recursal/Fanatic-Fandom huggingface dataset:
Pilot

"**Pilot**" Is episode one in season one of "The Cafe".

## Episode Synopsis

The Cafe Bonfire is running smoothly, but when Lucas (a barista) gets angered at one of their machines. He then broke it causing Charlie and him to get a new one. They then return back to the cafe and saw mischief everywhere. A riot started to take form and wreck the cafe, it turns out something was wrong and they had to fix it. They bribed the riot out and had to clean up before something even worse happens.

## Plot

>    **[!]** This paragraph includes spoilers! Read at your own risk!
>
>
>

In the pilot episode of "The Cafe," titled "Pilot," we are introduced to the lively and chaotic world of Cafe Bonfire. The story revolves around a group of quirky and lovable characters who work at the café, each with their own unique personalities and ambitions.

The episode kicks off with a typical day at Cafe Bonfire, where the charismatic head chef Oliver, the free-spirited artist and waitress Charlie, and the vibrant barista Lily are busy serving customers. Their routine is disrupted when the coffee machine breaks down, leading to a series of comical mishaps and frustrations.

Meanwhile, Lucas, the quick-witted and mischievous barista, adds to the chaos with his sarcastic remarks and playful antics. As the team tries to navigate the challenges caused by the broken coffee machine, they face another obstacle when the internet suddenly goes down, resulting in a riot among caffeine-deprived customers.

Amidst the pandemonium, Charlie and Lucas, take a break and find solace in a nearby park. They reflect on the chaotic events of the day and share a moment of respite from the café's mayhem.

Back at Cafe Bonfire, the team bands together to clean up the mess and come up with a solution. Lily suggests using coupons to appease the frustrated customers and entice them to return when the internet is back up. With their combined efforts, they manage to restore order to the café just in time before the arrival of their boss, Mrs. Harris.

In a surprising turn of events, Charlie reveals that she has leverage against their boss, which ensures their job security. The episode ends with the team celebrating their triumph over adversity and Charlie delivering an inspiring speech about unity and the extraordinary moments that can arise even in the midst of chaos.
PopCap

**PopCap Games**, or simply known as **PopCap**, is an American video game development and publishing subsidiary company based in Seattle, Washington. It was founded on July 18, 2000 by John Vechey, Brian Fiete, and Jason Kapalka, and currently employs more than 400 people. As of July 12, 2011, PopCap was acquired by Electronic Arts and is now a subsidiary of one of the leading game development companies. PopCap specializes in "casual" games, and often allows people to play their games for free during a brief trial period before the game must be purchased.

PopCap's first game, a gem-swapping game called *Bejeweled*, has sold more than 50 million units and was awarded the Computer Gaming Hall of Fame in 2002. PopCap games are available for Web, PC, Mac, Xbox and PlayStation consoles, Zeebo, Cellphones, PDAs, iPod Classic, iPod Touch, Nintendo DS, and other mobile devices. *Plants vs. Zombies*, a game created by George Fan, was first released was on the PC in May 5, 2009. Over time, the game was released to other platforms.
employees in North America in a move to address a shift to mobile and free-to-play games and evaluated shutting down its Dublin studio.

* On September 24, 2012, PopCap closed its studio in Dublin, Ireland.
* On March 13, 2014, PopCap fired an unspecified number of employees for an unknown reason.
* On May 3, 2017, the size PopCap Seattle's team was reduced and are refocusing on key titles and new projects.

## See also

* Electronic Arts
* Talkweb

## External links

* Official Website
* PopCap Games page in Wikipedia

1. ↑ EA buys PopCap Games
2. ↑ PopCap closes in Dublin
3. ↑ https://twitter.com/popcap/status/859460033997754368
TSOS Viewer Voting Episode 24

***"See you in post production!"* — Camera, "You Know Those Buttons Don't Do Anything, Right?"**
This page describes a future episode, short, or other type of BFDI-related media that has not yet been released, and is in production. If you add recently confirmed information, make sure to add a source to prove it. When the subject of this article is released, please remove this template.

## TSOS Viewer Voting Epiode 24

### Winner(s)

Dynamite
Yin Yang
Irish
Basketball OM

### Loser(s)

Wario Amiibo
Candy Cane
Banana Slice
Tune
Dollar
Bowling Ball

### Release date

August 3, 2023

TBA

TBA?
Epic Object Show

### Genre(s)

Reality TV
Comedy

### Upload schedule

Comments (Epic Object Show 0)
Camera Fast (TSOS)

### Host(s)

* Epic Luigi Life
* Mario Kart Racer Life (former co-host)

### Teams

* YellowAngirus
* 100
* The Supernovas

### Created by

* Yolopolo8019
* Epic Luigi
* Mario Kart Racer Life

### Written by

* Yolopolo8019 (episodes 0, 3, 6, 13, 16, 17, and 21)
* Epic Luigi (episodes 1, 2, 5, 9, 11, 12, 19 and 20)
* Mario Kart Racer Life (episodes 4, 7, 8, 10, 14, 15 and 18)

### Music by

* Super Mario Galaxy - Gusty Garden Galaxy Remix

* EOS 1
* EOS 2
* EOS 3
* EOS 4
* EOS 5
* EOS 6
* EOS 7
* EOS 8
* EOS 9
* EOS 10
* EOS 11
* EOS 12
* EOS 13
* EOS 14
* EOS 15
* EOS 16
* EOS 17
* EOS 18
* EOS 19
* EOS 20
* EOS 21

AppleJuice is eliminated.

Timmy's Dad is eliminated

</gallery>
Toonbiyte Wiki

**Welcome to the Toonbiyte Wiki!**
welcome tô the tombiyte the games of Plants vs. Zombies and music for Dancing Characters

We're a collaborative community website about Toonbiyte that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Charlie Anderson

Charlie Anderson is a captivating character in the hit comedy series "The Cafe." Portrayed by the talented actor [Actor's Name], Charlie brings a unique blend of creativity, free-spiritedness, and warmth to the show. This fandom article delves into Charlie's character, exploring their personality, relationships, and memorable moments on the screen.

```
**FIRST APPEARANCE: "Pilot" (Episode 1, Season 1)**

```

## Physical description

### Gender

Male

Charlie Anderson is a free-spirited artist and waitress with an infectious zest for life. Their vibrant personality radiates through their every action, filling the room with positive energy. Charlie's artistic nature is evident in their unique fashion choices and their ability to find beauty in the most mundane of things. They possess an uncanny ability to uplift those around them, often offering a kind word or a supportive gesture when needed.

## Relationships

Charlie forms meaningful connections with the other characters in "The Cafe," contributing to the show's heartwarming dynamics. Their playful banter with Lucas Vandermeer, the quick-witted barista, creates an enjoyable camaraderie filled with humorous exchanges and friendly teasing. Charlie's friendship with Lily Foster, the creative barista, is another significant aspect of their character, as they bond over their shared love for art and engage in deep conversations about life and inspiration.

## Memorable Moments

One of Charlie's most memorable moments in the series is when they single-handedly save everyone's jobs during a crisis at the cafe. Their resourcefulness, quick thinking, and ability to rally people together showcase Charlie's leadership skills and unwavering determination. This pivotal moment highlights their commitment to their friends and coworkers and underscores their ability to make a positive impact in their workplace.

Another notable aspect of Charlie's character is their adventurous spirit. From exploring hidden art galleries to discovering new coffee blends, Charlie is always on the lookout for new experiences and opportunities to broaden their horizons. Their curiosity and willingness to embrace the unknown add an element of excitement and discovery to the show.

## Trivia

* Charlie Anderson's artistic talents extend beyond painting. They are also an accomplished musician and can play multiple instruments, including the guitar and piano.
* They have a secret talent for impersonating various famous artists, often entertaining their friends with spot-on impressions during downtime at the cafe.
* Charlie's favorite coffee beverage is a rich and velvety mocha latte with a touch of hazelnut syrup and a sprinkle of cocoa powder on top.
* The character of Charlie Anderson was inspired by the show's creator's real-life friend, who shares a similar vibrant and creative personality.
The Cafe Wiki

**Welcome to the The Cafe Wiki!**
Introducing "The Cafe," a charming and whimsical comedy series that takes you on a delightful journey through the ups and downs of a quirky coffee shop. Set in the bustling city of New York, this beloved neighborhood spot becomes the backdrop for a group of endearing characters as they navigate the daily antics of running a cafe.

We're a collaborative community website about The Cafe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Restoration Era

***This page is currently under construction! Some sections of this page are unfinished, or have yet to be added.***

## Info

### Primary OC

Flaggin, David, & T

The Restoration is a short Era that takes place between the end of the 1st Discord Era and the Modern Day. This Era consists of SkeletonHearts going back to every old platform they could find, and locating *every* OC they have ever made and adding them onto Toyhouse, as well as redesigning or rewriting them. This truly does encompass every character, as even small doodles or 'shitposts' received full pages and backstories, even if they were never intended to become real characters.

This mass-restoration stems from the events that caused SkeletonHeart's friendgroup to dissolve. This caused SkeletonHearts to develop severe abandonment issues, causing them to feel a strong urge not to 'abandon' any of their characters. The thought process was that if even the most insignificant and minor doodle can have someone search for them and add them to Toyhouse with a whole new story and updated art, than anything could happen really.

## Era Restorations

These are the characters restored during this era:

* Flaggin
* David
* T
* Flowa
* B-Day Cake!Luca
* Her!Luca
* Swapfell!Luca
* Disbelief!Luca
* Dragon!Luca
* MTT!Luca
* Blue!Luca
* Undertale Skeleton OC [WIP]
* Lost Soul!Luca
* Suffering!Luca
* Lucartrio
* Realism!Luca
* Realism!Syrana
* Sans!Luca
* Family Guy!IRL
* Alexa!M1NTY
* Item!Lua
* LucarBORG
* Hallo-Spyder
* G0NER
* Fell!PupPup
* Fresh!Syrana
* Ezoch
* Goth!Paper!Poppy
* Skeletor!Luca
* Dark Null
* Null Memory L1
* Null Memory L2
* Sketchlow
* Sopha
* Pappi
* Bandaid
* Stacey
* Hida
* Bootifly
* Snorunt!IRL
* Rayray
* Voidy the Void Crab
* Voidrina
* Voidinfo
* Gilbert
* Oogly Boogly
* Animon!Null
* Jirecchi
* Charlie the
* Armless!Luca
* Armless!Syrana
* Wireframe Sculpture
* Pea Sisters
* Monstrous!Luca
* Horrid!Luca
* Horrid!Syrana
* Luca the No Name
* Baby!Lora
* Rouxls Lukaard
* SCP!Luca
* Male!Syrana
* Corrupted M1NTY
* PR0T0-M1NTY
* Bullet
* PhaseEnraged.null
* Bill!Luca
* Luca!Echo
* GLaDOS!CORE!Null
* Skeleevee
* Papercraft!Koro
* Past!Luca
* Skeletch!Knight
* Fawful!Luca
* IRLucario
* lluN
* Islam Man
* Plague!Luca
* Ball Chopper
* Macbeth
* Banquo's Sun
* M1NTY!Karen
* Among Us!IRL
* Ink!Null
* regret.null
* Sketch!Luca
* Splatoon!Luca
* Symbiote!Luca/Null
Line 1

**Line 1** is one of the oldest numerical main lines in Fundletown Metro. It was built on the first day of building the world connecting to its first-built station, Land of Melody to Bloom Village on January 29, 2021. As of version 1.2, it holds 17 total stations. The subway color indicated in the line is red.

## Description

From its western terminus at Grimstone Village, it goes to its small way that is made totally of quartz and wooden fences reinforced on the side especially on the hilly area that has double-fenced on the way to Termo Plain, going to underground tunnel to the two stations until you venture again on its surface stopping in Bloom Village and Land of Melody. Crossing to the capital area made out mostly quartz block going through three stations, Stringo, Oakland Meadow, and Panda Market. After you exit the Panda Market station, you will cross away from a kilometer by red bridge leading to Moonlight Tundra, the easternmost area in Fundletown City encountering with a very snowy biome with taiga biome, a village with outpost. Crossing the red bridge again exiting the capital state going to Mandariya which first station's Blue Spike Glade, then going again east towards to it's eastern terminus, Blossomville Heights which contains three connected villages. It would be plan soon to extend eastern with the vibe in desert, savanna, and woody areas.

## List of Stations

As of version 1.2, Line 1 contains 17 stations total.

-- (no eligible lines)

## History

Old Development

* [January 29, 2021] Added Line 1 (Bloom Village to Land of Melody).
* [February 07, 2021] Line 1 extended west to Wonder Beach, and east to Cactus Field.
* [February 09, 2021] Line 1 extended west to Swampland Valley.
* [March 02, 2021] Line 1 extended east to Stringo
* [March 15, 2021] Line 1 extended west to Sweet Berry Cliffs, and added West Mineshaft between Land of Melody and Cactus Field. The route between the mentioned stations can now stops underground especially Cactus Field.

Version 1.1 (June 4, 2023)

* Removed Swampland Valley and reworked the route between Sweet Berry Cliffs and Wonder Beach.
* Extended west to Grimstone Village
* Extended east to Panda Market

Version 1.2

* Extended east to Blossomville Heights.

## Trivia

* Some of the Line 1 Stations have their different names in the old development.
	+ Wonder Beach formerly known as Mystery Coast
	+ Bloom Village formerly known as Bloomland Village
	+ Land of Melody formerly known as Developer's Starter House
	+ Hotland Entry formerly known as Hotland Entry Portal
	+ Stringo formerly known as Town of Threads and Silk Town
* This is the first line ever built in history.
* The development's favorite color is red and that is why this first station is red, secondly yellow which is Bee Swarm Branch Line and the Line 2.
* This is the longest and largest subway line so far.
Oliver Turner

Full Name: Oliver James Turner

Date of Birth: April 15, 1990

Age: 33

Occupation: Head Chef at Cafe Bonfire

Introduction:

Oliver Turner is a highly skilled and charismatic head chef at Cafe Bonfire. With his passion for culinary arts and a knack for creating extraordinary dishes, he brings a unique flavor to the cafe's menu. Oliver's expertise, combined with his quick wit and sarcastic sense of humor, make him a beloved and entertaining character in the show.

Early Life:

Oliver Turner was born on April 15, 1990, in the bustling city of Metroville. From a young age, he showed a natural inclination towards cooking and experimenting with flavors. Growing up in a food-loving family, Oliver honed his culinary skills by helping his mother in the kitchen and experimenting with recipes of his own.

Career at Cafe Bonfire:

After completing his culinary education, Oliver joined Cafe Bonfire as a line cook and quickly climbed the ranks to become the head chef. His innovative approach to cooking, attention to detail, and ability to handle high-pressure situations have made him an indispensable asset to the cafe. Oliver's dishes not only satisfy customers' taste buds but also leave a lasting impression with their creative presentation.

Personality:

Oliver is known for his quick wit and sarcastic sense of humor. He often uses humor as a coping mechanism during stressful situations in the kitchen. Despite his occasionally sharp tongue, Oliver is a caring and loyal friend to his coworkers. He pushes them to strive for excellence and encourages a positive work environment. Oliver's confidence in his culinary abilities sometimes borders on arrogance, but deep down, he has a genuine passion for food and a desire to create memorable dining experiences.
Assault Armsman

*"A shield? What’s a shield supposed to do???”*

an assault armsman jaywalking. how dastardly. how devious. how cool.

**Assault Armsmen** are a unit in the **Lizimorr** faction.

## Overview

Slightly more specialized than their Armsman counterparts, Assault Armsmen strike fast with swords, shields, and uzis while leaving their army with energy to spare. At the end of the day, though, they’re still as squishy as the typical Armsman.

## Abilities

### Strike Fast

If this model makes the move action as their first action on the first turn, that action is free.

## Gear

### Weapon

SHORTSWORD

UZI

HEAVY SHIELD

NOTE: This will REPLACE both other weapon choices. It isn't an additional shield on top of the other weapons. Ability: Units equipped with this gear have their defense stat increased by 60.

## Strategy

First things first, the best option to run with these guys is the Uzi. It may seem a little odd, considering that the Uzi is a pretty terrible weapon in the hands of basically any other unit, but the reason why is simple: expendability. With units like the Paladin, Court Wizard, and Church Assassin, using the Uzi means dealing middling damage and, often, putting said unit at risk. Why is this a problem? Because these units are IMPORTANT! Losing them is a big blow to the army. Assault Armsmen? Not so much.

The other reason to use the Uzi is because it takes the most advantage of the unit’s Strike Fast ability. With this, you can basically play the Assault Armsman like you would a normal Armsman, but with the added benefit of being able to set up in positions for free with the Strike Fast ability. Basically, get them into spots where they can support your stronger melee units from a distance with bursts of chip damage. The Uzi’s deceptively long range, along with free first turn movement, make the Assault Armsman particularly good for this sort of strategy.

As for the Assault Armsman’s other weapons, their issues can be summed up in the unit’s general weakness: health. The Shortsword can deal decent damage, but it still requires you to spend energy and the Armsman in question will often die immediately afterwards. As for the Heavy Shield, it’s probably the worst option of the bunch. It requires extra points to wield and is much less protective than it may look. Generally not worth it. However, if you are planning on using melee weapons, it’s best to use them as grapplers; get them up in your opponents faces in order to waste their energy, and make space for your other units.

## Lore

We ain't got much, but here it is:

*"Assault armsmen are selected from the more elite of the armsmen brigades to perform as scouts and recon. It is said that their red scarves represent the lives of their comrades should the assault armsmen fail in their duties as a reminder to succeed at any cost."*

Coolio. It'd be interesting to maybe see some of these brigades appear as skin options for the armsmen in the future.
Pantheon⚔️ Wiki

**Welcome to the Pantheon⚔️ Wiki!**
For your Pantheon needs

We're a collaborative community website about Pantheon⚔️ that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

UnitsPrizewheelLoreFactions

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Knight Gunner

*"I LOVE MY JOB!!!"*

a knight gunner wielding his hefty knight gun. it's heavy, but he carries it like a champ.

## Stats

### Strength

45

**Knight Gunners** are a unit in the **Lizimorr** faction.

## Overview

Wielding a powerful Heavy Blaster, the Knight Gunner blasts the enemies of Lizimorr from long range, stunning them and leaving them vulnerable to other attacks. With the same armor as a typical Knight, they’re much more resistant to damage than ranged units such as Armsmen, but they still struggle in melee combat due to a lack of close-ranged weaponry.

## Abilities

### Code of Chivalry

This unit cannot retreat. If an enemy unit adjacent to this unit retreats, this unit becomes enraged for a turn. All actions performed by enraged units are free.

## Gear

### Weapon

HEAVY BLASTER

Ability: For every hit this weapon makes there is 75% chance to stun the target. Stunned units have one less action per stun afflicted.

## Strategy

When using Gunners, all you have to remember is one acronym: **S.T.U.G.**

**S - STAY** next to your Knight Captain. This allows you to take advantage of the Inspiring Leader ability, boosting your chance to hit and making the Gunner much more consistent. Along with this, keeping the Captain close makes the Gunner much less susceptible to being rushed and grappled by enemies.

**T - TARGET** powerful enemies. Unlike the Armsman, Knight Gunners do a lot of damage when they attack and, most importantly, can STUN ON HIT! Because of this, it’s best to aim for stronger enemies rather than squishier and more expendable foes, as it’ll make the most of the Heavy Blaster’s power.

**U - USE** your range. This adds on to the last point; because of the Code of Chivalry ability, the Gunner won’t be able to retreat in melee, making them extremely vulnerable to being rushed. Unfortunately the Gunner’s range isn’t as long as it once was, so sitting in the back line and blasting from afar isn’t really an option, but keeping your distance is extremely important if you want to make the most of the Heavy Blaster’s strong supportive power.

**G - GRAPPLE** with melee units. This goes back to the Gunner’s target priority. Get into melee range with your Knights, Gravens, and Exemplars, soften them up and stun them with the Gunner from long range, and finish them off in melee. Through this strategy you can lock enemies in place, concentrating damage on a single target.

If you’re too tired for such a glorious acronym, here’s a quick tl;dr: play these guys with and near Knight Captains to buff their accuracy, stay near the back to take advantage of the Heavy Blaster’s range, focus fire on stronger enemies, and grapple said stronger enemies with your melee units. S.T.U.G!

## Lore

We ain't got much, but here it is:

*"Knightly quests for the Wizard's Guild might reward exotic firearms crafted by the Guild. It is believed that these heavy weapons of destruction are destined to crack open Mt. Ora and unleash the wonders of the Great Sky upon the world."*

They seem like the sort of fellas to crack open a mountain.
Knight Exemplar

*"I'M NEVER TOUCHING THE GROUND AGAIN! I LOVE FLYING!!! NYOOM! NYOOM! LOOK AT ME GO!"*

## Knight Exemplar

a knight exemplar testing out his jetpack. looks like it works. how nice.

## Stats

### Strength

45

**Knight Exemplars** are a unit in the **Lizimorr** faction.

## Overview

Boasting a high speed thanks to their jetpack, Knight Exemplars are often the first units to approach and engage the enemy. With swords and halberds they strike at their foes, thinning their numbers in the initial attack. However, their use as assault troops naturally puts them in danger, and while they are typically the first to strike, they are also often the first to fall.

## Abilities

### Code of Chivalry

This unit cannot retreat. If an enemy unit adjacent to this unit retreats, this unit becomes enraged for a turn. All actions performed by enraged units are free.

## Gear

### Weapon

SWORD

HALBERD

Ability: For every attack with this weapon there is a 25% chance to completely ignore enemy defenses and deal full damage (not counting other abilities that negate damage).

## Strategy

With Exemplars, the play is to strike fast and strike hard. These guys can cover a LOT of distance, and you can often catch your enemies off guard in the initial assault. As with most Lizimorr units, always prioritize Crusaded enemies, as you'll get guaranteed melee hits and a lot of energy if you manage to land the kill. This is especially important to bear in mind with Exemplars, though, as they'll almost always be able to close the distance on vulnerable targets, while other Lizimorr units may not have the speed to do so. One thing to be careful about, though, is your energy. Exemplars can't move for free, and if you're not managing to take down Crusaded targets they can end up sucking up your energy. If doing so doesn't leave you too vulnerable, it may be worth skipping the first turn in order to get that extra 3 energy.

As with a lot of other Lizimorr units, Exemplars work very well with Paladins. Spreading crusade is of course useful, but the most powerful combo between these units comes in the use of the Paladin's Magic Barrier. If you hit a group of Exemplars with the spell before they rush in, it's more likely for them to survive the initial assault and continue to pump out damage.

Finally, when considering the Exemplar's weapons, both options are fine. Unlike other Knights, the Exemplar doesn't have access to Greatswords or Greathammers, limiting their damage output. Due to the general similarities between Halberds and normal Swords, though, it's fair to say that both are good options. It's a matter of preference, and whether you need that space in your army for something else.

## Lore

We ain't got much, but here it is:

*"It is uncommon for a knight to wish to become an exemplar. One must be in very good standing with the Wizard's Guild to acquire a jetpack of steel such as theirs. The knights exemplar lead the way in many a crusade with their great speed and ferocity."*

Funnily enough, that last sentence kind of encapsulates the exemplar strategy.
Prismeer

The great fey realm created by the arch-fey Zybilna. The land is divided into three parts: the swampy bogland of Hither, the darken forest of Tither and the tempestuous mountains of Yon. Each of these landscapes make one third of the circular landmass that surrounds Zybilna's home, the palace of hearts desire.

## Hither

The portion of Prismeer known as Hither is an enormous swamp containing huge tangles of mangrove roots, expanses of thick marsh, and mysterious sites half-sunk in the muck. Weird and haunting creatures call Hither home, and the land is dotted with old wells that belch out and slurp up the sludgy water that saturates the land. At its heart, the hag Bavlorna Blightstraw makes her lair in Downfall.

## Tither

Thither is a sprawling fey woodland with a decaying core. With each passing day, Granny Nightshade’s presence eats away at the forest’s trees and taints its denizens. The rot worsens the closer one gets to Loomlurch, Granny Nightshade’s lair.

## Yon

Endelyn Moongrave, the Dame of Unhappy Endings, presides over this realm, and her penchant for theatrics has transformed the land around her. Storm clouds roil, shadows take on a life of their own, and the air is filled with a sense of impending dread.

Carved into the realm’s tallest pinnacle is Motherhorn, Endelyn’s theater, where hapless souls come seeking hope, only to leave after stark revelations of decline and despair—if they leave at all.

## Palace of Hearts Desire

The archfey Zybilna is known to grant wishes to mortals brave enough to visit her abode: the Palace of Heart’s Desire.
Top 5 Most TPOT Characters feat

"Top 5 Most OVERRATED TPOT Characters feat" is a video by carykh uploaded on May 8, 2012—between the time "Return of the Hang Glider" and "Yeah, Who? I Wanna Know" aired. The video is based around carykh's "The Amazing Marble Race" style of videos. Marbles drawn to represent the first season's 21 characters are put through a gauntlet of multiple obstacles. Every trial ends with a limited number of spots, with the balls failing to reach safety before the others getting eliminated.

## Rankings

 Black Hole
 TV
 Price Tag
 Winner
Giga Chad Object Show

* GCOS 1
* GCOS 2
* GCOS 3
* GCOS 4
* GCOS 5
* GCOS 6
* GCOS 7
* GCOS 8
* GCOS 9
* GCOS 10
* GCOS 11
* GCOS 12
* GCOS 13
* GCOS 14
* GCOS 15
* GCOS 16
* GCOS 17
* GCOS 18
* GCOS 19
* GCOS 20
* GCOS 21
* GCOS 22
* GCOS 23
* GCOS 24
* GCOS 25
* GCOS 26
* GCOS 27

It's Teams a Three. Other Bow!

Banana is eliminated.

Fan is eliminated.

Face is eliminated.

TV Enemy is eliminated.

Sharpener is eliminated.

Penny is eliminated.

G4J is eliminated.

Anvil is eliminated.

Pocket Watch is eliminated.

Latte is eliminated.

Fan joining the games.

Onxy and Party Popper is both eliminated.

Basketball is eliminated.

Bucket is eliminated.

Speech Bubble is eliminated.

Frisbee is eliminated.

Whiteboard is eliminated. Windows7 Both Eliminate?

Coin is eliminated.

Cornpuff is eliminated.

Bagpipes is eliminated.

Mouse Joins. Debuter

Globe and Teardrop both eliminated.

Boxing Glove is eliminated.

Fan is again eliminated.

Mouse is eliminated.

Cheese Wheel is runner-up. Congratulations Floppy Disk! is Winner.

</gallery>
Church Assassin

*"It's not a phase mom!!!"*

a church assassin brooding next to a dead tree... it's dead inside... just like him....

## Stats

### Strength

45

**Church Assassins** are a unit in the **Lizimorr** faction.

## Overview

Boasting a powerful 3 actions per turn, 5 movement per action, and extremely high ranged accuracy, Church Assassins are deadly long-ranged killers who can peek out of cover with their sniper rifle, take down the enemy leader, and duck back into safety within a single turn. Their only true weakness is their health, as it only takes a couple of shots or stabs to take them out of the fight.

## Abilities

### Code of Chivalry

This unit cannot retreat. If an enemy unit adjacent to this unit retreats, this unit becomes enraged for a turn. All actions performed by enraged units are free.

### Assassin

Attacks that this unit makes at enemies with the CHARACTER keyword (basically any leader) deal double damage.

## Gear

### Weapon

SWORD

NOTE: The Church Assassin will always have a sword regardless of other weapon choices.

UZI

SNIPER RIFLE

Ability: For every attack with this weapon there is an 80% chance to completely ignore enemy defenses and deal full damage (not counting other abilities that negate damage).

## Strategy

Literally just use the Sniper Rifle. In all honesty, there isn't much to using the Church Assassin other than that. The Uzi is a generally terrible weapon and running it with this unit means missing out on the insane damage that the sniper can put out. While 45 damage may not seem like a lot on first glance, the high chance to hit, especially when paired with the Knight Captain's Inspiring Leader ability, along with the high chance to ignore armor means that this can deal solid damage to tougher enemies like Knight Gravens. And don't forget that the Assassin does *DOUBLE DAMAGE TO LEADERS.* That's 90 damage, straight up, in one shot, and can often be enough to instantly kill the enemy leader.

What makes Assassins even more powerful is their three actions. With this, they can duck in and out of cover with ease and, for a risky play, launch multiple shots on a foe. Be wary, though: unless you're taking down crusaded targets with the sniper, the Church Assassin can end up taking up your entire turn.

Finally, the Assassin isn't invincible. They're actually extremely weak health and defense-wise and can be taken down fairly quickly with weaker units like Goblin Archers and Armsmen. If you want their dangerous firepower, keep them out of harms way as much as possible.

## Lore

We ain't got much, but here it is:

*"The Church of the Great Sky often comes to contention with the Wizard's Guild over interpretation of holy texts. Nevertheless, purchases of firearms for the church assassin leagues prevails over petty differences in opinions."*

oooh, interesting
Units

*This page lists (will list) all units from each faction. For a full breakdown of how units function, check out this page.*

## GOBLINS

Emerick Dremmer

Goblin Boss

Goblin Wizard

Mimic Rider

Meka Tank

Meka Raider

The Big One

Goblin

Goblin Raider

Goblin Archer

Goblin Bonker

Red Goblin

## FORMIDS

Destroyer Drone

Warrior Drone

Worker

Honeypot Worker

Soldier

Soldier Magus

Weaver

Bulwark

Grub Swarm

## LIZIMORR

Antioch - The Black Knight

Knight Captain

Knight Captain Graven

Court Wizard

Paladin

Paladin Exemplar

Knight

Knight Graven

Knight Exemplar

Knight Gunner

Knight Striker

Church Assassin

Armsman

Armsman Weapon Team

Assault Armsman

## DWARVES

Golbrick Ironhide

Forge Lord

Iron Lord

Artificer Lord

Forge Explorator

Forge Warrior

Forge Icon Bearer

Iron Warrior

Iron Artificer

## DEATH

The Hellwight

Lich

Vampire Lord

Night Mother

Vampire

Dragula

Night Runner

Death Knight

Giant Skeleton

Zombie

Skeleton

## LEGENDS

Gregontile

Sparkles

The Survivor

Ulfrom

Plum-Plum

## IMPULSE

Brothership

Invader
List Of Episodes

These Are All The Episodes Of Your Favorite Object Show

## Season 1

0. Freaking Anything

1. Let The Games Begin
2. DeathBall
3. Where You Go When You Die
4. Cooking Carnage
5. Questions Awnsered?
6. Nice Ones Make It Further
7. Nostalgia Gone
8. Changing The Changes
9. Rampage, Rejoins, And Revenge!
10. 4 Heads Are Better Than 1
11. They Call Him Tom
12. Changing The Changes 2
13. The Rejoin And That's About It
14. How Tall Can It Be?
15. Legit
16. PATIENCE
17. Tricks Of The Trying Trio
18. The Final Reckoning
19. Farewell...

## **Season 2**

1. The Old Is New Again!
2. Unloyalty
3. Team Player
4. The Hostess
5. Bloody Traitors
6. Good Ole Days
7. Rum Gets Redder
Armsman

*"I hate my job.”*

an armsman lost in the desert. hopefully he finds his way.

**Armsmen** are a unit in the **Lizimorr** faction.

## Overview

The cheapest unit in their faction, the meek Armsman is definitely one of the less intimidating units in a Lizimorr army. Don’t let that fool you, though; while they may not cost much to field, they boast a high level of maneuverability and can take down weaker enemies with ease from long range. Don’t get too attached to them, though; they’ll go down in an instant.

## Gear

### Weapon

RIFLE

SHOTGUN

Ability: When an attack with this weapon hits, each unit adjacent to the target also takes an attack from the same weapon.

## Strategy

First off, consider your weapon options. Shotguns are powerful, and the recent (as of time of writing) buff to the number of shots makes them much more consistent than they once were. However, due to their limited range, getting into a position where you can actually use the weapon means putting a squishy unit dangerously close to your enemies, and that, more often than not, means a dead Armsman. If you’re looking for a cheap horde-clearing option, though, they fit the bill pretty well. When using them, it can be best to use them as shock troops, throwing them at your enemy and blasting them apart at close range. Just don’t expect your Armsman to live to tell the tale.

The other option is the Rifle, and the play style for this is quite different. Take full advantage of the Rifle’s range, using Armsmen as backup for your melee infantry. Using units like Knights, Knight Exemplars, and Gravens, grapple enemies and move your Armsmen into positions where they can back your units up and deal extra chip damage to your foes.

Finally, THINK BEFORE YOU SHOOT! While Armsmen can deal with squishier units fairly easily, they’re not very consistent, and they’re especially ineffective against units with high defense. If you have the opportunity to shoot with an Armsman or stab with a Knight, STAB FIRST! Don’t waste your precious energy on chip damage.

## Lore

We ain't got much, but here it is:

*"The armsmen of Lizimorr are drawn from the garrisons of the various holds within a lord's domain. A knight of Lizimorr will typically be accompanied by a team of armsmen to support them in battle with firearms provided by the Wizard's Guild."*

The Wizard's Guild needs to make better firearms, I think.
Madoka Ayukawa

The archetypical "kimagure" (whimsical) character, Madoka is secretly in love with Kyousuke, and is best friends with Hikaru Hiyama (who is also in love with Kyousuke). Madoka is described as having an adult allure despite being in junior high school.

When she first meets Kyousuke, she appears to be a pretty and sweet girl. This, however, is in stark contrast to her personality at school, where she is aloof and feared by both the male and female students as a reputed juvenile delinquent. In the TV series she is nicknamed "Madoka the Pick" due to her ability to wield a guitar pick like a shuriken. Despite her "punk" reputation, Madoka is also shown to excel at various activities both scholarly and athletic. She is able to earn high marks in school and still work a part time at Cafe ABCB (pronounced "ah-ba kah-ba").

Madoka's parents are kind-hearted but workaholic professional musicians often touring outside Japan, so she lives in a large house with her older sister. After her sister gets married and goes to live abroad with her husband, Madoka lives there alone. The story involves the eventual shedding of her tough exterior after she becomes Kyousuke's friend, as evidenced by the changes in her life after she meets him. She gives up smoking because of him, and in the manga other characters note that she becomes friendlier and does better academically following Kyousuke's arrival.

Creator Izumi Matsumoto reports that his inspiration for Madoka was actress Phoebe Cates.

Gallery
Kyousuke Kasuga

Kyousuke is the male protagonist in the love triangle. He and his siblings have supernatural powers, referred to in the series as "The Power", and are described as espers in the series. They are forbidden from using their powers in public, lest they be discovered and exploited. In each instance where someone has seen their powers, the family has immediately relocated.

Kyousuke's esper powers include teleportation, telekinesis, and "time-slipping" (a kind of a time travel) while falling from heights such as stairs. He can alter mechanical devices such as elevators and traffic lights. He can direct his powers to his ears to amplify his hearing and he has also demonstrated a hypnotism power as evidenced when he hypnotized himself to be more decisive.

Kyousuke is also rarely shown to use his powers to temporarily amplify his speed and strength. On very rare occasions—generally, when Madoka is directly threatened—his power has taken the form of raw energy that can shatter concrete walls or short out every light in a disco.

Kyousuke is a pretty gentle person and a bit of a goody-goody—when he sees Madoka smoking, he scolds her in a very nerdy way (and then uses his powers to destroy her cigarette). It is his indecisiveness that leads to the love triangle with Hikaru and Madoka. He is initially unable to decide between his feelings for Hikaru and Madoka.

As the story progresses however, he find himself unable to end the relationship with Hikaru for fear of hurting her feelings and destroying her friendship with Madoka

Gallery
Prizewheel

# **Spins**

Spins are earned through these methods-

1. Winning a game against someone with a similar rating as you.
2. Rarely getting them from single player games.
3. Spending robux on them.

You can earn money and even units, some which are only obtainable through the prizewheel if you get lucky.

Here are the chances

Money: 50%

Skins: Not available

Common units: 50%

Rare units: 1%

Hero units: 0.01%
Shin Kimagure orange road

After a car accident in 1991, Kyosuke's ESPer abilities knock his spirit through time space. He awakens in the year 1994 to discover that a similar accident has befallen himself in the future. As he comes to grips with his plight, he runs into some old acquaintances from a painful past. Racing against time to find a way back to his body in 1991, he must keep his feelings for Hikaru in check so he doesn't sabotage his relationship with Madoka. But will he be strong enough to stay true to his love?
Knight

*"WHAT ARE YOU DOING?? THAT’S THE SALAD FORK, INFIDEL! YOU DO NOT USE THAT FOR YOUR STEAK!! PUT IT DOWN!!!”*

## Knight

a knight sitting on a bridge, staring at the waves. take in the vibe, dude.

## Stats

### Strength

45

**Knights** are a unit in the **Lizimorr** faction.

## Overview

The Knight. The backbone of Lizimorr. The foundation upon which Knight Captains, Exemplars, Gravens, and Paladins are built upon. But while they may cost less than their more specialized counterparts, the default Knight is not to be underestimated. With strong damage in melee, Knights are a good general option for any Lizimorr army. Their middling speed and two actions, however, often means that they can struggle in the approach to their foes.

## Abilities

### Code of Chivalry

This unit cannot retreat. If an enemy unit adjacent to this unit retreats, this unit becomes enraged for a turn. All actions performed by enraged units are free.

## Gear

### Weapon

SWORD

GREATSWORD

Ability: Whenever an attack with this weapon hits an enemy unit, there is a 50% chance for a wide sweep. Wide sweeps cause another bonus attack to an enemy unit in melee range of both the attacking unit and the initial target unit.

HALBERD

Ability: For every attack with this weapon there is a 25% chance to completely ignore enemy defenses and deal full damage (not counting other abilities that negate damage).

## Strategy

There really isn't too much to consider in this aspect when it comes to Knights. Because of their lack of specialization, they're not as important to an army's function as a unit such as the Knight Captain, Paladin, or Knight Graven. In general, though, the best option is to use them as a more expendable Captain; stay in cover and focus on attacking Crusaded targets in order to maximize damage and get a quick boost of energy.

As mentioned in the overview, one thing that Knights often struggle with is closing the distance on enemies. This is probably their greatest weakness; ending your turn with a Knight midway through an attack leaves them very vulnerable. One option to try and mitigate this is to rush and grapple with faster units, and have your Knights bring up the rear. Using units like the Assault Armsman or Knight Exemplar, you can make space for your Knights to arrive and clean up next turn. The primary thing to watch out for with this strategy, though, is energy. Bumrushing your opponents will quickly eat it up, so make sure you have enough energy stored up to pull it off.

## Lore

We ain't got much, but here it is:

*"The mighty knight is a noble trained from childhood to fight and kill for their lord. In battle they cleave through enemies with machine-like precision, all the while holding firm their tenants of chivalry."*

Very knightly.
Trivia

Free cups of trivia, to question true fans of "**The Cafe**"!

* What is the cafe's name?
	+ A: Cafe Bonfire
* Who broke the coffee machine in episode 1 season 1 "The Pilot"?
	+ A: Lucas Vandermeer
* What did they bribe the customers with and the what was the quantity of that item in "The Pilot"?
	+ A: 200 Coupons
* What was the secret Lily told Lucas in the storage room?
	+ That the internet went down because Lily had sex with Jake, and a mug spilled.
* What was the rivalry cafe's name in E2, S1 "Enemy Problems"
	+ The Cafe Haven
Nightmare Funtime Foxy (Remake)

## Nightmare Funtime Foxy

Nightmare Funtime Foxy as seen in Ryptide Games' post.

**Nightmare Funtime Foxy** is an antagonist in Baby's Nightmare Circus: Remake. It is a nightmarish variant of Funtime Foxy from Sister Location.

## Physical Description

Nightmare Funtime Foxy possesses the same colouring, build and lipstick to the original Funtime Foxy, however is missing it's tail, has a more pointed snout similar to Nightmare Foxy and doesn’t have a voice box on its stomach. Only it's right eye is glowing, while the left one is dimmed. It’s right arm and thigh have the endoskeleton exposed.

## Behavior

It has been confirmed that Nightmare Funtime Foxy will no longer simply replace Nightmare Ballora, however nothing more have been stated by Ryptide Games. This section will be updated when more information will be available.

## Trivia

* This version of Nightmare Funtime Foxy has its right thigh endoskeleton exposed whereas in the original version the left one had the endoskeleton exposed.

## References

1. ↑ https://gamejolt.com/x/permalink/comment/23354075
Nightmaneerina (Remake)

## Nightmaneerina

**Nightmareena** (short for **Nightmare Minireena**) is a minor antagonist in Baby's Nightmare Circus: Remake. She is a nightmarish variant of Minireena and will only appear in Minireena Rules.

## Physical Description

Nightmareena is a Nightmare version of Minireena. She is much larger compared to the original. Her hands, are now clawed and her face now splits into two halves resembling a mouth lined with sharp teeth. The rest of her body still appears to be relatively undamaged and only aged except for a gash at the neckline.
A.R.M.S. Incorporated

**A.R.M.S. Incroporated** is a major military power company in the Collision game series. Their name is an acronym that stands for Active Resources and Military Service. Their main purpose is to protect The Galaxy from major threats and provide active military resoruces to other powers for protective and defensive use.
Baby's Nightmare Circus: Remake Wiki

Welcome to the unofficial wiki of Baby's Nightmare Circus: Remake! Click the link below to visit the main page!

Main Page

Baby's Nightmare Circus: Remake is a VR remake of Baby's Nightmare Circus by Mixlas. It is developed by Ryptide Games.

Official Page

Would you like to collaborate with this wiki? Then click the button below

Collaborate
Nightmare Ballora (Remake)

## Nightmare Ballora

Nightmare Ballora as seen in Ryptide Games' post

**Nightmare Ballora** is an antagonist in Baby's Nightmare Circus: Remake. She is the nightmare version of Ballora from Sister Location.

## Physical Description

Nightmare Ballora is quite similar to her original form in Sister Location except she has a wide nightmarish smile, a hole above her right eye, her chest is quite damaged, her skirt is a bit torn, she now has claw-like hands and she has a slight endoskeleton exposure. The only undamaged part of Ballora is her feet that shows no sign of damage.

## Behavior

Nightmare Ballora's behavior is presumed to be the same as the original, however nothing have been stated by Ryptide Games. This section will be updated when more information will be available.