under her ownership, she set off to find a place in the world.

## Abilities

WIP

Traits

* WIP

* WIP

Racial Traits

* WIP
Korzhev

## History & Biography

Ripped apart from his beloved swamps, **Korzhev** was thrown right into the hands of an unpredictable faith and left to wander an unknown world he cared very little for. The times where he would briefly wonder what lay beyond the trees manifested into a bleak reality. That was not how he would have liked to find the answer. Even so, Korzhev embarks on a journey into a vast sea of humans, armed only with his trusty staff. Constantly unimpressed by the sights presented to him, he would more often than not drown all of his complaints and worries into a glass of alcohol and continue on the next day, never to speak of the reason for this prolonged exile. He prays to the **Greater Gods** that he may soon find the road that leads to the home that he had forsaken.

## Stats & Abilities

Korzhev is a **Vodyanoy** shaman, this means he was among the more magically attuned members of his mysterious tribe. He's proficient in the casting of healing magics and hexes.

### Traits

* **Marsh-Shaman**: +2 bonus roll to healing spells. +2 bonus roll to hexes.

* **Natural Jumper**: -2 points roll to enemy attacks when targeting Korzhev.

### Racial Traits

* **Blood of the Frog**: Immune to poison. Can swim and walk under water for long periods of time. -2 points modifier to rolls if drunk.
Goblin

• Red

• Blue

• White

**Goblins** are a race of short humanoid and the broken descendants of the **Duenica**. Nearly a hundred years of culture shock, torture and slavery have made the Goblins a hostile and hateful people. However, this is not always the case and there's several tribes of Goblins that are peaceful and prefer to stay out of other races business.
La guitarra de Doña Nachita

"**La guitarra de Doña Nachita**" es un episodio de *Los Caquitos* en el programa *Chespirito*, estrenado en 1986.

## Elenco

* Roberto Gómez Bolaños como el Chómpiras
* Florinda Meza como la Chimoltrufia
* Rubén Aguirre como el Sargento Refugio Pazguato
* Edgar Vivar como el Botija
* Raúl "Chato" Padilla como el licenciado Morales
* Angelines Fernández como Doña Nachita
Ser Alberto de Tarantina

### Affiliation

• Knights of Salavianca (Retired)• Kingdom of Arcoña• Expeditionary Company (Currently)

## Biographical Information

### Place of Birth

Tarantina, Duchy of Sarcossia, Kingdom of Arcoña.

## Physical Description

### Hair Color

White (Black originally)

*"I am considered the best knight of Tarantina, Do you want to know why? Because not many reach my age." - Ser Alberto.*

## Biography

**Ser Alberto Eubeko Valentino de Tarantina** is a retired knight originating from the **Kingdom of Arcoña** that served and later led the famous knighthood order known as the "**Caballeros de Salavianca**" *(Knights of Salavianca)*. Ser Alberto is beloved by the population in Arcoña and was only forced to step down from his role as grandmaster of the order when he spoke out against the slavery of Goblins carried out on the New Continent. Ever since then, he's served as a knight-errant, looking for new adventures despite his advanced and venerable age.

### Before the Adventure

Alberto carries his medals like badges of honor for a good reason, believing that they prove he's not a mere errant-knight. After all, these were not regular medals, the type one would see among pompous strategists or ruthless generals. No, these were medals of incredible deeds such as defeating a bandit army with a small company or having killed the most vile and brutish fiend of the Brotund kind. Yet all these martial and diplomatic achievements felt like long gone history for him. He wanted more specially now that the cold but gentle grasp of death was approaching him. For nearly all of his life, Alberto had one fear that always crept back to the mind of his head in his moments of doubt, and that fear was dying on a bed. Even if was a peaceful death, something he at least appreciated, he wanted to die doing what he loved, and that is Adventuring.
Cécilia Delafousse

The most brilliant scholar of her generation.

## History & Biography

**Cécilia Delafousse** is a young but experienced scholar, professional cartographer and knowledgeable sorcerer. She was born to an **Eranoiran** father and a third-generation **Membele-Eranoiran** mother. From a young age she showed a great interested in academic subjects such as magic and history, but she had an unnatural fascination for Geography. After studying at the Royal Academy of Eran where she earned her magical knowledge, she joined the declining **Cartographers Guild**.
Korrigan

### Religions

• Druidism, worshiping both the chaotic and peaceful aspects of the Gods and Nature.

### Major Realms

• Small tribes scattered about Eonach Coillte (Emerald Woods).

## Misc. Information

### Based On

Korrigans of Breton mythology

**Korrigans** are a race of short humanoids and distant relatives of the **Hobs**. According to Hob and Korrigan mythology, the Korrigans were a clan of Hobs that embraced the magical nature of the Eonach Coillte and decided to settle there while the other Hob clans continued marching to the northwest. They are superstitious and xenophobic people but not the same extent of the Hobs, as they are quite welcoming to the other races living in the Eonach Coillte.
Oni

### Distinctions

More intelligent than their Ogros cousins, but not by a lot. More adept at using magic.

## Misc. Information

### Based On

Japanese Oni

**Onis** are violent and savage humanoids **Brotund** known for their irate nature. Similar to their western cousins, the **Ogros**. They live in small, secluded villages and are known for raiding villages and kidnapping people to eat or to use as slaves. Like their cousins, Oni's are also known to "offer their services" as mercenaries and are used rather regularly among the many feudal armies scattered throughout Shige, used as shock troops or as "battering rams".
Petrocles

His rough appearance hides a heart of gold.

Unnamed Grandmother

Unnamed Grandfather

Unnamed Siblings

## History & Biography

Petrocles was born in a border settlement, sandwiched between the **Kingdom of Ivov** up north and the **Empire of Lykos** down south, as a result, its cultural heritage is a blend between both Minotavur and Lykosian cultures. From a young age he worked with pottery alongside his grandmother who was known for making excellent clay vases, cups and plates. His grandfather was both a stonemason and an artisan, his father was also a stonemason but dedicated to bricklaying, and his mother was a traditional Minotavur housewife and helped taking of the many children of the family.

He worked at the quarry alongside his family before wanting to become a traditional "honored warrior" and left his tranquil life seeking adventure. He made it his personal quest to seek the ancient sword of the first Minotavur King, **Vasev the Black**.

## Skills & Abilities

Petrocles is a **Minotavur** and a novice fighter, but despite his lack of experience, his racial benefits bright him a lot of advantage in battle. He is naturally stronger than humans and despite his good-natured behavior, he is capable of intimidating people easily if he desired.

### Traits

* **Battering Ram**: A powerful headbutt attack that does +1 melee damage and can **Stun** the enemy.

* **Mason's Craft**: Due to his history, Petrocles has a great knowledge on walls, bricks, pottery and other masonry or artisan works. This also helps him detect weaknesses on walls or know the quality of expensive vases, urns, plates, etc.

### Racial Traits

* **Minotavur Blood**: +2 bonus damage points of damage after striking a critical hit. +2 bonus points strength related rolls. +2 bonus points to intimidation related rolls.
Raynauld d'Toulie-Laflèche

## Basic Information

### Relatives

• Emperor Thevenin d'Toulie-Laflèche (Father) (Deceased)• Empress-Mother Seifrida Bousquet (Mother)

• Emperor Leshy d'Toulie-Laflèche (Brother)

• Princess Aubreda Jégou (Wife)

## Physical Description

### Hair Color

Dark Brown

**Raynauld d'Toulie-Laflèche** is the **Crown-Prince of Eranoire**, younger brother of **Emperor Leshy d'Toulie-Laflèche**.

## Trivia

* Often mocked for his lack of **Hobálfar** ancestry traits usually associated with the **d'Toulie-Laflèche Dynasty**, such as white hair, blue eyes and magical affinity.
Angelica Bow

## Biography

Angelica has been a mercenary for most of her life. Her father, a human, was a warrior of the **Drachenjäger**, who settled down with her Elven mother after his leg was crippled in one of the legendary hunts. From an early age, Angelica and her family lived as travelers, calling home wherever their wagon settled as neither her mother or father could give up their mercenary ways - a habit they passed on to their darling daughter. Enthralled by the colorful, surly mercenaries she lived among, Angelica learned a number of valuable skills before she even picked up a sword - maintaining equipment, nursing wounds, and how to drink from sunrise to sunup and still walk home. When she was finally old enough, Angelica took up her father's old flamberge zweihander and joined the ranks of the Drachenjäger under his good recommendation.

But hunting beasts was not for her. The work was exhausting and tedious, and the end of the hunts too dangerous for such little compensation for a junior fighter such as herself. After more than a few choice words with her once-comrades, Angelica left the Drachenjäger and took to much easier and far more rewarding work - slaying people. She was no stranger to these battlefields, having grown up around them, and she found that the gold rarely stopped coming after a day on the field. And if the gold didn't come, there was always the bodies to loot. Fair game, after all. Shunning the ways of the knights in every conceivable fashion, Angelica cared not for chivalry and honor, only glory and riches. When the mercenary work began to dry up in the region, she leapt at the chance to travel far past the borders she had known in a quest to sate her lust for blood, gold, and conquest.​

## Abilities

Angelica is a **Hobálfar** mercenary clad in **Drachenjäger** uniform and carrying a powerful Zweihänder, she's experienced in fighting humanoids and will use tricks to come on top of her enemies.

### Traits

* **Stunning Blow**: +2 bonus point to attempts to stun an enemy.
* **Mercenaries Flow**: -2 points penalty to hits done to her.

### Racial Traits

* **Half-Elven Blood**: +1 point to magic power. +1 on charming rolls. Resistant to magical attacks.
Kastalli

## Biography

**Kastalli** holds a deep appreciation for the cold regions as it is all she has known. Trained as a huntress to acquire her own food and pelts, she is mostly accustomed to dealing with creatures and monsters. Although she continues to carry the skills she was taught, her love for music provides her with a different skill set in sound magic. Rather than keep her music to herself, she decided to set out to explore new areas of Gea by joining the **Cartographer's Guild**.

## Abilities

Kastalli is a bard and was raised in a tribal society as a hunter. This is shown on her traits, using her beautiful voice to soothe her companions while also being capable of using nauseating tunes to confuse her enemies. She's also a decent hunter, and a good storyteller.

### Traits

* **Dissonance**: When striking a sharp tune with her bell, the intended target are put into a state of confusion.
* **Motherly Voice**: People in range of Kastalli's voice are oddly soothed/calmed. Defusing escalated arguments and bolstering morale. It can also pull allies out of a fear/confused state of mind.

### Racial Traits

* **Skæglin & Rakshasa Blood**: +2 to entertainment rolls related with Skæg. +2 bonus points to attack rolls. +2 bonus points to hunting related rolls.
Empire of Eranoire

• 11% Myrkálfar

• 9% Hobálfar

WIP

## Vassals

### Kingdoms

* **Kingdom of Nissart**; a prominent and culturally unrelated realm that was vassalized after the **War of Blue Roses**. Nissartian's do not consider themselves Eranoirans, but are known to be loyal to both their King and the Eranoiran Emperor.
* **Kingdom of Juaden**; a small but powerful Kingdom that was originally a duchy in northern Eranoire until the War of Blue roses, when they declared independence from the Empire. It was conquered by **Emperor Leshy d'Toulie-Laflèche I**.

### Duchies

* **Duchy of Cramoisin**; A prominent and large duchy and once the capital of a bigger and more powerful kingdom. The Duchy of Cramoisin is known but it's wines, vibrant culture and power in Eranoiran politics.
* **Duchy of Elfepays**; Created after the **War of Redemption**, this duchy is famous for it's inhabitants, the majority being **Tylwythálfar**, descendants of refugee's and freed slaves that were captured during the **Raid of Glenwanfathan**. The inhabitants of Elfepays, while culturally alien to Eranoire, have adopted various Eranoiran customs and traditions, and many have converted to the **Church of Gaia**.
* **Duchy of Vaugeois**; A duchy in central Eranoire.
* **Duchy of Courlimar**; A duchy in central Eranoire.
* **Duchy of Belseau**; A duchy is western Eranoire.
* **Duchy of Lyonesse**; A duchy in Eranoire.

### Counties

Most counties are vassals of other vassal kings and dukes, however, ther are a few counties that are vassals of the Emperor, giving them some autonomy other counts in the empire do not possess.

* **County of Beaugendre**; A prominent county ruled by **Marquess Jean-Louis Nicollier-Vigouroux**, famous Eranoiran adventurer and traveler who married **Countess Abélia Vigouroux**, and inherited her lands after she caught and died of **Blood Brick**.
* **County of Longchambon**; A prominent county ruled by a cadet branch of House d'Toulie-Laflèche. Currenty at the brink of war with the county of **Gallois**.
* **County of** **Gallois**; A smaller but relevant county located in Western Helmos.

### Tributaries

The Empire of Eranoire has no tributaries.
Alp-luachra

A **Alp-luachra**, or **Joint-eater**, is a type of **Fae** **Maelanima** who sits invisibly through camouflage and consumes half of their victim's food.

### Abilities

When a person falls asleep by the side of a spring or stream, the Alp-luachra appears and crawls down the person's mouth, feeding off the food that they had eaten. A person haunted by a joint-eater will never grow fat, because the pith or quintessence of the food is consumed by the fairy animal. Some believe that people who consume newts are thought to be plagued in this way, but it's not confirmed yet.

The Fir Bolg adventurer and scholar, Duglass Mac Ìomhair wrote in his bestiary, *Creatures of the Emerald Woods*, that a farmer, who was starving from an Alp-luachra, was eventually rid of the fairy. He was instructed to eat large amounts of salted meat and, when he could eat no more, lie still with his mouth open just above the surface of a stream. After having been driven to thirst by the salt, the offspring of the Alp-luachra, and eventually the Alp-luachra mother herself, jumped into the water. Hence, to rid one's self of an Alp-Luachra, one should eat a large quantity of salt beef, without drinking anything, and then lie by a running stream with their mouth wide open; after a long wait, the Alp-Luachra will become thirsty, and will jump into the stream to drink.
Dakarai Sarconocis Aegypticus

## Biography

Once a fearsome warrior in a legion of **Mesenet** **Sobekans**, Dakarai gave up the life of senseless conquest after seeing countless of his kin die and proceeded to run down a path of religious righteousness. He approached the great temple that worshipped his race's almighty reptilian god, Sobek'nia, for worship and after succeeding in their trials was he deemed worthy to become its protector. Serving the God's word, he was tasked to patrol the lands and vanquish any evil or misfortune that dare to tarnish the good will of Sobek'nia and regarding the well-beings of others. Despite his intense devotion to his god and his warrior heritage, Dakarai is a calm and patient individual which one could exchange advice and ideas with. Only in combat could one witness to Dakarai's old warrior habits in action; where he earned his mettle, honor and respect through brutal conflict.​

## Abilities

Dakarai mixes his abilities, shifting between a holy cleric and a fearsome warrior. Being a Sobekan also offers certain benefits and disadvantages. Being naturally stronger than common men but in exchange of being weaker to cold temperatures and elemental spells.

## Trivia

* He is regularly shipped with **Gsera**. A ship both creators approve.
Charming

Prince Charming is pressured into marriage by his father, who hosts a ball and invites all eligible maidens from the land.

He plays "So This is Love" in the Princess Garden Party and a generic song in the Songs Palace and Cinderella's Castle.

## Playsets

* Princess Castles
	+ Cinderella Castle
* Princess Sets
	+ Cinderella's Ball
	+ Cinderella's Garden Tea Party
* Princess Carriages
	+ Cinderella's Winter Coach
	+ Cinderella's Dancing Carriage
Legates

The Legacy SMP server is a private Survival Minecraft server for YouTubers/Twitch streamers, called "Legates". There are currently 15 active Legates and 3 inactive Legates and also 4 former legates who upload videos and livestreams regularly. These people all work together to create an entertaining and enjoyable experience for fans all around the globe.

## Inactive Members

These members are officially still part of the server and are whitelisted, though they are inactive.

 GeminiTay |  |  | 604,000

## Former Members

These players played for season 1 but decided that they probably will not return for a second season
Cobold

A Cobold warrior.

**Cobolds** are a race humanoid bipedal **Abraxi** with dog-like features that are located throughout various areas of **Kaiserdom of Hamala** and both it's vassal kingdoms, the **Grand Duchy of Buitenhuis** and the **Confederacy of Wolland**. Despite living in tribes, the Cobolds have a highly adaptive society and while some tribes have been known for raiding the lands of settled humanoids, the majority of the Cobolds have a friendly and curious attitude towards non-Cobolds.

## History

### Forgotten Era

While Cobolds do not posses written records of their history, the people of ancient **Swadilan** had recorded both trading and fighting against Cobold tribes. These records and ancient legends from the **Swadi** also attest that it was the Cobolds the ones that built the ancient totems and statuses depicting wolf-like deities that are found nowadays across the **Dunkelwälder** region of Hamala. One conflict between an hostile tribe of Cobolds and a Swadi tribe was documented by both Swadi tribesmen and **Lykosian** scholars and traders.

#### Cobold-Swadi War

The war between these unnamed and relatively unknown tribes is among the earliest conflicts recorded from the Forgotten Era due to it's enormous casualties. Pliny the Explorer, a Lykosian adventurer, scholar and trader, was travelling the land when he and his companions watched as two large armies
Duenica

• Red

• Blue

• White

The **Duenica** were an ancient and magically advanced race of short humanoids that inhabited the ancient Empire of Duenica in the continent of Pacham, until they encountered the Sarcossian adventurer and explorer **Ser Ernesto Cabeza de Dragon**, who inadvertently led the **Kingdom of Sarcossia** and the **Kingdom of Lesboa** to them, which were ruled by some of the cruelest dynasties in the history of the Old Kingdoms at the time. Both Kingdoms launched a bloody and cruel war against the native Duenica, and while the Duenica used all of the magical knowledge against the invaders, they were ultimately defeated and enslaved for nearly one hundred and fifty years, during that time, most Duenica died or became traumatized by the cruelty of the Sarcossian and Lesboan nobility and bourgeoisie. Those who survived the cruelty became the Goblins, a foreign people trapped in a foreign land and who grew to resent and hate all humans for what they've done to the ancestors.
Nikolian

**Nikolian** ortherwise known as **Niko** joined at the beginning of Season 2 alongside ZloyXP, SkizzleMan and PoptartKatze.

## Season 2

Nikolian has not really been active, only posting 1 Legacy video, but he created an underground bunker at the community area and has decorated it aswell. His last Legacy video was posted in December 2020
ZloyXP

**Zloy** or **Zloy** joined at the beginning of Season 2 alongside SkizzleMan, Nikolian and PoptartKatze. He is also the writer for Hermitcraft\_Recap.

## Season 2

Zloy built a ship in the desert called Dwella as his starter base, he has also made a big graveyard with statues of all the active Season 1 players and himself to symbolize the withers from season 1 wiping everyone out. He has been trying to make all the other legates bury themselves in their own Graves using catacombs and underground hallways and Passages under the community area.

## Minecraft Skin

ZloyXPBuilder ZloyXPPirate ZloyXPClassic ZloyXp
Kuroyasha

The **Kuroyasha** *(Shigese; Black Demons)* is a clan of mercenary assassins, spies and swords-for-hire, commonly known in **Shige** as **Ninjas**. They've been involved in various illicit activities throughout the entirety of Shige and have agents scattered through the mainland, including the far west.
Viggoman

**Viggoman** or simply **Viggo** is an active member of the Legacy smp who joined in Season 1 and continued playing in Season 2.

## Season 2

Viggoman built a trailer as his starter base, and has made a lot of vehicles around it. He also made a chicken farm gas station and a concrete maker at the community area aswell
Slicedlime

**Slicedlime** is a member of the Legacy smp server who joined in Season 1 and continued playing in Season 2.

He is a game developer at Mojang Studios since February 1, 2017. On May 1, 2019, he announced he will be working on *Minecraft: Java Edition*. Earlier during his employment he had served as interim tech lead for the launcher team. He is currently the tech lead for the *Java Edition* game team. He is also a *Minecraft*-focused YouTuber, Twitch streamer, and a *Minecraft* map maker.

He streams Legacy every Saturday.

## Other content

His other YouTube videos mostly consist of hid own ''Minecraft'' mods and maps let's plays and videos highlighting the additions and changes to new 'Java Edition' versions and development versions.

He streams Half-Hearted Hardcore every Sunday, and mapping, modding or fanserver straming every Tuesday.
Legacy smp Wiki

**Welcome to the Legacy smp Wiki!**
We're a collaborative community website about Legacy smp that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dvërgr

### Distinctions

Stocky, broad and very muscular. They have deep understanding of the World Runes. Their culture promotes crafting and smithing. Due to their build, they are not very fast.

### Average Height

• Male: 4′4″‒4′10″ (130‒150 cm).• Female: 4′2″‒4′8″ (130‒140 cm).

### Average Weight

• Male: 150‒240 lb (68‒110 kg).• Female: 115‒175 lb (52.2‒79.4 kg).

## General Information

### Languages

• Dvërgos.• Skæglian.

• Gælion.

### Religions

• The majority believe in the Skæglian pantheon, but focus on the Dvërgr Gods such as Skap, the Great Smith or Ljufa, the Great Alchemist.• A very small minority have converted to the Cult of Gaia.

### Major Realms

The majority live on the Great Clan of Dvërgoz. There are some smaller tribes travelling throughout the world seeking to start their own clan.

## Misc. Information

### Based On

Dwarves of Scandinavian mythology.

The **Dvërgr** are a culture of **Dwezgaz**, or Dwarves, and considered to be the first clan to have ever settled after the fall of the great **Empire of Göldemar**. They are a strong and resilient culture known to be masters of blacksmithing and alchemy. For this reason, they are incredibly respected by the Human and Álfari tribes that inhabit the island of **Skæg**.

## History

### The Forgotten Era

The Dvërgr were one of the great clans that were part of the **Empire of Göldemar**, they were considered the most war-like of all clans and were known to have small battles with their southern brethren, the **Duergar**. Little else is known of the Dvërgr at the time.

After the capital of Göldemar was destroyed by the evil Dragoness **Dercaavi** during the year 2878 AM, the Dvërgr were forced to abandon their lands and they continued their great exodus up north until they found the sea of Skolthur. The clan sailed the northern seas until they had found the island of Skæg. They would explore the island for months trying to find a good location that was rich on resources for their new home but through their exploration, they had discovered that they shared the island with the early human Skæglins tribes and the **Ljósálfar** surrounding the **Nýrnjendám**, the great tree of the North. They also discovered other creatures such as Trölls and Jötunn, the later began creating their own Kingdom up north the island.

After several months, the Dvërger had found a smaller island just at the coast of Skæg with a small mountain, They named the island Gütlan, in honor of the Chieftan that had led them to Skæg. The next hundred years would continue to be uneventful for the Dvërgr, as they concentrated most of their efforts in creating a perfect enclave that would repel Skæglin or Álfari raids. Two years before the first Mana Maelstrom, the Dvërgr had succesfully created a fortress that would repel most of attacks from their neighbors.
Church of Gaia

The **Church of Gaia** is a monotheistic religion based in the worship of **Goddess Gaia** and the study of the **Yessufian Manuscripts**. It's adherents, known as Yessufians, make up for the majority of Western Helmos and Eastern Dúkũ, and believe that Gaia is the only deity of Gea and that she will warn mankind of a great war against the forces of **Nyarlaexedum** for the final war for paradise, as prophesized by the Yessufian Manuscripts.

The Church of Gaia remains culturally diverse in its Helmite and Dúkũ branches, as well as in its doctrines concerning justification and the nature of salvation, ecclesiology and ordination. The creeds of various Yessufian denominations generally hold in common that Gaia, creator of the universe, suffered great cruelties by Nyarlaexedum, a fallen dragon, who then corrupted the **Seed of Life**, but Gaia accepted her imperfect creations and nurtured them in preparation for the Great War against Evil.

It is believed that the religion was developed by a **Menasse Yessuf** around XXAE. Yessuf was a particularly devoted member of the **Cult of Gaia**, part of the wider pantheon of **Cult of Gods**. Yessuf would start a large movement across Northern Duku and most of Helmos, earning the title of **First Oracle** and becoming head of the new born religion.
Hobgoblin

• Blue

• White

**Hobgoblin**, which literally means **Half-Goblin**, are the product of the union between a Goblin and a member of another species, most commonly **Hobs** but the strange union between a Goblin and a member of a taller race, such as a Human, is not unheard of. Since they are not an actual race, there's little history to them but there have been prominent Hobgoblin historical figures such as **Atakar the Avenger**.
PythonMC

**PythonMC** ortherwise known as **Python** is an active member of the Legacy SMP. He joined during Season 1 before becoming inactive after a few episodes, he then returned for the beginning of Season 2. He played on the famous Hermitcraft server for seasons 3-6 before joining Legacy

## Season 1

Python joined Season 1 about 2 months after the server first started. Python created a ravine town in the winter wonderland district next to Geminitay's castle. He made a crossbow shop and partnered up with MythicalSausage to create a prize machine in the shopping district. he made 16 episodes then went inactive for a bit, he returned for the end of Season 1

## Season 2

Python returned for Season 2, building up a huge sandstone castle on a large island he made himself. He hasn't posted a Legacy 2 video in about 2 months currently
ItzTox YT

**ItzTox\_YT**, or commonly called **Tox**, was the first celebrity player in the game. Tox was one of the first super players and he still continues to make Splash YouTube videos to this day. Due to him being a celebrity, he got his own pack, called ItzTox. yes im workinhg asdfigfhasughueqiwgoipwer
Movie Moments

Movie Moments was a set of toys that was released at the start of the Disney Little People collection. They depict famous characters and scenes from Disney Animated Features.

## Movies

* 101 Dalmatians
* Aladdin
* Bambi
* Lady and the Tramp
* The Jungle Book
* The Lion King

## Playsets

* Cruella deVil Vehicle
* Flying Magic Carpet
* Frozen Pond
* Spaghetti Dinner
* Jungle Jeep
* Spinning Tree