Kismet

Class
 Level
 Diety
 From
 Weapon

Important figures

* Serena
* Selle Tower priests/priestesses

Desires

* Reward adventure risk

Fears

* Led astray - failing Avandra and priests
* War against Yuan-ti

Backstory

War between Zehir
(Yuan-ti) and Avandra

Seven moats shift as
the great wheel turns; basking in the perennial moonlight. Fortune are but
manifestations of her radiance; luck, evidence of her favor.

No hero has
succeeded by strength alone. No kingdom by merely the wisdom of her king. Those
in need; they who have had everything stolen by the machinations of Tyche's
lesser half must only reject their fate. Conquer the fear lingering upon the
corners of their mind and march ever onwards in pursuit of their dreams. Fame.
Fortune. Power. One must always be willing to stake it all in the name of
progress. Nothing ventured, nothing gained.

We just load the
die.

--

Born to an
Adventurer, Acolyte pairing within a church of the order, Kismet was raised
within a bastion of glory for her goddess. An environment that not only raised
her to live for the sick plays and fostered admiration for the mlg420noscopes,
but illuminated the Maid of Misfortune's sins. Hearing her patron's tales first
hand. Listening to their dreams and aspirations. Catching wind of the evils
that lurking just moments beyond the church's walls.

Even as calamity
after calamity crashed against the front line town, the walls held strong at
the price of the church's coffers. Eroded to such a point that the daring could
no longer be amply rewarded, a flip of the coin determined not only who would
receive the church's services, but which of the Lady's worshipers would eat
that day.

The path was obvious
when opportunity presented itself.

A decision made the
same way as any other.

There was no sound
as the falling metal landed in Serena's outstretched hand; her closest friend
and the only other to join their order that year.

One less mouth to
feed. One party without a healer. One more calamity nipped at the bud;
intercepted, before it would have a chance to fester. Kismet turned before the
coin fell. Serena pocketing it without so much as a glance, her last words as
the doors closed the same line delivered to every other patron.

"A copper to
the Lady returns tenfold in gold-"

Prologue update:

A copper to the Lady
returns 10 fold in gold. And a copper was about all you had at this point. You
left the continent of Priyun for Malburh with the flip of a coin. You aren’t
sure why the Lady is taking you where she is, but you are confident that she leads
you.

You land in the port
city of Lesgroth. It is a fairly large city, there is a lot of trade from
Priyun to Malburh that happens through this port. There is a lot of potential
here, a lot of money that could be made with some luck in this port. You flip
your copper. No? You are to move on. You pick up your pack and head straight to
the road out.

North towards the
Uncan Jungle or East towards Stanmore? The coin says east. Good choice My Lady,
you think. Stanmore is a huge city, with a beautiful castle. The city has a lot
of possibility for a young lady like yourself to make a fortune that you could
bring back to your church. You bring yourself on as a hired guard for a
merchant heading to Stanmore. The pay sucks, but it is a free trip for you. Two
weeks on the road and you arrive. The city is enormous, bigger than anything
you’ve seen on your continent. You smile, you knew the Lady was taking you
somewhere with potential. Confirmation doesn’t hurt though, as you flip your
copper coin.

Your eyes widen.
There is no way. This isn’t the place. The merchant thanks you for your help
and pays you your meek wage. A bit annoyed you grab your pack once again and
set off to the East towards the Altneyn Forest. You don’t even feel a bit
rebellious about even asking the Lady if it is the right direction. You
approach a small town. “Dimwood” you see on an old, ragged sign. “Great”, you
think. “Wouldn’t it be ironic?” You flip your coin. Disbelief. There is no way
this where you are to be. You flip the coin again. Your eyes widen. “Stay”, the
Lady says.