Cultivator attributes

Those represent your main character's statistics.

There are 7 primary attributes, 4 basic ones and a special one that directly translate to Combat attributes, and 2 special ones that improve your cultivation speed.

There are also several extra damage attributes, using different elements or against specific Enemy Races. Some advanced attributes, available after ascension add some extra fighting mechanics (such as ignoring defense).

## Basic primary attributes

There are four basic attributes that directly translate to secondary Combat Attributes.

* Life Essence (1 point gives 5 Attack points)
* Strength (1 point gives 5 Defense points)
* Vital Energy (1 point gives 15 Health points)
* Dexterity (1 point gives 3 Evasion points)

### How to increase ?

They can be increased in numerous ways. Actually most of your work, at least on Earth will consist on increasing those.

This includes:

* Primary Pills obtained from various zones in game
* Attribute Pills refined through Alchemy
* Booze brewed in the Wine Cellar
* Skills bought in various markets
* Sect Skills gained in Sects
* Heavenly Skills gained from already ascended players
* Spiritual Root that increases the power of all the above skills
* Alliance Skills that can be bought when you're part of an Alliance
* Equipment found in various parts of the game and upgradable through Blacksmith
* Talisman Soul upgradable with Talisman Soul Stones
* Meridian upgradable with Meridian Pills
* Origin Talismans forged in Blacksmith and upgradable with Talisman Materials
* Heaven Array in your Heaven Sect
* Immortal Beasts in the Beast Garden
* Physical meditation in the Meditation Room

Note: Dexterity gets less boost than the others from Heaven Array and Origin Talisman.

## Special primary attributes

There are also 3 more special primary attributes. These are a lot harder to increase than the basic ones.

### Perception

Perception translates to Efficiency with a ratio of 2 points of Perception for 1 point of Efficiency. Efficiency is a direct bonus to your cultivation speed. You will get an extra Cultivation Base point per tick (every 5 seconds) for each Efficiency point you have. This is not visible underneath your character in the main screen though, only the random range linked to your Cultivation Realm is displayed.

### Absorption

Absorption translates to Qi Absorption with a ratio of 2 points of Absorption for 1 of Qi Absorption. You will get an extra Qi point per tick (every 5 seconds) for each point of Qi Absorption you have.

### Fortune

Fortune translates to Critical Strike with a ratio of 3 points of Critical Strike for each point of Fortune. Critical Strike increases your chance of doing double damage on an attack.

### How to increase ?

It is much more difficult to increase those attributes. First there are no pills for them, neither direct nor refinable through alchemy. There are also less skills and equipment to boost them.

* Perception/Absorption: Some sects have a skill instead of an Ultimate as their last skill
* Perception/Absorption: Some skills can be bough in markets but only for Spirit Jades
* Perception/Absorption: Alliance skills
* Perception/Fortune: Talisman Soul, but at a tenth of the value of basic attributes
* Perception: Each level of Enlightenment in the Study Room gives 10 perception
* Fortune: High level Bracelet and Rings

## Combat attributes

Those are the attributes used for fighting. They are mostly derived from your cultivator's primary attributes.

 Strength
 Vital Energy
 Dexterity
 Fortune

In addition they can also be directly increased through Relics.

## Extra damage

### Elemental damage

You also have elemental damage statistics, each related to one of the elements: Gold, Wood, Water, Fire and Earth. They are only used if you're using an elemental Ultimate and ignore defense.

These are boosted by:

* Equipment: Brooch and Pendant
* Heaven Array
* Origin Talismans

### Enemy races

The damage you inflict to each specific race of enemy can be boosted through the related Anti Pills.

## Advanced Combat Attributes

Those are also shown in your Character page. Following are the in-game descriptions.

 Penetration
 Rejuvenation
 Reflection
 Damage Enhancement
 Defense Enhancement
 Penetration rate
 Accuracy

The last 4 can be obtained via Relics.

## Personality

Your character also has a Benevolence and Malevolence levels. You gain 1 point for spending a year in a righteous or evil sect, so a maximum of 100 points per day. Reaching 300/1500/3000 in those allows you to Help or Rob at the Treasures Hall and Sutras Hall.

## Note

The Attribute tab in the Character Screen also includes your current amount of Reputation, Benevolent Jade and Malevolent Jade. However those are Currencies, not Attributes, as you get nothing by having them and must be spent to procure a bonus.