recursal/Fanatic-Fandom huggingface dataset:
Thermal Power Plant

> *"Facility that uses combustible materials (such as coal) as fuel to generate electrical energy. Energy loss between the energy value of the provided fuel and the produced electricity is expected."*
>
>

## Overview

The **Thermal Power Plant** can burn any chemical fuel and provides power. This process is, however, only 80% efficient, meaning you can only obtain 80% of the displayed energy of the fuel. For example Coal has a displayed value of 2.7 MJ, but the power plant will only extract 2.16 MJ (80%) of the energy.

Unlike the Icarus' generator, the **Thermal Power Plant** cannot burn *all* available fuels: Deuteron Fuel Rod, Antimatter Fuel Rod and Accumulator(Full) each have a dedicated facility that handles them. (In the latter case, without completely consuming the item.)

Despite the potential appearance, Thermal Power Stations do not consume excess fuel at light load: This plant (and all power facilities) scale down their resource consumption in accordance with load, so that one item burned always produces the same amount of energy. However, (as of 6.16.5775) **all** power plants scale down together, which means that renewable resources like Wind Turbine, Solar Panel and the Ray Receiver aren't given priority over material-burners like the Thermal Power Station.

You can chain **power plants** together with each other using Sorters, so you don't need to have individual Conveyor Belt connections to each one. However, it is worth noting that this arrangement does not work consistenly if the plants are being fed mixed fuels, as this may cause a plant in the chain to stall when it is fed a differen type of fuel than the one it is expecting (e.g.: Power Station is burning Graphite and receives Hydrogen next).

Once the Orbital Collector has been researched, Hydrogen and Fire Ice become renewable resources. This makes the Thermal Power Plant a renewable source of power, provided that Space Warpers are not being used to transport the resources from the Collectors.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Thermal Power Plant

15s10444

### Total Raw Materials

1824

Crafting Energy (not including mining): **14.4 MJ**
Logistics Carrier Engine (Lv6)

## Logistics Carrier Engine (Lv6)

### Items Needed

1600xElectromagnetic Matrix
1600xEnergy Matrix
1600xStructure Matrix
1600xInformation Matrix
1600xGravity Matrix16001600160016001600

### Items/Set

4xElectromagnetic Matrix
4xEnergy Matrix
4xStructure Matrix
4xInformation Matrix
4xGravity Matrix44444

### Version Added

Initial Early Access Release

> *"Increase the flight speed of logistics drones.
> Increase the flight speed of logistics bots.
> Increases the navigation speed of logistics vessels."*
>
>

> *"Logistics Vessels, Logistics Drones and Logistics Bots fly faster."*
>
>
Proliferator Mk.III (Technology)

> *"The changes brought about by the application of the Proliferator to the entire industrial production are obvious to all. After seeing such an amazing change, it is imperative to make a more advanced Proliferator. With the persistent improvement of material technology and manufacturing process, the Proliferator MK.III was invented, and its effect is more outstanding. Of course, it also comes with higher requirement for production line design."*
>
>

> *"You have unlocked the Proliferator MK.III. When the sprayed cargos are used as raw materials to produce the next-level products, the effect of Extra Products or Production Speedup can be greatly increased, which also means it requires sufficient supply of raw materials, as well as preventing stacking of cargos."*
>
>
Ray Receiver (Technology)

> *"Receiving the high-energy rays transmitted from the Dyson sphere and directly outputting energy to the power grid. Ray receiving efficiency will affect the energy obtained."*
>
>

> *"You can now use the Ray Receiver to receive the high-energy rays transmitted from the Dyson sphere and output the received energy directly to the power grid."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Deuterium Fuel Rod

Item "Deuterium Fuel Rod" not found!

## Overview

The **Deuterium Fuel Rod** has 12x more energy than the Hydrogen Fuel Rod, but only 4/3 the burn rate due to Fuel Chamber Power Generation Boost. This means that it takes a long time to burn one down: Assuming Energy Circuit Lv4 (1.6MW nominal Mecha fuel power), it will take

`600MJ/(1.6MW*4) = 93.75 seconds`

to completely consume one fuel rod.

Because of the high energy density, it is effective to use **Deuterium Fuel Rod** as fuel. The crafting costs are 70-80 MJ, depending on mining efficiencies, leaving plenty of profit. However, due to the complicated production chain you are burning metal, particularly Iron Ore, more than Deuterium. Also note that the Mini Fusion Power Stations that burn these are very expensive to build, on par with Ray Receivers.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

Error: Item Deuterium Fuel Rod not found
Storage

* MK.I
* MK.II

> *"Used to store products, but the capacity is limited."*
>
>

> *"Has twice the capacity of a Storage Mk.I and requires steel to produce."*
>
>

## Overview

Provides a configurable amount of storage, adjustable via the slider in the UI when opening the storage.

The Storage MK.I can be build on top of a Splitter, and a Logistics Distributor can be build upon both the Storage MK.I and Storage MK.II

This can be combined to insert items into the **Storage** using Conveyor Belts and export it using Logistics Bots or vice-versa without being limited by the speed of a Sorter.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Storage MK.I

12s44
Storage MK.II

14s88

### Total Raw Materials

#### Storage MK.I

44

Crafting Energy (not including mining): **3.90 MJ**

#### Storage MK.II

248

Crafting Energy (not including mining): **23.0 MJ**
Mass Construction (Lv2)

> *"More advanced mass construction technology, it allows using blueprints with more facilities."*
>
>

> *"Now, you can use blueprint with more facilities."*
>
>

Allows 150 structures to be used in a blueprint

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Photon Frequency Conversion

> *"The Photon Combiner can convert low-frequency photons into high-frequency, effectively reducing solar energy loss from solar radiation."*
>
>

> *"You have unlocked the Photon Combiner, which emits a high-energy photon after continuously absorbing multiple low-energy photons. The magic is that if you use the natural optical grating crystal to make it, it will be very efficient."*
>
>
Kimberlite Ore

> *"Rare ore. Directly crystallized from Kimberlite magma under CO₂ rich conditions, and diamond can be obtained by further smelting."*
>
>

## Usage

Although **Kimberlite Ore** is a rare resource that offers a unique crafting recipe, it is not incredibly valuable. Its primary use is the creation of Diamond. Diamonds can be created by smelting **Kimberlite Ore** in a single step which can be convenient early game. Because Diamonds are smeltable from Energetic Graphite there is little reason to seek out **Kimberlite Ore.**

## Crafting Recipes

view source editShow graphical recipes Show text recipes
Mecha Core (Lv5)

> *"Improve the mecha core and greatly increase the upper limit of mecha core energy."*
>
>

> *"You have increased the Core Energy Limit of the mecha."*
>
>

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Logistics Carrier Capacity (Lv8)

> *"Increases the carrying capacity of logistics drones.
> Increases the carrying capacity of logistics bots.
> Increases the carrying capacity of logistics vessels."*
>
>

> *"Logistics Vessels, Logistics Drones and Logistics Bots can transport more cargos each time."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Buildings

**Buildings** are required for all automation. You get the ability to construct and place them early on, after researching one of several early techs. Most buildings must be placed on the planet's grid, which becomes visible when you are in Construct, Upgrade or Deconstruct mode.

There is a bit of subtlety to interacting with the grid, because planets are spherical, and not very large in comparison to your mech or the buildings. As a result, the grid spacing changes over distance, and layouts that work in one place may not work in another. Also, the larger grid patches "warp" periodically to correct for distortion, and at these warp boundaries placement is particularly tricky. The poles are also difficult to work with.

Here is a list of all the buildings you can construct in the game:

* Accumulator
* Accumulator (Full)
* Advanced Mining Machine
* Arc Smelter
* Artificial Star
* Assembling Machine Mk.I
* Assembling Machine Mk.II
* Assembling Machine Mk.III
* Automatic Piler
* Chemical Plant
* Conveyor Belt MK.I
* Conveyor Belt MK.II
* Conveyor Belt MK.III
* EM-Rail Ejector
* Energy Exchanger
* Fractionator
* Geothermal Power Station
* Interstellar Logistics Station
* Logistics Distributor
* Matrix Lab
* Mini Fusion Power Plant
* Miniature Particle Collider
* Mining Machine
* Oil Extractor
* Oil Refinery
* Orbital Collector
* Plane Smelter
* Planetary Logistics Station
* Quantum Chemical Plant
* Ray Receiver
* Satellite Substation
* Solar Panel
* Sorter MK.I
* Sorter MK.II
* Sorter MK.III
* Splitter
* Spray Coater
* Storage MK.I
* Storage MK.II
* Storage Tank
* Tesla Tower
* Thermal Power Plant
* Traffic Monitor
* Vertical Launching Silo
* Water Pump
* Wind Turbine
* Wireless Power Tower
Prism

> *"A polyhedron surrounded by two intersecting glass planes, can split light or disperse light beams. It is a key component for producing more precise optical instruments."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Prism

22s3

### Total Raw Materials

3

Crafting Energy (not including mining): **1.52 MJ**

### Crafting From

12s42
13s21
Oil Refinery

> *"The extracted crude oil is further refined to obtain refined oil and hydrogen."*
>
>

## Overview

The oil refinery is a building initially used to facilitate *Plasma Refining* of Crude Oil (from the Oil Extractor) into Refined Oil and Hydrogen. When researched, a second recipe is available for use in the refinery, *X-Ray Cracking*, which turns Refined Oil to Hydrogen with a side product of Energetic Graphite; and a third recipe is unlocked from *Reforming Refine* to use Hydrogen and Coal to produce pure Refined Oil. These advanced recipes can be used to control the overall amount of products, which may change in usefulness as the game progresses. Three Sorters may be placed on three of its sides - all except the round one of the short sides - for a total of 9 all together. The building has dimensions 7x4.

In the early game it is the only way to obtain the hydrogen necessary for the red research cubes until later methods become available. Note that when refining crude oil with this purpose, an uneven amount of each product is created with more refined oil produced than hydrogen. As an example, in order to make pure hydrogen, two cracking refineries would be needed per crude refinery. As the game continues on, the refinery will still remain essential for any products that use Plastic as a component.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Oil Refinery

16s101066

### Total Raw Materials

601546

Crafting Energy (not including mining): **80.2 MJ**

### Recipes this Facility Crafts

124s2
314s12
34s211
Distribution Logistics System

> *"Through Logistics Distributor and Logistics Bots, transporting items between storage and Icarus can be accomplished on the same planet. They can also transport items between storages those are on this planet."*
>
>

> *"You have unlocked the Logistics Distributor and Logistics Bots, build it on the top of the storage and put Logistics Bots in it. After setting conditions, they will transport items to other storages or Icarus on this planet."*
>
>

1. ↑ 1.0 1.1 Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Universe Matrix

> *"Includes everything, the final answer to the theory of everything, solving the ultimate mystery of the universe!"*
>
>

## Overview

The **Universe Matrix** is an end game research item. It is required to finish the game as well as unlock repeatable technologies.

Despite the name "Dyson Sphere Program", the Dyson Sphere is only incidentally required to produce thousands of **Universe** **Matrixes**. Because Antimatter is created from Critical Photons which are in turn from the Ray Receiver and Dyson Sphere, you must construct at least part of a Dyson Sphere. In theory however, you could launch a single Small Carrier Rocket and with enough waiting win the game without creating a single shell of the Dyson Sphere.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Universe Matrix

115s111111

### Total Raw Materials

7.529162818114117.259.3751

Crafting Energy (not including mining): **259 MJ**

### Research Requiring this

4000
1000
2000
4000
2000
6000
2000
2000
8000
16000
24000
6000
12000
4000
8000
Particle Control Technology

> *"Although it is profound and complicated, it is of great benefit to master particle control technology. Under certain conditions, particles can be made to have a certain regularity, making everything much easier to control."*
>
>

> *"You have mastered the Particle Control Technology, can make particle motion have certain regularity."*
>
>
Energetic Graphite

> *"Purify raw coal to obtain graphite, a more usable form of carbon. You can further compact graphite to create crystal diamonds that have more advanced applications."*
>
>

## Overview

**Energetic Graphite** is a fuel and basic crafting item. It can be created from Coal in a Smelter or in the Icarus's Replicator; or by using *X-Ray Cracking* in the Oil Refinery. In the early game, its higher energy density and large stack size make it a great choice for powering the Icarus. Filling the Icarus's fuel slots with **Energetic Graphite** is sufficient to allow more flexibility in space travel within a solar system, although not entirely complete freedom. It can also be used in the Thermal Power Station if it exists in excess.

As the game progresses it becomes more utilized as a crafting material, for several various things. It is an early Energy Matrix material for research, Plastics and Diamonds tend to be useful for research too. Another example is that Graphene leads to Particle Containers (amongst other materials), an Interstellar Logistics Station component. As a fuel it may be replaced by Hydrogen Fuel Rods with double the energy density per slot or Deuteron Fuel Rods at 30x the energy density per slot, although not for some time later. Overall, graphite is a useful resource.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

X-Ray Cracking

314s12
Energetic Graphite

12s2

### Total Raw Materials

2

Crafting Energy (not including mining): **756 kJ**

### Crafting From

13s231
13s21
23s31
16s22
12s1
Communication Control (Lv7)

> *"Increase number of construction drones controlled.
> The more drones, the higher the building speed and energy consumption."*
>
>

> *"You can now control more Construction Drones."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Тендо

Так же известен как Путь Богов, Путь Дэвы.

Додзюцу и кеккей генкай, даруемый Риннеганом. Позволяет управлять гравитацией. Главная сила Тендо заключается в том, что все проявления материального мира, включая чакру, так или иначе имеют массу, а значит уязвимы перед ним.

Все проявления Тендо не содержат чакры - пользователь помещает себя в центр гравитационного поля, и способен управлять объектами в его радиусе. Похожей способностью в ряде случаев обладает Магнетизм.

Таким образом, проявления Тендо невозможно заблокировать/стереть при помощи онмьетона, и тем более поглотить обычным способом, или же через Гакидо.

### **Баншо Теннин**

Способность манипулировать силами притяжения в определенном радиусе вокруг центра поля. На самом деле возможности этой силы шире, чем просто притягивать объекты к пользователю: их можно свободно перемещать в любых направлениях, а так же ускорять. Фактически, это телекинез. Возможно применение техника на себя, то есть полет.

### **Шинра Тенсей**

Создание отталкивающих гравитационных возмущений, которые будут действовать независимо от размеров и массы отталкиваемых объектов.

### **Чибаку Тенсей**

Способность создавать центр гравитационного поля вне своего тела, и снабжать его чакрой. Как правило, ее используют для создания "черной дыры" которая будет втягивать в себя все в радиусе действия, но возможны и иные способы. Пользователь способен свободно выбирать, кто будет мишенью для техники, а кто нет. А значит, свободно управлять гравитацией, и использовать не только притяжение, но и отталкивание. Центр содержит чакру, а значит может быть нейтрализован атакой мощными техниками. Это является единственной слабостью.
Proliferator Mk.I

> *"Input the Proliferator into the Spray Coater from the conveyor belt port above the Spray Coater and it will be sprayed on the cargos. When the sprayed cargos are used as raw materials to produce the next-level products, it can obtain Extra Products or Production Speedup, it will also increase the power consumption."*
>
>

## Overview

The **Proliferator Mk.I** is an consumable applied by the Spray Coater to either speed up production or to create bonus output.

 Production Speedup
 Energy Consumption

+ If all the raw materials of this recipe have Proliferator point, the effects of **Extra Products** or **Production Speedup** can be obtained

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Proliferator Mk.I

1.5s1

### Total Raw Materials

1

Crafting Energy (not including mining): **204 kJ**
Copper Ingot

> *"Basic raw material. Used to produce various copper components."*
>
>

## Overview

The **Copper Ingot** is an basic crafting item, smelted from Copper Ore in a Smelter, or from within the Icarus' Replicator. It can be crafted into numerous other components and buildings.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Copper Ingot

11s1

### Total Raw Materials

1

Crafting Energy (not including mining): **384 kJ**

### Crafting From

21s21
14s23
21s21
12s21
14s222
14s102
16s10105
16s152041
Кагутсучи

**Энтон: Кагутсучи (炎遁・加具土命 *"Высвобождение пламени: Дополнительное орудие земного владыки"*)** - ближняя способность Мангеке Шарингана *истока Огня*, позволяющая выпускать Пламя Аматерасу вблизи около себя(или своего Сусаноо), контролировать форму чёрного огня, касаться без вреда для себя, а так же "тушить", отправляя назад в родное измерение. Будучи ближней способностью, Кагутсучи позволяет контролировать Пламя Аматерасу в радиусе своего действия,(порядка 10 метров) даже не смотря на него.

Количество за раз выпускаемого огня, по сравнению с дальней способностью, явно меньше, так что обычно пользователь сначала выпускает левым глазом сгусток черного огня нужного размера, и только потом подстраивает его под себя Кагутсучи.
Logistics Carrier Engine (Lv3)

> *"Increase the flight speed of logistics drones.
> Increase the flight speed of logistics bots.
> Increases the navigation speed of logistics vessels."*
>
>

> *"Logistics Vessels, Logistics Drones and Logistics Bots fly faster."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Logistics Distributor

> *"The Logistics Distributor can be built on top of the storage, and Logistics Bots will automatically transport the storage's contents to Icarus' Inventory or other Logistics Distributor based on demand. Being able to satisfy Icarus' needs for specific items and greatly increased efficiency in short range."*
>
>

## Overview

When built on top of Storage, and filled with up to 10 Logistics Bot units, the Logistics Distributor can:

1. Add and/or remove items from Icarus's inventory and/or
2. Provide or retrieve items from other Logistics Distributors

Each Logistics Distributor can only handle a single item type.

If a Logistics Distributor is set to provide/remove items from Icarus, it will look at the Logistics Capacity slots to see if the filtered item is set. Both a minimum and maximum can be set on the slot. If the number of items is outside those limits, the Logistics Bots will transport those items to Icarus.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Logistics Distributor

18s844

### Total Raw Materials

32203224

Crafting Energy (not including mining): **69.2 MJ**
Microcrystalline Component

> *"Microcrystalline component is the basis for processors to achieve high-speed computing functions. It requires carving and processing city-like three-dimensional nanostructures on high-purity silicon wafers to make."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Microcrystalline Component

12s21

### Total Raw Materials

14

Crafting Energy (not including mining): **2.66 MJ**

### Crafting From

13s22
13s4222
Geothermal Extraction

> *"The magma of the lava planet contains enourmous energy, and if you master the technology of geothermal extraction, you can completely capture this energy."*
>
>

> *"You have mastered the technology of geothermal extraction, and now you can build a Geothermal Power Station to capture the enormous energy contained in the magma on the lava planet, and input the energy into the grid."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Accumulator

> *"Power storage facility. When the electricity of the power grid is surplus, it will automatically store the excess power. When the power supply is insufficient, it will automatically discharge to maintain the operation of the facilities."*
>
>

## Usage

An **Accumulator** is a place-able Building that stores up to 270 MJ of energy. When fully charged after placement it can be deconstructed to receive Accumulator(Full). Alternatively Energy Exchangers can fill and empty **Accumulators** and Full Accumulators respectively. Accumulators serve multiple purposes in the game:

* Full Accumulators are a required component of Orbital Collectors.
* Placed **Accumulators** store excess grid power from sources like Solar Panels.
* Placed **Accumulators** can supply stored power.
* Full Accumulators can be used as Fuel for the Icarus.
* Full Accumulators can be shipped via Logistics Vessels, enabling interplanetary energy exchange.

Charging and Discharging rates of the Accumulator including the time for a full charge / Discharge
 Discharging rate
 Will be destroyed

## Proliferation

Accumulators can be proliferated to increase their charge and discharge rate in an Energy Exchanger. Proliferation is not consumed after discharge. Placing a proliferated accumulator down however, will remove the proliferation.

The effective increase of each Proliferator is as follows:

**Mk1** 25% increase for charge and discharge → 67,5 MW

**MK2** 50% increase for charge and discharge → 81 MW

**MK3** 100% increase for charge and discharge → 108 MW

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Accumulator

15s616

### Total Raw Materials

294122

Crafting Energy (not including mining): **35.4 MJ**
Solar Sail Life (Lv6)

## Solar Sail Life (Lv6)

### Items Needed

2000xElectromagnetic Matrix
2000xEnergy Matrix
2000xStructure Matrix
2000xInformation Matrix2000200020002000

### Items/Set

6xElectromagnetic Matrix
6xEnergy Matrix
6xStructure Matrix
6xInformation Matrix6666

### Version Added

Initial Early Access Release

> *"Extend the operational life of solar sails."*
>
>

> *"The life of a Solar Sail is longer."*
>
>

+900sec solar sail life
Список сокращений

Р - Риннеган

Ш - Шаринган

МШ - Мангеке Шаринган

ВМШ - Вечный Мангеке Шаринган

Б - Бьякуган

РШ - Риннешаринган

ТГ - Тенсейган

ДЭ - Духовная энергия, сила воли

ФЭ- Физическая энергия, сила тела.

ВП - взрывная печать, кибакуфуда

ПП - проклятая печать

СМ - сеннин мод, режим отшельника. (Не путать с Саннин - один из легендарной тройки)

СЧ - сенчакра, природная чакра - чакра образованная из смешения чакры, и природной энергии.

ПЭ - природная энергия, аналог Силы. не путать с природной чакрой.

РСМ - Рикудо Сеннин мод, режим отшельника Шести Путей.

РСЧ - Рикудо Сен чакра

КМ- курама мод, режим чакры девятихвостого

БМ - биджу мод, режим чакры биджу

ЧТ - Чибаку Тенсей

РЧТ - Рикудо Чибаку Тенсей

БТ - Баншо Теннин

ББ - Биджу Бомба, биджуджама

ДД- джинчуурики Джуби

ГД -гудоудама

АТ - Аменотенджикара, индивидуалка Риннегана Саске.

РС - РасенСюрикен

ФРС - Футон Расен Сюрикен

ЭТ - Эдо Тенсей

РТ - Риннетенсей

ПВТ - Пространственно временная техника
Stone Brick

> *"A common material. Obtained from smelting stone ores, is usually used as a foundation for facilities."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Stone Brick

11s1

### Total Raw Materials

1

Crafting Energy (not including mining): **384 kJ**

### Crafting From

11s31
18s121264
16s101066
15s8882
14s8442
13s4242
15s10444
12s44
14s88
13s8441
12s844
Logistics Carrier Capacity (Lv3)

> *"Increases the carrying capacity of logistics drones.
> Increases the carrying capacity of logistics bots.
> Increases the carrying capacity of logistics vessels."*
>
>

> *"Logistics Vessels, Logistics Drones and Logistics Bots can transport more cargos each time."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Mesoscopic Quantum Entanglement

> *"With the support of computing power of quantum chips, strange matter can be distributed to specific points. Then the entanglement effect of a single quantum can be amplified to the macromolecular level. With this technology, subverting the tranditional chemical engineering is just a "drop by"."*
>
>

> *"You have unlocked Mesoscopic quantum entanglement, this would replace tranditional chemical engineering completely. Now you can produce more advanced chemical plant. "*
>
>
Steel

> *"Under strict and controllable temperature conditions, using iron ingots as raw material for further smelting, the crystal form of the material is improved so that it has better mechanical properties."*
>
>

## Overview

**Steel** is a crafting item that can be crafted into numerous buildings.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Steel

13s3

### Total Raw Materials

3

Crafting Energy (not including mining): **2.28 MJ**

### Crafting From

14s23
11s31
412s448
18s121264
16s101066
15s8882
16s2020510
18s202010520
115s4040408
14s88
120s40404020
13s4222
13s8441
16s152041
14s3412
EM-Rail Ejector

> *"Launch a large amount of solar sails into the orbit of the system's star to form a Dyson Swarm."*
>
>

## Overview

The **EM-Rail Ejector** is used to launch Solar Sails into orbit, either as part of a Dyson Swarm or to form the Dyson Sphere. Because the ejector shoots with direct line-of-sight to a point on the swarm's orbit, and it can be blocked by the planet, some thought should go into placing them. This building is comparable with the Vertical Launching Silo that launches Small Carrier Rockets.

## Details

The EM-Rail Ejector is a railgun-type launcher that shoots Solar Sails in a straight line at high speed, but the planet the building is on will prevent firing. The Ejector also can't be built nearby other tall buildings.

In order to fire, you must select a specific Swarm orbit to target in the UI. The Ejector will then track a point on that orbit and be eligible to fire Sails if the pitch angle is between 5° and 60°. The target point selected is the cross-product of the up-vector of the swarm's orbit with the vector from the sun to the Ejector. This means that for swarm orbits on the ecliptic plane (0° inclination), the target will be 90° counter-clockwise (i.e. orbit-forward) from the line intersecting the planet, the sun and the swarm's orbit. If the swarm has a polar orbit (90° inclination), then the target will **always** be one of the poles above or below the system, switching every half-year.

Because of these limitations, it is basically impossible for a **single** EM-Rail Ejector to have 100% uptime, or even more than 50% when averaged over a year. If you are shooting into a near-equatorial orbit, Ejectors are optimally positioned around 30° latitude - this gives them the maximum uptime across the day, starting at a 5° angle near dawn, reaching a maximum 60° angle at noon and then decreasing again. Putting them on the equator gives a gap during noon when the angle is too high, while going farther towards the poles reduces the percentage uptime.

With a polar swarm orbit, make sure the radius is large enough so that you can always have a 5° pitch angle from the poles. Then set up two Ejector stations on each pole; each will be active for half the year. If the planet has any appreciable amount of tilt, you will want to align the swarm's "Longitude of (AN)" with the planet's summer solstice on the northern hemisphere, so that the pole switchover happens properly.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

EM-Rail Ejector

16s2020510

### Total Raw Materials

320554020

Crafting Energy (not including mining): **326 MJ**
Particle Container

> *"While firmly binding the particles, it can guide particles to show some specific properties."*
>
>

## Overview

Particle Containers are one of the first few uses of Graphene and in turn Sulfuric Acid. Early on, it is primarily used to make the all-important Interstellar Logistics Station, along with other parts. However later on it is itself upgraded into Strange Matter with Deuterium.

Its raw material list becomes much simpler to craft with the use of Fire Ice as a source of Graphene, reducing the raw material requirement to simply Iron Ore and Copper Ore.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Particle Container

14s222
Particle Container (Advanced)

14s102

### Total Raw Materials

1206261.5(0.75)

Crafting Energy (not including mining): **29.4 MJ**

### Crafting From

120s11
18s2210
115s4040408
120s40404020
130s14020
Fire Ice

> *"Rare ore. Has cage-like microstructure which is similar to ice-like white solid, and covalent bonds in a critical state allow it to be used to produce graphene more efficiently."*
>
>

## Overview

Fire Ice is a crafting material obtained from gas giants (specifically Ice Giants) using an Orbital Collector or rare veins using with miners. A starting system can have fire ice sources from a gas giant and/or an icy planet. It can be processed at a Chemical Plant.

Fire Ice greatly simplifies the creation of Graphene, which would otherwise require many separate raw resources (Coal, Stone, Crude Oil, Water), which includes those used for the Sulfuric Acid. Simply process the Fire Ice and use the Graphene as normal. The Hydrogen byproduct can be fractionated into Deuterium for later use.

## Crafting Recipes

view source editShow graphical recipes Show text recipes
Logistics Drone

> *"It can dynamically balance the supply and demand in the planetary logistics system, but it will only work for the logistics station it belongs to."*
>
>

## Overview

The **Logistic Drone** has a default capacity of 25 that can be upgraded with technology. These **Drones** do not carry a certain number of stacks but rather a certain number of units of cargo. The cargo capacity and speed of **Logistic Drones** can be improved significantly via tech.

**Logistic Drones** are housed in both Planetary Logistics Stations and Interstellar Logistics Stations. Every time a drone launches it consumes required power from the station for its flight.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Logistics Drone

14s522

### Total Raw Materials

211216

Crafting Energy (not including mining): **34.0 MJ**
Gear

> *"Standard component is used for transmission and other functions and is also widely used in various mechanical structures."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Gear

11s1

### Total Raw Materials

1

Crafting Energy (not including mining): **768 kJ**

### Crafting From

12s211
14s613
12s484
13s4222
15s10444
16s2020510
31s21
12s321
12s3212
14s3412

### Research Requiring this

1010
1010
Hydrogen Fuel Rod (Technology)

> *"With further development of cryo-technology hydrogen can be liquefied to make fuel rods for higher combustion efficiency. These higher energy Fuel Rods can greatly increase the mecha's fuel power generation."*
>
>

> *"You can now produce higher-energy fuel rods. Inserting this into to the mecha's fuel chamber will greatly increase fuel power generation which will recover the mecha's energy more quickly."*
>
>
Magnetic Coil

> *"The most basic electromagnetic component. It is very functional."*
>
>

## Overview

The Magnetic Coil is a basic Tier 2 component that is used in a wide variety of recipes. Some of your first uses for this component will be the basic mining equipment, Smelter and Mining Machine. It is also used to create the Electromagnetic Matrix and Matrix Lab, which will be your first steps to learning new technology (see Research).

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Magnetic Coil

21s21

### Total Raw Materials

10.5

Crafting Energy (not including mining): **966 kJ**

### Crafting From

12s42
12s211
12s22
13s11
14s613
11s21
13s8444
13s4222
13s4242
15s10444

### Research Requiring this

10
1010
1010
15060
Matrix Lab

> *"Connector to the CenterBrain. Used to both produce matrices and research technologies. The more matrix labs, the faster production or research speed can progress."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Matrix Lab

13s8444

### Total Raw Materials

1648

Crafting Energy (not including mining): **14.4 MJ**

### Recipes this Facility Crafts

13s11
16s22
18s11
110s21
224s11
115s111111
Ультимативное Камуи

*Ультимативное* **Камуи (神威, *"Божье достоинство"*)** - способность, полученная объединением сил Ближнего и Дальнего Камуи. Позволяет открывать в поле зрения прямой пространственно временной коридор, в произвольное измерение, при условии, что пользователь видел открытие порталов туда другими, и синхронизирует свои глаза с частотой искомого пространства - по сути, это копирование пространственно-временных техник. Требует невероятной нагрузки, к примеру, глаза Учиха Обито, несмотря на клетки Сенджу Хаширамы, обильно кровоточили, а так же больших расходов чакры. Помимо этого, скорость открытия этого портала будет удвоена, по сравнению с использованием глаз по отдельности. Если глаза находятся у разных пользователей, возможно синхронизировать обычные воронки Камуи, и так же удвоить их скорость.
Steel Smelting

> *"Under extremely strict and controlled temperature conditions, using a smelter to smelt iron ingots will improve the crystal form of material further, producing better mechanical properties."*
>
>

> *"You have mastered the Steel Smelting Techniques, and now you can further smelt the iron ingots to produce steel with better mechanical properties."*
>
>
Interstellar Logistics System

> *"The magnificent space elevator realizes more convenient transportation of materials between planets."*
>
>

> *"You have unlocked the magnificent space elevator, the Interstellar Logistics Station. As long as you put logistics vessels in the station, you will realize the transportation of materials between planets."*
>
>

1. ↑ 1.0 1.1 1.2 Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Dyson Sphere Component

> *"Use a small carrier rocket to transport them to the planned Dyson sphere to form the nodes and frames of the Dyson sphere."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Dyson Sphere Component

18s333

### Total Raw Materials

15.7516.59.75301840.558.523.625(11.812)

Crafting Energy (not including mining): **189 MJ**
Solar Sail Orbit System

> *"Use the EM-Rail Ejector to launch Solar sails to form a Dyson swarm to absorb radiation energy from the star more effectively."*
>
>

> *"You can now use the EM-Rail Ejector to eject solar sails to form Dyson swarm. The solar sail has a life cycle, which can be extended by upgrading technology."*
>
>

1. ↑ 1.0 1.1 Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Glass

> *"An amorphous optical medium material with an irregular structure, can be used to make various optical components such as prisms and lenses. And can also be used to make facilities and buildings."*
>
>

## Overview

**Glass** is a basic crafting item, smelted from Stone Ore in a Smelter, or from within the Icarus' Replicator. It can be crafted into numerous other components and buildings.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Glass

12s2

### Total Raw Materials

2

Crafting Energy (not including mining): **756 kJ**

### Crafting From

22s3
25s222
13s8444
15s8882
13s8441
12s844
12s3212
Energy Circuit (Lv5)

> *"Increase the recovery speed of mecha core energy.
> The higher the fuel chamber's power, the faster the mecha converts fuel into energy."*
>
>

> *"Mecha now has more fuel generation. As long as there is fuel in the fuel chamber it can recover its core energy faster."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Information Matrix (Technology)

> *"Immediate and effective information transmission can greatly optimize the industrial production process. By uploading the Information Matrix to obtain more technologies, the information management of the automated production line can be improved."*
>
>

> *"You have unlocked the Information Matrix, one of the five source codes to keep the CentreBrain simulating. Uploading the structure matrices can get more information management technology, improving production efficiency."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Photon Combiner

> *"The surface of the prism is cut into nano-gratings and then reassembled. After continuously absorbing multiple low-energy photons will emit a high-energy photon under a combination of specific structures. The magic is that the natural Optical grating crystal in the cluster can directly do this."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Photon Combiner

13s21
Photon Combiner (Advanced)

13s11

### Total Raw Materials

10.56

Crafting Energy (not including mining): **4.96 MJ**

### Crafting From

24s11
18s202010520
16s152041
Titanium Glass

> *"When the glass is in a molten state, adding a certain proportion of titanium can greatly strengthen the glass and adapt to more intense environments."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Titanium Glass

25s222

### Total Raw Materials

122

Crafting Energy (not including mining): **2.46 MJ**

### Crafting From

112s12
110s11033
Proliferator Mk.III

> *"The raw material formula of the Proliferator has been furtherly upgraded. When the sprayed cargos are used as raw materials to produce the next-level products, it can maximize the effect of Extra Products or Production Speedup. The power consumption will also be greatly increased, and the requirements for the entire production line will be higher. "*
>
>

## Overview

The **Proliferator Mk.III** is an consumable applied by the Spray Coater to either speed up production or to create bonus output.

 Production Speedup
 Energy Consumption

+ If all the raw materials of this recipe have Proliferator point, the effects of **Extra Products** or **Production Speedup** can be obtained

## Crafting Recipes

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### Crafting Into

Proliferator Mk.III

12s21

### Total Raw Materials

0.7511.512.51.125(0.562)

Crafting Energy (not including mining): **13.7 MJ**
Energy Circuit (Lv6)

> *"Increase the recovery speed of mecha core energy.
> The higher the fuel chamber's power, the faster the mecha converts fuel into energy."*
>
>

> *"Mecha now has more fuel generation. As long as there is fuel in the fuel chamber it can recover its core energy faster."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Critical Photon

> *"A critical state photon. Can be converted into antimatter and hydrogen under the action of a super magnetic field."*
>
>

## Overview

The **Critical Photon** is a late game resource that is generated within the Ray Receiver. Its primary use is to produce Universe Matrixes in order to beat the game. It can also be processed into Antimatter Fuel Rods an endgame fuel.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

## Usage

Once Dirac Inversion Mechanism is researched, Ray Receivers gain the option to produce **Critical Photons** rather than supplying power to the grid. Each photon uses 1.2 GJ of energy to produce. The rate of production depends on power output of the Ray Receiver.

A Ray Receiver set to produce photons has a 5x multiplier to its output rate. For example, if a receiver was supplying **5MW** to the grid while consuming **8MW** of power from the Dyson Sphere, then it will generate photons at a rate of **25M** while consuming **40MW** from the Dyson Sphere. Ray Receivers otherwise function exactly the same in either mode; see the **Ray Receiver** page for details.

Note that the output of *all* receivers is decreased when the Dyson Sphere cannot keep up with the total power requested by active Ray Receivers. When overloaded available power is distributed "per MW" and not "per receiver", so photon production can easily "starve" receivers supplying grid power. For example, suppose there are ten **5MW** receivers supplying grid power, each consuming **8MW** (or 80MW total) from a **90MW** sphere. Now add a receiver set to produce photons. Assuming equivalent properties, it has a nominal output of **25MW** and consumes **40MW** - but this brings the total requested power to **120MW**, which is more than the 90MW Dyson Sphere can supply! All receivers are thus scaled back to 75%, cutting grid power by a quarter. In summary, be sure to have ample power from your sphere/swarm before scaling up photon production.
Quantum Chip

> *"With powerful computing power and ultra-fast computing speed, it can warn whether the quantum transition will cause errors. And timely prevent its transition by reversing the transition process that may cause errors."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Quantum Chip

16s22

### Total Raw Materials

846162012201317.5

Crafting Energy (not including mining): **105 MJ**

### Crafting From

16s242
224s11
130s20201010
14s182
130s80302010
120s201010440
110s11033
Energy Circuit (Lv1)

> *"Increase the recovery speed of mecha core energy.
> The higher the fuel chamber's power, the faster the mecha converts fuel into energy."*
>
>

> *"Mecha now has more fuel generation. As long as there is fuel in the fuel chamber it can recover its core energy faster."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Electromagnetic Matrix (Technology)

> *"The Electromagnetic Matrix is the foundation of all technologies and one of the basic source codes that keep the CentreBrain simulating. Use a Matrix Lab to create these matrices and use a separate lab for automating the research of new technologies."*
>
>

> *"You have unlocked the Matrix lab, or rather the CentreBrain Connector. Use it to produce and upload matrices to the CentreBrain to obtain technology."*
>
>
Sorter Cargo Stacking (Lv2)

## Sorter Cargo Stacking (Lv2)

### Items Needed

600xElectromagnetic Matrix
600xEnergy Matrix
600xStructure Matrix600600600

### Items/Set

20xElectromagnetic Matrix
20xEnergy Matrix
20xStructure Matrix202020

### Version Added

Initial Early Access Release

> *"Increase the cargo stacking for sorters Mk.III."*
>
>

> *"Increased the number of cargo that the Sorter MK.III carries each time."*
>
>
Proliferator Mk.II (Technology)

> *"The Proliferator MK.II has upgraded the formula, and the effect of Extra Products or Production Speedup has been further improved."*
>
>

> *"You have unlocked the Proliferator MK.II. When the sprayed cargos are used as raw materials to produce the next-level products, the effect of Extra Products or Production Speedup will be improved."*
>
>
Logistics Carrier Engine (Lv4)

> *"Increase the flight speed of logistics drones.
> Increase the flight speed of logistics bots.
> Increases the navigation speed of logistics vessels.
> Allows logistics vessels to warp."*
>
>

> *"The Logistics Vessel can warp, but need to consume Space Warper.
> Logistics Bots fly faster."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Iron Ore

> *"Used to smelt iron ingots and magnets. Obtained by gathering iron vein.
> "*
>
>

## Overview

**Iron Ore** is a common resource found on nearly all planets. Iron Ore can be used in a Smelter to create various items including Iron Ingots and Magnets. A single Iron Ore node can have multiple miners on it.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting From

11s1
11.5s1
Refined Oil

> *"The primary product of crude oil refining. A chemical fuel, can be used to produce various chemical products."*
>
>

## Overview

**Refined Oil** is a fluid material and a more refined form of Crude Oil made in the Oil Refinery. It has a variety of uses, useful for crafting Organic Crystals and Sulfuric Acid. If there is an excess of oil, it can be cracked into Hydrogen and Energetic Graphite. Alternatively if there is too much Hydrogen, then Hydrogen can be used in Reforming Refining with Coal to generate more Refined Oil. Refined Oil can also be burned as fuel, though this is not recommended and is less efficient than burning Hydrogen.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Plasma Refining

124s2
Reforming Refine

34s211

### Total Raw Materials

1(0.5)

Crafting Energy (not including mining): **1.95 MJ**

### Crafting From

13s21
46s684
16s211
314s12
High-Strength Titanium Alloy

> *"Taking advantage of the characteristics of the lattice structure of titanium at different temperatures, adding precise proportions of alloy elements during the smelting process, will produce a new type of alloy material that has higher strength and toughness."*
>
>

> *"You have obtained a new type of alloy material, the Titanium Alloy, which has higher strength and better toughness.
> "*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.