Beepboopin

This page serves as an in depth overview and guide to how the Model Hogwarts potion system works.

Be sure to familiarize yourself with Modifiers (A,B and C), Learning Spells and The Stat System as these resources will help you understand some of the topics that come up in this guide.

**Glossary:**

* **Learns/Modifiers**: Learns or Modifiers are the +1 you earn in a spell after doing three successful !learns in it.
* **Mastery**: Mastery is when you maximize your Modifiers/Learns in a spell, so for instance a DC 6 spell would have a mastery modifier of +5.
* **DC**: Dice Check, aka what you need to roll to "succeed".
* **Stats**: The Vitality, Finesse, Wisdom, and Social stats you may train through the Wailing Widow bot.
* **Gating**: Gating (or Gated) is a term used to describe how you might restrict access to something. In the case of potions, Gating is putting restrictions on the most powerful potions to prevent them from being abused.

## **Potions Overview**

Potions are split into three different categories, all based on how difficult the potion is to be brewed.

* **Basic:** Basic potions are generally simple concoctions, often using common ingredients and brewing processes that are neither overly long or challenging. These are the ideal potions for a beginner, and many have considerable use and power despite their humble preparations.
* **Intermediate:** These potions are harder potions and straddle the line between Basic and NEWT potions. They get harder as they progress, some of the advanced potions even rivaling NEWT difficulty.
* **NEWT:** The most difficult potions to craft at the moment, requiring skill, time and dedication to master their craft. Even skilled potioneers can struggle with these concoctions and they are not to be approached lightly.

### **Positive or Negative?**

Potions in the Intermediate and NEWT categories tend to have one of two subtypes: + or -

* **Positive (+) Potions:** Potions that for the most part possess beneficial or benign effects.
* **Negative (-) Potions:** Potions that for the most part possess negative or harmful effects.

You can find list of all of the currently available potions that belong to these categories on the Spell List.

## **Potion Brewing Spells**

* To **make** potions, there are five potion **Brewing Spells**.

```
!cast potions_basic [DC 8]
!cast potions_int+ [DC 16]
!cast potions_int- [DC 16]
!cast potions_NEWT+ [DC 24]
!cast potions_NEWT- [DC 24]

```

Successful potion creation depends on achieving the potion’s DC during the cast, regardless of what Sir Cadogan, the spell bot, reports.

For an example, let’s imagine we’re a third year student and we just made a huge mess. The easiest way to clean it up is obviously by brewing a potion:

**Magicleanse: DC 9, Int+**. To brew this potion, you cast the Creation Spell (!cast potions\_int+):File:Brewsucceess.png

If the number you roll is equal to or higher than the DC of the potion, that means you created the potion, even if the cast “failed” in the traditional sense.

## **Learning Potions**

You learn potions the same way you learn spells:

```
!learn <Potion Creation Spell> (i.e., !learn potions_basic)

```

But due to the high DCs of the creation spells, you may use **practice potions** and the spell link system to build Learn Points in the higher DC creation spells:

```
!learn potions (potions_ii, potions_iii) [DC 3]
!learn potions_advanced (potions_advanced_ii, potions_advanced_iii, potions_advanced_iv) [DC 6]
!learn poisons_advanced (poisons_advanced_ii, poisons_advanced_iii, poisons_advanced_iv) [DC 6]
!learn potions_expert [DC 12]
!learn poisons_expert [DC 12]

```

The practice spells have much lower DCs, and once you master one, it will add a **Link Bonus** to the higher DC spell.

 **potions\_advanced, advanced\_ii,** **advanced\_iii, advanced\_iv** | 6
 **poisons\_advanced, advanced\_ii, advanced\_iii, advanced\_iv** | 6
 **potions\_expert** | 12
 **poisons\_expert** | 12

Mastering a **+ or -** creation spell will also contribute to the link bonus of the next stage of the spell:

 potions\_int-

There is also a flowchart for a visual guide:

 File:POTIONS SYSTEM.png
## **Destiny and Potions**

Destiny is a mechanic where you can power up a !cast roll, increasing your modifier and your chance of success. While you may use destiny to **Learn** potions, **you cannot use destiny to Brew potions.**

potions\_expert, poisons\_expert
potions\_NEWT+
potions\_NEWT+/-

## **Brewing and Using Potions**

**NOTE:** This section **does not** need to be read until you are ready to:
* Start brewing **outside**of class and add the potions to your inventory.
* You want to start collecting ingredients.

## **Ingredients**

*For a list of ingredients, go here.*

In order to brew certain potions, ingredients are required, which are separated by three types:

**Common, Unusual and Rare.**

Every potion will be tagged with it’s ingredient, as well as any other conditions that are required for brewing:File:Ingredient.png

In this example, the Rano potion, despite being a low DC potion, requires a Rare ingredient because of how powerful it is.

### **Obtaining Ingredients**

To gather **Common** and **Unusual** ingredients, simply use the command below in #ingredients\_cabinet at Hogwarts or #slug-and-jiggers in Diagon Alley.

```
p!ingredient
```

### **Converting Ingredients**

Because only Common or Unusual ingredients drop using the p!ingredient command, you must **convert** ingredients to make Rare ingredients. Here is a guide to the conversion rates:

 p!convert Unusual
 p!convert Rare

## **Brewing Potions**

To check your inventory to make sure you have enough ingredients, use:

```
p!inventory

```

The command to brew a potion is:

```
p!brew <potion name>

```

**How to brew a potion:**

1. Go to the #brewing-room in the Miscellaneous Category in Model Hogwarts.
2. Do a small RP of brewing your potion, followed by using the !cast you need for your desired potion. For instance if you are making Star Grass Salve, you use: `!cast potions\_basic`
3. **Remember!** Brewing potions with Destiny is not allowed.
4. If you successfully roll the DC of the potion (see Potion Brewing Spells) you use: `p!brew star grass salve.` The required ingredient will automatically be used and the potion will be added to your inventory. That's all you need to do!

**You may only attempt to brew a potion twice in one day**, if both attempts result in failure, you must wait until the next day to try again. **Do not spam the Brewing Spell until you succeed.**

Failure to use the appropriate !cast before you use p!brew, or spamming the !cast until it is successful, will lead to OOC repercussions and the removal of potions from your inventory.#brewing-room will be closely monitored for appropriate use.

### **Using Potions**

```
p!use <potion name>

```

This command will automatically remove one of the specified type from your inventory, and you may use it accordingly in RP afterwards.

**Using potions outside of class without p!use can lead to OOC consequences.** The only exception is if a Staff member or Pathfinder give you explicit permission to use a potion without the command.

## **Potions FAQ**

### **Consumption of Potions**

* All potions need to be ingested or enter into the bloodstream.
	+ The only exceptions are potions with Balm, Salve or Gas in the title, or the description specifies that it will work on contact.

### **Owning Potions**

* In order to own a potion, one must make them using the p!brew <potion name> function which is explained in detail in the Brewing and Using Potions section above.
	+ Upon a successful brew, the potion will be added to your inventory, but there is a cap to how many of each potion you can hold. You can see the caps, as well as required ingredients here.
	+ Though your character theoretically can have a lot of potions, in an adventure, pathfinders may set restrictions on how many potions you can bring with you.

### **Potion Expiration**

* There is no mechanical system for potion expiration. Any dates you may find citing an expiration are IC fluff only.

### **Amount Produced**

* Unless stated otherwise in the !lookup description, you only produce enough for one vial.

### **What are the Potion Durations?**

* As a general guideline, the base duration of each potion is 30 minutes, with 5 minutes added for every learn modifier the brewer has in the specified creation spell.

Example: Pompion Potion is potions\_basic, so at the base it will work for 30 minutes, but if the brewer has +4 in Potions Basic, the duration will extend to 50 minutes.

Note, this are not *hard* guidelines, and potion duration can generally last for as long as the scene requires.

* Potions like Hair Dye Potion, Polyjuice, stat potions, poisons and similar potions do not fall under this rule.
	+ Any OOC Specified Durations, like on stat potions, **must** be followed.

### **Stats and Potions**

* Certain potions may affect stats. You can read more about the specifics of Stat Potions and how they work in the Advanced Section.
	+ The affected stats will be detailed in the potion's description.
	+ **Positive effects do not stack.** You may only have one positive active potion effect on you at a time. You can however have *multiple* negative effects.

### **How do I gain access to Recipe Books?**

* You will always have access to Recipe Books that are the same as your year or below, so for instance a Third Year would have access to Recipe Book 1, 2, and 3 automatically.
* You can purchase recipe books above your year for 5 OOC points.
	+ To do so, ping an @admin in the #private-discussion-queue channel and demonstrate that you have some learn points in the creation spell required for the recipes in the book by !casting the spell. The admins will deduct your points and you will be cleared to use the book.
* **Moste Potente Potions** and **To Brew Glory** can be purchased for 20 OOC points each.
	+ To purchase these, follow the same steps outlined above regarding #private-discussion-queue, and you will receive the clearance to brew the potions in the book you purchased.

### **Do I Have to Use B?**

* No. Learning potions does not require the use of B.

### **Do Potions Use the Linked Spell System?**

* Yes. Please check the Learning Potions section to see how it works.

### **How Do I Transfer Learns?**

* Learns are transferred automatically using the linked spells system, *however* if you want to convert !cast potions learns into potions\_advanced or potions\_expert, you will need to ask an admin for help transferring in the #private-discussion-queue.

### **Can I Buy Learns in Potions Spells?**

* Because of the power of early access to potions, purchasing learns in Brewing Spells are considered combat learns.
	+ Learns in potions\_basic are treated as Year 2 combat learns.
	+ Learns in either potions\_int+ or potions\_int- spell are treated as Year 5 combat learns.
	+ Learns in either potions\_NEWT+ or potions\_NEWT- are treated as Year 7 combat learns.
* You can also buy learns in the Practice Spells.
	+ potions practice spell are treated as non-combat Year 1 spells.
	+ potions\_advanced are treated as non-combat Year 2 spells.
	+ potions\_expert are treated as non-combat Year 4 spells.

## **Advanced Potion Mechanics**

If you are ready to learn about advanced mechanics like Gating and Stat Potions, please continue to the next section:

**Advanced Potion Mechanics**

## **Specific Guidelines**

These are niche guidelines, rules, or fluff for specific potions that aren't covered in any of the sections above. All of sections are available to read in discord using the Bloody Baron command provided.

### **Polyjuice**

```
p!polyjuice
```
**Brewing Polyjuice**
* Polyjuice takes two (2) OOC Weeks to brew.
* You may only have two (2) doses of Polyjuice at any one time, so you must use any current dosages you have before you can finish brewing the potion.
* You can use hair, skin flakes, dandruff, nail clippings or eyelashes in Polyjuice to activate it.

**Rules**

1. Polyjuice lasts one (1) in model hour, which will be considered roughly half a day for this purpose.
	* You are allowed to stretch out a scene for longer than half a day, but keep in mind how much time your actions would take IC.
	* Staff may step in if they feel you are abusing the lengths of Polyjuice.
2. You must have OOC permission to impersonate someone with Polyjuice.
	* You can arrange with that person, OOC, on how the material was acquired and whether or not you should roll for it.
	* You are to inform the person **exactly** what it is you plan on doing. Failure to do so could result in retconning of the scene.
	* The person has every right to stop someone from continuing, if they feel they stepped outside of the original agreement.
3. You must change your display name.
	* If you need to change your house colors, you may use #private-discussion-queue to explain what you are doing and request the change.
4. You may enter the person's common room while under the effects of Polyjuice.
5. You may Polyjuice a Professor, but the same OOC rules apply. If you impersonate a Professor, you will not gain access to the Restricted Section unless you pay for a visit with OOC points.

### **Invisibility Potion**

```
p!invisibility

```

An Invisibility Potion only begins working once it enter your bloodstream. It functions by projecting a field around the users body and limbs, extending far enough that as long as their clothes are not very long or wide, they will also be hidden within the field. You do not need to get naked for an Invisibility Potion to work. (Unless you want to.)

Invisibility Potions follow the normal duration rules: The base duration is 30 minutes, with 5 minutes added for each modifier the creator has in potions\_int+, maxing out at 1 hour and 45 minutes.

### **Love Potion**

```
p!lovepotions

```

* After obtaining a Love Potion, either through brewing or buying it, you dip the tip of your wand briefly in the concoction. This will cause the potion to imprint on you, making you the target of affections for whoever drinks it.
* s!willpower rolls equal or greater than the DC of the specific love potion will allow the consumer to resist it.
	+ Willpower rolls will not work against Amortentia.
* Love Potion Antidote will cure all of the base love potions.
	+ Amorentia will require a DC of 25 or higher.

**Rules**

1. You must have OOC permission before giving someone a love potion.
2. You may cause the potion to imprint on someone that isn't you by using their wand, but you must have the OOC permission of that person as well.
3. If the person becomes uncomfortable with the scene or the effects at any time, they may request to end the scene, regardless of whatever permission they gave you before.

### **Poisons & Antidotes**

```
p!commonpoisons

```

**Antidote to Common Poisons Cures:**

* Muggle Poisons (Arsenic, Lead, other toxins.)
* Common magical creatures.
* Common magical ingredients.
* Confusing Concoction
* Blinding Poison
* Overdoses on Herbicide Potion

```
p!uncommonpoisons

```

**Antidote to Uncommon Poisons Cures:**

* The poisons of more exotic magical creatures.
* Unusual and rare magical ingredients.
* Angel's Trumpet Draught
* Moonseed Poison
* Dogbane Poison
* Bloodroot Poison
* Baneberry Poison

There are a few other fluff Potions that have fun information surrounding them, and they can be found in Discord by using this command:

```
p!info
```