recursal/Fanatic-Fandom huggingface dataset:
Urinal Cake

The **Urinal cake** is one of the blunt weapons in Paint the Town Red.

## Description

Urinal Cakes are disinfectant blocks made to disinfect and deodorize urinals. Urinals Cakes have the unique ability to stun enemies instantly upon getting hit with one in the face. There is a reskin of the Urinal Cake in the Prison of which is a bar of soap.

*To view an article on the urinal cake from Wikipedia, click **here**.*

## Gallery

The reskin of the urinal cake in the Prison
U.H.D.F.

The **United Human Defense Force** (abbreviated in game as **U.H.D.F.)** is the military organization that has been tasked with defending humanity from and destroying the invaders of Beneath. The organisation has been shown to have several facilities placed around the world, such as U.H.D.F. Frontline Facility 0-93, the "central hub" of the game mode which is located 600 meters below sea level. It is set right next to the spire that indicates the location of the Empyrean Barrier.

## Description

The U.H.D.F. appears to be a very wealthy organization, which may be due to multiple governments banding together to fund it. This enables it to use state-of-the-art technology to build and maintain its facilities and employees. Despite its apparent willingness to provide funding for employee medical services and the super soldier program, it has a lack of care for soldiers who do not return from down beneath. It considers workers to be highly disposable and maintains a stream of new recruits to keep its beneath explorations continuing.

A multitude of U.H.D.F. outposts and temporary bases have been set up in the Beneath prior to the arrival of the player, however all of them were destroyed and torn apart as a result of the creatures from Beneath invading and overpowering the units stationed at the outposts. Most of the units were turned into Zombies via unknown means, which ultimately led to the abandonment of all the outposts, leaving remnants of equipment and ripped apart tents scattered across the Caves, while any remaining survivors retreated back to the Facility.
Golem

**The Golem** is one of the Shard Lords that can randomly spawn in Beneath.

## Description

The Golem in its simplest sense is a far larger version of the traditional statue. A hulking stone behemoth, it maintains the same appearance of the original statue.

Unlike statues, the Golem will immediately spring into action upon seeing the player. They still use the same melee attacks, albeit much more powerful with a good amount of knockback to boot. They are also much more robust than statues.

## Abilities and Powers

* **Jabs:** The Golem will quickly perform multiple jabs in quick succession to damage the player.
* **Fist Slam:** The Golem will raise its fists, clasp them together and immediately slam them onto the player.

## Strategy

* Golems are notorious for being slow. They're so slow that the best way to battle them to simply circle and strafe around them.
* Try to focus all attacks on its legs, ideally with a sharp weapon like the katana.
Scenarios

There are currently five **Scenarios** in Paint the Town Red. These range from a Biker Bar or all the way back to colonial times. The goal is simply kill everyone else and be the sole survivor.

Here is a list of all the different scenarios found in the game.

## The Biker Bar

*Main article: The Biker Bar*
Originally included on the release of Paint the Town Red, this scenario puts you into a bar full of bikers in the early 90s. The Boxer and the Biker Boss are the significant enemies in this scenario.

## The Disco

*Main article: The Disco*
Originally included on the release of Paint the Town Red, this scenario puts you into a disco club full of dancers in the late 70s. The Katana Boss and the Pimp are the significant enemies in this scenario.

## The Prison

*Main article: The Prison*
This scenario is set in a prison from the mid-90s. The Solitary Prisoner and the Riot Guards are the significant enemies in this scenario. This scenario also introduces the game's first ranged weapon, the pump-action shotgun.

## Pirate Cove

*Main article: Pirate Cove*
This scenario is set in a tavern on a cove from 1726. Blackbeard and the Pirate Captains are the significant enemies in this scenario.

## The Saloon

*Main article: The Saloon*
A take on Wild West saloons, cowboys and cowgirls are the most prominent enemies. The Muscular Cowboy and the Outlaw are the significant enemies in this scenario.

## Trivia

* The exact year the Scenarios occur can be seen on one of the whiteboards in the classroom/debrief within the Beneath Facility.
	+ In one of the Beneath rooms, overlooking the core and elevator, you can see a Brawler operating the newspaper machine from the earlier versions of Paint the Town Red. If you look carefully, you can see the newspapers themselves and their headlines.
Weight Plate

The **Weight Plate** is one of the blunt weapons in Paint the Town Red.

## Description

Weight Plates are flat and heavy objects made of cast iron for use on barbells. There are variations of the Weight Plate in Paint the Town Red varying with the size.

*To view an article on the weight plate from Wikipedia, click **here**.*
Golden Boxer

The **Golden Boxer** is a rare enemy encountered in Beneath. His main purpose is to drop copious amounts of Gold when killed.

## Description

The Golden Boxer is unique from regular enemies in that he can only appear after buying the "Golden Gloves" upgrade from a shop. The upgrade itself costs 150 Energy.

The Golden Boxer is almost exactly like the regular Boxer, in that he is a brawler who punches fast and hits hard. However, he has a few design differences. His gloves are coloured gold instead of red (hence the name "Golden Boxer"), and he wears a black tank top instead of a red tank top. He also has darker shoes, and appears to have the muscular body type instead of the normal body type, which is what the regular Boxer has.

## Strategy

* The Golden Boxer, despite having high stats, is incredibly underpowered in Beneath. Due to the incredible variety of good weapons in Beneath, the Golden Boxer is almost never a danger to the player. He is, as the regular Boxer is, weak to headshots with sharp weapons.
* It's always recommended to kill Golden Boxers on sight due to how much Gold they drop.

## Trivia

* The Golden Boxer, contrary to its name, is not *entirely* golden. Only its gloves are golden.
* The Golden Boxer is the only enemy in Beneath that must be unlocked with an upgrade.
* The description of Golden Gloves says that The Trickster summons him, which is consistent with the fact that in the death screen, if the player killed him or was killed by him, his avatar is a VR Human, which otherwise only appear in The Construct..
* There is a bug in which the Golden Boxer still attacks the player if they use the Chaos ability.
* Due to a programming oversight for a long time after the Beneath beta was released, the upgrade that allows the Golden Boxer to spawn was inaccessible.
Location List

# Subnova

## Wastelands

The Inner Wasted Expanse - Area

Oasis - Village

Major Wasted Expanse;1 - Area

Nuke Path;1 - Area

Cnath - Small Town(destroyed)

Nuke Path;2 - Area

Becquerel's Lair - POI

Catrafoor - Small Town

Major Wasted Expanse;2 - Area

Calitu - Large Town

Dray Mountains - Area

Dryas Centroor - Small City

Outer Wasted Expanse - Area

Börder - Large Town

## Detemp Aret

Stonegrew - Small Town

Pynes;1 - Area

Callep Doc - Small Town

Pynes;2 - Area

Zero Klanef - Large Town

Snowfield of Kamis - Area

Neqysu Tice - Small City

Pynes;3 - Area

## Canis Kingdom

Daughaus - Village

Pup Fields;1 - Area

Rott Weiler - Small Town

Pup Fields;2 - Area

Pomeran - Small Town

Dogyard - Area

Wolf Woods - Area

Greater Daughaus - Large Town

Outer Backyard;1 - Area

Backyard Town - Small Town

Outer Backyard;2 - Area

Boston - Small City

Outer Backyard;3 - Area

Dalmat - Large Town

## Ta'em

Ou't - Small Village

Jungle Strait;1 - Area

De'rav - Small Village(destroyed)

Jungle Strait;2 - Area

Lohst'sihte - Large Town

Ravine - Area
Shockwave

Shockwave in use

**Shockwave** is a power in Paint the Town Red. It gives the player the ability to summon a powerful shockwave.

## Description

The player slams his fist together, creating a powerful shockwave. This shockwave can send enemies who are susceptible to knockdowns flying in the opposite direction. Shockwave can also fling unfixed props and weapons away as well. Shockwave uses a low amount of the power meter.

## Strategy

* Shockwave is best suitable in situations where the player is cornered.
* Shockwave can damage enemies via impact damage.
* Shockwave can also be recommended to be used in places with a significant height.
Money Wad

The **Money Wad**is one of the blunt weapons in Paint the Town Red.

## Description

Wads are folded or rolls of paper money, banded together by usually an elastic material. The money is shown to be worth 1,000 dollars each.

*To view an article on the money wad from Wikipedia, click **here**.*

## Trivia

* Each money wad has a Boxer on the front in a business suit along with text referring to a "United Blockman Nation". It is possible that this is a reference to a United States like entity that existed before or during the events of Beneath.

## Gallery

Another up close view of the money wad.
Cleaver

The **Cleaver** is one of the bladed weapons in Paint the Town Red.

## Description

Cleavers are heavy knives with large square blades that are used by butchers for chopping meat. The Chefs/Cooks in the biker bar typically wield them. There is another variation of the Cleaver in the Pirate Cove where the handle is made of wood and another variation introduced in Beneath which has a more dusty appearance. Another variation was introduced in the The Saloon which has a longer blade that is now black in appearance with a hole at the top and a wooden hilt.

*To view an article on the cleaver from Wikipedia, click **here**.*

## Gallery

Pirate Cove Version
Butterknife

This item is the first weapon obtainable in TriNova, and is found in Tren's kitchen, in Primenova.

## Attack

When the Butterknife is used on an enemy, it has a quick stabbing animation. However, when it is used away from enemies, it is in a slashing form, which is very similar to and is a reference to the knife effect used by Chara in some Undertale animations.

## Appearance

This item, when first obtained, appears as a shiny silver butterknife. After several uses, its sprite changes to dull, which also happens if it has the Dull or Used modifiers. On a Genocidal Route, its sprite has bloodstains.

## Location

This item is located in Primenova, in Tren's Residence. Specifically, it can be found on the counter next to the pot, in the kitchen. It's overworld sprite is always shiny, even if it has modifiers that change its appearance.
Teleporter

**Teleporters** are slender magical humanoid enemies encountered in Beneath. They make their first appearance in Crystal Caverns II.

## Description

Teleporters are lanky humanoids who are colored a brown/purple hue. They feature several yellow spots on their bodies. Their faces are pale with yellow diagonal eye-like stripes. Their shoulders have horn-like extremities protruding out. Their heads feature pointed tops and sides. Overall, they look gaunt and elongated. They also seem to have a dark hat or helmet on the top of their head.

Teleporters are always encountered floating and will levitate motionlessly until approached by the player. They utilize various magical abilities to attack, such as magical bolts. They will keep their range by backing up. Their most notable ability is teleportation, hence the name.

Upon dying, Teleporters will begin to glow white and eventually disintegrate.

## Abilities and Powers

* **Magic Bolt:** The Teleporter will fling a fast purple bolt of magic towards the player. This bolt travels at a medium speed but deals decent damage. This attack can be predicted as they will reel their arm back before firing the bolt.
* **Teleportation:** The Teleporter will use its ability to teleport to another area. They begin by outstretching their arms, creating a purple aura of magic and shortly after becoming engulfed by a greenish-yellow fire while simultaneously demanifesting.
* **Arm Swipe:** The Teleporter will swing its arm at the player horizontally at close range.

## Strategy

* The arm swipe attack can be difficult to dodge, given its long range in addition to its damage. It is longer than most melee weapons the player can use, meaning that it is best to engage Teleporters with ranged weaponry when available.
* Teleporters are absolutely vulnerable when they begin to teleport. Use this time frame to attack.
* Their projectiles are slow, but they can catch you off guard when they use it as they take a while to attack.
* As they are thin, most sharp melee weapons will be able to cut through them easily. You can kill them in one hit if you slice cleanly through their waist.

## Trivia

* The Deceiver, one of the Shard Lords, is a stronger variant of the Teleporter.
* They bear a resemblance to the Endermen from Minecraft, as both teleport, possess elongated limbs and are dark in color.
* Their bolt fling attack is the only enemy projectile in beneath which will leave an impact effect on collision with an object.
Centurion

**The Centurion** is one of the Shard Lords that can randomly spawn in Beneath.

## Description

The Centurion is the transparent silhouette of one of the Arena Guards encountered in Arena Mode's third challenge. It takes on the standard humanoid form of a brawler, except it is featureless and completely engulfed in darkness. Even when the Centurion's skin is stripped away, its bone voxels are still transparent and shadowy. True to its name, the Centurion is equipped with the attire of a typical Roman soldier, complete with a dark Galea, a dark Scutum and a Flaming Gladius. Its blood is of an orange hue much like the other shard lords.

The Centurion is perhaps the most basic of the Shard Lords, as its only means of attack is stabbing or slashing at the player with its Flaming Gladius while guarding itself with its shield. The Centurion's attacks still deal a decent amount of damage though, and it may start lunging at the player when its health is low.

## Abilities and Powers

* **Sword & Shield**: For all intensive purposes, the Centurion differs very little from a Riot Guard in that it relies more on defence than offense. It only attacks by cautiously approaching the player and stabbing or slashing at them depending on whether or not their shield has been destroyed. None of this makes it any less of a threat though: the Centurion still hits hard and its shield can block most of the player's attacks in a one-on-one fight, thus requiring a considerable amount of patience or effort to land any good hits on it.
* **Rage Mode**: Since the Centurion functions like a basic brawler, it will start hitting harder and faster once it is low on health, complete with a quick lunge attack.

## Strategy

* Due to the Centurion's sluggish speed, players can easily outrun it if a battle with one starts looking grim.
* As a shield-type brawler, the Centurion can still be staggered by striking its shield frequently, leaving it temporarily vulnerable. Its Dark Tower Shield can even be broken if a player's attacks have a hard time bypassing it.
* It can be difficult to tell when the Centurion's rage mode has activated due to the Centurion's lack of facial features. Because of this, the Centurion's lunge may catch a player off-guard if they are not careful enough.
* Players can potentially attack the Centurion from behind if it is distracted by allies spawned via upgrades such as the Bodyguard upgrade.
* Unlike other armed Shard Lords such as the Beast or the Pyro, the Centurion's Flaming Gladius can be used if the player is in need of a decent weapon.
* The Centurion will also drop its Dark Tower Shield if the player can kill the Centurion without breaking the shield, which can be easily done by jumping and stabbing at his head with a long range melee weapon such as the Spear. The shield itself is fairly durable and does not obstruct the player's view as much due to its transparency, so it is recommended to kill the Centurion this way if the player is interesting in looting its shield.

## Trivia

* Without its shield, the Centurion's speed is roughly the same as the Katana Boss or a Pirate Captain.
Obsidian Club

* Variant 1
* Variant 2

The Obsidian Club is a blunt weapon found in Beneath.

## Description

The Obsidian Club is a blunt club found often in Caves.

The weapon is reminiscent of a generic primitive stone club, albeit with a slight shine. It appears to be made of obsidian, hence why it's not very durable and will usually break after several hits. It does not deal much damage when compared to the Obsidian Knife.

The Obsidian Club is sometimes used by Zombies. Most of the time, it can be obtained directly from them, although it can also be found laying on the ground randomly.

## Trivia

* The Obsidian Club has 2 variations, but they are only different in appearance and bring no stats changes.
Helium

**Helium** ist ein chemisches Element und hat die Ordnungszahl 2. Sein Elementsymbol ist He. Im Periodensystem steht es in der 18. IUPAC-Gruppe, der früheren VIII. Hauptgruppe, und zählt damit zu den Edelgasen. Es ist ein farbloses, geruchloses, geschmacksneutrales und ungiftiges Gas.

Helium bleibt bis zu sehr tiefen Temperaturen gasförmig, erst nahe dem absoluten Nullpunkt wird es flüssig. Es ist die einzige Substanz, die selbst am absoluten Nullpunkt (0 Kelvin bzw. −273,15 Grad Celsius) unter Normaldruck nicht fest wird. Neben Neon ist Helium das einzige Element, für welches selbst unter Extrembedingungen bis jetzt keine Verbindungen nachgewiesen werden konnten, die nicht sofort nach der Bildung zerfallen sind. Helium kommt nur atomar vor. Das häufigste stabile Isotop ist 4He; ein weiteres stabiles Isotop ist das auf der Erde extrem seltene 3He.

Helium ist, nach Wasserstoff, das zweithäufigste Element im Universum. Nach anerkannter Theorie vereinigten sich zehn Sekunden nach dem Urknall Protonen und Neutronen durch Kernfusion zu ersten Atomkernen. Aus deren gesamter Masse bildeten sich dabei unter anderem 25 % 4He und 0,001 % Deuterium sowie Spuren von 3He. Somit ist der größte Teil Helium schon beim Urknall entstanden. Das im Inneren von Sternen durch Fusion von Wasserstoff entstandene Helium fusionierte zum größten Teil weiter zu schwereren Elementen.

Auf der Erde wird 4He in Form von Alphateilchen bei dem Alphazerfall verschiedener radioaktiver Elemente wie Uran oder Radium gebildet. Helium entsteht daraus, wenn das Alphateilchen anderen Atomen zwei Elektronen entreißt. Der Großteil des auf der Erde vorhandenen Heliums ist daher nichtstellaren Ursprungs. Das so entstandene Helium sammelt sich in natürlichen Erdgasvorkommen in Konzentrationen bis zu 16 Volumenprozent. Daher kann Helium durch fraktionierte Destillation aus Erdgas gewonnen werden.
Magic Staff

This article contains significant spoilers regarding Beneath, proceed with caution.

## Magic Staff

### Durability

N/a

The **Magic Staff** is an item featured in Beneath. Its main function is as a key component to reaching the third Elder God the Trickster, although it also functions as a powerful magic weapon.

## Overview

After the bloody mass grows and makes it way throughout the Ruins, an immobile Giant Mage ensnared by a mass of red tendrils will be seen holding an active staff in a randomly spawned room. This Giant Mage cannot be killed by any normal means, so the Pursuer must be used to kill it. After the Giant Mage is turned into a heap of bones, it will drop a segment of its magic staff and can be equipped by the player.

The Magic Staff functions similarly to a ranged weapon, it will shoot an orb of magic that creates a portal that summons various beneath creatures friendly to the player. It can summon from the following list of creatures:

* Crystal Crab
* Floating Head

The Magic Staff's main purpose is to open a way to the The Construct. This is done by finding a Pursuer portal, which will be in a random place in the map once a Pursuer has spawned. if the player approaches with the Magic Staff and fires it, the magic bolt will hit the portal, causing it to become accessible to the player.

## Gallery

The staff will turn to a bright red when it is pointing in the direct of the portal.Allied beneath creatures coming through a portal created by the staff.The Pursuer portal is activated through shooting the staff next to it.
*Main article: The Trickster/Reaching the Trickster*
Tower Shield

The **Tower Shield** is a shield in Paint the Town Red.

## Description

### Arena

The Tower Shield appears to be a Roman scutum. The Scutum was a large shield used by the ancient Roman army. The Scutum was usually made out of wood, covered in leather and canvas, with a metal umbo in the middle for combat. They can be found in use by Roman gladiators in the Arena Mode.

*To view an article on the scutum from Wikipedia, click **here**.*

### Beneath

Tower Shields are often found in Beneath either on the ground or wielded by enemies. They provide full coverage from attacks from the front and thus offers the best defense. However, the downside to wielding one is visibility. When carrying one, it blocks a significant portion of the left side of your screen and when blocking, it takes up the majority of your view. The tower shield is seen in 3 variations, a wooden version, a more resilient steel version, and a dark version wielded by the Centurion. Unlike the wooden and steel version, the dark tower shield is transparent much like riot shields, allowing its user to see when blocking.
Ancient Spear

This article contains significant spoilers regarding Beneath, proceed with caution.

## Ancient Spear

### Durability

Medium

The **Ancient Spear** is one of the bladed weapons in Paint the Town Red.

## Description

The Ancient Spear is a glowing, ornate javelin that can only be found in Fire and Blood. Despite how late it appears in the game and its unique appearance, the Ancient Spear is relatively weak to other weapons obtainable at that stage of beneath.

Its true purpose lies in the fact that it can kill Pursuers, if a player swings at the heart one is holding.
Pursuer Heart

This article contains significant spoilers regarding Beneath, proceed with caution.

## Pursuer Heart

### Durability

N/a

The **Pursuer Heart** is an item featured in Beneath. It is a key component to reaching the third Elder God The Trickster.

## Overview

While imprisoned at the Facility, the Pursuer will continuously drip blood on the floor. A large artery has grown out from the Pursuer's blood and has tried to squeeze its way out of the cage. A second Pursuer Heart has formed on the tip of the artery and hangs directly outside the cage.

This heart can be equipped and thrown around the facility. Note that throwing it in this way at walls or objects will result in it exploding into blood, and the Facility must then be reloaded in order to pick up a new heart. When thrown at or bumped into the Jerk, it will also explode, showering the Jerk in blood and destroying the heart. The Jerk will then wander into the elevator room of the facility and be destroyed by a ceiling turret after being detected as anomalous. The Jerk's blood will then form a flesh-like growth in the Caves.

## Trivia

* The Pursuer Heart is the only "weapon" that can be used by the player in the Facility.

## Gallery

The heart falls to the ground after picking up the laser katana.
Gold

**Gold** ist ein chemisches Element mit dem Elementsymbol Au und der Ordnungszahl 79. Es ist ein Übergangsmetall und steht im Periodensystem in der 1. Nebengruppe (Gruppe 11), die auch als Kupfergruppe bezeichnet wird. Diese Gruppe enthält Kupfer und die Edelmetalle Silber und Gold.

Gold wird von Menschen für rituelle Gegenstände und Schmuck sowie für Goldmünzen als Zahlungsmittel genutzt.
Electric Baton

The **Electric Baton** is a blunt electric weapon found in the Beneath gamemode.

## Description

The Electric Baton appears to be a grey metal baton with a dark grey handle and an electric device located at the top, which causes the hit opponent to be stunned. The device will emit a bright, pulsating blue light, which is visible through the bars containing it within the baton itself.

The weapon is first seen in the Facility at the very beginning of the game, being wielded by UHDF guards. However, it can be found in the Beneath as well and wielded by the player, albeit only if the Electric Baton persistent upgrade is bought.

## Trivia

* The Electric Baton bears a striking resemblance to the Stun Baton from Half-Life 2 and was likely modeled after it.
	+ The Half-Life 2 Stun Baton is estimated to be about 55 cm (22 inches) in length. Judging by that, the Paint The Town Red variation is likely about the same or similar length.

## Gallery

An UHDF guard holding the Electric Baton.Ditto.
Guardian

The **Guardian** is one of six careers found in *Star Wars: Force and Destiny*. Guardians mostly focuses on defensive and support roles in combat. The Guardian career book, *Keeping the Peace*, was released December, 2015.

### Specializations

The Core Rulebook has three specializations for Guardians:

* Peacekeeper
* Protector
* Soresu Defender

Keeping *the Peace*, adds three more specializations:

* Armorer
* Warden
* Warleader

### Signature Abilities

*Keeping the Peace* provides two signature abilities for Guardians: Fated Duel and Unmatched Heroism.
Liebe

**Liebe** ist eine Bezeichnung für ein Gefühl stärkster Zuneigung und Wertschätzung.

Nach engerem und verbreitetem Verständnis ist Liebe ein starkes Gefühl, mit der Haltung inniger und tiefer Verbundenheit zu einer Person oder Personengruppe, die den Zweck oder den Nutzen einer zwischenmenschlichen Beziehung übersteigt und sich in der Regel durch eine entgegenkommende tätige Zuwendung zum anderen ausdrückt. Das Gefühl der Liebe kann unabhängig davon entstehen, ob es erwidert wird oder nicht.

Liebe wird von der zeitlich begrenzten Phase der Verliebtheit unterschieden. Die erste Liebe, sagt man mit Recht, sei die einzige: denn in der zweiten und durch die zweite geht schon der höchste Sinn der Liebe verloren.

Als das Gegenteil der Liebe wird oft der Hass bezeichnet.

Es gibt als Abart die sogenannte Hassliebe, eine starke emotional ambivalente Beziehung, bei der sich Hass und Liebe für eine bestimmte Person permanent abwechseln. Solche Hasslieben sind zumeist von destruktiver Natur und enden oft tragisch.
M-590 Sturmgewehr

**An dieser Seite oder an diesem Abschnitt arbeitet gerade jemand.**

Um Bearbeitungskonflikte zu vermeiden, warte bitte mit Änderungen, bis diese Markierung entfernt ist, oder notiere Änderungswünsche in den Artikelkommentaren oder auf der Diskussionsseite. Nach längstens einer Woche sollte diese Vorlage wieder entfernt werden.

Das M-590 Sturmgewehr ist das Standard-Gewehr des USMC im Jahr 2063. Hierbei handelt es sich um eine halbautomatische Projektil-Waffe für Explosiv-Geschosse, die mit einem Infrarot-Scanner oder einem Bewegungssensor ausgestattet werden kann.
Spear

The **Spear** is one of the bladed weapons in Paint the Town Red.

## Description

Spears are a type of weapon consisting of a long pole usually made of wood with a pointed metal tip at one end. Spears can be used as thrusting weapons or be thrown.

*To view an article on the spear from Wikipedia, click **here**.*

## Trivia

* Beneath features another variation of the spear: The flaming spear which is a stronger variant
* Spears like most blades in Beneath have a more weathered and dusty appearance.
* The Spear's durability drops significantly when swinging it rather than stabbing.

## Gallery

The Flaming Spear from Beneath
Berserk

Berserk in use

**Berserk** is a power in Paint the Town Red. It gives the player a significant damage boost to their fists.

## Description

The player's fists clench with power and gain a glowing blue outline. Their vision also receives a red tint and the game goes into slow-motion. During the duration of berserk, the damage of fists and the kick are significantly boosted. Regular jabs can easily pulp the head of the average brawler and can weaken bosses greatly.

## Strategy

* Berserk is best suitable for weakening or taking down bosses.
Baton

The **Baton** is one of the blunt weapons in Paint the Town Red.

## Description

Batons are clubs used by law enforcement for defensive or non-weapon purposes. They are usually made of wood, rubber, plastic, or metal. The Prison Guards typically wield them. The Baton has a very low chance to instantly kill enemies of average health if they are hit on their head.

*To view an article on the baton from Wikipedia, click **here**.*
Riot Guard

The **Riot Guard** is a special brawler in Paint the Town Red. They are found in the Prison.

## Description

Unlike the traditional prison guards, Riot Guards are different as they wear a helmet which renders their head immune to all attacks, excluding smite. They wield batons and uniquely riot shields, which gives them an advantage in defense. They are the only enemies to wield shields in any of the standard scenarios.

## Strategy

* Riot Guards can become staggered if their shields are attacked too much, allowing you to get a torso hit as they let their shield down.
* Aim for the legs if you can, as severing either of them is instant death.

## Trivia

* The Riot Guard is the first enemy introduced to the game that has armor.
* In early days of PTTR the Riot Guard didn't have a shield.
* The Riot Guard's helmet in the level editor has no collisions, making it decorational only.

## Gallery

* Riot Guard before Version 0.8.6Riot Guard in upper Security RoomRiot Guard in "Weapon room" near solitary confinement
Paint the Town Red

**Paint the Town Red** is a first-person beat 'em up game by South East Games. It was initially presented as a game jam demo before being greenlit to Steam in early access on October 13th, 2015. The game fully released on July 29th, 2021.

## About

The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down. You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more. SEG releases infrequent updates to the game, with the most recent updates focusing on content for the Level Editor.

## **Features**

* Completely destructible voxel-based enemies
* Biker Bar, Disco, Prison, Pirate Cove and Saloon scenarios with unique enemies, weapons, etc
* Arena mode with the goal being to survive waves of enemies
* Roguelite mode called Beneath, focusing on exploration and obtaining powerful items and upgrades
* Online Co-op Multiplayer
* Level Editor and Steam Workshop support with hundreds of user created levels
* Scenario challenge mode with leaderboards
* Sandbox level to test features, weapons and mechanics
* Vast array of level and period appropriate weaponry, some with special properties
* Boss enemies that present unique challenges
* Full controller support
* Steam achievements and trading cards
Smuggler

The **Smuggler** is one of six careers found in *Star Wars: Edge of the Empire*. Smugglers focus on a mix of social, combat and utility roles. The Core Rulebook has three specializations for Smugglers:

* Pilot
* Scoundrel
* Thief

The Smuggler career book, *Fly Casual*, adds three more specializations:

* Charmer
* Gambler
* Gunslinger

## Trivia

* Smugglers share the Pilot specialization with Aces.
Skeleton

This article contains significant spoilers regarding Beneath, proceed with caution.

## Skeleton

### Featured in

Fire and Blood
Arena

### Wields

Obsidian Weapons
Ancient Hammer
Ancient Sword
Ancient Spear
Ancient Axe

## Statistics

### Damage

Low

**Skeletons** are undead charred skeletal humans encountered in Beneath. They are only fought during the finale of Fire and Blood.

## Description

Skeletons are undead charred humans that take the appearance of dark skeletons. They lean to the side and wield either obsidian weapons or ancient weapons. For all intensive purposes, Skeletons behave almost exactly like Zombies: they are slow, fragile and deal very little damage, but become more dangerous when attacking in groups.

Skeletons will emerge from the surrounding lava of the End's arena and will immediately walk towards the player. They emerge at a fast rate and often hordes of skeletons will be created. They are the last regular enemy the player will fight.

## Abilities and Powers

* **Body Swing:** The Skeleton will lean backward, before swinging their body forward. This does low damage.

## Strategy

* Skeletons emerge at a fast rate. As the player will often be preoccupied with summoned Shard Lords or the End itself, skeletons can accumulate into huge hordes. This can be troublesome as the player can accidentally bump into them and get damaged, so it is ideal to clear out hordes of skeletons from time to time.
* The End can be used to wipe out hordes by luring hordes near it while it is using its shockwave ability and sword slam attack.
* They are one of (if not) the slowest enemies in the game and as such are extremely easy to run away from/avoid.
* Just like their speed, they are also one of the least durable enemies in the game (on par with zombies).

## Trivia

* Much like zombies, skeletons could be ex-UHDF workers who attempted to defeat the End but failed. They could also be ordinary humans who have perished above, sent to the hellish world in Fire and Blood.
* The model of the skeleton is the same as the skeleton of a standard brawler, but with a darker colour.
* They appear to share the exact same AI as zombies.
The Aberration/Reaching the Aberration

## Reaching the Aberration

The Aberration may be slightly difficult or tricky to reach, although not as difficult as reaching The Trickster. The Aberration can be found on the Islands, a secret level cluster composed of Islands-I and Islands-II.

### Step One: The Necromancer

To unlock the route to the Aberration, players must kill the first Elder God - the Necromancer. He is located at the very end of Ruins - III.

### Step Two: The Artefact

Once the player has killed the Necromancer for the first time, an altar with a banner of the Aberration's symbol hanging above will now always appear at the beginning of each run. Lying on the altar is a broken fragment of the Slate, which can be equipped as a shield, although won't shield the player at all. The artefact must then be brought all the way to Crystal Caverns, where a second altar with the missing piece of the artifact can be found hidden somewhere within the level. Approaching the altar with the artefact will play a cutscene where both pieces are combined. While being combined, both slate chunks will float in the air while the fire on the candles will become more intense. Once they're connected, the symbols on the slate will glow and the player will be transported to the Islands, the home of the Aberration.

### Step Three: The Islands

After being teleported to the strange alien world, the player must simply make their way through the Islands, which is composed of only two levels. In Islands - I, the exit is a floating portal which can only be activated by killing monsters connected to the portal via long red beams. It should be noted that some enemies on the Islands cluster may be tougher compared to e.g. the Caves or Ruins. The player should especially watch out for Observers due to their quick attacks, as well as Chargers when near an edge of one of the islands, as the player may be knocked down into the void below, resulting in death. Islands - II is very linear in comparison, only requiring the player to make their way to the end as normal, where the Aberration awaits.
Crawler

**The Crawler** is one of the Shard Lords that can randomly spawn in Beneath.

## Description

A giant, orange Crystal Crab, the Crawler is one of the largest monsters that can be encountered in Beneath. Like Crystal Crabs, it is an an arachnid-like creature with various magical and powerful crystals jutting out from the top of its body. Its limbs possess orange vertical stripes and joints, ending with orange digits at the extremity.

The Crawler is primarily a ranged enemy that fires five long-range beams of energy from its crystals in the direction of the player, making it significantly more dangerous than common Crystal Crabs. It will also use its frontal legs to attack at close range. It remains dormant before bursting out of the ground as soon as the player approaches it.

## Abilities and Powers

* **Energy Beam Blast**: By concentrating high amounts energy of energy from its crystals, the Crawler can fire five long-range beams of energy all at once in the approximate direction of the player. This attack deals an extremely high amount of damage and may likely end a player's run in an instant.
* **Leg Strike**: At close range, the Crawler will raise its forelegs and quickly bring them down to strike the player.

## Strategy

* It is extremely difficult to avoid the Crawler's beams out in the open and the devastating damage dealt by its beams makes it too risky to simply dodge its attacks. Like Crystal Crabs, the Crawler will always warm up before shooting at its foes, so the player should always sprint behind cover when it attacks.
* Staying near the Crawler within melee range will nullify the risk of being killed by its beams. Its melee attack is easy to predict, so it is recommended to kill it using a simple dodge-and-hit attack pattern.
* Just like normal Crystal Crabs, the Crawler's legs are fairly weak, so it is vital to focus all attacks on its legs, preferably with a sharp weapon like the Katana or a powerful ranged weapon such as the Pump-action Shotgun.

## Trivia

* The crystals on the Crawler have collisions and are indestructible, which could lead to the Crawler's corpse almost completely blocking a tunnel.
Voxels

**Voxels** are what make up the enemies in Paint the Town Red. Certain voxels have certain properties and resistances against certain types of weapons. Some enemies have their voxels stronger than usual Brawlers.

## The Voxels

**Skin** - Low voxel health. Minimal resistance to sharp/bladed. Low resistance to blunt.

**Flesh** - Medium voxel health. Low resistance to sharp/bladed. Medium resistance to blunt.

**Bone** - High voxel health. High resistance to sharp/bladed. Medium resistance to blunt.

**Brain** - Medium voxel health. low resistance to sharp/bladed. Low resistance to blunt. If a brain voxel is damaged, it results in a one-hit kill towards the enemy.

**Hair** - Tiny voxel health. No resistance to sharp/bladed. Immune to Blunt. Can only be destroyed by sharp/bladed. Attacks that pass through hair have reduced damage.

**Joints** - Virtually no health. Can only be destroyed by sharp weapons or by being disconnected from two limbs. Holds enemies together and allows movement of limbs & appendages.

## Voxel body types

### **Normal**

The default body type for most Brawlers. Most enemies with this body type do normal damage

### **Muscular**

Uncommon body type mostly used for Prisoners and Arena enemies. It has a slightly larger mass of voxels. Most enemies with this body type do normal damage.

### **Big**

Very rare body type used for bosses such as the Solitary Prisoner. It is currently the largest body type in the game. Enemies with this body type do massive damage.

## Strategy

* Aim for the head, you will be able to plow through enemies quicker as damage done to brain voxels are instant kills.
* If an enemy's head is protected, aim for either the neck or legs.

## Gallery

Normal body typeMuscular body typeBig body typeAnatomy of the Voxel headFull render of the skeleton
Ruins

This article contains significant spoilers regarding Beneath, proceed with caution.

## Ruins

### Exited To

The Construct (through Construct Portal)Fire and Blood (through The Necromancer)

### Enemies

Pursuers
Zombies
Tentacle Mutants
Acolytes
Floating Heads
Giant Mages
Interceptors
Statues
Teleporters
Minions
Leapers
Crystal Crabs (via Giant Mages)
Bore Worms (via the Necromancer)
Gremlins
Golden Boxers (via upgrade)

### New Enemies

Giant Mages
Interceptors
Statues
Leapers
The Necromancer

### Unique Feature(s)

Capture Device
Magic Staff

The **Ruins** is the third level in Beneath and the last level of a default run. The home of the first Elder God, The Necromancer, it is a forgotten dungeon filled with brick corridors, gladiatorial arenas, large chambers and magical barriers that force the player to defeat multiple enemies in order to progress.

## Ruins I

The first area in the Ruins, it introduces 4 new enemies, the Giant Mage, the Leaper, the Interceptor, and the Statue. It also contains several of the previous enemies, though not all of them.

Ruins I also introduces rooms that will block all entrances/exits with forcefields, forcing the player to kill enemies with red lines connected to them.

## Ruins II

Very similar to Ruins I, only with more rooms and enemies. This is the last floor of the Ruins where The Construct portal and the Capture Device can be found, as in Ruins III, they are absent.

## Ruins III

The final floor in a regular Beneath run, it is where The Necromancer is located.

## The Necromancer

This boss battle takes place at the very end of Ruins III. The Necromancer is a tall, armored Giant Mage that has the unique ability to revive the dead, of which, there is many around the arena. After it is defeated, the player will have to enter the iron maiden at the bridge where they are teleported to, unless the other Elder Gods have been defeated, in which, the player will be granted access to Fire and Blood.
Double-Barrel Shotgun

The **Double Barrel Shotgun** is a firearm in Paint the Town Red

## Description

The Double Barrel Shotgun is a type of shotgun that possesses two parallel barrels, allowing two shots to be fired in rapid succession.

Like the Pump-action Shotgun, it fires a large number of bullets when fired, each bullet having the ability to destroy any voxel. The Double Barrel Shotgun also boasts very high damage, as both barrels are fired at the same time, and can kill many enemies with a single shot. It has a widespread shot, reducing its effectiveness at longer ranges, but makes for a great close-quarters crowd control weapon. After depleting its ammunition, it becomes a blunt melee weapon.

*To view an article on the double-barrel shotgun from Wikipedia, click **here**.*

## Trivia

* The Double Barrel in-game uses the side-by-side configuration. It also retains both the stock and long barrel.
* The Double Barrel fires both barrels when fired.
* The Double Barrel Shotgun only appears in Beneath and Sandbox .
Islands

This article contains significant spoilers regarding Beneath, proceed with caution.

## Islands

### Enemies

Pursuers
Zombies
Tentacle Mutants
Chargers
Interceptors
Bore Worms
Teleporters
Observers
Acolytes (via the Aberration)
Floating Heads (via the Aberration)
Crystal Crabs (via the Aberration)
Blue Crystal Crabs (via The Aberration)
Minions (via the Aberration)
Gremlins

### New Enemies

Chargers
Observers
The Aberration

### Unique Feature(s)

N/A

The **Islands** is a "secret area" accessed from the Crystal Caverns and the fourth level in Beneath. The home of the second Elder God, The Aberration, the area is an alternate dimension that features floating islands suspended in a pink sky. The floating islands themselves are covered in unusual vegetation. It should be noted that there is an above average spawn rate of ranged weapons, no shops or item stalls, and the only means of getting perks is through offering Skeleton Statues gold or health.

## Islands I

This floor introduces the Charger and the Observer and, while relatively small, can still take some time, as in order to open the portal that leads to Islands II, the player must defeat Shard Lords and/or Observers that are connected to the portal through red lines stretching across the level. After every required enemy is killed, the player can then enter the portal to Islands II.

## Islands II

The 2nd level of The Islands contains The Aberration. Unlike Islands I, enemies do not have to be killed to leave. The player must simply make their way to the boss arena, which will appear as a large gate made up of tentacles.

## The Aberration

The second Elder God, which seems to be it's own arena, fights in the form of tentacles, as well as summoning several weaker enemies that are present in the Caves. After it is defeated, the player will have to enter an iron maiden, unless the other Elder Gods have been defeated, in which the player can enter Fire and Blood.
Pyro

### Damage

Low (but can deal high damage while its flame is continuously hitting the player.)

**The Pyro** is one of the Shard Lords that can randomly spawn in Beneath.

## Description

The Pyro is a large Minion (as big as a Giant Mage) that makes heavy use of pyrokinesis in combat. Like minions, the Pyro is an emaciated, hunched over humanoid armed with a magic staff that projects fire, which it uses to walk around with. It wears a black loincloth and a black helmet with yellow stripes on top and eyeholes on the front. The Pyro's eyes are represented as two red voxels in between the helmet's eyeholes.

The Pyro remains idle until the player enters its radius. Upon initiating combat, the Pyro will engulf itself in flames and start shambling towards the player until the player reaches the Pyro's range. From there, the Pyro will use its magic to blast the player with a long stream of flames in an attempt to burn them to death. The Pyro will repeatedly use short cooldown periods before unleashing more attacks.

## Abilities and Powers

* **Fire Blast**: When the Pyro gets into range of the player, it will raise its staff and project a dangerous magical barrage of fire directed towards the player in a similar fashion to a Hydra's fire breath. Similarly to the Minion's beam, the Pyro's flame will deal low damage per hit, but it can hit the player at a very fast rate if the Pyro keeps tracking the player with it. The Pyro's flame also deals slightly more damage per tick than a Minion's beam. However, the Pyro's flame lacks the same amount of range as a Minion's beam. After a number of seconds, the Pyro will stop shooting flames. It will hobble away with its staff for a cooldown before it prepares to attack again.

## Strategy

* Unlike Minions, taking cover from a Pyro's flame barrage is not a viable option, as it will travel straight through any wall.
* Players do not have to worry as much about being out in the open while fighting the Pyro. Despite being a ranged enemy, the Pyro's flame does not reach very far compared to a Minion's beam, so players should only keep their distance while the Pyro is projecting fire.
* Just like regular Minions, the Pyro is most vulnerable during its cooldown periods after unleashing a flame barrage, so use this to your advantage.
Epsilon-Eridani-System

Das **Epsilon-Eridani-System** besteht aus einem sonnenähnlicher Zentralstern mit etwa 0,85 Sonnenmassen und ist zirka 10,5 Lichtjahren vom Sonnensystem entfernt. Er ist nach Alpha-Centauri und Sirius der drittnächste Stern, der mit dem bloßen Auge erkennbar ist.

Der Stern Epsilon-Eridani gehört zum Sternbild Eridanus und ist von der Entfernung her der nächste Stern dieses Sternbilds.

Diesen orange-gelben Hauptreihenstern umlaufen mehrere Planeten, darunter Epsilon-Eridani-B, ein Gasriese. Einer der Trabanten des Gasriesen ist Vesta, auf dem Menschen, im Jahr 2063 die erste irdische Kolonie errichten.