Game updates/2018-06-20

* Techpriest Enginseers, Thunderfire Cannons, Meks and Canoptek Spyders now have the ability to clear tiles.
* Added ability to rename your faction: shown at the top of the screen, in saved games lists and in player lists.
* Added player name and turn to save game lists.
* Added introduction start option.
* Added missing effect for when an artefact is captured.
* Added visual effect for Ere We Go.
* Added and tweaked ability and item effects.
* Added missing trait descriptions.
* Added note if a unit cannot be disembarked this turn.
* Added game credits.
* Added new tips: transport embarking, transport disembarking, overwatch, resource outposts.
* Tweaked existing tips.
* Updated icons.
* Updated unit titles.
* Updated Russian translation.

### Changed

* Adjusted Astra Militarum tech tree.
* Adjusted Necrons tech tree.
* Adjusted Orks tech tree.
* Adjusted Space Marines tech tree.
* All hero resource costs now scale with the amount of heroes of that type, not only the influence cost.
* Necrons now gain influence from special features that provide food (instead of gaining nothing).
* Vehicles, flyers, monstrous creatures and gargantuan creatures can no longer be transported.
* Gargantuan creatures can no longer attack flyers.
* Disembarking is now done by clicking on the unit and selecting target instead of drag and drop.
* Cities and outposts now grant ranged damage reduction to infantry units.
* Execute queued orders is now after order units.
* Don't autocycle if an action is selected.
* Stubborn now prevents units from being broken.
* Players can no longer capture allied outposts.
* Increased ranged damage reduction in forests from 33% to 50%.
* Halved the cost for founding new cities.
* Scap Shedz from +3 pop to +2 pop +2 influence.
* Rocks no longer reduce the food output of the tile.
* Savanna and Tundra no longer provide a food bonus and malus.
* Tweaked battle panel.
* Tweaked selection panel.
* Tweaked a few idle animations.
* Tweaked feature removal effect.
* Tweaked model sizes of several units.
* Tweaked world parameters order.
* Halved Mek Gunz hitpoints.
* Reduced shaken accuracy loss from -33% to -25%.
* Reduced broken accuracy loss from -66% to -50%.
* Reduced stalling duration for visual effects.
* Removed skip action from buildings.
* Removed pen icons that indicate renaming.

### Fixed

* Fixed crash when exiting to menu.
* Fixed traits overlapping with other UI elements.
* Fixed tip target highlight being stuck at 50% transparency.
* Fixed teleporting working incorrectly.
* Fixed a bug concerning the rotation speed of Telekine Dome.
* Fixed description for Teleport Homer.
* Fixed not being able to press toggle attack estimate with alt when ctrl is being held.
* Fixed battle panel giving incorrect damage report for weapons with the heavy trait.
* Fixed a visualization issue with models not dying during regroup.
* Fixed Mobile Holoprojector and other hitpoint increasing passive abilities.
* Fixed rapid rise cost to only show one decimal place.
* Fixed unit icon sometimes not disappearing when an ability is used.
* Fixed Orks not regrouping after losing hitpoints due to morale loss.
* Fixed a crash caused to attacking Catachan Devil Lairs.
* Fixed allies not getting xp.
* Fixed outposts not giving vision to allies.
* Fixed sight not updating properly in multiplayer.
* Fixed a threading issue related to sparks and blood.
* Fixed a pathfinder issue with transports.
* Units now only embark if the transport is the destination.
* Improved performance.

## Wiki Notes

* Version 0.12.0
* Saved games from previous versions are not compatible with this version.