recursal/Fanatic-Fandom huggingface dataset:
Estate

Medium map with a single fortified building.

**Estate** is a medium outdoor map with a single fortified building.

## Overview

Estate has an additional shed added near the house, along with another set of ladders used to access the rooftop. Estate is the most popular map for Survival games, due to the relative safety of the rooftop.

Underneath the building is a maintenance hatch containing sandbags and an explosive barrel, making it perfect to survive enemy Helicopters and Reapers as these aircraft cannot fly low enough to access the hatch. However, enemy Dragonfires can enter the maintenance hatch, which may catch newer players by surprise.

## Strategy

Controlling the main building should be top priority when playing on Estate. It allows the player to cover the long sightline to the left, and also an advantage over enemies entering from the right.

The middle shed can also be a good place to camp, as it offers a good tactical position. However, be careful as there is an explosive barrel on the roof of the shed, which may make you prone to an explosive death.

In Survival, enemies will only take the right-most ladder to access the roof. This means players would only need to secure one end, instead of flanks.

In Infected, camping on the rooftop is a good way to run down the clock as a survivor as it is very difficult for the Infected to climb up via the left ladder.

## Operations

* French Saboteur
* Estate Takedown
* Dark Estate

## Trivia

* The middle shed was added in v1.5.2.
* The small ladder on the left side of the main building was added in v1.5.2.
* Bots don't use the small ladder on the left side of the main building.
* At the right end of the house, there is a car that solely exists as a background prop. As such, this makes Estate, along with Downturn's pickup truck the only maps to feature land vehicles.
* Access to the underground area from the main building was added in v1.5.8.
Game Modes

There are multiple game modes in Deadswitch 3.

## Ranked

* Free For All
* Team Deathmatch
* Domination
* Capture the Flag
* Team Defender
* Demolition
* Headquarters
* Assassination
* Hostage Rescue
* Gun Game
* Infected

## Operations

* Elimination
* Bombing
* Hostage Rescue (Operation)

## Survival

* Undead Survival
* Terrorist Survival
* Chaos Survival
* Stakeout Survival

## Other

* Sandbox Mode
* Battlezone
Season 7

The seventh season of **L•I•F•E** premiered with a half-hour episode on August 14, 2020 and ended with a one hour episode finale on May 7, 2021. The seventh season consists of 28 episodes in total.

## Cast

### Main Cast

* Jason Henderson
* Brenda Lewis
* Carly Walker
* Sebastian Wilson
* Gia Montoya
* Tess Barnes
* Jesse Hayes
* Skylar Ward
* Stella Freeman
* Hunter Maciel

### Recurring Cast

* Ryder Cook
* Nathan Hunt
* Camila Danvers
* Drew Torres
* Mike Lorenzo
* Troy Wilson

### Guest Cast

* Brady Henderson
* Julia Henderson
* Chris Henderson
* Danielle Rogers
* Giselle Vaughn
* Jane Kelly
* Hannah Hayes
* Director Hobbs

### Special Guest Cast

* Ms. Alana Reed
* Nico Vaughn
* Cooper Jones
* Evan Anderson

## Episodes

* 1. 08/14/20 - Welcome Back (701)
* 2. 08/21/20 - Rivalry Brewin' (702)
* 3. 08/28/20 - Let's Fix This (703)
* 4. 09/04/20 - Lost In the City (704)
* 5. 09/10/20 - Caught In the Moment (705)
* 6. 09/17/20 - It's Been You This Whole Time (706)
* 7. 10/16/20 - A Halloween World In North Ballard (707)
* 8. 10/23/20 - Sisters Before Everything (708)
* 9. 10/30/20 - Avoiding This (709)
* 10. 11/06/20 - Where Reality Takes Us (710)
* 11-12. 12/04/20 - Home For Christmas (711-712)
* 13. 02/12/21 - After a Month (713)
* 14. 02/19/21 - In the Past (714)
* 15. 02/26/21 - Unworthy Decisions (715)
* 16. 03/05/21 - Results of Your Actions (716)
* 17. 03/12/21 - What We Are (717)
* 18. 03/19/21 - Things Don't Go As Expected (718)
* 19. 03/26/21 - Best Friends Forever (719)
* 20-21. 04/02/21 - This Isn't Goodbye (720-721)
* 22. 04/09/21 - Once, Twice Is Enough
* 23-25. 04/16/21 - The Horrible, Terrible, Disastrous, Messed-Up Spring Break (723-725)
* 26. 04/30/21 - Big Things Are About to Happen (726)
* 27-28. 05/07/21 - Leaving Is Hard to Do (727-728)
P90

Fully automatic with a high capacity and high rate of fire.

The **P90** is a Primary SMG with high capacity and penetration.

## Overview

Unlocked at Level 37, the P90 has the highest capacity of all SMGs at 50 rounds per magazine, which can be increased to 75 rounds with Extended Mags. It also compensates its low damage with its high penetration, on par with the UMP45, with the AK74u beating both in penetration.

When compared with the Vector which also has a similar rate of fire, the P90 has less damage and accuracy than the Vector. Its reload speed and headshot multiplier are also beaten by the Vector. Finally, the Vector is unlocked earlier than the P90. However, the P90 has better penetration, rate of fire and ammo economy than the Vector.

Overall, the P90 is a good SMG to use as a high-level player, however it is recommended to put on Deadeye and Laser on the P90 to enhance accuracy. Bandolier gives 2 more reserve magazines for the P90 as well.

## Strategy

It is highly recommended that one levels up their P90 to at least level 4 to get Deadeye and Laser, both of which enhance accuracy, which the P90 suffers at. FMJ is good for that extra damage, while Extended allows players to shoot 25 more rounds before reloading.

For perks, Bandolier is highly advised for the P90 as it gives 2 more reserve magazines, up to a total of 200 rounds in reserve.

When using the P90, it can be treated as a compact LMG due to its fairly large magazine size. As such, it's good for suppressive fire, allowing the team to assault the enemy easily.
Hard-Headed

Reduced damage from headshots.

**Hard-Headed** is a player perk that reduces player damage from headshots.

## Overview

Like the description suggests, Hard-Headed reduces headshot damage. It also effectively negates the damage bonus from firearms modded with Hollow Point rounds.

However, Hard-Headed will **not** protect the user from non-headshots, thus weapons that can kill in a single body shot like the Barrett M82 and L115A3 can still kill in one hit. It is worth noting however, that a one shot kill may not be guaranteed at long range, due to damage dropoff. High Caliber rounds negate the dropoff penalty.
PGM Hécate II

Anti-materiel sniper rifle with bonus damage to vehicles and armor.

The **Hécate II** is a Prestige 6 bolt-action sniper rifle chambered in .50 BMG, Deals bonus damage to Vehicles and Armor.

## Overview

The **Hécate II** is classified as an anti-materiel rifle, Featuring the third-highest damage output in the sniper class, Only slightly behind Intervention M200 and on par with the L115A3 with an additional bonus Damage towards Vehicles and armor.

The weapon suffers from the ammunition, as it starts with 5 rounds capacity per magazine, and additional spare 5 rounds in the player's reserve, Limiting the players to try to make their shots count.

However, it was given 3 second reload, making it one of the faster reload high-calibre sniper, Allowing the player to return to the fight faster than L115A3, Barrett M82A1, and the Intervention M200.

Along with having 1 Degree of dispersion as its Accuracy, The Hecate II can prove itself to be a "slightly faster" Counterpart towards the Intervention M200, Especially when the majority of its action is faster, But can be overshadowed by L115A3 with it being unlockable without Prestige and includes more ammunition reserves

Overall, The Hecate II may struggle with it being an in-between of the Anti-materiel category and standard sniper rifle, But it's a welcoming weapon for those who prefer a lighter Anti-materiel.

## Trivia

* The Hécate II is one of the first Sniper rifles to have a custom animation, along with having a moving bolt.
* Despite being a .50 BMG weapon, The Hecate II have lower damage than the .408 CheyTac within Intervention M200.
* The reload animation consist of one-handed magazine switching, Although the gun itself weighs around 13.8kg (Without Scope), Practically means the character is somewhat unnaturally strong.
* Interestingly enough, The weapon consist of only 5 Rounds per magazine instead of 7.
Capture the Flag

Capture the enemy flag and defend yours.

**Capture the Flag** (also known as **CTF**), is a team-based Ranked game mode.

## Overview

In Capture the Flag, players must steal the enemy's flag, and return it to their base, while stopping the enemy from doing so.

When a flag is taken, 100 XP is awarded, with 200 XP awarded for securing the enemy's flag. However, while returning to base with the flag, the flag holder can be killed, and the enemy can return the flag to base.

## Strategy

Should the entire team rush the enemies' flag, the enemies will respawn near the allies' flag, making it prone to capture. To counter this, it is recommended that one team member stays behind to guard the flag from incoming enemy spawns.

As common sense would suggest, it is vital that team members defend the flag carrier to clear out incoming enemies, but beware of potential flanks.

Some maps such as Downturn and Outpost have flanking routes. It is advised to secure as many routes as possible to create a chokepoint for the enemy's flag carrier.
Infected

Eliminated survivors become infected.

**Infected** is a community game mode, added in v1.5.0 alongside Gun Game.

## Overview

Allowing up to 8 players, players spawn in with a randomly chosen weapon and equipment item, along with the Bandolier perk. Custom classes cannot be accessed, nor can killstreaks be activated.

3 seconds into the game, one player is randomly infected. They take on the form of a Sprinter Zombie. They must then kill the remaining survivors to convert them to the Infected team. Survivors must hold out until time runs out, while the Infected must kill all survivors to win.

## Survivor Loadouts

The survivors are assigned a random weapon and explosive on game start. They are also given the Bandolier weapon perk. One only **one survivor remains**, the last survivor is given the ability to **pick up ammo from dead enemies** (Scavenger), **sprint** (Lightweight), and **reload more quickly** (Sleight of Hand).

### Weapons

* USP .45
* P320
* .44 Magnum
* MP5
* MP7
* M16A4
* HK416
* Striker
* M40A3
* MG4
* M249 SAW
* M47

### Explosives

* Frag
* C4
* Claymore
* Bouncing Betty

## Infected Loadouts

Upon being infected, players are converted to a Sprinter Zombie. They can only use their melee attack, modified with Rapid Fire and FMJ, increasing attack speed and damage respectively. They are also assigned Juggernaut (modified version, giving 3x health) and Lightweight.

Infected players are also given a Tactical Insertion.

## Strategy

Once the game begins, avoid staying together until the first survivor is infected, to avoid said Infected effectively killing most of the survivors. When the first player is Infected, immediately group up in preferably a central location and camp. Use equipment carefully, as explosions caused by others can kill other Survivors when the explosive owner is killed.

Survivors have limited ammunition, so it is good to crouch to maximize the odds of hitting an Infected player.

Likewise, as an Infected player, try and force the survivors to deplete their ammunition. Once they run out of ammo, this is your chance to strike. Rush them and try to get at least one kill. If you die, you will respawn, so do not hesitate to rush!

It is worth noting that players who join mid game will automatically be assigned to the Infected team.

Watch out for traps in the form of Bouncing Betties, Claymores and C4 charges.

One of the best weapons for survivors is the M1216. It is a four burst shotgun. If a beeline of Infected zombies are heading for you, a few burst can kill them all. It is a very handy weapon when you are the last survivor left.

Another good weapon is the Steyr Scout sniper rifle. This weapon one-shots zombies to the head, two-shot to the body, and while holding this weapon you can still sprint fast enough to outrun the zombies.
District

Small suburban map with lots of tunnels.

**District** is a small suburban map. It features a basement area and lots of tunnels, making killstreaks hard to use.

## Overview

Due to the nature of the map, using air support and killstreaks is difficult, leading to more weapon-focused games.

## Strategy

Controlling the area right above the underground entrances offers a tactical advantage to players. Due to the multiple buildings, enemy killstreaks are rendered less useful. Adjust your killstreaks as needed.

## Operations

* Urban Sabotage
* District Purification
* Urban Ninja

## Trivia

* The ledge in the basement was added in v1.5.2.
* The building room and access to basement area was added in v1.5.8.
Minimap

The **minimap** (also referred to as the **radar**) displays friendly and enemy units. It's displayed in the top right corner of the HUD.

## Overview

The minimap is always active in core game modes. In Hardcore games, the minimap is hidden unless a friendly UAV is active.

Friendly players are always visible on the minimap, however enemy units are only exposed when a friendly UAV is active or the enemy is firing an unsilenced weapon. Silenced weapons will not expose players. Enemies using the Ghost perk will stay hidden when a friendly UAV is active.

Players using the Recon perk will expose enemy players when they are damaged.

## Counters

Since the minimap plays an important role for vigilant players, disrupting the enemy minimap is important.

The Jammer is a portable device that will disrupt the enemy's minimap when nearby.

The Counter-UAV will disable the enemy's minimap for 15 seconds, effectively negating the minimap's usefulness.

The EMP will also disable the enemy's minimap for 30 seconds.
RC-XD

The RC-XD is a killsteak in Deadswitch 3. It's a low health remote controlled vehicle that can explode on contact with an enemy. it cannot climb ladders or jump, making its use rather limited in the maps Factory, Warehouse, District, and Airport. It also cannot open doors, making maps with large amounts of buildings somewhat challenging to use it in. It has low Health for a vehicle killstreak, being on par or lower than an average player character. however it has massive damage to balance these flaws out, being able to kill a VIP in two hits and Juggernaut in three.

The concept of a small, user controlled drone packed with explosives has been around since WWI, such as France with its Crocodile Schneider Torpille Terrestre and Aubriot-Gabet Torpille Électrique, which propelled 40-60 kilograms of explosives across battlefields
KSG

Pump-action shotgun with high power and moderate accuracy.

The **KSG** is a pump action Prestige 1 shotgun with good accuracy and power.

## Overview

Although it is at only unlocked at Prestige 1, its Accuracy is the highest of all shotguns, beating the M1014. As such, it can be repurposed as a pseudo Sniper Rifle when fitted with Deadeye, Laser and Slug as attachments. Additionally, crouching will reduce the crosshair size even further, which allows for a better chance of severely injuring an enemy or even killing them.

**The following is a KSG loadout for high-ranking players:**

* Primary: KSG equipped with Deadeye, Laser, Slug
* Secondary: Riot Shield equipped with Attack Speed
* Equipment: Throwing Knife
* Player Perk: Juggernaut
* Weapon Perk: Bandolier
Custom Classes

Custom classes are Ranked classes created by players using weapons and equipments they have unlocked.

A custom class can have a unique name applied.

Custom classes are managed by the player, unlike the default classes.

Upon Prestiging, the player will be granted a 6th custom class slot.

## Class

A class consists of:

* Primary weapon
* Secondary weapon
* Player Perk
* Weapon Perk
* Equipment
* Killstreak Package
Ranked

The ranked system in Deadswitch 3 consists of a level and XP system. As players rank up, new weapons, equipment, killstreaks, and perks are unlocked. Players can then customize their own custom classes with content they have unlocked.

The maximum level is 50. After reaching maximum level, the player has the option to Prestige.

The player is awarded 1 Shard per level.

## Ranked Game Modes

* Free For All
* Team Deathmatch
* Domination
* Capture the Flag
* Team Defender
* Demolition
* Headquarters
* Assassination
* Hostage Rescue
* Gun Game
* Infected

## Battlezone

Battlezone is a unique Ranked game mode which allows players to collect loot.
Scavenger

Scavenger is a Player perk which allows users to recover one magazine of ammunition and one equipment item from dead players.

## Overview

When equipped, enemies who are killed by anything but an explosion will drop a blue bag containing one magazine of ammo and one equipment item. The bags cannot be collected by other players.

Scavenger is an extremely versatile perk as it occupies the Player perk slot, allowing the Weapon perk slot to be used for other purposes such as improving reload speed with Sleight of Hand. It is also a good choice for players running LMGs and launchers as one bag can replenish one entire magazine, which can rack up easily with kills. The underslung M203 grenade launcher and Masterkey shotgun also goes hand in hand with Scavenger as it can replenish one grenade or shell per bag.

Martyrdom players can prove to be Scavenger's kryptonite as the dropped grenade can be hidden by the ammo bag, and this can lead to an unsuspecting player to not notice it until it is too late.

Note that players without the Bandolier perk will only replenish one equipment item from Scavenger bags - Stims, for instance will be capped at 1 Stim unless one collects an Ammo Crate.
Bot

A **bot** is an AI-controlled player.

## Skill Levels

### Easy

Easy bots will never sprint, crouch, or aim for headshots. They have a slow reaction time.

### Normal

Normal bots will sprint if their target is out of sight and have a faster reaction time.

### Hard

Hard bots will usually aim for headshots. They will crouch when necessary.

### Insane

Insane bots will always aim for headshots. If their target is holding a Riot Shield, they will aim for the feet.

## Trivia

* Bot names are based on their skill level.
Stoeger

Double-barrelled shotgun with very high power but limited range.

The **Stoeger** is a Prestige 3 double-barrel shotgun with the highest power in its class.

## Overview

Unlocked after Prestige 3, the Stoeger already presents a major flaw - that is, Prestige 2+ can only be acquired with the full version. Additionally, the Stoeger can only contain 2 shells, and cannot accept Slugs, which are exclusive to pump-action shotguns. Finally, it has a very short range, so one would need to be in close quarters to make the most out of this weapon.

However, the Stoeger does indeed have the highest power of all shotguns as of v1.5.5, being able to one-shot kill in close range. Accuracy as usual, can be enhanced with the use of Deadeye and Laser. Speedloader allows both shells to be chambered in a single reload.

Overall, while the Stoeger does have excellent performance, this is unfortunately offset by the fact that it is locked behind the Full Version, which is one of several ways to obtain Prestige 3. Additionally, it cannot accept Slugs, and it has a small magazine size. A better alternative would be the KSG, which is available for free at Prestige 1.

## Strategy

As with all shotguns, accuracy-enhancing mods such as Deadeye and Laser can help to make the most out of this shotgun. Speed Loader is recommended to be able to reload both shells at once.

Unlike other shotguns, the Stoeger has very low range, so having a Riot Shield can help to close the distance.

As with all firearms, Bandolier is recommended to double the amount of reserve ammo, and aiming for the head can almost guarantee an instant kill - with the possible exception of Hard Headed players.
Community Requests

The following list are features requested by the community.

## List of Requests

* Sandbox mode
* Human gibs
* Ability to map all mouse buttons as controls
* New weapon airdrop killstreaks
* Make events happen in the maps (such as choppers dropping ammo and traps)
* Make it so that silencers also conceal the direction of the shooter
* Assault + Support Juggernaut killstreaks
EMP

Destroys and prevents all enemy electronics for 30 seconds.

The **EMP** is a Support Killstreak that is acquired at 18 kills.

## Overview

When called in, the EMP will destroy all enemy killstreaks such as turrets and aircraft, overlays enemy radar with static, destroy all enemy equipment, and enemies cannot call in their own killstreaks, including a Deadswitch. However, allies will not be affected by the EMP at all.

## Strategy

The EMP can be used to effectively destroy an enemy aircraft which is harrassing your team. Additionally, enemies cannot access their radar nor call in new killstreaks, which can allow your team to assault the enemy team.

However, the EMP needs 18 kills to be acquired, thus it may be wiser to switch it out for a better Support option, such as a UAV, Ammo Airdrop, or Dragonfire.

Overall, the EMP can be an effective killstreak, but the high kill count needed to get it may prove daunting to players. It can be treated as a lesser Deadswitch, only capable of disrupting enemy radar, stopping enemy killstreaks from being deployed and destroying all enemy equipment.
SCOPE (Seasoned Combat Optic Paradigm Enforcers) Security

Status summary:
 **Equipment level:** | Custom

SCOPE (Seasoned Combat Optic Paradigm Enforcers) Security is a late "Boom"-era PMC, more or less coming just before the rise of El Jefe. Founded in 2083 by a small group of advanced recon and sniper veterans from the Finnish 12th division under the Nordjen Alliance. With the post-Chunko Charge 'de-formalization' of most militaries, this unit became obsessed with the 34th Infantry regiment of the Winter War, which is the unit the famous Simo Häyhä served in, and vaguely linked themselves to this unit, forming an occult worship of the White Death and wanting to be like him. Their worship was especially contextualized by the Nordjen-Vazhnyy-Pustoy conflicts in the post-Great Nick Empire collapse of the 2040's and 50's. After more and more men joined the unit and the occultism grew, the conflict died down, and the government began formalizing and putting bureaucracy onto the army in the 2070's and 80's. Refusing to give up their unit's culture and wanting to kill more, almost the entire unit left the army and thus SCOPE Security was formed. Now SCOPE Security serves as a top sniper PMC, running expensive prices and stretching mission parameters to fit their war culture of collecting trophies and the types of shots they like to take, they are still hired world-wide for their unbeatable expertise. Entire campaigns have been thwarted by the tactful use of SCOPE Security due to lack of adequate counter-sniper doctrine and armored vehicles, though in the 2080's that is not likely to occur, with armored trucks and cars becoming more and more widespread with advancing infrastructure.
Intervention

Anti-materiel sniper rifle with bonus damage to vehicles and armor.

The **Intervention** is a Prestige 4 bolt-action sniper rifle with extremely high damage and bonus damage to vehicles and armor.

## Overview

The Intervention's damage is the second-highest among sniper rifles, only beaten by the Barrett M82. Uniquely, the Intervention is the only bolt-action sniper rifle to not have a 2.8x headshot multiplier, sharing the M82's 1.4x multiplier, although its high base damage makes the multiplier near-irrelevant in most Ranked situations. Another trait it shares with the M82 is its extremely high penetration, making it an ideal weapon for multi-kills and anti-vehicle use. Where the Intervention stands out is its rate of fire: it is by far the slowest firing sniper rifle, if not one of the slowest firing weapons in all of Deadswitch 3. Accurate players will find the Intervention's extreme power rewarding, but a less accurate player would be best to use a more forgiving sniper rifle.

The Intervention shares many drawbacks with the M82 as well. It is the only bolt-action sniper rifle to have any shot dispersion (on par with most semi-automatics), it has mobility comparable to an LMG, and starting ammunition is extremely limited. It is also the only bolt-action sniper rifle incapable of equipping a Silencer, leaving the player exposed while they work the bolt.

Compared to the M82, the Intervention has superior accuracy, recoil control, mobility, and reload time, at the cost of reduced raw damage, a slower rate of fire, and a higher unlock requirement.

The Intervention is also surprisingly similar to the L115A3, boasting higher raw damage, penetration, recoil control, and reload time in exchange for reduced reserve ammo, limited attachment selection, poorer accuracy, slower fire rate, and a higher unlock requirement.

## Trivia

* The CheyTac Intervention M200 can be classified as an Anti-material as it's chambered between .408 Chey Tac and .375 Chey Tac, The magazine capacity of the weapon is available up to 7, however, they're sometimes seen with only 5-Rounds due to Law within some states
Care Package

Airdrop a random killstreak reward.

The **Care Package** is an Assault Killstreak that is acquired at 4 consecutive kills.

## Overview

When called in, an unarmed MH-6 will drop off a crate which may contain the following:

* UAV
* Counter-UAV
* Dragonfire
* Scout
* Pave Low
* Heli Sniper
* Chopper Gunner
* Upgraded MH-6
* Airstrike
* Stealth Airstrike
* Reaper
* EMP
* Grenade Turret
* Ballistic Turret
* Remote Sentry
* Upgraded Cobra
* Predator Missile
* SAM Turret

The Package can be accessed by both allies and enemies, besides the owner. This is dangerous, as should the enemy get their hands on the package, they can turn its contents against the player and team, made worse if it's a powerful killstreak like a Reaper drone or Upgraded Cobra.

## Strategy

The Care Package is an essential killstreak in the Assault Package as it is guaranteed to contain good loot. In particular, UAV can be helpful in Hardcore Mode as the minimap is hidden without the use of UAV.

Be careful when calling in Care Packages, as should one be careless, they can be killed by the enemy and have the contents stolen by them. At present, there is no way to prevent this, so caution is advised.

When choosing the drop-off point for the Package, the player is vulnerable to attack. As such, ensure the area is clear before doing so.

## Trivia

* In earlier versions of the game, Care Packages could contain a Deadswitch.
PAR4-C

Fully automatic with an integrated suppressor.

The **PAR4-C** is a Prestige 7 Carbine, a ficticious longer variant of the Honey Badger manufactured and customized by AE Arms.

## Overview

The PAR4-C is a P7 Carbine, consisting of relatively lower damage but a high Headshot multiplier.

The PAR4-C is an alternative to the AUG A3, with an overall close performance and more rewarding from Headshots, while the gun itself is rewarding for accuracy of users, it also has more Recoil, forcing the player to be precise with their shots, or spray down in an emergency.

Comes with a total of 30 Rounds capacity in a magazine, and 90 rounds as a reserve.

Along with giving a special Integrated suppressor, the gun can be useful for Operations, or generally hiding usernames in a match.

Overall, The PAR4-C is not exactly a reliable weapon for standard usage in terms of average ARs, as it's also can be Hard-countered the Hard-Headed as it lowers the Headshot multiplier.

## Trivia

* PAR4-C Is technically a longer version of the Honey Badger, with added Cheek pads, Special Suppressor, and Aimpoint Sight.
* The weapon has a unique signature on its magwell, marked with "AE", Which proves that the gun is manufactured by AE Arms Company.
Bandolier

Increased starting ammo.

**Bandolier** is a weapon perk that increases player starting ammo. It's unlocked by default.

## Overview

When equipped, players will start with twice as much reserve ammunition, which is heavily recommended for weapons such as the Barrett M82, where ammo is a serious problem.

It also increases equipment ammo.
Christmas

**Christmas** is a special, limited-time Holiday Event.

## Overview

The Christmas Event is active from December 25 to December 31. On December 25, the event has a 2% chance to spawn in any public Ranked game. Otherwise, it has a 0.5% chance of spawning.

When this Event occurs:

1. A special message appears on screen, reading: "HO HO HO! Merry Christmas!". A special music track will also play in place of the standard track.
2. Players get a new outfit, which includes the Santa Hat, a full white beard, and the OpFor Operator vest.
3. Crates with various contents spawn across the map. These Crates can contain Shards, XP, as well as perks and Killstreaks. Note that some Killstreak Crates may be Decoys that explode when opened, but this can be countered with SitRep.
4. A special Osprey VTOL named Santa's Sleigh will fly into the map to drop off various enemies. Santa's Sleigh will fire upon any and all players that approach it, unless the player has the Cold-Blooded perk, which prevents targetting.

The enemies that drop off from Santa's Sleigh include:

1. Santa Claus - A Fat Zombie wearing a Santa Hat. He wields a Shovel equipped with Radius, which gives him a speed boost, and allows him to attack very quickly. He is highly dangerous, and should be killed from a distance, preferably with Stopping Power equipped.
2. Krampus - Wilkin, a Hero character. He has 90% resistance to damage by firearms, with 50% resistance to other attacks. This, combined with his Specialist perk, makes explosives a very poor choice for fighting him. Krampus is equipped with a powerful SR-25 rifle, and can quickly kill players, while his M202 rocket launcher will make short work of any enemy aircraft. He also regenerates health very quickly, as another effect of Specialist.
3. Elf - A Heavy OpFor soldier, who can be equipped with various weapons, such as Assault Rifles, Machine Guns and Shotguns. With moderate health, Elves can be killed easily.
4. Chonky Elf - A Spetsnaz Juggernaut, who can be equipped with Machine Guns, Sniper Rifles and Shotguns, with a SMAW launcher to make short work of aircraft. Has very high health and can be difficult to kill. Explosives and Melee can make short work of Chonky Elves, however.
5. Reindeer - Sprinter Zombies, who may also be equipped with Melee Weapons. Their sheer speed can easily overwhelm players, but has very weak health.
6. Rudolf - Mutated Sprinter Zombie that can kill players without the Juggernaut perk in just 2 hits. Moves quickly and has significantly higher health. Stopping Power can keep the distance.
7. Lost Child - a Hostage that poses no threat to anyone, and will follow whichever player that gets in contact with them. Cannot be killed.

It is worth noting that in modes like Domination and Headquarters, the aforementioned enemies will instantly capture points, and will not count towards either team.
FAMAS

Semi-automatic with 3-round burst.

The **FAMAS** is a 3-round burst assault rifle with a high rate of fire.

## Overview

Unlocked at Level 38, the FAMAS, like the M16A4, uses a three-round burst fire mode by default. This however, can be changed with the use of the Full Auto attachment which is unlocked at Weapon Level 6.

Besides a stark difference in unlock level, the FAMAS and M16A4 are very similar. However, the FAMAS has a higher rate of fire and headshot multiplier than the M16A4, at the cost of a little damage. Additionally, the FAMAS has a faster reload than the M16A4, clocking in at 1.9 seconds, whereas the M16A4 clocks in at 2.3 seconds. It does have one small disadvantage compared to the M16A4, which is its reduced shot accuracy within a burst.

Overall, the FAMAS can be considered a step-up to the M16A4 once it is unlocked, but it is highly advised to convert it to Full Auto where possible. Ammunition should also be conserved, as it only has 2 to 4 reserve magazines.

## Strategy

As with all firearms, headshots are recommended to make the most out of the limited ammunition that the FAMAS has. Bandolier can help to remedy the limited ammo, by adding 2 more reserve magazines.

A Full Auto FAMAS with Laser and Extended Mags can prove to be a pseudo-LMG, with a blistering rate of fire and accuracy. However, to conserve ammo, it is advised to fire in manual bursts. Only empty your magazine in close combat.

The following is a Burst Fire FAMAS build that focusses on accuracy and damage:

* Base: Deadeye OR Rapid Fire
* Barrel: Laser

* Ammo: FMJ / Extended

The following is a Full Auto FAMAS build that has the second best time-to-kill against Juggernauts:

* Base: Full Auto
* Barrel: Laser / Grip
* Ammo: FMJ
AK74u

Fully automatic with high power and penetration.

The **AK74u** is a fully automatic SMG with high damage and recoil.

## Trivia

* Despite it being an AK-74u, It does not have the folding stock that is more recognizable, but instead use a more standard wooden stock along with an AK-47 Magazine, *(While the AK-47 uses 7.62x39mm, The AK-74 Uses 5.45x39mm, Which is correct, But the magazines have a darker wooden-brown-orange colour, along with slightly less curved.)*
Bren LMG

Fully automatic with high power but a low capacity.

The **Bren LMG** is a fully automatic Prestige 3 LMG offering excellent power, penetration and reload speed at the cost of a small magazine capacity.

## Overview

Unlocked at Prestige 3, the Bren, like all Prestige 2+ weaponry, immediately present a major flaw - Prestige 2+ can only be acquired by purchasing the Full Version. It also has the lowest capacity of all LMGs at 30 rounds per magazine, similar to most Assault Rifles. However, it also has a quick reload speed at 2.5 seconds, beaten by the RPK.

On the other hand, the Bren has good power and unparalleled penetration capabilities. As such, the Bren can be used to score multi-kills. Accuracy is average - as always, Deadeye and Laser are key to optimizing accuracy.

The Bren has 90 rounds in reserve, similar to Assault Rifles. Bandolier doubles ammo capacity to 180 rounds.

Overall, while the Bren has superior performance when compared to other LMGs, it is unfortunately offset by the fact that Prestige 3 is required to obtain it, which requires purchasing of the Full Version. A good alternative to the Bren is the free M60E4, which has similar performance.

## Strategy

Accuracy is average on the Bren. As such, Deadeye and Laser are recommended for it to enhance accuracy.

Extended increase magazine capacity to 45 rounds, allowing players to shoot for longer before needing to reload. Bandolier also gives twice as much reserve ammo, giving 180 rounds in total.

As with all firearms, aim for the head when using the Bren to maximize damage.

The Bren can be viewed as the middle ground of Assault Rifles and LMGs - it has good power and penetration, with the magazine capacity of Assault Rifles, with average accuracy.
G3A3

Semi-automatic with good power and range.

The **G3A3** is a Prestige 10 high powered, semi-automatic rifle in the Assault Rifle category.

## Overview

The **G3A3** shares multiple similarities with the SKS rifle, being range, ammo capacity, headshot damage multiplier, and recoil.

However, the G3A3 fires and reloads slightly faster in comparison, with reduced damage and penetration.

Spam-firing the G3 isn't recommended unless you've got the right combination of attachments, as recoil will be hindering your accuracy.

For maximizing your precision, maintain distance from your target while firing consecutive rounds at a moderate pace - keeping the recoil at check.

## Attachment Builds

The G3A3, being semi-automatic, serves the purpose of a marksman-like role; here's a combination of attachments which suit it rather well.

* **Deadeye/Range** as your Base attachment will improve your rifle for longer distance engagements.
* **Silencer** and/or **Laser** help with target acquisition and not exposing yourself on the enemy Radar.
* Ammo choice is up to you, as almost anything will suit the G3. A notable example is **Hollow Point** which allows the weapon to kill with less headshots.
Generic Zombie

A **Generic Zombie** is a common zombie with slow movement speed and moderate damage. While individuals are relatively easy to manage, groups of generic zombies can overwhelm newer Survival players.

In early waves, they use their hands to attack. However, in later waves, they can spawn with an AK47, RPK, or RPG-7.

## Strategy

Like all zombies, headshots are the best method of execution.

In later waves, Generic Zombies can spawn with an RPG-7, making them a serious threat, whether on foot or in an aircraft. The Reaper is a good aircraft to use to dodge their rockets, though one hit will instantly wreck a Reaper.

Shield Zombies are a variant of Generic Zombies that appear from wave 16 onwards in Undead Survival. Similar to their human counterpart, Shield Zombies wear a helmet and are armed with a Riot Shield, making them and any enemies behind them impervious to bullets. Explosives are an effective way of killing them.

## Trivia

* Full Version players can use the generic zombie skin as a character customization.
K1A

Fully automatic with good accuracy.

The **K1A** is a Prestige 7 fully automatic SMG with well rounded stats and good accuracy.

Going for headshots with the K1A is a very good strategy, as the increased accuracy makes it easy to headshot, and low recoil make it easy to control for multi-kills.

The worst part of the K1A is that it doesn't have a best part. Almost anything the K1A can do is done better by the M4A1, ACR 6.8, or AUG A3.
M60E4

Fully automatic with high power but low mobility.

The M60E4 is a Light Machine Gun offering high damage at the cost of mobility.

## Overview

Unlocked at Level 20, the M60E4 is arguably one of the best LMGs as it offers the highest damage of its class, which other LMGs, including Prestige LMGs, cannot outrival. Accuracy is fairly average, but it's relatively negligible. Equipping attachments such as Grip or Damper is a better choice to manage recoil when firing full auto.

Unfortunately, all this comes at a severe cost of Mobility, which can be alleviated with the use of perks or attachments. Ammo is also rather scarce with the M60E4 at 1 spare magazine only. Equip Scavenger to ensure an infinite supply of ammunition. Sleight of Hand helps to combat the M60E4's poor reload speed.

Overall, the M60E4 is an excellent LMG that is unlocked early game, and has unparalleled power and decent accuracy. Its main flaws are its reload speed, spare ammo, and mobility. Other than that, it is a good LMG for newer players.

## Strategy

The M60E4's trump card is its highest damage of all LMGs. Hollow Point rounds, while expensive at 5 Shards, can boost the M60E4's damage output. On the other hand, the M60E4 is also the heaviest of all the LMGs, so the Speed attachment is good for improving overall movement speed. It also fire the slowest of all LMGs, being dead last in the class for fire rate. Putting Rapid Fire on this weapon makes it an absolute beast at any range, as its recoil is still controllable and its TTK plumets.

Since the M60E4 is one of several LMGs being able to breach doors without modifications, Booster and Piercing are rather redundant. Equipping Grip and Accelerator are good choices as Grip can help to keep the M60E4's recoil in check, while Accelerator extends the player's range, allowing them to eliminate threats far away, such as Snipers.

Note that the PKP Pecheneg may be a better choice for counter-sniping, thanks to its higher accuracy and lower recoil being more suitable for long range combat.

As with all LMGs, the M60E4 has limited ammunition. Equipping Scavenger as a starting Player Perk or as part of a Perk killstreak is a great option for ensuring an effectively infinite supply of ammo.

For Weapon Perks, Sleight of Hand is an excellent choice given the M60E4's poor reload speed at 4 seconds. Equipping Quickdraw as part of a Perk killstreak is also a good choice as it allows users to quickly turn around to respond to potential rear threats. It also allows a quick transition from a sprinting stance to an aiming stance. Bandolier may also be a good choice for double starting ammunition and grenades if one chooses to swap out Scavenger for another Player perk, such as, for instance, Anti-Sniper to eliminate enemy Snipers.
MSR338

Bolt-action sniper rifle with high power and a large capacity.

The **MSR338** is a bolt-action sniper rifle with high damage and large capacity.

## Overview

Despite the in-game description, the MSR338's damage is on the lower end of the bolt-action sniper rifles, only surpassing the M40A3. Like most other bolt-actions, the MSR338 is dependent on its 2.8x headshot multiplier to earn one-shot kills in Ranked. The MSR338's rate of fire, although fairly fast for a bolt-action, makes attempting to secure two consecutive body shots a risky proposition against an wary opponent. Recoil is also fairly high, although the bolt-action rate of fire helps to make sure that the weapon re-centers between shots.

The MSR338's primary advantage is its comparatively large 8-round magazine. No other bolt-action, not even one equipped with Extended magazines, can rival the MSR338. Combined with the MSR338's higher-than-average penetration and fire rate, the MSR338 is the ideal bolt-action for engaging small groups of enemies.

## Trivia

* The Remington MSR is a Modular Sniper rifle system made by Remington, The gun itself is chambered in .338 Lapua, However, the magazine of the weapon incorrectly holds 8 rounds, As .338 / 7.62 can hold between 5 Rounds or 10 Rounds, While using the .300 Winchester allows 7 Rounds, (8 Including chambered)
MSG90

Semi-automatic sniper rifle with high power.

The **MSG90** is a semi-automatic sniper rifle with high damage. It is statistically similar to the Dragunov, but with slightly reduced damage, recoil control, and recoil speed in exchange for a faster rate of fire, a higher headshot multiplier, and an easier unlock requirement that doesn't require Prestige.

The MSG90's damage is exceptionally high for a semi-automatic sniper rifle, capable of killing a standard Ranked opponent in three body shots or two headshots. FMJ allows the MSG90 to kill in two shots to the body, and Hollow Point ammunition allows it to kill with a single headshot. This exceptional damage is offset by a smaller magazine size and slower rate of fire than most semi-automatic sniper rifles, making the MSG90 a comparatively better weapon for engaging single targets at a distance than for up-close serial engagements.

The MSG90 is built off of an H&K PSG1, and by extension the G3 battle rifle.
Dragunov

Semi-automatic sniper rifle with high power.

The **Dragunov** is a Prestige 3 sniper rifle with high damage.

## Overview

Unlocked after Prestige 3, the Dragunov boasts statistics similar to the MSG90, with superior damage, recoil control, and reload speed at the cost of a reduced fire rate and headshot multiplier. The Dragunov is also mildly similar to the M40A3, with slightly lower damage and lower mobility and handling in exchange for semi-automatic fire and twice the magazine capacity.

The Dragunov has the highest damage per shot of any semi-automatic sniper rifle (save the extremely slow Barrett M82), capable of killing enemies in Ranked with only two body shots. This damage profile means that, unlike many other sniper rifles, headshots, FMJ, and Hollow Point ammunition will not reduce the number of shots to kill in Ranked (unless the target has been shot in the legs or is using a damage-reducing perk). Using the Accelerator or High Caliber may provide more benefit by allowing the Dragunov to maintain its two-shot kills out to longer distances. The generous damage profile, forgiving fire rate and ammo capacity, and flexibility with attachment choices make the Dragunov an exceptionally easy sniper rifle to use against single targets and small groups of enemies alike.
SR-25

Semi-automatic sniper rifle with good power and a moderate rate of fire.

The **SR-25** is a Prestige 2 semi-automatic sniper rifle with moderate damage and a high rate of fire.

## Overview

The SR-25 is a statistically similar weapon to the RSASS. Compared to the RSASS, the SR-25 has increased raw damage, a higher headshot multiplier, and a faster reload in exchange for half the magazine size, higher recoil, and a slightly slower rate of fire.

FMJ is an effective choice in Ranked, reducing the number of body shots needed for a kill from four to three. The SR-25 takes two consecutive headshots to kill, although with Hollow Point ammunition it can be reduced to a single headshot followed up by another hit anywhere on the body. This damage profile is on the lower end of the sniper rifle class, but is fairly high overall.

In terms of the semi-automatics, the SR-25 fills the role of the happy median between the faster RSASS, SAM-R, and SG 550 and the harder-hitting MSG90 and Dragunov.
G17

Semi-automatic with a high capacity and good accuracy.

The **G17** is a semi-automatic pistol with a high capacity, the second pistol you unlock. It is one of the sidearms you only use until you level up, as there are better options further on. It has the fastest reload speed and highest fire rate of all pistols.
Money Multiplier

The money multiplier is a multiplier used in standard survival games. It applies to all money earned from kills, making it critically important to maintain a high multiplier. Explosive weapons and killstreak do not reset the multiplier.

## Increase Multiplier

* Headshots
* Melee kills
* Multi-kills
* Perfect wave bonus

## Reset Multiplier

* Standard kills (body shots)
* Getting killed
Sandstorm

Large desert map with fortified bunkers.

**Sandstorm** is a large map with underground bunkers.

## Overview

Sandstorm features both an underground and above-ground dynamic, making for interesting gameplay.

Explosive barrels are also found within the bunkers.

## Strategy

Due to the nature of the map, it's essential the control the underground bunkers portions, especially in objective game modes like Domination. This will force enemy players to take the above-ground routes, exposing them to long sightlines and killstreaks.

Use the explosive barrel locations to your advantage.

## Operations

* Bunker Strike
* Desert Purification
* Pistol Hero
Factions

There are **6** factions in Deadswitch 3.

## Overview

Factions have a distinct character appearance. Players can select their preferred faction for factionless game modes (like Free For All or Survival games). Each faction has its own unique set of character customization.

## List of Factions

* Delta Force
* GSG 9
* GIGN
* OpFor
* Spetsnaz
* Militia
Dragonfire

Small mobile assault drone.

The **Dragonfire** is a Support Killstreak that is acquired at 12 kills. It is also a possible loot item from a Care Package.

## Overview

When deployed, the user will assume control of the Dragonfire, allowing the use of the mounted machine gun, and may fly around the map. As with all killstreaks, the Dragonfire has limited durability and ammunition, and as such can be shot down by enemies. Upon leaving it, the Dragonfire will crash to the ground and explode, however this will not damage nearby players.

## Strategy

The Dragonfire is one of the only aircraft that can access underground areas. This is a feature which other aircraft such as helicopters and Reapers lack in.

However, the Dragonfire is very vulnerable to gunfire, and as such can be easily destroyed by enemies. It is also possible to get shot down by SAM turrets, and as such it is best used to fire on enemies from a high altitude for suppressive fire, or used to assault enemies hiding in underground locations.

## Counters

As mentioned, the Dragonfire can be extremely annoying to deal with as it can access all areas of the map. However, the Dragonfire, like all other killstreaks, can be destroyed with enough gunfire, or by an EMP.

SAM Turrets are another way to counter enemy Dragonfires.