recursal/Fanatic-Fandom huggingface dataset:
Look Who's Talking

*"So they've got a whole language! And she decoded it! Apperantly by torturing a robot."*
— Roger's statement after picking up the note.
This is a note from *They Came From Below*.

## Transcript

January 9, 1961

I have found a node in Watson's electronics that, when I apply an electric current, stimulated it to resume talking. I am terribly proud of myself!

Now to decode its phrases!

February 15, 1961

Fascinating work. If only I had a linguist to help me uncover the grammar of this language.

I'm writing a small glossary of items I can point to. Words for "arm," "head," "gasket," etc. The grammar escapes me. I taught myself German and French because I had to, but I might as well be trying to learn dolphin.

But with sufficient stimulus, I think I can teach Watson to speak English. I got a few linguistics books from the library.

February 28, 1961

No irregular verbs. No suppletive words. Makes sense.

Verb tense by suffix. Invariable.

March 15, 1961

Two forms of "we," inclusive and exclusive.

Two forms of "yes," one to respond to a negative question (French si). All about clarity.

No gender forms. Imagine!

## Location

The note is on a serving trolley next to a power control switch.
Hope Diamond

The **Hope Diamond** is a quest item in *We Happy Few*, only found as a reward during the side quest, The Salty Dog.

## Overview

The only way to obtain the Hope Diamond is to first return the Salty Dog to Cap'n Strawbeard, wait for him to go away where he can't see the player, and then search the taxidermied dog, which takes a while.

Unfortunately, there doesn't seem to be a use for the diamond, as it cannot be sold to any of the shopkeepers in Wellington Wells.

## Appearance

Although unseen in the game, the Hope Diamond is a huge blue jewel.

## Unusability

The reason why it cannot be sold could be because the Hope Diamond is classified as a Quest Item and not a regular Item, and because Quest Items cannot be sold, the Hope Diamond is practically useless.

It's possible that the intended use for the Hope Diamond was to sell it to one of the shopkeepers, which would've given the player enough sovereigns to buy the Baby Feeder and Baby Transport from Lionel Castershire, as these items are required to finish Act II.

## Trivia

* The Hope Diamond appears to be the same jewel in real life, which also goes by the same name. How Cap'n Strawbeard got his hands on the diamond is unknown.
	+ It can be assumed that he stole it from Harry Winston in 1949, with consideration of the real jewel that was sold, but not stolen. It can also be assumed he stole it after Mrs. McLean's death in 1947.
Nick's Guitar

**Nick's Guitar** is a quest item and the main weapon used in *Lightbearer*.

The player cannot un-equip the guitar.

## Function

### **Facemelt**

The main function of the guitar is to Facemelt Nick's fans. To do so, the player has to tap the left mouse button or right trigger to make Nick play a note.

After 22 taps, the guitar will briefly malfunction, forcing the player to wait five seconds until it charges back again. The guitar does not have to be empty for it to be able to recharge.

### **Vibe**

The player can also tap the right mouse button or the left trigger in order to Vibe.

Vibing will emit a gold sound wave for a brief moment; this sound wave will scan the environment for clues, make Golden Nick Statues move and point to where the player has to go, and block incoming attacks from enemies.

A successful block will recharge the guitar, and leave the enemy vulnerable for a short while. The player is still able to Vibe while the guitar is recharging.

## Upgrade

### Serenade

By holding down the right mouse button or left trigger, Nick will play a riff on the guitar for as long as the player holds the button, or until he's attacked by an enemy.

Serenades will swoon fans, causing them to hit other fans, or paparazzi, who will ignore the player afterwards.

Serenades don't last very long, and the enemy will be back to attacking Nick again soon, so it's best to use them on crowds.

### **Motilene** Strings

Motilene Strings allows the player to serenade two enemies at once, instead of only one.

### Motilene Amp Module

By holding down the left mouse button or right trigger, Nick will prepare for a charged Facemelt. A charged Facemelt will knock the enemies down to the ground, and make them vulnerable for incoming attacks for a short while.

One charged Facemelt counts for five taps, the second for six taps, the third for another six taps, and the fourth drains the guitar completely, which forces the player to wait five seconds until it refills again.

## Trivia

* Nicks guitar is heavily based off the guitars made by the company Rickenbacker, in particular the 325 model which was famous for being the guitar of choice for John Lennon.
No Requests

This is a note from *We All Fall Down*.

## Transcript

NOTICE TO ALL LABOURERS:

Lads,

The outer door to the work site should be CLOSED and LOCKED at all times. There is a bad case of the SNIFFLES going around in the surrounding district and it would be unfortunate if, hypothetically, any of the sufferers were to accidentally wander in and request a tissue.

The Management

## Location

The note is pinned onto a metal pillar, close to a TV spanker.
Memo from Dickie Bow

TO: All Workers
FROM: Dickie Bow, Manager
I'm sure you all find this Bolshevik banging on thrilling, but it's taking time away from yours duties, requiring even more overtime to make quota. Scargill Quality Control tell me your gas masks are quite sufficient. There is therefore no danger in using them on longer shifts. Kindly get back to work, unless you malingering Reds want to experience doing any further banging on at home.
Improved Gas Mask

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

* 17956
* 21735
* 27755

## Information

### Materials

1x Gas Mask
2x Phytosteroid

## Information

### Materials

1x Gas Mask
2x Phytosteroid

## Information

### Materials

1x Gas Mask
2x Phytosteroid

### Console Command

ImprovedGasMask

The **Improved Gas Mask** is a removed item, only available between the Pre-Alpha 17956 and XXXXX builds of **We Happy Few**.

## Overview

Improved Gas Masks, like regular Gas Masks, protects the player from toxic gas. However, since toxic fog wasn't implemented yet, the masks were exclusively used against Joy Gas inside the bridge to Emerald City.

In the 27755 build, it was possible to loot Improved Gas Masks from Red Bobbies.

It took up 4 slots in the player's inventory, and it had to be placed in the player's quickslot in order to be used. In the 27755 build, the Improved Gas Mask only took up 2 slots instead of 4.

## Trivia

* Dropping the mask in the Pre-Alpha 17956 build would result in it clipping through the earth and disappearing, even though the item has a proper model.
	+ In the PAX East 21735 build, this problem was fixed.
Lily Bulb

**Lily Bulbs** are Food items in *We Happy Few*.

## Overview

Lily Bulbs will increase the player's hunger by 00'16'' in Story Mode.

NOTE: The hunger cannot be stacked in Story Mode, it's best to eat one foodstuff.

A Lily Bulb is required to complete the quest, Lilies of the Field.

## Locations

Lily Bulbs can be found in the Garden District, specifically in Lud's Holm, in which they'll appear in a puddle with a lantern nearby. 2 - 3 Lily plants will appear in the puddle, and the player will need a shovel to dig them up.

Once the lilies have been dug, one or three bulbs will appear, the bulbs can contain up to 3 bulbs inside (See Gallery)

They can also be found in the following locations:

* Cellar
* Kettle (Garden District, rare)

## Crafting

Lily Bulbs are used to craft the following:

* Blood Toxin
* Crash Syringe
* Sucronase Syringe
* Velvety Emulsion

## Trivia

* Some places in the Garden District has lily bushes as decoration, and cannot be dug up.

## Gallery

Item as seen in game.Lily pond.A Lily Plant, found in groups of two or three nearby ponds.Lily bulb containing two bulbs.

## Information

### Console Command

LilyBulb

**Lily Bulbs** have been in the game since the Early Access 27755 build of *We Happy Few*.

###  Overview

Consuming a Lily Bulb would increase the player's hunger by 10%.

Lily Bulbs could be found in the Garden District in small puddles, and required a shovel in order to be retrieved. A singular Lily Bulb was required to have in order to complete the side quest, Lilies of the Field.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.
Mr. Kite's Instructions

*""Getting Away From It All, 1964 Edition" by Mr. William Kite. Some ... sort of travel guide? Except no one travels. Which means this is something else... It seems to be a guide to surviving the Garden District! How useful. But who is Mr. Kite?"*
— Arthur's reaction upon reading the note.
This a note from Act I of *We Happy Few*.

## Transcript

FOR FRIENDS OF MR. KITE:

Welcome, dear. I know the house doesn't look like much, but it's safe from doctors and bobbies. No decent person from the village comes here.

The wastrel population has swelled. Try to look and behave like they do. They resent that you COULD take Joy if you wanted to, while they cannot tolerate it. If they see you in fine clothes or smell that you've had comfort and good food recently, they will become quite agitated. Best blend in! If they think you're an unfortunate like themselves, they'll leave you quite alone.

Unfortunately, hooligan gangs have also realised the Garden District is out of the eye of the law. The Headboys have a lair on the island. Do take care!

I've prepared a cozy attic warren for my favourite Rabbit, but she might have to jump around a bit to get into it!

## Location

Mr. Kite's safehouse in the hamlet on Barrow Holm.
Honour MacLear

* Act I
* Act II
* Act III

**Honour MacLear** is a character in *We Happy Few*, and is the daughter of Thomas Lawrence. She's the wife to Ned MacLear.

Like the rest of the family, she wants to get rid of her father as soon as possible, but doesn't want to get into any trouble.

## Appearance

Honour's appearance is not randomized, but it is different in each Act.

**Act I**, Honor has light brown skin, brown eyes, and a brown flip hairstyle that is adorned with a white headband.

She wears a half white- half green dress with black strap heels, she also wears black stockings.

**Act II**, Honor has light skin, brown eyes, and brown beehive hair.

She wears a dark green/black dress with big white stripes, black strap heels, and transparent white stockings just below the knees.

**Act III**, Honor has light brown skin, brown eyes, and a brown flip hairstyle that is adorned with a white headband.

She wears a red dress with big white stripes, black strap heels, and transparent white stockings just below the knees.

## Events of *We Happy Few*

### Act l

Arthur can find Honour upstairs in her bedroom dancing to distorted music.

### Act ll

Sally comes across Honour arguing with her sister, Regina MacLear, over who gets what in their father's will.

### Act lll

Ollie overhears Honor and the rest of the family arguing over how to get rid of the colonel's body without anyone noticing. Getting angry at her husband when he suggests they put him in the freezer downstairs along with her pies.

## Trivia

* Her name changes between the Acts. In Act I and II it's *Honour*, while in Act III it's *Honor*.
* Honour is likely based around the fictional character *Goneril* from "*King Lear*", the oldest daughter of *King Lear of Briton*, and one of the three daughters that inherited his fortune and power. Like Goneril, her love for her father is a ruse as she only wants power, and does everything with said power to end King Lear's life sooner.
Blenheim Bridge

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Blenheim Bridge**, or **Lud's Bridge**, is a removed bridge and Auxiliary Plumbing Station. It was present during the Early Access 27755 and XXXXX build of *We Happy Few*.

It's one of the few alternate bridges that could appear during each random generation of the map. It connected Eel Pie Holm to Lud's Holm.

## Overview

### Early Access

The player had to complete the quest, The Vandals Took the Handle, in order to obtain the blueprint for a Pump Repair Kit and a Pipe Valve. After obtaining these two Items, the player could return to Blenheim Bridge and repair it.

Upon gaining access through the door, they had to drop down into a pit to the side of a small bridge, as the main door was jammed. Underneath the floor was two Plague Wastrels, and a third one who was hanging from a noose.

The player had to get to the other side and climb up a few large pipes to get to the other side.

Once on the other side, the player could turn around and go through the near-boarded up door, in which they'd find a killed Bobby with multiple Phenocycline Jabs punctured through his body, along with the blueprint for the Phenocycline Jabs on the desk.

### Current Version

The Wastrels that need the Water Pump fixed can only be completed by Sally Boyle.

Lud's Bridge has since been replaced by Megiddo Bridge, a bridge that was also in the Early Access builds, but didn't have a name.

## Trivia

* The Constable is shown with both his first- and surname, which are randomly generated.
* Under the floor is a small dresser that has, for whatever reason, pink drawers and a blue exterior. It's the only dresser in the entire game that does not have the regular wooden appearance.
* The bridge is named after Old Blenheim Bridge, which used to transfer vehicles until 1932.
	+ The bridge was destroyed in 2011 as a result of a flooding.
Mr. Shrapnell

**Mr. Shrapnel** is a side character in *We Happy Few*, only appearing in Act I as the organist of the St. Genesius Church.

## Appearance

Mr. Shrapnell has brown hair and brown eyes, he wears black rectangular glasses and a moustache over his happy face mask.

He wears a brown suit and pants with a red turtleneck underneath.

## Events of *We Happy Few*

Mr. Shrapnell is only seen during the quest, Church of Simon Says, in which he plays the organ in the background.

After the Simon Says machine malfunctions, Mr. Shrapnell is zapped by the Spankers, knocking him unconscious. His body can be seen hunched over the organ.

## Trivia

* His first name is never revealed.
* According to the Crier who lets Arthur into the church, Mr. Shrapnel is deaf.
Interrogation Report

Interrogation of Daniel Dunglass by Constable Jack Constable

Subject lives at number 2, Swallow Street, St. George's Holm.

Subject states that the fog was particularly thick last night. He had to go to the window to shut it as his living room was becoming particularly clammy.

He heard a scream. It frightened him, and he screamed, too. At that, a woman came half out of the fog. She seemed to be struggling with someone. She opened her mouth as if to call him, but then he noticed a line of red across her throat. Then she collapsed.

Then the man came out of the fog, and stared at him. He says the man's face seemed oddly familiar. The man then disappeared into the fog.

He was about to call for help when a voice whispered very close, "I'm afraid we've come to the end of our time." At that moment, he closed the window and hid under his bed.

At this point, the subject became quite distraught and began shouting that the constabulary must stop this miscreant forthwith. A doctor was promptly summoned (Doctor Trelawny), who administered the usual dose of Joy. At this, the subject perked up quite a bit and departed.

No woman's body was found on Swallows Street, however a Jubilator had recently passed by the scene of the alleged incident.
Jimmy Bar

The **Jimmy Bar** is an item used in *We Happy Few* to open windows and coin boxes.

It can also pry open crates and boards that block access to other areas.

## Overview

When the player uses a Jimmy Bar, it will take a second or two before it's finished. During that time frame, it will cause some noise.

Anyone nearby is going to hear the player and look over.

They will only get aggressive if the player doesn't stop their behaviour.

## Locations

* Crate
* Locker
* Safe
* Small Dresser
* Toolbox

###  Gallery

Item seen in game.Arthur prying off boards with a Jimmy Bar.
## Old Content

* 11219
* 17956
* 21735
* 27755

## Information

### Console Command

JimmyBar

The earliest version of the **Jimmy Bar**, it's been available since the Pre-Alpha 11219 build of *We Happy Few*.

###  Overview

The Jimmy Bar allowed the player to easily break into houses in Hamlyn Village through the windows.

They were only made craftable in the PAX East 21735 build, so the player had to find Jimmy Bars by searching lockers or crates in earlier builds.

It took up 2 slots in the player's inventory, and it could not be placed in the player's quickslot.

###  Trivia

* For some reason, the name for the Jimmy Bar didn't have a space between Jimmy and Bar. This would be corrected later on.
Honey Bridge Bandit

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Honey Bridge Bandit

### Position

Bridge Guard/
Honey Bandit

## Appearances

### Voice Actor

Jay Simon

The **Honey Bridge Bandit** was a wastrel operating the Honey Toll Bridge, implemented in the Early Access 27755 build of *We Happy Few*.

He'd demand that the player pay him with honey before they could pass through the bridge leading to Lud's Holm.

## Appearance

The Honey Bridge Bandit's appearance and name was randomized.

If killed, a new Wastrel would appear with the exact same appearance as the previous one, but with a different name.

## Behaviour

The only thing that the Bandit did was stand on top of his bridge and demand to be paid honey before letting someone through, operating the gate with two wooden lever switches. If the player were to get into the room he was stationed in, he would not react to the player or fight back against them.

## Removal

The character, along with the bridge, has been removed from the game entirely for unknown reasons.
Jerky

**Jerky** is a Food item in *We Happy Few*.

## Overview

Jerky will increase the player's hunger by 11'13'' in Story Mode, and 25% in Survival Mode.

NOTE: The hunger cannot be stacked in Story Mode, it's best to eat one foodstuff.

## Locations

* Cutty's Shop
* Fridge
* The Pub
* Vending Machine

## Trivia

* The file name for the icon is called *"Dried Meat."*
* Since raw meat mainly comes from Rats, it's not really beef.
	+ It's also possible that the meat comes from other organisms.

## Old Content

* 17956
* 21735
* 27755

## Information

### Materials

1x Raw Meat
1x Saltpeter

## Information

### Materials

1x Raw Meat
1x Saltpeter

## Information

### Materials

1x Raw Meat
1x Saltpeter

**Jerky** has been available since the Pre-Alpha 17956 build of *We Happy Few*.

###  Overview

Jerky was a rare food item that the player could eat, eating it was very beneficial for increasing hunger, although it would decrease their thirst. To unlock the blueprint for Jerky, the player had to find Raw Meat.

It took up 2 slots in the player's inventory, and could only be placed upwards. Alternatively, it could be placed in the player's quickslot.

In the 27755 Early Access build, Jerky took up 1 slot instead of 2.
Nick's Quests

Below is a listing of every Quest that Nick Lightbearer encounters during the *Lightbearer* DLC.

All of the DLCs are linear, unlike the Story Mode.

## Story Quests

* Umpteenth Nervous Breakdown
* Golden Oldies
* Pump It Up
* Hop to It
* Midnight Rambling
* Wake Up Call
* Memento Morrie
* Going to a Go Go Dancer
* Fan Clubbing
* Getting to the Top
* Hard Day's Nigh
* Mock Rockers
* Abandon All Hope
* Empathy for the Devil
* It's All Over Now

## Trivia

* Some of the quests are only one objective long.
Kensington Gardens

*"I think that's the fountain Sally and I put the fish in. Oh, we were witty in those days."*
— Arthur to himself
**Kensington Gardens** is a small park found in Eel Pie Holm.

## Layout

The park consists of two rectangular stone walls opposite of each other, with a colorful tree placed on top.

On the other sides are stone stairs in the form of a half circle, also on opposite sides of each other, each of which has two benches on the sides of them that the player and other Wastrels can sit on.

In the center is a rectangular stone wall with water inside, this is the 'fountain'. Grass and flowers have overgrown in the water.

## Trivia

* At some point, Arthur and Sally put a fish in the fountain.
* The name of the park comes from one of the royal parks of London, which has the same name.
Honey Bee Nest

**Honey Bee Nests** are special trees in *We Happy Few*.

## Appearance

Honey Bee Nests are huge, twisted trees with no leaves and dark bark. There's always a hole in which the honeycomb lays, with a huge swarm of bees protecting it.

## Overview

Because of the bees' frequent stinging, the player won't be able to harvest the honey unless they have something that'll protect them from taking damage.

To collect the honey safely, the player needs to either wear a Padded Suit, a Reinforced Padded Suit, or a Spiky Suit.

The honey respawns the next day.

## Locations

Honey Bee Nests are most commonly found around the Garden District, though one tree can be found behind the Waterloo House. Twisted trees can also be found throughout the city, although they don't have any bees or honey.

## Gallery

Two honey combs, as part of the Hive Mind quest.
Maid Outfit

**Maid Outfit** is an outfit only available during Act III of *We Happy Few*. It's obtainable at the Waterloo House when Ollie Starkey goes to interrogate Victoria Byng.

Ollie Starkey uses this outfit (along with some Duct Tape) to disguise himself as the estate's maid when answering the mansion's door, all the while Victoria is locked up in a nearby closet against her will.

## Overview

The outfit conforms in Hamlyn Village and the Parade District, but not the Garden District.

Because Ollie cannot craft the Proper Suit, the Maid Outfit fills that role.

## Appearance

The Maid Outfit is a long black dress with a white collar and white apron, possibly of Edwardian style.

## Gallery

Item seen in game.Ollie wearing the Maid Outfit.
If You Give a Pig a Pancake

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**If You Give a Pig a Pancake** is a removed side quest, only available between the Early Access 27755 and XXXXX builds of *We Happy Few*, which involved Arthur helping a sick Wastrel named George Clarence.

## Objectives

* Talk to the Wastrel
* Give the Wastrel a Neximide Pill

## In-Game Description

Are Wastrels really as crazy as Uncle Jack's been telling us? Vomit Man seemed like an entirely reasonable person. I suppose we all have to help each other out here.

That felt surprisingly good. I wonder if they've been lying to us about Wastrels being all mad cannibals. I wonder what else they've been lying to us about?

## Walkthrough

Upon finding the hill that George is located on, the player sees that he's vomiting into an empty crate, talking to him will prompt him to ask Arthur for a Neximide Pill, a pill that cures Food Poisoning.

Finding Neximide Pills in the Garden District was fairly easy, as they could be found in places such as rubbish bins or small dressers.

After giving George the Neximide Pill, he'd thank the player and inform them to never eat anything slimey, and then run off elsewhere.

## Changes

The quest has since been overhauled into Constant Gardeners, though the original location can still be found in Lud's Holm.

## Trivia

* The name of the quest is a reference to the children's book '*If You Give...*' series created by Laura Numeroff.
Mood Booth

**Mood Booth** is a special structure in Hamlyn Village and the Parade District that distributes Joy pills to the general populace.

## Appearance

Externally, the mood booth resembles a telephone booth, although the interior has been modified and instead contains a machine of sorts that distributes one Joy pill from one of the three canisters to whomever is within the booth. The only flavour that can be taken is Strawberry, although Chocolate and Vanilla is also present.

There is no limit to the supply of Joy pills in a Mood Booth.

## Function

The player can interact with a Mood Booth to easily get some Joy in their system. For example, if the player is in a situation in which they absolutely must take Joy, but doesn't have any pills on hand, a Mood Booth can be used instead.

It doesn't cost anything to use a Mood Booth.

## Locations

Mood Booths are located right on the sidewalks throughout Hamlyn Village and the Parade District. They are marked on the map with a pill icon.

Wellies will intermittently enter a Mood Booth from time to time and take Joy, making the Mood Booth unusable until the Wellie exits.

When Arthur is rehabilitating into Hamlyn Village, he has to use a Mood Booth before watching Uncle Jack's show about etiquette. This is also where the player learns how Joy works.

## The Night Watch

During *The Night Watch*, John Constable has to use Blackberry Mood Booths scattered around Hamlyn Village to take Blackberry Joy.

###  Appearance

The booths are coloured purple instead of red, much like Blackberry Joy pills themselves. The sides of the booth has bright magenta lights, and there's a blue light on the roof.

Inside the booths are Joy Dispensers with three flavours; Vanilla, Chocolate, and Blackberry. John will always pick Blackberry Joy.

###  Overview

Unlike the base game, the Blackberry Joy costs Sovereigns. On the first night, it costs £20 to take a Joy pill, but on subsequent nights it'll raise by £10.

The player can take Blackberry at any point, but it's best to take it either when the player's Joy Meter is about to run out, or when they've completely run out.

The booths are very far apart from other important structures, so its best for the player to be nearby a booth at all times, or have items that'll help them run to it when necessary.

## Trivia

* Neither the player or the Wellies are able to take any other flavour than Strawberry, as they both use the exact same animation when entering a Mood Booth.
	+ Lore wise, it's a bad idea to mix one's intake of the flavours, as it may cause unfavourable psychological reactions in the users head.

## Gallery

Inside a Mood Booth.Arthur taking some Joy.Wellie taking some Joy.John Constable taking Blackberry Joy.
Kitty Bates

**Kitty Bates** is a Wellie who works in the music shop Nick comes by in the *Lightbearer DLC*. She is married to Richard Bates, though she admires Nick far more than him.

## Events of the *Lightbearer* DLC

Kitty is, at first, excited to see Nick at her shop, until her husband Richard enters the conversation.

In the shop, there's a note on top of the piano that says she's is planning on leaving Richard for Nick.

Later in the game, Nick wakes up to find her dead body next to him.

## Trivia

* She accidentally calls Nick "Lick Nightbearer" before correcting herself and saying "Barenighter", this was presumably done so her husband wouldn't know Lightbearer was in the shop, which he realizes anyways.
I Miss You

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

Dearest James,
I left several suggestive notes around the house, but I think you must have tidied them all up without reading them! Must I hide your precious pump valve just to get a bit of attention? It's too lovely a day for plumbing. Why don't you follow the petals and fix the house later?
Love
your
Roger
(please)
McLethe Bar

The **McLeathe Bar** is a downstairs hotel bar that the player enters during the second part of the *Lightbearer* DLC.

The Annual Nick-Lookalike Contest is held in the bar each year, and it is also here that the player can find fans wearing heart shaped sun glasses, fake mustaches and fancy suits.

## Layout

The player gets in the bar through an elevator, in front of the elevator is the door that leads to the hotel's kitchen area. It is also through the kitchen that the player can get to the hotel's roof and basement.

To the right is the area of the bar, there is a bar stand with a bartender behind and two Nick-Lookalikes chatting with each other.

Next to the bar stand is a pool table with another Nick-Lookalike who is observing his next move.

In front of the bar is the dining area, it is also there that the player can find Morrie Memento practicing piano on stage with Dottie dancing on a pillar.

## Related Quests

* Wake Up Call
* Memento Morrie
* Fan Clubbing

## Trivia

* McLethe is a combination of Mc (commonly used as "Son of") and Lethe, one of the five rivers of the underworld from Greek mythology: The river of forgetfullness.
	+ Lethe, when translated, also means "Oblivion". It's related to the Greek word "Truth" (Aletheia).

## Gallery

Nick-Lookalikes.Morrie Memento playing piano.The Nick-Lookalike Contest.
I'm a Rubbish Cook

Oh God oh God. They're dead and cold. And wet. And red.

I suppose I lost my temper a bit there.

She made it look so easy! Always breezing with a cheeky "Want to try something new? I just had the best idea, and I had to whip it up." Like it was an omelette with a different cheese.

And her notes were so clear, when I stole them. Like they were some other Sally, not the one who dresses so mod. Like some teacher's pet who took careful notes.

I don't remember what I did. No, that's a lie. I remember. They kept pushing my food around, and laughing and laughing. "My wife, I think I'll keep her," he said. I didn't know I was that strong.

She made it look so easy. Like she spent more time getting dressed than brewing her chemicals. She's not carefree at all. She's terrifyingly smart. I should have known. I should have guessed.
Members of the Jacobean Society

This a note from Act III of *We Happy Few*.

## Transcript

Dear Members:

Have any of you seen Uncle Jack recently? In town, I mean, not on the telly. His broadcasts are terrific as ever, but he hasn't been round his usual haunts. I do hope he is not "off his feed." If you've spotted him, do ease our minds and let us know!

## Location

The Jack-o-Bean Club, downstairs, on a dresser in the room with the fireplace
Impatient Person

**Impatient Person** is an indicator on the map that shows where an impatient wellette is, it isn't a side quest per se, but the player has to talk to the person in order to activate Superb Meat Boy.

The three women are Amy Reese, Debbie Wolfe, and Fanny Cradock.

## Objectives

* Talk to the impatient person
* Follow instructions from Superb Meat Boy

## Transcript

### **Amy**

Open/Close

Arthur: I don't think the train comes here any more.

Amy: The train? Oh! Because of the... oh, yes, of course. Hah ha!

Amy: It's the butcher's boy. Edmund. He's never been late before.

Arthur: That's not ... Edmund MacMillan, is it?

Amy: I hope nothing's happened to him. I mean, meats like gold these days. And he's ... a bit dim.

### **Debbie**

Open/Close

Arthur: Are you waiting for someone?

Debbie: The buther's boy! He's a bit slow, but he's usually right on the dot.

Arthur: Do you know where he might be?

Debbie: I haven't seen him all day. But Fanny might know. She was planning a festive meal, I think. Probably out shopping, I'd imagine. She's quite the cook, you know.

### **Fanny**

Open/Close

Arthur: Are you... Fanny?

Fanny: What if I was?

Arthur: I'm looking for Edmund. The Butcher's boy?

Fanny: He's late. He's always so punctual.

Fanny: Someone saw him going into the alley, you know, the one that always smells like cheese?

Arthur: Did you go look for him?

Fanny: I'm not going back there. That's where the Plough Boys "convene."

Arthur: The street gang?

## Trivia

* The women will have the same appearance on every playthrough, though their names gets assigned to whichever person the player talks to first.
New Formula Dexipam

**New Formula Dexipam** is a drug in *We Happy Few*.

## Overview

This version of Dexipam permanently increases the player's stamina by 20%. It cannot be stacked; only one can be used.

If the player were to use regular Dexipam to increase their stamina after New Formula Dexipam has been used, it'll instead decrease it.

## Crafting

New Formula Dexipam can only be crafted by Sally.

## Trivia

* The name for the drug likely comes from *Dextroamphetamine*, a stimulant that is prescribed for the treatment of ADHD and narcolepsy. It's also been used as an athletic performance and cognitive enhancer; some military forces have even been known to use *Dextroamphetamine* to fight fatigue during extended combat.
	+ Alternatively, the name for the drug could come from Diazepam, a medicine that typically induces a calming effect on the user. It's used to treat anxiety, seizures, muscle spams, and alcohol withdrawal.

## Old Content

* 17956
* 21735
* 27755

## Information

### Materials

2x Night Blooming Nonsuch
1x Unique
1x Purified Water
1x Empty Syringe

## Information

### Materials

2x Night Blooming Nonsuch
1x Unique
1x Filtered Water
1x Empty Syringe

## Information

### Materials

2x Night Blooming Nonsuch
1x Ginseng Root
1x Filtered Water
1x Empty Syringe

### Console Command

StaminaBoost1

**New Formula Dexipam** was not yet implemented, but existed in the code of the Pre-Alpha 17956 build of *We Happy Few*.

###  Overview

New Formula Dexipam permanently increases the player's max stamina by a significant amount.

The player can only use New Formula Dexipam once.

It took up 1 slot in the player's inventory, and it could also be placed in the player's quickslot.
Johnny Bolton's Plans

This is a note from *We All Fall Down*.

## Transcript

TOP TOP TOP SECRET CLEARANCE
MY EYES ONLY

ENCLOSED PLANS ARE HIGHLY SENSITIVE AND IMPORTANT AND SPECIAL AND CRITICAL TO THE SUCCESS OF UNDERLORD "BURNING BRIGHT" PLAN

KEEP UNDER MOST SECURE GUARD! NO PEEKING!

DOWN WITH VERLOC!
DOWN WITH THE TIGERS!
FREEDOM FOR WELLINGTON WELLS!

## Location

The note is on the table, in Johnny Bolton's safe house.
Lee-Enfield Rifle

The **Lee-Enfield Rifle** is a heavy melee weapon in *We Happy Few*.

## Overview

The Lee-Enfield Rifle is a good mid game weapon. It runs out of durability fast, and it cannot hit multiple targets at a time, even with the Chain Sweep skill.

The playable character will grasp the Lee-Enfield Rifle with both hands like a spear, and thrust it forwards to stab their target. Therefore, the weapon cannot be charged to deal a lot of damage. The Lee-Enfield Rifle is sharp and can cause NPCs to bleed

The Lee-Enfield Rifle is mainly wielded by Soldiers.

Because of how heavy the weapon is, the player should not have several Lee-Enfield Rifles in their inventory.

## Trivia

* Lee-Enfield Rifles were the British Army's standard rifle from its official adoption in 1895, to 1957.
* Because there are no bullets in Wellington Wells, bayonets have been attached to the tips of the rifles.

## Gallery

Item seen in game.Holding the Weapon.Blocking with the Weapon.
Hot Flash Nozzle

The **Hot Flash Nozzle** is a Quest Item in *We Happy Few*.

## Overview

The Hot Flash Nozzle is found at the Department of Scientific and Industrial Research, on a Hot Flash machine.

The player has to take the nozzle and bring it to the Hot Flash machine in the middle of the giant room, which is missing the Hot Flash Nozzle.
Midnight Rambling

**Midnight Rambling** is a Story Quest in the *Lightbearer* DLC. After Nick escapes through the stairs, he decides to make his way out of the hotel through the lobby.

## Objectives

* Go to the Hotel Park
* Search area for Clues
* Search area for Clues
* Investigate Crime Scene

## In-Game Description

Something happened in the park! Oh please don't be what I think it is! Better get there and find out for sure.

My trusty guitar should help me find clues. Hopefully ones that point back, er, to me.

Oh my God -- This isn't --? Oh no!

## Walkthrough

When arriving in the laundry room, head up to the lobby area and out through the front door. When Nick is outside, he will get attacked by two fans. When they're both dealt with, head over to the gates on the far right and Vibe the ground, Nick's guitar pick will appear.

When the player traverses down the hill, a mysterious voice will echo, talking about being afraid of the end. Nick will question if he's hearing voices in the fog.

By the next gate is another clue, Vibe the ground to reveal a bloodies note. The note is about Virgil Dainty, Nick's ex-agent, telling him to meet up in the park that night.

As the gates open up and the player notices that the only way forward is up the stairs, it's clear to see a golden statue of Nick with a corpse in its arms. As Nick gets closer, he notices that it is, in fact, Virgil.

A short cutscene vaguely showing what had happened ends the quest.

## Collectibles

### Notes that the player will gather

* Lookalikes (reception desk)
* Rendezvous (second clue)

## Trivia

* The name of the quest is a reference to the song 'Midnight Rambler' by The Rolling Stones.
Marianne Dashwood

**Marianne Dashwood** is an unseen Wellie mentioned in *Lightbearer*. She is an obsessed fan of Foggy Jack who attended the Nick Lightbearer Convention in hopes of meeting the serial killer. A note from her can be found in one of the Avalon Hotel's rooms.

In her note, she expresses her desire to have an encounter with Foggy Jack, fantasising that he would see her as 'the one' and not murder her. Her note ends with her planning to walk outside past midnight in hopes of crossing paths.

It's unclear if she came into contact with him, but, if she did, it's likely she has been murdered.

## Trivia

* Her name is a reference to the fictional protagonist of Jane Austen's 1811 novel, *Sense and Sensibility*.
Loose Clock

**Loose Clocks** serve as containers in *We Happy Few.*

## Appearance

There are two types of loose clocks. One has large outer circles that represent every tenth minute, with the inner circles representing every fifth minute.The other type of clock has large triangles poking out that represent every tenth minute, with smaller triangles to represent every fifth minute.

There is a third clock in the game, though they cannot be searched. These clocks will accurately track the time of the day.

## Locations

Loose clocks can only be found hanging on the walls inside of houses, specifically in Hamlyn Village.

* Houses (Hamlyn Village)
* The Reform Club
* Sally's Interplanetary Travel Agency
* Thomasina House

## Loot

* Loose Screw
* Mechanical Bits

## Trivia

* The clock at the Hamlyn "O" Courant moves, though it isn't accurate to the in-game time.

## Gallery

BlackBlueGreenBlack and whiteBlack and red
Numpty In Chief

*"Portals! She was always talking about portals, but I never thought she'd actually be able to make one!"*
— Roger's quote after picking up the note.
This is a note from *They Came From Below*.

## Transcript

June 12, 1955

The Numpty-in-Chief has set me to redo all his calculations. He near blew up the lab last Wednesday by dropping a decimal point.

Haven't been sleeping well. Formulae keep chasing each other round my brain, trying to link up.

Oddest thing. One of his formulae has two answers. The first is clearly what he wants. But every number has two square roots, doesn't it? The positive and the negative. So while it could be a positive particle going forth in time, it could equally be a negative particle going backwards!

What would that mean for the curvature of space? Somehow it turns back on itself? Could you bend it all the way, to place two distant points side by side?

Of course, just because the math has two solutions doesn't mean that physical reality corresponds. Or does it?

Just try to explain any of this to His Numptiness.

January 29, 1957

The figures say I can open a portal, but I can't fix where the other end goes. That's rather useless. Most of space is space. What's the use of a portal between stars? I suppose you could name the new constellations you were seeing, whilst the void was sucking the air out of your lungs.

## Location

The note is just outside Dr. Faraday's lab, next to the transfer tube where the player receives the Motilene Harvester, Bee Canon and Extractor in the base game.
Molecules

*"I wonder if we'd ever have gotten together, if things had been different."*
— Roger's quote after picking up the note.
This is a note from *They Came From Below*.

## Transcript

Dearest Moo:

Have you ever wondered how a fertilised egg turns into a man? I mean one minute he's a single cell, nine months later he's waving his hands and fingers around. And he's got his personality, too! My brother Francis was always trouble. Never was happy longer than an hour, not even on his birthday. He was like that the day he came out. Wouldn't sleep. Cried all the time. Never did a nice thing for anybody unless he had a plan to get something back.

Somewhere in that tiny egg must be all the instructions for building the man. Mustn't there? A whole library full of instructions, no bigger than a strand of protein. Imagine that? An instruction set made only of molecules. Who could read such a thing? And yet it must exist, because the egg is too small to fit anything else.

I wonder why you turned into someone I love. There must be so many different dice rolled each time a baby is made, and yet they all come out the right way. I wonder what I did right that God made a man for me to love.

Love,

Puppy

## Location

The note is on top of James and Roger's bed.
Majorca Lane

**Majorca Lane** is the alleyway where the Plough Boys convene in *We Happy Few*.

The player comes across the alley in Act I and II, and it has a possibility of appearing in Survival Mode.

## Layout

The alley is easily recognized as the wall has a colorful mural on the right side. Depending on the game mode and Act, the area is either packed with loads of objects and scaffolding, or it's completely empty.

### Act I

Arthur has to rescue Edmund MacMillan who's been ganged up on by the Plough Boys, ending up with broken legs in the process. If the player finds the location before they know about Edmund's location, it's completely empty, save for three rubbish bins.

### Act II

Sally has to steal back the Salty Dog that was stolen from Cap'n Strawbeard. The area will be blocked off by shutters until the player gets the quest from the Cap'n, in which there are three headboys patrolling the area with large objects that'll help the player stay out of sight.

### Survival

The player has to find a Boat Capacitor next to the tall yellow grass, the player can reach it without trespassing the area. As well as that, there are three crates by the 8 Plough Boys playing Patty Cake.

## Collectibles (Act II)

### Items the player will gather

* Bleach
* 2x Glass Bottle
* The "Just Not Cricket" Bat
* Lockpick
* 3x Rotten Apple
* Scotch
* Vomit Bomb

## Trivia

* Mallorca (Majorca) is the largest island in the Balearic Islands, located near Spain.
	+ Starting around the 1960's, Mallorca was (and still is) a popular holiday destinations that many British and Germans visit every year.
* According to one of the Wellies who saw Edmund entering the valley, Majorca Lane somehow always smells like cheese.
	+ Likely referencing Mallorca Cheese, a specific Spanish cheese that is only made in Mallorca.
Jubilator Weakness

Thomas ---

I tried to slow down Peter's Jubilator like you asked, but they're robust buggers! Turns out, a Jubilator only has three weaknesses:

1.  a big electric shock
2.  bashing open the rear access panel and extracting the activator
3.  there might only be two, come to think of it.

Obviously, none of these things is exactly subtle. Please advise. -M
Jane Rowbothome

**Jane Rowbothome** is a barmaid at the pub in St. George's Holm, she's only encountered during Act II.

## Appearance

Unlike most citizens in Hamlyn Village, Jane wears a yellow dress shirt with a white collar and arm ends, and a brown tweed knee-high skirt. She has blue eyes and short, black hair.

## Events of *We Happy Few*

### Act II

During the quest, Millihelen, Sally Boyle visits her at the pub, asking her where Cap'n Strawbeard is. She tells Sally he ran out looking for Edmund "Eddie" Macmillan on Wednesday's Hill, warning her to be careful.

## Relationships

### Sally Boyle

It can be assumed that Sally visits the bar rather often, due to Jane asking if she wants the usual.

When Sally tells her she's looking for somebody, she instinctively tells her that "he" just stepped out and doesn't know when "he'll" be back. When learning who she's looking for she asks if they owe her money too.

It does seem like she somewhat cares about Sally though, as she tells her to be careful when she heads off to the hill.

## Trivia

* Rowbothome is not recognized as a surname, but the variant Rowbotham and Rowbottom is.
Jimmy Cardigan

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
(stub; info can be found here)

**Jimmy Cardigan** is a former supervisor of Haworth Labs in Ratholm, having written concern to Dr Verloc about employees quitting under preference that the water waste spread the Plague. Verloc denies this and blames him for not conducting his own tests.

His current whereabouts are unknown.
Motilene Maintenance Keycard

**Motilene Maintenance Keycard** is a Quest Item in *We Happy Few*.

## Overview

The player gets this item when they're infiltrating the Document Control Checkpoint in the Parade, in which the keycard can be found in P.G. Snug's office.

The player can use the keycard to open up the maintenance door, or hack the keycard reader with an Electro-Lock Shocker.
Mrs. Pankhurst

**Mrs. Pankhurst** is a Crier residing in Hamlyn Village, on Maidenholm.

She runs a shop from within her apartment named "A Stitch in Time", a small clothes and textile boutique where she buys textiles and sells self-made clothes.

## Events of *We Happy Few*

### Act I

Arthur comes pass Mrs. Pankhurst who is jumping up and down in a motilene spill, believing it to be rain. After getting her attention with a bouquet, Pankhurst moves out of the way.

Mrs. Pankhurst then asks Arthur for a shredded raincoat and a sewing kit, in exchange to teach him the secret to how to sew into rubber.

### Act II

Due to Sally Boyle lacking any sort of sewing skills, she cannot craft any clothing items. This means she has to buy them from Mrs. Pankhurst.

When Sally comes to buy things from her, Mrs. Pankhurst asks Sally for a favor to get her an invitation to the Reform Club, as her friend Wanda never manages to invite her by the time she promises.

After buying an invitation from the Odds & Ends Shop, Sally gives it Mrs. Pankhurst. Afterwards, Sally is able to buy outfits from her.

## Trivia

* Mrs. Pankhurst's name is likely based off Emmeline Pankhurst, a British political activist and organizer of the British suffragette movement who helped women win the right to vote.
	+ Pankhurst's guess about the reform club reforming the government is likely a nod to this.
* Mrs. Pankhurst's lives in the same building as Cap'n Strawbeard, with her apartment being located right above his.