recursal/Fanatic-Fandom huggingface dataset:
Neit

Neit is one of the only gods fully associated with war in Celtic mythology. A member of the Fomorians, the giants who were against the Tuatha Dé Dannan, he married the Morrigan and joined their side, only to die in battle before the Tuatha Dé Dannan’s victory in Ireland. He has since been revived by his wife.

**Shared Attribute Among All Children of Neit:**

#### ***Stubbornness***

All children of Neit are incredibly stubborn in both their beliefs and mindsets

#### ***Instigator Aura***

All children of Neit give of an unsettling aura that tends to cause the people around them to chose the ‘fight’ in ‘fight or flight’

#### ***Formorian Physiology***

As a member of the giant race in Ireland, children of Neit have inherited his size, tending to be 6 feet and taller, as well as clawed hands

**Common Powers Among Children of Neit:**

#### ***Anger Inducement***

Some children of Neit have the ability to induce intense and powerful anger in the people around them

#### ***Battle Mastery***

Some children of Neit have an overall mastery over battle and war, understanding multiple fighting styles

#### ***Weapons Mastery***

Some children of Neit have the ability to master any weapon presented to them with ease

#### ***Enhanced Physiology***

Some children of Neit have an enhanced physiology, making them stronger, faster, and sturdier than the average person

### **Rare or Difficult Powers Children of Neit Might Have:**

#### ***Limited Necromancy***

With immense practice and concentration, some children of Neit have been known to be able to raise a soul of a fallen warrior to petition them for guidance and support

#### ***Limited Pain Immunity***

A rare gift and one that needs immense practice to master, some children of Neit are able to put themselves in a mindset that temporarily numbs them to all pain. This does not mean they are invulnerable, just that for the period of time, pain will not bother them or hold them back.
Ogma

The father of language itself, Ogma is the Irish Celtic god of language, poetry, and eloquence. He is the most well spoken of the gods, and his invention of the Ogham (precursor to Irish Gaelic) gave language to mortals.

### **Shared Attribute Among All Children of Ogma:**

#### ***Polyglot***

All children of Ogma are able to read, write, speak, and understand any language

#### ***Public Speaking***

All children of Ogma are gifted at public speaking

#### ***Neck Birthmark***

All children of Ogma have a birthmark on their neck, right over their vocal cords that look like a sound wave.

### **Common Powers Among Children of Ogma:**

#### ***Eidetic Memory***

Some children of Ogma are able to retain any piece of information in any language

#### ***Limited Telepathy***

Some children of Ogma are able to read the minds of others, but only while maintaining skin contact with them.

#### ***Enhanced Intelligence***

Some children of Ogma are more intelligent than the average person

#### ***Enhanced Storytelling***

Some children of Ogma are natural storytellers, able to capture an audience in almost a trancelike state with their voice

### **Rare or Difficult Powers Children of Ogma Might Have:**

#### ***Storytelling Personified***

Through immense practice, some children of Ogma have been known to personify their stories, producing what looks like a black and white film of whatever story they are saying

#### ***Language Transference***

With immense focus and practice, some children of Ogma have been able to bestow a language onto another person, allowing them to speak and understand a language they did not know at all before.

*Other abilities of the Children of Ogma have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Ogma\*)*
Aengus

A member of the Tuatha dé Danann, Aengus is a young and lively god. He is most associated with love, youth, beauty, and vitality, along with poetic inspiration.

### **Shared Attribute Among All Children of Aengus:**

#### ***Poetry and Art Affinity***

All children of Aengus have a natural inclination towards poetry and art as a hobby

#### ***Energy***

All children of Aengus have a plethora of energy reserves, and do not need caffeine to supply them with energy

#### ***Heart shaped Pupils***

All children of Aengus have heart shaped pupils

### **Common Powers Among Children of Aengus:**

#### ***Healing***

Some children of Aengus are able to heal people’s injuries through touch.

#### ***Love Match Affinity***

Some children of Aengus are able to tell how well matched couples are just by sight

#### ***Enhanced Charisma***

Some children of Aengus are naturally charismatic

#### ***Heat Manipulation***

Some children of Aengus are able to manipulate and weaponize heat to their will

### **Rare or Difficult Powers Children of Aengus Might Have:**

#### ***Energy Transference***

With immense concentration, some children of Aengus have been known to be able to transfer energy to their allies, especially when they are tired and beaten.

#### ***Second Wind***

When children of Aengus find themselves tired and beaten, they are sometimes able to pull a magical reserve in their hearts to push through, gaining a short burst of energy. It cannot be used more than once a week.

*Other abilities of the Children of Aengus have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Aengus\*)*
Cabin Leaders

Cabin leaders function like head counsellors would in a traditional mortal summer camp. They are charged with disseminating any information to their siblings on camp activities and news, look after new campers when they first arrive, and represent their cabin during meetings.

If changes are to be made to the camp rules, new activities proposed, or potential quests are on the table, Cabin Leaders are included in the conversation, allowed to share their piece as representatives for their siblings.

### How to Become a Cabin Leader

To be appointed a cabin leader, some combination of requirements must be met:

* At least 18 years of age
* Live full time at camp for at least three years
* Have been a mentor to a younger camper for at least one season
* Participated in a quest
* Actively participating in camp life by taking on a Camp Role (healer, gardener, tutor, smith, ect.)
* Voted on by siblings (and if siblings are not present, the current Cabin Leaders)/only known child

### How to Become an Activity Lead

Another option for leadership at camp is taking on the role of an Activity Lead. Like most traditional summer camps, Camp Laoch offers a wide variety of day-to-day activities for campers to participate in. These leads are responsible for what campers do in that activity and tracking their progress (if it is a weapons-based activity).
**Below is a list of available activities:**

* weapons training
* arts and crafts
* amphitheatre events
* swimming
* forge
* medical
* horses
* farming
* sports

**In order to be considered for an Activity Lead, your character must meet some combination of the following:**

* At least 20 years of age. Maximum age of 28 (older campers can do 'master classes' on occasion)
* Live full time at camp for at least three years
* Have been a mentor to a younger camper for at least one season
* Shown proficiency in chosen activity area. Actively taking additional education classes in that area is a plus
* Must submit an application for your character to be considered for Activity Lead that Camp Staff will evaluate and approve
Legacies and Leaving Camp

Since Norse and Celtic demigods have the likelihood of living much longer than their Greek, or even Roman, counterparts, the possibility of legacies is common. But what is a legacy?

#### Legacies

Legacies are the grandchildren, great grandchildren, and beyond. These children can have one or two abilities from their godly ancestor, but often they are extremely limited. In addition, the weavers of fate may chose to simply \*not\* imbue interactions with creatures as part of their fate. Not to say they cannot see monsters or have interactions with them - they most certainly can. They just lack the certainty of those interactions.

Because of this, legacies rarely remain at camp year round. They may be sent to Camp Laoch for a summer or two to understand their abilities, but will often not call the camp home.

#### Living Away from Camp Laoch

As expected, leaving camp can be a rather large question for campers. While the Roman and Greek demigods might not have the flexibility to do so, Norse and Celtic demigods can and do live among mortals. Demigods have even been known to create their own 'safe pockets' in the world, if enough live in very close proximity to each other.
Skadi

The goddess Skadi is a giantess, much like Sif, who was accepted into the ranks of the Vanir after her marriage to Njord. She is the goddess of the wilderness itself and a gifted huntress. Her domains consist of the winter, hunting, and the wilderness, along with justice and judgment.

### **Shared Attributes Among Children of Skadi:**

#### ***Strong Moral Compass***

Children of Skadi have a strong moral compass, however, that does not mean they all follow the same moral code at all.

#### Jotunn Physiology

Children of Skadi all run colder than the average person and have full immunity to the cold. In addition, children of Skadi have a part of their skin that is marked with what appears as permanent frostbite.

#### ***Enhanced Perception***

Children of Skadi have an enhanced sense of perception.

### **Common Powers for Children of Skadi:**

#### ***Ranged Weapons Affinity***

Some children of Skadi have an affinity for using ranges weapons in training and in battle, such as a bow and arrow or crossbow.

#### ***Hunting Affinity***

Some children of Skadi have a strong affinity for hunting, and are skilled trackers.

#### ***Enhanced Dexterity***

Some children of Skadi have an enhanced dexterity, making them light on their feet and able to sneak around quietly in the wild so as to not scare off creatures.

#### ***Ice Manipulation***

Some children of Skadi are able to manipulate ice and bend it to their will, weaponizing it when needed.

### **Rare or Difficult Powers Children of Skadi Might Have:**

#### ***Winter Weather Manipulation***

With immense training and focus, some children of Skadi have been known to be able to manipulate winter weather as a whole, producing blizzards, sleet, hail, and snow.

#### ***Luck Manipulation***

A rare gift, some children of Skadi are able to bend luck as a form of retribution. They can bestow bad luck or good luck, depending on their moral code.

*Other abilities of the Children of Skadi have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Skadi8)*
Freyja

A member of the Vanir, Freyja is the goddess of love, beauty, fertility, war, and gold. She is also credited with practicing one of the most difficult and dangerous magics, seidr, which allows the wielder to manipulate the future directly.

### **Shared Attributes Among Children of Freyja**

#### ***Enhanced Combat Affinity***

All children of Freyja have an affinity for combat, and are able to pick up weapon fighting and fighting techniques quickly.

#### ***Enhanced Charisma***

All children of Freyja are naturally charismatic people.

#### ***Facial Beauty Mark***

All children of Freyja have a white facial beauty mark on their cheek.

### **Common Powers for Children of Freyja**

#### ***Glamour Magic***

Some children of Freyja have been known to practice glamour magic, enhancing the appearance of themselves or others, or using it to disguise themselves.

#### ***Love Match Affinity***

Some children of Freyja are able to tell how successful a romantic relationship might be between two (or more) people.

#### ***Anger Inducement***

As a goddess of war, some of Freyja’s children are able to manipulate the feelings of anger in a person, heightening them or forcing the feeling from a person.

#### ***Love and War Foresight***

Freyja practices divination magic, and some of her children are gifted with the same talent. However, their visions are limited to the matters of the heart and of war.

### **Rare or Difficult Powers Children of Freyja Might Have:**

#### ***Temporary Love Inducement***

A rare ability, and one that takes practice and concentration, but some children of Freyja are able to temporarily induce the feeling of love and infatuation on people. This effect ends after the affected person sleeps.

#### ***Necromancy***

an extremely difficult gift for children of Freyja, some have been known to perform necromancy and are able to summon a soul of those residing in Folkvagnr, the Vanir afterlife.

*Other abilities of the Children of Freyja have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Freyja\*)*
Arawn

Arawn is a powerful and often feared god in Welsh Celtic mythology. He is known as the god of death and fear, justice, and the Welsh Otherworld/Underworld. He rules with an iron fist.

### **Shared Attribute Among All Children of Arawn:**

#### ***Sense of Unease***

All children of Arawn give off an aura of unease to people around them. The sensation feels like their fight or flight sense is lingering in the background, ready to activate at any moment

#### ***Enhanced Smell***

All children of Arawn have an enhanced sense of smell

#### ***Enlarged Canines***

All children of Arawn have enlarged canines, much like wolves.

### **Common Powers Among Children of Arawn:**

#### ***Fear Inducement***

Some children of Arawn have the uncanny ability to induce feelings of panic and terror in a person or creature.

#### ***Shapeshifter***

some children of Arawn inherited his ability to completely shapeshift into someone else that they know

#### ***Enhanced Tracking***

Some children of Arawn are gifted trackers, able to find their targets through large distances

#### ***Enhanced Strength***

Some children of Arawn have enhanced strength

### **Rare or Difficult Powers Children of Arawn Might Have:**

#### ***Grim Reaper Physiology***

A rare and difficult power, some children of Arawn are able to embody a grim reaper. They are able to pass through walls and reap souls, bringing them to the Otherworld.

#### ***Necromancy***

Through immense training and concentration, some children of Arawn have been known to be able to summon a soul from the Otherworld to assist them.

*Other abilities of the Children of Arawn have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Arawn\*)*
Nott

The goddess and personification of the night, Nott is considered a primordial being in the Norse Pantheon. She rules over the domains of night, sleep, and dreams, touching every living thing.

### **Shared Attributes in Children of Nott:**

#### ***Dream Sense***

All Children of Nott are able to tell what someone is dreaming by touching them. Though not a vision, they are able to get a sense of the theme and if it is a dream or nightmare

#### ***Dark Circles***

all children of Nott have dark circles or bags under their eyes.

#### ***Heavy Sleepers and Lucid Dreaming***

All children of Nott are heavy sleepers, and are all able to lucid dream within their own dreams

### **Common Powers for Children of Nott:**

#### ***Sleep Inducement***

some children of Nott are able to make creatures fall asleep at their will

#### ***Hypnosis***

some children of Nott are gifted in hypnosis, able to put others into a dream-like trance while awake

#### ***Dream Retrieval***

some children of Nott are able to retrieve dreams from the subconscious memory of people

#### ***Dream Manipulation***

some children of Nott are able to change other people’s dreams through touch, ending nightmares for people or inducing them in others

### **Rare or Difficult Powers Children of Nott Might Have:**

#### ***Astral Projection Through Dreams***

With immense training, some children of Nott have been known to astral project through dreams. They are able to interact with others in their dreams, and cannot be harmed in dreams. When they wake up, however, they are not well rested.

#### ***Dream Weaving***

A rare gift, some children of Nott have been known to bring aspects of dreams to life in the mortal world
Brigid

A member of the Tuatha Dé Danann, Brigid is known as the 'Exalted One' in Irish Celtic mythology. She is the goddess of spring, rejuvenation, life, and healing. Her celebration, Imbloc, represented the halfway point of winter and the approaching spring season. She is a beacon of inspiration for many, especially inventors.

### **\*\*Shared Attribute Among All Children of Brigid:\*\***

#### ***Domesticated Animal Familiars***

All children of Brigid have domesticated animal familiars that they are able to communicate with and understand completely

#### ***Familiar Attribute***

All children of Brigid also have a physical attribute of their familiar that is reflected on their person.

#### ***Smithing Affinity***

All children of Brigid have a natural affinity for smithing and can pick it up relatively easily

### **Common Powers Among Children of Brigid:**

#### ***Craft and Invention***

Some children of Brigid are gifted in craft and invention. They are able to come up with new solutions to problems and have a knack for bringing new ideas to life

#### ***Plant Manipulation***

Some children of Brigid are able to manipulate plants to their will

#### ***Poetry*** ***Affinity***

Some children of Brigid have an affinity for poetry, and find it to be an easy hobby

#### ***Light Manipulation***

Some children of Brigid are able to bend and manipulate light to their will, bringing light to dark spaces or intensifying existing light.

### **Rare or Difficult Powers Children of Brigid Might Have:**

#### ***Communal Space Creation***

With immense concentration and training, some children of Brigid are able to sanctify and create communal spaces. These spaces bring a sense of community and peace to whoever walks into it.

#### ***Heat Manipulation***

With immense concentration and training, some children of Brigid have been known to be able to manipulate heat to their will.

*Other abilities of the Children of Brigid have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Brigid\*)*
Taliesin

Taliesin is an interesting god in the Celtic pantheon. He is a god of the arts, of music and performance, and often known as a skilled bard. He is also shown in Celtic mythology through the Arthurian Legends as one of the most skilled bards in all the land.

### **Shared Attribute Among All Children of Taliesin:**

#### ***Performing Arts Affinity***

All children of Taliesin have a natural inclination towards the performing arts, like singing, dancing, and acting

#### ***Enhanced Charisma***

All children of Taliesin are naturally charismatic

#### ***Musical Birthmark***

All children of Taliesin have a set of birthmarks down their arm or leg that, when viewed as a music sheet, reveals a melody.

### **Common Powers Among Children of Taliesin:**

***Showmanship***

Some children of Taliesin are able to bring their stories and performances to life through dazzling displays of lights and colors

#### ***Bardic Inspiration***

Some children of Taliesin are able to imbue their allies with a burst of confidence and luck through inspirational speeches, songs and melodies, or even dances

#### ***Voice Manipulation***

Some children of Taliesin are able to change the sound of their voice in its entirety, as well as where their voice comes from in a space, making it sound further away or from a different direction.

#### ***Prophetic Spoken Word Poetry***

Some children of Taliesin are able to create prophetic spoken word poems that often can lead into a quest.

### **Rare or Difficult Powers Children of Taliesin Might Have:**

#### ***Subliminal Messaging***

An ability that takes a great deal of care and patience to master, some children of Taliesin are able to place subliminal messages magically into their performances, swaying the minds of their onlookers

#### ***Dance Inducement***

A rare ability that takes concentration and practice, some children of Taliesin are able to magically induce a creature to dance.
Morrigan

The Morrigan continues to be one of the most prominent deities in Irish mythology. She is known as a 'triple goddess,' often appearing with her sisters. One of her main epithets has her dubbed as a Goddess of War, but the Morrigan is also a presider of fate and magic.

### **Shared Attribute Among All Children of Morrigan:**

#### ***Avian Affinity***

All children of Morrigan have an affinity for birds, finding that they tend to trust them and care for them quite well.

#### ***Magic Affinity***

As a goddess of magic, Morrigan’s children have the affinity to produce their own magic. They have the ability to learn all types of magic.

#### ***Feather Birthmark***

All children of Morrigan have birthmarks in the shape of feathers along their back.

### **Common Powers Among Children of Morrigan:**

#### ***Magic Specialization***

Through training, children of Morrigan can hone in on a particular school of magic to focus their studies and prowess on. These include \*divination,\* \*conjuration\*, \*transmutation\*, \*glamour\*, \*evocation\*, and \*enchantment\*.

#### ***Seer***

Some children of the Morrigan are able to peer into the future and get glimpses of what is to come, though they must do so utilizing tools of divination (like tarot, tasseomancy, or scrying)

#### ***Battle Proficiency***

some children of Morrigan are gifted on the battlefield. They are skilled with weapons and battle strategy.

#### ***Avian Shapeshifting***

some children of the morrigan inherited her ability to transform into a bird, but only one type of bird

### **Rare or Difficult Powers Children of Morrigan Might Have:**

#### ***Thread Manipulation***

Through careful and intense study and practice, some rare and gifted children of Morrigan have been known to be able to see and manipulate the threads of fate. They cannot, however, change fate entirely. What will happen, will happen. Instead, children of Morrigan can alter small aspects of the future (the placement of an injury, for example) - aspects of the future that do not change the event overall.

#### ***Wings***

Some children of the Morrigan can be powerful enough to manifest bird wings on their back, gifting them the ability to fly without transforming into a bird.

*Other abilities of the Children of Morrigan have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Morrigan\*)*
Heimdall

A member of the Aesir clan, Heimdall is hailed as the watchman of the gods. He watches the nine realms, ready to call the beginning of Ragnarok when it inevitably begins. Legend has it that he and Loki will battle in the end times, ending each other's lives in the process. He is known to possess immense foresight and keen senses, making him gifted at his post.

### **Shared Attributes Among Children of Heimdall:**

#### ***Enhanced Sight and Hearing***

As the children of the watchman of the gods, all of Heimdall’s sires have enhanced sight and hearing. At times, this can make them sensitive to extreme bright lights and extremely loud noises.

#### ***Alarm Call***

All children of Heimdall have the ability to amplify their voice. This is most often used in times of distress, and can be heard by those in the vicinity. The voice can also be used to call out to the people closest to them, regardless of how far they are.

#### ***Prismatic Eyes***

Children of Heimdall all share prismatic eyes. It is like every color of the rainbow is trapped in their irises, a beautiful reflection of the bifrost bridge.

### **Common Powers for Children of Heimdall:**

#### ***Light Manipulation***

Some children of Heimdall are able to wield and bend light to their will, making it brighter or bringing it to areas of darkness

#### ***Limited Foresight***

For Heimdall kids, this manifests as an \*extremely\* strong gut feeling. When presented with a choice, they are able to tell which one would be best to choose - either because it will give them the outcome they would like, or would lead them down the right path. This also makes them quite skilled on the battlefield, able to anticipate movements and respond accordingly.

#### ***Body Language Reading***

Children of Heimdall kids can be quite skilled at reading body language. As the god that watches all, they are observers and are keenly able to pick up on non-verbal cues to find deeper meanings and true intentions.

#### ***Crowd Blending***

Some children of Heimdall are quite adept at blending into the crowd. Not that they go unnoticed or are easily forgettable, but instead they have a knack for taking step back and observing the world around them without calling attention to themselves.

### **Rare or Difficult Powers Children of Heimdall Might Have:**

#### ***Bifrost Teleportation***

Through immense practice, study, and focus, some children of Heimdall utilize the bifrost as a form of teleportation. It takes a lot of energy and cannot be done more than once every few days.

#### ***Eye Warging***

As their father watches over all, a small handful of his children have been known to utilize eye imagery to observe the world. Be it the eyes of a painting, an eye carving, or even a knot on a tree that resembles an eye, they can utilize it to peer into what might be happening far from home. This takes immense concentration and practice.

*Other abilities of the Children of Heimdall have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Heimdall\*)*
Camp Protection

Camp Laoch has multiple layers of protection. The land itself was the perfect place for the Norse and Celtic jobs to bless, as it allowed for both seclusion and access to resources for their children. In addition, Toutatis was tasked with placing protections over the area.

#### Toutatis's Blessings

As the god of protection, Toutatis placed a physical ring of protection into the earth - there is a line of deep red stone flecked with gold surrounding the area of camp. It is not obvious, much of it obscured and buried underneath foliage and buried under steams. But this is one of Toutatis's Rings of Protection, placing a deep and primal field around the camp to keep out monsters and only allow those who have godly blood to pass through.

#### The World Tree...Jr.

The Norse pantheons protection of the land came from Yggdrasil Jr. A tree born out of a small portion of the might world tree, Yggdrasil Jr.'s roots spread deep into the land of camp and spread out and wide, meeting Toutatis's Ring of Protection. It eminates a blessing over the land, claiming it as a safe haven and extension of the peace of Asgard on Midgard.

It is the combination of both, a Norse protection and Celtic protection, that gives Camp Laoch a unique, powerful, and ancient form of protection. There is no need for a watch guard to warn of outside invasion of monsters - the gods have gone out of their way to ensure the protection of their children and kin.
Odin

Odin is the principal god of the Aesir and is often considered to be the King of the gods. Odin is a god of war and the protector of warriors and the dead. Valhalla dwells in his domain. The valkyries are his handmaidens. Odin principle domains are war, the dead, magic, and hidden knowledge and wisdom.

### **Shared Attribute Among All Children of Odin:**

#### ***Battle affinity***

Odin’s children are naturally good fighters overall, with good strategic instincts. Learning how to wield weapons comes easily to them.

#### ***Magic affinity***

As a god of magic, Odin’s children have the affinity to produce their own magic. They have the ability to learn all types of magic.

#### ***Heterochromia***

As a reflection of Odin’s dual-colored eyes, children of Odin present with various forms of heterochromia.

### **Common Powers Among Children of Odin:**

#### ***Magic Specialization***

Through training, children of Odin can hone in on a particular school of magic to focus their studies and prowess on. These include divination, conjuration, transmutation, glamour, evocation, and enchantment.

#### ***Prophetic Dreams***

Children of Odin have the ability to have strong prophetic dreams. They can go to sleep with the intention of having one of these dreams, or they can happen spontaneously. Day-Dreaming can also result in a prophetic vision, though they will need extra work put in to fully understand what they’ve seen

#### ***Enhanced physiology***

As a war god, children of Odin can have an enhanced physiology. They can have the strength of a bear, though they do not have to be in ‘physical shape’ to achieve it. Rather, it manifests as a natural strength.

#### ***Messenger Bird Warging***

While Odin uses his ravens Huginn and Muninn to watch over the world, his children can have the ability to see through the eyes of messenger birds like pigeons, ravens, doves, and hawks

### **Rare or Difficult Powers Children of Odin Could Have:**

#### ***Thread Manipulation***

through careful and intense study and practice, some rare and gifted children of Odin have been known to be able to see manipulate the threads of fate. They cannot, however, change fate entirely. What will happen, will happen. Instead, children of Odin can alter small aspects of the future (the placement of an injury, for example) - aspects of the future that do not change the event overall.

#### ***Necromancy***

a deeply powerful and near primordial form of magic, as the ruler of Valhalla, some rare and gifted children of Odin have been known to practice the art of necromancy, calling forth a spirit from Valhalla to assist them. This is not a permanent summoning, and the child will not have absolute control over the spirit - rather, they are able to bring them to this plane and petition for their help.

*Other abilities of the Children of Odin have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Odin*
Bragi

Known as the god of poetry, Bragi is a member of the Aesir and is revered for his wisdom and talent among the Norse pantheon. He is a master at visual and written arts.

### **Shared Attributes in Children of Bragi:**

#### ***Artistry Affinity***

All children of Bragi have an affinity for visual arts including drawing, painting, and animation

#### ***Rhyming***

All children of Bragi have a knack for rhyming, both in written poetry and outloud when needed

#### ***Graphite or Paint Birthmark***

All children of Bragi have one of two birthmarks. They either have a birthmark appearing like graphite on the side of their hand, or paint splatters somewhere on their body.

### **Common Powers for Children of Bragi:**

#### ***Art Enchantment***

Some children of Bragi can produce hypnotic art, putting the observer into a trance

#### ***Prophetic Poetry***

Some children of Bragi are able to write prophetic pieces of poetry that could be used for quests.

#### ***Art Animation***

Some children of Bragi have the ability to bring their art to life on the page

#### ***Inscription Casting***

Some children of Bragi are able to infuse their written words or inscriptionswith magic, using them to cast their own versions of the schools of magic.

### **Rare or Difficult Powers Children of Bragi Might Have:**

#### ***Artistic Fabrication***

A rare and difficult power to have, some children of Bragi are able to bring whatever they create on paper to life, reaching in to the paintin, drawing, or animation and pulling them into the mortal plane

#### ***Artistic Binding***

A rare and difficult power to have, some children of Bragi are able to bind material objects in their works, hiding them from others.
Finding Camp Laoch

Since Camp Laoch has remained in the same spot throughout history, there have been multiple entry points open throughout the world. Demigods of the Norse and Celtic pantheons can be found throughout the world, especially with the popularization of the gods in modern media. Wherever their names or practices are known, they can reside.

### What do the entrances look like?

Though these many entrances are hidden well, young demigods in search of the camp are still able to find the closest entrance. These entrances vary wildly - from large stone circles that can take a user anywhere (think a train station), to small local faery circles (usually only one destination in mind), to even wooden archways with symbols of the gods etched into them (which could lead to camp or other sites associated with the god). They are natural places imbued with power from the pantheons themselves.

#### Norse Demigods

Norse demigods will have dreams of their \*\*fylgja\*\*, a supernatural embodiment of their fate and ancestry, often taking the shape of an animal deemed as holy or protected by their godly parent. They most often appear in dreams, guiding the demigod to the exact entrance point.

#### Celtic Demigods

Celtic demigods will also often have dream messages, seeing the will o the wisps guiding them to an entrance. What differs, though, is that the celtic demigods may also \*see\* these spirits themselves.

#### Entering Camp

After passing through the portal, they will enter camp through one of two arches - one with a symbol of Yggdrasil, and the other with Shield Knot. The arch they enter by indicates the pantheon they belong to, a first clue to their parentage if they do not already have an idea or know.

#### Orientation

Orientation for new campers is important. They typically meet with Camp Staff, who explains Camp Laoch, it's purpose and it's history at the Big House. From there, they are assigned a mentor that gives them a tour of camp, and gifts them their keychain (see below). Orientation concludes after their first week at camp.

#### Finding Camp Again and Again

As part of their orientation, each camper is given a keychain with the symbol of camp etched onto a piece of oak with a red ring of metal around it. This keychain acts as a guide for them when they leave camp and have to find their way back - the keychain functioning like a pendulum to guide them to the nearest entrance.
Lugh

Lugh is known as the Irish god of nobility and crafting in Irish Celtic mythology. Many prophecies and legends are tied to him, and he is considered an important member of the Tuatha Dé Dannan.

### **Shared Attribute Among All Children of Lugh:**

#### ***Heightened Persuasion***

All children of Lugh have a knack for persuading people. It’s not exactly charmspeak, just a natural aura they give off

#### ***Enhanced Charisma***

All children of Lugh have a natural charisma higher than the average person

#### ***Color Changing Eyes***

All children of Lugh have constantly color changing eyes. They change every day, and it leaves people uncertain about their eye color.

### **Common Powers Among Children of Lugh:**

#### ***Deception***

Some children of Lugh have a heightened ability to lie, and lie well.

#### ***Invisibility***

Some children of Lugh are able to turn themselves invisible for a certain amount of time

#### ***Crafting Affinity***

Some children of Lugh are naturally crafty, enjoying specifically pottery, sculpting, and robotics

#### ***Heightened Intuition***

Some children of Lugh have a heightened intuition and often follows what it says completely.

### **Rare or Difficult Powers Children of Lugh Might Have:**

#### ***Sentient Craft***

With immense training and practice, children of Lugh have been able to bring their creations to life, turning sculptures, pottery, and robots into small automatons

#### ***Deceptive Oaths***

A rare gift, some children of Lugh are able to create binding, yet deceptive, oaths. They will complete the request or promise, but there is always a catch.
Áine

The Faery goddess of Irish Celtic mythology, Áine is the goddess of summer, of love, of protection, of wealth, and of sovereignty. As the Faery goddess and Goddess of Love, she is known for her incredible beauty and the mother of the Faery race.

### **Shared Attribute Among All Children of Áine:**

#### ***Faerie Physiology***

Áine's children all have a visual faery attribute or combination of attributes (pointed ears, wings, patches of skin in different colors, or uniquely colored hair and eyes)

#### ***Summer Connection***

As children of the goddess of summer, all children have a deep connection to the summer and sunlight, and can find they are at their most powerful during the summer months and weakest in the winter.

#### ***Charmspeak***

All children of Áine are able to imbue their words with magic and influence people to follow what they say for a certain amount of time

### **Common Powers Among Children of Áine:**

#### ***Glamour Magic***

Some children of Áine are able to practice glamour magic

#### ***Enhanced Charisma***

Some children of Áine are known to be more charismatic than the average person.

#### ***Empathy***

Some children of Áine are empaths, able to feel the emotions of others and even soothe them.

#### ***Magical Protection***

Some children of Áine are born with a natural magical protection. They cannot be forced asleep by magic, charmed, or lied to by magic

### **Rare or Difficult Powers Children of Áine Might Have:**

#### ***Faerie Circle Creation***

Through immense focus and practice, a child of Áine can create a temporary faery circle to quickly escape. This disappears after a few minutes, and cannot be used by anyone else (unless they are with the child of Áine)

#### ***Fey Presence***

Through immense focus and intention, some children of Áine have been known to exude an aura of fear around them, or charm a person simply by gazing at them

*Other abilities of the Children of Áine have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Áine)*
Mímir

A member of the Aesir clan, Mímir is known as the wisest of all the gods. He is a god that was reborn in many ways, killed during the Aesir-Vanir war an revived by Odin. Odin even sacrificed his eye to Mímir in order to gain his incredible wisdom. He is the advisor to the gods, and his domains cover both knowledge and wisdom.

### **Shared Attributes Among Children of Mímir:**

#### ***Enhanced Intelligence***

All Children of Mímir have a heightened level of intelligence compared to others

#### ***Birthmark on Their Neck***

All Children of Mímir have a birthmark that circles their neck, a reflection of their beheaded father.

#### ***High Passive Perception***

All Children of Mímir have a heightened sense of passive perception, able to catch things even when not actively looking for something.

### **Common Powers:**

#### ***Polyglot***

Some children of Mímir are able to read and understand any language they come across.

#### ***Enhanced Wisdom***

Some children of Mímir have a heightened sense of wisdom in comparison to others.

#### ***Truesight***

Some children of Mímir have been known to be able to find the truth in lies and hidden meanings in messages.

#### ***Eidetic memory***

Some children of Mímir are able to retain any piece of information they come across.

### **Rare or Difficult Powers Children of Mímir Might Have:**

#### ***Limited Omniscience***

With incredible practice and focus, children of Mímir have been known to enter a state of Omniscience after meditation, allowing them to find the answers that they seek.

#### ***Enhanced Statistical Probability Affinity***

A rare gift, some children of Mímir have been known to be able to calculate the statistical probability of success for any situation, and are almost always right.

*Other abilities of the Children of Mímir have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Mímir\*)*
Camp-Wide Rituals

Camp Laoch observes all of the main holidays in the Celtic and Norse Calendar. While the names may change between the groups.

#### Samhain

Held on night of October 31st, this marks the Celtic New Year, the end of the harvest, and the beginning of winter. It is true that the veil between the living and the dead are at it's weakest here, and campers are not allowed to leave camp for fear of increased monster attacks in the area. Campers turn it into a giant all nighter, adopting many traditions into one - dressing up, sharing candy and scary stories, and honoring the dead in their own ways. On the morning of November 1st, the second Loach Trials are held.

#### Yule

Taking place on the winter solstice, the Yule celebrations span from December 20-23rd. Many traditions used for Christmas were derived from Yule practices, including the decoration of trees, wreaths, songs, food, and lights. Campers share stories around the fire, organize a potluck for the camp, exchange gifts with friends, and celebrate the midpoint of winter and the coming of spring. One of the biggest Capture the Flag games are held here as well.

#### Imbolc

The start of spring, the celebrations at camp typically take place between February 2nd and 4th. Campers clean out cabins and the temples, start work in the gardens, and open up the shops again with a huge market!

#### Ostara

The celebration of the spring equinox, Ostara is celebrated between March 20-23. Cabins are decorated in flowers, and a huge feast is held with the help of the plant-adept campers and farmers. One of the Laoch Trials are held during this time as well.

#### Beltane

A festival most commonly associated with Brigid, it is held on May 1st and culminates in a huge bonfire at the end of the night. There is singing, dancing, games, and the crowning of a May Queen and Green Man (non-gender specific titles). It's the camp's version of a prom, and people tend to go all out with the attire.

#### Midsummer

Marking the midpoint of summer, spanning from June 20-23, Midsummer is a huge festival. There is a summer market, trips into town for older campers, swimming competitions in the loch, movie nights, and one of the biggest Capture the Flag games of the year.

#### Lughnasadh

Marking the beginning of the fall, and for many the last two weeks of camp before returning to school in the mortal world, Lughnasadhis a huge feast of thanks in the middle of camp. Campers also visit their parent's temples to leave offerings or chat. In particular, the camp gives thanks to Toutatis and his Ring of Protection,  with many of the senior campers doing a symbolic check of the borders to ensure everything is in order for the coming fall and winter seasons.

#### Mabon

On the cusp of the Autumn equinox (September 20-23), the camp holds a smaller festival that is truly meant to wrap up much of the harvest. There are horse races and crafting (lots of knitting and crocheting winter clothes, for example). It's a quieter festival just to enjoy the last day of equal sun before the nights grow longer.
Founding of Camp Laoch

#### The 'Tir Nan Laoch' Treaty

Camp Laoch was founded in 1098, the same year that the Scottish King Eagar formally signed the Suðr-eyjar (Southern Isles) and Norðr-eyjar (Northern Isles) over to Magnus III of Norway. It was a secret provision between the two rulers, a legacy of Brigid and a son of Odin respectively, to allow for a pocket of peace and untouched land that the two people could use as they pleased. The decision was made when both Kings received their own prophetic insights, seeing the potential for destruction for both people's...but potential peace and understanding with a standing like that in place.

So, the land was then blessed by the gods - Toutatis's Ring of Protection and the implantation of Yggdrasil Jr. - and it was named \*'Tir nan laoch'\* or ᚺᛖᚱᛟ ᛚᚨᚾᛞ, "Hero's Land".

The early years saw the area as simply a place of joint worship. Multiple temples and holy sites were built on the land, and both groups were able to mingle, share ideas, and talk peace during this particular era in history. When the islands were returned to Scottish control, the land stood empty and unoccupied for a time.

#### Creating a Community

Until the War of the Roses in 1455. Once the Tudors took control of England, and the Norse and Celtic people revisited their old pact, and what they could do with the land to protect not only their customs and beliefs, but the growing number of gifted children touched by the gods. While the term 'Camp Laoch' still took some time to be used, the land was turned into it's own small, insulated, and protected city. Homes were built, training areas were made, the temples refurbished. The land was a secret, hidden world where the children and legacies of the gods could go to live, train, and thrive.

#### Camp Laoch Today

As the world changed around them, so did the camp, adapting and changing with whatever new challenges they faced. The land remained unscathed during times of war and injustice, though the residents felt it as numbers grew and waned. By the 1960s, the name 'Camp Laoch' was fully adopted, and the camp looked much like it does today. The Big House hold the records and history of the land and the camp, which campers are free to engage with whenever they have the opportunity.
Tyr

A member of the Aesir clan, Tyr is simply the god of War, Valor, Honor, and Law. He is a courageous god, often taking challenges without a second thought. He is known as the one-handed god, and is just as focused on the order that comes *after* a war than the war itself.

### **Shared Attributes for Children of Tyr:**

#### ***Enhanced Intelligence***

All children of Tyr are incredibly intelligent, especially in areas of strategy and law

#### ***Keeping Promises***

All children of Tyr are honor-bound to fulfill their promises to people.

#### ***Left-Handed***

All children of Tyr are left handed and have a birthmark on their right, the same hand that their father lost.

### **Common Powers in Children of Tyr:**

#### ***Weapons Mastery***

Some children of Tyr are gifted in learning how to use any weapon they come across.

#### ***Enhanced Physiology***

Some children of Tyr have enhanced strength, speed, constitution, and dexterity

#### ***Lie Detection***

Some children of Tyr are able to tell when someone is lying, even when the lie is enhanced by magic

#### ***Fear-Masking***

As a child of a war god, some children of Tyr are able to mask their fear behind steely gazes, giving off an air of confidence.

### **Rare or Difficult Powers Children of Tyr Might Have:**

#### ***Oath Maker***

An ability not for the feignt of heart, children of Tyr can bind two people in an everlasting oath. These oaths must be completed by both parties, or they face consequences. (*similar to swearing on the river styx)*

#### ***Berserker Mindset***

Some rare Tyr children have been known to enter a Berserker Mindset while in battle, especially when they feel incredibly powerful emotions. This mindset grants them a lower pain tolerance and expanded constitution, allowing them to take more hits. When they exit this mindset, though they are incredibly exhausted.

*Other abilities of the Children of Tyr have been known to occur (\*please check with the mod team for any additional abilities you feel would be well suited for a child of Tyr\*)*