Adwaita (Ben 10)

## Summary

**Adwaita** is a Geochelone Aerio who mastered magic thousands of years ago. He is an evil mystic being, considered to be the most powerful sorcerer in the universe.

* Base
* Alpha Rune

## Powers & Abilities

### Air Manipulation

* As he is a Geochelone Aerio, he should have all of Galapagus' abilities.
* As he is a Geochelone Aerio, he should have all of Terraspin's abilities.

### Flight

* As he is a Geochelone Aerio, he should have all of Galapagus' abilities.
* As he is a Geochelone Aerio, he should have all of Terraspin's abilities.

### Life Manipulation

* Animated the water, turning it into a large living monster (11:37)

### Resistance to Mana

* As he is a Geochelone Aerio, he should have all of Galapagus' and Terraspin's abilities.
* Geochelone Aerio cannot be harmed by mana (03:15)

## Scaling

### Charmcaster (In Ledgerdomain)

* Stated by Charmcaster to be the most powerful mystic who ever lived (05:30)

## Anti-Scaling

### Aggregor (Ultimate Form)

* Aggregor defeated Adwaita with a single blast of electricity (18:43)

## Powers & Abilities

### Absorption

* Absorbed Charmcaster's mana beam (16:34)
* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Air Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.
* He should have his previous abilities.

### Astral Projection

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Attack Reflection

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### BFR

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Chain Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Clairvoyance

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Creation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Crystal Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Earth Manipulation

* Manipulated the earth of Ledgerdomain to restrain Cannonbolt, Charmaster, Kevin, and Gwen (08:50)
* Rose dozens of spikes from the ground (17:37)
* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Electricity Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Empathic Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Energy Projection

* Projected two beams of energy from his eyes (16:37)
* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Explosion Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Fire Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of the abilities of the Charms of Bezel.

### Flight

* Levitated in the air (08:36)
* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.
* He should have his previous abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of the abilities of the Charms of Bezel.

### Forcefield Creation

* Generated a dome of energy to protect himself from attacks (17:27)
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Gravity Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Intangibility

* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Invisibility

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Life Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.
* He should have all of his previous abilities.

### Light Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Matter Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Memory Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Mind Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Plant Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Portal Creation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Probability Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of the abilities of the Charms of Bezel.

### Power Bestowal

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Power Nullification

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* He should have all of his previous abilities.

### Resurrection

* As the Alpha Rune gives its wielder power over magic itself, he should have all of the abilities of the Charms of Bezel.

### Sealing

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Shapeshifting

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Size Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Sleep Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Soul Manipulation

* As he wields the Alpha Rune, he should have all of Alpha Rune Charmcaster's abilities.

### Statistics Reduction

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Status Effect Inducement

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Summoning

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As he wields the Alpha Rune, he should have all of Alpha Rune Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Technological Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Telekinessis

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Teleportation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Time Stop

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Time Travel

* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.

### Transmutation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.

### Water Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of base Charmcaster's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have most of base Gwen's abilities.
* As the Alpha Rune gives its wielder power over magic itself, he should have all of Hex's abilities.

### Weather Manipulation

* As the Alpha Rune gives its wielder power over magic itself, he should have all of the abilities of the Charms of Bezel.

## Scaling

### Cannonbolt (AF, UA, and OV)

* Restrained Cannonbolt with the earth of Ledgerdomain (08:53)

### Charmcaster (In Ledgerdomain)

* Restrained Charmcaster with the earth of Ledgerdomain (08:53)
* Withstood a beam of energy from Charmcaster (16:23)
* Harmed Charmcaster with a beam of energy (16:37)
* Unharmed by Charmcaster and Gwen's combined attack (17:00)
* Blocked Charmcaster's mana blasts with his forcefield (17:27)

### Gwen Tennyson (In Ledgerdomain)

* Restrained Gwen with the earth of Ledgerdomain (08:53)
* Unharmed by Gwen and Charmcaster's combined attack (17:00)
* One-shot Gwen's mana shield (17:18)

### Humungousaur (Base)

* Blasted Humungousaur backward with his eye beams (17:15)

### Humungousaur (Ultimate Form)

* Withstood a barrage of missiles from Ultimate Humungousaur (18:31)

### Kevin Levin (AF, UA, and OV)

* Restrained Kevin with the earth of Ledgerdomain (08:53)
* Sent Kevin flying with a punch (17:22)