Valheim Legends

\*\* Select the class you wish to play by offering an item at any Boss Altar \*\*

## Legendary Classes

### **Valkyrie** (Flint)

* 1. Bulwark - *Buff:* adds a set block bonus to all blocked attacks and adds damage mitigation to the caster
* 2. Stagger - *Attack:* immediately taggers all enemies around the Valkyrie
* 3. Leap - *Attack:* Launch into the air and come crashing down, applying splash damage at the point of impact
* 3.a. Frozen Fury - Release all valkyrie charges to create a wave of ice by holding block and using the 'leap' ability; must be using a shield
* Extra: gain valkyrie charges each time an attack is blocked with a shield, Hold block and press the 'attack' button to throw an icy spear; must have valkyrie charges

### **Ranger** (Raw Meat)

* 1. Shadow Stalk - *Buff:* greatly reduces noise and visibility of the Ranger, improves movement speed while crouched, and grants a short (5s) burst of speed
* 2. Summon Wolf - *Pet:* summons a wolf companion for a limited time that is more durable, but less damaging than normal wolf pets
* 3. Power shot - *Buff:* the next several ranged attacks gain velocity and attack power
* Extra: passive skill that reduces stamina used while running by 25%
* Passive skill that reduces poison damage by 25%
* Rapid Reply - can fire an arrow as if the bow was 90% drawn for 3s after performing a dodge roll

### **Berserker** (Bone Fragments)

* 1. Rage - *Buff:* sacrifice health periodically to gain increased movement speed, physical attack damage, continuous stamina regen and gain renewed energy through combat
* 2. Execute - *Buff:* the next several melee attacks gain increased attack power
* 3. Dash - *Attack:* dash forward and strike enemies as you pass; damage based on the weapon currently equipped
* Extra: 30% reduction in stamina use when swinging 2h weapons
* Gains a 4% bonus to damage for every 10% of missing health

### **Mage** (Coal)

* 1. Fireball - *Attack:* launch a ball of fire that deals splash damage and applies burning
* 1.a. Ice Shard - Alternate attack: throw a short range shard of ice that deals piercing damage and slows enemies by holding "block" and using the Fireball ability
* 2. Frost Nova - *Attack:* create a burst of ice around the caster that damages and freezes enemies
* 2.a. Inferno - Alternate attack: create a burst of fire around the caster by holding "block" and using the Frost Nova ability
* 3. Meteor - *Channeled Attack:* use this ability to call down meteors to strike an area; channel duration (stamina expended) determines how many meteors are created

### **Druid** (Dandelion)

* 1. Regeneration - *Heal:* causes the caster and all nearby players to quickly regenerate health for a short period of time
* 2. Root Defender - *Summon:* grows friendly roots and creatures to defend the druid
* 3. Vines - *Channeled Attack:* periodically launches piercing vine projectiles
* Bonus: druids may consume various seeds to gain a burst of vitality (use from hotbar or inventory)

### **Shaman** (Greydwarf Eye)

* 1. Enrage - *Buff:* increases movement speed and rapidly regenerate stamina for the caster and all nearby allies
* 2. Shell - *Buff:* reduces any elemental (poison, fire, ice, etc) damage taken and applies a spirit damage DoT to any attack made by the caster and all allies
* 3. Spirit Shock - *Attack:* deals spirit damage in an area around the caster and applies a spirit DoT to any enemy hit
* Extra: hold the 'jump' key while above water to glide across the surface
* Gains 25 stamina any time a nearby creature dies

### **Duelist** (Thistle)

* 1. Riposte - Counter: parry and counter in one smooth maneuver
* 2. Seismic Slash - Attack: a sweeping technique that releases a razor thin blade of energy
* 3. Hip Shot - Attack: quickly fire a projectile from a concealed weapon
* Extra: gains a large bonus to block and parry values when wielding only a weapon
* Reduce the cooldown on hip shot and S.Slash when parrying an attack

### **Enchanter** (Resin)

* 1. Biome Buff - Augment: grants a unique boon depending on the biome; energy from this buff may be released as an electric burst
* 2. Weaken - Debuff: slows and weakens all enemies in a target area
* 3. Charm - Debuff: turns an enemy into an ally for a short period
* The benefits of each biom are:
* Meadows: 1 + 0.1 health every 5 seconds
* Black forest: carry capacity increased by 50 + Abjuration, always under cover
* Swamp: poison resistance increased 20% + 0,2%\*Abjuration, the player emits a small amount of light
* Mountain: frost resistance increased 20% + 0,2%\*Abjuration, stamina regeneration 5 + 0,075\*Abjuration every 5 seconds
* Plains: fire resistance increased 20% + 0,2%\*Abjuration, run speed increased 10% + 0,1%Abjuration
* Ocean: lightning resistance increased 20% + 0,2%\*Abjuration, swim speed increased 50% + 1%\*Abjuration
* Mistland: spirit and frost resistance increased 20% + 0,2%\*Abjuration, each attack deals 20 + 0,3\*Abjuration as additional frost damage
* Ashland: fire and poison resistance increased 20% + 0,2%\*Abjuration, each attack deals 26 + 0,4\*Abjuration as additional fire damage
* Extra: gain an 'elemental touch' which has a 30% chance to apply bonus elemental (fire, lighting, frost) damage when landing an attack
* Any elemental damage blocked by the enchanter is absorbed as stamina

### **Metavoker** (Raspberry)

* 1. Light - Buff: create a ball of light that follows the caster; can be launched as a projectile to stagger and bock enemies
* 2. Replica - Illusion: create replica's of all nearby enemies; replica's have a short lifespan and low HP
* 3. Warp - Movement: warp forward a short distance; can be charged to increase the travel distance and produce a powerful detonation at the exit point
* Extra: safe fall - press and hold "jump" to slow your descent and avoid fall damage
* Force Wave - hold block and press 'attack' to create a burst of energy that knocks enemies back, shares a cooldown with Replica

### **Monk** (Wood)

* 1. Psi Strike - Attack: an unarmed attack so powerful it creates a shock wave 1.a. Meteor Slam - while airborne, use Psi Strike to slam the ground for a powerful AoE attack
* 2. Flying Kick - Attack: leap forward in a spinning kick
* 3. Psi Bolt - Attack: throw a bolt of condense energy 3.a. Chi Surge - while holding block, use Psi bolt to consume all chi charges but gain a physical buff
* Extra: generate 'Chi' charges by landing unarmed attacks Gains a 25% bonus to unarmed damage
* Gains a bonus to block while unarmed
* May fall from increased heights without taking damage

### **Priest** (Stone)

* 1. Heal - Heal: a powerful heal that can be channeled to produce increasingly effective waves of healing
* 2. Sanctify - Attack: calls a might hammer to fall from the sky, crushing everything in a fiery impact
* 3. Purge - Attack/Heal: emits a burst of energy that heals allies and burns enemies
* Extra: when taking lethal damage, the priest will reduce HP to 1 instead of dying - can occur once every 10m

### **Rogue** (Honey)

* 1. Backstab - Attack: rapidly move behind an enemy and deliver a critical hit
* 2. Fade - Movement: set a fade point and reactivate the ability to instantly move to the fade
* 3. Poison Bomb - Attack: throw a container of acid that poisons anything it touches
* Extra: hold 'block' and press 'attack' to quickly throw a knife - this consumes stamina and requires a rogue charge
* Double jump - press jump and then quickly press jump again (while still ascending) to jump a second time - requires a rogue charge
* Gains a passive bonus to move speed while crouched

## **Skills that Level**

* Discipline - enhances the power of physical attacks
* Abjuration - increases the power of protection spells
* Alteration - modifies abilities that enhance attributes
* Conjuration - improves the power, duration, or number of summoned creatures
* Evocation - improves abilities that create or manipulate energy