E.G.O.

**Extermination of Geometric Organs**, or **E.G.O.**, are objects or powers originating from an Abnormality or one's mind. Considered Anathematic Arts by Shinobi and Yōma, they give effects above imagination only them can allow.

## Ownership

Despite being considered Arts, they are restrained by property as only their owner can use, modify, copy, or read an E.G.O., with no possible workarounds. The owners can give them, granting the receiver the possibility of interacting with the E.G.O., but only willingly and there is no stealing possible.

E.G.O. here work like Ninja Arts that can be written, edited and activated. Their "code" typically is separated into two parts, the fundamental part that define all the effects, and the superficial part that define how these effects manifest. Whereas the superficial part is written like any normal Art and can be edited with just some knowledge about Arts, the fundamental part requires special knowledge and methods and is where are defined an E.G.O.'s major characteristics : the RWBP and SPH damage types and methods it resists to or deals, and its ZTHWA level. It is thus possible to modify E.G.O. but possibilities remain quite obscure to learn and master. Such characteristics are exclusive to E.G.O. .

## Equipment and Damage

E.G.O. Equipment is the simplest form of an E.G.O. extracted from an Abnormality or written. They are weapons, armors and abilities exploiting the E.G.O.'s major concepts, such as the RWBP damage types, and ZTHWA levels only them can have and deal with.

As indicated earlier, the looks of an E.G.O. equipment depends less on its design than its code, it's possible for an E.G.O. armor to look like a kimono or even an invisible suit while being a viable armor, though the design still matters for weapons as the caliber and size still would affect their effectiveness for their role.

They can also vary and have passive effects on their users or targets.

### RWBP

**RED WHITE BLACK PALE** damages are four type of damages dealt or resisted only by E.G.O. or Abnormalities, each requiring their own defense. They are capable of affecting the target not only physically but also mentally as well as its soul, and are each associated with a certain type of thematic, determining an E.G.O..

* **RED** damage, called Harm, is the first damage type, associated with Violence. It is dealt and resisted by every kinds of equipment, including non-E.G.O., as it represents physical damage affecting the body and decreasing its integrity. It is the easiest to master in E.G.O. fundamental writing.

* **WHITE** damage, called Trauma, is the second damage type, and the first to be E.G.O. exclusive. It is associated with Emotion. It deals damage directly to one's mind and decreases mental integrity, driving the victim to madness. It is barely a bit harder than RED to master in E.G.O. fundamental writing.

* **BLACK** damage, called Erosion, is the third damage type, associated with Aberration. It deals damage to one's total integrity, both in body and mind, and leads it to erode. It is pretty hard to master in E.G.O. fundamental writing.

* **PALE** damage, called Death, is the fourth damage type, associated with Concept. It deals damage directly to one's soul, and decreases its integrity in a proportional manner to its fortitude, leading victim to death. It is the hardest to master in E.G.O. fundamental writing.

A RWBP resistance is typically represented by "(Level -) RX (Y) - WX (Y) - BX (Y) - PX (Y)" with X being the resistance value that is a multiplier for the damage received, and Y the term corresponding to the value : 0.0 = Immune; 0.1 to 0.4 = Resistant ; 0.5 to 0.9 = Endure ; 1.0 = Normal ; 1.1 to 1.9 = Weak; 2.0+ = Vulnerable, -0.1 or less = Absorbed (Damage heals instead of harming).
 Example : WAW - R0.0 (Immune) - W0.4 (Resistant) - B0.7 (Endure) - P1.0 (Normal).

### SPH

**Slash Pierce Hit** damages are three methods of damage that follow similar rules to RWBP unlike their non-E.G.O. equivalent, and complement the RWBP by adding a new factor. They are divided into two categories, Normal and Stagger, where Normal is the damage inflicted on health and Stagger the damage capable of stunning temporarily. These categories only exist for Defense as attacks inflict both.

Like their name suggest, it's just about how the attacker apply the damage, by slashing, piercing or hitting, and how its target's health and stagger resist.

### Level

E.G.O. and Abnormalities are not equal, they exist in five levels each stronger than the other but also giving higher resistance or vulnerability to other levels. Five of them exist :

**ZAYIN** is the lowest level vulnerable to all the other and yet the easiest to make and use. They don't block nor deal much damage.

**TETH** is the second lowest vulnerable to the others and advantaged against ZAYIN. They are slightly more efficient than ZAYIN and not much harder to obtain.

**HE** is the middle level advantaged against ZAYIN and TETH and weak against WAW and ALEPH. They are moderately powerful and not too difficult but still quite dangerous to obtain.

**WAW** is the second highest level advantaged against ZAYIN, TETH and HE but weak against ALEPH. They are powerful and quite difficult and dangerous to obtain.

**ALEPH** is the highest conventional level advantaged against all the others and weak against none. They are among the conventional levels the most powerful, hardest and most dangerous to obtain.

**Singularity** is the highest level possible, but also rarely exists as standalone equipment, forcefully part of an E.G.O. form. It is the most dangerous and powerful possible level, and Arbiters tend to possess such level. They also give exclusive powerful abilities.

The damage perceived by the difference of level is calculated through the difference between the defender's armor level and the attacker's weapon level ("Defender's armor level" - "Attacker's weapon level" = [-4 ; 4]"), giving a value between -4 and 4.

### E.G.O. Gifts

Abnormalities are capable of making and giving people E.G.O. gifts, which don't have any level but buff their owners. Abnormalities can give as much of their gifts they want to anyone, yet the property system still apply to them.

## E.G.O. and Distortion

When one is broken and reaches a peak of negative emotions, including stress, the voice of Distortion, Carmen, will talk to the subject and enter a dialog only her and the subject can have and which result in the formation of an awakened form. Depending on the result, the E.G.O. or the Distortion is formed and destroys all the shells of one's persona to reveal its deeper self, the ego.

When one dialog and oppose to Carmen, it forms an E.G.O., the "positive" outcome where the personality and powers are greatly augmented, becoming a "truer" self with an "enhanced" appearance. If one submit to Carmen, it gets Distorted and becomes an Abnormality, the "negative" outcome where it only becomes a shadow of its self with a monstrous appearance.
 Both give access to powerful abilities and give the subject RWBP and SPH characteristics, and a Level depending on what its Ego, thematic and power were. It also permits to make gifts which allow others to benefit from the subject's powers.
 It is impossible to be distorted and have an E.G.O. but possible to be Distorted after forming an E.G.O..

There is a way to put an E.G.O. or Distortion' powers or abilities into a card. Abilities put into cards can be used by anyone, while the powers put into cards allow users to synchronize and temporarily use the form like its own.