Amumu/LoL

File:Kog'Maw ArcanistSkin.jpgAmumu

5

**Amumu** is a champion in League of Legends.Template:Namespace detect

## Base statistics

File:Health icon.png Health5+5
File:Mana icon.png Resource Unhandled

File:Health regeneration icon.png Health regen. (per 5s)5+5
File:Mana regeneration icon.png Resource regen. Unhandled

File:Armor icon.png Armor5+5
File:Attack damage icon.png Attack damage5+5

File:Magic resistance icon.png Magic resist.5+5
File:Critical strike damage icon.png Crit. damage5% (Template:Times 5)

File:Movement speed icon.png Move. speed5 +5}
File:Range icon.png Attack range5

## File:Attack speed icon.png Attack speed

Base AS5
Template:Tip500% (mod. 5)

Template:TipN/A
Bonus AS+5%

Missile speed5

## Unit radius

Template:Tip5
Template:Tip5

Template:Tip5
Template:Tip5

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* URF
* Ult Spellbook

Dmg. Dealt+400%
Dmg. Taken+400%

Healing+400%
Shielding+400%

Dmg. Dealt+400%
Dmg. Taken+400%

Healing+400%
Shielding+400%

Dmg. Dealt+400%
Dmg. Taken+400%

Healing+400%
Shielding+400%

Dmg. Dealt+400%
Dmg. Taken+400%

Healing+400%
Shielding+400%

Dmg. Dealt+400%
Dmg. Taken+400%

Healing+400%
Shielding+400%

## Cursed Touch

 File:Cursed Touch.png

Template:Sbc **Amumu's** basic attacks and Template:Ai mark enemies with *Curse* for 3 seconds, refreshing on subsequent applications and Template:Ai.

*Cursed* targets receive Template:Tip from all incoming Template:Tt Template:As.

* Hide
* Details
* Map-Specific Differences
* Video

**Info**

Template:Ability details/Infobox
* If the triggering basic attack from **Amumu** applies Template:As Template:Tip, *Curse* will be applied before the Template:As.
* The *Curse* application from *Template:Ai* applies after the Template:As.
* Neutral units / enemies affected by the *Curse* can receive bonus damage from the opposing team of **Amumu** / neutral units, but the damage will be credited to **Amumu**.
* The application of *Curse* on *Template:Ai* is negated if the ability is blocked by a Template:Tip.

**Map-Specific Differences**

Template:Map changes

Template:Namespace detect

**Video**

File:Amumu IVideo.ogv

## Bandage Toss

### RECHARGE:

Template:Ap

Template:Sbc **Amumu** periodically stocks a *Bandage Toss* charge, up to a maximum of 2.

File:Bandage Toss.png

Template:Sbc **Amumu** tosses a bandage in the target direction that deals Template:As to the first enemy hit, Template:Tip them for 1 second, and Template:Tip him to them, during which they are Template:Tip.

* Hide
* Details
* Map-Specific Differences
* Video

**Info**

Template:Ability details/Infobox
* **Amumu** will track the target if they change locations.
	+ He will dash to the target's previous location if the target is 2000 or more units away or moves beyond Template:Tt units.
* *Bandage Toss* will always be directed towards the target's location even if **Amumu** moves while it is in flight.
* Template:Tip effects will not prevent **Amumu** from commencing the Template:Tip.
* *Bandage Toss* does not fizzle on **Amumu's** Template:Tip, and can still stun and damage enemies.
* **Amumu** is still able to Template:Tip even if *Bandage Toss* is blocked by Template:Tip.
* **Amumu** will be ordered to basic attack the target at the end of the dash.

Template:Effect at cast time end

**Map-Specific Differences**

Template:Map changes

Template:Namespace detect

**Video**

File:Amumu QVideo.ogv

## Despair

### Template:Tt:

1

 File:Despair.png

Template:Sbc **Amumu** cries a continuous pool of tears, dealing Template:As every Template:Fd seconds to nearby enemies.

* Hide
* Details
* Map-Specific Differences
* Video

**Info**

Template:Ability details/Infobox
* Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Template:Tip and stacking Template:Ai.
* Despite the rounding in *Despair's* tooltip, it will deal increased damage for every point of Template:Tt.

**Map-Specific Differences**

Template:Map changes

Template:Namespace detect

**Video**

File:Amumu WVideo.ogv

## Tantrum

### COOLDOWN:

Template:Ap

Template:Sbc **Amumu** takes Template:Tip Template:Tt from every instance of Template:As, capped at 50% of the damage instance.

File:Tantrum.png

Template:Sbc **Amumu** releases his anger, dealing Template:As to nearby enemies.

*Tantrum's* Template:Sti is reduced by Template:Fd seconds every time **Amumu** is hit by a Template:Tip.

* Hide
* Details
* Map-Specific Differences
* Video

**Info**

Template:Ability details/Infobox
* A Template:Tip's Template:Tip and each on-hit effect are all separate damage instances, and may be reduced each if they deal Template:As.
* Template:Tip attacks count as basic attacks.
* *Tantrum's* cooldown reduction will trigger multiple times for effects such as Template:Ai and Template:Iis *Phantom Hit*.
	+ The cooldown will be reduced, even if the incoming attack is Template:Tip.
	+ The cooldown will not be reduced, if the incoming attack misses due to the enemy being Template:Tip.

Template:Effect at cast time end

**Map-Specific Differences**

Template:Map changes

Template:Namespace detect

**Video**

File:Amumu EVideo.ogv

## Curse of the Sad Mummy

### COOLDOWN:

Template:Ap

 File:Curse of the Sad Mummy.png

Template:Sbc **Amumu** entangles surrounding enemies in bandages, dealing them Template:As as well as Template:Tip and Template:Tip them for Template:Fd seconds.

* Hide
* Details
* Map-Specific Differences
* Video

**Info**

Template:Ability details/Infobox
Template:Effect at cast time end

**Map-Specific Differences**

Template:Map changes

Template:Namespace detect

**Video**

File:Amumu RVideo.ogv
## Champion skins

*This article section only contains champion skins. For all associated collection items, see Amumu (Collection).*
**Script error: No such module "SkinData".**

## Patch history

*For the expanded patch notes, see here.*

V12.4
* Template:Ai
	+ Base damage reduction increased to Template:Ap from Template:Ap.

V12.3
* General
	+ Base voice lines have been remastered to sound clearer, cleaner, and smoother.
* Stats
	+ Armor growth reduced to 3 from Template:Fd.
* Template:Ai
	+ Template:Sbc Damage reduction is now capped at 50% of the damage instance.

V11.20
* Template:Ai
	+ Base damage reduced to Template:Ap from Template:Ap.
	+ Mana cost increased to 70 at all ranks from Template:Ap.

V11.17
* Stats
	+ Health growth reduced to 75 from 80.
	+ Armor growth reduced to Template:Fd from Template:Fd.
* Template:Ai
	+ Template:Sbc Now uses a 2 charge system with a recharge time of Template:Ap seconds, affected by ability haste.
	+ Cooldown reduced to 3 seconds between casts at all ranks, from Template:Ap.
		- Cooldown between casts is unaffected by ability haste.
	+ Base damage reduced to Template:Ap from Template:Ap.
	+ AP ratio increased to Template:As from Template:As.
* Template:Ai
	+ Base damage increased to Template:Ap from Template:Ap.
	+ Health ratio reduced to Template:As from Template:As.
* Template:Ai
	+ Stun duration reduced to Template:Fd seconds at all ranks from Template:Ap.

V11.7
* Template:Ai
	+ Mana cost reduced to Template:Ap from Template:Ap.
* Template:Ai
	+ Cooldown reduced to Template:Ap seconds from Template:Ap.

V11.4
* Stats
	+ Base health increased to 615 from 613.
* Template:Ai
	+ Base damage increased to Template:Ap from Template:Ap.

V11.1
* Stats
	+ Base magic resistance reduced to 32 from Template:Fd.
	+ Base attack damage reduced to 53 from Template:Fd.
	+ Base health reduced to 613 from 615.

V10.24 - November 25th Hotfix
* Stats
	+ Mana growth reduced to 40 from 60.
* Template:Ai
	+ Base damage reduced to Template:Ap from Template:Ap.
* Template:Ai
	+ Stun duration reduced to Template:Ap seconds from 2 at all ranks.

V10.24
* Template:Ai
	+ Base damage reduced to Template:Ap from Template:Ap.
	+ AP ratio reduced to Template:As from Template:As.
	+ Template:Sbc Damage no longer occasionally fires at a slightly increased pace.

V10.23
* Stats
	+ Base health increased to 615 from Template:Fd.
	+ Health growth reduced to 80 from 84.
	+ Base armor reduced 30 from 33.
	+ Base mana reduced to 285 from Template:Fd.
	+ Mana growth increased to 60 from 40.

V10.22
* Template:Ai
	+ Template:Sbc Now Template:Tip enemies for 2 seconds.
	+ Template:Sbc No longer Template:Tip and Template:Tip enemies for 2 seconds.

V10.21
* Template:Ai
	+ Template:Sbc Fixed a bug where it would not apply through AoE damage abilities.

V10.16
* Template:Ai
	+ Template:Sbc Now properly grants a stack of Template:Ri and Template:Ri and two stacks of Template:Ri from the basic attack following after.

V10.5
* Template:Ai
	+ Cooldown increased to Template:Ap seconds from Template:Ap.

V10.4
* Template:Ai
	+ Dash speed increased to 1800 from 1350.
* Template:Ai
	+ Cooldown reduced to Template:Ap seconds from Template:Ap.
	+ Template:Sbc Now stops enemies in the middle of their dashes.

V9.24
* Template:Ai
	+ Cooldown reduced to Template:Ap seconds from Template:Ap.

V9.12
* General
	+ New visual effects.
	+ New basic attack hit effects.
	+ All skins cleaned up to match the new effects on the base skin.
* Template:Ai
	+ Cleaned up existing effects.
* Template:Ai
	+ Added a subtle effect to show the width of his missile and brightened the tip of it.
* Template:Ai
	+ Now displays a reflection and has a better representation of the hitbox.
	+ New, more condensed impact effect.
* Template:Ai
	+ New AoE, now with sand, and a better representation of the hitbox.
* Template:Ai
	+ More sand and actual Shuriman runes.
* Template:Csl
	+ New, robot-y effects across all his abilities.

V9.11
* Template:Ai
	+ Bonus true damage reduced to 10% from 13%.

V9.8
* Template:Ai
	+ Bonus true damage increased to 13% from 10%.
* Template:Ai
	+ Cooldown to reduced to Template:Ap seconds from Template:Ap.
	+ Template:Sbc Now follows his target for up to 2000 units from where he cast *Bandage Toss*, in case targets get out of the stun before he arrives.

V8.24
* Template:Csl
	+ Template:Sbc Ruby Chroma's head flame VFX are now much more visible on all graphics settings.
* Template:Csl
	+ Template:Ai
		- Template:Sbc Particles no longer separate and clip through elevated terrain.

V8.16
* Template:Ai
	+ Template:Sbc Reduced physical damage now scales with Template:As and Template:As.

V8.9
* Template:Ai
	+ Mana cost reduced to Template:Ap from Template:Ap.

V8.4
* Template:Ai
	+ Template:Sbc Now correctly deactivates when he runs out of mana.

V8.3
* Stats
	+ Base health regeneration increased to 9 from Template:Fd.

V7.24
* General
	+ New ability icons.

V7.22
* Stats
	+ Template:Sbc Now has +15% **bonus** attack speed at level 1.
	+ Base armor increased to 33 from Template:Fd.
* Template:Csl
	+ Template:Ai
		- Template:Sbc Can no longer be heard in Fog of War.

V7.14
* Template:Ai
	+ Changed several interactions where it overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.

V7.9
* Template:Ai
	+ Template:Sbc VFX no longer appear in the wrong place if he flashes during its cast time.
	+ Template:Sbc VFX no longer stay on the map forever if he dies while casting it.

V7.8
* Template:Ai
	+ Bonus true damage reduced to 10% from 15%.
	+ Template:Sbc Bonus true damage is no longer reduced by magic resistance.
* Template:Ai
	+ Maximum health ratio reduced to Template:As from Template:As.

V7.7
* Template:Ai
	+ Template:Sbc Basic attacks reduces target's magic resistance by Template:Pp for 3 seconds.
	+ Template:Sbc Basic attacks apply Template:As on target for 3 seconds. Template:As target receive Template:As from all incoming magic damage.
* Template:Ai
	+ Base damage per second increased to Template:Ap from Template:Ap.
	+ Template:Sbc Damage now applies every half second instead of every second.
	+ Template:Sbc Now refreshes Template:As on targets.
* Template:Ai
	+ Template:Sbc Now applies Template:As on targets.

V7.2
* Template:Ai
	+ Template:Sbc **Sad Robot Amumu's** *Despair* puddle no longer spins around as **Amumu** changes which way he's facing.
* Template:Ai
	+ Template:Sbc **Emumu's** bandage particles during *Curse of the Sad Mummy* are once again appropriately emo.

V6.7
* General
	+ Splash artwork for Template:Csl, Template:Csl, Template:Csl and Template:Csl updated to the Chinese art.

V5.16
* Stats
	+ Armor growth increased to Template:Fd from Template:Fd

V5.6
* Template:Ai
	+ Fixed a bug where Despair would not toggle off when Amumu ran out of mana.

V4.20
* General
	+ Base armor reduced to Template:Fd from Template:Fd
* Template:Ai
	+ Damage changed to Template:As from Template:As.

V4.16
* General
	+ New lore

V4.5
* Stats
	+ Base armor increased to 22 from 18.

V3.03
* Template:Ai
	+ Base damage reduced to Template:Ap from Template:Ap.
* Template:Ai
	+ Radius reduced to 550 from 600.

V1.0.0.154
* Template:Ai
	+ Magic resistance reduction reduced to Template:Ap from Template:Ap.

V1.0.0.152
* Stats
	+ Movement speed increased to 335 from 310.

V1.0.0.144
* Template:Ai
	+ Debuff duration reduced to 3 seconds from 4.
* Template:Ai
	+ Mana cost reduced to 35 from 50.
* Template:Ai
	+ AP ratio reduced to Template:As from Template:As.
* Template:Ai
	+ AP ratio reduced to Template:As from Template:As.

V1.0.0.143
* Template:Ai
	+ Now displays a range indicator when hovered over.

V1.0.0.141
* General
	+ Splash artwork for Template:Csl and Template:Csl updated to the Chinese art.

V1.0.0.140b
* Fixed a bug that caused players to hear Template:Csl's voice across the map.

V1.0.0.139
* Stats
	+ Magic resistance per level increased to Template:Fd from 0.
* Template:Ai
	+ Cooldown reduced to Template:Ap seconds from Template:Ap.

V1.0.0.133
* Template:Ai
	+ Fixed a bug where it was gaining less damage from ability power than intended.

V1.0.0.128
* Stats
	+ Range increased to 125 from 100.

V1.0.0.123
* Template:Ai
	+ Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion.

V1.0.0.111
* Stats
	+ Base attack damage increased to 47 from 45.
	+ Base armor increased to 18 from 15.
* Template:Ai
	+ Passive physical damage reduction increased to Template:Ap from Template:Ap.
* Template:Ai
	+ Mana cost per second reduced to 8 from 10 at all ranks.
	+ Now has a new particle to match the area of effect.

V1.0.0.105
* Template:Ai
	+ Base damage reduced to Template:Ap from Template:Ap.
	+ Damage is now dealt immediately instead of over time.
	+ It is now consistent with other similar skills (Template:Ai, Template:Ai) and will deal damage to Template:Ai.
	+ Fixed a bug where it was disabling enemies for too long.

V1.0.0.103
* Template:Ai
	+ Cooldown reduced to Template:Ap seconds from Template:Ap.
* Template:Ai
	+ Duration reduced to 2 seconds from Template:Fd

V1.0.0.102
* Template:Ai
	+ Debuff duration reduced to 4 seconds from 5.

V1.0.0.100
* Template:Ai
	+ Magic resistance reduction reduced to Template:Ap from Template:Ap.
* Template:Ai
	+ Can no longer be cast while rooted.
* Template:Ai
	+ Tooltip corrected to state that enemies are rooted and cannot attack or move.

V1.0.0.96
* General
	+ Fixed an issue where Amumu's attack timing was too slow.

V1.0.0.87
* Template:Ai
	+ Updated the tooltip to include the duration of the magic resistance debuff.

V1.0.0.85
* Stats
	+ Health per level increased to 84 from 76.
	+ Base damage increased to 45 from 40.
	+ Damage per level decreased to Template:Fd from Template:Fd.
	+ Mana regen per level increased to Template:Fd from Template:Fd.
* Template:Ai
	+ Cooldown reduced to Template:Ap seconds from Template:Ap.
	+ Cooldown reduction upon being hit reduced to Template:Fd seconds from 1.
* Template:Ai
	+ Increased the aura range to 350 at all ranks from Template:Ap.
	+ Added a base damage of Template:Ap to the damage dealt based on the target's maximum health.
	+ Template:As scaling decreased to Template:Ap% from Template:Ap%.

V1.0.0.79
* Template:Ai
	+ Mana cost reduced to Template:Ap from Template:Ap.

V1.0.0.72
* Template:Ai
	+ Mana cost reduced to Template:Ap from 130 at all ranks.
	+ New animation.
* Template:Ai
	+ Cooldown reduced to Template:Ap seconds from Template:Ap.

V1.0.0.63
* Template:Ai
	+ Fixed a bug where damage was incorrectly being calculated from Amumu's health instead of each nearby enemy's.
	+ Fixed an inconsistency in damage where the first tick was dealing a different amount than subsequent ticks.

V1.0.0.61
* Template:Ai
	+ Fixed a bug which caused it to deal too much damage.
* Template:Ai
	+ Base damage reduced to Template:Ap from Template:Ap.

V1.0.0.52
* Template:Ai
	+ Damage changed to Template:Ap from Template:Ap.
* Template:Ai
	+ Duration reduced to Template:Fd seconds from 3.

V0.9.25.34
* Template:Ai
	+ Mana cost increased to 50 at all ranks from Template:Ap.
	+ Base damage changed to Template:Ap from 155 at all ranks.

V0.9.25.21
* Stats
	+ Base armor reduced to 18 from 21.
* Template:Ai
	+ Base damage reduced to Template:Ap from Template:Ap.
* Template:Ai
	+ Cooldown changed to Template:Ap seconds from Template:Ap.
	+ Cooldown reduction on being hit reduced to 1 second from 2.

V0.9.22.16
* Template:Ai
	+ Improved skillshot speed and ease of use.
* Template:Ai
	+ Health drain increased to Template:Ap from Template:Ap.

V0.9.22.15
* Template:Ai
	+ Base damage increased to Template:Ap from Template:Ap.

V0.8.22.115
* Template:Ai
	+ Now properly shows up as a debuff.

June 26, 2009 Patch
* Added
	+ Template:Ai - Template:Sbc
		- Amumu's physical attacks reduce his target's magic resistance.
	+ Template:Ai - Template:Sbc
		- Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
	+ Template:Ai - Template:Sbc
		- Template:Sbc Enemies within a short range of Amumu lose x% of their life each second.
	+ Template:Ai - Template:Sbc
		- Template:Sbc Permanently reduces physical damage dealt to Amumu.
		- Template:Sbc Upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
	+ Template:Ai - Template:Sbc
		- Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.

## Trivia

* Amumu's original icon for Template:Ai shows him in a pose that references Template:W's web shooting from Template:W.
* Amumu is seen on a caution sign in the game's Mac Version trailer.
* Amumu was the third champion to attain 7 skins.
* Amumu's dance references the Goth kids' dance in Template:W.
	+ A side-by-side comparison can be seen here.
	+ Both are in turn parodying classic 'Peanut's Dance', a bizarre shuffling dance performed by the characters from the Template:W comic and animated films.
* When Amumu dies, his pose is that of an Egyptian Template:W with his arms crossed right over left.
	+ This is a nod to him being a Shuriman boy prince in life.
* Amumu's price range was lowered from Template:IP to Template:IP in accordance with the release of his The Curse of the Sad Mummy music video.
* Amumu and Template:Ci were planned to have Template:Csl Template:Csl skins, but both were cancelled for failing to meet Riot's quality standards.
	+ They may return in the future.
* The ward skin Template:Cci references him.
* He has a base size of 50 which is considered medium.