Lancer (Fate/Crossover - The Batter)

**Lancer** (ランサー, *Ransā*) is the servant of ??? in the ??? Holy Grail War.

*"From now on, there will be no more darkness."* - The Batter

## Profile

### Identity

Lancer's true identity is **The Batter**, the main protagonist of OFF. A stoical man with a mission to purify the Zones.

Not much is known about the Batter's history prior to the events of OFF, and the details that are known remain vague. The Batter was created by Hugo to be his parent, along with The Queen. While the Queen was distant and somewhat uncaring of Hugo, the Batter had made multiple attempts to bond with his creator-son, through playing games and giving him comic books. This artificial family soon split, however, for unknown reasons. This seems to be where the Batter's quest begins.

### Appearance

The Batter's appearance is that of a man in a baseball uniform wearing an uncaring, somewhat condescending expression. Despite this, the Batter has been confirmed to be inhuman.

### Personality

The Batter appears to be reticent and unfeeling, often speaking in as few words as possible. He is determined to purify the Zones, is very straightforward about his intentions, and does not seem to give his own actions much thought. Observant, the Batter is very smart and can solve puzzles with ease, but allows the Player to solve them for themselves rather than deciphering it on his own. He appears to be meticulous in the way he goes about completing his mission and does not like to be held up by distractions. Why he is driven to purify the world remains vague to both the player and the people around him.

## Abilities

### Skills

#### Personal Skills

* Purification (A Rank): The trademark ability of the Batter, returning the state of the world to 'nothing.' With only a baseball bat, Batter can kill phantasmal beasts of the highest caliber, purge corruption and blessing alike, destroy immaterial spirits, and even slowly dissolve the Supreme Reality Marble, leaving only a blank white world behind. This power, while allowing Batter to fight effectively against even powerful foes, also draws great ire from Gaia and Alaya, and as such increases his prana costs greatly. However, by defeating a powerful foe, Batter can cleanse the surrounding area, turning it into a blank white zone. Inside these 'purified zones', Batter's prana costs are reduced to zero and all abilities of others relying on prana are weakened, as within them even prana is purified.

* Competence (B Rank): Bizarre abilities that are actually an odd form of magecraft. Competences can have similar effects to Reinforcement and healing, as well as elemental attacks, but rather than the traditional Water-Fire-Air-Earth-Aether, they operate under a system of Metal-Plastic-Smoke-Meat-Sugar. Powered by nothingness rather than prana, Batter and his Add-Ons have a set amount of Competence Points (CP), which are used for these abilities. CP can be restored by eating flesh or via prana from the Master.

### Noble Phantasm

#### **Add-Ons; "Alpha, Epsilon, and Omega"**

Three rings, each as powerful as a very weak Servant. They follow the Batter at all times, serving him without question. They possess Competences of their own, capable of purifying curses, healing allies, wide area attacks, and enhancing one another's strength as well as their own. They are connected to the Batter, so as long as he lives, they can be resurrected an endless amount of times.

#### **Red Block; "Return To Nothingness"**

An immobile, red, floating block. Once activated, such blocks appear scattered throughout the area of the Grail War. Touching them will instantly restore any living being or Servant to complete health, and restore any Competence Points that being may have to full. For the Batter, they have a third use: they can return him to the Nothingness, a place outside the confines of time and space. He alone can be there, as any other would quickly die from lack of prana or oxygen. In addition to being a safe location for him to rest, he can instantly return to one of five locations. They are randomized, but one will always be within the Master's territory.

#### **Puppeteer; "Faith Guides My Steps"**

A Noble Phantasm that can't actually be proven to exist. According to the Batter, he is controlled by a being called the Puppeteer, which can perceive all realities as merely images on a screen. This supposedly is what grants him several peculiar abilities, namely immunity to mental thaumaturgy, the power to detect even well-hidden foes in complete blackness, knowledge of things that he has not actually seen, and, impossibly, the ability to ignore command seals. Whatever powers him, it makes him an unstoppable juggernaut, obsessed with purifying everything.

## Trivia

* In some concept art, the Batter wields two Baseball bats.
* According to the Judge, the baseball bat that the Batter wields is made of iron. It is unknown if every bat is however, and the fact that some bats have elemental properties might suggest otherwise.
* The Batter's beastly form may be hinted at in the encounter with Sugar, who makes references to a "big ducky."
* In the Status menu, the Batter's Class is listed as "Savior".

## References

https://off.fandom.com/wiki/The\_Batter

https://hero.fandom.com/wiki/The\_Batter\_(OFF)

https://vsbattles.fandom.com/wiki/The\_Batter

https://forums.spacebattles.com/threads/summon-a-servant-mk-5-five-servants-per-second-fate-stay-night-crossovers.285798/page-120#post-20313275