recursal/Fanatic-Fandom huggingface dataset:
Currencies

### **Event Points**

Event points are obtained by participating in events, capturing territory crystals, delivering the hogyoku to your faction's laboratory, and quests to kill players.

Event points are used to upgrade hermes gear, as well as at the Event Point shop in Urahara's.

### **Soul Dust**

Soul dust is obtained by killing mobs, with higher level drops dropping more dust at a higher frequency.

Soul dust is used to raise your spirit level at the Artemis NPC, reset your perks at the Sanji NPC, and reset your stat points with Urahara.

### **PVP Souls**

PvP Souls are obtained by event participation, hogyoku captures, and guild wars. You get 2 souls for defending guild house each reboot if you own it.

PvP souls are used at the Rock NPC in Urahara's to purchase and upgrade reaper gear and cosmetics, as well as to purchase rerolls to reroll your gears' stats.

### Soul Points

Soul points is the premium currency, obtained via purchase for USD at a rate of 10 cent to 1 SP.

You can also obtain SP via ingame participation such as defeating bosses, or rebirthing above level 85. For each level above 85 you get 15 SP, maxing at 525 SP at level 120.
Bounts

Bounts are a spritually-aware beings who were artificially created due to an accident in a Soul Society experiment, They are born with the ability to maintain eternal youth by devouring souls.

## Typesof Bounts

* Guhl and Gunther (Water) [Reiatsu-based]

* Goethe (Fire) [Reiatsu-based]

* Dalk (Metal) [Attack-based]

## Xcution

### Rank Level Requirements:

* Xcution Leader - Level 120
* Agent 1 - Level 110
* Agent 2 - Level 100
* Agent 3 - Level 90
* Agent 4 - Level 80
* Agent 5 - Level 70
* Agent 6 - Level 60
* Agent 7 - Level 50
* Agent 8 - Level 40
SoulWarsV2 Wiki

**Bleach Soul Wars V2 Wiki**

A 2D MMORPG Sandbox inspired by the Bleach series.

* Rules Of the Game
* Guides
* Releases
* Hollows
* Shinigamis
* Quincy
* Fullbringers
* Bounts
* Sinners

Welcome to Soul Wars! The greatest 2d Bleach MMORPG Experience.

Updated into the TYBW Arc!

* Great community, open for all who love not only bleach, but all genre/titles
* Competitive ranked system
* New Raid system with raid bosses, raid specific mechanics, and drops
* The ultimate PvP Rpg experience - fight for your faction
* Guild system with guild wars and guild houses
* Map faction raids that let you raid another factions map
* Automated real time events
* Character Customization
* Fun Leveling
* Great classic 2D Graphics
* Large world
* Balanced PVP
* A new story line
Air Elf

## Introduction

The Air Elf is born in the wind, formed by the element of air. Its body is light and emits green light, and its hair is like floating clouds. It has a natural tranquility and likes to gently touch everything on the ground. After evolution, the Air Spirit turns into a dreamy pink color, bringing vitality wherever it goes.

## How to get?

Purchase Air Elf Eggs with coins at the store.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Quincy

The Quincy are humans with the power to absorb and manipulate Reishi into spiritual arsenals. They are able to detect the existence of Hollows and destroy them. Their main purpose is to hunt down all of the hollows to get rid of them.

## How to become a Quincy

To become a Quincy you must be a human and talk to the Quincy Elder in either Urahara's Shop or the Quincy Village.

## Quincy Skills

* HAIZEN: LEVEL 5 AND 5 REISHI CONTROL
* SHADOW TELEPORT: LEVEL 10
* GRITZ: LEVEL 10 AND 10 REISHI CONTROL
* SNIPE (KOJAKU?): LEVEL 10
* HIRENKYAKU (SHUNPO): LEVEL 10
* GINREI KOJAKU AND LICHT REGEN: LEVEL 20 AND 25 REISHI CONTROL
* SEELE SCHNEIDER: LEVEL 25 AND 40 REISHI CONTROL
* SPRENGER PENTAGON: LEVEL 30 AND 50 REISHI CONTROL
* SPRENGER: LEVEL 35 AND 60 REISHI CONTROL
* RANSOTENGAI: LEVEL 45 AND 65 REISHI CONTROL
* SPREAD SHOT: LEVEL 50 AND 75 REISHI CONTROL
* BLUT VENE: LEVEL 60 AND 65 REISHI CONTROL
* BLUT ARTERIE: LEVEL 60 AND 75 REISHI CONTROL

## Unlocking **Vollständig**

* **Vollständig**: LEVEL 65, 90 REISHI CONTROL, AND 90 BOW MASTERY

## Types of **Vollständig**

1. Juha
2. Ishida
3. Bambi
4. Bazz B

## The Wandenreich

### Rank Level Requirements:

* Quincy Emperor - Level 122
* Crown Prince - Level 120
* Sternritter Grandmaster - Level 110
* Schutzstaffel Leader - Level 100
* Schutzstaffel 1 - Level 90
* Schutzstaffel 2 - Level 80
* Schutzstaffel 3 - Level 70
* Schutzstaffel 4 - Level 60
Sinners

Sinners are a species of spiritual beings that are trapped in hell for the malicious acts that they have committed in the world of the living. They lived lives full of sin when they were Human and were banished to Hell with indestructible chains for all of eternity.

## How to become a Sinner

1. Be a human or soul with 1 rebirth
2. Go to Hell and find the NPC that makes you a sinner

## Types of Sinners

* Speed Sinner
* Tank Sinner
* Ranged Sinner

## Hell Hierarchy

### Rank Level Requirements:

* Hell Overlord: Level 120
* Hell Ruler Level 5: Level 115
* Hell Ruler Level 4: Level 110
* Hell Ruler Level 3: Level 105
* Hell Ruler Level 2: Level 100
* Hell Ruler Level 1: Level 95
Cole

Cole is an engine rarely seen on the main parts of Sodor's railways, spending practically all of his life isolated at the Sodor Aluminium Works. He does very little work there sadly, but despite his lack of activity, Cole emplies to have been through the wars. The specifics of which we will never know
Thorn Elf

## Introduction

In a deep and dark forest lived a group of elves known as the Thorn Elves. They were named after the sharp thorns that grew all over their bodies, which made them appear frightening to outsiders. The Thorn Elves were a reclusive tribe and seldom interacted with other creatures of the elf world. They lived in a small village made of wooden huts and lived off the forest's bounty. They were excellent hunters and gathered food from the forest, which they used to sustain their community.

## How to get?

* Buy the Thorn Elf Eggs or Nest at the shop.
* Buy the Thorn Elf Eggs in the Remains event.
A.J. Stokes

Alan Johnny Stokes was the owner of the harbour at the end of the line - the captain, one might say.. Whether he was viewed as a playful auld seadog by some, or a typical northern charlatan by others, Mr Stokes had a heart of gold & held his job on his shoulders like shining armour.

'Ah, auld Al' Treffey - the harbour's former locomotive - writes in 1931; 'was as playful as a puppy, yet as biting as a barracuda. Shame he died really; for he'd give that Topham a run for his money for railway director. Hell, he'd beat him by walkin'!"'
Sonic Pokémon Quest Wiki

**Welcome to the Sonic Pokémon Quest Wiki!**
This wiki is dedicated to a union crossover, the new *Sonic Pokémon* series.

We're a collaborative community website about Sonic Pokémon Quest that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mountains

## Introduction

There is an old saying in the elf world: "If the mountain won't come to the elf, then the elf must go to the mountain." Mountains start from neglected topsoil. Elves can turn a pile of topsoil into a Red Rock Hillside, the beginning of a mountain. Mountains can produce topsoil and something else, and the max level of mountains can produce puddles, dandelion elf eggs, and Mysterious Egg Crate.

When a mountain reaches level 3, there is a low probability of producing a Cloud Mountain, while at level 7, the chance is higher. A Cloud Mountain can generate clouds that can be tapped to trigger rainfall, which creates puddles on the ground.
The Homicide

On December 18th 1923, at around 4 pm, a passenger train headed by CGW no. 87546 came of the line at 65mph on the top of Gordon's Hill. From the engine that helped clear the wreck - NWR no.2 'Edward' - we can gather that roughly 70 people were killed in an accident that could've been so easily avoided. Investigatory records & newspaper headlines to name a few things were one of many railway documents to be destroyed in The Crovan's Gate Fire of 1930, so we only have Edward's recollection of the events that took place

## *`Random Tidbits`*

* NWR no.4 'Gordon', the railway's express locomotive, was away at the works when this accident unfolded, & so was the only one out of Topham Hatt's original four not to know about what happened
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to be protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role, or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults and corresponds to the term's girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location span over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Greg

Greg has a considerably big mouth considering his size, as he's capable of any load he's given. His confidence sometimes gets the better of him, but when things go wrong, Greg always finds a way to bounce back & unlike most engines on the NWR, his boasting is actually justified in that regard. However, like everyone with confidence, it gets too much to bear for those around you & fortunately for Greg, he has a best friend in Brad who is always there to keep him in check when needs must.
Rickety

Rickety used to be a tricky sort for the engines, however, nowadays, he has built up exceptional maturity. Being one of Scruffey's closest friends, needless to say, he was hanging out with the wrong crowd. Today, Rickety is a more reserved sort of wagon. He is kind & open minded, but victim to overthinking. A very welcome contrast to what was once one of Sodor's worst.
Nigel

Nigel is one of the most passionate workers on the North Western Railway; an attitude of which the fat controller seriously appreciates. He used to work on a branch line up north on The Other Railway which got the chop from the beeching axe, withdrawn & bought by Rupert Simons & Benjamin Hopkins of The Bluebell Railway. However, Nigel was a shy steamer when tackling long differences & had to be withdrawn again

As the old saying goes, third time's a charm, as the following month was when Nigel was eventually approached by a one named Charles Hatt of The North Western Railway. He was in need of a station pilot at the busy Knapford Station, & due to the Bluebell's history with the NWR, they let Charles have Nigel for free - albeit under management's nose!

Nigel is an engine with little ambition in life. He knows full well that he's just another engine doing his job & is comfortable with being station pilot, even if its for the rest of his life. Now & then, he'll get the younger engine, truck, coach & so on encourage him to chase for bigger goals, to which Nigel simply replies with: "I know full well who I am & I don't need you telling me what I already know."
Mr Mack

‘That Mr Mack was a rat bastard!’ is the description given by SR no.2 ‘Rheneas’, & with the stories he & his brother ‘Skarloey’ have told us about the man, this comment is likely an understatement. Mr Simon Mack was the first ever manager for the Skarloey Railway, & a cruel one at that. Being one of the first figures to run a railway on Sodor, naturally, Mack didn’t know anything about steam locomotives, which were practically new tech at the time.

In addition to his mechanical ignorance, Mack was awful at handling emotions both for his engines & himself. On quiet nights, Skarloey would often hear the manager ranting & swearing incoherently from a far &, in his own words; “we’re still baffled that Mr Mack wasn’t given the boot sooner!”
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Sir Richard Hatt IV

Before he could even walk, Richard's home has become the railway. From the age of 2, his mother would let him see & even speak to the engines, who played a vital role in providing little Richard with the utmost comfort & acted as fantastic teachers for him further down the line. A practical learner by heart, Richard put most if not all his effort in school in Metalwork, & although he was growing up in a time where being a railwayman didn't *necessarily* earn as much respect from others as it used to, he felt he owed his life to Sodor's steam engines. He dropped out at 16 & took on the roll of wagon superintendent at Wera's in 1988 by his own request. In addition to this, Richard spent his mornings cleaning the shunters, & it was clear to both railway engines & board that his work ethic was perfect for the company's future.

This came to a rather abrupt end in 1990, where he had to step in as publicity manager after Wilbert Awdry became received various health complications. **'***It felt rather last minute at the time,***'** Richard Recalls, **'***but I knew I couldn't let Wilbert down. I very rarely saw the man before he became bedridden, however I was well aware of his impact on Sodor. Without his keen interest of our railways, I highly doubt I'd be sitting here writing you this letter & since becoming controller, I've continued in doing everything in my power to make sure that we stand tall against more recent odds in general railway circles.**'***

Richard has only been controller for (at the time of writing this) 12 years & is clear to everyone on the island, whether working for the railway or not, can't deny that their Fat Controller has immense determination; almost trying to prove a point. Richard, despite his overflowing perseverance, is relatively quiet from day to day & is always open to give people a shot in the workplace; even those who might not deserve such.
Tommy

A relatively new face to Sodor, Tommy once found himself becoming a target to bullying. Maraculously, this has shaped the young truck's outlook on life. Tommy has learnt not to take anything seriously, with a contagious sense of humour & snapping wit, Tommy's attitude is one which all of us can aspire to have in ourselves.
A Letter from Helen Thistlewood to her Brother Eddie

**A Letter from Helen Thistlewood to her Brother Eddie** is a note in *Hogwarts Legacy*.

## Description

*A letter from Helen Thistlewood to her brother Eddie letting him know she will be retiring as an Auror and returning home soon to settle in nearby Upper Hogsfield*
## Text

*My dearest Eddie –*
*I was so pleased to receive your letter. It has been too long since I've been home. You may be interested to know that my time with the Ministry will soon be coming to an end. It seems they've forced me into an early retirement, and there's not much I can do to change their minds. No matter. In all my years as an Auror, I've seen over and over again how those at the top are more interested in preserving their place than in actually serving those about them.*
*But that's enough of that. There will be time enough to tell you the tales of my life out here in the great big world when we meet again. You'll be happy to know that I'm coming home soon – although I am thinking of settling in Upper Hogsfield upon my return. Still nearby.*
*I intend to enjoy the time I have left. There are still mysteries to solve, after all.*
*Ever your sister,*
*Helen Thistlewood
London*
Trent

Trent has quite the peculiar origins. Being considered somewhat of a refugee, he spent most of his working life in Australia! He is rather well mannered for a tanker & even spiritual at times, much to the others not caring less for his dribble (Stevie's words, not mine). Seeing various creature of various sizes has numbed Trent to the intimidation of the bigger challenger in life & thus makes him, in a way, a tough nut to crack.
No.2 - Neil

Neil is an engine who doesn't give a shit what people think of him. "I know I'm queer looking" he says, "but it means nout to me. I've worked a good life, known my place on the rails I ran & still alive to tell the tale."

Out of all of Sodor's pre-grouping railways, Neil from the S&M is the only one to survive today. He was one of 3 locomotives to arrive at around 1850 for the railway's construction, & when it eventually went under in 1901, Walter & Mitchel were scrapped while Neil was sent to the Crovan's Gate Mining Company. After 30 years of excellent service, the company could no longer afford repairs to their now 70 year old engine, & he was withdrawn & left in his shed in October 1931.

He was left in isolation for over 30 more years until, 1965 came around where Neil was finally rediscovered by Charles Hatt, who saw an opportunity in front of him: the opportunity for railtours. It took almost 2 years to fully overhaul Neil & in 1967, he ran 'The Mainland Marvel' which ran from Kellsthorpe Road, to Crovan's Gate & ending at Ballahoo as this was old stomping grounds for the S&M.

These were of decent success for the North Western, as 1967 was near the end of steam on British Railways. These railtours came to an end in 1970, but the general public - mostly younger readers now knowing of Neil's existence - didn't want the risk of the engine going away & multiple historians thought that he should keep as many 'original' parts as possible. As such, Neil was withdrawn from service for the final time & sits at Crovan's Gate Wharf by the Skarloey Railway.
Sir Steven Hatt III

Unlike his father Charles - & his grandfather Topham before *him -* Stephen Hatt never got first hand knowledge in the railway industry. Instead, he was homeschooled by Charles at the age of 13 where he taught young Stephen everything on the fundamentals of locomotives, finances, business & everything else in between. He was an exceptionally quick learner, & after his education ended, Stephen's line of work was as his father's assistant until 1959, where he was knowledgeable enough to take on the roll of chief draughtsman for the railway.

However, what he had in knowledge he lacked in confidence, as the demand became too much to bare for Stephen & he returned to being assistant to Charles the following year. In 1975, he decided to try his foot in practical engineering & did so by helping the Arlesdale Miniature Railway construct their newest locomotive, later named 'Jock'. After a significant confidence boost in his mechanical abilities, Stephen happily took on Charles' roll after his retirement in 1984, & while the engines were at first skeptical with Stephen's more laidback way of things, The Fat Controller proved to be just as good as his father.

Stephen, being considerably bright as a kid, treats his roll as Fat Controller with sharp tact & forward thinking. He often finds his position stressful, but when asking Sir Richard about specifics, he writes: **'***In fairness, the north western isn't exactly a small horse to ride. Dad didn't really talk about his mental baggage unless asked by either me or the engines, & even then, he rarely cracked under pressure. The engines are like - in a way - our children & that was enough for dad, so the good more than out wayed the bad in that regard.**'***
87546

87546 was a bad apple in the island's basket. Priding himself as being 'One of a kind of a locomotive', he was the most arrogant on the railway: in fact, none of the other engines today can tell you he was anything but! His tenure on the north western was short lived, & when we asked Topham Hatt about it before his death in 1956, all he could say was: 'His hubris was his homicide'.

On December 18th, 1923, 87546 was so blinded by his way of thinking, he ran full speed up Gordon's hill with his local train & flew off the curve at the top, killing himself & the passengers in the first two coaches. This accident would set as a staple for how powerful arrogance can be on an engine's mind, & everyone made it paramount to steer newcomers well clear from such a dangerous path.
Frederick

Frederick's name comes from the Prince of Wales of 1729, which no doubt makes him a rather aristocratic sort. His position on Sodor's railways doesn't help either, for he's the private engine for the curators of The Vicarstown Railway Museum.

As a private engine, his bread & butter is railtours. These, carrying curators *&* visitors from Vicarstown Station to Wellsworth; where Frederick's service connects to Edward's brake van special for those keen to explore the industrial side of Sodor. Then finally terminating at Knapford where, on special occasions, Those on the train are given a tour by foot around the yards, all the while experiencing how efficiently a railway should be run.
1102

In 1926, after NWR no.5 'James' took a trip to the works following a snapped conrod & burst safety valve, an engine was swiftly needed to fit into the red engine's tires. This engine didn't have a name, just a number: 1102.

1102 did James' work & did it well, so much so that James was ever envious when 1102 was kept on when he returned. His work ethic & forward thinking was greatly appreciated from Topham Hatt & almost 100 years later, the three Hatts to take the reigns through time gave the same recognition.
Chris E

Chris E is a relatively late addition to Sodor's locomotive roster, being purchased in 2001. He's a well meaningful character whose not afraid to speak his mind or question authority when he thinks the system's a dud. Chris also sports biting sarcasm when he's given the short end of the stick in situations, giving him the upper buffer in a battle of the wits.
Glitch Demon

Glitch Demon takes the form of a demon from Demon City

Glitch Demon is a part of the godly trio (Insanity Demon and Smile Demon) and is the smartest of the group and takes the form a a glitchy figure. Glitch Demon controls any type of video game or arcade game (A reason this happens will be explained somewhere else). He is the Boyfriend of Smile Demon

GAY -Insanity Demon
No.3 - Wilfred

Wilfred is the most sensible of the fleet, & consequently, the most used. Although he’s the same class as William, he has more ash than delusion in his smokebox. He’s one of tough love, easy going & can certainly take a joke.

## **`Information`**

* *Wilfred was the railway's goods engine, & subsequently - with the railway serving a harbour - the most used*
Rhozzer

This engine has had an interesting way of being in the spotlight. BR no.37093 once found himself being painted into an... *interesting* livery, for an appearance in the InterCity 125 advert from the 1970s. Rhozzer, as he's known by those around him, is sad to see his 10 seconds of fame fade away as time goes on, but he still wears the livery he carried as a reminder of who he is - & also acts as a way to terrify criminals on the rails!
Sir Topham Hatt I

Bertram Topham Hatt no doubt set the groundwork for Sodor's railways. At age 14, he got his first apprenticeship at Swindon Works, where he struck a close relationship to William Arthur Stanier (later CME of the LMS) until he moved to Sodor in 1901. Once there, he was employed by A.W.DRY & Co, who saw potential in young Topham & in 1909, recommended him for the position as engineer for The Tidmouth, Knapford & Elsbridge Railway, then for The Wellsworth & Suddery Railway in 1912, before being appointed chief mechanical engineer for the newly formed North Western Railway.

Throughout his time here, he rose to the position of general manager in 1923, managing director in 1936 & finally a baronet & regional controller, following BR's nationalisation in 1948. The now *Sir* Topham Hatt proved overtime to be a vital cog for a railway that was initially intended for strategic purpose, & was as firm as a brick when it came to holding his authority & professionalism. No man or loco could push Topham around, for disobedience was a trait that Hatt handled with the strictest of punishment. But when you're in his good books, the fat controller - an endearing title from the engines - is kind & open to forgive when he sees fit.
James

James is a pretty forgotten face for the engines of the NWR. He was one of the 6 loaned during the railway's humble beginnings. The railway's no.3 'Henry', was the only engine that was around that time that remembered him.

"A decent fellow" he recalls, "& a good joker too! when I couldn't steam, James was always there to lend a buffer & was extremely tactful with his timekeeping. I do miss him"
Scrapyard Studios Wiki

**Welcome to The Scrapyard Studios Wiki**

Hello there & welcome to my Wiki! This is a site for information regarding aspects of my ERTL videos, whether it be locomotives, events, sudrian businesses & anything else in between. Whenever I make these videos, I always have ambition & brainstorm Sodor's inner workings &, quite frankly, I have no where to put all this information. Finally, I do & i hope you like what you see.

***Locomotives***

***Rolling Stock***

***Figures***

***Events***

***Sudrian Businesses***

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sir Charles Hatt II

Much like his father, Charles Hatt was shown the ropes in the railway industry alongside William Stanier, but this time as his pupil at Crewe Works. in 1937, Stanier recommended Charles for railway services overseas, where he served until 1939, when upon his return, enrolled himself in the Royal Engineers. He served his time until the end of the war, & after being demobilised - being ranked colonel - Charles became CME of Crovan's Gate in 1952, as well as general assistant to his father. When the 50s hit, the now 72 year old Sir Topham Hatt was feeling his age & following retirement in 1954, his son took the reigns & became Sir Topham Hatt II following his father's death in 1956.

While Sir Topham set the groundwork for the NWR, Sir Charles no doubt helped it last today, for he was the man who stayed with steam at the time where British Railways wanted rid of it. Like father like son, he is firm but fair, seeing the engines as an extended family rather than just the company's machines. Charles' motto to newcomers is innocent until proven guilty, & for trialed engines that sport deceit & prejudice, they never last on the fat controller's railway. When it comes to those worthy to Sodor, Charles is charismatic, forgiving & honest with a contagious sense of humor.

## **`Information`**

Charles Topham Hatt was educated at the Abbey School, Cronk, and from there went to Crewe as an Engineering Pupil under Mr W. A. Stanier.\* He was therefore at Crewe when Henry was sent for rebuilding in 1932, after the accident at Killdane. In  1937  Mr Stanier recommended  him  for railway service overseas; but he returned in 1939 to enlist in the Royal Engineers, and served with  them throughout World  War  11. He married in 1940, Amanda,  daughter of  Mr Jabez Croarie of Ffarquhar.  They have two children: Stephen Topham, born 1941, and Bridget Amanda, born 1943. Demobilised in 1945 with the rank of  Colonel, Charles Topham spent  a further period  overseas  before returning  in  1952 to become Chief Mechanical Engineer at Crovan’s Gate and general assistant to his father, who was by then beginning to feel his age. His father retired in 1954, and Charles Topham succeeded to hisposition.  He inherited the Baronetcy in  1956. It was Sir Topham IIwho in 1955 began the Knapford Harbour Improvements planned by his father. In

1965/66 he reopened the Arlesburgh Branch proposed the Ballast Consortium and the building of the Arlesdale Railway. Charles Topham

II retired in 1984
Catching Fire

**Catching Fire** is a song by Jeff Stinco.

## Lyrics

You say you're afraid

To be in the storm of judgement

Well, I'm not buying it

You can't tell me who to be

Or paint me a renegade

When you don't practice what you preach

Is this how

Is this how it's gonna be?

So hypocritical, like a chemical

You're lying, you're toxic

You can love me or hate me

With your side of the story

And you can say what you want to say

Since your ego has carried you away

I'm not playing God

There's just no middle ground to this

I dare you to catch me, catch me if you can

When you burned our bridges down

Did you think you got the best of me?

I'm doing just fine, I'm catching fire

Now that you're gone

You can spread your version of me

Out of your resentment

But it's not gonna set you free

The truth comes out eventually

So don't claim that you're the saint

When you only care about yourself

And do you think that I won't have the strength?

Down to the wire

Underneath the fire

Try and take your best shot

If all I wanted was glory

Then my soul would be empty

Did you get it in spite of me?

Go on and brag

That's where you can stay

I'm not playing God

There's just no middle ground to this

I dare you to catch me, catch me if you can

When you burned our bridges down

Did you think you got the best of me?

I'm doing just fine, I'm catching fire

Now that you're gone

Take the air in your lungs

Wrap it around your parseltongue

Knives for words they won't cut

Just like you they've come and gone

Take the air in your lungs

And wrap it around your parseltongue

Knives for words they won't cut

Just like you they've come and gone

I'm not playing God

There's just no middle ground to this

I dare you to catch me, catch me if you can

When you burned our bridges down

Did you think you got the best of me?

I'm doing just fine, I'm catching fire

When you burned our bridges down

Did you think you got the best of me?

I'm doing just fine, I'm catching fire

I'm catching fire

Now that you're gone
Thirteen

Thirteen was an engine brought to Sodor to help Donald & Douglas, who were feeling overworked. While Sir Stephen preferred a J94 for the job, his options were slim pickings. As his number implies, Thirteen was quite an unlucky fellow. His misfortune led to a lot of delays for the Caledonian twins, was almost buried alive in a landslide, & to cap it all off, he *somehow* knocked his firebox out of place.

While all of this chaos was out of poor Thirteen's control, he requested he be withdrawn so as to do no more harm. But fortunately, he would be given another shot at work. Today, Thirteen runs the goods yard at Barrow Station on the mainland, & although considerably quieter than what he had done before, Thirteen feels the most purposeful he has ever been.
No.1 - Cecil

Built by Topham Hatt & named after Cecil Hatt, the latter's namesake was the first to be built for the railway. Cecil (the engine) was not an easy character to work with, often confrontational to those he tolerates & almost always questions authority! He's professional when he has to be however, & when one plays their cards right, they get on like a house on fire or in Cecil's case, coffee in a mug.
Long Rod Peter

Peter has had a long & turbulent life & his antics are so juvenile, a good chunk of them cannotn be written here! From drug rings in the 50s to unsuccessful romance, this Irish nutjob has seen it all.

Despite being over 100, he still has some young spark left in him & while mostly unhinged, Long Rod Peter is charismatic, very sharp & isn't shy to put the younger trucks into place, even if it means scaring them with a tall tale.
Ripped Me Out

**Ripped Me Out** is a song by Jeff Stinco.

## Lyrics

I fell for the lies

I didn't say goodbye

I don't know why I stick around

Keep coming back for more

To a love full of thorns

That I can't seem to let go

And now my hands are bleeding

I can't shake this feeling

I know that you're leaving

But why did you lock me inside?

You pulled me in and ripped me out

From my place of safe and sound

I don't know what's right and I can't decide

Do I get up and rebound?

Or wait for you to come around?

You got me paralyzed

And even if I try

I know I can't forget you

And now the months have passed

I'm stealing your photographs

Never fade away like you did

Now I'm slowly sinking

Faltering and reeling

So why fall in love

If it can kill like this?

You pulled me in and ripped me out

From my place of safe and sound

I don't know what's right and I can't decide

Do I get up and rebound?

Or wait for you to come around?

I'm sick of writing songs about you

And staying up half past two

With thoughts of you I can't fight

'Cause I'm still locked inside

You pulled me in and ripped me out

From my place of safe and sound

I don't know what's right and I can't decide

Do I get up and rebound?

Or wait for you to come around?
No.1 - William

The most arrogant on the line, William is under the belief that he is named after William Ewart Gladstone - England's Prime Minister from 1868 to 1894. No one has succeeded in telling him that his name comes from the son of Mr Squire. His vocabulary is rather big considering his size, but he considers himself the pride of the line & won’t hear anything different.

## `**Information**`

* *William handles the railway's passenger services which, as you can imagine, didn't help his attitude.*
Will

Despite carrying more mental baggage than coal, Will is easy going yet extremely blunt & this is a character trait that has landed the wagon in hot water throughout the years.

Will & Peter have known each other longer than most of Sodor's engines have worked the line. There have been multiple incidents where Wil has saved Peter's life. In what ways? we may never know.
All's Well That Ends Bell

**All's Well That Ends Bell** is a side quest in *Hogwarts Legacy*. It is received by speaking to Evangeline Bardsley in the Astronomy Wing.

## Objectives

*"A Hufflepuff in the Astronomy Wing seems upset about something. Perhaps I can help."*

* Speak to the Hufflepuff in the Astronomy Wing

*"Evangeline told me that the bells to be restored are in the Bell Tower above the Music Room. I should go there first."*

* Go to the Music Room

*"I've located the Music Room. It looks like the tower bells are above it. I should ascend the stairs to find them."*

* Find the tower bells

*"It looks like two bells are missing. I should look for them within the tower."*

* Return the missing bells to the tower (2)

*"I was able to locate the missing bells within the tower and restore them, preserving a bit of Hogwarts history. I should let Evangeline know."*

* Return to Evangeline

## Conclusion

*"I located the bells missing from the Bell Tower and restored them to their proper place, preserving a bit of Hogwarts history. Evangeline was delighted and is convinced future generations will benefit from my actions."*

## Notes

* One of the missing bells is one floor below the bells, and is passed on the way up.
* The other missing bell is one floow above the bells, at the end of a closed walkway.
* The larger of the two bells belongs in the top row of bells, and the smaller belongs on the bottom row.

## Video

All's Well that ends Bell -Quest- - Hogwarts Legacy - 4K HDR-2Full Quest Playthrough Video
Jinty II

This engine was built by the NWR to commemorate a former friend to the engines. 3F 0-6-0 Tank no.47287, 'Jinty', was one of 7 locomotives from British Railways to visit Sodor in 1956, while Charles Hatt took his engines to England to prove that they were real. Jinty looked after The Ffarquhar Branch for that time & when his time on Sodor came to an end, he was eventually scrapped in 1964. In memory of the engine, a replica of 47287 was built the following year (albeit unnumbered)
No.3 - Mitchell

Mitchell was one of the 3 locomotives bought from Glasgow for the S&M, but that's as far as it goes for his background. Fortunately however, like Walter, we have an extremely valuable source.

"Mitchell" Neil recalls, "was a funny one. He did whatever work was asked of him, but didn't take it as seriously as he could've. He was too eager to get things done & didn't think about *how* he went about it. Much like Skarloey in those days, Mitchell was very bouncy when in motion & the men had to give him trailing wheels it was so bad! He was a tad twofaced, too. He'd be deep in conversation with me one minute & then throwing insults at poor Wally the next. Funny thing is that out of the both of them, Mitchell as actually scrapped first! What a twist, ay?"

## `**Information**`

* *Michell is named after James Mitchell: one of the founders of Neilson & Company*
Alled Greedy

Alled Greedy, named after a 1920s sudrian children's character, was one of the few loaned engines for the NWR's early days. His confidence is as bright as his brasswork, which is arguably a blessing & a curse.

Alled is very good at keeping to time & has unfortunately let this go to his smokebox. Additionally, his somewhat unique design has had an impact too. Only 10 of his class were built & Alled considers himself "A good egg in a bad omlette"
Apothecary Receipt

**Apothecary Receipt** is as note in *Hogwarts Legacy*.

## Description

*An apothecary receipt for a Cure for Boils*
## Text

*Apothecary Receipt*
*Cur for Boils – 1 phial*
## Bugs

* Sometimes when one first accesses the headmaster's office during Niamh Fitzgerald's Trial, this note will show up as blue, indicating it can be picked up, but won't actually allow one to do so. It can be picked up though after returning to the office once the trial is complete.
Sam Rodgers

Sam Andrew Rodgers was the S&M's controller AS WELL as general manager! Former locals of Crovan's Gate say he was quite shut it, but that's the most we got from those who were around in the 1860s. Topham Hatt - being 74 when we asked him - recalls that Sam was: "Quite the ruffian when it came to maintenance. Regardless of how much you put on your plate, you should NEVER sweep the condition of your locomotives under the rug! However, negligence aside, Sam seemed pleasant enough. The most we talked was with Michael about amalgamation & he was most communicative when it was a team effort."
Armoured Troll

The **Armoured Troll** is one of the enemies found in *Hogwarts Legacy*.

## Description

*The troll's forehand-backhand club swing pattern attacks will break through common Shield Charms. Dodging is the safest defence.*
*Distance will not protect against an angry troll, as it will tear up chucks of earth and throw them at its targets.*
*After the troll slams its club on the ground with both hands, flipping it upward with Flipendo will have greater leverage than usual, sending the club into the troll's face for a powerful blow.*
*Hitting a troll with its own boulder will catch it off guard and make it more vulnerable to follow-up attacks.*
Ashwinder Duellist

The **Ashwinder Duellist** is one of the Dark Wizard enemies found in *Hogwarts Legacy*.

## Description

*Among the quicker of Rookwood's agents, these witches will surprise their opponents with back-to-back attacks.*

*Their powerful Reductor Curse cannot be blocked by Shield Charms, but interrupting that cast with a Severing Charm will spin them to the point of losing their control and hitting one of their own gang.*

## Gallery

An Ashwinder DuellistField Guide sketch of Ashwinder Duellist
## External links

* Ashwinder Duellist on Harry Potter Wiki
A Horticultural History of the Blackwood Maze, Part One

**A Horticultural History of the Blackwood Maze, Part One** is a note in *Hogwarts Legacy*.

## Description

*A Horticultural History of the Blackwood Maze, Part One*
## Text

*Few witches or wizards correctly trace the history of Scotland's indigenous mazes back to their rightful source: the fifteenth century Dark wizard known as Eunon Blackwood.*
*Born Eunon Wood to a non-magical branch of the Wood family, Eunon was misunderstood by his Muggle parents and, in an effort to fit in, sought solace in the family trade: hedge trimming.*
*He could allegedly control the blackthorn bushes with his mind, creating beautiful designs with ease. This both impressed and infuriated his rather intolerant family. Their resentment only worsened upon Eunon's invitation to Hogwarts, where he was sorted into Hufflepuff house.*
*It was at Howarts that Eunon first met one Artemisia Black. Disowned by the Black family for her mother's dalliance with Artemisia's Muggle father, the half-blood Artemisia's relationship with blood purity was a complex one; she considered herself worthy of her mother's maiden name and blamed her father for her ostracisation. At the same time, she did not fault Wood for his Muggle parentage, but rather considered him too an unwilling, innocent victim of Muggle impurity.*
## See also

* A Horticultural History of the Blackwood Maze, Part Two
* A Horticultural History of the Blackwood Maze, Part Three
* A Horticultural History of the Blackwood Maze, Part Four