Heimdall

**Heimdall** is a character from Super Mario RPG: Legend of the Magician's Sword. He is also a paladin-like knight that protects Bifrost. His weapon is the blown horn. At first glance it is just a horn, but it is a weapon that can create severe winds and thunderstorms. It is not just a horn, but an axe. Whenever he misses every target in his axe, he opens a slit and beams from the other slit, making him hit the target correctly. If the player is hit by an axe, the axe explodes and the player freezes. It burns with fire after freezing. Therefore, he freezes the player first and then burns him. His ultimate skill is sending to another realm. If the player is hit on him, he takes out his ax and hits the player extremely strongly. When the player flies, a rift is opened and sent to these realms, such as Niflheim, Muspelheim, Vanaheim, etc. After the first realm, it passes to the second realm. The process consists of visiting 5 realms. After the visit, the player returns to Asgard and takes heavy damage there. After the realm tour, the war continues from where it left off.

### Other Realm's Jötnars attack while visiting realms:

* **Muspelheim:** Hawth Bowserth stops in that land. As soon as he sees that player, he will jump upward into the sky and shoot the player with his own sword. After Hawth hits, the player goes to another realm.

* **Niflheim**: It hosts Ymir there. As soon as he sees that player, he freezes the player with his own cryogenic breath. After freezing, the player goes to another land.
* **Vanaheim:** There it hosts the goddess of nature, Gaia. When she sees the player, Gaia will then wrap her poisonous roots towards the player. After being hugged by the root, Gaia punches the player strongly and is sent to another land.
* **Stygia (rarely, DLC exclusive)**: Despite being a world not from nine lands and from nine hell, Heimdall can rarely send it there. It hosts Ulgrim there. When he sees the player, he sticks it with his spear. After he burns, he throws the spear into the air and explodes it and the player goes to another land.
* S**vartalfheim:** It hosts Fehu there. When she sees the player, she will stick it on the ground and she will bounce over it 4-5 times. After crushing, she throws the player with her own hands and another land goes.
* **Ginnungagap:** He can also throw Yggdrasil into space. The player will suffocate heavily in the space and sometimes even kill instantly. If it survives, the player goes to another realm. If it coincides with the storm cloud, Hagalaz can make the player drop thousands of lightning strikes.

## Story

All paths have their guardians. And no guardian is more steadfast in their duties than keen-eyed Heimdallr, sentinel of the Bifrost. The watchman of Asgard is a sentry without equal in the Nine Realms and he maintains his eternal watch where the rainbow bridge meets the sky. With sharp eyes and keen hearing, Heimdallr stands guard over the halls of the gods, alert for the approach of any enemy as well as the first stirrings of Ragnarok.

It is said that Heimdallr requires less sleep than a bird, and can see for hundreds of leagues. His hearing is so sharp that he can perceive the soft whisper of growing grass, and the murmur of the dead. His trumpet, Gjallarhorn, can be heard across the Nine Worlds when blown. But it is not only his senses which make Heimdallr a superb sentinel.

He also possesses the gift of foresight, allowing him to predict his opponent's moves before they occur and to sense the approach of inimical forces. As befitting one of the Aesir, he is a masterful combatant, and his foreknowledge gives him an edge over all but the most unpredictable – or skilled – of opponents.

Too, it is whispered that Heimdallr has some connection to Yggdrasil, the World Tree. Some insist he was fashioned whole from a splinter of the great ash tree, while others believe he is bound to it in some fashion, much like Ratatoskr. Whatever the case, it is known that Heimdallr takes a dim view of any who might threaten Yggdrasil.

Thus, when his keen gaze settled upon the creeping tendrils of Persephone's minions, drawing ever closer to the World Tree, Heimdallr moved instantly to confront them. Powerful as she was, even the Queen of the Underworld could not hide her intentions from the watchman of Asgard...

## Biology

**Name:** Heimdall, The White God

**Origin:** Super Mario RPG: Legend of the Magician's Sword

**Gender:** Male

**Age:** More than 9320 BC

**Classification:** Angel, Deity, Norse God, Guardian of the Bifrost

**Music:**

His theme

His HP was 50% and below

## Combat Stats

**Tier:** Asgard Watchman

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Type 1, 2 and 4), Weapon Creation and Weapon Mastery, Enhanced Senses (Can see invisible beings, sense when harmful presences are nearing and see either across the Nine Realms or hundreds of leagues), Telekinesis, Energy Projection, Sound Manipulation and Vibration Manipulation (Can generate extremely powerful shockwaves with his horn), Creation (Can manifest a fragment of the Bifrost), Limited Light Manipulation (Via *Piercing Sight*), Homing Attack (Via *Piercing Sight*), Summoning (Can open rifts), BFR (Via *Through the Realms*), Portal Creation (Via the Rifts), Teleportation and Dimensional Travel (Via the Rift), Master Combatant, Analytical Prediction

**Attack Potency:** At least **Large Star level**, possibly **Universe level+** (Comparable to other regular gods. Fought against Persephone, to whom he is physically stronger, and ultimately defeated her as well as the corpses and the plants she summoned, wich are able to harm gods like him)

**Speed:** **Massively FTL+** (Can easily keep up with the likes of other regular gods like Persephone), **far higher** via Teleportation and Dimensional Travel

**Lifting Strength:** At least **Stellar**(Comparable to other gods who can displace stars)

**Striking Strength:** At least **Large Star Class**, possibly **Universal+** (Can harm the likes of Persephone and other regular gods)

**Durability:** At least **Large Star level**, possibly **Universe level+** (Can endure powerful strikes from the likes of other regular gods like Persephone and was able to endure multiple attacks from the plants and the corpses she summoned when she attacked Yggdrasil)

**Stamina:** Unknown, possibly Limitless

**Range:** Standard melee range, extended melee range with weapons, at least dozens of meters via throwing weapons, interdimensional via the Bifrost

**Standard Equipment:** Various weapons like Axes and Swords, His Armor, His Helmet, His Corn Gjallarhorn, Starter/Core Items

**Intelligence:** Very High due to being a deity

**Weaknesses:** None notable

**Notable Attacks/Techniques:**

* **The Vigilant:** When Heimdallr gains vision of an enemy god he gains Physical Power, up to a maximum of 5 gods. When an enemy god would disappear from vision (including Stealth) Heimdallr continues to see them for 4s. Heimdallr's Critical Strikes only deal 70% bonus damage.

* **Piercing Sight:** Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 120 units. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.

* **Gjallarhorn:** Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn Heimdallr is immune to knockups and gains bonus protections. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.

* **The Bifrost:** Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments the longer it takes to begin traversing and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.

* **Through the Realms:** Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s. ***Note: More detailed infos in up this page. This skill advanced version in Super Mario RPG: Legend of the Magician's Sword exclusive.***