recursal/Fanatic-Fandom huggingface dataset:
Metody

Metody jsou obecné postupy, kterými se řídíme ve všech hodinách tak, abychom naplnili naše cíle. Jedná se především o formy komunikace, přístupy k vytváření zadání a k práci studentů. Důležitým aspektem v přístupu k těmto metodám je **klima školy.** Učitel i žák by měli chápat, jakého chování si škola váží, co je podporováno a co naopak tolerováno nebude. K tomu musí být co nejasněji nastavená pravidla jak mezi učitelem a žákem, tak mezi žáky samotnými. Klima školy dotváří také aspirace, které škola od žáků má. V neposlední řadě nastavují smysluplné formy výuky také nastavují procesy upevňující poznání žáků a jejich přístup k nastavování cílů a evidenci jejich postupu prací a učivem.

**Komunikace Učitel-žák**

Prvním přístupem ke komunikaci se žákem je **Dialogické vyučování**, které si klade za cíl zapojit žáka co nejvíce do vyučování. Smyslem dialogického vyučování není pouze kladení otázek, ale především sledování kvality a délky odpovědí, vyzývání žáků k zapojení do dialogu a správné kladení otázek.

Vytváření kvalitních vztahů a bezpečného prostředí závisí na používání **Objektivního jazyka,** který směřuje komunikaci od vztahových agresí a hodnocení žáka k popisu jeho práce a využívání takových vět, které nevyvolávají negativní emoční reakci.

**Práce s chybou**

**Komunikace Žák-žák**

Schopnost efektivně používat objektivní jazyk je žádoucí i při komunikaci mezi samotnými žáky. Vzhledem ke častému využívání skupinové práce v rámci modulů, je nutné do výuky zahrnout i **Pravidla skupinových prací.** Žáci díky nim dostávají širší škálu nástrojů pro leadership, fungování týmu a řešení problémů, pokud v rámci společné práce nastanou.

Zásadním aspektem komunikace mezi žáky je i jejich otevřenost pro reflektivní **Sdílení výsledků.** Jednou z metod motivace a podpory žáků bude vytváření motivačního prostředí a aktivní atmosféry oboru. Žáci budou vedeni k častému sdílení svých prací ve všech fázích rozpracovanosti a ke schopnostem dávat konstruktivní zpětnou vazbu, k vyhýbání se pochvalám a nekonkrétnímu, citovému hodnocení a místo trestu za chybu nebo pozdní odevzdání bude vyzdvihováno a odměňování pozitivní jednání. Součástí týdenního harmonogramu školy budou celooborová setkání (prostor pro meziročníkové míšení žáků) na kterém budou žáci informováni o aktuálních tématech v jednotlivých třídách, výhledovém programu přednášek a akcí a bude jim udělen prostor pro organizaci společných akcí, dotazy ohledně organizace oboru a zpětné vazby k organizaci výuky.

**Formy organizace výuky**

Etika excelence

Pracovní formuláře

Podpora experimentování

Adekvátnost výzev

**Formy upevňování znalostí**

Opakování

Návaznosti na zkušenosti žáka
Ring of Regeneration

**Ring of Regeneration** is a treasure card. It gives you one health per brawl that you keep it.

## Strategy

Health is a valuable resource, and when comparing this to other treasures, it's worth considering when this treasure will be replaced. Often, it will be replaced by turns 10-14 or so (but consider your hero, your strategy, and plain luck) and if you are getting it on say turn 5, you can expect it to be worth about 5-9 health, provided you make it to late-game. So, in these circumstances, it approximately gives you enough health to survive one more competitive late-game loss than you would otherwise.

Compare this with the amount of health you'll potentially save with your other options by potentially winning more brawls. It's at its best on already strong boards that aren't expecting to lose health in the next few turns anyway, and can also be helpful if you're behind and expect to lose the next few brawls anyway - assuming you'll lose anyway, this treasure is equivalent to a guaranteed kill of one of your opponents (unupgraded) characters. However, if a different level 2 treasure has a decent chance of winning a brawl you'd otherwise lose, it's probably a better choice than **Ring of Regeneration**.

Under the right circumstances, Morgan le Fay can use this to gain multiple treasures from their passive ability.

## Gallery

*Ring of Regeneration* card art*Ring of Regeneration* card art pre-August 2, 2022 (by Pablo Murinelly)
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Hoard Dragon

**Hoard Dragon** is a hero card. When they pick a treasure, their choices are all 1 level higher.

They are one of the starting heroes - automatically owned when an account is created.

## Strategy

**Hoard Dragon**, as one would expect, focuses on treasures. While they are relatively weak before they get a treasure, the benefits of higher-level treasures catches up quickly.

Cinder-Ella is a particularly nice early pickup, guaranteeing a level 3 treasure provided you take care to cast a Spell every turn.

Early game, **Hoard Dragon** has an advantage when it comes to assembling "Hatball", as they only need to triple level 2 characters to do so. This lets them get those treasures earlier and cheaper than other heroes. This can also yield Treasure Map, which combined with **Hoard Dragon**'s ability allows you to get a level 7 Treasure by tripling just a level 4 character, allowing you a massive power spike, or at least a clear direction for you to build towards for the rest of the game.

If **Hoard Dragon** survives to the late game, their ceiling is generally higher than other heroes, as they have easy access to the level 7 treasures by just tripling a level 6 character. As such, given enough time, **Hoard Dragon** will usually find something that lets them win.

While **Hoard Dragon** is susceptible to bad luck, as any treasure-focused hero is, when **Hoard Dragon** finds treasures, they will win more than their fair share of games.

## Notes

* The **Spectral Dragon** skin, according to Good Luck Games will, in the future, play the Spooky Forest expansion card-set instead of the base set.

## Gallery

*Hoard Dragon* card art*Spectral Dragon* alternate skin by Chris Hayes.
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.

## References

1. ↑ 1.0 1.1 StorybookBrawl.com - *Announcing Storybook Brawl's First Expansion!*. Retrieved October 23, 2022.
Patches/2021-07-26

## 0.59.2.2 Patch Notes

We just have a small batch of bug fixes this week as we're working on some bigger features coming down the road. (This update is server-side only and doesn't require any download.)

* You can now see emotes during the brawl that kills you.
* Fixed an issue that could result in a character being moved to the shop when Upgraded.
* When a character survives an attack, but not resulting triggers that deal damage, it will now properly trigger any survive damage abilities.
* Double casting Croc Bait will now correctly result in a Croc in a Croc.
* Triple casting True Love's Kiss will now correctly net you a character 3 levels higher.
* Poison Apple will now cast after start of brawl buff effects (such as Lordy).
* Exact copies of Captain Croc now properly copy the swallowed character.
* Mordred's ability can no longer summon two characters if one of your characters dies from start of brawl effects.
* If you time out selecting a new hero and lose the brawl, your health no longer goes back to what it was before the brawl.
* Game server will now prevent moving cards and locking shop while you have a treasure or hero choice to make.
Good Witch of the South

* Normal
* Upgrade

**Good Witch of the South** is a character card. She is a 2/3 that supports Good characters in front of her, giving them +2/+3.

## Strategy

**Good Witch of the South**, provided you have two Good characters to put in front of her, provides an immediate power spike at level 3, providing a total of 6/9 stats to your board, and is a great option to preserve your health total.

While it is possible to have a mixed board with her, having **Good Witch of the South** incentivizes you to have at least 3 Good characters, pushing you towards strategies that like having lots of Good characters. Consider whether that is the direction you want to go before picking her - otherwise, your positioning might start becoming awkward in a few turns - but her Support effect is strong enough to possibly push you in that direction if you weren't going there yet.

Princess Peep synergizes particularly well with her, as both she and her Sheep can benefit from the Support.

## Notes

* Art is polished by Kate (Ekaterina) Chesalova.

## Gallery

*Good Witch of the South* card art*Good Witch of the North* card art before Oct 19, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Hermes' Magic Beans

**Hermes' Magic Beans** is a spell card. When cast, you (usually, see Notes) attack first in the ensuing brawl.

## Strategy

While the effect of **Hermes' Magic Beans** isn't very large, it can make the difference in a fight. While Hermes Boots may be useless half the time that you would have gone first anyways, it can be a great spell to take if you know that you won't have the gold to spend on anything else.

**Hermes' Magic Beans** can be especially good when you have characters that need to attack as soon as possible, such as Good Boy or Doombreath.

## Notes

* If your opponent has Hermes' Boots (and isn't Celestial Tiger), it goes back to a 50-50 as to who attacks first.

* To understand **Hermes' Magic Beans**'s interactions with Hermes' Boots that you or your opponents have, and as or against Sad Dracula you can think of it as giving +1 "priority". Whoever has more "priority" always goes first in a brawl, and if "priority" is tied, who attacks first is random.

* If you take Hermes' Boots and cast **Hermes' Magic Beans**, you are guaranteed to attack first against opponents with Hermes' Boots but no other sources of priority, as you now have +2 "priority". You could still be tied by an opponent with +2 priority, such as an opponent with Mimic and Hermes' Boots, or Celestial Tiger with Hermes' Boots. If an opponent managed to get +3 priority, such as Celestial Tiger with Mimic and Hermes' Boots, they would always attack first against you even with this combo.

* If **Hermes' Magic Beans** is cast multiple times, e.g. using Forking Rod or Wand of Weirding, you will get multiple stacks of priority, allowing you to be guaranteed to go first against opponents with less priority such as Sad Dracula.
Ivory Owl

**Ivory Owl** is a treasure card. It gives +2/+2 permanently to all of your on-board characters at the start of combat.

## Strategy

**Ivory Owl** strengthens your board over time, making it excellent for a board that intends to be relatively stable, and for boards that value the investment. As a level 6 treasure, keep in mind that there's a good chance that the game will be over in the next few turns when you see it, so a treasure that provides more frontloaded value can be a better choice. But if you happen to get it early, it's frequently a good pick even if it doesn't fit the board perfectly.

Boards featuring Good Boy, Royals boards, and Treant boards are good examples of those that particularly appreciate **Ivory Owl** - those have characters that want to stay, and Good Boy, Juliet, and Friendly Spirit use **Ivory Owl**'s stats particularly well.
Dubly

* Normal
* Upgrade

**Dubly** is a character card. It is a 2/2 that doubles all bonuses to its Attack and Health.

## Strategy

**Dubly** doubles all buffs to its stats, giving it a lot of potential if you are able to concentrate buffs on it.

**Dubly** can have immediate impact with Support bonuses, which it doubles, like Mad Mim, and Baby Root.

It is a Dwarf, letting it be buffed by Bossy, Angry, and Lordy - giving it enormous upside on Dwarf-based boards. On an endgame Dwarf board, you should aim to have one or two upgraded copies of **Triply**.

It can also be powerful on non-Dwarf based boards if you have enough support from treasures and Supports - for example, if you have Haunted Helm and Sting, he uses them quite well, especially if upgraded to **Triply**. Embiggening Stone is a big deal on **Dubly** - take 3 copies of **Dubly** to get a **Triply** with +30/+30, which **Triply** makes a staggering +90/+90. However, there are not many buff spells that can target him, since he is Neutral, and Dwarfs have no spells that target them specifically.

**Dubly** probably should not be taken speculatively, as its enablers are quite specific, but in the right circumstances, and on Dwarf-based boards, it can be a strong endgame character.

## Notes

* Upon upgrading, this character's name and art changes to Triply to reflect their enhanced effect.
* **Dubly**'s buff applies to permanent buffs, temporary buffs, and Auras, including Supports.
* The bonuses to **Dubly** are saved as normal under the hood, and then **Dubly**'s ability doubles them. For example, if you play Gigantify to **Dubly**, it will get +20 attack. If you later True Love's Kiss **Dubly**, the resulting character will only have +10 attack. If instead you played Knighthood to **Dubly**, it would now have +30 attack.
* Negative stat changes like Shrivel and Robin Wood's ability are not amplified by **Dubly**'s ability.
* **Dubly** and **Triply**'s art is a reference to the Spider-man meme.

## Gallery

*Triply* card art*Dubly* card art*Dubly* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Gingerbread Party

**Gingerbread Party** is a spell card. It gives Shop characters +1/+1 for the rest of the game.

## Strategy

**Gingerbread Party'**s buff is solid through the early late-game, helping Friendly Spirit, Good Boy, Rotten Appletree, and others.

It's actually difficult to find a good time to play **Gingerbread Party**, however, as you are generally looking to fill your board with synergy pieces, and taking **Gingerbread Party** instead of a level 3 character will often result in you taking some damage over the next couple of fights, as it does not give you any immediate strength but is a significant investment.

If you find yourself ahead and already with a full board, or perhaps far enough behind that you do not expect to win anyway, consider taking **Gingerbread Party**, as it gives you later upside.

For Peter Pants, **Gingerbread Party** is equivalent to a full level. This is probably more a statement of how little XP matters to him, but it can keep him on-curve a little longer.

## Notes

Like all Shop buffs, **Gingerbread Party** gives current shop characters +1/+1 permanently when cast, and then gives all characters rolled for the rest of the game +1/+1 permanently as well.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Jormungand

* Normal
* Upgrade

### Text

When another one of your characters triggers a Slay ability, +20/+20 this brawl. **Slay**: +20/+20 this brawl.

## Jormungand

### Text

When another one of your characters triggers a Slay ability, +40/+40 this brawl. **Slay**: +40/+40 this brawl.

### Artist

Grafit Studios

**Jormungand** is a character card. It is a 20/20 that gets +20/+20 this brawl whenever any other character triggers a Slay ability, and has a Slay ability itself that gives it +20/+20 this brawl.

## Strategy

**Jormungand** is the apex Slay character, capable of growing to gargantuan proportions on well-built Slay boards and bringing them to victory.

**Jormungand** rarely wants to attack first, as they are not that big, relatively speaking, at the start of the brawl, and by the time they attack, they want to be Slaying and surviving the hit. Having other characters with Slay abilities and high Attack like Vain-Pire, The Chupacabra, and Lancelot to attack first is ideal. Baba Yaga is also crucial, both to Support **Jormungand** itself and other Slay characters, multiplying its power on each Slay. Riverwish Mermaid can allow a wide variety of characters to play with **Jormungand** as long as they have the Attack.

Whether or not **Jormungand** goes in the front row or not is a tricky decision that will depend on what supporting pieces you have. **Jormungand** wants to be Supported by Baba Yaga, but if it's in the front it is susceptible to being taken out by a powerful opposing character before it gets to accumulate its buffs. In the back, it's safer from this, but it also loses out on being supportable by Baba Yaga. **Jormungand** always needs to beware "scam" characters like Medusa and Rotten Appletree, so if your opponent has those, positioning it in a way that minimizes its chances to be victimized by such scams is best, depending on what your opponent is doing.

Lightning Dragon, if supported by Riverwish Mermaid or with Sad Dracula's hero power, works great with **Jormungand**, as it reliably Slays and its bonus attack allows it to get Slays before your opponent's board can do anything. By the same token, Hermes' Boots is an awesome treasure to have with **Jormungand** on-board, and Sad Dracula's priority is greatly appreciated by it too (not to mention the extra Slay ability in position 1)!

Echowood can be used to round out your board, as it gains all stats that **Jormungand** gains, giving you some resistance to "scam" and just general board strength. Horn of Olympus allows Riverwish Mermaid and Baba Yaga to boost your Slay potential all the more, as does Evil Eye. Phoenix Feather can help ensure your opponents can't muscle through **Jormungand** by making them have to fight it again (and if it Slayed as it died the first time, it'll get the boost after coming back).

## Gallery

*Jormungand* card art*Jormungand* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Kidnap

**Kidnap** is a spell card. It gives you an exact copy of the first enemy character that dies during the ensuing brawl.

## Strategy

**Kidnap** is a bit of a gamble, as it will give you a character that you do not have full control over, and the character is unlikely to fit into what you are doing. However, it has a chance of hitting a character your opponent has invested into, like a Wizard's Familiar or Happy Little Tree, letting you reap the fruits of that investment without the cost.

It's at its best either very early, where you just need to fill your board up, or late, where it can be played against an opponent with a similar board to yours for great effect. Good Boy and Ashwood Elm are particularly likely to be kidnapped because of how they are played, which can be a huge boon. If played in the first few turns (because you are Peter Pants, The Headless Horseman, or Skip, the Time Skipper), be careful - if none of your opponent's characters die, **Kidnap** will give you nothing.

## Notes

* The Headless Horseman starts with 3 of these.
* If Charon or Coin of Charon buffs the character after it dies, the copy will not have these buffs.
* "Exact copy" means a copy with all permanent and temporary buffs (though in **Kidnap**'s case, temporary buffs will have worn off by the time you see your copy). Aura buffs will not be copied. Calculated stats on "stolen" characters will change to reflect their new owner - for example, if Scion of the Storm is stolen, its calculated stats will reflect the number of spells the stealer has cast, not the number of spells the original owner has cast.

## Gallery

*Kidnap* card art*Kidnap* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Knighthood

**Knighthood** is a spell card. It permanently upgrades a character (this does not award a treasure.)

## Strategy

**Knighthood** can greatly increase the strength of your board at a premium cost.

If you have a character that needs to be Upgraded soon, particularly a level 6 one, this is a fairly important spell to cast. If it appears at its the beginning or end of your turn, it takes a full turns' worth of Gold; if seen mid-turn it can functionally cost more, since locking it may force you to use your remaining Gold in a less-than-efficient way.

When you see **Knighthood**, decide which character you'd play it on, and then decide if that's worth the Gold. (If you have a pair of a character, you'll lose out on the chance at a Treasure when you find the next one, so consider that too.) **Knighthood**'s value depends a lot on what it's being used on and when, and what the Gold you're spending it on would otherwise be worth too.

## Notes

* The hero Gwen starts with this spell in their hand.
* **Knighthood** cannot target already-Upgraded characters. If it is played to an already-Upgraded character (either because you have Wand of Weirding and your first cast Upgraded the target, or you have Black Prism and some of your characters are already Upgraded), it does nothing, though the spell cast is still counted for the purpose of cards that care about that.

## Gallery

*Knighthood* card art*Knighthood* card art pre Oct 3, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Easter Egg

### Text

Your upgraded characters have +3/+3. When you win a brawl, give your surviving characters +1/+1 permanently.

**Easter Egg** is a treasure card. It can only be acquired by upgrading Humpty Dumpty. **Easter Egg** gives you +1/+1 permanently to all characters that remain after you win a brawl, and gives upgraded characters +3/+3.

## Strategy

Aiming to get this treasure early can be risky, as you lose a significant amount of tempo if your Humpty Dumpties die or if you try to protect them by keeping them in your hand. However, the treasure is very powerful if you manage to get it, so if a good opportunity presents itself the risk can be worth it.

**Easter Egg** when you first get it will likely just empower the Humpty Dumpty you upgraded to get it, making it quite powerful. But if you lose Humpty Dumpty in the next brawl, this treasure may immediately become useless - you may have no upgraded units for a while, and considering you've lost 3 characters' worth, you're unlikely to win brawls.

It's risky, but **Easter Egg** does incentivize you to win with more remaining characters, which might speak to putting Humpty Dumpty in the front line - but that increases its risk of dying as well.

If you can win a few brawls with Humpty Dumpty and get value off of the +1/+1, and you upgrade some other units to benefit from **Easter Egg'**s +3/+3 to them, the investment to obtain **Easter Egg** will have paid for itself, and you'll have the chance to snowball - losing Humpty Dumpty later becomes a much lesser loss.

## Notes

* It is possible to get multiple copies of **Easter Egg** if Humpty Dumpty is tripled multiple times.
Cat

* Normal
* Upgrade

**Cat** is a character card. It is a non-buyable 1/1 that is summoned by other effects, most commonly Black Cat.

## Strategy

See Black Cat, Cat's Call, and The Great Pumpkin, who can all summon **Cat**.

## Notes

See Black Cat, Cat's Call, and The Great Pumpkin.

## Gallery

*Cat* card art*Cat* card art before the October 19, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Patches/2021-09-13

## 61.1.1 Patch Notes

Welcome to Patch 61.1.1 ! This patch has a few balance changes in addition to bug fixes (mostly centering around some issues with transformation of characters).

### Balance Changes

As a note, these changes will not show up in the collection screen until the next client update.

#### Prince Arthur

* Old: 3 cost 3/3 -> New: 4 cost 5/5

Prince/Princess strategies were showing up too much in games and presenting numbers too big for such a linear strategy. Long term we’d like to find other ways to increase the viability of these builds, but for now we’re reverting Arthur.

#### The Round Table

* Old: 6 cost -> New: 7 cost

Round Table is one of the best treasures in the game, and has too consistently led to monster Treant builds when you find it. Level 7 fits its power level better.

#### Heartwood Elder

* Old: Neutral 2/9 -> New: Good 5/7

With Round Table harder to find we wanted to give some love back to Treants. So we’re giving a slight buff to Heartwood Elder to hopefully make it more appealing in the midgame.

#### Gingerbread Party

* Old: 4 cost -> New: 3 cost

Imagine throwing a party and having no one show up! The Gingerbread Witch asked us to reduce the cost by one on her spell, and we listen to the players AND our characters.

### Bug Fixes

* Improved the in-game pairings to more closely follow round-robin pairings.
* Different dead players now all count as the same player for the purposes of pairings (meaning you can no longer play against dead players back to back).
* Mihri, King Lion now counts past upgrades when you switch into him.
* Transforming into an upgraded Prince or Princess no longer counts as an upgrade for Mihri.
* Fixed a bug where granted abilities (Trophy Hunter, Sad Dracula, etc.) were being lost when a character was temporarily transformed.
* When a character is temporarily transformed multiple times in the same round, it will now correctly transform back into its original form.
* When a character completes its Quest and is then temporarily transformed, it will now correctly upgrade when it transforms back.
* Fixed a bug where Blind Mouse could get higher level treasures than intended after being temporarily transformed.
* Humpty Dumpty no longer triggers Muerte's ability when it dies.
* Fixed an issue that was causing Mimic to not double Helm of the Ugly Gosling's ability.
* Lancelot can no longer complete his quest while in hand.
* Attack bonuses from your opponent's Eye of Ares no longer show when you return to the shop.
Evil Twin

**Evil Twin** is a spell card. It creates a plain copy of a targeted Good character, except that it is Evil.

## Strategy

**Evil Twin** is an expensive but reliable way to find additional copies of key Good characters to copy, such as Good Boy, Bearstain, Robin Wood, The Green Knight, or even Hercules. Just keep in mind that once you triple the character, it will be Evil. In particular, Good Boy, if Evil, does not get buffs from other Good Boy's Last Breath abilities, and if you have Shoulder Faeries and use this on your highest-Health Good character, you may be disappointed when it triples.

Nonetheless, **Evil Twin** is a great way to get Treasure if found in the right situation - just be sure that you understand its implications!

Beauty can use this spell on a wider variety of targets, and without the repercussions.

## Notes

* "Plain" means not upgraded, and without any permanent or temporary boosts the original had. A plain character still has all the abilities of the base card (including quests), and they still benefit from any applicable Auras and calculated stat increases.
* The resulting character has a hidden ability that makes it Evil. (But the Evil boundary on a card that otherwise isn't Evil should give it away most of the time.)
* If you triple a character with at least one copy being unnaturally evil thanks to **Evil Twin**, the upgraded character will also be unnaturally Evil.
* If Beauty's Influence is cast on an unnaturally-Evil character, that will override the hidden ability that it had (so it will be Good, naturally or not).
* An Aura that makes characters Good will take precedence over **Evil Twin**. For instance, if you have the treasure Crown of Atlas and use **Evil Twin** on an Animal, the copy will be Good regardless of the base alignment of the Animal. However, **Evil Twin** will still remain "underneath" on the copy in this case, and if the Aura that makes it Good ceases to exist, the character will become Evil regardless of its natural alignment.

## Gallery

*Evil Twin* card art*Evil Twin* card art pre Oct 19, 2022 by Joao Victor Garcia
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Humpty Dumpty

* Normal
* Upgrade

**Humpty Dumpty** is a character card. They are a 7/7 that, when they die, are dead not just for the current brawl but also the rest of the game.

## Strategy

**Humpty Dumpty** will almost certainly win on turn 1 and make you favored on turns 2 and 3, but is permanently gone once it dies in a brawl, leaving you perilously behind.

While unlikely, it is possible to lose **Humpty Dumpty** on the very first turn - the most common reason is a **Humpty Dumpty** on your opponent's board. There are a few other ways to lose on turn 1, but these are rare - but if it does happen, it can set you back a lot.

On turn 2 and afterward, **Humpty Dumpty** is always at risk of dying, but putting it in the backline, and aggressively investing in characters that can immediately contribute, can stave off its death to turns 3 or 4, which is more manageable. Alternately, you can sell it on turn 2 and buy two units, making the whole transaction of buying and selling effectively trading your turn 2 spell for an almost-guaranteed win on the first brawl. Sometimes, buying it on level 2 with For Glory! and an odd amount of Gold can be a calculated risk, as **Humpty Dumpty** can have a good chance to pay for itself by winning the brawl, even if it costs it its life.

Going for Easter Egg by upgrading **Humpty Dumpty** is usually not advised unless the RNG practically gives it to you, as spending 6 gold on something that will be gone by the early-midgame means you won't win many brawls, and sets you back on tripling other characters, making Easter Egg usually not do much. Putting **Humpty Dumpty** on the bench to protect it will cost you quite a bit of health in the early game.

## Notes

* Upgrading Humpty Dumpty gives the exclusive Easter Egg treasure as one of the choices.
	+ This happens even when playing Horde Dragon.
* **Humpty Dumpty** cannot be resummoned with Phoenix Feather.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Broc Lee

* Normal
* Upgrade

**Broc Lee** was a character card. It was cut in Early Access.

## Strategy

*Note: this character is no longer in the game. This article was written when it was in the game.*

**Broc Lee** is a 0/15 that gains +10 Attack temporarily when it survives damage.

**Broc Lee** when picked up on-curve is servicable, as it usually survives 1-2 hits and deals good damage once or twice. Without support however, it falls off in just a few turns - if an enemy is able to kill it in one hit, **Broc Lee** contributes nothing in combat. **Broc Lee** has a particularly good matchup against the typical level 4 summon board - summons are typically weak and ping **Broc Lee** several times to ramp up its damage, and then it can take out a Bearded Vulture or Hungry Hungry Hippocampus in the back.

**Broc Lee** has additional utility with other Treants, such as Heartwood Elder and Darkwood Creeper, who can help scale its stats. In addition, Ring of Meteors is excellent for **Broc Lee**, giving it decent attack from the get-go, and Ring of Meteors is already a good fit with Darkwood Creeper. Despite its starting 0 Attack, it's possible with enough investment that **Broc Lee** could become the highest attack Evil character on your board (even if you add Ashwood Elm later, as **Broc Lee** will also gain attack from it), empowering Shoulder Faeries. **Broc Lee** may not even need its ability late game if invested in.

## Notes

**Broc Lee** is a portmanteau of Bruce Lee, the famous martial artist, and Broccoli.

**Broc Lee** was removed because "Our level 4 slot had too many characters in it, and nobody likes eating their vegetables." This was referring to how little Broc Lee was played.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Ogre Princess

* Normal
* Upgrade

**Ogre Princess** is a character card. She is a 4/2 that gets you a random character if she Slays.

## Strategy

**Ogre Princess** needs investment to be worthwhile, as her stats are mediocre for a level 3 character. Her Slay ability is somewhat unreliable without investment as well, even on turn 4, the first turn most players have access to her. She has no built-in scaling either, so this problem will only get worse from there. If you do not intend to invest in her, she is not worth taking.

Fortunately, she is a Monster and a Princess, allowing Worm Root to give her a boost and Monster Manual to scale her Attack. Heroes that can scale characters with their hero powers, like Sad Dracula and Charon may find her a worthwhile investment too.

If **Ogre Princess** can reach the point where she Slays reliably, her Slay ability is worth at least +1 Gold, as in the worst case scenario the character she gives you will not fit on your board and you will just sell it. Usually, if she slays while you are at level 3, the character might be marginally better than your worst-fitting character. If you Upgrade her, she has significantly better odds of producing a character you're looking for, and if she does she will have been worth the investment and then some.

## Notes

* Unupgraded **Ogre Princess** will give you a random character at or below your level.
* If the added character created by her Slay ability cannot fit in your hand, it will be added to your shop at 0 cost. If it cannot fit in your shop either, the character that would be produced is lost.
* Ogre Princess is the only character that is both a Princess and a Monster, so if you have the Crystal Ball treasure, she can receive both the Worm Root and Queen's Grace.

## History

 October 18, 2021 | Released in *Storybook Brawl's* Early Access.
Bearstain

* Normal
* Upgrade

**Bearstain** is a character card. It gives Animals +2/+2 as an Aura effect, and doubles the stats of Animals summoned mid-combat.

## Strategy

**Bearstain** is a capstone character for Summoning-based builds, turning summons into formidable obstacles for your opponent. Combined with his Aura, Papa Bear is an 8/8 after summoning, and Mama Bear is a 12/12, before any other Aura is applied. Put him in the back, preferably in position 7, so that he lives long enough to apply his buffs to all of your summons.

Since **Bearstain**'s buffs are applied after Auras are applied (and thus are affected by them), Supports and other Auras are key to utilizing **Bearstain**, as if for example a Sporko is behind the aforementioned Papa Bear with **Bearstain**, he becomes a 18/8, and Mama Bear is a 22/12. Monkey's Paw is tremendous with **Bearstain** - now the Papa Bear is a 18/18 and Mama Bear is a 22/22. **Bearstain** will also double the stat increases given by Summoning Portal and Geppetto**.**

Getting additional copies of **Bearstain** and Upgrading him is key to scaling into the endgame, as well as good Treasures like The Singing Sword and Monkey's Paw. Note that some Animals that do not Summon can be made to work with **Bearstain** with Croc Bait, or Mordred's hero power, as those result in the character being summoned. Time Flies can benefit from **Bearstain** without any added setup for the same reason. Croc Bait + **Bearstain** can be potent with Hungry Hungry Hippocampus, Wombats in Disguise, and Good Boy, who either have lots of stats or leverage the stats they have particularly well. Three Big Pigs is a great target too, not only because **Bearstain** buffs them but also because it delays their death, maximizing how many Big Pigs they summon.

Echowood benefits from all of **Bearstain**'s buffs, making it an excellent companion, though it must be positioned in the back to be safe from being taken out early.

Beware that **Bearstain** boards are vulnerable to Cupid, Doombreath, and many Spells, and unlike some other such targets, it should not be Croc Baited as it does not work inside a Captain Croc. If **Bearstain** dies too early, your board can become dramatically weaker.

## Notes

* "Doubling the Attack and Health" of a summoned Animal means, after all other buffs that are applied to that character, they gain stats equal to their current stats this brawl.

* As with other effects that use the word "double", having two **Bearstain** triples the attack and health of summoned animals rather than quadrupling. A **Bearstain** and an Upgraded **Bearstain** quadruples their stats, two Upgraded **Bearstain** quintuple it, and so forth.

* When you look at **Bearstain** in-game, its name can be either **Bearstain** or **Bearstein** (and this can change if you move **Bearstain**!). This is a reference to the fact that the unit is named after the Berenstain bears, and that everyone seems to remember the name being spelled "Berenstein."

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Merlin's Hat

**Merlin's Hat** is a treasure card. It makes spells sold in the shop cost 2 Gold less.

## Strategy

**Merlin's Hat**, on its own, is a solid economy treasure. If it is used to discount a spell that you would have bought anyway, it is worth double Spinning Wheel, plus more if you find spells that allow you to cast another spell like Healing Potion or Potion of Heroism, which become no-brained casts when you have **Merlin's Hat**. It also can save 3+ Gold when Drink Me Potion shows up late game, saving you the cost of the potion (1) and 2 off the the spell you cast.

Heroes that want to cast many spells, like Potion Master, The Cursed King, and appropriately Merlin, appreciate this treasure and will usually get great value from it.

Where this treasure really becomes crazy is with Crystal Ball - enough so that the fan community refers to this combo as "Hatball". Crystal Ball lets you cast lots more spells per turn, letting **Merlin's Hat** save you more money over the course of a turn. So you are able to use Crystal Ball more liberally. Celestial Tiger makes this combo even more crazy, allowing you to chain the most expensive spells and receive 2 new spells in shop every time.

**Merlin's Hat** also has notable synergy with Forking Rod, as **Merlin's Hat** allows spells with a normal cost of up to 4 to be cast twice with it.

## Gallery

*Merlin's Hat* card art*Merlin's Hat* card art pre Dec 9, 2022 by Shane Cisler
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Gilded Harp

**Gilded Harp** was a treasure card. It was removed from the game in Storybook Brawl's Early Access period.

## Notes

This card was cut because "Gilded Harp is a way to deal huge damage very early in the game in a way
that can be frustrating to play against."

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Secret Sleuth (Neo: The World Ends With You)

**Secret Sleuth** is one of the Trophies in Neo: The World Ends With You.

## How to Unlock

To unlock this trophy, you have to get all of the Secret Reports, you earn most of them by beating the Blue Boss Noise that can be found in the various Days throughout the game, there are four Secret Reports found through other means, the other three are earned by getting 80%, 90% and 100% of the Social Network and the last one is earned automatically once you get all the other Secret Reports.
Lightning Bolt

**Lightning Bolt** is a spell card. It deals 10 damage to a random enemy character in the back row in the next brawl.

## Strategy

**Lightning Bolt** has many good hits on-curve, such as Bearded Vulture, Court Wizard, and many other low-health Ranged characters. It has no benefit to you outside the next brawl, so the long-term benefit is hopefully the Health saved by winning the fight.

The existence of **Lightning Bolt** is a good reason to pay attention to the Health of your endgame opponent's back line characters, as since **Lightning Bolt**, unlike higher-level combat spells like Pigomorph and Disintegrate, is guaranteed to hit the back line. So if your opponent has key characters like Bearstain, The Great Pumpkin, Court Wizard, and others with low Health, **Lightning Bolt** may be superior to them.

## Gallery

*Lightning Bolt* card art*Lightning Bolt* card art pre-August 2, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Merlin

**Merlin** is a hero card. Whenever he casts a spell one of his characters receives a +1/+1 bonus permanently.

He is one of the starting heroes - automatically owned when an account is created.

## Strategy

**Merlin** gives you a way to invest in characters by casting a Spell. As such, **Merlin** wants to select characters that are valuable investment targets, such as Happy Little Tree, Polywoggle, Kitty Cutpurse, and especially Wizard's Familiar. The +1/+1 means it is usually worth finding a way to fit a spell into each of your turns - at times, it may be worth casting a Spell over buying a character.

**Merlin**'s ability can affect cards in hand as well. As such, it is often a good idea to get rid of unwanted characters before casting a spell, to avoid buffing a character you will not use (such as Golden Chicken). By the same token, Cinder-Ella is not as good of a pick for **Merlin** as she seems, as since she does not tend to stay on board very long, a **Merlin** buff that happens to land on her is mostly wasted.

**Merlin**, despite being one of the starting heroes, is not the easiest hero to use well, as the characters that get the buffs have a significant effect on what direction you should go with your board, and you will need to adapt accordingly.

Treasures and characters that help you to cast more Spells, such as Merlin's Hat, Crystal Ball, Monster Book, Deck of Many Things, and especially Black Prism, are very powerful for **Merlin**, as the number of buffs your characters receive increases accordingly.

## Notes

* **Merlin** buffs triggered by spells cast mid-combat will always affect a non-summoned surviving character.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Gwen

**Gwen** is a hero card. Instead of having a passive ability, she starts with the spell Knighthood, which permanently upgrades a character.

## Strategy

**Gwen** is a very interesting hero with a one-time use ability. Deciding when to use her Knighthood is key for knowing how to do well with her.

Some good Knighthood targets:

* Wizard's Familiar and Happy Little Tree are found at the start of the game, and can allow them to get a jump on scaling for later as well as an early advantage.
* Sleeping Princess, for waking her up and giving her big stats for where they are on-curve. This play doesn't have late-game upside, but can help stabilize a rough start.
* Princess Wight, to allow you to accumulate stronger buffs on your Dwarves for an overall solid midgame
* Several level 4 characters define a direction, and you should strongly consider using it on one that fits your direction. This decision will likely define the rest of your strategy.
	+ Note that you can use Mixawizzle to get such a character (or a higher level one) early, and Knighthood will lock them in, preventing them from reverting. This lets you build around that character faster.
* If you are having a strong game, any level 6 character has a lot of upside when upgraded, if you can survive that long without using it.

Overall, **Gwen** can play a variety of different strategies. Consider your options carefully, and know when to commit - don't wait until your Health situation is dire before using your Knighthood!

## Notes

* Even though **Gwen** has a cost, casting it does not cost any Gold, because it is in your hand.
* **Gwen**'s 'Dragon Mother' skin and emotes are by Kate (Ekaterina) Chesalova.
* As with any spell cast from hand, Knighthoods cast from hand will not be duplicated by Forking Rod, Wand of Weirding, or Black Prism (as they stipulate you must *buy* the spell).

## Gallery

*Gwen* card art*Dragon Mother Gwen* skin card art
Monster Book

* Normal
* Upgrade

**Monster Book** is a character card. It is a 7/3 that casts a random Spell as a Last Breath ability.

## Strategy

**Monster Book** provides solid on-curve stats as well as a Spell on death, allowing it to fit into most boards.

In the midgame, it has multiple uses:

* It can be strong on Evil boards, as it often trades on-curve while also casting a spell that can take out another character.
* **Monster Book** can be effective on boards with Copycat.
* **Monster Book** is a Monster (obviously), so it synergizes with Oni Tyrant.
* **Monster Book** can be great on Mage boards, as despite not being a Mage itself, it helps get your spell cast count up.
* Because it can cast the spell Blessing of Athena, it has the potential to permanently increase the stats of your entire board.

Despite being level 4, **Monster Book** can fit into multiple endgame boards, including:

* "Scam" strategies, as casting a Pigomorph or Smite can potentially devastate an enemy's board.
* **Monster Book** can be very powerful with Trophy Hunter. At level 4, its high base power often leads to it's ability slaying twice, and later in the game it can potentially cast over a dozen spells when combined with enough effects that multiple Slay such as Baba Yaga.

Overall, it's a solid tempo play on a wide variety of boards and should usually be considered whenever seen on-curve, though its late-game upside is modest outside of Mage and Trophy Hunter boards.

## Notes

Monster Book casts the same spells as Deck of Many Things. They are:

* Falling Stars
* Earthquake
* Ride of the Valkyries
* Blessing of Athena
* Lightning Bolt
* Fireball
* Shrivel
* Poison Apple
* Smite
* Pigomorph

Additionally, **Monster Book** is limited to spells of your current level or lower. This means that **Monster Book** becomes stronger at level 6 (where it can cast Smite and Pigomorph), and is very weak before level 4 (as it can only cast Falling Stars and Earthquake).

## History

Old: Last Breath: Cast a random spell on an enemy character. -> New: Last Breath: Cast a random spell.
 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Cursed Throne

**Cursed Throne** is a treasure card. It makes your Royals also become Monsters, and gives your Royals "Slay: +1/+1 permanently."

## Strategy

**Cursed Throne** provides a little bit of scaling to your Royals. However, the Slay ability, on its own, is not that powerful. The scaling it provides is very slow compared to your other options late on level 3, and usually you'd prefer an immediate boost like Power Orb. It's usually not enough to allow a mono-Royal board to compete in the late-game.

**Cursed Throne**'s value comes primarily from allowing Royals to have synergies with other archetypes - namely Slay and Monster synergies. With Slay, **Cursed Throne** works with Baba Yaga, Jormungand, Bad Moon, Princess Pea and Bounty Board. The synergy between Princess Pea and Baba Yaga is paticularly interesting, as the slay trigger will be tripled due to both Baba Yaga and Pea increasing it by +1+1. While it does synergize with Oni Tyrant, it's almost never worth using once the player reaches level 6. It does make upgrading a Lancelot very easy, however.

Sadly, however, Cursed Throne remains one of the worst treasures in the entire game. It's ability is very weak, requiring the player to have a second treasure to get much use out of it, while also requiring the player to be playing Royals, which are often considered to be the worst tribe in the game. It's almost always better to just play a character who already has a great slay ability, such as Lancelot, rather than giving a very weak slay ability to some characters, while using a treasure slot, and picking it over a better treasure. However, if the player already has a treasure like Bounty Board, then it can be a good option for a while.

## Gallery

*Cursed Throne* card art*Cursed Throne* card art pre Oct 3, 2022