recursal/Fanatic-Fandom huggingface dataset:
Jade Court

This article is based on version 0.11.0.

**Jade Court** is a space station in the Jade system. It is controlled by the Empire.

## Description

Jade Court is a large judiciary installation, and has gained significant importance since the destruction of the Imperial Court in the Incident. Though owned by the Empire, the station itself counts as neutral territory. Cases here come from all over the galaxy, presided over by judges who are not affiliated with any of the major factions. Typically, any large international case that local law enforcement is unable to handle on its own will be taken to Jade.

## Bar

This is just mostly an ordinary bar that occasionally streams public trials on holovid. The security is a bit tighter than most places, but it is rather subtle. Most of the clientele are people coming to the trials as the judges and lawyers all have their own private offices aboard the station, and do not come here often.

## Shipyard

* Basic Civilian Ships
* Light Civilian Combat Ships
Janus Farming Station

This article is based on version 0.9.0.

**Janus Farming Station** is a space station in the Gutter system. It is controlled by House Sirius.

## Description

This station is a high-yield crop growing facility. While most farm stations are always facing the local star to make optimal use of its light, this station slowly rotates, exposing both of its sides to the star in turns. One side of the station is used for crop fields while the other side is used to breed livestock. The artificial day-night cycle is found to have a positive effect on the animals.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Larling

This article is based on version 0.9.0.

**Larling** is a planet in the Sergio Vix system. It is controlled by the Soromid.

## Description

Larling is a popular world for businesses and industries to settle. Sergio Vix is located close to a number of important Soromid systems, and the price of real estate on Larling is low. In addition, the world has quite relaxed environmental legislation, which means industries can cut on emission reduction costs.

## Bar

You won't find Larling's spaceport bar in any top 100 list, but that doesn't mean it's bad. There's just nothing particularly exceptional about it.

## Shipyard

* Basic Trade Ships
* Light Civilian Combat Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
M-class

**M-class** planets are a type of planet that, according to some planetary descriptions and the Star Trek classification system that the Naev system is based on, are Earth-like and the most suitable for humanoid life.

According to its description, Rulk'ar is focused on terraforming inhabitable planets into M-class planets.
Milspec Orion 9901 Core System

This article is based on version 0.10.4.

## Description

Milspec develops high performance hardware for your ship, to make sure you are always optimally prepared for the dangers the universe might throw at you on your travels. The Orion 9901 core system is a high-end solution for capital ships, providing superior performance in every field. Fly safe, fly Milspec.

## Location

Milspec Orion 9901 Core System outfits can be purchased at the following locations:

* Arashu, Botarn
* Arcturus Gamma, Arcturus (Restricted)
* Bon Sebb, Zied
* Brock, Gruz
* Excelcior, Procyon
* Flach, Father's Pride
* Gamma Station, NGC-11718 (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Rockhardt, Paradox
* Ruadan Prime, Ruadan (Restricted)
* Sanchez, Teller
* Vigilance Station, Procyon (Restricted)
* Vorca, Kretogg
* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna

## Information

* Milspec Orion series Core Systems offer the highest bonuses to Energy Regeneration, Energy Capacity, Shield Regeneration, and Shield Capacity, and the second-highest bonus to CPU Capacity; however, they are the most expensive and the heaviest or second-heaviest in their respective tiers.
Mediocris Gene Drive I

This article is based on version 0.10.3.

## Description

The gene drive is a Soromid bioship's equivalent to engines in synthetic ships. It is charged with moving the organism through space and is even capable of hyperspace travel. All gene drives start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Mediocris Gene Drive I outfits are automatically equipped on purchased Pirate Revenant and Soromid Odium bioships.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Koga

This article is based on version 0.10.2.

**Koga** is a planet in the Wolf system. It is controlled by the Empire.

## Description

Koga has a highly active crust, and many describe the surface as being a reasonable facsimile of hell. They may not be too far off the mark, as lava flows and sudden rumbles from the earth are quite common. Although most of the planet is unsuitable for construction, there is a small area at the south pole that is reasonably stable, by Koga standards, allowing for people to live.

## Bar

The bar has holovids and pictures of the more spectacular activity of Koga's turbulent geography. The bar is known for the "Lava Storm" drink, which you need to sign a waiver to drink.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Jasmine

This article is based on version 0.9.0.

**Jasmine** is a planet in the Gewirn system. It is controlled by the Soromid.

## Description

Once, Jasmine was a dead-end world in a dusty corner of Soromid space. But with the fairly recent discovery of the Gewirn-Point Zero jump traffic through the Gewirn system has increased, giving Jasmine an economic breath of fresh air. That said, Jasmine is little more than a stopover point to most spacers.

## Bar

This bar is a short walk from the spaceport, which itself is little more than a collection of crude pits in the ground that contain the bare essentials needed to service landed ships. Jasmine was never rich enough to afford a serious space port, and this does not seem likely to change.
Immanis Cortex I

This article is based on version 0.10.2.

## Description

The shell is a Soromid bioship's natural protection, equivalent to hulls of synthetic ships. The shell is responsible both for protecting the organism's internal organs and for creating camouflage to reduce the risk of being detected by hostiles. All shells start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Immanis Cortex I outfits are automatically equipped on purchased Soromid Arx or Soromid Vox bioships.

## Information

* Bioship outfits can only be used by Soromid bioships and cannot be removed.
Iron

This article is based on version 0.10.3.

## Description

Iron plays a fundamental role in many different chemical and material production processes. Despite the wide availability in asteroids, there is always significant demand for more.

## Location

Iron can be obtained from asteroids in the following star systems:

* Acheron
* Alteris
* Amatiri
* Apez
* Arcanis
* Arcturus
* Bastion
* Blunderbuss
* Borla
* C-14
* C-59
* Chraan
* Cygnus
* Defa
* Delta Polaris
* Diadem
* Doranthex
* Dust
* Dvaer
* Fidelis
* Flok
* Fury
* Gamma Polaris
* Gilligan's Light
* Goddard
* Gold
* Gremlin
* Hades
* Hakoi
* Haven
* Jade
* Jommel
* Kansas
* Knave
* Koralis
* Mason
* Massia
* Neexi
* NGC-10452
* NGC-11718
* NGC-13798
* NGC-14479
* NGC-4771
* NGC-7786
* NGC-8468
* Overture
* Paradox
* Pas
* Pastor
* Provectus Nova
* Qex
* Qorel
* Salvador
* Senara
* Surano
* Theras
* Tuoladis
* Vedalus
* Vega
* Yarn
* Zemur
* Zied

## Information

* Iron is worth 113% of the price of Ore.
Largus Cortex II

This article is based on version 0.10.4.

## Description

The shell is a Soromid bioship's natural protection, equivalent to hulls of synthetic ships. The shell is responsible both for protecting the organism's internal organs and for creating camouflage to reduce the risk of being detected by hostiles. All shells start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Largus Cortex II outfits are automatically equipped when a Soromid Nyx bioship reaches stage 2.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Love Letter

This article is based on version 0.9.2.

## Description

A misplaced love letter that you were supposed to deliver, reading the first line "My tootlepumps, how frompscious are thein pluckerpumps..." you are fairly certain that you did a favour in not delivering it. At least it makes your ship look cuter.

## Location

The Love Letter outfit is obtained by completing the 'Deliver Love' mission.
Margot

This article is based on version 0.9.1.

**Margot** is a planet in the Brendon system. It is controlled by House Sirius.

## Description

Margot teeters on the brink of classes M and O. It just about matches the criteria for class O, having a dry surface area just short of the maximum area allowed. The difference is minimal, however, and it is speculated that if the world had a moon, the tides would reveal just enough extra land to switch the planet to class M during low tide.

## Bar

This bar is a commuters' bar. Every day, a large stream of people flows to and from the spaceport, where vast transport ships ferry them to the nearby planet of Zazarin to work. The flow is fairly continuous in both directions, as day-night cycles tend to lose their meaning when more than one planet is involved.

## Outfitter

* Basic Outfits 2
* Engines Cargo
* Hulls Low
* Missiles 1
* Star Maps
* Systems Low

## Shipyard

* Basic Trade Ships
* Bulk Trade Ships
Mannannan

This article is based on version 0.9.0.

**Mannannan** is a planet in the Fidelis system. It is controlled by House Dvaered.

## Information

Mannannan is one of the more frequently visited Dvaered worlds. Uncharacteristically for a Dvaered planet, its political policies and its economy have remained fairly stable, since none of the Warlords controlling the planet have ever bothered to change the local laws in major ways. This has made Mannannan a favourable place to trade for foreigners. Of course, the Dvaered Warlords seem to be oblivious to this, so Mannannan will likely continue to be a unicum.

## Bar

This bar is one of many. The increase in trade has also brought an increase in tastes, so there are several places that cater to particular tastes, even some very unsavoury ones. Fortunately, the most accessible bar seems to be as respectable as bars come.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Medium
* Hulls Medium
* Kinetic 1
* Kinetic 2
* Missiles 1
* Missiles 2
* Star Maps

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Jaxheen

This article is based on version 0.10.1.

**Jaxheen** is a planet in the Longbow system. It is controlled by the Soromid.

## Description

Jaxheen was established in a time when the Soromid had already settled many of the worlds that make up the Soromid core today. The colonization effort was focused more on building a smoothly functioning society than on pioneering, a mentality that paid off in the long run. Jaxheen doesn't suffer from many of the inefficiencies found in societies that evolved by building on themselves. This has made the world quite powerful economically.

## Bar

There are four main portals leading into and out of this spaceport bar. One leads to the spaceport facility. The second leads to the central public transit hub in this area of the metroplex that spans much of the continent. The third leads directly to the local commercial node, and the final portal is connected to the emergency service network, a separate infrastructure completely dedicated to emergency vehicles.

## Outfitter

* Basic Outfits 2
* Engines Cargo
* Heavy Weapons 1
* Heavy Weapons 2
* High Tech Upgrades 1
* High Tech Upgrades 2
* Hulls Medium
* Ion 1
* Ion 2
* Low Tech Upgrades
* Missiles 1
* Missiles 2
* Soromid Elite Outfits
* Star Maps
* Systems Low

## Shipyard

* Basic Civilian Ships
* Basic Trade Ships
* Bulk Trade Ships
* Light Civilian Combat Ships
* Soromid Ships Small
* Soromid Ships Medium
* Soromid Ships Large

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Medenus Observatory

This article is based on version 0.9.0.

**Medenus Observatory** is a space station in the Sleuth system. It is controlled by the Soromid.

## Information

Medenus Observatory is a semi-public astronomical station. Built at the edge of Soromid space as well as the outer fringe of human inhabited space, its main purpose is to learn more about the universe that lies beyond. Although hyperspace travel has made classical astronomy largely obsolete, there are still merits in being able to see the universe as it was in the distant past.

## Bar

The spacedock bar is also the central communal area of the station. Researchers and astronomy enthusiasts gather here to discuss readings, comparisons of observations with real-time data, and the latest theories about the Incident.
Leszec

This article is based on version 0.9.0.

**Leszec** is a planet in the Castellan system. It is controlled by House Dvaered.

## Information

The Dvaered are keeping a "rehabilitation facility" here. As you might expect it's a prison, but unlike most Dvaered prisons - which just leave inmates to fend for themselves - this facility is a labour camp, staffed by wardens, guards and overseers for the various subsections. Prisoners never make for very eager workers though, so the actual yield of this facility isn't spectacular.

## Bar

The spaceport bar here has booths where people can have interviews with inmates. They're not used very often. Friends and family of the kind of people who are sent to Leszec tend not to have the resources to make the trip.
Mediocris Gene Drive II

This article is based on version 0.10.4.

## Description

The gene drive is a Soromid bioship's equivalent to engines in synthetic ships. It is charged with moving the organism through space and is even capable of hyperspace travel. All gene drives start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Mediocris Gene Drive II outfits are automatically equipped when a Pirate Revenant reaches stage 2 or a Soromid Odium reaches stage 3.

## Information

* Bioship outfits can only be used by bioships and cannot be removed.
Madria

This article is based on version 0.9.2.

**Madria** is a planet in the Esker system. It is controlled by House Sirius.

## Description

Madria is one of the few immigration worlds in Sirius space. Colonists from the Frontier constantly trickle into Esker, and they all end up here. The new arrivals are immediately converted and incorporated into the Shaira echelon, which is why that group is over-represented on this world. Only after several cycles of life on Madria do the immigrants get permission to move to other Sirius worlds or serve in the Sirius military.

## Bar

There are two spaceport bars on Madria, one for regular visitors and one for immigrants. The one for immigrants is more or less a portal into Sirius society - a one way portal. Normal spacers stay away from it.

## Outfitter

* Basic Outfits 2
* Engines Cargo
* Hulls Medium
* Ion 1
* Star Maps
* Systems Low
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Kestrel

This article is based on version 0.10.3.

## Description

The ship that single-handedly put Krain Industries on the map, the Kestrel was designed to be a sleek heavy assault cruiser. Generally more fragile than other cruisers, it manages to combine excellent manoeuvrability and firepower with state-of-the-art electronics, making for a truly fearsome ship in the hands of an able captain.

## Location

Kestrels can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Arashu, Botarn
* Arcturus Gamma, Arcturus (Restricted)
* Belltower Station, Ariadus (Restricted)
* Bolero, Delta Polaris
* Burnan, Scarlet
* Chriik, Lazuli
* Eclipse Station, Daravon (Restricted)
* Eist Shipyard, Dvaer (Restricted)
* Europea, Tau Prime
* Gath Station, Druss (Restricted)
* Gorchenchev Shipyards, Margarita (Restricted)
* Griffin III, Griffin
* House Za'lek Central Station, Za'lek (Restricted)
* Lanze, Margarita
* Manuel Station, Goddard
* Marius Station, Raelid (Restricted)
* Maus Station, Maus (Restricted)
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Nocalin, Malebolge
* Onyx Shipyard, Urbanus
* Procyon Shipyards, Procyon
* Rockhardt, Paradox
* Savoy, Newmarch
* Sixbat Station, Zied
* Stalwart Station, Darkstone (Restricted)
* Taxumi IIIa, Taxumi (Restricted)
* Totoran, Beeklo
* Turawee, Sarcophagus
* Ummula, Ulysses
* Wikon, Monogram
* Zaren, Palin
* Skona, Korifa

## Outfits

Kestrels are equipped with the following outfits when purchased:

 Krain Remige Engine
Unicorp D-48 Heavy Plating
Laevum Cerebrum I

This article is based on version 0.10.3.

## Description

The brain is a Soromid bioship's equivalent to core systems in synthetic ships. Possibly the most important organ, the brain provides processing power and allocates energy to the rest of the organism. All brains start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Laevum Cerebrum I outfits are automatically equipped on purchased Soromid Marauder or Soromid Reaver bioships.

## Information

* Bioship outfits can only be used by Soromid bioships and cannot be removed.
Metsys

This article is based on version 0.10.2.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

**Metsys** is a star system that is located in the Sol nebula. It is controlled by the Thurion.

## Jumps

* Adran
* Booster
* Midoros
* Seran
Maus Station

This article is based on version 0.9.1.

**Maus Station** is a space station in the Maus system. It is controlled by House Dvaered.

## Description

Maus Station controls the jump route that runs between Verex and Gruz. This route bypasses Dvaer entirely, which makes it popular with smugglers to and from Sirius space. Maus Station intends to make sure that security in this area is as tight as everywhere else.

## Outfitter

* Basic Outfits 1
* Dvaered Elite Outfits
* Engines Low
* Heavy Weapons 2
* High Tech Upgrades 1
* Hulls Medium
* Ion 1
* Kinetic 1
* Kinetic 2
* Kinetic 3
* Low Tech Upgrades
* Missiles 2
* Star Maps

## Shipyard

* Light Civilian Combat Ships
* Heavy Civilian Combat Ships

## Information

* Landing on Maus Station requires a standing of +50% with House Dvaered; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
Nexus Stealth Coating

This article is based on version 0.10.4.

## Description

Modern ship sensors are based on detecting gravitational anormalities (Sic) to spot ships and are very robust in most situations. Nexus Shipyards have developed a breakthrough hull coating that uses quantum entangled self-projections that can confuse gravitational readings.

## Location

Nexus Stealth Coating outfits can be purchased at the following locations:

* Agino, Zintar
* Belltower Station, Ariadus (Restricted)
* Bon Sebb, Zied
* Crow, Corvus
* Fairfax Station, Zintar (Restricted)
* Hartwell Station, Father's Pride (Restricted)
* Heronus Orbital, Uridhrion (Restricted)
* Heronus, Uridhrion (Restricted)
* Janko, Ariadus
* Jaxheen, Longbow
* Jermose, Zintar
* Jeronon, Stint
* Kataka, Feye (Restricted)
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Myonei, Cerberus
* Nocalin, Malebolge
* Phosarrus, Hasselt
* Priscus, Pisces Prime (Restricted)
* Scorpion Station, Hadosh (Restricted)
* Sharak, Opal
* Taxumi IIIa, Taxumi (Restricted)
* Turawee, Sarcophagus
* Wonclock, Sylph
* Zalebus, Kansas

## Information

* Only one Hull Coating outfit can be equipped at a time.
INSS-2

This article is based on version 0.9.1.

**INSS-2** is a space station in the Nartur system. It is controlled by the Empire.

## Description

INSS-2, or Imperial Nutrient Supply Station 2, was built in this remote section of space to compensate for the lack of farming output in the sector. Food is not a very profitable commodity to trade over long distances, and the colonies in Nartur found themselves limited in their growth due to chronic shortages. INSS-2 has allowed them to grow.

## Bar

Trim and functional, the bar here is situated in the central growing dome of INSS-2. The windows look out on vast stretches of multi-layered crop beds, and there's always a harvester to be seen at work somewhere out there.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Kex McPherson, Scavengers to Zerantix

Original Mission obtained in: Limbo/Minerva via Maikki

Mission Location: **Zerantix**

It's really easy to screw this mission up, and super frustrating. I remember playing an earlier version of this game many years ago and quitting because this quest seemed buggy, so now instead I've decided to conquer it and put my notes here for the next person.

Spoiler warning!This page contains spoilers. Read at your own risk.

Once you're close enough, you also won't be able to stealth. Don't worry.
Move North, NorthEast first. Keep the Scavenger ships just barely off the screen. Don't get closer otherwise you'll be seen and they will run. Note that you can re-enter Zerantix any number of times to re-try, which helps a lot, but just as easy to just load last saved game and not waste fuel.

#### Fail Parameters:

* If you are too far away from the scavengers' ships *"You lose them in the nebula"*
* If you are too close to the scavengers' ships *"you are detected, and they run away"*
* **Stealth:** After trying this a bunch of times with a strong Pirate Kestrel it \*seems\* like stealth & detection (normally used for smuggling) have no real bearing, even using Swamp Bombing and Low Radiation Sensor Modulator for a total Stealth rating of: 7071.
* **Detection:** the old man in the quest recommends that you have high detection... I'm using Sensor Array and Scanning Combat AI but it's unclear if these are the wrong thing.
* **Speed:** Instead of worrying about stealth, just make sure that your ship is very fast and can keep pace with a Shark and Vendetta. At 139m/sec my Kestrel is too slow to keep up but after several tries I was able to Blink jump (at the right time) to keep up.
Karvua

This article is based on version 0.9.2.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

**Karvua** is a planet in the Ekta system. It is controlled by the Proteron.

## Description

While not exactly hospitable, Karvua is a rich source of minerals that the Proteron were all too happy to exploit, leading them to turn the planet into a big mining colony.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Kataka

This article is based on version 0.9.1.

**Kataka** is a planet in the Feye system that serves as the capital of the Soromid.

## Description

With the loss of Sorom, the Soromid had to decide on a new political capital. After some debate, it was decided that Kataka would fill this position. Kataka is by no means a pleasant world, but the Soromid being the Soromid, that made no difference. Present day, Kataka is home to most if not all of the influential Soromid citizens. Authorities on all aspects of Soromid can be found here.

## Bar

It's quite unusual for a non-Soromid to be granted landing rights on Kataka. And even when this happens, offworlders are usually restricted to the spaceport facility, and if they have business with planetside officials then those officials come to them. The spaceport bar is built for such occurrences, providing private booths where people may converse in private.

## Outfitter

* Basic Outfits 2
* Engines Low
* Heavy Weapons 2
* High Tech Upgrades 1
* Plasma 2
* Soromid Elite Outfits
* Star Maps

## Information

* Landing on Kataka requires a standing of +75% with the Soromid, which is currently impossible to achieve legitimately.

## Trivia

* Despite Kataka being classified as a Y-class, the image used is that of a K-class planet.
Laevis Cortex II

This article is based on version 0.10.4.

## Description

The shell is a Soromid bioship's natural protection, equivalent to hulls of synthetic ships. The shell is responsible both for protecting the organism's internal organs and for creating camouflage to reduce the risk of being detected by hostiles. All shells start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Laevis Cortex II outfits are automatically equipped when a Soromid Marauder or Soromid Reaver bioship reaches stage 2.

## Information

* Bioship outfits can only be used on bioships and cannot be removed.
Koala

This article is based on version 0.10.3.

## Description

The Koala is your standard cargo vessel. It's a small ship with little weapon space but a decent amount of cargo space. Good for the entrepreneur working looking to turn a profit while making their way across the stars.

## Location

Koalas can be purchased at the following locations:

* Agino, Zintar
* Amhurst, Vauban
* Andors, Vost
* Anubis, Tau Prime
* Antlejos V, Antlejos (If sufficiently upgraded)
* Atryssa, Za'lek
* Beene, Shikima
* Benedict, Tandar
* Boowoy, Peogas
* Brock, Gruz
* Burnan, Scarlet
* Caladan, Delta Pavonis
* Corax, Corvus
* Crow, Corvus
* Curie, Kohler
* Darkshed, Alteris
* Draconis Omega, Draconis
* Duran Shipyard, Massia
* Dvaer Prime, Dvaer
* Eenerim, An'ku
* Em 1, Hakoi
* Ferrungir, Fulcrum
* Flach, Father's Pride
* Gerhart Station, Ganth
* Golem, Palin
* Gorchenchev Shipyards, Margarita (Restricted)
* Gorgate, Mirror
* Griffin III, Griffin
* Grindstone Shipyards, Kraft
* HS-51, Hideyoshi's Star
* Halir, Gamma Polaris
* Harnaar, Stint
* House Za'lek Central Station, Za'lek (Restricted)
* Huan'xi, Rhu
* Jaegnhild, Gyrios
* Janko, Ariadus
* Jaxheen, Longbow
* Jemard, Kansas
* Jermose, Zintar
* Jorla, Regas
* Kan'ar, Urdads
* Kayel, Kobopos
* Lanze, Margarita
* Lapra, Gyrios
* Larling, Sergio Vix
* Lorelei, Churchill
* Madria, Esker
* Manuel Station, Goddard
* Marauder Station, Millstone (Restricted)
* Margot, Brendon
* Minerva Station, Limbo
* Morgan Station, Farizel (Restricted)
* Myonei, Cerberus
* Naga, Damien
* Nanek, Allous
* Neo Pomerania, Bedimann
* Neurri, Feye
* New Dortmund, Norpin II
* Nocalin, Malebolge
* Norpin II, Norpin
* Odonga m1, Awowa
* Onyx Shipyard, Urbanus
* Passir, Neon
* Phosarrus, Hasselt
* Praxis, Ogat
* Procyon Shipyards, Procyon
* Qoman, Ksher
* Racheka, Anarbalis
* Rostra, Straight Row
* Samell, Druss
* Sarrii Station, Sarrii (Restricted)
* Sharak, Opal
* Sinclair, Massia
* Sirou Alpha, Sirou (Restricted)
* Sixbat Station, Zied
* Sollebor, Undergate
* Soros Station, Valerie
* Stein, Stelman
* Stormgard, Jade
* The Crucible, Khaas
* Timu, Infinity
* Tori, Shickhaw
* Trincea, Urbanus
* Turnpike Station, Zemur
* Varaati, Andee
* Vault, Mason
* Vennis, Gutter
* Vino, Hekaras
* Wahri, Tomas
* Waldar, Porro
* Warei, Point Zero
* Warnecke, Octavian
* Wikon, Monogram
* Zaals, Sylph
* Zalebus, Kansas
* Apik Shipyard, Apik

## Outfits

Koalas are equipped with the following outfits when purchased:

 Unicorp Hawk 350 Engine
Unicorp D-4 Light Plating
Jurai

This article is based on version 0.10.1.

**Jurai** is a planet in the Hideyoshi's Star system. It is controlled by House Za'lek.

## Description

Jurai is a humble and pleasantly liveable class M world. It is a population centre for the Za'lek, and is dotted with universities and laboratories. Many younger people on this world yearn to leave to more exciting worlds, while older Za'lek tend to retire here.

## Bar

The bar is as rambling as many Za'lek institutions, yet seems cozy all the same with booths sunken into the floor and soft lighting. The patrons are disproportionately older.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Crappy Core Systems
* Engines Medium
* High Tech Upgrades 1
* Hulls Low
* Ion 1
* Laser 1
* Low Tech Upgrades
* Star Maps
* Systems Low
* Za'lek Outfits Low

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Daahrax

This article is based on version 0.9.0.

**Daahrax** is a planet in the Hadosh system. It is controlled by the Soromid.

## Information

When the Soromid claimed the barren world of Hadosh I, they had the privilege of naming it and its moon. The planet came to be known as Daahrax. However, in an impressive display of bureaucratic indecision, the planet's moon remains unnamed. There is constant debate in the various government institutions and, time and again, naming committees are created whose suggestions are promptly rejected. It doesn't seem the Soromid are going to come up with a good name anytime soon.

## Bar

Hello, traveller, welcome to the Daahrax spaceport bar. A word of advice, don't ask about the moon. Trust me, don't do it. The locals are a little touchy on the subject. How about a drink instead?
Maatsu

This article is based on version 0.9.0.

**Maatsu** is a planet in the Neon system. It is controlled by House Sirius.

## Description

Though Maatsu's surface was never truly tamed, there is a fairly substantial population here. The larger population centres are kept climate neutral by localized weather control systems, while some of the more remote regions are left to the elements. This has made Maatsu a bit of an attraction to adventurous types who like to go out into the wild.

## Bar

Maatsu sees a fair bit of commerce traffic, so its spaceport bar thrives. Prices of food and drink are exorbitant as a result, but that's nothing new to the average interplanetary trader. So long as the basic facilities are present and readily available, bars can get away with quite a lot.

## Outfitter

* Basic Outfits 1
* Hulls Low
* Hulls High
* Ion 1
* Laser 1
* Low Tech Upgrades
* Missiles 1
* Missiles 2
* Star Maps

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Marius Enclave

This article is based on version 0.11.0.

**Marius Enclave** is a space station in the Raelid system. It is controlled by the Empire.

## Description

Marius Enclave used to be a customs station of the old Empire, checking traffic bound for Sol and the core Imperial systems. Now, in the post-Incident era, the station serves as the first line of defence from hostile elements that threaten the isolated colonies at Tau Prime and beyond. But since it is perpetually under-staffed and under-equipped, Marius Enclave is barely capable of maintaining its own presence in Raelid, let alone protect anything else.

## Bar

This bar is self-service most of the time. All Empire personnel on board have their hands full with double shifts, repair duties and briefings. Few have the spare time to even visit the spacedock bar, let alone staff it.

## Outfitter

* Basic Outfits 2
* Missiles 1
* Missiles 2
* Star Maps
* Systems Low

## Shipyard

* Empire Ships Medium
* Heavy Civilian Combat Ships

## Information

* Landing on Marius Enclave requires a reputation of +50% with the Empire; this cannot be bypassed through bribery at any standing.
Light Combat Vessel License

This article is based on version 0.10.4.

## Description

This license will authorize you to buy fighter and bomber class ships.

## Location

Light Combat Vessel Licenses can be purchased at the following locations:

* Agino, Zintar
* Akios Station, Xavier (Restricted)
* Ambre, Pudas
* Andors, Vost
* Andors Refining, Vost
* Antlejos V, Antlejos (If sufficiently upgraded)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Bolero, Delta Polaris
* Bon Sebb, Zied
* Brock, Gruz
* Buritt, Ginger
* Crow, Corvus
* Curie, Kohler
* Donnar, Klantar
* Dowue, Apez
* Draconis Omega, Draconis
* Dundrop Station, Botarn
* Dvaer Prime, Dvaer
* Dvaered High Command, Dvaer (Restricted)
* Ember, Eiderdown
* Excelcior, Procyon
* Fuzka, Koralis
* Gerhart Station, Ganth
* Geron, Goddard
* Gilligan's Memory, Gilligan's Memory
* Golem, Palin
* Griffin III, Griffin
* Halir, Gamma Polaris
* Hartwell Station, Father's Pride (Restricted)
* Heronus, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* HS-51, Hideyoshi's Star
* Janus Station, Mural (Restricted)
* Jaxheen, Longbow
* Jermose, Zintar
* Jorla, Regas
* Jorlan, Haleb
* Jurai, Hideyoshi's Star
* Lanze, Margarita
* Lorelei, Churchill
* Maatsu, Neon
* Manis, Modus Manis
* Marauder Station, Millstone (Restricted)
* Maus Station, Maus (Restricted)
* Memory of Sorom, Feye (Restricted)
* Modus, Modus Manis
* Mokoshotar, Wolf (Restricted)
* Moorline Station, Moor (Restricted)
* Morgan Station, Farizel (Restricted)
* Naga, Damien
* Nanek, Allous
* Neo Pomerania, Bedimann
* New Haven, New Haven
* Niflheim, Dohriabi
* Nocalin, Malebolge
* Nova Shakar, Shakar
* Odonga m1, Awowa
* Olljan, Mirror
* Omega Station, Fortitude (Restricted)
* Opal Station, Andee
* Outbound Station, Ganth
* Percola, Moordra
* Phosarrus, Hasselt
* Pokyos Station, Brendon (Restricted)
* Priscus, Pisces Prime (Restricted)
* Qoral, Nartur
* Qorellia, Qorel
* Rostra, Straight Row
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Rudderfern, Father's Pride
* Sanchez, Teller
* Sirou Alpha, Sirou (Restricted)
* Stalwart Station, Darkstone (Restricted)
* Stein, Stelman
* Stormgard, Jade
* Stutee, Radix
* Tankard Station, An'ku (Restricted)
* Thaddius Station, Straight Row
* Three and a Half Kings, Hekaras
* Thymo, Sarcophagus
* Timu, Infinity
* Tori, Shickhaw
* Traal, Eye of Night
* Tulla, Copernicus
* Turawee, Sarcophagus
* Vault, Mason
* Vercingetorix, Vandal
* Vigilance Station, Procyon (Restricted)
* Vino, Hekaras
* Vinooso, Sleuth
* Vorca, Kretogg
* Warnecke, Octavian
* Wellen, Valerie
* Wikon, Monogram
* Worscha, Kyo
* Zabween, Draconis
* Zaren, Palin
* Zhiru, Goddard
* Akra Station, Akra

* Apik Shipyard, Apik

* Ekta Station, Ekta

* Fury Station, Anger (If present)

* Protera Sigma, Protera

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna

## Information

* This license is needed to buy the majority of bomber, fighter, and interceptor-class ships.
Largus Gene Drive I

This article is based on version 0.10.3.

## Description

The gene drive is a Soromid bioship's equivalent to engines in synthetic ships. It is charged with moving the organism through space and is even capable of hyperspace travel. All gene drives start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Largus Gene Drive I outfits are automatically equipped on purchased Soromid Nyx bioships.

## Information

* Bioship outfits can only be used by Soromid bioships and cannot be removed.
Perlevis Cortex II

This article is based on version 0.10.4.

## Description

The shell is a Soromid bioship's natural protection, equivalent to hulls of synthetic ships. The shell is responsible both for protecting the organism's internal organs and for creating camouflage to reduce the risk of being detected by hostiles. All shells start off undeveloped, but over time, just like the ships themselves, they grow and improve.

## Location

Perlevis Cortex II outfits are automatically equipped when a Soromid Brigand reaches stage 2.

## Information

* Bioship outfits can only be used by Soromid bioships and cannot be removed.
Milspec Thalos 2202 Core System

This article is based on version 0.9.2.

## Description

Milspec knows that a ship is merely the sum of its parts, and that means that the more parts, the better the ship. The Thalos 2202 provides serious subsystem control whilst retaining the high standard in energy and shielding that Milspec prides itself on. Fly safe, fly Milspec.

## Location

Milspec Thalos 2202 Core System outfits can be purchased at the following locations:

* Arcturus Gamma, Arcturus (Restricted)
* Bedimann Shipyards, Bedimann (Restricted)
* Bon Sebb, Zied
* Burnan, Scarlet
* Darkshed, Alteris
* Draconis Epsilon, Draconis
* Edorn, Opal
* Gamma Station, NGC-11718 (Restricted)
* Godtra, Torg
* House Za'lek Central Station, Za'lek (Restricted)
* Minerva Station, Limbo
* Niflheim, Dohriabi
* Omar, Millstone
* Paxadon, Jackson
* Racheka, Anarbalis
* Ruadan Prime, Ruadan (Restricted)
* Sanchez, Teller
* Stormgard, Jade
* Turawee, Sarcophagus
* Vigilance Station, Procyon (Restricted)
* Vorca, Kretogg
* Zepei, Sergio Vix
* Akra Station, Akra

* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna
Janko

This article is based on version 0.10.1.

**Janko** is a planet in the Ariadus system. It is controlled by the Soromid.

## Description

Though a fairly pleasant planet, Janko is a little too backwater to really flourish. The local population is largely self-sufficient and doesn't export much. As a result the amount of inhabitants is quite a bit lower than what a world of this size and quality could support in a busier area of space.

## Bar

Thanks to its somewhat sparse population density, Janko can afford to have its spaceport well away from the bigger residential centres. The spaceport bar has exits leading directly to the hypermag transport system. A ten-second trip will take you to the capital city.

## Outfitter

* Basic Outfits 1
* Engines Cargo
* Heavy Weapons 1
* High Tech Upgrades 1
* Hulls Low
* Hulls Medium
* Missiles 2
* Plasma 1
* Plasma 2
* Soromid Elite Outfits
* Star Maps

## Shipyard

* Basic Civilian Ships
* Bulk Trade Ships
* Light Civilian Combat Ships
* Soromid Ships Small
Lancelot Bay

This article is based on version 0.10.3.

## Description

This fighter bay allows your ship to carry a pair of Lancelot class fighters. It comes with all the devices required for the maintenance and flight of the fighters.

## Location

Lancelot Bay outfits can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Arashu, Botarn
* Astana, Ux (Restricted)
* Atryssa, Za'lek
* Bon Sebb, Zied
* Crow, Corvus
* Fairfax Station, Zintar (Restricted)
* Gath Station, Druss (Restricted)
* Hartwell Station, Father's Pride (Restricted)
* Heronus, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Jaxheen, Longbow
* Kataka, Feye (Restricted)
* Maus Station, Maus (Restricted)
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Pokyos Station, Brendon (Restricted)
* Polaris Prime, Gamma Polaris
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Ummula, Ulysses
* Sigma Station, Protera (Restricted)
Mass Driver

This article is based on version 0.10.4.

## Description

Mass Drivers fire massive slugs of matter at enemy ships, dealing damage through kinetic impact and knocking the target back. One of the most economical heavy weapons in the galaxy.

## Location

Mass Driver outfits can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Anubis, Tau Prime
* Arashu, Botarn
* Astana, Ux (Restricted)
* Atryssa, Za'lek
* Bon Sebb, Zied
* Brock, Gruz
* Crow, Corvus
* Donnar, Klantar
* Dvaer Prime, Dvaer
* Dvaered High Command, Dvaer (Restricted)
* Eclipse Station, Daravon (Restricted)
* Fairfax Station, Zintar (Restricted)
* Fernando Station, Ogat (Restricted)
* Gath Station, Druss (Restricted)
* Ginni, Tarsus
* Godtra, Torg
* Golem, Palin
* Greis, Blunderbuss
* Hartwell Station, Father's Pride (Restricted)
* Heronus, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Jaxheen, Longbow
* Kataka, Feye (Restricted)
* Mannannan, Fidelis
* Marauder Station, Millstone (Restricted)
* Maus Station, Maus (Restricted)
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Morgan Station, Farizel (Restricted)
* Nanek, Allous
* Odonga m1, Awowa
* Omar, Millstone
* Onar, Blunderbuss
* Pokyos Station, Brendon (Restricted)
* Polaris Prime, Gamma Polaris
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Sanchez, Teller
* Stalwart Station, Darkstone (Restricted)
* Sudra, Pudas
* Timu, Infinity
* Totoran, Beeklo
* Trincea, Urbanus
* Ummula, Ulysses
* Vercingetorix, Vandal
* Warden's End, Kretogg
* Zaren, Palin
* Fury Station, Anger (If present)

* Sigma Station, Protera (Restricted)

## Information

* Mass Drivers outfits are Impact weapons; Impact weapons do 20% less damage to shields and 15% extra damage to armour.
Wheeljack

* Wheeljack

* Canon: [What fictional universe do they hail from? If he/she is simply an OC - just post OC. However, pre-existing fictional characters are STRONGLY encouraged.] Transformers IDW/G1/SG amalgam
* Age: Eons
* Attributes: [Your strengths and weaknesses/skills are included here] Weapons: Wrenches, Rectangular Energy Barrier mounted on the elbows, Shoulder-Mounted Missile Launcher, Forearm-mounted Solid-fuel rocket jets which grant him the capability of flight.

* Personality: Wheeljack is the mad scientist of the Autobots. A dear friend to his leader Optimus Prime and highly regarded by his comrades, this speedy scientist has earned a reputation for himself thanks to his quick-thinking and ability to muster up a solution for nearly every problem.Though typically easygoing and friendly, he is no pushover, and, when at odds with a fellow teammate, he will not shy away from making his opinion clear, and may sometimes disobey authority for the good of the crew. He also happens to be one of the most skilled drivers aboard the Ark, and a bit of a showoff regarding his stunts and tricks.

* Bio: Security officer-turned mad scientist, there's much to be said about this do-good robo-genius, and yet I'll attempt to briefly gloss over his origins. Having operated covertly along with a batch of Autobot refugees on Earth since perhaps 2002 disguised as Earth vehicles and other contraptions, Wheeljack and his allies have been foiling the plans of the tyrannous Decepticons ever since the beginning of the civil war that has waged on for eons on the Transformers' home planet of Cybertron.
* Alignment: [Good, Neutral, Evil] Lawful Good
Kermite

This article is based on version 0.10.3.

## Description

Although one of the more rare materials found in asteroids, Kermite has secured a fundamental core it many different technological applications due to space-time bending effects when subject to particular combinations of pressure and radiation. It is commonly used in certain types of shield generators, practically ensuring their widespread demand throughout the universe.

## Location

Kermite can be obtained from asteroids in the following star systems:

* Anrique
* Druid
* Eisenhorn
* Euler
* Felzen
* Fern
* Fried
* Gammacron
* Gorman
* Hephaestus
* Humdrum
* Limbo
* NGC-1098
* NGC-1317
* NGC-2954
* NGC-8338
* NGC-9415
* NGC-12108
* NGC-14549
* Nougat
* Nunavut
* Poller
* Provectus Nova
* PSO
* Rei
* Straight Row
* Tartan
* Tomas
* Undergate
* Unicorn
* Volus
* Westhaven
* Willow
* Xavier
* Xeric

## Information

* The price of Kermite is constant and does not change.
* Kermite can potentially be obtained from the 'Derelict' event as long as the player's fleet has more than 10 tons of cargo space free.
* Kermite can be traded to the Dvaered Boss in Dvaer, the Empire Administrator in Gamma Polaris, the Sirius Shepherd in Kiwi, the Soromid Chief in Feye, or the Za'lek Supervisor in Ruadan for 3,240 credits per ton.
Jemard

This article is based on version 0.9.0.

**Jemard** is a moon that orbits Kansas I in the Kansas system. It is controlled by the Soromid.

## Description

Jernard is the moon orbiting the first planet of the Kansas system. It's a hot place, but despite that it's remarkably stable. That, combined with the low gravity, has prompted a commercial producer of starships to set up a manufacturing plant here.

## Bar

Though the spaceport bar is constantly air conditioned, the temperature is still uncomfortably high. Some visitors have voiced concerns about the reliability of the cooling system. Should it ever fail, pilots may not make it back to their ships before being cooked alive.

## Shipyard

* Basic Civilian Ships
* Basic Trade Ships
* Bulk Trade Ships
* Light Civilian Combat Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Point Zero Station

This article is based on version 0.9.0.

**Point Zero Station** is a space station that orbits Point Zero 0 in the Point Zero system. It is controlled by the Soromid.

## Information

Acting as the primary gateway for goods traveling to and from Father's Pride, Point Zero Station is a busy commercial port. Many traders are willing to trade here rather than take the trouble of visiting the systems beyond Point Zero themselves, though there's always the entrepreneur who believes the extra jumps will be worth the payout.

## Bar

Reminiscent of the stock markets on pre-Federation Earth, the spacedock bar of Point Zero Station is one of the biggest and most important facilities aboard. People come here on business just as much as to socialize. Commodity exchange rates are displayed on big screens along the walls, and for a small fee a pilot can make use of a private trade booth.
Melendez Buffalo XL Engine

This article is based on version 0.9.2.

## Description

The Buffalo XL is a staple among mid-sized freighters, particularly those carrying dense cargo. Its considerable power leaves it with few competitors in its size class, and more than a few combat vessels rely on it to move them and their arsenals into battle.

## Location

Melendez Buffalo XL Engine outfits can be purchased at the following locations:

* Agino, Zintar
* Anubis, Tau Prime
* Apik Shipyard, Apik
* Atryssa, Za'lek
* Beene, Shikima
* Benedict, Tandar
* Bon Sebb, Zied
* Brock, Gruz
* Caladan, Delta Pavonis
* Corax, Corvus
* Crow, Corvus
* Darkshed, Alteris
* Draconis Omega, Draconis
* Dvaer Prime, Dvaer
* Em 1, Hakoi
* Flach, Father's Pride
* Gerhart Station, Ganth
* Golem, Palin
* Gorgate, Mirror
* Griffin III, Griffin
* HS-51, Hideyoshi's Star
* Halir, Gamma Polaris
* Harnaar, Stint
* Huan'xi, Rhu
* Janko, Ariadus
* Jaxheen, Longbow
* Jermose, Zintar
* Lapra, Gyrios
* Lorelei, Churchill
* Madria, Esker
* Manuel Station, Goddard
* Marauder Station, Millstone (Restricted)
* Margot, Brendon
* Minerva Station, Limbo
* Morgan Station, Farizel (Restricted)
* New Dortmund, Norpin
* Norpin II, Norpin
* Praxis, Ogat
* Racheka, Anarbalis
* Samell, Druss
* Sarrii Station, Sarrii (Restricted)
* Savoy, Newmarch
* Sinclair, Massia
* Sirou Alpha, Sirou (Restricted)
* Stein, Stelman
* Timu, Infinity
* Trincea, Urbanus
* Turnpike Station, Zemur
* Varaati, Andee
* Vault, Mason
* Waldar, Porro
* Warden's End, Kretogg
* Wikon, Monogram
* Zaals, Sylph
* Zalebus, Kansas
* Protera Sigma, Protera

* Rikaina, Vean (Restricted)

* Sabe, Nava

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna