Stage IV Beckon

**Stage IV Beckons** are a unique type of Mobs.

They are one of the Bosses of the Mod.

## *Spawning*

* Spawns after a Stage III Beckon evolves, but not if there's a Node or another **Stage IV Beckon** nearby.

## *Description*

Stage IV Beckons' elongated bodies are rooted in the ground. From a tree-like structure emerges four long appendages which present some small green growths. These appendages, on the upper side, are covered by ulterior green coloured growths. Growing from the middle of their body there are 4 other long appendages, placed below the massive green bulb that grows from the middle of their body. 4 ulterior black tentacles emerge from the bulb. Their entire body is completely grey.

## *Capabilities*

Stage IV Beckons are incapable of attacking and movement but, despite this, they posses great world-influencing Abilities.

* Stage IV Beckons are capable of spawning lower Stage Beckons, which emerge from the ground. More info below;
* Stage IV Beckons are capable of instantaneously evolve any Parasite below the Adapted Tier, ignoring the Evolution System. This Ability is accompanied by a lightning strike. The following transformations are possible:
	+ Any Assimilated Mobsor Walking Head will be turned into a Primitive Parasite
	+ Any Primitive Parasites will be turned into an Adapted Parasite
* Starting from Phase 5, Stage IV Beckons will be able to generate a Node, which will subsequently generate a Parasite Biome.
* Stage IV Beckons can break blocks that have their Hardness Value up to 18, with a 20 ticks cooldown and 5 Blocks range.
* Stage IV Beckons occasionally throw bombs around them when damaged, which inflict Viral and Poison.

### Weakness

* Stage IV Beckons, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.
* Stage IV Beckons will take damage over time and die if the current dimension is at Phase 2 or lower.

### *Properties*

**Stage IV Beckons' Properties**
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Stage IV Beckons, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Stage IV Beckons' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### *Summoning and Parasites Value*

Stage IV Beckons are capable of spawning lower Stages Beckons.

The summoning Ability is based on Points. Stage IV Beckons have a total of 12 Points. Each Beckons' Stage has a certain Points value.

**Points Value for each Beckon**
 Stage II
 Stage III

## *Trivia*

* Stage IV Beckons do not despawn;
* Beckons are also known as **Venkrol** in the Mod Files;
* There's a Stage V Beckon Texture present in the Mod Files. As of now, it's a mess of differently coloured blocks. Though, it was indeed confirmed there will be more Beckon Stages;
* Contrary to popular beliefs, Beckons aren't Plants, despite looking like one. Biomass isn't Eggs, either. Eggs aren't present in any part of Parasites Life Cycle;
* All the former Beckons' Stages, excluding the Stage IV, have roots in the bottom part of their Model. Its unknown if such a difference is wanted or not.

1. ↑ Except for the Assimilated Ender Dragon
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Stage IV Beckon can become up to 100% immune to any damage source. See Adaptation System for more info.