recursal/Fanatic-Fandom huggingface dataset:
The Patriarch

The Patriarch is the first of the boars created by Narzhak, and progenitor of their lines in southwestern Dragon's Foot and the Pit of Trials. He was moulded by the god from a rock on the shore of the river Nanhe, and shortly thereafter fought Hermes in a trial of strength. The Patriarch eventually consumed a portion of Narzhak's flesh, gaining the power of agelessness, and was later empowered to lead a horde of its spawn against Vulkandr and the jotundar.

## Description

The Patriarch takes on the form of a gigantic wild boar, large enough to tower over the treetops of forests and bear a hill range on his back. His fur is grey as iron, and on a close look can be seen to be composed of thousands of hair-like interlocking blades, so tight and sharp that they form an armour capable of repelling blows and grievously wounding unprotected attackers. His great tusks are likewise metallic, having sharpened tips and cutting edges along their length. The beast's dark, inexpressive eyes, though large in their own right, appear oddly small on its enormous head.

Aside from tremendous strength and resilience proportional to his stature, the Patriarch has no notable abilities. While more intelligent than most wild boars, he is not sentient and incapable of speech.

## References

1. ↑ Creation and first deeds of the Patriarch - https://www.roleplayerguild.com/posts/4856987
2. ↑ The Patriarch consumes Narzhak's flesh - https://www.roleplayerguild.com/posts/4867235
3. ↑ Transformation of the Patriarch - https://www.roleplayerguild.com/posts/4881863
Peanut Big Top

Peanut Big Top is the 4th doll to be in stores. She has a pet Elephant and her little sister

        is Squirt Lil Top!

Peanut's toys edit. FYI she has a lot of toys!!!!!
Triva
She is the SMARTEST PRANKSTER!!!!!
Storm E. Sky is a DREAMER AT PRANKS!!!!!! FOR PEOPLE THINK THAT SHE IS THE ONLY PRANKSTER. SHE'S NOT THERE'S PEANUT BIG TOP TOO!!!!!
I love her personasly. "PRANKSTER"
SHE LOVES APRIL FOOLS DAY LIKE ME OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!
SHE HAS A PET ELEPHANT YES!!!!!!!!!!!!!!! I LOVE ELEPHANTS!!!! THANKS PEANUT!!!!!!!!!!
ENOUGH TALKING ABOUT PEANUT NOW HERE'S HER TOYS!!!!!!!

Peanut's Elephant's Act mini!!!!!Lalaloopsy Girls Peanut!!!!!!Peanut's New Tricks MiniDance with me Peanut!!!! NO ELEPHANT!!!!!Peanut from the movies, tv series, webisodesPeanut in Lalaloopsy GirlsPeanut's Pet ElephantThe inside of her circus!!!!!!!!!!!Her bed!!!!!Super Silly Party Peanut
Troll

Trolls are an unintelligent predatory species created by Kalmar at the beginning of the Age of Monsters. Strong, tall, apelike, and bulky, trolls walk using their arms to support themselves, and when they stand at full height they can be anywhere from eight to nine feet. They have thick shaggy fur that come in either grey, white, or brown. They have regenerative capabilities, and live lifespans of up to 40 years.

https://www.roleplayerguild.com/posts/4867781
Place specific tricks

a

## **Overview:**

This section covers the named tricks that are only possible in a specific place. Either because it requires a gameplay element that is only present there, or because of a specific level design. To see global tricks, see this page.

## **Tricks:**

### *Zoovania switch abuse:*

In Zoovania Day, in the monkeys room, you can abuse the switch near the gate by jumping onto it and getting off before the cutscene plays. This way the water off the fountain will lower. However this does not work for the final use, as the water will come back as soon as you leave the switch.
Sam Yosemite

## **Overview:**

Sam Yosemite is the boss of the Aztek Era. To beat him, you first have to push three pillars with Taz. After that, Sam will try to attack you with his torch. You have to make him run enough to be out of breath to collect his torch and burn the ropes.

## **Categories:**

* 100%
* Any% no OoB

## **Strats:**

### *All categories:*

You first have to push three pillars with Taz. You can press the jump button to skip the cutscene after each pillar.

After that, Sam will try to attack you with his torch. Call Taz near a pillar. You have to make him run enough to be out of breath, then hit him to collect his torch. Try to make him stop as close to the pillar as possible. Be careful not to get hurt as it reset the timer before Sam is out of breath.

Repeat the process for the two other pillars.

## **See also:**

* Sam's Temple
* Golden City
* Bouncing ability
The Palace of Dreams

**The Palace of Dreams** -- A ethereal capital of towering spires and cavernous ballrooms. This sepulchre of the sleeping, and den of dreams is what calls all mortal life to sleep. An evergoing party of limitless themes and scenarios plays at the palace in perpetuity, and all are invited to the point that their attendance is mandatory. The pull of this palace can be described as tiredness and exhaustion (an almost entropic pull on awake and awareness), and to fulfill the attendance requirement is to sleep.

The palace has an endless amount of rooms, each incredibly tiny or infinitely large, sometimes both. These strange rooms hold all the combinations possible for any scenario, or as K’nell sees it, stages for any play possible. At the center of the palace is the throne room, a decadent ballroom where creatures and guests of the dreamscape collect and dance around the throne of K’nell.
Bugs Bunny and Taz speedrun Wiki

## **Overview:**

Welcome to this wiki, dedicating to the game Bugs Bunny & Taz: Time Busters, and especially speedrunning related stuff. Feel free to contribute if you wish to add anything that you think useful. This wiki focuses on the PC version of the game, as it is the best for speedrunning. If you have the game on a different platform, some things described here may not apply.

You can chat with the (nice and welcoming =D) community on discord by clinking here

You can also check the leaderboards here

## **Categories:**

The game currently has three categories: Any%, All Boss Tokens, and 100%.

Any% and All Boss Tokens are the more popular categories, while 100% only contains only few times.

A fourth category, Any% no OoB, has be discussed and some work has been putted to it. However, nobody has submitted any time yet.

## **Movements and tricks:**

This game features a pretty rich gameplay, and allow for a lot of stuff. Some are intended, some are just glitches. They are gathered in four categories:

* Basic movements: Contains the basics movements intended by the game.
* Advanced movements/tricks: Contains more advanced stuff, mostly not intended by the developpers.
* Unique tricks: These tricks are actually possible in only one place, because of the level design.
* Learnable abilities: Tricks you learn when talking to Tweety in some places.

## **Levels of the game:**

This game contains five diferents worlds, including the tutorial world, which serves to link each world:

* Granwich (Tutorial Era)
* Golden City (Aztek Era)
* The Shore Village (Viking Era)
* Sunset Alleys (Arabian Era)
* Ghost Town (Transylvanian Era)
Pillow Featherbed

Pillow Featherbed's PatternPillow's 2nd mini boxPillow and Blanket togetherPillow and Blanket miniPillow's Red Pjs BoxPillow and Blanket boxPillow's trunk show miniPillow Featherbed Trunk Show boxPillow's first mini boxPillow's first doll boxPillow's poster for her red pjsPillow's first posterPillow's sew limited edition box    Pillow also has a trunk show mini.
The matching blocks challenge

## **Overview:**

The matching blocks challenge is a sub level of Golden City. It contains 82 gears, no box, no lost character. It is composed of three different rooms where you have to place four colored blocks on the right spot to unlock the next room. A fourth room contains no blocks, only gears.

## **Categories:**

* 100%
* Any% no OoB
All Boss Tokens

## **Overview:**

All Boss tokens (often abbreviated ABT) is the second more popular category of the game. The goal is to collect each of the 12 boss tokens of the game, then completing the game by beating Bloodcount.

The first known run of this category was done on september 11th by MasterLeoBlue, the time was 1:07:06. At that time, many tricks and strats, like the fast way of getting the viking and the transylvanian tokens were unknown. The world record is currently 32:57.

The All Boss Tokens category is the second shortest category, while being significantly longer than the Any% category. It features many tricks, including some difficult ones, especially when aiming for top times. However, there is an easier alternative for every hars trick of the run. Most sections of the category can be done using different strategies, making runs from different runners usually different.

The All Boss Token leaderboard can be found here.

## **Tutorials:**

A serie of video tutorials can be found here. It cover many strats, easier alternatives, and backups. Some stuff was found since the videos were found, such as the Flying box trick or the Full Bearhead, but most of its content is still up to date.

## **Routes:**

The main route for this category is the following:

1. Viking Era (Carrying Bugs ability, Village Shore Token, Rolling ability, Shield Race Token, Moon Valley token)
2. Aztek Era (Bouncing onto Taz ability, Baboon Realm token, Golden City token, Sacred Ride token)
3. Arabian Era (Wind Temple, Water Temple, Carpet Chase Token, Royal Gardens token, Earth Temple, Fire Temple, Sunset Alleys token, Throwing carrots ability)
4. Transylvanian Era (Haunted River token, Ghost Town token, Zoovania token, Bloodcount's Castle)

An alternative route gets the Zoovania token as first token of the Transylvanian Era. This is slower by about 30 secondes, and should be done only by people really struggling with the gate clip to get the Ghost Town token.

## **See also:**

* Warp
* Throw-oB
* Gate clip
Ring 'n' Roll Challenge

## **Overview:**

The Ring 'n' roll Challenge is a sublevel of the Shore Village . It contains 40 gears, no box, no lost character. It is composed of three different rooms where to roll into rings in a specific order. For the first two rooms, you have to memorise the order shown before going. It costs 15 carrots.

## **Categories:**

* 100%
* Any% no OoB

## **Strats:**

### *All categories:*

Just roll in the ring in the correct order. For the first two rooms, you can start charging your roll right after you jumped onto the switch. When Bugs enters the dizzy animation, call Taz to go to the next room.

## **See also:**

* The Shore Village
* Rolling ability
Catch the monkeys challenge

## **Overview:**

Catch the monkeys challenge is a sub level of Golden City. It contains 77 gears, no box, no lost character. You have to hit 5 monkeys and put them onto a switch to open a door to a golden gear. If you take too much time, the monkeys will leave the switch, and go back to where they were.

## **Categories:**

* 100%
* Any% no OoB
Any%

## **Overview:**

Any% is the main category of the game. The goal is to complete the game by beating Bloodcount as soon as possible, without more restrictions.

The first known run of this category was done in 2015 by Yuuki, the time was 58:31. At that time, runs were done on the PSX version, and the only known way to warp in Granwich was by doing a throw-oB, so the player had to complete the game theintended way until the Viking Era. The world record is currently 2:37.000.

The any% category is very simple and quick to learn. It involves a few tricks that are relatively easy, and different possible strategies for every section of the run.

The any% leaderboard can be found here

## **Tutorials:**

You can find a tutorial video for this category here. However this tutorial is very out to date, as neither the flybox trick, the ACME clip nor the Bearhead were found.

## **Routes:**

There is only one viable route for this category:

1. Warping in Granwich to access Ghost Town.
2. Doing a gate clip to enter Bloodcount's Castle.
3. Using a Bearhead to reach Bloodcount fight.
4. Completing the game.

The two major choice differences between runs are the use or not of the Flying box trick, and performing a Bearhead or the ACME clip in the first room of the castle.

## **See also:**

* Main page
* Warp
Baboon Realm Boss

## **Overview :**

This is the boss of the Baboon realm level. To beat it, you are supposed to let it throw rocks on all four switches. You can also do an hitbox extend to skip the boss

## **Categories :**

* All Boss Tokens
* 100%
* Any% no OoB

## **Strats :**

### *All Boss Tokens :*

   Just use an hitbox extend to reach the token and leave the level.

You can save some time by doing a cutscene skip by pausing the game and returning to the central area when the token is near the ceiling. Be careful, if you try to do it too early, you will not collect the token, and would have to go back to the level and the boss and try again.

### *100% :*

Use an hitbox extend to reach the token, and jump repeatedly on the bellows to make the final golden gear appear.

You can save some time by doing a cutscene skip by pausing the game and returning to the central area when the token is near the ceiling. Be careful, if you try to do it too early, you will not collect the token, and would have to go back to the level and the boss and try again.

## **See also :**

* Baboon Realm
* Hitbox extend
* Golden City
The Shore Village (Viking Era)

## **Overview:**

The Shore Village is the main level of the Viking era it contains 500 gears, including 205 in minigames and sublevels, and 295 in the main area. It also contains 5 boxes, 2 lost characters.

## **Categories:**

* All Boss Tokens
* 100%
* Any% no OoB

## **See also:**

* The Moon Valley
* Elmer's Domain
* The Shield Race
* Saving the druid
* The Snowball fight
* Ring 'n' Roll Challenge
* The Ice Skating Challenge
* The Hockey Game
South End Blacks

The **South End Blacks**, also known as the **South End Gangsters** or as the **Blacks**, are an African-American street gang founded and based in the South End district of Rayne City. They are widely known for their rivalry with the Lincoln-based Travis Point Forge.

## Known Members

* Inspector Lamont Wayne (associate; imprisoned)
* Officer Curtis Moore (associate; imprisoned)
* Officer Leonard McIntyre (associate; imprisoned)
* Officer Christopher Washington (associate; imprisoned)
* Officer Tyrone Willis (associate; imprisoned)
* Leroy Addison (associate; deceased)
* Marvin Green (associate; imprisoned)
Twin Dogs of the Fray

### Might Cost

2 Free Points, an additional 1 Might Point each due to not opting for the Martial Combat discount

The Twin Dogs of the Fray, also known as the Seihdharid Wolfhounds, are two beasts of extraordinary power, a male and a female, created by Seihdhara for 2 Free Points each and blessed by the Martial Combat portfolio to the effect of an additional 1 Might Point each, by not making use of the available portfolio discount. They are geared to be exceptional combatants, intended as guardians for Urhu and companions on her travels. However, Seihdhara took a liking to one of the pair and decided to keep her while gifting Urhu the other. Seihdhara named her Wolfhound Hehewuti, who currently stands guard protecting Seihdhara and the Seal. Due to Urhu's influence both dogs enjoy the unique capacity to never lose their way or get lost.
Kifah Darwish

**Kifah Darwish** is a character of *We Hunt the Flame*.

## Appearance

Kifah was described by Nasir as having dark skin, red attire and shorn head. She was also described as having a lithe figure.

## Personality

Kifah is a confident, feministic warrior and some times comes off as a bit too harsh, but that is just how she is. Kifah really has a big heart underneath and it takes some chipping away at her icy interior to see the warmth inside.

## Notable Quotes

> "You and I are strangers, Huntress. Allies by circumstance. We may leave Sharr and never think of each other again. But in this moment, we are two souls, marooned beneath the moon, hungry and alone, adrift in the current of what we do not understand. We hunt the flame, the light in the darkness, the *good* this world deserves. You are like Tamim. You remind me that hope is not lost."
>
>

- Chapter 52
Nasir Ghameq

Art by Arz28

**Nasir Ghameq** is a main protagonist of *We Hunt the Flame*.

## Appearance

> "...leaner, power rippling from the sharp cut of his shoulders and the set of his jaw. The hair dusting his forehead was as dark as the shadows weaving the island, his skin the deeper olive of the men who had ambushed her.
>
>

> A scar slashed the right side of his face, from his forehead to the top of his cheek—it was a surprise his right eye was still intact.
>
>

> His eyes. They were a tumultuous gray like the ashes of a dead fire, adrift on a cold wind."
>
>

## Personality

His whole life, Nasir has been taught to follow. After his mothers passing, Nasir was trained harshly by his father, who used to belittle him constantly. Nasir taught himself to not feel, react or show any emotion even though he feels and cares deeply.

## We Hunt the Flame

Nasir Ghameq, also known as the Prince of Death, is the crown prince of Arawiya and an assasin. He sets out on a quest to Sharr, with Altair Al-Badawi, the general of Arawiya, to find and kill the Demenhune Hunter as well as look for the Jarawat. On the quest, Nasir comes across the Demenhune Hunter, only to find that it's a she, a huntress. Nasir, Altair and the huntress team up to find the Jarawat and return magic to Arawiya. Nasir's cousin, Benyamin, a safi and a warrior from The Nine Elites of Pelusia come to Nasir, Altair and the huntress's aid and they form the Zumra. The Zumra encounters the Lion of The NIght. The Lion presses a burning poker to Nasir's skin and for the forst time in a long period, Nasir cries because of the pain. The Zumra eventually escape the Lion but the Huntress, Zafira, sets out on her own to find the Jarawat. Nasir began to grow fond of the Huntress and tries to bring her back with the Zumra through a kiss. Nasir feels comforted by her lips, skin but refuses to let his feelings get the best of him and informs her that the kiss meant nothing. Those three words were hated by Nasir. In a final battle to escape Sharr, the Zumra finds the Jarawat and the Hearts of the Sisters of Old. Five hearts are retrieved, and Benyamin scarifices himself to save the Prince. The Zumra escapes with four hearts and the Jarawat,however Altair is left behind with the fifth heart.
The Silver Witch

**The Silver Witch** is a character of *We Hunt the Flame*.

## Appearance

She often dons a heavy cloak of shimmering silver and has slender shoulders. Her stark hair, as white as the snow—bone-white. Her lips are crimson.

## Personality

The Silver Witch is cunning, beautiful and full of mystery. She see caliphate sty in the monstrous and laughs in the face of danger. She has enough secrets to bring down all of the caliphates and the world knows it.
Eventy

W świecie Big Farm: Mobile Harvest co tydzień odbywają się inne wydarzenia, Można wyróżnić eventy:

* STAŁE (w kolejności następowania)

1. HAWAJE
2. AZJA
3. BLIŻEJ NATURY (CAMPING)
4. UFO
5. FOOD TRUCK
6. PUCHAR FARMY
7. BAJKA

* SPECJALNE

1. HALLOWEEN
2. ŚWIAT ZIMOWEJ MAGII
3. WIELKANOC

Aby dowiedzieć się więcej o zadaniach podczas każdego z eventu, kliknij w nazwę wydarzenia.

Każdy event ma cztery poziomy trudności.

Stałe i specjalne eventy różnią się pod wzgledem nagrody za ich wykonanie - za soecjalne eventy otrzymamy więcej czerwonych kuponów.

- poziom pierwszy \* = zalecany dla graczy do 30 poziomu gracza, za wykonanie stałego eventu otrzymamy 15 czerwonych kuponów, za spacjalny ???

- poziom drugi \*\* = zalecany dla graczy od 31 do 50 poziomu gracza, za wykonanie stałego eventu otrzymamy ??? czerwonych kuponów, za spacjalny ???

- poziom trzeci \*\*\* = zalecany dla graczy od 50 do 80 poziomu gracza, za wykonanie stałego eventu otrzymamy 120 czerwonych kuponów, za spacjalny ???

- poziom czwarty \*\*\*\* = zalecany dla graczy od 80 poziomu gracza, za wykonanie stałego eventu otrzymamy 250 czerwonych kuponów, za specjalny ???

Poziomy trudności różnią się ilością produktów do zebrania (im wyższy poziom tym więcej), lub samym produktem np. jabłka są zamieniane na wyższych poziomach na brzoskwinie (nie w każdym evencie!).
We Free The Stars

video

We Free The Stars is the second and last book in the "We Hunt The Flame" duology by American Muslim author, Hafsah Faizal. It follows Zafira Bint Iskander also known as the Hunter and Nasir Ghameq the crown prince of Arawiya, a fictional, Arab and Muslim inspired fantasy world.

## Plot of "We Free The Stars"

**The sequel to the New York Times–bestselling We Hunt the Flame, Zafira and Nasir must conquer the darkness around—and inside of—them.**

The battle on Sharr is over. The dark forest has fallen. Altair may be captive, but Zafira, Nasir, and Kifah are bound for Sultan’s Keep, determined to finish the plan he set in motion: restoring the hearts of the Sisters of Old to the minarets of each caliphate, and finally returning magic to all of Arawiya. But they are low on resources and allies alike, and the kingdom teems with fear of the Lion of the Night’s return.

As the zumra plots to overthrow the kingdom’s darkest threat, Nasir fights to command the magic in his blood. He must learn to hone his power into a weapon, to wield not only against the Lion but against his father, trapped under the Lion’s control. Zafira battles a very different darkness festering in her through her bond with the Jawarat—a darkness that hums with voices, pushing her to the brink of her sanity and to the edge of a chaos she dare not unleash. In spite of the darkness enclosing ever faster, Nasir and Zafira find themselves falling into a love they can’t stand to lose…but time is running out to achieve their ends, and if order is to be restored, drastic sacrifices will have to be made.

Lush and striking, hopeful and devastating, *We Free the Stars* is the masterful conclusion to the Sands of Arawiya duology by *New York Times*–bestselling author Hafsah Faizal.

## Characters in "We Free The Stars"

Zafira Bint Iskander. Zafira is a female Hunter, who braves the Arz, a vast wasteland of darkness and peril. We are introduced to her in the first book in the duology, We Hunt The Flame.

Nasir Ghameq. He is the crown prince of Arawiya, a fictional fantasy world heavily inspred by Arab and Muslim mythology and culture.
Sacred Ride

## **Overview:**

The Sacred Ride is the race level of Golden City. It contains 200 gears, 5 boxes, no lost character.

The Sacred is divided into 3 parts, where you ride a dragon. On the first one, the dragon keeps running and you can only move left and ride, jump, glide, and spit fire. There are enemis blocking the way, you can jump over them, burn them, you just make them go away when they hit you. There are also breakable bridges, that will cost you a life if you fall.

The second part is a platformer section where the floor is lava and rocks fall from the ceiling. You can freely move the dragon.

On the last part, you can freely move the dragon, but you have to hurry as there is lava flowing behind you. This section ends with a pit, and the Sacred Ride token.

## **Categories:**

* All Boss Tokens
* 100%
* Any% no OoB

## **Strats:**

### *All Boss Tokens:*

   There is not much to do in the first section. Just make sure you don't fall off broken bridges, or hit any enemy.

On the second section, hold up and right to go to a lower platform. You may need to jump. From there, head toward the exit of the cave and hold the glide button. You should land on the last platform after touching the lava three times.

For the last section, jump every time a pillar falls, and be careful not to fall into the pit at the end. You can save a bit of time by gliding. Be careful as you cannot freely control the dragon when doing so. Collect the token, and go back to Granwich.
Yasmine Ra'ad

**Yasmine Ra'ad** is the best friend of Zafira bint Iskandar.

## Personality

Yasmine is sweet on the outside, but a force to be reckoned with if someone messes with her. If someone hurts her friends or family, she will go out of her way to make them feel miserable. Yasmine flaunts her stuff and doesn't care what anyone thinks of her.
Wehunttheflame Wiki

**Marhaba! The We Hunt the Flame Wikia is an encyclopedia for Hafsah Faizal's book series. Please feel free to join us, start a new page, write a blog, or do anything to help us grow! Our database currently contains *27 articles* and *27 images*.**

<createbox>
width=24
break=no
buttonlabel=Create new article
</createbox>

**We Hunt the Flame**
Zafira bint Iskandar

Art by Arz28

Iskander (father) †

**Zafira bint Iskandar** is a main protagonist of *We Hunt the Flame*

## Appearance

> "Everything about her was harsh, from her cheekbones and the cut of her lips to the point of her nose and the starkness of the dark hair crowned in a hurried plait around her head. Even her gaze was hard to hold, pale blue shards, cold and unfeeling, fringed with lashes that feathered her pale cheeks."
>
>

## Personality

Zafira thrives on the thrill of the unknown, but there's one major thing holding her back: her fear of what others might think of her. She's burdened and angry, but she's also loving and an open person to all - if they can clip through her icy exterior first.

## We Hunt The Flame

Zafira provides for her village by traveling into the Arz to hunt for food. She hides her gender since the caliph of her caliphate (Dememhur) blames woman for the the removal of magic. She feels like her accomplishments will be taken away if anyone finds out she is a girl. One day after traveling back from the Arz she meets the Silver Witch (an advisor of the Sultan of Ariawya). They converse and the Silver Witch disappears. Letting go of the weird situation that just happens she goes back and prepares for her best friend, Yasmine's wedding. Zafiira heads home to her younger sister Lana and her sick mother who she has does not have a good relationship with ever since her father died. To be continued...

## Realtionships

### Nasir Ghameq

#### -Love Interest

Nasir and Zafira have a slow burn relationship given the circumstances they are in. Zafira is quickly becomes curious with Nasir and they both form an unspeakable bond with each other. She understands Nasir like no other.

“If I told you my name, would you bow?” His voice was soft. A melancholy caress. He lifted his chin when understanding dawned on her face. “Or would you flee?” - We hunt the flame
The Hunter's Eye

The Hunter's Eye is a large lake on Kalgrun, located at the source of the Nuhe. It was created by Kalmar. It has an island in the middle. The lake has an abundance of fish, and is surrounded by wetlands created by Parvus.

1. ↑ Kalmar creates the Hunter's Eye - https://www.roleplayerguild.com/posts/4854965
2. ↑ Parvus makes wetlands around the Hunter's Eye - https://www.roleplayerguild.com/posts/4862115
Benyamin Haadi

**Benyamin Haadi** is a character of *We Hunt the Flame*.

## Appearance

"...he was utterly beautiful, with sculpted features and flawless golden skin accented by an artistic beard. The kohl surrounding his umber eyes was pristine, and the two golden rings piercing the top of his right ear winked."

"...his tattoo, the bronzed ink shimmering in the early light. It was Safaitic, she [*Zafira*] realized. A simple word of two letters, the curvature of the *ha* framing his eye while the *qaf* rounded off smoothly, its two *i'jam* like birds in flight. *Haqq*. Old tongue for "truth"."

### *Haqq* Tattoo Sentiment

Each of the *safin* in Benyamin's circle have a similar tattoo, a word for what they value most. For him, it is truth (*haqq* in Old Tongue) followed closely by *trust* -- separate vines of value entwined at the root.

## Personality

Benyamin is the wisest of his friends and he makes sure that they know it. He is vain, but rightfully so, and the mirror is his best friend - but he owns up to his mistakes. Benyamin is also the *mother* of his group and always has everything ready someone could need.

He comes off as ominous and has a fondness for *zumras* (Old Tongue for 'gang').

## Notable Quotes

> "There is no greater curse than memory. Tragedies happen once, memories relive them for eternity."
>
>

- To Zafira, Chapter 59
Yimbo

Yimbo, the Selka Guardian is a colossal and powerful seal created by Kirron from the oldest and wisest seal in the ocean. He is tasked with protecting the Selka and all seals from challenges they cannot face themselves, but no less than that.

## References

1. ↑ Kirron creates the Selka and Yimbo - https://www.roleplayerguild.com/posts/4872684
Hafsah Faizal

**Hafsah Faizal** is an American Muslim and brand designer. She’s the founder of IceyDesigns, where she creates websites for authors and beauteous goodies for everyone else. When she’s not writing, she can be found dreaming up her next design, deciding between Assassin’s Creed and Skyrim, or traversing the world. Born in Florida and raised in California, she now resides in Texas with her family and a library of books waiting to be devoured. We Hunt the Flame is her first novel.
Wenbo

Wenbo is the leader of the Galbarian Dreamers and one of the twin firstborns of Hermes and Xiaoli. His Ashallan birthmark is an orange circle around his left eye. Alongside his wife, Ai, he rules Mengcheng, the Dreamer City. He is a confident and pious man, devoted to both K'nell and Shengshi; however, he is often rash in his decision making and doesn't always acknowledge the whole picture before he decides what to do.
TURNIEJE

W świecie Big Farm: Mobile Harvest istnieją dwa rodzaje turniejów:

1. SOJUSZÓW
2. GRACZY

Każdy turniej trwa 7 dni, gracze lub sojusze dobierani są wraz z 20 innymi graczami lub sojuszami do rywalizacji.

Jeśli czasie trwania turnieju, gracz lub sojusz uzyska miejsce od 1 do 5, wówczas awansuje do wyższej ligi w następnym turnieju (np. jeśli gracz awansował w turnieju indywidualnym, będzie grać w wyższej lidze w kolejnym turnieju dla graczy; sytuacja jest analogiczna dla sojuszu).

Za osiągnięcia kolejnych pułapów w trakcie trwania turnieju można zdobywać nagrody, są to np. dolary, smakołyki dla psa, nawóz premium/z wodorostów, kupony budowy (fioletowe), piły, książki, hummus premium/z wodorostów i inne.

Na zakończenie turnieju (niezależnie od rodzaju) gracz otrzymuje także nagrodę przysługującą za osiągnięty wynik (sojuszu lub indywidualny). Wysokość nagrody uzależniona jest od miejsca w rankingu oraz ligi gracza/sojuszu. Nagrodą mogą być: żetony, kupony budowy (fioletowe), klucze.

Dodatkową nagrodą za wysokie miejsce w rankingu jest wspomniany awans do wyższej ligi. Jednak jeśli gracz lub sojusz w rywalizacji znajdzie się pośród 5 najsłabszych graczy/sojuszy, wówczas spada do niższej ligi.
Edward

**US Voice Actor:** William Hope (2009-2020)

**Edward** is a blue mixed-traffic tender engine who works on the North Western Railway and is the railway's number 2 engine. He runs his own branch line with BoCo, which travels from Wellsworth to Brendam. Edward is one of the oldest engines on Sodor and is occasionally made fun of for his age.
Characters

The primary characters of Rainbow Six 3: Raven Shield, Athena Sword and Iron Wrath are shown below. This includes both protagonists, independent and antagonist characters who make up the major primary storyline of Rainbow Six 3.

## RAINBOW

Team RAINBOW, an elite counter-terrorism unit led by John Clark; a veteran CIA operative tasked with spearheading the 'blacker than black' counter-terrorism task force, funded by both the United States and the United Kingdom of Great Britain to hire and deploy elite anti-terrorist efforts. These personnel are all specialists.

## Team RAINBOW Personnel

Team RAINBOW is supported exclusively with their international squadrons of special operations personnel and tactical experts. These operators are chosen from a wide range
of fields and specialise in numerous techniques, such as all being experts in Assault, Sniper, Demolitions, Electronics and Reconnaissance:

**Santiago Arnavisca****Lars Beckenbauer****Daniel Bogart****Daniel Burke****Domingo Chavez****Alain DuBarry****Genedy Filatov****Kure Galanos****Karl Haider****Timothy Hanley****Homer Johnston****Annika Lofquist****Louis Loiselle****Antonio Maldini****Roger McAllen****Gerald Morris****Jamal Murad****Emilio Narino****Alexandre Noronha****Arkadi Novikov****Suo-Won Pak****Einar Petersen****Eddie Price****Kazimiera Rakuzanka****Renee Raymond****Kevin Sweeney****Jorg Walther****Dieter Weber****Tracy Woo****Ayana Yacoby****John Clark, Commander**
MP5A4

The 9mm MP5A4 SMG is a Sub-Machine Gun available to RAINBOW. It is one of the most well rounded weapons, with a solid combination of accuracy, power, reliability and stability. It is RAINBOW's primary SMG through the Raven Shield, Athena Sword and Iron Wrath campaigns.

## Description

The preferred submachine gun of counterterrorist operatives around the world, the 9mm MP5A4 SMG is known for its reliability and accuracy, even when firing on full automatic.

## Notes

The MP5A4 combines a decent level of accuracy with great recovery speed and recoil control that allows it to be used in nearly any situation where extreme accuracy or fire power are not needed. It is versatile and it is capable of being loaded standard FMJ rounds or JHP rounds around hostages to prevent overpenetration. It is capable of using the 3.5x ACOG "Mini Scope", a Suppressor, or a High Capacity Magazine, or C-MAG, increasing it's versatility.

## Trivia

* When suppressed, the MP5A4 uses the same firing sounds as the MP5SD5.
The Snowball Fight

## **Overview:**

The snowball fight is a sublevel of the Shore Village. It contains 52 gears, no box, no lost character. You have to fight 5 vikings by throwing them snowballs to make a path in the frozen water using the ice cube they stand on. A golden gear is on the other side of the frozen water.

## **Categories:**

* 100%
* Any% no OoB

## **See also:**

* The Shore Village
* Super speed glitch
Exporting 3D models from 3ds Max for use in UnrealEd

## Preparing your mesh

Ensure that the model is a single object, and is of type Editable Mesh. You may wish to apply a Smooth modifier, so that the exported model will preserve its smoothing groups when imported in UnrealEd.

## 3rd person weapon tags

If your mesh is for a 3rd person weapon model, you will want to add tags as appropriate. The tags are:

* TagScope
* TagMuzzle
* TagGadget
* TagMagazine
* TagCase

Create your tag as a new Dummy helper, and name it one of the names above. Place it relative to your model where it needs to go. Then link it to the model.

(Image: 3rd person weapon tags linked to an MP7A1 mesh)

## Exporting

Export your model, along with the smooth modifier if needed and any linked weapon tags, as ASE format. Ensure that the following are checked (and other options are left unchecked):

* Mesh Definition
* Materials
* Mesh Normals
* Mapping Coordinates
* Geometric
* Shapes
* Helpers
Simple Mod Template

Use this code template to create a simple mod that can work in multiplayer or singleplayer.

(Image: preview of code in editor with syntax highlighting)

## The Template

This template currently edits the explosion effect of the frag grenade, but can easily be used to mod any feature of the game accessible in a class's **defaultproperties**.

```
class FragMod extends Actor;

//a new variable
//it is the "string" type, which is basic text
var string StringToSend;

//replication tells the game what needs to get sent to clients or server
replication
{
	//here it basically says if the server messes with this variable,
	//clients need to know
	reliable if ( Role == ROLE_Authority )
	StringToSend;
}

//the server will mess with this variable in this event
event BeginPlay()
{
	StringToSend = "Frag Grenade Mod active - by UnknownName";
}

//this event is now simulated to run on clients
simulated event PostNetBeginPlay()
{
	//add a message in a specific color to the client's console!
	AddMessageToConsole(StringToSend,class'Canvas'.static.MakeColor(0,255,0));
	//this line will replace default explosion with barrel explosion
	class'R6FragGrenade'.default.m_pExplosionParticles = class'R6SFX.R6explosiveDrum';
}

defaultproperties
{
	//this line just tells the server how the client will behave
	RemoteRole=ROLE_SimulatedProxy
	bHidden=true//this mod class should not appear physically in game
	bAlwaysRelevant=true//this line is needed or client-side stuff may not reliably happen
}
```

Edit the template how you like. Use StringToSend as a notification for anyone playing your game; the message will appear in your console. Add or modify lines in PostNetBeginPlay() in order to change any default value to your desired value.

## Compiling And Using

This code must be in a text file with the extension \*.uc. Place in a folder called "classes", in another folder named for your project name. When you compile, this project name will be the name of the resulting file.

Once you compile, rename your resulting \*.u file as a \*.utx file, or your mod may not work in multiplayer. Place the \*.utx file into your server's Textures folder, or for singleplayer, in your own Textures folder.

**In multiplayer:** add the name of the code package as well as the name of your new code actor to the list in Ravenshield.mod, in the format:

```
ServerPackages=FileName
ServerActors=FileName.FragMod
```

**In singleplayer:** ensure that you have OpenRVS v1.2+ installed, and enable the experimental mods feature in OpenRVS.ini. Then follow the multiplayer instructions.

Start your game and try it out! You can verify that it is running by opening the console after entering the server or loading the singleplayer map; you should see your notification from the StringToSend variable.
Snowmobile Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
RavenShield Wiki

Welcome to the Rainbow Six 3: Raven Shield unofficial Wiki homepage!
The #1 resource for all things Raven Shield, Athena Sword & Iron Wrath.

## GETTING STARTED

**GET STARTED**
Never played this before? Or want to get back into Rainbow Six 3..?
We have a comprehensive guide for getting Raven Shield to run on
modern computers, as well as getting online and trying some mods.

**See the guide here**

**TEAM RAINBOW**
Team RAINBOW has a unique cast of specialists and experts within
the world of Counter-terrorism. This cadre of elite operators show us
just what it takes to get the job done with their own profile records...

**See Character Profiles**

**MISSION LIST**
The world of Squad-based Counter Terrorism is fraught with a larger
array of hazards than others. Learn about their locations, and global
backdrops on some of the locales that Team RAINBOW delves into.

**See Mission Profiles**

**MODDING TUTORIALS**
Expert software developers and enthusiasts bring together a pooled
learning experience to provide you with the tools and tricks needed
to help Rainbow Six 3 modding be as easy and as intuitive as ever.

**See mod guides here**
Chavez, Domingo

Domingo "Ding" Chavez is RAINBOW's operational leader, and an Assault Specialist during the Raven Shield, Athena Sword and Iron Wrath campaigns.

## Background

Born in Los Angeles, California.  Joined U.S. Army, 1983.  Served with the 7th Infantry Division, 1984-87. Rose to rank of Staff Sergeant before being recruited by the American Central Intelligence Agency (CIA) in 1987 for narcotics interdiction operations in South America.  Discharged 1988 and became a full-time CIA employee the same year, working under John Clark.  Service records for the years 1989-99 are sealed.  Earned B.S. Political Science, George Mason University, 1995.  M.A. International Relations from the same institution 1999. Married.

Chavez is an excellent light infantry soldier with an exceptional grasp of small unit tactics and close quarters battle.  Although small in stature he is powerfully built and agile, a formidable opponent with a wide range of weapons and in hand-to-hand combat.

## Attributes

 Demolitions
 Electronics
 Sniper
 Stealth
 Self Control
 Leadership
 Observation

## Notes

With the Rank of Simulated Major, Ding Chavez is the highest ranked operative in the game, which gives him the highest Leadership stat in the game. He's one of 2 operatives with 100 Assault rating, and one of 2 operatives with 100 Stealth rating, making him a solid operator to use be it during an assault or a stealth mission. His 92 Self Control means he won't put hostages in risk with wild shots and his 90 Observation means he will react to hard to see tangos or will react against tangos that could be sneaking up on his team. His primary role should be as the commander of the team with the toughest objectives, due to his high ratings.

## Trivia

* Domingo Chavez is one of the 5 operatives from the novel that were added to the games.
* Despite being listed as one of the smallest operatives, in game he has the exact same height as every other male operative.
Bill and Ben

**UK/US Voice Actor (s):** Jonathan Broadbent (both; 2013-2016), Tim Whitnall (Bill; 2018; *Big World! Big Adventures!*), Rasmus Hardiker (Bill; 2018-2020), Matt Wilkinson (Ben; 2018-2020)

**Bill** and **Ben** are yellow saddle tank engine twins belonging to the Sodor China Clay Company. They both work at the docks and the company's clay pits. They are mischievous and love to play pranks on the other engines.
Alouette

Alouette was a popular snowmobile brand made in the province of Quebec. They produced the performant Super Brute model and some units for competitions that were used by Gilles Villeneuve. They also built a complete range of snowmobiles including a mini-snowmobile known as the Mini Brute. The company was sold to Rupp, another snowmobile manufacturer, in 1976.
Autoboggan

The Autoboggan was a snowmobile produced by H.C. Paul in Canada. As of 1958, the production was transferred in the United States where the snowmobiles were built by Polaris for H.C. Paul who sells them in Canada. The only difference between the Polaris and the Autoboggan was the color (yellow instead of red).
ZADOWOLENIE

Dbanie o zadowolenie pracowników farmy jest bardzo ważne, ponieważ to **poziom zadowolenia decyduje o kosztach, jakie ponosi się na produkcję.**

Im więcej na farmie zbudowanych jest domów, tym mniejsze jest zadowolenie pracowników. Aby zwiększyć zadowolenie pracowników, należy wybudować dekoracje, które spowodują wzrost punktów zadowolenia.
SPECJALNE DEKORACJE

Istnieją dekoracje specjalne, które można przez cały czas kupować, a także dekoracje tymczasowe. Możliwość zakupu tymczasowych dekoracji specjalnych zmienia się wraz z trwającym event'em. W zależności od tego, jakie wydarzenie odbywa się aktualnie w świecie Big Farm: Mobile Harvest, można zakupić **inne** tematyczne dekoracje. Poniżej przedstawiamy odsyłacze do poszczególnych grup:

1. HAWAJE
2. AZJA
3. BLIŻEJ NATURY (CAMPING)
4. UFO
5. FOOD TRUCK
6. PUCHAR FARMY
7. BAJKA

DEKORACJE ŚWIĄTECZNE:
Satsuki Urahama

Es una chica de 15 años, alumna del salón 1-A.

Su apariencia es bastante elegante, pues es la heredera del famoso grupo Urahama, por lo que está entrenada con una serie de exigentes costumbres. Lleva el cabello largo, con un perfecto flequillo recto, tiene una buena figura, y mide 1.70.

Al estar en el salón, y ver que Kyoya Suzuyama estaba hablando con Ren Otonashi bastante divertidos, decidió unirse a su conversación y así se integró a ellos.

Su capacidad mágica es promedio, pues al igual que Kyoya, es una luchadora de cuerpo a cuerpo, mediante el uso de armas de diverso tipo, entre sus preferidas, las Katanas tradicionales y las dagas.

En pelea, usa su magia dimensional para controlar el campo de batalla, moviéndose rápidamente de un lado a otro, mientras busca una apertura en su oponente.
DEKORACJE

Na farmie głównej istnieje możliwość zakupu i wybudowania 10 różnych dekoracji. W każdej chwili wybudowaną dekorację można schować do Inwentarza, a następnie (bez konieczności ponownej budowy) ustawić ponownie na terenie farmy głównej.

Dekoracji nie można przenieść na farmę przygodową.

Dekoracje służą podnoszeniu zadowolenia wśród pracowników farmy.
Oliver

**UK/US Voice Actor:** Joe Mills (2014-2017)

**Oliver** is a green Great Western tank engine who works on the North Western Railway and is the railway's number 11 engine. He works with Duck on his branch line. Oliver and his brake van Toad made a daring escape to Sodor before being scrapped and were almost caught at the last moment, but they were saved by Douglas.
BigFarm: Mobile Harvest PL Wiki

## **Witaj na BigFarm: Mobile Harvest PL Wiki**

* Chcesz pomóc w edytowaniu wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

ZawartośćZachęcamy do edytowania linków i uzupełniania luk :)
* GRACZ
	+ POZIOMY
	+ ZADANIA
* EVENTY
* TURNIEJE
	+ SOJUSZÓW
	+ GRACZY
* WYDARZENIA DLA ZBIERACZY
* SOJUSZ
	+ LOJALNOŚĆ
	+ PROJEKTY
	+ WIOSKA - ULEPSZENIA
* FARMA GŁÓWNA
	+ BUDYNKI
	+ BUDYNKI SPECJALNE
	+ DEKORACJE
	+ SPECJALNE DEKORACJE
	+ ROZSZERZENIA DZIAŁKI
	+ ZEWNĘTRZNY MAGAZYN
	+ ZADOWOLENIE
	+ PRACOWNICY
	+ SZKLARNIA
	+ WIEŻA CIŚNIEŃ
	+ KAWIARNIA I SKLEP
	+ BIBLIOTEKA
	+ MASZYNY
		- RETROKLASYK
		- ROLNICZY EKSPRES
		- MULTIFARMER
		- SPECJALNA PRASA
* FARMY PRZYGODOWE
	+ TROPIKALNA FARMA
		- BUDYNKI
		- DEKORACJE
		- ROZSZERZENIA DZIAŁKI
		- PUNKTY PRZYGÓD
	+ FARMA WIKINGÓW
		- BUDYNKI
		- DEKORACJE
		- ROZSZERZENIA DZIAŁKI
		- PUNKTY PRZYGÓD
* TARG ZWYKŁY I PRZYGODOWY
	+ POZIOMY TARGU
	+ ULEPSZENIA TARGU
* MAGAZYN
	+ PRODUKTY
	+ POTRZEBY FARMY
	+ MATERIAŁY
	+ WYSPIARSKIE PRODUKTY
* ZAKUPY
	+ SKLEP TURNIEJOWY
	+ TAJEMNICZE SKRZYNIE
	+ SKLEP LOJALNOŚCIOWY
	+ WYPRZEDAŻ DOLARÓW
	+ PSI SKLEPIK
* NADBRZEŻE WĘDKARSKIE (WĘDKOWANIE)

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

Wyróżniony obraz
ROZSZERZENIA DZIAŁKI

Farma główna posiada łącznie **49 działek**. Gracz rozpoczyna grę od **6 działek**, a zatem do wykupienia pozostają **43 działki**.

Gracz posiada pełną dowolność w wyborze zakupu działki, musi to być jednak działka sąsiadująca z obecnie posiadanym terenem.

*Wskazówka dla nowych graczy: przynajmniej raz na tydzień pojawia się promocja na zakup działki -30%. Często także przy okazji różnych świąt, można skorzystać z promocji -50%. **Promocje mają ograniczenia czasowe od kilku do 24 godzin.*** Promocja dotyczy jedynie kosztu zakupu rozszerzenia w dolarach i złocie, ilość materiałów pozostaje bez zmian.

Poniżej prezentuje się tabela z kosztem rozszerzenia każdej działki.
BAJKA

NAGRODY

legenda

XP = experience points, czyli punkty doświadczenia (PD) , potrzebne do zdobycia wyższego poziomu

$ = symbol dolarów, głównej waluty w grze

POZIOM PIERWSZY \*

zad 1 =

zad 2 =

zad 3 =

zad 4 =

zad 5 =

zad 6 =

Nagroda za wykonanie wszystkich 6 zadań = ??? czerwonych kuponów (na dekoracje eventowe)

POZIOM DRUGI \*\*

zad 1 =1 500 XP, 40x specjalna (niebieska) karma dla kur, 4x nasiono róży

zad 2 =

zad 3 =

zad 4 =

zad 5 =

zad 6 =

Nagroda za wykonanie wszystkich 6 zadań = 45 czerwonych kuponów (na dekoracje eventowe)

POZIOM TRZECI \*\*\*

zad 1 = 2 250 XP, 50x specjalna (niebieska) karma dla kur, 5x nasiono róży

zad 2 = 2 500 XP, 21 000 $, 320x obornik

zad 3 = 2 750 XP, 5x specjane nasiono kukurydzy

zad 4 = 3 000 XP, 34 000 $

zad 5 = 3 250 XP, 3x specjalne nasiono mniszka, 120x pszenica

zad 6 = 3 500 XP

Nagroda za wykonanie wszystkich 6 zadań = 120 czerwonych kuponów (na dekoracje eventowe)

POZIOM CZWARTY \*\*\*\*

zad 1 =

zad 2 =

zad 3 =

zad 4 =

zad 5 =

zad 6 =

Nagroda za wykonanie wszystkich 6 zadań = 250 czerwonych kuponów (na dekoracje eventowe)