Survival Mode

**Survival Mode** is a game mode in BlastGen. It was first introduced in BlastGen II and returned in BlastGen: Zero Ops II and in BlastGen: Modern Combat in its Strike Team mode. In Survival Mode, 4 players must fight and survive against increasingly stronger AI enemies.

## BlastGen II

All players start with a M6A2, 3 Frag Grenades and 3 Stun Grenades. If the player kills an enemy, they will be awarded with Credits, which can be used to purchase guns, upgrades, and perks. As waves go by, enemies will appear in stronger numbers, have better weapons, and have slightly more health, though the AI enemies in Survival Mode are generally unintelligent and are relatively easy to kill even in large numbers. Enemies in Survival Mode behave similarly to enemies in the Campaign, hiding behind cover, blind firing, and throwing grenades every now and then. Enemies with sniper rifles will generally sit in one spot and wait for players to pass by and attempt to shoot them, and are arguably the easiest enemies to deal with.

Unlike other modes, Survival Mode is the only mode in the game that doesn’t allow sniper rifles to be used, While the AI can use sniper rifles, they will not be dropped upon death. Equipment cannot be changed either, and if the player uses all their grenades, they cannot replenish them until 5 rounds have passed. Ammo is also replenished every 5 rounds, though alternatively the player can purchase more ammo from the Gun Machine. In the beta, only Desert could be played in Survival Mode, but the full released added Scrapyard, Crossroads and Metropolis into the map rotation.

## BlastGen: Zero Ops II

Survival Mode returns in Zero Ops II with some slight changes. Classes are also introduced which include starting loadouts and unique skills and equipment, but are restricted to buying specific weapons until the player gets the perk Weapons Free. Zero Ops II also introduces bosses into Survival Mode, which appear every few rounds. However, only one boss can appear per round and they are generally powerful and hard to kill than other weaker enemies. Due to the introduction of powerful DLC weapons and weapons obtained from Challenges, Survival Mode isn’t as hard as it was in BlastGen II.

### Enemies

* Operator
* Mercenary
* Patroller
* Squadron
* Marksman
* Sniper
* Heavy Soldier
* Suicide Bomber

### Bosses

* Juggernaut
* Super Soldier
* Jack Krueger
* Helicopter
* Infantry Assault Vehicle
* Riot Soldier

## BlastGen: Modern Combat

Modern Combat mostly recycles the old enemies and their behaviors but with the new modern weapons. Unlike Zero Ops II. the player can only use pistols as starting weapons. Like Zero Ops II, classes are restricted to buying certain weapons until the perk Shopaholic is obtained, but now every 5 rounds, Care Packages are dropped that can give players killstreaks, special boosts, or even guns. Unlike in previous installments, Modern Combat lasts for 20 rounds and if the players manage to survive 20 rounds, they win the game and are awarded with XP and funds. Three variants of Survival Mode also exist, including Extended which is 40 rounds long and Infinite which has infinite rounds and never ends.

## Trivia

* All shotguns in Zero Ops II fire slug rounds by default and cannot be changed.
* Certain weapons in BlastGen II are nerfed or buffed in Survival Mode, such as the AK-78 and the Kriss Vector.
* A glitch existed where the Riot Soldier could be damaged through his shield using melee attacks, which can kill the Riot Soldier in 4-5 hits. This was patched in the next update.