The Contraband Faction

The Beof Faction

Khromat Vista

Naomi Spelirmus

The Trafficking Faction (SCW)

## General Information

The guild of misfits is a name jokingly given to the Contraband guild by a few of the others, behind their backs of course, but for good reason. The guild is known for holding a mercenary standing, as they incorporate many smaller separate businesses into their guild and the underground market that is run by the leader. However, the higher ranks are far more loyal and in turn receive more crucial information and authority when needed. The guild’s access to multiple dimensions make them reliable for tasks, but are focused in running black markets for the most part, even if retrieving items is a secondary specialty shared with the Beof guild.

## Notable Characters

### Unknown (NPC)

As the leader of the Contraband faction, he is deals with all the manner of morally questionable and rare goods. Despite the trade secrets and skills he has acquired, he appears to be quite the chatterbox, able to rant on for minutes at an end while still keeping track of the words that sprout for his mouth. Unlike the other leaders, the Contraband guild’s leader is known by many to collect any Necromancer items he comes across and after carefully examining them, he usually attempts to override their control in order to gain the power inside. However, he is extremely careful when doing so and never utilizes more than two at a time, not including his own. Two sorcerers are often seen accompanying him, both of them shunters, although which one is with the leader at any given moment varies.

> "There are only two types of grudges that should concern you. One is when someone cannot afford to have you dead and the other is the one in Roarhaven. If any other grudge exists, I expect it to be dealt with. I have no need for someone who is unable to dispose their own enemies."
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### Captain Cormorant

Aldercy Cormorant, better known by her title of Captain Aldercy Cormorant is a long-time member and the second in command of the Contraband guild. Aldercy has little regard for plans and following them, but what she lacks in that sense she more than makes up for in terms of her level of competency, passion, and loyalty to the Contraband guild. Alongside her dedication and work ethic, Aldercy is also a dimensional shunter which has made her a valuable asset to the guild in terms of the hiding, smuggling, and transportation of goods. Although she can be viewed as eccentric, there is no doubt she knows what she’s doing in the art of piracy.

### The Twins (NPCs)

Peter Gunn and Jack Knife are twins from Britain and longtime conmen, thieves and burglars. Currently they are operating a trading company in Roarhaven and they are the people to go to if you need illegal goods or want to fence stolen items. You should always be on your toes when dealing with them as they are known to be quite business-savvy and will take every opportunity to screw you over in a deal.

## Relations

The Contraband guild is closely tied in with all the other guilds, except for the Assassins and Contraband guilds. Mercenaries are often hired as guards for the Agora, and goods are both received from and sold to the two drug-based guilds. They’re business partners with the Beof guild and occasionally provide transport for the thieves’s heists.

## Locations

### The Wandering Agora

The leader of the Contraband guild runs an infamous gray market known as the Wandering Agora, and as the name suggests, where or when it is open for business is up to speculation. If one was to question the right people, and have enough...reputation to discover the market, one would discover that it is in fact located in an alternate dimension. Letting people in and out of the Agora is managed by the higher ups, as many of them are Shunters or serve to organize safe locations. It’s comparable to a small city, if the entire city was run by a single guild in a wasteland dimension with no access out unless you have, or are, a shunter.

### Gunn & Knife Trading Inc.

The Gunn & Knife Trading Inc. is a pawn shop and trading company located at the edge of Roarhaven proper, just close enough to the east side that the rent is cheap. It is also a place where people can safely buy and sell goods that were stolen or otherwise shadily acquired. It is run by the twins Peter Gunn and Jack Knife.