recursal/Fanatic-Fandom huggingface dataset:
Ailea I

Panowała w latach 540-572. Kronika pisze:„ Ailea urodziwa i piękna, której rządy były dobre ”. W dniu objęcia tronu tylko raz skrytykowała rządy swego ojca i potępiła rzeź w Ostemberg. W dyplomacji wypowiadała się pozytywie o poprzednim władcy mówiąc: „Może i był szalony, ale kraj umocnił i wojny wygrywał" Zapoczątkowała reformy królestwa tworząc system dziesięcin wykazując błędy swych poprzedników co umocniło kopalnie i poprawiło tragiczną sytuacje górników. Zniwelowała korupcję w administracji, uskuteczniła słabo rozwinięte szkolnictwo. Jej rządy wprowadziły kraj w złoty wiek. W ciągu piętnastu lat swojego panowania nie toczyła żadnej wojny. Głód, choroby i kaznodzieje od siedmiu boleści trawiły ten kraj od środka. Założyła pierwszy królewski szpital i ociepliła opinię o martwych magach, którzy odeszli w zaświaty. Przez niektórych jest uważana za boginię i ma swoich wyznawców  kult "Mejlin" (Pani miłosierdzia)
Arnjolf

**Arnjolf** – pierwszy i prawdopodobnie najpotężniejszy czarodziej jaki kroczył po ziemskim padole.

## Wygląd

Jego stały rysopis jest on niemożliwy do opisania. Opanował starodawne arkana, z których pomocą jest w stanie przybrać dowolną postać. Mawiano, że żadna istota nie jest dla niego obca. Widziany był w wielorakich postaciach, lecz najczęściej przybierał formę starca w doskonałej formie i formę czarnego wilka kroczącego po dzikich ostępach Myrtany.

## Historia

### (Krótko o nim samym)

Idealista, którego celem było upowszechnienie magii zgodnie z wolą bogów. Nauczyciel, instruktor, teoretyk. Pierwszy i ostatni czarodziej wypełniony dotykiem boga. Kroczył w nieznanym, to on wybrał na swych uczniów Gorma, Melkolfa i Ranulfa. Brał udział w najważniejszych wydarzeniach w dziejach ludzkości, w czasie I wojny z Orkami zgodnie z legendą wygrał samodzielnie bitwę z trzema tysiącami orków. Ponoć był wstanie wskrzeszać zmarłych, podróżować między światami, rozmawiać z bogami czy nawet równać się z ich potęgą, ale to tylko czysta teoria. Jedyne co jest pewne, to fakt majestatyczności tej postaci i tego, że jego życie i badania są skryte mgłą tajemnicy i jeżeli ktoś szuka prawdziwej potęgi, to droga prowadzi przez jego śmierć i miejsce pochówku.
Barthos z Laran

Nieżyjący już alchemik oraz arcymistrz Stowarzyszenia Magów z Laran. Przeżywszy dziewięćdziesiąt osiem zim, był najdłużej żyjącą osobą Archipelagu Wschodniego. Gdy pierwsze siwe włosy pojawiały się na jego błyskotliwej głowie, napisał dwie księgi - „Dar od bogów” oraz „Tajniki magii”. Znany był ze swych podróży po całym świecie. Jego ciało spoczywa w Kaplicy Wiecznego Płomienia w Goldcrest. Został tam pochowany wraz ze swoją
książką alchemiczną.
Królestwo Waldfried

Królestwo Waldfriedu swe początki ma w okresie I wojny Sendarsko-Waldfriedzkiej. Widząc nadchodzące zagrożenie z gór, przedstawiciele okolicznych wiosek i największych miast na czele z Sigmundem magnatem Silden. Podjęli oni wspólnie decyzję o zjednoczeniu się pod berłem Sigmunda tworząc królestwo.

## Siły Zbrojne:

* Złożone są głównie z lekkich oddziałów sprawnie posługujących się w korzystaniu z łuków i wyspecjalizowanych do toczenia szybkich potyczek. W razie potrzeby uzupełnienia armii przeprowadzany jest nabór w licznych wioskach na terenie królestwa. Elitę wojsk tworzy wąska grupa przedstawicieli stanu rycerskiego ,którzy najczęściej pełnią funkcję dowódcy dla lokalnych sił i zebranego do walki motłochu. Przyjmuje się ,że stała liczba żołnierzy wynosi około 30 tysięcy zbrojnych i tysiąc utytułowanych rycerzy nie licząc szerokiej grupy najemników, zbójców, lokalnych wojów, którzy funkcjonują na terenie królestwa.

## Gospodarka:

* Ze względu na swoje położenie geograficzne w Waldfriedzie dominują wioski. Zatem spora część ludzi trudzi się w pracy na roli. Popularnym wśród mieszkańców zajęciem jest również myślistwo ,które dzięki licznej zwierzynie występującej w sporej liczbie lasów pozwala na sowity zarobek. Na terenie królestwa występuje wiele tartaków. Mówi się że Waldfriedzkie drewno jest jednym z najlepszych. Waldfried eksportuje zdecydowanie dużo produktów matki ziemi takich jak np: Miód, Cydr, Chmiel, Drewno, Skóry.

## Religia:

* Ciężko stwierdzić ,które wierzenie najbardziej dominuje w królestwie. Najbardziej rozpowszechnione są wierzenie ludowe ,które dominowały na tych ziemiach od początku ich istnienia. Szczególną czcią obdarza się Boruta patrona lasów , Wołosa władcę zaświatów i Sworego. Do tego dochodzi wiele pomniejszych demonów lub istot z którymi związane są liczne rytuały czy tradycje. W głównych miastach ze względu na obecność kapłanów ognia ,którzy skrupulatnie pilnują wiary ludu panuje kult boga ognia Innosa.

## Kultura:

* Waldfriedczycy zazwyczaj przedstawiają archetyp: zabawnych, gadatliwych, gościnnych, zazdrosnych, porywczych, gnuśnych, sprytnych, zawistnych, przesądnych.
Borut

Borut jest mieszkańcem i strażnikiem lasów. Najczęściej ukazywał się jako duża postać o bladej twarzy siwego starca. Potrafi on zmieniać swoje rozmiary w zależności od wysokości drzewostanu. Jego stosunek do ludzi często ulegał zmianie. Był on zależy od sposobu w jaki dany człowiek traktował las i jego mieszkańców. Jest w szczególności przeciwstawny do myśliwych i drwali. W zależności od tego jaki człowiek jest może on wyprowadzać go na manowce lub mu pomagać. Do miejsca w lesie gdzie zaobserwowano obecność Boruta nie wolno wchodzić, a przede wszystkich wyrządzać szkód polować, ani zbierać owoców runa leśnego. [DO UZUPEŁNIENIA]
Sadler-Cola

**Sadler-Cola**, spółka międzynarodowa produkująca słodzący napój ,,Cola", jest to bogata firma, prowadzona przez Sadlera.

## Powstanie

Sadler-Cola powstało w 1982, gdy biedni Rzułwie,

   Illuminatusze są tak biedni, że nie stać ich na oryginalną Coca-Colę, kupują oni Sadler-Colę, również Yautja oraz mieszkańcy krainy NPSNZ zażywają tą kolę.

## Stan konta

Stan konta jest wyjątkowo nieznany, według badań UFPSA (Urząd Finansowo Przedsiębiorczy San Andreas) stan konta wynosił 872mld USD.

## Miejsce

Fabryka mieści się w Vice City, a biuro w San Andreas, w San Fierro.

## Rodzaje, doświadczenie

Smaki tej Coli są takie:

* Grenniz - Smak przypomina Mountain Dew, jednak jest troszeczkę inny.

* Original - Klasyczny, smak Coli...

* Blueberry - Jest to wiśniowa edycja Coli.

* Lemon - ...aromat cytryny nie zaszkodzi.
Oakenn'bonnach

The **Oakenn'bonnach** is a large ancient oak tree in the great Westforest in Sunshire. The tree is rumoured to be over four hundred years old, pre-dating Sunshire itself. It is unknown for sure exactly when the tree was planted. It is rumoured to have ancient spells placed upon it's trunk to give it it's long lasting life.

Many folktales are told about the tree, the most popular is told around Oak Town, the town that the tree is at the centre of. The tale tells of the soul of an astral being that is locked inside the tree, hiding from the soul of a powerful enemy that hovers around it's branches.
Adda

> „*Uśmiech, to wszystko co mam, to jedyna broń przed złym spojrzeniem. Czuje strach, czuje ból, całe życie czuje, że nadchodzi ten moment, gdy skończę na stosie trupów, z woli boskiej i królewskiej”.*
>
>

## **Informacje**

Urodzona w roku 825 - Córka Knuta oraz Lidii z rodu Pustułki.

Jako spadkobierczyni fortuny już od najmłodszych lat była traktowana z góry i przygotowywana do przejęcia władzy nad włościami przynależnych ostatniej z dynastii. Twierdza Trelis była świadkiem jedenastu pokoleń mężnych wojowników, przebiegłych dyplomatów i chciwych kupców, ale jeszcze nigdy nie widziała u władzy damy nieobytej w męskim świecie. Jest uznana za najpiękniejszą kobietę świata i jak widać-bezlitośnie potrafi wykorzystać swój dar od bogów. Jako zręczny dyplomata oraz przebiegły taktyk wyprowadziła w pole niejednego przeciwnika. Żądna władzy umocniła własne wpływy. Wyznając kult Pani Miłosierdzia jest pogardzana przez motłoch kochający boga ognia ale zarazem szanowana i lubiana. Poprawiła nędzny byt mieszkańców wsi wyprowadzając przynajmniej część z nich ze skrajnej nędzy.

## Ciekawostki

* Została okrzyknięta najpiękniejszą kobietą świata.
* Jest panną, co oznacza, że jest wolną kobietą bez męża.
* Wyznaje kult Pani Miłosierdzia.
* Jest ostatnią żywą członkinią rodu Pustułki.
Blackstaff

The **Blackstaff** is a legendary ancient artifact created as a direct opponent to the Staff of Eternity, the main weapon wield by the Archmage of the Arcane Society. Whoever created the staff remains a mystery lost in time. The staff is sentient, carrying the voice and personality of it's unnamed creator, and through manipulating it's wielder, actively tries to achieve it's ultimate goal, destruction of the Staff of Eternity and, if possible, the Arcane Society as a whole.
Arcane Society

The **Arcane Society of Sunshire** is an organisation originally formed to study and control the use of arcane magic within Sunshire. As a body, it now administrates and governs Sunshire as part of the country's constitutional monarchy. Whilst very powerful, the Sunshirian Monarchy still holds absolute power over the realm. The Arcane Society has a presence in almost every city and town in Sunshire.

The Arcane Society was formed by a band of cultists in the Year -31 who had discovered the Well of the Arcane a few months prior. As word of the Well's immense power spread across the land, the group grew larger and larger until it reformed into what it is today.

## Structure

### Archmage

The Arcane Society is led by the Archmage, the highest position of power. The current Archmage is Cerillion, who resides in the Arcanium in Godrius.

### Mage-Admiral

Underneath the Archmagus are the **Arcane Council**, five esteemed Wizards who act to advise and counsel the Archmagus. The current Arcane Council consists of Morillion, Korel Duran, Hastasian Blackleaf, Lana Forthwind, and Harrowick Kan.

### Master Wizards

There are four major cities in Sunshire, not counting Godrius, which are Reirun, Blackriver, Roarbridge, and Port Ander. Each has a **Master Wizard**.

* The Master Wizard of Reirun is Alyon.
* The Master Wizard of Blackriver is Taramon Blackriver.
* The Master Wizard of Roarbridge is Noralah.
* The Master Wizard of Port Ander is Surrenius Han.

### Grand Wizards

Each major city also has a **Grand Wizard**, that serves as a local second-in-command directly underneath the Master Wizard.

* The Grand Wizard of Reirun is Nedda Greenbottle.
* The Grand Wizard of Blackriver is Yaron.
* The Grand Wizard of Roarbridge is Helan Highspell.
* The Grand Wizard of Port Ander is Nura Alson.
Arcmore

The **Arcmore** is a political crime group operating within Reirun. Their sole aim is Half-Elf supremacy and aim to destroy the 'lesser' races living in Reirun.

## Structure

Not everything is known about the Arcmore. As a very secretive group, even their highest ranking members under their leader are unknown.

The Arcmore is led by Tyradrius Philoquen, a Half-Elf from Olisan in Sunshire.

## History

In 312, Alyon's Adventurers went on a quest to secure the Mirror of Occuron before the Arcmore could get it. The Mirror is an ancient artifact created in Razzakan. Philoquen planned to use the Mirror to open a semi-permanent gateway to Razzakan, causing great destruction to Reirun.
Thyria

> "Krzyk czarownic rzuca najmężniejszych z mężnych, a widok magii onieśmiela największych z największych"
>
>

## Powiązania

### T**hyria**

Zwana Gorejącym Płomieniem - Inkwizytor oddziałów zwalczających wszelkie objawy magii na świecie. Fanatyczna i bardzo ambitna kobieta. Jest bezwzględna i skrupulatna w zabijaniu. Thyria jest legendą wśród łowców czarownic. Jako inkwizytor ma pod swoją komendą każdy garnizon w jakim skorzysta z przysługującego jej prawa do zagarnięcia władzy nad miastem lub obszarem w którym wykonuje powierzone zadanie. Jako jedna z inkwizytorów podlega bezpośrednio władzy królewskiej.

Zgodnie z świętym prawem z roku 500r. Prawo jest w jej rękach, a wszelkie środki, zasoby i siły do momentu usunięcia plugawej magii z terenów ludzkich są pod jej protekcją.
Redan Faelyn

**Redan Faelyn was** a Half-Elf Cleric from Vel'oran. He was an active member of Alyon's Adventurers.

As a budding young cleric, Redan left his home of Elura's Hand seeking adventure, soon travelling to Godrius where he met the rest of Alyon's Adventurers.

Redan was tragically frozen to death by a young silver dragon in a mine to the west of Essinore. His memory does not live on as he had no children - an unfortunate side effect of his experimentation with other men.
Yon'kar Mountains

The **Yon'kar Mountains** is a massive mountain range that spans from the south-east point of Sunshire to the north-east point of Farholme and separates the two kingdoms from Orukonus. The range also covers half of the border between the two.

The massive fortresses of Greatwatch and Varaldhold cover the only two passes between Orukonus and the others. There are several dangerous pathways through the Channel Plateau, though these are guarded by the Monastery of Zenarthaso and it's Monks.
Elmis Forthwind

**Sir Elmis Forthwind** is the noble leader of House Forthwind. He is an incredibly wealthy man, owning several large businesses in Godrius, Roarbridge, and Blackriver. Once a military man of great strength, he quickly rose through the ranks of the Grand Army of Sunshire and at the age of 41 was knighted by Amor V. Several years later, he retired from service to become the leader of his house as per Sunshirian law.
Balfour

Urodzony w 351 r.n.e w klanie niedźwiedzia. Panował w roku 405 - 474 r.n.e Był Nordmarczykiem – pochodzącym z klanów Rhobarowych. Jako wielki i szanowany wojownik wprowadził szlachetne zwyczaje szlachty, podzielił kraj na dzielnice - ustanowił normy i zasady co było zalążkiem państwowości Sendaru. Objął tron po zakończeniu wojny domowej w królestwie Myrtany, które ostatecznie rozpadło się na mocy traktatu pokojowego. To dość tajemniczy władca o którym kroniki piszą, że był chłodny i bezwzględny - nielubiący sprzeciwu.
Squatting Seagull

**The Squatting Seagull** was a tavern in Seahaven. It was owned by the Stunning Cunts who purchased it from it's original owner, John Seagull.

## The Absolute Squad

In 297, The Absolute Squad travelled to Seahaven during their campaign against the Red League. They met John Seagull in the market district who invited them back to their tavern and passed them some knowledge about the League. After being asked by the party if they could talk more privately, they were ambushed by a member of the Red League and John was stabbed, but not fatally. John offered them free bunks for the night as a thanks for their help.

## The Stunning Cunts

In 305, Fil and Derrik purchased the Squatting Seagull after returning to Seahaven.

## The Stunning Cunts 3

In 307, the Squatting Seagull was visited by a dwarf named Burgund who claimed to be part of a group called Soul's Respite from the Isle of Songs. He came to warn Fil that the Raven Conclave, a cult from the Evermore Isles, was searching for the Arcane Lute, and knew that Fil had begun to have visions of it in his sleep. Shortly after, the Raven Conclave attacked the tavern, and Fil and Derrik were unable to prevent it from being burned to ash as they fled to the Felching Falcon.
Fort Neyluna

**Fort Neyluna** is a fortress in Vel'oran. It is commanded by Valius. The fort is built next to the Great Vault, home to a collection of artifacts and legendary items kept by the Empire.

Alyon's Adventurers visited Neyluna on their quest to retrieve the Mirror of Occuron, which was stored in the Great Vault shortly before it was taken through trickery by Tyradrius Philoquen.
Undrath

**Undrath the Feeble** was an Adult Black Dragon severely permanently wounded by a member of Ellandrius' Council named Vaquila, the Lady of Peak. His horde of gold was stolen by her and stashed in a pub in Reirun. Vaquila paid the Arcmore a large portion of the horde to store it in the pub. Vaquila placed a very weak curse on the gold, and then covered it with an illusion spell.

During their investigation of the Arcmore, Alyon's Adventurers discovered Undrath's Horde. Utilising the Artificer's knowledge, they managed to remove the curse, which turned out to be some sort of time reversal spell, and removed the Artificer's knowledge of the horde and teleported him back to his shop in the Market District. The party proceeded to split the gold.

Undrath had learned of the location of his horde some time before, and had apparently travelled to Reirun via the Underdark, which had weakened him even further. He proceeded to hide in the winding tunnels beneath Reirun to regain his strength, before beginning his attempt to retrieve his horde.

When Rhogar joined the Returners, Lady Nyla Lakeford informed Alyon's Adventurers of Undrath's location, and did not tell them how she knew about the horde of gold. Excited at the prospect of becoming dragonslayers, they ventured into the tunnels beneath Reirun. In a short fight, the weak Undrath was slain, and his body fell into a large pool of lava.
Nedda Greenbottle

**Nedda Greenbottle** is a Halfling Wizard from The Halfling Isles, and the current Grand Wizard of Reirun, associated with the Arcane Society.

As she grew up, she learned of the Arcane Society and soon wanted nothing more than to be it's most powerful member. Once of age, she set off to Sunshire to begin her quest. At some point, she met the rest of Alyon's Adventurers.
Dawn Calendar

The **Dawn Calendar** is a standardised calendar introduced in Y89 DC by the Arcane Society and the Citadel of Knowledge. The calendar denotes standard lengths of days, weeks, months, and a calendar year for the world of Aurus Elura. It also sets a single year reference, providing an accurate timeline of history for the entire world that all civilisations share. Y0 DC is defined as the year when Arcanus left the material plane. The calendar also recognises seasonal changes observed in most known continents of Aurus Elura. The calendar is officially adopted by most civilisations of the world, most notoriously excluding Orukonus. The durations set by the calendar are based on time measurements in multiple areas of the world and astrological records from the Citadel of Knowledge.

By it's several decrees adopted by the world, the dawn calendar states the following:

* A single day lasts twenty-four hours.
* Three weeks of six days, then one week of seven days, make one month.
* Four months make one quarter of a year, sixteen months make one year.
* Ten years make one decades, ten decades make one century.
* The first four months of a year are Flourishing Ascension, the first season of a year.
* The second four months of a year are Rising Warmth, the second season of a year.
* The third four months of a year are Slowing Growth, the third season of a year.
* The fourth and final months of a year are Reaching Cold, the fourth and final season of a year.
Amulet City

**Amulet City** is the capital of The Gnomelands. It has a population of roughly 90,000. Amulet City is a place of political turmoil, with five individual factions struggling endlessly to gain control of the city, and the rest of the Gnomelands as a consequence.

## History

### Pre-Dawn Calendar

#### Early Trading Posts

Due to it's central location within the Aamagon Desert, the earliest settlements in the area can be traced back as far as 2,500 years ago, to outposts and a small trading village.

### Post-Dawn Calendar

#### The Church of the Star

Around 30-40 DC, the Church of the Star was formally recognised in the Gnomelands. Whilst this religion had existed for many centuries, it had not universally been adopted by the whole of the Gnomelands, but now was. The church recognised the worship of Inkadanis, the progenitor of the gnomes thousands of years ago, whose symbol is a golden star over a light brown background, typically styled as a brushmark.

#### House of the Gnomelands

Whilst a central administration body had continuously governed Amulet City since ~200BDC after the fall of the previous monarchy, it had not co-ordinated itself into one regime nor given itself a name that could be given to foreign countries. Led by Prime Minister Thundrel Aa'Mon, the House of the Gnomelands was formally established by decree in 35DC.

## Administration

### House of the Gnomelands Government

The **House of the Gnomelands Government** is the *de jure* body of leadership of Amulet City and the Gnomelands. It however is not seen as such in the public eye, though mostly maintains it's authority through military control.

### The Yarrow University

The **Yarrow University** is a faction dedicated to the study of history, geography, and magical power.

### The Church of the Star

The **Church of the Star** is an openly-criminal organisation dedicated to the control and ownership of crime throughout the city. It is immensely corrupt, and some high-ranking members are even considered as public figures.

### The Merchant's Guild of Amulet City

The **Merchant's Guild of Amulet City** is a conglomerate of powerful merchants and tradesman that control the major, and most minor, trade routes in and out of Amulet City.

### Whistle Legion

The **Whistle Legion** is a large paramilitary organisation made from mercenaries, bounty hunters, and ex-soldiers. It is founded on the sole-interest of dominance and takeover of Amulet City to restore order and peace.
Marond's Metals

**Marond's Metals** is a shop in Reirun owned by Travok Battlehammer. The shop sometimes carries out special orders for Alyon's Adventurers, the adventuring party that Travok is a member of.

####

### Employees

* Marond, the manager of the shop who runs the day-to-day operations.
* Obaris, Marond's apprentice, who works at the shop full-time.
Ice Sea

The **Ice Sea** is a large ocean that separates the continent of Amara from the Land of Always Cold.

Coldreach is only accessible by boat through the Ice Sea, save for but a few dangerous and guarded mountainous tunnels.

Year round, the ocean contains many large and small icebergs, and during the days of deep winter it can sometimes be completely frozen, allowing land passage for up to two weeks.
Baldon "Szaleniec"

Baldon, zwany szalonym - syn Balfoura z dynastii Białego Orła, prawowity władca Sendaru. Urodził się w 461 roku, po rebelii magnaterii. Posiadł za żonę własną córkę Aileę z którą spłodził syna Fisgarda. Z początku jego panowanie było dobre, bez większych problemów wprowadzał reformy, między innymi takie jak: Ograniczenie przepływu towarów z Salvationu za które srogo płaciła ludność wiosek nastawionych na sprzedaż wyrobów włóknistych. Jednak w roku 500 n.e doszło do drastycznych zmian - najpierw wydany przezeń rozkaz wymordowania wszystkich magów z klasztoru w Ostemberg, a później ogłoszenie polowania na magię stało się przyczyną lub powodem mrocznych wieków. Jednym z powodów drastycznych zmian króla była Inflammatio Candidulum. Owa choroba wzięła właśnie w tym okresie setki tysięcy istnień w zaświaty. Zmarł w 527 roku jako okaleczony inwalida.

 Lata 474 - 540
Dragonharbour

**Dragonharbour** is a massive port-city in Farholme. Whilst part of the Dwarven Kingdom, it is locally ruled by seven dwarf-lords, who are very rich and powerful. As a resulting of its power split, Dragonharbour is politically divided into seven districts; Rubyburrow, Farrakahn, Korrovuhn, Boat-Town, Goldrun, South-Town, and Vevrohkahn.

Dragonharbour is the only settlement on the continent of Amara that has connections with Coldreach and the Land of Always Cold.

## **The Dwarf-Lords of Dragonharbour**

There are seven lords whom equally share the land and control trade that happens in the city. As Dragonharbour is Farholme's only port-city, these lords have a powerful influence over the entire economy of the country. Some consider the Lords' influence to be second only to the King, Faruld II.

* **Gronnbor Ruby-Lover.** A Dwarf known for his love of rubies, Gronnbor is the lord of **Rubyburrow**, the only district that does not meet any coastline in the city.
* **Toragg Correnston.** A wise and old Dwarf, Toragg is the grand-son of Torvul and the lord of **Farrakahn**. one of Kronnag the Earthen's trusted generals. He is very proud of his heritage and has used it to gain his power, riches, and influence.
* **Brovok the Mighty.** An usually tall and physically powerful Dwarf, until very recently Brovok was a high-ranking general in the Grand Army of Farholme. He was given leave from service due to the death of his father, who requested that his son become the lord of **Korrovuhn** in his place.
* **Forkund Warbreath.** A thin and young Dwarf, Forkun is a practising Bard. He is very well respected by the people of **Boat-Town** and is considered the most charismatic and diplomatic of the seven Dwarf-Lords.
* **Harvuld Goldrun.** The only lord to share the name of his district, Harvuld has been the lord of **Goldrun** for over a hundred and fifty years. The district is famous for it's three gold mines that have continuously ran for nearly ninety years. The mines are symbol of wealth, however some opposing districts believe that they ran dry many decades ago.
* **Yrondun the Frivolous.** The lord of **South-Town** holds a harsh nickname in a city founded on massive wealth. Yrondun holds grudges against the other lords and almost always refuses to parlay with them. The people of South-Town are generally supportive of him and are wary of the other districts, however the rest of the city considers Yrondun to be an introverted fool.
* **Karvald Skoriggsen.** A stout young Dwarf, Karvald is the lord of **Vevrohkahn,** the largest and wealthiest. Karvald controls most of the coastline of Dragonharbour, and as a result owns more ships and controls more trade than the other lords.
Fil

**Fil**, also known as **'Just' Fil**, is an Elven Bard from Vel'oran. He has a trusty canine companion named Dogg.

In 302, Fil was a member of the group known as The Stunning Cunts. The group went on a short adventure in The Halfling Isles, but were halted in their quest due to lack of narrative and the death of Behn, one of the group's members.

In 305, Fil re-united with Derrik and formed The Stunning Cunts 2.

In 309, Fil and Thunder Bitch met a former member of the Golden Rope Gang named Terry in Seahaven who offered them a large amount of wealth to help him take the gang down. The duo accepted, and were led to a large manor on the outskirts of the town. After a fight with the two guards outside and a musical performance from Fil, they managed to get inside where the leader of the gang was waiting for them. They murdered the leader, but were shocked when Terry suddenly picked up the leader's larger golden rope - a symbol of leadership - and presumed to take up the mantle. The duo quickly attacked Terry and killed him too.

In 312, Fil, now travelling with Derrik and other mercenaries in a group named the Blood Star Company were recruited by Borin Ironfist to become permanent guardsmen of the Ironfist Estate.
Mirror of Occuron

The **Mirror of Occuron** is a legendary relic of Razzakan, the Fire Plane. It can be used to create semi-permanent gateways to the realm.

According to ancient history, the rolling scarred wastelands of Orukonus are a result of the Mirror of Occuron being used many centuries ago to summon an army of Fire Elementals against an ancient Orcish warchief. How the relic ended up inside the Great Vault is a closely guarded Imperial secret.

To achieve his goal of destroying the 'lesser' races of Reirun, Tyradrius Philoquen and The Arcmore stole the Mirror of Occuron from the Great Vault near Fort Neyluna. Fortunately, Alyon's Adventurers were able to stop him and retrieve the relic before he was able to fulfill his intentions. They returned it to the Guild of Magic in Reirun before it was then moved back to the Great Vault under tighter security.
Derrik

**Derrik was** a Half-Orc Barbarian from Farholme, and was the Commander of the Guard at the Order of Ironfist until his death in 313. He was known for his well above average height and physique, even as a Half-Orc.

In 302, Derrik was a member of the group known as The Stunning Cunts along with Fil and Behn. The group travelled to The Halfling Isles seeking adventure, but were soon disbanded after Behn was tragically crushed to death in a cave-in.

In 305, Derrik and Fil re-united in Seahaven to form The Stunning Cunts 2, a reincarnation of the previous attempt at adventure. This time they were joined by Doug, who was soon stabbed to death by a group of bandits as the group ventured through a cave. After picking up another companion in the form of Clerebold, this companion was also murdered viciously, prompting Derrik and Fil to seek adventure elsewhere.

In 307, Derrik and Fil travelled alone together to the Isle of Songs in search of the legendary Arcane Lute, a powerful magical instrument channeling arcane energy to create the most powerful melodic sound in the world.

By 312, Derrik, still travelling with Fil, had formed a mercenary group named the Blood Star Company. After it's formation, they travelled to Reirun looking for work. They did odd jobs for tavern owners, before being employed by Borin Ironfist to become the Commander of the Guard at the Ironfist Estate.

In 313, after returning from a patrol around the Ironfist Estate, Derrik collapsed and suffered a massive fatal heart attack. His body was cremated on the estate and Lord Borin Ironfist instructed several laborers to scatter Derrik's ashes in Seahaven.
Channel

**Channel** is a small ruined town in the Yon'kar Mountains on the Channel Plateau. Owing to it's difficult location on the Plateau, the city of Channel was ruined during the Second War of Sunshire and regularly faces back and forth occupation between the Kingdom of Sunshire and the Chiefdom of Orukonus due to the latter's easy access through hidden tunnels in the mountains connecting into the Orcish wastelands. Due to the consistently changing holders, the city is considered to be a disputed territory. The city is seen as valuable by both countries due to it's plethora of gold and gemstone mines in the surrounding areas.

Several attempts have been made by Sunshire to reclaim Channel and the surrounding area containing the mines on the Plateau, but none have been successful for more than several months at a time. Access up to the plateau in Sunshire is restricted through narrow paths. The strategic advantage goes to Orukonus through tunnels located in the Yon'kar Mountains leading up to the plateau. Whilst this access is clear, the tunnels remain dangerous and full of wild creatures, which has forced Orukonus to only send small numbers through to occupy the city. As both nations find it difficult to access with limited forces being sent at any one time, occupancy is always switching from one country to the other.

The Monastery of Zenarthaso is located 60 miles to the south, on the edge of the plateau overlooking Greatwatch.
Fannik opiekun łaźni

Plik:Bannik-Aleksandr-Kostenko.jpg
Jest bowiem istota taka ,która osiedla się w łaźniach przybrzeżnych gospód. Mowa  o Fanniku - opiekunie łaźni. Gdy Fannik upodoba sobie jakąś łaźnię, zwykle postanawia w niej zamieszkać. Łaziebnik dba o czystość i porządek w łaźni, pilnuje też ubrań osób zażywających relaksujących kąpieli. Zapewnia również ich komfort dbając o idealną temperaturę wody w pomieszczeniu i odpowiednią twardość brzozowych lub dębowych witek do smagania po ciele. W zamian za dobre wypełnienie swoich obowiązków pozostawia mu się codziennie odrobinę wody w bani lub cebrze. Jeśli Fannik wykonuje swoją pracę, nie otrzymując w zamian żadnego wynagrodzenia, potrafi mścić się na niesprawiedliwych gospodarzach w postaci wielu wymyślnych sposobów. Jest między innymi oskarżany o poślizgnięcia i oparzenia gorącą wodą lub parą, której postać może przybrać. Biada temu, kto spotka wystarczająco zaniedbanego i zdesperowanego Fannika, bowiem będzie on wtedy odpowiedzialny za utonięcie lub przeniesienie ofiary do pobliskiego zbiornika wodnego. W takich sytuacjach właściciele karczm wzywali najczęściej kapłana boga ognia, który odprawiał rytuał przepędzenia, aby pozbyć się złej istoty. Niektórzy gospodarze zaczęli wieszać podkowy nad wejściem w celu zniechęcenia łaziebnika do zamieszkania w niej. Fannik widywany był najczęściej jako mały, karłowaty starzec o wielkiej głowie, długim nosie i zmierzwionych, czarnych włosach na całym ciele. Charakteryzował się też długimi kończynami i drobnymi, ale ostrymi zębami. Posiadał zdolności zmiennokształtne, towarzyszył ludziom pod postacią kota, psa lub królika. Częste były też przypadki, kiedy niezadowolony Fannik, przyjmując postać pary wodnej, oparzył swoich gospodarzy.
Reirun

**Reirun** is a border city between Sunshire and Vel'oran. It has a population of roughly 35,000. Reirun serves as a trade and political hub between the two nations and as result is a very wealthy and influential city.

### **Geography**

Reirun sits in a valley in the Tol'Kir mountain range, which stretch for hundreds of miles to the north and south of the city. Though there are many mountain passes and tunnel networks connecting Sunshire and Vel'oran, Reirun is typically the only passage between the two nations. The climate of Reirun mirrors that of both Sunshire and Vel'oran, a typically warm and comfortable environment with cold winters. Due to it's position nestled in a valley between high mountain peaks, the city itself rarely experiences any rain harsher than a light drizzle. Despite this, the lands surrounding the city are particularly arable, allowing for growing almost all year round.

### **Locations**

* The Marble Keep
* The Guild of Magic
* Adventurer's Lost Riches
* The Galloping Goat
* Marond's Metals
* Guild of the Returners

### **History**

The valley that Reirun occupies has had settlements for centuries. The first recorded instance was a small town named Enyur'ei, which is described in ancient texts as a trading post allowing for Vel'oran to obtain exotic fruits and vegetables from the lands now known as Sunshire (at the time, Godrius had not formed the Kingdom). The last recorded mention of Enyur'ei was around 250 years ago, and since then the city of Reirun itself is referenced thoroughly. The only surviving relics of Enyur'ei are stored in the Marble Keep.

Since the Year 124, Reirun has become a political marvel. Sunshire and Vel'oran have never been at war with each other, and most scholars credit this to Reirun's existence. The city is one of the most important on the continent of Amara.

### **Politics**

Reirun is often seen as a sort of city-state, with both nations having joint control over the city. From the side of the Vel'oran Empire, the Imperial Prince Ellandrius resides in the Marble Keep, and from the side of the Kingdom of Sunshire, Master Wizard Thaedor resides in the Guild of Magic.

Ellandrius regularly holds a council at the Marble Keep, where he invites local Lords, Ladies, and Nobles, to present themselves to him to discuss concerns in their respective areas. The council is mostly ceremonial, though Ellandrius often takes personal action to answer the people's troubles. His actions to the people are usually in the form of adventurers sent to resolve problems.

Thaedor is mostly reclusive. He maintains his position as the Master Wizard of Reirun, being one of the five Master Wizards. He is highly respected and admired within the city. His influence purely comes from his position within the Arcane Society.

### **Organisations & Factions within Reirun**

* The Imperial Crown
* The Arcane Society
* The Returners
* The Arcmore
Feralisk

Feralisk
Wysoce urodzona część ludności mieszkającej na kontynencie wręcz wyśmiewa istnienie Feraliska. Uznają tą.. istotę za zaledwie bajeczkę służącą straszeniu dzieci pospólstwa. W opowiastkach Feralisk opisywany jest jako wielki stwór przypominający krzyżówkę sowy z niedźwiedziem. Pusty wzrok ślepo wpatruje się w swą ofiarę, a masywny dziób wydaje skrzeczące dźwięki. Ostre niczym brzytwa pazury tylko pomagają w rozszarpywaniu biednej duszyczki, która wkroczy na terytorium bestii.
Jednakże istnienia owej żywej legendy nie potwierdził nikt, lecz pomimo tego, ludzie wciąż opowiastki przekazywać będą, napawając strachem kolejne pokolenia.
Kerak

Twierdza została zbudowana pomiędzy górami odgradzając tym samym przeprawę z jednej części Myrtany na drugą, więc stanowi naturalną przeszkodę dla przeprawiających się tędy wojskj, choć jak powszechnie wiadomo Bentyn nie stanowi zagrożenia dopóki nie zostanie zaatakowany, lecz ostatni władca Salvationu uważał inaczej więc owe miejsce zostało rozbudowane i umocnione na wzór twierdzy z Sendaru. Zamek zewsząd otacza mur, jedynym wejściem jest wielka brama. Pilnowana przez dwa tysiące strażników. Wschodnia część zamku jest umocniona, a przy zachodniej znajduje się siedziba dowódcy garnizonu gdzie rezyduje baron Wulfgar.

Szacunkowo garnizon liczy dwa i pół tysiąca ludzi.
The Stunning Cunts

**The Stunning Cunts** are a group of misfit adventurers who once went on a quest to The Halfling Isles but failed. The original roster consisted of Fil, Derrik, and Behn.

When investigating an abandoned church near Heartwish, a trap was triggered and Behn was crushed to death. Fil and Derrik however managed to escape.
Marond

**Marond** is a blacksmith in Reirun, and is the current manager of Marond's Metals.

When Alyon's Adventurers started to pursue their own goals after retrieving the Mirror of Occuron, Travok Battlehammer purchased Marond's Metals and kept Marond as the manager. He currently has one employee underneath him, a half-orc named Obaris. The business thrives, and Marond periodically creates items for Travok and the party.
Inflammatio Candidulum

To tak nazywa się katastrofa, która w połowie tysiąclecia wybiła setki tysięcy, a nawet miliony istot ludzkich.

Ludzie w swej ignorancji wolą zapomnieć o kilkunastoletniej chorobie, która przewinęła się przez znany nam świat i odebrała życie wielu istnień. Wolą zapomnieć o rozmiarze tej katastrofy, wolą zapomnieć o zapachu palonych ciał.
Ale jak to palonych? Takie zapewne pytanie narzuca się wielu osobom. Lśniące Zapalenie, uproszczona nazwa owej zarazy, charakteryzowała się właśnie nadmiernym podwyższeniem temperatury ciała zarażonego, prowadząc do zgonu spowodowanego albo nadmiernym przegrzaniem organizmu, które zresztą doprowadzić mogło do samozapłonu, albo jego odwodnieniem. Zwykłe zioła czy lekarstwa nie potrafią ani zatrzymać procesu, ani nawet go spowolnić. Zaraza uzyskała więc tytuł choroby nienaturalnej, a magicznej. W jaki sposób została ona pokonana? Tego zapewne nie dowiemy się nigdy, jako iż kapłan, który zakończył epidemię, zabrał sekret swego zwycięstwa do grobu.
Godrius (City)

**Godrius** is the capital and largest city of Sunshire on the continent of Amara. The city stands on the River Ulys in central Sunshire. Godrius was founded in Y125 DC and eponymously named after the first King of Sunshire, Godrius who was also the first to unite the various independent human city-states into one nation. Godrius as a whole is divided into two, the Inner-City and Outskirts. The two are split by a thick stone wall that surrounds the Inner-City. The wall encircles the area perfectly, with Godrius Keep at the perfect centre. The inner-city has a diameter of three miles, and the Outskirts then stretch out from the wall for another mile until the land gently changes to farmland.

Godrius is considered to be one of the most important cities on the continent, as is often seen as a central trade hub between Sunshire, Farholme, Vel'oran, and even some small organisations in Orukonus. Due to this, Godrius often exerts a considerable impact on the continent in trade, with the Kingdom benefitting from trade taxes in the city. Godrius is a wealthy city, with a higher number of noble families than any other settlement in Sunshire by a factor of 6. Based on a census carried out in Y300 DC, Godrius has a population of roughly 115,000 people, an estimated 89% of that being Human, with 76% living with the Inner-City. This makes Godrius the fourth-most populous city on the continent, behind Kordukrom, Essinore, and Vevristforth.

Godrius has many points of interest and important buildings within it's Inner-City, including Godrius Keep, The Arcanium, Godrius Cathedral, The National Gallery, The Museum of Sunshire, and The Explorer's League. Godrius also houses many of the dominant Sunshirian craftsmen guilds, including The Worshipful Company of Bowyers of Godrius, The Guild of Forgers, The Tanner's Society, and The Carpenter's League.
Ironfist Estate

The **Ironfist Estate** is a small town under construction at the foot of the Tol'kir Mountains seven miles north of Reirun.

### People

* Broon, a Half-Orc, overseeing the construction of the estate,
* Hansen, a skilled Human labourer, the leader of twenty gifted to Borin Ironfist by Amor VI after Alyon's Adventurers rescued The Ebonsword.
* Derrik, a Half-Orc Barbarian, head of the guardsmen for the Ironfist Estate.
* Fil, an Elven Bard, a member of the guardsmen.
Senos

**Senos** is a large town in Vel'oran. It has a population of roughly 15,000.

Senos is frequently attacked by small Orcish raiding parties who sneak into Vel'oran through the Tol'kir Mountains, or, according to rumours, the Underdark. Alyon's Adventurers fended off one such attacked when they visited Senos on their quest to retrieve the Mirror of Occuron.
Elura

**Elura**, also known as the **Lady of the Light**, **Mother of Elves, The Creator,** and **The Blessed One**, is the benevolent creator of Aurus Elura, Elvenkind, and Gnomes, Elura is also responsible for creating most of the demigods and deific beings that have over time been a part of the Pantheon of Amara, who served as her loyal and powerful protectors. Since The Elder War, Elura has taken a crystalline form far beneath the city of Essinore, in order to reserve her power to concentrate solely on a spell keeping Vecna imprisoned on the Zestanzond.
Order of Ironfist

The **Order of Ironfist** is a Paladin order in Sunshire. It was established by Lord Borin Ironfist and is located on the Ironfist Estate near Reirun. It was first named after construction began on the estate in 312, and was later finished nearly a year later in 313. After the apparent death of Borin, the new lord of the estate, Daceran, took onboard Borin's wishes to fully establish the order, until Borin returned, exposing Daceran's plot to have him killed.
Nyla

**Lady Nyla Lakeford** is a member of Ellandrius' Council, representing her home of Lakeford and the surrounding area. In secret, she leads the Returners.

After Alyon's Adventurers completed the Trial of the Returners, she provided them with information regarding the adult black dragon Undrath, and allowed them to pass into the tunnels beneath Reirun to slay him.
Asgorath

**Asgorath**, also known as **The World Shaper** and **The Red Corruption**, was the creator of Dragons. Originally a peaceful deity intent on creation, Asgorath arrived on Aurus Elura and began his work. Some time later, Asgorath was corrupted by his own desires to carry on his work without limits. Several thousand before the Elder War, Asgorath lifted the island of Drakanstorm from the Great Ocean and corrupted the red Dragonborn, forcing them into his worship and experimenting endlessly on them. Forced to intervene, Elura slew Asgorath atop a collosal cathedral of his own making, destroying it in the process and liberating the enslaved Dragonborn.

## Arrival on Aurus Elura

Much like the other Gods that have traversed Aurus Elura in the past, Asgorath arrived from an unknown previous location. He is believed to have arrived around 6,000 years prior to the Elder War and immediately began a campaign to birth his own perfect creatures, eventually shaping Dragonkind under the close eye of Elura. Impressed with his creations, Elura allowed the Dragons to inhabit the wild lands to the north of the Elven tribes (that would eventually become Vel'oran), in a land that would later become known as Coldreach. The first Dragons were born from chromatic colours. Red, Green, Blue, and Black. Later, hungry to create more, he then made White, Brown, Purple, Gray, and Yellow variants.

## The Dragonborn

Some centuries later, Dragonborn arrived from another plane, exiled from where they once were. They were named for their similarities to Asgorath's Dragons, but were clearly different. For their similarities and Elura's loving nature, she allowed them to settle in Coldreach and they became allied with Asgorath's Dragons.
Tellase Huellas

**Tellase Huellas** is a Human Monk. He originates from the Evermore Isles. It is unclear how he made his way to Sunshire. He is on a mission to find his father, though he recalls killing his father some time ago.

In 312, Gimble Shaft and Gerstag the Great found themselves in a tavern in Godrius with Bob Bobbington, Tellase, and Ronald Dillinger. They were approached by a messenger of the Arcane Society who gave Gimble a letter, asking them to go on a mission to find a missing wizard. They made their way to the Bravon Forest and found a small hut inhabited by four mercenaries. After interrogating and then killing them, they learned that the wizard was in a cave a mile north. The party found the wizard inside, who metamorphosised into a hill giant, and slayed him. As the cave trembled and began to collapse, Gimble teleported Gerstag, Tellase, and himself out. Leaving Ronald to be crushed to death whilst Bobbington shot himself.

After the adventure, Tellase made his way back to Reirun without Gimble or Gerstag and soon met Daceran, who he travelled with along with other adventurers. On an expedition to an Orcish camp, their party was ambushed and only Tellase and Daceran survived, but they were then taken as prisoners by the orcs. They were forced to travel for two weeks, until they were freed by Alyon's Adventurers in a mine to the west of Essinore.
Travok Battlehammer

**Lord Travok Battlehammer** , also known as the **Ironfist Attack Dog** is a Dwarf Barbarian from a small tribal village near Vevristforth. He is a member of Alyon's Adventurers and the current 'Attack Dog' of the Ironfist Estate. Travok, along with the rest of Alyon's Adventurer's, was one of the heroes who fought Tyradrius Philoquen, Thaedor, and the rest of the Arcmore during the climactic Battle of Reirun, liberating the city and stopping Tyradius' plans to teleport the city to Razzakan, the Fire Plane.

Travok is the owner of Marond's Metals in Reirun, and employs Marond to run the business in his absence. He uses the business to generate income for the party.
The War of Ander

**The War of Ander** was a war fought between the Kingdom of Sunshire and an army of water elementals from Tsunos led by a powerful elemental lord named Washurion in the year 220.

## Background

In 219, Amor III had risen to the throne, succeeding his father Amor II. The Monarchy already had a good public image, and the people were immediately supportive of the new young King. The leader of the Arcane Society at the time, Archmage Masdurio, was skeptical of the new King's performance in battle, as Amor III had yet to show them what he was capable of. Masdurio was respected as a powerful battlemage, who had shown his prowess in combat many times before, being one of the heroes of the Third Orcish Invasion of Sunshire. To begin to prove his worth to the Arcane Society, Amor III began to accompany bands of soldiers from the Grand Army of Sunshire into the forests surrounding Godrius, ridding the area of bandits. It was a small gesture, though of the fourteen ventures Amor III went on, all were successful and his soldiers came back in high spirits having fought alongside him. Though impressed, Masdurio and the Arcane Council were not convinced, and Amor III became desperate to win their favour.

Port Ander lies on the south coast of Sunshire and is the home of the country's naval fleet. At the time it was a large town split into two districts, the Naval District to the east, and the Residential District to the west, where some naval commerce with the Gnomelands and the Halfling Isles continued, despite Seahaven becoming the primary trade capital of the seas in the previous decades). Over one hundred and twenty ships were anchored in the Naval district, the full force of Sunshire's capabilities at sea. The town was a priceless asset to the Monarchy.