recursal/Fanatic-Fandom huggingface dataset:
Dibella

*This article is a stub. You can help TESO Wiki by expanding it.*

**Dibella** is one of the Aedra, or Divines. She is the goddess of beauty and fertility.
Her devotees are committed to practicing their 'Dibellan Arts', meaning that they share themselves sexually with those who have need of intimate comfort.
Cold-Blooded Revenge

*This article is a stub. You can help TESO Wiki by expanding it.*

 Quest objectives

> “
> The Dominion slaughtered the Argonians lving in a small hamlet in Shadowfen. Only one remains alive to take his vengeance.
>
>
>
>
> **Kill Maldur and get his heart**
>
> Prowls-in-Stealth thinks burning Maldur's banner is the best way to get his attention. I agreed to do it. If I fight him one-on-one, his heart wil be in my hands in no time.
>
>
>
>
> **Talk to Prowls-in-Stealth at the Swamp's Edge**
>
> I have Maldur's heart, as Prowls-in-Stealth requested. I need to find him at the swamp's edge below the Dominion's southeast camp.
>
>
>
>
>
>
>
> — game journal
>
>
>
Daggerfall Covenant

The **Daggerfall Covenant** is one of three factions featured in The Elder Scrolls: Online and is represented by the lion on the ouroboros and the colour blue. The Convenant is headquartered in Wayrest and led by High King Emeric. Races within the Daggerfall Covenant include:

* Breton, hailing from High Rock
* Orc, hailing from Orsinium
* Redguard, hailing from Hammerfell

They are vying with the Aldmeri Dominion and the Ebonheart Pact for the imperial throne.
Close the Scamp Caves

* Close South Scamp Cave
* Close Central Scamp Cave
* Close North Scamp Cave
* Talk to Captain Norra

> “
> Scamps are boiling up out of the ground, no doubt excited by the freeing of Balreth. Sergeant Jagyr asked for my help dealing with them. Collapsing the entrances to caves in Ash Mountain should do the job.
> I can use a pickaxe to collapse the entrances to the scamp caves.
>
>
>
> — game journal
>
>
>

After the player has made it through the Daedra, he'll meet Captain Norra at the top of Ash Mountain.
Council of the Five Companions

*This article is a stub. You can help TESO Wiki by expanding it.*

## Objectives

> “
> I've been summoned back to the Harborage in preparation for our battle against Molag Bal.
>
>
> **Observe Varen's Dream Vision**
>
> Varen has pulled me into his dream visions. I need to see what he wants me to see.
>
>
> **Talk to Abnur Tharn**
>
> Abnur Tharn has something to say to me.
>
>
> **Listen to the Discussion**
>
> Abnur Tharn is addressing the Five Companions. I need to hear what he has to say.
>
>
> **Talk to Varen Aquilarios**
>
> Varen Aquilarios has some final words for me.
>
>
>
>
>
>
>
> — game journal
>
>
>

## Note

It seems, someone must die to mend the damage of the original Five Companions.
Crossing the Chasm

*This article is a stub. You can help TESO Wiki by expanding it.*

 Quest objectives

## Objectives

> “
> The army has been gathered and the time has come to take the battle to Molag Bal! But to reach the planar vortex at the heart of the Dark Lord's inner sanctum, we have to cross the well-defended Chasm.
>
>
>
>
> **Talk to Cadwell**
>
> I need to locate Cadwell and find out what the scouts have learned about the situation at the chasm.
>
>
>
>
> **Go to the chasm**
>
> I should follow Cadwell out of the Hollow City and head toward the Chasm.
>
>
>
>
> **Destroy Focus Stones: 0/4**
>
> According to Cadwell, the army can't cross the Chasm until the focus stones have been destroyed. I better get to it!
>
>
>
>
> **Talk to Cadwell**
>
> I destroyed the focus stones. Now we're in control of this section of the Chasm and the portal that leads to the second tier. I should talk to Cadwell and make sure things are good here before I head upstairs.
>
>
>
>
> **Close the West and the East Portal**
>
> Molag Grunda is sending waves of reinforcements through a pair of portals on the second tier of the Chasm. I need to locate the portals and close them before the Fighters Guild and Mages Guild troops are overrun.
>
>
>
> — game journal
>
>
>
Daedric Motif

The Daedric motif is a crafting style motif that is used to craft The Daedric Style armor. They are Crafted with Daedra Hearts it is a motif that is looked after by a lot of newer players because of the looks and the misconception of people thinking it is linked to stats like in the other versions of The Elder Scrolls series.

It consists of only one book, unlike most other motifs. It is found in all zones. And cafn be found in Cabinets , Lockers, urns, Wardrobes and desks
Chasing Shadows

*This article is a stub. You can help TESO Wiki by expanding it.*

 Quest objectives

## Objectives

> “
> The Prophet and I are seeking a way to rescue Sai Sahan, the Redguard who hid away the Amulet of Kings.
>
>
> **Investigate Davon's Watch**
>
> The Prophet has asked that I travel to Davon's Watch and search for the Worm Cult agent.
>
>
>
> — game journal
>
>
>

## Hints

* Talk to Okeeh
* Talk to Feduria Llaren
* Check out the abandoned stable stall in town

## Note

If one has invested in the skill, one can persuade Feduria Llaren.
Crow's Wood

*This article is a stub. You can help TESO Wiki by expanding it.*

**Crow's Wood** is one a location in The Elder Scrolls: Online. Players can reach Crow's Wood through a cave in Davon's Watch. It contains two level 5 quests. Players can also find a Skyshard in this area.

## Quests in Crow's Wood

* A Son's Promise
* Decree of the Court
Captured Time

*This article is a stub. You can help TESO Wiki by expanding it.*

 Quest objectives

> “
> I've found a book about Ayleid "Alasil Pilasters" within the Temple of Sul. Beside it was a small Ayleid relic that may be able to awaken the pilasters.
>
>
>
>
> **Awaken Ayleid Pilasters: 0/3**
>
> I should attempt to locate and awaken the pilasters.
>
>
>
>
> **Talk to Neeja-Meen**
> I awakened the Ayleid pilasters in the Temple of Sul. They revealed what seemed to be memories of the past. I should report what I've learned to Neeja-Meen in Hissmir.
>
>
>
> — game journal
>
>
>

## Quest in the same Location

* King of Dust
* Into the Temple
Captain Rahiba

Location

**Captain Rahiba** is found in Mistral.

## Dialogue

**Please, take care where you step. Whoever killed this man may have left something behind.**

*Do you have any suspects?'*
**Not yet. We might blame the storm if not for the bruising around the neck. Whoever did this was very strong.**
*Do you know why he was murdered?*
**That much is obvious. This man is affiliated with the Crosstree, a group of smugglers that runs skooma to Mistral.**
**What's strange is the manner of his death.**
*What's strange about it?*
(A} **We find bodies from time to time. Sugar thieves who fail to pay the Crosstree. Occasionally the smugglers themselves. Usually stabbed in the back, a pair of crossed lines cut into their faces.**
**This man bears no such marks, nor was he stabbed.**
*What do you think happened?*
**Not sure yet. Perhaps one of their clients has taken issue with them, or maybe they have a new competitor. It is difficult to tell with criminals.**
**Rest assured, we will find out what happened here.**
*Goodbye.*
*Goodbye.*
*How do you know this?*
**He bears the colors of the Crosstree and skooma was found on his person.**
*What makes this murder strange?*  Go to (A}
*Goodbye.*
*Goodbye.*
*Goodbye.*
Chorrol

**Chorrol** is located at the heart of the war-torn province of Cyrodiil. Surrounded by war on every side, its streets are patrolled by soldiers belonging to one of the three Alliances. As the ebb and flow of war results in territories changing hands, so do soldiers and the banners they fly. At the heart of the village, the glorious Chapel of Stendarr stands, a testament to grand Imperial architecture.
Deep Disturbance

*This article is a stub. You can help TESO Wiki by expanding it.*

 Quest objectives

> “
> Something caused the creatures in Xal Ithix's swamps to become aggressive and attack the villagers.
>
>
>
>
> **Talk to Tree-Minder Nexith**
>
> The hunter I met in Xal Ithix says if I want to know what's happening in the swamp, I need to talk to the Tree-Minder Nexith in his hut.
>
>
>
>
>
>
>
> — game journal
>
>
>
Darkvale Brews

* Retrieve Caalorne's Potions
* Return to Caalorne

> “
> A High Elf named Caalorne was ambushed by a group of Argonians on the road to Kragenmoor. They stole a number of potions from him, and he wants them back.
>
>
> **Retrieve Caalorne's Potions**
>
> Caalorne sas the Argonians retreated to a cave on the hill with his wares. I should be able to find the potions there.
>
>
> **Return to Caalorne**
>
> I have Caalorne's potions. I should return them to him.
>
>
>
> — game journal
>
>
>
Carzog's Demise

* Investigate Ruins with Lambur

> “
> My investigations of the Bloodthorn Cult's activities have convinced Chief Tazgol that they threaten the Orcs on Betnikh.
> Lambur is leading me to the Orc forces at Carzog's Demise.
>
>
>
> — game journal
>
>
>

The quest is rather simply solved: One must enter Carzog's Demise and recover the Ayleid Relic/Artifact. For this, the crystals must be activated. To open the gate, the player will get help from Ayleid spirits. One must reach then Vardan and kill him to recover the relic.

## Note

One gets the choice in the end to either dispel or keep the Ayleid Artifact. If kept, the artifact appears in the inventory as a quest item with the title 04449 09 10 Artifact. This obviously is a mistake.

The player should ask Captain Kaleen and Lambur what to do with the artifact. Lambur will be against keeping it, as it brought great misery to the Orcs, while Captain Kaleen sees great fortune in it and considers it a powerful weapon against the enemy. She'll react rather disappointedly if the artifact is destroyed and one talks to her afterwards. The outcome in the end is similar with Chief Tazgol, he'll show some regret about the still intact Artifact, but will thank the player for their support against the evil forces. No matter what choice is made, he will decide to finally join the Daggerfall Covenant.

Other NPCs may be consulted prior to making a decision about the fate of the Relic. They are: Master Kasan, Neramo, Jakarn, Nicolene and Crafty Lerisa. However, these NPCs must first be recruited before they can be consulted.
Ciricollo

Location

**Ciricollo** is found in Mistral.

## Dialogue with Nauviemil

**Ciricollo:**  *I cannot believe Harrani let those sea snakes into port again!*

**Nauviemil:**  *And without a charter or anything! You would think they owned the place.*

**Ciricollo:**  *At least the Dominion has arrived. Maybe they can talk some sense into the Headwoman.*

**Nauviemil:**  *Or replace her. Mistral can only benefit from Dominion rule. If that Betmer buffoon is allowed to continue in her post, I —*

**Ciricollo:**  *Hush, Nauviemil! You must not speak of our hosts so. After all, someone may be listening!*
Del's Claim Report

**Description:** Adds the map marker to Del's Claim

## Text

Captain,

Unless you have any further objections, we're going to claim that mine. The queen has commanded it, and we have the forces needed to deal with any problems. It's far enough from the road out of Vulkhel Guard that we don't anticipate any problems.

Feel free to drop in any time, but we should require no further assistance in this matter.

Yrs,

— Lennoon
Death Trap

> “
> The Maulborn have occupied Obsidian Gorge, the pass to Mournhold. House Hlaalu guards have cordoned off the area to keep anyone else from walking into a trap.
>
>
>
>
> **Talk to Scout Mamyne**
>
> I gathered the shippin manifests. That should delay t he shipment. I need to return to Scout Mamyne to discuss our next move.
>
>
>
> — game journal
>
>
>

## Characters linked with this quest

* Scout Mamyne
* Scout Kanat
* Captain Diiril
* Naryu Virian
* Varon Davel
Clothing

*This article is a stub. You can help TESO Wiki by expanding it.*

Clothmaking is the art of creating useful light and medium armor. The Taylor collects raw jute and hides to refine them into finer material.

The tailoring profession comes with the following 5 tabs:
* **Refine** – refine raw jute to jute or improve gathered hide
* **Creation** – craft light or medium armor
* **Deconstruct** – destroys the existing light or medium armor, but extracts crafting ingredients in that process. **Warning:** During crafting, the player still has access to the items inside the bank account. One should be careful about what is deconstructed.
* **Improvement** – with reagents, one can upgrade light or medium armor from normal to legendary. Normal to Fine requires 5 reagents with a 20% chance. Fine to Superior requires 7 reagents (15% per reagent), Superior to Epic 10% and Epic to Legendary just 5%.
* **Research** – learn the traits of light or medium armor, this feature is similar to deconstruct and has a 6 hour cool down.
Catacombs of Cath Bedraud

Collection | Research Notes

## Text

**Catacombs of Cath Bedraud**

By Victor Croquel

The cemetery of Cath Bedraud is the final resting place for some of our greatest heroes, those who fought the many battles to keep High Rock safe and who bled into the rivers and the soil. They gave up everything they had to protect this very land.

The term "hero" depends on one's point of view. One man's hero, after all, can be another's villain, and another's king might be your tyrant. But everyone buried in Cath Bedraud fought and died for this land. Each of them, in their own way, has allowed us to live as we live today.

And beneath the graves of these heroes lies the catacombs. The place where I believe the kings and queens and royalty of the past have been entombed. My studies of the surrounding countryside indicate that the catacombs exist. However, I haven't been able to find an entrance into these hidden tombs. Allow me to speculate on subjects where the existing records are incomplete at best.

Before our time, the greatest battles of the Alessians and Direnni took place in this very land. Thousands lost their lives in the great battles that occured here. After those conflicts, we saw the last Ayleid King pass away and the bloodline of the Direnni thin out.

Yet these Direnni had the most powerful magic at their command. Some say it was a type of magic that hasn't been seen before or since the Direnni. Magic that allowed them to bring down the tyranny of the Alessians and stop their army.

I can only conclude that those who rest below Cath Bedraud are the heroes who fell in battle those long years ago. That the Direnni buried their own and then sealed the crypts so that their resting places would never be disturbed.

I will continue to search for new evidence that supports this theory. And I will continue to explore Cath Bedraud in the hope of finding an entrance into these catacombs.

I can only hope I don't disturb the Direnni magic that protects these tombs.
Challenge the Tide

Reward(s) | Gruznak's Chestplate
 Quest objectives

> “
> Svanhildr wants to break the Oathbound offensive once and for all.
>
>
> **Burn the North, Central and South Banner**
>
> I need to burn three Covenant war banners atop the towers in the cliffs to rattle the Oathbound.
>
>
>
> — game journal
>
>
>

## Note

Svanhildr plays also part in the quest Oath Breaker.
Craglorn

*This article is a stub. You can help TESO Wiki by expanding it.*

Craglorn is the first adventure zone in **The Elder Scrolls Online**, which offers new challenges for groups of veteran players (VR10+). The zone is designed for 4 player groups and playes can reach the new level cap of VR12 in this area.
The area brings a new storyline and special rewards and is located between Bangkorai (Hammerfell) and Cyrodiil, so it shares similarities of both zones. There aren't any Dark Anchors on this map, but burial sites (5 in the west) and magical anomalies as new events.

The Zone can be reached by talking to the Star-Grazer Herald in Mournhold (Deshaan), Elden Hollow (Grahtwood) or Wayrest (Stormhaven).

> “
> DIRE OMENS
>
>
> The stars have gone dark. Tamriel’s guardian constellations — the Mage, the Thief, and the Warrior — have disappeared, and Craglorn is in chaos. No lone hero can drive back the threats facing the region.
>
>
>
>
> THE CELESTIAL THREAT
>
>
> Deadly forces have overrun the desolate region between Skyrim and Cyrodiil. An army of ancient Yokudans lays siege in the west, led by a being that calls itself the Celestial Warrior. In the east, a torrent of atronachs defiles the land under the command of another of these beings, the Celestial Mage. What drives them to their acts of destruction? Journey to Craglorn to unravel the mystery of the constellations, but don’t go alone.
>
>
>
>
>
>
>
> * Explore Craglorn and unravel the mystery of the missing constellations
> * Discover quests and delves made for groups of four
> * Take on 12-player Trials and get on the leaderboards
> * Obtain powerful weapons and armor
>
>
> — From the official **The Elder Scrolls Online** site
>
>
>

## Trials or Raids

(for a 12-person group)

* Aetherian Archive
* Hel Ra Citadel

## Foes

* Celestial Mage
* Celestial Warrior
* Air Atronach
* Ancient Yokudan Warriors

## Crafting

With the Craglorn patch, the set bonus got a slight change.
One can find a crafting station in the north near Lanista's Waystation.

## Materials

* Nightwood
* Void Bloom
* Void Stone

## Places of Interest

If all nine locales are explored, an achievement will be granted.

* Bangkorai Gate
* Inazzur’s Hold
* Lake of Teeth
* Lanista’s Waystation
* Ogondar’s Winery
* Proving Grounds Dolmen
* Scorpion Ravine
* Taborra’s Camp
* Thunder Falls Camp

## Settlements

* Belkarth
* Elinhir
* Rahni'Za - School of Blades
* Shada's Tear
Cold-Blooded Vengeance

Level | 23

**Description:** **Sharpened**

Increase Armor and Spell Penetration by **4%**

This weapon was awarded for avenging the village of Silent Mire against the Renrijra pirates.

Binds on equip

## Note

There is also a quest named  Cold-Blooded Vengeance in Deshaan, when one plays the Ebonheart Pact quest line.
Override: Mech City Brawl Wiki/Top section

About Override: Mech City Brawl

**Override: Mech City Brawl** is a Mech brawler game created by Modus Games and The Balance inc.. The player can control 12 different, enormous Mech-Characters and fight in arenas modeled after actual cities and countries. Every Mech is coming with special moves and skills and players can use "The Garage" to customize their looks. Players will be able to challenge other players in local and online Versus & Co-Op modes or play a single-player campaign.

**Override** released for PC, Playstation 4 and XBox One on December 4, 2018.

Content

Arenas

Game Modes

The Garage

Mechs

Watchbot
Cocada
Contessa
Crystal
Metageckon
Mya
Pescado
Rocca
Setesh
Shifu
Vidar
Vintage
Coldharbour

*This article is a stub. You can help TESO Wiki by expanding it.*

**Coldharbour** is one of the planes of Oblivion. It is ruled by the daedric prince, Molag Bal. It is considered one of the most inhospitable realms being comprised mainly of charnel houses and vast slave pens. It is said to resemble Nirn except colder, darker and more beaten and violent.

In *Elder Scrolls Online*, the character will become "the soulless one" after Molag Bal steals their soul and hides it in his plane of Oblivion, in an area called The Wailing Prison. The character will then have to travel through that part of Coldharbour to regain their soul.

The other parts of Coldharbour are accessed later in the character's progression after the adventures in The Rift. After finishing the Quest The Weight of Three Crowns the player can use a portal into Molag Bal's realm Coldharbour and will arrive in a place called The Hollow City, which seems to have a certain protection by the Daedra Meridia.

## Characters in Coldharbour

* Sir Cadwell
* The Groundskeeper of The Hollow City
* King Laloriaran Dynar - The Ayleid King
* Valorone - an Altmer and member of the Fighters Guild
* Darien Gautier - a member of the Fighters Guild
* Tzik'nith - one of the Lamias
* Nalia - a member of the Mages Guild
* Vanus Galerion - a member of the Mages Guild
* Guzash gra-Bar - a soul shriven Ork
* Talian - a soul shriven Redguard
* Hillaz - a soul shriven Khajiit
* Midura - a soul shriven Dunmer
* Zur - a Khajiit mage
* Gadris - a Dunmer mage

Both share one body since their souls became melded when they arrived in Coldharbour.

* Malkur Valos - a Dunmer mage, playing a part in the Quest Hall of Judgement
* Tarrami - a Khajiit mage, playing a part in the Quest Hall of Judgement
* Dithis Romori - a Dunmer mage, playing a part in the Quest Hall of Judgement
* Denthis Romori - a Dunmer mage, playing a part in the Quest Hall of Judgement
* Skordo the Knife - a member of the Fighters Guild, plays a part in the Quest Truth, Lies and Prisoners
* Lyranth - A "kinda" friendly Dremora
* Captain Eilram - a Redguard and member of the Fighters Guild, plays a part in the Quest Truth, Lies and Prisoners
* Telenger the Artificer - an Altmer mage, who plays a part in the Quest The Library of Dusk
* Kireth Vanos
* Sergeant Kamu, the Khajiit is involved in the Quest Into the Woods.

## Quests

* Soul Shriven in Coldharbour
* Daughter of Giants
* Halls of Torment
* Crossing the Chasm
* The Army of Meridia
* Light from the Darkness
* Unusual Circumstances
* Breaking the Shackle
* Vanus Unleashed
* The Soul-Meld Mage
* Hall of Judgement
* Truth, Lies and Prisoners
* The Library of Dusk
* Into the Woods - Either one can help the Lamia or the Wood Elf in this Quest.
* Through the Daedric Lens
* The Hollow City
* Special Blend
* Soul Survivors
* A Misplaced Pendant
* The Endless War
* A Thorn in your Side
* The Lost Lute
* Wisdom of the Ages
* Saving Stibbons

### Skyshard locations

With special thanks to Garkin, who created the SkyShards v0.7 add-on!
City under Siege

* Enter the tomb

> “
> Covenant forces have scaled the walls of Davon's Watch. Now they're threatening to take the city from within its walls. Tanval's ritual may be our only hope to end the assault.
>
>
> I must enter the tomb complex again. The door into the tomb is across the courtyard from the Davon's Watch headquarters.
>
>
>
> — game journal
>
>
>
Captain Henriel

Location

**Captain Henriel** is found at the Temple of the Crescent Moons.

## Dialogue

### After completing Cast Adrift quest

**I heard what you did in Shattered Shoals. Thank you for getting my men out of there.**

**And I understand you helped the Prowler's crew, too?.**

*The Prowler is ready to sail.*
**Good. We'll need every intact ship we can find if we're ever going to continue with our mission.**
**Once Khenarthi's Roost is secure, I'm certain we'll have more to do.**
*What mission is that?*
(A) **We need to secure the Lane—the sea route between Elsweyr, Khenarthi's Roost, and Auridon. For that, the Dominion needs an uncontested presence on Khenarthi's Roost.**
**My marines will help provide that.**
*What will you do after securing Khenarthi's Roost?*
*Goodbye.*
*What will you do after securing Khenarthi's Roost?* Go to (B)
(B) **Honestly, I'm not certain. I've been told to focus on securing Khenarthi's Roost.**
**If you want to continue helping out, make certain the island's secure. Then we'll tok about what happens next.**
*What exactly are we trying to secure?* Go to (A)
*Goodbye.*
*Goodbye.*
*Goodbye.*
Decree of the Court

Reward(s) | Blackfeather Court Whistle (Trophy)
 Quest objectives

> “
> A talking crow claims to represent the Blackfeather Court. It says I must pay a toll to pass safely through the court's domain.
>
>
> **Bats Devoured: 0/8**
>
> I've been given a copper whistle. After I kill a bat in Crow's Woood, I should use the whistle to call a murder crows, so they can feast on it's corpse.
>
>
>
> — game journal
>
>
>

## Note

Also in this area, the player can find the quest A Son's Promise.

## Characters in Crow's Wood

* Crow Mother
* Court Magister
* Seneschal of Carrion
* Duke of Crows
* Knave of Rocks
* Rulantaril Oran
Cloudrest

Cloudrest is a 12 man trial that is part of the Summerset expansion of Elder Scrolls online

This dungeon consists of 4 bosses, which can be fought individually or all at once. Fighting multiple bosses at once changes the loot they give but also increases the difficulty at the same time.

**Shadow realm mechanic**- In all fights there is a portal that will appear to take members to a shadow realm, where a team will need to destroy crystals and take the synergies they drop to various points players in the normal world have to drop. Failing to do so will result in more adds attacking the players and in the case of Z'Maja will result in an unavoidable wipe.

**Shade of Galenwe** - This boss has an ice AOEs that will surround themselves or they will teleport and cast for a short time. Stay out of its area effect and pull the boss back as needed.

**Shade of Relequen** - In this fight involves a lightning boss who will cause an overload on the current weapons you have selected. when this occurs, swap weapons for 10 seconds till the effect is set off, then swap back. This boss also summons cyclones

**Shade of Silaeda** - This boss will drop fire effects, that will make it difficult for vampires on stage 4. One mechanic in this fight will involve one player getting a flame AOE that will gradually grow and go off. teammates must gather on top of the player and share the damage, otherwise most will be oneshot if left alone.

**Z'Maja** - The final boss of this zone. Any uncompleted bosses will join in during this fight and will do their standard mechanics. Important things to note with this boss is they will fire beams out toward anyone they face, so tanks need to turn them away.

As of the Wolf Hunter patch a new Welkynar Motif is available. Fragments (used to make the motif & Gryphon plumes (style items to craft) can be obtained by doing +3 boss fights on normal or by fighting the veteran version. you can get a "binding" once a week that will combine 10 fragments into a single motif chapter or rarely a book. Here is the Fragment reward for the fight setup difficulty.

 +3 Boss | 1 | 10
Canola

**Canola** is one of the crops in Farming Simulator 19.

How to produce and harvest **Canola**:

(Reminder: **Canola** is produced and harvested nearly the same way as wheat, barley, oats, corn, soy beans and sunflowers)

1. Cultivating: Use a cultivator to loosen the soil for the seeds.
2. Sowing: Use either a seeder or planter. Fill up the seed tank with seeds (buy a seed pellet from the store)
3. Wait for it to grow
4. Harvest: Once the grain has ripened, use a combine harvester with the appropriate header attached to harvest the field (click here on how to find out what header you need)
5. Unloading: Once the combine harvester's tank is full, unload your crop into a trailer. To unload, drive the trailer (via a tractor), and on the combine harvester press your selected button to unfold the pipe. Once the trailer is located underneath the pipe, the pipe will transfer your crop automatically. If there is nothing coming out, check if the harvesters tank isn't empty, or if the trailer is located directly under the pipe.
Clothier: Light Armor Basics

Collection | Skill Books

**Description:** Adds a level to Light Armor

## Text

**Clothier: Light Armor Basics**

by Lady Eloisse, Fifth Countess Manteau

Here in Wind Keep we are renowned for producing High Rock's finest light armor: so elegant, so tasteful, and yet so sturdy and staunch. Let me tell you just a little bit about how we do it.

(By "we," of course, I mean the town's families of clothiers: the Raiments, the Garments, and the Habiliments. They do all the actual menial work, though under my noble and capable oversight, naturally.)

Light armor is made entirely of cloth, except for certain structural reinforcements crafted from bone, horn, or cartilage. Though the outer layer of a jerkin or breeches may be of ornamental silk or damask, be aware that underneath is a layer or layers of tough and durable fabric such as cambric or burlap. These layers are often quilted or padded in order to aid in absorbing the force of a blow.
Cooking Mastery, The Easy Way

Collection | Skill Books

**Description:** Adds a level to Provisioning

## Text

**Cooking Mastery, The Easy Way**

By the Malachite Chef

Cuisinier By Appointment to His Lordship, Chancellor Abnur Tharn

What is the secret to easy cooking mastery? It can be summed up in one word: Recipes! When you have a recipe for a dish—especially if it comes from the Malachite Chef!—it takes all the guesswork out of preparing a meal. So beg, borrow, or steal (I jest, I jest) some recipes, acquire the necessary ingredients, and combine as directed over a hot cook-fire. You'll be a master provisioner in no time!

Because I'll let you in on a little professional secret: nineteen out of twenty times, even top-ranked chefs do exactly the same thing! Oh, we may add a special spice here or there to personalize a recipe, but we know better than to ignore them entirely. A proven recipe represents the collective experience of generations of cooks. Whether you're making something as simple as a Cyrodilic sweet roll or as complicated as a screaming-cheese fondue, in the kitchen a recipe is your best friend!
Crafting

*This article is a stub. You can help TESO Wiki by expanding it.*

The **Crafting** system in The Elder Scrolls: Online will be based on the main elements of the crafting system in Skyrim. In addition to base ingredients, players will be able to introduce additives to their creations. Each of these additives will have four random properties which will allow for experimentation.

Crafting will be divided into six areas, each with its own experts and areas of expertise:

* Blacksmithing - for heavy armor and weapons and refining ore into ingots
* Woodworking - for the creation of staves and bows
* Clothing - sewing light and medium armor, refining raw jute and hides
* Enchanting - for magical enhancement of the players equipment
* Alchemy - for the creation of useful potions from the plants in the world
* Provisioning - allows to create food, that are helpful in restoring health, magicka, stamina and give temporary bonus to these previously mentioned stats.

## Racial Styles

Each race in the game comes with a unique armor and weapon appearance. This not only affects high level items, but every armor or weapon, which can be crafted in the game has it's own distinctive racial style. Depending on the race a player has, he will only be able to craft in this racial style, until he discovers other styles. It's necessary to explore the world to find special books and recipes concerning that matter.

## Crafting Skills

These can be found in the skills tab, among the class, weapon and armor skills. There aren't special crafting points. To learn crafting skills, one must spend skill points. **Note**: The player shouldn't be too wasteful in spending too many points right away just into crafting, else these skill points will be missing for combat skills and lower the performance in combat!

## How to

Like in other RPGs, who rely a lot on crafting, one must of course collect the ingredients and materials first. It's recommended to collect as much as can be found during exploration. Even if one doesn't like to follow a certain skill branch, the collected resources also tend to be good for trading with other players. The player has a practical built in pick axe and an axe for gathering material in the wild, so no worries, that these must be aquired first or could take extra space in the inventory. (**Note**: Not sure if that will also apply to the game after BETA.)

When enough material is collected, the player must find an appropriate crafting station. Usually, there should be everyting available for any profession in the larger settlements. A blacksmith of course needs an anvil and a forge, while Alchemists need a laboratory. For Enchanters, there is a special Enchanter's table and Provisioners need a fire or campfire to prepare a meal.
To use the crafting station, the player must press  and the interface will open.
Curwe

Location

**Curwe** is found in Vulkhel Guard.

## Dialogue

**Look at this, dear! The Temple to the gods in Vulkhel Guard. One of the most beautiful spots in all of lovely Auridon. And Xarxes himself seems to be keeping the image from my mind.**

*Xarces?*
(A} **The god of secrets and hidden knowledge, dear. Would that he was speaking to me today, the paint would be flowing. Instead I'm standing here waiting for Silvername to tell me what to do.**
*You're a painter?*  Go to (B}
*Goodbye.*
*You're a painter?*
(B} **Oh, most days I am dearie. Most days. Couldn't find a more lovely place to ply my trade than home sweet home in Auridon, Just look at those trees. If you've never been, be sure to walk along the beaches to the east. Just gorgeous sunsets.**
*Xarces?*  Go to (A}
*Goodbye.*
*Goodbye.*
Del's Claim

**Del's Claim** is an mine in the south of Auridon.

* Loading Screen
* Map

> “
> No one believed the old ouster Del when he staggered into Vulkhel Guard and claimed he'd found a huge deposit of lapis lazuli in the hills, but it turned out to be true, and now Del's claim is one of the most profitable mines on Auridon.
>
>
>
> — loading screen
>
>
>

## NPCs

### Enemies

* Heritance Arcanist (level 5)
* Heritance Cutthroat (level 5)
* Heritance Soldier (level 5)
* Heritance Sorceror (level 5)
* Polinus (level 7)

## Objects

* Del's Claim
* Our Dupes, the Sea Elves

## Skyshard

There is 1 skyshard inside this area.

* *The Heritance stakes this claim.*
Davon's Watch

*This article is a stub. You can help TESO Wiki by expanding it.*

**Davon's Watch** is a city in northeastern Stonefalls in the Province of Morrowind. Quests there require a player level of 5 - 7.

## Artisans and Merchants

* Arvys Avani - Weaponsmith
* Adjold - Pack Merchant
* Black-Silk-Earth - Merchant
* Durena Avani - Armorsmith
* Erik Snowmead - Alchemist
* Fetches-Glitter - Merchant
* Hedstild - Merchant
* Krastir - Leatherworker
* Merail Avani - Blacksmith
* Midrasi Baryon - Woodworker
* Narvyn Darano - Mystic
* Opatieel - Tailor
* Silver-Gills - Woodworker Store
* Voldsea Arvel - Clothier

## Shops in Davon's Watch

* Baryon's Bow and Staves - Woodworker
* By the Sword - Weaponsmith
* The War-Worn Carapace - Armorer
* War-Worthy Leathers - Medium Armor
* Swamp-Stitch Tailors - Light Armor
* Dhalmora Fine Goods - Merchant
* Genuine Auroch-Hide Bags - Backpack upgrade
* Narvyn's Arcane Emporium - Mystic
* The Fragrant Fungus - Alchemist
* Silver-Gills Woodworks
* Avani Bladeworks - Blacksmith
* Ancestor's Aegis
* Davon's Fine Steeds

## Inns and Taverns

* The Watch House
* The Fish Stink
* Shadehome Inn

## Important Characters

* Tanval Indoril
* Holgunn

## Undaunted

* Kailstig the Axe
* Felvyn the Swordarm
* Roaring Ramavel
* Seeks-Her-Glory

## Other Characters

* Riurik
* Liezl - can be found in the Dockyards

## Mages Guild

* Valaste - can be also found in other locations

## Fighters Guild

* Sees-All-Colors - can be also found in other locations
* Frikkhild
* Hilan
* Varam

## Davon's Watch Quests

* Chasing Shadows - part of the Main Story line
* Hilan's Invitation - start of the Fighters Guild quests, if one joins the guild, opens also another line of skills then.
* Anchors from the Harbour - a Fighters Guild Quest
* Rudrasa's Invitation - start of the Mages Guild quests, if one joins, opens also another line of skills then.
* Long Lost Lore - a Mages Guild Quest
* Exquisite Tears - nick a valuable bottle of wine for Naril Heleran
* One of the Undaunted - join the Undaunted to gain a further skill line to develop.
* Warning Davon's Watch
Climbing the Spire

> “
> Tanval Indoril is inside the Tormented Spire working to unleash the Brother of Strife. Tanval's Vanguard holds the approach. If we don't stop Tanval, he'll unleash Sadal and destroy Stonefalls.
>
>
>
>
> **Kill Flamespinner and collect her key**
>
> The key to lowering the final ward keepign us from Sadal lies in the grasp of a powerful Daedra named Flamespinner. I must slay her and claim the key.
>
>
>
> — game journal
>
>
>

## Hint

Use the summoning bowl on the spire to summon the Daedra.
Captain Tremouille

*This article is a stub. You can help TESO Wiki by expanding it.*

 Location

**Captain Tremouille** is the first marked NPC that a Aldmeri Dominion character first meets after completing Soul Shriven in Coldharbour or skipping it. He tells the character about Khenarthi's Roost and Razum-dar. He suggests talking to Sugar-Claws.
Dark Knowledge

Quest objectives

The quest can be acquired by talking to Cartirinque, a spirit. She appears in four locations, Temple of the Crescent Moons (53,69), and at other locations where the three books may spawn. These locations are (37,50), (40,77), (56,60), (58,73), (66,48) approximately, although there may be other spawn sites.

## Objectives

> “
> **Talk to Cartirinque.**
>
>
> A spirit named Cartirinque warned me of dark knowledge sealed in three forbidden tomes. She asked me to find all three and destroy them in a shrine on Khenarti's Roost.
>
>
> I need to locate the three forbidden tomes before someone less capable stumbles upon them.
>
>
> **Collect Masterwork of the Inducer
> Collect Ritual of Resonance
> Collect Journal of Bravam Lythandas.**
>
>
> I have all three forbidden tomes. I should search for the shrine Cartirinque mentioned when she first appeared.
>
>
> **Find the Ruined Shrine.**
>
>
> I should investigate the ancient shrine and see what must be done to destroy the books.
>
>
>  **Search the Shrine**
>
>
> Sahira-Daro, a Khajiit seeking the forbidden tomes, says Cartirinque is a spirit sent to test mortals. I should speak with the spirit and learn the truth.
>
>
> **Talk to Cartirinque**
>
>
> I must decide whether to believe Cartirinque or Sahira-Daro.
>
>
>
> 1. **Give the tomes to Sahira-Daro** —— a confirmatory dialogue with a cancel option
> After she offered to pay me for the forbidden tomes, I gave them to Sahira-Daro. I should see what she has to offer.
> **Talk to Sahira-Daro.** —— The quest reward is offered.
> 2. **Burn the Tomes in the Shrine's Brazier.** —— a series of confirmatory dialogues with cancel options
> I destroyed the tome as Cartirinque asked. I should speak with her and see if there is anything to be done.
> **Talk to Cartirinque.** —— The quest reward is offered.
> — game journal
>
>
>

* If you give Sahira-Daro the books, she examines them and is pulled into an orange portal.

## Characters linked with this quest

* Cartirinque
* Sahira-Daro
Cold-Blooded Vengeance (Quest)

*This article is a stub. You can help TESO Wiki by expanding it.*

 Quest objectives

> “
> An extremely angry Argonian named Azeenus has asked me to seek vengeance against the Khajiiti pirates in his name.
>
>
>
>
> **Kill Captain Sa'dir and burn the Khajiit Boats**
>
> Azeenus wants me to burn boats and kill the pirate captain. Captain Sa'dir sleeps in the rigging of his ship, but he will come running if he hears the storm warning bell.
>
>
>
>
>
>
>
> — game journal
>
>
>

## Note

In the same area, one can find the Argonians Leel-Vata and Vara-Zeen with the quests The Ravaged Village and The Saving of Silent Mire. Look here for the weapon Cold-Blooded Vengeance.
Dead Man's Wrist

*This article is a stub. You can help TESO Wiki by expanding it.*

 * Bring Bracelet and note to Terina

> “
> In a cave full of plunder, I found a dead man clutching a note to his sister. Though the bracelet accompanying the note has monetary value, his sister may be glad to have it back.
>
>
>
>
> I should look for the dead man's sister, Ternina. Back in town is the most likely place to start.
>
>
>
> — game journal
>
>
>

## Note

There is a message in his hand:

> “
> "Terina, Sister, you were right, Irila betrayed us. She's dead, but her blade was poisoned. I'm dying. I pray whoever finds this returns the bracelet to you and telly you my fate. Reward them.
>
>
>
>
> Love, Siraj"
>
>
>
> — Siraj
>
>
>
Strategy

## Efficiency

* Look at the efficiency of assemblers to know why they are idling and try to reduce idling as much as possible.
* Assemblers have different processing time, sometime you can queue assemblers (for each Fit Body you will have one Paint), sometime you should split them (build one Fit Electronics for almost all of your production line)

## Local Supply stockpile

Try to build a Supply stockpile near Assemblers.
Some Assemblers (such as the Fit Body or Fit Engine) will need one dedicated stockpile per assembler because of the quantity of ressources needed.

Supply stockpile will act as a buffer and should request resources upfront of the assemblers meaning you shouldn't have to wait for the Resource Importer

## Reduce your expenses

- Open the "Financial Dept" window (by clicking on the money indicator on the upper-right of the screen) and try reducing your expenses.

Mainly, there is two you want to focus on :

* Electricity : Research Power Plant
* Raw Materials : Try building parts inhouse by researching assemblers starting by "Make"

## Increase car price

- Increase the car (from the "Car Stock/Sales" menu) price by up to 75%. You will probably see some cars unsold, but they will be sold quite fast.
Alpha 1.05

## Change List

1) Resource conveyors now have feint shadows.

2) New design and car stock dialogs now prevent autosave from triggering.

3) Powerplant efficiency upgrade now works in a more obvious way.

4) Massive speed-up to the delay between a stockpile needing resources, and them being ordered.

5) Floating values and particles no longer visible when quitting a game.

6) Fixed crash bug when preparing to place a new slot over a conveyor belt loop.

7) Game now paused whilst in R&D screen.

8) Erroneous robot upgrades removed from make windows slot.

9) Changes to floating values rendering makes zoomed out GUI less messy.

10) Fixes for possible causes of crashing when saving really big games.

11) Some crude rebalancing of starting funds for the first two missions.

12) ‘R’ as well as ‘r’ now rotates.

13) Clicking current balance now acts as an on/off toggle on finance window, which is no longer modal.

14) Various minor GUI fixes.

15) ‘Make valve’ is now visible on the slot picker.

16) Save game GUI now much more consistent with the load game GUI.
Upgrades

*This article is a stub. You can help Production Line Wiki by expanding it.*

**Upgrades** are one of the key mechanics in place for the game Production Line. There will be upgrades to efficiency, quality, and speed.

Once you researched an upgrade for assemblers you have to purchace it per assembler in order to apply it.
Alpha 1.07

## Change List

1. Major performance optimization for large factories.
2. Much faster vehicle rendering when zoomed out.
3. Fixed bug where very high car output resulted in no market price for a car being low enough.
4. Fixed the 'No room to TrashLowPriorityResource from stockpile' bug.
5. Fixed the 'Route Pending!' bug.
6. Possible fix for corrupt efficiency graph.
7. Fixed bug where manufacturing slots showed as not connected to a stockpile until the first resources arrived.
8. Added game-clock to top right menu.
9. Quitting the new car design dialog now gives a unique default name and price to the design.
10. Fixed bug where the warning notices on cars would persist until they encountered an empty conveyor belt.
11. Fixed bug where right clicking on research screen could delete items in the factory.
12. When a car is unable to move to the next (connected) slot, the message now tells the player which requirement is not met.
13. Background sound FX in R&D screen reduced in volume.
14. Fixed bug where some conveyor belt placements resulted in multiple placement sounds on top of each other.
15. Fixes to the layout of some R&D and slot menu items.
16. The warning and error notices in the factory now shrink to icons when zoomed right out.
17. As a temporary quick balance measure, only 4 valves are needed for engines now!
18. Fixed bug where supply stockpiles would not always fill correctly.
Mission editor

## Basic

To access it you must click on the *New game* option from the main menu then click on the *Edit* button from one of the listed mission.

In order to create a new mission you must create a new file within the missions directory, we recommend you to clone an existing file and to change the *guiname* variable from the *config* section in order to edit your custom mission file.
For more detail see the Missions files section below.

### Controls

 Right click | * Remove the item below the mouse cursor
* Return in the zone selection mode (if you right click on a non removable item - so on an unbuildable zone)

### Fields

 Save | Persist your change on your hard-rive.
There is nothing that prevent you from changes default missions.
 Import Slots | Select the import slot mode. Clicking on the map will create an import slot (1x1 square).
 Exports | Select the export slot mode. Clicking on the map will create an export slot (1x1 square).
 Zone Type | If the play have to buy it (*UNLOCKED*) or if the player have to buy it (*LOCKED*) in order to build into the zone | Type (zone)

## Advanced

### Missions files

Each mission have a dedicated file that you can find into the folders: %PROGRAMFILES(x86)%\Production Line\data\missions (on a Windows x64 machine).

From then, if we refer to a folder we will assume you are in %PROGRAMFILES(x86)%\Production Line

It may be usefull to clone a mission file in order to create your own custom missions and avoid overriding the default in games missions.

### File syntax

Missions file are plain text file (with the same syntax as an ini file) that can be edited with text editor such as notepad.

The file is composed from two parts, the first one is a *section* and the other is a list of variable.

Both sections are case sensitive.

#### Section

1. Always start with *[*
2. *config*, *zone* followed by a unique value starting from 0, imports or exports
3. Always end with *]*

##### config

Store informations that affect globaly the mission such as the name, the icon, the starting cash or the size of the map.

##### imports

The variable name is an increment value between 0 up to infinite.
The variable value is the coordonnate of the upper-top of the map starting from 0 in the X,Y format where the *,* (comma) is the separator.

##### exports

The variable name is an increment value between 0 up to infinite.
The variable value is the coordonnate of the upper-top of the map starting from 0 in the X,Y format where the *,* (comma) is the separator.

#### Variables

1. Start the the variable name (see the table below)
2. May contains an *=* equal if it contains a value
3. Then contains the value (see the *Possible values* cell for help about the possible value for a variable)

## Know issues

* Creating an export or an import not within a building section (slate blue) and not right next to a wall (the red border) will crash the game if you try to create a game from the mission
* When releasing the right mouse click after draging a zone you always must be further (on the X and Y axies) than your original drag.
Repair the Crafting Table

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Repair the Crafting Table** is a quest located in the underground shelter in the Garden District. It is started by interacting with the broken Chemical Crafting Station.

## Objectives

* Find some Mechanical Parts 0/2
* Find some Adhesive

## Journal

I need parts to repair the crafting table:

 Mechanical Parts x 2

File:Adhesive.png Adhesive x 1
Update 1

* cleaned up the loot/threat system in the houses a bit.
* unintentionally broke the medicine cabinets.
* tightened up combat - AIs now attack you properly. Be warned, they're vicious little buggers right now.
* enforcers can now break down the door to a house you're in, if you make too much of a ruckuss.
* you can now shove people out of the way (left click when you have no weapon or weapon is holstered). This might just be temporary.
* achievements are working, which will give you some initial things to do in the game. There's three to go find :) (We'll have a reset achievement button in the next patch, but for now if you want to get them more than once, you can use the console command "reset achievements".)