recursal/Fanatic-Fandom huggingface dataset:
Regions of Ruin

Ever wonder what would happen if Kingdom met a broad, skill based open world RPG? Welcome to Regions of Ruin.

Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent.

You will discover a foreboding land ravaged by hundreds of years of hardship. Where, kingdoms have risen and fallen, settlements have been laid to waste and overrun by warring groups, and great mysteries lay hidden and waiting to be unearthed - assuming you can defeat their jealous guardians.

## A Race Facing Extinction

The Dwarven race, after centuries of locking themselves away from the world following the great Human-Centaur war, finally opened the doors of their underground kingdom to find the surface overrun with Goblins, Kobolds, Liches, and many other invasive races. The Dwarves fought fiercely, but were overcome. Those that couldn't escape were captured and enslaved, or simply killed. What remains of the once mighty Dwarven kingdom amounts to refugees and vagabonds wandering the surface. Scattered groups of Dwarves struggle to reclaim their lands, but it will take a hero to unite them, and pull the Dwarves back from the brink of extinction.

## Release Date

Regions of Ruin is scheduled to release on PC and Xbox One on October 5, 2017 for $16.99 USD.
Regions of Ruin Wiki/Section 3

Guides
How to play

Release date

System requirements

Videos

*See more videos*

Twitter
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Regions of Ruin Wiki/editcopy/Section 4

Wiki Community
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Regions of Ruin Wiki/editcopy/Section 1

Welcome to the Official Regions of Ruin WikiWelcome to the Official Regions of Ruin Wiki
The Regions of Ruin guide and reference manual written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 438 pages (36 articles).

About Regions of Ruin
Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent. Explore a land ravaged by hundreds of years of war and hardship, and lead your Dwarven brethren to reclaim your ancestral home from invaders. [Read more...]
Wolf

*This article is a stub. You can help Regions of Ruin Wiki by expanding it.*

**Wolves** are a rare enemy in Regions of Ruin. They are only seen in a few areas. They are incredibly fast, never stop moving while in combat, and attack in large packs.

## Brekar's Grave

In the Brekar's Grave area northeast of the settlement, the player is greeted by a large pack of wolves assembled around a grave marked "Brekar the Beastmaster". These wolves are friendly and cannot be hit by the player. One of the wolves is able to be talked to, although every dialogue option returns some variation of "woof". Farther into the area is an Orc camp that the wolves will fight alongside you to clear.
Regions of Ruin Wiki/Section 4

Wiki Community
We are currently maintaining 438 pages (36 articles)!

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How to help
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Enchantments

Enchantments are magic properties that can be imbued into a piece of equipment (Helmets, Breastplates, Boots, Shields, Weapons, Necklaces and Rings) using the Rune Forge

## Requirements

Enchanting requires a rune forge built in your settlement, essence and a item with less imbued essence than the current limit of your rune forge (Fully upgraded Rune Forge has an essence limit of 5000).

## Disenchanting

To disenchant an item simply click it once in the rune forge interface and it will be flagged for disenchanting with a hammer on top of it. Then click Disenchant.

Disenchanting a item will yield 10% of the item imbued essence, which can be used for enchanting the same or different items. Items will never break when disenchanted but will lose all stats with the exception of Base Damage, Critical Chance, Critical Multiplier, Armor Rating and Physical Resistance. Only superior quality items can be disenchanted (Blue, Green, Orange and Pink names), Grey quality items can be flagged for disenchanting but will not provide any essence.

Disenchanting is required before any enchantment can be done since the player starts with 0 essence.

## Procedure

To imbue a item with enchantments click on it twice and the enchanting menu will open. Select the desired enchantments from the list and continue until you reach the limit of your rune forge or until you run out of essence. Rename the item if you want to and click imbue.

**Note:** Renaming your item usually improves its quality by one tier (Blues will become green, greens become orange, etc.), but the stats will not be affected.

## Types of Enchantments

There are various types of enchantments that provide resistance, damage, conversion and more. All items can have all enchantment types but not at the same time, the following restrictions apply:

1. No restrictions for resistance enchantments, a item can have all resistance enchantment types at the same time.
2. No restrictions for stats enchantments, a item can have all stats enchantment types at the same time.
3. Only one type of primary magic enchantment for the same item.
4. Only one type of secondary magic enchantment for the same item.

**Note:** All enchantments stacks, players can have various types of damage from different items and all of them will cause damage at the same time when attacking.
Armor

*This article is a stub. You can help Regions of Ruin Wiki by expanding it.*

There are several different tiers of **Armor** in Regions of Ruin.

## Stats

Armor has a wide range of stats. All stats stack additively with bonuses from attributes. Negative numbers will increase the damage taken from sources. Armor can have the following stats tied to them:

* Armor Rating - The current and max condition of the armor. Armor breaks as you take damage while wearing it. Armor that reaches 0 armor rating disappears completely. Shields that reach 0 don't disappear, but can not be used until they are repaired. Armor can be repaired by the Smithy.
* Physical Res - the percentage of physical damage ignored.
* Fire Res - the percentage of fire damage resisted. Can be negative.
* Cold Res - the percentage of cold damage resisted. Can be negative.
* Poison Res - the percentage of poison damage resisted. Can be negative.
* Electric Res - the percentage of electric damage resisted. Can be negative.

In addition, rare(colored) armor can also provide attribute bonuses, such as a helmet that
gives +3 Dexterity.

## Armor Types

* Leather
* Iron
* Bronze
* Steel
* Adamantine

## Accessories

There are two types of accessories: rings and pendants. They can have a wide variety of stats attached to them, including those normally given by armor, those normally given by Weapons, or attribute increases.
Regions of Ruin Wiki/Section 2

Features of Ruin
* Styled combat system with stats and levelling
* Skill tree to focus your fighting style
* Extensive loot and rare items to discover
* Forge your own equipment or smelt it for resources
* Open world exploration with a hand crafted environment
* Customized town building and expansion
* Rescue and recruit dwarves for your township (save them from extinction!)
* Send workers to harvest resources from explored regions
* Hire Mercenaries to help in battle
* Multitude of Quests and a main storyline

Retake Your Home

**The Hero**

**Enemies**
Troll

**Trolls** are one of the enemies in Regions of Ruin. They are large, tough, and incredibly slow. Their attack are strong enough to knock their enemies back even if they weren't hit.

## Combat

Trolls are pretty easy to fight, so long as you are patient and don't get cocky. Their club attack is slow, and provides about a second or two of animation before the attack connects. Make power attacks followed by two quick strikes, then dash backwards to avoid the club. Throwing axes are also an easy way to deal with them, but their large health pool can make this take a very long time.
Regions of Ruin Wiki/Section 1

Welcome to the Official Regions of Ruin WikiWelcome to the Official Regions of Ruin Wiki
The Regions of Ruin guide and reference manual written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 438 pages (36 articles).

About Regions of Ruin
Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent. Explore a land ravaged by hundreds of years of war and hardship, and lead your Dwarven brethren to reclaim your ancestral home from invaders. [Read more...]
Beachcomber's Bounty Figurehead

Type
 Renown Level

The **Beachcomber's Bounty Figurehead** is a Figurehead cosmetic variant from the Beachcomber's Bounty Set.

## Obtaining

The Beachcomber's Bounty Figurehead can be obtained by the following methods:

* Earned as a reward during Season Seven by purchasing the Season's Plunder Pass and reaching Renown Level 40.

## In-game description

*"It's unclear whether the palm tree for this makeshift figurehead is just for show or actually holding the entire ship together."*

## Patch history

* **2.6.0 (August 4, 2022)**
	+ Introduced.
Bilge Rat Trousers

Type

The **Bilge Rat Trousers** is a Bottoms cosmetic variant from the Bilge Rat Set.

## Obtaining

The Bilge Rat Trousers can be obtained by the following methods:

* Purchased from the General Clothing Shop.

## In-game description

*"Rats nesting in these, but after a quick wipe over you'd hardly tell."*

## Patch history

* **1.1.6 (July 11, 2018)**
	+ Bilge Rat Trousers no longer appear inconsistent when equipped with a peg and mid-length boots.

* **First Release (March 20, 2018)**
	+ Introduced.
Serwis ploterów

Im mniejsza ilość usterek w firmie, tym mniejsze wydatki związane z przestojem, to również mniej niezadowolonych kontrahentów, że jakieś faktury otrzymali zbyt późno.
Niewartą zachodu operacją jest samodzielne naprawianie drukarki. Weźmy pod uwagę fakt, że możemy więcej zepsuć, niż naprawić. Dosyć czułe fragmenty elektroniki w każdej jednej drukarce dyskwalifikują usuwanie awarii drukarek we własnym zakresie

[naprawa ploterów wielkoformatowych ]

Naprawa drukarek przy współczesnej daleko posuniętej technice nie jestsprawą łatwą. Trafnym rozwiązaniem jest posiadać w zapasie sporządzoną umowę z firmą, która zajmuje się naprawą drukarek. Jeśli w zawartej przez nas umowie jest wzięty pod uwagę czas realizacji, to istnieje szansa, iż nie zniweczy nam to wysiłku na całego. Dodatkowo jeżeli będziemy dokonywać wpłaty abonamentowej to punkt naprawy drukarek powinien zajmować się naszą firmą tak często, jak to konieczne i uskutecznić właściwe czynności mające na celu konserwację drukarki, co z pewnością zmniejszy ilość usterek.
Предметы

Кроме базовых свойств оружия и экипировки, в игре присутствуют варианты с улучшениями. Список возможных улучшений см. в Улучшения\_оружия

### Оружие

\* Спец. атака может использоваться вместо обычного действия

### Щиты

 Шит | 50

### Расходники

* Граната
* Шоковая Граната
* Лечебное зелье
* Зелье защиты
* Психо
* Зелёная трава
* Красная трава
* Фиолетовая трава
* Зелье выносливости
* Крыло мухи
Regions of Ruin Wiki/editcopy/Section 2

Features of Ruin
* Styled combat system with stats and levelling
* Skill tree to focus your fighting style
* Extensive loot and rare items to discover
* Forge your own equipment or smelt it for resources
* Open world exploration with a hand crafted environment
* Customized town building and expansion
* Rescue and recruit dwarves for your township (save them from extinction!)
* Send workers to harvest resources from explored regions
* Hire Mercenaries to help in battle
* Multitude of Quests and a main storyline

Retake Your Home

**The Hero**
* Armor
* Quests
* Settlement
* Skills
* Weapons

**Enemies**
* Goblins
* Kobolds
* Orcs
* Trolls
* Undead
Goblin

*This article is a stub. You can help Regions of Ruin Wiki by expanding it.*

**Goblins** are one of the main enemies in Regions of Ruin. They are small, almost as fast as the player, and tend to fight in small or large groups.

There are three different kinds of goblins:

* Blueskins - blue goblins that commonly live in the north
* Redskins - red goblins that commonly live in the south
* Green goblins - average green goblins that live across the middle of the map

## Combat

Goblins have different combat roles also, they can be archers, warg riders, mages, or soldiers. Mages and archers have lower health than warg riders and soldiers, though both deal higher damage per hit. Soldiers can either have armor or not have armor, and can be equipped with a variety of different weapons, plus a shield.
Regions of Ruin Wiki

Welcome to the Official Regions of Ruin WikiWelcome to the Official Regions of Ruin Wiki
The Regions of Ruin guide and reference manual written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 438 pages (36 articles).

About Regions of Ruin
Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent. Explore a land ravaged by hundreds of years of war and hardship, and lead your Dwarven brethren to reclaim your ancestral home from invaders. [Read more...]

Features of Ruin
* Styled combat system with stats and levelling
* Skill tree to focus your fighting style
* Extensive loot and rare items to discover
* Forge your own equipment or smelt it for resources
* Open world exploration with a hand crafted environment
* Customized town building and expansion
* Rescue and recruit dwarves for your township (save them from extinction!)
* Send workers to harvest resources from explored regions
* Hire Mercenaries to help in battle
* Multitude of Quests and a main storyline

Retake Your Home

**The Hero**

**Enemies**

Guides
How to play

Release date

System requirements

Videos

*See more videos*

Twitter
Tweets by @Regions\_of\_Ruinwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 438 pages (36 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Regions of Ruin Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Kobold

*This article is a stub. You can help Regions of Ruin Wiki by expanding it.*

**Kobolds** are one of the main enemies in Regions of Ruin. They are small, fast, and typically attack in numbers.

## Combat

Kobolds attack fast and are usually supported by multiple ranged units that provide a hail of spears. Due to both of these factors, it's best to keep your shield up and just make quick strikes, not power attacks. Kobolds can be shamans, similar to Goblin mages, they deal high damage but have very low health.
Bilge Rat Sleep Emote

Type

The **Bilge Rat Sleep Emote** is an Emote cosmetic variant from the Bilge Rat Set.
The Bilge Rat Sleep Emote can be performed through the Pirate Wheel of Emotions once the Emote has been equipped at a Vanity Chest.

## Obtaining

The Bilge Rat Sleep Emote can be obtained by the following methods:

* Purchased from the Pirate Emporium.
	+ Exclusive to the Bilge Rat Emote Bundle and cannot be purchased individually.

## In-game description

*"Let's be honest - pirates like you just sleep wherever they drop."*
A Night's Takings

Type

The **A Night's Takings** is a Ornaments cosmetic variant from the Standalone Cosmetics Set.

## Obtaining

The A Night's Takings can be obtained by the following methods:

* Purchased from the Shipwright Shop.

## In-game description

*"This pirate has finished a night's busking, or they're about to swindle some poor soul with a game of Cap and Coin."*

## Patch history

* **2.6.0 (August 4, 2022)**
	+ Introduced.
Weapons

*This article is a stub. You can help Regions of Ruin Wiki by expanding it.*

There are many **Weapons** available in Regions of Ruin. They come in varying sizes, with longer weapons having greater reach, but slower swing speed.

## Stats

Weapons have ? basic stats:

* Damage: the base damage of the weapon, before modifiers.
* Max Cleaving: the maximum amount of enemies that can be hit with a single swing.
* Critical Chance: the chance of any given hit being a critical hit. Stacks additively with the bonuses from attributes.
* Critical Damage: the bonus damage when a critical hit lands. Stacks additively with the bonuses from attributes.

## Rarity

Some weapons are rarer than others, denoted by the color of its name; blue, green, orange, or pink. Rare weapons are more powerful, granting stat and attribute bonuses. Higher-rarity weapons will usually have more bonuses. For example, a Blue weapon will come with only minor bonuses, such as +1-5 to any of the 3 base attributes, but a Pink weapon will come with huge bonuses to these attributes as well as additional effects such as cold damage.

Renaming a grey item when enchanting it will increase the final product quality by one tier (Blues become Greens, Greens become Orange, etc.)
Bloom: Labyrinth Wiki/Section 1

Welcome to the Bloom: Labyrinth WikiWelcome to the *Bloom: Labyrinth* Wiki
The free *Bloom: Labyrinth* wiki encyclopedia with 18 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Bloom: Labyrinth Wiki*

For many years the Remnants of the past had encroached on our lands, slowly driving us back as their corruption spread. Their strength was overwhelming, even the greatest powers of the realm were helpless to stop them, even as such many of us still died trying.

As a mysterious Old Woman arrived I realized that she had seemed so different. Somehow, somewhere inside her grew new life, and she couldn't stand to imagine her child being twisted into the monsters which would attack us. We worked quickly, gathering pieces of the fallen machines to house her child’s life, and in the end were successful. She gave birth. Though her child was broken, weak, and helpless; he was alive. and therein is where our story begins.

Welcome to Bloom: Labyrinth, the combination of classic game design elements into a gorgeous unique adventure role playing game. Bloom: Labyrinth is in development by Studio Fawn, which started as **Bloom: Memories** with a Kickstarter. The game is expected to be released in early 2019 for PC, Mac, and Linux.

[Read more...]
Bloom: Labyrinth

For many years the Remnants of the past had encroached on our lands, slowly driving us back as their corruption spread. Their strength was overwhelming, even the greatest powers of the realm were helpless to stop them, even as such many of us still died trying.

As a mysterious Old Woman arrived I realized that she had seemed so different. Somehow, somewhere inside her grew new life, and she couldn't stand to imagine her child being twisted into the monsters which would attack us. We worked quickly, gathering pieces of the fallen machines to house her child’s life, and in the end were successful. She gave birth. Though her child was broken, weak, and helpless; he was alive. and therein is where our story begins.

Welcome to **Bloom: Labyrinth**, the combination of classic game design elements into a gorgeous unique adventure role playing game. Bloom: Labyrinth is in development by Studio Fawn, which you can help to get access by supporting their Kickstarter. The game is expected to be released in early 2019 for PC, Mac, and Linux.
Bloom: Labyrinth Wiki/Section 3

The Game Teaser

Twitter

Tweets by @studiofawnwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Compendium

*This article is a stub. You can help Regions of Ruin Wiki by expanding it.*

The **Compendium** is a collection of books about the history of the continent. Pages for these books are found in chests scattered throughout the world.

**Books** are a collectible item in Regions of Ruin. Pages are scattered around the continent at various location nodes. Certain containers, such as pedestals and bookshelves, will always contain a book page, but otherwise the pages are randomly found in chests.

## Books

There are currently 12 available books with pages to collect. Once a book is completed, the Librarian will study it for a price. Studying a book will unlock a permanent buff to your character.

### A Brief History of Dwarven Kin

*A Brief History of Dwarven Kin is a book series which Explores Dwarven culture, practices, and clans through the known continent and beyond.*
Study Cost: 5,000

Study Effect: Gain +10% speed with all melee attacks

### Book of Norn

*The Books of Norn are a compendium dedicated to a brief history of Dwarven kin's legendary hero, Norn.*
Study Cost: 6,000

Study Effect : Gain + 10% damaged with all ranged attacks

### Book of Ruin

*The Book of Ruin exposes Dwarven belief that a single dark being is behind their downfall. What is it? What does it seek to achieve?*
Study Cost: 4,000

Study Effect: Gain +5% to all resistances

### Loss of Under

*A short re-telling of how the Dwarves civilization use[sic] to bustle beneath the ground, but eventually got driven to the surface.*
Study Cost: 16,500

Study Effect: Gain +10% total melee damage.

### Scouts Personal Memoirs

*The memoirs of a ranger who observes the wilds, with close encounters and unique experiences to share.*
Study Cost: 14,000

Study Effect: Gain +20% throwing speed.

### The Legend of Axebeard

*The history and accounts of Axebeard, and the reasoning behind the fame and attributed persona.*
Study Cost: 17,000

Study Effect: Gain 10% to Maximum Health

### Gishlain's Flora and Fauna

*A snippet of the life and major events through the life of Gishlain. A dwarf who loved the things that grow.*
Study Cost: 25,000

Study Effect: Backstabs do triple damage.

### A Study of Dwarven Kin

*A physical study on the metabolic nature and hardiness of dwarves and their capabilities.*
Study Cost: 22000

Study Effect: Lose sneaking visibilty twice as slow.

### Rodenren's Rule

*The tales of Rodenren, the mighty hero of miraculous constitution and resilience.*
Study Cost: 24,000

Study Effect: Stunning is 50% more effective.

### Dwarven Inventions

*Dwarven Inventions, a collection of dwarf ingenuity and clever crafting.*
Study Cost: 34,000

Study Effect: All melee hits have a 5% chance to KO.

### Tepuk The Rogue

*A record of all known activities of the infamous dwarf thief and rogue, Tepuk.*
Study Cost: 30,000

Study Effect: Can dash while sneaking

### Dwarven Drinking

*A trivial collection of dwarven drinking games and their cultural significance to dwarf kin.*
Study Cost: 3?,000

Study Effect: Invulnerable to stuns.
Black Dog Briar

*This article is a stub. You can help Sea of Thieves Wiki by expanding it.*

 Type

 “The name's Black Dog Briar, first mate to Captain Barbossa... ...here in search of the traitorous wretch, Jack Sparrow.”
 — Black dog Briar, Captains of the Damned

**Black Dog Briar** is an enemy encountered as a Phantom boss during Captains of the Damned.
The Music

Music is an important element when creating a truly memorable experience. The music in Bloom continues the narration of the story-line with each instrument representing a character as their stories are woven into the game.

The Music is made by an award-winning composer, Jose Mora-Jimenez, especially for the game.

If you'd like to listen to a couple of the tracks, please visit the soundcloud for the game.
Bloom: Labyrinth Wiki/Section 4

Wiki Community

We are currently maintaining 201 pages (18 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Bloom: Labyrinth Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Stealth

While direct fighting is always an option (a very hard option), the stealth system is heavily based on the amazing stealth play.

Using shadows to conceal yourself, you're able to lure away enemies with distractions (sound and vision detection), or simply sneaking around an unaware enemy. Of course, a bit of stealth can also come in handy for getting the drop on an enemy (for the combat-oriented), letting you start the fight with a little advantage.
Bloom

**Bloom** is a game being created by Studio Fawn. The game is expected to be released in late 2015 for PC, Mac, and Linux.

## Description

For many years the Remnants of the past had encroached on our lands, slowly driving us back as their corruption spread. Their strength was overwhelming, even the greatest powers of the realm were helpless to stop them, even as such many of us still died trying.
As a mysterious Old Woman arrived I realized that she had seemed so different. Somehow, somewhere inside her grew new life, and she couldn't stand to imagine her child being twisted into the monsters which would attack us. We worked quickly, gathering pieces of the fallen machines to house her child’s life, and in the end were successful. She gave birth. Though her child was broken, weak, and helpless; he was alive. and therein is where our story begins.

## Story

No one really knows when the remnants of the past began to stir, when they decided to reclaim a world that had moved on long ago.

For many years they had encroached on our lands, slowly driving us back as their corruption spread. Their strength was overwhelming and even I and the other guardians were helpless to stop them, though many of us died trying. At the front of the assault were their skeletal machines, abominations of hollow souls and metal….of which they had a seemingly endless supply. You see, this was a battle of attrition, and it was a battle we were losing.

Though rumors abound, what is known for certain is at the heart of the corruption are the Eternal, known to us before only as mere stories to scare children. Men? Machines? Perversions of life.

It was there at their very heart, from amongst the Eternal, that, one day, a mysterious woman escaped. She too was an abomination, but I could feel she was somehow different . . .and in frantic desperation. So I reached out to her, offering her refuge in our forest.

It was once she arrived that I realized why she had seemed so different. Somehow inside her grew new life, and she couldn't stand her child being twisted into the monsters which attacked us. We worked quickly, gathering pieces of the fallen machines to house her child’s life, and in the end were successful. She gave birth. Though her child was broken, weak, and helpless; he was alive … and that is where our story begins.
Regions of Ruin Wiki/editcopy

Welcome to the Official Regions of Ruin WikiWelcome to the Official Regions of Ruin Wiki
The Regions of Ruin guide and reference manual written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 438 pages (36 articles).

About Regions of Ruin
Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent. Explore a land ravaged by hundreds of years of war and hardship, and lead your Dwarven brethren to reclaim your ancestral home from invaders. [Read more...]

Features of Ruin
* Styled combat system with stats and levelling
* Skill tree to focus your fighting style
* Extensive loot and rare items to discover
* Forge your own equipment or smelt it for resources
* Open world exploration with a hand crafted environment
* Customized town building and expansion
* Rescue and recruit dwarves for your township (save them from extinction!)
* Send workers to harvest resources from explored regions
* Hire Mercenaries to help in battle
* Multitude of Quests and a main storyline

Retake Your Home

**The Hero**
* Armor
* Quests
* Settlement
* Skills
* Weapons

**Enemies**
* Goblins
* Kobolds
* Orcs
* Trolls
* Undead

Guides
How to play

Release date

System requirements

Videos

*See more videos*

Twitter
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We are currently maintaining 438 pages (36 articles)!

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Bloom: Labyrinth Wiki

Welcome to the Bloom: Labyrinth WikiWelcome to the *Bloom: Labyrinth* Wiki
The free *Bloom: Labyrinth* wiki encyclopedia with 18 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Bloom: Labyrinth Wiki*

For many years the Remnants of the past had encroached on our lands, slowly driving us back as their corruption spread. Their strength was overwhelming, even the greatest powers of the realm were helpless to stop them, even as such many of us still died trying.

As a mysterious Old Woman arrived I realized that she had seemed so different. Somehow, somewhere inside her grew new life, and she couldn't stand to imagine her child being twisted into the monsters which would attack us. We worked quickly, gathering pieces of the fallen machines to house her child’s life, and in the end were successful. She gave birth. Though her child was broken, weak, and helpless; he was alive. and therein is where our story begins.

Welcome to Bloom: Labyrinth, the combination of classic game design elements into a gorgeous unique adventure role playing game. Bloom: Labyrinth is in development by Studio Fawn, which started as **Bloom: Memories** with a Kickstarter. The game is expected to be released in early 2019 for PC, Mac, and Linux.

[Read more...]

News

* The Bridge -  Nov 25, 2013

* The Art of Characters -  Nov 19, 2013

* The Art of Maps -  Nov 15, 2013

* Ilana - Add-Ons - Alpha Versions - Reddit -  Nov 11, 2013

* Pre-Alpha Engine Demo! Ready for Download! -  Nov 08, 2013

Basics

* Characters
* Abilities
* The Music

The Game Teaser

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We are currently maintaining 201 pages (18 articles)!

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Skills

*This article is a stub. You can help Regions of Ruin Wiki by expanding it.*

**Skills** are gained as the player levels up, and provides a means of progression alongside equipment upgrades. Each level provides one attribute and one skill point.

## Attributes

There are 3 attributes available. Attribute bonuses are permanent and always active. Stat increases from attributes stack additively with weapon and armor modifiers. Some weapons and armor will provide attribute bonuses in addition to their normal bonuses.

### Strength

Each point increases your damage by 5% and your stamina by ?.

### Dexterity

Each point increases your natural critical chance by 1% and your critical damage by 5%, and your throwing damage by 5%.

### Constitution

Each point increases your base health by 20% and your natural physical, fire, cold, and electrical resistances by 1%, and poison resistance by 2%.

## Skills

There are 4 skill trees available: Attacking, Throwing, Shielding, and Power Hitting

### Attacking

The Attacking tree focuses on melee attacks, particularly on quick strikes, although many of the skills will also affect power attacks.

### Throwing

The Throwing tree focuses on throwing axes at your enemies. This is the only method of ranged attacking, and the only tree where the player does not start with the basic ability.

### Shielding

The Shielding tree focuses on blocking and general damage resistance.

### Power Hitting

The Power Hitting tree focuses on charge, powerful strikes.

[of Ruin]
(Updated) Regarding Issues Currently Being Investigated (Notification)

(Updated) Regarding Issues Currently Being Investigated
More >
Thank you for playing the Fire Emblem Heroes game.

We would like to update you on the following issues currently occurring in version 6.1.0.

■Details

1) Friend List

For some players the app may crash in the Friend List when attempting to display a friend's Hero or profile card while your personal frame (at top of list) is scrolled out of view.

2) Status Bar (Android devices)

For some Android devices, the display of the status bar (notification bar) at the top of the screen may cover the display of your Orb count, etc.

Note: If this affects you, please check your Orb count via "Inventory" in the "Misc." menu.

We plan to fix both of these in the near future and appreciate your patience while we work on them.

We hope you continue to enjoy playing Fire Emblem Heroes!
Posted: 2022-01-07T07:00:00Z
Undead

The **Undead** are one of the enemies in Regions of Ruin. They are minions of Liches and Necromancers.

## Skeletons

Skeletons are quick and numerous, but do not have much health or deal much damage. If a Necromancer is present, dead bodies can be turned into Skeletons, and defeated Skeletons can be brought back into the fight, so the Necromancer should be targeted first.
3rd Anniversary Celebration! Daily Bound Hero Battle Revival (Ninian & Hawkeye) (Notification)

3rd Anniversary Celebration! Daily Bound Hero Battle Revival
Active: 2020-02-05T07:00:00Z to 2020-02-07T06:59:59Z

It's the 3rd Anniversary Celebration!

From the Fire Emblem: The Blazing Blade game come two Heroes who showed that dragons and humans could live in harmony. They're back in Special Maps for Bound Hero Battle: Ninian & Hawkeye!

Take on high-difficulty maps and complete Bound Hero Party quests!

Note: Due to the maintenance scheduled for 2020-02-05T23:00:00Z, this event will last for two days.
Posted: 2020-02-05T07:00:00Z
3rd Anniversary Celebration! Daily Bound Hero Battle Revival (Takumi & Hinoka) (Notification)

3rd Anniversary Celebration! Daily Bound Hero Battle Revival
Active: 2020-02-07T07:00:00Z to 2020-02-08T06:59:59Z

It's the 3rd Anniversary Celebration!

Hoshidan siblings from the Fire Emblem Fates games are back in Special Maps for Bound Hero Battle: Takumi & Hinoka!

Take on high-difficulty maps and complete Bound Hero Party quests!
Posted: 2020-02-07T07:00:00Z
???: Masked Knight

Portrait
Attack
Special
Damage

 Weapon Type

## Stats

Note: These stats were obtained from reading the unit's data in `/assets/Common/SRPG/Enemy/`. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

### Growth Rates

*This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.*
3rd Anniversary Celebration! Daily Bound Hero Battle Revival (Matthew & Hector) (Notification)

3rd Anniversary Celebration! Daily Bound Hero Battle Revival
Active: 2020-02-14T07:00:00Z to 2020-02-15T06:59:59Z

It's the 3rd Anniversary Celebration!

From the Fire Emblem: The Blazing Blade game, a lord and his retainer are back in Special Maps for Bound Hero Battle: Hector & Matthew!

Take on high-difficulty maps and complete Bound Hero Party quests!
Posted: 2020-02-14T07:00:00Z
4th Anniversary Grand Hero Battle Revivals (Caellach) (Notification)

4th Anniversary Grand Hero Battle Revivals
Active: 2021-02-14T07:00:00Z to 2021-02-16T06:59:59Z

The 4th anniversary celebration has begun!

From the Fire Emblem: The Sacred Stones game, the Grand Hero Caellach: Tiger Eye is back in Special Maps!

Defeat this powerful general of the Grado Empire who clawed his way up from working as a mercenary to make him your ally!

There are 4th anniversary quests from which you can earn a Grand Hero once again, even if you completed these maps previously!

Tap More for additional information about this event.

More >
Grand Hero Battle Details and Notes
Grand Hero Battles are special extremely challenging Hero Battles.

By clearing the map, you will gain the enemy Hero as your ally.

Reward for First Clear:

・ Normal: Grand Hero (2★)

・ Hard: Grand Hero (3★)

・ Lunatic: Grand Hero (4★)

・ Infernal: Grand Hero (4★), Hero Feathers x 2,000

As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!

Grand Hero Battle Notes:

• The number of difficulties available for a map may vary by each Grand Hero Battle.

• Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared.

• If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends.

• If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.

Learning Skills

• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.

• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Caellach: Tiger Eye

Tap the image above to visit this Hero's illustrated introduction page.

The Tiger Eye of Grado's six generals. Rose

from mercenary life doing whatever it takes

to achieve his goals. Appears in Fire Emblem:

The Sacred Stones.

Skills learnable at 5★:

Reprisal Axe+

Mt: 14 Range: 1

If foe initiates combat, grants Atk+6 during

combat.

Dragon Fang

Cooldown: 4

Boosts damage by 50% of unit's Atk.

Cannot use:

Guard 3

At start of combat, if unit's HP ≥ 80%, inflicts

Special cooldown charge -1 on foe per attack.

(Only highest value applied. Does not stack.)

Even Def Wave 3

At start of even-numbered turns, grants Def+6

to unit and adjacent allies for 1 turn. (Bonus

granted to unit even if no allies are adjacent.)

"Ah-haha! I'm Caellach, and I will be king one day! Stick with me, and I'll see you get yours."

I've heard that Caellach can be very ambitious in his pursuits...
Posted: 2021-02-14T07:00:00Z
Regions of Ruin Wiki/editcopy/Section 3

Guides
How to play

Release date

System requirements

Videos

*See more videos*

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(Updated) Regarding the Double SP Events (Notification)

(Updated) Regarding the Double SP Events
More >
Updated 2023-12-26T07:00:00Z

The double SP events scheduled for 2023-12-29T07:00:00Z ~ 2024-01-01T06:59:59Z have been updated to quintuple EXP & SP events for players who experienced this error.

Thank you for your patience!

Thank you for playing the Fire Emblem Heroes game.

We have confirmed that the double SP events available on weekends are not active at the moment due to a scheduling issue in the game data.

Thank you again for your patience, and we hope you continue to enjoy playing Fire Emblem Heroes.
Posted: 2023-12-26T07:00:00Z
???: Near and Dear

Portrait
Attack
Special
Damage

 Weapon Type

## Stats

Note: These stats were obtained from reading the unit's data in `/assets/Common/SRPG/Enemy/`. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

### Growth Rates

*This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.*

## Skills

### Weapons

*Fólkvangr can be upgraded in the Weapon Refinery.
When upgraded, the description of Fólkvangr becomes "At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat.".
Fólkvangr can be upgraded with the additional effect  "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.".*
Bloom: Labyrinth Wiki/old

For many years the Remnants of the past had encroached on our lands, slowly driving us back as their corruption spread. Their strength was overwhelming, even the greatest powers of the realm were helpless to stop them, even as such many of us still died trying.
As a mysterious Old Woman arrived I realized that she had seemed so different. Somehow, somewhere inside her grew new life, and she couldn't stand to imagine her child being twisted into the monsters which would attack us. We worked quickly, gathering pieces of the fallen machines to house her child’s life, and in the end were successful. She gave birth. Though her child was broken, weak, and helpless; he was alive. and therein is where our story begins.
Welcome to Bloom: Labyrinth, the combination of classic game design elements into a gorgeous unique adventure role playing game. Bloom: Labyrinth is in development by Studio Fawn, which started as **Bloom: Memories** with a Kickstarter. The game is expected to be released in early 2019 for PC, Mac, and Linux.

* The Bridge -  Nov 25, 2013

* The Art of Characters -  Nov 19, 2013

* The Art of Maps -  Nov 15, 2013

* Ilana - Add-Ons - Alpha Versions - Reddit -  Nov 11, 2013

* Pre-Alpha Engine Demo! Ready for Download! -  Nov 08, 2013
 **The Game Teaser**

* Characters
* Abilities
* The Music

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Official Help Wiki**.

**Adding some content!**

* Check out a few pages and see what they look like or what the source code for a pages is to get ideas, or visit the New to moderating page to get some suggestions.
Banana

Type
 Bites

The **Banana** is a Supply Item in Sea of Thieves that can be used to heal the players health when eaten.

## Uses

* Consuming a banana restores 20 health.
* Feeding to captured pigs will keep them healthy, otherwise they will eventually die and despawn.
* Can be cooked but will only burn, which lowers the health benefits.

## Storage

* The player's inventory can hold up to 5 Bananas.
* A Barrel can carry up to 4752 Bananas.
* A Rowboat chest can carry up to 640 Bananas.
* A Storage Crate can carry up to 1584 Bananas.

## Where to find

* There are 16 Bananas in the ships food barrels.
* Bananas can be gathered from barrels found in the world.
* Can be found beached on the shorelines of Islands.
* Can be found in random Storage Crates across the Sea of Thieves.
* Can also be found in random Fruit Crates.

## In-game description

*"Remarkably good at aiding the healing process. The skin's the best part!"*

## Patch History

* **2.0 (April 30, 2019)**
	+ Health restoration reduced from 33 to 20.

* **First Release (March 20, 2018)**
	+ Introduced.
(S) Tambourine Gift! (Notification)

(S) Tambourine Gift!
Available between 2022-04-07T07:00:00Z and 2022-04-21T06:59:59Z

An (S) Tambourine accessory, which is a must-have for any jam session, has been sent to all players! Don't forget to claim it from your Present List!

I could listen to that impressive tambourine performance over and over!
Posted: 2022-04-07T07:00:00Z
Aristocrat Jacket

Type

The **Aristocrat Jacket** is a Jacket cosmetic variant from the Aristocrat Set.

## Obtaining

The Aristocrat Jacket can be obtained by the following methods:

* Purchased from the General Clothing Shop.

## In-game description

*"You didn't say 'best-dressed buccaneer', but if people want to say it about you, let them."*

## Patch history

* **2.1.1 (May 6, 2021)**
	+ Moved from the Black Market to the General Clothing Shop.

* **2.0.10 (December 11, 2019)**
	+ Introduced.
A D Near Save

## Notes

* "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
	+ However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
* 【Savior】 is triggered after "before combat AoE" skills.
* 【Savior】 will not protect the user's allies who are inflicted with  Undefended or are in combat against a foe with skills such as  Erosion.
* Effects such as  Impenetrable Void and  Feud will not disable 【Savior】.
* If 【Savior】 is triggered:
	+ The user is considered as adjacent to the targeted ally, which means skills that have the "If unit is adjacent to an ally" condition trigger, while skills that have the "If unit is not adjacent to an ally" condition do not trigger.
	+ The user will not be able to trigger the effects of skills such as  Might of Myriads or priority changing effects such as  Spd Preempt 3.
	+ Only during combat skills that are active on the targeted ally will be accounted on the user.
	+ "After combat" movement is disabled on the foe, even if the user is defeated, such as with the movement from  Lunge and  Repel 4.
	+ The targeted ally is unaffected by "after combat" effects, such as from  Pain+ and  Fatal Smoke 4.
* The stat increase that can be applied by A/D Near Save is considered a temporary buff.
	+ Effects such as  Impenetrable Void and  Feud will not disable A/D Near Save's temporary buffs but will still disable other ally skills from activating.

## Availability

### Distributed units

* This skill is not available on any distributed units.

## See also

* Arch-Sage Tome
* With Everyone!
* Woeful Upheaval

* Save Passives