recursal/Fanatic-Fandom huggingface dataset:
Abandoned Lab

**This page is still Work In Progress.**

*Take the information you find there with a grain of salt.*

*Currently Missing:*

* Spawner counts
* Loot types
* Description
* Overview image, Map location image
* Raid time, Lore, Layout

## Bounty

### Bounty Text

The cards show cages and webs. A Lab, long forgotten amongst tumultuous terrain. Seize it and a reward awaits.

### Bounty Reward

Tier 2

File:POI Abandoned Lab Overview.png
File:POI Abandoned Lab OnMap.png

## Related Quests

* Sabotage tasks the player with retrieving 8 Infused Gunpowder.

## Loot

### Other Loot

* Scribbles 1 (lore book) (24, 103, 644)
* Scribbles 2 (lore book) (24, 103, 644)
* Infused Gunpowder (quest item) 7 per chest. (24, 103, 644), (43, 102, 639), (24, 98, 644), (44, 86, 642), (21, 77, 653), (37, 78, 641)
Bastion's Set

## Bastion's Sallet

### Attributes

When on Head:+6 Armor
+2.5 Knockback Resistance

## Bastion's Coat

### Attributes

When on Chest:+6 Armor
+2.5 Knockback Resistance

## Bastion's Greaves

### Attributes

When on Legs:+6 Armor
+2.5 Knockback Resistance

## Bastion's Chausse

### Attributes

When on Feet:+6 Armor
+2.5 Knockback Resistance

Bastion's Set is a Tier 4 Armor Set found inside of the Celsian Isles.

## Obtaining

* The Bastion's Set can appear in Tier 4 chests in the Celsian Isles.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Air-Purified Thresher

Air-Purified Thresher is a rare Scythe found in the Cradle of the Broken God. It's base Masterwork rarity is 2 stars.

## Lore

*"Despite the grizzly origin of the Machine's endless movement, the air within was serene; the wind imbibed with a pleasant scent."*

## Obtaining

* Air-Purified Thresher can be found randomly in loot chests throughout the Cradle of the Broken God.
* Air-Purified Thresher can be bought for 2 Brown Fragments from the Rare Trader - Brown in the Cradle of the Broken God lobby.
* Air-Purified Thresher is one of the items obtainable by using the Architect's Ring Transmogrifier.

## Masterwork

 ★★★

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Abyssal Flame

Abyssal Flame is an uncommon Offhand found inside the Vernal Nightmare.

## Obtaining

* Abyssal Flame can be obtained in the Vernal Nightmare dungeon.
* It can be found near the end of the dungeon before dropping into the deepest section.
* Coordinates: (-1390, 40, 1108) in a black floating fire.
* Abyssal Flame can be sold for a concentrated experience.

## Usage

It is a crafting material for creating Seeker's Sextant VII, which is a needed step to obtain True North.

It is a flint and steel.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
The Maul

Torches flare murkily on the revels in the Maul, where the thieves of the east are holding carnival by night. In the Maul they can carouse and roar as they like, for honest people shun the quarters, and watchmen, well paid with stained coins, do not interfere with their sport. Along the crooked, unpaved streets with their heaps of refuse and sloppy puddles, drunken roisterers stagger, roaring. Steel glints in the shadows where wolf preyed on wolf, and from the darkness rises the shrill laughter of women, and the sounds of scufflings and strugglings. Torchlight licks luridly from broken windows and wide-thrown doors, and out of those doors, stale smells of wine and rank sweaty bodies, clamor of drinking-jacks and fists hammers on rough tables, snatches of obscene songs, rushed like a blow in the face.

In one of these dens merriment thunders to the low smoke-stained roof, where rascals gathered in every stage of rags and tatters— furtive cut-purses, leering kidnappers, quick-fingered thieves, swaggering bravoes. Native rogues are the dominant element—dark-skinned, dark-eyed Vetheran (Cormyrite for FR), with daggers at their girdles and guile in their hearts. But there are wolves of half a dozen outland nations there as well. There is what looks like a giant Koren (Amn for FR) renegade, taciturn, dangerous, with a broadsword strapped to his great gaunt frame—for men wear steel openly in the Maul. There is a Half-Elf counterfeiter, with his hook nose and curled blue-black beard.

The Maul is known to be dangerous, and is a place of ill respite. Rooms are free, and of low quality, and beer is absolute shit/garbage and 1 copper each.

The bartender, Murka, a suspicious woman with a posh British accent. She knows every best shop in town by heart.
Azure Forget-Me-Not

Azure Forget-Me-Not is a Patron Made Offhand sold by Mellea in Wispervale.

## Lore

*"Beside the river, a maiden dreams. Within the flowers, her deep feelings persist through time."*

## Obtaining

* Azure Forget-Me-Not is bought from Mellea on a balcony in Wispervale Academy for a Nameless Poor Flower and four Pulsating Powder.

The Nameless Poor Flower can be found inside a surface cabin at the Ice Mine POI.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
7-Grain Loaf

7-Grain Loaf is a Unique Bread found in the Celsian Isles.

## Lore

*"A loaf of bread baked with wheat grown on newly refreshed soil."*

## Obtaining

* 7-Grain Loaf can be purchased from Landis inside of the Mistport Farm for a Hyper Crystalline Shard and 2 Gleaming Seashells. The farm can be accessed after completing the Sunken Feeling quest.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Armor and Agility

**Armor** and **Agility** are the two primary defensive stats present in Monumenta whose purpose is to reduce the amount of damage you take. The more armor and agility you have, the less damage you take.

## Overview

Armor and agility have identical effects. For example, having 25 points of armor will result in the same damage reduction as 25 points of agility. If you solely have armor or solely have agility, then all non-ailment damage taken is multiplied by `(0.96 ^ armor)` or `(0.96 ^ agility)`, respectively.

However, if you have a mixture of armor and agility, then the effective damage reduction is slightly reduced. Damage taken is multiplied by `(0.96 ^ n)`, where `n = armor + agility - 1/2 (armor * agility / armor + agility)`. Essentially, the more mixed your armor and agility are, the less effective it is than just having either of them alone.

 10 Agility | 10 | 66.48% damage taken

## Enchantments

Certain enchantments can temporarily boost the amount of armor and agility you have under certain conditions. In most cases, each enchantment either corresponds to armor, or to agility. The Adaptability enchantment allows these enchantments to boost whatever defense type you have the most of instead of their predetermined type.
A Towering Objective

This challenge unlocks the Berserker specialization for Warriors.

* [Are you talking about the tower?]

[Drehal] Hmm? Oh, I'm sorry, I didn't see you standing there. Well, since you asked: yes, I was.
* [You seem to be rather against it being here.]
* [I'll leave you to your muttering.]
	+ [Drehal] The privacy is appreciated.

[Drehal] The tower itself? No, it's actually quite a beautiful structure. What it represents, however, is what I despise. These fools assert themselves to the power of deities with the level of magic they use, and that is a crime that is unforgivable.
[Drehal] Actually, I just had an interesting idea. How would you like to learn something that will aid you in battle?
* [You've caught my interest.]
* [I don't like what this is implying.]
	+ [Drehal] Suit yourself then.

[Drehal] I am rather skilled in the art of the sword. Help me take down this tower, and I will teach you my signature fighting style.
* [What do we need to do?]

[Drehal] Unfortunately, this much magic can only be countered by more magic. I have a binding sigil that has been attuned to counter the frequency coming from within the tower.
* [How does this help us?]

[Drehal] If you can find the sigil within the tower that emits the original signal, and take them both to the highest point of the tower's roof, the magic holding the structure afloat should be totally disabled. Also, while you're at it, kill as many of these blaspheming wizards as you can.

TRIAL : A Towering Objective

Class: Warrior

Skill: Berserker

Description: Take down the tower using the binding sigils.

*Find a second sigil on one of the floating platforms of the Arcane Spire, then head to the very top of the central tower of the Arcane Spire. You will need to get onto the roof.*

*After collecting the Binding Sigil from within Arcane Spire and bringing both it and the Counter Sigil Drehal gave you to the top of the POI ~(167, 217, 757):*

*Return and speak to Drehal.*

* [So what now?]

[Drehal] Now, I'm about to have some fun and take this tower down the old-fashioned way: brick by brick. You held up your end of the deal though, so allow me to show you the ways of the Berserker.

A TOWERING OBJECTIVE COMPLETE!

Awarded Berserker Specialization and a Steelscale Maul
Argone Armilla

Argone Armilla is Mythic Reliquary skin variation of Primordial Flames.

## Lore

*"There was little left of the Bastion when the Argone were done with it. Yet still they held the wool. The war would rage on."*

## Obtaining

* Argone Armilla can be bought from Squire Firwold in Mistport or the Reliquary Artist in the Painter's Abode for 3 Twisted Pigment and Primordial Flames.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Archivist's Legguards

Archivist's Legguards is a pair of rare Leggings found in The Fallen Forum.

## Lore

*"While scholars are known for their peaceful research, the tomes they study don't tend to be as polite."*

## Obtaining

* Archivist's Legguards can be found randomly in loot chests throughout The Fallen Forum.
* Archivist's Legguards can be bought for 4 Forum Fragments from the Rare Trader - Fallen Forum in the Fallen Forum Dungeon Lobby.
* Archivist's Legguards is one of the items obtainable by using the Celsian Isles Transmogrifier.
* Archivist's Legguards can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Bag of Hoarding

### Attributes

Right Click while in inventory to open. Right Click an item on the bag to store it. Press Swap Hands to deposit all your currency.

The Bag of Hoarding is a Wallet which can hold near infinite amounts of Currency from all three regions.

## Lore

*No matter how much you put in, it never fills. Or is what you put in still there at all?*

## Obtaining

The Bag of Hoarding can be obtained at Trustworthy Patch for 24  and 24 File:ItemTextureGodtree Carving.png or Piggy Bank and 8 File:ItemTextureGodtree Carving.png.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Astrologer's Consortium Hall

Housed in a wide, low, three-story building, this guild hall has a fantastic look to it. The walls are carved with zodiacal signs and mystic symbols. The main entrance is shaped like a great monster's maw with a single eye above.

The hall is for administration and show. Only the guildmistress and her servants live in the hall. For two silver coins, an apprentice astrologer will give a tour of some of the rooms. Tourists will receive hints that, for a larger sum of money, the true future may be revealed to them.
Autumn Wind

Autumn Wind is a rare Axe found in the Harmonic Arboretum.

## Lore

*"This axe holds the power of a million winds, accumulated by generations of bearers."*

## Obtaining

* Autumn Wind can be found randomly in loot chests throughout the Harmonic Arboretum.
* Autumn Wind can be bought for 4 Pink Fragments from the Rare Trader - Pink in the Pink Dungeon Lobby.
* Autumn Wind is one of the items obtainable by using the Celsian Isles Transmogrifier.
* Autumn Wind can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Estate of Lord Rannarsh

This is the house of the nobleman Lord Rannarsh and his family. The old lord kept a huge vault in his basement with a lock to rival the greatest. This contains Lord Rannarsh's library, an extensive collection of historical documents, some of considerable value.

Now that he is dead, his family has let the four-story mansion fall into disrepair. Most of the library has been given away to the Fallingwater Library.
Asbestos Pants

Asbestos Pants is an Uncommon pair of Leggings found inside of the Alchemy Labs dungeon.

## Lore

*"Very heat-resistant, but best not to wear them for too long."*

## Obtaining

* Asbestos Pants can be found randomly inside of chests found throughout of the Alchemy Labs dungeon.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Angelic Sword

The Angelic Sword is a rare sword found in King's Valley.

5 Attack Damage

+1 Armor

## Lore

*"A legendary blade of an Axtan Monk, said to have vanquished evil from the Valley."*

## Obtaining

* The Angelic Sword can be found rarely in Tier 3-4 loot chests in King's Valley points of interest.
* The Angelic Sword can be bought for 4 King's Fragments from the Rare Trader in Sierhaven's Academy.
* The Angelic Sword is one of the items obtainable by using the King's Valley Transmogrifier.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
The Nobles

The Nobles are the fluffy, frilly faction of festooning nobles who live in the Noble District. They were ousted from power centuries ago, when the citizens rose up and put the Veiled Lords forward, an oligarchial council of the finest citizens of Fallingwater.

They are plotting for a coup, a return of the city to its old feudal ways. They will attempt to hire the Heroes as hirelings.
Delve Way

Set between two massive piles of ramshackle homes, most with gaping holes in their walls patched with blankets and canvas, Delve Way winds. Its mud reflects the sky, puddles of filth lying near the shacks. Beggars bargain for coin, and children eat soup from bowls of bubbling stew, rats tails poking out.

1. Packs of thugs lurk between buildings in alleyways, holding cudgels and clubs menacingly, with bandannas in different colors.

2. A mother shepherds her two children through the busy way into their home.

3. A beggar, smelling of urine, sleeps on a canvas sheet in the mud of Delve Way.

**Encounters**

1. Five thugs threaten a small child, surrounding him. The child is wearing only a few scraps, and is holding out a coin pleadingly.

2. A pickpocket grabs a purse from the back of a hedge wizard strolling in front of you, his wizard hat black with soot and his robes grey and charcoal-like.

**Features**

Signs announce ratty looking pubs along the way. An old statue of an idealized Veiled Lord sits in the street, its head long gone and its feet smooth from the touching of passersby.
Adanartis

Adanartis is a rare Offhand Sword found in Pelias' Keep in the Architect's Ring. It's base Masterwork rarity is 0 stars.

## Lore

*"The liquid metal flows and pulses around your hand. Its gentle rhythm mimics that of breathing, or a heartbeat. Something is alive within."*

## Obtaining

* Adanartis can be found randomly in loot chests throughout the Arx Spirensis POI.
* Adanartis can be bought for 3 Keep Fragments from the Rare Trader - Pelias' Keep in New Antium.
* Adanartis is one of the items obtainable by using the Architect's Ring Transmogrifier.

## Masterwork

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Caltrop Court

Caltrop Court is a neighborhood where most houses and homes are wooden, with one exception in the stone library with carvings of Oghma. There are a few shops here.

Streets: Green Street

The Orc and Bottle

Mage's Guild

The official arcane university of the city.

The Clean Chin

A barber shop.

Lion's Shield Smith

A small smith, ran by a docile Xvart. He is weak, and needs a strong human apprentice to hold his hammer.

Tailor Jack's

A pricey, but high quality, Tailor.

The Maul

A dive inn.

The Temple of Tymora

A wooden temple, for Tymora. The priest here knows sound dampening spells, and knows that the yard behind Tailor Jack's is not what it seems.

*12 Green Street*

This is Xanathar's second home, and a Veteran named Pike guards it for him. Inside, there is a massive stockpile of ermine furs. This is Xanathar's vault.

Fallingwater Library

The library in town.
Bewitched Firework

Bewitched Firework is a Unique Firework found in the Celsian Isles.

## Obtaining

* Bewitched Firework is obtained after completing the quest Out With A Bang. 32 are received on quest completion.
* 16 Bewitched Fireworks can be purchased from Ebonee in Wispervale for 20 Crystalline Shard.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Archmage's Vestment

Archmage's Vestment is a rare Chestplate found in Arcane Rivalry.

Archmage's Vestment can be upgraded into Warded Vestment.

## Lore

*"The mantle of Archmage is passed by death. More specifically by killing the prior owner."*

## Obtaining

* Archmage's Vestment can be found randomly in loot chests throughout the Arcane Rivalry.
* Archmage's Vestment can be bought for 4 Light Blue Fragments from the Rare Trader - Light Blue in the Light Blue Dungeon Lobby.
* Archmage's Vestment is one of the items obtainable by using the King's Valley Transmogrifier.
* Archmage's Vestment can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Gold Avenue

This Avenue is located in the Noble District - . On all sides of it manors glitter white in the starlight—snowy marble pillars and golden domes and silver arches, wrought with family crests or initials. The smell of flowers is tangible in the air, and servants busy themselves with gardening.

1. A group of guards in burnished plate wait near a recently-painted wall, done in a Griffin crest.
2. A woman in a fine yellow dress holds up her skirts and walks haughtily by, her nose pointing up into the air as she sneers at the servants around her.
3. A wealthy merchant with a luxuriant black beard snaps his golden chain on his pet lion, motioning for it to follow him as he returns to his alabaster palace.

**Encounters:**

1. A group of guards with the blue sky reflected on their polished mail approach you, the stench of sweat heavy on their bodies as they clank across the uniform cobblestones. "Why are you in this district"?
2. A young urchin holding a canvas stitched sack speeds across the street, running towards the Spire of Feymar on the silver bridge leading to it. A group of guards shouts at him, and one, in old leather armor, is chasing the young thief.
3. A nobleman approaches you, a pleading look in his eyes as he looks towards The Hovels across the river. "They took my son!"

**Features:**

Hedges line the path, and the cobbles are smooth and straight. A statue of a golden lion sits in a reflecting pool, with a plaque marked "The Nobility of the Beast".
The Clean Chin

Nalegrim the Dwarf runs a combination barber shop and undertaker's business from this three-story building ( the top two floors are apartments ). He is a tall, cadaverous man who is now quite old and walks with a continuous stoop. Extremely clever with a substantial nasty streak, he has many dealings with the Bloody Blades. The undertaking business is sometimes used to dispose of the bodies of the Bloody Blades' victims in The Hovels.
Aradian Secrecy

Aradian Secrecy is a rare pair of Leggings sold by the Bounty Official - Wolfswood in Galengarde. It's base Masterwork rarity is 1 stars.

## Lore

*"When one's enemy is the Council, one learns to be discreet."*

## Obtaining

* Aradian Secrecy is bought from the Bounty Official - Wolfswood in Galengarde for 12 Godtree Carvings and 4 Hyperchromatic Archos Rings.

## Masterwork

 ★★☆
 ★★★

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Fallingwater Library

Fallingwater Library. Ah, the great library. It is a massive, monolithic stone structure with carvings of Oghma. The books in this library are insanely varied, with all sorts of spells, including sound dampening, and charmed old Hags wandering the halls.

The Hags include Auntie Olga Pigtooth, and there is a single librarian.

Tasha, a woman with brown skin and a robe made of spider silk. She says that the Hags are evil creatures, and are fine to be enslaved. But she seems.... odd. Tasha is a Veiled Lord.

She is actually a powerful chain devil named Succoth-Yuggoth, who has made these Hags his fiends who murder people and sacrifice them in an altar in the library he claims is a sad artifact from a long time ago.

If killed, the Hags will thank the Heroes, all five of them, and use dimension door to move out of the land. Auntie Olga gives the Heroes a big kiss.

**Features Outside**

*Front*

Out front, a few erudite citizens of the city sit on stone benches and read books next to the statues of Oghma littered in the front.

Occassionally, a wizard can be seen practicing tricks, his magical light illuminating the cobblestones.

*Back*

In the back is a sculpture garden of gorgeous statues. There is even a small model of the Githyanki city of Ri-Tin to scale, even with small Githyanki figurines. A few guards with knight statistics ensure this area is safe.
Temple of Eldath

This temple is clearly ancient, and made in an aztec-style architecture. It is a cone with steps on the side, and a small temple on the top, with water running down, pure and clear and smooth. Rosebushes grow on its bottom, and it is a popular place to worship, and to eat, due to the free food given out for the poor at the base of the temple.

The priests dress in white robes with blue lining, and busy themselves, tending to the plants at the top and leading quiet, solemn prayer sessions. The architecture here has old rubbings of Olmen gods, and, if the Priests are asked, they say that there are still old temples still standing not too far outside the city, with a Veil of the Veiled Lords.

Tanya, a priestess, knows Meriele and will embrace her, asking her where she has been. Tanya will give the party advice and help them once she sees Meriele, and offer them quarters in the temple "Spare rooms, but not much". She recommends the Crow's Foot, as well.

Plot Hooks:

Obviously, the Hidden Shrine of Tamoachan thing.

There has been a young urchin stealing food from the Temple of Eldath's free food sessions. He is rumored to live in Lover Park, beneath an ancient oak.
The Enchanting Shop

Next to a seedy looking tavern on Magpie Lane is a door marked with chipped paint, "The Enchanting Antique Shoppe, D. Obskur, Prop." Down a flight of narrow, winding stairs is a the shop. It is little more than a musty closet with a high ceiling and wooden counter with an open door revealing a room with more shelves beyond. The flickering torchlight reveals all manner of odds and ends on the shelves: lanterns, statuettes, glass vials, glass bottles, spyglasses, unusual brass instruments, fine leather purses, richly embroidered silk pouches, and books of many shapes and sizes.

Iririen Larentansel is a 283 years old female wood elf sorcerer.

She has cropped, braided, auburn hair and gray eyes.

She has rough, sunburned green skin.

She stands 154cm tall and has a muscular build.

She has an edgy, very magnificent face.

She is missing two fingers from her right hand.

\_

She discretely worships Angharradh, Goddess of spring, fertility, planting, birth, defense, wisdom. (Chaotic Good)

She is always very excited.

She rarely speaks.

She never knows the current time and date.

She mostly wears yellow clothes.

She sporadically lies.
Aphelion's Gift

Aphelion's Gift is a rare Crossbow found in the King's Valley overworld.

## Lore

*"The sky itself raged, breaking their hopes for peace and prosperity. And from the shattered ruins, a tainted blight bloomed."*

## Obtaining

* Aphelion's Gift can be found randomly in loot chests throughout the King's Valley overworld.
* Aphelion's Gift can be bought for 4 King's Fragments from the Rare Trader - King's Valley in the Sierhaven Academy.
* Aphelion's Gift is one of the items obtainable by using the King's Valley Transmogrifier.
* Aphelion's Gift can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Temple of Pelor

The Temple of Pelor is a massive, domed building, like the Hagia Sophia. It is huge and ominous, and the Archpriest, Malfician, has created a huge ball of fire in the center of the cavernous building. There are golden statues of all Heroes of the City outside, and it is on the Square of the Sun.

Malifician is a Veiled Lord, secretly, and has, in recent years, made coups to take over guilds in the city of Fallingwater.
Snarve's House

The owner of this house is a nobleman by title but maintains this large four-story home in a commoner's section of town. The house is in excellent condition and contains numerous works of art, as well as intricate devices for hojning his skills as a thief. Snarve is a member of the Thieves' Guild, and as such his house is considered off limits to guild thief activities. Freelancers who rob Snarve attract immediate and merciless retribution from the guild.
Jeweler's Guild House

This structure is home to both the Jewelers' Guild and the Whitesmiths' Guild. It is a massive, five story building that looks like a bank vault. The doors and windows are all reinforced, and the area is constantly patrolled by heavily armed guards sent by the Spire of Feymar and the Veiled Lords.

The guild has reason to be so careful. The guild house is a central depository for jewels and precious metal works. Any guild member who wants to store something in the guild house can do so for a small fee, which varies based upon the value of the item.

The leader of the Jewelers' Guild, a gnome named Travisjmar, is rumored to be a Veiled Lord.
Temple of Auril

This temple has been covered with artificial snowdrifts and painted icicles by the overly enthusiastic priests of Auril, goddess of ice, snow, cold, and frost. In most other respects, it is an ordinary temple.

Auril is not a popular god in Fallingwater. Most worshipers are northerners, warriors, or mercenaries, as reflected by the interior of the temple. A large sword that hangs over the main altar is said to have been wielded by Auril herself, while shields, spears, and pieces of armor decorate the walls. Rumors claim that the sword is enchanted, but anyone stealing it risks being cursed by Auril, who does not appreciate the theft of her worshipers' artifacts.
Battle Tendency

Battle Tendency is a Unique Shield found in the City of Shifting Waters.

## Lore

*"Squabbles for power often lead to the worst of consequences. Little did they understand the unfortunate positioning of the Doorway in their city."*

## Obtaining

* Battle Tendency can be obtained after completing a hidden item hunt throughout instances of the City of Shifting Waters dungeon, first beginning after finding three lore items that can spawn rarely in chests, those being the Viridian Den, Blood Stained Magician's Garb, and Sacred Ankh.
* The second step involves bringing each item outside of the dungeon and to respective NPCs in the overworld, and advancing their dialogue for biome related Sigils. The Viridian Den can be handed to First Mate Jones in Mistport for the Sigil of Viridia. The Blood Stained Magician's Garb can be handed to Frostgate Magehunter Louis in Frostgate for the Sigil of Chillwind. Finally, the Sacred Ankh can be brought to Archivist Nyra in Alnera for the Sigil of Ishnir.
* With all three Sigils, returning to the City of Shifting Waters dungeon and locating a utility room with Cornifer will activate a unique dialogue where-in you will recieve Battle Tendency and a trade to purchase more.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
3 Carter Street

3 Carter Street is the home of a human named Shak. Shak stammers, and is often nervous if approached.

This is because he secretly is Xanathar, a charismatic Beholder. To counter his charm, Xanathar puts off an extremely uncharismatic personality. Xanathar uses Shak to shop for tools, and other things. Shak is actually a friendly doppelganger whose brain was replaced with one of Xanathars, and will replicate one of the Heroes and adventure with them, if they promise things for Xanathar. Shak can be seen entering and leaving Messinga Manor, often, in Dusty Lane.
Betrayer of the Blackflame

Betrayer of the Blackflame is a Patron Made Sword sold by Regenov the Betrayed behind a hidden wall before the boss in Sealed Remorse. Betrayer of the Blackflame can also act as a Wand in the Main Hand.

This item was commissioned by Drekisol.

## Lore

*"Silence fell over the Blackflame as the Beast struck. He would pay for his choice, but so soon would the innocents."*

## Obtaining

* Betrayer of the Blackflame is bought from Regenov the Betrayed before the bosses of Sealed Remorse behind a cracked wall for a Moon's Judgment and four Shards of Remorse.

Shards of Remorse can be obtained after completing Sealed Remorse Strikes.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Bloody Blades

This vicious street gang controls much of The Hovels. They are headquartered in this ramshackle building, which is filled with tawdry luxuries and stolen goods. The Blades extort protection money from anyone who lives in their territory.

The Blades are led by a young, scar-faced tough named Kevvas, who stays in power through murder, assault, and intimidation.
Aquatic Adze

Aquatic Adze is a rare Pickaxe found in Salazar's Folly.

## Lore

*"Enhanced to the point of brilliant precision. Unfortunately, that precision has a price."*

## Obtaining

* Aquatic Adze can be found randomly in loot chests throughout Salazar's Folly.
* Aquatic Adze can be bought for 4 Lime Fragments from the Rare Trader - Lime in the Lime Dungeon Lobby.
* Aquatic Adze is one of the items obtainable by using the Celsian Isles Transmogrifier.
* Aquatic Adze can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Temple of Lathander

The Temple of Lathander is the largest building in the city, and is surrounded by 9 domed gazebos with column porticos. Each gazebo works as an independent announcement station.

The main dome looks like the Blue Mosque, and thousands file there in the morning for loud morning prayers that sing and scream in praise of Lathander.
Anti-Acid Apron

Anti-Acid Apron is a rare Chestplate found in the Cradle of the Broken God. It's base Masterwork rarity is 2 stars.

## Lore

*"The Emperor was too important to the Machine to lose. His new form was outfitted with highly protective armors that should protect from any unwanted accidents."*

## Obtaining

* Anti-Acid Apron is one of four 2 star rare items given in the loot room at the end of Cradle of the Broken God after Mecha Pelias is defeated.
* Anti-Acid Apron can be bought for 4 Brown Fragments from the Rare Trader - Brown in the Cradle of the Broken God lobby.

## Masterwork

 ★★★

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
The Temple of Tymora

The Temple of Tymora is a wooden building with carvings of coins on it.

Maela, Priest

Alys McKinnon is a 35 years old female half-elf acolyte.

She has long, straight, golden hair shaved on the right side and green eyes.

She has rough, pockmarked silver skin.

She stands 152cm tall and has an athletic build.

She has an oval, sightly face.

She She has a large tattoo of an elephant on her right arm, an exceptional tribal tattoo on her right arm and a tattoo of the word bravery translated into draconic on her right foot.
Eagle's House

Earl Jukkas lives on this lush, walled estate with a horde of servants and a succession of noble women. Considered something of a lothario, Jukkas takes little interest in helping to run Fallingwater, preferring to woo women and entertain other nobles.

Jukkas is most interesting for his hobbies. He collects rare artworks, weapons, and armor. Some of his treasures are said to be magical.
Archeologist's Hammer

Archeologist's Hammer is a rare Axe obtained from Monarch's Cozy Casino.

## Lore

*"Impeccable precision is required when unearthing ancient artifacts. Typical tools cannot break through the True Ice beneath the tundra however."*

## Obtaining

* Archeologist's Hammer can be won at Monarch's Cozy Casino with a 3.625% chance, split among 16 different rare items.
* Archeologist's Hammer can be bought for 4 Monarch's Fragments from the Rare Trader - Monarch's Casino in Monarch's Cozy Casino.
* Archeologist's Hammer is one of the items obtainable by using the King's Valley Transmogrifier.
* Archeologist's Hammer can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Guard's Barracks

A small garrison of twelve guardsmen inhabits this ramshackle, two-story structure. Most are incompetents who are more interested in playing cards than in actually pursuing crime in the district. Svevas, their new commander, is a fresh-faced and somewhat naive guardsman. He is determined to change his subordinates' attitudes and has demanded more frequent patrols and aggressive pursuit of law-breakers.
Amulet of the Trade

Amulet of the Trade is a Unique Charm found in the Celsian Isles.

## Lore

*"A charm only given to those respected by The Ishnir Trade."*

## Obtaining

* Amulet of the Trade is obtained after completing the quest Dealbreaker.
* Amulet of the Trade can be purchased from Khyan inside of the Black Market in Mistport for 16 Crystalline Shards.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Park District

This district takes its name from the infamous Park of Pleasure. This is theo nly park in the district. The rest of the region is filled with the usual vendors and merchants.

Establishments along Grain Street sell goods and services for the grain merchants who cart their wares to the silos. There are numerous guild houses here, including those for the cartographers, wainrights, and tailors of Fallingwater.

Paper Office

IMPORTANT

Park Street

Grain Gate

North Barracks

The Gold Rilk

Guard's Barracks

The Forge

Temple of Pelor

Tenements

Carpenters' Cadre House

Tailor's Guild House

Wainwright's Guild

Snarve's House

The Blue Moon

Park of Pleasure

Jeweler's Guild House

Astrologer's Consortium Hall

Square of the Sun

Bath House

Temple of Auril
Wainwright's Guild

This five-story building is set on Pestilence Street to attract the business of wealthy grain merchants as they cart their wares to the silos. Only the first three floors are used by the guild. The others are usually rented out to apprentice wainwrights.

The building is the business headquarters for the guild. Actual construction is done at the Carpenters' Cadre House. Wainwrights who wish to establish themselves in the trade work in rotation. All guildmembers' names are posted on a master list. For cut-rate prices, a wagoneer can receive the services of the Wainwright at the top of the list. As each Wainwright gets a job, his name is moved to the bottom of the list.
The Court of Stars

Golden sun beams down on the crowded Court of Stars, as thousands listen to an announcement of a festival, cheers erupting before the massive Temple of Lathander and its 9 gazebos wrought, or perhaps gilded, in gold.

1. Priests in blue robes travel through the crowd, with tonsures shaved on their head.
2. A throng of Tieflings weaves its way through, heading to the Temple to be registered as worshipers of Lathander. From their dirty, travel-stained clothing, it looks as if they have came all the way from the Farlands.
3. Guards in shining corslets and silver halberds stand amongst the crowd, eyeing them for weapons or suspicious behavior.
4. A young urchin gazes wonderingly up at the Spire of Feymar, its smooth sides and crystal top glittering in the sun.

**Encounters:**

1. A man in a purple tunic is announcing a gladiatorial competition tomorrow on Lake Andoran. Open invitation.
2. You hear a wave of whispers pass through the crowd - a woman has just announced the theft of Ximmik Manor, reputably an unburglarable manor.
3. You see a man being arrested with a gag in his mouth, as a soldier announces that he knows the identity of a Veiled Lord, and will be brought to trial in the Temple of Pelor this afternoon.

**Features:**

The square is a mosaic, designed in the pattern of a huge sun with a smiling face, but has been faded away more in recent years, yes.
Tenements

This sizable structure was once a grand private residence. it has since been subdivided and transformed into low-rent housing. Many thieves luckless adventurers, and criminals live in tenements, known to their residents as "The Tombs". The building is owned by an unknown nobleman, actually Snarvel, who sends hired guards to collect the (exorbitant) rent once a month.
Arcane Confection

Arcane Confection is an Artifact Scythe skin sold by Koal, Soul of the Jingle inside the Snow Wool Spirit lobby. It is a skin of Thrashing Tide.

## Lore

*"In the wee hourse of the night, even practitioners of the dark arts make time for sweets."*

## Obtaining

* Arcane Confection can be bought with a Spirit of the Holidays and a Thrashing Tide from Koal, Soul of the Jingle inside the Snow Wool Spirit lobby.

Spirit of the Holidays can be dropped from the Snow Wool Spirit with a 25% chance, as well as being purchasable at Colder in the Snow Wool Spirit lobby. At Colder, the Spirit of the Holidays cost sixteen of either Red, Green, Blue, or Yellow ornaments, or a Purple Ornament.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Agni's Rage

Agni's Rage is a Patron Made Crossbow that is bought from the Devout Follower north of the Volcano POI in an obsidian structure.

## Lore

*"The people watched their village burn. So they prayed, and when that didn't work, They found a different way."*

## Obtaining

* Agni's Rage can be bought from the Devout Follower north of the Volcano POI in and obsidian structure for an Aphelion's Gift and two Pulsating Dust.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Factions

Veiled Lords

The Veiled Lords are the ruling council of Fallingwater, and are devoted to, first and foremost, the stability of Fallingwater. They do not care much about crime in the city, as long as crops keep flowing inn and the tariffs keep getting paid. They are also tangentially motivated by the well-being of their citizens, and do not care much for the pesky Nobles.

Their alignment can be described as Neutral, as they do not care extremely for law, and they are not motivated by altruism.

Bloody Blades

The Bloody Blades are a crime gang in the city, and enjoy plotting and murdering, and planning, similarly to a Mafia. They are motivated mostly by want of money, but also of bloodlust. There are many wererats in their ranks.

Their alignment can be described as Neutral Evil.

The Razors

The Razors are a vicious gang with a lust for money, gold, and luxury. They war often with the Bloody Blades, and mostly burgle people and do random violence. They are paying off The Society so that the Veiled Lords ignore them and their doings.

Their alignment can be described as Chaotic Evil.

The Nobles

The Nobles are a faction composed of the often warring Houses (Though not ruling) of Fallingwater. They are in conflict of the Veiled Lords for power, and live privileged lives in the Noble District.

They can be best described as Lawful Evil - they are not altruists.

The Society

The Society is the collection of guilds that house themselves in the Grand Playhouse. They often work with the Veiled Lords, and are generally loyal to them. However, they are mostly only loyal to them due to Samous the Guildmaster's seat on the council. They are altruists, feeding the needy and the homeless, and putting on plays for them.

They can be best described as Chaotic Good. They do not necessarily care for laws, but they do what they can to help the poor, needy, downtrodden, and poverty-stricken. They are in conflict with mainly the Bloody Blades, and The Razors are paying them off to ignore them and ensure that the Veiled Lords remain largely ignorant of their workings.

The factions often war, and members of opposing factions will be angry against eachother.
Ash Codex

Ash Codex is a Patron Made Offhand that is bought from the Master Tomesmith in Wispervale.

## Lore

*"An ancient presence fills these pages, lending power to its wielder."*

## Obtaining

* Ash Codex is bought from the Master Tomesmith inside their home in Wispervale with an Enchanted Tome and an Enchanted Ink.

The Enchanted Tome's trade is normally hidden at the Master Tomesmith, and can only be seen when the player has the Best book in their inventory. The best book can be found by talking to Archivist Saanavi inside the Wispervale Academy's Library. The trade for the Enchanted Tome costs the best book & three Pulsating Powder.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Veiled Lords

The Veiled Lords are a high council that rules all affairs in Fallingwater and Oloris. Their councillors are chosen by the Veiled Lords themselves, for excellent service, and more. They meet at the Spire of Feymar late at night, with masks so no one can see each other. They call each-other Lord.

**Current Veiled Lords:**

Xanathar the Beholder, Theorem Appropriate of the Mages of Fallingwater

Count Maluf, The Master of Crime

Tasha, Chief Librarian

Holme Longfoot, Druid Extraordinaire

Samous, AKA Sinuous, Playactor Lord

Yara, High Priest of Lathander

**Becoming a Veiled Lord**

One must be chosen to become a Veiled Lord, which has not happened for millennia. However, there is an old Olmen city, ancient and nearby. It holds a Veil.

If the Heroes attempt to warn the Veiled Lords, the bureaucracy is much too intense. Even if they do get through, Veiled Lords only see other Veiled Lords. Breaking in to the Spire of Feymar is an option, but unwise, as Xanathar is a full Beholder, and is often there during the day.

If they take the Veil from Tamoachan, there is a massive ceremony in the Temple of Lathander to lord them. Only one can be added.

The Invasion of Fallingwater
Tailor's Guild House

This five-story building is somewhat run-down. The Tailors' guild, being rather poor, does not want to spend the money to have it fixed. The building is narrow and shallow, getting most of its interior space from its height. The first floor is the shop of the guildmaster, a time-honored tradition in the guild.

The noblemen and wealthy citizens of Fallingwater shop here because the guildmaster is usually the best tailor in the city. The interior of the first floor is a sharp contrast to the outside. The shop is exquisitely decorated with fine art objects. The tailors pay tribute to the Thieves' Guild to keep the guildmaster's shop safe from theft.
Axtan Monk Headdress

Axtan Monk Headdress is a Unique Helmet found in the King's Valley.

## Lore

*"Upon the ancient powers creep

Secrets lie that shall not keep"*

## Obtaining

* Axtan Monk Headdress can be purchased from Brother Selim inside of the Arcane Rivalry dungeon lobby for 64 Concentrated Experience.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Bandit's Dagger

Bandit's Dagger is a rare Sword found in the King's Valley overworld.

## Lore

*"After war, vultures come to feast on the broken land, whether they be winged, or carrying knife and sword."*

## Obtaining

* Bandit's Dagger can be found randomly in loot chests throughout the King's Valley overworld.
* Bandit's Dagger can be bought for 4 King's Fragments from the Rare Trader - King's Valley in the Sierhaven Academy.
* Bandit's Dagger is one of the items obtainable by using the King's Valley Transmogrifier.
* Bandit's Dagger can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Paper Office

All visitors MUST report to receive papers. If not found, they will be marched here.

All you need to do is register your identification papers. The office is dominated by a single photo booth, and 3 Pentadrones sit behind the counter, commanding 4 Duodrones who take a picture using an old camera. The charge is 75 gold.

The identification papers first require signing a Certificate of Submission. It requires entering the draft in time of war, and officially pronounces you a loyal servant of the Veiled Lords, who will follow their commands unquestionably. It also, if the Heroes choose to read the fine print, they notice that it is also a suicide pact written in there, due tomorrow. If the Modrons are asked, they confirm that it is a joke, and pull out a paper, laughing.

They are actually multiple illusionist wizards wearing disguises. The actual paper is short, succinct, and basically a driver's license.
North Barracks

These long buildings are adjacent to the city wall and house the men-at-arms of Fallingwater. Three stories tall, wooden and sturdy, these large structures are built like miniature fortresses. The doors are thick and the windows are barred. These precautions are necessary in the event of disorder or revolt.

At maximum capacity, the South Barracks hold a thousand men. The four large buildings are quarters for the troops. The other buildings contain supply storage, mess halls, practice arenas, and the commander's quarters. The barracks closest to the Grain Gate house the cavalry. The ground floor of this building contains the stables. The stables are not for commoner/civilian use.
Servant's Quarters

This fortress houses the professional servants who work for Fallingwater's nobles. The fortress is luxurious compared to the average Fallingwaterian's accommodations. The fortress is paid for by the Veiled Lords, and servants are charged a nominal fee to live in them, though there is always a waiting list for occupancy.
Apotheosis Spear (Thunder)

Apotheosis Spear (Thunder) is a Unique Trident found in the Celsian Isles.

## Lore

*"A replica of a cursed but powerful spear. Static energy surrounds you as you hold it."*

## Obtaining

* Apotheosis Spear (Thunder) is obtained after completing the quest Treasure of the Past.
* Apotheosis Spear (Thunder) can be purchased from Farouk inside of the Black Market in Mistport for a Pulsating Powder and 32 Compressed Crystalline Shards.
* Apotheosis Spear (Thunder) can also be converted into other forms of the Apotheosis Spear at Zulamar in Alnera for a Pulsating Powder.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Dusty Lane

**Dusty Lane**

Dusty Lane is a fine neighborhood in a small peninsula on Lake Ceum, with red-bricked rowhouses and whitewashed plaster buildings. The homes are quite nice, and mostly occupied by Halflings. A few unique structures are here, as well.

Streets:

Dusty Lane Street

*1 Dusty Lane*

1 Dusty Lane is the home of a Halfling druid, Holme Longfoot

*5 Dusty Lane*

5 Dusty Lane is a Halfling families' home, especially suspicious of magic and Wizards and Warlocks.

Messinga Manor

Messinga Manor is the fine home of a beholder named Xanathar, who holds a contentious relationship with the Halflings near him. He stays within his manor, and is very withdrawn.

8 Dusty Lane

8 Dusty Lane is an old, abandoned house, that its neighbors claim "Odd sounds" are coming from.

*The Druidic Park*

The Druidic Park is a lovely, pastoral place, where wildflowers and a massive oak tree bloom. Halfling families picnic and worship here, and there is no admittance to "low folk" on their worship day, Wednesday.