Orders Menu

The orders menu is where the player manages accepted and available orders for the factory.

There are five tabs to the orders menu

* Active Orders
* Available Orders
* Items List
* Clients
* Reputations

### **Order Automation**

If you build a Sales Station and hire a Orders Manager, you can automate which orders are accepted and fulfilled first.

This is extremely useful if you choose to start another factory in a different country as it allows you to set rules for order acceptance and fulfillment so that things keep operating without your intervention.

When used in conjunction with a Market Station and Market Manager, a fully automated factory can be created as long as Mechanic maintenance routes are sets up efficiently and worker energy stays high through a well designed interior layout.

### **Valuable as Payment for Orders**

If you choose, you can accept orders for contraband such as gold, diamonds, drugs, or dirty cash.

There orders usually require large amounts of product to complete but provide more profit in the end.

Illegal goods such as gold, diamonds, drugs, and dirty cash, must be laundered with the aid of henchman in order for the value to be deposited into your factory's bank account.

Be aware that a factory by default, has no capacity to store contraband.

All illegal valuables acquired when there is insufficient storage in the factory will be placed on hold and have to be manually transferred once storage space is available.

Storage for these items can be added to the factory by purchasing either additional Safes or Storage Tables.

For more information on Valuables or Henchmen, please visit their respective articles.

## Active Orders

   The active orders tab is where orders that have been previously accepted are located until they are fulfilled or expire.

The main goal is to select the most profitable orders first to maximize revenue and create the capital to improve your factory.

A secondary goal is to increase your reputation and standing with various clients as certain licensing processes require the United States to consider you trustworthy before you can research these in the research tree.

Until you have a production license for certain goods such as firearms, ammunition and explosives, you are unable to sell these items.

Clients have particular alliances amongst themselves and working for one may make another reputation suffer as a result, so its always good to be conscientious of who you are accepting and fulfilling orders for to ensure that the relationships you care about are maintained.

You can sort orders in ascending or descending orders based on:

* Order Value
* Fulfillment Time
* Completion Rate

Orders after being accepted have to be fulfilled before they expire or they will negatively impact your reputation.

When starting to learn the game, its recommended to use "Fulfillment Time" in "Ascending" order as this will put the orders which will expire soonest at the top of the list.

## Available Orders

The available orders shows the order that are currently able to be accepted.

Orders will regularly be added after the timer in the upper left hand corner expires until a maximum of X is available.

Orders that are not accepted before they expire will be removed from the list automatically, but you can also choose to reject a requested order by hitting the red "X" in the top left of each requested order.

It is generally a good idea to reject order for items that you do not plan to produce as it frees up space for other orders to be requested by the clients.

In addition to rejecting order for items you do not produce, you can also decline an available order without a reputation penalty. Once the order is accepted and active, if it is declined or expires it will cause a reputation penalty to be applied to the client relationship.

It is also important to consider that once accepted as an active order, the "Fulfillment within" timer will start counting down for each order, so it can be advantageous to leave orders on as "Available" as long as possible before accepting them in order to maximize the number of products produced.

You can sort orders in ascending or descending orders based on:

* Order Value
* Fulfillment Time
* Completion Rate
* Expiration Time

## Items List

    The "Items List" tab of the Orders Menu allows you to generally advise clients of the products you are willing to produce.

Keep in mind that this doesn't prevent clients from requesting items you don't currently sell, but this gives some control over the items being requested.

It is also important to note that as soon as a new item is researched, it will show up as available on the "Items List" and clients will attempt to order it unless they uncheck it through this checklist.

If you would like to quickly enable or disable all items, there is a handy check box in the upper right corner, just above the top of the scroll bar.

Even if you attempt to disable all items, a minimum of one ( 1 ) item must still be active in the Items List.

Items in the list are ordered by the sequence that they were unlocked through the research tree.

Please visit the Research Menu section for more information on the research tree and unlocking new items.

## Clients

The "Clients" tab of the Orders Menu shows profile information for each client as well as information regarding your reputation with each.

By clicking on the "Details" button, you can view the Client Profile for each including:

* Client's name
* Any known aliases
* Country of affiliation
* Age
* Organization
* Client's background bio
* Client reputation
* Client trustworthiness status

## Reputations

The Reputations tab offers players a summary of all their client reputations as well as a breakdown of reputations by country.

It is also useful for understanding the client alliance dynamics as it will list each organizations allies and rivals.

It also shows which groups are affiliated with which particular country.