Guide/Weapons & Armor

Last updated for version `1.8.0-BETA-7`

🌀 *The content below transcludes to Special:WhatLinksHere/Guide/Weapons & Armor.*
**Weapons can be found** randomly and at fixed locations. Almost every enemy has a weapon with them. The weapons are either destroyed or in a usable condition, gunner always drop weapons that are in very good condition. You can fix the weapons by yourself (Weapons Workbench). All weapons can scrapped to save weight and analyzed later, using the ZX-1 Experimentation Lab, the technical term for this is: Reverse Engineering. It also brings a little Experience points.

The **ZX-1 Experimentation Lab ...** allows to construct and unlock customized Weapons by reverse engineer regular weapons. These weapons can surpass anything available and add legendary properties, with improved range, damage, and more.... You'll need a "Weapon Craft Skill" gained either by crafting weapons, reverse engineering (you gain Experience for that also) or crafting "Weapon Tinker Kits". To finish the quality of your weapon and thus its damage modifiers, add certain alloys to it (either by crafting or from loot of mutated Enemies). The more Experimentation and Calibration Points, the more options you gain to modify your weapon. The crafting menu is an entirely new customized menu-driven system (computer terminal).

While your in the field the Weapon Kit allows you to switch the firing mode of your weapon, you can also change the Ammunition being used. This handy kit is a consumeable item which you gain automatically after leaving Vault 111 and can be added to your favorites (Pip-boy). Later you can upgrade the Weapons kit to an Advanced Conversion Kit. This allows for even more barrel swap options. The Advanced Conversion Kit can be built at the Tech Lab.

**Armor** in Horizon still uses the damage reduction formula of vanilla FO4 i.e. maintaining a resistance to physical damage is almost impossible thanks to the formula. In short, more damage reduction leads to diminishing returns for high damage resistance. As a rule of thumb, you should have about as much armor as damage. After that, the damage reduction due to more armor drops drastically!

The main innovation is that Armor and Clothing items can now be combined and a large number of new colors are also available. In addition, the player can increase carry weight via backpacks.

**Ballistic Weave in Horizon** is a little different than the vanilla game. "Crafted Ballistic Weaves" can be crafted via 4 different methods (any):

1. Unlocking the recipe the standard way via the RR, which allows you to craft it with raw materials
2. Converting an existing Mk1 loose mod item into 1 Crafted Ballistic Weave
3. Obtaining rank 6 of "Recipe: Ballistic Weaponry" (which is from collecting magazines and guides)
4. Obtaining "Settler Skill: Craftmanship 2", which is having your settlers help you craft it

When crafting and modding Weapons and Armor, you'll need lots of special metallic alloys, called "Prototypes". You'll find these alloys in a variety of places. Prototype devices are primarily found on legendary Enemies (humanoids/robots/synths), but can also exist in certain containers and some NPCs. Rare components that Technologist rank 5 can salvage, can sometimes roll prototype parts as well as Settler Mission Assault (Militia) have a random chance of getting prototype parts. Tier 3 and 5 Vendors offer a box for sale containing a random prototype part There are currently 50+ different types of prototype devices and animal parts, each with a different mixture of components.