Station

**Stations** are catchall term for stationary structures that act as bases of operations for players and NPCs alike. Players will encounter a variety of different kinds of stations in the game while also having the ability to build their own.

## Overview

In Starship EVO Players will encounter large pre built structures as they journey through the Galaxy. These structures are collectively called **Stations** and can come in a wide assortment of shapes, sizes, and functionality. Stations will usually belong to one of the many Factions currently operating in the galaxy and act as bases of operations for them. *Some stations will be abandoned and players will be able to explore and plunder these ruins*.

Occupied stations will almost always spawn several guard Ships that will patrol around them. If players attack the station with Weapons they will be first **warned** about possible retaliation. Should the player ignore this warning and continue to attack the patrol ships will immediately engage the player and attempt to kill them. Players may choose to fight back or retreat, either way *the player will lose reputation with the owner of that station*.

### Space Stations

The most common type of stations are Space Stations. These stations will typically spawn floating in space close to large celestial bodies such as planets. The primary use for these stations is that they act as hubs of activity for the denizens of the cosmos. NPCs will most commonly be found here coming and going as they please. *Players will be able to interact with NPCs to receive missions, trade, etc.*. Kiosks can also be found here which provide several vital services for players such as refueling, repairing, or even bounty hunting. Space stations are large enough that they can be targeted for lightcruise from across the star system.

*As of 22w33a, There is no way to destroy NPC stations and any damage dealt to one is reset upon quitting and relogging into the game.*

### Grounded Bases

Another type of station are stations that are built out of a larger objects. *These are much rarer then Space Stations and can be found on planets, Space Habitats, and Asteroids*.

### Procedural Generation

Stations found throughout the galaxy will usually be created through procedural generation. This means that they are comprised of various component pieces that are stitched together via an algorithm. Every station that players encounter will be made up of numerous pieces that are assembled in random patterns to form different layouts. *Every faction has their own style of station design and layout.*

## Player Stations

*See:Space Station Computer*

Players are capable of creating their own stations. Technically there is no hardline border determining what is and what is not a station so any entity large enough could be said to be a station. The inclusion of the Space Station Computer only confers some beneficial effects but is ultimately not the determiner of station status.

Building a Space Station is no different than building a Ship. Place down a Starter Block in to the void and begin placing blocks. When the starter block is selected in the hot bar its placement ghost should be blue to indicate that it is being placed in open space. Having a Space Station Computer's Anchor setting turned on will keep the station from moving around.

Constructing terrestrial bases is a bit different. Placing a Starter Block on the ground of a planet or other larger terrestrial structure will begin the process of building a grounded base. When the Starter Block is highlighted in the player's hot bar its placement ghost should be green indicating that the building will be anchored to the ground. Grounded bases are unique in that they have a natural Anchor effect even if spawned into open space. Space Stations can be converted into grounded bases as long as they are spawned in with the Space Station Computer's Anchor setting turned on.

## Tips

Ground Base:

* Ground bases will always remain level regardless of the terrain.
	+ Blocks are allowed to clip through the ground. Using the **[F5]** no clip mode is a good way of building under the ground.
* Mechanisms will work even while sunken underground.
	+ By using Chairs attached to mechanisms players can pass below the ground and walk around as long as there is Gravity.
	+ Entities such as Ships and Hovercrafts can be sunk underground using Mag-Locks. However entities that are docked to Shipyards will cause the entire structure to unearth itself. Attempting to pilot a craft while it is underground will result in the same thing.
* Attempting to spawn in an entity without a Space Station Computer as a ground base will result in the entity being spawned above the surface rather then embedded in the ground.
	+ Blueprints that were started as a ground base are an exception.
* Entities that were started as ground bases can not be converted into another type of craft such as Ships or Hovercrafts. Conversely entities that were started as ships, hovercrafts, and space stations can be converted into ground bases.

General:

* Connected Station Modules will not be saved to the parent entity's blueprint.

1. ↑ 1.0 1.1 1.2 1.3 1.4 *Currently not in game*