Sin-Scraper

**Sin-Scraper** is a game concept that is heavily inspired by Pizza Tower. It is conceptualized to be a 2D platformer and Beat 'em up in a pixelated cartoonish art style. It is still in a very early stage of development.

## Story

The story's main focus is on Saoirse Whimski, a middle-aged Irish woman who lives a life of ruin and regret. She lives in a run-down apartment and is faced with debt and addiction to alcohol and sex. It is clear she has a lot of strained relationships with the people in her life from the beginning and laments on how they have driven her to her current state. She receives a job offer for a very high-end office building and accepts, having no other choice. Upon arrival, she takes the elevator which falls and kills her in the crash. Her soul awakens in Limbo where she is told she will be tortured in Hell under Lucifer. Unsatisfied with her life ending in shambles, Saoirse is determined to fight her way out of Hell and revive herself at any means. Even if it means having to go through all 9 floors of Hell.

## Gameplay

Due to the Sin-Scraper not having an actual *game* yet, all that is listed here are concepts.

Saoirse has about 4 hit points in the shape of a four-leaf clover and about 7 lives in total. When she dies, the level will restart from the last checkpoint which is marked by water dispensers. If she runs out of lives, she will have to start the level over from the beginning. Throughout the game, Saoirse has to defeat enemies, solve puzzles, collect money, and gather keys to progress through each room. Killing enemies gives points and starts combos. More points are given depending on how the enemy is killed such as combo moves, usage of weapons, or throwing another enemy. Blocking also gives points when timed right. It is more affective when done right before contact of a projectile or enemy.

Saoirse's planned basic movements are run, crouch, roll, block, charge, pile drive, body slam, dash, throw, wall jump, slide, air dash, and uppercut.

The player controls Saoirse throughout the levels of Hell. There are 9 floors in total with 10 levels, 8 minibosses, and 1 main boss each. There will be puzzles within some levels that would need to be solved in order to progress whilst others hide secrets. Another added feature would be certain office-themed minigames like answering phone calls, sorting through papers, computers, etc.

* Phone calls work like a game of memory. The phone lists out 4 keys and you type them in that order.
* Piles of paper are picked up and have to be put in the correct filing cabinets with the corresponding color.
* Slamming on computers to get them to load faster.
* Inputting codes.

However, some puzzles will need the use of Transformations to be solved. These transformations can be triggered by certain enemies or blocks.

When Saoirse reaches the last room of the level, Rush Hour is triggered where the room spawns unlimited waves of enemies and the player has to defeat as many as they can before time runs out. After Rush Hour, Saoirse has to face off against a mini boss (except for the first two levels of each floor). After the mini boss is defeated, the player will receive their ranking for the level.

After all 10 levels are cleared for a floor, Saoirse will be granted the key to the boss room.

If you are interested in hearing more about upcoming ideas for Sin-Scraper; check out Miscellaneous concepts.