Astromancer

Classes ‣ **Astromancer**

The Astromancer is a class in Rogue Legacy 2.

## Stats

 Wpn. Damage (Initial)
 Contact Damage
 Cooldown

## Class Passive

* The Astromancer's class passive is **Grand Vision**, granting +20% Intelligence. All damage dealt generates Mana.
	+ Generates 1 Mana per tick of damage dealt by all sources; as such has great natural synergy with Celestial Sceptre and Comet Form.
	+ Spells like  Blaze Bellow,  Tesla Spike,  Fireball and  Poison Bomb, as well as relics like  Serquet's Stinger are all great choices to maximize Mana generation.

## Celestial Sceptre

* Initial Hit
* AoE

### Move while attacking?

Astromancer's weapon is the **Celestial Sceptre**.

* After a slight delay, creates a black hole in front of the Astromancer that rapidly deals damage over time to any enemy within its radius, ignoring terrain.
	+ **Skill Crits** enemies near its center.
* With perfect placement, hits 25 times over the duration, meaning the relics  Boxing Bell and  Serquet's Stinger are incredibly powerful with this weapon.
* 1  Siphon Rune increases Celestial Sceptre’s mana gain from 3 to 4 per tick, but in order to increase it to 5, you need 55% Siphon which is only achievable using the  Leviathan Set and 6 Siphon Runes.
	+ The 3 mana per tick is actually the weapon's base of 2 mana + 1 mana from Grand Vision, and the passive isn't affected by Siphon.
* The hitbox is slightly larger on the black hole's opening tick. Repeatedly opening new black holes in the same place can allow you to chip away at enemies that would be otherwise unaffected.

## Comet Form

### Cooldown

7 seconds

Astromancer's Talent is **Comet Form**.

* Activate to gain Flight and  Cloaked.
* While in Comet Form, the Astromancer rapidly damages enemies on contact, hitting 10 times over the duration.
	+ The Astromancer inherits the momentum of Comet Form’s speed boost when it ends – useful for traversing long distances, like in the outdoor portions of The Sun Tower.
* 1.5 second duration.
* 7 second cooldown.
	+ The cooldown only begins when Comet Form ends or is canceled.
* Comet Form is canceled by Jumps, Dashes, Spin Kicks, Weapon attacks and Spells, but cannot be canceled with the Talent button.
* The  Lightning Storm spell does not interrupt Comet Form, meaning you can fly directly into enemies and spam it without harm. Combo this with well-placed black holes for massive damage.
* A black hole can also activate  Voltaic Circlet while Comet Form is active. Combine with  Flame Barrier for even more damage.
* Cloaked is listed as a status effect, but it is not extended by  Amplification Runes, therefore Comet Form's duration is always the same.

### Armor Sets

* Ammonite Set
* Crescent Set
* Kin Set
* Leather Set
* Leviathan Set

### Runes

* Soulsteal Rune
* Siphon Rune
* Capacity Rune
* Amplification Rune
* Reinforced Rune
* Folded Rune
* Quenching Rune
* Resolve Rune
* Haste Rune
* Dash Rune

### Spells

* Blaze Bellow
* Fireball
* Flame Barrier
* Gravity Beam
* Lightning Storm
* Lucent Beam
* Poison Bomb
* Prismatic Spectrum
* Searing Shot
* Tesla Spike

### Relics

* Antikythera
* Azure Aegis
* Boxing Bell
* Coeus' Shell
* Corrupting Reagent
* Freon's Reward
* Grave Bell
* Lamech's Whetstone
* Lotus Petal
* Serquet's Stinger
* Silk Slippers
* Soul Tether
* Star Sling
* Voltaic Circlet
* War Drum
* White Beard

### Curio Shoppe

#### Weapons

* Boxing Gloves
* Crow Storm
* Hephaestus' Hammer
* Kinetic Revolver
* Pepperoni Pizza

#### Talents

* Bastion
* Crescendo
* Deflect
* Immortal Kotetsu
* Makeshift Explosive
* Obscura
* Pirate Ship
* Stew

## Fabled Class

* Press Up/Down on an Astromancer during Character Select to change them into Liches.
	+ Must be unlocked in The Soul Shop.
* A Lich is the same as an Astromancer but starts with  Crow Storm.
* Crow Storm grants Flight, letting you move slowly through the air while firing homing crows at nearby enemies. Powerful sustained damage but requires being in close range.

## Lady Quinn Quotes

1. Omigosh! Are you an Astromancer? Astromancers are c-c-crazy! They’re so mobile, and hit in a huge area! But if you’re not using all your abilities, they’re tough to handle. If you’re good at using your Attacks, Spells, and Talents in equal measure, the Astromancer can’t be beat! But be careful! Astromancers are squishy – even squishier than a Mage (no beard to absorb blows), so take care not to get knocked onto your butt.
2. Astromancers are all about fighting in m-m-multiple places at once. You can only have one B-blackhole open at a time, so there’s no point in sticking around after m-making one! You should fire and forget. Let the B-blackhole do its thing while you go about b-blasting butts with your magic!
3. The Astromancer’s passive is c-crazy powerful! Any time you damage an enemy you generate Mana. And I mean any damage! If you Spin Kick a foe you’ll get Mana. Poison an enemy, and you’ll get Mana. Land a Spell and you’ll get Mana! Everything gives you Mana! It’s great! The Astromancer’s passive means you do r-really well with Weapons and Spells that hit multiple times! Land a crazy Gravity Beam and you might even get more M-m-mana than you started with!
4. You can become a Comet! That’s so c-c-c-coooool! While you’re a Comet, you can fly where you want, a-and you don’t take damage! It’s really great for getting o-out of tight spots, and with your passive it generates a ton of Mana too! Don’t be afraid to turn into a Comet often. The cooldown can throw you off, so get used to the timing and you’ll be able to rocket through space more often than you think!