Super Smash Bros- Gaming Characters Unite!

## Introduction Of Smash Bros

Today's way of gaming has developed into being more interactive and has become better with game play with other players. Super Smash Brothers is a game that brings all Nintendo gaming characters together to battle each other. These characters use the powers from their own games to defeat there opponent and can get side items to help you that are from other games as well. Being a fan of such a wonderful game and watching it change though the years has made it for favorable for people who are Nintendo fans. Being able to connect with fans and a players makes games feeling more unique to them because they have their own signature character that they know how to battle with. This game does not seem to be disruptive to your consciousness because it’s a game for fans who like Nintendo and there isn't much to get sucked into as far as obsessiveness or any way to develop any type of relatable connections to a character besides being a typical fan of that character through the game.

This video game is definitely a work of art. Super Smash Bros has a few story lines on the character you chose to play and is all for fans. In the newest game, you can create so many things in the game and share with others online. You also can have a physical figure that hold stats and you can train them to take around with you and fight friends. The community of this game is a very interactive and the fan base is very pleased with the new stuff in the game. The Super Smash Bros Company and team really does their best at making the game something that the fans want to play.

## Remediation of Project M

The fans of Super Smash Bros have a really strong connection to the older versions of the game. When Super Smash Bro Brawl came out for the Wii the fans were disappointed with the outcome of slow game play from poor internet service on the system. The fans wanted a change and that’s when *Project M,* a volunteer project, was made as a game modification of Super Smash Bros Brawl. The mod was made by the original developers of Brawl and changed their name to the Project M Development Team. Project M involved new features that the fans wanted from the original Super Smash Bro and Super Smash Bro Melee.

The feature from Project M included a few new characters with altered graphics and fight moves, better Wi-Fi capability, better usage of combo attacks, new stages, being able to build stages and share them and other small things that make the game better for the fans. The fans really liked the idea of Project M and feel more interested because its not as relatable to any other games. The extra costumes were suggested by fans and other previous games.

Like everything else, there are always flaws that can be found it games especially in modified games that are downloaded online that include distorted camera angles and errors in names matching the character. Unfortunately, games like this are hard to fix because of the high graphic levels and what the gaming system can handle so it bound to happen. Even through the glitches, fans from all over downloaded the mod and pretty much saved brawl. The Wii was a tricky system to work with these types of games but they were able to find new ways of playing with the new controllers so that anyone can have their own favorable way to play. Project M was introduced at several national tournaments like the Zenith series, The Big House series, and Apex 2014. In 2013, Project M raised in its popularity as more characters became playable and the mod was featuring more common at the Smash tournaments

Project M had to end their updates later this year with its last update being V3.6. The developers felt that had finished what they needed to do for this project and that was to please the fans and make the game better until the next game was released for the Wii U. The Project M Developers wrote a letter to fans thanking them for the inspiration for this 6 year project. They were anticipate it on becoming a community based project, they just wanted to tweak the game to match the original. They plan to jump into a new venture on a game of their own to start fresh and maintain the quality of gaming graphics and keep their passion of game development alive. The Project M's goal was to reach a new standard to the game and save what brawl was heading toward and creating seamlessly new, universal features and add on's to the entire cast to add practical variety to all characters thus leaving it with very happy fans. This is an example of how games and art come together as one, by challenging us to use these methodical tools and make it what we want and make it something new. A Game Modification like this is just and abstract of a game and bringing it out like an idea of a book then writing it then people make a fanfiction of it. It might not be a preferred way of art but the values of this form of art are becoming increasing higher with the new age of gaming and sharing ideas. Take it from the developer point of view when it is on paper and in words of what is being made for people to use and build more upon for an even better experience.

## Smash Brother Then and Now

The idea of the game came from the popular game of the time
street fighter for the Nintendo 64 and the Director, Masahiro Sakurai, wanted to enhance the idea of a game with 4 players, better stages, fighting style and health status. He wanted to transform the traditional 2D directional pad and use analog stick for more perceptiveness in the 3D game. This game didn’t include any real Nintendo character at first and was named Dragon King: The Fighting Game and was played with 64 bit blank faced men. The game didn’t include a tradition health bar but with percentages that determined when you would blast off the screen. After that model Masahiro wanted to make a more familiar and comfortable atmosphere and being a Nintendo system game he replaced the figures with franchised Nintendo characters like Link, Donkey Kong, Ness, and Mario.

After being released in japan, it got super popular and was released in the US and was renamed Super Smash Bros.The story then was about a child with play figures that they played with by fight each other and these figures come to life in battle. These games were different from any regular fighting game such as the setting to change the length of the fight, more aerial spacing, platforming, items and team battles. Story mode included short cut scenes and had different battle types and finished off with fighting The Master Hand.  When Melee was produced they put a lot more time into the game because the first game was just a trial run. Masahiro wanted to be able to relate this game to other gamers while making it a friendly fighting game with a twist. When Melee was made, they made a lot of changes in order to keep the game selling by adding extra training levels.

Over the years of development Masahiro was able to put more cut scenes in the story mode and add characters based of fans choice. He’s accidentally made combos in the game but stated he didn’t like it because he wanted the game to be playable by all groups (experienced and inexperienced). But the game play got a lot of people competitive and for melee it wasn’t compatible online at the time so they made a tournament where $12,500 was given out to the top 3 winner.

Super smash for the Wii U now has a whole new feel for gamers and non-gamers with new characters from newer games on the Nintendo systems, new competitive modes, online tournaments and Amiibo’s you can customize. The Amiibo’s resemble the trophies you win in the story mode from the previous games, user can play them against friends and tournaments.  With this you can have your Amiibo train at your fighting style and can battle together or fight for you. There is also an 8 player mode to intensify the fight and you can invite friends over the Wii u system, bring friends and fan closer and more united with each other in the game.

Reviews for the Super Smash Bros positive for the most part. The multiplayer mode in every version has had really great reviews. However, single player modes have not been all that good mainly due to the cut scenes not being very interesting, it was repetitive for every character and there wasn’t much going on. Super Smash Bros has had a great outcome for the multiplayer mode. Nintendo Power listed the game as being one of the greatest multiplayer games in Nintendo history, describing it as infinitely different due to its special moves, fighting style and changing the field of fighting games.

## Haters Gonna Hate!

The hater of super smash bro often show hatred for curtain parts of the game that they are picky about.

Some of the things are just the fact that Nintendo is more of a kid’s party gaming system. A random sampling of over 200 internet-using societies showed that the widely held community were legally adults. Knowing that makes some players feel that smash bros needs to have higher standards for the older crowd. The producers of the game only had the intentions of this game being for all ages. The producer want to relate to the older gamers by putting characters from older games and keeping their characteristics. Super Smash Bros Brawl and Smash for the Wii U have changed their ratings to ages 10+ for mild cartoon violence so they tried to come to a middle ground for fans to stay happy.

Another players feel that the changes to the game wasn’t what they expected like taking out characters and putting in others. Other characters alternate costume changes are just other characters which in my personal opinion doesn’t really matter. Some people have look at it in the opposite direction because Mario and Dr Mario are 2 separate characters who have really similar moves and Dark Pit is just Pit  (again it doesn’t really matter). Producer Masahiro stated an explanation of these clones;

“Each was originally a color variation, but during development, they were given balanced characteristics. Since their functionality had differences, forms were separated from each other. However, it was vital that this didn’t increase the required man-hours. Some relative tuning was sufficient as it wasn’t necessary to create balancing from scratch.”

“This is like a free dessert after a luxurious meal that was prepared free of charge. In a restaurant with this type of service, I don’t think there’s anybody who would say, “Change this to a meat dish!!”

“Yet, I’m told [to do that] about Smash Bros. But, I guess since a lot of them are children, it cannot be helped.”

“Could you please leave it to me to select [characters] with man-hours and costs in mind? However you look at it, the game is a great bargain buy as a result.”

In relations to the article *Is Google Making Us Stupid,* fans like this have their own expectations of this game and will voice their opinion on it because their voices were not heard in the processes of making the game. We hear rumors and read on the Dojo site for as much info as we can so excite ourselves for the next game and there will always be a group out there that will not like what is new in the game or what had to be taken out. The internet is what we rely on now for finding the information because we do not want to wait for a gaming catalog or the release date. And we use these groups so we can hear their opinion to form our own opinion, that’s how these things work. For children they only follow the opinion they see and that’s how we get these haters of characters and cloning debates.Also people are making it easier to voice their opinion in a very short and simple manner so people are more able to comprehend what it is. Fans can just make a blog post or a video of what their argument is and people will respond back. The internet is very reliable because we feel as a group that we know each other and the group is just as good as a group offline sharing their thoughts of their favorite video game.

## References

SmashBros

[[ http://www.techtimes.com/articles/17158/20141006/the-history-of-super-smash-bros.htm%7CTechtimes]]

[[ https://en.wikipedia.org/wiki/Super Smash Bros.|Wikipedia]]

NintendoNews

Is Google Making Us Stupid?

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