Seapeekay

* Giant
* Elytrian/Phantom
* Dullahan

**SeaPeeKay**, also known as **Callum**, **Cal**, or **CPK**, is an English YouTuber who is a member of the Afterlife SMP. He is known for his Minecraft gameplay, as well as GMOD vlogging content. He is a recurring competitor in MC Championship and also was a member of the X Life SMP.

## History

To see Callum's full history in the server, click here.

## Episodes

To see the full list of episodes uploaded by Callum, go to episodes.

## Lives and Origins

### Origin Information

#### First Origin: Giant

The Giants are an ancient race, becoming quite a rare sight in modern times. Their history remains unknown, with few left to keep it alive.

**Origin Powers**

* **Super Sized** — Giants are twice as tall as Humans, at 4 blocks tall.
* **Huge Heart** — Giants have twice the health of Humans.
* **Massive Stomach** — Giants lose hunger 50% faster.
* **Gargantuan Strength** — Giants deal 33% more damage and 50% more knockback.
* **Long Limbs** — Giants have twice the normal jump height and 33% more reach.
* **Extremely Sturdy** — Giants take 50% less fall damage, 33% less knockback, mine 50% faster and do not slip on ice.
* **Unwieldy Arms** — Giants attack 33% slower than most others.
* **Excessive Power** — Bows and crossbows break upon use.
* **Giant Heritage** — Leather armour gives Giants the same protection as Iron armour.
* **Cumbersome** — Giants are unaffected by levitation, but also incapable of using Elytra or Riptide Tridents.
* **Oversized Lungs** — Giants have twice the oxygen, so can hold their breathe longer underwater.
* **Heavy** — Giants cannot float in water, and cannot ride animals or vehicles.
* **Colossal Slam** — Giants have the ability to slam into the ground, creating a small explosion.
* **Arachnophobe** — Giants take thrice the damage from any mob affected by Bane of Arthropods.
* **Gigantic Bed** — Giants require a larger bed; 4 beds in a 2x2 placement.
* **Piggyback** — Any non-giant can ride a Giant's shoulders, and are thrown off when Slamming.

#### Second Origin: Elytrian

Often flying around in the winds, Elytrians are uncomfortable when they don't have enough space above their head.

**Origin Powers**

* **Winged** — Elytrians spawn with wings.
* **Gift of the Winds** — Elytrians can launch 20 blocks into the air, with a 60 second cooldown.
* **Aerial Combatant** — Elytrians deal substantially more damage while in the air.
* **Need for Mobility** — Elytrians can not wear any heavy armor (meaning no armor with protection values higher than chainmail).
* **Claustrophobia** — Being somewhere with a low ceiling for too long will weaken Elytrians and make them slower.
* **Brittle Bones** — Elytrians take more damage from falling and flying into blocks.

#### Third Origin: Phantom

As half-human and half-phantom beings, Phantoms can switch between a Phantom and a normal form.

**Origin Powers**

* **Translucent** — Phantoms' skins are translucent.
* **Phantom Form** — Phantoms can switch between human and phantom form at will, but only while they are saturated enough to sprint.
* **Phasing** — While phantomized, Phantoms can walk through solid material, except obsidian and bedrock.
* **Invisibility** — While phantomized, Phantoms are invisible.
* **Photoallergic** — Phantoms begin to burn in daylight if they are not invisible.
* **Fast Metabolism** — Being phantomized causes Phantoms to become hungry.
* **Fragile** — Phantoms have 3 less hearts of health than humans.

#### Fourth Origin: Dullahan

Dullahans are ancient horsemen, Harbingers of death and torture using their binding chains and horses to kill their victims!

**Origin Powers**

* **Binding Chain** — Dullahans have the ability to stab a chain into your enemies, dealing bleed damage.
* **Devourer** — As a horseman, Dullahans can't eat anything - instead they must absorb the souls from soul lanterns to provide them with the nutrients they need.
* **Death's Tools** — Dullahans always carry items with them, gathered from their journeys as a horseman.
* **Boned** — When hit, Dullahans have a chance of dropping bones.
* **Cower, Run** — Even a Dullahan's presence is scary, making enemies blinded with fear.
* **The Deal** — Dullahans are much stronger during the night due to their mission to hunt down souls. However, the daytime weakens them, making their thirst for souls insatiable.
* **Spectre's Dismay** — Dullahans can shoot arrows at their enemies to stun them temporarily.
* **Curses** — Any items imbued with a curse can seal Dullahans inside the weapon and kill them.
* **Shunned** — Dullahans havve hunted down souls for generations, including the act of burning down villages to quench their thirst for souls. This means they're not exactly admired by iron golems and villagers.

#### Fifth Origin: Gravital

Gravitals use gravitational forces to push and pull their foes around the battlefield!

**Origin Powers**

* **Polarizing Shift** — It allows Gravitals to send enemies flying away from them or towards them, depending on their polarity.
* **Gravi Blast** — Gravitals send out an invisible blast of Gravi to send them flying either forward or backwards depending on their polarity.
* **Gravi Power** — Gravitals have multiple increased stats due to their gravi-control.
* **Gravi Mass** — Gravitals weigh less overall so some of their stats have changed.
* **Wrong Shift** — Gravitals may botch a blast that will end up flinging themselves right into a desert.
* **Adverse Polarity** — Gravitals are magnetic by nature so they have a problem with wearable iron items.
* **Gravity** — Gravitals are constantly pressed on by gravity, making them vulnerable to attacks.

#### Sixth Origin: Giant

The Giants are an ancient race, becoming quite a rare sight in modern times. Their history remains unknown, with few left to keep it alive.

**Origin Powers**

* **Super Sized** — Giants are twice as tall as Humans, at 4 blocks tall.
* **Huge Heart** — Giants have twice the health of Humans.
* **Massive Stomach** — Giants lose hunger 50% faster.
* **Gargantuan Strength** — Giants deal 33% more damage and 50% more knockback.
* **Long Limbs** — Giants have twice the normal jump height and 33% more reach.
* **Extremely Sturdy** — Giants take 50% less fall damage, 33% less knockback, mine 50% faster and do not slip on ice.
* **Unwieldy Arms** — Giants attack 33% slower than most others.
* **Excessive Power** — Bows and crossbows break upon use.
* **Giant Heritage** — Leather armour gives Giants the same protection as Iron armour.
* **Cumbersome** — Giants are unaffected by levitation, but also incapable of using Elytra or Riptide Tridents.
* **Oversized Lungs** — Giants have twice the oxygen, so can hold their breathe longer underwater.
* **Heavy** — Giants cannot float in water, and cannot ride animals or vehicles.
* **Colossal Slam** — Giants have the ability to slam into the ground, creating a small explosion.
* **Arachnophobe** — Giants take thrice the damage from any mob affected by Bane of Arthropods.
* **Gigantic Bed** — Giants require a larger bed; 4 beds in a 2x2 placement.
* **Piggyback** — Any non-giant can ride a Giant's shoulders, and are thrown off when Slamming.

## Trivia

* Seapeekay is the first member to get the same origin he had in the past, beating Shubble, who was the 2nd to get the same one in the past.