recursal/Fanatic-Fandom huggingface dataset:
Passionfae

Passionfae

Physical Description:

Passionfae are radiant beings, composed of luminous energy that shimmers with fiery intensity. They possess an ephemeral, humanoid form, with their bodies often aglow in shades of crimson, like a flickering ember. Their eyes blaze with vibrant passion, and they bear a captivating presence that draws mortals into their emotional grasp.

Emotional Associations:

Passionfae embody intense emotions, particularly centered around the passions of lust, hatred, and greed. Here are three specific hues and their associated emotions:

1. Lustfae (Ruby Ember): The Lustfae exudes a fiery passion that kindles romantic desires and fosters passionate love affairs. Mortals may find themselves irresistibly drawn to one another under its influence.

2. Hatefae (Scarlet Flame): The Hatefae embodies the burning flames of hatred and resentment. In its presence, conflicts and vendettas may escalate, fueling deep-seated grudges.

3. Avaricefae (Crimson Blaze): The Avaricefae stokes the fires of greed and material desire. Under its influence, individuals may become consumed by the pursuit of wealth and possessions.
Sidhe Free-Conclaves

Nestled high amidst the verdant branches of the Great-Wood Forest, the Sidhe Free-Conclaves stand as a testament to the union of democracy, community, and philosophy in their mystical world. Within the heart of this sprawling realm, where ancient trees stretch their colossal limbs towards the heavens, the Sidhe have crafted their homes, forming an intricate web of treehouse villages, each known as a Free-Conclave.

#### The Principles of Democracy

Here, the Sidhe have embraced a unique form of governance, a direct democracy that operates at the municipal level. Their communities, though not populous by the standards of other races, thrive with a spirit of unity and shared responsibility. The foundations of their democratic system rest upon principles of equality, where every Sidhe of adult age has a voice in decision-making. However, a minor discrepancy exists amongst the Free-Conclaves, debating the specific age at which one is considered an adult.

#### Leadership and Governance

Each year, the Free-Conclaves hold elections to appoint three crucial figures within their communities. The Listener, chosen for their ability to mediate and listen to the concerns of fellow citizens, serves as the bridge between conflicting opinions. The Speaker takes the helm in the weekly "Discussions," guiding dialogues and votes that shape their community. Lastly, the Oracle, a role often held for a lifetime if their prophecies prove true, communes with Maej, the Oracle, on behalf of their Conclave, seeking guidance and foresight.

#### Philosophical Schools

Beyond their democratic traditions, the Sidhe have fostered an intellectual culture marked by the formation of philosophical Schools. These Schools transcend individual Conclaves and are repositories of knowledge, where members share ideas and opinions. Travel between Conclaves plays a crucial role in the formation of these Schools, as Sidhe journey to exchange thoughts and enrich their philosophical perspectives.

#### Size and Population

It's important to note that the Free-Conclaves are not densely populated, with an average of two to three hundred residents. The largest among them may reach up to five hundred Sidhe. Despite their modest numbers, these communities thrive on unity, a deep connection with nature, and an unwavering commitment to the pursuit of knowledge.
Icy Enemy

*'Cold yet?' -* Ice Enemy's quote from his character infobox.

Icy Enemy is a villain from the Sky-High series. His rival is Strong Sundae, an ice cream sundae. He resembles an orange flavoured ice-lolly.

## Abilities

He's excitable and crazy, unlike his cousin, Raycer, who is cold and pure evil. He and Raycer don't talk much, they just don't mix well, and when they do, they argue about which flavour is best.. orange of course!
Captain Cumber

'*Prepare for a watery hit!' -* Captain Cumber's quote from his character infobox.

Captain Cumber is a Superthing from the Star Fighters Series, and is a member of the Fidget Squad. His rival is Picktorious, a pickle, and he resembles a cucumber.

## Abilities

His power is labelled as 'Vegetable Frisbee'. This lets him use his cucumbers as a frisbee to attack the villains!
Moros

Shogun Moros - Shogun of Despair

Shogun Moros, the malevolent ruler of the Despair Dominance, takes on the grotesque form of a megalithic centipede. Its nightmarish presence embodies the very essence of despair and suffering. The megalithic centipede is a daunting and loathsome sight, with countless legs and a segmented, monstrous body.

• Alternate Form: Haunting Bog Mummy: At times, Moros takes on the form of a hauntingly immobile bog mummy. Its decayed visage is a chilling reminder of the futility of existence. Covered in spectral runes and symbols, this form is an eerie manifestation of the despair that pervades the Despair Dominance.

• Powers: Shogun Moros commands the treacherous peat bogs of its dominion, creating illusory sinkholes and quagmires that trap and ensnare those who wander into its realm. The eerie glow of ghost grass and the tormenting voices of malevolent spirits are its instruments of despair, leading victims to the brink of madness.

• Role in the Cosmic Struggle: Moros is the master of despair, using the desolate peat bogs and hallucinatory experiences of its dominion to drive celestial forces into hopelessness. Its megalithic centipede form is a terror-inducing sight, and its alternate bog mummy form is a haunting reflection of the despair it imposes on those who enter its realm. In the Despair Dominance, Moros is an embodiment of unending suffering, where hope is but a fleeting illusion.
P Head VS Viacom

P Head VS Viacom was the 1st season video to come out. Coming out on December 27th 2022.

### Plot:

P Head is just walking, when Viacom throws Screen Gems at him. Viacom wants to fight P Head for literally no reason other than the fact that they are enemies. They eventually battle in the giant arena. They do actual fighting for a little bit. But then P Head blasts the Monsters Inc Earrape theme because that is just comedy gold. It's so loud that it blasts Viacom right into the sky, And the video ends like that.

### Trivia:

* This was the last video AG made to come out before 2023. Plus the first video of Season 1
* The video was originally going to be about Miss P Head getting pregnant and having a child. but P Head would kill it due to how cursed it is. This was changed due to how extremely inappropriate it was.
* This is the first video to contain P Head & Viacom
* Their hate towards each other is taken from other logo videos where they do in fact hate each other for some reason.
* This video is the most popular so far. having at least over 2,000 views
* This is the only AG video to have been stolen twice at one point by Bongo [Fake Logan]. the videos were eventually deleted
* This is one of the 8 videos to have had MrDweller poops made on them by Bongo.
Sir Blockerham

*'Thy shall not traverse any further! -* Sir Blockerhorn's quote from his character infobox.

Sir Blockerham is a silver hero from the Sky-High series. His rival is Lord Stopperhom, an shield. He resembles a Anglo-Saxon shield.

## Abilities

With his unbeatable platinum shield, and his blocking hand, Lord Stopperhom (His evil brother) can't scratch him.

## Trivia

* He has Anglo-SaxonThing ancestors (Anglo-SaxonThings are just Anglo-Saxon SuperThings)
* His brother is Lord Stopperhom.
Maej, the Oracle

Maej, the Oracle, Goddess of Knowledge and Fate:

Maej, the enigmatic Oracle, holds the sacred domain of knowledge and fate within her ethereal grasp. She is renowned for bestowing wisdom through vivid dreams, blessing mortals with the rare gift of prophecy that unfolds like fragments of a cryptic tapestry.

Seekers of Maej's divine guidance often turn to the intoxicating depths of a hallucinogenic substance, for it serves as a conduit between the mortal realm and the ethereal plane of visions. Through this trance-like state, devotees are granted fleeting glimpses of symbolic imagery, guided by an eye veiled in mist—a sacred symbol of Maej's perceptive sight, capable of unraveling the enigmas of destiny.

Maej's influence on matters of fate and free will is a delicate balance, often shrouded in mystery. Her visions, though imbued with profound insight, are seldom straightforward. In the intricacies of interpretation lies the dance between choice and destiny. Defying a prophecy may inadvertently lead one down its inescapable path, a consequence of misinterpretation or untimely realization. Maej's touch upon the tapestry of fate is both subtle and profound, a testament to the power and uncertainty that lie within her grasp.

Legend whispers that Maej, in her boundless grace, bestowed mortals with the gift of magic, a tangible manifestation of her divine presence. It is through the intricate web of knowledge and fate that the threads of mystic forces are woven, intertwining the mortal realm with the ethereal, offering glimpses into hidden truths and uncharted possibilities.
Misty Hills

The Misty Hills, situated south of the Ice Dragon's Spine and west of the Golden Grass-Sea, stand as the most densely populated region in Lux'Terra, teeming with life and cultures shaped by the limitations of early bronze-age technology. Here, amid the rolling terrain, scattered lakes, and meandering rivers, the Humes and Nezu have established their villages, forming a vibrant tapestry of communities.

In this fertile land, where frequent light rains and misty conditions prevail, agriculture thrives, sustaining the burgeoning populations. Humes and Nezu have embraced farming as a way of life. They till the soil and tend to crops, cultivating fields of barley, flowers, clover, and various grasses. The early bronze tools they employ represent the pinnacle of technological advancement in Lux'Terra, enabling them to harvest bountiful yields from the Misty Hills' fertile lands.

The Misty Hills, with its thriving population, serve as a crossroads of culture and innovation in Lux'Terra. Here, beneath the ever-present mist and gentle rains, the Humes and Nezu have forged a symbiotic relationship with the land, using early bronze-age technology to not only survive but to thrive. It is a place where progress and tradition intersect, where farming and craftsmanship merge, and where the Misty Hills themselves become a testament to the resilience and adaptability of the mortal races in this fantastical world.

Regions
Unpredictable Rooms Wiki

**Welcome to le Unpredictable Rooms Wiki!**
A bad rooms game made by clouder and a master mind

We're a collaborative community website about Unpredictable Rooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

this wiki is unfinished lol nothing is finished i just made this wiki

## Important articles

Entities

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Jenny Wakeman

Jenny is a secondary/side character. She first appeared in Dickelodeon and is still being used. This version of the character is a parody/joke. She is usually hated and disliked for her nasty behaviour. Yeah, don't be with this character. You'd be screwed!

### Trivia:

* She is AG's least favourite character to use.
* She came from a Nickelodeon show called My Life As A Teenage Robot.
* She has only appeared in 4 videos. Dickelodeon, Commercial Collection, Exploring The Internet & The "Scary" Logo Show.
Bengal Tiger

**Bengal tiger**, (subspecies *Panthera tigris tigris*), subspecies of tiger (*Pantheria tigris*) inhabiting the hot and humid forests, and wetlands of India, Bangladesh, Bhutan, and Nepal. The Bengal tiger’s appearance is distinguished from other tiger subspecies by its orange coat accented by prominent brownish-to-black stripes; a rare white-coated variant of the subspecies (the white tiger) also exists. The Bengal tiger rivals the larger, thicker-furred, cold-climate Siberian tiger in size, and most experts consider the Bengal tiger to be the world’s second largest tiger. While some 2,000–2,500 remain in the wild, several thousand more are thought to reside in zoos and private reserves around the world.

The largest male Bengal tigers can grow up to about 3.2 metres (10.5 feet) long (including a 1-metre- [3.3-foot-] long tail) and weigh nearly 295 kg (about 650 pounds). Females are smaller, the largest ones measuring about 2.7 metres (9 feet) long and weighing as much as 181 kg (400 pounds). They are solitary hunters, preying primarily on ungulates (including deer and antelope), gaurs, and wild boars (*Sus scrofa*). However, several people in India and Bangladesh are killed and eaten by Bengal tigers each year after encountering them.
Fiends

The Fiends - Malevolent Denizens of the Outer Dominances

In the cosmic struggle between light and darkness within the Outer Dominances, a sinister triumvirate of fiendish entities stands as formidable adversaries to the celestial forces of the Central Dominance. These malevolent beings are known as the Fiends, each with their unique and sinister characteristics that perpetuate chaos and darkness.

• Daimyo - Dread-Wraiths of Shadow: The Daimyo, also known as Dread-Wraiths, are incorporeal beings that manifest as wispy shadows or mirage-like mists of vaguely humanoid shapes. Their elusive and enigmatic nature makes them treacherous adversaries, and they are masters of fear manipulation. Daimyo excel in stealth and subterfuge, infiltrating and sowing discord with their unsettling powers.

• Samurai - Black-Guards of Perdition: Samurai, also known as Black-Guards, take the form of monstrous humanoids with nightmarish features, including twisted horns, enormous fangs, and glowing, malevolent eyes. Their demonic armor is adorned with grotesque adornments and sigils. Samurai serve as formidable frontline warriors, inspiring fear and terror in the cosmic struggle.

• Ronin - Hell-Beasts of Carnage: Ronin, also known as Hell-Beasts, are semi-sentient fiendish beings that embody a demonic mockery of animals, often larger and more fearsome in appearance. They possess exaggerated and monstrous features, such as twisted horns and fiendish runes adorning their fur, scales, feathers, or chitin. Ronin serve as chaotic and destructive forces, leaving destruction and devastation in their wake.
Aurum

Archangel Aurum - The Gold-Sword of Enlightenment

Archangel Aurum, known as the Gold-Sword of Enlightenment, takes the form of a radiant feathered dragon with scales and feathers of resplendent gold. Aurum embodies the virtue of enlightenment, radiating wisdom and knowledge.

• Physical Description: Aurum’s form is a breathtaking embodiment of enlightenment. She boasts a majestic figure, slightly smaller than Platina, but equally awe-inspiring. A broad pair of wings adorned with feathers of radiant gold grace her form, casting a warm, encompassing, and brilliant glow. Her eyes are profound and filled with knowledge, inspiring beings to reach higher planes of wisdom.

• Role in the Central Dominance: Archangel Aurum is the personification of enlightenment within the Central Dominance. She guides seekers of truth, illuminating the path of knowledge and understanding. Her role is to inspire beings to pursue higher planes of wisdom and growth. Those who seek refuge within the Radiant Temple come to her for profound insights and intellectual guidance.

• Personality: Aurum exudes wisdom and knowledge, and her voice is filled with profound insights. She is a guiding light for those who seek enlightenment, encouraging the pursuit of knowledge and understanding. She radiates a warm and welcoming presence, inspiring beings to explore the depths of wisdom.

• Role in the Cosmic Struggle: In the eternal cosmic struggle, Archangel Aurum plays a vital role in leading the celestial armies to higher planes of wisdom. Her golden form and profound insights guide the celestial forces, illuminating the path of knowledge and understanding in the cosmic battle. She wields her divine power with grace and wisdom, inspiring beings to reach for greater heights of enlightenment.
Surger

Psionic Lore

The Surger is a class defined by their unparalleled mastery over psycho-metabolism. They push their physical limits to the brink, harnessing the latent power within their minds and bodies. What sets them apart is their daring nature, as they can push their psionic abilities beyond normal boundaries, even at the risk of mental fatigue. Surging with an indomitable willpower, they reshape their physical form, adapting to challenges and emerging victorious. The Surger's resilience and relentless drive make them formidable allies and adversaries alike.

HD : d10

Skills : base 4

Proficiencies : Light and Medium Armor.  All shields except Tower.  Simple and Martial Weapons.

Manifesting Stat: Wis

Mantle Options: Conflict, Destruction, Freedom, Guardian, Justice, Life, Natural World, Physical Power.

Assume Mantle : Gain access to one mantle from class list; its special ability and all powers.

Wild Surge : Can choose to boost manifester level and level dependent effects while manifesting a power, by +X.

Psychic Enervation : There is 5% chance per +1 bonus applied during Wild Surge that you will be Dazed until your next round and lose PP equal to class level.

Surging Euphoria : Gain morale bonus to Hit, Damage, and Saving Throws for rounds equal to Wild Sugre bonus.

Combat Style : At level 5th choose a combat style and gain a feat from the list.  Gain additional feats from that list.  \*Must otherwise meet non-attribute based feat requirements.
Ol'halla, the Mother Ocean

Ol'halla, the Mother Ocean:

Ol'halla, the Mother Ocean, stands as the embodiment of boundless creation and the source of life itself. She takes the form of the vast, ever-reaching ocean, her essence intertwined with the ebb and flow of the tides. Serene and tranquil, she is the originator of the divine pantheon, birthing the seven children who would ascend to become the gods of mortals.

In artwork and iconography, Ol'halla is often depicted as the majestic ocean stretching beyond the horizon, its azure depths holding secrets and mysteries untold. Her visage carries an air of maternal grace, radiating a nurturing presence that resonates with all who behold her image. Her symbol is the cresting wave, symbolizing the eternal cycle of creation and the raw power of her embrace.

Though worshipped by mortals, Ol'halla is often regarded as slumbering, seemingly unaware of their individual pleas and prayers. Nevertheless, her influence pervades every aspect of existence, from the gentle caress of waves upon the shore to the life-giving sustenance found within her depths. It is the midwives and sailors who, understanding the delicate balance between birth and voyage, fervently turn to Ol'halla, seeking her benevolent guidance and protection.

The Mother Ocean represents the quintessence of a mother's unconditional love. Her divine presence evokes a sense of compassion, solace, and reassurance, akin to a mother's embrace in times of need. Mortals turn to her for strength, knowing that within her eternal depths lies a love that transcends all boundaries, a love that nurtures and sustains life itself.

Legends weave tales of Ol'halla's creation, where her celestial waters birthed the gods who shaped the world. They speak of her ceaseless devotion to her divine offspring and her unwavering commitment to the intricate tapestry of existence. Through her, the primordial forces of creation find their origin, and it is her love that serves as the eternal beacon guiding mortals on their journeys through life.

In the hearts of those who revere her, Ol'halla's presence resonates, reminding them that they are never alone. She is the Mother Ocean, the Supreme Goddess of Creation, offering solace, inspiration, and the unbreakable bond of a mother's unequivocal love.
Valorfae

Valorfae

Physical Description:

Valorfae are ethereal beings, taking on the form of young women with a regal and graceful presence. They embody the compassionate and pure aspects of the color indigo, reflecting their inner qualities of courage, compassion, and unwavering determination.

Emotional Associations:

Valorfae inspire bravery, compassion, and moral integrity, and here are three specific types, each with its unique emotional influence:

1. Compassionfae (Nightshade): Compassionfae exude a nightshade hue, symbolizing deep empathy and kindness. They inspire understanding and support for others, and their presence radiates an aura of compassion that encourages mortals to be more empathetic and caring.

2. Purityfae (Dusky Sky): Purityfae take on a dusky sky appearance, representing innocence and purity of heart. They inspire moral integrity, virtue, and the pursuit of noble deeds, encouraging individuals to embrace purity of spirit.

3. Honorfae (Royal Indigo): Honorfae manifest as radiant figures in royal indigo, embodying the virtues of courage and unwavering determination. In their presence, mortals find the strength to face adversity with valor and honor.
Summoner

SummonerClasses

Summoners are known for their healing touch, their divine magic capable of mending wounds and soothing ailments. Yet, their true strength lies in their ability to call forth Aeons, powerful guardian spirits tied to the very essence of the divine. These Aeons manifest as celestial beings, each with unique abilities and powers, ready to defend and aid their Summoner.

In the spiritually charged landscapes of Lux’Terra, Summoners are the conduits between the mortal realm and the divine. They are the healers who mend the wounded and the protectors who summon celestial champions to safeguard their allies. Their presence is a beacon of hope, and the appearance of an Aeon is a testament to their sacred bond with the divine.

HD : d4

Skills : base 4

Proficiencies : No armor or shields.  Simple weapons only.

Spell Casting : Wis

Spell List : any spell from these schools; abjuration, conjuration, divination, and evocation.

Summon Aeon : Summoners are blessed by a god with the power to summon a powerful guardian.  This “Aeon” can be summoned for a total number of rounds per day equal to Summoner Level x Cha.  It is a full round action to summon the Aeon which appears and begins acting at the beginning of your next round.  The clock ticks at the beginning of your initiative starting the round the Aeon appears.  It is an immediate action to dismiss the Aeon.  If an Aeon is reduced to Zero HP it disappears immediately and the Summoner takes 1 damage per class level.  The Aeon can be summoned again on the Summoner’s next round.

Twin Aeon : Can summon two Aeons at once.  \*\*Each consumes the overall duration.

Aeon : Aeons are functionally similar to Astral Constructs(see Expanded Psionics Handbook pg185).  At every odd Summoner level the Aeon “gains a level”.  Unlike Astral Constructs, Aeons are Outsiders with Con 20 and Int 10.  This means that Aeons gain feats and skills.  Aeons also gain either the Anarchic, Axiomatic, Celestial, or Fiendish template.  Aeons are a part of a Summoner’s soul and each one is unique.  Come up with a fun description that grows as the Aeon gains in strength.

Aeon Armaments : Aeons have their own summoned equipment.  The Aeon can use only this equipment.  It cannot be given new equipment and its equipment can not be taken from it.

1 : 900gp

2 : 2000gp

3 : 2500gp

4 : 4300gp

5 : 7200gp

6 : 16000gp

7 : 35000gp

8 : 77000gp

9 : 170000gp

Improved Aeon : At 7th level a Summoner’s Aeon gains an additional ability from Menu A.  At 13th level a Summoner’s Aeon gains an additional ability from Menu B.  At 19th level a Summoner’s Aeon gains an additional ability from Menu C.

Lay on Hands : Can heal up to class level x Cha HP per day from pool of positive energy,

Divine Grace : Gains bonus equal to Cha to Saving Throws.

Divine Health : Immune to Diseases.

Domain : A Summoner gains their choice of one domain, its spells and special power.

Divine Body : Immune to Poisons.

Divine Soul : Gain spell resistance equal to 10 + class level.

Mystic Union : Become an Outsider(Native) and gain DR 10/Magic and Cold Iron.

Final Aeon : The Summoner can summon one Aeon without it using their “clock”.
Ashen Peaks

The Ashen Peaks, a formidable chain of volcanoes, marks the southern boundary of Lux'Terra. These majestic yet treacherous peaks rise defiantly from the surrounding oceans, giving the impression of ancient titans frozen in stone and fire. Several volcanic islands, extensions of the mainland's geological fury, extend southward, forming a perilous path into the unknown depths of the Southern Oceans.

Within this region, the Draohs have carved their homes and fortresses into the rugged volcanic rock. The people of the Ashen Peaks hold a unique reverence for the volcanic activity, seeing it as a manifestation of Arkhoaz, the Destroyer, whose chaotic and transformative powers shaped both the land and their destiny. The lava flows and ash clouds are regarded as Arkhoaz's blessings, and the Draohs often conduct fiery rituals to honor this divine connection.

The seaside settlements along the coasts of these volcanic islands are the heart of Draoh civilization. Fishermen venture into the rich, teeming waters surrounding the islands, providing sustenance to their communities. Yet, there's more to these coastal towns than meets the eye. The Draohs are known not only for their maritime skills but also for their formidable raiding parties. Inspired by their warrior spirit and the influence of Arkhoaz, they occasionally launch daring raids on neighboring regions, drawing upon their cunning and adaptability in battle.

The Ashen Peaks region is characterized by its tropical climate, with lush pockets of greenery nestled amidst the rocky terrain. The Draohs have learned to coexist with this volatile environment, utilizing the island's natural resources for sustenance and crafting.

Regions
Villain Poo

'*Grrr...Disgusting...' -* Villain Poo's quote from his character infobox.

Villain Poo is a Superthing from the Star Fighters Series, and is a member of the Rolling Mechasoldiers. His rival is Diaper Whip, a diaper, and he resembles some poo.

## Abilities

Whenever he is in a bad mood (Which is always), he launches a disgusting stink enough to knock out his rivals!

## Trivia

* He is always in a bad mood; no one knows why.
Master-at-Arms

Master-at-ArmsClasses

At the heart of the Master-at-Arms’ identity lies a deep-seated mastery of weaponry. They are not mere warriors but experts in the art of war, wielding ranged or melee weapons with unparalleled precision. Whether it be the finesse of a blade’s edge or the deadly accuracy of a well-aimed shot, their proficiency in combat arms sets them apart as true paragons of martial excellence.

The path of the Master-at-Arms is one of unwavering discipline and relentless training. They dedicate their lives to honing their combat skills, mastering a diverse array of weapons and combat techniques. Through countless battles and rigorous training regimens, they rise above the ranks of common soldiers to become the embodiment of combat finesse and battlefield strategy.

Master-at-Arms are not limited to a single weapon or fighting style. They possess the versatility to adapt to any combat scenario, whether it calls for the swift strikes of a duelist, the relentless barrage of a ranged expert, or the unyielding defense of a shield bearer. Their expertise extends to a wide range of martial disciplines, making them indispensable assets on the battlefield.

Base Class Requirements : Brawler, Defender, Scout, Thief, or Thug.

HD : d10

Skills : base 2

Weapon Trick - Learn one Weapon Trick from the list below:

* Close-Quarters Ranged Combat: use ranged weapons in melee with no penalty.
* Dead-eye Shot: increase ranged weapon Critical multiplier by 1.
* Double Weapon Defense: gain additional +1 shield bonus when dual wielding.
* Ranged Disarm: use Disarm attempt with ranged weapons.
* Stunning Shot: can use the Stunning Fist feat with ranged weapons.
* Stunning Strike: can use the Stunning Fist feat with melee weapons.
* Throw Any Weapon: all melee weapons gain a throw range of 15’.
* Trip Attack: cannot be tripped during own trip attempt and gain +2 to Trip.
* Trip Shot: use Trip attack with a ranged weapon.
* Twin Weapon Fighting: dual wielding penalty is lessened by 1.
* Two-handed Flurry: can make an additional attack at highest value during a Full-round Attack when wielding a melee weapon Two-Handed.
* Uncanny Blow: when using a one-handed weapon as a two-handed gain Str x2 to damage instead of x1½.
* Weak Spot: make ranged touch attack with ranged weapon that does not gain bonus damage from Str.

Uncanny Draw - Add 1½ Str to ranged/thrown weapon damage.

Sweeping Strike - On each melee attack a Master-at-Arms makes, they can choose squares they threaten that are adjacent to each other, and their attacks apply to creatures in those two squares equally.  A Master-at-Arms can use this ability on any attack, even an attack of opportunity or a cleave attempt.  A Master-at-Arms cannot use this ability if they have moved more than 10 feet since the end of their last turn.

Augment Critical - Increase the Crit Range and Crit Multiplier on all weapons by 1. (i.e. A weapon with the Crit 20/x3 would become 19-20/x4. A weapon with 18-20/x2 would become 17-20x3.)
Commercial Collection

Commercial Collection is the 6th video of Season 1, released on the 2nd of April 2023.

### Plot:

This video is just a bunch of commercials. First is the MockBuster ad. which advertises bootleg and rip off movies. we get interviews from AG, OinkyPiggy, News Pig and Jenny Wakeman. Then there's the Hungry King ad, which i guess advertises a kids meal? Then there's Arby's which just tells us that "BURGER KING IS BETTER-". Then Piggy News comes on, not a commercial but it's still there. Then there's the GoAnimate ad, then finally. "want a break from the ads?" and that's it

### Trivia:

* This video was originally just going to be MockBuster, but it was changed so they could add other commericals.
* The Piggy News segment was to make up for how short the actual Piggy News video was.
* News Pig is called News Guy, i believe this was before he got an official name. Since he wasn't much of a main character then.
* Hungry King is actually a real channel hosted by Zuggy and AG. where parody ads are created. the ad from Commercial Collection was the first ad on the channel.
* This is the 4th time the Repetitive Joke appears.
* Jenny's eyes change design during the video.
* The scene with Jenny in the Hungry King ad was a reference to the Adult Teenage Robot Zone Parody.
* In the Hungry King ad, HK is mistaken for HJ [Hungry Jack's]
Star Fighters Series

**Note: This Series is currently incomplete. If anything on this page or on any of the characters' pages are changed, this is because it is currently in the works.**

## Characters

* Starshine
* Grafon (Fanmade Version)
* Mikron (Fanmade Version)
* Spinnastic
* Matrimania
* Captain Cumber
* Diaper Whip
* Lemony
* Sockstar
* King Roller
* Bloodheart
* Picktorious
* Villain Poo
* Juicitrus
* Rumbevil
* Clippy
* Super Groove
* Slam Head
* Slimestick
* Stopwatcher
* Furbyvore

## Vehicles

* Saturnistic Striker
* Earthly Defence
* Gargantuan Gas Jet
* The Red Spotter
* Puny Attacker
* Freezing Neptune

## Trivia

* This is the first Series to incorporate glow in the dark Superthings.
Other Sentient Life

The are several lifeforms on Lux'Terra and in the Dominances beyond the Seven Mortal Races that might be considered sentient or at least semi-sentient.

### Angels

Angels

- Cherub Angels

- Crown Angels

- Lantern Angels

- Seraph Angels

- Throne Angels

### Dragons

Dragons

- Pelagic Dragons

- Rock Dragons

- Shadow Dragons

### Faeries

Faeries

- Calmfae

- Fearfae

- Hopefae

- Mirthfae

- Passionfae

- Sorrowfae

- Valorfae

### Fiends

Fiends

- Daimyo

- Ronin

- Samurai

### Giants

- Storm Giants

- Hill Giants
Fresh Air

Logo z pierwszej czołówki do 2010

***Fresh Air*** (ang. świeże powietrze) – program w Hyper zajmujący się prezentacją gier z komentarzem.

## Charakterystyka

W programie omawiana była jedna gra na odcinek. Zwykle cały materiał czytany był przez lektora, choć początkowo zdarzały się wystąpienia jednego lub dwóch recenzentów przed kamerą. Prezentacje szczegółowo opisywały fabułę, mechanikę, zalety oraz wady danej gry.
Battle Bush

'*Ahhhh! Fire! Get away!!' -* Battle Bush's quote from his character infobox.

Battle Bush is a hero in the Sky-High series (which is being created by SooperCollectibles). His rival is Freaky Flame, a torch. He resembles a bush, with twigs for arms, and no legs.

## Abilities

Able to hide his eyes in his leaves, Battle Bush is like a spy, and can hide anywhere, even in front of villains! Freaky Flame wants to find out what he's hiding in his leaves.. which isn't much!

## Trivia

* He is (at the time of writing this) one of the first Superthings of the Sky-High series.
* He has no legs or feet, just a wall instead.
Scout

ScoutClasses

Scouts are known for their agility and finesse, darting through the wilderness like shadows. They possess a keen sense of their surroundings, allowing them to track prey, find hidden trails, and evade danger effortlessly. With a knack for ambushes and precision strikes, they excel in hit-and-run tactics, often utilizing ranged weapons with deadly accuracy.

In the sprawling and dangerous landscapes of Lux’Terra, Scouts are the eyes and ears of exploration. They are the frontiersmen and women, the wilderness guides, and the recon experts. Their survivalist abilities make them indispensable in the wild, where they uncover secrets, protect their allies, and forge a path through the unknown.

HD : d6

Skills : base 8

Proficiencies : Light armor and bucklers.  Simple and martial weapons.

Track : Gain the Track feat.

Study Target : as Archivist’s Dark Knowledge

Combat Style : At level 2 choose a combat style and gain a feat from the list.  Gain an additional feat from that list.  \*Must otherwise meet non-attribute based feat requirements.

Archivist of Nature : gain the feat

Camouflage :

Draconic Archivist : gain the feat

Hide in Plain Sight :
Rock Dragons

Rock Dragons, known for their rapacious and cunning nature, are formidable creatures that have left an indelible mark on the landscapes they inhabit. These creatures are characterized by their long, serpentine bodies, which are armored with bony plates. These plates rise into projecting spurs at their limb joints, and their tails end in long, forked blades. The mottled gray and brown scales of Rock Dragons blend seamlessly with their rocky environments, providing them with natural camouflage.

These dragons have small, muscled wings that allow them to make short, powerful flights, but they primarily rely on their massive claws and tails for combat and movement. Their eyes are often a glittering red or orange, giving them an eerie and unsettling appearance.

### Habitat and Behavior

Rock Dragons are known to make their lairs in rocky environments such as the Misty Hills, Salt-Rock Cliffs, and Sandstorm Steppes. They have a penchant for seeking food far from their lairs, often walling up their residences with enormous boulders to keep out intruders while they are away.

These dragons are not picky eaters and devour all manner of fresh meat, but they take particular pleasure in consuming the flesh of intelligent beings. Their rapacious and greedy tendencies drive them to hoard precious treasures in their rocky lairs, often amassing hordes of stolen riches and artifacts.

### Combat Abilities

While Rock Dragons lack a breath weapon, their bite is poisonous, making them formidable in close-quarters combat. They also possess incredible strength and endurance, making them difficult foes to defeat. Their cunning nature enables them to lay ambushes and plan meticulously when defending their territory.

### Legacy in the World

In the annals of history, Rock Dragons were once the most common of the dragon types. Their destructive tendencies and insatiable hunger for dominion made them formidable adversaries. The echoes of their battles with the Storm Giants during “The Dragonfall” have left a lasting impact on the world, and their legacy is remembered as a testament to the enduring struggle between creation and chaos.
OinkyPiggy

OinkyPiggy is a main character of the AG Channel. He was introduced back in 2020 on AG Classic and is still being used to this day. He is a goofy but friendly character who is into comedy and entertainment. He can be intelligent at times, but also show his stupidity. He is friends mainly with News Pig & AG.

### Trivia:

* OinkyPiggy's voice is heavily inspired by Snowdoger1's Minion Pig voices
* He is one of the oldest characters
* He only mainly appeared in 4 videos. Piggy News (Reporter), Commercial Collection, OinkyPiggy Goes To Dickneyword & Exploring The Internet.
* He use to have freckles at one point, but they were removed due to him looking too similar to Ross from Bad Piggies
* He is one of the only characters to have a family
* He is usually used as either a main character or a joke character.
* His skin is lighter than other pigs
* He was once planned to have his own movie. But it was cancelled.
Kamirod Island

Kamirod Island (Russian: О́стров Ка́мирод) is an island located in the Klebleyev Ocean that is owned by the Staryol Empire. It is the most western of the three Central Islands, and it is the smallest of the three as well. The only city on the island is Solizhnyy, along the northwestern coast. Because the island is its own province, Governor Ilyushkin can also be considered the governor of the island.
Argentis

Archangel Argentis - The Silver-Sword of Serenity

Archangel Argentis, the Silver-Sword of Serenity, takes the form of an awe-inspiring feathered dragon with scales and feathers of radiant silver. Argentis embodies the virtue of serenity, bringing tranquility to tumultuous realms and fostering inner peace.

• Physical Description: Argentis’ form is a vision of serenity. His form is slightly smaller than Platina, but no less majestic. He boasts seven pairs of feathery wings, with each feather gleaming with the soft glow of silver. His eyes, deep and calming, radiate a serene presence that brings solace and harmony to those who encounter him.

• Role in the Central Dominance: Archangel Argentis is the embodiment of serenity within the Central Dominance. He brings a sense of calm to the tumultuous realms, pacifying conflicts and fostering inner peace. His role is to inspire tranquility and harmony in the hearts of those who seek refuge within the Radiant Temple.

• Personality: Argentis exudes tranquility and serenity. His voice is soothing and peaceful, capable of pacifying even the most turbulent emotions. He is the source of inner peace and calm in a realm where chaos often reigns, offering solace and harmony to those who seek it.

• Role in the Cosmic Struggle: In the eternal cosmic struggle, Archangel Argentis plays a vital role in calming the celestial forces, helping them maintain their composure in the face of malevolent foes. His silver wings and serene presence inspire a sense of inner peace and tranquility in the celestial armies, pacifying their fears and doubts. He wields his divine power to bring calmness to the chaotic realms of battle, ensuring that even in the heat of conflict, serenity prevails.
Superthings Fanmade Content Wiki

**Welcome to the Superthings Fanmade Content Wiki!**
For all of the things that couldn't possibly go on the main one!

We're a collaborative community website about Superthings Fanmade Content that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Arkhaoz, the Destroyer

Arkhaoz, the Destroyer, God of Destruction and Death:

In the annals of ancient lore, amidst the turbulent genesis of the world, there emerged Arkhaoz, the progenitor of dragons and the harbinger of upheaval. Though often misunderstood as a malevolent force, Arkhaoz's essence transcends the simplistic duality of good and evil. He stands as the embodiment of raw power and unrelenting change, commanding both reverence and trepidation.

Arkhaoz assumes a form that strikes awe into mortal hearts. His scales, shimmering like smoldering coals, range from obsidian black to blazing crimson, mirroring the unyielding flames of his dominion. Towering and sinewy, his presence commands respect and stirs primal fear.

Embodying the destructive forces of fire, Arkhaoz revels in the chaos born from unbridled flames. He is both the bane and the catalyst of transformation, the catalyst for rebirth and renewal that emerges from the ashes of destruction.

While some may perceive Arkhaoz as an agent of discord, the truth lies deeper. Mystics and seekers of forbidden knowledge venerate him as a keeper of arcane wisdom and hidden secrets. His presence in ancient prophecies foretells great change, reminding mortals of the fragile nature of their existence and the power they hold.

Arkhaoz's symbol is a burning dragon's eye, representing his all-seeing vigilance over the unfolding of destiny. Offerings made in his name often consist of precious gemstones, representing the allure of greed and the transformational potential they hold within. His followers, drawn to the mysteries of the universe, seek to harness his power through rituals involving fire, blood, and intricate incantations.

As mortals strive to comprehend the enigma that is Arkhaoz, they are reminded of the eternal dance between creation and destruction, and the inevitability of change that shapes their world.

Arkhaoz is credited as having created all of the dragon-like creatures of the world, including the Draohs.
Platina

Archangel Platina - The Platinum-Sword of Valor

Archangel Platina, known as the Platinum-Sword of Valor, is a radiant and majestic being who takes the form of an enormous feathered dragon with scales and feathers of pure platinum. Platina embodies the virtues of courage and honor, inspiring beings to face challenges with unwavering determination and noble strength.

• Physical Description: Platina’s form is resplendent, standing as a paragon of valor. His immense wings stretch across the skies, their feathers gleaming with the purest platinum. His body is adorned with scales of the same radiant metal, giving him an awe-inspiring and noble appearance. His eyes, like molten platinum, hold a steadfast and unwavering gaze that instills confidence in those who behold him.

• Role in the Central Dominance: Archangel Platina stands as the paragon of valor within the Central Dominance, embodying the unwavering courage and honor that the realm represents. He is a commanding presence, inspiring those who seek refuge within the Radiant Temple to face their challenges with determination and nobility. As a protector of lost souls, Platina takes a leading role in guiding them toward their rightful destinies.

• Personality: Platina exudes a noble and steadfast demeanor. His voice is a resonant and unwavering call to arms, urging individuals to stand tall and defend the righteous. He is unwavering in the face of adversity, and his presence commands respect and admiration from all who seek valor and courage.

• Role in the Cosmic Struggle: In the eternal cosmic struggle, Archangel Platina takes a prominent role in leading the celestial armies against the malevolent Shoguns of the Outer Dominances. He wields his divine power with a noble and determined spirit, inspiring valor and strength in the celestial forces. His radiant scales and powerful wings make him a formidable presence on the cosmic battleground.
Sky-High Series

The Sky-High series is a fan series currently being drawn, written, and worked on by SooperCollectibles (with help and advice from his friends!)

**NOTE: This series is currently incomplete.**

## Characters

* AirMaster
* Tropicool
* Icy Enemy
* Battle Bush
* Lord Stopperhom
* Sir Blockerham
* Freaky Flame
* Strong Sundae
* Doctor Palmtree
Shadow Dragons

Shadow Dragons are the rarest and most enigmatic of the dragon kin, their existence shrouded in mystery and darkness. Their distinctive appearance and powers set them apart as formidable and foreboding beings.

### Physical Characteristics

Shadow Dragons possess translucent scales that allow them to blend seamlessly with their surroundings. Their dark bodies, veiled in shadow, give them an indistinct appearance, making them appear as eerie, formless masses from a distance. These creatures thrive on their ability to move stealthily through the world’s shadowy realms.

### Habitat and Behavior

These elusive creatures make their homes in the shadowy, dark corners of the world. They are often found lurking within the Shadow Growth of the Great-Wood Forest, hidden in the dense jungles of the Sweltering Coasts, or emerging during the long, cold nights on the Howling Plains. Shadow Dragons are masters of concealment and secrecy, choosing to reside in places where darkness reigns supreme.

### Combat Abilities

The breath weapon of Shadow Dragons is a cloud of toxic miasma that engulfs their victims, draining their souls and leaving them weakened and vulnerable. This malevolent ability serves as a testament to their malevolence and power, making them the most feared of all dragons.

### Legacy in the World

Shadow Dragons were not only the rarest but also the most dangerous of the three dragon types. In the age before the Dragonfall, they ruled vast kingdoms and waged destructive wars that left their slave populations decimated. Their cunning, mysterious, and self-absorbed nature sets them apart as an enigmatic and formidable force in the world’s shadowy corners.
Picktorious

'*Take This!' -* Picktorious' quote from his character infobox.

Picktorious is a Superthing from the Star Fighters Series, and is a member of the Rolling Mechasoldiers. His rival is Captain Cumber, a cucumber, and he resembles a pickle.

## Abilities

His power is labelled as 'Pickle Launcher'. This lets him make the pickles at the side of his body grow extra long and large and will shoot out to immobilise his rivals.

## Trivia

* His cousin is Kactor, as they both have similar attacks.