Stats

Renown: how well and how broadly you are known, as well as what your reputation is. Currently there have only been a few times this stat has been described.

* Nobody even knows who you are.

HP: A statistical measure of your general health, and how close you are to dying. This stat is trickier than it seems, as wounds taken in combat are as dangerous as they appear, regardless of your HP or their AP. For example, getting scratched by a sword with 400 attack will still only cause you 1 or 2 HP loss, whist getting stabbed through the heart with a blade that would only do 5% your health could still kill you if the durability loss doesn't destroy it.

Stam: a general statistical measure of how easily you tire. Stamina regenerates quickly at the beginning of any exertion and slower as you continue. The amount of stamina you lose is based on a calculation of your Strength stat and the force required to perform the task while your maximum stamina is determined by an equation involving your strength, agility and constitution.

MP: a generalized statistical measure of how much power your soul releases. Your maximum mana is determined by a formula involving your intelligence stat and various magical training skills, while your regeneration is determined by a formula involving your wisdom score, various magical training abilities and divine boons.

Size: Size tiers have an effect on several stats and many abilities but is primarily a concern for Strength and Constitution granting more HP and a higher weight limit for larger creatures and less for smaller ones who have the same numerical stats.

Strength: How much muscle you have and how dense it is. This stat is modified by your size stat. A Small or Large size stat will have different maximum weight limits with the same number of points in strength.

*Congratulations! Due to hard work, you've gained **+xSTR!***

Agility: Your ability to flex, bend and move at speed. Determines how fast you can run, manipulate tools or swing a weapon.

Dexterity: Your ability to perform complex physical tasks. Primarily focused on hands or applicable manipulator limbs. Determines how fancy you can get while moving, using tools or swinging a weapon.

*Congratulations! Due to hard work, you've gained **+xDEX!***

Constitution: How healthy you are, not just in terms of muscles, but general health or fitness as well. Constitution is the primary variable when determining your resistances to damage, pain, the elements and sleep as well as being the central stat in determining your health pool.

*Congratulations! Due to hard work, you've gained **+xCON!***

Intelligence: A description of how easily you learn, how much information and memories you can retain and how quickly you can access those memories and information. Primary stat governing how much Mana you have.

Wisdom: A description of how easily you make connections and use the information and experience you have earned. Primary stat governing mana regeneration and spiritual resistances, such as Psionic, fear and magical saves.

Charisma: A description of your ability to hold the attention of others. Base stat for charm, intimidate, inspire and all sexual, social or leadership type skills and experience. Your appearance may change when adding points to this stat based on where you've put your skill focus, your race and your primary choice of racial interaction.

Luck: A general statistical measure of how much the world favors you. Primary determinate in random number skills such as dungeon loot generation, random encounter and saving rolls.

Unspent Stats: a measure of the free stat points available to you at any given moment. Free stats decay after 36 hours if not used. Gaining more free stats within 36 hours does not reset the timer, each stat gain having its own timer.