recursal/Fanatic-Fandom huggingface dataset:
Anvil

**Anvil** is a weapon classified under the Marksman Rifle  category. Since Anvil is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies or break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the weapon. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## WEAPON Anvil

* Epic
* Rare
* Uncommon
* Common

**Epic
Marksman Rifle**

## Stats

### Damage

???

**Rare
Marksman Rifle**

## Stats

### Damage

???

**Uncommon
Marksman Rifle**

## Stats

### Damage

???

**Common
Marksman Rifle**

## Stats

### Range

180
45

### Magazine

84
12

## Javelins

* Ranger
* Colossus
* Storm
* Interceptor

**Anvil** is a weapon classified under the Marksman Rifle  category. Since Anvil is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies.

## Description and Alternative Items

*For the alternative item, see Soothing Touch*

Anvil is the lower form of Soothing Touch. It is a Marksman Rifle that Hits hard with an impressive rate of fire.

## Obtaining Methods

Anvil can be obtained in the following ways:

* Loot
* **Crafting**

## Cortex Entry

Cortex Entries are small pieces of lore attached with the particular weapon found in Anthem and accessed through the Cortex. All weapons have at least one entry associated with them. All Masterwork and Legendary weapons' cortex entries directly add to the narrative of the world.

## Blueprint and Crafting

Anvil is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Weapon/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 20 Chimeric Alloy
* 20 Chimeric Compound
* 10 Weapon Parts
* 5 Uncommon Ember

**Rare**
* 20 Chimeric Alloy
* 20 Chimeric Compound
* 10 Weapon Parts
* 5 Rare Ember

**Epic**
* 20 Chimeric Alloy
* 20 Chimeric Compound
* 20 Chimeric Alloy
* 10 Weapon Parts
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* In the game the Magazine size (also known as the clip size) is incorrectly referred to as Ammo within the statistics of a weapon.
Anthem: Strong Alone, Stronger Together

***Anthem: Strong Alone, Stronger Together*** is a hard cover volume of the three issues of the *Anthem Comics* prequel series from Dark Horse Comics and BioWare.

## Description

From the creators of Mass Effect and Dragon Age, this prequel to BioWare's science-fantasy action RPG introduces two gifted siblings struggling for survival in a world full of danger. They vowed to defend humanity, but can they protect each other? Collects issues #1-#3 of the miniseries.

## Characters

* Jani
* Kismet
* Yarrow
* Jani's Grandmother
* Sentinel Captain
* The Monitor
* Doctor Harken
* Lost Child in Freemark

## References

1. ↑ Anthem Hard Cover Comics Volume on Dark Horse Comics Website
Aquatic Star

**Aquatic Star** is a hostile type flora that could possibly do damage to living and non-living things on Coda. It may even do possibly damage to javelins in its vicinity. Contact with this dangerous plant-life can be lethal to living organisms. Humans dealing with Aquatic Star must handle it with care. Aquatic Star can be found growing in open spaces.

## Potential

### Weakness

Not particularly weak to any Damage Type.

## Etymology and Anatomy

Aquatic stars are unnamed flora-like beings that can be found in a very specific underwater lake inside the Tyrant Mine. Thy have a wiggling star shaped body, but their real name remains a mystery. They float inside the water, but do not move around.

## Narrative Involvement

In 468 LV, when a group of Freelancers was contracted by Corvus, through agent Sev, the Freelancer, who led this group encountered these aquatic stars. After trying to locate the source of acidic weapons that the Scars were trying to make, the lancers had to dive inside an underground lake to reach this source. This is where these aquatic stars were encountered. Touching them would cause electrical malfunctions to the javelin.

## Cortex

This flora currently doesn't have any exclusive cortex entry found in the game. Aquatic Star may have been mentioned in the dialogs when the Freelancer participates in conversations, or overheard when the people of Coda speak with each other, or mentioned outside the game in legitimate sources like the official tie-in media.

*For a Collection of similar Cortex Entries on various Flora, See: Flora (Cortex Collection).*

## Behavior and Abilities

Although the aquatic stars look docile like the fauna under water, they are not. They produce an electrical shock that can put a javelin in an electrocuted status. The javelin will receive a minor damage. It is quite easy to evade these plants.

### Hidden Attributes

* Electric Shock
	+ Aquatic stars can electrocute anything that touches them.

## Trivia (May Contain Spoilers)

* Aquatic stars are a one-of-a-kind species that are only found in the specific area mentioned in the Monument Valley.
* is the game which has the most unique number of plant or flora designs when compared to any other Bioware game.
Anonymous Writings

**Anonymous Writings** iare written works by unknown authors.

## Collection Details

A total of **6** cortex entries make reference to the writings of unknown and anonymous authors.

 Menioned here are some of the excerpts obtained randomly.

## The Call of the Anthem

*See Cortex Entry: The Call of the Anthem for More Details*

Our strider is down and we're waiting for help from Freemark. Technical difficulty. It has been a long journey, mainly because Harvold won't stop blathering about the Anthem of Creation. He somehow believes it's his job to educate me on the Anthem, the Shapers, the Great Wheel and all that. It's such gazick crap. Until I see—or hear—proof that the Anthem exists, I'm not joining any choir. I swear, if Harvold brings it up again, I will strangle him.

— Diary. Author unknown.

## Icetide Wishes from the Eastern Reach

*See Cortex Entry: Icetide Wishes from the Eastern Reach for More Details*

My Icetide wish is for CLAnonymous to update their fic. It's been nearly a month!

— Sentinel Chanda Tran

## Launch Bay (3)

*See Cortex Entry: Launch Bay (3) for More Details*

Flare Party in the social space tomorrow night. Don't tell you-know-who.

—Anonymous note passed around Fort Tarsis

## Anrisaur (2)

*See Cortex Entry: Anrisaur (2) for More Details*

"A pile of rocks that can hunt. That's not really the worst of it, mind—they don't act like proper animals going about their business. These aren't those nervous, "as likely to run off when they see you as look at you" types. No, these monsters have a tick of something vile in 'em. Whatever goes on in their damn rotted brains is stuck on making life miserable for everyone. A ragged bit of creation, if you ask me."

—Anonymous

## Skorpion (3)

*See Cortex Entry: Skorpion (3) for More Details*

"My light is failing. A cave-in has cut off my escape. Endless scratching at the stone is the only sound in this cold grave. They search for a way in."

—Author Unknown

## Swarm Tyrant (2)

*See Cortex Entry: Swarm Tyrant (2) for More Details*

"I have no desire to see the mother of these monsters. The thought alone ensures irrational dread in darkened rooms and grey nights of restless worry."

—Anonymous
Aftershock

**Aftershock** is a weapon classified under the Grenade Launcher  category. Since Aftershock is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies or break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the weapon. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## WEAPON Aftershock

* Epic
* Rare
* Uncommon
* Common

**Epic
Grenade Launcher**

## Stats

### Blast Damage

???
???

**Rare
Grenade Launcher**

## Stats

### Blast Damage

???
???

**Uncommon
Grenade Launcher**

## Stats

### Blast Damage

???
???

**Common
Grenade Launcher**

## Stats

### Blast Damage

???
???

### Range

300
35

### Magazine

36
9

## Javelins

* Colossus

**Aftershock** is a weapon classified under the Grenade Launcher  category. Since Aftershock is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies.

## Description and Alternative Items

*For the alternative item, see Sentinel's Vengeance*
Aftershock is the lower form of Sentinel's Vengeance. It is an Grenade Launcher whose Payload sticks to enemy. Once it adheres to target—it detonates.

## Obtaining Methods

Aftershock can be obtained in the following ways:

* Loot
* **Crafting**

## Cortex Entry

Cortex Entries are small pieces of lore attached with the particular weapon found in Anthem and accessed through the Cortex. All weapons have at least one entry associated with them. All Masterwork and Legendary weapons' cortex entries directly add to the narrative of the world.

## Blueprint and Crafting

Aftershock is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Weapon/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 20 Chimeric Alloy
* 20 Chimeric Compound
* 10 Weapon Parts
* 5 Uncommon Ember

**Rare**
* 20 Chimeric Alloy
* 20 Chimeric Compound
* 10 Weapon Parts
* 5 Rare Ember

**Epic**
* 20 Chimeric Alloy
* 20 Chimeric Compound
* 20 Chimeric Alloy
* 10 Weapon Parts
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* In the game the Magazine size (also known as the clip size) is incorrectly referred to as Ammo within the statistics of a weapon.
Anthem: Strong Alone

***Anthem: Strong Alone*** is the second issue of the *Anthem Comics* from Dark Horse Comics and BioWare.

## Plot

Haunted by the death of her grandmother and distraught from losing her position as a Sentinel—the protectors of the only home she's ever known—Jani finds solace in stealing a Javelin exosuit and running away from Fort Tarsis. Her impulses lead her to the jungle, where a menacing threat awaits her.

## References

1. ↑ Anthem: A Strong Alone on Dark Horse Comics Website
Anthem Official Guide

**Anthem Official Guide** is a guide released by Prima Games and Bioware during the launch of Anthem.

Go Beyond Strategy—Immerse yourself in the beautiful, ever-evolving, and dangerous world of Anthem with this Official Guide from Prima Games!.

See Anthem Collectors Edition Guide for all the features and more.

* Features in this book included are:
	+ Critical Missions: Complete walkthrough for every critical mission—experience everything!
	+ Exclusive Maps: Our exclusive, custom maps reveal every important area, battle, and location— never lose your way!
	+ Javelin Overview: Get the most out of each Javelin with our expert strategies and tips.

## References

Template:Reflist

1. ↑ https://primagames.com/games/anthem/products/anthem-official-guide Details on Prima Games Website
B-Boy Taunt 2

**B-Boy Taunt 2** is classified as an Emote animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## ANIMATION B-Boy Taunt 2

### Javelins

* Ranger
* Colossus
* Storm
* Interceptor

## Additional Info

### Availability

Usually under rotation in Featured Store.

*B-Boy Taunt 2'* is classified as an Emote animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Emotes are animation that can be performed while in an expedition. These animate the javelin in various ways.
Emotes can be performed by opening the Communications Wheel. There are 3 slots available for Emotes. They can be equipped in the Forge. They can also be seen in action over the Forge.

Emotes can be skipped by pressing any key while the javelin is being animated. This is because there is a good chance that the javelin is in the middle of combat or waiting inside a Cypher Projected circle while performing a task.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

**B-Boy Taunt 2** has been available on the following days. It remained featured until the next Tuesday or Friday from these dates:

* April 09 2019
* July 30 2019
* February 21 2020
Arrival Animations

**Arrival Animations** are animations used by javelins the moment they are loaded into the expedition. The way to visualize this is that a javelin exist the strider and performs the arrival animation. This however, isn't realy the case when expeditions begin without a strider at the start.

These animations are unique to each javelin in the squad and can be seen by squadmates who are near the performing javelin. They can be purchased from the Featured Store. Seasonal Store, Forge, or won as rewards from challenges or through limited time events such as Elysian Caches. They can be equipped in the Forge by selecting the Appearance tab's Animation section.

Arrival Animations are always Javelin specific. This means the arrival animation available to one type of javelin cannot be used by another even when the javelin belongs to the same lancer.

## List of Arrival Animations

Visit individual pages for more details. Unobtainable arrival animations have a red ring around their icon.

 **Arrival Animation**

Asleep at the Teleport

Awesome

Big Arms

Boxer

Breakdance

Cannonball

Cool Spin

Dazed

Default (Arrival Animation)

Drummer Boy

Dust Off

Entry Roar

Failed Flip

Fearsome Enter

Flex 1

Flex 2

Flip

Genie in a Bottle

Gum on Shoe

Kung Fu Bring It

Pumped

Salute

Stretch

Thank You!

The Vampire Awakens!

Training Day

Triple Axel

Zen
Bad Omen

**Bad Omen** is a weapon classified under the Pulse Accelerator  category. Since Bad Omen is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies or break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the weapon. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## WEAPON Bad Omen

* Legendary
* Masterwork

**Legendary
Pulse Accelerator**

## Stats

Charges to fire a burst of energy projectiles.

### Damage

2448

**Masterwork
Pulse Accelerator**

## Stats

Charges to fire a burst of energy projectiles.

### Range

800
35

### Magazine

5
100

## Javelins

* Ranger
* Colossus
* Storm
* Interceptor

**Bad Omen** is a weapon classified under the Pulse Accelerator  category. Since Bad Omen is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies.

## Description and Alternative Items

Bad Omen is a unique weapon introduced during Echoes of Reality. It is a Pulse Accelerator that uses seal technology to generate destructive energy.

Bad Omen fires 5 shots when each bullet is fired. It can also do Weak Point damage to enemies.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Charges to fire a burst of energy projectiles.

## Obtaining Methods

Bad Omen can be obtained in the following ways:

* War Chests
* Regulator Store (When available)

## Cortex Entry

Cortex Entries are small pieces of lore attached with the particular weapon found in Anthem and accessed through the Cortex. All weapons have at least one entry associated with them. All Masterwork and Legendary weapons' cortex entries directly add to the narrative of the world.

## Trivia (May Contain Spoilers)

* Each of the 5 shots fired by one trigger-pull of Bad Omen do the shown amount of damage.
* In the game the Magazine size (also known as the clip size) is incorrectly referred to as Ammo within the statistics of a weapon.
Armor Buster

**Armor Buster** is a type of Damage which is highly effective against armored targets.

Armor Buster damage floaties are white in color.

## Mechanism

Armor Buster damage can do **1x** the damage mentioned in the details of any weapon or gear without considering additional bonuses and multipliers. However, when an enemy is under the Acid Status, , the net damage becomes **1.25x**. If additional weakening effects from support gears are considered, then the net damage will be **1.67x**.

### Armored Targets

Armor Buster is highly effective against Armored targets (yellow health) dealing **1.5x** the damage mentioned in the statistics of the Combat Equipment. If additional weakening effect from supports are considered, then the net damage will be **2x**.
If an Armored target is under Acid status, the net damage it can receive is **2.25x**. If an additional weakening effect from supports are included, the damage net damage done will be **3x**.

### Shielded Targets

Armor Buster is very weak towards Shielded targets (blue health) dealing **0.5x** the damage mentioned in the statistics of Combat Equipment. If additional weakening effect from supports are considered, it can do **0.67x**.
Shielded targets cannot be primed or under status effect unless their shields are depleted. So, damage done to shields cannot have a weakening effect from Acid status.

### Other Features

Armor Buster damage has several other features:

* Armor Buster can be used to detonate combos if the combat equipment is a Detonator.
* Armor Buster Blast Damage does the same damage as mentioned above, but within a blast radius.

## Armor Buster Damage Combat Equipment

The following weapons and gear can do Armor Buster Damage (single target) to enemies during combat.

List of Combat Equipment
* Black Powder
* Devastator
* Flak Cannon
* Garred's Hammer
* Gawin's Vengeance
* Plasma Star
* Railgun
* Sanadeen's Respite
* The Last Stand
* Truth of Tarsis

## Armor Buster Blast Damage Combat Equipment

Armor Buster Blast damage is the area of effect Armor Buster damage done within a blast radius mentioned in the statistics of a weapon or gear.

List of Combat Equipment
* Aftershock
* Balm of Gavinicus
* Bombardier
* Burst Mortar
* Devastator
* Gawin's Vengeance
* Insult and Injury
* Lurker
* Sentinel's Vengeance
* Sticky Grenade
* The Gambit
* Titan's Hail
* Truth of Tarsis

## Trivia

* There is no enemy that can do Armor Buster damage.
* Unlike Shield Breaker, Armor Buster can do Blast Damage if the combat item is capable of doing it.
* Armor Buster can have the maximum damage multiplier when all factors are considered with **3x**. Doing damage to the weak points with these factors considered on armored enemies will do a massive amount of damage to them, especially when weak point damage inscriptions and multipliers are stacked and applied.
* The highest damage dealing combat equipment without additional modifications are Truth of Tarsis, an Armor Buster weapon and Lightning Rod, a Lightning weapon.

## Note

Armor Buster can be considered a special type of Impact damage that is modified to be effective against the armored enemies.
Antium Journal of Archaeology

**Antium Journal of Archaeology** is a research journal by Arcanists who study the ruins left by Sapient Species, especially Humans of Coda.

## Collection Details

A total of **3** cortex entries make reference to the Antium Journal of Archeology.

 Menioned here are some of the excerpts from the journal.

## Engineers (2)

*See Cortex Entry: Engineers (2) for More Details*

In the modern age, many bemoan the lack of ornamentation found in the classical architecture of the Legion. For us, it is a luxury. For our ancestors, a necessity. The scarcity of Arcanist enclaves and the isolation of many settlements made education difficult. Common written language was not widely distributed or taught until the beginning of the Legion Victorious era. The ornate decoration conveyed to the eyes of our forebears much of the information a printed book would today.

— From **Antium Journal of Archaeology**, Arcanist records

## Arden Vassa (2)

*See Cortex Entry: Arden Vassa (2) for More Details*

The feats of design and engineering attributed to Arden Vassa are too improbable to be believed. Are we to accept that one man invented the javelin while hiding in a cave somewhere in the Bastion wilderness? It seems unlikely that the same person could have designed the walls of Antium and the gardens of the Academy, and yet both are attributed to Vassa. It is far more likely Arden Vassa was a group of Arcanists and Engineers whose work has been misattributed.

— From ***Antium Journal of Archaeology***, Arcanist records

## The Hollow (1)

*See Cortex Entry: The Hollow (1) for More Details*

Though never found, the Hollow was the assumed resting place of the infamous Vatellian Communication. This letter—written by an unknown traitor during humanity's uprising against the urgoth—reportedly contains the location of hidden Arcanist forges developing weapons to aid in the war effort.

—From "The Birth of Resistance", an article in "The Antium Journal of Archaeology"
Amplifiers (Library)

**Amplifiers** lists all relevant cortex entries of Technology sub section found in the Library main section of the Cortex.

## Collection Details

A total of **2** cortex entries make reference to the Amplifiers.

The following Cortex Entries give an insight over Amplifier technology, its origins, and purpose.

## Amplifiers (1)

*See Cortex Entry: Amplifiers (1) for More Details*

A device that extends the range of the cypher seated in it, which allows them to communicate over a great distance. A lancer must wear the link to maintain contact with a cypher in their amplifier. Each link has a unique identification code that the cypher must know before they can send information. Amplifiers were invented by Corvus for diplomatic purposes and not a technology stolen from Fortuo.

## Amplifiers (2)

*See Cortex Entry: Amplifiers (2) for More Details*

Lord Brall: Milord, the visitors from Antium are missing. As is Brexis.

Cadmius: Missing? What say you?

Lord Brall: He has stolen blueprints to our grand secret, oh great one.

Cadmius: Our precious amplification! Stolen from under our nose. Find him. At once! As for the so-called diplomats from Antium… let them sit in the bellies of the mantikars.

Lord Brall: As you say, my lord.

Lady Cadmius: Dearest sir. Your flesh has turned ripe, and your body is about to fall from the tree.

Cadmius: Tree? What tree? Do not spin metaphors while I’m in the throes of anger!

— From Corvus in Fortuo, a performance play by Braceweld
Again and Again

**Again and Again** is a Combat Gear or commonly, **Gear**, classified under the Heavy Assault Launcher category. From the gameplay standpoint, it is considered as Gear 2. Since Again and Again is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Again and Again

* Legendary
* Masterwork

**Legendary
Heavy Assault Launcher**

## Stats

Detonates another explosion briefly after the first.

### Blast Damage

8957

**Masterwork
Heavy Assault Launcher**

## Stats

Detonates another explosion briefly after the first.

### Radius

1
14
5

## Combo

### Combo Effect

* Combo Blast

**Again and Again** is a Combat Gear or commonly, **Gear**, classified under the Heavy Assault Launcher category. From the gameplay standpoint, it is considered as Gear 2. Since Again and Again is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative item, see Siege Artillery or Best Defense*

Again and Again is an upgraded Siege Artillery. It is a heavy assault launcher that fires a high-explosive shell. Detonates explosive combo.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Detonates another explosion briefly after the first.

## Obtaining Methods

Again and Again can be obtained in the following ways:

* Loot
* Guardians' Gifts (Tomb of Cariff)
* Regulator Store (When available)
* Seasonal Store

## Trivia (May Contain Spoilers)

* Again and Again can detonate two combos on primed targets in a blast radius when launched.
* Gears are the only combat items that share their base design with their upgraded design.
Origins

Origins is the third eipsode of Yoshi and Odie.

## Plot synopsis

Yoshi retells how he met Odie before they die in Freddy Fazbear's Pizza.

## Appearances

* Yoshi
* Odie

## Notes & trivia

* This is the last episode in the series that was filmed in a childcare center where Mr. Yoshi's parents formerly worked out
* This is the last episode to have one of Mr. Yoshi's friends voice Odie. As of With Dance\_master Mr. Yoshi voiced Odie
* This is the only episode in the series to have Yoshi and Odie as the only characters
Anzu

The word **Anzu**is a group term for any creature formed at the dawn of creation, not of the natural world. When the Shapers departed, the Anzu were left to fend for themselves. Some survived, some did not.

## Overview

Though most references to Anzu live in folk tales and children's stories, our world does have a considerable number of pre-urgoth structures. The Sunken Gardens, submerged in the center of Shadowmark, The Vault of Monument Watch, and The Golden Monolith of the Mirelands possess similar architecture not associated with Shapers, humans, or urgoth, and perpetuate the myth of ancient beings from long ago. Ancient paintings suggest that not only did the Anzu worship the Shapers, but interacted with them.

Some arcanists believe that the Anzu are not gone, but merely living among us... that perhaps a titan or even humans are Anzu. Others think this is ridiculous though because there is no evidence. There are stories of the Anzu in the north guiding the Dominion's hands, but some think it's just propaganda and that the ancient race is simply gone.

The Freelancers Three are said to have hunted an Anzu.
A Freelancer's Duty (Dominion)

Arcanists have found something interesting. Let's uncover the secrets for them.

## Objectives

* Respond to the Arcanists Distress Call
	+ Locate Arcanists
	+ Rescue 2 Captives
	+ Defeat Dominion
* Destroy Dominion's Supply Cache
	+ Locate Supply Cache
	+ Search for Explosives
* Escape the Blast Radius
	+ Explosion Imminent

## Script

### **Briefing**

* **Arcanist:** *"Anyone out there who hears this! We need help. We are Arcanists doing field work. Again, send help."*
* **Faye:** *"Tracking. That call came from nearby."*

### **In Mission**

#### Locate Arcanists

* **Faye:** *"The distress call came from somewhere nearby. They may be farther in."*

#### Rescue Captives

* **Faye:** *"That Dominion camp has prisoners. We need to get them out of there. "*

#### Defeat Dominion

* **Faye:** *"Freelancer, detecting multiple incoming Scars. Get ready."*

When the first Arcanist is freed

* **Arcanist #1:** *"I can't thank you enough."*

When Second Arcanist is Rescued

* **Arcanist #1:** *"Right Here Hey! How did you get here on time? Thank you."*

When the Freelancer is about to leave

* **Arcanist #2:** *"Freelancer-- they were moving explosives. We saw them!"*

* **Faye:** *"If we find the explosives, we can set them off. Turn the table off the enemy."*

#### Locate Supply Cache

When the location is reached

* **Faye:** *"We should search the area."*

#### Search for Explosives

* **Faye:** *"Don't let them near. We don't need the interference."*

When the explosive is found and collected by the Freelancer

* **Faye:** *"We can take out the resources while we're at it. Find a place to set up."*

#### Plant Explosives

* **Faye:** *"Stay nearby That bomb as to arm. Don't let the Dominion stop it. Keep them back we don't need any interference"*

If the Freelancer goes outside the green circle, the Attnument progress reverses.

* **Faye:** *"Hold on-- you're moving out of range "*

When the Freelancer returns

* **Faye:** *"Yes. You're back in range."*

#### Explosion imminent. Get Clear in 10 seconds

When the bomb is armed

* **Faye:** *"It's armed. best get out of there."*

After the bomb explodes

**Faye:** *"That shpws the Dominion. Well Handled."*
Autocannon

**Autocannon** is a heavy weapon usable only by Colossus. Autocannon offers a high rate of fire and round capacity with moderate damage.

Autocannons have a moderate range and a spread in their shots. They also have a small charge time of 2-3 seconds before they can begin firing. They can inflict damage on enemy weak points. Autocannons usually do Impact or Armor Buster damage.

## List of Autocannons

* Mauler
* Torrent
* The Last Stand
* Fist of Stral

## Inscriptions

Autocannon Weapon class are affected by several inscriptions.

### Damage Inscriptions

The following inscriptions affect Autocannon damage:

* Weapon Damage
* Physical Damage
* Damage
* Autocannon Damage
* Weak point Damage

### Quality Inscriptions

The Following inscriptions affect other qualities of Autocannons:

* Weapon Ammo
* Weapon Magazine Size
* Weapon Hip Recoil
* Weapon Reload
* Autocannon Ammo
* Weapon Fire Rate

## Consumables

Autocannons are affected by the following consumables:

* Autocannon Sigil

## Trivia

* Around the time of launch, there was a glitch that allowed other javelins to equip autocannons.
* There is an special component that increases Autocannon damage for colossus called Autocannon Ammo. No other javelin-specific weapon class have similar components available in-game.
Asleep at the Teleport

**Asleep at the Teleport** is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## Additional Info

### Availability

Usually under rotation in Featured Store.

*Asleep at the Teleport'* is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Arrival animations can be equipped in the Forge. Arrival Animations are the animations that javelins are automatically performed when they begin an expedition.

Arrival Animations are performed by any javelin even when joined in the middle of an Expedition. Arrival Animations can be canceled by pressing the key bound to the Support/Gear 3 when the animation begins.

To see how an Arrival Animation looks like, rotate the screen so that the javelin is facing you, at the start of an expedition. Or, See them in action inside the Forge by selecting the Animation slot in the Appearance Tab.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

**Asleep at the Teleport** has been available on the following days. It remained featured until the next Tuesday or Friday from these dates:

* March 19 2019
* May 21 2019
* March 17 2020
* June 16 2020
* September 15 2020
* December 15 2020
Ash Elemental

**Ash Elementals** are sentient beings that form during intense Shaper activities.

## Ash Elemental

* Regular
* Skull-Clad

## Health and Types

* Elite
* Standard

**Elite Ash Elemental**

**Ash Elemental**

## Etymology and Anatomy

Ash elementals get their names from *Ash* (remains of anything burned by fire) and *Elemental* (A being made from the elements on Coda).

These Elementals look like other types of elementals but are colored purple to indicate their fire properties. They have a bulbous upper half and wiggling lower half that move them around.

## Narrative Involvement

*See also Cortex Entry: Elementals for more information*

Elementals form during Shaper related incidents. Unstable relics, gate spawns, titans summoning, cataclysms, you name it. They are attracted to Shaper energy.

Unlike other fauna, elementals are considered sentient. If Shaper tools clash with the Anthem of Creation, one of the first things to form are elementals. Ash elementals are formed when the fire element is in abundance. But no one truly knows how elementals are formed.

They form packs of same or different types of elementals depending on their surrounding and the type of shaper instrument. Some Arcanists believe that elementals explode because they get scared when someone approaches them.

## Encounter Locations

Ash Elementals can be encountered in several locations. They are usually found during times of intense Shaper activity at any place in Northern Bastion and during several expeditions. They can also be summoned using Shaper relics and by Titans.

Some of the common places to find Ash Elementals:

* Spires Anomaly
* Shadowmark Anomaly
* The Heart of Rage (Stronghold)
* The Sunken Cell

## Behavior and Abilities

Elementals are quite unstable in nature and do not like existing for most part. So, their primary goal is to destroy themselves and everything around them.

* **Fire Projectiles**: Ash Elementals shoot up to three fire projectiles at a time from their upper half.
* **Fire Kamikaze Detonation**: When a Ash elemental gets too close to its enemies, it will explode in a blast of fire.

### Hidden Attributes

* **Suicidal Seeker**: Ash Elementals seek enemies to destroy themselves in an explosion.

## Strategy

If you see an elemental, just open fire at them. Because if an elemental sees you, it will fire projectiles or worse, come closer to you and detonate itself in a blast explosion.

## Trivia (May Contain Spoilers)

* Ash Elementals are usually paired with Frost Elementals.
* The ability names are taken from the Anthem Prima Guide and datamined files. They may have been slightly modified to avoid confusion with other in-game names.
Ash Skorpion

**Ash Skorpions** are savage chimeras created by the influence of Shaper Energy and the Anthem of Creation itself.

## Health and Types

* Elite
* Standard

**Elite Ash Skorpion**

**Ash Skorpion**

## Etymology and Anatomy

Ash Skorpions gain their names *Ash* (Remnants of something burned down by fire) and *Skorpion* (An insectoid creature found in Northern Bastion). The plural of Ash Skorpion is Ash Skorpions. When in groups, they are called a swarm.

Ash Skorpions have fire running all over their bodies.

Ash Skorpions are hexa-pedal insectoid creatures. They have two mandibles and several sharp denticles in their mouth. It is unknown whether they have eyes. They have two tails, each of which has a glowing stinger on its end.

## Narrative Involvement

Ash Skorpions are not native to Bastion. In fact, they are chimeras of the fauna Digester, who themselves were creatures formed from a cataclysm.

Not many are encountered in the wild.

## Encounter Locations

There are only a few locations in Northern Bastion where Ash Skorpions are found. These are the prominent ones:

* The Sunken Cell
* The Heart of Rage, only in 466 LV.

## Behavior and Abilities

    Ash Skorpions have the following abilities:

* **Melee Bites**: Ash Skorpions encircle their enemies and bite them.
* **Fire Beam Projectile**: Ash Skorpions spew fire blobs on their enemies so fast that it looks almost like a beam.

### Hidden Attributes

Ash Skorpions have the following hidden attributes:

* **Instinct to Kill**: Ash Skorpions exist to kill anything on sight, just like all chimeras.

## Strategy

* **Special Weakness**: Ice
* **Special Resistance**: Fire

Doing damage to or defeating these creatures can make them drop ammo and repair packs. If health or ammo is low, collect these resupplies.

### Combat

When an Ash Skorpion encircles its target, it is preparing for melee bite. If an Ash Skorpion sees a foe in the distance, it will use fire beam projectiles.

Targeting the head of the Ash Skorpion will do more damage to it, since that’s where the weak point is located.

## Every Named Ash Skorpion

There are no named Ash Skorpions. Currently, there is not a single legendary type of Ash Skorpion.

## Trivia (May Contain Spoilers)

* Ash Skorpions are the first enemies encountered in a combat by the Freelancer who could be damaged.
* All Ash Skorpions summoned by a relic will die immediately on silencing that relic.
* The number of pips in the health/armor bar do not represent the total value. This means, two types can have same number of pips, but the stronger type (legendary or elite) will have a significantly higher health than their weaker counterparts.
* The ability names are taken from the Anthem Prima Guide and datamined files. They may have been slightly modified to avoid confusion with other in-game names.

## Gallery

Ash Skorpion SwarmAn Ash Skorpion Digging OutAn Ash Skorpion Prepares to Attack
Anthem's Grace

**Anthem's Grace** is a Combat Gear or commonly, **Gear**, classified under the Support Seal  category. From the gameplay standpoint, it is considered as Gear 3 or Support. Since Anthem's Grace is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Anthem's Grace

* Legendary
* Masterwork

**Legendary
Support Seal**

## Stats

Additionally increases gear damage by 20%.

**Masterwork
Support Seal**

## Stats

Additionally increases gear damage by 20%.

### Duration

1
72
10

## Javelins

* Storm

**Anthem's Grace** is a Combat Gear or commonly, **Gear**, classified under the Support Seal  category. From the gameplay standpoint, it is considered as Gear 3 or Support. Since Anthem's Grace is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative item, see Quickening Field*

Anthem's Grace is an upgraded Quickening Field. It is a Support Seal whose zone of power increases gear recharge rate by 20%. For the masterwork perk to become useful, allies need not remain inside the Quickening Field.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Additionally increases gear damage by 20%.

## Obtaining Methods

Anthem's Grace can be obtained in the following ways:

* Loot

* Guardians' Gifts (Tomb of Cariff)

* Regulator Store (When available)

## Trivia (May Contain Spoilers)

* The Masterwork Anthem's Grace obtained from loot drops will have a power level of 61, whereas the one obtained from Gear or Interceptor Warchests will have a power level of 66.

* Anthem's Grace remains effective until its duration ends for any ally that even touches the field and goes away.

* Anthem's Grace has the highest recharge time of all combat items in the game at 72 seconds.
* Gears are the only combat items that share their base design with their upgraded design.
Arcanist Research

Arcanist Research is a time limited Freeplay event added during the Season of Skulls. Completing this, Sentinel Bonfire, and Freelancer Pilgrimage unlocks the weekly conjunction. Once one of these 3 events are started. These is 40 minutes to complete them all to unlock the conjunction.

## Encounters

* Enemies
* Target Enemies

* Ash Elemental
* Frost Elemental
* Mordant Elemental
* Storm Elemental

Ash Titan

## Objectives

* Assist Arcanists with Research
	+ Activate relic to begin study
		- Collect 4 Echoes
		- Defend Device
		- Solve Pressure Plate Puzzles (1:10 minutes to solve)
	+ Reset Device
		- Collect 5 Echoes
		- Defend Device
		- Solve Pressure Plate Puzzles (1:10 minutes to solve)
	+ Collect 6 Echoes
	+ Defeat Titan

## Script and Walkthrough

### **In Mission**

Activate relic to begin study

* **Faye:** *"A special device was setup to study this Shaper relic. I'm told it shuts down if there's a power surge. But first, we need to find some echoes."*

Collect 4 echoes

After delivering the 4 echoes

* **Faye:** *"That's done it. The Relic's active and the Arcanist device is recording."*

Defend Device from elementals

* **Faye:** *"Elementals. Fascinating, but deadly."*

Solve 2 Pressure plate puzzles (stand on the pressure plates with the same symbols as the device)

* **Faye:** *"We have an Overload. Not unexpected."*

While solving the first puzzle

* **Faye:** *"Well done. You're half way there."*

After solving, Reset the device

* **Faye:** *"Looks like everything is working again, but we need to reactivate the shaper relic."*

Collect 5 Echoes

After delivering the echoes

* **Faye:** *"Relic activated. Should be getting reading now."*

Defend the device from the elementals again

Solve Pressure plate puzzle again

* **Faye:** *"Another overload. Just match the dampener symbols like before."*

If wrong plate is selected

* **Faye:** *"Ah-- lost one."*

Collect 6 echoes

Deliver 6 echoes

Defeat Titan

* **Faye:** *"You need to be careful. there's a Titan nearby."*

After defeating Titan

* **Faye:** *"That monster was here because we were fussing with the Shaper Relic. At least we got what the Arcanists needed. Well done, all around."*

## Trivia (May Contain Spoilers)

* This event adds reputation points to the Arcanist faction.
* The event is timed and needs to be completed within 45 minutes of going near the device.
* If the event fails, there is a waiting period of 5 minutes before it gets reset.
* This event is required to unlock the Season of Skulls Conjunction before update 1.7.0.
* This event can contribute to World Events Feat
Agent Quests

**Agent Missions** are provided by agents of different ally factions of Bastion. These missions are side stories and do not contribute directly towards the critical path missions.

The three Agents who provide these missions, Matthias, Brin and Yarrow, also regularly provide contracts after these missions are completed. Completing these missions add points to the reputation to the respective faction.

## Freelancer Missions

These missions are provided by Agent Yarrow.

* What Freelancers Do
* Contract: Protection Duty
* A Favor to Ask
* A Cry for Help
* Overdue
* Tempting Target
* Bad Deal
* Impostor

## Sentinel Missions

These missions are provided by Lieutenant Brin.

* Preventative Precautions
* Contract: Scar Control
* Cautious Cooperation
* A Simple Job
* Enemy Mine
* Contract: Sentinel Collaboration
* Research and Rescue
* Apocalypse When?
* One Of Us

## Arcanist Missions

These Missions are provided by Arcanist Matthias.

* See in the Dark
* Contract: Arcanist Runes
* Hidden Depths
* Elysian Secrets
* Ancient Footsteps
* Contract: Archive Hunt
* Tell Me Maur
* Secrets of the Auspex

## Note

* Since these missions do not contribute to the story, they can be completed any time, including after the story completes and Level 30 content is unlocked.
* Some of these missions become contracts at end game.
Arcanist Records

**Arcanist Records** are logs and details kept by the Arcanists over the centuries so that information wasn't lost. This information is stored in a book collection called **Concordance**

## Collection Details

A total of **6** cortex entries make reference to the Arcanist Records.

The following are some of the excerpts from Arcanist Records.

## Engineers (2)

*See Cortex Entry: Engineers (2) for More Details*

In the modern age, many bemoan the lack of ornamentation found in the classical architecture of the Legion. For us, it is a luxury. For our ancestors, a necessity. The scarcity of Arcanist enclaves and the isolation of many settlements made education difficult. Common written language was not widely distributed or taught until the beginning of the Legion Victorious era. The ornate decoration conveyed to the eyes of our forebears much of the information a printed book would today.

— From Antium Journal of Archaeology, Arcanist records

## Arden Vassa (2)

*See Cortex Entry: Arden Vassa (2) for More Details*

The feats of design and engineering attributed to Arden Vassa are too improbable to be believed. Are we to accept that one man invented the javelin while hiding in a cave somewhere in the Bastion wilderness? It seems unlikely that the same person could have designed the walls of Antium and the gardens of the Academy, and yet both are attributed to Vassa. It is far more likely Arden Vassa was a group of Arcanists and Engineers whose work has been misattributed.

— From *Antium Journal of Archaeology*, Arcanist records

## West Valve

*See Cortex Entry: West Valve for More Details*

Are the east and west valves connected? Absolutely. There is a massive Shaper structure beneath the area. The valves are certainly a part of that structure.

— **Arcanist records**

## First Refuge (District) (1)

*See Cortex Entry: First Refuge (District) (1) for More Details*

I, Governor Tanner, do hereby approve the commencement of the extension of Fort Tarsis. With this radio tower, the Emperor gives his Sentinels leave to patrol and coordinate the building of a new dawn for Fort Tarsis and the new people flooding in every day to take part in the exciting work here in Honor Valley.

— From *Transcript*, Arcanist records

## First Refuge (District) (2)

*See Cortex Entry: First Refuge (District) (2) for More Details*

I’m sorry to say that I think we should halt the extension of Fort Tarsis to First Refuge until these strange creatures can be dealt with, which Freelancer Gurney assures me will be a week at most. But rest assured, we will finish the project on time and on budget.

— From *Transcript*, Arcanist records

## The Bane Engine (1)

*See Cortex Entry: The Bane Engine (1) for More Details*

There appears to be no end to these Shaper ruins. Long after we should've left the face of the mountain, the ruins continue. It's as though the Shapers found a way to extend space in one location, but not in adjacent locations. Another theory suggests there is a gate somewhere in the ruins that teleports travelers to a new location without them knowing it.

—From the **journal** of Arcanist Ailyn Valance