Mk 20 SSR

Mk 20 SSR icon

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The **Mk 20 Sniper Support Rifle (SSR)**, known in-game as the **Mk 20 SSR**, is a high damaging, suppressed DMR that uses .308 Subsonic Ammunition. It was released in v0.8.3 "*The perks of being a survivr*", along with the Savannah Map. It is similar to the SCAR-H in many ways, and its loot image is more like a detailed SCAR.

## Pros and Cons

### Pros

* High damage per bullet
* Huge accuracy buff while standing still
* Considered a bad weapon by some, making you less of a target

### Cons

* Low bullet velocity
* Low magazine capacity for a DMR
* Rare ammo
* Low firerate

## Strategies

### Using

* Do not pick up this gun if there is only a bit of ammo, as it is extremely unlikely to find more.
* Unlike other DMRs, the slow bullet velocity makes this weapon ineffective at long-range combat, instead being most effective at mid-range.
* The Mk 20 SSR can kill a survivr armed in a level 3 Vest and Helmet in only four hits.
* Leading shots (aiming slightly in front of a survivr) will greatly increase the chances of hitting, which is especially important for this gun as .308 Subsonic ammunition is extremely rare.
* Sniping should be done while standing still, as the moving accuracy is over 4.5x less accurate.
* This weapon can be used similarly to a Sniper Rifle, as it has very high damage. As such, this gun works well with a Shotgun such as the M870 for close-quarters combat.
* The most effective way to use a Mk 20 SSR is to punish opponents when they are least mobile. Recoil from full-auto guns will make people easy targets for the Mk 20 SSR.
* The SSR's 60 damage is on par with other Sniper Rifles. Treat it more like a semi-automatic sniper rifle than a DMR. Fire every shot with the intent to land them, correcting your aim with each pull of the trigger. You'll score far more hits and earn far more kills this way.
* *Do not spam click with a Mk 20 SSR.* It is both wasteful and ineffective given this weapon's slow firerate, atrocious bullet velocity and subpar accuracy. Not to mention it will burn through the Mk 20's precious ammunitions supply.
* Works well with endless ammo perk.

### Countering

* Obstacles are very effective for countering the Mk 20 SSR, as .308 Subsonic ammo is extremely rare and this gun does not have increased Obstacle damage like snipers.
* Sniper Rifles are a great counter as quickswitching will prevent the slowdown after firing, keeping mobility while dealing large amounts of damage to the Mk 20 user.
	+ High damaging Pistols, such as the P30L, are very good at countering this gun because they have high DPS and almost no recoil.
* Although this weapon is suppressed, the black tracer still stands out among the terrain and the slow bullet velocity gives time to dodge.
	+ Dodging becomes much easier at longer ranges and with a larger Scope because of the low bullet velocity.

## Time to Kill (ms)

*Note: Headshots are not included in TTK values.*
## Rarity

The Mk 20 SSR is very rare, close to the same rarity as the AWM-S. It is slightly more common on the savannah map than on other maps. It can also be found in Hardstone Boulders on the Desert Map.

## Sounds

* Firing
* Reloading
* Swapping To

## History

 September 12, 2019v0.8.3*The perks of being a survivr* | * Buffed moving spread from +7 to +5.5
 September 11, 2019Test Serverv0.8.3

## Trivia

* The Mk 20 SSR is a marksman rifle development of the Mk 17 SCAR-H.
* It is the second Weapon that uses .308 Subsonic, which means .308 Subsonic ammo is no longer exclusive to the AWM-S.
* When rolling over .308 Subsonic ammo in-game however, it only displays `Ammo for AWM-S.` without mentioning the Mk 20 SSR.
* The Mk 20 SSR is typically used with a 20 round magazine in real life. This was probably lowered to the 10 round magazine for balance reasons.
* The Mk 20 SSR shares its reload sound and 2.7 second reload time with the SCAR-H.
* The Mk 20 SSR is also known as the SCAR SSR and is referred to in the code as the "scarssr".
	+ The SCAR-H is also known as the Mk 17 SCAR-H.
	+ During the test server, its world image was also identical to the SCAR-H.
* The sprite and the gun world image shows a fold-able bipod attached to the weapon.
	+ It is the first bipod weapon to show the attached bipod in the world image.
* It is possible that subsonic 7.62x51mm ammunition would not cycle the semi-auto action of the Mk 20 SSR in real life, meaning you'd need to pull the charging handle after every shot.
* During the first Savannah event, the Mk 20 SSR had a tint identical to that of SCAR-H, overlaying the gun world image.
	+ This is an oversight caused since the Test Server where the Mk 20 SSR uses a stick-like world image instead of a unique gun world image, and it was supposed to look like the SCAR-H at that time.
* If you look closely at the loot image, you can see that the horizontal line dividing the upper and lower receiver (the top of the weapon from the trigger and magwell) is slightly lighter than the rest of the lines.

## Gallery

Leek by Justin that shows the Mk 20 SSRA fellow Survivr holding the Mk 20 SSR2 Mk 20 SSRs on the groundA Marksman with a MK 20 SSR upon promotion