recursal/Fanatic-Fandom huggingface dataset:
Financial Summary

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Carefully monitoring your **Financial Summary** is just one aspect of governance in the game Oriental Empires.

* Using the Financial Summary F8, you can review details of your realm-wide Revenue and Expenses as anticipated on the next turn, for the last turn and for your realm to date.
* Using the slider at the bottom of this screen you can also determine how much of your realm's wealth may be allocated to individual settlement projects that have been set for automated development.
Horse Archery

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**Horse Archery** is a form of Technology and Culture.

## Description

An archer riding a horse enjoys many advantages in warfare. Against infantry or chariots, he can close to short range, dispatch a volley of projectiles, then retreat with little danger to himself, and the same technique can also be used against heavier less mobile cavalry. However, being able to accurately fire an arrow from a galloping horse requires great technique and much practice. Only nomadic tribes were able to field large numbers of horse archers with sufficient training.

## Effects

* Enables recruitment of: Heavy Horse Archers
* Enables Edicts: Gentlemen Ride Horses
Military Theory

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**Military Theory** is a form of Technology and Culture.

## Description

As some scholars have studied the laws of nature, or pondered the minds of men, others have begun to make a systematic study of the practices of successful military commanders, and to compose books on the art of war. Any commander who wishes to be well prepared should be familiar with them.

## Effects

* Increase culture by 1
* Enables Edicts: Appoint a Strategist
The Five Punishments

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**The Five Punishments** is a form of Technology and Culture.

## Description

Establishing a clear set of laws and punishments for transgression will enable a more harmonious society where everyone knows to expect severe punishment if they violate the laws. Magistrates should be appoint to assess cases, and assign a punishment of a severity suitable for the crime committed. The five punishments shall be tattooing on the face, mutilation or amputation of different body parts, and death.

## Effects

* Increase authority by 1
* Enables construction of: Court
Mountain Armor

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**Mountain Armor** is a form of Technology and Culture.

## Description

This is the finest quality armor, affordable to only those of the highest rank. It consists of several layers of many overlapping small metal plates riveted together to provide protection that is both strong and flexible. The shape of these plates is similar to that of the character meaning "mountain," giving the armor its name.

## Effects

* Increases armor rating of characters by 10.
* Increases culture by 1.
Ba

**Ba** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

## Description

The Ba is a confederation of several tribes, with a reputation as fierce and disciplined fighters. They have a distinct culture, with their own script, and are particularly famous for their singing, dancing, and weaving. They depend heavily on hunting and fishing, as their agriculture is somewhat primitive. They believe themselves descended from the white tiger, which they worship and sacrifice to.

## Features

* Increases combat effectiveness by 10%
* Cultural development rate increased by 10%
* Agricultural development rate reduced by 30%
* Farmers

## See also

* Factions
* Wikipedia Article on the Ba

## In The History

**Ba**(B.C.1122-B.C.316), full-named "BaZi", a kingdom which began its life since the Western Zhou Dynasty, it is located in the southwest of China, the upstream of Yangtse River. The feud with Shu kingdom never gets relieved until Qin annexed the Ba kingdom in the B.C.316. Its leader is last-named "Ji" -- which also are the last name of kings of Zhou and Wu.
100 Tigers Rocket Launcher

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**100 Tigers Rocket Launcher** is a form of Technology and Culture.

## Description

By mounting many small rockets in a rack attached to a wheelbarrow, a device can be fashioned that can launch a fearsome barrage of rockets in a short time. The rockets may be wildly inaccurate, but this will just spread the fear more widely throughout the enemy force.

## Effects

* Enables recruitment of: 100 Tigers Rocket Launcher
Jade Scrape

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 **Benefits:** | 20 income per turn

**Jade Scrape** is one of the buildings in Oriental Empires.

* Small pebbles or lumps of jade can be found in the mountain streams or in ancient glacial deposits high in the mountains. Gathering them from such remote locations can be arduous, but the stone commands a good price locally and can be traded further afield as well.
Settlers

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**Settlers** are one of the available units in the game Oriental Empires.
This is not strictly speaking a *military* unit, this is a group of adventurous souls setting off to create a new life for themselves in an unclaimed area of the world, maybe they are refugees from an advancing enemy, maybe they are being forced to relocate by the whims of an unscrupulous overlord. Whatever their reasons, they can found a new settlement in a suitable location. Be sure to protect them carefully, as they have little defense against enemy soldiers. And while they may not be captured, they MAY be killed.

## Stats

* Attack 0
* Defense 3
* Armor 3
* Movement 3
* Morale 1
* Non combat unit.
* Moves slowly in forests and marshes.
* Costs 2 population to recruit.

## Special Abilities

* Can Found a new Settlement
* When selected they can spot any suitable settlement possibilities within a 12 hex radius. (If the area is known)
* Adds 2 population to a settlement if disbanded in its territory.
* Also mouse hover over the greyed out settle button when the unit is any location where a settlement cannot be founded to see why.

## Hints & Observations

* Can quickly set up a temporary city in any suitable settlement site, clear all contiguous forests and marshes, and disband that city, ready to move on again in the next turn. (\*\*\*some people feel that this is a game exploit\*\*\*)
* The Settler's "take" on an area can sometimes be "shortsighted" e.g. a fish resource that requires draining a marsh can sometimes be missed. Trade range info assumes no Bazaar.
Advanced Bronze Casting

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**Advanced Bronze Casting** is a form of Technology and Culture.

## Description

Refinements in molding and pouring techniques enable the production of both more intricate items, and also for larger items. As well as better weapons, these techniques allow for the casting of large and elaborate ritual vessels that will impress friend and foe alike.

## Effects

* Increase authority by 1
* Increases value of bronze trade by 20%
* Enables construction of: Weapon Smith
Court

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 **Required for:** | Do Or Die Convicts

**Court** is one of the buildings in Oriental Empires.

## Description

* A court will provide a place for a magistrate to administer justice and show the population what happens when they violate the law. Swiftly dealing with the lawless will bring tranquility to the city and deter any who seek to challenge the lord's authority.
Trade

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**Trade** is one of the financial aspects in the game Oriental Empires.

Any city with a Bazaar will begin to generate some Trade income.

## Internal Trade

* Local Trade is within the city itself
* Every settlement produces "Local Specialties" which may be traded
* Trade is based on population
	+ A settlement with a Foundry will generate income from Bronze Trade
	+ If the city has access to a copper pit it will generate income from the Copper Trade to any nearby city without it's own source of copper
		- Also any Bronze trade will be increased by 30%

## External Trade

* External Trade is to any "nearby" settlement over population of 2
* Settlements with a Bazaar will export "Local Specialties" to other settlements that are within trading range.
* A settlement with a Foundry will generate income from Bronze Trade

## Trade Bonuses

### Culture Based Trade Bonuses

* Exporting to Faction with lower Culture: +50%
* Exporting to Faction with higher Culture: -50%

### Resource Based Trade Bonuses

* Mulberry (resource) : +30% Silk trade value,
* Kaolinite (resource) : +30% Ceramics trade value,
* Copper (resource): +30% Bronze trade value,

### Tech Based Trade Bonuses

#### Bronze Trade

* Precious Metal Work (Bronze Era Crafting technology): +30% Bronze trade value
* Advanced Bronze Casting (Bronze Era Crafting technology): +20% Bronze trade value

#### Ceramics Trade

* Industrial Pottery Production (Warring States Era Crafting technology): +10% Ceramics trade value
* Tricolor Ceramics (Imperial Era Crafting technology): +25% Ceramics trade value
* Porcelain (Imperial Era Crafting technology): +65% Ceramics trade value

#### Silk Trade

* Textile Printing (Imperial Era Crafting technology): +50% Silk trade value

#### Iron & Steel Trade

* Malleable Cast Iron (Warring States Era Crafting technology): +50% Iron/Steel trade value
* Steel (Imperial Era Crafting technology): +50% Iron/Steel trade value
* Hydraulic Bellows (Imperial Era Crafting technology): +100% Iron/Steel trade value
* Coke Fueled Furnace (Imperial Era Crafting technology): +50% Iron/Steel trade value

#### General Tech Based Trade

* Abacus (Knowledge Warring States technology): +15% trade value,
* Paper Currency (Imperial Era Power technology): +20% trade value,
* Joint Stock Company (Imperial Era Power technology): +20% trade value,
* Banking (Imperial Era Power technology)): +20% trade value,

### Misc Trade Bonuses

* Trade between two settlements connected by roads receive a 20% trade bump
* Upgrade to each building creating trade good: trade value increase based on building
The Xiongnu

**The Xiongnu** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

## Description

The Xiongnu are an animal herding people living on the Steppes, the area of grassland to the north of China. Although the Chinese consider them barbarians, their artisans are highly skilled, and they are at the forefront of military developments. Historically, the Xiongnu came into their own when the adoption of horse riding enabled them to cross the great open plains quickly. They subjugated the other nomadic tribes of the Steppe, and for awhile even forced the Han Empire to pay them tribute.

## Features

* Cavalry unites add 20% to kill chance
* Craft development rate increased by 10%
* Power development reduced by 20%
* Thought development reduced by 30%
* Military development rate increased by 30%
* Herders

## See also

* Factions
* Wikipedia article on The Xiongnu
Culture

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**Culture** is one of the most integral aspects of the game Oriental Empires.

It is important to distinguish between **Culture** (the number displayed in the lower left) and **Cultural Victory Points**.

* Your peasants are made happy by culture (and your Nobles doubly so).
* Trade benefits (+50%) when your are culturally superior to your trading partner.
* Trade suffers (-50%) when your are culturally inferior to your trading partner.

### Cultural Victory

* A Cultural Victory requires 50 cultural points and 50% more cultural points than your nearest rival.
* Selected technologies grant Culture points that count toward the "Culture" attribute but that is only part of Cultural Victory score.
* Selected Edicts award Culture points
* Selected Buildings award Culture Victory points.
* Certain Encounters may also award Culture Victory points

#### Culture From Technology

##### Bronze Age

* Jade Working (Craft) = +1 Culture
* Precious Metal Work (Craft) = +1 Culture
* Bamboo Strips (Craft) = +1 Culture
* Shamanism (Thought) = +1 Culture
* National Myth (Thought) = +1 Culture
* Ancestor Worship (Thought) = +1 Culture
* Yin and Yang (Thought) = +1 Culture
* I Ching (Thought) = +1 Culture
* Enlist Shi (Thought) = +1 Culture
* Astrology (Thought) = +1 Culture
* Poetry (Thought) = +1 Culture
* The Five Elements (Knowledge) = +1 Culture

##### Warring States Era

* Military Theory (Power) = +1 Culture
* Paper (Craft) = +2 Culture
* Tea Culture (Thought) = +1 Culture
* History (Thoughts) = +1 Culture
* Tai Chi (Knowledge) = +1 Culture

##### Imperial Era

* Guzheng (Craft) = +1 Culture
* Mountain Armor (Craft) = +1 Culture
* Opera (Craft) = +1 Culture
* Stone Rubbing Copying (Craft) = +1 Culture
* Wood Block Printing (Craft) = +2 Culture
* Illustrated Books (Craft) = +1 Culture
* Calligraphy (Craft) = +1 Culture
* Painting (Craft) = +2 Culture
* Neo Confucianism (Though) = +4 Culture
* Lineage Groups (Thought) = +1 Culture
* Literature (Thought) = +1 Culture
* Literary Criticism (Thought) = +1 Culture
* Equal Temperament Scale (Knowledge) = +1 Culture

#### Culture From Edicts

Culture is also obtained (and/or lost) via various edicts

* Imperial University Edict (Canon of Wisdom technology) +2 Culture
* Civil Service Examinations Edict (Confucianism technology) = +2 Culture
* Patronize the Arts (Poetry Technology) = +2 Culture
* Official Historian Edict (History technology) = +1 Culture
* Ban Dangerous Books Edict (Legalism technology) = -5 Culture

Max Culture from technologies and edicts = 43 (without Ban Dangerous Books)

#### Cultural **Victory Points** from Buildings

* Cultural Victory Points (CVP) May also be obtained via
	+ Pavilion = 1 CVP
	+ Summer Palace = 2 CVP
	+ Monastery = 2 CVP
	+ Shrine = 1 CVP
	+ Famous Shrine = 2 CVP
	+ Legendary Shrine = 4 CVP
	+ Palace = 1 CVP
	+ Grand Palace = 2 CVP
	+ Royal Palace = 4 CVP
	+ Theater = 2 CVP
	+ All level 1 Temples&Schools = 1 CVP
	+ All level 2 Temples&Schools = 2 CVP
	+ All level 3 Temples&Schools = 4 CVP
Stone Rubbing Copying

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**Stone Rubbing Copying** is a form of Technology and Culture.

## Description

Many important documents are inscribed in stone. It is useful to have copies of them on paper, but copying them is time consuming and error prone. A better technique is apply wet paper over the inscription, pushing it carefully into the engraved writing. Ink is then stippled onto the paper with a brush until it covers the whole surface. Since the ink does not cover the part pressed into the engraving, the characters can now stand out in white against the now blackened surface of paper.
Book of Rites

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**Book of Rites** is a form of Technology and Culture.

## Description

Society thrives when each person understands their place within it. Their place and duties are reinforced by ceremonies, rituals and the rules of social behavior. This book describes the form of these ceremonies, the rules of etiquette, and the principles of piety and respect for others, as they have been passed down from the earliest times.
Literary Criticism

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**Literary Criticism** is a form of Technology and Culture.

## Description

With the profusion of poetry and other literature, scholars find it useful to discuss and compare the various works, to enumerate the various forms, and the most pleasing means to construct each. They also useful compare the merits of various works, and write notes to aid others in understanding and appreciating the most important works.
Astronomy

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**Astronomy** is a form of Technology and Culture.

## Description

Careful observation of the movements of the sun, moon, comets, and other celestial bodies, reveals many patterns. In particular it reveals that events such as eclipses and the appearances of comets may be predicted. Foretelling these events will prevent panic, and greatly enhance the prestige of the ruler.

## Effects

* Increase authority by 1
* Event Effects

* Eclipse: Prevents any adverse effects
* Comet: Prevents any adverse effects
Flood Control

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**Flood Control** is in the **Power** School of Technology and Culture.

## Description

Left to their own devices, rivers are capricious, often flooding and changing course suddenly causing massive disruption to agriculture. Dredging their channels and building levees to control their flow makes them a little more predictable, and allows agriculture to be more permanently established.

## Effects

* Event Effects
* Flood: Reduce Effects by 50%
* Enables Well Field System Edict
Crop Rotation

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**Crop Rotation** is a form of Technology and Culture.

## Description

The five sacred grains that have been grown from ancient times are millet, wheat, rice, soya beans, and sesame. They may be grown at different times int he year, or in different climates. It is better if they are not grown in the same spot each year, as this leads to depletion of the soil, and a build up of weeds and pests. Rotating the different crops between different fields significantly increases the yield.
Paddle Wheel

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**Paddle Wheel** is a form of Technology and Culture.

## Description

River ships are traditionally rowed, but the rowing action is not particularly efficient for large ships where the rower sits high above the water line. Paddle wheels driven by men on treadle paddles are more efficient, and can propel river ships to greater speeds, while removing the vulnerable oars which can easily be damaged by enemy attacks.
The White Di

**The White Di** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

## Description

The White Di are a non Chinese people living in the north east of China, but south of the Mongolian Steppes. They live by hunting, and herding sheep and goats. Indeed, one Chinese image of them is as a monster with the legs of a man, and the head of a goat. Unusually for herders, they have walled cities, and fight fiercely, mainly on foot. Historically they were conquered and absorbed by the Chinese.

## Features

* Infantry units add 10% to kill chance
* Herders

## See also

* Factions
* Wikipedia article on The White Di
Joint Stock Company

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**Joint Stock Company** is a form of Technology and Culture.

## Description

The concept of a joint stock company allows individuals to bond together to undertake ventures that would be too large or risky for one alone. They also allow the separation of ownership and management allowing wealthy merchants to participate in many ventures simultaneously. Since a high degree of trust is needed between the owners, companies were often formed by members of the same lineage group.

## Effects

* Value of trade increased by 20%
* Enables Edicts: Trade Venture
Calligraphy

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**Calligraphy** is a form of Technology and Culture.

## Description

The art to be prized above all others. The pursuit of a true gentleman. The simple strokes made with brush and ink are much more than a way to memorize the characters, they are an embodiment of life. The brush becomes an extension of the writer's arm, and the strokes reveal his character, his impulsiveness, restraint, elegance, and rebelliousness.
Grand Palace

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 **Benefits:** | Adds to Noble,Militia & Palace Recruitment pools, Adds Cultural Victory Points

**Grand Palace** is one of the buildings in Oriental Empires.

## Description

* The Palace reflects the lord's prestige and power and marks him as a man whose word should not lightly be ignored. It's grandeur draws men to his service increasing the the man power available

## Effects

* Adds Noble, Militia, & Palace Recruitment pools
* Adds Cultural Victory Points
Do or Die Convicts

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**Do or Die Convicts** are one of the  military units in the game Oriental Empires.

 **Upkeep:** | 15

## Description

These desperate men have been promised their freedom if they perform well in battle. Lacking armor or much training they are sure to suffer heavy casualties but their desperation keeps them fighting, and makes them feared by all opposing forces.
A hungry hungry ghost

* Normal Mode
* Hard Mode

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

* Difficulty 1
* Difficulty 2
* Difficulty 3
* Difficulty 4
* Difficulty 5
* Difficulty 6
* Difficulty 7
* Difficulty 8

## Notes

* Each round he moves to a randomly selected agent on his side of the battle, and performs an attack specific to the agent at that location:
* At a cart full of empty dishes he throws plates, doing scaling damage to all opponents:

 Value:

* At a cart full of beef he gains either 5 or 10 (Hard Mode) Muscle and then performs his Basic Melee Attack.
* At it's cheese he gains 5 armor and then performs his Basic Melee Attack.
* At the beans cart gains 5 Mysticality and then performs his Basic Melee Attack.
* At a cart full of booze he becomes less substantial. The first time he does this he sets his insubstantial property to 25% of his current HP, with a minimum of 1. Subsequent times increase his insubstantial property by 75% of his current insubstantial value. He then performs his Basic Melee Attack.
* If the agent at the location he visits has been killed, he goes hungry. This reduces his insubstantial property by 5 or 1 (Hard Mode). He then performs his Basic Melee Attack.
* If the random agent selection fails after 9 attempts in a row to find an enemy agent position, he defaults to doing just his Basic Melee Attack.
Seedling Transplantation

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**Seedling Transplantation** is a form of Technology and Culture.

## Description

Crop yields for rice can be improved significantly if rice plants are grown from seeds in a nursery area for two to three weeks, before being transplanted to the main field. The small plants in the nursery are easy to care for, and when transplanted, they have a head start over any weeds that would compete with them. Transplanting also allows the part grown plants to be evenly spaced, further increasing yield.
Illustrated Books

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**Illustrated Books** is a form of Technology and Culture.

## Description

In the same way that wood blocks can used to print characters, they can also be used to print simple diagrams and illustrations which make technical texts much easier to understand. Color illustrations can be made by using several different blocks, one for each color.
Industrial Pottery Production

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**Industrial Pottery Production** is a form of Technology and Culture.

## Description

The demand for earthenware can only be met by streamlining the production process. Teams of potters make the basic pots, decorators add glaze and other decorations, before the vessels are sent to be fired in massive kilns. Skilled painters add the finishing touches to those pieces that need it.

## Effects

* Increases values of ceramics trade by 10%
* Enables construction of: Ceramics Factory
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Confucianism

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**Confucianism** is a form of Technology and Culture.

## Description

The sage Kong Zi advocates a society based on duties of care and obedience between ruler and subjects, husbands and wives, parents and children, and older and younger siblings. Each person and should venerate their parents and ancestors, and know their place in society. Solemn rituals remind people of their place and duties. Such a system would bind a society together, and be suitable for the smallest village, or the largest empire.

## Effects

* Enables construction of: Confucian Temple
* Enables Edicts: Civil Service Examinations
History

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**History** is a form of Technology and Culture.

## Description

Sometimes in the affairs of men, it seems that the wicked triumph, and the good perish, so it falls to the historian to record their deeds, that future generations shall know the truth. History clarifies right and wrong, and settles points which are uncertain. It calls good good, bad bad, honours the worthy, and condemns the unworthy. It preserves states which are lost and restores the memory of perished families.

## Effects

* Increase culture by 1
* Enables Edicts: Official Historian
Terracing

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**Terracing** is a form of Technology and Culture.

## Description

It's difficult to farm hillsides with cereal crops, as water runs off. Converting the slopes to a series of stepped terraces provides flat lands for cultivation, and allows water to be retained. Generally some method of pumping water up the hillside to the terraces will also be required.

## Effects

* Enables Terrain Improvements
* Terrace Gentle Hills
* Terrace Steep Hills
Oriental Empires Wiki/Section 3

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Ancestor Worship

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**Ancestor Worship** is a form of Technology and Culture.

## Description

It is the duty of the living to take care of the dead, lest their spirits be set adrift in heaven. If the spirits of the ancestors are well taken care of, they will intercede with the gods to improve the fortunes of the living.
Advanced Cow Punchin'

This is a single volume from a sprawling encyclopedia of cow punching knowledge.

**Use this to learn a new Cow Punching skill****Sell Value: 100**
## Acquired From

* A gift from Rufus
* Alexandria Ranch shelf
* Alexandria Ranch basement
* Buffalo Pile Room 4 (Bathroom) in a pile of magazines
* Chuck's House on a basement shelf
* Wander events (7th encounter)
* Wander events (21st encounter)
* Alexandria's Bookstore for 500 Meat
* Breadwood Trading Post for 700 Meat
* Buttonwillow's Store for 300 Meat
* Dirtwater Mercantile for 500 Meat

## Effect

* Acquire one of the following:
	+ Gore
	+ Menacing Moo
	+ The Ol' One Two Three
	+ Bull Stomp
	+ Haymaker
	+ Brawny
	+ Ever Vigilant
	+ Thick Skin
	+ Or, if you already have all of those skills, gain 150 XP.

## Notes

* Available to Cow Punchers only.
* Reading allows you to learn a single skill, given an option list of 3 skills.
Astrology

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**Astrology** is a form of Technology and Culture.

## Description

By a careful study of stars, planets, and other celestial bodies, the state of affairs in Heaven may be observed, and from that follows affairs on Earth. Thus, skilled in the art are able to calculate the most auspicious times for major undertakings, determine whether couples are compatible in marriage, and to divine the character and fortune of a man from the state of Heaven at the moment of his birth.
Triple Giant Crossbow

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**Triple Giant Crossbow** is a form of Technology and Culture.

## Description

Mounting three large crossbows together to fire a single three meter long bolt, creates a weapon of surpassing range and accuracy. The enemy can never feel safe from it, even if many hundreds of meter distance, and no armor can protect against its bolts. Indeed one bolt may pierce through several men if they are standing close together.

## Effects

* Enables recruitment of: Giant Triple Crossbow
Tribal Light Archers

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**Tribal Light Archers** are one of the  military units in the game Oriental Empires.

* These men have learned to use the bow since childhood, practicing the art of archery to catch game. and protect their herds from predators, both animal and human.
* Although lacking the best equipment, their aim is excellent, as is their fighting ardor, though the latter can fade if things turn difficult.
* These nimble fighters are good in all terrains and can easily give their more agrarian counterparts a tough fight.
* Armor upgrades require the Armorer or an Armor Factory.
Wu

**Wu** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

## Description

Wu occupies the area around the mouth of the Yangtze River. It's rulers are Chinese, but the people engage in practices considered somewhat barbarous, such as tattooing and cutting hair. They are skilled with boats and ships, and are particularly skilled at makings swords. Although their land is bountiful, it is unsuitable for horse rearing. Historically the kingdom of Wu was destroyed by Min, but the name was used by several later states, most notably during the Three Kingdoms period.

## Features

* Add 10% to kill chance with bladed weapons
* Naval units add 15% to kill chance
* Reduce attack of chariot and cavalry units by 15%
* Farmers

## See also

* Factions
* Wikipedia article on the Wu
Venerable Leaders

Each player starts with one venerable leader, the leader of his faction. A second venerable leader, the faction heir will be created sometime thereafter.

Each venerable leader is provided with a small corps of elite troops designated as a bodyguard. Battles, encounters, and other events will affect the character's Qi, Ren, and Authority.

Qi is a measure of a character's energy and vitality. A military leader's Qi affects the fighting ability of the units he commands. For each unit of Qi there is a 7% improvement.

Ren is the measure of a man's virtue, wisdom, and humanity. Ren reduces unrest in settlements where the leader is garrisoned and affects the morale of the troops he commands. For each unit of Ren there is a 10% reduction in unrest.

Authority is a measure of a man's perceived ability to govern an empire. The faction leader's authority directly impacts the number of settlements that can be controlled without generating additional unrest. The heir's authority plays no direct part this but is useful to know in that one day he may inherit the leadership.
Combined Arms

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**Combined Arms** is a form of Technology and Culture.

## Description

A successful force usually combines both missile and melee troops. However, using them together correctly can be difficult. Co-operation can be made easier by combining the two types into multi-purpose units.

## Effects

* Enables recruitment of: Spear/Crossbows
Oriental Empires Wiki/Section 1

Welcome to the Official Oriental Empires WikiWelcome to the Official Oriental Empires Wiki

The Official Oriental Empires reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,096 pages (370 articles).

Oriental Empires
**Oriental Empires** is a turn-based strategy game that was developed by Shining Pixel Studios and published by Iceberg Interactive. It was released on September 14, 2017.

Step into the world of the ancient Orient. Control a city or tribe from the dawn of Chinese history, and turn it into a great empire. Develop your land, create great cities, raise huge armies and fight epic wars. Advance your technology, culture and religion to create one of mankind’s great civilizations. All the action takes place on one spectacular game map that brings to life the mountains, forests, plains and deserts of China. Zoom in close to review your troops and see your peasants toiling, or zoom out for a strategic overview. Plan your battles, end your turn, and then watch as your armies obey your orders, with hundreds of soldiers battling right on the game map.

[Read more...]
Horse Domestication

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**Horse Domestication** is a form of Technology and Culture.

## Description

Although mankind has long hunted wild horses for their meat, learning how to control and domesticate them brings many additional benefits. They can be raised as food animals, providing milk or meat, provide transportation, and assist with agriculture. However, early means of riding and harnessing them were crude, and additional developments are needed to unlock their true potential. Nevertheless, horse ownership is a symbol of wealth and power.
Zhou

**Zhou** is one of the factions in the game Oriental Empires.

## Description

The Zhou are a tough Chinese people in the Wei River valley to the west. Their rulers have a reputation as wise sage kings, and are renowned for their skill at chariot warfare. Historically, they overthrew the decadent Shang and formed the third, and longest lived, great dynasty. They were the first to claim the Mandate of Heaven, a claim to legitimacy used by all subsequent dynasties.

## Features

* Farmers
* Increases the virtue of all new characters by 1
* Chariot units add 20% to kill chance
* Special Unit: Tiger Guards

## Zhou Unit Gallery

* A unit of Zhou Settlers
* A Zhou Leader and his Bodyguard
* A unit of Zhou Light Spearmen
* A unit of Zhou Long Spearmen
* A unit of Zhou Noble Dagger-Axe Men
* A unit of Zhou Peasant Archers
* A unit of Zhou Peasant Dagger-Axe Men
* A unit of Zhou Noble Light Chariots

## See also

* Factions
* Wikipedia Zhou
* Developers Faction Spotlight: Zhou
* Pronouncing Zhou
Wood Block Printing

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**Wood Block Printing** is a form of Technology and Culture.

## Description

The most famous books are in great demand, but copying them is a labor intensive and error prone process. However, if the pages are carved in relief onto a wooden block, then the protruding writing can be inked, and the image transferred by placing a piece of paper over it and rubbing the back of the paper firmly. In this way many true copies can be made quickly and easily produced, and the works of the great scholars made available to all.

## Effects

* Knowledge development rate increased by 20%
* Increase culture by 1
Variable Composition Sword

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**Variable Composition Sword** is a form of Technology and Culture.

## Description

The ideal sword has very hard metal at the cutting edge, and a core of softer metal to give it flexibility and toughness. This can be achieved by combing different types of metal, or by applying differential heat treatments to the blade, using clay to allow some parts to heat or cool at different rates. Using these technique, fine swords of surpassing effectiveness and beauty may be produced.

## Effects

* Increase culture by 1
* Add 10% to kill chance with bladed weapons.
Wei Qi

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**Wei Qi** is a form of Technology and Culture.

## Description

The origins of The Surrounding Game (also known as Go) are lost in history, but some claim it was invented by the sage king Yao to teach his son discipline and concentration. The game is played on a gridded board of 17 x 17 points (later 19 x 19) with player taking turns to lay black or white colored stones, which some say represent Yin and Yang. Although the rules are simple, the strategy is deep, and has been used by philosophers to illustrate many points of life. An appreciation of Wei Qui

## Effects

* Increases the qi of all new characters by 1
Karmic Retribution

karmic retribution/karma it has effects to frisk when she/he is hit by sans if that happens then some "karma" will be added to your hp and that will make your hp go down slowly (but faster if you get hit) here's a tip: use karma as a shield (just ate something like a legendary here and if you still have some karma you can have it as a shield but think twice before do this)
Watertight Compartments

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**Watertight Compartments** is a form of Technology and Culture.

## Description

If watertight tranverse bulkheads are placed across a ships hull, it is divided into multiple compartments. If one compartment is holed or leaks the ship will not sink, and the water from leaks can be more easily pumped out. Providing pluggable holes between compartments allows water to be drained from one to the other, improving ship balance, and further facilitating pumping.

## Effects

* Increases the amount of damage that ships can sustain by 40%
GLP Canister (Disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

GLP Canister may refer to different Objective items

## GLP Canisters

* GLP-1 Canister An objective item added in Rundown 004
* GLP-2 Canister An objective item added in Rundown 7.0
Vegetoid

* Hurt

**Vegetoid** (ˈvɛdʒᵻˌtɔɪd/) is a species of monster encountered in the Ruins. Its Hard Mode counterpart is Parsnik.

## Profile

### Appearance

Vegetoid appears to be a large carrot with a face that covers its entire front. Apparent by its overworld sprite, its color is also consistent to that of a carrot. Its expression is always that of a wide smile with overjoyed eyes.

### Personality

Vegetoid's main purpose is to encourage the protagonist to eat their vegetables. It often says things supporting this, mainly "Eat Your Greens."

## In Battle

### Appears With

* Vegetoid
* Migosp
* Loox

### Attacks

* Vegetoid makes various vegetables fall from the top of the Bullet Board, which bounce when they touch the bottom of the board.
* Vegetoid makes carrots fall from the top of the board vertically, which disappears when they touch the bottom of the board.

### Strategy

* Choosing "Dinner" causes it to make one of its usual attacks, with one of the bullets colored green. Touching green bullets heal 1 HP and allow the protagonist to spare Vegetoid.
* Choosing "Devour" when Vegetoid is ready to be spared heals 5 HP and ends the fight. Devouring Vegetoid does not appear to show the "Your HP was maxed out" message, even if it restores the protagonist's full HP.
	+ In the demo, Vegetoid would be eaten whole and considered killed, giving the protagonist EXP, and the dinner option is not present. Because of this, the only ways to do a successful Pacifist Run in the demo would be to flee from Vegetoid or spare it at low HP. In the final game, only a single bite is taken, which does not count as killing no matter how low the enemy's HP is.

### Quotes

* *Farmed Locally, Very Locally* **[Neutral]**
* *Part Of A Complete Breakfast* **[Neutral]**
* *Fresh Morning Taste* **[Neutral]**
* *Contains Vitamin A* **[Neutral]**
* *Plants Can't Talk Dummy* **[Talk]**
* *Eat Your Greens* **[Dinner]**
* *Ate Your Greens* **[After Dinner]**

### Flavor Text

* *Serving Size: 1 Monster. Not monitored by the USDA.* **[Check]**
* *Vegetoid came out of the earth!* **[Encounter / Encounter with Migosp]**
* *A pair of Vegetoids came out of the ground!* **[Encounter with another Vegetoid]**
* *Vegetoid and Loox attacked!* **[Encounter with Loox]**
* *Loox and co. decided to pick on you!* **[Encounter with Loox and Migosp]**
* *Vegetoid cackles softly.* **[Neutral]**
* *Vegetoid's here for your health.* **[Neutral]**
* *Vegetoid gave a mysterious smile.* **[Neutral]**
* *It smells like steamed carrots and peas.* **[Neutral]**
* *You pat your stomach. Vegetoid offers a healthy meal.* **[Dinner]**
* *You tried to eat Vegetoid, but it wasn't weakened enough.* **[Devour]**
* *You took a bite out of Vegetoid. You recovered 5 HP!* **[Devour, less than half HP]**
* *Vegetoid seems kind of bruised.* **[Low HP]**

## Trivia

* Vegetoid is one of the few monsters who rewards more Gold if it is spared instead of killed.

de:Vegetoid
es:Vegetoid
fr:‎Légumoïde
ja:Vegetoid
pl:Vegetoid
ru:Вегетоид
zh:‎‎菜菜
Grandpa Semi

**Grandpa Semi** was a cut character that may have been planned to be the grandfather of Papyrus and Sans which stems from knowing that Semi refers to Semi Serif fonts. The Korean version of the Undertale Demo, which is based on an earlier build of the English Undertale Demo, also contains evidence suggesting that the phone call that the protagonist receives in Snowdin Forest from Alphys was planned to be used for Grandpa Semi instead. It is unknown if this character was cut for W. D. Gaster during development.
Temmie Chang

**Tuyo** (or **Tuyoki**) **Chang** (Born on April 3 1993) is a freelance animator and illustrator known for her works with Studio Yotta. She is a main artist in *Undertale*. She makes a cameo in the game as Temmie.

## Undertale

In *Undertale*, Chang is credited as the logo designer, cutscene artist, overworld artist, animator, shop artist, and tile artist. In addition, she is credited with the conception of the following characters:

* Loox
* Vegetoid (with Toby)
* Papyrus (with Toby, special inspiration by JN Wiedle)
* Lesser Dog (with Toby)
* Greater Dog (with Toby)
* Undyne (armor only)
* Aaron (reluctantly)
* Temmie

## External Links

* Art blog
* Twitter
* DeviantArt
* Facebook Page

## Notes

1. ↑ As seen in the True Pacifist credits sequence.

## References

1. ↑ Temmie was born on April 3rd according to her "about" section in her DeviantArt.
2. ↑ i'm 23 and i still get acne breakouts. Twitter
3. ↑ http://temmiechang.tumblr.com/faq

## Other photos

* Early concept art that Temmie drew in 2013.
* A selfie of Temmie wearing a Delta Rune shirt
* Temmie Chang hosting her shop.
Genocide Route

The Genocide Route is one of the three main routes in Undertale. It consists of killing every single monster in the underground, including the bosses. After you have killed a certain amount of monsters in a location, the next encounter will be with no-one with the text 'But nobody came'. Some deep, scary music will start playing.
Power of "NEO"

> RRRRREADY?
>  IIIIIIIT'S SHOWTIME!!!
> — Mettaton
>
>

"**Power of "NEO"**" is the 99th track in the Undertale Soundtrack. This short and repetitive track plays when the protagonist fights Mettaton NEO near the end of the Genocide Route. Its melody interpolates the opening notes of Battle Against a True Hero.

The reason mostly believed by fans to why the track is "incomplete" is because of how short the interaction will last during this battle as Mettaton NEO will die to only one attack no matter what.

## Information

Track Name — Power of "NEO"

Track # — 99

Time — 0:30

Filename — mus\_mettaton\_neo

Leitmotifs — Battle Against a True Hero

Location played — Battle with Mettaton NEO

BPM — 145

Previous Track — Battle Against a True Hero

Next Track — MEGALOVANIA
Brick Faced Walls

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**Brick Faced Walls** is a form of Technology and Culture.

## Description

While earthen walls can be high and strong, they are susceptible to damage by flooding, erosion by wind and rain, and being worn down by missile attacks. Facing the walls with brick protects against all these dangers, and makes the appearance of the wall look more imposing. Upon completing this development, all your earthen walls will be upgraded automatically.

## Effects

* Strengthens walls against siege attacks
* Event Effects:

* Earthquake: Reduce wall damage by 50%
* Major Earthquake: Reduce wall damage by 50%
* Flood: Prevents damage to walls
Waterfall

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**Waterfall** is a third location/area the protagonist encounters in the Underground. This area is accessible after defeating Papyrus. This area follows Snowdin Forest and Snowdin Town, and precedes Hotland.

## Features

* Napstablook, Undyne and Mettaton have houses in Waterfall.
* In Waterfall the protagonist encounters with Mad Dummy and Monster Kid.
* Temmie Village is hidden within Waterfall. River Person also can give you a clue.
* A memory from the first human plays after the protagonist falls into the Garbage Dump.

### Consumables

* The protagonist can find an Old Tutu behind waterfall and Ballet Shoes in the tall grass.
* Gerson sells Cloudy Glasses and Torn Notebook.

## Main Story

### Neutral Route

Upon entering Waterfall, the protagonist passes Sans's sentry station, where Sans offers to take them to Grillby's. Proceeding through Waterfall, Monster Kid talks to the protagonist and expresses enthusiasm to see Undyne in action. Monster Kid unknowingly saves the protagonist from Undyne on a couple occasions.

As they progress through puzzles involving bridge seeds, the protagonist speaks to Papyrus and Onionsan. During one encounter with Undyne, she cuts the bridge that the protagonist is standing on, and the protagonist falls into the Garbage Dump. Before leaving the Garbage Dump, Mad Dummy fights the protagonist, and Napstablook invites the protagonist to their house.

After passing through rooms filled with Echo Flowers and mazes with lit paths, the protagonist fights Undyne. This battle leads to a chase scene into Hotland.

### Genocide Route

On a Genocide Route, the protagonist encounters Monster Kid and Undyne's spear attacks, but the puzzles are solved. Mad Dummy becomes corporeal and transforms into Glad Dummy. Every Temmie has left Temmie Village except for the Tem Shop shopkeeper and the Temmie that looks out from the wall. After the protagonist kills Undyne, she returns as Undyne the Undying.
Tricolor Ceramics

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**Tricolor Ceramics** is a form of Technology and Culture.

## Description

Exuberant multi-colored decorative ceramic figures in yellow, green, and brown, can be created by adding metal oxides added to the glaze, that change color depending on the time they are fired for. Popular subjects are horses, camels, soldiers, and dancers. Such wares are popular as funerary objects.

## Effects

* Increases value of ceramics trade by 25%