recursal/Fanatic-Fandom huggingface dataset:
Bow

The bow is a ranged weapon that, unlike the scythe with one ability, and is the first weapon to ever require ammo.

## Weapon Description

The bow is a ranged weapon that fires arrows. The bow looks like a normal bow in Minecraft, and has the largest range in the whole game. The bow also has incredible knockback able to push someone back far distances. To make up for the bow's incredible range and knockback, it lacks in DPS and cannot attack quickly nor insta-kill. The bow also has 1 ability called "Explosive Arrow". The arrow also claim tiles in a long straight path in the direction you shoot the arrow at.

The arrow is good for 1 on 1 combat where you are far away from your enemy. To play this character, I recommend you to have a basic grasp of how the bow's arrows fire and how they move. Another good idea is to just simply have good aim.

## Weapon Abilities

The one and only ability of the bow is the explosive arrow. The explosive arrow fires a projectile that explodes 3 seconds after landing. The arrow creates a TNT hissing sound upon landing. This arrow will not explode if hits a entity, and will only work if it hits a block. Its projectile also claims tiles wherever you shoot it at, creating a long straight path. The explosive arrow is a insta-kill making it good for crowds of people due to it being multi-target.

### Ammo

The ammo for the bow is a arrow. One shot requires one arrow, and one explosive arrow also requires one arrow. Without a arrow, the bow will not work, and you will need to regenerate the arrow via getting arrows from incog mode.
Cob Moment

Cob Moment is the smallest map in the game by a large margin, being only 11 blocks long and 3 blocks wide.

## Features

The map features a single strip of Terracotta connecting the two opposing caps/spawn points. With this strip being entirely covered in cob webs, significantly slowing game play.

Furthermore, the enemy's cap is unmarked and oddly shaped. Being only 1x3 blocks, and sitting directly in front of the respective spawn points for each team.

## Strategies

Like many maps, Cob Moment has a number of specific strategies that can greatly increase a teams chance of winning. Notably, Cob Moment *heavily* favors classes that have movement, including Shotgun and Scythe. Abilities like Scythe Jump and Rocket Jump can fully skip the difficult to navigate cobwebs.

Additionally, the presence of a Railrifle players can provide great strategic advantage. As the weapons ability to grant teammates invulnerability on hit can provide serious advantages on the cobwebs. This is further compounded by the fact that the entire map is within range of Railrifle, meaning that this weapon will always have someone in range to hit in order to grant invulnerability to a player.
ЏК Црвена звезда у Суперлиги Србије 2014.

Суперлига Србије за 2014. је последња која је одржана по старом систему такмичења, са регуларним делом и плеј-офом. Црвена звезда је регуларни део завршила на другом, са седам победа и једним поразом. Једини пораз, претрпели су од Раковице, која је и у финалу била боља и тако освојила титулу.

## Резултати

### Регуларни део

#### први тромеч (Хала ОШ "Мика Антић", Ниш, 11.10)

##### прво коло

 -73
 -81
 -90
 +90

##### друго коло

 -73
 -81
 -90
 +90

#### други тромеч (Шумице, Београд, 18.10)

##### треће коло

 -73
 -81
 -90
 +90

##### четврто коло

 -73
 -81
 -90
 +90

#### трећи тромеч (Шумице, Београд, 1.11)

##### пето коло

 -73
 -81
 -90
 +90

##### шесто коло

 -73
 -81
 -90
 +90

### Плеј-оф (Шумице, Београд, 23.11)

#### полуфинале

 -73
 -81
 -90
 +90

#### финале

 -73
 -81
 -90
Aquitós

**Aquitós**, an enigmatic entity from ancient Burgitanian mythology, embodies the epitome of chaos and destruction in its monstrous form of a two-headed eagle, clutching the decayed remains of fallen warriors within its talons. This mythical being soars across the lands, seeking out vulnerable souls to consume, serving as an ominous reminder of life's fragility and instilling fear and despair in all who witness its malevolent presence.

In ancient Roman culture, the **Aquila** stood as a symbol of strength and might, proudly borne as the standard by Roman legionaries. **Aquitós**, however, manifests as a grotesque distortion of the Aquila, symbolizing the inevitable chaos and destruction that looms over all existence. Legend has it that the gaze of Aquitós possesses the power to incite fear and madness, plunging those unfortunate enough to meet its eyes into the depths of insanity. It is inexorably drawn to the feeble-minded and vulnerable, aiming to feed on their souls for sustenance.

Throughout centuries, **Aquitós** has haunted the Earth, claiming the souls of fallen warriors and heinous criminals alike. Its insatiable hunger leaves behind naught but desolation and despondency. This creature is perceived as a tangible representation of the inescapability of death and the ensuing chaos. Even the bravest of souls are believed to be powerless against its formidable might.

In the end, only the most courageous souls dare to confront this abomination, ultimately severing its wings and decapitating its twin heads.
Sirillian Republic

wip

## Etymology

"Sirillian" could be a combination of "sirius," the name of the brightest star in the night sky, and "lil", meaning "light" in Aquitan. Thus, the name "Sirillian" could be translated as "light of Sirius". This suggests that the name is likely related to stars or the night sky in some way, perhaps indicating a society that considers itself to be illuminated or guided by the stars. Alternatively, "Sirillian" could be derived from "Siri", which is a Celtic goddess of wealth and prosperity, combined with a root meaning "star", indicating a connection between wealth or prosperity and the stars. all sirilians are gay and jerk to spider daily
Jelloid Wiki

**Welcome to the Jelloid Wiki!**
Lore

We're a collaborative community website about Jelloid that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wooden Platform

File:Wooden-platform.png
The Wooden Platform is a partially solid block crafted from Wood. The player may hold the down key to fall through them.

**Crafting**

Two Wooden Platforms can be crafted with Wood.

**Used In**

Wood

**Trivia**

* Due to code limitations, the player can stand anywhere within the tile bounds of a platform without falling. This means that they can be visually standing on the air just underneath the platform.
	+ This is useful while using Button Mode, as the player can destroy platform tiles this way without holding the down key, which would normally cause them to fall through.
Ram

The ram is the main objective of the game, requiring you to kill it for the ram ball.

## Ram Description

The ram is the main objective of the game. It drops a ram ball upon kill. The ram is a white sheep that may not move. The ram also changes to your team's color.

### Health

The ram has a very high amount of health, requiring ~70 health points to kill. The ram changes color when a weapon attacks it. When the ram gains health. Every time a different team attacks it, it changes color and gains health.
A Main Character

Cookie the Fox,

Cookie is a yellow fox, hes easily scared and the main character in caoticsave. Despide being easily scared he has a big heart and would get himself into a scary situation for his friends.

Random information about his past: He used to live in the countryside of Lostin and eventually moved into the city.

In CaoticSave he goes to space to save Lucy together with Rocky.
Windmill

**Type:** Food-processing buildings

**Building cost:** 400 gold, 4 boards, 5 bricks

**Running cost:** 10 gold

**Required for:** Production of food.

**Requires:** Supplies of corn from a Corn Field or through trade for food production.

**Available from:** *Citizens* level (IV)

The **Bakery** is a food-processing building that provides Food from agricultural supplies needed for baking bread products.

## Gallery

Constructing a WindmillSelecting a WindmillWindmill without highlight
Rower dla Wielkouchego

**Rower dla Wielkouchego** (ang. **A Bike for Big Ears**) – jest szesnastym odcinkiem serii pierwszej.

## Postacie

* Noddy
* Wielkouchy
* Dina
* Nakręcany Klaun
* Pan Sparks
* Misia Tessie (*kamea*)
* Pan Plod (*kamea*)
* Pan Noe (*kamea*)
* Kręgielki (*kamea*)
* Pan Jumbo (*kamea*)
* Nakręcana Mysz (*kamea*)
* Pan Bańka-Wstańka (*kamea*)

## Pojazdy

* Samochód Noddy´ego
* Rower Wielkouchego

## Obsada

### UK/AUS

* Martin Skews - Noddy
* Pavel Douglas - Wielkouchy
* Andrea Harris - Dina
* Ben Small - Pan Sparks, Nakręcany Klaun

### US/CAN

* David A. Kaye - Noddy
* Michael Dobson - Wielkouchy
* Tabitha St. Germain - Dina
* Ian James Corlett - Nakręcany Klaun
* Lee Tockar - Pan Sparks

### POL

* Lucyna Malec - Noddy
* Jerzy Molga - Wielkouchy
* Mirosława Niemczyk - Dina
* Marek Frąckowiak - Nakręcany Klaun
* Jerzy Mazur - Pan Sparks
Scythe

Scythe is a melee weapon whose primary attack is a swing that kills at full charge. This attack works similarly to Minecraft's vanilla weapons that players may be more familiar with. However it is far more powerful; with its attack instantly killing any player not protected by damage immunity (provided the weapon has a full swing). In addition to this, Scythe has 2 secondary abilities, Bucket and Scythe Jump. This weapon is the first weapon implemented into the game that is a melee weapon, coming with bow.

## Abilities

### Bucket

Bucket is the main ability of Scythe.

When used, Bucket will paint a large area around the Player, as well as force all enemy players in the same area to look straight down.

It is used by right clicking with the scythe and consumes 1 Bucket Ammo. Bucket Ammo is obtained by remaining invisible on your tile in incog mode for 3 second. Bucket Ammo has a limit of 1, meaning that once a player has Bucket Ammo they must use it before they can obtain an another Bucket Ammo.

The bucket is the only ability in the entire game that doesn't spawn with you at the beginning. (You used to have the ability, unknown reasons why it was changed.)

The bucket can lead to a short "stun" effect and makes the enemies unable to attack you for a very brief period of time. The sound for the bucket is the same as a actual water bucket being placed.

The bucket can be used to escape large situations and support units as well as being a big part to a 1v1. The bucket has a high cooldown however meaning it cannot be used every time in a battle.

### Scythe Leap (aka. Jump)

Scythe Leap is the secondary ability of Scythe. Scythe Leap allows the player to jump 4 blocks vertically, provided that the ability is charged beforehand.

The leap is charged by crouching for 3 seconds. When the Leap is fully charged, The 4th slot in the players inventory will be green to indicate so.

The charge of Scythe Leap is not permanent, lasting only 3 seconds before disappearing. However this timer can be prolonged by crouching right before the timer ends, resetting it back to a full 3 seconds. This technique is known as Leap Smuggling, allowing the player to save a charge of Scythe Leap until it's needed.

This is the only weapon in the entire game with a second ability.
Fisherman's Tent

**Type:** Food-gathering buildings

**Building cost:** 250 gold, 3 boards, 1 tool

**Running cost:** 5 gold

**Required for:** Production of food (caught fish).

**Requires:**

**Available from:** *Sailors* level (I)

The **Fisherman's Tent** is a food-gathering building that catches fish near the coastline of the settlement and and supplies the local settlers with Food.

As with the initial Warehouse, the Signal Fire kickstarting maritime trade, or with the Salt Ponds producing salt, it is necessary to construct the Fisherman's Tent on the coastline of the settlement.

## Gallery

Fisherman's Tent constructing.pngConstructing a Fisherman's TentFisherman's Tent selected.pngSelecting a Fisherman's TentFisherman's Tentwithout highlight.pngFisherman's Tent without highlight
CaoticSave Wiki

**Welcome to the CaoticSave Wiki!**
about fictional characters excisting in the CoaticSave universe, Coaticsave is a webcomic created by DinoxAnimation/DinoxTheCreature.

(!PAGE UNDER CONSTRUCTION, SOME THINGS MAY NOT MAKE SENSE YET!)

## Important articles

PlaceholderThe universePlaceholderMain charactersPlaceholderThe villiansPlaceholderImportant locations

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gold

**Gold**, or **Currency**, is a resource that is key to taxation, trade, income (from taxes and trade) and expenses (e.g. running costs, construction) in *Unknown Horizons*.

Since it represents currency, it is not a typical resource or commodity, like the others in the game. It is also necessary for the construction of virtually all buildings and structures in the game.
Brickyard

**Type:** Resource-processing building

**Building cost:** 500 gold, 6 boards, 1 tool

**Running cost:** 15 gold

**Required for:** Production of bricks.

**Requires:** Supplies of clay (from a Clay Pit or through trade) for brick production.

**Available from:** *Pioneers* level (II)

The **Brickyard** is a resource-processing building that manufactures bricks from supplies of the raw resource clay. Bricks are necessary for the construction of certain buildings and can also be traded for income.

## Gallery

Constructing a BrickyardSelecting a BrickyardBrickyard without highlight
Maps

There are currently 15 maps in the game, Including 12 Ranked maps, as well as 3 unranked maps

## Beginner

* Town Square
* Fairview Farm

## Easy

* Sector Eden
* Crystalline Cove
* Polar Park

## Medium

* Deadlock Bunker
* Borpo's Play house

## Hard

* Cataclysmic Citadel
* Wood Halls
* 00r Containment

## Ultra Hard

* Dank Chambers
* Pyrrhic Hollow

## Unranked

* Sky Matrix
* Cob Moment
* Anarchy District
Michael de Santa

**Michael De Santa**, formerly **Michael Townley**, is one of the three protagonists in *Grand Theft Auto V*, along with Franklin Clinton and Trevor Philips. He is voiced by Ned Luke.

Michael is a former bank robber and career criminal who faked his death to retire and live a peaceful life with his family in Los Santos. However, his unhealthy relationship with them takes its toll and he soon gets pulled back into his criminal life, forcing him to return to his old ways. Michael's story centers around how his seemingly idyllic and halcyon lifestyle is halted as his past demons and morally dubious lifestyle choices come back to haunt him.

## Livery Design

FrontSideRearMichael's Monte Carlo/Tahoma bears a striking resemblance to that of the Logger Light livery used on the Hotring Sabre in-game (which looked to resemble Ward Burton's 1997 MBNA livery). To maintain a seamless integration with the lore-friendly world of Grand Theft Auto, the conventional Chevrolet logos and Monte Carlo branding have been thoughtfully replaced with the Declasse logo and Tahoma nameplate.

## Ratings

### Driver

* Aggression: 60-90
* Consistency: 40-70
* Finishing: 50-80
* Qualifying: 50-80
* Short Track: 60-90
* Speedway: 50-80
* Superspeedway: 40-70

### Vehicle

* Aerodynamics: 50-80
* Chassis: 50-80
* Engine: 50-80
* Reliability: 40-70

### Pit Crew

* Consistency: 40-70
* Speed: 50-80
* Strategy: 50-80

## Trivia

* Michael de Santa is the only driver in the NFFRS series who have used fictional branding and nameplates in place of the original real-world branding and nameplate on the livery to fit the lore of the game's series.
Stonemason

**Type:** Resource-processing building

**Building cost:** 500 gold, 6 boards, 1 tool

**Running cost:** 15 gold

**Required for:** Production of masonry.

**Requires:** Supplies of stone (from a Stone Pit or through trade) for stonemasonry production.

**Available from:** *Citizens* level (IV)

The **Stonemason** is a resource-processing building that manufactures fashioned construction stone from supplies of the raw resource stone. Processed stone is necessary for the construction of certain buildings and can also be traded for income.

## Gallery

Stonemason constructing.pngConstructing a StonemasonStonemason selected.pngSelecting a StonemasonStonemason without highlight.pngStonemason without highlight
Winery

**Type:** Food-processing buildings

**Building cost:** gold, boards, bricks

**Running cost:** 20 gold

**Required for:** Production of wine.

**Requires:** Supplies of grapes from a Vineyard or through trade for wine production.

**Available from:** *Citizens* level (IV)

The **Winery** is a food-processing building that manufactures Wine from grapes grown at a Vineyard.

## Gallery

Constructing a WinerySelecting a WineryWinery without highlight
Bakery

**Type:** Food-processing buildings

**Building cost:** 500 gold, 2 boards, 3 bricks

**Running cost:** 20 gold

**Required for:** Production of food.

**Requires:** Supplies of flour (from a Corn Field and Windmill or through trade) for food production.

**Available from:** *Citizens* level (IV)

The **Bakery** is a food-processing building that provides Food from agricultural supplies needed for baking bread products.

## Gallery

Constructing a BakerySelecting a BakeryBakery without highlight
Weaver's Hut

**Type:** Resource-processing building

**Building cost:** 250 gold, 2 boards, 2 tool

**Running cost:** gold

**Required for:** Production of textiles.

**Requires:** Supplies of wool from a Farm with a Pasture (sheep pen).

**Available from:** *Pioneers* level (II)

The **Weaver's Hut** is a resource-processing building that manufactures textiles from the raw resource wool, provided by a Pasture (sheep pen).

## Gallery

Constructing a Weaver's HutSelecting a Weaver's HutWeaver's Hut without highlight
Main Square

**Type:** Civic and service building

**Available from:** *Sailors* level (I)

The **Main Square** is one of the key infrastructural parts of a settlement, serving as a marketplace, providing access to marketplace coverage for a certain radius of the housing in a settlement. It also serves as a building providing overviews of taxes and trade income, running cost expenses, and also doubles in the same function as a Trail.
Resource deposits

**Resource deposits** are any terrain features/locations in the game world that provide raw resources such as clay, stone and iron ore.

These raw materials are necessary for processing into construction materials, which serve to build various buildings and structures, or for processing into various products, goods and commodities.

## Gallery

Clay depositClay deposit without highlightStone depositStone deposit without highlightIron ore deposit (mountain)Iron ore deposit (mountain) without highlight
Pasture

**Type:** Food-gathering buildings

**Building cost:** 100 gold, 1 board

**Running cost:** gold

**Required for:** Production of wool and subsequent production of Textiles at the Weaver's Hut.

**Requires:** Construction in close proximity to a Farm (within a Farm's highlighted radius of effect).

**Available from:** *Sailors* level (I)

The **Pasture** is a resource-gathering building that raises sheep for production of Wool, which can be later processed into Textiles available to settlers and trade.

The pasture must be built within the radius of an individual Farm building in order to work and produce wool.

## Gallery

Pasture constructing.pngConstructing a PasturePasture selected.pngSelecting a PasturePasture without highlight.pngPasture without highlight
Smelter

**Type:** Resource-processing building

**Building cost:** 1250 gold, 8 boards, 4 tools, 6 bricks

**Running cost:** 50 gold

**Required for:** Production of weapons and cannons.

**Requires:** Supplies of Iron (manufactured from iron ore acquired from a Mine or through trade) for weapon and cannon production.

**Available from:** *Settlers* level (III)

The **Smelter** is a resource-processing building that manufactures cannons and weapons from supplies of Iron, manufactured from supplies of the raw resource iron ore. products made by the smelter allow for greater defence of the settlement and can also be traded for income.

## Gallery

Smelter constructing.pngConstructing a SmelterSmelter selected.pngSelecting a SmelterSmelter without highlight 1.pngSmelter without highlightSmelter without highlight 2.pngSmelter without highlight
Trail

**Type:** Civic and service building

**Building cost:** 5 gold

**Running cost:** N/A

**Required for:**

**Requires:** Suitable part of the shoreline.

**Available from:** *Sailors* level (I)

The **Trail** is necessary for providing access to each building in a settlement, enabling their functioning within the settlement's economy.

Like tents and certain other early structures, the appearance and quality of the trails improves with each new level of development achieved by the settlement.
Fire Station

**Type:** Civic and service building

**Available from:** *Pioneers* level (II)

The **Fire Station** provides firefighting coverage for a certain radius of the housing in a settlement.

## Gallery

Fire Station constructing.pngConstructing a Fire StationFire Station selected.pngSelecting a Fire StationFire Station without highlightFire Station without highlight
Tobacconist

**Type:** Food-processing buildings

**Building cost:** 250 gold, 1 boards, 2 tools, 4 bricks

**Running cost:** 10 gold

**Required for:** Production of smoking tobacco (luxury good).

**Requires:** Supplies of tobacoo from a Tobacoo Field or through trade) for tobacoo production.

**Available from:** *Citizens* level (IV)

The **Tobacconist** is a workshop building that provides processed Tobacco from agricultural supplies needed for making smoking tobacco, a luxury item for your settlers or for trade.

The Tobacconist's processing of tobacco resources from Tobacco Fields, etc., fulfills a role more or less analogous to that of the Spice Field and Sugar Field and Blender, or the Hop Field and Brewery or Vineyard and Winery.

## Gallery

Constructing a TobacconistSelecting a TobacconistTobacconist without highlight
Butchery

**Type:** Food-processing buildings

**Building cost:** 500 gold, 3 tools, 4 bricks

**Running cost:** 15 gold

**Required for:** Production of food.

**Requires:** Supplies of meat from a Cattle Run or a Pigsty for food production.

**Available from:** *Settlers* level (III)

The **Butchery** is a food-processing building, a slaughterhouse that provides food to settlers from meat supplied either by a Cattle Run or a Pigsty.

## Gallery

Constructing a ButcherySelecting a ButcheryButchery without highlight
Salt Ponds

**Type:** Food-gathering building

**Building cost:** 350 gold, 4 boards, 2 tools

**Running cost:** 10 gold

**Required for:** Salt production.

**Requires:** Suitable part of the coastline.

**Available from:** *Settlers* level (III)

The **Salt Ponds** are a salt-gathering structure built on the coastline of a settlement, producing supplies of salt by solar evaporation of gathered sea water. Salt as a resource sought by settlers is produced directly from the Salt Ponds.

As with the initial Warehouse, the Signal Fire kickstarting maritime trade, or with the Fisherman's Tent providing food, it is necessary to construct the Fisherman's Tent on the coastline of the settlement.

*(The Salt Ponds are considered a food-gathering building rather than a raw resource gathering building, because the Salt resource is used primarily for the daily needs of settlers, rather than for construction or the manufacturing of non-edible goods.)*

## Gallery

Salt Ponds constructing.pngConstructing Salt PondsSalt Ponds selected.pngSelecting Salt PondsSalt Ponds without highlight.pngSalt Ponds without highlight
Charcoal Burning

**Type:** Resource-processing building

**Building cost:** 250 gold, 2 boards, 1 tool, 3 bricks

**Running cost:** 10 gold

**Required for:** Production of tools at the Toolmaker.

**Requires:** Supplies of boards (from a Lumberjack Tent or through trade) for charcoal production.

**Available from:** *Settlers* level (III)

The **Charcoal Burning** building is a resource-processing building that manufactures charcoal from supplies of boards. Charcoal is necessary for the production of tools and can also be traded for income.

## Gallery

Constructing a Charcoal Burning workshopConstructing a Charcoal Burning workshop (forested environs)Selecting a Charcoal Burning workshopCharcoal Burning workshop without highlightCharcoal production cycle in full progress
Tools

**Tools** are one of the construction resources in *Unknown Horizons*.

Tools can be acquired either through maritime trade, or through constructing a Mine at a mountain and then a Toolmaker workshop.

Tools are a necessary construction material for many of the buildings and structures necessary for the economy of the settlement, so it's good to keep a reasonable supply of them, especially in the settlement founding and expansion phase of gameplay.
Mine

**Type:** Resource-gathering building

**Building cost:** 500 gold, 10 boards, 2 tools

**Running cost:** 15 gold

**Required for:** Iron production, operating a Toolmaker and Smelter.

**Requires:** Construction on an iron ore deposit (on a mountain).

**Available from:** *Settlers* level (III)

The **Mine** is a resource-gathering structure built over on a mountain, that provides the raw resource iron ore. The iron ore is then processed at the Toolmaker and Smelter.

## Gallery

Iron ore deposit on a mountainIron ore deposit without highlightMine constructing.pngConstructing a MineSelecting a MineMine without highlight
Toolmaker

**Type:** Resource-processing building

**Building cost:** gold, boards, tool

**Running cost:** gold

**Required for:** Production of [{Tools|tools]].

**Requires:** Supplies of iron (from a Mine and Smelter, or through trade) for tool production.

**Available from:** *Citizens* level (IV)

The **Toolmaker** is a resource-processing building that manufactures tools from supplies of the raw resource iron. Processed iron is necessary for the manufacturing of tools, which are crucial for constructing many buildings and structure, and can also be traded for income.

## Gallery

Constructing a ToolmakerSelecting a ToolmakerToolmaker workshop without highlight
Storage Tent

**Type:** Civic and service building

**Available from:** *Sailors* level (I)

The **Storage Tent** provides additional storage space for resources and goods and offers some options for their management.

On higher devekopment levels, it evolves into a wooden cabin, a building with masonry, etc.

## Gallery

Constructing a Storage TentSelecting a Storage TentStorage Tent without highlightStorage Tent without highlight
Farm

*Article in development.*

**Type:** Food-gathering buildings

**Building cost:** 500 gold, 4 boards, 2 tool

**Running cost:** 10 gold

**Required for:** Construction of fields and pastures, and production of food or various luxury items.

**Requires:**

**Available from:** *Settlers* level (II)

The **Farm** is a food-gathering building, one of the primary agricultural buildings of Unknown Horizons. With the exception of meat and salt gathering structures (which produce food and salt automatically), the Farm is the only building that enables the construction of various fields that produce either Food, or raw food resources or luxury good resources for processing into Food or luxury items.

AEach Farm can only oversee a certain number of Fields within a certain radius, so be mindful of having a Farm available in a certain area before constructing a particular field in that area.

## Gallery

Farm constructing.pngConstructing a FarmFarm selected.pngSelecting a FarmFarm without highlight.pngFarm without highlight
Stone Pit

**Type:** Resource-gathering building

**Building cost:** 500 gold, 10 boards, 2 tools

**Running cost:** 15 gold

**Required for:** Stonemason, production of stone.

**Requires:** Construction on a stone deposit.

**Available from:** *Citizens* level (IV)

The **Stone Pit** is a resource-gathering structure built over stone deposits that provide the raw resource stone. The stone is then processed at the Stonemason.

## Gallery

Stone depositStone deposit without highlightConstructing a Stone PitSelecting a Stone PitStone Pit without highlight
Lumberjack Tent

**Type:** Resource-gathering buildings

**Building cost:** 250 gold, 2 tools

**Running cost:** 5 gold

**Required for:** Production of boards (manufactured from felled and gathered wood).

**Requires:**

**Available from:** *Sailors* level (I)

The **Lumberjack's Tent** is a resource-gathering building that fells trees, gathers wood in the forests around the settlement, manufactures Boards and supplies the local settlers with Boards.

As with the initial Hunter's Tent, it is necessary to construct the Lumberjack Tent inland, in an area with forests that can provide trees and wood .

## Special abilities

The player can click on an icon in the Lumberjack Tent, ordering the employee to plant (or replant) a certain number of trees around the Lumberjack Tent.

## In-game description

*Chops down trees and turns them into boards.*

## Gallery

Forest.pngForest, a source of woodConstructing a Lumberjack TentLumberjack Tent selected.pngSelecting a Lumberjack Tent
Brewery

**Type:** Food-processing buildings

**Building cost:** gold, boards, bricks

**Running cost:** gold

**Required for:** Production of beer.

**Requires:** Supplies of hops from a Hop Field or through trade for beer production.

**Available from:** *Citizens* level (IV)

The **Brewery** is a food-processing building that manufactures Beer from hops grown at a Hop Field.

Beer can be utilized for citizens' needs at the Tavern or be traded for income.

## Gallery

Constructing a BrewerySelecting a BreweryBrewery without highlight
Distillery

**Type:** Food-processing buildings

**Building cost:** 250 gold, 2 boards, 2 tools, 4 bricks

**Running cost:** 20 gold

**Required for:** Production of spirits.

**Requires:** Supplies of sugar cane from a Sugar Cane Field or through trade for spirits production.

**Available from:** *Pioneers* level (II)

The **Distillery** is a food-processing building that manufactures spirits from sugar cane grown at a Sugar Cane Field.

## Gallery

Constructing a DistillerySelecting a DistilleryDistillery without highlight
Signal Fire

**Type:** Civic and service building

**Required for:** Establishing maritime trade through the Free Trader ships.

**Requires:** Suitable part of the coastline.

**Available from:** *Sailors* level (I)

The **Signal Fire** is necessary for establishing maritime trade with Foreign Trader trade ships or with the other players.

## In-game description

*Allows the player to trade with the Free Trader.*
Unknown Horizons

***Unknown Horizons*** is a freeware, historical, economic management simulation strategy game, a city-building game, developed by an international team of hobbyist developers. The game is a purely non-commercial title, available as freeware.

## See also

* Concepts
* Gameplay
* Game development

## External links

* *Unknown Horizons* official website
* *Unknown Horizons* article at Wikipedia, the Free Encyclopedia
* *Unknown Horizons* article at IndieDB
* *Unknown Horizons* article at MobyGames
Kłopoty z kurczaczkiem

**Kłopoty z kurczaczkiem** (ang. **Noddy’s Pet Chicken**) – jest dziesiątym odcinkiem serii pierwszej.

## Postacie

* Noddy
* Wielkouchy
* Misia Tessie
* Pan Plod
* Dina
* Piesek Bampi
* Pan Jumbo (*kamea*)
* Nakręcana Myszka (*kamea*)
* Miś Tubby (*kamea*)

## Obsada

### UK/AUS

* Martin Skews - Noddy
* Pavel Douglas - Wielkouchy
* Richard Newman - Pan Plod
* Joanna Ruiz - Misia Tessie
* Andrea Harris - Dina
* Ben Small - Piesek Bampi

### US/CAN

* David A. Kaye - Noddy
* Michael Dobson - Wielkouchy
* Richard Newman - Pan Plod
* Britt McKillip - Misia Tessie
* Tabitha St. Germain - Dina
* Lee Tockar - Piesek Bampi

### POL

* Lucyna Malec - Noddy
* Jerzy Molga - Wielkouchy
* Krzysztof Zakrzewski - Pan Plod
* Iwona Rulewicz - Misia Tessie
* Mirosława Niemczyk - Dina
* Ben Small - Piesek Bampi (*głos zachowany z wersji brytyjskiej*)
Glockhog

the **glockhog** is a enemies in pikmin new fortune, and is a bio-mechanical creature like Man-at-Legs.

the **glockhog** look like the blowhog but the head and two front legs are robotic and the eyes are color blue

## Battle Strategy

1. the player will throw the back side or break the font side.

## gallery

fist version of glock hogconcept revision of Glock hog
Clay Pit

**Type:** Resource-gathering building

**Building cost:** 500 gold, 10 boards, 2 tools

**Running cost:** 15 gold

**Required for:** Brickyard, production of bricks.

**Requires:** Construction on a clay deposit.

**Available from:** *Pioneers* level (II)

The **Clay Pit** is a resource-gathering structure built over clay deposits that provide the raw resource clay. The clay is then processed in the Brickyard.

## Gallery

Clay depositClay deposit without highlightConstructing a Clay PitSelecting a Clay PitClay Pit without highlight
Joanna Sommer

**Joanna Sommer** – jest polską reżyserką i dialogistką. Dawniej współpracowała ze studiem Eurocom.

## Reżyseria

### Noddy (serial 2002)

#### Odcinki specjalne

* Noddy i przygoda na wyspie (*1. wersja*)
* Noddy i gwiezdny pył (*1. wersja*)

## Dialogi polskie

### Noddy (serial 2002)

#### Odcinki

##### Seria 2

* W górze nad miastem
* Noddy i magiczne kubki
* Mały problem Pana Ploda
* Noddy i wielki kwiat
* Wielka zamiana Goblinów
* Zagadka zaginionej piłki
* Wielki pościg za pociągiem
* Niespodzianka dla Tessie
* Marzenie Nakręcanej Myszy
* Czekoladowy sen Misia Tubby
* Bardzo dziwna pogoda
* Zapominalski Noddy
* Wyścig rowerowy
* Połóż się, Panie Bańko-Wstańko
* Zagubiony klakson

##### Seria 3

* Miś Tubby goblinem
* Po prostu bądź sobą Noddy
* Noddy i stłuczone talerze
* Noddy artysta
* Specjalna nagroda Noddy'ego
* Noddy buduje kosmiczną rakietę
* Pan Plod najlepszym policjantem
* Bezsenna noc Noddy'ego
* Noddy Wielkouchym
* Zgubiony dzwoneczek Noddy'ego
* Wysoko, wysoko, oj za wysoko!
* Wielki kłamczuch
* Rodowe drzewo Noddy'ego
* Gra w słuchanie

##### Seria 4

* Noddy i tajemnicza przesyłka
* Radź sobie sam
* Dobry sąsiad Noddy
* Noddy potrzebuje lekarstwo
* Noddy i śmieszne zdjęcia
* Noddy się zgubił
* Zabawa Misia Tubby
* Noddy chce wszystkim pomóc
* Noddy i zgubiony klucz
* Znalezione nie kradzione
* Noddy ma trudny dzień
* Noddy sam to naprawi
* Odwiedziny pieska Bampiego
* Parada zabawek
* Domek z kart
* Bananowe ciasto Marty
* Noddy i kręgielki
* Występ
* Noddy i zaginione babeczki
* Zaczarowany dzwoneczek

#### Odcinki specjalne

* Noddy i przygoda na wyspie (*1. wersja*)
* Noddy i gwiezdny pył (*1. wersja*)
Kraina Zabawek

**Kraina Zabawek** to miejsce gdzie Noddy oraz inni mieszkają.

**Wiesz o tym?** Kraina Zabawek jest określana jako Toyland oraz Toy Town w angielskiej wersji.

KrainaZabawekKsiążkaII.pngKraina Zabawek
(*Noddy (seria książek Enid Blyton)*)
(*1949-2009*)Kraina Zabawek
(*Noddy (serial 1992)*)
(*1992-2001*)Kraina Zabawek
(*Noddy (serial 2002)*)
(*2002-2007*)Kraina Zabawek
(*Noddy w Krainie Zabawek*)
(*2009-2010*)

Jeśli zaprowadził Cię tutaj wewnętrzny odnośnik warto go poprawić żeby prowadził bezpośrednio do docelowego artykułu.
Dina

**Dina** to sprzedawczyni która sprzedaje przedmioty na stoiskach w Krainie Zabawek.

**Wiesz o tym?** Dina jest jedną z postaci która została stworzona na potrzebę serialu z 1992.

Dina1992II.pngDina
(*Noddy (serial 1992)*)
(*1992-2001*)Dina2002II.pngDina
(*Noddy (serial 2002)*)
(*2002-2008*)DinaNwKZ.pngDina
(*Noddy w Krainie Zabawek*)
(*2009-2010*)
## Książki

* Dina (Noddy i przyjaciele) – jest książką z serii Noddy i przyjaciele.

Jeśli zaprowadził Cię tutaj wewnętrzny odnośnik warto go poprawić żeby prowadził bezpośrednio do docelowego artykułu.
Niegrzeczny ogon

**Niegrzeczny ogon** (ang. **Noddy and the Naughty Tail**) – jest trzecim odcinkiem serii pierwszej.

## Postacie

* Noddy
* Misia Tessie
* Miś Tubby
* Pani Tubby
* Dina
* Małpka Bert
* Pani Skittles
* Kręgielki
* Pan Maszynista
* Nakręcana Myszka
* Pan Plod
* Piesek Bampi
* Pani Różowa Kotka (*kamea*)
* Pan Sparks (*kamea*)
* Pan Tubby (*kamea*)

## Obsada

### UK/AUS

* Susan Sheridan - Noddy, Misia Tessie, Miś Tubby, Pani Tubby, Dina, Pani Skittles, Nakręcana Myszka
* Jimmy Hibbert - Małpka Bert, Samochód Noddy'ego, Piesek Bampi, Kręgielki, Pan Maszynista, Pan Plod

### US/CAN

* Catherine Disher - Noddy, Miś Tubby
* Karen Bernstein - Misia Tessie
* Fiona Reid - Pani Tubby
* Sharon Lee Williams - Dina
* TBA - Małpka Bert
* TBA - Pani Skittles
* Michael Stark - Pan Maszynista, Nakręcana Myszka
* Benedict Campbell - Pan Plod
* Jimmy Hibbert - Samochód Noddy'ego, Piesek Bampi (*głos zachowany z wersji brytyjskiej*)

### POL

* Ola Rojewska - Noddy
* Anna Gornostaj - Misia Tessie
* Ilona Kuśmierska - Miś Tubby
* Anna Apostolakis - Pani Tubby
* Beata Kawka - Dina
* TBA - Małpka Bert
* Dorota Lanton - Pani Skittles
* Włodzimierz Press - Pan Maszynista
* Ilona Kuśmierska - Nakręcana Myszka
* Kazimierz Mazur - Pan Plod
* Jerzy Mazur - Piesek Bampi
* Jimmy Hibbert - Samochód Noddy'ego (*głos zachowany z wersji brytyjskiej*)
Gobbo

**Gobbo** to goblin który robi chaos w Krainie Zabawek z Chytrusem.

**Wiesz o tym?** W serialu Noddy w Krainie Zabawek Gobbo nazywa się Chytrus, a Chytrus Gobbo.

GobboKsiążkaII.pngGobbo
(*Noddy (seria książek Enid Blyton)*)
(*1949-2009*)Gobbo1992II.pngGobbo
(*Noddy (serial 1992)*)
(*1992-2001*)Gobbo2002II.pngGobbo
(*Noddy (serial 2002)*)
(*2002-2008*)ChytrusNwKZ.pngChytrus
(*Noddy w Krainie Zabawek*)
(*2009-2010*)
## Książki

* Gobbo (Noddy i przyjaciele) – jest książką z serii Noddy i przyjaciele.

Jeśli zaprowadził Cię tutaj wewnętrzny odnośnik warto go poprawić żeby prowadził bezpośrednio do docelowego artykułu.
Kłopotliwy gość

**Kłopotliwy gość** (ang. **Noddy Has a Visitor**) – jest czwartym odcinkiem serii pierwszej.

## Postacie

* Noddy
* Wielkouchy
* Dina
* Małpka Marta
* Misia Tessie (*kamea*)
* Pan Plod (*kamea*)
* Pan Sparks (*kamea*)
* Pan Jumbo (*kamea*)
* Pan Bańka-Wstańka (*kamea*)
* Nakręcana Myszka (*kamea*)
* Pan Noe (*kamea*)
* Pani Noe (*kamea*)

## Obsada

### UK/AUS

* Martin Skews - Noddy
* Pavel Douglas - Wielkouchy
* Andrea Harris - Dina
* Joanna Ruiz - Małpka Marta

### US/CAN

* David A. Kaye - Noddy
* Michael Dobson - Wielkouchy
* Tabitha St. Germain - Dina
* Kathleen Barr - Małpka Marta

### POL

* Lucyna Malec - Noddy
* Jerzy Molga - Wielkouchy
* Mirosława Niemczyk - Dina
* Dorota Lanton - Małpka Marta
Trade ship

The **Trade ship**, also known as the **Trade boat**, is a bigger civilian sailship fully controllable by the player. Unarmed and useful for exploring and trading, but not capable of naval warfare.

Before creating his or her first settlement, the player (and other players) starts out with a single Trade ship, used to establish a new settlement (with the Warehouse and its harbour) and unload the starting resources into the warehouse. Also known as the Trade boat. Additional Trade ships can be built at the Boat Builder workshop.
Noddy

**Noddy** to pracowity taksówkarz.

**Wiesz o tym?** Aktorka głosowa Noddy´ego, Lucyna Malec grała Noddy'ego od serialu Sklep Noddy'ego do serialu Noddy w Krainie Zabawek.

Noddy
(*Noddy (seria książek Enid Blyton)*)
(*1949-2009*)Noddy1992II.pngNoddy
(*Noddy (serial 1992)*)
(*1992-2001*)Noddy
(*Noddy (serial 2002)*)
(*2002-2008*)Noddy
(*Noddy w Krainie Zabawek*)
(*2009-2010*)

## Seriale

* Noddy (serial 1975) – tytuł serialu z 1975.
* Noddy (serial 1992) – polski tytuł serialu z 1992.
* Noddy (serial 2002) – polski tytuł serialu z 2002.

## Książki

* Noddy (seria książek Enid Blyton) – jest serią książek napisanych przez Enid Blyton.
* Noddy (Noddy i przyjaciele) – jest książką z serii Noddy i przyjaciele.

Jeśli zaprowadził Cię tutaj wewnętrzny odnośnik warto go poprawić żeby prowadził bezpośrednio do docelowego artykułu.
Infection blowhogs

## Sporovid Blowhog

the **Sporovid Blowhog** is a enemies in pikmin new fortune

the **Sporovid Blowhog** look like a blowhog but mushrooms on the noise and eyes

### Battle Strategy

1. player will get Spotcap Puffmin for Battle

## withered blowhog

the **withered blowhog** is a enemies in pikmin new fortune.

the **withered blowhog** look like a Withering Blowhog but fat and a Puffstool on it back

### Battle Strategy

1. the player will need to hit the Puffstool on it back

## puffy-er blowhog

the **puffy-er** **Blowhog** is a enemie in pikmin new fortune.

the **puffy-er** **Blowhog** look like puffy blowhog but mushrooms grow on it back
Noddy i nowa taksówka (DVD)

**Noddy i nowa taksówka** – jest wydaniem DVD zawierający osiem odcinków serii pierwszej serialu z 2002.

## Odcinki

1. Podwójne zaklęcie
2. Noddy i nowa taksówka
3. Noddy i magiczne dudy
4. Kłopotliwy gość
5. Najcenniejszy prezent
6. Szczęśliwy dzień
7. Noddy zostaje policjantem
8. Skaczące piłki

## Ciekawostki

* Jest to pierwsze wydanie Noddy na DVD w Polsce.
Noddy (serial 2002)

## Noddy

**Noddy** (ang. **Make Way for Noddy**) - serial animowany, który powstał na podstawie serii książek napisanych przez Enid Blyton. Pomysłodawcą powstania serii telewizyjnej jest Jymn Magon. Seria doczekała się czterech serii i trzech odcinków specjalnych.

## Serie

* Seria 1 (*2002*)
* Seria 2 (*2002*)
* Seria 3 (*2002-2003*)
* Seria 4 (*2003*)

## Odcinki specjalne

* Noddy i Święty Mikołaj (*2004*)
* Przygoda Noddy'ego na wyspie (*2005*)
* Noddy i gwiezdny pył (*2006*)
Fairview Farm

Fairview Farm is the smallest of the 12 standard maps and the easiest one to learn and play. As such is it probably the best fitting map for first time players.

## Features

Fairview Farm features no major mechanics, such as teleporters, or elevators.

However, unlike many maps, Fairview Farm features and exposed edge, meaning that falling into the void below the map is common. For weapons that have knockback capabilities, such as Bow or Railrifle, knocking opponents off the edge is a valid strategy.

The maps center also features Brown Terracotta, which allows players to reload ammo and charge abilities without having to claim terracotta first, at the expense of not being invisible.
Fishing boat

**Fishing boats** are smaller than all other ships, equipped with a small sail. Not controllable by the player. They are built automatically after constructing a Fisherman's Tent and automatically fish the seas near the coast, regularly returning with the catch and adding it to the food stockpile.

## Gallery

Fishing boat near the coastFishing boats at a group of Fishermen's Tents on the coastline
Małpka Marta

**Małpka Marta** to szalona małpka, która mieszka w Krainie Zabawek.

**Wiesz o tym?** Marta jest jedną z postaci która została stworzona na potrzebę zastąpienia Gollywogsów w serialu z 1992.

MałpkaMartaKsiążkaI.pngMałpka Marta
(*Noddy (seria książek Enid Blyton)*)
(*1949-2009*)MałpkaMarta1992II.pngMałpka Marta
(*Noddy (serial 1992)*)
(*1992-2001*)MałpkaMarta2002II.pngMałpka Marta
(*Noddy (serial 2002)*)
(*2002-2008*)

## Książki

* Małpka Marta (Noddy i przyjaciele) – jest książką z serii Noddy i przyjaciele.

Jeśli zaprowadził Cię tutaj wewnętrzny odnośnik warto go poprawić żeby prowadził bezpośrednio do docelowego artykułu.
Berenika Medyńska

**Berenika Medyńska**, z domu **Wyrobek** (ur. 24 maja 1975 roku w Turku) – jest polską dialogistką. Dawniej współpracowała ze studiem Eurocom.

## Dialogi polskie

### Noddy (serial 2002)

#### Odcinki

##### Seria 1

* Zwycięska drużyna Krainy Zabawek
* Noddy i potwór drogowy
* Magiczny proszek
* Rower dla Wielkouchego
* Noddy i głos Pana Ploda
* Misia Tubby dzień na opak
* Nie bój się Noddy
* Magiczny stoper Goblinów
* Noddy i niegrzeczna skrzynia

##### Seria 2

* Dina dowódcą straży pożarnej
* Dobry uczynek Goblinów
* Noddy najlepszym kierowcą świata
* Prezenty Goblinów
* W pogoni za tęczą
Noddy i wiatr

**Noddy i wiatr** (ang. **Hold Onto Your Hat, Noddy!**) – jest dwunastym odcinkiem serii pierwszej.

## Postacie

* Noddy
* Wielkouchy
* Misia Tessie
* Pan Plod
* Dina
* Pan Sparks (*kamea*)
* Pan Bańka-Wstańka (*kamea*)
* Pan Noe (*kamea*)
* Kręgliki (*kamea*)

## Obsada

### UK/AUS

* Martin Skews - Noddy
* Pavel Douglas - Wielkouchy, Pan Plod
* Joanna Ruiz - Misia Tessie
* Andrea Harris - Dina

### US/CAN

* David A. Kaye - Noddy
* Michael Dobson - Wielkouchy
* Richard Newman - Pan Plod
* Britt McKillip - Misia Tessie
* Tabitha St. Germain - Dina

### POL

* Lucyna Malec - Noddy
* Jerzy Molga - Wielkouchy
* Krzysztof Zakrzewski - Pan Plod
* Iwona Rulewicz - Misia Tessie
* Mirosława Niemczyk - Dina
Noddy (1992)

## Noddy

**Noddy** to taksówkarz w Krainie Zabawek.

## Wygląd

Noddy nosi niebieską czapeczkę z złotym dzwoneczkiem.

## Występy

* Serial

*Noddy*
* **Seria 1** - Pechowy dzień Noddy’ego, Noddy i gobliny, Niegrzeczny ogon, Noddy i ulewa, Noddy i Małpka Marta, Noddy i latawiec, Nowy przyjaciel, Noddy i dzwoneczek, Mleczarz Noddy, Nowa praca Noddy’ego, Historia z rowerem, Specjalny klucz, Noddy rozwozi paczki]
Blender

**Type:** Food-processing buildings

**Building cost:** 500 gold, 3 boards, 2 tools, 4 bricks

**Running cost:** 10 gold

**Required for:** Production of spices.

**Requires:** Supplies of spices from a Spice Field or through trade) for food production.

**Available from:** *Citizens* level (IV)

The **Blender** is a food-processing building that provides provides processed Spices from agricultural supplies needed for making luxury food items.

The Blender's processing of spices and other luxury food resources from Spice Fields, etc., fulfills a role more or less analogous to the Windmill's processing of Corn from Corn Fields.

## Gallery

Constructing a BlenderSelecting a BlenderBlender without highlight
Noddy i nowa taksówka

**Noddy i nowa taksówka** (ang. **Noddy and the new Taxi**) – jest drugim odcinkiem serii pierwszej.

## Postacie

* Noddy
* Wielkouchy
* Pan Plod
* Pan Sparks
* Dina
* Pan Bańka-Wstańka
* Chytrus
* Gobbo
* Pani Skittle
* Misia Tessie (*kamea*)
* Pan Jumbo (*kamea*)
* Pan Maszynista (*kamea*)
* Nakręcana Myszka (*kamea*)
* Pan Straw (*wspomniany*)

## Pojazdy

* Samochód Noddy´ego
* Trójkołowiec Goblinów

## Obsada

### UK/AUS

* Martin Skews - Noddy
* Pavel Douglas - Wielkouchy
* Richard Newman - Pan Plod
* Andrea Harris - Dina
* TBA - Pani Skittles
* Ben Small - Chrytrus, Gobbo, Pan Sparks, Pan Bańka-Wstańka

### US/CAN

* David A. Kaye - Noddy
* Michael Dobson - Wielkouchy
* Richard Newman - Pan Plod
* Tabitha St. Germain - Dina
* Lee Tockar - Pan Sparks
* TBA - Pani Skittles
* Ian James Corlett - Pan Bańka-Wstańka
* Doug Parker - Chrytrus
* Don Brown - Gobbo

### POL

* Lucyna Malec - Noddy
* Jerzy Molga - Wielkouchy
* Krzysztof Zakrzewski - Pan Plod
* Mirosława Niemczyk - Dina
* Jerzy Mazur - Pan Sparks
* TBA - Pani Skittles
* Marek Frąckowiak - Pan Bańka-Wstańka
* Artur Kaczmarski - Chrytrus
* Włodzimierz Press - Gobbo

## Ciekawostki

* Jest to jedyny raz w tej serii gdzie wspomniany jest Pan Straw.