recursal/Fanatic-Fandom huggingface dataset:
CIA

## History

The CIA almost immediately began psyops in December 1947, just months after its creation, and OPC was established soon after. See main article: Psychological Operations. The CIA Act of 1949 gave the CIA virtually unlimited spending power.

Subgroups: Office of Policy Coordination

Research: Propaganda Assets Inventory (Wisner's Wurlitzer)

Important People: Frank Wisner

Tom Braden and William Colby, a future CIA director, both realized, after studying the communists, the importance of CIA fronts to champion ostensibly local issues. To achieve this Braden streamlined OPC, relying on his friend Dulles to settle disputes, and frequently going over the head of Frank Wisner. He created the International Organizations Division (IOD) for psychological warfare, sanctioned and heavily funded by NSC-68, and under Wisner who was the Deputy Director of Plans.

## Business Fronts

Youth Argosy

Farfield Foundation (US): Set up to fund the CCF Oeuvre du Vingtième Siècle (Masterpieces of the Twentieth Century) festival in 1952, it continued being used by the CIA. Julius Fleischmann was initially the president.
Princess Spikyback

Princess Spikyback is Carson Mackenzie's pet iguana.

She allows Princess Spikyback to roam around the apartment, which has caused Lizzie many a startled moment.

## Relationships

### Lizzie Brooks

Lizzie is very fond of Carson's pet iguana. She is introduced to the Princess soon after meeting her new roommate... that is, she finally gets to see Carson's room and sees Princess sitting on Carson's bed. "That explains so much about her." Once, Lizzie steps into the shower to find Princess Spikyback in it. She screams.

### Blair Moore

*Blair stared at the lizard. The lizard stared back. She turned to Carson. "So do you feed her...like, bugs or something?"*

(This is gist of Princess Spikyback's entire interaction with the whole cast. Occasionally, Princess Spikyback turns her head slightly.)
Apartment

* Exterior upper
* Exterior street

*Please expand. More details on location and decor? Add images too. maybe use Blender 3d modeling*
The Apartment is a residence located in Chicago at [address here]. It is home to Lizzie, Carson, Princess Spikyback, and Speedy.

The [brownstone? red brick] apartment was formerly owned and inhabited by Carson's grandmother [Name]. It became vacant upon her death in 20??. In 2014, Carson moves in, followed by Lizzie. Lizzie and Carson continue to live here after graduation.

Its first appearance is in the first chapter of The Apartment on 3rd Street, and is in fact the very first location appearing in the entire series.

One cover idea for *The Apartment on 3rd Street* was Lizzie sitting on the steps of the eponymous building.

## Location

   The apartment is a part of a complex (is it??) in Wicker Park(??).

It is located [in the middle of the street|on the corner] (it's one of these two, which one is it?).
Lizzie looks out her bedroom window whenever she wants to morosely people-watch.
...
...

## Interior

* Early idea for the interior. We were fond of the spiral staircase.
* Early idea for the interior.
* Interior (idea 3)
1/3It has [one|two] floor(s)? other features?

The interior is small, but bright and homey. Upon moving in, Lizzie notes that it is sparsely decorated.

### Kitchen

it's a kitchen. There's a stove, oven, microwave, refrigerator, and cabinets.
Carson isn't in this room often except to use the microwave.
Lizzie likes to bake using the oven.

### Bathroom

It's a bathroom with all the typical bathroom things. Bathtub, toilet, sink, cabinet.
Sometimes Princess Spikyback likes to hang out in the bathtub, which once startles Lizzie when she went in to shower.

Carson keeps her medications in the mirror cabinet above the sink. Lizzie stumbles upon them once.

### Sitting Area

it's a sitting area. white-ish walls? carpet?

### Lizzie's Room

Lizzie's room has a desk, a dresser, a bookshelf, and a bed, which has a large chest at its foot..

The dresser contains many wool sweaters, scarves.

The room is filled with books, which she keeps in her bookshelf, as well as her dresser... and under her bed... and in the big chest at the foot of her bed... and in her bag she carries everywhere.

### Carson's Room

Carson's room contains a bed, a bookshelf, a dresser, iguana habitat. Dumbbells??

The bookshelf contains books about nutrition, sports, fitness, human anatomy, and medicine.

The dresser contains almost nothing but activewear, mostly tank tops and track pants.
Mixtapes

There are 12 mixtapes as of 2019. Click on the release date to listen to the playlist on 8tracks.

Theme songs for the main cast/the series as a whole.

## Princess Spikyback Mixtape

A mixtape for our favorite iguana is meant to convey the joy of sitting on a branch, soaking in some sun rays.

Please use your imagination to imagine the following: chewing noises, rain, the gentle rustling of grass in the wind, whatever sound iguanas make, the sound of her tank being opened when it is feeding time. the door opening, signaling Carson's return! mom's home~ "and she brought me a treat!!!"
Theme Songs

## Listing

```

This song describes Carson's desires and motivations.

> *And how many friends have we lost along the way? / They are still in this world but not living the same*
>
>

A reference to the friends they've actually lost (Carson and Josh) but also a loss of innocence or personhood, due to an event that caused a dramatic change in personality/worldview, e.g. Sasha's drug addiction, Carson's diagnosis, Ethan's childhood bullying, Mia's anxiety, Blair's parents separation, Lizzie's loss of her parents

### Letters to God, Part II

```
"And dear God,
I found out the same things we learn when we die
I found out the truth is it's all a big lie
I find that the words are hard to describe
I tell you I'm lost here, awaiting reply"

"All the phones have rung and rung
Theyre off the hook, all but one
And all the mail stacked up inside
Up from the floor, a mile high"

```

From Carson's POV. Carson is reminiscing over the events in her life as well as the events in the lives of the people she cares about, questioning why such traumatic events happen. She comes to grips with the fact that awful things happen for no reason.

### Switchfoot - "All I Need"

"i was thinking about a poly cuddle when i heard this song
honestly this is basically Carson's love song to both Sasha and Lizzie
asking for both of them to trust that her feelings are genuine for them" -Cas, 2019/07/24
The Lamppost on 6th Street

*The Lamp Post on 6th Street* is the current working title of Book 3 in The Series.

## Plot summary

Louise Brooks contacts her daughter for the first time in a long while, which brings up many old feelings and issues for Lizzie.

Carson and Sasha help her through the ordeal, which leads them all to spend more time with each other. Carson and Sasha's relationship has become strained after they started relationships with other people. Now, they revist their feelings for each other. Their relationship becomes increasingly tense, which their partners and friends notice.

...

??? other than that, i got nothin'.

duskcastle: i think part of the reason i'm struggling about Carson and Sasha post-book 2 is that usually i have an external plot to accompany internal struggles orz
like in book 2 while the poly relationship is important, 2 of the girls are dealing with external pressures
and in the first book, it's the same for Lizzie and Carson
i have a hard time driving a story purely on romance

## Characters

### Main characters

* Carson Mackenzie
* Sasha Rodriguez
* Lizzie Brooks
* Luke Phillips
* Ethan Lazzari-Qian
* Mia Lazzari-Qian
* Blair Moore

## Development

### Conception

this one came about after an idea that Ellis randomly threw out. "what if Carson/Sasha... in canon??"
(i didn't mean to keep giving them ideas...)
Discussion/brainstorming sessions /brainstorming.
Ivy

Hanna Antonsson is Ivy's face claim

## History

Ivy started her rock n roll band, [name: Monsters Calling Home or The Crooked Kind?].

## Personality and Traits

Writes poetry as broody as Blair's but rather than keeping it stashed in a notebook, she airs it out on stage.

Plays bass.

## Physical Appearance

Red hair, blue eyes

Ear piercings

## Behind the Scenes

### Character Development

* Names considered: Megan, Vanessa, Paige
Main Page

**Welcome to the The apartment nerds Wiki!**
This is an encyclopedia about The Apartment Nerds series (title pending). this wiki is under construction.

(Also, we should probably move this to an actual website)

ABOUT
The Apartment Nerds is a series of coming-of-age drama new adult novels written by Castle "Cas" S. Towers. It follows the lives of a close-knit group of friends in modern-day Chicago.

Ever since her father died, 19-year-old Lizzie Brooks has been isolated and directionless. But when she seeks her independence in a big city, she is quickly taken in by a rag-tag group consisting of her new roommate, the handsome and athletic Carson Mackenzie; wild-hearted Sasha; loyal and blustering Luke; the twins, gentle Ethan and graceful Mia; and the captivating and caustic Blair. Through their escapades, Lizzie learns there is more to each of them than meets the eye. Together, these offbeat friends learn about life, love, and more.{Read more}

CHARACTERSThe main cast. Read more on them as a group.
LIZZIECARSONSASHALUKEETHANMIABLAIRFull list of characters appearing in the series.

## To-do list

* Character pages: Add links to relationship pages, add short descriptive blurb before each link to relationship. Elaborate on intro sections, add captions to images. Rewrite and organize all the nerds' pages. Replace song lyrics at top of page with quotes said by or about the character. Link to relevant section in each nerd's BTS section.
* add more images
* *rewrite and organize every dang article, dangit.*

## Help

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
IPhoneGhoul

Brayden was a houseguest in Big Brother 1.

### Host's Message

To Be Honest, i'm not gonna purposely bash him or anyone else in this list, but imma keep it honest. I think Brayden thought this was Bad Girls Club which is was not and it was also my fault for not making that clear enough. Him constantly arguing with houseguests and Sydney was annoying as shit and him and Sydney were so damn aggravating and made me wanna cancel this as a WHOLE. I think the first few episodes are gonna be difficult to edit because I had to constantly stop and call out his and others behavior. But onto the good, I thought Brayden was gonna make it to the 3rd pre juror (14th place) but damn was not expecting this firecracker. I think Brayden would've done better had he not have been such a fire cracker but I have to give him his credit because he did create drama in the house but it was just too much. The final straw with him and me was not only the fight with Buni where he pulled out the knife, yes that's violating rules but I just got so fed up with his bullshit and drama and him and Sydney fighting 24/7, I couldn't take it anymore. Brayden was overall a feisty character and I think he should've been casted for Bad Girls Club instead. So hey, BGC?6?
RRTV Big Brother Wiki

**Welcome to the RRTV Big Brother Wiki!**
## Important articles

Big Brother 1Dan, BB1 WinnerThe CastBig Brother 2Reality Revolution TV

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The World of Duel Monsters Wiki

**Welcome to the The World of Duel Monsters Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Xiuminslotto

Angelique was a houseguest in Big Brother 1.

### Host's Message

Ugh, so many houseguests that were booted early had so much potential. Angelique was one of them, she did not walk because she was tired of the game but something went down in real life and unfortunately she had to walk from the game. I think she had a lot of potential looking at her pre season but now looking, she could’ve stepped up her social game a little more, she managed to stay off the block and avoid eviction, her plan on flying under the radar worked good and had she stayed I think she could’ve just scooted under the radar to that 3000 robux!

## Player History - Big Brother 1

### Voting History

 2
 3
 4
Superstvrr

Courtney was a houseguest in Big Brother 1.

### Host's Message

MISS KEESHA! Courtney was such a power house competitor this season, she was the underdog in everyone’s eyes and she fought her ass off to stay just another week. Even though she won competitions and came second place in many, she was the villain in her housemates eyes but she was the underdog in America’s eyes. She was a huge threat in her housemates eyes cause they knew at the end of the day when it came down to it, they wouldn’t be able to beat her which is why she was sent to the jury house as the first juror. When it comes down to season ones competition beasts I have to give Courtney, Thomas and Dan their credit with honorable mentions being Angel.

## Player History - Big Brother 1

### HOH History

 **Evicted**
Black Dragon's Chick

**Black Dragon's Chick** is one of the main characters in The World of Duel Monsters.

## Personality

Black Dragon's Chick is very curious and will risk her own life to learn new things. Even thought monsters love her for her cuteness she doesn't like to be called cute and wants to be fierce like her father.

## Trivia

* The White Stone of Legend is her nemesis.
Mixzture

Dan was a houseguest in Big Brother 1. He was also the first winner of Big Brother on RRTV Media.

### Host's Message

Dan was a very good competitor this season. When he needed to save himself, he did. He made sure he didn't piss off the other members of the jury like Thomas and that's what helped him win. Had he fought with Sydney week 1 continuously like he did on premiere night he would've most likely went home that week.
Paladin of White Dragon

**Paladin of White Dragon** is one of the main antagonists in The World of Duel Monsters.

## Personality

Paladin views the Blue-Eyes as gods. He serves White Dragon without question even though it's very easy to see that is only using him to gain more power.

White Dragon is selfish. He only let Paladin to ride him because he wants to see if he is useful. He manipulates Paladin using lies. He tries to make him self look good in front of Paladin so he can use him to become more powerful.

## Trivia

* Red-Eyes Wyvern is White Dragon's nemesis.
* Even thought they are called Paladin of White Dragon they are only called this by the Blue-Eyes because they don't want to address both of them. Nobody else calls them Paladin of White Dragon.
Adam-nerea

Adam was a houseguest in Big Brother 1.

### Host's Message

Adam was a follower of Brayden, I don't know how he really got involved in the drama but I think it was something about spreading lies or something. I think had Adam stayed or even distanced himself away from Brayden, he would've possibly survive and make it somewhere in the damn game. I think Adam had potential but it was just him being somehow involved in the drama that made him an easy target. I do not understand why he walked though.
KaylaPls

**Days** | 35

Kayla was a houseguest in Big Brother 1.

### Host's Message

Kayla had so much potential, pre season I thought she was gonna do really good this season but she kind of flopped. First, she never really responded to people in discord and barley responded to me on Twitter, then she wins Head of Household and doesn’t even show up without a valid excuse, but enough bashing. I think Kayla played an okay social game, I think she got lucky in that “Out On A Limb” HOH competition and I was really hoping that Courtney, Buni & Kayla were a dynamic trio since they know each other well outside of filming, etc. Kayla seemed to fly under the radar so I have to give her her credits where they are due and I think she was evicted solely because she was a waste of space and that nobody knew where her head and loyalty lied at.

## Player History - Big Brother 1

### Voting History

 2
 3
 4
The White Stone of Legend

**The White Stone of Legend** is one of the main antagonists in The World of Duel Monsters.

## Personality

The White Stone of Legend is annoying and can't wait a second. He is annoyed by the fact that he is not fully developed. Even thought he enjoys annoying people he is a wimp and will runs away immediately once someone tries to hurt him.

## Trivia

* Black Dragon's Chick is his nemesis.
* It is unknown how The White Stone of Legend can speak.
MTVDavonne

**Days** | 28

Sydney was a houseguest in Big Brother 1.

### Host's Message

Where do I begin, first of all girl i have no words, Sydney was a major competitor to this game. I think she shaped how the game would’ve been played for the first half-ish of the season. She had a big mouth and I have to admit, if you faced her wrath you were sent packing, just ask Brayden and Adam and almost season winner Dan! Had she made it to jury I feel like her and Thomas would’ve had a big ass blowout because that’s two strong ass competitors most likely on opposite sides of the house. I do however think Sydney came in the game playing hard like girl cool off a little. She must’ve done something right cause had her closest ally Angel never blindsided her, I think everyone else would be scared to take a shot ASAP at her.

## Player History - Big Brother 1

### Voting History

 2
 3
Red-Eyes Darkness Dragon

**Red-Eyes Darkness Dragon** is one of the main characters in The World of Duel Monsters.

## Personality

Red-Eyes Darkness Dragon tries to make everyone around him fell comfortable. He will do anything to his family happy especially his children. Because of his caring nature he can be easily manipulated.

## Trivia

* Blue-Eyes Shining Dragon is his nemesis.
Itz-Kalani1

Star'Taysia was a houseguest in Big Brother 1.

### Host's Message

I really wanted Star to prove herself this season. It's unfortunate what happened with her and her family in real life but I feel like if this was in real life Big Brother, she would be the youngest and would still be the first evicted. I would like to see Star'Taysia redeem herself but even if she did I don't think she would've made that big of a mark like everyone else on this cast.
Placing an item

Select the Objects tab and press the button next to Place item to go into place item mode. Then left click an icon on the right side to select an item to place. A hover-able version of the item will be created so you can move the cursor around and see where it will be placed when you left click. To stop placing items press escape, change tabs, or change modes.
Big Brother 2

**Big Brother 2** is a brand new season that featured 12 brand new houseguests and 2 returners from the previous season. This season will be notable for the new, innovative houseguests coming into the game, which were previously alternates for the former houseguests.

## Twists

* **Have-Nots:**- This season the Have-nots for each week will have major punishments instead of the previous seasons.
* **Camp Double Trouble**: This season, for a limited time only, the Big Brother house is turning into Camp Double Trouble! During this time, many twists will rock the houseguest's games completely.
* **Big Brother Vote**: First impressions have never been so important, as the houseguests walked into the backyard and vote for one of their housemates, to be the First HOH of the summer!
* **Dynamic Duos:** Each week, including this week, someone will win Head of Household and their partner will be safe from eviction! However, only the HOH will nominate ONE duo. Houseguests will be nominated in pairs, play in veto in pairs, and get off the block in pairs. At the eviction, houseguests will vote to evict one half of the pair.
* **Camp Counselors**: When one half of the duo is saved from eviction, they become Camp Counselors. Camp Counselors will not be allowed to compete in any competitions, and they will only be allowed to vote. But, they are safe from eviction.
* **Camp Overseers:** The vets that came into the game, Bryan & Alex, will be Camp Overseers. That means they will be immune for the week.
* **Camp Comeback**: The rival camp this summer is called Camp Comeback! Evicted houseguests will get the CHANCE to return to the game and stay inside the house to play the social game.
* **Pandora's Box:** Pandora's Box returned this season, which; when opened either unleashed a reward or a punishment for either house or the HOH that opened it.
	+ **Have-Havenot Competition:** The Have-Havenot Competition makes an appearance Week 5.

## Competition History

 "Big Brother Vote"

## Houseguests

ItsAlexOw

Popstvrr

GalePierzina

DJSugarologist

e1vf

KaidenReilly

KaitlynsKrystals

Parlsgiris

TheWonderousWyatt

Jxckie-Dxnn
 **Evicted**

Deke143
 **Evicted**

Ryanfiowers
 **Walked**

DRMLGDoge
 **Evicted**

MistaPandaRBLX
 **Evicted**
Visual Scripting

Visual scripting is used to control AI, Conversations, Area triggers, Switches, and Quests.

Visual scripting uses Requirements and Actions for game logic. Requirements are queries that return true or false. Actions run some code to perform some work.

AI Brains use requirements to determine when to move between states of an AI brain state machine. Actions are called when in a particular AI brain state to perform work.

An Area trigger uses requirements to determine which actions to invoke when the player moves into or out of the area sphere.

A Switch uses requirements to determine which actions to invoke when a switch is activated or deactivated by a player action.

Conversations use requirements to determine which conversation options are valid or can be shown to the player as well as deciding what the starting node of a conversation would be.

AI Combat brains use requirements to determine what combat actions to take when the AI needs to make a combat decision.

Actions

Requirements

Procedures

Brains

Quests

Conversations

Combat Behaviors

Variables

Moving entities

Visual scripting examples
VolarysDoom

**Days** | 21

Buni was a houseguest in Big Brother 1.

### Host's Message

SKSOKOKGOKROE. Buni kinda flopped ;(, but it wasn't her fault since she missed her eviction, actually-. Buni had an FUNOMINAL social game, had she stayed I really think she would've really made it far considering how she was able to fly under the radar. I would consider her a huge target imo consider what a social butterfly she was.
Selecting an object

Press the button to the left of Select object to enter select object mode. Then left-click on any object to select that piece. Once selected you can use the transform widget to move and rotate the selected object. You can press the "editor transform widget mode" key binding (default e) to switch between the different transform widget modes. Once you have selected an object you can edit its properties by pressing the edit transform button and the edit object button
ItsAlexOw

Alex was a houseguest in Big Brother 1 & Big Brother 2.

### Host's Message

Alex was a great competitor, let me stop lying, Alex was a good houseguest, I thought she had a shot of winning it all, when Angel got evicted, had she stepped up her game and won that HOH she would’ve made it to finale night. Alex laid low the first half of the game which ultimately worked in her favor, you notice some of the irl BB winners like Kaycee, Ian Terry, Steve, Andy, Jordan, etc all laid low and stayed under the radar, too bad her popping off on Tom was the reason why she probably got to stepping to the jury house. Who knows, will she scream and bleed her tongue on BGC?

## Player History - Big Brother 2

### Voting History

 2
 3
Malefic Inc. (episode)

This article is about **the episode**. You may be looking for **the company of the same name**.

## Credits

### Storyboarded by:

TBA

**Malefic Inc.** is the second episode of Season 1 of The World of Duel Monsters, and the second episode overall.

## Synopsis

When Malefic Red-Eyes Black Dragon's family come to test Malefic Inc.'s new products, Malefic Blue-Eyes White Dragon tries to make the family look bad and get Malefic Red-Eyes Black Dragon fired.

## Characters

### Main Characters

* Malefic Cyber End Dragon
* Malefic Red-Eyes Black Dragon
* Malefic Blue-Eyes White Dragon
* Red-Eyes Darkness Dragon
* Red-Eyes Black Dragon
* Red-Eyes Wyvern
* Black Dragon's Chick

### Minor Characters

* Malefic Paradox Gear
* Malefic Parallel Gear
* Cyber Falcons
* Malefic Stardust Dragon
* Malefic Rainbow Dragon
* Pendulum Machines
* Launcher Spiders
* Slot Machines
* Blast Spheres
* Ground Attackers Bugroths
* Mechanical Chasers
* Megasonic Eyes
* Seiyaryus
* Cyber Jars
* Giga-Tech Wolves
* Malefic Paradox Dragon
* Malefic Truth Dragon

## Trivia

* It is revealed that most machine monsters are created in Malefic Inc..
GalePierzina

Bryan was a houseguest in Big Brother 1 & Big Brother 2.

### Host's Message

Bryan did better than what I low key thought he would do Askskkdl, some people in this game had a partner they could somewhat rely on (Angel & Sydney) (Buni & Courtney) (Dan & Akaya) (Brayden & Adam) (Alex & Angel) (Nathan & Thomas), etc but Bryan didn’t really have someone like that, considering everyone else who didn’t have a partner got evicted really early or fought their way to jury, Bryan fought. He did really good this season but call me out if I’m wrong cause I can’t remember, I think Bryan could’ve had a better competition record considering how big that gay hunk is. Who knows, maybe a Dan and Bryan sex tape?

## Player History - Big Brother 2

### Voting History

 2
 3
AvaIsDown

Ayaka was a houseguest in Big Brother 1.

### Host's Message

Akaya kinda served a little this season, she was very quiet this whole game and she was low key kind of a snake, she did what was best for her fame but personally, I think she made a 50/50 decision keeping Tom over Nathan cause yes she probably would’ve won over Tom considering how some of the jury members are bitter and she could’ve lost cause Tom probably wouldn’t take her or she would get second place. Overall, Akaya did good, did she do better than the other jurors? Ehh.

## Player History - Big Brother 1

### HOH History

 **Halted**
Conversation action

The conversation action starts or stops a conversation. This can be in response to a Conversation Requested or be used to force a conversation or called from a procedure.

* **Entity** Starts a conversation with the player that requested a conversation from the entity.
* **Procedure** Forces a conversation with the player that triggered this procedure though an area trigger.
* **ClosestPlayer** Forces a conversation with the player closest to the entity invoking this action
* **ClosestCriminal** Forces a conversation with the criminal closest to the entity invoking this action
* **ForceClose** Forces an existing conversation that the entity is having to close.
Blue-Eyes White Dragon

**Blue-Eyes White Dragon** is one of the main antagonists in The World of Duel Monsters.

## Personality

Blue-Eyes White Dragon is very delusional. He wants to be just like his father. The loves destruction so he does everything in his power to keep the disputes between the Red-Eyes and the Blue-Eyes going. Even thought he is super he is viewed more like a bully than a terrorist.
Dygital

**Days** | 63

Angel was a houseguest in Big Brother 1.

### Host's Message

~rolls eyes~ Angel, Angel, Angel. The Angel production saw on applications/Interviews was not the Angel we saw pre jury. Angel pre jury was a follower in my opinion and I didn’t really start liking or respecting his game until he cut off Sydney, he was a puppet and did whatever Sydney did, after the “After Party” HOH that Thomas won, no shocker, Sydney threatened to walk and so did Angel which I don’t know why other than that Sydney probably told him to do. It wasn’t until after he won HOH and blindsided Sydney did I start respecting his game and I even told him straight up to don’t let Sydney control his game when they were threatening to walk. Onto the good, Angel had a good social game, he won competitions that benefited his game and his game only (in Jury), and he did really well.

## Player History - Big Brother 1

### HOH History

 **Vetoed**

 **Evicted**

 **Vetoed**

 **Evicted**
Offering Peace

**Offering Peace** is the first episode of Season 1 of The World of Duel Monsters, and the first episode overall.

## Synopsis

The Red-Eyes and Blue-Eyes go to court in order to settle their family disputes.

## Characters

### Main Characters

* Red-Eyes Darkness Dragon
* Red-Eyes Black Dragon
* Red-Eyes Wyvern
* Black Dragon's Chick
* Blue-Eyes Shining Dragon
* Blue-Eyes White Dragon
* White Dragon
* The White Stone of Legend
* Judge Man

## Trivia

* Black Dragon's Chick is the first character to speak in this episode makingher the first character to speak in the show.
* It is revealed that the Duelverse has a court and at least one judge, Judge Man.
* It is revealed that there are many disputes between the Red-Eyes and the Blue-Eyes which haven't been settled in thousands of years.
Selecting a builder

Select the builder tab to work with builders.

   Press the button to the left of Select Builder to select a builder to work with. The select a builder by left clicking on it. The wire-frame box around the builder will turn green to show that it is the active builder. All of the other operations except for Place Prefab will then work with this builder.
Set combat target action

Set the initial target of an AI when it invokes the Attack action to start combat.

* **LastDetectedEnemy** The last enemy detected by this AI
* **AggroTarget** The target set on this AI by the last Aggro others action
* **Converser** The entity that the AI is currently in conversation wtih
* **None** Clear the combat target
Connecting islands and dungeons

Islands and dungeons are connected using Portals. Dungeons can be connected to dungeons, islands can be connected to islands, and islands and dungeons can be connected to each other.

A portal is the physical object representing the connection that the player interacts with. It is placed in the level or dungeon as an object. The port is the information about a specific portal that has been placed. A port can be referenced from any island or dungeon. A portal link defines what a particular port connects to. A port can have 1 or more portal links.

The main campaign(or another existing campaign) can be extended using another module and portal links. If another module has a portal link that references a port in the main campaign then when a player accesses that portal in the main campaign they will have an option to use the portal link created in that other module to travel to an island or dungeon that is exists in that other module. This is assuming the other module has been downloaded and loaded into the game.

## Portal

Environmental objects that are of type Portal are the objects in the game that players interact with to travel between different islands and dungeons. These are objects places in a level or dungeon.

## Port

a port is associated with a portal that has been placed in a dungeon or level. It uniquely identifies the portal, gives the portal a name, description, map description, and an icon to use.

 Description
 Map description
 Icon

## Port link

A port link designates a connection between a port and another level and dungeon. Multiple port links can be associated with one port. If this is the case when a player interacts with a portal they will get a list of possible destinations to choose from one for each port link associated with this port.

 Portal link type
 Port
 Requirement
 Description
 Dungeon path
 Island path
 Spawn area
Edit conversation dialog

Follow the Edit conversation instructions to show this dialog

You can left click and drag in the black background to pan around the conversation area. The available area that you can place nodes and options is much bigger than the screen. You can also use the mouse wheel or the + and - circular buttons in the bottom right corner to zoom in and out.

   This dialog starts with one box that says Add choices here to pick different conversation starting nodes. This is used to control where in the conversation the player should start based on different requirements. At the start there is one start choice and it says [Always] indicating that the node this choice points to will always be the one the player starts in.

There are two types of boxes you can add. They are nodes and options.

* **Add Node** Adds a new node to the conversation.

* **Add Option** Adds a new option to the conversation.

## Node

A node is a particular state in a conversation. Nodes contain the text that the player will see when they are in this node. This is usually speech from the entity that the player is talking to. Up to 8 options can be linked to a particular node giving the player up to 8 options to choose from.

 Text
 Circles on bottom
 Upper left corner circle
 Trash can symbol
 Shared
 Speech

## Option

An option is something that a player can choose by clicking on it. If and option links to another node then the conversation state will transition to that option. If there is no node linked to this option then the conversation will end if this option is picked.

 Upper left corner circle
 Trash can symbol
 Top box
 Middle box
 Bottom box
 Speech
 Bottom circle
 Show disabled
Example brain: Sheep

This is an example of a sheep that wanders around, randomly stopping to play an eat animation and make a bah sound.

   The state called Start is where the Sheep brain state machine starts when the sheep is activated. In this state there is an action that sets the destination of the sheep to a random location a random distance away from the sheep's starting location using the Set Target action. The AI will use pathfinding to go around any obstacles it needs to to get to its destination. The [Always] connection changes the state to the MoveToTarget state. While in the MoveToTarget state it runs Move to Target action each frame until it reaches the target destination set by Set Target action. Once at the location it moves to the Eat state. This calls the Set Timer action which sets a timer on the Sheep for 5-10 seconds, plays an eating animation using the Play Animation action, and plays a bah sound using the Play Sound action. It immediately moves to the Waiting state where it waits for the timer to be finished using a Check timer requirement and then goes back to the initial state to choose another random target to go to.
Set variable action

There are two types of variables. One type are Global variables. These are created in variable databases (either the main database or a module database). These can be accessed from any level or dungeon. The other type are Entity variables. These are created on an entity and are specific to the entity. These can only be accessed if the entity exists on the currently loaded level or dungeon.
Actions

This is the list of the available actions. These are used in Area Triggers, AI Brains, AI Combat brains, and Conversations.

## Action that change the state of objects

The actions are used to change the state of the world.

Change container state action

Change door state action

Change switch state action

Play FX action

Play sound action

Set timer action

Set variable action

## AI actions

These actions are invoked by AI brain state machines to control the behavior of AI Entities.

Aggro others action

Allow conversation requests action

Allow pickpocketing action

Allow revival action

Cast spell action

Change reputation action

Change mood action

Change stat action

Clear aggro action

Conversation action

Do combat action

End combat action

Face target action

Furniture action

Level follow action

Move to target action

Party action

Play animation action

Play mood animation set action

Set active action

Set AI target action

Set combat behavior action

Set combat target action

Share ownership action

Stand action

Static idle action

Stop mood animation set action

Tool action

Trade action

## Quest actions

These actions are usually used in quest procedures, to change quest status, or to give quest rewards.

Give experience action

Give gold action

Give item action

Goto next quest step action

Set quest status action

Set quest step state action

Take item action

## General actions

These actions can be used in almost any context whether it be conversations, brains, or area triggers.

Call function action

Random action

Return from function action

Set timer action

Set variable action

Show hint action

## List of all actions

Aggro others action

Allow conversation requests action

Allow pickpocketing action

Allow revival action

Call function action

Cast spell action

Change container state action

Change door state action

Change mood action

Change reputation action

Change stat action

Change switch state action

Clear aggro action

Enter combat action

End combat action

Face target action

Furniture action

Give experience action

Give gold action

Give item action

Goto next quest step action

Move to target action

Party action

Play animation action

Play FX action

Play mood animation set action

Play sound action

Play speech action

Random action

Return from function action

Set active action

Set AI target action

Set combat target action

Set quest status action

Set quest step state action

Set target action

Set timer action

Set variable action

Show hint action

Stand action

Start conversation action

Static idle action

Stop mood animation set action

Take item action

Tool action

Trade action
Combat Behaviors

Combat Behaviors are what are used to control AI during combat. AI Brains will pick an AI Behavior and a target for the AI Behavior to initiate combat.

   In the Brain above the AI simply stands in one place until it detects an entity that has a very negative reputation with the faction that the AI is part of. Then the brain uses the Set combat target action to set the combat target for the AI to the entity that it last detected. Then it uses the Set combat behaviors action to set the combat behavior to the combat behavior called blocking.

## Edit combat behaviors

   Go to the Gameplay tab and then click Edit combat behaviors to bring up the edit combat behaviors dialog. A combat behaviors is a list of combat behaviors that an AI selects from to decide what to do in combat in different situations.

   This is the list of decisions for a particular AI behavior.

* **Add decision** This opens a dialog with a list of the available behaviors to choose from. The chosen behavior will be added.
* **Remove decision** This removes the selected decision.

* **Move up** This moves the selected decision up one row. Evaluation of decisions start at the top and go down until one is found whose requirement evaluates to true and whose priority is the highest.

* **Move down** This moves the selected decision down one row. Evaluation of decisions start at the top and go down until one is found whose requirement evaluates to true and whose priority is the highest.

 Behavior
 Priority

Multiple behaviors can be added to one decision. If there is more than 1 than the behaviors are run in order that they are added. Each behavior will run after the other. For example you could have a decision that parries and then immediately follows up with an attack.

## Available Combat Behaviors

Attack behavior

Block behavior

Block close distance behavior

Block move back behavior

Block strafe left behavior

Block strafe right behavior

Cast spell behavior

Close distance behavior

Custom attack behavior

Dodge back behavior

Dodge left behavior

Dodge right behavior

Kick behavior

Move away behavior

Move back behavior

Move left behavior

Move right behavior

Move to line of sight behavior

Parry behavior

Power attack behavior

Strafe left behavior

Strafe right behavior

Use item behavior

Wait behavior
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Edit conversation

To edit a conversation select the objects or dungeon tab and select the button next to Select entities. This will put the editor into Select entity mode. Then left click on an entity. To access the entity properties press the edit object button. Then press the edit conversation button to open a dialog that allows you to create or edit the conversation on this entity.
At path end

This requirement determines whether an entity has reached the end of its current path. This is almost always used in a state where Move along path action is.

* **PointOfInterest** Point of Interest specified by Set Point of interest path settings
* **Random** Random point specified by Set Random path settings
* **Flee** Flee from entity specified by Set path
* **PatrolPathNode** path node in a patrol path specified by Set patrol path settings
* **PatrolPathEnd** end path node in a patrol path specified by Set patrol path settings
* **StartingPoint** The position that the entity was created at.
* **Furniture** A piece of furniture specified by Set furniture target
* **AITarget** Move towards an entity specified by Set AI target
* **AuthorityFigure** Move towards the closest authority figure specified by Set path
* **ClosestCriminal** Move towards the closest criminal specified by Set path
* **CrimeLocation** Move towards the crime location specified by Set path
Set Random path settings

This specifies the settings that Set path should use when moving randomly.

* **CurrentLocation** The random destination will be generated with the entity's current location as the center. This means the entity can eventually drift very far away from its starting point.
* **StartingPoint** The random destination will be generated from the entity's starting location. This means the random destination will always be less than the Max move distance from the starting point.
* **PointOfInterest** The random destination will be generated from the specified Point of interest's position. This means the random destination will always be less than the Max move distance from the specified Point of interest.
 Move speed
* **Sneak**
* **Walk**
 Reached target distance
 Point of interest
 Max move distance
Set AI target action

The action sets the AI target. This can be referenced in various other requirements and actions. This is the focus of the AI outside of combat. Set combat target action sets the target for when the AI is in combat and running a combat state machine.

* **Converser** This is the player that the AI is currently in conversation with
* **ClosestPlayer** This is player currently closest to the AI.
* **SpecificEntity** This is a specific entity in the level specified by the entity property.
* **Host** This is the player that is hosting the game in co-op or the player when in single player.
* **None** This clears the AI's AI target.
* **AuthorityFigure** The closest AI that is of the same faction and has its authority figure property checked.
 Entity
 Include self
Detect entity

Uses the AI view distance, view angle, and hearing distance to determine whether the AI that invoked this requirement can detect an entity with the following properties. Note that this checks the reputation of the targets that are seen to determine if this returns true. This is generally used in AI brains to decide if they are going to attack.

 Reputation
 Operation
 Target
 Faction
Quest example 1

In this example we are going to place an entity, configure the entity's brain to have a conversation with the player, place a quest item, create a point of interest so that the player can locate the item to be fetched, create the quest, and have the entity give the player a fetch quest through conversation.

## Placing an entity

Follow the Placing an entity instructions to place an entity in the level.

## Configure the entity's brain to have a conversation with the player

See Conversation brain to see how a conversation brain is setup. Setup this entity's brain up like the Conversation brain.

## Place quest item

Follow the Placing an object instructions to place a table near the entity. Then follow the Placing an item instructions to place a Gem\_Lesser\_Front on the table you placed.

## Create point of interest

Follow the instructions for Point of interest. Make sure the point of interest's type is set to Location. Set the revealed icon to the Checkpoint Inactive icon. Set the discovered icon to the Checkpoint Active icon. Set the name and description to "Quest item". Set the discovered message to "You have discovered the quest item".

## Create the quest

Follow the instructions for Quest to make a quest.

   Make a quest and name it TestFetch. Write some text. Then add a step and call it Fetch gem and give is a description. Make sure the level path is set to the level you are currently using. Then assign the point of interest that you created earlier and assign it to Location. You can also give a reward if you wish by assigning actions in the reward action set.

## Configure a conversation for this entity

Follow the instructions for Edit conversation to open the edit conversations dialog.

   Configure the conversation to look like the conversation above. The box with the Add choices here is what is used to determine where to start the conversation. In this case the conversation starting point depends on the status of the quest that the entity is giving. Notice that the option named CompleteQuest is only available if the Has item requirement (Player has Lesser Frost Gem) is true. Otherwise the option will not be available. You can also check the Show disabled checkbox to show the option as disabled when it is not available instead of not showing it at all.

Any option that does not connect to another node ends the conversation.
Change stat action

Changes a stat of the target AI

* **Owner** The AI attached to the brain or conversation that invokes this action
* **Player** The player
* **Target** The current target of the AI
* **Converser** The player currently in conversation with the AI.
 Stat
* **Health** Modifies the current health
* **CurrentStamina** Modifies the current stamina.
* **MaxStamina** Modifies the maximum stamina.
* **Gold** Modifies the amount of gold.
* **CurrentHealthPercentage** Modifies the current health by a percentage.
* **CurrentStaminaPercentage** Modified the current stamina by a percentage.
* **Invincible** Sets the target AI to invincible or non invincible. Target takes limited damage and regenerates very quickly.
 Modification type
 Min amount
 Max amount
 Specific entity