recursal/Fanatic-Fandom huggingface dataset:
Red Masked Mercenaries

First met: Episode 2 - Monsters, Mayhem and Midnight Meetings.

In Episode 1 - Stride Boldly Forth, the **Red Masked Mercenaries** are said to be the group responsible for the disappearance of Father Langdon.

The group is found to be working with Simon Yabbit in order to procure alchemist fire as part of their base of operations that they are attempting to establish on the outskirts of Trapsborough and is found to be both a rival and an ally over the course of the Dragons and Stuff episodes, leading to many encounters with the party.

* The group consists of many men including Lewis, and Mr. Jones.
* The land on which they are attempting to establish their outpost is owned by Amberlee Smitherson and the group enlists the help of the party to procure the deed in she has for the lands so they can continue building their base of operations.
Lady Alex

**Lady Alex** is a rogue who strikes from the shadows when least expected.  She has a very wobbly moral compass at best, and it's best for everyone's health to stay on her good side.

Lady Alex is known to have some sticky fingers, has an Achilles heel for unattended pouches of coin or a shiny bobble and is known to let slip with the random offering of profanity, from time to time. Cross her at your own peril.
Savene

Hungry for blood, the B Team meets **Savene** lurking in the shadows and hoping to feed on the blood of dead Duergar, and survive one more day in the Darklands.

**Savene is** a five foot tall damphir rogue/sorcerer with near porcelain white skin and piercing blue eyes. She casts spells as well as shooting her crossbow in the shadows.

**Savene** met her demise in Episode 24 - Those Left Behind
Poison

**Sir Gerold's Guide - Chapter V Section IV**

*"Villains and cowards often employ toxic substances to destroy the noble hero's body in all manner of horrible ways. The best way to deal with such underhanded methods is to be incredibly strong and hardy, so that their sneaky poisons are no match for your heroic constitution."*
Llaryl

Llaryl Thunderstout is a halfling rogue who was chosen as part of a secondary team by the powers that have been drafting champions but near immediately after leaving his team's meeting with The Being turned on his party killing two and grievously injuring Brother Silbash before murdering the Lord Edalwen and fleeing north into the wilds, destination unknown.

Could he have nefarious intent?
So'Jan the Bull

First met: Dragons and Things - Season 2 Episode 26 - Sixx Shooter.

**So'Jan the Bull**, a half-orc gunslinger (played by Pathfinder creator Jason Bulmahn) meets the party shortly after being trapped by Jibbets in the lower level of the Swift Winds Trading Company's gun and munitions factory in Trapsborough.

When we initially meet So'Jan, he is wearing a Red Shields uniform with a long black duster and carries a double barrel blunderbuss.

Upon meeting the group, **So'Jan** levels his gun at Donahue Granger and blows his head clean off of his body. As Donahue's body slumps to the floor, his skin turns gray, his hands elongate into claws and what's left of his face turns into a bug eyed alien aberration, which **So'Jan** tells them that he was just "a dirty, dirty, doppleganger."

Wanting to escape their trap as quickly as possible the part follows him after he proclaims, "Follow me if you want to live", and they begin their race their way back to the surface of Trapsborough.

It is revealed that So'Jan is actually part of The Truth Team, a group of adventurers that include some members of the Krag Krew and Abner, who is the one who sent him to help extricate them from the factory.

Additional episodes featuring So'Jan:

**Season 2 - Episode 36 - Cult of Personalities**
Routing Your Enemies

**Sir Gerold's Guide - Chapter IV Section XXX**

*"There are times when your enemies will flee in the face of your terrible yet glorious might. It is generally unsporting to strike at a fleeing enemy, but take into account that they might do further evil if allowed to get away. In the heat of battle…well, who can say, right?"*
Portimer Spindlesocket

First Met: Leeraland Part II: Have Your Cake

**Portimer Spindlesocket** is a gnome cavalier who rides atop his faithful companion Pigsnout, a war boar, when entering battle.

**Portimer** meets Leera on the day before Shimmerscale's, (the great bronze dragon of Leeraland) 470th birthday. He arrives in a huge magical wagon that is orange, green and red and of gnomish design. The gnomes of his home village have engineered the wagon with many features including a large tube on a rotating platform that sits atop the wagon and comes complete with tanglefoot bags, tangle burn bags and flash bombs. Additionally, the wagon runs on a supply of wood that is burnt instead of the normal horses, and even includes a blast chiller for the cake that he has been commissioned to help her transport down the Long Ribbon Road, west to the Bricklebrine River leading to Sandy Cloud Beach.

**Portimer** tells Leera that it is his job to guard the cake they are to transport, with his life.

**Portimer** is played by Wayne Brekke of Dungeon Crate.
Nelly

**Nelly** is an elderly rat-folk witch whose pig familiar is named Oswald. She has a very loud and brash style about her and appears to operate without much of a filter. Be it because she doesn't care due to her age or simply the fact that she never learned the proper etiquette of polite society, no one can tell for sure.

A prominent feature of **Nelly** is her prehensile hair through which she can grow at will and through which she can even convey her magical powers.
Interrogation

**Sir Gerold's Guide - Chapter IV Section XXIII**

*"Sometimes evil doers seek to hide critical information from you. While it is necessary to show proper restraint, obtaining this information could save lives, so…this is where things get tricky friend. Just…do what your heart tells you. That's never wrong?"*
Shrine of Drift

The **Shrine of Drift** is a local site of worship to Drift, the spirit of the River Fram, which is the main source of water for the town of Trapsborough, and is respected if not actually worshiped. The shrine is maintained by Keeper Brian Forten. It is here where Squire Quigley receives the totem of Drift.
Martin Hayes

First met: Dragons and Things - Season 02 Episode 02 - Where Wolves?

Martin Hayes was first met trying to lead the town of Breem’s dogs into wooden cages and set them on fire, fearing they would be infected and turn into werewolves, not knowing that lycanthropy can only affect humoind creatures. He is the cousin of Josef, one of the most recent townsfolk to be murdered.
Night Watch

**Sir Gerold's Guide - Chapter IV Section IX**

*"You must never allow your enemies to catch you unaware, and during sleep you and your companions are most vulnerable. Decide which members of your group are the least useful, and have them stand watch so that the more important people can regain their strength and wake up refreshed."*
Nick Farroway

First met: Episode 27 - Protection from Chaos

Nick Farroway is a local Trapsborough fence and owner of The Naiad, who can get things as long as you don't make a fuss about where they came from.  Her business practices skirt the law, but she has a knack for making herself too useful to shut down, so long as she keeps a low profile.

* Nick Farroway is played by fan of the show, Zoe Galyon.
Lilin

**Sir Gerold's Guide - Chapter III Section CX**

*"There is some speculation that Lilin's are a Demon/Devil crossbreed, which has resulted in them being relegated to lesser positions in the plane of Hell. As such they often fight twice as fiercely to achieve their goals, and make formidable foes to all that is good."*

Lilin were first encountered in Episode 35 - Devils in the Details.
Swift Winds Tracking Stones

**Swift Winds Tracking Stones** are markers that when left, preferably with a load of treasure that needs to be hauled back to town, will allow the Swift Winds Trading Company to find the location of the stone and items nearby, virtually anywhere on the material plane.

Donahue Granger makes a deal with the party that if they were to leave these stones somewhere that the Swift Winds Trading Company would receive a 20% cut on all dry goods and 30% on all cash they haul back to town for the group.
Madnick Modelle

First met: Episode 3 - Find The Priest

**Madnick Modelle** is a treasure seeker, shopkeeper and some might say a hoarder. Madnick is obsessed with magical items. He has spent his life and considerable wealth obtaining new pieces for his shop, which is nearly overflowing with magical junk. He doesn't like to do the dirty work himself, preferring to send others into the field. After a great deal of haggling, Madnick makes a deal for 1975 gold pieces to retrieve some magic items from a sunken temple located in the marshes, a day and a half south and slightly east of Trapsborough.

* Madnick Modelle was played by actor Adam Conn, who also plays Kimbulton.

* In Episode 5 - Are We the Good Guys?, Madnick's deal with the party to retrieve items from The Sunken Temple of Woe is eventually revealed to be an elaborate ruse to secure the release of the spirit of Woe.

* In Episode 16 - Down in The Muck, Madnick leads the party into the sewers underneath Trapsborough in order to find the cultists who are embracing the chaos of Woe. He is ultimately consumed by an ooze.
Johan Mendeleve

First met: Episode 16 - Down In The Muck

A traveling merchant who lives his life on the road.  He roams from town to town, hoping to find people interested in his many magical wonders to sell, such as Ticatam's Paw and other treasures. He always has a tale to tell about each item, though whether you believe him or not is up to you.

The party "acquired" numerous magical items from Johan Mendeleve including, The Eye of Azafram, the Scroll of Portalis, and the Rope of the Lost Milleret.

* Johan Mendeleve is played by fan of the show Justin Stittle.
Sir Jonathan-The Chosen One - Lucas Martinez

**Artwork by Lucas Martinez**

Sir Jonathan was summoned by Krag using the power of his Sir Jonathan necklace in Dragons and Things - Season 2 Episode 26 - Sixx Shooter.

The Chosen One paladin appears with his emissary familiar Lord Otter-ton du Lake.

He can also be seen here wearing the Boots of Springing and Striding found in the Fan Treasure Chest in Episode 8 - Keep Calm and Kill em All.

The sword on his hip is his 'holy avenger' sword which is thought to be "Swordecles", which Sir Quigley lost in the woods just outside of Trapsborough in Dragons and Stuff - Episode 13 - Environmental Disaster Relief.
Incense of Meditation

When a divine spellcaster lights a block of **Incense of Meditation** the pearly hued smoke and special fragrance are recognizable to anyone making a DC 15 Spellcraft check. If the spellcaster then spends 8 hours praying and meditating nearby, the incense enables them to prepare all their spells as though affected by the Maximize Spellfeat. However, all the spells prepared in this way are at their normal level, not at three levels higher (as with the regular metamagic feat). Each block of incense burns for 8 hours, and the effects persist for 24 hours. (with Leera)
Mercy

**Sir Gerold's Guide - Chapter IV Section XCIX**

*"Mercy is when you don't kill a beaten foe. This may seem like a fool's strategy, but commoners really seem to dig that kind of thing and even celebrate you for it. Obviously the smart thing to do would be to purge all evil with extreme prejudice, but hey, peasants, what can you do?"*
Jonathan

First met: Dragons & Stuff: Ep 3, Part 3 - Find the Priest. Save the Squire

**Jonathan** is a simple town guard in a simple town.  He is still fairly green, and he works really hard to follow the rules and draw no attention to himself.  His focus on policy and procedure can often lead people to think he is being unhelpful, but he's really just trying to make sure he's doing things right.

The Krag Krew first met **Jonathan**, as the town guard watched wide eyed and confused as the group dragged a tied up Lewis, a member of the Red Masked Mercenaries to the jail. Krag asked that the town hold Lewis prisoner for them. **Jonathan** was rendered confused as to who this group of people were and why they kept insisting that the town jail someone without cause.  Jonathan insisted that  the group talk to the Sheriff. The group explained the situation to him and confirmed their story of rescuing Father Langdon from the Red Masked Mercenaries. The group refused to wait and left the jail as quickly as they had arrived without any further explanation, leaving Jonathan more confused than ever.

This simple guard's name was first revealed in Dragons and Stuff: Episode 6 - To Catch A Wizard - Part 3

In Dragons and Stuff: Episode 6- To Catch a Wizard part 2, while securing a protective perimeter around  the shop of Madnick Modelle where the Krag Krew were fighting an enchanged suit of armor that was guarding the shop. **Jonathan** receives a broken nose and is rendered unconscious as the enchanted armor's helmet was knocked free with the final blow of the fight and strikes the unsuspecting guard in the head. He also gets struck on the head by an invisible Alex, whom sneaked into the jail to break out Lewis in Dragons and Stuff: Episode 7.

The next time he is seen Jonathan speaks...more...slowly then he was been seen before. A possible magic side-effect of the enchanted helmet striking him or the continued ongoing brain trauma.

Jonathan slow and deliberate method of speaking draws out the ire of Quigley on more than one occasion as he ultimately becomes the self-imposed bane of Quigley's existence, when dealing with the town constabulary.

Jonathan is eventually revealed to be in a relationship with  Penelope "Penny" Green.

* Jonathan is played by fan of the show Curtis F.
Nimos

First met: Episode 2 - Monster,s Mayhem and Midnight Meetings.

Nimos is the alter ego of Simon Yabbit. According to Cadwell, Simon has been experimenting on himself to try and make a better version of himself. The result of these alchemical experiments on himself, results in the emergence of the character Nimos, when he feels threatened.

* Nimos is played by actor Jack Conway.

* Nimos is found to be wearing half of a friendship necklace that reads, "Best Friends", the other half of which was found on Petunia.
The Red Shields

Previously known as the Red Masked Mercenaries, **The Red Shields** are a reinvention of the group as they found a void that needed to be filled for security in and around the area of Trapsborough. They are hired to assist the Swift Winds Trading Company Asset Recovery Team that has been sent back to town after most of the town fled west to Anderley, following attacks by dragons and other monstrous creatures in the area.

As Trapsborough began to rebuild in the after math of the defeat of Woe and his shadow army, the **Red Shields** have become valuable asset to the Swift Winds Trading Company, as the group was was tasked with building a wall around the Loremire Clay Quarry shortly after an explosion which took the lives of 12 residents and injured many more. The group gave the cold shoulder and offered none to subtle threats to those who inquired about the incident.
Petunia

Petunia is a massively large boar with firey red eyes, bulging muscles and a bright red skin that was found in a snapberry grove just west of Trapsborough along a game trail, and wears half of a friendship bracelet around her neck that reads "Best Friends".

* Petunia is found to be the pet of Simon Yabbit who he has been experimenting on her.

**Petunia** was encountered in Episode 1 - Stride Boldly Forth.
Mummy

**Sir Gerold's Guide - Chapter III Section LXIII**

*"Powerful undead creatures wrapped in rags, preserved through rituals, and animated by pure hatred. Mummies are unlikely to physically overpower a seasoned warrior, but they can afflict you with a terrible plague with a mere touch, so don't get cocky."*

A **Mummy** was encountered in Episode 30 - Explosive Chemistry.
Hunting

**Sir Gerold's Guide - Chapter IV Section III**

*"If you spend enough time in thee wilds there is no doubt you will need to learn to live off the land. A diet of only vegetation will lead to weakness, atrophy, and a crippling sense of self-righteousness. Therefore, you should learn to hunt for your food to maintain your heroic stamina over long journeys."*
Ring of the Ram

The **Ring of the Ram** has 50 charges and a range of 50 feet.

* Each charge does 1d6 damage and you can use up to 3 charges at one time.
* Those struck by the ring are subject to a bull rush if within 30 feet of the wearer.
* The ram is Large and uses the ring’s caster level as its base attack bonus with a Strength of 25. This gives the ram a Combat Maneuver Bonus of +17. The ram gains a +1 bonus on the bull rush attempt if 2 charges are expended, or +2 if 3 charges are expended. The ring can also open doors as a strength of 25, 27, 29, using 1, 2 or 3 charges respectively).
* When all charges are expended it becomes a non-magical item. (with Quigley)

Fa Treasure Chest item found in Dragons and Things - Episode 8 - Keep Calm and Kill em All.

submitted by Lucas Martinez
Silversheen

**Sir Gerold's Guide - Chapter II Secion XL**

*"Many evil creatures cannot abide the touch of silver, but not every hero has a silver weapon handy. Silversheen provides a temporary coating of justice to your blade, so you can apply it forcefully to evil."*

This shimmering paste-like substance can be applied to a weapon as a standard action. It gives the weapon the properties of alchemical silver for 1 hour, replacing the properties of any other special material it might have. One vial coats a single melee weapon or 20 units of ammunition. This potion gives your weapons the silver condition for the purpose of overcoming damage resistance.
Shadows

**Sir Gerold's Guide - Chapter III Section XXXII**

"*Terrible shades hungry for the vital energy of the living. They require magic to kill, so bring you fanciest magic blade with you. If you don’t' have one, I guess bring a wizard along with you just in case, in this one instance, you find you need them."*

**Shadows** were encountered in Episode 10 - Under New Management.
Lady Leera

**Lady Leera** is a half-elf cleric/monk and worshiper of Serene, Mother of Tranquility, who has spent most of her life in quiet contemplation in The Placid Tower, and prefers diplomacy to violence. However, when forced to defend herself is a quick and powerful force.

Leera is as quick with a fist as she is with a healing spell and is always searching for a way to help her fellow party members be the best that they can be both in and out of battle.
Saving the Day

**Sir Gerold's Guide - Chapter IV Section II**

*"There will be times when protecting the innocent is not just a matter of slaying evil doers and monstrous abominations. You may find that many hazards need your attention. Fires, floods, earthquakes, and many other natural disasters are excellent opportunities to practice heroic endeavors."*
Gwyn Sixx

First met: Episode 26 - Touch and Go

Gwyn accepts her family's criminal activity as a way of life, but her heart isn't really in it.  One should never mistake that for a soft streak, because she will destroy threats to her family with relentless fervor when necessary.  She is the sister to Arthur Sixx and daughter to Trevor Sixx.

* Gwyn Sixx is played by actress, Lillia Nicole Wylie.

* In Episode 33 - Markus on Fire, Gwyn lures the party into a series of traps at The Guilty Goblet, set by her imp for hire, Jibbets. Gwyn kidnaps Amy Ulfur in an effort to lure the party to the tavern.
Sarafold

First Met: Dragons and Things - Season 2 Episode 11

When Quigley was struck down by a combination of Wild Magic and the Hounds of Tindaloos in the battle at the Wandering Wastrel, he was transported to a grand hall of Arrander.

This great hall had was lined by the armor of the great knights of Arrander, who had fulfilled their purpose in life and now stand astride this cathedral awaiting the ranks of those who will join them.

Standing at one end of the hall stood **Sarafold**, who is a servitor of Arrander. She has pale, smooth skin and blazing golden eyes. She is the Keeper of the Vigilant and Destroyer of Ashkamala.

Realizing that Quigley's life was cut short she tells him "Go back. Go back and do not return until your duties are fulfilled. A cancer festers in your sight and it is to be excised. The Red Temptress must be cast back into the foul abyss. She acknowledges that Quigley has taken responsibility for the actions that caused him to lose his paladin powers and tells he now seeks atonement and that his petition has been heard and so his trial is to begin.

She reminds him that he is simply a guardian of the realm and that he is not worthy of passing judgement and that he will need to make the correct choice and let his actions guide him, when the time comes.
Hope

**Sir Gerold's Guide - Chapter VII Section XVI**

*"Sometimes, in the darkest moments the only thing that keeps us going is hope. For even when all seems lost, a last desperate effort can change the tide of battle. Make certain you write down any details immediately after it is over because you want that in your ballad for sure."*
Milleret (The Lost Town Of)

Milleret is a town of artificers, who endeavored to create artistic magical items. They reveled in applying enchantments in unique ways always trying to make things both beautiful and functional. The town no loner exists as rumor is that there was some grand arcane experiment that caused a great calamity.

The artificers of Milleret crafted the Rope of the Lost Milleret, which survived the town's destruction.
Kyle Dormiter

**Kyle Dormiter** is a local fisherman and worshiper of Woe who spends most of his time at The Naiad, when Mortifor heard him speaking about "the end of it all", he befriended him when he found him to be very interested in the ancient history of the region.

When Mortifor broached the subject of Woe, Mr. Dormiter exhibited a wealth of knowledge on the prophecy, the war, Woe and Lunai. When pressed on where he gets his information he promised to show Mortifor by taking him into the sewers below Trapsborough, which was built on top of an ancient ruin. After navigating the sewers, they came to a giant room that was being used as a temple where these cultists believed that Woe's return would be as a destroyer and that his disciples would usher in the end of all things, which they welcome.
Ochre Jelly

**Sir Gerold's Guide - Chapter III Section XXXI**

"*These creatures are nothing but mindless hunger, and can dissolve bare skin with a touch. Rather than fight them, it may serve better to walk away at a brisk pace, as they are terribly slow, if you must fight beware. Cut one in half, and you'll suddenly find yourself facing two hungry piles of goo."*

**Ochre Jelly** was encountered in Episode 17 - Do Or Do Not.
Speeches

**Sir Gerold's Guide - Chapter IX Section IX**

*"You will find that after a heroic endeavor you may be called upon to give a speech. It will be tempting to say you have destroyed all evil forever, but I recommend hinting that it could return. You don't want the peasants questioning why they're still giving you free food and discounts on merchandise."*
Sir Gerold

There is much that is not known about Sir Gerold except for what is written in his adventuring guidebook 'Sir Gerold's Guide To Heroic Endeavors', which shows him to be one who does not give much consideration for those who use the art of magic. His entries are often peppered with sarcasm, and a somewhat dismissive nature for those who cannot help further his adventuring agenda. He is however extremely driven and determined to vanquish evil (as he sees it) from the lands. His guidebook is carried and studied by Quigley.
Oil of Bless Weapon

This oil makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn’t grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don’t confer the benefit to the projectiles they shoot.

In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a *keen* weapon or a *vorpal sword*.

The party finds these potions while accompanying Seraphina Beaumont on her quest in Episode 27 - Protection From Chaos.
Rope of the Lost Milleret

Milleret is a town of artificers, who endeavored to create artistic magical items. They reveled in applying enchantments in unique ways always trying to make things both beautiful and functional. The town no loner exists as rumor is that there was some grand arcane experiment that caused a great calamity but the rope survived.

If the owner of the rope holds one end and hums a tune the rope will dance up any surface or even straight up into the air, so long as the humming continues.

The **Rope of the Lost Milleret** was being sold by Johan Mendeleve for a mere 500 gold pieces.
Helpless Foes

**Sir Gerold's Guide - Chapter III Section II**

*"It is not becoming of a noble hero to slay an enemy that is unable to defend itself. Honor demands that one who has surrendered or rendered helpless is to be spared. Besides, a defeated but living foe may return again one day seeking revenge, and what's more heroeing than having your own nemesis."*
Skinner

First met: Episode 21 - B Team Best Team

When the B-Team is overcome by the poison of a band of Drow warriors in the Darklands. They are taken to a Drow encampment where **Skinner** a Drow torturer takes extreme pleasure in the pain he will inflict on a surface elf, tries to use his skills to extort answers from Lady Clairet as to why the group is in the Darklands and inflicts great gaping wounds on her face, neck, chest and arms.

Clairet seeks vengeance upon her torturer and to get it has even enlisted the help of a strange snake torc, which secretly whispers that she will have her revenge against all who have wronged her.
Mannequin

First encountered: Episode 27 - Joint Task Farce.

Robot **Mannequins** were built to look and behave like humans and were a precursor to the androids.Their mechanical movement and imperfect simulated behavior give them away at close inspection. The **Mannequins** come in numerous variants, including Athlete, Pleasure, Rescue, Security and Target. These constructs also have a synthetic flesh and hair giving them a +8 to disguise checks.
Handy Haversack

**Sir Gerold's Guide - Chapter II Section XI**

*"You will find great treasures on your journey and it will be difficult ot carry them home no matter how incredibly thick your quads are. That's why every adventurer should invest in a Handy Haversack. These magical bags can carry far more than their apparent size would suggest."*
Kord The Silver Eye

First met: Episode 35 - The Devil in the Details

Kord The Silver Eye is essentially the captain of the Lunai forces set to protect the world from the return of Woe, and certain as he is that the party is about to fulfill this prophecy, he is sworn to stop them. Kord carries an extremely large mace and is an inquisitor who has certain magical abilities, like the Word of Anthema.

* Kord The Silver Eye is played by fan of the show, Rob MacLennan.
* In Episode 36 - Bold Strides at Mountain High they come face to face with Kord, a second time.
Soaring

The Republic of **Soaring** is located to the east of Anderley and The River Fram and was recently made a republic, which until recently was a monarchy with enough unreast as to unseat the monarchy there. The republic is very much in the rebuilding phase. The wilderness is very much the Wild West which is overrun by bandits and monsters, while metro areas are starting to get a government up and running and are a bit more civilized Dormyn’s Ford lies to the west of Soaring in the same territory as Anderley and Trapsborough.

Seen on the tabbards of Slick Riv and his bandit band the crest of Soaring is an eagle in flight on a field of red.

In Dragons and Things - Season 02 Episode 01 - Together Again, we learn that while on crusade to the republic, for the Church of Arrander, Sir Quigley encountered werewolves near the town of Breem.
Jester's Folly

**Jester's Folly** is a small series of caves located along the border of Soaring that were utilized as a hideout by a group of loyalists including the King's royal jester. During the revolution, the revolutionists found the cave,s destroyed the loyalists and hung the jester by a tree just outside the caves. This is how it became known as **Jester's Folly**.

Later these same caves would eventually come to serve as the wolf den of Sirienne and her cult of werewolves.
The Homefront

**Sir Gerold's Guide - Chapter I Section VII**

*"'Vigilance is key when combating villainy. Never put it pas a scoundrel to attack you where you feel most at home. They shall use your sense of safety to their advantage. That is why I never ever ever take my armor off. That's the smell of safety, friends."*
Tall Henry

**Tall Henry** is a grizzled dwarf covered in tattoos who works out of the backroom of a local watering hole and gambling den in Anderley, known as the Swift Kick. He prefers to take care of his business in a very calm, yet direct and very matter of fact manner.

In Episode 37 - Scum and Villainy, he brings together Tony Two-Times, Nelly, Azara and Edwyne Tosscobble to help transport a cart of magical goods to a buyer in Embry. Each of them is there for their own very specific set of reasons.
Maizy Dunn

First met: Episode 1 - Stride Boldly Forth

Almost every traveler to Trapsborough meets Maizy, who runs The Mouse & Moth Inn.  She's friendly and well loved by the locals.  Her prices are fair, her food excellent, and her place is clean.  She is the maker of honey biscuits, scotch eggs and many food stuffs that travel well for the hearty adventurer. Maziy often serves as someone who patrons seek out for her advice and who always seems to have a good grasp on what is going on about town.

* Due to the party's renown, Lady Maizy decides to invent a drink known as "The Flaming Krag's Hammer", and also considers adding to her menu "The Salty Rogue" which consisted of Guinness with a shot of whiskey, "A Wee Bit of Danger", which consisted of a dry cider with something dark poured into it, and "Quigley's Ambrosia", which would be made from mostly maple syrup.
* In Episode 9 - Home is Where the Heart Stops - The Mouse & Moth Inn takes a severe amount of damage as the party is ambushed by devotees and followers of the goddess Lunai.
Horatio Swan

First met: Episode 20 - The Better Part of Valor

An enchanter and musician who chose to forsake  the path of the adventurer for a life of luxury.  Horatio provides magical services to those who can pay and spends the rest of his time, drinking, shopping, and telling stories of his youth.  His sense of superiority to non-magical folk can make him a tough man to like.

Horatio knew Markus during their time in wizard school and the two exchange many stories of their youth, but you sense that Horatio is more powerful than Markus as Markus is always attempting to get a look at Horatio's spell book.

The party finds it very difficult to trust Horatio given that his plans to help him acquire some griffin eggs becomes plagued with complications.

* Horatio Swan is played by actor Jack Conway, and also plays Nimos.
* Jack Conway also appears in the Dragons and Things: Backstory - Back to Before as Ret, a barbarian brawler and best friend to Krag.
Potion of Disguise Self

A **Potion of Disguise Self** will allow the drinkers clothing, armor, weapons and equipment to be completely altered. The persons physical dimensions can be altered to more fat or more slim, but only taller or shorter by 1 foot. This potion cannot change race, but it can make the gender of the consumer appear different.

Though the appearances are physically altered it does not change voices, mannerism or sound of any equipment, such as the clanking of heavy metal armor. This provides a +10 to a persons disguise self check and any person who interacts with a glamer gets a Will save to recognize it as an illusion.
Lunai

This moon goddess was worshiped thousands of years ago in an ancient and powerful theocratic kingdom (neighboring Trapsborough's Kingdom).  **Lunai** waged war against the god, Woe, and eventually destroyed him and conquered the neighboring kingdom. Followers of Lunai are sworn enemies of Woe and will seek to destroy any disciples or followers of Woe who seek to bring about his return.
Secrets

**Sir Gerold's Guide - Chapter XII Section IX**

*"There are many types of secrets that you will ferret out in your travels: secret societies, secret treasures, secret documents, secret affairs between the lord's daughter and the local bandit king. All are valuable in their own way."*

Scroll of Portalis pictured here.
Grimstalker

*This creature looks like a hairless elf, slender and graceful, with long arms that end in sharp claws. Its skin is brown and woody and resembles tree bark. It wears clothes made of leaves and vines.  The grimstalker directs his allies’ attacks with control plants while using the plant to flank foes.*

The **Grimstalker** was encountered in Episode 8 -  Keep Calm and Kill em All immediately after the party left the lair of Therinel - The Storm Hag and were attacked by the bandits who were posing as soldiers of Soaring, and whom they had fought previously and who had recently captured Leera as she was studying her meditations at the temple of Serene in Dormyn's Ford.

The grimstalker or banaan (as they prefer to call themselves) is a fey creatures that does not share the beauty and goodness of its kin. Whereas other fey creatures have come to represent the beautiful of mischievous side of nature, the grimstalker most certainly reflect nature at its worst. They are dark creatures, their hearts tainted with the foulest of evil. Unfortunate souls that wander into the a forest guarded by grimstalkers are never seen again–except for their skulls, which the grimstalkers hang from the trees as a warning to those that would dare trespass into their domain.

Long thought to be a form of intelligent plant because of their many plant-like features, grimstalkers sulk among the trees of the darkest forests. Even among sylvan communities of elves the grimstalkers are legendary as natural born assassins. Grimstalkers sometimes work together with other evil fey such as redcaps; though such alliances are short and rare, especially with the malevolent and untrustworthy redcap.

It is rumored that powerful evil druids often summon grimstalkers for nefarious purposes.

Grimstalkers strike from ambush if possible, hiding among the trees and dropping on interlopers into their forest. A troupe of grimstalkers that set up an ambush point make ample use of the terrain, using nets woven from living vines, snares, and pit traps. Grimstalkers also employ trained plan creatures such as assassin vines and scythe trees. In melee they are capable of fighting with their claws or with weapons–their favorite weapons being a sort of spiked quarterstaff and longbows knocked with poisoned arrows.
Shimmerscale

**Shimmerscale** is the great bronze dragon who lives in Leeraland.

The dragon is 470 years old and recently celebrated his last birthday on Sandy Cloud Beach, where he invited all of Leeraland to help him celebrate. He commissioned Saul Jelly Belly to make a grand cake for this occasion and requested that Leera and her companions help transport it, believing they are most well suited for the task given her recent success in defeating Springheel Jack and rescuing the fairy princesses favorite shoes some months prior.
The Long Winter

**The Long Winter** occurred in the town of Dormyn’s Ford and is a reference to the period in which all of the children of the town were lead away by a "previous version" of Alex, of which the "current Alex" has no memory. During **The Long Winter**, Alex worked as an employee of the hags helping to bring the children to the lair of Therinel where after signing their name in a ledger, Eligesse would use her magic to pass the children through a rock where they would be given to creatures from the shadow plane in exchange for various powers.

The only child to survive **The Long Winter** was Walter Stope.

Some of the details of **The Long Winter** are detailed in the journal of Lowell Caftain.
Rot Grub

**Sir Gerold's Guide - Chapter III Section XLV**

*"The rot grub will feast on dead flesh, but greatly prefers living flesh. As you will need all of your flesh to properly execute the advice contained in this book, you should do what you can to avoid the rot grub."*

**Rot Grubs** were encountered in Episode 31 - How To Maim Your Dragon.
Hound Archons

**Sir Gerold's Guide - Chapter III Section XXII**

"*Agents of the celestial realms sent to our world as guardians, enforcers of divine will, or hunters of evil, they are powerful allies against evil. These goodly creatures are skilled fighters bolstered by divine strength. Also they look like dog people, but it is not recommended that you mention this in their presence."*

**Hound Archons** were encountered in Episode 17 - Do Or Do Not.
The Tomb of The Fifth Priest of Woe

In Episode 10 - Under New Management, Lady Leera has a vision of a sarcophagus which is believed to be the final resting place of The Fifth Priest of Woe.

* Inside the sarcophagus the party finds a tunnel system which leads the to a beautiful fountain which is full of free flowing, clean and crisp water. Squire Quigley takes a drink from it before anyone can stop him, and the fountain instantly heals any and all damage he has taken. Upon attempting to stride boldly forth, Quigley finds that he is compelled to want to stay with the fountain, protect it and keep it from falling into the hands of those who would use it for evil purposes and potential destruction, even from his own team.
* Buried with The Fifth Priest of Woe's remains party finds a +1 shield, a Quarterstaff, and a Pearl of Power. They also find Incense of Prayer in a chamber of worship within the tomb.
The Spike

**The Spike** represents the stalagmite half of The Spire in Derro stronghold in the Darklands. This skyscraper sized rock is joined to The Cling, by two bridges. **The Spike** is where the Derro magistrate resides and runs his day to day business for the Court of Madness. The Spike is a spiraling system of hallways which can be securely sealed off from one another as you wind further and further into the center.
The Spire

**The Spire** is the name of the Derro stronhold in the Darklands. It is comprised of The Spike and The Cling, which is a skyscraper sized stalagmite and stalactite connected by two bridges. This is the center of politics in of the Court of Madness and is where the Derro magistrate resides and where the party goes to find the Orb of Power.
Trevor Sixx

**Trevor Sixx**, the patriarch of the group runs his business primarily out of Anderley, where he endeavors to enrich himself through the groups criminal activities and political influence. However, his son and daughter Arthur Sixx and Gwyn Sixx operating in and around the Trapsborough area with the help of their enforcers Bruce & Stanley.
The Red Kraken

**The Red Kraken** is a trading post outside of Anderley.  One can find all manner of trade goods for sale, but with the right connections, it might be possible to gain access to a more illicit stock.

The Red Kraken was first visited in Episode 35 - The Devil's In The Details and is where Squire Quigley first encountered the drug lotus powder, which Seraphina acquires after bluffing Fast Gary into believing that it is to help "calm his fits".
Thaddeus Dandello

First met: Dragons and Things - Season 2 Episode 11.

**Thaddeus Dandello** is the owner of the Wandering Wastrel in the Republic of Soaring.

Despite the hard times that the inn had fallen on due to the recent revolution in the Republic **Thaddeus** is still extremely accommodating and after showing the party a great deal of hospitality he even offers to write them a ballad about their adventures.

Unfortunately, not everyone saw him in the same light as Quigley asked him several times if he was a serial killer and Leera's suspicions grew as well.

Ultimately he was killed in the kitchen of his inn by the Hound of Tinderloos with claws and a ripping gaze.
Winston

First met: Episode 15 - Favored Enemy, Undead

Winston is an unfortunate lumberjack who managed to survive the midnight attack on the logging camp run by Sander Willicks, by fleeing into the woods.  He is a kind, but slow gentleman, who has dedicated his life to providing for his wife and child through diligent work.

* Winston is played by fan of the show, KC Hagerdorn.

* In Episode 15 - Favored Enemy, Undead, Winston is killed when he is found out to secretly be a hag. This is the party's first encounter with a hag, but certainly not their last. (And no, holy water does not work on hags).
Gray Areas

**Sir Gerold's Guide - Chapter VII Section XLI**

*"Some insist there are people and actions that are neigher good, nor evil. This is clearly false. You, and things you do, think and believe, are obviously good because you are a hero. Things that oppose you, are clearly evil. Don't let anyone confuse the issue with this "shades of gray" nonsense."*
Trapsborough Sawmill

The **Trapsborough Sawmill** is built near the Little Fram and uses the swift water to operate a great wheel that runs the saws.  Lumber is a major trade good for Trapsborough thanks to the strong, light wood loggers can obtain from the surrounding forests.

* In Episode 2 - Monsters, Mayhem & Midnight Meetings, this is where the Red Masked Mercenaries agree to meet the party to exchange Squire Quigley for the crates of alchemist fire that they were promised by Simon Yabbit.
Walter Stope

**Walter Stope**, now a grown man, was the only child to return to the town of Dormyn’s Ford following the bizarre events of The Long Winter. He is convalescing at the town's local temple of Serene, where he simply mumbles to himself and simply repeats the rhyme of the hags over and over again.

**Walter** is the one who tells the party that the during The Long Winter the children would have to sign their names in a ledger and then go into a rock, via some magical ability of Eligese at which point they would be given to the shadow people.
Thunderstones

**Thunderstones** can be thrown as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a –4 Penalty on Initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.
The Wardens

First mentioned: Episode 11 - Fine Spirits.

**The Wardens** are a group of individuals who are employed by the monarchy and whose job it is to regulate groups of enterprising adventurers who sometimes cause more trouble than they solve. They are usually petitioned by local governing bodies when things get a little to tough. For example, when a group of very powerful individuals rolls into town and starts creating havoc, they can petition for intervention by **The Wardens**, which may include arresting people or waging tremendous battles by people who are unwilling to be reigned in.

Erasmus Kyne. tells the party that the wardens have received a request to help put right the groups actions in the last few weeks, which has had lasting consequences, including the release of a rogue dragon, and otherwise yet unidentified creatures that have created danger for their citizens.

It is not mentioned who issued the petition for **The Wardens** assistance.
Ring of Freedom of Movement

The **Ring of Freedom of Movement** is given to Krag after he dives into a lake to save the spirit of Drift, in Episode 20: The Better Part of Valor.

This ring enables the wearer to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, *solid fog*, *slow*, and *web*. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.

The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The ring does not however, grant water breathing.
Twizz

First met: Episode 29 - Rescued Rangers

**Twizz** is a grippli ranger living in the marshes south of Trapsborough.  Twizz tends to keep to himself and has few friends, but he does count the old druid Dwindle, as one of them.

When Dwindle is kidnapped by ogres, Twizz helps lead the party to a temple where the ogres are being lead by a supposedly flesh eating troll named Greeshak.

(Artwork by fan of the show, Maxx Marshall)
Worg

**Sir Gerold's Guide - Chapter III Section LV**

*"Wolves are dangerous, but natural creatures. Worgs are even more dangerous, and wicked of heart. There is no reason to spare the worg from justice, as it acts with evil intent for the joy of spreading pain."*

**Worg** are encountered in Episode 29 - Rescued Rangers.
That Building

"**That Building**" is one of many warehouses in the Trapsborough rebuilding efforts spurred by investment from the Swift Winds Trading Company. However, this building has bars on the windows, and its construction was kept entirely off the books, plus none of the local workers know what supplies are going in or out of the building. Since the warehouse itself was not named or numbered, local like Oleg & Beedy have come to talk about it as "**That Building**" as a sort of inside joke amongst the workers.

Oleg & Beedy have been able to determine that the shipments, from Soaring, which are flowing into the building only happen at night and are being brought in on supply wagons guarded by soldiers.
Yeti

The **Yeti**, stand like men, but are half again as tall. These mysterious and terrifying inhabitants of the tallest mountain peaks are covered with a thick white fur coat. These generally reclusive creatures reside in small tribes, are naturally stealthy and immensely strong. Those who venture down from their mountain high to prey on livestock and humans for food often leave tracks behind which lead to the myths about abominable snowmen.
The Animus of Woe

**The Animus of Woe** is the fourth aspect of Woe. In Episode 28 - Animus House, Mortifor reveals that it was Dwindle who suggested to him that the animus of Woe was not something ancient but rather a newer vessel through which Woe might be reborn. This caused Mortifor to begin researching what types of beings might be capable of bearing the mighty spirit of a god. He found that cultists before Woe was broken, had a pact with a line of dragons that inhabited the far southern region of his kingdom.

Far to the south was an ancient beast named Daralaxitran. Mortifor found references to a pact through the dragons line that its scions, centuries and centuries later might be merged with the The Spirit of Woe to bring the mighty spirit back into the world and give it flesh. Dwindle mentioned to Mortifor that far to the south that there once was and still could be a home for an ancient dragon. So the party is tasked with seeking out what might be an unhatched dragon egg.

One interpretation of the prophecy holds that the spirit of Woe inhabits a young dragon and the dragon becomes Woe's avatar on this planet.

Another interpretation is that a sacrifice of the young dragon will be a catalyst that will provide you with the power to destroy The Spirit of Woe, if that is the groups destiny.