Glitches

* This page is a list of glitches that can happen in Starchitect. Please add glitches with how it happens if possible.

Multiple Moons In One Collision Glitch

Sometimes, when you make a circumterrestrial moon, two moons instead of one appear to be around the surviving planet. The two moons will be too close to each other every time this happens and causes both to be ejected. I'm not sure if these moons would be real moons or fake " imposter " moons as a result of a glitch.

Fake Moon Symbol Glitch

When you try making a circumterrestrial moon, but you fail, it will say that that the planet you tried making collide with another was ejected. However, when you look at the system planet list, it will say the surviving planet has a moon, but when you select the planet, there is nothing there. When you select a planet that has suffered a fake moon symbol glitch, it will even show the orbit of a moon, but the moon itself is not there. When you reload the page or the system, the fake moon symbol and the fake moons orbit will disappear

Wandering Sun Glitch

Sometimes, when you make a planet, the sun of your system will teleport outward and will no longer be in the center of the system. It can sometimes teleport so far out that it will pass the orbits of the innermost planets. When you animate the system, the systems sun will orbit around the center of the system similar to a planet. This can allow the sun of the system go closer and further from the planets as the planets and the star move, this can also cause the planets to go inside their sun periodically. This glitch doesn't effect a planets habitability or does not make it get destroyed if it moves too close. ( I'm not sure if anybody has experienced this before, it happens very commonly in my systems ).

**The Time-refund Glitch**

If you aim your mouse pointer very carefully on the lifetime bar (MUST BE MAIN SEQUENCE; IMPOSSIBLE OTHERWISE) you will see either "0 million years" or "-1 million years". Keep an eye out for the second one, because clicking it DOES move time back a million years PLUS give you an extra timebank point! VERY RARE: sometimes, the negative number is "-4 million", "-6 million", and "-10 million". I've even made setups (with a star in its end stage) where it was "-200 billion" (which amounts to 200,000 timebank points).

**The Elliptical Orbit Glitch.**

Causes a system's planets (Gas or terrestrial) to have elliptical orbits. To initiate the glitch you have to first make a planet of any kind and then confirm the creation. For the glitch to work after creating the planet it has to lag, and you have to click cancel after clicking the confirmation, which will create the planet and have it with a glitched elliptical orbit. Know that if you reload the orbit will fix itself into a circle.

   **The Timeless Glitch.**

Causes a system to be stuck in a certain stage when it doesn't look like it or shouldn't be, the glitch occasionally happens when resetting a system, and the system turns back to normal upon entering Starchitect again also it can happen when creating a moon. I know! crazy.

**The "Stage Reset" Glitch.**

If you are clicking on the "new planet" button for all you're worth, and reset the stage to an earlier one, you can get terrestrials in the giants phase (or even get a planet in the star formation stage). This can allow you to create plenty of planets! UNCONFIRMED: It may be possible to do the same thing with jumping forward in time, or coming out of the main sequence (or even out of a neutron star stage, allowing pulsar planets!)

#### **Darkness Glitch**

All of the sudden, your planet goes full or part dark. there is no data for causes yet, but it happens. It simply goes like this: Okay let's see my gas giant. But when you zoom in, the light just folds in on itself and disappears, leaving you unable to see the surface of the gas giant. This glitch doesn't get fixed, and from what I know reloading doesn't do much.

#### **Planet Reset Glitch.**

This happens sometimes when you reset a system to where it would destroy your planets. It causes to planets to stay there no matter how many times when you reset the time. This can allow you to make very large systems.

#### **Life Glitch on Small and Tiny Terrestrial Planets**

On a small planet, the life likelihood was 50% with a simple single-celled life (because of the moon). But I tried over 8 times and life didn't form. Similarly, on a tiny terrestrial planet, I had to try over 20 times to get life on it despite the life likelihood being 7.5% and rising. This glitch happens only on those terrestrial planets - not on the other sizes. Otherwise, the percentages seem to be true. Even on moons that happen to be able to develop single-celled life (including smaller moons than the enormous moons, simply because of tidal forces), the percentage is correct at 20%. Usually, the maximum attempts required for life there are 8-10. But on small and tiny terrestrial planets, the percentage is clearly not correctly shown.

#### **Life on Moons Orbiting Terrestrial Planets**

This is an odd glitch based upon the fact that if you have a small moon (up to a large moon, but not a humongous moon) orbiting a terrestrial planet, if another terrestrial planet has a larger moon, the smaller moon can get single-celled life, just like moons on gas giants. In gas giants, it is sensible - a larger moon pulls on the smaller moon, causing tidal effects while orbiting. Tidal effects heat up the moon's inner layers, getting water on it to form life. On the other hand, it seems nonsensical that a terrestrial moon can hold on to an atmosphere and have a molten core for over 1 billion years. Yet, this glitch lets life develop and stay. There also can be life on moons on the hot side of the habitable zone (so uninhabitable because it is too hot) - I tried it up to 0.56 AU on a tiny gas giant (on a G0 star) and a moon could have life. Yes - and that also works with terrestrial planets. This is probably a small, unnoticed programming error that caused life to form on so many moons rather than just moons with certain conditions (certain conditions include: inside the habitable zone or in the cold side outside the habitable zone, with other larger moons (NOT the same size, so enormous moons can only get life inside the habitable zone) orbiting the same gas giant.

**Enormous and Tiny moon Glitch**

 This is a glitch that if you place a Enormous moon around a gas giant in a star system, you can now only place tiny and Enormous moons around the rest of the gas giants in the system.

#### **Anti-Energy Loss Glitch**

This glitch is basically being able to make planets without using energy. this glitch is accessed by creating a planet but not saving it right away. The way it happened to me, I left a planet, ready to be created but didn't save it right away, instead of saving it 20+ minutes later without closing my computer, and I found my self able to create infinite planets. the only thing that stopped me from making more planets was I ran out of space in the system to create a planet without it being ejected. total planets in the system were 34 terrestrial, 4 gas, resulting in a 38 planet system. unfortunately, I had to delete this system due to it lagging the game to Hell. My theory on why this happens is because the game continues running code to create energy while you are away.

#### **Lots of planets glitch**

If you are to place a moon or a planet at the *very* beginning of a stage, it will not be destroyed by resetting time to that stage. Like if you were to place a moon at the beginning of the moon stage and reset the moon stage, it won't be destroyed. So if you place the maximum amount of gas giants with the amount of energy you have at the *very* beginning of the gas giant stage, you could then wait until you energy is full, then go back in time to the gas giants stage (WITHOUT DESTROYING YOUR PREVIOUS GIANTS) you could then add more gas giants to that stage than you normally can! You can't get as many planets as the Anti Energy Loss glitch, but if you're not patient, this is the way to go \\_('\_')\_/

#### **Insufficient Energy Glitch**

   When creating a gas giants in an B0 star system and getting to the fifth one, I experienced (at 21 energy) a red box error message saying: "insufficient energy". Screenshot unfortunately did not capture message.

glued energy bar

when i was making the solar system i thought that i had infinity energy but IT JUST WAS A LIAR ENERGY BAR GAAAAAAAAAAAHHHHHHH yeah. that happened IT HAPPENED AGAIN

**The Outer Areas Glitch (really hard to do)**

When making a solar system in the Outer regions, when it gets to on of the planet or moon stages, click the add planet button **right as the phase starts,** or else it wont add. Then you can do whatever to the planets.

**The Skip-a-Level Glitch**

 I have **ABSOLUTLEY NO IDEA HOW THIS HAPPENED OR IF THIS HAPPED TO OTHER PEOPLE**. If anyone else had this happened to them, please answer in the chat. so, i was playing Starchitect and i got the stuff to get to lvl 20, and the game spit out its "Sorry" message. So, at the time, i was lvl 19. so i reloaded the gae, and i was lvl 21!!! However, as you should know, you get the B0 star at lvl 20. The game completly skipped lvl 20. this caused me so much pain in the long run, that i had to make a new account. However, if it happened at say, lvl 23, i could do no work and advance 2 levels. **PLEASE GET MORE INFO!!!!**

**Infinite Distance Glitch**

For some reason, I zoomed in on a planet and suddenly it was very very far from the sun. it was only about an AU away when i placed it. It was now 10,000,000,000 AU away. Not only that, but the glitch didn't fix itself, and i managed to get life on the planet. What's even more odd is that it rotated around the sun as fast as a 1 AU planet. So it was super far out and super fast. This lagged of course hehe.

**No Rings**

 For some reason, while I was making a solar system, the rings of my two gas giants vanished. The moons are still dead, and there is a space in "View" for the rings. They just... don't appear.