Runes & Sigils

***Everything you need to know about sigils:***

**Sigils** are obtained from sigil cores, which are sold by the **archiver**. There are 2 varieties, normal and rare. The only way to use sigils is with sigil tome. (also sold by archiver) You cannot use rare sigils with normal sigil tomes and you can't use normal sigils with rare sigil tomes. There's also the cursed sigil tome, which is essentially a buffed version of the rare sigil tome. (but it's not exactly worth it) Sigils can also be salvaged for providence shards and runic material at a 20% chance. (though only salvaging rare sigils give material) Runic material is used to craft most of the enchanted items.

Boosters (for sigils) are obtained from killing specific bosses.

* Runic spark which is dropped from divine aqua. (Increases the maximum amount of runes you can have equipped)
* Clock hands which are dropped from Praefactus. (Decreases the cooldowns of your equipped sigils)
* Cursed Page which is dropped from Upgraded Greedier. (Increases the maximum amount of sigils you can have equipped)
* Lost Page which is dropped from Greedier. (Increases the amount of sigils that can be on cooldown at the same time)

There are also **runes**, which buff sigils with a catch. The more you hold, the more their affects are amplified. They are obtained through mining runic stone with a small chance. (runic stone is a rare thing to find in the mines, and it looks just like regular stone) Also as of right now, only glass, strength and resistance are obtainable through mining runic stone.

* Rune of Glass : increases sigil effectiveness by 50%, but halves your health.
* Rune of Strength : increases sigil effectiveness by 75%, but increases the sigil cooldown by 50%.
* Rune of Resistance : heals you and gives you a 3 second forcefield when using a sigil.
* Rune of Rebirth : resets sigil cooldowns when you die, but increases sigil cooldowns by 50%.
* Rune of abundance : allows your sigils to have 2 charges, but doubles sigil cooldown.
* Rune of swiftness : halves cooldown of sigils, but lowers sigil effectiveness by 30%.

As for how to use sigil tomes, whenever you equip and use a sigil tome, it'll bring up a page like GUI. To equip your sigil into the sigil tome, under where it says equipped sigils, click the icon/sigil you want to use. Bottom right of the book, there's an arrow. Click it, you'll be brought to the next page, and on the left, click the sigil you equipped and there you go. And if you're wondering how to use runes/boosters, boosters are equipped on the first page to the right of where you equip sigils. Click on what booster you want, with a maximum of 4 for the regular sigil tome, 6 for the rare, 8 for the cursed. (you can also only equip a maximum of 3 of one booster) Runes are on the right side of the 2nd page, simply click on the rune symbol that you want.

## Normal sigil variants

Sigil of the Sea: When activated allows you to walk on water for 15 seconds and summons 5 tsunamis near your range. Each tsunami deals around 50-80 billion damage.

Sigil of the Empyrean: When activated summons a orb around you which slows projectiles shot from bosses and slows enemies which try to attack you.

Sigil of the Reaper: When activated summons 10 black orbs that move in a circular pattern dealing up to 50 billion damage per orb though heavily depends on the enemies’ total hp.

Sigil of the Richest: Upon use summons a orb for 15 seconds which damages enemies based on this formula: X(the amount of cash you have)/1000000000 + 5% of their hp left. It also gives cash based of damage dealt times 10.

Sigil of Prophet: Doubles your max health on use.

Sigil of Seraph : Gives you flight.

Sigil of the Twins : Increases stats. Mainly jump and speed.

Sigil of the Trader : Fires a green orb that randomly trades your infected shards for 3 random items. (Like trading with Praefactus but automated)

Sigil of the Cataclysm : Fires meteors which rain down and do damage in an area, each meteor does up to 500B damage, with a maximum of 10T damage. (arguably the best sigil)

## Rare sigil variants

Rare Sigil of the Reaper: Summons 10 red orbs in a circular path dealing up to 1 trillion damage per orb to both enemies and players though heavily depends on the enemys’ total hp.

Rare Sigil of the Sea: Makes you able to walk on water permanently until death upon activation though you lose the tsunami ability. Downgrade from regular sigil since no tsunamis.

Rare Sigil of the Empyrean: The orb is bigger and blocks ALL enemies + projectiles.

Rare Sigil of the Richest: Increased damage and cash made. Orb/sphere is a little bit bigger.

Rare Sigil of the Prophet: Triples your max health.

Rare Sigil of Seraph : Longer flight, also faster.

Rare sigil of the Twins : Greatly increases stats depending on the Venari hideout badges you have.

Rare sigil of the Cataclysm : More orbs, bigger area damage, up to 50T damage.