Level 1

Level 1 EX known as 'The Uninhabitable Zone' is the 2nd level of EX Backrooms.

## Description

Level 1 is known as the "Uninhabitable Zone" because of its unsurvivable habitats. Actually it's not too difficult to survive here, hence that most people can pull it off. This level is mostly identical to the one in the original backrooms, but the level is more abandoned, as metal is rusty, water from the ground is (very) polluted, lights often flicker on and off, there's a lot of mud on the ground, a lot of dirt on the walls and ceiling, and it's a very "Moldy" feeling. There are some rare rooms that you can encounter, like the Bike Racks, the Workshop, and the Shelving Unit. I will get into these in a second, but other than those rare rooms, all other rooms consist of empty, sad rooms with nothing but random air that we never bothered to look into.

You can find supplies pretty much anywhere. They can be on the ground, on the ceiling, on the walls, in the walls, you get the point. On rare occasions the empty rooms you will find around here can sometimes hold a few things. Hence the level has 100 floors (only counting the explored/visited ones), you are gonna find supplies one way or another, whether it's below the bottom floor's foundation or above the top floor's ceiling.

Now, for the rare rooms I was talking about, they are either good or bad. So far we have only found 3 rare room types, which are the Bike Racks, Workshop, and Shelving Unit. The Bike Racks will usually have rusted broken bikes that are only useful for metal stuff, though they may occasionally have fresh bikes that can be ridden on or turned into metal. The Workshop is a room with a bunch of machines. Sometimes the machines may turn on and (somewhat) work as intended, though all of the arm-like contraptions are more likely to give you a concussion rather than make you a weapon. The Shelving Unit is a filthy rich black market, as the area contains many items that range from screws to anti-matter weapons (there aren't actually anti-matter weapons, I was joking about that.) As much as it's a shopping mall it's also a trap, as occasionally entities will be hiding in those boxes. If you let your guard down for 1 second, you and everyone in your group will pay the price, as entities here often coordinate.

## Entities

### Entities

Partykillers and Spiders live here, along with Dan. Recently though, there have been sightings of Sneerers and Strays.

### Environmental Dangers

The metal arm things from those machines that grab stuff are likely to give someone a concussion if you aren't careful around them.

## Colonies & Outposts

### The Ex Backrooms Explorers

Those assholes managed to actually make a functioning colony and it works somehow. Don't ask me how those fuckers did it, I'm not even sure how they pulled it off.

#### Outpost A

* 50 People
* Very Well Fortified
* In A Spot Where No Entities Can Get Through

#### Outpost B

* 25 People
* Somewhat Fortified
* Just In A Random Spot

## Entrances & Exits

### Entrances

* If you traverse Level 0 for long enough, you will end up here eventually.
* Going through a vent in Level 2 might take you here.

### Exits

* Find a long hallway, and go through it to get to Level 2. This hallway has been reported to stretch on for miles and can drain supplies very quickly.
* Find a wooden stairwell and go up it to get to Level 2. The stairwell is very fragile, and you can easily fall through and meet your fate.
* Go right back through that vent from Level 2 to go back there.
* Noclipping through the wet mud on the ground will take you to Level 30.

## Credits

### WikiExplorerOfAll

* Page Creator
* Did a few things
* If I stop reloading the page, I'll die and rage (Meows) \*Misses reload button\* What have you done? \*RAGE AND DIES\*

### ThomasDaGreat

* Mr.Updater
* Made page better
* Go do the dishes