Zones

## Dungeons

**Dungeons** can be found in **Zones**, Raids, Trials, and Expedition. The player must navigate through a maze in a party of up to three (zones, trials and expedition) or five (raids) characters. The maze holds of monsters, "shrines," chests, random treasure, and sometimes merchants.

## Questing

**Questing** (a.k.a. pushing) is the activity of exploring and defeating **flags** and **dungeons** for the first time in each zone. *(Not to be confused with **Grinding**.) The player must form a team of him or herself and up to 2 other **familiars** to run through a flag; fighting monsters and collecting loot. After each set of three flags a dungeon appears. The dungeon allows players to pick other players in their friends list or guild list in addition to familiars.*

### Energy

In order to go questing the player must use energy (). The amount of energy varies based on the difficulty of the dungeon: 10 for Normal, 20 for Hard/Special and 30 for Heroic. Energy has a maximum of 99 + LVL of the player and regenerates at a rate of 1 every 4 minutes. Energy may also occasionally be replenished with the help of player-viewed advertisements or in-game items.

***Note:** Cambora, Galaran and Eshlyn (Zone 7, 8 and 9) has 3 dungeons instead of 4. The first dungeon counts as a D1, the second dungeon counts as a D3, the last dungeon counts as a D4 for the sake of keeping this table clean.*

### Chest Type Percentages

 Hard
 Heroic/Special

## Zones

### Bit Valley

Bit Valley is the *first (1)* questing zone available. It contains the dungeons:

### Wintermarsh

Wintermarsh is the *second (2)* questing zone. It contains the dungeons:

### Lakehaven

Lakehaven is the *third (3)* questing zone. It contains the dungeons:

### Ashvale

Ashvale is the *fourth (4)* questing zone. It contains the dungeons:

### Aramore

Aramore is the *fifth (5)* questing zone. It contains the dungeons:

### Morgoroth

Morgoroth is the *sixth (6)* questing zone. It contains the dungeons:

### Cambora

Cambora is the *seventh (7)* questing zone. It contains the dungeons:

### Galaran

Galaran is the *eighth (8)* questing zone. It contains the dungeons:

### Eshlyn

Eshlyn is the *ninth (9)* questing zone. It Contains the dungeons:

### Uamor

Uamor is the *tenth (10)* questing zone. It contains the dungeons:

### Melvin's Genesis

Melvin's Genesis is the *eleventh (11)* questing zone. It contains the dungeons:

### Zord Attacks!

Zord Attacks! is the *twelfth (12)* questing zone. It contains the dungeons:

### Ancient Odyssey

Ancient Odyssey is the *thirteenth (13)* questing zone. It contains the dungeons:

### Southpeak

Southpeak is the *fourteenth (14)* questing zone. It contains the dungeons:

### Fenrir's Omen

Fenrir's Omen is the *fifteenth (15)* questing zone. It contains the dungeons:

### Steamfunk City

Steamfunk City is the *sixteenth (16)* questing zone. It contains the dungeons:

### Olympian Secret Party

Olympian Secret Party is the *seventeenth (17)* questing zone. It contains the dungeons:

### Sruxon Attack!

Sruxon Attack! is the *eighteenth (18)* questing zone. It contains the dungeons:

## Notes

1. ↑ **Grinding** is the term used for replaying a star-dungeon multiple times to obtain various rewards or hard-to-get materials.
2. ↑ The boss encounter is not counted in the Enemy column. All bosses in dungeons are fixed encounters with the boss and two random additional enemies
3. ↑ 25% for each option
4. ↑ Although Special uses the same amount of energy as Hard, it's harder than Heroic
5. ↑ Special dungeons includes 3 boss encounters
6. ↑ Small chests have 2 equipment, plus some gold (around 200), may contain gems (around 5) or a potion.
7. ↑ Medium chests have 3 equipment *which guaranteed to have at least 1 rare equipment*, plus some gold (around 400), some gems (around 10), and a potion. In really rare occasion you can also get a Skeleton Key.
8. ↑ Large chests have 4 equipment *which guaranteed to have at least 1 epic equipment*, plus some gold (around 600), and some gems (around 20), and a potion. May contain legendary equipment only in raids. *Red chests require a Skeleton Key (200 gems at Shop) to open.*
9. ↑ Thiduna Conflux becomes available when the player has cleared the first three dungeons on Heroic difficulty.