recursal/Fanatic-Fandom huggingface dataset:
Treat Heart Pig

**Treat Heart Pig** knows how to turn any occasion into a holiday. A real sweetheart, she gets along well with everyone she meets, though she has a tendency to overeat. Still, she can take things in moderation. She enjoys treating both herself and everyone around her. Though she has a tendancy to be, well, piggish, she always shares with others. She enjoys cooking, and loves eating even more. She is yellow and her symbol is an ice cream cone, showing her wholehearted devotion to helping others live life to the fullest. In later episodes wears a blue hairband with a blue denim jacket.

## Gallery:

Treat Heart1.jpgTreat Heart 2.pngTreat Heart Pig in The Care Bears Movie.jpgTreat Heart Pig-0.pngTreat Heart Pig in The Care Bears Family.jpgTreat Heart Pig Laughing.pngTreat Heart Angry.pngTreat Heart Pissed.pngTreat Heart Pig in The Wrath of Shreeky.pngTreat Heart Pig in Bright Heart's Bad Day.pngTreat Heart Pig in The Two Princesses.pngTreat Heart Pig in The Two Princesses-0.pngTreat Heart Pig in The Cloud Monster.pngTreat Heart Pig in Grumpy The Clumsy.pngTreat Heart Pig in The Caring Crystals.pngTreat Heart Pig in The Best Way to Make Friends.pngTreat Heart Pig in The Care Bear Town Parade.pngTreat Heart Pig in The Care Bear Town Parade-0.pngTreat Heart Pig in The Factory of Uncaring.pngTreat Heart Pig in The Showdown.pngTreat Heart Pig in The Turnabout.pngTreat Heart Pig in Mystery of the Phantom.pngTreat Heart Pig in The Wrath of Shreeky.jpgTreat Heart Pig in The Cloud Monster.jpgTreat Heart Pig in Bright Heart's Bad Day.jpgTreat Heart Pig in The Magic Lamp.jpgTreat Heart Pig in The Two Princesses.jpgTreat Heart Pig in Grumpy The Clumsy.jpgTreat Heart Pig in The Purple Chariot.jpgTreat Heart Pig in The Caring Crystals.jpgTreat Heart Pig in The Best Way To Make Friends.jpgTreat Heart Pig in The Care Bear Town Parade.jpgTreat Heart Pig in The Factory of Uncaring.jpgTreat Heart Pig in The Showdown.jpgTreat Heart Pig in The Turnabout.jpgTreat Heart Pig in Beautiful Dreamer.jpgTreat Heart Pig in The Pirate Treasure.jpgTreat Heart Pig in Treat Heart Baba and the Two Thieves.jpgTreat Heart Pig in Doctor Brightenstein's Monster.jpgTreat Heart Pig in The Care Fair Scare.jpgTreat Heart Pig in Mystery of the Phantom.jpgTreat Heart Pig in The Care-A-Lot Games.jpgTreat Heart Pig Happy.jpgTreat Heart Pig Angry.jpgTreat Heart Pig in A Care Bear's Look at Food Facts and Fables.jpgTreat Heart Pig in The Thing That Came to Stay.jpgTreat Heart Pig in Space Bubbles.jpgTreat Heart Pig in Cheer Bear's Chance.jpgTreat Heart Pig in A Hungry Little Guy.jpgTreat Heart Pig in King of the Moon.jpgTreat Heart Pig in On Duty.jpgTreat Heart Pig in The Secret of the Box.jpgTreat Heart Pig in The Frozen Forest.jpgTreat Heart Pig in Bad Luck Friday.jpgTreat Heart Pig in The Care Bears Family-0.jpgTreat Heart Pig in Care Bear Town Parade.jpgTreat Heart Pig in Bad Luck Friday-0.jpgTreat Heart Pig rosemaryhills.png
Broly (Super Saiyajin, Poder Total)

## Broly (Super Saiyajin, Poder Total)

Broly (Super Saiyajin, Poder Total) na Seleção de Personagens

## **Descrição**

Broly é um guerreiro saiyajin e o

antagonista do filme **DBS:Broly** que

passou sua vida inteira no planeta

Vampa, após ser expulso do planeta

Vegeta, pelo Rei Vegeta, pai do Vegeta.

Ele e seu pai são encontrados no

planeta Vampa por soldados do Freeza,

e é recrutado pelo mesmo, ao chegar na

Terra ele enfrenta Vegeta, o Goku, o

próprio Freeza e o Gogeta.Vendo que

o Super Saiyajin não derrotaria o Gogeta

ele acaba se transformando no **Super**

**Saiyajin (Poder Total)!!!**

## **Como Obter**

Para obter o Broly em sua forma

Super Saiyajin (Poder Total) terá

que comprar a DLC: **Extra Pack 4**

ou o **Extra Pass.**

## **Variações**

O Broly (Super Saiyajin, Poder Total)

não é classificado como uma transformação.

e sim como uma variação,mas ele possui

outra variação que é a sua versão do Dragon

Ball Z.

* Broly
* Broly-Supervilão
* **Broly (Super Saiyajin, Poder Total)**

## **Presets**

O Broly (Super Saiyajin, Poder Total)

possui apenas um preset, como era de

se esperar de um personagem de DLC.

Lista de Presets do Broly (Super Saiyajin, Poder Total)
* Concha Reforçada
* Ira Gigante
* Carga Máxima
* Meteoro Gigante
* Rugido Gigante
* Subida Instantânea
* ---
러블리즈

Once Upon a Time 단체사진. 윗줄 왼쪽부터 서지수, 류수정, 정예인, 이미주. 아랫줄 왼쪽부터 JIN, 유지애, Kei, 베이비소울

### 공식채널

트위터 페이스북 인스타그램, 일본어 트위터,V Live, V Live 채널플러스, 네이버, 웨이보, 유튜브, 유튜브 플레이리스트, 틱톡

## 구성원

### 구성원

베이비소울
유지애
서지수
이미주
Kei
JIN
류수정
정예인

**러블리즈**(Lovelyz)는 울림엔터테인먼트 소속의 8인조 걸그룹이다.

2014년 11월 10일 선공개곡 어제처럼 굿나잇을 발표했고, 17일에 데뷔 앨범이자 첫 정규 앨범인 Girls' Invasion을 발매했다.

2014년 11월 12일 데뷔 쇼케이스에서 첫 무대를 섰다. 다음날 엠카운트다운으로 첫 음악방송 무대를 섰다.

역사
--

* 분류:연표 문서를 참고하십시오.

## 구성원

* 베이비소울 : 본명 이수정. 1992년 7월 6일 생. 리더, 메인보컬
* 유지애 : 1993년 5월 21일 생. 서브보컬
* 서지수 : 1994년 2월 11일 생. 서브보컬, 메인댄서
* 이미주 : 1994년 9월 23일 생. 서브보컬, 매인댄서
* Kei : 본명 김지연. 1995년 3월 20일 생. 메인보컬, 리드댄서
* JIN : 본명 박명은. 1996년 6월 12일 생. 메인보컬
* 류수정 : 1997년 11월 19일 생. 리드보컬
* 정예인 : 1998년 6월 4일 생. 서브보컬, 리드댄서

음반
--

* Girls' Invasion : 2014년 11월 17일. 정규앨범 1집
* Hi~ : 2015년 3월 3일. 정규 1집 리패키지
* Lovelyz8 : 2015년 10월 1일. 미니앨범 1집
* Lovelinus : 2015년 12월 7일. 싱글
* A New Trilogy : 2016년 4월 25일. 미니 2집
* R U Ready? : 2017년 2월 26일. 정규 2집
* 지금, 우리 : 2017년 5월 2일. 정규2집 리패키지
* Fall In Lovelyz : 2017년 11월 14일. 미니 3집
* 治癒(치유) : 2018년 4월 23일. 미니 4집
* 여름 한 조각 : 2018년 7월 1일. 디지털 싱글
* Muse On Music : 2018년 9월 10일. 인스트루멘탈(MR) 앨범
* SANCTUARY : 2018년 11월 26일. 미니 5집
* Once Upon a Time : 2019년 5월 20일. 미니 6집
* Unforgettable : 2020년 9월 1일 발매예정. 미니 7집

### 멤버별 솔로 음반

* 남보다 못한 사이(베이비소울) : 2011년 11월 23일. 싱글
* 그녀는 바람둥이야(베이비소울&유지아) : 2012년 1월 18일. 싱글
* Delight(유지애) : 2013년 4월 24일. 싱글
* 너만 없다(JIN) : 2013년 11월 8일. 싱글
* 조각달(베이비소울) : 2019년 4월 23일. 싱글
* Over And Over(Kei) : 2019년 10월 8일. 미니앨범
* Tiger Eyes(류수정) : 2020년 5월 20일. 미니앨범

### 참여 음반

* 인피니트 관련
	+ 인피니트 'Over The Top' : Crying (베이비소울 피처링) - 2011년 7월 21일
	+ 인피니트 H 'Fly High' : Fly High (베이비소울 피처링) - 2013년 1월 13일
	+ 인피니트 H 'Fly Again' : 부딪혀 (류수정 피쳐링) - 2015년 1월 26일
* 2015년 : 오 마이 비너스 OST, 운빨로맨스 OST 등
* 2016년 : 걸스피릿 음원, 끝에서 두번재 사랑 OST 등
* 2017년 : 복면가왕 음원, 군주 -가면의 주인 OST, 아이돌 드라마 공작단 등
* 2018년 : 추리의 여왕 2 OST, 리치맨 OST 등
* 2019년 : 퀸덤 음원, 절대 그이 OST 등
* 2020년 : 신비아파트 고스트볼 더블X 6개의 예언 OST, 이어달리기 등

공연
--

## 기타 활동

### 화보, 광고, 홍보대사

#### 광고

* 2015년 블루마운틴
* 2016년 백발백중 for Kakao
* 2016년 시크릿키
* 2017년 소녀함대
* 2018년 마성
* 2020년 요기요

#### 홍보대사

* 2016년 대한민국 국군 금연 캠페인 홍보대사
* 2016년 인천광역시 홍보대사
* 2017년 K리그 홍보대사
* 2020년 장애인문화예술축제 A+ Festival

## 수상 및 후보

* 골든 디스크

 인기상
 글로벌 인기상
 2018년
 글로벌 인기상

* 하이원 서울가요대상

* 멜론 뮤직 어워드

* 엠넷 아시안 뮤직 어워드

 여자 신인상
 2018년
 베스트 댄스 퍼포먼스 여자 그룹

* 소리바다 베스트 케이뮤직 어워즈

 신한류 인기상
 2019년

* 아시아 아티스트 어워즈

 2017년
 2018년

* 대한민국문화연예대상

* 아시아 모델 어워즈

### 가요 프로그램 1위

	+ 5월 16일 SBS MTV 《더 쇼 시즌5》 더 쇼 초이스
* **종소리 (Twinkle)** (총 1회)
 2018년 (총 1회)
	+ 5월 1일 SBS MTV 《더 쇼 시즌5》 더 쇼 초이스

## 외부 링크

1. ↑ 2015년 04월 13일 10시 10분 / 헤럴드경제 걸그룹 러블리즈, 신발브랜드 발탁! 달콤하고 사랑스러운 이미지로 여름시장 공략
2. ↑ 2015년 04월 13일 13시 37분 40초 / 메디컬리포트 / 박규범 기자 틀:웨이백 달콤하고 사랑스러운 걸그룹 러블리즈 신발브랜드 발탁! 여름시장 공략
3. ↑ 2015년 04월 13일 15시 52분 55초 / 스타투데이 신인 걸그룹 러블리즈, 블루마운틴 광고모델로 발탁…‘러블리하네’
4. ↑ 2015년 04월 13일 13시 59분 06초 / 세계일보 / 임한희 기자 러블리즈 신발브랜드 발탁 ,여름시장 공략
5. ↑ 2015년 08월 20일 11시 16분 / 일간스포츠 소비자 선호도 1위 브랜드 ”100% 핸드 메이드 초경량 슈즈”
6. ↑ 2015년 08월 19일 18시 51분 47초 / 한국미디어연합뉴스 블루마운틴 2015 한국 소비자 선호도 1위 브랜드 대상
7. ↑ 틀:웹 인용
8. ↑ 시크릿키, 전속 모델로 걸그룹 러블리즈 발탁
9. ↑ https://www.youtube.com/watch?v=9i9IQEnw5nE&feature=youtu.be
Drive Nero

**Overview:**

Drive Nero is a PC / Mobile games created by DRAGON fang Games. Inspired by the offline Dinosaur game on chrome, this game is able to be downloaded on Google play store, and is one of the only flowlab games to do so.

**Story / Plot:**

Though there is no story or narrative, your objective is to beat your previous or high score and survive as long as possible.
Template games

In February of 2019, Grazer confirmed in a forum comment that there used to be 2 options for template games you could start with, rather than the only option of a blank project. One of these is confirmed to "Jumping Monkey," more commonly known as "Super Monkey Adventure," which has an unfinished demo going by the name of "Platformer Kit." The game is a primitive 2D sidescrolling platformer that's rather infamous in the Flowlab community.

The other template game wasn't directly mentioned, but a very likely candidate is Caverns of Delirium, which has a copy going by the name of "Space Shooter Kit," both of which were made at around the same time as Super Monkey Adventure. The game is a 2D top-down space shooter, which provides a noticeably sharp contrast with the genre of Super Monkey Adventure, making it a very probable candidate for the second template game.

It's unknown exactly when this system was scrapped, but its been gone since at least 2017.
Silver Fang Productions Wiki

**Welcome to the Silver Fang Productions Wiki!**
We're a collaborative community website about Silver Fang Productions that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Taile Gamougg (series)

**Taile Gamougg** refers to a series of games created by the Flowlab user John Shrekinson. It is a series of three main games and two spinoffs, with a fourth game almost finished. The series itself is an allegedly bizarre tale of a skeleton in a space suit exploring, saving the world, and doing other stuff for no particular reason. The first game was released in November 2020. The main characters are Gamougg, his sister Gia, and Pro Gabrielfo. Taile Gamougg contains many references to random things. The name Taile Gamougg comes from a random nonsensical saying that was once said by the games' creator and his sister. The saying was: "THE STORIES OF GAMOOG. THE TALES OF GAMOOG".

## List of Characters

* Gamougg (protagonist)
* Pro Gabrielfo (former antagonist)
* Gia (Gamougg's sister)
* Mustard Ninja (deceased bad guy)
* Chicken Reaper (deceased bad guy)
* Gloob Glab (deceased bad guy)
* Tl-542 (deceased bad guy)
* Tobias (Gamougg's brother)
* Jinx (?)
* Non-Fungible James (deceased)
* Estella (deceased)
FAST-GROWING HIERARCHY

**FAST-GROWING HIERARCHY** IS A SET OF FUNCTIONS. EACH FUNCTION IS DENOTED

f
α

{\displaystyle f\_\alpha}

 FOR COUNTABLE ORDINAL

α

{\displaystyle \alpha}

. IT IS DEFINED AS FOLLOWS:

f
α

(
n
# )

{

n
1
 if
# α
0

f

α
−
1

n

(
n
)
 if
α
 is successor

f

α
[
n
]

(
n
)
 if
α
 is limit

{\displaystyle f\_\alpha(n)=\begin{cases}n+1\text{ if }\alpha=0 \\ f\_{\alpha-1}^n(n)\text{ if }\alpha\text{ is successor} \\ f\_{\alpha[n]}(n)\text{ if }\alpha\text{ is limit}\end{cases}}

USUALLY, A FUNCTION WILL VASTLY OUTGROW ALL PREVIOUS FUNCTIONS, however it depends on the system of fundamental sequences used to define the 3rd case
Brace Operator Notation

This is a notation from GFE with several parts. There were parts before NPON, but they are contained within NPON.

Operators are applied to non-zero natural numbers, however some operators are numbers as well, for example 3 1 5 (using the "1" operator)=243. There are a few ways to distinguish the operator from the numbers, including putting spaces between them (for example 3 1 5) or underlining the operator (for example 315)

## Nested Parentheses Operator Notation

Here, operators are made using natural numbers, parentheses (nested to any level), and concatenation. For example, "((5)(4)2)(3)4" and "((((2)3)4)5)6" are operators in this notation.

### Rules

Operators are of the form "n", "PQ", or "(P)" where n is a natural number, and P and Q are operators, and

Q
≠
0

{\displaystyle Q\neq 0}

. R and S are strings such as "((5)(4)" or "(2)3" or "6))4)(3)2" (they don't have to have balanced parentheses), and T is also a string, but it's either empty or only right parentheses. R, S, and T are allowed to be empty.

* a 0 b = a\*b
* a P 1 = a
* a Pn+1 (b+1) = a Pn (a Pn+1 b)
* a R(Sn+1)T b=a R

(
S
n
)
(
S
n
)
⋯
(
S
n
)
(
S
n
)

⏟

b

{\displaystyle \underbrace{(Sn)(Sn)\cdots(Sn)(Sn)}\_{b}}

T a

#### Shorter rules (with more ellipses)

Using more ellipses, it's possible to define this in 3 rules.

* a 0 b = a\*b
* a Pn+1 b =

a

P
n

(
a

P
n

(
⋯
a

P
n

(
a

P
n

a

⏟

b

a
′

s

)
⋯
)
)

{\displaystyle \underbrace{a\; Pn\;(a\; Pn\;(\cdots a\; Pn\;(a\; Pn\; a}\_{b\; a's})\cdots))}
* a R(Sn+1)T b=a R

(
S
n
)
(
S
n
)
⋯
(
S
n
)
(
S
n
)

⏟

b

{\displaystyle \underbrace{(Sn)(Sn)\cdots(Sn)(Sn)}\_{b}}

T a

### Examples

Here, the separators are underlined for clarity.

* 3 (3)5 4 = 3 (3)4 (3 (3)4 (3 (3)4 3))
* 3 (((5)4)) 4 = 3 (((5)3)((5)3)((5)3)((5)3)) 3
* 2 (((7)6)3) 3 = 2 (((7)6)2)(((7)6)2)(((7)6)2) 2
Gamougg (character)

Gamougg is a character from the Taile Gamougg series of video games created by GAMOOG with Flowlab. The series is about a bizarre skeleton dude (and his buddies) exploring the universe and saving it for literally no reason at all.

## Appearance

Gamougg, like stated above, is a skeleton. He wears a bizarre grey spacesuit which is very slim because skeletons are physically just bones. In each game he has a different suit for a different purpose. He also is always seen with energy blades attached to his suit's arms.

## Gamougg's Suits

 2
 3
Seth Spacebot

File:Seth Spacebot.png
**Seth Spacebot** is one the main characters in Nelvana's 1986 Television Series, The Spacebots. He is the youngest of three brothers and has a crush on Sally Spacebot. He is voiced by Billie Mae Richards.

## Voice Actors:

1. Billie Mae Richards - English
2. Daisuke Gori - Japanese
3. Henrik Koefoed - Danish
4. Mihai Bisericanu - Romanian

## Portrayals:

* The Spacebots (Thebackgroundponies2016Style) - He is played by Socks Morton (Whatever Happned To Robot Jones?)
* The Spacebots (The Rembrandts Style) - He is played by David
* The Spacebots (LooneyNelvanaTunesRockz Style) - He is played by Taran (The Black Cauldron)
* The Spacebots (Vesa Silventoinen Cartoons Nipote Style) - He is played by Swift Heart Rabbit (Care Bear Cousins)
* The Spacebots (1961Rulez Style), The Spacebots (2016 Ultimate Challenge Style) & The Spacebots (Warner Bros, Nelvana and Disney Commercials Style) - He is played by Cuddles (Happy Tree Friends)
* The Spacebots (TheCareBearsFamilyLooneyTunesNickelodeonDisneyCartoonNetworkNintendoDHXSegaHannaBarberaUniversalandJetixCollectionCartoonRockz Style) - He is played by Barney Rubble (The Flintstones)
* The Spacebots (1961 Prototype Style) - He is played by Alex Lion Baby (Dangers 7 Little Baby Animals)
* The Spacebots (TheUltimateCartoonsFan15 Style), The Spacebots (1961CartoonAllStarsRockz Style) & The Spacebots (TheBugsBunnyandRoadRunnerShowResourceRockz Style) - He is played by Phil DeVille (Rugrats)
* The Spacebots (Cartoon Characters Style) - He is played by Phineas Flynn (Phineas and Ferb)
* The Spacebots (Warner Bros. and Nelvana Limited Style) & The Spacebots (NelvanaandGeneDeitchsT&JCartoonsRockz Style) - He is played by Wart (The Sword in The Stone)
* The Spacebots (I Love 1961 Style) - He is played by Russell Ferguson (Littlest Pet Shop)
* The Spacebots (TheCartoonAllStarsCompetitionRockz Style) & The Spacebots (DisneyWarnerBrosandNelvanaCartoonsResourceRockz Style) - He is played by Hiro Hamada (Big Hero 6)

## Gallery

Seth Spacebot.pngSeth Spacebot (2015).pngSeth Spacebots In Reboot.pngSeth Spacebots Reboot.pngThe Spacebots (2018).pngThe Spacebots Color Palette.pngSeth Spacebot as Bright Heart Raccoon.pngThe Spacebots Boys.pngThe Spacebots Reboot (2015).pngSoleil, Sarah, Sally and Patty holding Sam, Simon, Seth and Jay in their arms while in their summer outfits.jpgSeth Spacebot as Max.pngSeth Spacebot rosemaryhills.pngSeth Spacebot as Dale.pngSeth Spacebot as Mario.pngSeth Spacebot as Mario (Transparent).png
Layered Array Notation

# n
x
(
a
,
b
(
a
,
b
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## 11th to nth layer

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The Union

the union is a group founded by meburningslime that keeps the forums clean and friendly. The main users in this union are:

Meburningslime

ManiacPumpkin

AbstractGallery

History

The union originally formed when two users, browngr amd Crigence, returned to the forums and began using profanity. The group originally consisted of the Four Musketeers but gradually grew to 15+ people by early-2021.
Escape the Rewind

**Overview:**

Escape the Rewind is a action adventure platformer developed by Dragon Fang Games for the Flowjam 2020 Summer Jam. This game actually won the contest, having the art done by Baron Wasteland and the code by JR 01.

**Story / Plot:**

Clockboy is in Trouble! The Clock on his head has broke and he has lost his Time. Help Clockboy retrieve bolts and go to the melding stations to fix his Clock.
Starblast

**Overview:**

Starblast is an arcade game made for the laptop. The game was developed by Crimson Black Games and has been featured on the flowlab main page along with it's many sequels.

**Story / Plot:**

There is no story, ￼nor any real plot, but the objective is mainly to survive the game and reach new high scores.
Chrono Space

**Overview:**

Chrono Space is an Upcoming Top Down Puzzle Game being developed by Crossed Sword Games. This game was created for the Flowjam 2020 Summer Jam event, and yet has still to be released.

**Story / Plot:**

The Story takes place in a dystopia war devestated by war. To save the last of humanity from the Man vs Cyborg war, Time Travel is used to prevent this war. Though the organisation that oversees this does not have much time, you are tasked with going back to certain points while switching between past and present to reach the man behind it all.

Using In-game currencies you can purchase items from the shop which allow you to bend and manipulate time to your will. You can also purchase items to help you improve your combat, allowing a range of moves and abilities to help Battle the forces of evil.
Serpents Scale

The Serpents Scale is one of the endorsed Factions in Erium. The Serpent's Scale is a collection of ninjas and assassins that work towards the group's main goal: keeping the scales of the world in balance. Those who find their way into joining this clan, either through secret messages they find or perhaps through contact of individuals, become one of The Serpent's many scales.

To keep balance, those who join are expected to infiltrate, steal, and assassinate, all in the name of avoiding large-scale war, outbreak, or having one person grow too powerful. The Dojo for this Clan is located within a mountain in the city of Medil. The Serpent's Scale accepts only Monks, Rangers, Fighters, and Rogues into their clan.

The current Faction Leaders are Zyren Volhollow (FunkehMelons) and Ravyn Liadon (Elkfein).
Flowlab Wiki

**Welcome to the Flowlab Wiki!**
Welcome to the Flowlab Wiki! This is an online encyclopedia to one of the greatest online 2D Game Engines out there, Flowlab.io and was created by the community. Flowlab.io is a game creating website that allows you to make amazing games and enter yearly contests in which you can win prizes such as the newest consoles! It is used by many people, which is why we have a wiki for everything you need to know about Flowlab and Flowlab games.

We're a collaborative community website about Flowlab that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

The purpose of this wiki is to create an easy to access Wikipedia of knowledge for the beginner and advanced players of Flowlab. This was designed by Meburningslime and The Kodex!

## Important Articles

Here are some recommended pages for new users:

* Beginning Flowlab: Basics and your First Game - Start your journey!
* Game List - a List of all the games made on flowlab (Or Most)
* How to make a Top-Down Game - How to make a simple top Down game
* Game Development Companies - Some official and mostly unofficial Game Companies that work on flowlab!
* Forum - The Flowlab Forum!

Make sure to check out some of the links above for beginning you're flowlab journey of knowledge.

## Gallery

Flowjam 2020 Summer jamGrazer's ComputerStaceyFlowlab BasicsA Tale of Light and DarknessAvengers!gamouggcubetalescyan default sprite

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Alpaca Raceway

**Alpaca Raceway** is a game developed by CodeAlpaca Studio and Flowlab user DinoDev. The game is the first of its kind on Flowlab to feature a highly advanced save system that allows users to create their own tracks and upload their track times. The game is currently in production and the demo version is available to play here (Flowlab.io - Alpaca Raceway). The game is promised to bring many new features to the game that have never been done in Flowlab before.

#### **Features**

* 28 different car skins (most are country flags)
* A community tracks list
* 27 Campaign Tracks
* 6 track save files

#### **Credits**

* CodeAlpaca (Main coder and sprite developer)
* DinoDev (Helped with the production for the Full Game)
The Combat Car Adventures

**Overview:**

The first Flowlab game developed by Crossed Sword Games Studios, this game is an action side-scrolling arcade platformer. This game has over 80 levels and 800 plays.

**Story / Plot:**

As the Combat Car, shoot, jump and drive your way through the levels as you attempt to challenge the overlord. Travel through portals to other alternate dimetions each with their own exclusive background and tile set.
Top Down

Top-down games are games with a bird's eye view. A few such games are Legends of Zelda, Stardew Valley, and Civilizations. These and more make up a significant amount of the games that are published.

A few better top-down games are SCP:World's End (feel free to add more to the list). The Flowlab Tutorial does not go over how to make these, so **how do you make one?**

The first step is creating character controls. There are generally two options: Ship Controls and True Controls. Ship controls is where you can turn left and right, with the accompaniment of forwards and backwards movement. True Top-Down controls is where each of the four arrow keys moves the player in a different direction. The first step is to understand how to make any movement at all. The keyboard or button that activates the movement, when deactivated, should lessen the movement speed to 0. For more detail, look at the picture to the right.

As soon as you have made one movement for each side of the player, you can now add in items. Most items/weapons are used with some sort of emitter, so that is what I will reveal how to do. Go back to your movement scripts and add a new number to the "Down" output. This number should correspond with the angle of the direction (ex. 90 for right, 180 for down). Attach that number to an emitter block, located in Components. Put the "Out" output of the new number blocks into the "Angle" of the emitter. This will change the angle of the emitter to correspond with the direction you are going. Next, add a new keyboard block and set it to Spacebar. Attach the "Down" output to the "Emit" input.

Finally, exit the coding and make a new block. This will be your sword, shield, block, item or bullet. Turn on "Movable" and turn off "Affected by Gravity." This allows you to actually shoot the object. Go back into the coding for your player. Press the emitter and select the type that is the projectile.

Now when you press play, you the character can both move and shoot! Fiddle around with the sizes and power of the projectile to fit your needs. Great job, you just finished the Top-Down Tutorial!
The First official Flowjam 2020

The First Official Flowjam 2020 was the first ever Flowjam event hosted by Grazer, creator of Flowlab. This event was a contest of who could create the best game based off a theme. The theme of this Flowjam was Light and Dark.

## Notable Entries and Participants

* **Tonight** by PixelPizza (WINNER)
* **OUTPOST OMICRON** by todorrobot
* **NYCTOPHOBIA** by JR01 & Baron Wasteland
* **Amazing LEGBOY** by bigosu
* **Distinct** by Latif
* **The Journey** by Jmanbricks
* **A Tale of Light and Darkness** by Crossed Sword Games
A Tale of Light and Darkness

**Overview:**

A Tale of Light and Darkness is an Action Adventure Game developed by Crossed Sword Games Studios. It is a 2D Platformer which was developed Using Flowlab.io and pixilart.com , as many other royalty free websites also contributed.

**Story / Plot:**

As The Darkness seeks to overthrow the light as in the Dawn of Time Divine Entities Created the Harbinger of Light "Lithios" to stop the Darkness and Defeat the 2 Lords of Darkness and Bring Peace and Illumination to the Universe.

**Promotional Images / Artwork:**

[[File:ATaleOfLightAndDarknessPromotionalImage.png|alt=Promotional Image|thumb|Promotional Artwork featuring Lithios, created in pixilart.com]
Beginning Flowlab

Flowlab.io is a wonderful place to begin making games. It was founded by a person named Grazer, real name Rilen, for his son so that he could learn coding. However, it soon expanded into a plethora of indie games, ranging from rudimentary shooters to epic storyline games.

To start a new project, hit the "New Game" button. This will begin your journey.

The tutorial will cover the basics, but is often confusing. Here is the summary of what it is teaching you:

1. To make a new object, press a space with no objects and hit "Create". To make duplicate items, click an already made item and select "Clone."
2. To give the object a different look, press "Edit" then "Edit Sprite." From there, you can use the built-in pixel art creator, or upload from your device's source.
3. To edit the object's behaviours, or coding, press "Edit" on the object then "Behaviours" on the top right.
4. All objects start out as stagnant blocks. To change their physical properties, press "Edit," then press "Physics."
5. To edit the background color, press "Game Levels," then press the white square to change the background color for your desired level.

The behaviour blocks can be connected by dragging them together.

   Blocks in the behaviours all do certain tasks. Inputs are what activate the block code, and output are what activate other block codes.

Let's practice how to do block coding. Create three objects. Name one of them Ground, and give it an appropriate texture in the sprite editor. If you are not in the mood for pixel art, click "Browse" then "Tutorial." Choose one from there. The second object should be named "Player." Go to its physics and turn on "Movable." Give this object it's own texture as well. Go into its behaviours. On the bottom left, there should be a bar titled "Behaviour Packs." Select "Run and Jump." This lets you control the player with the arrow keys. Press "OK" and go to the third object. Name it "Sword" and turn on "Movable", then turn off "Affected by Gravity." This allows for the sword to move without falling down when you swing it. Give it an appropriate texture and return to the player. Add in a Keyboard button from the "Inputs" bar. Click the Keyboard Block that appeared and click "Select Key." Then press Spacebar. This will activate whatever behaviour block its connected to when Spacebar is pressed. Now get an Emitter block from the "Components" bar. Select it and press "Choose Type." Now select the sword. Finally, attach the Keyboard button to the Emitter button by dragging the white circle from the Down output from the keyboard to the Emit input from the Emitter. This will emit the sword whenever you press spacebar. The last step is to select the ground block and clone it until you have adequate ground to move around on. Now press "OK" and tap escape. This brings you into playtesting mode. Try moving around and using your sword! This is the first step to making an epic platformer, along with understanding the logic behind coding in general.
Always (Behaviour)

**Always (Behaviour):**

**Description**

Always triggers activate on every frame of the game

Outputs

Out This output activates every frame, sending out the value “1”

**Tips**

Note: *The game runs at about 30 frames per second, or FPS. This means that anything connected to an Always trigger will activate very rapidly (about once every 0.033 seconds)*

*This trigger is useful for behaviors that should always occur, for example an object following the mouse pointer*
Development Teams

Development teams, also known as dev teams, can be made through your profile page. Once you make one, there are a few steps you need to go through to ensure that it works to your satisfaction.

**Adding members**

Once you create a development team, you need to add members. Type in their exact username (not case sensitive) and press *send invite*. The selected player will then get a message on their game list page notifying them of the request. As soon as they accept it, all games in the dev team will be added into their game list.

**Adding games**

To allow a team member to edit your game, you must go to the game settings in the bottom right corner of the editor and press advanced. You then must click "Select Team" under "Team Editing" and select your development team. Now, all of your team members have complete and total access to your game, including renaming, cloning, removing the dev team, editing, and deleting it.
Tonight

**Overview:**

Tonight is a game created by pixel pizza developed for the First 2020 Flowjam. This game was not just featured on flowlab, but also won the first flowjam which revolved around Light and Darkness.

**Story / Plot:**

The story describes how a mother would do anything to defend her child from the darkness, and how it has been this way for hundreds of years. It is then implied that the only way to fight the darkness was to dance. The plot is to mainly beat your high score and survive the game as long as you can.
The Retroscape

**Overview:**

The Retroscape is an Upcoming 2D Action Adventure Platformer game developed by Crossed Sword Games Studios. This game has been annaounced to be one of both Flowlabs and Crossed Sword Games Studio's biggest projects to date, possibly taking over 6 months of development.

**Story / Plot:**

In this, you are an assassin, known as the Synthwave rider, who works fro the neon council. Set to kill 7 people, all rulers of different kingdoms of Synthworld, the planet you inhabit. While on this mission, you must make morally conflicting choices, mainly presented by the option to kill or not to kill. While perused by 2 siblings, who are the acclaimed heroes of the game, you must decide weather you are the hero or villain of this story as they attempt to convince you to spare the lives of these people and instead have them exposed, which is an in game option. Use amazing gadgets, portals, and other jaw-dropping abilities as you travel across the Retroscape and decide weather to follow through the path of the hunter, becoming a merciless killer doing what he was sent to do, or follow the path of the Merciful, and see reason to your cause, trying not to kill everyone, and question your loyalty to those you serve, who may not be as trustworthy as you had expected... It's a game full of choices, paths, and moral dilemma - as well as a hefty helping of comic relief to lighten the mood.
Zombie Beach Party

**Overview:**

Zombie Beach Party is a top down game developed by Todorobot. This game has been featured on the flowlab games page, and have had over 1000 plays on the game engine.

**Story / Plot:**

Though the game has little narrative, it is implied that you are a zombie and the aim is to infect as many people as possible before the timer runs out.
Starblast 3

**Overview:**

The third Starblast game in the series, Starblast 3 is a PC and Mobile game. Developed by Crimson Black Games, this game was made avaliable on both laptop and mobile play store, ready for download. This game is harder than the last. With less space to move and an ever-increasing spawn rate.

**Story / Plot:**

Like the games that came before it, this Starblast game too has no story or narrative, but instead a consecutive objective to best yoiur highscore and survive the game as long as possible.
Game Development Companies

**Overview:**

Flowlab is a place of vast potential and users. The more active or more experienced users have created their own game companies to produce their games. Although most of these are non-official or Indie, they still stand proud among the flowlab community depending on how experienced or active they are on the site.

**Game Teams:**

- CodeAlpaca Studio

- Crossed Sword Games Studios

- ViperTeck Entertainment

- Crimson Black Games

- Plymouth Entertainment

- Galaxian Games

- Dragon Fang Games

- Pallet Productions

- Gamougg Industries
Starblast Finale

**Overview:**

Starblast Finale is the final Starblast game of the series. Developed by Crimson Black Games, this game has 6 different game modes, and is the latest and greatest entry of the Starblast Series yet.

**Story / Plot:**

Following from the trend of its predecessors, this game has no story or narrative, and rather a consecutive goal or objective. The objective is mainly to survive as long as possible and try to beat your previous or high score.
The HTML5 conversion

When Flowlab was first created back in 2012: The decision was made to build the engine using the HAZE programming language (Source) and used the at-the-time popular choice of Adobe Flash to interface between the web browser and the engine. This came with pros and cons, however. Although Adobe Flash had a wide reach, being installed on most desktop computers and supported by the majority of websites: It was by no means a perfect platform. The built-in functions, which Flowlab made use of, had many bugs and questionable design decisions, and Flowlab's physics engine (Likely a modified version of the Box2D physics engine) was very janky and prone to collision issues, not to mention that the rendering speed was capped at 30 FPS. These problems would plague creators and players of Flowlab games alike during the entire pre-HTML5 era of the engine.

However, for better or for worse, in July 2017: Adobe announced that Flash would be entering its End-Of-Life (EOL) at the end of 2020, and would cease support, distribution, and security updates for Flash Player. Though Flowlab was lucky enough to only use Flash as an interface, not as an "engine": This did not stop the news from discomforting the Flowlab community, whom were worried about their games breaking or the possibility that Flowlab may not make the jump before it's too late. These fears were put to bed, however, when Grazer announced in a forum post on December of 2018 that Flowlab would be moving to the more modern HTML5 standard, and allowed users to preview how their games played in HTML5 to aid in bug fixing. As well as this, that same month, he also announced that we'd be getting a completely new, currently unnamed physics engine as well.

The conversion process to HTML5 ended up taking longer than even Grazer himself expected, with Flowlab not receiving any updates for 5 whole months until May of 2019, when Grazer once again took to the forums to announce that the HTML5 conversion was "feature complete," meaning that users could finally use all of Flowlab's features without the need for Adobe Flash, finally putting to bed any fears still remaining that Flowlab would die with Flash. And as of 2020 to the current day: Flowlab now runs very well on HTML5, and many long-desired features such as controller support, right-click inputs, fullscreen, etc can be attributed to the upgrade.
Tenshinhan

Tenshinhan na Seleção de Personagens

## **Descrição**

Tenshinhan é um dos terráqueos

mais fortes, ele é um dos guerreiros Z

e era um rival do Goku quando ele

era criança, atualmente ele treina com

Chaos,Kuririn e Yamcha.

## **Variações**

As variações do Tenshinhan não são

baseadas em transformações, e sim

em sagas, então temos o Tenshinhan

da Saga Saiyajin, Saga Cell e o da

Saga Freeza Dourado.

## **Mentor**

O Tenshinhan é liberado como mentor já no ínicio do modo História, ele é encontrado próximo ao Distrito Cogumelo e as técnicas que ele ensina são:

* Dodompa
* Punho de Vôlei
* Raio Triplo
* Raio Triplo Neo

## **Presets**

O Tenshinhan é um personagem que tem alguns presets no jogo,tendo 3 presets no total e um extra para a customização de personagem.

Lista de Presets do Tenshinhan
* Dodompa
* Raio Triplo
* Carga de Poder Total
* ---
* Raio Triplo Neo
* Super Pulo para Frente
* ---
 Tenshinhan
* Raio Triplo
* Impulso de Energia
* Onda de Ki Carregada
* Onda de Energia Máxima
* Raio Triplo Neo
* Super Pulo para Frente
* ---
 Tenshinhan
* Raio Triplo
* Taiyoken
* Carga de Poder Total
* Explosão de Energia Máxima
* Raio Triplo Neo
* Explosão de Energia
* ---

## **Personalizar Parceiro**

Uma das novidades que teve do Xenoverse 1 para o Xenoverse 2, foi o update de personalizar parceiro onde você pode customizar os seus mestres, nessa customização você pode mudar o seu traje, suas técnicas, o tipo de estatísticas e até mesmo a sua super alma.da novidades que teve do Xenoverse 1 para o Xenoverse 2, foi o update de personalizar parceiro onde você pode customizar os seus mestres, nessa customização você pode mudar o seu traje, suas técnicas, o tipo de estatísticas e até mesmo a sua super alma.

### **Super Ataques de Golpe**

* Onda de Choque
* Punho do Vôlei
* Explosão Meteórica
* Golpe Meteórico
* Impacto Meteórico

### **Super Ataques de Ki**

* Kamehameha
* Explosão de Energia Consecutiva
* Dodompa
* Raio Triplo
* Disparo de Energia
* Combo da Onda de Energia

### **Outros Super Ataque**

* Super Guarda
* Onda de Ki Carregada
* Superimagem
* Imagem Remanescente
* Taiyoken
* Surge para Ação
* Impulso de Energia
* Carga de Energia
* Carga de Poder Total
* Carga Máxima
* Carga Suprema
* Carga Explosiva

Mas não é só de Super Ataque que se faz um personagem, então irei mostrar a lista que fiz dos ataques máximos do

Tenshinhan:

### **Ataques Máximos de Ki**

* Super Explosão de Ki
* Onda de Energia Máxima
* Explosão de Energia Máxima
* Soukidan
* Raio Triplo Neo

Mas falta as técnicas evasivas, e aqui estão elas:

### **Técnicas Evasivas**

* Explosão de Energia
* Retirada de Disparo de Dispersão
* Subida Instantânea
* Super Pulo para Trás
* Super Pulo para Frente

Esses são todos as técnicas que você pode personalizar com o Tenshinhan, agora irei falar das Super Almas.

### **Super Almas**

* Haaaaaaah!
* Cai fora antes que eu o mande pra longe.
* Tien, por favor, não morra
* Libere o seu poder!!
* Já cuidei de Chaos e Yamcha
* Punho do Vôlei! Lá vai!
* Acho que me empolguei um pouco! Hehehe!
* Dodompa!
* Poder! Muito poder! É ótimo!
Crossed Sword Games Studios

**Overview:**

Crossed Sword Games Studios is a British Indie development company dedicated to the creation of games. Crossed Sword Games was founded in 2018 by the Flowlab user The Kodex. The company uses Flowlab as the primary game engine to create their games, which mostly fall to the 2D pixel category. Many games have been announced, but none released, having only 1 game able to be released. Crossed Sword Games has been very active on flowlab, posting many discussions on the Flowlab forums under the alias of the Kodex, and has participated in Flowlab events.

**Games:**

- The Combat Car Adventures

- A Tale of Light and Darkness

- The Retroscape (Upcoming)

- Retro Racing (Mobile) (Upcoming)

- Chrono Space (Upcoming)

- Zodiac Eclipse
Mouse Click (Behaviour)

**Mouse Click (Behaviour):**

**Description**

Mouse Click triggers are activated by the player clicking the mouse button, or by tapping the screen on mobile devices.

**Properties**

**Capture Clicks Anywhere**

If this property is enabled, then the trigger will activate by clicking (or tapping) anywhere on the game screen. Otherwise, it will only be activated by clicking (or tapping) directly on the object.

Outputs

Down Activated when the left mouse button is pressed, or the player touches the device screen

Up Activated when the left mouse button is released, or when the player stops touching the device screen

Over Activated when the mouse pointer hovers over the object, or when the player drags their finger onto the object on mobile

Out Activated when the mouse pointer leaves the object, or when the player drags their finger out of the object on mobile.
Raycast

Raycast is a type of block that can be found in the Properties section. The primary function of these blocks is to test for objects in a certain direction. With these, you can make VIP doors, intelligent, seeing enemies, and automatic turrets. There are endless possiblities with these blocks.

**Inputs**

The two inputs you can use are "Cast" and "Angle." Cast tests in the direction you want. Angle sets the direction in which the raycast will test from.
Flowlab.io

#### **Games Made on Flowlab:**

The Flowlab engine has been public since at least 2012, and many community members and ideas have come and gone, however, much of their work is still accessible today. Some of these releases are unremarkable default tileset creations, whilst others are interested ideas that simply never went anywhere, but they all share one thing in-common: They all were uniquely Flowlab.

##### **A List of notable Flowlab Games (In no particular order):**

* Tonight
* Nyctophobia
* The Combat Car Adventures
* The Combat Car Adventures (Reboot)
* The Graveyard
* Notes and Waves
* Eclipse Arena
* A-Box
* A Tale of Light and Darkness
* Apocalypse Arena
* Drive Nero
* Starblast
* Starblast 2
* Starblast 3
* Starblast Finale
* Fireball.io 2
* Outpost Omnicron
* Zombie Pizza Party
* Colour Quest
* The Decimation of Mankind
* The Decimation of Mankind 2
* The Decimation of Mankind 3
* Not Worth Dying 4
* Wilder's Creation
* Die 4 U
* Focus II
* Escape the Rewind
* No Plan
* Time Bomb
* Idle Gear
* X-Yard
* Rise
* Beard Your own adventure
* Universal crumble
* A Stitch in Time
* Neon Break
* Inheritance
* August Silence
* The Novavis
 **A List of Upcoming Flowlab Games:**

* The Retroscape
* HAKK3R 2
* The Decimation of Mankind Remaster
* Sol
* Growing Vengeance
* Cubetales 2
* Marigold
Zodiac Eclipse

**Overview:**

Zodiac Eclipse is an action adventure game, which holds a collection of mini games inside. Developed by Crossed Sword Games Studios, this can either be offline or an online Multiplayer game in the Battle Royal.

**Story / Plot:**

After an invasion and destruction of earth, the romaining community of earth travel to a purple skied planet. There they must fight, drive and defend as they attempt to settle in this world, while holding back the alien forces.
Bright Heart Raccoon

Bright Heart Raccoon

**Bright Heart Raccoon** is the smartest of the Cousins and is a walking supercomputer who can solve problems thinking logically, and helps his friends on their toughest dilemmas. He is purple and his symbol is a yellow heart-shaped light bulb. He can see in the dark. In later episodes, he wears an orange, yellow and red baseball cap with an orange vest and red and white sneakers.

## Gallery:

Bright Heart 2.pngBright Heart Raccoon in The Care Bears Movie.jpgBright Heart Raccoon in The Care Bears Movie 2 A New Generation.jpgBright Heart Raccoon in The Care Bears Family.jpgBright Heart Angry.pngSad Bright Heart.jpgBright Heart Raccoon in The Wrath of Shreeky.pngBright Heart Raccoon in Bright Heart's Bad Day.pngBright Heart Raccoon in The Two Princesses.pngBright Heart Raccoon in The Cloud Monster.pngBright Heart Raccoon in The Cloud Monster-0.pngBright Heart Raccoon in Grumpy The Clumsy.pngBright Heart Raccoon in The Caring Crystals.pngBright Heart Raccoon in The Best Way to Make Friends.pngBright Heart Raccoon, Cheer Bear and Champ Bear in The Best Way to Make Friends.pngBright Heart Raccoon in The Care Bear Town Parade.pngBright Heart Raccoon in The Factory of Uncaring.pngBright Heart Raccoon in The Turnabout.pngBright Heart Raccoon in Mystery of the Phantom.pngBright Heart Raccoon in The Wrath of Shreeky.jpgBright Heart Raccoon in Bright Heart's Bad Day.jpgBright Heart Raccoon in The Gift of Caring.jpgBright Heart Raccoon in The Two Princesses.jpgBright Heart Raccoon in The Cloud Monster.jpgBright Heart Raccoon in Grumpy The Clumsy.jpgBright Heart Raccoon in The Purple Chariot.jpgBright Heart Raccoon in The Caring Crystals.jpgBright Heart Raccoon in The Best Way To Make Friends.jpgBright Heart Raccoon in The Lost Gift.jpgBright Heart Raccoon in The Factory of Uncaring.jpgBright Heart Raccoon in Hearts at Sea.jpgBright Heart Raccoon in The Care Bear Town Parade.jpgBright Heart Raccoon rosemaryhills.png