Trafalgar Base

CLASS: Unknown

GRAVITY: Partial

DOCKING: Yes

AMENITIES: Limited

POPULATION: Unknown

Where there’s junk, there are the Junkers. They’ve been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.

Liberty has two groups: a major population in the New York system, and a smaller enclave in Texas. The Junker base of operations in New London is located near the shipyards within the Southampton Debris Field. In New Berlin they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure -- a base in the Border Worlds. Attracted by the ALG operation in Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for Cardamine and Artifact runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.

## Bribes & Missions Offered

* Gaians
* Junkers
* Mollys
* Outcasts

## Commodities

* Scrap Metal
* Oxygen
* Water
* Food Rations
* Artifacts
* H-Fuel
* Basic Alloy
* Construction Machinery
* Pharmaceuticals
* Consumer Goods
* Engine Components
* Cardamine
* Light Arms

## Rumors

* There are Outcasts on this base. Once they were our brothers, but that was long, long ago. Now they are just like everyone else -- targets. It’s not that we don’t like them, but that won’t stop us from taking one of their shipments or putting them in the airlock. Somehow I doubt those masks they wear would save them from that.
* You could run reinforcement supplies to our base in Cadiz if you want to gain favor with the Corsairs. We need H-Fuel and Engine Components there to continue fighting the Red Hessians in Omega-5.
* Bretonia offers many tempting targets. We soon realized that we didn't need to buy the Gold from the Junkers; we could go steal it ourselves from the Mollys and IMG. Once we dispose of the local criminals, Bretonia will be ours.
* Once we drop our Artifacts here, the fun begins. We raid the Trade Lanes here in Bretonia to supply our bases back home along the Edge Worlds. Before we discovered that we could make such a nice profit from selling the Artifacts, we lived solely by raiding. The easiest targets are here in Bretonia; police presence is a joke in this space.
* Now that there has been a ban declared on Artifacts, it has been more difficult to sell as many as before, but we have compensated by raising the prices. Everyone always wants what they can’t have, and now the rich fools who crave these toys will pay almost any amount for them.
* The Corsair ship Caraz was making a routine Artifact smuggling run from Cadiz to Trafalgar several weeks ago, but it never arrived. Several intercepted military comms. suggest that it was damaged by an Armed Forces patrol and pursued into the Grasmere Ice Cloud.

* The Artifacts that come into Bretonia pass through here. They are brought to us by the Corsairs from their bases in the southern Edge Worlds. We do run into New London, which can get pretty risky with the police and military hovering about. If you get scanned, it's over.
* If you need cash, you can ship supplies to the Molly base Arranmore in Dublin. They need Oxygen, Water, H-Fuel, Pharmaceuticals, Consumer Goods, Food, Side Arms, and Engine Components.
* We sell the Mollys' Gold, Corsairs' Artifacts, and Outcasts' Cardamine in New London. You can make very good money doing it, but don't get caught. We'll say we've never seen you before.
* The Corsairs require Gold and Engine Components for their Tripoli Shipyard in Omicron Gamma. If you're friendly enough with them, you could make some very good money.
* The Gaian base is known as Islay; they call it "the Sleet." Everyone knows that it's in the Islay Ice Cloud, but they don't know where -- it's too well camouflaged. It's situated very close to a hidden Jump Hole to Leeds, which is really handy for hit-and-run attacks against BMM and the Trade Lanes, or for hitting the ice mining by Planetform’s Perth base at Ayr.
* The war-torn Corsair base Cadiz in Omega-5 is in need of H-Fuel and Engine Components. Be careful getting there. The Red Hessians don't like freelancers helping their enemy.
* Sometimes people wonder where the Junkers come from. It's true you can find us throughout Sirius except Kusari space, but no one knows where we started. The truth is that the Junkers are comprised of all kinds. We are the ones who weren't happy working for one group or another. Our blood is from all the people of Sirius, even the Kusari. Truth is, once yer a Junker you aren't nothing else but a Junker, and whatever you were before falls away.
* We buy Engine Components, Basic Alloys, Side Arms, and other criminal necessities in New London. The authorities can't lift a finger, even though they know where we're headed.
* Criminals deal with us because we can go where they can't. They could run the gauntlet into Liberty from here, but they wouldn't be able to dock anywhere. We Junkers have a cover. Most authorities don't know if we're hauling scrap or contraband, and that's how we get through. We can get our ships onto almost any planet, so criminals have to deal with us.
* Us Junkers, we’re a different breed from the rest of our “clientele.” We just want to get along with everyone. You know why? Cuz that’s the way to make money. We don’t care about politics or which group killed this other group. To Junkers it’s all about how many credits we can get our hands on, so we get all kinds on our bases and that’s how we like it.
* The Outcast fighter Puno stumbled into one of the Southampton Debris Field radiation zones on the first Outcast drug run into the New London system in 751. It still lies there, untouchable to anyone who values their life.
* The San Vicente was making a Cardamine run from Cali to New London when it was ambushed by an Armed Forces patrol in the West Leeds Smog Cloud. The cargo was recovered by the military, but it is possible that one of the larger pieces of debris still has some equipment attached.

* The Mollys' hatred for BMM is an advantage to our own attacks upon that corporation, and though we don’t share the same motivations that the Mollys' do, our disgust with the despoilers of BMM is just as intense. Unlike many underground operations, we are not motivated by the acquisition of money. We are a political organization dedicated to improving the quality of life for all who live in Bretonia, even our enemies, though they are too blind to see it.
* If it wasn’t for the Green Front, I doubt the Gaians would be able to operate at all. We have the support of the intellectuals in Bretonia and the educated elite of Cambridge but without the financial assistance that Green Front brings in… Well, let’s just say that good causes don’t fund themselves.
* The Outcast fighter Puno stumbled into one of the Southampton Debris Field radiation zones on the first Outcast drug run into the New London system in 751. It still lies there, untouchable to anyone who values their life.
* The San Vicente was making a Cardamine run from Cali to New London when it was ambushed by an Armed Forces patrol in the West Leeds Smog Cloud. The cargo was recovered by the military, but it is possible that one of the larger pieces of debris still has some equipment attached.
* The Outcast ship Lorenzo was making a Cardamine run from Cali to Mactan when it was caught by a military patrol in the LD-14 Asteroid Field. It turned further into the heart of the field to escape its pursuers and stumbled into an old radioactive pocket. The crew is presumed dead, but the ship is probably still intact. No one has retrieved the cargo yet due to the high radiation danger in the area.

* We like to get our supplies for Arranmore -- that's our base in Dublin -- here in New London. The IMG charges a bit too much on the *Hood*, and they won't sell us our Side Arms.
* One of our lads, Roger Patience, got captured last week by the military in Leeds during a MOX raid. He’s one of our best. He was on a prison convoy headed for Newgate Prison. We cracked him out in Manchester yesterday as it broke from the Trade Lanes. If you see him, he might buy you a drink to celebrate his new-found freedom.
* The Molly fighter Vanguard was on a Gold run from Dublin to Trafalgar when it was intercepted by a Bretonia Armed Forces patrol in the Cumbria Asteroid Field. They gave chase and he fled into a known gas hazard area. Unfortunately, his luck ran out that day when he encountered a particularly dense pocket. The ship still lies there, awaiting anyone foolish enough to knowingly enter a volatile gas zone.

* We buy Side Arms for the Cali base in Tau-23 here. It's not an easy Jump Hole route between Trafalgar and our base out there. Fortunately, the Barrier offers plenty of cover.
* Cardamine was the one good thing that fate gave us. When we first landed on Malta the weak who didn’t want to live anymore could go to a better place chewing the orange grass. It was also a curse, as we became dependent on Cardamine to survive, though we don’t get a high from it anymore. Now we use Cardamine to make money. Eventually we’ll run Sirius. Once a large enough portion of the populace is hooked, we've got them.
* Orbital Spa and Cruise has made itself an annoyance to the Outcasts. Its Shetland cruise ship in Edinburgh lies right in the path of our Cardamine route to this base. The truth is, if they keep pushing into Outcast space, some tourists are going to be killed.
* From here we ship to Liberty via the Rogue base Montezuma in Cortez. They can’t get enough of our Cardamine, so as long as we keep it flowing they are under our control. They make good attack dogs. Soon more of the criminal factions will become addicted, and we’ll rule Sirius -- then our revenge will be complete.
* BMM is no match for our military in Tau-23. We will force them out of the system and destroy the Jump Gate. Our survival as a sovereign nation is at stake. Cali is a crucial distribution point for Cardamine on the trip to Bretonia and Liberty.