Karaktärsbakgrund

## Introduction

This is 5e Lifepath, an outlet for a more fleshed out back story. Depending on how all this turns out, you may select a background fitting to your Lifepath.

## References

This is a 5e version of the 3.5 Life Path found in the Variant Rules of the 3.5 section.

## Lifepath Instructions

Simply roll the associated die for each table, following your character's Lifepath. There will be times when you skip tables, or roll on additional tables as the text describes when appropriate. You are welcome to simply look at the tables and pick whatever you think is most appropriate for the character you intend to make, however, some very interesting stories seem to grow from random roles.

## Family History

### Caretaker's Origin

 5-7
 8
 9

### Caretaker's Background

#### The Death Table

 3-5
 6-7
 8-9
 10-11
 12

### Siblings

**Roll 1d6 to determine if you have siblings, a 6 means you are an only child**

**If siblings are present, Roll 1d12 for Number of Siblings.**

**Roll 1d12 for Each Sibling.**

```
1-6 indicates a younger sibling. 7-12 indicates an older sibling. Odd indicates a boy, even a girl.

```

Roll on the **Fate of Your Sibling Table** for each sibling.

#### Fate of Your Siblings

 3-4
 5-6
 7-8
 9-10
 11-12

## Significant Times in Your Life

### Fate Table

**Roll 1d4+Starting Level** Number of eventful years in your life thus far. Roll that many times on the Fate Table. You may treat each successive roll as being in chronological order, or you may decide order afterwards. If the DM wishes, they may roll once and all players roll the resulting number of Fates (they may also increase the die rolled if generous).

In addition, you gain (Starting Level+2)d12 months of downtime to spend as you see fit. You may not save this for later.

 3-4
 5-6
 7-8
 9-10
 11-12

* If you feel it truly does not work for your character concept, you may reroll results on most tables or simply pick one you feel works better (ex. Your pious LG paladin probably wouldn't be the kind of person to cheat on a significant other, or maybe they would. It's your character). If your DM feels a result does not work with their setting, they may ask you to take a different result. The only results you are not allowed to reroll or alter are the Tragedy and Personal Improvement tables unless your DM is willing to give you a full mulligan and let you start over from the beginning.

##### Tragedy

 3-4
 5-6
 7-8
 9-10
 11-12

###### Disability

If your DM is merciful, they may permit you to take an extra Feat or raise an ability score by 2 (or at least gain a new Skill) to partially counteract the new disadvantage.

##### Windfall

 3-4
 5-6
 7-8
 9-10
 11-12

#### Made a Friend

Roll on the Heft Table to see how much help your friend can be.

#### Made an Enemy

Roll on the Heft Table to see how much trouble you are in. Roll on the Animosity Table to see how this enemy and you are connected.

##### Animosity Table

What caused the animosity? Then roll on the Intensity Table to see how bad it is between you. After that roll to see Who Hates Whom? , to establish how things stand.

##### Intensity Table

How intense are the bad feelings?

 4-7
 8-9
 10
 11
 12

##### Who Hates Whom?

Where is the bad blood coming fom?

 5-8
 9-12

#### Cupid Strikes

 5-6
 7-9
 10-11
 12

#### Personal Improvement

Note: Instead of a d12, your DM may only allow a d10, a d8, or ask you to roll only on the training table.

 7-8
 9-10
 11-12

##### Training

###### Proficiency Training

 4-5
 6-9
 10-12

###### Attribute Increase

 3-4
 5-6
 7-8
 9-10
 11-12

###### Skill Learning

 4-11
 12

##### Mystic Ability

Aka: Look at me, I'm an X-Man!

 6
 7
 8
 9-10
 11-12

Once you know what kind of mystic power you now have, roll its source and then usability. Mystic abilities gained in this manner do not use spell slots.

* If an ongoing ability does not specify a duration, the DM is encouraged to make an appropriate one such as 1 or 10 minutes. Or up to an hour if they feel generous.

###### Source

 4-5
 6-7
 8-9
 10-11
 12

###### Usability

 3-5
 6-7
 8-11
 12

* The DM is encouraged to invent appropriate downsides for abilities that do not normally have one, such as sensory abilities imposing disadvantage on applicable rolls due to the PC being unable to properly parse the input. ex. If Low Light vision activates, then suddenly the environment may seem blinding imposing disadvantage on any roll requiring sight.
	+ If the power is a cantrip, then use 3d4 for Out of Control and 2d4 for Barely Suppressed or Loose Cannon. For Under Control or Expert, then treat it as if the player knows the cantrip.

##### New Feat

 4-6
 7-9
 10-12

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