Gamekeeper

**Bane Perez,** also known as the **Gamekeeper**, is a Difficulty Level 2 Hunter available for purchase after the completion of the prologue. He is one of **28** playable Hunters added to Identity V.

—Bane Perez (Deduction Star 2020)

## Appearance

Bane is a bulky, well-built man with a completely obscured appearance, with no visible parts of his body bare skin, and the large, severed head of a certain elk with large, majestic antlers branching out either side and glaring white eyes sitting on top of his actual head.

He wears what appears to be a partially full set of armor, with his muscular torso and forearms clad in a metal breastplate and pauldrons respectively, a large leather belt with a satchel around his waist, filthy grey trousers, and leather shoes. A brown fur cloak is draped around his shoulders, and a dirty dark grey rag is tied around his waist. A large, open, steel-jaw leghold trap is around his neck, and he wears fingerless leather gloves. A purple chain hook with a hook shaped like a shark skeleton is grasped in his right hand, with the metal chain wrapped around his wrist.

## Gameplay

The Gamekeeper is a slow-moving Hunter who is able to throw his Chain Hook, which can travel and go over any low obstacles and pulls a Survivor the hook catches towards him, marking them with a scent that can expose their location and increases Gamekeeper's attack recovery. If the hook hits a tall obstacle, the hook will latch onto it and Gamekeeper will pull himself towards the obstacle, allowing him to gain mobility and catch up to survivors and reach destinations quicker. Gamekeeper will create shockwaves each time he pulls himself towards the obstacle and any Survivors caught by it will have their movement speed will be reduced. Gamekeeper can also place a Trap to immobilize Survivors and alerting him, making it useful for restricting areas for survivors to navigate during the chase and wasting time dismantling or trapped by it when not in chase.

### External Traits & Abilities

Below is a list of Gamekeeper's intrinsic traits and abilities. For more in-depth information, please check the individual pages.

 Trap | 0

### Character Statistics

Below is a list of Gamekeeper's statistics. To view other Hunters' gameplay data, please view **this article**.

## Concept / Design Notes

### Design Notes

Bane's design was inspired by real-life hunters. The animal head hanging on the head and wearing animal skin are the basic characteristics of this character image. We have tried to dress him in elegant leather clothes and pants, or casually cut civilian clothes, and match them with various trap-making tools commonly used by hunters. But the final result is to keep only the two most obvious features originally wanted: deer head and animal skin, and weaken other foil elements. This is also more in line with the team's aesthetic and design habits.

## Change Log

Undocumented (February/March 2018)
* Nerf: Gamekeeper's Fury Hook no longer applies double damage when Detention is active.
* Adjustment: Adjusted Gamekeeper's Chain Hook hit judgement.

December 5th, 2019
* Buff: Add a new Eternal Trait, Suffocation.
* Adjustment: Tier 0 skill: Bane hooks survivors and pull them to him or hooks a wall and pulls himself towards the wall. (Originally, Gamekeeper starts with nothing until he reach to Tier 1 to gain access to the Chain Hook)
* Adjustment: Tier 1 skill: Thorny Hook - When Bane's Chain Hook hits a Survivor, it will deal half of the normal attack damage (Originally Gamekeeper Chain Hook deals 50% of the total survivor's health. He also needs to reach Tier 2 for the hook to deal damage).
* Adjustment: Add Tier 2 skill: Fury Hook - If the Chain Hook hits an object, Bane can cast the Chain Hook again with 2 times limit. The re-cast can be used within 8 seconds until the Chain Hooks hits a Survivor or misses.
* Buff: Increased Gamekeeper's Movement Speed and recovery rate from Pallets' stunning.
* Buff: Increased Gamekeeper's range of charge attack and reduced the back swing of charge attack.
* Buff: Slightly increased Chain Hook's speed and Gamekeeper's flying speed after hitting a wall, and greatly reduced the back swing when landing.
* Buff: Adjusted Chain Hook's cooldown judgment to enter cooldown after the skill ends, thus reducing the skill cooldown.
* Buff: Reduced Gamekeeper's Movement Speed decrease while charging Chain Hook.

January 16th, 2020
* Adjustment: Slightly increased the judgment range of the Gamekeeper's normal attack, attack while holding a balloon and charged attack.
* Adjustment: Improved the judgment duration for Gamekeeper's charged attack and attack while holding a balloon so that the action performance fits better.
* Adjustment: Improved the judgment of the Gamekeeper's Chain Hook when hitting Survivors, and fixed an issue where the Chain Hook would not hit the Survivor in certain situations.

March 5th, 2020
* Adjustment: Improved the hit judgment of Gamekeeper's Chain Hook as a result of abnormal hits by the Chain Hook.

October 14th, 2020
* Buff: Chain Hook now goes through teammates and the enemy Knight in Tarot.

March 25th, 2021
* Buff: Suffocation Adjustments: Added new effects for landing. Reduced the vaulting speed of Survivors within a certain range by 20%. Decreased the movement speed reduction from 20% to 13%, and this effect can now be stacked up to 3 times, but the reduction in vaulting speed can't be stacked.
* Buff: Tier 0 skill: If the Chain Hook hits an object, Bane can cast the Chain Hook again within 8 seconds up to 1 time.
* Buff: Tier 2 skill: Fury Hook - If the Chain Hook hits an object, Bane can cast the Chain Hook again with no limit. The first re-cast can be used within 8 seconds up to 2 times, while subsequent re-cast can be used within 3 seconds until the Chain Hooks hits a Survivor or misses.
* Buff: Added a new Tier 0 skill: Trap

July 15th, 2021
* Buff: Bane can place a Trap around an active Rocket Chair when the Rocket Chair starts to ascend for elimination. (Despite this, this change seems to bugged due to not working properly. Placing a survivor on their last chair will still remove nearby traps.)

September 24th, 2021
* Buff: Removed the short stiffness time after the Gamekeeper destroys a pallet.

December 2nd, 2021
* Adjustment: Added a permanent aiming indicator to the battle interface, which can be disabled in the Settings interface.
* Adjustment: When the Gamekeeper's Thorny Chain Hook is able to hit an obstacle, the aiming indicator will now change in appearance.

April 20th, 2023
* Buff: Decreased the Speed Reduction effect when charging up Chain Hook from 10% to 5%.
* Buff: When the Chain Hook hits the Magician's Illusion, the Entomologist's Swarm of Insects, or Survivors who are using Flywheel Effect, it will be deemed as hitting an obstacle.
* Buff: Improved the direction judgement when setting Traps, modified the direction of Traps to the direction that the camera is facing.
* Buff: Added Special Effects to the boarder around the chair where Traps cannot be placed.
* Buff: Chain Hook now receives a 3-second cooldown reduction upon missing.

July 6th, 2023
* Adjustment: Gamekeeper is now available in Tarot - Crystal Ball Mode.

July 27th, 2023
* Adjustment: The Gamekeeper will gain points when his trap hits Survivors.

September 14th, 2023
* Buff: The Gamekeeper's shockwave cannot interrupt the survivor's status of being trapped by confinement.

November 9th, 2023
* Adjustment: Replaced the voice lines for the Hunter "Gamekeeper".

November 16th, 2023
* Buff: Added a prompt to be sent to the Gamekeeper if a Survivor is exposed from Suffocation.
* Buff: Gamekeeper can hear Survivors stepping on or dismantling his Traps anywhere on the map.
* Adjustment: Optimized the Gamekeeper's Chain Hook to avoid occasional rubber-banding whenever it hits an obstacle and falls to the ground.

November 30th, 2023
* Adjustment: Increased the speed of the special effects for the Chain Hook when hitting or trapping a Survivor.

January 4th, 2024
* Adjustment Optimized the placement logic of traps.
* Buff: Shorten the duration of animations for throwing the Chain Hook, hitting obstacles with the Chain Hook, and retrieving the Chain Hook.
* Buff: Extended Fury Hook's re-throwing time from 3 to 4 seconds after throwing twice.

## Trivia

* Despite the game saying that Bane's head is that of a deer or elk, his antlers better resemble that of a moose, though the head shape itself is coincides with that of a deer.
* His icon in the Illusion Hall is noticeably different from his appearance in other artworks and in-game models, sporting blood red eyes rather than glassy white ones.
* Beta Testing: Bane wielded a spiked blade as his weapon and used to pick survivors up over his shoulder rather than tying balloons to them. However, with the change of the game to have a less intimidating look, these features were replaced by his modern weapon and behavior.
* Gamekeeper was the first hunter to be introduced to the game after launch.
* According to a pre-release trailer for the global version of Identity V, Gamekeeper was originally known as **Deer Head**.
* Gamekeeper shares his model structure and many of his animations, including walking, stunning and picking survivors up, with Smiley Face and Hell Ember, the latter of whom had his voicelines reused for Gamekeeper previously.
	+ This stands out as other Hunters have personalized animations, voice lines and models that differ from one another
	+ His Jingling Bell accessory restores his old carrying animation.

## Name in Other Languages

 🇺🇸 | English
 🇲🇾 | Bahasa Melayu
 🇹🇭 | ภาษาไทย(Thai) | ผู้คุมเกม (เบน)
 🇻🇳 | Tiếng Việt(Vietnamese) | Kẻ gác rừng (Bane)

## References

* http://id5.163.com/news/official/20171130/26476\_727071.html

1. ↑ Gamekeeper's reason for his Character Day was confirmed on the official Twitter.
2. ↑ According to the Official JP Reference Book.
3. ↑ A Website confirming the Voice Actor of Hell Ember, **Gamekeeper**, Forward and Explorer - https://zh.moegirl.org.cn/index.php?title=%E8%8B%8F%E9%91%AB&variant=zh-hans&mobileaction=toggle\_view\_desktop
4. ↑  The voice is partially done by another actor, as well as new emotes. https://zh.moegirl.org.cn/%E7%AC%AC%E4%BA%94%E4%BA%BA%E6%A0%BC
5. ↑ Design notes of characters are from the first volume of the Official Art Reference Book
6. ↑ Rubber Banding is the undesirable visual effect of latency, known as lag, in which a moving object appears to leap from one place to another without passing through the intervening space
7. ↑ Gamekeeper's trap is now placed closer to him.