recursal/Fanatic-Fandom huggingface dataset:
Antimatter Silo

## General

The Antimatter Silo is a specialized Storage Module designed to hold Antimatter instead.

Wen destroyed, the defender loses a hefty amount of its stored resources, with the attacker gaining the same amount plus a bonus that is based on the time passed since the previous incursion. Attacking fleets can store up to 500% of the normal cargo capacity this way.

Note that merely damaging this module does not result in any resource transfer; it must be fully destroyed for resources to be stolen.

## Strategy

Basically the same as that of the Storage Module. Do note that Antimatter Silos get extra health but lower maximum mass than Storage Modules at levels XIII and above.

## Trivia

* Antimatter colliding with ordinary matter is known to explode in cataclysm. Oddly enough, when destroying Antimatter Silos, no such explosion occurs. (The amount of Collateral Damage is merely that of ordinary Storage Modules)
* Additionally, the quantity of Antimatter stored in these modules, as well as the amount required for the various tasks in the game, are more than sufficient to destroy a planet.
* All Miner Rebellion modules (except Terminus Mines) received Anti-Pierce in the mid-January 2020 update which is basically infinite Counter Pierce.
* The Antimatter Silo XV was released in the late March 2020 update.
* The Antimatter Silo had its build and upgrade times reduced by 30% up to level XIV in the late April 2020 update.
Altairian Stasis Resistors

* Energy
* Explosive
* Kinetic
* Alien
* Plasma

## Stats

 Restricted to
 Antimatter  | 7,607,575

## General

The Energy, Explosive, Kinetic, Alien and Plasma Stasis Resistors protect your ships from Stasis Dealing effects in addition to the corresponding damage types. It is restricted to Altairian Hulls.

## Strategy and Setup

### Advantages

Stasis Resistors are a direct counter to the variants of Arrestor Beam and NET Torpedo, as well as Kinetic weapons that are boosted by Electric Rails. By decreasing the extent to which your ships are slowed, you stand a better chance of catching up to enemy ships and subsequently destroying them.

This resistor is best used on short-range ships such as cruisers and cutters because they are most vulnerable to kiting tactics, though the latter may already have enough stasis resistance even without resistors at higher upgrade levels. Long-range ships such as destroyers and carriers may also equip this resistor in a base attack to avoid being immobilized by Arrestor Beam Turrets and the like.

The Alien and Plasma variants enable your ships to unprecedentedly achieve greater resistance against Alien and Plasma damage types.

### Disadvantages

Taking only damage resistance into consideration, the mass efficiency of Stasis Resistors is worse than that of Basic Resistors. Thus, it is ill-advised to equip this resistor if your ships are not expected to fight enemies with Stasis weapons.

Note that Stasis Resistors take up more mass than the other Altairian resistors and are thus less mass-efficient.

## Gallery

* Energy Stasis Resistor I stat card
* Explosive Stasis Resistor I stat card
* Kinetic Stasis Resistor I stat card
* Alien Stasis Resistor I stat card
* Plasma Stasis Resistor I stat card
Aerico

## General

The Aerico is the Tier 7 Umbra unique, heavily based off the frigate class. It spreads the Umbra Blight plague through its spawned ships and draws energy from Blight Nebula Fields.

## Strategy and Setup

### Advantages

The Aerico, like other uniques, has incredible mass reductions, enabling it to make use of even level IV Ablative Tungsten Armor and Thonian Armor, which are notoriously mass-inefficient.

It can make use of its Myrs to generate Blight Nebula Fields, then fly into them in order to receive both defensive and offensive bonuses from its Stalk overdrive. The closer it gets to enemies, the faster its Myrs are destroyed such that they respawn at a higher rate, which in turn fuels its Rile overdrive.

Its speed, when combined with the 15 km engagement range of its spawned ships, enables it to kite most enemies except for dreadnoughts, battlecruisers and other uniques such as the Zeus, in addition to all Pharmakon Hulls due to their speed bonus in Phase State. Despite this speed, it is no pushover in terms of defense either, with four slots for Ablative Armor, on par with the Behemoth Dreadnought.

The Aerico has Counter Chain and Counter Ricochet, which vastly decreases the effectiveness of the Epsilon ECHO Cannon and Glance Cannon respectively against this ship.

In PvE, its spawned ships can keep the enemy AI distracted from the main fleet, thus reducing the amount of repair time taken from the battle.

Like other Umbra ships, this ship deals extra damage against Altairian hulls.

### Disadvantages

The Aerico only has one firing arc and, thus, lacks the firepower of battlecruisers and the Omega. It only has two armor slots and will go down quickly once stripped of its ablative armor.

The Blight Nebula Fields generated by its spawned ships are ineffective against Umbra Hulls and to a lesser extent, Pharmakon Hulls. Moreover, enemy Umbra Hulls can quickly recover their ablative armor by targeting and/or destroying the Myrs, making this ship weak against its brethren.

While resistant to Chain and Ricochet effects, the Aerico remains vulnerable to Piercing and Stasis Dealing weapons, which are favoured by the Pharmakon in particular.

## Trivia

* The Aerico is the first Umbra ship with spawner slots.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* At the start of the Penultimate event, all active players were gifted a fleet of 6 Aericos.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* A brawl between two Aerico fleets
* Aericos and their Blight Myrs rushing Daemon Battleships and a Gargoyle Carrier
* Aericos firing Glance Cannons at a fleet of Zeus
* MK I-II Aerico HD Render
* MK III-IV Aerico HD Render
* MK V Aerico HD Render
* Elite Aerico HD Render
* Aerico Concept Art
Blood Drive

## Stats

 Escort Flagship Min. Level
 Escort Limit
 Warmup
 Cooldown
 Min. Range
 Sector Jump
 Sector Warmup
 Sector Cooldown
 Hull XP
 Antimatter  | 1,141,517

## General

The Blood Drive is advanced ship operations technology that only be equipped on VEGA Alliance hulls with an operations slot, this limits it to the: Unsuspicious Freighter. It is well-suited for exploration in Deep Space.

It grants the jump ship functionality to warp anywhere within 3 sectors.
Blast Shield

## General

The Blast Shield is an advanced Explosive ship shield that can start replenishing its energy reserves after several seconds without interruption.

Note that once fully depleted, the shield is useless for the remainder of the battle and cannot recharge.

## Strategy and Setup

### Advantages

Blast Shields can potentially block massive amounts of damage, provided that they get the chance to regenerate after each volley.

Regenerating shields are excellent for shield-switching tactics, where a healthy ship protects a damaged ship (most commonly through ship blocking), buying time for the damaged ship to fully regain its shields. They are also good for intermittent combat such as sniper attacks and battleship fights, where shields often get the chance to regenerate between each round.

### Disadvantages

Blast Shields have poor mass efficiency compared to the Shockwave Shield without the chance to recharge. Therefore, if your fleet is designed to blitz enemy ships or otherwise engage them in close combat, it is not recommended to use this shield as the enemy can easily overwhelm them in a single volley.

## Trivia

* Hulls with active Blast Shields glow orange, similar to the Shockwave Shield.

## Gallery

* Old Blast Shield I blueprint
* Old Blast Shield III blueprint
* Blast Shield I blueprint
* Blast Shield II blueprint
* Blast Shield III blueprint
Blood Raven

## General

The Blood Raven is a heavily-modified Eagle Frigate, with a red coat of painting and eight Blood Amber shards sticking on each wing, which are nearly twice as long and wide as a normal Eagle Frigate's.

As a frigate, this ship focuses on agility and evasion, avoiding damage when possible.

Originally owned by Larus, it was given to the player "lykaios.wolf" as a reward for freeing the most detainees and by extension, Larus, during the events of Jailbreak.

## Strategy and Setup

### Advantages

The Blood Raven vastly outperforms regular Eagle Frigates due to the extra mass capacity, allowing it to stack up on weapons, armor and shields. Even Tier 5 weapons such as the Nova Ray and Fissure Torpedo are viable.

This ship identifies you as the real lykaios.wolf (or whatever his current username is) and serves as an achievement for getting 1st place in the Jailbreak event.

### Disadvantages

The Blood Raven is extremely limited: in fact, only one of them exists in the entire game.

## Trivia

* The Blood Raven was the first Legendary ship ever released, and the only unique ship in the game.
* It has the second highest maximum mass out of any frigate to date, only outclassed by its replicate Phoenix Frigate.
* Despite its name and appearance, a Facebook post by the Community Manager confirmed that the Blood Raven is not tied to Blood Amber.
* Due to the fact Larus used to be a VEGA Security officer and was present at the Demon Corps' founding, it is quite possible he was one of its first members, which would explain the Blood Raven's red paint and the Blood Amber shards on its wings.
* This ship has been confirmed to never be obtainable again. As a result, it is classified as an unobtainable ship.
* lykaios.wolf stated that he regrets freeing Larus now, mostly because he tends to be looked on as a useless figure in the game by fellow rebels. He should just ignore them, and not let that bother him and drag him down.
* Although this ship cannot be constructed, it has an associated build cost.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Blood Raven angled HD render
* Blood Raven art
* Pre-rebalance Blood Raven refit screen
* Blood Raven in combat
* Blood Raven and Eagle Frigate side by side
* Blood Raven close-up
* Blood Ravens with a Soul battleship gunning down a Valkyrie Carrier Mk V
Agility Field Generator

## General

The Agility Field Generator is a field generator that grants a carrier the Agility Field. It is restricted to the Paladin Carrier.

The Harmonic Agility Field Generator additionally grants a Harmonic Agility buff for the whole fleet.

## Strategy and Setup

### Advantages

The Agility Field Generator vastly enhances the mobility of your ships, enabling battleships to kite even cutters that are not boosted by the same carrier field. On the other hand, cruisers have a much easier time getting close to enemy battleships, while destroyers gain the ability to catch up to enemy carriers.

Although the Agility Field does not affect your carrier, other ships can push it more efficiently thanks to the increased mobility.

### Disadvantages

This special takes quite a long time to equip.

## Trivia

* The Harmonic Agility Field Generator used to require the Agility Field Generator, but this prerequisite has been removed.
* The Harmonic Agility Field Generator received a change in the sprite to avoid confusion with the normal Agility Field Generator.
* Surprisingly, there is no Stasis Field Generator.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Old Harmonic Agility Field Generator icon
* Agility Field Generator stat card
* Harmonic Agility Field Generator stat card
Archer Beam

## General

The Archer Beam is an Energy weapon with extremely long range but is only available to destroyers.

It charges up and fires a golden beam, sustaining it for a long time before a brief cooldown.

## Strategy and Setup

### Advantages

Archer Beams are optimized for base combat. When boosted with Focused Optics V, the weapon exceeds the range of even Arc Missiles, allowing your destroyers to take out enemy defenses from afar.

Archer Beams also outrange most other FvF destroyers, forcing them to get closer in order to fire on your ships.

### Disadvantages

Archer Beams are incredibly heavy for an Energy weapon, this only gets worse when you equip Focused Optics, making Siege Drivers still a viable choice for base sniping, and Impulse Beams for fleet combat.

Archer Beams take a long time to charge up, making them powerless against incoming squadrons and agile ships that weave in and out of your narrow firing arc.

## Trivia

* The Archer Beam had the longest beam duration in the game until the Cyclotron Beam was released.

## Gallery

* A group of Machete Destroyers melting a Bridge using Archer Beams
* A Lance Destroyer firing Archer Beams
Altairian Ship Specials

## General

Altairian ship specials that were developed by the Altairians. They are Altairian-hull exclusive and cannot be equipped on any other ship.

## Weapon Boosts

Phased Solenoid | Grants Driver Weapons increased projectile speed and shield bypass at the cost of shield energy.

## Thrusters

Zephyr Thruster | The Altairian thruster, does not take up any ship mass but siphons shield energy to power it instead.

## Utility

Vanguard Augment | Military technology capable of enhancing the performance of Titan-class hulls.

## Overdrive Generators

Riposte Overdrive Generator | The second Altairian Field Generator, granting a carrier the Riposte Overdrive, which significantly improves the shield defense of the flagship and fleet while boosting their DPS, whenever the carrier takes hull damage.
Apex Impaler

## General

The Apex Impaler is a special for Blight Driver weapons such as the Blight Atomic Driver, granting it the ability to pierce, as well as bonuses to projectile speed, splash radius, module damage.

## Strategy and Setup

### Advantages

The Apex Impaler is specifically designed for Blight Atomic Driver in base combat, although it comes with the added effect of making Blight Atomic Drivers viable for fvf, and makes Medusa Destroyers even more of a fearsome opponent to face in combat. By increasing the Splash radius and projectile speed, it makes it harder for enemy ships to dodge the projectiles, meaning enemy ships are more likely to take much more damage when facing a group of Medusas in combat.

The Special also adds the ability to pierce, meaning driver projectiles can pierce through multiple targets, and in the case of the Blight Atomic Driver cause multiple explosions as it pierces through targets, thus allowing a group of Medusas to completely obliterate tightly grouped ships together.

The Special also has the advantage of boosting module damage, making the Blight Atomic Driver much more suited to base attacks, allowing the Medusa to hit multiple modules and deal wide spread damage.

### Disadvantages

The Special is heavy, having a much higher mass requirement (12% ship mass) as compared to previous specials. It is restricted to the Umbra, and only Blight Driver weapons can benefit from its buffs.

There also currently only exists one Blight Driver weapon, the Blight Atomic Driver, which thus limits customizability and usage.

## Trivia

* This is the first of 3 blight weapon specials, and the first to provide the ability to pierce.
* Apex Impaler has been restricted to Tier 7 since the late September 2019 update.

## Gallery

* Apex Impaler I Stat Card
* Apex Impaler II Stat Card
* Apex Impaler III Stat Card
Altairian Base Weapons

## General

Altairian base weapons are base-adapted versions of the ship weapons utilized by Altairian ships.

Like the A.X.I.S. and Xeno Division counterparts, their weapons have regular, heavy and Xeno versions, with heavy weapons dealing more DPS, and Xeno Versions dealing the most Damage as well as Alien DPS.

## Energy/Alien Weapons

Epsilon ECHO Cannon Turret | A medium range Energy/Alien weapon that is capable of chaining to multiple targets.

## Explosive/Alien Weapons

Sai Missile Turret | A long range Explosive/Alien weapon with fixed spread and piercing rounds.
Basic Resistance Armor

* Spectral
* Shockwave
* Deflector

## General

The Spectral, Shockwave and Deflector Armor are similar to Zynthium but have the added ability to reduce incoming Energy, Explosive and Kinetic damage respectively.

## Strategy and Setup

### Advantages

Civil War Armor is slightly more efficient than Zynthium against the respective damage type. Refer to here about when to use each variant.

Reading this is also recommended for a better understanding of how resistance is calculated from multiple pieces of resistance armor.

### Disadvantages

Considering equal damage taken from Energy, Explosive and Kinetic sources, Civil War Armor is actually less mass efficient than Zynthium. It only works if you specialize your ships to only fight against certain types of targets.

To add insult to injury, the XP per health is also greater, setting your fleet up to be attacked by stronger ships.

## Trivia

* The Spectral Armor was named after the Energy-resisting Spectral Shield.
* The Shockwave Armor was named after the Explosive-resisting Shockwave Shield.
* The Deflector Armor was named after the Kinetic-resisting Deflector Shield.
* Together, the Civil War Armors represent the first armor pieces to feature resistance against a single damage type.
Berserker Cruiser

## General

The Berserker Cruiser is a Guardian Cruiser designed for PvP combat, sporting Void resistance and the ability to equip powerful Marauder Technologies. However, it is blocked from using those of other sources.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

The Berserker Cruiser has innate Void resistance as well as a massive number of armor slots, making this ship the ideal tank against other Marauder Hulls. It also enjoys a repair discount much like the rest of the Marauder Hulls, allowing it to return to battle sooner after being destroyed.

The ideal build employs Void Pulse Cannons which have one of the best damage to mass ratios of all Marauder Ship Weapons, Void Ionization to increase maximum range, Voltaic Thrusters to become more agile, and Fused Armor depending on the intended targets and remaining space. Circuit Shields are not recommended if you intend to maximize your repair efficiency.

### Disadvantages

Similar to other Marauder Hulls, this ship lacks Alien and Plasma resistance. It is also unable to equip any resistors and therefore relatively fragile against non-Marauder weapons.

## Trivia

* The Berserker Cruiser is the first of the Marauder Hulls.
* It is consequently also the first to resist Void Damage.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Berserker Cruiser angled HD render
* Mk III/IV Berserker Cruiser angled HD render
* Mk V Berserker Cruiser angled HD render
* Mk VI Berserker Cruiser angled HD render
* Berserker Cruisers engaging Punisher Cruisers
* Berserker Cruisers brawling each other
Bertram Rumbelow

Vice President **Bertram Rumbelow** was a senior officer in command of the mining operations conducted by the VEGA Federation. During the inception of the Miner Rebellion, he lead several poorly coordinated operations to thwart the uprising.

His failed efforts lead to him being transferred and replace by Bishop and the task of suppressing the Miner Rebellion passed onto VEGA Security.

## History

Bertram Rumbelow is shown to be high up of the command line of the VEGA Federation prior to his major downfall.

In the Retribution event, Bertram is shown to be overconfident about capturing the mystery voice and has not shown any remorse for those who died in the operation.

During Deception event, more fleets were further lost, and he got even angrier. After Crackdown event, his failure to protect the masses of VEGA fleets being destroyed has possibly made him lose his rank as Senior Vice President.

After the failure of Crackdown event, he sent an angry message to all the rebels that he will get his revenge, suggesting the VEGA Corporation terminated him and he's no longer part of the VEGA Corporation. Some rebels believe he has gotten the revenge he wanted once the VEGA Corporation introduced new fleets called VEGA Security. These fleets are more aggressive towards miners and will attack anyone close to them, taking the fleets' crews and destroying their ships in the process. VSec has proven either that Rumbelow is stepping up his game, or that VEGA is no longer sitting on their hands as rebels steal their cargo. Up until his termination, he was the primary antagonist.

## Profile

Bertram Rumbelow is an obese overweight man of Caucasian descent who takes himself very seriously to an amusing and pathetic extent. He is known to have trouble standing up for a prolonged period of time when he was standing up in his office with his back facing towards the entrance in a theatrical manner, waiting for his subordinate, Vorzer to meet with him.

Rumbelow is known to be upset easily in a childish manner and have a short temper, particularly when his efforts to quell the Miner Rebellion in its early stages were thwarted in a mocking manner. As more and more technologies developed by the VEGA Corporation fell in the Miner Rebellion's hands, he became increasingly incompetent and refused to acknowledge the rebel's tenacity despite Vorzer's heeding him to be more cautious.

## Trivia

* He was derogatively referred as three chins in reference to his overweight body.
* Bertram Rumbelow being senior vice president makes him the second-in-command of the VEGA Corporation's outer mining operations prior to his termination.
* It is unknown who is the president of the VEGA Federation is other than that the leader or leaders of the VEGA Federation are known has the "Head Office".
Blight Field

## General

The Blight Field is a Tier 7 base defense that is similar to the Xeno Shell, but instead defends against Blight damage.

## Strategy and Setup

### Advantages

The Blight Field is more mass- and XP- efficient than the Exophase Field in general, in addition to providing even more shield energy.

### Disadvantages

Blight Fields are only resistant to Blight Damage, so they are not nearly as durable against enemies that inflict other types of damage.

## Trivia

* The Blight Field is the first base shield that protects against Blight damage.
Bomber Squadron

## General

The Bomber Squadron is the most basic Explosive squadron for ships, widely popular on Tier 4 carriers and below.

It flies directly towards its targets, opening fire with small red explosive orbs.

## Strategy and Setup

### Advantages

Bomber Squadrons are an excellent all-rounder squadron with a balance between flight time and range. They are the toughest squadron out of the three basic squadrons (Fighter, Bomber, Interceptor), and also the most powerful.

Like other squadrons, Bomber Squadrons outrange all ship weapons and often dictate the course of combat.

### Disadvantages

Bomber Squadrons are quite heavy due to their high DPS, making them less ideal on light carriers such as the Midgard.

They are also outranged by Interceptor Squadrons, putting carriers equipped with them at a disadvantage in a one-on-one fight.

## Trivia

* The Bomber Squadron is the first ship squadron released to players.
* This is the first squadron slot event prize in VEGA Conflict.
* Originally, the Bomber Squadron possessed 9,000 m range. This led to an outbreak of complaints on the forums about carriers wrecking their bases, and thus, its range was reduced to 8,500 m.

## Gallery

* Bomber Squadrons attacking an Alien Hive
* Bomber Squadrons in game
Acid

## Stats

 Restricted to
 Antimatter  | 0

## General

The Acid skin, when applied, causes the ship to take on a color scheme consisting of two highly contrasting colors: dark purple and light green.

## Gallery

* Mk I/II Switch angled HD render with the Acid skin
* Mk III/IV Switch angled HD render with the Acid skin
* Mk V Switch angled HD render with the Acid skin
* Mk VI Switch angled HD render with the Acid skin
* Mk I/II Breaker angled HD render with the Acid skin
* Mk III/IV Breaker angled HD render with the Acid skin
* Mk V Breaker angled HD render with the Acid skin
* Mk VI Breaker angled HD render with the Acid skin
* Mk I/II Deadeye angled HD render with the Acid skin
* Mk III/IV Deadeye angled HD render with the Acid skin
* Mk V Deadeye angled HD render with the Acid skin
* Mk VI Deadeye angled HD render with the Acid skin
* Mk I/II Torus Dreadnought angled HD render with the Acid skin
* Mk III/IV Torus Dreadnought angled HD render with the Acid skin
* Mk V Torus Dreadnought angled HD render with the Acid skin
* Mk VI Torus Dreadnought angled HD render with the Acid skin
* Mk I/II Comandante Carrier angled HD render with the Acid skin
* Mk III/IV Comandante Carrier angled HD render with the Acid skin
* Mk V Comandante Carrier angled HD render with the Acid skin
* Mk VI Comandante Carrier angled HD render with the Acid skin
* Mk I/II Arc angled HD render with the Acid skin
* Mk III/IV Arc angled HD render with the Acid skin
* Mk V Arc angled HD render with the Acid skin
* Mk VI Arc angled HD render with the Acid skin
* Mk I/II Caustic angled HD render with the Acid skin
* Mk III/IV Caustic angled HD render with the Acid skin
* Mk V Caustic angled HD render with the Acid skin
* Mk VI Caustic angled HD render with the Acid skin
* Mk I/II Subverter angled HD render with the Acid skin
* Mk III/IV Subverter angled HD render with the Acid skin
* Mk V Subverter angled HD render with the Acid skin
* Mk VI Subverter angled HD render with the Acid skin
* Mk I/II Buckler angled HD render with the Acid skin
* Mk III/IV Buckler angled HD render with the Acid skin
* Mk V Buckler angled HD render with the Acid skin
* Mk VI Buckler angled HD render with the Acid skin
* Mk I/II Broadsider angled HD render with the Acid skin
* Mk III/IV Broadsider angled HD render with the Acid skin
* Mk V Broadsider angled HD render with the Acid skin
* Mk VI Broadsider angled HD render with the Acid skin
Alliances

## General

Alliances are a feature of VEGA conflict that allow players to team up and fight together to destroy other players. Alliance members can been seen through a roster page, that also shows who's online. Allied bases and fleets' names appear blue, and the total medals count of all the members contribute to the alliance's rank.

## Usage

#### Alliance Basics

* Alliances can have up to 75 members.
* Alliances can be created by any player level 20 and above, although a level 1 player can still become alliance leader if everyone else leaves.
* Players of any level can join an existing alliance.
* Players must serve a probationary period in an alliance before they can leave the alliance - this is to discourage alliance espionage, although they can be kicked by the Alliance leadership.
* The alliance medals tally is the sum of all alliance members’ medals and determines the alliance position on the Alliance leaderboard.

#### Alliance Identification

* Alliance names are 4 - 25 characters long and must be unique.
* Alliance tags are 3 - 5 characters long and must be unique.
* Alliance descriptions are up to 250 characters long and are used to describe the motto or aim of the alliance.
* Changing the alliance name, tag or description after creation costs coins.
* Members of an alliance will have their alliance tag displayed in front of their name.
* Base and fleet names of fellow alliance members will appear in blue to help easily identify comrades in the heat of battle.
* Alliance message of the day will appear in alliance chat, and can only be set by the alliance leader.

#### Alliance Types

* Alliances can be public or private.
* Public alliances can be joined by anyone.
* Private alliances require players to apply to join and be approved by the leadership of the alliance, or to be invited by existing members.

#### Alliance Ranks

* There are 4 ranks within an Alliance - Leader, Officer, Captain and Member
* The leader can promote members to be officers.
* The leader and officers can kick people out of the alliance.
* The leader and officers can accept requests to join private alliance.
* Only captains can launch an alliance flagship.
* All alliance members have access to a private alliance chat.

#### Alliance Dialog

* The alliance dialog allows members to see an overview of the alliance, including the roster and which members are currently online.
* Alliance leaders and Officers can manage the alliance through the alliance dialog.

Diplomacy

* Diplomacy allows you to set other alliances to Alert (yellow), coalition (green) or war (red) status, and their fleets will change to be what color they are set in on planet and sector views.
* This can only be changed by the Alliance Leader and officers.

## Trivia

* Some large alliances may split alliances to house their members.
* The first alliance flagship introduced is the Javelin Flagship.

* Alliances were added into the game on the 24th September, 2014.

## Gallery

* Alliance Roster Page
* Alliance Main Page
* A Large Ally Fleet
Bloodfire Totem

Denizens of Shim'Zar

.

## Description

At end of turn, deal 1 damage to your General.

## Notes

This is a token card. Bloodfire Totem is summoned by destroying a minion with a Spinecleaver attack. When you destroy a minion with Spinecleaver, a Bloodfire Totem is summoned for the ENEMY. Bloodfire Totems deal 1 damage to their controller at the end of EACH turn.

## Balance Changes

v. 1.71 - added with the Denizens of Shim'Zar expansion.
Bombardment Torpedo Turret

## General

The Bombardment Torpedo Turret is the base counterpart of the Bombardment Torpedo.

It fires a quick volley of high-explosive torpedoes in a small spread like the ship version.

## Strategy and Setup

### Advantages

Bombardment Torpedo Turrets have sufficient range to fire at destroyers, forcing snipers to either dodge them or use a decoy. They have a small minimum range that enables them to fight rush fleets such as cutters even when they get close.

Bombardment Torpedo Turrets have large AoE that can be further increased by Antimatter Warheads or its variants, dealing damage to multiple ships that are close together.

This weapon has a high rate of fire, excellent for defending against squadrons.

### Disadvantages

Bombardment Torpedo Turrets are quite slow-moving and often miss their mark at long ranges. They are also significantly less mass-efficient than Twinfire Beam Turrets and hence perform worse against a single target.

This weapon does not have sufficient range to protect adjacent modules from sniper attacks, therefore Eclipse Driver Turrets or other long-ranged weapons should be used to provide better coverage.

The Xeno version is resisted by A.X.I.S. Hulls while the Void version is resisted by Marauder Hulls and NPC Targets. You are recommended to mix them together to achieve a balance against the various fleets that may attack your base.

## Trivia

* The number of shots per volley differs by level: 2, 2, 3, 3.
* The Heavy Bombardment Torpedo Turret accidentally appeared in the Alien Strike event store in place of the ship version prior to its release but was quickly changed.
* The level I-IV versions were first available in The Markets rather than an event store, unlike other A.X.I.S. Technologies.

## Gallery

* Xeno Bombardment Torpedo Turret, Xeno Eclipse Driver Turret, Storm Driver Turrets and a Gemini Driver Turret destroying a badly damaged Exterminator Destroyer
* A Group of Heavy Bombardment Torpedo Turrets fending off an AXIS Sniping fleet.
* Bombardment Torpedo Turrets tring to fend off Elite Inquisitor Destroyers.
Borophene Plates

## General

Borophene Plates are the base variant of Borophene Armor.

## Strategy and Setup

### Advantages

This is the first armor that is designed to actually defend against Spectre ships. With the same mass requirement as its predecessor, Resonant Plates, using this is a must if you intend to have a Tier 9-10 base.

The level III version is most desired as it provides a huge 75% resistance to the only three damage types Spectre ships can consistently deal, which makes it multiple times more effective than level II.

### Disadvantages

Borophene Plates carry a significant XP cost which opens up your base to high-level attacks when equipped in large amounts - make sure you have already obtained the means to take out enemy Spectre ships (i.e. Rife Missile Turret or better)!

## Trivia

* It is the first Spectre Base Armor.
* Upon release, some players could not equip Borophene Plates on the Android/iOS version of the game. This was fixed during the September 2021 downtime.
* Upon release, the level I/II version's damage resistance was not shown in the stat block. This was fixed during the September 2021 downtime.
Apoidea

## Stats

 Restricted to
 Antimatter  | 0

## General

The Apoidea skin, when applied, causes the ship to take on a yellow wax-like coloration with hexagonal cells.

## Trivia

* Apoidea refers to a superfamily containing, among others, wasps and bees, likely to be the inspiration behind the skin's color scheme.

## Gallery

* Mk I/II Switch angled HD render with the Apoidea skin
* Mk III/IV Switch angled HD render with the Apoidea skin
* Mk V Switch angled HD render with the Apoidea skin
* Mk VI Switch angled HD render with the Apoidea skin
* Mk I/II Breaker angled HD render with the Apoidea skin
* Mk III/IV Breaker angled HD render with the Apoidea skin
* Mk V Breaker angled HD render with the Apoidea skin
* Mk VI Breaker angled HD render with the Apoidea skin
* Mk I/II Deadeye angled HD render with the Apoidea skin
* Mk III/IV Deadeye angled HD render with the Apoidea skin
* Mk V Deadeye angled HD render with the Apoidea skin
* Mk VI Deadeye angled HD render with the Apoidea skin
* Mk I/II Torus Dreadnought angled HD render with the Apoidea skin
* Mk III/IV Torus Dreadnought angled HD render with the Apoidea skin
* Mk V Torus Dreadnought angled HD render with the Apoidea skin
* Mk VI Torus Dreadnought angled HD render with the Apoidea skin
* Mk I/II Comandante Carrier angled HD render with the Apoidea skin
* Mk III/IV Comandante Carrier angled HD render with the Apoidea skin
* Mk V Comandante Carrier angled HD render with the Apoidea skin
* Mk VI Comandante Carrier angled HD render with the Apoidea skin
* Mk I/II Arc angled HD render with the Apoidea skin
* Mk III/IV Arc angled HD render with the Apoidea skin
* Mk V Arc angled HD render with the Apoidea skin
* Mk VI Arc angled HD render with the Apoidea skin
* Mk I/II Caustic angled HD render with the Apoidea skin
* Mk III/IV Caustic angled HD render with the Apoidea skin
* Mk V Caustic angled HD render with the Apoidea skin
* Mk VI Caustic angled HD render with the Apoidea skin
* Mk I/II Subverter angled HD render with the Apoidea skin
* Mk III/IV Subverter angled HD render with the Apoidea skin
* Mk V Subverter angled HD render with the Apoidea skin
* Mk VI Subverter angled HD render with the Apoidea skin
* Mk I/II Buckler angled HD render with the Apoidea skin
* Mk III/IV Buckler angled HD render with the Apoidea skin
* Mk V Buckler angled HD render with the Apoidea skin
* Mk VI Buckler angled HD render with the Apoidea skin
* Mk I/II Broadsider angled HD render with the Apoidea skin
* Mk III/IV Broadsider angled HD render with the Apoidea skin
* Mk V Broadsider angled HD render with the Apoidea skin
* Mk VI Broadsider angled HD render with the Apoidea skin
Bayonet Missile

## General

The Bayonet Missile is a unique Explosive weapon with the ability to pierce multiple ships but is restricted to Iron Star Company Hulls.

It fires three orange orbs in a fixed spread that goes through ships, causing a decent explosion with every hit.

## Strategy and Setup

### Advantages

Bayonet Missiles can cause multiple explosions with their piercing ability. When used in conjunction with AM Warheads or Volatile Fuel, the resulting explosions have potential to devastate tightly-grouped enemies. Those who get hit close to maximum range often suffer from two explosions: the initial hit and the final blast as the orb reaches its maximum range.

Bayonet Missiles have a rather large spread, this makes it extremely difficult to dodge all three torpedoes, especially when the enemy is controlling a group of ships.

### Disadvantages

Bayonet Missiles have poor damage output on paper. Considering that its damage is split between each torpedo, this means that enemies take very little damage from individual hits.

Bayonet Missiles have a large minimum range and are helpless against fleets that get close. Their maximum range is too low to fight against longer-ranged weapons such as Vector Torpedoes and Arc Missiles.

## Trivia

* Discounting the unreleased Piercing NET Torpedo, the Bayonet Missile is the only Explosive weapon available to players that has a piercing effect.

## Gallery

* The design behind Bayonet Missiles
* Bayonet Missiles plowing into a group of cutters
Boosted AP Driver Turret

## General

The Boosted AP Driver Turret is a modified AP Driver Turret with extra damage.

## Strategy and Setup

### Advantages

Boosted AP Driver Turrets deal increased damage compared to the regular version, enabling them to destroy snipers much sooner. They are also more mass-efficient, so you can fit additional armor and shields on your Combat Modules.

### Disadvantages

Boosted AP Driver Turrets are just as inaccurate as the regular version due to their lack of proximity detonation.

Boosted AP Driver Turrets are also worth a lot more XP, enabling higher-level fleets to attack your base.

## Trivia

* The Boosted AP Driver Turret appears identical to AP Driver Turret I-III.
* Boosted weapons usually have an additional special effect such as shield damage and shield bypass; the Boosted AP Driver Turret only has increased damage.

## Gallery

* Boosted AP Driver Turret I stat card
* Boosted AP Driver Turret II stat card
* Boosted AP Driver Turret III stat card
* Boosted AP Drivers taking out Damocles Destroyers
Ablative Carapace

## General

Ablative Carapace is a enhanced form of Ablative Tungsten Armor that provides increased Ablation. It is restricted to Tier 8 Umbra.

Blight Ablative Carapace provides even more Ablative Recovery when dealing Blight Damage to enemies.

## Strategy and Setup

### Advantages

Ablative Carapace is better than its predecessor in almost every way - greater Ablative Health, Ablative Recovery and Devour Recovery - even if Blight weaponry is used.

Moreover, compared to the same level of Ablative Tungsten Armor, Ablative Carapace I-III has superior mass efficiency.

Ablative Carapace has the same XP values as Ablative Tungsten Armor despite being superior to it, allowing your ships to hit lower level player targets.

### Disadvantages

Blight Ablative Carapace IV has lower health per mass than BL Ablative Tungsten Armor, though its Recovery stats vastly outperform the latter.

Ablative Carapace III and above take up an absurd amount of mass, making them only feasible on highly upgraded ships which have large mass discounts for Ablative Armor.

## Trivia

* The Ablative Carapace is the Tier 8 Ablative Armor defense.
A.X.I.S. Ship Weapons

## General

A.X.I.S. ship weapons were developed by the A.X.I.S. faction to defend against the Aliens. Being more advanced than Xeno Division Ship Weapons, only A.X.I.S. Hulls can equip them.

A.X.I.S. ship weapons have Regular, Heavy and Xeno versions. The Heavy version is significantly stronger than the Regular version, while the Xeno version is much stronger than the Regular version and deals Alien damage instead. Some Xeno versions even have built-in specials.

## Energy/Alien Weapons

Twinfire Beam | A significant Energy/Alien beam weapon that charges up much faster than the Rupture Beam.

## Explosive/Alien Weapons

Bombardment Torpedo | A strong Explosive/Alien weapon with medium range. It deploys fast-moving torpedos that explode with large AoE, hitting multiple enemies at once.

Redeemer Missile | A Long Range Explosive weapon with moderate damage. Fires Missiles that can fire secondary Missiles at targets, usually with an effect of high Accuracy.

## Kinetic/Alien Weapons

Eclipse Driver | A powerful Kinetic/Alien weapon with impressive range. Its constant barrages are extremely fast.
Characters

The following are the available **units** for **Soul Reverse Zero**.

## Characters

Allen

Luce

Melmel

Arthur

Marinka

Midia

Gaius

## List of Units

* Achilles
* Agamemnon
* Albida
* Amakusa Shirō
* Anastasia
* Andromeda
* Arachne
* Ariadne
* Atalanta
* Beatrice
* Boudica
* Brynhildr
* Canidia
* Cao Cao
* Carmilla
* Ceridwen
* Chacha
* Chryseis
* Cleopatra
* Cú Chulainn
* Diao Chan
* Dindrun
* Dorothy
* Edward
* Elaine
* Eleanor
* Electra
* Essrin
* Europa
* Europa (Swimsuit)
* Gawain
* Georgius
* Gilles de Re
* Gretel
* Helenē
* Hippolyta
* Hänsel
* Hōjō Masako
* Ileana
* Jeanne d'Arc
* Kikuhime
* La Hire
* Lancelot
* Liu Bei
* Longinus
* Lu Bu
* Maria Theresia
* Marie Antoinette
* Medea
* Melanippē
* Merlin
* Minamoto no Yoshitsune
* Morgan Le Fay
* Nasu no Yoichi
* Odysseus
* Ono no Komachi
* Pandora
* Penthesilea
* Penthesilea (Swimsuit)
* Perceval
* Perseus
* Rasputin
* Sanada Yukimura
* Sappho
* Scáthach
* Shizuka Gozen
* Siegfried
* Spartacus
* Takeda Shingen
* Taliesin
* Tomoe Gozen
* Uesugi Kenshin
* Vivian
* Wang Yi
* Zenobia
* Zhuge Liang

* Achilles
* Agamemnon
* Albida
* Amakusa Shirō
* Anastasia
* Andromeda
* Arachne
* Ariadne
* Atalanta
* Beatrice
* Boudica
* Brynhildr
* Canidia
* Cao Cao
* Carmilla
* Ceridwen
* Chacha
* Chryseis
* Cleopatra
* Cú Chulainn
* Diao Chan
* Dindrun
* Dorothy
* Edward
* Elaine
* Eleanor
* Electra
* Essrin
* Europa
* Europa (Swimsuit)
* Gawain
* Georgius
* Gilles de Re
* Gretel
* Helenē
* Hippolyta
* Hänsel
* Hōjō Masako
* Ileana
* Jeanne d'Arc
* Kikuhime
* La Hire
* Lancelot
* Liu Bei
* Longinus
* Lu Bu
* Maria Theresia
* Marie Antoinette
* Medea
* Melanippē
* Merlin
* Minamoto no Yoshitsune
* Morgan Le Fay
* Nasu no Yoichi
* Odysseus
* Ono no Komachi
* Pandora
* Penthesilea
* Penthesilea (Swimsuit)
* Perceval
* Perseus
* Rasputin
* Sanada Yukimura
* Sappho
* Scáthach
* Shizuka Gozen
* Siegfried
* Spartacus
* Takeda Shingen
* Taliesin
* Tomoe Gozen
* Uesugi Kenshin
* Vivian
* Wang Yi
* Zenobia
* Zhuge Liang
A.X.I.S. Base Weapons

## General

A.X.I.S. base weapons were developed by the A.X.I.S. faction to defend against the Aliens.

A.X.I.S. ship weapons have Regular, Heavy and Xeno versions. The Heavy version is significantly stronger than the Regular version, while the Xeno version is much stronger than the Regular version and deals Alien damage instead. Some Xeno versions even have built-in specials.

## Energy/Alien Weapons

Twinfire Beam Turret | A significant Energy/Alien beam weapon that charges up much faster than the Rupture Beam.

## Explosive/Alien Weapons

Bombardment Torpedo Turret | A strong Explosive/Alien weapon with medium range. It deploys fast-moving torpedos that explode with large AoE, hitting multiple enemies at once.

## Kinetic/Alien Weapons

Eclipse Driver Turret | A powerful Kinetic/Alien weapon with impressive range. Its constant barrages are extremely fast.
Boosted Pulse Ray

## General

The Boosted Pulse Ray is a modified Pulse Ray with increased shield damage, similar to the function of the Aurora Ray.

Its bolts are much brighter than those of the regular version, signifying its "boosted" status.

## Strategy and Setup

### Advantages

Boosted Pulse Rays come with an innate shield damage bonus of 25%, allowing this weapon to fell enemy shields much faster. They can also achieve a maximum of 30 DPS, much higher than 20 DPS for the regular Pulse Ray.

### Disadvantages

Boosted Pulse Rays are significantly less mass-efficient than the regular version, to the point where any benefit provided by the additional shield damage is nullified.

## Trivia

* The Boosted Pulse Ray appears identical to Pulse Ray III-V.
* The Boosted Pulse Ray is arguably the most pointless ship weapon, the other candidate being the Brimstone Torpedo.

## Gallery

* Boosted Pulse Rays in the Workshop
* Exodus Cruisers with Boosted Pulse Rays blitzing a fleet of Harrier Frigates and Genesis Cruisers
Ablative Tungsten Armor

* Regular
* EN
* EX
* KI
* Blight

## Stats

Note: Fragment crafting for levels I-II yields a Credit that can be instantly equipped.

## General

Ablative Tungsten Armor is a form of armor that provides a new form of defense that replaces Shields in the form of Ablation. It can only be equipped to an Ablation slot and NOT an armor slot. It is also restricted to the Umbra.

EN, EX and KI Ablative Tungsten Armors are advanced versions which provide additional Ablative Recovery from the corresponding damage type being dealt to enemy ships.

## Strategy and Setup

### Advantages

Ablative Tungsten Armor provides shield-like protection, except that dealing damage to opponents enables the recovery of Ablative Health lost in combat: the more damage dealt, the more health regained.

Elemental Ablative Tungsten Armor improves the survivability of ships that are armed with weapons of the respective damage type because it vastly increases the rate at which they regain Ablative Health.

Due to the fact that damage to health increases tenfold (from 10% DPS to 100% DPS) when the target loses all of its Ablative Health, and that Ablative Recovery is based on damage to health, your Ablative Recovery rate is increased by tenfold when this happens, resulting in a near-automatic win. Against similar opponents, it is extremely important that you maximize the amount of Ablative Health you have, so that the enemy will lose their Ablative Health before you do.

### Disadvantages

Ablative Tungsten Armor can only fit on an Ablation slot, and does not fit on any other slots on ships in the ship factory. Ablative Tungsten Armor is also restricted to the Umbra.

Elemental Ablative Tungsten Armor only adds extra Ablative Recovery to a single damage type. Coupled with higher mass, this is only efficient when the ship in question uses weapons that deal the same damage type.

## Trivia

* The Ablative Tungsten Armor is the first piece of equipment to fit on the Ablation slot. It is the new defense hinted by DevLeonis with respect to the Umbra faction.
* This item originally enjoyed twice the listed armor mass reduction from upgraded Wraith Cruisers; this has been fixed in the update of August 2018.
* Elemental Ablative Tungsten Armor provides the same health and general Ablative Recovery as Ablative Tungsten Armor III, with additional mass to compensate.
* Strangely, the Blight version does not use the damage type abbreviation (BL) in its name; instead it uses the full name.
* Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

## Gallery

* Ablative Tungsten Armor I Infobox
* Ablative Tungsten Armor II Infobox
* Ablative Tungsten Armor III Infobox
* EX Ablative Tungsten Armor IV Infobox
* KI Ablative Tungsten Armor IV Infobox
* EN Ablative Tungsten Armor IV Infobox
Blood Cardiac Ray

* Blood
* Regular

## General

The Cardiac Ray is a unique Energy weapon that is powerful but only at point-blank range, most commonly used on cutters.

It fires twenty yellow/red energy pellets at its target in bursts, these pellets travel in a spread much like a shotgun.

## Strategy and Setup

### Advantages

Cardiac Ray are extremely powerful and have excellent mass efficiency. Any ships equipped with this weapon are guaranteed to deal massive damage to enemies that get too close. Cutters can make the most use out of this weapon due to their speed, allowing them to face-hug enemies with little difficulty. Cruisers with Cardiac Rays are sometimes used to counter these cutters.

### Disadvantages

Due to their spread, Cardiac Rays only deal significant damage at close range, therefore using Focused Optics to extend their range is just a waste of mass.

Most ships equipped with this short-range weapon are easily kited and rarely get to fire at all.

## Gallery

* Cardiac Ray I
* Cardiac Ray II
* Cardiac Ray III
* Blood Cardiac Ray IV