recursal/Fanatic-Fandom huggingface dataset:
Mr. Manners' Guide to Post-Apocalyptic Etiquette

**Mr. Manners' Guide to Post-Apocalyptic Etiquette** is a book in *Wasteland 2*. It is given to the rangers by a woman in the Angel Oracle cafeteria when spoken to (she is labelled only "Mannerite").

## Background

A prim, clean, newly pressed book with a baby blue cover. The title is printed in embellished calligraphy.

## Transcript

### Part 1

*Tips for Staying Polite in the Wastes*

Greetings gentle friend,

Manners are the key to a stable society. The impolite people of the old days never took the time to properly dress, groom themselves, and be polite to one another. From this, misunderstanding was born, then hostility, and eventually war.

Fortunately, with the guidance of the sacred book, we Mannerites know how men and women should live and act, and are dedicated to spreading that knowledge far and wide. We understand the foundation of peace and prosperity lies in good manners, even in a world destroyed by lack of proper etiquette. The sad truth, however, is that many other people live in ignorance of even the most basic code of conduct - uncouth raiders and ill-bred toughs who wouldn't even know to use a fork to eat salad, let alone which one is appropriate! Shocking I know, but a painful reality in today's harsh world.

Some intelligent souls are wise enough to see the truth of our ways, once they have been politely, calmly explained to them. Others, however, do not, and respond with threats or even violence when corrected. Understand that in such a case, it is not impolite to respond in kind.

But it is exactly here that the real danger lies. Knives may wound you, bullets may kill you, but it is the impolite ruffians of the LA swamps that present the true threat to modern life - forgetting one's manners!

Yes, gentle reader! You may not be able to imagine it, but it has happened - true gentlemen and ladies forgetting their manners, no longer bothering to keep their attire neat and proper, putting elbows on the table at dinner, chewing with their mouth open, and other, similar horrors. As you would expect, such degenerates are doomed to the folly and death of all the impolite folk of the wastes.

So in this harsh, challenging society, always keep these six easy tips in mind:

-A can of deodorant is the most important item you can carry. Dump your guns, food and water before letting go of it.

-The same applies to your tooth brush.

-Always have an extra suit on hand in case your first gets stained with hard-to-remove things such as blood or brain matter.

-Always be polite, even if those you meet look like ruffians and bandits, it is impolite to assume the worst. But once they are impolite, you may respond in kind.

-When meeting any kind of authority, do not speak unless spoken to.

-When eating, even an impromptu table-setting and cutlery combination is better than none.
Open cylinder choke

## Effects

+20 Cone angle

**Open cylinder choke** is a weapon mod in *Wasteland 3*.

## Description

A zero choke, or completely open choke, creates an extremely wide spread right out of the barrel.

## Crafting

Ingredients to produce one (1) unit
* 1 Cylinder choke

Can be upgraded to Ragged choke.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Phase silencer

## Overview

### Skill req.

to craftWeapon Modding 9to mountWeapon Modding 8

## Effects

* +4 Armor penetration
* +30% Sneak attack damage

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Barrel\_Tier3-3

**Phase silencer** is a weapon mod in *Wasteland 3*.

## Description

Sophisticated chambers redirect gases to achieve sound cancellation.

## Crafting

Ingredients to produce one (1) unit
* 1 Sound suppressor

## Locations

* Yuma County Speedway: Sold by The Mechanic.
* Steeltown admin level: Sold by Serena Ash.
* Cheyenne Observation LevelCHD: Sold by Melanoma.
* Sold by world map merchant Cheebus.
Outer Sanctum

**Outer Sanctum** is the second sector of the Guardian Citadel.

## Overview

Beyond the entrance and the frontal part of the hallway lies the Outer Sanctum, carved from polished obsidian, purple in hue with pre-Holocaust items decorating its walls. The Grand Hallway is flanked by two corridors with massive sandstone pillars, where most Guardian facilities are located. The left corridor leads to the sleeping quarters of the Guardians, lined with beds. All have white sheets and either blue or red woolen blankets. The southern chamber's door was blown off and a trap with tungsten spikes laid in the place of the bed nearest to the door (reasons unknown). Opposite the southern chamber are the closets where basic equipment of the Guardians is kept. The northern chamber is similar to the northern, except for the trap, and opposite it is the Guardian library, overseen by Monk Johan. The library is stocked with books predating the bomb, including, but not limited to fiction and Demolitions, Alarm disarm, Bomb disarm, Electronics, Toaster repair, Clone tech, energy weapon and Cyborg tech manuals. Most of the books are organized by subjects and some crumble to the touch.

The corridor to the right houses the meditation rooms (where some Guardians even play poker), Cardinal Scott's office with Sister Faith as secretary and a small Guardian chapel painted with grotesque portraits and a chapel altar with a bronze triptych on the front that depicts the rise, fall and resurrection of Man. The center plate covers a small vault that is designed to store relics. The chapel also has narrow shooting ports carved into its walls that allow Guardians to cover the grand hallway with weapon fire should any non-Guardian trespass. From this corridor the jail can be entered, where the Guardians keep their prisoners (Redhawk for instance).

The Grand hallway itself ends with gray marble stairs that lead from the Outer Sanctum to the Inner Sanctum above, flanked by bronze railing worked with a serpentine pattern. The Inner Sanctum can be sealed with a massive steel portcullis that is operated manually with a crank from behind the stairs (use Strength on the crank).
Plasma spitter

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_VehicleUnlock\_Turret\_PlasmaSpitter

**Plasma spitter** is a vehicle turret in *Wasteland 3*.

## Description

Destroy your enemies with the power of SCIENCE!

## Location

Tellurium Mine: Looted from the plasma turret after the battle of robots.
Prescription Pain Relievers (tier 4)

**Prescription Pain Relievers (tier 4)** is a Medicine in *Wasteland 2*.

## Description

Only take these under advisement from a doctor, unless you're looking for a good time.

## Characteristics

Pain pills do not require any skill in Field Medic or Surgeon to use; likewise, there are no CON healing bonuses even if such skills are present.

Can be sold to Erik Tidemann at twice the usual resale value.

## Locations

* Santa Fe Springs: Wastelander trader sells 12.
Paladino

**Paladino** is a veteran Civility enforcer living at the Angel Oracle.

## Background

An elderly man who served in the Civility Enforcers when he was young, Paladino still remembers the old Mr Manners and how fiery he was. His only problem nowadays, apart from the usual pleasures of old age, is the fact that he has no denture paste to keep his chompers properly in place.

## Interactions

### Quests

* Find denture paste for Mr. Paladino: Self-explanatory.
Nailer

**Nailer** is a submachine gun in *Wasteland 3*.

## Description

Nailer cartridges bathe their ammo in semitoxic oil. Even a graze can get ya.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
* 61 - 65 x6 (366 - 390) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light

## Locations

* Peterson Air Force Base: Possible in the inventory of the Ranger recruiters with skill Automatic Weapons that you selected for the squad.
Plasma grenade

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Ability

Deals significant Energy damage to anyone in the affected area.

## Item Data

### ID

ITM\_Consumable\_Grenade\_PlasmaGrenade

**Plasma grenade** is a consumable item in *Wasteland 3*.

## Description

Ionized gas explosions look pretty enough, but keep back - plasma will scorch any material on contact.

## Crafting

Ingredients to produce one (1) unit
* 1 Frag Grenade
* 1 Focusing Crystal

## Locations

* Yuma County Speedway: **Recipe** sold by The Mechanic.
* Department of Energy Site: Weapon crate behind locked door (Lockpicking 9 or Nerd Stuff 7, Explosives 7 is also required to disarm the traps).
Help Red Baychowski

**Help Red Baychowski** is a quest in *Wasteland 2*.

## Overview

This quest begins in Damonta and involves travelling to Silo 7. It is obtained by talking to Red Baychowski.

When you find the treasure, you have the option to split it with Red or keep it all for yourself. The treasure is some Gold! hidden under the floor of the plane.

## Walkthrough

You meet Red again atop the fuselage of a large plane, west of your starting position.

He asks you to destroy some robots that have him pinned inside the cockpit.

Go around to the other side of the plane towards the back for the entrance.

Enter and dispatch the robots to get your quest.

Take Red with you and go to Silo 7.

The left path has a hidden entrance that high perception or Red will discover.

In the back locker room you will discover the screwdriver, use this in the first room on the vent near the L-Shaped stack of boxes along the side.

You will also find a toaster.

You should get the Double Six Tragedy Report and AirMAll Catalog Item that you will give to Corporal Flintlock Eggleston in Ranger Citadel

Warning: if the Rangers leave the Damonta without rescuing Red, upon returning he will be dead with only his Bar machine gun and random loot on his corpse.
Plague

**Plague** is a unique status effect in *Wasteland 2*.

## Description

Flecks of foam form on the side of your mouth as the disease eats away at your brain.

## Overview

A neurodegenerative disease unleashed at Darwin by Tinker, the plague has turned the normally peaceful mutants secluded among the ruins of the village into aggressive monsters. Fortunately, exposure to the antidote should be enough to remove it from the system.
Phase Blaster (Wasteland 2)

## Phase Blaster

**Phase blaster** is a tier 1 energy weapon in *Wasteland 2*.

## Description

First generation, energy based, civilian defense technology. In other words, a zap gun.

## Characteristics

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

 Non-Conductive | 0.4x

The weapon alerts enemies (generates noise) in a 20 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Pocket knife

**Pocket knife** is a tier 1 bladed weapon in *Wasteland 2*.

## Description

A tiny, pitted, rust-covered pocket knife. Probably won't be of much use, but you've never seen one like it.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Canyon of Titan: Inside a toaster. Can be traded to Rambeau in Hollywood for This is a Knife.
HemoGoblin module

## Effects

* +2 Armor
* +50% Healing bonus
* -10% Evasion

**HemoGoblin module** is an armor mod in *Wasteland 3*.

## Description

The Goblin manages the user's blood volume, administers medication, and bolsters immune responses. One side effect is that the body is bloated with excess blood.

## Crafting

Ingredients to produce one (1) unit
* 1 Plasma Capsule
* 1 Pheromone Sack

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Pico

**Pico** is a character in *Wasteland 3*.

## Background

An uncharacteristically docile Slicerdicer, Pico is an amateur programmer working on a program to teach the Communards how to fight. Due to the lack of anything resembling fingers, it is forced to program by whistling at the computer's microphone and transmitting the code that way. Sawblades don't work well with keyboards. This is a relic of his time as a programming robot for Badalicious Games: Pico originally had a more functional chassis, but the owner of Badalicious bought a Slicerdicer chassis for promotional purposes.

## Interactions

You can also help Pico with its training game, VisPacem 64. After playing with it for a while, you'll notice that Pico always tries to talk it out. You can then use Nerd Stuff 7 to reprogram him to feel less compassion for people or Hard Ass 6 to make it reconsider its priorities in battle. The former will make him more aggressive in combat, the latter will make him break down and delete the game after you try it out again.
Josiah Casady

**Josiah Casady** is a character in *Wasteland 3*.

## Background

An elder, but proud man who owns a clothing store in downtown Colorado Springs. Currently under Dorsey occupation. Josiah wants to deal with them using his own shotgun, much to his wife's chagrin.

## Sells items

**Outfits**
* Ragtag outfit
* Scrapper outfit
* Worker outfit

**Light Armor**
* Scout Armor
* Merc Helmet
* Merc Armor

**Heavy Armor**
* Scrap Armor
* Scrap Pants
* Radtek Armor Set

**Armor modifications**
* Aramid Pads
* Impact Foam x2
* Combat Belt x2
* Ablative Spray
Oversized mag

## Effects

* +8 Magazine size
* +1 Action Points to reload

**Oversized mag** is a weapon mod in *Wasteland 3*.

## Description

This huge magazine stores a ton of ammo, but is awkward to reload.

## Crafting

Ingredients to produce one (1) unit
* 1 Max capacity mag

## Locations

* Clown Museum: Dropped by one of the clowns.
* **Recipe** found on the World Map. In a hidden structure between Colorado Springs and Hoon Homestead.
Park bench key

**Park bench key** is a miscellaneous item in *Wasteland 3*.

## Description

You found this under a park bench in Broadmoor Heights. It may have been left for a woman named Camila.

## Location

* Broadmoor Heights: Can be found under a park bench after reading the ancient love letter.

## Note

* Provides an additional option to obtain the Pelt of Proposal.
Power armor

**Power armor** is the top of the line armor of the *Wasteland* universe.

## Background

Powered by a portable nuclear reactor, the LE-L1 power armor suit is the most powerful combat armor ever made, rivaling the Space Shuttle in technical complexity. It is a marvel of structural engineering, capable of functioning like an extension of one's body despite the amount of armor plating it carries. The helmet is fitted with indicators and displays requiring additional training and effort to utilize properly. Its only drawback is that it requires great physical strength to operate, due to the extreme demands it places on the users body. They also require calibration and experience in use, as the sheer power of the servomotors is enough to kill people outright.

LE-L1 power armor is also capable of integrating a number of additional peripherals, like remote drone control systems allowing the user to seamlessly command robotic allies (unless hacked). Protective shield emitters to defend against sudden assassination attempts can also be integrated, but are prone to fizzling out due to strenuous activity.

Considered an immense rarity in the wastelands, power armor has been generally limited only to the highest technology factions. In Arizona, it was exclusively used by the Guardians of the Old Order, renowned for painting their suits black. These have fallen into Desert Ranger hands after the fall of Guardian Citadel. Although they have proliferated somewhat in subsequent years, especially after contact was established with California, manufacture is almost unheard of. The only suits to have successfully manufactured after the Great War come from Steeltown. They are an incredibly important asset for the Patriarch's Marshals, and his elite guard is rarely seen without them. Arapaho convoys carrying these suits are commonly targeted for this reason.

## Appearances

### *Wasteland*

Power armor is the ultimate protective suit, but available in extremely limited quantities:

* Power armor

### *Wasteland 2*

Power armor is a high end heavy armor type, restricting combat speed, but providing excellent protection:

* Power armor

### *Wasteland 3*

Power armor is available as a three piece set:

* Power armor helmet
* Power armor chest
* Power armor legs

## References

1. ↑ Item descriptions in *Wasteland 3*.
2. ↑ Marshal in power armor: "*I used to bruise my knuckles beating folks into line. No longer! It's like the suit punches for me. Calibration was a bit off at first, though. You should have seen this one guy's head pop. Kerplow!*"
3. ↑ Interaction with Liberty Buchanan: "*Use your radio to hack her power armor and disable her drone control.*"
4. ↑ Power armor shielding buff: "*Liberty's power armor generates a protective shield for a short duration, protecting her from assassination. The shield loses power, and eventually dissipates, with each of Liberty's attack.*"
5. ↑ Ghost garage stolen crates: "*Partial power armor, stripped SMGs, and broken-down batons. Looks like this place was built on material liberated from Steeltown.*"
6. ↑ Heads or Tails
Perception

**Perception** is a skill in *Wasteland*, *Wasteland 2* and *Fountain of Dreams*, and a passive skill in *Wasteland 3*.

## Overview

### *Wasteland*

Helps the character find concealed items and notice when things are out of the ordinary. High Perception makes the smallest detail obvious: the locked drawer under the desk, or the crease in the wall that indicates the presence of a secret door. You'll always want someone with a high Perception score in your party unless you think poverty is ennobling.

### *Wasteland 2*

The ability to notice what others miss. The Perception skill is used to highlight objects of interest in the wasteland. Selecting the skill will search the area around you. Hovering your cursor over an item will also trigger a check.

#### Perks

* Level 3: Tactical Positioning
* Level 6: Dowsing

### *Wasteland 3*

Unlike the predecessor Perception now is a passive skill detecting everything hidden, if possible, around the character.

### *Fountain of Dreams*

Allows you to pay attention to small details. The developers did not devote much time to this skill, so it has almost no effect on the passage.

## Ways to increase

### *Wasteland*

* Walk along the east-west hallway between the two fields in the Agricultural Center (behind the Sales Booth. Your skill will automatically level up as you spot the fruit showering down on you.
* Walk over the bed in the Workshop in Highpool.
* Walk along the skylights on the roof of Ugly's HQ in Quartz.
* Walk through minefields in Las Vegas.

### *Wasteland 3*

There are several ways to increase Perception in Wasteland 3.

Character system
* Up to +10 from Sneaky Shit skill.
* Up to +6 from Awareness attribute.
* +1 from Minesweeper perk from Explosives skill.

Helmets
* +10 from Mysterious Mask  (spoiler warning).
* +2 from Elite Pre-War Helmet CHD
* +1 from Pre-War Helmet CHD
* +1 from Scout Helmet

Trinkets
* +4 from Optical Spectrometer
* +2 from Monocle

### *Fountain of Dreams*

* You will be able to find an AK47 under Irwin DeSoto's bed. It also requires high Strength.
Playa del Rey

**Playa del Rey** is a location in *Wasteland 2*.

## Overview

A small settlement on the western end of Los Angeles, Playa del Rey is inhabited by a peaceful group of wastelanders who want just to survive the day and make their ends meet. Or rather, it was inhabited, until a group of Children of the Citadel dressed as Desert Rangers wiped out the populace, painting the Ranger star for all to see, with the blood of the inhabitants.

The Rangers appear at the Playa too late to help the inhabitants. The area is being scoured for evidence by a Mannerites patrol, which will lead to an altercation and problems with the Mannerites down the line, unless:

* The player leaves the moment they identify the bodies and find the Ranger star,
* have Hard Ass 8,
* examine the car in the center of the ship and find a synthetic arm underneath, which will allow them to point this out to the Mannerites. They will still open fire if the player loiters.

After visiting del Rey, Baldwin Hills becomes available.

Note that there's a GPS unit behind the shipping container next to the Mannerites, which can be safely interacted with. Repairing it requires very high Mechanical Repair to have a decent shot at fixing it (it has a difficulty level above 10) or use the Display Screen found at Darwin.

## Layout

1. World map exit
2. Ranger star
3. Dead bodies
4. Mannerite patrol
Poker, Roulette, Black Jack, Pai-Gow, Craps!

**Poker, Roulette, Black Jack, Pai-Gow, Craps!** is a radio broadcast in *Wasteland 2*.

## Transcript

Looking for glamour? Looking for excitement? Looking for a chance to change your luck! Manny's Chinese Casino is the place to be! Poker, Roulette, Black Jack, Pai-Gow, Craps! All your favorite games in the most beautiful building in the world!

And that's not all! If you want singing, dancing, magic, comedy, Manny's brings you the best in adult entertainment, and all for nothing more than a two drink minimum. So come on in! Have a drink! See a show! Try your luck! You won't find a better time anywhere in Hollywood!

Manny's! It's where the fun crowd goes!
Primordialists

The **Primordialists** is a faction in *Wasteland 3: Cult of the Holy Detonation*.

## Background

Primordialists are one of the two factions at Cheyenne Mountain, devoted to the idea of uncontrolled, unlimited mutation happening as a result of exposure to the Holy Detonation and endless seas of radioactive waste at Cheyenne.

## Members

* Benign
* Bubo
* Carbuncle
* Caul
* Goiter
* Melanoma
* Mitosis

### Leaders

* Father Bezoar
* Polyp
* Proteus

## Gallery

Concept art by Dan Glasi
* "I really loved how **these** guys turned out, trying to harness some of the military feel, along with aspects of 80's metal/satanic panic. The idea with these would be that the standard cultists would eventually undergo a mutation to one of these three forms"
Parker's Patient

**Parker's Patient** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Parker's Patient
Acquire Parker's surgical instruments and replacement parts for a CT scanner.
Return to Doc Parker at Ranger HQ.
Convince Megan Silver to join Doc Parker at Ranger HQ.
Check in with Doc Parker at Ranger HQ.
Wait for news from Doc Parker and Megan Silver.
Return to the med bay at Ranger HQ.
Player decides not to allow Parker to operate on his patient, much to his disappointment.
Parker operates on the patient, but she dies. When the player returns to HQ, Parker has killed himself. Megan Silver remains as the base doctor.v
Parker operates on the patient, and she lives. The player lets her go, and Parker is happy.
Parker operates on the patient, and she lives. The player turns her over to the Colorado authorities, and Parker is crushed.
Doc Parker has died. There is no way to complete this mission.
Megain Silver has died. There is no way to complete this mission.
Doc Parker is desperate to find a way to help one of his patients, a young Arapaho woman who was shot in the head during the Dorsey attack on Colorado Springs.
"

```
Polar Express

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Item Data

### Value

$ 18

**Polar Express** is a rocket launcher in *Wasteland 3: Colorado survival gear*.

## Description

Buy 'em a one way ticket and send them on the ride of their lifetime.

## Characteristics

Damage can be increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Explosive damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+8 Damage +60% Ranged damage +95% Explosive damage) leads to the following result:
* 131 - 184 damage against all types of targets.

## Location

Ambush site: Automatically added to inventory as a pre-order bonus or as a part of Colorado survival gear DLC.
Neutron Projector (Wasteland 2)

## Neutron Projector

**Neutron Projector** is a tier 5 energy weapon in *Wasteland 2*.

## Description

Neutrons are great, they kill people without breaking stuff.

## Characteristics

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

 Non-Conductive | 0.6x

The weapon alerts enemies (generates noise) in a 20 unit radius.

Arguably the most cost-effective energy weapon in the game (apart from the semi-secret gamma ray blaster, of course), with high damage-to-AP ratio, decent Armor Threshold of 5 (making it always do maximum damage to end-game enemies) and range on par with most assault and even some sniper rifles. While the Death ray does much more damage per shot, its drawbacks might encourage one to stick to this gun instead.

The Director's Cut neutron projector is still the handiest energy weapon a Ranger can get, but the conductivity mechanics make it far less of a universal solution for most of the LA encounters. It works like a charm on workerbots, synths and heavily armored enemies... and that's about it. All those meaty foes with 5+ armor that were a potential target before no longer apply.

## Locations

* Angel Oracle: received in exchange for the faded photograph found in a toaster in Rick's RV.
* Brentwood Dentist: Justa Bill sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
Payback

**Payback** is a quest cut from *Wasteland 3*. It would have involved saving Inspector Delgado from the Odinkirks, assassins working for Faran Brygo, after deciding to shut down Little Vegas. Delgado would disappear from the Ranger Armory, asking them to meet him at the nightclub. From there, the Rangers would have to race to the Air Force Academy Ruins, as the Odinkirks would torture Delgado on air, cutting off various body parts and eventually killing him on air. The Rangers would have to race to save him, while also choosing whether to save Delgado's wife and daughter (wired to explosives by the Odinkirks) or just go straight for their officers.

The quest was cut from the game.

## Raw strings

```
Payback
Meet Delgado at the abandoned nightclub.
Infiltrate the Odinkirks' hideout and save Delgado.
UNUSED
UNUSED
UNUSED
We received a frantic, terrified radio call from Delgado, our Armory Officer. He says that some particularly nasty assassins - the Odinkirks, who once worked for Faran Brygo - are coming for him. He asked us to meet him at the abandoned nightclub to help get him and his family out of the city before the Odinkirks find him.
Delgado asked us to meet him at the Little Vegas Nightclub in Downtown Colorado Springs
The Odinkirks said they're holding Delgado at their hideout at the old AIr Force Academy. We should go find them.
We heard the Odinkirks kill Delgado over the radio, after a long and horrific torturing, also broadcast over the radio.
Delgado was killed as we attempted to recover him from the Odinkirks. We'll need find a new Armory Officer.
We defeated the Odinkirks and saved Delgado.
We looked for Delgado at Ranger HQ, but he was already gone. Some of the other Rangers commented on his sudden, harried departure
The Odinkirks had already captured Delgado and his family. Delgado's been brought back to their hideout at the Air Force Academy, but his family has been tied up to bombs here.
We were able to save Delgado's Family. Now, let's try to save Delgado.
We were unable to save Delgado's family. Now, let's try to save Delgado.
We saved Delgado's daughter, but his wife was killed. Now, let's try to save Delgado.
We were unable to save Delgado's daughter, but managed to retreive his wife. Now, let's try to save Delgado.

```
Manny's Chinese Casino

**Manny's Chinese Casino** is a location in Hollywood.

## Background

Hollywood's finest entertainment venue, the Casino offers games of chance, performance by the hottest girls and boys in town. It's simply a great place to have fun at.

## Layout

The Casino is located on the main Hollywood map. Grauman stands outside, with Manny Wong inside one of the wings, near a stall. All the tables are outside as the place is undergoing a renovation in 2102.
Percival Wesson

**Percival Wesson** is a character in *Wasteland 3*.

## Background

The head of the Wesson family, Percival is the role model for Lucia Wesson and one of the most important members of the Hundred Families - at least until the Dorsey attack has wiped out the family and upset the balance of power. Thought dead by Lucia, Percival was abducted and dragged to Liberty, to keep him in reserve just in case.

Why? Wesson has many dark secrets, with the blackest of them being his role in the purge of the Dorseys. The family that agitated for free and democratic elections in Colorado Springs was an irritant to the great and powerful Saul Buchanan. Percival took it upon himself to break up their meeting, but in the heat of the moment, as he and his masked group of goons attacked them, he opened fire. The result was a massacre, where all the Dorseys present at the meeting were executed. Saul was not displeased by the result, but told Percival to bury the truth as deep as possible.

The elder Wesson never spoke of what happened to the Dorseys, his role in the purge, or the fact that he and his actions are the reasons for the Dorseys' raid on Colorado Springs.

## Interactions

### Quests

* Daddy's Little Secret: Confronting Percival is the goal of the quest.
Pilgrim's Rest

**Laban's Rest** is a location in Los Feliz.

Contains a safe opened with the code 24278375 (it's unknown if/how this code may be obtained without peeking at the data files). The safe contains The Story of Samson Part 3, a unique weapon mod, Cappen RPCDX, and the HLK SMG.

## Background

Laban's Rest is a small inn devoted to helping the Aspirants preparing to take the Gauntlet of Samson and join God's Militia if they survive.

## Layout

   Julianne Capps (behind the bar) is the owner of this place.

In conversation, you can Kiss Ass/Smart Ass (L8) when asking about church. After that, when you try to exit conversation, she will give you 2 medic packs & a Sledgehammer (Wasteland 2).

Chris, the King of Gamblers, the man/woman(?) in front of the bar owner, is the King of Gambler. Chris is the thief wanted by Manny Wong (Hollywood).

Do not talk to Chris about it. In the end, Chris will offer you to pay for the Chip. You can Hard Ass him (L8) or just find the chips in one of stashes in the room in the back.

Alex Bermudez is the person at the other end of the room. He asks to join you team to rescue his brother Luiz from the Bastion.

If you give a Snake Squeezins (Wasteland 2) to Doc Charles Cleric, he will show you a shrine location on your map.

The bar also contains the toaster item, House of Pies menu.
Mile High Mug-Filler

## Effects

Applies Rowdy , when effect ends applies Hungover . If used again, the active Hungover  effect will not disappear.

## Ability

**Rowdy**  (1 AP): Drink to gain +25% Melee damage for 36 turns, but suffer -2 AP for 60 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Alcohol\_MileHigh

**Mile High Mug-Filler** is a consumable item in *Wasteland 3*.

## Locations

* Downtown Colorado Springs: Sold by Mary Milk-Teeth.
Piles Of Cash

**Piles Of Cash** is an achievement in *Wasteland Remastered*.

## How to obtain

* Self-explanatory. It's best to wait until the late game and sell any laser pistols or laser carbines that might be laying around in inventory. Note that selling prices are fixed (except for fruit and jewelry at the Ag Center), so nothing's wasted.
Official-looking letter

**Official-looking letter** is a lore book in *Wasteland 3*.

## Description

A finely penned letter signed by the Patriarch.

## Transcript

Captain,

You and your men have retained, on behalf of Mr. Buchanan, and hold in your custody a pair of eastern plains warlords. Mr. Buchanan wants these warlords to remain under lock and key until further notice, and he has authorized continued payments to be delivered to you as long as his wish is carried out.

You should be advised that you are guarding two of the most dangerous individuals in the nation of Colorado. Ironclad Cordite rose up through the ranks of the Scar Collectors, no easy feat for anyone to accomplish and still keep most of their organs inside of their body. The man is a fanatic for himself, totally convinced of his own grand destiny to rule all of creation, and he is willing to do anything to anyone to see that come true.

Clouds-Drifting-West led a whole pack of fanatics as head of the Godfishers. Those zealots are so crazy they think that his survival has defied the will of their gods. His replacement, the new leader of the Godfishers, Star-That-Dreams, is reportedly dead-set on finding him so that he can appease those gods by killing Clouds. Be on the look out for them, and don’t let word you’re holding Clouds spread.

Finally, and just as important to remember, NO ONE is to question or otherwise interrogate Cordite or Clouds-Drifting-West except for Mr. Buchanan himself. You and your men are instructed to keep them well fed and in fair shape, and that is all. There is no need for conversing with either of them.

Your next payment will follow on schedule as before.

One Nation. One Father.

Signed,

The Patriarch (dictated, not read, to Diligent Joe),

## Location

* Old Survivalist Bunker: Makeshift Hospital. Looted from the guard's leader.
Power Storage Facility

**Power Storage Facility** is a location in *Wasteland 3: Cult of the Holy Detonation*.

## Background

At one time this was Cheyenne's power storage facility. Now the Nuceists perform sacred rituals there.

## Points of interest

* The final, maze-like level at Cheyenne features a good number of optional locations. Iridium breaks free of her bonds shortly after entering and runs off, so it's up to you to reach Abbot Deuterium. The main hall has four drools, which can be eliminated by stepping on the floor plates to open the cages and lure them to toxic waste (quite well worth it and saves a few bullets). The main door to the ritual area is to the north, with a smaller, locked garage door (Picklock 7) leading to a small chamber with a computer and a level 10 locked safe with a recipe for the Infused Nuke Smasher. The computer allows you to lock down four of the seven enemy spawning hatches, using the 25178796314 sequence or just Nerd Stuff 9.
* To enter the main room, you need to return to the Proteus first.
* The southern chamber contains an area where the cultists are performing various experiments on animals. On the table is a level 10 broken toaster with the Accelerometer, while the rear storage chamber contains the unique flesh fist. With Animal Whisperer 9 you can study the behavior of the Parrot in the cage to uncover a Tin Case on one of the tables which contain an Electrical Key and Safe Keykard.
* The reservoir area to the east contains three radiation angels, who can be peaceful if you have a significant amount of Holy Radiation in any of your Rangers and babble like crazy. The reward is a number of Nuke grenades.

## Characters

Quest-related
* Abbot Deuterium
* Angel Iridium

## Notable loot

* Flesh Fist: Inside the storage room in the animal experimentation lab.
* Accelerometer: On the table in the animal experimentation lab.
* Elite pre-war armor recipe: Near the reservoir, in the large container.
* Infused Nuke Smasher recipe: Locked inside Nerd Stuff 10 safe in Electrical Control Room.
* Fur-Covered Cassette and Bottle of Acme Genuine Gorilla Pheromones: On the dead gorilla in the lab.
Photon Cannon (Wasteland 3)

## Photon Cannon

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_RocketLauncher\_Tier5-2\_PhotonCannon

**Photon Cannon** is a rocket launcher in *Wasteland 3*.

## Description

Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+16 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 369 - 528 damage in weapon stats.

In fact damage will vary depending on a target:

* 479 - 686 damage against mechanic targets (+30% Damage).
* 258 - 369 damage against organic targets (-30% Damage).

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Peterson Air Force Base: Sold in the armory after the second-to-last R&D update.
* Very rare drop from selected random tier 17-19 weapon chests (such as those in Aspen) and diggable sites.
Pocket sawpup

## Ability

Deploys a robotic Sawpup follower that will assist in combat. Self-destructs after combat has ended.

## Item Data

### ID

ITM\_Consumable\_Deployable\_SawdogGrenade

**Pocket sawpup** is a consumable in *Wasteland 3*.

## Description

This smaller Sawdog design collapses into a fairly compact form, but the tips of the saw blade jut out slightly. You'll have to be careful how you throw it.

## Crafting

Ingredients to produce one (1) unit
* 1 Turret Chassis
* 1 Industrial Saw Blade

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
## See also

* Sawdog
* Sawpup
Photon Churner

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* 10% to apply Shocked
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier3-2\_PhotonChurner

**Photon Churner** is a submachine gun in *Wasteland 3*.

## Description

Spins up before releasing a burst of lasers. The computer on top sometimes beeps like it's asking a question.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+28 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 117 - 124 x8 (936 - 992) damage in weapon stats.

In fact damage will vary depending on a target:

* 152 - 161 x8 (1216 - 1288) damage against mechanic targets (+30% Damage).
* 81 - 86 x8 (648 - 688) damage against organic targets (-30% Damage).

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Dropped from Tinker if confrontation is choosen at Machine Commune.
* Very rare drop from random level 9-10 weapon chests and diggable sites.
Power armor (Wasteland)

**Power Armor** is the best armor in Wasteland.

## Background

Main article: Power armorPowered by a portable nuclear reactor, the LE-L1 power armor suit is the most powerful combat armor ever made, rivaling the Space Shuttle in technical complexity. It is a marvel of structural engineering, capable of functioning like an extension of one's body despite the amount of armor plating it carries. The helmet is fitted with indicators and displays requiring additional training and effort to utilize properly. Its only drawback is that it requires great physical strength to operate, due to the extreme demands it places on the users body. They also require calibration and experience in use, as the sheer power of the servomotors is enough to kill people outright.

LE-L1 power armor is also capable of integrating a number of additional peripherals, like remote drone control systems allowing the user to seamlessly command robotic allies (unless hacked). Protective shield emitters to defend against sudden assassination attempts can also be integrated, but are prone to fizzling out due to strenuous activity.

Considered an immense rarity in the wastelands, power armor has been generally limited only to the highest technology factions. In Arizona, it was exclusively used by the Guardians of the Old Order, renowned for painting their suits black. These have fallen into Desert Ranger hands after the fall of Guardian Citadel. Although they have proliferated somewhat in subsequent years, especially after contact was established with California, manufacture is almost unheard of. The only suits to have successfully manufactured after the Great War come from Steeltown. They are an incredibly important asset for the Patriarch's Marshals, and his elite guard is rarely seen without them. Arapaho convoys carrying these suits are commonly targeted for this reason.

## Characteristics

A character with this equipped will be pretty much immune to damage except for Base Cochise and some very strong monsters, as the AC value deducts *fourteen* (!) dice from the damage calculation.

NAME AC is the strongest, but it's a bugged item available only with the Super loot bag exploit.

## References

1. ↑ Item descriptions in *Wasteland 3*.
2. ↑ Marshal in power armor: "*I used to bruise my knuckles beating folks into line. No longer! It's like the suit punches for me. Calibration was a bit off at first, though. You should have seen this one guy's head pop. Kerplow!*"
3. ↑ Interaction with Liberty Buchanan: "*Use your radio to hack her power armor and disable her drone control.*"
4. ↑ Power armor shielding buff: "*Liberty's power armor generates a protective shield for a short duration, protecting her from assassination. The shield loses power, and eventually dissipates, with each of Liberty's attack.*"
5. ↑ Ghost garage stolen crates: "*Partial power armor, stripped SMGs, and broken-down batons. Looks like this place was built on material liberated from Steeltown.*"
6. ↑ Heads or Tails
Philip Thomas

**Philip Thomas** was the Chief Medical Officer for Sleeper base, and a 1987 graduate of the Harvard medical school.

## References

1. ↑ Wasteland Remastered string table: "*KEY: \nThe furnishings and diplomas on the walls suggest this was once the chief Medical officer's office.\n*

*KEY: \nThe diploma on the wall shows Philip Thomas graduated from the Harvard Medical school in 1987.\n"*
Peter Bilk

**Peter Bilk** is a character in *Fountain of Dreams*.

## Background

A rich gentleman living in the elite part of town, Peter Bilk runs the local clothes and apparel shop, providing suits, camouflage, and armor to the people of Miami. His wife was an excellent armorsmith, but since he became a widower, Bilk mostly keeps to himself and focuses on the trade.

## Appearances

Peter Bilk appears in *Fountain of Dreams*.
Patient report: Saul Buchanan

**Patient report: Saul Buchanan** is a lore book in *Wasteland 3*.

## Description

A recent medical evaluation of the Patriarch, written by Dr. Nash Parker.

## Transcript

“Patient continues to experience tremors in both hands, muscular rigidity, and loss of balance. I have observed cognitive changes as well, such as irritability, impaired judgment and decision-making, and moderate depression. All symptoms are worsening at a steady rate.

It is my opinion that Mr. Buchanan is suffering from the so-called ‘shaking palsy,’ for which there is no cure. At the current pace of symptom progression, I would estimate that Mr. Buchanan will be completely incapacitated within two to three years. Dementia is also likely.

In my professional judgment, Saul Buchanan is no longer fit to carry out the responsibilities of his office. A successor should be found as soon as possible.

Nash Parker, MD”

At the bottom of the document, someone has scrawled in an unsteady hand, “Absolute nonsense. Remove Parker from my service and find a new doctor.”,

## Location

* Aspen, Little Hell: Patriarch's Suite. In the large container behind Vic Buchanan.
Patrick McLean

**Patrick McLean** is one of the writers for *Wasteland 2*.

## Biography

Patrick McLean is the author of five books, including the Parsec Award-Winning How to Succeed in Evil. He was also author and voice of the Seanachai Podcast.

He is also the creator of *good words (right order)* a method of writing instruction that focuses on human performance rather than grammar. If you or your organization could use some help with writing faster and with less effort, check out goodwordsrightorder.com

Patrick is also a veteran of the creative side of the advertising business. He worked his words in the service of commerce for many years before he dared to write fiction. His advertising work has garnered many self-congratulatory industry awards including One Show and Communication Arts honors.

## External links

* Writing for Wasteland 2 (My mind just exploded like a blood sausage)