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Shrink

**Shrink** is an Electronic Power option in *Darwin Project*.

* **Area of Effect:** Ability's User
* **Duration:** 15 seconds
* **Cooldown:** 60 Seconds
* **Cost:** 1 Electronic
* **Description:** The player shrinks becoming harder to hit and immune to enemy traps (excluding rigged chests). All outgoing damage is reduced by 50, incoming knockback is greater, jump height is increased, fall stagger remains the same.

**Tip:** Allows for greater travel distance when used in conjunction with Boom Shrooms

**Note:** Despite jump height being increased, Power Leap will not grant any greater distance.
Smoke Bomb

The **Smoke Bomb** is a tool in *Darwin Project*. They can be crafted from the Crafting Wheel or occasionally found in Chests. Smoke Bombs are used to decrease the visibility of an area, making targets harder to locate by canceling targeting and tracking caused by items such as the Hunter Arrow.

* Smoke Radius: 30m
* Smoke Duration: 12s
* Cost to make: 1 Wood, 1 Leather
Weapons

## Alternative Weapons

Alternative weapons were introduced to Evo Wars in update v2.10.0. They allow the player to customise their weapon styles in the ‘collection’ tab.

## How to obtain

They are obtained through Weapon Chests which can be bought using 25 gems per chest. Currently, there are a total of 121 unique weapons

## Customisation

Currently, players are able to equip at most 4 unique weapons per evolution including the default weapon styles, provided they have them. This could change anytime however as the customisation panel allows for a max of 6 different weapons, including the default.

## Purpose

Aside from customisation, weapons can also be upgraded when duplicates are stacked. This upgrade benefits the player as the higher the upgrade, the higher the damage of the weapon, which can be useful when attacking bosses or guardian towers found during seasonal modes and in team mode respectively. Weapons will stack a maximum of 10 times for each weapon, after which duplicates will be converted into gems.
It is important to note that increased damage provided will differ depending on the weapon tiers.

## Tiers

Like all others items from the collection, there are 4 different weapon tiers; Common, Rare, Epic and Legendary. Unlike other items which gain no upgrades each tier, weapons increase damage each tier. While not as useful for lower level players who want to learn the mechanics , it can prove beneficial for higher level players when destroying guardian towers or farming gems from seasonal bosses.

More information can be viewed here ---->

### Common Weapons

Common Weapons provide 1 extra damage per weapon and can therefore provide a maximum of 10 additional damage to the base.\*

### Rare Weapons

Rare Weapons provide 2 extra damage per weapon and can therefore provide a maximum of 20 additional damage to the base.

### Epic Weapons

Epic Weapons provide 3 extra damage per weapon and can therefore provide a maximum of 30 additional damage to the base.

### Legendary Weapons

Legendary Weapons provide 4 extra damage per weapon and can therefore provide a maximum of 40 additional damage to the base.

\*The base damage for all evolutions is their evolution number. However, since all evolutions must have at least 1 starting, default weapon, the base damage can also be arguably said to be en+ed where n = evolution number and d = default weapon damage

For example, Medusa is the 19th evolution and has a common tiered default weapon. Therefore, the base damage is 20. Likewise, Annihilator is the 36th evolution and has an epic default weapon. Since epic weapons provide 3 additional damage each, it has a base damage of 39.

## All Available Weapons

Here is a list of all customisable weapons in Evo Wars. Some columns may have empty slots due to insufficient data.
 **Note**: All weapon upgrades start at 0 and end at 10 (X) except for the default weapon starting at 1 (I).

**All Available Weapons**

\*These are all the weapons currently in game. Subject to change
## Trivia

* The only evolutions without alternative weapons are megavolution I and megavolution II
Shirts

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**Shirts** are a clothing item in *Darwin Project*. They offer no additional stats to the player and are strictly a cosmetic customization item. As all skins, Shirts can be looted from Fan Gifts, earned as rewards, or purchased from the store. To view or change a shirt, use the Dressing Room accessible from the menu.

## Gallery

### Male

Green JumpsuitYellow JumpsuitRed JumpsuitPurple JumpsuitOrange JumpsuitBlue JumpsuitSun-Kissed HunterBloodsport HunterDesert HunterWoodland HunterOasis HunterHockey HooliganBlazer Male Shirt
### Female

Purple JumpsuitBlue JumpsuitGreen JumpsuitOrange JumpsuitRed JumpsuitYellow JumpsuitLonely Goalie shirtDark Cherry Female ShirtSpaz Shirt
Speed Boots

**Speed Boots** are a boot type in *Darwin Project*. They can be accessed through the boots section of the Crafting Wheel. Players wearing these boots will run 5% faster than without them. This effect stays through the entire match and can be upgraded up to 5 times, stacking for a total of 25%. The skins of boots can be change prior to a match by using the Dressing Room.

* Movement Speed per level: 5%
* Max Level: 5
* Cost to make: 2 Leather
Hunter Boots

**Hunter Boots** are a boot type in *Darwin Project*. They can be accessed through the boots section of the Crafting Wheel. Players wearing these boots will run +3% faster. This effect stays through the entire match and can be upgraded up to 5 times, stacking for a total of 15%. If an inmate picks up a clue, the speed increases even further. The skins of boots can be change prior to a match by using the Dressing Room.

* Speed bonus from Clue Pickup per level: 4%
* Movement Speed per level: 3%
* Max Level: 5
* Cost to make: 2 Leather
Detective Cloak

The **Detective Cloak** is a Coat in *Darwin Project*. It can be accessed through the coat selection on the Crafting Wheel. The Detective Cloak adds a small amount of cold resistance and increases the player's ability to track an opponent. Players can change the color of their cloak via the Dressing Room.

* Track Duration per level: 15%
* Cold Resistance per level: 10%
* Max Level: 5
* Cost to make: 2 Wood, 1 Leather
Lava Floor

**Lava Floor** is a Show Director power in *Darwin Project.*

* **AP Cost:** 5
* **Area of Effect:** Single Zone
* **Description:** The zone fills with lava up to a line, forcing inmates to high ground.

**Tip:** Because of the lava being effectively everywhere, using a glider to move over the zone is very effective

**Note:** As an inmate, it may be best to avoid fighting and focus on staying out of the lava while this ability is active. Engaging in combat puts you at risk for getting hit or deflecting and getting knocked into lava, succumbing to an unfortunate and premature death
Axes

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**Axes** are one of two weapons used in *Darwin Project*. The axe is a melee weapon that can also be used to chop down trees. This can be made easier by turning on 'Harvest on Melee Attack' so that gathering and attacks use the same action.

There are currently three axe types that can be slotting into the Crafting Wheel. Each one provides a different type of buff and take different materials to create.

* **Axe Sharpener** - Increases the damage dealt of the axe by 25% per upgrade. Can be upgraded 5 times. Costs Wood x2 and Leather x3.
* **Lumberjack** - Increase the crating and gathering speed by 10% per upgrade. Costs Wood x2 and Leather x1.
* **Scavenger Axe** - Gain a 25% health bonus when looting a dead player or a deer. Costs Wood x1 and Leather x1.

### Melee attacks

* Moving forward toward the enemy and attacking will do a single swing of the axe.
* Leaping while moving forward will do an overhead attack with a slightly longer range.
* Moving forward and leaping mid attack will perform an uppercut and will knock the enemy backwards.
* Attacking while leaping without forward movement will perform a side swing.

One difficult but possibly useful trick is to start a swing just before using a teleport. The swing animation will complete after the teleport finishes, so this may be effective if teleporting to an enemy. Snowballs and arrows can be deflected with a melee attack, but the timing has to be perfect for this to work.
Viking

The Viking is the 2nd evolution in Evowars.io. He wears a horned viking helmet (obviously) and uses a battleaxe. He also has a shield.

## Strategies

During this stage, you should try to focus on gathering orbs using your mount as it is a very efficient way to level. If you are playing in team mode or in seasonal modes and its early in the game, you should also try killing mobs as they also provide a lot of XP. If it’s late into the game, you should try attacking slightly stronger bots as they don’t have a great range, although it takes a bit of practise.

If you playing FFA in the early stages, you should try focus on killing bots and gathering orbs. In the late stages, the safest bet is to continue killing bots by getting them to chase you. Another strategy is to kamikaze by boosting toward the king in hopes of killing them. However, it is highly risky and and not recommended.

## Trivia

* He is the second smallest and 2nd fastest character.
* Just like the Caveman, you can get really good kills by using the boost properly.
Scavenger Axe

The **Scavenger Axe** is an Axe weapon in *Darwin Project*. It can be accessed by clicking on the Weapon icon in the Crafting Wheel and selecting it from the list. This will need to be assigned prior to entering a match. The Scavenger Axe provides the player with a Heal bonus when looting a dead inmate or a deer. This effect can be upgraded five times.

* Heal Bonus per level: +25%
* Max Level: 5
* Cost to make: 1 Wood, 1 Leather
Arena

**Arena** is an Electronic Power option in *Darwin Project*.

* **Area of Effect:** 17.5 meter radius
* **Duration:** 15 seconds
* **Cooldown:** 60 seconds
* **Cost:** 1 Electronic
* **Description:** Create a large impenetrable barrier around the player. This can be used to escape damage (not nukes) and to trap enemies inside, forcing them into close-range combat

**Tip:** Use the Arena while looting bodies or electronics to protect yourself from Vultures and Opportunists

**Notes:**

* Be mindful of the edge of your Arena when enemies are present. They can lay tripwires that extend into and past your barrier.
* The barrier expands from the player's position at the point of activation. If they're moving fast enough, they can actually leave the arena's range before it reaches its max size becoming solid

## Gallery

Arena Appearance (Original)Arena Appearance (as of January 5th, 2020)Arena Appearance, Inside (as of January 5th, 2020)
Peperit Alterum

## The End of the World

Peperit Alterum is the name given to the cataclysmic event that destroyed Kaissan about 1,000 years ago. Most of the world's inhabitants perished, leaving the survivors to slowly replenish their numbers over the course of dozens of generations.

## Flammus Ignis' Influence

Peperit Alterum was Flammas Ignis' ultimate show of defiance against the rest of the gods. He came into power forcefully, overthrowing the previous deity in the cycle
Invincibility

**Invincibility** is a Show Director power in *Darwin Project.*

(Not to be confused with Energy Shield, the Inmate Electronic Power)

* **AP Cost:** 3
* **Area of Effect:** Single Target
* **Description:** The player is covered by an impenetrable bubble for 20 seconds.

They are immune to damage, excluding cold and nuke damage. The bubble acts as a larger hitbox with increased knockback
Pants

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**Pants** are a clothing item in *Darwin Project*. They offer no additional stats to the player and are strictly a cosmetic customization item. As all skins, Pants can be looted from Fan Gifts, earned as rewards, or purchased from the store. To view or change pants, use the Dressing Room accessible from the menu.

## Gallery

### Male

Sun-Kissed Hunter PantsBloodsport Hunter PantsDesert Hunter PantsWoodland Hunter PantsOasis Hunter PantsHot Dad Male PantsOrganic Sea Male Pants
### Female

Blue Jumpsuit PantsGreen Jumpsuit PantsPurple Jumpsuit PantsOrange Jumpsuit pantsYellow Jumpsuit PantsLonely Goalie PantsSun Powered PantsAqua Marine SkinLaser Tag Boss Female PantsLaser Tag Employee Female PantsPizza Powered Female PantsSpaz Female PantsTangerine Inmate Female PantsGuttersnipe Pants
Rigged Chest

The **Rigged Chest** is a tool in *Darwin Project*. It can be accessed in the tools section of the Crafting Wheel. If it is not visible, click on any tool on the wheel to reveal the list of options. Rigged Chests look very much like regular loot Chests but instead of rewards, will reveal the player who opens it for sixty seconds and damage them.

* Reveal Duration: 60s
* Damage: 150
* Cost to make: 1 Leather
Runner Cloak

The **Runner Cloak** is a Coat item in *Darwin Project*. It can be accessed through the coat icon in the Crafting Wheel. The Runner Cloak provides the player will a small amount of cold resistance and increases their Stamina level. These effects can be upgraded up to five times. Players can change the color of their cloak via the Dressing Room.

* Stamina level per upgrade: +15%
* Cold Resistance level per upgrade: +10%
* Max level: 5
* Cost to make: 2 Wood, 1 Leather
Fire Arrow

The **Fire Arrow** is a Arrow in *Darwin Project*. It is available in the top section of the Crafting Wheel. This arrow does more base and headshot damage than other arrows in the game, but has a shorter range.

* Base Damage: 200
* Headshot Damage: 250
* Arrow Speed: 50%
* Max Arrow Range: 40m
* Cost to make: 1 Wood
Close Zone

**Close Zone** is a Show Director power in *Darwin Project*.

* **AP Cost:** 3
* **Area of Effect:** Single Zone
* **Description:** Forces an open zone to start the 60 second countdown to becoming forbidden. Two zones cannot be forced closed simultaneously.

The game will periodically close zones to keep progression moving along but the Director has the option to force close additional zones with this ability.
Weapons

There are three types of weapons in *Darwin Project*. They are the Axe, Bow/Arrow, and Snowballs. More weapon options are coming soon.

### Axe

The Axe is used for melee attacks and to gather resources such as Wood from trees. Its base damage is 150. Damage can be increased up to 275 by using Axe Sharpener. Gathering and crafting speed is increased with Lumberjack, and players can gain a small heal bonus with the Scavenger Axe.

Axe hits will deal damage and knock the enemy back a short distance.

The axe can also be used to parry Arrows, Snowballs, Hooks and enemy Axe attacks by swinging it just as it hits your character. When parrying Axe hits, both your character and the enemy will be knocked back.

### Bow and Arrow

The Bow is a standard ranged weapon that uses arrows as projectiles. The bow needs to be drawn for 1 second before it is able to fire.

There are multiple different arrow types that can be crafted in the game. Standard Arrows do base damage, but players will spawn in with five of them in a new match. They take the least amount of resources to create. A successful hit with a Hunter Arrow will track the enemy for 10 seconds. Each successive hit before the timer runs out, will add time to the timer. The Berserk Arrow will add Stamina back to the shooter, and Fire Arrows do additional damage.

You cannot use the Bow without any arrows. You can find more arrows by crafting them, looting from Chests or picking up enemy arrows. If you pick up an enemy Arrow, it will automically be set to the type you have equipped (ex. if you are using Default Arrows and the enemy is using Fire Arrows, you will pick up a Default Arrow)

Arrows, much like Axes, knock back enemies hit. Getting knocked back will reset your draw time.

### Snowballs

Crafted snowballs can be thrown at enemies to knock them back and reduce their Heat by 20% (if the enemy doesnt have a Cloak). There is a delay of 0.5 seconds before you throw the arrow, your character is immobile during the time period. Snowballs can be *deflected* back at the enemy with your Axe.

The higher the enemy's Cloak level is, the less Heat your snowballs will reduce.
Gravity Storm

**Gravity Storm** is a Show Director power in *Darwin Project*.

* **AP Cost:** 5
* **Area of Effect:** All Zones
* **Description:** Reduces gravity. Consequently, all knockback is much more extreme. Players will be able to jump higher and farther than usual.

**Tip:** As an inmate, pairing Gravity Storm with the Boom Shroom & Power Leap combo allows for what is essentially cross-map mobility, going from one side to the other very quickly.

**Note:** If you are the Director, avoid using this ability to make fights more "interesting". It makes the fight awkward and unbalanced.
Flammas Ignis

Flammas Ignis is the Kaissani god of fire, and currently rules at the top of the pantheon. His rule is known for bringing terror to the people of Kaissan, warping the land, and bringing overall destruction to the world. His ultimate display of power was known as the Peperit Alterum, where at the beginning of his thousand year rule, he permanently decreased the sea level of Kaissan, increased temperatures across the world, and indirectly killed more than half the world's population. There are very few if any left alive who lived during the time of the Peperit Alterum, but legends tell of the sky turning a crimson red while the sun burned a bright, fiery orange. Some stories tell of fireballs raining from the sky, others say it streaked across the sky and struck the land like lightning. The validity of these stories is unknown.
Arrow

For a list of all arrows, see Arrows.

The **Arrow** is the default arrow option in *Darwin Project*. Players will spawn into the game with five of these arrows if this option is not changed out prior to the start of the match. Additional arrows can be crafted from the Crafting Wheel.

* Base Damage: 150
* Headshot Damage: 200
* Starting arrow count: 5
* Cost to make: 1 Wood
Darwin Project Wiki

#### **The Darwin Project** is a stream-based survival game developed by Scavengers Studios. The game takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. In order to prepare for the coming Ice Age, the 'Darwin Project' sets players against players in a last-man-standing battle royal arena. Battle the cold and fight to the death. Gather supplies and craft weapons, armor, and other items. This wiki is a collaborative resource for the game and is maintained by the contributions of the fans. Feel free to use our Discussions to discuss gameplay. All editors are welcome. Come join our community!

Help **•** Terms of Use **•** Wanted Pages **•** Administrators **•** Categories
The Darwin Project Wiki is a collaborative resource about Darwin Project that anyone can edit. We are currently editing over 100 articles, and 323 files, and you can help!

**Beginner's Guide****Weapons****Crafting Wheel****Character Customization****Zones****Gameplay****Dressing Room****Patch Notes**

Darwin Project "Be the Director" trailerBehind the Scenes 1 with Simon Darveau Welcome to DarwinBehind the Scenes 2 with Simon Darveau Summer RoadmapDarwin Project - Dev Diary 1 The ManhuntDarwin Project - Open Beta Community HighlightsDarwin Project Closed Alpha 2 Community Highlights10 highlights from Darwin Project first Closed Alpha

**Beginner's Guide****Weapons****Crafting Wheel****Character Customization****Zones****Gameplay****Dressing Room****Patch Notes**
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Show Director

The **Show Director** is the entity inside *Darwin Project* that controls the extra features of the game. A person wanting to play as the Director will need to reach level 5, queue for the part, and wait for their match. If it's a private game, the person can instead create a new match and assign it a password to give to friends.

As the director, the player will be able to cruise about the map as a large drone, adjusting their speed with the scroll wheel.

The drone cannot be damaged by other players. The player will oversee the progress of the game and can directly affect certain elements of the gameplay.

The Director can talk to other players and give them information regarding enemy locations, or whatever else they wish to talk about. The player is able to respond. Directors can also turn a gravity storm on, making mobility a bit more interesting, buff a struggling player with health or speed, send down an airstrike nuke in a targeted zone and even lock out zones completely. They can also drop additional Electronics on the map which are used to create Powers.

Before a Director can do any of this however, they will need to aquire Action Points.

## Abilities

* Warm Up - Increases a player's warmth level
* Crowd Favorite - The crowd choose their favorite player.
* Give Wood - Channels your inner Wood Delivery Guy and gives a chosen player 3 Woods.
* Give Leather - Gives a chosen player 2 Leather.
* Electronic - Places a single electronic device somewhere on the map. Exact locations are pre-determined for each zone.
* Close Zone - Closes the zone of the Director's choice.
* Open Zone - Re-Open a zone closed before.
* Speed Up - Provides a speed buff for a short amount of time.
* Invincibility - a choosen player gets invincible for ten seconds
* Expose - The selected player and their nearest opponent both receive a clue on each other.
* Electro-Mania - Activates all Electronics
* Telepathy - All players can hear one another’s voices.
* Blood Moon -  All players track one another
* Heal - Provides a heal (you can choose between 150 and 300 HP) to the place of choice.
* Gravity Storm - Shifts the gravity level of a targeted zone. Players in the storm will be able to jump high for the duration.
* Nuke - Calls an airstrike to the targeted zone. Once the nuke hits, the 'radiation cloud' will expand over time. Players caught in it may die.
* Manhunt - Targets a specified player and tracks them for a short time. The player with the kill will be well rewarded, as will the target, if they survive the timer.
* Beach Party - doubles all resources besides spawn Electronics also includes loot from chests and mechanical deer.
* Lava Floor - fills the floor with lava in a choosen zone,

## Gallery

The Director's map. Pick a zone to close.
Insect Glaive

Это **сочетание двух оружий**. Первое — классическая **глефа**, которая используется для атаки, пируэтов прыжков и комбо. Во второй руке притаилось странное **насекомое**, которое по вашей команде атакует и истощает монстра. Ручной жук может увеличивать урон охотника, замедлять животное или исцелять героя.
Armor Skins

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**Armor Skins** are a skin item in *Darwin Project*. They offer no additional stats to the player and are strictly a cosmetic customization item. As all skins, Armor skins can be looted from Fan Gifts, earned as rewards, or purchased from the store. To view or change a skin, use the Dressing Room accessible from the menu.

## Male

Default Armor SkinGrizzly Bear ArmorPolar Bear ArmorSun Bear ArmorHockey Hooligan Male ArmorAthlete Murderer Male ArmorPizza Maniac Male Armor
## Female

Default Armor SkinLonely Goalie Female ArmorPlaid Punisher Female ArmorAqua Marine Female ArmorGrey Red Saboteur Female ArmorSun Powered Female ArmorUnstoppable Aunt Female Armor
Tools

**Tools** are items in *Darwin Project* that can be crafted in the Crafting Wheel. These are items that can potentially slow down, trap, and even kill an enemy player if their health is low enough. There are currently seven tools in the game but only three can be assigned to the Crafting Wheel at a time. Players will need to check the wheel and assign their tools prior to starting a match.

New players will have the Bear Trap, Tripwire, and Snowball pre-assigned by default.
Ghost Cloak

The **Ghost Cloak** is a Coat item in *Darwin Project*. It can be accessed through the coat icon on the left side of the Crafting Wheel. Wearing this cloak will reduce the oppoents clue duration when they are tracking you as well as provide a small amount of cold resistance. This effect can be upgrade five times. Players can change the color of their cloak via the Dressing Room.

* Clue Duration on You per level: -10%
* Cold Resistance per level: 10%
* Max Level: 5
* Cost to make: 2 Wood, 1 Leather
The Universal Mandate

The Universal Mandate is a supremely important document meant to maintain peace between all nations of Vey'Adra. It was put in place by Vaeled, who threatened to cut off trade to all countries who refused to sign it. The main ideas of the Universal Mandate were international roads that spanned the entire continent, limitations to the size of military, and mutual military support against all who violently opposed it, While it is highly controversial no nations have taken violent action against Vaeled due to it's implementation.

The standard Vey'Adrian epoch is based around the Universal Mandate, with history recorded by years before and after it's implementation. Therefore, the time before the Universal Mandate is referred to as BUM, and the time afterward is called AUM. The current year is 1274.
Magic in Canticlyth

## Introduction

Magic in Canticlyth is extremely varied. Clerics and Paladins draw their power from the god they worship, Bards from the songs of the Elder Race, which have either been passed down since ancient times or transcribed from ancient scriptures, Druids from the worship of the Nature Goddess and nature itself, Monks from study of the basic alchemical elements, Sorcerers from remnants of inherent power from the Elder Race that sometimes manifests in creatures today, and Warlocks through pacts with the Anti-gods. All other classes draw their powers from the study of alchemy.

## Summary

Divine magic exists, but arcane magic is replaced with alchemy
Evader Boots

**Evader Boots** are a boot type in *Darwin Project*. They can be accessed through the boots section of the Crafting Wheel. Players wearing these boots will run +3% faster. This effect can be upgraded up to 5 times, stacking for a total of 15%. If an inmate wearing these are being tracked, the inmate's speed will increase by an additional 4% per level. The skins of boots can be change prior to a match by using the Dressing Room.

* Speed Bonus When Tracked per level: 4%
* Movement Speed per level: 3%
* Max Level: 5
* Cost to make: 2 Leather
Inmates

**Inmates** are the playable character in *Darwin Project*. Inmates start the game with 600 health, 100 warmth, full Stamina, and a default set of Powers, Tools, Arrows and resources. Players can change these via the Crafting Wheel before a match starts. After zoning into the game, the inmates will gather additional resources including Wood, Leather, and Electronics. The players will slowly be pushed together on the map. The last inmate standing wins the match.

To change the look of the inmate, use the Dressing Room prior to a match.
Demon

The Demon is the 17th evolution stage. He looks like a traditional interpretation of a demon (red body, angry eyes, horns etc.) He uses a red and orange sword with a gem in it.

## Trivia

* The Demon used to be the highest evolution stage in Mobile EvoWars.io. Technically, the Archangel was stronger, but you had to buy premium to get to it.
Boots

Boots are an upgradeable item in *Darwin Project*. There are currently four types of Boots that can be crafted and each one has a different ability. Players can only have one boot type slotted in their Crafting Wheel during a match. Once the game has started, the chosen boots can be upgraded up to five times with the affect from each upgrade stacking on the previous one(s). For example, each time the Ninja Boot was upgraded it would increase the player's speed by an additional 4% and further decrease the time a footstep could be detected by another player.
Crafting Wheel

The **Crafting Wheel** is an accessible wheel that is divided into four groups. Survival Basics, Perks, Tools, and Powers. The wheel can be customized to reflect the preferred playstyle of the player. Open the craft wheel by pressing 'Q' or open it via the main menu.

## Basics

The Basics is where players can craft armor, fire and arrows. The only item that can be changed in this section are the arrows. There are four types of arrows available - Regular, Beserker, Hunter, and Fire.

## Perks

Perks are where players go to craft axes, cloaks, and boots. There are currently three axe types, five cloak types, and four boot types. Axes can be used to gather resources.

## Tools

Tools are craftable items used against other players. There are seven types currently that include traps, bombs, rigged chests, a tripwire, and a snowball.

## Powers

Powers are where the player really determines their gameplay style. There are eight powers, but the player can only have three slotted at a time. Current powers include Arena, Camo, Detector, Energy Shield, Power Leap, Radar, Teleport, and Turret.
Arrows

**Arrows** are a weapon item that can be created using the player's Crafting Wheel. They can also be occasionally gained from Chests.  Arrows are used with the bow and come in four types. The bow itself cannot be changed or upgraded but the arrows can prior to a match, giving a different playstyle.

Arrows can be used to damage, track, or kill players. The Berserker arrow can even add a buff. All arrows except the Fire arrow deal 150 damage for body hits and 200 for headshots. The Fire arrow damages is further increased to 200 and 250, respectively.

Crafting an arrow takes 1 Wood.

The four types are arrows are:

* Arrow - These are the default arrows. Players spawing in the game with this will have 5 arrows to start. This is the only arrow that will spawn in with the player. All other types will need to be crafted after starting the match.
* Hunter Arrow - An enemy hit with the Hunter Arrow will be tracked for 10 seconds. Each successive hit will stack until the tracking timer runs out.
* Berserk Arrow - Hitting an enemy with this arrow will give the shooter an unlimited Stamina buff. This is stackable.
* Fire Arrow - Deals 200 damage for a body shot, additional 50 more for a headshot.
Light Bowgun

Последнее легкое оружие в игре для тех, кто предпочитает охотиться на расстоянии. Это **смесь лука и пушки** — самое мобильное дальнобойное оружие в игре, которое сохраняет мобильность охотнику и может расставлять мины и ловушки вокруг зверя.

Light Bowgun имеет множество видов боеприпасов, между которыми легко переключаться. Податливая камера Monster Hunter World превращает игру с ним в классический шутер от третьего лица.
Bow

Этот **лук** атакует противника на большом расстоянии, при этом персонаж сохраняет высокую мобильность, что очень важно в бою. Однако, не стоит стрелять совсем издалека, помните, что чем дольше стрела летит до цели, тем меньше у нее урон.

Благодаря огромному количеству типов боеприпасов лук остается универсальным и многогранным, подходящим для новичков.
Zones

There are currently 9 tiles/zones in the game (7 playable, 1 unused, and 1 special). Each tile can only appear once on the map. The tiles are randomly and seamlessly assembled in various configurations. Each tile can be rotated in any direction, and can appear on any zone on the map.

There are 10 tiles in the game. 8 of them are playable, 1 of them is currently unused, and 1 of them is The Lobby.

### The Lobby

The Lobby is the holding area for players waiting to join a match. While players are here, they can interact with the Crafting Wheel and the Dressing Room.

Weapons are non-lethal in this area (but they still knockback), and all players have unlimited arrows and snowballs. Other tools are not allowed.

## Playable tiles

There are 8 playable zones in the game. Warning: Most tile names are unofficial.

### The Tree Tops

*Warning: Unofficial name.*

The zone's main area are the Tree Houses. These cover the majority of the zone. This tile features a lot of vertical gameplay, and features tight corridors, sniper areas and cover. Using gliders, hooks, Power Leap or Teleport is recommended when navigating and/or fighting in this zone.

### The Fort Town

This zone features a small town with a few houses, surrounded by a wall and sniper towers from all directions. There are limited entrances to the town, but the town itself features a lot of cover and indoors combat.

### The Lava Canyon

This zone's main area is the Electronic surrounded by lava. Lots of open space, smart players can utilize the lava to knock enemy players in there.

### The Arena

*Warning: Unofficial name.*

The Arena is a large, mostly perfectly flat area with some icebergs in the center. Perfect place for equal field duels.

### The Hilltop Chalet

This zone features a large hill, that covers all of the zone. There are several structures and an Electronic at the top of the hill. Players need to walk quite a distance uphill to get there.

### On-The-Rocks Shipping Co.

This zone features a lot of close quarters combat and high points, that players can teleport or glide to.
Powers

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There are currently nine **Powers** available in *Darwin Project*. Players can only have access to three powers on the Crafting Wheel at any time. Each power requires an electronic to make, and will go on cooldown once it's been used.
Berserk Arrow

The **Berserk Arrow** is an Arrow in *Darwin Project*. It is available in the Crafting Wheel. This arrow provides the player with unlimited Stamina when it hits an enemy player. This effect lasts for ten seconds per arrow. The effect is stackable.

* Base Damage: 150
* Headshot Damage: 200
* Effect Duration: 10s
* Cost to make: 1 Wood
Cabins

The **Cabins** are structures in *Darwin Project*. They are located on the map in every zone. Some cabins have a radar map inside them showing the location of every player. These are especially useful for players who are the target of a Manhunt. Occasionally chests will spawn inside cabins, so it's always good to check.
Electronics

**Electronics** are one of 3 types of resources in *Darwin Project*. The others are Wood and Leather.

**Harvest Time:** 9 second

When The Director drops an electronic on to the map, the announcer will let players know. Due to Electronics' long harvest time, attempt to collect them if there is little or no chance of immediate combat.

In the case that an electronic is struck, it will knock back nearby inmates similar to a Boom Shroom

Electronics are used to create Powers from the Crafting Wheel.
Electronic Mushroom

The **Electronic Mushroom**, or "Boom Shroom", is a stationary item on the map of *Darwin Project*. To use a mushroom, approach it and attack it. This generate a propulsive explosion, pushing the player the direction opposite of the mushroom. (The mushroom can be activated with with an axe, arrow, hook, snowball, or icebolt)

**Note:** The direction the player is sent is determined, **NOT** by the where the player is looking, but by their position relative to the mushroom.

Before using one, it is best to have a general idea of where the landing will approximately be. Otherwise the player could unintentionally land in the middle of a fight, or even in lava.

**Tip:** Combo these with the Power Leap ability for greater distance. The Shrink ability, which increases knockback due to the player being smaller, is also paired well with these.

Teleport and Gliders can also be used, though they don't retain or increase momentum.
Power Leap

**Power Leap** is an Electronic Power option in *Darwin Project*.

* **Area of Effect:** Single Target / Self
* **Cooldown:** 60 seconds
* **Cost:** 1 Electronic
* **Description:** A single strong jump that launches the inmate into the air.

**Tip:** Combo this ability with a Boom Shroom for greater distance

**Note:**

* Can be used in confined spaces for quick forward momentum. Useful for getting out of a corner you're pinned in.
* Shrink's increased jumping and knockback doesn't change the distance that Power Leap alone would move the inmate
* The shockwave when landing does NOT deal damage (A note to halt the spread of misinformation)
Tracking

**Tracking** is an ability that allows a player to temporarily see and track the location of an opponent. There are multiple ways to accomplish this. In addition to those listed below, players will temporarily leave footprints behind unless they are using Camo.

* Player's who are the target of a Manhunt are visible to all players for the duration.
* Hunter Arrows will cause an inmate to be tracked for five seconds. Each additional hit will increase the timer by five more seconds.
* Tracking object are items in the zone that have a red glow to them. Using these will cause any nearby players to be tracked for a short amount of time.
Beach Party

**There seems to be something missing.**
This article is still a **stub**. You can help us by expanding it.**Beach Party** is a Show Director power in *Darwin Project*.

* **AP Cost:** 5
* **Area of Effect:** All Zones
* **Description:** Warmth for all survivors is maxed out and harvesting gives more resources for 90 seconds. (This doesn't affect harvested bodies or electronics)

For the duration of Beach Party, inmates clothes turn into swimsuits and their armor becomes floaties.

**Tip:** While Beach Party is active, inmates can freely travel through, and loot inside, forbidden zones without getting cold.

Note:
Armor

**Armor** is a very beneficial item in *Darwin Project*. It can be created using the Crafting Wheel once the player has the correct resources. It takes three Leather and one Wood to make it, so start looking for those Chairs. Armor can be removed by another player with a solid damage hit, so be sure to keep resources on hand. Armor is the best resistance to damage in the game. Replace it right away if possible.
Radar

**Radar** is an electronic Power option in *Darwin Project*. It is available to equip in one of the bottom 3 slots of the Crafting Wheel.

Using Radar will reveal Enemies, Clues, Resources, and Traps within a 150m range and lasts for 10 seconds.

* Range: 150m
* Duration: 10s
* Cooldown: 60s
* Cost to Make: 1 Electronic
Character Customization

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**Character Customization** allows the player to change the look and gender of their character in *Darwin Project*.

## Head

### Male

Male 1Male 2Male 3Male 4Male 5Male 6Male 7Male 8Male 9
### Femalefkdolsfsf

Female 1Female 2Female 3Female 4Female 5Female 6Female 7Female 8Female 9
Hats

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**Hats** are a clothing item in *Darwin Project*. They offer no additional stats to the player and are strictly a cosmetic customization item. As all skins, Hats can be looted from Fan Gifts, earned as rewards, or purchased from the store. To view or change a hat, use the Dressing Room accessible from the menu.

## Gallery

Liquid Ice HatLabotte 60Darwin Baseball TeamScavengers CutieOh CanadaEgg HeadEarhartRabbit HoleHooligan Skatehead skinMontreal SkateheadHooligan GoalieMontreal War GoalieElk God/HunterGolden EggGermophobe WarriorUnintelligible Gas ManSewer Maste
Telepathy

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**Telepathy** is a Show Director power in *Darwin Project*.

* **AP Cost:** 3
* **Area of Effect:** All Zones
* **Description:** When activate, all inmates can hear each other, regardless of distance
Manhunt

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**Manhunt** is a Show Director power in *Darwin Project*.

* **AP Cost:** 5
* **Area of Effect:** Single Inmate
* **Description:** Choose an inmate to be revealed to all other inmates for 120 seconds. Surviving the manhunt gives the target an electronic, armor, and various other resources. If the target is killed, the killer gets these rewards instead.

Tracking on the inmate acts similarly to clue tracking, showing the manhunted target's name, health, cold, and location through walls and on the minimap
Electronic

**Electronic** is a Show Director power in *Darwin Project.*

* **AP Cost:** 2
* **Area of Effect:** Single Zone
* **Description:** Places an electronic in a zone's predetermined electronic spawn location.

**Tip:** Use the placement of electronics to encourage nearby inmates to converge and battle for it.

**Note:** Do not think of Electronics as a go-to reward for first blood. The act of getting first blood already gives the inmate an electronic. Instead, possibly give Wood or Leather since they are commonly low on resources after their fights.
Kaissan

## The World

Kaissan (Pronounced "K-eye-sahn") is a barren desert world destroyed by a malevolent god about 1,000 years ago. Most of the population died as the world burned in an event now called Peperit Alterum, which shaped and scarred the land to the desire of Flammas Ignis, the god of destruction and current ruler of Kaissan. Scattered ruins of ancient temples now serve as refuge for nomads and strongholds for bandits, and the few bodies of water left are the only places where civilization has begun to rebuild. Caverns and catacombs are homes for the people who have yet to emerge from the under ground.
Stamina

**Stamina** is a vital statistic in *Darwin Project*. Players need to keep a close eye on their Stamina Meter as Stamina is required for many actions.

## Use

Stamina is used for sprinting, jumping, holding your bow, swinging your axe, and rolling.

You can still jump, hold your bow, and swing you axe without stamina, but these actions will keep you from leaving the fatigued state.

## Fatigue

If you use 100% of your stamina, or fall a great distance becoming staggered, you will become fatigued.

While fatigued, your stamina bar will appear red. You will need to let it fully recharge to not be fatigued.

During this, you can walk, but you cannot sprint or roll.

Stamina can be recharged over time, through the use of Berserker Arrows or with the speed effect.

(Berkserk and Speed grant unlimited stamina for their duration)
Axe Skins

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**Axe Skins** are a skin item in *Darwin Project*. They offer no additional stats to the player and are strictly a cosmetic customization item. As all skins, Axe skins can be looted from Fan Gifts, earned as rewards, or purchased from the store. To view or change a skin, use the Dressing Room accessible from the menu.

## Gallery

Lumber JackBlack AxeRubber Band AxeValhalla AxeFire Fighter AxeConstruction AxeChromium AxeManganese AxeVandyl Axe8-Bit Silver AxeAnti-Cyber Bully AxeArt and Craft AxeObsidian AxeCleat CrusherBlade RuthGreen Bat Pink SawYellow Devil ShovelCarmine ShovelBlade of Gory
Hooligan

The Hooligan is the 11th evolution stage in Evowars.io. He uses a baseball bat and wears a motorcycle helmet. He also has some stitches on his head.

## Strategy

At this point, you are probably one of the strongest people in the arena. You might even be on the leaderboard! Just like before, kill people weaker than you, avoid people bigger than you.

## Trivia

* He seems to be in some sort of gang, as shown by the (A) symbol on his helmet and bat.
* He is the second character to have unique facial features. (the stitches)
Dandaveer (Mastodir)

Dandaveer was a colony village of the Thöm Dynasty States. It was originally named for one of the personal advisers of Emperor Loleth Thöm IV. The road to Dandaveer serves as an unofficial border between the Lulthi Wilds and the Dynasty Wilderness. Dandaveer had long been abused by it's government, which blatantly ignored the fact that Kobolds had been raiding the village for months. At one point, an a duo of adventurers by the names of Uriah Halfmoon, fighter, and Johnny Nimbus, bard, (a.k.a. "The Jolly Crew") teamed up with the town drunk, former Larphian mercenary Uldin Von Mastodir, and directly opposed a Kobold attack, followed by their own offensive against the Kobolds, snuffing them out for good. Mastodir, as well as the Jolly Crew, also attacked and killed a Dynasty Representative and his escort, in retribution for the offenses against the townspeople. The Jolly Crew moved on to their next adventure, but Mastodir stayed behind to help the village gain independence. While the people of Dandaveer (Renamed to "Mastodir" at that point) consider themselves to be their own independent country, none of the other nations of Vey'Adra consider this to be the case. Mastodir is located to the far south of the Dynasty States.

After Mastodir proclaimed itself to be a county, several other Dynasty colonies followed suit, forming the Mastodirian Alliance. Vaeled acknowledges the Alliance's existence, and considers it to be *closer* to it's own nation, but just not quite there yet.
Nuke

**Nuke** is a Show Director power in *Darwin Project*.

* **AP Cost:** 5
* **Area of Effect:** Single Zone
* **Description:** Starts a 40 second timer on a zone. After the timer finishes, a circular blast will spread out from the center of the zone, killing any inmate caught in the blast. The zone is free to return to after the green effect fades off the map.

**Tip:** Players caught in a nuked zone next to forbidden zones should make a fire on the nuke side of the border next to the wall (fires inside a forbidden zone go out very quickly), then stand on the forbidden side until the nuke is over. This will keep the player from dying to the nuke, or the freezing temperature of the closed zone.
Cage Trap

The **Cage Trap** is a tool in *Darwin Project*. It is available in the tools section in the Crafting Wheel. If it is not visible, click on any current tool, then select it from the list to exchange it with that tool. Toss a cage on the enemy to trap them. Cages can be destroyed by axe attacks and arrows.

* Duration: 20s
* Cost to make: 1 Wood
Boot Skins

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**Boot Skins** are a skin item in *Darwin Project*. They offer no additional stats to the player and are strictly a cosmetic customization item. As all skins, Boot skins can be looted from Fan Gifts, earned as rewards, or purchased from the store. To view or change a skin, use the Dressing Room accessible from the menu.

## Male

Default boots skinSavage BootsWhitemane BootsJetblack BootsHockey Hooligan Male BootsPin Pal Male BootsAthlete Murderer Male BootsChill Dad Male BootsMaroon Marauder Male Boots
## Female

Default boots skinLonely GoalieGrey Red Sabotuer Female BootsCotton Candy Female BootsCrust Crusher Female BootsGuttersnipe Female BootsLaser Tag Empolyee Female BootsProfessional Blue Female Boots
Coat

A **Coat** is a clothing type item that can be can be crafted in *Darwin Project*. They can be accessed in the Crafting Wheel and are most commonly refered to as Cloaks. Each cloak will provide a certain amount of warmth as well as an additional perk. Cloaks take two Wood and one Leather to create. Each cloak can be upgraded up to 5 times, with each upgrade adding additional benefits.
Energy Shield

**Energy Shield** is an Electronic Power option in *Darwin Project*.

(Not to be confused with Invincibility, the Show Director Power)

* **Area of Effect:** Single Target / Self
* **Duration:** 10 seconds
* **Cooldown:** 60 seconds
* **Cost:** 1 Electronic
* **Description:** The player is covered by an impenetrable bubble. They are immune to damage, excluding cold and nuke damage. The bubble acts as a larger hitbox with increased knockback

**Tip:** This ability is viable when making a tactical retreat or escaping an unfavorable place, mostly to stave off inevitable damage.

**Note:** This ability should **NOT** be used if engaged in a fight on the edge of a forbidden zone or during sudden death. The large hitbox and increased knockback will make it nearly effortless to bully the shielded player into the forbidden zone causing them to freeze to death.

## Gallery

Energy Shield (Resting State)Energy Shield (Impact Effect)