recursal/Fanatic-Fandom huggingface dataset:
Hell Bound Undying

**DESCRIPTION**

Hell Bound Undying is a Special Antagonist that's located in the Pirate Caverns after Night 3 in Five Nights At Treasure Island 2 : The End Of Disney.
Alongside Hell Bound Pluto , he is the first enemy that can become a threat around the Pirate Caverns. He is one of the two enemies that are located in the Pirate Caverns. The other being Hell Bound Pluto.

**APPEARANCE**
He's Just An ***Undying*** Humanoid , As His Name Implies , He appears to have the same appearance that highly or lowly resembles to Undying's resemblance. But He Is A Hellish Humanoid With Four Arms. His skin and his textures are made out of leaking blood , and he seems to not have a face , but he barely have a human-like nose.

**BEHAVIOR**
He is seen and located in the third floor of Pirate Caverns. If you will get the Cleaver , you will be able to escape him by throwing the cleaver at him , but if you don't get it by throwing the cleaver at his face , he will kill or attack you, resulting a game over. Then he returns in Night 4 , he appears in the CAMs around **2.A.M.** , he starts in the Bathroom , then he goes along to the Meat Freezer , then he will enter the right door of the office , the player must electrocute him to go away , If not , then he will kill you like in the pirate caverns , resulting a game over. If he enters the office , he will be swinging the right office door open and closed just like Hell Bound Photo-Negative Mickey.

**LOCATIONS**
**Hell Bound Undying** is first located in the third floor of the Pirate Caverns, then on Night 4, he starts in the Meat Freezer (**CAM-02**) or either the Bathroom, before the **3AM** clock timer, he enters The Office.
When he's moving , he'll say these quotes. (but it will be distorted and lowly reversed) :
"I will get my revenge..."
"How dare you throw a cleaver at me?"
"You won't get away with this!"
"You... will... DIE!!!"
"(breathing furiously)"

**TRIVIA**
He grew 4 arms because he formed into a hellish humanoid.
He is the enemy in the Pirate Caverns.
He can return in Night 4 when Hell-Bound Photo-Negative Minnie is active.
Minnie Animatronic

Minnie Animatronic

Species
Animatronic

Gender
Female

Color(s)
Black, Grey, Red, White, Purple, Skin Color

Starting Location
Show Stage

Starting Night
1AM (presumably)

The **Minnie Animatronic** is one of main antagonist in Five Nights at Mickey's Pizza Club.

Appearance
She resembles the original Minnie Mouse, but she has an endo head with endo eyes inside.

Behavior
We don't know what the Minnie Animatronic would had behaved, due to it's cancellation.

Locations
The Minnie Animatronic's locations is only the Show Stage. Due to it's cancellation, she doesn't have locations.

Trivia* TBA.
Masta Mickey

Masta Mickey is an fan made antagonist in ADI and a true main antagonist in Five Nights at Treasure Island 5 : Breaking The Magic.

## Appearance

He look like Photo-Negative Mickey but he is made out of hay.

## Behavior

Abandoned Discovery Island Fan Made

He will act like Photo-Negative Willy

Breaking The Magic

He will active in Night 6, he will start in Boiler Room, then he will go to random cam. If he there, flick the light to get rid of him. Failing or Neglecting will make him kill you.

## Quotes

ADI Fan Made

* ''I'm here''
* ''You will never survive''
* ''I'm the real one''

BTM

* ''You never escape here''
* ''Where are you''
* ''Do you wanna play hide and seek with me?''
* ''Your true fear just begin''

## Trivia

* He and PN Willy are only one go to all location.
* He, Nightmare Suicide Mouse, Photo Negative Micktrap and Dismember Mouse are only main antagonist that go to all location all of Five Nights at Treasure Island: The Four Chapter.
* His line ''You never escape here'' meaning Jake will never hide from him.
Lounge

The **Lounge**, also known as **CAM 6**, is a location in *Five Nights at Treasure Island* and the Creepypasta Abandoned By Disney. Which is a very dark room, with a table with a poster on it of Donald Duck. Which between the 2 tables are sofas, one of them having a water cooler type shape next to it. Photo-Negative Mickey, Oswald, Photo Negative Minnie and Hourglass can be seen in this area. Occasionally, this room is a starting location for Willy. And MickMick, Mickey Mouse, Minnie Mouse, and all the other suits/toons will enter here. Only except for the direct suits/toons, or suits that procced to head directly toward The Office.

Easter Eggs* All of the suits's heads will appear randomly in this camera, similar to the original backstage: Easter Egg in Five Nights at Freddy's 1.
Hell Bound Noise

## DESCRIPTION

Hell Bound Noise is one of the rare antagonists in : Five Nights at Treasure Island 2: The End Of Disney.

## APPEARANCE

He looks like the White Noise as in Abandoned : Discovery Island Version 2.0. , but his fur is all beige and it's too dry and stoned and his eye sockets are missing and has flesh in front of his missing eye sockets and it's stuffed with eyeballs.

## BEHAVIOR

He will activate on Night 2 He'll start off in the Bathroom and then randomly teleport around the collapsing building , he has two ways of killing the player , he will take the player's health or he'll try to go to the Office to kill him directly.

If the player loses his health , the player must click the hearts to bring the health back , If not and if the health bar is empty , Hell Bound Noise will kill the player instantly.

If he's at the Office , the player must press the button to zap/shock him away , but if delaying/failing/neglecting or refusing to do that in time will make him kill or attack the player.
Nightmare Suicide Mouse

Description
**Nightmare Suicide Mouse** is an main antagonist in Nightmare Before Disney.

Appearance
Suicide Mouse highly resembles to Nightmare Suicide Mouse on Five Nights at Treasure Island 2 : The End of Disney, but he appears to have no leg. He has a sharp "teeth" or bloody spikes in between his eyes and his mouth. He's also he missing his ear and has bloody and bulging human-like eyes. He appears to have yellow Nails and ooses-like around the top of his head.
In Version 2 NSM seems to now have a gaping hole in the torso with sharp teeth in it his mouth is wider with more sharpened bloody teeth, his eyes are smaller and more bloodshut and his head has yellow liquid coming out of the place where his ears were, he can sometimes appear without eyes.
in Version 3 his mouth teeth are less sharp and less bloody and his eyes are a bit bigger and less bloodshut

Behavior
Version 1
Nightmare Suicide Mouse becomes active on Night 1 and starts on CAM 5. He will move around the building, and can been seen at:
* CAM 1
* CAM 6
* The Office.

Once he has entered the office, he can be seen climbing through to the hole at the middle of the office wall. The player must shine their light at him to avoid his jumpscare and make him leave the office. Failing or neglecting to do so will cause him to jumpscare the player, resulting a game over.

Version 2
NSM will appear in the front hole of the office the player must use voodoo to keep him at bay or he will kill the player

Version 3
NSM will appear in the front hole of the office the player must use his life support and click on the dolls to make him leave or he will jumpscare the player

Trivia* In Version 1 suicide mouse seemed to lack his torso hole and yellow liquid
* If the player waits in the menu in Version 2 suicide mouse will jumpscare the player.
* in Version 3 Nsm can sometimes jumpscare you in the night selection by coming out the tv

See Also* Suicidemouse.avi — This story's main focus also introduces the origin of Suicide Mouse.
Hell Bound MickMick

Night 5 (aggressive mode)

**Hell Bound MickMick** is (can be referred as "**Hell Bound Mickey**" by the fans) is a recognizable Mickey Mouse suit, and is one of the true tertiary antagonists in the game *Five Nights at Treasure Island 2: The End of Disney*.

Description
Appearance
**Hell Bound MickMick** appears similar to his Original Design, but he is in a very tattered state. Like Hell Bound Photo-Negative Mickey, he seems to be all charred, and his colors are burnt and darkened. Apart from his torn skin, he has several tears on his head, exposing flesh. He also has flesh going down his nose. Little parts of his face is going across his left eye-socket. Inside his head, has flesh inside. His face has burnt marks going down his upper portion of his face, and he's missing his nose. He's missing a shoe, most parts of his arm, the end of his fingers. He has bigger version of Hell Bound Photo-Negative Mickey's phantom-like eyes, and he mostly has wider eye-holes. His shoe is shrivelled in dust. His pants are torn up, as the buttons are torn away. His smile is outstretched, casuing it to look more sadistic.

Behavior
**Hell Bound MickMick** becomes active starting on Night 4, but starts to become a threat on Night 5. He starts in the Storage Room. He is initially seen staring up at the camera. This can help the player prepare for him to move. He will then move to CAM 01, CAM 02 and CAM 06 before entering the Office at the left entrance. The player needs to press the button to shock him in order to avoid him from killing the player. Failing or neglecting to do so will cause Hell Bound MickMick to attack the player.
When the player makes it to 5 AM on Night 5, **Hell Bound MickMick** will suddenly appear at the player's left, and will punch the player on the office desk, and will attempt to choke the player. To escape him, rapidly press [**SPACEBAR**], and he will let you escape at 6 AM. If the player fails to do so, **Hell Bound MickMick** will snap the player’s neck; as he puts the player's lifeless body on the ground.

Locations
**Hell Bound MickMick** will start in the Storage Room along with Hell Bound Oswald and Hell Bound Ortensia. He will then move to the Staff Area, the Meat Freezer, and the Lounge before moving into the office.
Night 1

**Night 1** is the first playable night of *Five Nights at Treasure Island*. Compared to the later nights, this night is relatively easy and serves mainly as an introductory stage that accustoms the player to the game's mechanics, allowing the Player (If New) to get use to how to survive, and to get use to the Building's where abouts.

## Active Suits

Photo-Negative Mickey and The Face only will be the active enemies on the first Night.

## Phone Call

*A-anyway, we've already set up cameras for you to keep an eye on the place, and more importantly, we need you to, uh... keep a close eye on a suit for us. You'll see him lying down, he's Photo-Negative. You really can't miss him! Now, I'm sure you've heard the rumors floating around the workplace, and legally, I can neither confirm or deny any suspicious activity due to a... **supernatural** being. But, uh... let's say, **hypothetically**, if something **were** to get into your office, it's **very** important that you make noise somewhere else in the building.*
*We found that shutting off one of the cameras seems to work. Because, well, it can't **really** see... but it has pretty good hearing... and you'll need to react quickly... Anyways, I've gotta get back to packing up the gear so we can head back. 'Till then, check those cams, and we'll, uh, see you later!*

## Active Suits

Only Hell Bound Photo-Negative Mickey , Hell Bound Happy Mouse , Hell Bound Corruptus and Hell Bound Willy will be the only active suits in Night 1.

## Active Suits

In The First Night , Only Abandoned Mickey and Shade Abandoned Photo-Negative Mickey will be the active suits or enemies in the First Night , he will move anytime the player makes the sound somewhere around the building if he's not in the office.
Nightmare Acephalous (NBD)

Nightmare Acephalous

Gender
Male

Starting Location
CAM 05

Starting Night
**1.A.M.**

Description
**Nightmare Goofy**, or commonly known as **Nightmare Acephalous** is a two-part antagonist in Five Nights at Treasure Island 5 : Nightmare Before Disney. As the name implies, He is like the cartoon suit character of the iconic Disney character **Goofy**, just with his head separate from his body.

Description
**Nightmare Acephalous** is a suit based of his original counterpart Acephalous, also known as Goofy, except Nightmare Acephalous is a nightmare type of suit. He has spikes that is coming out from his neck, arms and legs.

Appearance
Nightmare Acephalous, compared to his original counterpart, has red pants, more discoloration around his body, and sharp spikes from his neck, arms and legs, which cross together as if they were a mace. He is might be slightly more fatter, but that could be just because of the lighting.
Nightmare Acephalous in the third version looks similar to himself, but his arms are also more jagged and zigzagged, though it is unknown why.

Behavior
Version 1
Nightmare Acephalous will start moving at Night 3 and starts in CAM 5, he can be seen only in CAM 1 and he will be at the middle entrance next to the hole of the wall in the Office. The player must shine their light at him to make him go away. Failing to do so will cause him to jumpscare the player, resulting in a game over.

Version 2
Nightmare Acephalous will start moving at Night 3, and starts in CAM 3, he can only be seen on CAM 1 and he will appear left bar door next to the hole of the wall in the office. The player must use the voodoo to make him go away. Failing, refusing or pressing voodoo too many times will cause him to jumpscare the player, resulting in a game over.

Version 3
Nightmare Acephlalous will start moving at Night 3, and starts in CAM 1. He will instantly appear your office. When he's in your office, the player must pull up their life supports and click on the mickey doll to get him away like the others. Falling or refusing to do so will make him jumpscare the player, resulting in a game over.

Trivia* Nightmare Acephalous, Nightmare Photo Negative Minnie, and Nightmare Ortensia are the only characters in Version 3 that doesn't go to other cameras.
	+ They will instantly enter the office.
* He actually doesn't look quite tall since version 1.

Errors* Sometimes in Version 1, you can see his spikes go through his elbows.
* In all the versions, sometimes it appears that Nightmare Acephalous will float.
	+ This is because it's hard to tell if his spikes are touching the ground or not.
Nightmare Disembodied (NBD)

Nightmare Disembodied

Gender
Male

Starting Location
CAM 6 With Nightmare Photo-Negative Mickey

Starting Night
**3.A.M.**

Description
Nightmare Disembodied is one of the minor antagonists and distractions in Five Nights at Treasure Island 5 : Nightmare Before Disney.

Appearance
Nightmare Disembodied looks similar to the his original counterpart Disembodied, but he has long sharp teeth and some kind of yellow flesh around his eyes. He has also on a spike coming out of the ground. And his mouth has it's jaw outstretched.

Behavior
Version 1
Nightmare Disembodied can be only seen in CAM 6. Though, he doesn't do anything in the whole game. He is likely a part of the environment.

Version 2
Nightmare Disembodied will start moving on Night 2. Every now and then, he will enter the office and emit a loud quacking noise, which will cause the player's heart rate to rapidly go up. The player must take a pill in order to get him to go away. Though, the player shouldn't take too many pills, or else the player will get jumpscared by Nightmare Ortensia. Failing or neglecting to do so will allow him to stay in the office, blocking most of the player's view and making their heart rate go up.

Version 3
Nightmare Disembodied will start moving on Night 3. He will somehow jump to different spikes around the building. Eventually, he will appear on a spike on the far left of the office, and emit a loud quaking noise. The player should pull up their life supports and click on the Mickey Doll to make him go away. Failing or neglecting to do so will make him stay in the office, causing the players heart rate to rapidly go up. If the player's heart rate is higher than 100, they will be jumpscared by Nightmare Ortensia and will result a game over

The End Of Disney : Version 1
Nightmare Disembodied will start moving on Night 2. It is currently unknown where he starts, but possibly starts in Character Prep 1. He will teleport in the office making a low-pitched quacking sound, he can possibly make the Nightmare Suits to speed up. The player must shut off a camera to make him go away. Failing or neglecting to do so will make him stay in the office and still making the nightmare suits speed up with his noise.

Trivia* Nightmare Disembodied is the only character in version 1 to stay idle in CAM 6.
	+ Though, he is the only character in version 1 to be a distraction to the player's heart rate.
* Nightmare Disembodied and Nightmare Daisy are the only distractions in version 3 of Nightmare Before Disney.
	+ Nightmare Pluto was a scrapped and unused distraction in the extras though.
Matthew Phoenix Rodriguez

**Matthew Phoenix Rodriguez**, also known as **AnArt1996** or just **AnArt**, is the creator of *Five Nights at Treasure Island.*He was born on November 15, 1996 and is currently living in the United States.

It was confirmed by Matthew that there will not be a sequel to *Five Nights at Treasure Island* as of right now.

## Accounts

* Matthew's DeviantArt account

* Matthew's YouTube channel

## Games by Matthew

* *Five Nights at Treasure Island* (Cancelled)
	+ *TBmHC*
	+ *TGsEE*
* Unnamed fighting game featuring Undying
Hourglass

**Hourglass** is an antagonist in *Five Nights at Treasure Island*. He is a suit and a humanoid hybrid, his head based on a suit and his body based on a humanoid. He only appears in Remastered 1.0 and 2.0.

Description
Appearance
He appears to be a little green crawling humanoid but it's head looks like a suit. He is usually seen walking or standing in 4 legs. It appears to have no neck.

Behavior
Remastered 1.0
Hourglass starts on Night 5 in the Storage Room alongside Oswald, Ortensia, and MickMick. He moves from there to the Staff Area, Meat Freezer, Lounge, and eventually The Office. The player must shut off a camera or power to get rid of him as hiding won't work on him. Delaying or neglecting to do so results in Hourglass killing the player.

Remastered 2.0
Hourglass starts on Night 5 in the Storage Room alongside Oswald, Ortensia, and MickMick. He moves from there to either the Staff Area, Meat Freezer, Lounge, or the Office. The player must shut off a camera or power to get rid of him as hiding won't work on him. Delaying or neglecting to do so results in Hourglass killing the player.
Hell Bound Daisy Duck

DESCRIPTION
**Hell Bound Daisy** is a recognizable Disney character, Hell Bound Daisy is the second minor antagonist In Five Nights at Treasure Island 2 : The End Of Disney that is the second enemy that disables the buttons, the other enemy that disables the buttons is being Hell Bound Disembodied.

APPEARANCE
Hell Bound Daisy bears to be a strong resemblance to the Princess Daisy duck of the Kingdom Hearts series
Hell Bound Daisy is Hell Bound Disembodied's girlfriend. She has white feather-like eyelashes and no purple bow, which her Kingdom Hearts series counterpart usually wears.
She is like the original Daisy Duck with her body lacked, but she is hellish, bloody, badly burned and she has hellish spider legs. Part of her head is ripped off and has exposed , bloody flesh. She appears to have rotten and darkened blood leaking on her mouth and part of her face is a little sewed on her right eye-socket and her eyes are replaced with phantom-ghost eyeballs. And part of her head is missing because it was too burnt , so part of her head is burnt off and she slightly has several rips will exposed flesh inside around her head.

BEHAVIOR
She will become active on Night 4 alongside Hell Bound Photo-Negative Mickey and Hell Bound Disembodied , she will start in CAM 08 before appearing in CAM 01 , then moving to CAM 02 and then heads into the Office. When she enters the Office, she prevents the player from opening pulling up the monitor with the security cameras and prevents the player from zapping the other suits with the buttons, if the player presses one of the buttons, and they become disabled when they're used. The player must hide to make her leave. If delaying to do that , she'll lure a hell-bound suit/toon to your Office, like Hell-Bound Photo-Negative Mickey or all others.

LOCATIONS
**Hell Bound Daisy Duck** starts/begins in Character Prep 2 or **CAM-08** off-camera being seen lying down tilted left under the table, then she takes her path to 2 CAMs, rather than randomly teleporting to The Office, she heads to the Staff Area, she next moves to the Meat Freezer before appearing in The Office on top of the desk.

TRIVIA
She can disable the buttons using her spider legs.
She is the second enemy who doesn't kill the player. (she disables the buttons just like Hell-Bound Disembodied)
She can randomly teleport into your office just like Hell-Bound Disembodied.
She has no quacking sound
Mask

Mask

Type
Mechanic That Avoids The Other Suits

Mechanic
Lure The Suits Away

Information

Interact With It
By Pressing The Red Button Below

Toxic
4 , 3 , 2 , 1 , 0.

Description
Mask is a removed Mechanic in Five Nights at Treasure Island 2: Let the Show Begin. The mechanic was used in the Version 1 Demo, but was only a place-holder, and was later removed and scrapped in Version 2. That Mechanic was changed to a jammer in Versions 2 and 3.

Game-Play
In the Beta Version, If an abandoned suit gets spotted in your office , the player must put the mask on his face to make the abandoned suit go away from the player's distance , If Failing or Neglecting to do that in time, the abandoned suit will attack the player.
If the player has the mask on for too long/lose oxygen/have less oxygen/run out of toxic/air/oxygen or if the toxic bar gets empty , the player will suffocate to death.
The player must take the mask off to bring oxygen back/make the toxic bar full/back to normal otherwise the player will die instantly and will result a game over.

Trivia* **Abandoned Mickey** and **Happy Mouse** would sometimes not react to the mask. People thought that was a bug.
	+ Though, that's not true. You just have to be really fast to put the mask on.
Monitor

-Greg, Night 1

Description
The Monitor is one of the main mechanics used in Five Nights at Treasure Island, which is used to check around Treasure Island's cameras to keep an eye on where the suits are throughout the Building. The player can also shut off the cameras to lure some suits out of the Office.
Camera List
Original* CAM 1 - Staff Area
* CAM 2 - Meat Freezer
* CAM 3 - Character Prep 1
* CAM 4 - Storage Area
* CAM 5 - Bathroom
* CAM 6 - Lounge
* CAM 7 - Broadcasting Room

R1.0/R2.0* CAM 8 - Character Prep 2
* CAM 9 - Janitor's Closet
* CAM 10 - The Roof

Trivia* In the Night 3 Cutscene, the monitor is shown to jump-scare you.
* The monitor cannot lure some suits out of your Office.
Nightmare Photo-Negative Minnie

Nightmare Photo-Negative Minnie

Information

Species
Mouse

Gender
Female

Color (s)
Back, blue, white, pink.

Starting Location
CAM 4

CAMs/Locations
CAM 5, CAM 8, CAM 7, CAM 3, CAM 4, Office

First Appearance
Night 4

Mechanic/Avoiding
Flashlight

Activates On
12AM

**Nightmare Photo-Negative Minnie** is one of the tridiagonal antagonists in Five Nights at Treasure Island: Nightmare Before Disney.

Description
Nightmare Photo-Negative Minnie is a suit based of her original counterpart, Photo-Negative Minnie, Photo-Negative Mickey's girlfriend, except she is a nightmare type of suit, it contains her normal Photo-Negative colors, and is Nightmare Photo-Negative Mickey's girlfriend.

Appearance
Nightmare Photo-Negative Minnie looks similar to her original counterpart, but she lacks her hands and head which got replaced by human teeth, some of the teeths are also on her chest.

Behavior
Version 1
Nightmare Photo-Negative Minnie gets active on Night 4 and then on, she start in CAM 5 and then she can be seen in:
* CAM 8
* CAM 7
* CAM 3
* CAM 4

She'll appear on the right entrance side of The Office, at the doorway. The player must shine their light at her to make her go away. Failing or neglecting to do so will cause her to jumpscare the player, resulting a game over.

Version 2
Nightmare Photo Negative Minnie doesn't do anything in Nightmare Before Disney: Version 2, possibly due to Version 2 being unfinished. She can be a distraction in Night 1 to Night 3.

Version 3
Nightmare Photo-Negative Minnie gets active on Night 4 and will be in CAM 1, and then she goes to the office. She will appear at the middle entrance next to the central hole in the wall of the office. The player must pull up their life supports and click on the mickey doll to make her go away. Failing or neglecting to do so will cause her to jumpscare the player, resulting in a game over.

Trivia* Her head is actually part of the office's environment.
* She and Nightmare Acephalous are the only characters at Version 3 that doesn't go to other cameras.
	+ Instead, they will go to your office.
* Nightmare Photo Negative Minnie is the only character that doesn't have a version 2 jumpscare, despite appearing in version 1

Errors* In version 1, her head is completely gone and her head is in the office. but in Version 2 and version 3, the only thing that's left of her head is her bottom jaw, but in the office the head has a bottom jaw.
Meat Freezer (The End Of Disney)

**Meat Freezer**

Some attributes

First
Camera In The Monitor : **CAM 2**

Second
Starting Enemies : Hell Bound Daisy Duck, Hell Bound Undying and, Hell Bound Face (Somehow)

Third
Appearing Suits : Hell Bound Photo-Negative Mickey, Hell Bound Oswald, Hell Bound Face, Hell Bound Suicide Mouse, Hell Bound Ortensia, Hell Bound Goofy, Hell Bound Photo-Negative Minnie. Hell Bound Daisy Duck and Hell Bound MickMick

Description
The **Meat Freezer**, also known as **CAM 2**, is a location in the game *Five Nights at Treasure Island* 2 *: The End Of Disney*, and the Creepypasta Abandoned By Disney. Acephalous's head can be seen lying on the ground with a cleaver nearby with some other objects and debris lying around on the floor, with two white shelves in the corner. There are also a few meat hooks and loose, black wires hanging from the ceiling. There is also a Mickey Mouse button on the ground. Hell Bound Photo-Negative Mickey, Hell Bound Oswald, Hell Bound Face, Hell Bound Suicide Mouse, Hell Bound Ortensia, Hell Bound Goofy, Hell Bound Photo-Negative Minnie and Hell Bound MickMick can pass through here. Acephalous's eyes can occasionally be seen open. Hell Bound Purity starts here on Night 5 and Hell Bound Undying will start here on Night 4 after being in the Pirate Caverns. And this camera has a generator that the player must charge up to make it full, Failing or Neglecting to Do That After **6. A.M.** will result a game over.

Appearance
The Meat Freezer is a darkened area as the Suit Warehouse that's highly a similar resemblance to the Character Prep 1. The Meat Freezer has scattered stuff around, there's a Mickey Mouse's torso body hanging with a hangar, and the torso has its head torn off, and there's another Mickey Mouse torso body at the middle with its head off hanging with the hangar, and there's a loose and a broken hangar laying at the floor. And there's a camera monitor at the left, and there's a Mickey Mouse torso body with its head off laying at the floor, there's a wooden horizontal line with big width with cupboards. There's a door a little open and at the left of it, there's pipes around and there's poles around the Meat Freezer, and there's a big cupboard at the center of the Meat Freezer. And there's a dirty couch with big bin cans on top of it and the ground is made out of bare concrete floor.

Suits/Enemies
Starting Enemies
Hell Bound Suicide Mouse can somewhat start inside the Meat Freezer, and Hell Bound Undying can start in the Meat Freezer after being inside the Pirate Caverns. Hell Bound Face can somewhat start inside the Meat Freezer with his phantom-like eyes glowing in the dark while he's laying at the floor.

Appearing Suits
All Of The Suits Can Head Through The Meat Freezer, The Suits Appearing In The Meat Freezer Being Hell Bound Photo-Negative Mickey, Hell Bound Oswald, Hell Bound Face, Hell Bound Suicide Mouse, Hell Bound Ortensia, Hell Bound Photo-Negative Minnie, Hell Bound Daisy, Hell Bound MickMick and Hell Bound Daisy Duck.
Hell Bound Goofy

Night 3 (body)

Description
Hell Bound Goofy is Hell Bound MickMick's friend and he is one of the main antagonists from Five Nights At Treasure Island 2 : The End Of Disney. He will be an enemy that comes towards the player's Office really fast. He can have 15% of chance of moving multiple room along his path.

Appearance
Hell Bound Goofy is a strong resemblance as 'Goofy' as an iconic character in DisneyLand and the 'Mickey Mouse' Cartoons. Unlike the other Acephalous suits, this Goofy has it's head on, but that is the only repair. The entire suit is torn, bloody, dusty, burnt, charred, and is missing several limbs. He had flesh inside his head, and has phantom-like eyes. He has flesh around his eye sockets. He has several burnt-spots around his nose and his body. He missing one shoe of his for some reason. He's missing his long droopy ears he use to have and he's missing a tooth underneath his nose and he has several holes around his body.
 He's wearing his yellow jacket instead of his black one , He's missing his end of his fingers on his left hand just like Hell Bound Photo Negative Mickey and he looks hellish in his appearance.
And his nose looks busted and ripped off for strange reasons.
He only has 2/two fingers on his glove and a thumb on his glove , and he has flesh around his eye-sockets. His clothes are having discoloration over dust and blood. He missing part of an arm and his whole suit is a bit bloody and he is a torn suit of 'Goofy' and his clothes is all burnt and a bit black-stained. He appears to have a flesh-mouth inside his mouth. His entire suit is tattered and he looks hellish.

Behavior
Hell Bound Goofy is very active starting Night 3. Occasionally, he starts in CAM-09, or the Janitor's Closet off-camera. He'll start in Bathroom alongside every hell-bound suit that starts inside the Bathroom. And then , he'll move along multiple room on his direct path. He will start at the Bathroom , and then he will appear in the Meat Freezer before appearing on the right side of the office. The player must shock him to scare him off, otherwise he will jumpscare and kill the player.
He will say these quotes when he's moving :
* "You will die!"
* "We've became monsters but it's not our fault..."
* "It's all your fault...!"
* "YOU WILL PAY FOR WHAT YOU'VE DONE TO US!"
* "Scream... but no one will hear you."

Locations
**Hell Bound Goofy** begins in the Janitor's Closet or **CAM-09** off-camera, then he eventually heads to the Bathroom before moving ahead to the Meat Freezer, then enters The Office at the right door exit.

Trivia* Hell Bound Goofy finally has a head.
	+ Its remains unknown why he has a head
* In older version, Nightmare Goofy is scrapped.
	+ Still remains unknown why hes scrapped in older version. Maybe he was scrapped because too many AI or older version was cancelled.
Lounge (The End Of Disney)

**Lounge**

Some attributes

First
Camera In The Monitor : **CAM 6**

Second
Starting Suits : Only Hell Bound Photo-Negative Minnie and Hell Bound Cactus Kid

Third
Appearing Suits : Part Of The Hell-Bound Suits , The Suits Being Hell Bound Photo-Negative Mickey , Hell Bound Oswald and Hell Bound MickMick

Description
The **Lounge**, also known as **CAM 6**, is a location in *Five Nights at Treasure Island* and the Creepypasta Abandoned By Disney Which is a very dark room, with a table with a poster on it of Donald Duck. Which between the 2 tables are sofas, one of them having a water cooler type shape next to it. Hell Bound Photo-Negative Mickey, Hell Bound Oswald, Hell Bound Photo-Negative Minnie and Hell Bound MickMick can be seen in this area.

Appearance
The Lounge is a redder and a lightened area alongside the other rooms within visible wooden boxes that's unclear to see , and they are far away. And there's mini-light set-ups at the left and at the right. There's a pole at the right and there's a mini-light set-up with a white bin can sewed onto it. And the wall is made of patterned-stoned concrete material. And the lights are red and pale blue , and there's visible wooden boxes at the left that's unclear to see.

Suits/Enemies
Starting Suits
Hell Bound Photo-Negative Minnie can somewhat start here in random intervals , and the other and the only enemies that can start inside the Lounge are just Hell Bound Cactus Kid and Hell Bound Killer Mouse.

Appearing Suits
All Of The Suits Can Appear In The Lounge , the others being Hell Bound Photo-Negative Mickey and the other suits , the others being Hell Bound Photo-Negative Mickey, Hell Bound Oswald, Hell Bound Face, Hell Bound Suicide Mouse, Hell Bound Ortensia, Hell Bound Goofy, Hell Bound Daisy, Hell Bound Photo-Negative Minnie, Hell Bound Undying and Hell Bound MickMick. Most Of These Hell-Bound Suits Don't Actually Appear Inside The Lounge If They Don't Proceed To Go Inside There.
Night 6

*Night 6 is sixth night in Five Nights at Treasure Island. The origins of Treasure Island and a Revenge of Jake. You're playing in a Past where all rooms are fixed and clean. Only active suit is Past Mickey(Normal Mickey Mouse). If you got Jumpscared by Past Mickey , he will be saying these phrases in the cut-scenes :*

*HAHA! The look on your face Jake when i scared you!*

*The other staff were right! You are scared of everything!*

*Wow! You're such an idiot.*

*Anyway, Shift is over, i'm gonna go get changed.*

*Jake is continuing a dialog:*

*...*

*H...how dare you. Scare me like that...*

*You and other staff treat me like nothing...*

*I'll show you all true fear. All of you!*

*Do you hear me!?*

*All of you!*

*All of this ends when the cut-scene is playing where Jake after a dialog moves to the Meat Freezer and then picking up a Butcher Knife to make it usable to kill the other activating suits that are roaming around the building.*

## Active Suits

In Night 6 or In The Sixth Night is where the "Good Ending" will happen after 5/five nights of working in Treasure Island. The Only suit who is active is Past Mickey.

## The End Of Disney

*There is not a sixth night in the game , therefore , that there won't be anymore hell-bound suits becoming active and there won't be another phone-call because the fifth night ends the whole game within a cut-scene with credits.*

## Active Suits

The Only Next Suits That Will Activate And Appear On The Cameras Are Abandoned Corruptus and Charred Mickey Alongside The Abandoned Suits. He will appear on every camera , moving multiple room along his path , he will move into all of the rooms or everywhere before appearing inside the Office. He will somehow crash the game if he kills the player. Abandoned Mouse will almost become inactivate on this night , so that means he will act slow on every camera , not really going to appear on all of the cameras scattered inside the monitor. And the other suit that activates on this night is Bleeding Mouse.
Phone Callers (FNaTI2)

## Version 1

Night 1:

Hello Greg it's Jake here many years suits is now hellish while Hell Bound Photo Negative Mickey  is active

Hell Bound Ortensia  is walking in 2AM please hiding from Ortensia in 2AM so have Hell Bound Oswald  is no active Congratulations! It's very good news from me Henry is found alive have message to you Garvey Write from Dormitabis is kill from Me Alright! so Garvey White also known (Tape Guy) is killer of Kids and Fritz Smith He is trapping Fritz Smith in suit after knocking him out and then letting him die inside Alright check cams see to tommorow Bye!
Hiding

Description
Hiding is a game mechanic for the game *Five Nights at Treasure Island* introduced in the remastered version. As revealed in AnArt's files, it was going to be in the original demo but a memory leak with Gamemaker prevented the source code that includes this to build.
Gameplay
Holding the ***SHIFT*** button on the keyboard allows the player to hide under the desk in The Office until a Suit leaves The Office. A message will appear at the bottom of the player's screen that explains to hold shift to hide. Hiding has a 50/50 chance of working against a suit that goes inside the Office. But hiding under the desk for too long will cause Slester to attack the player.

Utilities* Hiding has a 50/50 chance of working against suits luring the suits out of the Office.
* Hiding is the only way to make Acephalous leave the office, however you have to wait under the desk.
* Hiding also makes Purity leave the Office immediately.
* When the Power is out, Shade The Face and Shade Oswald will leave if the player is hiding.
* Hiding is also used to protect you against Classic Oswald when he's running in the Meat Freezer for reaching the Office.

Bugs* When the power is out and The Face finds the player, instead of jump-scaring the player, The Face will wait until the power is on and the player will be locked under the desk.
* In the Remastered 1.0 the player cannot survive under the desk when Photo-Negative Mickey is in the Office.
Hell Bound GOD

Description
Hell Bound GOD is a secret antagonist in: Five Nights at Treasure Island: ***The End of Disney. She is like GOD, except that she's not here to save you.***
She is a ghost-humanoid that is first located and seen on the Third Floor Of The Pirate Caverns with four mannequins between her in the Area called "The Mannequin's Area". As her name implies, she is a broken-up version of the humanoid figure named: "GOD".

Appearance
She is the same GOD Humanoid but she has a bit of changes, she still is a white humanoid but she has some stones sewed inside her eye and inside her body, she has several rips all over her body, she's missing an eye, one of her hands is missing, one of her fingers is missing, and she has several holes in her legs.

Behavior
She can be seen on the Third Floor of the Pirate Caverns. If she's seen by the player, she will be with the 4 mannequins, her pose will be like she's pulling a stone out of her chest that's sewed into her chest. She will return on Night 5 alongside everyone, she will start into the Cavern's Entrance and then take her direct path into every room around the building and then eventually arrive at the office. Instead of arriving inside one of the doors, she will come closer to the player behind the desk, and her pose will be like this: Her right hand will be laying at the desk and her left hand will be raising up. To fend her off, the player must hide under the desk to make her go away, Pressing the buttons to zap/electrocute/electrify a hell-bound suit will not fend her off. If the player neglects to fend her off properly, she will attack the player. There’s a 50/50 chance that she will either crash the game or cause a game over.

Secret
There will be a secret located and hidden in "The Mannequin's Area". If the player goes there and stays in "The Mannequin's Area" for 15/fifteen seconds. Hell Bound GOD will look at the player and the other mannequins will look at the player.

Trivia* She is not just a suit; she is a hell-bound humanoid.
* She's similar to Hell-Bound Undying.
* She never had a voice.
* She has unknown locations before appearing into the office.
* She is a ghostly humanoid that has been seen on the third floor in the Pirate Caverns.
* Her screech is just an edited version of UO (GOD's 3.0 Version)'s screech from Five Nights at Treasure Island 3.0.
* GOD’s kill screen is inspired by Photo-Negative Minnie's kill screen in FnaTI R 2.0
Hell Bound Willy

Hell Bound Willy

Gender
Male , Cartoon

Starting Location
Character Prep 1

Starting Night
2.05AM

DESCRIPTION
Hell Bound Willy is one of the rare antagonists in : Five Nights at Treasure Island 2: The End Of Disney, alongside Hell Bound Suicide Mouse. He is the classic/alternative and an Black N' White incarnation of Hell Bound Suicide Mouse.

APPEARANCE
Willy bears a strong resemblance to the Mickey Mouse as first depicted in his early cartoons, as all of his colors are in Black N' White and his features match the original cartoon Mickey Mouse, and looks rather shiny. Willy is a black and white incarnation of Mickey Mouse and looks similar to the Mickey Mouse in *Steamboat Willie*. He also appears similar to the Original Willy.
Looks like his old look but in a hell-bound version. His whole suit is too dirty and his gloves and his shoes/boots are too dirty and it's grey instead of white and his skin is brown instead of white and it is too dirty and he has phantom eyes.

BEHAVIOR
He becomes active in Night 1 (Rarely). He starts in Character Prep 1 along with Hell Bound Photo-Negative Mickey and Hell Bound Disembodied. Then he goes to the Staff Area. Then he randomly goes to the Storage Room. Next , he'll go to the Meat Freezer. Then he'll go to the Bathroom. Then the Office. To get rid of him, The player must zap him otherwise the failing result will cause him jumpscaring the player and then killing the player.

TRIVIA* This character is just made for fun.
Chris Halliwell

**Christopher Perry Halliwell**, plus communément appelé **Chris**,

## Pouvoirs

* **Pouvoirs basiques**
	+ **Sorts** : Chris peut jeter des sorts, ainsi que des rituels.
	+ **Création de Potions :** Elle peut créer des potions.
	+ **Localisation :** Avec un pendule et une carte, elle peut
* **Pouvoirs Personnels**
	+ **Projection Astrale :**  Tamora peut projeter se projeter astralement dans deux endroits différents. Elle a apprit à le contrôler et l'utiliser en cas de combat, ou même pour se transporter. La Mitchell a un contrôle parfait sur son pouvoir, à tel point que son corps devient tangible.
		- **Projection sur le plan astral :** Tamora peut se projeter sur un plan astral. Elle ne l'utilise pas souvent, du au fait que cela lui demande beaucoup d'énergie.
	+ **Cryokinésie :** Au contraire de sa jumelle qui peut contrôler le feu, Tam contrôle la glace. Elle utilise ce pouvoir de manière similaire à P. Bowen, la vie passée de sa défunte tante Prue, en soufflant sur l'objet qu'elle souhaite gelé. Tam n'arrive pas encore à le contrôler par ses simples pensées, Tamora évite de l'utiliser, pensant ne jamais pouvoir le contrôler.
	+ **Sensokinésie :** Le pouvoir des contrôler
	+ Eclipse télékinésique
* Pouvoir être de lumière.
	+ Eclipse
	+ Guérison
	+ Barrière d'éclipse.
	+ Localisation
	+ Omnilinguism
Nightmare Before Disney

Description
**Five Nights at Treasure Island: Nightmare Before Disney** is a game which was a remastered version of SubwooferX3's Nightmare Before Disney, which was cancelled in 2015. There was demo of the cancelled version which shown on TwinklePhoenix's channel. That demo did not include Time, Night or AI, as it only shows Nightmare Suicide Mouse, Nightmare Photo-Negative Mickey and Nightmare Acephalous. As you can see in the demo, you can see Nightmare Suicide Mouse getting off the hole, Nightmare Photo Negative Mickey standing idle at the middle entrance and Nightmare Acephalous walking at the bars.

Gameplay
In Five Nights at Treasure Island: Nightmare Before Disney, you are trapped inside a building with Nightmare Disney characters, but not any other Disney characters as these characters look really dangerous, as they include sharp areas, teeth and a horrifying scary look.
All you have is a flashlight and a monitor, but the flashlight is limited and can't be recharged.

Summary
You find yourself stuck in a room, you look around and see scary Disney based props surrounding you. All you have is a flashlight, a monitor, and your path to survival. You are stuck in a building surrounded by nightmare suits that are after you. Use your flashlight to drive any suit out of your office, out of the doorways or the vent. Survive for 5 nights.

Trivia* Version 2 of Nightmare Before Disney has originally a YouTube video of final menu screen of the full game which includes Night 6 and Extras
	+ But it was soon deleted for unknown reasons
* Nightmare Suicide Mouse is in the game logo for all of the versions of Nightmare Before Disney
	+ His logo is also included in Subwooferx3's version of Nightmare Before Disney before getting cancelled.
* In version 3 of Nightmare Before Disney, at the custom night if you set everyone's AI to 0, this will cause a glitch and almost all of the suits instantly appear into your office and either Nightmare Undying, Nightmare Photo Negative Mickey, or the others will instantly jumpscare you.
	+ But this was updated at Game Jolt called, FNaTI: The Collection, as Nightmare Before Disney Version 1-3 the page was deleted
* The audio of this page is similar to Sounds
* Version 1 of Nightmare Before Disney can be easier than Five Nights at Wario's
	+ But the problem is that the Flashlight is not limited at all
		- At version 2 and version 3, the flashlight is somehow unlimited.
Nightmare Undying

Source: https://five-nights-at-treasure-island-nbd.fandom.com/wiki/Nightmare\_Undying

Nightmare Undying

* V1
* V2 (Unused)
* V3

Species
Humanoid

Gender
Male

Color(s)
Red

Starting Location
CAM 9

Starting Night
Night 5

**Nightmare Undying** is one of the secondary antagonists on Nightmare Before Disney, alongside Nightmare MickMick, just similar as the original game role was.

Appearance
Nightmare Undying remains red in color, and is tall and slender. However, compared to his original counterpart, has a big holes in his chest and legs. He also has spikes coming out of his neck and swords made of flesh coming out of his hands, and his face is also somehow represents as a human, with a fanged, screaming mouth glazed on his face.

Behavior
V1
After 6AM in Night 3, Nightmare Undying gets active and will be in Disney Catacombs in the second floor. He will chase the player for all the second floor. The player must survive until 9AM. Failing to do so will cause him to jumpscare the player by popping up and screaming at the player, resulting a game over.

V3
Nightmare Undying gets active on Night 5, and will start in CAM 9 in his cage, he'll go on his second and third stage and he will take his direct path to The Office where he goes to:
* CAM 8
* CAM 7
* CAM 4
* CAM 3
* The Office

Once in the office, he will appear at the right entrance. To get rid of him, the player must pull up their life supports, and click on the Mickey Doll to make him go away. Failing or neglecting so will make him jumpscare the player, resulting a game over.

Trivia* Nightmare Undying wasn't included since version 2 of NBD.
	+ He can be technically an unused character for version 2.
		- There is no humanoids included in Version 2 of NBD.
			* In Version 2 after Night 3, Nightmare Undying might appear there. Also might be a remake of surviving 6AM to 9AM in Night 3
* In Version 3, Nightmare Undying is the only Character that has a path.
	+ In his first three stages he'll can be seen in two different cameras:
	1. CAM 9
	2. CAM 8
* He is the only character who appears most of the location and cameras

Errors* There is a bug in Version 1 that if it's nearly 9 Am and the player is in the last room of the second floor of Disney Catacombs, when Nightmare Undying enters the room, he will regardlessly emit the full jumpscare sound but without killing the player.