Glitches

*This is a dynamic list and may never be able to satisfy particular standards for completeness.*

This page documents known bugs, glitches and exploits in Galimulator. Entries in this page may become outdated with time.

## Monopoly on Trade

   This bug is activated when an empire is merged with the default "Neutral" empire (Only possible with Sandbox Mode). Once active, every trade ship becomes part of that empire, even in color. You can then take over that empire and go to the Emperor tab and click on Summon Fleet button. You can now use "Summon Fleet" to move all trade ships wherever you like, which allows you to completely control the creation of Wealth.

## No Money For You

This bug is similar to the Monopoly bug with merging with neutral, but instead of controlling every trade ship, you destroy every trade ship by selecting "Blow Up" on the empire modification screen. This will deprive the galaxy of trade ships, and eventually the galaxy will run out of Wealth as a consequence.

## Unlock Undiscovered Ships/Monsters

With this glitch you are able to unlock most unlockable Ships and Space Oddities. All you have to do is select a ship and go into the Experimental Editor. Then, go to "TypeName" and rename it to the one you want to unlock. Next, after you rename it, just click on the same ship again and you may see the notification that a ship is unlocked. It also works with space oddities for the free version. Does not always work with all ships/oddities.

## Quiescer's Confusion

   When forcing Neutral to merge with some empire while Quiescer is doing it's job, Quiescer becomes this empire property, changing it's color and, because of attempts of empire to control the Quiescer, it moves in an unexplainable pattern, destroying everything. It almost never leaves the galaxy, and the new color stays with it forever, making it almost impossible to get rid of this Quiescer except making a new galaxy. Attempting to "Boom!" it will only cause it to lose around 90 thousand hit points (but not dying) and gain 1 XP.

## Poor Moving Galaxies

Any galaxy in the "**Procedural moving**" section will inevitably lead to all empires having zero wealth, due to the fact that trade ships will get stranded in empty space and no longer do anything.

## Infinite battleships

On the PC version right click causes a battleship to be built by a random empire which does not change unless it is destroyed. This can make emperor mode really easy. Snoddasmannen added this for testing purposes and seemingly forgot about it only to discover it again while going through old code and this oversight was officially recognized as a feature. Since then, he has never removed it.

## Infinite artifacts in emperor mode

You can place an infinite amount of artifacts with the drag to place an artifact feature until you exit the artifact menu. This one will be fixed in future updates, and has been fixed on PC.

## One-dimensional square galaxy

When generating a SQUARE\_SYMMETRIC or HEXAGONAL\_SYMMETRIC galaxy, if you choose a square or hexagonal alignment, the galaxy generates as a line with the same amount of stars regardless of intended galaxy size.

## Ghost empires

If you blow up an empire (while not closing the menu afterward) and then paint some stars under the empire, some really weird things happen. A few examples:

* Opening the menu of a star that you re-painted under the empire allows you to view how many years they've been 'gone' (which normally shouldn't be a possible way to view a dead empire in-game)
* If you did this while on pause, then take control of a empire next to it and unpause, the empire tries to send you a peace request (as the empire blew up, bordering empires lost contact with them) but the peace request is revoked too quickly to be able to respond to. This may be due to a fail-safe where the game, instead of crashing, deletes requests coming from dead empires.
	+ Afterward, the ghost empire eternally flashes white. This persists when leaving emperor mode; the only fixes are killing the empire or restarting the galaxy.
	+ This also means the empire is forced into eternal war with other empires, as if it had the xenophobic special. This can be particularly devastating to other empires if no other empire rivals the ghost.
* Because the empire's considered dead:
	+ The ghost cannot build ships.
	+ The ghost also has immunity to factions.
	+ The ghost doesn't appear in histomap or genealogy.

## Moving frame preview not working

Sometimes, the preview for a moving frame galaxy doesn't work, only showing the inner layer.

## Cramped nation generation

On a SQUARE\_SYMMETRIC galaxy generation, if "classic" is chosen as the galaxy generation option, the 3 empires always generate in the 3 bottom-leftmost stars. This usually leads to one empire dominating for a while until something causes it to break down.

## Overlaid text (minor)

Vassals will show the parent empire under a row called "Master empire", however due to the fact that it goes to the next line the "empire" part will be stuck under the "State" row.

## Empire name glitches

### Effectively unnamed nations

Do the following:

1. Get a nation whose government type is after it's name (e.g. <name> Republic)
2. Turn off Earth names (for some reason they override single identifier names)
3. Turn on single identifier names
4. Wait for a nation to rebel sucessfully

Now, you should have only the government type for the name, e.g. Protectorate or Empire.

### Names based on government type

Note: Requires further testing, as this was discovered in a semi-normal run without plans to save.

Repeat steps 1-2 from the last glitch. Instead of turning on single identifier names and just waiting for a rebellion, go straight to causing a riot in the nation. This is due to the glitch's higher rarity than the previous one. Eventually, a nation will both attempt to place the government type before it's name and have the same "name" of which the government type is inadvertently chosen instead. As a result, the government type will also be the nation's name. As an example, Karnare Jury becomes Jury of Jury.