Adresaas Empire

Overview Military Population Kingdoms Corporations

> "*I look upon the masses and smile, for I shall will them over to the right side of history. Long live the Empire, for it shall break your shackles.*"
>
> **- Kaeshir Ardius II**
>
>

The **Adresaas Empire** (Medravish: *"Adresanisch Kaeshirlund"*), is a major power in the Selten Galaxy, located on the edge of the Sisters Vengeance and the Vesilia's Husk. It is a semi-constitutional monarchy composed of twenty-two constituent states, neighboring the Serene Dominion of Lunsariat to its west, and the Kingdom of Chark to its south.

Adresaas society is moderately equal in its treatment of all species, varying by subordinate kingdom. Its central government is a top-heavy semi-constitutional monarchy, refined by a number of well respected politicians and kings, and lead by an all-powerful Kaeshir. It is headed by an untouchable Imperial Household and legislative House of Crowns, followed below by a House of Commons, where eligible representatives help shape policy and the path of the young empire. Citizens tend to be trusting of their regional kings and local barons, with the Imperial Household regarded as a unifying leadership- efficient and distinct in its job to refine and push forward Agatropian kind.

The Adresaas economy is made up of powerful state-owned megacorporations working together in every sector of industry, with few fully private owned businesses managing to survive alongside the Imperial-sponsored giants.

## Stats

* HOME NATION
* TRADE
* INCOME

**FINANCES**
**Helvetion, 23 NE -** +𝔛600 trillion from spare income
**Aresen, 23 NE -** +𝔛600 trillion from spare income
**Murrius, 23 NE -** +𝔛600 trillion from spare income
+𝔛1,000,000,000,000 Reserves

CUBITS

**Helvetion, 23 NE -** +𝔛600 trillion from spare income
**Aresen, 23 NE -** +𝔛600 trillion from spare income
**Murrius, 23 NE -** +𝔛600 trillion from spare income
**Murrius, 23 NE -** -𝔛200 trillion paid to informant

MONTHLY EXPENSES

-𝔛600 trillion per month paid to foreign investments
SHARES

80 Stjarnavík Shares
45 Vigilian Shipyard Shares
15 Eovinjai Magnate Shares

## Government

The Adresaas Empire is a deliberate, top heavy semi-constitutional monarchy ruled by the Agatropian Kaeshir, which is a position permanently in union with the Kingdom of Adrealis. According to the Imperial Constitution of **23 NE**, its Chancellor and Government are appointed by, and answer only to the Kaeshir. Legislation however has to be appointed by the Vechtenstag, a chamber elected proportionally by universal male and female suffrage, and the Kronigsrat, consisting of leaders from each of the subordinate kingdoms. Both have an annual meeting that takes place two months apart near the end of a given year.

Despite its overt authoritarian nature, the Adresaas political system is very much designed in favor of multi-party coalitions. Who secure a majority for the Kaeshir's Chancellor and thereby gain a considerable amount of influence on the government's policies.

### Imperial Throne

**INCLINATION** -  NPPVA
**REIGNING SINCE** - *23 NAC*
**AGE** - *510* (23 NAC)
**APPROVAL** - *68%* (23 NAC)
**HEIR** - *Halbrudd Thalganna*

Ardius II, born **Ardius Thalganna of Adrealis** was a harsh and cruel ruler of the Adresaas Republic during its height over 10,000 years ago in the Selten Galaxy. Under his stewardship the tattered spiral had seen countless wars over the span of multiple centuries as he grew older, and meaner. A surprisingly wise politician and military strategist, he expanded the unborn empire beyond what those had thought possible, taking territory through diplomatic and nondiplomatic means together.
Eventually losing his life to his own ambitions and cruelty, he was resurrected in modern Selten by an unknown group of void practitioners for reasons only known to his saviors, and his weakened noble house. Quickly taking charge and overthrowing the democratically elected monarch of the Coalition of Agatropian States, he established a martial regime until he could properly reinstall what remained of the ancient Kingdoms of the old Republic. Throwing in some new blood into the mix and handpicking those he saw as most loyal, or most afraid of him.
Since his rise to power in the modern age, he has taken care to fully fanaticize his people, and spur them behind devotion to the state. Instilling a revanchist fervor into politicians around him, and speaking of traditionalist ways, as well as claiming his Kingdom as the way to rid Selten of the Status quo. This has taken form in the Pan-Agatropian League and the Machtenpakt, which is meant as a tool to further bring back active imperialism and military might to Central Selten.
However, he has only been partially successful, and has put bets on the wrong horses before, such as Anaxos, and his desire for colonial assets have left him at odds to soon with the Rosokovo Accords. Despite all of this, the lessons learned have at the very least opened his eyes more to diplomacy, and background politics. As well as taking a less active role in his nations foreign policy, so he may learn from afar, and take time to plan out his steps.
All of this has helped forge his Empire for better or for worse. And in accordance with all that has happened, the Adresaas has begun reorienting itself to better stabilize in the modern world, with his desire to expand its influence, and a newfound respect for some democratic institutions based off of other Imperial nations. Whether this is all a ploy to allow others to let their guard down is unknown to anyone, perhaps not even his own family.

The Imperial Throne serves as head of state within the Adresaas Empire, and has but few limitations on what it can do or say. They have the right to dissolve the Vechtenstag, make treaties and declare war, as well as appoint the Chancellor; who is responsible for day to day running of the Government and legislative institutions. The position is hereditary and held for life, with only one notable exception to that law; the **Rite of Lordship**, in which another house or clan may challenge the Kaeshir for the throne, through honorable combat between both of their respective heads.

Among many of the obligations the Imperial Throne has, being physically fit and strong enough to lead through times of crisis remains one of the most important. It is the duty of the Kaeshir to fight alongside his people in the event of total war, as a show of solidarity and that the position is first and foremost in the best interest of the public; this goes hand-in-hand with the requirement to be healthy and physically fit.

The Imperial Throne can also participate in the assembling of the **Adresaas General Staff**, where the brightest minds of the nation are brought together to help guide the Kaeshir's foreign and domestic policies.

The throne is a hereditary position; with the successor being selected off of the first born child of the current **Kaeshir**, this heir is provided the best education the nation has to offer in all fields of political and military theory, as well as how best to formulate foreign and domestic policy based on the needs of the people and the subordinate kingdoms that make up the Empire. Succession below the age of eighteen is forbidden; and as such in the event the Kaeshir passes with an underage heir, the Staatskanzler becomes the de facto leader of the country until the heir comes of age.

However, while there are institutions in place to make a smooth transition of power, when a Kaeshir dies there is a window of opportunity for a rival house or clan to take the throne. This is based off of traditional and archaic laws unique to Agatropian society; meaning the head of a Household that rivals or even outright denies the current imperial family can challenge the heir to the **Rite of Ascension**, a duel of honorable combat until one yields. Despite its potential for chaos, this is a legal right for any aristocratic family to attempt; however should they fail to take the throne, they are not protected against the consequences that may follow.

The rule of the above only exists for however long it takes for an Heir to become the next Kaeshir, and once the transitionary period has ended, to attempt afterwards is an act of treason.

### Kronigsrat

The Kronigsrat of the Adresaas Empire is a legislative body and upper house of Parliament that represents the twenty two subordinate kingdoms at the federal level. The Kronigsrat meets once a year at the Ladeatrix Elysium in Agatropia. Its second seat is located in the Kingdom of Lechtenfaux, at its capital Jornard.

The Kronigsrat participates heavily in legislation alongside the Vechtenstag, consisting of directly elected representatives of the Adresaas people. However, unlike the Vechtenstag; the Kronigsrat is comprised of Kings and Princes that have factionalized due to how the Imperial government was formed, and organized into three separate leagues - the Kaeshir League, Raeyen League, and Waurterliberale League, which has separated politics of the Empire into three powerful groups.

Despite its factional base, the dynamic has remained a stable and viable foundation for Adresaas politics, as all factions do their best to present their goals and agendas to the Kaeshir. It so far does not suffer from the same weak issues that plagued the Aoshanti Empire of Naissus, as each league contributes to the policy of the nation through its experience and ability to make use of skills that other leagues may lack. However, not all of it has been out of good faith, each league has taken note that the Kaeshir maintains a tight grip on popularity despite recent political setbacks on the galactic stage, and to try and upset the balance could spell disaster for the fledgling Empire.

The Kronigsrat is a monarchal institution rather than an elective one, it is a council made up of all subordinate Kingdoms and their Kings or Queens. The heads of the various kingdoms and principalities gather once a year to discuss the stability of the Empire and give updates about the peoples wants and needs. During these times, the Kaeshir will act as a mediator for any feuding houses and organize concession or peace to avoid insurrections or internal conflicts against one another.

They work with the Kaeshir to develop the Imperial Constitution, and are tasked with providing candidates for the role of Staatskanzler. Two candidates from each league are allowed, and must state their case professionally and respectfully. With the decision falling directly to the Kaeshir which nominee is given the green light, the Kronigsrat sits as a purely advisory institution during such times.

During the passing of a King or Queen that has participated in the Kronigsrat, there is a ceremonial funeral held by the upper chamber of parliament, where all members pay their respects and give personal and expensive gifts to the next in line for the throne. This helps the healing process, and comforts the former heir for the role in which their guardian no longer fulfills.

### Vechtenstag

The Vechtenstag of the Adresaas Empire is a legislative body and lower house of Parliament that represents the common citizenry of the Empire, with a low level of actual political power at the federal level. The Vechtenstag convenes with the Kronigsrat once a year before the upper house takes their informed goals and issues to the Kaeshir. It is seated in the Ladeatrix Elysium in Agatropia.

The Vechtenstag is responsible for maintaining a firm grasp on the local level of politics within the empire, and to have a well rounded degree of knowledge on the common citizenry and their current political leanings. Their job as representatives of the commonfolk is of upmost importance to the Kronigsrat and Kaeshir in ensuring national stability, without information and ears on the ground it could all fall apart. Much like the upper house, the Vechtenstag has a number of political identities that makes up the body. This is usually the three leagues that culminates in parliament, however there are some small unorganized extremist groups that do not see much representation.

The Vechtenstag is an elected representative institution, it is a council of ten representatives from each subordinate Kingdom and Principality. The representatives meet once a year with their Kronigsrat lords to discuss any new developments in their domains, what the people under their boot consider the most pressing issues at the moment, and any increase in extremist politics such as Dictagism.

Despite its seemingly powerful foundation as a democratic institution for the people under the lords, it has no actual power in government; simply existing as a purely advisory body in a much bigger pond with even larger fish. However, the desire for proper democracy that existed in the Coalition of Agatropian States has so far been kept out of mainstream politics, considering the stagnation that happened under its constitutional monarchy. The body does have a degree of hard power that exists due to many of the people who vote in representatives belonging to paramilitary programs and having family within the Adresaas Aschronachten and Adresaas Machtenherr. No insurgencies have been attempted, however the people on all sides of the institution have agreed that the threat alone of it keeps their lords honest.

Parties

### Law Enforcement

**Law enforcement in the Empire** is primarily handled by government regulated local paramilitary groups and the Machtenherr civilian outfits, under the jurisdiction of the Ministry of National Security. This includes well funded community watches that do their best to speak out against heinous crimes that may otherwise go under the nose of local law enforcement, the Machtenherr also employs the use of civilian training to better prepare citizens against gang violence and extortion. There are basic regulations on drugs that help stop needless funds going down the toilet to stop drug peddling, and programs to keep homeless populations on a downward trend.

The Adresaas Empire has a very strict court system, yet simplistic in its requirement. Small end crimes such as illegal gun manufacturing and unregulated drug concoctions are handled by the courts themselves, they stand trial and are given a civil servant to act as their spokesperson. These petty crimes can usually be resolved with community service, or mandatory service in the marines, where criminals either shape up or find themselves beaten handicapped by their drill sergeants.

Hardline crimes such as murder and more volatile offenses are handled by a police squad themselves, courts are not involved in these types of crimes. Bounties for gang leaders that have caused extreme terror and sorrow among communities are handed out to police squads and bounty hunters, who are given the authority to kill. The only exception to kill on sight for dangerous criminals are spies and terrorists, who are expected to be brought in alive, for questioning until useless.

Legal counsel
Many criminals that get brought in front of the courts are given green or otherwise underexperienced civil servants to work as their spokesperson in a trial for imprisonment or community service. However, the defendant is usually meant to speak for themselves in any case brought against them, with the civil servant acting as a purely advisory position, giving them reasonable information on how law works.

If no civil servant is willing to speak on the defendants behalf, the criminal in question is considered guilty by default. However, during these times, the criminal is given a small window of opportunity to repeal such a decision should they manage to get one civil servant to reconsider.

Imprisonment
Any offense against the law that has ended with the detention and subsequent imprisonment of the perpetrator usually leads to them being sent to penitentiaries off-world, where they will spend their sentence in a small cell on some penal station around a gas giant.

Prisoners are given hard labor and weapons manufacturing jobs for the troops and marines, at the end of their sentence if it is not for life; they will be given pay for their years of back-breaking work, and a small plot of land where they can reintegrate with society. However, should they fail to reintegrate they will be sent back to prison and held for trial against their life. Should they fail to defend against the trial, they are spaced.

### Paschalism

In the Adresaas, Paschalism is one of the defining factors of government, placing a high importance in cultural protectionism held strong by a diligent aristocracy. The ideology coincides with a monarchal system, strengthened by the founding species culture; in the case of the Adresaas Empire, the Medracovan culture.

Due to the nature of Paschalism, positions of government that makes actual decisions can only be held by Medracovan Agatrops, to maintain purity of the national culture that has been installed. This also means the education system, military, and industry of the Empire is held to the morals and standards that the Medracovan culture considers top priority.

### Civics

Citizenship
Adresaas citizenship is cordoned off into two categories: *native* and *naturalized*. Individuals born within the territories that makes up the Adresaas Empire are automatically considered native to the nation. Individuals that go through the rigorous obstacles required of immigrants, and renounce their old ways and embrace Adresaas-approved culture are made into naturalized citizens.

Non-naturalized individuals that have been working in the Adresaas Empire for more than a year are allowed to apply for the naturalization process, in which they are given a temporary residence until they have been approved for citizenship. The difference between a native and a naturalized citizen is fairly different in their rights, a native is allowed to own guns, live within the capital, and to join the military. Naturalized citizens are not allowed to own more than one gun, and can only choose a pistol or melee option to protect their home, they may only join the Adresaas Foreign Guild, and are forbidden from the capital.

A naturalized citizen may be given a native visa in specific cases, such as an act of complete selfless heroism. Their family may also be granted native citizenship if they fight for the Empire and die in a war, as they have proven their loyalty.

Licensing
One of the most important parts of the Empires economic and political control is its licensing, with many careers and recreational activities being regulated with a license, earned through educational and monetary ways.

## Economy

The Adresaas uses a dirigistic, mixed economic model in its domestic economy, with policy set primarily by the **Ministry of Economy**, and **Council of Magnates**, and enforced by the **Imperial Throne**. The Ministry and Council always meet annually to discuss future economic plans, as well as discuss the planetary economies and see what sectors are due for an expansion. These plans often allow some flexibility for private commercial interests, but aspects of them deemed particularly important have the binding force of law.

In the private sector, the Adresaas requires extensive binding contracts for individuals to run businesses that go beyond a certain popularity and income. Similarly, large businesses or branches of international businesses are also required to allow the Imperial household a minimum 40% stake in it and accompanying powers, depending on the organization model; this stake scales with the size of the corporation.

Most industries considered particularly hazardous or of relevance to national security—such as defense industry, radioactive materials, and antimatter—are managed and operated directly by the Ecumene government, with minimum private hands in the operations. Economic ventures beneficial to the military, and economy of the Empire go through some of the only technocratic institutions, to ensure the Adresaas receives the best individuals to offer.

### Lictunguld

*Main article: Lictunguld*
The **Lictunguld**, better known locally as the **Medvyk** is the official currency of the Adresaas, and considered to be the foundation of its economy and imperialism. It exists in physical and digital form, stored on specialized, trackable Variable Exchange Drives (similar to Cubit Drives), as well as stored in various national banking systems.

Strictly defined, **Lictunguld** is a fixed monetary system that varies little in fluctuation despite its growing use among colonial holdings. It is used almost exclusively by citizens of the Adresaas Empire and her subjects, having it forced upon them as a powerful currency.

Roughly, its exchange rate is fixed to **Twelve Lictunguld** amounting to **One Thousand Cubits (𝔛)**, with mechanisms to account for fluctuations caused by average inflation.

### League of Twelve

The **League of Twelve** are the Twelve largest Adresaas conglomerates and corporate alliances. Half of these are state-owned, while the remaining half are mostly independent.

State-owned
* Shipyard Corporation

Asterkiz Shipyard Corporation