recursal/Fanatic-Fandom huggingface dataset:
Green Ornament

## Description

The Green Ornament is an enemy encountered in Glacial Havoc. It has a fast speed and 25 health.

## Lore

"Representing the initial variant in its ornamental lineage, holds the distinction of being the most delicate among its counterparts. despite its fragility, this festive adversary compensates by exhibiting swiftness, darting though the battlefield with agility and haste."

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Green Ornament**.
Deteriorater

## Lore

"We have no information about this species. One thing is clear: the appearance of Deteriorater is closely tied to the perception of strength displayed by those who manage to swiftly defeat the Xyral High Command. This enigmatic being seems to regard such victories as displays of arrogance, triggering its emergence."

## Update History

* (02/9/23)
	+ Added **Deteriorater**.
Tough

## Description

The Tough is an enemy encountered in hard mode. It has a below average speed and 15 health.

## Lore

"It may look weaker than what you have faced before, but don't underestimate this species. They possess remarkable speed, allowing them to swiftly maneuver across the battlefield. Their agility and quickness make them challenging opponent to pin down."

## Update History

* (??/??/23)
	+ Added **Tough**.
Summoned

## Description

The Summoned is an enemy encountered in hard mode. It has an average speed and 45 health.

## Lore

"These units appear to be fully living beings. It is a perplexing phenomenon, as summoner-class units typically conjure pseudo-alive specimens. The prevailing theory suggests that these summoned entities are somehow teleported from another realm or dimension."

## Update History

* (??/??/23)
	+ Added **Summoned**.
Rifler?

## Description

The Rifler? is an enemy encountered in Dreadful Night. It has an above average speed and 200 health.

## Lore

"Evoke an air of skepticism and suspicion. While some may label them as traitors, their true motivations and loyalties remain enigmatic, challenging quick judgments. Their appearance, actions, and behaviors are at odds with typical adversaries, leaving observers uncertain about their true intentions."

## Tactics

The same tactic that you used on Demon works on this foe.

## Update History

* (??/??/23)
	+ Added **Rifler?**.
Frostbite

## Description

The Frostbite is an enemy encountered in hard mode. It has a sluggish speed and 75 health.

## Lore

"Don't let the name deceive you, as Frostbite does not actually inflict the freezing condition. Rather, this species seems to endure frostbite themselves. The origins of their defensive properties remain unknown, but it is speculated that their affinity for the cold may play a role."

## Update History

* (??/??/23)
	+ Added **Frostbite**.
Zombie

## Description

The Zombie is an enemy encountered in Dreadful Night. It has an average speed and 40 health.

## Lore

"The Zombie, a classic and haunting presence. However, these are not your typical zombies. They defy the expected behaviors of the average undead, shrouding themselves in an eerie aura of mystery."

## Tactics

Atleast 2 level 1 rifles can handle the Zombie with ease.

## Update History

* (??/??/23)
	+ Added **Zombie**.
Advocater

## Statistics

*❝ A support tower that boosts firerate and range.❞*
―Shop Description

## Description

Advocater is the buffing tower of the game. it buffs firerate, range, and has an ability that can buff firerate.

## Upgrades

### ㅤLevel 1 ($850)

* Range Buff 0% > 5%
* Firerate Buff 5% > 10%

### ㅤLevel 2 ($1,750)

* Range 10 > 12
* Firerate Buff 10% > 15%

### ㅤLevel 3 ($5,000)

* Range Buff 5% > 10%
* Firerate Buff 15% > 20%
* Firerate Ability 20%

### ㅤLevel 4 ($13,500)

* Range 12 > 15
* Range Buff 10% > 15%
* Firerate Buff 20% > 25%

## Update History

* (??/??/23)
	+ Added **Advocater**.
Mummified

## Description

The Mummified is an enemy encountered in Dreadful Night. It has a slow speed and 80 health.

## Lore

"While they may seem like typical mummies, rumors and theories have emerged, suggesting a more sinister origin. Some believe that the mummified could be the preserved remains of fallen members in the Incursion Defenders. Their transformation into these eerie forms remains shrouded in mystery, raising questions about the nature of their existence."

## Tactics

It is best for about 3 players to have 2 level 1 riflers to counter this foe and even then you may still struggle.

## Update History

* (??/??/23)
	+ Added **Mummified**.
Raider

## Description

The Raider is the very first enemy encountered by the player in Casual and Hard Modes. It has an average speed and 4 health.

## Lore

"Among the countless species that comprise the Xyral Federation. Their primary mission is to invade Earth, driven by an unwavering determination to conquer the planet by any means necessary."

## Tactics

* Raider is relatively easy to defeat as it is just a basic weak enemy that can easily be killed by any offensive tower.

## Trivia

* According to Lore. Raiders is the most highest species in the Xyral Federations.

## Update History

* (23/6/23)
	+ Added **Raider**.
Scorcher

## Statistics

*❝ Burns enemies in sight.❞*
―Shop Description

## Description

Scorcher is the fire tower of the game. It deals low damage with a burn effect that damage enemies over time, decent DPS, cheap cost which makes it an effective early game tower.

## Upgrades

### ㅤLevel 1 ($300)

* Damage 0 > 1
* Range 8 > 9

### ㅤLevel 2 ($1,350)

* Damage 1 > 2
* Firerate 0.4 > 0.3
* Range 9 > 10
* Burn Damage 1 > 2
* Effect Time 4 > 4.5
* Burn Ticks 1 > 0.75

### ㅤLevel 3 ($3,450)

* Damage 2 > 3
* Range 10 > 11
* Burn Damage 2 > 5
* Effect Time 4.5 > 5.25

### ㅤLevel 4 ($7,500)

* Damage 3 > 5
* Firerate 0.3 > 0.2
* Range 11 > 12
* Burn Damage 5 > 9
* Effect Time 5.25 > 7
* Burn Ticks 0.75 > 0.5

## Update History

* (??/??/23)
	+ Added **Scorcher**.
Cannon

Cannon is a 2 Unit like the Catapult in the Mordern Humans this Unit has 2 Units the Cannon and its Rider.Cannon has the Same Attacks like the Catapult but expect with its Bumps And Sometimes the Cannon Human will get Off then hope in the Cannon again.The Cannon Human has a Weapon it’s His Lighter he use the Lighter to Light up the Cannon Balls in the Cannon or use its Lighter to Burn its Enemies to Ash’s
Lava

## Description

The Lava is an enemy encountered in hard mode. It has an average speed and 230 health.

## Lore

"They harnessed the destructive power of molten lava and transformed it into a humanoid species. These fiery adversaries, known simply as Lava, embody the raw and untamed energy of volcanic eruptions."

## Update History

* (??/??/23)
	+ Added **Lava**.
Ice

## Description

The Ice is an enemy encountered in Glacial Havoc. It has an average speed and 50 health.

## Lore

"A peculiar creation born from the transformation of ice into a living humanoid. Despite its seemingly defenseless appearance, this frozen anomaly possesses unexpected strength, making it a formidable adversary."

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Ice**.
Summoner

## Description

The Summoner is an enemy encountered in hard mode. It has a sluggish speed and 175 health.

## Lore

"The Summoners and Conveners work in unison to create a formidable summoning unit. The process by which they bring forth these units remains shrouded in mystery and is said to involve powerful and ancient magics."

## Update History

* (??/??/23)
	+ Added **Summoner**.
Frost Invader

## Description

The Frost Invader is an enemy encountered in Glacial Havoc. It has an above average speed and 2,500 health.

## Lore

"In a bold move, FA seized Invader units from X-HC, infusing them with an unknown frost component to create the formidable Frost Invader. This icy incarnation enhances the Invader units, making them considerably stronger. Drawing parallels to the Cryobolt units."

## Tactics

Scorcher, Vulture and Fusion Lancer can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Frost Invader**.
Unsteady Ice

## Description

The Unsteady Ice is an enemy encountered in Glacial Havoc. It has an above average speed and 1,800 health.

## Lore

"Similar to its counterpart, Unstable Ice, the enigmatic Unsteady Ice harbors even greater energy within, allowing it to contain a more powerful and far-reaching explosion upon reaching its volatile limit."

## Tactics

Scorcher, and Vulture, Fusion Lancer can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Unsteady Ice**.
Hefty

## Description

The Hefty is an enemy encountered in hard mode. It has an average speed and 13 health.

## Lore

"While bearing a resemblance to the previously encountered Brisk units, the Hefty species possesses a distinct advantage in the form of defensive properties. There properties grant them an additional layer of protection, making them considerably more resilient on the battlefield."

## Update History

* (??/??/23)
	+ Added **Hefty**.
Duty's Command

### Overview

* Duty's Command Echo Pool will remain permanently open, Adjutant can obtain non-limited operatives and weapons in this pool.
* Use Operative Recruitment Chits to draw from the Duty's Command Echo Pool. Adjutant can use DigiCash to purchase Operative Recruitment Chits.
* The maximum of Duty's Command Echos times per day: 9,999

### Rules

* Guaranteed to obtain a Purple Tier or higher Operative within 10 Echos.
* Guaranteed to obtain an Orange Tier Operative within 80 Echos.
* When obtaining a Blue Tier Weapon through Echo, gains additional 15 Rationing Codes which can be used to exchange various items in Circulation Hub.
* The echo count of Duty's Command is separated from other echo pools independently and does not affect by other echo Pools.
* The base probability of all characters and weapons is evenly distributed when didn't reach the guarantee times or trigger the boost rules.

### Duplicate Operatives

* When obtaining an Operative they already possess through any means, the duplicate Operative is converted into Reward Codes and Operative Fragments for that Operative.
* Purple Tier Operatives convert to 2 Reward Codes and 30 Operative Fragments.
* Orange Tier Operatives convert to 10 Reward Codes and 60 Operative Fragments.

Drop Rates
 Guarantee
 Drop bonuses
Captionrilla

Captainrilla is a Unit in the Mutant Primates Faction it has Lest Health then Macheterilla but has Insane Damage he one-shots the Skeleton Warrior and Punch Strike Gorilla with his Overpowered Hammer he is a Semi-Melee Unit he is the Hero off course

## Section Header

### Trivia

Captionrilla is another Primate that wears Clothes like Gauntlet Gorilla and Macerilla and Macheterilla
Enforcer

## Statistics

*❝ Strikes and stun nearby enemies with a baton at short range.❞*
―Shop Description

## Description

Enforcer is the stunning tower of the game. It deals high damage with low range and medium firerate, strong DPS, But when upgraded it becomes stun immune.

## Upgrades

### ㅤLevel 1 ($400)

* Damage 4 > 7
* Firerate 1.08 > 0.9

### ㅤLevel 2 ($1,650)

* Damage 7 > 13
* Range 5 > 6

### ㅤLevel 3 ($5,500)

* Damage 13 > 38
* Firerate 0.9 > 0.8
* Can Stun Enemies 0 > 1

### ㅤLevel 4 ($12,000)

* Damage 38 > 83
* Firerate 0.8 > 0.73
* Range 6 > 7
* Increased Stun 1 > 2
* Immune to Stun

## Update History

* (??/??/23)
	+ Added **Enforcer**.

* (??/??/23)
	+ Nerfed **Enforcer**.

* Placement Cost 450 > 550
* Level 1 Firerate 1 > 1.08
* Level 1 Cost 300 > 400

* Level 2 Cost 1,500 > 1650

* Level 4 Cost 13,500 > 12,000
* Level 4 Damage 95 > 83
* Level 4 Firerate 0.7 > 0.73
Brisk

## Description

The Brisk is the fourth enemy encountered by the player in Casual Mode. It has an average speed and 15 health.

## Lore

"This species resemblance to the Heavy units, but possesses an exceptional speed and agility that sets them apart, granting them significant advantages when it comes to destruction."

## Trivia

* According to Lore. Brisks are mentioned to be similar to Heavys but with speed changes.

## Update History

* (23/6/23)
	+ Added **Brisk**.
Gingerbread

## Description

The Gingerbread is an enemy encountered in Glacial Havoc. It has a slow speed and 180 health.

## Lore

"With its delectable chocolate exterior, deceives onlookers into believing it's a tasty treat. The chocolate shell is indeed edible, providing a misleading sense of safety. However a cautionary note must be sounded, for beneath the sweet surface lies a fully metallic core."

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Gingerbread**.
Soulwrath

## Abilities

### Ability1

**Soul Reaping** = Swings his scythe and kills 4 nearby towers. Resulting to unable to upgrade and selling will gives you 0$.

### Ability2

**Scythe Slam** = Slams scythe and stuns towers nearby for 6 seconds.

## Description

The Soulwrath is the final boss of Dreadful Night. It has an extremely sluggish speed and 666,666 health.

## Lore

"Bearing the solemn title of the Lord of Death. His solemn duty is to collect the souls of the departed, a somber task thar imbues him with power. With each soul he adds to his collection, he grows stronger, his dominion over the afterlife expanding. Harbors a sinister plan to plunge the Earth into an eternal night, mirroring the enviroment of the afterlife he presides over. The Xyral Federations have made overtures to Soulwrath, inviting him to join their council. However, he remains resolute, prioritizing his sacred duty over any earthly alliances. The afterlife holds his unwavering commitment, determined to fulfull his role, even if it mean opposing those who seek to sway him."

## Tactics

* Every player needs to have all 8 max fusion lancers, all 8 juggernauts and a ton of rilfer/ vulture to even have a chance to take down this boss.

## Trivia

* According to the Lore, He's been aknowledge by the Xyral Federations and wanting them to join the Supreme Council, but Soulwrath denies it and takes his own path instead.
* This is the most slowest major boss in the entire game. Second being Auraxis.

## Update History

* (27/10/23)
	+ Added **Soulwrath**.

* (11/11/23)
	+ Removed **Soulwrath**. Along with the Dreadful Night Event
Wraith

## Description

The Wraith is an enemy encountered in Dreadful Night. It has a slow speed and 1,000 health.

## Lore

"Unsettling presence that cannot fully conceal its true identity. While the Wraith remains partly visible its inability to hide its accessories leaves a disquieting impression. This eerie figure possesses a unique ability, enabling it to temporarily become invincible. Its shapeshifting power make it a elusive adversary."

## Tactics

* A few juggernauts paired with an advocater can take down this enemy.
* More info you should know is that this enemy can go invisible for a few seconds. It's best to take them out as soon as possible!

## Update History

* (??/??/23)
	+ Added **Wraith**.
Snowman

## Description

The Snowman is an enemy encountered in Glacial Havoc. It has an above average speed and 50 health.

## Lore

"Beware, this snowman harbors a cunning strategy. Luring unsuspecting onlookers with their guise as an innocent snowman decoy, it conceals a malevolent intent. Those who venture too close to admire the wintry facade quickly find themselves entangled in a web of chilling consequences."

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Snowman**.
Heavy

## Description

The Heavy is the third enemy encountered by the player in Casual Mode. It has a slow speed and 18 health.

## Lore

"Despite their sluggishness, the Heavy units of the Xyral Vanguard possess an stength that wreaks havoc upon the Earth."

## Tactics

* Heavy can be a decently hard challenge if you get a tower that isn't strong enough to defeat him.

## Trivia

* According to Lore. Heavys are a species that wreaks havoc all upon earth.

## Update History

* (23/6/23)
	+ Added **Heavy**.
Magma

## Description

The Magma is an enemy encountered in hard mode. It has an average speed and 4,150 health.

## Lore

"They harnessed the power of magma and transformed it into a humanoid entity for their ranks. It can also generate intense heat and melt objects in its vicinity. Its destructive capabilities make it a dangerous threat to any target it encounters."

## Update History

* (??/??/23)
	+ Added **Magma**.
Unstable Ice

## Description

The Unstable Ice is an enemy encountered in Glacial Havoc. It has an above average speed and 280 health.

## Lore

"According to the findings of scientists. Unstable Ice harbors an abundance of energy within its frost core. This surplus energy enables it to fuse with surrounding ice, transforming into a living humanoid the pulsates with an unstable force. In a chilling spectacle, the Unstable Ice can create a explosion upon its demise. This explosive finale adds a perilous element to the battlefield."

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Unstable Ice**.
Spartan

The Spartan is a Unit in the Ancient Humans Faction he costs $14 Spartan is Pretty Strong to and has a Shield aswell and use its Spear

### Unit Information

once the Spartan drops his Spear he will Pick His Sword out and Fight and he will Kick as well and use its Sword Spin and it’s Much Stronger Then The Wolf and Swordman and Jima The Gaul

PROS

-has 400 HP

-has a Shield and Helmet for Protectives against Range Units

-good to kill Range Units

CONS

-abit Slow
White Ornament

## Description

The White Ornament is an enemy encountered in Glacial Havoc. It has a below average speed and 175 health.

## Lore

"The third variant in its ornamental lineage. Diverging from the strategy of duplication seen in Splitter Marks, this ornament excels in fortifying its defenses, presenting a sturdier and more robust shell. "

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **White Ornament**.
Fusion Lancer

## Statistics

*❝ Shoots with a railgun that deals powerful damage.❞*
―Shop Description

## Description

Fusion Lancer is a railgun tower. It deals high damage with high range and low firerate, strong DPS.

## Upgrades

### ㅤLevel 1 ($1,000)

* Damage 50 > 65
* Range 25 > 30

### ㅤLevel 2 ($2,650)

* Damage 65 > 90
* Firerate 5 > 4.5

### ㅤLevel 3 ($7,500)

* Damage 90 > 230
* Range 30 > 38

### ㅤLevel 4 (30,000)

* Damage 230 > 620
* Range 38 > 45
* Firerate 4.5 > 4.3

## Update History

* (??/??/23)
	+ Added **Fusion Lancer**.

* (??/??/23)
	+ Nerfed **Fusion Lancer**.

* level 3 Range 40 > 38

* level 4 Range 50 > 45
Shops

**Shops** is where items can be exchanged for resources important in progressing in Snowbreak: Containment Zone.

## Regular Supply

The Regular Supply section offers a variety of items to be bought with Silverbuck. This includes items for upgrading weapons, operatives, and logistic officers, as well as a random purple-tier operative Extract for 20,000 Silverbuck and a random purple-tier weapon for 300,000 Silverbuck. It refreshes every \_\_ days.

## Event Exchange

### Underground Purge

By playing in the Underground Purge event, clearing rewards and objectives will give you Concentrated Titagen Crystals to use as currency. It refreshes every \_\_ days.

### Neural Simulation

Playing Neural Simulation will grant you personality stability, where you can receive Synthetic Endorphins. These tokens can be exchanged for operative Extracts and upgrade items. It refreshes every \_\_ days.

## Circulation Hub

### Selected Rewards

By receiving Reward Codes, you're able to buy one Manifestation Echo Covenant and one Operative Recruitment Chit, each for 16 Reward Codes, and a variety of orange-tier weapons, each for 480 Reward Codes. It refreshes every \_\_ days.

### Quality Rationing

By receiving Rationing Codes, you're able to buy a variety of upgrading material, as well as 5 Manifestation Echo Covenents, 100 Rationing Codes each- this goes the same for Operative Recruitment Chits. It refreshes every \_\_ days.

### Logistics Officers

The currency here is Personnel Limits, which you can get by reaching 1000 Neural Connection in Gigalink, or recycling an orange-tier Logistic Officer. You are able to buy Logistic Officers for 50 Personnel Limit each. This shop never refreshes.

### Decomposition Lab

Once fully manifesting an operative, any leftover Extract received will be converted, or "decomposed", into Mori Segments. You can buy purple-tier operative Extracts for 30 Original Mori Segments each, as well as orange-tier Extracts of operatives you already have for 30 Modified Mori Segments. This shop never refreshes.

### Weapon Exchange

Decomposing (see above) an orange-tier weapon will grant you Weapon Components, which can be used to buy another orange-tier weapon you already have for 30 Weapon Components. This shop never refreshes.

## Data Resource

Manifestion Echo Covenants, Weapon Modding Agreements, Operative Recruitment Chits, and Weapons Permits can be bought for 160 DigiCash each. These items can be used in the gacha pools, Echo. This shop never refreshes.
Witch

## Description

The Witch is an enemy encountered in Dreadful Night. It has a fast speed and 75 health.

## Lore

"These Witches distinct from the conventional notion of witches, are a unique breed of enigmatic entities that take to the skies with their brooms. They possess an ability to fly, granting them a significant advantage over unprepared forces."

## Tactics

Atleast 3 players should get 2 level 2 riflers for this enemy if they haven't already.

## Update History

* (??/??/23)
	+ Added **Witch**.
Cursed Flame

## Description

The Cursed Flame is an enemy encountered in hard mode. It has an average speed and 150 health.

## Lore

"Cursed Flame defies scientific explanation within the realms of known understanding. Unlike any ordinary flame, it emits a haunting green hue and possesses a peculiar property that sets it apart from conventional fires. What makes extraordinary is its ability to actively regenerate the health of those it engulfs."

## Update History

* (??/??/23)
	+ Added **Cursed Flame**.
Petrified

## Description

The Petrified is an enemy encountered in hard mode. It has a motionless speed and 120 health.

## Lore

"They harnessed the destructive power of molten lava and transformed it into a humanoid species. These fiery adversaries, known simply as Lava, embody the raw and untamed energy of volcanic eruptions."

## Update History

* (??/??/23)
	+ Added **Petrified**.
Epithet

Epithets in Havok are commonplace as last names have not been widely adopted, outside of nobility. As such, all player characters in Spoiled Meat, Rotten Flesh are given an epithet in character creation. Some epithets are gained after completing *Heroic Feats*, marking their prowess.

# Starting Epithets

So long as your epithet does not overlap with a Feat, you may choose any epithet you desire. The following are some examples of Starting Epithets:

## Class Epithets

d6 Scholar Epithets
 6 | The Tactician

d8 Warrior Epithets
 8 | The Shield

d6 Rogue Epithets
 6 | The Sabre

d6 Magic User Epithets
 6 | The Wise

d6 Priest Epithets
 6 | The Vicar

d6 Harlequin Epithets
 6 | The Viper

d6 Spellsword Epithets
 6 | The Spellsworn

## Homelands

d10 Homelands
 09 | of The Wilds

## Adjectival Epithets

These adjectives can be combined with epithets to create a combination such as "The Black Knight" or on their own.

# Feats

Some Epithets are given to players upon accomplishing different Feats over the course of their campaign. Only one player at a time may hold a given epithet.

# More Epithets

I created a program to aid with the creation of names and epithets. It contains all the epithets found on this page and additional ones I couldn't fit in the tables. You can find a link to it here.

If you do not want to download the files, you can view the parts of the epithets in the source code which is freely available on the Github page.
Eye

## Description

The Eye is an enemy encountered in Dreadful Night. It has an average speed and 400 health.

## Lore

"Defying all logical expectations by taking flight through the night. This bizarre spectacle has left researchers perplexed, as it raises numerous questions about its true nature and origin. After much investigation, it was discovered that a peculiar modification lies within its skin. This revelation sparks a debate, is the Eye a genuine living eye, or a meticulously crafted robotic entity? The ambiguity surrounding its existence adds an extra layer of intrigue and apprehension to the event."

## Tactics

Your teammates should have atleast 3-4 level 3 riflers or 3 level 3 vultures to take down this foe.

## Update History

* (??/??/23)
	+ Added **Eye**.
Flamer

## Description

The Lava is an enemy encountered in hard mode. It has an above average speed and 230 health.

## Lore

"In a remarkable display of scientific prowess, the Xyral Dominions have created a humanoid being composed entirely of flames. The process by which the Flamer was brought into existence remains a closely guarded secret."

## Update History

* (??/??/23)
	+ Added **Flamer**.
Juggernaut

## Statistics

*❝ A fast-firing tower that wields a minigun.❞*
―Shop Description

## Description

Juggernaut is the mingunner tower of the game. It deals low damage with low range and fast firerate, strong DPS.

## Upgrades

### ㅤLevel 1 ($500)

* Damage 1 > 2
* Range 14 > 16

### ㅤLevel 2 ($1,300)

* Range 16 > 17
* Firerate 0.15 > 0.13

### ㅤLevel 3 ($3,200)

* Damage 2 > 4
* Firerate 0.13 > 0.1

### ㅤLevel 4 ($15,000)

* Damage 4 > 9
* Firerate 0.1 > 0.08
* Range 17 > 20

## Update History

* (??/??/23)
	+ Added **Juggernaut**.
Evlh

## Description

The Evlh is an enemy encountered in Glacial Havoc. It has an average speed and 150 health.

## Lore

"Crafted as one of the creations of MK-Zantvha, Evlh is an enigmatic being entirely forged from metal. Its humanoid appearance might deceive onlookers, as it masquerades as a person, but the true nature of Evlh reveals a sinister purpose. Beware, for this metallic enforcer possesses the ability to subtly manipulate and lure unsuspecting individuals join their armies. Those who resist the call face dire consequences."

## Tactics

Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Evlh**.
Jabu Jabu

Jabu-Jabu ist ein kleines Fischerdorf im Süden von Loromier, der südöstlichen Provinz des **Bysothischen Reiches**. Es ist außerdem der Heimatort von Rycus Lúmevion

## Geographie

### Lage

Das Küstendorf ist an einem kleinen Kap (Kap Anzelu) im Süden der Halbinsel Caracûm gelegen und umgeben von Hügeln und weiter Savanne.

Ein paar Tagesmärsche nördlich des Dorfes weicht die Savannenlandschaft langsam aber sicher dem dichten und unwegsamen Urwald, der für Caracûm so typisch ist.

Das Dorf schmiegt sich an die Nordseite des kleinen Flusses Malembe (*Die Langsame*), von wo aus die geübten Fischer\*innen Jabu-Jabus mit ihren markanten Sankhegplattenbooten in See stechen.

Folgt man der Küste entlang nach Nordwesten gelangt man unweigerlich nach Amarraq, der südlichsten der 4 Perlen und einem häufig angefahrenen Handelshafen für die lokalen Fischer\*innen.

### Klima & Landwirtschaft

Jabu-Jabu, wie die gesamte südwestliche Küste von Caracûm, liegt in einer recht ariden Umgebung und die meisten Bewohner\*innen suchen lieber auf dem Wasser nach allem, was man zum überleben braucht, als dem trockenen Klima auf dem Land etwas abzugewinnen. Entlang des Malembe bewässern einige der weniger wasseraffinen Bewohner\*innen kleine Getreide- und Hirsefelder.

## Geschichte

Obwohl der Ort schon seit vielen Generationen bewohnt ist, reicht die genaue Geschichtsschreibung nicht allzu weit in jene Zeit, bevor die Region Teil des **Imperiums** wurde.

### Eingliederung in das Imperium

Jabu-Jabu beteiligte sich während des Krieges um Caracûm auf Seiten des Fortunats von Sebek, wo die Bogenschütz\*innen des Dorfes trotz ihrer geringen Zahl einen bleibenden Eindruck sowohl bei ihren Verbündeten, als auch den kaiserlichen Truppen hinterließen. Es war jedoch selbst kaum betroffen vom Krieg und folgte ohne weitere Zwischenfälle, als im sagenumwobenen Konklav von Kaiserin Aliore mit Hohepriesterin Eritora der Frieden, sowie die Eingliederung des Fortunats in das Imperium beschlossen wurden.

Seitdem profitiert Jabu-Jabu vor allem vom Handel mit den 4 Perlen und der Hauptstadt **Bysoth**, wohin sie Sankhegplatten und andere Tiertrophäen exportieren im Austausch für feine Stoffe und Nahrung. Bedrohungen bestehen in dieser Zeit vor allem von marodierenden Banden von Orks und Goblins aus der Savanne sowie Piratenangriffen, die in dieser Gegend auf die reiche Ladung von Handelsschiffen aus sind.

Im Jahr XXXX wurde Jabu Jabu von einem folgenschweren Piratenangriff verwüstet, von dem sich das Dorf bis heute erholt. Der ausbleibenden Hilfe durch die kaiserliche Marine geschuldet, ist man seitdem eher argwöhnisch gegenüber Außenseitern.
MK-Zantvha

## Description

The MK-Zantvha is an enemy encountered in Glacial Havoc. It has a sluggish speed and 5,500 health.

## Lore

"In an attempt to mimic our cultural celebration of Santa Claus, the inhabitants of this wintry realm crafted their own replica, albeit with a minor spelling error. Enter MK-Zantvha, a robotic Santa designed with a festive facade but armed with unintentional destructive capabilities. This mechanical marvel, with its festive appearance, poses a peculiar threat. Those who believe in its holiday charm find themselves facing unintended destruction."

## Tactics

A max Scorcher and a couple of level 3 Vultures can be just enough to handle this enemy.

## Update History

* (??/??/23)
	+ Added **MK-Zantvha**.
Pro King

Pro King is the Boss and most Expensive Unit Costing $150 and the Strongest Unit in the Mordern Humans it is a Dude has Tiny Hands with Claws has a Blue Like Handle and a Red Chestplate however the Red Chestplate is a Shield. Pro King is Immune to Poison Damage

### Attacks

the Pro King will somehow throw a Ball at the Enemies Distracted once the Enemies a hit it the Ball Will Explode Damaging them

Pro Kings Second and Thrid Attack is a Punch or use its Claws and tiny Hands or Kick the Enemies it’s Attack is Good

Pro Kings Third Attack is the Reflection he will start to turn purple tho when Range Units Or Semi-Melee Units hit the Pro King it Goes back to the Range Units or Semi-Melee Units killing them with there own Weapons

## Trivia

when Pro King is in his Reflection Ability his Health will change form 1500 to 20000 and won’t Move is Immune to Poison and Electric Damage and gets Less Damage the Reflection Ability will go away in 5 or 6 Seconds
Skeleton

## Description

The Skeleton is an enemy encountered in Dreadful Night. It has an above average speed and 65 health.

## Lore

"These skeletal entities possess a semblance of life, yet their origins remain shrouded in obscurity. Rumors abound that these skeletal beings are controlled by an unknown force, their existence brought about by a peculiar event. Some speculate that a bolt of lightning, striking a desolate graveyard, may have sparked these macabre reanimations."

## Tactics

Atleast 3 players should get 2 level 1 riflers for this enemy if they haven't already.

## Update History

* (??/??/23)
	+ Added **Skeleton**.
Practitioner

## Statistics

*❝ A support tower that helps the base, increase the base health, and relieve from stunned towers.❞*
―Shop Description

## Description

Practitioner is the healing tower of the game. it deal decent damage with low range and medium firerate, overall decent DPS, but when upgraded can clear towers stuns.

## Upgrades

### ㅤLevel 1 ($350)

* Damage 2 > 3
* Range 10 > 12

### ㅤLevel 2 ($950)

* Damage 3 > 5
* Firerate 0.8 > 0.65
* Range 12 > 13
* Heal base further
* Healing 10 > 20

### ㅤLevel 3 ($3,200)

* Damage 5 > 9
* Firerate 0.65 > 0.55
* Healing 20 > 30

### ㅤLevel 4 ($10,500)

* Damage 9 > 29
* Firerate 0.55 > 0.75
* Range 13 > 15
* Healing 30 > 50
* Clear Stuns

## Update History

* (??/??/23)
	+ Added **Practitioner**.
Maps

**Maps** are one of the main features of Incursion Defender. There are three difficulties of maps: Easy, Normal and Hard. All of them are different from each other in theme, path layout and style. They all have specific advantages or disadvantages, such as having longer paths or more optimal placement spots.
Snowy Golem

## Description

The Snowy Golem is an enemy encountered in Glacial Havoc. It has a slow speed and 550 health.

## Lore

"Though its movements may be deliberate and slow, this colossal creature possesses remarkable strength, capable of effortlessly smashing through rock with a single powerful punch. The presence of two humanoid figures seemingly trapped within its frosty torso. A chilling spectacle unfolds when this guardian meets its demise, as the two humanoid entities emerge."

## Tactics

Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Snowy Golem**.
Purple Ornament

## Description

The Purple Ornament is an enemy encountered in Glacial Havoc. It has a below average speed and 900 health.

## Lore

"The fifth variant in the ornamental lineage. While its pace may be slow, this festive adversary compensates with an exceptional toughness. Perhaps can be menacing is the quartet or ornaments encased within its structure, this resilience makes it a potent adversary."

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Purple Ornament**.
Shard

## Description

The Shard is an enemy encountered in Glacial Havoc. It has a fast speed and 130 health.

## Lore

"A formidable adversary emerges known as the shard. Distinguished from its Ice counterparts, the Shards boasts heightened speed and enhanced durability, making it a swift and resilient force to be reckoned with."

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Shard**.
Protector

## Description

The Protector is an enemy encountered in hard mode. It has a sluggish speed and 410 health.

## Lore

"The Protector embodies an unwavering dedication to defending their allies, exhibiting a steadfast resolve to protect at all costs. They are renowned for their willingness to shield and safeguard their comrades, even in the face of imminent danger and potential danger and potential harm to themselves."

## Update History

* (??/??/23)
	+ Added **Protector**.
Assaulter

## Statistics

*❝ Inflicts substantinal damage and has the ability to generate income at level 1. with the additional capacity to spawn units unlocked at level 4.❞*
―Shop Description

## Description

Assaulter is the fast firing tower of the game. It deals low damage with low range but makes up for it with fast firerate and decent dps, when upgraded it becomes a spawner tower that can deal medium damage.

## Upgrades

### ㅤLevel 1 ($500)

* Income $0 > $180
* Range 11 > 14

### ㅤLevel 2 ($2,100)

* Income $180 > $280
* Damage 1 > 3
* Firerate 14 > 17

### ㅤLevel 3 ($4,500)

* Income $280 > $400
* Damage 3 > 6
* Firerate 0.2 > 0.16

### ㅤLevel 4 ($10,000)

* Income $400 > $850
* Damage 6 > 12
* Firerate 0.16 > 0.13
* Merc Unit.
* Damage 5
* Firerate 0.11
* Range 22
* Fly Detect

## Update History

* (17/10/23)
	+ Added **Assaulter** .
Gid

* Level 1 (Base)
* Level 80 (Max)

**Gid** is an Intelligence Logistic that is part of the Navigator squad. Obtained from

### Squad Skill

* 2 Officers: Increases Active Skill DMG by 24%.
* 3 Officers: After applying Control effect to the target, DMG taken by target increases by 14% for 10 sec.

### Squad Members

* Yolanda
* Mara

### Basic File

* Codename: Gid
* Squad: Navigator
Snowy Minion

## Description

The Snowy Minion is an enemy encountered in Glacial Havoc. It has a fast speed and 150 health.

## Lore

"Following the demise of the Snowy Golem, a swift and nimble threat emerges in the form of the Snowy Minion. These minions, born from the remains of their colossal guardian, possess incredible speed, darting across the battlefield with urgency. While individually weak, the real challenge lies in their numbers. Two of these fleet-footed minions arise, presenting a dynamic threat that can be problematic."

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Ice**.
Dreadful Night 2023

## Description

Dreadful Night 2023 is an event that took place in 27/10/23 and lasted until 11/11/23 (Day/Month/Year).

## Enemy Introductions

* Wave 1: Zombie
* Wave 3: Mummified
* Wave 5: Skeleton
* Wave 7: Witch
* Wave 8: Reaper
* Wave 9: Vampire
* Wave 9: Bat
* Wave 10: Tormented Soul
* Wave 11: Demon
* Wave 12: Delinquent?
* Wave 12: Rifler?
* Wave 12: Juggernaut?
* Wave 12: Mimic
* Wave 13: Eye
* Wave 13: Wraith
* Wave 14: Demise
* Wave 15: Spectre
* Wave 15: Eternal
* Wave 15: Soulwrath

## Background Music

Waves 1-9: N/A

Waves 10-13: N/A

Wave 14 (Demise's theme): N/A

Wave 15 (Soulwrath's theme): N/A

After Soulwrath dies (Idk lol): N/A

Dreadful Night 2023 Triumph: N/A
Convener

## Description

The Convener is an enemy that can spawn Convokes. It has a slow speed and 130 health.

## Lore

"These enigmatic being possess the ability to spawn Convoke, an entities that join the battle alongside their allies. the relentless spawning capabilities of the Convener make them a constant threat to earth's defenders, as they can summon reinforcements endlessly."

## Update History

* (??/??/??)
	+ Added **Convener**.
Demise

## Description

The Demise is an enemy encountered in Dreadful Night. It has an above average speed and 4,800 health.

## Lore

"A dire omen, signaling the inevitable arrival of doom. When its haunting sound echoes in the distance, it is a clarion call to flee as swiftly as possible. To linger in its presence is to invite one's own demise."

## Tactics

A combination of level 3 fusion lancers, juggernauts and advocater chaining is very good for this enemy. However it may not be enough with intense amounts of enemy spam.

## Update History

* (??/??/23)
	+ Added **Demise**.
Spectre

## Description

The Spectre is an enemy encountered in Dreadful Night. It has a slow speed and 20,000 health.

## Lore

"AS formidable guardian of this place. Their duty is to ensure the safety of their companions and protect the enviroment they hold dear. With unwavering resolve, the Spectre stands ready to confront any invaders who dare to encroach upon their realm."

## Tactics

A combination of fusions and advocater ability can take down the Spectre easily.

## Update History

* (??/??/23)
	+ Added **Spectre**.
Invader

## Description

The Invader is the very first enemy encountered by the player in Expert Mode. It has an above average speed and 6 health.

## Lore

"Within the ranks of the Xyral High Command's forces, the Invaders stand out as a formidable and relentless threat. These units are far from your typical raiders."

## Tactics

* **Invader** is easy to defeat. Lvl 0 Rifler or Lvl 1 Vulture can easily take them out.

## Update History

* (22/7/23)
	+ Added **Invader**.
Glavcynir

## Abilities

### Ability1

**Sword Slam** = Slams sword in ground, creating shockwave that stuns towers nearby

### Ability2

**Icicle Mayhem** = Summon 15 icicles to stun each towers.

### Ability3

**Freezing Spray** = Uses right arm to create a ice spray that freezes towers nearby for a long duration.

### Ability5

**Snowstorm Rage** = Reaching 200,000 health activates his phase 2. It creates a massive snowstorm that can block player's view, and all of his abilities are more stronger and use ability more frequent. Also gaining defense and fire immunity.

## Description

The Glavcynir is the final boss of Glacial Havoc. It has an slow speed and 500,000 health.

## Lore

"Holding sway over the frigid expanse of the Fjornian Arcticity, Glavcynir commands with an icy authority as both the leader of his domain and a prominent member of the Xyral Supreme Council. Unlike his counterparts, each of whom leads their respective factions, Glavcynir's forces are distinguished by their Arctic origins, boasting a cold and formidable strength that surpasses even that of Xyrazar himself. Driven by an ambitious vision, Glavcynir harbors the desire to plunge the Earth into an eternal winter, subjecting its inhabitants to the relentless and bone-chilling cold until the inevitable embrace of death. His self-assumed title, the "Cryoarch of Warbringer."

## Trivia

* According to the Lore, He's the 3rd member of the Xyral Supreme Council.
	+ He's also stronger than Xyrazar, not because of health but it's ability wise.
* This is the first major boss that can able to use each random abilities instead of using all at once.

## Update History

* (10/12/23)
	+ Added **Glavcynir**.
Vexis

## Description

The Vexis is the final boss of casual mode. It has a slow speed and 3,500 health.

## Lore

"The pinnacle of strength and leadership within the Xyral Vanguard, serving as their most formidable and influential member. It is believed to be the chosen one destined to lead the Xyral Vanguard to ultimate victory. This prophecy fuels their ambition and fuels their desire to fulfill their designated role, ensuring the dominion of the Xyral Federation, or it could be wrong?"

## Update History

* (23/6/23)
	+ Added **Vexis**.

* (22/7/23)
	+ Decreased Health: 4500 → 3500
	+ Decreased Speed: 0.97 → 0.93
SplitterM2

## Description

The SplitterM2 an enemy encountered in Expert Mode. It has an average speed and 55 health.

## Lore

"It appears to envelop and augment the SplitterM1 layer beneath. However, it is important to note that the SplitterM2 is not a separate entity but rather a protective shell or layer."

## Update History

* (22/7/23)
	+ Added **SplitterM2**.
Virulencist

## Statistics

*❝ Shoots enemies with a poisonous substance that can able to stack. Obtained by beating the Dreadful Night Event.❞*
―Shop Description

## Description

Virulencist is a poisonous tower obtained from Dreadful Night 2023. It deals high damage with medium range and medium firerate, overall decent DPS, when upgraded further its poison damage and time get higher.

## Upgrades

### ㅤLevel 1 ($400)

* Damage 2 > 4
* Range 13 > 15
* Poison Time 3 > 4

### ㅤLevel 2 ($1,650)

* Damage 4 > 13
* Poison Damage 1 > 3
* Poison Tick 1 > 0.75

### ㅤLevel 3 ($3,500)

* Damage 13 > 22
* Firerate 2.2 > 2
* Poison Damage 3 > 7
* Poison Time 4 > 5.5
* Poison Tick 0.75 > 0.5

### ㅤLevel 4 ($10,000)

* Damage 22 > 59
* Firerate 2 > 1.8
* Range 15 > 18
* Poison Damage 7 > 8
* Poison Time 6 > 7.5
* Poison Tick 0.5 > 0.25

## Update History

* (??/??/23)
	+ Added **Virulencist**.
Presencer

## Description

The Lava is an enemy encountered in hard mode. It has a below average speed and 230 health.

## Lore

"As one of the high-tier beings of the Xyral Dominions, the Presencer stands out as an enigmatic and powerful entity. Despite its appearance being distinct from the traditional flying units, it is categorized within their ranks."

## Update History

* (??/??/23)
	+ Added **Presencer**.
Demon

## Description

The Demon is an enemy encountered in Dreadful Night. It has a sluggish speed and 2,000 health.

## Lore

"Inspired by the enigmatic creatures said to inhabit the underworld. hey have undertaken curious and occasional forays into the depths of the netherworld to catch glimpses of these infernal entities, attempting to replicate their eerie essence."

## Tactics

Atleast 2 level 3 riflers, 5 level 2 vultures and a couple of juggernauts. Can take down these foes. Make sure to watch out for spam however!

## Update History

* (??/??/23)
	+ Added **Demon**.
Airborne

## Description

The Airborne an enemy encountered in Expert Mode. It has an average speed and 30 health.

## Lore

"Harnessing their advanced engineering capabilities, successfully crafted an airborne robotic humanoid species. These flying units have been specifically designed to wreak havoc and destruction upon the Earth. With the ability to take to the skies, they possess a significant advantage in their relentless pursuit of their mission."

## Update History

* (22/7/23)
	+ Added **Airborne**.
Red Ornament

## Description

The Red Ornament is an enemy encountered in Glacial Havoc. It has an average speed and 55 health.

## Lore

"The second in its ornamental lineage, employs a defensive strategy reminiscent of the Splitter Marks. This festive adversary utilizes a protective shell, acting as a shield to safeguard itself from external threats"

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (??/??/23)
	+ Added **Red Ornament**.
Hellstone

## Description

The Hellstone is an enemy encountered in hard mode. It has a sluggish speed and 2,600 health.

## Lore

"In a dark and mysterious ritual, basalt units willingly sacrificed themselves, merging their essence with the scorching power of molten rock. Through this unholy union, the Hellstone was born."

## Update History

* (??/??/23)
	+ Added **Hellstone**.
Cursedbane

## Description

The Cursedbane is an enemy encountered in hard mode. It has a slow speed and 19,000 health.

## Lore

"As one of the high-tier beings of the Xyral Dominions, the Presencer stands out as an enigmatic and powerful entity. Despite its appearance being distinct from the traditional flying units, it is categorized within their ranks."

## Trivia

* The description for this enemy is the Presencer as the actual description is not in the transmission book.

## Update History

* (??/??/23)
	+ Added **Cursedbane**.
Investor

## Statistics

*❝ Generates cash every wave.❞*
―Shop Description

## Description

Investor is the economy tower of the game. It generates cash every wave, overall great source of income, But when upgraded it generates even more cash which can be used to get more expensive towers making it a extremely great.

## Tactics

* It is best to place all 6 investors Level 0 first, then upgrade all of them one by one.

## Update History

* (??/??/23)
	+ Added **Investor**.
Winged

## Description

The Winged is an enemy encountered in hard mode. It has an average speed and 310 health.

## Lore

"Despite their seemingly bulky physique, the Winged units defy conventional expectations by effortlessly taking to the skies. The secret to their flight remains a mystery, defying the laws of physics and leaving even the most astute scientists perplexed."

## Update History

* (??/??/23)
	+ Added **Winged**.
Cryobolt

## Description

The Cryobolt is an enemy encountered in Glacial Havoc. It has a rapid speed and 500 health.

## Lore

"In a daring act of thievery, the denizens of this frosty realm pilfered Bolt units from X-V, merging them with modified ice to create the formidable Cryobolt. This icy fusion not only grants it the swiftness of its stolen counterparts but also imbues it with frosty capabilities. With the ability to traverse water effortlessly and leave a trail of frozen terrain in its wake. As it runs, a small ice surface forms beneath its swift strides."

## Tactics

Scorcher, Elementalist, and Vulture can be pretty good at handling this enemy.

## Update History

* (10/12/23)
	+ Added **Cryobolt**.

* (1/1/24)
	+ Removed **Cryobolt**, along with the Glacial Havoc event.
Eternal

## Description

The Eternal is an enemy encountered in Dreadful Night. It has a slow speed and 30,000 health.

## Lore

"As a stalwart guardian of this place. signaling a dire warning to those who dare to invade. Their presence is an unmistakable indication of impending danger, and the defenders of this realm are resolute in their resolve to protect it at all costs, no matter what it takes."

## Tactics

* A combination of level 3 fusions and advocater ability and take down this foe.
* More info you should know is that this enemy can stun with a very huge stun range.

## Update History

* (??/??/23)
	+ Added **Eternal**.