Card Management

In the **Card Management** menu you can perform a variety of actions regarding the **Cards** you've collected through **Story Mode** or through the **Gacha** by accessing **4 different sections**.

## 1. **Formation**

This section allows you to **customize your party** of characters that will be playable during **Missions**, as well as **equip** them. Your party consists of **three** different characters. The character in the middle is the one that you'll play as the moment a mission start.

You can put different characters in your party by **drag-and-dropping** them from the bottom section of the screen. You can also do the same in **reverse** to **remove** characters from your party. You can also **swap** characters in your party.

You can customize a maximum of **5 parties**. In order to select a different party, tap on the **blue arrows** at the **top-left** and at the **top-right** of the screen.

In this section they can be seen surrounded by **colored rings**. These show the **bond** that there is between the characters in your party. If you tap on the **rings** of a character, the stat-boosts and special effects of that character that derive from said bond will be displayed.If you tap on the charcter's **model,** the girl will hold her weapon and a **small menu** will appear.

The small menu shows the **type of weapon** equipped, the **number of stars** of the character's card, her **stats** and contains **three icons** that, if tapped, lead to other **submenus**.

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The icons lead respectively to the **card-equipping** menu, the **weapon-equipping** menu and the **wardrobe**.

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### **Card-equipping menu**

The card-equipping menu allows you to **pair** the cards from your collection to your characters, making them **stronger** and letting them gain **new abilities** to use during **missions**.

You can equip **1 Main Card** and **3 Sub Cards**. The Main Card needs to belong to **the same character you're equipping it to**. However, you can equipped whatever character's card in whatever character's **sub-slots**. You must first **unlock** sub-slots, in order to use them. You unlock each when the character reaches her **affection level** of **10**, **20** and **40**. When you equip a **Sub-Card**, you can view the **influences** to the character's **stats** next to the Main-Card, as well as check the new abilities gained by tapping the **small blue icon** at the top-right of the screen.

You can **equip** cards by **drag-and-dropping** them from the list below to the slots above. **Small icons** with characters' heads and either the text **Main** or **Sub** may be on the top-right corner of cards icons. That means that that card is **already equipped** in that character's **Main-slot** or **Sub-slot**. You **can't** equip cards that are **already equipped as Main-Cards** by another character. You can, however equip other already Sub-equipped cards, but the game will first ask you if you're sure you want to remove the card from the chracter who already has it equipped.

You can also **filter** the card list by tapping on the yellow button at the bottom of the menu with two reverting arrows. You can either display **all cards for the character** you selected, all cards that come **with a specific weapon type**, or **all cards in general**.

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### **Weapon-equipping menu**

In the weapon-equipping menu you can you **equip** chracters with the **weapons** you **collected** or **crafted** to use during **missions**. To equip a weapon you must simply **tap** on the icon of the weapon you want to equip. If a weapon is already equipped by another character, you'll be asked if you're sure to remove the weapon from the character that has already equipped it. In this screen you can view (from the top-left) the **Attack Power** (in red) of the weapon selected, its **level**, and a **bar showing its speed**.

Weapons can have **3** **types** **of speed**:

* **slow** (red): you can perform only **1** attack at a time;
* **medium** (yellow): you can perform **2** attacks at a time;
* **fast** (blue): you can perform **3** attacks at a time.

The bar can be entirely **filled by one color**, or contain **2 different colors**, or **all 3**. The amount of bar filled by one color indicates **how often** you'll be experiencing that speed in battle.

The **yellow button** at the bottom of the menu leads you to the **Weapon management menu**.

### **Wardrobe**

The wardrobe allows you to **dress** your characters with the **outfits** you've collected by **obtaining cards** or **accomplishing objectives**.

In order to change clothes you must **drag-and-drop** the outfit from the menu at the bottom of the screen to the girl's **drawing**.

If you dress a character with the **same outfit she wears in her main card**, she'll gain a **stat-boost**.

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## 2. **Card Collection**

This section allows you to check all the **cards** that you've **collected**. You can view each card **stats**, **images**, **weapon types**, as well as unclock the **maximum level cap** beyond level **50** and change them from **Stars-cards** to **Hearts-cards**. By **tapping** on a card's **icons**, all information about that card will appear on screen.

The **stats** of the card are displayed **below** the card's image. In the **top-left** corner of the screen is displayed the **number of stars** of the card.

Depending on the card, on the **top-right** corner of the screen a **play button** may be placed. If you tap on it, a **dialog sequence unique to that card** will start playing.

If you **tap** on the card's **image** you can view the image without its **frame**.

    If you tap on the **blue arrow** to pointing to the right of the stats, you can view the special **attacks and abilities** that the card grants to the user.

    At the bottom of the screen are **4 buttons**. Here are explanation of what they're used for from left to right:

-The first button leads to the card's character's **card-equipping menu**;

-The second button allows you to dress the character with the **dress displayed in the selected card**. You'll be asked if you're sure you want to change outfit;

### **Expanding a card's maximum level cap.**

The third icon allows you to unlock the **maximum level cap** of the card to beyond level **50**. In order to do so, a number of **duplicate-shards** need to be **spent**. These shards can be obtained by collecting **duplicates of card** from the **Gacha**.

There are **3 types** of **duplicate-shards**, that differ from the **amount of stars** that the duplicated card had. Depending on the number of stars that the card you want to unlock its maximum level cap has, you'll need **more** and **higher-stars** duplicate-shards. For example, a **2-stars** card only needs **one 2-stars duplicate-shard**. With 3-stars and 4-stars cards **you can decide** wich type of **duplicate-shards** to use.

You can maximize the level cap of a card up to **4 times**. Each time you do, the level cap will raise up **5 levels**.

### **Obtaining a hearts-card.**

The last button is only available for **3-stars** and **4-stars** cards, It allows you to change a card from a **stars-card** to a **heart-card**.

This also unlocks a **special mission** only playable with the **character** equipped with the hearts-card you obtained. In order to this, you must first **fill** the number of **hearts** corrisponding to the number of stars the card has by either letting the girl **train** in the school yard or simply **clearing missions**. Only then the **pink button** in this screen will become usable.

You'll also be asked to pay an amount of **Cheer Points** before completing the procedure.

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## 3. **Card Trading**

This section allows you to trade **three 4-stars cards** from your collection with **one 4-stars card** that you can choose from a **pre-made** **list** of cards.

Simply tap the **blue card slots** and **drag-and-drop** the cards that you want to **trade** in them. You can also trade in **duplicate-shards** that came from **4-stars cards**.

The list of cards that you can **obtain** through trading is **pre-set**. There are about three or four different cards per character, except fro **Shiho** and **Kanon**.

Once you selected the cards that you want to trade and the one that you want to obtain, tap on the **pink button** in the bottom-right of the screen to complete the procedure.

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## 4. **EXP Transfer**

In this section you can transfer experience points from one card to another card that belong to the same character using EXP Tickets.

**EXP Tickets** are a type of **item**obtainable in various ways, for example, as a reward for completing **Objectives** in some **Missions**. The amount of **EXP Tickets**you have collected can be reviewed in your **Bag**.

You can also access this screen by selecting **EXP Tickets** from your **Bag**. You can access your **Bag** from the main menus by simply tapping the **MENU**button and then tapping the button with a bag icon. From there you can read the number of **EXP Tickets** and by clicking on the **pink button**, you'll be sent on this screen.

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If it's the first time you access this screen, you'll be presented with an explanation on how EXP Tickets work.

**EXP Tickets** are used to **transfer** the amount of **EXP**gained by a card into a different card **of the same character** that has an equal or higher amount of **stars**. By the end of this process, the card that **gave**out the **EXP**will be reverted back to **Level 1**.

**Be warned** that the **receiving card** won't necessarily rise to the same level of the card that **gave**the EXP. That's because cards with a higher number of stars need more EXP to level up.

In order to prepare the cards for EXP transfer, you must first select either the card you want the EXP **to be transfered from** or the card that you want the EXP **to be transfered to**. Once you selected either of those, the other card slot will only show the cards for the character you chose and highlight only the cards that can be used to complete the process.

## 5. **Weapon Management**

From this screen you can perform various actions regarding **wapons**, such as **create** weapons or **sell** them.

There are **6** different submenus, each allow you to perform different actions:

* **1**: **create** a weapon;
* **2**: **level-up** a weapon;
* **3**: ???
* **4**: ???
* **5**: **sell** weapons;
* **6**: check item collection.

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### 1: **Creating a weapon.**

Creating weapons is very simple. First choose the **type** of the weapon you want to create. Then choose between the **list** of different weapons you can create (the list can be expanded by progressing through **Story Mode**). Then see if you have all the **items** required for its creation, and finally, by pressing the **pink button** to **complete** the creation.

Once a weapon is created it receives a **grade** which influences the **maximum level cap** of the wapon. Grades go from **S** to **E**.

Remember that weapons also cost **money** to create.

### 2: **Leveling-up a weapon.**

To level-up a weapon you must first **select the weapon** you want to level-up, then select the **items** and the relative **amount** of items you want to **spend** in order to level up the weapon. Some items may level up weapons **more** than other items, so it's best to see which one works best first. To complete the procedure, simply tap on the **pink button**.

### 5: **Selling weapons.**

Here is where you can **sell** your weapons. Under each weapon's icon is displayed the relative **price**. You can select **multiple** weapons at once by simply **tapping** on them. The **total amount** of money you'll get after selling your weapons is display **under the weapon list**. Press the **pink button** below the weapon list to complete the transaction.

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### 6: **Inventory.**

Here you can check the **amount** of **items** you collected and which **weapons** you obtained or crafted.

You can view your **items** by tapping the button on the **top-right** corner of the screen.

You can view your **weapons** by tapping the button on the **top-left** corner of the screen.