Moxzi Bluhedd

* 135 WD
* 131 WD

"The Blue-Headed Thunderer"

Moxzi is a goblin sorcerer currently living in Amber Run.

## Introduction

"Hiya! The name’s Moxzi!

I come from a little hovel in the Savage Creek Hills were I used to live with my mama and papa and sister and brother and my other brother and grand pappy and smelly aunt Venk and… well a lot more other family members.

I have been told that ever since I was born, that I was a very special kid. Papa even says that one time as a baby, I almost set the entire tribe hovel on fire when I started crying. Old grandma Hekk says that is was born gifted with something that is called “Booyagh” (I believe you big folks call it Mageek or something). She says that those that can control and use this gift are destined for great things. That they are chosen by this fella called “Dee-vine-us” that is known as the God of Mageek and has some great secret plan for us all.

Well to that I say “thanks dude, but I’m not gonna let some big old Mr. Smarty-pants decide how I should use my powers! They are mine and I’m gonna use them however I want! I wanna see the world, I wanna grow my Booyagh and I’m gonna have lots of fun doing it!”

And once I’m the strongest Mageek user around, I’m coming for your seat old man!

All hail Moxzi! Your future new goddess of Mageek! Hiyahyahyahyah!!!"

## Appearance

### Basics

* **Height**: 95 cm (3 ft 1 in)
* **Weight**: 20 kg (44 lbs)
* **Current Location**: Amber Run
* **Education**: lol

### Physical appearance

* **Eye Colour**: Bright Violet.
* **Hair Colour**: Turqoise Blue.
* **Skin Tone:** Green.
* **Build**: Small and light.
* **Ears:** Large and pointed.
* **Distinguishing features**: Besides being a goblin, her aforementioned odd hair and eye color.
* **Preferred Outfit**: A makeshift outfit that seems to have been put together haphazardly from different sources consisting of a pair of unmatching boots (one brown, one black), a pair of dark blue shorts, a washed out, oversized grey shirt, a black leather jacket with a fur collar trim and the word MOX emblazoned on the back with green letters and a magical dark green and silver cloak, fastened to her back of the jacket.
* **Accessories**: A handcarved wooden amulet around her neck. A couple of simple piercings in her right ear.
* **Level of Grooming**: Disheveled appearance at first glance but not as dirty as one would expect.
* **Other Details:** Always seems to have a ligering magic aura around her.

### Behaviour

* **Movement:** Walks with either a confident stride or runs with a frantic pace.
* **Finer Details:** Rarely sits still for long. Curious looking around.
* **Quirks:**
	+ Has a habit of chewing on new things she discovers.
	+ Tends to overconfidently rush into danger.
	+ Loves pulling pranks.

### Speech and Communication

* **Talk Speed**: Normal, faster when excited.
* **Style of Speech**: Loud.
* **Accent**: Northern Concord mixed with goblin (IG) IDK (IRL)
* **Posture**: Back straight and exhuding confidence.
* **General Expression:** Smiling, either a happy or mischevious one.
* **Do they Gesture?**: Yes, more vividly when excited.
* **Preferred Curse Word:** She knows all the big ones. Like dang and frick and doo-doo head.
* **How much eye contact that they like to make?**: Average, most often when establishing her greatness to others.
* **Personal Motto**: "Nothing can't be solved with some simple Booyagh".
* **Speech Impediments**: None
* **Distinguishing Speech “tics”**: Often mispronounces words or adds words in goblin.
* **What's their laugh like?**: Gremlin.
* **Describe their Smile**: A big grin showing of her sharp teeth.
* **How emotive are they?**: Very emotive.

## Attire and Items

* Her makeshift adventure outfit

* A small dagger named "stabbo"

* Her big brother Guub's favorit beating stick, gifted to her when she left home.

* **Pouch of Delver's Dust:** given to her by her mom to help keep her from getting lost while out adventuring.

* **Cloak of Billowing:** A dark green cloak with a silver trim taken from a kobold captain. Moxzi usually makes it billow dramatically every chance she gets.

* **Wand of Magic Detection:** originally owned by an ogre assisting in the robbery of a Galerider train. Sneakily pocketed by Moxzi after defeating the robbers.

* **Ring of Gravity Defiance:** Given to her by a representative of The Tethered Harness after proving a great help in the aftermath of the attack on the Pearl Ward in Whittengrove.

* **Belt of the Warding Warp:** Another gift from the The Tethered Harness after her continued assistance in exploring the wonders of the arcane.

* **Warmheart Pendant:** A pendant given to her by The Matron House after she went on a altruism streak and helped them out with different errands.

* **Tag of the Tepid Traveller:** A magical tag given to her by The Radiant Triumvirate after completing multiple adventuring jobs for them. Moxzi's tag is colored in bright green and purple and currently hangs from her belt.

* **Necklace of Fireballs:** A birthday gift from Ashewan and Gwyneth. Moxzi has yet to use any of the beads on it as she says she is saving them for a "special occasion."

* **Wand of the War Mage +1:** A birthday gift from Rover. A small circular crystal affixed to Moxzi's beating stick that helps to amplify her various booyaghs.

* **Meta Medallion:** A strange magical medallion that seemed to resonate with Moxzi's inate magical abilities. Found among a horde of magic items in the village of Vottyrmoor
* **Stirring Dragon Touched Focus:** A bronze crystal eminating draconic magic. Moxzi's prize for winning the hunt put on by the dragon Khurezolgrax while under the guise of Corvyn Quelenneth the Lotusbloom Bastion.

* **Trophy Hall:** A museum containing a vast collection of trophies taken from some of the most powerful and dangerous foes that Moxzi has defeated or precious mementoes from past adventures.
	+ **Metal Cogpiece:** A metal piece adorned with a cog symbol that was once a part of the giant mechanical avian known as "The Beast of Breakstone". Slain by Moxzi's Chaos Blast.
	+ **Preserved Oni Head:** The stuffed and mounted head of the Oni monk Kirikagu. Slain by Moxzi's Chaos Blast.
	+ **White Dragon Claw:** A claw taken from the dragon Lynfrizgestas. Slain by Coel the Ash Genasi's magic kitchen knife (but Moxzi helped a lot).
	+ **Unicorn Snugglebeast:** Originally owned by a young girl named Rosealba. Moxzi let the ghost of the girl possess her to hug her precious toy one last time before passing into the afterlife.
	+ **Shiny Apple**: An enchanted apple found in the depths of the Crypt of Maledict's Pulse with the power to put the eater into a magical sleep. Moxzi has been tempted to take a bite on multiple occasions.
	+ **List of Gratitudes:** A list of written thanks directed towards Moxzi by several of her friends after assisting in the rescue effort to save them when they were frozen in ice down in the Tremorthresh Crevasse.
	+ **Rose Quartz Koi:** A small animated crystal fish in a bowl. A souvenir from the mansion in Verdlicay where Moxzi helped defeat a spawn of Scothyx.
	+ **Large Bejewelled Collar:** A collar that was fastened around the neck of a blink bear that was to be delivered as a gift to the green dragon Malacholar. Taken as a consolation trophy after her original trophy of the eye of a Bungisnigis Shaman was destroyed in the process of extracting it.
	+ **Broken Clock Piece:** A large broken clock that formerly adorned the chest of a giant clockwork amalgamation. Moxzi intends to have the clock piece repaired in the future and placed in an accompanying tower next to the trophy hall.
	+ **Heritage:** The inactive body of the warforged criminal and leader of the Fate's Path gang known as Heritage. Slain by Moxzi's Chaos Blast. The body was later used in the restoration and awakening of Double-A
	+ **Drawing of an Old Lady:** An illustration of a mysterious old lady, drawn by Anivia. A figure that was encountered during a raid on a stronghold held by The Flails of Nargus, this mysterious old lady seems to haunt Moxzi's dream for some reason...
	+ **Containment Box:** A reinforced lead box used to trap a Phaechrar for study. Used during a trip to a mysterious demiplane and was offered to Moxzi by Anivia after Moxzi realised she had forgotten to collect a memento of the adventure in question.
	+ **Ashenwraith Skull:** The skull of an Ashenwraith Mage that Moxzi fistfighted while under an anti-magic aura in The Ashenvale. Truly one of the greatest foe Moxzi has faced!
	+ **Harric (Petrified):** A stone statue of a human man with a horrified expression on his face. Apperantly the statue was once a guy named Harric who was petrified by the Auvryth Den after failing them.
	+ **Black Dragon Tooth Pendant:** A necklace made out of the tooth of a black dragon. Found on the dead bodies of a group of lizardfolks within the ruins of a guildhall belonging to the Lilac Guild. Said lizardfolks had their vengeful spirits try to slay Moxzi and her companions but were soundly defeated.
	+ **Claw of Huwk:** The dismembered claw of Huwk, the mutated captain of the Eidocarcinus, an enormous crab construct that haunted and stalked ships in the Bay of the Ghost Crab. The captain had fallen under the influence of a dark creature of the deep and had their body mutated into a half crab form, but was felled by Moxzi and her friends.
	+ **Auctioned Docent:** The docent brain from an Astedian warforged recovered from The Ashenvale. Won by Moxzi in an auction within the Myriad Market where she managed to outbid the Brass Magi for the item in question. The docent was later used in the restoration and awakening of Double-A
	+ **Citrine Pendant:** A gemstone pendant given to the participants of the great hunt put on by "Corvyn Quelenneth" meant to stabilize and signal when a contestant had been eliminated.
	+ **Rope Cobra:** An animated piece of rope gifted to Moxzi from her big brother Guub as a delayed birthday gift after running into eachother during an expeditions in the tunnels underneath Ualune.
	+ **Tarot Cards:** A collection of three Tarot cards baring Moxzi's likeness used by Anchoress Litwick to read the goblin's future. The cards drawn were: One of Stars - Transmuter (Past) , Six of Stars - Evoker (Present), Five of Swords - Myrmidon (Future)
	+ **Rockzi's body:** The original stone body of Moxzi's companion Rockzi. Made by Ashewan and put up in the Trophy Hall after Rockzi recieved a new body made of jade.
	+ **Makeshift Drumset:** A set of pots and pans used as a set of drums used by Moxzi during a thrown together perfomance at the Velenthir Estate. Moxzi has taken to practice on it often to keep her drumming skills sharp.

## Powers

True to her words, Moxzi is indeed very proficient in spellcasting. Having an inate connection to the weave. Moxzi is pretty much always exuding arcane energy and is able to control this connection to an extent in the form of her various "booyaghs" in order to bring her unique brand of chaos to the battlefield. Often with some very unexpected results.

* **Spellcasting:** Moxzi has had her magical abilities ever since birth and through the guiding of her grandmother, has learnt to cast a wide selections of spells using her inate arcane powers. Moxzi seem to prefer destructive magic, but have shown to know some utility based magic as well.
* **Wild Magic:** Moxzi's unstable connection to the arcane allows her to channel its chaotic energies to amplify her spells in a multitude of ways. This ability has a tendency to backfire however in a variety of odd and unsuspected ways, sometimes to her benefit and sometimes not so much.
* **Divine Command:** Moxzi has on occasions shown to bring enemies and other creatures to a halt with a single word. How she is able to do this could most likely be attributed to her connection with Divinus himself, even if she herself doesn't know of it.
* **Divine Clairvoyance:** Another abilty connected to the god of magic. It allows Moxzi to create an invisible sensor that she can see or hear out of. Useful whenever she needs to stake out for possible pranking opportunities in town.

### List of spells

Moxzi has used a wide selections of spells that she uses to display her magnificence in her adventures.

#### Cantrips

* **Mage Hand:** Moxzi's mage hand is a small, multi-colored, spectral hand that she often uses whenever something is out of reach for her own grubby little hands.
* **Fire Bolt:** A bolt of fire that Moxzi usually flings at enemies too far away to hit with most of her other abilities.
* **Prestidigitation:** A spell that Moxzi often uses to create sparks and effects to emphasize her greatness.
* **Shocking Grasp:** Moxzi's primary melee attack. A fistful of lightning to the face is always a good way to take on your foes!
* **Thunderclap:** A shockwave of sound that is used whenever Moxzi is surrounded and needs some space.

#### 1st level spells

* **Chaos Bolt:** Moxzi's signature spell. A blast of wild magic that has a tendency to zip and bounce to different targets at random. Effects may vary.
* **Color Spray:** A cone of bright and shining colors that Moxzi uses as a flashbang in order to to make a dramatic escape when needed.
* **Flash Freeze:** A blast of cold capable of instantly freezing it's targets. Moxzi tends to use this spell against flying foes in order to bring them down to the ground fast.
* **Mage armor:** Spectral armor that Moxzi's summons whenever a day of fighting is ahead.
* **Magic Missile:** Target seeking beams of pure force. Fired by Moxzi using "finger crossbows".
* **Moxzi's Muddling Motion:** Moxzi's very first homemade spell. Sends both friends and foes spinning themselves towards a dizzying fate.

#### 2nd level spells

* **Levitate:** Allows Moxzi to float and hover things in the air, including herself. Often used for her to reach high places or just to get to eye level with tall folk.
* **Mirror Image:** Allows Moxzi to create mirror duplicates of herself for protection. More Moxzi means more fun right?
* **Misty Step:** Teleports Moxzi a short distance in a cloud of rainbow coloured mist. Good for getting out of a sticky situation.
* **Pyrotechnics:** A spell that lets Moxzi manipulate flames to conjure a variety of effects. She mostly just uses it to make fireworks.
* **Tasha's Mind Whip:** A mental blast of psychic energy that is most often used by Moxzi on bigger and stupider creatures.

#### 3rd level spells

* **Blink:** Lets Moxzi dissappear into the ether, returning after a few seconds. Where does she go when she does this, one can wonder?
* **Fireball:** Moxzi's favorite "big booyagh". A massive explosion of flames that leaves her enemies (and sometimes her allies) very scorched.
* **Protection From Energy:** Lets Moxzi grant herself or an ally resistance to an element of her choice. Good for use in a pinch.
* **Thunder Step:** A spell that let's Moxzi make a loud entrance or exit, teleporting her a short distance with a loud boom!

#### 4th level spells

* **Confusion:** Moxzi beguiles her foes with this mental spell. Sending them into dissaray as they struggle to comprehend her awesomeness.
* **Polymorph:** Allows Moxzi to shapechange herself or others into various beasts and animals. Moxzi's favorite is turning others into toads.
* **Storm Sphere:** Lets Moxzi conjure forth a massive storm cloud that she then can fire off lightning bolts from. A shocking display of power indeed!
* **Virulent Slick:** Summons forth a slippery surface of acidic grease. Often used on large groups of foes for maximum hilarity.

#### 5th level spells

* **Bigby's Hand:** Moxzi summons forth her standard *mage hand* and then blows it up like a balloon until it's giant. The spell in question is re-named to 'Moxzi's Magnified Mitten' whenever she casts it
* **Reincarnate:** A spell that Moxzi is able to revive her fallen companions with if they should die in battle. She cannot guarantee that they come back looking the same however...
* **Wrath of Nature:** By releasing her chaotic powers, Moxzi is able to influence the very nature around her in order to hinder and attack her foes. Even the world itself bends to Moxzi's will!

## Personality

A lot of chaotic energy squeezed into a small green package would be the most apt way to describe Moxzi Bluhedd.

Personality-wise, Moxzi is confident and boastful to a fault, often proclaiming herself the greatest magic user around and that she will one day surpass Divinus one day and become the new god of magic. This over confidence has more than once come back to bite her, but her morale has yet to be broken.

Moxzi believes in freedom for everyone to do what they want. She despises those that try to keep others from pursuing their whims and wishes and she especially loathes those that try and hinder and decide what she herself can and cannot do.

Those that try and keep her under control often fall victim to her mischevious streak. Like when Roderick Reman Guildmaster of the Ardent Owl tried to confront Moxzi about her use of wild magic and she declared a "prank war" on him and his guild.

Her careless tendecies seem to have it's limits though. After the Attack on the Pearl Ward, Moxzi was one of the individuals that travelled down from Amber Run to assist in the rebuilding efforts. While being particularly noisy when clearing out debris, she was confronted by her fellow companion Ashewan and was left reflecting on the devastation around her. Showing that while she liked spreading mischief, she did not enjoy seeing the death of innocents.

Moxzi is very close to and protective of her family. After suffering a nightmare where her grandma Hekk was taken. She was visibly shaken for the rest of the day and immediately after completing her mission, she returned back to her family hovel to check up on them. After getting help to identify the likely culprit behind her reaccuring nightmares. She was quick to declare her intent to make them pay for threatening her kin.

## Relationships

### Family

Growing up in a homely hovel in the Savage Creek Hills has left Moxzi with a strong bond to her large family, often thinking about them and making the occasional journey back to visit them.

#### Father

* **Name:** Warrf
* **Race:** Goblin
* **Age:** 42
* **Occupation:** Lumberjack (now retired)
* **History with Moxzi:** He has always been proud of Moxzi and her gifts, even when they created a lot of chaos in the household (and still do whenever she pops by to visit). Now retired, he looks back at his work in the lumberyards with pride. Something Moxzi greatly admires about him.

#### Mother

* **Name:** Purxie
* **Race:** Goblin
* **Age:** 36
* **Occupation:** Stay-at-home mom
* **History with Moxzi:** The epitome of a supportive mom. She has managed to raise both Moxzi and her siblings with a uncanny love that has Moxzi beliving that some sort of magic must be involved, no matter how many times her mother tells her otherwise.

#### Grandmother

* **Name:** Hekk
* **Race:** Goblin
* **Age:** 59
* **Occupation:** Retired (former apothecary)
* **History with Moxzi:** Grandma Hekk is the only other person in Moxzi's family that knows how to use magic. Although she only knows a couple of spells, she was responsible for teaching Moxzi about the origin of her magic gift and how to use it properly. Moxzi still carries with her the amulet her grandma made for her.

#### Grandfather

* **Name:** Krumb
* **Race:** Goblin
* **Age:** 60
* **Occupation:** Retired (former hunter)
* **History with Moxzi:** Due to his age and senility, Krumb has not any special connection to Moxzi, besides simply treating her like one of his grandchildren. Moxzi still finds his old ramblings to be amusing.

#### Uncle (Paternal)

* **Name:** Blenn
* **Race:** Goblin
* **Age:** 34
* **Occupation:** Explorer
* **History with Moxzi:** A great inspiration to Moxzi's wanderlust. Uncle Blenn's many tales about the vast world outside of the family's hovel in the hills has helped to nurture Moxzi's want to go out and see it all for herself. Something he is no doubt very proud of.

#### Uncle (Maternal)

* **Name:** Tirrbo
* **Race:** Goblin
* **Age:** 29
* **Occupation:** Traveling Merchant (secretly a member of The Lightfingers)
* **History with Moxzi:** Uncle Tirrbo was a frequent fixture in Moxzi's childhood, often helping to care for his sisters children. He is very secretive about his true work and wishes to keep his family out of it.

#### Aunt (Maternal)

* **Name:** Venk
* **Race:** Goblin
* **Age:** 32
* **Occupation:** Vagabond
* **History with Moxzi:** Venk as a person is one more focused on themself than the others in their family. This doesn't mean that she doesn't love and tries to connect with Moxzi and the other kids, just that her at often times downright hedonistic tendensies often distracts her.

#### Brothers

* **Name:** Guub
* **Race:** Goblin
* **Age:** 17
* **Occupation:** Mercenary
* **History with Moxzi:** Guub was the stereotypical big brother to Moxzi growing up. Teasing and annoying but fiercly protective of her and the other siblings. His protective nature eventually led to him joining a mercenary band to help others.

* **Name:** Warrf jr.
* **Race:** Goblin
* **Age:** 14
* **Occupation:** Lumberjack
* **History with Moxzi:** Warrf jr. claims to hate everyone and everything but Moxzi knows that isn't true. She knows that he loves her and everyone in the family, he just doesn't want to show it because he thinks it makes him less cool.

* **Name:** Furg
* **Race:** Goblin
* **Age:** 5
* **Occupation:** None
* **History with Moxzi:** Furg looks up to his big sister Moxzi with an awe of her arcane abilities. In fact, magic seems to be the only thing that he is not innately afraid of for some reason.

#### Sisters

* **Name:** Naddle
* **Race:** Goblin
* **Age:** 8
* **Occupation:** Aspiring scholar
* **History with Moxzi:** While not the oldest, Naddle still sees herself as the most mentally mature of all of her siblings. She often finds herself flabbergasted at the weird actions of her elder sister.

* **Name:** Vaddle
* **Race:** Goblin
* **Age:** 8
* **Occupation:** Aspiring artist
* **History with Moxzi:** Taking after her sister. Vaddle channels her own brand of chaos into paintings and various displays of art. Moxzi finds her sister's work to be very fascinating and should be appreciated.

* **Name:** Taddle
* **Race:** Goblin
* **Age:** 8
* **Occupation:** Aspiring swimmer
* **History with Moxzi:** Taddle and Moxzi has spent many a days together competing with eachother in river swimming. Moxzi is actually quite jealous of her little sister's affinity and skill in the water, even going so far as to speculate that she is actually half-frog.

* **Name:** Zibby
* **Race:** Goblin
* **Age:** 2
* **Occupation:** Baby
* **History with Moxzi:** Being the youngest in the family. Moxzi adores her little baby sister who is in all manners the exact same as Moxzi herself was at that age, sans magical abilities. What Zibby herself personally feels about her big sister is yet to be known, on account of her not knowing how to talk yet.

### Friends & Allies

Moxzi being the charismatic individual that she is, often draws the attention and sometimes even adoration from those that witness her incredible power. A certain few of these Moxzi would come to call close friends.

#### Friends

* Rover Custard Augustine: A fey corgi that Moxzi met right after she started her journey. His loud, boisterous speeches and big, complex words often goes over Moxzi's head, as does the concept of "wardship" that Rover has placed Moxzi under. Still, she finds him to be very fun to be around and a helping hand in dealing with the more complicated facets of high society. She also thinks that he is just adorable and soft to pet.
* Ashewan Norvegicus: The Ratfolk and Moxzi got off on a very rocky start to say the least. Ashewan often being annoyed by Moxzi's various hijinks and Moxzi teasing Ashewan like he was one of her elder brothers. Their relationship has grown over time however, with both parties coming to some sort of understanding of one another and relying on eachother as friends and allies (even if they still sometimes come to blows).
* Ódóvir Jotunsson: The boastful warrior Ódóvir and his displays of grandness are always a source of fun from Moxzi's point of view. She knows that she can rely on him whenever they find themselves side by side in a fight and that he can always be trusted to stand fast to his beliefs. If only he could stop dying all the time.
* Gwyneth: A fellow being of chaos. Moxzi quickly formed a friendship with the small kitten, finding a shared love of pranks, sweets and general mischief. The combined power of the two's odd magical abilities is truly something to both be in awe and in fear of.
* Anivia Reman: The young mage and Moxzi did not have the best of a first collaboration when Anivia found herself in the center of a fireball cast by the goblin in the middle of a fight with some bandits. The two have since been able to form a courteous friendship with one another based on their mutual love of exploration and magical trinkets.
* Arnica: A reliable ally in battle. Arinca seems to share the free outlook on life that Moxzi herself has, but their different views on the use of Moxzi's magic kept them from growing closer for a while. After saving their friends and allies from an icy tomb however. The two bonded in their shared goal of wanting to protect those they care about.
* Elinor: Ellie reminds Moxzi of a female version of her big brother Guub. Always unselfishly willing to protect those weaker than herself is a trait that Moxzi might not possess herself, but one that she admires nonetheless and considers her one of her close friends.
* Cassiope: The wide eyed curiosity of the world that Cassiope exhudes is endearing to Moxzi in a familiar sense and feels that their shared love of adventure and good fun has brought them closer together. Moxzi also loves the jangly sound her attire makes when she walks.
* Timbermitt: The fancily dressed blue elf amuses Moxzi like few does, with her and Gwyneth having pulled multiple pranks on him in the past. Still, Timbs have proven himself a very reliable ally in battle and Moxzi does indeed enjoy having him as her closest neighbour.
* Rinn Zelnolar**†**: The moon elf's unwavering confidence and staunch world view is something Moxzi can admire. After assisting Moxzi in removing a "skin condition" following wild magic mishap, Moxzi feels very confidient in calling Rinn a close friend. (also, she is very easily prankable)
* Dane Evergreen**†**: The radical Eladrin's anarcic view of the world matched Moxzi's way of life very well and while she never joined his band of radicals, she still enjoyed being around "fun uncle Dane". His sudden disappearence and the murder of his followers makes Moxzi wonder what happened to him.

#### Allies

* Coel: The ash genasi cook has earned Moxzi's interest and appreciation through both his skill with fighting and the culinary arts. His willingness to help her with her "spicy water" side project might lead to a closer partnership in the future.
* Casmaran: The fellow sorcerer is someone that Moxzi knows she can rely on when its time to throw down but they haven't really had the opportunity to connect on a social level. Still, Cas did go to jail that one time. So he is valid in the eyes of the Mox.
* Ba'alakor: The winged tiefling's preachings of self-love and following ones own path suits Moxzi just fine. She also thinks that he is very pretty but should learn how to actually put on a shirt.
* Euora: While Euora and Moxzi haven't had many personal interactions. Her caring nature and connection to the Matron House reminds Moxzi of her own mother and therefore she has an innate respect for the cleric of Il-Yannah
* Lyonel Sunbraid: The elderly warrior has a brashness in his way that Moxzi can respect. His simple way of thinking is also very oddly familiar to the goblin, though she cannot tell why...
* Alwin tlo Hambert: The merchant Alwin often talks a lot using words and numbers that makes Moxzi's head spin and makes her dizzy. But she enjoys his company whenever they travel together, especially since he always pays for everything which is very nice of him.
* Rynros Onyxblade: Hearing that the duergar known as Rynros is an individual that can get paid from killing monsters strikes Moxzi as very interesting. She hopes that she can convince him to help her get a foot into this business proper.
* Faustus Howell: The regal half elf is another very charitable individual that Moxzi respects both as an ally and as a person. His descission to not allow Moxzi to teach her "unique skills" at his school has rubbed her the wrong way however.
* Andrius: The blue scientist might be a bit of a know-it-all, but Moxzi still thinks that he is a mostly trustworthy fellow, certainly no ulterior motives going on with this one...

#### Others

* Rockzi: An small animated statue bearing Moxzi's likeness. Created by Ashewan to cheer her up during a difficult period of her life. Moxzi has adopted the statue as another sibling who in turn looks up to her as a big sister. Rockzi is often left to care for Moxzi's home and other properties back home on Goblin Hill whenever Moxzi is out on daventures.

* Roderick Reman: The old paladin from Atralran made himself an enemy of Moxzi quickly after their first adventure together. With him seeing her as a danger that needs to be controlled and her seeing him as an old jealous coot that wants to stifle her greatness. This rivalry has led to many an attempt of pranking Roderick and other members of his guild by Moxzi.
* Abigail "Whitey": The small pale creature that lives over at Ashewan and Gwyneth's orphanage claims that she is a goblin, but her constant crying and non-green skin clearly state otherwise. Still, with Moxzi being the caring and virtuous person that she is, has decided to help "Whitey" on her path to becoming a real goblin. But only if she tones down on the waterworks.
* Double-A: The Astedian construct was reawakened by placing the auctioned docent into the repaired body of the former Heritage. Despite their limited vocabulary, the cogheart now known as Double-A has seemingly acknowledged Moxzi as their master and taken up residence in her trophy hall as it's de facto custodian and caretaker.
* Makmod (AKA. BORG): A giant Sacer beetle that Moxzi purchased from the beast master Beivailur while on a journey into the The Shifting Dunes. They were subsequently awakened and now the big, bad beetle nicknamed BORG serves as Moxzi's trusty and reliable steed, living in a pit dug into the western part of Goblin Hill.

## Trivia

* Moxzi is illiterate yet is somehow able to speak three languages (common, goblin and giant).
* She owns a pet rock by the name of Rocksworth that was given to her by her sister Vaddle.
* Her regular sleep schedule often leaves her (for some reason) waking up at either 4 in the morning or 4 in the afternoon.
* Moxzi has only played Dragonchess once in her life where she showed her skill with the "Musito's Gobble" maneuver (a.k.a. eating the pieces when the opponent isn't looking)
* Moxzi is credited with inventing the hip new drink called "spicy water".
* Times Moxzi has been an infant: 2
* Moxzi is very skilled at breakdancing, with her signature move being "the windmill" (she does not know how to stop doing it once she starts however).
* Her last name of Bluhedd is something she made up herself and not her real last name as her family doesn't have one.
* She often subconciously scratches at her wrists while observing large flames up close.