Draugadrottin

**THE GOD OF WAR, FORBIDDEN LORE, THUNDER AND AMBITION**

**ALIGNMENT: CHAOTIC NEUTRAL**

Draugadrottin, named by the Northmen, translating to ''Lord of the Dead'', is the patron deity of many warriors across Narlathia, and the main god of the Northmen. He is said to be one of the most powerful of the gods, having somehow tricked Galdur into sharing his knowledge with him. As a result, Draugadrottin has gained incredible insight into magic, and using both magic and blazing spear, Draugadrottin leads the Northmen as the roar of war, the winds at their backs, the raven that watches over them, and the eagle that takes them under his wing upon death.

This particular god likes to show himself, especially so during his ''Wild Hunt'', an event triggered by at least ten Sages of the Northmen having to gather together and undergo a ritual that takes three days and three nights, without food, and only water. It is at this time that Draugadrottin culls the North of outsiders and beasts for the Northmen to feast upon, and they often join the hunt. Many die, but the clans have the capability to survive for years thanks to this ritual.

Draugadrottin tends to be a somewhat forgotten god outside of the North, as most races are terrified of him and prefer not to call upon him. It is often said that he can grant warriors unimaginable power for a certain amount of time, and make them the greatest warrior alive, in exchange for an eye, which a raven collects. It is said that with this move, Draugadrottin gains access to all of one's knowledge and secrets.

Warriors bold enough to ascend into the heavens as ''Einherjar'', Draugadrottin's personal gift for the greatest of all warriors, have the opportunity to challenge Draugadrottin into single combat in mortal form. Should they succeed in harming the god, they shall be given a place at his side, as a warrior of unrivaled cosmic might. It is said that these Einherjar gather to combat a threat far greater than any could possibly imagine; the coming of the end, which the Northmen name Ragnarök.

**Ode to the Father**

Guden, der driver mig,

Træk vejret over mig den luft, der formede mig,

Giv mig det våben, der vil guide mig,

Flyv på mig fuglen, der vil returnere mig hjem.

**EFFECTS OF WORSHIP**

Draugadrottin admires worship, but not in the form of staying on your knees and praying: In the stead, he demands you pay him tribute in the form of sacrifice. Waging wars in his name, building statues in his honour and collecting knowledge for him are effective ways to pay tribute to him.

**Stage I**

Utter the Great Father's name and beseech his favour in combat, roaring to the heavens in a Northern dialect. Roll 1d10. Above 3, he answers your plea, and bestows upon you divine strength with which you can further impress him. You gain +6 dmg to all melee attacks for the the next three turns, and +2 to intimidation for a day after use. If below 3, the Great Father rejects your plea, and leaves you to fend for yourself, for the time being. Nothing happens. This ability may be used once per 3 days.

**Stage II**

Show devotion to the Great Father, and cut yourself, taking a quarter of your health. However, should you die in upcoming combat, the Valkyries breathe life into you once more, bringing you back with half of your health remaining and +3 to intimidation, as well as +3 dmg to all melee attacks. This can only be used once per 5 days.

**Stage III**

The Great Father descends, and meets with you in person. Upon offering him a weapon of choice, he bestows upon it some of his own divine power, effectively turning the weapon into a Legendary Item. The weapon, alongside its original damage type, gains cold damage, and upon hitting with it, the enemy must roll 1d6 for cold damage. On the side, gain two new abilities; Snowblind, and Raven's Eye.

**Snowblind -** A legendary move. Skip one turn to gather incredible amounts of power, before plunging the weapon into the ground next turn and unleashing a maelstrom of frost. Depending on preference, this ability may be channeled for 3 turns. At the beginning of every turn, everyone in a 30ft must roll 1d20 for cold damage.

**Raven's Eye -** A legendary move. Call upon the Great Father to reveal the weakness of a singular foe. For 5 turns, completely ignore target's AC, and gain +5 damage to all types of attacks against them.