Quest Runner Profiles

Under Construction

## **Merlin**

**Player Characters:**
If she starts with 'Ta' then there is a good chance she is one of mine. Tawny, Talynne, Tamiko, and TahVeen are the main ones. Tamiko, as a cartographer and calligrapher with a shop, The Spot, in the port district is the most likely involved with other quests.

**NPCs:**
CMOT Dibbler, Professor Branestawm, Gricko, Pip Evergreen, Commander Juliette d'Aubert (Osterian Guard), and various others in shops and businesses.

**Factions:** The Osterian Guard; The Kangaekata Dojo run by Fenwey and Bannain Stormcloud

**Safety Tools**

* Before a quest, if you have lines (areas to avoid) or veils (details kept off screen) then please DM me.
* During a quest it is important that everyone feels comfortable.  I therefore use the following safety tools. None of these require an explanation from the player, it is enough to say that you call on one.
* X – hard stop.  No questions asked.  If you are uncomfortable then we stop.
* Pause - time for a breather. A scene maybe getting intense and you need a moment to gather your thoughts.
* Fast forward – to skip over a scene, effectively a fade to black moment.  The scene happens but without description.
* Rewind – to redo a scene if you are uncomfortable with it.

((for further details see https://briebeau.com/thoughty/script-change)

**Quests**

* I am in the EST time zone, with quests potentially running during the weekday evenings or at weekends. I run single 3-5 hour quests and multi-session quests. I generally try to avoid pbp.
* I use a combination of maps on avrae, maps on Roll20 (link will be often provided but screenshots will always be regularly posted), and simple theatre of the mind.
* I lean to story lines and arcs but will occasionally drop one off “quickies”.  Important to note that one quest may spark another.  I take note of what you show interest in, and that’s where my ideas come from.  The more engaged you are then the more likely to get further quests from me.  I like to see RP, and encourage it.  You may even find you get Inspiration points but, more importantly, the more I get to know your characters then the more chance there is I will think up something for them.
* Just because you can see it does not mean I think you can kill it.  I do not kill PCs on purpose.  I would prefer not to.  But actions have consequences. And dice can be fickle. Running away is always an option, unless you leave it too late.
* And if something happens you don’t like then please discuss it with me.  We all make mistakes.  But sometimes the styles of players and DMs don’t mix.  Better to be open.

**House Rules**

* Thinking outside the box is often rewarded.
* If you want to use a different skill than I ask for, you may propose it if you have a good reason
* Melee can be non-lethal. Ranged and spells are on a case by case basis.
* Ask if you want to search a body.  If you don’t search/ harvest – you don’t find.
* Please keep the turns moving along.  After 5 minutes of inactivity your PC may go on hold/dodge
* PM me for questions on rules etc
* No rules lawyering.  I prefer fun to RAW
* On that note, QR decision is final.
* And finally, remember, sometimes it may be better to RUN AWAY.

## Flareie Queen

**General Rules**

* I am not an adversarial QR. I'm here to work with you for a fun quest.
* DM me with questions or concerns. I'm not perfect, I make mistakes, but accept my rulings during play.
* Quest Content: I will provide what content warnings occur to me, but if at any point you feel a need to stop the action, 🛑 will indicate that you need to do so.
* Be a good teammate: give your allies space to play the game, make sure everyone is involved, and keep behavior that endangers your allies within reason.
* Respect each other's time - Try to be prompt with responses and pay attention. Don't go AFK mid-quest without notifying the QR. Consider your action ahead of time, so you're ready to go when your turn rolls around.

**House Rules**

* Potions require an Action to use, as RAW - but they restore their maximum possible HP. This is also true of Keog. Ointment.
* I handle Vision and Darkness with a bit more nuance than RAW. For non-magical darkness, I care more about whether something is illuminated (within a light source's area) or would obstruct a viewer's line to that light source. I treat magical darkness as 'blocking vision entirely'.
* Inspiration: I may award inspiration from time to time. You can use it to gain advantage on a d20 roll, or to negate disadvantage, and you can use it for an ally's roll.
* Rule of Cool - I'm a flexible QR, and I like it when players to to do something creative. One thing about that - don't go about it by asking edging questions to try and 'trap' me into allowing something - be direct with what you want to try so I can give you an informed answer.
* Roll a Dx: I may ask one or all players to roll a die (usually a d6 or d8); this is to check for a possible change in circumstances for one of various reasons. Resting in dangerous areas, extensive hesitation or IC debates in dangerous areas ect, may prompt such checks. You want to roll high.

## Sharko

**Quests**

* My quests range from short (2-4 hours) to very long divided in multiple sessions (4-6 hours each) you pick your poison.
* I like to use small RP events in town or around it that can trigger quests that can potentially create arcs from that or a full story line.
* You bought a book that has a map to some ruins? You met a young lady that needs help ? Or maybe you just want a quick job and gold than Zanik at the Respite may have a quest for you.
* Be sure you remember if any bad guys are able to run away or any enemies are made along the way, they will remember.
* My quests mostly include combat, as well as large RP opportunities, creativity is always welcomed.

**House Rules**

* Drinking a potion requires a bonus action.
* Feeding a potion to someone requires an action.
* Ranged attacks cannot be non-lethal.
* All melee attacks (including those made by spells) can be non-lethal.
* Impromptu quests will almost always be considered deadly.
* I will always notify if bodies can be retrieved or not in case of death.
* Rules-lawyering is not allowed. If you have a question, PM it, and we can discuss it during/after the quest.
* I am a huge fan of the rule of cool. There will be times where I will give leniency to RAW to allow for an amazing scene to occur.
* Lastly I may or may not allow flanking mechanics depending on quest, will apply both enemies and party.

## Sparky

**General Rules**

* My main goal is to create a fun story for you as players to enjoy. When the quest is posted I may Include the Horror theme tag, this usually means that some scenes may disturb players please pm if you have any concerns before we begin.
* I believe patience is important on this server, so I ask that we respect each others time and try not to push other players into rushing there turns. I would encourage players to think of their actions ahead of time so they may be prepared but I do understand this can be difficult in some situations. If you need to go AFK make sure you contact the QR before you do so that I am aware.
* Sometimes I may misinterpret a post or make a mistake, If I have I will apologise and make a corrective action.
* You can provide the help action so long as you are proficient in the skill.

**Sparky's House Rules**

* Drinking a healing potion is BA, feeding is a use object action (becomes a BA with Fast-Hands)
* When handling vision I take into account line of sight and whether a creature or object is illuminated enough to be seen.
* Rule of cool - As the player I am more rules orientated but enjoy creative uses of abilities and spells in most situations, I'll encourage it as long as the action makes sense.
* At the end of the session I will post my maps in the media-spam channel so that other QR's may use them if they need to.
* If at anytime during the quest something is troubling you Pm me so that we can all be on the same page, We are here to have fun and to enjoy the game.

## Lord Thu-Thu

**Thu's QR Rules**

* Drinking a potion yourself uses a bonus action. Giving someone else a potion to drink uses an action.
* Any melee attack, whether melee or spell, can be non-lethal. Ranged attacks and area of effect spells cannot be non-lethal unless the effect specifies otherwise.
* You can use a bonus action as your main action, but you can't take the same bonus action more than once in a turn.
* If you have any questions, feel free to PM me.
* Feel free to discuss rulings, but please don't rules lawyer it.
* The rule of cool lives at this table, but does not allow you to absolutely break reality.
* If at any point, you feel uncomfortable and do not want other people to know, message me and I will retcon or adjust the message to make you more comfortable.
* Most importantly, I want you all to have fun.

## Ebonheart Grims

**Quests**

* I intend to use maps for things outside of low numbering encounter combats and rp quests with little to no token tracking needed. This is mostly done through Roll20 where I can provide a link if you want. Otherwise map updates will run at the start of each turn in init or on request.

**House Rules**

* Potions are a bonus action for self use. A full action to apply to another creature.
* Help actions require proficiency and a reasonable way to actually help. (Cant fit three sets of hands on a crowbar)
* Activity is a must, I will not run you character. And causing you fellow adventurers to wait on you more than 10 mins will result in your turn being skipped. If you miss consecutively it may result in reward reductions at the end of the quest.
* Questions or comments for me that would not interest other players, please feel free to pm me. Otherwise take them to the OOC channel.
* I don't hold tightly to RAW, I enjoy Rule of Cool and will allow you to express your character as much as you want if it fits the action and reason of the situation.
* Lastly, If you would like to make a check (Perception, Investigation, etc.) Please go ahead, in a text based format a message can be buried or over read. Within reason. Please don't roll spam.
* I use flanking rules.
* I have the superior ground rules for ranged attacks.

## Wilkesy

**General Rules**

* 1) I am not an adversarial QR. I'm here to work with you for a fun quest.
* 2) DM me with questions or concerns. I'm not perfect, I make mistakes, but accept my rulings during play.
* 3) Quest Content: I will provide what content warnings occur to me, but if at any point you feel a need to stop the action, 🛑 will indicate that you need to do so.
* 4) Respect each other's time - Try to be prompt with responses and pay attention. Don't go AFK mid-quest without notifying the QR. Consider your action ahead of time, so you're ready to go when your turn rolls around.

**House Rules**

* 1) Potions can either be an action and you regain the full HP amount or a bonus action and you regain the rolled HP amount.
* 2) Inspiration: I may award inspiration from time to time. You can use it to gain advantage on a d20 roll, or to negate disadvantage, and you can use it for an ally's roll.
* 3) Rule of Cool - I'm a flexible QR, and I like it when players to to do something creative. One thing about that - don't go about it by asking edging questions to try and 'trap' me into allowing something - be direct with what you want to try so I can give you an informed answer.

## Lilie

 **Player Characters:**

* Loch, a water genasi Rogue/Ranger who has gone through quite a bit. She will possibly give out hunting quests if you are friends with her!
* Ellarian, a high elf Scribes Wizard who is quite shy. Currently, she is not the type to take others on quests.
* Gwynnestri, a Swords Bard and Rogue who also happens to be the shop owner of Gwynnestri's Curiosities. She may potentially go on quests for her shop.
* Yarfaena, a Wild Magic Sorcerer who is...a bit chaotic. What I have planned with her right now is a bit unknown.

**NPCs:**

* I have several shop NPCs in Osteria and Sundry that may possibly hand out quests if they are interacted with enough
* I also have a number of quest specific NPCs such as Lady Verrilli and Flimmisi.

**General Rules:**

* In my quests, roleplay is the most important aspect (as well as having fun!). Do your best to describe what your characters are doing and take the time to get to know your questmates, that's what travel time is for!
* If you have any questions or concerns, either send me a direct message or ask in the OOC channel. I am not perfect, but I want to make this as enjoyable as possible for everyone!
* Please ask before doing a check for your character unless I say otherwise. I will not always ask for one and in doing one by yourself, you might be making things more difficult for yourself. Just ask and I may say yes!
* Please wait for me to move combat along, even if a combatant is dead.
* Do your best to not disappear mid-quest, but if you do, just let me know and I will try to be flexible.

**House Rules:**

* When you use the Help action to aid another character in a task, you must have proficiency in that Skill.
* Drinking a potion uses a bonus action, but administering one is a full action.
* Other creatures can count as cover, so be mindful of where you're attacking from and who you are attacking.

## Bannshe

**General Rules:**

* I am not an adversarial QR. I'm here to work with you for a fun and interesting quest.
* Ask beforehand if you wish to roll a check related to the current quest
* Respect each other's time. Don't go AFK mid-quest without notifying the QR. Try to consider your action ahead of time, so you're ready to go when your turn comes around.
* DM me with questions or concerns. No one is perfect, I make mistakes, but accept my rulings during play.
* If at any time during the quest something is troubling you, DM me so that we can all be on the same page. If you feel a need to stop the action, "🛑" will indicate that you need to do so. We are here to have fun and to enjoy the game.

**House Rules:**

* Healing potions: Drinking a healing potion is BA, administering one is a use object action
* Flanking: My games do not include this optional rule
* None-lethal: Any melee attack, whether melee or spell, can be non-lethal. Ranged attacks and area of effect spells cannot be non-lethal unless the effect specifies otherwise.
* Help action: Lending aid require proficiency in the relevant skill and a reasonable way to actually help.
* Rule of Cool: I try to encourage thinking out of the box