Neutron Projector (Wasteland 3)

## Neutron Projector

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* +10% Strike rate
* 15% to apply Shocked
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_SniperRifle\_Tier5-3\_NeutronProjector

**Neutron Projector** is a sniper rifle in *Wasteland 3*.

## Description

A deadly weapon. But if you only pull the trigger halfway, it just makes the target infertile.

## Characteristics

The Neutron Projector is an energy-based sniper rifle which makes good use of energy cell ammo by doing an impressive amount of damage per shot. However, the traditional strengths of energy weapons (ignoring enemy armor and doing increased damage to robots and synths) are somewhat wasted on a sniper rifle, as they usually have high enough penetration to deal with robotic or heavily-armored enemies as is - all the while the -30% damage dealt to organic opponents remains an unpleasant drawback which might encourage the player to use the .50 caliber rifles instead.
If, however, your team's sniper happens to be specialized in Weird Science as well, then the neutron projector makes for a great weapon choice that holds strong all the way until the endgame - its reduced damage can be easily negated through the bonus from the skill and ensuring that critical hits appear as often as possible - as well as putting precision strikes to good use.
Despite preinstalled Energy damage, it is possible to convert this weapon to other damage types (Fire, Cold or Explosive) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Energy damage.

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely.

Energy damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+16 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 550 - 738 damage in weapon stats.

In fact damage will vary depending on a target:

* 715 - 959 damage against mechanic targets (+30% Damage).

Fire damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+8 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

* 556 - 756 damage in weapon stats.

In fact damage will vary depending on a target:

* 722 - 982 damage against organic targets (+30% Damage).

Cold damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+8 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

* 483 - 655 damage in weapon stats.

In fact damage will vary depending on a target:

* 627 - 851 damage against organic targets (+30% Damage).

Explosive damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+8 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
* 482 - 655 damage against all types of targets.

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Denver Ruins: One given by Sister Nancy Forge after a Nerd Stuff 5 check (alternative is a Weapon Modding 5 check for an Armor Modding skillbook), another one sold by the Human Outreach Mobile Gift Shop which appears by the entrance to the Machine Commune if Team November maintain a peaceful relationship with the Machine Intelligence Tower.
* Peterson Air Force Base: Sold in the armory after the second-to-last R&D update.
* Uncommon drop from Scorpitron world-map encounter near Tellurium Mine.
* Very rare drop from random level 17-21 weapon crates/sites (such as the locked level 10 safe in Patriarch's Palace, Liberty Buchanan's bedroom, weapon crate in Aspen before the gondola).