Update V8.0

### **Travel Reimagined**

* The step limits have been **completely** removed. You can now step forever without having to wait for a refill.
* Travel texts can now have traversal trees. This means that you can now take an action if you wish (e.g you come across a door and what do you do? Leave it or open it). The travel texts that support this ability is very limited at the moment but more will soon arrive.
* You can now get both EXP and gold in the same step.
* It is now possible to get EXP and gold when encountering other events besides travel texts (e.g item drops)
* EXP scaling now is consistent between all levels. Lower levels (<1,000) may not see much difference but higher levels will see a significant improvement of EXP per step.
* Celestial drop rate has been increased by **900%** from its initial value. You are now 9 times more likely to find a celestial when travelling.
* Legendary drop rate has been increased by **50%** from its initial value.
* Epic drop rate has been increased by **100%** from its initial value.
* Elite drop rate has been increased by **30%** from its initial value.
* Rare drop rate has been **25%** from its initial value.
* Each location now has its own featured music.
* The travel page has received a complete design overhaul.
* The EXP, and gold income now flashes momentarily on screen.
* Pleb members can access their binded item while travelling
* You are able to convert any of your additional maximum steps (above 50) at a ratio of 1 diamond per step.
* New awards for stepping.
* The "steps left" value on the player pop up page has been replaced with a "total steps taken" value.
* You can now encounter players who are travelling at the same time as you.
* The gold scaling has been fixed so extremely high levels do not get ridiculous amounts of gold per step.
* You can access the settings directly on the travel page if you wish to customise your experience (disable music, disable avatar resize, etc)
* You can re-enable the old design by going to settings

### **Tiered Leaderboards**

* Competitive leaderboards such as steps, NPC kills, and player kills, all have 8 tiers.
* Each tier is dependent on the level of your character. This is done to ensure that a low-level player is not competing against a high-level player.
* Each competitive leaderboard now has a daily winner.
* There are now 5 winners of each leader board and of each tier and of each timeframe (daily, weekly, monthly).
* You will remain in the same tier as you started in if you exceed the tier level requirements. You will only move up a tier once the leader board has reset.

### **Player Interaction Level**

* Get benefits when interacting with other players in game.
* Each time you interact, you will receive a point.
* Once you have enough points, you will level up.
* There is a limit on how many points are given to you for interacting per day.
* For every day that you do not interact with each other, your total friend points will decrease by 5%.
* If your friends points will get too low, your interaction level may decrease.
* The higher your level, the better your benefits. You can turn your waves into hugs and get more diamonds when gifting them.
* You can completely disable this feature by going to settings -> customization. You can increase your level by Sending private messages, Waving/hugging the player, Commenting on the players profile, and Sending the player gold and items

### **More**

* Purchasing keys has been moved from the NPC shops to Mahols hut.
* **All awards now give a diamond reward.**
* +20 new awards in total with much more to come.
* You are now able to purchase an infinite amount of keys, but each purchase increases the value of the key slightly making it more expensive each time.
* The price of the key resets 24 hours after your first purchase.
* Upside down icons have been removed from the player verification page.
* Materials encounters will now notify you when it has been exhausted of all materials before you attempt to salvage it.
* Blocking a player automatically removes them from your friends list
* Anyone can like any player comment.
* Password reset screen has been fixed.
* Password change screen has been fixed.
* Minor UI changes to the pop up page.
* The feed has been moved from a seperate tab to a position on the main profile page.
* **A player can now create their own profile bio.**
* A players stats has been moved to a seperate tab.
* "Inventory" has been renamed to "Equipped" on the profile page.
* "Showcase" tab has been removed and moved to the profile page. This will be expanded upon within a seperate update.
* You now must verify yourself when purchasing from the market if you require verification.
* You must now verify yourself when running your knight if you require verification.
* You can now check the stats of the location that you are currently in.
* **A player gets assigned a "Legacy pro level" and a "Legacy lite level" when entering legacy mode.**
* You can now view a players "family tree" on their profile.
* You can access a players profile by pressing on a players username on the town discussion board (web app)
* **You can now add 4 colours to your gradient name**
* You can reset your temple timer by paying a small diamond fee.
* Increasing your showcase is now displayed on the diamond store page and it will be eligible for sales.
* Awesome dark mode fixes provided by @[Mod] ̔̏ Y0mu
* Members can pin 4 comments on their profile.
* You can enable notifications for your knight via the push notification settings on your Android app.
* Fixed "use item" page **\* Orphanage donation travel bonus increased from 50% to 75%**
* Players can donate diamonds to the orphanage at a 1 diamonds = 1 million gold exchange rate.
* Orphanage now shows top 25 instead of top 10