Abilities

**Abilities** are the primary mechanic of doing things in Suspects, Abilities can be done by any player in a game, regardless of role. Some abilities are exclusive to specific roles, and they're necessary to win the game at all. Abilities are usually buttons on the right side of the screen (for players who haven't changed their controls.) That also has text above an image that vaguely describes what the ability does. Some abilities are also exclusive to Killer Team roles, and some are exclusive to Guest Team roles.

This page was created specifically for users to see all of the abilities in the game and what they do instead of having to go to respective pages of roles and such.

## Ability List

### Use

When any non-Killer role is next to a task. They can use the "Use" button, which allows them to do the task. Once completion of the task, the task bar fills up, Which shows the amount of tasks done between all players and how many are left. The task bar is only visible during meetings.

### Report

When any role finds a dead body, they can use the "Report" button, which immediately calls out a Meeting, where then the player can explain what they found, and where the body was. This is usually used by the Guests to find who the murderer(s) are.

### Bell

When any role is next to the bell in the spawn of the map, they can ring the bell to immediately call a meeting. The Bell has a cooldown of about 100 seconds, where nobody can use it until it's done. The bell cannot be used during light sabotages or when bombs are triggered, unlike the report ability.

### Cameras

When any role is next to the cameras in the security room, they can use it to spy on 4 rooms on the map. The cameras are off when nobody is using them, but when someone is using them, the cameras show a blinking red light. The cameras can be used anytime, with no limit. But can be only used in the security room.

### Guest List

When any role is next to the Guest List, they can read it to see who's alive in real-time. When a player is still alive, it will show a green checkmark next to them. When someone's body is on the map and they are dead, they will show a red Jolly Roger, If someone's body has been reported and is dead, it will show a ghost icon signifying that they are currently a ghost and their body isn't visible anymore. If someone is lagging and having connection issues, it will show a WiFi symbol with a cross next to them.

### Thermals**\***

When any role is next to the red screen in the Office room, they can use the thermals, which simply shows you were a player is outside of the mansion. It shows where they are with a green silouette. When a dead body is there, it shows a grey silouette of a collapsed body.

This ability can only be used in maps where the backyard is able to be accessed.**\***

### Elevator

The player can call down the elevator by using the "call" ability, and then can use the 3 buttons inside of the elevator. Each number showing the floor that the player will go to when pressed on. Multiple players can use the elevator, and the player cannot call down the elevator if someone else is currently using it.

### Floor Radar

When a player is next to a greenish, large, glass screen, they can see how many players are in each floor in The Hotel. When a player disappears from the radar, it means they either died, or went up the stairs or the Elevator, as players in the stairs or Elevator aren't detected. Players are shown as a green head, and it also shows a counter on how many players are on each floor.

### Kill

When a murderer is next to a non-murderer, they can kill them by using the Kill button, which makes the other player die, and causes their body to collapse on the floor, allowing every player on the map report them if close enough to the body. When a player is dead, their screen shows the murderer killing them with an animation, and then making the player a Ghost. The Kill button has a cooldown for whenever they kill someone. It's about 30 seconds long.

This ability can be used by Guests if the gamemode being played is the Everyone Can Kill Special Event. The kill cooldown for the Killers is also doubled, from 30 to 60 seconds.

Players on the same team can kill each other with this ability in the Team Wars Special Event.

### Trapdoors

If a murderer or Detective is next to a Trapdoor, they can jump into it, and jump out of the other Trapdoors that are connected to the initial Trapdoor. When inside a Trapdoor, they cannot be seen, but there's a bit of a delay when getting inside a Trapdoor, and getting out of one. The connected Trapdoors to a specific Trapdoor varies depending on the Trapdoor. Multiple Players can be in one Trapdoor, and it has no cooldown.

### Sabotage

A murderer can use the "sabotage" button that turns off the lights. Which makes all non-murderer players on the map's vision decreased, making it easier for the murderer to kill someone without being caught. The other players, And the murderer themselves can fix the lights by using the use button to make all non-murderer players to have their initial vision range again. The bell cannot be used during a sabotage.

### Bomb & Detonate

Using the "bomb" button will drop a piece of dynamite on where the murderer was. The murderer requires 3 seconds to plant the bomb, and can't do anything in the process. The bombs are Invisible on the other players' screens, but on the murderers' screens, it's completely visible.￼ The murderer can plant a maximum of 3 bombs.

When the Murderer uses the "detonate" button, it will detonate all the bombs on the map, and there's a 60 second timer before the bombs explode. The non-murderer players must prevent the bombs from exploding by fixing them. To fix them, players must go to the bomb, and use the "use" button. Where then the players must tap on the wires in order according to the piece of paper at the bottom of the screen. Only 1 bomb is required to go off in order for the murderers to win.

If there's more than 1 murderer, there can only be 3 bombs between all of the murderers in the match. And 1 murderer detonating it means the bombs immediately start their timers without the assurance of other murderers. 1 murderer using "Detonate" will start the cooldown for all the murderers, even if they didn't use it.

### Ghost**\***

The Ghost can walk through anything, other than the borders outside of the map. Ghosts cannot report, call an elevator, nor ring the bell. But they can still use cameras, the guest list, or the thermals. Along with this, they cannot fix events caused by the Killers, like the light sabotage or the bombs detonating. Ghosts are also unable to talk in the chat, nor talk to anyone during Meetings. But they can still use voice chat to talk to other Ghosts.

This is a partly passive ability, and is active at all times after death.**\***

### Inspect

If an Inspector is next to any Player, they can inspect them, which shows how many Players that player has killed, how many footsteps the player has taken, and what species the player's character is. This information can be used to tell the other Players who the Killer/Poisoner/Spy is.

### Footprints**\***

As the Detective, they can see the footprints of other Players, which can show your if someone is in a certain room or not, without the Player being on your screen.

This is a passive ability, and is active at all times.**\***

### Punish

When a Vigilante "Punishes" a player by pressing the Punish button, the Vigilante will effectively kill the Player. The Vigilante can kill any player in the game as long as they're near to them. Be careful though, as if a Vigilante kills a player on their team and not a Killer, the Vigilante doesn't kill the player, and instead kills themselves. After a meeting, or after killing a player, the Vigilante's punish ability goes on cooldown. The punish ability should be used to kill a player that seems to be the Killer without needing to call a meeting.

### Poison

Similarly to the Killer's "kill" ability, The Poisoner's "poison" ability kills players. But unlike the "kill" ability, it takes 4 seconds for the player who is poisoned to actually die. Afterwards, it causes their body to collapse on the floor, allowing every player on the map report them if close enough to the body. When a player is dead, their screen shows the Poisoner killing them with an animation, and then making the player a Ghost. The Poison button has a cooldown for whenever they kill someone. It's about 30 seconds long.

### Clone

When a Spy is next to a player who isn't a Spy themselves, they can turn into them, which makes their name the same as the person who they turned into, even if it's in a Private Game. It also makes the Spy's avatar become the exact same as the person they are pretending to be, also including any Skins that are on them as well. This effect lasts for around 16 seconds.

### Touch Of Death

When a Boogey Monster is next to a player, the Boogey Monster instantly kills that player in a short matter of time, with no cool downs between kills. This ability replaces the traditional **Kill** or **Poison** **Abilities** other Killer Roles use to win.

### Increased Speed\*

When a Boogey Monster isn't near a Guest, they gain a boost in their walking speed for an indefinite amount of time untill a Guest is near them, whereas they go back down to their traditional walking speed.

This is a passive a ability, and is active at all times.\*

### Vision Decrease Trade\*

When a Boogey Monster is near a Guest, their light vision range is decreased, and the Guest they're near to also gets a light vision range decrease, while also having the victim's screen have a glitch effect at times.

This is a passive a ability, and is active at all times.\*

## Audio

Sound that plays when pressing an Ability button.Sounds that play when a player kills you.Sound that plays when a bell is rang to start a meeting.Sound that plays when a body is reported to start a meeting.