Guides/Character Builds

*Guide by **yobnomekop***
In this guide I will cover all aspections of character creation; race, class, gear, mods, chips. I will also cover some sample builds.

## Character Creation

Character creation is the first step in building your character. Currently there are four key factors to character creation, Race, Class, Uniform, and Augment. Your race and class will determine what stats you gain each time you level up until level 100 at which point you stop gaining stats. Your class is determined by picking two stats in which you gain 1 point in each 2/3 of the times you level up for a total of 66 points in both stats. Races are unlocked by completing certain objectives in game and then opening reward boxes upon death. You will gain the stats of the race on creation at level 1 and 1/3 of the times you level up for a total of 34 stats gains. For example if you are an Aetherknight(STR/FTH class) Illuminate(VIT/MAG/FTH race) this is what your stats would look like at level 100.

Both DEX and TEC stay at the base of 2 since neither the class or the race add points in either of those stats. The VIT and MAG got 1 point each of the 34 times you got race points and the STR got 1 point each of the 66 times you got class points. The FTH received both the 34 race points and the 66 class points for a total of 100 points. Keep in mind that certain races give more than one point in some stats, for example the Gecko race gives 2 points in dex so at level 100 you would receive 68 points in dex from the 34 2x race points. Since the majority of your stats will come from your gear, your race and class will mainly be used to round out stats your gear doesn’t provide or maximize your damage potential.

NOTE: When leveling your character be careful not to gain levels to quickly as the game will not assign stats if you gain too many levels at once. This will most likely not happen if you are just starting out but if you already have good gear and are leveling a new character and killing higher level enemies quickly, particularly bosses. Make sure to double check your stats at level 30 before leveling the rest of the way to ensure that you haven't lost any levels and don't waste time leveling a character that has lost them.

Your Uniform and Augment will give you a bonus passive ability ranging from extra stats to taking reduced damage and other similar things. There are also difficulty enhancing augments that remove certain skills from you like dashing or mana.

## Gear

Equipping gear is the second step in building your character. Currently you character can wear nine pieces of gear, three droid slots and and six stated slots; one weapon slot, one shield slot, one helmet slot, one armor slot, and two ring slots.

Your weapon is the bread and butter of your build, all ultimate weapons have unique functions and skills ranging from scaling to special attacks that will determine what stats you are going to want for your build. Your shield is going to be your first line of defence against the waves of evil you will soon face, blocking anything in its path and preventing you from sustaining serious damage on the battlefield. Most shields have subpar stats so just grab one with points in the stats you want. Helmets and armor come in sets with identical stats, with the only exceptions being the boss drop helms (Urok Helm/Pirate Helm) and the NPC helms without armors added in yet. These two pieces of gear are going to give you quite a lot of stat points, there is also a large variety of them to ensure that you can find just what you need for your build. Lastly the ring slots, you get two of them because Roguelands characters only have two fingers. You can and should wear two identical rings, but since there are only six different kinds and are slightly rare just do your best to get what you can. Most of your gear is going to be crafted since currently ultimate gear(upgraded forged gear) is the strongest in the game, however you can only get rings from chests.

NOTE: All gear has a rarity and a level. Rarity is determined randomly upon item generation and can not be changed. There are four rarities; Normal(grey background), Rare(blue background), Epic(purple background), and Legendary(gold background). The rarity of your gear adds a modifier to the stats it already puts up, Normal +0, Rare +3, Epic +6, and Legendary +9. The level of gear starts out at one when you obtain it. Gear gains experience at the the gear chalice in the town zones between maps. Gear maxes out at level 10 and adds its stats every level, so at level 10 gear will have 10x the stats it would at level 1. For example a piece of level 10 Legendary gear that normally would give 3 VIT, would give you 39 VIT.

## Gear Mods

Adding gear mods to your gear is the third step in building your character. Currently there are 24 different kinds of gear mods which each piece of stated gear being able to equip three mods at a time. Gear mods can not be removed so make sure you plan this step out carefully so you don't have to reforge your gear. The same gear mod can be added to a piece of gear five times, so with +5 on all six pieces of stated gear you can have a maximum of +30. Gear mods are found in challenge levels as random drops from all enemies. The best way to get gear mods is just to play the game on any challenge level and hope you find the ones you want.

The gear modding station can be found in the Mech City zone. Depending on your build you could have a variety of gear mods equipped.

## Combat Chips

Equipping combat chips is the fourth and final step in building your character. There are currently three types of combat chips in the game; Basic Chips, Passive Chips, and Advanced Chips. Every character can have six active combat chips and hold 32 in storage.

Basic chips provide you with some decent combat skills as well as some good utility from the FTH chips. Passive chips give you points in their respective stats with multiple rarities. The strongest being Stat X chips providing 15 stat points. Advanced chips currently have no use. You can find combat chips rarely in chests as well as in the town zones between maps. The best way to get passive X chips is from Quests Rewards Prizes or from the Old Earth zone. The best way to get active chips is from Random Prizes or from town zones.

## Build Design

Now to combine everything together into one complete character! First decide what weapon you want to use, from there find out what stat that weapon scales with the strongest. Now pick the race that gives the most points into that stat. For your class make sure that one of the two stats is the scaling stat of the weapon. For your second stat it can either be an additional scaling stat if the weapon has two stat modifiers or VIT/FTH. VIT is good because every point above 100 VIT you will gain a small amount of health regen cutting down the amount of potions you need to use. FTH is good because you can use it with the healing ward and bubble combat chips to prevent damage and heal yourself after battle. At this point you should fill up the rest of gear with whatever provides the most points in the scaling stat(s).

With gear mods you are going to almost always want the first slot to be the scaling stat, after that the last two slots are usually taken up by crit chance and crit damage since most builds are basic attack based. However if you are doing a grenade build or utility build then feel free to put in regen mods or xp mods. For combat chips usually you want at least four of the slots to be passive stat X chips in the scaling stat. For the last two slots you can use additional combat skills to help boost your damage or faith skills to defend yourself with, you can also just use full passives.

## Example Builds

### STR Build

Race: Deathrazor

Class: Enforcer/Aetherknight

Shield: Leader's Crest

Helm: Aku

Armor: Aku

Rings: Falstad

Mods: +30 STR, +30 crit chance, +30 crit damage

Combat Chips: 4x STR X, Photon Blade, Bubble/Healing Ward

### Grenade Build

Race: Hiveling

Class: Bounty Hunter/Machinist/Alchemist

Weapon: War-Froged Gun

Helm: Ultima

Shield: Fungi

Armor: Ultima

Rings: Brym Ring

Mods: +30TEC, +30 Mana Regen, +30 Wild

Combat Chips: 4x TEC X, Grenade, Bubble/Healing Ward

### Dragoon Build

Race: Gecko

Class: Blademaster/Gunner/Commander

Weapon: Dragoon Lance

Helm: Gromwell

Shield: Twilight

Armor: Inferno

Rings: Gromwell

Mods: +30 DEX, +30 Crit chance, +30 Crit damage

Combat Chips: 5x DEX X, Bubble/Healing Ward

### Gathering Build

Mods: +30 Ore Harvest, +30 Plant Harvest, +30 Bug Harvest

Combat Chips: Bubble/Swiftness

### Speed Build

Weapon: Heaven's Cloud

Mods: +30 Movement Speed, +30 Dash Speed, +30 Jump Height

Combat Chips: Bubble/Swiftness

### Sage Staff

Class: Aethermage

Race: Ironclad

Uniform: Monster Trainer

Augments: Beats by Boizu

Weapon: Sage Staff

Gear: Catastrophia/Exodus

Rings: Roehn

Mods: +30 Crit damage, +30 Crit Chance, +30 Projectile

Combat Chips: 5x VIT X, Bubble