recursal/Fanatic-Fandom huggingface dataset:
Comando finger

El comando:"finger":Muestra información sobre el usuario que se le indique. Si no se especifica ninguno, muestra información sobre los usuarios conectados al sistema.

```
<finger> Muestra información de los usuarios que han iniciado sesión,la hora del inicio y algunas opciones mas.
<finger (pepe)> Muestra la hora del inicio de sesión de ese usuario e información detallada de ese usuario.

```
The KPOP House Wiki

**Welcome to the The KPOP House Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Sskbsuxbxstjsau Wiki

**Welcome to the Sskbsuxbxstjsau Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Orbital Artificial Ecosystem

A very large station housing a completely artificial ecosystem to study nature.

 Orbital Artificial Ecosystem
Terraforming speed: +25%

## Stages

**Orbital Artificial Ecosystem Site**

This site will serve as a base to construct an orbital artificial ecosystem, which is a large structure housing a fully artificial ecosystem on which we can experiment freely.

**Orbital Artificial Ecosystem**

A complete Orbital Artificial Ecosystem, filled with imported species as well as fabricated ones thanks to genetic engineering. This unique ecosystem can be modeled and deformed by our scientists at will to study how nature functions.

## Notes

1. ↑ Construction time shown without any speed build bonuses
Sanha

**Yoon San-ha** (Hangul:윤산하), better known as **Sanha** (산하), was born on March 21, 2000. He is the vocalist and the maknae of the South Korean boy group [./https://aroha.fandom.com/wiki/ASTRO ASTRO].

## Profile

* **Stage Name:** Sanha (산하)
* **Nickname:**
	+ Tall Beagle
* **Blood Type:** AB
* **Color:** Yellow
* **Symbol:** A yacht

## Discography

### **Digital Single**

* FM201.8-02Hz: Without Knowing It All (2018)

## Trivia

* **Specialties:** Guitar, Flexible Body, Dancing, Fast Learning.
* **Hobbies:** Eating, playing guitar and being cute.
* **Education:**
	+ Baegwoon Middle School  (**Graduated**)
	+ Hanlim Multi Art School (Practical Music)  (**Graduated**)
* **Religion:** Christianity
* He has the most aegyo (cuteness) in the group.
* Known as the big eater in the group.
* He is very flexible.
* He can’t drink coffee.
* His first kiss was in the web drama “To Be Continued”.
* It took him 8 months to become good at playing guitar.
* He is allergic to seafood.
* He became a trainee for [./https://aroha.fandom.com/wiki/Fantagio Fantagio] on December 16, 2012.
* He is the youngest child in his family out of his three older hyungs (brothers).
* He is able to play the guitar after getting taught by his father and brothers.
* He has played the guitar since 5th grade.
* At school, he attended singing classes and guitar classes.
* He likes skinship.
* His role model is Busker Busker.
* His "ideal type" is someone who thinks of him a lot; someone who’s interested in him and his life.
The Dell

Far beyond the eremite kingdoms of the Tuma Plate, the fierce strength of the hosts from Norat's Dell is renowned. Crimson red thorns on columns of fire have marked the banners of victorious leaders for many campaigns in the past century. As a force of reckoning, swift and ferocious, they have entered the pantheon of myths and legends created by the pioneers since their arrival.

But their greatest accomplishment has nothing to do with the wars waged among the young civilizations founded in the Verrho Marches. Their greatest honor lies in the confrontation of older powers and the taming of the plate. Countless tales persist of the crimson ships encountering eldritch horrors from the deep. Beasts and worms and dragons said to inhabit the plates have been slain by these hosts in the tales told of them. How much of these rumors contain a kernel of truth could only be known by the oldest and most seasoned travelers. But the sheer number and persistence of these stories suggest that there must be something to the heroic epics told of them.
Lurking Shadows

Strange phenomena lurk among the realms of a sapient star, such as the living darkness encroaching on the known territories of the allied pact. Black mist like aether, clinging to the spheres, was sighted by the watchtowers high up on the ledge. As their probes had fallen silent one by one, an expeditionary force was mobilized, and specialist ships for investigation.

They were to make their way toward the growing shadows and illuminate the deep abyss from where the darkness grew. It came out of a narrow strait, where two plates of the outer architecture met, drowning out all stellar light and absorbing its reflections. Navigating such spaces required utmost precision, and the danger of the unknown called for a daring and assured command. For this role, a veteran was chosen and recalled from the active fronts. This alone marked the expedition as a matter of utmost importance.

Should the long shadows threaten to fall upon the worlds of Amrak on the sphere, no-one could predict what would become of them. For as ancient and unmoving as the realms of the star might seem, it is at its heart still a living thing and master of many an unpredictable creation.
Eve

Eve was the first neeshling to join Adam's crew. She was one of the main characters of season 2, and became Adam's mate after they came to Home Island.

## Appearance and Personality

Eve has lean body, light pink fur, white belly and legs, yellow eyes, normal tail, big nose, pink antennae and two velvet paws. According to Adam, she is "very beautiful and sweet".

Eve was a soft and sweet companion. She always tried to cheer the crew up during hardship, especially the leader. As she grew up, she developed a secret crush on Adam. At first, she tried to hide it because "it would be weird to love your caretaker", but as time go by, Eve started to like him more seriously. Because she had no strength, she tried very hard to be helpful to the crew in some way, such as predicting weather and collecting food.

## Abilities

* has no attack (0 strength)
* can collect berries (2 collecting)
* can run more quickly than others (4 speed)
* can predict weather (antennae)
* has good smelling (3 smelling)
* has 2 camouflage in snow (white+red fur) and 3 scentless
* is very sneaky (6 stealth)
* has 3 heat resistance and only 1 cold resistance

## Background

Her mother Lasire got pregnant sometime in the past and somehow got lost in a savannah island. She had been chased around by a bearyena for days without any time to stop for food and eventually escaped from it, losing most of her lifespan in the process. Lasire only had enough time left to build a nest and gather some food for her child. Right after her child was born, she met Adam and asked him to take care of her child, which he reluctantly agreed, and she passed away. Adam took the baby with him and named it Eve.

## Notable events

Eve grew up in Adam's care and quickly learned how to survive. She persuaded Adam to take Vanku in and helped to take care of Vanku. Her skills helped the crew a lot during their journey, such as when she predicted a big storm coming to the island they were in and guided the group away just before the storm came; or when she offered a big help during the crew's stay on a dangerous jungle island.

She had a big heart for Adam and considered him as her brother. Right after they arrived on Home Island, Eve proposed to Adam and they became mates. She had two children with him (Ava and Edam; the latter looks a lot like her) and she loved them very much. She probably lived longer than Adam did, as Flakaw saw her mourning for someone when he came to Home Island to check on Adam.
Substellar Compressor

A construct built around a Brown Dwarf in order to trigger fusion reactions and ignite it.

## Stages

**Substellar Compressor Site**

The construction site for a Substellar Compressor, hosting the necessary personnel to construct a Substellar Compressor around a Brown Dwarf.

**Substellar Compressor Magnetopanels**

Those large panels are the first step towards the construction of a Substellar Compressor. They can utilize magnetic fields and other forces to remotely heat the interior of the Brown Dwarf.

**Substellar Compressor**

A complete Substellar Compressor. It has been equipped with two gargantuan gravitational compressors, capable of crushing the Brown Dwarf into a smaller size, in order to jumpstart fusion reactions."

**Substellar Compressor - Compression**

The gravitational compressors have crushed the Brown Dwarf into a smaller size. Simply give the order, and the Brown Dwarf will be further compressed beyond the critical point and ignite into a new star.

**Ignite the star**

Ignite the interior of the Brown Dwarf and trigger fusion reactions.

**Substellar Compressor**

This Substellar Compressor has successfully ignited a Brown Dwarf.

## Notes

1. ↑ Construction time shown without any speed build bonuses

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Age of Expansion

Facing the ancient and unknown, the Pioneers of Calax armed themselves with light and flame. Great darkness lay ahead of them, all the wonders, dangers and mysteries created by the Sapient Star. Driven by their curiosity and the restlessness of all humankind, they pressed on further and further, ever closer to the heart.

To the pioneers, the expansion was an age out of legend, all the tales of their forefathers come to life. Unfathomable treasures awaited in the inner shells, where the mind of the star was still working, alive. Those treasures were far, hidden below layers upon layers of abandoned structures, ruins and derelict remnants of forgotten eras. The pioneers had soon learned that not all of those remnants were entirely dead, and many held dangers incalculable. But perhaps the greatest danger was not that from within the Sapient Star. Promises of great treasures fostered greed and it seemed the coalition of frontier colonies was destined to splinter. As grievances and tensions grew, so did the armies of the forces at play. And where they found traces of the riches they had come to seek, they were quick to fortify their positions and to arm themselves for wars to come.
Raleigh Bell

Raleigh Bell is a professional fighter and Pro Wrestler in the fictional 7 Worlds of Wrestling universe. She is a pugnacious biker bar brawler known for her ability to knock out opponents. She has knockout victories over several prominent wrestlers and fighters. In the fiction, she is sponsored by motorcycle company Harley-Davidson.
Tassalid Akrites

The first to wake at the arrival of the pioneers were the Akritai of Tassalid, the last watchful guardians of the forbidden empire. In eternal vigilance, they had remained on the fringes of their realm and registered the first opening of the bridge.

Akritai were the first active vessels to be encountered by the pioneers and before the discovery of the Tassalid's remnant civilization, they were believed to be mere automaton dreadnoughts, roaming the realm from some unknown source. Few derelicts of their kind have been exhumed thus far, and those few yielded little knowledge. Their wreckage appears to be highly sought after by scavengers, leaving little more than empty shells behind.

Many believe Akritai took part in the shadow battles by the gates, but of this dark part history, no clear accounts remain. It is a certainty, however, that the loss of several more recent expeditions is to be attributed to an Akrites awakening.

Sightings of these relentless guardians have been reported from convoys and stations throughout the inner shells, oftentimes without relation to any known Tassalid holding or artifact. If there exists a rationale behind the disposition of the Akritai, it still eludes the chroniclers and the pioneers.
Sapient Stars Wiki

**Welcome to the Living Heavens!**
A millennium passed since the deliverance of the gods that we created.

On threads of light, they crossed the gulf and made new homes by different suns.

We watched them raise empires and devour worlds, and shroud their stars darkened veils. In the shadows which they cast, our gods built star machines. Grand stellar engines they made, of astronomical design, and therein they continued living, on ever new plains of existence.

A pantheon of Sapient Stars so surrounded elder Sol, and with them the realms of cosmic entities, beyond what any soul could fathom.

Growing wise and old, some fell into a slumber, dreaming dreams from which none would awake. Others still grew mad with what secrets they unveiled, or simply faded when all their wishes had come true.

But a few set for themselves an ambition higher still. And they sought mastery over the laws of time and space.

It was these who bestowed upon us the gift of all the universe:

**They threw open the gates toward their Living Heavens.**

## About

This codex contains lore, artworks and stories from the *Sapient Stars*.

Set in a distant future, this setting envisions a world in which humanity created powerful "benthic entities", such as post-human minds and true AI. After outgrowing the bounds of the Solar System, these entities reached distant stars long before the rest of humankind. For centuries they developed these systems on their own, creating vast, strange and dangerous worlds.

Finally, more than one millennium after the "benthic entities" departure, humanity gained access to these distant stars through gargantuan stellar gates. Now, the humans of Sol set out to explore the star systems shaped by their hyper-advanced descendants. In many of these systems, the minds of the first "benthic entities" are still alive, making them the *Sapient Stars.*

Sapient Stars is an original project by Martechi Falkberg

1/11

*Sapient Stars, an original project by Martechi Falkberg*
Silex Colonial Skirmisher

Stout and true, the skirmisher is the core formation craft of the Silex Colonial forces, the backbone of their combat lines. Being deployed in a wide range of varied operations, this type gained a reputation as the soldier's craft of the outer colonies, the pride of the garrisons.

Powerful thrusters and a reinforced interior structure afford the silex skirmisher excellent turn- and brake rates even at combat acceleration, allowing for a range of extraordinary maneuvers unique to this particular class. Drills for such maneuvers are infamous among the silex troops and considered a kind of introductory ritual for new recruits.

The Silex Skirmisher is armed with a spinal-mounted quadruple kinetic coil-cannon, allowing for a rapid firing rate in short bursts, but leading quickly to overheating. Its close-proximity defense grid is augmented by six medium-heavy turreted kinetic cannons, which make for decent direct weaponry in close-quarter charges.
IPRX Cannoneer

The IPRX Cannoneer embodies a dramatic shift in the Pioneer's mentality following the initial phases of expansion and development on the fringes of the Calax System. Produced by the Intrasystem Authority, the Cannoneer set a new standard for armament in the frontier territories, reflecting growing tensions among the pioneer campaigns as well as growing fears of the unknown.

Where the preceding three generations of IPRX designs had been dominated by utility-based designs geared toward exploration and astrography, the Cannoneer took a far more militarist approach. Its primary two hard-points, while still adaptable to research equipment and sensor pods, were clearly designed with weapons extensions in mind. This allowed this vessel to be outfitted for a primary combat role, a first in the pioneer fleets thus far. With this change in design, a dominant combat role was no longer restricted to the garrison forces of the colonies, leading to a far more offensive role of the pioneers in development campaigns.

The arsenal of the Cannoneer could vary widely and was often tailored to mission-specific requirements. Standardized couplings and components allowed local militaries to modify their own weapons systems for use with the IPRX systems. Some of the most popular loadouts featured drone silos and missile pods.
Derelict Cataphracts

The derelict cataphracts were monuments to the glory of yore when the monarchs of Tassalid had command vast armies of their kind. Within them rested the power of an empire greater than any in written solar history, greater an any old civilization of humanity had built. For a time, so the chroniclers had concluded, the Tassalid had controlled nearly the entirety of the system, its sole power by design, granted its existence by the grace of the Sapient Star.

No-One knew whether the same was true for their fall, whether they had been abandoned or forgotten or led to decline on purpose. Strangely, there were no signs of any effort to recover anything that had been left behind. Untouched, the cataphracts remained until the coming of the scavengers. And even then, gutted and hollow, their hulls themselves remained like symbols of the power of old, as if none had dared to disturb that striking image.

To all those pioneers who came to the Sapient Star with grand ambition and visions of their own colonies ever-lasting, the sight of these hollow armies was a lesson in evanescence.
Anaanaana

Anaanaana was the babysitter of Ava and Edam in the first book of season 3, Paws To New Lands.

## Appearance

Anaanaana had brown fur, black stripes, black eyes, medium body, poison fangs, stinky tail and two deformed paws. She was smaller than other members of the Family and had a stinky tail, so they kind of stayed away from her.

Anaanaana had a strong personality and would not hesitate to stand up to neeshlings who badmouthed her. She did know about her heritage and hated her father a lot. She tried her best to contribute to the Family by babysitting small neeshlings and teaching them about the danger of bluebirds, although sometimes, she just wanted to leave the island and started a new life of her own.

## Abilities

* can kill a rabbil (2 strength)
* can't collect anything (0 collecting)
* slow speed (2 speed)
* can poison enemies (poison fangs)
* has bad smelling (1 smelling)
* emits bad smellls (distasteful smells)

## Background

Her mother was a scout of the Family. When she left the Island to investigate a neighboring patch of land, she crashed into a rogue male and got impregnated. It is speculated that Anaanaana wasn't really the child of her, since she was totally different from what they first expected.

Other babies stayed away from her and she was often bullied by the stronger neeshlings. Therefore, she toughened up and proved to them that she could still be helpful in other ways. When she grew up, she took the role of a babysitter and raised the twins when their parents weren't home. She grew close to them, especially Edam. Still, after hearing Adam's speech about the outside world, she had always dreamt of a chance to see the unknown and be a wanderer. But the children were important, too, so she patiently waited for the chance to come. And Venayena knew how to take advantage of it...

## Notable events

In Turnback, she is described as "an overprotective second-mother who always goes around to check on food and stuff". She spends much time looking after the babies and stops Ava from sneaking out a few times in the book, takes care of Edam and Vannuku when they get injured, while telling the babies the stories she has heard from Adam.

In Paws to New Lands, she suddenly becomes more aggressive and often scowls the babies. It was this time that she got influenced by Venayena and has a strong desire to leave the island. As Venayena, she offers the twin, who have been following her, a chance to leave the island without anyone knowing, which Ava quickly accepted. After they have left, she also runs away and is never seen again in this series, although they does mention her a few times.

In Tales of the Untold, Anaanaana is seen wandering on a lush jungle island. With her new companion Leakywho has been helping her avoid the redbulbs, she becomes a great adventurer and lives the life she has always wanted. Still, she wishes that she could meet the Family again and apologize for her actions.
Thunder Rise

Flickering stars of burning blue rose from the tangled worlds, carrying goods and news toward the living heavens. They were mundane things of silica and metal, painted in colors and crests of myriad empires, kingdoms, and federations. And yet, the sight elevated them, the sheer scope of the journey and their number. Thousands of them burned bright in new, artificial constellations, incandescent torches re-ignited where they turned to new trajectories. On their way, they left white streaks lingering in the sky, traces of their launch slowly dissipating, until the next wave would come and paint them anew.
Towers of Ys

From far plains of the Inner Shell, the towers of Ys rise impossibly tall into a boundless sky, swept by tides of cosmic radiation and the solar winds flying from the abysmal rupture. They are monolithic structures of such a scale that to the human mind they appear as primeval, fundamental facts of the cosmos itself, immovable, immeasurable, incomprehensible even in their possibility and purpose.

Solid, complete, like an end without meaning they have stood and bewildered all travelers and pioneers settling on the Umbilical. No other feature of the Verrho plains, no other artifact of such magnitude stands as close to the cities of the first founding and could be seen as clearly from those distant spires. Through them, Ys became a site of scientific inquiry and spiritual wonder, a crucible for the daring adventurers who would see such monuments of greatness and dedicate their lives to learn what secrets they might hold.

By all intuition, the mass of the towers alone should have created a gravity well as deep as that of any natural world and skew all structures under its sway. But in truth, they were hollow, thin shells like walls of paper stacked atop another and fill with an even greater void. What could be held within them was an enigma that many souls set out to solve. None of them found anything on the outside, despite decades of examination of the outer hull and its materials and even the vast fires borning where the towers carried lights. Inevitably, as if drawn into a trap by an irresistible promise, each and every expedition disappeared, following unseen paths into supposed entrances they had found. None ever returned from the other side, adding to the ever-growing mystery that was the tower's purpose for existence.
Silex Expedition

A most ambitious expedition was launched by the Silex Colonies near the Towers of Ys. For a long while, they had been fascinated with the enigmatic structures and settled those regions closest to them on the Umbilical.

The attention of their campaign for prestige and knowledge was directed first and foremost at the foundations of those towers. Where the distinct structures of Ys met the treacherous ground of the inner sphere, the structures, and machinery sprawled into a nearly endless maze that promised riches still untouched by rivals and scavengers.

Thus, the mission of most expeditions sent by the Silex Colonials was to descend. Deeper and deeper they went hundreds of kilometers down along the sheer architecture of the towers themselves.

In early successes of such missions, the colonies were soon emboldened in their claims and set out to secure the promising site for themselves alone, so that the discoveries of their explorers might mark the beginning of a golden age where their colonies would rise to dominance. Their ambition, at its heart, was as simple a desire for power as any other in the history of humankind. But in a place such as this, where the giants had walked, the petty desires of one colonial faction had much deeper, dire consequences.
Class-M Transit ISV

The Class-M military transport is the smallest capital vessel of the Amrak Allied Pact, and the most common class of its size serving in the AAP’s expeditionary forces.

Facilitating the deployment of critical equipment and personnel, the Class-M plays a crucial role in securing and maintaining a continued presence in the border territories. Transport detachments consisting primarily of the Class.M are regularly attached to local command posts and furthermore organized in rapid response task forces, allowing the AAP to address any incursion with a combined, determined effort.

The design of the Class-M is utilitarian, affording neither crew nor payload any comfort beyond the absolutely necessary. However, the cargo- and passenger modules are easily modifiable and fit a series of highly adaptable modules for every purpose. Specializing in the deployment of small and agile units, the Class-M focuses on accommodating sensitive equipment and personnel. These accommodations include special protective chambers to minimize experience g-forces and cryonic suspension pods.

Several concepts and prototype programs were launched with the goal of replacing the Class-M as the allied pacts primary light military transport. Those attempts have yet to produce a design of a similar efficiency and versatility.
At night

Never before had he faced a god.

Calax was all-encompassing, the true embodiment of his world. He was the stars twinkling on the firmament, the Atlantean pillars holding up the sky, the strong ground below and deep, deep within it, the burning heart. The Sapient Star stunned the astrographer in its immediate totality. The sheer scope of its existence escaped simple human rationality, but the sensation, a feeling as if the most ancient instinct of all, were enough. His instincts recognized the existence of something else, enough to put genuine awe to his mind.

Shapes, structures, machines fading into nothingness on horizons too far distant for any human world, surrounded him on all sides. Surrounded the vessel, the oh so gargantuan vessel standing as tall as the highest spires of the city. It was pitiful now, a toy twinkling with its fusion flame, insignificant in the extreme compared to the monumental creation that was the Sapient Star. A thousand more wouldn't have made a notable difference. They would be lost, drowned out by the dark in the deep, shadowy night of this realm.
ViVi Murado

**Vivian "ViVi" Murado** is a Pro Wrestler in the fictional 7 Worlds of Wrestling universe. She is known for her determination and braggadocios attitude, earning her the nickname "First Ballot". She competes mainly for Top 10 Wrestling.

### Other Details

Vivi wears the colors of various sports teams from Baltimore, Maryland, including the Baltimore Ravens, the Baltimore Orioles, and the Baltimore Colts.
Verrho Pioneer

They crossed the fringes of Verrho Rim in eight days, barren spheres of outer system space strewn with ruins of the settler fleets. Monoliths of cold metal cut the crimson glow of Calax Prime, their shadows blotting out the stars and breaking familiar constellations. There was nothing but silence in the void, dormant signatures and decaying patterns, no sign of life anywhere in the registered system. Abandoned for the past hundred years, the pastures of the settlers seemed ripe to be reclaimed again.
Firing Line

The pioneers of Norat's Dell are proficient in the art of war. Among those who settled the Verrho Marches, they were the first outcasts and adventurous spirits seeking to carve out their own realms far from the life-giving light of the Umbilical. Conflict was fostered by their high ambitions, rivalries among themselves and together against other settlers. For better or worse, Norat's Dell hosts many singular visionaries and idealist founders of self-proclaimed utopias, and where their worlds collide, wars are quick to follow.

For the longest time, the rest of the Verrho Marches believed, the fervent fire of the Dell would burn itself out eventually, and the great ambitious colonies there would end in self-destruction. But from ashes of those wars, the fire spectacles, and cataclysmic battles, victors arose, now unified.

Since the fires of the last war died, the victorious powers that be in Norat's Dell keep the peace through the force of the red hosts. These armies are sworn protectors of peace among those realms and recruit their number from all who settle within the ancient crater. Their existence is a warning, not only to all dissidents from within but also to all entertaining the notion of invasion.
TUSCO Carabineer

The red thorns of Carabineers have become a stately symbol of soldiery to the eremite kingdoms of Norat's Dell. Of these, the three-pronged variant of TUSCO stands as the most accomplished craft in recent history, registered at over ten thousand units serving in the dell's custodian guard of Tuma alone.

Conceived as a medium cavalry craft, the Carabineer specializes in the disruption of hostile formations, engaging their flanks at high speeds to deliver deadly fire at close range. To that end, the vessel's frame is heavily geared toward high mobility and active countermeasures, including flares, signal drones and a sanguine core against otherwordly threats.

Its armament is centered around six powerful spinal mounted kinetic phalanx weapons and four particle beam weapons specializing in mid-range effectiveness. Secondary armaments include two minor drones silos and a great number of close proximity cannons.

Carabineer formations of Norat's Dell are typically commanded by tightly nit nexus groups, driving their forces along the edge of enemy forces in tight needle formations. Much of the Carabineers devastating effectiveness rests on the design's strength in numbers, utilizing precisely times salvos and precision fire to incapacitate heavier foes.

In their feud with the Pharoi lineages of Niburu, the Carabineers gained significant prominence by dispatching several numerically superior forces in this way.
Tassalid Excubitor

The Excubitor is a rare sight on the Tassalid frontier, a sentinel slumbering at the gates of the forbidden empire. Few of its kind were ever sighted by the pioneers, all guarding umbilical points near the Remnant Shard. Only one reported instance of an Excubitor awakening could be reliably confirmed. In this record alone, a shadow of the Excubitor's might has been portrayed.

The dormant vessel in question had been marked for observation by scouting parties of the pioneers. Thought to be a derelict, it had drawn attention due to the pristine condition of the hull and markings. At the prospect of artifacts to be recovered from a new type of Tassalid craft, an expedition was mounted by the IPRX and Allied Pact, with a convoy encompassing no less than a hundred research and escort vessels.

It was likely the massed signature of the expedition causing a response within the wayward Excubitor. Energy discharges and anomalous movements were registered, indicating the awakening of the vessel. Shortly after, the Excubitor began shedding several hundred secondary signatures from the central hull, likely swarms of secondary craft to which it acted as a mothership.

The outcome of this confrontation was redacted from official records and a strict quarantine remains active in the sector in question.
QNR Tanner Drone

The QNR Tanner is a small autonomous survey- and monitoring unit deployed by the Verrho sector authorities. In cluttered spaces, these aut. drones take on the role of pilot vessels or, in rarer cases, serve as part of customs enforcement.

They can be usually seen in small shoals surrounding incoming commercial convoys and private craft at any larger transport- and cargo hub of the outer systems.

Small, speedy and resilient the design boasts a formidable service history, with new iterations of technical upgrades being introduced every decade or so. More recently, licenses for the usage of these units were given out to the corporate sector as well, for use of modified Tanner variants in exploratory and surveying missions outside of the inner Verrho territory. As a cheap, disposable alternative to more specialized recon assets, Tanner has found a newly prominent role.
Lifeblood

The cycles of commerce and trade govern much of all life in the outer system. Trading lines delivering billions of shipments at any time cross the abyss between all worlds of Calax, glittering lines of burning torches in the night.

The stargazers know how to read those constellations and from the tides of trade alone, they are said to be able to foretell the future of entire empires and federations. Mundane though they may seem up close, the trading ships of the system have become the zodiacs and omens of the Living Heavens.
Мелоди Матч

Мелоди Матч - Охотник на демонов, а так же Столп Звука.

## **Внешность**

Девушка среднего роста, бледная кожа, сиреневые глаза. Длинные сиреневые волосы, заплетенные в две косы.

Носит стандартную женскую форму охотника на демонов, поверх нее белое хаори. На ступнях белые носки и розовые сандалия с розовыми лентами. На ее волосах присутствует заколка в виде ноты.

## **Личность**

Мелоди очень смелая,добрая, и дружелюбная личность. Безответственно относится к тренировкам Столпов, так, как считает, что она достаточно сильна, мол, учила 2 года все каты Звука.

## **История**

После смерти ее родителей, она росла с Тетей и Дядей. Но там она подвергалась домашнему насилию. Так же ей не разрешали гулять, заставляли есть еду, когда она сама того не хотела. К счастью, ее забрал Роккито-сан. Обучив ее катам Звука.

## **Отношения**

Камадо Матч - Мелоди очень нравится Камадо Матч. Для нее он самый близкий человек на свете. Она долго мечтала о свадьбе с ним, и у нее это получилось.

## **Способности**

У Мелоди отличный музыкальный слух. За все годы тренировок она научилась высоко прыгать, так же девушка научилась и ловкости.

## **Интересные факты**

* Мелоди нравится в свободное время слушать музыку.
* Любит собак.
* Девушке больше нравится сольные выступление, нежели дуэты.
* Она не ладит с Хару. У них даже был бой. И недолюбливает Канашими, так, как, та неоднократно обзывала ее.
Jisoo

**Kim Ji-soo** (Hangul: 김지수, born January 3, 1995 in Gunpo, Gyeonggi Province, South Korea), better known anonymously as Jisoo, is a South Korean singer and actress. She is a member of BLACKPINK.

## Biography

### **Early life**

Kim Ji-soo was born on January 3, 1995, in Gunpo, Gyeonggi, South Korea. In 2011, Kim joined YG Entertainment through auditions as a trainee. In 2015, Kim made a cameo appearance in the KBS2 drama The Producers alongside label-mates 2NE1's Sandara Park and Winner's Kang Seung-yoon. In the same year Kim featured in several advertisements including Samsonite alongside actor Lee Min-ho, Smart Uniform, LG Electronics, and Nikon.

## Career

Jisoo became a YG Entertainment trainee in August 2011, when she was 16 years old, she trained five years for her singing career. In August 2016, she became a member of BLACKPINK, as a main vocalist and visualist in the group.

Before she became a trainee at YG, she was known by many for her beauty. She was very popular in school because of her beautiful face and talents. She used to study at the *School Of Performing Arts High School*. She eventually transferred schools when her family moved to Seoul, South Korea.

In 2012, she was revealed through the “Who’s That Girl?” teaser by YG Entertainment, and it was followed with two photos in January of the next year.

## Impact and influence

In Gallup Korea's annual music poll for 2018, Jisoo was ranked the tenth most popular idol in South Korea, receiving 4.8% of the votes. In April 2019, she was ranked the 10th most followed K-pop idol on Instagram, with 12.8 million followers.

## Filmography

### **Music Videos**

* Epik High – 스포일러(Spoiler) + 헤픈엔딩(Happen Ending) (2014)
* Hi Suhyun – 나는 달라(I’m Different) (2014)

### **Dramas**

* 2015 - The Producers by KBS
* 2019 - Arthdal Chronicles by TVN

### **Commercials**

* Samsonite Red with Lee Min Ho (2015)
* Nikon 1 J5 (2015)
* Smart Uniform with iKon (2015-2016)
* LG with iKon (2016)
* Angel Stone Game with Naver (2017)

### **Television Shows**

#### **Music Shows**

 M Countdown
 2017
Comando nice

El comando **nice** en Linux nos permite modificar la prioridad de un proceso frente al resto dentro del sistema. El rango de asignación de prioridad disponible es de -20 a 19, siendo -20 la mayor prioridad y 19 la menor. Con **nice** podemos asegurarnos que en momentos de usos elevados de CPU los procesos que queramos que tengan un mayor uso de CPU la tengan.

La sintaxis del comando **nice** es la siguiente:

```
nice -n<prioridad> "comando"

```

Por ejemplo, para poder ejecutar un comando o script con la mayor prioridad usaríamos este comando:

```
nice -n-20 apt-get update

```

Para poder ejecutar el comando **nice** es necesario ser superusuario.

Si ejecutamos el comando nice sin parámetros nos indicará el valor asignado actualmente para nice:

```
nice

```
Factions

The Verrho Marches are populated by countless nations, lineages and orders, all of which follow their own ambitions. They are entangled with one another in an inscrutable web of feuds, alliances and rivalries. But only the most powerful among them stand out above others, and partake in the cabals of the Great Game of Power.
Ucp-httpsredirectcheck Wiki

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*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

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Comando top

El comando **top** sirve para ver en tiempo real el uso del CPU. Te muestra el numero de procesos que se está ejecutando en el sistema, el numero de procesos dormidos y el número de procesos "zombi" que hay en el sistema. Las opciones del comando son:

**-b:** se ejecuta en modo batch. No aceptar lineas de comandos.

**-c:** muestra la linea del comando en vez de del nombre del comando.

**-d delay:** especifica el retraso entre cada actualización del comando.

**-n:** actualiza el numero de los tiempos y luego sale.

**-i:** evita que aparezcan procesos en espera y "zombi".

**-p pid:** solo monitoreará los procesos con el PID indicado.

**-q:** recargar sin retraso.

**-s:** ejecutar en modo seguro. Desactiva algunos comandos interactivos peligrosos.

La sintaxis del comando es la siguiente:

```
top opciones

```
GROUPMOD

Mediante el comando *GROUPMOD*, cambiaremos las opciones de un grupo. La ventaja de esto es que, en tiempo se ahorra mucho ya que, al cambiar la configuración de un grupo automáticamente se cambiaran de todos los usuarios asignados a ellos.

**-g,** Cambiar el GID o GROUP-ID de un grupo.

**-n,** Cambiar el nombre de un grupo.

**-h,** Mostrar un mensaje de ayuda.

**-o,** Cambia el GID (GROUP-ID) a uno no único.

**-p,** Configurar una contraseña encriptada.

**-r,** Cambiar la configuración root de un grupo.

Sabiendo estas opciones, es tan sencillo como combinaras con el comando *groupmod*, de esta manera.

```
groupmod --opcion

```
SU / SUDO

El comando SU nos será de gran utilidad cuando queramos cambiar de usuario en una ventana de Terminal. En el caso de que tengamos varios usuarios con permisos distintos, podremos cambiar entre ellos con facilidad mediante este comando. Su utilización es realmente sencilla, solamente con el comando *su* y el nombre del usuario después, ya habremos cambiado de usuario, de esta forma; *su nombredeusuario.* Por ejemplo, *su pardal*.

El comando SUDO es una variación del comando anterior, SU. Con el comando SUDO, podemos ejecutar un comando como root o superusuario. Su utilización es muy sencilla, solamente con el comando *sudo* y el comando después, tenderemos que introducir una contraseña. Si esta es correcta, el comando se habrá ejecutado en modo root.

Podemos combinar estos dos comandos para entrar en modo root en el Terminal. Simplemente con el comando *sudo su,* e introduciendo la contraseña de superusuario, habremos entrado en el modo root de la terminal. Cualquier cosa que hagamos, se hará en modo root.
Токито Кочо

**Токито Кочо** - истребитель Демонов, а так же Столп Тумана.

**Внешность**

Токито является молодым столпом Тумана. У него длинные черные с мятными кончиками волосы, и мятные глаза.

На нем темная версия формы охотников. У его формы длинные, свободные рукава, а так же и штаны. Носит длинный белый шарф, ранее носил темно синее хаори с более темным градиентом, ныне носит белое хаори с голубым градиентом.

**Личность**

Токито - дружелюбный, спокойный, ищет к каждому свой подход, позитивный, но рассеянный. Он любит раздражать Демонов, но к хорошим демонам он относится с уважением ( таким, как Нешуко, Бапту,Небако и Госпоже Томиоке). Ему нравится разумие, но, при этом он не всегда серьезно относится к своей работе.

**История**

Токито жил обычной жизнью со своей семьей и старшей сестрой Майя Кочо, но однажды, демон по имени Дум убил семью Кочо. Детям пришлось бродить по улицам, и это было не долго, ведь, демон Дум промыл мозги детям, да бы, сделать из них своих потомков демонов. Но в итоге, дети забыли про все, даже забыли про то, что связаны кровными узами.

Позже, Алекс Макроуз нашел Токито, и сделал из него своего приемника.

**Способности**

Не смотря на ранний возраст, Токито с помощью "дымки" становится быстрее, некоторых столпов.

**Отношения**

Кейт Хана - Токито любит Кейт, заботясь о ней, не давая сложных заданий, считая, что ее могут поранить.

**Интересные факты**

* Токито, как и мама, любит облака.
* Он не любит, когда его недооценивают.

**Цитаты**

*"Кто сказал, что противоречить себе плохо?"*
Paladins of Ruins

Even the titanic work of a living god succumbed to the tides of time. Much of the gargantuan Notochord was reduced to a derelict shell, a shadow of the great Tassalid Empire before its long decline. Empty, the vast structures remained to span the void, inspiring awe still in those pioneers who laid their eyes upon them. But of the magic these massive monuments promised, barely anything remained. And what little was left there, long forgotten and buried deep, was jealously guarded by the last paladins.

They were themselves remnants of older times amid these ruins, their task as old as an ancient prophecy. For an eon undisturbed in their slumber, they had become part of the mystery that surrounded the great creations of old. Drifting through the mists of the Verrho plains, they could be seen, black shadows with only the faintest trace of a signature. Very nearly all energy within them had dissipated and the old cores were dormant now, deep, deep at the heart of those vessels, endlessly far removed from the living, outer universe.

Their places of nearly eternal rest were the new frontier of exploration to the daring and young nations of the Pioneers. Like prodding needles, they invaded the calm, cold ruins of the Notochord and in their efforts to unravel mysteries, they awakened the wardens from their slumber.

In the century since the first founding of cities by the pioneers, more than a thousand expeditions of some kind were launched into the ruined wreckage of the Notochord, it crashed and broken parts lying on the planitia of the inner shell. In all this time, the countless souls devoting their lives to the cause of curiosity managed to chart great swaths of the derelict regions, and yet their efforts are lost in the great, vast ocean that is the mystery of the Notochord. Indeed, not even one managed to find the ruin paladin's true resting place, where there are certainly even older, more powerful guardians waiting.
IPRX Suncutter

The IPRX Suncutter was a third-generation reconnaissance craft, introduced by the Intrasystem Authority Calax during the latter phases of expansion. Intended for contracted production and deployment in the frontier territories of the system, vessels of this design would see widespread use in the development campaigns. During the following skirmishes along the Verrho system sector, they even saw military action on multiple sides of the conflict.

Due to its compact, modular design, the craft was well suited for mass production in the early provisional fleet yards and would later continue to play an important role in contested territories where permanent infrastructure was limited in scope and factions resorted to covert production runs.

Decisively a utility vessel, the Suncutter possessed minimal weapons hardpoints, with only a close proximity laser phalanx being part of its standard-issue pattern. The design accommodated a range of astrographic suites and telescope arrays, as well as advanced communication equipment for both passive detection and directed transmissions.
DELUSER

El comando DELUSER se utiliza para eliminar usuarios desde la terminal, en modo texto. Es muy sencillo de usar, simplemente con el comando y el nombre del usuario a eliminar, podremos eliminar el usuario deseado.

```
deluser adrianpardal

```

El comando habrá que ejecutarlo con *sudo* por delante, para ejecutarlo en modo root.

pd:caca
CAMAS Heavy Cargo Carrier

Facilitating mass transportation of common goods between the myriad worlds of Calax, the CAMAS Heavy is one of uncounted similar cargo carrier classes. Its split two-piece design allows the craft to accommodate a wide range of cargo modules, though it is primarily intended to ferry Type 32/cc standard bulk cargo units.

Using highly efficient, but slowly accelerating impulse drives, the CAMAS set a new record for transfer profit margins at the time of its introduction into active service. Since then, the formula of the mass cargo carriers hasn't changed and the design has been kept active ever since. Though new designs have replaced it on the assembly lines, the many thousand existing CAMAS carriers will likely continue to see service for the foreseeable future.

Making steady rounds on the main transfer routes between the outer system sectors and the belt, vessels of this type are a common sight for any traveler and at any hub of intra-system traffic.