recursal/Fanatic-Fandom huggingface dataset:
Knife Nose++

## Categories

 Pirate

 Noses

## Stats >

 486 … 778

 294 …

## Requirements

 Wood × 250

 Blue Wood × 50

 Black Stone × 20

 Tech Gem Pirate × 5

Mastered Knife Nose+

## Evolution

**From**: Knife Nose+

**To**: Knife Nose+++

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1.1**`
`Life ÷ 2 × **1.1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Blocking NoseKnife NoseKnife Nose+**Knife Nose++**Knife Nose+++
Evolution

## Categories

 Gameplay

* Evolution is the process of turning a Hero or a Module into its more powerful form.
* In this wiki, the form is called: "evolution level" that is represented by star icons.
* A module can be anywhere from 1-5 stars.
* Heroes evolve by acquiring Hero Medals.
* Modules evolve by (…)

## Evolution of Heroes

* Evolution works like a tier system. Evolved Heroes get better stats as they progress through Common (one star), Silver (two stars), Gold (three stars), (?) (four stars) and (?) (five stars) tiers.
* Evolved Heroes get different background style on their cards based on their Evolution level. (add example images here)

### Medal

*Main article: Medal*
* A Medal is an Item used to acquire or **Evolve** heroes.
* Medals are loot collected in Battle Areas, Events, Chests, and Daily Rewards (Rolexo's only).
* The maximum number of medals of a hero that can be obtained in a Battle Area is limited to 10 per day.
* Check each Hero's page to see the number of medals required to acquire or **Evolve** him/her.

**See more >**
Crossbow of Speed++

## Categories

 Navarre

 Weapons

## Stats >

 230 … 368

 300 … 480

 90 …

 3 seconds

 10 seconds

## Requirements

 Wood × 300

 Blue Wood × 120

 Arena Stone × 40

 Tech Gem Navarre × 10

Mastered Crossbow of Speed+

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **1.1**`
`(Damage Per Shot ÷ Reload Time × 20 × **1.1** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Wood CrossbowCrossbow of SpeedCrossbow of Speed+**Crossbow of Speed++**
Bruce

## Categories

 Rare

 Heroes

## Skills

 Intimidation

 Nunchaku Attack

## Medal Source

 Arena

 Mr Wing

## Requirements

 :  Medal × 10

 :  Medal × 15

 :  Medal × 30

 :  Medal × 80

 :  Medal × 400

## Description

Bruce is extremely quick and his Nunchaku Attack is one of the most damaging and unblockable attack of the whole Carrabas.

## Stats

The stats listed here may be outdated by app updates.
CSaw Nose++

## Categories

 Dandolo

 Noses

## Stats >

 435 …

 294 …

## Requirements

 Wood × 160

 Red Wood × 100

 Arena Stone × 20

 Tech Gem Dandolo × 4

Mastered CSaw Nose+

## Evolution

**From**: CSaw Nose+

**To**: CSaw Nose+++

## Skill

###  Nose Attack

This nose coupled with the Ramming of the Dandolo hulls can cause damages

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
About Pirate Power

**Pirate Power** is a mobile game made by Godzilab. Players can build and create their own pirate fleet, recruiting many different heroes to join them on their journeys. It was released worldwide on iOS devices in January 2016, and the android version is currently in beta testing.

## Description

Get ready for an epic pirate RPG adventure filled with boats, cannons, heroes, powers, huge bad guys, exploration and discoveries! Lead your pirate fleet into battle now. Its easy to play, but difficult to master!

### DEFEAT HUGE BOSSES!

There's some huge bad guys in Pirate Power. And to beat them, you will need to build, customize and make your boats stronger. With the help of all your heroes and their powerful powers you will teach a lesson to the evil Doge, the giant King Crab, the Kraken and even more enormous bad guys.

### RICH UNIVERSE and ADVENTURE

Discover the rich and colorful universe of Pirate Power with its unique and high definition 2d art style, stylish heroes and huge monsters in an Epic pirate adventure.

### 60+ HEROES AND THEIR SPECTACULAR POWERS

Tsunamis, Meteorites rain, Tornadoes, Thunder Strikes, Arrow shower and other impressive powers will help you win battles against the bad guys. There are more than 60+ heroes and each hero has a unique badass skill.

### BUILD and CUSTOMIZE YOUR BOATS

Discover and collect 200+ boat parts to create thousands of boat combinations. Level up your heroes, weapons, sails, hulls, crazy boat gadgets to become the strongest pirate in the whole universe.

## Storyline

When a pirate loses his memory in an epic battle and washes up on a distant island, he's got to rebuild his fleet, recruit fellow heroes and - naturally - rake in heaps of gold.

## Happy Street

To celebrate its worldwide release on the iOS platform, Godzi Lab released a new theme on it's well known game **Happy Street**. The theme started in late January and will end in April 2016.

## References

1. ↑ http://happystreet.wikia.com/wiki/Pirate\_Power
It's not for the kids

## Availability

After getting a Small XP Potion for the first time

## Giver

 Gunny

 Main Island

## Progression

**Previous**:
 Right as rain 1/2

Sam I'm so excited right now!
We just earned an XP potion, meaning that one of us could get an XP boost right now!

Sam

How do I use it?

Adele

Come on, select anyone on the team and tap to use the potion.
I promise, I won't be mad if you don't give it to me.

### Hint

Gunny

Select any boat, select one crew member and then tap Use Potion!

### Epilogue

Sam

Nice! Where do we get more of these XP potions?

Gunny

The Voodoos own the XP Potion recipe and they don't really like to share…

Adele

I get it! More brawls with the Voodoos, more XP Potion. Right Gunny?

Gunny

Exactly ehehehehehehehehe.
Honor Sail+

## Categories

 Navarre

 Sails

## Requirements

 Wood × 280

 Blue Wood × 100

 Arena Stone × 30

 Tech Gem Navarre × 5

## Skill

###  Boost Defense +15% (sail)

Absorb 15% of all damages made to the hull

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Sail is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
Golden Sword+++

## Categories

 Dandolo

 Noses

## Stats >

 737 …

 233 …

## Requirements

 Wood × 320

 Red Wood × 200

 Black Stone × 50

 Tech Gem Dandolo × 10

Mastered Golden Sword++

## Skill

###  Nose Attack

This nose coupled with the Ramming of the Dandolo hulls can cause damages

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1.1**`
`Life ÷ 2 × **1.1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Dandolo NoseGolden SwordGolden Sword+Golden Sword++**Golden Sword+++**
Dandolo Corvette

## Categories

 Dandolo

 Hulls

## Weakness >

 Arrow

 Light

## Stats >

 350 … 560

 350 … 560

## Scheme

 3

 1

## Requirements

 Wood × 40

 Red Wood × 5

## Evolution

**To**: Dandolo Frigate

**To**: Dandolo Protector

## Description

* **Availability**: After defeating The Twins: Normal: Mission 5
* The cannon at the back is protected by the sail.

## Skill

###  Ramming

Capacity to ram into the enemy's boat causing lots of damages (2)

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Hull is calculated by the following formula.
`Adjust = **1**`
`Life × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
Dart Nose+

## Categories

 Navarre

 Noses

## Requirements

 Wood × 100

 Blue Wood × 50

 Arena Stone × 15

## Evolution

**From**: Dart Nose

**To**: Dart Nose++

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Silver BowDart Nose**Dart Nose+**Dart Nose++Dart Nose+++
EvolveModuleExplanation

## Availability

After a Hull has reached the max level: Mastered for the first time

## Giver

 Gunny

 Main Island

## Dialogue

Adele

Congrats Sam, you just maxed out this ship module.

Gunny

And to celebrate that achievement I'm going to let you in a little secret…
Maxed out ship modules can evolve in something even greater.

Adele

And believe me Sam, module evolutions are worth our time…
if we want to become the best brawlers in Carabas!

Gunny

Well said Adele, just bring me the following stuff and I will take care of the evolution.
Gardener House

## Categories

 Main Island

 Buildings

## Plants

*Main article: Plant*
* A Plant is a resource that produces the Common Item: Fruits.
* The number of Plants that a player can have is limited by the level of **Gardener House**.

Banana TreeCoconut TreeOrchidMango Tree
### Availability

* **Level 1**: First Banana Tree, First Coconut Tree.
* **Level 2**: Second Banana Tree, First Orchid.
* **Level 3**: Second Coconut Tree, First Mango Tree.
* **Level 4**: Second Orchid.
* **Level 5**: Second Mango Tree.

**See more >**
Heavy Machine Gun++

## Categories

 Dandolo

 Weapons

## Stats >

 256 …

 474 …

 95 …

 2 seconds

 10 seconds

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **1**`
`(Damage Per Shot ÷ Reload Time × 20 × **1** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Heavy Machine GunHeavy Machine Gun+**Heavy Machine Gun++**
CSaw Nose+

## Categories

 Dandolo

 Noses

## Stats >

 272 …

 210 …

## Requirements

 Wood × 80

 Red Wood × 40

 Arena Stone × 10

Mastered CSaw Nose

## Evolution

**From**: CSaw Nose

**To**: CSaw Nose++

## Skill

###  Nose Attack

This nose coupled with the Ramming of the Dandolo hulls can cause damages

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
Medal

## Categories

 Items

* A Medal is an Item used to acquire or Evolve heroes.
* Medals are loot collected in Battle Areas, Events, Chests, and Daily Rewards (Rolexo's only).
* The maximum number of medals of a hero that can be obtained in a Battle Area is limited to 10 per day.
* Check each Hero's page to see the number of medals required to acquire or Evolve him/her.
Doggy Mine Launcher+

## Categories

 Pirate

 Weapons

 Rears

## Stats >

 144 … 231

 288 … 462

 20 seconds

 10 seconds

 576 …

## Requirements

 Wood × 250

 Wood Doggy × 10

 Black Stone × 20

 Tech Gem Pirate × 4

Mastered Doggy Mine Launcher

## Evolution

**From**: Doggy Mine Launcher

**To**: Doggy Mine Launcher++

## Description

* **Availability**: Evolves from Doggy Mine Launcher that is related to the event: Doggy.

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

**Note**: The upgrade price to level 3 is 2,910 Coins. The prices are common to all weapons except the price for the mine launchers: evolution level 4: level 3.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **2**`
`Attack × 2 × **2** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
**See more >**
## Evolution

Doggy Mine Launcher**Doggy Mine Launcher+**Doggy Mine Launcher++
Iron Cannon

## Categories

 Navarre

 Weapons

## Stats >

 120 … 192

 117 … 187

 70 …

 6 seconds

## Requirements

 Wood × 50

 Blue Wood × 40

 Black Stone × 6

Mastered Wood Cannon+

## Evolution

**From**: Wood Cannon+

**To**: Iron Cannon+

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **1**`
`(Damage Per Shot ÷ Reload Time × 20 × **1** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Wood Cannon+**Iron Cannon**Iron Cannon+Iron Cannon++
Black Cannon

## Categories

 Pirate

 Weapons

## Stats >

 80 … 128

 123 … 198

 49 …

 4 seconds

 10 seconds

 310 … 436

## Requirements

 Wood × 100

 Black Stone × 4

Mastered Wood Cannon+

## Evolution

**From**: Wood Cannon+

**To**: Black Cannon+

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **1**`
`(Damage Per Shot ÷ Reload Time × 20 × **1** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Wood Cannon+**Black Cannon**Black Cannon+Black Cannon++
Espada Memories

## Progression

**Next**:
 Mines for the Dummies

## Dialogue

### Prologue

Sam

I just remembered another skill of mine.
It's a tune which invokes Espada!

Adele

Have you just been hit by something?

Gunny

Mmmmm, \*Espada\*?
Like the infamous Pirate who went missing in action a few months back?

Sam

No, not at all.
More like my swordfish friend Espada. Let me show you.

### Hint

Adele

My Monki friends will let Sam test his new power in a safe environment.

### Epilogue

Adele

Thanks Monkis it was awesome brawling.

Monki 1

Ook! Ooook!

Adele

Sam, you have become much more powerful since the day we met on the beach.

Sam

I just realized that we were all gifted with unique powers.
If everyone trains like me, we will all unlock our special powers.
Daily Quest

## Categories

 Quests

* A **Daily Quest** is a mission that has to be completed within 24 hours.
* In contrast to a Daily Event, a **Daily Quest** is not tied to a specific enemy, Battle Area, nor Medal.

## Achievement

### I've got the power!

* **Objective**: Reach 900, 1000, 1100, 1200, 1300, 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800, 3000, 3200, 3400, 3600, 3800, 4000, 4250, 4500, 4750, or 5000 PWR (Note: A boat's Fleet Power)
* **Rewards**: 100 XP and 3x Flooz

### Bigger and stronger

* **Objective**: Reach total Fleet Power 2000, 3000, 4000, 5000, 6000, 7000, 8000, 10000, 12000, 14000, 16000, 18000, 20000, 22000,25000, 28000, 30000, 35000, 40000, 45000, or 50000
* **Rewards**: 100 XP and 3x Flooz

## Battle

### Enter the battle

* **Objective**: Finish 3 … 5 battles
* **Rewards**: 50 XP and random items

### Fight some enemies

* **Objective**: Finish 3 … 5 Arena battles
* **Rewards**: 100 XP and random items

### Crusade the world

* **Objective**:
* **Rewards**: 100 XP and random items

## Upgrade

### Powerup your fleet

* **Objective**: Upgrade 3 … 5 boat module(s)
* **Rewards**: 50 XP and random items

## Sale

### Deal goods

* **Objective**: Deal 3 … 5 times with a seller
* **Rewards**: 50 XP and random items

## Gunny

### Craft Pearls

* **Objective**: Craft 1 … 2 Pearl Health+, Pearl Attack+, or Pearl Mana+
* **Rewards**: 50 XP and random items
Dart Nose+++

## Categories

 Navarre

 Noses

## Requirements

 Wood × 400

 Blue Wood × 200

 Arena Stone × 50

 Tech Gem Navarre × 8

Mastered Dart Nose++

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Silver BowDart NoseDart Nose+Dart Nose++**Dart Nose+++**
Alda

## Categories

 Dandolo

 Events

## Weakness >

 Arrow

 Light

## Description

*"**Alda** is an unknown Dandolo captain who knows the delicate art of Dandolo sea fighting. Some say she is a princess…"*
Alda The Masked Warrior came to disturb your peace, she has so much Dandolo Wood to loot! (Note: Red Wood)

## Skills

 Piercing Arrows

 Arrow Shower

## Skills

 Flying Gladius

 Gladius Strike

## Rewards

The Tech Gem Dandolo always drops in the Mission 3, and then it drops randomly.
Be my hero!

## Giver

 Gunny

 Main Island

## Progression

**Previous**:
 Seaside Street

**Next**:
 Let's get stronger

Sometimes you get hero medals in battles right?
Well. When you will have enough medals, heroes will be marvelled by your feats and will join.
By the way, I think that you could soon get Rufus, one of Axl's friend.

Sam

Rufus? One of Axl' friends? But isn't he a bit Dumb?

Gunny

Don't judge a book by it's cover Sam ehehehehehe…
Dumb or not, I'm sure that Rufus is good at battling.
Let's convince him to join us with those Rufus Medal

### Epilogue

Gunny

Great Sam!
Doggy Mine Launcher

## Categories

 Pirate

 Weapons

 Rears

## Stats >

 90 … 144

 180 … 288

 20 seconds

 10 seconds

 360 …

## Requirements

 Wood × 100

 Wood Doggy × 5

 Black Stone × 3

## Description

* **Availability**: Can be crafted during the event: Doggy, requires the event reward: Wood Doggy

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **2**`
`Attack × 2 × **2** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
**See more >**
## Evolution

**Doggy Mine Launcher**Doggy Mine Launcher+Doggy Mine Launcher++
Knight Catapult++

## Categories

 Navarre

 Weapons

## Stats >

 435 …

 333 …

 200 …

 6 seconds

 10 seconds

## Requirements

 Wood × 200

 Blue Wood × 200

 Crusade Stone × 30

 Crusade Fusion Gem × 4

Mastered Knight Catapult+

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **0.9**`
`(Damage Per Shot ÷ Reload Time × 20 × **0.9** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Shield CatapultKnight CatapultKnight Catapult+**Knight Catapult++**
Dandolo Frigate

## Categories

 Dandolo

 Hulls

## Weakness >

 Arrow

 Light

## Stats >

 550 … 880

 550 … 880

## Scheme

 3

 1

## Requirements

 Wood × 80

 Red Wood × 25

 Black Stone × 5

Mastered Dandolo Corvette

## Evolution

**From**: Dandolo Corvette

**To**: Dandolo Frigate+

## Description

* **Availability**: After defeating Skull Island: Hard: Mission 5

## Skill

###  Ramming

Capacity to ram into the enemy's boat causing lots of damages (2)

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Hull is calculated by the following formula.
`Adjust = **1**`
`Life × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Dandolo Corvette**Dandolo Frigate**Dandolo Frigate+Dandolo Frigate++
Adele

## Categories

 Pirate

 Heroes

## Skills

 Piercing Arrows

 Arrow Shower

## Requirements

 :  Medal × 10

 :  Medal × 40

 :  Medal × 100

 :  Medal × 400

 :  Medal × 2000

## Description

Adele is a mischevious, free-spirited character who lives on the island and has a thirst for action and adventure. She is the first Hero that the protagonist, Sam, meets in the game.

## Stats

The stats listed here may be outdated by app updates.
Area

## Categories

 Gameplay

* An **Area** is somewhere on the map in the gameplay.
* Battle Area: Battle different places on the map.
* Residential Area: Where the Buildings can be built.

## Battle Area

*Main article: Battle Area*
* A Battle Area is an **Area** where (…)
* This page covers only the areas related to the storyline. The event area: Arena is excluded.

**See more >**
## Residential Area

*Main article: Residential Area*
* A Residential Area is an **Area** where the Buildings can be built.

**See more >**
Black Beard

## Categories

 Pirate

 Events

## Weakness >

 Thunder

 Ice

## Rewards

 Wulf Medal

 Wood

## Description

*"**Black Beard** is a fierce Pirate who always looks for the most precious loots. It's time for you to get those wonders back!"*
Black Beard has just arrived, he has so much Pirate Wood to loot!

## Skills

 Throw Swords

 Sword Rain

## Skills

 Saboteur

 Sabotage

## Skills

 Skull Ball

 Invoke Skeleton

## Rewards

The Tech Gem Pirate always drops in the Mission 3, and then it drops randomly.
Dandolo Sail

## Categories

 Dandolo

 Sails

## Requirements

 Wood × 20

 Red Wood × 5

 Black Stone × 1

## Evolution

**From**: Square Sail

**To**: Dandolo Sail+

## Description

* **Availability**: After defeating Kina (area): Normal: Mission 2

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Sail is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
Let's get stronger

## Giver

 Gunny

 Main Island

## Progression

**Previous**:
 Be my hero!

**Next**:
 CitizenBoardExplanations

## Dialogue

Gunny

We have enough

Sam

hmmmm… There might be more than one hero who will join us…
We are not going to build a place for each of them right?

Gunny

No exactly! We should build a Pirate Inn.
Then, anyone else could hang out in there.
Machine Gun+

## Categories

 Dandolo

 Weapons

## Stats >

 100 … 160

 185 … 300

 37 … 60

 2 seconds

 10 seconds

 … 680

## Requirements

 Wood × 60

 Red Wood × 20

 Black Stone × 5

Mastered Machine Gun

## Evolution

**From**: Machine Gun

**To**: Machine Gun++

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **1**`
`(Damage Per Shot ÷ Reload Time × 20 × **1** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Machine Gun**Machine Gun+**Machine Gun++Machine Gun+++
Gold Cannon

## Categories

 Dandolo

 Weapons

## Stats >

 100 … 160

 133 … 213

 53 …

 4 seconds

 10 seconds

 342 …

## Requirements

 Wood × 60

 Red Wood × 20

 Black Stone × 5

Mastered Wood Cannon+

## Evolution

**From**: Wood Cannon+

**To**: Gold Cannon+

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **1.1**`
`(Damage Per Shot ÷ Reload Time × 20 × **1.1** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Wood Cannon+**Gold Cannon**Gold Cannon+Gold Cannon++
Knight Catapult+

## Categories

 Navarre

 Weapons

## Stats >

 272 … 436

 209 … 334

 125 …

 6 seconds

## Requirements

 Wood × 100

 Blue Wood × 100

 Crusade Stone × 15

 Crusade Fusion Gem × 2

Mastered Knight Catapult

## Evolution

**From**: Knight Catapult

**To**: Knight Catapult++

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **0.9**`
`(Damage Per Shot ÷ Reload Time × 20 × **0.9** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Shield CatapultKnight Catapult**Knight Catapult+**Knight Catapult++
Arthus

## Categories

 Navarre

 Heroes

## Skills

 Throw Swords

 Sword Strike

## Requirements

 :  Medal × 15

 :  Medal × ?

 :  Medal × 100

 :  Medal × 400

 :  Medal × 2000

## Description

* **Arthus** is a Navarre hero that can be obtained by battling in Prince Arthus. His sword skill is great to destroy mines.

## Skills

###  Sword Strike

Huge sword strike which will damage everything on the enemy's boat (4)

## Stats

The stats listed here may be outdated by app updates.
Dart Nose++

## Categories

 Navarre

 Noses

## Requirements

 Wood × 200

 Blue Wood × 100

 Arena Stone × 30

 Tech Gem Navarre × 4

Mastered Dart Nose+

## Evolution

**From**: Dart Nose+

**To**: Dart Nose+++

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Silver BowDart NoseDart Nose+**Dart Nose++**Dart Nose+++
Dandolo Protector

## Categories

 Dandolo

 Hulls

## Weakness >

 Arrow

 Light

## Stats >

 420 … 672

 504 … 806

## Scheme

 3

 1

## Requirements

 Wood × 100

 Red Wood × 40

 Black Stone × 8

Mastered Dandolo Corvette

## Evolution

**From**: Dandolo Corvette

**To**: Dandolo Protector+

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Hull is calculated by the following formula.
`Adjust = **1.2**`
`Life × **1.2** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Dandolo Corvette**Dandolo Protector**Dandolo Protector+Dandolo Protector++
Joan

## Categories

 Rare

 Heroes

## Skills

 Spear

 Spear Strike

## Requirements

 :  Medal × 10

 :  Medal × 15

 :  Medal × 30

 :  Medal × 80

 :  Medal × 400

## Description

Joan knows how to handle spears, and her spear strike can be deadly to all noses!
## Skills

###  Spear Strike

Send multiple piercing spears (4)

NOTE: The active skill, Spear Strike, unlocks at hero's level 3.

## Stats

The stats listed here may be outdated by app updates.
King Navarre

## Potential Rewards

 King Medal

 Blake Medal

 Relic Navarre

## Description

That fierce pirate Luna is the Navarre Princess… Will she come back to follow her royal destiny?

## Skills

 Throw Swords

 Leadership

## Skills

 Throw Swords

 Turning Shield

## Story

 The Blonde Heir

 **Mission 1**: The Blonde Heir 1/5

 **Mission 2**: The Blonde Heir 2/5

 **Mission 3**: The Blonde Heir 3/5

 **Mission 4**: The Blonde Heir 4/5

 **Mission 5**: The Blonde Heir 5/5
Ahoy Selené

## Progression

**Previous**:
 Assault

**Next**:
 Moon Sailor 1/5

## Dialogue

Gunny

Arthus remembered my little issues with justice? ehehehehehe.

Sam

And Arthus refused to let us go to the Navarre castle.

Adele

We could not bring the princess notebook back.
No revelation, no reward, what a bummer.

Gunny

I have an idea!
We are going to smuggle the notebook inside Navarre territory.

Adele

And how? Underwater monkis?

Gunny

ehehe… we are going to ask for help.
Smugglers from \*Skull Island\*.

Sam

But infamous pirates live there!
I thought WE were the good guys.

Gunny

There are some good pirates too.
Just go to \*Skull Island\* and ask for \*Selené\* ehehehehehe.
Battle Area

## Categories

 Areas

* A **Battle Area** is an Area where (…)
* This page covers only the areas related to the storyline. The event area: Arena is excluded.

## Battle Areas

The MonkisAxl's FleetClawsPrince ArthusSkull IslandKing NavarreThe TwinsKina (area)The PrisonThe Doge
## Fighting Power

*Main article: Fighting Power*
The Fighting Power of a boat displayed in **Battle Areas**, Arena, and Crusade is the sum of Fleet Power of Modules of the boat and Hero Power of the Heroes on the boat. The PvP matchmaking algorithm of Arena and Crusade refers this value.
**See more >**
## Raid

*Main article: Raid*
* A Raid is a way to get some rewards without fighting in the **Battle Areas** by consuming 3 Battle Energy.
* You have to finish the **Battle Area** on Hard difficulty for unlocking this feature.
* Changing the difficulty of **Battle Area**: Normal, Hard, and Hell, won't change the rewards, you always get the rewards of Hard difficulty.

**See more >**
Blast Cannon+

## Categories

 Pirate

 Weapons

## Stats >

 192 … 308

 200 … 320

 80 … 128

 4 seconds

 10 seconds

 496 …

## Requirements

 Wood × 160

 Black Stone × 15

 Tech Gem Pirate × 3

Mastered Blast Cannon

## Evolution

**From**: Blast Cannon

**To**: Blast Cannon++

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **1**`
`(Damage Per Shot ÷ Reload Time × 20 × **1** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Wood Cannon+Blast Cannon**Blast Cannon+**Blast Cannon++
Knife Nose+

## Categories

 Pirate

 Noses

## Stats >

 304 … 487

 184 …

## Requirements

 Wood × 130

 Blue Wood × 30

 Black Stone × 10

Mastered Knife Nose

## Evolution

**From**: Knife Nose

**To**: Knife Nose++

## Description

* **Availability**: After defeating Skull Island: Hard: Mission 2

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1.1**`
`Life ÷ 2 × **1.1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Blocking NoseKnife Nose**Knife Nose+**Knife Nose++Knife Nose+++
Item

## Categories

 Gameplay

An **Item** is (…)

## Rare Items

WoodBlue WoodRed WoodWood DoggyWood Giant KnightWood KrakenWood GorillaRare Wood PirateRare Wood NavarreRare Wood DandoloBlack StoneArena StoneTech Gem PirateTech Gem NavarreTech Gem DandoloCrusade StoneCrusade Fusion GemFusion Stone PirateFusion Stone NavarreFusion Stone DandoloWood LogBlack CrystalBlue CrystalSmall XP PotionMedium XP PotionLarge XP PotionChest Arena KeyRelic PirateRelic NavarreRelic DandoloRelic BugonautRelic LeafFertilizer
## Common Items

*Main article: Common Item*
* A Common Item is a fruit that can be grown on Plants.
* A player can earn Coins by selling Common Items to Peep.

BananaCoconutOrchid FruitMango
**See more >**
Discover the world

## Giver

 Gunny

 Main Island

## Rewards

 Coin × 300

 Flooz × 1

## Progression

**Previous**:
 Plant (quest)

**Next**:
 Gentleman Merchant

**Next**:
 Food on me

**Next**:
 A Pirate cannot wait

Losing your memory is one thing, but would you still know your way on the Ocean?

Sam

Nope, don't think so.

Adele

Not a problem since I found a map of the region.
It's the map Granpa Gunny drew when he was young and adventurous.

Sam

But the map is incomplete.

Adele

Absolutely! It's up to us to complete it. And we are not going to stop halfway through like my lazy granpa.

### Epilogue

Sam

Hey Adele, I have discovered a port town called \*Marketopeia\*.

Adele

Never heard of it, we should ask Granpa.
Common Item

## Categories

 Items

* A **Common Item** is a fruit that can be grown on Plants.
* A player can earn Coins by selling **Common Items** to Peep.

BananaCoconutOrchid FruitMango
## Plant

*Main article: Plant*
* A Plant is a resource that produces the **Common Item**: Fruits.
* The number of Plants that a player can have is limited by the level of Gardener House.

Banana TreeCoconut TreeOrchidMango Tree
### Availability

* **Level 1**: First Banana Tree, First Coconut Tree.
* **Level 2**: Second Banana Tree, First Orchid.
* **Level 3**: Second Coconut Tree, First Mango Tree.
* **Level 4**: Second Orchid.
* **Level 5**: Second Mango Tree.

**See more >**
Honor Sail

## Categories

 Navarre

 Sails

## Requirements

 Wood × 140

 Blue Wood × 50

 Arena Stone × 10

 Tech Gem Navarre × 1

Mastered Navarre Sail+

## Evolution

**From**: Navarre Sail+

**To**: Honor Sail+

## Skill

###  Boost Defense +10%

Absorb 10% of all damages made to the hull

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Sail is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
Harpoon+

## Categories

 Pirate

 Weapons

## Stats >

 135 …

 133 …

 80 …

 6 seconds

 10 seconds

 601 …

## Description

Harpoon was available during beta testing for a short time, but was removed from the game prior to launch. Beta testers who obtained Harpoon before its removal were allowed to keep it however, and those who transferred to the live servers still have it, making it possible to encounter it in the arena.

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **2**`
`(Damage Per Shot ÷ Reload Time × 20 × **2** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
CrusadeExplanations1

## Availability

After opening the menu of Crusade Office for the first time

## Giver

 Gunny

 Main Island

## Progression

**Previous**:
 Let's fight a bit

**Next**:
 Let's be privateer

## Dialogue

Gunny

The \*Crusade Office\* is now open!
This is where you can \*earn\* great treasures with your fighting skills and your boats' power.
See that map behind me? It represents a \*Crusade\*, with its complete line up of enemies you will battle.
After defeating \*3 of them\* you'll earn \*one\* of these shinny Silver Chests.
During a crusade, ships are not repaired in between battles.
So do not hesitate to pick more than one of your ships to secure victory.
You'll have to \*wait 24h\* to start over.
The good news is you can take part in a Crusade with \*multiple\* boats!
So make sure to have as many boats as you can.
And you will make it to the end of the Crusade and earn the biggest reward, the \*Gold Treasure\*!

Sam

Oh, me wants treasure!
Gold Eater (quest)

## Availability

After defeating Prince Arthus: Normal: Mission 4

## Giver

 Gunny

 Main Island

## Progression

**Previous**:
 Silver Fish (quest)

## Dialogue

Gunny

That doesn't smell good…
Some dandolos are looking for trouble!
They call themselves the Gold Eater.
Let's have them bite the dust instead of our gold!
But beware their elemental weapons.
They are known to master the \*thunder\* element and our pirate boats are really weak to \*thunder\*.
Golden Sword+

## Categories

 Dandolo

 Noses

## Stats >

 288 … 461

 119 … 191

## Requirements

 Wood × 80

 Red Wood × 50

 Black Stone × 15

Mastered Golden Sword

## Evolution

**From**: Golden Sword

**To**: Golden Sword++

## Skill

###  Nose Attack

This nose coupled with the Ramming of the Dandolo hulls can cause damages

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1.1**`
`Life ÷ 2 × **1.1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Dandolo NoseGolden Sword**Golden Sword+**Golden Sword++Golden Sword+++
Kina 5/5

## Area

 Kina (area)

 Mission 5

## Progression

**Previous**:
 Kina 4/5

**Next**:
 The Prison Intro

Miss Kina, we could help you.

Luna

We could rescue your friends who have been captured.

Adele

And if you don't want us in the Brightlands…
we will leave you once everything is in order.

Kina

By trying to be nice you just insulted me.
Know that offering help to a Xenotek is the worst insult of them all.

If offering help to a Xenotek is such an insult, why don't we beg Kina to help us?

Luna

Mmm, reverse thinking, that might work.

Kina

I can hear you.
Xenotek have phenomenal hearing skills.

Sam

Ahem.

Kina

You don't need to beg for my help.
I have been acting like a fool lately.
Everything changed so quickly. We were not prepared for a human invasion.
I was not prepared and I failed to protect my people.

Sam

It's ok, Kina.
Would you join us?

Luna

We are going to save your friends from the Doge.

Kina

But who will guard the Brightlands while I'm away?

Adele

I guess…
No one?

Kina

That's why I need to remain here while you go and rescue my people.

Sam

Will you join us when all this ends?

Kina

Maybe Sam.
Maybe I will come along and visit the world of humans.
Aprimorar Roupas

Em Park Town Shop, há o Pai da Mimi (que vende os aprimoramentos da roupa, em sequência: Aprimoramento de Ataque, Aprimoramento de Defesa/Destreza, Aprimoramento de Agilidade, Aprimoramento de Inteligência, Aprimoramento de Experiência (Tamer)).
A Mãe da Mimi fica encarregada de unir a roupa com o Aprimoramento selecionado. Para aprimorar basta selecionar a segunda opção, e depois escolher a primeira no menu principal (Para aderir o aprimoramento +1), então é colocar a roupa no Slot 1, e o aprimoramento no Slot 2 (depois disso sua roupa tornar-se-á uma roupa de grife, que ficará com um buff durante 30 dias, acredito que depois deste tempo, a própria roupa ficará inutilizável até ser consertada).
[Como aprimorar o buff de sua roupa]
Com uma roupa +1, você pode aprimorar ela até o nível +9, para os primeiros níveis você vai precisar da peça aprimorada, junto com o item de aprimoramento aplicado anteriormente a ela. À partir do +4, assim como as Crests/D-Egg, vai precisar do Item Booster (pelo que eu pude entender), para continuar aprimorando as peças das roupas (e pelo que eu pude entender, também há uma chance de falhar, só não consegui entender se há a chance de quebrar o item).
[Bônus especial para quem atingir a Escala Máxima]
Caso você tenha sorte (e dinheiro), para atingir a escala +9 de sua roupa de grife, o buff nela vai atingir a Escala Máxima. Ou seja, em vez de meros 9 pontos a mais no atributo, por exemplo, de ataque, ela aplicará um bônus de +100 no atributo.
[Efeitos Especiais]
Pelo visto, conforme você vai aprimorando sua roupa, ela vai expelindo uma aura (que pelo visto, varia conforme a escala e/ou o aprimoramento aplicado - há de se confirmar ainda).

Créditos: Bruno Everton
Detalhes: a roupa fica temporaria e se vc não usar o recovery de roupas ela some e vc perde todo o esforço, então deve ficar atento ao tempo, e a roupa só aumenta 100 se for de hp ou de dex, a de atk aumenta 60 ou 50 de atk e mais 9 pontos de int (by Lucas)
CSaw Nose

## Categories

 Dandolo

 Noses

## Stats >

 170 … 272

 150 … 240

## Requirements

 Wood × 30

 Red Wood × 6

 Arena Stone × 3

Mastered Dented Nose

## Evolution

**From**: Dented Nose

**To**: CSaw Nose+

## Skill

###  Nose Attack

This nose coupled with the Ramming of the Dandolo hulls can cause damages

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
Gold Cannon+

## Categories

 Dandolo

 Weapons

## Stats >

 160 … 256

 213 … 340

 85 …

 4 seconds

 10 seconds

 546 …

## Requirements

 Wood × 120

 Red Wood × 80

 Black Stone × 15

 Tech Gem Dandolo × 3

Mastered Gold Cannon

## Evolution

**From**: Gold Cannon

**To**: Gold Cannon++

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Weapon is calculated by the following formula.
`Adjust = **1.1**`
`(Damage Per Shot ÷ Reload Time × 20 × **1.1** × Buffs) + (Life ÷ 2 × Buffs)`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Wood Cannon+Gold Cannon**Gold Cannon+**Gold Cannon++
Kraken

## Categories

 Dandolo

 Weekly Events

## Weakness >

 Arrow

 Light

## Rewards

 Okto Medal

 Wood Kraken

## Description

*"Fight Okto and the **Kraken** to earn the ultimate prize: Okto and its Dandolo Salvo Cannon."*
## Navarre Chest

*Main article: Navarre Chest*
* **Availability**: Only when the Weekly Event: **Kraken** is available.
* **Prizes**: 20x Blue Wood and 1x Tech Gem Navarre
* **Potential Prizes**: Robin Hood medal, Joan medal, or Excalibur Crossbow.
* **Cost**: 3.99 USD

**See more >**
Axl's Fleet

## Weakness >

 Thunder

 Ice

## Potential Rewards

 Axl Medal

 Rufus Medal

 Black Stone

 Relic Pirate

## Description

The Monkis are becoming deaf… Stop Axl from playing that clunky noise and have him join your force!

## Skills

 Axe

 Wild Axes

## Skills

 Shoot Straight

 Bullet Shower

## Story

 Rolling Rock

 **Mission 1**: Nutting Futs

 **Mission 2**: Turn it to 11

 **Mission 3**: Who are you working for?

 **Mission 4**: You are so fake

 **Mission 5**: We are not worth it
Dented Nose

## Categories

 Dandolo

 Noses

## Stats >

 120 … 192

 90 … 144

## Requirements

 Wood × 20

 Red Wood × 6

## Evolution

**To**: Saw Nose

**To**: CSaw Nose

## Description

* **Availability**: After defeating Kina (area): Normal: Mission 3

## Skill

###  Nose Attack

This nose coupled with the Ramming of the Dandolo hulls can cause damages

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
Dandolo Frigate++

## Categories

 Dandolo

 Hulls

## Weakness >

 Arrow

 Light

## Stats >

 1408 … 2253

 1408 … 2253

## Scheme

 3

 3

## Requirements

 Wood × 500

 Red Wood × 400

 Black Stone × 50

 Tech Gem Dandolo × 10

Mastered Dandolo Frigate+

## Skill

###  Ramming

Capacity to ram into the enemy's boat causing lots of damages (2)

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Hull is calculated by the following formula.
`Adjust = **1**`
`Life × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Dandolo CorvetteDandolo FrigateDandolo Frigate+**Dandolo Frigate++**
Fusion Stone

## Categories

 Items

 Fusion

* A **Fusion Stone** is an Item that is used in the Fusion.
* One **Fusion Stone** adds 300 Fusion XP to a Module that belongs to the same Faction as the **Fusion Stone**.
* This item can be obtained from some Grind Quests.

Fusion Stone PirateFusion Stone NavarreFusion Stone Dandolo
## Related Grind Quests

### The knight is dark

* **Giver**: Gunny @ Main Island
* **Objective**: Beat Enemy Dark Knight @ Dark Knight

### Too much radiation

* **Giver**: Gunny @ Main Island
* **Objective**: Beat Enemy Giant Squid @ Giant Squid

### Kill the bling bling

* **Giver**: Gunny @ Main Island
* **Objective**: Beat Enemy Golden Dog @ Golden Dog
Dandolo Protector++

## Categories

 Dandolo

 Hulls

## Weakness >

 Arrow

 Light

## Stats >

 1075 … 1720

 1290 … 2064

## Scheme

 3

 3

## Requirements

 Wood × 500

 Red Wood × 400

 Black Stone × 50

 Tech Gem Dandolo × 12

Mastered Dandolo\_Protector+

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Hull is calculated by the following formula.
`Adjust = **1.2**`
`Life × **1.2** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Dandolo CorvetteDandolo ProtectorDandolo Protector+**Dandolo Protector++**
Dandolo Nose

## Categories

 Dandolo

 Noses

## Stats >

 160 … 256

 50 … 80

## Requirements

 Wood × 10

 Red Wood × 5

## Evolution

**To**: Piercing Nose

**To**: Golden Sword

## Description

* **Availability**: After defeating Kina (area): Normal: Mission 4

## Skill

###  Nose Attack

This nose coupled with the Ramming of the Dandolo hulls can cause damages

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1**`
`Life ÷ 2 × **1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
Golden Sword

## Categories

 Dandolo

 Noses

## Stats >

 180 … 288

 85 … 136

## Requirements

 Wood × 40

 Red Wood × 20

 Black Stone × 6

Mastered Dandolo Nose

## Evolution

**From**: Dandolo Nose

**To**: Golden Sword+

## Description

* **Availability**: After defeating King Navarre: Hard: Mission 2

## Skill

###  Nose Attack

This nose coupled with the Ramming of the Dandolo hulls can cause damages

## Stats and Upgrade Price

Non-fused stats and the price to upgrade to the **next** level.

## Fleet Power

Fleet Power of this Nose is calculated by the following formula.
`Adjust = **1.1**`
`Life ÷ 2 × **1.1** × Buffs`
The decimals will be rounded off after each operation.
The `Adjust` value may be outdated by app updates.
`Buffs` are given by Fusion and some Passive Skills of modules.
**See more >**
## Evolution

Dandolo Nose**Golden Sword**Golden Sword+Golden Sword++Golden Sword+++