recursal/Fanatic-Fandom huggingface dataset:
0607 Nardea

**Starship Database Archives**
Record 0000000001
Last Updated by Free States League Trade GUild
Initially Recorded 04-09 000
Survey Update: 08-01-449 FSL
Classification:
 Unclassified, distributed to all major governments in the subsector in
accordance with the Free States Convention on the Laws of the Space. (**The Star Convention**)

**Nardea B 637121-C Gas Giant, Naval Base**

Starport
 Type B - Good Quality Installation. Refined Fuel Available. Annual
Maintenance overhaul available. Shipyard capable of constructing
starships and non-starships present. Major Naval Base present.

Planetary Size 6 - 6,941 miles

Atmosphere Type 3 - Very Thin

Hydrographic Percentage 7 - 71%

Population Size 1 - 68 (survey of 445 census est.)

Government Type 2 - Participating Democracy. Three Great Families. One person. One vote.

Law
 Level 1  - Stealth Weapons, Weapons of Mass Destruction, Explosives,
and Chemical Weapons Outlawed. Punishment for being caught for
possessing any of these weapons outside of the designated Starport
Customs Zones is the death penalty. No other laws are applicable and the
 Nardeans prefer to resolve their internal disputes in direct personal
duels to the death accompanied by an even number of witnesses (6 each)
who pledge to attest for the victor.

Technological Index (C) 12 -
 Combat Armor, Model 6 Computers, Grav Belts, Drives L-N, Primitive
Autonomous Robots, although citizens are free to take husbands and wives
 from Nardea or any other system, almost all *Nardeans* have clones (from either *Altair*, *Muskatoon* or *Wayaway*) and additional extended husbands, wives, and children on other planets both within the *Free States League*, and elsewhere in the subsector.

Notes - First settled 449 years ago in the great land rush Nardea was settled by three great families the *Brenma*, the *Vimma*, and the *Julmin*.
 Almost a picture perfect world, the three families discovered an
ancient alien race that were once starfarers who shared some of their
technologies with them, so they established a dominance in trade very
shortly after arriving. The New Nardians, with the help of their alien
friends became renowned for their unique combat armor, and their unique
retro but very loyal robots, and sell or trade these with other nations.
 The Three great corporations hire extensively on other planets, pay
well, and have built great automated trade and mining ships that ply the
 subsector seeking out new resources or trade opportunities. *Nardea* also builds fairly advanced warships, however these are no match for any of the starships from *Altair*.

Little
 is known of the aliens from Narda except that they allow the three
great families to represent them in all negotiations regarding *Nardea*, the *Free States League*, and the *Subsector*.

Trade Classification: **NI** Non-Industrial **IC** Ice-Capped
0401 Beastworld

**0401 Beastworld C 673640-5 Gas Giant, Scout Base**

*Starport Type C* -
 Beastworld's starport has the basics needed for trade. Only unrefined
fuel available, but reasonable repair facilities are present. The
Altairan Collective (0402) maintains the starport. Altairans trade
hi-tech junk that can not be repaired for the raw goods and food that
are abundant on the planet.

*Planetary Size 6* - 6000 miles
in diameter, this standard planet has a 15% axial tilt and varies from
tropical to savannah climate, with frozen poles.

*Atmosphere Type 7* -
 The atmosphere is breathable, bu tainted with methane, corrupted this
way by the Altairans to further their hegemony on the planet. Filter
masks are always in demand on the black market

*Hydrographic Percentage 3* - There is plenty of water on the planet, although the oceans are small and shallow

Population Size 6*- The six miilion inhabitants are mostly clustered in the savannah areas, where all the farming and livestock raising is done*

*Government Type 4*
 - The population elect governmental representatives for every 50,000
people, but these puppets are all controlled by the Altairan collective

*Law Level 0* - The Altairans believe in survival of the fittest. Trade in weapons is a lucrative business

*Technological Index 5*
 - The citizens have just begun to technologize, due to the Altairans
arriving. Automobiles, aircraft, and explosive weaponry are just now
beginning to be introduced

*Notes* - This world is a larder
and breeding ground for the Altairan collective. The Altairans have a
"Scout base" from which they mount vigilance on the world
0107 Wayaway

0107 Wayaway A 000242-F Asteroid Belt, Vaccum, Low Population, Scout Base, Gas Giants

Starport
 Type A - Excellent quality installation. Refined fuel available. Annual
 maintenance overhaul available. Shipyard capable of both starship and
non-starship construction present. With the small population and high
technological index, the startport is a very automated arrangement. A
small management staff provides a human element for the provided
services.

Planetary Size 0 - Asteroid belt, the starport, Jonsu,
is located on one of the larger asteroids, where about half the
population reside. The rest of the population is either prospecting, or
living in smaller communities or individual homes on other asteroids.

Atmosphere Type 0 - Vacuum

Hydrographic Percentage 0 - No water, of course there are plenty of ice asteroids.

Population Size 2 - 593 inhabitants

Government Type 4 - Representative Democracy. Ruling functions are performed by elected representatives. See more below.

Law Level 2 - Portable energy weapons, such as laser rifles or carbines are prohibited. Ship’s gunnery is not affected.

Technological Index F (15) - The second highest technological level in the sub-sector

Wayaway
 was colonized by a group of retired Scouts. Since retired Scouts may be
 called back to active duty, they have built their class A starport to
Imperial Scout Base standards. Many of the retired scouts have converted
 their Scout Ships to Type J Seekers for exploiting the asteroids. The
starport, scout base, and claims office is operated by a council of
retired scouts who have been elected. While anyone may settle in the
system, only retired scouts are eligible to be elected to the council.
The current council structure is six members (moderator - Ben Harper,
starport director - Johanna "Jonsu" Salomaa, scout base director - Peter
 Häkkänen, claims director - Laura Mosely, security director - Jenny
Julia, and secretary - Hoiger Howgendoogen).

With all the
connection to the Scouts, characters who originate from Wayaway have a
+2 to enlist in the Scouts. If they do not enlist in the Scouts or are
not drafted, -1 Social.
Білокіготь

**Білокіготь** — коричневий кіт з білою лапкою і бурштиновими очима.

#### Вогонь і крига

Коли Сіросмуг та Вогнесерд повертають Вітряних котів на свою територію й вирішують піти додому землями Річкового Клану, їх зустрічає та нападає патруль Леопардошубки, в якому є Білокіготь. Сам вояк бореться із Сіросмугом. Білокіготь зривається зі скелі прямо в річку. Сіросмуг вважає, що вояк втратив опору.

Це й була непотрібна смерть, яку раніше передбачив Короморд.
0301 Bazont

**0301 Bazont C 6A4456-5 Gas Giant, Scout Base**

Starport Type
 C - This location has a nice little starport that can provide
reasonable repairs on a wide range of vessels. It does have a scout base
 that is quite active with a lot of traffic coming and going.

Planetary
 Size 6 - This planet is 5952 miles in diameter and the surface gravity
is about 70% of one standard gravity. It is geologically active and has a
 number of active volcanoes a few of which are quite large.

Atmosphere
 Type A - This planet has an exotic atmosphere with about nitrogen
(75%), oxygen (7%), carbon dioxide (5%), Sulfur Dioxide (5%), Methane
(3%), Ammonia (3%), argon (1.8%), and then trace amounts of neon,
helium, krypton, hydrogen, nitrous oxide, xenon, ozone, iodine, carbon
monoxide. Since humans have been on this planet some of the simple
organisms (flora and fauna) that can survive in this atmosphere have
been introduced and eventually the atmospheric composition will change
in combination with advanced methods being researched that will
eventually remove the Sulfur Dioxide, Methane and Ammonia from the
atmosphere.

Hydrographic Percentage 4 - This world with about
 40% water and 60% land is very young world. This planet does have some
large deserts and there are medium sized ice sheets at both poles.

Population
 Size 4 - At this point there are about 35,000 people with a mix of
military and science personnel, along with about twenty - five man
exploration teams. There are also five full 10 man scout ship teams.
There are currently no colonists.

Government Type 5 - The
government has pretensions of being a Feudal Technocracy, but is in fact
 run by the Military governor behind the scenes. He has an agenda, but
has never shared it with anyone.

Law Level 6 - All firearms
are forbidden to the scientists except shotguns and stunners during
exploratory trips; carrying weapons is discouraged for all except the
military police and for troops that are on duty.

Technological Index 5 - Standard limited technology is currently the norm throughout the domed community.

Notes
 - This world has a very limited variety of life forms, mainly large
pockets of plant life in the more lush areas and aquatic plants, algae,
etc. So far no animal life or fish have been discovered. Several off
world groups have infiltrated the scientific and military personnel and
are currently fomenting unrest and each has different goals.
0209 Teal

**0209 Teal C 155343-B Gas Giant**

*Starport Type C* - A routine quality installation, Teal starport has reasonable repair facilities but no fuel refinery or shipyards.

*Planetary Size 1* -
 Approximately 1,000 miles in diameter, Teal is a tiny rock; however,
its unusual abundance of heavy metals and minerals meant gravity is
almost .5G.

*Atmosphere Type 5* - Standard atmosphere,
though a bit thin, natives are perfectly adapted to outdoor living on
Teal. Visitors are advised to avoid strenuous exertion or wear
compressor masks until acclimatised.

*Hydrographic Percentage 5*
 - Fully 50% of the world's surface is covered in water, most of which
is located in a single large ocean in the southern hemisphere.

*Population Size 3* - Approximately 8,000 people live on Teal.

*Government Type 4* - As a representative democracy, executive power is vested in the Council of Teal.

*Law Level 3* -
 Heavy military weapons are prohibited, but almost everything else is
fair game. The citizens tend not to go about heavily armed, although
most have respectable armouries in their homes.

*Technological Index B (11)*
 - Although Teal is hardly a manufacturing centre, the prevailing
culture of mend-and-make-do means that a lot of well-kept technology is
in evidence wherever one goes. Pubic transport is not a viable option
with such a small population, so gravitic vehicles are the predominant
means of travel.

*Notes* - Teal was once a much more
populous world - or system, to be accurate. The unusual arrangement of
the Teal-Vandor Confederation is that both worlds periodically engage in
 a highly ritualised duel of champions on the neutral joint colony world
 0309 Xenon, with the winning side gaining a certain amount of territory
 on the other planetary bodies within both systems. The combat has
turned into a form of mass entertainment / admonition with the aid of a
device which lets viewers experience in full whatever their champion
feels. Teal has been having a run of bad luck in the competition, and it
 has little territory left off-planet. Conspiracy theories abound, of
course, but nothing has ever been proven.
0704 Zxelyon

**0704 Zxelyon E 566330-6 Gas Giant**

*Starport Type E* - Zxelyon has a small starport built by a small
black market trading outfit (pirates) and the landing field is a
semi-level clearing that has been expanded by the felling of trees and burning
of stumps.

*Planetary Size 5* - Zxelyon is a little over 5000 miles in diameter
and has less than half of one standard gravity. Due to the low gravity and very
active tectonics there are many tall rugged mountain chains.

*Atmosphere Type 6* - The atmosphere is standard breathable air at the low
end of standard normal pressures and make exertion difficult for any
off-worlder who is not acclimated to it.. The air is warm and moist  over
the entire planet, due to a bit higher than normal CO2 level
and other greenhouse gases.

*Hydrographic Percentage 6* - Zxelyon has a large world circling
ocean, with one large continent and seven much smaller continents and numerous
small islands. Roughly a third of the islands are volcanic in origin.

*Population Size 3* - This planets population has not been here long, They
number about 8500 and are the lifeboat survivors of a crashed colony ship. They
come from outside known space and are not related to anyone of this sector of
space. They have a short coat of dark hair, are around five feet tall, slender
and very strong, they are partly arboreal and can move rapidly
through the trees of this world. They have spread out into seven small villages
and are starting to breed rapidly.

*Government Type 3* - They are ruled by an Oligarchy. They are located in
a main and largest village with the six smaller villages spaced around it in an
expanded circle. Each village is ruled by a house of the Oligarchy with the
main Oligarch in the main village.

*Law Level 0* - They have little in the way of laws or enforcement outside
of the Oligarchs men. They are well armed with the spoils of the crashed
colony ship and ordinary people only have what they need to contend with local
fauna.

Technological Index 6 *- They have a moderate level of technology salvaged*
from the crashed colony ship and are using electricity from the small fusion
reactor in each lifeboat. The databases in the lifeboats contain a lot of
technology that will be out of their reach until they are able to expand and
grow a manufacturing base and scientific community.

*Notes* - These survivors are holding the pirates at bay with superior
weaponry for the time being and they do breed rapidly and reach maturity fairly
rapidly. They are in need of contact with someone other than the pirates as an
ally while they grow. They are shrewd and capable and not easily fooled.They
have recently been contacted by the Benxyzanik people from 0801 Benxyzan and
the real question is whether or not these two people develop a lasting
friendship and alliance or are just using each other for short term
gains.
0402 Alshain

**0402 Alshain D 100524-7 Gas Giant, Scout Base**

*Starport Type D*
 - Alshain is just starting to be developed by the Altairans, and the
starport is a bare bones refueling site on the planet surface itself,
made of pre-fabricated modules.

*Planetary Size 1* - At 1000 miles in diameter, Alshain is a tiny rock. It's gravity is 1/8th of a standard Terran.

*Atmosphere Type 0*
 - There is no atmosphere, and no oxygen, on the planet. Huge dome
cities dot the surface, the breathable atmosphere within driven by
high-tech deep-core processes imported from Altair.

*Hydrographic Percentage 0* - Like oxygen, all water is created by the deep core technologies inside the cities.

*Population Size 5*
 - The population of 300,000 is divided equally into six domed cities,
each sponsored by an AI God from Altair. Eventually, open war will break
 out as each AI tries to prove its supremacy

*Government Type 2* -
 As on Beastworld (0401), the population elect governmental
representatives. In this case, three for each city. About the only thing
 the government can agree on is starport repair and weapon laws.

*Law Level 4* -
 Although overt weaponization is discouraged, many citizens carry a
concealed personal firearm and a good blade. In such a cruel
environment, pleasure bars are violent places as the locals blow off
steam, especially the canteens outside the spaceport.

*Technological Index 7* -
 Fragile technology is too expensive to import and maintain, so apart
from life-giving machinery, the technology is kept deliberately rugged
and simple. AI chips are being installed in some tanks and helicopters,
as the cities prepare to wage war on each other

*Notes* -
This barren world is a fighting ground for six AI intelligences from
Altair. It once had an atmosphere, and ancient technological ruins are
scattered on the surface, waiting for scavenging. Small private wars are
 ongoing. Mercenary units will have no problem getting a ticket
0203 Kalamari

**0203 Kalamari B 949986-6 Gas Giant, Scout Base Industrial**

*Starport Type B*
 - Kalamari starport is a good quality installation, with refined fuel
available and facilities for annual maintenance and overhaul of
starships. Most construction is focused on creating non-jump system
defense boats,although one-man fighters are starting to become popular.
The starport itself is an architectutal marvel, designed by an
underwater race with the attendant 3-D thinking inherent. Half of it is
only habitable by aquatic sentients.

Planetary Size 9 *-*
Kalamari has a diameter of 9000 miles and is 28 500 miles around at the
equator. It has a 90 degree axial tilt and rotates on its axis every 36
hours. It rotates around its sun every 420 terran days.

*Atmosphere Type 4* (Thin,
 tainted) - The oxygen levels in the atmosphere are similar to those
found in the high plateaus of the Terran Himalayas, and the corrosive
fluoride in the air means all who live out of the water must wear
protective suits with breathing masks.

Hydrographic Percentage 9
 - Kalamari is 94% water, with only scattered volcanic island chains.
Both poles are frozen, but wax and wane spectacularly due to the
peculiarities of the planet's axial tilt.

*Population Size 9* -
 There are 7 billion inhabitants on Kalamari, and they almost all live
on the bottom of the oceans, or in floating mid-depth cities. The
sentient species is amphibious, having adapted to the necessity of
fleeing the surface eons ago.

*Government Type 8* -
Kalamari's government is classified as a civil service bureaucracy,
similar to Muskatoon's. MISC corporation is engaged in many treaties
with the Kalamarians, and the ensuing tangle of bureaucratic paperwork
is enjoyed by both sides.

*Law Level 6* - Only low tech
blades and hunting firearms are allowed on the planet. The trident is
the favored weapon of the deep dwellers, although the powered harpoon
and the speargun are also used.

*Technological Index 6* -
Tech is limited to submarines, and electronic or subsonic pulse
communications. Surface ships and airplanes are currently being
developed and experimented with.

Notes - This is your typical
water planet with a species used to dwelling in the deep. Through
contact with the Muskatoons, they are starting to discover the stars.
Kalamari players are amphibious, and gain Vac Suit skill for free at
start of play. The Muskatoons have a scout base on one of the large
islands, which is used to provide support for the scout base on Penzance
 (0104), the Corsair planet
0408 Vandor

**0408 Vandor B 99A442-C Gas Giant, Scout Base**

*Starport Type B*
 - Garamonde starport is a good quality installation, with orbital
shipyards capable of producing excellent non-starships. Much of the
in-system space-going fleet of the Teal-Vandor Confederation were laid
down here.

*Planetary Size 9* - In contrast to tiny Teal,
Vandor is a large planet over 9,000 miles in diameter. Native Vandorians
 tend to boast of their physical strength and endurance as a result,
although Tealians retort by pointing out their greater grace and height
in return.

*Atmosphere Type 9* - The dense atmosphere of Vandor bears a taint requiring normal humans, including locals, to wear filter masks out-of-doors.

*Hydrographic Percentage 9*
 - Almost 90% of the surface of Vandor is covered in deep oceans. Most
settlements except the Garamonde downport are floating habitats, capable
 of submerging fully to escape the rare but destructive storms which
sometimes ravage the surface.

*Population Size 4* -
According to the latest census, 43,207 persons can claim Vandor
citizenship, about half of whom actually reside on offworld territories
in the 0209 Teal system.

*Government Type 4* - As a representative democracy, executive power is vested in the Council of Vandor.

*Law Level 2* - Wepon restrictions on Vandor are quite lax, with only portable energy weapons attracting police attention.

*Technological Index C (12)*
 - Vandor has a slight edge on Teal in technology, a fact which the
Council often points to when conspiracy theories arise due to their
side's streak of luck in winning the periodic ritual duels which are
fought in lieu of wars of territorial acquisition. This also allows
Vandor to maintain its scout base, supplied with imported starships
upgraded to paramilitary standards.

*Notes* - Vandor is one
half of the Teal-Vandor confederacy, consisting of the two titular star
systems and the neutral joint colony of Xenon, which serves as the
battleground for the periodic combats of champions and little else. The
confederation sees this form of conflict resolution as supremely
civilised, and ensures that all citizens are aware of the full horror of
 life-or-death struggle through sensory transmission of the fighters'
experiences. There are those, of course, who simply see it as an
opportunity for vicarious thrills.
Ruby Rose

This article contains canon information but has fanon info added to it. Therefore, this article shouldn't be deleted, since this article also contains fanon info. The canon version of this page can be viewed here.

**Ruby Rose** is the protagonist of *RWBY*. She first appeared in the "Red" Trailer, visiting the grave site of her late mother Summer Rose.

She was the leader of Team RWBY, which consisted of Weiss Schnee, Blake Belladonna and her half-sister Yang Xiao Long. They, however, dispersed after the Fall of Beacon. She is now the leader of Team RNJR.

## Biography

### Early Life

Ruby is the daughter of the Taiyang Xiao Long and Summer Rose, as well as the younger half-sister of Yang Xiao Long. She grew up on the island of Patch.

Yang used to read Ruby fairy tales of great heroes and their heroic deeds. These stories would inspire Ruby to become a Huntress.

One day, her mother went missing on a mission and was presumed dead. According to Yang Ruby was really torn up, but was too young to really know what was happening.

Soon after Summer had disappeared, Yang took Ruby in a wagon to an abandoned building in search of Yang's mother, Raven Branwen. During the search they were attacked by Beowolves and nearly killed before their uncle, Qrow Branwen appeared and saved them. This only fueled Ruby's desire to become a Huntress.

When she was of age to began studying at Signal Academy, where she built and learned how to use her weapon Crescent Rose.

### Teenage Years

One day she was visiting the grave of her late mother Summer Rose. On her way back she was confronted by a pack of Beowolves. They were, however, no match for her, for at this point she had mastered Crescent Rose and killed the pack.

At one point she was in Vale and found her sister outside of a club. Ruby asked what she was doing there, and Yang said that it was a long story.

## Appearance

### Original

    Ruby appears as a young girl with silver eyes. She is the youngest character in the series thus far. Her hair is black with red highlights at the ends. Her attire is usually made up of shades of red and black.

She wears a black blouse, a black waist clincher with red lacing and a black skirt with red lining. Ruby also wears tights and black and red boots that went up to about the middle of her lower legs. Her outfit is completed by a red hooded cape.

Ruby also wears a belt with spare ammunition cartridges. Also on her belt is her silver rose emblem. On the back is a holster for her weapon.
0309 Xenon

**0309 Xenon E 788465-5**

*Starport Type E* - The
blasted-flat rocky plateau which serves as Xenon's starport barely
deserves the name. It is primarily used as a stop-over by ships
travelling between the two systems of the Teal-Vandor Confederation.

*Planetary Size 7* - At approximately 7,000 miles in diameter, Xenon is a typical Terran-norm world.

*Atmosphere Type 8*
 - The dense atmosphere makes life uncomfortable in the lowlands,
although the air at the starport plateau is perfectly fine (if rather
frigid). The natives, on the other hand, cannot survive at such
altitude, which is the main form of security for the landing ground.

*Hydrographic Percentage 8*
 - Much of the planet is covered in a multitude of seas, lakes,, rivers,
 and oceans. The remaining land masses are small, scattered, and
mountainous.

*Population Size 4* - About 70,000 people live
on the largest island, divided into two main groups. The Seska practice a
 limited form of psionics with the aid of heirloom cybernetic implants.
The Hommiks are a gleefully barbaric people who try to ignore the
limited technology which they rely on. Both groups are antagonistic
towards one another, and relations often deteriorate into open conflict.

*Government Type 6*
 - Xenon is technically a joint colony of the Teal-Vandor confederation,
 but neither group has the manpower to exploit the system.

*Law Level 5*
 - The Teal-Vandor Confederation forbids the carrying of most firearms
on planet, which obviously does not apply to the native population. The
main reason for the prohibition is to prevent the locals getting hold of
 advanced weaponry, should the two ever come into contact.

*Technological Index 5*
 - Both Seska and Hommiks have developed a pre-atomic level of
technology, but the two sides view it in very different ways. The Seska
are deeply derogative of the Hommiks because of their deliberately
backward ways, and have a much higher opinion of their technological
superiority than they ought to. The Hommiks dislike any open show of
technological devices, and aspire to a simple, crafts- and combat-based
lifestyle.

*Notes* - Travel outside the starport is
dangerous for offworlders. Seska have an unquenchable avarice for high
technology and will happily steal, kidnap, or kill to get it. Hommiks
simply try to kill all foreigners (or each other, if no foreigners are
to hand). Seska do trade with the occasional trader passing through,
however, and so get their hands on the odd high-tech device from time to
 time.
0710 Hecate

**0710 Hecate A 220789-C**

Starport Type A - Excellent quality
 installation. Refined fuel available. Annual maintenance overhaul
available. Shipyard capable of both starship and non-starship
construction present.

Planetary Size 2 - 2000 miles

Atmosphere Type 2 - Very thin, tainted

Hydrographic Percentage 0 - No free standing water

Population Size 7 - 10,000,000

Government
 Type 8 - Civil Service Bureaucracy. Ruling functions are performed by
government agencies employing individuals selected for their expertise

Law Level 9 - Possession of any weapon outside of one's home is prohibited

Technological
 Index C (12) - Highest technological level in the cluster. Starships
and non-starships up to 2000 tons (Drive code N) can be constructed.
Grav vehicles are common; grav belts are the latest in luxury transport.

Notes:
 Habitable member of a co-orbiting pair of worlds. (Like the Earth and
Luna, only both bodies are larger than those.) The larger is X 8B3000-0.
 The inhabitants of the main world are the survivors of a centuries-past
 global war on the larger world, conducted with nuclear, biological, and
 chemical weaponry that devastated the ecosystem and rendered the planet
 uninhabitable. Interplanetary colonies on the (now) main world watched
with horror as their home world self-destructed, unable to take any
meaningful action in response. Some rescue efforts in the immediate
post-war period were successful, but nothing short of full terraforming
(still beyond their technological reach) will restore their home world
to habitability.

Trade codes: Non-agricultural, Poor
0202 Miscatoon

**0202 Miscatoon B 665322-7 Gas Giant Non-Industrial**

*Starport Type B*
 - Miscatoon starport is a good quality installation, with refined fuel
 available and facilities for annual maintenance and overhaul of
starships. Most construction is focused on creating non-jump system
defense boats. The starport itself is more a clearing port to allow the
merchant ships of the two worlds Aquaria (0103) and Kalamari (0203) to
band together and form *ad hoc* convoys with the MISC company
escort ships (available at a price!) to protect against pirates when
heading to Muskatoon (0101). For those not wishing to pay the cost of
refined fuel, there is a gas giant far out in the system for refueling.

*Planetary Size 6*
 - A medium planet, 6400 miles in diameter, and 20 100 miles around at
the equator, with an axial tilt of 16 degrees. Days are 19.5 standard
hours long. Miscatoon revolves around its sun once every 200 Terran
days.

*Atmosphere Type 6* - Standard atmosphere, excellent
for Earth-standard lifeforms, this planet is very humid due to its
closer proximity to its sun than is usual for an inhabitable planet.
Temperatures can get up to 70 degrees Celsius at the equator, and the
poles average zero degrees at best.

*Hydrographic Percentage 5*
 - Equal parts land and water, the planet has four mostly vertical land
masses broken up by oceans. Both poles are land-covered. The planet is
almost total jungle/tropical rain forest, with the far north being
heavily carpeted evergreens.

*Population Size 3* - There is a
 loose coalition of trappers and scientists in an area just beneath the
starport that hovers over the south pole. These approximately 3000
people live in log or pre-fabricated cabins and trap exotic beasts and
sell their furs, or sell pets to rich connoisseurs on Muskatoon (0101).
Living among them are biologists searching for rare drugs, zoologists,
botanists and other scientists.

*Government Type 2* - There
are so few inhabitants that the government is a participating democracy.
 Four times per year, at the trapping HQ, a session is held where
difficulties are brought up and laws are made

*Law Level 2* -
 Only terrorist weapons (explosives, gas, undiscoverable personal
weapons) and energy weapons are barred on this planet, but law
enforcement is almost nil, and outside the 100 mile radius from the
starport above, law level might as well be zero.

*Technological Index 7*
 - High tech does not work so well on the hot, humid planet, and thus
the technology used is similar to the rough and ready devices developed
during Terra's Second World War through to the 1970's

*Notes*
 - Miscatoon is a virgin planet, unexplored and hostile - imagine the
Amazon basin and rain forest multiplied 10 or 20 times. There could be
untold riches, resources, medicinals, and lifeforms on the planet.
0510 Andisia

**0510 Andisia C 551468-4**

Starport Type C - Routine quality installation. Only unrefined fuel available. Reasonable repair facilities are present.

Planetary Size 5 - 5000 miles diameter

Atmosphere Type 5 -Thin

Hydrographic Percentage 1 - 10%

Population Size 4 - 90,000

Government Type 6 - Captive Government

Law
 Level 8 - Long bladed weapons (all blade weapons except daggers) are
strictly controlled. Open possession in public is prohibited. Ownership
is, however, not restricted.

Technological Index 4 - Earth circa 1900-1920.

Notes
 - Originally an interstellar colony from 0710. When that world
destroyed itself in an ecosystem-wrecking global war, this colony was
not yet fully self-sustaining and collapsed. Recontact from the
survivors on Hecate (0710) has led to small amounts of trade between the
 two. The colonial governance was reestablished as a condition for
resuming support of the population. Technological uplift has been slow
in coming.

Trade codes: Non-industrial, Poor
0206 Rhadamanthus

**0206 Rhadamanthus E 9A6867-3 Fluid Hydrographics, Gas Giant**

*Starport Type E*
 - Frontier installation. Essentially a bare spot of bedrock with no
fuel, facilities, or bases present. The starport primarily serves to
supply scouts from neighboring Wayaway with food they can not easily
produce themselves. A small amount of trade occurs with Brodyr which
controls Rhadamanthus.

*Planetary Size 9* - Approximately 9,000 miles in diameter.

*Atmosphere Type A*
 - Exotic. The atmosphere has very little free oxygen and has various
other exotic compounds. The native population is able to survive in this
 atmosphere for a week or so with primitive equipment while standard
humans will need supplemental oxygen to survive. The high protected
valleys have a somewhat more reasonable atmosphere. Even in these
valleys, the atmosphere is still quite unusual, but at least the
plant-life produces sufficient oxygen and cleans the worst of the
unusual compounds out of the air (though the air nominally is not
poisonous, very long exposures however will have a detrimental affect
even on the natives).

*Hydrographic Percentage 6* - 60% of
the world's surface is covered in oceans of very nasty water. High in
the mountains, in isolated valleys, some large lakes are part of the
more reasonable environment. All but one of the nine major continents
are well connected and most trade is by land with a very few brave souls
 utilizing sailing craft.

*Population Size 8* - 700,000,000
inhabitants. In the best valleys, cities ranging from several hundred
thousand to a million inhabitants have developed, with perhaps 2-3 times
 that population outside the city. Each valley is ruled by a small cadre
 of people from Brodyr (TL B).

*Government Type 6* - Captive Government. Ruling functions are performed by an imposed leadership answerable to an outside group.

*Law Level 7* - Shotguns are prohibited. bla bla bla ...

*Technological Index 3* -
 One of the lowest technological levels in the sub-sector, The native
population of this hell hole has managed to develop weapons similar in
accuracy and reliability to the flintlocks of Earth's history. In fact,
the population and technology level are quite compatible with 1700s
Earth. Traders utilize a native oxygen producing symbiont to enhance
their ability to breathe outside the valleys.

The challenges of the environment and communication made it easy for the high-tech Brodyrians to subjugate the population.
0805 Dexytrolecane

**0805 Dexytrolecane  C 457269-7 Gas Giant**

*Starport Type C* -
 This world has only recently been discovered is pure frontier. The
starport consists of a single building set in the middle of a plain near
 a sizable river. It is a place to land and so far nothing more. The
small population is working to prepare for the first colony ship
from 0801 Benxyzan.

*Planetary Size 4*- This world is
about 4100 miles in diameter. This is a low gravity world and
prospective colonists are undergoing a rigorous screening process. There
 are small ice caps at both poles and they have substantially melted
leading to the current high water and small land surfaces.

*Atmosphere Type 5* - The air hear is thin but breathable at about 70% of one standard atmosphere.

*Hydrographic Percentage 7*- The oceans are about 68% of the surface area and there are 12 small continents and numerous islands.

*Population Size 2* - The current population of military personnel numbers 853 as this is a very new outpost soon to become a colony.

*Government Type 6 -* This will be a colony (Captive Government) for some time to come.

*Law Level 9*-
 Currently private citizens are not permitted to have any weapons;
however, as all personnel are currently military, all are armed.

*Technological Index 7* - Preliminary identifications are that they are ruins on this planet also and there is advanced technology to be found.

Notes
 - This world is ripe for exploitation and the Benxyzanik people from
0801 Benxyzan are proceeding with plans to do so quickly.
Murkhill Subsector Wiki

## Welcome to the Murkhill Subsector Wiki

Library data for the Do-it-yourself Murkhill subsector for classic Traveller

## Describe your topic

**Murkhill** is a player-generated subsector for **Classic Traveller**. This wiki collates library data as reference, and collects information on the game as it develops. You can visit our play by post forum **Traveller Murkhill Subsector** at **http://ruinsofmurkhill.proboards.com/board/112/traveller-murkhill-subsector** and you can also visit the creative project Space: 1977 for the creation of subsectors at **http://ruinsofmurkhill.proboards.com/board/100/space-1977**.

## Latest activity

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File:Placeholder
0103 Aquaria

**0103 Aquaria C 779695-7 Gas Giant Non-Industrial**

*Starport Type C*
 - Your basic starport, with plenty of unrefined fuel mined from the
system's two gas giants. This port is a bit seedier or rundown than
most, as MISC Corporation from Muskatoon (0101) built the facility for
trading with the high population world, but puts as little money into it
 as possible.

*Planetary Size 7* - Aquaria has a diameter of
 7200 miles and is 22 600 miles around at the equator. It has a 33
degree axial tilt and its days are 25 terran hours long. It rotates
around its sun every 400 terran days.

Atmosphere Type 7 (Standard, tainted)
 -The oceans on this water-dominated planet give off chlorine gas
vapors, forcing all inhabitants to need filter masks to live normally.
Of course, the indigenous fauna have long since adapted to the
unpleasant atmosphere. Any human who goes more than a day without a mask
 risks contracting a life-shortening breathing condition. More than a
week will kill a person.

*Hydrographic Percentage 9* -
Aquaria is 90% water, with its largest land mass in the northern
hemisphere, and then a long chain of islands extending some 1000 miles
towards the equator. The ocean is heavily chlorinated, and gives off
vapors of weak chlorine gas that can kill the unwary. There is a
tremendous amount of water ice at both poles, in the winter extending a
third of the way to the equator

Population Size 6 *-*
Aquaria has two million inhabitants on the northern continent, with some
 tens of thousand hardy souls that live on the island chain.

*Government Type 9*
 - Aquaria's government is classified as an impersonal bureaucracy. It
is governed by various MISC Corporation flunkies from Muskatoon, all in
charge of a section of the continent, with various government bureaus
overseeing all aspects of law.

*Law Level 5* - Only low tech blades and hunting firearms are allowed on the planet.

*Technological Index 7* - MISC Corporation only allows basic technology on the planet, similar to Miscatoon (0202).

Notes
 - This was a thriving backwater planet when MISC Corporation stumbled
across it. The people do not remember their origins, and are actually
pleased that an outside government has been imposed upon it, bringing
trade, wealth and technology. The oceans are mostly unexplored.
Wikia talk:Portal de la comunidad

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0606 Barberus Port

**Starship Database Archives**
Record 0946389747
Last Updated by Free States League Scout Survey Team: Alpha-Zulu-Indigo 191
Initially Recorded 03-21 003
Survey Update: 07-17-449 FSL
Classification: Unclassified, distributed to all major governments in the subsector in accordance with the *Free States Convention on the Laws of the Space*. **(The Star Convention**)

**0606 Barberus Port AA849B-7 Gas Giant**

Starport
 Type B - Good Quality Installation. Refined Fuel Available. Annual
Maintenance overhaul available. Shipyard capable of constructing
starships and non-starships present. Scout base present.

Planetary Size A (10) - 10,323 miles

Atmosphere Type A - Exotic

Hydrographic Percentage 8 - 82%

Population Size 4 - 78,324 (survey of 445 census est.)

Government Type 9 - Impersonal Bureacracy. Government by Agencies which are insulated from the governed.

Law
 Level B (11) - Private ownership of any weapons outlawed, Possession
outside of Starport Customs Zone punishable by an extended prison
sentence (20 years hard labor, first offense), Class-A Felony. Any
imported pharmaceutical or drugs prohibited (roll 11-), Punishable
either as a Class C Misdemeanor (fine 3-) or Class B Felony (Prison or
hard labor sentence up to 5-15 years, 4+)

Technological Index (7) - Pulse Lasers, Hovecraft, Non-Starships (spacecraft) manufactured on planet.

Notes - First settled in the year -4 FSL (also known as 4 PFSL) by *Milo Redkin*
 and his weary band of war refugees during the great land rush, and
prior to the existence of the Free States League the colony almost died
in it's first year when hostile native animals overran the oxygen
generation plant that had been setup to support the colony. Never a
starfaring nation, the colony at first just barely subsisted, and then
finally thrived, but only after traders from *Nardea* came to visit
 in 37 FSL did the colony finally send citizens and diplomats back out
into space to trade with neighboring star systems.  This is a temperate
world, but with entirely too much nitrogen in the atmosphere, and not
enough oxygen, necessitating the use of oxygen tanks when outdoors
outside of the custom designed subterranean domes that serve as cities
and towns for the human population. Always friendly with the Nardeans,
the Barberus citizens became signatory to the *First* *Free States Convention* in 121 FSL, and have been good allies of the Nardeans ever since.

The
 local starport is owned completely by Nardean Mega-Corporations, and
any spacecraft or starships are granted permission to repair, refit or
be constructed on a roll of 3+ otherwise a maintenance or construction
license costing 10,000 cr is required, not from the planetary
govermnent, but from the Starport Administrative Offices. Note: specific
 parts or ships subsystems in the shipyards are only available on a roll
 of 8+ otherwise, the parts have to be ordered from Nardea and will take
 anywhere from 2-4 weeks to arrive.

Trade Classification: **NI** Non-Industrial
Reyo

## Historia

El es el contricante de Maxia el hada de los sueños su humano es Brandon el domina la magia del hielo su magia la usa por sus manos su transform es el gato Wish el es un estudiante de la Comet academy Pertence al administrador Pegasus 245.

## Poderes

Magia de Meteorito

Magia del Artico

Magia de sombras

Magia Petrea

Magia cegadora

## Amigos

Liu (Compañero de habitación y mejor amigo)

Serania (Ex novia)

Lie (Amiga de la infancia)
Murkhill UWP List

0101 Muskatoon A 562584-E (Rich bureaucracy)

0103 Aquaria C 779695-7 (Heavily populated waterworld)

0104 Penzance C 100479-A (Pirate planet)

0107 Wayaway A 000242-F (Asteroid home for retired scouts)

0202 Miscatoon B 665322-7 (Jungle planet)

0203 Kalamari B 949986-6 (Alien waterworld)

0206 Rhadamanthus E 9A6867-3 (Populated hellhole)

0209 Teal C 155343-B (Decaying city-state)

0210 Murkhill X 99A786-1 (D&D planet)

0301 Bazont C 6A4456-5 (Isolated laboratory planet)

0305 Brodyr B 9A5448-B (Robotic naval planet)

0309 Xenon E 788465-5 (Hostile feuding planet)

0401 Beastworld C 673640-5 (Produce planet)

0402 Alshain D 100524-7 (AI planet, mercenary heaven)

0404 Kairos C 332100-C (Highly protected techno planet)

0408 Vandor B 99A442-C (Floating cities)

0502 Altair A 252AD8-H (Alien clones)

0510 Andisia C 551468-4 (Poor, subjugated planet)

0605 Woryn B 869865-8 (Rich trading world)

0606 Barberus Port B AA849B-7 (Nardean satellite)

0607 Nardea B 637121-C (Home of the Free States League)

0609 Angkar C 621102-A (Forbidden Imperial retreat)

0704 Zxelyon E 566330-6 (Lost!)

0710 Hecate A 220789-C (Recovering planet)

0801 Benxyzan B 664847-5 (Militant expansionists)

0803 Alphyxzane B 521577-9 (Factionalized colony)

0804 Cetaxyzine B 45468D-9 (Benxyzan colonits)

0805 Dexytrolecane C 457269-7 (Almost uncolonized low-grav planet)

0810 Atlantia A 336897-A (Decadent empire)
Exio

## Historia

Es el hado de los animales, su transform es un escarabajo hercules llamado Hylius, su brujo rival es Fubios el brujo de la música, el esta enamorado de Layla sus alas son naranjas con diamantes y círculos su humana se llama Verónica.

## Poderes

Polvo de reflejo

Polvo de fuego

Polvo de garras

Polvo de defensa

Polvo de tsunami

Polvo de metal

## Amigos

Layla

Maxia

Coco

Zael

## Curiosidades

1. Sus alas parecen de angel
2. El ama demasiado a los animales
3. Su transform su nombre es un juego de palabras de Hilo
4. Le da miedo los abejorros pero los quiere igual
Keros

Keros es un centauro,que siempre es el guardian de Natupia,un reino donde habitan criaturas que

protegen los bosques y recursos de los males del infierno y de la humanidad

## Apariencia

Keros es un centauro de cabellos rubios y ojos verdes,tez clara,orejas puntiagudas y peludas y su cuerpo de caballo es marron y una radiante cola rubia,usa una camisa tipo guayabera de color cafe muy claro con detalles en marron oscuro y verde oscuro al estampado tribal,encima de esta un chaleco corto de color marron con detalles en marron oscuro,usa dos collares de un material proveniente de una especie de planta y unas pulseras en ambas muñecas de la misma planta y lleva consigo su arco y flechas para el momento de atacar

## Personalidad

Keros es humilde y servicial,el en su aldea es el guardian de los bosques y de las criaturas que envian en el cielo para ser criaturas guerreras,el suele ser el menos agresivo de su especie aunque el siempre recibe las cosas con paciencia y es admirado por Lyra,una princesa de su misma especie pero resulta ser superior a la de el

En combates llega a ser mas agresivo y hasta mas fuerte y habil con su arco y flechas para acabar con cuan villano que se presente a la vista a acabar con Natupia

## Curiosidades

* La raza de Keros suele dividirse ya que estan los pegasos,las pesadillas y los unicornios
* Su nombre deriva de Keras,que significa cuerno
Tagli

**Tagli** es un personaje fanon creado por gladysantonia, el es un angel bastante alegre y feliz, el tiene un hermano llamado tender, el esta enamorado de la angel urie pero no tiene el valor de decirle sus sentimientos, su demonio rival es black y su humano que tiene que proteger se llama arturo.

## Apaciencia

Tagli es un chico que tiene el cabello cafe rojo, sus ojos son marrones, lleva una camisa verde con mangas rojas y pantalones celestes, sus alas y su aro son de color esmeralda.

## Personalida

Tagli es un chico muy alegre, feliz y muy activo, le encanta los deportes y siempre entrena mucho, es demasiado amable exepto con los demonios, el siempre muestras muy sobreprotector en especial con su timido hermano tender, el a veses siempre admite ser un buen perdedor pero siempre sigue adelante con su camino y nunca se rinde con facilidad.

## Relaciones

### Raf

el se lleva bien con la angel raf, ellos siempre se rien y se divierten, tambien ella le ayuda con sus asunto sobre urie diciendo que le gusta, etc

### Urie

tagli esta enamorado de urie, a diferencia de tender el no se pone nervioso cuando habla con ella pero tiene miedo de que le rechaze sus sentimiento por eso prefiere que sean amigos.

### Tender

el quiere mucho a su hermano menor, siempre lo protege y lo cuida bastante, no quiere que nada malo le pase, el tambien le ayuda con su asunto con dulce diciendole que le gusta. etc.

### Miki

tagli se lleva muy bien con miki y la ve como una hermana mayor, ella siempre le ayuda sus asuntos con urie y el siempre lo apoya, tambien tagli la apoya mucho a ella y la considera una mejor amiga.

## Mascota

Su mascota es un mantis religioso que cuando no esta activado lo tiene en su pantalon muy escondido, su objetivo es activar la metamorforsis en terrenal.