Level 0

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Hazards**
**Level 0** is the first level of the Middlerooms, serving as the main entry point and somewhat as a tutorial for what lies ahead of one.

## Description

**Level 0** of the Middlerooms comprises an endless road suspended in the middle of nothing but thick fog. Stout pillars assessably made from granite hold the road from falling into the fog endlessly; they appear in intervals seeming nonsensical. An astonishingly bright sun may addedly be perceived alongside its end products, the sunlight of **Level 0**, placed at the perpetually equal spot, seemingly standing right before or at the beginning of dawn.

The fog significantly limiting the vision of any human being entering **Level 0** is inconspicuously peculiar. The foremost oddity is that it is not wet at all, and appears to repeal most wetness instead. Consequently, the perceived temperature and the actual temperature exuded on **Level 0** are vastly dissent, though with the felt temperature being of much more higher amplitude than the genuine one is. An additional anomaly has to do with the fog not condensing, and hence eternally cloaking the totality of **Level 0** into itself. After ample assessment, the fog was determined to in fact be made from clear water, further amplifying its inexplicability; it is for now known as simply "Antifog."

As one ventures miles upon miles in any accessible cardinal direction, the fog appears to get denser as time runs. While said property has no immediate effect on any individual, it may seriously damages ones welfare as a result of the heavy augmentation of the temperature. Moreover, the sunlight is not able to surpass the outer layer of the fog after a properly destined point, thence shrouding the road into more and more potent darkness.

Rigorous winds are sweeping through **Level 0**, accounting for an insurmountable noisiness. Said winds are said to travel at around 90 km/h, therefore applying an utmost force against any object or lifeform inhabiting **Level 0**; this force is commonly strong enough to push creatures miles away in simple time frames.

### The Zeroeth Void

The Zeroeth Void, regularly termed as "The Void of 0," is the previously mentioned expanse of nothing but dense and blistering fog, extending both upward as well as downward infinitely, comprising the road as its sole plateau. Jumping into it will nonstop increase gravitational force, dragging one down into the neverending abyss at a higher and higher pace. What lies beyond the curtain of fog is presently undisclosed, though established theories commonly reckon that full vacuum lies below the mist; another possibility commonly averred is that the fog extends as far as the abyss extends, hence forming congruity.

## Hazards

**Level 0** is fully devoid of life, excluding potential humans inhabiting it other than oneself. Nonetheless, it presents passive danger in form of the wind it contains and the fog spreading discomfort throughout **Level 0**. Another potential peril is the extremely limited eyesight imposed on one by virtue of the fog, becoming worsened as one walks down the road.

In addition, slight mental hazards are adapted by **Level 0**. Said hazards are usually non-lethal, as they only affect one's broad well-being, and not the more sophisticated features like ones mood. A downside to the lightness of these mental hazards, though, is the sheer length they plague humans even after said individuals have long left **Level 0**.

## Communities

Practical execution of an outpost is currently unfeasible as a result of the wind present on **Level 0**. Proper equipment is yet pending, and only broad helping objects have been obtained thus far.

## Entrances and Exits

### Entrances

Entering **Level 0** is a quite harsh task unless done from the Middlerooms themselves. If there, one needs to simply consume bottled fog or condensed water. If not present in the Middlerooms, the objective consists of locating an exact collision point of two different dimensions and clipping through it. Thenceforth, a relocation to **Level 0**, Level 1, Level 2, or Level 3 will take place, with the most common being **Level 0** by far.

### Exits

Egressing out of **Level 0** will invariably lead to Level 1. The easiest way of doing so comprises a walk on the road long enough for it to fade into Level 1 seamlessly; another way of ingress to there is granted by sheer luck.

1. ↑ They are habitually distanced over forty kilometers from each other, usually rendering the middlemost regions very fragile.
2. ↑ Usually denoted as a strong storm, the force created through such fast wind is not to be underestimated.
3. ↑ Regular water; any other type of water, if infused or intoxicated, is not able to lead to **Level 0**.