recursal/Fanatic-Fandom huggingface dataset:
Haverhill (Parnak)

**House Haverhill**

***Motto.* "By Deeds Everything Flourishes"**

House Haverhill is one of eight baronetcies in Feherbairn earldom and one of three in Ankenbrandt county. It is the newest house in all of the earldom, having been generated by edict of the Council of Stormloft only ten years ago.

***Seat of power.*** Hilton, village south by southwest of Stormloft, located due south of the Coalbeard Mountains. Hilton was formerly known as Lavaston when it was ruled over by House Lavastine. House Haverhill is a splinter family of House Ankenbrandt and Ankenbrandt county, of where it resides.

***Current Baronet.*** Ian Haverhill

**Known Members.** Anton Haverhill (patriarch of the House, formerly Anton of House Ankenbrandt, deceased), Eloen Haverhill (wife to Anton, mother of Ian and Elsa, presumed deceased), Elsa Haverhill (presumed deceased)
Raia

## Raia(*Retinue of the Hand, R³*)

**Raia**, also known as Ser Zadik Mishrael Nil-Hiett VII the Lord Vizier of Blue Gate and the Black Dragon Orbikus's Liaison, is a former member of the Retinue of the Hand that helped defeat Nau'nefandis at Belum.

## History

### Early Life

Born in the province of Vetalis in the city of Ainkarn that was formerly controlled by the Hiett family line. He is the last descendant the Hiett, labeled a nil-Hiett and possible usurper for throne. In his youth, he was forcibly sterilized when the last of the Black Fist Legion and Hiett members holding the throne found his family. He was lead to great anger and darkness by his parents, taught their ways, and was a key part of their plan to take back control of the city of Ainkarn. Deciding he didn't care for politics, he murdered his own family and left Vetalis for good, seeking nothing more than coin, comforts, and opportunities to quell his anger and bloodlust. He has trained himself to bury his anger for his own good and tries only to act completely neutral to anyone he meets. He neither likes nor dislikes anyone, but rarely do people fall in his favor.

### To the Capital

The Retinue of the Hand entered the capital city via teleportation magic. They moved through the Ludosian District of the city, noticing markings indicating Mardigan superiority in the streets, but a handful of other minor gangs that Raia indicated to be entreated to the Family. The group made its way to the Great Church and met with Heirophant Hallus, the person who has taken the mantle of Heirophant since Kalareth's demise.
Tharron Stormmane

Tharron is not a shy or simple dwarf. He prefers to be as extravagant as possible. This sprouts from the feeling of having to be removed from his original home.

Tharron was born like any normal dwarf, into a life of mining and rough physical combat. But that wasn't what he felt his true calling to be. This rugged dwarf traveled along the mountains in his spare time and eventually took it upon himself to leave and found a gnomish village that helped in the arcane arts, over the next few decades he harnessed his powers as a wizard and trained his skills to the peak of his abilities, his heritage not the best for the kind of abilities he went into. After leaving the gnome village he headed into the main city of Stormloft and took up a job as a bounty hunter and began taking bounties for the magistrate, hunting down marks to make his living, though he offended the local thieves' guild after doing a number of jobs, he had to leave Stormloft to evade their wrath and he used his knowledge of the mountains to get to the city of Hilton to look for new bounties.
Stacia (Moon)

**Stacia** is the name of the moon of Urz. In Old Ocyrian, it is regarded as *luna*, and in the common tongue simply just regarded as the moon. In many elvish traditions, the moon itself is a divine power, but one that came from another reality and latched onto the Unending Spiral like many other planar wanderers.
Tiffany Denegyth

**Tiffany Denegyth** is a grizzled veteran of the Barony of Uliman's military whose self-described past reflects a successful endeavor with a mercenary group called The Fanged Agents. Few know the name but those who do know the insurmountable weight of reputation the group carries. The Fanged Agents are a group steeped in blood and gold, few know the work that has been done but many have seen the aftermath.

Tiffany states she is retired and found a passion beyond battle, that being the drink, all of the drink. This being a trait she picked up from "Her green assed father."

Her drink of choice are those made with Red Drake Berries. Many an ale, wine, and all fashion of liquor and spirits have been created by Tiffany. The Monastery also has stores of mead and rum from the Jidden Southern Isles and various other drinks from the driest deserts cities of Scoria to the raucous dwarvish towns in the area.

Tiffany is a bold, brash speaker. She is covered with scars that are stories themselves of the many conflicts she has been a part. Though she can be quite hard in conversation and accepting no sass, she welcomes sarcasm from those who carry themselves with confidence and strength. Those who seek a word often find themselves regailed with tales that seem to make little sense but something about Tiffany or the Red Drake wine is extremely captivating.
Tronk Gulogg

CW Rape

Tronk was born to a woman from Stormloft who was the daughter of a traveling merchant. She had been with her father traveling back to the city when their caravan was attacked by a band of orcs. They murdered the 4 guards hired to protect the goods, her father and two brothers, and several other merchants traveling with her. While they lay dying from the mortal wounds suffered, the chieftain took her as his own in front of the others. Leaving her battered and broken, she was forced to walk many miles alone back to the city. After she gave birth, her mother could not bear to look upon her son, as he was a constant reminder of a terrible tragedy that befell her. She took him out of the city under the cover of night, and abandoned him in the woods just north of the city before anyone found out about his existence. Tronk was found by a half elf ranger a few hours later, and he took Tronk under his wing. Having known what is like to not be accepted into society, he felt a kinship to the abandoned child and brought him to his secluded dwelling in the Barrier Mountains.

The ranger, Elos Menrick, raised Tronk as his own. He gave him the name of an Orc chief Elos had once met and befriended after saving him from a frost giant ambush. Elos trained Tronk to survive in the mountains, but Tronk was full of rage and was prone to going berserk when hunting creatures or protecting himself from the wildlife in the mountains. He also showed him how to hunt and track animals, and how to easily navigate the mountains. Occasionally, a group of travelers would need to pass through the mountains. Elos would guide them through, taking a small fee for their safe travel. When Tronk was just reaching maturity, Elos went in search of a Chimera that had been spotted in the area. After a few days of not returning, Tronk went in search of Elos. He found him badly injured, hiding in a cave, and Tronk brought him back to their dwelling. He tried to treat his wounds, but one of the cuts was infected and Elos was slowly dying. Before he passed, Elos confided in Tronk that he had tracked down his mother in Stormloft and told him of his origins.

After Elos' death, Tronk took up his mantle of mountain guide. He would charter people through the mountains, and even took them on hunting trips and other missions. For years, he did get into some scuffles with the local wildlife, and now has the scars to show it. Now in his sixties, he has traveled to Hilton because the last group paid him extra to walk them all the way back to their hometown. There are also two other guides, much younger than Tronk working in the Barrier Mountains, so now Tronk is looking for new work in Hilton to keep him occupied in the last few years of his life.
Stacian Knights

The Stacian Knights are an order of knights that are comprised primarily of elves and half-elves that have come out of their Enclaves or risen up in common society and have sworn to act as peacekeepers for the lands of men. Some men and demihumans have been made honorary or acting members of the order in the past, but they are more uncommon than anything else. The Stacian Knights function like little more than hedge knights who have sworn themselves to the greatness of elves and the Ayaten traditions of man. Many members of the Stacian Knights are rangers or fighters, though the rare paladin or cleric can be found among them.
Suyomira Mamani

**Suyomira Mamani** is a servant to House Ordric and loyal companion and retainer to Lady Tsarra Ordric.

## Description

Suyomira is a young Gernaran woman who wears robes and finery in line with her position as a house ward and retainer of a noble family.

## History

### Early Life

Suyomira's mother raised her to become a secretary for a local business in Ordris. In a transaction with Tsarra's father, he was notably impressed by her thoroughness and invited her to serve as his daughter's caretaker. She gladly accepted the honored position.

### Current

Suyomira has accompanied Tsarra to the Tomb of the Herald of Storms.

## Trivia

Suyomira's art design is a repurposed piece that has been used many times over the history of *The Unending Spiral* campaign setting.
The Orc God

**Chaotic Evil Power**

***Gender.*** Male

***Sphere.*** Conquering, orcs, strength

*Dominion.* The Champion's Seat

***Priests.*** -

***Adjective.*** Alu’shae, Orcian, Saextorian

***Pantheon.*** The Dwerrasin, The Fair Gods

***Domains.*** Death, Destruction, Life, Tempest, War

***Also known as* Alux, Saextor-sul**

The Orc God goes by many names and is seen as a power or deity in a number of other pantheons, but most notably in the religions of the elves and the dwarves. To both, the god is seen to have corrupted another deity in the pantheon and birthed orcs into the world, so elves see orcs as horrid cousins and dwarves see them as horrid half-brothers. The truth of the god to orcs themselves is multi-faceted and is different from orc tribe to orc tribe. The only constant is that the Orc God is seen as the most powerful entity in all the world and worlds beyond and is what an orc strives to be like. The followers of the Orc God believe as follows:

**♦ The Orc God is stronger than you, so try harder.**

**♦ You are stronger than everything else, so defeat them and take what you want from them.**

**♦ Destroy all who disagree with you and prove your might to those who have seen you do it.**
Robert the Dwarf

Robert the Dwarf is a carriage driver who works for the Mardigan Family on occasion, but more often than not will smuggle goods and people to Stormloft kingdom from Rastegar to the south. Most recently, he is taking Donovan Jacod and his hired muscle around to those who need to pay up on their protection money.
Stormsmiths

The **Stormsmiths** are a company of mercenaries led by a hobgoblin named Harbuk Stormsmith. During a conflict north of Stormloft where frost giants descended down from the Barrier Peaks in hopes of laying waste to the town of Corston, this hobgoblin and his army of goblinkind rose up from the High Wood and met the giants on the field of battle, aiding the soldiers stationed at Corston. When word of this reached King Eversol's ear, he personally flew out to meet the hobgoblin and knighted him. Harbuk takes whoever would join their company and aims to protect the people of Feherbairn Earldom from the threats that linger in the High Wood, wait high up on the Barrier Peaks, or beyond.
Yasugisawa's Army

## Yasugisawa's Army(*Company*)

Banner of Yasugisawa

The conflict between the Seiryu Shogunate and the neighboring provinces of Ocyria and Parnak is at times white hot, but rarely do any of the participating governments remain with horns locked. Internally, the regional lords of Seiryu (known as daimyo) dislike the conflict against the foreigners and the desire of the Shogun to expand his power and influence. Despite their dislike of the Shogun, they are bound by honor to serve and to fight at his behest. A number of families, led by the Yanagisawa family, have splintered away from the Shogunate and now fight against their brethren and ally with the Ocyrian kingdoms of Liberus and Munio and with the eastern kingdoms of Parnak. Members of this company do all they can to bring attention to the conflict and hopefully gain aid to defend against the Shogun’s machinations.
Keldur Alfwyn

Keldur Alfwyn

## History

### Early Life

Keldur was raised among the elves in an Enclave in the Kingdom of Liberus of Ocyria., He set off to travel the greater world and saw for himself how dangerous magic could be in the wrong hands. Following in the footsteps of his father, Keldur joined their ranks and learned to develop his natural skill for the arcane. He values his elven heritage, the memory of his father, the safety of his people, and it is his wish to serve the Conglomerate in the spirit of protecting innocent people from dangerous, evil magic. He combines his traditional Elven swordsmanship with the tools of his trade as an arcane investigator, as well as his knowledge of magic. Whether augmenting himself or destroying his enemies, Keldur intends to focus his pursuits and abilities towards becoming an anti-magic agent for the Conglomerate, but who knows if his ideologies can agree with the Conglomerate’s methods. He hopes to one day find out what happened to his father, and perhaps even solve the mystery of his father's disappearance, but his main goal is protecting people. During his travels, he has heard rumors and tales of Relenor (an Elvish war hero of the Grey War), and his legendary weapon, and he intends to seek them out.

He was raised in Talania, and learned his craft and art from the academy of Saverius. He is no longer allowed back, due to his association with the Conglomerate. He left and headed to Ocyria to join the Conglomerate. He works as a contractor.

He's been assigned to locate and protect a local of some import, and escort him safely to where he needs to go.
Saint Iveriu

## Saint Iveriu(*Archangel*)

Iverian Cross

**Lawful Good Saint (Archangel)**

***Gender.*** Male

***Sphere.*** Retribution, Sacrifice

***Dominion.*** Noble Bharda

***Priests.*** Chaplains

***Adjective.*** Iverian

***Pantheon.*** The Fair Gods

***Domains.*** Life, Protection, War

A god of man that was a man himself who ascended to divinity after playing his part in the conflict historically known as the War of Sword and Serpent. He represents man’s versatility and the ethics that define human rights. He is iconic of mankind’s potential for heroism and also their hope of attaining absolute morality and a higher sense of being.

The term Zadik means “Saint” in elvish and is usually dropped off by human worshipers. He lived as a man and is reputed as the originator of the Ayaten fighting traditions. To many elves who follow the ways of the Fair Gods, he is seen as a non-divine hero and saint who is worshiped by men who have elevated him beyond his station. Many more elves worship him in their prayers as a protector of the Witte Wieven, or Fair Maids of the Seasons.

He is worshiped by some as a retributive god due to his hatred for the wrong and unjust treatment exacted upon humanity by the dragons while he lived as a man. He is worshiped by others as a god of sacrifice, a representation of the pure importance of mortality and how it is the ultimate gift to be surrendered for worthy causes because of how he ended his life. It is said that his lance pierced the heart of Ashmadia, a foul dragon matron who led great armies against the elven nation of Tulamera. His followers believe the following:

**♦ Exact vengeance on those who wrong the innocent who cannot seek retribution themselves.**

**♦ Uphold the rights of those who do not violate those rights.**

**♦ Defend the innocent from the vile threats of life with your life.**
The Fold

The many faiths and sects of religion that have risen up or stumbled onto the continent of Eyane have gained ground in converting large swaths of the population. The main faiths of the continent are the worship of Atavius, god of Justice and Light, and The Fair Gods, the elvish pantheon. The many faiths have come together and have agreed to form a Great Church that all might see all of the paths set before them and decide which of the religions they would choose to follow.

The Fold began as an agreement from a number of different churches and races within the Empire of Parnak to be at peace with one another and not to incite holy wars against one another.
Skerkan

**Skerkan** was an orc born and raised in a mercenary company lead primarily by hobgoblins. His life was saved a number of times in his early sorties by a death dealer named Jubel Dragoneater, and the pair worked very well as a duo. They were so competent, that the pair destroyed an earth titan and took his parts as relics to empower themselves.

Due to the stresses the primordial power the pair possessed, the Grey Order decided bringing them outside of the Material Plane to be the wisest option. Skerkan does not possess the intellect or cunning to understand what most of the matters the Grey Order happens to be involved with mean, but he's one of the only members with a published book in the world: "F is for Fish" by Skerkan. His strength and massive great axe are easily contesting for the pinnacle of martial might in the Order.

Skerkan is a simple being. If you're his friend, he'd do anything for you. If you're his enemy, he will literally leap into the void to chase you down. When he is set to a fight, his rage is focused and his warcry rallies allies to him to fight. He is very much a vanguard for the Grey Order, sent directly at a problem to end it.
Valor Zarkanan

**Valor Zarkanan** is a knight errant associated with the town of Gateneath. He was granted the duties and responsibilities of his mentor, Sir Davolio Masgoth, when the the knight was found dead.

## History

### Early Life

Mavus Zarkanan gave birth to Valor, but never named the father of her child. He was raised in the tradition that Mavus had been brought up in, studying the Order of the Drake's Maw's oaths and tenets. Very early in his life, Valor was made the squire of Sir Davolio Masgoth. Due to Sir Masgoth's position as an honored guard of Matilda Boivin, Valor was set to guard the Matriarch's daughter and future Matriarch Evangeline Boivin. The two were fast friends and have been close ever since childhood. That was until Sir Masgoth accepted the duties of Knight Errant at the request of Ir Morag Monastery. They then became part of the constabulary, keeping the lands outside of the walls of the town center safe from bandits and monsters.

### Current

Valor was with Sir Masgoth when members of the Rising Suns bandit group attacked loggers in the forest's edge northwest of Gateneath. Valor was saved by the guardsman Jonah Kez and taken back to town by Rukh Francois and the Matriarch. After recovering, he and members of the town guard went to find Sir Masgoth's corpse bereft of his storied sword.

The next day, he accompanied the Matriarch as her date to the feast in honor of hosting the Abbess of Ir Morag Monastery. He kept silent and to himself as the event went on, very much still mourning the death of his mentor.

## Trivia

Valor was created by Caitlin M "Magpie" as an NPC to be used in the *Resistance at the Threshold* story arc.
War of Sword and Serpent

**The Wyrm’s Age** – The age immediately proceeding the Lost Age is considered by most a time where the world was empty. According to the traditions of Varhuine and the dragonkin tribes in Vetalis and Khardis, this was a time of war for the children of the Shae’zhas and the spawn of Saland, the Dragon God.
Samael Otomus

Samael Otomus is the fourth born son and seventh born child to the patriarch of House Otomus. Because of his birth, he has had freedom to study and to do as he has pleased during his upbringing. He has become enamored with stories of great knights and has found a friend in Andoven Corson, a knight errant who seeks glory for Atavius and for his own family. Samael follows him during the time of troubles that sits on Stormloft kingdom and records tales of Andoven's daring do.
Shadow

*For other uses, see Shadow (disambiguation).*

A **shadow** is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light.
Shin Kuma

Shin Kuma (or more exactly Kotei o Mamoru Shin no Kuma), was a bearfolk from the Seiryu province that lived during the late 2nd Era. A plot was made on the Emperor's life, in which he and a group of samurai saved the Emperor. The leader of the band, a *doshin* or law enforcement officer, became the Emperor's honored servant. He was used to explore the Emperor's feats of fancy and curiosity, traveling the lands to chase down rumors of old magics and delve into the dark reaches of powerful monsters to do battle with them.

Shin Kuma's people, a tribe of bearfolk with fur colorings not too dissimilar from panda bears, left the Material Plane to reside on the Astral Plane and fight in the War of Good and Evil on the side of the Heirarchia. Shin Kuma decided to remain and when the Covenant of the Ascended was forged, he was called upon by Drison Khila to serve the Balance, which the old bearfolk had always sought.
Resistance at the Threshold

**Resistance at the Threshold** is a story arc that begins in the year 1056 CA and is focused in the Uliman Region of the nation of Gernaris.

## Cast

### Player Characters

* Dahabei Bouchaoui. An eloquent bard of fairy and goliath lineage who studied under Milly Higrant to become the Lorekeeper of Gateneath.
* Evangeline Boivin. The kennelborn noble and priestess of Aluein who is the current leader of the town of Gateneath.
* Kaysi Emoh. The mayer of town who is an autognome of Conglomerate origin that served the wizard who originally founded the town known today as Gateneath.
* Mikal Vine. A magnate and businessman responsible for running the Vine Grand Hall of Revelry, Gateneath's main source of income.
* Moarax Elzarr. A topaz dragonborn that has risen to become Captain of the Watch in Gateneath who has proven to have a dubious past.
* Okrin. The leader of Evangeline's Honor Guard, granted the position due to his prowess and the direct need for the role to be filled.

### Former Player Characters

* Summer Nalrick. High Priestess of the Temple of Aluein in Gateneath and Head of the Nalrick Family, a gnome family that has deep roots in the region and in Gateneath.

## Campaign

This game was streamed on Twitch.tv and the session's VODs have been archived in a Youtube Playlist here. Below is the list of episodes with brief synopsis as well as In Character forum posts that happen between sessions.

#### Session 0: The Town With No Name

During this campaign's session zero, the group established the town of Gateneath. Its history, its leaders, most of its places of interest were created by the players to help them be immersed in the town as a whole, understand its history, and to place their characters firmly in the town's community.
Tak

**Lawful Neutral Power**

***Gender*.** Male

***Sphere.*** Knowledge, magic, power

***Dominion.***

***Priests.*** None

***Adjective.*** None

***Pantheon.*** None

*Domains.* Arcana, Knowledge

A god of magic, study, knowledge, lore, and wisdom. Tak is represented by a gem-encrusted, gold-adorned skull. This symbol is a representation of the deity’s final form in his mortal life, in which he was born an eladrin and enacted the ritual by which he became a lich. Over centuries of study, Tak’s power over the arcane grew and he developed a ritual by which he became a demilich, one of the most truly horrific beings of magic known. Such was his power that he rivaled the goddess Lemac, an old deity of magic whom Tak eventually took some power from. Tak is mainly worshiped by wizards, but is also worshiped by the occasional warlock or sorcerer.

**♦ Knowledge is power. Power corrupts those without knowledge and those with knowledge who allow it.**

**♦ Seek lore and strive to understand all that comes before you.**

**♦ Be mindful of those who have power and don’t understand it.**
Jubel Dragoneater

Jubel Dragoneater, master assassin and death dealer that worked for the mercenary company called the Stormsmiths in the nation of Gernaris. He traveled with his companion, Skerkan, and specialized in poisons and subtle kill techniques. He and Skerkan were hired by dwarves to deal with a problem from beneath their mine, which lead them to face off against a primordial titan that they destroyed and took the pieces of to use as magic items. They were inducted in the Order because it was easier to take them on then let them wander about. Jubel was among other members of the Grey Order during an early conflict between the Order and the Demon Prince Dhuron Balcard. He was responsible for capturing the demon prince's soul and binding it in the Soul Forge within the Pyramid of Souls. His shadow in that pyramid escaped, but has avoided the Grey Order and traveled in the world separate of the real Jubel, who works as a Spy and Killer to maintain the Balance.
Stone of Gilead

**Stone of Gilead**

*Ring, unique (requires attunement)*

A ring made of a twisted white gold band with an azurite stone center setting, the *Stone of Gilead* is a *ring of spell storing* that also grants you a +2 bonus on all ability checks while you are attuned to it. The ring gets its name from an ancient watchtower of the Ayaten people that stood as sentinel against a riverway through the Barrier Peaks.
Renn Keeneyes

Renn Keeneyes is a wild elf from Rastegar City. He was an exceptionally curious youngster and that trait got him into trouble with his more serious family, who were focused on scholarly pursuits, some becoming sages, others wizards, and others still excelling as clerics. Young Renn was interested in none of these pursuits and instead wandered about making up "mysteries" to solve, hanging around the local constabulary hoping to get involved in cases, and generally in the way.

Tragedy struck when he accidentally set fire to a barn when he was using his magnifying glass looking for "clues" for his imaginary mysteries, killing a human boy he played with. Renn's arms were seriously burned when he tried unsuccessfully to save the boy, and he carries the scars to this day, hiding them under his tunic but not completely covering the damage to the skin on his hands.

Renn was as was sent away as an apprentice to very aged and demanding scholar of some renown, but ran away after some months of mistreatment. He was befriended by an old kind-hearted tabaxi former rogue/reformed thief, who taught him both the ways of rogues and the skills of an Investigator, as well as instilling in him both a respect for justice and the thrill of adventuring.

When his mentor died of old age, Renn joined the City Watch, quickly moving up the ranks. Eventually, Renn tired of the bureaucracy of the Watch, preferring to do things his own way and follow his investigations wherever they led. He left the watch on good terms, though, and still carries a badge to this day, as he's sometimes called back to help investigate especially difficult cases. He spends the majority of his time, however, working as a private investigator and bounty hunter in the city and has a small office in a nondescript building near the city center. The day-to-day responsibilities of the office are done by his assistant, Effie, an absent-minded gnome who enjoys tinkering with mechanical gadgets of all types. Around the office are generally scattered parts of projects underway or discarded, and when one of Renn's items needs basic repair, Effie can take care of it.

Renn is motivated by an intense curiosity, in part from his basic disposition and in part from his training by the tabaxi. He'll generally ask lots of questions. He might not leave alone an investigation that has political ramifications, even if it causes trouble for himself and those around him. which probably accounts for his decision to leave the City Watch.

He wants to prove to himself that his curiosity and skills can be used for the good and secretly hopes to make amends or the death of the boy during his childhood. He can be quiet but also prideful.

Renn has a rival in town, a former City Watchman who Renn exposed as corrupt. After losing his position and serving time in prison, the rival reportedly has ties to Rastegar criminals.

While not working, Renn enjoys smoking pipeweed and playing chess. He generally has a correspondence game going with a town magistrate, and Renn's board is set up in his office tracking the moves that are sent by mail each week.
Velandrin Aracnias

Velandrin Aracnias is the Abbess of Ir Morag Monastery.

## Description

Upon first sight of High Priestess and Abbess **Velandrin Aracnias**, a half-drow, one is struck with her alabaster skin, white hair worn long and unbound, her tall and slender body, and pale violet eyes.  Most people find her to have a subtle sense of grace and beauty.  Speaking with her briefly reveals that she exudes the wisdom and confidence of a leader.

## History

### Early Life

Velandrin retreated up to the surface from the Foul Deep civilization she grew up in at the age of one hundred.  She finally arrived in the current location of the monastery and upon meeting like minded people, she was a founding member of the Monastery.  She could not continue to stay deep below the surface when she believed that her purpose was on the surface helping others to learn about and worship Atavius.
Throlthk

**Chaotic Good Goddess**

***Gender:*** Female

***Sphere:*** Merriment

***Dominion:*** Angdanuck's Core

***Priests:*** Mugholders

***Adjective:*** Throlthkian

***Pantheon:*** The Dwerrassin

***Domains:*** Life, Nature, Trickery

Throlthk is the youngest child of Beldandar and Ukimar. To some dweogar traditions, she is the third son. To the most wizened elders of the religion, it is well-known that Throlthk is in fact a daughter. She gave the gift of beer when Angdanuck demanded gifts from Beldandar's children. It was a fine gift, but not as respected by the mountain as were the weapons and armor of Angum. She did not take offense, because she felt that she had made the best thing in the world and would continue to make it so as to enjoy it and the merriment that goes with it. Many a drinking song and game are played in Throlthk's name and even those who work the land will hum those tunes to raise their spirits with the knowledge that beer awaits them at the end of a busy day. Her followers believe as follows:

**♦ Joy comes in what you take in and what you do with others.**

**♦ Work hard so that you can revel harder.**

**♦ Always have something with you to take the edge off, be it song, drink, or food. And don't be stingy. Share the happiness with others.**
The Shackling

The Shackling is a regional holiday mainly observed by the peoples of Stormloft Kingdom in Parnak. Fable goes a lord was out hunting when he saw a ferocious bear that appeared to be stalking him and preparing to strike. The lord fired his iron-headed arrow at the bear, driving the arrow deep in the bear's chest. As the bear fell to the ground, primal magics ripped away from it revealing the most beautiful of elvish maidens. The lord was enamored at first site, but saw that his arrow was now set within the body of the maiden. He ran with her in his arms back to his town and demanded the priest and chirurgeon return her to health by whatever means necessary. In their efforts, they removed the arrow from her and primal magics transformed her once again into the angry bear. The put the arrow right back in in their fear. At this, they realized the iron of the arrow head had cold iron within it and that this maiden was taken by the wild primal magics of nature. The lord went to the blacksmith and poured out his arrows, demanding he make a ring to be worn about the wrist from the iron of his arrow heads. When it was done, the lord placed the bracelet, or shackle, on the maiden, and had his healers do their work. When she came to, she thanked him for saving her from the wild torrents of the primal magics that had been consuming her. He swore to her he would never hunt in the woods about his town again. For this, she returned to her people only to come back to the lord's town with a wedding retinue. The two were wed and peace came to be about the lands. The holiday is a single day of drinking and merriment where folks will buy iron shackles and participate in songs and rituals that typically lead to people giving one another shackles as a sign of love and engaging in promiscuous activities.
Verbeeg

Verbeeg

Large giant, chaotic evil

Armor Class 13

Hit Points 66 (7d12 + 21)

Speed 40ft.

STR 19 (+4) DEX 8 (- 1) CON 16 (+3) INT 5 (-3) WIS 9 (- 2) CHA 6 (-2)

Skills Perception +1

Senses passive Perception 11

Languages Giant

Challenge 2 (450 XP)

ACTIONS

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Rock. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Rosnald (Ocyria)

**House Rosnald**

House Rosnaldis one of the two founding houses of the city of Noch and was founded by Galfgamar Rosnald, a Liberus soldier renowned for wielding a sword wreathed in lightning and using flame and light magic. He fervently and firmly believed in harmonious coexistence in Ocyria, even if lives were lost and blood was shed in achieving this goal.

The House he built functions as the righteous and zealous constabulary and standing army of the city proper and the City Watch that enforces the laws and ethics created by House Alustair. They also served to plan the city structure and have been the final say as to what houses have had control over and what they can ultimately do.

House Rosnald is seated in the Western half of the city's center.
Saga of Three Kings (Story Arc)

**Saga of Three Kings** is a story arc that begins in the year 1055 CA and is focused in the Mutus Region of Munio Kingdom of the nation of Ocyria.

## Cast

Benson Bardock. A fortune teller thrust into his own destiny by a magical mishap that ascended to become the creator and high master of a magic academy. Ever the strong ally and source of a shining reputation.

Grok. A Sentinel of the redeemed green dragon Oroo who rose to fight against the dragon's treachery and, in the end, defeat her true master. The passion in his primal magics served as an anchor for the group.

Raia. A mysterious cutthroat that found himself rising to great power in the region thanks to his alliance with the Retinue. His ties to the criminal element allowed for strong connections in the region.

Rooklyn D'Bansur. A hedge knight that followed Ancient oaths to protect those without the power to protect themselves. His heroic nature served as the vanguard for the Retinue.

Shambles aka Crissinger Vester. A gladiator noble who suffered a magical mishap and became a walking scarecrow with amnesia. His quest to learn who he was became intertwined with the Dragon Cult.

White Crow. A late addition to the group, a member of the Great Church of Ocyria who was sent to review the Retinue and ensure they were not in league with the Dragon Cult.

### Former Cast Members

Beldrug Brightanvil. A dwarf paladin that briefly joined the Retinue and also took up Kalareth's hammer.

Gondar the Lion. Founder and leader of the Honourbound mercenary company that aided the Retinue and ultimately ended up standing against them.

Leon Adamos. A guide that was given rights by the Sentinels of the Anguis Wood to pass through the Serpent's Road.

### Guest Stars

Darna Greenbottle. A halfling hero set to fight the villains around Cloudy Lake.

Mirage. Ashanae Crissinger's younger brother who was gifted the Sword of the Council in hopes he would help defend her, but he instead left to adventure when he learned she was corrupted by Nau'nefandis.

Xoppac. A representative of the Church of Atavius in the city of Nock that crossed the path of the Retinue while boarding a train into the Shadowfell.

### Villains

Ashenae Crissinger. The primary servant of the Wraith Dragon King and relative of Shambles.

Kalareth Adamos. The former heirophant of the Great Church of Ocyria turned dragon cultist and servant of Nau'nefandis with his own goals in the plan to resurrect Ashmadia.

Nau'nefandis. An ancient gold dragon that died and came back as a wraith and plotted to have Ashmadia resurrected by an ancient ritual so that he could possess her draconic form.

## Campaign

This game was streamed on Twitch.tv and the session's VODs have been archived in a Youtube Playlist here. Below is the list of episodes with brief synopsis as well as In Character forum posts that happen between sessions.
Shinoyoru Kengo

The Shinoyoru Kengo is a shadowy organization of drug and slave traffickers, assassins, and thieves. They have a strong caste system that leads up to thirteen territorial leaders known as Blades. Like most power structures in Seiryu where this faction is based, the leaders are granted their power by heredity, but many families lose their positions by internal conflict or by outright destruction and public shaming. The Shinoyoru Kengo’s reach is unknown, but their activities are a testament to their wealth and influence. As concealing themselves is of utmost importance for the agents of the Kengo, they are trained in Stealth. Most agents are members of the monk or rogue class.
Wrex Stonechyld

On the southern road between the Kingdom of Eversol and the city of Rastegar, is the small village of Killian. A small village of quaint people with quaint farms and a quaint quiet stream. A young woman does the daily wash when a sudden cry snaps her back to reality, caught in the reeds is a small wicker basket and inside, a babe. Thou he looked normal enough the babe was completely grey skinned, and what seemed a large birthmark on his chest vaguely in the shape of a sunburst. As she looked closer the mark was not natural at all, but some sort of tattoo, who would tattoo a newborn babe? She pondered to herself, but it mattered not, so long had she hoped for a child and now the gods had delivered. Over the years the boy would grow and grow and grow larger still until he was well over seven foot tall and covered in corded muscle. Thou the lad was large and imposing to an outsider, the people of Killian knew the boy now known as Wrex as a good hearted lad who was stout not just of body but of heart, always willing to lend a hand. Seeing the sunburst tattoo brought a feeling of security and safety to the humble townsfolk as any bandit looking for easy loot or goblins looking to cause mischief were swiftly dealt with, sometimes with a stern leer, but most times with a swift blow from Wrex's hammer. He was the defender of Killian, but he knew deep down this was not his destiny. Wrex needed to know the truth, was he the last of his kind? And what did his strange tattoo mean? He would not find his answers in Killian. The road called him North and after bidding farewell to his foster mother he set out into the Mountains. Arriving in the small settlement of Red Rock Rest, Wrex would meet a local mage by the name of Kathos Windermere. Kathos had an interest in the tattoo on Wrex's chest and told him of the histories and intricacies of the arcane. "I see potential in you young one, if but you had the patience to harness it". Wrex would continue his journey north and the road would bring him to the town of **Stasi**, where he looks for clues on what is to be his next move.

***Roleplaying Notes***: Wrex is stout of body and heart. He never backs down from a challenge or adventure. Wrex is quick to jump to conclusions and is extremely impatient always wanting to get to the next step of the journey. Wrex cares deeply about those who fight at his side and will protect them with reckless abandon for his own safety.
Shadow (disambiguation)

A shadow is a region of darkness where light is blocked.

Shadow may also refer to:

## Places

Plane of Shadow, also known as the Shadowfell, a desolate plane of death and decay.

Shadow (City), a gate city located in Dargh that connects the Material Plane to the Plane of Shadow.

## People

Shadow (Author), the pen name of an anonymous historical author

Shadow (Entity), a creature spawned from the Staff of Law that acted as the binding force for the staff.

Shadow (Grey Order), a tabaxi rogue member of the Grey Order.

Shadow (Mardigan Family), a Parnan rogue member of the Mardigan Family.

Shadow (Undead), a type of incorporeal undead

## Lore

Shadow (Lore), a book written on the nature of Shadow magics

## Other Uses

Shadow, dark area where light is blocked by an opaque object.

Shadow (Source), a source of magical power that draws directly from the Plane of Shadow.
The Conglomerate

An order of mages that usurped the Dynast-King of Gernaris from his throne in Old Hisrech has ruled over the great nation for only a handful of generations, but their influence and strict laws have spread as far as the province of Dargh and the Kingdom of Ludos in Ocyria. The Conglomerate holds that no magic shall be used by anyone who is unlicensed to use it and the punishment for doing so can be as severe as death. The Conglomerate has fealty from the Colleges of Hisrech in Gernaris, Leviat and Ikashad of Leviat province, and the majority of the senate of the Republic of Marydia in Dargh province.

Agent Order of Operation

Derailment is used to stop the flow of illicit materials or knowledge. If a mage cannot be detained or dispatched, all of their illegal activities are to be derailed. If a renegade mage after derailment does not submit to law and work towards license attainment, then they're detained and held in correction, where the ability to use magic is lessened in the renegade by specific rituals, rending the soul of the renegade so that "spell slots" cannot be contained. If the renegade is harming others, a dispatch order is typically placed. When the Watch comes to the Conglomerate, this is usually what they're calling for.

If a renegade uses magic but the magic used would be considered benign, the three D's are typically held back in hopes the mage will see reason and license up.
Vadik Orlov

Taught the arts of wizardry at Hisrech College of the Conglomerate, Vadik did not graduate from his novice status as a mage of the Magier for reasons he keeps to himself. He instead seeks to make a name for himself in Parnak. He traveled from Hisrech to Stormloft, stopping in Sorrowgate for a time to study with the Grand Mages of King Albicoris. Once in Stormloft, he dedicated his time to study and experiment. The Grand Library of the Blue Prince became like a second home to him. It was only natural that he would sign on as a scribe there, earning an honest wage.

Vadik met with a young dwarf named Brother Shieldsplitter who commissioned his services as a scribe. He was charged to research a place named called the Black Arrow Temple, an old fortification of Ayaten holy men that was somewhere in the Giant Steppes. Little information on the place existed, so when he learned the dwarf wanted this information in hopes of securing the rumored powerful treasure that was contained within, Vadik decided to take the lore he did have and leave the city.

Alaric made Vadik aware before Vadik's flight that his band already had a mage amongst them, a young elven girl named Falyra. Vadik knew that the girl was not of the Magier, but he also knew the dwarf leader of this campaign cared little for the politics of wizards. He tried to get an audience with the elf, but he was not fortunate in this endeavor. So, the measure of this elven mage was never determined and it could be that she wants Alaric to find this temple.

Vadik found himself in Hilton by way of Fort Ronen. It was fortunate for him that the Lord Haverhill was calling for adventurers to help him in the defense of his town, or Vadik would have been turned away like so many other travelers due to the large amount of refugees that have come to Hilton from the ruins of Jether. It was his time traveling from Fort Ronen to Hilton where Vadik gained a bit of fame amongst the refugees, having protected them from vile goblins on the road. Vadik hopes to find more about the history of Hilton and will move on from the place if nothing relating to the Black Arrow turns up.

**Roleplaying Notes:** Vadik is ambitious and eager to please. When he feels like he has been slighted, he will bottle up his emotions and often just stop talking on the matter. He is quite skilled in the ways of magic and knowledgeable of many lores, but he is not as confident as a mage of his ability should be. He feels the journey will temper his abilities and forge him into a more powerful wizard.
Zeno Ryiomand

**Ryiomand the First**, also known as **Zeno Ryiomand**, Zeno the Righteous; birth name: Zenous Aryio Mandus, was born according to the legendary account in the Book of Three Thrones on the first day of the first month, 39 AM, and died, again according to legend, on the eleventh day of the eleventh month, 96 AR (both dates according to the Prisawen calendar. He was the mythical founder of the Ocyrian Triumvirate and is the first to hold the Ruby Throne of Ludos named in the traditional lists of Triumvirates. The Ryiomand lineage traditionally based its claim to the Ruby Throne on its descent from Ryiomand the First.

## Name

The name "Ryiomand the First" is treated as the posthumous name of this mythical figure. In fact, being Parnan in form and Ayaten in implication, it must have been awarded centuries after the lifetime ascribed to him, as part of the compilation of legends about the origins of the Ryiomand lineage. Ryiomand, in Old Ocyrian, literally means "King of Men".

## Ryiomand's Migration

According to the Book of Three Thrones, Zeno was one of many sons of the refugees of Parnak that were displaced during the War of Sword and Serpent. His original home was in the lands of Marcheshvan, what is modern day Rastegar, before it became the structured kingdom of Marchesvan. His kin were attacked by the barbarians of Kjaougurax constantly from the southern coast and the unrelenting storms and the raids destroyed their coastal homes.

Zeno was so filled with hatred for his homeland that he sought to flee and find a land to call his own. Folk tales told of how the elves sheltered mankind and taught them everything they know. The Ayaten tradition is that all of mankind's suffering comes from the Fey, but it is their burden to bear. However, Zeno saw the folly of this tradition and sought to find a land he could call his own.

Others came to Zeno in hopes to aid him on his quest. Three of every four humans in Marcheshvan aided Zeno in his migration and joined him. After five years of struggle and ship construction, Ryiomand's Migration fled Marcheshvan and sailed east.

After almost five years at sea, Ryiomand and his people finally made it to a land they, though many had died at sea. But according to legend, Ryiomand himself went into the wilds of the unknown land and provided for his people.

It was on these unknown shores that Ryiomand, Dekan, and Beoreon constructed the three thrones and asked for the blessing of order and balance from the heavens, so that their rule would be fair to those who followed them into the unknown. It was here that the Ocyrian Triumvirate was formed.

Ryiomand the First's reign is peaceful and he outlived the other two triumvirates.

## Holiday

5 Rian in the Prisawen Calender was traditionally celebrated as the regal day of King Ryiomand the First. In 231 AR, the Ocyrian government proclaimed 1 Adar as the foundation day of Ocyria. This mythical date was commemorated in the holiday Era Day from 231 AR to present date.