Episode 2: June 27

#### Make Camp

* Go down Dragon's Passage, the road towards Archduke Phenian Nightstone's town, Lanark
* Answer likely questions
	+ **What will they ask?**
* Establish watch order
* No incidents

#### Traveling, Camping

* As they travel, describe the changing landscape.
	+ *As you continue along Dragon's Passage, the road begins to climb. Pine and fir give way to aspen and cottonwood, which gather in small groves. By late morning, you glimpse peaks ahead of you as you continue along the mountain pass between the Obsidian Ridge to the north and the Felldrake Range to the south. By three, you're high enough that the temperature has dropped, though you're still in the foothills. You're not quite to the top of the pass when it's time to find somewhere to camp before the sun sets.*
* In the evening, they can make camp some distance off the road where there's a patch of trees

* Establish watch order
* First three watches pass without incident

#### Knights of the Fawn

* Five children enter the camp and try to sneak supplies from the cart
	+ Map of Camp
* When beat, or close to it, Sarasua falls to her knees in front of Beverly and calls out in the name of their god
	+ "Please help me in the name of the One Who Endures, for I am low and truly needy!"
	+ Refers to Bev as "painbearer," "Ilmatari," or "Revered One."
* The kid explains:
	+ They come from villages outside of Lanark: Scourie, Jura, and Dyce.
	+ They call themselves The Knights of the Fawn, the Blue Devils, the Unicorn's Apprentices, etc.
	+ Children of farmers in the outskirts of Lanark; the leader saw how through failing crops and the poor management of raiders, their families weren't doing well. They were becoming burdens on their family, more mouths to feed and frustrated by seeing their parents like that. They started as two, then other added on. They mostly live in the nearby woods, sometimes staying in hunter's huts, training so that they can take down the raiders who plague the area. They want to be strong adventurers and show the Queen how to lead a nation.
	+ However, a raid happened recently, and Sarasua's younger brother Tobar was kidnapped. The kids were able to track down the entrance to their hideout, went in, and got beaten very badly very quickly. They decided instead to steal goods in order to pay a ransom for the younger brother.
* Will the players take the quest?
	+ Yes
		- The princess gives her blessing
		- Ramora doesn't like it, but is moved by the princess's kindness
	+ No
		- The princess steps in and asks them to do it
	+ Preparations
		- If they take the quest, Ramora requires them to find a better hiding spot for the wagon, which the children can help them with. They kids also want to help out by patrolling the area for them.
		- If requested, two kids can also come with. They can warn them about traps.
* The princess gives a silver to each of the children.

#### Rescue Quest

* Map
* Follow the Cragmaw Hideout quest from *The Lost Mines of Phandelver*, but with these changes:
* The goblin is named Wrict
* The bugbear is named Jarvis
* Instead of Sildar, Tobar is there.
* Map
* The treasure is:
	+ 50 gp, 110 sp, 600 cp
	+ a pair of pearl earrings, worth about 20 gold
	+ Two Potions of Healing
* Nearing the end of their time in the hideout, there's a great rumbling and shaking.
	+ With an investigation of 10, they know their not in danger
	+ 15, they know it was in the other cavern
	+ 20, they know it was the collapsing of the cave set off by someone/something, not a natural process.

##### Talking points

* Wrict is pissed that Jarvis took the kid because it's going to stir up rumors about them eating children or turning them into goblins.
* If they sneak up, they can overhear the goblins talk about their friends down the other chamber.

##### Upon a successful return

* The kids are very happy, and the girl gives an Orb of Time to the group
* They can choose to rest and camp in the same spot—where they're safe—or move on; the quest will have taken them three to six hours, so how far they get will depend upon their time of return. Regardless, they won't be able to make it to Lanark that day.

## Notes

### Traveling, Camping

* Osborne expresses concerns over a child ruler.
* Watch ends with Vander

### Rescue Quest

* Began the quest, but only got past the wolves before we called it a day.