Card People

## Who are they?

The card people are as the name suggests, a race of cards. They were originally a group of humans, but one day a god came to them. A god in the image of a card. He told the group about him and his fellow gods and explained to them the evils and works of the Jokers. This would later go to form the Church of the 4 Aces, most followed religion amongst the card people.

The god came and told them to do a ritual to turn them into card people and cleanse them of sin, making them the gods' chosen people. So they did and became a race of cards. This ritual was spectated by few foreigners.

Card people have a very patriarchal and hierarchal society. At the top they have the king, bellow him are the nobles and bellow him are card people, bellow them are non-card beings, and at the very bottom is the senate, who's sol duty is to breed pigs which are outlawed and persecuted in the carddom due to their filthiness, giving them no job or power what so ever and subject to humiliation and attacks by the other classes. The senate role would be reserved to give as a punishment worse than death to criminals and scum of society.

## Culture

Card people had a very conservative culture, they valued loyalty, music, family, strength and education. Their societies churned out poets and composers and soldiers of the highest degree.

They would pioneer a specific form of music called Cardstic which would be played primarily with a hollow clay ball and sticks. You would take the sticks and tap them on different sides of the clay ball which would be decorated according to the user's wish and it would create a sound which would be complemented by a singer's voice.

They also built monuments, chief among them, a simple card on a pedestal, these are erected almost everywhere to show that this is the land of the card people and that they have ties here. They are also used as tributes to important people in the nation or your family.

Card culture also involves trust. When you meet a person you are supposed to automatically trust and respect them. If they break your trust you are able and expected to cut them out and treat them as scum an d trash until they either make up for it or disappear from your life.

## Anatomy

Card people are very simple anatomically. They have no organs except for a brain, leading them to be a miracle of the gods as they do not need to eat sleep, or drink, but can do it and do do it for pleasure.

Card people stand at 2 meters (6'5) on average and have a width 3-4 incheswith a weight of 100 pounds.

They have 2 feet with a notable lack of legs, but fully useable arms and hands. They lack of necks but they have heads. Their heads are shaped depending on their suit, there is no way of changing this other than with violent surgery or reshaping with heavy and sharp object.

They have no blood but have been seen to have a sort of pseudo flesh resembling cardboard. They seem to be capable of feeling pain but it is unsure if they have nerves.

## Card Architecture

Card architecture would involve apartments decorated as cards. These would be at least 4-5 stories high and going up as much as the builders would want.

This architecture style was chosen to highlight the image of the gods, giving them a divine aura in the eyes of the card people. They were made to be highly stabe, being made out of concrete.

The cards would also make great use of quartz in statues, roads, and larger building. Larger buildings like the senate house would more often than not have a flat roof and many pillars holding up triangle roofs on the entrances. They would be all white concrete or quartz on the outside and on the inside be decorated with symbols and suits of cards.

They also built monuments, chief among them, a simple card on a pedestal, these are erected almost everywhere to show that this is the land of the card people and that they have ties here. They are also used as tributes to important people in the nation or your family.

## History

Originating on the sunken island of Cardtropolis, card people would start their journey in a nice position. Having good relations with all their neighbours and focusing on building their little community up from the group.

Card people would start off in stagnation, they didnt expand their influence much and stayed on their nice little island with some land on the mainland. They used this time to refine their social networks and hierarchy. Developing new traditions and keeping close ties with the Fereans.

### The Ferean Invasion

Out of the blue, the Fereans decided to attack, using faulty and sometimes even made up reasoning they declared war on the cards.

The cards, with no other choice, sent a delegation to their now closest friend and ally, Pagonia to ask them for vissalization and protection. The Pagonians accepted with popular support and came in, making Ferea come to the negotiating table. During the multiple day long negotiations, many reasonable propositions would be brought to the Fereans, all being shot down. They wouldn't cave unless the cards either left the island or became their vassals.

So with no other options, the Pagonians had to allow the cards to become vassals of the Fereans as they couldn't muster the armies needed in time.

The cards would be furious at this betrayal of the Fereans and would destroy all the bridges and roads leading to Ferea, with a high priest of the church of the 4 Aces calling them devils.

### The Sinking of Cardtropolis

One day, 2 months after the vassalization by the Fereans, a card person would see a horror. Rising from the ground a band of green creatures they called "The ugly ones" would be seen on the island. At the same time a priest of the church of the 4 Aces would wake up from a dream. He said, "*In the dream, I saw a green figure, then two and three until finally an army arose from the ground. I saw a plague of green wash over us and in the back commanding them I saw the Jokers laughing maniacally.".*

The high priests would interpret these as an bad omen. They would meet to conclude, taking factor of the fact they rose from the ground, the Jokers who command them and such. Comming to a conclusion that the island must be sunk to destroy the polution. So work is started

Families would pack their bags and pay their respects to the island with had fathered them, and then go to the mainland with all their belongings and camp until the sinking is done so that they may find a new home.