recursal/Fanatic-Fandom huggingface dataset:
Husks

Husks are products of Dr. Gruesome's resurrection method. He restores life to his subjects, but they come back with parts that are mechanical. If the subjects will is weak enough, they can lose their sanity. Once many husks lost their minds at once. They warred with the Markovian armies for a short time before being put down.
Qin Wuyou

This Article is based on the Official Translations of the Light Novel series! The information and terminology in the article will be based on the source material rather than the Anime or Manga.

## Qin Wuyou

* Donghua
* Manhua

## [source]

**Qin Wuyou** is originally one of the elders of the Imperial Capital’s Profound Palace.

## Appearance

He looked to be about sixty in age; his face held an expression of a gentle and unflustered calm, and a deep wisdom could be seen in his clear eyes. He emanated an extraordinary aura.

## Background

One of the elders of the Imperial Capital's Profound Palace; he was specially assigned to New Moon Profound Palace as the new Palace Chief. His power and influence in New Moon City is enough that he can offset the Xiao Sect branch sect by himself.

## Plotline

He first appeared at his New Palace Chief Ceremony, receiving all the guests.

He was directed by Cang Yue to protect Yun Che after Yun Che offended the Xiao Sect branch sect.

## References

1. ↑ 1.0 1.1 Chapter 64
2. ↑ Chapter 80
3. ↑ Chapter 81
Nikerym

Nikerym is the capital city of Wreed. Nikerym located in a harsh tundra. It is a collection of hills that have been dug into very luxurious homes. When underground the city transforms into a lush, vibrant forest with a giant orb glowing in the air. Nikerym was founded by a group of Satyrs centuries ago and they have grown into a very formidable force in the world.
Seven Stars Divine Palace

*One of the three most strongest powerhouses in Azure Cloud Continent, its palace master is Duan Heisha.*

## History

They attacked the Grandwake Clan because they were looking for the Coiling Dragon Feeler, which was similar to the Emperor Awakening Heart Lotus, and which was a key ingredient in Seven Stars Heaven Crossing Pellet, which could be used to break through to the Tyrant Profound Realm.
Mizralda

Mizralda is a recently restored gnome city. The gnome Gazorpazorp paid for the renovation with funds provided by High King Kultarr, and now serves as the Burgomaster. The original Mizralda was razed by Fhynorn and his army centuries ago. It is historically viewed as the start of the great war.

Modern Mizralda is humble and quiet. It serves as a safe haven for any who seek a peaceful life. The dwellings there are either small wooden huts or built into the hills themselves.

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 Inhabitants
Akoum

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 Inhabitants

Akoum was once the military training center for the elven armies under Fhynorn. Tall walls and looming towers protect the once great city. Inside the walls there are several ancient stone barracks. The dwellings of Akoum are several stories tall and made from the white wood found in the nearby Wild. Each lot in Akoum is generous, with lush garden space surrounding each dwelling.

Akoum has special meaning to the powerful Sengir clan of vampires. The vampire lord Baron Ivon Sengir has been the acting lord of Akoum for several centuries. Under his rule the population has plummeted as low as 9. Recently the Korre Goblins of Markov have been granted citizenship by the Council and have taken Akoum as their official city. They have been promised protection by Baron Sengir and are slowly restoring Akoum to it's former glory.
Geralf

Level
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 Inhabitants

Geralf is one of the cities struggling to assert itself as capital of Verend. It is located on the southern coast of the region. Geralf is build of very ornate, ambitious wood buildings with a tall stone wall surrounding the city. Geralf is becoming one of the more successful cities in Verend mostly because of its imposing military force. They are significantly better trained than the other cities of the region.
Sylvok

Level
 Location
 Inhabitants

Sylvok is a trading town in the southern island of Derya. It has one the most eclectic combination of merchants in the world. Sylvok itself is a basic city. It’s mostly made of inns and merchant shops. They like to cater to travellers rather than settlers, as they do not have a large amount of resources to provide for a large population.
Peregrinus

Level
 Location
 Inhabitants

Caloor founded Peregrinus as a school for talented individuals. He provides teachers and resources for anybody he sees worthy of them. Peregrinus has graduated a long list of successful and influential people, including Roman of the Korre, Ettium, Lord of Estela, and High King Kultarr.
Sedice'

Sedice' is a tropical archipelago with three main docking cities. Sedice' is a known pirate headquarters and home to hundreds of mercenaries. They take no political sides, but are more than willing to fight for the highest bidder under most circumstances. The only government they have is an appointed lord that they send for official business. The actual rulers of Sedice' are a pirate council that has been in place for generations.
Karthas

Karthas is an ancient dragon that rules Oorlog. He does not take audiences, preferring to send proxies to speak for him. He prides himself on his citizens combat prowess and is quick to show it. He leads his armies to war very quickly. The people of Oorlog love Karthas, and are extremely loyal to him.
Baron Ivon Sengir

Baron Sengir is a powerful, ancient vampire. He is leader of Markov's Sengir Clan of vampires. They live in a keep just north of Akoum, at the base of the mountains. Sengir himself has overwhelming power. He is a primal, emotional hunter and will stop at nothing to achieve his goals.

Sengir was once a good and noble cleric of Heironeous. He ruled Akoum to a golden age with his queen by his side. When his queen was captured by a group of local bandits Sengir went to extreme lengths to rescue her. He turned to Eternity, not knowing the price he would pay. Eternity turned him into a monster, giving him the power he needed to kill the bandits and rescue his queen. But she did not rejoice with him. She took her own life rather than stay with the beast he had become. Sengir fled to the mountains and built his keep. Until recently he had remained dormant. He has reemerged to claim Selina Sengir, who he believes is a reincarnation of his queen. Baron Sengir is a member of the Markov Council and acting lord of Akoum.
Toxin Immortal

## [source]

**Toxin Immortal** is known as the number one poison user in the entire Profound Sky Continent.

## Appearance

An extremely short and gnarled figure that was only three feet tall. That person’s body was completely covered by a wrinkled black robe and his entire face was concealed. Only half a hand peeked out of those crumpled black robes, it was as thin and withered as a black branch and it radiated an aura which caused everyone to feel extremely uncomfortable.

## Plotline

Mighty Heavenly Sword Region invited him to attend Devil Sword Conference.  Xuanyuan Wentian sought out the Toxin Immortal so he could manipulate Xiao Yun and he did not search his soul or use any other methods that would have caused him serious injury.
Irini

Irini is a suburb of Ardaden mostly used for it's unparalleled agriculture. It is a coastal city adjacent to a forest. The people of Irini have terraformed the coast into lush farmlands that supply food to many of the world’s major cities. Irini is mostly populated with elves, but there is a healthy mix of other races.
The Ascension

The Ascension was an artificer's college located in northwest Markov, just outside of Madara. It's history is lost but it was an incredibly fundamental part of Markov through it's early years.

## The Great War

During the Great War, the artificers at The Ascension supplied the elven armies with weapons and siege equipment. They are considered one of the main reasons Fhynorn won the war so decisively.

## Abandonment

The Ascension was abandoned after the assassination of Kultarr. The artificers feared for their lives and scattered across the region. They kept their identities hidden, only few are known to have studied there.

## Versa

Versa, second son of Arcanis, gained entry to the Ascension and began to build all sorts of diabolical machines. He planned to use the ancient machinery to absorb his brothers' power and kill Arcanis. He was stopped by the Korre and killed. Since then the Ascension has been uninhabited.
Spirit Heretic Body

The **Spirit Evil Body,** or **Spirit Heretic Body,** allows for complete control, absolute immunity, and increased affinity to the corresponding elements. A complete Spirit Heretic Body will grant absolute benefits towards all the elements and laws in the universe.

## Known Physique Owners

* Heretic God (Original)
* Yun Che (Inheritor)
Brahm Sengir

Brahm Sengir is the son of Baron Ivon Sengir and adopted son of Arthion Orthereim, high king of Edel Asil. He is set to marry Aranel Orthoreim and become high king himself one day. Brahm stands 5'8" and is extremely fit. He has pale skin and shaggy black hair. While in combat he wields two claw bracers that tear through his enemies with terrifying ease.

Brahm was once a great adventurer. He has been through many hardships, but has settled into life as a future king. He has made permanent home in Ardaden to train under Arthion and be with his future bride. He has started diplomatic training and is a star apprentice at the arcane college in Ardaden.
Kher

Kher is an ancient black dragon that lives in Markov. He has proven to be a master of manipulation and politicing. He prefers not to get his hands dirty, but is not above using force to get what he desires. Kher has razed entire cities before to achieve his goals.

Kher has a penchant for collecting. It is unknown how large his treasure is, but he claims it dwarfs all others. Kher keeps the city of Riptide under his protection, providing that he gets a twice yearly sacrifice of gold and livestock. Kher is a current member of the Markov Council.
VaeVictus

VaeVictus is a city built in the western forests of Yetki Hok. VaeVictus is a very mysterious city, with barely any public knowledge available. The leader of VaeVictus is a powerful man, very studied in divine magic and religious knowledge. The city is built very low, with no building topping the tree line.
Gavony

Level
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 Inhabitants

Gavony is a coastal city nestled in a mountainous, pine forest. The docks connect to several wooden staircases that lead up to the city itself. Gavony is made of log cabins with no obvious pattern to their placement. Each cabin has a sign stating its purpose, anything from home to shop to prison. It is a large city, but nothing compared to some of the grander cities of the world.
Yetki Hok

By population, Yetki Hok is by far the largest territory in the world. It is well established and industrialized. One of the most ancient cities in the world (Liniaal) is located at the center of Yetki Hok. Liniaal is also home to the King of Yetki Hok, who is leader of the largest army in the world. He commands high political presence in all situations, regarding any territory or their government. Yetki Hok also houses the mage college in Ertai. It is the elite magical college in the world, exceeded only by the elves of Ardaden. Yetki Hok is also the location of Kamahl's Sanctum. It is the preeminent religious institution in the world.
Babayaga

Babayaga is the world's most notorious bounty hunter. He has unparalleled tracking skills, amazing precision in combat, and has spent his life making connections with the world's most influential people. His true identity is unknown, but it is rumored he is from Yetki Hok.

It is extremely difficult to get an audience with Babayaga himself. It is common to meet with his servants, who are usually gnomes or halflings. He is known to frequent Westbrook often, but seems to have contacts in all corners of the world. He is the go to mercanary for nobles and the wealthy.
Lae'Well (Race)

The Lae'Well people are water elementals that live in an underwater city, also called Lae'Well. They are statuesque and abhor violence. Most of the race is literally unable to commit acts of aggression. They value knowledge above all else and work to acquire it constantly. Their city houses the largest library known to exist. The Lae'Well people are protected by the Ice Titans, a race of sentinels that were created by the Lae'Well. The Lae'Well people worship the cosmic being Eternity.
Daarkan

Level
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Daarkan is the current capital of Markov and home to the dragonborn. It is the largest city by population in Markov. Daarkan is a grand, wealthy city and has many impressive structures. Daarkan has many military training buildings, including a stadium and amphitheater. The Daarkan dwellings are domed marble supported by pillars. The city is built around a gold and marble palace at the center, where the current High King resides. Dragonborn military start their training at dawn daily and the city is heavily patrolled at all times.
Oorlog

Oorlog is a forest territory with a centralized mountain range. It is ruled by a Lord who answers to Karthas, an ancient dragon that rules the territory. Karthas is of unknown age and unknown motivations, but has proven to be a fair king. He does not make appearances and only holds audiences on the rarest of occasions. Oorlog is quick to war relative to the other territories. They will jump into battle for very little compensation, and often win. They are very skilled warriors that have few rivals.
Lae'Well (City)

Lae'well is an underwater city in an unknown location. The portal to Lae'Well is located in the north of Markov, at the bottom of a stone staircase. Lae'well is named for it's people, humanoid water elementals that live there. Most Lae'well people are dead, and only two are known to be alive. Lae'well is made in a magical air pocket on the ocean floor. Houses are carved into boulders in the sand floor. The Lae'well people dedicated their existence to storing knowledge. The knowledge is stored in their library, which is the largest one known to exist.

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The Great War of Markov

Originally, Markov was a wild and untamed wilderness. The entire continent was a lush forest, filled to the brim with dangerous and magical beasts. The humanoid races bonded together and defeated the beasts, allowing them to settle the continent. With all of the land unclaimed, the races began to war with one another for control. This is known as the Great War and set the entire history of Markov on its current path.

## The War Begins

The Humans, Elves, Gnomes, Goblins and Dragonborn all laid claim to the continent after the purging of beasts. They all built strongholds throughout the region and settled their capitals. The humans settled in the mountains at the center of Markov. Their city was called Eventide (now Rodaal). The Elves built Madara, a shimmering beacon of wealth and architecture on the northern beaches. The Gnomes built Mizralda in the hills of central Markov. The Goblins built White Paw Castle, located in the wild forests of western Markov. The Dragonborn built Daarkan, a marble metropolis in the eastern mountains. The Dwarves remained neutral, declaring themselves independent and settling the cavern city Arturan.

The cities played a political game for several years, with no major conflicts. Then an elven champion rose up from their ranks and lead a siege of Mizralda. Fhynorn lead an army of 200 against the entire gnome city and won. He brutally slaughtered the armies and civilians, leaving only the lucky few who escaped alive. To this day the gnome population is endangered because of this attack. He razed the city and left it in ruins. This battle is recognized as the official start of the Great War.

## Escalation and the Goblin Uprising

Fhynorn was defeating the other armies at an alarming rate. He had Daarkan under constant pressure to keep the Dragonborn, who he perceived as his greatest threat, at bay. He was using the Mizralda ruins as a strategic hub to funnel troops where they were needed. Victory seemed certain for him until the elf home city Madara was attacked by a giant force of goblins. The elves were forced into retreating back to Madara to defend their home, which allowed the other armies to regroup.

The goblin armies went south of Madara and invaded Eventide as well. They set up a blockade from the mountains surrounding the city. Seeing the other armies fall so easily, the dragonborn king sent truce offerings to the elves and humans. The dragonborn sent reinforcements to both cities and the combined armies slaughtered the goblins mercilessly. The Goblin King surrendered soon after and they were banished to the forests.

## End of the War

With the dragonborn armies divided, Fhynorn betrayed the truce immediately. He killed the dragonborn before they could leave Madara, instantly cutting their forces in half. The dragonborn sent to help the humans in Eventide retreated to Daarkan to protect their king, but arrived to find his head on a pike at the city entrance. Fhynorn took Eventide easily and won the war in a betrayal fueled bloodbath.
Arthion Orthereim

Arthion is high king of Edel Asil. He has an incredibly aura of respect and nobility. He always presents himself in the highest quality  robes and his crown is immaculate. Arthion values etiquette highly and is always willing to hear requests for aid, but he is hard to convince.

Arthion has ruled his people to many decades of peace and prosperity. He is currently towards the end of his time. He spends most of his days bedridden, but has taken it as a priority to train his heirs, his adopted son Brahm Sengir and his daughter Aranel.
Westbrook

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Westbrook is located at the center of Markov, built on the shores of a great lake. Cobblestone roads are lined with two to three story buildings. Narrow alleys between the buildings house a thriving criminal element. Westbrook is the center of trade for Markov's cities. It thrives on travelers passing between Daarkan and the other major cities.

Westbrook is home to the largest bounty hunter ring in Markov. The head of the organization is a human called Babayaga. Nobody has been able to pinpoint which building, but he is known to be running in the city.
Nan

Nan is a city built into the mouth of the river entrance to Yetki Hok. They are the hub for entry into the region, and any political business is generally performed in their offices. Nan is home to the Yetki Hok navy, which is historically great and patrols the waters around the city to prevent unwanted entries. Nan is the merchant headquarters for Yetki Hok, and one of the busiest cities in the world in terms of tourism and travellers.
Kellith

Second
 Third

 Kellithis the planet on which the Three Ages of Chaos take place. This planet has allways been unstable this is due to the shifting of the space time around it. Planet kellith is eight times the size of our earth. it is all so composed of strange materials that overflow with energy.

          This is a creation by Team Temporal
Karthas (City)

Level
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Karthas is the capital of Oorlog. It is built at the source of a great river in the mountains of Oorlog. Karthas is built into a mountain valley located near the cavern lair of the great dragon, also called Karthas. He rules the great council, which rules the city according to his will. Karthas has an impressive military force that patrols the streets. They are a very organized and relegated people.
Miria

**Miria** is the daughter of Damian; she is a Time-Walker. She is one of the only beings in existence to have seen all Three Ages, and in between, she is familiar with several others called john the Temporal Traveler and even the Warped One. She also knows of a strange being called Andrew the Lost Traveler, and together they form a group called the Time-Walkers. They all have existed in or traveled to each of the Three Ages, making them the most powerful and oldest group on the planet of Kellith. Maria also has the power to insert her self into any time stream and create infinit copies of her self with in all universes. If she needs to defend her self she can call on all of her copies from each universe and each second of each time stream.
Michael

A member of the Operatives, **Michael** controls atomic energy. He has the ability to create small nuclear blasts, emit energy bursts, and change the density of his body, being able to withstand any impact or pass through anything. He is extremely regenerative. Despite his loyalty to The Supreme and the Government, he doesn't always believe in the way his fellow Operatives accomplish things. More than once, he has received a harsh reminder from Aedar about where his place is and what he must do if he wants to survive the war.
OmanSklig

OmanSklig is the northmost continent of the world. It is a vast tundra that's home to many large beasts. Orcs are native to OmanSklig. They were always very brutal, simple tribes warring for dominance. Over the last few years, the orcs have began organizing and have seemingly come to a unified point. There is only one city left not sieged by the orcs in OmanSklig. Forn stands as the last stronghold free from their rule.
The Supreme

Age

**The Supreme** is the ruthless leader of the Secret Sector and the public face of the Government. Nothing will stand in his way of domination. He is being controlled by the mask he wears, ordered by a group of Government officials, the Council, who are the true leaders of the Government. Even this hinderment, however, cannot supress all of his total power. He is the most powerful person in all the Sectors. He can create small black holes, can apply or release gravity, and can instantly turn anything within a fifty-meter radius into a solid, even gases. in addition to all of his power he has an astronomical healing factor that will regenerate him at the molecular level and this gives him the nickname of the phantoms wrath.

For furthure information return to the home page or continue on.
Dr. Viktor Gruesome

Dr. Gruesome is fondly refered to as the Necromancer. He is the world's foremost expert in death and resurrection. He is a skilled artificer and has some skills with magic. The creatures he resurrects are known as Husks, and he seems to be able to control them if their will is weak enough. Dr. Gruesome  collects the genetics of creatures and can infuse them with his own to give himself biological boosts and mutations.

Dr. Gruesome lives on an island on the southwestern corner of Markov. He once tried to invade Rodaal with a husk army. He was unsuccessful when Kultarr lead an army of dragonborn against him. As punishment he was banished to an island prison. Ironically, he was vital to the resurrection of Kultarr. Currently he is working with Andreco and Kali'Tas to revive the Lae'Well and Ice Titans.

## Origins

Dr. Gruesome's birthplace is unknown. He has said in the past that he was raised in Madara, spending his childhood exploring the vast catacombs in the city. His schooling took place at the Rodaal Mage College and The Ascension. It is not known what caused him to turn to the darkness, but he has been mad for quite some time.

## Husks and the Husk Infestation

Dr. Gruesome is referred to by many as The Necromancer. This is mainly due to his husks, inventions he has made to give life to dead bodies. The process of becoming a husk is very traumatic. Only the strongest of wills can keep their sanity or even their lives. When someone is converted to a husk they become equal parts machine to biology. There is an increase in strength and durability, but your mind suffers greatly.

Dr. Gruesome's experimentation has become out of control at a few points in history. The largest happening of husk malfunction occurred when a group of husks all lost control in Rodaal. They went on a rampage through the streets, killing many citizens of the city before being put down by Kultarr and the dragonborn army.

## Reviving Kultarr

Dr. Gruesome revived the High King Kultarr to start his second reign. The dragonborn general Rodaal sent a party to retrieve him while he fought off the incoming human armies to Daarkan. The Necromancer agreed to help and was successful in reviving the High King. Kultarr is fighting off the symptoms of being a husk better than anyone else ever has. He seems to have not been affected at all.

## Kali'Tas and the Lae'Well

Recently, the Korre have reopened the gate to Lae'Well. While exploring the city they encounter Kali'Tas, a Lae'Well lich who has preserved the genetics of his people. Kali'Tas and the Necromancer are currently working together to resurrect the Lae'Well people.
Arturan

Level
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 Inhabitants

Most native dwarves of Markov come from the city of Arturan. The city entrance is a massive door carved into the side of a mountain. The mountain itself has been hollowed out into stone houses and several layers of walkways ring the walls of the cavern. There is a grand palace at the rear of the cavern suspended over a lake of lava. The palace is home to the Goldenglow Clan. The dwarves of Arturan are famous for their skilled smithing and plentiful mines. They provide amazing weapons and armor for anyone wealthy enough to afford their services. Although Arturan is in the Markov borders, it is the only city that does not answer directly to the High King. Instead, they answer to the Goldenglow clan leader.
Gazorpazorp

A former servant of Babayaga, Gazorpazorp bought his way out of service many years ago. He is a skilled dungeon delver and has a knack for trap solving.

Gazorpazorp helped in the revival of Kultarr. He was rewarded with enough gold to restore the gnome city Mizralda, which was razed by Fhynorn to start the Great War of Markov. The city is humble but growing now, and Gazorpazorp is serving as Burgomaster.
Ertai

Ertai is an island city on the southeast side of Yetki Hok. Every square inch of the island is covered by extravagant designs and tall, spiralling towers. Ertai is the mecca for wizards and magically inclined people of the world. The mages guild of Yetki Hok has there guildhall here, and they are usually eager to accept new apprentices. Ertai is the go to place for aid in magical problems. The eladrin of Edel Asil are considered the elite mages, but are not as inclined to share their knowledge.
Tolaria

Tolaria is a coastal city constructed entirely on cobblestone docks above the ocean. There is a very large town square with a grand fountain. The Tolarian docks are one of the largest docking stations in the world. Centuries ago the docks were busy at all times of the day, exporting and importing things of all varieties. After a long period of inactivity, the docks are beginning to regain their prominence. Traders are coming in increasingly high numbers.

Tolaria is known to have a dark underclass. The devil Terro Nix and his Brotherhood of followers are known to frequent the city, and many believe they are based there. The bandit leader Antonio Langston is also a common visitor to Tolaria's taverns and merchants.
Goblinsfromthesidehatch Wikia

## Welcome to the Goblinsfromthesidehatch Wikia

Goblins From The Side Hatch is made for the players in David's D&D campaign. This contains information on NPC's, Locations, Guilds and Factions, Story Notes, and all sorts of nuggets on the campaign.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Rodaal

Rodaal is located high in the mountains and is made of brilliant stone buildings. There are curving, narrow roads weaving through countless merchants, inns and performers. A giant rock wall and imposing towers surround the city. There's rarely a time when the streets are not packed with people, including a large number of guards. Bards from great distances come to Rodaal for the bard's college located here.

Rodaal was the capital city of Markov for a short time under the rule of Arles, a line of humans who ruled between Kultarr's first and second rule. Formerly called Eventide, Rodaal was renamed in honor

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of a dragonborn general who aided in Kultarr's revival. The Council's

meeting tower is located in the center of the city.
Ardaden

Level
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The Eladrin of the world are native to Ardaden. It is a massive city of emerald stones that takes up the entirety of Ure Orod, an ancient and magical mountain in Edel Asil. There are bridges connecting many tall towers and a green palace atop the peak. There are several winding streets through Ardaden, all culminating at the palace gatehouse.

Ardaden is the most ancient city in the world. It has stood since the beginning of recorded history as a powerful and prosperous metropolis. The elves of Ardaden are famous for their magical affinity. They have a historic mage college near the top of their city. They head of the college is usually the dominant magical expert in the world.
Altor Sul

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Altor Sul is the native city of the Ice Titans, a powerful race of giants made to protect the Lae'Well people. The city itself is made completely of ice and built large enough to house the Titans, who stand 50 to 60 feet tall. The city is built on a plateau off the shores of Markov. The only entrance to Altor Sul is reached after crossing the 15 mile long ice bridge.

The Ice Titans were long thought to be extinct. In their absence Altor Sul was taken over by wildlife and became very dangerous. The Titan Lord Andreco was recently discovered and he has taken the task of restoring Altor Sul. He is the the lone citizen as he purges the wildlife from the city and looks for a way to create new Ice Titans.
Forn

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 Inhabitants

Forn is a coastal city in western OmanSklig. It is surrounded by a great wall that is patrolled at all times by hundreds of soldiers. The space inside the wall is dominated by an incredibly large castle. The people of Forn live in homes made of lumber from a nearby forest, which provides most of the export for them.

Forn is the last free city of OmanSklig. All of the others have fallen to the orcish armies that are conquering the territory. They have a trade agreement with Ardaden and are being reinforced by the forces of Yetki Hok.
Liniaal

Level
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 Inhabitants

Liniaal is the dominant city in the world. It is the pinnacle of architecture and design. The city is built in several circular districts, all connected by grand, imposing bridges. Liniaal is patrolled constantly by some of the best trained guards in the world, second only to the training for the Daarkan military. Liniaal’s center district is dominated by the royal palace and the tower of the gods, a religious building dedicated to the great gods of the land. Liniaal is also home to the premier schooling in the world. They are famous for their historical knowledge and their streets being filled by outstanding philosophers.
Kaervek

Kaervek is very poor by most standards. The people of Navia set it up as a port city for Verend when settlers beginning travelling there, but they haven’t seen many visitors. Kaervek is now mostly forgotten, but a small number of citizens remain and are constantly working to improve the city. There are many abandoned buildings in Kaervek that are being converted to homeless shelters, homes, and storage sheds.
Selina Sengir

Selina is a beautiful, raven haired girl from Akoum. She has grown up in tragedy. Her friends and family have all been tortured and killed because of her existence. Baron Sengir has been brutal in his courting of her. She possesses wisdom beyond her years. Selina has an extremely kind heart. She helps everyone she can and puts others lives before her own. She has argued to be given to the Baron several times to save the others, only to be vetoed by her grandfather.

Selina is the descendant of Baron Ivon Sengir's former queen. Baron Sengir has become infatuated with her. She has been promised to the Baron and will become his bride on her fifteenth birthday.
Ettium

Ettium is a young Eladrin with royal lines tracing back to the city of Ardaden. He is a noble elf with tremendous integrity. He is an adequate warrior with a small affinity for magic, but his true strength is his ability to inspire his people. He has honeyed words and speaks with an unnaturally high charisma.

Ettium has been appointed lord of Estela by Kultarr. He has been extremely a

mbitious in the building of the city. The buildings are grand and extravagant with ties to nature everywhere. Ettium is prized as a valuable ally when his work is complete.
Edel Asil

Edel Asil is a northern island dominated by a single mountain. It is the native home of the elves. One of the most ancient cities in the world (Ardaden) is located here. Ardaden is built onto the mountain on Edel Asil. It covers it with emerald towers and grand palaces. The elves of Edel Asil very rarely take up arms. Only once have they went to war with other territories. They allow visitors, but are not particularly fond of them. The eladrin of Ardaden are famous for their magical attunement, and are often advisors for the powerful mages in the world.
Captain Hampton

Most of the world knows very little about Captain Jaya Hampton. He is a legendary pirate that has achieved mythological status among the pirates of Sedice'. The Captain has at least one hundred ships in his fleet and frightening loyalty from his crew. Captain Hampton's alleged exploits range from stealing ships from the Oorlog navy to sneaking into Liniaal to robbing Forn.
Vorderf

The city of Vorderf has two levels. The upper level is wooden platforms built on stilts that are connected by rope bridges. The lower level is a makeshift town built from ocean debris on the sand. It is constantly in the shadow of the upper level.

The upper level of Vorderf is home to the pirates of Sedice'. The pirate council and the appointed lord of Sedice' calls the upper level home. The lower level i

 Level
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 Inhabitants

s home to few. It is free to anyone who wants to stay there. Many merchants have set up temporary shops and homes.
Zenith

Zenith is the frontrunner for the capital of Verend. It is the hub for most travel in and out of the region and gate to Wreed. Zenith has not been around as long as some of the other great cities but it is impressively built. A grand castle and several large cathedrals are surrounded by high end shops and homes.
Antonio Langston

Antonio Langston is the leader of the Markov Thieves Guild. When motivated he is considered the best thief in the world. He has spearheaded some of the biggest heists in history and has never been caught in the act. He has a longstanding rivalry with Roman of the Korre.

Langston's Guild is the largest group of thieves outside of Yetki Hok. They are the most successful thieves guild since Cole Layfield lead the Korre. Langston has no obvious political interests, but he has been known to aid the lords of Markov from time to time.

## Langston

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190

Langston grew up in the streets of Tolaria. He was orphaned at a young age and forced to steal his food. He quickly found he was very good at the craft, and soon had jobs from the major families in Tolaria. He built a respectable fortune and purchased an old fort outside of the city. He converted it into a manor and moved in. Langston then set his sights on furthering his political power and formed the Markov Thieves Guild. The Guild is based in his manor and some strategic homes in Tolaria. They have grown into one of the premier thieves guilds in the world.

## Heists

Langston is renown for his ability to steal well protected items. He has stolen Fhynorn's crown, several million gold from Rodaal, royal diamonds from Liniaal, and countless other treasures. He claims to have Kher's prized treasure, a magical sword used in the Great War, but it is unproven if he does.

## Opposing Kultarr

Langston was strongly opposed to the revival of Kultarr. He worked with the government of Westbrook to stop the Necromancer at all costs, but was ultimately defeated. Langston's allies were killed and he escaped to his manor, where he has been under strict surveillance ever since.
Umok

Umok is the central city of OmanSklig. It is built at the base of a mountain range, near the entrance to a canyon that is the main road through. Umok is very well fortified. It is built on a hilltop with a thick wall. There is only one gatehouse. The people of Umok are trained at the College of War, a large fortress in the city that was converted into a school. They are taught very young all aspects of combat.

The city of Umok is besieged by orcs. They killed the rightful rulers, leaving no surviving heirs to the city. It is currently the main city of the orc armies.
Iris

L'iris (虹 *Niji*) est l'animal dont est issue Nai.

Les Iris sont issue de la forêt Irisée où apparaissent des mirages et des arc-en-ciel d'ou leurs ouïes exceptionnelles. Les Iris font parties d'une espèces très rare et en voie de disparition. Car on ne peut pas les élevés en captivités parce que les sons de leur lieu naturelle est se qu'ils leurs permets de vivre. Beaucoup on essayé de les élevés en captivités mais se fut en échec à chaque fois. C'est pour sa qu'on dit que celui qui a créé Nai est un génie.
Terro Nix

Terro Nix is an extremely powerful devil. He has ambitions of world conquest, but his main priority seems to be controlling Markov. He has almost succeeded several times, most recently by corrupting the High King and turning him into a cambion. He has feuded with High King Kultarr for decades. Terro Nix has been banished by Kultarr and is currently in a prison plane. This has not stopped him from influencing events though. Terro Nix was instrumental in reviving Andreco, opening the city of Lae'Well, and breaking the Markov time barrier.

## The Invasion

Terro Nix invaded the world for the first time shortly after the fall of Fhynorn's line. He sent armies of devils into the world through portals from his dark plane. The portals were centralized in Markov, but emerged worldwide. The current High King at the time, Kultarr, united the cities of the world and sent the devils back to their plane.

## The Brotherhood of Terro Nix

Terro Nix acquired a cult following after his invasion. The Brotherhood of Terro Nix has been preparing the world for the return of their god since that time. The once nearly achieved his summoning. The ritual for summoning Terro Nix requires many hard to get components. Several sacrificial bodies, the bones of a lesser devil, and dragon fire are just a few of the things needed.

The Brotherhood made an attempt at the summoning Terro Nix in the ruins of Mizralda. They succeeded in bringing the devil to Markov, but were missing a key component to the summoning spell and he was not at full strength. The devil and Kultarr had a legendary fight in the sky for 3 days, with Kultarr finally banishing Terro Nix to a prison plane of his own creation.
Kamahl's Sanctum

Level
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Kamahl was a legendary priest for Delleb, god of reason, intellect and study. Kamahl took his work very seriously, and founded his Sanctum as a haven of knowledge for all the gods of the world. The Sanctum itself is an ancient monastery that is built into a cliffside. To get to the Sanctum you must travel on a wooden walkway up the side of the cliff. The Sanctum is a circular building where half of the building is inside the mountain, and the other half is overlooking the ground below. There are no walls, just a floor and ceiling until you get into the cliff itself. Then it opens up into a walled great hall.
Sygg

Level
 Location
 Inhabitants

Sygg is a riverside town in central Verend. Most homes are built on the river bank, with an arc wall blocking the nearby forest creatures from entering the town. Sygg’s people are poor but formidable. They have a survivalist attitude and will not surrender to most challenges. They are a very cutthroat town that value their prosperity above all else.
Jawrin

Jawrin is one the children of Arcanis. He is mediator between his brothers, Caloor and Versa. He founded the Third Way, an institution that trains people with significant talent. He believes morals should play no role in training, and that balance will sort itself out. He was briefly captured by his brother Versa, who planned to merge with him and Caloor to defeat Arcanis.
Markov Thieves Guild

The Markov thieves guild is based in Tolaria and Westbrook. They are lead by Antonio Langston, a human rogue that has spearheaded many well known heists. It is unknown how large the guild is. It's estimated that it has at least 3,000 members.

The guild has been relatively dormant lately. They strongly opposed the revival of Kultarr. Langston himself aided the lord of Westbrook in trying to prevent it, but failed. Kultarr has kept them under tight surveillance.
Roman

Roman is a hulking man with long black hair. He wears a bear pelt over his shoulders and wields two axes in battle. Roman possesses legendary willpower. His cause drives every action he takes. Roman has trained his entire life to become a great leader. He is educated in war, economics and history from his time studying at Peregrinus. He is very formidable in combat.

Roman is the leader of The Korre. He staged a takeover by killing the former leader, Cole Layfield. When he gained control he ceased their operations and purged those unloyal to him. The Korre left Westbrook and set up camp in the mountains near Riptide. Roman absorbed a tribe of goblins into the Korre and they have recently been granted citizenship into Markov. Baron Sengir granted the Korre the city of Akoum and promised his protection to them. Roman has clashed with the Markov Thieves Guild several times. He and Antonio Langston have been rivals for many years.
Estellio

Estellio is an island town most known for it’s vast shipping empire. The Jericho family has provided fish for the world for generations, and have virtually no competitors to their business at this point. Estellio is dominated by the Jericho family’s mansion at the center of the city, surrounded by humble cottages and curving stone roads.
Yogi

Yogi (與儀 *Yogi*) est un jeune homme blond membre de Circus. Plus précisément, il est un fantassin du second vaisseau.

## Apparence

Yogi est un grand jeune homme au cheveux d'or en désordre et aux yeux violets. Il porte un patch d'allergie blanc sur sa joue gauche. Ces vêtements sont souvent de la marque Miss Miaou ( ニャンペロナ, *Nyanperona)*

ainsi que la plupart de ces affaires, tellement il aime cette mascotte. Son patch d'allergie lui est essentiel, car s'il tombe, Yogi se transforme en Silver Yogi (une version sombre et violente de lui), nommé ainsi en raison de la couleur argenté de ses cheveux.

Le concept d'anime de Yogi
## Personnalité

Yogi est une personne aimable et bienveillante à qui on peut parler très facilement. Malgré ses 21 ans, il se comporte souvent comme un enfant, dynamique et enjoué. Yogi s'inquiète facilement, par exemple, lorsque Gareki l'insulte ou quand Nai et Karoku avaient disparue. Grâce à sa gentillesse, Yogi s'entend facilement avec tout le monde, et particulièrement avec les enfants. Quand son patch est enlevé et qu'il devient silver Yogi. Il devient alors extrêmement violent, puissant et sadique dans les combats.

## Histoire

Yogi est l’autre survivant de Liemaecker avec sa petite sœur mais il n'est pas au courant qu'elle a survécut. Seul son alter ego connaît son passé, le Yogi "normal" ne semble pas être au courant de celui-ci.

## Compétences

Comme tout les agents de Circus, Yogi peut voler. Ces armes de prédilections, sont deux rapières faits de ronces. Yogi est un combattant habile malgré le fait qu'il affirme être nerveux à l'idée de se combattre car il a peur d'échouer.
The Third Way

Level
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Jawrin founded the Third Way as a haven for knowledge. It is a neutral ground where any are welcome to further train their abilities. It is also built as an excellent meeting place for negotiations between hostile parties. Jawrin himself oversees these meetings and has put several safeguards in place to prevent altercations.
Sharuum

Sharuum is in the south of OmanSklig, nestled into the coast. It has the main docks of Omansklig and is the center of their trade economy. Sharuum is built under sea level, with large dams holding back the oceans. Sharuum was originally a historical excavation site. When the researchers found the ruins of an ancient city, they restored them into the city as it stands today.

Sharuum is usually ruled by the Helmsly family, a line of humans descended from the discoverers of Sharuum. The city is currently besieged by the orcs that are conquering OmanSklig.
Lett

Level
 Location
 Inhabitants

Lett is a small island in the north of Derya. It is populated by halflings who have built it into a humble resort destination. There are white sand beaches peppered with palm trees and growing fruit in every direction. The center of the island houses a large spring where most of the natives make their homes.
Kiichi

Kiichi (キイチ *Kiichi*) est un fantassin du premier navire.

## Apparence

Kiichi est jeune femme de petite taille par rapport à ses coéquipiers, elle a les cheveux court ondulés et bleu ainsi que les yeux bleu clair.

Le concept d'anime de Kiichi
## Personnalité

De nature orgueilleuse et perfectionniste, Kiichi se montre plus laxiste sur certains sujets. Elle ne manque pas une occasion de critiquer les membres du deuxième vaisseau surtout Yogi. Son esprit de compétion et sa détermination sont un atout au combat et ses réactions sont calmes et assurées, ce qui fait d'elle une recrue très prometteuse.

## Histoire

Elle a déjà eu la diarrhée que Jiki a guérit grâce à son passe-temps.

## Compétences

Kiichi peut voler comme n'importe quelle membres de Circus. Son arme prend la forme d'une faux.
Bonham Goldenglow

Bonham Goldenglow is King of Clan Goldenglow, dwarves who live in the southern mountains of Markov. He is a tremendous force for good and puts his people above all else. He is a masterful warrior, Andreco is the only person to ever best him in combat. Bonham's hammer has become a symbol of hope and pride for his people.

Bonham has lead his people to a golden age. Arturan's mines are thriving and their smithing is legendary. They have a partnership with the underdark races. Bonham has also freed his people from the rule of Markov's High King. They are independent from all outside rule.
Richter Domaire

Richter Domaire stands over six feet tall and is among the stongest men to ever walk the earth. He has long white hair and a full beard. He wears silver and gold armor, with a gold lion sigil. He carries a magnificent greatsword that legends say glows with holy purpose when he wields it, burning the evil of the world with every swing. Richter is a legendary force for good, with his aura rivaling gods and angels.

## Early Life

Richter was a knight under the reign of humans. He was skilled diplomat and had marvelous relationships with Markov's leaders. Many of the current leaders of Markov served under him. Kultarr, Bonham Goldenglow, Arcanis and Babayaga all trained with Richter at some point.

## Early Triumphs

Richter's early knighthood is now the subject of myths and legends. He has defeated demons, dragons, warlocks, and countless other threats in his quest to defeat evil. He has lead armies against rebel strongholds. He has crusaded for the causes of good all over the land. His lion sigil is still feared among the seedy depths of society.

Richter served in the royal guard during the reign of the humans and had several famous squires. Kultarr himself was a squire of Richter.

## Capture and Final Battles

During his last years Richter was imprisoned in suspended animation by Versa, second son of Arcanis. It is unknown what Versa was planning to do with Richter, but thankfully he was rescued by the Korre and Jawrin. After defeating Versa Richter aided the Korre for the remainder of his days. He sadly died while fighting with the Rider of Terro Nix, who also perished in the clash.