Allosaurians

The **Allosaurians** are from another world in the Triangulum Galaxy. Their world was much like our own, with the Allosaurians preferring the hotter climes. Except deserts. Then they preferred the cold deserts. The Allosaurians did visit Phase World and the three Galaxies, but they found Earth to more their liking. The allosaurians are capable of time travel, and they use their time travel to travel to other planets and galaxies. Their ability to travel requires a psychic, some electronics equipment, and a special chair. The psychic homes on to a place using his imagination, and that opens up a doorway or rift to the time in question. Their technology is on par with the early 2,000's. Though the nuclear exchange did not generate the rifts on their world. Faced with eventual extinction, the allosaurians escaped through their time travel technology to other times on their world or to other worlds such as Rifts Earth. The allosaurians have colonies on Earth (Vernal, and the Dinosaur Swamp), on Phase World, in the Anvil Galaxy, and in the Atorian Empire.

They enjoy Vernal, Utah. Mostly because they have successfully formed a colony there. The humans of Vernal didn't accept them at first, but of hearing of their plight -- how most of their world was destroyed by nuclear devestation, the humans have adopted them. Still, the alien look to them doesn't make them any more friends. Also, they came to learn and adopt their new planet as home. They are seen as D-Bees by most people, even though they come from the same Universe as Earth. Fortunately, they haven't come across the Coalition States. The Human Supremacists there would view them as enemies.

## Palladium Statistics

* **Alignment:** Any
* **Attributes:** I.Q. 3D6, ME 3D6+2, M.A. 2D6, P.S. 3D6, P.P. 4D6, P.E. 3D6, P.B. 2D6, Spd. 3D6
* **Hit Points**: PE x3 plus 1D6 per level of experience.
* **Natural Weapons:** The Allosaurians have a bite that does 1D4 points of SDC damage.
* **S.D.C.:** 3D6+20 (does not include super power or attribute bonuses).
* **Horror Factor:** 14
* **Height:** 6 feet, 6 inches plus 1D10 inches.
* **Weight:** 196 plus 1 D4x1 0 pounds.
* **Average Life Span:** 85 years. **P.P.E.:** 2D6
* **OCCs Available:** Any to be sure, but most would avoid full bionic conversion.

## Savage Worlds Statistics

* **Armor +1:** Unlike saurians, allosaurians have soft scales that grants one point of armor.
* **Bite:** Allosaurians have sharp pointed teeth like a carnivorous dinosaur. This gives them a natural bite equal to Strength + d4 damage.
* **Environmental Weakness:** Though not truly cold-blooded, Allosaurians are poorly suited for frigid conditions. They suffer a −4 penalty to resist cold environmental effects, and suffer +4 damage from cold-based attacks.
* **D-Bee (Major):** The initial Reactions to allosaurians typically start at Uncooperative, or Unfriendly for human supremacists. Those with Unfriendly or lower Reactions will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
* **Reptilian Physiology:** Allosaurians identify as reptilian, not bird-like. Those unfamiliar with allosaurian physiology suffer only a −2 penalty to Healing skill rolls and cybernetics checks.