Removed and Changed Content in Manhunt 2/Unused Sounds

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In the game files of *Manhunt 2*, there are many audios that goes unused.

### Sexual Deviants

**Outside S&M Club**

* Daniel and Leo connected dialogues.
	+ `dan5.wav`

	"*What is this place, Leo? What's going on here?*"
	+ `leo7.wav`

	"*This is where the Project find people they want, and lose people they don't.*"
	+ `dan6.wav`

	"*Then what sort of people did they want?*"
	+ `leo8.wav`

	"*People like us.*"
* Daniel unused dialogues.
	+ `dan1.wav`

	"*Hey, I think I recognize this place.*"
	Placeholder voice for Daniel.
* Leo unused dialogues.
	+ `leo5.wav`

	"*Let's find her, ask about the matches and get out of here!*"
	Leo was in a rush.
	+ `le02.wav`

	"*He wants a familiar face? Go get him one.*"
	+ `leo2.wav`

	"*He wants a familiar face? Go get him one.*"
	Duplicate of `le02.wav`.

**Bar**

* Perv unused conversation.
	+ `perv11.wav`

	"*I've spoken to the man. They got a treat for us tonight. Young, blonde, real pretty.*"
	+ `perv12.wav`

	"*She's real... young.* [laughter]"
	+ `perv21.wav`

	"*How young? The last one was way too old!*"

**Dance Club**

* Daniel unused dialogues.
	+ `dan2.wav`

	"*No, I think I remember a woman here, Judy. She must be hiding somewhere.*"
	Likely used when entering stage door.
* Judy unused dialogues.
	+ `hu07.wav`

	"*Come with me.*"
	Shorter version.

**Dungeon**

* Daniel unused dialogues.
	+ `dung.wav`

	"*There was-- there was a dungeon underneath this place.*"
	Likely used when going downstairs.
* Leo unused dialogues.
	+ `cf05.wav`

	"*We need something to smash that lock!*"
	Placeholder voice for Leo.
	+ `cf04.wav`

	"*Use the sledgehammer, and break that lock!*"
	Placeholder voice. It is unknown what padlock Leo is talking about, possibly the one on the gate to the dungeon's second wing.
	+ `leo9.wav`

	"*There must've been emergency access built in these rooms.*"
* Pervs unused dialogues.
	+ `gmp1.wav`

	"*Don't go anywhere! I'll be back in a minute.* [laughter]"
	Pervs were also called "gimps". Likely used after torturing pedestrians.
	+ `gmp2.wav`

	"*Hey, I got us a new toy to play with!* [laughter]"
	Used after spotting Daniel.
	+ `gmp4.wav`

	"*Who's out there? I still ain't done with this guy yet!*"
	Pervs noticing a noise.
	+ `gmp5.wav`

	"*This is gonna hurt you, more than it's gonna hurt me!*"
	Likely used when the Perv is torturing.
	+ `gmp6.wav`

	"*Man, you see that head come apart?!*"
	Perv enjoying torturing.
	+ `gmp7.wav`

	"*I've always wondered what the inside of a man's skull looks like!*"
* Female torturing

**Outro**

* Judy unused dialogues.
	+ "*Trust nobody, Danny.*"
	+ "*Trust no one, Danny.*"

**Unknown**

* Daniel unused dialogues.
	+ `dan4.wav`

	"*We need to take care of her customer first, we need her alone.*"
	+ `dan3.wav`

	"*Take care of her customer first, we need her alone.*"
	Daniel mentions a female customer, it is unknown who she is.
* Leo unused dialogues.
	+ `leo3.wav`

	"*Oh great, you think you remember, huh?*"
	+ `leo13.wav`

	"*Looks like we're 'A' head of the game, get it? A--* [sigh] *Forget it.*"
	Leo making a pun about decapitation.
	+ `leo14.wav`

	"*Come on, Danny. Surely this is the one part of this place you remember!*"

### Red Light

**Intro**

* Daniel dialogues.
Some of the Leo dialogues were going to be Daniel's dialogues.
	+ "*The safe house, that derelict movie theater.*"
	+ "*Okay 'Mr. Commando', you see another way into this place?*"
* Leo dialogues.
	+ `leo3.wav`

	"*Don't trust her, Danny.*"
	+ `leo4.wav`

	"*She works for them, she's gonna fuck us over!*"
	+ `v02.wav`

	"*Looks like those freaks are waiting for us to show our faces.*"
	+ `v04.wav`

	Empty audio.
	+ `v05.wav`

	Empty audio.

**Gate**

* Daniel dialogues.
	+ "*We need something to cut through this!*"
	+ "*Those pliers can cut a hole in the wire mesh!*"

**Outside the club**

* Cop dialogues.
	+ `cop2.wav`

	"*Don't give us no Red King gang shit!*"

**Inside the club**

* Civilian sounds.
	+ "*Hey sexy, what you got for me?*"
	+ "*Looking good, baby!*"
	+ "*Oh... I like what I see!*"
	+ "*You got it, babe. Oh yeah!*"
	+ "*Are you fucking crazy?!*"
	+ "*What the fuck are you doing?!*"
* Prostitutes dialogues.
	+ `hu03.wav`

	"*Hey baby, are you cold? Come inside, I'll warm you up...*"
	+ `hu05.wav`

	"*Finally, a real man walks into town!*"

**Outro**

* Daniel dialogues.
	+ `d1.wav`

	"*His name was... Michael?*"

**Ghosts leftovers**

A few audios from the *Ghosts* episode left in here.
**Safe House leftovers**

Some of the audios from Safe House episode remained in *Red Light*, both episodes were only one episode.

* Daniel dialogues.
	+ `dan2.wav`

	"*Wait, let me check here. Ah, I stashed this!*"
	+ `dan4.wav`

	"*Wait, what's this?*"
	+ `dan5.wav`

	"*Judy?*"
	+ `dan7.wav`

	"*Michael said they'd mess with my head.*"
	+ `dan3.wav`

	"*I'm sick of this!*"
	+ `dan6.wav`

	"*We're gonna find Judy – and talk to her.*"
* Watchdog dialogues.
	+ `wd2.wav`

	"*Sergeant, this man is ours!*"

**Outro**

* `v11.wav`

"*All these clippings... What the hell is this crap? Let's just move on!*"
* `v12.wav`

"*That's not you, Danny. Just some stupid pictures, there better be something useful around here.*"
* `v08.wav`

"*That gun's gonna help us, let's get out of here!*"
	+ `v13.wav`

	"*Perfect, some firepower. These freaks won't know what hit 'em!*"

**Unknown**

* Daniel dialogues.
	+ "*They made me do it!*"
	+ "*Please, don't hurt me!*"
* Leo dialogues.
	+ `leo1.wav`

	"*Trust me, Danny. We've gotta get out of here.*"
	+ `leo2.wav`

	"*They're gonna be waiting for us!*"
* Red Kings dialogues.
	+ `kng2.wav`

	"*Some North been poking their nose around here. Looks like we got some action going!*"
	+ `prp1.wav`

	"*That's the perp!*"
* Unknown ped.
	+ "*Let everyone share!*"
* Ambiences.
	+ Unused cutscene ambience.
		- `cutsc.wav`
		- `cutscene.wav`
	+ Dog barks.
		- `dawg1.wav`
		- `dawg2.wav`
	+ Pidgeon sounds.
		- `pidg1.wav`
	+ Crowbar sounds.
		- `steps.wav`
* Empty dialogues.
	+ `cf01.wav`: 0:04.329 duration
	+ `cf02.wav`: 0:00.943 duration
	+ `cf03.wav`: 0:05.079 duration
	+ `cf04.wav`: 0:00.716 duration
* Music tempo.
	+ `temp.wav`

### Best Friends

**Harbour**

* Leo dialogues.
	+ `v01.wav`

	"*Catch him! He has the key to the boat, it's our only way out of here!*"
	"*Snap out of it, Danny! He betrayed you to the Project, he's leading us into a trap! Be prepared for anything.*"
* Helicopter dialogues.
	+ `he05.wav`

	"*Alright, he's getting out!*"
	+ `he06.wav`

	"*He's heading for the street!*"

**Chasing Michael Grant**

* Michael dialogues.
	+ `hu10.wav`

	"*You're just like them, so you can have 'em!*"
	+ `hu11.wav`

	"*You just... keep... coming!*"
	+ `mich4.wav`

	"*They stuck something in your head! Fight it, Danny!*"
	+ `mich7.wav`

	"*Remember who you are, Danny!*"
	+ `mich9.wav`

	"*Your experiments on multiple personalities, they must have used you as their guinea pig!*"

**Machine Hall 1**

* Project Militia dialogues.
	+ `pm1.wav`

	"*Seize that fucker! One down, one to go.*"
	+ `hu01.wav`

	"*I want him dead, now!*"
	+ `hu02.wav`

	"*Guard the entrance! He's not stupid enough to approach you!*"
	+ `pm7.wav`

	"*You, with me. We're gonna get this fucker!*"
	+ `pm2.wav`

	"*Spaulding, Spaulding! Check in, check in now!*"
	"*Right, I'm coming in! I better not find you with your thumb up your ass! If anyone else comes to this door, waste this fucker!*"
	+ `pm9.wav`

	"*Shut up! This guy ain't dangerous, especially unarmed. He shows up, and you're the first to die!*"
	+ `pm3.wav`

	"*Shit, oh shit! Sorry, man!*"
* Daniel dialogues.
	+ `dan2.wav`

	"*Careful, buddy. We can't let them kill Michael!*"
* Leo dialogues.
	+ `v03.wav`

	"*Michael's in trouble, we need his keys to get outta here. Don't let the Project waste him!*"
	+ `v07.wav`

	"*We can't let those hunters get to him first!*"
* Executions.
	+ `mangle1.wav`
	+ `mangle2.wav`

**Michael shooting**

* Leo dialogues.
	+ `v05.wav`
	Empty audio.
	+ `v09.wav`

	"*Use the bales for cover!*"
	+ `v06.wav`

	"*Danny, he's getting away. We need that key!*"
	+ `v04.wav`

	"*Pick up the key.*"
* Ambience.
	+ `mikeshot.wav`

**Way to the boat**

* Leo dialogues.
	+ `v02.wav`

	"*Get back to the boat!*"

**General**

* Daniel dialogues.
	+ `dan1.wav`

	"*Careful, Leo. He's got a gun!* [static]"
* Leo dialogues.
	+ `leo7.wav`

	"*Guess you earned your paycheck today, fats.*"
	+ `v10.wav`

	"*Watch out, they're coming for you!*"

**Unknown**

* Leo dialogues.
	+ `v08.wav`

	"*Get up on the catwalk!*"
* Empty audios.
	+ `cf03.wav`
	+ Hunter empty audios.
		- `hu06.wav`
		- `hu07.wav`
		- `hu08.wav`
		- `hu09.wav`

### Safe House

**Intro**

* Leo dialogues.
	+ `leo1.wav`

	"*If you found what you're looking for, meet me at the front.*"
	+ `leo2.wav`

	"*Shit, more Watchdogs coming in. I'll do what I can down here.*"

**Fail**

* Watchdog dialogues.
	+ `wv1ja5.wav`

	"*We got him, we got him!*"
	+ `wv1ja6.wav`

	"*No more games, Doctor Lamb! Watchdogs!*"

### Bees' Honey Pot

**Reception**

* Hunter dialogues.
	+ `dg7.wav`

	"*Okay... Don't go nowhere.* "

**Upstairs**

* Leo dialogues.
	+ `leo1.wav`

	"*We need something to cut this mesh.*"
* Hunter dialogues.
	+ `goup.wav`

	"*He's upstairs! Go get him!*"
	+ "*She's on the third floor, go right up.*"
* Client dialogues.
	+ `jona1.wav`

	"*I'll take you home with me, I will.*"
	+ `jona2.wav`

	"*What's on the menu tonight, sugar pop?*"
	+ `jona3.wav`

	"*It feels like taking a shower with my socks, girl. I don't want to use it.*"
	+ `jona12.wav`
	+ `jona13.wav`

	"*Oh... yeah!*"
	+ `jona10.wav`

	"*Hey, buddy. You hear me?*"
	+ `jona11.wav`

	"*Oh shit — this is not good!*"
	+ `jona4.wav`

	"*Hey, why are you hiding over there? You're freaking me out!*"
	+ `jona5.wav`

	"*Who are you?!*"
	+ `jona6.wav`

	"*You work here?*"
	+ `jona7.wav`

	"*Listen, I don't know who you think I am.*"
	+ `jona8.wav`

	"*What the hell is your problem?!*"
	+ `jona9.wav`

	"*Get off me!*"
	+ "*Are those real?*"
	+ "*Baby, you're looking so good tonight!*"
	+ "*Oh shit, yeah.*"
	+ "*Oh... yeah!*"
	+ "*Damn, girl — don't break it off!*"
	+ "*Hey! What are you doing?!*"
	+ "*Who are you?!*"
	+ "*Why are you staring at me, man?*"
	+ "*Fuck, man!*"
	+ "*I'm just having a good time, man!*"
	+ "*I'm just a tourist!*"
	+ "*Hey, man — w—wake up! Can you hear me?*"
	+ "*Yeah! That's right, fool!*"

**Lift**

* Judy dialogues.
	+ `ju4.wav`

	"*THAT was years ago! He barely remembers who I am!*"
* Ambience.

**Rooftop**

* Judy dialogues.
	+ `ju6.wav`

	"*Stay away — they'll kill us!*"
	+ `judy1.wav`

	"*Stay away — they'll kill us!*"
	+ "*Trust nobody, Danny!*"
	+ "*Trust no one, Danny!*"
	+ `wom1.wav`

	"*You need to know the whole story, right? Well, the truth is--* [screams] *My arm!*"
	+ `wom2.wav`

	"[screams] *My arm!*"
* The Bloodhounds dialogues.
	+ `kill1.wav`

	"*You ain't gonna kill me, man! If you try to come on here, I'll kill the bitch!*"
	+ `kill3.wav`

	"*Okay, you got three seconds to disappear or I'll kill her!*"
	+ `kill4.wav`

	"*Die, you fucking bitch!*"

**General**

* Hunter dialogues.
	+ `cli2.wav`

	"*What the hell was that?!*"

**Unknown**

* Daniel dialogues.
	+ `dan1.wav`

	"*If they find out Judy helped us, they'll kill her!*"
	+ `dan2.wav`

	"*She's the only one who knows my past. It's a chance we have to take!*"
* Hunter dialogues.
	+ `scream.wav`
* Unknown pedestrian.
	+ `snore.wav`
	+ `sob1.wav`
	+ `sob2.wav`
	+ `sob3.wav`
* Telephone.
	+ `phn1.wav`

	"*... Fuck!*"
* Client dialogues.
They are stored in both Sexual Deviants and Bees' Honey Pot episodes.
	+ `ppd1.wav`

	"*Go away! I'm busy!* [grunts]"
	+ `ppd2.wav`

	"*Quit that bangin'! I got ten minutes left!* [grunts]"
	+ `ppd3.wav`

	"*I only just started, get lost!* [grunts]"
		- "*I only just started, get lost!*"
		This audio is listed in the episode Bees' Honey Pot.
	+ "*C'mon, man! You're ruining the mood!*"
	This audio is listed in the episode Bees' Honey Pot.
* Sound effects.

### Assassination

**Intro**

* Leo dialogues.
	+ `intro.wav`

	"*They wanted a perfect assassin? Well they got one, right between the eyes.*"

**Lift**

* Leo dialogues.
	+ `lift.wav`

	"*Let's have some fun, take the quick way up!*"

**Final**

* Leo dialogues.
	+ `run.wav`

	"*The manhole, run for it!*"

**General**

* Daniel dialogues.
	+ `dan1.wav`

	"*We killed one of our own, the Project's not going to be happy.*"
* Project Militia dialogues.
	+ `comng.wav`

	"*Holy shit, that's him! That's him!*"
	+ `gothm.wav`

	"[laughs] *Like a calf to the slaughterhouse!*"
	+ "*He's heading for the rooftops!*"
	+ "*I got him pinned!*"
	+ "*Pursuing the assassin!*"
	+ "*Keep him suppressed, we're going in!*"
	+ "*Trapped like a rat. Set up a kill zone!*"
	+ "*They've lost the target! Do NOT let him sneak past you, do NOT let him escape!*"
	+ "*Contact with target! He's on scaffolding outside!*"
* Helicopter dialogues.
	+ `he06.wav`

	"*He's heading for the street!*"

**Unknown**

* Leo dialogues.
	+ `gird.wav`

	"*Okay, we need to get to the other side. Try to shoot those girders down with your sniper rifle. Look around for some ammo.*"
	+ `leo1.wav`

	"*I told you, Danny. They wanted to make us slaves, we're not going to be controlled by anyone, right? Brothers in war!*"
* Sound effects.
	+ `liftm.wav`

### Most Wanted

**Intro**

* Leo dialogues.
	+ `leo1.wav`

	"*Two targets are hired to hunt, I'll see you in a trainyard couple blocks from here.*"
	+ `leo9.wav`

	"*Lucky for me, that helicopter decided to follow you. Unlucky for you, that search light will cut through the darkest shadow.*"
* Daniel dialogues.
	+ `v01.wav`

	"*It's a trap! Get outta here! RUN!!*"
	+ `v02.wav`

	"*We've gotta get in there, HURRY!!*"
	+ `v010.wav`

	"*Be careful! That search light can find us in the shadows!*"

**Neighborhood**

* Children dialogues.
	+ `chd1.wav`

	"*Be careful, daddy!*"
	+ `chd2.wav`

	"*DADDY!!*"
	+ `chd3.wav`

	"*There's a man with blood on him!*"
* "Daddy"/Civilian dialogues.
	+ `civ1.wav`

	"*Yes ma'am, I'll stay cover. Please, send someone quickly!*"
	+ `civ2.wav`

	"*Son! You shut that door, remember what I taught you!*"

**Hunters**

* Hunter screaming.
* Bloodhounds dialogues.
	+ `v11.wav`

	"*FREEZE!!*"
* Watchdogs dialogues.
	+ `wd1.wav`

	"*Keep calm, we believe the escaped mental patient is in the facility.*"

**Unknown**

* Toilet flushing.
* Ambiences
* Ambience soundtracks.
	+ `dafilth1.wav`
	+ `dafilth2.wav`
* Daniel dialogues.
	+ `dan1.wav`

	"*You're right. D-Danny, you're right. Leave the way.*"
	+ `dan2.wav`

	"*Look, I lost it there for a minute. But, I got it under control... I got it under control.*"
	+ `heli.wav`

	"*They won't be able to hear us with that helicopter noise!*"
* Leo dialogues.
	+ `leo7.wav`

	"*You're nearly there, Danny. See you on the other side.*"
	+ `leo8.wav`

	"*Us or them, Danny!?*"
	+ `leo10.wav`

	"*We need a better view, Danny. See if we can get higher.*"

### Ritual Cleansing

**Intro**

* Leo dialogues.
	+ `b1.wav`

	"*Find some gasoline.*"
	+ `b2.wav`

	"*Come on Danny, what are you waiting for?!*"
* Truck driver dialogues.
	+ "*Not more thieves! Get going, you hooligan!*"
	+ "*Oh, fine! Take it, scumbag!*"
	+ "*Good, get lost!*"
	+ "*Okay, okay! Take whatever you want!*"
	+ "*Please, sir! You're hurting me!*"
	+ "*HELP!!*"

**Distracting**

* Leo dialogues.
	+ `b4.wav`

	"*With this gasoline, we can turn these guys into human tiki torches.*"
	+ `b6.wav`

	"*Whoa Danny, you are sick! Let's light up a few more of these bastards!*"
	+ `b7.wav`

	"*Let's distract these guys so we can burn the barrier down!*"

*Dropping gas*

* + `dan1.wav`

	"*Are you sure about this, Leo? Be careful.*"

**Burning Files**

* Leo dialogues.
	+ `b8.wav`

	"*Good, now find lockup 10 and burn it down.*"

**Unknown**

* Ambiences.
	+ Lift.
* Ambience soundtracks.
* Sound effects.
	+ Gasoline.
	+ Telephone.
		- `phone1.wav`
* Hunter dialogues.
	+ `ptr2.wav`

	"*Gasoline?*"
	+ `ptr4.wav`

	"*Smells like gasoline.*"

### Origins

**Outside**

* Security dialogues.
	+ `guard1.wav`

	"*What the hell happened here?!*"
	+ `sg1.wav`

	"*What the hell happened here?!*"

**Lab**

* Cat.

**Chasing Pickman**

* Pickman dialogues.
	+ `hu02_a.wav`

	"*Stay away!*"
	+ `hu03_a.wav`

	"*How hard is it to stop him!?*"
	+ `pm5.wav`

	"*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"
	+ "*What seest thou else in the dark backward and abysm of time.*"

**Blackout**

* Watchdog dialogues.
	+ `s1.wav`

	"*What are you looking at, freak?*"
	+ `s2.wav`

	"*They're gonna open your head up...*"
	+ `s3.wav`

	"*Tough guy, huh? You're not so fucking tough now.*"
	+ `s4.wav`

	"*You wasted a lot of my friends, freak. Just give me a fucking reason!!*"
	+ `th21.wav`

	"*Keep back, or I'll shoot!*"
	+ `th22.wav`

	"*Move back!*"
	+ `th23.wav`

	"*Move back, now!*"
	+ `th3.wav`

	"*What did I tell you, huh!?*"

**Auditorium**

* Leo dialogues.
	+ `docwh.wav`

	"*Hey, that's him! That fat fucker's scared!*"
* Dr. Pickman dialogues.
	+ "*One move Danny, and I'll repeat the shutdown phrase!*"
	+ `pm7.wav`

	"*One move Danny, and I'll repeat the shutdown phrase!*"
	+ "*Next time I have to use it, you will NOT wake up. That, I promise you...*"
	+ `pm10.wav`

	"*Every time you hear the code phrase, you'll blackout!*"
	+ `pm14.wav`

	"*Any move, and I'll shut you down!*"
	+ `pm11.wav`

	"*Believe me, I didn't want to end like this!*"
	+ `pm12.wav`

	"*You were a brilliant scientist, Doctor Lamb... in your day.*"
	+ `pm9.wav`

	"*It's OVER, Danny! We're going to take you back to the asylum and open your head up!*"
	+ `pick2.wav`

	"*Give up, Daniel!*"
	+ `pm8.wav`

	"*Is Leo going to make an appearance?*"
	+ `pm13.wav`

	"*Where's Leo, Danny?*"
	+ `pick2_a.wav`

	"*Leo is a figment of your mind! A gross seperation!*"
	+ `pick3.wav`

	"*Let us help you.*"
	+ "*Let me fix the bridge in your head, before it's too late!*"
	+ `pick4_a.wav`

	"Focus, Danny! Remember your past!"
	+ `pm15.wav`

	"*Where is security!?*"

**Outro**

* Daniel dialogues.
	+ `dan3.wav`

	"*When I came to Leo, he was dragging me out of the lab. He said Pickman was dead. I know I could never find the key to my past. But Leo said there was another, one last person we can get answers from. We searched everywhere, days turned into weeks. I was slowly becoming a ghost...*"

**Unknown**

* Leo dialogues.
	+ "*There must be a Tranquilizer Gun around here... something to keep the lab rats in line, let's find it!*"
	+ `leo2.wav`

	"*Get the Tranquilizer Gun. Pickman must be in the auditorium.*"
* Project Scientist dialogues.
	+ `nu1.wav`

	"*Are you a patient here? Wait, you're the guy everyone's talking about... SECURITY!!*"
	+ `sur2.wav`

	"*What are you doing here? Are you new here?*"
	+ `sur3.wav`

	"*It's YOU!! SECURITY!! SECURITY!!*"
* Security dialogues.
	+ `guard2.wav`

	"*I'm coming! I'm coming!*"

### Broadcast Interrupted

**Intro/Massacre**

* Conversation between Daniel and Leo.
	+ `bod1_a.wav`

	"*Jesus, Leo. Did you have to kill them all?!*"
	+ `bod1_b.wav`

	"*This place is the Project's frontline, Danny.*"
	+ `bod1_c.wav`

	"*Don't go pussy on me, ALL these fucker's are guilty.*"
	+ `wtf1_a.wav`

	"*Leo, what the fuck is wrong with you, man?!*"
	+ `wtf1_b.wav`

	"(chuckles) *Too much?*"

**Unknown**

* Daniel dialogues.
	+ `dan4.wav`

	"*Bring it on.*"
* Leo dialogues.
	+ `leo5.wav`

	"*Just a little farther, Danny. Push it!*"

**Ambience**

* Horse stepping sounds.
	+ `cobbled.wav`
	File:CutContent-MH2-SoundsBInterrupted-cobbled.ogg
* Machinery.
	+ `machiner.wav`

### Altered State

**Outro/Barn**

* Leo dialogues, after getting injected a drug by Dr. Whyte. `v01`, `v03-v07`, and `v09-v19` is silent.
	+ `v02.wav`

	"*Danny, I'm being held captive on the window on the farm. Help me, please...*"
	+ `v08.wav`

	"*Danny, please... Get inside the barn.*"

**The Bloodhounds**

* `hu01.wav`

"*Over here! I see him!*"
* `hu02.wav`

"(laughs)"
* `hu03.wav`

"*Raise your inner hellhounds, boys!*"

**Ambience**

* Crows.
	+ `crows.wav`
* Music, possibly played during a cutscene.
	+ `hay2.wav`
* Sniper ambience.
	+ `snipe.wav`

### Domestic Disturbance

**Introduction**

* Leo dialogues instructing Daniel.
	+ "*Three Project Scientists live in this neighborhood, Danny. They may look like boring suburban ass-wipes, but by day they torture people like you and me. We gotta find and kill 'em all.*"
	"*Negotiations are over, they've already set up the Legion to patrol the streets.*"
	"*Mistakes made by the Project, they're completely psychotic. Look for the red mailboxes, that's where THEY live.*"

**Searching Project Scientists houses**

* Leo dialogues.
	+ "*Red mailbox, that's the sign of a Project Scientist. Check if he's at home.*"
	+ "*See that house, with the obnoxious speedboat? There's Project Scientist in there.*"
	+ "*Another red mailbox, you know what that means, Danny.*"

**Distracting the Project Scientist**

* Leo dialogues.
	+ `leo5.wav`

	"*I need a distraction.*"
	+ "*I bet that satellite dish would make a mess of his boat.*"
* Second Project Scientist dialogues.
	+ "*What?! How did this happen?*"
	+ "*I'm going out for a look.*"
	+ "*Probably those kids teepeeing the trees again.*"
	+ "*Can a man whack off in peace?!*"
	+ "*This better be good!*"
	+ "*Now, who the hell is up at this hour?*"
	+ "*What is it this time?!*"

**Following the Project Scientist**

* Leo dialogues instructing Daniel.
	+ "*Steady, Danny. If he sees you, he'll bolt!*"
	+ "*Follow him and don't let 'im see you again.*"
	+ "*Idiot! He saw you again, get him before he gets to the gates!*"
	+ "*Kill him, now!*"
	+ "*We had one chance and you blew it!*"
	+ "*Shit! He escaped.*"
* Project Scientist dialogues.
	+ "*You better have a good reason for waking me up!*"
	+ "*Who are you?!*"
	+ "*Help! Help me!*"
* Second Project Scientist dialogues.
	+ "*No, no! He's coming for me!*"
	+ "*Somebody help, please!*"
* Third Project Scientist dialogues.
	+ "*Hey! What the fuck do you want?*"
	+ "*Shit! Who the fuck are you?*"
	+ "*Hey! What are you, Peeping Tom?*"
	+ "*Can't believe this!*"

**Searching the pliers**

* Leo dialogues.
	+ `leo7.wav`

	"*One of these garages must contain something I can use.*"

**Entering Lamb Residence**

* Leo dialogues.
	+ `leo3.wav`

	"*Everything's gonna be just fine, honey.*"
* Daniel dialogues.
	+ `dan2.wav`

	"*Everything's gonna be alright, honey.*"
* Mrs. Lamb dialogue.
	+ `wife1.wav`

	"*Sweetheart, are you okay? What's happened to you?*"

**CMPD**

* Cop dialogues.
	+ `cop2.wav`

	"*He's over there, get after him!*"
	+ `cop4.wav`

	"*We see the perp, he's on the main street!*"
	+ `cop6.wav`

	"*I think we got the fucker cornered!*"
* Helicopter intercoms.
	+ `hp1.wav`

	"*Where is he?!*"
	+ `hp2.wav`

	"*We've lost them.*"
	+ `hp3.wav`

	"*He's gone!*"
	+ `hp4.wav`

	"*Cease fire! Friendly close.*"
	+ `hp5.wav`

	"*Danger, blue on blue, cease fire!*"
	+ `hp6.wav`

	"*Friendly spotted, cease fire!*"

**Civilians**

* "*Every time I turn on this TV, I see somebody getting killed.*"
* `md1.wav`

"*Is that food cracked again?!*"
* `md2.wav`

"*Who's out there?!*"
* `mia2.wav`

"*No! For the third time, I didn't see the cat, okay?!*"
* `mia5.wav`

"*If it's your mother, shoot her.*"
* `mia8.wav`

"*Who's making that racket out there?!*"
* `mia10.wav`

"*It's the terrorists! They're taking over!*"

* `mib3.wav`

"*Who's gotta pay the bills? Me!*"
* `mib8.wav`

"*What's that?*"
* `mib9.wav`

"*He's outside the fucking house! Call the cops!*"
* `mib10.wav`

"*It's armageddon out there!*"

**Civilian Wives**

* `wd1.wav`

"*Hello? Someone's outside!*"
* `wd2.wav`

"*Something set the light off.*"
* `wd3.wav`

"*It's an intruder!*"
* `wd4.wav`

"*Someone's in the garden!*"
* `wd5.wav`

"*Call the police!*"

* `wia3.wav`

"*This neighborhood is completely safe, hasn't been a mugging in eight years!*"
* `wia5.wav`

"*I think someone's lurking outside!*"
* `wia6.wav`

"*Walter, those damn raccoons are rootin' in the garbage again!*"
* `wia7.wav`

"*I saw somebody outside!*"
* `wia8.wav`

"*It's that Peeping Tom again!*"
* `wia10.wav`

"*WHAT'S GOING ON OUT THERE?!!*"

* `wib2.wav`

"*Sweetheart, there's nobody in your closet, it's all in your head.*"
* `wib6.wav`

"*Mister Tinkle, do you wanna come in?*"
* `wib7.wav`

"*I think I hear Mister Tinkle scratching at the door!..*"
* `wib8.wav`

"*Hello? Who's out there?*"
* `wib9.wav`

"*The killer's outside, somebody help us!*"

* "(chuckles) *That's wonderful, Ben. Your daddy would be so proud!*"