recursal/Fanatic-Fandom huggingface dataset:
Drone

## Unit in the game:

### Can produce

Mass Transmitter, BiosSphere, Power Core, Cabal, Haven, Sanctuary, Dome, Conservatory, Martyrium, Craft Mill, Monument of Will, Basilica, Shield Generator, Warp Portal (Renegades)

## Mining Laser

### Description

Powerful high-tech tool used for mining raw materials

## Resource Gatherer

### Description

The unit is capable to harvest raw materials such as metal, helium-3 and tachyon from asteroids.

### Extraction time

5 seconds (-2.5 seconds with Extraction Operations)

## Construction Crane

### Description

Tool that can be used to construct structures

## Collision avoidance sensors

### Description

Unit can maneuver through any kind of obstacles
Map file settings

The map file settings are part of the methods of Map editing and modding.

## Player settings

Example from the map json file of the TeamPlay custom map. As most of the settings are coming from Map Editor but some of them can be set here:

* **diplomacy/alliedWith**: set whether the given player is allied with the other player
* **diplomacy/sharedVisionWith**: set whether the given player shares the vision with the other player

Note: diplomacy settings are mutual by default, if you want that player 1 and 2 to be in the same team then both of the players has to set the other player as allied (or shared vision with).

```
"players": {
  "1": {
    "authorised": true,
    "id": 1,
    "idx": 1,
    "team": 1,
    "colorIndex": 0,
    "user": true,
    "race": "federation",
    "active": true,
    "titanium": 300,
    "silicium": 100,
    "uranium": 0,
    "energy": 400,
    "startLocation": {
      "x": 2048,
      "y": 1334
    },
    "researchedTechnologies": {},
    "capturable": false,
    "diplomacy": {
      "alliedWith": [
        2
      ],
      "sharedVisionWith": [
        2
      ]
    },
    "name": "Main Fleet",
    "neutral": false
  },

```
GK/FanCams

## Music Show and Festival Stages

*The following section covers song-specific fan cams from music show comeback performances and subsequent concert and festival stages.*

### Rollercoaster

-안방1열 직캠4K- 다크비 지케이 '왜 만나' (DKB GK 'Rollercoaster' FanCam)│@SBS Inkigayo 2021.10.31.Inkigayo (Oct 31, 2021)-안방1열 직캠4K- 다크비 지케이 '왜 만나' (DKB GK 'Rollercoaster' FanCam)│@SBS Inkigayo 2021.11.21.Inkigayo (Nov 21, 2021)
### Sober

-K-Fancam- 다크비 지케이 직캠 '안취해 (Sober)' (DKB GK Fancam) l @MusicBank 220429Music Bank (Apr 29, 2022)-안방1열 직캠4K- 다크비 지케이 '안취해' (DKB GK 'Sober' FanCam)│@SBS Inkigayo 2022.05.01.Inkigayo (May 1, 2022)
### 24/7

-안방1열 직캠4K- 다크비 지케이 '넌 매일' (DKB GK '24-7' FanCam) @SBS Inkigayo 220828Inkigayo (Aug 28, 2022)
### Turning Point

-안방1열 직캠4K- 다크비 지케이 'Turning Point (Prod. 주헌(몬스타엑스))' (DKB GK FanCam) @SBS Inkigayo 230604Inkigayo (Jun 4, 2023)
### I Need Love

-안방1열 직캠4K- 다크비 지케이 'I Need Love' (DKB GK FanCam) @SBS Inkigayo 230618Inkigayo (Jun 18, 2023)
### More than 100 reasons

-플리캠 4K- DKB GK 'More than 100 reasons ' (다크비 지케이 직캠) l Simply K-Pop CON-TOUR Ep.575Simply K-Pop (Jun 30, 2023)
### Told You

-안방1열 직캠4K- 다크비 지케이 '말했잖아' (DKB GK 'Told You' FanCam) @SBS Inkigayo 230820Inkigayo (Aug 20, 2023)-플리캠 4K- DKB GK 'Told You(말했잖아)' (다크비 GK 직캠) l Simply K-Pop CON-TOUR Ep.584Simply K-Pop (Sep 1, 2023)
### What The Hell

-안방1열 직캠4K- 다크비 지케이 'What The Hell' (DKB GK FanCam) @SBS Inkigayo 231203Inkigayo (Dec 3, 2023)-안방1열 직캠4K- 다크비 지케이 'What The Hell' (DKB GK FanCam) @SBS Inkigayo 231210Inkigayo (Dec 10, 2023)
## Special Stages

*The following section covers fan cams from special awards and end-of-year ceremonies, as well as survival show stages.*

### Peak Time

-직캠- -팀8시 - -GK -1R 라이벌매치 - 애프터스쿨 - 뱅(Bang) ! - PiCK TIME🎥 in PEAK TIME - 피크타임Rival Match - BANG!-직캠- B 연합 랩 유닛 - -GK - 2R 연합매치 - Supreme Team - 땡땡땡 - PiCK TIME🎥 in PEAK TIME - 피크타임Unit Match - Dang Dang Dang-직캠- -GK - 팀 8시 - 3R 신곡 매치 - Coco Colada - PiCK TIME🎥 in PEAK TIME - 피크타임Originals Match - Coco Colada-직캠- -GK - 다크비 - 파이널 라운드 - Turning Point - PiCK TIME🎥 in PEAK TIME - 피크타임Finale - Turning Point

 Demo Songs
Furie UAV

## Gauss Gun

### Description

Anti-fighter gun that uses electromagnetic force to launch high velocity projectiles

## Fighter spacecraft

### Description

The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim them

## Collision avoidance sensors

### Description

Unit can maneuver through any kind of obstacles

## Overview

Unmanned drone vessels that gives defensive capabilites against fighters
Albie Robles

Albie Robles (born September 23, 1978 in Chihuahua, Mexico) is a voice actor based in the Dallas/Fort Worth Metroplex. He has provided voice work for video games, animation, and films in both English and Spanish. He is also the host of Scare Me Podcast (2020).

While his range allows him to play a wide variety of characters, he specializes in playing villains. In 2022 and 2023, he worked with FUNimation Entertainment/Crunchyroll, where he recorded for various characters for One Piece.

Albie continues to provide voices for video games, animation, film, and audiobooks.

Characters

* Salamon Zamor (Character)
* Admiral Peng
* Kagan in Moon Breaker
* Kagan in Silent Blade
KEIKO Sentry

## Overview

KEIKO sentry is anti vessel static defense platform (can't target fighters).

## Strategy

Federation advanced defense platform. Deal bigger punch with bigger fortification than standard BarricadeSat, yet also bigger cost and complication.

### Good against

KEIKO cost-effectively counter destroyer-class vessel in small numbers (Depending on upgrade level, approx. 4-5 shot for Warpglider, 4-6 shot for Twinblade, 4-7 shot for Ventator, 5-8 shot for Orca, 6-9 shot for Marauder).

- With help of it's durable frame, KEIKO can duel a cruiser-class within attack range and survives. Pasteur repair are needed though aftermath.

### Weak against

Like any static defense, KEIKO can get outranged or outnumbered. A pack of cruisers or capital ships often enough to overwhelm it.

- Without anti-fighter unit nearby, the platform can be chipped by fighter or bomber squadron to oblivion.

- It has no sensor detection, and prone to stealth approach if isolated.
Harvester

## Supply Provided: 30

### Description

It provides +30 supply points which allow for the construction of various vessels. The maximum supply is 350

## Energy Emission: 2

### Description

It continuously generates 2 energy units per 1 seconds. The energy is one of most important resource which could counter limiting the productivity

## Energy Storage: 400

### Description

It increases the energy storage by 400. The maximum reachable energy limit is 5000

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

### Can attack fighters

Yes

Deploys into station mode.
Karak Greater

## Shocking Cells

### Description

Generates electric current with anti-shield capability

## Protective Cloud

### Description

Cast a temporary SHIELD which absorbs 250 damage. Lasts for 30s

## Adrenalin

### Description

Increases the target unit upgrade level for all weapons by 2 for 45s

## Spawn Banshee

### Description

Spawns a suicidal Banshee to defend the host creature against hostile entities

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

Karak's greater form.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Capitol

## Supply provided: 30

### Description

It provides +30 supply points which allow for the construction of various vessels. The maximum supply is 350

## Energy emission: 2

### Description

It continuously generates 2 energy units per 1 seconds. The energy is one of most important resource which could counter limiting the productivity

## Energy storage: 400

### Description

It increases the energy storage by 400. The maximum reachable energy limit is 5000

## Overview

Foundational buildings of the Thorun forces. Stations (except Material Silo or additional Capitol) can be placed only within it's construction proximity range: 800.
Leech Mine

### Researches

Absorptive Plating, Intelligence, Evolutionary Intelligence, Weapon Systems (Sylon)

## Self-Destruct

### Description

Explosive device designed to destroy enemy targets

## Collision avoidance sensors

### Description

Unit can maneuver through any kind of obstacles

## Sensor

### Description

Sensitive radiation system that detects invisible targets and reveals covered space objects

## Overview

Stealth magnetic mines can use several kinds of instruments to detect an enemy.
Arson

## Unit in the game:

### Researches

Intelligence, Evolutionary Intelligence, Cyber Servos, Armor Plating (Sylon), Weapon Systems (Sylon)

## Deploy into Stationary mode

### Description

Allows Arsons to transform into Stationary mode. Cyber Servos upgrade reduces the time Arsons take to deploy from 3 seconds to 2 seconds.

## Nova Ray

### Description

Damage to all enemy units and stations in a linear attack

## Overview

Heavy cruiser that can fulfill artillery support roles. Arsons can attack only when they are deployed into Stationary mode.

## Strategy

Arsons are Anti Group units for the Sylon Players, because they are lack in "splash damage" weaponry. Their deploy time is 3 seconds which can be reduced to 2 seconds with the Cyber Servos upgrade. In the campaign they are usually put in key defensive positions.

### Good against

Destroyer, Fighter and defensive stations (for example Orca, Hurricane, barricade sat.s KEIKO Sentries...etc.)

### Weak against

Capital ship and Cruiser (such as Avenger or Hailstorm). UFN Trinity has the EMP spell which can disable them for a short period of time, usually enough time to take them out.
Command Station

## Supply provided: 30

### Description

It provides +30 supply points which allow for the construction of various vessels. The maximum supply is 350

## Energy emission: 2

### Description

It continuously generates 2 energy units per 1 seconds. The energy is one of most important resource which could counter limiting the productivity

## Energy storage: 400

### Description

It increases the energy storage by 400. The maximum reachable energy limit is 5000

## Overview

Foundational buildings of the Federation forces. Stations (except Mining Station and Barricade Sat. with Ionic cells upgrade) can be placed only within it's construction proximity range: 800.
Idol

## Autogenous Plating

### Description

The systems allows the damaged structures to fully regenerate its hull autogenously

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

### Can attack fighters

Yes

Vessels with Regenerative aura and support spells.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Cosmomancer

## Quark Pulse

### Description

Weapon which launches bolts of Quark-particles through charged field

## Antiproton Burst

### Description

Halves the target unit's Hull instantly (can't cast on Stations)

## undefined

### Description

Anti Armor Curse - Attack damage is increased by 10 % for each point of armor

### Can attack fighters

No

Cosmomancer is a powerful caster unit, it serves a support role.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Devastator

## Unit in the game:

### Researches

Constructor Probes, Imperial Oath, Ternary Fission, Fast Charging, Subspace Shift, Weapon Systems (Thorun), Armor Plating (Thorun)

## Proton Torpedo

### Description

Medium calibre weapon firing anti armor explosives with splash damage

## Subspace shift (allowed by Subspace Shift)

### Description

Submerge the vessel into Subspace (Ethereal state) until it runs out of energy

## Ethereal State

### Description

The unit is in Subspace mode where all of his HULL acts like SHIELD
Central Pyramid

## Supply provided: 25

### Description

It provides +25 supply points which allow for the construction of various vessels. The maximum supply is 350

## Energy emission: 2

### Description

It continuously generates 2 energy units per 1 seconds. The energy is one of most important resource which could counter limiting the productivity

## Energy storage: 400

### Description

It increases the energy storage by 400. The maximum reachable energy limit is 5000

## Overview

Foundational buildings of the Athrael forces. Stations (except Mass Transmitter) can be placed only within it's construction proximity range: 800.
Extractor

## Unit in the game:

### Researches

Extraction Operations, Constructor Probes, Imperial Oath, Prefining, Weapon Systems (Thorun)

## Particle Slasher

### Description

Directed energy projector used to collect ores and damage hostile vessels

## Resource Gatherer

### Description

The unit is capable to harvest raw materials such as metal, helium-3 and tachyon from asteroids.

### Extraction time

5 seconds (-2.5 seconds with Extraction Operations)

## Collision avoidance sensors

### Description

Unit can maneuver through any kind of obstacles

## Overview

The Extractor is the Thorun's miner unit without construction capabilities.
Elasmoruptor

## Unit in the game:

### Researches

Cytokinesis, Regenerative Cells, Perception, Diamond Carpace, Frenzy, Agression, Skeletal Plating

## Smashing Claw

### Description

Gigantic claws, which could penetrate units shield by causing 33% of its damage on hull

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

## Metallic Scutes

### Description

The entity absorbs any hull damage up to 40. It means that the unit cannot suffers more than 40 hull damage per attack

## Overview

Elasmoruptor is strong, heavy armored, anti capital ship creature.
A Lot About Livin' (And a Little 'bout Love)

***A Lot About Livin' (And a Little 'bout Love)*** is the third studio album by American country music artist Alan Jackson. It was released on October 6, 1992, and produced the singles, "Chattahoochee", "She's Got the Rhythm (And I Got the Blues)", "Tonight I Climbed the Wall", "(Who Says) You Can't Have It All", and "Mercury Blues". "Chattahoochee", and "She's Got the Rhythm (And I Got the Blues)" were both #1 hits on the Hot Country Songs charts, while the other three songs all reached Top 5.

Keith Stegall produced the entire album, working with Scott Hendricks on "Tonight I Climbed the Wall".
AI difficulty settings

### Skirmish AI

The bot players (aka. AIs) got different penalties or bonuses on the different difficulty levels. For example the Beginner AI is weaker because it gets penalties to its production times and receives less resource from each cargo. The Intermediate AI gets neither penalties nor bonuses. The Advanced and Master AIs get bonuses.

Starting with Patch 1.0.2 the difficulty settings can be edited in the "build/assets/config/ai/difficulties.json"

The following penalties/bonuses can be set:

* "Production time": the production, construction and research time
* "Resource": the amount of resource delivered by each cargo
* "Energy": the time it takes to generate 1 piece of the energy resource

At the time of writing the following settings were in place:

 Intermediate
 Advanced
 Master
Installation Prime

## Supply provided: 30

### Description

It provides +30 supply points which allow for the construction of various vessels. The maximum supply is 350

## Energy emission: 2

### Description

It continuously generates 2 energy units per 1 seconds. The energy is one of most important resource which could counter limiting the productivity

## Energy storage: 400

### Description

It increases the energy storage by 400. The maximum reachable energy limit is 5000

## Overview

Foundational buildings of the Sylon forces. Stations (except Refinery) can be placed only within it's construction proximity range: 800.
Mason Orb

### Can produce

Quarry, Aether Bank, Ossuary, Crucible, Zenith, Vault, Singularity Core, Node, Axis, Vortex, Aetherium, Gargoyle, Prism

## Mining Beam

### Description

Particle beam used for mining raw materials

## Resource Gatherer

### Description

The unit is capable to harvest raw materials such as metal, helium-3 and tachyon from asteroids

## Construction Crane

### Description

Tool that can be used to construct structures

## Collision Avoidance Sensors

### Description

Unit can maneuver through any kind of obstacles

Mason Orb is the Zahak's bio-drone worker, unlike other workers, it can extract 10 resources instead of 7.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Build orders

```

#### Creating a build order fragment

The `orcaBuild.json` build order fragment starts with executing the `noAttack` command. This way no attack is triggered during the build. The required `researchcenter` is constructed but only maximum one. When this build order imported multiple times than the construction of new `researchcenters` is skipped. The `rdx2` is researched but only once of course. Build maximum 2 `shipfactories` if there are less than 2 and schedule the production of 12 `orcas`. There is a require condition in the last command, meaning that 10 `orcas` need to be produced until the build order finishes and the next build order item can be executed.

```
[
  { "command": "noAttack" },
  { "build": "researchcenter", "max": 1 },
  { "research": "rdx2" },
  { "build": "shipfactory", "max": 2 },
  { "build": "orca", "amount": 12 },
  { "command": "attack", "require": "orca", "requireAmount": 10, "timeout": 120 }
]

```

**Notes:**
- the build order fragment can use the same keywords as the "main" build order, it could contain economy conditions too (most of the cases those do not make sense though)
- it's advisable to add a final require step to the fragment so that it does not jump immediately to the other build order items
- do NOT call the build order fragment JSON files same as the entities eg. "hurricane.json" or "orca.json" because those files already exists in the cache (the entity data)

#### Importing a build order fragment

Extract from the `fedBuildOrder.json`. The second line imports the fragment either from the `hurricaneBuild.json` or from the `orcaBuild.json` both of them has 50% chance to be included. The repeat is just a shorthand works like the same line would be duplicated in the files.

```
 ...
 { "economy": 12, "import": ["hurricaneBuild", "orcaBuild"], "repeat": 2 },
 { "economy": 13, "build": "solarstation" },

```

The import operation is very simple: it copies the lines from the fragment file and replaces the import statement with them. Eg. importing the "orcaBuild" would result in the following build order:

```
 ...
 { "command": "noAttack" },
 { "build": "researchcenter", "max": 1 },
 { "research": "rdx2" },
 { "build": "shipfactory", "max": 2 },
 { "build": "orca", "amount": 12 },
 { "command": "attack", "require": "orca", "requireAmount": 10, "timeout": 120 },
 { "economy": 13, "build": "solarstation" },

```

#### Repeat build order fragment forever

The below build order repeats "hurricaneBuild" and "orcaBuild" unlimited times until the user exits the game or the bot player is eliminated.
[

```
 { "economy": 5, "build": "solarstation", "amount": 5 },
 { "economy": 5, "build": "civilianbase", "amount": 5 },
 { "economy": 10, "import": ["hurricaneBuild", "orcaBuild"], "repeat": "forever" }

```

]

**Notes:**
Place the repeat:forever import in the end of the build order, because anything after this import in the original build order file will be ignored.
Harbinger

## Unit in the game:

### Researches

Cloning Vats, Fast Charging, Cryonic Battery, Stealth Shielding, Weapon Systems (Athrael), Armor Plating (Athrael)

## Cryo Cannon

### Description

Powerful energy weapon firing powerful energy bursts in a long range

## Deploy into Stealth mode (granted by Stealth Shielding)

### Description

Allows Harbingers to transform into Immobile, Invisible mode to hide from the enemies.

## Overview

Harbinger are siege units, they launch powerful energy beams over a long range.
Admiral Vargas

## Ballista Torpedo X

### Description

Projectile tactical weapons with strong warhead. Effective against deflector shields

## Recall

### Description

Recalls all units om the target area to the caster

## Defensive Stasis

### Description

Reduces HULL attacks on the target unit by 50% for 15s

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar
Fighter

Fighters are one of the Unit classes of the game. Fast units with light weapons performing rushes in the early game and can be docked into Carrier units in the late game. The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim them. Equipped with Collision avoidance sensors these units can maneuver through any kind of obstacles (eg. buildings and asteroids).

#### Fighters

 Hurricane
 Furie UAV
 Harpy UAV
 Intruder
 Lancet

 Revenger
 Spear
 Predator
    Predator (Assault mode)

 Hunter
 GuardImpaler
Izlar Horror

## Horror Claw

### Description

Gigantic claws, which could penetrate units shield by causing 33% of its damage on hull

## Morphallaxis

### Description

It allows an injured host to fully regenerate its hull by 3 hp / sec

## Metallic Scutes

### Description

The entity absorbs any hull damage up to 40. It means that the unit cannot suffers more than 40 hull damage per attack

## Overview

Izlar Horrors are one of the largest and oldest 'Izlarioid' creatures.
Defense Platform

## Sensor

### Description

Sensitive radiation system that detects invisible targets and reveals covered space objects

## Railgun

### Description

Large caliber of artirelly, can capable of firing high explosive shells

## Aardvark Rotary cannon (x4)

### Description

Electrically fired Gatling-style rotary cannon which fires anti interceptor rounds at an extremely high rate

## Overview

Armed space stations designed for defense other facilites.

## Strategy

Massive defense structure unique to Federation. Sensor-equipped and armed with multiple weapon array, like rapid-fire Aardvark gatling rotary guns system for tearing fighters formation and railgun for larger ships composition. Both had splash effect, capable to capitulate on rich target environment.

The structure itself were heavily reinforced, possessing bulk of armor(6), shield(400), and hull point(800) that made them ideal in choke point and highly contested zone. Keep in mind however, with the size and cost when constructing one.

### Good against

Defense Platform are virtually, impenetrable against fighter-class by denying their number advantage with area attack.

- Coupled with the solid wall, it's not even cost-effective to kamikaze the platform using suicide bombers as some might fall before reaching the platform.

The platform railgun is reliable on it's own against most cruisers (preferably stacked), and sometimes capital ship duel.

### Weak against

Artillery vessel(Avenger, Harbinger, Arson, Rictus) remain the safest way to counter static defense from distance. Defense Platform itself has 400 attack range, which allowed Shade/Havoc to be put in the list, with varied result.

- A platform not located in vital choke point can be ignored in favor of harassing the weaker side of base and be dealt with later.
Karak Evolved

## Stinging Cells

### Description

Generates electric current with anti-shield capability

## Protective Cloud

### Description

Cast a temporary SHIELD which absorbs 250 damage. Lasts for 30s

## Adrenalin

### Description

Increases the target unit upgrade level for all weapons by 2 for 45s

## Spawn Banshee

### Description

Spawns a suicidal Banshee to defend the host creature against hostile entities

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

Karak's evolved form.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Metal

## Overview

Metal is the basic raw material which is used for almost any units, buildings and upgrades. Metal can be extracted from the metal asteroids by the miner units of the given race that mine 7 materials (+3 with Prefining) per trip. Average extraction time is 5 seconds (-2.5 with Extraction Operations).

Metal can be extracted by

* Transportation-based extraction
* Teleportation-based extraction
The Dice is Cast

* Digital
* Physical

***The Dice is Cast*** is the first full-length album by South Korean boy group DKB. It was released on March 30, 2021, with "ALL IN" serving as the title track.

## Background

On March 11, 2021, a teaser photo was released of the group announcing their comeback. A scheduler was released on March 14, also announcing the album's title. From March 16 to March 18, individual photo teasers were released every day in the following order: E-Chan, Lune, GK, D1, Junseo, Heechan, Harry-June, Teo, and Yuku. Two more group photos were released on March 19, with the track list being released the next day.

## Track list

1. "ALL IN (줄꺼야)" - 3:33
2. "Flower Less" - 3:25
3. "Real Love" - 3:15
4. "Work Hard (난 일해)" - 3:25
5. "Sorry Mama (미안해 엄마)" - 3:17
6. "Still (오늘도 여전히)" - 3:30
7. "Fondue (퐁듀)" - 2:58
8. "Tell'em Boys" - 3:15
9. "Tell Me Tell Me" - 3:10
10. "Samsung" - 3:32

## Gallery

TeaserSchedulerTrack listAlbum previewLyric spoiler (1)Lyric spoiler (2)Lyric spoiler (3)

## Videography

* Highlight Medley
* Jacket Making Film
* Audios

다크비(DKB) - THE 1ST ALBUM -The dice is cast- Highlight Medley

DKB(다크비) - THE 1ST ALBUM -The dice is cast- Jacket Making Film

ALL INALL INFlower LessFlower LessReal LoveReal LoveWork HardWork HardSorry MamaSorry MamaStillStillFondueFondueTell'em Boys-2Tell'em BoysTell Me Tell Me-2Tell Me Tell MeSamsung-3Samsung
## References

1. ↑ Allkpop: DKB tease comeback in black and white
2. ↑ @DKB\_Brave on Twitter: March 11, 2021 tweet
3. ↑ @DKB\_Brave on Twitter: March 14, 2021 tweet
4. ↑ @DKB\_Brave on Twitter: March 16, 2021 tweet (E-Chan)
5. ↑ @DKB\_Brave on Twitter: March 16, 2021 tweet (Lune)
6. ↑ @DKB\_Brave on Twitter: March 16, 2021 tweet (GK)
7. ↑ @DKB\_Brave on Twitter: March 17, 2021 tweet (GK)
8. ↑ @DKB\_Brave on Twitter: March 17, 2021 tweet (Junseo)
9. ↑ @DKB\_Brave on Twitter: March 17, 2021 tweet (Heechan)
10. ↑ @DKB\_Brave on Twitter: March 18, 2021 tweet (Harry-June)
11. ↑ @DKB\_Brave on Twitter: March 18, 2021 tweet (Teo)
12. ↑ @DKB\_Brave on Twitter: March 18, 2021 tweet (Yuku)
13. ↑ @DKB\_Brave on Twitter: March 19, 2021 tweet (Group Photo 1)
14. ↑ @DKB\_Brave on Twitter: March 19, 2021 tweet (Group Photo 2)
15. ↑ @DKB\_Brave on Twitter: March 20, 2020 tweet
Aether Bank

## Supply Provided: 20

### Description

It provides +20 supply points which allow for the construction of various vessels. The maximum supply is 350

## Energy Emission: 2

### Description

It continuously generates 2 energy units per 1 seconds. The energy is one of most important resource which could counter limiting the productivity

## Energy Storage: 200

### Description

It increases the energy storage by 200. The maximum reachable energy limit is 5000

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

### Can attack fighters

Yes

Power production facilities (2power/1sec) which provides supply (+20).
Admiral Komarov

## Autogenous Plating

### Description

The systems allows the damaged structures to fully regenerate its hull autogenously

## Siege Artillery

### Description

Large artillery gun deisgned to eliminate Captial ships

## AK-1000 CIWS

### Description

Automatic anti-fighter system firing explosive shells through rapid bursts

## Sensor

### Description

Sensitive radiation system that detects invisible targets and reveals covered space objects
Avenger II

## Unit in the game:

### Researches

Hermes Thruster, Accelerated Courses, Armor Plating (Federation), Weapon Systems (Federation)

## Capital gun (x2)

### Description

Large caliber of artirelly, can capable of firing high explosive shells

## Siege Artillery

### Description

Large artillery gun deisgned to eliminate Captial ships

## Bofors AF (x2)

### Description

Anti-fighter autocannon system designed for capital ships

## Overview

Large armored warship with main battery consisting of capital guns.

## Strategy

Compared to it's predecessor, Avenger II installed the third weapon on it's nose with shared attributes and stats with Avenger capital guns, except 3: Higher damage against hull (60 to 40), far longer reload time (600 to 190), and no area of effect damage. In short, a small increase of dps with potent burst damage for sniping single target purpose.
Clairvoyant

## Unit in the game:

### Researches

Space Bending, Neutrino Sustension, Cloning Vats, Fast Charging, Exploratory Bay, Weapon Systems (Athrael)

## Warp Torpedo

### Description

Warp bolts with energy projectiles following its target

## Neutron Torpedo (granted by Neutrino Sustension)

### Description

Torpedo with effects of rendering the target immobile for 5 sec

## Restoration

### Description

Restores a target friendly unit HULL damage by 50

## Forced Shield

### Description

Increases the target unit SHIELD restoration rate to 1 SHIELD / 0.06s for 10s

## Exploratory Bay (granted by Exploratory Bay)

### Description

Removes all effects from a targeted vessel or station

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## Overview

Athrael caster unit with supporting abilities.
Mask

## Unit in the game:

### Researches

Intelligence, Evolutionary Intelligence, Fast Charging, Exploratory Bay, Cloak Generator

## Sensor

### Description

Sensitive radiation system that detects invisible targets and reveals covered space objects

## Exploratory Bay (granted by Exploratory Bay)

### Description

Removes all effects from a targeted vessel or station

## Vision

### Description

Gives temporary SENSOR ability and increases vision to 12 for 15s

## Blind

### Description

Nullifying the vision and detection ability of the target unit for 10s

## Stealth Generator (granted by Cloak Generator)

### Description

Generates permanent STEALTH Aura to hide allied ships inside

## Overview

Masks are support units with detection ability.
Flagship

## Unit in the game:

### Researches

Constructor Probes, Imperial Oath, Antiproton Dampener, Weapon Systems (Thorun), Armor Plating (Thorun)

## Antimatter Beam

### Description

Powerfull antimatter weapon which cause devastating damage on hull

## Hunter Bay (x2)

### Description

Hunterbay can create robotic Hunter spacecrafts. 2 interceptor / bay (can't attack fighters)

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

## Overview

Massive vessel that are essentially a moving fortress with deadly weaponry.
Flanker

## Unit in the game:

### Researches

Cyclotron Resonance, Space Bending, Cloning Vats, Fast Charging, Weapon Systems (Athrael), Armor Plating (Athrael)

## Polaron cannon (x2)

### Description

Pulse energy weaponry effective against hull

## Warp engine

### Description

Increases the unit movement speed by 100% by sacrificing it’s SHIELD until it runs out of energy

## Overview

Large Cruisers are well-armoured vessels with powerfull polaron cannons..
Mace

## Scatter Charger (x3)

### Description

Scatter Charger discharges numerous armour piercing pellet-like spherical sub-projectiles, effective against Hull heavy capital ships

## Fighter Spacecraft

### Description

The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim at them

## Collision Avoidance Sensors

### Description

Unit can maneuver through any kind of obstacles

Assault interceptor drones equipped with armor piercing weaponry.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Annaki Order

Annaki Order Logo

### Date Fragmented

February 3rd, 2235 (Separated from Athrael majority after divergences with the Azrati Order)

### Current Status

Active

The **Annaki Order** is an order of the Athrael Theocracy, and thus headed by a High One which is subordinated to a Patriarch. The Annaki Order, under the leadership of then High One Nephral, was a major participant of the **First Galactic War**, particularly supporting the war efforts of the United Federation in multiple instances, especially against the Sylon Collective, the Thorun Empire and the Children of the Izlar.

Nephral himself championed that the Human race was a distant relative of the Athrael species, having been engineered accidentally by the Architects.

## See Also

 * Federation
* Sylon
* Athrael
* Thorun
* Zhogarn
Chapter 01 - Hostile Visitors

***Chapters of Five Nations***

## Description

*Chapter 01 - Hostile Visitors* is the first campaign of Five Nations' story mode, and thus consequently the first campaign of the game. However, chronologically in the game lore, this is the ***second*** chapter of the story mode, given the first is the Prelude - Calm Before the Storm chapter, that must however be first unlocked by completing Chapter 01.

The first chapter is centered on the Federation and Athraels, as they eventually meet and help repel and then counter the Sylon invasion.

## Playable Factions

* **Federation** (Missions 01 to 09 and then 15 and 16)
* **Athrael** (Missions 10 to 14)

## List of Missions (Excluding Cutscenes)

* *Mission 01 - Distress Call*
* *Mission 02 - The Cavalry has Arrived*
* *Mission 03 - Bear Rock*
* *Mission 04 - Point Custer*
* *Mission 05 - Convoys to Salvation*
* *Mission 06 - The Bargain*
* *Mission 07 - Siege Breakers*
* *Mission 08 - Operation Gaugamela*
* *Mission 09 - Blackout*
* *Mission 10 - Daedalus*
* *Mission 11 - Into the Unknown*
* *Mission 12 - Fury of the Beasts*
* *Mission 13 - Strange Liberators*
* *Mission 14 - The Assault*
* *Mission 15 - Shadows of the Past*
* *Mission 16 - Revenge*
Map editing and modding

### Map editor

The game has a built-in map editor which can be used to create new maps and to modify existing ones. Details can be found in the Map Editor introduction.

### Map file settings

Some of the map settings are not available in Map Editor but can be directly written in the Map JSON as described in the Map file settings

### Map scripting

Each map has a dedicated Javascript file with th same name but .js extension. This script can be used to add behavior to the map described in Map scripting.

### AI scripting

* AI difficulty settings
* Build orders
* Building layouts
* Unit specific AI

### Using the Dev tools

Pressing F12 opens the Chromium Dev tools where commands can be executed. See more details in Console commands.
Kurma (assault mode)

## Ion Shockwave

### Description

Weapon which attacks produce an area of effect (aoe) around the target unit

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

### Can attack fighters

Yes

Deploys into Assault Mode to emits powerful Ion Shockwave.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Asteroids (Destructible)

There are different type of Asteroids. These stellar bodies serves as natural barriers against every units, except units with "Collision avoidance sensors" abilities which are typically the fighters and worker class entities. Altough they have a considerable amount hull, these objects can be destroyed by attacking them directly with the "Attack" order.

They are often blocks hidden capturable vessels, routes, extra resources in campaign maps.
Mind

## Unit in the game:

### Researches

Cytokinesis, Vindicative Cortex, Regenerative Cells, Perception, Electroreception, Agression, Skeletal Plating

## Electrolit Organ

### Description

Generates electric current effective against shield

## Sensor

### Description

Sensitive radiation system that detects invisible targets and reveals covered space objects

## Reactive Cell Wall

### Description

It allows an injured host to fully regenerate its hull

## Overview

Minds are advanced Zhogarn organisms. They can sense stealth vessels with Sensor organs. These same organs produce lethal voltages of electricity that can zap Fighters, and destroy shields.
Hotkey bindings

### Basic hotkey bindings

The basic hotkey bindings can be found in the Main Menu => Profile (top right corner) => Options page

### Hotkey bindings in the control panel

When in-game the mouse is hovered over button (which has the prerequisite technology or building) then a tooltip appears containing the hotkey of that button. Eg. a Federation Engineering Shuttle can build a Supply Silo by pressing the 'B' for build menu and 'A' for selecting the supply silo.
EIRA Absorber

## Shield Battery

### Description

Automatically (or on order) recharges a close-by friendly vessel or station SHIELD

## Exploratory Bay

### Description

Removes all effects from a targeted vessel or station

### Can attack fighters

Yes

Vessels with Absorbing aura which reduces Shield damage also perform repair and shield restoration.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Eidolon

## Fighter Spacecraft

### Description

The fighter spacecrafts are smaller and quicker than other units. Due to their maneuverability a lot of weapons cannot aim at them

## Collision Avoidance Sensors

### Description

Unit can maneuver through any kind of obstacles

Tactical interceptor equiped with shield passing weaponry.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Avenger

## Unit in the game:

### Researches

Fleet Reform, Hermes Thruster, Accelerated Courses, Armor Plating (Federation), Weapon Systems (Federation)

## Capital gun (x2)

### Description

Large caliber of artirelly, can capable of firing high explosive shells

## Bofors AF (x2)

### Description

Anti-fighter autocannon system designed for capital ships

## Overview

Large armored warship with main battery consisting of capital guns.

## Strategy

Avenger is Federation answer to late-game situation where fleet battle are dominated by large ship and heavy firepower are needed. While it's armor value is second to St. George and shield reserve second to Dresda, the mixture of both has led to quite resilient battleship-class to endure and retaliate.

By retaliation, Avenger were armed with several weaponry. One were rapid fire Bofor guns to deal with small fighter one at a time. The second were heavy caliber Capital guns, firing splash devastating damage against hull (yet less powerful toward shield) of bigger target. Both weapon has effective attack range of 480, the longest in Federation faction, and doubling Avenger role as Artillery unit as well as Battleship combatant.

Third weapon can be mounted on ship nose by researching Fleet Reform, effectively upgrading all Avenger in the field and dockyard into Avenger II.

### Good against

Avenger attack range outranged any base defense, except Thorun Ion Cannon

- The primary coastal gun also work well against exposed hull target or clustered targets

Avenger can engage small number of fighter/bomber squadron with its secondary weapon,

-However the gun is single target and Avenger may still find itself overwhelmed against fighter packs without external help

### Weak against

Generally, Avenger main guns suffer severe damage reduction against shield.

- Ships with abundant shield reserve(Dresda, Corsair, Invader, any Zhogarn with Alpha cloud, etc) can exploit this by blocking the battleship projectile line, while the rest of fleet deal the killing.

- Some dedicated shieldblocker ships were even capable to duel(Plasma Raid, subspaced Devastator) and win with narrow margin.
Mining facility

Mining facilities are the metal, helium-3 and tachyon extraction stations. Workers collect raw resources at a time and return it to the mining facilities until the mineral asteroids are mined out.

For races that economy is "transportation-based", the delivering of the refined resources between the mining facilities and mainbases are based on Cargo vessels.

The Athrael and Zhogarn mining facilities processes the raw materials into usable form and automatically teleports them to the main base at regular intervals.

#### Mining facilities

 Mining Station
 Refinery
 Mass Transmitter
 Material Silo
 Digestivator
Eidyra

**Eidyra** is the name of the world in which the campaign takes place. Eidyra exists in the Material Plane.

## History

Since the gods first came to Eidyra, four distinct ages of the world have gone by: the Founding, the Age of Arcanum, the Calamity, and the Divergence. The events of this campaign take place in the fourth age.

## Calendar

An Eidyran year lasts 328 days over the course of 11 months. Each day is 24 hours and there are 7 days in each week.

## Geographic Characteristics

### Continents

#### Janthir

→ *Main article: Janthir.*
A central continent which contains the city-states of the Bloodtide Coast and the City of Orr.

#### Elon'kar

→ *Main article: Elon'kar.*
A southern continent made up of mostly desert regions.

### Underdark

The Underdark is an underground area in the world of Eidyra. A dark and hostile place, the Underdark is almost a world unto itself, with civilizations, monsters, politics, economies, and threats that may interact only sporadically or indirectly with the surface world.

### Nyota

Nyota is similar in appearance to Earth's Moon, though it is closer to Eidyra and appears larger in the sky. It has a 33-day cycle during which it waxes and wanes.

## Languages

Many different languages are spoken across Eidyra. Common is the most widely spoken among humanoids, though most races also have their own languages.
Chapter 02 - Ascension

***Chapters of Five Nations***

## Description

*Chapter 02 - Ascension* is the second campaign of Five Nations' story mode, directly following Chapter 01 - Hostile Visitors, which must first be completed before this chapter is unlocked. However, chronologically in the game lore, this is the ***third*** chapter of the story mode, given the first is the Prelude - Calm Before the Storm chapter.

This chapter is centered on the Sylon forces, reeling from the counter-attack of the combined Federation and Athrael forces, whom must resort to alternative tactics, including involving an unsuspecting party in the war, to reclaim the lost progress. However, along the course of the operation, a whole change of course is unfolded for the local Sylon forces...

## Playable Factions

* **Sylon** (Missions 01 to 06 and then 13 to 16)
* **Thorun** (Missions 07 to 12)

## List of Missions (Excluding Cutscenes)

* *Mission 01 - The Birth of a New Praetor*
* *Mission 02 - Exodus*
* *Mission 03 - Inventorying*
* *Mission 04 - Race Against Time*
* *Mission 05 - Regression*
* *Mission 06 - False Flag*
* *Mission 07 - Purge*
* *Mission 08 - War-Path*
* *Mission 09 - Battle of Morael*
* *Mission 10 - Skull Bearer*
* *Mission 11 - Crushing Allies*
* *Mission 12 - Death Blow*
* *Mission 13 - Prisoner*
* *Mission 14 - The Artifact*
* *Mission 15 - Deliverance*
* *Mission 16 - A New Beginning*
Kagan in Moon Breaker

## Hunter Bay (x3)

### Description

Hunterbay can create robotic Hunter spacecrafts. 2 interceptor / bay (can't attack fighters)

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## Energizer Aura

### Description

Aura which speeds up the units attack rate is by 10%

## Autogenous Plating

### Description

The systems allows the damaged structures to fully regenerate its hull autogenously

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction
Ancient Ruptor

## Horror Claw

### Description

Gigantic claws, which could penetrate units shield by causing 33% of its damage on hull

## Morphallaxis

### Description

It allows an injured host to fully regenerate its hull by 3 hp / sec

## Metallic Scutes

### Description

The entity absorbs any hull damage up to 40. It means that the unit cannot suffers more than 40 hull damage per attack

## Overview

Ancient Ruptors are one of the largest and oldest 'Izlarioid' creatures
Bleda in Phobetor

## Hunter Bay (x4)

### Description

Hunterbay can create robotic Hunter spacecrafts. 2 interceptor / bay (can't attack fighters)

## Repair Workshop

### Description

Repairs Fighters that are docked in the hangar

## Energizer Aura

### Description

Aura which speeds up the units attack rate is by 10%

## Autogenous Plating

### Description

The systems allows the damaged structures to fully regenerate its hull autogenously

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction
Garuga

## Capture Talma

### Description

Capture Talma's vessel. This ability works only on Talma's command vessel, the Storm of Onarion

## Sensor

### Description

Sensitive radiation system that detects invisible targets and reveals covered space objects

## Antimatter Reactor

### Description

The vessel reactor melts down after destruction

### Can attack fighters

Yes

Hero unit.

## Racial Counter Relations

###  Federation

**Soft** -
**Hard** -
###  Sylon

**Soft** -
**Hard** -
###  Athrael

**Soft** -
**Hard** -
###  Thorun

**Soft** -
**Hard** -
###  Zhogarn

**Soft** -
**Hard** -
### File:5N ZahakLogo.png Zahak (Renegades)

**Soft** -
**Hard** -
Children of the Izlar

Children of the Izlar Logo

The **Children of the Izlar** were a ruthless amalgamation of extremophilic Zhogarn creatures native to the Izlar, made of packs of multiple Zhogarn creatures and colonies headed by Alphas subservient to the Transcendent Source. Dedicated to releasing the Zhogarn species from outside the confines of the Izlar's ChromoSphere, the Children of the Izlar gathered by force multiple packs until their time of release which was provided by the visiting Athrael Azrati Order, on a move of desperation due to their losing war to the Thorun Empire.

Upon their release and a temporary pretended cooperation with their 'masters', they turned on the Azrati Order and had carved a path of destruction across the galaxy, with relentless assaults and overwhelming numbers until the Izlar incursion, performed by a coalition of Federation, Sylon, Athrael and Throun forces. The Children of the Izlar were dissolved with the destruction of the Source by the lured Sylon Collective, the surviving Alphas having divided themselves into individual tribes, some of which still engaged other powers in their territories.

## See Also

 * Federation
* Sylon
* Athrael
* Thorun
* Zhogarn