Special Events (Spoilers!)

There are various special events that will occur during a playthrough of Fate of the Irrbloss.

## Notable enemies

While playing Fate of the Irrbloss, players will run into several enemies who are noticeably stronger than other ships. While most are guaranteed, some only appear during specific circumstances.

### **RymdKnullarConny**

**RymdKnullarConny**, often shortened to **Conny**, first appears when the player jumps into sector 3. His ship has high health, two shields and four weapons on top of good evasion.

Conny appears for a second time when jumping into sector 4, where he is disguised as a Cradling ship about to explode. Conny will bomb the *Irrbloss* and jump away, leaving the crew to deal with fires, breaches and damaged systems. His ship cannot be attacked during this event.

Conny's final appearance is at the end of the game, where his ship will have maximum health, four shields and four weapons, including a special rocket barrage at 2/3rds and 1/3rd health remaining. These rockets pierce shields, dealing damage to hull and systems.

### **The Aether Lord**

After defeating Conny for the final time, the *Irrbloss* becomes surrounded by the Gilded Cage and is forced into battle with the **Aether Lord**. This enemy has **triple** health (for a total of 90), four weapons and four shields. When the Aether Lord's health is reduced to 2/3rds or 1/3rd, the ship will emit a pulse that massively increases its shield and weapon repair speeds. The Aether Lord is the last enemy in Fate of the Irrbloss.

Defeating the Aether Lord while simultaneously dying to his attacks will trigger a special ending.

### **xCirrex**

> Dumbass, you just wasted your run.
>
> xCirrex, upon choosing to fight the ship.

**xCirrex** is the creator of Fate of the Irrbloss. When out of fuel in sector 5, distressing or waiting will cause Cirrex to appear in a special ship, along with special music. The crew has the choice to fight the ship or purchase fuel. If choosing to fight the ship, the crew is asked to confirm this choice multiple times.

Cirrex is by far the most powerful enemy in the game, sporting double health (for a total of 60), a guaranteed bomb launcher with three other weapons, four shields, 40% evasion and a preigniter. When Cirrex's health is reduced to 2/3rds or 1/3rd, the ship will emit a pulse that massively increases its shield and weapon repair speeds, as well as firing a laser attack that is guaranteed to hit shields and weapons for colossal system damage.

If Cirrex is defeated, the game ends immediately with a special score screen. Losing to Cirrex will also result in a different score screen.

## Sector-specific events

There are various special events that may occur depending on the sector the *Irrbloss* is traveling through. Success depends on the crew's progress through the game as well as random chance.

### Aether space

The crew may encounter an Aether guard who is curiously watching them. Upon some dialogue, the player may receive the Aether's Reloader, a special weapon that reloads faster with every shot fired, down to a minimum of one second.

### Alliance borders

The crew may encounter an Alliance officer, who stops them under threat of a speeding fine. They will then ask about RymdKnullarConny and whether the crew has seen them. If they have, the crew may receive the Baroc Gavel, a hard-hitting special weapon.

### **Balfagor's Cradle Sector**

The crew may encounter a Cradling ship in distress, who will ask for a large amount of fuel (~8). If given fuel, the crew may receive Balfagor's Flak Cannon, a special flak cannon that requires no scrap to shoot.

### **Ecclesiastical Void Sector**

The crew may encounter a void ship, informing them that they have interrupted a sermon. Upon some dialogue, the crew may receive the Void's Choir, a hard-hitting special weapon.

### Krolm's Hunt-Nexus

The crew may encounter a ship with a seemingly different Krolm bot wanting to atone. Upon some dialogue, the crew may receive the Cannon of the Reavers, a hard-hitting special weapon.

### Nautili Cluster

The crew may encounter a Swarmling ship asking them about the Mind. Upon some dialogue, the crew may receive The Swarm, a special weapon that shoots eight times.