Irmied the Cheetah

***~ This page is a creation of Purple Paw Studios ~***
~~~~~~~~~~~~~~~~~

## Irmied

**Irmied the Cheetah** is a battle mage that serves the Fire Clan of Fiamme.

## Physical Description

A limber cheetah who stands a good deal over three feet tall, Irmied has a somewhat short muzzle with a triangular nose, medium-sized, somewhat rounded ears, and a long, slender tail.

His fur is primarily neon fuchsia in color, with a white muzzle, chest, stomach, and tail tip, as well as Japanese carmine spots decorating most of his body, facial markings (including two tear-lines running down the sides of his muzzle and two more that extend to the sides of his head), ears, and rings around his tail. He has no hair on his head, instead having a tuft of longer fur, and his eyes are gamboge in color.

His typical attire consists of a black ascot, black fingerless gloves with white cuffs, black capri shorts, and black sandals, as well as a single gold hoop earring in his right ear.

## Abilities

As a battle mage, Irmied excels at dealing large amounts of Elemental/energy-based damage in a short amount of time, bursting down fragile opponents before they get a chance to touch him. He primarily attacks from a range to further supplement his combat style, using his respectable speed and agility to stay out of the reach of his opponents while peppering them with Elemental salvos. He needs to rely on this strategy quite a bit, however, as he is fairly fragile overall; any opponent who can get past his onslaught and retaliate with strong attacks of their own will be able to overwhelm him.

Irmied is a highly adept pyromancer, and primarily uses mid to high-level ranged/energy-based techniques of the Fire Element; as his physical strength isn't amazing in the slightest, his physical/close-ranged options are rather weak, and he doesn't really bother to use those anyways. Being a cheetah, he is capable of short and incredibly fast bursts of speed, and also has natural weapons in the form of sharp teeth and claws. He also has keen senses of both hearing and sight.

### Strengths/Resistances

Irmied is relatively resistant to the Elements of Fire and Nature (his Fire resistance is somewhat higher, however). He is also quite agile, able to dodge slow-moving opponents and attacks with ease. Hot, dry weather also strengthens his powers to some degree.

### Weaknesses

Irmied is weak to the Elements of Ice, Earth and Water. His defenses aren't anything special, therefore he mostly relies on his agility to try and evade potentially devastating attacks. His physical strength is also less than stellar, making him falter heavily in hand-to-hand combat. Being a manipulator of Fire, cold and/or rainy weather also severely dampens his powers.

## Friends and Foes

### Friends/Allies

* **Fire Clan of Fiamme** -
	+ **Drakath Firestorm** -
	+ **Enshoku the Wolf** -

### Enemies

* **Ice Clan of Kyanos** -
	+ **Tunndrae Frostwind** -
	+ **Inghet the Cat** -
* **Nihlic Clan of Nihlus** -
	+ **Pianura the Hedgehog** -
	+ **Nulla the Hedgecat** -
* **The Eggman Empire** -

## Personality

Friendly and outgoing, Irmied seems to be possessed of a natural wanderlust; in fact, had he not been a battle mage, he would have certainly become a scout instead. He always accompanies trading caravans whenever he can, and explores around the village outskirts and further than that quite often.

### Positive Traits

* Friendly
* Inquisitive

## Notes

His name is the Maltese word for "ashes" and "cinders".