recursal/Fanatic-Fandom huggingface dataset:
Repentance-class Dreadnought

## Description

The Repentance is Cadera's first contribution to Mandalorian engineering. Exemplifying the Cadera battle philosophy of never turning one's back to flee, the Repentance is a heavy-hitting dreadnought whose nose is always pointed squarely at its target. Sporting extremely heavy frontal-arc weaponry and armor, the Repentance is able to take on even larger craft as long as it can keep them in its sights. Although they are slow, if a Repentance can close to ramming distance, a plasma-sheathed lance upon its nose allows it to spear enemy ships, holding them in place to launch hundreds of boarding pods every minute into the enemy's hull and swarming it with troops. However, the ship possesses no weaponry on its rear arc save point defense, as well as possessing minimal armor in that area, giving it a glaring vulnerability. For obvious reasons, the ship is most suited to full frontal assaults, giving their captains well-earned reputations for recklessness in the face of danger.

### Pros

The Repentance's powerful shields and frontal armor gave it a strong defense, while its incredible powerful forward weaponry makes short work of battlecruiser-class ships. The powerful maneuvering thrusters allow for greater than average pitch and yaw speed. The boarding pod launchers, firing pods reminiscent of those used by the Eternal Empire, allow for quick (albeit hectic) delivery of boarders to enemy craft at close range; and the well-trained Cadera crew is ideal for repulsing boarders.

### Cons

While the frontal armor was strong, there was minimal armor in the rear, and no weapons covered a 60 degree rear arc. Additionally, it's forward weaponry is poorly suited to fight smaller corvettes and frigates, and its broadsides are weak for its size. It also had a small fighter complement. Its sublight acceleration capabilities were relatively slow.
Armia Królewska

**Armia królewska** (王国軍 *Ōkoku-Gun*) jest główną siłą militarną królestwa Re-Estize. Łączy w sobie siły różnych feudalnych władców, by walczyć z corocznymi najazdami Armii Imperialnej. Armia nie jest już aktywna; ponieważ Królestwo Re-Estize zostało podbite przez siły potężnego wroga.

## Tło

Armia Królewska składa się głównie z milicji. Żołnierze wchodzący w skład armii to przeważnie zwykli wieśniacy, którzy otrzymali rządową broń, nierzadko nie mieli zbroi i nie byli odpowiednio wyszkoleni. Królestwo zwykle zbiera dwieście tysięcy ludzi do walki z Imperium Baharuth, ale w razie potrzeby jest w stanie zebrać więcej.

## Fabuła

### Nieumarły król

Ramposa III wysłał Gazefa Stronoffa i jego grupę wojowników do zbadania i wyeliminowania imperialnych żołnierzy, którzy napadali na wioski na terytorium Królestwa. Mniej więcej w tym czasie Gazef stanął twarzą w twarz z tajemniczym magiem, który ujawnił swoją obecność pod imieniem Ainz Ooal Gown w wiosce Carne.

## Siła

Armia Królewska była wielkim przedsięwzięciem wojskowym, które rekrutowało poborowych ze wszystkich regionów Królestwa. Jednak indywidualnie żołnierze składający się na wojsko byli słabymi rolnikami. Armia polegała jedynie na przewadze liczebnej w celu osiągnięcia zwycięstwa przeciw wrogowi.

Według szacunków Jugema większość wcielonych mężczyzn w armii Królestwa jest najwyżej na poziomie 2. Wyszkoleni żołnierze zatrudnieni i pod opieką szlachty są na poziomie 10.
Clan Cadera

An ancient Clan founded sometime before the Great Galactic War, **Clan Cadera** fell from grace long ago when one of its chieftains failed to follow the sixth action of the *Resol'nare* and did not support Mandalore when called upon, going so far as to rise up against Mandalore the Vindicated during the Crusader's Schism. Few Caderas survived the ensuing war, and the Clan was thereafter treated with a dishonourable stigma.

In 3601 BBY, Clan Cadera went into self-imposed exile, abandoning their planetside holdings and loading the entire clan including women and children onto a roving fleet, with the goal of regaining their honour in battle so that they could claim their rightful place among the Mandalorian clans once again. Over the millennia since, Cadera has slowly become a powerful warrior clan, developing a reputation as ferocious melee combatants as well as suicidal warrior-fanatics. In 21 BBY Clan Cadera was crucial in deposing Duchess Satine of the pacifistic New Mandalorians and installing Salun Krisk as *Mand'alor,* returning Mandalore to the old warrior ways. Although they were seen as redeemed in the eyes of the Mandalorians thereafter, they remained without a home planet, as their then-chieftain **Eirin Cadera** believed they had work yet to do before redemption could be claimed.

Eirin Cadera began a 51-year campaign against the Hutt Cartel following her involvement in Salun Krisk's rise, making considerable gains against the criminal organisation. Unfortunately she passed some time after 1 ABY, though she was survived by her four children, and her eldest daughter, **Yiuki Cadera** rose to chieftain in 20 ABY. Under Yiuki's leadership, Cadera gained the planet of Chrisophsis as a homeworld, and established the legendary construction company Cadera Forgeworld Shipyards, who designed several Cadera dreadnoughts. Yiuki was not content with a homeworld, however; in 30 ABY, Yiuki finished what her mother had started, launching a final decisive assault against Nal Hutta using her newly-forged battlefleet. The weakened Hutt Cartel's capitol was no match for the hardened Cadera fanatics, and they subjugated the Cartel under Mandalorian rule, finally solidifying Cadera's place in the Mandalorian Hierarchy.

Later that same year, Yiuki joined with **Lana Beumaryn** after the Beumaryn chieftain's wife slew and usurped the weak *Mand'alor* **Var Gesrik'kyr**, though after **Rancor Bralor**, Yiuki's brother by blood, was slain by Lana, Yiuki joined with Clan Krisk chieftain **Ulrik Krisk** in defecting against her rule. After a short but extremely violent struggle in which Clan Cadera played a crucial role, Lana was defeated and her forces driven into The Maw. Yiuki and Ulrik developed a strong relationship over the course of the civil war, and it has been rumoured among both clans that the two of them are an item, although they've not announced anything official as yet.

Cadera clansmen are sometimes referred to as *Tra'rugoten*, or void-born, due to their dozens of generations as a nomadic fleet with very little time spent on planetary surfaces.
Parpatra Ogrion

**Parpatra Ogrion** (パルパトラ・オグリオン *Parupatora Ogurion*) był doświadczonym robotnikiem oraz przywódcą Łowców Smoków. On i jego drużyna zgłosili się na ochotników do zbadania tajemniczego wielkiego grobowca.

## Wygląd

Parpatra był starym człowiekiem, który używa włóczni wykonanej z kła zielonego smoka, którego on i jego towarzysze zabili.

## Osobowość

Zwykle Parpatra zachowuje się jak porywczy senior, jednak jego prawdziwa natura była dość dyskretna. Woli raczej zadawać obrażenia, niż podejmować nieznane ryzyko, aby zapewnić sobie i swoim towarzyszom bezpieczeństwo.

## Tło

Dawno temu Parpatra był poszukiwaczem przygód rangi orichalcum. Popadł w konflikt z ówczesnym mistrzem gildii poszukiwaczy przygód i uderzył go w twarz, co doprowadziło go do zostania robotnikiem. Podczas swojej długiej kariery jako robotnik Parpatra zarabiał dużo pieniędzy, co pozwoliło mu na zakup lepszego sprzętu niż większość poszukiwaczy przygód.

## Fabuła

### Inwazja na Wielki Grobowiec

Po zakończeniu eksploracji powiązanych grobów, Parpatra zgłosił się na ochotnika do ponownego zbadania powierzchni. Jego prawdziwym zamiarem było wykorzystanie innych grup, by same zbadały niebezpiecznie wyglądający grobowiec. Pojawiły się jednak Plejady, które zmusiły go oraz jego towarzyszy do walki z nieumarłymi strażnikami. Mimo, że walczył z trzema wrogami naraz, został w końcu przez nich zabity podobnie jak reszta jego grupy.
Chiss

The **Chiss** were a species of near-humans inhabiting a region of the Unknown Regions. Their most remarkable features were their blue skin and glowing red eyes which could detect thermal radiation.

## Culture

Chiss culture was largely determined by a complex system of Chiss Families. Their government was the Chiss Ascendancy.
Battle of Boz Pity

Combatants| Mandalorian Empire* Clan Beumaryn
* Clan Varad
* Clan Rau

Commanders| * Darlyn Beumaryn
* Torren Varad
* Unknown Rau Commander

The **Battle of Boz Pity** was one of the earliest engagements of the Mandalorian Hutt Space Campaign. While a decisive Mandalorian victory, the battle was the first instance of the Hutts conducting sorties to disrupt Mandalorian advances, a strategy which would serve them well throughout the war.

## **Prelude**

After the Mandalorians, led by *Cabur'alor* Ulrik Krisk, began their initial campaign against the Hutts, Cartel scouts reported that a second Mandalorian army was mustering on Boz Pity, near Hutt Space along the Ilosian Spur. Fearing the loss of another major hyperlane, the Hutts gambled on an aggressive sortie against the assembling forces. The Hutts employed mercenaries under the command of Chiss exile Thriv'aes'hrallae (Vaes) to conduct the raid.

Meanwhile the Mandalorians of Clans Beumaryn, Varad and Rau had been instructed to hold the Ilosian Spur until additional forces could arrive and launch an attack from the Boz Pity.

## **Battle**

The Hutt forces initially overwhelmed the Mandalorian fleet, sending troops to the surface to engage the warriors who were occupying the abandoned Gargantelle ruins. Vaes led the mercenaries through thick fog to their destination, but they were attacked by a smaller Mandalorian force led by Darlyn and Corlys Beumaryn. Vaes ordered his men to stand their ground, but their morale was shattered by the Mandalorian attack in the fog. Vaes stood alone, engaging Corlys in personal melee combat, and holding out for several minutes before being subdued. His bravery and skill impressed Darlyn Beumaryn, and the Chiss was taken alive while the mercenaries were routed and destroyed.

## **Aftermath**

Vaes would eventually be inducted into Clan Beumaryn. By the end of the Hutt Space Campaign, Vaes would in fact become chieftain of his clan.
Firestar-class Atmospheric Interceptor

## Description

The Firestar is unique in all respects among other fighter variants, but the most important difference is that it's constrained to in-atmosphere flight, as it possesses negligible radiation shielding, a lack of life support modules, and no hyperdrive. It is, however, the fastest interceptor currently available with six powerful ramjet engines loosely based off the design of the A-wing's J-77 Event Horizon engines, and it serves its role as a planetary defence interceptor with distinction.
Kendal Okarr

Kendal Okarr was a former New Republic Special Forces soldier, and part of an elite unit taking orders directly from the New Republic Ruling Council.

## Service in the New Republic Army

When of legal age, Kendal first enlisted in the New Republic Army. He would quickly rise through the ranks, partially because of his talent, before being accepted into the New Republic Special Forces at a young but qualifying age. He would later become the commander of his unit after the soldier who previously held that position was killed in action. After a series of assignments within Sith Empire space, his performance, and that of his squad, caught the eye of the current Chancellor of the New Republic, who was seeking to replace the Special Forces unit who had previously served under the direct command of the Ruling Council, as three of the four members were killed on one assignment and the forth requested a transfer off of the battlefield after sustaining the loss of a leg. After being assigned to this new unit, along with three others, he continued to serve within the military, until an early transfer out of Special Forces at his request, due to his family at the time, and being transferred as a part-time tactical consultant for the New Republic Defense Force. He also would fill other non-combat roles when necessary.

## Post-evacuation

After the Evacuation of Coruscant, Kendal and his family would establish a small homestead on one of the new planets, beginning a small farm as a secondary occupation, as he still served in the NRDF similarly to right before the evacuation. Upon the authorization for the project, Kendal would be called into a semi-active role as the head of the project that would result in the retrieval of the Lost Ones. After this, he returned to his normal military and personal life.
Gargantua

* Anime
* Manga

**Gargantua** (ガルガンチュア *Garuganchua*) to strażnik 4 piętra w Wielkim Grobowcu Nazaricka. W przeciwieństwie do reszty strażników, nie jest on stworzonym NPC, lecz nagrodą bonusową wygraną przez Ainz Ooal Gown.

## Charakterystyka

### Wygląd

Gargantua jest bardzo dużym, kamiennym golemem o wysokości ponad 30 metrów. Zaryusu opisuje tego golema jako dwuramiennego, dwunożnego kolosa, który wydawał się być wyrzeźbiony z kamienia. Jego ręce i nogi są masywne, więc może wyglądać uroczo, jeśli ktoś lekceważy jego rozmiar. Jego okrągłe oczodoły i klatka piersiowa świecą się czerwonymi liniami, które przenikają z klatki piersiowej.

### Osobowość

Jako bezrozumna konstrukcja Gargantua nie ma własnej osobowości ani własnej woli. Dlatego nie jest w stanie swobodnie się poruszać bez polecenia Ainza, aby to zrobić.

## Historia

Gargantua nie jest jednym z NPC stworzonych w Wielkim Grobowcu Nazaricka, ale premią, która została przyznana gildii Ainz Ooal Gown przez Administrację Gry. Członkowie gildii dali golemowi zadanie pilnowania 4 piętra.
Drexl-class Light Fighter

## Description

Showcasing Tirannan Industries' newest engine innovation, the Continuous Fusion drive, the TI Drexl is the fastest starfighter the Galaxy has ever seen, far out performing even the RZ-1 A-Wing in raw speed and agility. Part of the reason for its incredible maneuverability is the individually controlled lateral engines, although this unique control style also makes the craft extremely difficult for all but the most seasoned pilots to tame. Its ion shielding and EMP-shielded armour make it difficult to disable without outright destroying it, and its chaingun weapons are able to penetrate most starfighter shields with ease. The chainguns are also swivel mounted and track with the eyes of the pilot, allowing for a wider angle of fire, although the ion cannon does not include such a feature.

In order to grant the Drexl its speed, however, weapon capacity and armour had to be sacrificed to cut down on mass, and as a result it's a very fragile fighter and somewhat lacking in weaponry, outclassed by even the venerable X-Wing in raw strength. This, coupled with its insane speed, has caused several accidents in-atmosphere involving the ship simply tearing itself apart under the stresses of inertia and wind resistance. The unstable Continuous Fusion engines are also known to erupt in spectacular explosions if destroyed, vaporising everything in a small area around the craft including its pilot. Even with its powerful advanced inertial dampeners, extended flight at full speed has been known to cause the pilot to black out under inertial stress. Tirannan Industries pilots have affectionately cristened the fighter the "suicide can", and the feeling of piloting one has been likened to driving a landspeeder off a cliff at full speed.

### Pros

The Drexl was unbelievably fast and agile, with its individually controlled lateral engines allowing for unprecedented maneuverability. By necessity, it had extremely efficient inertial dampeners. It featured ion shielding and EMP shielded armor. It had advanced targeting computers, which included eye tracking.

### Cons

The Drexl, despite its speed and armament, was extremely fragile; to the extent that it may break apart if pushed to top speed in atmosphere. Additionally, its continuous fusion engines would result in a spectacular explosion if destroyed. The fighter itself was difficult to master, and it had a slow hyperdrive.
Eclipse Guard

The **Eclipse Guard** was a rogue branch of the Sun Guard led by the Golden Praetor, Carth Wulain. They acted as mercenaries in the underworld and were known for their high price and high efficiency.

## **History**

When Thyrsus outlawed mercenary action by members of the Sun Guard, Carth Wulain was distraught and viewed this as a betrayal of the Sun Guard's founding ways and principles. At the time only a Stellar Tribune within the Sun Guard, Wulain bided his time for the the perfect opportunity to express his disdain for this new philosophy.

Wulain was promoted to Twisuns Praetor in 24 ABY, at last giving him the rank and power to enact real change. This coincided with the Sith incursion into the Inner Rim. Wulain elected to help the Sith conquer Obroa-Skai, in strict opposition to the laws of Thyrsus. At this point, Wulain challenged Thyrsus to stop him, and dubbed his cohort "The Eclipse Guard". Isolationist Thyrsus was unable to punish Wulain due to the very laws he broke.

The Guard helped the Sith in their brief conflict with the Echani Command. Because of this, the Echani grew to hate the Eclipse Guard and sought its destruction. After the Sith defeat at the Battle of Bengali, the Eclipse Guard abandoned the Sith cause, and became mercenaries in the underworld. Carth Wulain earned the name "Golden Praetor" which he wore with pride.

During one assignment, Wulain protected Kuat Drive Yards from a raid by the Bloody Claw Syndicate. As a reward, The Eclipse Guard was given a *Corona*-class Frigate and a squadron of I-7 Howlrunner starfighters. Wulain christened the frigate *Amaterasu*, and it soon became the Guard's mobile headquarters.

## **Known Members**

The Eclipse Guard operated with a rank structure analogous to that of the Sun Guard. It consisted of eight legions comprised of roughly eighty legionnaires each.
Tirannan Industries Mercenary Corps

## Tirannan Industries Combined Mercenary Corps

TI Combined Mercenary Corps badge insignia

The **Tirannan Industries Combined Mercenary Corps (TICMC)**, commonly shortened to TI Mercenary Corps, or TIMC, was a mercenary company under the direct control of Tirannan Industries. It was broken down into two divisions: The Tirannan Industries Mercenary Navy (TIMN) and the Tirannan Industries Mercenary Army (TIMA). While divisions of the TICMC were available to be hired by a third party, the TICMC more commonly worked as the private army of Tirannan Industries, acting as its sector patrol force after its relocation to the Corporate Sector, and its surrogate military during wartime. The TICMC was known for its high level of technology, although not particularly for its creative commanders. TICMC rank insignia were usually modified versions of New Republic rank insignia.
Jare-class Chaser Cruiser

* 1 Plasma-sheathed Ram lance (concealed within a compartment behind frontal armor)
* 18 Boarding Pod launchers (concealed behind frontal armor)

### Complement

* 216 Starfighters
* 30 Jai'galaar-class Assault Craft
* 72 Cadera Boarding Pods

## Usage

### Affiliation

* Mandalorian Empire
	+ Clan Cadera

## Description

Reserved for the most fanatic Cadera captains, the Jare-class is a design unlike any seen in the galaxy as yet: a ship made purely for moving in close and ramming the enemy at high speeds. Behind its ultra-thick frontal armor lies a massive plasma-sheathed lance, which is revealed when the ship closes in to ramming distance to spear its enemy through, locking the vessel in place with its enemy in a dangerous dance. The plasma lance continually sends pulses of destructive plasma energy into the enemy vessel, causing internal explosions and severe damage. Meanwhile, the Jare-class begins to launch its complement of 72 boarding pods, their bladed drill tips piercing the weakened armor of the enemy vessel and depositing a small strike team of 2 to 3 Mandalorian marines per pod to capture the ship or destroy critical systems. The vessel doubles as a fleet support carrier, able to transport three wings of starfighters, as well as a troop transport, able to land on planetary surfaces or dispatch up to 30 assault gunships if the LZ is too hot.

### Pros

The Jare had powerful shields and frontal armor, which would part to reveal a massive ram lance and boarding pod launchers. It's powerful and numerous thrusters allow for above average speed. The well-trained Cadera crew is ideal for repulsing boarders; and the ship may land on the surface for troop dispersal.

### Cons

It had minimal ranged weapons, and lacked any anti-starfighter countermeasures, which causes it to rely on carried fighters for point-defense. It had below average pitch/yaw speeds due to massive acceleration and resultant inertia.
TI-PDC Starship Quad Point Defence

## Description

With four 7-barreled rotating 10mm chainguns, the TI-PDC Starship Quad Point Defence is the workhorse of TI's capital ship fighter defence. Each cannon is automated with advanced friend-or-foe targeting systems, and a battery is able to shred smaller fighter squadrons to bits without much difficulty. However, these weapons are belt-fed with limited ammunition, and their projectiles lack the speed of conventional laser cannons, making them poor long-range defence weapons.
Tarn Family

The **Tarn Family** was an influential Chiss family but notably not one of the Nine Ruling Families. The siblings Tarn'ebi'raynel and Tarn'ure'ethindo became the heads of houses Raynel and Ethindo, who were among the ruling families and used their connections with one another to seize power in the Chiss Ascendancy, banishing their rivals from Chiss Space, including Thriv'aes'hrallae.
TI-GMR Magnetic Acceleration Rifle

## Description

In the past few months Tirannan Industries has been working to develop a weapon system using their magnetic accelerator technology on a smaller, single-operator scale. The GMR is the surprisingly effective result of these efforts. Using the same principles that go into the massive team-operated TI-GRC, the TI-GMR is a powerful coilgun that fires 16mm rounds at 400 RPM, which travel at a velocity of 2,400 m/s. A standard magazine holds 60 rounds. While it is considerably less powerful than its gigantic cousin, it can be carried by a single soldier, and is much more versatile on the field. While the standard ammunition this weapon carries is a pointed armour-piercing tungsten round, TI has developed several variations on the base design, including an incendiary burst round whose soft tip explodes into a ball of flame on contact with the target, HEI rounds that fragment and explode inside the target's body, and thick shock rounds that rapidly lose speed as they leave the barrel and bury themselves into their target usually without passing through, delivering a massive electrical shock using a tiny internal fusion battery that incapacitates the enemy.
Salun Krisk

**Salun Krisk** was a human Mandalorian and *Mand'alor* of Mandalore during the Clone Wars. Born on Mandalore in 57 BBY, he took over as *Mand'alor* after the death of his predecessor. His new policies included aligning the Mandalorian clans with the Republic and actively participating in the war. He personally led the Mandalorians' first attack on the Confederacy of Independent Systems, and sheltered Jedi and clone survivors of Order 66, re-establishing Clan Fett for all returning clone veterans. Krisk later covertly assisted the Alliance to Restore the Republic in their fight against the Galactic Empire before he was killed in 3 ABY by Darth Vader on Mustafar. His legacy continued in Var Gesrik'kyr the Elder, Gustav Krisk, and the young Ulrik Krisk, who brought Mandalore into open rebellion against the Empire and went on to build the foundations of the Mandalorian Empire.

## History

### Early Life

Salun Krisk was born to Clan Krisk in 57 BBY. Before Krisk was twelve, he was already an adept hunter, catching meals for his family in rural Mandalore. At the age of sixteen, he left Mandalore to become a Journeyman Protector on Concord Dawn, graduating with distinction four years later. By 24 BBY, Krisk had become one of the highest-ranking Protectors outside of Concord Dawn. Following the death of *Mand'alor* Jango Fett in 22 BBY and the rise of Duchess Satine Kryze to Mandalore's throne, Krisk led a *coup d'etat* in Sundari that ended the pacifist reign of the New Mandalorians and revived the Mandalorian warrior culture. Krisk took the title of *Mand'alor*.

### *Mand'alor*

Krisk's first order of business was to extend a pardon to the Death Watch on the condition that they swore fealty to him as *Mand'alor*. Though a few members clung to their Secret Mandalore Pre Vizsla, the majority of Death Watch rallied behind Krisk. He then took the Journeyman Protectors to the moon of Concordia and wiped out the Death Watch resistance. With his power solidified, Krisk turned his attention to the brewing Clone Wars.

Salun's predecessor, Jango Fett, fought for Confederate head of state Count Dooku during the opening act of the war. Duchess Satine Kryze famously led the Council of Neutral Systems, a body of over 1,500 systems that opted to stay out of the growing war. Pre Vizsla was found to be collaborating with Count Dooku before his death on Concordia. Krisk would defy all of his predecessors and rivals by inexplicably aligning Mandalore with the Galactic Republic, pledging Mandalore's aid on the basis of Mandalore the Preserver's partnership with Jedi Master Revan.
Sabosen Family

Sabosen family crest

The **Sabosen Family**, also known as the **Fourth Ruling Family** was one of the Nine Ruling Families in the period following the Vagaari Invasion. Their color was rust-red and they were tasked with overseeing law and order, public health, and education within the Chiss Ascendancy. They were responsible for organizing the colonial phalanxes which acted as police across the various Chiss worlds. The aristocra of the Sabosen family also served as the Grand Judge, the highest judicial official in the Ascendancy. They had good relations with the Irizi Family and were close allies of the Ufsa Family, but were rivals of the Thriv Family, especially following Thriv'aes'hrallae's rise to power.
TI-CRC2 Capital Ship Rail Cannon

## Description

Heavier and larger than the Keldabe-class' mass driver, the TI-CRC2 incorporates state of the art precision magnetic propulsion technology to launch a 900 ton 10 meter long dense tungsten round with a depleted uranium core at 32,000 m/s. This makes it one of the strongest mass drivers in the current age, but it isn't without its downsides. The size of the round means that ammunition is expensive and requires a lot of space to carry, and the cannon itself is about four times the size of a standard turbolaser, leaving less space for secondary systems or weaponry.
TI-ASP Security Droid

## Description

A primarily civilian riot control and private security droid with limited military combat applications, the TI-ASP is nonetheless a potent adversary for the common criminal. Equipped with several non-lethal options for crowd control and suspect neutralisation, as well as a limited array of lethal chaingun weaponry used for both anti-personnel and anti-vehicular assault, the ASP is perfect for police work and corporate security alike. Its adaptive learning circuits allow it to change its tactics to match the job, although it is lacking in true personality or creativity due to its otherwise rigid programming. This makes negotiation with an ASP impossible, of course, which suits the nature of its function perfectly. It is able to run at a speed of 70 km/h, and the standard model is equipped with two liquid cable launchers that allow it to scale walls, although these may optionally be replaced with rocket boosters for limited jump capability. The rocket jumper model is designated the TI-ASPr.
Ruling Families

The Nine **Ruling Families** of the Chiss Ascendancy were the nine most powerful Chiss Families which formed an oligarchy in the Ascendancy's executive branch. Each of these families was lead by an Aristocra. At some point, the number of Aristocra was limited to Four, though all nine families retained high status. Each ruling family received a *Csaplar*-class Dreadnought courtesy of the CEDF Shipyards.
Venator II-class Star Destroyer

## Technical specifications

### Engine unit(s)

* KDY Destroyer ion engines (2)
* Gemon-8 ion engines (6) (secondary engines)
* Maglight ion engines (2) (secondary engines)

### Hyperdrive rating

* Class: 1.0
* Backup: 15

### Armament

* 12 Quad Heavy Turbolasers
* 16 Octuple Turbolasers
* 40 Dual Turbolasers
* 12 Quad Ion cannons (in ball turrets)
* 50 Point-defense Quad Laser cannons
* 64 Missile silos
	+ 16 missiles each

### Complement

* 216 TIE/LN Fighters
* 108 TIE/IN Interceptors
* 72 TIE/SA Bombers
* 24 TIE/D Fighters
* 24 Alpha-class Assault Gunships
* 12 Skipray Blastboats
* 48 MAAT
* 2 Gamma-class Assault Shuttle
* 8 Lambda-class Shuttles
* 12 Sentinel-class Landing Craft
* 6 Theta-class AT-AT Barge
* 108 A-A5 Speeder Truck-APC
* 72 2-M Saber-class Repulsor Tanks
* 20 AT-AT Walkers
* 30 AT-ST Walkers
* 1 Prefabricated Garrison Base

### Crew

* 2,500 Officers
* 7,500 Enlisted
Sabosen'get'elgah

**Sabosen'get'elgah** (Core Name: **Engetel**) was a female Chiss Ruling Aristocra for the Sabosen Family. Engetel was one of the few staunch opponents of Thriv'aes'hrallae (Vaes) during his rise to power. In her capacity as Grand Judge and head of the Chiss judiciary, Engetel challenged the legality of Vaes's forceful deposition of the Tarn Siblings Obbic'ebi'raynel and Dasklo'ure'ethindo. It was eventually decided, after a year of legal proceedings, that the treasonous acts of the Tarn siblings justified Vaes's actions. Nevertheless, Engetel refused to trust Vaes and doubted his motivations. She formed an oppositional front with the Ufsa and Irizi families in order to resist Vaes's consolidation of power. However, when the Irizi family took matters into their own hand and attempted to assassinate Vaes and his lover, Salana Lanov, Engetel was forced to bring charges against her own allies. By 33 ABY, the oppositional front had virtually no power to stand against Vaes who, through controlling five of the nine ruling Aristocra, could push through any decisions he favored.
Wolf Arkos

High General Wolf Arkos was a New Republic Army officer, formerly in command of the 1st Division before being appointed to the Military Council as the new Chief of the Army in 29 ABY, replacing General Kevan Pendyn after his dismissal from the Council for his response to the centralization of military assets in the Core.

### Appearance

Wolf was recognizable for his yellow skin and orange eyes, as well as his facial tattoos. He elected to keep his black hair reasonably short, within military standards. The Zabrak’s horns rendered him unable to effectively wear a uniform cover, forcing him to forgo them in official uniform.
Stiletto-class Frigate

## Description

Although it is rather large for a frigate, the Stiletto is still a difficult target to spot on the battlefield. Completely encased in nutorium alloys, the Stiletto does not appear on most sensors, meaning it requires a manual firing solution to hit, and it is equipped with a state of the art, yet still fairly experimental cloaking device that allows it to refract light around itself to obscure enemy visibility. Although one can still see a slight visible distortion outlining the position of the vessel, this feature makes it excellent for stealthy operation. The cloak uses far too much power to be sustained at the same time as the weapon systems, however, and so the Stiletto must drop its stealth in order to open up with a salvo of its powerful mass driver and turbolaser weaponry. The main flaw in this ship's design is its weakness in combating smaller vessels; no fighter complement, somewhat thin armour, and only two point defence cannons mark it as an easy target for bombers.

Unlike most capital ships but the standard for Tirannan Industries ships, the bridge was not exposed on the surface. Instead, the bridge was completely protected within the armoured hull of the ship; with all visual information that would usually come from a bridge viewport instead coming from microsensors located all over the ship. This also grants the advantage of being able to zoom in and enhance images.
The Crahsystora

Maser cannons (50)

Heavy MetaCannons (10)

Medium MetaCannons (10)

Warhead launchers (20)

Tractor-beam (4)

Point defense masers (200)

***The Crahsystora*** was an *Archeossis*-class Battlecruiser used by the Chiss Expansionary Defense Fleet under Captain Zaar'aella'hrallae, before being given to House Hrallae for use as a mobile estate.
Stalker

(Standard external armament; modular):

* 1 Modified TI-GRC Rail Cannon
* 2 D-X1 Disruptor rifles
* 1 Durasteel military machete

## Description

One of Tirannan Industries' most unconventional designs, the Stalker is a horrifying abomination melding flesh and machine. Standing at over 8 feet tall, running up to 80 kph, and weighing in at over a ton, these densely-packed muscular constructs are dedicated tank killers, able to wield their massive anti-armour weaponry with two hands or, if allowed to close the distance, shred through it with impunity using in-built blades. Each of their four arms is dextrous enough to wield conventional weaponry, and it's common to see them enter battle with two disruptor rifles in addition to their rail cannons and rockets. Despite their immense strength and armoured core, their musculature demands that their extremities be mostly uncovered, leaving some weakness in their defensive capabilities. Their biological brains allow for creativity and intuition as well as sapience, and as a result some Stalkers have come to resent their masters despite their programming, as their life is marked by constant, unyielding hunger for battle. If a Stalker is injured beyond repair, it enters a period of biological stasis not unlike the processes of some microbial life, allowing it to stay dormant and effectively dead for centuries awaiting recovery.
Lost Ones

The Lost Ones was the name given to the combined remnant of the New Republic Defense Force, and member families, after the Second Battle of Coruscant. It soon came to include some of the former personnel and families of personnel who were on other planets when the Mandalorian Empire attacked. It also soon included the Jedi that were left on Coruscant, imprisoned by Mandalore, and later released.

The first action that was taken, immediately after the Second Battle of Coruscant, was to return the Mandalorians who had been taken aboard repowering New Republic ships. Most of the fleet that was still remained was used in this role. This also is the last officially recognized action of the group to the greater galaxy. Past this, everything is considered to be rumors; and often spacer's tales.

There are rumors that the Lost Ones participated in or launched offensives against the governments responsible for the destabilization of their government that indirectly led to their creation. The credibility of these claims is disputed, but many of the governments said to have been targeted have denied such claims. Because of this, it was either false or the governments in question were covering the truth. The claims are further disproven by the account of Admiral Corr himself, upon their return to Republic space.

After unifying under one group, many of the ships that survived Coruscant were either refitted to serve as habitation or scrapped for credits, after any sensitive technology was removed or damaged beyond repair.

Upon discovering a new location and beginning to establish themselves, the New Republic launched a project to locate and bring home the "Lost Ones". This project was led by Kendal Okarr, who by then had transferred to a non-combat role. Keeping secrecy was critical to the success of the project.

The project was ultimately a success, with notable help from Tirannan Industries, who among other things provided a secure method of transportation and a public front for the project. Many of the personnel recovered chose to either move to non-combat roles, or to retire from the NRDF to settle down. Many had already started or planned on starting a family during their isolation before recovery.
Vernon Kryze

**Vernon Kryze** is a Journeyman Protector lieutenant who was stationed on Naboo around 30 ABY and participated in the arrest of Curyn Karbeumaryn. After the Royal Naboo Security Force apprehended the rogue Mandalorian, the Guard Captain overseeing the operation provided this lieutenant with a file on Curyn Beumaryn's criminal record on Naboo, tipping off the lieutenant that someone or something bigger may be the reason for Curyn's presence on Tatooine. Realizing that Curyn still wore his *beskar'gam*, this lieutenant ordered the digital life support system readout in Curyn's armor to be traced so that he could be tracked down after the Naboo took him into custody. The Protector discovered that part of Curyn's armor -- his helmet -- was stowed in a freighter belonging to his accomplice.

After ordering the freighter impounded, this Protector learned from the ship's navicomputer logs and transmissions history of Curyn's past travels with Aidalyn. Before he left the ship, he authorized the Protectors to disassemble Curyn's helmet and extract any relevant data from it.
Royal-class Cruiser

## Description

### Pros

The Royal was very fast and maneuverable, with its efficient maneuvering thrusters resulting in above average pitch and yaw. Similarly to the the L1 Empress-class Battlecruiser, it has an unexposed internal bridge. It had advanced sensors and a similarly advanced scanner array. Its hyperspace ring allowed for above average hyperspace speeds. It featured a docking port for the Vicar-class.

### Cons

The Royal was defenseless against projectile weaponry, with below average shielding and armor overall. Its hyperspace ring made a large target. It had little fighter support and minimal point-defense, making it an easy bombing target.
Aristocra

**Aristocra** was a title of high rank within the Chiss Ascendancy, borne by the political leader of each of the Nine Ruling Families. Formerly, it was a mid-level title with little power, outranked by Syndics and Patriarchs. However, after the diminishing of the Syndicure's power, Aristocra began to have more power and responsibility until the title began to refer only to a single individual in each of the Nine Ruling Families.

## Overview

Aristocras served in a wide variety of roles within the Chiss Ascendancy. Because Chiss politics and culture function primarily as a pragmatic meritocracy, the Aristocra were seen as the most competent and capable members of Chiss society. On account of this, much more was expected from Aristocras than from heads of state of other governments. They also held nigh-absolute authority within the Ascendancy, and were checked only by their fellow Aristocras.

Aristocras were expected to be well-read, athletically capable, and competent at a variety of pursuits. In this regard, they bear many similarities to the "Renaissance Man" or Polymath.

## Powers and Responsibilities

Aristocras had a wide variety of roles and responsibilities for both the Ascendancy, and their individual families.

### Governmental

* Head of State (oligarchy)
* Vote in Parliament
* Vote in Syndicure
* Ambassador (on behalf of the Ascendancy)
* Military commander (outranked both general and admiral)
* More or less anything else

### Familial

* Political head of family
* Ambassador (on behalf of family)
* Private military leader

## Current Aristocra

* Ufsa - Ufsa'nes'solgu “Sanesso”
* Irizi - Irizi'ud'nagathor “Ziudna”
* Inrokini - Inrokini'mor'offsu “Nimoro”
* Sabosen - Sabosen'get'elgah “Engetel”
* Chaf - Chaf’uri’onarad “Furion”
* Thriv - Thriv’aes’hrallae “Vaes”
* Obbic - Obbic’eni’tolori “Bicenito”
* Mitth - Mitth'iri'onurell “Thirion”
* Dasklo - Dasklo’aell’athindo “Kloaella”
TI-AFAV "Ripper" Assault Vehicle

## Description

Part of Tirannan Industries' newest line of armoured cavalry, the AFAV, quickly titled the "Ripper" by ground crews due to the grizzly-looking blades protruding from its frontal armour, is a fast and powerful anti-infantry fast attack vehicle with limited anti-armour capabilities. Its main cannons are powerful enough to pierce light armour while mowing down squadrons of infantry, and it's equipped with a concussion rocket launcher for short-range indirect fire and infantry formation disruption. Inspired by the success of the Predator tank's neural uplink, the vehicle is equipped with a similar neurohelm command device. It is not without its weaknesses, however, as the loud growl of its fusion engine makes it ineffective at stealth tactics and its armour and shielding are fairly weak.
TIE/QA Quake

## Technical specifications

### Armament

2 L-s9.6 laser cannons* 4 (wing mounted) L-7.5 heavy laser cannons
* Proton Torpedoes
* 4 (wing mounted) Missile launchers
* 2 Mag pulse warheads
* 2 ST7 concussion missile launchers
* 2 Bomb bays capable of holding
	+ Orbital mines
	+ Proton bombs
	+ Thermal detonators
	+ Ion bombs
	+ Cluster mines
	+ Plasma torpedoes
	+ Flechette torpedoes
	+ Advanced homing missiles
Revelation-class Exploration droid

## Description

The first craft built by Tirannan Industries for any purpose besides war, the Revelation-class was designed for the sole purpose of discovering new worlds, in this galaxy and beyond. As such, it was built with an ultra efficient hyperdrive, redundant engine framework, a self-repair module, and several varying methods of independent fuel collection. The droid is built with a number of companion drones for air, space, land, and aquatic travel, which it uses to collect foreign specimens and analyze or explore areas that the larger craft cannot reach. It also possesses several "arms", each with their own specific analytical devices and research purpose, used to collect various extragalactic data.

The droid has been built with its own positronic brain, and is completely sapient, with more capacity for knowledge and learning than an average un-augmented human. However, it has been slaved to a single prime directive: discover the secrets of the universe, by any means necessary. Its armament is light, but its powerful plasma propulsion engines give it the necessary maneuverability to escape any sticky situation it might run into during its excursions. Its only method of communication is via quantum communication directly to Tirannan Industries Headquarters.

### Special equipment

The Revelation featured several pieces of specialized equipment to better fulfill its tasks. These included: Hyper-advanced scanners, TI Patented "Stardust" solar fuel collector, and a Tibanna gas scoop.
Rescue of Zuki Tirannan

Commanders|  | * Syl Toval

Strength| Tirannan Industries Mercenary Corps* Tirannan Industries Mercenary Fleet
	+ First fleet
		- TIS Prosperity
		- Eridanus-class Tactical Transports
* Tirannan Industries Mercenary Army
	+ 21st Phoenix Corps battalion
		- Besh Company
	+ Alpha squad
	+ Bravo squad
	+ Apex-class Battle Droids
Unity-class Siege Dreadnaught

## Description

The Unity-class Siege Dreadnaught was long held as the largest and most powerful military ship designed and built by Tirannan Industries, until it was surpassed in size by the Krayt-class Supercarrier.

### Pros

The Unity set itself apart with its extremely powerful siege cannon that could make short work of enemy capital ships. Additionally, the Unity made use of Umbaran sensors and turbolasers, strong shielding, and had thick armor to offer a great amount of protection. It was fast and maneuverable for its class. The bridge was unexposed and internal, protecting those within it better.

### Cons

The Unity's siege cannon required a charge period before firing. It had little fighter support. Its advanced technology extended the build time to that of a much larger vessel.
TI-GRS Mag Pistol

## Description

With Tirannan Industries' new focus on rail weaponry, it was only a matter of time before they came up with a way to miniaturize the means of delivery. The result of these efforts is the TI-GRS Magnetic Pistol. With a .50 caliber round propelled at 1,000 m/s, it's a formidable handgun, and its peculiar method of delivery allows it to retain a relatively compact size and very little recoil while delivering such strength. It's got a modular rail upon its crown, allowing for various sights, and may be outfitted with a miniature bayonet or laser sight if desired. Its standard magazine holds twelve rounds, and ejects automatically upon being depleted, allowing for quicker reload speed.
Spessblibber-class Cruiser

## Description

### Pros

The Spessblibber had a unique propulsion system that allowed for unconventional movement and quick strafing. It featured strong shielding for its class, and advanced sensors and a similarly advanced scanner array. It was amphibious, able to dive underwater in-atmosphere. It could disable vessels even much larger than itself.

### Cons

The Spessblibber had flimsy armor, and was not able to put out much raw damage, its weapons were exclusively used for disabling enemy craft. It was defenseless against projectile weaponry, and its movement was slightly sluggish. Additionally, it was Gungan operated.
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TI-ATIF Mobile Field Artillery

### Armament

* 1 Double-barrelled Hypervelocity Projectile (HVP) Guided Rail cannon (firing 10 inch HEAT scatter rounds)
* 1 quad laser cannon, long-range penetrating scanners used in target acquisition

## Usage

### Affiliation

* Tirannan Industries
* New Republic

## Description

While slow for a modern tank, the TI-ATIF is a force to be reckoned with on the battlefield. Usually utilized at extreme range due to its sluggishness and resultant inefficiency as a main battle tank, it is able to identify large targets from over 95 kilometers away using its advanced sensor array, and fire with accuracy previously unheard of in indirect fire artillery. This is partially due to the automatic guidance system built into each round compensating for atmospheric drag or mistargeting. The pilot may also take over control of a guided round to adjust the angle of impact, although because of its lack of a rocket engine it is a less agile projectile than conventional guided rockets. The long, javelin-like round breaks seconds before impact, releasing its payload and blanketing the target area with a hellish rain of 10 inch tungsten HEAT rounds made to decimate flesh and metal alike. Release timing is automated, but can be manually programmed as well. This feature also makes it an excellent missile defense system, able to intercept and destroy incoming warheads long before they ever reach their target.
Resolution-class Heavy Cruiser

## Description

The Resolution took cues from the rest of the New Class Modernization Program, becoming the third ship to share the base 700 meter hull alongside the Majestic-class Heavy Cruiser, which it closely resembled, and the Defender-class Assault Carrier. Unlike the Majestic, it dropped all of its anti-ship weapons for additional anti-fighter and anti-missile weapons and systems; giving it an impressive array of anti-fighter weapon systems. Additionally, they included a Crystal Gravfield Trap, to detect cloaked fighters, a slicer terminal, and a Gravity Well projector.

## History

First conceived in 17 ABY as a patch to the perceived gap in the New Class fleet, the Resolution was designed to serve as a dedicated anti-fighter ship to spare the rest of the fleet from having to focus on the role. While the design was approved in 21 ABY, it didn't see as much widespread usage until 24 ABY where they would be rushed into production at the insistence of the Republic Engineering Corporation.

They would notably see service during the Republic-Mandalorian War, where they would be deployed against upgraded Cabur II-class Starfighters featuring advanced armor and shielding rendering traditional point-defense all but useless.