recursal/Fanatic-Fandom huggingface dataset:
Edmund Mills, Esq.

**Character:** Edmund Mills, Esq.

**Age:** "Old enough to know enough!" (his biographer believes he is a little under 300 years old)

**Player:** Adam

**Race:** Loxodon

**Class:** Rogue

**Height/Weight:** 8'0", 394 lbs.

**Definition of "Esquire":** Unclear

**Excerpt from *The Elephant In The Room*, Chapter 178:** "It's totally undocumented," Edmund explains to me musingly as he puffs on his pipe, bubbles streaming out of it, seeking the musky candelabra hanging above us and popping with a shower of sparkling lights. He shifts his enormous legs, rustling his sideburns with his trunk, and continues. "The Savage Frontier is a graveyard. But a graveyard such as this has so much to behold. A place of wonder, of myriad adventure and, perhaps, even beauty." His mouth curls in his sideways grin. "And maybe even some *beauties*, if you know what I'm saying, old boy!"

As always, I know what he's saying. Our beloved loxodon scholar-hero is as unsubtle as he is predictable, and we *all* knows what's coming next. "Oh, you know good old Edmund Mills is far too old to chase any more dames. After all..."

"...*what would my wife say?*" we say together. He laughs uproariously and pats me on the shoulder. If only old Belinda could see him now.

Edmund pulls his coat on as he looks out the window from the hotel toward his boat pulling into the harbor. "I'll miss you, young man," he says, somewhat seriously, as he begins to walk toward the stairs. "And tell the readers I'll miss them, too. Because I will. And they know if good old Edmund Mills is saying it, it's a guarantee!"

He exits. The Elephant is no longer in the Room.

If only I could see the greatness this man were about to behold. But along with everyone else, my dear readers, I shall have to wait until his glorious return to the mainland.

Until then, beloved Edmund. Until then!
Aoibhinn's Considerations - Woodman's Tale

### **Boredom in the Village**

I had nothing to do while waiting for the expedition back to the castle so I've decided to kill some time helping with other quest because there's not much you can do in Hope and staying here too long can sorely affect your mindset. So I've ventured west with Bruisetooth and some new faces. FIrst day was quite busy. Some time into going through the swamp we got attacked by the drowned undead. Overall there were no major injuries... Maybe except Alder's head because he started to talk with the bridge (wtf?). We went a bit further and set up camp for a night but undead striked again, this time it were ghouls. It was acctually a pretty close call but we've survived and that's what matters. In the morning we went fursther west and after a while we've turned south and it was roughly 8 miles till we finally reached our destination - Woodman's Camp.

It was awfully quiet in there but we found out why by finding a rotten goblin foot in the hunting trap. It was late so we've decided to stay in the house that previously belonged to woodmen.

### **Nightraid of the Not Completly Dead Goblins**

Obviously, we couldn't get a single night without being attacked because why would we... Well, it wasn't so bad at least. We've anihilated goblin zombies (zoblins?), barricaded the door and went to sleep.

Next day we kept pressing on following the tracks of the attackers and reached some ruins surrounded by water that didn't seem normal, which was true. It was stinging and contained crocodiles which were a pain in the ass to fight since they were swimming in those pools. We've dealt with most threats here but we believe we didn't finish the job yet but we're gonna take care of it later.
Kronk

**Character Name:** Kronk

**Class:** Revenant/Barbarian

**Age:** 31

**Race:** Reborn Leonin

**Height/Weight:** 6'8/127lbs

**Status:** Undead

**Physical Description:**

* Falling out hair
* Bony
* Green skin with matted fur
* No eyes instead has red glowing eye sockets

**Notable Savage Frontier encounters:**

- A Creature in the Fog I

- A Creature in the Fog II
Lizardfolk Kidnappers

## Session: Lizardfolk Kidnappers

**Adventure date:** 5.2.21

**In game date:** 29 Eleasis (Highsun) - 2 Elient (The Fading)

*A number of local peat farmers have gone missing in recent weeks, giving rise to concerns that the previously peaceful lizardfolk to the south of Hope might be becoming agitated.*

*Mayor Quincy Penfold is offering the sum of 300 gold pieces to any group that can track the lizardfolk to their camp, rescue any survivors, and bring him the head of the lizardfolk responsible for these heinous crimes.*

#### Adventuring Party:

* Knock
* Elaria Istari
* Pixli von Underhillen
* Plank
* Aidan
* Aragorn Redeyes

#### Creatures Encountered:

* Scaleshrike
* Lizardfolk
* Black dragon (seen)

#### Treasure Found:

* A farmer's life savings (kept safe with Knock until farmer's safe return home)

## Session Summaries:

* Pixli's Logbook
* Love Letter 2: Brashk Actions
* Elaria's Adventure Diary: The First Foray
Azula's Only Letter

*21 Highsun*

I can never go home. My Master would never recognise me, even with my papers and the signet ring he gave me.

Everything seemed great before we set off. There I was, ready to face the new world with my companions on this venture; **Constance**, some kind of Human in a nun's outfit, though judging by how she operated, she likely wasn't as priestly as she dressed. **Arnulf**, some kind of Troll-like man, a Cleric by trade, and **Kronk**, a Bugbear who seemed to like keeping his thoughts private. There was meant to be a Satyr, I'm sure, but he never showed up, not that I doubt it would have made any difference. Not half a day into our journey, we were ambushed. We'd gotten lost at first, but found our bearings after chasing down the infamous Fog Beast. The stupid thing had stood right there outside the gate and spoke to us! It spoke some kind of riddle and then ran off with us on its tail. Honestly, I hadn't a clue what it had said, though **Arnulf** seemed to know. I'm glad someone did.

Then we were ambushed, attacked from all sides by monstrous reptiles that tore into us like cleavers through fresh meat. The biggest of them was a bird with a 40ft wingspan that we later were informed was named Murderbeak, and I believe it. I tasted death that day, as did **Kronk**. And despite his good intentions, the Druid that had brought us back *marred* me, *forever*. Instead of a petite, beautiful young Goblinette in her prime, I'm this big, cumbersome beast, a Furbolg! So close, yet so far from the perfection I was raised to be. From that point, I gave up, I walked into danger, I took unnecessary risks, if just to let my death be an early warning to the others. Limwick, the Tortle Druid's name was. Curse him. I hope something bakes him in his own shell for what I've become.

The rest of this venture was shrouded behind a haze of self-loathing and bitter inner retreat. We wandered, I did my best to keep the others safe. We found a temple, one cursed to the nines, our own shadows turning on us violently. Some strange portal appeared outside, but we had no means to open it. Within, we found respite and a place to bathe, some shrine or something to a Moon Goddess. I didn't much care, I wanted to flense my own hide from my grotesque bones, but it would likely bring some new curse on us, and I couldn't do that to the others. **Kronk** had also suffered a reincarnation, though he seemed to fare better for it. I envy him. I loathe this new body. Perhaps **Kronk** will tell me where his old cave lies so I can hide in it.

We fought more horrors within, more things that easily beat us down and seemed to only falter at the last innings. Whatever divine still rules this house still has some power, as we were able to drag **Arnulf** back to the pool after fighting some ooze monstrosity, and the powers that be brought him back from death. It brought a moment of happiness, knowing he was alright. He'd been brave this whole time, guiding us into certain death. **Constance** proved herself a deadly aim with her crossbow, and **Kronk** tried his best.

I want to curl up and forget. And be forgotten. I can never go home.
Druids and Damsels and Treasure, oh My!

## Session Summaries: Druids and Damsels and Treasure, oh my!

**Adventure date:** 5.3.21

**In game date:** 7 Eleint

*This mission will be broken into 2 parts. First, we will be **clearing a spiritual site of evil Cannibals** near the Druid Grove (aka Druid quest treasure room), then we will continue on our way North to **rescue Muredach's niece Alarielle**, who disappeared looking for a pass into the Ettinheights. While here we will also try to find the pass into the Ettinheights if possible.*

***Rewards:** Muredach offers a suit of plate mail armor and 100 gold pieces to find his niece, and finding a pass to the Ettinheights rewards 500 gold. We are unsure of what is in the Spiritual Site treasure room.*

#### Adventuring Party:

* Sairina Istari
* Artemis
* Crimton TBD
* Furious
* Adalius

## Session Summaries:

* Adalius: The Jester Knight Returns!
* Furious' Sixth Letter to Oak
* Artree grows in Brooklyn?
Furious' letter to Oak

*Furious sponsors an orphanage in Darromar where he spent a number of years as an orphan himself. Oak is a youngster at the orphanage that he has a close relationship with. He has not talked about this with the group.*

Dear Oak,

I hope this finds you well and healthy and pursuing your studies with diligence.

I arrived in the town of Hope on the Savage Frontier a fortnight ago and have recently made the acquaintance of a top quality group of adventurers. Having just returned from my first excursion with them, to a place called Borin's Folly, I can report that seem both kind and competent.

You know I appreciate a good meal, and the best way to get one on the road is to do the foraging and cooking for the group myself. I was fortunate to find some frogs of prodigious size the first day out, everyone seemed pleased with the resulting feast except for my new comrade Seonbi, who is a vegetarian apparently... and really rather militant about it... he might have inferred I was a cannibal... but he seems nice enough when not throwing anti-carnivore hissy fits.

During the night we were attacked by Meenlocks, big nasty creatures that apparently wanted to kidnap and torture us. They had some annoying teleportation and fear casting abilities, but fortunately the party was able to dispatch them without too much trouble.

The next day we found evidence of both lizard folk and basilisks... we chose a path that allowed us to avoid them as our ultimate objective laid ahead in Borin's Folly.

We found Borin's Folly to be a pretty hot town... in the sense that there are many burning creatures running around trying to keep one from extracting the gold and other treasure that makes our world go around. After some initial not very stealthy scouting (the vegetarian meal the night before may have had me somewhat protein/stealth deficient) we were attacked by some burning zombies and some non-burning zombies.... suffice it to say neither is great but if you have a choice, go with the non-burning ones.

After some initial hiccups the party performed well and all the undead were dispatched! I spent quite some time in a state of unconsciousness later in the battle, a condition that I sadly relapsed into after a long rest and an initial foray into the initial chamber of our ultimate DUNGEON objective. In the face of many more burning creatures, we decided to make a strategic retreat and come back \*\*directly\*\* in a week or so with fresh eyes and perhaps more vigor. I look forward to sharing with you a tale of heroism and treasure in my next letter.

Mind the matron and study hard... and eat well.

Best,

Furious
Sabrina's Journal and Inner Monologue

. Set off to Fort Harrow, only to be side-tracked by going on a crocodile hunt.

. Ambush by dipsas, caused a few setbacks, but was able to collect ooze acid components (x3) and several rations (x20).

.Early in the nights watch, a human sized figure with a large wingspan was noted.

*Honestly these brutes are so simple. But that isn't the worst of it these dispsa creatures sucked the life of me and made me look a fool, the audacity! At least something of value came of this. Ergh, I look and feel as bad as that drunk Dwarf. And that wood elf Varis is so rude, how dare he say that I'm useless! I'm a guild alchemist and speak five languages! That creep.*

7 Highsun

. Day was uneventful

. Several discoveries in the evening: .Varis deducted all creatures in the vicinity

                                                          . I concentrated two ooze vials into a empowered acid

                                                          . Found to what appears to be a mausoleum 6 miles NE from current location (roughly 36 miles out of Hope)

                                                          . A basilisk nest was tracked to 6 miles SE of our location.

*That creep discovered a dragon track, what luck! Of course, being the resident authority on dragons I deduced that it was the footprint of a young black dragon, likely made a lair in the swamp. Such cruel and vile creatures need a more formidable approach - best to track down later, there's no rush. Hmmm, I wonder if a green dragon maybe located somewhere beyond this wasteland.*

8 Highsun

. Headed to mausoleum - covered by unnatural darkness

. Home to a green guardian gargoyle, maybe more?

. Several causalities but no moralities

. Escaped and returned to Hope

*That delusional dwarf Ruckus was actually useful with his darkvision, sadly he also alerted the gargoyles to our presence - idiot. I was clearly in no position to fight, so I had no choice but to hide. Those brutes and their pointy sticks where doing no good. Oh look it's flying away with the drunkard.. no wait Jizo got him - well that was amusing at least. And Varis, I didn't what to give you my last ooze acid; but I admit I need the muscle to get me back to hope. And of course its my magic that actually does any damage to the monster. Still I'm glad we retreated, that place holds a great evil.*

*Finally back in Hope, with a tidy little profit from selling my empowered acid. I should find this Uklah I've heard of, maybe she could help me in my condition.  Ergh, I still feel so awful.*
Blaze

**Character Name:** Blaze

**Class:** Wildfire Druid

**Age:** ??

**Race:** Fire Genasi

**Height/Weight:** 5'9”, 165lbs

**Physical Description:**

'Too cool for school'. Flaming hair draped to his shoulders, fire burns in his eyes and from his veins, illuminating his charcoal skin. Wears a long brown trench coat with a loose fitted shirt underneath, and plain brown trousers- though no shoes and the ground slightly smokes and chars with his footsteps. Is literally never without his 'cigar', a druidic focus, which he chain smokes.

Is often accompanied by his wildfire spirit- in the shape of a feminine, alluring figure.

**Session Summaries:**

Blaze's Fiery Ramblings Pt.1 - Monastery in the Mountains

Blaze's Fiery Ramblings Pt.2 - Monastery in the Mountains

Blaze's Fiery Ramblings Pt.3 - Monastery in the Mountains
Bruisetooth's Journal - Monastery in the Mountains IV

*28 Eleint*

I write this back at \*\*\* Budo Town, after having come back from fighting that fucker \*\*\* Fuko. My mind is not entirely mine, taken over by some force of rage, and why SHOULDN'T I be? Why should I be angry after the MESS that happened? The rest of them, they stood around and talked for far too long, we were delayed when they KNEW what we faced, surely it couldn't have been that hard, and Blaze got us lost even WITH my help! Useless! I ought to \*\*\*\*

Something is wrong with me. Something wants me to lash out. Nadia and Reza looked at me after one of the \*\*\* \*\*\* animated object monsters attacked us and hammered me in the head, they said some kind of damage was done to my head, but what would they know? They don't know about the resilience of a Minotaur, they have no idea! They -----

We fought our way down and through the rooms beneath, places that were once quiet with solemn reverence, now silent like tombs. Fuko awaits, but in my condition, I dare not stand by my fellows. I'll never live with myself if I hurt them, and we couldn't delay any further. I hope they find someone to aid them in my absence, but I can't think straight right now. I'll return to hope and pray they follow. \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

\*more attempts have been made on this page, harshly scratched through until ink nearly seeps through to the opposite side of the vellum\*
Return to Cathals Doom Mine

## Session: Return to Cathals Doom Mine

**Adventure date:** 23.2.21

**In game date**: 5 - ?10 The Fading

*There is a dangerous spider pit underneath Cathal's Doom mine. While it hasn't threatened operations so far, a party should head out to finish what they started.*

#### Adventuring Party:

* Alexandria
* Bruisetooth
* Teres Vannerhart
* Blaze
* Uklah
* Drago
* Reza

#### Creatures Encountered:

* Ghouls
* Ghast
* Marsh Troll (Ignacius)
* Giant Wolf Spiders
* Swarm of Tomb Spiders
* Tomb Spiders
* J'ba Fofi Spiders
* Tomb Spider Broodqueen (Boss)
* Web Mummies

#### Treasure Found:

* Liante-Ken, Claymore of Spider Slaying (Sold)
* Drow Ceremonial Robes (Reza)
* Mask of the Death Eater (Alexandria)
* Staff of Spiders (Sold)
* Backpack of Spiders (Teres)
* Spell: Spider Legs (Blaze)
* Spell: Spider Hand (Blaze)

#### Trivia:

* Discovered automatons guarding the gates of Lull
* Encountered the friendly Marsh Troll, Ignacius
* Encountered the small girl, Lyla again. She seems to control the spiders.
* Drago died in contact with the enemy

## Session Summaries:

* Bruisetooth's Journal - Return to Cathal's Doom
* Teres noted and observations - Return to Cathal's Doom
* Blaze's Fiery Ramblings Pt. 4 - Return to Cathal's Doom
* Alexandria's Journal - Return to Cathal's Doom
Mineola Union Free School District Wiki

**Welcome to the Mineola Union Free School District!**
The Mineola Union Free School District are serving communities are the villages of Mineola and Williston Park, and the hamlet of Albertson.

We're a collaborative community website about Mineola Union Free School District that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content.
Scintling

The Scintling is a passive mob native to The Undergarden.

## Behavior

The Scintling crawls around. As it crawls, it spawns Scintling Goo blocks under itself.

## Spawning Rules

The Scintling can spawn on any Depthrock block. It can spawn in every biome, except the Barren Abyss.

## Drops

The Scintling will drop 1 to 2 Scintling Goo Balls.
This can be affected by Looting.
Enter The Barrowmaze

## Session: Enter the Barrowmaze

Adventure date: 8 April 2021

In game date: 4 of Marpenoth

*Local legend talks of a vast series of mist-shrouded barrow mounds at the heart of the Ettinheights. Remnants of some long forgotten empire, this extensive network of burial mounds and tombs is rumoured to be so awash with wealth that only its vaunted undead guardians have kept it pilfered all these years.*

*Bold adventurers wanting to strike it rich quick would do well to consider an expedition into the Ettinheights to plunder the riches of the long dead.*

#### Adventuring Party:

* Balbrek
* Sofia Longstride
* Uthal "Sharpmind" Munakelo
* Isaa
* Gravedigger
* Reginald Tealeaf

## Session Summaries:

* Isaa's Tale - Enter the Barrowmaze
* Market Research
Mineola Union Free School District

Template:Infobox school district

**Mineola Union Free School District** is a public. school district based in Mineola, New York, United States.

## History

Template:Expand section
The original high school opened in 1927, and was replaced by the current one in 1962. The old high school is now Mineola Middle School.

## Area served

### Location and area

The Mineola Union Free School District serves parts of the following communities:

* Mineola
* Garden City Park
* Williston Park
* Albertson
* Roslyn Heights

## Schools

The Mineola Union Free School District contains the following schools:

### Elementary schools

* Hampton Street School (Pre-K - Grade 2)
* Jackson Avenue School (Grades 3 & 4)
* Meadow Drive School (Pre-K - Grade 2)

## See also

* Mineola High School
* List of school districts in New York

## References

1. ↑ Vanderbilt Cup Races - Blog - Mystery Fotos #19 Amost Solved : Eight Amazing 1928 Aerials from the Cradle of Aviation Archives.
2. ↑ Vanderbilt Cup Races - Blog - Mystery Fotos #19 Amost Solved : Eight Amazing 1928 Aerials from the Cradle of Aviation Archives.
3. ↑ District Map.
4. ↑ Mineola Public Schools.
5. ↑ 5.0 5.1 Mineola Public Schools Schools | Mineola High School.
6. ↑ 6.0 6.1 Mineola Public Schools Schools | Mineola Middle School.
7. ↑ 7.0 7.1 Mineola Public Schools Schools | Hampton Street School.
8. ↑ 8.0 8.1 Mineola Public Schools Schools | Jackson Avenue School.
9. ↑ 9.0 9.1 Mineola Public Schools Schools | Meadow Drive School.
Sanguine Lodge

## Session : Sanguine Lodge

**Adventure Date**: 21/4/2021

**In game Date:** 1 Leaffall

*Father Cadfael has grown concerned of late due to the disappearance of one of his most promising acolytes, a young woman by the name of Tyren. The woman had been bound for an abbey high in the mountains when she disappeared without a trace, leading Cadfael to believe that she has fallen afoul of the notorious bandit clans that call the mountains home.*

*He is offering a reward of 2 potions of greater healing and two scrolls of reincarnation to the party that can track her down and bring her (or her body) safely back to Hope.*

#### Adventuring Party

* Uklah
* Sairina
* Alexandria
* Plank
* Rofir
* Karson

### Session Summaries

* Alexandria's Journal : Sanguine Lodge I
Azula Claywood

**Character Name:** Azula Claywood

**Player:** Draggo\_#1712

**Class:** Sea Sorcerer

**Age:** 21

**Race:** Goblin

**Height/Weight:** 3'2" 37lbs

**Status:** Retired (reincarnated as a Firbolg, in self-exile)

Born on the streets of a prospering coastal city to an unknown progenitress, Azula was found by the teenage son of a Noble class of merchants, their prime resource from the bounties of the sea and the carrying of said bounty both inland and out to foreign shores. It was her beautifully blond hair that had caught his eyes, initially thought to be a stolen wig, until he called his guard to snatch it back from her, only for him to lift her, howling and screeching in her native tongue. The startling event, followed by Azula kicking the guard square in the codpiece, caused the rich-blooded lad to be beside himself with hysterics, and she was promptly put on his carriage, pacified with food, and taken off to his parent's cliffside estate.

In her growing years, Azula was raised as one of the gentry, an open mockery of her humble, street-urchin origins, made to all but forget her mother tongue as she was instructed by the Claywood house's tutors, much to their indignity. It was all, of course, for the amusement of the young man, as he paraded her around as a mockery of her kind, made to curtsy, learn proper manners, study the arts and sciences, and become something that her parents, should they ever discover her again, never be able to recognise. She was a pet, a long term project to see just what a greenskin of her breeding could achieve if properly lead along that path.

Things came to a head when it struck the Noble that had brought her into his world, that she was *excelling* in everything she'd been taught, the realisation hitting him all at once when, upon entering a rumbling ballroom hosting a party of his own calling, the room fell silent. This part, he would never have questioned; he *expected* to draw attention and become the new topic of conversation upon entering the room. What he did *not* expect was for Azula to be amongst the crowd now looking his way as if an estranged relative had just barged through the door. She'd been there before him, gladly socialising and welcomed by *his* peers, his *pet*. It took all his temper to keep him from making a scene right there, but he knew damage had already been done with the sheer reception and reaction that had greeted him, with *her* amongst the offending party.

Azula was given a 'special mission' within the following days, to take a small vessel to far off lands, investigate potential investments and business partners, and to report back her findings by mail. Mail likely to find itself as kindling upon returning home...
Chem

**Character Name:** Chem

**Player:** Cody\_#5797

**Class:** Fighter

**Age:** 53

**Race:** Dhampir

**Height/Weight:** 5'0" 95lbs

**Status:** Alive

**Physical Description:**

Chem is very short in stature with a strange childlike appearance about him, if not for his large maw and soulless eyes he would be considered rather cute. He wears dark ragged clothing with a hood hanging to hide his visage if needed to avoid attention. Chem could easily be mistaken as just another peasant or beggar which is maybe what he aims to achieve with his choice in clothing, the one thing that ruins his disguise is the exquisite rapier that hangs from his belt, a beautifully made blade with gothic symbols inscribed along the metal and a coiling serpent that rests around the users wrist. He is always seen with at least one hand resting on the weapon at all times, it is obviously very important to him...

**Notable Savage Frontier encounters:**
Shane's Report - Following the tracks of Alarielle and her companions

[...] From what I can tell you without a map is that you should be careful while traveling along the road.
We've enountered bear sized creature with big tail, long neck and owl like face. It looked quite powerful and took a good chunk of us before retreating back into the darkness of the night. It was in the campsite we've set up after the second day of traveling along the road.

Then we went North West and our companion that was quite thirsty decided to drink some water from the river we've encountered on our way and his wounds started to close and heal which is worth noting and getting some samples to inspect if we have someone competent to do so. We've found a fork there as well and kept following the river due to the fact that we got informations about the body of party member that was traveling with Alarielle was found at the riverbank near that village... Borin's Folly I believe it was called.

After following the stream for a while we've found a waterfall and climbed to the top of it (make sure to get proper equipement for the fall can be lethal from that height). When we got there, we've looked around a bit and established that we should be roughly 12 miles North West from Borin's Folly and noticed a temple in shape of a triangle further North West (rather more North than West. We've moved on and set up camp and quickly noticed how unpleasant that terrain was. There was wet and cold everywhere in the vicinity so we had regrets of not getting some warmer clothes with us.

Also we've got another guest during the night. It was one of those elves with dark skin. He announced his presence and asked for permission before coming closer. After we've let him in, he asked us if we saw a woman of his kind by any chance "which we didn't come across". It appears that this woman is called Malice T'sarran and is a rogue guilty of some kind of crime for which the tribe wants to put her to justice but she got away so they sent a good portion of their forces to track her down. On that note he told us to be careful and not interact with her since she's really dangerous and to try contact with the tribe instead and reveal the location she was seen in. After that he said his goodbyes and disappeared in the darkness of the night.

The same night we got attacked once again and since our medic had to get back earlier we got injured wuite badly and had to fall back as well and now we're here.
Dipsas

#### Physical Description:

Looks like a green snake made from ooze. Quite small. Hard to notice until it starts biting you.

#### Combat difficulty:

No overly difficult to kill. Nasty acidic bite. Those of weak constitution may feel the Dipsas poison slowly killing them (Failed CON saves result in total HP reduction). Nothing short of lesser restoration will cure any affected victim.
Azula Claywood's only letter

21 Highsun

I can never go home. My Master would never recognise me, even with my papers and the signet ring he gave me.

Everything seemed great before we set off. There I was, ready to face the new world with my companions on this venture; Constance, some kind of Human in a nun's outfit, though judging by how she operated, she likely wasn't as priestly as she dressed. Arnulf, some kind of Troll-like man, a Cleric by trade, and Kronk, a Bugbear who seemed to like keeping his thoughts private. There was meant to be a Satyr, I'm sure, but he never showed up, not that I doubt it would have made any difference. Not half a day into our journey, we were ambushed. We'd gotten lost at first, but found our bearings after chasing down the infamous Fog Beast. The stupid thing had stood right there outside the gate and spoke to us! It spoke some kind of riddle and then ran off with us on its tail. Honestly, I hadn't a clue what it had said, though Arnulf seemed to know. I'm glad someone did.

Then we were ambushed, attacked from all sides by monstrous reptiles that tore into us like cleavers through fresh meat. The biggest of them was a bird with a 40ft wingspan that we later were informed was named Murderbeak, and I believe it. I tasted death that day, as did Kronk. And despite his good intentions, the Druid that had brought us back marred me, forever. Instead of a petite, beautiful young Goblinette in her prime, I'm this big, cumbersome beast, a Furbolg! So close, yet so far from the perfection I was raised to be. From that point, I gave up, I walked into danger, I took unnecessary risks, if just to let my death be an early warning to the others. Limwick, the Tortle Druid's name was. Curse him. I hope something bakes him in his own shell for what I've become.

The rest of this venture was shrouded behind a haze of self-loathing and bitter inner retreat. We wandered, I did my best to keep the others safe. We found a temple, one cursed to the nines, our own shadows turning on us violently. Some strange portal appeared outside, but we had no means to open it. Within, we found respite and a place to bathe, some shrine or something to a Moon Goddess. I didn't much care, I wanted to flense my own hide from my grotesque bones, but it would likely bring some new curse on us, and I couldn't do that to the others. Kronk had also suffered a reincarnation, though he seemed to fare better for it. I envy him. I loathe this new body. Perhaps Kronk will tell me where his old cave lies so I can hide in it.

We fought more horrors within, more things that easily beat us down and seemed to only falter at the last innings. Whatever divine still rules this house still has some power, as we were able to drag Arnulf back to the pool after fighting some ooze monstrosity, and the powers that be brought him back from death. It brought a moment of happiness, knowing he was alright. He'd been brave this whole time, guiding us into certain death. Constance proved herself a deadly aim with her crossbow, and Kronk tried his best.

I want to curl up and forget. And be forgotten. I can never go home.
Jester Knight Returns

**CHAPTER ONE - THE JESTER KNIGHT RETURNS**

We pan down once again at the gates of Hope, there we see our hero, wearing his new shiny armor. The peasant girls Sairina and Elphim can't take their eyes off him.

**Elphim**: “Oh my gods, he somehow looks better than before, I wish he noticed me.”

**Stinky Sairina**: “Please notice me Adalius, you are my hero…”

**Adalius**: “Come now m’ladies, we can’t wait around here all day admiring my perfect new armor, Poor Artemis can't save his little kobold lover without my help so we must make haste!”

The party rides off, trekking through the horrid swamplands, beasts now too afraid of Adalius’s shining armor, radiating a path through to safety.

The party finds themselves at a dangerous river, deadly fish beasts snapping their jaws for anyone foolish enough to enter.

**Adalius**: “Fear not! I shall throw my grappling hook and get us to safety!”

**Poohead Sairina**: “What can't this handsome man do?!”

**Furious**: “I wish Sairina looked at me like she looks at Adalius…”

Artemis, inspired by his hero attempts to follow Adalius' example but falls in the river, getting rushed down stream, luckily for him Adalius is an amazing swimmer and quickly scooped him up to safety.

The party rests but soon they hear growls coming from deep within the fog...

*(hmm Sairina is staring at me? OWWW…. OUCH! She just punched me!? What the heck, what did i do?! That really hurt \*sniff\*. She is still staring at me, i didn't even prank her \*sniff\* she is always mean to me for no reason.)*

*(AHHH she is shouting at the group that she spoke to Mr Stinkyhead! She is going to make everyone think i'm crazy!!!! Maybe if i throw dirt at Furious again it might distract them and they will forget what she just said… good idea Adalius!)*

*(AHHHH i forgot! He got vaporized! Just be cool and pretend you dont know what's happening, play...it...cool)*

*(God damnit, i forgot where i was. Errr big cow laser beam creatures check, lovely Artemis falling into th….hehehe he is so funny, check. OH they are moving again, I think we are going back to Hope?)*

**CHAPTER TWO: ADALIUS STOPS THE EVIL DRUID’S PLANS!**

The party arrive at their destination where they find a cult of a hundred madmen and at the centre their leader, a powerful druid.

**The Perfect Adalius**: Ha! Leave this to me team, will only take a moment.

Adalius charges ahead, cutting through dozens..

*(AHHHH they killed Artemis! NOOO he was my best friend \*sniff\* this is the worst day ever! Not only do they know about Mr Stinky Butthole Dupre but now my best friend is dead! \*sniff\* I want mom…)*
Ghargh

**Character Name:** Ghargh

**Race:** Stonehide Trollkin

**Class:** Barbarian - Path of the Ebon Star

**Alignment/Faith:** Neutral

**Age:** 20?s

**Height/Weight:** 7 feet / 300lbs

**Physical Description:**

Ghargh doesn't know where he was born.  Just that he was found discarded, by a traveling Blacksmith.  The Blacksmith had a good heart and couldn't leave such a young creature, even one as horrifying as this, to suffer and die.  So he took the foundling home where the Blacksmith and his wife started raising Ghargh (as he was called because for the first year, that's the only "word" he said) as their own child.  It quickly became apparent that Ghargh was discarded because he wasn't the sharpest tool in the shed, but they didn't care and did the best they could teaching him right from wrong.

Ghargh eventually picked up language, and his sheer size made him an asset to the Blacksmith, who would often use Ghargh for the heavy lifting, and to help when he needed to deliver large orders or pick up supplies in town.  Ghargh became an apprentice of sorts to the Blacksmith, and learned how to repair, and even craft, some weapons, and armour.

The work Ghargh does isn't pretty, and will never have the detailed nuances needed to become a full-fledged Guild member, but his work is strong, holds, and some even like the savagery of it.  Even with his formidable size, greenish-grey thickened more-hide-than-skin, and questionable grasp of morality, he is pretty beloved by the guild members (though some - only because they see his as mindless labour).

Ghargh's dimwittedness tempers his natural rage to a degree, but when Ghargh senses danger to anyone he is bonded with, or to bunnies (he loves bunnies!), his true barbaric, monstrous nature flies out.  However, sometimes he doesn't sense danger immediately (because he is so big, he's not intimidated by things as easily).  In these cases, sometimes his friends have to tell him what to do - but be careful.  If the commands are not specific and simple, Ghargh's will do the things how he understands them.

Also, it hurt his ears when his friends argue or take too long talking about what to do.  When this happens, he has a tendency to "fix" the issue by doing something.  What that something is, you'll never know.  Whether that something is actually helpful or puts everyone in more danger, also - it's a surprise.   But he doesn't ever cause any hurt for his friends out of malice.

When Ghargh isn't adventuring, he is right back at home, helping his aging father in the smithy.

**Ghargh's Adventures:**

BABY BROTHER GIMBLE GAVE GHARGH BUNNY!!!!!!!

It’s Lord Ghargh and Sir Fluffy Bob to you!

LORD GHARGH FOUND BROTHER GIMBLE!!!!
Solemn's Savage Frontier Journal No. 1

Well, that went well. OK, I might have gotten a bit ahead of myself there. I mean, I am 180 now... practically middle aged... but sometimes my boundless enthusiasm (what could possibly go wrong) gets the best of me.

I arrived in the town of Hope(!) in the Savage Frontier quite recently. My goal: to serve the ideals of Lathander... to christen new enterprises and bless them with a can do spirit! I quickly joined up with a band of adventurers setting out to explore the "Mouth of Doom"... I mean, this was calling out for optimism, hope and initiative!

But, yes, mistakes were made. The journey began well and ended well, there were just a few speed bumps (and a death) along the way.

About halfway to the MoD we encounter a group of Scaleshrikes... nasty beasties I tell you. I fell one with my warhammer with grim satisfaction... then I ate a bit of dirt for my trouble. No matter, the party was feeling glorious and we pushed on to our ultimate destination. Upon entering the Mouth of Doom we found ourselves surrounded by doors... and traps, and enthusiasm for doors and traps... I confess I think I added to the general feeling of chaos at some points early on. I like a good door as much as the next dwarf... but I think I will not open them anymore... someone needs to stay back and smell the daisies... that'll be me in the future, standing back, smelling daisies. In any case, the halflings ran on ahead, some of us tried to follow, others went another way... ah, independant thought, death and pandemics... FREEDOM!

Anyway, we found some Iron Cobras (avoid) and an undead Minotaur (also, not so good)... poor Plygonk died... we retreated..., we regrouped. We were joined by a creepy looking child with a good heart. I believed it would work out!

We resolved to not split the party anymore, or delve deeper until we got our bearings. We slowed down and our patience (and optimism) was rewarded. Working together we went north and cleared out some mysteries and passageways. We dispatched some Kobold zombies, some Flesh Reavers and a Ghost. We dug up some rubble to coat a sticky path to a treasure chest that contained actual treasure! Elphim gracefully made her way over our constructed rubble bridge to somewhere and joy was had. Then we banished more monsters and found a really nice necklace.

All's well that ends well. Plygonk, your death was not in vain. Your blood has christened my new enterprise and I shall meditate on the slow path and never split the party again!
Drago's Patrol Report

**Patrol Report (2 of 2)**

**Patrol composition:**

Bronson, Vincent, Ruckus, ALEC, Gigi, Blaze, Drago, Tannin (joined during the partol)

**Patrol Report (2 of 2)
Mission:**

A) Locate the monastery.

B) Additional objective - seek help repairing the gorge bridge.

C) Additional objective - speak with the Mayor about rumored corruption of the monastery

**Time of departure and return:**

Depart - 22 Highsun.  Return - TBC

**Areas of interest:**

Shibai, Robai Monastery, Gorge Crossing

**Route Taken:**

Gorge Crossing - Shibai Village - Robai Monastery - Shibai Village

**Enemy Contacts:**

* Road, North of Gorge Crossing - 5 Goblins and 1 Ogre, all eliminated
* Shibai Village - 20 Adeddo-Oni Hunchlings, all eliminated
* Robai Monastery - TACTICAL RETREAT. 5 Vengeful Ghosts, 1 eliminated during combat, 1 eliminated by respectful burial of body.
* Shibai Village - possible hostile contacts - Mubo Brothers, Treat with caution.
* Shibai Village - rumored contact - "Wind Monster"

**Casualties:**

ALEC - KIA by Vengeful Ghosts

**Mission Outcome:**

A) Success. Monastery located. See recommendations.

B) Success. Mayor of Shibai will repair the bridge.

C) Success. Mayor has commissioned us to help solve the Monastery corruption.

**Recommendations:**

* Monastery located. All inhabitants either killed or missing. Recommend accepting Shibai Mayor's request for help.
* Three ghost still haunt the Monastery. Recommend elimination via combat or burial of remains.
* Mubo Brothers are potential hostile contacts. Recommend assessment followed by neutralisation if required.

**Personel Reflection:**

* **Vincent** continues to amaze me. Not only did he survive the river but he stumbled from it, barely alive, and still managed to kill 3 Goblins.
* **We all** immediately marked the **Mubo Brothers** for what they really were - honourless mercenarys taking advantage of a desperate village. Thank Tymora I had the chance to grab one of the corpses from the Monastery as proof of their lies.  My only remaining question concerns their supposed encounters with the **Wind Monster**. Are they really defeating it? Or are the battles staged?
Isaa's Tale - The Sunken Tower

Isaa's Tale

Isaa sits at the bar of the Stuck Pig, nursing a half-full tankard of chocolate milk.

"I'm telling ya Mr. Otto, we weren't but a days travel outside of Hope when we were robbed in the middle of the night by a bunch of kobolds! By the time we all woke up they'd already pilfered some of Frank's stuff and were running off into the darkness with Morgain's bedroll. Constance was the first to give chase and was immediately pummelled with a hail of slingshot stones flying out of the darkness. By that point the rest of us had gotten to our feet and it was on! We managed to get most of the little buggers but Frank lost his mess kit and was eating with his hands for the rest of the trip".

"So anyway like I was saying we kept making our way south and finally arrived at the Sunken Tower the next day. It was kind of half submerged in a pond so we paddled across on a log while **Dougal** and **Morgraine** swam alongside us and helped out. Once we got inside it wasn't too hard to move about so we made our way through the tower until we eventually bumped into a pair of bullywugs. They weren't too hard to take out but after that more and more kept coming. Everytime we got one I'd look up and see two more coming! It was the first real battle I've been in since leaving the monastery and I'll tell you what Mr. Otto it didn't go too well for me. I must have gotten knocked out three or four times - **Dougal** or **Morgraine** would wake me up and I'd get a few good hits in and then get knocked out again. I guess I was trying too hard to fight like **Frank** does but I guess its different for him with all that armor on.. maybe I'll do better next time.

"Eventually we finished off the last of the bullywugs and made camp inside the tower that night. There must have been two that we missed because a little one and a big muscly one attacked our camp. After that fight Mr. Otto I was beat. We looked about a little more and found the stairs up to the next level but we decided to leave it at that and come back to Hope. Most of the others are heading out there again but I don't think I'll go with them this time. I heard **Reginald Tealeaf** talking about going to a place called the barrowmaze next week. He's a halfling too so maybe that place will be better for me."
Mire's Edge

## Session: Mire's Edge

**Adventure date:** 10.3.21

**In game date:** 4 Eleint

*A shipment of goods destined for Goldar's Emporium has gone missing en route to Hope. The curmudgeonly dwarf has revealed that a number of potentially valuable magical items and components had been in the shipment, along with valuable medicinal products.*

*He is prepared to let a band of heroes keep the magic items and components if they are able to secure the missing shipment and deliver the medicinal products to the people of Hope.*

#### Adventuring Party:

* Keikichi
* Edmund Mills, Esq.
* Linh
* Bolt Brasschassis
* Brokilon
Ida

**Character Name:** Ida "Many-Blades"

**Player:** Cody\_#5797

**Class:** Fighter

**Age:** 29

**Race:** Trollkin (Night Whisper Troll)

**Height/Weight:** 6'3" 190lbs

**Status:** Alive

**Physical Description:**

Ida “Many-Blades” is a tall muscular Night Whisper Trollkin warrioress, unlike her traveling companions she is the only member of their clan that was a warrior before their forced retreat from their homeland. Ida has a reputation of being a fierce combatant who is a master of many weapons such as blades, spears and her signature weapon the rope dart, which is a large blade attached to the end of a long piece of rope giving her the ability of being deadly at both close quarters and at range. Gazing upon her is quite the frightening sight, she is a walking armory, covered head to toe in dozens of blades of all kinds from many different cultures with thick black warpaint covering parts of her face and body. She has long messy purple hair with bright orange eyes, the other noticeable thing upon encountering her is the two large teeth protruding out from her bottom lip.

**Savage Frontier Adventures:**

- Goblin Bounty

- Fishing for Gods in Strade's Gallows

- Fishing for Gods in Strade's Gallows II

**Surviving Members Of Arnulf's Trollkin Clan:**

- Arnulf "Almost One-Eye"

*-* Lippy "Bent Fingers"
Savage Frontier Bestiary

This is open for anyone to edit, create or correct anything pertaining to the creatures encountered out in the Savage Frontier.

Only record the information that your character(s) would be aware of, either from combat or observation. Technical terms can be used to help clarify anything if you feel the need. But avoid copying and pasting from the compendium etc.
Rescue the Fizzbang 3

## Session: Rescue the Fizzbang 3

**Adventure Date:** 29.1.21

**In game date**: 22-25 Eleasis (Highsun)

   *After the first expedition to locate the City of Lull ended in disaster, a band of friends, family, and heroes set out from Hope in hopes of rescuing their captured companions from distant Quartztoil Tower.*

#### Adventuring Party:

* Artemis
* Sabrina Fairweather
* Sairina Istari
* Furious
* Seonbi
* Knock
* Fergal

#### Creatures Encountered:

* Swamp Troll
* Giant Toad
* Exploding Toad
* Swarm of Poisonous Frogs

#### Trivia:

* Located the ancient travel gate mentioned by Gigi
* Found the Ruined Keep is abandoned by day

## Session Summaries:

* Love Letter #1
* Sairina's Rally to Regroup - Fizzbang III
* Sabrina's notes and thoughts - Fizzbang 3
* Furious' Third Letter to Oak