Version 1.9.8

**Version 1.9.8** was an update for the Scape and Run: Parasites Mod, released on December 12th 2022. It was 15.53 MB.

## *Change Log*

#### Fixes

* Crash:

Caused by: java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.tile.TileEntityCanister cannot be cast to mekanism.common.tile.TileEntityEnergyCube
at mekanism.common.block.BlockEnergyCube.getDropItem(BlockEnergyCube.java:224) ~[BlockEnergyCube.class:?]
at mekanism.common.block.BlockMekanismContainer.getDrops(BlockMekanismContainer.java:72) ~[BlockMekanismContainer.class:?]
at net.minecraft.block.Block.getDrops(Block.java:1300) ~[aow.class:?]
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.addCystItems(EntityGore.java:323) ~[EntityGore.class:?]
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.func\_70071\_h\_(EntityGore.java:181) ~[EntityGore.class:?]
at net.minecraft.world.World.func\_72866\_a(World.java:1996) ~[amu.class:?]
Crash:
java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfEnderman cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityCanMelt
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.LeshCount(EntityAIInfectedSearch.java:117)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.func\_75250\_a(EntityAIInfectedSearch.java:38)

at net.minecraft.entity.ai.EntityAITasks.func\_75774\_a(SourceFile:94)
* Host not targeting Player
* Herd not targeting Player
* Herd not able to perform melee attacks
* Dispatcher stage IV with wrong internal stage
* Dispatcher stage III with wrong internal stage
* Primitive Arachnida killcount stuck at 0
* Rupters not attacking in groups if the Phase is low
* Rupter spawning thunder when turning into a Mangler
* EntityBomb radius not working
* Phases will no longer decrease by mining infested blocks
* Orb cooldown not working in the offhand slot
* Parasite block inventory being deleted after closing the world
* Heavy Carrier not showing attack damage attributes
* Seizer dragging players in creative mode
* Dispatcher unhiding assimilated versions loop
* Assimilated Adventurer Walking Head animation offset

#### Configuration

* "Version x Orb Item Cooldown" minimum value from 1 to 0
* "Fear Block Fail Chance" from 0.5 to 0
* "Fear Item Fail Chance" from 0.5 to 0
* "Fear Inventory Fail Chance" from 0.5 to 0
* "Nexus Stage II Follow Range" from 24 to 32
* "Nexus Stage III Follow Range" from 32 to 48
* Reduced chance/amount of bone items dropped by all Primitive/Adapted versions

* New options:
	+ "Version Adapted Food Item Chance" "Chance (1=100%) of contaminating food when hitting you." SRParasites.cfg
	+ "Version Pure Food Item Amount" "Amount of food to be contaminated." SRParasites.cfg
	+ "Version Preeminent Food Item Amount" "Amount of food to be contaminated." SRParasites.cfg
	+ "Version Primitive Food Item Amount" "Amount of food to be contaminated." SRParasites.cfg
	+ "Stage I Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
	+ "Stage II Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
	+ "Stage III Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
	+ "Stage IV Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
	+ "Heavy Carrier Damage Multiplier" - "Damage multiplier for Heavy Carrier." - SRParasitesMobs.cfg
	+ "Flying Carrier Damage Multiplier" - "Damage multiplier for Flying Carrier." - SRParasitesMobs.cfg
	+ "Assimilated Horse Explotion Multiplier" - "Explotion damage will take base Damage and multiply it by this value." - SRParasitesMobs.cfg
	+ "Heavy Bomber Explotion Multiplier" - "Explotion damage will take base Damage and multiply it by this value." - SRParasitesMobs.cfg
	+ "Mod Easter Egg (Nametags)" - "Chance to spawn an adventurer/thrall with a nametag." - SRParasites.cfg

#### General changes

* Minimum damage is now multiplied by viral amplifier + 1
* Removed minimum damage knockback
* Removed EntityNade knockback
* Changed spawn egg texture for all Pure versions
* Debug messages will only show if "Scent Debug" is set to true

#### Mobs

* Orbs now contaminate food
* Bogle explotions will now store blocks instead of spawning drops
* Pure spawning Seizer frequency increased by 1 second
* Overseer's burst of shots reduced from 6 to 4 shots
* Heavy/Flying Carrier explotion damage type changed from GENERIC to WITHER
* Heavy/Flying Carrier explotion damage value will now take ATTACK\_DAMAGE attribute value
* Assimilated Horse explotion damage value will now take ATTACK\_DAMAGE attribute value multiplied by "Assimilated Horse Explotion Multiplier"
* Mangler attack cooldown decreased from 10 to 6
* Primitive and Adapted Manducater attack cooldown decreased from 10 to 6
* Beckons will now throw bombs if attacker is too close
* Dispatchers will now throw bombs if attacker is too close
* Bombs will now deal minimum damage
* EntityRemain will now spawn Parasites with the Debar effect
* Haunter fire rate decreased
* Bogle explotion strength decreased
* Primitive and higher versions will now have the ability to contaminate food in your inventory by hitting you
* Walking head will try to rebuild themselves by attacking incomplete forms (Medium size)

* All bombs will now spawn EntityToxicCloud with the following effects:
	+ Poison
	+ COTH
	+ VIRAL

* Attribute value changes:
	+ Dispatcher SI attack damage from 0 to 3
	+ Dispatcher SII attack damage from 0 to 7
	+ Dispatcher SIII attack damage from 0 to 14
	+ Dispatcher SIV attack damage from 0 to 22

* Tweaked Dispatcher Combat AI:
	+ Will unhide infected mobs regardless of their coth amplifier
	+ Pods spawned from SIV will now spawn closer to its target
	+ Dispatcher scan cooldown increased from 45 to 80, if target != null then cooldown is 40

 Release

1. ↑ Food will be irreversibly transformed into Infected Flesh.