Kittlescor

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* In Eidres
* With Settlements

### Other Languages

Common, Delorian, Kaul, Meui, Hahko, Saranghese, Solustran, Various Ryukan Languages, Various Kánitorian Languages and Various Ferallander Languages.

## Government

### System

Loose Confederation with Pirate Code (of Conduct)

### Leader

 Captain "Raze" Erazhir

**Kittlescor**, soon to be renamed by it's new leader Captain Erazhir, is the northmost country on the continent of Eidres. It consists of two main parts: the mainland that connects directly to Eidres, and the Clawscar Islands to the north.

The country changes hands infrequently, though almost always through a coup. Many who disliked the laissez-faire governing style and paws-off nature of the previous leader, Captain Kittelle, possibly saw this changing of the guard coming. As it was renamed after Kittelle when he took power, the country is pending a name change as new management settles in.

## Life in Kittlescor

Life in Kittlescor can be separated into two eras as the recent change in government structure has caused a sudden shift in the quality of life for those living on the mainland: life under Kittelle, and life under Raze.

### Under Captain Kittelle

As stated previously, Kittelle's approach to governing was extremely paws-off. While he made some moves to influence diplomatic relations between other nations, these often fell short, as his demeanor and lack of basic hygiene made him a less suitable diplomat. For example, it's not unknown to Kittles that Kanitorians hold their blades in high regard as they relate directly to their religion. Kittelle, however, used his sword to pick at his teeth during a meeting with the Kanitorian government, unknowingly slighting everyone in attendance.

This approach to government can be valuable, but it manifested in rampant crime and some harassment of the inhabitants of the Clawscar Islands, who lived there long before Kittlescor was founded. Thieves, gangs, mercenaries- their presence was never more prominent than it was under Kittelle, and he simply allowed it to happen. Crime rates soared as he turned the other cheek, focusing more on the finer things in life, like drinks and women.

The back alleys of Kittlescor were incredibly dangerous. The general populous knew to avoid them as a whole, and it wasn't uncommon for them to have an unofficial curfew, as things only got worse at night. Growing up here, in these conditions, are enough to drive many people to dislike Kittelle.

### Under Grand Corsair Erazhir

Captain Erazhir, or "Raze", has cracked down on crime and the like, pulling at the reins of Kittlescor to get it back under control. She herself has acted as the final judgement for some of the more notable criminals, and she's quoted as saying, *"Nasty people meet nasty ends."*

Raze's approach to Kittlescor is undoubtedly more hand-on. The reforms being made are not only to moderate crime on the mainland, but also mitigate the trafficking or unauthorized trade of certain things. To this end, Raze is constructing a dam at the mouth of the bay, which will raise and lower ships as they come and go into the main trading hub of Kittlescor. During that time they can be searched, processed, and checked in. The dam's construction will kick off more once she solidifies better diplomatic ties with the more developed countries, specifically Kanitore. While she could turn to Kaulseg as they are closer and have more resources, she considers them a threat still and is avoiding them for the time being.

With new positions in the newly founded government and the backing of Raze's personal fortune, it's more likely now than ever before to be employed in Kittlescor. She's looking for people willing to do diplomatic work in her stead, as her first mate, Paz, can't do it all, and Raze is still learning to write with her new arm. Jobs will continue to be available and an even more notable uptick in openings will happen when the dam is completed and Raze can put people to work there.

Of course, this new way of "snooping" into people's business will be met with some resistance. Those who enjoyed the more lax nature of Kittelle's rule are making scenes about Raze being worse for the country as a whole. Raze simply disregards them, or hangs their propaganda posters in her office because she thinks they look cool. Her conviction in her actions is too strong to waver under such meaningless scrutiny, and she knows that once enough time elapses the positive effects of her being in power will be undeniable.

Furthermore, Raze outlaws any harassment of those living on the Clawscar Islands. The indigenous groups on those islands should be left well enough alone.

## Culture

Kittlescor acts as the melting pot of the world, as it's welcoming to all kinds and easy to access. No high walls, a perceived life of freedom, and endless possibilities for those willing to take on a pirate's life. Because people from all over come to Kittlescor, it's culture is reminiscent of that, being wildly varied. Bars sporting live music may have a Kanitorian band playing bossa nova to a crowd of Tameui and Ryukan immigrants, the latter of which moved to Hahkos first, then came to Kittlescor. While the finer products like silk and dyes from the countries of Ori might be pricey, they're still prevalent in Kittle society, as well as foreign spices, instruments, and other trade goods. In return, Kittlescor exports strong alcohol made from fruits only found in Kittlescor, or using their alcohol production techniques on fruits they've traded for from other countries.

Species vary especially in Kittlescor, as there is no boundary to who might see it as their new beginning. While a good portion of it's population is comprised of Tameui immigrants, there are also those from Hahkos, their neighboring country of Rickland, and even citizens from as far away as the Ferallands on Vultierra. The Kanitorian and Ryukan population in Kittlescor is lower due to their loyalty to their countries, but they are accepted into the arms of the country like any other.

## Guilds

In an effort to turn the life of the average Kittle into something more positive, Captain Erazhir has elected to found "guilds". Some of these were already in existence before her ruling, but others were created and funded by her.

### Corsair's Guild

Also known as the "Sailor's Guild". This guild was created before Raze came into power, but lacked structure. It's main purpose was to ease people into the life of a sailor, specifically the duties of being on and maintaining a ship, understanding communication between ships such as signal flags, and often manifests as small tours around the bay on one of many training vessels. This guild works closely with the other sailing and exploration oriented guilds, taking those guild members to and from areas of operation. Shipwrights train through this guild and the Craftsman's guild.

### Cartographer's Guild

Known for their star charts rooted in Tameui history, as well as deep understanding of oceanic currents, wind, and of course, making of actual maps. Navigators from this guild are often placed on the ships sent out by the Corsairs. Held in high regard for the value they bring to a vessel.

### Adventurer's Guild

Members of this guild come in a few flavors. Scouts, for instance, go out on preliminary expeditions to other locales to take requests and bring them back to the more able-bodied members of the guild to complete. Those proper adventurers pile onto a Corsair's ship with a navigator and head off to do what's been asked of them overseas. Kittle adventurers, occasionally referred to as mercenaries, are deployed all around the globe to handle issues where that same muscle can't be sourced locally.

### Crafter's Guild

One of the few guilds without an entry fee. This guild is aimed towards improving the lives of Kittle citizens directly, rather than indirectly by offering them opportunities elsewhere. It is the largest guild by square footage and houses many "classes", teaching valuable skills like basic cooking, sewing, how to repair simple things that might break at home, carpentry, stonemasons, smiths, and even language classes for foreigners or those looking to broaden their horizons. The resources within the guild are free to use after classes end in the evening, allowing citizens access to sewing machines, small kitchens and other things. Less fortunate Kittles often use this space to repair clothing or make food and are welcome and encouraged to do so. Raze funds this guild.

### Mage's Guild

A guild mostly for immigrant mages from Deloria or Tameu to practice their magic safely. Free for entrants. Raze's understanding of magic is limited so the space itself is rather sparse.

### Trader's Guild

Another guild that holds hands with the Corsairs. Often times Traders will also be Corsairs. With the creation of this guild, trade through Kittlescor became much more monitored, though the rules surrounding what comes and goes are still lax. Manifests about what goods are on-board a ship, what trade goods are wanted by a region, and shipment schedules are mostly done through this guild. They're both the charisma and the clerical work of Kittle import and export.