Quests

Quests are a major aspect of gameplay, appearing on the Questboard and offering rewards upon completion.

## Tutorial

*Main Article: Tutorial transcript*

The tutorial for the game, lead by the player's first dog Lyra, teaches the basics on how to play, and gets the player started in running their Camp.

## Story Quests

Story Quests have cut scenes of dialogue both when you send them off and after you complete them. If you have any Story Quests left to do, they will always appear on the far left of your Questboard, and to send off a Story Quest you must fill all the requirements including minimum hero level and skill requirements for them exactly.

There are two types of Story Quests: Main Quests and Event Quests.

### Main Quest

The main quest follows Lyra, Ken, Poppy and Poof in their mission to find a way to end the rebellion and dethrone the evil cat king. During a fight against Captain Gidoen they encounter a prophecy which leads them on a long journey with the hope of coming a step closer to their goal.

There is a Quest list and a Quest transcript.

### Event Quest

Event Quests are limited-Time quests only available for the event duration, and new ones unlock every few days or so until they're all complete. They follow their own stories and frequently feature more heroes than the main story quests.

Quest lists and transcript links are found on the relative event page.

## Normal Quests

Normal quests refresh every 15 minutes in real time. The number of Quests that appear is relative to the level of your Quest Board, maxing out at 10 quests.

The levels of the quests are relative to the MIN and MAX selected in the "Preferred Level" selection at the end of the Questboard.

The rewards and their amounts are based on the level of the quest, as well as the number of skills needed, the duration for the quest, and the number of hero slots the quest gives you. Unlike with Story Quests, you can assign heroes that are lower than the level of the quest and/or that don't meet the skill requirements, lowering the chance for a Great Success in return.

There is a page for the Quests rewards table of your "standard" Normal Quests, and there are also two special types of Normal Quests: Battle Quests and Reputation Quests. Both only appear from Quest level 6.

### Battle Quests

*Main Article: Battle Quests*

Battle Quests are unique as they have one wave and require the player to enter the battle to finish off the Boss. They can be differentiated from other quests by the "-Battle Quest-" above the Quest Name, and the health points bar at the bottom of the Quest Card.

### Reputation Quests

*Main Article: Reputation Quests*

Reputation Quests are the main source of Reputation Tokens and the only Quest type that offers them as a reward. They can be differentiated from other quests by their colored Questcards which give off a glint - green for the Redcapes, blue for the Frostfangs and brown for the Sunseekers.

## Battling

Once you've assigned heroes to a quest, you can enter into a Quest Battle to decrease the amount of time the quest will take.

During a quest battle, your heroes will fight against waves of enemies and a final Boss, that has twice the HP of the previous enemies. Every wave that is defeated will give loot: Scrap, Sticks, String or Coins, or sometimes even rare loot: Gems, Iron, Planks or Silk. Having one or more  Battle Noses on the Quest increases the chance Rare Loot will drop; the more Battle Noses, the higher the chance.

Heroes will automatically attack, but you can also tap the enemy to expend Tap Energy and attack the enemy yourself. Expending this energy will also fill up your heroes' Attack Skill Charge; when full, you can tap the heroes' portrait to have them use their Attack Skill, dealing massive damage to the enemy. When there is a  Commander on the Quest they will randomly trigger other heroes' Attack Skills and make the Quest progress even faster.

Your maximum amount of Tap Energy is based on the level of your Quest Board, and it will refill at a rate of 1 energy every five seconds. When your energy gets low enough, you will be given the option to use a potion in order to fill the bar. When you run out of potions entirely, you can watch an ad once every 30 minutes to get one extra. You can also play Mini-games to earn up to five potions every hour.

Your heroes cannot get hurt or killed by enemy attacks. However, their attack skill charge drains when they're hit.

## Great Success Chance

Quests will always succeed, but they also have a chance to have a "Great Success", shown on the right when assigning heroes. When completing a quest with Great Success, all rewards shown in the assignment window are awarded. The Great Success Chance caps at 95%. The rewards that are shown when you accept the quest are the rewards for a great success. Assigning heroes that meet or exceed the quest level and assigning heroes that meet the skill recommendations for the quest are the best way to ensure that you complete a quest with a Great Success. Assigning a hero that is a higher level than the quest level, for example, will increase the % chance more than assigning a hero that matches the level (as long as it is not 95% yet).

When a quest is not finished with Great Success, it automatically finishes with Success, awarding only a smaller amount of gold and experience. In that case you are given the option to watch an ad to try for an increased chance of succeeding. Watching an ad will remove the rewards that you just got and roll back the quest to the unclaimed state, and you will reroll your Great Success Chance to have another chance of getting the Great Success rewards when claiming the quest again. You do not get the option a second time, however, if it still doesn't finish with a Great Success.

Whether or not you get a Great Success is rolled before claiming a Quest so exiting the game and re-entering will not reroll.