recursal/Fanatic-Fandom huggingface dataset:
Upgrade

The upgrade menu allows you to level up swords, boomerangs and bows from level 1 to level 70.

### Leveling

You can level up weapons in two ways:

1. by killing monsters with your weapon (don't works with bows because of a bug)
2. by using enhancement crystals found randomly when mining ores

### Damages calculation

The damages of your weapons scales with the level, and depend on it's base stats.

The damage formula is as follows:

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{\displaystyle Damage(elem) = (basestat(elem) \* level)/5}

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{\displaystyle Damages = 1 + \sum damage(elem)}

### Ascension

Each 10 levels, you need to proceed an ascension to access the next 10 levels.

Generally, tears are required with combination of other materials depending on the weapon and it's tier.

## Other upgrades

If your weapon have runes slots, you can crimp runes to get new effects on it.

You can also change the rarity and traits of a weapon with currencies.
Magitech craft table

The magitech craft table is a crafting station necessary to craft every magitech related item.

It is craftable, but you need another magitech craft table to create one, so to aquire the first one you will need to find them, either on the dessert temple or in a cave.

To create most magitech stuff, you will need a lot of glass, so its advised you either mine some at the desert or create any circuit in buider mode, that can be selected in the character creation screen.

Magitech can be useful for a lot of things, soul farming, souls storage, complicated circuits and the developers will probably update it even futher in the future.
Transformation up to v0.8.7

When either you (as a transformed monster) or your captured monster defeats an enemy, experience in the form of green balls drops. This experience can be collected by your captured monster but gives you no benefit. When picked up by you (as a transformed monster), this experience is collected and can be used to unlock further transformations at the Transformation table.

Transformations available include:

* Wisp
* Slime
* Snow Slime
* Sand Slime
* Cavern Slime
* Night Crawler
* Scorpion
* Repty
* Snow Repty
* Sand Repty
* Sand worm
Dragon Armor

### Manual Leveling

 60 - 70 | 342,649 |  Enhancement crystal (2) Superior enhancement crystal (1) Divine enhancement crystal (34) | 34,280

## Dragon Armor

### Manual Leveling

 60 - 70 | 342,649 |  Enhancement crystal (2) Superior enhancement crystal (1) Divine enhancement crystal (34) | 34,280

## Dragon Greaves

### Manual Leveling

 60 - 70 | 342,649 |  Enhancement crystal (2) Superior enhancement crystal (1) Divine enhancement crystal (34) | 34,280
Cenarius

## Introduction

    **Cenarius** is a living demi-god who was extremely friendly to the Night Elves. Legend has it that he is the son of the White Stag Malorne and the Moon Goddess Elune. Like nature herself, Cenarius can be fearsome when angered, capable of summoning treants, sprouting thorns, and constricting roots, but he can also be a benevolent teacher and healer as well. Alive during the War of the Ancients, Cenarius saw the defeat of the legion. Since then, he has wandered the forests of Kalimdor, healing and protecting the land from corruption.

In game, Cenarius is extremely powerful. He is capable of overwhelming early armies with his summoned treants, and his thorns aura can be devastating late game. Thanks to his spell immunity, it is nearly impossible to stun him, or interrupt his Tranquility channeling. Despite having high hitpoints, Cenarius is extremely slow and has low armor, keep him at the back of your army, safe from ranged units and especially frontline melee at all times.

## Hero Parameters

 STR
 AGI
 INT | 23

## Combat Statistics

* **Base Damage**: 51-63
* **Attack Type**: Chaos
* **Attack Range**: 700
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: 200

## Abilities

### Entangling Roots (Q)

 **Lv. Required**: None

Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily.

* Duration is much shorter on heroes.
* Immobilized enemy cannot use normal attacks, but can still cast spells.

### Raise Treants *(W)*

 **Lv. Required**: None

Cenarius brings forth new life from a corpse, giving rise to Treants to aid Cenarius against his enemies.

* Treants can benefit from upgrades.

### Thorns Aura *(E)*

 **Lv. Required**: None

An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it.

 1
 2
 3
 4

**Notes:**

* **?**

### Tranquility *(R)*

 **Lv. Required**: 10

Causes rains of healing energy to pour down in a large area, healing friendly allied units for <AEtq,DataA1> hit points per second.

* Cenarius is inherently immune to hostile magic, allowing him to channel this spell safe from almost every stun ability.

## Events and Others

* If you bring Cenarius to the Shen'dralar in Eldre'Thalas, you will recieve a powerful item: the Scepter of Azshara.
* If Cenarius is killed, he is unrevivable, and is permanently removed from the game. Also, brown will no longer be able to train Keepers of the Grove.
Factions Template

Copy from the Source Editor in code form It´s harder to use but it has a better format and you can change more things aswell.

## Location & Allies

* (Location)

* Allies:

```
**Ally Income**

```

```
**Ally Position/Location**

```

* Allies:

## Pros & Cons

* Pros:
	+ (Pros)
* Cons:
	+ (Cons)

## Early game

(text here explaning what to do in the early game units upgrades masteries to upgrade strats)

## Middle and late Game

(text here explaning what to do in the late ans mid game units upgrades masteries to upgrade strats)

## Composition

(text here explaning what to do in with your units compositions)

**Control Groups**

In the middle game, it is required to build casters, catapults, and even air units to defeat more players. One set up is:

## **Masteries**

 Name
 NAME

## Events

* What will happen the that faction on certain events, if they´re good and if they can make you unally your allies.

## Heroes, Units and Buildings

* **Heroes**:
	+ [[File:PICTURE YOU WANT.png|right\*\*|18px]]Heroes
* **Demi-Heroes**
	+ [[File:PICTURE YOU WANT.png|right\*\*|18px]]Demi-Heroes (YES they´re important)
* **Heroes** (After event)
	+ [File:PICTURE YOU WANT.png|right\*\*|18px]]
* **Elite Units**:
	+ [[File:PICTURE YOU WANT.png|right\*\*|18px]]
* **Special Units**:(If there´s any)
	+ [[File:PICTURE YOU WANT.png|right\*\*|18px]]
* **Units**:
	+ [[File:PICTURE YOU WANT.png|right\*\*|18px]]Units (not necessarily in order)
* **Special Buildings**:(Buildings that are Unbuildable, if destroyed)
	+ [[File:PICTURE YOU WANT.png|right\*\*|18px]]

* **Buildings**:
	+ [[File:PICTURE YOU WANT.png|right\*\*|18px]] Buildings (not necessarily in order)

## Notes

```
Notes: what´s the best one in each situation , why we should upgrade it.(from some gameplay perspectives.)

```
Balnazzar

## Introduction

Balnazzar is one of the three nathrezim siblings left behind in Lordaeron to oversee the demonic conquest of that land. The return of Prince Arthas, following the defeat of Archimonde, sent the three brothers packing, but they quickly regrouped and concocted a new plan to destroy Arthas once and for all.

## Combat Statistics

* **Base Damage**: 25 - 35
* **Attack Type**: Hero
* **Attack Range**: 130
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: 260

## Abilities

### Rain of Fire

 **Lv. Required**: None

Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burn enemies for 3 seconds.

**Notes:**

* Also affect buildings but with less power.

### Howl of Terror

 **Lv. Required**: None

The Dreadlord lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage.

### Unholy Armor

 **Lv. Required**: None

The defensive prowess of the Dreadlord give a percent chance to block damage.

 1
 2
 3
 4

### Inferno

 **Lv. Required**: 10

Calls an Infernal down from the sky, dealing damage and stunning enemy land units in an area.

**Notes:**

* The Infernal lasts 180 seconds.
* Can also affect trees
Druids

This page (or sections below) appears to have obsolete content. Wiki maintainers will make it relevant once again soon.

## Introduction

After the terrible sundering that ripped the world apart, a group of Night Elves vowed to restore the land and protect it from further devastation. Naturally connected to the Emerald Dream, they have been awakened to fight against the imminent powers that endanger the World Tree.

## Location & Allies

Brown is located primarily in northeastern Kalimdor, with a base in the far southwest of the continent. You are shielded from the Horde by your ally light blue so you can focus on fighting gray in southern Kalimdor.

* Allies:
	+ The Sentinel - Their main settlement is just south from you, and is of crucial importance to you. The Sentinels guard your lands from invasions from the south. You should use Cenarius to help them, however.

```
**Ally Income**

```

```
**Ally Position/Location**

```

## Pros & Cons

* Pros:
	+ Quite safe initially; whoever wants to beat you will need to push through the Sentinel's forces first.
	+ Best tanks in the game.
	+ Good dispell and anti-caster abilities.
	+ Great support heroes.
	+ Nordrassil can revive 50 units with a single spell.

* Cons:
	+ Detection must be bought from an upgrade
	+ Units are expensive.
	+ Can be difficult to manage so many different units that fight in so many different ways.
	+ Heavy reliance on your ally.
	+ Can be rendered almost useless if Archimonde consumes the World Tree.

## Composition

(Text here)
**Control Groups**

In the middle game, it is required to build casters, catapults, and even air units to defeat more players. One set up is:

## Masteries

 Bonding Mastery
 Feral Mastery

## Events

**Kalimdor -**

* If you bring the Horn of Cenarius to the Barrow Den, you can acquire Malfurion.
* If you or Light Blue kill Thunder Bluff you will get 3 powerful Guardians of Nature.

**Northern Kingdom -**

* If you or Light Blue kill Crowley in Gilneas, all your Ancients will get a boost to movement speed and HP.

## Heroes, Units and Buildings

**Heroes:**

* Cenarius
* Malfurion Stormrage
* Fandral Staghelm

**Elite units:**

* Guardians of Nature

**Units:**

* Druidic Wisp
* Furbolg
* Dryad
* Druid of the Claw
* Mountain Giant
* Druid of the Talon
* Faerie Dragon
* Druid of Growth
* Chimaera
* Transport Ship
* Frigate
* Battleship

**Special Buildings: (Unbuildable)**

* Nordrassil
* Barrow Dens
* Cenarion Hold

**Buildings:**

* Tree of Life
	+ Tree of Ages
		- Tree of Eternity
* Moon well
* Altar of Elders
* Ancient of Wonders
* Ancient of Lore
* Ancient of Wind
* Ancient Protector
* Night Elf Shipyard
Horn of Cenarius

## Introduction

The Horn of Cenarius is a horn that can use to awaken Mal'Furion Stormrage.

## History

When Cenarius Died the Guardians pick it up and keep it. Tyrande and shandris finding the horn of Cenarius because the Legion Have come again to bring Chaos.They Killed The Three Guardians and they obtained it.they used it to awakened Malfurion from Long Sleep.

## Events And Others

* Can awakened Malfurion Stormrage and can awakened the druids

* Can give +6 additional Damage on Heroes who obtained it
* Can Awake various Druids In Barrow Den
* Can activate the Druid Of Nalarax Near Crossrods in the Lake
Archimonde the Defiler

## **Introduction**

**Archimonde the Defiler** is the left hand of the Dark fallen Titan, Sargeras. He and Kil'jaeden the Deceiver command the Burning Legion in Sargeras' absence. While Kil'jaeden is the supreme commander and is in charge of assimilation, Archimonde leads the Legion armies.

## Combat Statistics

* **Base Damage**: 57 - 93
* **Attack Type**: Chaos
* **Attack Range**: 600
* **Base Armor**: 10
* **Armor Type**: Hero
* **Movement Speed**: 150

## Abilities

### Nether Strike

 **Lv. Required**: None

Archimonde creates a column of darkness which damages ground units in a target area over time.

**Notes:**

**\***Also affect trees

### Defilement

 **Lv. Required**: None

Archimonde's dark magic defiles a targetted unit along with all nearby enemies.

### Fear Aura

 **Lv. Required**: None

The presence of Archimonde on the battle field terrified even the most harden soldiers causing them to do reducing damage .

 1
 2
 3
 4

**Notes:**

* With Ticondrius's Howl of Terror, it gives a considerable reduction damage.

### Rain of Chaos

 **Lv. Required**: 10

Calls down multiple Infernals from the sky.

**Notes:**

* Each Infernal stun for 4 seconds when it falls from the sky.
* Can affect trees if the Infernal falls in that area.

## **Events and Others**

* If Archimonde reaches Nodrassil (World Tree) and absorb its energies, he will use his new found power to bring forth Kil'Jaeden from the Twisting Nether.
Thoras Trollbane

## Introduction

   Short introduction about the hero's background story.

## Combat Statistics

* **Base Damage**: 31-41
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: ?

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Muradin Bronzebeard

"*You lied to your men and betrayed the mercenaries who fought for you! What's happenin' to you, Arthas? Is vengeance all that is important to you?*"
--Muradin Bronzebeard

## Introduction

   Prince **Muradin Bronzebeard** is the younger brother of King Magni Bronzebeard, ruler of Khaz Modan, and the older brother of the famous explorer Brann Bronzebeard. He was the dwarven ambassador to Lordaeron and taught Prince Arthas Menethil how to fight after encountering him hitting an ancient armor.

In addition to his ambassadorial duties, he was also one of the founding members of the Explorer's League and explored the world. He became fascinated with the northern continent of Northrend, often returning. During one such expedition, he was in search for the runeblade Frostmourne.

## Combat Statistics

* **Base Damage**: 28-38
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: 2
* **Armor Type**: Hero
* **Movement Speed**: ?

## Abilities

### Skill1

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Item Template

## **Introduction**

History of the item if it has any in the Warcraft universe.

## **Description**

Location of the item, where it starts, or drops. In-game description of the item is needed.Or if it´s used in any event. when it was uploaded to the game(Map ver)

## **In-Game**

* **Health**: Does give Or does not
* **Mana**: Does give Or does not
* **Attack Speed**: Does give Or does not
* **Moviment speed**: Does give Or does not

* **Uses** (Skills, like beserk or something else)
	+ Use for this for that
	+ Has no use at all
* **Stats**
	+ Gives no stats
	+ Gives stats

## Notes

1. It´s hard to Obtain
2. It`s better for that hero
3. Be fast to get it
4. In-game gameplay tips
Sentinels

This page (or sections below) appears to have obsolete content. Wiki maintainers will make it relevant once again soon.

## Introduction

The Sentinels of Ashenvale are a vigilant group of Night Elves dedicated to the preservation of the forests and the worship of Elune. They have been allied to the Druids for generations, and the two share a common history. Their main objective is to protect the World Tree from any harm. They'll have to battle the Horde for dominance over Kalimdor if they want to fulfill their goal.

## Location & Allies

The Sentinels are situated in Northern Kalimdor, with an important base at Feathermon Stronghold in the south west of Kalimdor. Its relatively small army is bolstered by natural defenses and a Fountain of Health. The sentinels are primarily intended to serve as a buffer for brown to fight and kill gray, and to halt or reverse pink's expansion in the interior of the continent.

* Allies:
	+ Druids - Located to your north and far south. You will both need to cooperate to protect the World Tree. Your primary settlements are divided by a small rogue Satyr force; you will want to deal with them to connect both cities, and head together to Illidan's prison.

```
**Ally Income**

```

```
**Ally Position/Location**

```

## Pros & Cons

* Pros:
	+ Some of the best natural defenses in the game.
	+ The most damage ranged units in the game.
	+ Powerful healers/spellcasters.
	+ Moonwells offer free healing.

* Cons:
	+ Small initial army and territories..
	+ Horrible starting economy, with only 45g/min coming in initially.
	+ Heavy reliance on brown.

## Composition

(Text here)
**Control Groups**

In the middle game, it is required to build casters, catapults, and even air units to defeat more players. One set up is:

## Masteries

 Huntress Swiftness Mastery
 Grace of Elune Mastery

## Events

**Kalimdor -**

* Having a hero enter Eldre´thalas will result in the base being captured.
* After destroying Stonemaul Fortress, bringing Tyrande to Eldrethalas will result in you receiving the Scepter of the Queen.

**Northern Kingdoms -**

* Killing Darius Crowley in Gilneas will give a boost to the movement speed and health of your ancients.

## Heroes, Units and Buildings

**Heroes:**

* Shandris Feathermoon
* Maiev Shadowsong
* Tyrande Whisperwind

**Demi-heroes:**

* Naisha

**Elite Units:**

* Shadowleaf Sentinel

**Units:**

* Sentinel Wisp
* Archers
* Rangers (Archers upgrade)
* Huntress
* Nightblade
* Hypogryph (Limited)
* Hypogryph Raider
* Glaive Thrower (Limited)
* Priestess
* Acolyte
* Transport Ship
* Frigate
* Battleship

**Special Buildings: (Unbuildable)**

* Auberdine
* Darnassus
* Watchers HQ
* Feathermoon Stronghold
* The Athenaeum (By event)

**Buildings:**

* Sentinel Outpost
	+ Sentinel Embassy
		- Sentinel Enclave
* Residence
* War Quarter
* Workshop
* Ancient of War
* Temple of elune
* Runestone
* Altar of Elders
* Ancient of Wonders
* Night Elven Shipyard
Anvils

There are 7 tiers of anvils depending on the used metal bars and Hammers.

Each higher tier anvil can be used to craft all items of the lower tier anvil.

**Crafted at:** Advanced crafting table

## Dragon

  Dragon Shield (1) | Shield |  Dragon Scale (4) Gold Bar (10) | Crafted with scales from an infernal
  Dragon Helmet (1) | Helmet |  Dragon Scale (2) Gold Bar (8) | Crafted with scales from an infernal
  Dragon Armor (1) | Armor |  Dragon Scale (3) Gold Bar (10) | Crafted with scales from an infernal
creature, provides an outstanding
  Dragon Greaves (1) | Greaves |  Dragon Scale (2) Gold Bar (8) | Crafted with scales from an infernal
creature.
Jaina Proudmoore

*"All I ever wanted was to study."*
-- Jaina Proudmoore

## Introduction

    Lady **Jaina Proudmoore** is the daughter of Lord Admiral Daelin Proudmoore of Kul Tiras. She was sent to study at Dalaran, where she became the apprentice of Archmage Antonidas, who has been using her as his agent. She and Prince Arthas of Lordaeron have also been romantically involved for a time.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?

## Abilities

### Skill1

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Akama

"*I am Akama, Elder Sage of the Draenei.*"
--Akama

## Introduction

**Akama** is the leader of the Broken Draenei of Draenor in service to Illidan Stormrage. He joined forces with the Demon Hunter in order to avenge his fallen brothers, dead at the hands of the orcs and is trying to help him take Outland.

## Combat Statistics

* **Base Damage**: ?-?
* **Attack Type**: Hero
* **Attack Range**: Melee
* **Base Armor**: ?
* **Armor Type**: Hero
* **Movement Speed**: Normal

## Abilities

### Thunder

 **Lv. Required**:

### Shadow Strike

 **Lv. Required**: None

### Critical Strike

 **Lv. Required**:

### Resurecction

 **Lv. Required**:
Version history

Formal version history accounting started here after migration to Gamepedia service, and begins with 1.90.

## 1.90c

**4 January 2015**

Announced to be stable, and final version of 1.90 branch, free of critical bugs and imbalances.

Changelog

## 1.90b

**20 December 2014**

Contains mostly bug fixes and balancing.

## 1.90a

**7 December 2014**

Contains mostly bug fixes and balancing.

## 1.90

**18 November 2014**

First version after questionable 1.89 branch.

Changelog
Single Seat

It is required when crafting Dee-Dee Transport, Long-Haul Bus, and The Driller.

## Crafting

### Station and Materials

The following crafting station and materials are required when crafting Single Seat:

 42
### Expanded materials

The materials required when crafting Single Seat are made up of smaller parts that must be processed using additional crafting stations. These materials and stations break down as follows:

3242
### Recycling

If you place Single Seat in a Recycle Machine, the machine can produce the following items:
Grommash Hellscream

*"Taste the fury of the Warsong!"*
-- Grommash Hellscream

## Introduction

    **Grommash Hellscream** is the chieftain of the Warsong Clan, and was the first orc to drink the blood of Mannoroth the Destructor.

## Combat Statistics

* **Base Damage**: 34-56
* **Attack Type**: Hero
* **Attack Range**: 130
* **Base Armor**: 6
* **Armor Type**: Hero
* **Movement Speed**: 250

## Abilities

### Gorehowl

 **Lv. Required**: None

Grommash delivers a devastating blow with Gorehowl to a target and other around it. Deals damage over time and reduces the targetted enemy's armor and movement speed

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Illidari

## Introduction

The Illidari are a race of Naga, Draenei and Demons, loyal to Lord Illidan.

## Location & Allies

When you absorb the Skull of Gul'dan, you gain the northern coast of Azshara. Although early in the game you lack an ally, you can later ally with the Blood Elves.

* Allies :
	+ Blood Elves: One of the most common allies for the Ilidari, they can activate Tempest Keep in order to help you in Outland.

## Pros & Cons

* Pros:
	+ They can swim, making it easy to get in and out of fights.
	+ Excellent casters, as well as dispelling abilities.
	+ Great damage to multiple targets with spells of the heros.
	+ Naga units can sink into the water, becoming invisible to others.
	+ You can ally with the Blood elves in order to take Outland.
	+ They have good healers.

* Cons:
	+ They are easy to kill with boats.
	+ Naga units have a lumber cost, unlike other units.

## Masteries

* Mastery1

 Icon

* Mastery2

 Icon

## Events

* Illidan can consume the Skull of Gul'dan to absorb his powers and become powerful hero and be part of the Naga
* The Skull of Gul'dan appear in North Felwood by destroying Orgrimmar.
* Send Illidan to Maelstrom, you get more Naga troops and can get more power to get the Eye of Sargeras in the Tomb of Sargeras.
* If Illidan have the Eye of Sargeras, he can open the portal to Draenor.
* If Illidan go to Hellfire Citadel you get Akama and Draeneis.
* When you destroy the Demon Portals, The Black Temple and Maghteridon you become the new ruler of Outland and can train Fel Orcs and Eredars Casters.

## Heroes, Units and Buildings

* Heroes:
	+ Illidan Stormrage
	+ Lady Vashj
	+ Akama
* Demi-heroes:
	+ ​High Warlord Naj'entus
* Naga Units:
	+ Temple of the Tides
		- Mur'gul Slave
		- Naga Myrmidon
		- Mur'gul Reaver
	+ Spawning Grounds
		- Naga Myrmidon
		- Snap Dragon
		- Dragon Turtle
		- Mur'gul Reaver
	+ Shrine of Azshara
		- Naga Siren
		- Naga Summoner
		- Couatl
	+ Night Elf Shipyard
		- Transport Ship
		- Frigate
		- Battleship
* Draenei Units:
	+ Draenei Haven
		- Draenei Elite Assassin
		- Draenei Laborer
	+ Warrior's Den
		- Draenei Seer
		- Salamander
		- Draenei Vindicator
		- Draenei Catapult
* Naga Buildings:
	+ Temple of the Tides
	+ Spawning Grounds
	+ Mur'gul Lumber Mill
	+ Coral Bed
	+ Shrine of Azshara
	+ Altar of the Depths
	+ Night Elf Shipyard
* Draenei Buildings:
	+ Draenei Hut
Famous Players

## Red

Laexio

Rider\_Of\_Shadow

## Blue

Rider\_Of\_Shadow

Nalesean

Wrath\_Icefire

Daxy

## Teal

UTL\_Unlimited

Rider\_Of\_Shadow

Rynomasher

Smyl

Krispykremekrew

Sexual\_Jesus

## Purple

TheVinylRaider

TheKaldorei

Wrath\_Icefire

Supgoat

Rider\_Of\_Shadow

KrispyKremeKrew

## Yellow

Ordo

Scorpion

Supgoat

My\_ass\_says

## Orange

Rhemar

Mopei\_ECO200Y

Crushing[LhoT]

TheKaldorei

## Gray

Hkusaru

Sukramo

MaceMaul[LHoT]

## Light Blue

Mopei\_E200Y

Shandris

## Dark Green

Westflame

Supgoat
Brann Bronzebeard

This page (or sections below) is under construction. It final contents may be changed significantly.

Brann Bronzebeard is the youngest of the three Bronzebeard brothers, with former King Magni Bronzebeard and Muradin Bronzebeard being his elders. Brann is an active member of the Explorers' League, following closely in the footsteps of his brother Muradin.

One of the greatest explorers to ever wander the lands of Azeroth, Brann is recognized and welcomed across the known world. The warm, courageous dwarf has made friends and acquaintances in nearly every charted land — and presumably those uncharted as well. Brann has spent many years mapping out the remote corners and hidden nooks of the Eastern Kingdoms for his beloved Explorers' Guild. With the recent discovery of Kalimdor, Brann is one of the first dwarves to tread the unknown paths of the ancients.[2]
Lady Vashj

*--Lady Vashj*

## Introduction

Lady Vashj is The  Sea Witch Naga, loyal to The Queen Azhara, is the headof the Naga loyal to Illidan, She took the initiative to ally with the Blood Elves.

## Combat Statistics

* **Base Damage**: ?-?
* **Attack Type**: Hero
* **Attack Range**: Range
* **Base Armor**: ?
* **Armor Type**: Hero
* **Movement Speed**: Slow

## Abilities

### Thunder

 **Lv. Required**:

### Ocean Call

 **Lv. Required**:

### Frost Arrows

 **Lv. Required**:

### Tornado

 **Lv. Required**:
Arthas Menethil (Lich King)

*"Let them come. Frostmourne hungers."*
-- Arthas Menethil

## Introduction

*For information on Arthas as a Death Knight of the Scourge, see Arthas Menethil.*
*For information on Arthas as the Prince of Lordaeron and Paladin, see Arthas Menethil.*
Prince **Arthas Menethil** was the son of King Terenas Menethil II of Lordaeron. He was raised by his mother, Lianne, along with his older sister Calia. He was knighted into the Order of the Silver Hand, of which his mentor Uther the Lightbringer was a founding member, around the time the Undead Scourge started to appear in Lordaeron.

Following the Culling of Stratholme, he travelled to the frozen continent of Northrend to find the one responsible. While doing so, he found the blade Frostmourne, which he used to end the Dreadlord Mal'Ganis. The blade took his soul, and the Lich King Ner'zhul spoke to him through it, slowly turning him into a Death Knight, a champion of the Scourge. He returned to Lordaeron, murdered his own father, and named himself "King of Lordaeron".

After the Lich King's power began to wane, he was called back to Northrend to defend him against demonic forces that were working to destroy the Frozen Throne. Attacked by Blood Elves and dwarves, he was joined by Anub'arak, and the two travelled through the spider kingdom of Azjol-Nerub to reach Icecrown in time to save the Lich King. In the end, he donned the Lich King's armor and merged his soul with Ner'zhul's, the two forming the entity of the Lich King.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?

## Abilities

### Skill1

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Demi-Hero Template

Introduction

Short introduction about the demi-hero's role within his faction, pro's & con's, and It´s background story.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: ?
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?
* **Initial Health**: ?
* **Initial Mana**: ?

## Upgrades

* **Upgrades** - Effect
* **Upgrades** - Effect
* **Upgrades** - Effect
* **Mastery** (if any) - Effect

## **Abilities**

### Reincarnation

 **Targeting**: Not required

When killed, the Demi-hero will come back to life. He will return with full mana.

 Not required

**Notes:**

Some Demi-Heroes dont have Reincarnation

### Resistent Skin

 **Targeting**: Not required

This gives the Demi-hero magic resistance, similar to the resistance that level 6+ creeps have. Namely, you can't be Polymorphed, Possessed, etc, and all offensive spells have a shorter duration on the target (such as stuns, Ensnare, etc). It DOES NOT reduce damage dealt to the target, however. That’s an effect of hero armor, not hero magic resistance.

 Not required

**Notes:**

### Skill3

 **Targeting**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

 ?

**Notes:**

### Skill4(If the Demi-hero has any)

 **Targeting**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

 ?

**Notes:**

### Skill5(If the Demi-hero has any)

 **Targeting**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

 ?
Farstrider

## Introduction

   Farstriders serve has Green's elite. They are extremely useful for silencing enemy casters, thus crippling the Scourge who rely heavily on Necromancers and Banshees. They are also capable of hit-and-run attacks with Sylvanas, by running in with their elevated movement speeds and Wind Walking out of danger before they are caught. They are only trainable as long as Green remains High Elves, and any surving Farstriders that remain after Silvermoon falls lose the abilty to use Feint.

## Combat Statistics

* Base Damage: 35
* Attack Type: Hero
* Attack Range: 650
* Base Armor: 2
* Armor Type: Medium
* Movement Speed: 240

## General Information

* Faction: High Elves
* Created in: Silvermoon Palace, Castle
* Requires: Silvermoon Palace
* Gold cost: 75
* Limit: 6

## Upgrades Used

* Attack - Iron Forged Swords
* Armor - Studded Leather Armor
* Masteries - Archery Mastery
* Abilities - Feint, Aimed Shot

## Abilities

### Feint *(Q)*

 Upgrade Required: Feint

 0

Notes:

* This requires the Feint Upgrade, researched from Silvermoon Palace for 100 Gold and 100 Wood.

### Shattered Arrows *(W)*

 Targeting: Enemy

 21

Notes:

* Drains mana with each shot fired.

### Aimed Shot (E)

 Upgrade Required: Aimed Shot

 Gives 15% chance to deal 2x damage with regular attacks.

Notes:

* The Aimed Shot upgrade is researched from the Blacksmith for 100 Gold and 75 Lumber.
* Works with Shattered Arrows on. (Confirmation Needed)

### Silence (E)

 Targeting: Enemy, Organic

 75

Notes:

* + 4 second duration on heroes.

## Notes

Green begins the game with one Farstrider inside Silvermoon.
Cairne Bloodhoof

## Introduction

   Short introduction about the hero's background story.

## Combat Statistics

* **Base Damage**: 33-43
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: ?

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Sylvanas Windrunner (Banshee)

## Introduction

 File:Zl68O.jpg
Short introduction about the demi-hero's role within his faction, pro's & con's, and It´s background story.

## Combat Statistics

* **Base Damage**: 23-47
* **Attack Type**: Hero
* **Attack Range**: 500
* **Base Armor**: 7
* **Armor Type**: Hero
* **Movement Speed**:
* **Initial Health**: 750
* **Initial Mana**: 300

## Upgrades

* **Unholy Strenght** - Effect
* **Death Infusion**- Effect

## Abilities

### Reincarnation

 **Targeting**: Not required

When killed, the Demi-hero will come back to life. He will return with full mana.

 Not required

**Notes:**

### Resistent Skin

 **Targeting**: Not required

This gives the Demi-hero magic resistance, similar to the resistance that level 6+ creeps have. Namely, you can't be Polymorphed, Possessed, etc, and all offensive spells have a shorter duration on the target (such as stuns, Ensnare, etc). It DOES NOT reduce damage dealt to the target, however. That’s an effect of hero armor, not hero magic resistance.

 Not required

**Notes:**

### Silence

 **Targeting**:

Stops all enimies in a target area from casting spells for 25 seconds.

 75

**Notes:**

### Life Drain

 **Targeting**:

Absorvs the life essence of a enemy target unit by taking 40 hit points per second and giving them to the caster. Lasts 10 seconds.

 75

**Notes:**
Naga

*See also: Druids.*
## Introduction

The **Naga** are a race of amphibious serpent-like creatures that dwell beneath the seas. Once of the Kaldorei, once known as the Highborne, they were changed when their leader, Queen Azshara, made a pact with the Old Gods to survive the Sundering. Many remain below the seas, but some have returned. A faction of them follows Illidan Stormrage, the Night Elven Demon Hunter more commonly known as "the Betrayer".

## Location & Allies

When you absorb the Skull of Gul'dan, you gain the northern coast of Azshara. Although early in the game you lack an ally, you can later ally with the Blood Elves.

* Allies :
	+ Blood Elves: One of the most common allies for the Naga, they can activate Tempest Keep in order to help you in Outland.

## Pros & Cons

* Pros:
	+ They can swim, making it easy to get in and out of fights.
	+ Excellent casters, as well as dispelling abilities.
	+ Great damage to multiple targets with spells of the heros.
	+ Naga units can sink into the water, becoming invisible to others.
	+ You can ally with the Blood elves in order to take Outland.
	+ They have good healers.
* Cons:
	+ They are easy to kill with boats.
	+ Naga units have a lumber cost, unlike other units.
Malfurion Stormrage

*"To stand in the way of nature is heresy, even when nature is destructive."*
-- Malfurion Stormrage

## Introduction

   **Malfurion Stormrage** is the Archdruid of the Night Elves, the first and most powerful druid. He was instrumental in defeating the Burning Legion during their first invasion, and forever destroying Archimonde during the Legion's second invasion.

In game, Malfurion is a fast hero that can summons treants, heal units, regenerate mana, and deals large AOE damage. He is obtained for Brown by bringing the Horn of Cenarius to the Barrow Den in Moonglade.

## Combat Statistics

* **Base Damage**: 35-41
* **Attack Type**: Hero
* **Attack Range**: 600
* **Base Armor**: 6
* **Armor Type**: Hero
* **Movement Speed**: 320

## Abilities

### Rejuvenation (Q)

 **Lv. Required**: None

Restores a target unit's health and mana over 10 seconds.

### Call Entlings *(W)*

 **Lv. Required**: None

Summons Entlings to battle Malfurion's enemies.

* Entlings benefit from upgrades.

### Brilliance Aura *(E)*

 **Lv. Required**: None

Gives additional mana regeneration to nearby friendly units.

 1
 2
 3
 4

### Nature's Wrath *(R)*

 **Lv. Required**: 10

Malfurion calls forth roots from beneath the feet of his enemies damaging them by a percentage of their base hit points per second.

* This spell is extremely powerful, use it to decimate an enemy army.
* Does not affect friendly units.
* Perfect for dismantling clusters of towers.

## Events and Others

* By bringing the Horn of Cenarius to the Barrow Den in Moonglade, Malfurion will spawn at level 5 under the control of the druids.

* If Illidan consumes the Skull of Gul'dan, ownership of Malfurion will be transferred to the Sentinels.

* If Archimonde consumes the World Tree, Malfurion, along with all other Night Elves, will be permanently removed from the game.
* You can retrieve the [[Scepter of Azshara by bringing Malfurion to Eldre'thalas.
Contributor's guidelines

This page (or sections below) is under construction. It final contents may be changed significantly.

This page has several guidelines (not rules, but good practices) for those, who edit this Wiki.

## Tables

Use "wikitable" class for common tables.

**Example code**:

{| class="wikitable"

**Example View**:

## Templates

If you want to add a new page to the wiki, please try to keep the same style as other similar pages. For aiding you in the task, here there are some pre-made pages; Just hit Edit, copy the whole page, go to a new page, paste the template, and start editing. We hope this may make your work a little easier.

* Heroes Template
* Units Template
* Building Template
* Factions Template
* Demi-Hero Template
* Item Template

## Table of contents

### Size

If page contains too many elements (>15), so Table of Contents become too large, one may use Template {{TOC limit|n}}, where *n* - level of shown sections in TOC. For example Kel'Thuzard (Lich) page has too many sections, and it TOC is forced to show only level-2 sections.
Hero Template

## Introduction

   Short introduction about the hero's background story.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Othmar Garithos

*"Humanity will rise again."*
-- Othmar Garithos

## Introduction

Lord **Othmar Garithos** was the only son of Baron Garithos of Blackwood, which borders Quel'thalas. He joined the Lordaeron army during the Second War, and while defending Quel'thalas, a small band of orcs attacked Blackwood and burned it to the ground, killing all of its inhabitants. Garithos blamed the elves for the loss of his home and family, thinking that they had diverted troops that could have been used to defend humanity. After the war, Garithos inherited his father's title and continued his service in Lordaeron's military, eventually rising to the rank of Grand Marshal.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: Hero
* **Attack Range**: Melee
* **Base Armor**: ?
* **Armor Type**: Hero
* **Movement Speed**: Average

## Abilities

### Shockwave

 **Lv. Required**: None

A wave of force that ripples out of the Hero, causing damage to land units in a line.

**Notes:**

**\*?**

### Rally

 **Lv. Required**: None

Garithos rallies his men, increasing their movespeed drastically for a short period of time.

**Notes:**

**\*?**

### Bash

 **Lv. Required**: None

Gives a chance that an attack will do 25 bonus damage and stun an opponant for 2 seconds.

**Notes:**

* **?**

### Cavalry Onslaught

 **Lv. Required**: Level 10

Calls upon waves of brave knights to charge into enemy ranks.

**Notes:**

**\*?**
Benedictus

## Introduction

   Short introduction about the hero's background story.

## Combat Statistics

* **Base Damage**: 27-33
* **Attack Type**: Hero
* **Attack Range**: 600
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: ?

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Jubei´thos

## Introduction

**Jubei'Thos**, a Fel Orc Blademaster, took up leadership of the Blackrock clan orcs in Lordaeron during the Third War. Jubei'Thos didn't join Thrall when he made the new Horde, because of his devotion to the Burning Legion and acceptance of Warlocks in his Clan.

## Combat Statistics

* **Base Damage**: 57 - 60
* **Attack Type**: Hero
* **Attack Range**: 130
* **Base Armor**: 5
* **Armor Type**: Hero
* **Movement Speed**: 260
* **Health**: 1250
* **Mana**: 400

## Upgrades

* **Burning Strength**
* **Burning Armor**

## Abilities

### Bladestorm

 **Targeting**: Enemy/Ground

Causes a bladestorm of destructive force around the blademaster, rendering him inmune to magic and dealing damage to nearby enemy land units.

 150

**Notes:**

* Also affect buildings.

### Critical Strike

 **Targeting**: Enemy

Gives 15% chance to do 2 times normal damage on an attack.

### Reincarnation

 **Targeting**: None

When killed, Jubei'Thos will come back to life.

 240 seconds

**Notes:**

* Jubei'Thos returns with full mana.

### Resistant Skin

 **Targeting**: None

Reduce the duration of negative spells and renders the unit inmune to certain spells.

**Notes:**

* Namely, Jubei'Thos can't be Polymorphed, Possessed, etc, and all offensive spells have a shorter duration on the target (Such as Stuns, Ensnare, etc).
* It does not reduce damage dealt to the target.
Kil'jaeden the Deceiver

## Introduction

**Kil'jaeden the Deceiver** is a powerful eredar demon lord and is the current acting leader of the Burning Legion. He was selected twenty-five thousand years ago to be the chief lieutenant of Sargeras, he is ranked above the demon lord, Archimonde. While Archimonde leads the Legion's armies, Kil'jaeden's agenda is to assimilate every race possible into the folds of the Burning Legion. Since the apparent banishment of Sargeras, he has assumed the role of supreme commander.

## Combat Statistics

* **Base Damage**: 63 - 105
* **Attack Type**: Chaos
* **Attack Range**: 600
* **Base Armor**: 9
* **Armor Type**: Hero
* **Movement Speed**: 150

## Abilities

### Finger of Death

 **Lv. Required**: None

Calls forth a cone of energy utterly destroying enemies.

### Meteor Strike

 **Lv. Required**: None

Calls a Meteor down from the sky, dealing damage and stunning enemy land units for 2 seconds in an area.

**Notes:**

* Also affect trees

### Demonic Aura

 **Lv. Required**: None

Kil'Jaeden's demonic power influence nearby enemy units causing them reduced movement and attack speed.

 1
 2
 3
 4

### Hellfire

 **Lv. Required**: 10

Kil'Jaeden bombards an area with demonic explosions, stunning enemy land units and damaging nearby enemy units.

## **Events and Others**

* If Kil'Jaeden dies, all the Burning Legion's units will go hostile and you gain a small forces of Undead Units as Dreadlords Insurgents.
Zuluhed the Whacked

## Introduction

Zuluhed is apparently the last, and only shaman to accompany the Horde. He is eternally loyal to Blackhand during his reign as Warchief, and wished to remain so even after his death, so he pledged the allegiance of the small but powerful Dragonmaw Clan to Rend and Maim, the sons of Blackhand: an alliance assumed to be broken when Rend pledged the Black Tooth Grin clan to Nefarian's black dragonflight, most feared enemy of the Dragonmaw

## Combat Statistics

* **Base Damage**: 27 - 33
* **Attack Type**: Hero
* **Attack Range**: 600
* **Base Armor**: 5
* **Armor Type**: Hero
* **Movement Speed**: Average

## Abilities

### Healing Wave

 **Lv. Required**: None

Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounces heals less damage.

### Bloodlust Totem

 **Lv. Required**: None

Summons a totem which cast Bloodlust on nearby allies. The totem lasts 40 seconds.

### Brilliance Aura

 **Lv. Required**: None

Gives additional mana regeneration to nearby friendly units.

 1
 2
 3
 4

### Summon Nether Dragon

 **Lv. Required**: 10

Summons a powerful Nether Dragon.

 1
 2
 3