Rules

# **TBS Crossover Arena**

### Requirements: Number of Players (2 Players); Playing Time (2-3 hours); Ages (16+)

> *Welcome to TBS Crossover Arena! In this arena teams of 8 characters from a wide variety of games, books, and movies complete to see who can be the last one standing!*
>
>

**Objective:** Knockout your opponent's team before they do the same to you!

### **Quick Stat Overview**

```
***(1)* Momiji**

```

```
***(2)*** HP 8	DEF 4	SPD 6
    SP 4	RES 2	EVA 2

```

```
***(3)*** **Ability to See Far Distances**
    While this unit is on the front,
    all allies gain +2 ACC.

```

```
***(4)* Rabies Bite**
    [ATK] Cost 1 SP
    One Enemy: [PIR 3]
    Ignore 2 DEF.

```

1. Name
	* This is where the name of the character goes.
2. Stats
	* The main stats are listed here.
3. Passive
	* The character's passive ability. Most characters have one.
4. Skill
	* The heart and soul of most characters. These describe the unique actions a character can take in combat.

### **Setup**

* Each player selects 8 characters.
* Each player orders them from 1-8.
* Players simultaneously reveal their choices.

# **How to Play**

The game is played over a series of rounds. During each round, characters in **Front** (the first 4 slots) are allowed to take **ONE** action each. Once all characters in **Front** have taken an action, move on to the next round. Characters in **Back** (slots 5-8) don't take actions.

### **Game Flow**

1. **Round Start**
2. Characters take turns.
	1. Determine who will take the next turn.
	2. That character takes their turn.
	3. Status Effects on that character are resolved and lowered by 1.
	4. Repeat until no more turns can be taken.
3. All characters in **Back** recover 2 HP and 2 SP. This is called Resting.
4. **Round End**
5. Repeat until a player wins.

### **Turn Order**

The character with the highest **SPD** takes the next turn. (Ignore the characters in **Back** or that have already taken an action.) If tied, the character with the lower **Slot Number** goes next. If still tied, flip a coin.

### **Turns and Actions**

Character may perform an action on their turn. Choose one of three actions.

1. Rally
2. Swap
3. Skill

**Rally**

Characters recover 4 SP.

**Swap**

Select two allies. Those allies switch places. This can include the active character. Characters that are switched in from the Back **do not take an action this round.** It is like they have already taken an action this round.

**Skill**

This will be explain in this next section.

# **Skills and Stats**

This section is unfinished.

```
**Falcon Punch**
[ATK] Cost 4 SP
One Enemy : [Fire 5] [-1 ATK] *{50% Burn 2}*
Captain Falcon loses 1 HP.
(This can KO Captain Falcon.)

```

```
1:Name
[2:Skill Type] 3:Skill Cost
4:Target : [5:Main Effect] [6:Secondary Effect] {7:Chance Effect}
8:Additional Effects
(9:Clarifications)

```

The name of the Skill.

The Skill’s type. (Explain on …)

The cost of the Skill. If the skill’s cost cannot be paid, then the Skill cannot be used.

The main target of Skill.

The main effect of the Skill, usually damage.

A different effect of the Skill, usually a debuff.

An effect with a percentage chance of happening.

Extra effects and information.

Notes to prevent confusion.

HP, SP, DEF, and RES cannot go below 0. SPD and EVA can go below 0.

# **Targeting**

**"One Enemy" Attack and Magic Skills**

Choose a target to aim for on your opponent's Front (Slots 1-4) and roll a D6. Every Character in front has a default intercept value of 1. Every non-Ko'ed Character in a lower slot than your aim has a chance to intercept. Their intercept value is how many spots on the D6 they take up. For Example, let's aim at slot 3. Slots 1 and 2 have an intercept value of 1 and take up the 1 and 2 on the D6. Slot 4 is higher than slot 3 so it doesn't factor in. When you roll the D6 if you get a 1, Slot 1 intercepts the Skill. If you get a 2, then slot 2 intercepts. If you get 3-6 then the target is slot 3 like we aimed for. Status Effects can increase a Character's intercept value or set it to 0. Status Effects can make you unable to aim at a target.

**"All Enemies" Attack and Magic Skills**

Indirectly target every non-KO'ed Character in your opponent's Front. Status Effects can make some characters immune to being targeted this way or gain more EVA.

**"Two Enemies" and "Three Enemies" Attack and Magic Skills**

Follow the same instructions to target One Enemy. After you have your target, indirectly target additional 1 or 2 slots beyond your target. Don't target characters in the Back this way. For Example, let's use a "Three Enemies" Skill and aim at slot 3. If we succeed our intercept check, we'll target slot 3 directly. Because it's a "Three Enemies" Skill we indirectly target slot 4. We don't target slot 5 because they're in the Back.

**Support Skills**

No fancy intercepting, just choose your target or targets and effect them. Support Skills don't trigger "hit by a skill". Two and Three Targets do not have to be adjacent. Status Effects can prevent Support Skills from affecting their host.

**"Any Enemy" and "Every Enemy" Skills**

These ignore most targeting rules. Any Enemy means any non-KO'ed Character in your opponent's Front or Back. Every Enemy means every non-KO'ed Character in your opponent's Front or Back. Both target directly, not indirectly.

**KO'ed Characters**

Targeting rules ignore KO'ed Characters unless the Skills states otherwise. Slots next to KO'ed Characters are treated as adjacent.

# **Status Effects**

Status Effects refer to all lasting effects in the game. There are different types of Status Effects. Status effects can be Negative or Positive. Status Effects can directly effect stats. Those are called Stat Changes. Positive Status Effects that are not Stat Changes are called Buffs. Similarly Negative Stat Effects that are not Stat Changes are called Debuffs. Positive Stat Changes are called Stat Boosts, Negative are called Stat Drops. Tokens are not status effects. Tokens do nothing by themselves. Tokens are not considered Positive or Negative. Token and Status Effects are removed when their X = 0. Some Tokens are listed without a number. They are removed when prompted by a Skill. Whenever a Status Effect is listed without [] square brackets, it is not a Status Effect but part of a Skill. A Skill's effects only apply as long as they say they do. If a character is immune to a Status Effect, remove it if applied and ignore that effect in Skills. Stat Boosts and Stat Drops cancel each other out. Subtract the weaker from the stronger and remove the weaker Stat Change. Buffs and Debuffs do not cancel each other out. Always resolve both effects starting with Buffs. Do not remove or reduce Status Effects the turn they're applied. Status Effects that allow additional actions do not take effect until after the turn they're applied. (Remember, a turn is different then a round.)

* Token Examples
	+ [7 Heads]
	+ [1 Transform]
	+ [2 Limit]
	+ [3 Fighting Spirit]
	+ [Optical Camouflage Suit]
	+ [Charge]
	+ [Baron Bunny]
* Status Effects
	+ Buffs
		- *[Haste X]*
			* Your turn happens first this round. Reduce X by 1 after your turn.
		- *[Precision X]*
			* Your skills cannot miss their target unless an effect states otherwise. Reduce X by 1 after your turn.
		- *[Scope X]*
			* Your skills always target their intended target unless an effect states otherwise. Reduce X by 1 after your turn.
		- *[Regenerate X]*
			* After your turn recover X HP and reduce X by 1.
		- *[Bold X]*
			* After your turn recover X SP and reduce X by 1.
		- *[Invisible X]*
			* You cannot be targeted by Attack and Magic Skills. Your intercept value is 0. *Scope* and *Reveal* ignore *Invisible*. Reduce X by 1 if hit by a skill or if you use a Attack or Magic Skill.
		- *[Distance X]*
			* You cannot be indirectly targeted by Attack and Magic Skills. *Scope* and *Reveal* ignore *Distance*. Reduce X by 1 after your turn.
		- *[Cloak X]*
			* You cannot be aimed at by Attack and Magic Skills. You have an intercept value of 0. *Scope* and *Reveal* ignore *Cloak*. Reduce X by 1 after your turn.
		- *[Shield X]*
			* When hit by a Skill instead of losing HP, lose Shield. This damage rolls over. *Break* ignores *Shield*. Reduce X by 1 after your turn.
		- *[Crit X]*
			* Your skills deal +X damage. Remove *Crit* after using a non-support skill.
		- *[Taunt X]*
			* Your intercept value is increased by X. Reduce X by 1 after your turn.
		- *[Steady X]*
			* You cannot be swapped by enemy effects. Reduce X by 1 after your turn.
		- *[Thorns X]*
			* When hit by a skill, the attacker takes X damage. *Windsweep* ignores *Thorns*. Reduce X by 1 after your turn.
		- *[Counter X]*
			* When missed by a skill, the attacker takes X damage. *Windsweep* ignores *Counter.* Reduce X by 1 after your turn.
		- *[Break X]*
			* Ignore X DEF or RES. Ignore *Shield* completely. Reduce X by 1 after your turn.
		- *[Cure X]*
			* Remove all Negative Status Effects applied on you. You cannot gain new Negative Status Effects. Skill that have effects are unaffected. Passives that have Negative Status Effects have no effect until *Cure* is removed. *Cure* and *Curse* remove each other along with all Status Effects. Reduce X by 1 after your turn.
		- *[Shade X]*
			* When aimed at by Attack and Magic Skills, increase the intercept value of the first targetable slot by X. Gain +X EVA when indirectly targeted by Attack and Magic skills. *Scope* and *Reveal* ignore *Shade*. Reduce X by 1 after your turn.
		- *[Cancel X]*
			* Enemy Support Skills have no effect on you. Reduce X by 1 after your turn.
		- *[Resolve X]*
			* You are not KO'ed when your HP reaches 0. While all your allies in front have 0 HP, *Resolve* has no effect. If this would cause multiple allies to be KO'ed, this is not simultaneous and the player may choose which ally is KO'ed first. Reduce X by 1 after your turn.
		- *[Adept X]*
			* Your Attack and Magic Skills attack their target X additional times. Reduce X by 1 after your turn.
		- *[Inflict [Y] X]*
			* Your Attack and Magic Skills apply Y on hit. Reduce X by 1 after your turn.
		- *[Tempo X]*
			* Your Skills are preformed twice while paying the cost once. Reduce X by 1 after your turn.
		- *[Ward [Y] X]*
			* When you are hit by an Attack or Magic Skill, the Skill user suffers Y. *Windsweep* ignores *Ward.* Reduce X by 1 after your turn.
		- *[Windsweep X]*
			* You cannot receive Negative Status Effects or lose HP or SP due to an enemy's Skill, Passive, or Status Effect during your turn. Reduce X by 1 after your turn.
		- *[Pursuit X]*
			* Take X extra actions on your turn. Reduce X by 1 after your turn. (Does not take effect until after the turn it's applied.)
		- *[Combo X]*
			* If you use a Skill, you may use X additional Skills you haven't used this action. Reduce X by 1 after your turn. (Does not take effect until after the turn it's applied.)
		- *[Dodge X]*
			* When a Enemies' Skill hits you, it misses and reduce X by 1. *Dodge* is immune to *Scope*, *Reveal*, *Precision* and *Stuck*. Reduce X by 1 after your turn.
		- *[Honor X]*
			* Buffs are raised by 1 instead of lowered by 1 at the end of turn your turn. Reduce X by 1 after your turn. (Raising always comes after the effect of Buffs like *Regenerate*.)
		- *[Glory X]*
			* Stat Boosts are raised by 1 instead of lowered by 1 at the end of turn your turn. Reduce X by 1 after your turn.
		- *[Miracle X]*
			* After your turn reduce X by 1. If X = 0, your HP now is MAX HP. Always resolve last. (*Miracle* is unaffected by effects that raise or lower it.)
		- *[Refresh X]*
			* After your turn reduce X by 1. If X = 0, your SP now is MAX SP. Always resolve last. (*Refresh* is unaffected by effects that raise or lower it.)
		- *[Resist [Y] X]*
			* Take X less damage from Y Skills. Reduce X by 1 after your turn.
		- *[Boon [Y] X]*
			* Deal X more damage with Y Skills. Reduce X by 1 after your turn.
		- *[Blessed X]*
			* Recover X more HP when you recover HP due to an effect. Reduce X by 1 after your turn.
		- *[Hope X]*
			* Recover X more SP when you recover SP due to an effect. Reduce X by 1 after your turn.
		- *[Alert X]*
			* If you would take X or less damage from an Attack or Magic Skill, take 0 damage. Reduce X by 1 after your turn.
	+ Debuffs
		- *[Paralysis X]*
			* Your turn happens last this round. Reduce X by 1 after your turn.
		- *[Poison X]*
			* After your turn lose X HP and reduce X by 1. This can KO.
		- *[Terror X]*
			* After your turn lose X SP and reduce X by 1.
		- *[Burn X]*
			* After your turn lose X HP and SP and reduce X by 1. This can KO.
		- *[Bleed X]*
			* After your turn lose X HP. This can KO. When HP is recovered due to an effect or resting, use effect to remove *Bleed* 1 to 1 first.
		- *[Apathy X]*
			* After your turn lose X SP. When SP is recovered due to an effect or resting, use effect to remove Apathy 1 to 1 first.
		- *[Freeze X]*
			* After your turn lose X HP and SP. This can KO. When HP or SP is recovered due to an effect or resting, use effect to remove *Freeze* 1 to 1 first. (If both HP and SP are being recovered, you may choose which is recovered first.)
		- *[Weaken X]*
			* You cannot use Attack Skills. Reduce X by 1 after your turn.
		- *[Silence X]*
			* You cannot use Magic Skills. Reduce X by 1 after your turn.
		- *[Disable X]*
			* You cannot use Support Skills. Reduce X by 1 after your turn.
		- *[Shock X]*
			* You cannot use Rally or Swap. Reduce X by 1 after your turn.
		- [*Sleep* X]
			* You cannot use any Skills, Rally or Swap. Reduce X by 1 after your turn. Remove *Sleep* if any amount of HP or SP is lost.
		- *[Stun X]*
			* You cannot use any Skills, Rally or Swap. Reduce X by 1 after your turn.
		- *[Mark X]*
			* Reduce X by 1 after your turn.
		- *[Reveal X]*
			* If you are targeted, the skill cannot switch targets unless an effect states otherwise. Reduce X by 1 after your turn.
		- *[Stuck X]*
			* If you are attacked, the skill cannot miss unless an effect states otherwise. Reduce X by 1 after your turn.
		- *[Heavy X]*
			* You can only be swapped by enemy effects. Reduce X by 1 after your turn.
		- *[Crisis X]*
			* If you are targeted, the skill cannot switch targets unless an effect states otherwise. If you are attacked, the skill cannot miss unless an effect states otherwise. You can only be swapped by enemy effects. Reduce X by 1 after your turn.
		- *[Trap X]*
			* If swapped take X damage and remove Trap. Reduce X by 1 after your turn.
		- *[Reverse X]*
			* Your Attack Skills are now Magic Skills and vice versa. Reduce X by 1 after your turn.
		- *[Curse X]*
			* Remove all Positive Status Effects applied on you. You cannot gain new Positive Status Effects. Skills that have effects are unaffected. Passives that have Positive Status Effects have no effect until *Curse* is removed. *Cure* and *Curse* remove each other along with all Status Effects. Reduce X by 1 after your turn.
		- *[Despair X]*
			* Remove all Positive Status Effects applied on you. You cannot gain new Positive Status Effects. Skills that have effects are unaffected. Passives that have Positive Status Effects have no effect until *Despair* is removed. *Cure* and *Despair* remove each other along with all Status Effects. You cannot use any Skills, Rally or Swap. Reduce X by 1 after your turn.
		- *[Direct X]*
			* When using an Attack or Magic Skill, increase the intercept value of the lowest targetable slot by X. *Scope* and *Reveal* overpower *Direct*. Reduce X by 1 after your turn.
		- *[Blind X]*
			* When using an Attack or Magic Skill, the skill misses characters targeted directly. *Precision, Stuck,* and *Crisis* overpower *Blind*. Reduce X by 1 after your turn.
		- *[Death X]*
			* After your turn reduce X by 1. If X = 0, your HP now is 0. Always resolve last. (*Death* is unaffected by effects that raise or lower it.)
		- *[Purge X]*
			* After your turn reduce X by 1. If X = 0, your SP now is 0. Always resolve last. (*Purge* is unaffected by effects that raise or lower it.)
		- *[Grant [Y] X]*
			* Your Attack and Magic Skills apply Y on hit. Reduce X by 1 after your turn.
		- *[Boost [Y] X]*
			* When you are hit by an Attack or Magic Skill, the Skill user gains Y. Reduce X by 1 after your turn.
		- *[Stubborn X]*
			* Ally Support Skills have no effect on you. Reduce X by 1 after your turn.
		- *[Slow X]*
			* *Combo*, *Tempo*, *Pursuit* and *Adept* have no effect. Skill effects that allow the use of additional Skills do not activate. Reduce X by 1 after your turn.
		- *[Doom X]*
			* Debuffs are raised by 1 instead of lowered by 1 at the end of turn your turn. Reduce X by 1 after your turn. (Raising always comes after the effect of Debuffs like *Poison*.)
		- *[Pride X]*
			* Stat Drops are raised by 1 instead of lowered by 1 at the end of your turn. Reduce X by 1 after your turn.
		- *[Vulnerable [Y] X]*
			* Take X more damage from Y Skills. Reduce X by 1 after your turn.
		- *[Flaw [Y] X]*
			* Deal X less damage with Y Skills. Reduce X by 1 after your turn.
		- *[Sin X]*
			* Lose X more HP when you lose HP due to an effect. Reduce X by 1 after your turn.
		- *[Bleak X]*
			* Lose X more SP when you lose SP due to an effect. Reduce X by 1 after your turn.
		- *[Rash X]*
			* If you would take less than X damage from an Attack or Magic Skill, take X damage. Reduce X by 1 after your turn.
	+ Stat Changes
		- Stat Boosts
			* [+X ATK]
				+ Increases Attack Skill's damage by X. Reduce X by 1 after your turn.
			* [+X MAG]
				+ Increases Magic Skill's damage by X. Reduce X by 1 after your turn.
			* [+X HP]
				+ Increases HP by X. Reduce X by 1 after your turn. (This only effects MAX HP.)
			* [+X SP]
				+ Increases SP by X. Reduce X by 1 after your turn. (This only effects MAX SP.)
			* [+X DEF]
				+ Increases DEF by X. Reduce X by 1 after your turn.
			* [+X RES]
				+ Increases RES by X. Reduce X by 1 after your turn.
			* [+X SPD]
				+ Increases SPD by X. Reduce X by 1 after your turn.
			* [+ X EVA]
				+ Increases EVA by X. Reduce X by 1 after your turn.
			* [+ X ACC]
				+ Increases ACC by X. Reduce X by 1 after your turn.
		- Stat Drops
			* [-X ATK]
				+ Decreases Attack Skill's damage by X. Reduce X by 1 after your turn.
			* [-X MAG]
				+ Decreases Magic Skill's damage by X. Reduce X by 1 after your turn.
			* [-X HP]
				+ Decreases HP by X to a minimum of 1. Reduce X by 1 after your turn. (This only effects MAX HP.)
			* [-X SP]
				+ Decreases SP by X to a minimum of 0. Reduce X by 1 after your turn. (This only effects MAX SP.)
			* [-X DEF]
				+ Decreases DEF by X to a minimum of 0. Reduce X by 1 after your turn.
			* [-X RES]
				+ Decreases RES by X to a minimum of 0. Reduce X by 1 after your turn.
			* [-X SPD]
				+ Decreases SPD by X. Reduce X by 1 after your turn.
			* [- X EVA]
				+ Decreases EVA by X. Reduce X by 1 after your turn.
			* [- X ACC]
				+ Decreases ACC by X. Reduce X by 1 after your turn.