Power Duplication

[Metapower]

**Cost**: 10CP

**Activate**: 1PP; use-activated (touch attack)

**Sustain**: per round (special rules apply); free action

**Range**: touch

**Save:** Fortitude (negates), Constitution-based

You have the ability to temporarily mimic the powers of other people. This power can affect only one kind of Origin, which you chose when you buy it. Traits are immune to *Power Duplication*. You must touch your target to use this power, which in combat requires a touch attack. This touch attack requires precision and a small amount of concentration, so it cannot be an unarmed strike. You must expend 3PPs to activate the power before you roll your touch attack, so the PPs are lost regardless of whether you hit. You can use this power only once per round.

Your target gets a **Saving Throw** to avoid the power's effects. If she fails, you *Absorb* one of her powers (randomly selected). You can randomly select by using dice, flipping a coin, etc. You can retain the power for a **maximum of 2d6 rounds** (depending on how many PPs you have left). At the end of that duration, the target is entitled to a **new Saving Throw**, although you do not need to make a fresh attack.

You can *Duplicate* **up to a 5CP power** for each activation. This is called your Duplication Limit. If a power is worth more than 5CP, you *Duplicate* only 5 CP worth of the power. GMs might round off this amount, so that you employ a power without enhancements, for example, or at a reduced level of effectiveness. You can potentially use this power multiple times to *Duplicate* all of a target's powers. You must always also Duplicate any Limitations that were on the Power that has been Duplicated.

You can also use this power to ***Duplicate* super abilities**, but instead of calculating CP costs, you simply gain a +4 to a super ability in which your target has at least a +4 *Enhanced Ability*. For example, if your target has Intelligence 32. If it's Intelligence, your Intelligence score would gain a +4. However, if you were to start with an Intelligence score of +30 and the target's was 32, *Duplication* could raise yours only to 32.

You cannot *Duplicate* any power that has a base cost greater than 5 CP, and that does not have a less costly version. Examples of this include *Phase* and *Polymorph*. If you randomly select a power that you cannot *Duplicate* for this reason, select again.

*Power Duplication* has no permanent effects.

## **Enhancements**

**Enhancement**: Enhanced Duplication

**Cost**: 4CP per level

Increase the number of CP you can *Duplicate* by 5, for a total of 10 CP. This also raises your Super ability *Duplication* to +8. You can take up to four levels of this enhancement, for a total of 25 CP or +20.

**Enhancement**: Increased Consumption

**Cost**: 2CP

If you *Duplicate* a power worth less than your maximum number of CP, you can use the remaining CP to *Duplicate* more of the target's powers, but only if you can afford them, of course. Which power you *Duplicate* next is always chosen randomly. You can, conceivably, *Duplicate* all of a target's power with this enhancement.

**Enhancement**: Multiple Duplications

**Cost:** 4CP

You can now use *Power Duplication* as many times per round as you can make touch attacks.

**Enhancement:** Precise Duplication

**Cost**: 4CP

When you attempt to *Duplicate* a power, you can choose which power. However, this power does not grant the ability to sense what a target's power are, so your choice is limited to those powers that you already know that the target has. If you *know* that someone has *Flight*, you can *Duplicate* it, but if you don't know that she has *Energy Attack*, you cannot.

**Enhancement**: Ranged Duplication

**Cost**: 4CP

You can now *Duplicate* powers using a ranged touch attack. The power now has an effective range increment of 20 feet. You must buy this seperately for the base Power and the Memory Lane enhancement.

**Enhancement**: Variable Duplication

**Cost**: 3CP per rank (Origin)

You can *Duplicate* another Origin type (player's choice). The power does not change in any other way. You can take this enhancement up to four times. It adds a new Origin type each time.

**Enhancement**: Memorised Duplication

**Cost**: 4CP per Rank

**Activate**: 2PP; Special (see text)

**Sustain**: Per Day; Free Action

For each Rank in this Enhancement, you can mentally store up to your Duplication Limit's worth in CP of Powers as a Swift Action that remain even after you've stopped sustaining Power Duplication. You can then later re-activate any Memorised Powers as a Move Action. There is no time-limit on Memorised Duplication (provided you pay the sustain cost), but if you attempt to Memorise more Powers than your Duplication Limit \* Your Ranks in this Enhancement, you have to choose Powers to forget until you no longer exceed DL\*R.

**Enhancement**: Memory Lane

**Cost**: 1CP per Rank

**Prerequisites**: Memorised Duplication, Precise Duplication

For each Rank in this Enhancement, you get a +1 insight bonus to your touch attack to Duplicate a Power that you have previously Memorised at *any* point, even if you've forgotten it. The DC to resist having Powers Duplicated also increases by the same amount in these circumstances.

**Enhancement**: Consenting Duplication

**Cost**: 3CP

If you have this Enhancement, when you Duplicate a Power, if you have the consent of the owner of those Powers, they only count as half of their actual value against your Duplication Limit. You can instead take this as a 0-value Limitation if you can *only* Duplicate Powers consentually, or a 3-value Limitation if they also don't count as half of their actual value.

## **Limitations**

**Limitation**: Individual Memorisation

**Value**: 1CP per Rank of Memorised Duplication

**Prerequisites**: Memorised Duplication

Rather than each Rank of Memorised Duplication being randomly assigned, each Rank now counts as its own seperate Slot. When you Memorise the Powers of a single Individual, one of these Slots is assigned to this Individual and it is filled up until your Duplication Limit is reached or that Indidual runs out of things for you to Duplicate. You cannot have more than one Slot assigned to any one Individual.

**Limitation**: Costly Enhancement

**Value**: 1CP per Rank of Enhanced Duplication per Rank

**Prerequisites**: Enhanced Duplication

For each rank in this limitation (up to 3), using Enhanced Duplication uses +1PP per rank of Enhanced Duplication per rank of this enhancement (this does not affect sustain costs).

**Limitation**: Restricted Duplication

**Value**: 3CP

When you take this Limitation, choose either Powers or Super Abilities. You can no longer Duplicate your selection.