recursal/Fanatic-Fandom huggingface dataset:
Chapter 3: Culcheth Mysteries

The town of Culcheth.

***Culcheth Mysteries*** was the third chapter of *Republic*.

## Story

The party and the grung survivors were camping out in a cave after being turned away from the nearest city upon escaping the Underdark. Jasman Ulmoking disappeared during the night, and the party realized this when they woke at dawn.

They searched through the woods and found an ogre holding her captive. They slayed the beast and a mind flayer worm crawled out from its head, which they squashed.

The group travelled to the small village of Culcheth, where they were actually allowed entry. Peter Staker attempted to rob a grave but was attacked by the skeleton that burst out of the grave. He defeated it and took a pouch containing an amulet of some sort. C-Freepio and the pair of grung met a strange young man with tattered clothes who was mumbling about being in trouble, but when asked about it, he seemed afraid that "[someone] would have him killed."

Staker then proceeded to attempt to steal from the tavern, but was caught and knocked out by the guards. At the same time, the magic lamp C-Freepio had obtained in the Underdark shook, and the mysterious djinn proposed a wish to kill Peter Staker to solve all his problems...

## Trivia

* *Culcheth Mysteries* was the first session of *Republic* where miniatures were used for combat.
* It was also the first session a player was unable to attend, hence Jasman Ulmoking's disappearance for much of the session.
Battle of Castle Greyreach

The **Battle of Castle Greyreach** was the final battle in the Blackshade Civil War, where the fighting ended up leading to Empress Ianthe Pyredane's personal bastion. The Rebellion made use of a devastating new weapon, the plague bomb, and were able to kill every living Imperial there, including the Empress.

After this crippling battle, the Empire was forced to stand down and arrange a peace treaty with the rebels, which served as the foundation of the Republic.
Tamiyo Von Gutenstein

The Head of Library Resources at Poe's School of Arcane and Dark Arts. Tamiyo is typically the greeting committee for new students.

**Description**

A brunette woman standing between 5'4 and 5'5. She weighs around 120 pounds with some fat around her upper arms, but an otherwise thin frame.

**Early Life**

Tamiyo is a surviving member of the Von Gutenstein family, a noble house of Ravenmore. Her standing before the fall, or any insight into her house is relatively unknown.

As a teenager, she became enrolled in Poe's School of Arcane and Dark Arts, joining House Fascade. Her placement is unknown, but she did tell students she won the game of Capture the Flag, causing strife between her and fellow classmate, Rebecca.

After her graduation, Tamiyo took over as Head of Library Resources, where she worked with Tanith, forming a bond with her until Tanith was accepted as a student.

Tamiyo Von Gutenstein, medium sized human Bard 9 (College of Lore)/Paladin 1, Str 11, Dex 16, Con 12, Int 20, Wis 9, Cha 16. HP 53. AC 17 (3 dex. 4 armor)

Saves: Strength 0. Dexterity 7. Constitution 0. Intelligence 5. Wisdom -1. Charisma 7

Attacks: Light crossbow +9 1d8+5 (+1d6 fire from ammunition)

Attacks: Katana +8 1d10+4

Arcana +13, History +13, Insight +7, Investigation +13, Perception +3, Religion +9, Sleight of Hand +7, Stealth +7

Expertise: Arcana, History, Investigation

Spells: DC 15 Attack +7

Lvl 0- Mage hand, Message, Light, Mending, Thaumaturgy

Lvl 1: Magic Missile, Command, Detect Evil, Detect Magic, Identify, Comprehend Language

Lvl 2: Locate Object, Hold Person, Zone of Truth
Empire Day

**Empire Day** was intended to be annual celebration hosted by the Pyredane Empire, though it was only celebrated once as the Blackshade Civil War forced the Empire to shift their focus away from the event. However, the New Empire resurrected the event and celebrated it for thousands of years in the name of Emperor Gloki Frostwing.
Gunner Drone

The **Gunner Drone** is a utility that can support you with more damage.

Once purchased, the Gunner Drone follows you from a close distance and shoots targets. It is possible to bind more than one Gunner Drone to your survivor.

In contrast to the Gunner Turret, the Gunner Drone is non-stationary.

## Skill & Behavior

* Four-Shot Burst

The Gunner Drone fires 4 shots in quick succession, dealing 50% damage each.

This skill has a cooldown of 1 second.
Chor/ Cutio / ??

Winner of the Capture the flag game.

The nicest guy in school.

The best looking guy in school.

The hottest guy in school.

The most trustworthy guy in school.

The cleanest guy in school.

The friendliest guy in school.

The most well spoken guy in school.

The best artist in school.

The best boyfriend in school.

But hands of he is in a relationship with Razmira al Fadan.
Howard Flemming

Howard is the abjuration teacher at Poe's School of Arcane and Dark Arts. His focus mostly deals with protection against physical attacks and resistances. Apart from his magical teachings, Howard also serves as a skilled duelist with his rapier.

Howard Flemming Human Warlock 10. Str 14 Dex 18 Con 13 Int 13 Wis 12 Cha 18 HP 73 AC 18

Saves: Strength 2 Dexterity 3 Constitution 2 Intelligence 2 Wisdom 5 Charisma 8

Attacks Fey-Touched Rapier +9 1d6+6

Skills Athletics 6 Deception 8 Insight 5 Religion 6

Special Qualities

Fey Presence

Misty Escape

Beguiling Defense

Invocations (Beguiling Influence, Agonizing Blast, Repelling Blast, Mire the Mind, Dreadful Word)

Spell slots: 5th
Noble Houses

The **Noble Houses** of Skanor were upper-class clans who ruled over certain fiefs ranging from towns to entire provinces. The leader of each House was granted a seat at the Council of the Allied Kingdoms.

Smaller Houses were classed as the Houses Minor and the bigger Houses were classed as the Houses Major. Depending on this classification, which was determined by the High King of Skovanos in accordance with the Council's majority vote.

 Pyredane | Waterfell
 Grimshield | Bronzium (former),
Blackshade (current)
Temerity Zaiyis

House: Keres

Studying: Evocation and Necromancy

Opposite: Illusion

Temerity has pale green skin framing gold eyes with no irises. Long curly black hair with small black rams horns protruding. She usually wears a simple green dress with gold edging beneath her leather armor. Her armor is decorated with leaves and vines engraved by her mother. Her jewelry is is her amulet (her focus) from the Temple of Mielikki, a nacklace that allows her to find Arken and vice versa, and now a platnium ring that allows her to cast Warding Bond on Arken.

She is a Moon Druid and Tempest Cleric of the Goddess Mielikki.

Temerity grew up in the small village of Wolfhost near the Morindurn Woods. Just outside the village was a temple of Mielikki (Our Lady of the Forest). The high priest would tell her tales of the noble Order of The Unicorn’s Horn, healing nature and The Shadoweirs, knights of the forest. She has been enrolled at Poe's to advance her skills and prove herself to Mielikki. And she quickly met and fell in love with an aasimar named Arken.

"It's been a whirlwind ride in the last year. I've almost been abducted by Gith, and finished that year up. Spent the summer back home, introduced Arken to the family and even took him to a religous ceramony at the Temple. The new school year started and half the teachers were gone, so the older students stepped up, then we helped stop a plague, had classes, I almost got killed by the library trying to find a solution to being cursed by a Raksasha pretending to be Chor. But I can see curses on people now, and may be able to cure them in the future. Though I couldn't fix Arken and I, instead our amazing friends came to the rescue. Then we had the Crucible and through a mishap with a magic door, had the chance to see numberous possiblities, but it only confirmed that I was on the right path with the right people. And even Arken chose to stay with us, giving up the chance to save his sister and live a completely different life."
Razmira al Fadan

One of the female students of Poe's School of Arcane and Dark Arts. Member of Cerebus, since she wanted to learn more about abjuration, but she uses more illusions than anything else.

She is also known as Chicken girl, mainly for performing the first year crucible in a chicken suit and using chickens and eggs for all the solutions. This surprising performance even let her to winning the crucible and being the only first year student to visit Poe, even gaining a magical mirror which she can use to contact Poe with.

During the introduction ball Razmira went with Chor and despite some initial fears, they are now a steady couple. Chor often is the one to bring her back to her senses when she is reacting very emotionally to something. She is both quite self centered and very insecure, which means she often feels like the problems are her fault.

Razmira is pretty insecure and her failure during classes has not helped her overcome her insecurities. During scroll writing she failed to write any scrolls. After spending multiple nights practicing she got extra lessons from Tamiyo but still failed to write any functioning scrolls. Her divining class was slightly better, but according to Razmira that was mainly because her fellow students helped her.

At one point Arken made a class for teaching fighting skills, Razmira thought it was slightly irresponsible and wanted to teach those with big mouths a lesson. This ended badly when she nearly killed Alton with the repercusion of hitting her. She has since become even more vocal about not harming other students, but has decided not to physically interfere anymore when both parties want to hit each other.

Little about her origins before school is known, a few people have had some awnsers, but only Chor has any truthfull information about her past.

Currently in a relationship with Chor.
Beetle Queen

Swarm Mother

The **Beetle Queen** is a new Boss Monster introduced in Risk of Rain 2.

She shoots acid in a cone shape, leaving behind puddles of acid. The inital hit has a Proc Coefficient of 1.0, whereas the lingering acid pools have a Proc Coefficient of 0.1.

She also periodically spawns 3 beetles.

When her health is below 50% she spawns flying beetles that inflict the **beetlejuice** debuff, a stacking debuff reducing most stats.

## Drops

The Beetle Queen has an associated Boss item. Upon defeating a Beetle Queen summoned by a Teleporter Event, this item may drop as a reward.
The Story So Far

The Beginning

The Cruise

The Plague

On a shopping trip to Bayory it was discovered that there was a sickness spreading and afflicting the citizens. The students investigated and discovered that Moloch was taking money to help find a cure, and it's suspected he was part of the disease. They tracked it back to an Ancient Leviathan that was being tortured and bled by nefarious creatures and water elementals. They were defeated and the Leviathan healed and returned to the depths. It's blood the source of the sickness. A cure was devised and distributed in the air over Bayory to heal the town.

After Summer Break

The students returned from summer break to find that half the school had been sold by Moloch, the resident evil Paladin to Mammon and the Pyre Academy. Tamiyo went missing just after the school was split in half, the other half safe as the possession of Poe himself. But the split was irreversible without Tamiyo, as Demon contracts are binding because they use the blood of the signers to lock down the agreement. Only Tamiyo's blood can get rid of a demon contract as it is old blood from her family from Raven loft.

Why? The reason we where given was Tamiyo's bloodline would sign contracts with both demons and devils basically any one with any power to give and would ditch the contracts after getting them. We don't know how their blood was cursed and they were unable to hold down a contract. So if their blood was taken and used to clean a contract all the words would just disappear, making the contract void. For example the one tying Elrius to mammon for more power, Tamiyo destroyed that contract sending Elrius and Arken back from hell.

So several teachers, including Dartmouth, Haylcon and Belsaurius, went looking for her, and others fled for greener pastures, like Countess Georgia. Bizz and Mixxy went into the caves to find out why the monster in the caves was gaining strength. And others had unrelated business like Abernathy.

Meanwhile during a very quick time we learn of the existence of the Pyre Acadamy, who set fire to the tea house in Bayory, owned by Laemye, the head of Evanescence. There was short battle where a few students of Poes fought a the students and a teacher from Pyre.

Classes resumed as best they could with the Teachers Assistants taking up the roles of their houses. And Arken running the Crucible. Nyx Truda was declared the winner and the students were visited by the Illustrious Poe himself.
Wax Quail

Jumping while sprinting boosts you forward.

Jumping while sprinting boosts you forward by 10m (+10m per stack).

The **Wax Quail** is a new item in Risk of Rain 2.

Affects all base jumps a Survivor has, does not affect additional jumps granted by Hopoo Feather.

## Lore

```
Order: Wax Quail
Tracking Number: 15******
Estimated Delivery: 12/18/2056
Shipping Method: Priority
Shipping Address: Research Center, Polarity Zone, Neptune
Shipping Details:

Hello Buu,
How are you doing? This is Mama.

The weather here has been dreadful. It is raining every day. We have recently found a new bakery nearby that has delicious sandwiches. Papa has recently taken up whittling. He uses wax because it is softer. I have attached one of his favorites. Hopefully it has not been dinged in the mail :-)

Anyways, I will leave Buu alone. Hope to see you soon!
Mama

```
Overloading Worm

The Reminder

The **Overloading Worm** is a returning Boss Monster in Risk of Rain 2. Being a Boss, the Overloading Worm may be encountered after initiating a stage's Teleporter Event or normally after progressing far enough in the difficulty.

The Overloading Worm is a stronger variant of the standard Magma Worm. The Overloading Worm is not considered an Elite version of the Magma Worm, but instead a unique Monster. As a result, beating an Overloading Worm in Monsoon difficulty will **not** complete the Deicide Challenge.

## Attacks

Overloading Worms attack largely in the same fashion as Magma Worms, in that their primary form of offence is damaging targets that make physical contact with it. But while Magma Worms turn the screen brightly orange upon exiting the ground, Overloading Worms will instead turn the screen pitch black. Instead of traditional attacks, the Overloading Worm instead has multiple **modes of movement**. All "attacks" have a Proc Coefficient of 1.0.

* Leaping

The Worm will erupt out of the ground and launch itself into the sky, before burrowing back into the ground. The Overloading Worm will attempt to emerge from the ground close to its target to damage them, and it will aim at a target as it returns from the sky. Balls of lightning are flung out from the ground as the Overloading Worm exits and enters the ground, similar to the Magma Worm's molten rocks. However, when a ball makes contact with the player or the ground, a lightning bolt strikes down on its position, inflicting those caught in it with serious damage.

* Grounded

The Worm will snake quickly from the ground and remain in close proximity to its target. While a leaping Overloading Worm will remain airborne for quite some time, a grounded Overloading Worm will rapidly enter and exit the ground as it assaults the player. With that in mind, lightning balls do not erupt from the ground in this mode of movement.

## Tips

* Fighting an Overloading Worm is generally the same as fighting a Magma Worm. To that end, it is best to fight Overloading Worms in large open spaces.
* It is strongly advised to fight the boss from a distance, the damage-on-contact and near constant lightning strikes make fighting Overloading Worms a grueling task for close-quarter survivors like Mercenary. As Overloading Worms can only spawn at extremely high difficulties, players who have chosen survivors like Mercenary should consider spending the later parts of their runs investing heavily in powerful, long-range equipment to make up for their lack of range.

## Trivia

* 'The reminder' is a reference to the original Risk of Rain, wherein Magma Worms could spawn with the 'overloading' Elite prefix, which became infamously dangerous to the player, due to the incredibly high damage they caused.
Frost Relic

Killing enemies surrounds you with an ice storm.

Killing an enemy surrounds you with an ice storm that deals 600% damage per second. The storm grows with every kill, increasing its radius by 1m. Stacks up to 6m (+6m per stack).

### Category

Damage
OnKillEffect

### Item ID

14

The **Frost Relic** is a returning item in Risk of Rain 2.

It deals 150% character Damage every 0.25 seconds, with a Proc Coefficient of 0.2. The radius increases by 1 unit for every kill before reaching a maximum of 6 units, at which point it will no longer grow. The maximum can be increased by stacking the item.

This item can usually be overlooked by most ranged classes, but it can be very useful to pick up as Mercenary or Loader. The radius is very low and is essentially a direct upgrade to melee DPS, though one will need to be careful not to run into any clay pots or barrels with it active, as the damage will cause them to explode and likely kill or seriously injure the player.

## Trivia

* The Frost Relic was actually an uncommon item in Risk of Rain 1.
Runald's Band

Chance on hit to strike an enemy with a runic ice blast.

8% chance on hit to strike an enemy with a runic ice blast, slowing them by 80% and dealing 250% (+125% per stack) TOTAL damage.

### Item ID

63

**Runald's Band** is a new item in Risk of Rain 2. The chance to trigger is multiplied by the Proc Coefficient.

The slow caused by the runic ice blast lasts for a duration of 3 seconds.

If the player has both Runald's Band and Kjaro's Band, the two will proc together or not at all.

## Lore

```
"Should memories be lost,
Should oceans be clouded,
Will you bring me fervor?
Will you die with me?"

-The Syzygy of Io and Europa

```
Glorious Battle

Charge the Teleporter with less than 10% health.

**Glorious Battle** is a challenge in Risk of Rain 2. The achievement is obtained by completing the Teleporter event with less than 10% health.

## Tips

* The game checks what percentage of health you have remaining when the teleporter event finishes, not for the entire duration of the charge, meaning that it's possible to leave the teleporter radius right before it reaches 100% and damage yourself via fall damage or allowing enemies to hit you and re-enter the radius for the achievement.
Environment Log

Environment Logs are utilities found within each Hidden Realm. Upon being picked up, they unlock the Logbook Entry for the corresponding environment. They appear as a small shiny book on the ground in a set location and can be picked up for free.

If you are playing in a group, only one member of the party needs to pick up the log for everyone to get the Logbook Entry.

## Locations

### A Moment, Fractured

The Log can be found on an island just below the one you spawn in on.

### A Moment, Whole

This Log is behind a small rock, past the boss, almost at the edge of the map.

### Bazaar Between Time

The Log can be found between two support arcs far below the Blue Portal platform and can be accessed by jumping down the rift and landing on the support arcs.

### Gilded Coast

The Log can be found on near the top of the green chains. You need some mobility to get up there; which can be easily accomplished though using Mercenary or Loader.

### Void Fields

The log can be found underneath the map on a ring structure.
Elder Lemurian

The **Elder Lemurian** is a returning Monster in Risk of Rain 2 that is the grown-up version of the Lemurian.

Elder Lermurians can appear on Abyssal Depths, Siren's Call and Gilded Coast.

## Attacks

* Fireball Volley

The Elder Lemurian's first attack has them spit out 5 fireballs in a wide-spread, each dealing 200% damage. An indirect hit will deal 50% damage instead.

This skill has a cooldown of 5 seconds and each ball has a Proc Coefficient of 1.0.

* Fire Breath

The Elder Lemurian's second attack is a frontal breath of fire aimed directly at its feet, dealing 10 \* 50% damage while also sometimes applying the Burning Debuff.

This skill has a cooldown of 1 second and each tick has a Proc Coefficient of 0.4.

## Notes

* While they are relatively easy to kill on their own, be aware that they are still dangerous due to being fast-moving and their flamethrower's immense damage, which can prove difficult to deal with when there's multiple of them.
* Be aware that an Elite's flamethrower can one-shot you with its immense damage.
* Elder Lemurians shake your screen whenever they spawn near you, this should be kept in mind to avoid getting surprised by them.
Rose Buckler

Reduce incoming damage while sprinting.

Increase armor by 30 (+30 per stack) while sprinting.

The **Rose Buckler** is a new item in Risk of Rain 2.

## Lore

```
Order: Please let me know when you get this. I foun...
Tracking Number: 53******
Estimated Delivery: 05/22/2056
Shipping Method: Priority
Shipping Address: Research Center, Polarity Zone, Neptune
Shipping Details:

BTW Mama should have sent over another package as well. Let me know when you get it.

Papa

```
H3AD-5T v2

Increase jump height. Hold 'Use' to slam down to the ground.

Increase jump height. Creates a 10m radius kinetic explosion on hitting the ground, dealing 2300% base damage that scales up with speed. Recharges in 10 (-50% per stack) seconds.

### Category

Damage
Utility
AIBlacklist

### Item ID

22

The **H3AD-5T v2** is a new item in Risk of Rain 2.

The wave can be powerful for early-game characters. Despite not being mentioned in the effect text, H3AD-5T v2 neglects all falling damage even if its active skill is cooling down. The additional jump height, however, only takes effect when the equipment is charged.

## Lore

```
"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.

The invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety."

-Mercurian History Museum

```
Rusty Lockbox

The **Rusty Lockbox** is a type of storage that only spawns when a Survivor holds the Common item known as the Rusted Key. It does not cost Gold to open.

The Rusty Lockbox was sent by a mother to her daughter Margaret, and the Rusted Key was sent to Margaret's sister, the intended recipient of the Lockbox's content, due to concerns of the security on the UES Contact Light. Both were scattered presumably after the crash of the Contact Light.

Prior to the *Hidden Realms* Update, the Rusty Lockbox was originally hard to spot due to its relatively small size, but it is now easier to spot thanks to being made both 50% larger and shinier.

## Tips

* It is easier to find a Rusty Lockbox while the Teleporter is being charged, because they get locked with orange tendrils like other types of storage as well.
* At least one survivor in the party must possess a Rusty Key for it to spawn, but a key is not required to open the Rusty Lockbox.
* With enough Rusted Keys, the Rusty Lockbox may consistently provide a Legendary item.
Healing Drone

The **Healing Drone** is a utility that can support you by healing your survivor. Once purchased, the Healing Drone flies close by and follows your survivor. It is possible to bind more than one Healing Drone to your survivor. After finishing the Teleporter event, the Healing Drone travels to the next environment with you.

## Skills

Healing Drone heals a single nearby ally for 50% of the heal amount per second, for up to 5 seconds. The skill has a cooldown of 10 seconds.
Clay Templar

The **Clay Templar** is a new sentient clay Monster introduced in the *Scorched Acres* Update.

## Skills & Behavior

* Rapid-Fire

After a short windup, the Templar fires a hail of bullets, that are able to quickly rip through opponents at short range. The damage, however, will fall off over longer distances as the bullets are subject to a wide cone of fire.

Each bullet has a Proc Coefficient of 0.05.

* Tar Blast

When approached by enemies, the Templar will emit a tar blast, pushing enemies away and inflicting a debuff that decreases Movement Speed.

## Tips

* The Templar's lethal ranged attacks are best avoided through the use of cover, as the Templar can effectively track and fire upon high speed survivors at a distance.
	+ Alternatively, Survivors can outright prevent the Templar from attacking by stunning it during its windup phase or while it is already shooting, as it will need to repeat the windup process again before being able to fire.
Skills

**Skills** define a characters' style. Different attack skills have varied Proc Coefficient, Damage Modifier and range.

Survivors in Risk of Rain 2 have 4 active skills, namely a Primary Skill, a Secondary Skill, an Utility Skill and a Special Skill, activated though the M1, M2, Shift keys and R key respectively. Monsters have fewer skills, and are generally attack skills.

## Attack Speed

Since all attacks in Risk of Rain 2 are regarded as skills, Attack Speed is actually demonstrated by the skill's animation speed multiplier. Thus, higher Attack Speed primarily affects the damage output from Skills with long animation and/or short cooldown time, such as Commando's Double Tap and Huntress's Strafe. Animation of Skills that generally don't deal damage will not speed up. Higher Attack Speed won't affect Equipment skills.

## Critical Strike

*See also: Damage*

Critical Strike is a mechanic that let the Survivor deal double damage by chance. Critical Strikes' Damage number is displayed in orange to help distinguish.

## Trivia

* Skills of enemies can be blocked by other enemies. No damage would be dealt however.
Category Chest

A **Category Chest** is a type of Structure that was added in the Scorched Acres Early Access Update. Category Chests spawn in the environment and can come in three varieties: **Damage**, **Healing**, and **Utility**. Damage Category Chests contain Damage-based items, and so forth.

**Damage Chests** are red, with a symbol of three bullets side-by-side emblazoned on top.

**Healing Chests** are dark green, with a symbol of a white cross on top.

**Utility Chests** are purple, with a symbol of what appears to be a "C" with a smaller circle inside it.

**Category Chests** cost 20% more than normal Chests.

(Lists are presently incomplete)

**Damage Chest Item Pool:**

* Armor-Piercing Rounds
* Bundle of Fireworks
* Crowbar
* Focus Crystal
* Lens-Maker's Glasses
* Sticky Bomb
* Tri-Tip Dagger

* AtG Missile Mk. 1
* Berzerker's Pauldron
* Kjaro's Band
* Razorwire
* Runald's Band
* Will-o'-the-wisp

**Healing Chest Item Pool:**

* Bustling Fungus
* Cautious Slug
* Fresh Meat
* Medkit
* Monster Tooth
* Topaz Brooch

* Infusion
* Leeching Seed

* Aegis
* Rejuvenation Rack

**Utility Chest Item Pool:**

* Backup Magazine
* Energy Drink
* Paul's Goat Hoof
* Personal Shield Generator
* Rusted Key
* Stun Grenade
* Topaz Brooch
* Tougher Times
* Warbanner

* Ghor's Tome
* Hopoo Feather
* Old War Stealthkit

* 57 Leaf Clover
* Alien Head
* Brainstalks
* Dio's Best Friend
Beetle

The **Beetle** is a new Monster introduced in Risk of Rain 2.

## Skill & Behavior

Beetles spawns into the world by digging itself out of the ground, usually in numbers due to being the cheapest enemy Directors can spawn.

* Headbutt

A Beetle's only attack is a simple headbutt which deals 200% damage and has a Proc Coefficient of 1.0.

This attack can be easily avoided just by moving away from the Beetle.

## Lore

```
$ Transcribing image... done.
$ Resolving... done.
$ Outputting text strings... done.
Complete!

This is the logbook entry of D. Furthen, naturalist for the UESC [Redacted] in conjunction with the UESC Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

We have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground.

I will describe its properties below. I have assigned their common name as ‘Worker Beetle’.

• About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.

• The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.

• Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.

• Tharson has reported to me that the Beetles are highly aggressive and territorial.

```
Brainstalks

Skills have NO cooldowns for a short period after killing an elite.

Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have no cooldowns.

### Category

Utility
AIBlacklist
OnKillEffect

### Item ID

70

**Brainstalks** is an item in Risk of Rain 2.

The item actually set skills' cooldown to 0.5s.

## Lore

```
Order:  Biopsy Samples of Cairne Jefferson
Tracking Number: 051*****
Estimated Delivery: 11/11/2056
Shipping Method: High Priority/Biological
Shipping Address: Saura Cosmo, Beacon Post, ???
Shipping Details:

Contained in this shipment should be a variety of biopsy samples from our late Mr. Jefferson. As you know, he was an extraordinary man in almost any manner. He was athletic, brilliant, kind, funny, and an all-around great human specimen.

He donated his body to science, and as we began the operation we found a most terrifying discovery.

A quick visual examination of the subject's brain shows a very… particular oddity. It seems to be housing a variety of… glowing brain "stalks", similar to tubeworms. Trying to biopsy the stalks is impossible - they seem to disintegrate into dust the moment we remove it from the brain. We cannot explain this oddity at all. As such, we have included the entire brain in this shipment.

Please let us know if you find any explanation.

```
Siren's Call

Ship Graveyard

## Ship Graveyard

**Siren's Call** is an area added in the *Skills 2.0* update. It features what appears to be long-abandoned ancient technologies stuck in a Titanic Plains-esque landscape. This is the only area where the Solus Control Unit, and the Alloy Worship Unit can be found in.

## Monsters

* Jellyfish
* Beetle
* Alloy Vulture
* Brass Contraption
* Greater Wisp
* Elder Lemurian
* Void Reaver (only after the first loop)
* Wandering Vagrant
* Magma Worm
* Solus Control Unit
	+ Solus Probe
* Alloy Worship Unit
	+ Solus Probe

## Newt Altars

The Newt Altars can spawn at several locations on Siren's Call:

* Atop of the hanging crate.
* Spike/Stalagmite in cave (there are a few including one vertical one you can jump on to access it)
* Behind the arc near the obelisk where the Alloy Worship Unit spawns.
Monsters

**Monsters** are hostile entities and serve as the main threat to Survivors. There are 29 Monsters currently in the game. You can get information about them in the Logbook. By killing Monsters, there is a chance to unlock their information in the Logbook.

Bosses (not to be confused with Teleporter Boss) are a type of Monster with much higher health and damage output, and offers much more threat to the player than most regular Monsters.

All Monsters except for Magma Worms, Overloading Worms, Aurelionite, the Alloy Worship Unit and the Twisted Scavengers can spawn as an Elite monster.

## Regular Monsters

Alloy VultureBeetleBeetle GuardBighorn BisonBrass ContraptionClay TemplarElder LemurianGreater WispHermit CrabImpJellyfishLemurianLesser WispSolus ProbeStone GolemVoid Reaver
## Bosses

Alloy Worship UnitAurelioniteBeetle QueenClay DunestriderGrovetenderImp OverlordMagma WormOverloading WormScavengerSolus Control UnitStone TitanTwisted ScavengerWandering Vagrant
## Trivia

* When some Monsters have nothing to do, they jump up and down repeatedly or go to the nearest Shrine of Combat or Shrine of Chance and dance around it. This is due to pathfinding not knowing where the player is.
Titanic Knurl

Boosts health and regeneration.

Increase maximum health by 40 (+40 per stack) and health regeneration by 1.6 (+1.6 per stack) health / second.

### Category

Utility
Healing

### Item ID

52

The **Titanic Knurl** is a new item in Risk of Rain 2.

This item increase your health by 40 and grants 1.6 health regeneration which doesn't count as healing, therefore holding this item while doing the Naturopath achievement is acceptable.

As a boss item, it only drops from Stone Titans that appear as teleporter bosses.

## Tips

* The regeneration provided by Titanic Knurl benefits from the Rejuvenation Rack.

## Trivia

* Titanic Knurl is a reference to the Risk of Rain 1 item, Colossal Knurl.
Legendary Chest

The **Legendary Chest** is an expensive chest that when opened gives the player a legendary item. It can only be found starting from the 4th stage onward, and natural generation is extremely rare.

There is one guaranteed spawn location in Abyssal Depths, nearby a small, yellow, glowing column, in a small cave full of foliage partially covered by a rock, ground-level, near the center of the map.

Interestingly, Legendary Chests have collision, unlike all other types of chests.
Shrine of the Mountain

The **Shrine of the Mountain** is a stone statue of a closed claw found in all maps. When the player interacts with the shrine, a message in the player's chat will appear, and a claw symbol will appear above the teleporter. Upon activation, the teleporter will spawn an additional teleporter boss to fight, usually a duplicate of the original boss, or additional elite monsters.

Successfully completing the challenge will award additional items. In multiplayer, it will spawn an additional item for each player. If additional Shrines of the Mountain are triggered, it will add another item for each player in the game.

A level can have up to Five Shrines of the Mountain spawn.

*See also: Teleporter Event*
Ghor's Tome

Chance on kill to drop a treasure.

4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.

### Category

Utility
OnKillEffect

### Item ID

94

**Ghor's Tome** is a new item introduced in the *Hidden Realms* update.

Upon killing an enemy, there's a 4% (+4% per stack) chance for that enemy to drop a gold nugget equal to the value of one small chest. Unlike items such as Bandolier or Monster Tooth, the pickup does not always gravitate towards the player as they approach it.

The drop chance is affected by Luck.

## Trivia

* Its name is a reference to one of the devs, Ghor.
* Ghor is the name of a bounty hunter in the Metroid Series.
Gold Portal

**This page is a candidate for deletion.**

Remember to check what links here and the page history before deletion.

Gold Portal is a portal that teleports to the Gilded Coast. To have one spawn, you must activate a Shrine of Gold for a Gold Orb. You can see this Gold Orb circling the teleporter if this is the case. You must then complete the teleporter event, and the Gold Portal will spawn.
Power Plant

Repair the broken robot with an Escape Pod's Fuel Array.

**Power Plant** is a challenge in Risk of Rain 2. This achievement is obtained by carrying the Fuel Array from the Escape Pod to the Abyssal Depths Stage.

## How to Unlock

REX is unlocked by completing the challenge "Power Plant". (Repair the broken robot with an Escape Pod's Fuel Array.)

The challenge requires the player to acquire the Fuel Array item at the back of the escape pod at the beginning of the game, and escort the equipment all the way to stage 4. Within stage 4, the player has to locate the disabled REX hybrid positioned at the high up platforms of the map. Interacting with REX with the equipment at hand completes the challenge, unlocking REX as a playable survivor in future runs.

Note: The Fuel Array occupies your equipment slot, but as long as you escort the equipment to stage 4, you can temporarily equip another equipment in prior stages to charge the teleporter and clear bosses without the Array's penalty.

Also, beware that MUL-T and Acrid are unable to obtain the Fuel Array solo, as they deploy without an escape pod at the beginning of the run.
Paul's Goat Hoof

Move faster.

Increases movement speed by 14% (+14% per stack).

**Paul's Goat Hoof** is a returning item in Risk of Rain 2. It increases the player's base speed by 14% per stack. This speed bonus is calculated before any other speed bonus in the game, meaning the speed gained from Warbanner, Berzerker's Pauldron, Spinel Tonic, and other speed-boosting items is added on top of the speed from the amount of goat hooves in the player's inventory.

Having at least one of this item will change the sound of every other step to a clopping sound on every character except Artificer, a sprinting Engineer, and REX.
Twisted Scavenger

The **Twisted Scavenger** is a new Boss Monster introduced in Risk of Rain 2. They are also known as **Lunar Scavengers**.

There are 4 Twisted Scavengers, each sharing their moveset with regular Scavengers, but having their own preset list of Items and Equipment to spawn with, including one Lunar Item/Equipment.

They all serve as the potential Boss of A Moment, Whole, but only one Twisted Scavenger appears, being randomly chosen.

Upon killing the Twisted Scavenger, and opening its sack, instead of dropping 10 random Items, it drops 10 Lunar Coins. After a while, the screen will blackout, and the game will be over.

## Kipkip the Gentle

### Armor

20

Kipkip has the following items:

* The Back-up
* 3 Medkit
* 5 Topaz Brooch
* 10 Monster Tooth
* 2 Infusion
* 4 Queen's Gland
* 3 Genesis Loop
* 1 Rejuvenation Rack
* 1 Corpsebloom

## Wipwip the Wild

### Armor

20

Wipwip holds no equipment and has the following items:

* 3 Sticky Bomb
* 3 Focus Crystal
* 3 Backup Magazine
* 2 AtG Missile Mk. 1
* 2 Will-o'-the-wisp
* 1 Brilliant Behemoth
* 1 Shaped Glass

Wipwip also boasts unique stats compared to the other Twisted Scavengers, having reduced health but increased damage (because of Shaped Glass).

## Twiptwip the Devotee

### Armor

20

Twiptwip has the following items:

* Glowing Meteorite
* 3 Personal Shield Generator
* 3 Crowbar
* 3 Tougher Times
* 2 Fuel Cell
* 1 Soulbound Catalyst
* 1 Transcendence

There is a bug experienced that stops players from getting their Lunar Coins involving the Glowing Meteorite; more needs to be looked into.

## Guragura the Lucky

### Armor

20

Guragura has the following items:

* Spinel Tonic
* 3 Soldier's Syringe
* 3 Tri-Tip Dagger
* 3 Paul's Goat Hoof
* 2 Ukulele
* 1 57 Leaf Clover
* 1 Kjaro's Band
* 1 Runald's Band
* 1 Shattering Justice
* 1 Visions of Heresy

## Trivia

* The Twisted Scavengers are currently the only Monster to not have their own Logbook Entry.
	+ This is probably due to just being regular Scavengers with preset lists of items and a unique appearance, unlike the Overloading Worm, Aurelionite and the Alloy Worship Unit who do change up their attack(s).
Barrier

The **Barrier** mechanic of Risk of Rain 2 is displayed over the health gauge. Taking damage reduces your barrier. Barrier damage is calculated the same way health damage is.

Total HP can be doubled with 100% barrier, but it degrades rapidly over time, at a rate of 3.33% of your max health per second.

## Acquiring Barrier

### Items

Both the Topaz Brooch and Aegis reward the player with barrier, through kills and healing beyond full health respectively. Currently, these are the only two items that can grant barrier.

### Loader

Loader's passive ability, Scrap Barrier, grants barrier equivalent to 5% of the player's maximum health with every successful attack.

## Notes

* There is no **uncommon** barrier-granting item.
* Barrier can be used to circumvent the negative effect of Shaped Glass, as it can double your halved max health temporarily.
* Barrier is not subtracted when in the Void Fields, meaning you are immune to the suffocating effect of the realm until barrier runs out.
	+ Whether or not this is a bug is unknown.
Escape Pod

The **Escape Pod** is where you start your journey. Upon beginning a new run, most Survivors fall from above in escape pods (MUL-T and Acrid spawn without a pod). Before gameplay can begin, the pod must be exited by pressing the interact button, which jettisons the door and allows the survivor to leave.

## Fuel Array

Beginning in the Scorched Acres Update, the back of the pod can be interacted with to expose the Fuel Array, which can be interacted with again to take it. The Fuel Array is necessary to unlock REX.
Acrid

**Acrid** is a playable character in Risk of Rain 2.

The achievement necessary to unlock Acrid, "...To be left alone" is a reference to Acrid's victory screen from the first Risk of Rain, which reads "...And so it left, with a new hunger: to be left alone."

## How to Unlock

Under the Bazaar in the Bazaar Between Time there is a hidden cave that leads to a purple portal. This portal leads to the Void Fields. Beating the nine challenge cells in the Void Fields will unlock Acrid.

## Skills

### Poison

 Description
 * Poison ticks **3** times per second for **10** seconds.
* Poison deals 1% of the victim's maximum health per second (0.33% per tick) or an amount per second equivalent to Acrid's damage stat, whichever deals more damage. Poison is capped at 50 times Acrid's Damage per second.
* Poison damage is affected by armor and has the nonlethal tag.
* Poison is a Damage over Time effect, meaning it cannot Proc.

### Vicious Wounds

 Proc Coefficient
 Description

### Neurotoxin

 Cooldown
 Proc Coefficient
 Description

### Caustic Leap

 Cooldown
 Proc Coefficient
 Description
 * Has 2 base charges

#### Frenzied Leap

 Cooldown
 Proc Coefficient
 Description
 * Has 2 base charges

### Epidemic

 Cooldown
 Proc Coefficient
 Description

## Tips

* Acrid's Vicious Wounds attack animation can be cancelled and reset by initiating a dash. This allows Acrid to attack extremely quickly with no items. In Development Thoughts #11 it was noted this behavior will likely get removed.
* Acrid's Poison can't kill on its own, it takes enemies down to 1hp.
	+ This makes items such as rocket launchers, drones, and any other on hits incredibly good.
* Poisoning the boss or bosses via Neurotoxin and Epidemic and then running away is a great tactic as it will tick for the same damage while you're running.
* Old Guillotine is a great synergy with Acrid because the poison can kill elites that reach the execute threshold.
* Visions of Heresy can be great for Acrid late game because it allows them to attack from a distance without much issue.
Beetle Guard

The **Beetle Guard** is a new gorilla-like insect Monster introduced in Risk of Rain 2.

## Attacks

* Sunder

The Beetle Guard first skill has it whack the ground with it right arm, causing a line of spikes to appear from the ground that travel towards the targeted enemy, dealing 300% damage.

This skill has a cooldown of 8 seconds and a Proc Coefficient of 1.0, along with being able to store two charges of this skill

* Ground Slam

The Beetle Guard second skill is a close-ranged AoE circular attack where it starts by raising its arms into the air before slamming them down, resulting in spikes emerging from the ground around it, primarily around the front of the Guard.

This skill deals 440% damage, has a cooldown of 3 seconds and a Proc Coefficient of 1.0.

* Defense Up

Note: This content is not functioning within the game.

Beetle Guard never uses this skill. Beetle raises his hand and gains a temporary buff for 8 seconds. This buff causes shields to appear circling the Beetle Guard, but does not grant the Beetle Guard any shield.

This skill has a cooldown of 30 seconds.

## Lore

```
$ Transcribing image... done.
$ Resolving... done.
$ Outputting text strings... done.
Complete!

This is the logbook entry of D. Furthen, naturalist for the UESC [Redacted] in conjunction with the UESC Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

Amazing! We have witnessed our first ever eusocial creature outside of Earth. I observe from afar a giant cousin of the previously described Worker Beetles.

I will describe its properties below. I have assigned their common name as ‘Beetle Guard’.

• Much greater in size than their smaller cousins, the Guard is the size of a rhinoceroses. The Guard has the same 5 eyes as the Worker's, with one of them protruding from the top of its head. This most likely allows the Guard to see while keeping its head down in a defensive position.

• The Guard appears higher in the social hierarchy than the Worker. I have witnessed Workers scatter when a Guard appeared.

• The Guard’s chitin plates extend to cover its entire body, with only joints revealing the thinner, darker exoskeleton below.

• Tharson has reported that the Guard’s chitin is significantly sturdier than the Workers. We have consumed many resources to fell this magnificent creature, including our disposable missile launcher. Tharson’s battle with the Guard lasted for about an hour before it finally succumbed. Amazing! Tharson is OK from this encounter.

```
Moon Worshipper

Carry 5 Lunar items in a single run.

**Moon Worshipper** is a challenge in Risk of Rain 2. The achievement is obtained by carrying 5 Lunar items in a single run.

## Tips

* For (almost) guaranteed completion, collect a total of 10 lunar coins. Then, start a run as MUL-T, open a lunar pod, find a newt altar and then purchase the four items that spawn in the shop's lunar pods.
* Lunar equipment items will only count for one of the five items required, as only one can be held at a time. (with the exception of MUL-T)
Rallypoint Delta

'Contact Light' Survivor Camp

## 'Contact Light' Survivor Camp

Rallypoint Delta is a desolate tundra located on Providence and is found in the third set of Environments in *Risk of Rain 2.* It is believed to be an adaptation and continuation of *Ancient Valley* from *Risk of Rain.*

## Enemies

* Lesser Wisp
* Lemurian
* Imp
* Stone Golem
* Bighorn Bison
* Greater Wisp
* Void Reaver (only after the first loop)
* Clay Dunestrider
* Magma Worm
* Imp Overlord
* Overloading Worm

## Artifacts

Artifacts are not yet implemented in the game.

## Newt Altars

The Newt Altars can spawn at several locations on Rallypoint Delta.

* Top area of map next to the vertical containers.
* Behind the tree around the coast side of map.
* Behind the large rocks near the container stack wall.

## Secrets & Achievements

The Timed Security Chest can be found here, where the player can unlock the [REDACTED] achievement and unlock the equipment Preon Accumulator.
Barrel

The Barrel is a type of Structure that spawns on the Map and contains a tiny amount of gold or XP, sometimes containing both in small amounts, the amounts get bigger later in the game (just like chests), but not much is known about it's exact workings. It has to be interacted with to open it and obtain the content.
Deicide

Defeat an Elite boss on Monsoon difficulty.

**Deicide** is a challenge in Risk of Rain 2. The achievement is obtained by defeating an Elite boss on Monsoon difficulty.

## Tips

* When done in multiplayer, only the player who deals the killing blow to the boss will unlock this achievement.
* Although time-consuming, if you are having trouble with this challenge, you can always keep restarting the game and checking the first stage for a mountain shrine. If this spawns an Elite boss, it should generally be easy to kill.
* If the Elite boss is easy to dodge, you can always ignore it and kill all non-boss Monsters until the Teleporter is at 99%, then have only the boss on its own to deal with.