Lone Star events/scriptoutput

id
### Silos of the 578th

*During the height of the Cold War, the dusty plains around Abilene housed 12 missile silos belonging to the 578th Strategic Missile Squadron. Whilst the missiles were decommissioned long before the turn of the 21st century, the missile silos that they resided in remained Air Force property up until the outbreak of the Great War. As missiles started flying the most senior local commander, Col. Carrie Owens, had a tough decision to make. He had 12 silos, built to survive nuclear detonations and the harsh fallout that would follow them, but far too many important things to put in them. Her men had bunkers, but the local National Guard units did not: saving fighting men would surely help after the apocalypse. Or, Owens could prioritise moving precious resources into the silos, resources that would be invaluable in the future. Or should he allow all citizens who could make it to shelter in the bunkers? Was her duty not to save American lives? With little hesitation, Owen made her decision.*

**The National Guard took priority!*** **500** units of File:United States of America.png United States of America Infantry Equipment is added to the national Stockpile
* **300** units of File:United States of America.png United States of America Support Equipment is added to the national Stockpile

**We needed all the stockpile space we could get.*** [Scope]**Lone Star** (921):
	+ Add production of **4** (unrecognized string "circuitry" for Template:Icon) Circuitry
	+ Add production of **3** (unrecognized string "advanced" for Template:Icon) Advanced Components

**Protecting citizens was our first call of duty.*** [SCOPE]Every owned state:
	+ Set temporary variable pop\_add to 400
	+ Scripted Effect: add\_state\_population\_no\_state\_name=yes

 id### What Survived The Apocalypse

*Whilst spared a direct hit, Abilene suffered two glancing blows from missiles striking to the North and South-East of the city. Most buildings were flattened by the shockwaves, but more resilient structures in the Dyess AFB and city centre remained standing. The survivors of the blasts, emerging from the missile silos surrounding the city, found themselves greeted with a dead city. They needed a goal, and fast, lest their despair overtook them. Col. Owens once again took the helm, making a tough decision to prioritise one project above all others. The following years would be harsh, and many of those that survived in the missile silos around Abilene would perish from malnutrition, illness or radiation poisoning, including Col. Owens herself. Despite the overwhelming hardships, the principal project Owens pushed for was completed, and it transformed Abilene into shining star of hope across the nuclear wasteland that Texas has become. Indeed, it became the Lone Star. That project was...*

**Ensuring access to safe food and water for all citizens.*** [Scope]**Lone Star** (921):
	+ Add production of **12** (unrecognized string "water" for Template:Icon) Water
	+ Add production of **6** (unrecognized string "energy" for Template:Icon) Energy

**Significantly rebuilding Dyess AFB, providing a safe haven for all.*** [Scope]**Lone Star** (921):
			* Scripted Trigger: is\_valid\_state\_for\_arms\_factory=yes
		- Add **1**  building slot
		- Add **1**  Arms Workshop
	+ Add **2** Air base Air Base
	+ Add **2** (unrecognized string "bunker2" for Template:Icon) Bunker, on the province (11666)

**The clearing of the I-20, allowing all to reach Lone Star.*** [SCOPE]Every state:
	+ Limited to:
		- At least *one* of the following is true:
			* Is state **Lone Star** (921)
			* Is state **Brackenridge** (925)
			* Is state **Leetown** (929)
			* Is state **Carbon** (931)
	+ Start construction of **1**  Infrastructure
	+ Set temporary variable pop\_add to 100
	+ Scripted Effect: add\_state\_population\_no\_state\_name=yes

 id### Mutants Block the I-10

*Before the war, there were two great roads into Texas from the south-west: the I-10 and the I-20. Even after the Great War, the two roads remained relatively undamaged, leading to a significant flow of trade and people from the west to Austin along the I-10 and to Dallas along the I-20. As a result, settlements along the two roads began to find their feet again: gradually expanding and rebuilding. That was, until the mutants arrived. Led by the charismatic but twisted Shale, they made their home along the I-10: Shale's hostility to humans ensuring no trade convoys could travel the I-10 until they had moved on. As a result, the I-20 became the only safe and reliable route into both Austin and Dallas. Thanks to this, Lone Star boomed.*

**Our industry expanded to provide for the traders.*** [Scope]**Lone Star** (921):
			* Scripted Trigger: is\_valid\_state\_for\_civilian\_factory=yes
		- Add **1**  building slot
		- Add **1**  Civilian Workshop
	+ Add **1**  Infrastructure

**Trade along the Colorado needed protection too.*** [SCOPE]One random owned and controlled state:
	+ Limited to:
		- Scripted Trigger: is\_valid\_state\_for\_2\_dockyards=yes
	+ Add **2**  Naval Dockyard
	+ Add **2**  building slots

**The markets in our city centre grew bigger than ever.*** [Scope]**Lone Star** (921):
	+ Set temporary variable development\_to\_add to 1
	+ Scripted Effect: add\_development\_to\_node=yes

 id### Friendship Across Texas

*Whilst Lone Star is without doubt an economic powerhouse, military affairs have never been our strong suit: for the most part, we rely on paramilitary groups and mercenary companies. To our south-east lies the Texan Brotherhood of Steel, who are quite the opposite. The Brotherhood has a strong military, and advanced tactics, but struggles with a sluggish economy. The solution, therefore, seemed fairly natural: the unification of both nations under one economic treaty. Under the original agreement, a 10-year union would cover trade and industrial relations, with Lone Star providing technical know-how to the Brotherhood and the Brotherhood providing military expertise to Lone Star in return. The agreement was ratified by both sides on the turn of the new year in 2265, coming into effect on this day 10 years ago.

Whilst the original agreement was time-limited, there little doubt an extension would be signed once the successes of the agreement became clear. A permanent extension was put before our assembly last week.*

 Immediate effects* Hidden effect:

**The extension passed: unanimously!*** Gain **5%** Stability Stability
* Gain  **40** Political Power

**The extension passed, conditional on greater military advice.*** Gain Army experience **20** Army Experience
* Gain Command power **20** Command Power

**The extension passed, but closer than many would have wished...*** Gain **5%** War support War Support
* Gain **7.5%** (unrecognized string "ruler" for Template:Icon) Ruler party popularity

 id### Lone Star Recalls the Lubbock Expedition

*With trouble brewing for them at home, we today received word from [LNS.GetLeader] that the Lubbock Expedition will be returning to Lone Star proper. Their presence has been much welcomed by our military and our people, who will all be saddened to hear that the expedition is returning to Lone Star. [LNS.GetLeader] and Cap. Saunders both assure us this is a temporary move, and they will return in time. We'll see about that.*

**Farewell, friends.*** Revokes military access for  Lone Star
* Remove the National Spirit File:Lns lubbock expedition.png *“The Lubbock Expedition”*
* [SCOPE]Event target LUB\_cap\_aaron\_saunders\_target:
	+ Set nationality to  Lone Star
* Delete template *“Lone Star Expeditionaries”* and delete all units created from this template

 id### A Massacre Outside Leetown: More Than the Hand Gang?

*Our garrison at Leetown was awakened early this morning by an exhausted, blood-soaked caravan guard collapsing at their steps in the early hours. On the verge of collapsing, he managed to say a few words to our garrison commander, Cap. Rose Edmund.

"Ambush... road... massacre..."

A pause.

"Hand Gang..."

Edmund shook her head in disbelief. The Hang Gang? Surely not: they had been mostly wiped out by the Lawmen and Brotherhood special forces long ago, and the survivors weren't capable of an ambush, much less a massacre. Dutifully, however, Edmund gathered up her men and marched to the I-20. The early reports from her scouts were bad, but nothing could prepare her for the sight they were greeted by when they approached the river.*

 Immediate effects* Hidden effect:

**The only movement amongst the bodies was a red banner fluttering.*** Lose **10%** Stability Stability
* [Scope]**Lone Star** (921):
			* Has more than **0** Infrastructure
		- Remove  Infrastructure by up to **−1**
			* ```
			has_resources_amount
			```

				+ ```
				resource = metal
				```
				+ ```
				amount > 5
				```
		- Remove production of **6** (unrecognized string "metal" for Template:Icon) Scrap Metal
			* Has more than **0** Arms workshop
		- Remove  Arms Workshop by up to **−1**
* Replace the National Spirit File:Generic spy intel.png *“A Hand Gang Resurgence?”* with the National Spirit File:Generic spy intel.png *“A Warlord Rises?”*

A Warlord Rises? icon**A Warlord Rises?**

* Weekly Manpower: **−8**
* Resource Gain Efficiency: **−15%**
* Encryption: **−15%**
* §YMilitary Factory§! construction speed: **−5%**
The recent attacks outside of Leetown were far too coordinated and brutal to be orchestrated by stray Hand Gang remnants. Our latest working theory is there is some kind of warlord acting in the south, intent on raiding traders.

**The caravan was still just about fighting back.*** Lose Manpower **170** Manpower
* Lose **5%** Stability Stability
* [Scope]**Lone Star** (921):
			* ```
			has_resources_amount
			```

				+ ```
				resource = metal
				```
				+ ```
				amount > 3
				```
		- Remove production of **4** (unrecognized string "metal" for Template:Icon) Scrap Metal
			* Has more than **0** Infrastructure
		- Remove  Infrastructure by up to **−1**
* Replace the National Spirit File:Generic spy intel.png *“A Hand Gang Resurgence?”* with the National Spirit File:Generic spy intel.png *“A Warlord Rises?”*

A Warlord Rises? icon**A Warlord Rises?**

* Weekly Manpower: **−8**
* Resource Gain Efficiency: **−15%**
* Encryption: **−15%**
* §YMilitary Factory§! construction speed: **−5%**
The recent attacks outside of Leetown were far too coordinated and brutal to be orchestrated by stray Hand Gang remnants. Our latest working theory is there is some kind of warlord acting in the south, intent on raiding traders.

 id### Crisis on the Colorado

*For the second time this season, the Leetown garrison has been woken in the early hours by blood-soaked messenger at their perimeter. Whilst she hoped this day would never come, Cap. Edmund is no fool, and had been making preparations for another massive engagement with a hostile voice, and so sprung into action. This time, however, the attack had not come a caravan on the I-20, but instead on a large convoy following the Colorado south-east to Austin. Edmund's troops marched as fast as they could to reach the battle site, but by the time her garrison arrived the attacking force was long gone. Instead, all that was left was burnt out caravans and canoes, with hundreds of bodies littering the ground. This was a tragedy of even greater proportions than the last attack: these attackers were efficient, merciless and able to strike across a large area. Something sinister must be at work, for this kind of attack is far beyond the Hand Gang.*

 Immediate effects* Hidden effect:

**Double our river patrols. This must not happen again!*** **80** units of  Lone Star Convoy is removed from the national Stockpile
* [SCOPE]One random owned and controlled state:
	+ Limited to:
		- Has more than **0** Naval dockyard
	+ Remove  Naval Dockyard by up to **−1**
* Replace the National Spirit File:Generic spy intel.png *“A Warlord Rises?”* with the National Spirit File:Generic spy intel.png *“A Foreign Attack?”*

A Foreign Attack? icon**A Foreign Attack?**

* Weekly Manpower: **−16**
* Resource Gain Efficiency: **−20%**
* Encryption: **−20%**
* §YMilitary Factory§! construction speed: **−10%**
* Divisions speed: **−5%**
A second attack outside Leetown, this time more brutal and efficient than the last. We must be dealing with someone with excellent military expertise here: this is no mere local warlord.

**Their next attack will surely come on the I-20.*** Lose Manpower **120** Manpower
* Replace the National Spirit File:Generic spy intel.png *“A Warlord Rises?”* with the National Spirit File:Generic spy intel.png *“A Foreign Attack?”*

A Foreign Attack? icon**A Foreign Attack?**

* Weekly Manpower: **−16**
* Resource Gain Efficiency: **−20%**
* Encryption: **−20%**
* §YMilitary Factory§! construction speed: **−10%**
* Divisions speed: **−5%**
A second attack outside Leetown, this time more brutal and efficient than the last. We must be dealing with someone with excellent military expertise here: this is no mere local warlord.

**Our settlements could be next. Expand the garrisons!*** **80** units of Convoy is removed from the national Stockpile
* Lose Manpower **300** Manpower
* Gain **5%** Stability Stability
* Replace the National Spirit File:Generic spy intel.png *“A Warlord Rises?”* with the National Spirit File:Generic spy intel.png *“A Foreign Attack?”*

A Foreign Attack? icon**A Foreign Attack?**

* Weekly Manpower: **−16**
* Resource Gain Efficiency: **−20%**
* Encryption: **−20%**
* §YMilitary Factory§! construction speed: **−10%**
* Divisions speed: **−5%**
A second attack outside Leetown, this time more brutal and efficient than the last. We must be dealing with someone with excellent military expertise here: this is no mere local warlord.

 id### Legionaries in Lone Star

*Whilst our leadership in Lone Star has naturally been aware of the disturbing attacks around Leetown over the past 4 months, nobody could have been prepared for the news the Lawmen brought [LNS.GetLeader] today. According to their men on the streets of Lone Star, two Legionaries were spotted walking into an alleyway in one of poorer districts of the city. Whilst unconfirmed by more than a handful of witnesses, Legionaries haven't been seen around Lone Star since the Legion's scavenging mission to the area more than a decade ago. Even during the expedition, the group stayed far away from the city, making this sighting even more bizarre.

If it weren't for the attacks around Leetown over the past months, we'd be able to discount this report with ease. However, the more we think about it, the more it seems to make sense. The coordination of the attacks, the brutality, the expertise. If Legionaries are at play, the risk is far greater than any of us could have imagined.*

 Immediate effects* Hidden effect:

**Find these Legionaries: now!*** Custom effect tooltip: Finding the legionnaires will §greduce§! a §Rrevolt§!'s §Ygenerals§!, but some houses will be damaged in the process!
* Set country flag lns\_reduce\_uprising\_leaders
* [Scope]**Lone Star** (921):
	+ Remove  Civilian Workshop by up to **−1**
* Replace the National Spirit File:Generic spy intel.png *“A Foreign Attack?”* with the National Spirit File:Generic spy intel.png *“Legionaries Pull The Strings!”*

Legionaries Pull The Strings! icon**Legionaries Pull The Strings!**

* Weekly Manpower: **−32**
* Resource Gain Efficiency: **−25%**
* Encryption: **−25%**
* §YMilitary Factory§! construction speed: **−15%**
* Divisions speed: **−10%**
* Training time: **+5%**
Following sightings of Legionaries in Lone Star itself, it seems that we have the solution to our conundrum. The Hand Gang has unified under some legate of the Legion, and is intent on either toppling or destabilizing our government. We will have to wait for their next move.

**Assign units to protect our industry everywhere.*** Custom effect tooltip: Posting units to our factories will §greduce§! the effect of sabotage in the event of a §Rrevolt§!, and stabilize the situation, but it will have costs . . .
* Set country flag lns\_reduce\_sabotage
* Gain **10%** Stability Stability
* Replace the National Spirit File:Generic spy intel.png *“A Foreign Attack?”* with the National Spirit File:Generic spy intel.png *“Legionaries Pull The Strings!”*

Legionaries Pull The Strings! icon**Legionaries Pull The Strings!**

* Weekly Manpower: **−32**
* Resource Gain Efficiency: **−25%**
* Encryption: **−25%**
* §YMilitary Factory§! construction speed: **−15%**
* Divisions speed: **−10%**
* Training time: **+5%**
Following sightings of Legionaries in Lone Star itself, it seems that we have the solution to our conundrum. The Hand Gang has unified under some legate of the Legion, and is intent on either toppling or destabilizing our government. We will have to wait for their next move.

**The Lawmen must be hallucinating. Surely.*** Custom effect tooltip: We will take no action, preventing mass hysteria but also preventing us taking action against any §Rrevolt§!. But there won't be one, right?
* Replace the National Spirit File:Generic spy intel.png *“A Foreign Attack?”* with the National Spirit File:Generic spy intel.png *“Legionaries Pull The Strings!”*

Legionaries Pull The Strings! icon**Legionaries Pull The Strings!**

* Weekly Manpower: **−32**
* Resource Gain Efficiency: **−25%**
* Encryption: **−25%**
* §YMilitary Factory§! construction speed: **−15%**
* Divisions speed: **−10%**
* Training time: **+5%**
Following sightings of Legionaries in Lone Star itself, it seems that we have the solution to our conundrum. The Hand Gang has unified under some legate of the Legion, and is intent on either toppling or destabilizing our government. We will have to wait for their next move.

 id### Fighting on the Streets of Lone Star

*No matter what we all hoped, we all knew deep down that this day would come. Starting in the northern outskirts of Lone Star, skirmishes have started breaking out across the city between the Lawmen and Hand Warband insurgents. At first limited in scope and length, ever more clashes are sparking as it is become clear the Lawmen alone are ill prepared to deal with the insurgency. Whilst the attacks are nowhere near total war, they have the possibility to evolve into it: and fast. Based on the current situation, fighting will probably reach the central districts within two to three days. We need to take action to prevent this. Or God help us all.*

 Immediate effects* Hidden effect:

**Divert all units. The uprising must be crushed.*** Lose **10%** Stability Stability
* Custom effect tooltip: Posting extra units to Lone Star will §Greduce§! the number of enemy divisions that spawn around Lone Star.
* Set country flag lns\_reduce\_lone\_star\_spawn
* Lose Manpower **400** Manpower

**This will spread. Defend all our settlements.*** Lose **10%** Stability Stability
* Custom effect tooltip: Diverting units to the minor settlements will §Greduce§! enemy divisons spawning around our settlements.
* Set country flag lns\_reduce\_minor\_spawn
* Lose Manpower **300** Manpower

**Empower the Lawmen to deal with this crisis.*** Lose **10%** Stability Stability
* Custom effect tooltip: Empowering the Lawmen will §Gincrease§! the number of §YLawmen§! divisions spawned on the outbreak of civil war.
* Set country flag lns\_increase\_lawmen\_spawn
* Replace the National Spirit  *“Fatigued Lawmen”* with the National Spirit File:GFX idea unknown.png *“Empowered Lawmen”*

Empowered Lawmen icon**Empowered Lawmen**

* Division Attack: **−5%**
* Political Power Gain: **−15%**
* Daily Command Power Gain Multiplier: **−20%**
Following the breakout of sporadic fighting on the streets of Lone Star, we have authorised the Lawmen to use all means necessary to restore the peace. Only time will tell if they are successful.

 id### The Uprising Spreads!

*We hoped that the bulk of the Hand Warband's forces were being used in the assault on Lone Star, but that appears far from the case. In the far north and far south of our territory, we have received reports of local garrisons being besieged by invading warbands. If Leetown and Haskell have not yet fallen, they will soon: especially Haskell to the north, where it appears a Legion division has joint the attack on the local garrison. Even graver news comes from the north of Lone Star itself, where fresh enemy divisions have been sighted preparing an all-out attack on our capital.

In response to this threat, the Lawmen have mobilised themselves into military-style divisions, and all mercenary divisions have been put on full alert. It seems we have a fight on our hand, pals. We better give it our all.*

 Immediate effects* Hidden effect:
	+ Set global flag LNS\_beatdown
	+ Lone Star:
		- Start a (unrecognized string "Ruler" for Template:Icon) Ruler civil war (**0%** size)
				+ Is a core state of  Lone Star
				+ [SCOPE]State owner:
					- Original country is  Lone Star
			* Lone Star:
				+ Becomes controller of the previously mentioned state
			* Original country is  Lone Star
		- Scripted Effect: create\_new\_owb\_country=yes
		- Becomes controller of **Haskell** (926)
		- Becomes controller of **Leetown** (929)
		- Gets the Conscription Law File:Recruitment merc-frnt.png *“Mercenary Frontlines”*
		- Set country flag has\_unique\_manpower\_law
		- Changes the national focus tree to nf\_lone\_star and keep completed focuses
		- [SCOPE]Event target LNS\_warlord\_hand\_target:
			* Set nationality to the previously mentioned country
		- Warlord Hand becomes the leader for their party
			* **Economic Knowhow**
				+ ```
				caps_expense_modifier = -0.05
				```
				+ ```
				caps_income_modifier = 0.05
				```
			* **Radical Reformer**
				+ Stability: **−10%**
				+ Research Speed: **+5%**
		- ```
		load_oob = lns_revolt_base
		```
						* Country flag lns\_reduce\_lone\_star\_spawn is set
			* ```
			load_oob = lns_revolt_lone_star
			```
						* Country flag lns\_reduce\_minor\_spawn is set
			* ```
			load_oob = lns_revolt_minors
			```
						* Country flag lns\_reduce\_uprising\_leaders is set
			* [SCOPE]Event target LNS\_centurion\_sarrius\_target:
				+ Set nationality to the previously mentioned country
				+ Centurion Sarrius becomes a Field Marshal
				+ Custom effect tooltip: §RAttack Skill§!: §Y2§!

§YDefense Skill§!: §Y2§!
§GPlanning Skill§!: §Y1§!
§CLogistics Skill§!: §Y2§!

* + - * [SCOPE]Event target LNS\_centurion\_renatus\_target:
				+ Set nationality to the previously mentioned country
				+ Centurion Renatus becomes a Field Marshal
				+ Custom effect tooltip: §RAttack Skill§!: §Y2§!

§YDefense Skill§!: §Y1§!
§GPlanning Skill§!: §Y1§!
§CLogistics Skill§!: §Y1§!

* + - **800** units of Infantry Equipment is added to the national Stockpile
		- **400** units of Support Equipment is added to the national Stockpile
		- **200** units of Special Forces Equipment is added to the national Stockpile
	+ Lone Star:
		- ```
		set_equipment_fraction = 0.8
		```
		- Create *“Lawmen”* division template
		- [Scope]**Lone Star** (921):
			* Create  Lone Star unit based on the *Lawmen* template
			* Create  Lone Star unit based on the *Lawmen* template
				+ Country flag lns\_increase\_lawmen\_spawn is set
			* [Scope]**Lone Star** (921):
				+ Create  Lone Star unit based on the *Lawmen* template

**Send word to the Brotherhood. We need help here.*** Texan Brotherhood:
	+ Trigger country event *“The Breaking Point”* in 2 days
* Remove the National Spirit File:Generic spy intel.png *“Legionaries Pull The Strings!”*

**Ave! True to Caesar...*** Custom effect tooltip: §RWe will switch nation and play as the Legion-aligned Hand Warband!§!
			* Original country is  Lone Star
			* None of:
				+ Is  Lone Star
		- Country becomes  Lone Star
* Texan Brotherhood:
	+ Trigger country event *“The Breaking Point”* in 2 days
* Remove the National Spirit File:Generic spy intel.png *“Legionaries Pull The Strings!”*

 id### The Old Order Triumphant

*With the last pockets of the Hand Warband being eliminated as we speak, it seems all but certain that we have survived the insurgency of the warband and their legion allies. Fortunately, Legion involvement was limited, and not a full-scale invasion as we first feared: it appears instead that the groups were remnants of the Legion scavenging group sent into Texas over a decade ago, who remained behind to attempt to take over and woe Caesar's favour. Certainly if they had succeeded it would have been a master-stroke, granting the Legion a base deep in Texas. However, they fortunately failed. Decisively, at that.

Much is left to do, however. We've had to make extensive diplomatic and economic concessions to win against the warband, and we will need time to recover again. Moreover, we still have our plans for developing the Texan Economic Union to deal with. Exciting times lay ahead!*

**Forwards we go, stronger than before.*** Gain **10%** Stability Stability
* Gets the National Spirit File:Brk campaign of terror.png *“Revolts in the West”*

Revolts in the West icon**Revolts in the West**

* Weekly Manpower: **−4**
* Stability: **−10%**
Whilst we've managed to defeat the majority of insurgent forces, the Hand Gang has retreated back to the desolate territory in our West and North that it used to call its home. We'll need a concentrated political and military campaign to dislodge them.
* Gets the National Spirit File:Brk campaign of terror.png *“East in Flames”*

East in Flames icon**East in Flames**

* Consumer Goods Factories: **+5%**
* Resource Gain Efficiency: **−5%**
* §YMilitary Factory§! construction speed: **−5%**
Whilst the Hand Gang has long since been driven from our eastern lands, they've caused devastation to our lands that will take time to fix. In the mean time, our economy suffers.

 id### A New Warlord on the I-20

*The last pockets of those loyal to Bang and the old order are currently being eradicated as we speak, and so it appears we have at last managed to seize control of the country from the stuffy traditionalists that refused to recognise our true master: Caesar. Now that we have control of most of the nation, we can go about implementing our program. Much is needed to be done before we can reach out to Caesar and rejoin the Legion, however. The economy has suffered much as a result of the civil war, and our army is nothing befitting of a Legion. We also need to deal with the pesky rangers to our east, as well as safeguard Lone Star from any other attacks. We must get to work, for Caesar!*

**Caesar wills it, and so it will be done.*** Gain **15%** Stability Stability

 id### The Lubbock Expedition Returns

*Following the conclusion of the civil war in Lone Star, and the relative stability that has returned to the troubled state, Lone Star has offered to reestablish the so-called "Lubbock Expedition". This group, led by the veteran Col. Aaron Sauders, has been greatly beneficial to our stability and military capacity when they were stationed in our nation in the past. Surely should we allow the troops to return once more we can expect these benefits to return. However, we have reason to think Lone Star's motives may not be purely protection: Lone Star may use these troops to exert leverage against us in the future. We have a difficult decision to make.*

**They're more than welcome here.*** Gets the National Spirit File:Lns lubbock expedition.png *“The Lubbock Expedition”*

The Lubbock Expedition icon**The Lubbock Expedition**

* Stability: **+5%**
* Infantry Technology Research Speed: **+10%**
* Land Doctrine Research Speed: **+10%**
Although primarily sent west to patrol the I-20, the so-called "§YLubbock Expedition§!" from Lone Star has benefitted us in other ways than mere protection. Lone Star units have improved our knowledge of military affairs, and have proven to be reliable mediators between the ghoul and human sectors of Lubbock itself. §GSo long as the §YLubbock Expedition§! remains in our lands, we shall provide Lone Star military access and receive a guarantee, units and an expeditionary general in return.§!
* Give military access to  Lone Star
* [SCOPE]Event target LUB\_cap\_aaron\_saunders\_target:
	+ Set nationality to the previously mentioned country
* Custom effect tooltip: §gThe three divisions that make up the Lubbock expedition will return to our control with §YCap. Saunders§!.

§!
* Hidden effect:
	+ Create *“Lone Star Expeditionaries”* division template
	+ [Scope]**Snyder** (928):
		- Create  Lubbock unit based on the *Lone Star Expeditionaries* template
		- Create  Lubbock unit based on the *Lone Star Expeditionaries* template
		- Create  Lubbock unit based on the *Lone Star Expeditionaries* template
* Lone Star:
	+ Trigger country event *“Lubbock Welcomes Our Expedition”* in 2 days

**Turn them away, we can't risk foreign troops.*** Lone Star:
	+ Trigger country event *“Lubbock Refuses Our Expedition”* in 2 days

 id### Lubbock Welcomes Our Expedition

*Lubbock has accepted our offer to reestablish the so-called "Lubbock Expedition". The troops that used to compose this detachment are now taking up positions in Lubbock, led by the veteran Col. Aaron Saunders. This will surely lead to greater ties in the future!*

**Excellent!*** Grants a guarantee of independence for  Lubbock
* Delete template *“Lubbock Veterans”* and delete all units created from this template

 id### Lubbock Refuses Our Expedition

*After much deliberation, Lubbock has decided to decline our offer to reinstate the so-called "Lubbock Expedition". This means they will no longer have our support in war and in peace, and our troops will not be able to freely move in Lubbock territory without sparking a war. On the plus side, this now means the veteran troops from the expedition can now be integrated into our army, alongside Col. Saunders.*

**Lubbock Refuses Our Expedition*** ```
set_division_template_lock
```

	+ ```
	division_template = "Lubbock Veterans"
	```
	+ ```
	is_locked = no
	```

 id### We Dare to Dream

*Two decades ago, Texas was a fractured and chaotic mess of raiders, slavers, traders and mutants. Then, things changed. Together, Lone Star and [TBH.GetNameDef] signed the Texan Economic Union. Mutually beneficial to both, the Union ushered in two decades of economic growth in both nations. Lone Star thrived as trade along the I-20 boomed, and [TBH.GetNameDef] expanded to protect yet more settlements. Together, the two brought stability and wealth to the central and south-eastern regions of the old Texan Commonwealth. As a result, a previously ridiculous idea has left the realm of insanity and joined the realm of possibility. That idea? A new Texan Republic. By combining the economic power of Lone Star with the military and peacekeeping prowess of [TBH.GetNameDef], we could bring stability to the Texan wastelands previously unheard of. For the good of our people, we owe them to try.*

**Forwards, together!**
(Nothing)

 id### Integration of the I-20

*Maybe we knew this day would come. Maybe we should have been expecting it. Nevertheless, the communique Cap. Saunders brought us today came as a surprise to the entire government. The government in Lone Star, emboldened by the dream of reforming a Texan Republic, has demanded we submit to annexation under their leadership, until such a time as a provisional Congress can be established for the new Republic. If we refuse, [LNS.GetLeader] has promised swift military action: both an invasion from the east, and the so-called "Lubbock Expedition" moving swiftly to conquer our capital. We have a tough decision to make.*

**We will be safer as one.*** Custom effect tooltip: We will switch to §YLone Star§!, continuing our adventures under their rule.
				+ Is AI-controlled
		- Lone Star:
			* Country becomes the previously mentioned country
	+ Delete template *“Lone Star Expeditionaries”* and delete all units created from this template
* Lone Star:
	+ Trigger country event *“Lubbock Accepts Annexation”* in 2 days

**We can't compromise our autonomy.*** Revokes military access for  Lone Star
* Remove the National Spirit File:Lns lubbock expedition.png *“The Lubbock Expedition”*
* Delete template *“Lone Star Expeditionaries”* and delete all units created from this template
* Lone Star:
	+ Trigger country event *“Lubbock Resists Integration”* in 2 days

 id### Lubbock Accepts Annexation

*In the face of overwhelming odds against them, the government of Lubbock has accepted our demands of annexation and integration. Command of Lubbock troops has been transferred to Cap. Saunders, who has established a temporary military government in Lubbock until or troops can take complete control of the area. We can now be certain our traders will be able to access the I-20 forever more, and so we can press on with our efforts to reform Texas!*

**Diplomacy wins again.*** Annex  Lubbock
* Hidden effect:
	+ Cancels it's guarantee of independence for  Lubbock
	+ Create *“Lubbock Veterans”* division template
	+ [Scope]**Lone Star** (921):
		- Create  Lone Star unit based on the *Lubbock Veterans* template
		- Create  Lone Star unit based on the *Lubbock Veterans* template
		- Create  Lone Star unit based on the *Lubbock Veterans* template
* [SCOPE]Event target LUB\_cap\_aaron\_saunders\_target:
	+ Set nationality to the previously mentioned country
* Custom effect tooltip: §gThe §YLubbock Expedition§! returns to Lone Star, led by §YCap. Aaron Saunders§!, a skilled general, and composed of three §Gexperienced§! infantry divisions.§!

 id### Lubbock Resists Integration

*Despite the best diplomatic efforts of Cap. Saunders and the intimidation of the Lubbock Expedition, the leadership of Lubbock has refused our offer of integration into our trade empire. Fortunately, we have other means of perusing our interests.*

**This could have been so simple.*** Lubbock:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes
* Hidden effect:
	+ Cancels it's guarantee of independence for  Lubbock
	+ Create *“Lubbock Veterans”* division template
	+ [Scope]**Lone Star** (921):
		- Create  Lone Star unit based on the *Lubbock Veterans* template
		- Create  Lone Star unit based on the *Lubbock Veterans* template
		- Create  Lone Star unit based on the *Lubbock Veterans* template
* [SCOPE]Event target LUB\_cap\_aaron\_saunders\_target:
	+ Set nationality to the previously mentioned country
* Custom effect tooltip: §gThe §YLubbock Expedition§! returns to Lone Star, led by §YCap. Aaron Saunders§!, a skilled general, and composed of three §Gexperienced§! infantry divisions.§!

 id### The I-10 Gambit

*A delegation has arrived at our capital today from [LNS.GetLeader] of [LNS.GetName] himself, seeking to open negotiations about the access of traders to the I-10. They offer economic aid and "more than adequate compensation" in exchange for exclusive rights to control those who can trade on the I-10. Whilst the deal probably makes economic sense, allowing Lone Star troops into the heart of our land would be incredibly dangerous should we wind up at war with them. Plus, can they be trusted to keep up their side of the bargain?*

**Accept their offer.*** Gets the National Spirit File:GFX idea unknown.png *“Trading Away the I-10”*

Trading Away the I-10 icon**Trading Away the I-10**

* Consumer Goods Factories: **−5%**
* Stability: **−5%**
* Industry Technology Research Speed: **+7.5%**
* Agriculture Research Speed: **+7.5%**
Following intensive negotiations with the leadership of [LNS.GetName], we have agreed a treaty to grant [LNS.GetNameDef] sole dominance of the trade on the I-10. In exchange, we benefit economically and through technological knowledge. The deal is obviously null and void if we wind up at war with Lone Star or lose control of the I-10.
* Lone Star:
	+ Trigger country event *“[FROM.GetName] Accepts”* in 2 days

**It's too dangerous!*** Lone Star:
	+ Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes
	+ Trigger country event *“[FROM.GetName] Refuses”* in 2 days

 id### [FROM.GetName] Accepts

*It was certainly a risk, but [FROM.GetName]'s weak response makes it all worth it.*

**Our gamble paid off.*** Gets the National Spirit File:GFX idea unknown.png *“Control of the I-10”*

Control of the I-10 icon**Control of the I-10**

* Research Speed: **−2%**
* Consumer Goods Factories: **+3%**
* Stability: **+5%**
Following successful negotiations with the Fort Stockton leadership, we have agreed to an economic deal in which we gain sole right to determine who can pass on the I-10 in exchange for some economic aid.

 id### [FROM.GetName] Refuses

*It seems that our willingness to push forward 'at all costs' will now be put to the test. [FROM.GetName] has refused our offer, which now places pressure on our response.*

**We must achieve our goals.*** [Scope]**Fort Stockton** (932):
	+ [SCOPE]State owner:
		- [SCOPE]Our country
			* Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes

 id### Unity Awaits

*Our Texan brothers have reached out to us and offered unification. This has been our grandest dream since near our inception and the fires of the Great War. So why wait? Why cling, gasping and struggling, to the last vestiges of a self-defeating independence? Let us forge a new future together, for ourselves and all of Texas.*

**Together, we will make our plans!*** Gain **5%** Stability Stability
* Custom effect tooltip: When §YLone Star§! completes their upcoming focus to form the §YRepublic of Texas§!, we will switch to the §YRepublic of Texas§! and unify §YLone Star§! and the §Y[TBH.GetName]§! under one nation.

§gIf you are playing multiplayer with another player leading the other of the two nations, you will both receive the new focus tree, but each only be able to access the relevant portions of the focus tree whilst remaining two separate nations. You may, however, have more fun if the current [TBH.GetName] player hotjoins as [LNS.GetName] before the focus to form the Provisional Republic is completed, and allowing you both to play the new Republic together as one nation. The option is up to you.§!

 id### The Texan Stronghold

*Caesar is a genius man. With little apparent hope of success, his agents and recruits did the impossible. Lone Star is now a home of proud legionaires, swearing loyalty to him and him alone. But the best is yet to come. We have a role in the Legion's greater plans, and why deny the Fates their due?*

**By Caesar's Will!*** Gain **10%** War support War Support
* Gain **10%** (unrecognized string "ruler" for Template:Icon) Ruler party popularity

 id### A Hostile Expedition

*Our hostile Hand neighbors have sent a punitive expedition against us! We must act quickly if we have any hope of survival against what is no doubt a coming onslaught.*

Option conditions
File:Event trigger.png **Always enabled:**

**Send our army to meet the expedition!**
		- [SCOPE]All countries with the same original tag as  Lone Star:
			* Lubbock:
				+ Is a subject of the previously mentioned country
			* Original country is  Lone Star
		- ```
		end_puppet = LUB
		```
		- [SCOPE]All countries with the same original tag as  Lone Star:
			* Is in the same faction as  Lubbock
	+ Leave faction
		- Original country is  Lone Star
	+ Declares a *Annex* war against the previously mentioned country

File:Event trigger.png **Enabled if:**
* [SCOPE]All countries with the same original tag as  Lone Star:
	+ At least *one* of the following is true:
		- Is in the same faction as  Lubbock
		- Lubbock:
			* Is a subject of the previously mentioned country

**We will be safer under their rule...**
		- Original country is  Lone Star
	+ Annex the previously mentioned country

 id### A Friend Up North

*An delegation has reached us from the Hand Warband to our north. They present a deal to us: one they believe is mutually beneficial for both sides. The deal proposes a temporary military alliance between our two parties with the aim of carving up the mutant lands of Shale's Army and Eden between the two of us. They would conquer the lands once belonging to Shale's Army, and in exchange we would gain the lands of Eden. To sweeten the deal, they also offer a substantial lot of iron for us to do what we will with. How should we respond?*

Option conditions
File:Event trigger.png **Always enabled:**

**Accept their deal.**
* Custom effect tooltip: §RWe will be called to war to conquer our new claims when the Hand Warband declares war.§!

* Custom effect tooltip: Gain a §Gclaim§! on all §Ystarting core states§! of §Y[EDN.GetNameWithFlag]§!.

		- At least *one* of the following is true:
			* Is state **Eden** (936)
			* Is state **Brady** (935)
			* Is state **Mountain Home** (678)
			* Is state **Kerrville** (920)
	+ Is claimed by  Ironmongers
		- Original country is  Lone Star
	+ Custom effect tooltip: Gain a §Gclaim§! on all §Ystarting core states§! of §Y[SHA.GetNameWithFlag§!.

			* At least *one* of the following is true:
				+ Is state **Fort Stockton** (932)
				+ Is state **Odessa** (930)
				+ Is state **Dead Plains** (934)
				+ Is state **Ozona** (933)
		- Is claimed by the previously mentioned country
	+ Ironmongers:
		- [SCOPE]One random owned and controlled state:
			* Add production of **10** (unrecognized string "metal" for Template:Icon) Scrap Metal
	+ [SCOPE]One random owned and controlled state:
		- Limited to:
			* ```
			has_resources_amount
			```

				+ ```
				resource = metal
				```
				+ ```
				amount > 9
				```
		- Remove production of **10** (unrecognized string "metal" for Template:Icon) Scrap Metal
	+ Ironmongers:
		- Enters a Non-aggression pactNon-aggression pact with the previously mentioned country
	+ Enters a Non-aggression pactNon-aggression pact with  Ironmongers
	+ Set country flag imo\_accepts\_deal
	+ Trigger country event *“[IMO.GetName] Accepts Our Deal”* in 3 days

File:Event trigger.png **Enabled if:**
* None of:
	+ Is a subject of  Lone Star
* None of:
	+ Is in the same faction as  Lone Star

**Their words mean nothing!**
		- Original country is  Lone Star
	+ Trigger country event *“[IMO.GetName] Refuses Our Deal”* in 3 days

 id### [IMO.GetName] Accepts Our Deal

*After relatively swift negotiations, [IMO.GetNameDef] have agreed to our deal to carve up the lands to our south between our two nations. They have pledged their support in our upcoming wars to conquer the area!*

**Wonderful!**
(Nothing)

 id### [IMO.GetName] Refuses Our Deal

*Despite our best attempts to sweeten the deal proposed, [IMO.GetNameDef] have refused to ally with us against the threats to our south. We shall have to focus on the I-10 alone.*

**A shame...*** Custom effect tooltip: Gain a §Gclaim§! on all §Ystarting core states§! of §Y[SHA.GetNameWithFlag§!.
		- At least *one* of the following is true:
			* Is state **Eden** (936)
			* Is state **Brady** (935)
			* Is state **Mountain Home** (678)
			* Is state **Kerrville** (920)
	+ Is claimed by our country

 id### nf\_lns.30.t

*nf\_lns.30.d*

**nf\_lns.30.a*** [SCOPE]Every country in the world:
	+ Limited to:
		- Original country is  Lone Star
	+ Custom effect tooltip: The so-called §RLone Star Legion§! will pledge allegiance to us, and all their troops and generals will become ours to command. We will gain §Gcores§! on all states they call cores. This will surely greatly strengthen us.
	+ [SCOPE]Every employed unit leader:
		- Set nationality to  Lanius's Cohort
	+ [SCOPE]Every employed navy leader:
		- Set nationality to  Lanius's Cohort
	+ [SCOPE]Every owned state:
		- Set state flag remember\_this\_state
		- Set state flag do\_not\_exodus
	+ [SCOPE]Our country
		- Annex  Lone Star (troops transferred)
		- [SCOPE]Every owned state:
			* Set state flag remember\_this\_state
			* Set state flag do\_not\_exodus
		- [SCOPE]Our country
			* Annex  Lone Star (troops transferred)
				+ State flag remember\_this\_state is set
			* Clear state flag remember\_this\_state
			* Clear state flag do\_not\_exodus
				+ Is a core state of  Lone Star
			* Lanius's Cohort gains a core on this state

 id### nf\_lns.31.t

*nf\_lns.31.d*

**nf\_lns.31.a*** Set cosmetic tag to LNS\_legion
* Scripted Effect: ask\_to\_join\_caesars\_legion=yes
* Changes the national focus tree to cohort\_focus\_tree and keep completed focuses

**nf\_lns.31.b*** Lone Star:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes
* Texan Brotherhood:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes
* File:TEX.png TEX:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes
* Set country flag ai\_prefers\_to\_fight\_neighbors
* [SCOPE]Every state:
	+ Tooltip: Every §YTexan§! State
	+ Limited to:
		- Scripted Trigger: is\_texan\_state=yes
	+ Is claimed by  Lone Star

 id### A Bird in the Hand

*The city of Lonestar has been taken over by a band of raiders. Although they will be no threat to us, why not send them weapons to fight the Brotherhood wish? This honestly costs us nothing.*

**Together, we will make our plans!*** Lone Star:
	+ Trigger news event *“Hecho En Mexico!”*

**We're Busy, sorry.*** Gain **+60%** research bonus (**1** use) towards:
	+ Robotics

 id### Hecho En Mexico!

*Santa Anna was kind enough to send us antitank equipment to use against the Brotherhood. And perhaps against him, if he gets uppity...*

**What's he going to do, attack a divided Texas?*** **500** units of File:United States of America.png United States of America Missile Launchers is added to the national Stockpile