Carla Isabelle dos Santos

* 🔹 **Lore Producer:** *reserved for @Umbrios of Twitter* 🐦 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Carla Isabelle dos Santos**
* Jersey Number: **77**
* Position: **SG3** • **Emergency Shooting Guard** for the **Los Angeles Wet Fountains**
* Age in Chapter: **20 years old**
* Date of Birth: **November 7th, 1918**
* Modern Country of Origin: **Brazil 🇧🇷**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Community Wealth**
* Struggle: **Understanding Cartoons**
* Alignment: **Authentic Good**
* Height: **6' 4" | 1.9304m**
* Weight: **145 lbs | 65.77089kg**

### Play Style: **None**

Carla dos Santos isn't known for a distinct play style yet.

### Player Class: None

Carla dos Santos isn't known for a distinct player class yet.

### Alignment: Authentic Good

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Carla Isabelle dos Santos was born in Salvador, Bahia, Brazil and raised with a love for sports and competition. Basketball was a passion that she discovered at a young age, playing pick-up games in her neighborhood and dominating opponents with her impressive height and agility. Her passion for the game only grew as she got older, and she dreamed of one day playing professional basketball.

When the BSofA was established in 1939, Carla saw it as her chance to make her dream a reality. She was signed by the Los Angeles Wet Fountains as a founding Syndicate player, weeks before the team's Media Day and Fan Fest. Carla was determined to make the most of her opportunity, and was eager to show the world what she could do on the court. Her career goal was to use her success to create wealth for her community, and she was motivated by a deep desire to give back to those who had supported her along the way.

Carla was always a confident and honest person, which made her a natural fit for the Authentic Good alignment. She was always true to herself and wasn't afraid to express her genuine thoughts and feelings, no matter how unpopular it may make her. Her proudest moment was signing with the Wet Fountains and joining the BSofA, and her biggest hope was to one day become a star player and help her team win a championship. Carla was a quiet, reserved person who didn't seek the spotlight, but she was always friendly and approachable. She was a positive influence in the team's atmosphere and was always ready to lend a helping hand to her teammates. Despite her lack of understanding of cartoons, she was always able to make her teammates laugh with her silly antics.

Carla was discovered by the Wet Fountains during a scouting trip to Brazil, where they were searching for new talent. The team's coaches were immediately impressed by her impressive height and agility, and they knew they had found a special player. They signed her to the team as a free agent, and Carla was ready to make her mark in the BSofA.

## Details

* Favorite Food: Acarajé
* Favorite Color: Sun-kissed Yellow
* Favorite Animal: Capybara
* On-Court Habit: Talking to herself in Portuguese
* Piece of Trivia: Has never seen a cartoon before because she can't visualize or perceive animation.
* Has a Fear Of: the new staple gun technology
* Diet Plan/Training Regimen: a mixture of traditional Brazilian cuisine and intensive strength training inspired by the rhythms of samba music.
* Pop Culture Interests: Bossa Nova and Samba music, new Hollywood musicals, and Brazilian literature.
* Love Interest: None, focusing on basketball and community wealth.
* Other Professional Interest: Playing the accordion

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Carla Isabelle dos Santos*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access