Damage tables for all weapons

Here the damage tables for all the weapons, updated to v. 4.0, computed with the Compute Damage code. Refer to the code description page for details.

## aphid      version  4.0
Input stats:
Base rate of fire   8.00
Shots in the clip    8
Base burst time  1.0
Base reload time 10.0
## Base cycle time 11.0
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5  1230   9840  9840.0   894.5
 6  1350  10800 10800.0   981.8
 7  1480  11840 11840.0  1076.4
 8  1630  13040 13040.0  1185.5
 9  1790  14320 14320.0  1301.8
10  1970  15760 15760.0  1432.7
11  2170  17360 17360.0  1578.2

## arbalest   version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    1
Base burst time  1.0
Base reload time 10.0
## Base cycle time 11.0
L   dmg   BDMG    BDPS    CDPS
 1  2520   2520  2520.0   229.1
 2  2760   2760  2760.0   250.9
 3  3000   3000  3000.0   272.7
 4  3240   3240  3240.0   294.5
 5  3600   3600  3600.0   327.3
 6  3960   3960  3960.0   360.0
 7  4320   4320  4320.0   392.7
 8  4800   4800  4800.0   436.4
 9  5280   5280  5280.0   480.0
10  5760   5760  5760.0   523.6
11  6360   6360  6360.0   578.2
## 12  6960   6960  6960.0   632.7

Source: pixo. Same system as Trebuchet, has 10 charges,
recharges 1 per second after a 1s cooldown, hence 11s recharge.
Here considering only full charge shot. Rel=10 to account for
1s to unload, to get to the real 11s total (fire is almost
instantaneous).

## avenger    version  4.0
Input stats:
Base rate of fire  20.00
Shots in the clip  440
Base burst time 22.0
Base reload time 10.0
Base cycle time 32.0
Weapon accelerates 1.5 times after 3 seconds
Shots fired before acceleration  60
Time after acceleration 12.67
Actual burst time 15.7
## Actual cycle time 25.7
L   dmg   BDMG    BDPS    CDPS
 1   320 140800  8987.2  5485.7
 2   350 154000  9829.8  6000.0
 3   380 167200 10672.3  6514.3
 4   420 184800 11795.7  7200.0
 5   460 202400 12919.1  7885.7
 6   510 224400 14323.4  8742.9
 7   560 246400 15727.7  9600.0
 8   610 268400 17131.9 10457.1
 9   670 294800 18817.0 11485.7
10   740 325600 20783.0 12685.7
11   810 356400 22748.9 13885.7
## 12   885 389400 24855.3 15171.4

Acceleration after 3s assumed instantaneous, not clear
if this is the case. Added in 4.0

## ballista   version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    1
Base burst time  1.0
Base reload time 11.0
## Base cycle time 12.0
L   dmg   BDMG    BDPS    CDPS
 1  3500   3500  3500.0   291.7
 2  3900   3900  3900.0   325.0
 3  4300   4300  4300.0   358.3
 4  4700   4700  4700.0   391.7
 5  5200   5200  5200.0   433.3
 6  5700   5700  5700.0   475.0
 7  6300   6300  6300.0   525.0
 8  6900   6900  6900.0   575.0
 9  7600   7600  7600.0   633.3
10  8300   8300  8300.0   691.7
11  9100   9100  9100.0   758.3
## 12 10000  10000 10000.0   833.3

Source: pixo. Same system as Trebuchet, has 10 charges,
recharges 1 per second after a 12s cooldown, hence 12s recharge.
Here considering only full charge shot. As for Arbalest, 1s
is subtracted from reload to account for firing.

## chimera    version  4.0
Input stats:
Base rate of fire   1.73
Shots in the clip    9
Base burst time  5.2
Base reload time 12.0
## Base cycle time 17.2
L   dmg   BDMG    BDPS    CDPS
 1  1150  10350  1989.5   601.7
 2  1260  11340  2179.8   659.2
 3  1390  12510  2404.7   727.2
 4  1530  13770  2646.9   800.5
 5  1680  15120  2906.4   879.0
 6  1850  16650  3200.5   967.9
 7  2030  18270  3511.9  1062.1
 8  2230  20070  3857.9  1166.7
 9  2450  22050  4238.5  1281.8
10  2690  24210  4653.7  1407.4
11  2960  26640  5120.8  1548.6
## 12  3250  29250  5622.5  1700.4

Fire rate from Wiki (5.2s per 9 missiles)

## dragoon    version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    4
Base burst time  4.0
Base reload time 12.0
Base cycle time 16.0
Weapon reloads while firing:
Actual shots in the burst   5
Actual burst time  5.5
Actual reload time  9.5
## Actual cycle time 15.0
L   dmg   BDMG    BDPS    CDPS
 1  3010  15050  2736.4  1003.3
 2  3310  16550  3009.1  1103.3
 3  3640  18200  3309.1  1213.3
 4  4000  20000  3636.4  1333.3
 5  4400  22000  4000.0  1466.7
 6  4830  24150  4390.9  1610.0
 7  5310  26550  4827.3  1770.0
 8  5830  29150  5300.0  1943.3
 9  6410  32050  5827.3  2136.7
10  7040  35200  6400.0  2346.7
11  7740  38700  7036.4  2580.0
## 12  8500  42500  7727.3  2833.3

source: Pixo. Pixo declares recharge 3s per shot, 1 shot per
second,live server confirms

## ember      version  4.0
Input stats:
Base rate of fire  30.00
Shots in the clip  300
Base burst time 10.0
Base reload time  5.0
## Base cycle time 15.0
L   dmg   BDMG    BDPS    CDPS
 1   170  51000  5100.0  3400.0
 2   190  57000  5700.0  3800.0
 3   210  63000  6300.0  4200.0
 4   230  69000  6900.0  4600.0
 5   250  75000  7500.0  5000.0
 6   280  84000  8400.0  5600.0
 7   310  93000  9300.0  6200.0
 8   340 102000 10200.0  6800.0
 9   370 111000 11100.0  7400.0
10   410 123000 12300.0  8200.0
11   450 135000 13500.0  9000.0
## 12   490 147000 14700.0  9800.0

The damage is per SECOND in the wiki table, so since the Ember
consumes 30 l/s and has 300l of fuel, I divided dmg per second
by 30 to get the per-liter damage. Values from Pixonic higher,
wiki has lower and is LIKELY correct, so I use Wiki

## flux       version  4.0
Input stats:
Base rate of fire   2.80
Shots in the clip   10
Base burst time  3.6
Base reload time 11.0
Base cycle time 14.6
Weapon reloads while firing:
Actual shots in the burst  14
Actual burst time  5.1
Actual reload time 10.3
## Actual cycle time 15.4
L   dmg   BDMG    BDPS    CDPS
 1   850  11900  2325.7   772.7
 2   935  13100  2560.2   850.6
 3  1028  14400  2814.3   935.1
 4  1128  15800  3087.9  1026.0
 5  1239  17350  3390.8  1126.6
 6  1360  19050  3723.1  1237.0
 7  1496  20950  4094.4  1360.4
 8  1642  23000  4495.0  1493.5
 9  1803  25250  4934.8  1639.6
10  1982  27750  5423.4  1801.9
11  2178  30500  5960.8  1980.5
## 12  2392  33500  6547.1  2175.3

Numbers on Pixo site and wiki do not add up:
damage "per particle" is in fact per SECOND, while 1.1s is the
time to reload one of the 10 charges. From a video provided by
J.Khoo I derive a burst time of 5s, full cycle 15s, from that I
reverse engineer the fire rate.

## gekko      version  4.0
Input stats:
Base rate of fire  10.00
Shots in the clip   30
Base burst time  3.0
Base reload time 11.0
Base cycle time 14.0
Weapon reloads while firing:
Actual shots in the burst  40
Actual burst time  4.1
Actual reload time 10.9
## Actual cycle time 15.0
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5   157   6280  1536.4   417.7
 6   172   6880  1683.2   457.6
 7   189   7560  1849.5   502.9
 8   208   8320  2035.5   553.4
 9   229   9160  2241.0   609.3
10   252  10080  2466.1   670.5
11   277  11080  2710.7   737.0
## 12   304  12160  2974.9   808.9

Numbers are a tweaked version of what is on the new Pixo website:
-number per particle divided by 10 (it was evidently per second).
This reproduces the burst duration, and is
coherent with the damage in the wiki, whch SEEMS to be computed
without taking into account RWF (@ 20180201)

## gust       version  4.0
Input stats:
Base rate of fire   2.00
Shots in the clip    9
Base burst time  4.5
Base reload time  9.0
Base cycle time 13.5
Weapon reloads while firing:
Actual shots in the burst  17
Actual burst time  8.5
Actual reload time  8.5
## Actual cycle time 17.0
L   dmg   BDMG    BDPS    CDPS
 1  1948  33116  3896.0  1948.0
 2  2140  36380  4280.0  2140.0
 3  2352  39984  4704.0  2352.0
 4  2588  43996  5176.0  2588.0
 5  2844  48348  5688.0  2844.0
 6  3124  53108  6248.0  3124.0
 7  3432  58344  6864.0  3432.0
 8  3772  64124  7544.0  3772.0
 9  4144  70448  8288.0  4144.0
10  4556  77452  9112.0  4556.0
11  5004  85068 10008.0  5004.0
## 12  5500  93500 11000.0  5500.0

Damage listed is for all four pellets. 10% increase in 3.7.

## hydra      version  4.0
Input stats:
Base rate of fire   1.25
Shots in the clip    6
Base burst time  4.8
Base reload time 12.0
## Base cycle time 16.8
L   dmg   BDMG    BDPS    CDPS
 1   930   5580  1162.5   332.1
 2  1020   6120  1275.0   364.3
 3  1120   6720  1400.0   400.0
 4  1230   7380  1537.5   439.3
 5  1350   8100  1687.5   482.1
 6  1480   8880  1850.0   528.6
 7  1630   9780  2037.5   582.1
 8  1790  10740  2237.5   639.3
 9  1970  11820  2462.5   703.6
10  2170  13020  2712.5   775.0
11  2380  14280  2975.0   850.0
## 12  2620  15720  3275.0   935.7

Source: Pixo site for 1.25 rps, old & wiki says 1.5 L11 \& 12 dam 10 higher on wiki.

## ion        version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    1
Base burst time  1.0
Base reload time  5.0
## Base cycle time  6.0
L   dmg   BDMG    BDPS    CDPS
 1  4480   4480  4480.0   746.7
 2  4920   4920  4920.0   820.0
 3  5410   5410  5410.0   901.7
 4  5940   5940  5940.0   990.0
 5  6530   6530  6530.0  1088.3
 6  7180   7180  7180.0  1196.7
 7  7890   7890  7890.0  1315.0
 8  8670   8670  8670.0  1445.0
 9  9530   9530  9530.0  1588.3
10 10470  10470 10470.0  1745.0
11 11510  11510 11510.0  1918.3

## kang-dae   version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    1
Base burst time  1.0
Base reload time 15.0
## Base cycle time 16.0
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5  7480   7480  7480.0   467.5
 6  8220   8220  8220.0   513.8
 7  9030   9030  9030.0   564.4
 8  9920   9920  9920.0   620.0
 9 10900  10900 10900.0   681.2
10 11980  11980 11980.0   748.8
11 13160  13160 13160.0   822.5

## magnum     version  4.0
Input stats:
Base rate of fire   1.82
Shots in the clip    1
Base burst time  0.5
Base reload time  0.0
## Base cycle time  0.5
L   dmg   BDMG    BDPS    CDPS
 1   720    720  1310.4  1310.4
 2   790    790  1437.8  1437.8
 3   870    870  1583.4  1583.4
 4   960    960  1747.2  1747.2
 5  1060   1060  1929.2  1929.2
 6  1160   1160  2111.2  2111.2
 7  1270   1270  2311.4  2311.4
 8  1400   1400  2548.0  2548.0
 9  1540   1540  2802.8  2802.8
10  1690   1690  3075.8  3075.8
11  1860   1860  3385.2  3385.2
## 12  2040   2040  3712.8  3712.8

Pixo site indicates slight decrease in fire rate 2.0 --> 1.82,
not reported by wiki, but confirmed by testing.

## molot      version  4.0
Input stats:
Base rate of fire   4.20
Shots in the clip   70
Base burst time 16.7
Base reload time 10.0
Base cycle time 26.7
Weapon accelerates 1.5 times after 3 seconds
Shots fired before acceleration  12
Time after acceleration 9.11
Actual burst time 12.1
## Actual cycle time 22.1
L   dmg   BDMG    BDPS    CDPS
 1   253  17710  1462.3   801.0
 2   275  19250  1589.4   870.6
 3   297  20790  1716.6   940.3
 4   330  23100  1907.3  1044.7
 5   363  25410  2098.1  1149.2
 6   396  27720  2288.8  1253.7
 7   440  30800  2543.1  1393.0
 8   484  33880  2797.4  1532.3
 9   528  36960  3051.7  1671.6
10   583  40810  3369.6  1845.7
11   638  44660  3687.5  2019.8
## 12   704  49280  4069.0  2228.7

Pixo site reports fire rate 4.65 not 4.2, but it is
incompatible with burst duration.

## molot_t    version  4.0
Input stats:
Base rate of fire   4.20
Shots in the clip   70
Base burst time 16.7
Base reload time 10.0
Base cycle time 26.7
Weapon accelerates 1.5 times after 3 seconds
Shots fired before acceleration  12
Time after acceleration 9.11
Actual burst time 12.1
## Actual cycle time 22.1
L   dmg   BDMG    BDPS    CDPS
 1   380  26600  2196.3  1203.0
 2   420  29400  2427.5  1329.6
 3   460  32200  2658.7  1456.3
 4   500  35000  2889.9  1582.9
 5   550  38500  3178.9  1741.2
 6   600  42000  3467.9  1899.5
 7   660  46200  3814.7  2089.4
 8   730  51100  4219.3  2311.1
 9   800  56000  4623.9  2532.7
10   880  61600  5086.2  2785.9
11   970  67900  5606.4  3070.9
## 12  1070  74900  6184.4  3387.4

Pixo site reports fire rate 4.65 not 4.2, but it is
incompatible with burst duration

## nashorn    version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    1
Base burst time  1.0
Base reload time  9.0
## Base cycle time 10.0
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3  4300   4300  4300.0   430.0
 4  4720   4720  4720.0   472.0
 5  5190   5190  5190.0   519.0
 6  5700   5700  5700.0   570.0
 7  6260   6260  6260.0   626.0
 8  6880   6880  6880.0   688.0
 9  7560   7560  7560.0   756.0
10  8310   8310  8310.0   831.0
11  9130   9130  9130.0   913.0

## noricum    version  4.0
Input stats:
Base rate of fire  20.00
Shots in the clip   14
Base burst time  0.7
Base reload time 15.0
## Base cycle time 15.7
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5   609   8526 12180.0   543.1
 6   670   9380 13400.0   597.5
 7   736  10304 14720.0   656.3
 8   809  11326 16180.0   721.4
 9   889  12446 17780.0   792.7
10   977  13678 19540.0   871.2
11  1073  15022 21460.0   956.8
## 12  1180  16520 23600.0  1052.2

ROF updated to 20 as per warrobots.net. min. damage 609,
again wr.net, wiki says 210.

## orkan      version  4.0
Input stats:
Base rate of fire   8.30
Shots in the clip   32
Base burst time  3.9
Base reload time 23.0
Base cycle time 26.9
Weapon reloads while firing:
Actual shots in the burst  38
Actual burst time  4.6
Actual reload time 22.7
## Actual cycle time 27.3
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5   970  36860  7999.9  1349.6
 6  1070  40660  8824.6  1488.7
 7  1180  44840  9731.8  1641.7
 8  1300  49400 10721.5  1808.7
 9  1430  54340 11793.6  1989.6
10  1570  59660 12948.2  2184.3
11  1720  65360 14185.3  2393.0

## pin        version  4.0
Input stats:
Base rate of fire   2.00
Shots in the clip    4
Base burst time  2.0
Base reload time 12.0
Base cycle time 14.0
Weapon reloads while firing:
Actual shots in the burst   4
Actual burst time  2.3
Actual reload time  9.7
## Actual cycle time 12.0
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5  1420   5680  2469.6   473.3
 6  1560   6240  2713.0   520.0
 7  1710   6840  2973.9   570.0
 8  1880   7520  3269.6   626.7
 9  2070   8280  3600.0   690.0
10  2280   9120  3965.2   760.0
11  2510  10040  4365.2   836.7
## 12  2760  11040  4800.0   920.0

Pixo site writes wrongly 1.5s to unload: it's 2.

## pinata     version  4.0
Input stats:
Base rate of fire   8.30
Shots in the clip   17
Base burst time  2.0
Base reload time 15.0
Base cycle time 17.0
Weapon reloads while firing:
Actual shots in the burst  19
Actual burst time  2.4
Actual reload time 14.4
## Actual cycle time 16.8
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5   760  14440  6136.7   861.3
 6   830  15770  6702.0   940.7
 7   910  17290  7347.9  1031.3
 8  1000  19000  8074.7  1133.3
 9  1100  20900  8882.1  1246.7
10  1210  22990  9770.3  1371.3
11  1330  25270 10739.3  1507.3

## punisher   version  4.0
Input stats:
Base rate of fire   8.30
Shots in the clip  220
Base burst time 26.5
Base reload time 10.0
Base cycle time 36.5
Weapon accelerates 1.5 times after 3 seconds
Shots fired before acceleration  24
Time after acceleration 15.67
Actual burst time 18.7
## Actual cycle time 28.7
L   dmg   BDMG    BDPS    CDPS
 1   160  35200  1885.3  1227.7
 2   180  39600  2121.0  1381.2
 3   200  44000  2356.6  1534.7
 4   220  48400  2592.3  1688.1
 5   240  52800  2828.0  1841.6
 6   260  57200  3063.6  1995.1
 7   290  63800  3417.1  2225.3
 8   320  70400  3770.6  2455.5
 9   350  77000  4124.1  2685.7
10   390  85800  4595.4  2992.6
11   430  94600  5066.8  3299.5
## 12   470 103400  5538.1  3606.5

Acceleration after 3s assumed instantaneous, not clear
if this is the case

## punisher_t version  4.0
Input stats:
Base rate of fire   8.30
Shots in the clip  220
Base burst time 26.5
Base reload time 10.0
Base cycle time 36.5
Weapon accelerates 1.5 times after 3 seconds
Shots fired before acceleration  24
Time after acceleration 15.67
Actual burst time 18.7
## Actual cycle time 28.7
L   dmg   BDMG    BDPS    CDPS
 1   260  57200  3063.6  1995.1
 2   290  63800  3417.1  2225.3
 3   320  70400  3770.6  2455.5
 4   350  77000  4124.1  2685.7
 5   390  85800  4595.4  2992.6
 6   430  94600  5066.8  3299.5
 7   470 103400  5538.1  3606.5
 8   520 114400  6127.3  3990.1
 9   570 125400  6716.4  4373.8
10   630 138600  7423.4  4834.2
11   690 151800  8130.4  5294.6
## 12   760 167200  8955.2  5831.7

Acceleration after 3s assumed instantaneous, not clear
if this is the case

## redeemer   version  4.0
Input stats:
Base rate of fire   0.67
Shots in the clip    6
Base burst time  9.0
Base reload time  5.0
## Base cycle time 14.0
L   dmg   BDMG    BDPS    CDPS
 1  6020  36120  4013.5  2580.1
 2  6620  39720  4413.6  2837.2
 3  7280  43680  4853.6  3120.1
 4  8000  48000  5333.6  3428.7
 5  8800  52800  5867.0  3771.5
 6  9660  57960  6440.3  4140.1
 7 10620  63720  7080.4  4551.6
 8 11660  69960  7773.7  4997.3
 9 12820  76920  8547.1  5494.5
10 14080  84480  9387.1  6034.5
11 15480  92880 10320.5  6634.5
## 12 17000 102000 11333.9  7285.9

source: wiki (corresponds w. Pixo).
always fires two blobs together. Damage in Pixo site is per blob,
10 total blobs, 1.5 seconds btw. every pair. So one can fire 6 actual
charges, So I use clip 6, rof 0.6667, and two-blob damage in dmg.

## scourge    version  4.0
Input stats:
Base rate of fire  10.00
Shots in the clip  100
Base burst time 10.0
Base reload time  5.0
Base cycle time 15.0
Weapon has distance dependence, L12 damage    504,   126 at distance  400, 600
For a variation of  -189.0HP per 100m
## Damage computed for minimum distance
L   dmg   BDMG    BDPS    CDPS
 1   179  17900  1790.0  1193.3
 2   197  19700  1970.0  1313.3
 3   217  21700  2170.0  1446.7
 4   238  23800  2380.0  1586.7
 5   261  26100  2610.0  1740.0
 6   287  28700  2870.0  1913.3
 7   315  31500  3150.0  2100.0
 8   346  34600  3460.0  2306.7
 9   380  38000  3800.0  2533.3
10   418  41800  4180.0  2786.7
11   459  45900  4590.0  3060.0
## 12   504  50400  5040.0  3360.0

warrobots.net calls it 'damage per particle',
but it is actually per second.

## shocktrain version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    1
Base burst time  1.0
Base reload time  9.0
## Base cycle time 10.0
L   dmg   BDMG    BDPS    CDPS
 1  5530   5530  5530.0   553.0
 2  6090   6090  6090.0   609.0
 3  6720   6720  6720.0   672.0
 4  7350   7350  7350.0   735.0
 5  8050   8050  8050.0   805.0
 6  8820   8820  8820.0   882.0
 7  9660   9660  9660.0   966.0
 8 10640  10640 10640.0  1064.0
 9 11690  11690 11690.0  1169.0
10 12880  12880 12880.0  1288.0
11 14140  14140 14140.0  1414.0
## 12 15505  15505 15505.0  1550.5

source: wiki (corresponds w. Pixo). Using full charge, i.e.
giving rof 1, rel 9 and clip 1, and the damage per 7 charges.

## spiral     version  4.0
Input stats:
Base rate of fire   5.00
Shots in the clip    3
Base burst time  0.6
Base reload time 12.0
## Base cycle time 12.6
L   dmg   BDMG    BDPS    CDPS
 1   920   2760  4600.0   219.0
 2  1010   3030  5050.0   240.5
 3  1110   3330  5550.0   264.3
 4  1220   3660  6100.0   290.5
 5  1340   4020  6700.0   319.0
 6  1470   4410  7350.0   350.0
 7  1610   4830  8050.0   383.3
 8  1770   5310  8850.0   421.4
 9  1940   5820  9700.0   461.9
10  2130   6390 10650.0   507.1
11  2340   7020 11700.0   557.1

## storm      version  4.0
Input stats:
Base rate of fire   1.40
Shots in the clip    8
Base burst time  5.7
Base reload time 11.0
Base cycle time 16.7
Weapon reloads while firing:
Actual shots in the burst  15
Actual burst time 11.1
Actual reload time 10.9
## Actual cycle time 22.0
L   dmg   BDMG    BDPS    CDPS
 1  3440  51600  4640.4  2345.5
 2  3784  56760  5104.5  2580.0
 3  4152  62280  5600.9  2830.9
 4  4568  68520  6162.0  3114.5
 5  5024  75360  6777.2  3425.5
 6  5520  82800  7446.2  3763.6
 7  6064  90960  8180.1  4134.5
 8  6664  99960  8989.5  4543.6
 9  7320 109800  9874.4  4990.9
10  8040 120600 10845.6  5481.8
11  8848 132720 11935.6  6032.7

## taran      version  4.0
Input stats:
Base rate of fire   3.33
Shots in the clip   32
Base burst time  9.6
Base reload time  3.3
## Base cycle time 12.9
L   dmg   BDMG    BDPS    CDPS
 1   910  29120  3030.3  2250.5
 2  1000  32000  3330.0  2473.0
 3  1100  35200  3663.0  2720.3
 4  1210  38720  4029.3  2992.4
 5  1330  42560  4428.9  3289.1
 6  1460  46720  4861.8  3610.6
 7  1600  51200  5328.0  3956.8
 8  1760  56320  5860.8  4352.5
 9  1930  61760  6426.9  4772.9
10  2120  67840  7059.6  5242.8
11  2330  74560  7758.9  5762.2
## 12  2560  81920  8524.8  6330.9

WR.net says firerate is 4.13 but it does not seem to be the case
from the burst length. Keeping 3.33 for now.

## tempest    version  4.0
Input stats:
Base rate of fire   4.20
Shots in the clip   70
Base burst time 16.7
Base reload time 10.0
Base cycle time 26.7
Weapon accelerates 1.5 times after 3 seconds
Shots fired before acceleration  12
Time after acceleration 9.11
Actual burst time 12.1
## Actual cycle time 22.1
L   dmg   BDMG    BDPS    CDPS
 1   600  42000  3467.9  1899.5
 2   660  46200  3814.7  2089.4
 3   720  50400  4161.5  2279.4
 4   790  55300  4566.1  2501.0
 5   870  60900  5028.4  2754.3
 6   960  67200  5548.6  3039.2
 7  1060  74200  6126.6  3355.8
 8  1170  81900  6762.4  3704.0
 9  1290  90300  7456.0  4083.9
10  1420  99400  8207.3  4495.5
11  1560 109200  9016.5  4938.7
## 12  1710 119700  9883.5  5413.6

As for other kinetic weaps. wr.net seems to indicate
a weird fire rate. Wiki one kept.

## thermite   version  4.0
Input stats:
Base rate of fire   4.00
Shots in the clip    4
Base burst time  1.0
Base reload time 10.0
## Base cycle time 11.0
L   dmg   BDMG    BDPS    CDPS
 1  3390  13560 13560.0  1232.7
 2  3730  14920 14920.0  1356.4
 3  4100  16400 16400.0  1490.9
 4  4510  18040 18040.0  1640.0
 5  4960  19840 19840.0  1803.6
 6  5450  21800 21800.0  1981.8
 7  5990  23960 23960.0  2178.2
 8  6580  26320 26320.0  2392.7
 9  7230  28920 28920.0  2629.1
10  7950  31800 31800.0  2890.9
11  8740  34960 34960.0  3178.2

## thunder    version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    5
Base burst time  5.0
Base reload time 10.0
Base cycle time 15.0
Weapon reloads while firing:
Actual shots in the burst   9
Actual burst time  9.0
Actual reload time  9.0
## Actual cycle time 18.0
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5  7600  68400  7600.0  3800.0
 6  8352  75168  8352.0  4176.0
 7  9184  82656  9184.0  4592.0
 8 10096  90864 10096.0  5048.0
 9 11088  99792 11088.0  5544.0
10 12192 109728 12192.0  6096.0
11 13392 120528 13392.0  6696.0
## 12 14720 132480 14720.0  7360.0

Listing (as per wiki) the damage per shot, NOT per pellet,
as in wr.net. Thunder shots 16 pellets, numbers correspond.

## trebuchet  version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    1
Base burst time  1.0
Base reload time 22.0
## Base cycle time 23.0
L   dmg   BDMG    BDPS    CDPS
 1  7000   7000  7000.0   304.3
 2  7600   7600  7600.0   330.4
 3  8400   8400  8400.0   365.2
 4  9200   9200  9200.0   400.0
 5 10000  10000 10000.0   434.8
 6 11000  11000 11000.0   478.3
 7 12000  12000 12000.0   521.7
 8 13200  13200 13200.0   573.9
 9 14600  14600 14600.0   634.8
10 16000  16000 16000.0   695.7
11 17600  17600 17600.0   765.2
## 12 19320  19320 19320.0   840.0

Damage listed is for fully recharged weapon. Wr.net reports the
damage "per particle, assuming 20 charges. Numbers match.
I use rel=22 to account for 1s for firing

## trident    version  4.0
Input stats:
Base rate of fire   2.00
Shots in the clip    3
Base burst time  1.5
Base reload time 12.0
## Base cycle time 13.5
L   dmg   BDMG    BDPS    CDPS
 1  2550   7650  5100.0   566.7
 2  2800   8400  5600.0   622.2
 3  3080   9240  6160.0   684.4
 4  3380  10140  6760.0   751.1
 5  3710  11130  7420.0   824.4
 6  4080  12240  8160.0   906.7
 7  4480  13440  8960.0   995.6
 8  4920  14760  9840.0  1093.3
 9  5410  16230 10820.0  1202.2
10  5950  17850 11900.0  1322.2
11  6540  19620 13080.0  1453.3
## 12  7190  21570 14380.0  1597.8

Data on firing speed and reload speed are a little unclear.
Trident fires 2 rounds per second as per wr.net, bu the actual
reload has a slight delay, hinted at in the wiki. Included it in
the reload time

## tulumbas   version  4.0
Input stats:
Base rate of fire   4.30
Shots in the clip    8
Base burst time  1.9
Base reload time 18.0
Base cycle time 19.9
Weapon reloads while firing:
Actual shots in the burst   8
Actual burst time  2.0
Actual reload time 16.0
## Actual cycle time 18.0
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5  1350  10800  5273.1   600.0
 6  1480  11840  5780.9   657.8
 7  1630  13040  6366.8   724.4
 8  1790  14320  6991.8   795.6
 9  1970  15760  7694.9   875.6
10  2170  17360  8476.1   964.4
11  2380  19040  9296.3  1057.8

## vortex     version  4.0
Input stats:
Base rate of fire   6.00
Shots in the clip    6
Base burst time  1.0
Base reload time 10.0
## Base cycle time 11.0
L   dmg   BDMG    BDPS    CDPS
 1  1680  10080 10080.0   916.4
 2  1850  11100 11100.0  1009.1
 3  2030  12180 12180.0  1107.3
 4  2230  13380 13380.0  1216.4
 5  2450  14700 14700.0  1336.4
 6  2690  16140 16140.0  1467.3
 7  2960  17760 17760.0  1614.5
 8  3250  19500 19500.0  1772.7
 9  3570  21420 21420.0  1947.3
10  3920  23520 23520.0  2138.2
11  4310  25860 25860.0  2350.9
## 12  4740  28440 28440.0  2585.5

Assuming burst length is 1s but has to be tested

## zenit      version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip   18
Base burst time 18.0
Base reload time 15.0
## Base cycle time 33.0
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5  1344  24192  1344.0   733.1
 6  1476  26568  1476.0   805.1
 7  1622  29196  1622.0   884.7
 8  1783  32094  1783.0   972.5
 9  1959  35262  1959.0  1068.5
10  2153  38754  2153.0  1174.4
11  2366  42588  2366.0  1290.5
## 12  2600  46800  2600.0  1418.2

1rps is averaged, Zenit fires couples of rockets close together

## zeus       version  4.0
Input stats:
Base rate of fire   1.00
Shots in the clip    1
Base burst time  1.0
Base reload time  5.0
## Base cycle time  6.0
L   dmg   BDMG    BDPS    CDPS
 1     0      0     0.0     0.0
 2     0      0     0.0     0.0
 3     0      0     0.0     0.0
 4     0      0     0.0     0.0
 5  8486   8486  8486.0  1414.3
 6  9326   9326  9326.0  1554.3
 7 10248  10248 10248.0  1708.0
 8 11261  11261 11261.0  1876.8
 9 12375  12375 12375.0  2062.5
10 13599  13599 13599.0  2266.5
11 14944  14944 14944.0  2490.7
## 12 16422  16422 16422.0  2737.0

--

```