Queen

The Queen is a recurrent support enemy known for its ability to build Creep Tumors and its healing.

## Overview

Queens are 6 legged zergs that are quite unique in design and thus very easily spotted among a mass of enemies.

They attack using a double-shot short ranged weapon that deal bonus damage against Medium tagged targets.

Queens are the introduction of spellcasters among the enemies, being able to use **Transfusion** to heal an allied monster.

### Abilities

#### Burrow

Allows the creature to hide into the ground. Burrowed units can only be seen by Detectors.

#### Lay Creep Tumor

Cooldown: None

Birth a Creep Tumor on the Queen's location. Queens are unable to attack or move for 3 seconds while creating the tumor.

Queens are born with one charge of **Lay Creep Tumor** and cannot regenerate it once used. They can only use it when off-creep

#### Transfusion

Cooldown: 12 seconds (70 seconds per charges) - Cost: 125 Energy

Heal a non-Medium and non-Light ally for 250 health points + 18% of the target's maximum life.

Queens by default will not use **Transfusion** on an ally that still has more than 82% of its health.

## Tactical Data

Queens spawn mostly through boss waves and sometimes through events happening within their spawn tier

They have a fixed life value and a light armor, making them overall a good introduction to Heavy tagged monsters

The most dangerous part from Queens are their ability to heal a great missing part of the health of a monster. Also considering **Transfusion** only casts on Heavy tagged monsters and bigger, they often end up healing Ultralisks or even Bosses, which represents with these monsters about 10.000 health points healed or more.

Their other strength comes from their ranged weapon, hitting twice and dealing bonus damage against many heroes, makes for a foe to not underestimate.

## How To Not Die

Queens are introduced boss wave 35 and will spawn every following boss waves until 90

Most heroes having a limited life, they shall avoid as possible to get into their range as the double spines is very good at lowering your health and a single Queen can easily deal with a non-resistant hero in its corresponding difficulty.

They are quite slow and often arrive last after the initial burst of monsters during a boss wave so keep that fact in mind before moving around the map again. They are slow enough it is easy to pass a corner and get face-to-face with that one Queen late to the party, but being that slow also helps to kite them or flee from them. It should also be remembered that each Queen lay down a Creep Tumor upon leaving the creeped ground so scouting the creep spread after their passage is also a good thing to do.

Fighting a Queen as a ranged hero isn't really hard, stay away and discharge your spells and attacks on it as you can and avoid taking hits if you cannot really handle being damaged. As heroes are unlocked, their abilities to destroy Queens and likely on sight improves so they become more of an annoyance for Creep Tumors than for themselves.

Fighting a Queen as a melee or resistant hero works the same except you will be tanking its attacks while killing it. Note that its damage burst is quite higher from what you've tanked this far when they start spawning, so keep an eye on your health. Be especially careful when dealing with a group of Queens as they will most likely heal your main target as its life lowers so avoid getting kill greedy until that pack is effectively dead.

When fighting Ultralisks, Disintegralisks and Bosses, one shall avoid to discharge its abilities on them until it is quite certain that no Queens are around as their 18% of healing is a real pain to deal with, especially with a low timer Boss that won't be killed because of it. Queens shall be focused both to end their ranged threat and to prevent them from healing greater threats you may already have hard time to deal with.