Tutorials

The **Tutorials** section teaches basic gameplay mechanics, such as **Fury, Beat Matching** and **Hit Streaks.**

## Beat Matching

Beat Matching your attacks lets you deal more damage.

**Dashing** away from (or into) enemy attacks, as well as reloading, and breaking objects, are also actions better performed on beat, as they increase your <b>Fury.</b> Many on beat actions can also be executed in sequence, creating **Combos**. **Hit Streak** can also only be built to the beat, and is lost if you attack *off* beat.

All successful beat actions are graded **Good** or **Perfect** - a **Perfect** attack will deal the most damage and give more **Fury**, and, if it's a killing blow, it'll also give more **Score** than a kill graded Good.

*Tip: Being on beat in general is good, but being **Perfect** is better.*

## Slaughter

When an enemy is severely damaged, they can become weakened, changing their outline to a vivid orange, while the E icon appears. Then, to perform a Slaughter, press E on the beat. If your enemy is within range, you will take them out in one fell swoop of your blade!

<b>Slaughters</> give you health, and are also added to your final score, which is calculated after completing a Hell.

*Tip: If you find yourself low on health, try switching to a weapon that deals lower damage, like the Skull of Paz. This should increase the chances of you weakening your targets - the key is to almost kill your foe - and getting some **Slaughters** in.*

## Fury

Your Fury multiplier is visible at the top of the screen when you're playing through a Hell.

**Fury** will move up and down, and is a multiplier for you damage and score, from 1x to 16x. At 16x, you'll deal the most damage, achieve the highest scores, as well as hear the full arrangement of the music.

Performing actions to the beat will increase your **Fury**. Hitting *off* beat, or taking damage, will decrease it.

Note that the **Fury** multiplier is locked when you're playing through Torments.

*Tip I: Use the Skull of Paz in between encounters to maintain **Fury**.*

*Tip II: Keep your eye out for **Fury boosts** in the Hells. There are those that boost your **Fury** one level, and others that push it straight up to 16x.*

## Hit Streak

Hit Streak is built when you successfully attack enemies on the beat.

However, your **Streak** can be lost- if you take damage, or if you attack off beat.

*Tip: There are **Sigils** that are helpful when it comes to **Hit Streak** and **Hit Streak Boons.***

## Score

For a chance to appear on the Leaderboards, you need a good Score.

**Score** is accumulated throughout every Hell, from destroying demons, or objects such as **Anguish Gates** or **Chaos Crystals**, or by executing **Combos**.

In addition, you get extra **Score** at the end of a run, when you complete a Hell. These extra points consist of various bragging rights, such as number of headshot kills, highest **Hit Streak**, and **Slaughters**, all affecting your final **Score**.

Resurrecting the Unknown detracts **Score** from your current run.

*Tip: To get more **Score** per enemy or object, make sure your **Fury** remains high- ideally at 16x, the highest multiplier. And a Perfect bird catches the worm.*

## Ultimate

Each weapon you encounter has a unique Ultimate attack. These are powerful special attacks that require charging up before you can use them.

To charge up an **Ultimate**, perform successful attacks with a weapon. When the bar is full you can unleash the weapon's **Ultimate** by pressing Right click.

Note that every **Ultimate** charge is unique to its weapon- if you switch weapons, your **Ultimate** will also be switched.

*Tip: Rotate which weapons you use, building up **Ultimate** with each. If you find yourself in a pinch, you can then unleash multiple **Ultimate** attacks in quick succession.*

## Quick Reload

Quick Reload can save precious time in a fight.

To **Quick Reload**, you must press R to the beat after reloading has begun.

To begin reloading, you can either manually press R at any given moment, or wait until you are out of ammo and attack (at which point reloading will.l begin automatically).

*Tip: The HUD will signal to you when a **Quick Reload** is available: keep an eye out for < golden > beats in the center of the screen.*

## Dash

To Dash, press Shift.

You can **Dash** to keep away from enemy attacks- you temporarily become invulnerable.

You can also **Dash** *into* your foes, dealing a small amount of damage.

*Tip: Combine a **Dash** with a jump to **Soar**.*

## Hit Streak Boons

**Hit Streak Boons** are temporary buffs to your run through a Hell.

The **Boons** activate when your **Hit Streak** reaches certain thresholds, and they remain active as long as you keep the **Hit Streak**.

*Tip: Not all **Boons** are unlocked form the start. Complete Hells to get them all.*

## Combos

When performing multiple on beat actions in a row, there's a chance you'll discover some Combos.

**Combos** give you some instant **Score**, as well as **Fury**- a welcome boost at any point in a Hell.

If you haven't already discovered it, try **Dashing** three times in a row, as an example.

*Tip: Once you discover a **Combo**, consider working it into your flow, for regular **Fury** and **Score** increases.*

## Coats of Arms

Traversing through the Hells, you may discover Coats of Arms. These are *secrets*, scattered throughout the game- each Hell contains one **Coat of Arms** on each difficult setting. Can you find them all?

To collect a **Coat of Arms**, walk into it. Collecting these will, specific thresholds, unlock new weapons skins in the Loadout. It'll also unlock small insights into the history and events of the Unknown and her time in Hell.

*Tip: Track your overall **Coats of Arms** progress in the Hell Select menu. It's visible in the upper left corner.*

## Song Select

To open the Song Select, press the Song Select button in the Hell select- there's one for each Hell.

In the Song Select menu, you can change the soundtrack of each Hell to other original songs that you have unlocked so far.

*Tip: You can change the main track for a Hell **and** its boss track, for a combination of your choosing.*

## Outfits

Outfits are available in the Loadout, next to your Arsenal.

In addition to a visual change, an outfit comes with a passive ability- a sliver of unexpected power, granted by the convergence of alternate realities that have begun to seep into the Hells...

*Tip: Outfits have no effect in Torments.*