Status Effects

## Whoa there you feeling alright

Your status can be altered by any number of play mechanics but most of the time are a result of an action or attack. Your character may also be able to enhance companions and other characters with various status effects.

### How status effects work over turns

When you are affected by an ability that grants you a status effect they typically last a number of turns. If you look at your character miniature you will see a status icon with a number. This is the number of turns you are under the effect of that status. If you pick up your character miniature you can see tiny tabs with the status effect icon and a description of what it does and how many turns remain next to the hour glass icon.

### Removing a status effect

It is possible to remove some status effects and in some cases very beneficial to do so. Where possible it has been noted if an item or ability removes a status effect.

## List of Status Effects

### Ability Blocked

Prevents a creature from using its abilities for specified number of turns.
Source: Hymn of Disruption

### Antidote

Cures creature and prevents status Poison for a specified number of turns. Also prevents all damage from poison sources for the same duration.
Source: Antidote

### Berserk

Status is granted when a creature with this feature is reduced to half hit points allowing it to take an additional action and does increased damage.
Source: None

### Blinded

Blinds a creature which prevents it from taking any action other than random movement for specified number of turns.
Source: Flash Bomb

### Charging Up

A status indicator that a creature is about to use an ability in a specified number of turns.
Source: None
Used by: Goblin Mad'un, The Unspoken

### Charmed

Status that makes an Ally out of a creature that fights on your side for a specified number of turns.

Source: Charm

### Confused

Status that makes a creature attack randomly for a specified number of turns. Status is broken when the creature takes any source of damage.

Source: Piercing Voice, Shattering Voice

### Courage

This is the Bard's unique mechanic in that it is a tiered buff where you gain a tier each time you receive the buff before it runs out. The benefits of Tier are combined and last so long as the buff is maintained.

* Tier 1: Reduce ALL incoming damage by 1
* Tier 2: Increase ALL damage by 1
* Tier 3: Attacking and moving in front of Monsters can cause them to Panic

Source: Song of Courage

### Defeat Nearby Enemies

A status unique to the Map Exit that displays over the exit with the number of enemies within 3 squares preventing your exit.
Source: Map Exit

### Defeat Nearby Enemy

This status is unique to enemies within 3 squares of the Map Exit who prevent use of the exit. They must be defeated or lured away in order for you to exit the map.
Source: Map Exit

### Elite

Used to denote an Elite creature with enhanced stats such as increased hit points and damage.
Source: None

### Frenzied

Granted to a number of creatures who then attack a specified single creature as if Taunted. All Frenzied creatures damage is increased by 1.
Source: The Rat King

### Friendly

Granted when a Monster is made a permanent ally to the party who will act during the Monster turn. This status is instantly granted to all Monsters generated via a summons.
Source: Beast Whisperer, Wood Bone, Bone

### Frozen

Granted on hit by an freeze attack and will cause a creature to lose a specified number of turns. Also while frozen the creature will take an additional 2 damage when attacked.
Source: Freeze, Ice Lamp, Ice Elemental

### Invulnerable

Makes a creature immune to all forms of damage for the specified number of turns. While immune to damage any other status effects that can be applied on hit will still be applied.
Source: Adamant Potion, The Unheard

### Locked

This is a unique status of the Map Exit and is displayed over the exit. You require a Map Key to use the exit and leave the map.
Source: Map Exit

### Marked

Makes a single target permanently Revealed and increases all damage taken by that creature by 3 for a specified number of turns.
Source: Mark Target

### Panic

Panics a creature which prevents it from taking any action other than random movement for a specified number of turns.
Source: Panic Powder, Courage Tier 3, War Cry

### Petrified

Petrifies a creature which prevents it from taking any action for a specified number of turns.
Source: Gorgon

### Poisoned

Poisoned creatures take 1 damage at the end of their turn for a specified number of turns.
Source: Gorgon
Removed by: Antidote or any source of healing (e.g. Recovery, Healing Potion, Healing Beacon, etc)

### Recovery

Grants a healing effect of 2 hit points over a specified number of turns.
Source: Song of Recovery

### Revealed

Grants the ability to see a creature no matter if it is within your line of sight or not on the map.
Source: Mark Target, Reveal Path

### Self Destruct

Shows the number of turns before a creature will self destruct typically resulting in action, e.g. an explosion.
Source: Fire Elemental, Ice Elemental

### Shield

Status that prevents a specified amount of damage for a specific number of turns.

Source: Magic Shield

### Spawning

A status indicating that a creature is about to spawn additional creatures in a specified number of turns.
Source: Rat Nest
Interruptible by: Zap (Causes Stunned) or Piercing Voice, Shattering Voice (Causes Confused)

### Stealth

A creature in stealth cannot be seen or attacked by other creatures. Does not prevent area of effect or accidental hit damage.
Source: Sneak

### Stolen Card

Designates that the creature has stolen a card from a player. Upon death the card will be returned to the player it was taken from.
Source: Thug

### Stolen Gold

Designates that the creature has stolen an amount of gold from a player. Upon death the gold will be given to the player that slays the creature.
Source: Bandit

### Stunned

Stuns a creature which prevents it from taking any action, effectively immobilizing the target for specified number of turns.
Source: Zap

### Tangled

Granted when entering or standing on a square where webs are created. Reduces movement speed to 1 for a specified number of turns.
Source: Web Bomb, Giant Spider

### Taunted

An action by a creature that causes another creature to only attack it directly for a specified number of turns.
Source: Bone, Wood Bone

### Thorns

An effect that increases damage taken from all sources by 2.
Source: Druid Archer

### Torchlight

A light effect applied to a specified target or square that increases line of sight in the Darkness.
Source: Torch

### Weakened

For a specified number of turns reduces all melee damage and movement by affected creature by half.
Source: Goblin Chieftain

### Wet

For a specified number of turns affected creature has damage from *frozen sources increased (stated does not work)*. Electrical abilities ricochet to other creatures or Water tiles. All fire damage is halved.
Source: Druid Hound Master, Mother Cy, Water tiles