Felsor

An Intelligent housecat with ear wings, that can Stand on 2 legs and Wield Weapons that have been attached to their limbs. Originally Domesticated by the Avians, the Felsor have evolved an Intelligence that rivals and sometimes surpasses that of Humans. With their Paired abilities to Fly these Smart and agile Cats offer a great support in many different activities.

## Abilities

***Ability Score Modifiers.*** All Felsor are Extremely Intelligent, but lack body strength. Felsor take a +3 Dex or Int, -2 Str and a *+1* bonus to any other stat. You must choose the Focus Ability Score Preset and the Scores must be placed as followed. These chart is before the racial Modifiers. Like the Focus preset, you still have 6 Points to Spend and 2 Transfers

***Size.*** Your Size is Tiny. Your height when standing on 2 legs is 1-2ft. You must be in the Same Square as an opponent when you make a melee attack. The total amount you can carry is Halved.

***Speed.*** Felsor Fast Creatures. 40ft Base Speed.

***Movement.*** Your *Standing Jump* height is now 10ft and your *Running Jump* distance is now 15ft. You gain a Climb speed of 20ft. You need not a grip, but you still take an athletics check to climb upside-down. You Also have ear Wings and can Fly at a speed of 20ft, with Excellent Maneuverability.

***Nimble-Footing.*** You are incredibly swift footed and cannot be hindered. You ignore difficult terrain.

***Soft Fall.*** You have innate reflex to protect from a fall. You take no damage falling from heights, and you always land on your feet unless you are unconscious.

***Languages.*** You Speak Cat, and additional Language of an Avian Type. The Language of Cat is communication vocally (meowing, purring, and hissing) and with their bodies and behavior. Others who speak fluent Cat can have full conversations Vocally. Those who are not Fluent in Cat, might only understand the Emotions of a Cat when they speak.

**Superior Darkvision.** You have adapted to seeing without bright light. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.

**Heightened Senses.** You add your proficiency bonus to Perception checks that rely on smell and/or Hearing, even if you have no proficiency in the Perception skill. If you have proficiency in the Perception skill, add double your proficiency bonus to Perception checks that rely on smell and/or hearing.

***Diminutive Stature.*** Felsor take a number of bonus and maluses to skills relating to their size. Felsor automatically take Advantage to Stealth checks in general, but Disadvantage to Intimidation checks made against Larger creatures.

***Lack of Opposable Thumbs.*** You are unable to wield weapons normally. You must have them personally altered to be able to attach them to your front legs. Weapon Prices are doubled. And your Base Speed is Reduced to 20 while wearing your attached weapons, or when you stand Bipedal

***Claws and Bite.*** Using your Claws, and by Biting, you deal 1d4 + Dexterity Modifier for any damage you deal with your unarmed strikes. For example claws will deal Slashing, and Bite will deal Peircing.

***Nine Lives.*** As a feline, you get some second shots where others aren't so lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll, even if it is another 1. You must finish a long rest before using this trait again.

***Catnap.*** You nonmagically cast the catnap spell on yourself without any components. You can use this ability once per long rest.