Finality Pathway/Abilities

## Sequence 9: Nomad

**New Abilities**

* **Environmental Adaptation**: The ability to quickly adapt to various climates and terrains, making it easier to endure extreme conditions.
* **Pathfinding**: An innate sense of direction that helps in navigation, making it difficult to get lost.
* Heightened senses of sight, hearing, and smell, aiding in detecting danger and locating resources.
* Exceptional physical and mental stamina.

## Sequence 8: Atavist

**New Abilities**

* **Atavism**: They revert into primal to their primal form, becoming an evolutionary throwback with traits which have disappeared generations before.
	+ In case of humans, they revert to how they were in ancient times, to the time when they were still slaves of the Giants, Elves, and Sanguines. Due to frequent natural reproduction, each human can be said to have ancestors coming from these races.
		- They get a giant's strong body and grow a few centimeters.
		- They inherit the elves great survivability on sea.
		- Their lifespan gets prolonged due to inheriting this characteristic from the Sanguines.
	+ Most ironically, Beyonder Creatures that evolved from humans (Giants, Elves, and Sanguines, …) become more human after reaching this sequence.
	+ Drinking this potion multiple times will make these features more prominent.

**Strengthened Abilities**

* **Environmental Adaptation**: Depending on where they ingest the potion they adapt to the local environment.
	+ Putting themselves on fire gives them fire resistance.
	+ Advancing while drowning enables them to get underwater breathing.
	+ Freezing to death while advancing grants them resistance against coldness.

## Sequence 7: Spirit

**New Abilities**

* **Spirit**: They become an Elemental Spirit. This form is influenced depending on where they took the potion.
	+ Advancing in hot areas allows them to become into a Fire Spirit.
		- They have complete fire and heat resistance.
	+ Advancing in high areas allows them to become into a Air Spirit.
		- The most well-known location to become an Air Spirit is the highest peak of the Hornacis Mountain Range.
		- They can fly.
	+ Being surrounded by water allows them to become into a Water Spirit.
		- They can comfortably live anywhere underwater, even at the bottom of the ocean.
	+ Being buried underground enables them to become a Earth Spirit.
		- They have the most defensive power of all Elemental Spirits.
	+ Advancing in a lush forest will result in them becoming a Nature Spirit.
	+ Advancing inside cold regions will result in them becoming a Ice Spirit.
		- They have complete resistance against coldness.
	+ Advancing while being electrocuted results in them becoming a Lightning Spirit.
		- This is the rarest and strongest type of Elemental Spirit, but at the same these Elemental Spirits have the most difficulty in using their powers to the fullest extent.
		- They have partial resistance against heat.
		- They can fly.
		- They have the most destructive power of all Elemental Spirits.
	+ Elemental Spirits are inherently different from Evil Spirits. Elemental Spirits are a diverse race.
	+ **Immaterial**: All Elemental Spirits are immaterial beings by nature, so they can't be touched or harmed by physical attacks.
		- They cannot physically touch others. The sensation of being 'touched' by them varies according to the element. When 'touched' by Fire Spirits, it feels like touching fire, whereas when 'touched' by Water Spirit, it feels like touching water.
	+ **Self-Sustainability**: They don't need to eat, drink, sleep or breath since they do not have physical bodies.
	+ **Inodorosity**: They don't have a body odor since they don't have bodies.
	+ **Elemental Control/Creation**: They can control their respective element.
	+ Elemental Spirits can not reproduce, but they can convert humans into their kind, by using excess characteristics.
	+ Elemental Spirits require their own element to survive. If they live in an environment without their respective element they consume spirituality. When all spirituality is used up they die.
		- For example, a Water Spirit can not survive outside of water for a prolonged amount of time.
		- Spirituality can only be recovered by being in their element.

## Sequence 6: Transformer

**New Abilities**

* **Transmutation Mastery**: They can create potent elixirs, powerful substances, or even transforming oneself.
	+ **Elixir Crafting**: They can create various types of Elixir, including but not limited to elixirs that prolong the lifespan, elixirs that heal diseases or wounds and elixirs that temporary enhances physical attributes.
		- **Pill of Evolution**: They can produce pills that when ingested for a longer period of time enable the body to evolve in a natural way. After Evolution, their body become stronger in every aspect.
		- **Gender Change Potion**: They can change the gender of others, except for Beyonders that had their gender fixed due to a potion and higher grade Beyonders.

**Strengthened Abilities**

* **Spirit**
	+ They can absorb their element to heal injuries and recover spirituality.
	+ Their strength is highly dependent on the environment. The more they are in their element the stronger they become.
	+ **Transformation**: They can transform between three distinct forms.
		- **Elemental form**: Their most basic form. Inside their elemental form, they are completely transformed into their element. Furthermore, they can only survive in this form for a prolonged time, when enough of their element exists in the surrounding environment. If the element in the surrounding is insuficient they will automatically transform into their physical form.
		- **Physical form**: In their physical form, they resemble ten-year-old children and possess all the typical physical abilities of a child. This transformation undos itself upon receiving damage to the physical body.
			* This allows them to survive even without being in their element.
			* Despite physically being no stronger than a child, they retain all other abilities of a spirit.
		- **Hybrid form**: Their hybrid looks like their physical form, with the exception that some parts of their body remain in elemental form.

## Sequence 5: Metamorpher

**New Abilities**

* **Illusions**: They can employ Illusions.
	+ This enables them to deceive the senses of Beyonders of similar and lower sequence.

**Strengthened Abilities**

* **Spirit**:
	+ **Transformation**: They can merge completely with their element. They now have four forms.
		- **Fully Assimilated form**: When assuming this form, they completely integrate their body into their own element. An example of this would be a water spirit that 'becomes one' with water.
			* When merged with their element, they can use their element to instantly travel large distances. This functions by fusing with the element at one location and defusing from the element at another location.
				+ This works as long as the required element is present at both locations. For example if there exists air at location A and location B, then one can effectively teleport to the other side in an instant.
	+ **Mimicry**: As they are entirely made out of an element, they can perfectly replicate the appearance and voice of other individuals.
		- This replicated appearance is imperfect as it lacks a physical body, only replicating the external appearance.
			* Changing the skin color requires them to employ illusions, and even then it is just an illusion. Their basic skin color is equivalent to their element.
			* The replicated appearance is flawless when utilizing the physical form, but in this instance, the transformation is limited to ten year old children only.

## Sequence 4: Evolver

* **Evolutionary Control**: Mastery over the process of evolution, enabling the manipulation of one's own or others' traits. They are the fundamental template for the evolution of a race, species, etc. They serve as the building block upon which evolution is based.
	+ They have influence over the flow of time in relation to growth and development, allowing for accelerated or decelerated evolution.
	+ They can evolve their consciousness to reach a new level of sentience, understanding and level of knowledge and much more, allowing them to reach any stage of mental evolution from the lowest to the highest and everywhere else in between.
	+ They can acquire a new evolutionary form from objects, items, or artifacts.
	+ They can evolve through combat. The more they experience it, the more they develop to their next stage of evolutionary process, granting them a new form with greater combat skills, different physiology, appearance, and abilities.
	+ They can achieve immortality through their evolutionary process by adapting and evolving to various situations in a near-constant state.
* **Data Absorption**: The capability to absorb and integrate vast amounts of information instantly, enhancing knowledge and problem-solving abilities.

## Sequence 3: Ultima

**New Abilities**

* **Condition Infinitum**: They have a condition that increases over time with no limit and can keep gradually increasing their condition, essentially forever. This makes their potential for strength, speed and stamina immeasurable.

* **Uplifting**: They can choose a species or group to advance in mental, spiritual or physical level.
	+ Unlike evolution, they strengthens/changes the species/group as a whole.

**Strengthened Abilities**

* **Evolutionary Control**
	+ **Genetic Manipulation**: The ability to manipulate and modify the genetic makeup of living organisms.
	+ **DNA Reconstruction**: The skill to reconstruct DNA sequences from partial or degraded samples, recovering valuable genetic information.

## Sequence 2: Ascendant

**New Abilities**

* **Ascension**: "They" can ascend into an future version of themselves. This power is temporary.
	+ As per the laws of evolution, there is no absolute peak that can be reached. This means that whenever they use this power, "they" become stronger in all aspects.

**Strengthened Abilities**

* **Evolutionary Control**
	+ **Probability Alteration**: "They" have the power to influence or change the probability of events, making unlikely outcomes more likely or vice versa.
		- In regards to evolution, this means that if "they" desires it, it will inevitably occur, regardless of the probability.

## Sequence 1: Apex of Evolution

**Authorities**

* **Evolution**
	+ **Genetic Omniscience**: Complete knowledge of the genetic makeup of all living organisms, facilitating precise alterations or enhancements.
	+ **Retroactive Evolution**: The power to retroactively adapt to past challenges, ensuring that previous limitations no longer apply.
		- "They" have the ability to evolve themselves and others into anything from any point in time.
		- "They" have the ability to deevolve themselves and others into anything from any point in time.
	+ **Eternal Evolution**: "They" have the ability to evolve beyond all obstacles, limitations, restrictions, opponents and environments, regardless of their current status, enabling them to evolve endlessly and infinitely with no limit or restriction on the quantity and quality of their evolution, leaving their existence in a constant state of evolution and growth.
		- Unlike other forms of adaptation and evolution, this power is not reliant on external factors or forces, such as the environment or opponents. "They" will keep evolving regardless of "their" internal and external conditions and status. "Their" progress is constant, even after overcoming every limitation and opponent.

## Sequence 0: Finality (Attainer of Finality)

**Authorities**

* **Finality**
	+ "He" represents the ultimate state of evolution attainable. Nothing can surpass this state of evolution, and at most, one can only reach levels that come close to it.
		- **Evolution**: "He" will continuously become stronger over time.
			* Under the precondition that "He" evolved long enough, "He" can fight Great Old Ones and Outer Deities on equal footing.
				+ Sirius Terminus suspected that one would require millions of years if one just relies on this fact.
				+ This Sequence 0 has the potential to become the strongest among all Sequence 0, given that "he" has sufficient time to evolve to such a level.
				+ Despite having potential to become the strongest, "He" starts as one of the weakest after ascending to Sequence 0.
		- **Speed**: "He" possesses unparalleled speed. "His" velocity is so immense that "he" could breach any spatial barrier and move at such a pace that time would come to a halt for "him". No one can exceed this speed without teleportation.
		- **Strenght**: "He" has the ability to tear apart planets with his bare hands, battle against a God and shatter any sealed artifact using only his physical prowess.
		- "His" body is stainless and it can't be touched by supernatural powers. Almost all offensive techniques wouldn’t be able to hurt a "him" and defensive techniques wouldn’t be able to stop "him". "His" body also grants immunity to ailments like poisoning, bewicthing, mesmerization and petrification.
		- "He" can utilize non-physical and intangible elements of "himself" to facilitate healing, including his mind, soul, and energy. This means that even if there is no trace left of their bodies at the most microscopic level, they would be restored to their original forms perfectly.