recursal/Fanatic-Fandom huggingface dataset:
Dingo

**Dingo** is a ginger cat. They are a cat that calls a small territory near the Clan's home and have supposedly lived there with family for generations.

## Description

### Character

Dingo is a very strange cat to meet while wandering the Wasteland. Sure, they'll take you in and make sure you can be on your way with a chance of surviving. But, then they start asking weird, sometimes very personal questions. To some, it isn't a mystery as to why a single cat is out in the Waste because they have simply 'lost their mind'. Now, Dingo has heard these stories and they simply do not state whether or not they have indeed lost some of their sanity or if they are perfectly fine.
They are despite their initial creepiness, a very helpful cat. Dingo can't live with the guilt if they 'rescue' someone from the Waste and send them back into it without a fighting chance. They were raised in a way where obviously their family had lived in the Waste for generations and had become quite in touch with the area and learnt most of the secrets the sands hide. Dingo is no different. Their knowledge of the Wasteland is impeccable and it is said that they might even 'outsmart' some of the Clan's medicine cats. To some Dingo is considered the Seer of the Wasteland.
## Lineage

**Mother:**

Perentie: Living
## Relationships

### Family

**Perentie**

Dingo loves their mother, much like any child would. However, they were faced with growing up in the Waste and that alone defines much of what growing meant. Dingo remembers when they were taught the family secrets by Perentie and after they perfected the techniques their mother was gone - lost to the desolate Waste. However, Dingo learnt later that his mother did not perish but, she instead joined one of the Clans, CaveClan, to be exact. While they do not interact anymore, the ginger cat still holds much respect for their mother, but they have detached themselves to the point where her death wouldn't confine them to their den for days on end.
## Trivia

* Dingo uses gender-neutral pronouns such as they/them because they believe that when all you are trying to do is to survive stuff such as identity can become redundant.
* They are inspired by the cryptic character, Griffa from the 2015 *Mad Max* game.

## Images

### Pixels

*Please do not edit this gallery unless instructed to.*
Abrasion Inducing

## Also Known As

* Abrasion Effect/Abrasive Effect

* Scrape Inducing/Scraping Effect/Scraping

* Scrubbing Effect/Scrubbing

## Description

This is the ability to psychically inflict scraping damage.

## Uses/Applications (Pros)

One with this ability could psychically scrub a surface to clear away dirt, grime or corrosion (ie buff shoes, clean dishes, remove rust), at will. In addition, one could psychically scrub a surface to smooth away bumps, rough textures and jagged edges, at will. Furthermore, one could psychically scrape ropes, cords or other ties to wear them down and escape captivity or confinement, at will. One could also psychically apply abrasive force to strike a match or light a fuse, at will. One could even psychically inflict scraping damage on subjects, at will.
Amathomancy

## Description

This is the ability to divine supernatural insights via sand.

## Uses/Applications (Pros)

One with this ability could read sand to divine events from the future, at will. In addition, one could read sand to divine events from the past, at will. Furthermore, one could read sand to divine events from distant/concealed locations, at will. One could also read sand to divine the contents of a subject's mind/heart/soul, at will. One could even read sand to divine magical or spiritual/supernatural insights, at will.
Apantomancy

## Description

This is the ability to divine supernatural insights via chance encounters.

## Uses/Applications (Pros)

One with this ability could read chance encounters to divine events from the future, at will. In addition, one could read chance encounters to divine events from the past, at will. Furthermore, one could read chance encounters to divine events from distant/concealed locations, at will. One could also read chance encounters to divine the contents a subject's mind/heart/soul, at will. One could even read chance encounters to divine magical or spiritual/supernatural insights, at will.
Loners & Rogues

Loners and Rogues are the cats that don't align with either Clan. Often, they have their own groups with specific hierarchy, but, they also can live a life of solitude. To the Clans, they are a neutral alliance as in the past they have both helped and caused chaos. It is also said that depending on the season, the Clans are also open to loners and rogues joining to create new bloodlines to promote healthy kittens in the future.

Roleplay Page • Category • Join Requests • Territory • Rules

Loners
**Dingo**—ginger cat. *Roleplayed by: Max*
Rogues
TBA
Skinkpelt

**Skinkpelt** is a black-and-white tom with dark hazel eyes.

## Description

### Appearance

Skinkpelt has a rather stocky build and is said to share a lot of physical similarities with his mother, Magpiestorm. The tom has a strong physique like the older cat, but, he has a much more youthful look to him. His face, while rather square and hard-set has little signs of ageing except for a few stray grey flecks here and there. He has a rather wide stance and isn't the most elegant of cats. Instead, the tom walks with a heavy pace and one might say he sways sometimes.
The warrior has thin, shiny coat of fur that is described as healthy and well kept. Skinkpelt is a primarily black cat but he has white markings on his face, front legs, underside and his back legs to a lesser extent. The tom's lighter markings are a very noticeable off-white colour due to his feral livelihood. This can also be said about other areas of his body such as dental. Skinkpelt has rounded, almond shaped eyes that are a dark shade of hazel.
### Character

draft; to put it simply, he is slowly working out how to be social? the only company he had for most of his early life was his mum so he hasn't interacted with a lot of cats. he's a little quiet because of the above thing but, he's a good judge of character so if he opens up to you, you know he thinks that you're pretty cool. tends to be a bit of a show of - thanks mum. he does have some trouble with male authority figures though! he has a hard time listening to them and going by their rules. basically he just gets really upset if their tone is a bit harsh because he's not really use to it.

*Coming Soon*
### Abilities

Skinkpelt isn't actually named for any particular skill, however, he has shown improvement since earning his warrior name. The tom grew up in the harsh Red Waste with his mother and she was his primary teacher since he was old enough to walk and talk. He learnt a style very similar to hers, he has had to change it over time since he has bulked up over the years. Skinkpelt uses a series of dirty tricks and cheats to earn the upper hand in most fights he is in. However, unlike his parents, the tom was put through more training upon joining StreamClan. So he actually has a somewhat better grasp of their special techniques than the older cats and while he does use these methods, Skinkpelt much prefers the dirty style of his mother's moveset.
## Lineage

**Father:**

Snakestar: Living
**Mother:**

Magpiestorm: Living
**Half Brother:**

Sprog: Deceased; StarClan resident
## Relationships

### Family

**Snakestar**

*Coming Soon*
**Magpiestorm**

*Coming Soon*
## Images

### Pixels

*Please do not edit this gallery unless instructed to.*

Adult
Alternate Reality

## Also Known As

* Alternative Reality

* Reality Shifting

## Description

This is the ability to psychically access a distinct version of reality.

## Uses/Applications (Pros)

One with this ability can psychically attune to alternate-reality layouts of a given location. In addition, one can psychically attune to objects and subjects present in other realities. Furthermore, one can psychically attune to stimuli and insights from other realities. One can also psychically attune to alternate sets of knowledge, experience and skill. One can even psychically attune to alternate superhuman abilities.

## Weaknesses/Limitations (Cons)

Alternate Reality is, in essence, the power to cobble together events and phenomena from other realities into a new reality distinct to the user. While this can afford the user a number of advantages that others cannot access, it does not guarantee a smooth-sailing life.

For starters, it is often a passive, subconscious power. Reality may shift for the user, if they happen to wonder what could have been, or if they find themselves faced with a difficult, stressful choice.

Not to mention, the specific changes that happen may be limited by the creativity and willpower of the user. If they have only an average intellect, or if their creativity is subpar, the user may find that their life only barely diverges from how it might otherwise have turned out. On the other hand, someone with a wild imagination could still fall short, unless they could also psychically perceive the correct alternate reality that granted the advantages they were seeking.

## Similar/Related Abilities

* Dimensional Travel

* Quixotic Force

* Reality Bending
Foxstar

**Foxstar** is a pretty tortoiseshell and white she-cat.

## Biography

### Kittenhood & Adolescence

Born to Morningpelt and Spiderfang, Foxkit was showered with love as the only kit in her litter. Her mother, Morningpelt, was nearing retirement when she discovered she was pregnant, and gave birth to Foxkit near the end of the dry season. Foxkit's father, Spiderfang, was wrapped around his daughter's paw from the moment he saw her.
Throughout her days in the nursery, Foxkit and her father were the best of friends. Spiderfang taught Foxkit how to hunt, carefully bringing live mice to camp to teach his daughter the basics. When Spiderfang was struck ill during the wet season at the beginning of her apprenticeship, Foxpaw did everything she could to keep her father in good spirits. Eventually, despite (medicine cat's name)'s efforts, Spiderfang succumbed to the illness. Both Foxpaw and Morningpelt were affected deeply by the loss. Not too long after the death of her father, Foxpaw lost her mother to a felled tree, after heavy rains had weakened the soils around the roots.
However, despite being orphaned as just an apprentice, Foxpaw grew to be a strong warrior, skilled in both hunting and combat. When she earned her warrior status, she was named Foxwhisker, for her excellent hunting and tracking skills.
### Adulthood

Foxwhisker quickly made a name for herself within the Clan upon becoming a warrior. She was a leader in patrols and among her peers, and an excellent role-model for the younger members of the Clan. Her tracking skills were an essential part of locating two kits that had managed to get out of camp. Following the death of (previous deputy), Curlewstar chose Foxwhisker as his/her successor. *more coming soon*
## Lineage

**Mate:**
Sunheart; living
**Son:**
Barkpaw; living
**Daughters:**
Finchpaw; living
Fawnpaw; living
**Mother:**
Morningpelt; deceased, StarClan member
**Father:**
Spiderfang; deceased, StarClan member

## Images

### Character Pixels

*Please do not edit this gallery unless instructed to.*

Adult
Ambrose

**Ambrose** was a black and white tom with green eyes.

He was one of four other notable leaders to arrive with the First Fleet to the New Land, and he was the cat that held claim to the West. However, whilst he held a respectful relationship with two of the others, the fourth, Theophila, was declared an enemy. When she killed one of the others, Ambrose put his clowder at war against her.

Nearing the end, the tom was weak and hid away. It is said that he faked his death in order to protect himself from the ambitious she-cat. In his hiding, he became the father of many cats, and in the decades following his death, became the ancestor to two bloodlines of cats. StreamClan and CaveClan.

His kin, however, is rare nowadays. As it is said that his blood-line started disappearing in the late 1940s.

## Biography

### Backstory

Ambrose was one of four other notable leaders to arrive with the First Fleet to the New Land. The journey there was tough and many cats died. But, upon arrival, the cats were greeted by a totally different land to the one they had come to call home. As settlement came, Ambrose took a group of followers to the west of the city to begin a group

*Coming Soon*
## Lineage

**Mates:**

Unnamed she-cats: Deceased; Residences unknown
**Children:**

Unnamed cats: Deceased; Residences unknown
**Descendants**

Ezekiel: Deceased; Residence unknown
Damaris: Deceased; Residence unknown
Bartholomew: Deceased; Residence unknown
Azalea: Deceased; Residence unknown
Methuselah: Deceased; Residence unknown
Gilligan: Deceased; Residence unknown
Thrushstar: Deceased; StarClan resident
Smallstar: Deceased; StarClan resident
Lake: Deceased; Residence unknown
Raphaell: Deceased; Residence unknown
Raynor: Deceased; Residence unknown
Wallers: Deceased; Residence unknown
Dawnstar: Deceased; StarClan resident
Unnamed cats: Deceased; StarClan residents
Unnamed cats: Deceased; Residences unknown
## Relationships

### Rivals

**Theophila**

*Coming Soon*
**Mordecai** and **Joseve**

*Coming Soon*
## Trivia

* In the process of faking his death, Ambrose quite possibly left the city to escape from Theophila's forces. However, Max believes he stuck around for a few months to father a few litters before disappearing completely.
	+ His cause of death most likely was dehydration or starvation due to his departure from the city. But, it is never revealed what did kill him and Beau isn't entirely sure and thinks it was likely a combination of factors that got him in the end.
* Ambrose's name comes from the Late Latin name Ambrosius, which was derived from the Greek name Αμβροσιος *(Ambrosios)* meaning "immortal".

## Images

### Pixels

*Please do not edit this gallery unless instructed to.*

Adult
Altitude Affinity

## Also Known As

* Altitude Compatibility/Height Compatibility

* Altitude Empowerment/Height Empowerment

* Altitude Rapport/Height Rapport

* Height Affinity

## Description

This is the ability to access benefit in relation to high elevations.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of heights. In addition, one could rapidly heal from injury or illness in the presence or proximity of heights. Furthermore, one could access greater luck in the presence or proximity of heights. One could also access superhuman powers in the presence or proximity of heights. One could even have a supernatural compulsion that draws one to heights.
Affection Inducing

## Also Known As

* Affection Effect/Affection Generation

* Affinity Effect/Affinity Generation/Affinity Inducing

* Amity Effect/Amity Generation/Amity Inducing

* Fondness Effect/Fondness Generation/Fondness Inducing

## Description

This is the ability to psychically cause subjects to feel/display fondness for a given target.

## Uses/Applications (Pros)

One with this ability could psychically cause subjects to generally become more affectionate, at will. In addition, one could psychically cause subjects to become fond of oneself, at will. Furthermore, one could psychically cause subjects to become fond of a given target, at will. One could also psychically cause subjects to act on existing fondness, at will. One could even cause subjects to display affection, without actually having an effect on their mood, at will.

## Similar/Related Abilities

* Hostility Inducing- this is the opposite number of Affection Inducing.
Adhesion

## Also Known As

* Adhesion Effect/Adhesion Inducing

* Clinging/Stickiness

* Surface Adhesion

## Description

This is the ability to cause oneself and/or others to physically cling to surfaces.

## Uses/Applications (Pros)

One with this ability can cause his possessions to cling to him, so that they are not easily stolen. In addition, one can cling to the ground to withstand being forcibly moved. One can also stick to walls and similar surfaces, to withstand being moved, or as a mode of transportation. One can also cling to subjects as a mode of grappling, so that they cannot escape one's grasp. One can even use one's stickiness to depilate subjects or flay foes.

## Weaknesses/Limitations (Cons)

Often, the biggest caveat is the inability to control when the adhesion takes place. For some, it may activate in times of stress (making it more of a foil than an asset). For others, it is constantly active, such that certain chemicals or other technology are necessary just to function in everyday life.

Also, while it is possible that a user may be able to also (or only) use the ability on others (which often proves far more effective), it is most common that the ability is channeled solely through the user.

## Similar/Related Abilities

* Lubricity- This ability is literally the exact opposite counterpart of Adhesion.
Adoption Page

**The Adoption Program** is where the role-play cats from users that haven't edited for over **one** month altogether, are to be listed. Their cats will be listed here for the adoption of another user that first requests it. You may request as many as you want unless you are unwilling to roleplay and take care of the cats.
If there is a cat that is role-played by an inactive user, add {{Inactive}} to their page.

To request a cat, please edit their template, and place your request. When it is approved, the template will be removed from the page, and your name will be put on the cat's page.
If you add the Inactive template to a cat's page, please add the cat to the adoption page in the correct section using {{adoption|Cat'sName|date=~~~~~}}, with Cat'sName being replaced with the name of the cat being put up for adoption. It saves staff and other users a lot of time and effort if you do. Also, please add the cat in alphabetical order on the page.
NPCs are cats that have been taken down from the adoption page due to lack of requests for a long period of time. You are free to take as many as you want without requesting them.

## Vacation List

*If you will be away from the project for a period of a month or longer then please place your signature below. Once you return, make sure you cross out your username with

.* — Staff
Antithesis

## Also Known As

* Backwards Effect/Backwarding

* Effect Reversal

* Inversion Effect/Inversion

* Opposite Effect/Opposite Day Effect

* Reverse Effect

* Reversal Effect/Reversal/Reversing Effect/Reversing/Reversion

* Vice Versa Effect/Vice Versa Force/Vice Versa Power/Vice Versing

## Description

This is the ability to psychically invert effects and phenomena.

## Uses/Applications (Pros)

One with this ability could psychically cause impacts from attacks to be pleasurable instead of painful. In addition, one could psychically cause ingested poisons/toxins to bolster health. Furthermore, one could psychically cause fire to freeze matter, or water to fuel a flame. One could also
Air Affinity

## Also Known As

* Aerial Affinity/Wind Affinity

* Aerial Compatibility/Air Compatibility/Wind Compatibility

* Aerial Empowerment/Air Empowerment/Wind Empowerment

* Aerial Rapport/Air Rapport/Wind Rapport

## Description

This is the ability to access benefit in relation to air.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of open air. In addition, one could rapidly heal from injury or illness in the presence or proximity of open air. Furthermore, one could access greater luck in the presence or proximity of open air. One could also access superhuman powers in the presence or proximity of open air. One could even have a supernatural compulsion that draws one to the open air.
Anthropomancy

## Also Known As

* Antinopomancy

* Splanchomancy

## Description

This is the ability to divine supernatural insights via human sacrifice.

## Uses/Applications (Pros)

One with this ability could read a human sacrifice to divine events from the future, at will. In addition, one could read a human sacrifice to divine events from the past, at will. Furthermore, one could read a human sacrifice to divine events from distant/concealed locations, at will. One could also read a human sacrifice to divine the contents a subject's mind/heart/soul, at will. One could even read a human sacrifice to divine magical or spiritual/supernatural insights, at will.
Alien Communication

## Also Known As

* Alien Omnilingualism/Extraterrestrial Omnilingualism

* Extraterrestrial Communication

* Ufolingualism

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command alien species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of aliens, at will. In addition, one could psychically perceive messages conveyed in the vocalizations, gestures, behaviors and chemical output of aliens (and in some cases, adapt to reproduce those same gestures and verbal/chemical signals), at will. Furthermore, one could psychically perceive the thoughts and emotions of aliens, at will. One can also psychically project thoughts/emotions onto aliens or share their senses, at will. One can even psychically command aliens to do one's bidding, by touch, word or thought.
Abacomancy

## Also Known As

* Abaqomancy

* Dust Reading

## Description

This is the ability to divine supernatural insights via dust.

## Uses/Applications (Pros)

One with this ability could read dust to divine events from the future, at will. In addition, one could read dust to divine events from the past, at will. Furthermore, one could read dust to divine events from distant/concealed locations, at will. One could also read dust to divine the contents a subject's mind/heart/soul, at will. One could even read dust to divine magical or spiritual/supernatural insights, at will.
Animal Communication

## Also Known As

* Animal Omnilingualism

* Bestial Communication/Bestial Omnilingualism

* Bestiolingualism/Bestiolinguism/Bestiopathy

* Dolittle Effect

* Faunal Communication/Faunal Omnilingualism

* Faunolingualism/Faunolinguism/Faunopathy

* Theriolingualism/Theriolinguism/Theriopathy

* Wildspeak

* Zoolingualism/Zoolinguism/Zoopathy

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command animal species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of animals, at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie gestures, voice, chemical output) of animals, at will. Furthermore, one could psychically project thoughts and/or emotions onto animals, read psychic imprints from them and/or share their senses, at will. One could also psychically compel animals to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of animals, at will.

## Weaknesses/Limitations (Cons)

Communicating with animals does not always imply that one Wilder (animal communicator) has the same capabilities. In some cases, the user can simply understand the messages animals want to communicate, but cannot be understood by animals. In other cases, the user can only be understood by the animals they try to communicate with, but cannot understand animals' communication back to them. Likewise, some have no ability to exert control, while others can *only* exert control (without an actual communication rapport).

There are also some users who can only communicate to animals mentally. Though, perhaps most entertaining are those who can only communicate to animals verbally; conversation might be in the humans' native tongue (if they're fortunate), a supernatural language special to communing with animals, or (worst case) requiring that the user verbally imitate animal sounds. While still quite handy, it could make social situations around other humans quite awkward.

Specific genetics can also get quite interesting, as to whether the power registers humans, aliens and mythical creatures among the animals with which one can communicate.
Ambulomancy

## Description

This is the ability to divine supernatural insights via walking.

## Uses/Applications (Pros)

One with this ability could read walking to divine events from the future, at will. In addition, one could read walking to divine events from the past, at will. Furthermore, one could read walking to divine events from distant/concealed locations, at will. One could also read walking to divine the contents a subject's mind/heart/soul, at will. One could even read walking to divine magical or spiritual/supernatural insights, at will.
Alternate Form Generation

## Also Known As

* Alternate Form Generation

* Form Creation/Form Generation

## Description

This is the ability to physically produce or psychically form new versions of existing matter.

## Uses/Applications (Pros)

One with this ability could generate matter of a different color or pattern than the typical version (ie purple apples, red water). In addition, one could generate matter of a different shape than the typical version
Acanthokinesis

## Description

This is the ability to manipulate thorns and naturally thorn-bearing plants.

## Uses/Applications (Pros)

One with this ability can psychically move thorns and thorn-bearing plants as though by Telekinesis. In addition, one can psychically control the growth of thorns and naturally thorn-bearing plants, at will. Furthermore, one can psychically cause naturally thorn-bearing plants to release their byproducts (petals, thorns, seeds, pollen, pheromones, toxins, etc), or withhold them, at will. One can also psychically shape naturally thorn-bearing plants into certain constructs and tools, at will. One can even psychically convert naturally thorn-bearing plants from one naturally thorn-bearing species to another, at will.
Adult Affinity

## Also Known As

* Adult Compatibility

* Adult Empowerment

* Adult Rapport

## Description

This is the ability to access benefit in relation to adults.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of adults (be it biological adulthood or cultural adulthood). In addition, one could rapidly heal from injury or illness in the presence or proximity of adults. Furthermore, one could access greater luck in the presence or proximity of adults. One could also access superhuman powers in the presence or proximity of adults. One could even have a supernatural compulsion that draws one to adults.
Aerial Adaptation

## Also Known As

* Aerodynamic Adaptation

* Flight Adaptation

## Description

The ability to access physical and/or mental traits suited for high altitudes and elevations.

## Uses/Applications (Pros)

One with this ability can withstand extremely high/low wind pressure (one isn’t disoriented or deprived of normal breathing capacity by it), and high wind friction; this is often accompanied by innate immunity to vertigo and/or fear of heights.
Alliganthropy

## Also Known As

* Alliganthrope Mimicry/Alliganthrope Form

* Alliganthropic Effect/Alliganthropic Force/Alliganthropic Power/Alliganthropism

* Alliganthropic Form/Alliganthropic Mimicry

* Alliganthropic Shapeshifting/Alliganthropic Transformation

* Alligator Therianthropy/Gator Therianthropy

* Werealligator Form/Werealligator Mimicry

* Weregator Form/Weregator Mimicry/Weregatoring

## Description

This is the ability to supernaturally assume the form of an alligator and/or a werealligator.

## Uses/Applications (Pros)

One with this ability could psychically assume the form of an alligator, often via the power of the full moon. In addition, one could psychically assume the anthropomorphic form of an alligator (a weregator), often via the power of the full moon. Furthermore, one could perhaps psychically assume traits of an alligator, at will. One could also psychically assume a form that combines traits from various breeds of alligator, at will. One could even transmit this supernatural ability by a bite, a scratch or the like, at will.

## Weaknesses/Limitations (Cons)

As defined under Therianthropy, with the addition that certain objects, subjects or situations specifically relevant to alligators (ie raw meat, swimming, sunbathing) may also provoke involuntary emergence of alligator traits.
Animal Instinct

## Also Known As

* Animal Impulse/Animal Mind/Animal Urge

* Bestial Impulse/Bestial Instinct/Bestial Mind/Bestial Urge

* Wild Impulse/Wild Instinct/Wild Mind/Wild Urge

## Description

This is the ability to have or psychically access urges common to lower animals.

## Uses/Applications (Pros)

One with this ability could have or psychically access the aggressive predatory instincts of big cats, often at will. In addition, one could have or psychically access the evasive prey instincts of nocturnal animals, often at will. Furthermore, one could have or psychically channel animal instincts to assist in finding food and building shelter. One could also have or psychically channel animal instincts in selecting allies and companions, as well as assisting in combat. One could even have or psychically access instincts from multiple animals.
Anatomical Perception

## Also Known As

* Biological Mapping/Body Mapping

* Bodily Perception/Body Perception

* Body Sense/Body Sensing

## Description

This is the ability to psychically perceive information about anatomical structure and function.

## Uses/Applications (Pros)

One with this ability can psychically perceive the presence, location and number of subjects in proximity, at will. In addition, one could psychically perceive tissues, organs or organ systems of a given subject in proximity, at will. Furthermore, one could psychically perceive the status of said tissues, organs or organ systems (illness, injury, etc), at will. One could also psychically perceive the interplay of tissues, organs and organ systems (ie sensing muscles, bones and joints, to detect impending motion). One could even, in some cases, psychically perceive the past or future condition of tissues and organs, at will.
Animation

## Also Known As

* Animation Endowment/Animation Inducing

* Hylozoic Endowment/Hylozoic Manifestation

* Motion Endowment/Motion Imbuing/Motion Inducing

## Description

This is the ability to psychically grant inanimate objects with the faculty of motion.

## Uses/Applications (Pros)

One with this ability could psychically imbue supernatural energy from oneself into inanimate objects, at will. In addition, one could psychically program objects to intake supernatural energy, at will. Furthermore, one could psychically bestow inanimate objects with a level of consciousness or pseudo-consciousness, at will. One could also, in some cases, psychically perceive objects so animated, at will. One could even, in some cases, psychically direct the motion of objects so animated, as well as deactivate them, at will.
Air Teleportation

## Also Known As

* Aerial Teleportation/Aerial Teleporting

* Aeroportation/Aeroporting

* Air Teleporting

* Wind Teleportation/Wind Teleporting

## Description

This is the ability to use air to facilitate teleportation.

## Uses/Applications (Pros)

One with this ability could teleport simply by physical contact with wind (ie touching or passing through a breeze of wind), at will. In addition, one could teleport by drawing ambient wind onto or into oneself, at will. Furthermore, one could simply teleport in such a way that generates wind, at will. One could also teleport by transforming into wind, at will. One could even teleport by psychically forming ambient air into a portal.
Addiction Manipulation

## Description

This is the ability to psychically control irresistible urges and/or cravings.

## Uses/Applications (Pros)

One with this ability could psychically impart an addiction onto a subject, at will. In addition, one could psychically amplify existing addiction, at will. Furthermore, one could psychically suppress existing addiction, or negate it, at will. One could also psychically prevent addiction to a normally addictive stimulus, at will, as well as perhaps allow certain stimuli to act as proxies for other addictive stimuli. One could even, in some cases, psychically affect addictive substances as though by Telekinesis.
Anthracomancy

## Description

This is the ability to divine supernatural insights via burning coals.

## Uses/Applications (Pros)

One with this ability could read burning coals to divine events from the future, at will. In addition, one could read burning coals to divine events from the past, at will. Furthermore, one could read burning coals to divine events from distant/concealed locations, at will. One could also read burning coals to divine the contents a subject's mind/heart/soul, at will. One could even read burning coals to divine magical or spiritual/supernatural insights, at will.
Apian Communication

## Also Known As

* Apian Omnilingualism/Bee Omnilingualism

* Apiopathy

* Bee Communication

* Beespeak

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command bee species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of bees, at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie buzzing, waggle dance, chemical output) of bees, at will. Furthermore, one could psychically project thoughts and/or emotions onto beess, read psychic imprints from them and/or share their senses, at will. One could also psychically compel bees to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of bees, at will.
Age Affinity

## Also Known As

* Age Compatibility

* Age Empowerment

* Age Rapport

## Description

This is the ability to access benefit in relation to members of a certain age range.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of a certain age range. In addition, one could rapidly heal from injury or illness in the presence or proximity of a certain age range. Furthermore, one could access greater luck in the presence or proximity of a certain age range. One could also access superhuman powers in the presence or proximity of a certain age range. One could even have a supernatural compulsion that draws one to a certain age range.

## Similar/Related Abilities

-Baby Affinity

-Adult Affinity

-Elderly Affinity

-Temporal Affinity

-Youth Affinity
Anthomancy

## Also Known As

* Floriography

* Floromancy

## Description

This is the ability to divine supernatural insights via flowers.

## Uses/Applications (Pros)

One with this ability could read flowers to divine events from the future, at will. In addition, one could read flowers to divine events from the past, at will. Furthermore, one could read flowers to divine events from distant/concealed locations, at will. One could also read flowers to divine the contents a subject's mind/heart/soul, at will. One could even read flowers to divine magical or spiritual/supernatural insights, at will.
Abecedarian Effect

## Also Known As

* ABC Effect/ABC Evocation/ABC Invocation

* Abecedarian Evocation/Abecedarian Invocation

* Alphabet Effect/Alphabet Evocation/Alphabet Invocation

* Alphabetical Effect/Alphabetical Evocation/Alphabetical Invocation

## Description

This is the ability to psychically channel a letter of the alphabet to induce a related effect.

## Uses/Applications (Pros)

One with this ability may have or psychically establish a bond to a given letter of their native alphabet ('A', for example). In addition, one may call out a word starting with that letter (ie 'Airless' for 'A'), and a related effect will occur (ie suffocating the foe). Furthermore, one may be able to psychically control matter starting with the given letter, as though by Telekinesis (ie Aerokinesis). One can also channel the given letter to render oneself resistant or immune to an effect starting with that latter (ie Acid). One can even psychically  establish a link with a given subject whose name starts with said letter (ie '**A**lexander Smith', 'John **A**aron').

## Weaknesses/Limitations (Cons)

* The user often cannot *choose* their given letter, to make use of the Abecedarian Effect; rather, it tends to be embedded into their psyche from birth, or perhaps established magically down the bloodline

* Most Abecedarians are restricted to letters and words from their own native language (thus, some users might be attuned to a letter in their given alphabet, that does not have very many words to choose from)
Ala Form

## Description

This is the ability to have or psychically assume the form of an Ala.

## Uses/Applications (Pros)

One with this ability can psychically alter the body to assume a new form (ie black wind, bull, boar, wolf, mist, serpent). In addition, one can psychically render oneself unseen to the naked eye, as well as inhabit and dominate subjects, and drive them mad. Furthermore, one can psychically draw plant matter and/or plant life-force into oneself for sustenance and/or power. One could also access digestive power and efficiency beyond human norms, as well as breath with lethal power. One could even psychically control air, wind and clouds (ie walking on them, riding them, directing the path of hail clouds and thunderclouds), as well as cause eclipses.
Adaptation

## Also Known As

* Adaptive Features/Adaptive Traits

* Ecological Adaptation

* Environmental Adaptation

* Natural Adaptation

## Description

This is the ability to access certain physical and/or mental survival advantages beyond human norms.

## Uses/Applications (Pros)

One with this ability could have external physical traits (ie appendages, skin patterns, facial traits) which aid survival in a given environment. In addition, one could have internal physical traits (ie organs, blood traits) which aid survival in a given environment. Furthermore, one could have mental traits (ie cognition, personality, habits) which aid survival in a given environment. One could also have supernatural traits (ie superhuman abilities) which aid survival in a given environment. One could even, in some cases, psychically develop necessary physical, mental, emotional or supernatural traits to survive the current environment.

## Similar/Related Abilities

* Reactive Adaptation- In most cases, Adaptations are static (ie Aerial, Aquatic, Terrene), but in some cases, new adaptations can be assumed (perhaps involuntarily), depending on the needs of surviving in a given environment.
Anatomical Automatism

**Chance/Likelihood** | Rare

## Also Known As

* Amputative Animation/Amputative Automatism

* Anatomical Animation

* Anatomical Separation

* Autotomizing Effect/Autotomizing/Autotomy

* Body Automatism

* Body Part Animation/Body Part Automatism

* Detached Animation/Detached Automatism

* Separated Automatism

## Description

This is the ability to psychically animate and direct detached body parts, at will.

## Uses/Applications (Pros)

One with this ability could psychically autotomize (detach body parts), at will. In addition, one could psychically animate detached body parts, at will. Furthermore, one can often psychically perceive the presence, location and/or condition of one's detached body parts, at will. One can also psychically direct the movements of one's detached body parts, at will. One could even, in most cases, psychically reattach detached body parts, at will.

## Weaknesses/Limitations (Cons)

* Some users can only detach certain body parts, or only detach body parts one or a few at a time.

* Some users cannot detach body parts at will (some must have parts detached *manually*) before they can be animated.

* Most times, this ability is accomplished with a rudimentary psychically barrier that prevents detached and animated body parts from losing blood, or sustaining infection through the detached stumps; though, not always.

* Some users cannot animate detached body parts (only detach and reattach).; for those who can, ease of motion still varies with each user (some have parts that can levitate or fly, while others' parts must crawl around or even drag themselves along).

* Some users cannot perceive and/or direct their body parts once detached.

* Some users cannot reattach body parts once detached.

## Similar/Related Abilities

* Pain Immunity-

* Rapid Regeneration-

## Confirmed Users

* Arm-Fall-Off Boy (**Legion of Super-Heroes**, *DC Comics*)
Ancestral Knowledge Mimicry

## Also Known As

* Ancestral Intellect Copying/Ancestral Intellect Imitation/Ancestral Intellect Imitation/Ancestral Intellect Mimicry

* Ancestral Intelligence Copying/Ancestral Intelligence Imitation/Ancestral Intelligence Imitation/Ancestral Intelligence Mimicry

* Ancestral Knowledge Copying/Ancestral Knowledge Imitation/Ancestral Knowledge Imitation
Anachronism

## Also Known As

* Anachronicity

* Anachronistic Condition/Anachronous Effect

## Description

This is the ability to assimilate as though one belongs to a timeline to which one does not naturally belong.

## Uses/Applications (Pros)

One with this ability could psychically access greater speed and reflexes, as a result of one's temporal displacement. In addition, one could psychically access knowledge of one's native time frame, while in the new time frame. Furthermore, one could, in some cases, resist aging and/or other temporal effects. One could also have one's aging, healing factor or mortality affected by one's temporal displacement. One could even psychically project one's presence into the new time frame, writing oneself in as a natural part of the history.

## Weaknesses/Limitations (Cons)

Unnatural temporal displacement is the common thread that makes a superhuman an Anachronism. An Anachronism may be displaced at or before birth (innate), or displaced after birth through science and/or magic (incidental). Perhaps science or superpowers reconfigured parents' contributing DNA to match the user (instead of another baby that would have been born). Perhaps the user was scientifically or supernaturally relocated to another mother in the past, future or an alternate version of the present. Perhaps the user even had abilities of their own, that relocated them to a different time frame, as a remarkable superhuman subconscious defense mechanism (ie the user's subconscious abilities prevent their birth into a doomed timeline).

Whether innate or incidental, each type of Anachronism has its own distinct set of challenges.

## Similar/Related Abilities

* Futurity-

* Pastness-
Aniothability

## Description

This is the ability to withstand any and all negative emotion.

## Uses/Applications (Pros)

One with this ability can withstand feeling any level of anxiety, sadness or guilt. In addition, one can withstand feeling any level of doubt, fear, discomfort or pain. Furthermore, one can withstand feeling any level of disgust, outrage, jealousy, anger, or hostility. One can also withstand feeling any level of shame, embarrassment or regret. One could even withstand feeling any level of rejection, loneliness or homesickness.

## Similar/Related Abilities

* Aniothable Defense-

* Catiothability-

* Catiothable Defense
Animal Affinity

## Also Known As

* Animal Compatibility/Bestial Compatibility

* Animal Empowerment/Bestial Empowerment

* Animal Rapport/Bestial Rapport

* Bestial Affinity

## Description

This is the ability to access benefit in relation to animals.

## Uses/Applications (Pros)

One with this ability could become stronger, faster or tougher (mentally and/or physically), in the presence or proximity of animals. In addition, one could rapidly heal from injury or illness in the presence or proximity of animals. Furthermore, one could access greater luck in the presence or proximity of animals. One could also access superhuman powers in the presence or proximity of animals. One could even have a supernatural compulsion that draws one to animals.
Access

## Also Known As

* Psionic Access/Psychic Access

* Psionic Unlock/Psychic Unlock

* Unlock Effect/Unlocking Effect/Unlocking

## Description

This is the ability to psychically bypass or disable nearly any sort of formal locking or security measure.

## Uses/Applications (Pros)

One with this ability could psychically disable locks on windows, doors, lockers, at will. In addition, one could psychically access 'locked' TV and internet content, at will. Furthermore, one could psychically ignore many identity-specific systems (ie biometric security), at will. One could also psychically bypass the attention of security guards, to enter a desired location, at will. One could even psychically overcome personal mental blocks, at will.

## Similar/Related Abilities

* Occlusion- This ability is literally the exact opposite counterpart of Access
Anamixomancy

## Also Known As

* Shuffle Reading

* Shufflemancy

## Description

This is the ability to divine supernatural insights via random music listening.

## Uses/Applications (Pros)

One with this ability could read shuffled music to divine events from the future, at will. In addition, one could read shuffled music to divine events from the past, at will. Furthermore, one could read shuffled music to divine events from distant/concealed locations, at will. One could also read shuffled music to divine the contents a subject's mind/heart/soul, at will. One could even read shuffled music to divine magical or spiritual/supernatural insights, at will.
Abyssal Adaptation

## Also Known As

* Bathyal Adaptation/Deep Adaptation/Depth Adaptation

## Description

This is the ability to access special natural or supernatural traits which aid deep sea survival.

## Uses/Applications (Pros)

One with this ability can access external physical traits (ie fins, gills, dense skin/muscles, scales) which aid deep sea survival. In addition, one can access internal physical traits (ie bioluminescent blood, thinner skeleton) which aid deep sea survival. Furthermore, one can access mental traits (ie preference for solitude and/or darkness) which aid deep sea survival. One could also have supernatural traits (ie an aura like a predator or prey animal) which aid deep sea survival. One could even, in some cases, psychically develop necessary physical, mental, emotional or supernatural traits to survive a deep sea environment.
Alternative Hair Coloration

## Description

This is the ability to have use of hair with a different color than species norms.

## Uses/Applications (Pros)

One with this ability could have a solid hair color. In addition, one could have only a certain section of hair with an unusual color. Furthermore, one could have hair that grows full color patterns (stripes, spots, etc). One could also have hair that is reflective, sparkling, fluorescent, or the like. One could even have hair that changes color, shade and/or pattern (according to age, emotion, seasons, power state, chemical reaction, etc).
Agrokinesis

## Also Known As

* Botanical Control/Botanical Manipulation

* Botanikinesis/Botanokinesis

* Chlorokinesis

* Foliage Control/Foliage Manipulation

* Phytokinesis

* Plant Control/Plant Manipulation

* Vegetation Control/Vegetation Manipulation

## Description

This is the ability to psychically manipulate plants, vegetation and plant-based materials.

## Uses/Applications (Pros)

One with this ability can psychically move plant matter as though by Telekinesis. In addition, one can psychically control the growth of plants, at will. Furthermore, one can psychically cause plants to release their byproducts (seeds, fruit, pheromones, toxins, etc), or withhold them, at will. One can also psychically shape plant matter into certain constructs and tools, at will. One can even psychically convert plants from one species to another, at will.

## Similar/Related Abilities

* Plant Generation

* Plant Growth