Survival

**WARNING: Potential spoilers ahead! Continue reading with caution.**

The **survival** mode is a gamemode in the Quarantine zone, where the player has to evade enemies, hazards and manage their stats to survive. It is in many ways different from the regular survival gamemode, with higher emphasis on resource managment and impactful decisions.

## Overview

Many recipes have been reworked, and the survival progression is therefore slower and more focused on extracting and managing resources. The player has less health, needs to manage their stats more carefully, and utilize the tools at their disposal fully to progress and survive.

## Resource gathering

New resources are available to the player, such as fibers and flint. These are important for progressing through the early stages.

### Hunting

Animals drop more items, useful in various crafting recipes. Hunting is a useful source of food and protection in the early stages. Animals now drops meat (guaranteed), hides and bones, together with their usual drops.

### Firemaking

*View full article: Firemaking*

To make a fire, the player has to acquire tinder and a firemaking tool. A campfire can be crafted at a workbench. The player gains an XP boost by spending time at a campfire, as well as a small health boost.

#### Firemaking tools

The first firemaking tool the player can craft is the bow drill. It is a single-use item that can start a fire if the player has tinder in their inventory. It is a slow process that increases hunger substantially. Therefore, the player needs to be careful where and when to start their campfire, as there is a risk of starvation if care is not fully taken. A bow drill cannot be used during bad weather under open sky, sufficient shelter is required.

The second firemaking tool is the flint and steel, which is a substantial upgrade from the bow drill, as it doesn't increase hunger and lights a campfire using tinder much faster. It has a higher durability too, saving inventory space and time. Much like the bow drill, flint and steel cannot be used during rain and thunderstorms under open sky. The player needs to find cover to succeed with firemaking in these conditions.

The third firemaking tool is the match. Matches can only be acquired as loot. Either from dungeons, scavenge runs or merchants. Matches allow the player to light a campfire instantly without tinder. Matches cannot ignite fires under open sky during bad weather, just like the other firemaking tools.

#### Tinder

Tinder has a chance to drop when breaking tall grass, dead bushes and ferns. It can also be crafted from paper, feathers, a map, a book or wheat. Potent tinder can be crafted from gunpowder, fire charges or blaze powder. This allows a fire to stay ignited regardless of weather, even thunderstorms.

#### Torches

Torches need to be lit before they can be used, and are scarcer to come by. The player can ignite torches by interacting with a lit torch or campfire. Igniting torches at a campfire is much faster than using an already lit torch. The fastest method is to ignite torches at a furnace. Ignited torches can be re-used indefinitely, making it a smart choice to break and pick up torches after use.

Torches can also be lit by crafting them with matches, making them useful for when the player cannot access a fire-source and is in need of lit torches quickly.

### Hydration

*View full article: [[Hydration]]*

Collecting and purifying water is a central aspect of survival. Dirty water which has not been purified can be collected and consumed, but it will weaken the player temporarily, as well as cause a hunger debuff.

Purification of water can be done at a torch (very slow), campfire (medium) or furnace (fast). Purified water increases saturation and yields a brief regen buff to the player. It also increases max health temporarily.

Awkward and mundane potions also work as water sources, with unpredictable results.

### Taming

The player can tame and farm animals to create a reliable source of food and materials.

Rope can be used to pull animals away from the wild, into an enclosure or fence post. When using rope on an animal, there's a chance that the wild animal breaks the rope, requiring the player to catch them again. Bred animals can safely be guided using rope, without the risk of them breaking it.

## Hazards

*View full article: Hazards*

Bad weather, events and environmental dangers pose a significant risk to the player, especially in the early survival stages. Bad weather incurs a penalty on firemaking and movement speed. Events increase the risk of meeting difficult enemies, and environmental dangers are new threats that can severely impact the player if they are not carefully examining their environment.

## Death

If the player dies in the survival gamemode, they are transported to a pocket realm in the Greyland, instead of being greeted by the death screen. In the Greyland dimension, they can work their way back to their homeworld and respawn.