Patch Notes

If you click on an update header below, it will take you to the corresponding steam update page.

## **Update 0.25**

**Major Changes**

* New map variation: Lion's Roar
* New Godly 1h Axe: Vultura
* New Godly 1h Mace: Maladorn
* New Godly Spear: Imperius
* New Godly Shield: Lion's Echo
* New Godly Armor: Exalted Helm
* New Godly Armor: Exalted Armplates
* New Godly Armor: Exalted Legplates
* Added updated blocking system for melee weapons in Third Person Mode
* Updated attack animations across the board

**Minor Changes**

* Audience is more dynamic and rotates towards the action
* Audience is more responsive to player’s cheers after winning a fight
* Added new character graphics and code LOD system (performance boost)
* Added audience framerate LODs (performance boost)
* Made sideways character movement in the entrance sequence less sensitive

**Combat Changes**

* Attack animations and body mechanics have been tweaked to improve attack telegraphing and increase attack consistency. Attacks will now be directed slightly more towards the center of the screen
* Changing attack direction mid-animation now requires a larger countermovement in Third Person Mode
* Improved combat walking animation

**Balance Changes**

* Max stamina reduction caused by your health only starts to apply once your health drops below 60% (down from 100%)
* Attack speed is lowered once your stamina drops below 80% (down from 100%)
* Executor now has a higher max stamina
* AI characters now attempt to move closer to the player to account for weapons with less range
* Throwing attacks have a much higher chance to disarm shields
* Melee attacks have a slightly higher chance to disarm shields
* Slightly increased stun durations on shield bash and kick
* Shield bash stun duration is now scaled by shield size and skill as well.
* Slightly increased throwing timing window for spears

**UI Changes**

* Added a weapon flash/glow when the attack is fully readied (quick flicks do less damage)
* Added a lock icon and animation to indicate when the player's attack direction has been locked
* The “damage cross” icon from Classic Mode is now also present in Third Person Mode
* Added blocking cursor icon UI in Third Person Mode
* The BattleMenu has been restructured and has Widescreen support now (in theory)
* Heirloom auxiliary slot tag now shows up as "INVALID" when the item in it is too rare
* Stamina bar now clearly shows the "low stamina" threshold
* Stamina bar now displays the max stamina reduction caused by events and training
* Combat tips are now also shown on loading screens
* Added character name to victory screen
* Game Options have been restructured to improve clarity
* Rank progression bar has been made lighter

**Bugfixes**

* Fixed the issue where the game didn't register the "any key" press at the start
* Fixed some resolution issues on the Battle Menu
* Fixed an exploit where you could infinitely trigger "investment" by going to the main menu and back
* Fixed an issue where the Thrill Seeker Civilian fee would be applied every time you loaded your game, regardless of whether it was already paid
* Fixed an issue where "Reset To Defaults" in Game Options would only reset certain options
* Fixed an issue where kicks would not correctly cause knockbacks
* Fixed light errors on Lion's Roar
* Battle gold rewards now include gains from bets
* Fixed an issue where Patron Favour display would not be updated after bribery
* Invert y-axis setting now doesn't reset on load
* Reduced the amount of situations where your spear would be flipped
* "Cheer" now works on controller
* Various minor audience fixes and tweaks
* Gold and fame rewards are now saved when exiting the game mid-battle
* The training gear to pay is now saved when exiting the game mid-battle
* Fixed some issues where controller wouldn't navigate the UI correctly
* Fixed an issue where you could reveal battle option info over and over on gamepad
* Fixed an issue where you could select and activate locked battle option
* Fixed an issue where the time statistics would be displayed incorrectly
* Fixed many small UI bugs
* Many many more.... as usual

## **Update 0.22**

**Changes & Additions**

* Various tweaks and improvements to third person mode - things like camera position/zoom, lower FOV, lower sensitivity and less camera lag. (hopefully a step towards reducing motion sickness as well)
* Part 1 of a new "character/audience code LOD" system which optimises the game when it comes to processing characters and physics (=CPU focused)
* Map and graphics optimisations (=GPU focused) - more to come!
* Reworked character physics "skeleton"
* More stable physics (hopefully!)
* Slight reworks to Stadium Spike variation

**Bugfixes**

* Fixed bug preventing the Exalted Cuirass from showing up (finally -- sorry again!)
* Fixed bug where AI would have an unnecessary delay on start of combat
* Fixed navigation issue on Stadium Spike variation
* Fixed some rebinds not working properly
* Fixed issue where death and battle victory can trigger together
* Minor UI fixes
* Minor wording issues when playing with gamepad
* Fixed dead gladiators astronaut space-program, I think... (F in chat for the best bug ever)

## **Update 0.21**

**Changes & Additions**

* Added an invert Y camera option
* Added the "old" owakhan boots back, now renamed Hanian boots
* Replaced the owakhan backstory starter boots back to Hanian boots
* Extended AI's perception radius so they don't idle in the middle of the arena as much

**Bugfixes**

* Fixed new Godly Chestpiece missing from the shop (sorry, veterans!)
* Fixed bug where Steam VR would start up with the game
* Fixed bug where helms would take very excessive durability decay (RIP helmets!)
* Fixed bug where Owakhan Round Shield would fall through the floor
* Fixed fame gain rounding error in the match victory panel
* Fixed some voice sound effects not being affected by volume option
* Fixed bug where Mazza's Statue effect was triggerable even if you didn't have enough gold
* Fixed bug where the Fame Guage would continue even when game is paused
* Fixed bug where shieldbashes didnt work on characters bodies
* (attempted) fix/improvement on Villa 2 to prevent stuck AI
* Small visual fixes to some particle effects
* Fixed Extra Ordinary scollo upgrade to work with new shop system
* Fixed rounding issue with patron favor and patron favor victory check
* Fixed a small skinning issue on Myrodon leg armor
* Fixed UI collission issues with the difficulty select widget
* Fixed lost controller focus on completing a backstory (run victory panel)
* Fixed bug where mouse cursor would highlight a button on the pause menu when playing controller
* added failsafe for missing Rank Up rewards ending a run in specific circumstances
* Fixed bug where new Owakhan Chestpiece had no colission
* Fixed bug where the mouse cursor would snap around during career menu navigation
* Fixed bug where a default/test event was being shown
* Probably forgetting a load of stuff, as usual!

## **Update 0.2**

**Major Changes**

* **New** Third Person Mode
* **New** Controller Support
* **New** Throwing Overhaul
* **New** Lionslayer difficulty (Hard Mode)
* Visual upgrade to character proportions and poses (inside combat and out)
* 20+ new and reworked items for fleshed out Owakhan and Lophosi cultures
* Smart Shop: shop overhaul that considers your needs more
* New Dynamic volumetric fog on most maps
* New weapons & shields pick-up system
* A combat Item overlay to quickly scan for interesting items

**Combat Changes**

* Brand new updated bottom right 1h attack animation
* Damage calculation has been heavily rebalanced as to be more reliable
* Improved General combat feeling and Attack Direction responsiveness
* Improved AI flanking and surrounding logic
* Added Attack Lock, directional attacks are locked after a certain mouse pull distance
* Movement speed is increased when unarmed
* Added a simple parry system
* Stuns are now slower or faster depending on player’s stamina
* Improved upper body movement on polearms and spears
* Left side pole-arm 'stun' hits are now 1 animation, not 3

**New Content**

* Reworked all Lophosi and Owakhan unit types
* Added Lophosi Vanguard unit type
* Added Owakhan Sentinel, Owakhan Maniac unit type
* Added full new Lophosi Armor set (Lophosi leatherplate: chest, legs, arms, helm)
* Added Lophosi Barbed Spear
* Revamped existing 3 helms/hats to Lophosi style
* Renamed / culture shifted several items to Lophosi
* Added full new Owakhan Armor set (Owakhan Sentinel set, chest, legs, arms, helm)
* Added new sword: Owakhan Bone Sword
* Added new spear: Owakhan Bone Spear
* Added new shield: Owakhan Woven Shield
* Added new shield: Owakhan Round Woven Shield
* Revamped the entire existing Owakhan Armor set
* Revamped Owakhan Dome Helm
* Revamped the Low and Mid tier Owakhan hats
* Added Godly Ornate Cuirass
* Added destructible Lute
* Added destructible Stools
* Added a new tattoo'd character skin

**Balance Changes & Tweaks**

* Added more noticeable gear durability decay
* Rework of all blood effects with new directional FX, UI FX and Sound FX
* Added deadzone under player character for cursor registration
* Added various combat sound effects (pan-clunks!)
* Added new destructibles (Stones, stools, ...)
* Changed rarity of some map variations
* Small improvements to the item spawners and item pools
* Run Investments are now paid out over a few weeks
* Heirloom no longer includes masterwork and godly gear
* Countless balancing tweaks to equipment. (and some name changes)

**UI & Career Changes**

* Addition of map images in career menu match options
* Added colour customisation on backstory selection
* Added two new music tracks
* Updated the character platform in career menu
* Camera angle, map, shop layout and stamina regeneration adjustments for career menu
* Sped up animations on victory fame and favor panels
* General UI/UX changes in career menu for better user experience (for Controller especially)
* Revision of the Tutorial. Updated and revised dialogs and videos for controller and third person mode
* Updated and expanded keybinds menu
* Added camera sensitivity sliders to game options
* Added game options to auto-show nearby items overlay when unarmed
* Updated the credits!

**Graphics Changes**

* Map updates to suit Third Person Mode
* New pit day-time variation
* Small upgrades to the spectators
* Added some stools for spectators to sit on in various maps

**Bugfixes & Other**

* Added basic anonymous telemetry to the game (opt out in Game Options any time)
* Fixed bug where AI would run right into you when trying to flank
* Fixed bug where throwing weapons would sometimes lose collission
* Fixed bug where pick up decals were warped
* Fixed bug where characters could get stuck in Stadium spikes variation map
* Fixed a bug where shop fame unlocks were not permanent
* Added the Bronze Gathaldaka correctly to the shop
* Various minor Tutorial map, UI and audio fixes
* Lowered the volume on spike traps in the Pit map
* Corrected the fame cost for unlocking additional fights
* Fixed a bug where gear took too much damage on each uninsured match
* Fixed a bug where you got stuck in Terantia City Center map
* Fixed (hopefully) issue where enemy got stuck outside bounds and was not teleporting
* Cleaned up the buggy amount of items in Linolian Theatre and Stadium maps
* Fixed various UI bugs on main menu options
* Battlemenu skulls can now go up to 4 or more (Lionslayer)
* Fixed the bug where the AutoCam setting was not correctly saved and loaded
* Many many many more!

## **Update 0.172**

**Bugfixes**

* Fixed a rare crash caused by the crash fix from 0.17 (wait the crashes have crashes now?)
* Fixed an issue causing unreliable attack drag calculation
* Fixed a debug element being visible
* Fixed the new rock sound being agnostic of volume setting
* Added changelog to main menu (oops, forgot!)

## **Update 0.17**

**Major Changes**

* Added a custom pan bonk sound effect for pan, golden pan and shield pan. (!)
* Added save backup system. Whenever your save is lost or corrupted (which should hopefully not happen again due to crash fixes this update!) you will load the most recent backup.
* Added dynamic/randomised stray rocks and other destructibles to most arenas
* Added new enemy type: Myrodon Chosen
* Added The Pit daytime version
* Added new Godly 1H Sword: Triumph
* Added new spear: Linolian Bronze Stacca
* Added new spear: Fishing Stacca
* Added new spear: Lophosi Barbed Stacca
* Added new axe: Hefty Bronze Chaka
* Added new axe: Linolian Basic Chaka
* Added new axe: Owakhan Chaka
* Added new cloth & leather arm & leg wraps
* Added new helm: Myrodon Vanguard Helm
* Added new flail: Myrodon Helioflagga

**Minor Changes**

* Balanced AI bumping you (more changes to come)
* Rewrote shield push/bump system for smoother response
* Spear combat (damage, speed) has been balanced slightly
* AI is now a bit more aware of (spike) traps and will avoid them if possible
* Added a speed boost when unarmed
* Much finer and wider shield-turning ability (and better head-looking animation)
* City Center and Stadium spikes variation have fewer spike traps
* Hidden accidental Tourney/Grand Tourney UI element (Untill the two modes make their return!)
* Small visual and stat tweaks to Myrodon Helms
* Iron Hanian Clava & Iron Double Chaka are now Masterwork tier (no other changes)

**Bugfixes**

* Fixed common crash on Small Pit for some AMD GPU’s
* Possibly/probably (hopefully) fixed common crash after returning from battle.
* Fixed bug where you can purchase the same item as many times as you want by spamming Enter at the right time
* Training intensity 0 no longer consumes gear
* Fixed bug with Stadium spike trap variation failsafe teleporting characters inside mesh
* Patron favor % increases and decreases were calculated incorrectly and there was an inconsistent display between the post-victory UI after battle and actual %.
* Custom rebind for end battle (Default: TAB) - note, does not update the key visually yet
* Various minor UI fixes
* Various minor audio fixes

**Optimizations**

* Added dynamic skeletal mesh LODs on audience members and some equipment
* Drastically optimised Stadium map material drawcalls and mesh LODs
* Drastically optimised Small Pit (graphics wise)
* Various optimisations (AI, graphical…)

## **Update 0.161**

**Bug Fixes**

* Fixed UI bug where the purchase confirmation screen did not show discounted price
* Fixed crash & corrupt character loop when rerolling a character with 'no completed backstories' set when you have only 1 Legacy left
* Fixed issue where rolling with 'no completed backstories' was not counting amount of legacies left correctly
* Fixed bug where Politician's Legacy did not yield the right amount (trying to avoid spoilers!)
* Fixed bug where it was possible to load an empty/debug backstory (probably)

**UI/Balance/Optimization/Other**

* You can now see your permanent fame and gold bonus (meta progression) in the backstory select screen
* Rebalanced random refund percentages
* General optimisations to Small Pit
* Removed pre-generated corpses in Small Pit (temp - to see if this causes the Small Pit crash)
* Updated demo to v0.161

## **Update 0.16**

**Major Changes**

* New backstory - Desperate Politician!
* New backstory - Blacksmith's Apprentice!
* Updated engine version the game runs on - painful undertaking, but in the name of stability and performance
* Added Steam Cloud Saves
* Added a checkbox on character reroll screen to skip completed legacies
* New Advantian toga chest 'armor'
* New Cloth Tunic chest 'armor'
* Added a new triggerable spike trap
* Added a new interactable button (for now only for the spike trap, many more options later on!)
* Added spike trap variation to FFA Terantian Arena
* Added spike trap variation to The Terantian Pits
* Added spike trap variation to The Stadium
* Added spike trap variation to the City Center
* Added spike trap variation to the Small Pit
* Balancing changes to Double Chaka, Tradaka, Gathaldaka, Bardiche (price, durability, damage)

**Minor Changes**

* Added a custom tiers override system
* Flails now have their tier bumped up to better reflect their strength
* New Heavy Hammer model/graphics
* Sturdy and Impressive tiers have their colors reversed (blue > green)
* Item pick up range is doubled after victory
* Adjusted some blacksmith related UI messaging
* Added a random chance for the shop to be discounted
* Added 'effects' graphics option
* Added new cloth tunic to audience
* Added Advantian toga and variations to the audience
* Added Rusty Wreath for Desperate Politician
* Added Bronze Bardiche (+ replaces Bardiche on early-mid game units)
* Added Bronze Gathaldaka (+ replaces Gathaldaka on early-mid game units)
* Updated model on the Double Chaka
* Updated models for the 2 Owakhan hats.

**Bug-Fixes & Optimizations**

* Restructured and optimized texture streaming, pool size and more - may fix some VRAM related crashes also
* Reconfigured graphics maximums and minimums for hopefully a big optimization
* Optimized Small Pit and the main career menu map
* The game now runs on DX12 by default, added a launch option for DX11
* Fixed bug where the item gift event would not give shields
* Fixed bug where only one bet would pay out if you had multiple active
* Fixed bug where bets were not correctly loaded / disabled upon load
* Fixed small UI bug on run victory panel

## **Update 0.13**

**New Content & Features**

* Smart shop: the first two shop items will now be within 1 tier of your character, and all other shop items have a 25% chance to be within 1 tier of your character. (Update 2 will further expand on this - eg. removing duplicates)
* Added Rank up Reward: Permanent gold increase, up to max 5000 (all characters)
* Added Rank up Reward: Permanent fame increase, up to max 5000 (all characters)
* Added Rank up Reward: Permanent skills increase, up to max 10 (all characters)
* Added Game Option: wait with loading until any key pressed (enable if you want to read loading screens if they are too fast)
* Iron Cuirass added (Masterwork)
* Iron Cuirass added to item pool of troop types Hanian Captain and Hanian Commanders
* Splitter Chaka added - new 2h axe
* Splitter Chaka added to item pool of troop types Pit Barbarian and Pit Boss
* Added iron greaves (Masterwork)
* Added iron greaves to late game troop types
* Added a new variation to 'City Center' map
* Small pit has 2 new map variations
* Added Maille Orucien Helmet (variant)
* New troop type: Executor. Look out for them in the mid game!
* Myrodon Troops now have extra shield variations. Myrodon Flailmen only have smaller shields.
* Added a quick save backup system (will be expanded further later, + cloud saving will be added)
* Camera panning adjusted to allow lower angle panning
* Camera zoom min and max adjusted slightly
* Stray / unequipped shields in the arena are now physical entities

**Balancing Changes & Tweaks**

* The first (leftmost) battle option will now NEVER have shroud
* The first (leftmost) battle option will now NEVER be 1 v Many or Many v 1.
* Damage to weapon after shield hit reduced to 10% from 25%
* Shield AI health lowered at mid and high tiers by roughly 15%
* Added a chance to stun shield-user on all shield hits, based on damage dealt. (Player too)
* Added a chance to disarm shields upon all shield hits, based on damage dealt. (Player too)
* Hitting the shield also counts as a hit to the audience (in regard to audience favor)
* Minimum max stamina from skill is boosted by 10 (all backstories)
* Maximum max stamina is decreased by 75
* Minimum Stamina Regen rate is increased by about 15%
* Maximum Stamina Regen rate is decreased by about 5%
* Max Stamina penalty from being damaged is reduced by 10 at lowest level but increased by 30 at highest
* AI now also suffer Max Stamina penalty as they get damaged
* AI minimum Max Stamina reduced by 20
* AI maximum Max Stamina reduced by 50
* General armor decay increased
* All flails have received a big damage stat nerf (compensating for their higher velocity) and a slight durability nerf, as well as more accurate velocity/range stats (for price)
* Lowered the Thrill Seeker Civilian legacy reward a bit
* Trainee mode (gradual difficulty increase) has been spread over the first 10 runs instead of 5.
* added small skill increase on every rank up (1 on all skills)
* Training flat gain and learning rate at maximum training regime are reduced by roughly 15%
* Mysterious Malaise event now depletes less health and less max stamina
* Fixed balance on Many vs Many so it won't spiral into you fighting the enemy team alone nearly as often.
* Early game rate of leveling has been slightly decreased
* Aggression of all AI slightly increased
* Increased chance for villa maps to appear (for more map variation)
* Effect of weapon stat velocity slightly reduced (<10%)
* Added momentum damping on disarms (so significantly less chance to lose your disarmed weapon to the audience etc.)

**Bug-Fixes**

* Fixed bug with AI getting stuck in the floor after a teleport on Lion's Roar Arena
* Fixed bug where you can get a shield from an event even though you already have a polearm or 2 handed weapon
* Fixed bug where thrown weapons ended up having much lower momentum than they should
* Possibly fixed (likely reduced) crash after re-entering career menu, in particular in late game.
* Fixed (or reduced) corpses launching into the stratosphere on kill
* Fixed some shop items getting stuck/frozen in some cases (Needs confirmation)
* Maybe fixed issue where 2 backstories would sometimes have overlapping effects. (eg. play a Civilian with 50% gold tax etc.)
* Maybe fixed issue with cursor getting stuck (double cursor) after exiting ESC menu on tutorial, causing character not to rotate etc.
* Fixed issue where AI would not actually drop broken weapons once they hit 0 durability and continue to use them.
* Fixed Promotions and Fundraising reporting the wrong values
* Removed some old code that was sending out some data (may have caused a firewall error on startup first time, not sure if that was it.)
* Fixed bug where weapons would still take some damage during Insurance matches
* Adjusted some map corners / areas where AI can get stuck

**Minor Adjustments**

* Reduced small pit light brightness
* Shield damage splinters now scale in size based on damage dealt for a visual cue
* Wooden weapons colour has been made darker (lower some confusion about them being trash wooden weapons)
* Fixed wrong wording on shop unlocks
* Renamed deprecated 'skip match' to 'reroll' match (oversight)
* Added shadow on italic text in events for readability
* Minor UI updates to shop item tier coloring
* Added warning to 'reset Combat Tutorial' that it will abandon your character
* Some minor spelling fixes.
* Added a changelog to the main menu. Should open on its own first time on a new update.