recursal/Fanatic-Fandom huggingface dataset:
Northern Tribes Arrival

## The Arrival of the Northern Tribes to the land of Verissamore

As compiled and told by the Historian Archduke Jerron of Thromsey in the year 879 of the Treatise of Lasting Peace

### Previous Lands

Long before their great migration to the lands of Verissamore, the five tribes that reside in the barren northern reaches of our bountous Verissamore, these barbarians were native to a wild land to the west of the great mountain range that protects and marks our westmost border. These majestic mountain passes are nigh impossible to pass as any who grew up around them such as this humble historian can attest. These tribes lived in a loose alliance against other similar confederations of tribes. The land, by all accounts of both travelers and the legends the tribes brought with them were harsh and scarce in the resources that flow abundantly in the lands of Verissamore.

Warfare to compete for these resources was a normal part of life, limiting to the growth and innovation that could come from these savage peoples. Even today, the peoples who currently inhabit these lands have progressed little past where they were before the migration that took five tribes away from the competition.

### The Great Migration

In roughly 1100 BF many great tectonic changes caused mass chaos across the world. Due to the weather changes, a small ice bridge briefly connected the lands to the west to Verissamore in a strip directly to the north of the great western range. By estimates of the tribes themselves, fully half of their number perished along the journey.

The journey itself took roughly three mooons worth of time and was done over the worst winter that the land has probably ever seen. That so many survived to populate the Northern Wastes is an impressive feat and a testemant to the hardiness of these noble savages.

### Settling In

Upon their arrival, the five tribes lived briefly together all near the mouth of the great northern river that runs through the center of the Kingdom. Eventually, though they spread throughout the lands with the two bird tribes- Raven and Vulture- traveling into the nothern mountains, the Bear and Wolf tribes settling in the forests to the immediate south of the mountains, and the hard Narwhal remaining at the cold and icy first settlement point.
The Earth Seeded

Brother and sister bound by ties of earth and root, Usagi and Faber have always been the most at odds of the pantheonic siblings besides Tuneric and Lustris. This divide is especially curious as they are both the children of the earth. Faber, though, has always favored the rocky depths of the caves under the mountains while his seconds younger sister favors the green expanses of the forest.

Usagi's Creation Of Elves And The Wounding Of The Great Tree
Drake

Area: Mountain ranges and cave systems

Appearance: Drakes are large four legged reptilian creatures with thick scales and a large draconic head with many sharp teeth. Normally grows to 20 feet tall and 50 feet long though they can grow bigger with the largest documented Drake having grown to 30 feet tall and 65 feet long before its death. The color patterns of the Drake varies but they are normally found with muted browns, blacks, greys, and clay red. The Drake resembles the ancient Dragons but they are not dragons themselves, they are not even related to the children of Kviku, the similarities between the two are evolutionary coincidences. The first and most noticeable difference is that the Drake does not have wings while Dragons did. Like Dragons the Drake has the ability to breath fire but while the Dragons fire was a magical ability the Drake relies on a chemical reaction that we still know very little about within a special organ connected to the throat to produce its blue flame.

Behavior and Ecology: The Drake is believed to be a solitary creature though very little is known about them as they are rarely found and observed in their mountain and cave homes and most Drakes encountered were killed while they attacked a Dwarf city, or nearby settlement, or disappeared into the mountains and caves. They are carnivorous but have also been observed eating metals during their attacks on cities. The Drake heavily smells of sulfur, studies of dead Drakes have found that they consume the sulfur aid in digestion and as part of their ability to breath fire.

Current exploitation/ Conservation Status: There are no laws in place for the protection and conservation of Drakes. With thick armor like scales, razor sharp teeth and claws, and the ability to breath fire, few are willing to hunt these creatures down. The thick hide of a Drake is used to make high quality armors and their teeth and claws are used for knives and daggers.
Kingdom of Verissamore Wiki

**Welcome to the Kingdom of Verissamore Wiki!**

The Kingdom of Verissamore is a long form text based fantasy roleplaying game, with future plans towards being a series of RPG computer games

The Kingdom was created over 1520 years ago after a period of conflict that had lasted for a few centuries. Currently ruled by the Hall of Lords out of the capital city of Heliene, Verissamore is home to a wide variety of races. The humans live across the majority of the kingdom while the elves stick to the forest, and the dwarves and gnomes to the mountains or Port Tethys. There are many more races both magical and non that live in the kingdom spread all over, though.

One rule that the Kingdom holds to is that there is no one true way to worship or live. That being said most follow one of a few basic deities. Lustris and Tuneric of the Light and Dark; Letitia of Justice; Usagi of the elves; Faber of the dwarves; Beanna and Dryw the twin deities of the wind, beggars, and thieves; Tyama of the great ocean; Metzu of the rivers; Satyria the Protector of Nature, Adreffa the Goddess of Humility, and Adreffa the Goddess of Pride. All paths that aren't evil, though, are welcome.

Once there was Kviku, the Mother of Dragons and Goddess of Fire, but she perished a few thousand years before the founding of the kingdom. This death caused great chaos across the land creating a large lake in the middle of the kingdom, starting the war between dragons and elves, and driving the dwarves from their homeland in the south of Verissamore further north. All of this leading to the conflict that would eventually form the Kingdom of Verissamore.

If you haven't already done so, the best place to gest started is to check out the rules!

General Roleplay Rules

Kingdom Specific Rules

If you have any questions reach out to the admins on our forum!

https://kingdomofverissamore.freeforums.net/

Jump into learning the lore with our categories!

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dates and the Calendar

n the current setting of the Kingdom, we are in the beginning half of the year 1520 AF or 1520 years after the founding of the kingdom.

A year consists of 14 months, more commonly known as moons as they follow the cycle of the moon, starting and ending during the full dark of a new moon, are named in order as follows:

Wolf Moon

Snow Moon

Wyrm Moon

Egg Moon

Milk Moon

Dragon Moon

Strawberry Moon

Rose Moon

Thunder Moon

Hay Moon

Harvest Moon

Hunters Moon

Mourning Moon

Cold Moon

Each moon is split into roughly 4 weeks, with the moon cycle of Verissamore being slightly longer and more suited to a "neat" calendar than an Earth moon cycle might be.

These days are not individually numbered, but the date would be referred to as "the second \*insert day\* of the \*insert moon\* of the year 1520 AF. The days of the week are named as follows:

Sunsday

Moonsday

Tirsday

Wodinsday

Thorsday

Freiaday

Satyrnday

It is said that the days and moons are names that were brought in by the human founders of the Kingdom from the lands they fled before settling in the area that eventually became the Kingdom of Verissamore. These claims have not been investigated deeply, though.
Mechanical Bazooka

**Mechanical Bazooka** is a Relic that focuses in giving **Flame damage** for flying sword attacks (and Flicker).

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage and increases your chance to trigger rockets by 85% for 5 seconds. Your giant rocket also has 50% chance to blast the enemy with small rockets. Lasts 5 seconds.

* The giant rocket's damage scales with player's Attack stat, and can be enhanced with **Flame damage** boosts from other sources.
* Legendary: The giant rocket can spawn 6 small rockets that deal [5 base] damage each. The damage also scales with player's Attack stat.

### Power

 Epic
 Legendary
* Small rockets has 30% chance to deal 3X damage.

* The rocket's damage scales with player's Attack stat, and can be enhanced with **Flame damage** boosts from other sources.

### Agility

 Epic
 Legendary
* Each small rocket explodes upon hitting the enemy, dealing [3 base] **Flame damage** to all enemies within range.

* The rocket's damage scales with player's Attack stat, and can be enhanced with **Flame damage** boosts from other sources.

### Skill

 Epic
 Legendary
* When a small rocket hit the enemy, the enemy takes +25% damage for 5 seconds.

* The rocket's damage scales with player's Attack stat, and can be enhanced with **Flame damage** boosts from other sources.
Archeron

### Excalibur Effect

Triggering Icy Cold has a 70% chance to summon an Earth Spring at the target's feet. Earth Spring deals **Frost damage** equal to 80% Damage to enemies standing in it for 5 seconds. Enemies standing in the Earth Spring will be treated as being **Frozen**.

### Excalibur Effect (Impossible grade)

Damage caused by Earth Spring is increased by 100%. Everytime the Earth Spring deals damage to the enemies, it will expand its range.

**Archeron** is an Excalibur that can only spawn if the player worships Bitter River Bodhi.
Swift Shadow

### Effects

* Lose ability to use flying swords, but every melee attack turns your next Flicker into [Thunder Flash] that deals **Lightning damage** to all enemies in your path. Enemies also receive 1 layer of [Conductive] effect that increases **Lightning damage** taken by 10%. Effect lasts 3 seconds and can stack up to 8 times.
* Transform your [Sword: Recall] skill into [True Thunder Flash]: [Thunder Flash] is boosted for 5 seconds to increase speed and damage even more. Enemies receive 2 layers of [Conductive] effect each time that can be triggered without a melee attack.
* [Thunder Flash] is treated as flying sword damage.

**Swift Shadow** is a skill from the sect Thunderfury Vajra. It is one of the 2 starting skills upon worshipping the statue. The other one being Wild Thunder.

## Details

* [Thunder Flash] deals X1 Flying Sword damage.
* [True Thunder Flash] deals X2 Flying Sword damage.
Heart of Hatred

**Heart of Hatred** is a Relic that focuses in boosting Attack, with Health or Defense as the trade-off.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage to enter Hatred mode. Your HP is locked at 1HP for the next 5 seconds no matter how much HP you have.
* Gain invulnerabilility while you are affected by Hatred.

* "Your HP is locked at 1HP" means that the player gets the maximum amount of buff from Heart of Hatred, not reducing HP to 1.

### Power

 Epic
 Legendary
* Wave of hatred will also deal damage double to all HP you lost.

* The damage scales with player's Attack stat.

### Agility

 Epic
 Legendary
* Defense -50%.

### Skill

 Epic
 Legendary
* Defense –100%
Poisonous Abyss

### Excalibur Effect

When you are carrying Toxin Pouch in the Core Slot, Toxic Miasma shoots 4 Poison Bombs that track enemies nearby every second, dealing 300% Poison DMG to enemies and inflicting them with **Poisoned** for 5s.

### Excalibur Effect (Impossible grade)

Increases the damage of Toxic Miasma and Poison Bombs by 60%. Upon hitting an enemy, Poison Bomb has a 25% chance to deal an additional 100% True DMG and shoot 3 new Poison Bombs (these new Poison Bombs can't trigger this effect).

**Poisonous Abyss** is an Excalibur that can be found in the game.
Dragon Slash

For the common Skill, visit this page.

### Excalibur Effect (Impossible grade)

If you have Dragon Slash skill, all your melee attacks will change to [Dragon Slash], but the damage of Dragon Slash will be reduced by 75%. No longer receives a Melee attack speed bonus, but melee attack speed is converted to melee attack bonus.

**Dragon Slash** is an Excalibur that can be found in the game.

## Notes

* "No longer receives a Melee attack speed bonus" means the Melee attack speed of player stays at default value. Attack speed buffs from all sources are converted into Melee damage buffs instead.
Rooms

In each game, there are a 66 rooms in total:

* Prologue: 4 combat rooms, 1 boss room, 1 Transition area
* Chapter 1: 10 combat rooms, 2 boss rooms, 2 Shops, 1 Transition area
* Chapter 2: 11 combat rooms, 2 boss rooms, 2 Shops, 1 Transition area
* Chapter 3: 9 combat rooms, 2 boss rooms, 2 Shops, 1 Transition area
* Chapter 4: 9 combat rooms, 2 boss rooms, 2 Shops, 1 Transition area
* Chapter 5: 1 boss room

After clearing a room, there will be paths which lead to the next rooms. The icon of each path tells the player what is in the room it leads to.

## Blue Souls room

At the end of this room there is a Blue Souls vat that will give player a random amount of Blue Souls, from 40 to 400.

## Relic room

At the end of this room there is a chest that contains a random Relic.

Normal chestChest that guarantees a Legendary Relic
## Excalibur room

At the end of this room there is a random Excalibur.

## Skill room

At the end of this room there is a Tome Remnant.

## Elite room

In this room there will be one Elite enemy: they are one random enemy but has more health and attack. They also has extra boosts, either one of the 3:

Only a yellow circle under feet: Increased Movement speedHas a rock circle under feet: Defense +50%Has a red aura: Player receives damage over time if gets close
Player after killing the Elite enemy will heal 15% max HP and receive 25. The Elite enemy also drops either a Relic, an Excalibur, or a skill.

## Health room

At the end of this room there is a health fountain that heals 50% max HP for the player.

## Nothing

If the path does not have an icon, it leads to a Shop that leads to a boss room.

## Spooky room

There is a small chance that the next room player enters turns into a Spooky room.

In this room, there are no enemies, only a Cursed Tome Remnant. Player can choose to open it, or ignore it and go to the next room. If the player chose to open the tome, they have to kill a Cursed Tome to get the skill from the Tome Remnant.
HORSEM4N

## Famous quote

"Te veré en el infierno."

Hailing from Mexico, **Víctor Ocañas**, or **HORSEM4N**, was a natural shooter with outstanding agility.

Due to his exceptional perception, Víctor was forced into a cartel to partake in dangerous street races for their entertainment. Serendipitously, Víctor was later recruited by Blitz Blues --- a mercenary guild under direct control of the Gigacorp Zdravljica, where he started a career with CyberCycle. He took Horsem4n as his code name.

Only he can handle the CyberCycle known as Armagedón. Mastering all sorts of firearms, Víctor can simultaneously wield four guns, each named after the Four Horsemen of the Apocalypse: Conquest, War, Famine, and Death. Víctor is the Reaper on the battlefield; while in private, he is fun, direct and hopelessly romantic.
Hydrargyrum

**Hydrargyrum** is a Relic that focuses in **True** **Poison damage**.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Increases your chance to trigger Hydrargyrum bolt by 85% for 5 sec.

* The bolt's damage scales with player's Flying Sword damage stat, and can be enhanced with **Poison** buffs from other sources.
* The explosions's damage scales with player's Attack stat.

### Power

 Epic
 Legendary
* When you deal damage to enemies with **Toxin**, has 15% chance to make the target shoot 6 Hydrargyrum bolts in all directions, dealing [15 base] **True** **Poison damage** and cause **Toxin** effects to enemy for 3 seconds.

* The bolt's damage scales with player's **Poison damage**.

### Agility

 Epic
 Legendary
* When you deal **True damage** by Hydrargyrum, you have 15% chance to trigger a Hydrargyrum Explosion to deal [20 base] **True damage** to nearby enemies.

* The explosions's damage scales with player's Attack stat.

### Skill

 Epic
 Legendary
* When you deal **True** **Poison damage**, you **Poison damage** is increased by 50% for 3 seconds.

* The extra attack scales with player's Attack stat.
Dead Weight (Thunder)

For the regular Excalibur, visit this page.

### Excalibur Effect

If you have Wild Thunder, thunderbolts triggered by [Thunder] will trigger a lightning storm against the target and its surrounding area, dealing **Lightning damage** equal to 60% of your Attack.

### Excalibur Effect (Impossible grade)

If you have both Wild Thunder and Thunder of Doom, thunderbolts triggered by [Thunder] deal 50% more damage, and always trigger Thunder of Doom

**Dead Weight (Thunder)** is an Excalibur that can only spawn if player worships Thunderfury Vajra.
Hidden Strike

### Effects

Instead of shooting flying swords on command, you now shoot a powerful flying sword to the front when you make a melee attack. Increase your defense by 10%.

**Hidden Strike** is a skill from the sect Seven-Sword Shura. It is one of the 2 starting skills upon worshipping the statue. The other one being Flurry.

## Notes

* Flying swords deal X1.5 Flying Sword damage.
Spirit Jade

**Spirit Jade** is a Relic that focuses in boosting flying sword attacks.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage, your Flying Sword damage has 60% chance to deal 2X damage for 5 sec.

### Power

 Epic
 Legendary
* **Every 5 Flying Sword attacks you make:** shoot a spirit sword to deal [35 base] Flying Sword damage. (Trigger only once per 1 sec.)
* Spirit sword will increases all damage taken by enemies by 30% for 2 sec.

* The spirit sword's damage scales with player's Flying Sword Damage stat.

### Agility

 Epic
 Legendary
* **Upon Sheath:** Your next flying sword attack will shoot a spirit sword to deal [22 base] Flying Sword damage.

* The spirit sword's damage scales with player's Flying Sword Damage stat.

### Skill

 Epic
 Legendary
* **Upon dealing flying sword damage:** has 15% chance to shoot a spirit sword to deal [10 base] Flying Sword damage. (Trigger only once per 1 sec.)

* The spirit sword's damage scales with player's Flying Sword Damage stat.
Darkmoon the Border Commander

**Darkmoon the Border Commander** is a boss that can be found in the prologue Scroll of Wolf.

## Attacks

* When far from the player: Dashes next to the player and does a slash attack. The attack is indicated by a red circle next to the player.
* When next to the player, she does either one of the 2 attacks:
	+ Does a slash that has a long wind-up. The attack covers a huge area in front of her.
	+ Does a whirlwind slash that has a long wind-up. The attack covers a wide area around her.
* After losing 20-30% HP, she will make a roar, sending the player to the edge of the area while she dashes to the opposite. Performs 3 sets of attacks, each attack shooting 3 whirlwind projectiles across the area. She can only use this move every 30 seconds.
Thunderbolt

* Damage dealt by your melee or flying swords has 15% chance to summon a Thunderbolt that deals massive **Lightning damage** to the target.

**Thunderbolt** is a skill from the sect Thunderfury Vajra. It is a guaranteed skill upon worshipping the statue.

## Details

* The Thunderbolt deals X2 **True** Melee damage.
Mechanical Case

**Mechanical Case** is a Relic that focuses in generating Shields for player.

## Effects

### Core

 Epic
* **When Rage reaches 100:** Automatically consumes all Rage to instantly reset your Sheath cooldown. If Sheath if not in cooldown, your next Sheath skill will not trigger a cooldown.
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage to instantly reset your Sheath cooldown. If Sheath if not in cooldown, your next Sheath skill will not trigger a cooldown.
* When your Shield expires, you are healed an amount equals to 20% of your remaining Shield.
* **Upon gaining a Shield through Sheath:** 15% chance to gain Invulnerability for 5 seconds.

### Power

 Epic
 Legendary
* If you have a Shield, all damage you deal is increased by 15%.
* **Upon dealing damage:** Add **True Damage** equal to 60% of your Shield strength.

### Agility

 Epic
 Legendary
* If you have a Shield, your movement speed is increased by 20%.
* If you have a Shield, all damage you deal is increased by 15%.

### Skill

 Epic
 Legendary
* **Upon gaining a Shield:** All Attack +25% and movement speed +15% for 2 seconds.

* The damage scales with player's Attack stat, and can be enhanced with **Lightning damage** boosts from other sources.
Sun Piercer

### Effects

* Shooting the flying sword when it lights up shoots a Sun Piercer ray that deals massive damage.
* Transform [Sword: Recall] skill into [Inner Light]: Flying swords guarantee to be Sun Piercer ray within the next 5 seconds.

**Sun Piercer** is a skill from the sect Infinite Arhat. It is one of the 2 skills that the player can choose upon worshipping the statue. The other skill being Sword Rain.

## Details

* Hold the flying sword button to charge the flying sword. When the sword lights up, immediately shoot it will shoot a Sun Piercer ray that pierces enemies and deals X8 Flying Sword damage.
Qin Wu

**Qin Wu** is the last boss in Chapter 4: Scroll of Tiger.

## Attacks

* Performs a quick slash that covers a medium area around him
* Performs a 3-slashes combo. Qin Wu moves closer to the player with each slash. The last slash has a wide range.
	+ If Qin Wu's health is below 50%, he will dash to the player's position before the last slash.
* Dashes next to the player, then performs a huge slash.
* Jumps to the sky, then lands at player's location, dealing area damage.
* Aims at player, then throws his spear
* If the player is far away, Qin Wu can block all flying sword attacks.

When Qin Wu's HP reaches 50%, his attacks are slightly faster, and have a little more range.

## Special interaction

When the player has unlocked all of the stories, after defeating Qin Wu, there will be an option to Kill or to Leave him. The "Leave" option is required to get the true ending.
Follow Through

* Upon using [Sword Recall]: Unleash a giant Hurricane Slash. Damage increases with the number of Sheath.

**Follow Through** is a skill of the sect Seven-Sword Shura.

## Details

* When the player picks up a flying sword, releases a whirlwind slash that deal X2 True Flying Sword damage.
* When the player uses [Sword Recall], releases a bigger whirlwind slash. The slash's damage is calculated by n\*[Flying Sword damage], which n is the number of swords recalled.
Seven-Sword Shura

*What the Shura lack in manners, they make up for in their temper and fighting prowess.*
Worship of the Seven-Sword Shura will grant you powerful melee abilities. Your weapon will seek out the enemy's weakness and fall them in one deadly blow.

## Skills

### Starting Skills

**Cold Blood**
Movement speed increased by 12%. Melee attacks have 15% chance to deal 200% damage.

**Flurry**
Shooting a flying sword boosts the damage of your next melee attack. When your melee attack hits, your [Sword: Recall] cooldown is reduced by 1 second.
**Hidden Strike**
Instead of shooting flying swords on command, you now shoot a powerful flying sword to the front when you make a melee attack. Increase your defense by 10%.
Infected Imperial Guard

**Infected Imperial Guard** is an enemy that can be found in Chapter 4.

## Attacks

Infected Imperial Guard has 2 attacks:

* Use its sword to slash 3 times to the front.
* Spawn 4 poison pools around it, then its movement speed is greatly boosted for 3 seconds. If player steps in the poison pools, they gets the **Poison** debuff and their movement speed is reduced by 30% for 3 seconds.
Soul

Souls are the currencies in Warm Snow. They are used to buy items in Shops, upgrades Excaliburs or permanent upgrades in Gap Pawn Shop.

There are 2 types of soul: Blue Souls and Red Souls.

## Blue Souls

Blue Souls are used to buy items in Shop, Attributes Merchant, or upgrades and refining Excaliburs with Soul Blacksmith, or changing Excalibur with Sima Yue.

Blue Souls also increases player's attack if they have Many Souls.

Blue Souls can be dropped from:

* Enemies and Bosses
* Souls Vat at the end of Souls room
* Distilled Excaliburs
* Souls sack of Merchant

## Red Souls

Red Souls are used to buy permanent upgrade in Gap Pawn Shop.

Red Souls can be dropped from all chapters' final bosses.
Sima Ying

**Sima Ying** is the last boss in Chapter 2: Scroll of Crane.

## Attacks

### Phase 1

* Conjures a fireball then throws it at the player. The fireball when touches the ground turns into a miniature sun, inflicts **Burning** effect if the player is close.
	+ Sima Ying will throw 3 fireballs when she is below 50% HP.
* Turns all miniature suns on the map to black holes. The black holes slowly expand, if they touch any miniature suns, the suns will also turn into black holes. Player steps in the black hole zone will take damage over time and have their movement speed reduced by 30%.
	+ The black holes can be destroyed: There is a chance that Sima Yue will freeze the black holes in 15 seconds. In this 15 seconds, each black hole needs 5 hit to be destroyed regardless of damage.
* Summons lightning bolts at the player's position. She summons either 12 small lightning bolts or 3 large lightning bolts.

When Sima Ying reaches 10% HP, she will transforms into Phase 2.

### Phase 2

There will be Stygian Eyes spawning on the map. The player needs to destroy 15 Stygian Eyes to defeat Sima Ying. Each Stygian Eye needs 7 hits to destroy regardless of damage.

Attacks:

* Bombards a half of the area with explosions, then the other half
* Shoots a huge laser beam that cover the middle of the area
* Shoots multiple laser beams that cover the whole area, twice. The gaps between laser beams are large enough that the player can stay in the gap unharmed.
The Birth of Kviku and the Dragons

The Origin of the Dragon Mother is a common legend in Verissamore and the surrounding areas.

Drawn by the crackling spark and burn of Fire, the Mother of all left her lover, the Stars for a new one. From this dalliance, the fourth of the Gods of Verissamore was conceived.

Born in the depths of the fire that burns at the center of the world, Kviku emerged fully formed from an exploding volcano. Ruling over the land as it bubbled in its primordial state, the First Dragon was free and powerful. She learned from her elder siblings and parents in equal measures and grew in wisdom.

As the earth began to cool and other beings and creatures began to emerge, Kviku's fierce desire for independence waned. Beseeching her mother, Kviku's wish was granted and she was taught how to create life within the volcanoes as she herself had been made.

The first dragons were born.

Eventually, the other Gods began to create their own new types of life to add to the evolving population of the land. Seeing the beauty, resilience, and sheer overpowered glory of Kviku's children, her siblings petitioned their shared Mother to restrict the dragons, or perhaps wipe them out altogether. Kviku fought for her children, though, arguing that their choice to make their own children and followers less majestic than they themselves were was their fault and not the fault of the dragons. Seeing both sides of the presented arguments, the Mother of All decreed that the dragons be allowed to live and grow, but could never have children of their own and spread as quickly as the races precious to the other God's could. Kviku and her family despaired, but accepted the decree without argument. Their family could still grow through their mother, and they were happy.

Other Gods were less pleased, but they kept their disagreements to themselves, and for the most part they accepted the dragons as the wondrous beings they were with no qualms.

Thus was born the Mother of Dragons, Queen of Volcanoes, and her children.
Abomination

**Abomination** is an enemy that can be found in Chapter 4.

## Attacks

Abomination has 3 attacks:

* Charges at the player with great speed, knocks them down.
* Uses its tentacle, either stabs the player or swings in a huge arc to the front.
* When it dies, explodes dealing area damage, then spawn 4 Mutant Zombies from its corpse.
Nameless

### Excalibur Effect

Follow Through deals 30% more damage and chance to trigger Blade Storm is increased by 10%

### Excalibur Effect (Impossible grade)

When you have both Blade Storm and Follow Through, whenever you trigger Blade Storm, Follow Through will also be triggered when the flying swords hit the enemy

**Nameless** is an Excalibur that can only spawn if player worships Seven-Sword Shura.
Sand of Transience

**Sand of Transience** is a Relic that focuses in speed and **Stasis**, and some Recovery.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage to give you 10 seconds of Phantom mode. Your Melee Attack Speed and Movement speed are both increased by 200%, and when you pass through an enemy you deal [12 base] melee damage and put them into **Stasis** for 1 second.
* Attacking an enemy in **Stasis** triggers an explosion that deals [12 base] area damage

* The damage scales with player's Melee Attack stat.

### Power

 Epic
 Legendary
* **Upon dealing damage:** Steal 2% of target's Attack speed and Movement speed. Can steal up to 10 layers and last for 3 seconds.
* When you steal 10 layers from the target then your Attack speed and Movement speed are increased by 50% for 3 seconds.

### Agility

 Epic
 Legendary
* All damage is increased by 50% of your bonus Movement speed.
* **Upon Flicker:** Surrounding enemies are put into **Stasis** for 1 second.

### Skill

 Epic
 Legendary
* When Muhurta Moment is stacked up to 10 times then you instantly recover 20% Max HP.
* Each layer of Muhurta Moment increases both your Melee Attack speed and Movement speed by 3%.

## History

* Update 0130 - Version 1.1.0.15: Changed name from Sand of Time to Sand of Muhurta.
Enemies

White WolfWolf BruteWolf Brute ArcherWolf Brute Chief

Gray WolfZombiePigSwine's ServantSwine's Servant (Crossbow)Swordsman

## Enemies in Chapter 2

Crane's ServantCrane's Servant (Crossbow)GolemBurrowerAssassinCrane StatueLibrarianFlying Book
### Bosses

Red InkWhite ShadowBeast in a PaintingSima Ying

## Enemies in Chapter 3

Robot GuardElite Robot GuardSweeperLaser RobotMachine TurtleSelf-destruct Robot
### Bosses

Ultimate PrototypeUltimate Assault TypeZhao Changgeng

## Enemies in Chapter 4

ZombieMutant ZombieSpider MonsterAbominationInfected Imperial GuardImperial GuardTiger GuardTiger Guard ArcherElite Tiger Guard
### Bosses

Corrupted Tiger GuardConcubine JadeQin Wu

## Special enemies

Cursed Tome. Only appears in Spooky room or in Medium Snow or higher difficultiesFleshkin. Only appears in Medium Snow or higher difficultiesHeluo Spawn. Only appears in Snow Storm and Blizzard difficulties.
Gemini

### Excalibur Effect

When you have [Twisted Dream], increases the chance for [Twisted Dream] to deal 4× damage to enemies in [Shattered Time] by 40%.

### Excalibur Effect (Impossible grade)

When you have [Elusive], your dashing can directly shoot out [Phantom Blades]. Damage dealt by the blades will be increased by 250%.

**Gemini** is an Excalibur that can only spawn if the player worships Shadow-Walker.
The Starborn Trio

## Starborn Trio

The eldest children of the Spirit, the triplets of the sky are rarely seen as triplets but more often as Twins of Light and Dark and the Bringer of Judgement and Justice. With the most time in between their births, these deities have changed the most from their creation to their current personifications.

From his creation as the embodiment of the darkness between stars Tuneric has become synonymous for the God of Darkness and Evil. His younger twin Lustris has equally but in an opposite manner transformed from the embodiment of the light of stars into the God of Light and Good.

Letitia, however, while originally being a natural border between her brothers as the not dark, but not star bright space between her brothers- a middle ground- has changed the most in how she is recognized. Perhaps naturally, she transitioned from the middle ground to the personification of balance and judgement. Most now refer to her as the Lady of Justice.

### Tales of Letitia

The Blue-eyed Ones

Origin Of Angels And Vampyres
Sword Rain

### Effects

* Hold down the flying sword button to shoot a volley of flying swords. Long volley may temporarily stop you shooting any more flying swords.
* Transforms [Sword: Recall] skill into [Sword Fairy]: Clear your Sword Meter. Your flying swords also generate no sword meter for the next 5 seconds.

**Sword Rain** is a skill from the sect Infinite Arhat. It is one of the 2 skills that the player can choose upon worshipping the statue. The other skill being Sun Piercer.

## Details

* Each flying sword now deals 0.5 Flying Sword damage.
* Hold the flying sword button to shoot volleys of flying swords. There will be a Sword Meter at the left side of the screen. Shooting flying swords fills up the Sword Meter, not shooting flying swords cool it down.
	+ The player can shoot flying swords continuously in 3 seconds max. If the flying sword button is held more than 3 seconds, the Sword Meter will overheat, and need a 5-seconds cooldown before flying swords can be used again.
Difficulties

# Mode & Difficulties

Player can change the game's difficulty by interacting with the statue of Mother Guanyin at the starting temple.

Complete one difficulty level to unlock the next.

The Ash of Nightmare DLC has two modes, a Storyline mode and an Endless mode. Both modes have the same difficulty.

## Storyline Mode Difficulties (Not Applicable To DLC)

  Medium Snow
* Chance to find high quality Excaliburs is slightly increased
* Enemies have slightly increased attack and health
* Enemies from the next Chapter may appear at the current Chapter
* Chance for Fleshkin to spawn from enemies' corpses
  Heavy Snow
* Chance to find high quality Excaliburs increased
* Enemies have moderately increased attack and health
* Enemies from the next 2 Chapters may appear at the current Chapter
* Chance for Fleshkin to spawn from enemies' corpses, and they have increased health and attack
  Snow Storm
* All Excaliburs are Epic grade or higher
* Enemies have greatly increased attack and health
* Enemies from the next 3 Chapters may appear at the current Chapter
* Chance for Fleshkin to spawn from enemies' corpses, and they have increased health and attack
* Heluo Spawns start to appear
  Blizzard
* All Excaliburs are Legendary or higher quality
* Enemies have massively increased attack and health
* Any enemies can appear at the current Chapter
* Chance for Fleshkin to spawn from enemies' corpses, and they have increased health and attack
* More Heluo Spawns
 White Ash
* Clear the stage to unlock the Master skin of the current sect

## The Ash of Nightmare : Storyline Mode Difficulties

* Reduces the amount of Clarity the Blade Spirit restores for you by 50%.
 Flame of Madness
* When you are hit by Nightmare attacks, doubles the amount of lost Clarity.
 Flame of Arrogance
* Increases all enemy HP by 100% and ATK by 50%.
 Flame of Obedience
* When you take Nightmare DMG, there is a 30% chance for you to get Confused for 3s.
 Flame of Lust
* Max Clarity -50%.

## The Ash of Nightmare : Endless mode

1. Enemies get stronger with each level in Endless Mode.
2. In Never-Ending Nightmare, you will no longer fall into a deep sleep. Instead, you will be forced to choose a Curse of Madness and all your Clarity will be restored.
3. In Never-Ending Nightmare, the player must choose a Curse of Madness once whenever they clear 10 levels.
Bitter River Bodhi

*Three rivers separate the realms of living and the dead. The nine frozen springs bring salvation.*
Worship of the Bitter River Bodhi will grant you the power to freeze enemies with ice and snow and then crush them mercilessly.

## Skills

### Starting Skills

**Icy Cold**
Your melee attacks have 15% chance to deal additional 20% **Frost damage** and **Freeze** enemy for 1 second.

**Bone Chill*** Flying sword is upgraded to **Frost damage-dealing** Ice Blade with 15% chance to critical and deal double damage.
* Will always critical against **Frozen** enemies.
* Transform your [Sword: Recall] skill into [Ice Blade: Recall]: Recall all of your swords to deal **Frost damage** to all enemies in their return path.  enemies take massive damage.
**White Frost*** Lose the ability to use flying swords, but trigger chance for Icy Cold is increased by 20%.
* When Icy Cold is triggered, enemies gain the White Frost effect and take **Frost damage** equal to 125% Melee damage every second for 5 seconds.
* Fire rate of White Frost deal to **Frozen** enemies is increased by 100%.
* Transform your [Sword: Recall] skill into [Frost Explosion]: Trigger White Frost effect on all enemies nearby to deal a large amount of **Frost Damage** and increases your melee attack speed by 60% for 5 seconds.
* White Frost and Frost Explosion are also treated as flying sword damage.
Power Core

**Power Core** is a Relic that focuses in enhancing stats and boosting some certain Relics.

This relic is only available in Legendary rarity.

## Effects

### Core

* The damage scales with player's Attack stat.

### Power

* If you have Mechanical Rotor in your Core slot, the chance to trigger is increased by 25%

### Agility

* If you have Mechanical Nozzle in your Core slot, the chance to trigger is increased by 25%

### Skill

* If you have Mechanical Casing in your Core slot, Shield strength is increased by 50%
Celestial Jade

**Celestial Jade** is a Relic that focuses in attacks that provide some supports for the player.

## Effects

### Core

 Epic
 Legendary
* Enemies hit by moonlight take 25% more damage from moonlight. Stacks up to 10 times, and lasts 5 seconds.
* Every 5% reduction in enemy HP increases the amount of damage they take from moonlight by 5%.

* The moonlight ray's damage scales with player's Attack stat.

### Power

 Epic
 Legendary
* The Miniature Sun collapses after 3 seconds into a black hole that deals [10 base] damage to surrounding enemies every seconds, and sucks them in for 3 seconds.

* The Miniature Sun's damage scales with player's **Flame damage**.

### Agility

 Epic
 Legendary
* When the meteor hits the target, 10% chance to **Stun** enemy for 0.5 seconds.
* Meteor has 20% chance to deal 4X damage.

* The meteor's damage scales with player's Attack stat.

### Skill

 Epic
 Legendary
* **Moon Blessed:** When you are below 50% HP, deal [10 base] **Frost damage** to surrounding enemies and heal you 3% Max HP every 3 seconds.

* The Sun Touched effect's damage scales with player's **Flame damage**, while Moon Blessed's scales with **Frost damage**.
Golem

**Golem** is an enemy that can be found in Chapter 2.

## Attacks

Golem has 2 attacks:

* When the player is not in melee range: Picks up a boulder then throws it at the player. This attack has a very long wind-up.
* WHen the player is in melee range: Stomps the ground, dealing area damage and knocks down the player. Has a long wind-up.
Flawless

### Excalibur Effect

While Heaven Break lasts, your normal Blade Spirit attacks grant you Heaven Breaking Force upon dealing damage, which increases the damage of your next Colossal Blade by 25%.Stacks up to 4 times.

### Excalibur Effect (Impossible grade)

Normal Blade Spirit attacks have a 33% chance to grant 2 stacks of Heaven Breaking Force. Upon reaching 4 stacks of Heaven Breaking Force, your next normal Blade Spirit attack becomes Colossal Blade.

**Flawless** is an Excalibur that can only spawn if the player worships Soul Blade Shura.
Ji Xia

**Ji Xia** is the boss in Chapter 5: Scroll of Dragon, also the final boss of the base game.

## Attacks

* Charges up, then quickly charges at the player. Ji Xia may charge up to 3 times each time.
* Teleports next to player, before doing a huge wide range slash the way he is facing.
* Performs a 3-slash combo. The last slash covers a big area around him. The combo also has an extra attack depending on the sword Ji Xia is holding:
	+ Vermilion Bird: The red sword. Each slash summons several fireballs that fall on random spots in the room.
	+ Azure Dragon: The green sword. Each slash shoots 4-5 electric balls in a cone shape towards player.
	+ White Tiger: The blue sword. The slashes have a lot more range.
	+ Black Tortoise: The orange sword. Each slash summons 1-2 quakes on random spots in the room.

When Ji Xia reaches 80% HP, he will have some extra attacks:

* Controls the swords around the area to fires at the player. Only does this move once.
* Summons 4 swords to fight alongside him. The swords attack every few seconds:
	+ Vermilion Bird: Shoots a fire projectile that splits into 3 smaller projetiles that inflicts **Burning** effect.
	+ Azure Dragon: Shoots a large lightning beam.
	+ White Tiger: Spins around, dealing damage in a large area, indicated by a big red circle.
	+ Black Tortoise: Slams the ground dealing area damage, indicated by a red circle.
* Summons 3 big swords that fly across the room to attack the player. This move is indicated by the camera zooming out.

When Ji Xia reaches 30% HP, he will have some more attacks:

* Fuses 4 of his swords into one big sword. The charge and 3-slash attacks now also spawn multiple dragon spirits that will home in on the player.
* Slowly charging his sword, then does a huge slash that can cover half the room.
* Spawns Deadly pools on the ground. Player if steps in those pools receives damage over time and 30% movement speed reduction
* Teleports to the center of the room, pulls the player in, and creates an area of Death aura. Safe zones will spawn counter-clockwise starting from North. After 6 seconds, if player is outside the safe zone, they will be insta-killed.

## Special interaction

When the player has unlocked all of the stories, and spared Qin Wu, after defeating Ji Xia, there will be 2 options: "Destroying the Throne" and "Strengthening the Blood Pact". Choose "Strengthening the Blood Pact" to get the true ending.
Snow Lotus

### Excalibur Effect

If you have Death Lotus in your Core slot and Northwind Bloom in any other slot, Death Petals deal 50% extra **Frost damage** and have 15% chance to **Freeze** an enemy for 1 second.

### Excalibur Effect (Impossible grade)

If you have Death Lotus in your Core slot and Northwind Bloom in any other slot, your melee attacks have 5% chance to trigger Death Lotus active skill instantly.

**Snow Lotus** is an Excalibur in the game.
Blood Louse

### Excalibur Effect

If you have Blood Spatter, the HP balls created by your Blood Orbs turn into Blood Lice and automatically attack nearby enemies. Blood Lice deals damage equal to 10% of your Attack every second and restores 50% of the damage value to your HP.

### Excalibur Effect (Impossible grade)

Blood Lice after dealing 100% of your Attack will cause an explosion that deals 200% damage to surrounding enemies and return to you

**Blood Louse** is an Excalibur that can only spawn if the player worships Mother Trinity.
Pearl

**Pearl** is a Relic that focuses in generating Shields, and a little bit of damage boost.

## Effects

### Core

 Epic
 Legendary
* Deal damage equal to 10% of your max HP every second to surrounding enemies while the shield lasts.
* Refills 30% of your Rage meter if shield lasts for 10 seconds.

### Power

 Epic
 Legendary
* **Upon dealing damage:** All attack +1% up to 5 seconds. Stacks up to 20 times.

### Agility

 Epic
 Legendary

### Skill

 Epic
 Legendary
* Deal damage equal to damage absorbed to surrounding enemies and reduce their movement speed by 50% for 3 seconds when the shield breaks.
Stygian Lotus

**Stygian Lotus** is a Relic that focuses in dealing a lot of hits in a short span of time.

## Effects

### Core

 Epic
 Legendary
* All damage taken while in Death Bloom mode is reduced by 50%

* The petals' damage scales with player's Attack stat.

### Power

 Epic
 Legendary
* If a target with Death Mark gains another Death Mark or dies, 6 Death Petals burst out with each petal dealing [3 base] damage.
* Enemy hit by the Death Petals gain the Death Mark for 1 second.

* The petals' damage scales with player's Attack stat.

### Agility

 Epic
 Legendary
* Up to 9 Death Lotus can exist at any time.

* The petals' damage scales with player's Attack stat.

### Skill

 Epic
 Legendary
* **When attacked:** 25% chance to shoot 6 Death Petals in all direction. Each petal deals [3 base] damage.
* When you are below 12% HP: Chance to trigger is increased by 65% and 15% damage dealt by Death Petals is converted into HP.

* The petals' damage scales with player's Attack stat.
Snowmane

**Snowmane** is a Relic that focuses in buffing melee attacks.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage so your final blow in a melee attack strikes twice. Lasts 15 seconds.

### Power

 Epic
 Legendary
* **Upon dealing melee attack damage:** 5% chance for your melee attack to heal you 2% Max HP.

### Agility

 Epic
 Legendary
* Movement speed is increased by 70% if there are any surrounding enemies with **Bleed**.
* Melee attack to enemies with **Bleed** heals you for 1% max HP (Effect can only be triggered once every 1 second).

### Skill

 Epic
 Legendary
* When you ignore and attack it makes surrounding enemies feel **Fear** for 2 seconds.
Lightning Lock

**Lightning Lock** is a Relic that focuses in dealing extra **Lightning** attacks.

## Effects

### Core

 Epic
 Legendary
* Summoning the Lightning also increases your **Lightning damage** by 60% for 8 seconds.

* The Lightning bolt's damage scales with player's Attack stat, and can be enhanced with **Lightning damage** boosts from other souces.

### Power

 Epic
 Legendary

* The damage scales with player's Attack stat, and can be enhanced with **Lightning damage** boosts from other souces.

### Agility

 Epic
 Legendary
* You deal 25% more **Lightning damage**.

* The Lightning bolt's damage scales with player's Attack stat, and can be enhanced with **Lightning damage** boosts from other souces.

### Skill

 Epic
 Legendary
* While [Overload] is in effect, all **Lightning damage** you deal is increased by 50%.

* The Lightning bolt's damage scales with player's Attack stat, and can be enhanced with **Lightning damage** boosts from other souces.
Boar Abomination

**Boar Abomination** is one of the middle boss in Chapter 1: Scroll of Pig.

## Attacks

* Shoots a blob of goo at the player's position. The blob of goo after 1.5 seconds will explodes, dealing area damage and knocks down the player.
* Charges across the map, aims at the player. The attack is indicated by the Boar's groaning.
* When Boar Abomination is below 50% HP: The attacks become more frequent, and get upgraded: The goo shooting move now shoots 7-9 blobs of goo, and the charge move has 3 charges across the room.
Big Bone

**Big Bone** is a Relic that makes player's melee attacks **Stun** the enemies.

* The shockwave's damage scales with player's Melee Attack.

* Shockwave has a 50% chance to instantly kill ordinary monsters whose health is less than your max HP.

* The shockwave's damage scales with player's Melee Attack.

### Agility

 Epic
 Legendary
* If the skill damages more than 4 targets then you gain All attack +20% for 3 seconds.

* The shockwave's damage scales with player's Melee Attack.

### Skill

 Epic
 Legendary
* Immune to **Stun**. Defense +15%.
Flying Book

**Flying Book** is an enemy that can be found in Chapter 2.

## Attacks

Flying Book initially lays dormant on the ground, until a nearby Librarian revives it. If Flying Book is killed, it will become a harmless object until it gets revived by a Librarian again.

Flying Book has one attack: Charges towards the player and knocks them down.