Rhea Tavidell

**Rhea Tavidell** is an Atrian wizard and an S-Class member of the guild Starlight Siren. She stands as the guild's current strongest member, and led Starlight to becoming the first champions of the Grand Magic Games. She is also currently the guild's sole S-Class, and has been ever since the departure of fellow S-Class Celia Burgess from the guild.

While once revered as equal to wizards like Tiran and Egan, she has since taken a backseat to their rivalry as far as the public is concerned.

## Appearance

Rhea is a giant of a woman, towering over her guildmates at well over seven feet tall. Her arms are like tree trunks, with a body to match. She is pale as snow with lavender hair and eyes. She wears her hair in an updo, and her outfit exposes the purple guild mark resting between her shoulder blades.

## Personality

Rhea is a jolly woman who was known for the way she smiled and laughed her way through her first GMG. She took everything in stride and worried first and foremost about having fun on the battlefield. She has since begun to grow more serious, throwing herself more into her training after each loss. This much is clear, but she still tries to embody her old self for public appearances.

One situation she's always been serious in is if her guildmates are in danger, of whom she's always been protective. She feels great pride as a member of Starlight Siren, and supports it even knowing its primary goal is money. Her dream is to have a member of Starlight Siren one day inducted into Gildas' Hall of Heroes.

Rhea's fans want nothing more than to see her pull out another win, or at least an impressive showing at the next GMG.

## Magic and Abilities

**Gravity Magic**: Rhea has an affinity for gravity magic, allowing her to manipulate the pull of gravity on herself and the people around her to make them heavier or lighter as the situation calls. She can also change the direction of this gravitational pull. It should be noted that the names of her spells do not represent the actual strength of their effects.

* **1 Ton World**: Rhea increases the weight of her targets. This is her most basic spell and she can easily cast it on everyone in a wide radius. She can also make her allies exempt from its effects, granting her side an advantage. However, this takes intense focus so she tries to avoid using other spells if she uses it this way.

* **100 Ton World**: Rhea significantly increases the weight of a single target, pinning them in place. Rhea likes to use this on herself to increase the intensity of her training, and owes much of her impressive musculature to it.
* **Zero World**: Rhea decreases the weight of her targets. She can use this to allow her allies to move more quickly, or to increase the knock back of her own attacks against foes.
* **Alternate World**: Rhea changes the direction of the gravity affecting a target. She uses this to throw foes into the air or against walls, or on herself and her allies for quick maneuvering. She relies on this spell and Zero World for aerial combat.
* **Attraction Bomb**: Rhea grants a target their own strong gravitational pull, sending surrounding objects and people flying toward them at once. She can make certain things exempt from this effect such as keeping her allies from being sucked in as well. Her favorite use of this spell is to pull an evasive opponent right to her.
* **Big Bang Hammer**: Rhea creates a dark orb that pulls in everything around it and keeps it locked in place. She takes this opportunity to lighten herself enough to leap high into the air, at which point she increases her weight as much as she can and crashes down on her trapped opponents.

**Earth Magic**: To support her use of gravity magic, Rhea has also learned basic earth magic. She likes to create large amounts of debris during combat for later use with her gravity magic.

* **Break**: Rhea breaks apart stone and earth. She uses this to create extra debris when her attacks impact the ground, or to break up a layer of earth to kick up as a smokescreen.

* **Compress**: Opposite to Break, Rhea melds together smaller amounts of earth. Combined with Break and Attraction Bomb, she can pull chunks of stone onto an opponent and meld them together to imprison them.
* **Meteor Storm**: A technique combining multiple spells. Rhea gathers large rocks high above her, and when the time is right she exerts her gravity magic to send them crashing down onto the battlefield like meteors.

**Immense Strength**:

**Immense Durability**:

## Trivia

 **Team Play** | 8

* The basic attributes of several GMG competitors have been compiled by Sorcerer Weekly. Rhea's stats are presented in the table.