recursal/Fanatic-Fandom huggingface dataset:
Hamon

**Overall Information** - **Passive Ability** - Dodging grants you a certain percent of health and power - Health and power bonus is based on the damage you dodged

**Level 1**

Energy Cost: **N/A** Description: *Channel sunlight energy to slightly buff your health and power when you dodge* Traits - Health gain: 20% of damage dodged - Power gain: 2% of damage dodged

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Channel sunlight energy to buff your health and power when you dodge* Traits - Health gain: 30% of damage dodged - Power gain: 3% of damage dodged

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Channel sunlight energy to significantly buff your health and power when you dodge* Traits - Health gain: 40% of damage dodged - Power gain: 4% of damage dodged
Aerosmith

## Overall Information

**Aerosmith** is a Passive ability.

**Aerosmith** cuts your opponent's health if they dodge below a certain threshold of health.

**Aerosmith** can be shortened to **"Aero"**

## In Fights

### Level 1

Energy Cost: **N/A**

*"Track your opponent's breathing and significantly cut their health if they dodge at very low health"*

#### Traits

* Health threshold: 10%
* Reduces opponent's health by 50%

### Level 2

Upgrade Cost: **10000 XP Tokens**

Energy Cost: **N/A**

*"Track your opponent's breathing and cripple their health if they dodge at low health"*

#### Traits

* Health threshold: 20%
* Reduces opponent's health by 60%

### Level 3

Upgrade Cost: **50000 XP Tokens**

Energy Cost: **N/A**

*"Track your opponent's breathing and decimate their health if they dodge at slightly low health"*

#### Traits

* Health threshold: 30%
* Reduces opponent's health by 70%
Founder's Blessing

**Overall Information** - **Passive Ability** - Activates once at the beginning of the battle - Increase your crit chance based on a certain proportion of your opponent's health to your health - Maximum critical hit chance bonus is 20% - Critical hit chance bonus is additive

**Level 1**

Energy Cost: **N/A** Description: *If your opponent has significantly more health than you, your critical hit chance is boosted at the start of the battle* Traits - Proportion needed for max bonus: 3

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *If your opponent has a lot more health than you, your critical hit chance is boosted at the start of the battle* Traits - Proportion needed for max bonus: 2.5

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *If your opponent has even a little bit more health than you, your critical hit chance is boosted at the start of the battle* Traits - Proportion needed for max bonus: 2
Touch of Malice

Touch of Malice

*Let them feel every lash, every curse, every touch of malice* Description Your manual attacks are modified: they damage you on activation, but have increased power, critical hit chance, critical hit damage, and drain health on successful hits Overall Information - Passive Artifact - Activates once at the beginning of the battle - Power boost: 1.8x - Critical hit chance boost: 1.4x - Critical hit multiplier boost: 1.4x - Health loss upon manual attack: 12% of your max health - Health drain from your opponent: 2% of their max health
Death From Below

**Overall Information** - If you use this ability while your opponent's health is below a certain threshold, they will be executed - If you use this ability while your opponent's health is *above* the threshold, there will be no effect - Execution cannot be dodged, nor can it critically hit - Execution ignores passives

**Level 1**

Energy Cost: **10** Description: *Execute your opponent if they are on the verge of death* Traits - Execution Threshold: 10% of your opponent's max health

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **10** Description: *Execute your opponent if they are gravely injured* Traits - Execution Threshold: 15% of your opponent's max health

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **11** Description: *Execute your opponent if they are critically injured* Traits - Execution Threshold: 20% of your opponent's max health
See also (disambiguation)

Disambiguation in Wikipedia is the process of resolving conflicts that arise when a potential article title is ambiguous, most often because it refers to more than one subject covered by Wikipedia, either as the main topic of an article, or as a subtopic covered by an article in addition to the article's main topic.
Leviathan Axe

Leviathan Axe

*The cycle ends here* Description Choose between a light throw or a heavy throw, with each having different effects Overall Information - Active Artifact - Choose between a light or heavy throw - Both throws are able to be dodged - A light throw deals 15% of your opponent's current health, and is instantly recalled - A heavy throw deals 10% of your opponent's max health, and will embed itself in your opponent - While the Leviathan Axe is embedded in your opponent, they will be unable to perform manual attacks - Recalling the Leviathan Axe will remove this effect, and allow you to throw it again - After 2 turns, the Leviathan Axe will fall out and automatically be recalled
Bleed

**Overall Information** - **Passive Ability** - Lasts for 3 turns - Bleeding will cause percent-based damage to your opponent every turn

**Level 1**

Energy Cost: **N/A** Description: *Critical hits make your opponent bleed lightly* Traits - Opponent health reduction: 2%

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Critical hits make your opponent bleed* Traits - Opponent health reduction: 3%

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Critical hits make your opponent bleed heavily* Traits - Opponent health reduction: 4%
The Hand

Level 1 *Erase the space between you and your opponent, cutting their dodge chance and boosting your critical hit chance by a little bit*

Level 2 *Erase the space between you and your opponent, cutting their dodge chance significantly, and boosting your critical hit chance*

Level 3 *Erase the space between you and your opponent, cutting their dodge chance significantly, and boosting your critical hit chance substantially*

Fixed by : Cadence
Highway Star

**Overall Information** - **Passive Ability** - If you land a critical hit, you will drain your opponent's critical hit chance - If your opponent dodges, you will drain your opponent's dodge chance

**Level 1**

Energy Cost: **N/A** Description: *If you land a critical hit or your opponent dodges an attack, drain a small amount of the respective stat from your opponent* Traits - Critical hit chance drain: 3% - Dodge chance drain: 3%

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *If you land a critical hit or your opponent dodges an attack, drain some of the respective stat from your opponent* Traits - Critical hit chance drain: 6% - Dodge chance drain: 6%

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *If you land a critical hit or your opponent dodges an attack, drain a great deal of the respective stat from your opponent* Traits - Critical hit chance drain: 9% - Dodge chance drain: 9%
Angry birds pokemon Wiki

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**Welcome to the Angry birds pokemon Wiki!**
We're a collaborative community website about Angry birds pokemon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Curveball

**Overall Information** - **Passive Ability** - Every turn, you have a chance to activate Curveball - Curveball will grant you 100% dodge chance for a certain amount of turns

**Level 1**

Energy Cost: **N/A** Description: *Every turn, you have a very unlikely chance to blind your opponent* Traits - Lasts 1 turn - Activation chance: 10%

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Every turn, you have an unlikely chance to blind your opponent* Traits - Lasts 1 turn - Activation chance: 15%

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Every turn, you have an unlikely chance to blind your opponent for two turns* Traits - Lasts 2 turns - Activation chance: 15%
Desperation

**Overall Information** - Sacrifice a percentage of your max health or max power for a certain amount of energy - The stat to sacrifice is randomly chosen, and the amount sacrificed varies based on the level - The lower health you have, the more energy you receive (up to a certain limit) - Repeated uses of Desperation will decrease the amount of energy received - Using Desperation sparingly will maintain 100% potency

**Level 1**

Energy Cost: **0** Description: *Based on how close you are to death, turn a very large portion of your max health or power into some energy* Traits - Health or power reduction: 25% - Minimum energy gain: 4 - Maximum energy gain: 5

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **0** Description: *Based on how close you are to death, turn a large portion of your max health or power into a lot of energy* Traits - Health or power reduction: 20% - Minimum energy gain: 4 - Maximum energy gain: 6

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **0** Description: *Based on how close you are to death, turn some of your max health or power into a lot of energy* Traits - Health or power reduction: 15% - Minimum energy gain: 5 - Maximum energy gain: 7
Health Arrow

The Health Arrow is a specific Arrow item that can be found during the usage of the Dio bot.
Its main usage is to increase the health of your main Stand, letting it withstand more damage before being defeated.
It mostly gives around 12-37 HP and 3-7 XP Tokens when used. You can get Health Arrows by adventuring (;adventure) and by completing quests (;quest).

Health Arrows can be bought from the shop for **$2,500** and can be sold for **$1,250**. It can be found by adventuring (;adventure) and by completing quests (;quest).
Notorious B.I.G.

**Overall Information** - **Passive Ability** - Activates once per life, right as you are defeated - The attack gains a bonus damage multiplier - The attack cannot critically hit - Defeating your opponent will grant you the victory, even if you have also been defeated - If you do not defeat your opponent with the attack and you remain defeated, you will lose the battle

**Level 1**

Energy Cost: **N/A** Description: *Take a strong final stand right as you are defeated* Traits - Damage multiplier: 2x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Take a powerful final stand right as you are defeated* Traits - Damage multiplier: 3x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Take a destructive final stand right as you are defeated* Traits - Damage multiplier: 4x
King Crimson

Level 1

Energy Cost: 8

Attack with a strong, guaranteed critical hit, then skip time past your opponent's turn

Level 2

Upgrade Cost: 10000 XP Tokens

Energy Cost: 11

Attack with a much stronger, undodgeable, and guaranteed critical hit, then skip time past your opponent's turn

Level 3

Upgrade Cost: 50000 XP Tokens

Energy Cost: 12

Attack with an insanely powerful, undodgeable, guaranteed critical hit that ignores your opponent's passive abilities, then skip time past your opponent's turn
Sheer Heart Attack

**Overall Information** - **Passive Ability** - One-time use - Sheer Heart Attack's explosion chance grows exponentially - Sheer Heart Attack's maximum explosion chance is capped at a certain percent - When Sheer Heart Attack is about to explode, a warning message will be logged - The impending explosion will occur 1-3 turns after the warning - The damage done increases as your opponent's health gets lower - Damage begins increasing when your opponent has 50% health - Damage reaches its maximum when your opponent has 0% health

Level 1

Energy Cost: **N/A** Description: *Activate a bomb that has a slowly growing likelihood to explode during battle* Traits - Growth base: 1.1 - Maximum explosion chance: 60% - Damage multiplier: 2-4x

Level 2

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Activate a powerful bomb that has a growing likelihood to explode during battle* Traits - Growth base: 1.12 - Maximum explosion chance: 70% - Damage multiplier: 3-6x

Level 3

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Activate a devastating bomb that has a rapidly growing likelihood to explode during battle* Traits - Growth base: 1.14 - Maximum explosion chance: 80% - Damage multiplier: 4-8x
The Ultimate High

**Overall Information** - **Passive Ability** - Power gain is based on the portion of your total health that the attack dealt - Power gain receives an additional bonus multiplier

**Level 1**

Energy Cost: **N/A** Description: *Getting critically hit slightly increases your power* Traits - Bonus multiplier: 1x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Getting critically hit increases your power* Traits - Bonus multiplier: 1.05x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Getting critically hit greatly increases your power* Traits - Bonus multiplier: 1.1x
Arrows

Arrows are items that can be found, bought, and used during the usage of the Dio bot, and are the only items (period) in it. You can get them by adventuring (;adventure) or by completing quests (;quest).

## Arrow Types

Currently, there are 6 types of Arrows in the game. All of them are:

Stand Arrow

Health Arrow

Power Arrow

Ability Arrow

Health Requiem Arrow

Power Requiem Arrow

Lerobb (talk) 23:05, 20 October 2020 (UTC)
Darkin Scythe

Darkin Scythe

*Will you prove worthy?* Description Once per battle, choose a path to take that will grant you benefits and disadvantages in certain areas Overall Information - Active Artifact - One-time use - Choose one of two paths to take, with each path offering different rewards - If your cumulative stats exceed the multiplier of the bonus and penalty combined, you will not gain as much of a bonus from the path you choose Path of Corruption *(letting the corruption consume you)*: - Boosts your health by 2.2x - Boosts your critical hit chance by 1.2x - Reduces your power by 0.6x - Reduces your dodge chance by 0.6x Path of Shadows *(become one with the shadows)*: - Boosts your power by 2.2x - Boosts your dodge chance by 1.2x - Reduces your health by 0.6x - Reduces your critical hit chance by 0.6x
Dimensional Drift

**Overall Information** - Enter a rift to another dimension for a certain amount of turns - All of your stats are set to the absolute minimum - You are immune to any damage whatsoever, even from attacks that ignore passives - If you attack in *any* way, Dimensional Drift will end and you will be susceptible to damage again - Every turn that Dimensional Drift is active, your opponent's health will decay by a certain percentage

**Level 1**

Energy Cost: **8** Description: *Open a rift to another dimension and make yourself invulnerable for a few turns* Traits - Lasts for 3 turns - Opponent health decay: 5% every turn

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **10** Description: *Open a rift to another dimension and make yourself invulnerable for some turns* Traits - Lasts for 4 turns - Opponent health decay: 10% every turn

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **11** Description: *Open a rift to another dimension and make yourself invulnerable for many turns* Traits - Lasts for 5 turns - Opponent health decay: 10% every turn
Aegis of Light

Aegis of Light

*The soul of an ancient protector still resides within this shield* Description Any attack that would deal an insignificant portion of your max health has a chance to be nullified Overall Information - Passive Artifact - Attack must do 3% of your max health or less - Activation chance: 100%
Power Arrow

The Power Arrow is a specific Arrow item that can be found during the usage of the Dio bot.
Its main usage is to increase the power of your main Stand, letting it deal more damage than the previous power level.
It mostly gives around 1-4 power and 2-4 XP Tokens when used.

Power Arrows can be bought from the shop for **$2,500** and can be sold for **$1,250**. It can be found by adventuring (;adventure) and by completing quests (;quest).
Heat Riser

**Overall Information** - **Passive Ability** - Every turn, you have a certain chance to gain a certain boost to all stats - Health, power, and critical hit multiplier are multiplicatively increased - Dodge and critical hit chance are additively increased

**Level 1**

Energy Cost: **N/A** Description: *All your stats have an unlikely chance to be slightly boosted mid-battle* Traits - Activation chance: 6% - Your health, power, and critical hit multiplier are increased by 2% - Your dodge and critical hit chance are increased by +1%

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *All your stats have a chance to be boosted mid-battle* Traits - Activation chance: 9% - Your health, power, and critical hit multiplier are increased by 4% - Your dodge and critical hit chance are increased by +2%

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *All your stats have a likely chance to be significantly boosted mid-battle* Traits - Activation chance: 12% - Your health, power, and critical hit multiplier are increased by 6% - Your dodge and critical hit chance are increased by +3%
Bone Skewer

Bone Skewer

*Welcome to the Abyss* Description Impale your opponent and steal their energy after ripping the skewer out Overall Information - Active Artifact - One-time use - Impale your opponent with your Bone Skewer, which will remain stuck in them - If you use Bone Skewer again, you will rip it out of your opponent - Ripping out the Bone Skewer will steal all of your opponent's energy from the last 5 instances that they gained energy
Splinter of Darkness

Splinter of Darkness

*When hope fades, put all faith in yourself* Description When gravely injured, all of your missing health is converted into power Overall Information - Passive Artifact - One-time use - Health threshold: 10% of your max health - All of the health you lost is converted to power - You are left with 1 health
Charge

**Overall Information** - Your power will receive a bonus multiplier for your next attack - Charge will wear off if you attack your oppponent in *any* way

**Level 1**

Energy Cost: **6** Description: *Slightly increase your power for your next attack* Traits - Bonus multiplier: 2.5x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **6** Description: *Increase your power for your next attack* Traits - Bonus multiplier: 3x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **7** Description: *Significantly increase your power for your next attack* Traits - Bonus multiplier: 3.5x
Cursed Blade

Cursed Blade

*A small offering from you builds a temple of their suffering* Description Start with less health, but your manual attacks heal you Overall Information - Passive Artifact - Activates debuff once at the beginning of the battle - Healing only applies on successful manual attacks - Starting health: 80% of your max health - On-hit health increase: 5% of your current health
Chalice of Opulence

Chalice of Opulence

*Grow fat from strength* Description Awaken two extra random abilities at the start of the battle Overall Information - Passive Artifact - Activates once at the beginning of the battle - Awaken 2 random additional abilities - You cannot awaken an ability you already have - Level of awakened abilities: 3
Eye of Osiris

Eye of Osiris

*It seeks the living and those close enough to cross the veil* Description When your opponent is below a certain health threshold, gain increased power and critical hit chance Overall Information - Passive Artifact - Activates once for each of your opponent's lives - Opponent health threshold: 30% of their max health - Power boost: 1.5x - Critical hit chance boost: 1.8x
Foo (disambiguation)

Disambiguation in Wikipedia is the process of resolving conflicts that arise when a potential article title is ambiguous, most often because it refers to more than one subject covered by Wikipedia, either as the main topic of an article, or as a subtopic covered by an article in addition to the article's main topic.
Thunder Cross Split Attack

**Overall Information** - **Passive Ability** - Each activation of Thunder Cross Split Attack will reduce its base activation chance

**Level 1**

Energy Cost: **N/A** Description: *If your opponent lands a critical hit on you to kill you, the attack has a likely chance to get reflected back at them for less damage* Traits - Reflected damage multiplier: 0.5x - Base activation chance: 60% - Decay: 20%

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *If your opponent lands a critical hit on you to kill you, the attack has a very likely chance to get reflected back at them for slightly less damage* Traits - Reflected damage multiplier: 0.75x - Base activation chance: 70% - Decay: 18%

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *If your opponent lands a critical hit on you to kill you, the attack has a very likely chance to get reflected back at them* Traits - Reflected damage multiplier: 1x - Base activation chance: 70% - Decay: 15%
Boy 2 Man

## About

The user of this ability is Ken Oyanagi. His stand is Boy II Man. He is a minor antagonist Diamond Is Unbreakable. Boy II Man allows its user to steal energy from someone once they lose to him in a game of rock-paper-scissors.

## Ability Info

### Level 1

Energy Cost: **7**

*Copy one of your opponent's abilities at level 1*

### Level 2

Upgrade Cost: **10000 XP Tokens**

Energy Cost: **7**

*Copy one of your opponent's abilities at level 2*

### Level 3

Upgrade Cost: **50000 XP Tokens**

Energy Cost: **8**

*Steal one of your opponent's abilities at level 2*
Stand Arrow

Stand Arrows are arrows that are used to gain a random stand along with two random abilities. Stand arrows cannot gain a custom stand. When you don't have a secondary or tertiary stand, the bot will fill the slot with a random stand upon using a stand arrow. When you use a stand arrow after having all of your stand slots filled, the bot will ask you if you would like to keep your active stand or replace it. If you pick no (x reaction), you will keep your current stand. If you pick yes (check reaction), your active stand will be replaced by the stand the bot has given you. You will lose all of your abilities for your original stand if you choose to replace it.

Stand arrows can be bought for **$2,000** and can be sold for **$1,000**. It is found by adventuring (;adventure) and by completing quests (; quest).

Use ;use sa to use the arrow.
Collector

Collector

*Simply collecting debt* Description Automatically execute your opponent if they are on the verge of death Overall Information - Passive Artifact - Execution threshold: 5% of your opponent's max health - Execution cannot be dodged, nor can it critically hit - Execution is an almighty attack
All artifacts

Artifacts are items used to give specific buffs or abilities to each stand, allowing versatility. Artifact slots are increased with every Prestige, starting with one at Prestige 0, two slots at Prestige 1, and so on. Artifacts are found with the /explore command.

*Learn more about each artifact with* `*/artifact* info`

Roll Chances -

* Common: 38%
* Uncommon: 30%
* Rare: 20%
* Legendary: 10%
* Exotic: 2%

* **Common Artifacts**

* **Uncommon Artifacts**

* **Rare Artifacts**

* **Legendary Artifacts**

* **Exotic Artifacts**
D4C

Level 1

Energy Cost: N/A

PASSIVE ABILITY

Upon being defeated in battle for the first time, switch your current self with a significantly weaker version of yourself from another dimension

Level 2

Upgrade Cost: 10000 XP Tokens

Energy Cost: N/A

PASSIVE ABILITY

Upon being defeated in battle for the first time, switch your current self with a very weak version of yourself from another dimension

Level 3

Upgrade Cost: 50000 XP Tokens

Energy Cost: N/A

PASSIVE ABILITY

Upon being defeated in battle for the first time, switch your current self with a weaker version of yourself from another dimension
Prestige

When you prestige, your stats get reset, although you keep your stand and its abilities and your wins and losses still remain. You can prestige a maximum of 5 times. To prestige, you must meet the requirements in order to prestige. The rewards when prestiging are greater than the last and the requirements will be higher
Omnistone

Omnistone

*Outwit mere mortals* Description Whenever an ability is removed from you, it is replaced by a random one Overall Information - Passive Artifact - Every time an ability is removed from you, it is replaced by a random level 3 ability - If the ability you originally lost is restored, the ability granted by Omnistone will be removed - If the ability you lost was granted by Omnistone, you will not receive a replacement
Avarice

**Overall Information** - Increases your opponent's ability energy costs for a certain amount of turns

**Level 1**

Energy Cost: **7** Description: *Slightly increase your opponent's abilities' energy costs for a few turns* Traits - Lasts for 6 turns - Energy cost increase: 5

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **8** Description: *Moderately increase your opponent's abilities' energy costs for many turns* Traits - Lasts for 8 turns - Energy cost increase: 6

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **8** Description: *Significantly increase your opponent's abilities' energy costs for many turns* Traits - Lasts for 10 turns - Energy cost increase: 7
Bite the Dust

Level 1

Energy Cost: N/A PASSIVE ABILITY When on the verge of death, rewind the battle to the point right before your opponent recently did their most damaging hit

Level 2

Upgrade Cost: 10000 XP Tokens Energy Cost: N/A PASSIVE ABILITY When gravely injured, rewind the battle even further back to the point right before your opponent recently did their most damaging hit

Level 3

Upgrade Cost: 50000 XP Tokens Energy Cost: N/A PASSIVE ABILITY When gravely injured, rewind the battle extremely far back to the point right before your opponent recently did their most damaging hit
Swift Strike

**Overall Information** - **Passive Ability** - Dodging critical hits grants you a bonus to your power and critical hit chance

**Level 1**

Energy Cost: **N/A** Description: *Dodging critical hits slightly increases your power and critical hit chance* Traits - Power bonus: 1.1x - Critical hit chance bonus: 1.1x

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Dodging critical hits increases your power and critical hit chance* Traits - Power bonus: 1.15x - Critical hit chance bonus: 1.15x

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Dodging critical hits greatly increases your power and critical hit chance* Traits - Power bonus: 1.2x - Critical hit chance bonus: 1.2x
Blackjack

**Overall Information** - **Passive Ability** - At the beginning of your turn, a random ability of yours will have its energy cost reduced - Blackjack can choose a passive ability, but will have no effect

**Level 1**

Energy Cost: **N/A** Description: *Play the cards on which ability of yours will have its energy cost slightly reduced* Traits - Energy cost reduction: 1

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Play the cards on which ability of yours will have its energy cost reduced* Traits - Energy cost reduction: 2

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Play the cards on which ability of yours will have its energy cost greatly reduced* Traits - Energy cost reduction: 3
Elias Voorhees

This entire Page is used as a Disambiguation for all the different versions of Elias Voorhees within Fan-films.

Elias Voorhees Vengeance.jpgElias Voorhees (Vengeance)Elias Voorhees Never Hike Alone.jpgElias Voorhees (Never Hike Alone)Elias Voorhees Fall of Camp Blood.jpgElias Voorhees (Fall of Camp Blood)Elias Voorhees Voorhees.jpgElias Voorhees (Voorhees)Elias Voorhees Jason Rising.jpgElias Voorhees (Jason Rising)Elias Voorhees Freddy vs. Jason: Dreamscape.jpgElias Voorhees (Freddy vs. Jason: Dreamscape)
Rules of Submission

1. You are allowed to submit about all things related to the Fanon. ***(DO NOT POST CANON HERE!)***
2. You are allowed to submit fanmade scripts. ***(IF YOU DONT WANT IT STOLEN USE DISCLOSED TEMPLATES FOR IT!)***
3. You are allowed to submit fanmade art you made. ***(Please make sure YOU yourself created it!)***
4. You are allowed to submit Cosplays. (This is if you have over 500-600 followers but exceptions are for Admins/Staff of the Wiki)
5. You are allowed to submit fanmade Music Videos. (Within Copyright laws ofcourse.)
6. You are allowed to submit fan films be it films or the characters. (Must have over 10k views to be submitted!)
7. You are not allowed to submit offensive/discriminative based fanon pages.
8. You are not allowed to "Roleplay" on this wiki. (Could change in the future if in very high demand I guess.)
9. You are not allowed to upload/submit nudity based images to the wiki.
10. You are not allowed to submit other peoples pictures and claim it as yours. ***(THIS IS THIEF AND WILL NOT BE TOLERATED!)***

**Notes:** These can/will change depending on if things get Problematic for the Community!

* If you are promoting your cosplay make sure you are using the name you feel comfortable using.
	+ You yourself can't submit another cosplayer until actual consent is given!
* If you had an art commissioned by someone it can be uploaded.
Soul Unbound

**Overall Information** - Enter spirit form for some turns, where any damage you deal to your opponent is marked - A portion of the marked damage will be repeated as cursed damage when you return to your soul - Cursed damage ignores passives - Cursed damage is dealt at the end of your final turn in spirit form - While in spirit form, you may reuse Soul Unbound with no cost to immediately return to your soul and apply the cursed damage

**Level 1**

Energy Cost: **8** Description: *Gain a spirit form for a few turns to repeat a small portion of the damage done while in spirit form* Traits - Lasts for 5 turns - Cursed damage: 20% of marked damage

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **9** Description: *Gain a spirit form for some turns to repeat a decent portion of the damage done while in spirit form* Traits - Lasts for 7 turns - Cursed damage: 30% of marked damage

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **10** Description: *Gain a spirit form for many turns to repeat a large portion of the damage done while in spirit form* Traits - Lasts for 9 turns - Cursed damage: 35% of marked damage
Cero

## About

The user is unknown.

*Shoot a randomly colored weak blast of energy at your opponent, with the strength and effect of the blast depending on the color*

- Red: 2x damage

- Blue: 0.75x damage, reduces your opponent's power by 25%

- Green: 1.25x damage, drains 3 energy from your opponent

- Yellow: 0.5x damage, drains 25% dodge and 30% critical hit chance from your opponent

- Purple: ???

### Level 2

Upgrade Cost: **10000 XP Tokens**

Energy Cost: **9**

*Launch a randomly colored blast of energy at your opponent, with the strength and effect of the blast depending on the color*

- Red: 3x damage

- Blue: 0.75x damage, reduces your opponent's power by 30%

- Green: 1.25x damage, drains 4 energy from your opponent

- Yellow: 0.5x damage, drains 30% dodge and 35% critical hit chance from your opponent

- Purple: ???

### Level 3

Upgrade Cost: **50000 XP Tokens**

Energy Cost: **10**

*Vaporize your opponent with a randomly colored powerful blast of energy, with the strength and effect of the blast depending on the color*

- Red: 4x damage

- Blue: 0.75x damage, reduces your opponent's power by 35%

- Green: 1.25x damage, drains 6 energy from your opponent

- Yellow: 0.5x damage, drains 35% dodge and 40% critical hit chance from your opponent

- Purple: ???
Necronomicon

Unlike most of the other pages the Necronomicon will be a singular page for all known fanfilm/fanon series that has used it in their universe for Friday the 13th.

## Vengeance/Vengeance: Bloodlines

Within the Vengeance timeline, Elias Voorhees is the one to wield the book and to use it to resurrect his son Jason Voorhees, and where he used the book to try to resurrect his deceased wife Pamela Voorhees, and for them to do so they must kill off Tommy Jarvis, Ashley Jarvis, and her sister Angelica Jarvis.
Le Bateau en Weedwood

Véritable rafiot, avec un système de déplacement réaliste, chaque touche de déplacement (droite et gauche) contrôle une rames, il faut donc les utiliser en même temps pour avancer, et chacune indépendamment pour aller à droite ou gauche, de plus vous êtes dos à la proue du navire (partie avant)

## Amélioration

-Le goudron

Comme dans la réalités, le goudron permet de rendre votre bateau plus "résistant à l'eau", le rendant plus mobile, comme si une carapace en Huile entourait le bateau, vous glisserez donc mieux sur l'eau, et votre maniabilités sera accrue.

-La lanterne

Un lanterne en bois accroché à la proue de votre Navire, éclairant les alentours d'une chaude lumière.
Friday the 13th: Vengeance

Friday the 13th: Vengeance is a Fanfilm produced by Brownspace Films, and released to the YouTube platform on September 13th 2019, it is a a fan continuation of Friday the 13th Part 6.

"Vengeance" takes place a roughly thirty years after the events of "Jason Lives: Friday the 13th Part VI". The story begins with Elias Voorhees, Jason's father, returning to Crystal Lake and a string of grisly murders that soon follows after his arrival to the city.

## Cast & Characters

* Jason Brooks as Jason Voorhees & Louis Carlisle
	+ Tyler Garris as Young Jason Voorhees
* C.J. Graham as Elias Voorhees
	+ Drew Tacher as Young Elias Voorhees
* Kelly Tappan as Angelica Jarvis
* Sanae Loutsis as Ashley Jarvis
* Joy Curtis as Great Grandma Abigail Jarvis
	+ Asta Wylie as Young Abigail Jarvis
* Steve Daskawisz as Sheriff Jason Realotti
	+ Raymond Power as Young Realotti
* Julia Valenti as Deputy Alice Brooker
* Ray Hopper as Deputy Lewis Tucker
* Cameron Lee Price as Deputy Mason Bohms
* Dexter Morgenstern as Deputy Wagner
* Morgen Johnson as Deputy Forster
* Aria Rey as Deputy Garris
* Ellen Smith as Dr. Tammy Crews
* Jon A. Ravenholt as Frank Castille
* Diana Prince as Marilyn Evans
* Dan Feldmeier as Dean Tamrock
* Veronica Ricci as Sammy Hale
* Dani May Reid as Dani Skye
* Brandon Wilson as Aiden Adonis
* Calvin Morie McCarthy as David Hutzell
* Laura Ellen Wilson as Trinity Reinhart
* Tabitha Bastien as Joey Higgins
* Luke Schuck as Robert Thompson
* Natalie Schnelle as Heather Field
* Levy Menn as Ace Strucker
* Caleb Ryden as Justin Redgrave
* Jenny Porter as Courtney Leaf
* Bri Patin as Milla Wiggins
* Tom McLoughlin as Gravekeep Walt

## Gallery

Friday the 13th Vengeance Teaser Image.png
Jason Voorhees (Jason Rising)

* Jason
* Unmasked

Jason Voorhees from the fan-film Jason Rising, who is played by Dan Kyle.

## History

Following Jason's rampage at the Jarvis residence, and Tommy Jarvis delivering numerous shots to Jason's body, it's shown that Jason was placed in a wooden crate, as he was being processed to being buried "Alive" in an unmarked location by the local sheriff and his deputies, who chain and locked him in, but not before he resurrected himself and tries to break out, this shocks them as the sheriff shoots his revolver into the casket, and tells his subordinates to keep what they witness a secret.

## Powers and Abilities

* **Immortality:** Being a Revenant Zombie, Jason is now Ageless, and has no need for Sleep or eating.
	+ **Resurrection:** During his wrathful massacre at the Jarvis residence, and being seriously injured from Tommy Jarvis, He was still capable of coming back to life, despite the strike to his skull, and numerous slashes to his back.
* **Near-Invulnerability:** Due to his Zombie Physiology, Jason can withstand multiple amounts of damage to his body.
* **Stealth:** From his previous experience, he can sneak around Camp Crystal Lake at unknown levels, which makes him capable of being undetected from short or long distances.
* **Super Strength:** When fighting officer Bear, Jason was capable of ripping his spine out of his back, which is displaying his unnatural strength.

## Trivia

* Unmasked Rising Jason is based on a custom made hood from and by Joe Gallows which is nicknamed the Dead White which is based on his interpretation of a Undead Part 4 Jason.
Hatnote (disambiguation)

Disambiguation in Wikipedia is the process of resolving conflicts that arise when a potential article title is ambiguous, most often because it refers to more than one subject covered by Wikipedia, either as the main topic of an article, or as a subtopic covered by an article in addition to the article's main topic.
Herboristerie et Alchimie

L'Alchimie du Nether est un Atout non négligeable, mais plutôt simple, sans réel découverte possible, et Inutilisable dans les Marécage (Vos potions se ternirons au fil du temps, les rendant Obsolètes) mais c'est aussi la source d'une Alchimie Développé, Antique et Oublié; se basant sur l'Herboristerie

## L'Herboristerie :

Tout d’abord, ils vous faudra une Faucille en Valonite, et une grand quantités de.......Tout...........Gemme Rouge/Bleu/Vert, De Nombreuses Plantes, Corail, tout ce qui pourrais être Réduit en Poudre

La Faucille coûte cher mais vous permettra de récolter bien plus de plantes uniques, des plus extravagante au Commune, Certain ingrédient se retrouverons sur certains monstres
Jason Voorhees (Never Hike Alone)

Jason Voorhees (Also nicknamed as Ghost Jason) is the main antagonist of the Never Hike Alone Fan Film Series.

This Jason is portrayed by the writer and director Vincente DiSanti.

In the prequel he is also portrayed by Bryant Forrest.

## History

2004, Jason kills who he deems as trespassers.

In January 2017, Ghost Jason is shown hunting down 17-year-old Mark Hill, who had accidentally stumbled upon the abandoned Camp Crystal Lake grounds, where Mark took a picture of Jason as Jason was stalking him, this leads Jason to hunt down Mark, which Mark attempts to use his keys to locate his Mother's car, as he tried, Jason uses a Bow and Arrow to handicap the young teenager, and as Mark sees Jason for a brief moment, the supernatural serial killer disappears from his sight, only to appear behind a tree with his axe in hand, and with a single swing, Jason makes the axe go between his mouth, almost decapitating him, as the car alarm went off Jason dismantles it and proceeds to be dragging Mark's corpse to his lair.

After a day or two Rick Cologne is on the case, realizing just who it is who killed Mark Hill, he orders his Deputy Allen Mabry, to complete the files and to cover up the scene as he goes and talks to Diana Hill, the Mother of Mark Hill, at attempts to not worry her of her Son's "Disappearance".

After or so later Allen is now wondering in search of Tommy Jarvis, unware of the dangers that lurk at the camp grounds, he stumbles upon the new hideout of Jason, this time he doesn't leave as Jason kills him in the presence of his mother's head.

## Personality

Ghost Jason being a Revenant Zombie, he will continue to retain his previous memories and motives as he did when he was once alive.

This is evident as he remembered Tommy Jarvis, despite it being a large time-gap since they met each other.

## Appearance

Ghost Jason has Grey tone skin, wears a weathered green jacket with a weathered and bloody grey shirt, his pants are weathered brown and he wears black boots.

## Powers And Abilities

* **Immortality:** Ghost Jason is a undead specter, which means he doesn't age and doesn't need to Sleep, Eat, or drink.
* **Infinite Stamina:** Due to his undead nature Ghost Jason, as previously established, has no need for earthly needs, and has no end to his stamina.
* **Pain Immunity:** Throughout his combat with Kyle McLeod, Jason doesn't feel the impact of blows fatal or not, his undead nature makes his nerves no longer functional, he could survive any damage taken to his physical body.

## Trivia

* Timeline-Wise Ghost Jason is said to take place during the "Paramount Era" namely this is after Friday the 13th Part VIII: Jason Takes Manhattan.

## References

1. ↑ Never Hike Alone: Disappear
2. ↑ Never Hike In the Snow
3. ↑ Interview with Vincente Disanti
4. ↑ Never Hike Alone Credits
5. ↑ Never Hike Alone In The Snow Credits
6. ↑ Never Hike Alone: Disappear
7. ↑ Never Hike in the Snow
8. ↑ The Ghost Files | Episode 1: Never Hike Alone | 2022 (HD)
Pamela Voorhees

This entire Page is used as a Disambiguation for all the different versions of Pamela Voorhees within Fan-films.

Pamela Voorhees Never Hike Alone.jpgPamela Voorhees (Never Hike Alone)Pamela Voorhees Vengeance.jpgPamela Voorhees (Vengeance)Pamela Voorhees Fall of Camp Blood.jpgPamela Voorhees (Fall of Camp Blood)Pamela Voorhees Voorhees.jpgPamela Voorhees (Voorhees)Pamela Voorhees Jason Rising.jpgPamela Voorhees (Jason Rising)Pamela Voorhees Freddy vs. Jason: Dreamscape.jpgPamela Voorhees (Freddy vs. Jason: Dreamscape)
Further (disambiguation)

Disambiguation in Wikipedia is the process of resolving conflicts that arise when a potential article title is ambiguous, most often because it refers to more than one subject covered by Wikipedia, either as the main topic of an article, or as a subtopic covered by an article in addition to the article's main topic.
Tommy Jarvis

This entire Page is used as a Disambiguation for all the different versions of Tommy Jarvis within Fan-films.

Tommy Jarvis Never Hike Alone.jpgTommy Jarvis (Never Hike Alone)Tommy Jarvis Vengeance.jpgTommy Jarvis (Vengeance)Tommy Jarvis Fall of Camp Blood.jpgTommy Jarvis (Fall of Camp Blood)Tommy Jarvis Voorhees.jpgTommy Jarvis (Voorhees)Tommy Jarvis Jason Rising.jpgTommy Jarvis (Jason Rising)Tommy Jarvis Freddy vs. Jason: Dreamscape.jpgTommy Jarvis (Freddy vs. Jason: Dreamscape)
Osmodius

### Starred In:

Voorhees: Night of the Beast *(Mentioned)*Voorhees: After the Beast *(Mentioned)*
Voorhees: Mark of the Beast *(Likely)*

An ancient demon from Native American New Jersey who now uses Jason Voorhees as his vessel to help commit mass murder.

## History

Nelson states *"Centuries ago, when my people inhabited this land, they encountered an ancient evil, Osmodius, this demon of lust ripped through anyone in the tribe guilty of that sin, until one day the tribe's most powerful shaman battled Osmodius, and bounded him tying him to this lake, afterward my people avoided the lake and all the land around it, you see from that moment to this day that land is cursed."*

Within this Universe, Jason Voorhees is possessed by the demonic spirit of Osmodius itself, this is due to Pamela Voorhees reading from the Necronomicon and when Pamela died it still was roaming the earth in Jason's body, killing campers, hikers, and anyone else who enters its limited domain.

## Appearance

His appearance is unknown but given that he was physically on earth the demon must have had a human-based body or even then it could have had a transformed state as well.

## Powers & Abilities

* **Immortality:** When Osmodius had a physical body the demon was very much Immortal in the sense that it couldn't age and the fact it had a healing factor, this is the reason why it's soul never returned to hell because it's still tied to the place it was entrapped which being on earth.
* **Possession:** Osmodius being an ancient demon from centuries past is capable of taking over a body be it living or undead this is show cased when Pamela Voorhees read from the book it freed the Spiritual form of Osmodius which in turn took over the body of Jason Voorhees.
* **Regeneration:** Osmodius even when having Jason Voorhees as a Vessel is capable of incredible self-regeneration on a biological level, as when one of the Sasquatch that ripped apart Jason's body was eating Jason's already decomposing flesh, Osmodius was able to reconstruct Jason's entire body back into the previous state it was in prior meaning that Jason can take over anybody who eats his flesh.

## Personality

Due to likely taking over Jason's corpse and taking his physical form, he isn't talkative but he is a brutal killer with no real remorse for anyone who he crosses, he kills with hatred and bloodlust in his black heart.

## Trivia

* This character might be based off of a prince of hell known as Asmodeus (or Ashmedai) from Judeo-Islamic lore only difference is this isn't the "Leader of all Demons".
* This character was created by Jason Pitts the director/writer of Voorhees: Night of the Beast/Voorhees: After the Beast/Voorhees: Mark of the Beast.
Regression

**Overall Information** - Reduce your opponent's abilities' levels for a certain amount of turns - Regression randomly chooses which abilities to reduce, and it randomly chooses the level to reduce by - Regression can reduce an ability's level by 0 to 3 levels - Regression is more likely to reduce by more levels the higher level Regression is

**Level 1**

Energy Cost: **6** Description: *Slightly regress your opponent's ability levels by a varied amount of levels for a few turns* Traits - Lasts for 3 turns - Level reduction distribution: [0.2 - 0.4 - 0.3 - 0.1]

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **7** Description: *Slightly regress your opponent's ability levels by a varied amount of levels for many turns* Traits - Lasts for 4 turns - Level reduction distribution: [0.15 - 0.45 - 0.35 - 0.15]

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **8** Description: *Regress your opponent's ability levels by a varied amount of levels for many turns* Traits - Lasts for 4 turns - Level reduction distribution: [0.1 - 0.3 - 0.4 - 0.2]
Purple Haze

**Overall Information** - **Passive Ability** - Purple Haze's damage is capped at 25% of your power - Purple Haze's strength grows exponentially

**Level 1**

Energy Cost: **N/A** Description: *Infect your opponent with a weak poison that gets slightly stronger as the match goes on* Traits - Growth base: 1.05

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **N/A** Description: *Infect your opponent with a poison that gets stronger as the match goes on* Traits - Growth base: 1.1

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **N/A** Description: *Infect your opponent with a strong poison that becomes deadly as the match goes on* Traits - Growth base: 1.15
About (disambiguation)

Disambiguation in Wikipedia is the process of resolving conflicts that arise when a potential article title is ambiguous, most often because it refers to more than one subject covered by Wikipedia, either as the main topic of an article, or as a subtopic covered by an article in addition to the article's main topic.

See Template:Disambiguation
Memento

Memento

*I will never be a memory* Description Capture the current state of battle and return to it at will or upon death Overall Information - Active Artifact - One-time use (when completed) - Using Memento for the first time will capture the current state of battle - Using Memento a second time will return the battle to the captured state - Being defeated will return the battle to the captured state - Memento can hold onto a captured battle state for up to 40 turns