The Epic RPG - The Town of Greenleaf

The path leads into a small town, with cobblestone roads and log-built houses. You explore the village, meeting the townfolk along the way. At the middle of the town, you see a small storefront. Walking over to it, you see a being quite like the one on the Crystal Coins you've found. They greet you happily, saying "Hello, traveler! Would you like to buy from my shop? I have many things to sell for adventurers, this world is quite dangerous if you aren't prepared."

Items Craftable:

* Keenoblade - It's orange and stiff. Crafted with 5 Ruins Swords and 10 Gold Ore. Deals 34 damage and gives 1/10 extra HP. 5 Crystal Coins
* Keenostaff - It's orange, with a stone orb in the center. Crafted with 5 Gold Ore and 7 Ruins Swords. Uses 10 mana. Sets an enemy on fire for two turns every six turns and deals 29 damage. Increases HP by 1/8. 5 Crystal Coins
* Melting Shield - It's melted, dried and cracked. Crafted with 3 Soliditium Ore, 3 Ruins Swords, 5 Golden Ore, and 4 Melting Somethings. Can be used 2 times a battle. When used, gives 50+ defense for the turn. 30 Crystal Coins
* Melting Knife - The heat weighs it down. Crafted with 3 Gold Ore, 2 Ruins Swords, 2 Soliditium Ore, and a Melting Something. Deals 43 damage and gives 8 defense. Bonus Effect: Every third attack deals 18 extra damage. 13 Crystal Coins
* Simple Bow - It's a bow. That's it. Deals 12 damage and gives +35 HP. Requires 2 Soliditium Ore, 1 Gold Ore, and a Ruins Sword. 5 Crystal Coins
* Bland Axe - Your run-of-the-mill lumberjack axe. Deals 37 damage and 10 piercing damage. Requires 5 Soliditium Ore, 1 Gold Ore, and two Ruins Swords. 8 Crystal Coins
* Shade Blade - It's shadowy, dark, and sharp. Deals 60 damage. Requires the Shade Plan (does not use it up), 2 Soliditium Ore, 1 Fang, and 3 Shade Ore. Drains 20 HP and 7 mana every turn. 20 Crystal Coins
* Shadestaff - Energy pulses out of the tip. Requires the Shade Plan, 8 Void Ore and 3 Fangs to craft. Deals 80 damage at the cost of 21 mana per shot. 18 Crystal Coins
* Shade Charm - Uncomfortable and sharp. Requires 2 Void Ore, the Shade Plan, and the Burst Staff to craft. Gives 60 extra max mana and 10 defense. 8 Crystal Coins
* Shade Armor - Makes you hard to see in the shadows. Requires 10 Golden Ore, 2 Void Ore, 3 Soliditium Ore and the Shade Plan to craft. Gives 26 defense. 12 Crystal Coins
* Fanged Wrath - Blood tips the edge. Requires a Fang and 6 Soliditium Ore. 35 damage and 20 lifesteal damage. 34 Crystal Coins
* Feral Claws - The glove has long, sharp "claws" that are good for slicing. Requires two Fangs and 10 Soliditium Ore. All attacks deal +15 extra piercing damage. 26 Crystal Coins
* Heart of the Elements - It fits perfectly. Requires the Shade Charm, a Melting Knife, 5 Golden Ore, 3 Void Ore, 2 Soliditium Ore, and 5 Ruins Swords. Gives an extra 100 mana, 70 max HP, you deal 20 extra damage every third attack, all magic uses 20 less mana, all spells deal x1.45 damage and last an additional turn, and you gain 10 defense. 30 Crystal Coins
* Vampire Fang - It seems to emanate dark energy. Requires a Fang and 6 Soliditium Ore. Deals 40 lifesteal damage. Uses 90 mana. 34 Crystal Coins
* Frozen Armor - It's warm on the inside, but cold to the touch. Crafted with Shade Armor and a frost flower. Gives 33 defense, 40 max mana, and 15 max HP. Gives you an icy shade which will deal 20 damage every third turn and guard an attack for the player (50 defense) every eighth turn. 20 Crystal Coins
* Quiver - A simple quiver for holding arrows. Requires 4 Gold Ore and 45 Wooden Arrows. Arrows have a 1/6 chance to not be used when using a bow. 13 Crystal Coins
* 5 Skynite Ore - It floats. Requires any 4 pieces of ore except Skynite Ore and a Melting Something. Requires the Shade Plan. 8 Crystal Coins
* Abyssal Cloak - Makes you look like Dracula as you dart in the dark. Requires 5 Shade Ore, 2 Void Ore, 1 Ruin Sword, and the Demon Plan. Grants 32 defense, +25 max HP, +25 max mana, and every fifth attack catches the enemy on fire. 37 Crystal Coins
* Fire Flower - Fire whips around the tip. Requires a frost flower and the Demon Plan. Gives 15 max mana, 40 max hp, and deals 75 damage. Inflicts fire for 2 turns every 5 turns. 12 Crystal Coins
* Golden Flower - Has the touch of ichor. Requires a Fire Flower and 15 Golden Ore. Gives 15 max mana, 40 max HP, and deals 75 damage. Increases enemy money output by x1.25. 12 Crystal Coins
* Restored Watch - Almost like it's brand new. Requires a Rusty Watch, 2 Soliditium Ore, and 2 Ocean Ore. Gives 5 defense and allows the player to stun an enemy for three turns for 100 mana. 10 Crystal Coins
* Rest-Ore-R - That was a really dumb pun. Requires 5 Soliditium Ore and 2 Shells. Permanent upgrade that allows ore deposits to regenerate after five areas not visiting it. 20 Crystal Coins
* Refreshing Smoothie - Something to savor thoroughly. Requires any combo of a Sugary Plant, Slime Jelly, Exotic Spices, or Pleasant Juices. Has the effects of its two components. Is refilled after six areas. 26 Crystal Coins
* Blade of Grass - Hah. I get it. Requires a Fang and two Jungle Spores. Deals 40 damage and inflicts poison for two turns every five turns. 12 Crystal Coins
* Vine Staff - The vines get everywhere, but you'll have to deal with it. Requires a Fang and two Jungle Spores. Deals 40 damage and inflicts poison for two turns every five turns. 12 Crystal Coins
* Ancient Bow - Ooo, spooky. Requires a Fang and two Jungle Spores. Deals 31 damage and inflicts poison for two turns every five turns. 12 Crystal Coins

Arrows:

* 5 Wooden Arrows - Deals 9 damage. 1 Crystal Coin
* 10 Fire Arrows - Requires 10 Wooden Arrows and a Fire spell. Deals 9 damage and has a 1/4 chance to inflict fire for three turns. 1 Crystal Coin
* 5 Blow Darts - Requires 5 Wooden Arrows and a Spore spell. Deals 2 damage and has a 1/2 chance to inflict poison for three turns. 2 Crystal Coins

Spells:

* Fire - Set an enemy on fire for three turns, which deals 8 damage each turn, and deal 10 piercing damage. 3 Crystal Coins (Level 1)
* Area Sweep - Attack every enemy in the battle with any weapon. 12 Crystal Coins (Level 1)
* Piercing Resin - 1/3 of the damage you deal, rounded down, is piercing for two turns. 16 Crystal Coins (Level 2)
* Triple-Fire Bomb - Deal 26 piercing damage to every enemy in the battle and set them all on fire for four turns. 20 Crystal Coins and 4 Fire spells (Level 3)
* Wave - Stun an enemy for 2 turns. 11 Crystal Coins (Level 2)
* Void Portal - Stun an enemy for four turns and make them take 30 piercing damage each turn for two. 29 Crystal Coins (Level 3)
* Slow Drain - One enemy takes 7 lifesteal damage every turn for 6 turns. 23 Crystal Coins (Level 2)
* Dino's Wrath - Instantly kill a monster. Does not work on bosses. 50 Crystal Coins (Level -1)
* Coin Flip - Weaponize any amount of coins and flip it towards your opponent. Each crystal coin deals 10 damage each, and higher tier coins deal x2 damage from the previous tier. 1 Crystal Coin and the Shade Plan (Level 1)
* Ruined Wrath - Increases your damage by 30 for the next 2 turns. 14 Crystal Coins and a Ruins Sword (Level 2)
* Icy Blast - Can be used infinitely. Uses 140 mana each use. Stuns an opponent for a turn and deals three times your damage. 20 Crystal Coins and a frost flower (Level 2)
* Mana Regeneration - Instantly regenerate 200 mana. 19 Crystal Coins (Level -1)
* Bonfire Ascetic - Increase the difficulty of the next 2 battles. All enemies get triple health and double damage, but you get x1.5 as much currency from a battle. 5 Crystal Coins and 7 Ruins Swords (Level -1)
* Demonfire - Set an enemy on blue fire for 10 turns and deal 40 damage. (blue fire deals 10 damage each turn) Fire spell, 25 Crystal Coins, and the Demon Plan (Level 3)
* Alchemist's Brew - Summon a Lesser Health Potion and a Lesser Mana Potion. Can't be used for the rest of the area. 20 Crystal Coins, 1 Lesser HP Potion, 1 Lesser Mana Potion (Level 3)
* Ocean Man - Become the literal ocean. 100 defense and +50 damage for one turn. Can only be used once per three areas (if you manage to get more than one...). 35 Crystal Coins, 3 Contrast Ore, 3 Skynite Ore (Level -1)
* Spore - Inflicts poison onto an enemy for three turns. 7 Crystal Coins (Level 2)
* Envenom - Inflicts venom onto an enemy for three turns. 5 Crystal Coins and a Spore spell (Level 3)

After purchasing items from the shop, you walk around some more and notice a cave entrance. It seems to be an ancient mine, from what you see. With your brand-new purchases in your backpack, you pace into the old ruins.