God of War Ragnarök

"*Ragnarök is coming.*"
―Tagline.

Standard edition boxart, depicting Kratos and his son Atreus on the frozen Lake of Nine; the key art used is a reminiscent of its 2018 predecessor's boxart

### Producer

Chad Cox
Meghan Morgan Juinio
Kenneth T. Roy

### Director

Eric Williams
Cory Barlog

### Programmer

Josh Hobson
Jonathan Burke
Stephen McAuley
Vadim Slyusarev

### Writer

Matt Sophos
Richard Gaubert
Mike Grattan

### Platforms

PlayStation 4
PlayStation 5

### Mode(s)

Single-player

***God of War Ragnarök*** is a 2022 action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Interactive Entertainment for the PlayStation 4 and PlayStation 5. It is the sequel to 2018's *God of War* and the sixth main installment in the *God of War* series.

Inspired by Norse mythology, *God of War Ragnarök* is set three years after the events of 2018's *God of War* and concludes the story arc of the franchise's Norse era. The story follows protagonists Kratos (Christopher Judge) and Atreus (Sunny Suljic) in ancient Norway as they attempt to stop the prophesized Ragnarök, while having to face the wrath of the Aesir gods, led by Odin (Richard Schiff), and his son Thor (Ryan Hurst).

*God of War: Ragnarök* is played from a single-shot, third-person perspective and combines hack and slash combat with role-playing elements, allowing players to customize Kratos and core allies with armor, runic abilities and status effects. Retaining its predecessor's design and gameplay, the game is described as "wide linear", allowing players to explore the surrounding areas, gather collectibles and materials, complete side activities and challenge bonus boss encounters while following a linear, quest-based narrative; unlike the previous game, *Ragnarök* depicts all of the Nine Realms, with the majority allowing a level of exploration outside of their designated narrative purpose.

Development on *Ragnarök* began following the release of the previous game in 2018; series veteran Eric Williams served as game director with input from studio creative director Cory Barlog. The team initially debated whether to conclude the Norse saga with one or two games, before Barlog encouraged the former approach, reasoning that increased development times would make a trilogy stretch for longer than intended. Development suffered some setbacks due to the COVID-19 pandemic as well as health issues related to Judge, which led to the game to be delayed from 2021 to holiday 2022. The game was first acknowledged by Sony in September 2020, and was fully revealed a year later. Following its release, *God of War Ragnarök* was supported with several post-launch updates and additions, including a free expansion titled *Valhalla* in December 2023, which added a separate roguelike game mode that acts as an epilogue to the base game's story.

*God of War Ragnarök* received critical acclaim, with praise for its narrative, characterization, visuals, soundtrack, vocal performances, side quests, boss encounters, improvements in the combat and enemy variety over its predecessor and its conclusion of the Norse saga of the franchise, though it also received some minor criticism for its AI companions and level design. *Ragnarök* was nominated for multiple end-year accolades, receiving numerous Game of the Year nods, as well as awards for its performances, writing, score, visuals and gameplay. A commercial success, *God of War Ragnarök* sold over 15 million copies by November 2023.

## Gameplay

*God of War Ragnarök* is an action-adventure hack-and-slash video game, maintaining the overall design introduced by its predecessor which is played from an over-the-shoulder perspective in a continuous shot. Players primarily control Kratos as he and his son Atreus journey through mythological Norse realms; in several quests of "The Path" -- the main questline of *Ragnarök* -- Atreus is the main playable character. Unlike its predecessor, which primarily featured Midgard as well as additional four to five Realms for story purposes or in-game challenges, *Ragnarök* includes all Nine Realms for both story and exploration purposes with an additional location called "Sindri's House" serving as a main hub for the player.

Kratos is initially equipped with the Leviathan Axe and Blades of Chaos, which are retained from the previous game and possess ice- and fire-affiliated abilities respectively; the Leviathan Axe is a single-handed and methodical weapon that can be thrown and called back at will, while the Blade of Chaos are dual-wielded and offer a quicker combat system with ability to attach the Blades onto enemies. A third weapon, the Draupnir Spear, is obtained during the second half of the game's main quest and possesses wind-affiliated abilities; it possesses a unique ability to multiply, and can detonate its clones to cause stun damage. Kratos also carries a shield that can be used to block and parry enemies; due to the initial Guardian Shield getting damaged, the player can choose from several other shields that alternate between focus on high defense and emphasis on parrying.

As with its predecessor, *God of War Ragnarök* also contains several role-playing mechanics which allow the player to alter Kratos's stats and appearance through a variety of armor pieces, expanded skill trees for the core weapons, weapon attachments that increase the stats of each individual weapon, relics that enhance or alter Kratos's different attributes or mechanics, and runes that provide Kratos with unique attacks. Non-playable companions that are controlled by artificial intelligence escort the player throughout most story and free roam activities, and can be commanded in limited capacity during combat. A crafting and upgrade system also exists, and the player can upgrade armor parts, relics, runes and other objects at the Huldra Brothers' outposts, provided they have the necessary materials. Through said upgrades, players can increase Kratos's level.

Aside from Kratos, his son Atreus is a playable character in several story segments. Atreus possesses similar movements to his father, but is equipped with a bow and a selection of arrows which he can also use as a non-playable character. Atreus has a skill tree for his archery and magical moves, albeit more limited in unlocks than Kratos's. Like Kratos, Atreus is often accompanied by non-playable companions that offer support during combat or clues for puzzles. At the conclusion of "The Path", Atreus is removed as a companion from the game, and is replaced by antagonist-turned-supporting character Freya, who similarly functions as a long-ranged fighter to Kratos while possessing abilities to unique to her own.

Outside of Atreus and Freya, several companions exist and are normally exclusive to certain story quests. With the New Game+ update for the game, released in April 2023, players can use all companions for the game's Sparring Arena. Both Kratos and Atreus can be used in the Arena as the playable characters.

Similar to its predecessor, *God of War Ragnarök* is set in a semi-open ended environment described by Santa Monica Studio as "wide linear", which consists of a set, linear story quest while allowing players to explore the Nine Realms of their own will. The game world is divided to several accessible realms; of the Nine Realms, Midgard, Alfheim, Helheim, Niflheim, Muspelheim and Jötunheim previously appeared in the 2018 installment. *Ragnarök* revamps or expands the existing Realms while also debuting Svartalfheim, Vanaheim and Asgard. Midgard, Alfheim, Svartalfheim and Vanaheim all offer expensive maps with several side quests, boss encounters, collectibles and other activities to be completed; Muspelheim reprises its role as a battle ground for gameplay-focused challenges; Helheim and Jötunheim can be accessed during and after the story with limited activities for the former and only character interactions for the latter; and Asgard is only featured during specific story moments, including serving as the main quest's final mission.

Both during story quests and in the game world, players can encounter and challenge a variety of boss fights based on creatures, gods and monsters from Norse mythology. Replacing the Valkyries as optional boss encounters are the Berserkers, zealous followers of King Hrolf Kraki who serves as the final encounter of the Berserkers fights. In addition to the Berserkers, completing the main quest unlocks another optional boss fight with a Valkyrie.

*God of War Ragnarök* offers extensive post-game content following the completion of its main quest, including the unlocking of several locations and side quests and access to the game's final ending which also unlocks the game credits.

## Synopsis

### Setting and characters

*God of War Ragnarök* takes place in the Nine Realms of Norse mythology, set three years after its predecessor at the end of Fimbulwinter. While the 2018 installment only featured six of the Realms, *Ragnarök* includes all of them, including the introduction of Asgard, Vanaheim and Svartalfheim. Midgard is covered in Fimbulwinter, while all other Realms include new zones and locations for both story and free-roam purposes.

The protagonists of *God of War Ragnarök* are Kratos (Christopher Judge), the former God of War of the Greek pantheon who left for Midgard after brining doom to Greece; and his son Atreus (Sunny Suljic), whose true identity is Loki. Their allies include Mímir (Alastair Duncan), the self-claimed smartest man alive whose head travels with Kratos and Atreus and who once served Odin; and the dwarf siblings Brok (Robert Craighead) and Sindri (Adam J. Harrington), master forgers who aided the duo in their previous adventure. Freya (Danielle Bisutti) also returns as a major character, serving as both an antagonist and ally to Kratos.

The game's chief antagonists are Odin (Richard Schiff), the ruler of Asgard and the Aesir who wishes to prevent his demise at Ragnarök; and Thor (Ryan Hurst), the Norse god of thunder and Odin's eldest son, who seeks vengeance for his sons' death in the previous game. A third antagonist is Heimdall (Scott Porter), the owner of the Gjallarhorn who acts as Odin's left-hand man. Additional Aesir include Sif (Emily Rose), Thor's wife, and Thrúd (Mina Sundwall), their daughter.

Other characters include Týr (Ben Prendergast), the former Norse god of war who was presumed deceased; Angrboda (Laya De Leon Hayes), a surviving jötunn whose purpose is interlinked with Atreus'; Durlin (Usman Ally), a dwarf who led a failed rebellion against Odin; Freyr (Brett Dalton), a leader of the Vanir and Freya's estranged brother; Lunda (Milana Vayntrub), a dwarven smith associated with both Freyr and the Huldra Brothers; and Laufey "Faye" (Deborah Ann Woll), Kratos' deceased wife who appears in flashbacks.

### Plot

Three years after Kratos and Atrues defeated the light god Baldur and fulfilled Faye's last wish, Fimbulwinter nears its end while the two and Mimir live in hiding from the Aesir gods and Freya, now a vengeful attacker who constantly ambushes the two in their journeys.

After fending off another attempt by Freya, Kratos and Atreus return to their home to find their pet wolf Fenrir dying. In his grief, Atreus' shapeshifting abilities activate transforming him into a bear that unwittingly fights Kratos and destroys the protective charm that surrounds their home. Shortly after, the two are confronted by Thor - who was previously envisioned by Atreus - and Odin, who proposes to leave Kratos alone if Atreus forgoes his search for Týr. Kratos and Thor battle into a stalement after the former refuses, and Odin promises to Atreus he will leave Kratos alone if Atreus will join him in Asgard.

With help from the Huldra brothers, the duo and Mimir relocate to Sindri's house on Yggdrasil, placed in the "realm between realms" where Odin cannot reach them. Kratos reluctantly agrees to help Atreus' search so they can stop Ragnarök, tracking Týr in Svartalfheim. Their next stop lead them to Alfheim, where the party learns that the Giantess Gróa's prophecy regarding Ragnarök foretells only the destruction of Asgard with the other Realms uniting under a new Champion, which Atreus believes is him under his Giant name Loki.

The revelations at Alfheim result in a falling-out between Kratos and Atreus. Later that night Atreus finds himself waking up in Jötunheim and meeting a young Giantess called Angrboda. He is shown a mural depicting Kratos' demise at the end of Ragnarök and him joining up with Odin. In Jötunheim, Atreus also learns that the Giants, in their attempt to evade the All-Father, transferred their souls into spiritual orbs. Angrboda entrusts the orbs in Atreus' hands, and the two insert one of the souls into a snake body, unwittingly creating the future Jörmungandr. Atreus returns to Midgard where he is angrily informed by Kratos that he has been gone for two days, before the duo are attacked by Freya.

Freya relents when Kratos defends her from a shapeshifting Atreus and agrees to a truce if Kratos helps her break Odin's curse that binds her to Midgard. Kratos and Mimir travel with Freya to Vanaheim, where they also meet her younger brother Freyr who leads a small resistance group against Odin. Throughout their travels together, Kratos opens up about his past and guilt to Freya. After being forced to kill Níðhögg and breaking the curse, Freya spares Kratos as she both cannot forgive and kill him.

Back in the hideout, Kratos and Atreus have another falling-out that ends with the latter escaping to Asgard to save his father. Atrues is nearly killed by the god Heimdall before being saved by Odin and Thor. Odin enlists Atreus' help in the reassembling of an ancient mask that can supposedly grant its wearer infinite knowledge by peering into a rift between worlds; he also becomes acquainted with Thor's wife Sif and their daughter Thrúd. Concurrently, Kratos searches for a way to find Atreus and tracks down the Norns, who inform him that Heimdall will kill Atreus. Brok helps Kratos forge a weapon to bypass Heimdall's abilities, the Draupnir Spear.

Searching for more mask pieces in Helheim, Atreus accidentally frees up the giant, soulless wolf Garm, who begins tearing spacetime in its frenzy. Atreus reunites with his father to stop Garm. Realizing Fenrir's soul was accidentally infused with his knife, Atreus bounds his soul to Garm's body, resurrecting Fenrir as a giant wolf. Kratos and Atreus reconcile and return to the hideout, where Atreus shares his doings with Odin and the party learns that Freyr was abducted by the Aesir. In Vanaheim, Kratos is forced to kill Heimdall after a tough fight and claim the Gjallarhorn, setting Ragnarök into motion.

Atreus returns to Asgard to complete the mask and steal it from Odin, though the search turns sour when Thor attempts to kill him. Back at the refuge, Týr suddenly agrees to fight alongside the team and claims to know a way into Asgard. Suspecting the god, Brok cites the oddities in Týr's behavior, leading Odin to reveal himself and killing Brok. Sindri, overcome with grief, blames Atreus for Brok's death and leaves the hideout. With Ragnarök approaching, Kratos and Atreus travel to Muspelheim and recruit the fire giant Surtr, prophesied to destroy Asgard.

With the Realms under his command and Gjallarhorn in hand, Kratos leads the siege on Asgard. The united armies struggle against the Asgardians due to dwindling numbers, Sindri's refusal to involve any more dwarfs, and Odin's usage of innocent Midgardians to deter Kratos; Angrboda's arrival shifts the tides when she brings Fenrir and the now-giant Jörmungandr to the battlefield. Thrúd and Sif defect to the united forces after discovering Odin's exploitation of the Midgradians, while Thor confronts Kratos for a rematch after knocking Jörmungandr back in time with his Mjölnir. Kratos manages to convince Thor to stand down for the sake of their children, but the latter is swiftly killed by Odin for disobedient.

Odin is confronted by Kratos, Atreus and Freya and defeated after a long battle. Atreus shatters the mask and entraps Odin's soul within a spiritual stone after the latter refuses to repent for his actions, only for Sindri to appear and smash the stone, ending Odin's life. Surtr completes his destruction of Asgard while Freyr sacrifices himself to ensure the group escapes the realm. In the aftermath, Angrboda shows Atreus and Kratos a mural Faye deliberately destroyed so her family could make their own fates. Atreus decides to leave the Nine Realms in search of the other giants, and Kratos bids a heartfelt farewell to his son. After Atreus leaves, Kratos uncovers another mural by Faye that depicts him as Odin's successor, beloved by the Nine Realms and finally granted hope.

In the post-game, Kratos recruits Freya and Mimir to aid in rebuilding the Nine Realms. The three put stop to the roaming Einherjar and the final Valkyrie Queen Gná, and find and free the real Týr in Niflheim. The remaining Aesir are granted refuge in Vanaheim and broke peace with the Vanir, while Thrúd claims her father's hammer. In the game's secret ending, Kratos and his companions travel to Svartalfheim, where they pay their final respects to Brok.

### *Valhalla*

In the months after Odin's death and the destruction of Asgard, Freya has become Queen of the remaining Eight Realms and has offered Kratos to join her council as General and her advisor; Kratos, however, is reluctant to accept such offer due to his past abuse of power. Sometime later, Kratos, accompanied by Mimir, is invited to Valhalla, the last remaining part of Asgard, where he learns that he must go through various trials - reconstructed from his memories of Greece and Midgard - to come to terms with his past and present.

Through his trials, Kratos encounters Helios - whom he slew in *God of War III* - and faces against Magni and Modi again. Eventually, Kratos encounters Tyr, who is revealed to have been the one to invite Kratos to Valhalla, so he could help his Greek counterpart in overcoming his guilt and doubts. After defeating Tyr in a sparring, Kratos manages to confront his past self and come to terms with himself, accepting his newfound role as a god of hope. With his trials over, Kratos accepts Freya's offer.

## Development

*God of War Ragnarök* was developed by Santa Monica Studio and published by Sony Interactive Entertainment for the PlayStation 4 and PlayStation 5 home consoles, as a direct sequel to 2018's *God of War*. Additional support was provided by fellow PlayStation Studios entities Bluepoint Games and Valkyrie Entertainment, PlayStation Studios Creative Arts, and third-party studios Jetpack Interactive, RedHot, Super Alloy, SuperGenius and Original Force. Eric Williams, a long-time game designer for Santa Monica Studio who worked on every previous *God of War* installment, was the project's game director. Production was overseen by studio creative director Cory Barlog, who previously directed 2007's *God of War II* and 2018's *God of War*.

During the development of *God of War Ragnarök*, team members debated whether the Norse-based saga would consist of a duology or a trilogy. The decision to have *Ragnarök* conclude the story arc was eventually settled by Barlog, who reasoned that the increased development times for blockbuster video games made a trilogy a difficult undertaking that would have stretched the total time worked on the story for over 15 years; lead writer Rich Gaubery noticed that as a result the final game was considerably bigger than the team originally envisioned.

### Design

For *God of War Ragnarök*, Santa Monica Studio decided to make Atreus playable alongside Kratos, while using his new status as a player character reflective of his development from his younger self in the 2018 title. While Atreus was developed as a supporting, archer-based character in 2018's *God of War*, the team initially considered to give his *Ragnarök* self a sword or a knife. The idea was eventually scrapped as the team didn't want to "overload" players with choices, and felt it was an opportunity to flesh out the bow mechanics both for combat and other actions like opening chests. Alongside the mechanical justifications, the team also considered the bow's importance to Atreus's characterization.

### Post-launch

For the gameplay loop of the *Valhalla* expansion, co-directors Mihir Sheth and Bruno Velazquez chose to implement rogue-lite and roguelike elements as the genre is known for being "inherently reflective" as players experience repetition that prompt them to reconsider their progress and acknowledge their growth. Sheth noted that the development was "reinvigorating" for the expansion team, but that they accepted the challenge as it allowed them to use the *God of War* property for a new experience.

## Release

A sequel to *God of War* was originally teased in a final, post-credits scene depicting Kratos and Atreus' confrontation with a hooded Thor. *God of War Ragnarök*'s existence was first acknowledged by Sony Interactive Entertainment CEO Jim Ryan at the end of PlayStation's September 2020 showcase, with a tentative 2021 window release and PlayStation 5 as a platform. In June 2021, following a period of silence regarding the title, PlayStation Studios head Hermen Hulst announced that the untitled *God of War* game was delayed to 2022; Hulst also announced that the game would come to the PlayStation 4.

During Sony's PlayStation Showcase in September 2021, the title was properly announced as *God of War Ragnarök* with footage. In July 2022, Sony released a new cinematic trailer for *God of War Ragnarök*, confirming a release date for November 9, 2022. Sony and Santa Monica Studio also unveiled several launch editions of the title. A third, story trailer premiered at Sony's State of Play presentation of September 2022.

A New Game+ mode was released on April 5, 2023, as a free update. It allows players to replay the campaign and side quests with all weapons, items, runes and equipment they collected throughout their previous playthroughs, while adding new resources, armors and enhancements for the new playthrough. NG+ walkthroughs also add expanded options for the sparring arena in the Nifleheim realm, which allows players to shift between Kratos and Atreus, as well as utilizing all available companion non-player characters introduced in the story mode.

A free expansion pack called *Valhalla* was announced at The Game Awards ceremony in December 2023. The expansion serves as an epilogue to the main story of the base game and includes a gameplay scenario inspired by roguelike and roguelite games. *God of War Ragnarök: Valhalla* was released on December 12, 2023 for both the PlayStation 4 and PlayStation 5.

## Reception

### Pre-release

Game Informer's Kyle Hilliard felt that the game's opening hours managed to live up to the "unfair" expectations *Ragnarök* had, and that his time with the game at the time was "impressive". Eurogamer's Chris Tapsell praised the larger enemy variety, "feisty and loud" combat and "unexpectedly hilarious" dialogue stemming from the main characters' interactions, but felt the game's opening hours lacked some of the novelty of the previous game, while lamenting that the crafting and gear systems remained mostly the same as its predecessor for the duration of the prologue. Gamespot's Tamoor Hussain felt that *Ragnarök* was a "familiar" but promising sequel, and was particularly enthralled by the narrative. IGN's Destin Legarie praised the combat options, customization and boss fights he's encountered, particularly highlighting the fight against Thor as "amazing". Based on on his hands-on preview, Push Square's Sammy Barker believed that *God of War Ragnarök* represented PlayStation Studios and Sony at their best.

### Reviews

* Metacritic: 94/100

* Destructoid: 9/10
* Easy Allies: 9/10
* Edge: 7/10
* EGM: 10/10
* Eurogamer: Recommended
* Game Informer: 9.5/10
* GameSpot: 9/10
* GamesRadar: 4.5/5
* Game Revolution: 9/10
* IGN: 10/10
* PlayStation LifeStyle: 9/10
* PlayStation Universe: 10/10
* Push Square: 10/10
* VGC: 5/5
* VideoGamer: 10/10

*God of War Ragnarök* received critical acclaim. It holds a score of 94/100 on review aggregator Metacritic based on 141 scored reviews, classified as "universal acclaim" by the site. It received praise for its narrative, characterization, side quests, combat system improvements, visuals, soundtrack and scope, though it was also noted for its exhaustive size and frequency in providing hints for the player, which drew mixed reactions.

IGN's Simon Cardy deemed *Ragnarök* to be a "complete work of art from top to bottom". Push Square's Robert Ramsey considered it to be a "masterfully crafted game" that "smashes expectations at almost every turn", and considered it to be a standout in Sony's game catalogue, which VGC's Jordan Middler agreed with it, believing that *Ragnarök* "certainly surpasses" every other Sony-published title released at the time. Game Informer's Kyle Hilliard believed *Ragnarök* maintained the high quality the *God of War* series was known for.

The *Valhalla* expansion pack received positive reviews; on review aggregator site Metacritic it holds a score of 86/100, based on 8 reviews. Its utilization of the roguelike and roguelite genres was largely praised, and several outlets expressed favorable reactions towards the amount and quality of content for a free expansion.

### Sales

In its debut week, *God of War Ragnarök* sold over 5.1 million copies. This made it the fastest-selling PlayStation first-party title, overtaking the record of 2020's *The Last of Us Part II* at 4 million. By February 2023, sales numbers increased to over 11 million. *God of War Ragnarök* sold over 15 million copies as of November 19, 2023.

### Accolades

* The Game Awards 2022
	+ Game of the Year - nominated
	+ Best Game Direction - nominated
	+ Best Narrative - won
	+ Best Art Direction - nominated
	+ Best Score and Music (for Bear McCreary) - won
	+ Best Audio Design - won
	+ Best Performance (for Christopher Judge as Kratos) - won
	+ Best Performance (for Sunny Suljic as Atreus) - nominated
	+ Innovation in Accessibility - won
	+ Best Action/Adventure Game - won

## Gallery

God of War- Ragnarok - Teaser Trailer - PS5 ShowcaseGod Of War Ragnarök - PlayStation Showcase 2021 Reveal Trailer - PS5 GamesGod of War Ragnarök - "Father and Son" Cinematic Trailer - PS5 & PS4 GamesGod of War Ragnarök - State of Play Sep 2022 Story Trailer - PS5 & PS4 GamesGod of War Ragnarök - Launch Trailer - PS5 & PS4 Games
## References

1. ↑ https://twitter.com/SonySantaMonica/status/1578415056215330817
2. ↑ https://www.thegamer.com/god-of-war-ragnarok-director-invisible-eric-williams-continuous-story/
3. ↑ https://www.videogameschronicle.com/news/god-of-war-is-ending-its-norse-story-because-we-didnt-want-to-spend-15-years-on-a-trilogy/
4. ↑ https://www.videogameschronicle.com/news/completing-god-of-wars-norse-saga-in-two-games-or-three-was-debated-a-lot/
5. ↑ https://blog.playstation.com/2023/06/12/how-santa-monica-studio-evolved-atreus-bow-wielding-in-god-of-war-ragnarok/
6. ↑ https://www.ign.com/articles/why-god-of-war-ragnarok-is-going-roguelite-with-new-valhalla-dlc
7. ↑ https://www.theverge.com/2020/9/16/21440393/sony-god-of-war-ragnarok-sequel-ps5-playstation-5-2021-teaser
8. ↑ https://www.eurogamer.net/god-of-war-ragnarok-delayed-into-next-year-now-confirmed-for-release-on-ps4
9. ↑ https://www.ign.com/wikis/god-of-war-ragnarok/New\_Game\_Plus\_Mode
10. ↑ https://blog.playstation.com/2023/12/07/god-of-war-ragnarok-valhalla-dlc-revealed-coming-december-12/
11. ↑ https://www.gameinformer.com/preview/2022/10/21/spoiler-free-impressions-from-the-first-five-hours
12. ↑ https://www.eurogamer.net/god-of-war-ragnarok-feels-like-everything-youd-expect-but-is-there-more
13. ↑ https://www.gamespot.com/articles/god-of-war-ragnarok-preview-a-strong-but-familiar-start-for-the-much-anticipated-sequel/1100-6508490/
14. ↑ https://www.ign.com/articles/god-of-war-ragnarok-the-final-preview
15. ↑ https://www.pushsquare.com/features/hands-on-god-of-war-ragnarok-on-ps5-ps4-is-playstation-at-its-pomp
16. ↑ https://www.gameinformer.com/review/god-of-war-ragnarok/next-to-godliness
17. ↑ https://www.ign.com/articles/god-of-war-ragnarok-review
18. ↑ https://www.pushsquare.com/reviews/ps5/god-of-war-ragnarok
19. ↑ https://www.videogameschronicle.com/review/god-of-war-ragnarok-3/
20. ↑ https://www.videogamer.com/reviews/god-of-war-ragnarok-review/
21. ↑ https://www.metacritic.com/game/playstation-5/god-of-war-ragnarok?ref=hp
22. ↑ https://www.gamesindustry.biz/god-of-war-ragnarok-critical-consensus
23. ↑ https://www.pushsquare.com/news/2023/02/god-of-war-ragnarok-testers-werent-bothered-by-early-puzzle-spoilers
24. ↑ https://www.metacritic.com/game/god-of-war-ragnarok-valhalla/critic-reviews/?platform=playstation-5
25. ↑ https://www.theverge.com/24008099/god-of-war-ragnarok-valhalla-review
26. ↑ https://kotaku.com/god-of-war-ragnarok-valhalla-dlc-review-1851097244
27. ↑ https://www.forbes.com/sites/paultassi/2023/12/16/god-of-war-valhalla--how-was-this-free/?sh=5a3fe1247df5
28. ↑ https://twitter.com/PlayStation/status/1595432230750674945
29. ↑ https://noisypixel.net/god-of-war-ragnarok-sells-15-million-worldwide/