Gogeta Variant

This variant of the fusion path uses attacks used by Gogeta from Fusion reborn and GT. Consult your games Guardian about using this variant before taking it.

Path Features:

Fusion Dance (Level 21): As a readied action, you and any compatable allies in
range can perform the fusion dance. Roll  a d20, choosing either evens
or odds. On your chosen number type you successfully fuse for 1 minute
(10 rounds). The fused character uses the class of whoever readied the
action. The stats should use the highest for each category from among
the two, +4. On the other number type, however, you fail to perform the
dance correctly, becoming a frail pushover. Use the worst stats from among the two -4.

I am the one who will destroy you! (Level 25): After Successfully fusing, you may mark an enemy of Boss or Saga villain level. The marked enemy takes additional spirit damage from all of your attacks, and youignore 3 points of their DR.

Improved fusion dance (Level 29): Decrease Die size to a D10, failure now occurs on a roll of 3 or lower.
Reduce the penalty for a failed dance to -2. Fusion now lasts for 2
minutes (20 rounds). Choose three attacks from the other characters
powers, the fusion may now use these.

level 21 At-will powers:

Light speed barrage

A barrage of attacks so fast the damage just seems to appear on your foe.

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature, tier attacks

Attack: Speed vs Reaction, -1 per successful hit.

Hit: 1[P] + strength damage. If your speed is higher than the opponents body, your attacks ignore DR from armor. If all attacks hit, you deal half the total damage of the attack to the foes armor.

Hyper Flipkick

A powerful flip kick that knocks the opponent back.

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[P] + strength damage. If your strength is higher than the foes, he is knocked back strmod x2 squares.

Level 21 Encounter powers

Shining Raid

A glimmering aura forms around you before exploding outwards

Encounter ✦ Martial, Ki, Healing

Standard Action    Burst 3

Target: All enemies in burst

Attack: Discipline vs Repulse

Hit: 4[k] + Spirit damage. Allies caught in the burst regain hit points as though they had spent a healing surge.

High Yield Lance

You create an energy ball in the palm of your hand before letting it explode into a powerful energy wave.

Encounter ✦ Martial, Unarmed

Standard Action    Line 20

Target: All creatures in range

Attack: Discipline vs Reaction

Hit: 4[k] + spirit damage. This attack ignores DR.

Level 24 utility powers

Illusionary Slide

You move so quickly you don't appear to have moved at all. A power surpassing an after image!

Encounter ✦ Martial, Teleport

Move action Personal

Effect: Move immediately to any square within double your move distance. Any enemies you appear beside must make a save or be considered surprised.

Aura Guard

your wrap yourself in the power of your aura.

Daily ✦ Martial, Stance

Minor Action Stance

Effect: While in stance, you are considered to have DR equal to your spirit + your tier.

Level 26 Daily powers

Ultra Breaker

You deliver a single blow with all of your strength behind it.

Daily ✦ Martial, Unarmed

Standard Action   Melee

Target: one creature

Attack: Strength vs Repulse

Hit: 5[P] + strength damage. If your strength is higher than the opponents body, you inflict half the damage to their armor and inflict the weakened, dazed, and prone conditions.

Miss: Half damage and you generate a power surge

Stardust Breaker

You create an orb of ki over your head, hurling it at an opponent moments later

Daily ✦ Martial, Ki

Standard Action    Ranged 20

Target: One creature

Attack: Instinct vs Resolve

Hit: 5[K] + spirit damage, and the target takes half the total damage again as additional damage.

Charge: You may strike an additional creature with this attack.

Miss: half damage.

Level 30 Ultimate powers

Big Bang Kamehameha

Daily ✦ Martial, Ki

Fullround Action Ultimate Beam 20

Target: All creatures in range

Attack: Tenacity vs Repulse

Hit: 8[k] + spirit damage. If your spirit is higher than the opponents, you deal half the damage again as additional damage that ignores DR.

Charge: The attack becomes either a beam 40 or a wide beam 20

Special: If you know Super Kamehameha, or Big Bang attack, you gain a +2 bonus to attack and damage. +5 if you know both.

Miss: 6[k] + 20 damage, and your fusion ends immediately.

Soul punisher

Daily ✦ Martial, Ki

Fullround Action Ultimate Ranged 25

Target: One creature in range

Attack: Instinct vs Repulse

Hit: 8[k] + spirit damage, if the target was the opposite alignment from you, this attack deals half the total damage again to the enemy as additional damage and ignores DR.

Miss: 6[k] + 20 damage, and your fusion ends immediately.