recursal/Fanatic-Fandom huggingface dataset:
Kawaii Keko

**Kawaii Keko,** or simply **Kawaii,** is an inari kitsune who ascended to sentience after living a successful one-hundred-years as a fox. Now a bard and fortune teller, she travels the world as more of a performing charlatan than an actual person blessed with clairvoyance, but nonetheless, Kawaii is an artistic and chaotic soul with a heart of wanderlust.

## Powers and Abilities

### Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

###  Inari Kitsune

* ***Darkvision.*** Thanks to her fox eyes, Kawaii has superior vision in dark and dim conditions. She can see in dim light within 60 feet of her as if it were bright light, and in darkness as if it were dim light. She can't discern color in darkness; only shades of gray.
* ***Fey Ancestry.*** Kawaii has advantage on saving throws against being charmed.
* ***Deceptive.*** Kawaii has proficiency in the deception skill.
* ***Fox Magic.*** Kawaii knows the dancing lights cantrip.
* ***Change Shape.*** Kawaii can assume the appearance of a single human form of the same sex. She always takes this specific form when she uses this ability. This ability functions as alter self, except Kawaii can remain in this form indefinitely.
* ***Bite Attack.*** Kawaii's jaws retain their needle-like fox teeth. She has a 1d4 piercing bite damage, which she is proficient with.

### Bard

* ***Spellcasting.*** Kawaii learned to untangle and reshape the fabric of reality in harmony with her wishes and music. Her spells are part of her vast repertoire, magic that she can tune to different situations
* ***Bardic Inspiration.*** Kawaii can inspire others through stirring words or music. To do so, she uses a bonus action on her turn to choose one creature other than herself within 60 feet of her who can hear her. That creature gains one Bardic Inspiration die.

### Feats

* ***Fortune.*** Once per day Kawaii can attempt to use her fortune telling to determine the near future of someone. She learns vague impressions of this future, such as danger, love, loss, or betrayal. She may even use this Feature to discover your own future. Alternatively, she may use this Feature to give her own Inspiration to another PC, while doing a reading for them.

## Relationships

### The Scarlet Maiden

#### Asuga

As soon as she met Asuga, Kawaii didn't like her. They met in the dungeons of the Njanonchi Clan, where Kawaii was offended when Asuga insulted her behavior on the situation and the fact that she was an inari kitsune. Kawaii retaliated, and from then on has held deep feelings of disdain for Asuga. She thinks Asuga to be annoying and arrogant, and will often doubt whatever she says.
Cortos

Estos **cortos** aparecen después de cada episodio de *Wow! Wow! Wubbzy!*

## Descripción

Después de casi cada primer episodio, se reproducirá un corto. Ocasionalmente, se reproducirá un corto después del segundo episodio.

En la temporada 2, cada corto toma lugar en El club de Wubbzy, excepto por "Trick and Treat (corto no doblado)".
Los episodios de las Wubbzy Chicas son los únicos en no tener cortos.

Iba a haber un corto llamado "Card Tricks" y estaba planeado para ir con los episodios "Yo quiero esa tarjeta" y "Muchos, muchos Wubbzys" de la temporada 2, pero fue descartado debido a la cantidad de tiempo en ese episodio. Tiene una versión animada y fue subido a YouTube por WuzzleWuzzle.

En el año 2014 hasta 2016, el canal de YouTube Fredbot subio la mayoria de cortos y canciones de la serie.

## Distribución en Latinoamérica

No todos los cortos de la serie se doblaron.

Si un corto se llegaba a doblar (completamente), una de estas dos cosas pasaba:

* Un pequeño fragmento ya sea del episodio anterior o siguiente, no estaría doblado.
* La canción asociada a la sesión (ósea ambos episodios) no estaría doblado.

Se sabe que:

* Casi todos los cortos de la temporada 1 no fueron doblados (22 en total), y solo 4 cortos fueron doblados.
* 3 cortos de la Temporada 2 no fueron doblados, y dos cortos fueron parcialmente doblados. En el caso de **Trick or Treat** solo se mostró el inicio mostrando el club de Wubbzy, y en el caso de **Hoopty Hoops**, solo se dejó el final del corto.

Se teoriza que eso fue hecho para cumplir el límite de 22 minutos por serie que pedía el feed mexicano (que al final, indirectamente aplicó para el resto de Latinoamérica, incluyendo Brasil) de Discovery Kids.

## Tabla

**AVISO IMPORTANTE:** Debido a que no tenemos información respecto a los cortos de la temporada 1 en español latino, esta lista está incompleta.
Nazoshi

**Nazoshi** is a young kalashtar adventurer and cleric. Soft-spoken and respectful, she is typically found adventuring alongside her twin brother Nizunafter the two of them escaped the bloodshed of the arena.

## Powers and Abilities

### Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

#### Proficiencies

* Athletics (+3)
* History (+5)
* Intimidation (+5)
* Medicine (+5)

### Kalashtar

* ***Dual Mind.*** When Nazoshi makes a Wisdom saving throw, she can use her reaction to gain advantage on the roll. She can use this trait immediately before or after she rolls, but before any of the roll's effects occur.
* ***Mental Discipline.*** Nazoshi has resistance to psychic damage.
* ***Mind Link.*** Nazoshi can speak telepathically to any creature she can see within 60 feet of her. She doesn't need to share a language with the creature for it to understand her telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.
* ***Psychic Glamour.*** Nazoshi has advantage on insight checks.
* ***Severed from Dreams.*** Nazoshi is immune to magical spells and effects that require her to dream.

### Cleric

* ***Spellcasting.*** As a conduit for divine magic from the gods, Nazoshi can cast holy spells.
* ***Divine Domain: Life.*** Nazoshi follows the way of divine power that focuses on the vibrant positive energy that sustains all life.
	+ ***Bonus Proficiency.*** Nazoshi is proficient with heavy armor.
	+ ***Disciple of Life.*** Whenever Nazoshi uses a spell 1st level or higher to restore hit points, that creature gains additional hit points equal to 2 + the spell level.
	+ ***Channel Divinity: Preserve Life.*** Nazoshi can use her channel divinity to heal the badly injured. As an action, she can present her holy symbol and evoke healing energy that can restore 15 (5 × cleric level) hit points, divided up among creatures within 30 feet of her. She must finish a short rest before using this again.

### Spells

 1st Level
 2nd Level
Thimblevine

**Thimblevine** is a seedling and scout for Lighthallow Haven. He is also the person to lead Warbler to the place and his guide for the town in The Secret Neverland.

## Powers and Abilties

### Seedling

* Photosynthesis
* Sunny Optimist
* Blossoming Magic
	+ Druidcraft
* Nature's Kin

### Fighter

* Fighting Style: Archery
* Second Wind

### Bard

* Spellcasting
* Bardic Inspiration

### Spells

#### Cantrips

* Vicious Mockery
* Minor Illusion

#### 1st Level

* Dissonant Whispers
* Faerie Fire
Lapis Emberpike/Relationships

## Whalehale

#### Heto Emberpike

Heto was Lapis's adoptive father, taking her in when she was just a baby. He adopted her when he was already well into his old age, but Lapis hardly ever noticed this, as she simply saw him as just a father figure. She was always very close to him, as she enjoyed having long and deep conversations with him and enjoyed a quaint and peaceful life with him.

When Heto was reaching his final years, Lapis was always there to care for him to the point where she begins to sacrifice her own life to do so. In Blessing of the Unicorn, Nika remarks how Lapis "...hardly ever goes out anymore; she's too busy caring for her dad." Lapis, however,

#### Nika Moonsmith

Lapis and Nika have been shown time and time again to be good friends. Growing up in a small town such as Whalehale, Nika was one of the only girls Lapis's age, and thus began some sort of a makeshift friendship. She would drop by Lapis's house every week to deliver bread and milk, and would also hang out with Lapis outside of her deliveries.

Typically, Lapis will be there to apologize for or correct Nika whenever she says or does something blunt, rude, or impulsive, which is typically quite often. Lapis offers a sort of buffer for Nika's intense attitude, which tends to work very well together. Nika brings Lapis out of her shell, and Lapis brings Nika back to earth.

However, the two tend to clash in other ways. Lapis tends to think that Nika isn't empathetic enough, as well as too impulsive and reckless. While she does sometimes appreciate this, she also thinks that Nika could afford to work on it, which will lead to some arguments between them. Even so, Lapis enjoys Nika's erratic and excitable nature—even if she can be a bit insensitive.

#### Conder Fleetfoot

Conder was Lapis's neighbor whilst living in Whalehale, and thus became a good friend of Lapis's.
Ravasatra Daecaryn

**Ravasatra Daecaryn** is the self-proclaimed leader of the Journey for the Sunstone quest and glorified hero of the Burning Fox Tribe. Along with Varic Daecaryn, Zylstina Lorazumin, Olotoris Umehorn, and newly discovered Phoenix Zuchrud, Ravasatra leads the party deep into the mountains to locate the source of the never-ending winter.

## Powers and Abilities

### Sun Elf

* ***Darkvision.*** Ravasatra can see in dim light within 60 feet of her as if it were bright light, and in darkness as if it were dim light. She can’t discern color in darkness, only shades of gray.
* ***Fey Ancestry.*** Ravasatra has advantage on saving throws against being charmed, and magic can't put her to sleep.
* ***Trance.*** Ravasatra doesn't need to sleep; instead, she meditates deeply for up to four hours a day.
* ***Cantrip: Booming Blade.*** Ravasatra knows the wizard cantrip booming blade.
* ***Sun's Protection.*** Ravasatra has resistance to radiant damage.

### Ranger

* ***Favored Enemy: Monstrosities.*** Ravasatra has a +2 bonus to damage rolls with weapon attacks against monstrosities and advantage on Wisdom and Intelligence checks to track them and recall information.
* ***Natural Explorer: Grassland.*** Ravasatra is a master of the forest and reacts with quick and decisive actions when attacked. She has the following features:
	+ She ignores difficult terrain.
	+ She has advantage on initiative rolls.
	+ On her first turn during combat, she has advantage on attack rolls against creatures that have not yet acted.
	+ In addition, Ravasatra is skilled at navigating the wilderness. She gains the following benefits when traveling for an hour or more:
		- Difficult terrain doesn’t slow her group’s travel.
		- Her group can’t become lost except by magical means.
		- Even when she is engaged in another activity while traveling (such as foraging, navigating, or tracking), she remains alert to danger.
		- If she is traveling alone, she can move stealthily at a normal pace
		- When she forages, she finds twice as much food as you normally would.
		- While tracking other creatures, she also learns their exact number, their sizes, and how long ago they passed through the area.
* ***Fighting Style: Dueling.*** When wielding a melee weapon in one hand and no other weapons, Ravasatra has a +2 bonus to damage rolls with that weapon.
* ***Primeval Awareness.*** Through sounds and gestures, Ravasatra can communicate simple ideas to a beast as an action and can read its basic mood and intent.
* ***Ranger Conclave: Hunter.*** Ravasatra has specialized fighting techniques for use against the direst threats, from rampaging ogres and hoards of orcs to towering giants and terrifying dragons.
	+ ***Hunter's Prey: Giant Killer.*** When a large or larger creature within 5 feet of Ravasatra attacks her, she can use her reaction to attack them immediately after.
	+ ***Extra Attack.*** Ravasatra can attack twice instead of once during her turn.
Ghatul the Magnificent

**Ghatul the Magnificent,** also known simply as **Ghatul,** is a noble djinn in the Elemental Plane of Air. She is the mother of Twister Tallgull and **Cerulle Lanyer**, and an influential figure in djinn society.

## Relationships

### Family

#### Cerulle

After her first child, Twister ran away, Ghatul went down to the Material Plane again to conceive another child; this time focusing on the moon elves. She ended up conceiving a daughter, of which she named Cerulle. She treats her roughly the same way she treated her eldest son, and thus pays barely any attention to her whilst still training her in the ways of arts and performance.

However, due to Cerulle's lack of aptitude for the skills Twister had a knack for, Ghatul treats her more harshly than her first son, often physically and verbally abusing her when she doesn't live up her standards. This has created something of a rift between Ghatul and Cerulle, one that doesn't appear to be fixed any time soon.
Beauty of Summer

**Beauty of Summer** is a tabaxi and official shaman of the Njononchi Clan. After deeming the current chief, Elder Plume of Smoke, unfit to lead, Beauty of Summer has unofficially mandated most of the affairs within the clan under a totalitarian iron fist which she maintains through propaganda.

 Description

## Powers and Abilities

### Shaman

* ***Spellcasting.*** Beauty of Summer can call on power from spirits of old and fuel her magic with energy from beyond this plane.
* ***Spirit Guide: Snake.*** Beauty of Summer can summon a spirit animal much like the find familiar spell. She has a +5 to initiative and proficiency and advantage in stealth.
* ***Spirit Boon.***
* ***Call to the Seer.***
Mango

**Mango** is a feline fowl as well as a pet and familiar to Conder Fleetfoot. She was found in the Summer Woods during Blessing of the Unicorn.

## Powers and Abilities

### Feline Fowl

* Eagle Eye
* Talons
* Piercing Screech

## Relationships

### The Summer Woods

#### Conder Fleetfoot

Mango has a close relationship with Conder, as he was the one to first tame her, and later make her into his familiar. She is very close to him and often shows him copious amounts of affection,
Secret Robin

**Secret Robin,** also known simply as **Robin,** is a tabaxi ranger and member of the Njanonchi Clan.

## Powers and Abilities

### Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

### Tabaxi

* ***Darkvision.*** Robin has a cat's keen senses, especially in the dark. She can see in dim light within 60 feet of her as if it were bright light, and in darkness as if it were dim light. She can't discern color in darkness, only shades of gray.
* ***Feline Agility.*** Robin's reflexes and agility allow her to move with a burst of speed. When she moves on her turn in combat, she can double your speed until the end of the turn.
* ***Cat's Claws.*** Because of her claws, Robin has a climbing speed of 20 feet. In addition, her claws are natural weapons, which she can use to make unarmed strikes. If she hits with them, she deals slashing damage equal to 1d4 -1 (strength modifier) instead of the bludgeoning damage normal for an unarmed strike.
* ***Cat's Talent.*** Robin has proficiency in perception and stealth.

### Ranger

* ***Favored Enemy: Beasts.*** Robin has experience studying, tracking, and hunting this type of animal. She has +2 to damage rolls with weapon attacks against beasts, advantage on survival checks to track them, and advantage on intelligence checks to recall information about them.
* ***Favored Terrain: Forest.*** While traveling in the forest, difficult terrain doesn't slow Robin's progress, she can't become lost except by magical means, and all the other natural explorer features.
* ***Fighting Style: Archery.*** Robin has a +2 bonus to attack rolls she makes with ranged weapons.
* ***Spellcasting.*** Robin knows how to use the magical essence of nature to cast spells.
* ***Primeval Awareness.*** Robin's mastery of ranger lore allows her to establish a powerful link to beasts and to the land around her. Through sounds and gestures, she can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions she can take (if any) to persuade it to not attack.
Arborea

**The Whimsical Falls of Arborea** is the universe of chaotic good and the afterlife for those with the chaotic good alignment. Filled with light and constantly-changing energy, Arborea is a land of excitement and wonder where everything is always alive and nothing is still for too long.

## Inhabitants

### Deities

* Adon, God of Parties, Fun, and Pleasure
Surtucuras Leapacmec

**Surtucuras Leapacmec** is a blue dragonborn rogue and current member of Ramé Leviathan.

## Appearance

Surtucuras bears the mark of both his lineage and bloodline, bearing blue scales coupled with the ability to breathe lightning. He's much taller than average, even for a dragonborn, standing over seven feet tall and bearing thick muscles from years of training and life on the run.

Typically, he can be found donning exquisite, elegant, and intricate clothing, as is the way with most dragonborn. The taste for luxury has not left him yet, and he typically enjoys bearing anything that looks nice and impressive, though he always tries to make room for practicality in movement.

On Surtucuras's back are twelve lash marks from whips, left from when he was exiled from his tribe in the exile ceremony.

## Personality

Surtucuras is quiet, reserved, and focused to a fault. Despite being exiled from his tribe, Surtucuras has never truly been much of the rebellious type, following his own laws and code of honor to a fault.

He's honest and direct, always telling people what he thinks and what he believes they need to improve on, as to him, self-improvement is always one of the best aspects to have.

Fanatical and out-there ideas never truly appeal to him, as practicalities have always been more in his comfort zone. Surtucuras tends to give off an air of calm decisive nature, and this has never been wrong.

The dragonborn is responsible and dutiful, as well as strong-willed and a bit of a jack-of-all-trades. He's always willing to take on as may tasks as possible to keep the task running and get the job done in order to be as efficient as possible.

Unfortunately, these can also come to Surtucuras's fault, as he's incredibly rigid and stubborn. He doesn't easily see the ideas of others, and prefers to follow clearly defined rules and plans. In being a rogue, he tends to set well-defined plans first before stepping into action.

Despite all this, Surtucuras is an incredibly loyal and just friend who will fight for what he believes is right until the end.

## Powers and Abilities

#### Dragonborn Abilities

* Lightning Breath
* Lightning Resistance

#### Rogue Abilities

* Sneak Attack
* Thieves' Cant
* Cunning Action
* Skirmisher
* Survivalist

## Relationships

### Ramé Leviathan

#### Yuki Beckstrom

Surtucuras is fairly close to Yuki, enjoying her presence and positive attitude

## Trivia

* Surtucuras's astrological sign is Capricorn, the sea-goat
* Surtucuras's primary Hogwarts house is Hufflepuff, and his secondary Hogwarts house is Ravenclaw.
* Surtucuras had a long-running relationship with the half-elf paladin of Aurora, Rossica Bramblethorn.
The Secret Neverland

**The Secret Neverland** is the first sidequest for Warbler. More information will be disclosed as the story progresses.

## Characters

### Non-Playable Characters

* Thulu
* Thimblevine

## Plot

The quest begins with a twelve-year-old Warbler, abandoned in the Acrelan woods after the fall of the Eternal Oak monastery. Without the aid of his monastery, Warbler is left to wander alone in the woods and fend for himself. As he walks and looks for a place to sleep, Warbler catches the sight of a black bear, who immediately attacks him on sight in an attempt to get the food in his bag. However, he quickly kills it and cooks the meat in a wooden glen he sets up camp in. However, the smell of meat attracts a yuan-ti named Thulu, whom Warbler offers his food to.

The two eat in silence for a while until Thulu strikes up conversation and Warbler learns about how she fled to the woods to escape the hierarchal society of her hometown, Anberna. However, as they talk the smell of cooking meat attracts three nearby giant rats. Warbler gives them a piece of meat in an attempt to satisfy them, but in doing so the rats only demand more. Warbler then throws a piece of meat into the bushes, and while the rats are distracted, runs off with Thulu into the woods.

The two of them then find a glade and settle in for the night. However, Thulu starts a fire with her hands by casting "create bonfire," and explains that she is a pyromancer to Warbler before going to sleep. In the morning, Warbler is woken by Thulu shaking him awake. She hears music coming from somewhere in the woods and doesn't know where it's coming from. The two then decide to follow the music, and they end up running towards it, seeming to not get any closer. Finally, when they're about to cross a river, Warbler suggests the idea that they hide to try and see if the sound stops. Thulu obliges, and after a few minutes of hiding, the music stops and a strange creature drops down from the tree. Thulu, now infuriated at being baited, reveals herself and demands what the boy is doing.

The boy explains that he was trying to help them before remembering that there were two of them. It is here that Warbler jumps out from his hiding place and pins the creature to the ground, where he and Thulu promptly begin to question him. The boy reveals that he is a seedling named Thimblevine and that he came to help them. After determining that he’s telling the truth, Warbler and Thulu follow him to a clearing where Thimblevine plays a song on his horn, revealing a strange portal. The three of them go inside and find themselves on a pathway in a grassy meadow, which Thimblevine leads them down and explains that they’re in the Fields of Spring and that he’s taking them to a place called Lighthallow Haven. According to Thimblevine, Lighthallow Haven is a sanctuary for lost, abandoned or excluded children where they can live without the confines of the adult world and never grow old.

Warbler and Thulu are initially skeptical.
The Reflection Map

**The Reflection Map** is the term used by the Ramé Leviathan to refer to the strange map that shows the location of the unknown island.

## History

No one knows the true origins of the Reflection Map. The map was given to Caelan Luemoroth by a strange old man while the Scarlet Maiden stopped in Whalehale. No one knows anything else about the map.

## Appearance

The Reflection Map is a pitch-black map of Naephemon, with countries and words all drawn in white. A red line leads from the middle of the Moonlit Abyss to a strange island, not on any regular maps of Naephemon.

On the back of the map, there is a message written in Celestial, which translates to:

>
> *when the stars are thrown to the wolves*
> *and the blood of the oceans runs red*
> *the children of earth will awaken*
> *and assert the land for themselves*
>
>
> *skin will flake off the ill*
> *the cries of battle will shriek*
> *the claws of hunger will never have fill*
> *and death will stand over the meek*
>
>
> *let the white treasure shine*
> *with its valiant glow*
> *and open to the gates to the only thing to stand*
> *between the earth and its sow*
>
>
>
>
Zylstina Lorazumin

**Zylstina Lorazumin** is one of the three Sun Soujerners on the quest to discover the source of everlasting winter in the mountains.

## Powers and Abilities

### Sun Elf

* ***Darkvision.***Zylstina can see in dim light within 60 feet of her as if it were bright light, and in darkness as if it were dim light. She can’t discern color in darkness, only shades of gray.
* ***Fey Ancestry.***Zylstina has advantage on saving throws against being charmed, and magic can't put her to sleep.
* ***Trance.***Zylstina doesn't need to sleep; instead, she meditates deeply for up to four hours a day.
* ***Cantrip: Blade Ward.***Zylstina knows the wizard cantrip blade ward.
* ***Sun's Protection.***Zylstina has resistance to radiant damage.

### Druid

* ***Druidic.*** Zylstina can speak druidic, the secret language of the druids.
* ***Wild Shape.*** Zylstina can turn into any beast she has seen before that has a challenge rating of 1/4 or lower and doesn't have a flying or swimming speed.
* ***Druid Circle:*** ***Circle of the Land.*** Zylstina is part of a druid circle that keeps ancient knowledge and secrets and draws their power from the land they originate from.
	+ ***Natural Recovery.*** By meditating during a short rest, Zylstina can choose expended spell slots to recover with a combined level equal to or less than 2 (druid level rounded up).
	+ ***Circle Spells.*** Zylstina has the spells invisibility and pass without trace saved as special grassland circle spells.

### Spells

 1st Level
 2nd Level

## Trivia

* Zylstina's primary Hogwarts house is Hufflepuff and her secondary Hogwarts house is Gryffindor
* Zylstina's astrological sign is Pisces, the fish.

## Quotes

* (To the Sun Soujerners) "Come on guys, we can do this!"
Acrela

**Acrela,** also known as **the Acrelan Woods,** is a country of pine forests and mountains taking up most of the northern part of Naephemon. Mystical and intriguing, it is dominated by legends and stories and is thought to be one of the most magical and dangerous places in all of Naephemon.

## Known Residents

* Warbler (Formerly)
* Thulu (Formerly)
Grandmiota Highlands

The **Grandmiota Highlands** are a series of mountain ranges spreading along the western coast of Ocrana. Warm and barren, the landscape is a perfect hiding place for many mountain creatures, refuges, and other creatures that dare not set foot on Naephemon's mainland.

## Inhabitants

### Abjerrations

* Balhannoths
* Chokers

### Beasts

* Aurochs
* Giant Eagles

### Dragons

* Red Dragon
* Wyvern

### Giants

* Ettins
* Fire Giants
* Fomorians
* Ogres
* Stone Giants
* Trolls

### Humanoids

* Aarakocra
* Dragonborn
* Derro
* Kobolds
* Orcs

### Monstrosities

* Bulettes
* Chimeras
* Griffons
* Harpies
* Hippogriffs
* Kruthiks
* Manticores
Locolandia

***Locolandia*** es un parque de diversiones que aparece en Wow! Wow! Wubbzy!. Según lo descrito por Wubbzy, es el parque de diversiones más grande del mundo.

Solo fue visto en el episodio Un viaje divertido

## Paseos

*Solo dos lugares no se han dicho ni fueron traducidos.*

* 1. El giraloco
* 2. El vuelamanía
* 3. El carrusel chiflado
Competencia de burbujas

***Competencia de burbujas*** es un corto de Wow! Wow! Wubbzy! que aparece después del episodio *Quiero ser bombero*.

### Personajes presentes

* Wubbzy
* Widget
* Walden
* Daizy
* Pajarito

## Resumen

Wubbzy y sus amigos tienen una competencia de soplar burbujas.

## Curiosidades

* Este es el primer corto de la temporada 2 que tiene lugar al aire libre, aunque está cerca del club de Wubbzy.
Mivlene

**Mivlene** is a greater deity and the goddess of protection. She watches over the celestial plane of Bytopia and ensures that all who come there are treated as they should be.

## Domain

As one of the twelve main deities and ruler of the plane Bytopia, Mivlene's place in the celestial sphere is equity and mercy towards all creatures. She sees to it that things such as inequality, prejudice, and injustice are all forgotten in exchange for forgiveness and the promise to do better. In return, Mivlene watches over all those under her and provides them with special protection.

### Worshippers

Of all the deities, Mivlene perhaps has the most diverse group of worshippers. People will come to her seeking to protect those around them, or come to her for help in absolving their own sins. Mivlene accepts all, so long as they promise to do better and swear to spread her word in some way. Oftentimes, the severity of this can range from helping a troubled soul to becoming a complete cleric or paladin.

#### Clerics & Paladins

Mivlene's clerics and paladins are usually those who have done the most heinous of sins and are now seeking absolution. Of course, there is the occasional paladin who follows Mivlene simply because they would like to better protect or help others.
Superhéroe

**Superhéroe** es una de las canciones de la segunda temporada de Wow! Wow! Wubbzy!

## Letra

Superhéroe

Superhéroe

Tienes tu estilo al salvar

Superhéroe

Superhéroe

Una buena obra hay que hacer

Eso hace un héroe

A todos debes ayudar

Si tienen frio, abrigalos

Y si se caen, levantalos

Si son pequeños, ayudalos

Superhéroe

Superhéroe

Tienes tu estilo al salvar

Superhéroe

Superhéroe

Una buena obra hay que hacer

Eso hace un héroe

No es necesario fuerte ser

Solo una mano debes dar

Y no tienes ya que volar

Intentalo y un héroe serás

Y la armadura no se usa

Puedes ayudar en la granja

El suelo puedes limpiar

Y el vestido arreglar

En la calle ayudar

Y luego un paquete ayuda a llevar

Superhéroe

Superhéroe

Tienes tu estilo al salvar

Superhéroe

Superhéroe

Una buena obra hay que hacer

Eso hace un héroe

Eso hace un héroe

Un gran superhéroe

## Curiosidades

* El disfraz de superhéroe de Daizy en este video musical se ve completamente diferente y es morado, pero en Wubbzy el superhéroe es rosa.
	+ El disfraz de Wubbzy también difiere del episodio de este video musical.
	+ De hecho, el atuendo de superhéroe de Wubbzy en este video musical fue tomado de Puedes hacer un cuadro.
* La escena de la armadura brillante en este video musical hace referencia al superhéroe de Marvel, Iron Man.
Talasa

Sentinel **Talasa** was a member of the Watch of Fel Sadanis.

She was a rather young Sentinel, perhaps nineteen or twenty.

Talasa and Melka were both former students of Officer Bartum. Talasa was selected and fast-tracked to become a Sentinel because the Watch needed someone of her specific build. She held no real influence in the Fel Sadanis Watch, being so young, but still was made Bartum's commanding officer, who was very supportive of his former pupil. Like Melka, she held comparatively liberal views on policing Awakened, because she had not seen any atrocities that older Watchmembers often talked about. This inexperience and her (relative) trustfulness was noted by other Watch members.

Talasa was outfitted like a warrior of some kind, as indicated by the shield and mace she carried. Rain first met her when she, Phoss and Lamida confronted him in the bar room of the Adventurer's Guild. At that occasion she mentioned having a support class, but gave no further details to him. Her support class was that of a frontline healer.

She positioned herself firmly against the Watch's uprising against Citizen Sadanis, but was overruled by the majority of the Sentinels. She recruited three silver-level adventurers from the Guild for the assault. When Melka demanded to participate in the uprising, Talasa spoke to her support, thus dooming her as well.

The Usurper of Fel Sadanis killed her by slicing her neatly in half, shield nonwithstanding.

## References

1. ↑ 1.0 1.1 Chapter 78
2. ↑ Chapter 82
3. ↑ 3.0 3.1 Chapter 88
4. ↑ Chapter 89
5. ↑ Chapter 93

Talasa has been given Point of View paragraphs in chapter 88. (Full list of chapters includes PoV breakdowns)
Te amo

* Español Latino
* Castellano

**Te amo** (**Te quiero** en castellano) es una de las canciones de la segunda temporada de Wow! Wow! Wubbzy!

## Descripcion

Una canción sobre dos personajes que se aman al máximo.

## Letra

* Español Latino
* Español Castellano

Si la mano tú me das

Mi corazón marchará

Mi gran amigo siempre serás

Mi amor por ti nunca terminará

Ooooooh

Amo tu cara y tu sonrisa

Amo tu forma de pensar

Mi mitad siempre serás

Esta canción escucharás

Más que el sol

Más te quiero yo

Soy muy feliz

Contigo puedo compartir

Te amo...la la la la la la

Te amo...la la la la la la

Te amo...la la la la la la

Te amo a tí

Te invito a bailar y a jugar

Si tu no estás lo paso mal

Mirar el cielo e ir a pasear

Porque conmigo tu estás

Ooooooh

Te amo cada día cuando sale el sol

Porque tu eres mi amor

Te amo cuando duermo y despierto también

Mi amor muy verdadero es

La luna vió

Como te amo yo

Más que el mar

Y más que a mí

Te amo...la la la la la la

Te amo...la la la la la la

Te amo...la la la la la la

Te amo a tí

A tí

Cada vez que sostengo tu mano así

Mi corazón se pone a marchar

Eres mi amiga en quien confiar

Mi amor por ti jamás se acabará

Me encanta tu cara y tu forma de reir

Me encanta tu estilo y tu forma de pensar

Contigo me siento completo al fin

Contigo canto desde el corazón

Te quiero más que al sol

Eres muy especial

Más que a la primavera

Mas que a cualquier cosa te quiero yo

Te quiero (Te quie-quie-quiero a ti)

Te quiero (Te quie-quie-quiero a ti)

Te quiero (Te quie-quie-quiero a ti)

Te quiero a ti

Podemos bailar o jugar en el salon

Pero si no estas aquí no será igual

Podemos descansar o salir a jugar

Si estas junto a mi será genial

Te quiero cada día al despertar

Tu eres quien me llena de ilusión

Aunque estes dormida o muy despierta

Te quiero cada día donde quiera que estés

Más que a la luna

Yo te quiero a ti

Te quiero más que al mar

Te quiero más que a mi

Te quiero (Te quie-quie-quiero a ti)

Te quiero (Te quie-quie-quiero a ti)

Te quiero (Te quie-quie-quiero a ti)

Te quiero a ti

Te quiero!

## Curiosidades

* Este video musical no presenta a Wubbzy ni a sus amigos. Tiene personajes nunca antes vistos (una pareja de enamorados: un personaje azul y un personaje rosa). Eso también sucedió en Nuevo chico, pero ese video musical tiene cuadrados rojos y un círculo azul.
* La version de esta canción en español castellano está desincronizada.
The Sunridge Peaks

**The Sunridge Peaks** are a mountain range located in southern Testa, home to a wide variety of mountains, grassland, and hill creatures due to it's varying elevation and ideal weather.

## Landscape

The Sunridge Peaks are some of the most interestingly designed mountain ranges in all of Naephemon. Due to gold dragon interference from long ago, the mountains are known to curve and round in interesting shapes, such as the one shown at the right.

Of course, there are other, normal shaped mountains here. Along with that, the Sunridge Peaks are known to have valleys and hills sitting at the base of their rocky outcroppings, leading to an interesting array of life to spring loose.

It is not too uncommon to find blooming flowers and great trees all over the region, making it known to be one of the nicest mountain ranges in all the land.

## Locations

#### The Burning Fox Tribe

Located in one of the sloping valleys of the Sunridge Peaks, the sun elves of the Burning Fox have always been very respectful to the lands of which they reside. They have always made sure to return to the land they take from and have produced quite a few druids in their upbringing, such as Zylstina Lorazumin, for example.

## Inhabitants

Some of the inhabitants of the Sunridge Peaks include:

* Sun Elves
* Halflings
* Centaurs
* Cyclops
* Griffons
* Hippogriffs
* Hill Giants
* A Couatl (rumored to live here)
* Pegasi
* Gold Dragon

As well as various species of deer, rabbits, goats, and other creatures.
The Autumn Glades

**The Autumn Glades** is one of the four regions of the Feywild. Representing the milder season of autumn, the Autumn Glades are the only region separated on a series of islands from the rest of the Feywild, thus giving it a sense of disconnection and mystique compared to the other three.

## Geography

The Autumn Glades is a land that rises out of the sea on a rocky outcropping of an island. Adventurers often find themselves washing up on pebbly beaches and steep cliffsides when sailing there

The land is filled with wood glades and rollings hills, the rivers flowing plentifully with fish and trees spread out as far as the eye can see.

Interestingly enough, the trees don't act as normal trees should in the Autumn Glades. Depending on which area of the Glades one finds themself in, they can find beautiful groves bursting with golden leaves and ripening apples, or eerie woods with bare, dark and stick-like trees reaching up to the sky. The Glades are not for the faint of heart, as they don't seem to follow any rhyme or reason, and typical means of navigation are often befuddled trying to make sense of the place. Like a labyrinth, the Glades enjoy confusing the weakminded and intolerant, leaving many to steer clear of its groves and attracting plethoras of tricksters and miscreants.

Unlike the other three regions, the Autumn Glades have no true feel or alignment. It prefers to remain neutral, changing from days of gold to dark twilights as easily as a breeze. It is never particularly cold or hot here, usually floating somewhere far in between—although it is not uncommon for a chilly breeze to sweep through from time to time. The Autumn Glades are, like the season of autumn itself, neutral in a calm, almost unsettling way. Many brought to the Autumn Glades will find themselves discomforted by the sheer nothingness of it all, but just as the Glades have the capability to bring about unrelenting evil, they can also bring forth indescribable goodwill and harmony.

The Autumn Glades are a place of calm wisdom. "The trees have eyes in the Glades," many will say. The aura of strangeness surrounding the entire place brings about mystery and magic mostly unheard of to many. To live in the Autumn Glades is to devote a life to the unknown, although many will often say that it is worth it.

## Locations

### Maetrine Hold

Built at a time no one can recall, Maetrine Hold has been empty for as long as anyone can remember. The place is a staggering palace carved from wood with twisting spires, staggering towers, and grand drawbridges⁠—all falling to ruin. Nicknamed 'The Empty Palace,' people say that Maetrine Hold was built for royalty, suggesting the idea that there was once a royal family or monarchy that dominated the realm. However, no one can remember a time when there was ever a ruler of the Autumn Glades, and thus the palace is left to speculation and legend by history.

## Inhabitants

 Fey
 Giants
 Humanoids
 Monstrosities
 Undead

## Trivia

* If the Autumn Glades could be a Hogwarts house, they would be Ravenclaw.
* Rumor has it that if you die in the Autumn Glades, you become a will-o'-wisp.
Phelix

**Phelix** is a tabaxi and former far traveler journeying through the world of Naephemon. He makes his first appearance in The Scribe's Tale.

## Powers and Abilities

### Tabaxi

* ***Darkvision.*** Phelix has a cat's keen senses, especially in the dark. He can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. He can't discern color in darkness, only shades of gray.
* ***Feline Agility.*** When Phelix moves on his turn in combat, he can double his speed until the end of the turn. He can't use this again until he moves 0 feet on one of his turns.
* ***Cat's Claws.*** Phelix has a climbing speed of 20 feet. His claws are natural weapons, which he can use to make unarmed strikes that deal 1d4 damage.
* ***Cat's Talent.*** Phelix is proficient in perception and stealth.

### Monk

* ***Unarmored Defense.***While Phelix is wearing no armor and not wielding a shield, his armor class equals 18.
* ***Martial Arts.***Phelix's practice of martial arts gives him mastery of combat styles that use unarmed strikes and monk weapons. He gains the following benefits while he is unarmed or wielding only monk weapons and he isn't wearing armor or wielding a shield.
	+ He can use Dexterity instead of Strength for the attack and damage rolls of his unarmed strikes and monk weapons.
	+ He can roll 2d4 in place of the normal damage of his unarmed strike or monk weapon.
	+ When he uses the Attack action with an unarmed strike or a monk weapon on his turn, he can make one unarmed strike as a bonus action.
* ***Ki.***Phelix's training allows him to harness the mystic energy of ki.
	+ ***Ki Points: 3.***These points are used for all of the ki features listed below.
	+ ***Flurry of Blows.***Immediately after he takes the Attack action on his turn, Phelix can spend 1 ki point to make two unarmed strikes as a bonus action.
	+ ***Patient Defense.***Phelix can spend 1 ki point to take the Dodge action as a bonus action on his turn.
	+ ***Step of the Wind.***Phelix can spend 1 ki point to take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled for the turn.
	+ ***Missile Attack.***If Phelix catches a missile using deflect missile (listed below), he can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition he just caught, as part of the same reaction. He makes this attack with proficiency, with a range of 60 feet.
* ***Unarmored Movement.***Phelix's speed increases by 10 feet while he is not wearing armor or wielding a shield.
* ***Monastic Tradition:***
Pandemonium

**The Windswept Depths of Pandemonium** is the universe between chaotic neutral and chaotic evil and an afterlife for those of both alignments. Spread out in a series of constantly shifting caves filled with new dangers, Pandemonium is always changing and is enough to drive any person completely mad.
The Feywild

Existing on top of but not quite on the other realms of existence, **the Feywild** is a light reflection of the material plane. The birthplace of magic and wonder, the Feywild is a place bubbling with energy and possibility, which is reflected in every aspect of its existence. It is presided over by the sun god, Soliel.

## Regions

### The Tundras of Winter

The Tundras of Winter is the harshest region of the Feywild and takes up the far north in what is Acrela, Osmea, and northern Estiwan in the Material Plane.

### The Fields of Spring

The Fields of Spring is one of the more neutral parts of the Feywild, taking up what is currently Setrya and other countries.

### The Summer Woods

The Summer Woods is the most powerful Seelie court in the Feywild, taking up Southern Estiwan, Ushos, Testa, and Tuplium.

### The Autumn Pastures

The Autumn Pastures are the only neutral part of the Feywild, residing on the two islands of Usmesh and Ocrana separate from the rest of the Feywild.
The Burning Fox Tribe

**The Burning Fox Tribe** is a small but developed sun elf tribe far off in the southern lands of Testa.

## Known Residents

#### Ruling Family

* Chief Ievis Daecaryn
* Chieftainess Bryra Daecaryn
* Varic Daecaryn
* Ravasatra Daecaryn

#### Artisans

* Pajeon Lorazumin | Blacksmith
* Heleharice Lorazumin | Blacksmith

#### Hunters

* Shalee Umehorn
* Olotoris Umehorn

#### Shamans

* Daena Kelcyne | Cleric

* Norfaren Wynfaren | Druid

* Zylstina Lorazumin | Druid Apprentice
El pulgar de Daizy

## Información del episodio

***El pulgar de Daizy (o El pulgar morado de Daizy en castellano)*** es un episodio de *Wow! Wow! Wubbzy!* de la temporada **dos**.

### Personajes presentes

* Wubbzy
* Widget
* Walden
* Daizy
* Huggy
* Niño chiflado
* Muggy
* Buggy
* Chef Fritz
* Madame Zabinga
* Alcalde Whoozle
* Doctor Flooey
* Castores

## Resumen

Daizy, que tiene un "pulgar verde", es elegida para ser la jardinera de la comunidad de Wuzzleburgo. Después de que su jardín no crece, Daizy se da cuenta de que su pulgar se ha vuelto púrpura, por lo que cree que eso debe haber afectado sus talentos de jardinería. Sus amigos intentan ayudarla con el jardín comunitario y recuperar sus talentos de jardinería.

## Después del episodio

La canción *A ganar* comienza a reproducirse.

## Errores

* La insignia de jardinero comunitario de Daizy desaparece y luego vuelve a aparecer.

## Otra documentación

Una grabación de este episodio fue subido en 2012 por el canal de YouTube "TheFadedOne". Fue bloqueado globalmente después. Otro usuario de YouTube con el nombre "Anton Team" reclamó de que tenía este episodio descargado. Fue subido a Google Drive: https://drive.google.com/file/d/1cWV4Ksxi60S2dMqtryLzwJE0G0BpwbUE/view

En julio de 2022, Discovery+ Brasil liberó el audio latino del episodio, eso sí, la plataforma de momento solo está en Brasil.
Dandy el conductor

Walden (cuando le dice que pase por las paradas a las que la pandilla quería ir)

## Apariciones

### Aparición:

Un viaje divertido

**Dandy el conductor** es un robot diseñado para llevar a la pandilla a Wuzzlewood en Un viaje divertido.

## Trivia

* Es similar en apariencia a Gidget, un robot inventado por Widget en Gidget the Super Robot.
* Se desconoce si este robot fue inventado por Widget.
Yo quiero esa tarjeta

## Información del episodio

* Original
* Castellano

***Yo quiero esa tarjeta (El mejor cromo en castellano)*** es un episodio de *Wow! Wow! Wubbzy!* de la temporada **dos**.

### Personajes presentes

* Wubbzy
* Daizy
* Muggy

### Otros personajes

* Tiki Touchdown (única aparición)
* Wally Wonder (mencionado)
* Frank Flipnick (mencionado)
* Empleada de la tienda de tarjetas
* Capitán Pantalones

## Resumen

La colección de tarjetas de futifútbol de Wubbzy está casi completa, a excepción de la rara tarjeta Tiki Touchdown (voz de Tiki Barber en su idioma original). Daizy también necesita esta tarjeta. Cuando Muggy recibe la tarjeta, Wubbzy y Daizy se esfuerzan por ser amables con Muggy para que les dé o intercambie la tarjeta Tiki Touchdown

## Recapitulación

Wubbzy y Daizy caminan hacia la tienda de tarjetas para comprar más tarjetas de futifútbol de los Wowzers de Wuzzleburgo, la última tendencia en la ciudad. La única que Wubbzy no tiene es la rara tarjeta de Tiki Touchdown, que nadie tiene hasta el momento. Cuando los dos caminan hacia el mostrador para obtener la última baraja de cartas, los dos están en desacuerdo sobre "quién llegó primero" y quién se queda con el paquete, considerando que tiene la escurridiza carta de Tiki Touchdown.

## Después del episodio

La canción "Compartiendo" empieza a reproducirse después del episodio.

## Curiosidades

* Este es el tercer y último episodio donde Widget y Walden no aparecen.
	+ Los otros episodios en los que Widget y Walden no aparecen son La nueva vecina y Un nuevo amigo
* Se planeó que el corto desechado "Card Tricks" se presentara después de este episodio, aunque las limitaciones de tiempo del bloque dieron como resultado que se detuviera la producción del corto.
* Wubbzy está vestido de manera similar a Speed ​​Racer de la caricatura con el mismo nombre mientras conduce un automóvil similar al Mach 5.
* Este es el único episodio en el que Muggy tiene un papel importante.

### Errores

* En una escena en el cine, Muggy se cambia de ropa.
Tu puedes

**Tu puedes** es una de las canciones de la segunda temporada de Wow! Wow! Wubbzy!

## Descripción

Wubbzy, Walden, Widget y Daizy aprenden por qué el trabajo en equipo es tan importante.

## Letra

Lo puedes, tú hacer

Si puedes, tú un sueño construir

Tu puedes, si

A su plan y a trabajar

Con un amigo hasta el final

Con mucha gente o solo dos

Porque juntos es mejor

Y el mundo tu vas a cambiar

Todos juntos lo van a lograr

Lo puedes, tú hacer

Si puedes, tú un sueño construir

Tu puedes, si

Clava un clavo

Corta madera

Y ayuda a reparar

A gotear, a atornillar

Y algo nuevo construirás

Y si todos trabajamos

Si es un día de sol

O si llueve

Y lo haremos si somos más de dos

Yo te ayudo a ti, y me ayudas a mi

Que divertido es ayudar

Asi pronto tu terminarás

Lo puedes, tú hacer

Si puedes, tú un sueño construir

Tu puedes, si

Tu puedes, si

Tu puedes!
Elysium

**The Blessed Fields of Elysium** is the universe of neutral good and the epitome of all good. It is, as such, the afterlife for most of the dead who are neutral good.

## Inhabitants

### Deities

* Aurora, Goddess of Light and Hope
* Naknio, God of Joy and Happiness
* Ivbis, Goddess of Meadows and Flowers

### Known Spirits

* Heto Emberpike
* Lapis Emberpike