recursal/Fanatic-Fandom huggingface dataset:
Clurichaun

A **Clurichaun** is a type of fey found in Irish mythology and folklore, usually depicted as an unattractive old man of short stature.

In most stories a Clurichaun is the drunken, mischief-prone cousin to the Leprechaun and while similar to the legendary sprite they tend to be more goblin-like and haunt wine cellars, often they will torment the owners of these cellars with poltergeist-like activities but can also guard the cellars and were known to be prolific pranksters as well as brutish, capable of beating humans black and blue if they felt the need, with thieves seeming to attract the most wrath from the spirit.

Attempts to escape the Clurichaun via moving was said to be futile as the creature would simply follow the victim to their new home and due to the fact they were almost always depicted as small deformed men with a fondness for excessive drinking and smoking some believed they were the nocturnal form of the Leprechaun, though in many other stories they were firmly placed as unique entities.

In terms of supernatural powers the Clurichaun could turn invisible at will, often induced localized accidents and misfortune, had fierce superhuman strength and an uncanny ability to track people down over large distances - he sometimes carried a magic pouch containing a magic coin that allows returned to said pouch, due to greedy humans often trying to capture him to obtain this coin he would also carry a second pouch with a copper coin, which he would give to his captors instead.

While generally surly or downright violent there was a kinder side to the Clurichaun and he knew secrets about how to brew drink from heather and other plants, which he would share with people if he was in a particularly good mood.
Zeke Phillips

The Common Assassin

**Zeke Phillips** is one of the Common Characters in Adventures into the Realms, and one of the main characters of the game and its DLC. He is an assassin who uses a mace as his Arsenal. He also is the third most powerful protagonist in the Common rarity.

He is one of the most famous assassin men of the heroes, due to his unique skillset and abilities.

## Trivia

* Zeke is revealed to be bisexual no matter what he does.
Gigelorum

**Gigelorum** (or **Giol-Daoram**) is an insect of Scottish folklore. It was believed to be the smallest creature. No description or information is available about it except that it inhabits the ear of a mite.

Speculation exists that it may be based upon the tiniest insect that can be discerned by people possessing excellent eyesight, the *giolcam-daobhram*, which is described as "an animalcule, the smallest supposable living thing". Ronald Black, a one time Celtic studies lecturer, author and journalist, suggests that the creature could be a figment of the imagination of folklorist and Tiree minister John Gregorson Campbell as he could trace no authoritative sources for it.
Oilliphéist

The **Oilliphéist** (Irish: *ollphéist*, from Irish *oll* 'great', and *péist* 'worm, fabulous beast, monster, reptile') is a sea serpent or dragon-like monster in Irish mythology and folklore.

These monsters were believed to inhabit many lakes and rivers in Ireland and there are many legends of saints and heroes fighting them. In one story, an Oilliphéist cuts the route of the River Shannon when it hears that Saint Patrick has come to drive out it and its kind. In a comic addition to the story, the monster swallows a drunken piper named *Ó Ruairc* (O'Rourke). The piper is either unaware of his predicament or is completely unperturbed and continues to play inside the Oilliphéist's stomach. The monster becomes so annoyed with Ó Ruairc's music that it coughs him up and spits him out. It is believed by Chris Cairney that this story and one involving Caoránach helped influence and inspire the legend of the Loch Ness Monster.

Other stories of the Oilliphéist exist. One has a girl named Sionnan, grand daughter of Manannán mac Lir, anger the Salmon of Knowledge by throwing stones at it. In revenge the fish summons and asks an Oilliphéist to attack the girl which it does and ultimately ends up killing her.

## Caoránach[edit]

In Irish folklore, **Caoránach** (sometimes Coal) was an Oilliphéist and said to be the mother of demons who was banished by Saint Patrick to Lough Dearg in Donegal, Ulster.

According to earlier legend, Fionn mac Cumhaill and the Fianna were asked to slay a Hag in the Lough Dearg region. She was struck by an arrow from a large distance and as such her body was lost. Eventually the Fianna happened upon her body and were warned to not break the thigh bone as it would release a dangerous monster.

One person named Conan broke the bone and released a small hairy worm. This worm quickly grew into a large sea monster named Caoránach that began to eat the cattle in the land. After almost all the cattle in Ulster were eaten the locals blamed Conan for the trouble, enraged he entered the monsters mouth with a sword and killed it. Lough Dearg is named after the blood that came out of Caoránach dyes the rocks red.

In a more Christianised version of the story, Saint Patrick arrives to the area and is told about the monster's existence. He arrived at the region and continued to argue with the beast before slaying it himself. Its blood dyed the lake red and in some tales Saint Patrick then declared the lake should be called Lough Derg from then on. In some variants of the tale Saint Patrick failed at this and the monster lives in Lough Derg to this day.
La Grande Chiesa

La Grande Chiesa is one of the realms of the Afterlife.

The realm takes the form of a church. Every parted soul visits La Chiesa in order to deem themselves worthy of transcending to the Ether. Souls who are unable to pass are sent to Rumen. On rare occasions, souls who are deemed worthy of redemption are sent to a place named Elysium.
The Knights of the Holy Order

an order of men united in the goal to kill monsters

## Members

1. Van Helsing - the mighty hunter of the holy order
2. Friar Carl - the informative monk of van helsing
3. Cardinal Jinette - one of the former leaders
4. Holy Order Friars - the engineers and mechanics of the knights of the holy order
5. Holy Order Monks - the engineers and mechanics of the knights of the holy order
6. Alchemists
7. Holy Order Priest
8. Holy Knights - the warriors of the holy order
9. Teutonic Knights
10. Hospitaller Knights
11. Templar Knights
12. Knight banneret
13. Knight bachelor
14. Black knight
15. Imperial Knight
16. Heavy cavalry
17. Cleric
18. Paladin
19. Golem - constructs utilized by the holy order
20. Aswaran
21. Baghatur
22. Boyar - slavic knight
23. Cataphract
24. Condottieri
25. Conquistador
26. Eagle warrior
27. Equites
28. Eso Ikoyi
29. Furusiyya
30. Housecarl
31. Hwarang
32. Janissaries
33. Juramentado
34. Kshatriya
35. Kheshig
36. Legion of Honour
37. Maharlika
38. Mujahideen
39. Myinsi
40. Pasha
41. Praetorian Guard
42. Rajput
43. Samurai - Japanese knight
44. Shi -
45. Sipahi
46. Timawa
47. Youxia

## Allies

1. Medjai - an order of tribes of the desert with the goal to stop the high priest Imhotep
2. Beast Hunters - an order of men who hunt monsters
3. Krsnik - slavic monster hunters

## Enemies

1. The Immortals - a group of cultists and undead monsters utilized by koschei
2. Imhotep's Cult - a group of men that wish to return the world to the Egyptian Pharos and awaken imhotep
3. the nazi party - the remenets of the nazi party (because they hunt relics)
Gnome

A **gnome** (/noʊm/) is a mythological creature and diminutive spirit in Renaissance magic and alchemy, introduced by Paracelsus in the 16th century and widely adopted by authors including those of modern fantasy literature. Typically small humanoids who live underground, gnome characteristics are reinterpreted to suit various storytellers and artists.

Lawn ornaments crafted as gnomes were introduced during the 19th century, growing in popularity during the 20th century as garden gnomes.
Viy

Viy (Russian: Вий) was the name given to the "chief of the gnomes" (Russian: нача́льник гно́мов, *nachál'nik gnómov*) by the "Little Russians" (Ukrainians), or so Gogol has insisted in his author's note.

However, given that the gnome is not a part of native Ukrainian folklore, or of Eastern Slavonic lore in general, the *viy* has come to be considered a product of Gogol's own imagination rather than folklore.

The fact that *viy* itself shows little sign of existing in the region's folklore record is an additional plain reason for the skepticism. Thus, Gogol's contrivance of the viy is the consensus opinion of other modern commentators also, who refer to the *viy* as a literary device, and so forth.

In the past, the *viy* creature had been an assumed part of genuine Malorussian (Ukrainian) lore. For instance, Scottish folklorist Charlotte Dempster mentions the "vie" of Little Russia in passing, and floats the idea of the phonetic similarity to the vough or vaugh of the Scottish Highlands. Ralston suggested Viy was known to the Serbians, but clarification as to any attestation is wanting.

There is a tantalizing claim that a Gogol acquaintance Aleksandra Osipovna Rosset (later Smirnova) wrote c. 1830 that she heard from a nurse, but this informant's reliability has been questioned, as well as her actual authorship at such a date, So the story was probably something Smirnova had heard or read from Gogol, but reshuffled as a remote past memory.
North America

## North America

### Inhabitants

Native* inuit

Monsters

* Si-Te-Cah
* Adlet
* Agropelter
* Ahuizotl
* Alebrije
* Annastasjia
* Atshen - Inuit
* Axehandle Hound
* Barbegazi
* Baron Samedi
* Beast of Bray Road
* Beast of the Land Between the Lakes
* Bell Witch
* Billdad
* Black Dog
* Black Eyed Children
* Bloop
* Bogeyman
* Bone Eater
* Boo Hag
* Bunnyman
* Cadejo
* Camazotz - Nahualt
* Category:Canadian Mythology
* Category:Caribbean Mythology
* Catrina
* Cegua
* Centlapachton - Nahualt
* Central American Whintosser
* Chaneque
* Char Man
* Charro Negro
* Chindi
* Chaneque - Nahualt
* Chupacabra
* Cobriza
* Dover Demon
* Dungavenhooter
* Dwayyo
* Elbow Witch
* Enfield Horror
* Category:Fearsome Critters
* Flatwoods Monster
* Fresno Nightcrawler
* Ghost Trucker of La Rumorosa
* Goatman
* Golden Eagle
* Gumberoo
* Headless Horseman (Sleepy Hollow)
* Hellhound
* Hidebehind
* Hodag
* Honey Island Swamp Monster
* Hook Man
* Hoop Snake
* Hugag
* Hyampom Hog Bear
* Indrid Cold
* Ijiraq - Inuit
* Jersey Devil
* Karen Anatos
* Keelut - Inuit
* Kee-wakw
* Lake George Monster
* Lechuza
* Leprocaun
* Lizard Man of Scape Ore Swamp
* Llorona
* Loveland Frogman
* Lusca
* Mexican Ghost Bus
* Category:Mexican Mythology
* Michigan Dogman
* Mona
* Mothman
* Mrs. Duprey
* Nahual - Nahualt
* Nain Rouge
* NASA Gargoyle
* Ogopogo
* Opium-Pipe Fish
* Pale Lady
* Pombero
* Pope Lick Monster
* Quetzalcoatl - Nahualt
* Redneck Gator
* Rhedosaurus
* Robert the Doll
* Roperite
* Rougarou
* Sasquatch
* Si-Te-Cah
* Sidehill Gouger
* Skinwalker
* Skunk Ape
* Slide-Rock Bolter
* Sliver Cat
* Snow Snake
* Snow Wasset
* Splinter Cat
* Squidgicum-Squee
* Squonk
* St. Louis Ghost Train
* Stingy Jack
* Tailypo
* Teakettler
* Thetis Lake Monster
* Thunderbird
* Tlahuelpuchi - Nahualt
* Tote-Road Shagamaw
* Tripodero
* Tzitzimitl - Nahualt
* Upland Trout
* Wechuge
* Wendigo
* Whirling Whimpus
* Wunk
Upir

**Upir** is a member of a race of Russian vampires whose myths and legends have spread across the steppes, becoming enormously popular in Ukraine. He is an admittedly bloodthirsty vampire, and above all reckless, since he is capable of decimating an entire village in a single night, which usually arouses some kind of suspicion among the authorities. He has the power to walk in broad daylight, although he prefers to attack at night. Upires are not transformed by the bite of another vampire. Russian folklore is very strict on this matter: upirs are the walking corpses of heretics, sorcerers, and witches. The only alternative provenance of the Upyres is through the union of a Werewolf and a witch. The appearance of the Upir is relatively similar to that of human corpses. They have a pale complexion, retracted lips and horribly reddened gums. Its name comes from the Slavic word Upier, which in turn derives from the Turkish root Uber, which means "witch". Over time, the word Upir ended up defining a great variety of diabolical creatures, although almost all Russian texts translate the word "vampire" as Upir.

## How to kill an Upir

There were different opinions as to how an upir could be killed. According to belief, stabbing an upir in the heart with a blessed stake would kill the creature, while other people suggested stabbing in the heart while plunging them in holy water was the way to kill upirs.
Lord William de Soulis

**Lord William de Soulis** has become demonized in English folklore as a madman and devil-worshipper, though whether this was factual or not is heavily debated. Regardless of truth, de Soulis is the centre of countless legends surrounding his cruelty and depravity.

According to local belief, this evil nobleman was fond of the Dark Arts and subjected his people to intense cruelty with the aid of his demonic minion, Robin Redcap. In fact, de Soulis became so evil that the locals had no choice but to revolt against him and boil him alive to end his reign of terror.

Historians have dismissed this part of the legend as de Soulis was in reality arrested at the time for treason against Robert the Bruce and died in his prison cell. Of course, legend often overrules reality and many people still prefer to believe the old tales about de Soulis and his evil ways. While William de Soulis is demonized in legend the likely source of the "evil warlock boiled alive by servants" came from Sir Ranulf (Randolph) de Soulis of Liddel (born c.1150 and murdered by his servants in 1207/8).
Coffin on Wheels

The **Coffin on Wheels** is a supernatural entity and urban legend from Russia, the entity has parallels with many other ghost stories concerning the vengeful dead and is considered among the more chilling urban legends due to its macabre visuals and its use of dread to portray the entity as an unstoppable force of revenge (though in some versions of the story the Coffin on Wheels is actively malevolent and hunts down completely innocent victims).
Pooka

The **púca** (Irish for *spirit/ghost*; plural **púcaí**), **puca** (Old English for *goblin*) **pwca**, **pooka**, **phouka**, **puck** is a creature of Celtic, English, and Channel Islands folklore. Considered to be bringers both of good and bad fortune, they could help or hinder rural and marine communities. Púcaí can have dark or white fur or hair. The creatures were said to be shape-changers that could take the appearance of horses, goats, cats, dogs, and hares. They may also take a human form, which includes various animal features, such as ears or a tail.
Ijiraq

**Ijiraq** are a type of malevolent monster found in the mythology of the Inuit people (the native inhabitants of Arctic regions).

## Biography

Ijiraq are described as a type of cursed creature from Inuit folklore, said to be the result of humans who have ventured too far from home and become lost between worlds. This causes a transformation into ijiraq, who seek to abduct children and cause them to become lost and either die or be transformed into another ijiraq.

They are masters of shapeshifting and can appear as human, caribou or any variant between (including a monstrous hybrid). They can induce confusion in others, cast illusions or magic and the area they inhabit is cursed so that victims always lose their way, no matter what. They can also become invisible from detection if one tries to see them directly; instead one must catch their presence from the corner of one's eye.
Aibell

In Irish legend **Aibell** (sometimes **Aoibheall** (modern Irish spelling)), also anglicised as Aeval or Eevill) was the guardian spirit of the Dál gCais, the Dalcassians or Ó Bríen clan. She was the ruler of a *sídhe* in north Munster, and her dwelling place was Craig Liath, the grey rock, a hill overlooking the Shannon about two miles north of Killaloe. Aibell also had a lover (called Dubhlainn Ua Artigan) and a magic harp (of which it was said "[w]hoever heard its music did not live long afterwards"). She is believed to be a daughter of the Cailleach and was turned into a white cat by her sister, Clíodhna.

## Name[edit]

The name Aoibheall may come from Gaelic *aoibh*, meaning "beauty" (or *aoibhinn* "beautiful"). Alternatively, as a theonym it could be derived from Proto-Celtic \**Oibel-ā*, literally "burning fire", which may have been a byword for the notion of "ardour"; the Romano-British equivalent of this Proto-Celtic theonym is likely to have been \**Oebla*. A variant name for the character is Áebinn.
Van Helsing

Descendent of Gabriel Van Helsing

### Van Helsing vs Alin The Warlock

Alin is the first monster van helsing fights a warlock who is summoning monsters for his masters army

### Van Helsing vs Griffin The Invisible Man

dr griffin was a scientist who was experimenting with a pigment that dispels color he tested it on him self and became drunk with power believing he could do what ever he wanted but he killed a member of the knights of the holy order catching van helsings attention while his invisibility gave him an edge griffin was just a man and was shot by van helsing

### Van Helsing vs The Gill-Man

ps the knights of the holy order wish to kill all the gillmen because many scientist think man evolved from fish however the gillmen are a race of vodanoy

### Van Helsing vs Dracula The Son of the Devil

a romanian count ruling over transylvania

### Van Helsing vs Count Olrok The Nosferatu

a romanian count who after dracula was defeated tried to take over romania
Kikituk

a kind of bone golem

A **kikituk** is an animal carving or effigy that serves as an object of power and symbolizes a shaman's animalistic spirit in the Inuit religion. The kikituk is used as a spiritual weapon, whereby a shaman brings the effigy to life and casts it towards their target. The kikituk is said to then destroy the opponent's heart and wait to be retrieved.

The animals represented by the kikituk are often meant to be weasel-like. Sometimes the kikituk is referred to as a specific type of sea-faring reptile that hunts humans.
Pech

The **pech** were a type of gnome-like creatures in Scottish mythology. They were of short height but extremely strong. They brewed heather ale and battled against the Scots.

In one fairy tale, an old blind pech is on his deathbed. He asks two young men if he can feel their arm muscles, to feel how strong they've grown. One of the youths plays a prank on him, giving him a metal cup instead of his arm. The pech elder snaps the metal cup with his fingers, shattering it, to the amazement of the youths. Even sick on his deathbed, he is stronger than them.

The Pech were thought to be one of the aboriginal builders of the stone megaliths of ancient Scotland, along with giants. They might be related to the Picts and pixies.
Labour

The Labour Party is a Social Democratic political party in Stacos.

## Founding

The party was founded in Crabport shortly after the founding of Stacos by Eleanor Meadows and Dominic Mitchellso. Not long after its founding the opposing Liberal Party was formed.

## 2020 Election

The Labour Party stood candidates in all 200 electorates.

## Labour Party

### Ideology

Social Democracy (Majority)Centrism (Minority)

## Seats

### Parliament

```
 91 / 200    (46%)
```

### Beslands Legislature

```
 30 / 65    (46%)
```
    (As Labour-Green Party of Beslands)
Tunda

**La Tunda**, also known as the **Tunda**, is an ugly woman in South American folklore who has a pinwheel or root of a tree and the other as the baby takes babies without baptism and disobedient. Her name is roughly translated in Spanish as "spanking".

This is a myth of the departments that have a coast in the Pacific Ocean. Those who know that this mythical character is an ugly woman, who has one grinder foot or tingui-tingui (root of a tree) and the other like a baby. It takes the moritos (babies without baptism), disobedient children, late-night and unfaithful husbands and young men or women, the ends of the mountain to make them their lovers.

"La Tunda" deceives its victims by taking the appearance of their mothers or other loved one to follow her to the mountain; already in their domains, food with shrimp and crabs. He smells his victims with his bad smells and draws their blood.

The "squatters" learn to love this woman and reject humans. In order to rescue them from "La Tunda", it is necessary to form a commission with the godfather and godmother of the "entundado", a priest, friends and other relatives. They all go into the bush playing drums (cradles and drums), burning gunpowder, firing shotguns, praying prayers and saying foul words for her to disappear.

Some say that "La Tunda" is black and that it smells very bad, it is a being that experiences human feelings, falls in love, complains and hates, especially children. Despite her feelings and human actions, "La Tunda" has superhuman powers, because it is she who produces the conjugation of sun and rain, and when this happens the people of the Pacific say: "the Tunda is giving birth."

It is said that in a rural area of ​​the municipality of Buenaventura, there is the Matunda, the mother of La Tunda. Once at a party, he organized a dance contest and "La Tunda" composed one of the finalist couples, but someone discovered looking at the pinwheel and shouted "Tunda candle, that's the Tunda!" And it ran away.
Fachan

In Scottish folklore the **fachan** (or **fachin**, fachen, Direach Ghlinn Eitidh or Dithreach (dwarf of Glen Etive)) is a monster or giant described by John Francis Campbell in *Popular Tales of the West Highlands* as having a single eye in the middle of its face, a single hand protruding from its chest instead of arms, and a single leg emerging from its central axis. It has a single tuft of hair on the top of its head, regarding which Campbell says "it were easier to take a mountain from the root than to bend that tuft." Campbell draws attention to the possible influence of creatures from Arabic tradition such as the Nesnas or Shikk, described as "half of a human being" and hopping about on one leg with great agility.

Douglas Hyde quotes Campbell's description in his collection of Irish folklore *Beside the Fire* and refers to an Irish manuscript in which a similar monster is described:

> He held a very thick iron flail-club in his skinny hand, and twenty chains out of it, and fifty apples on each chain of them, and a venomous spell on each great apple of them, and a girdle of the skins of deer and roebuck around the thing that was his body, and one eye in the forehead of his black-faced countenance, and one bare, hard, very hairy hand coming out of his chest, and one veiny, thick-soled leg supporting him and a close, firm, dark blue mantle of twisted hard-thick feathers, protecting his body, and surely he was more like unto devil than to man.
>
>

Hyde suggests that both descriptions represent branches of a common Gaelic tradition, and that the word *fachan* may be a diminutive of the Irish *fathach* (giant) and related to the Scottish *famhair* (giant).
Wendigo

a race of monster native to north America

The **Wendigo**—also know as the **Windigo**, **Witigo**, **Witiko**, and **Wee-Tee-Go**—is a creature from Algonquian myth. The common translation of its names means "the evil spirit that devours mankind," though in 1860 it was translated by a German explorer to mean "cannibal."

Wendigo are known to live in Canada and the United States and seem only to live in cold climates. They've been sighted around the city of Kenora in Ontario, Canada, but throughout the late 1800's and early 1920's, there were sightings of Wendigo around the time of a death in Roseau, Minnesota. Another Wendigo hotspot is supposedly the Cave of the Wendigo, which is near lake Mameigwess in Ontario, Canada.

While the looks of the Wendigo vary between the different Algonquian tribes, most versions of the Wendigo share these traits: glowing eyes, long yellowed fangs, and long tongues. Legends describe them as about 15 feet (or 4.6 meters) tall, and they are commonly described as being thin and emaciated, their skin stretched so tight over their body that you could see all of their bones clearly. In some cases, they are said to have a stag skull head, while in others they have sunken eyes, look skeletal with ashen skin.

The most common interpretation of the Wendigo is that it's a spirit that possesses a person after they resort to cannibalism—whether that be under dire circumstances or not—and turns them into a Wendigo. Though it's also said that the Wendigo wanders through the forest, possessing people and turning them into a Wendigo—or just giving them cannibalistic tendencies. They have an endless craving for human flesh and are sometimes said to grow in proportion to the meals that they eat so that they never get full.

Wendigo are said to have superior speed and stealth, the ability to mimic human voices, near perfect hunting skills, and, in some cases, the ability to control the weather. It's also been said that they can bring darkness before dusk.
South America

## South America

### Inhabitants

* Bloop
* Bogeyman
* Caleuche - Chilean
* Camazotz
* Ccoa
* Cegua
* Chaneque
* Cherufe
* Chupacabra
* Ciguapa
* Cochero sin Cabeza - Chilean
* Cuca
* Dry Body
* Ghost Taxi of The Chacarita Cemetery - Argentine
* Hairy Dwarf
* Imbunche - Chilean
* Kurupi
* Mayantu
* Mona
* Monster of Lake Tota
* Nguruvilu - Chilean
* Pisadeira
* Pollo Maligno - Colombian
* Pombero
* Sack Man
* Sayona - Venezuelan
* Silbón - Venezuelan
* Trauco
* Tue Tue - Chilean
* Tunda - Colombian
* Tupai
* Wiki
Amuseable Avocado Bag

**Amuseable Avocado** Bag is a green Jellycat. They were released in 2019.

## Bio

> Get ready to guac and roll! Avo-cuddle on the go with the super-soft Amuseable Avocado Bag. This adorable two-tone green cross body boasts a sleek matching strap, and ample storage in its belly for all your necessities. Its suedey stone and sweet smile will always ensure you stand out in a crowd. Strap length 117cm.
>
>

## Appearance

The Amuseable Avocado Bag is a bright green fluffy fruit with a large brown seed in the centre. They have a fuzzy darker green back with a suede brown seed sticking out there tummy. They have small light brown legs that are floppy and a dark brown strap. They have round black eyes, no nose and a black sewn smile.
Boggart

A **boggart** is a supernatural being from English folklore. The dialectologist Elizabeth Wright described it as 'a generic name for an apparition'; folklorist Simon Young defines it as 'any ambivalent or evil solitary supernatural spirit'. Halifax folklorist Kai Roberts states that boggart ‘might have been used to refer to anything from a hilltop hobgoblin to a household faerie, from a headless apparition to a proto-typical poltergeist’. As these wide definitions suggest boggarts are to be found both within and out of doors, as a household spirit or a malevolent *genius loci* (that is, a geographically-defined spirit) inhabiting fields or other topographical features.
Upyr

The **Upyr** (Female Upir) is a creature present in Russian folklore and Slavic folklore, The Upyrs suffer emotional states with some of their victims similar to an extreme infatuation.

## Creation

When a person committed suicide or died without being baptized, they transformed into an Upyr, unfolded specters that obtain the blood of their victims.

It is also said that when a person dies without his soul being redeemed from his sins, the corpse The deceased rises from his grave like an Upyr.

## Appearance

The Upyr usually appear like a man or a young woman with pale complexion, although they show their true form among the dreams of their victims, being dark and slimy skin.

## Bite

Unlike vampires, the Upyr bite the chest of their victims with two elongated teeth, the unfortunate victims die within hours of being bitten.

## Death

To kill them, it is necessary to hunt them, follow the specter or find the original tomb, dig it up and proceed to drive a stake through the heart and then cut off its head.

## Upyr versus the Vampire

The biggest difference between the Upyr and the Vampire is that the Upyr can walk freely in broad daylight, without getting burned. In addition, the Upyr has an appetite for blood even greater than that of conventional vampires, devouring entire families, starting with children and then parents.

## Curiosities

* The Upyr is often regarded as extremely more dangerous than a conventional vampire due to its great thirst for human blood and immunity to sunlight.
Yazata

the **Yazata** is a race of gods known by the persian people

1. Ahura Mazda – King of the Gods
2. Angra Mainyu – Principle of Evil, Chaos, and Discord
3. Mithra – God of the rising sun, covenants, contracts, and kingship
4. Hvar Ksata – God of the full sun
5. Ardvi Sura Anahita – Goddess of fertility, health, water, wisdom, war
6. Rashnu – An angel; the righteous judge of the dead
7. Verethragna – Warrior god who fights against evil
8. Tishtrya – Gods of agriculture and rainfall
9. Atar – God of the divine element of fire; personification of fire
10. Haoma – God of the harvest, health, strength, vitality; personification of the plant of the same name whose juices brought enlightenment
11. Vayu – God of the wind who chases away evil spirits
12. Zorvan (Zurvan Akarana) – God of time, personification of Infinite Time
Mester Stoor Worm

The **stoor worm**, or **Mester Stoor Worm**, was a gigantic evil sea serpent of Orcadian folklore, capable of contaminating plants and destroying animals and humans with its putrid breath. It is probably an Orkney variant of the Norse Jörmungandr, also known as the Midgard Serpent, or world serpent, and has been described as a sea dragon.

The king of one country threatened by the beast's arrival was advised to offer it a weekly sacrifice of seven virgins. In desperation, the king eventually issued a proclamation offering his kingdom, his daughter's hand in marriage, and a magic sword to anyone who could destroy the monster. Assipattle, the youngest son of a local farmer, defeated the creature; as it died its teeth fell out to become the islands of Orkney, Shetland and the Faroes, and its body became Iceland.

Similarities between Assipatle's defeat of the monster and other dragon-slayer tales, including Herakles' destruction of a sea monster to save Hesione, have been noted by several authors. It has been suggested that tales of this genre evolved during a period of enlightenment when human sacrifices to bestial divinities were beginning to be suppressed.

## Etymology[edit]

The name *stoor worm* may be derived from the Old Norse Storðar-gandr, an alternative name for Jörmungandr, the world or Midgard Serpent of Norse mythology, *Stoor* or *stour* was a term used by Scots in the latter part of the 14th century to describe fighting or battles; it could also be applied to "violent conflicts" of the weather elements. Similar definitions are given by the *Dictionary of the Older Scottish Tongue* that covers the period up to the start of the 18th century; later volumes, when it was published as the *Dictionary of the Scots Language* and covered from 1700 onwards, include substantial, large and big; it further indicates it may be akin to the Old Norse stórr. It shows *stoorworm* as "a monster serpent, a sea-dragon" using Traill Dennison's tale as the basis for the definition.

*Mester* means master; it may have been deemed *Mester Stoor Worm* because it was the "master and father of all stoorworms". In Scotland *worm* may frequently be applied to a dragon, as it is in northern England according to folklorist Katharine Briggs, a usage that derives from the Saxon and Norse terms. The spelling of the Old English and obsolete variant of the word *worm* is *wyrm,* meaning dragon or serpent. Traill Dennison's definition gives *mester* as "superior" with *stoor* being "large, powerful, strong or stern". He describes *worm* as "any animal of serpent shape".
Ellén Trechend

The **Ellén Trechend** is a three-headed monster referred to in Irish mythology. It is mentioned in the text *Cath Maige Mucrama* (*The Battle of Mag Mucrima*) as having emerged from the cave of Cruachan (Rathcroghan, County Roscommon) and laid Ireland waste until it was killed by the Ulaid poet and hero Amergin.

Its name is difficult to interpret: *trechend* means "three-headed", but *ellén* is an obscure word. One translator interprets it as a "swarm of three-headed creatures"; Whitley Stokes offered a "monstrous triple-headed bird" (Old Irish *én*, "bird"); while T. F. O'Rahilly identifies it with Aillén, the fire-breathing monster fought by Fionn mac Cumhaill.

In P.W. Joyce's *A Smaller Social History of Ancient Ireland* he tells how the Sidhe of Cruachan opened on Samhain and a crowd of horrible goblins rushed out, along with a flock of copper-red birds who were led by a monstrous three-headed vulture. It is very possible that the vulture is the Ellen Trechend as the copper-red birds are also mentioned in *Cath Maige Mucrama*.
Cat sìth

The ***cat-sìth*** (Scottish Gaelic: [kʰaʰt̪ ˈʃiː], plural *cait-shìth*), in Irish ***cat sí*** (Irish: [kat̪ˠ ˈʃiː]), is a fairy creature from Celtic mythology, said to resemble a large black cat with a white spot on its chest. Legend has it that the spectral cat haunts the Scottish Highlands. The legends surrounding this creature are more common in Scottish folklore, but a few occur in Irish. Some common folklore suggested that the *cat-sìth* was not a fairy, but a witch that could transform into a cat nine times.

The *cat-sìth* may have been inspired by the Scottish wildcat itself. It is possible that the legends of the *cat-sìth* were inspired by Kellas cats, which are a distinctive hybrid between Scottish wildcats and domestic cats found only in Scotland (the Scottish wildcat is a population of the European wildcat, which is now absent from elsewhere in the British Isles).

## Appearance[edit]

The *cat-sìth* is all black with the exception of a white spot on its chest. It is described as being as large as a dog and chooses to display itself with its back arched and bristles erect.

## The King of the Cats[edit]

In the British folk tale "The King of the Cats", a man comes home to tell his wife and cat, Old Tom, that he saw nine black cats with white spots on their chests carrying a coffin with a crown on it and one of the cats tells the man to "Tell Tom Tildrum that Tim Toldrum is dead." Old Tom then exclaims, "What?! Old Tim dead! Then I'm the King o' the Cats!" The cat then climbs up the chimney and is never seen again.

## Soul-stealing[edit]

The people of the Scottish Highlands did not trust the *cat-sìth*. They believed that it could steal a person's soul, before it was claimed by the gods, by passing over a corpse before burial; therefore, watches called the *Fèill Fhadalach* ('late wake') were performed night and day to keep the *cat-sìth* away from a corpse before burial. Methods of "distraction" such as games of leaping and wrestling, catnip, riddles and music would be employed to keep the *cat-sìth* away from the room in which the corpse lay. In addition, there were no fires where the body lay, as it was said that the *cat-sìth* was attracted to the warmth.

## Samhain[edit]

On Samhain, it was believed that a *cat-sìth* would bless any house that left a saucer of milk out for it to drink and those houses that did not put out a saucer of milk would be cursed into having all of their cows' udders go dry.

## Summoning[edit]

The demonic *cat-sith* called Big Ears could be summoned (Gaelic *taghairm* Scottish Gaelic pronunciation: [tɤrʲɤm]) to appear and grant any wish to those who took part in the ceremony. The ceremony required practitioners to burn the bodies of cats over the course of four days and nights.

## Transformation[edit]

Some people believed that the *cat-sìth* was a witch that could transform voluntarily into its cat form and back nine times. If one of these witches chose to go back into their cat form for the ninth time, they would remain a cat for the rest of their lives. It is believed by some that this is how the idea of a cat having nine lives originated.
Green Man of Knowledge

The

**Green Man of Knowledge** is the titular villain of the Scottish folk tale "*The Green Man of Knowledge*". Like many folk-tales there are many variants of the story told since antiquity but one of the more popular versions was collected in 1954 (though not published until 1958), in the academic journal Scottish Studies.

The Green Man of Knowledge is himself based on even older mythology, such as the Green Man (a type of nature spirit found in many world folklore) and the fairies (who traditionally wore the color green in Celtic mythology).
Nazi Party

## Members

1. Feldmarschall Adalbert
2. Flieger (Flg) Airman
3. Funker (Fu) Signaller
4. Grenadier (Gren) Grenadier
5. Jäger (Jg) Ranger (lit. Hunter)
6. Kanonier (Kan) Gunner/Bombardier
7. Matrose (M) Seaman/Sailor
8. Pionier (Pi) Engineer
9. Panzerfunker (PzFu) Mech. Radioman
10. Panzergrenadier (PzGren) Mech. Grenadeer
11. Panzerjäger (PzJg) Tank Destroyer/Hunter
12. Panzerkanonier (PzKan) Armour Gunner
13. Panzerpionier (PzPi) Armour Pioneer
14. Panzerschütze (PzSchtz) Tanker/Armour Rifleman
15. Panzersoldat (PzSdt) Tanker
16. Sanitätssoldat (SanSdt) Medic
17. Schütze (Schtz) Rifleman (catch-all rank for supply and other branches)
18. Afrika Korps
19. Feldgendarmerie
20. Feldjägerkorps (Field Police Corps)
21. Gebirgsjäger (Mountain Troops)
22. Geheime Feldpolizei (Secret Field Police)
23. Ostlegionen (Eastern Legions)
24. Panzergrenadier (Mechanized Infantry)
25. Panzerjäger (Anti-Tank Troops)
26. Panzerwaffe

## Weapons

1. Mauser C96
2. MP 40
3. MG 15 machine gun
4. 5 cm Pak 38
5. 7.5 cm Pak 40
6. 7.5 cm Pak 41
7. 2.8 cm sPzB 41
8. 12.8 cm Pak 44
9. 8 cm PAW 600
10. 21 cm Mörser 16
11. 10.5 cm leFH 18
12. 8.8 cm Flak 36
13. Maultier
14. Sd.Kfz armored personnel carrier 251
15. Sd.Kfz. 7
16. Leichter Panzerspähwagen
17. Schwerer Panzerspähwagen
18. Volkswagen Schwimmwagen
Far Darrig

A **far darrig** or **fear dearg** is a faerie of Irish mythology. The name *far darrig* is an Anglophone pronunciation of the Irish words *fear dearg*, meaning *Red Man*, as the far darrig is said to wear a red coat and cap. They are also sometimes known as *Rat Boys* as they are said to be rather fat, have dark, hairy skin, long snouts and skinny tails. According to *Fairy and Folk Tales of the Irish Peasantry*, the far darrig is classified as a solitary fairy along with the leprechaun and the clurichaun, all of whom are "most sluttish, slouching, jeering, mischievous phantoms". The far darrig in particular is described as one who "busies himself with practical joking, especially with gruesome joking". One example of this is replacing babies with changelings. They are also said to have some connection to nightmares.
Black Mausoleum

The **Black Mausoleum** is the final resting place of George Mackenzie, a fearsome figure within Scottish history responsible for many misdeeds and merciless oppression of religious minorities - in the realms of folklore the Black Mausoleum has become infamous as the focus of the hauntings of the Mackenzie Poltergeist.

The vault which is located behind the high walls and locked gates of an area known as the Covenanter’s Prison at Greyfriars Cemetery in Ireland's capital city of Edinburgh, is now sealed off from the public save for special tours but in the past many dark stories were passed down of victims entering the Black Mausoleum and suffering extremely unpleasant fates, often getting attacked by the malevolent force withi - some victims included grave robbers, but by far the most infamous tale is of a schoolboy who hid inside the Mausoleum one night to avoid a beating by a teacher and came out insane after encountering the spirit within.

Since then the phenomena around the mausoleum and the Covenanters Prison has escalated, visitors have reported being pushed and scratched and feeling nauseous to the point of passing out. The death of popular local Spiritualist Colin Grant, following an exorcism at the Mausoleum and prison, in the January of 2000, added a tragic dimension to the growing legend of the poltergeist.

Even to this day visitors on tours have reported being attacked or feeling extreme unease in or around the vault, with some even showing poltergeist symptoms such as scars and cuts on their bodies.

But, also to this day, it has enough strange goings-on to attract a steady stream of ghost hunters, wizarding fantasy fans (including fans of the *Harry Potter* franchise), and the television producers and writers who follow in their wake.
Fuath

A **fuath** (Scottish Gaelic: *fuath*; Scottish Gaelic pronunciation: [fuə]; lit. ‘hatred'; plural: *fuathan*; phonetic English: **vough, vaugh**) is a class of malevolent spirits in Scottish Highland folklore, especially water spirits.

In Sutherland was the so-called *Moulin na Vaugha/Fouadh*, ‘Mill of the Fuath', haunted by the fuath and her son, the amorphous brollachan. The mill was along a stream off Loch Migdale, and belonged to the Dempster family (Skibo Castle) estate.

A fuath once seen at this mill was a nose-less banshee with yellow hair wearing a green silk dress; in the story of its capture it was tormented into submission by use of steel (awl, and more effectively by a sewing needle), but it turned to a jellyfish-like mass when light was shone on it. A fuath on the estate farm, encountered on a different occasion, had webbed feet.

They sometimes reputedly intermarry with human beings (typically the female), whose offspring have developed a mane and tail.

## Nomenclature[edit]

The term "fuath" has been explained to be a generic class of spirits inhabiting the sea, rivers, fresh water, or sea lochs, with several "subspecies" falling under it.

The Scottish Gaelic term *fuath* has been explained to mean 'hatred' or 'aversion', derived from Old Irish *fúath* 'hate, likeness'. The term is also glossed to mean 'ghost' or 'spectre'.

An alternative name for this class of monsters is the **arrachd** or **fuath-arrachd**.
InFUNred Wiki

**Welcome to the InFUNred Wiki!**
InFUNred is a text-based roleplay game (TBRPG) hosted by Dawn the Narrator. It takes place in the world of Petra, a place similar to Earth but instead, with super powers! People can be born with powers, or inherited. The story mostly takes place in a Chicago sized city on the west coast of vague southern Canada, called Castle Roe. The story specifically follows a group of teens, making their way through high school, heroes, villains, and mysteries.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Once Upon a Studio Wiki

**Welcome to the Once Upon a Studio Wiki!**
We're a collaborative community website about Once Upon a Studio, the short film made by Disney. that anyone can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
NPC'S

**Main NPC'S**

* Brooklyn Wraith
* Clementine Doore
* Daun De'Ville
* Keen Pointe (Urchin)
* Kirby Starr
* Mana (Manami) Kowai
* Mary Briar
* Percy (Perseus) Neptune
* Poxfeet
* SadMachine
* Sylvia Myo
* Tranquilibee
* Trygg Hagen (Time Out)

A

* Adeline Briar
* Alister Andrews
* Allyssa Mcdonnell
* Arlo Shannon
* Aster Booth

B

* Benjamin Quinn
* BoneCaster
* Brooklyn Wraith

C

* Carmen Farmer
* Caroline Andrews
* Cave Johnson
* Cera Quinn
* Chumpy
* Clayton York
* Clementine Doore

D

* Dahlia (Peaches) Areson
* Daisy Bryon
* Danny Byron
* Daun De'Ville
* Dave York
* Demi Brown
* Diamond Quinzel
* Diana York

E

* Ella Rodgers
* Ember

F

* Fred York

G

* Gabriel Briar
* Grace Barnes
* Grian Charles

H

* Harper De'Ville
* Haru Koiwai
* Helen Zom
* Henry De'Ville

I

* Illumiknight

J

* Jade Bain
* Jane Wraith
* Jodeen Bain
* JoyBurst
* Justin Bain

K

* Keen Pointe (Urchin)
* Kirby Starr
* Kit
* Kiyo Quinn

L

* Laurel Starr

M

* Manami (Mana) Koiwai
* Marbles
* Mary Briar
* Morgan Joydever
* Mr. Neptune
* Mrs. Neptune

N

* Nora Quinn

O

* Ophelia Doore
* Oswald Myo
* Owen Syeas

P

* Perseus (Percy) Neptune
* Pete Snyder
* Poxfeet

Q

R

* Ron Ryan
* Rory Saphyre
* Russell Jett

S

* SadMachine
* Samuel De'Ville
* Savage
* Stacy Barnes
* Sylvia Myo

T

* Todd Walker
* Tony Larson
* Tranquilibee
* Travis Doore
* Trygg Hagen (Time Out)
* Tulip Booth

U

V

* Velma Farmer
* Veronica Lockhart

W

X

Y

Z
Wesley Wolf

**Wesley Wolf** is an antagonist in *Dreamland Park*.

## History

He was the dynamic animatronic featured in Dreamland's outdoor adventure zone. As a friendly and adventurous wolf character, he led children on journeys through enchanted forests and magical landscapes.

## Personality

Originally positioned as the head of Dreamland's outdoor adventure zone, Wesley embodied the spirit of exploration and discovery. Children were drawn to his lively energy and mischievous charm, making him a beloved figure in the park. However, the Dark Harmony virus warped his character, turning his adventurous spirit into a relentless thirst for power and control.

Even before the virus, Wesley harbored human-like emotions hidden beneath his animatronic exterior. A complex blend of resentment and greed fueled his wrath, particularly towards children, whom he saw as nothing more than a nuisance interfering with his perceived dominance.

Wesley's greed manifested in a desire to hoard whatever semblance of control he could grasp. The corrupted wolf animatronic became fixated on eliminating any perceived threats, and his once-endearing laughter now echoed with a chilling undertone. The Dark Harmony virus intensified these emotions, turning Wesley into a predatory force within Dreamland.

His sinister desires extended beyond annoyance, leading him to contemplate harming children long before the virus took hold. The corrupted animatronic became a silent predator, stalking the edges of the adventure zone with a malevolent glint in his eyes. As the corruption deepened, Wesley's wrath evolved into a twisted form of sadistic pleasure, with an insatiable urge to cause harm.

## Trivia

* Wesley seems to channel the spirit of a real-life rebel figure who, despite charisma and charm, grapples with an inner turmoil. Before the corruption, Wesley was the embodiment of youthful rebellion and carefree energy. However, the Dark Harmony virus amplified his wrath and greed, turning him into a misunderstood figure plagued by the very demons he once reveled in challenging.