recursal/Fanatic-Fandom huggingface dataset:
Neco Badge

The **Neco Badge** is a badge obtained only at the Neco Corporation factory in Chapter 10: Midtown. At the factory, you can find a Worker who has lost his keys and cannot return home. Help him and get this badge.

1. Go through the factory until you reach the place with the barrels lying in the water.
2. Instead of jumping on them further into the factory, turn right.
3. There will be keys in the trash pile. Pick them up.
4. Go back to the Worker and show them to him.
BlueTwelve Studio

**BlueTwelve Studio** is a small game development team hailing from Montpellier, Occitanie, southern France. They are the developers of *Stray*. The studio was founded by Koola and Viv, and in the process of developing the game, it increased to 27-28 people (18 at the time of release).

## Links and contacts

* Devblog
* **contact@bluetwelvestudio.com** - e-mail

## Trivia

* Stray was inspired by the founders' cats Murtaugh and Riggs.
* The studio is referred to in the game as existing in the Walled City 99 food company (as *BlueTwelve studio* or *Blue Twelve) and* robotics company (as *B12 ROBOTICS)*, and B-12 is also named after it.
* Viv about the meaning of the studio name: "“Blue” is like the seven last digits of Pi and “Twelve” is like the twelve fingers of one hand of course!"

## References

1. ↑ https://store.steampowered.com/app/1332010/Stray/
2. ↑ https://www.unrealengine.com/en-US/developer-interviews/28-people-and-two-cats-inside-the-making-of-stray
Chapter 3: The Flat

## Chapters

**Chapter 3: The Flat** is a rather short chapter after Chapter 2: Dead City. Cat has reached safety from the Zurks inside an apartment. There is a large computer screen inside and Cat can interact with the keyboard by walking on it. After a while, a door will open to a second room.

## Plot

Entering the apartment, the cat approaches the keyboard, and on the large monitor B-12 asks him for help. After playing a little with pressing buttons, the cat enters a room with equipment, where he needs to find four electrical boxes to open a secret door. Behind this door is a Sarcophagus and the body of a Companion with a fallen off head. Climbing onto one of the shelves, the cat drops the box of the B-12 drone from it, picks it up and carries it to the terminal.

When activated, B-12 tells the cat that before the cat arrived he accidentally got stuck in the city's Network for several hundred years, and before that he belonged to a Scientist who lived in this apartment. After that, B-12 shows the cat the Digitizing technology, taking the keys to the inventory, and then puts a special harness on the cat, and the cat dramatically falls on the carpet and cannot walk normally for a while.

B-12 opens the door to the entrance, where they use the Digicode to go outside and see the Elevator to the upper floors of the city in the distance. Going in its direction, they see a mural with the picture of the city on the wall. It seems familiar to the drone, and he decides to pick up a small Postcard with an image of the Outside, which is attached to the wall nearby. Going further, the cat and B-12 frame a sign indicating a Safe Zone, and head there.

## Notes

* Flip a switch next to a small monitor, which will move the machine to the other side of the room.
* Remove the Electrical Box from the machine and put it into a free slot in the wall.
* Look for other Electrical Boxes in the room and plug them in. Cat will need four of them to open a third room.
* Cat must look now for a box on a shelf and push it down. Inside the box is an object, which can be used in the second room.
* Activate B-12 in the second room.
* B-12 will take the keys and get Cat a little backpack, a useful item to store Memories, Items, and B-12 himself.
* Open another door and look in this room for a Digicode to open the exit to the apartment.
* Use the Bucket-Zip-Line to move on to Chapter 4: The Slums.
* Take your time and interact with all objects.
* There is an unmissable mural of beach scenery after the first Bucket-Zip-Line, which gives B-12's first memory about The Outside, and places the Postcard into the inventory. Players can show the postcard around when meeting inhabitants in the Slums.

## Trivia

* The name of the music included in the official Soundtrack playing in this chapter: *Intruder*.

## Gallery

Cat interacting with the computer.B-12 is revived.Close-up of B-12.Cat and B-12.B-12 introduces itself.Bucket-Zip-Lining.A memory for B-12.
Clementine's apartment

**Clementine's apartment** is a location in the Slums in Stray.

Clementine lived in this apartment even before she left for the Upper Level. The apartment has one large room, a corridor and a second narrow room. Unlike her new apartment, this one is not so beautifully decorated.

Clementine's Notebook can be found here, near her computer. Even though she has been gone for some time, her computer is still turned on.

Cat can find two Music Sheets for musician Morusque in/close to this location.
Peacemaker 22106

**Peacemaker 22106** is one of the robots found in the game **Stray.**

Initially, he is found pursuing and arresting Modrin at the exit from the Midtown Subway station. After meeting Clem, he can be found at the Police Station, reporting the results of the arrest to Peacemaker 4554. After the factory, he is found outside the Apartment Complex.

He seems to be the most hardworking of the Peacemakers.

## Dialog

All phrases are listed in the table as <zbir>: large blue text.

 🛈 | REMAIN CALM. A SEARCH OPERATION IS ONGOING. | After factory

## Gallery

Peacemaker 22106 arrests ModrinOutside the ResidenceReporting
Annapurna Interactive

**Annapurna Interactive** is a team that is known for publishing a wide variety of indie games, one of them being *Stray*. Established in 2016, Annapurna Interactive works with game creators from around the world, helping them create and release personal experiences for everyone.

## Trivia

* Annapurna Interactive itself was the first to contact the BlueTwelve Studio.
Jameston

### Head type

Square head with two antennas on the sides and part of the screen on the bottom of the head

### Legs color

Silver with white knee (left), white (right)

## Voice

### Default

**Jameston** is a Companion in *Stray* who can be found sitting outside the Doctor's office (Surgery 7/7) behind the Nightclub of Midtown, once the Nightclub opens.

It's not a head on their lap who's talking, because there is no talking animation on it and because the "Talk to Jameston" icon is on the sitting companion, not on the head.

## Dialog

something more... fancy, which you don't! So get lost!"
Keys (Library)

These **Keys** are found on a bed in the back room of the library in Chapter 4: The Slums, and are used to open the safe hidden behind stacks of books in the library. This grants access to Doc's Notebook.

The keys were left there by the librarian, a regular visitor whose library was Doc:

> "Hey **Doc**!
>
>
>
> I found the keys to your safe! You need to be more careful with these.
>
> It's not enough to bury your **safe** behind a bunch of books.
>
>
>
>
>
>
> Jess the Librarian"
>
>

## Dialog

If you show this item to Companions, they can answer:
Police Badge

The **Police Badge** is found inside of the Police Station in Midtown.

1. Go into the alley between the Clothing store and the Police Station.
2. Climb up the air conditioners to the very top.
3. Jump into a small window and take the badge from the discharged companion.

## Text

On the badge are five letters, one between each adjacent pair of points on the star. Taken together, they read "STRAY".
Curiosity Killed the Cat

To earn the bronze **Curiosity Killed the Cat** achievement, you need to find one of the paper bags hidden around the Slums location and wear it. There a few bags spread around the location. After putting the paper bag on the head, your controls will be inverted for a while, and then the bag itself will be removed from the Cat's head.
Chapter 11: Jail

### Inhabitants

Cat, B-12, Clementine, Alterisateur, Pablo, Capone, Lupin, various imprisoned companions, Sentinels.

## Chapters

**Chapter 11: Jail** is the chapter after Chapter 10: Midtown.

## Plot

The cat wakes up in a cage in a Jail on the Upper Level of the city alone and without his backpack. Swinging the cage, he gets out and finds his way further into the corridors guarded by Sentinels. He finds Clementine and she asks him to get the keys to her prison cell. After opening the door, she gets out, and together they sneak out of the Jail.

The cat finds the hall where the Sentinels keep B-12 and asks Clementine to help him. They go down to him together, and the cat, bypassing the Sentinels and the lasers they have put on guard, frees B-12 and carries his body to Clementine. B-12 turns on, returns the backpack to the cat and thanks him. He helps Clementine to hack the first door, and the cat helps to open the second door.

They reach the prison courtyard, where there are several imprisoned Companions and Sentinels. Clementine says that they will definitely notice her, so the cat should try to lure them into prison cells and lock them there. Having completed this dangerous activity, the cat opens the last door to the hall, where there is a way out of Jail. They find a truck abandoned by someone, with which the cat enters the security room and opens the exit. Sentinels arrive at the triggered alarm, and the cat runs away from them after the truck, in which Clementine leaves. After driving back to the Midtown, she stops at the entrance to the subway station and hides the cat there. She gives him the keys to the train and promises to distract the Sentinels, says goodbye to the cat and leaves in a truck.

The cat goes down to the subway and installs an Atomic Battery. Returning to the train, B-12 starts it with the keys, and they drive on.

## Trivia

* The names of the music included in the official Soundtrack playing in this chapter: *Cells*, *Stealth*, *Courtyard* and *Last Night*.
* After the Sentinels shot the cat, he was unconscious for a short time: in the last cut scene of the chapter, we can see that a maximum of several hours have passed during the cat's stay in Jail - street dancers are still standing at the entrance to the Nightclub on the streets of Midtown, Paoudre is still arguing with the discharged merchant and so on. This also implies that the Sentinels weapons may not be deadly.
* After going to Jail, you will only have an Atomic Battery in your inventory, but if you had flowers from the Antvillage or Worker Keys, they will disappear.
Midtown

## Chapters

**Midtown** is a large section of Walled City 99 located on the Upper Level above the Slums. It features bright neon-covered buildings with many businesses and entertainment venues.

Midtown is a police state, and the large Companion populace is kept under tyrannical control by the Sentinels and Peacemakers (both unique to this part of the Walled City). According to in-game dialogue, the Peacemakers are brutal and will arrest for tiny things. Offenders are thrown in prison for apparently hundreds of years, where there may be tortured, dismembered or brainwashed into perfect citizens by rebooting (see Alterisateur).

The Neco corporation has its Factory in Midtown, which dumps trash to the lower level of the Walled City.

The residents of Midtown historically belonged to the upper class and the city is in a better condition than the Slums. After the extinction of Humans, the Companions continued to divide themselves into social classes, and residents of the Lower Level still dream of moving to the Upper one.

## Locations in Midtown

Midtown is connected to the lower level by an elevator (broken) and a metro line (disabled but likely working). The Cat enters Midtown through the abandoned Midtown metro station accessed from the Antvillage. The metro station exits out onto a small street/walkway overlooking the Slums, leading to the perpendicular main street and the main square with the Midtown Hologram in its center.

Several more streets lead to the Apartment Complex, the entrance to the Jail, the entrance to the Neco Factory, and the heavily guarded and inaccessible Midtown Elevator. Midtown does indeed have a direct elevator connection with the Outside, but which has been sealed.

## Trivia

* Midtown in designed by Nicolas Millot (Nightclub, Burger shop and the street behind the club) and Alexandre Brodu (Mission Design and Narration). On the Street, Alexandre Brodu did Layout and Navigation, Concept, Set dressing and Lighting.
Circles of Light

The **Circles of Light** are the patterns of white lights on the roof/ceiling of the City. They are likely supposed to represent the stars in a real night sky. Due to their tiny size and their distance high up above the city, these lights provide little to no meaningful light, as seen by the dark streets of the non-inhabited areas of the city below.

Swanito, found in the Slums, seems fascinated by these lights. He is always found on a rooftop either lying down watching the "sky", or looking through a "Starfluxor 20002" telescope at them. Several of his interactions are about the **Circles of Light**, specifically:

* "Those circles of light are pleasing to watch. But I want to see the real sky one day."
* "I could name those lights like real constellations. The Big Circle ? The Ball ? No, needs more brainstorming."
* "He's [Jacob, the barman] the one who helped me get this beautiful telescope!"

**Also see Roof [spoilers]**
Joris

Joris at first is scared by Cat and B-12, but then realises they are no threat. Joris can be found inside the broken elevator together with other Companions clad in blankets and sitting on the ground. Cat can interact with Joris and the other Companions after the Guardian could be convinced about his harmless nature.
I am Speed

The golden **I am Speed** achievement is given for the speedrun of the game: you must complete it in less than 2 hours. Create a new save and start playing the game there from the very beginning, as quickly as possible, skipping dialogues and not collecting Memories and Badges (you can do this, but it will be added to your time).

You can also discuss speedrunning in the Stray speedrunning discord server.

## Tips

* You can hold the run and jump buttons at the same time.
* Before the speedrun, remember where the main places, items and characters are located.
* You can pause the game, this time will not count, as well as the loading time, but cutscenes are counted.
* You still can die because of Zurks and Sentinels.
* It is better not to try to speedrun when you are just starting to pass the game for the first time, it is better to focus on getting other achievements and memorizing the walkthrough.
Azooz

### Looking for cat

**Azooz** is a Companion vendor in the Slums in Stray. Azooz is wearing a beige cowboy hat and a coat and is sitting in a corner on a carpet surrounded by boxes and goods. Cat can interact with Azooz.

Azooz has the following items available for trade, but follows a strict barter system:

* Electric Cable for a Super Spirit Detergent.
* Music Sheet 4/8 - *The Way You Compute Tonight* for one Energy Drink.
* Ancient Relic granting a memory for B-12 for three Energy Drinks.
Ozi

### Head type

Square head with two antennas on the sides and part of the screen on the bottom of the head

## Voice

### Angry/annoyed

**Ozi** is one of the Companions found in the game **Stray,** the grumpy proprietor of a clothing store in Midtown.

Camok says, "It’s the trendiest shop in Midtown, but the shopkeeper is pretty grumpy." Ozi doesn't like loud music and doesn't know how to handle a cassette player.

After stealing a jacket by a cat, he discusses it with Peacemaker 4554, but it is no longer possible to interact with him after that.
Sewers Entrance

## Chapters

The **Sewers entrance** is a location in the Slums in Stray, which is a locked door until the end of Chapter 7: Dead End. After this, it is a one-way gateway from the Slums to the Sewers. This is one of three SafeZone Entrances.

Benzoo appears once the gate is opened, to warn the Cat that it is a one-way trip.

Momo is waiting on a raft through the gate, ready to venture into the Sewers with the cat and B-12.

After closing the gate, the Cat needs to go through a small flooded street and get into the courtyard with a small house built opposite the pipe leading to the Sewers, where he needs to go with Momo.
Neco Corporation factory

The main doors to the factory are guarded.

The **Neco Corporation factory** is a factory in Midtown that is powered by an Atomic Battery. The Cat is sent there by Clementine, to retrieve the battery.

While ostensibly a waste processing/recycling plant, the factory does not appear to do very much, other than carry trash to the edge of the wall separating Midtown from the Slums, and dump it down into the lower levels.

The factory is heavily guarded by Sentinels, but they can all be evaded with careful timing, which gains an achievement.

Completing a small sidequest to retrieve the Worker Keys for the Companion called Worker will grant the Neco Badge.

## Trivia

* Neco corp factory is designed by Maxim Dorokhov (Modeling, Texturing, Set dressing), Koola and Viv (Final postprocessing).
Ancient Relic

**Ancient Relic** is a non-inventory item in Stray that can be bought from Azooz the merchant for 3 cans of Energy Drink. It can be bought at any time in the Slums, and before you buy it, it is covered with a cloth, and it is impossible to see what is under it.

It is a framed painting or photograph depicting an early model of a Companion sweeping the floor (or a carpet) in a certain room. Buying a Relic will give B-12 a Memory:

> This is an early model of a Companion. Back then they didn’t have any personality, they were just glorified autonomous cleaners.
>
>
>
> I think it’s nice that they eventually mimicked humans.
>
> It’s like they missed them. And in a way, they kind of kept them from going extinct.
>
>
>
>
> They’re good robots.
>
> - B12

After receiving a memory, an Ancient Relic cannot be taken with you.

## Trivia

* In the game files, inside of two folders with the Ancient Relic materials, there is another similar "Christmas" photo. It wasn't used in the game, and it's not clear what it was for. It depicts a Human unpacking a Christmas present.
Gravity book

The **Small Bucket** is a static prop in Stray. It is found in the front window of the Library in the Slums at any point in Chapter 4: The Slums, Chapter 6: The Slums - Part 2, or at the end of Chapter 7: Dead End.

The book cannot be taken, knocked, or interacted with.

## Trivia

* The book is a reference to Gravity Falls, which also has books which look like this, though with a number and a handprint on the cover, instead of a pawprint and a symbol.
* The letter on the front is a "D" in the game's Primary alphabet. In Gravity Falls, the books are instead numbered on the covers.

## Gallery

The book in its place in the library.GravityBook\_D: The texturemap of the book
Apartment Complex

The **Apartment Complex** or **Residence** is a building within Midtown that contains a number of apartments (or "flats"), including Clementine's Midtown apartment.

The Residence has three floors. On the ground floor there is an atrium with two stairs to the top, several benches with Man-Modified Plants on them, Vending Machines, trees and wires. On the second floor there are living quarters, Advertisings, Radio and three Cameras. Clementine lives on the third floor.

There is a subquest with Simon, Miko and Jeanma to damage some surveillance cameras in order to obtain the Cassette Tape.

There is a scratchable Door.

## Trivia

* Songs "Placeholder World", "I am a Satellite" and "Static Sleep Loop" are playing on the radio on the second floor of the Apartment Complex.
* Apartment Complex is designed by Maxim Dorokhov (Modeling, Texturing, Lightning, Set dressing), Koola and Viv (Final postprocessing).

## Gallery

The front of the Apartment ComplexThe Apartment Complex' Atrium.Clementine's flat within the Apartment ComplexDirection signAerial view
Jeanma

**Jeanma** is one of the Companions found in the game **Stray.**

Jeanma is a street dancer, who can be found with Miko and Simon in the yard of the Apartment Complex in Midtown. Jeanma is the one with the boombox. After going through the Neco Corporation factory‏‎, the trio can be found in front of the Apartment. Once the Cat has gathered the necessary clues on where to go next, they will be found queuing in front of the Nightclub.

Jeanma can be nuzzled, but only when he's sitting near the Nightclub.

## Trivia

* The trio are all references to BlueTwelve Studio animators. Jeanma is a reference to animator Jean-Marie Vouillon.
* Songs "Radio Edit (radio edit)", "Computational Song", "Error-22" and "Pressure Suit" are playing on Jeanma's boombox.

## Dialog

 🛈 | Life is boring since the Sentinels put **Cameras** in our residence.
 🛈 | Hey, I think Simon has something for you.
 🛈 | Enjoy our song, you'll love it.
 🛈 | Nothing makes sense if we can't dance.
Jacket

**Jacket** is one of the Items found in **Stray**. This is part of the uniform of the workers of the Neco Corporation factory.

The cat steals the Jacket to give it to Blazer and go inside the factory, where only workers can go. To do this, he steals it from the Clothing store, by turning on the Cassette Tape for Ozi and waiting until he leaves. You can try to steal it before that, but then Ozi will catch the cat red-handed and will not let him steal it.

After stealing the Jacket, Ozi will not understand where it has gone, even if you show it to him, and he will turn to Peacemaker 4554, but the investigation will not yield results.

## Dialog

If you show this item to Companions, they can answer:

 🛈 | Nice jacket, you work at the factory?
Chapter 1: Inside The Wall

## Chapters

**Chapter 1: Inside The Wall** serves as the introduction chapter and tutorial for the player. In this Chapter, the player learns how to navigate in the world of Stray and how to interact with certain objects. We also learn where the protagonist originated from and who his family is.

## Plot

The game starts off with the player prompted to interact with their family, and once they have all been interacted with, the player falls asleep with them on a flattened cardboard box. When the player does this, a cutscene plays the next in-game day as a butterfly lands on their ear, awakening from their long slumber and following their friends down the pipes and platforms scattered across the area until they reach the ground. This is also where the name of this chapter is first revealed.

Once the cutscene has ended, the cat is prompted to do things like crawl under tight spaces, scratch on trees and drink from puddles of water. The player is taught the basic mechanics of Stray and learns that, by meowing, they can relocate the other cats and get back on track. The other cats also seem to do this when they get stuck behind.

After a while of walking with the other cats, the player finds themselves with a loose pipe. Their cat friends who go before the player seem to easily manage this gap, but the pipe is loosening after every jump. The player attempts to cross, but slips and holds on for dear life as their friends watch in confusion, eventually leaving the player exhausted and causing them to fall down.

The player falls down into a barren sewer system, injuring their leg and limping for a small period of time before falling tired. Suddenly, as if magic, a large door opens and a bright red light flashes from it, enough for the player to enter, and before them, two Zurks who find themselves rummaging in a few trash bags.

## Achievements

* Upon falling into the sewer and entering the large door, the player is granted the Missed Jump achievement.

## Trivia

* **Inside The Wall** is one of the only chapters that does not immediately show the chapter's title once the player is in that chapter's specific location.
* The name **"Inside The Wall"** may also refer to Walled City 99.
* This chapter is the only chapter where the player is incapable of dying or collecting memories, due to the fact they have not met B-12 yet.
* This chapter is the only chapter where we see the other cats in the player's family.
* The name of the music included in the official Soundtrack playing in this chapter: *Inside the Wall*.
Dead End

## Chapters

**Dead End** is a location in the Dead City in Stray. The Cat and B-12 are sent there in Chapter 7: Dead End by Seamus to rescue Doc.

There are three Zurk Runs in this area: one before meeting Doc, one while helping him repair the Defluxor, and one after getting the defluxor installed, while returning to the Slums.

Only the first is challenging, particularly for those on PC who use their mouse to move left/right rather than strafing. The fixed camera makes this near impossible. You could instead map the run key to LMB, and just keep those two buttons pressed. That leaves the keyboard hand free to do WASD plus space.

## Doc's house

You can enter the Dead End through a door located in the Slums. After a small courtyard, you can go to the wall between the Lower and Upper levels, opposite which there is a wastewater stream leading to the courtyard, where there is a generator and a two-story house where the Doc is hiding. The Cat can enter it through the window. On the other side of the house there is a bridge to the garage room, through which you can return back to the Slums.

Doc has been experimenting with a Defluxor weapon, and left the Slums for the Dead End to test it in real conditions. Unfortunately, the generator used to power the Defluxer blew a fuse, confining Doc inside the house. The house is surrounded by zurks. Inside the house we can find Doc's equipment, blueprints, notes, drawings, and caged zurks for experiments.

## Trivia

* Dead End is designed by Nicolas Millot (Set Dressing and Lighting), Mathieu Audrain (Layout, Level Design, Mission Design and Scripting) and Mathieu from Houdini (wavy chasing sections).
Oskoor

## Voice

### Default

**Oskoor** is one of the Companions found in the game **Stray,** the co-worker of Stuplachee for the job of restocking Hator's hat-shop in Midtown. He waits for Stuplachee at the entrance to the shop, and when Stuplachee returns, Oskoor scolds him and starts handing him boxes.

## Trivia

* Possibly a reference to the cat Oscar from the Credits.
Bucket

Disambiguation page for BucketThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

There are a few kinds of bucket in Stray:

* Small Bucket - a small metal object that can be picked up and carried.
* Bucket-Zip-Line - a way to traverse a large height in one direction diagonally downwards.
* Bucket Pulley - a way to traverse a large height in one direction vertically downwards.
* Paint Bucket - a bucket of paint, that can be knocked off edges.
Outsider Badge

The **Outsider Badge** is one of the Badges in the game **Stray**. This is a white badge with a blue Outsiders logo.

This is the only badge in the game that you don't need to solve riddles or complete quests to get - Seamus gives it to the Cat at the beginning of Chapter 7: Dead End so that his father Doc finds out who sent the Cat to him.
Pablo

## Voice

### Default

**Pablo** is one of the Companions found in the game **Stray**, found in the prison yard of the Jail level, along with Capone, Lupin and Alterisateur.

Pablo is a friend of Krooni, who says of him "You know what, my friend? Stay away from the Sentinels. They're vicious and they got my buddy Pablo. He's in for 350 years so be careful.".

## Trivia

* Like Capone and Lupin, Pablo is a reference to a famous criminal, in this case Pablo Escobar, a famous Colombian drug lord.
Clementine's Midtown apartment

**Clementine's Midtown apartment** is where the Cat and B-12 finally meet Clementine, within the Apartment Complex in Midtown.

Clementine sends them on a subquest to the Neco Corporation factory. Once they return, she is absent, but has left the Mysterious Message with clues to her next whereabouts.

This is one of the most cozy places in the game. In the main room there is a small table with a mattress, Books and Plants. There is a large cabinet with trinkets, on top of which there is a tent. In the other room is Clementine's workplace with her computer, and a board with clues on which she plans to go to the Outside. Her apartment also has a bathroom and a kitchen, but the entrance to her apartment is boarded up to protect herself from the Sentinels, and the Cat can only enter through a small hole in the kitchen window.

The apartment contains a Sleeping spot.

## Trivia

* Songs "Binary Sunset" and "L:DF%OF\*" are playing on the vinyl record in this apartment.
* Clementine's apartment is designed by Kime Honma (Room design, Architectural assets creation, Vertex paint, Set dressing, Collisions, Background set up, Lighting) and Viv (Lighting).

> When I laid hands on Clementine's place, I felt like an opportunist real estate investor buying that run-down apartment but knowing it had unlimited potential. It was mine, at last...... !
>
> I saw Clementine as that bold, curious robot who still feels a need to collect random stuff from the world because there's no way out, yet. We talked about the mood of the place with Viv and settled on chill and cozy with a \*hint\* of hippie vibes.
>
> Kime Honma

## Gallery

KitchenTentBathroomCabinetApartment addressSleeping spot
Interactions

**Interactions** with objects and characters of Stray are necessary to complete the game and communicate with Robots, and sometimes just to show the usual behavior of the Cat.

Objects and characters that the Cat can interact with are usually shown in a small circle, or, if you get closer, the name of the key that the player must press to interact.

## Interactions list

* Walking
* Running
* Jumping (only for certain places like air conditioners)
* Meowing (Companions will change their facial expressions when you meow near some of them, Zurks will jump off you, Dead City Cameras will nod at you)
* Nuzzling of certain Robots
* Tripping of certain Robots
* Talking (translation of speech by B-12)
* Reading (translation of inscriptions by B-12)
* Entering a digicode (by B-12)
* Hacking of the doors, vent systems or computers (by B-12)
* Using of the Defluxor (by B-12)
* Showing objects to Companions (by B-12)
* Digitizing (taking) of objects (by B-12)
* Drinking water (only from puddles and bowls)
* Scratching (see Scratch points)
* Playing with Cat toys or with Cat's Family
* Dropping items (paint cans, framed photos, planks, etc.)
* Sleeping (see Sleeping spots)
* Hiding in the Boxes
* Carrying objects in the mouth (Small Bucket, Electrical Box)
* Moving in Bucket-Zip-Lines or Bucket Pulleys
* Switching radio stations

* Other: rocking the cage in Jail, switching channels on TV, other interactions.

## Gallery

Bucket Zipline travelScratchingDrinking waterPlayingNuzzlingSleeping
Mattbee

## Voice

### Default

**Mattbee** is one of the Companions found in the game **Stray**, running the Mattburger burger bar at the central junction in Midtown.

Mattbee has a pleasant disposition. When meowed at, they grimace at the strange sound.

## Trivia

* Likely a reference to Mathieu Audrain, Game/Level Designer. There's a folder in the game files called 'Team/MattB'.
* See also Dj matcee.
* The sign to Mattburger sadly reads "AERTUIP", which is likely to just be random meaningless letters.
* One of B-12's Memories says...

Mattburger is a small, welcoming burger place, where the proprietor's name starts with an M. This suggests that Mattbee could be the consciousness of that remembered proprietor, scanned into a Companion.
Newspapers

**Newspapers** are printed by Companions in Midtown, and contain information that is important for understanding the background of the game.

## Droids News (Robot News)

It's the newspaper Kaarl reads at the bar. He says "This is the newspaper from the people living above, on Level 2. It's a few years old but it's something to read." This newspaper looks pretty thick in his hands, it is printed in Midtown, and it has its photos in it.

The text of the newspaper is difficult to distinguish from the texture, but it is this newspaper that lies on the table in Doc Secret Laboratory, and we have an excerpt from it:

> Robots News headlines:
> Zurk are officially no longer under control, they now eat metal!
>
> Droids News, Doc's secret laboratory

## Fashion life news

This newspaper is printed in Midtown too. As the name implies, this newspaper is dedicated to fashion, and environmental issues are also discussed in this issue. Big text on its texture can be distinguished:

```
Front:
FASHION LIFE NEWS
NEW HATS ARRIVAL
YOU SHOULD VISIT NIGHTCLUB

Back:
FASHION BUSINESS
HOW ENVIRONMENT AFFECTS US
PLASIC OR METAL

```

## Text newspapers

Other newspapers visible in the game are just filled with text without pictures. It is very difficult to distinguish it, but most likely it is gibberish, for example, in one of the headings the word "MODOATLORSTMSIT" is distinguishable.

## Trivia

* Newspapers can be found in Control Room Area, although this Alphabet was invented by Companions after the extinction of people, but "According to the mainframe, no one has been here for years". It is unknown who and when left these newspapers there, or is it just a reused asset that doesn't make much sense.

## Gallery

TextureNewspapers in the Control Room AreaKaarl reads Droid NewsDoc's Droid News
Red

* Render
* Render (Old)

 **Red** is a short tempered phantom familiar in XTarantulaX's Minecraft Adventure

## Appearance

Unlike his species of the same name, Red is red colored because he is stuck in the Nether for 2 months as an egg, resulting in his color being changed to red and being partially fireproof, He can't burn in daylight because of this, But he can still burn in lava as his kind that was trapped in the Nether for too long (4 months) as an egg will change their color to dark red, being fireproof and cannot burn in daylight and lava and being named as a Nether Phantom. As a result, Red is partially a Nether Phantom. This was scrapped because his real species, the Phantom Familiar will be added to Minecraft Dungeons.

## Personality

Red has anger issues and gets uncontrollably angry at anyone who messes with The Community and its allies, His youtube icon depicts him being very angry.

## Trivia

* Coincidentally, His creator Carlos (the lead dev of XTarantulaX's Minecraft Adventure) has a greenbottle blue tarantula also named Phantom, The spider unfortunately died due to blood loss from leg injury.
* He is named after his own kind before being renamed to Red.
* There are actions that Red considers racist, Here are the following:
	+ Swearing
	+ Mimicking inappropriately
	+ Showing too much skin
	+ Winking
	+ Bumping heads
		- The wink part is a reference to his creator who is super uncomfortable at a winking character.
Merchandise

Official Stray **Merchandise** is available or have been available for purchase on some websites.

Please do not buy unofficial products if you are able buy official ones! Support the developer and publisher of the game.

## iam8bit

### Stray (PlayStation) - iam8bit Exclusive Edition

[Link], $44.99

* 14.4” x 24” poster
* 6 art cards
* Cat patch
* PS4/PS5 physical disc

Jacob art cardDoc art cardHumar art cardCat art cardClementine art cardB-12 art card
### Stray 2xLP Vinyl Soundtrack

[Link], $41.99

* Yann Van Der Cruyssen's vinyl Soundtrack

## Annapurna Interactive store

### Button/Badge Set

[Link], $8.00

* Seven 1.5" buttons which look like Badges from the game (a Police Badge in two colors)

### Stray - Black Tie-Dye Heavyweight Hoodie

[Link], $75.00

* 330gm cotton/polyester blend 3-end heavyweight hooded fleece with a Stray logo

### Stray - Cat Icon T-Shirt

[Link], $30.00

* 100% cotton T-shirt with a Stray logo

### Stray - Three Cat Moon T-Shirt

[Link], $35.00

* 100% cotton, relaxed fit cat T-shirt

### Stray - Strapback Emboidered Hat

[Link], $35.00

* 100% premium cotton, flat bill five panel cap with premium leather back strap

## Travel Cat

### Stray x Travel Cat Harness & Leash Set - Limited Edition

[Link], [Link], $39.99

* Leash and harness for cats which look like Backpack (B-12 not included)

### Stray x Travel Cat Backpack - Limited-Edition

[Link], [Link], $139.99

* Backpack for cats made in collaboration with Stray

### B-12 & Zurk Cat Toy Set by Stray x Travel Cat - Limited Edition

[Link], [Link], $39.99

* B-12 toy (with catnip or silvervine pocket)
* Zurk toy (with catnip or silvervine pocket)
* 4 grams of YEOWWW! catnip (only for U.S. customers)
* Collectible box display

## Fangamer

### Cat-in-a-Bucket Keychain

[Link], $14.00

* 2 inches tall keychain designed by Nina Matsumoto

### Walled City 99 Desk Mat

[Link], $28.00

* 35x16 inches across, 3 mm rubber backing desk mat designed by Audrey Waner
Koola

## Voice

### Default

**Koola** is one of the Companions found in the game **Stray**, dancing in the Nightclub with Viv.

## Trivia

* Viv and Koola are references to the BlueTwelve Studio's two Creator/Directors, Koola and Viv.
* The Zegema dance Koola is dancing is most likely a reference to Zegema Beach in Starship Troopers. Or to Zegema Beach Records, a US music label which is in turn a reference to Starship troopers.
Dead City

## Chapters

**Dead City**, as it is called in-game, is a improperly defined district in **Walled City 99** outside the The SafeZone of the Lower Level*.* The cat passes through this area in Chapter 2: Dead City.

There do appear to be at least some Companions venturing into the Dead City, as the cat encounters at least two unfortunate souls as he passes through, one already dead and one dying.

Other than Zurks, everyone in Walled City 99 is biologically "dead", so the name "Dead City" implies that it is not a place that Companions can live, either: a ghost town, or rather a ghost district of the city, caused by the depredations of the Zurk.

## Zurks Takeover

Due to the absence of organic and inorganic life such as Humans or Companion Bots, the Zurks that were once artificial bacteria made by Neco Corp to eat trash and has evolved soon took over the parts of the city that is now called "Dead City".

Furthermore, the Zurks made nearly every place uninhabitable due to their large infestations across buildings. One such example is the construction of a tower, where it has been nearly coated by the Zurks infestation. These infestations can even create biological eyes, like the ones within the Sewers. Other than that, the Zurks are the main cause of the creation of Dead City.

## Trivia

* Dead City is designed by Nicolas Millot (Zurk chase sequence (Map layout, Set Dressing, Lighting and first pass Zurk placement) and the following area up to B-12 flat (Map layout, Set dressing, first pass lighting)), Mathieu Audrain (Level Design, the final iterations on Zurk placement, balancing and triggered lights), Clara Perrissol (the area before B-12 Flat Design, Additional LA), Mathieu (Additional LD), Viv and Koola (final lighting/postprocess), Kime Honma (the first section of Dead City (Architectural assets conception, Vertex painting, Set dressing, Collisions, Lighting))
Inside the Wall

## Chapters

**Inside the Wall** is a location in Stray, part of The Outside and City Technical Network. The walls encircle the whole Walled City 99.

There is a place where we first meet the Cat and his Family, and he goes back there after the opening of the city. [1]. City communications are also hidden Inside the Wall, the sewer system partly passes through it, some of the trash is dumped there, Control Rooms and a city roof are located Inside the Wall as well.

No one lived Inside the Wall until the city was closed. After the restoration of nature, years later, the entire Outside became habitable again, including Inside the Wall. Now there are a lot of different plants and animals, there is water from the sewer system of the city, and cats can hunt other Animals living Outside there.

## Trivia

* Inside the Wall is designed by Kime Honma (Modular kit conception, Vertex painting, Set dressing, Collisions, Creation of architectural assets (final chapter), Lightning (final chapter)), Viv (idea), Mathieu Audrain (Level Design), Koola (Lighting), Clara Perrissol (additional art help) and Nicolas Millot (additional art help).
* Inside the Wall you can see a door with a sign with both human and droid letters. According to B-12, this Alphabet was invented *after* the death of Humans, when the city was already sealed and no one could go Outside. This may be just a reused asset, or it may be proof that one of the Companions was able to get out of the City, or that the first alphabet began to be developed even before humans died.

## Gallery

Cat's home.The bottom of Inside the Wall.The Exit leads Inside the Wall.The part of Inside the Wall viewed from out of bounds.Droid letters outside.The place where the cat fell from.
Midtown Subway station

The **Midtown Subway station** is where the Cat both first enters Midtown, and how he finally leaves it to the Control Room Subway station.

Near where he enters is a socket that requires an Atomic Battery to be inserted, to power the system. The station is directly connected to the Antvillage, but its residents do not always want to go up to Midtown.

The station contains a train, which not only needs to be powered, but also needs the Subway key to operate it. The cat can go inside the train or under it.

Walking up the stairs to ground level, there is an alcove to one side: Ledoc sits in there, with Radio and a memory for B-12. There is an old bulletin board from the Human times nearby: *"Metro is close due to pandemic restriction, please do not enter, any violation of rules can result of heavy prison sentence."*

## Trivia

* Subway is designed by Maxim Dorokhov (Modeling, Texturing, Set dressing), Koola and Viv (Final postprocessing).
Modrin

### Other

**Modrin** is one of the Companions found in the game **Stray**, seen being arrested by a Sentinel with Peacemaker 22106 at the start of Chapter 10: Midtown.

By the time you have met Clementine, Modrin has been carted off.

## Trivia

* Possibly a reference to the antipsychotic/antidepressant drug of the same name.
* Possibly a reference to the robotic D&D creature Modron, and hence to the character Nodrom of Planescape: Torment.
* Possibly a reference to the song Styx - Mr. Roboto, which uses the word "modren" instead of "modern" in its lyrics. The song references escaping from a prison guarded by robots.

## Dialog

 🛈 | If you're looking for **Clementine**, I'm sure she's hiding in the Residence.

## Gallery

Arrest of ModrinRunning away from the SentinelsModrin surrenders
Electric Cable

**Electric Cable** is an item sold by Azooz in the Slums.

This is one of Tohima ethernet cables, which is also used by Companions as Food.

* Bring Super Spirit Detergent to Azooz to receive the cable.
* Bring Electric Cable to Grandma to receive a Poncho.

## Trivia

* According to the RJ45 cables texture, their shelf-life ended in 2007.
* Elliot has exactly the same cables at home, but for some reason Elliot and Nestor can't give them to the cat and don't sell them. If you show them this cable, they will say that they have the same ones, but they will not be able to do anything with them because they do not know how to knit.

## Dialog

If you show this item to Companions, they can answer:
Jazam

## Voice

### Default

**Jazam** is one of the Companions found in the game **Stray**, leaning against the wall of the bar in Midtown near the pool table.

Jazam appears confused by an inability to master the game of pool. The confusion may be caused by playing against Razinput, who has apparently downloaded an aimbot.

## Dialog

 🛈 | Am I not seeing the whole picture here?
 🛈 | "I even won a dodgebolt tournament for bot's sake !
I mean there's nothing I can't do, so WHY?"
 🛈 | I've seen this girl before, I think.
Lever Handle

The **Lever Handle** is an Inventory item found in **Stray.**

It can be obtained from Fripp by trading the Strange Drink.

It is used in the pedestal of the holographic dancer, which in turn allows access to the upper levels and the VIP room of the Nightclub, where Clementine and Blazer can be found.

## Dialog

If you show this item to Companions, they can answer:

## Gallery

Lever Handle in inventoryLever Handle carried by Fripp
Peacemaker 4722

**Peacemaker 4722** is a character in *Stray*.

This is one of four Peacemakers whose identity in the game is unknown: Peacemaker 89, Peacemaker 0708, Peacemaker 3615, and **Peacemaker 4722**. One is likely to be the one walking around the central junction in Midtown, but there is no way to tell which, as the locations of the others are unknown.
Mumuch

## Voice

### Default

**Mumuch** is one of the Companions found in the game **Stray**, in the Antvillage, sat on a bunk with Sores as they watch May paint.

Unlike Sores, Mumuch like that May paints because they like the smell of paint, and they forget that they don't actually feel it. Perhaps this is how Mumuch wants to mimic human behavior or they was themselves human who uploaded their consciousness into companion body.
Flesh Eyeballs

**Flesh Eyeballs** are located in the Sewers. These are eyeballs that are attached to Fleshy Walls. They are not affected by UV light unlike the Zurks. It appears that they have manipulation over the Zurks, summoning them if you get too close to them.

The biological origin of the Flesh Eyeballs is not clear, as is the complete biology of Zurks. In the game, we can see that the eyes can make sounds during the call of Zurks, and can blink, just like real eyes. In areas where there are more of them, there are usually more Zurks.

One of B-12's Memories is dedicated to Fleshy Walls, but there are Flesh Eyeballs near them too:

> This substance grows in all places where there are **Zurks**.
>
>
>
> What is it made out of? It seems to pulse as though alive.
>
> Do you think we’re inside a giant organism?
>
>
>
>
> It’s... frame-chilling.
>
>
Police Station

**Police Station** is the police station at the central junction in Midtown.

Until leaving the Neco Corporation factory, the Cat cannot enter the office, which is inhabited by Peacemaker 4554. After this point, Peacemaker 4554 goes to interview Ozi, leaving the office door open, and the Car can enter the office to access a memory.

This is a huge building with a large number of floors, on the upper of which there are prison cells. At any point while in Midtown, the Cat can climb up to a barred window at the back of the alleyway between the Police Station and Ozi's Clothing Shop, and find the Police Badge inside.

The Neon sign above the police station correctly reads "POLICE STATION" in the game's Primary alphabet.

## Gallery

Aerial viewPrison cell with a Police BadgeCorridor of the upper floors of the stationTypical police worker
Digitizing

**Digitizing** is one of the actions that B-12 can do with objects. With digitizing, you can take Items into your inventory, then show them to other characters, put them on, give them away or put them away. B-12 uses this function every time he needs to perform an action with an item.

It is not known for sure what physical processes are involved during digitizing, because this mechanism is not explained in the game. Every time an object needs to be taken in or taken out from the inventory, it glows blue, dissolving in the air. The small storage to which the digitized item is sent is located in the cat's Backpack.

It is also unknown whether the Companions are able to use this mechanism. One of the theories says that they use it for eating and drinking, since in the Nigntclub you can see that they can drink cocktails and the amount of drink in a glass decreases, even if the Companions do not have a physical structure that allows them to consume drinks.