Mission 6: Under a Rail

**Mission 6** is the sixth mission of Assassin of Steve. The Minemaster escaped while you were fighting the Aracold Spider. You must confront the Minemaster in his mines, and find out what's going on.

## Walkthrough

At the end of the shop after completing Mission 5 go up the stone staircase. At the top you will emerge into some large mining caves. You get around these caves on either the wooden paths or through the underground river below. If you have Frost Walkers, you can create ice on the water in the underground river. In order to get to the Minemaster's mining base, you should watch the direction that the Snowballers in minecarts above are going, then follow them. The direction they go will take you to the mining base entrance. At the entrance, though, you will discover that it is blocked by a gate. You need to find five TNT in the cave and place it on the mossy cobblestone blocks in front of the gate.

1. One of the TNT is found in a chest near the gate.
2. Near the shop, fall into the river. There is another block of TNT in the chest at the end of the river.
3. From the shop turn right, then go down the path and take the first left. Keep going straight. At the end of the tunnel is a chest with another TNT block in it.
4. From the shop turn right, but unlike 3) keep going straight, and jump around the gap in the floor. Take another right, and there is a chest on a ledge attached to the wall across the bridge, containing the TNT. You can access it by jumping to the platform to the left of it.
5. From the mining base entrance go forward, then fall into the underground river via the nearest pit. Go to the left. There is a chest with a TNT block in it on the left-hand side.

Once you've placed all five TNT blocks you can enter the Minemaster's mining base. His base has lots of codes in it, like the Skeleton Army Barracks, but instead of deactivating power cores they open doors that you can go through. Many rooms have multiple codes, and in all of them only one leads the right way, the others either leading to traps, dead ends, or loot chests.

In the first area you will find a Sequence Code, like with the Blue Power Core in the barracks. You need to push the button to activate the code. It will show you a sequence of stained glass colors, then will give you those colors and tells you to place the blocks in the gap in the order that they appeared in. If you get the order wrong, you can push the button again to see the order again and reset. Beyond the door that the Sequence Code opens is a long hallway with iron doors on each side. The doors open when you go in the hallway, and there is a Diamond Miner in each room, so be prepared for a huge horde of mobs. Past the hallway is a room with two codes - the Maze Code to the left being the one that takes you on the right way.

To enter the maze, press the button. Only one player can be in the maze - the others will be teleported to a spectator's area above the maze. In Maze Codes, each blue pressure plate gives you one point when you go over it, and purple ones give you two. To solve maze codes, you need to take the path that gives you the least possible amount of points. In the first Maze Code you need exactly three points and no more. Once you get to the final button with the correct amount of points, press it, and you will get teleported back and find the wall to the left has broken, revealing a way to a cave with some mineral block boulders. At the end of the cave is the entrance to the forge area, where there are three more codes that can be solved. Again only one is the correct way, and it is the one to the right, under the sign that says "Sound Code." To solve sound codes, you have to listen to the sound(s) and then follow the onscreen instructions. In this case, you simply have to press the button that corresponds to the sound you just heard, which is "Lava flowing on water."

After solving the sound code, you can continue to move through the forge area. There is a hallway with lava that flows out as you walk past it just part the room with the lava river flowing beneath. Past the forge is a room with some rail tracks in it. There are four codes in it. The one that leads the correct way is the one that requires you to use levers to move pistons that move red sand blocks, like with the Yellow Power Core in the barracks. There are two such puzzles, which both need to be solved in order to open the way. The button can be pressed again to reset both puzzles.

Once the puzzle is solved you can enter the new cave and face the Minemaster. He spawns in a cave with some minions, and you have to fight them. However, thirty seconds later the Minemaster will dig away. Then a Sound Code will spawn, which you solve by listening to which sound was the sound of a minecart when you are inside one. The answer is Sound B. Once you solve it, in the next cavern the Minemaster is there with more minions. However, again he will dig away after thirty seconds, thus forcing you to solve another code. This time there are two to choose from, and only one goes the right way. The correct one is the Maze Code, which requires you to get 6 points at minimum in order to pass.

In the next cavern the Minemaster will teleport once again after thirty seconds. This time the correct code is the one with the colored stained glass. Like with the green power core in the barracks, you have to press the buttons under each color when it matches the glass that is cycling through different colors. However, there are three different colors this time, and you have to do all of them. Once you do it the floor in the third cavern will blow up, and you can fall down to the last cavern.

In this cavern the Minemaster will not dig away - you can kill him. However, he has a lot more minions and there are also lots of Tunnel Guardians with bows in minecarts riding around the edge of the cavern shooting at you. It is best to move fast to reduce the chance of them hitting you. Or you could back into a corner out of view of the Tunnel Guardians and keep hitting the Minemaster as he comes at you. Be warned that this strategy may not work given his knockback resistance. Once you defeat the Minemaster you can leave the cavern and go up to the shop.

### Mission 6 Book

The Minemaster escaped in a Minecart while you were fighting Aracold. Stuart saw him head in a mining base.

Objectives: Enter the Mining Base and find the Minemaster. You will need to find out what's going on.

## Mobs

Frostula Spider

Ice Miner

Snowballer

Diamond Miner

Tunnel Guardian

Senior Miners are rare wither skeletons with three pieces of Miner Armor. There are four types, each of which wears one different piece of Police Armor, which has a small chance of dropping. However, each type only spawns once throughout the entire mining base.

## Equipment

Frostula Fang

Snow Launcher

Packed Puncher

Ice Pick

Diamond Edge

Jewel Bow

Diamond Pick

Shiny Shield

Miner Armor

Police Armor

## Chest Locations

* There is a loot chest on the left pathway that appears directly after leaving the shop.
* Starting at the shop, taking the right path three times will lead you to a tunnel, and at the end of the tunnel is another loot chest.
* The chest right next to the gate will contain a TNT and the Lore Book Safety Report.
* The second room on the right after entering the Mining Base will contain the lore book One suit for four miners.
* The fourth room on the left after entering the Mining Base contains a loot chest.
* Activating the Piston Code on the second split path will reveal a path containing one of the Senior Miners along with a loot chest.
* In the room with the rails on the floor, the second path facing north will contain a chest with the lore book Letter to my sister.
* In the room with the rails on the floor, the first path facing west will contain a loot chest.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Full On** by Kevin MacLeod.
* **The Descent** by Kevin MacLeod.
* **Chee Zee Cave** by Kevin MacLeod.
* **The Pyre** by Kevin MacLeod.
* **The Coal Mine** by Twin Musicom.

During the Minemaster boss fight, **Modern Combat** by Jason Shaw plays.

## Trivia

* Mission 6's caves were made by summoning multiple fireballs with ExplosionPower set to 20. Mission 10's caves were made in a similar way, but the ExplosionPower tag was set even higher.
* On the minecart tracks where Snowballers travel there are often crashes or Snowballers going the wrong way.
* Before the 1.9 update the underground river did not exist, and TNT was not required in order to enter the mining base.
* The fourth TNT can be grabbed in an unintended way. The developer intended path was to jump up onto the ledge to the right that is highlighted by the torches. Then jump onto the railway, then go forward towards the ledge with the chest on it. That chest has a block of TNT in it.
* This is the first mission to feature a Maze Code, in which 3 exist.
* The music tracks that play during this mission are commonly used for underground-themed missions in the other maps.
	+ All of them (except for 'The Pyre') play during Mission 8 in Assassin of Steve 3, which is similar to this mission in that it features the Minemistress.
		- The track 'The Pyre' instead plays during Hidden Mission 3 in Assassin of Steve 3, which can be found within Mission 8 of that map. It can also play during Mission 6 of Assassin of Steve 2.
	+ 'Full On', 'The Descent' and 'Chee Zee Cave' also play during Mission 8 of Assassin of Steve 2.
* The Minemaster's boss track, 'Modern Combat', also plays during the Sand Monster boss fight in Assassin of Steve 3: Endergeddon.