Caves

The **Caves** are an extensive system of rooms filled with puzzles, mysteries, secret powers, and the source of many essential resources.

The caves become available to be explored starting from the **4th day of Spring** at the **Forest Cave** entrance. Until reaching the Room: Owl's Preamble, all rooms can be accessed by just the starting  handaxe but from then on, **upgraded tools** will be needed to reach further rooms.

As the Caves are explored, more entrances from the caves can be unlocked as well as warp points throughout the Caves and beyond.

Many essential **materials** needed in the game can be found only in the Caves.

## Areas of the Caves

### Entrances

The Forest Cave Entrance becomes available from the **4th day of Spring**.

Although you can go into the entrance, it will not connect into the Caves until you unlock the room from within the Caves. (From the room: *No Man's Rock* go left 1 room, up 3 rooms, and right 1 room to unlock the Beach Entrance).

Although you can go into the entrance, it will not connect into the Caves until you unlock the room from within the Caves. (From the room: *No Man's Rock* go left 1 room, up 3 rooms, left 2 rooms, up 1 room, and left 1 room to unlock the Savanna Entrance).

### Cave Areas

The Caves are a system of rooms with several distinct areas.

In this area the  Handaxe and later the  Flint Hammer are needed to break the rocks.
Flint can be found beyond the Glyptodon statue.

In this area the  Obsidian Hammer is needed to break the rocks.

In this area the  Obsidian Hammer and later the  Bronze Hammer are needed to break the rocks.

In this area the  Bronze Hammer is needed to break the rocks.

## Totems

Totems are magical animal beings that created the **puzzles** of the Caves as a test. Passing the totem's trial will unlock further cave exploration, new kinds of cave materials, and a new ability to use in the caves.

Each totem has its own room with a giant statue of the being. Hints can be found in **Cave Paintings** around the rooms leading up to the totems, or by talking to Glyp, To, or Don.

 Owl
Offerings:
* *Any* Tree Produce
* *Any* Root (1)
 Challenge solution:
The image below shows how many times you have to rotate each pillar. The order you interact with them does not matter.

The image below shows the laser direction when you complete the puzzle. It should also help you figure out the right orientation for each pillar, in case you lose track of the number of rotations.
 Monkey
Offerings:
* *Any* Fermented Fish (1)
* *Any* Flour (1)
 Challenge solution:

Bear
Offerings:
* *Any* Wine (1)
* *Any* Cheese (1)
 Challenge solution:
Destroying a rock costs 0 stamina and may drop a Bear Claw. Switch to the Bear Claw on the inventory belt to use "Call Bear" to destroy several rocks. Repeat to using the Hammer if you run out of Bear Claws.
Each room off the central one, blocked by a bear block, holds 1 hint. Change rooms after finding the hint.
Bear Claws will not be saved upon exiting; there is no use to gathering a stockpile. You will obtain 10 after completing the cutscene and find them in rocks afterward.
 Horse
Offerings:
* Alfalfa (1)

## Final Puzzle

The second to last room of the cave holds a final puzzle. You must use the Owl, Monkey, and Bear totem powers to solve it.

Light beam solution
To add

Puzzle solution

You will find hints for the puzzle by breaking rocks, similar to the Bear challenge. There are 4 hints total and all 4 must be located to solve the puzzle. Each rock area holds 1 hint, so once you've uncovered the hint, move on to the next area.
Hints:
* Don is old, but not as old as Glyp nor Dynto.
* Dante is the twin of Dot, and Glop the twin of Donto.
* To was born right before Don.
* Dot is the oldest and Donto is the youngest.

Answer:

To > Don > Glop > Donto

## Special Rooms in the Caves

In the Caves, outside of the Totems, there are 3 special rooms that are all Very Dark and have a **reward** for solving a puzzle.