Endeavors

*The marks of rewards and quests completed during the course of the story*

The concept of Endeavors transcends the mere notion of a quest; it represents a purposeful journey, complete with a defined goal and corresponding rewards. These rewards span the spectrum from tangible treasures and wealth to more intangible elements that enrich the essence of the quest, contributing to the overarching narrative. At its core, the meta-function of endeavors serves as guiding beacons, offering players a structured framework to pursue their goals while also empowering them to communicate their aspirations with each other and the Game Master.

Endeavors can emerge from diverse sources. Some may be self-imposed, arising from the characters' individual desires or ambitions. Others may be presented by the players' court, providing opportunities for acceptance or rejection. Maps and the journals of long-deceased individuals can act as wellsprings, each endeavor carrying hooks, stories, and the tantalizing allure of adventure. Additionally, they might be assignments from the monarchy, the country, a religious institution, or the characters' own families.

Navigating the treacherous terrain of Royaume de la Mort demands a delicate balance between the risks undertaken and the rewards sought. Endeavors lay out choices, necessitating decisions on which to embrace and which to decline. The consequences of these choices resonate through the narrative, molding the destinies of the characters and the very world they inhabit.

In essence, Endeavors constitute the foundational elements of your characters' stories, providing a dynamic and evolving framework for exploration, challenges, and triumphs in the Kingdoms of the Dead. Embrace them judiciously, for they are the threads intricately weaving the tapestry of your journey. They have the power to instigate personal transformation, grant access to new skills, or simply offer a fresh perspective on the world around you. The choices made during these endeavors are the sparks that ignite the flames of your character's growth and the unfolding saga of Royaume de la Mort.

###### List of Endeavors

1. Main: Accept the Call of Consecrator
2. Recruitment of Theo Guillaume Moulin
3. Recruitment of Corinne Botrel
4. Recruitment: Lumis Bellamie the Fifth
5. Recruitment: Lydie Leblanc Bellamie

###### Endeavor Template

Mission Type:

* Main: Grand missions with significant political, strategic, or narrative impact, suitable for high-ranking leaders and decision-makers in the Court.
* Side: Secondary missions contributing to the overall goals of the Yard, involving local issues, resources, or community building.
* Diplomacy: Missions involving diplomatic efforts that could include members from Court, Yard, or Field, addressing the universal need for alliances and negotiations.
* Development: Plans and expansions for the village, convoy, or other held territories. These missions involve constructing defenses, outposts, or facilities in the reclaimed territories, emphasizing strategic decisions for the Field's development.
* Recruitment: Tasks related to persuading or recruiting influential figures, allies, or specialists to join the Court, reflecting high-level interactions and negotiations.
* Training: Initiatives aimed at improving the skills and capabilities of characters or allies, such as learning new abilities or enhancing existing ones.
* Crafting: Endeavors focused on creating or enhancing specific items, structures, or resources within the Yard, catering to crafting and building aspects.
* Recovery: Tasks oriented around reclaiming lost territories, rescuing captives, or securing vital resources. Suitable for the military and exploration focus of the Field after the initial Reclamation.
* Exploration & Mystery: Endeavors requiring a mix of skills from different groups, emphasizing shared exploration of unknown territories, the discovery of hidden knowledge, and solving puzzles or investigating mysteries.
* Bounty Hunt: Objectives to track down and capture or eliminate specific targets, often for rewards or to neutralize threats.

Issued By: (Character(s) Name / Faction)

(Issue Date - End Date)

Recipient: (Player Character(s) Name)

Objective: (Concise description of the task or goal)

Status: (Pending / In Progress / Completed / Abandoned)

Background: (Provide context and reasoning behind the endeavor)

Challenges: (List the obstacles, tasks, or decisions the players must face)

Rewards: (List the potential rewards or consequences upon completion)