recursal/Fanatic-Fandom huggingface dataset:
Dusty Rust-Eze

**Dusty Rust-Eze** is a character in *Cars* and *Cars 3*. He and his brother Rusty Rust-Eze are the co-founders of Rust-Eze Medicated Bumper Ointment.

## Bio in *Cars*

*Dusty and his brother Rusty like to help out their fellow rusty cars almost as much as they like telling jokes. And that's why they invented Rust-Eze Medicated Bumper Ointment. Be it the distinguished browning around the wheel well or the bumper that's completely falling off, Rusty and Dusty are there with a can of Rust-Eze to fix it, or at least ease the burning, itching, and soreness that plague so many cars.*

## Bio in *Cars 3*

*Dusty Rust-Eze and his brother, Rusty, are the owners of Rust-Eze Medicated Bumper Ointment and the proud ten-year sponsors of racing superstar Lightning McQueen. They have believed in the racer ever since he was a rookie phenomenon. When the next-gen racers come along, Dusty and Rusty stick by McQueen's side and encourage him to keep following his dreams.*
Sky Dive

**Sky Dive** is an extremely powerful Wind attack.

## Description

The user flies up high into the air, and then dive-bombs the opponent while spinning, creating a miniature tornado around themselves, and the impact from this attack actually generates a shockwave. However, this attack takes so much energy that it leave the user completely immobile for a while.

## Users

* Kotuumath the Halfbreed
* Josh The Hedgehog
* Turoka-Nukora
* Lorelei the Hoopoe
* Ashtorek the Doomsayer
* Khazri
* Fantasm the Psychic
* Gale the Bat
* Cinos the Werehog
* Hurikale the Eagle
* Portalus the Dragon
* Hailey the Bat
* Imegnan the Bat
* Krinkinko the hedgehog
* Gunter Ahool
* Rageik
* Rocket the Hedgefoxidna
* Cloud the Hedgehog
* Ordinaria the Hedgewolf
* Dan the Hedgehog
* Hardrock the Echidna
* Carass the Lorikeet
* John Rose
* Scott the Power Hedgehog
* Georgi the Hedgehog
* Sid the Foxidna
* Tobias Aerona

### Pokemon Users

* Ryu's Dragonite
* Ryu's Cumulacia
* Ryu's Shiny Charizard
* Ryu's Flygon
* Ryu's Salamence

## Variants

* Blast Burn: Fire variant
* Hyper Beam: Elementless, special variant
* Giga Impact: Elementless, physical variant
* Hydro Cannon: Water variant
* Frenzy Plant: Nature variant
* Rock Wrecker: Earth variant
* Mega Shock: Electric variant
* Holy Nova Blast: Holy variant
* Dark Nova Blast: Dark variant
* Chaos Blast: Chaos variant
* Roar of Time: Temporal variant
* Knock Away: Very similar to Giga Impact, but with more focus on throwing an opponent.
Murphy

**Murphy** is a character in *Cars*. He is an orange SUV who, along with T.J. Hummer, Frank "Pinky" Pinkerton and Charlie Cargo, attends Sarge's SUV Boot Camp.

## Bio

*Murphy never feels like he fits in. Relationships are hard for him, and everyone expects him to be the tough guy, Mr. Muscle, but Murphy's shy. He likes to stay put and prefers the familiar, smooth roads of his old neighborhood. When his best friend invited him to the top destination spa in the country, Murphy reluctantly agreed. Some spa! Until that day, Murphy thought off road was the name of a country band.*
Van

**Van** is a character in *Cars* and *Cars 2*. He is a green minivan who travels with his wife Minny.

## Bio

*Van and his wife Minny love to travel; the problem is they don't know where they're going. The two share a strong sense of adventure but unfortunately a stronger lack of direction, turning most of their relaxing getaways into strenuous marathons over mountainous terrain, through the desert and past every gas station -- as Van would rather stall than ask for directions.*
Mario Andretti

**Mario Andretti** is a character in *Cars*. He is a retired race car with the number 11.

## Bio

*Mario Andretti is considered one of the most universally successful racers in history, and has done it all! Name a race circuit, series, or track and you can be assured that Mario has garnered victories on every one of them. Not many cars know this, but Mario is actually an old friend of Doc Hudson's. They were fierce competitors on the track, but good friends off the track. Mario is a former racecar that believes every day is a great day for racing.*
Tow Mater

**Tow Mater**, simply known by his surname **Mater**, is a major character in *Cars*, the main protagonist of *Cars 2*, and a supporting character in *Cars 3*. He is a rusty tow truck who is the owner of Tow Mater Towing & Salvage and the Radiator Springs Municipal Impound. Mater is Lightning McQueen's best friend, as well as his pit crew member and crew chief. Mater is also Holley Shiftwell's boyfriend.

## Bio

*Mater's a good ol' boy with a big heart and the only tow truck in Radiator Springs. He runs Tow Mater Towing & Salvage and manages the local impound lot. Though a little rusty, he has the quickest towrope in Carburetor County and is always the first to lend a helping hand. Mater sees the bright side of any situation. He's the heart and soul of Radiator Springs, and he doesn't have a mean bolt in his chassis.*
Cal Weathers

**Cal Weathers** is a character in *Cars 3*. He is a retired Piston Cup racer who raced for the Dinoco team. He is the nephew of Strip "The King" Weathers and Lynda Weathers. Cal's number is 42.

## Bio

*Growing up around the track, it was natural for Cal Weathers to aspire to be a racer. But he knew that if he was going to be anything like his uncle Strip "The King" Weathers, he had big tires to fill. Racing under number 42 in the familiar Dinoco blue, Cal is even better known for his easy camaraderie with other racers than his big wins.*
Sally Carrera

**Sally Carrera**, or simply **Sally**, is a main character in *Cars* and a supporting character in *Cars 2* and *Cars 3*. She is a blue Porsche who is the attorney of Radiator Springs and the owner of the Cozy Cone Motel. Sally's boyfriend is Lightning McQueen, whom she calls "Stickers" (due to the fact that he doesn't have headlights, only stickers that look like headlights).

## Bio

*Sally grew tired of her life in the fast lane as a high-powered attorney in Los Angeles and made a new start in the small town of Radiator Springs. Charming, intelligent, and witty, she became the town attorney and the car most dedicated to preserving the town's historical beauty. She bought the Cozy Cone Motel and restored it back to its original condition and has no plans of stopping there. She'd fix the whole town building by building if that's what it took.*
Tow

**Tow** is a character in *Cars*. He is a tow truck for the Piston Cup. He pulls damaged racers away from the track when they break down or crash.

## Bio

*As the official tow rig of the Piston Cup circuit, Tow has pulled his share of battered, weeping champions of the track. He's seen the top racers in their lowest moments, but he always respects their privacy.*
Pumpkin Pie

## Pumpkin Pie

### Hashtags

#Buttery
#Fruit
#Ginger
#Halloween
#Moist
#Nut-free

### Ingredients

Pastry Flour [300g]
Butter [100g]
Water [100ml]
Salt [7g]
Brown Sugar [250g]
Egg [300g]
Whole Milk [60ml]
Heavy Cream [250ml]
Nutmeg, powder [2g]
Ginger [5g]
Cinnamon, ground [7g]
Starch [8g]
Pumpkin [450g]

### Utensils

Hook attachment
Paddle attachment

## Instructions

### Pie Crust

1Add to an empty Kneading Machine Bowl:
 Pastry Flour [300g],
 Butter [100g].

Mix using Hook attachment.

2Add to the same Kneading Machine Bowl:
 Water [100ml],
 Salt [5g].

Mix using Paddle attachment.

### Pumpkin Pie Filling

1Add to an empty Kneading Machine Bowl:
 Brown Sugar [250g],
 Egg [300g].

Mix using Paddle attachment.

2Add to the same Kneading Machine Bowl:
 Whole Milk [60ml],
 Heavy Cream [250ml],
 Nutmeg, powder [2g],
 Ginger [5g],
 Cinnamon, ground [7g],
 Salt [2g],
 Starch [8g].

Mix using Paddle attachment.

3Cut Pumpkin [450g] into Pieces [30g].
 4Add to the same Kneading Machine Bowl:
 Pumpkin.

MIx using Paddle attachment.

5
Transfer Pie Crust into Round cake pan.

Add Pumpkin Pie Filling to the same cake pan.

Bake - set time and temperature according to the cake pan.
Chick Hicks

**Chick Hicks** is the main antagonist of *Cars* and a minor character in *Cars 3*. He is Lightning McQueen's racing rival in *Cars*, and in *Cars 3*, he hosts his own show. Chick's number is 86, and he was sponsored by the Hostile Takeover Bank (htB).

## Bio in *Cars*

*Chick Hicks is a racing veteran with a chip on his shoulder, a ruthless competitor who has cheated his way into more second-place finishes than any other car. He's been counting down the seasons to The King's retirement so that he can take over the coveted Dinoco sponsorship, but he never expected such fierce competition from hot shot rookie Lightning McQueen.*

## Bio in *Cars 3*

*Chick Hicks retired from Piston Cup racing and signed on to the Racing Sports Network to host his own show. Instead of cutting down opponents on the track, he now cuts them down verbally on his cable-run sports show, "Chick's Picks with Chick Hicks". If you want the no-holds barred commentary, Chick is your car!*
Miss Fritter

**Miss Fritter** is a character in *Cars 3*. She is a monster school bus, and one of the Crazy Eight racers at the Thunder Hollow Speedway demolition derby.

## Bio

*Miss Fritter loves the smash-and-crash life of demolition derby. A local legend at the Thunder Hollow Speedway, Fritter's formidable school bus size is intimidating, but it's her smoke stacks of doom, razor-sharp stop sign and crazy collection of her victims' license plates that usually steers her opponents in the other direction.*
Brent Mustangburger

**Brent Mustangburger** is a character in *Cars 2*. He is a Racing Sports Network announcer who announces the World Grand Prix races, along with Darrell Cartrip and David Hobbscap.

## Bio

*Brent Mustangburger is an American sports-broadcasting icon. With the self-proclaimed "best stall in the garage," the excitable 1964½ Ford Mustang is widely considered one of the most recognizable voices in the history of automobile sports television and associated with some of the most memorable moments in modern sports. At the World Grand Prix, Brent will be calling the turn-by-turn action with informed analysis and unparalleled zeal.*
Sterling

**Sterling** is the secondary antagonist of *Cars 3*. He is a billionaire businesscar who purchased Rust-Eze, after founders Rusty and Dusty put the company up for sale in order to build the Rust-eze Racing Center, an elite training facility with the latest technology. Sterling is more concerned about Lightning McQueen's brand than Lightning's desires.

## Bio

*Sterling is a smart and dashing businesscar who runs one of the largest racing centers in the country. Despite his wealth and influence, he comes across as unassuming and laid-back. Sterling often waves off formalities, choosing to be called "Sterling" over "Sir" or "Mister." Although he's not cutthroat or power-hungry, his decisions will always be driven by what is best for his business. Sterling has invested a lot of money in Lightning McQueen, and he wants to make sure his investment pays off.*
Boost

**Boost** is a supporting antagonist in *Cars*. He is a 1994 Mitsubishi Eclipse, and the leader of the Delinquent Road Hazards, a gang of tuner cars who cause trouble on the road.

## Bio

*Boost wasn't always a gang leader. When he was younger he worked at a garage for elderly cars, where he befriended an early drop-tank racer who turned him onto the ways of racing with nitrous. Learning from the master who racked-up records on the Great Salt Lake, Boost promised the old timer he'd keep the tradition alive.*
Ivan

**Ivan** is an antagonist in *Cars 2*. He is a blue tow truck who works for Victor Hugo, one of the bad lemon cars. He tows Victor from place to place.

## Bio

*Most tow trucks just look tough, but Ivan is really tough. From his front grille to his rear hook, he's built solid. What else would you expect from Victor Hugo's personal chauffeur? The rumor that he demolished a subcompact with one drop of the tow boom may sound preposterous, but it's absolutely true. Still, every tough truck has a weakness, and for Ivan it's helping a pretty sports car with a flat tire. All she has to do is give a wink and a shy smile, and he's ready with 'roadside assistance'.*
Gordon

**Configuration:** 4-6-2

**Gordon** is a big, blue express engine.

## Bio

Gordon is the No. 4 blue engine who pulls the express. He is the senior member of the engine family. Although Gordon is the largest, fastest and most powerful of Sir Topham Hatt's engines, he is good-hearted and always willing to help smaller engines out of trouble.
Big Cheese Studio

**Big Cheese Studio** is the developer of Cooking Simulator. They are located in Łódź, Poland.

## Upcoming Releases

Though Cooking Simulator is their only released title, Big Cheese Studio also have B-17 Squadron and Pizza Empire on the way, both published by PlayWay S.A.

They also announced the Shelter DLC for Cooking Simulator in April 2021, though it has no release date yet.
Mooncake

## Mooncake

### Hashtags

#Comfort Food
#Fluffy
#Healthy
#Lactose-free
#Sweet
#Syrup

### Ingredients

Pastry Flour [300g]
Golden Syrup [150ml]
Water [530ml]
Peanut Oil [100ml]
Lotus Seed [200g]
Salt [7g]
Starch [15g]
Powdered Sugar [200g]
Egg [400g]

### Utensils

Paddle attachment
Pot
Pan
Egg Yolk Splitter

## Instructions

1Add to an empty Kneading Machine Bowl:
 Pastry Flour [300g],
 Golden Syrup [150ml],
 Water [30ml],
 Peanut Oil [50ml].

Mix using Paddle attachment.

2Add to a Pot:
 Water [500ml],
 Lotus Seed [200g].

Boil for 25s.

3Add to a Pan:
 Peanut Oil [50ml],
 Salt [7g],
 Starch [15g],
 Powdered Sugar [200g].

Fry for 30s.

Add to the same Kneading Machine Bowl.

4Mix using Paddle attachment.
 5Separate 400g of Egg using Yolk Splitter.
 6Add to the same Kneading Machine Bowl:
 Lotus Seed,
 Egg Yolk.

Mix using Paddle attachment.

7
Transfer Mooncake Pastry into Mooncake cake pan 1.

Bake - set time and temperature according to the cake pan.
Baked Cod

## Baked Cod

### Ingredients

Cod [160g]
Salt [3g]
Black Pepper [3g]
Sweet Bell Pepper, powder [5g]
Cumin, powder [5g]
Lemon Juice [5ml]
Olive Oil [5ml]
Clarified Butter [5ml]
Lemon [80g]
Parsley Leaves, fresh [6g]

## Instructions

### Baked Cod

Take Cod [160g].

Season with:

 Salt [3g],
 Black Pepper [3g],
 Sweet Bell Pepper, powder [5g],
 Cumin, powder [5g].

Fry for 35s each side.

Drizzle in:

 Lemon Juice [5ml],
 Olive Oil [5ml],
 Clarified Butter [5ml].

Transfer Cod to a Baking Tray.

Bake for 45s.

Transfer onto the Plate. Serve hot.

### Lemon Slices

Cut Lemon [80g] into Quarters [20g].

Transfer onto a Plate.
Brian

**Brian** is a character in *Cars*. He is an antenna balls vendor.

## Bio

*Brian thought it would be fun to sell antenna balls at the racetrack for a summer – the problem is, that summer was ten years ago. He had hoped to start seriously pursuing his singing career in September, but one thing led to another and his part-time job became his career. Brian does enjoy the excitement of the racetrack though, and sometimes when he's shouting out, "Get your antenna balls here!" over the roaring crowds, he likes to imagine he's belting out a classic show tune over the cheers of his adoring fans.*
Emily

**Configuration:** 4-2-2

**Emily** is a green Stirling Single tender engine.

## Bio

Emily is a beautiful green engine with shiny paintwork and brass fittings. She can be a little bossy, but she is always ready to help a friend in need. After Emily rescued Oliver when he was stuck on the tracks, Sir Topham Hatt rewarded her with a new pair of coaches.
Not Chuck

**Not Chuck** is a character in *Cars*. He is a small forklift who used to work on Lightning McQueen's racing team. He and the other forklifts quit McQueen's team because they hated his disagreeable attitude.

## Bio

*His name is Not Chuck, not Chucky, not Chuck-meister, not Chaz, not Chet, not Charlie and not Charles. He's a firm believer that a racer is only as good as his tires are fresh, so his motto is, "Change them early and change them often."*
Troublesome Trucks

The **Troublesome Trucks** (called **Cars**, originally **Foolish Freight Cars**, in the US narration) are pieces of rolling stock that love to cause trouble for the engines.

## Bio

The Troublesome Trucks are the rascals of Sir Topham Hatt's railway. They take great delight in causing trouble for whichever engine has to pull them. They talk a lot and do not attend to what they are doing. Noisy and silly, the Troublesome Trucks are always a handful.
Trev Diesel

**Trev Diesel** is a character in *Cars*. He is a diesel-electric locomotive that works for the Pacific Flyer Railroad, as a cargo train, operating in the United States. He nearly hits Lightning McQueen as he's searching for Mack in *Cars*.

## Bio

*Working for Pacific Flyer Railroad, Trev Diesel has seen a lot of changes alongside his tracks. He's witnessed the coming of the Interstate and the disappearance of many of the small towns he used to pass through, but he's still going strong. He still loves pulling a long haul across the desert at night. It's so peaceful - just Trev, the full moon, and the jackalopes.*
Ellurian Calendar

The calendar of Elluria consists of 13 months of 28 days each, with one leap day in the month of Beldam. Each month is divided into four seven day weeks. The months are based around the cycles of the moon, Loerna.

The Winds of Elluria campaign starts on the 13th day of Harvest month, 1278.

The online calendar can be found here.

The days of the week are:

* Moonday
* Damodar's Day (Damoday)
* Faenra's Day (Faen'sday)
* Korthon's Day (Thon'sday)
* Farandil's Day (Faranday)
* Lilith's Day
* Sunday

It is considered auspicious to match your activities to the day of the week, so for example, if you wanted to ask someone out that you were interested in, Lilith's Day would be the best day to do that.

The months of the year are:

* **Korthon**, the winter month when the days begin to grow longer, honoring the Patron who protected the people from the darkness.
* **Lilith**, when the winter starts to subside but it is still too cold for farm work. A month for indoor activities and trysts.
* **Till**, the month of preparing the farm for Sowing.
* **Planting**, the month of laying seed.
* **Flowers**, when everything blooms.
* **Farandil**, when the fields are growing, the sun is shining, and there is time to enjoy the beauty of the world around you.
* **Damodar**, when the fields are full of food and the weather is warm, a perfect month for waging war.
* **Vigilance**, the fields are ripe, the corner is turned towards autumn. a month famous for monsters descending from the Barrier Peaks to fatten their larders before winter.
* **Harvest**, the month of harvesting.
* **Beldam**, the month of witches, when the veil between the worlds of the seen and unseen is at its thinnest. The annual leap day comes at the end of Beldam and is called the Day of the Veil, when it is believed is the easiest day to pass from one realm to another.
* **Hoarding**, the month of smoking, pickling, salting and preparing the year's bounty to get you through the winter.
* **Justice**, with fieldwork for the year completed, time for reflection and reconciliation. It is customary for villagers to put aside their difference during the growing season and resolve them at this time.
* **Faenra**, named after the Patron who watches over the people as the year ends, the days become shorter and the nights longer, until the darkness descends and Korthon stands vigil over the land.

During the months named after the patrons, there is a festival each week on the named day of the patron, to honor them.
Cranky

**Cranky** is a grumpy dockyard crane.

## Bio

Like all cranes, Cranky has a high and mighty attitude, which often annoys the engines. Cranky knows that if he ever gets too big for his crane hook, the engines have ways of getting back at him. Despite his gruff nature, Cranky always keeps things moving at the docks.
Barthen's Provisions

The store was located on the north side of Phandalin, and to the west of owner Elmar Barthen's house. It was the first shop that would be seen when entering Phandalin from the Triboar Trail.

Barthen's Provisions acted as a general store, and was open from dawn until dusk. It sold low-cost trade wares, such as adventuring gear, as well as rations and other simple goods. However, they did not sell weapons and armor or potions, but Barthen would helpfully direct interested buyers to places where they could find these. For larger orders, Barthen would supply a cart pulled by his ox Vincent to move the goods.

Barthen's Provisions also served as a trading hub. Clerks Ander and Thistle would unload and load carts of goods and resources that came into, or were to go out of, Phandalin via wagon. Barthen also brokered deals for large sales of livestock and similar goods, bringing together local sellers with buyers as far afield as Iddamakur.

In EY 1278, Gundren Rockseeker, a dwarf explorer, struck a deal to transfer a wagon full of goods from Oleira to Barthen's store. He hired a group of novice adventurers to transport the goods, however he himself was waylaid by goblin bandits and never made it to the trading post.
Thomas

**Configuration:** 0-6-0T

**Thomas** is a cheeky blue tank engine.

## Bio

Thomas is the No. 1 blue engine. He is a cheeky little engine who often gets into scrapes. However, he works hard and always strives to be Really Useful. He proudly travels his very own branch line with his faithful coaches Annie and Clarabel.
Duck

**Configuration:** 0-6-0PT

**Montague**, nicknamed "**Duck**" because of his supposed waddle, is a green Great Western pannier tank engine.

## Bio

Duck is a small tank engine who comes from the Great Western Railroad. He'll take no nonsense from larger engines who try to order him about. Duck's real name is Montague. He received his nickname because they say he "waddles" along the tracks.
Skarloey

**Configuration:** 0-4-2ST, originally 0-4-0ST

**Skarloey** is an old and wise narrow gauge tank engine.

## Bio

Skarloey is one of the oldest engines on the Narrow Gauge Railway. He is a very chipper, hard worker, who shares his duties with Rheneas. Skarloey is a proper engine who is eager to help out when needed.
Spencer

**Configuration:** 4-6-2

**Spencer** is a large, silver streamlined tender engine who is privately owned by the Duke and Duchess of Boxford.

## Bio

Spencer is just about the shiniest, sleekest engine the Island of Sodor has ever seen. A striking silver express engine, Spencer was brought to the Island as the private engine of the visiting Duke and Duchess. Spencer is very strong and very fast - and he makes sure the other engines know it!
Henry

**Configuration:** 4-6-0, originally 4-6-2

**Henry** is a kind, but somewhat neurotic, green tender engine.

## Bio

Henry is the No. 3 green engine. He is a strong thoroughbred engine who tends to be a little high-strung and a bit of a worrier. However, on any day, Henry will give any engine a run for their money.
Peter Sam

**Configuration:** 0-4-2ST

**Peter Sam**, originally named **Stuart**, is a kind and excitable narrow gauge tank engine.

## Bio

Peter Sam is a happy and kind engine who works on the Narrow Gauge Railway. He is sometimes teased by the other engines, but he is a hard worker and seldom grumbles about late hours or extra work.
Isle of Sodor Wiki

**Welcome to the Isle of Sodor Wiki!**
This wiki is about Sodor engines, vehicles, and rolling stock.

We're a collaborative community website about Isle of Sodor that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Klaarg

Klaarg was the leader of a warband of Cragmaw Goblins operating out of a hideout near Phandalin, in Morica.

Klaarg was unusually large for a Bugbear and a little insane. He believed himself to be just starting on a career as a great warlord, and normally referred to himself in the third person. He had a cache of copper coins and trade goods he referred to as his "dragon's hoard" and was quite cruel in his treatment of the goblins in his service. He was well aware of his lieutenant Yeemik's desire to overthrow him, to the point of allowing a team of adventurers to wipe Yeemik out before dealing with them personally.

Klaarg's one weakness is his affection for his dire wolf, Nubbins. He raised nubbins since he was a puppy. Lately, other bugbears have been teasing him, so he has begin referring to Nubbins as "ripper", but the name hasn't stuck yet.
Diesel

**Configuration:** 0-6-0

**"Devious" Diesel** is a devious black diesel shunter.

## Bio

Diesel believes that diesel engines are better than steam engines. Oily, scheming and ever-ready to stir up trouble in the shed, Diesel's characteristic smirk is a sure sign that some steam engine, somewhere is in for a bit of trouble.
Donald and Douglas

**Configuration:** 0-6-0

**Donald** and **Douglas** are twin Scottish mixed-traffic tender engines.

## Bio

Donald and his brother Douglas are Scottish twins. They hate to be parted and they love to play practical jokes. Their antics sometimes lead to trouble, but they are hard workers and especially good at ploughing snow.
Seasonal Maps

Seasonal Maps are an upcoming feature in Modulum TD.

Seasonal Maps are planned to be maps available only in certain times, where other games would have events, like Halloween or Christmas. These maps will be returning maps and will feature unique rewards.

If someone in the game has the Season Bypass gamepass, people will be able to vote on any Seasonal Map, no matter when they are playing.
'Arry and Bert

**Configuration:** 0-6-0

'**Arry and Bert**, also known as **Iron 'Arry and Iron Bert**, are twin diesel shunters who work at the smelters and scrapyards of the Sodor Ironworks.

## Bio

Iron 'Arry and his twin brother Iron Bert are diesel engines who work down in the scrapyards and smelters sheds. They believe that diesel engines are superior to steam engines. They enjoy breaking down steam engines whenever they get a chance.
Claude Scruggs

**Claude Scruggs** is a character in *Cars*. He is a former Piston Cup race car, who raced for the Leak Less team. His number is 52.

## Bio

*Some would say that Leak Less Adult Dripping Pans is not a prestigious sponsor, but Claude Scruggs would disagree, he's been the #52 yellow, black and white for more than two decades and he wears the Leak Less logo with pride. His fan base might be a bit older but thanks to the automotive boom of the late 1940s there are a lot of them and their enthusiasm for the sport and for Scruggs is so intense they can barely contain themselves.*
Eeyore

Eeyore (voiced by Brad Garrett) is a gloomy Donkey who is depressed all the time and he is one of Pooh's good friends. He lives in a short house made from sticks in a place called Pooh Corner in the 100 Acre Wood. His house is sometimes wrecked and he always fixes it. Another problem with him is that he often misplaces his tail because it's fully detachable, yet he is sort of attached to it. Once in a while, Pooh Bear becomes "The Masked Bear" and Eeyore becomes his "Faithful Steed".
Spreader

A strong supportive tower.

*"A supportive tower that will share its EXTRA modules with every tower in range, including other Spreaders."*
―Menu Description
Spreader is an extremely powerful Support tower that dramatically improves the potential of every tower in its range, freeing up to 4 module slots for every single one of them. It should be noted that if you play with at least 3 players, including yourself, Spreader will only boast a module queue size of 3.

Spreader gives the effects of its equipped EXTRA modules to every tower in range. This allows Spreader to create chains of Spreaders and cover a massive area with Module effects. Additionally, despite the limit of 4 module slots per Spreader, utilizing the Spreader chaining mechanic allow you to stack up stackable EXTRA modules very easily.

Stackable EXTRA modules cannot be stacked above x32 by utilizing Spreaders. Going beyond that requires the EXTRA modules to be equipped on the towers themselves.

Spreader is often called the most powerful tower in the game despite its purely supportive abilities. This is well explained by Spreader being a tremendous help in Module Slot management and in Cost Efficiency, allowing you to easily forgo the cost of many EXTRA Modules in favor of placing a single Spreader, as well as effectively having additional module slots for every tower around Spreaders.

## Strategy

Because Spreaders can spread their EXTRA Modules between each other, it is recommended to utilize MUL effectively to better manage modules.

Utilizing Spreader as a whole is already a massive help in maximizing tower efficiency, as it will allow your towers to better exploit their queue size.

Make sure you use a lot of Spreaders grouped up with as many varied Extra Modules as possible, while utilizing MUL for the ones that can be tiered. Doing so can give a lot of towers passive T32 Extra Modules, such as BTY, STN or BRK.

Due to Spreaders being able to spread their module tiers among one another, placing several Spreaders grouped up ends up having an exponentional, beneficial effect on Module management.

Spreaders with a **`CORRUPTED`** Module will spread its corruption, rendering every other tower unable to fire, making this tower difficult to play on the Twister map.

## Trivia

* Nashi constantly tries to find ways to somehow nerf this tower. However, a massive portion of the game is balanced around this tower being functional, making it difficult to change.
* Obtaining this tower as well as the RMR Module heavily shifts the playstyle of Modulum as soon as both are obtained.
* During devtest, every single Spreader would spread its modules to towers around it, including to other spreaders, allowing chains to boast an abnormally high count of stackable modules.

## Updates

* 04/30/2022
	+ Spreader now only has 3 Module Slots when playing in a game of 3+ players.
Turret

Not really a menacing tower.

*"The most basic of towers! A highly adaptable baseline tower."*
―Menu Description
Turret is the most baseline tower of the game. It has extremely basic stats and has a medium range.

## SKL

Turret has a SKL effect, increasing its Dmg, Spd and Rng scaling up to 10 times, allowing it to reach some of the highest DPSes the game allows while only taking 2 Occupation. However, this comes at a hefty cost, as Turret comes with 18 Module Slots and actually needs all of them.

## Strategy

Turret as it stands is an unimpressive tower. It deals average damage for close to no added bonus. Its DPS is also fairly mediocre.

While Turret is the cheapest tower to place, it is the most expensive one to complete its potential for, requiring upwards of 28 Modules, 10 of which are SKL modules, making its price ramp up tremendously. With it taking only 2 Occupation, this can allow Turret to generate the highest DPS in the game, especially when supported by meta defining towers such as Spreader or Kelvin Zero.

## Trivia

* Turret was the first tower created for Modulum TD.
* Turret is (currently) the only tower to have code skins.
* Turret follows the classic beginner tower bad stats trope. However, it manages to stay relevant as the player progresses.
Tesla

A shocking tower!

*"An electric tower whose attacks jump between up to four additional enemies in a chain!"*
―Menu Description
Tesla is a multi-target tower able to ignore Plated. Its shots chain between enemies.

Utilizing EFX increases the amount of enemies it can hit with a single attack.

## SKL

Tesla's attacks gain an "aftershock", dealing DoT to enemies it struck. If a Tesla (same one, or a different one) hits an enemy with an Aftershock, the Aftershock will deal all of its remaining damage to every enemy in a small splash. The SKL may be activated 5 times in total for DoT that ticks 5, 7, 9, 11 and 13 times respectively.

## Strategy

Tesla being able to deal damage through Plated may seem like a massive deal, but it should be noted that enemies need to have **BOTH** their Plated AND their HP down to 0 in order to be killed. Therefore, a SPD build with some DMG may work better for the matter.

Tesla is great at inflicting ACD, although it is not as good as Gravitron for the task, it is still a decent choice on Plasma Damage centric maps.

Due to its fast base SPD, it is also very effective at utilizing STN.

## Trivia

* Tesla is the only tower with a Base Damage under 1.
* Tesla's base skin's appearance is literally just a Tesla Coil with some key differences, such as the ability to shoot out the lightning bolts it produces.
Modulum TD Wiki

**Welcome to the Modulum TD Wiki!**
Unofficial wiki for the ROBLOX game: Modulum TD

We're a collaborative community website about Modulum TD that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

TowersMissionsCodes

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Stinger

Looks oddly menacing, for no reason?

*"An explosive tower with a massive range! It will not shoot too close to itself."*
―Menu Description
Stinger is a highly powerful explosive tower. It is regarded as the most easily accessible high DPS tower in the game, able to dish out massive explosive bursts, melting any enemy that appears, including bosses.

Utilizing SPD actually improves its rate of fire, as some SPD Tiers increase its burst. It should be noted that its burst is a single rocket without any SPD, while it is 9 rockets with enough SPD.

## Strategy

Because Stinger is a pure damage tower, it should be kept as pure as possible, using only Basic Modules on it except for DBL and BRK.

Depending on the situation, T16 EFX may make it able to take out large groups of enemies, giving it some intensely powerful AoE damage.

## Updates

* 04/30/2022
	+ Stinger Placement Cost: 1750 -> 3500
	+ Stinger Occupation: 5 -> 6
	+ Slightly Reduced Stinger DMG Scaling.
McQueen and Friends Wiki

**Welcome to the McQueen and Friends Wiki!**
The wiki is about Cars characters

We're a collaborative community website about McQueen and Friends that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gravitron

Wield dark matter like it's nothing.

*"An area of effect tower that generates a large sphere of heavy gravity to defeat enemies."*
―Menu Description
Gravitron can be built as a Support or a Damage tower. It deals very consistent Special damage while also slowing down enemies within its effect sphere.

## Strategy

Gravitron is an extremely potent hitter. Due to its mechanics, it is almost guaranteed to hit every enemy if you place it near their spawn. Thanks to that, it makes one of the best ACD applicators in the game.

## Trivia

* Gravitron is more consistent at slowing than Kelvin Zero. However, the latter remains a more popular utility tower due to its damage increasing abilities.
Plasma

Doesn't look like much, but it does one hell of a job.

*"Fires a plasma sphere that will follow enemies and deal damage several times to enemies close to the sphere."*
―Menu Description
Plasma fires a ball of energy that follows enemies, dealing AoE damage as it travels. It has a set duration of 5 seconds, which can be extended by attaching EFX to it.

Additionally, SPD increases the plasma sphere's tickrate.

The base tickrate of the Plasma Ball is 3 ticks per second, which means that every Plasma Ball can deal its damage up to 15 times on a single enemy with no SPD and EFX, dealing a total of 30 damage per ball launched every 6 seconds.
Phandalin

Phandalin was a small town in the Sword Mountains, Northeast of Oleira.

The frontier town of Phandalin was built upon the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human mining town whose people were firmly allied with the Dwarves and Gnomes. However, the town had been ransacked by bands of Orcs, and Phandalin was abandoned for centuries.

In the last three or four years, hardy settlers from around Elluria, drawn by reports of gold and mithril mining prospects, began the hard work of reclaiming the ruins of Phandalin. A bustling frontier town grew up on the site of the old town, and is home now to woodcutters, fur traders, and prospectors. Unfortunately, as of EY 1278, No local lord or authority existed in the area, causing several groups of bandits to take advantage of the new burgeoning wealth in the area. Margrave Halbrun had dispatched a local noble, Iarno Albrek, to establish a constabulary in cooperation with the Townmaster, Harbin Wester, But Iarno never reported back and the Townmaster claimed to have never seen Iarno arrive in Phandalin. In response, Halbrun dispatched Sildar Halwinter, an elder statesman and swordsman, to ascertain the fate of Iarno Albrek and complete his mission.

Sildar traveled to Phandalin in the company of an old friend, Gundren Rockseeker, who was to meet his brothers in Phandalin concerning a recent discovery they had made. but as of the 13th day of harvest month, Neither Gundren nor Sildar had arrived in Phandalin.

**Sites and People of Interest**

Harbin Wester, Townmaster

Toblen Stonehill, Proprietor of the Stonehill Inn.

Iarno Albrek, Nobleman

Sildar Halwinter, Nobleman

Gundren Rockseeker, Miner

Elmar Barthen, Owner of Barthen's Provisions. Dropping the supplies here (and getting paid) completes your current mission.

Linene Graywind, manager of the Lionshield Coster.

Klaarg, leader of the Cragmaw warband.
Kelvin Zero

Absolute Zero, you say?

*"A tower that slows enemies and possibly freezes them! This tower can also lower defense and raise damage multipliers."*
―Menu Description
Kelvin Zero is an extremely powerful support tower.

## Strategy

Run Kelvin Zero with at least T16 EFX, as you will not be able to change enemy stats a lot without at least that much.

Kelvin Zero allows you to run virtually any damaging tower on any map, as it partially disregards damage type efficiencies.

Kelvin Zero is bad at damaging, so make sure you have ample DPS already before trying to place it.

## Trivia

* Kelvin is a temperature scale based on the Absolute Zero, with 0K being the Absolute Zero.
* This tower's slowing ability is somewhat lackluster. However, it still does really good as a support tower with its defense and multiplier altering.
Nail Bomber

An explosive tower!

*"This tower shoots grenades that may not have a powerful blast, but they pack a punch by blasting shrapnels in a zone, punching through material like a bullet."*
―Menu Description
The Nail Bomber is an Splash Damage tower with a reload mechanic.

Nail Bomber reloads a portion of its magazine size every SPD. The portion starts at 5%, and increases by 2% per SKL used, up to a total of 15%. When an enemy gets within range and Nail Bomber detects it, it will start unloading its Grenades at a speed of 10 grenades per second, firing an extra Grenade with DBL without expanding another ammunition.

## SKL

Using SKL will have several effects on Nail Bomber. Up to 5 times, it will lower the base reload speed and increase the reload portion. Every time SKL is used, Nail Bomber increases its maximum ammo size, and also immediately reloads all of its grenades, adding excess grenades that are kept until fired. While Nail Bomber is overloaded with grenades, it will not reload grenades.

Nail Bomber seems to always deal at least its indicated damage, as well as an extra amount dependant on how close enemies are to the center of its splash area.

If SKL is used enough, or if the mag size is extended enough, Nail Bomber can effectively become simply a splash damage tower that shoots 10 times per second (20 with DBL).

## Strategy

As Nail Bomber is an AoE tower, putting it towards the front is usually a better idea. However, it should be noted that Nail Bomber mostly **requires** utilizing SKL to be efficient, making it a tower with requirements.

## Trivia

* Nail Bomber was, surprisingly, **not** inspired by Bloons TD's Spike Factory.
* Due to its mechanics, Nail Bomber always deal double its base damage to its target before Defense and Multiplier calculations.
Darrell Cartrip

**Darrell Cartrip** is a character in *Cars*, *Cars 2* and *Cars 3*. He is a 1977 Chevrolet Monte Carlo. He is a former Piston Cup racer who now announces Piston Cup racing on the Racing Sports Network with Bob Cutlass. In *Cars 2*, Darrell announces the World Grand Prix races, along with Brent Mustangburger and David Hobbscap. Darrell's number is 17.

## Bio in *Cars*

*A southern gentleman and ex-Piston Cup champion, DC knows what it takes to win. He's in the booth with Bob Cutlass for every major Cup event, calling the play-by-play and adding humor and personality to the commentary. But when the flag drops, he's all business, that is until he shouts his signature, "Boogity, Boogity, Boogity! Let's go racing boys!!"*

## Bio in *Cars 2*

*Darrell Cartrip is a legendary multi-Piston Cup champion turned beloved racing announcer. The Kentucky-born #17 Chevrolet Monte Carlo is known for his wild color commentary, delighting Piston Cup fans with his humor, charisma and signature catchphrase—"Boogity, boogity, boogity! Let's go racin', boys!" He's spent years on the track, in the pits and in the grease, and he’ll tell you all about it. This American Southern gentleman knows what it takes to win and plans to bring that fervent expertise to calling the World Grand Prix.*
Speed

Credits to DS Wiki for using there Tiering.

## Speed tiering

**Below Average Human** (0-5 m/s)

**Normal Human** (5-7.7 m/s)

**Athletic Human** (7.7-9.8 m/s)

**Peak Human** (9.8-12.43 m/s)

**Superhuman** (12.43-34.3 m/s)

**Subsonic (Faster than the Eye)** (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

**Subsonic+** (Mach 0.5-0.9) (171.5-308.7 m/s)

**Transonic** (Mach 0.9-1.1) (308.7-377.3 m/s)

**Supersonic** (Mach 1.1-2.5)

**Supersonic+** (Mach 2.5-5)

**Hypersonic** (Mach 5-10)

**Hypersonic+** (Mach 10-25)

**High Hypersonic** (Mach 25-50)

**High Hypersonic+** (Mach 50-100)

**Massively Hypersonic** (Mach 100-1000)

**Massively Hypersonic+** (Mach 1000-8810.2)

**Sub-Relativistic** (1%-5% SoL)

**Sub-Relativistic+** (5%-10% SoL)

**Relativistic** (10%-50% SoL)

**Relativistic+** (50%-100% SoL)

**Speed of Light**

**FTL** (x1-10 Speed of Light)

**FTL+** (x10-100 Speed of Light)

**Massively FTL** (x100-1000 Speed of Light)

**Massively FTL+** (x1000+ Speed of Light)

**Infinite** (The ability to move infinite distance in finite time without the aid of teleportation.)

**Inaccessible** (The ability to move distances, whether finite or infinite, in zero time without the aid of teleportation. This is usually achieved by moving in places outside of time or places where time doesn't flow.)

**Immeasurable** (The ability to move at a speed unbound by linear time entirely, and thus cannot be measured using the basic speed formula.)

**Irrelevant** Being so fast that the concept of speed is irrelevant. Speed qualitatively beyond the concepts of distance and time, exceeding the entirety of the speed formula itself. Note while it is uncommon, it isn't impossible to achieve this speed while not being **1-A** or above.
Lifting Strenght

## **Brief Summary**

Lifting Strength is defined as the mass that an individual can lift. Pushing, pulling, and tearing feats are also considered a part of this statistic. It may or may not be dependent on **Striking Strength**.

## **Lifting Strength Levels**

**Below average:** 0 to 50 kg

**Regular Human:** 50 to 80 kg (The mass of an adult human, or a large dog)

**Above average human:** 80 to 120 kg (The mass of a washing machine, or a tumble dryer)

**Athletic human:** 120 to 227 kg (The mass of a mature lion)

**Peak human:** 227 to 454 kg (Olympic weight-lifters)

**Superhuman:** ? (Any level above peak human that is for the most part unknown)

**Class 1:** 454 to 1000 kg

**Class 5:** 1000 to 5000 kg (Capable of lifting small trucks, etc.)

**Class 10:** 5000 to 10^4 kg (The mass of an adult elephant)

**Class 25:** 10^4 to 2.5x10^4 kg (The mass of Big Ben's bell, a truck, a large motorboat)

**Class 50:** 2.5x10^4 to 5x10^4 kg (The mass of a semi-trailer truck)

**Class 100:** 5x10^4 to 10^5 kg (The mass of a tank)

**Class K:** 10^5 to 10^6 kg (The mass of the largest animal: blue whale, the heaviest of air-crafts)

**Class M:** 10^6 to 10^9 kg (The mass of the largest ship, small pyramids)

**Class G:** 10^9 to 10^12 kg (The mass of the human world population, the largest man-made structures)

**Class T:** 10^12 to 10^15 kg (The mass of the heaviest mountains)

**Class P:** 10^15 to 10^18 kg (The mass of small moons or small asteroids)

**Class E:** 10^18 to 10^21 kg (The mass of the atmosphere of the Earth)

**Class Z:** 10^21 to 10^24 kg (The mass of large moons or small planets)

**Class Y:** 10^24 to 10^27 kg (The mass of larger planets)

**Pre-stellar:** 10^27 to 2x10^29 kg (The mass a solid object can reach before the gravitational collapse to a small star)

**Stellar:** 2x10^29 to ? kg (The mass of a smaller star up to a solar system)

**Multi-Stellar:** (The mass of multiple stars or solar systems)

**Galactic** (The mass of a galaxy)

**Multi-Galactic** (The mass of multiple galaxies)

**Universal** (The mass of a universe or multiple physical universes)

**Infinite** (Countably infinite strength by 3-dimensional standards)

**Immeasurable** (Beyond 3-Dimensional concepts of mass: 4D hypermass lifting level and above. Meaning: Level High 2-A to High 1-B.)

**Irrelevant** (Beyond all dimensional scale. Meaning: Tier 1-A and above.)