recursal/Fanatic-Fandom huggingface dataset:
Doctor

Also known as doc.

## Gameplay Information

### Summary

Visits one person each night and protects them from dying that night. Sided with the village.

### Additional Information

Visiting
Night Action

## Store Information

### Avatar

Doctor

An experienced paramedic who is able to save others from death.

## Ability

* Every night, the Doctor(Also known as "Doc") can choose to heal any player, including themselves.
* The Doctor is a visiting role meaning that they can be seen by the Creeper and can be killed by the Granny.
* A Doctor's heal will only prevent 1 kill meaning that a person who is attacked from 2 sources will die unless another Doctor heals them or if they are a vested Bulletproof.
* A Doctor's heal will not prevent the Bulletproof from using up their vest.
* If the Doctor saves a player from dying, it will be publicly broadcasted in the library.

## Tactics

* It is often best to heal yourself Night 1. This way you don't risk dying to the Granny or die from the Mafia.
* A toasted player is poisoned and requires a Doctor to heal them in order to live, so it is usually best if you heal them to prevent 2 kills from happening.
	+ Although it's rare and extremely risky, the Toaster might self toast or toast another member of the Mafia to gain the trust of the Village. Keep this in mind when you heal other players
	+ Another strategy the Mafia might do is fake claiming toast where no one is actually toasted and that they would claim toasted in order to leave you vulnerable to an attack. This strategy obviously reveals a member of the Mafia, but can pay off if they can kill a vulnerable Doctor.
* If a player was toasted and the Toaster dies, either from an execution, the Sniper, or the Granny, then the toasted player is no longer poisoned. For example: Player 1 was toasted and the Toaster who toasted them dies from an execution, Player 1 will no longer be toasted and does not require a Doctor.
* If you are known as the Doctor, you can bluff a heal. This means that if everyone expects you to heal the Cop, Creeper, or another confirmed member of the Village, you can claim that you are healing them but you are actually healing yourself or someone else.
	+ You can also double bluff a heal if you believe that the Mafia will suspect that you are bluffing. This means that though you act like you are going to bluff the heal, you end up healing who everyone expects you to heal.
* If you and another member of the Mafia claim doc, then keep in mind that its is very unlikely that they will kill you, since that would confirm the other player to not be the Doctor. Instead, you should heal another player and call out who you heal last second before the night ends. If your called out target was "almost killed by the Mafia but was saved by the Doctor" then everyone will know you are the Doctor.

## Trivia

* The Doctor's name is Russell.
* The Doctor is one of the original roles in the game.

Also visit: Tactics
Godfather

Also known as GF.

The mob boss, mastermind, and the leader of the Mafia. The Godfather is always one step ahead of the Cops.

## Ability

* Just like the regular Mafia (Reg), the Godfather(Also known as "GF") can choose to kill a player at night.
* The Godfather is a visiting role meaning that they can be seen by the Creeper and can be killed by the Granny.
* The kill menu of the Godfather is shared by the other Godfather(s) and the other Reg(s).
	+ Voting to kill is the exact same as voting to execute, meaning that the player with the most votes will be killed. Tied votes will have the target be randomized.
	+ Only 1 of the Regs or Godfathers who voted on the winning vote will visit to kill the target. This means that if 2 players voted to kill Billy, then 1 of the 2 players that voted will visit and kill Billy.
* Any kill or attempted kill will be publicly broadcasted in the library.
	+ Note that an attempt to kill the Traveler while they are away from their van will not broadcast any message and the killer will be informed that they discovered an empty van.
* The target will die unless they are: the Granny, a vested Bulletproof, healed by the Doctor, or was a Traveler who was away from their van.
* Unlike the Reg, you will show up Village to Cop investigations. This means that if the Cop decides to check you, you will show up "Sided with the Village".

## Tactics

* Since you appear village to Cop investigations, it is almost always best to let your Reg do the killing until they die or are afk. This is so you can avoid being seen by the Creeper or dying to the Granny. Try to not accidentally hit the kill button, otherwise there is a chance you might end up being the one who visits the target.
	+ Because your Reg is doing the killing, it allows you to spend more time in the town chat. Try to seem active at night. Just make sure to check back in the Mafia Chat every so often, in case your team is planning something.
* As long as you are alive, the village can't completely trust anyone who was investigated village by the cops. As soon as you die, anyone who was investigated innocent would automatically become confirmed. Try to stay alive and not make mistakes since your death can make the game harder to win for the Mafia.
* In games with the Fool, you can try and act suspicious in order to deceive the village into believing you are the Fool. This might mean claiming a confirmed role or using other aggressive Fool Strategies. Be wary of doing this if there is a Sniper since they might snipe you. Also do not kill the Fool by accident otherwise you will be executed.

## Trivia

* The Godfather's name is George.
* The Godfather is one of the original roles in the game.

Visit: Tactics
Pixie Dust

## Description

Enchanting Sprite: Sprinkles a target and its adjacent allies with pixie dust, cleansing a single debuff on each and healing for 100% PWR.

Playful Pixie: Sprinkles a target and its adjacent allies with pixie dust, cleansing a single debuff on each and healing for 125% PWR.

Fairy Periwinkle: Sprinkles a target and its adjacent allies with pixie dust, cleansing a single debuff on each and healing for 150% PWR.
Framer

## Gameplay Information

### Summary

Visits one person at night. That person will appear guilty to cops. Sided with the mafia.

### Additional Information

Mafia Chat
Non-Visiting
Night Action

## Store Information

### Avatar

Framer

An expert in jury science with the knowledge to make anyone appear guilty.

## Ability

* Every night, the Framer can frame a player causing that player to appear "sided with the Mafia" to Cop investigations.
* The Framer is a non-visiting role meaning that they will not be seen by the Creeper and will not be killed by the Granny.
* The Framer choosing to frame a player is an independent action. This means that the Framer's frame menu isn't shared by other Framer's and a game with multiple Framer's will involve multiple frames if they all choose to frame different players.

## Tactics

**WORK IN PROGRESS.**

## Trivia

* The Framer's name is Fatts.
* The Framer is one of the first roles in the game.
Villager

Also known as villy.

## Tactics

* The villager is the most expendable role in the game. This means that you should try to bait the Mafia into killing you to potentially stop them from hitting more important targets like the Cop or Creeper.
	+ This might sometimes mean telling the Doctor to heal themselves when you are toasted if you believe the Mafia may attack them. However this can also backfire if they did not attack the Doctor and you end up dying to the Toaster.
* Remember that you are also an easy role to claim so pay attention to the chat. If someone else claims Villager, and there is only 1 villager in the game, you know they are lying, however if there is more than 1, then they are potentially another Villager.
* It is really hard to be confirmed as a Villager without being toasted or checked by the Cop, so you have to vote with the Village as much as possible. If its between you and someone else, asking the other Village people to look through the chat log at all of your messages might convince them to trust you.
* Having no abilities keeps you focused more at the chat so pay attention to who isn't talking or talks less during the night. They could be a Cop in the cop chat, a Doctor who doesn't want to attract attention to themselves or even potentially a member of the Mafia who is scheming in the Mafia chat!

## Trivia

* The Villager's name is Steve.
* The Villager is one of the original roles in the game.
Creeper

Also known as creep.

## Gameplay Information

### Summary

Watches one person each night and knows who visits them. Sided with the village.

### Additional Information

Non-Visiting
Night Action

## Store Information

### Avatar

Creeper

A nosy neighbor who can't help but watch the comings and goings of others.

## Ability

* Every night, the Creeper(Also known as "Creep") can choose to creep any player, including themselves.
	+ Creeping a player will inform the Creeper of any visiting players that visited the crept player that night.
	+ Roles you can see include: Cop, Doctor, and Deputy on the Village team, and Mafia, Godfather, Toaster, Maid, Interrogator on the Mafia team.
* The Creeper is a non-visiting role meaning that they cannot be seen by other Creepers and will not be killed by the Granny.
* The order that a Creeper sees players visiting is random and does not matter.
* They will only see the Toaster's visit but will not see the toast's poison killing a player.

## Trivia

* The Creeper's name is Darwin.
* The Creeper is one of the original roles in the game.
Slangs

In order to communicate fast, instead of using the actual long terminologies, players use slangs which are eventually practiced.

Here are some:

inno = innocent

vil = village

sus = suspect/suspicious

lsv = last second vote

afk = away from keyboard (Check Tactics for AFK and Ghosting)

ghosting = when a player acts like they are away from keyboard but still vote and use their role

irl = in real life

rc = role call, everyone claiming their roles

gf = godfather

gd = gravedigger

doc = doctor

fr = framer

inter/intero/interro/gator = interrogator

gran = granny

maf = mafia

snipe/snip = sniper

creep = creeper

kami = kamikaze

lead = cop, creeper, or gravedigger finding a mafia member

gamethrower/thrower/gt = one who intentionally ruins a game by purposefully making their team lose, these are widely disliked and will get banned

w/l = wins/losses

lb = leaderboard

pub = public game

priv = private game

gg = good game

bg = bad game, usually if a game is thrown

bj = bad job

gj = good job

nj = nice job

wp = well played

bc = because

ik = i know

ssup = what's up

idc = i don't care

toasted = when a player receives buttered toast from the Toaster and is roleblocked

role pick/rp = when a player picks what role they want to play as before the game starts

\_\_\_ curse = when a village role is commonly first to die and they die first in a game, most common example is Cop Curse

bannable offence = when someone is reported for violating the rules of Mafia Mystery and the report is justified for the action the player did
Player List

The player list is a list of all players who joined the game.

* Dead players will have their role revealed and a cross over their avatar.

* If a dead person is revived by the Gravedigger, it will no longer show the role the player had.

* Although the Library does not show the name of who the Kamikaze is after they blow up someone, they will still be shown in the player list so people will know.
* If you are sided with the mafia, you will know which roles your mafia temmates have by checking player list.
* At the end of a game, all player roles will be revealed in the player list.
Town Hall

Town Hall

"Discuss with other players during the day through a public chatroom."

* A chat provided to all players to chat with others.
* Not just day, you can also chat during the night.
* Once a player is executed, or simply dead, his message is not sent to normal chat.
* Rather, we have a Graveyard Chat for the dead players, which is made available by swiping from right to left.
* Dead players can still read messages in normal chat, just their messages will not be sent.
* The Graveyard chat is not available to non-dead (alive) players.
* Spectators cannot talk to players in the Town Hall.
Suggestions and New Ideas

This page is reserved for new ideas and suggestions from players who love to play Mafia Mystery.

We appreciate your ideas which are most welcome.

Syntax:

## ==============

Your\_Name

Your\_Idea\_with\_description

## ==============

Always enclose your idea in lines.

Respect content of other users.

Append your content to this page.

Start below!
Courthouse

Courthouse

"Vote on important town decisions, such as executions."

* Clicking on this icon opens a window with player names and radio buttons.
* When you tap on a player's name, the radio button is activated.
* There is a button captioned as "Vote" at the very bottom of this window, to confirm your choice.
* On the first day, you get the option to 'Pass'.
* The person with maximum votes gets executed during the day.
* After that, the following night, the records are updated in the Library.

Also visit: Tactics
Mafia Mystery Wiki

**THIS WIKIA IS UNDER-CONSTRUCTION!**

## Welcome to Mafia Mystery Game

This is a wikia or guide to the game "Mafia Mystery" (on IOS and Android). This wikia contains of only factual data; we request viewers to avoid editing on pages, strictly. You may add your own blogs, pages will be added only by admins. We have Sandbox and Suggestions page to try new stuff and post new ideas/suggestions respectively. This wikia will provide you with basic rules and give you a clear idea of the game.

## Introduction

Welcome to Mafia! This is a social game of mystery, wit, decisions, and discernment. Once you begin, you will see a town with up to 16 players(or up to 24 players in private games and some auto games) Each player is assigned a role and a house. Those aligned with the Mafia must kill off other players until they outnumber the village. Those aligned with the village vote during the day to execute Mafia members. The role of each player is initially unknown until more evidence is revealed!
Spectator

*You are just a spectator. Sit back, take it easy, and watch this town turn to chaos.*

**Spectator** is an unofficial role where the player watches the current game but does not play. The role is symbolised by an eye. Spectators cannot chat or vote and attempting to do so will give the pop-up "You are just watching. And watchers cannot play." The bottom right corner will display and eye and how many spectators are watching the game, if any. When all spectators leave, the eye will disappear. Because it is not an official playing role, the spectator has no siding and cannot win or lose. Players do not know who the spectators are. Must have Godfather Pro to spectate. To spectate a game, tap an active user's profile, see what games they're in and pick "spectate". Having spectators was originally allowed for everyone, but just in leaderboard games. Now, any active game can be spectated but only to Godfather Pro users.
Execution

Executions are done in the Courthouse. The executions are there in case a Cop, Creeper, or Gravedigger has found a potential mafia member. However mafia may use it to sway the votes against a village member.

* If two people have the same amount of votes, the game will randomly choose one to die.
* You may change who you are voting for as many times as you want, but you may not unvote after you have voted.
* You may not vote for yourself.
* If the person with the most votes is the final Mafia member, the game will refresh and the village will win.
* If the person with the most votes is sided with the village and voting for them makes the mafia outnumber the village, the mafia will win.
* If the person with the most votes is a Fool, they will win. If mafia have outnumbered village or all mafia members have died, it is possible for the Mafia and the fool to both win or for village and fool to both win.
* If there are two fools and one fool is voted off, both will win even if the other fool has already died.
* It is possible for no one to be executed for a day. On Day 1, people may vote for "No one" and if the majority of voters choose this option, nobody will die. Also if nobody chooses to vote during the day, nobody will die.
* If the Bulletproof is executed, they will not have an extra life.
Doors

There are certain areas of the game which you enter via a door. An icon indicating that you must transition into this area will appear when you point over it.

Some door are always open, other are locked and can only be opened by a key, or by someone on the other side of the door.

When a door is opened the door will appear open, or the player is transported inside the building, in which case they can leave by the same method.

Some methods of entry are special and will be indicated with the same Door icon, but will differ in that they are a ladder or rope.

### Opening

To open a door, use the 'E' (default key mapping) key, when the Door icon is showing.

### Knocking

To knock on a door, use the 'E' (default key mapping) key, when the Door icon is showing.

### Locked

To attempt to open a door, use as stated before, however if it is locked, you will get a message pop up informing you of the reason and potential key to open. To open a locked door, which you have a key for, simply attempt to open it as state before.

### Keys

Once a key is in your inventory it will stay there. Any door which is needed to open by this key will be permanently unlocked when you attempt to open it.
West Island

## History

West Island, is an island in the Caribbean, located to the North West of Port Cutlass. It is uninhabited by any known civilised population. There are small tribal villages located on it, along with multiple vast caverns underground. It has had activity on the past, and they saw fit to carve a large stone skull in a cliff face to the south near the sandbanks.

## Places of Interest

* Sandbanks
* Jungle
* North West Beach
* Islanders Camp
* Crystal Caverns
* Black Hand Tribe Village
* Skeleton Caves
Bulletproof

Placeholder text

## Ability

* Once per game, the Bulletproof will survive 1 attack and live. They will then lose their vest and are vulnerable to attacks afterwards.
* The vest is able to block the Toaster's poison, Mafia's kill, and the Sniper's bullet.
	+ The Bulletproof will not survive if they were attacked by 2 attacks, had their vest stolen by the Robber, or were executed by the Village.
	+ The Bulletproof will survive a Kamikaze explosion if they haven't lost their vest.
* The Bulletproof's vest will be used whether they are healed or not.
	+ This means that the Bulletproof shouldn't ask for a doctor if they are toasted unless they fear Robber robbing their vest or believe that they are going to be attacked twice.
* If the Bulletproof is attacked, it will publicly announce that [Player Name] was attacked but their vest saved them.
* The vest is a passive ability meaning that the Toaster is unable to stop the Bulletproof from using their vest.
* A revived Bulletproof will get a vest even if they previously used it to survive or had their bullet robbed by the Robber.
Smugglers Rock

## History

Smugglers Rock is located to the far North of Port Cutlass. It is an ancient island which the cliffs have been worn away by the sea. The island contains several cave systems, and a way to the very top, where an ancient tribe was said to have lived many years ago but all mysteriously died there suddenly.

Smugglers are known to store plunder and loot in the tunnels. Large creatures occupy part of the beaches.

## Places of Interest

* Crab Cave
* Smugglers Tunnel
* Skull Tribe Village
* Galleons Rest
* Great Arch
* Whale Beach
Enemy Ships

### Small Pirate Cogs

Single masted ships with a few hands on board, these can pose a threat to the smaller ships, but will not activley hunt. They are more interested in smuggling. They have a tendancy to land on shore reguarly to make camp and stash their plunder.

### Large Pirate Galleons

These large galleons come from far and wide to pick the pirating waters off the coasts of Islands. They are triple masted, have many cannons, and very dangerous. The have deep hulls so cannot go too close to the shore or they will flounder. They have a weakness in that their masts are exposed somewhat, disabling them will slow them. They will hunt isolated smaller craft.

### Pirate Fleets

Made up of a number of cogs, they work together as a group to achieve more piracy, and can attack land based settlements and forts.

### Kraken

An enormous sailing ship, captained by Bloodbeard. This formerly Dutch ship sails from ship to port causing havoc. The navy have attempted to engage a number of times but lost their ships to the Krakens powerful cannons. This should not be engaged at sea by any regular ship or it will be destroyed.
Hostile Characters

### Pirate Men

Evil men set to get as much as they can from whomever they choose. Normally found on their ships or in hidden camps. They come from a variety of ethnic backgrounds, and thus come in many shapes and sizes, with a variety of weapons from pistols to axes and cutlasses. They normally attack a lone stranger on sight.

### Native Tribesmen

Some tribes are neutral, others are very hostile. They will attack on sight, and quite probably cook and eat you afterwards.

### Fishmen

Creatures formed from sea fish and men, an evil version of a merman. Using long tridents, and living on remote and barren islands. Living close to the shore, they represent a problem to the region as they have been known to attack ships.

### Sharkmen

Similar to other mer creatures but these are a combination of sharks and men. Using weapons fashioned from narwhal tusks, they have a job of guarding the underworld.

### Dead Pirates

Long dead pirates, either executed or left to die. Their cursed remains will attack if awoken by loud noises. Only hitting them hard enough them will put them back to sleep.

### Dead Tribesmen

Reanimated bones and clothing remain by some evil curse, these long dead warriors will attack if awoken by looters.

### Crystal Warriors

These creations made from the souls of crystallized men who dared venture where they should not of. Aggressive to whomever comes into their realm. They can summon structures from the earth in the form of quartz shards.

### Stone Guardians

Animated stone behemoths formed from the earth itself. Cursed by voodoo magic, similar to Golems, they protect that which has been tasked to them. They are tough and use the environment to their advantage if awoken.

### Lava Golems

Formed from the firey molten rock inside the Black Volcano, these demons steam and smoke ash as they wander aimlessly, hoping to find a victim to burn.
Dialog

## NPC Dialog

There are many NPC's (Non Playable Characters) in the game which can be spoken to, and must be spoken to in order to progress the main story line of tasks.

Some NPC's will not want to speak or say very little of interest, while others will offer side tasks for a reward, provide valuable information on what to do next, or simply insult the player, or moan about the hardships.

There will be times when an NPC is behind a door, (or desk) and may not be visible, but they can be still be engaged into conversation.

## Engaging Conversation

To engage into a conversation, approach a character's location, and when the player is close enough, a Speak icon will appear. When this is visible, simply click the left mouse to start speaking to them. A dialog box will appear.

To stop speaking to an NPC at any time, click the close button in the top right of the dialog box. The conversation will be restarted again when the conversation resumes. Another method is to back away, and after a certain distance the conversation will end.

The conversation the player has will differ depending on a number of things such as - current tasks active, current tasks completed, status of the player, or items in the players possession, which the NPC may be interested in.

## Responding in Conversation

At each stage of a conversation, the player can respond in one of 3 ways. The way they can respond is present as up to 3 alternative phrases. Upon clicking on one of these, the conversation will continue, or go back to a previous stage. Click on a response may cause the acceptance of a task (in which case the task will start) or the payment for an item, (in which case a trade will occur instantly).

A reponse could also lead to the conversation ending, but a user interface screen being presented, such as the map, or the trading screen appearing. This will end the conversation, but actions or transaction can now occur from that new screen.
Town Themes

**Town Themes** are backgrounds for your town. These are only usable to iOS players.

## Standard

This is the traditional town theme. It is obtained by making an account on the Mafia Mystery iPhone or Android app.

## Winter

It is a variation of the Standard houses but with snow and ice on the Houses, Courthouse, and Library. It can be obtained through the store for 250 coins. Upon buying it, you unlock a Snowman avatar for your player.

## Wild West

A rustic western town theme. The cops' homes are referred as Sheriff's office. It can be obtained through the store for 250 coins. Upon buying it, you unlock an Indian avatar for your player.

## Plex

To celebrate the opening of Toast Mobile's new game Pixel Plex, which was launched on March 9, 2018, players who downloaded the new app would receive a free Plex town theme. The theme was a neon pop art-like design.
Loading and Saving

### Loading

To load a game click Continue from the main menu page. Currently only one save game can be made.

Loading a game will place the player in exactly the same position they were in, their inventory will be the same, aswell as all task states. Some enemys will respawn, and others will not.

### Save Points

Each Island has at least one save point. A save point is a place of rest (outdoors only) - such as unattended hammocks can be used to sleep in, which will save the current progress in the game. Sleeping will move time forward by a number of hours, and increase the players health. Players cannot sleep and save if there are enemys nearby, or a certain tasks are active which involve the player taking instant action (such as defending against Pirates ships).
Shops, Trading & Currency

### Currency

The currency of the civilized world is Gold Coins. The player starts off with a small amount, but this won't last long.

Money can be aquired through hard work, rewards, selling valuables, or finding it. The amount the player has is displayed in the user interface, and in the inventory.

It can be hard to come by, but there are repeating tasks which offer an endless supply, given enough hard work.

Some NPCs allow you to barter with them. The shop interface allows the player to use their shop. Typically this is shown when player agrees in a dialog. The bartering power of the player can be increased by holding an Enhancement Item in their inventory.

### Buying

To spend money is done through a trading user interface (which appears in certain conversations with NPCs), or handing it over to an NPC in payment for a single item or service. Typical things which can be purchased are provisions, weapons and equipment or a service such as cartography or smithing. The player can also purchase information from the right person.

To buy an item (providing you have enough Gold Coins), simply click on it from the list of items to purchase.

### Selling

To sell an item (typically plunder), simply click on it from the list of items to sell. You cannot buy back these items once sold.

You cannot sell keys or Quest items (as they are used elsewhere).
Tasks

## Tasks and Construction

In order to progress through the game, and to ultimatley complete it, the player must be set certain tasks and finish them.
The majority of tasks will come from dialogs and conversations with NPCs. Some tasks occur to the player after reading a certain item they find too.
When a tasks starts the player will be notified with its name. Some tasks will only appear once in the game, such as a main story task, and others will be repeating tasks, which can be completed any number of times. Task status and progress is saved then the player saves the game.

### Active Tasks

All active tasks will be shown in the inventory screen.
Each task has a name, icon, and list of things to do / collect. If an NPC set the task, then speaking to them again will hand over the items at a certain point in the conversation.
Things to do can involve a variety of sub tasks, such as aquiring an item for an NPC, killing certain enemies, or just talking to a different NPC.
Some tasks may have a reference point on the Map. Hover the mouse over an icon to read its description when viewing the map.
Tasks can have a physical reward for completing them and others may unlock another the next part of the game.
Tasks could involve visiting another Island other than the one where it was started.

### Completed Tasks

Once the player has completee the task, and the reward was given, the task is removed from the Inventory, unless it is a repeating task, in which case it will stay there.

### Construction

Some tasks require construction. A list of materials or items will be shown in the items needed section in the Inventory page.

### Framework

When a task requires construction, a framework will appear in the place where it is required to be. This location is always shown on the Map.

To complete the framework, with an object being held or in your inventory, simply approach the site, and when close enough a Build Icon will appear, Clickin the left mouse button will construct the part that is require

### Object Interaction

Certain large objects can be picked up, held and moved by the player. This is only required to complete tasks. This is also different from equipping items such as weapons.

### Picking Up Objects

To hold an object approach it and aim at it, this will trigger the Hold icon to appear, the simply left click to hold.Holding a large object will holster any weapon or equipment item the player is currently using. Once the player is holding an object, they may not do another interation except drop it or use it in construction if they are close enough to a task build location.

### Dropping

To drop an item the player is are holding in their hands (different from weapons and equipment), simply left click. Dropping an item into the deep ocean may leave it irretrievable, and the player may not be able to progress with a task that requires it.
Port Cutlass

## History

Founded in 1626 by Charles I of England, this is the center of civilised activity in this part of the Caribbean.

British rule has been removed from the town during the Civil war of 1642 to 1651, it was taken over by settlers as all forces had to return to England to help with the fighting, leaving Pirates to spread and grow. The English returned a few years later, and established Fort Williamson as an initial outpost while they regain their strenght. Port Cutlass remains a free town and the local government retains control of the trade - and the defences, be it very low on militia to defend it.

## Places of interest

* South Beach
* West Ramparts
* South Ramparts
* Lookout Island
* North Dock
* North Jetty
* St Edward's Church
* Churchyard
* North Dock
* Church Crypt and Vault
* Sewers
* Rampart Drains
* Port Town
* Tavern (The Barrel & Rat)
* Lower Inn (The Cutlass Rest)
* Dormitory
* Blacksmith
* Cartographers
* Apothecary
* Carpenter
* Peddlers
* General Store
* Skull Swamp
* Croc Lake
* Port Cutlass Gaol
* Cells
* Graveyard
* WindMill (Sugar, belonging to the Farm owners, the Fisher Brothers)
* Fishers Farm
Plunder

### Dropped Items

After an enemy is killed, they may drop items. These items are plunder and will be added to your inventory automatically. Plunder has no actual use except to sell. Find a trader to sell these items. Depending on the items, some may be more valuable to some traders than others.

### Found Loot in Containers

Some containers are weak enough to be broken with a weapon hit. Any plunder inside will be automatically picked up into your inventory. Containers come in the form of Barrels, Crates and Large Jars or Pots.

### Sea Loot

Loot can be taken from the sea in which the Horizon is sailing. Lean over the side and grab a passing container or barrel to get its contents, using the same method to pick up an item, Left Click. The contents will be added to your inventory.

### Chests

Treasure chests can be found in various places, either by accident, or by instructions given to you in order to locate them. Open the chest by left-clicking when the Grasp icon is visible, after looking at the chest. Loot can be found inside such as Gold Coins, Provisions, Weapons or Quest Items. Treasure chests can only be opened once. Chest are not locked, and if they are they are easily broke open.
Indigenous Populations

## Tribal

### Warriors

Native Tribal Warriors are the men of the island villages. Each are skilled at hunting and tracking animals, they also tend to livestock. They also are in charge of protection of the village from outsiders. Any attempt from an unknown person to cause problems (or to enter the village sometimes), will lead to their dispatchment. Armed with axes and spears, shields and masks, they are large and work together as a group.

### Women

The Tribal Native women are more docile and spend most of their time looking after children, cleaning, gathering fruit and sleeping. They will run if attacked, but shriek to attract male attention if so.

### Chiefs

Tribal Chiefs, typically just one per village. They have the final say in all matters of the village and it surroundings. Highly honoured and decorated, they are wise and know many things outsiders would never understand. They will hear an outsider speak if he has something to say. However if the Chief does not like what an outsider says or does, then his warriors will be dispatched.

### Witch Doctors

Leaning over their cooking pots and cauldrons, they chant their Voodoo curses and spells. Seeing the past and future, accessing the underworld and talking to the animals. They reel at a challenge if set one to achieve an alchemistic goal for anyone who dares ask them for favoritism.

###
Henshin ( Transformation Sequence )

**Henshin ( Transformation Sequence )**

Before the Ordinary High-School Student (or sometimes a Bad Guy) can access their secret powers, there must be a power-up and a change of costume. This usually involves a change of form or at least of costume, although the precise mechanisms usually vary by type and purpose. In Japanese television, seen in anime, and drawn in manga, this is called a *Henshin*. By genre, this usually goes as follows:

Maho Shoujo Girl: Our heroine usually utters a key phrase, accompanied by certain gestures and/or using some sort of access device, and then hovers said device into the air over a colorful, sparkly background. Then as her street clothes disappear, her unique and elaborate costume comes and glows into existence over her, until all her ribbons, jewels, feathers and assorted frilly items have formed and placed over her naked body. This sequence continues until all of her costume is fully deployed, and she is fully dressed. She then will take a brief final pose, so that the details of her outfit can be seen and enjoyed. For many Maho Shoujo girls, the basic final costume almost always consists of a fancy dress, or of a shirt or blouse, and some sort of mini-skirt. Despite being strongly associated with Maho Shoujo Girls, there are several "Magical Boys" who have comparable sequences, though their outfits are usually more like uniforms or armor, and the unclothed beginning is generally, thought not always, averted.

Maho Shoujo Girl from a Perceived Male: There is another type of Henshin that only a very few of a select number of those perceived as male at birth can do. But it is extremely rare, and only a very small minority of ones can do it. These are 'boys' that are perceived as male at birth, however, they were born with a female Gender Identity, or a Bigender Identity. Such ones, when they go through a Henshin, have an extra step in the Transformation Sequence. That is, they begin with the power removing their male clothing. The extra step is that the power changes their physical appearance from that perceived as the traditional male sex, to that of an atomically correct female, also unclothed. Then the power continues to clothe the person with their appropriate battle maiden outfit, as it does for all other Maho Shoujo girls. From start to finish their female Gender Identity does not change, only their sexual appearance changes. Only genuine male-to-female transgender persons, or bigender persons, who have the ability to access a Henshin, can experience this very special kind of Henshin.

---Taken from TV Tropes ( additional resource material added, edited for clarity )

SOJI'S HENSHIN ( TRANSFORMATION SEQUENCE ) INTO TAILRED

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OTHER GIRL'S HENSHINS

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Slash

### Enemies

Ace, Amir, Bailey, Banana, James, Leon (deceased; resurrected as Twisted), Lilly, Marty, Mayor Parker, Sasha

## Physical Description

### Gender

Male

Elliot Riley known by his nickname **Slash** is a character in the Interns Topic. He was first introduced in Season 3 of the Interns Topic and appeared as a short time villain in INJUSTICE. He returned to the Interns Topic.

## Biography

Elliot Riley was born to loving parents. However he didn't have many friends and would spend time at home a lot. This was fine with him as he enjoyed being with his parents. That was until his parents where murdered one day. Elliot moved to live with his Uncle Ned. He became very depressed and suicidal. He got emo clothes and nicknamed himself "Slash". Slash was known for terrorizing others at his school. He eventually made his way to the compound after high school. Where he would learn the truth about his parents death.

## Personality

Slash hates the world due to what's happened to him in his life. He enjoys cutting himself with knives and tries to kill himself a lot. He often calls people "posers".
Miharu Mitsuka

*Soji, I am so proud of you ! TailRed, I am so proud of you, too !*

---Miharu

MIHARU MITSUKA

(観束 未春 *Mitsuka Miharu*)
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Voiced by: Hiromi Igarashi (Japanese); Jennifer Green (English)
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Miharu's Story

Sōji's 36-year-old mother. A widow who runs her own café named Adolescenza (アドレシェンツァ *Adoreshentsa*). Miharu's husband is deceased. Soji Mitsuka is her only child.     Soji's feminine looks and demure seems to have come from their mother, Miharu, as they look almost as if they were siblings, instead of mother and son/daughter. She is aware of her son's gender authentication is that of a Bigenderist, who potentially has a female Gender Identity, and therefore also knows that Soji Mitsuka changes gender expression back and forth from a teenage male ( at school, home, while working, and with friends ), to that of a teenage female named Solar ( at home and out in public ), and also to that of a teenage female Twin Tail Warrior named TailRed ( out in public when confronting the Elemelians , and elsewhere). She openly supports her only offspring, who has vowed to accept the role of a teenage female Twin Tail, and battle the Elemelians. Miharu has expressed herself on occasion that she has often dreamed of being in the position of being a heroine herself, and is so proud that she can aid TailRed in her noble duties.
    Miharu does double duty as both the owner and manager of a cafe and coffee shop, and that of a 'tiger mom' who helps out Solar andTailRed on occasion. Although being too old to command Tail Gear herself and become a Twin Tail Warrior, nevertheless, Miharu wholeheartedly helps out at the Underground Command Center for the Twin Tails that was build beneath her house and cafe by Twoearle. Despite Twoearle being an alien being from another dimension, Miharu gets along surprisingly well with her, as they agree on many things. She also seemingly does not mind Twoerle's attempts at seducing Sōji and even asks her to 'make her offspring a hero / heroine'. Miharu also loves Aika as if she were her own daughter. However, Miharu greatly encourages Aika to befriend and comfort Soji during times of discouragement and need, not realizing that Aika is really much more than a childhood friend to Soji, that Aika is actually for some time now deeply in love with Soji/Solar. Nevertheless, Miharu seeks to keep the peace in her household, and to benefit all that come to her home and patronize her cafe.
Methods of Dying

\*This is a work in progress

Based on various abilities available to certain characters, several methods of dying are showcased in the game.
Here are some:

* Getting killed by Mafia, Godfather. Dies after the same night.
* Getting killed by toaster. Dies after the following night.
* Getting executed by town. Dies after the day. No counter to this.
* Getting blown up by Kamikaze. Dies after the day. No counter to this unless the player is a Bulletproof with an intact vest, they will have their extra life and the Kamikaze will die without the bulletproof dying with them.
* Being a Kamikaze and blowing up another player. No counter to this as the player chooses to die. An executed kamikaze can die twice, by execution and by choosing a player to blow up.
* Being a Gravedigger and reviving another player. No counter to this as the player chooses to die, even if a doctor is healing the gravedigger, the gravedigger will still die. A gravedigger can die more than once in a night if they are killed at night at the same time that they are reviving.
* Getting sniped. Dies after the same night.
* Getting killed by the Granny. Dies after the same night.

Counter to death:

* Getting healed by doctor. Works as many times the doctor wishes to. If the doctor is roleblocked by the Toaster, and there is no other doctor saving the targeted player, the player will die. The doctor may only save from one attack so if a player were to die at night from more than one kill, the player would die.
* Being bulletproof. Works once. If a bulletproof dies and is revived by the Gravedigger, they will have an intact vest even if it was already used prior to the revival.
* Being granny. Immunity for night except to sniper.
	+ There are 2 glitches where granny can die to toaster. The first is where the toaster is almost killed by granny but saved by doctor. The following night, that granny dies to the toaster. The second is where a toaster dies to granny, is revived by gravedigger and does not get executed the following day that they are revived. Grannies who die to toaster are never notified about buttered toast.
Yume Mizusawa

YUME MIZUSAWA

Yume Mizusawa is the creator of the Light Novel *Ore, Twintail ni Narimasu*, known in English as *Gonna be the Twin Tail.* *Gonna be the Twin Tail* was made into an anime, with an English subtitle version and an English language dub version. Both have been released. Yume Mizusawa is the creator of *Ore, Twintail ni Narimasu EX*, a side story spinoff of the original *Ore, Twintail ni Narimasu*. Yume is also the creator of the *Four Cours After* manga.
Maid

## Gameplay Information

### Summary

Visits one person each night and cleans up the body if they die, leaving their role and the cause of death a mystery. Sided with the mafia

### Additional Information

Mafia ChatVisiting

Night Action

## Store Information

### Avatar

Maid

An expert in cleaning hired by the Mafia to clean up their dirty work.

## Ability

* Every night, the Maid can choose to visit a player and will clean them if they die.
	+ Cleaning a player will hide their role and cause of death. The library will annouce that: "[PlayerName] was killed but their body was cleaned by the Maid. Their identity remains a mystery."
	+ The body will be cleaned regardless of the source of the kill. This can include players killed by the Granny, Toaster, and Sniper, and isn't just limited to the kills of the Mafia, or the Godfather.
* The Maid is a visiting role meaning that they can be seen by the Creeper and can be killed by the Granny.
* The Maid will not know the role of the player they cleaned.
* Players will remain cleaned even after the Maid's death.
* Cleaning a member of the Mafia allows for that member to be revived by the Gravedigger.
* The Maid is unable to clean themselves.

## Trivia

* The Maid's name is Deb.
* The Maid was released on May 31st, 2020.
* There can only be one Maid per lineup making it the first and only Mafia role to be limited in a lineup.
* The Maid is the first and only role with the avatar created before the role.
	+ The Maid avatar was given to the account CleanerOfficial. The account was created on September 20, 2017.
Fool

A

## Ability

* The Fool has the ability to win the game once they get executed in the courthouse.
	+ In double Fool games, if one Fool gets executed, the other Fool also wins(even if they already died).
* If any other faction(Mad Scientist, Village, or Mafia) wins before the Fool is able to get executed, then the Fool loses. Keep in mind that the Fool counts as village population meaning that they count towards the village total that the Mafia must outnumber in order to win.
	+ The Fool is able to split win with the Mafia.
* The game will immediately end when the Fool gets executed causing all other factions to lose unless they complete their win conditions as well.

## Trivia

**Work In Progress**

Fool

"Wins if executed by the village during the day. Sided with no one." Her character is a female named Shelly.

* An interesting character of the game. A game may only have a maximum of 2 fools.
* This character is not sided with anyone.
* If a fool and another player have a tie in votes, the execution will be random and the fool has a 50:50 shot at winning.
* The goal of this character is to raise suspicion and get executed during the day. If executed, they will win and the game will end. All other sides lose unless they have achieved their goal as well.
* A fool only wins by execution. If a fool dies at night, is blown up by kamikaze, or survives the entire game, they lose unless the other fool is executed by the town.
* It is difficult for Cops and Villagers to determine a Fool acting like a Mafia. However, the real Mafia get to know about it.
* Beware of Mafias.
* Interrogator will instantly know who fool is if they interrogate a player who is the fool.
* Fools show up as village to cops and the cops will not know whether they are a fool when investigated.
* It is possible for fool to win with mafia if they outnumber the village and the last person executed before the mafia wins is a fool. It is possible, but much harder, for fool to win alongside village. To do this requires the last living mafia to be a Kamikaze and for the fool to be voted off in the day while the kamikaze blows up. This will have all mafia dead as the kamikaze dies and will have the fool winning as they are executed.

Tips:

* If the mafia is aware of the fool, it's wise for them to work with the fool. If the fool is voted out when the village + the fool is equal to the mafia, then the fool and the mafia both win the game.
* Framing the fool is considered as a grave mistake.