Archeology Expedition

esu mod version : 1.6.4

With 1000 gold, you can pick 'Start Archeological Expedition'. Doing this active, You also get yearly prestige +0.25 modifier. Only player will pick this decision.

After you pick this decision, 3 event can happen. all these events have mtth 3650 days.

1: Expedition Needs More Funds

two option is here: spend 500 gold, or cancel Expedition with -5 prestige.

2: Expedition Failed

End Expedition. -10 prestige.

3: Successful Expedition

Basically get +10 prestige. and have some more hidden option;

44% chance : get some great item(total 44, permanent modifier)

14% chance : +250 adm point

14% chance : +250 dip point

14% chance : +250 mil point

14% chance : +1 stability

If you already have any item, each item will decrease get a new item chance. for example, if you have 43 items, you get only 1% chance to new item, and 43% chance to no effect.

this decision also have a unknown province flag, archeology\_site and archeology\_site\_flag.

two item can get other way: heart of lorkhan, keening

some item has special decision.

1. Reading Black Books

if you have some black book, you can read it for getting monarch point.

* epistolary acumen
* filament and filigree
* the hidden twilight
* the sallow regent
* the winds of change
* untold legends
* waking dreams

each reading book will give 500 points to adm/dip/mil. and spawn hermeus mora cult rebel in random province, with siege completed.

if you read all 7 black books, There is an event where your religion is changed to cult of hermeus mora. However, due to the lack of flags, the event does not fire.

2. Acquire Immortality

it need heart of lorkhan, keening, and province 1044(Dalales, inVvardenfell).

if you run this decision, your ruler will become daedra. and get -1 stability, -25 prestige.

3. Open eye of magnus

it need staff of magnus, eye of magnus, skeleton key.

if you run this decision, your nation will get 10 tech on each categories.

below : lists of items

* odhma infinium: technology cost -10%
* skull of corruption: administrative efficiency 10%
* masque of clavicus vile: trade efficiency 10%
* azura star : global institution spread 10%
* black star: embracement cost -10%
* staff of magnus: free policy +1
* eye of magnus: global tax modifier 10%
* heart of lorkhan: all power cost -10%
* skeleton key: spy offence 10%
* sanguine rose: diplomatic upkeep +1
* ring of hircine: free leader pool +1
* hide of savior: num accepted cultures +1
* wabbajack: unjustified demands -10%
* brush of truepaint: envoy travel time -10%
* spellbreaker: shock damage received -10%
* volendrung: fire damage 10%
* dawnbreaker: shock damage 10%
* ebony blade: infantry power 10%
* ebony male: discipline 10%
* mace of molag bal: leader land shock +1
* razor of mehrunes: siege ability 10%
* ring of namira: manpower recovery speed 10%
* chrysamere: cavalry power 10%
* hammer of stendarr: leader siege +1
* mail of lord: land morale 10%
* shield of auriel: defensiveness 10%
* bow of auriel: leader land fire +1
* keening: prestige decay -1%
* etherial crown: monarch admin power +1
* etherial shield: army tradition decay -1%
* etherial staff: religious unity 10%
* bow of fate: artillery power 10%
* visage of mzund: monarch military power +1
* zephyr: leader naval fire +1
* spider control rod: production efficiency 10%
* goldbrand: leader land manuever +1
* epistolary acumen: ae impact -10%
* filament and filigree: diplomatic reputation +1
* the hidden twilight: advisor cost -10%
* the sallow regent: monarch diplomatic power +1
* the winds of change: province warscore cost -10%
* untold legends: institution spread from true faith 10%
* waking dreams: idea cost -10%
* ring of kajiiti: global spy defence 10%