recursal/Fanatic-Fandom huggingface dataset:
Creation Story

The Creation

In the beginning, the great dragons Bahamut and Tiamat breathed and the flames of their breath swirled in the void and became a ball of rock and water, fire and ice. Bahamut sculpted mortals from the raw materials of the planet, and while he was distracted by this Tiamat opened a tiny portal to the demon realm. The raceless beings known as mortals lived and built and began to create a civilization on the planet they called Phrelle. The demons slowly crept in to the world, and by the time the mortals realized this, they were overwhelmed by the demon’s forces. Still, in this time, the mortals’ faith had created beings of great power: the gods. A great battle ensued, leaving scars in the planet that can be seen to this day. The god Pelor created a light that became the sun, but it remained stationary over the main battlefield. In the darkness on the other side of the world, the demons created a colossal boulder and raised it in to the sky, charging it with their dark magic in a plan to crush their enemies. The goddess Angharradh learned of this plot and gathered the powers of several other gods to push back on the projectile, creating a force between the planet and the rock, sending it in to a permanent orbit. Pelor charged his light to protect the planet as well, and sent it around the world that there would be no part of its surface not touched by light, even causing the new moon to reflect its light. Angharradh remains the protector of the moon, and its phases are deep mysteries studied by her worshippers. Eventually the gods proved victorious, and drove the demons from the realm, but very few of the mortals remained. These were raised to godhood for their superior skill and resilience.

The gods created the dwarves, elves, and gnomes and Chauntea later made humans and halflings. Tieflings were created through what few minor demons remained breeding with other races. When the races were young, what demons that could break through to this realm plotted and planned and created great titans, impossibly large constructs meant to overpower the gods. Again, they were defeated, this time with the help and strength of the communities the gods had nurtured. Few races retain these stories in their history, and those that do are relegated to myth and legend, but all have a tale of a time when mortals fought alongside other races and the gods to fight a great evil, though the details of these stories vary, Some say the demons and terrible creatures that haunt the world are those that were banished to this plane for their failures, and they wish to continue their work in order to impresses their masters and be returned to their plane. Still, the hand of the gods can be seen in the daily life of the people, and they return thanks to the gods in the form of prayer, worship and emulating the values of their chosen deity.
Wuxing

## Background

Wuxing, Incorporated is one of the 10 AAA megacorporations in the 6th World. It is headquartered in Hong Kong.

## In Corporate SINs

Wuxing hired MMFEC to investigate attacks on their shipments in the Back to School run.

The following employees of Wuxing were introduced during this run:

* Zhi Song,
* Captain Paul Moore.

The evolving romance between Ma1nfram3 and Captain Moore put Wuxing in the backdrop of several later episodes.

## In the Corporate Metagame

### MMFEC run won during the runners lottery

The Back to School run was won by Wuxing in the lottery.

### Notable executives

Christy Adkins: Head of Wuxing Media Relations.

### Fallout from the Hermosillo incident

An RSL57 biological containment unit supplied by Wuxing was blamed by Aztechnology for the VITAS outbreak in Hermosillo. Wuxing strongly denied this allegation.

Weeks later,

> *with aid from Evo and Saeder-Krupp, Wuxing put on a massive concert to benefit the people of Hermosillo. The concert headliners were AllStar and Super Universe and according to tipsters on the scene, it was an amazing concert. Da1syCha1n described the concert, “It was swag chummer! So many people! SINner, SINless…no diff omae. All love, all around.” A Wuxing representative noted that concert broke a fundraising record and all the money will go to help the people of Hermosillo rebuild not only their city, but also their lives.*
>
>

### The Eustace Zhalang scandal

Eustace Zhalang, as a high ranking executive of Wuxing's board, was rich and famous, a prominent name in many a circle of high society. She was also running sham charities, stealing from a gullible public. One of her shady enterprises in particular led the infamous Molotov and his Hellhound gang to go after her.

The sixteen deaths, including her own suicide at the age of 88, that resulted from the Molotov's attack on her heavily guarded mansion, ensured that the crimes she had committed in Wuxing's name and had been concealed for years would finally be brought to light by the press.

1. ↑ See SSN #37.
2. ↑ See SSN #40.
3. ↑ Read more in SSN #44's story, *Stoking the Fires*, by demmalition1.
Bone Naga

Image credit WOTC

## Nagas

Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge.

The first nagas were created as immortal guardians by a humanoid race long lost to history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their lairs to track down magic items or rare spellbooks.

Nagas never feel the ravages of time or succumb to sickness. Even if it is struck down, a naga’s immortal spirit reforms in a new body in a matter of days, ready to continue its eternal work.

***Benevolent Dictators and Brutal Tyrants.*** A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the naga believes itself the master of all other creatures that inhabit its domain.

***Rivalry.*** Nagas have a long-standing enmity with the yuan-ti, with each race seeing itself as the epitome of serpentine evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga’s authority.

***Immortal Nature.*** A naga doesn’t require air, food, drink, or sleep.

## Bone Naga

In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga into a skeletal undead servitor. A bone naga retains only a few of the spells it knew in life.
Breni

The store is run by a female halfing in a kimono of bright and dark pinks with flowers as decoration on it. Her name is Breni and her flowing dark hair is done in two buns behind her her with a pair of sticks holding them in place. Her personality is very calm and soothing offering sage advice at times.
Dallen Fey

## Appearance

Black, coily hair clumsily hangs over a round, warm face. Smart green eyes, set thightly within their sockets, watch watchfully over the folk as they browse the goods in the shop. A beard charmingly compliments his eyes and cheekbones and leaves a compelling memory of his luck in buisness. The is the face of **Dallen Fey**, a Male Human. There's something intriguing about him, perhaps it's a feeling of coldness or perhaps it's simply his tenderness. But nonetheless, people tend to ask him about his latest shipment, or a rumor amongst Shroudlight.

## Personality

Many things can be said of **Dallen Fey**, but perhaps most important is that he's rational and balanced. Of course he's also earnest, insightful and orderly, but in smaller doses and they're often spoiled by habits of being narcissistic as well. His rational thinking though, this is what he's so well-liked for. People often count on this and his empathy when they're in need of support.

Nobody's perfect of course and **Dallen** has plenty of lesser desired aspects too. His narcissistic nature and agonizing nature tend to get in the way and could ruin plenty of evenings. Fortunately his sense of balance helps lighten the blows and moods when needed

## History

Dallen is the owner of The Serene Bazaar.
Ancient Forests (Material Plane)

Alithrya

Cantomer

Ezora

* Wild Timberlands
* Dark TImberlands

Laikka

* Shadowloom
* Grinn Wood - Toldei Changeling
* Xohn Woodlands - Bogle Wood Elf
* Bumbling Bramblewood
* The Rainy Wood
* The Savage Lands
* Vlahz Woods
* Forest of Illusions - Eternal

Northern Chain

Southern Chain

Yedria

* Jungle of Babil
* Trabia Forest
* Aevis Pines
* Azure Forest
* Gazuk Tropics
* Spotted Pine Grove
* Quiet Wyvern Wood
* Petrified Wood
The Guild of El'yssi Wikia

## Welcome to El'yssi

For centuries on end, countless species have trod against the harsh reality of mother nature, yet only a relative few have managed to claim the land and sea for themselves. The vast human race stands proud with this accomplishment, predominately due to the unique evolution that has matured our people into masters of the El'yssian biomes. Yet even with such an illustrious title, the human race remains but an insignificant speck in the grand diction of life--a small fraction of what has been, and an even smaller fraction towards what could be.

Ten percent...

This is the estimated coverage of the world that has been documented by the six great nations of our race. Within our records, there are countless species ranging from the smallest of herbs to the greatest of beasts that reign over the seas. To some, the idea of the unknown is a fearful prospect; however, for many, the fantasy of its mystery spurs a greater sense of belonging.

Glory, fame, wealth, and knowledge...

Decades of expeditions have been fueled by the conflicting passions of our race. Yet even with our differential goals, a single emotion has remained consistent across all of our generations. That emotion is curiosity.

Curiosity has instilled us with an insatiable hunger that drives us to the boundaries of the world in search of the secrets we have yet to uncover. Curiosity has spurred us to the ruins of our ancestors in search for the origin of our kind. Curiosity has forced us to look to the future and wonder what potential awaits us still.

Curiosity is what has driven the Guild to the overall greatness that it has come to achieve, and now, it is your turn to dawn the mantle of your forefathers and plunge into a world where both danger and adventure awaits.

This is your story. Welcome to El'yssi.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Ashguard

Ashguard Gates

## Current Government

The fortress of **Ashguard** is ruled by General Apollyon. The government is more military then anything else. Apollyon sets the rules and the others follow. She does have some lieutenants to help her enforce the rules but she is also very capable of doing it herself.

## Day to Day Life

Day to Day Life of **Ashguard** is harsher then the other places in HinderFall. **Ashguard** being a small and remote place everyone must work and contribute. The people that are not a part of the military are either miners or people with skills that help the town function.

## Points of Interest

* The Misty Mountain
* The Ghost Chain Inn

## History

**Ashguard** didn't exist until the fleeing people of HinderFall came to the north and settled it. It was be a good place for them to rest and rebuild since the vampires didn't travel north and. It was also the place where the rebellion formed. After the vampire war it continued to build and would become a house for the kingdoms military. General Apollyon served under The King Eric Boyle but switched sides when she saw how corrupted he was getting. Many followed her which in the end lead to the kings downfall. When the queen was crowned she elected Apollyon to rule **Ashguard**. Since then it still trains and houses the kingdoms military.

## Interactions

main source of stone and other minerals and weapons

## Known NPCs

Teleportation Wizard: Paul Leopold

Teleportation Circle Guard: Lieutenant Butch

Fortress Gate Guard: Boris

Commander: Apollyon

Guard in commander room: Sergeant Harrison
Arch-Celestials

The Arch-Celestials were amongst the first creations of the Gods, powerful extraplanar beings. With nearly the power of the gods themselves, they would eventually grow displeased with the acts of the gods. As the events occured in The Fall of the Arch-Celestials and The War of the Heavens, the fall of these beings into the Archdevils and Demon Princes of the lower planes stands as a warning to those whom may stand against the gods.
Anonmin

Dami - F Khenra SIster of the Emperor

Dami's Daughters - Thuhtuts & Shiame

Etenhet the Broker - M Khenra

Anqta - F Khenra Hand Maiden

Shale Dayne Human Male

Ruby Storm Tabaxi F

The Twinned Cup - Large INN

Ralla Khenra -- Barkeep

AnonminDrink

Savage Twilight - DC13

Dark Ale Slingshot - DC 19

Frosted Smash - DC 18

Summer Monsoon - DC 21

Cosmic Parody - DC 14
Dragon's Tooth Mountain

## Brief Overview

The **Dragon’s Tooth Mountain** stands in the northernmost section of Laikka. The massive mountain sits it’s peak well into the clouds as very few people have seen it. Rumors and legends of massive dragons having taken the mountain as their home.

## Lore

**Dragon’s Tooth Mountain** is considered sacred ground to most of the cultures around the Ahkillor Tundra. This mountain is said to be formed of a massive tooth of dragon which once roamed the material realm of Phrelle. After the 3rd Redimere there was rumors that a council of Dragons was formed by both metallic and chromatics. This council was said to keep the peace until the Age of Heroes when apparently Nyzyr, Lord of the Ice attacked the council killing or driving people back.
Children of Bahamut

Below is a brief description of the various members which make up the Children of Bahamut. Each section holds a link to the page which goes into more details.

> "From the sky came the great platinum scaled Bahamut! The great god looked to his sister Tiamat and said to this world I shall create my flight to stand guard against the forces of evil and become pillars to these mortals… Brass, Bronze, Copper, Gold, and Silver. He took parts of his platinum scales to create nests in this world." - From the Platinum Tome.
>
>

## Rodrik, Protector of Brave

The spirit of the Brass Dragons comes from being the most gregarious of the true dragons. They crave conversations, sunlight, and hot, dry climates. Speaking with thousands of creatures across their lives they collect useful information in their long lives. These aspects are the key descriptors of Rodrik, Protector of the Brave.

 As the Brass Child of Bahamut, *Rodrik* has spent his time on the material plane meeting adventurers from every era and listening to their tales of mortals breaking through their limits to achieve greatness. The Male child of Bahamut is known to make his home inside the Dark Desert of Laikka.

## Shannar, Protector of the Depths

Shannar, Protector of the Depths

Bronze Female

???

## Kydri, The Warmhearted

Kydri, The Warmhearted

Copper Female

???

## Gyrrem, The Mysterious One

Gyrrem, The Mysterious One

Gold Male

???

## Ithe, Giver of Life

Ithe, Giver of Life

Silver Female

Spine of Bahamut
Darvin "The Tempest" Jast

## Appearance

Black, perfectly groomed hair is broken up by a streak of white hair even since birth sits a top **Darvin Jast**’s lively face. Smart blue eyes sit poised in their sockets, watch over the crashing seas they have made their name on. A well kept beard compliments his smirk and leaves a lasting impression of his adventures.

This is the face of “**The Tempest**”, a true captain amongst pirates and thieves. He stands well above his fellow comrades, with a strong yet dexterous frame.

## Personality

Confident, Silver Tongued, and Brash make up the pillars of **Darvin**’s personality. While on the outside and to unknown individuals this is the report you would gain he is much deeper when you have earned his trust. **Darvin** lives by a personal code and his men know him to be fiercely loyal even if not reckless to try and save one of them.

## History

Word about “**The Tempes**t” sparked in Cloudcross around age 30 as he would come into a number of scuffles with the Shadowbrands. The audacity of such a “pirate” to hit their ships near the ports, many would believe that this Tempest was from a far away port. As word spread The Bullseye Buccaneers quickly began to grow under him as the underground wanted to push for a rival to the Shadowbrands power.
Ash's Aria

Penrith's newest music shop, the Aria was recently opened by Ash and Lillie Rumble, new immigrants to Penrith. The shop makes and sells instruments, as well as doing repairs and selling parts. All basic, common instruments are available, and custom work can be ordered, but be prepared to wait for your item. It will be well-made, but slowly. They also specialize in making beginner instruments for children.

The couple are kind, sweet, friendly, and a little outrageous. Lillie sews, and there are both fabric and wooden cases available for instruments, as well as her hand-woven straps. She also makes the couple's clothes, including Ash's favourite vests pattered with kittens. The two *adore* children and are happy to assist them with finding the perfect instrument. Ash is flamboyant and friendly, more than willing to demonstrate each instrument and join in with children playing. The store has a large ginger tomcat named Kitty Fuego who keeps mice away from the supplies and sleeps in his cushy bed in the sunny south window. He is quite friendly and loves to get pets and cuddles. He is also rumored to be the father of most of the local kittens.

## Prices

Bagpipes - 30 gp

Drum  - 6 gp

Dulcimer  - 25 gp

Flute  - 2 gp

Lute  - 35 gp

Lyre - 30 gp

Horn - 3gp

Pan Flute - 12 gp

Shawm - 2 gp

Viol - 30 gp

Broken string repair - 2 cp

Tuning - 5 cp

Clean & wax - 3 cp

The Works (deep clean, polish/wax, tuning, repair) - 5 sp
Gazer

Image credit WOTC

> *I met a wizard in the Yawning Portal tavern who had a tiny beholder pet. A gazer, she called it. When I reached to pet it, the creature struck me with one of its eye beams and flung me back against a wall with such force that I almost spilled my ale.*
>
> —Volo
>
>

True beholders are isolationists that despise others of their kind, but their dreams can give rise to a variety of lesser beholder-like creatures, one of which is described in this entry.

A gazer is a tiny manifestation of a beholder’s dreams. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide, and it has only four eyestalks. It follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master’s lair for vermin to kill and lone creatures to harass.

***Nuisance Pet.*** A gazer can’t speak any languages but can approximate mimicking words and sentences in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. A gazer can’t be tamed by anyone but its creator, except through the use of magic or by bonding with a spellcaster (see sidebar). Some beholders with wizard minions insist they take a gazer as a familiar because they can see through the eyes of these creatures.

***Aggressive Vermin-Eater.*** A wild gazer (one living separately from a beholder) is territorial, eats bugs and small animals, and is known for playing with its food. A lone gazer avoids picking fights with creatures that are Medium or larger, but a pack of them might take on larger prey. A gazer might follow humanoids in its territory, noisily mimicking their speech and generally being a nuisance, until they leave the area, but it flees if confronted by something it can’t kill.

## Variant: Gazer Familiar

Spellcasters who are interested in unusual familiars find that gazers are eager to serve someone who has magical power, especially those who make a point of bullying and harassing others. The gazer behaves aggressively toward creatures smaller than itself, and it tends to randomly attack house pets, farm animals, and even children in town unless its master is very strict. A gazer serving as a familiar has the following trait.

***Familiar.*** The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the mater is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond
Gauth

Image credit WOTC

True beholders are isolationists that despise others of their kind, but their dreams can give rise to a variety of lesser beholder-like creatures, one of which is described in this entry.

A gauth is a hungry, tyrannical beholder-like creature that eats magic and tries to exact tribute from anything weaker than itself. Its body is about 4 feet in diameter, with six eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It has color and texture variations similar to a true beholder.

***Magical Metabolism.*** A gauth can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items to drain. A gauth might employ creatures to serve it by bringing it items that provide it with sustenance.

***Accidental Summoning.*** When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving immediately or several minutes later. It might present itself as a beholder to ignorant creatures in an attempt to intimidate them, or as a spectator to its summoner in order to drain magic items it is expected to guard.

***Inferior Tyrant.*** A beholder usually drives away or kills any gauths that enter its territory, but it might choose to enslave them and use them as lieutenants. Gauths are less xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely.
Colren Serrett

## Appearance

Black, sleek hair awkwardly hangs over a thin, warm face. Beady Hazel eyes, set far within their sockets, watch cautiously over the realm they've felt disconnected from for so long.

This is the face of **Colren Serrett**, a true spectacle among high elves. He stands alluringly among others, despite his subtle frame.

There's something irregular about him, perhaps it's a feeling of joy or perhaps it's simply his sense of honor. But nonetheless, people tend to try to get him to marry their offspring, while secretly despising him.

## Personality

It's not easy to get to know a person like **Colren Serrett**, but if nothing else you should know he's clever and passionate. Of course, he's also outspoken, reflective and idealistic, but in a way, they're lesser traits and trained by behaviors of being dishonest as well.

His clever nature though, this is what he's pretty much respected for. Allies frequently count on this and his calculated nature in times of need.

Nobody's perfect of course and **Colren** has a fair share of lesser days too. His hostility and shallowness pose plenty of problems, much to the annoyance of others. Fortunately, his passion helps make sure these days are few and far between.

## Family

Family is quite complicated for Colren Serrett, a man who has taken many wives and has a minimum of two children known about in the world.

 Mara SkyBreath

## History

* From a young age, **Colren Serrett** was proven to have a deep handle of magic naturally. Because of his acumen with the Arcane, he was taken and raised by The Circle of Magi.
Chrystal SkyBreath

General Information

## Appearence

A half elf with very long blonde hair and green eyes stand before you, She stands at five foot three inches and looks young for a half elf. Green eyes look to you curiously She wears plate armor usually with the symbol of her god, Oghma on the front and on her shield, at her side is what appears to be a longsword on one hip and a dagger with the handle of a feather on the other. the holy symbol of her faith, an open scroll hands on a necklace around her neck. The symbol is worn, but very much loved.

## Personality

Chrystal is a very cheerful, optimistic person. She prefers talking things with both sides out then to fighting and loves learning about others. She is a good listener and very concerned about the happiness of her friends and family, willing to go to great lengths to help them with whatever they need. She believes the best in people and it takes a lot to shake her faith in someone.

## Childhood

Chrystal grew up in The High Chauntean Temple, in Laikka, a Foundling always wondering who her parents were, if they were still alive and why they left her there. It was here she was trained as a cleric though her heart stayed with Oghma, the symbol of which she had been found at the temple with. She grew up with the other foundlings, staying more in the Temple then working in the fields or being apprenticed to one of the local farms or hunters. it was here she gained a single goal, to find her parents.

## Journey to Tavern

Following the events of training, Chrystal was to the town of Hillcrest to work at the Temples it was there that one day she stopped for supper at the Tavern.

## Goals

Chrystal wants her friends and family to be happy, to be a good wife to her husband, and a good sister to her brothers.

## Pets

For her birthday one year, Rolen got Chrystal a a brown marbled pitbull. named Beaudreoux and one year at the fair she got a little camel named Lutum aslwell as several more animal friends.
Demilich

Image credit WOTC

### Special Notes

Resistance to bludgeoning, piercing, and slashing damage from magic weaponsImmunities to necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks

# Demilich

> *"I, Acererak the Eternal, beckon you to your doom. Come, foolish ones, plunder my treasures, if you dare! Others have tried. All have failed! From your skin, tapestries shall be woven, and your bones will carpet my tomb. Only I am beyond Death’s reach. Only I know the Secret to true immortality!"*
>
> —Epitaph of a demilich
>
>

The immortality granted to a lich lasts only as long as it feeds mortal souls to its phylactery. If it falters or fails in that task, its bones turn to dust until only its skull remains. This “demilich” contains only a fragment of the lich’s malevolent life force—just enough so that if it is disturbed, these remains rise into the air and assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of its existence.

Few liches seek to become demiliches, for it means an end to the existence they hoped to preserve by becoming Undead. However, time can erode the lich’s reason and memory, causing it to retreat into its ancient tomb and forget to feed on souls. The Spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere skull it remains a deadly and vexing enemy.

***Enduring Existence.*** Even after a lich is reduced to a demilich state, its phylactery survives. As long as its phylactery is intact, the demilich can’t be permanently destroyed. Its skull reforms after 1d10 days, restoring the creature to its wretched state. If it has the presence of mind to do so, a demilich can reclaim its former power by feeding just one soul to its phylactery. Doing so restores the demilich to lich form, reconstituting its Undead body.

***Undead Nature.*** A demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of Hit Points for its Hit Dice, instead of average Hit Points.

## A Demilich’s Lair

A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by Monsters and traps. At the heart of this labyrinth rests the demilich’s skull and the dust from its other bones.
Aella Windhorn

## Appearance

Aella stands at 5'8" with shoulder length blonde hair. Bright blue eyes that seem to surge with energy. A light hammer hangs from her hips and a small shield rests on her back over top of a hoodless cloak. Metal scales wrap the neck piece of her armor with more along the waist of her skirt.

## Personality

A cheerful disposition with a fierce determination to anything she applies herself to. Friendly and talkative to new people from her upbringing in a trade heavy town.

## Family

The only child of Sarran (Father) and Malo (Mother). Her dad, an elf a little less then halfway through his life met his future wife when she was in town with a trade caravan. She never left and despite the age difference and her being human quickly married and had a child a few years after the initial meeting.

## Childhood

With both of her parents being traders she grew up seeing a large variety of people and though never knowing them for long it drove her to want to get out and visit places like they did. To see how other places and people lived. Her parents having knowledge of how things in the world work did not want her to leave the town.

## Adulthood Prior to Discord

While still very young for a half elf, she began helping her parents with their daily happenings and acting as a sort of runner between different businesses in town. Eventually she was allowed to travel to other nearby villages as well after much negotiation with her parents.

## Defining Event

Her town was struck with a viscious storm during the rainy season as she was returning from another village. She took upon herself to start helping those who were stuck or unable to get to shelter. In the process of her aid she was hit by a lightning strike knocking her out briefly instead of killing her. She realized she had some measure of control over the storm, using this discovery she returned to helping the town and managed to ensure that no one was seriously injured. Now regarded as a hero by her town she used that standing to convince her parents to let her leave and furthur explore the world.
Annaliese Brightstar

### Additional

Art by Waxanie( https://waxanie.tumblr.com/post/183843630521/the-magicians-fanart-high-king-margo-hanson )

## Appearance

Annaliese stands at 5'4" weighing in at 116 lbs, she has long flowing dark brown hair that reaches to the middle of her back, most often she has it pulled and tied up but will sometimes wear it down. Her eyes are a shade of dark brown. Most of the time she can be seen wearing things that are at the high point of fashion that remain just under what would be considered to be noble fashion.

## Early Life

Growing up with only her father, she had a very strong relationship with her. Her mother had died in child birth leaving only her father and her. Her father never remarried which left only her and him. Often her father would read and/or sing to her each night to help her drift off to sleep. She lived a mostly normal childhood through her adolescence. She learned about her heritage from her father, what he had learned from her mother, he never kept any secrets from her. Growing into her teens she became more of a rebel which put a strain on her relationship with her father. During her time in school, she became popular working her way into any social group she wanted and learned how to manipulate others. By 18 she and her father were estranged so she ran away from home.

## Adulthood

After running away she spent her time traveling around within Penrith, even though she did not have a home, she never lived uncomfortably. She used her charm and good looks to allow herself to live as comfortably as one can without a home. A few years later she started to have a dream of a forest. One she thought was nearby. So she set out, each night the dream would reoccur, every night for a year she saw more and more of the forest in her dreams. On the day that the dreams started at the end of her dream she saw a fey woman that she only knows as the "Archfey". When she woke up that morning she found herself in the forest she had been dreaming about. The forest itself was one of the ones in the Feywild. The Archfey had brought her to the wilds to give her a series of tests. It took her months to decipher and work her way through each test. At the end impressed with her dedication, and tatical leadership in the trials the Archfey decided to give Annaliese a sliver of her power. Giving her that power, she then sent the young woman to a school called  Reallia a school of the Arcane which was an academy dedicated to the studies of how best to make use of magic and magical research sheltered between planes in a place out of the typical flow of time or space. It was there she learned how to harness and control the small amount of power she had recieved. As she managed to master the small amounts of power she had she feel more of the gift of the Archfae given to her. When Bahamut reached out to those with power, even though she was outside of the normal flow of time, she could still feel his call. When she did she answered it and found herself standing on the Mythpoint beach feeling confusion as the magics of the Feywild left her confused and missing parts of her memory.
David Meridian

## Apperance

​​​​​​​

he is a young and short human about 5 ft and lithe. with skin tanned from years of work in the sun. His clothes are typical peasants garb. clearly hand me downs and several sizes too big for him. they are pulled up and tied off to keep the hem at the thighs as opposed to below the knees. he has bright emerald green eyes, and jet black hair. What might stand out is the choker he wears with a gem the same color as his eyes

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Fey Lords & Ladies

Lords and ladies of the fey courts are timeless creatures, inured to
many of the world’s threats. A universal exception to this is Weapons
 of cold-wrought iron. This metal undoes the very fabric of a fey
creature’s life as it blights their ageless flesh. A cold iron weapon is
 treated as magical when used against any fey creature, and is the only
weapon with any hope of harming the most powerful fey lords and ladies.

Cold iron Weapons,
 however, are difficult to construct. The skill and material required
to produce such a weapon doubles its price or adds 100 gp to the cost,
whichever is more. Finding a smith with the skill to make a durable
weapon without the aid of fire is always difficult—and finding one with
the courage to anger the fey courts may be even harder.
Gnoll Witherling

Image credit WOTC

> *I heard a Warlock sought to magically turn the last witherlings of a destroyed gnoll war band into his own strike force against foes. That worked well until Yeenoghu sent seven war bands after him.*
>
> —Volo
>
>

A gnoll war band might include one or more of the Special kind of gnoll described in the entry below.

Sometimes Gnolls turn against each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, Gnollsthat are deprived of victims for too long can’t control their hunger and violent urges. Eventually, they fight among themselves.

The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking Rituals to Yeenoghu, they bring the remains back to a semblance of life in the form of a gnoll witherling.

Witherlings act much as Gnolls do in life, traveling with their comrades and trying to kill anything in their path. They don’t eat and aren’t motivated by hunger, leaving more flesh for the rest of the war band. Gnoll Witherlings are incapable of wielding any weapon more sophisticated than a simple club.

***Undead Nature.*** A gnoll witherling doesn’t require air, food, drink, or sleep.
Fiora Dawnbringer

## Appearance

A young familiar half elf now stands at 5'5". Her long brown hair is in intricate elven braids and her dark brown eyes still big and bold. She wears a knee high dress made of brown leathers paired with high brown leather boots and a brown cloak made with the fur of a bear. She wears a signet ring on her right hand with the symbol of SilverVine. A necklace is worn around her neck with two pendants. One - a symbol of Angharradh and the other - a symbol of Rillifane Rallathil.

## Personality

Fiora is a very bright young lady. She always believes the best in others, but that can sometimes get her in trouble. She loves the forests as if she was the one who created them and feels she has a connection to animals that she can't explain. She looks up to her parents, watching them and learning from them.

## Family

Fiora has a pretty big family, whether it is family by blood or adopted family. Her mother is Angharradh (Ang) Dawnbringer and she believes she has two fathers. One who watches her from the sky (Mathus) and the father who took her in and loves her as she loves him (Marcus). Ang and Marcus have birthed three children together, Jonathan, Natalia, and Aria.

The ones she has adopted as family is Viresse, Sora, and all of the Nost.

## Childhood

Fiora was born to the son of a chief (Mathus Lockmourn) and the wife of that chief (Angharradh Dawnbringer). She spent her first few years with her parents in a nomadic tribe of druids, moving around from place to place, learning more about the world around them. When she got be six years old, her parents tent was invaded by a man (Agros) stricken with envy. The man killed her father at that time and knocked her mother unconscious. In a flood of tears, the man took Fiora away.

For three years, she lived with this man believing her parents were now gone. There were points where she thought that he truly cared about her. He told her stories of his adventures and comforted her to sleep. But then the days came where he would get too drunk and take out his anger and losses on her. She hated him deep down.

She awoke from her sleep one night, hearing noises from outside. She went to open the door, but was forced back, something being thrown into the room with her. It didn't take long before her room caught fire. She was stuck. She gave up in that moment. She was sure she was going to die, being knocked unconscious by the flames. She began to burn.

She awoke later, looking into the face of the woman she could never forget and around at those she would soon call family.

Once she arrived in SilverVine, she had her last name legally changed to Dawnbringer, happily accepting the love that Marcus already had for her and returning it.
Father Raman Thenn

Father Raman Thenn (High Elf Priest / Male)

Brown, frizzy hair is pulled back to reveal a fresh, sad face. Darting green eyes, set concealed within their sockets, watch warmly over the spirits they've felt at home at for so long. A moustache delightfully compliments his cheeks and leaves a fascinating memory of his fortunate destiny.
Cyclops

Image credit WOTC

Cyclopes are one-eyed Giants that eke out a meager existence in wild lands. Isolationists by Nature, they avoid contact with other races and try to drive away strangers in their territory.

***Nonreligious.*** Legends claim that the cyclopes are the spawn of one of the gods of the Giants, but these creatures pay little heed to any deities. They see little benefit in prayer and dislike ritual, which they perceive as complex and foreign. However, a cyclops that gains direct benefit from some site of divine power, or which is threatened by a supernatural force or creature, will pay homage as long as the benefit or threat remains.

***Unsophisticated.*** Though they are reasonably intelligent, cyclopes live simple, reclusive lives, keeping herds of animals for food. They prefer to dwell alone or in small family groups, lairing in caves, ruins, or rough structures of dry stone construction they build themselves. A cyclops keeps its herd animals with it at night, sealing the entrance to its home with boulders to let it serve double duty as a barn.

A cyclops lairs within a day’s journey of other cyclopes, so that they can meet to Trade Goods or seek mates. They craft Weapons and tools of wood and stone, but will use metal when they can find it. Although cyclopes understand The Giant Tongue, they write nothing and speak little, using grunts and gestures for their interactions with each other.

Cyclopes don’t use money for trade, but they value gold, shells, and other glittering and colorful Objects as jewelry. A cyclops might wear a necklace strung with feathers and silver coins, but also with pewter goblets, cutlery, and other bits of ruined metal.

***Unwise.*** Cyclopes aren’t great thinkers or strategists. Slow to learn and bound to their traditional ways, they find innovation difficult. Although they are a terrifying threat in Combat due to their size and Strength, they can often be tricked by clever foes.

Cyclopes can be cowed and awed by obvious displays of magic. Rustics with little exposure to magic, they can be deceived into mistaking a Warlock, Cleric, or other caster for a powerful divine figure. However, their sense of pride causes them to react with vengeful, bloodthirsty violence once they learn that the individual they assumed was a “god” is a mere mortal.
Death Knight

Image credit WOTC

When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A death knight is a skeletal warrior clad in plate armor. Beneath its helmet, one can see the knight’s skull with malevolent pinpoints of light burning in its eye sockets.

***Eldritch Power.*** The death knight retains the ability to cast divine spells, but no death knight can use its magic to heal. It also attracts and commands lesser undead, although death knights that serve powerful fiends might have fiendish followers instead. Death knights often use warhorse skeletons and nightmares as mounts.

***Immortal Until Redeemed.*** A death knight can arise anew even after it has been destroyed. Only when it atones for a life of wickedness or finds redemption can it finally escape its undead purgatory and truly perish.

***Undead Nature.*** A death knight doesn’t require air, food, drink, or sleep.
Common Pantheon

The Common Pantheon is followed by a vast majority of denizens of the world. While certain races like Halflings, Gnomes, Dragonkin, and Dwarves have additions to this pantheon, most of the temples of the good and neutral deities can be found in cities.

## Deities of the Common Pantheon

### Evil Deities

 Destruction, Chromatics, Chaoes
 Litches, Undead, Secrets
 War, Tyranny, Conquerers
 Evil Magic

## Gnome Deities

 Mining, Smithing, Fitness
 Protection, Vigilance, Combat

## Halfling Deities

 Friendship, Trust, Home
 Nature, Agriculture, Weather

## Dragonkin Deities

 Fate, Death, Judgement
 Humor, Storytelling, Inspiration
 Life, Light, Mercy
Brownberry Temples

### Temple to Chauntea

The largest and most prominent temple is the one built to worship Chauntea. Mursul Myakyada (F 72) presides over the younger priests and priestesses here. Services are held every day to accommodate the amount of people coming to the temple.

### Temple to Obad-Hai

Second in size and popularity is the temple to Obad-Hia. Ordor Heartbreeze (M 55) is the priest in charge of the day to day goings on in this temple. Services are held every day except Tuesdays and Thurdsays. Lohkeh Levrek (M 28) is being groomed to take Ordor's place so he can retire. These two are the only priests here.

### Temple to Pelor

The final temple located in Brownberry is a small temple to Pelor. It is also the most recent, being only 5 years old. Lerlah Vez (F 44) and Pan Dovresk (M 39) take turns running services as they only happen on the weekends. These two are the only priest and priestess working here.
Eleaza Everlock

## Appearance

Eleaza stands at 5'5" with long dirty blonde hair and green eyes. She has a fragile look to her, her porcelain skin smooth and soft to the look. Elven pointy ears appear through her hair, and her facial features are beautiful to look upon from her heritage. Large wings drape from her back as she walks. She uses, what looks to be a tree branch as a walking stick. Her clothing is almost other worldly as she wears a blue dress that flows at the base. The top is tight almost like a corset and hugs the shape of her curves. It has a golden trim edge, adding an elegance to the look.

## Personality

Suddenly around all of the heroes that she had heard so many stories about, Eleaza is starstruck. She is typically an empathic person, matching the moods of those around her. She is incredibly curious to a point where no question is off limits to her. If she thinks it, she says it.
Felerai Dawnfury

Wood Elf female

Owner/Bartender of the Gypsy and Flail

Light blue, sleek hair slightly covers a furrowed, wild face. Bloodshot violet eyes, set low within their sockets, watch merrily over the lands they've loved for so long. An arrow left a mark stretching from the right side of the forehead , running towards the other eye and ending on her chin and leaves a tormenting burden of defended honor.

The is the face of Felerai Dawnfury, a true pioneer among wood elves. She stands oddly among others, despite her athletic frame.

There's something bizarre about her, perhaps it's her fortunate past or perhaps
 it's simply a feeling of sadness. But nonetheless, people tend to brag about knowing her, while trying to subtly look more like her.
Flameskull

Image credit WOTC

Blazing green flames and mad, echoing laughter follow a disembodied skull as it patrols its demesne. When the Undead flameskull discovers trespassers, it blasts the intruders with fiery rays from its eyes and dreadful Spells called up from the dark recesses of its memory.

Dark spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames erupt from the skull to complete its ghastly transformation.

***Legacy of Life.*** A flameskull only dimly recalls its former life. Though it might speak in its old voice and recount key events from its past, it is but an echo of its former self. However, its Undead transformation grants it full access to the magic it wielded in life, letting it cast Spells while ignoring the material and somatic Components it can no longer employ.

***Eternally Bound.*** Intelligent and vigilant, a flameskull serves its creator by protecting a hidden Treasure hoard, a Secret chamber, or a specific individual. A flameskull carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskull’s Master must craft its instructions with care to ensure that the creature carries out its tasks properly.

***Wreathed in Flame.*** The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to loose them as fiery rays from its eye sockets.

***Eldritch Rejuvenation.*** A flameskull’s shattered fragments reform unless they are splashed with Holy Water or subjected to a Dispel Magic or Remove Curse spell. If it can no longer fulfill its intended purpose, the re-formed flameskull is beholden to no one and becomes autonomous.

***Undead Nature.*** A flameskull doesn’t require air, food, drink, or sleep.