recursal/Fanatic-Fandom huggingface dataset:
Level 102.3

## Level Classification

* Difficulty: 5/5

* Security System: 1/5

* Entity Count: 0/5

* Stability: 3/5

**Level 102.3**, also known as Marbles Flood, is the sublevel of Level 102.

## Description

**Level 102.3** is a timed quiz that consists of a concrete square room measuring 5x5x5 meters with a metal table, folding chair, exit door, one luminescent lamp, and 4 pipes on each wall. The concrete has visible damage in the form of cracks and holes caused by marbles. The edges of the room are beveled inside, making it look as if it were made of concrete cubes. The pipes are wide and made of thin metal plates.

When wanderer appears on **Level 102.3**, he will be roped to a folding chair. The room will start to flood with marbles after a few minutes. The marbles are made of heavy, unknown white material and may result in serious injuries if they hit the wanderer. On the table, one will find random items that might help or give a clue to escape the room. The walls may also have messages written on them by different objects, like chalk or coal, that may either tell the truth or lie. Some clues will lead to weak walls that, by breaking them, will reveal a key, a lockpick, or a trap in the form of a mine, bear trap, or button that will make marble flood the room faster. When 3/4 of the room is filled with marbles, their flow will end, the luminescent lamp will turn off, and it will be completely silent. The marbles will then become much heavier, trapping the wanderer.

**Level 102.3** is very noisy and makes it hard to concentrate. The luminescent lamp's buzz is very loud despite its dim light. The marbles are constantly flooding the room, making a sound when they roll down the pipes and fall from them. Unknown machinery going on behind the walls with the loud sound of rolling gears, activating switches, and other machinery sounds. **Level 102.3** is also very likely to have entities that affect the wanderer's sanity, like whispers and coincidental views.

## The Visitor

The Visitor is **Level 102.3**'s exclusive entity. It appears to be a humanoid with beige skin, a black suit, a fedora, a briefcase, and an effect that blurs his face. One can rarely spot it coming into the room to put random objects from the briefcase on the table before the start of the quiz and the wanderer's awakening. In its presence, wanderers are paralyzed and can only slightly open their eyes to see its silhouette. However, when an entity is leaving the room and about to lock the room, one can try to quickly stop him from doing so and exit on Level 110 with a short paralization.

## Entrances and Exits

### Entrances

* Swimming into marble on any sublevel of Level 102 will lead here.

### Exits

* Unlocking the door will lead to Level 110.
* Climbing into pipes is very risky and is guaranteed to cause bruises by marbles, but leads to back to Level 102.
* One can wait until 3/4 of the room is filled to look for weak walls or spots on ceiling that will lead to ventilations that lead to random indoor level.
Level 59

## Level Classification

* Difficulty: 2/5

* Security System: 4/5

* Entity Count: 2/5

* Stability: 5/5

Level 59 also known as The Grocery Store is 59th level in The FullRooms.

## Description

Level 59 appears to be endless grocery store in a pretty good condition. At the start of Level 59, the shelves are going to be completely full but, as you go deeper in the level, the shelves will start to become more and more empty until there isn't a single product left on them. Inside of Level 59, it is mostly quiet and you will not find that many entities. The only entities that appear on Level 59 are Lurkings and Stealers, but they are rarely seen on this level.

It is required to bring a flashlight or any other source of light with you on this level, as sometimes the lights will go out, leaving you in the dark. This will last anywhere from a few minutes to up to few hours. Surprisingly, no even a single explorer stumbled upon a entity while the lights were off. Freezers can also be found while exploring this level, usually in the deeper parts of the level, meaning that a lot of them are going to be mostly empty. Some of the freezers aren't even working.

You are free to take anything that can you find inside this level, just make sure to check the expiry date. People who had consumed the things inside of the product which were expired, experienced many different problems with their stomach. Some of those people even vomited on the floor. Those expired products, if transported to another level, will turn simply vanish the moment you enter the level. Some products can even glow in the dark. You shouldn't consume any of those products as it is unknown how the human body will react to it. Some people said that they wanted to consume those products but, at the last second they changed their mind.

## Entrances and Exits

### Entrances

* This level can be entered by finding a grocery store in Level 11.

### Exits

* Keep exploring the level till you don't find a door. This door will bring you to Level 30.

« Level 58 | Level 59 | Level 60 »

## Author and Image credit

This level was written by FullCraft99.

Empty Store Shelves image is licensed under Creative Commons Attribution-Share Alike 4.0 International license.
Level 65

## Level Classification

* Difficulty: 3/5

* Security System: 4/5

* Entity Count: 2/5

* Stability: 1/5

Level 65 also known as Architect's Mistake is a 65th level in The Fullrooms.

## Description

Level 65 resembles the chaotically connected stairwells of small apartment blocks with 5-9 floors. The stairwells have white or grey walls with green walls at the bottom of the room. They have doors, which are most likely to be locked, but ones that can be opened will reveal another stairwell or, more rarely, an apartment. The further you go, stranger level gets: walls appear more plumbed in or have another way to other stairwell, handrails in stairwells are sometimes blocking way or going completely chaotic, doors might appear to be broken and can be easily unhinged, revealing a wall. The windows here are always glowing white, but they very rarely appear to be an entity; they are not changing through the whole level; the only thing that changes in them is their connection to the wall, as walls can appear plumbed behind them. The hatches at the ends of stairwells are always locked, but are possible to break through, leading to Level 77. At some point stairwell will have cylindrical form, with a lot of free space and doors being risky to reach. At this form they will have and an infinitely deep holes, in fact stairwell will become an hole.

The apartments here are dark, but they have electricity, and lights can be turned on. They usually appear to be very poor, with slacking paint or wallpaper, ripped or broken furniture, cracks on walls and ceiling, cracked floorboards, but rarely can be rich and tidy. They sometimes have food and water, and in extremely rare cases, weapons and ammunition, in vaults with the same password: 6595. The windows here are glowing white, but not lighting up the curtains closing them.

It is most likely to find an curtains inhabitant behind the unbreakable solid curtains. It's a stick-like humanoid whose color changing depending on curtains it is behind. It isn't waiting for anyone and is looking into the window, but when it has an opportunity to satisfy its hunger, it will attack anyone who gets very close to their lair, and once prey gets close, they drag it behind the curtains as if they weren't solid. Once the prey is inside, there is no way to get out, as the curtains are solid and unbreakable for them, and they'll wait for an entity to eat them, or if they kill it, painfully wait until death.

## Entrances and Exits

### Entrances

* There is an extremely rare chance of entering this level by going through entrance door in houses with minimum 5 floors and as an exception houses of Level 10.
* Breaking through a bricked-up balcony on Level 77 will lead here.

### Exits

* Sometimes getting back to the bottom of stairwells, having a door closed by itself, and entering it will lead to any level with houses.
* Breaking through hatches at the ends of stairwells will lead to Level 77.

## Author and Image Credit

Written by vovkakol5

Image taken from public domain, made by Ilya Varlamov, and mostly related to pages(ru) explaining same thing
Level 49

## Level Classification:

Difficulty: 2/5

Security System: 4/5

Entity Count: 1/5

Stability: 3/5

Level 49 also known as Mysterious Elevator is 49th level of The FullRooms.

## Description:

Level 49 takes an appearance of a singular elevator that can be accessed through any level that is known to have elevators. The elevator look like a regular elevator that you can find in hotel, apartmant or office buildings. The elevator has many buttons but none of them will actually do any harm. In fact that is how you get out of this level. There are a lot of buttons located inside in this elevator.

Once you press a button, wait for elevator to open, do not step outside of the elevator though. If the place outside of the elevator doesn't look like a FullRoom level that you know, just press another button. If you step outside of the elevator when these places show the elevator will close and you are going to get trapped in those weird places that aren't even FullRoom levels and you will die in matter of minutes. The places usually look like a place that can be found inside of The Reality but they can also be just weird and distorted.

Sometimes the elevator will lose power for few hours and you will start to hear whispers even though this level was no confirmed entities besides the level itself. This is the 3rd level that whispers have appeared to far. Whatever you do, do not push another button. The elevator will start falling down if you try to do that. After around 15 minutes, the elevator will go down so fast that your own body will not be able to take it. Once the power turns back on you are free to press another button.

Another thing that can happened in the elevator is that the light inside of it will turn red. If that happens just keep pushing the buttons till the light doesn't turn back to normal. No one knows for sure how much will it take for this event to stop. It is said that this event lasts between a few minutes to up to a whole hour. Once it finally stops, the next stop is going to be Level 48 and you can safely exit this level.

## Entrances and Exits:

**Entrances:**

* Level 49 can be accessed through any hotel level, most commonly in Level 5. Level 49 isn't the same elevator that is found in Level 5 though. This one is much weirder as it doesn't have a button for Lobby and many other floors.

**Exits:**

* As it is said above, you can exit the elevator once you know for sure that the place is an actual FullRoom level and not some trick made by this level.

* After the red light event, you will transported to Level 48.

* You can access Level 50 by pushing a button labeled **50**. You will have to press this button 50 times, but do not do it fast. After you have pushed it 50 times, the elevator will lose power and the elevator door will open leading to Level 50.

« Level 48 | Level 49 | Level 50 »

## Image credit

Destination control elevator interior 2 is licensed under CC-BY-SA 4.0.
Level 25

## Level Classification

* Difficulty: 1/5
* Security System: 4/5
* Entity Count: 4/5
* Stability: 5/5

Level 25, also known as "Flower Garden", is the 25th level of The FullRooms.

## Description

Level 25 takes the appearance of a flower garden. Implied by the name, there seems to be every type of flowers on this level, with all colors and sizes. This level seems to have an actual size rather than being endless as the majority of the levels of The FullRooms are, there seems to be a giant white dome surrounding the entire level. The size of this level is only 250 meters long, this level also seems to be one of the smallest levels in The FullRooms. It has been proven that grabbing and smelling a flower will give you effects, depending on the color of the flower:

* **Red Flowers**: Smelling a red flower will make you feel anxious and nervous and make your heart bump fast. This effect lasts for 30 minutes.
* **Blue Flowers**: Smelling a blue flower will make you feel energetic and hyped. This effect lasts for 15 minutes.
* **Yellow Flowers**: Smelling a yellow flower will make you happy, and excited. This effect lasts for only 20 minutes.
* **White Flowers**: Smelling a white flower will make you extremely dehydrated, and even hungry. This effect can last for 1 hour, it is not advised to smell this flower at all costs.

There are much more flowers with different colors, however, they are still unsmelled.

This level is infested by parrots that are identical to the ones in The Frontrooms, these parrots do not seem to be hostile to any wanderer that enters this level, they are only hostile if you are hostile to them first. It has been proven that you can tame a parrot here, if you give a parrot any type of seeds, the parrot will start to follow you and protect you. These parrots also seem to be invincible as some wanderers tried to kill them and failed every time.

This level also will give you a relaxed feeling, some wanderers even described the feeling as being in "Heaven". A couple of trees seem to exist on this level, one of them being in the center of the level with thick wood, and giant leaves. The tree in the center of the level seems to have a lot of fruits such as apples, oranges, bananas, and even strangely carrots. Even tho Level 25 is safe and secured, it doesn't have the requirements to live as fruits take years to grow.

## Entrances and Exits

**Entrances**

* Jumping off a high altitude on Level 24 has a small chance of leading you here.
* Going east on Level 36.1 will lead you here.

**Exits**

* A mysterious truck will spawn every 30 hours, entering it will lead you to Level 26. After the wanderer has entered the truck, the truck will disappear.

## Author and Image

This level was originally written by FullCraft99, however later got rewritten by Clousure.

« Level 24 | Level 25 | Level 26 »
https://pxhere.com/en/photo/590269 is licensed under CC0 (Public Domain)
Level 105

## Level Classification

* Difficulty: 2/5

* Security System: 5/5

* Entity Count: 0/5

* Stability: 2/5

**Level 105**, also known as The Barrier, is the 105th level of The FullRooms.

## Description

**Level 105** takes the appearance of a medium sized room that doesn't have a ceiling. The room seems to slowly change the colors of walls and floor from white to black. It is unknown how high the walls go up. Inside of the room there is a small wooden desk and a computer that displays the following text: The barrier has been reached. Welcome to **Level 105**. After a minute has passed the computer will turn off. The level does not have any entities but it is one of the harder levels to escape. This is one of the least understood levels in the whole FullRooms. Despite the room not having any source of light, it is still bright.

This level was discovered when an anonymous explorer asked to reach Level 199 in Level 35 . However, instead of getting transported to Level 199 , he was transported here. Interestingly, unlike other small levels that only allow one person at the time to be inside of the level this level is different. Each time another person enters the level, the method of leaving this level will change. Any recording devices that have been brought into this level will not work till the explorer doesn't exit the level. After being more than an hour in this level, you will start to hear static noise in the background. That noise seems to be only a hallucination and it will get louder and louder the more time you spend inside of this level. You will also get weaker each minute. It is recommended to look for different ways to escape as soon as you enter this level.

## Entrances and Exits

### Entrances

* The only way to get here is by trying to access levels higher than **Level 105** on one of the following levels: Level 35 , Level 41 and Level 42 .

### Exits

* If you manage to escape, you will end up in a random level between Level 100 and Level 104 .

« Level 104 | Level 105 | Level 106 »
Level 76

## Level Classification

* Difficulty: ?/5
* Security System: ?/5
* Entity Count: ?/5
* Stability: 3/5

Level 76 also known as "The Red Sky" is the 76th Level of the FullRooms. Level 75 is split between many different sections.

## Section 1

Section 1 of Level 76 consists of an apartment building stretching around 30-50 km in length (size may vary). This apartment building shares similar features to a normal apartment building. This building also has many windows. The outside looks like a small park with trees and grass. The main difference is that the sky is lightly red. This section is the only section that does not contain any entities. It is recommended to try and take as many supplies as possible in this section. Walking 30-50 km in any direction will lead you to Section 2. On your way there, the building will start to deteriorate until you reach Section 2.

### Section 2

Section 2 of Level 76 is a forest on fire. While this fire doesn't appear to spread fast, all attempts to extinguish it have failed. Many other things have appeared on this section as well, for example a zip line. Taking this zip line is the safest way to travel through this section, as it avoids most entities and fires. The only danger might be that the zip line catches on fire. This section is about 20-30 km long, so try and find the zip line as fast as possible. You can exit this section by walking in one direction till you find a small town.

### Section 3

Section 3 of Level 76 appears to be a small town. The sky has gotten significantly more burning red than in the other 2 sections. Looking at the sky for a few seconds is often enough to make a wanderer blind. The houses in this section all look like normal houses, however, all furniture on this level seems to knock down or damaged similarly. Entities appear very often in this section, it's advised to leave as quickly as possible due to this. The exit is a few kilometers away from the entrance of section 3. The exit appears to be a stone tunnel.

## Entrances and Exits

**Entrances**

* If the sky turns red on Level 74, there is a chance you may be teleported here.

**Exits**

* There is a chance that one of the buildings has an elevator. Entering it will lead to Level 77.

« Level 75 | Level 76 | Level 77 »

## Author and Image credit

Author: 20Tom07 (originally written for Emptyrooms)

Image 1 by u/underexpressing called "San Francisco apartment building during wildfire season"

Image 2 by Photos: The Battle Against Caldor Fire at Lake Tahoe Ski Resort (gizmodo.com) slide 8

Image 3 by u/fuzzz6 called "My Kitchen"
Level 4.2

## Level Classification

* Difficulty: 3/5

* Security System: 1/5

* Entity Count: 3/5

* Stability: 1/5

**Level 4.2** also known as Arts of Mess is a sublevel of Level 4.

## Description

**Level 4.2** is highly similar to Level 4 in structure, but abandoned and destroyed. The ways are being blocked by rocks, parts of armature, and sometimes paintings. Ceiling tiles can sometimes fall and building partially collapse near any living being. The farther one goes, the more destroyed and impassable it becomes, to the point where there is no other way but going back. However the level is tend to collapse, it's never trapping anyone.

Pictures here are ripped or resemble a mess, an unfitting combination of colors, as if someone spilled a palette of colors. Very rarely can good paintings be found resembling the levels on which they will lead. And sometimes they can resemble the same object over and over again, filling the entire canvas, they are still being investigated as there have only been a few reports of them being inaccessible. Unlike Level 4 paintings, this level's paintings don't corrupt their photos, but good paintings still corrupt them.

From known entities there are lurkings, stalkers and shadows.

## Entrances and Exits

### **Entrances:**

* A hole from fallen tile in a ceiling on Level 4 will lead here.

### **Exits:**

* Very rarely could be found good paintings resembling Levels on which they will lead, mostly dangerous levels.
* Even more rare could be found staircase leading up to Level 4.3.
Level -12

## Level Classification

* Difficulty: 2/5

* Security System: 3/5

* Entity Count: 2/5

* Stability: 4/5

**Level -12**, also known as *Misty Amsterdam,* is the 12th negative level of The Fullrooms.

## Description

**Level -12** seems to resemble infinite city, very similar to the Amsterdam in Reality. The weather on this level is permanently foggy, and the surface of this level is always cold and wet. Also, the day and night cycle works like in real-life. Entities on this level are rare, but sightings of Lurkings and Doors are possible. Mist on this level also reported unnatural properties. It seems that the fog makes wanderers lose sanity and poisons them.

   Bikes on this level can be very useful. They are the main transport source, and can save you hours of walking by foot. These bikes can be found across the entire level and are extremely common. While using them, be careful not to hit anything, because the fog will reduce your sight.

Many buildings like shops, hospitals, restaurants and apartments can be found across the level and can be particularly useful to collect supplies or hide from danger. Shops and restaurants can be a very good source of food, and hospitals can provide you med kits.

## Entrances and Exits

### **Entrances**

* This level can be accessed through the Level -9. It is unknown how to enter it, because all the wanderers seem to have forgotten the entrance.
* Entering a hut in Level -6 will transport you here.

### **Exits**

* Finding a fire exit door in one of the basements will transport you to Level -13. Note that this is not recommended way of exiting as Level -13 is infested with entities and a lot of other different dangers.
* Jumping into the freezing river water will transport you to Level -6. You will wake up in one of the lakes.

« Level -11 | Level -12 | Level -13 »

## Author and Image Credit

Author of this level is Erykovskyy.

Image 1: https://www.reddit.com/r/Amsterdam/comments/6udpcx/fog\_in\_amsterdam

Image 2: https://www.flickr.com/photos/25709737@N06/31118991514
Level 69

## Level Classification

* Difficulty: 5/5

* Security System: N/A

* Entity Count:?/5

* Stability: 2/5

**Level 69** , also known as Nightmare Route, is the 69th level of The FullRooms.

## Description

**Level 69** is not something to joke about. For what we know, it may even be one of the most dangerous levels of The FullRooms. The level takes the appearance of a dark forest with oak trees and there is a road that seems to be going through the forest. You will need to bring a flashlight, the only light source of this level is the moon. **Level 69** is different from the other levels as it does not seem to have its own security system. Because of that no one knows for sure how dangerous the level truly is. Whatever you do, stay on the road. The road is the only safe place on this level. Do not listen to them. Continue walking down the road till you don't find a way out.

There are entities on this level. But no one managed to survive their attack. You can hear them talking to you, softly. Do not fall for this trick. Once you step out of the road, the voices will start to sound aggressive and you will hear them laughing. You will only have a few seconds before they come to you. You should return to the road and run as fast as you can. Do not look back, just continue to walk down the road and do not repeat the same mistake again. A lot of traffic signs can be seen and you can come across a broken car. It is completely safe to enter this car. The road looks brand new and there does not seem to be any damage done to it.

It is also extremely important to say that you should not under any circumstances look at the moon. If you look at this moon, you will fall into a hypnotic state and entities will be able to control your mind. They will make you step out of the road and then they will kill you. However, it is possible to snap out of this hypnotic state. You must simply remember that your goal is to escape this level. If you truly believe that you can escape this level, the entities will not be able to take control over your mind. You must remember who you are and what your main goal is here. Only then you will be able to see the light. As soon as you see the light, run towards it. This is your only way out.

## Entrances and Exits

### Entrances

* Staying way too long inside of a tunnel in Level 60 can bring you here. Although no one is really sure how long you can stay in the tunnel before you get transported to **Level 69**. It is best to leave as soon as possible.

### Exits

* Keep on walking down the road till you don't reach the exit. Eventually you will see the light and manage to find Level 70.

## Author and Image Credit

Written by FullCraft99.

Image 1:

https://www.rawpixel.com/image/3284500/free-photo-image-night-road-america-asphalt

Image 2:

https://pxhere.com/en/photo/560198

Both images are licensed under CC0(Public Domain)
Level 43

## Level Classification

* Difficulty: 3/5
* Security System: 4/5
* Entity Count: 3/5
* Stability: 4/5

Level 43 also known as "The Bingo Hall" is the 43rd Level of the FullRooms.

## Description

Level 43 seems to resemble a bingo hall, as the name implies. This Level is divided into 2 sections.

### The Bingo Hall

   The Bingo Hall looks very similar to an average British bingo hall where bingo can be played. The rooms are full of tables and red chairs. The level also has all the things needed to play bingo. Although this section is devoid of any passive nor hostile entities, bingo stuff seems to be moved around as if a game was in the middle of being played and then just abandoned. This section also has a restaurant stocked up with food. They don't seem to refill themselves, however in the back there are enough resources to make food. Food and drinks usually consist of fries, meat, water and beer. This Level does not have any windows to the outside, and the only light is from the small lights above. Wanderers can usually access other bingo halls through hallways that usually stretch 30-100 m in length.

### Staff Only Area

   The Staff Only Area is an area accessed through one of the doors next to the restaurant, it is where most of them are. The doors have a small, usually ripped sign saying "Staff Only!". This area is way bigger than the Bingo Hall. Unlike the first section, this section often possesses harmful entities. These entities often consist of normal FullRooms entities. This area seems to resemble randomly jumbled stairs and hallways with no lights, leaving the wanderer in darkness. No light switch has been found and lamps seem to be broken. It is not advised entering this area due to its dangerous entities. However, no entities have been observed leaving this section and entering the bingo hall section.

## Entrances and Exits

**Entrances:**

* There is a chance that a glass door with a sign saying "Bingo!" will lead here on Level 31.
* Leaving the general vicinity of Level 42 will most likely lead here.

**Exits:**

* Entering a bathroom will lead to Level 19. However, these bathrooms are incredibly hard to find.
* Finding a door in the Staff Only section will lead to Level 40.

« Level 42 | Level 43 | Level 44 »

## Author and image credit

This level was written by 20Tom07

Image 1

Slightly edited Image 2
Entity 2

## Entity Classification

Entity 2 - Doors

Habitat: Majority

## Behaviors

Doors act like normal doors and they will try to trick wanderers into opening them. Some doors may have the ability to pull you towards it and open them by themselves. Doors may work together with windows. If there is a level with a lot of doors, this entity will most likely be present there so be careful.

## Biology

Doors have a little bit of blood or rust on them, this can be used for finding out which doors are normal and which is an entity. When you enter through the door you will be in a black room and you will start to feel your parts of the body just disappearing. This process lasts until you are dead and that can take from a few minutes to a whole day.

## Discovery

The entity was discovered when 2 wanderers tried to find an exit on Level 4. One wanderer got trapped inside the black room. The other wanderer tried to open the door but he couldn't do it. He heard screams coming from behind the door and got traumatized. It is still unknown what is that "black room".

## Do and Don't

**Do:**

* Avoid them.

* Make sure that you can hold on to something if you see one of them.

**Don't:**

* Go near them

* Open them
Level 51

## Level Classification

* Difficulty: 3/5

* Security System: 4/5

* Entity Count: 3/5

* Stability: 4/5

Level 51 also known as The Highway Travel is 51st level of The FullRooms.

## Description

Level 51 takes an appearance of an infinite highway. When you enter the level you will spawn in your car from The Reality. In cases where the explorer didn't own a car they will be given one. You will given a certain amount of kilometers for you to escape this level so it really depends how long are you going to be on this level. On Level 51 you can also see other cars that seems to driven by The Lurkings. The Lurkings on this level are passive, however they aren't the only ones that are driving on this level.

The trucks on this level are driven by unknown entities. The entities do seem humanoid and like Lurkings they are passive. At some point, there seems to be roads that lead outside of the highway. After driving around 5km on these roads, they will just disappear and after 30 seconds you will be transported back at the highway. Surprisingly, there are no traffic signs or any speed limit on the road, however even without them the road is mostly peaceful.

This level indeed has a day-night cycle. Where the nighttime comes, all vehicles besides your will disappear. After around 15 minutes, a mysterious truck will appear behind you. The entity driving this truck will try to murder you. Speed up as fast as possible or find one of the roads that were previously mentioned. The truck doesn't seem to be going on those roads. At 5am, the truck will disappear and the vehicles are going to start appearing again. After around hour everything should go back to normal.

There are no gas stations here, but if doesn't seem that you need one. The car seems to never run out of gas. Around 3.5 kilometers before reaching your goal, all the vehicles are going to disappear from the road like they do when the nighttime comes. 2 kilometers later and your car will stop working and after you exit the car it will instantly disappear meaning that the only way of reaching your last kilometer is by walking. After finally reaching your goal you will transported to Level 9, Level 10, Level 32, Level 33, Level 40 or Level 43.

## Entrances and Exits

**Entrances:**

* The only way to enter if to finding a door located behind the car in Level 40.

**Exits:**

* After finally reaching the certain amount of kilometers you will transported to Level 9, Level 10, Level 32, Level 33, Level 40 or Level 43.

« Level 50 | Level 51 | Level 52 »

## Image credit

Highway Road is licensed under CC0 (Public Domain)
Level 3.5

All you can see is an empty void.

You are never truly safe.

But, does that even matter?

I'm here with you.

## Level Classification

* Difficulty: ?/5

* Security System: ?/5

* Entity Count: ?/5

* Stability: ?/5

Level 3.5, also known as The Void That Ended Your Life, is a sublevel of Level 3 and Level 4.

## Description

Is there anything to say? This is just an endless pitch black void that you are trapped in. But, after all this is your fault. You decided to come here, didn't you? Are you proud of this? This is the choice you made. Isn't this what you wanted? Are you ever going to escape? Is this your end? You are all alone here. Floating in this empty void, wandering when it is going to end. Thinking about many different things you have done.

Who knows how long you are going to be stuck here. Hours, days, weeks, maybe even months. It really depends. Do you think that you can escape? You are stuck here, at the exact point of in between the two levels. You don't have to worry about starving or getting dehydrated. That does not exist anymore. You can't tell me that you are innocent, there must a reason why you are here. Tell me. What have you done.

## Entrances and Exits

### Entrances

* You came here from Level 3, didn't you. Don't lie to me, I know everything.

### Exits

* Once you see the light, it is time to say goodbye.
Level 85

## Level Classification

Difficulty: 3/5

Security System: 2/5

Entity Count: 1/5

Stability: 4/5

Level 85 also known as Freezing Chamber is the 85th Level of the Fullrooms.

## Description

Level 85 resembles 10 square kilometers of freezing chamber tunnels. It is mostly made of concrete, but its walls and ceiling are always covered in snow. The Level's temperature varies from -10C° to -70C° depending on the distance from the center, with the center being the coldest place on Level. It is randomly filled with raw meat and fish in boxes or hanging on hooks, and electrical boxes whose connection to lamps is quite complicated and doing anything with them is futile.

Level 85 has an event when the whole Level becomes very cold (around -100C°) for hours and everything gets covered in snow. During this event no fire can be ignited and very small ventilations start to blow very cold air. It is recommended to exit the Level as almost nothing is safe from this cold and air, as it goes through everything.

From entities there are only Doors and Snowcrawlers, but the Level's main danger is the cold. Occasionally one will meet the fur of various animals, from which they can make clothes or they can burn it to warm up. Doors are mostly can be met only on borders of Level, most of them are locked and rarely some are hostile entities. They are made of metal and are hard to break; from some wood logs near the center of Level one can try to use them as battering ram.

### Modern Chambers

Somewhere 2 kilometers away from borders of Level there are rare doors leading to another freezing chamber. These freezing chambers are small but modern, they contain some expensive products, and never get covered in snow. Their temperature always stays -8C°, but when the event starts it gets to -30C° and its doors locks. Their layout mostly consists of metal walls, floor and ceiling, which are seamlessly made out of metal pieces, making the floor look like it's tiled. Commonly, one will find here fridges, metal tables like in restaurants, some techniques for cooking, and rarely some room furniture like armchairs or beds. The light source here seems to be invisible or well hidden, possibly behind the metal pieces, as there are no lamps.

## Entrances and Exits

### Entrances

* Falling through the snow on any Level have a small chance to lead here.
* Sometimes in empty and cold rooms there will be a door like in freezing chamber, opening it will lead here and lock it behind one.

### Exits

* Managing to unlock or break the door will lead to any interior Level.
* At the center of Level one might fall through snow and get on Level 36 or Level 70.

## Author and Image Credit

Written by vovkakol5

Image: https://agromer.ru/company/615
Level 52

## Level Classification

* Difficulty: 2/5

* Security System: 4/5

* Entity Count: 0/5

* Stability: 4/5

**Level 52**, also known as The Quiet Library, is the 52th level of The FullRooms

## Description

   **Level 52** seems to be taking place in an abandoned library. The level seems to be infinite and there are no entities here. The books here are mostly the ones that you can find in the real world. However, some books can be empty or written in languages and symbols that no human has ever heard of. The whole level seems to be split into 2 different sections. The first one being The Reception of this library and the second one being The Library itself.

### The Reception

The Reception is the first area of this level. It looks like it was recently built. There is one semi-circle desk with a few computers on it. Those computers do not seem to be working and the reason for that is unknown. There are also a few office chairs. Many different books can be seen on the desk and floor of this level. If you step on the books that are on the floor. You will instantly faint. Once you wake up you will start to feel a lot of pain in your leg, even though the leg is perfectly fine. You will also feel weaker and dizzier. On your left, there will be an entrance to the restrooms which do not lead to Level 19. Meanwhile on your right, there is an entrance to the second area of this level.

### The Library

This part of the level seems to consist of many large open rooms but also many claustrophobic hallways. The large rooms usually have multiple floors. Like in the first area, there are books on the floor. However, not as many as in the lobby. If you step on these books you will become paralyzed for the next 2.5 hours. There are large shelves with many different books stored on them. You need to be quiet as loud noises can make the books fall out of the shelves. However, some of those books are just blank pages. Most of the books are actually written in English and other languages that humans can understand. Those types of books are replicas of the ones that can be found in the real world. Meanwhile, books that are written in weird symbols can not be translated to any language. Those books are usually old and dusty and their cover is damaged. It is theorised that those books came from another universe. However, that cannot be confirmed.

There are also rumors about the third area. People say that this area can apparently be found by finding a metal door that appears in the deeper parts of the second area of this level. For all we know, this area may not even exist.

## Entrances and Exits

### Entrances

* One may enter this level by going to the bookstore in Level 30.

### Exits:

* Opening a red book that talks about the castle and the king will bring you to Level 53.
* You can find doors with exit signs that can lead back to Level 30.
* Entering a long dark corridor found deep inside the level will bring you to Level 60.

« Level 51 | Level 52 | Level 53 »
## Author and Image Credit

Written by: FullCraft99

Original author of the level is: Clousure

Interior\_view\_of\_Stockholm\_Public\_Library is licensed under CC-BY 2.0
Level 18

## Level Classification

* Difficulty: 2/5

* Security System: 5/5

* Entity Count: 1/5

* Stability:5/5

**Level 18** also known as Infinite Coffee Shops or just Coffee Shops is the 18th level of The Backrooms.

## Description

**Level 18** appears to take place in a bunch of coffee shops. Every coffee shop on **Level 18** is different, they vary in size and design, but some may lead back to the ones that you have already seen. The coffee shops are run by friendly Lurkings, which are the only entities on this level. You can order any coffee you want, everything is free on **Level 18**.

Some places may even serve tea, however that is rare. It is completely safe to drink anything that is made by the Lurkings, but if you find random bottles on the floor, do not consume the liquid inside them. If you decide to drink that liquid, you will most likely start to vomit or have really bad stomach problems.

There are also restrooms on this level if you have to use them. Just don't stay inside of them for longer than 10 minutes. The interesting thing about this level is that entering the other coffee shops can be as easy as just going through the door. Some you have to access through the ventilation and some by jumping out of a window. It is unknown why the level is generated like this. Some shops may not even have any Lurkings, but that is rare. Usually, those types of shops will have a better chance of having an exit.

## Entrances and Exits

### Entrances

* You could've entered this level by finding a coffee shop in Level 11. Sadly, this is no longer possible.

* Nocliping through the photo of a coffee shop on Level 16.

* Going west in Level 36.1.

### Exits

* Staying longer than 10 minutes in the bathrooms brings you to Level 19.

* Glass doors will lead to Level 20.

« Level 17 | Level 18 | Level 19 »

## Image credit

Awesome\_Coffee\_Shop\_in\_Korat is licensed under CC-BY-SA 4.0.
Level 75

## Level Classification

* Difficulty: 3/5

* Security System: 2/5

* Entity Count: 3/5

* Stability: 3/5

**Level 75**, also known as the Subway Tunnels, is the 75th level of The FullRooms.

## Description

**Level 75** was discovered when an explorer simply fell through the floor of Level 13. The level appears to take the appearance of abandoned subway tunnels. The lights are present on the walls and they are known to flick from time to time. The level covers the area of approximately 170 km² and tunnels are known to stretch for miles. Although there are railroads on the ground, trains do not seem to pass through them. The level possesses a similar piping system to Level 1 and Level 2. The level is said to be located deep underground, even probably deeper than the subways in reality. The walls are made out of concrete, but some can be made out of steel or metals. The same thing goes for the roof.

Your voice echoes throughout the level, which makes it easier for entities such as Lurkings, Stalkers and Mimics to find you. Along with that Shadows are known to appear when the lights begin to flicker. The interesting thing about this level is that the temperature at some parts can reach up to -20°C. The reason for this weird anomaly is unknown as it should be psychically impossible to get this cold in a place like this. Entities appear rarely, usually when you least expect it. You will need to act quick as they are known to be extremely hostile on this level.

Exits on the level appear rarely, which is why most explorers are known to make themselves pass out as that can result in being transported to Level 32. However, this method may also end up killing you, which is why you should only try to do it in emergencies. Despite all the evidence that there aren't many trains on this level, some people have reported seeing bright lights in the distance. Though, it is unknown if the lights are real, or just a hallucination. It may even be a trap. If you ever see the lights in the distance, turn the opposite way and do not approach them. In deeper parts of the level, you may end up finding graffiti on the wall. Though, the context of these graffiti does not appear to be making any sense.

## Entrances and Exits

### Entrances

* Falling through the floor of the metro station on Level 13.

### Exits

* Finding an emergency exit door leads to Level 26 or Level 76.

* Passing out will bring you to Level 32.

* Entering a door, labeled off limits, will bring you to Level 13 or Level 43.

## Author and Image credit

Rewritten by FullCraft99.

Original article by Normie Your Homie(Scw151314).

https://www.flickr.com/photos/parrhesiastes/439691702/in/photostream/ is licensed under CC BY-SA 2.0.
Level 3.3

## Level Classification

* Difficulty: 5/5

* Security System: 4/5

* Entity Count:1/5

* Stability: 2/5

**Level 3.3** also known as The Brightness is a sublevel of Level 3.

## Description

**Level 3.3** appears to be similar to its main level, however there are few differences. Besides the Windows, the level doesn't seem to have any entities and unlike Level 3 it is completely bright. There is a possibility that you may go temporarily or even permanently blind. Besides that you may also get headaches while being inside the level. Due to the level's brightness, it is hard to navigate through it.

You may also bump into wall. Covering your eyes will not help you. The level's temperature is the exactly same as the one on Level 3. No exits have been found on this level, besides no clipping and that is really extremely hard to do here. The level can also affect the explorer's sanity, making them go crazy as the only thing they can see is pure whiteness. After a few hours of being inside of the level, you may also start to hallucinate random figures.
## Entrances and Exits

**Entrances:**

* Doing into the bright area of Level 3 may sent you here.

**Exits:**

* Try to no-clip, this method will transport you to Level 4 or, sometimes even back to Level 3.
Level 78

## Level Classification

* Difficulty: 4/5

* Security System: 3/5

* Entity Count: 1/5

* Stability: 3/5

Level 78, also known as The Oceanic Madness, is the 78th level of The FullRooms.

## Description

**Level 78** seems to take the appearance of an endless ocean. When you start off on this level, you will spawn on a ship that seems to be moving by itself. The ship isn't really big. It is around 90 meters wide and 18 meters tall. There are a lot food supplies that were found in the ship's cabin. What makes this level so chaotic is mostly the weather. Storms do happen quite often. However, no matter how strong the storm, the ship will not sink. In fact, it will not even be damaged at all which is pretty weird for a 1700s ship.

There is only one entity on this level. Entity 19, also known as The Whale, which has also made the appearance on Level 36.1. Although Level 36.1's description says that The Whale is peaceful towards the ship, on this level is a bit different. The Whale's main target isn't the ship, it is the explorer. There is one difference between this Whale and the one on Level 36.1. The Whale's eyes seem to be glowing bright red. Some theorise that The Whale is being "controlled" by something or someone, but that is unlikely. If you hear The Whale, the best thing to do is hide in The Cabin till you don't think it's gone. Another theory suggests that this isn't the same whale as the one who made the appearance on Level 36.1. This may be true as the whale on **Level 78** is the complete opposite of the one on Level 36.1.

It is very common to get seasick on this level. In fact, it is so common that even people who have been on ships multiple times and never got seasick will still get seasick here. Besides getting seasick you can also get hallucinations of a shore or random islands. Although it has been said that the ship has a lot of food supplies, there isn't a single supply of water. If you plan on visiting this level, make sure to bring some in case you get thirsty. Do not try to drink the ocean water. The water in the ocean is not drinkable, people who have consumed this water said that it tasted extremely salty and they got sick shortly after.

## Entrances and Exits

### Entrances

* Jumping into a lake on Level 57 has a chance of bringing you here.

### Exits

* After being more then 8.5 hours on this level, you will be transported on Level 61.

* Falling into the ocean brings you to Level 41.

« Level 77 | Level 78 | Level 79 »

## Author and Image credit

Written by FullCraft99.

Stormy Sea is licensed under CC-BY-SA Attribution-ShareAlike 2.0 Generic license.