Napoleon Wrasse

The Napoleon Wrasse is a tier 10 animal. It is based off of its real-life counterpart, the Humphead wrasse, *Cheilinus undulatus*, an endangered species.

## Mechanics

* Sea turtles evolve into Napoleon wrasses.
* 48,000 XP is required for a sea turtle to evolve into a Napoleon wrasse.
* Napoleon wrasses do not evolve into any other animals, as they are a tier 10.
* Napoleon wrasses drop meat and skeletons upon death.
* As a Napoleon wrasse, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You aren't slowed down by coral fans or table corals.
* You pass through sand blocks built by you (but you are still able to break blocks built by other Napoleon wrasses).

### Active Abilities

 Gather

You can also charge your boost to grab blocks you already placed down. Regular sand-blocks have 120 HP, while solidified sand-blocks have 650 HP. Grabbing requires 1 boost, but if you ran out of boosts, you still can grab and place blocks (it can be fixed soon).

## Suitable Biomes

* The suitable biome(s) for the Napoleon wrasse is the ocean only (warm, shallow, and salt waters in open beta).
	+ If a Napoleon wrasse enters the surface of the water, they will lose oxygen; additionally, they will not regain salinity if they are in the swamp surface.
	+ If a Napoleon wrasse enters the arctic, they will lose temperature.
	+ If a Napoleon wrasse enters the deeeep, they will lose pressure.
	+ If a Napoleon wrasse enters the swamp, they will lose salinity.

## Diet

Napoleon Wrasse is able to eat all the food types that exist in beta **except for coconuts, shipwreck-generated bubbles, berries, apples and dam food**.

For a full food list, see Food & Diet.

## Strategy

* You should utilize the reef / estuary in most maps for building possible structures to help you.
	+ Blocking off narrow places will conserve the amount of blocks left to use, while also blocking an escape path for potential prey.
	+ Making a cage for you to protect yourself in is also a good way of survivability; do note that determined predators can still break it; if not attack you via projectiles.
	+ You can pick up already placed blocks by putting your cursor on the block and holding boost down to full. (Tip: don't be too close to it or it will not work).
	+ You can utilize currents by making traps at the end of the current. The current will pull down low-tiers, and they cannot escape due to the force of the current, thus letting you easily catch prey and kill it for XP.
* Do not try to use your buildings to roleplay / build for fun; this will not help you, and makes you an easy target for predators.
* Be careful when attacking; you don't have very much health compared to tanks like Cachalots, nor do you have a powerful stun ability like Atlantic Torpedo.
* Avoid grabbers like Orcas and Crocodiles; the latter can be killed if it misses its grabs, but the former has a higher base health than you do.
* Your dash ability is replaced with a charge to dash ability. Keep this in mind when fighting an opponent.
* In PD, your role is mainly defense; place sand-blocks to add extra protection to the clam.
* In 1v1s, you can use your sand-block as a weak shield, allowing you to easily block devastating hits, and gain some extra milliseconds of charging up your normal boost.
* Watch out for stunners like Sleeper Sharks, Atlantic Torpedoes (who inhabit the reef), Coconut Crabs, and Humpback Whales using their Blast song. Their stuns will immediately stop your attempt to get away, and lets them secure a free hit or two. Use sand-blocks if necessary to get away.
* Your main targets should be low-tiers animals that are easy to kill, or inexperienced higher tier players.
* Your charge boost does a lot of damage but it is really predictable, so your primary target should be animals like cachalot,whale etc.
* In 1v1s, if both you and your target are on low health, and are about to facetank for the last hit, try to charge up your boost as soon as you can; your higher damage will give them less health, and thus let you win.
	+ This won't work if they already know how to counter you with a stun, in certain cases.

## Hiding Places

Napoleon Wrasse can hide inside the Giant shipwreck and nowhere else.

## Skins

As of december of 2023 the Napoleon Wrass has *11 skins*. 8 of these are **Realistic**, 1 **Unrealistic** and 2 **Seasonal** skins which are listed below in alphabetical order:

#### **Realistic**

* *Black Musslecracker* (200 coins)
* *Blackspot Tuskfish* (125 coins; -0.1x size scale)
* *Clown Coris* (175 coins)
* *Giant Hogfish* (175 coins; -0.1 size scale)
* *Green Humphead* Parrotfish (150 coins)
* *Humphead Wrasse* (200 coins)
* *Rainbow Parrotfish* (150 coins)
* *Western Blue Groper* (75 coins)

#### **Seasonal**

* Matariki (0 coins; Easter season)
* **E N G I N E E R G A M I N G** (0 coins; Halloween season)

## Trivia

* In the very first days that this animal was added, people teamed or truced with it, building for fun. This then prompted some others that opposed them to attack. Though this "war" was largely community based, it fizzled out as fast as it appeared.
* The Napoleon wrasse's ability to build sand-blocks is based off the Humphead parrotfish, the creator of concept (u/ManManBoii) said that he confused these two. When parrotfishes chew on coral they then deposit the rest which happens to be just sand! Even more crazy that 80% of the sand around tropical coral reefs is parrotfish poop!