recursal/Fanatic-Fandom huggingface dataset:
Purple bootlump

## Regional Spread

The **purple bootlump** is an edible fungus-like creature that grows on Bertyllia.

## Information

Purple bootlumps are similar to fungi in that they develop a mycelium and a fruiting body that releases spores into the air. However, unlike fungi, they feed mainly on the magical field by catching and absorbing magitons with their mycelia. They also absorb oxygen, nitrogen, and other useful substances from the air.
Purple bootlumps grow from spore to shroom in a month. Their growth is accelerated during Seisark's full phase.

They prefer open areas with near-sea level elevations.

Purple bootlumps are farmed for food on Bertyllia by the Jeligant. They can be eaten raw or cooked. They have a firm, chewy consistency similar to shiitake, and taste like cheddar cheese. They are mildly poisonous to Apocashrooms and give them diarrhea.

They can grow on snow, dirt, gravel, or any other loose material. They are extremely cold-tolerant, as most species in Bertyllia are. In the wild, they are eaten by Carapaimuin.

## Trivia

* They can be fermented and distilled into alcohol.
* They smell like salt and vinegar potato chips.
* They are Amacilia's main export.
Lotiful

Artwork by Pepearl

**Lotiful** is the Lotus Complien. It belongs to the Flora, Water, and Life Elements. It is the grown form of Lopod and the final form of Uglily.

## Appearance

Lotiful is a yellow, human-like Complien with a round yellow head that has two round eyes and a small mouth and two antennae, with pink ends, a small pink petal surrounding its neck, leading to its body which has two arms. Lotifuls actually do not have legs, but rather a series of stamen-like tentacles, covered by the several petals which resemble a lotus flower and a dress.

## Information

Lotifuls, unlike their previous forms, hardly spend any time in the water, mostly venturing on the land in this state. Lotifuls walk around swamps on their tentacles, occasionally venturing back into the water to pick up seeds left by Lopod, and injecting pollen from their antennae. Lotifuls are incredibly peaceful and well-intentioned Compliens, using their pleasant appearance and aromatic scent to charm other nearby Compliens. While they can attack if threatened, typically, Lotifuls remain peaceful and do little harm.

Lotifuls are occasionally seen as a giver of life, partially due to how they transform Lopod seeds into full Compliens, but also due to their ability to be immensely careful species. Lotifuls are somewhat fragile, and are occasionally hunted by other Complien species. Supposedly, the petals on their bodies are extremely healthy, and taste excellent. However, unable to regenerate these petals, Lotifuls typically only have them removed after death.

Lotifuls, like Uglilies are frequently celebrated, but for far different reasons. While Uglilies are celebrating for their goofy, dopey charm, Lotifuls are celebrated for being very graceful and lively in their appearance. Many Compliens admire Lotifuls deeply, and will style various things off of Lotiful. Lotifuls have a soft spot for Uglilies, and will occasionally go around to comfort the species.

## Growth

### Name

Lotiful is derived from lotus and beautiful.

### Design

Lotifuls are based on lotus flowers, specifically nelumbo.

## Trivia

* The appearance of the petals of a Lotiful has become very popular, and often inspires lots of fashion.
Growth

**Growth** is a Complien-exclusive ability that allows them to transform into different Compliens. There are several different types of growth.

## Growth types

### Growth

Standard growth requires time, energy, or a combination of the two. It involves the changing of a Complien from one species to a more powerful form, such as when Marsym grows into Marsymom. Some Compliens, such as Mixbox, do not grow.

"Growth" is a misnomer - actually, the process is less like senescence and more like a change in a Complien's inherent complixonox. The complixonox is altered, whether by outside forces or by the Complien's will, which in turn alters the very conceptual makeup of a Complien. The process is usually irreversible.

### Burgeon

Burgeoning is a more powerful form of growth. It is less common and requires more energy, but leaves the Complien much stronger. One example is B-rism burgeoning into Dodecabeedron. Burgeons only occur under certain conditions.

### Misgrowth

Some Compliens grow into less powerful forms, such as Okidoki into Notokidoki. Though it is technically identical to normal growth, this type is classified as misgrowth.

### Fusion

Certain Compliens can fuse together, permanently merging their complixonox and creating an entirely new Complien with elements from both. They usually merge the minds and spirits of their components into one new composite being.
An example is the fusion between Lavite and Icite to create Lavice.
Glate

**Glate** is a Complien that combines for greater intelligence. It belongs to the Cyber Element. It does not grow.

## Appearance

Glates are small, insectoid Compliens with a chitinous shell. They have four yellow legs and a cylindrical tail, with a bob attached to the tail. They come in three types - AND, OR, and NOT.

AND Glates are shaped like parabolas, colored yellow and green, and have two open eyes. OR Glates are shaped like arrowheads, have a green stripe down their backs, and have half-open eyes. NOT Glates are triangular, orange and yellow, and only have one eye.

## Information

Glates are social Compliens that live in large groups of 40-80. They live in temperate areas in large dirt mounds. They feed on decaying organic matter. Individually, they are very unintelligent, but when put together, they exhibit an emergent perspicacity resembling a much more sapient species.

There are three different types of Glates, which are AND, OR, and NOT. By flashing the bioluminescent bob on their tail, they can rapidly send signals to other Glates through a form of Morse code.

Each different variety of Glate has a different reaction to inputs (such as observing a hungry Meltogether or finding a potential food source) - AND Glates tend to be more cautious, OR Glates tend to be more accepting, and NOT Glates provide alternative spins on each input. When many Glates observe an input, their combined signals, filtered through other Glates, usually results in the Glates coming to an effective solution to the problem.

### Habitat

They reside in any moist, temperate area with soft topsoil. They are native to Comipea.

## Trivia

* It was inspired by the randomly drawn words "two heathen sting digest".

## Spells

 Lubricate
 Bit Spray
 Spooky Action
 Power Up
Narkomb Isle

**Narkomb Isle** is an archipelago off the coast of Soylatte Greens in the Comipea region. It is composed of the main island, officially called Narkomb Island and casually known as the Large Island, and two smaller islands to the east named Phlem Island and Bobkoff Island.

## Geography

It is a temperate grassland with many hills. On the east coast of the Large Island is Mount Lamellophone, an active shield volcano.

Narkomb Isle sits on top of a continental fault, which makes the area geologically active and geothermally rich. It is a relatively wealthy country due to the prevalence of geothermal power, which allows it to export energy to nearby countries.

Its climate is fairly warm compared to other locations in its latitude due to warm air and water currents from the equator.

## Ecology

Narkomb Isle's vegetation is dominated by tall grasses and shrubs. Some invasive fouskazizanion is present on the Large Island from ancient Swoulian explorers.

The area has low biodiversity. Native inhabitants of Narkomb Isle include Ticktonics and Snailagoons. Furrsacks were introduced to Narkomb Isle by ancient Swoulians, while Quaguls occasionally end up here during migration.

## Trivia

* Narkombic citizens directly decide political issues via electronic voting.
Groundworm

**Groundworm** is an earthworm Complien. It belongs to the Earth and Volt Elements.

## Appearance

It looks like a brown worm with a skin of rubber insulation. It has a golden clitellum split into three. It has a head shaped like a square pyramid pointing inwards towards a golden disk.

## Information

Groundworms are electrivores that prey mainly on electrees.

They feed by placing their head onto a negatively charged object like an electree, then using the electric potential difference between the object and the ground to draw electrons into the Groundworm. The electricity is processed and excreted as thermal energy. Groundworms can also build up a static charge by burrowing through the ground and consuming that, but this is generally a very inefficient process only used in emergencies.

Groundworms can only feed on exposed electricity, and are not a threat to power lines, transformers, or any other insulated object. However, downed power lines and other sources of stray voltage can lower the potential between an electree and the ground, inhibiting Groundworms' ability to draw electricity.

Additionally, Ampuffs and Amperiors, which have spread across Complanet due to urbanization, attract Groundworms, but are completely useless as a nutritional source due to their unpredictable charges. Groundworms can only feed on negative charges, but the triboelectric charging of Ampuffs and Amperiors randomly charges their fur positively and negatively.

These two factors have led to a decline in Groundworm populations. They are now classified as endangered.

A colony of Groundworms is maintained in Scienceburg in an electree orchard. Advanced Complien-6306 also lives there.

### Habitat

They are found in Complanet where electrees are found.

## Growth

### Name

Its name is a portmanteau of "earthworm" and "ground".

### Design

It is based on an earthworm, a wire, electrical circuit symbols, and the Loch Ness Monster.

## Trivia

* They reproduce by transferring gametes through their clitella.

## Spells

 Burrow
 Chain Zap
 Paralyzer
Hamslammer

*This article is in need of a better image. Reason:* ***Needs new image outside of spore***

## Evolution

### Evolves From

Smashpincher

Hamslammer is a Water/Martial Complien. It grows from Smashpincher.

## Appearance

The Hamslammer has a much bulkier body than Crabpincher. It has wide, serrated mandibles. Its carapace has a shell-like structure with spikes running down the sides. It also has multiple spikes near its face, on its stomach, and on its legs. Hamslammer has hammer-like appendages with spikes on the middle, top, and bottom, with even smaller spikes following those spikes. Its body has a darker shade of red. Its hands are 3 fingers with hooked claws. Its feet have 2 long claws on each foot.

## Information

The Hamslammer is a highly ferocious species of Complien. They are not afraid to put up a fight with any species of Complien, including themselves. They hate Raethians, and will attack them on sight. In general, the Hamslammer has a low temper; however, they do have a soft side (other than their insides). They make great parent,s as they are very protective of young Crabpinchers. Although solitary, they will protect their own kind from danger regardless of their own safety.

## Trivia

* If one is hammered by its appendages, it will cause serious trauma, and can oftentimes lead to death.
* The punch can even break the armor of other Hamslammers.
Phorensics

**Phorensics** (singular Phorensics, plural Phorensi) is the predator of the C Phore. It belongs to the Dark and Passion Elements. It does not grow.

## Appearance

It looks like two toruses connected at the rim, with a cylindrical mouth at one end. It has four legs. It has two knobs at the top of its upper torus. It is roughly 18 inches long and 18 inches tall.

## Information

They are carnivorous and poikilothermic. Their mating season is during the spring. They are diurnal.

The Phorensics is an animal specialized for the predation of the C Phore, a Complien found on West Ilson. C Phores are heavily armored and explode as self-defense, and will only leave themselves vulnerable if a fellow C Phore communicates safety in the area.

Phorensi, rather than attempting to pierce their prey's metal shields or explosive potential, instead exploit the one vulnerability of the C Phore - their communication.

Phorensi use echolocation to detect buried C Phores in the day, since C Phores do not have ears. When a Phorensics find a group of sleeping C Phores, the Phorensics saunters over to one and sits down on top of it. The C Phores' passive IR scanning is useless against the coldblooded Phorensics.

The Phorensics waits until dusk when the C Phores awaken. As they emerge from the ground, each C Phore performs an active scan of the area to detect for dangers. One of the C Phores notices something wrong - it is trapped inside a Phorensics. This C Phore hunkers down and waits for the others to confirm the hazard.

Soon enough, the other C Phores locate the Phorensics tightly encasing their groupmate, and broadcast a warning towards the trapped C Phore. This is where the Phorensics's large upper torus comes into play. As IR waves enter the torus, the two knobs on top send out interfering IR waves that jumble the broadcast, resulting in a signal that indicates safety. The C Phore, convinced that it is safe, opens up its face plate and is immediately ripped apart by the Phorensics's toothy mouth.

### Habitat

It can only be found on West Ilson near the habitat of the C Phore.

## Growth

### Name

Its name is a pun of "phore" and "forensics".

## Trivia

* This species is a distant relative of the Phortographer and the Phortuneteller.
Henriscut

*This article is in need of a rewrite. Reason:* ***Lore adjustments***

Artwork by CompliensCreator00

### Locations

Anywhere in any universe that is not four universes away from its original location

## Growth

### Corrupts from

Verscut

**Henriscut** is the Dimension-Hopping Complien. It belongs to the Warp, Cosmic, and Corrupt Elements. It is the corrupted form of Verscut.

## Appearance

Henriscuts are large, orange, spherical creatures with spines running down their backs. They have red-orange stripes on their sides, and wear large grey visors with red lenses over their eyes. They have two mandibles near their mouth, and four legs with two joints each, leading to circular feet. The first joint of each leg is broken over, revealing orbs of energy connecting the body together. They have a large triangular blue button on their forehead, which has been broken in half.

## Information

Henriscuts are created when "Evil" manages to corrupt a dimension-hopping Verscut. Henriscuts often feel intense anger towards Verscuts, since the button on their heads is broken in half, but they do not believe in the concept of a half press of a button. They attempt to fully press the buttons on their heads, but their immense anger towards Verscuts often overpowers their rational thought. Like Verscuts, Henriscuts have the ability to hop between parallel universes by pressing the buttons on their head and building up energy for twelve hours through light vibrations, but due to their anger towards Verscuts, they rarely calculate the proper angles and adjustments, and often end up in misaligned universes as a result.

In the rare instance they end up in the same universe as a Verscut, they will often search for Verscut nests and attempt destroying them. Having power near-equal to that of the Verscut, they often lock themselves in fights with Verscuts. Both parties, however, have difficulties escaping these fights, as in order to escape they must have built up twelve hours worth of energy beforehand and teleport utilizing that. However, Henriscuts often escape faster than Verscuts, since they rarely care about alignment on the grid of parallel universes. However, often this leads to Henriscuts ending up in universes that are incompatible to their structure, leading to their destruction.

Since there are an infinite number of Verscuts in an infinite number of universes, the number of Henriscuts is likely also infinite, albeit a smaller infinite, as not every Verscut is corrupted into a Henriscut. Since both are infinite, however, there is an equal number of them. Try to wrap your head around that. I dare you.

## Growth

### Name

Henriscut is derived from T.J. "Henry" Yoshi and Scuttlebug.

### Design

Henriscut takes inspiration from the Scuttlebug enemy in *Super Mario 64*, alongside the avatar of T.J. "Henry" Yoshi. These, alongside its ability to hope between parallel universes, are all references to the 0.5 A Presses meme.

## Trivia

* Its artwork was drawn for the two year anniversary of the 0.5 A Presses meme. The page was made a day afterwards.
Reldrich

Reldrich berries

**Reldrich** is a plant that produces small, blue berries with powerful combat abilities. They grow in foggy areas around Sworld.

## Info

Reldrich plants are mostly berry. They grow from seeds spread in feces, and quickly grow into a short stalk with a berry at the end. When the berry is eaten, the stalk dies.

Relrich berries glow brightly and crackle with magical energy, due to containing potent magical powers and large amounts of natural complixonox. Eating the berries raw will restore complixonox in the person's body and will replenish energy for casting spells. Reldrich berry juice can also be applied to wounds to heal them very quickly. However, high amounts of reldrich berry in the bloodstream leads to seizures and death, due to the berry's potency.

## Trivia

* Reldrich berries are a main ingredient in Pielife and give it its magic powers.
* They cannot grow in any habitat other than the saline air of Sworld fog, making reldrich berries very expensive.
Mignet

Artwork by CompliensCreator00

**Mignet** is the Magnetic Complien. It belongs to the Metal and Volt Elements. It grows into Atrakt, which grows into Attractron.

## Appearance

Mignet's head is yellow, with two large white eyes with black pupils. Surrounding its head is a large blue horseshoe magnet with red ends. Its body consists of brown wires, which break at the end, releasing sparks. Its feet resemble blue bar magnets with red ends.

## Information

It, similar to its grown forms, has a sense that allows it to locate, thus making it good at finding things. Its magnetic fields are not as powerful, though, so reaching the object may be more difficult for Mignets. Mignets typically are a bit topheavy, so often, they may be seen having difficulty with staying in balance.

Mignets live in urban areas, where they frequently find themselves ending up attracted to metal buildings. Frequently, construction sites may be disrupted by large groups of Mignets attaching themselves to the metal beams meant to be used for construction. Workers may attempt to figure out ways to attempt removing Mignets from the premises, so work can continue.

Mignets are lithovorous, and will attract magnetic rocks to consume. Once a year, they migrate to mountains to find several magnetic rocks, which they will then bring back to their urban homes to feast on over the course of a year.

## Growth

### Name

Its design is combined from "mini" or "midget" and "magnet."

### Design

Mignet's design is derived from magnets. Its body resembles copper wires.

## Trivia

* Mignets have very little control over their magnetic abilities, and will frequently be drawn to metal and electromagnetic substances.
Odiamp

Artwork by Ker-plop0990

**Odiamp** is the Noise Blocker Complien. It belongs to the Plain and Sound elements. It grows from Sterefaud.

## Appearance

Odiamps look like blue, overturned egg cartons with six long, spider-like legs, red eyes, large white teeth, and yellow fluff.

## Info

Odiamps are filled to the brim with noise-stopping foam. They have many holes in them, causing the foam to leak out. They have almost no change in appearance from being evolved, besides the extra pair of legs, red eyes, and coloration. Odiamps are no smarter than their pre-evolutions, but they have better attacks and can stand a lot more damage.

Odiamps get much tougher when they evolve, so they have less "tails" from being in battles. They have many holes in them from getting bigger when evolving.

## Origin

### Design

Odiamp's design comes from a styrofoam egg tray.

## Trivia

* Odiamp was the first Complien drawn by Ker-plop0990 in the traditional mid-2013 style.
Mintprey

Artwork by CompliensCreator00

**Mintprey** is the Striped Sucker Complien. It belongs to the Dark and Water Elements.

## Appearance

Mintprey is a long, red and white-striped Complien resembling a lamprey. It has a jawless mouth with several sharp teeth, and a long tail. It often coils to give the impression of a mint.

## Information

Mintpreys possess a strange immunity to mind control and mind reading, and are currently the only known predators of Mintions. Once used as pest control for Mintion and Mint Control, these peppermint-patterned leeches have a gruesome means of taking out their powerful prey. When Mintions attempt to get water from the river, Mintpreys will attack in large groups, slowly sucking away, they eventually take out all the Mintions in  a pack, driving the Mint Control to investigate, which they take down as well. Since Mintprey is immune to mind control, Mintion and Mint Control have little effect on hypnotizing their prey. If a Mintprey gets full before finishing a Mintion, they leave the remains to be eaten by other water Compliens, or taken to candy factories to be split into several peppermints.
Unfortunately, after taking down all the Mintions and Mint Controls in an area, Mintpreys themselves become a nuisance, reproducing rapidly, and gradually sucking blood from most other nearby native Compliens. Despite their appearance, they do not taste like mints at all, and are said to taste closer to Cluckclap.

### Habitat

Mintpreys are found just about everywhere there's water on Complanet, but they are said to have originated in the Syrup-Pop River that spans between Blaseau and Suyzuebia.

## Growth

### Name

Mintprey is derived from "mint" and "lamprey."

### Design

Mintprey is based on candy canes and lampreys.

## Trivia

* Mintprey is one of the first Compliens designed specifically as a predator to another species.
* Mintprey's info had to be added by CompliensCreator00 rather than Em560035972, due to technical issues with the page being uploaded.
Melem

Artwork by CompliensCreator00

**Melem** is the Palindrome Complien. It belongs to the Plain and Esper Elements. It grows into Elemele, and then into Nemelalemen.

## Appearance

They appear to be two separate creatures joined together. Each side has a single arm, leg, and eyeball. Together, they resemble a single humanoid being with off-white skin and a heavily segmented head. They are about a foot tall.

## Information

### Habitat

Melems live solitary lives in the temperate mountains and highlands of Eukiyfrenia and Comipea. They roam the shrubs and grasses for food during the day, while retreating up into the treetops at night.

### Biology

They are omnivorous, consuming small animals like Furrsack, Salivander, Phylpo, and Noctilite, as well as tender twigs, fruits, nuts, and berries. They also scavenge carrion.

They have chitinous endoskeletons protecting their eyes and organs, but their arms and legs are muscular hydrostats, much like an octopus. They have one opening between their legs that serves as both mouth and anus.

### Behavior

Each Melem consists of two different personalities in a single body. Each personality can only control one side of the Melem, so they must coordinate their movements carefully in order to survive. They have a direct mental link between each other to facilitate communication that can transmit emotions and rudimentary ideas. However, they are not yet sapient enough to take full advantage of their body.

## Growth

### Design

Melem's design is inspired by palindromes, words which are completely the same when spelled backwards.

## Trivia

* They are often hunted by Iceamanjaros and Luvsicks.
Hahaa

Artwork by CompliensCreator00

**Hahaa** is the Laughing Complien. It belongs to the Dark, Sound, and Corrupt Elements. It is the corrupted form of Falaa.

## Appearance

Hahaa is a Complien with a mostly spherical blue head with bright eyes and a cackling mouth. Its body consists of two more blue spheres, with a last segment resembling legs at the end. They have light blue, semi-transparent appendages resembling a collar and somewhat of a cape on the legs. Surrounding them is a thick, black mist.

## Information

Hahaas are a species of Complien that lurk around at night - Falaas corrupted by "Evil". As such, they lure in unsuspecting Compliens with their laughter, and trap them in a sense of humiliation, with the black mist forming a wall they can't escape through. Hahaas often attack in gangs, since usually a full group of Falaas is corrupted at once. Although Hahaas are a rare corruption Complien, they still pose a notable threat. They usually walk in more rural areas, and only in the night, so if one is to live in one of those areas, it is recommended they do not go outside at night in fear of the Hahaas. Currently, there is no known way to escape Hahaas, but they can be avoided so long as you are able to stay hidden from them.

## Corruption

### Name

Hahaa is derived from an onomatopoeia for laughter.

### Design

Hahaa is based off of the concept of malicious laughter.

## Trivia

* Hahaa was first drawn immediately after Falaa.
* Hahaas are still lithovorous, and only attack Compliens because they are already corrupted.
Makna

**Makna** is a small, metallic planet in the Sevishe System. It is a tremendously valuable resource due to its mineral content.

## Info

It is too small to hold a proper atmosphere. Lakes of molten rock dot the planet's surface. The average surface temperature is 800°F (430°C), which is hot enough to melt lead. No naturally-occurring Complien life is present.

However, many mining colonies have set up camp on Makna, since 80% of its mass is iron, titanium, tungsten, and other useful metals. These materials are shipped all over the universe to be turned into spaceship hulls and Dyson swarmlets.

## Trivia

* Makna's value necessitates several military stations on and around the planet to prevent piracy.
Magmatron

**Magmatron** is a Complien. It evolves into Electron, then Firetron.

## Appearance

Magmatron looks like an orange-red blob of glowing lava with two stubby hands. It has some flames coming from its top, and it floats in midair.

## Info

Magmatrons live in dormant volcanoes in Complanet in small villages made of rock and metal. They can disguise as normal magma if something dangerous approaches. If the volcano is about to erupt, the Magmatrons all evacuate to another dormant volcano.

## Trivia

* They can absorb fresh magma to grow larger or replace worn out parts of themselves. Using this method, they can last for eons, given they don't evolve or get killed by a predator or a volcano eruption.
Phabeatle

**Phabeatle** is the growth of Beatle. It is a Complien of the Sound and Metal Elements.

## Appearance

Phabeatles are anthropomorphic beetles. They stand around 2.5 feet tall. Their elytra are purple and can separate to reveal wings. They have a single forked horn on their heads and a helmet that looks like a pair of headphones. They have two arms and two legs.

## Information

They grow from Beatle once they build up enough vibrational energy. They are insectivorous, but also consume iron-rich minerals to maintain their metallic shells.
Phabeatles are rarely seen in the open, but are almost always in pairs guarding a group of young Beatles. These Compliens are much more intelligent than their ungrown brethen. Their exoskeleton is considerably stronger than that of the Beatles due to being partially made of metal. Upon growth, Phabeatles leave their Beatle swarm and find a suitable mate to produce eggs and hatch another group of Beatles.

### Habitat

Phabeatles can be found in areas that are warm and moist year-round, such as Swoule and parts of Comipea and Dornae.

## Growth

### Name

Its name is a pun of "phat beat" and "beetle".

### Design

It appears to be inspired by beetles and tokusatsu heroes.

## Trivia

* Their visor is made of tinted polycarbonate.
Mortvitam

Artwork by Clodiuth-Matrix

**Mortvitam** is the Dead Ash Complien. It belongs to the Spectral and Martial Elements. It grows from Mortornus and can burgeon into Mortosus.

## Appearance

Mortvitam, like Mortornus, has an ashy face with golden eyes, though its eyes are much more sunken in comparison to its previous form. Its hood no longer has a lantern at the end, and is split into three curls, mimicking the shape of its three horns. The hood is purple in color and has a golden trim. Mortvitam wears a dark scarf that obscures its mouth, and leads into its body, which has two arms with three sharpened claws. On front of its body is a skull-shaped ornament with a golden heart underneath. A black, wrapped bandage separates the upper half from the lower half, which is separated into many sections.

## Information

Much like Mortorni, Mortvitams generally prefer to stay in isolation. However, in contrast to their previous form, Mortvitams are known to be much more confrontational when battling opponents. When a Complien gets too close, Mortvitam will expose its fangs as a means of intimidation. If the opponent leaves, Mortvitam will leave it alone, but if it continues moving forwards, a Mortvitam will generally leap forwards and attack with brutal force. Mortvitams have sharp claws, which allow them to quickly slash through Compliens that get near, and subsequently leave. Mortvitams do not eat the Compliens they attack, they are detrivorous much like their previous form.

Since Mortvitams do not have the lanterns of their previous forms, they are often difficult to spot in the dead of night, when they are most active. As such, in areas where Mortvitams are particularly active, it is advised to stay inside during the night. Generally, Mortvitams will not attack if one stays away, though, due to their dark colors, they can often be difficult to spot during the night.

### Habitat

Since the conditions under which Mortvitams appear can occur anywhere, they are scattered sporadically throughout Complanet. However, nations which have faced more desolation, particularly Commukain, Tusnil, and Ublington have Mortorni in the highest concentration.

## Growth

### Name

Its name was derived from the Latin words for "dead life."

### Design

Mortvitam was likely designed as a generic spectre, likely borrowing some elements from the Grim Reaper.

## Trivia

* Mortvitam's information was originally written by Silverwingsxxx, though it was rewritten by CompliensCreator00 in 2018.
Grinx

**Grinx** is the Long Neck Complien. It is of the Plain element. It grows into Gerenata.

## Appearance

Grinx has a small creme-coloured head with a large eye and small nose. It also has two small ears with pink insides. It has a noteworthy long neck surrounded with several black rings. Its body is large, and has a white spot on it, and it has four legs with hooves at the bottom. Its tail is decent with a tuft of fur around the end.

## Information

Grinxes are a population of creatures with relations to the Anthomost species. It is known for having a much longer neck which is used to see above other creatures and eat the best wood at the very top of trees. However, the fur coat and black rings around the neck are an easy mark for poachers, so Grinxes have become endangered over the years, and are being protected along with Gerenatas in the Serene Savanna. They are passive Compliens, and only attack predators that attack it first.

## Trivia

* It is based on the Gerenuk, an animal which can be described as a cross between a Giraffe and an Antelope.
Poisim

Artwork by Moon Snail.

**Poisim** was the Acidic Complien. It belonged to the Toxic element. They grew into Toxxer. They are now extinct.

## Appearance

Poisim was a round, lavender head, with enormous purple ears, and two feet.

## Information

Poisims were very curious creatures that walked to any unfamiliar face. They never made any noise, and never attacked anything. If it itself was attacked, a Toxxer would attempt to kill the attacker.

Poisims ears were actually made out of acid, and if touched, would dissolve your hand, or whatever you touched it with. (I meant with your foot or a stick of sorts, you creep.)

Poisim and its grown form, Toxxer, only became extinct a couple hundred years ago. While it's a common belief that the whole species was wiped out by "Evil", this has been deconfirmed in numerous ways. The actual source of their extinction is unknown, but most have agreed that it was due to overhunting or over-predation.

## Growth

### Name

Poisim's name is a change of the word "Poison".

## Trivia

* Poisim was Moon Snail's first Complien ever made.
Minimind

**Minimind** is an artificial Complien used to control magical energy. It belongs to the Esper Element and does not grow.

## Appearance

It looks like a purple crystal covered in a greenish-gray shell with six spindly legs sticking out of its base. It ranges in size from a centimeter to several meters, depending on its intended usage.

## Information

Miniminds are similar to Blanneqins in that they are mass-produced to serve Complinoids. Within each Minimind is a potent, fully sapient mind well-equipped to manipulate magiton streams.

Normally, something as intelligent as a Complinoid would be hard to control. However, Miniminds are designed to be mentally malleable at creation. Careful application of serugasium controlled by esperomagetic waves allows the implantation of moral programming into the Minimind's "soul", aligning the Minimind's ethical beliefs with the job it was meant to perform. Afterwards, the Minimind's mind is sealed through application of a colloidal lead lacquer. This results in a creature that does its job of its own free will (for certain definitions of "its own" and "free will").

Through strict international regulation, all newly-created Miniminds on Complanet are morally controlled. Miniminds that have not been implanted with moral programming either go insane from existential angst or try to strike back against their creators.

Miniminds have a maximum lifespan of 10 years. Their shells are made from calcium carbonate, while their legs are made from chitin. They do not need to eat, breathe, sleep, or excrete. They cannot speak, but can use telepathy to beam thoughts into others' minds.

## Growth

### Name

Its name comes from "miniature" and "mind".

### Design

It was based on a hermit crab and a Ring Pop.

## Trivia

* Giving a Minimind the ability to feel pain or boredom is considered a crime in most jurisdictions.
Grovine

*This article is in need of a better image. Reason:* ***Outdated, MS Paint artwork.***

## Growth

### Grows into

Somniyak

**Grovine** is the Bovine Complien. It belongs to the Flora and Dream Elements. It grows from Lezepile and into Somniyak.

## Appearance

Grovines have spherical, light blue heads covered in many leaves. Wide, wooden horns extend from the sides, and they have a long body covered in leaves resembling shaggy hair.

## Information

Grovines live in small packs on the planet of Lumolivron, where they struggle to survive due to the poor environmental conditions and frenzy occurring on the planet. While this means their populations are slowly shrinking, they ultimately do little to retaliate, as they are not entirely aware of the situation at hand at all. Grovines are peaceful Compliens that spend most of their time sunbathing to get energy via photosynthesis. When photosynthesis isn't possible, they will eat small insects instead.

When healthy, they emit soothing aromas that are able to put nearby Compliens to sleep. As such, Grovines are often viewed as a symbol of peace, and images of them are often cited as a reason to protect Lumolivron environmentally, despite the low awareness of how the situation is being handled.

Grovines generally mate with a partner for life, and Lezepiles born to them generally stay in their herds. Grovine herds contain 10-20 members, and are led by a single Somniyak.

### Habitat

Grovines live in the forests of Lumolivron.

## Origin

### Name

Grovine's name is a portmanteau of "Grow", referring to its frond-like coat, and "Bovine", referring to the fact that it is based off of a yak.

### Design

Grovine is based on a yak with leaves instead of hair.

## Triva

* Grovine was technically designed by CattailsWelove in 2011, but the name currently used was by TheNileGuacadile, who originally created Grovine as a completely separate Complien. Due to Grovine and Lezepile's lines being exactly the same conceptually, they were merged into a single line.
Great Complien Orbs

*This article is in need of a rewrite. Reason:* ***Upcoming gods revamp?***

### Effects

Compliens gain knowledge of all spells of the orb's element, non-Compliens take 200-300 damage if they are not the same element as the orb

### Description

Glowing spheres of pure complixonox about 6 inches in diameter.

The **great Complien orbs** are a collection of balls infused with the raw elements.

## Info

The great Complien orbs were created by accident when Holandra was attacked by "Evil"'s demon forces, who stole the complixonox she had for safe keeping. Luraior arrived to stop them from escaping, but in the resulting fight, the complixonox fell off a cliff, through a mine, and into a collection of minerals, which became the great Complien orbs.

The great Complien orbs are incredibly powerful items. They contain a near-infinite amount of raw complixonox, which can easily be coalesced into powerful spells. A holder of a GCO can fire off as many spells or as powerful of a spell as they wish, and will instantly know all possible spells of their orb's element for as long as they are physically touching it. However, continuous use of an orb for more than a minute or so causes rapid buildup of excess complixonox in the body, which will likely lead to an explosion and subsequent death.

## Trivia

* When a Mogurian, Raethian, or other non-Complien creature holds one of the orbs, they receive damage from the respective orb's element if they do not have the same element of complixonox in them.
Phortuneteller

**Phortuneteller** is a clairvoyant Complien. It belongs to the Dark and Time Elements. It does not grow.

## Appearance

It has a body divided into several sections. On top is a large ring-shaped structure studded with lumps around its outer rim. Within the ring is a large pointer resembling a fortune cookie. Underneath the ring is the Phortuneteller's mouth and hands. Phortunetellers are roughly 5 ft (1.5 m) tall.

## Information

### Habitat

Phortunetellers live on West Ilson. They float just below the tree canopy, rising whenever they seek out food.

### Behavior

They prey on the elusive Si Phore, which inhabits the air above West Ilson. The Si Phore acts more like a wave than a particle, making it impossible to determine where exactly it is. This prevents enemies from being able to hit the Si Phore, and allows the Si Phore to quantum tunnel into any location it wants.

However, the Phortuneteller gets around this by looking into the Si Phore's future. When it sees the Si Phore's world line, it can backtrack the world line to get the exact location and momentum of the Si Phore in the present, locking its position in place and nullifying its wavelike attributes. This allows the Phortuneteller to eat the Si Phore.

### Biology

They are poikilothermic. They do not sleep, but tend to be more active at night due to the lighter winds. They give live birth.

## Origin

Some insights on Phortuneteller's origins.

### Name

Its name comes from "phore" and "fortuneteller".

### Design

It was based on a dreamcatcher, a fortune cookie, and Laplace's demon.

## Trivia

* This species is a distant relative of the Phortographer and the Phorensics.

## Spells

 Time Arrow
 Soundshield
 Venomous Bite
 Unravel
 Space Vacuum
Peaclock

Artwork by CompliensCreator00

**Peaclock** is the Clockwork Complien. It belongs to the Time and Cyber Elements. It grows from Peatime.

## Appearance

Peaclock has a round head with blue eyes with black pupils. From the top of its head are five metal scraps resembling feathers, and it has a beak, and a long, dark gray neck, which stretches to its body. Its body is made of metal, with a yellow tread pattern on the front, and wings, which underneath, reveal clockwork. It has a beautiful tail of many colors, with a roman numeral at the end of each tail. It has two legs, resembling those of a bird. Some parts of its body have gears and other bits of clockwork.

## Information

Peaclocks were created a long time ago, before the beginning of D Time, belonging to high-ranking Compliens, usually Facelos, to help them keep track of time. Peaclocks usually keep perfect track of time, due to the arrow on the back, which always points towards the correct hour. Built as Peatimes from cheap, lesser amounts of metal, the growth into Peaclock allows them to appear much more luxurious. Peaclocks usually adjust to other time zones, and can even develop more feathers if it means telling the time. Since they are in low concentration, they are often regarded as endangered, especially since they are frequently hunted to get some of the valuable metals that make up their bodies. However, since they are often kept in royal palaces, Peaclocks still can be found and bred, so they are certainly far from extinct. They also can defend themselves well, since although they don't have many spells, the spells they do have are fairly powerful.

Peaclocks are being studied recently, as their technology provides an interesting sort of artificial intelligence, which is being mimicked by scientists to create the iBird. As such, iBird may be considered somewhat of a descendent of the Peaclock, both being man-made Compliens resembling birds.

### Habitat

Peaclocks are near-exclusively found in Smao Sha, descending from the ones that were built there long ago. On rare occasions, they will be brought around Complanet and shown off.

## Growth

### Name

Peaclock is derived from "peacock" and "clock."

### Design

Peaclock is based on a peacock with a clockwork aesthetic.

## Trivia

* Its initial design drew inspiration from the NBC peacock, though it was largely redesigned in 2016. The colored feathers are the main remnant of this design.
Mightea

Artwork by Ker-plop0990

**Mightea** is the Beverage Complien. It belongs to the Metal and Water Elements. It does not grow into or from anything.

## Appearance

They look like large, upside-down cups that are made from a hard, gray metal. The cups have two different-sized arms and contain a brown fluid with green specks suspended in it. The top of the cup is broken off, with the specks inside forming together into a pair of eyes. Four brown legs made up of the fluid reach out of the bottom of the cup.

## Information

Mightea arms are very solid. They can't bend, but can spin around at extremely fast speeds, which allow the Mightea to crush most things in its way. Its four tea legs work in tandem with each other, allowing it to run quickly, despite its weight. Small amounts of water allow it to grow bigger, but if the Mightea goes into a body of water or other large amount of fluid, its body dissolves, killing it and leaving its cup behind.

Mighteas reproduce when a small amount of the green specks in their body are mixed into hot water. This subsequently will form a shell-less baby Mightea. Mighteas will search the world for metal to craft shells for their youth out of.

## Growth

### Name

Mightea is derived from "mighty" and "tea."

## Trivia

* Mightea was once a relatively obscure Complien, but upon the production of a monster movie about a Mightea falling into a lake and becoming unusually large, they received a large, albeit infamous, reception.
Pastasm

Artwork by CompliensCreator00

**Pastasm** is the Timeseeker Complien. It belongs to the Time and Spectral Elements. It is not known to grow from or into anything, but has a counterpart called Yetasm.

## Appearance

Pastasm is a primarily greenish-blue Complien with a large head with a singular red eye. The eye's pupil has two arrows nearby, resembling clock hands. A thin sheet extends from the back of its head, with patterns resembling Roman numerals in reverse. They have two long arms with gloves, and a long body with no legs, often coiling towards the end. There is a stopwatch in the middle of their body around their heart, which they can remove at will.

## Information

Pastasms are rare Compliens, seen primarily around urban areas towards the end of each year. Pastasms feed off of negative energy, and as such, look for people who have been particularly poorly behaved in the past. Pastasms have the ability to see into the past of everyone's lives, and as such, they have an easy time finding their victims. Utilizing their stopwatch to lure their victims to sleep, they will then take these people on a trip through their past, reliving all their worst moments. The negative emotions that are generated from this feed the Pastasms allowing them to survive easily.

While typically only used as a means of feeding themselves, Pastasms are also notorious pranksters and will haunt anyone they feel given the opportunity. Often towards the end of the year, Pastasms will strike whoever they feel, and even if full, will store the negative energy in the chest cavity formed whenever they remove the stopwatch. This allows Pastasms to thrive for the rest of the year, as typically whenever a Pastasm strikes, the person who has been affected will attempt to clean their act so as not to be haunted a second time.

## Growth

### Name

Pastasm is derived from "past" and "phantasm." It has nothing to do with pasta.

### Design

Pastasm is loosely based on the Ghost of Christmas Past from *A Christmas Carol*.

## Trivia

* Due to issues with the creator's tablet, it had to be colored with PaintsChainer instead. Sorry 'bout that.
Nitrogembryo

**Nitrogembryo** is a nitrogenous Complien with the Life Element. It grows into Lammonia, then Uream.

## Appearance

It is shaped vaguely like a fetus. It has a blue head with two white bulbs on top, a round black torso, and two limb-like structures protruding from its stomach region. It has a white growth on its backside. Underneath it floats a small white orb. It is about 8 inches tall.

## Information

### Habitat

They can be found in the Lomergian Mountains of Dornae, ranging from the foothills to just below the tree line.

### Biology

They are the infantile form of Uream and Lammonia. In this form, Nitrogembryos do not need to eat, subsisting entirely on energy stores until they grow.

### Behavior

After sprouting from the alpha female's horns, they ride on the backs of the Lammonias until they grow. Only two Nitrogembryos are maintained at a time.
They are not very intelligent and do little more than clamp onto the back of a Lammonia using electric attraction.

## Growth

### Name

Its name is a portmanteau of nitrogen and embryo.
Gringrog

Artwork by FlamingoPhoenixFeathers

**Gringrog** is the Laughing Gas Complien. It belongs to the Air and Corrupt Elements. It is the corrupted form of Whagrin.

## Appearance

Like its uncorrupted form, Gringrog has a tank, this time a faded blue with various scratches with a horrifying face replacing the smiling one, and the two tears on the bottom are bigger and sharper. The body of Gringrog is a mixture of green, red and brown, and instead of a gleeful grin is a sinister stare.

Gringrog's tail and fins are sharper than Whagrin, and the pump is more faded with sharper features.

## Information

Gringrogs are smarter than their predecessor, and are filled with pure malice. Their gaseous form is very dangerous as it will cause long periods uncontrollable laughing fits when inhaled. They are very sadistic, and are constantly laughing maniacally.

Despite being smarter and more dangerous that Whagrins, they are very weak, so they hide in their tank, waiting for the moment to strike their target.

## Growth

### Name

Gringrog is a portmanteau of *grin* and *groggy*.

### Design

Gringrog's tank is based off of actual holding tanks, and the actual Gringrog is based off of a whale.

## Trivia

* This Complien was FlamingoPhoenixFeathers's first Corruption.