List of glitches and errors

*"Bugs" redirects here. For the role, see Bug.*

Gnosia has a few **glitches and errors**: unintended game behaviors and mistakes the developers failed to catch before the game's release. Most of these have been fixed in updates released since the game's launch.

## Glitches

Glitches are game behaviors not intended by the developers, often getting in the way of player experience. To safeguard against logic errors Petit Depotto saw fit to add a sort of error handler that activates whenever the game's logic falls apart: see Revenge of Time Clam. Despite this, there are ways to circumvent this event and a few other glitches unrelated to the game's underlying logic.

### Black Screen Glitch

A glitch where the screen would go black when gameplay began in the Steam version of the game was patched on March 3rd, 2022.

### Crowded Loop Logic Errors

Even if there is no particularly incorrect logic, logic errors can crop up in sufficiently small and role-crowded loops. The easiest way to see this is by setting up the following loop:

* Be in the postgame in order to have access to the load feature.
* Set the number of crew members to 6 and Gnosia to 1.
* Turn on the Engineer, Doctor, Guard Duty, and Bug roles.
* Play as Engineer.

First, identify who the Bug is. This can be done by completing the loop one way or another or getting lucky with a night investigation. Use the load feature to go back to Day 1.

On Day 1, have Guard Duty Step Forward. Spend the rest of the day talking so that no one else can claim a role, falsely or otherwise. Be sure to Doubt who you now know to be the Bug and ensure they end up in cold sleep. This is another reason it's best to attempt this in the postgame, as the player's Abilities will likely be high enough to get away with this.

On Night 1, investigate the Doctor. If the Doctor gets eliminated overnight, reload Night 1 until one of the characters on Guard Duty is eliminated instead. On Day 2, come forward as the Engineer: if the Gnosia comes forward as well, reload until you are the sole claimant. Finally, have the Doctor step forward. The Gnosia should fake claim the role, and the order they claim in appears to affect the results. If the real Doctor claims first, Definite Enemy becomes eligible for usage and whoever uses it will use a line previously thought to be unused.

If the fake Doctor claims first, however, the game's logic breaks down and others may erroneously be claimed as Definite Human or Enemy. This breakdown can also be viewed if the player plays as other roles with the same loop setup. Because the loop is so small and will inevitably end so quickly, the player will be able to finish the loop one way or another without running into the Revenge of Time Clam event.

The rationale behind this logic error lies in the fact that the game doesn't consider any role claimed after the first day to be inherently legitimate. Once Day 2 rolls around, this creates a conflict. Because the loop is still ongoing, the Gnosia must still be in play. Both of the Guards have been defined, meaning the remaining three characters can only be the Engineer, Doctor, and Bug. Because the player scanned the Doctor the game inherently knows the Doctor is the legitimate one, but because Engineer and Doctor are only claimed on Day 2 the game's logic cannot treat them as the guaranteed genuine article.

Something about this scenario causes the game's logic to begin falling apart; the game can tell the Gnosia *should* be able to be identified as Definite Enemy, but it has to rely on a set of Definite Enemy lines otherwise unseen that only state that merely indicate that something about their logic doesn't add up.

### Portrait Glitch

In the Steam version of the game, character sprites would not properly load for players with certain graphics cards. A closed beta was introduced as a temporary fix to the problem before the glitch was permanently fixed in the January 8th, 2022 update.

### Skill Usage Glitch

In the Steam version of the game, after an unclear amount of game uptime characters would stop using certain higher-level skills. This prevented players from viewing events such as Ace In The Hole and Gina Note 4 as Sha-Ming and Gina would never use Grovel and Don't Be Fooled, respectively. This rendered the player unable to complete the game as they would never receive those Notes no matter how many loops they played through. A purported fix was to simply exit and re-enter the game, at which point characters would use skills normally again.

An update fixing this glitch was released on February 8th, 2022.

## Errors

Errors are mistakes on part of the developers, coming in the form of typos and plot inconsistencies.

### Intro Typo

In the introductory text crawl there is a grammatical error. The text says "the ship will self-destruction" rather than "the ship will self-destruct".

### Jonas Note 3 Inconsistency

In Jonas Note 3, SQ mentions how Jonas saved her life by letting her board the D.Q.O. on Liu-An. However, it's possible for SQ to be Guard Duty during this event, a role that intrinsically means she was on the ship before Liu-An and never disembarked.

### Obfuscate Typo

In the Obfuscate event, the word "randomly" is misspelled as "randomnly".

### Sleeping Area 2 Typo

In the English version of the game Sleeping Areas 1 and 2 are mistakenly both labeled as Sleeping Area 2.

### Small Talk Typo

In the Steam version of the Small Talk event the skill Small Talk is mistakenly written as "Small talk" twice.

### Sorry Inconsistency

In the event Sorry, Chipie references Comet. However, it's possible for Comet not to be present in the loop.

### SQ's Nothing Left to Say Typo

When nobody acts during the discussion, a character will comment about starting the vote early. In SQ's version of this line, "nobody" is misspelled as "nonody".

### Starship Oracle Typo

In the event Starship Oracle, one of Gina's lines has a typo. Instead of saying "Cyberized?" she says "Cyberized.?"

### Stella's Reaction to the Player Failing to Report Typos

This line has not one, but *two* typos! "Many" is misspelled as "maany", and instead of referring to the role that has yet to speak up, she refers to them as "the [player name]".

### Stella's Freeze All Typo

One of Stella's Freeze All lines has two backslashes: "\\But those who claimed to be the [Engineer] should all be put into cold sleep." The backslashes indicates that it should be '\\n', the code that's used to make a new line.

## References

1. ↑ https://store.steampowered.com/news/app/1608290/view/3112555261314283599
2. ↑ https://www.youtube.com/watch?v=oYfOo3B0lDI
3. ↑ https://tcrf.net/Gnosia#Alternate\_Definite\_Enemy\_Lines
4. ↑ https://www.reddit.com/r/Gnosia\_/comments/sb8d97/cropped\_portraits\_on\_amd\_card\_any\_fix/
5. ↑ https://www.reddit.com/r/Gnosia\_/comments/sv5mpe/visual\_glitches\_cant\_see\_anything\_but\_faces/
6. ↑ https://store.steampowered.com/news/app/1608290/view/3115929156471514579
7. ↑ https://store.steampowered.com/news/app/1608290/view/5315938305747823998
8. ↑ https://www.reddit.com/r/Gnosia\_/comments/sewr75/the\_solution\_to\_literally\_every\_problem\_this\_port/
9. ↑ https://store.steampowered.com/news/app/1608290/view/3105797325299893503
10. ↑ https://twitter.com/\_Isoprene/status/1492910955830792197
11. ↑ https://www.youtube.com/watch?v=KoAca3hU7lM
12. ↑ https://cdn.discordapp.com/attachments/944630686839615558/967857990432604220/unknown.png