recursal/Fanatic-Fandom huggingface dataset:
Ranks

Ranks in Rhythm Doctor are given based on your overall performance in the level. Ranks are in different categories, ranging from S to F. To advance to another level, you must get B or higher.

Every level has a different miss threshold (number of beats you are allowed to miss) for each rank. However, S Rank always has a miss threshold of 0 (no missed allowed). The default ranks in the editor are:

* **S Rank** is obtainable by treating a patient without missing a single beat.
* **A Rank** is obtainable by missing less than 5 beats.
* **B Rank** is obtainable by missing less than 10 beats.
* **C Rank** is obtainable by missing less than 15 beats.
* **D Rank** is obtainable by missing less than 20 beats.
* If you do not obtain D Rank, you instead get **F Rank** and fail the level.
* **+** (plus) is added on top of a rank if 50% or more of the beats were timed perfectly.
* **-** (minus) is added on top of a rank if 50% or more of the beats were timed either too early, or too late (not counting missed beats).
Dreams Don't Stop

Dreams Don't Stop is the last day stage of 5, and the fourth boss stage of Rhythm Doctor. It is unlocked after beating Seventh-Inning Stretch. It also uses windowdancing.

## Description

### Pre-clear

Patient hasn't accepted Dr Edega's offer for procedure yet. He's been seen doing physical therapy once a day.

### Post-clear

patient's condition is doing well, and he's decided to stay until his physical therapy is complete.

## Details

### Patient(s)

Maximo “Lucky” Jonronero
Logan
Hailey
Insomniac
Samurai
Farmer
Cole Brew
Nicole Ting
Miner

### Mechanics

Oneshots
Freeze beats
Skipshots
Squareshots
Blast Beats
Window dance
Triangleshots

## Lyrics

To all the fans

*(To all my fans)*

I tried my best but things are tough

I'm out of luck

*(You're out of luck)*

My joints are torn, I can't hold on

Everybody believes there must be

Something wrong with me to stay this way

But my dreams don't stop, so I'll keep holding on

The air is still

But there's no peace inside this place

Fans lose their cool

My team moves on, I've been replaced

**I'm fed up with waiting**

**My body is fading**

**I'm sick of your sympathy**

I'm stepping away

From... all my regrets of yesterday

I'm more than my dreams

it's time to move on

**To all my friends, I'm holding on**
3 Beat Cue

3 Beat Cues are a special type of cue that happens when row Xs are placed in such a way that there are 3 evenly spaced beats on the ECG, with two Xs between them (-XX-XX-). The cue sounds will play on the active beats. The 3 beat cue only manifests as an owl's hoot.

## Story Mode Appearances

The 3 beat cue is introduced in Lounge, along with Owl. Both Owl and the cue also appear in tape/stop/night and The 90's Decision.

## Editor

To use a 3 beat cue, switch to the Sounds event tab and place a "Set Counting Sound" event. Under "Voice", select Owl.
Steinway

**Steinway** is the 3rd level for Act 4, and the 15th day level of Rhythm Doctor. This level features the debut of Parrot and Oriole.

## Overview

Ian calls from the hospital, telling you that Mrs. Stevenson's birds need treatment. The level opens with Cockatiel, Owl, Parrot, and Oriole. Mrs. Stevenson shows up slightly later. You will alternate between defibrillating the birds, Mrs. Stevenson, or both due to Ian switching which rows he takes care of (or outright not doing anything) at various points in the level, and quick reaction time is needed to ensure you do not forget which rows you have to pay attention to. Though having five patients may seem tough, the four birds need to be hit exactly half a beat after each other, making their pattern very simple. They can also all be in sync, meaning you only need one input for all four of them sometimes. Ian is also there to make most of the level easier, although you still need to multitask.

## Trivia

* This level has the highest number of concurrent patients in the game, with 5. (Technically the second highest, if you count X-O.)
* This level is one of four levels where the player is assisted by another doctor, and the only one in its Act to do so. There is exactly one day level in each Act where the player is assisted in this way.
* This level also contains the highest number of Row Xs in the game, with Oriole having up to 4.
La métamorphose d'Imhotep

***La métamorphose d'Imhotep*** est un épisode de *Papyrus*.

## Synopsis

Papyrus, Théti et leurs amis Imhoutep et Tiya sont venus à Saqqara pour assister à l’Heb-Sed, la grande cérémonie qui doit renouveler devant les dieux la légitimité du pouvoir de pharaon. Papyrus sauve un pêcheur menacé par un crocodile.

Mais la cérémonie de l’Heb-Sed commence mal : un sortilège brise une statue offerte à pharaon par le grand-prêtre Chepseska.

## Fiche technique

* Scénario :
* Date de première diffusion : 27 mai 1998 sur **TF1** dans *TF! Jeunesse*.
* Rediffusion : 24 février 1999 sur **TF1** dans *TF! Jeunesse*.
Beans Hopper

Beans Hopper is a bonus level in Act 2.

## Overview

This level features a pattern similar to oneshots, and cued in like oneshots. This level features Samurai jumping over a box labeled "Beans," which Hailey and Logan are pushing back and forth. 60 points (jumps over the box of beans) are required for a S+, and the max number of points is 250.

## Trivia

* This was created in the Level Editor by GDColon/Colon, and originally used the practice music from Rhythm Heaven.
La fauve souris

***La fauve souris*** est un épisode de *Docteur Globule*.

## Synopsis

Les affaires marchent bien pour Globule. Ses monstres se vendent comme des petits pains. Mais lorsqu'on lui commande une fauve souris au prix fort, c'est la panique : il n'en a plus une seul en stock. Seule solution : aller dans les bois et en capturer une, ce qui n'est pas une mince affaire.

## Fiche technique

* Numéro de l'épisode : 9
* Réalisation : Tony Barnes
* Scénario : Philippe Tierney et Peter Berts
* Date de première diffusion : 6 mars 1998 sur **TF1** dans *TF! Jeunesse*.
* Rediffusions : 2 septembre 1998 sur **TF1** dans *TF! Jeunesse*.
	+ 30 décembre 2000 sur **TF1** dans *TF! Jeunesse*.

## Commentaires

* Le titre de cet épisode est un jeu de mots avec le mot "chauve-souris".
* Un extrait de l'épisode est visible dans le sommaire de *TF! Mercredi* en 1997.
La sorcière de l'année

***La sorcière de l'année*** est un épisode des *Petites Sorcières*.

## Synopsis

C'est le concours de la sorcière de l'année, le gagnant reçoit non seulement "le balai d'or", mais obtient aussi le poste de directrice de l'école des apprenties sorcières. Cette année, Mamie Doll est bien décidée à gagner avec un petit coup de main de Walt.

Le Professeur Lem met au point une machine qui contrôle les réactions des spectateurs, des rires jusqu'aux larmes. Le plan fonctionne à merveille et Sherilyn est huée et expulsée de la scène alors que Mamie Doll est élue sorcière de l'année, jusqu'à ce que Les Petites Sorcières arrivent armées du savon chantant de Lulu. Le savon entre en action, la supercherie est découverte et Walt apprend à ses dépends qu'un bon brossage lave des crapuleries les plus infâmes.

## Fiche technique

* Numéro de l'épisode : 12
* Numéro de diffusion : 11
* Réalisation : Eunice Alvarado-Ellis
* Scénario :
* Date de première diffusion : 5 novembre 1997 sur **TF1** dans *TF! Jeunesse*.
* Rediffusions : 12 juillet 1999 sur **TF1** dans *TF! Jeunesse.*
	+ 12 août 1999 sur **TF1** dans *TF! Jeunesse.*
	+ 2 novembre 1999 sur sur **TF1** dans *TF! Jeunesse.*
Steps to beats master

If you wanna learn how to play the game the 1st thing you need to do is to learn how to TIME something, There is a line connected to the heart, you hear a beat, you can see a heartbeat in the start of the line, when it goes to the 7TH beat when you TIME it CORRECTLY you SLAM or TAP the SPACEBAR at the right TIME if you do NOT press it at all or not in time the heart will start cracking, if the heart keeps cracking constantly then if you miss one last beat, the patient will not be cured, pressing the 7th beat at the RIGHT TIME and CONSTANTLY, you will win the level, if you never TIME it CORRECTLY or never even SLAMMED or TAPPED the spacebar you lose, so you must hit the 7th beat,

// ADVANCED BEATS //

Advanced Beats include:

I. X Rows

II. One Shots

III. Hold Beats

X Rows are Red Xs in the line of the heartbeat they act as heartbeat skips (or the 7th beat if they modify the yellow line.)

These X Rows may be found in custom levels or Official Levels.

One Shots are like a more advanced version of a normal beat, they ONLY have 2 beats one for waiting and one for the SPACEBAR. the waiting time is only a few miliseconds so you must be ready to SLAM or TAP the spacebar.

One Shots can be found in Custom or Official Levels.

Hold Beats are beats that MUST be holded for a few seconds or you miss it, you must hold the spacebar until the bar fills up then you release holding the spacebar. These are very complex because they could be fast or slow.

Hold beats can be found in Custom or Official Levels.
Distant Duet

## Description

### Pre-clear

Elderly patient's heartrate is being detected as uneven. Treat carefully, and answer and questions she may have.

### Post-clear

Patient is confused, but healthy. She may try to stop nearby staff members to share photos of her family.

## Progression

### Night Counterpart

Distant Duet (Night)

**Distant Duet** is the third day level of Act 3. It features the debut of Mr. Stevenson (As a CPU), Mrs. Stevenson and Swing Beats.

## Overview

The level starts with Mr. and Mrs. Stevenson in separate rooms (The former being cared for by Dr. Paige throughout the level). Half-beats are played as the BPM slows. The level then switches to a sky theme and most of the player's notes are now swing beats. After a certain amount of time, faster swing beats appear which are noticeably more difficult to defibrillate. After the swung spotlight beat, the notes become much faster and more consistent.
SVT Ward

The SVT Ward is unlocked after beating the first set of patients. It introduces a new beat type, called Oneshots.

Two new patients are introduced, them being Cole Brew and Nicole Ting.

### Subset 1

#### 2-1 Lo-Fi Hip-Hop Beats To Treat Patients To

This is the main introductory level for the SVT Ward, teaching the player on how to treat a patient suffering from Supraventricular Tachycardia. It delivers with it a new Get-Set-Go cue for the nurse on the Oneshot beat type.

The level starts off with the Oneshot Tutorial, and after the tutorial, the player treats Cole Brew. Around halfway into the level, Ian will appear and treat Samurai that is suffering from Swing Beats.

#### 2-2 Supraventricular Tachycardia

The second level in the SVT Ward, and it introduces the player the SVT Attack, a sudden increase of the speed of Oneshots being triggered by coffee. The nurse will signal the attacks by telling the Get-Set-Go cue as the attack happens. When the patient's heart settles, it will halve the speed of the Oneshots, where the nurse will promptly cue the player aswell.

The level starts off with the SVT Attack tutorial, and after the tutorial, the player treats Cole Brew yet again, but with varying Oneshot speeds throughout the song. New players not yet familiar with the beat type may find the second to last part a bit hard to manage.

### Subset 2

#### 2-3 Puff Piece

The third level in the SVT Ward, and it introduces Swing SVT Oneshots. Swing Oneshots is the Oneshot version of Swing Beats, where the beats are constantly changing and quite unpredictable.

The level starts off with Nicole Ting and her cardiogram offscreen, making it impossible to see the yellow hitbar. The player must listen closely to the cues from the nurse to catch the beats that slide down the cardiogram without looking at the hitbar.

#### 2-4 Song of The Sea (Intermission Level)

The fourth level in the SVT Ward. No new special beats or deviations are shown here. Players are told to come to the cafe for a break from defibrillating, and they can play a keyboard by pressing any key on their keyboard.

### 2-X All The Times (Boss Level)

The fifth and final level, where both Cole Brew and Nicole Ting both make an appearance.

The level starts off with the game entering windowed mode. (This is not a bug as it is required for window movement to function) A few seconds into the level, the window will start to rise and float, and during each drop, the window will constantly be moving around, even going outside the players' monitor. After the first drop, both the patients will appear and you will have to simultaneously treat each one of them while the window dips in and out of the player's monitor. In the last thirds of the level, the window will start to slowly move to the right, getting faster as the nurse cues the oneshots.

### 2-B1 Beans Hopper

The SVT Ward's Bonus Level, introducing Logan, Hailey, and Samurai.

The level is centered around Samurai jumping over a box of beans as Hailey and Logan push the beans back and forth. The nurse will cue the player on how fast Hailey and Logan will push the beans.
Caliméro et ses amis

***Caliméro et ses amis*** est une série d'animation italiano-japonaise diffusée entre le 15 octobre 1992 et le 1er janvier 1994.

La série est diffusée en France à partir du 29 janvier 1996 sur **TF1** dans l'émission *À tout Spip.*

## Diffusion

La série est déjà diffusée sur TF1 à partir du 29 janvier 1996 dans l'émission *À tout Spip* puis à partir du 3 septembre 1996 dans *Salut les Toons* avant d'être diffusée dans *TF! Jeunesse* du 1er septembre 1997 au 17 mars 2000.

### Saison 1997-1998

**Pour plus d'informations sur la saison 1997-1998.**

* 1er septembre 1997 - 3 janvier 1998

### Saison 1998-1999

**Pour plus d'informations sur la saison 1998-1999.**

* 3 mai 1999 - 18 juillet 1999

### Saison 1999-2000

**Pour plus d'informations sur la saison 1999-2000.**

* 6 mars 2000 - 17 mars 2000

## Épisodes

* Liste des épisodes de Caliméro et ses amis
Battleworn Insomniac

## Description

### Pre-clear

Sword-wielding patient has had chronic tiredness for the past seven years. No medicines have been effective. Rhythmic defibrillation advised.

### Post-clear

Patient is full of energy now! Doctors are advised to keep their distance until he stops swinging his sword from excitement.

## Progression

### Night Counterpart

Super Battleworn Insomniac

**Battleworn Insomniac** is the third day stage and first boss stage of Rhythm Doctor. It is also the debut of the Insomniac.

## Overview

The stage is comprised of constant Classic Beats. It involves Insomniac and a virus known as Connectifia Abortus, which will glitch out the level's visuals (and even the music at some points) including distractions like stuttering, TV static, and more. With this in mind, it's the player's job to ensure that they remember the 7 beat pattern. This pattern never changes throughout the level, and must be defibrillated with the exact same timing, regardless of what the player sees or hears.

## Transcript

* Song break 1
* Song break 2

Ian: 'It looks like something's messing with your connection.'

'Could it be...'

'...'

Ian: 'Yup. It was the infection.'

'Classic case of the wifi-signal-jamming virus.'

'Connectifia abortus.'

'It's about to come back now, and stronger.'

'The most important thing is:'

Virus: "'@@DESTRUCT@@$$)@)))))))))))### ###GIVEUP!!!!!!!!!PJ#((((%%%%%%'

## Trivia

* The “most important thing” said by Ian before he’s cut off is, "Don't trust the screen," referencing the fairly anti-visual nature of Rhythm Doctor.
* This level's original name was “Oriental Insomniac”.
* If the "Virus" bar is not at 0 at the end of phase 2, the song gets extended a few beats, during which, instead of glitching out, the screen will turn to static and the music from Samurai Techno will fade in, temporarily replacing this level's music.
Les Petites Crapules

***Les Petites Crapules*** (*Little Monsters*) est une série de livres créés par Tony Garth qui a inspiré une série télévisée d'animation britannique pour enfants produite par Crazy Cartoons, Little Entertainment, The Original Traffic Company et Splash (pour la BBC) et diffusée entre le 14 septembre et le 31 décembre 1998 sur **BBC One**.

En France, la série a été diffusée dans TF! Jeunesse sur **TF1** et les DVD sont édités par TF1 Vidéo.

## Diffusion

### Saison 1999-2000

**Pour plus d'informations sur la saison 1999-2000.**

* 1er novembre 1999 - 26 août 2000

### Saison 2000-2001

**Pour plus d'informations sur la saison 2000-2001.**

* 28 août 2000 - 25 août 2001

### Saison 2001-2002

**Pour plus d'informations sur la saison 2001-2002.**

* 28 août 2001 - 18 août 2002

### Saison 2002-2003

**Pour plus d'informations sur la saison 2002-2003.**

* 4 septembre 2002 - 21 mai 2003

### Saison 2003-2004

**Pour plus d'informations sur la saison 2003-2004.**

* 17 septembre 2003 - 4 juin 2004

### Saison 2004-2005

**Pour plus d'informations sur la saison 2004-2005.**

* 8 octobre 2004 - 30 décembre 2004
Le triomphe des Kangoo

***Le triomphe des Kangoo*** est un épisode de ***Kangoo**.*

## Synopsis

Le président Mc Connor et la Reine du Mysialand doivent participer à un grand colloque sur la Paix devant avoir lieu dans un énorme Jumbo Jet pour des raisons de sécurité. Les chefs d'Etat montent dans l'avion qui décolle et le colloque commence.

Mais au bout de quelques heures, ils reçoivent un message : "Mister D et sa nièce Vipéra ont détourné l'avion des Présidents. Il faut leur livrer la Plante Dorée, sinon..." Les Kangoo qui disputent un match à Basket-City sont immédiatement mis au courant. Nos héros décident de ne pas livrer les Plantes Dorées et d'aller attaquer l'avion détourné.

## Fiche technique

* Numéro de l'épisode : 65
* Réalisation : Thibaut Chatel
* Scénario : Thibaut Chatel, Frank Bertrand et Jaqueline Monsigny
* Date de première diffusion : 25 juin 1999 sur **TF1** dans *TF! Jeunesse*.

## Commentaires

* Ce fut le dernier épisode de *Kangoo* de l'année 1999 et ainsi que le dernier de la série.
Story

Rhythm Doctor tells a story about a remote intern helping out in a hospital for patients with heart problems. The story is split into 4 acts excluding the final two levels Helping Hands and Art Exercise in the art room.

### Act 1

The player is introduced to the first type of beat, Classic Beats. Ian and Ada explain to the player what they are doing in the hospital and start off with the level Samurai Techno.

### Act 3

The President makes his first occurrence threatening the doctors that, if they do not treat him right now, he will immediately release them from their duties as doctors. At the end of the chapter, in One Shift More, Ida shows the player the moral of the game: Doctors are often overworked, set under enormous pressure from the public and politics and often suffer from sleep deprivation and depression. All the work causes them to be unable to visit friends and family, which is why Ida apologizes to them and tells them that she would definetely want to catch up with all the missed events and regrets the decision to go to med school to become a doctor.

### Act 4

Hailey asks Ian if she can leave the hospital for a day to bring her grandma a present. Ian sees this as a prime opportunity to test out the remote Defibrillation and allows her to leave for the day. On the train, the player sees her meet the Miner, who introduces the player to the Hold Beats. The player then finds out, that Cole Brew has also sneaked out of the hospital and is coming with the train, which adds the ignorance of patients to the list of morals of the game.

### Art Room

The player plays the (official) last level of the game, Helping Hands that includes every character yet introduced (except the Janitor) and integrates the credits of the game into the level. No matter how many mistakes the player has made until the end, the |Rank Message is always "Thank you for everything". The player can then play the bonus level Art Exercise after which Ian will tell them that they have now completed every level in the early access.
Ada Paige

Ada is a doctor and patient in Rhythm Doctor. She displays excellent medical knowledge.

Dr. Paige faced major stress in her years of being a doctor. A slightly longer shift than normal puts this stress over the edge, leading up to One Shift More.

She is portrayed to be more serious than her coworker, Ian, introducing the player to classic beats and SVT beats as well as managing patients. However, she has a playful side, as shown by her perfect press animations, where she puts on a clown nose or releases a yo-yo.

## Trivia

* When Ada uses the rhythm defibrillator, she uses the button portrayed for the Very Easy difficulty. This is most likely because she feels like her years of medical school shouldn't go to waste on pressing a button, and she feels treating patients the original way is better.
* Ada is confirmed to be 27, which is also Ian’s age.
* It’s implied that Ada and Ian went to the same medical school in the Classy tutorial as well as in a cutscene following tape/stop/night.
* Ada Paige, Cole Brew, Nicole Ting, Lucia Moon, and Richard Dan Hugh are the only characters with confirmed last names.
* Ada's full name, Ada Paige, is a pun on "add a page," referencing how she is constantly being paged due to the hospital being understaffed.
Les Enquêtes de Prudence Petitpas

***Les Enquêtes de Prudence Petitpas*** est une série télévisée d'animation franco-belge en 52 épisodes de 26 minutes, adaptée de la bande dessinée de Maurice Maréchal et diffusée à partir du 17 janvier 2001 sur TF1.

Cette série est une adaptation de la série de bande dessinée Prudence Petitpas créée par Maurice Maréchal en 1957.

## Synopsis

Prudence Petipas est une charmante vieille dame passionnée de tricot et de jardinage et aimant discuter avec son chat Stanislas. Mais son activité favorite est d'enquêter sur les mystères de son petit village de Moucheron. Aidée d'une bande de jeunes petits détectives, Prudence Petipas se révèle être digne des meilleures héroïnes de romans policiers.

## Fiche technique

* Titre original : *Les Enquêtes de Prudence Petitpas*
* Réalisation : Éric Berthier, Jean-Jacques Lasarte
* Auteur BD : Maurice Maréchal
* Scénaristes : Patrice Dard, Franck Salomé, Fernando Worcel, Nicolas Sedel, Patrick Galliano
* Musique : Jeff Bodart, Pierre Gillet et Olivier Bodson
* Origine : France et Belgique
* Sociétés de production : Odec Kid Cartoons, TF1, Carrere Group D.A. et Les Films de la Perrine

## Diffusion

### Saison 2000-2001

**Pour plus d'informations sur la saison 2000-2001.**

* 17 janvier 2001 - 27 juin 2001

**Pour plus d'informations sur la saison 2001-2002.**

* 29 août 2001 - 6 mars 2002

## Épisodes

* Liste des épisodes des Enquêtes de Prudence Petitpas

## Vidéos

Les Enquêtes de Prudence PETITPAS S1 ep1Les enquêtes de Prudence PETITPAS S1 ep2Les enquêtes de Prudence PETITPAS S1 ep3Les enquêtes de Prudence PETITPAS S1 ep4Les enquêtes de Prudence PETITPAS S1 ep5
Row Xs

Row Xs are used to mute beats of a classic beat. Row Xs are introduced in Intimate.

Certain formations of row Xs can result in a cue being used (See: 4 Beat Cue and 3 Beat Cue).

## Story Mode Appearances

Row Xs appear in most levels with classic beats after Samurai Dubstep, although there are quite a few exceptions.

## Editor

To use row Xs, create a classic row and place a classic beat. Press the button that says "Switch to Set Row Xs." Left-clicking on any of the beats will X it out.

## Gallery

The first apperance of row XsHold beats having 3 row Xs
Chinese New Year

**Chinese New Year**, or Gong Xi Rang, was the first limited stage featured in Rhythm Doctor. It features Logan and Hailey as patients, and is relatively straightforward.

## Trivia

* This level, despite being removed from the full game if not February, can still be played on the Rhythm Doctor website[1] and during lunar new year.
Corpulento

El personaje Corpulento es un verdadero titán, un coloso que impone respeto con solo su presencia. Posee una resistencia y durabilidad inigualables, lo que lo convierte en un escudo viviente para aquellos que luchan a su lado. Los personajes Corpulentos son una fuerza inquebrantable en el campo de batalla, capaces de soportar un castigo físico que dejaría a otros luchadores fuera de combate. Pero no solo son maestros en la defensa, también pueden atacar con una fuerza bruta que pocos pueden resistir.

Este personaje se caracteriza por su terquedad, su perseverancia y su firmeza de propósito, cualidades que lo hacen destacar en situaciones desesperadas y en misiones de alta dificultad. No se detendrá ante nada para proteger a sus compañeros, y su tenacidad inspira coraje y determinación en aquellos que luchan junto a él. En definitiva, el personaje Corpulento es un verdadero héroe que se destaca en el campo de batalla y es una leyenda viviente en la mente de aquellos que han tenido la suerte de luchar a su lado

- Dado de Golpe: d10.

- Ataque base: Medio

- Puntos de Habilidad (\* 4 al 1r Nivel): 3 + Int Modificador.

Habilidades de Clase: Trepar (Fue), Concentración (Con), Fabricar (mecánica, estructuras) (Int), Conducción (Des), Cocinar,  Intimidar (Car), Saber (eventos actuales, cultura popular, callejero) (Int), Profesión (Sab), Montar (Des), Avistar (Sab), y Supervivéncia (Sab).

Dotes (Obtenidos por nivel):  Reducción de daño 1 (3), Reducción de daño 2 (5), Reducción de daño 3 (7), Permanecer consciente (10)

Classes Avanzadas sugeridas:  Temerario o Guardaespaldas

-  Reducción de daño 1 (3): El personaje Corpulento puede ignorar 1 punto de daño de cualquier arma.

-  Reducción de daño 2 (5):  El personaje Corpulento puede ignorar 2 punto de daño de cualquier arma.

-  Reducción de daño 3 (7):  El personaje Corpulento puede ignorar 3 punto de daño de cualquier arma.

- Permanecer consciente (10): El personaje Corpulento obtiene la habilidad de mantenerse tenaz ante situaciones de vida o muerte, cuando sus puntos de vitalidad llegan a -1 el Corpulento se sana 10 puntos de golpe. (Una vez al día).
Rhythm Dogtor

Woof woof woof woof woof woof woof

Rhythm Dogtor is a secret level that can be accessed by pressing right and left in a certain order. It is a dog parody of One Shift More. It is made by Morphious86.

## How to get to the level

To get to the level, you have to do a certain code, which is right, left, right, right, left, right, left, left, right, left, right, right, left, right, left, left.

## Trivia

According to Healion123, you have to beat Act 3's boss stage and do the code quickly enough.

## References

1. ↑ https://www.youtube.com/watch?v=SGVWQDlZKP8&lc=Ugy2tT-wa\_U-D\_Cs0Ep4AaABAg.9XNQUYv5Ua69XNTwjocR9\_
Hold Beats

## Story Mode

**Hold beats** are beats that you need to **hold** your spacebar instead of just **tapping** it.

They are introduced on the level 4-1 Training Doctor's Train Ride Performance.

They appear on the levels 4-1, 4-2, 4-1N, 4-2N, and 1-WOT.

If another beat needs to be pressed while you are holding a hold beat, the notes are already pressed.

There are 2 different variants introduced in the 4-1 tutorial. These are hold beats that have one at a time and go from each space, and hold beats that appear and stay on until the hold is finished.

## Level Editor

To make a hold beat, make a classic beats row and on the settings, change the hold value. Also, you can set if you want a "------" row, a "-xx-xx" row, a "-x-x-x" row or any type of row.
Samurai

Samurai's idle animation.

Samurai is a character from Rhythm Doctor. He is featured in many levels.

There are also hints that he may be a DJ, as his specific songs, Samurai Techno and Samurai Dubstep, are likely his own. He doesn't talk that much, and it is known that Samurai likes to visit night clubs.

## Appearance

Samurai has peach colored skin and a bulky build. His entire body (aside from his face and hands) is covered in scarlet armor with gold highlights. He holds his sword to his left, the blade facing the space behind him.

## Animations

 Happy
 Barely
 Missed
 Jammin
 JamminFlip

## Personality

Samurai is a soft spoken warrior. He is a huge fan of electronic music.

## Trivia

* Samurai is the character most associated with Rhythm Doctor, being the application's icon and the social media page's profile picture.
* Samurai is the only character to appear in all chapters so far.
* Samurai is often most associated with the standard rhythm pattern, along with Logan, Hailey, and the Insomniac.
* Samurai has inspired many memes from his strong and silent attitude.
* Samurai makes a cameo appearance in the game *Mago* by Dream Potion Games, in which he occasionally appears as a resident of Musicalia.
* By typing in the code "samurai" on the menu of the PC version of *A Dance Of Fire And Ice*, made by the same developers as *Rhythm Doctor*, the two planets change to have the appearance of Samurai. These sprites will have the same color armor as the planets do, and can be changed in the color area.
* Activating an easter egg in the main menu changes every single line of dialogue in the game to "Samurai."
* Samurai is the only character that can roll instead of walk. This is seen in the main menu and Dreams Don't Stop.
* Samurai seemingly likes donuts, as proven by The 90's Decision.
Lo-fi Hip-Hop Beats To Treat Patients To

## Description

### Pre-clear

Patient is a young musician suffering from supraventricular tachycardia. Administer the two-beat SVT rhythm treatment.

### Post-clear

Patient has recovered, but seems to be indulging in excessive coffee-drinking. Let's monitor his heartrate for future attacks.

## Details

### Patient(s)

Cole Brew
Samurai (CPU)

## Progression

### Night Counterpart

wish i could care less

Lo-fi Hip-Hop Beats To Treat Patients To is the fourth day stage of Rhythm Doctor and the first stage of Act 2.

Lo-fi Hip-Hop Beats To Treat Patients To introduces Oneshot Beats, which only take 2 beats instead of 7. This features Cole getting a SVT attack and requiring your treatment.

## Transcript

> "Phew. Now I can get back to work."
>
> **Post-clear mouseover**

* Song break

Ian: 'Hey, Don’t mind me, I’ll be treating another patient.'

'Just stay focused on your own, got it?'
## Trivia

* The name of the stage is a reference to the livestream called “lo-fi hip hop radio - beats to relax/study to” along with Lo-Fi in general.
* The Nurse has a second voice on her “Get!” and “Set!” Calls.
* In one of the segments, Ian treats the Samurai while his pulse loses regularity, randomly hitting different beats in no apparent pattern. Thankfully, the player never encounters such a problem themselves.
Oneshots

Oneshot beats are a type of beats that require a hit on the second beat instead of the 7th beat. These are cued in by "Rea-dy Get Set Go!" and have the rhythm of the "Get Set" cue. No matter how many times the Oneshot pulses, it must still be hit according to the "Get Set" cue.

These are used in the entirety of Act 2, Rollerdisco Rumble, Know You, and Worn Out Tapes.

## Variants

Oneshots can also be "swung" (as seen in Puff Piece) and the cues will be swung to match. There are also Skipshots, skipping the next Oneshot beat, indicated by an X travelling down the cardiogram (introduced in wish i could care less). World MD introduces the Squareshots and Triangleshots, which have synthesized pulses and must only be hit once/twice (instead of continuing until a "Stop!" cue plays). The final Oneshot variant is the "Fadeshot" seen in Know You, which seems to dissipate, or "fade", as it moves down the cardiogram, and makes the cardiogram swing when hit perfectly, though neither of these effects have any effect on gameplay.
Intimate

## Description

### Pre-clear

Patient experiencing sudden heart strain. He seems to have something weighing on his mind.

### Pre-clear mouseover

"Did I say the wrong thing to her? My chest feels tight..."

### Post-clear

Patient on the road to recovery. I've noted that conversation with patient "Hailey" can help with the butterflies in his stomach.

### Post-clear mouseover

"Everything will be okay. We still have each other!"

## Details

### Patient(s)

Logan
Hailey (CPU)

### Mechanics

Classic Beats
Row Xs

## Tutorial

### Characters

Farmer
Ada Paige (dialogue)
Ian (dialogue)

## Progression

### Night Counterpart

Intimate (Night)

**Intimate** is the second day level of Rhythm Doctor. It features the first appearances of Logan and Hailey, as well as the debut of the Row Xs.

## Overview

Intimate is the second day level within the main game, introducing the Row Xs. These do not play the sounds when the pulse lands on one, requiring the player to count the beats in their head. This level involves Logan trying to get rid of a nervous feeling about a girl he likes, Hailey. Eventually, Hailey requests to be treated with Logan, but Dr. Paige treats her, so the player must focus entirely on Logan. The layout of this stage is rather basic, consisting entirely of half-beat Classic Beats, with a few off-beats here and there. The level ends with pixel art of Logan and Hailey (facing away from the screen) sitting on a bench under an umbrella in the rain. They are facing a city.

## Transcript

* Beginning
* Song break

Logan: "Doctor!"

Logan: "You've gotta help me!"

Logan: "My heart's not feeling too good..."

Logan: "I don't know what to do..."

Ada: "What?!"

Ada: "Another patient is insisting on being treated in here as well."

Ada: "I'll handle the new one."

Ada: "You focus on the boy."

Logan: "What? Woah."

Logan: "She's..."

Logan: "..."

Logan: "She's here too!"
## Trivia

* This stage has appeared as early as the Flash demo, having a generic orange background in that game.
* Hailey can be seen in the beginning's background, in the window of the opposite building. In Intimate (Night), the roles are reversed.
El orfebre

El Orfebre es una leyenda entre los argonautas de Hábitat One. Se dice que es un ermitaño que vive en alguna parte del planeta y que siempre evade a los guardias de RENIVIT, gracias a su habilidad para pasar desapercibido.

Se rumorea que el Orfebre es un experto joyero, capaz de crear piezas de arte únicas y valiosas. Pero lo más interesante de todo es que, según la leyenda, el Orfebre es un aliado de los argonautas.

Se dice que el Orfebre proporciona ayuda a los argonautas que lo necesitan, ya sea en forma de refugio seguro, información valiosa o incluso armamento. La razón por la que el Orfebre se ha ganado la confianza de los argonautas es un misterio, pero se cree que tiene algo que ver con su actitud discreta y su habilidad para mantenerse fuera de la vista de las autoridades.

A lo largo de los años, los argonautas han intentado en varias ocasiones encontrar al Orfebre, pero siempre ha logrado escapar de su alcance. Algunos creen que el Orfebre tiene poderes sobrenaturales que lo ayudan a mantenerse oculto, mientras que otros creen que es simplemente muy astuto y sabe cómo evitar la detección.

En cualquier caso, el Orfebre es una figura misteriosa y fascinante en Hábitat One, y su ayuda es siempre bienvenida para aquellos que luchan contra la opresión de RENIVIT.
Super Battleworn Insomniac

## Description

### Post-clear

Patient has 7/8th of a heart left but is otherwise healthy. Infection source remains unknown...

## Details

### Mechanics

Classic Beats
Connectifia Abortus

## Progression

### Day Counterpart

Battleworn Insomniac

Super Battleworn Insomniac is the night counterpart to Battleworn Insomniac. It is unlocked after beating Know You, after which Ian will ask you to come back to the hospital for an urgent matter.

## Overview

The Insomniac's Connectifia Abortus has a relapse during this level, affecting the hospital electricity, the visuals, and audio. Partway through the level, the virus breaks off a chunk of Insomniac's heart, making it purple, and changing the time signature to 7/8 instead of the previous 8/8 (or 4/4?) time signature, and increasing the BPM.

## Dialogue

> "Thank you so, so much. I feel lighter!"
>
> **Post-clear mouseover**

* Song break 1
* Song break 2
* Song break 3
* Song break secret
* Defeat
* If player gets a perfect score

Ian: 'A relapse?!'

'B-but..'

'How..?'

Ian: 'The virus..'

'It's-- it's broken off a chunk of his heart!'

Ada: 'Hope you're good with irregular time, doc.'

'Here we go.'

Ian: 'N-Nice!'

Ada: 'Keep that same rhythm in your head now, stay calm.'

Ian: 'Do I have to Sound surprised every time?

Ada: 'Yes now quit whining Ian.'

Ian: 'A relapse?!'

Ian: 'O-oh dear.'

'These rhythms are confusing..'

Ada: 'Try drumming on a table in seven-eight.'

Ian: 'Y-yeah! Come back when you can master it!'

Ian: 'Wow.. not a scratch..'

Ada: 'Hmm..'

'You're really something huh?'

## Trivia

* This is the only night time boss stage in the game so far.
* This is one of, if not, the most known levels from this game.
* The Original Name of this level and the day time variant of this level was “Super Oriental Insomniac”
* The post-clear dialogue referencing "7/8th of a heart left" (as well as the visual of that 1/8th of a heart breaking off during the stage) parallels with the time signature dropping from 8/8 to 7/8.

## Gallery

1/8ths of the Insomniac's heart breaks off partway through the song, changing the rest of it to 7/8 time.Effects of Connectifia AbortusDefeat screen
Leyes AISER

## AISER

1. Respeto a la cadena de mando: todos los habitantes de la estación deben respetar las órdenes y decisiones del oficial al mando y su equipo. Desobedecer una orden puede ser causa de sanciones disciplinarias.
2. Respeto al comandante: el comandante de la estación debe ser tratado con respeto y consideración en todo momento. Cualquier actitud de desacato hacia su persona o su autoridad puede ser sancionada.
3. Regulación de vuelo: cualquier nave que quiera entrar o salir de la estación debe cumplir con los códigos de vuelo establecidos, y seguir las indicaciones de los controladores de tráfico aéreo. Las naves que incumplen estas normas pueden ser sancionadas y/o confiscadas.
4. Restricción de drogas: el uso, posesión y venta de drogas está prohibido en la estación. La única excepción es si se trata de una sustancia necesaria para la terraformación de otros planetas, en cuyo caso debe ser aprobado por las autoridades pertinentes.
5. Armas: se prohíbe el uso de armas en la estación, salvo en el caso de las fuerzas de seguridad debidamente autorizadas. Cualquier persona que sea sorprendida portando un arma sin permiso puede ser sancionada y/o expulsada de la estación.
6. Discriminación: se prohíbe cualquier tipo de discriminación por motivos de raza, género, orientación sexual, religión, etc. Todos los habitantes de la estación deben ser tratados con respeto y consideración.
7. Violencia: cualquier tipo de violencia física o verbal está prohibida en la estación. Las personas que incumplan esta norma pueden ser sancionadas y/o expulsadas de la estación.
8. Comercio: se permite el comercio en la estación, siempre y cuando se cumplan con las regulaciones pertinentes y las transacciones sean legales. La venta de objetos robados o ilegales está estrictamente prohibida.
9. Animales: se permiten animales en la estación, siempre y cuando estén debidamente registrados y cumplen con los requisitos de seguridad y salud establecidos. Las personas que maltratan o abandonan a sus animales pueden ser sancionadas y/o expulsadas de la estación.
10. Alimentación: todos los habitantes de la estación tienen derecho a una alimentación adecuada y saludable. Se prohíbe la venta o distribución de alimentos en mal estado o nocivos para la salud.
11. Negocio: se permite el establecimiento de negocios en la estación, siempre y cuando cumplan con las regulaciones pertinentes y las transacciones sean legales. La venta de objetos robados o ilegales está estrictamente prohibida.
12. Casas: todos los habitantes de la estación tienen derecho a una vivienda adecuada y segura. Las personas que no cumplen con las regulaciones de seguridad y salubridad pueden ser sancionadas y/o expulsadas de la estación.
Samurai Dubstep

"... (He is having a nightmare.)"

## Description

### Pre-clear

Patient's chest pains has returned. He reports experiencing colorful hallucinations and hearing heavy bass drops.

### Post-clear

Patient is on their way to a full recovery. I've advised for them to party just a little less hard.

## Progression

### Day Counterpart

Samurai Techno

**Samurai Dubstep** is the Night Shift counterpart of Samurai Techno (1-1).

## Overview

The level begins with Samurai in an oriental building, similar to Samurai Techno. However, the panel in the middle of the screen opens to reveal brightly-coloured 3D visuals.

## Transcript

> "... (He seems relieved)."
>
> **Post-clear mouseover**
Steinway Reprise

**Steinway Reprise** is the third and final level of Act 4 Night. It is the night counterpart of Steinway.

## Overview

The level remains largely unchanged, with the exception of Ian no longer being present. You must now defibrillate all four birds and Mrs. Stevenson at the same time.

## Trivia

* This is the fifth night level to feature the same track as its day counterpart, and the third night level to have its difficulty increased via the removal of CPU control.
* Unlike other night levels that share tracks with their day counterparts, this one does *not* use the naming format "Day Level Song Name (Night)".
* It is also the only night level to remain completely unchanged aside from the removal of CPU control.
Samurai Techno

## Description

### Pre-clear

Patient is experiencing a strange heartbeat. Administer treatment using seven-beat rhythm procedure.

### Post-clear

Strain on the patient's heart has been relieved. He has been advised to dress in less heavy armor when attending night clubs.

## Progression

### Night Counterpart

Samurai Dubstep

**Samurai Techno** is the first day level of Act 1 and the first level of Rhythm Doctor as a whole. It features the debut of Samurai and Classic Beats.

## Overview

The level begins with Samurai in an oriental building, in which you must begin defibrillating him. The classic beats of this section generally use one-beat intervals, but sometimes they are half-beats. Eventually, the Samurai ascends into space, where only half-beat classic beats appear. Towards the end, off-beats will appear to throw you off. Finally, the Samurai returns to the building for one final half-beat.

## Trivia

* This level appeared as early as the Rhythm Doctor Flash demo. In that demo, there was no building, and the level started in a generic beige background.
Mrs. Stevenson

Mrs. Stevenson is an elderly patient in Rhythm Doctor. The player treats her once in Act 3 and again in Act 4. She introduces Swing Beats, along with her husband Mr. Stevenson.

After being hospitalized, she attempts and fails to find her husband, who was also hospitalized. This is the main plot in Distant Duet and a supporting plot in One Shift More.

## Appearance

Mrs. Stevenson has gray hair and wears a pink shirt and pink pants. She is portrayed with her hospital bed, where she gets up to stretch.

## Personality

Mrs. Stevenson seems to be sweet and loving. She takes care of her birds when she can, and she is very desperate to find her husband in the large hospital.
Rhythm Doctor

Rhythm Doctor is developed by 7th Beat Games with the help of indienova. The game is about a wirelessly connected intern defibrillating patients in Middlesea Hospital.

Rhythm Doctor has a story built into the rhythm mechanics, and as you finish treating patients one by one, you progress the story further. You will meet several patients, each with different and varying underlying conditions to make the game feel lively.

The game is different from other rhythm games, as it only requires ONE key on your keyboard, mainly the spacebar, to play the game. Players defibrillate patients by pressing on the 7th beat on the cardiogram. It is harder in practice than on paper, as the hit window for the 7th beat is tight. The game helps the player by giving both audio and visual cues to aid in timing the player's rhythm to the 7th beat. However, Patients at the hospital have different types of heart problems, ranging from silent beats, to wifi-signal jamming bacteria messing with both the patient's heartbeat and players' connection.
Lucia Moon

What’s she drawing?

Lucia Moon is an aspiring artist. She only appears in Art Exercise and as a cameo in Meet And Tweet.

## Appearance

Lucia has long brown hair. She wears a purple shirt, matching shoes, and a matching headband. She also has dark gray pants on. She holds a sketchpad and a lime green pencil.

## Trivia

* Ada Paige, Cole Brew, Nicole Ting, Lucia Moon, Richard Dan Hugh, and Maximo "Lucky" Jonronero are the only characters with confirmed last names.
	+ There are usually puns in the names of the people who have a confirmed last name, and the possible pun for Lucia is "Mona Lisa".
Supraventricular Tachycardia

## Description

### Pre-clear

Patient risks increased supraventricular tachycardia attacks due to high-caffeine diet. Continue to observe closely.

### Post-clear

Patient's attack has been stabilised. He should be gently guided off of his coffee habit.

## Progression

### Night Counterpart

Unreachable

Supraventricular Tachycardia is the 5th day level and 2nd level of Act 2. This level features Cole, who has Oneshot beats.

## Overview

This level features Cole drinking too much caffeine because he feels uninspired. The coffee triggers a supraventricular tachycardia episode.

## Dialogue

Paige: Alright, I’m Back…. Are you drinking coffee again? It’s the caffeine that’s triggering your episodes!

Cole: …but… I can’t write music without it!

Paige: Stop! You’re going to hurt yourself!

Cole: Get away from me! I’m never giving up on music! NEVER!

## Trivia

* The name of the song is the condition Cole and Nicole have. The song replicates some of the condition's features, mostly its nature of being wild and unpredictable.
Squareshots

Squareshots are like normal oneshots, but with a square instead of the original pulse version. Usually, there are used as a single oneshot, cued when the nurse says, "Rea, dy, get, set, one!" or just "One!" Instead of continuing the "get, set!" timing, you only press once. Squareshots also have a special "Tonk!" sound effect cue, so only the first squareshot needs to be cued by the nurse.

## Story Mode Appearances

Squareshots appear in Art Exercise, Blackest Luxury Car (where they are formally introduced to the player along with triangleshots), and The 90's Decision.

## Editor

To create a squareshot, create a oneshot row, place a oneshot, and enable its square option.