recursal/Fanatic-Fandom huggingface dataset:
Shipwreck

Location

**Shipwrecks** are lootable locations that are found in almost every biome. Looting yields 2-3 different items, including dynamite and rarely a treasure map. It costs 1 travel day to search a wreck before looting.

When an abomination companion is present, an event may be triggered in which another companion mysteriously disappears while searching the area.

Looting does not lower standing, but may spawn a nearby animal enemy that can aggro and chase the party.

## Trivia

Many of the names of the ships are references to real or fictional ships. These include:

* HMS Beagle. The ship that carried Charles Darwin around the world.
* The Black Rock. The ship that is found deep in the jungle in the hit TV series *Lost*. The presence of dynamite in every shipwreck on the game may have been influenced by this particular ship, as well as the fact that the shipwrecks are often located on "impossible" places, too far from the coast.
* Whydah. Whydah Gally was the ship of the famous captain pirate Samuel "Black Sam" Bellamy.
* CSS Alabama. It was a confederate ship that captured, sank, or burned 68 ships during the American Civil War.
* Fancy. The ship that was commanded by the pirate Henry Every in the late 17th century.
* Adventure Galley. Also known as *Adventure*, it was commanded by the privateer William Kidd, who later turned into a pirate.
* Santa Maria. The flagship of Christopher Columbus. It was partially dismantled to obtain timbers for Fort Navidad, "Christmas Fort," placed in a native Taíno village. The fort was the first Spanish settlement in the New World.
* HMS Terror. A bomb vessel that was transformed for polar exploration. In 1845 it disappeared along HMS Erebus trying to find the Northwest Passage. The first season of the tv series *The Terror* tells the fictional story of what could have happened for its disappearance.

Stone forest shipwreckDesert shipwreckPack ice shipwreckThick forest shipwreck

Locations
Whisky

Whisky

*A bottle of aged whisky. Single malt, obviously.*

Whisky is an alcoholic beverage that increase sanity and also makes your followers drunk. Has a 1-in-7 chance of giving one of your humanoid companions the Alcoholic ailment.

The Scottish Soldier's Whisky Expert perk further increases the efficiency of this item, but has no effect on the chance of your companions becoming alcoholics.

Items
Trading

**Trading** is the mechanic of bartering for items or accommodations during an expedition. The player can trade at all Villages, Shaman Huts, Caravans, Missions, and Polar Stations.

When opting to trade at any of these locations, you will be able to interact with both yours and their inventories to select items you wish to acquire and items you wish to give up. Item values may vary from their base values depending on which Trader you are interacting with.

   When trading, you must offer up items that the seller deems **equal or greater** in value to what you want from them.

### Bad Deals

A **bad/unfair deal** is indicated by a red bar and red X. The further the red bar stretches to the left, the more unfair the deal is to the seller.

A bad deal cannot be finalized, and the **No Deal** button isn't even pressable. The player's only option with an unacceptable offer is to Cancel.

### Good Deals

            A **fair/generous deal** is indicated by a green bar and green check mark. The further the green bar stretches to the right, the more favorable the deal is to the seller.

An absolutely fair deal will show no bars at all, and only the check mark indicating the offer is acceptable.

When any deal is deemed reasonable by the seller, the player can select the **Deal** option on the bottom of the page.

### Donations

Trading at a village also allows a player to make **donations**. For ever 15 value you donate to villagers, your Standing for that expedition increases by 1, up to a maximum of 10. When a donation offering is worthy of an increase in standing, the Deal option will become a **Standing +** option, indicating the level of change upon accepting the deal.
Reddick Campbell

*A famous aviator with the unappeasable desire for adventure.*

## Starting Items

4 Whisky

7 Coston Flares

1 Pistol

10 Machetes

## Gameplay

**Reddick Campbell** is a secret explorer with blended stats of both the explorer Amelia Earhart's character and her Sailor companion, and who's perk comes fully upgraded. He has identical stats to Sir Deddlee Endeavour. His official in-game title is Aviator.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 7321

## References

Reddick Campbell may be named after an American fan and purchaser of the game. His character wears a classic flight jacket and goggles resembling those used by U.S. bomber pilots during WWII.

Wikipedia

Secret Explorers
Strong Mind

Strong Mind

*Max Sanity: +20 (explorer), or Max Sanity: +10 per level (companion)*

Perk (Explorer, Companion)

The **Strong Mind** perk has a different variation for explorers and companions. Both versions of this perk increase the party's maximum Sanity.

For explorers, Strong Mind increases maximum Sanity by 20. It can be obtained as a random reward option upon completing an expedition, and Nikola Tesla starts out with this perk.

For Missionaries, Strong Mind increases maximum Sanity by 10 per level, up to a maximum of 40 with promotions:

 2
 3
 4

Perks
Sexist

Sexist

*Is prejudiced against people of the opposite sex.*

**Sexism** is a mental ailment present in some recruited companions. At low Sanity, afflicted characters will trigger various negative events:

* When resting in a village, a player may be asked which sex is superior. The afflicted companion will gain Loyalty if the answer is their gender, or lose it if your answer is the opposite.
* When resting in the open, a sexist may offend and argue with a humanoid companion of the opposite sex, reducing loyalty in one or both of them.

Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.

Note that since Lizard warriors and shamans have a "hybrid" gender, they cannot become sexists and are never targeted by sexist companions.

Ailments
Giant Spider Den

Location

*The entrance to a spider den.*

**Giant Spider Dens** are special locations that spawn when a shrine with fungal growth is looted. This corrupted shrine curse makes 3 dens immediately appear across the map, replacing other tiles with their own. They have a chance every day to spawn an aggroed Giant Spider group that chases the player for ~28 days.

## Exploring

The den requires a torch or pumpkin lantern to explore safely, similar to caves.

Entering the cave will trigger combat with a group of giant spiders. If you didn't use a light source, you must succeed a precision roll or you will be ambushed, giving the spiders a free round of attacks. The number of spiders depends on the difficulty level and expedition number:

 Expedition
 Certain Death

Defeating the spiders halts spawns from that den. There is also a very rare chance upon the spiders' defeat that a portal to a Corrupted World will be opened.

Locations
Zacharias Zour

*Gained wealth through questionable means and now desires to leave the country as quickly as possible.*

## Starting Items

4 Whisky

3 Torch

1 Pistol

10 Machetes

## Gameplay

**Zacharias Zour** is a secret explorer outlaw who's stats help a speed-runner strategy. He comes with the Stealth Lvl 4 perk, which grants -50% aggro chance when inside an enemy zone. His official in-game title is Scapegrace: a mischievous, wayward rascal.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 0709

## References

He is named after Zacharias Zourbakis, a Greek fan of the game.

Secret Explorers
Guardião do Caos

**Guardião do Caos**

20 Pedras Cristalizadas Duras & 40 Pedras Cristalizadas Afiadas

Guardiões do Caos são imprevisíveis e saltam sobre o inimigo causando dano.

**Status Recomendado:**

Apesar de seguir a base do Trapaceiro, o Guardião do Caos tem jogabilidade variada. Apesar de ser indicado o uso de duas Espadas curtas, existem algumas variações possíveis como: Espada Curta, duas Espadas Curtas, Espada de uma mão, Espada curta/ Espada de uma mão. Classe com potencial, mas um pouco limitada em comparação com outras.

➔ SRT Completa / DEX - Causa um grande dano no inimigo e tem uma boa taxa de críticos. ➔ DEX Completa / SRT - Mais indicado para jogadores mais experientes e com bons equipamentos para compensar o pouco SRT. Lembrando que SRT é o status base para qualquer classe física.

**Habilidades:**
Water Buffalo

Water Buffalo

*A water buffalo. Can carry many crates.*

### Capacity

*Water Buffalos* are pack animal companions who can carry up to 4 crates. They can also be mounted, which allows them to participate in combat and reduces the base Sanity cost of travel, but will significantly reduce their cargo capacity. They can be recruited in native villages, and a few explorers start with one in their party.

They can be seen as an improved version of donkeys, having more cargo capacity and being stronger in combat when mounted. They are more suited to combat-based strategies than camels, who are generally better for pacifist runs. A chasmosaurus is essentially a stronger and tougher version of the water buffalo, but it is much harder to acquire, being available only in lizard villages.

## Stats

 2
 3
 4

## Notes

* **Animal:** Has no skills and can only be promoted through Alexandra David-Neel's Animal Whisperer perk.
* **Mount:** Can be ridden to reduce the base sanity cost of travel. When mounted, gains an additional combat die and the Slow Mount perk at the cost of 2 Cargo Capacity.
	+ Combat dice given when mounting can not be used when over-encumbered.

Companions
Rami Ismail

*A traveler of the world who encourages and supports game developement in the emergent territories.*

## Starting Items

8 Chocolate Rations

3 Shovels

1 Pistol

10 Machetes

## Gameplay

**Rami Ismail** is a secret explorer with the same companions as Marcus Garvey's character, though his starting items are more useful. He's the only explorer that boasts the fully-upgraded Haggle perk, which grants a hefty amount of value during trade. His official in-game title is Games Ambassador.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 1988

## References

Rami Ismail (@tha\_rami) is a hugely successful independent game developer with over ~30 years in the industry. He co-founded the indie game studio Vlambeer and is the creator of presskit(). Rami is also a public speaker, traveler and supporter of indie initiatives & international game dev communities.

ramiismail.com

Secret Explorers
Temple Pendulum

Temple Pendulum

*A peculiar artifact which reacts when being close to a blessing temple.*

**Temple Pendulums** are passive-benefit items that shake more and more vigorously the closer the player gets to a blessing temple.

These can be found as random loot in various locations, as well as occasionally for trade from caravans and shaman huts.

## Tips

* Not every expedition map has a blessing temple, but the World Map will indicate if one is present when selecting your next destination.
* It can detect temples hidden behind mountains that have a face carved on them. Using dynamite on such a mountain will reveal the temple beneath.
* This item makes for convenient trading, as it is weightless and therefore does not consume carry capacity.

Items
Strange Bite Mark

Strange Bite Mark

*Has a strange bite mark.*

The **Strange Bite Mark** is a physical ailment that eventually turns the afflicted companion into an Abomination. The mark is acquired in several ways:

1. Looting a shrine with elongated shadows
2. Accepting a hug when resting overnight in a village
3. Consuming a red mushroom at low Sanity
4. Getting the Bleeding debuff during combat with an Abomination
5. As a random insanity event (when Sanity drops to 0)

The mark's incubation period is random and can turn its host in a matter of days, or persist over multiple expeditions without ever advancing. It can be cured with a First Aid Kit, resting at Healing Springs, or being healed at a Shaman Hut.

Ailments
Tome Pages

**Tome Pages** are special items that can change the current expedition’s map and gameplay. These single-use consumables are spells and curses that can both help or hinder the player’s journey. Tomes can always be found in shaman huts, and rarely in shrines and caves. The Necronomicon has a chance to produce 1-3 tomes with each use.

Tome Pages have a value of 10 (+100% at Shaman Huts). They are weightless, meaning they don’t count towards the player’s carrying capacity.

**NOTE:** There are 4 pages that are **retired** and **no longer appear** in the game: *Monster Den Creation, Mountain Creation, Teleportation* (replaced by Random and Targeted Teleportation) and *Unholy Travels*. There is a **glitch** in the Hall of Fame collection that still shows these as "missing" items, but the **Collector of Sorts** achievement is still obtainable without them.

## Tips

* Though some tomes have very negative effects, they can still be used to help flee from aggroed mobs, as enemies can easily be blocked or even destroyed by harsh terrain.
* Other negative tomes, such as those involving abominations or giant spider dens, can be used to help unlock achievements or find unique treasure.
Portal World

The **Portal World** is a small, self-contained expedition world found by entering a Portal found on the map, or by creating one with the Portal Traversal Tome Page.

The Portal World is always a Prehistoric biome with its own Standing. All terrain in a Portal World is automatically revealed, along with any Enemies, though Locations aside from your entry Portal will not be revealed until you approach them.

Locations in this world are scattered in a thematic, generally straightforward manner and, with the exception of the shrines, are low-to-zero risk. Possible locations are Healing Springs, Stone Statues, Shrines, Temples, and Lizard Villages. It's not uncommon for each portal to have only 1-2 of types of locations.

The world is surrounded on all sides by a static celestial void.

## Time Changes

Upon entering the Portal World, the group is granted the ??? status, giving them **20-30 days of** **travel** to explore before being returned to the portal spot on the original map. Resting overnight in a Lizard Village, Spring or Camp Site will **not** count towards the travel time-limit.

A Metal Cube in your inventory will be consumed when the time runs out, extending the clock by another 20-30 days. Multiple cubes can be used consecutively to stay even 100+ days in the world.

The entry portal remains during this entire duration, and can be used to return early to the expedition map.

Changes in time, Sanity, Items and Companions remain with you when you are returned to the original map. Pay attention to your competitors, as they continue to advance towards the Pyramid while you are in the portal world!

## Tips

* As long as you enter a Portal with enough sanity to start exploring, Portal Worlds are bonus areas with much to offer an expedition. They are a somewhat-reliable source of healing springs, dinosaur companions, and loot.
* Because its Standing is separate from the origin world, the player can raid shrines and statues without needing to worry about triggering Angry Natives - though you'll still need 2+ standing to recruit companions.
Sailor

Sailor

*A hardened and experienced sailor of the known seas.*

### Capacity

**Sailors** are companions whose perk helps to identify distant sections of the map, potentially revealing locations and surrounding terrain. Their ability requires the use of Coston Flares, and is otherwise useless. Sailors have high toughness, multiple dice and large carrying capacity, making them valuable companions even without use of their perk. They can normally be recruited only in London.

Once per expedition, a special event may trigger if you camp while you have high Sanity and a sailor in your party, and his Loyalty is at least 1: the sailor will provide you two bottles of Whisky from his secret stash. This can only happen once per expedition.

May start with the following ailments: Sexist (21.1%), Alcoholic (10.5%), Kleptomania (10.5%), Superstitious (10.5%), Claustrophobic (5.3%), Racist (5.3%), none (36.8%).

A sailor is present in the starting party of explorer Amelia Earhart and secret explorers Fabian Aleksandar Scherschel, Kai, Olivia White and Sir Chorge.

## Stats

 2
 3
 4

## Tips

* A sailor's true value is his carrying capacity, as he is the only humanoid companion who can carry 3 crates. He also consistently provides two green dice, which can help the party's defense and combine well with a pistol.

Companions
Torch

Torch

*A torch can come in handy whenever you need to bring light to dark places. Or just to set things on fire.*

### Stack Size

20

The **torch** is an essential item when going out to explore. In order to explore a cave one should have a torch, because although it is possible to venture without one into a cave, the consequences are often pretty bad to the expedition.

Torches are consumed when exploring caves and when resting at some rocks.
Ignite

**Ignite**

15 Pedras Cristalizadas Duras & 50 Pedras Cristalizadas Afiadas + 3 Evolution Gangue

O Ignite usa todo seu poder para conjurar chamas que queimam tudo em seu caminho.

**Status Recomendado:**

​A classe avançada segue praticamente a mesma base das outras, tendo como base principal INT.Todas Suas habilidades são voltadas aos ataques de fogo, que tem danos realmente muito altos, comparado as ultimas classes.

**Habilidades:**

**Feito por: Traveca**
Como transferir sua conta ios para android?

Vou ensinar pra vocês como que transfere sua conta do IOS para o Android, sem medo de perder a conta.  Basta você ir no Menu do jogo no avabel e clicar em Change Device. Vai aparecer uma tela de Changing Devices e vc clica em Next, ai você seleciona Other transferring procedures e clica em Start. Entao aparecerá uma telinha para pegar seu codigo de transferência. Então vc clica em Issue Transfer Code. Entao aparecerá uma telinha com o seu numero de ID, logo em cima. Anote esse ID em algum lugar. Então vá para seu android, instale o avabel, entre em Menu, depois Change Device, Next, depois clique em Other transferring procedures e depois em Start. Ai você seleciona Input Transfer Code. Ai vc coloca o numero que vc anotou, da next e ja era perdeu sua conta kkkk... zuera, sua conta estará transferida, e vc nao terá mais character no seu IOS, apenas no Android. Lembrando que se vc tiver algum Ticket, como eu que tinha o Gold Ticket, irá perder e terá que comprar denovo. É isso gatos um abraço

**Feito por:** Lanzin
Snowshoes

*Eases travelling over very snowy ground*

**Snowshoes** are essential for reducing the treacherousness of polar exploration. Consumed automatically when passing through snow-covered terrain, snowshoes are cheap and an effective way of reducing the overall difficulty of navigating the dangerous arctic.

Pairs well with Climbing Gear, due to polar regions being heavy in hills.

Does not effect non-snow terrains such as crystal forest, hills, rocky terrain, or ice floes.

These can be bought cheaply (5 per) during pre-expedition resupply, as well as at any Polar Station. They can be slightly more expensive in a Village.

Items
Avabelbr Wiki

Edit: Fiquei anos sem jogar voltei agora julho de 2019, aceito ajuda se alguém quiser ajudar a atualizar e editar wiki, estarei a disposição.

Essa humilde wikia está em fase de construção, e feita por jogadores, para ajudar jogadores, então perdooe qualquer erro, pois ainda nao estamos prontos.
Essa wiki tem o como objetivo ajudar jogadores brasileiros, com dicas e informações sobre o game Avabel Online, sintam-se a vontade para editar algo, precisamos de muita ajuda.

**Advances**
Raptor Nest

Location

A **Raptor Nest** is a looting location only found in Prehistoric worlds. When explored, it yields 2-3 different loot items which rarely includes a mysterious egg (Raptor). It costs one travel day to search the nest in order to loot it.

When an abomination companion is present, an event may be triggered in which another companion mysteriously disappears while searching the area.

Similar to an elephant graveyard, it doesn't lower standing to loot a nest, but it always spawns a nearby enemy (usually raptors) nearby upon looting it.

Locations
Monge

Monge (Monk)

Itens necessários: 35 pedra dura e 35 pedra afiada

Classe que luta usando os punhos. Apesar de tera classe Suporte como base,muda drasticamente o modo de jogar.

Status: Totalmente o oposto do Suporte, o Monk é baseado em SRT. Isso significa que os status devem ser resetados,já que Suporte é baseado em INT.A grande desvantagem é perder o potencial parcial ou completo das Habilidades base (principalmente a cura)

➔ Juntas de uma mão (​Knuckles) - ​Como a maioria dos personagens físicos,podeser baseado em Full SRT e em seguida ter pontos colocados em DEX.

Outra opção é distribuir Full SRT/ DEX/ VIT.

**Habilidades:**

.
Tiger

Tiger

## Enemy

A **tiger** is a large predatory cat, dangerous if not dealt with fast enough. Travels alone or in pairs.

Each tiger adds two dice to the attack pool of the pack.

Enemies

### Type

Animal

A tiger companion can only be acquired from a beastmaster for 10  in some villages (except those in arctic biomes). They will be offered if one of the rarer tigers (white tiger or battle tiger) is not available.

Tigers have a strong combat die and can taunt the enemy, but cannot be mounted or carry any cargo. They also cannot be promoted unless in a party with Alexandra David-Neel. Promoted tigers get an additional combat die. Overall, though, tigers are one of the weakest animals that can be bought from a beastmaster.

### Stats

 2
 3
 4

Companions
Rush

O rush é muito útil para quem quer conseguir uma boa quantidade de EXP e JEXP em menor tempo possível. Objetivo principal consiste em matar a maior quantidade de criaturas possíveis em 5 minutos, para maior ganho de EXP e JEXP.

Para ir ao local do rush é preciso ir a sala de busca e labirinto. Ir no Npc Ence, recepção de batalha técnica.

Depois escolher qual rush deseja participar, levando em considerações as informações da tabela abaixo, voce pode criar uma sala ou entrar em uma já aberta, é importante também observar na imagem abaixo que você começa com 100 dp, cada rush consome uma determinada quantidade desses pontos, então quando eles acabam é necessário esperar para fazer rush novamente.

**Opções de Rush:**

* **Single:** Você matará todas as criaturas sozinho

* **Multi:** A sala é composta por 6 jogadores que deverá matar uma determinada quantidade de criaturas para ter direito ao EXP e JEXP.

**Segue abaixo a tabela com a quantidade necessária para cada tipo de rush.**

   **Jogando em equipe ou seja "Party", na sala com 6 jogadores:**

1º A sua sala / party, precisa conseguir no mínimo 600 kills.

2º Você e ninguem de sua party não poderá morrer.

3º Voê não pode fazer poucos kills na party, mesmo que sua classe não seja forte em matar grandes quantidades, como por exemplo "mago", tente manter uma quantidade razoável.

4º Você não pode ficar AFK nem 10 segundos, porque pode fazer com que perca EXP e JEXP.

**Jogando solo em uma sala com 6 jogadores:**

1º A sala precisa fazer no mínimo 600 Kills

2º Você não pode morrer

3º Você deve matar uma quantidade razoável de criaturas.

4º Você não pode ficar AFK nem 10 segundos, porque pode fazer com que perca EXP e JEXP.
Signature Shotgun

Signature Shotgun

*A unique signature shotgun with golden engraving. Usable in combat.*

The **Signature Shotgun** is a weapon item that adds a special attack die in combat. It is randomly offered for sale at port in London , or from slaver camps and rarely from trading caravans.

Like all guns, it is reusable and doesn't require bullets to play its die.

## Combat

The signature shotgun has a single die with a 4/6 roll chance of success, and is more reliable than the standard Shotgun.

It can be combined with red dice to produce powerful and even multi-target combo attacks.

Items
Snarfrattle

Snarfrattle

**Snarfrattle** is a black hyena, which appears only if the player accepts the Kill Hyena quest offered by a vengeful one-armed hunter at the port.

## Combat

In combat, Snarfrattle is accompanied by two or three normal hyenas who fight together against the player.

Snarfrattle uses three identical dice per combat turn:

## Tips

* Like all enemies, Snarfrattle can be lost to environmental hazards on the map such as volcanoes, fires, and floods. If this happens, the Vengeful One-Arm Hunter's quest is impossible to complete.
* When aggroed, Snarfrattle will give up pursuit after a shorter time than most enemies.
* To successfully complete the quest, never donate the Pelt of Snarfrattle to the museum or sold it to the auction house.

## Trivia

The devs asked for suggestions for naming the black hyena. At the end, it was Stephan Hövelbrinks, the developer of the indie rpg game *Death Trash*, who finally give it the memorable name of Snarfrattle.

Also, the hunter who asks the player to kill Snarfrattle is the real English explorer John Hanning Speke. Contrary to what is said on the game, he wasn't maimed, and he hadn't a vengeful quest against a hyena. The closest thing would be an entry on his *Journal of the Discovery of the Source of the Nile*, in which Speke writes: "*At night a hyena came into my hut, and carried off one of my goats that was tied to a log between two of my sleeping men.*"

Enemies
Tomb

Location

A **Tomb** is a lootable location found only in Desert biomes. When the player enters a tomb and opens the sarcophagus, one of the following takes place:

1. 60% of the time, the mummy rises from its sarcophagus and must be fought as an enemy.
2. 40% of the time, the mummy does not rise and there is no fight. Any companion with the Superstitious ailment will lose one Loyalty, and there’s a one-in-four chance that a random companion will acquire the Cursed ailment.

### Loot

If the mummy must be fought, the defeated mummy is the only loot.

If there is no fight, loot includes the mummy as well as treasure:

1. One treasure item worth 70 Fame
2. Two treasure items worth 50 Fame each, or each item has a chance of being replaced by two jewels
3. Two jewels

These three options are equally likely. On Expedition 3 or later, the loot will also include a Moon Stone.

Unlike shrines, tombs do not cost Standing to explore and loot. However, Mummy enemies are treated as wildlife and will cost -1 Standing upon kill.

### Notes

* Tombs are one of the few locations who's presence is indicated on the World Map when choosing a destination. Some deserts have no tombs, but others have as many as 3.
* Contrary to popular opinion, your Sanity does not affect the chance that a mummy will attack.
Shinobi

**Shinobi**

30 Pedras Cristalizadas Duras & 40 Pedras Cristalizadas Afiadas + Orb INT 5

Shinobi é um ninja que ataca seus inimigos com suas técnicas mágicas.

**Status Recomendado:**

​A classe segue um estilo bem diferente do Trapaceiro, basicamente pelo fato de suas habilidades serem voltadas ao ataque mágico(INT). Lembrando qu einvestir totalmente em INTnesse caso vai deixar o Shinobi preso as habilidades da classe,uma vez que o ataque do Trapaceiro iria cair drasticamente (inclusive a Duplex por falta de DEX). O uso de Espadas curtas é o mais indicado e apesar de baixo ataque mágico, pode ser um bom caminho para quem pretende continuar com o mesmo estilo e status do Trapaceiro.

**Habilidades:**
Atlantia

*Atlantia* is a large, floating city on Untra. It was built by the Untralans to accommodate the growing number of visitors to their planet.

## Design

*Atlantia* is very large, with a main center and 7 different exterior branches. Each branch has a space port, housing accommodations, and multiple different services. The central section has administrative, scientific and underwater tourism sections.
Wonderer

**Wonderer**

Wonderer é um andarilho que usa lança e tem buffs que podem ajudar em batalha.Podem aumentar a capacidade de sua mochila, bem com o seu HP e SP.

Arma recomendada:

​

Lança de duas mãos.

**Status Recomendado:**

​

Vai depender do estilo de jogo.

➔ SRT completa / VIT - Grande dano e uma boa defesa.

➔ VIT Completa / SRT - Tanker em batalha, tem grande defesa mas um baixo dano.

➔ SRT Completa / DEX / VIT - Caminho equilibrado com bom dano, taxa de crítico e defesa

**Habilidades:**
Suporte

## **Suporte (Acolyte)**

Apesar de pouca habilidade de ataque, o Suporte tem altas taxas de cura e buffs que auxiliam tanto no ataque quanto na defesa, e isso o faz ser muito requisitado para equipes.

Por ter habilidade de cura poções de HP são desnecessárias.

Arma Recomendada​: Vara.

Status​: INT completa é o melhor caminho a seguir.

Após isso, colocar o resto dos pontos em DEX é melhor pois você terá curas críticas, ataques críticos e DEX também complementa a habilidade Repouso Mental (skill passiva).

**Status recomendado:**

**Feito por: Traveca ­ Priest (Sacerdote)**
Samurai

**Samurai**

30 Pedras Cristalizadas Duras & 40 Pedras Cristalizadas Afiadas + Orb SRT 5

Samurais são guerreiros milenares que apesar de lentos tem um ataque preciso e com grande dano.

**Status Recomendado:**

​Samurais tem como base SRT.A classe é voltada parao uso de Espadas de uma mão,tendo apenas uma habilidade para Espada de duas mãos.

➔ SRT Completa / DEX - Espadachim habilidoso com bom dano e boa taxa de cíticos. ➔ SRT Completa / VIT - Guerreiro com dano e defesa equilibrados.

**Habilidades:**
Sacerdote

**Sacerdote (Priest)**

20 pedras cristalizadas duras & 40 cristalizadas afiadas

Classe de Suporte voltada exclusivamente para a cura. Suas habilidades únicas de cura são indispensáveis para qualquer equipe.

**Status recomendado:**

​Segmento do Suporte, tendo como base INT completa. A DEX auxilia diretamente na habilidade Luz Solar (Buff).

**Habilidades:**
Caçar solo ou em party?

Uma vez alguém me perguntou "qual é melhor? caçar sozinho ou em party?" e eu não sabia responder. Então fiz alguns testes pra verificar se vale mais a pena caçar em party.

Fiz 3 vezes o mesmo teste no F18 e cheguei os seguintes resultados;

PARTY

1º Hora de Hunt Exata= 923.010 de EXP

2º Hora de Hunt Exata= 874.090 de EXP

3º Hora de Hunt Exata= 900.030 de EXP

SOLO

1º Hora de Hunt Exata= 782.759 de EXP

2º Hora de Hunt Exata= 702.270 de EXP

3º Hora de Hunt Exata= 715.644 de EXP

Logo, no meu caso, foi melhor ter caçado em Party.

Lembrando que esses valores não estão com nenhum tipo de Bônus. Apenas o Planning ativado. Na Hunt em party média de 5-6 pessoas na party e CH1.

Na Hunt Solo CH09 sem ninguém no mapa com 1 saída de poucos minutos para comprar Potins.

OBS: Não fui pela grana, ou seja, nem me preocupei em quantos pots eu estava gastando. Fui apenas pela EXP.

AnnyMS – lvl 83 – Wizard/Lost Speller

**Feito por:**Alexandre Herran
Bruxo

**Bruxo**

20 pedra cristalizada dura e 40 Pedra cristalizada afiada

Bruxo é uma classe muito poderosa em que se trata dano elevado, seu dado é bem maior comparado as outras advanceds, em compensação sua área de ataque é bem reduzida, atingindo então poucos monstros. Seu melhor skill é baseado no elemento Vento (Ataque vendaval) que dão e média 3-4 hits, uma skill de Terra (Grande Presa) que dá 1 Hit, uma de Dark na qual atinge os monstros ao seu redor com 1 hit, e a passiva que aumenta seus pontos de skill. Sugere-se adquirir esta Advanced após ter masterizado Lost Speller.

**Habilidades:**

**Feito por: Alexandre Herran**
Untralan Explorateur

Untralan Explorateurs are star craft designed and sometimes built by Untralans, however, they are more commonly built by Kron Enterprises. They are regarded as luxury ships and sell for very high amounts. Although they were originally designed as exploration vehicles for all to use, Kron Enterprises has marketed them solely to the richest of sentients.

Untralan Explorateurs are smooth, streamlined ships. They have a spherical body, which includes a cockpit, a room for entertainment, a washroom, and an assorted number of personal rooms. The sphere is connected to a large smooth-triangular shaped section for storing supplies, as well as housing the engines. Although this section locks onto the sphere while outside of atmospheres, it can rotate while within atmospheres so that the sphere always stays upright, eliminating the need for gravitational adjusters on these ships. When Explorateurs land, they can land with the engine-storage section facing upwards to limit the amount of space they take on landing pads, however this renders said section unreachable.
Vender itens rapidamente

VOCE SABE VENDER ITENS RAPIDO?

Pra quem ainda não sabe, ou nunca tentou, existe uma forma de vender itens mais rapidamente. Ao invés de ficar escolhendo um por um e aparecendo os detalhes do item, venda seus itens com apenas um clique. Ao clicar no NPC “Itens”, marque a primeira opção e desative a segunda, conforme a imagem anexa. Desta forma, quando você clicar no item ele vai direto a venda sem aparecer aquele “Link...” . Também funciona no NPC “Ferreiro”, entre outros.
O que tower?

TOWER

O que é:

Towers são cidades exclusivas,na qual apenas quem a conquista tem direito de acessar. Existem três (03) Towers, na qual são representadas pelas três (03) cidades principais do Avabel.

- Derrotar (pegar) a Chave que fica no 4º Floor de cada Tower

Para quem quer defender a Tower que conquistou anteriormente.

- Proteger a Chave para que ninguém a Derrote (pegue)

Benefícios:

- Respaws muito rápido, praticamente que ao matar o monstro, já nasce outro no lugar.

- Monstros são mais fortes, com level maior, porém dão Exp e Jexp proporcional ao level.

- Drop rate maior, inclusive do Boss.

- Chance extremamente rara de encontrar Weird Copper Coin. (Boatos)

Horário:

- A disputa pela conquista/proteção das towers se inicia todo domingo as 17:00hrs e tem 120 minutos de duração.

Como Conquistar:

Respeitando o horário, procure em sua cidade o NPC “Tower”, ele te direcionará para uma sala. Fale novamente com o NPC “Tower”, ao clicar na última opção, você poderá escolher qual das três Towers quer entrar, escolha uma e entre. Uma vez dentro, abre o sistema PVP livre onde, sua guild e seus aliados deverão lutar pela conquista, devendo passar por 4Floors:

1Floor: Neste floor o objetivo é quebrar as paredes que dão acesso ao interior da Tower. Ésó atacar a parede até ela quebrar. O objetivo pra quem já possui a Tower é não deixar que quebrem as paredes.

2Florr:Neste floor o objetivo é derrotar o Guardião da Tower, ao derrota-lo, abrirá passagem para o 3Floor. O objetivo pra quem já possui a Tower é não deixar que derrotem o Guardião.

3Floor: Este floor é o floor da proteção, o objetivo é quebrar a porta que fica no final para ter acesso ao último 4Floor. O objetivo pra quem já possui a Tower é não deixar que quebrem a porta.

4Floor: Esta é a sala que contém a Chave da Tower, a Guild que derrota-lá (pegar), ganhará a conquista. E todos os jogadores serão expulsos dela, podendo entrar novamente para tentar conquista-lá.

OBS: os Portões e o Guardião podem ser reparados.
Caçador

Com um dano consideravelmente alto, o  papel principal do caçador é ser um “batedor a distancia”

**Arma recomendada:** Arco, Pistolas ou Rifle.

Status:

​ Depende do seu estilo de jogo.

➔ SRT completa, após isso colocar os pontos em DEX é o recomendado, pois isso irá                             aumentar a taxa de críticos.

➔ SRT completa,DEXeVIT.Teoricamentedistribuir30 de dex é um bom caminho a seguir,                               pois 30 dex + 5 habilidade passiva + 5 habilidadedeguild(30+5+5=40),que acaba dando                               uma boa taxa de críticos.

DEX complementa a habilidade Redução (passiva)

**Habilidades:**

**Feito por: Traveca ­ Priest (Sacerdote)**
Lost Speller

Lost Speller (Ls)35 Pedra Dura e 35 Pedra Afidada

Lost Speller é a classe mais utilizada entre os magicians devido suas skills ter grande área de ataque, em compensação os danos em cada monstro são considerados baixos eas skills são lentas tanto para soltar a magia quanto o tempo para recarrega-la. Sua principal skill é baseada no elemento Agua (Water), que dão em média 4-5 hits, uma skill de fogo, na qual lança uma bola de fogo em linha reta, atingindo 2 hits em todos os monstros que tiver a frente, uma skill que deixa um brilho de luz em frete ao personagem e da 1 hit, e uma skill passiva que aumenta o tempo de carregamento de suas skills. Sugere-se adquirir esta advanced em primeiro lugar.

Hidden Skill: Lost Speller é a única advanced class de magician que tem uma skill secreta. Ela pode ser obtida aumentando a skill passiva Quick Spell ao level 10. O elemento desta magia é Dark, muito poderosa e muito utilizada em towers, hunts e até mesmo PvP, a skill cria um buraco negro em volta do personagem e atinge todos os monstros que passarem por cima tirando de 3-4 hits.

**Habilidades:**

**Feito por: Alexandre Herran**
Superstitious

Superstitious

*Suffers from irrational fear of what is unknown or mysterious.*

**Superstitious** is a mental ailment present in some recruited companions, or obtained when travelling or resting at low Sanity. An afflicted character will lose Loyalty and eventually become Angry if a player interacts with Stone Circles, Tombs, Shrines and Stone Statues.

Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.

Ailments
Richard Francis Burton

Richard Francis Burton

*Heroic adventurer with excellent knowledge of languages and cultures.*

## Starting Items

2 Whisky

3 Torches

10 Ropes

5 Shovels

## Gameplay

**Richard Francis Burton** is a challenging explorer with several stats flaws. His British Soldier companion is combat-oriented, but Richard lacks any weapon, and the party lacks blue dice for effective combos.

His perk supports an outlaw strategy in that it bypasses Standing requirements for resting in villages. In addition, his Native Scout eases quick map exploration and opens opportunity for use of the shovels for buried treasure.

## How to Unlock

Richard Francis Burton is available from the start of the game.

## Historical Context

**Sir Richard Francis Burton**, KCMG FRGS (19 March 1821 – 20 October 1890) was a British explorer, geographer, translator, writer, soldier, orientalist, cartographer, ethnologist, spy, linguist, poet, fencer, and diplomat. He was known for his travel/exploration in Asia, Africa and the Americas, as well as his extraordinary knowledge of languages and cultures. Some claimed he spoke 29 languages.

[Wikipedia]

Explorers
Sound of Mystery

Sound of Mystery

*Heroic adventurer with excellent knowledge of languages and cultures.*

## Starting Items

6 whisky

1 Mysterious Egg (Raptor)

1 Mysterious Egg (Giant Tortoise)

## Gameplay

**Sound of Mystery** is a unique and powerful secret explorer. He boasts 3 fully-upgraded dice with his claws, and starts out with both types of Mysterious Eggs yielding powerful Raptor and Giant Tortoise companions, thus making him one of the best choices for a hunter/outlaw strategy. His official in-game title is Wolfman.

## How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 7319

## References

**Sound of Mystery(谜之声)** is dedicated to the online gaming personality Wolfman Hood, who translated the game into Chinese. He requested to have "something with mystery" with his character, which is why he was granted two Mysterious Eggs.

*bilibili.com*

Secret Explorers
Raven

**Raven**

45 Pedras Cristalizadas Duras & 35 Pedras Cristalizadas Afiadas + Orb DEX 5

Raven vive na escuridão e utiliza seus poderes negros para atacar e diminuir as defesas do inimigo.

**Status Recomendado:**

​Raven tem como base o status básico do Trapaceiro. A classe bem feita e com uma jogabilidade interessante e muito útil tanto para PVP quanto para PVE, principalmente por poder reduzir a DEF e MDEF. Pode usar Espadas curtas ou Espada de uma mão.

➔ SRT Completa / DEX - Causa um grande dano no inimigo e tem uma boa taxa de críticos.. ➔ DEX Completa / SRT - Mais indicado para jogadores mais experientes e com bons equipamentos para compensar o pouco SRT. Lembrando que SRT é o status base para qualquer classe física.

**Habilidades:**
Pedra Dura

Uma boa maneira de se conseguir pedra dura é fazer DG, ele inicia toda quarta-feira à partir das 22h e termina toda quinta-feira as 22h, porém pode variar de acordo com horário de verão do país de origem do jogo, então se no Brasil não estiver no horário de verão e o outro país estiver pode ser que esse horário mude para as 21h então fique atento.

Como chegar a sala de DG de pedra dura?

Na sala de busca e labirinto, vá ate Aillys guia dos labirintos, então poderá escolher entre item ou calabouço offline, melhor a segunda opção, porque vem mais pedras, então escolha a sala do cristal sólido custa 25 dp.

Você será levado a uma sala onde tera que matar as criaturas e o boss.

Depois de matar as criatura você encotrará um báu no meio da sala onde estará sua recompensa.

Fazer as Dg de pedra dura é uma ótima forma de se conseguir dinheiro e upar armaduras então é recomendado fazer sempre que possível. Como podemos observar na imagem acima temos 12 fragmentos de pedra dura, a cada 5 fragmentos podemos fazer uma pedra dura no NPC Sintese.
Slow Mount

Slow Mount

*Traveling on the back of an animal greatly increases comfort. Reduced base sanity costs for traveling.*

Perk (Companion)

### Source

Slow animal Mounts

**Slow Mount** is a companion perk that applies only to slow pack animals. This perk reduces the **base** sanity cost of traveling by 25% (from 5 to 3 on normal difficulty).

Only pack animal can be ridden as a mount at a time. A mounted animal loses ~50% of their cargo capacity while being ridden.

Slow animal companions include: Water Buffalo, Donkey, Chasmosaurus, Giant Tortoise.

## Tips

* This does not effect the separate travel-cost of terrain - only the single base-cost of travel applied to every travel leg.
* Though this perk has lower stats than Medium and Fast Mounts, the % rounds up, making both Slow and Medium mounts have the same effect on normal difficulty.
* This can stack with the explorer perk Impetus to lower the base travel cost even further.

Perks
Stealth

*Reduces the aggro chance inside enemy zones.*

Perk (Companion)

### Effect

Lower chance of triggering aggro from Enemies when traveling inside their territory.

### Source

Native Warrior, Lizard Warrior

**Stealth** is a companion perk exclusive to Native Warriors and Lizard Warriors. It reduces the chance of aggroing an enemy when traveling inside its territory zone. This perk is promotable, and a higher-level warrior will grant even lower aggro chances:

 2
 3
 4

## Tips

* This perk's benefit is applied to each enemy's individual aggro chance. As some enemies have a lower aggro chance than others, this perk can actually eliminate some animals' chances of attacking.
* This perk is stackable with Mary Kingsley's Pacifist perk for maximum reduction to aggro chances.
* It is also stackable if you have more than one Native or Lizard Warrior in your party.

Perks
Master Job

SE TORNE UM MASTER JOB

Máster Job é aquele que consegue level 10 em todas suas skills de sua respectiva advanced class. Não é uma tarefa fácil, e demora um bom tempo, mas o esforço vale à pena. Ao se tornar um Master Job, você poderá escolher apenas UM (01) skill de sua antiga Advanced Class para utilizá-la na próxima que você escolher. Em outras palavras, você pega a melhor skill de cada Advanced e pode usar todas juntas.

Exemplo:A Classe Magician tem quatro Advanced Class: Wizard(Wz)/Elementalist(El)/Lost Speller(Ls)/SoulBlade(Sb). Ao se tornar Wizard e conseguir todas suas skills level 10, poderá escolher uma das skill para usar junto com as skills de El, Ls ou Sb. E assim por diante. Chegará uma hora em que você terá level 10 em todas suas skills de todas suas Advanceds, assim poderá utilizar a melhor skill de cada advanced juntas.
Dark Pain

**Dark Pain (Dp)**

Lvl Mínimo 50, 45 Pedra cristalizadas duras, 35 Pedras cristalizadas afiadas e Piroxeno de treva ★3x1

Dark Pain foi a última advanced class a ser inclusa como advanced para magician, é uma advanced totalmente voltada ao elemento Dark, suas skills aparentam ser muito fortes mas são fracas, porém rápidas e em área, ainda mais combinadas com outras, podem dar um dano bom. Possui três skills de ataque, e uma passiva. A passiva é responsável por tirar a defesa do inimigo, fazendo o ficar vulnerável a danos físicos. A primeira skill é o arremesso de 4 bolas negras que vão se distanciando atingindo com 1 dano cada monstro. A segunda skill cria uma mão e passa pelos monstros causando 1 dano em todos que tiverem a frente, a última e a mais útil, é a que aparece umas mãos no chão tirando diversos danos dos monstros que ficar em cima, é uma skill que tira pouco dano, porém pode dar até 6 danos. Não é muito utilizado no PvP devido ao dano ser baixo. Sugere-se adquirir esta advanced como quarta advanced, após Elementalist.

**Habilidades:**
Merikut

Merikuts are small, crab like creatures native to the planet Untra. The exoskeletons of smaller Merikuts are a very valuable commodity throughout the Freyja system, used mostly for jewelry. However, there are strict laws against killing wildlife for sport on Untra, so because of this and their unique escape mechanism, Merikuts have been able to thrive on the planet.

## Physiology

Merikuts are small, generally between 2 and 20 cm long, creatures with a hard exoskeleton. They have two legs, one on either side of their body, with long, flat feet facing parallel to the body. Their legs act like springs, allowing them to jump through the water, or much higher on land. They have been seen in rust-red, black, sapphire blue and bronze. They have two eyes on the front of the top of their body/head, and one limb facing out forwards with a claw on the end for grabbing things, or for pulling themselves forward. To balance this, their bodies protrude out backwards into a curved point, with a flat top. The claw limb originates from the middle of the front of their body, below the eyes. They have a small mouth on the underside of their body, with two small pincers there for grabbing food from beneath.

## Behaviour

Merikuts generally comb the ocean floor alone, searching for food. They can kill small prey, such as Unis, with their claw. To eat, they move over top of their food and devour it with their mouth and pincers. They will also eat scavenged food. When they are not searching for food and are simply travelling to a destination, however, they will jump using their springed legs. When they feel threatened they will begin to jump away. Although this is not fast enough to escape from some of their predators, it does make their movements to fast for most creatures to catch them. Merikuts can survive on land, but only for short periods of time before they require water again. They can jump much higher on land than water because of the decreased friction.

## Habitat

Merikuts live on the ocean floor of Untra.
Treasure Pendulum

*A peculiar pendulum. A small sunflower and the initials T.T. are engraved on its back.*

### Stack Size

3

The **Treasure Pendulum** directs Explorers towards buried treasure spots on the map by vibrating when in proximity to buried treasure.

The Pendulum will vibrate with varying levels of intensity depending on how close the Explorer is to the treasure, vibrating only slightly when at a great distance, with the last and most intense level of vibration occurring only when the Explorer is within several tiles of the spot.

Passing close enough to the treasure with a Treasure Pendulum in possession causes a red X to appear on the precise treasure spot, which can be then dug up using a shovel.

Like Tome Pages and the Temple Pendulum, the Treasure Pendulum has no Weight.

It has a base Trader value of 20, and may be stored in stacks of up to 3.

Items
Rules and Regulations

This is a list of the rules for the roleplay.

* No killing the characters of other players
* Always listen to the admin! (Commandosaur)
* No overly empowered characters
* Always be realistic, if it isn't realistic your post will be flagged as void
* No swearing or inappropriate comments
* Be nice to everyone
* The cliché "Have Fun!"