Assassin

## *Harbinger of Death*

Mage
 **Races**
Aelfborn
Aracoix
Elf
Human
Irekei
Nephilim
Shade
 **Disciplines**
Archer
Archmage
Artillerist
Battle Magus
Belgosch
Blade Weaver
Blood Prophet
Bounty Hunter
Conjurer
Enchanter
Gorgoi
Prospector
Rat Catcher
Saboteur
Savant
Shroudborne
Strigoi
Sun Dancer
Traveler
Undead Hunter
Wererat
 **Mastery Runes**
Master of Great Swords
 **Factions**
Aracoix Kh'ree
High Court
Mercenary Company
Noble House
Temple of the Cleansing Flame
Thieves' Den
Unholy Legion
Virakt
Wizard's Conclave

*In addition to Base Class's Skill(s)*
*Level 20*: granted Dagger Mastery (Dagger Skill 80)
*Level 20*: granted Unarmed Combat Mastery (Unarmed Skill 80)
 **Attributes**
Training Points Per Level: 6
*In addition to Base Class's Training Point value*
Health Bonus: 50
Mana Bonus: 16
Stamina Bonus: 0

*Most Rogues are looked upon with contempt or loathing by civilized folk, or simply ignored altogether. There are some among the ranks of the Thieves, however, who command respect through fear, and whose names are voiced with either dread or hatred: Assassins. Not content with stealing gold or plunder, these grim professionals steal lives instead, killing for their wages, trading blood for gold. Some Assassins are ruthless predators who've developed a taste for blood and thrill at the act of killing, while others are grim professionals, bringing a kind of honor even to the direst of professions. However they approach their profession, Assassins must be able to do three things: get close to their targets, kill them quickly, and escape uncaught. The ease with which an Assassin performs the first and third tasks marks the difference between an amateur and an artist.*

**Read more Assassin Lore**.

## Class Information

* **Class Symbol**: Dagger
* **Available Roles**: Damage, Debuffing, Heal Blocking
* **Damage Types**: Cold, Poison, Melee

### Class Weapons

*List of class-restricted weapons available to assassins:*

* **Shadow Dagger**: A dagger that uses the Shadowmastery skill to determine hit chance. Requires 100% dagger skill for use
* **Bone Staff**: A staff that uses the Shadowmastery skill to determine hit chance. Requires 100% staff skill for use. This item includes a baked-in bonus of +15 Sorcery, +15 Warding, and +10 Shadowmastery.

### Class Armor

*List of class-restricted armor available to assassins:*

* **Assassin Leather**: A Light Armor set that requires 100% Light Armor skill for use. All pieces of this set include baked-in bonus of +1 Dexterity and +1 Shadowmastery.
* **Assassin Robe**: A cloth set that includes a baked-in bonus of +1 Intelligence and +1 Shadowmastery per piece.

## Powers and Abilities

### Cloak of Shadows

Chilling Shadows's Power Cameo
*"Personal Defense and Cold Resistance Buff"*

*requires Shadowmastery Skill ( 20 )*

**Granted**: Level 11

**Focus Skill**: Shadowmastery

**Mana Cost**: 15 to 55 (at power ranks 0 to 40)

**Casting Time**: 4 seconds

**Recycle Time**: 0.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Effects**:

* Defense Bonus: + 27 to 150.2 (from power rank 0 to 40)
* Cold Resistance: + 5 to 25 (from power rank 0 to 40)
* Duration: 10:00 to 30:00 minutes (at power ranks 0 to 40)
* Stack Category: DefenseBuff
* Stack Rank: 1
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Shadow Mantle

*"Single Target Healing Black Mantle"*

*requires Shadowmastery Skill ( 97 )*

**Granted**: Level 42

**Focus Skill**: Shadowmastery

**Mana Cost**: 55 to 95 (at power ranks 0 to 40).

**Casting Time**: 3 seconds

**Recycle Time**: 10.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Monsters or Players (100 Units).

*Can affect caster and group members.*

**Effects**:

* Target cannot be targeted by spells of type 'Heal' below your Mantle's spell rank.
* Duration: :30 to 2:00 minutes (at power ranks 0 to 40).
* Stack Category: BMHealing
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Blindness

*"Single Target Blindness*"

*requires Shadowmastery Skill ( 33 )*

**Granted**: Level 14

**Focus Skill**: Shadowmastery

**Mana Cost**: 18 to 58 (at power ranks 0 to 40)

**Casting Time**: 4 seconds

**Recycle Time**: 120.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Monsters or Players (100 Units)

*Can affect caster and group members.*

**Effects**:

* Attack Penalty: -10% to -50% (from power rank 0 to 40)
* Defense Penalty: -10% to -50% (from power rank 0 to 40)
* Duration: 30 seconds
* Stack Category: Blindness
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Plague of Blindness

*"Area of Effect Blindness (0 range)"*

*Excludes Caster*

*requires Blindness Power ( 12 ), Shadowmastery Skill ( 61 )*

**Granted**: Level 26

**Focus Skill**: Shadowmastery

**Mana Cost**: 60 to 100 (at power ranks 0 to 40)

**Casting Time**: 5 seconds

**Recycle Time**: 120.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Monsters or Players -- Spherical Effect Centered on Player

**Area of Effect**: 30 Units

*Will not affect caster/power user.*

**Effects**:

* Attack Penalty: -10% to -50% (from power rank 0 to 40)
* Defense Penalty: -10% to -50% (from power rank 0 to 40)
* Duration: :30 seconds
* Stack Category: Blindness
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Antidote

*"Single Target Dispel Poison"*

*requires Shadowmastery Skill ( 39 )*

**Granted**: Level 16

**Power Rank**: 40 ( Grand Master)

**Focus Skill**: Shadowmastery

**Mana Cost**: 61

**Casting Time**: 2 seconds

**Recycle Time**: 0.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Players Only (100 Units)

*Can affect caster and group members.*

**Effects**:

* Removes effect with "Poison" dispel tag.

### Slayer's Focus

Slayer's Focus's Power Cameo
*"Personal Stun Immunity"*

*requires Shadowmastery Skill ( 88 )*

**Granted**: Level 38

**Focus Skill**: Shadowmastery

**Mana Cost**: 25 to 65 (at power ranks 0 to 40)

**Casting Time**: 6 seconds

**Recycle Time**: 0.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Effects**:

* Can be cast while stealthed
* Cannot be stunned
* Duration: 2:00 to 3:20 minutes (at power ranks 0 to 40)
* Stack Category: NoStun
* Stack Rank: 5
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Counter Venom

*"Personal Protection from Poison"*

*requires Shadowmastery Skill ( 70 )*

**Granted**: Level 30

**Focus Skill**: Shadowmastery

**Mana Cost**: 50 to 90 (at power ranks 0 to 40)

**Casting Time**: 4 seconds

**Recycle Time**: 0.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Effects**:

* Protection to Poison damage (50% resistance if spells are equal in power, +/- 1% for each point of rank difference from there)
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
* Stack Category: Protection
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Poison Tolerance

*"Single Target Poison Resistance Buff"*

*requires Shadowmastery Skill ( 48 )*

**Granted**: Level 20

**Focus Skil**: Shadowmastery

**Mana Cost**: 30 to 70 (at power ranks 0 to 40)

**Casting Time**: 4 seconds

**Recycle Time**: 0.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Players Only (50 Units)

*Can affect caster and group members*

**Effects**:

* Poison Resistance: + 10 to 50 (from power rank 0 to 40)
* Duration: 5:00 to 15:00 minutes (at power ranks 0 to 40)
* Stack Category: ResistanceBuff
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Silence

*"Single Target Silence, Chant Dispel, and Chant Block"*

*requires Shadowmastery Skill ( 79 )*

**Granted**: Level 34

**Focus Skil**: Shadowmastery

**Mana Cost**: 44 to 84 (at power ranks 0 to 40).

**Casting Time**: 5 seconds

**Recycle Time**: 10.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Players Only (100 Units).

*Can affect caster and group members.*

**Effects**:

* Silenced (Player cannot use chat).
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40).
* Stack Category: Silence
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

**Effects**:

* Removes all effects with dispel tag of "Chant".
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)
* Can be stacked with any spell other than itself.

**Dispel Tags**: Effect

### Aura of Silence

*"Area of Effect Silence, Chant Dispel, and Chant Block (0 range)"*

*Excludes Caster*

*requires Silence Power ( 6 ), Shadowmastery Skill ( 93 )*

**Granted**: Level 40

**Focus Skil**: Shadowmastery

**Mana Cost**: 53 to 93 (at power ranks 0 to 40)

**Casting Time**: 5 seconds

**Recycle Time**: 20.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Players Only-- Spherical Effect Centered on Player

**Area of Effect**: 30 Units

*Will not affect caster/power user.*

**Effects**:

* Silenced (Player cannot use chat).
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40)
* Stack Category: Silence
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

**Effects**:

* Removes all effects with dispel tag of "Chant".
* Duration: 1:00 to 2:00 minutes (at power ranks 0 to 40).
* Can be stacked with any spell other than itself.

### Shadow Touch

*"Single Target Stun"*

*requires Shadowmastery Skill ( 36 )*

**Granted**: Level 15

**Focus Skil**: Shadowmastery

**Mana Cost**: 15 to 55 (at power ranks 0 to 40)

**Casting Time**: 1 seconds

**Recycle Time**: 1.0 seconds

**Requires Hit Roll**: Yes

**Target and Range**: Monsters or Players (100 Units)

*Can affect caster and group members*

**Effects**:

* Cannot be stunned
* Duration: :09 to :27 seconds (at power ranks 0 to 40)
* Stack Category: NoStun
* Stack Rank: 3
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

**Effects**:

* Target is stunned.
* Duration: :03 to :09 seconds (at power ranks 0 to 40)
* Stack Category: Stun
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Summon Darkspawn

*"Summon Pet"*

*requires Shadowmastery Skill ( 115 )*

**Granted**: Level 50

**Focus Skil**: Shadowmastery

**Mana Cost**: 120 to 160 (at power ranks 0 to 40)

**Casting Time**: 7 seconds

**Recycle Time**: 600.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Effect**:

* Summons Pet

	+ (Power Level 0 to 2) Summons Creature:Darkspawn (Level 30 )
	+ (Power Level 3 to 4) Summons Creature:Darkspawn (Level 31 )
	+ (Power Level 5 to 8) Summons Creature:Darkspawn (Level 32 )
	+ (Power Level 9 to 10) Summons Creature:Darkspawn (Level 33 )
	+ (Power Level 11 to 12) Summons Creature:Darkspawn (Level 34 )
	+ (Power Level 13 to 14) Summons Creature:Darkspawn (Level 35 )
	+ (Power Level 15 to 18) Summons Creature:Darkspawn (Level 36 )
	+ (Power Level 19 to 20) Summons Creature:Darkspawn (Level 37 )
	+ (Power Level 21 to 22) Summons Creature:Darkspawn (Level 38 )
	+ (Power Level 23 to 26) Summons Creature:Darkspawn (Level 39 )
	+ (Power Level 27 to 28) Summons Creature:Darkspawn (Level 40 )
	+ (Power Level 29 to 30) Summons Creature:Darkspawn (Level 41 )
	+ (Power Level 31 to 32) Summons Creature:Darkspawn (Level 42 )
	+ (Power Level 33 to 36) Summons Creature:Darkspawn (Level 43 )
	+ (Power Level 37 to 38) Summons Creature:Darkspawn (Level 44 )
	+ (Power Level 39 to 40) Summons Creature:Darkspawn (Level 45 )

### Passwall

*"Personal Teleportation"*

*You must be using Hide or Sneak to activate this power*

*requires Shadowmastery Skill ( 66 )*

**Granted**: Level 28

**Power Rank**: 40 ( Grand Master)

**Focus Skil**: Shadowmastery

**Mana Cost**: 76

**Casting Time**: 6 seconds

**Recycle Time**: 300.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Effects**:

* Player can teleport to location on minimap.

### Poison Blade

*"Temporary Weapon Enchantment"*

*requires Shadowmastery Skill ( 24 )*

**Granted**: Level 12

**Mana Cost**: 40 to 80 (at power ranks 0 to 40)

**Focus Skill**: Shadowmastery (damage unaffected by focus line %)

**Casting Time**: 6 seconds

**Recycle Time**: 300.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Weapons (inventory items)

**Effects**:

* Additional Weapon Damage Effect (5 % chance of firing)
* Health Damage: 21 — 45 to 69 — 148 points (from power rank 0 to 40) points of Health
* Flagged as 'Poison' damage
* Duration: 300 seconds to 900 seconds (at power ranks 0 to 40)
* Stack Category: EnchantWeapon
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Shadow Bolt

*"Single Target Cold Damage and Stun"*

*requires Shadowmastery Skill ( 15 )*

**Granted**: Level 10

**Focus Skil**: Shadowmastery

**Mana Cost**: 17 to 39.8 (at power ranks 0 to 40)

**Casting Time**: 2 seconds

**Recycle Time**: 0.0 seconds

**Requires Hit Roll**: Yes

**Target and Range**: Monsters or Players (120 Units)

*Can affect caster and group members*

**Effects**:

* Health Damage: 10 — 14 to 24 — 33 points (from power rank 0 to 40) points of Health
* Flagged as 'Cold' damage

**Effects**:

* Cannot be stunned
* Duration: :03 to :09 seconds (at power ranks 0 to 40)
* Stack Category: NoStun
* Stack Rank: 1
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

**Effects**:

* Target is stunned.
* Duration: :01 to :03 seconds (at power ranks 0 to 40)
* Stack Category: Stun
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Steal Breath

*"Single Target Poison Damage Over Time and Snare"*

*requires Shadowmastery Skill ( 43 )*

**Granted**: Level 18

**Focus Skil**: Shadowmastery

**Mana Cost**: 62 to 96.8 (at power ranks 0 to 40)

**Casting Time**: 0.2 seconds

**Recycle Time**: 5.0 seconds

**Requires Hit Roll**: Yes

**Target and Range**: Monsters or Players (120 Units)

*Can affect caster and group members*

**Effects**:

* Direct Damage
* Health Damage: 8 — 12 to 12 — 19 points (from power rank 0 to 40) points of Health
* Flagged as 'Poison' damage

**Effects**:

* Does damage over time (Every 5 seconds):
* Health Damage: 8 — 12 to 12 — 19 points (from power rank 0 to 40) points of Health
* Flagged as 'Poison' damage
* Duration: :30 seconds
* Can be stacked with any spell other than itself.

**Effects**:

* Movement Rate: -11% to -60% (from power rank 0 to 40)
* Duration: 7 to 15 seconds (at power ranks 0 to 40)
* Stack Category: Snare
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Chilling Shadows

*"Single Target Attack Speed Debuff and Dispel Attack Speed Buff"*

*requires Shadowmastery Skill ( 57 )*

**Granted**: Level 24

**Focus Skil**: Shadowmastery

**Mana Cost**: 31 to 71 (at power ranks 0 to 40)

**Casting Time**: 2 seconds

**Recycle Time**: 30.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Monsters or Players (100 Units)

*Can affect caster and group members*

**Effects**:

* Delay Between Attacks: + 5% to 25% (from power rank 0 to 40)
* Dispel : AttackSpeedBuff
* Duration: :30 to 1:00 seconds (at power ranks 0 to 40)
* Stack Category: AttackSpeedDeBuff
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
* Dispel : AttackSpeedBuff
* Dispel Tags: DeBuff, Effect

### Fade

*"Personal Invisibility"*

*(Clears mobile aggro)*

*requires Sorcery Skill ( 1 )*

**Granted**: Level 10

**Focus Skill**: None

**Mana Cost**: 33

**Casting Time**: 9.7 to 0.2 seconds (at power ranks 0 to 20)

**Recycle Time**: 10.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Effects**:

* Grants Invisibility
* Immobile Invisibility (Hide)
* Duration: 10:00 to 30:00 minutes (at power ranks 0 to 20)
* Stack Category: Invisible
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

### Invisibility

*"Personal Invisibility"*

*(Clears mobile aggro)*

*requires Fade Power ( 18 )*

**Granted**: Level 19

**Focus Skil**: None

**Mana Cost**: 45

**Casting Time**: 10 seconds to 0.2 seconds (at power ranks 0 to 20)

**Recycle Time**: 30.0 seconds

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Effects**:

* Grants Invisibility
* Mobile Invisibility (Sneak)
* Duration: 120 seconds to 300 seconds (at power ranks 0 to 20)
* Stack Category: Invisible
* Stack Rank: 1
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

* Duration: 1.5 seconds
* Stackability: Cannot be stacked with other effects of type 'PowerInhibitor' (0)
* Target cannot cast spells or use powers.

### Backstab

Backstab
*"Sneak Attack!"*

*You must be using Sneak to activate this power*

*requires Sneak Power ( 1 )*

**Granted**: Level 10

**Focus Skil**: None

**Stamina Cost**: 20

**Casting Time**: 0.2 seconds

**Recycle Time**: 90.0 seconds

**Power User Requirements**: You must be sneaking to use this power. Forbids Archery weapon in right hand. Forbids Archery weapon in left hand. Forbids Throwing weapon in right hand.

**Mode Required**: Combat Mode Only

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Effects**:

* Attack Bonus: + 60% to 100% (from power rank 0 to 40)
* Damage Dealt: + 80 to 400 (from power rank 0 to 40)
* Players attacks bypass passive defense (target cannot Block, Dodge or Parry).
* Effect ends if affected attacks (swings his weapon)
* Effect ends if affected unequips any piece of equipment
* Duration: :10 seconds
* Stack Category: WeaponMove
* Stack Rank: 0
* Stack Rule: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).

## Poison System

*In patch 14, (Sept. 2006) backstab was expanded to include these variations of the original. To see details on this expantion, see Poison System.*

### Buchinine

*"Sneak Attack!"*

*Backstab, Stamina Damage over Time, and Stamina Regen Debuff*

*You must be using Sneak to activate this power*

*requires Backstab ( 40 )*

**Granted**: Level 10

**Power Rank:** 40 ( Grand Master)

**Focus Skill**: None

**Stamina Cost**: 20

**Casting Time**: 0.2 Seconds

**Recycle Time**: 30.0 Seconds

**Requirements**: You must be sneaking to use this power.

**Requires Roll to hit**: No

**Target and Range**: Player Only (10 Units)

* **Applies Effect(s):**
	+ **Stamina Damage Over Time**: 3% of target's maximum Stamina pool every 5 seconds
	+ **Stamina Regeneration Adjustment**: - 100%
	+ Duration: 60 seconds
	+ Flagged as 'Disease' effect

### Galpa

*"Sneak Attack!"*

*Backstab and Intelligence, Spirit, and Power Damage Debuff*

*You must be using Sneak to activate this power*

*requires Backstab ( 40 )*

**Granted**: Level 10

**Power Rank:** 40 ( Grand Master)

**Focus Skill**: None

**Stamina Cost**: 20

**Casting Time**: 0.2 Seconds

**Recycle Time**: 30.0 Seconds

**Requirements**: You must be sneaking to use this power.

**Requires Roll to hit**: No

**Target and Range**: Player Only (10 Units)

* **Applies Effect(s):**
	+ **Intelligence and Spirit Debuff**: - 60

		- Duration: 60 seconds
	+ **Power Damage Debuff**: - 25%

		- Duration: 30 seconds

### Gorgon's Venom

*"Sneak Attack!"*

*Backstab, Attack Speed Debuff, and Melee Damage Debuff*

*You must be using Sneak to activate this power*

*requires Backstab ( 40 )*

**Granted**: Level 10

**Power Rank:** 40 ( Grand Master)

**Focus Skill**: None

**Stamina Cost**: 20

**Casting Time**: 0.2 Seconds

**Recycle Time**: 30.0 Seconds

**Requirements**: You must be sneaking to use this power.

**Requires Roll to hit**: No

**Target and Range**: Player Only (10 Units)

* **Applies Effect(s):**
	+ **Attack Speed Debuff**: + 40%

		- Duration: 60 seconds
	+ **Melee Damage Debuff**: - 25%

		- Duration: 30 seconds

### Magusbane

Magusbane
*"Sneak Attack!"*

*Backstab, Mana Damage over Time, and Mana Regen Debuff*

*You must be using Sneak to activate this power*

*requires Backstab ( 40 )*

**Granted**: Level 10

**Power Rank:** 40 ( Grand Master)

**Focus Skill**: None

**Stamina Cost**: 20

**Casting Time**: 0.2 Seconds

**Recycle Time**: 30.0 Seconds

**Requirements**: You must be sneaking to use this power.

**Requires Roll to hit**: No

**Target and Range**: Player Only (10 Units)

* **Applies Effect(s):**
	+ **Mana Damage Over Time**: 3% of target's maximum Mana pool every 5 seconds
	+ **Mana Regeneration Adjustment**: - 100%
	+ Duration: 60 seconds
	+ Flagged as 'Poison' effect

### Pellegorn

Pellegorn
*"Sneak Attack!"*

*Backstab, Health Damage over Time, and Health Regen Debuff*

*You must be using Sneak to activate this power*

*requires Backstab ( 40 )*

**Granted**: Level 10

**Power Rank:** 40 ( Grand Master)

**Focus Skill**: None

**Stamina Cost**: 20

**Casting Time**: 0.2 Seconds

**Recycle Time**: 30.0 Seconds

**Requirements**: You must be sneaking to use this power.

**Requires Roll to hit**: No

**Target and Range**: Player Only (10 Units)

* **Applies Effect(s):**
	+ **Health Damage Over Time**: 3% of target's maximum Health pool every 5 seconds
	+ **Health Regeneration Adjustment**: - 100%
	+ Duration: 60 seconds
	+ Flagged as 'Poison' effect

## Stances

**All Stances**

*Granted*: Level 15

*Casting Time*: 0\*

*Recycle Time*: 30 seconds

Defensive Stance's Power Cameo
**Defensive Stance**

* **Granted Rank**: Mage 20 (Journeyman), Rogue 20 (Journeyman)

**Offensive Stance**

* **Granted Rank**: Mage 35 (Expert), Rogue 40 (Grand Master)

**Precise Stance**

* **Granted Rank**: Mage 25 (Skilled), Rogue 25 (Skilled)

**Assassin Stance Details**

## Weapon Powers

Chronicle Assassin Illustration

* **Dagger**: 20
	+ **Dagger Mastery**: 20
* **Unarmed**: 25
	+ **Sun Dancing**: 25

	+ **Archery**: 10
* **Crossbow**: 5
	+ **Archery**: 5
* **Dagger**: 30
	+ **Dagger Mastery**: 30
* **Staff**: 5
* **Sword**: 30
	+ **Sword Mastery**: 30
	+ **Blade Weaving**: 30
* **Unarmed Combat**: 40
	+ **Unarmed Combat Mastery**: 40
	+ **Sun Dancing**: 40

## Patch History

### 01/07/2009

* "Invisibility" now contains a self 1.5 second powerblock on use (can't be prevented by immunity and will not grant an immunity).
* Fixed Passwall to be usable with Invisibility.
* Fixed Backstab and Poison Backstabs to be usable with Invisibility.
* Fixed "Shadow Mantle" to correctly block the initial heal tick of all HoTs.
* Increased Dagger and Dagger Mastery weapon powers to 30 for Rogues and 20 for Mages.
* Sword and Sword Mastery weapon powers increased to 30 (Rogue).
* Blade Weaving weapon powers increased to 30 (Rogue) and 25 (Mage).

### 03/25/2008

* Modified Mage Assassin Fade to cap at PR-20; but casting times have been drastically reduced to be in line with Rogue-based Hide at PR-40.

### 10/09/2007

* Chilling Shadows; Reduced the Attack Speed Debuff to be 5% (PR0) to 25% (PR40); The Attack Speed Debuff is now flagged as a Debuff
* Passwall; No longer stacks with the Black Mask or Strigoi versions of this power
* Silence and Aura of Silence; changed to be labeled as silence powers instead of debuffs
* Hide and Sneak has been removed.
* Mage Assassins now have access to the Fade and Invisibility powers

### 06/19/2007

* Steal Breath now has a casting timer of 2 seconds (was 5 seconds) and a recycle timer of 5 seconds (was 1)
* Chilling Shadows will now also dispel any melee attack speed buffs
* Increased the range of Shadow Touch to 100 units.

### 03/29/2007

* Assassins have been added to the Temple of the Cleansing Flame charter (Loreplay)
* Shadow Touch has been given a 5.0 second recycle timer (this will be adjusted to 1.0 in the next update to Test)

### 09/27/2006

* Passwall must now be cast from either Hide or Sneak.
* Slayer's Focus can now be cast while stealthed and costs 25 to 65 mana from Power Ranks 0 to 40.

### 07/21/2004

* Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15)
* Rogue Assassins now get 20 free points in 'Poison Blade'

### 06/13/2003

* Shadowmantle now has an effect icon the afflicted can see.

### 03/12/2003

* Mage Assassins have a new set of armor unique to this class combo.