MatterOverdrive: Legacy Edition

## **Synopsis**

**MatterOverdrive: Legacy Edition** is a mod which allows the player to transform into an upgradeable android, replicate items, and build a high power fusion reactor.

## **Getting Started**

There is an item called the **Data Pad;** it is a sort of in-game encyclopedia for everything in the mod. It has a list of machines and items that are included in the mod with low level explanations of how the player might use them. A lot of the entries in the Data Pad simply read “No Info…” and I don’t think it is very useful.

**New Resources**: Matter Overdrive adds **Dilithium Ore** and **Tritanium Ore** to the game; these resources are vital for crafting most machines and items so you will need to have a supply of them

The first thing you should craft is the **Molecular Inscriber.** This machine is the only way to craft most **Isolinear Circuits**, which are used in almost every other item and machine. The Molecular Inscriber requires power to run and has two slots. Place an Isolinear Circuit into the top slot and place its “upgrade” element into the bottom slot. Gold upgrades MK1 to MK2, diamond upgrades MK2 to MK3, and emerald upgrades MK3 to MK4.

It would probably be a good idea for you to craft a **Tritanium Wrench** at this point. Shift + right click on any Matter Overdrive machine with the Tritanium Wrench to break it and pick it up. I tested out breaking the Molecular Inscriber with your empty hand and it took over 2 minutes. And it didn’t drop the machine, it was just destroyed. So make a wrench.

## **Androids**

**Becoming An Android**

There are two ways to become an android. The way that you will most likely become an android in SkyFactory 4 is by eating the **red pill**. If you are playing in Prestige Mode, when you unlock the MatterOverdrive mod you will be given a red pill and you can eat it to become an android. You can also craft a red pill by combining a redstone carrot with lithium dust in a Combiner (Mekanism).

The other way to become an android is to find a Mad Scientist in the wild and have him upgrade you. These guys spawn in villages and will upgrade you to an android as long as you have all of the android parts in your inventory. This includes a head, an arm, a leg, and a torso. You can get android parts by killing “wild” androids which spawn in the nether and in dark areas like normal hostile mobs.

Once you are an android you will be able to see your health, your power level, and your speed in the top left corner. You will also need to keep yourself charged. You can charge yourself by holding shift with a charged **battery** in your hand. When you take damage, you will sometimes experience glitches (to simulate that you, a robot, are damaged). Additionally, you are not affected by potion effects when you are an android.

**Upgrades**

The main appeal of being an android is your ability to upgrade yourself. To upgrade yourself you will need to craft an **Android Station.** Right click on the Android Station to see all of your current upgrades and your accessories. You can equip different android body parts and a battery in the bottom right of the Android Station interface. You can see what stats each body part gives you by holding shift while hovering your mouse over the part. In the background of the interface is a skill tree; if you have enough experience (levels), you can unlock an upgrade from this tree by right clicking on it. Anything that you can unlock is colored in blue.

Some upgrades lock other upgrades; for example you can only upgrade your defense or your attack, but not both. Other upgrades require you to have some item in your inventory. This item will be consumed when you unlock the upgrade which requires it.

Eating the yellow pill will forget all of the abilities you have unlocked. If you eat the blue pill, you will no longer be an android, but your upgrades will be saved. If you eat a red pill to become an android again, you will become an android again with the same upgrades you had before.

**Weapons**

\*You do not need to be an android to use MatterOverdrive weapons. There are five different weapons added by MatterOverdrive:

**Phaser:** shoots a solid beam of energy with right click which does very low damage

**Plasma Shotgun:** medium damage, but reduced accuracy making it less effective at high ranges

**Phaser Rifle:** medium damage, medium accuracy; capable of firing very quickly with good range

**Ion Sniper:** high damage, high accuracy, low recharge; hits really hard from very high range, but cannot fire quickly

**Omni Tool:** left click fires a low damage shot which can be used to fend off enemies. Right click fires a beam which breaks blocks (and drops them). More useful as a tool for harvesting and mining than for combat

All weapons require energy to function. The Wireless Charger (Chargers mod) is great for keeping your weapons charged. Weapons also get hotter when they are fired. If a weapon gets too hot, it cannot be fired again until it cools down. The remaining charge and heat of your weapon is visible in a blue box to the left of the weapon you are currently firing.

**Weapon Upgrades**

Weapons can be upgraded at a **Weapon Station**. Place the weapon that you want to upgrade into the Weapon Station and you will be able to see a bunch of empty slots which you can fill with upgrades. This includes giving your weapons increased accuracy, increased damage, and even being able to color their bodies and projectiles.

Weapons can also be enchanted with Overclock which increases their stats.

## **Fusion Reactors**

**Obtaining Matter Plasma**

First, you will need a **Matter Decomposer.** The Matter Decomposer takes in items and breaks them down into **Matter Plasma.** When you right click on the Matter Decomposer, its interface will open. In the top left is its input slot. The left vertical bar displays how much Matter Plasma is being stored in the Matter Decomposer. The right vertical bar displays how much energy is being stored; the Matter Decomposer needs energy to work. The amount of Matter Plasma that is generated from the decomposition of an item depends on the amount of **matter** in that item. You can see how much matter is in an item by pressing shift while hovering your mouse over an item. For example, cobblestone has 1.00 kM.

**The Power Source**

Next, let’s talk about **Gravitational Anomalies.** You will have to find them randomly throughout your Minecraft world since they cannot be crafted or created (unless you are in creative mode). Once you find one, the **Fusion Reactor** will be constructed around it.

Gravitational Anomalies are extremely dangerous; they really are black holes. They consume any items which come near them, growing larger and more powerful as its mass increases. Large enough Gravitational Anomalies can destroy blocks and will even pull the player into itself, crushing them and killing them.

**The Fusion Reactor Multiblock**

Place a **Fusion Reactor Controller** with four blocks between itself and the Gravitational Anomaly. Placing the Fusion Reactor Controller will cause a holographic projection to appear, showing the places where the remaining blocks need to be placed. At the center, is the Gravitational Anomaly. On all four flat sides of the circle, place 3 **Fusion Reactor Coils** (two on the side with the Controller). The remainder of the blocks in the circle need to be **Machine Hulls**. Once the circle is complete, the Fusion Reactor Controller will start filling up with energy, given that it is supplied with Matter Plasma.

Plasma Matter can be pumped into the Fusion Reactor Controller by running fluid pipes (Cyclic) from Matter Decomposers. Alternatively, you can replace the Reactor Coils on either side of the Fusion Reactor Controller with Matter Decomposers and have them directly supply Matter Plasma to the Controller.

The larger the Anomaly, the more power will be supplied by the Fusion Reactor.

**Suppressing The Anomaly**

So we want the anomaly to be big, but the bigger it gets the more dangerous it becomes. This is why we need **Gravitational Stabilizers.** Placing a Gravitational Stabilizer inside of the Fusion Reactor so that it is facing the Gravitational Anomaly and has a clear line of sight to it, will emit a beam of light which suppresses the effects of the Anomaly. You can place up to 6 Gravitational Stabilizers around a single Anomaly (one on each side).

\*\*\* As far as I can tell, there is a limit to how large of an Anomaly these stabilizers can suppress. That limit is the point when the Anomaly is so powerful that it pulls in one of the Gravitational Stabilizers, which can only be as far as 3 blocks away from the Anomaly because it needs line of sight (and therefore cannot be on the outside of the Fusion Reactor ring). I have, in my testing, created an Anomaly with a mass of 2 Billion. This sized anomaly destroys all blocks in a 3x3 area around itself (1 block out in all directions) despite being supressed by 6 Gravitational Stabilizers. I don’t think you have to realistically worry about the limit because I have yet to have the Anomaly get stronger than the 3x3 area, even with a mass of 20 Billion.

\*\*\* Something else to note. I am not sure if this is currently bugged, but my 20 Billion mass Fusion Reactor says that it is producing 25,000 FE/t. I ran it into a Parabox for multiple hours to see how high it would go, and it is still powering the Parabox at 1,245,184 RF/t (1 RF = 1 FE). This leads me to believe that the Fusion Reactor is producing way **WAY** more energy than it says it is.

## **Replicators**

There is another use for Matter Plasma; you can replicate any item or block in a machine called a **Matter Replicator.** First, you will need to get a pattern for what you want to replicate;

**Patterns**

Build a **Pattern Storage.** Craft at least one **Pattern Drive** to place in your Pattern Storage. This is where your Patterns will be stored. Now, you have to scan some items or blocks to store in your Pattern Storage. One way to do this is to connect a **Matter Analyzer** to your Pattern Storage by placing a **Matter Network Switch** between them. Power the Matter Analyzer and give it an item to scan. After some time, the item will be consumed and part of a pattern for that item will be stored in your Pattern Storage. The Matter Analyzer completes 20% of a pattern for each item it scans, meaning you have to analyze an item 5 times before you have a complete pattern.

Alternatively, craft a **Matter Scanner**, which is a handheld item. Place a Matter Scanner into your Pattern Storage to link the Scanner to the Storage, and then hold right click while looking at a block to scan the block. Once the scan is complete, the block will be consumed and the pattern for that block will become 10% more complete. The scan takes longer based on how much matter is in the block you are scanning.

**Replication**

Now that you have some patterns, we need to send “jobs” to the replicator. Craft a **Pattern Monitor** and connect it to your Pattern Storage with either a Matter Network Switch or a **Matter Network Cable.** You can also place the Pattern Monitor directly onto the Pattern Storage. When you right click on the Patter Monitor you will be able to see all of the items which you have patterns for (saved in the connected Pattern Storage). You can press the plus and minus buttons under patterns in this window to build a sort of shopping list, called a “job”, and then press the button on the left most side of the interface to send the job to the nearest **Pattern Replicator**.

You are going to have to craft one of these Pattern Replicators, give it power, supply it with Matter Plasma (using Matter Decomposers as discussed above), and connect it to your Pattern Storage using a Matter Network Switch. Once you have done this, you can send a job to the Pattern Replicator and it will consume as much Matter Plasma as it needs to replicate the item(s) that you send it.

**\*\*\* Important!!!** Using the Pattern Replicator generates some kind of radiation poisoning effect. Players who go anywhere near a Pattern Replicator while it is active will be affected by very powerful weakness and hunger effects. This can be counteracted by placing up to 5 **Tritanium Plates** in the Pattern Replicator. Each plate reduces the harmful effects of the Pattern Replicator, with 5 plates completely stopping them.

## **Recycling**

Some machines have a chance of failing. For example, Matter Decomposers sometimes fail to produce Matter Plasma, instead outputting Matter Dust. Matter Dust does not decompose, but it can be put into a **Matter Recycler** and turned into **Refined Matter Dust**, which does decompose.

## **MISC**

**Solar Panels:** supplies power to adjacent blocks when in direct sunlight

**Tritanium Crates:** a double chest worth of storage space in the space of single block

**Contract Market:** generates quests which can be completed for rewards

**Holographic Sign:** a block which can display glowing text

**Star Map:** a purely aesthetic block which does in fact look awesome

**Transporter:** consumes energy to teleport all of the entities on top of one Transporter to the location of a different Transporter