Subraces and Classes

## Introduction

This page lists the currently available Subrace and Tier 3 classes. Each section includes a list of skills for each subrace/class and relevant details for those skill.

## Subraces

* Information
* Vampire
* Werewolf
* Werepyre
* Sol Neko
* Luna Neko

### General Subrace Information

For FD builds the Neko Subraces are practically mandatory as they provide unparalleled support for these builds. For FO builds, it's a different story. The Darkovian Subraces have skills that work in a similar fashion to Bloodzerker, while also a few other beneficial skills. However, with the exception of Werepyre, they are often seen as weaker than other competing armors as many Subrace skills either have no use-case or little to not impact for a given use-case.

All subrace do have a few things in common like compressing two elements allowing variants to serve as gap fillers, and providing a 9th "Subrace No-Drop" armor lot for Guardians. On that note, one of the major downsides for subrace is that some of the strongest abilities are locked behind being a Guardian.

### Vampire

Vampire is recommended for Mages.

Location: Travel Map -> Darkovia Forest -> Vampire Castle

Info-Subs: Link

### Werewolf

Werewolf is recommended for Non-Mages.

Location: Travel Map -> Darkovia Forest -> Werewolf Lair

Info-Subs: Link

### Werepyre

Werepyre is recommended for INT Hybrids.

 Golden Horror
 Malicious Devil
 Heartless Beast

Location: Travel Map -> Darkovia Forest -> Werepyre Hideout

Info-Subs: Link

### Sol Neko

Sol Neko is recommended for FD Beastrangers.

 Cougar
 Lion
 Solid Gold

Location: Travel Map -> Sail East -> Travel South -> Haven -> Become a Neko!

Info-Subs: Link

### Luna Neko

Luna Neko is recommended for FD 100-proc builds.

 Leopard
 Tiger
 Solid Gold

Location: Travel Map -> Sail East -> Travel South -> Haven -> Become a Neko!

Info-Subs: Link

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## Tier 3 Classes

* Information
* Paladin
* Necromancer

### General Tier 3 Class Information

Tier 3 Classes are endgame classes, and come with 20 skills each.

The full power of Tier 3 classes are **mutually exclusive**, due to key skills being Title-Locked, requiring the player's class title to be the specific Tier 3 class to gain access to.

## Paladin

Paladin is a generalist Class, suitable for any builds. Its specialization lies in combat against Undead and Demons (henceforth known as Favoured Foes). As a result, many of its abilities have downtriggers. Due to its generalist design, it is near-impossible to fully utilize its skillset.

In general, when triggered:

* **Undead**: +10% Melee.
* **Demons**: +6.67% Melee, rounded normally.
* **Everything else**: -5% Melee.

For the sake of brevity, triggers will only list their values vs Undead, along with any downtrigger, unless additional effects are lost vs Demons.

## Necromancer

Necromancer is a specialized Class (rather generalist like Paladin). In particular it caters towards Mages, Beastmasters, and of course Beastmages. Unlike Paladin, Necromancer does not target a specific enemy type (Undead/Demons), but instead primarily revolves around inflicting, consuming, and cleansing statuses to provide a variety of damaging, defensive and restorative effects.

**Note**: Necromancer currently has a number of bugs that have not been resolved, resulting in unintended performance (both good and bad). Most notably, "Deathwalker" does not function as intended. It will still be an extremely powerful armour even after all the problems are fixed.

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