City-State of Whitecrest

*For the city, see Whitecrest.*

***“**After decades of gang wars and terrorism, Whitecrest has fallen to the Syndicate. Ironically, it appears this was a positive development.**”***
— Erik von Kalzberg-Mitthel

The **City-State of Whitecrest** (Crestian: **Ctadtstaate Weiecrest**) is a neutral country located in the North. It borders the Free City of Whaler's Bay to the north, the Duchy of Western Innyria to the east, the Kingdom of Fühlgart to the south, and the Western Ocean to the west.

The country has recently fallen under the control of Edmond Heyer and the Crestian Syndicate after the continuation of the War for Whitecrest. Republican troops, which had until then supported the League of Whitecrest, were absent for the fighting, leading to the total collapse of the Crestian government under Armin Oligel.

However, the fall of a civilized nation to a crime syndicate has proven to be a boon to Whitecrest. The League of Whitecrest had grown notoriously corrupt and disinterested in its citizens' lives and had become a Fühlgartian puppet regime in all but name. The gangs of the Syndicate, while relatively disunited, have devoted many resources to restoring some of Whitecrest's lost glory over the past years.

## History

### Road to Independence

Whitecrest is a Human settlement founded during the Third Human Rebellion. It was ultimately conquered by Lyxis the Blind in 48 BW without a fight. Lyxis later incorporated it into the Freehold of Innyria. The Innyrian Naerisi proved to be benevolent rulers and granted the town much autonomy. The craftsmen, merchants, soldiers, and politicians of the autonomous Whitecrest together formed the League of Whitecrest in the early 3rd century AW, a unified democratic force to rule over the town and its surrounding area.

The League of Whitecrest expanded over the course of the coming centuries, with Whitecrest becoming an increasingly important trading hub for both the Innyrians and neighboring countries. The League used the profits to expand its influence and became a global trading superpower.

When Innyria was attacked by Wyrsia in 746 AW, Whitecrest unexpectedly came to their defense. Despite naval attacks by the Wyrsians, and — from 747 AW onwards — the Fühlgartians, the League held on, preventing the area from being conquered. The same could not be said for the Innyrians however, who lost the majority of their territory. By 748 AW, the war ended after a stalemate broke out near Asyus, which would later become the capital of the Duchy of Western Innyria.

However, Whitecrest's situation proved to be more problematic. Whitecrest briefly became a Freehold under Hyllion d'Avyni, the ruler of Western Innyria, yet this proved to be an ineffective compromise. By 783 AW, Hyllion I's successor, Hyllion II, transferred his control over Whitecrest to the League, which disbanded the Freehold and turned Whitecrest into its modern city-state.

However, there was one problem that came with this. The League of Whitecrest was supposed to be an economic entity, not a political one. Before long, some of its more influential members became power-hungry and greedy and began maneuvering against their fellow members. If anything, Whitecrest becoming independent was the end of their economic golden age, as it opened the gates for corruption, cutthroat politics, and the establishment of extortionist economic monopolies.

### Before the Darkest Decade

The transfer of power from the Innyrians to the Crestians made the Haertman family the most important people in Whitecrest. However, they were quickly undermined by the Fühlgartian Oligel family, which became the head of the League in 788 AW through bribery and threatening the League's smaller families into supporting them.

The deeds of the Oligel family started a trend, as other big families began incorporating the assets of smaller ones, as the first monopolies began to appear. While supposedly a democratic body, the League rapidly became a corrupt and oligarchal system that only allowed the richest and most powerful to influence its decisions.

This came with the side effect that Crestian politics became extremely unstable. Paranoia was common as spies for the families were everywhere. Furthermore, the economy began to worsen over the coming centuries, as monopolies would steadily drive up prices for more money. This made Whitecrest one of the most expensive places to live in the world.

The League, and subsequently Whitecrest itself, would change hands multiple times before the Darkest Decade. However, despite the change in families, little changed for the actual people of Whitecrest. The Haertman family retook power in 820 AW, only to lose it once more to the Wyrsian Willethorns in 838 AW. The Willethorns would eventually lose power to the Rooke family – descendants of legendary mercenary captain Stephen "the Stag" Rooke – in 958 AW.

The Rookes proved to be better than their previous counterparts and seemed to at least make an effort to improve the state of Whitecrest's political and economic landscape. However, history being what it is, their effort would soon be shattered by factors out of their control.

### The Darkest Decade

The Sapphire Empire was a Southern superpower that collapsed between 995 and 998 AW. Subsequently, Whitecrest lost a major trading partner and many Crestian assets were lost. The collapse of the Sapphire Empire sent economic shockwaves across Enselonde, and Whitecrest's economy also took a big hit.

Looking for blame, the Sapphire Empire of Da'al Mon formed the Sapphire Inquisition, tasked with rooting out the non-Humans that had – in their eyes — caused the collapse of the Empire. This would be the start of the Darkest Decade, a period of chaos, genocide, and economic collapse. Whitecrest, a historical ally of the Naerisi and a safe haven for non-Humans, was one of the few Human nations that opposed the Inquisition. They entered an unlikely alliance with Wyrsia and Western Innyria to keep the Inquisition out of their corner of the North.

The side effect of this was that the Crestians were declared as race traitors and heretics, and subsequently came under constant attack, both military and economically. Whitecrest's trade routes were plundered, its military was battered, and its navy was attacked by pirates and other Human countries. The City-State was forced to empty its coffers just to keep from total collapse.

Meanwhile, due to their status as a non-Human safe haven, thousands of refugees fled to the city, with no real place for them to go. As a result, the Rookes commissioned a series of "temporary houses" that remain to this day. These houses were small and hastily constructed in the east of Whitecrest, and would rapidly turn into slums full of non-Humans.

Whitecrest would survive the Darkest Decade without being conquered but had ended up with total economic collapse and a demographic crisis. Demands for better housing and better pay came from everywhere, and the Rookes rapidly became unpopular. Viewing it as an opportunity, the Gill family maneuvred themselves to become head of the League in 1037 AW. The Gills proved to be more of the same and devoted what remained of Whitecrest's economy to lining their own pockets instead of aiding the population of the city itself. Whitecrest entered a dark age, that – according to some – never ended.

### Chaos in Whitecrest

In the aftermath of the Darkest Decade, Whitecrest was left a mess, with an economic crisis affecting every corner of society. However, the city could not regain its trading monopoly, as other large ports in the North began to rival Whitecrest, such as Kirchenstau and Whaler's Bay. This led to economic recovery being a slow process. With limited resources, the League dedicated the resources they did have to the wealthier and more historical western part of the city, whereas the eastern part only received the scraps.

Eastern Whitecrest, filled with overcrowded slums, only deteriorated further over the course of the 11th century AW, as crime rates rose steadily over the decades whereas the authority of the League diminished. Eventually, the Second Army began refusing to patrol the area altogether as it had become too dangerous.

Throughout the early 12th century AW, organized crime groups began to appear in the form of the very first gangs. Small and hidden at first, while a nuisance, they were relatively harmless. Yet, over the decades they grew and grew into massive organizations. When these gangs started spreading their influence to the western half of Whitecrest, the League panicked. In 1150 AW, the bridges between eastern and western Whitecrest were closed to anyone without a permit. The only place you could get a permit was in the western part of Whitecrest however, effectively barring anyone living in the east from crossing. While this stopped the gangs from spreading their influence westward, it effectively abandoned eastern Whitecrest. Subsequently, Whitecrest split into two: the Western and Eastern Districts.

### Rise of the Gangs

With the Eastern Districts being abandoned, criminal gangs rapidly became the de-facto ruling body of eastern Whitecrest. Civilians who were unwilling to live under criminal rule fled to neighboring countries, whereas the rest fell under the protection of whatever gang happened to rule the area. While there were many smaller gangs, there would be one dominating gang in each of the three Eastern districts: Barclove's Gang (later called the Dogs of Whitecrest) in the Common District, the Red Serfs in the Red District, and the Sons of Innyria in the Innyrian District.

Cooperation between gangs was practically non-existent, as constant street fighting was prevalent in the East. However, the League's bridge-closing strategy lasted for only a short while, as the Eastern gangs began exerting their influence in the West. It proved to be a short-term solution, as abandoning the East only made the gangs more powerful in the long run.

Gangs began spreading ideals amongst the Western population of true democracy and freedom, painting the League as corrupt tyrants. This strategy worked, as protests erupted as civilian movements sprung up. These combined civilian groups became the Crestian Reform Movement. With the League overworked and stretched thin, Fabian Gill was at his wit's end. By 1193 AW, he launched the Purge of Whitecrest, a two birds with one stone solution.

### The Purge and the Aftermath

Deep in the night of the 16th of Ihyll's Winter, 1193 AW, the entire First Army deployed and began a systematic slaughter of both the civilian protestors' leaders in the West as well as the gangs in the East. The Purge of Whitecrest, while effective at first, only proved to deteriorate Whitecrest in the long run. The Purge had been a short-term solution once more, as many of the Western leaders simply fled to Fühlgart or Wyrsia. Meanwhile, in the East, the damage to the gangs was minimal. If anything, the Purge was a great propaganda victory for the gangs, who now shared a common enemy.

In the aftermath of the Purge, talk of cooperation between gangs became serious, while new gangs rose up. One of these new gangs, Edmond Heyer's Dirtcloaks, became something akin to town guards. The Dirtcloaks began cooperating with the powerful Red Serfs. This alliance between gangs would later attract the Sons of Innyria, as well as some new gangs: a pirate group called the Anti-League, as well as the (still hidden) Great Orchestra under Floris Gill, the estranged son of League leader Fabian Gill. Finally, the Dogs joined the alliance, albeit with somewhat mixed feelings.

After some backroom deals and maneuvring, this alliance of gangs formally became the Crestian Syndicate in 1198 AW. While smaller gangs would eventually join the Syndicate, the big six would hold almost all the power. With a unified front, Edmond Heyer declared the War for Whitecrest, aiming to overthrow the League altogether. Yet, the Syndicate would come to the brink of collapse before long.

### The Second Purge

On the 1st of Greenburst, 1200 AW, the Day of Life, thousands of pilgrims flocked to the Temple of All Divines, one of the largest temples in Enselonde, located in the Western Districts. During the celebrations, a series of bombs went off, collapsing parts of the temple and killing hundreds. In the chaos, gunfire came from all sides, as well as a large number of stabbings on the ground. The few guards of the Second Army in the area turned tail and ran for reinforcements. When the reinforcements arrived, the attackers were long gone, yet they had left a series of pamphlets, concluding the Temple District Massacre.

The pamphlets told of the return of Floris Gill, who headed the Great Orchestra, the "continuation of the Crestian Reform Movement". Floris vowed that he would do everything in his power to destroy the League and his father, who had been the brain behind the Purge. The pamphlets spread like wildfire, and mass hysteria followed in the Western Districts. A bounty system was immediately put in place for the Orchestra, who had managed to remain undetected by the League's spy network before the attack.

The Temple District Massacre proved to be extremely controversial within the Syndicate as well, as the Dogs and Red Serfs both petitioned for the Orchestra to be kicked out immediately after. However, they managed to hold on, stating they were simply fighting the War for Whitecrest. Subsequently, the Orchestra would begin a campaign of sabotage and revenge in the Western Districts, targetting any building, goods, or people associated with the Gill family. One of these attacks in 1203 AW saw Floris Gill personally kill his own mother and two of his sisters. This attack outraged Fabian Gill, who launched the Second Purge of Whitecrest.

The Second Purge was far less a systematic rooting out and more an all-out assault on the Eastern Districts. While the Syndicate fought back, they were no match in a fair fight due to being heavily outnumbered by the League's mercenary army. In the fighting, Edmond Heyer was captured and imprisoned in Greihill Keep. He tried to run the Syndicate out of prison by smuggling letters with written orders, but the flow of information was slow and imprecise. Without Heyer's leadership, the Syndicate began to gradually turn on each other. The Orchestra came under attack by the Dogs, which marked the start of the Dog-Orchestral War, which would eventually lead to the destruction of the Great Orchestra in 1208 AW.

### The Great War and Modern Day

As the Great War broke out across Enselonde, Whitecrest was fighting its own Great War. With Heyer captured, attacks against the West by the Dogs and Red Serfs became more frequent in an effort to weaken the League. The Innyrians smuggled in weapons that were stolen off the Republic of Southern Wyrsia, while the Anti-League plundered the League's sea routes. All these efforts made the League weaker and weaker. Fabian Gill committed suicide in 1214 AW, when his last living child, Rhia Gill, joined the Dogs of Whitecrest. Armin Oligel took over from 1214 onwards, inheriting a city on the brink of collapse.

By 1215 AW, the Red Serfs broke Heyer out of prison, where he retook his position at the head of the Syndicate. With the League on the brink of total collapse, and with the Western Districts being overrun, Oligel sent a desperate letter to Freistadt asking for help. The Fühlgartians accepted the proposal offered and sent over Albert Schmied's Second Army to restore order. With the combined efforts, the Syndicate was driven back to the Eastern Districts and was later forced underground once more.

Yet, in return for being saved, Oligel now owed a debt of loyalty to the Republic of Fühlgart. Whitecrest became a de-facto vassal state under the Fühlgart, who filled the League with its own merchants. Subsequently, Whitecrest was more occupied than liberated. Yet, the Syndicate did not sit idle during the Fühlgartian occupation, as they slowly resumed their sabotage efforts.

When Jan Luftschwert died in 1227 AW, it threw the Republic into chaos and paved the way for the outbreak of the Second Fühlgartian Civil War in 1228 AW. Once the civil war broke out, Ulfric Luftschwert immediately recalled almost every soldier deployed in Fühlgart's proxy states. Suddenly, the League was abandoned and woefully unready. The War for Whitecrest resumed in short order, and in less than a month, the Syndicate had conquered Whitecrest in its entirety, with Oligel being killed in the process.

Nowadays, the Syndicate still rules over Whitecrest, as the Republic of Fühlgart has made no attempt to take the city. The Syndicate has become somewhat of a second iteration of the League, as it consists of smaller groups working together for a greater good. Many of the gangs have begun to transition into civilian activities, funding the rebuilding of Whitecrest after nearly a century of neglect. Perhaps, under the rule of the Syndicate, Whitecrest can regain some of its lost glory. Only time will tell.

## Politics

The political situation of modern Whitecrest is complicated, to say the least. The five core gangs of the Syndicate have the most influence, yet there are smaller gangs that are members of the Syndicate yet have very little influence. Finally, there are also the associate gangs, independent organizations that respect the Syndicate's authority, yet refuse to join it. Each gang has its own purpose within Whitecrest now, serving as something akin to ministries for the city. However, they still report back to Edmond Heyer in the long run, who has the final call over most things.

## Geography

Whitecrest, despite calling itself a city-state, is more of a county than a city-state. While Whitecrest is one of the larger cities in the world, there is also a significant portion of farmland to the south and slightly to the east of the city itself. The area is relatively cold, due to its close proximity to the coastline, with mild summers and winters.

Whitecrest is almost entirely deforested, replaced with every last bit of farmland they could get their hands on. This has made the area mostly flat and developed, with very little unspoiled nature to be found.

## Economy

Whitecrest's economy has historically always relied on trade, yet its position as the most important trade hub in Enselonde is one long gone. Nowadays, Whitecrest uses its trade routes to transport goods of a more "discreet" nature. Furthermore, the Crestian Syndicate receives frequent payments from its Wyrsian, Innyrian, and Fühlgartian branches. Yet, economically, the city is still weak and is currently recovering from the damages done to the city during the War for Whitecrest, however, it is expected they will never fully recover.

## Demographics

Whitecrest has always been a city where anyone is welcome, and it shows. It houses a wide variety of races due to its position as a safe haven and its opposition of the Sapphire Inquisition during the Darkest Decade. The racial upmake is as follows:

* Humans - 135,000~ (54%)
* Naerisi - 65,000~ (26%)
* Xyphians - 26,000~ (10.3%)
* Faerians - 10,000~ (4%)
* Dryads - 7,500~ (3%)
* Hyllidans - 6,000~ (2,5%)
* Krighal Vitna - 450~ (0.18%)
* Dragons - 50~ (0.02%)

## Culture and Religion

There are some who argue that there is no such thing as Crestian culture, as the city is a mixture of other cultures all thrown together. While this is true, Whitecrest has developed its own identity, albeit through adopting certain elements of various other cultures.

**Language**

Whitecrest has three official languages. The first is Crestian, which resembles a blend between Wyrsian and Fühlgartian. Second is Innyrian, which became an official language due to the large Naerisi minority inside of Whitecrest. Finally, there is Common, which has become the most widely spoken language inside of Whitecrest. Due to the many types of people that flock to the city from every corner of the world, Common is simply the most convenient, as many speak neither Crestian nor Innyrian.

**Holidays**

Whitecrest observes all religious holidays and has been a site for many pilgrims. However, they are a country that has no holidays that they made up themselves. Immigrants from other countries might celebrate their own holidays, yet Whitecrest really never had something to celebrate. They didn't really want their independence, they only fought a handful of inconclusive wars, and the last few centuries haven't been worth celebrating either.

**Arts**

Whitecrest's status as a safe haven has attracted many artists over the years. The League of Whitecrest sought to promote the arts inside their city, building the extremely prestigious Crestian Academy for the Arts. While the Academy was destroyed during the War for Whitecrest, its legacy still lives on in the famous works of Whitecrest. The most notable Crestian artists are:

* Marik the Fisher (451-524 AW) - Ordinary fisherman. He wrote Sally, initially, a love song meant for Sally the Beautiful, the daughter of a local tavern owner. Sally has been changed and adopted countless times and has become a popular drinking song across Whitecrest, even spreading to some other coastal cities along with the Crestian trade routes. Ironically, the most famous Crestian work of art predates the Academy.
* Aamond Wild (861-884 AW) - Academy graduated writer. Best known for writing the Burden of the Future, a book that heavily criticized the League of Whitecrest's rulership. He supposedly died of "suicide" by jumping out of his window. Burden of the Future is still read much and became somewhat of a case study that stood the test of time.
* Bascar Oswolf (1166-1214 AW) - Academy graduated painter. Best known for his Illustrations on the War for Whitecrest, a series of drawings that picture the violence gripping Whitecrest in the later 12th and early 13th centuries. He was ultimately arrested and executed by the League of Whitecrest for spreading paranoia. His drawings were stolen by the Sons of Innyria, who smuggled them to Asyus before they could be destroyed.

**Food**

The Crestian diet was one of the most varied ones in Enselonde, as they imported strange food from every corner of the world and immigrants brought their own dishes along with them. Two things brought an end to this variety: the collapse of the Crestian trade routes and the stop of the flow of immigrants caused by the War for Whitecrest.

Left with what was readily available, the Crestian diet is now relatively sober, with fish and grains being the most common food. However, the Anti-League has resumed some imports of more exotic foods, allowing for Crestian classics to return such as Grilled Starfish, Silkweed-wrapped Steak, as well as cooked Iagan, rare creatures only found on the Nytalyrian Islands.

**Sports**

Due to its status as a coastal trading hub, water sports have become commonplace in Whitecrest, with swimming but also recreational fishing being popular. The Enselonde Fighters League had a presence, but ultimately closed down in the 12th century AW due to instability, yet arena fighting still has a large presence in the headquarters of the Dogs of Whitecrest, the Dog Pit. The Enselonde Rangers Guild has never had a presence in Whitecrest due to its lack of huntable wildlife.

**Religion**

Whitecrest has always been one of the few Human nations that follow the Faith of All Gods instead of the Faith of the Five Gods. It is a country with total religious freedom, even allowing the worship of Onir, which is banned in most countries. The Divine Order of Enselonde had a significant presence in the city but suspended all activities after the Temple District Massacre. They view the Syndicate as an illegitimate government and refuse to open negotiations for the Divine Order to return to the city.

## Relations

* **Duchy of Western Innyria** - The Innyrians have been our friends and allies for over a thousand years now. While their Freehold has long fallen, they remain our close friends and trading partners. The Sons of Innyria have helped much in making relations between our two countries even closer.
* **Kingdom of Fühlgart** - The Fühlgartian Monarchists have allied themselves with all kinds of troublemakers and miscreants, including some of us. We share a common enemy in the Republic of Fühlgart, and we will help them along with guns and money.

* **Republic of Fühlgart** - The Republicans helped uphold a corrupt government, butchered our people, and set up an oppressive dictatorship. While they are gone from our borders, we are not done with them until Freistadt burns just as Whitecrest has.
* **Republic of Southern Wyrsia** - Led by a former Second Army mercenary captain, Southern Wyrsia is the last dying breath of the League of Whitecrest. That alone would be enough reason to oppose them, however, they also constantly harass our Innyrian allies. They have to go.
* **Free Republic of the Sylvir Cluster** - There is no such thing as honor amongst thieves, and yet, the Sylvir Cluster has been the home of annoying pirates for the last three decades. At the very least the Free Fühlgartian Navy fought with honor, but these idiots? The Anti-League will send them to the bottom of the ocean.
* **Free City of Whaler's Bay** - If it's possible to plagiarize a country, then Whaler's Bay is just that. They prance around like they're some sort of "Whitecrest Two", led by the same kind of corrupt people that ran the League of Whitecrest. We'll make their lives difficult.
* **Kingdom of Wyrsia** - The Wyrsians have forgotten about the Wyrsian-Innyrian War, and if they haven't, they choose to gloss over what they did to us and our Innyrian allies. We have neither forgiven nor forgotten.

## Military

### Land

* **First Army** - The First Army is Whitecrest's attempt at a professional non-mercenary standing army. While the force is still very much under construction, prospects look bright for now. In five or so years, the First Army might be the shining beacon of professionalism it was meant to be all those years ago.
* **Guard Group Brown** - Guard Group Brown is the acting military of the Dirtcloaks, tasked with acting as city guards in the Eastern Districts.
* **Guard Group Red** - Guard Group Red is the acting military of the Red Serfs, tasked with acting as city guards in the Western Districts.
* **Innyrian Guard** - The Innyrian Guard is the Sons of Innyria's private militia. They mostly keep it stationed in the Innyrian District, yet sometimes they leave the borders altogether to aid the Wyrsian or Innyrian Syndicates in their own operations.

### Sea

* **Anti-League Fleet** - The Anti-League Fleet is more a collection of armed civilian ships and smuggling ships than a professional navy. Still, it acts as Whitecrest's navy, as it is the closest thing they have to one after the League of Whitecrest scuttled the Grand Navy.

### Air

Whitecrest lacks an organized air force, only having a couple smaller vessels used for transporting goods, most of them too illegal to face inspectors and checkpoints on the ground.

## Crestian Leaders

**League of Whitecrest (Lord/Lady-Mayor)**

* Westerbank Family
	+ Nicu I, Lord-Mayor of Whitecrest, 221-244 AW
	+ Edward I, Lord-Mayor of Whitecrest, 244-278 AW
	+ Lucas I, Lord-Mayor of Whitecrest, 278-284 AW
	+ Stannem I, Lord-Mayor of Whitecrest, 284-311 AW
	+ Alwin I, Lord-Mayor of Whitecrest, 311-345 AW
* Haertman Family
	+ Willem I, Lord-Mayor of Whitecrest, 345-355 AW
	+ Axel I, Lord-Mayor of Whitecrest, 355-371 AW
	+ Floris I, Lord-Mayor of Whitecrest, 371-403 AW
	+ Willem I, Lord-Mayor of WhitecrestI, 403-457 AW
	+ Robin I, Lord-Mayor of Whitecrest, 457-470 AW
	+ Twan I, Lord-Mayor of Whitecrest, 470-498 AW
	+ Otis I, Lord-Mayor of Whitecrest, 498-512 AW
	+ Sussanah I, Lady-Mayor of Whitecrest, 512-543 AW
	+ Stannem II, Lord-Mayor of Whitecrest, 543-560 AW
	+ Cylis I, Lady-Mayor of Whitecrest, 560-562 AW
	+ Kevar I, Lord-Mayor of Whitecrest, 562-599 AW
	+ Elena I, Lady-Mayor of Whitecrest, 599-629 AW
	+ Percival I, Lord-Mayor of Whitecrest, 629-657 AW
	+ Karst I, Lord-Mayor of Whitecrest, 657-691 AW
* Haertem Family
	+ Leacar I, Lord-Mayor of Whitecrest, 691-748 AW
* Woodman Family
	+ Tomas I, Lord-Mayor of Whitecrest, 748-750 AW
* Haertman Family
	+ Willem III, Lord-Mayor of Whitecrest, 750-767 AW
	+ Willem IV, Lord-Mayor of Whitecrest, 767-788 AW
* Oligel Family
	+ Eric I, Lord-Mayor of Whitecrest, 788-805 AW
	+ Arrick I, Lord-Mayor of Whitecrest, 805-820 AW
* Haertman Family
	+ Floris II, Lord-Mayor of Whitecrest, 820-838 AW
* Willethorn Family
	+ Edward II, Lord-Mayor of Whitecrest, 838-851 AW
	+ Renon I, Lord-Mayor of Whitecrest, 851-870 AW
	+ Gideon I, Lord-Mayor of Whitecrest, 870-874 AW
	+ Michael I, Lord-Mayor of Whitecrest, 874-894 AW
	+ Gideon II, Lord-Mayor of Whitecrest, 894-903 AW
	+ Fritjof I, Lord-Mayor of Whitecrest, 903-922 AW
	+ Gideon III, Lord-Mayor of Whitecrest, 922-941 AW
	+ Gideon IV, Lord-Mayor of Whitecrest, 941-958 AW
* Rooke Family
	+ Valad I, Lord-Mayor of Whitecrest, 958-968 AW
	+ William I, Lord-Mayor of Whitecrest, 968-990 AW
	+ Elena II, Lady-Mayor of Whitecrest, 990-993 AW
	+ Feya I, Lady-Mayor of Whitecrest, 993-995 AW
	+ Felix I, Lord-Mayor of Whitecrest, 995-1008 AW
	+ Emgarr I, Lord-Mayor of Whitecrest, 1008-1037 AW
* Gill Family
	+ Gwynn I, Lady-Mayor of Whitecrest, 1037-1052 AW
	+ Theo I, Lord-Mayor of Whitecrest, 1052-1060 AW
	+ Ilyon I, Lady-Mayor of Whitecrest, 1060-1075 AW
	+ Walter I, Lord-Mayor of Whitecrest, 1075-1101 AW
	+ Finnwyr I, Lord-Mayor of Whitecrest, 1101-1113 AW
	+ Edward III, Lord-Mayor of Whitecrest, 1113-1137 AW
	+ Kelia I, Lady-Mayor of Whitecrest, 1137-1156 AW
	+ Floris III, Lord-Mayor of Whitecrest, 1156-1180 AW
	+ Fabian I, Lord-Mayor of Whitecrest, 1180-1214 AW
* Oligel Family
	+ Armin I, Lord-Mayor of Whitecrest, 1214-1228 AW

**Crestian Syndicate (Kingpin)**

* Edmond Heyer, 1228 AW-

## People of the City-State of Whitecrest

*For a full list that includes dead people, see: Category:Characters (City-State of Whitecrest)*

* Edmond Heyer, founder of the Dirtcloaks, leader of the Crestian Syndicate, Kingpin of Whitecrest.
* **Crestian Syndicate**
	+ Alexander van Corberg, leader of the Red Serfs.
	+ Fiona Hijaeli, leader of the Sons of Innyria.
	+ Hou Huiyin, leader of the Gemstone Gang.
	+ Sebastiaan Kenven, leader of the Dogs of Whitecrest.
	+ Stefan Heath, leader of the Anti-League.

## Locations of the City-State of Whitecrest

*For a full list that includes buildings, see: Category:Locations (City-State of Whitecrest)*

* Whitecrest - Capital and namesake city.