recursal/Fanatic-Fandom huggingface dataset:
Immortal Order

The Immortal Order is a group of hobgoblin ninjas who served Tarquin. They encountered the Lords of Kylia twice in 1062 IE, but were soundly defeated both times. In 1064, they were tracked down and permanently eliminated by the Lords of Kylia.

## Members

* Sake, the Stone Hag (zombified and entombed in the Underdark)
* Goromon, the Onyx Oni (turned to stone and entombed in a cave)
* Packel, the Rock Fiend (zombified and entombed beneath a goblin camp)
* Hulgorod (turned to stone atop a mountain in the Gesshum Vellial)
* Folgrom (zombified and entombed atop a mountain in the Gesshum Vellial)

## Abilities

The Immortal Order, as the elite unit of the Iron Shadow monks, are incredibly fast and stealthy. They possess the abilities to teleport between shadows without sound. They are also all fairly competent fighters, though their specialty is subterfuge. Sake wields puppet strings, allowing her to control corpses. Goromon is big, and uses a kanabo. Packel is a crack shot, and at one point, used magical bullets that generated a field of darkness upon penetration. The Coal Demon Brothers are not special.

All five members have been blessed by Maglubiyet, the patron deity of all goblinkind, with immortality. On being killed, the member dissolves into ash, reforming at an unknown location. It is also unknown how this ability can be countered, though effects that do not produce a corpse, such as turning their bodies to stone or zombies has proven effective.

## History

The Lords of Kylia initially encountered Hulgorod and Folgrom, known as the Coal Demon brothers, along with several unnamed hobgoblin ninjas, when they ambushed the Lords in their sleep. Despite this, they were thoroughly routed. Later on, in South-hold, the Lords encountered the other three members of the Immortal Order. Balraen claimed his weapon Heartseeker from Packel.

Later, after the Battle of Kanth, Raxis set out to the Gesshum Velliel in order to petition Gesshum to return his body to its Orcish form. His task was to permanently slay the Immortal Order. After summoning the rest of the Lords of Kylia, they located the hobgoblins and teleported to their position. The Lords immediately executed Hulgorod and Folgrom, but this gave the other three a opportunity to escape. The Lords determined their location and chased them, heading into the tunnels below the Gesshum Velliel, heading back to the Underdark. Only Sake was in the Underdark, and she was found and brought to the Lords of Kylia by the AI, in exchange for information regarding the magic mirror. Upon being brought to the Lords, she was briefly interrogated, but then turned into a zombie and buried beneath the stone. A similar fate met Packel and Folgrom. Hulgorod and Goromon were turned to stone by LE-1F, and similarly buried.
Raxis' Titles

Ever since Raxis became a wizard, he has bestowed upon himself a variety of titles, indicated his magical and martial prowess.

1st Level - Raxis the Lesser

3rd Level - Just Raxis

7th - Raxis the Greater

10th, after being declared king of Kylia - Lord Raxis of Kylia

12th, after taking a level in fighter - Raxis the Mighty

After sacrificing himself as part of the sacrament - Raxis the Ascended
Edengrat

The City of Screws, Edengrat is one of the three great cities of the Empire. It is the seat of Dwarvish and technological power. It lies on the northern border of the Gesshum Velliel, having been built in ancient times to fend off the tribes that dwell in the valley. Its current Lady Regent is Katterina Romanov, who has allied herself and her clans behind William Reinmark in his bid for continental domination.
Episode 09

Template:Infobox/Episode**Episode 09** is the ninth episode of Camp Newton. It first aired in the United States on Disney Channel on DATE.

## Trivia

### Characters

*Note:* All characters are listed in order of their first appearances in the episode. The time they appear is the time from the English dub.

## Videos

*Note:* This section should only contain full episode uploads made by the right holders. We do not wish to endorse any unauthorized uploads of full episodes on this wiki, as it would violate FANDOM's Terms of Use and further laws against piracy.
Eye and Hand of Vecna

The **Eye and Hand of Vecna** are powerful magic items. They are the left eye and hand of Vecna, the dead god of secrets and Acererak's former mentor. They are currently wielded by LE-1F.

## History

Long ago, the Hand and the Eye were just that - Vecna's left hand and his left eye. When he was betrayed by Kas, these two parts were sliced off by Kas' blade. After being parted from their former owner, the hand and the eye wandered through the multiverse, seeking bearers. The eye and the hand ended up in the hands of the Cabal at some point in time. Halaster gave the Eye to Klytar, the elder brain of Kanth, which he used to complete the dreadnaught that was to bear the mad city to the world above. The Elementalist placed the Hand in the Maze, using it to power a complex Deepening. The Hand was claimed by the Lords of Kylia, but was not used until they visited Luxorly. In the Battle of Kanth, LE-1F and Skaard defeated Klytar and took the Eye.

Upon confronting Acererak and purifying him, LE-1F chose to cling to Vecna rather than allowing himself to be purified, tightening Vecna's grip on the druid. This granted LE-1F additional powers, removing some of the negative effects of the Hand and Eye but preventing LE-1F from removing Vecna of his own will and pushing him further towards evil.

## Abilities

### The Eye

The Eye grants truesight and x-ray vision. It also allows the bearer to cast powerful spells, but with the chance of Vecna devouring the user's soul completely. Furthermore, it raises the user's wisdom and grants them resistance from necrotic damage. However, all this power comes at the price of foul whispers in the mind of the bearer. These whispers drive any nearby animals mad, compelling them to flee or to attack the bearer.

### The Hand

The Hand grants the user unnatural strength, rivaling the strongest beasts and heroes. It also is incredibly cold, and imparts this chill to the attacks of the bearer. It allows the user to cast powerful spells, but when used in this way, influences the bearer to commit evil acts. It also grants immunity to a variety of conditions, protecting the user from powerful effects brought on by spells and similar effects. However, it causes the user to emit a horrible stench, like rot and death.

**The Eye and Hand United**

When the Eye and the Hand are brought together, the user recieves a variey of benefits. They are granted a healing factor, and are rendered completely immune to poison and disease. The Eye's ability of x-ray vision is enhanced, and the Hand can be used to turn a creature's bones to jelly. By bringing the two powers into complete attunement, the bearer becomes able to alter the fabric of reality itself, though such power can come at a tremendous toll and can only be done sparingly.
Heartseeker

Heartseeker is a lever-action rifle with a mounted scope. Produced by the Ironmongers and gifted to Tarquin, it was used by Packel, a member of the Immortal Order until it was claimed by Balraen. It offers tremendous power and range, and its scope allows nightvision for a large distance. However, it requires special training to use properly, and a unique ammunition produced only in the forges of the Ironmongers.
Cassandra

Cassandra is a High Elf who was cursed by Corellion and cast into the Underdark. The Drow found her as a Medusa, and imprisoned her in the Crystal Temple, where she remained for thousands of years. Eventually, the Lords of Kylia found her and removed her curse using the Staff of Corellion. Since then, she has been a loyal follower. She and Skaard are married, and LE-1F was not invited to the wedding even though he cured her in the first place. She currently lives in Castle Ferrumguard with Skaard.

## Abilities

Cassandra has no combat abilities, but she is incredibly wise due to her incredibly long life. She is also an expert jeweler, able to appraise many of the gems found by the Lords. She is also hot.
Debbb

Debbb the wife of Raxis and adventurer companion of the Lords of Kylia. She owns Debbb's Diner in the town outside of Castle Ferrumguard, out of which also operates Kylia's spy ring, which Debbb leads alongside her second-in-command, Patroclus. Debbb and Raxis also have one son, Raxis Jr.

## Description

### Appearance

Debbb is a halfling. The word that best describes her is "bootylicious",

## History

Debbb was a traveling mercenary who joined up with the Lords of Kylia in Urd. She helped them defend the Eating Stone from Captain Xatz and the Factum Factorum. She parted ways with the group when they headed to South-hold to venture into the Underdark, traveling to the Gesham Veliell to find work. However, she was captured by the Ironmongers, and placed under high security in the Slave Mines of Nune. The Lords of Kylia freed her when they stormed the building she was contained in, and she continued with them through the rest of their journey in the Underdark.

Fighting the Doom Prophet, Debbb was killed when the Prophet uttered a divine word, but LE-1F reincarnated her as a halfling. Upon being reincarnated, Raxis proposed to her, which she eagerly accepted. Since then, she has run Debbb's Diner in the southern part of Kylia, providing its citizens with quality meals at excellent prices. On the side, she operates a spy ring along with Patroclus, her lieutenant, and raises her child. She will still adventure with the Lords of Kylia on occasion, but has settled down for the most part.

After her husband passed away, Debbb left Kylia. Her location is currently unknown.

## Abilities

Debbb is a capable fighter, wielding a sword and shield. She possesses enormous strength, especially in regards to her small stature. Her style of fighting revolves around defending those near and dear to her, especially Raxis. Debbb is also an accomplished medic on the battlefield, capable of administering first aid to her wounded companions, especially Raxis.

Debbb also is a competent spy, cook, and an excellent mother.
Book of Exalted Deeds

The Book of Exalted Deeds is the ultimate text of good. Within it contains the knowledge of many powerful servants of good from all sorts of worlds and times. The Archangel Uriel is the keeper of this book, and grants it only to those in a great struggle against evil.

## Notable Recipients

### Asher

Asher recieved the Book when he intended to cure Vecna of the evilness that possessed him. Within its pages he depicted a spell known as the Sacrament. An incredibly simple ritual, anyone could perform it, even without any knowledge of spellcasting. It cannot be memorized, as the spell burns itself from the minds of those that hear it. It must be cast from the book.The spell essentially uses the caster as a sponge, soaking evil into themselves and then destroying themselves. Without the sacrifice, the evil could not be cleansed. Since Asher had no intention of sacrificing himself, the spell failed, and the evil demon Erak was fully integrated with Asher.

### Raxis

Raxis recieved the book before entering Omu, when he and the other Lords encountered Uriel at the crossroads. Raxis understood the consequences of the spell, and sought to perform one final good action. He performed the Sacrament after the Lords had defeated Acererak, separating the demon Erak from Asher, cleansing the cambion's soul, but sacrificing himself in the process.

## Information Depicted Within

* Drawings of angels and gods, likely drawn by a monk long ago
* An explanation of Asher's history with Vecna
* Symbols illustrating the Sacrament
* Further pages required additional study, something the Lords did not have time for
Goa'uld

The Goa'uld System Lords first where Supreme Lord Ra, Lord Yu, Ba'al' Cronus' Sokar, Seth, Osiris, Hathor, and others. They all banded together to banish Anubis from the system lord for good.

Reason Anubis Was banished from the System Lords because of the unthinkable crimes he commentated against the Jaffa and the other System Lords.

They thought that he was gone for good. But it turned out that he tricked Ancient to help him stay a life in the form of energy.
Sword of Kas

The Sword of Kas is a powerful magical blade forged by Vecna and gifted to his lieutenant, Kas the bloody-handed. When Kas betrayed Vecna, he used the sword to slay Vecna, and sever his hand and eye. Kas continued to wield it until it was seized from him by the Lords of Kylia upon his defeat. It is currently in the possesion of LE-1F.
Tezcatlipoca

Tezcatlipoca was one of the former Wardens of Prael. She was the bearer of the Heart of Spring and, for a brief period of time before her death, the Skull of Autumn.

Tezcatlipoca was Elloc's predecessor and lived deep within the jungle of Imbay. Of the four previous Wardens, she was the only one that Buldrin, Elloc, and Aren did not meet in person until the final battle with Kaindrick/Ergereth, who killed her, using her energies to summon the Kraken god Dagon.
The Necromancer

The Necromancer, also called Lighonuho, is a powerful wizard who hails from the Elementalist's plane of existence. He is the former wielder of the Arenblade, and instructed Raxis on its use. He opposes the Cabal and Acererak, and seeks to trap him in a domain of dread. In doing so, he would fulfill the test given to him by the Dark Powers in order to allow him to join their ranks.

However, since the Lords of Kylia did not go through with his plan, purifying Acererak instead of trapping him, Lighonuho was bound to his own domain of dread by the Dark Powers, with Lord Soth serving as their reaper.
New Gods

After the massacre of the Delphonic Gods at Delphon, the essence of the slain old gods inhabited many mortals, some of whom were at the event, and others who were continents away. These mortals were immediately ascended to deities, granting them all the powers of a god. Some of them struggled to understand their powers, while others adapted to their new abilities quickly. Interestingly, all of the New Gods have proved resilient to the weapons of the Court of All Flesh. According to Jovian Fulger, this is due to the mix between mortal and celestial blood within them. Furthermore, Fulger suggests that the gods will grow in power the longer they exist on the Material Plane and the more they are worshipped. The Lords of Kylia have met and interacted with some of these gods, but it is very possible that more exist in the world. The gods have a variety of alignments and loyalties, with some gods aligning themselves with the goals of the Lords of Kylia, and others opposing them. Many of the gods are currently at war with each other, with each side of most major powers possessing at least one god. For example, Tyr and the Eastern Empire opposes Cyric and the Western Empire. Similarly, the Demagogue and the Warforged are at war with the triad and the Drow.

## New Gods

* Cyric
* The Demagogue, or Primus
* Auril
* Tyr
* Drow triad (Eilistraee, Pelor, the other one)
Luxor

The Kingdom of Luxor was an independent nation before being conquered by the Empire by Saint Crowne's grandson. Ruled by a line of holy kings descended from the dragon god Bahamut um Paladine, Luxor has always chafed under Imperial rule and religion. The only province of the Empire to cultivate relations with off-continent powers, Luxor has maintained colonial control over the mine-islands of Oreg-Luk. Its capital is Luxorly. In addition, the most recent King of Luxor Richard IX kept one of a woman from the distant isle of Cain as a secret concubine; after his murder by the Necromancer, the daughter brought from this relationship took control of the headless government. It is currently allied with the Eastern Empire, waging war against Cyric, his Western Empire, and the devils of Szauster. In addition, it is the home of one of the New Gods, Tyr.

## Noteable Inhabitants

* Ras Eliel
* Tyr
* King Richard IX (deceased)
* The Necromancer (former)
* Ayala (deceased)
* Dr. Noon (deceased)
Talos Project

The Talos Project is a secretive research group working for the Empire. It was built from the remains of the Kwalish Project, which was mostly wiped out during the events that took place in Prael 50 years ago. The Talos Project was responsible for constructing LE-1F.

## History

The Project operated near the Glantish border with Prael. When the Lords of Kylia investigated the facility, they discovered that the AI had taken over the Talos Project, controlling the corpse of Mr. Divine. The AI was using the facility as a way to produce additional warforged for their army, without tying them to the Crown of Kylia. When the AI's machinations were discovered, they destroyed the facility, evacuating their staff first. The staff has since been employed by Kylia in order to repair and maintain its forges.

## Notable Members

* LE-1F (former)
* Mr. Divine (deceased)
* KW-Beta (former)
Kwalish Project

The Kwalish Project is a secretive organization that worked for the Empire 50 years ago. They specialized in underwater technology--their most notable inventions being their Kwalish Apparatuses--all supposedly in preparation for the Empire's eventual stand against Szauster. The Kwalish Project was also responsible for the creation of KW-Alpha, the first successful attempt at creating a robotic lifeform with a soul, known as a warforged.

## History

Buldrin, Elloc, and Aren first interacted with the Kwalish Project when they entered Edengrat after managing to escape the Astral Sea in the *Somnium Aeternum*. They tried to negotiate with the adventurers to study the squid ship, as it was just the kind of technology that they thought would help them in their defense against Szauster, but the trio refused. Instead, Elloc expressed interest in joining the Kwalish Project as a field agent in Delona, and was accepted.

The Kwalish Project first learned of the Runes of Summer from information unintentionally shared by Elloc. The Kwalish Project thought to use the Runes to augment their underwater technology so as to make it even more effective. They therefore sent their warforged agent, KW-Alpha, to Delona on a secret mission to capture the Runes. KW somehow managed to steal them right out from under the three adventurers' noses, and covertly delivered them to a Project agent in Nightcrown when the four of them travelled there.

After securing possession of the Runes of Summer, the Kwalish Project began to develop their most advanced creations yet: advanced forms of Apparatuses of Kwalish and special undersea diving equippment, all augmented with fire magic from the Runes. They also worked with remnants of the imperial Asylum Project to develop a fleet of undersea battleships, also augmented by the Runes. All of these devices were used in the defense of Nightcrown--a submerged Sea-Elf city at Terryn's south pole--from Khas Ordrid's invading fleet. The vast majority of them were destroyed in the battle, severely crippling the Kwalish Project and ruining what remained of the Asylum Project. After the battle, Buldrin, Elloc, and Aren were able to find the Runes of Summer and take them back to Rikkar.

The Remnants of the Kwalish Project would later evolve into the Talos Project, the secretive research group responsible for creating LE-1F.

## Notable Members

* KW-Alpha (former)
* Elloc (former)
Cyric

Lord William Reinmark, better known as Cyric, is the cousin? of the former Emperor, Exandro Reinmark. He is a member of the Circle Within Circle cult, and the Lord Regent of Ockham. He was present at the battle of Iolar, and became one of the New Gods upon absorbing the power of an old god. He now leads the forces of the Western Empire along with the devils and demons of Zauster in an attempt to crush the Eastern Empire's rebellion. In addition, he currently occupies the Sunforge, causing the Sun itself to show his dark mark.
Iolar

The legendary land of Iolar is a continent of dragons. Though located across the sea of Thunder, no mortal has traveled there in living memory. Some have attempted, though none have succeeded, due to the enormous magical storm that rages across the sea.

Iolar, while referred to as a continent, is more of an archipelago, with multiple islands controlled by the Dragonlords. Some Lords share a larger island with another, whereas some hold rule over their own smaller islands. A central location is Delphon, a neutral ground where the Dragonlords meet.

## Methods of Access

It is nigh impossible to sail to Iolar, due to the powerful storm that rages across the Sea of Thunder. It is also incredibly difficult to use teleportation or planar travel to reach the continent, since Iolar is heavily warded. Even teleportation within Iolar is difficult, with only short-range magics useable. Druidic magic such as Transport via Plants is feasible, but only within Iolar. Any attempt to connect a plant within Iolar with one outside of the continent will be met with failure.

Instead, the best way to access Iolar is through an ancient gate, found in the jungles of Delona. Those that enter the gate must gain permission from each of the Dragonlords in order to enter Iolar. The gate itself leads to ten domains somewhere within the Astral Sea, with each Dragonlord dictating control over one of these domains. They hold absolute control over everything in their domain, shaping the land, space, and time itself to their liking. For every adventurer that enters their domain, each Dragonlord may do one of two things: administer a test, or provide a blessing. If their test is passed, the Dragonlord must concede and allow the person entry. If they offer a blessing, the Dragonlord automatically allows the person entry into Iolar. This ritual is referred to as the Ten Dreams of Iolar.

Technically, in order to enter Iolar, only one good and one evil Dragonlord must provide permission. However, this form of entry violates tradition, and is seen as an illegal entry.

## The Dragonlords

### Good

* Atrias (copper)
* Leto (brass)
* Laertes (bronze)
* Nestor (gold)
* Telamon (silver)

### Evil

* Ivaall (white)
* Calcutrops (red)
* Reguluk (green)
* Baskthut (black)

### Former Dragonlords

* Jormungandr (blue) - slain by Ishkur
* Ishkur (blue) - slain by Skaard
Mindflayers

Mind flayers, also known as illithids, meaning "mind flayer" or "mind ruler" in Undercommon, are sadistic aberrations with powerful psionic abilities. From their mad city of Kanth in the Underdark, these alien entities sought to expand their dominion across all other lifeforms, controlling their minds to use them as obedient thralls. They consumed their victims' very personality by extracting and devouring their brains while they were still alive. They were encountered by the Lords of Kylia during their travels in the Underdark, and were the opposing forces in the Battle of Kanth.

## History

The Lords of Kylia first encountered the work of the mind flayers when they met two former members of the Underdark Expeditionary Force, Cara McClare and Urion. McClare's brain had been devoured by a mindflayer and replaced with an Intellect Devourer. Uryan had become dominated, so his brain was intact. They did not hear much of the mind flayers since then, though the Magic Mirror revealed that one of the mind flayers, Klytar, was given the Eye of Vecna by Hal. Furthermore, before the Lords entered the Maze, their companions Pelor and Eilistraee parted ways with them, declaring their intentions to travel to Kanth to free their friend.

After reemerging from the Underdark, the Lords of Kylia attempted to scry on their friends still in the Underdark. Unfortunately, Pelor and Eilistraee had been captured by the mindflayers, and were used to power the Somnium Exterrorie, the dreadnought that carried the city of Kanth to the Material Plane. The idea of using the drow as batteries was provided by Hal. The dreadnought breached the surface shortly before the Lords traveled to Luxor. It emerged in the Gray Wastes, just south of the Factum border, and began moving towards Kylia. It encountered some resistance along the borders of Glantry, from both the Glantish armies and troops sent by Kylia. Its dropships deployed many mind-controlled warriors, with the occasional mind flayer commanding the group. However, Kanth eventually shifted into the Astral Sea, skipping most of its travel through Glantry and appearing right outside of Kylia. There, the Battle of Kanth was fought, which ended in a narrow victory for Kylia, pushing the mindflayer forces back towards the dreadnought. The Lords of Kylia then boarded the vessel with some help from Aren the halfling, battling several key members of the mindflayers and Hal. The battle ended when Hal destroyed the dreadnought and some parts of Kylia with four gigantic meteors.
Rainsoul

Rainsoul was a centaur who was rescued by the Lords of Kylia in the Underdark. Enslaved by the Drow, she served as a gladiator. She assisted the Lords until their push through the slave mines of Nune, where she was gunned down by Warforged soldiers, due to her inability to climb ladders. RIP bozo, skill issue.
Other Provinces

### Nordlayr

The half-empty province of Nordlayr contains vast amounts of land with little but long flat plainlands. The few mountain ranges, however, are rich in valuable ores. This spread out region has had bear the brunt of Szauster's invasion, and now the plains are infested with devils that snuck past the sturdy few defenders.

### Bralier

Bralier is the richest of the Imperial provinces. With Port Amlin controling trade all along the Imperial coast, the combined priest and merchant class of the province have had little difficulty in life. Even the two front war with Szauster and the Factum has not disrupted this opulant existence; if anything, the Reverend Dukes have profited.

### Highlayr

Nestled in a deep mountain valley, Highlayr sits as the forward bulwark against Szauster, protecting the three great cities from direct invasion. The elite Myrmidons who comes from its dense forests swear an oath of loyalty to the Emperor, whoever may fill that seat.
Dagon

Dagon is the Kraken god who lived for millennia trapped in the Far Realm (or simply in space or outside reality).

In 1014 IE, Kaindrick, who had taken the spirit of Ergereth into himself, united the four Wards of Prael and used their power to bring Dagon through to Terryn. Both Kaindrick/Ergereth and Dagon were defeated by the adventurers Buldrin, Elloc, and Aren.
Sunforge

The Sunforge's exterior dome

A map of the Sunforge drawn by Aurum

The Sunforge is a forge of immense capabilities located in the middle of the sun. Using the sun's plasma as a heat source, it is capable of forging powerful magic items. It has changed owners many times over the past half-century. Originally, it was created and used by Moradin? Vulcan? the master craftsman and god of the Dwarves until about fifty years ago, when he was slain by Tarquin and the forge occupied by the Factum. Tarquin took over the forge and used it to equip his armies with incredible technology, giving his relatively small fighting force a huge advantage over larger, more poorly equipped armies like those of the Empire. Aurum, serving as one of Tarquin's lieutenants at the time, worked as Tarquin's forgemaster until he became convicted and abandoned the Sunforge This changed when Tarquin's forces were ousted by Cyric and the devils of Szauster, who he formed an alliance with. Cyric took advantage of the fortifications built by Tarquin, enhancing them and staffing the forge with armies of devils and demons. Upon taking over the sunforge, the sun itself was emblazoned with a dark mark, Cyric's holy symbol. However, after the Lords of Kylia led an assault on the Sunforge, backed by the rest of the Praelian League and South-Hold's sea elf allies, the Sunforge now lies in the hands of the Praelian League.

## Description

The Sunforge sits in the heart of the sun, chained in place with great magical anchors. It sits on a metal disk that draws in plasma in order to power the forge's magic. Surrounding the disk is a dome which shields the forge from the heat of the sun, but also allows a narrow drip of plasma to enter the forge itself. The dome is also built in such a way that it prevents the full light of the sun from blinding its occupants. The surface of the sunforge is a slick, mirror-like brass that reflects the light of the surrounding blaze. To reach the sunforge from the material plane, there are two portals, one to the northeast and the other to the southwest. The northeast portal lies in Factum territory, and the southwest portal is outside of Nightcrown, the capital of the sea elves near the south pole. In order to guard the southwestern portal, a small fort, named Augustal Hold, was built. In the center of the Sunforge is Umbra Solis, the fortress of the sunforge that holds the forges proper. Built like an eight-sided star, the fortress is three miles from tip to tip, and each spire holds barracks and cannons. In the center of Umbra Solis lies the Hephestian Anvil and the Vulcan forges. Surrounding the fortress are three province towns, built by the Factum. These three towns, Noct, Nihl, and Narn, are a combination of houses built by the Factum for entertainment and pleasure and angelic ruins. There are ten miles between the Forge and the dome. To the southeastern side of Umbra Solis, an enormous temple of ice was erected to honor Auril the Frostmaiden, created by her divine power and serving as a site of worship for the new gods.
Pumpkin King

The Pumpkin King, or Crow, is the ruler of Argendale and the bearer of the Skull of Autumn.

## History

Before taking the burden of the Skull of Autumn and his place among the other Wardens of Prael, Crow was an adventurer with a special love for archaeology. He was a member of an organization known as the Tribe, a large group of cast-offs from society. While the Tribe's main sphere of influence covered a large area of south-western Saxor, some groups within the Tribe, including Crow's, had adventured as far west as Prael. These would eventually lose contact with the rest of the Tribe, eventually prompting a reconnaissance mission (conducted by Balraen) to try to discover what happened to them.

### Adventures with Buldrin, Elloc, & Aren

I don't remember so much about the first adventure,

but during the second one, Crow and the other three adventurers ran into Ix'Jarl, the former Pumpkin King, while they were in Haverall. (i kinda forget why, but) the four of them decided to follow him up, where they found his Crypt, explored it, and eventually took the Skull of Autumn with them.
Dragon Orb of Krynn

The Dragon Orb of Krynn is a powerful relic from another reality. The orb is a fist-sized glass ball, that shines with a golden light. Forged by the dragon lords of Krynn, it contains their might and power. It grants its wielder the ability to call dragons to their location and then dominate them, compelling the dragons to obey the user's every whim. The Orb can also heal its wielder or their companions, or grant them a measure of protection against deadly blows. The Lords of Kylia have used this ability often as of late. The Dragon Orb of Krynn was formerly in the possession of Aritan, before he returned it to the dragonlords of Iolar in exchange for one of the holy weapons of Gesshum.

## History

The Lords of Kylia first encountered the Dragon Orb in a vision in the Magic Mirror, in which Zarrock granted the orb to the Doom Prophet of the Ironmongers. Later visions revealed that the Doom Prophet could not wield the orb, but kept it nonetheless. When the Lords battled the Doom Prophet in Castle Ferrumguard, he did not use it, and they claimed it from his body. However, upon trying to use it, the Lords, especially Raxis, found it difficult to resist the powerful will that guarded the Orb from attunement. Aritan encountered the most success, but could not complete the attunation process. A vision from Bahamut um Paladine revealed Aritan's next step: travel to Luxor and meet with the King, the Ennobled Son of Paladine, Richard IX. There, he could learn to wield the orb to its full potential. In Luxorly, the Lords met with Doctor Noon, who examined the orb, determining that two presences lay within the Orb. One was an ancient green dragon from Krynn, ???, who warded off adventurers from attuning to the orb. The second presence was unknown, but was the driving force behind the power of the Dragon Orb. Noon devised a way to unleash the dragon, removing the guardian of the orb. She and the Lords of Kylia did so on the island of Cain, far from any major city. Upon slaying the dragon, Aritan was able to fully attune to the orb, using it to free the gold dragon Kalikar from the bindings placed on him by Ayala.
Lord Embrace (The Last)

This former Warden of Prael was known to those who met him only as "Lord Embrace." He was the former leader of the Vanguard of Winter, one of the four Wards of Prael. He was the last member of an ancient caste to bear the spirit of Embrace before it was taken up by Buldrin, the current leader of the Vanguard of Winter.

Embrace lived and ruled in South-Hold, along with the other members of the Vanguard: Judge, Harmony, and Watchman.
Staff of Corellion

The Staff of Corellion was a powerful relic found by LE-1F in a secret passage within the Drow temple underneath Sin Zaketh. It was a relic of Corellion, and LE-1F was required to swear an oath to uphold the ideals of Corellion in order to utilize it. The staff was used to cure Cassandra from her form as a medusa, and remove curses from several of the Lords of Kylia, as well as resurrect them. It was broken by Raxis in order to save LE-1F from a Feeblemind.

## Abilities

The Staff of Corellion had two major abilites. First, it could remove curses from those afflicated by such curses. Second, its more powerful ability was that of resurrection. It could revivify slain adventurers with minor wounds, provided this ability was used within a minute of their death. However, this more powerful ability could only be used every so often, depending on chance.

It also possessed the ability to remove magical effects that required a much more powerful level of healing. This ability was discovered by Raxis, investigating it to discern its ability to cure Feeblemind. However, this ability requires the staff to be broken, releasing all of its healing energies in a single burst.
Arenblade

The Arenblade is a powerful relic of binding from another world. It is currently held by Raxis.

## Appearance

The Arenblade is an elegant longsword with a large ruby set in its hilt.

## History

The Arenblade, on its original world, was a weapon that only appeared in times of great need. Times when a hero was needed. Originally, this blade was created in ancient times by Aren, who gave the blade its name. He used the blade to seal away the Three Dragonlords, gods of destruction and technology from another world. The Desolation was sealed in the Earth, the Abomination is the Ocean, and the Apocalypse in the blade itself.

In time, each warrior who wielded the blade called himself Aren. Eventually, however, a cult got its hands on the sword and used it to unbind Apocalypse. A young cleric managed to obtain the sword, which he determined to use to stop Apocalypse. With him was the Necromancer, who helped seal the Dragonlord, but was corrupted in the process.

Due to this corruption, the Necromancer became convinced that by freeing Apocalypse in the proper way, he could harness the Dragonlord's power. He fabricated a war, the Uphelm Wars, between two factions of spellcasters: the Uphelm Mages, and the Wizards and Clerics of the Citadel. This caused the blade to appear, and he claimed it as his own. However, his side, the Uphelm mages, lost, and Lighonuho was forced to retreat to Castle Thorn, his lair, where he began preparations to break the chains which bound Apocalypse to the sword. Interference was presented by a group of heroes, but Lighonuho pulled through, and Apocalypse was summoned. Upon trying to bind the dragonlord, the Necromancer was devoured by Apocalypse, and one of the heroes, Thain, a cleric, claimed the blade. They then sought out the peer of the Necromancer, Lord Aren, who was residing in a temple deep in the desert. After traveling there and learning to use the blade from Lord Aren, the cleric and his companions battled Apocalypse and his armies, including arevived Necromancer. Apocalypse was re-sealed in the blade, at the cost of Lord Aren's life. Thain wielded the blade until his death at the hands of the Necromancer. It is unknown how the blade ended up in the possession of the Elementalist, who placed it in his deepening dungeon.

## Abilities

The Arenblade is a powerful weapon of binding, able to temporarily hold anything in place to increase the power of its strikes or the strikes of others. Raxis has learned to use this ability to a limited degree. Its most powerful ability, the Seven Sacred Chains, will permanently imprison even the strongest creature within the gemstone on its blade. If this ability is used, the only way to undo it is to use the Arenblade, as both lock and key. However, only one being can be imprisoned by this ability at a time, and the Arenblade currently holds the Dragonlord Apocalypse.
Ockham

Called the Chessboard by some, Ockham is one of the three great cities of the Empire, and is the seat of both Human and religious power. The greatest cathedrals to the Saints can be found in Ockham, and was where the first Emperor, Saint Crowne, was coronated. Ockham now lies in the heart of the empire, on rich farmland. Its current ruler is William Reinmark, who's self-appointed Emperor-hood caused the secession of the Eastern Empire. With Eddengrat falling in line, Cyric's Ockham leads the Western Empire.
Vecna

Vecna is a dead god from another world. He was once a powerful wizard, who lead great armies with Kas and Asher serving as his trusted lieutenants, throughout the cosmos looking for the void demon Arak, who destroyed his home. Asher abandoned him after learning of Vecna's true goal. Instead of slaying the demon, Vecna desired to turn over the demon to Orcus, who would grant Vecna the secret of immortality. At some point, he ascended to godhood, becoming the keeper of secrets and lies. Vecna was eventually betrayed and slain by Kas, nothing of him remained except his left hand and eye, each of which contained a fragment of his conscious. He now dwells within LE-1F, using him to further his machinations.

## Description

### Appearance

Vecna, as a human, appeared as a 40-something balding man. Tall and skinny, his skin was unnaturally pale, and he had dark marks above and below his eyes. As a god, his appearance was unknown. His current appearance is the same as LE-1F's.

### Abilities

In his day, Vecna was a powerful wizard. However, when he ascended to godhood, he developed powers beyond any mortal, the limit of which are unknown. He grants LE-1F unnatural powers through his Hand and Eye, a mere fragment of himself. One ability of note is his knowledge of the language of Law, an ancient language wherein one's words are bound by Law itself. A person cannot make false claims when speaking in this language, and any contracts made in it are absolutely binding.
Argendale

Argendale is a forest kingdom in the center of Prael. It is currently ruled by the Pumpkin King, Crow, and is the current site of the Skull of Autumn. Argendale is a member nation of the Praelian League.

## Military Units

Argendale can muster around 3000 rangers, though this relatively small army can defeat much larger armies with advantageous terrain, like the thick forest of pines that surround Argendale.

## Major Cities

* Haverall
* Watchbridge (blown apart by Ingot squad)
* Forge
* Glenshore
* Honeycrest (reduced to rubble by a tsunami)
* Westcastle (ruins)

## Noteable Residents

* The Pumpkin King
* Lady Raina Garrian
* Emma Steelright
* Cpt. Jurgen Helm
YouTube Bomek's 48030 Progress Wiki

**Welcome to the YouTube Bomek's 48030 Progress Wiki!**
We're a collaborative community website about YouTube Bomek's 48030 Progress that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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* How to Contribute
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Space Things Wiki

**Welcome to the Space Things Wiki!**
Space Objects

(Please only let me edit this fandom.) The Vast Universe around us is mysterious and fascinating, with sights to explore, cool objects to learn about, so we bring to you, the Space Things Wiki! The space things wiki focuses on objects that are fun to learn about such as: Galaxies, Superclusters, Planets, Stars, Star Clusters, Clusters, Metaclusters, Every space object you can think about is on this wiki!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tollbar

Tollbar is one of the three great cities of the Empire, and is the seat of Elvish and arcane power. It lies on an island in the Central Sea. The current Lord Regent is Sathvon Eldvongrey, who leads the Eastern Empire in revolt. Tollbar has historically been the most powerful of the three cities, though also the most isolated and mistrusted due to the heavy focus by the government on arcane magic.
Eating Stone

The Eating Stone was an ancient weapon created by the Ironmongers to defeat the Wardens of Prael. The golem-like being possessed the incredible ability to devour magic, preventing magic or any form of spells from being used near it. It was built by a ingenious inventor, whose name is unknown, and deployed in the final stand of the Ironmongers, at the gate to the Underdark. Under its power, the Wardens of Prael fled. Eventually, however, they devised a strategy to defeat it. They trapped it in a room, which caused the magic that powered it to turn upon itself. Without their weapon, the Ironmongers fell, and the Gold Dwarves built the city of Urd on top of the Eating Stone to ensure that it would not be used again. The Eating Stone was buried deep within a crypt, and its location was lost to time.

The Crypt of Ix'Jarl in Haverall contained information that pointed towards the location of the Eating Stone. This information was obtained by the Factum Factorum and the Lords of Kylia, with the help of Relicseeker Gorm. Both groups traveled to Urd and located the Eating Stone. However, a third party, a militia led by Captain Xatz of Iolar, became involved. In the tomb of Urdon the Mighty where the Eating Stone was held, the three groups met, battling over it and awakening the golem in the process. Captain Xatz and the Factum Factorum were routed, and the Eating Stone temporarily disabled. However, when the Lords of Kylia left, Xatz returned, and took the Eating Stone, claiming it for Iolar.

Upon traveling to Iolar, the Lords of Kylia learned that the Eating Stone rested within the territory of Ishkur, preventing the two seer dragons, Nestor and Baskthut, from seeing within his domain. The Lords traveled to Ishkur's lair after learning his intentions to move the Eating Stone to Delona. They came across several winged Draconions moving the Eating Stone from its current resting place in an underwater lake via boat. The Lords assaulted the boat, killing several Draconion archers and the Medusa guarding the cave around the lake. LE-1F eventually sunk the boat, killing several more Draconions and sinking the Eating Stone. At the bottom of the lake, LE-1F, Skaard, and Balraen assaulted the stone, with Skaard eventually destroying the Stone. It returned to its dormant state as a head. LE-1F carried it through Ishkur's maze, until the Lords reached the dragon's hoard. Within this hoard, they found a Steel Flask, which they sealed the Eating Stone within.
Cheyenne mountain Complex

Cheyenne Mountain Complex is SGC headquarters for all personnel before they're reasinged or given there own command.

Ranking officers

General
General George Hammond
Colonel/Brigedator Gen/Major General and then Finally Lt. General Jack O'Neill
Captain/Major/Lt. Colonel Samantha carter
Dr. Danial Jackson
Teal'c
Jonas Quinn
Vala Mal Doran

Colonel Reyolnds - SG-3
Colonel Maypiece -
Colonel-
Major - Pierce SG -
Jade Gauntlet

The Jade Gauntlet is the hand of the Great Jade God, severed toward the beginning of time during the war in heaven. It was obtained by Tarquin by some unknown deal with Lucien Asmodeus.

The Jade Gauntlet has the power to affect the threads of fate and manipulate the weave to unparalleled levels, giving Tarquin mastery over all but the mightiest magicks.
My Favorite Pages

## My favorite pages

* Add links to your favorite pages on the wiki here!

* http://andromeda.wikia.com/wiki/Rommie
* Lexa Doig Her official fansite
* Lexa Doig's Wikipedia entry

http://stargate.wikia.com/wiki/Samantha\_Carter.

* http://andromeda.wikia.com/wiki/Doyle
* Brandy Ledford Her official site
* Brandy Ledford at the **Internet Movie Database**
Tau'ri Ships

The Tau'ri Ships first was only the USS Prometheus

The Second to the Prometheus is the Sister ship USS Daedalus

the Third ship build was the USS Odyssey

The fourth ship build was by the Russians call the Korolev

The Fifth ship build was the USS Apollo

The sixth ship build was by the Chinese Military called the Tzu Sun

The Seventh and finally ship build was the USS George Hammond
Cheyenne Mountain Complex

Cheyenne Mountain Complex is SGC headquarters for all personnel before they're reassigned or given their own command.

Ranking officers

General George Hammond Colonel/Brigeder Gen/Major General and then Finally Lt. General Jack O'Neill Captain/Major/Lt. Colonel Samantha carter Dr. Danial Jackson Teal'c Jonas Quinn - Was SG1 Member Vala Mal Doran- New SG1 Member

Colonel Reynold's - SG-3

Colonel Maypiece - SG-3 not long. Arrested

Colonel- Dave Dixon - SG-13

Major - Pierce SG - 5