recursal/Fanatic-Fandom huggingface dataset:
Her Majesty's Garden

Requirements
 Items Needed
 Reward

### Requirements

This is one of the few quests that involve the Chateau d'Oraguille that is connected to Northern San d'Oria. In order to get into the Chateau d'Oraguille you must have either San d'Oria Rank 2 or be on or have completed The Emissary or The Three Kingdoms in the respective nations. The Southern San d'Oria quest A Timely Visit will also allow you access to Chateau d'Oraguille if you have at least fame 4, but are low rank. Otherwise, you will be unable to zone in and the guards outside will be quite rude to you. You must also have San d'Oria Reputation 4 in order to actually flag this quest from Chalvatot.

## Walkthrough

* Enter Chateau d'Oraguille and go to the Queen Leaute Memorial Garden (F-7).
* Talk to Chalvatot, who is nearby. He will seem upset and not willing to help if you are not of the San d'Oria allegiance.
* Talk to Chalvatot again and receive a cutscene(if you do not get the cutscene you must zone out of Chateau d'Oraguille and back in.) Accept the Quest. Default Selection is No, so make sure you're not spamming enter to skip through the dialogue.
* Trade Chalvatot a Derfland Humus to complete the quest.
	+ Derfland Humus drops from Doom Scorpions in Crawler's Nest and can be bought and sold at the Auction House
* After another cutscene, you will receive Map of the Northlands Area.

## Game Description

Client
Chalvatot (Queen Leaute's Garden, Chateau d'Oraguille)
Summary
Bring some Derfland humus to use as fertilizer so that flowers might grow in the late queen's garden.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Koru-Moru

***Koru-Moru***Gender: MaleRace: TarutaruAffiliation: WindurstOccupation: Aurastery Minister**Type:**NPC**Location:**Windurst Walls ()### Notes

* Principal and current Minister of the Aurastery.
* Described in Riding on the Clouds as, "A man known for his magic doll upgrades."

### Starts Quests

* Blast from the Past
* Nothing Matters
* Star Struck

### Involved in Quests

* The Three Magi (BLM AF1)
* Recollections (BLM AF2)
* The Root of the Problem (BLM AF3)
* The Puppet Master (SMN AF1)
* Class Reunion (SMN AF2)
* Carbuncle Debacle (SMN AF3)
* Making the Grade
* Riding on the Clouds

 **SPOILER WARNING: *Details about the Final Fantasy XI in-game storyline follow.***

Although he had retired, Koru-Moru was later reinstated when Sedal-Godjal absconded his position as minister. He has been exchanging love letters with a fan girl named Mojiji and was crestfallen when her letters abruptly stopped arriving.
Promathia Mission 8-1

**Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.**

## Walkthrough

* After you arrive at Al'Taieu you will get the title Seeker of the Light and your mission Log Change to Chapter 8. Make your way to the spires you can see on the horizon.
* Watch for the Quasilumin NPCs, if you talk to each one of them you will receive information on Al'Taieu, as well as the map after you talk to them all.

* You have to talk *twice* to the last to get the map.

* Head to a large bridge leading up to a Crystalline Field (H-11) for a cutscene.

* Note that the Auroral Updraft (H-12 - looks like a red pillar of light) will take you back to the Sealion's Den. Sueleen in the Sealion's Den will send you back to Al'Taieu.

* After the cutscene you need to visit three Rubious Crystals. The first crystal is located at a small tower south of the bridge with the Crystalline Field. Checking each crystal will spawn three Ru'aern NMs, each with their own job and appropriate 2-hours.

* The Ru'aerns can be slept with Elemental Seal, but are otherwise quite resistant to Sleep and Lullaby.
* They also seem resistant to Silence without Elemental Seal.
* They do not Reraise as normal Aern do.
* A Thief can pop the Ru'aerns and kite two of them while the party kills the first one.
* A solid Darkness chain can take down an Aern quickly.
* Black Mage can sleep the Ru'aern without any problems.

**Southern Tower (H-13)**

* Spawns (from left to right) White Mage, Warrior, and Samurai Ru'aern.
* Check the Rubious Crystal after they are dead for a cutscene.

**Western Tower (D-10)**

* Spawns (from left to right) Red Mage, Dark Knight, and Ranger Ru'aern.
* Check the Rubious Crystal after they are dead for a cutscene.

**Eastern Tower (L-10)**

* The area around this tower is much more dangerous than the other two. 3 Om'phuabo can aggro you if you stand on the ramp. There is a patch of land directly west of the tower that is a much safer place to camp if you can pull them there without aggro.
* Spawns (from left to right) Black Mage, Paladin, and Monk Ru'aern.
* Check the Rubious Crystal after they are dead for a cutscene.

* Note that north of each of the last two Rubious Crystal towers is another Auroral Updraft which takes you back to the Auroral Updraft that leads out of Al'Taieu. Using these updrafts, while you don’t leave the zone, will cause aggro mobs to drop you as a target.
* Once you visit all three towers and get the three cutscenes there, head back to the Crystalline Field (H-11) and zone into the Grand Palace of Hu'Xzoi for a cutscene.
* Head forward and check the Gate of the Gods (H-8) for a final cutscene and your reward.
Guild Merchant

Guild Merchants sell items that are specialized to the guild they belong to. (e.g. a bonecraft guild merchant will sell items that a bonecrafter would use.)

The pricing for Guild Merchants is not based on fame like most other merchants. It is based on the stock of their inventory.

* Guild Merchants keep stock in two ways. Every new day they re-stock a set number of new items of each type they usually stock. This stocking is cumulative. For example, say they re-stock 3 of Item-X everyday, and started yesterday day with 0. Today they sold 2 after re-stocking. Tomorrow they will have 4. Because of this, items can be sold out.
* Additionally, they will sell any items sold to them by players. They only buy items that are relevant to their Guild though.
* The price of the item is dependent upon the demand for it. If the item sells out everyday, the price they charge will go up until it reaches the maximum. If it doesn't sell at all for days, the price will drop to the minimum.
* Finally, the guild will only stock a certain amount. It will never have more than some fixed amount of each item available. If you try to sell more of an item to the guild than they will stock, it just won't let you sell it anymore.

Note that Tenshodo Merchants operate the same way that Guild Merchants do, provided that you are a member of the Tenshodo. If you are not a member, then they will only speak to you like a normal NPC rather than react like a Guild Merchant.

Guilds are not open all hours of the day. Each guild has specific "hours of operation" during which they're open - typically they're open during the day and closed at night. The hours they are open vary from guild to guild. In addition, each guild has a weekly holiday during which the shop is closed for the whole day. Which day it is varies from guild to guild as well.

Open: 8:00 - 23:00
Holiday-
* Bastok - Lightsday
* Aht Urhgan Whitegate - Lightningday

Open: 8:00 - 23:00
Holiday: Windsday | Clothcraft ()

Open: 6:00 - 21:00

Open: 5:00 - 20:00
Holiday: Darksday | Goldsmithing ()

Open: 8:00 - 23:00
Holiday: Iceday | Leathercraft ()

Open: 3:00 - 18:00

Open: 8:00 - 23:00
Holiday: Watersday | Woodworking ()

Open: 6:00 - 21:00
* Carpenter's Landing: 5:00 - 22:00

Holiday: Firesday | Fishing ()

Open: 3:00 - 18:00
Holiday: Lightningday
* Aht Urhgan Whitegate: 1:00 - 18:00
* Holiday: Lightsday
Maat

***Maat***Gender: MaleRace: HumeAffiliation: Jeuno**Type:**Quest Giver NPC**Location:**Ru'Lude Gardens (), *Palace Gardens*### Starts Quests

* In Defiant Challenge (Limit 1)
* Atop the Highest Mountains (Limit 2)
* Whence Blows the Wind (Limit 3)
* Riding on the Clouds (Limit 4)
* Shattering Stars (Limit 5)
* Beyond the Sun

### Involved in Quests

* Beat Around the Bushin

Facing Maat in Shattering Stars:

### Notes

* Fought against in the quest Shattering Stars.

### Historical Background

Maat or Mayet, thought to have been pronounced as Muʔʕat (Muh-aht), was the Ancient Egyptian concept of truth, order—law, morality, and justice sometimes personified as a goddess. Ma'at was seen as being in charge with regulating the stars, seasons, and the actions of both mortals and the deities, after she had set the order of the universe from chaos at the moment of creation.
Ifrit's Cauldron

## Other Information

Treasure Coffer[ edit ]

http://www.ffxi-atlas.com/maps/ifrits\_cauldron/general/ (click on Display > Show Treasure)

Mining
[ edit ]

## Event Monsters Found Here

*Spawned Quest: Blood and Glory* | Skeletons | 1
 Magma
*Spawned mission: The Pirate's Cove* | Bombs | 1
 Mimic
*Failed coffer pick* | Mimics | 1
 Salamander
*Spawned mission: The Pirate's Cove* | Lizards | 1
Reraise III

## Statistics

**Scroll of Reraise III****WHM Lv.70 / SCH Lv.91** Teaches the white magic Reraise III.
Grants you the effect of Raise when
you are K.O.'d.Players with Reraise III are brought back from KO status with 50% HP (capped by Weakness). 90% of lost experience points are recovered.
See also: Reraise, Reraise II

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Merchants

**99,375 - 552,000 gil**

* Brave Ox Rabao ()
* Dabih Jajalioh Ru'Lude Gardens () *Tier 4 Stock only*
Mythic Pole

## Statistics

**Mythic pole****(Staff)** **All Races****DMG:** 55 **Delay:** 402 +15**Lv.** 70 **MNK / WHM / BLM / SMN / SCH / GEO****Damage Per Second:** 8.21**TP Per Hit:** 103
## Other Uses

 **Resale Price:** 4,633~4,858 gil

## Synthesis Recipes

Woodworking (89)

**Yield:** *Mythic Pole* x 1
**HQ 1:** Mythic Pole +1 x 1
**Wind Crystal**
* 2 x Ancient Lumber

## Desynthesis Recipes

Woodworking (89)

**Yield:** Ancient Lumber x 1
**HQ 1:** Ancient Lumber x 1
**HQ 2:** Ancient Lumber x 2
**Lightning Crystal**
* 1 x *Mythic Pole*

## How to Obtain

**Auction House Category:** Weapons > Staves
Ninja

File:Mandy NIN noBG.png

Strict training in the forbidden arts of the Far East have transformed the Ninja (NIN) into cold, hard killing machines. Capable of evading most attacks thrown at them by deceiving their opponents with their mastery of shadows Utsusemi while dealing large amounts of damage with shuriken and spells, making them invaluable on higher level foes. Available after completing the quest Ayame and Kaede.

# Ninjutsu List

* The resistance down on an elemental ninjutsu is -30 regardless of the level of the ninjutsu. The resistance down lasts for 15 seconds, but can be potentially extended to 25 seconds through Merit Points.
* Ninjitsu get +50 Magic Accuracy (35+15) and 15 Magic attack bonus during magic bursts of non-NM mobs, this does not affect the formula for calculating the damage for Ninjitsu, outside of less chance of resist and a MAB bonus.
Poison Nails

**Avatar:** Carbuncle

**Blood Pact Type:** Blood Pact: Rage

**Element:** Light

**Level Obtained:** 5

**MP Cost:** 11

**Duration:** Varies

**Description:** Poisons target.

Skillchain Information:

* **Property:** Transfixion
* **Opens:** Induration, Compression, Reverberation, Distortion
* **Closes:** Transfixion
Orastery Woes

Requirements
 Items Needed
 Reward

 File:Romaeve.png
## Walkthrough

* Talk to Kuroido-Moido (Orastery, ) in Port Windurst who will give you the Club of Trials and the Weapon Training Guide.
* Use the Club of Trials until the latent effect disappears.

* How to remove the latent effect:

* You must perform Weapon Skills and Skillchains on monsters that check as Easy Prey or higher.
* You can not gain points in Campaign Battles, Besieged, etc.
* You get 1 point for performing the weapon skill Starlight regardless of the opponent.
* Weapon Skills performed while under Level Sync count.
* You receive 1 point for opening/soloing a weapon skill, 2 points for closing a Lv.1 Skillchain, 3 points for closing a Lv.2 Skillchain and 5 points for closing a level 3 Skillchain.
* You must accumulate 300 total points.

* Once you no longer receive the latent effect bonus, head back to Port Windurst and trade the Club of Trials back to Kuroido-Moido, who will take the weapon from you and give you a Map to the Annals of Truth and tell you to head to Ro'Maeve.
* Once in Ro'Maeve go to  and click the ??? to spawn the NM named Eldhrimnir (best camp is at far south end in , just a few mobs to kill for clear path to ???).
* Once the NM is dead, re-examine the ??? to obtain the Annals of Truth.
* Bring this back to Kuroido-Moido for your reward.
* PLEASE NOTE: If you have another Weapon Skill Notorious Monster quest opened and not finished, you will not be able to acquire the Club of Trials. You will need to talk to Kuroido-Moido twice if the mission That Which Curdles Blood is active.
* You can cancel an active quest by talking to the quest-giver again and choosing to give up.
* You must have your BASE club skill at 230. Merits that add skill levels do not count.

## Game Description

Client
Kuroido-Moido (Orastery, Port Windurst)
Summary
The Operations Division of the Orastery has asked you to assist them in their plan to deliver the ministry from misery. Use the magical club that you have been given to record combat information for the Orastery.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Bastok Mission 2-3

* 3,000gil
* Adventurer's Certificate
* 10 Mog Wardrobe

## Walkthrough

* Trade three crystals to unlock this mission, or one crystal if you completed Mission 2-2.
* Accept the mission from any Gate Guard.
* Talk to Naji outside the President's Office in the Metalworks. You will be escorted to President Karst
* You will be able to ask him a series of questions. Once you are done you will be asked to head to either San d'Oria or Windurst
	+ Select the bottom option to skip the questions.

## Option 1: San d'Oria Path

### Bastok to San d'Oria

* Journey to the Consulate of Bastok in Northern San d'Oria. Speak with the receptionist Baraka, then with Helaku in the back room.
* Next go to Chateau d'Oraguille and speak to Halver who is located at I-9. He will ask you to go to Ghelsba Outpost
* At H-7 inside the Ghelsba Outpost you will find an Orc by the name of Warchief Vatgit. Defeat him.
	+ may not be at H-7, found him at I-5 near the northernmost walkway
	+ easily soloable by most jobs at 20
* Return to the Consulate of Bastok and speak with Helaku again, who will now order you to proceed to Windurst.

### San d'Oria to Windurst

* Journey to the Consulate of Bastok in Port Windurst (F-6) and speak with Melek, through the Bastokan Consul door on the right.
* Next go to Heavens Tower, located in Windurst Walls (H-7), and speak with Kupipi through the Clerical Chamber door to receive the Dark key.
* Travel to Giddeus, enter Balga's Dais, and examine the burning circle to fight the Black Dragon and Seeker.
* Afterwards, head back to Port Windurst and speak with Melek again, who directs you to return to Bastok.
* Speak with Naji outside the President's Office in the Metalworks to complete the mission and advance to Rank 3.
	+ You can get the next mission from Malduc right beside Naji. (Unverified on Horizon)

## Option 2: Windurst Path

### Bastok to Windurst

* Speak to Melek, Port Windurst (F-6) in the consulate.
* Speak to Kupipi, Heavens Tower, to get the Sword offering.
* Speak to Gold Skull, Port Windurst (F-6), to get the Dull sword.
* Travel to Giddeus and speak to Uu Zhoumo (F-7 Map 2).
* Kill Eyy Mon the Ironbreaker to obtain an Aspir Knife.
* Trade the Aspir Knife to Uu Zhoumo.
* Return to Melek.

### Windurst to San d'Oria

* Speak to Helaku, Northern San d'Oria (K-10), and then to Halver, Chateau d'Oraguille (I-9).
* Next, travel to Horlais Peak.
* Examine the Burning Circle inside to enter the BCNM.
	+ Inside you will find a Spotter and Dread Dragon.
	+ The battle is capped at level 99.
	+ It is recommended to sleep the Dread Dragon while you take out the Spotter first.
* Return to Helaku.
* Finally, speak to Naji to complete this mission and gain Bastok Rank 3.
	+ You can get the next mission from Malduc right beside Naji. (Unverified on Horizon)
Rampart

## Job Ability

* Decreases damage received by party members in area of effect.
* **Obtained:** Paladin Level 62
* **Recast Time:** 5:00
* **Duration:** 0:30

## Notes/Description

* Applies a defensive buff that further reduces all damage taken by 25% after other Damage Taken (e.g. Defending Ring, Aegis) calculations are applied.

## Equipment That Modifies Rampart

* Valor Coronet Duration increased by 15 seconds.
Perih Vashai

***Perih Vashai***Gender: FemaleRace: MithraAffiliation: WindurstOccupation: Mithra Chieftainess**Type:**NPC**Location:**Windurst Woods ()### Notes

The chieftainess of the Mithra of Windurst Woods, originally the Anaconda Mercenary Major.

### Starts Quests

* The Fanged One Ability to become Ranger
* Sin Hunting AF weapon
* Fire and Brimstone Hunter's beret
* Unbridled Passion Hunter's socks
* From Saplings Grow Archery Weapon skill

### Involved in Missions

* Promathia Mission 5-3: Three Paths

* Past Sins (Louverance Path)

 **SPOILER WARNING: *Details about the Final Fantasy XI in-game storyline follow.***

* Lost her eye sight firing the Bow of Light in the quest At Journey's End and putting a end to the fight between Windurst and the Yagudo.
Nymph Shield

## Statistics

**Nymph shield** **All Races****DEF:** 2 +3 +3 +3 +3
+3 +3 +3 +3**Lv.** 39 **WHM / BLM / RDM / PLD / DRK / SMN
BLU / SCH / GEO / RUN**
**Shield Type:** Round

## Synthesis Recipes

Woodworking (82)

**Yield:** *Nymph Shield* x 1
**HQ 1:** Nymph Shield +1 x 1
**Earth Crystal**
* 1 x Faerie Shield
* 1 x Oak Lumber

## How to Obtain

**Auction House Category:** Armor > Shields
Missionary Man

Requirements
 Items Needed
 Reward

## Walkthrough

* Speak with Rauteinot in Kazham. He asks you to retrieve a slab of Elshimo Marble from Yuhtunga Jungle.
	+ Elshimo Marble is Rare/Ex and drops from Ivory Lizards in Yuhtunga Jungle.
		- Be prepared to take a significant amount of time just farming one slab of marble. Reports of going over 50 kills to actually obtain one Marble are not uncommon.
* Trade the Elshimo Marble to Rauteinot to receive Rauteinot's Parcel.
* Bring the parcel to Mulaujeant in Northern San d'Oria at (E-5). He is on the second level, a few steps North of the Blacksmith's Guild.
* Wait until JP midnight and talk to Mulaujeant again to receive a Sublime Statue of the Goddess to give to Rauteinot.
* Take the statue to Rauteinot in Kazham to receive a scroll of Teleport-Yhoat.

## Game Description

Client
Rauteinot (Kazham)
Summary
First, find a slab of Elshimo marble in the Yuhtunga Jungle to help the young missionary realize his vision.
Resist Amnesia

Gives you a slight resistance against Amnesia.

* Each upgrade of this trait further increases character's resistance.
* This trait greatly shortens the duration of Amnesia by increasing the chance of half duration resists.
* Gives a small chance to completely resist the effect of Amnesia status. When it procs the text will be preceeded by "Resist!" in a similar fashion to Cover.
Palborough Mines

Quests/Missions • Mining • Treasure Chest • Notorious Monsters • Regular Monsters • Event Monsters

 **Notes** | None
 Description
These caves were once a Quadav settlement until mythril, a rare ore, was discovered in its walls. It was not long before the Republic of Bastok sent its soldiers to drive the beastmen out of these caves. After the Quadav had been vanquished, the Humes used their newly invented explosives to transform the caves into a system of mines that would become the largest producer of mythril ore in the whole of Vana'diel. However, the Quadav recently retaliated by sending their own forces to reclaim their former home. They remain in control of the mines to this day.

* North Gustaberg: , Escape
* Waughroon Shrine:
* Zeruhn Mines:  (exit by boat)

## Event Monsters Found Here

*Spawned Quest: The Talekeeper's Truth* | Quadav | 1
Lightning

The element of Lightning is strong against Water and weak against Earth.

Associated with Impaction, Fragmentation, and Light (Skillchain). Generally associated with Dexterity. Governed by the celestial avatar Ramuh.

### Spells Affected by this Element

* Advancing March/Victory March
* Barwater/Barwatera
* Barpoison/Barpoisonra
* Blitzstrahl
* Burst ancient magic
* Dextrous Etude/Uncanny Etude
* Enthunder/Enthunder II
* Herb Pastoral
* Hunter's Prelude/Archer's Prelude
* Ionohelix
* Mind Blast
* Plasma Charge
* Raiton line of spells
* Shock
* Shock Spikes
* Stun
* Sword Madrigal/Blade Madrigal
* Temporal Shift
* Thunder, Thundaga line of spells
* Thunderstorm
* Water Carol
* Water Threnody
Rabbit Hide

## Statistics

**Rabbit hide**The small hide of a wild rabbit.**Stackable:** 12
## Other Uses

 **Resale Price:** 13~15 gil

## Used in Recipes

* 07 Animal Glue

* 09 03 Cat Baghnakhs

* 07 Rabbit Mantle

* 11 04 Leather Pouch

* 82 Nomad's Mantle

## Obtained from Desynthesis

* 09 03 Cat Baghnakhs

* 07 Rabbit Mantle

* 28 Bolt Belt

## How to Obtain

**Auction House Category:** Materials > Leathercraft

### Merchants

 Name
 Cletae | Southern San d'Oria ()
Mistral Axe

* Despite being able to be used from a distance it is considered a melee attack and can be stacked with Sneak Attack and/or Trick Attack

## Levels

* Mistral Axe is only available to Warriors and Beastmasters. While other jobs can obtain the required 225 Axe skill, they will be unable to use Mistral Axe.
* Axe skill level 225 is obtainable by the following jobs at these corresponding levels:

 Warrior | A-
 Dark Knight | B-
 Ranger | B-
Promathia Mission 5-3

## Walkthrough

Note
This is a long mission with two dungeons, an uncapped NM, and three BC fights.
* Head to the Metalworks and talk to Cid (H-8) to get started.

* It doesn't matter what path you choose when you talk to Cid; you don't have to start that fork first.
* You can be working on more than one section at a time.

* Complete all three paths below to complete the mission.
Patch Notes: April 1st 2023

## Wall of Fool's

HorizonXI has always utilized "Era+" to enhance the Final Fantasy XI experience, but we have decided instead to implement the "Era-" system and actively make the game worse for everyone. The following items were added in today's patch:

* The April Fool's day event has been enabled.
* If multiple players click on the same HELM node, they will enter PVP. Only the victor shall remain and claim the node.
* The Chocobo license quest now takes 6-8 real life weeks.
* Chocobos now cost 1 million gil.
* Barber shop NPCs to change character hairstyles have been enabled, but you have to defeat Absolute Virtue before you can access it.
* Galkas have been deleted from the game.
* Beastmasters can now use their pets to attack other players.
* Every player suggestion has been implemented, except we have done the opposite of what was asked for.
* The drop rate of Yingyang rope has been reduced.
* Utsusemi is now merely a “suggestion” and will not always block incoming damage just like blink.
* Conrad has been moved back to his original spot in Bastok Mines but he no longer offers outpost warp services.
* All rich crafters have been sent to jail forever. • Simurgh, Roc, King Arthro, and Serket may now spawn inside Lower Jeuno.
* Corsair has been added but their phantom rolls have been removed because gambling is against the terms of service. \*Due to popular demand, the Twinkling Treants have been brought back and outpost warps are disabled until they are all killed. Also they have 20x more HP than before.
* Bard songs now stack infinitely because Bard is underpowered and needs buffs.
* The Christmas event is back again somehow. But this time forever.
* Ebon Panels in sea now actually do something but we won't tell you what.
* All custom HorizonXI music has been replaced with this:

## Note's

* It was a joke..... that went horribly right.
* The April Fool's day event has been enabled was a real thing.
* for part of the day of April 1st you would be changed to a random Mannequin and get a /tell from Balamor on what appeared zoning.
	+ This caused at least one know issue with RSE gear.
	+ This could be fixed by using any of the many race swap plugins or addons.
	+ Horizon chat had much to say.
* Balamor is from a future expansion pack Seekers of Seekers of Adoulin, he is a Jester that plays games with the player.
Mimeo Stone

Touch a Luminant spawn in Attohwa Chasm to obtain a Mimeo Stone (refer to the map on the right). You must then race up to the top of Parradamo Tor and touch the Cradle of Rebirth to obtain your reward.

Every ~1m15s to 1m20s the stone fades, the number of fades before you reach the top determines your reward:

0 Fades: Regain Feather (Grants you 100% HP, 100% MP and 300% TP)
1 Fades: Rebirth Feather (Reraise III)
2 Fades: Revive Feather (Reraise I)
3 Fades: Blaze Feather (Blaze Spikes)
4 Fades: Fire Feather (Enfire)
5 Fades: the Mimeo Stone will disappear
* Note: The Nexus Cape cannot be used to obtain a Regain Feather. The Nexus cape warps the user to the top of the mountain if the party leader is already there, but the stone will "Grow dark and shatter" upon using the cape's enchantment.

## Historical Background

The only reference to the name Mimeo is a very old machine that was basically a printer often referred to as the duplicating machine or ditto machine made by Tomas Edison. This may be a clue to obtaining the Regain Feather without teleport hacking.

In the lore, the Mimeo Mirror is one that allows it's user to see other's memories. Given the likely impossibility of legitimately obtaining the Regain Feather and the rumors of people obtaining it being jailed shortly after, this may be a bit of a fourth-wall-breaking self-reference. The developers can "see your memories" through this stone and which item you obtain from this mini-quest.
Nokkhi Jinjahl

File:Nokkhi-Jinjahl.jpg
**Note: Although Nokky speaks of many other items they are Out of Era**

**Type:** Traveling Merchant NPC - Quiver-Maker

**Location:** Appears in the capital city of the nation ranked first in conquest (does not show up when there is a tie for first)

* Port Bastok (K-8)
* Southern San d'Oria (I-9)
* Windurst Woods (H-10)

**Description:** Her job is to make quivers and bullet Pouches. Trade her 99 arrows, bolts or bullets and one Carnation to receive a quiver. You can trade more than one set at a time, just be sure to give her one Carnation for each stack of 99 arrows, bolts, or bullets. She doesn't quiver all types of Ammuntion, only the ones listed below:
Promyvion - Holla

Quests/Missions • Notorious Monsters • Regular Monsters • Event Monsters

 **Notes** | Not a multilevel dungeon. There are five islands. To reach the Spire of Holla, you must travel through four of the islands. There are two possible islands that can be reached when entering a memory stream on the second island. Whichever third island you end up on will take you to the final island, bypassing the alternate third island.
 Description
Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey.
 Connections
Hall of Transference at (J-7)
Spire of Holla at (K-8) (Final island)

## Involved in Quests/Missions

 Shadows of the Departed | General
 Below the Arks | Promathia 1-2 | ---
 The Mothercrystals | Promathia 1-3 | ---

## Event Monsters Found Here

Portals | Receptacles | 11
Summoned by Memory Receptacles | Wanderers | 65
Reap What You Sow

Requirements
 Items Needed

## Walkthrough

* **Players will not be able to start this quest if they are eligible for Let Sleeping Dogs Lie - and up until they complete the quest. Moreover, this quest is not required to start Let Sleeping Dogs Lie.**
* *If you have just completed Let Sleeping Dogs Lie, you must zone before starting.*
* Talk to Mashuu-Ajuu on top of the Aurastery, Windurst Waters North (K-6). He will give you a bag of Herb Seeds.
* Trade either a Sobbing Fungus or a Deathball.
	+ They can be obtained by planting the Herb Seeds in a flowerpot, or from the Auction House.
	+ If you trade a Sobbing Fungus, you will receive 500g and a Stationery Set.
	+ If you trade a Deathball, you will receive 700g and a Stationery Set. After trading a Deathball, you will be unable to repeat the quest.

## Game Description

Client
Mashuu-Ajuu (Aurastery, Windurst Waters)
Summary
Mashuu-Ajuu wants help with this horticultural homework assignment. He asks that you use "Herb Seeds" to grow something that will impress his classmates, such as a "Sobbing Fungus."
Moogles in the Wild

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* After both requirements are met, your Moogle will mention that a Noble's Bed would look nice in your Mog House.
* In order for this quest to become available, you must place the bed in your Mog House at least one full Vana'diel day before the weekly conquest results are tallied.
	+ A Noble's Bed can be crafted or purchased at the Auction House under Furnishings.
	+ **WARNING:** Other Furniture Quests such as Unexpected Treasure can possibly override this quest. To guarantee you get this quest, remove any other quest-giving furniture from your Layout. The items can remain in your storage.
	+ The Noble's Bed may be removed at any time after the quest has been flagged; it does not need to be in the Mog House for the quest to be completed.
	+ This quest cannot be *started* in a Rent-A-Room. It can, however, be *completed* in one.
	+ If any other Mog House Moogle quest starts you must zone and talk to your moogle again.

* Your moogle wishes to take a break and asks you if it can go see its friends on a trip overseas. Allow him to do so.
* Your moogle wants a Raptor Mantle for his west sea friends for protection against the searing sun and a Wool Hat for his east sea friends for the torrential rains. He asks that you get them for him.
	+ A raptor mantle can be crafted or purchased at the Auction House under Armor -> Back.
	+ A wool hat can be crafted or purchased at the Auction House under Armor -> Head, or purchased from Chetak in Lower Jeuno () (Upper Level Othon's Garments) or Orez-Ebrez in Windurst Waters, South () (Baren-Moren Hatter).
	+ The HQ versions of either item cannot be used to complete this quest.
* Trade him both items (you can make the trade at any Mog House, it does not need to be in your home nation).
* After going away on his trip -- oddly, he doesn't physically leave your Mog House as far as you can tell -- he will come back with a new Mog Safe that now holds 80 items! This takes until Japanese Midnight to occur.

## Game Description

Client
Moogle - Mog House in your home city
Summary
Your moogle wants to take a raptor mantle and a wool hat to his friends in the Outlands. He sure would be happy if you found them for him.
Resist Bind

Increases resistance against bind.

* Job Traits are always active.
* **Further Notes:**
	+ Each upgrade of this trait further increases character's resistance.
	+ This trait greatly shortens the duration of bind type status effects by increasing the chance of half duration resists.
	+ Gives a small chance to completely resist the effect of bind status. When it procs the text will be preceeded by "Resist!" in a similar fashion to Cover.
Naji

***Naji***Gender: MaleRace: HumeJob: WarriorAffiliation: BastokOccupation: Mythril Musketeer**Type:**NPC**Location:**Metalworks (J-8)### Notes

* Naji is an important part of the Bastok Missions.
* He is a member of the Mythril Musketeers.

### Involved in Missions

* Bastok Mission 1-1: The Zeruhn Report
* Bastok Mission 2-3: The Emissary
* Bastok Mission 3-1: The Four Musketeers
* Bastok Mission 5-1: Darkness Rising
* Bastok Mission 6-2: The Pirates' Cove
* Bastok Mission 9-2: Where Two Paths Converge
* Promathia Mission 3-1: Call of the Wyrmking
Moko Grass

## Statistics

**Clump of moko grass**A grass common throughout Vana'diel.
 Fiber taken from its stem is used
as a material for grass thread.**Stackable:** 12**Crafting Material:** *See list*

## Used in Recipes

* 45 29 Bast Parchment

* 03 Grass Thread

## How to Obtain

**Auction House Category:** Materials > Clothcraft

### Merchants

 Name
 Denvihr | Port Bastok ()
*Air Travel Agency* | Standard Merchant
*Air Travel Agency* | Standard Merchant

### Guild Merchants

 Name
 Taten-Bilten | Al Zahbi ()
Oriental Steel

## Statistics

**Lump of oriental steel**Scrap iron forged in a method from
a far-eastern country.

## How to Obtain

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

### Quests

* Obtained by starting the quest Forge Your Destiny and then speaking to Aeka. If you had previously obtained this item and need another, you must trade her one Darksteel Ore.
Recollections

Items Needed
 Reward

## Walkthrough

* As a level 50+ Black Mage, head to Heavens Tower in Windurst Walls and talk to Chumimi in the basement.
	+ Zoning out of the tower is required after finishing the previous quest.
	+ **After this step, you no longer have to be a Black Mage for this quest.**
* (Optional) Travel to Ru'Lude Gardens and talk to Laityn at (G-9) to get another cutscene.
* Travel to Crawlers' Nest and kill a Water Elemental or Fire Elemental to obtain a Bag of Seeds.
	+ These can be found in the basement "ring" area inside of a smaller cave located in the center of the room.
		- Enter the basement at (J-10), labeled "B" on player-modded map.
	+ To avoid wasting time, use the Weather Reporter NPCs to find out when there will be weather in Rolanberry Fields (the fields share weather with Crawler's Nest).
* After you obtain the Bag of Seeds, go back to Heavens Tower in Windurst Walls and trade it to Chumimi.
* Next, go to Castle Zvahl Baileys and kill Demon Commanders, Demon Generals, Demon Magistrates, or Demon Chancellors until one of them drops a Whine Cellar Key.
	+ Can be found on Map 3 on the bottom floor of each corner drop.
* Bring the key to Castle Zvahl Keep.
* Upon entering Castle Zvahl Keep, follow the right wall and enter the first Iron Bar Gate to the north.
* Bear right and trade the key to the locked Ore Door on the left, before the next iron bar gate.
* After the cutscene you will obtain Foe Finder Mark I, return to Chumimi in Heavens Tower in Windurst Walls for your reward.

## Game Description

Client
Chumimi (Star tree farm, Heavens Tower)
Summary
Some strange occurrence from twenty years ago is now casting a shadow on the growth of the star tree saplings. Two of the ex-ministers may have an idea of the cause. After receiving instructions from them, head to Jeuno and then on to the Northlands.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Partisan

## Statistics

**Partisan****(Polearm)** **All Races****DMG:** 64 **Delay:** 416 **Lv.** 57 **WAR / PLD / SAM / DRG****Damage Per Second:** 9.23**TP Per Hit:** 106

## Synthesis Recipes

Woodworking (67), *Smithing (37)*

**Yield:** *Partisan* x 1
**HQ 1:** Partisan +1 x 1
**Wind Crystal**
* 1 x Ash Lumber
* 1 x Darksteel Ingot
* 1 x Silver Thread

## Desynthesis Recipes

Woodworking (67)

**Yield:** Ash Lumber x 1
**HQ 1:** Silver Thread x 1
**HQ 2:** Darksteel Nugget x 4
**HQ 3:** Darksteel Nugget x 6
**Lightning Crystal**
* 1 x *Partisan*

## How to Obtain

**Auction House Category:** Weapons > Polearms

### Merchants

 Name
 Khifo Ryuhkowa | Kazham ()
Port Windurst

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

The port of the Federation of Windurst is home to the Fisherman's Guild and Air Travel Agency, which provides access to Jeuno. Also present in port are a number of shops providing especially good services to the new adventurer. The Orastery, located in Fishmonger Landing, is the department of Magic and home to Minister Ajido-Marujido. A nosy adventurer can stumble upon the terrifying Star Onion Brigade if they are not careful!
Connecting Areas
West Sarutabaruta: A-4
Windurst Waters: E-3
Windurst Woods: N-5
Windurst Walls: via Machu-Kuchu E-7
Movement Speed

*Movement Speed* denotes, aptly enough, the speed that a character is normally allowed to move at. Most normal monsters will also move at this speed, some exceptions being Tigers, Raptors, Wyverns, and Sabotenders which can move faster, and even some that move slower such as Marids and Wamouracampa. Monsters typically move slower than normal when they are passive, and will only start to move at their maximum speed once they have become aggressive to a player.

Generally, standard Movement Speed is referred to as "100%", which is the fastest a player can move under normal circumstances. A boost of +100% to Movement Speed essentially doubles the rate at which a character can move, and is the highest attainable boost players can achieve (player speed does not exceed 200%). Movement Speed in itself cannot be dropped to 0%; however, the status effect Bind can temporarily prevent movement.

Various pieces of equipment and certain spells/abilities can affect this speed. The spells Haste and Slow do not affect movement speed; they only affect weapon delay and magic recast timers.

Movement Speed Modifications

Rental Chocobo: +100% Movement Speed
Flee: +100% Movement Speed
Hermes Quencher medicine: +100% Movement Speed
Ninja Kyahan at night: +25% Movement Speed
Ninja Kyahan+1 from dusk to dawn: +25% Movement Speed
Chocobo Mazurka spell: +25% Movement Speed
Raptor Mazurka spell: +12% Movement Speed
Crimson Cuisses: +12% Movement Speed
Strider Boots: +12% Movement Speed
Trotter Boots: +12% Movement Speed
Herald's Gaiters: +12% Movement Speed
Skadi's Jambeaux: +12% Movement Speed
Desert Boots during earth weather: +12% Movement Speed
Storm Crackows during Assault: +12% Movement Speed
Federation Aketon in Windurst: +12% Movement Speed
Kingdom Aketon in San d'Oria: +12% Movement Speed
Republic Aketon in Bastok: +12% Movement Speed
Pitchfork Plus 1 in costume: +12% Movement Speed
Chocobo called via Chocobo Whistle: +??% Movement Speed, based on chocobo's Strength.
Weight inflicted from the spell Gravity: -50% Movement Speed
Weight inflicted from other abilities: -??% Movement Speed, varying by ability.
Dusk Jerkin Set: -??% Movement Speed; effect increases with amount of pieces worn

* Boosts to movement from multiple pieces of equipment will not stack with each other. The largest boost is the one the player will receive.
* Mazurka and Gravity will stack with each other and with equipment. Both Mazurka will not stack with each other, but a Mazurka will stack with a speed boost from equipment.
* Nothing stacks with Flee or a Chocobo.
* Flee will overwrite some forms of Gravity.
Mog Wardrobe

The Mog Wardrobe is an inventory area for weapons and equipment. There are currently two Mog Wardrobes available on Horizon and each Wardrobe can hold a maximum of 80 pieces of equipment. However, Mog Wardrobe slots are unlocked incrementally by completing various milestones across Vana'diel.

The following are known ways to unlock and increase the size of the Mog Wardobe:

## See also

* Armor Storer
* Delivery Box
* Event Item Storer
* Inventory
* Moogle
* Mog House
* Mog Locker
* Mog Safe
* Storage
Ivory Lizard

**Family:** Lizard
**Crystal:** **Fire**
**Weak to:** **Wind**, **Ice**

* Lizard Egg (5.4%)
* Lizard Skin (5.8%)
* Lizard Tail (20.9%)

	+ This area is accessible via Yuhtunga Jungle; going through Ifrit's Cauldron is not necessary. To get there, leave Kazham as if you were heading to Yhoator Jungle, then after emerging from the first drop, head slightly north to go down a ramp with an Overgrown Rose below. There will be a tunnel that leads you east to an area with multiple Jungle Coeurls and **Ivory Lizards**.
Heaven Cent

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

*NOTE: Although both required items have the Exclusive tag, they can be delivered between characters on the same account using the Delivery Box, as long as those characters are on the same Content ID .*

* When you talk to Ropunono, on the roof of the Optistery, you discover that the telescope lens is going bad, and she needs to fix it.
* So you head out to find her an Ahriman Lens first. Since this is an Exclusive item, you need to go farm it yourself. They drop from Ahriman in:

* Ranguemont Pass (there's some around H/I-6)
* Beaucedine Glacier
* Xarcabard
* Castle Zvahl
* Uleguerand Range

* Once you have the Ahriman Lens, go back to Windurst Waters and trade it to Ropunono.
* Now head to the Maze of Shakhrami to fight the Wights and get a Rusty Key. This is a Rare / Exclusive item that also may take a while to get.
* Wights are found mostly in the deeper parts of the Maze. Specifically, if you go to the second map and walk through the point marked "G", you will eventually come into a room filled with Wights.
* Once you get the Rusty Key you want to head over to the area in the upper right corner of J-9 on this map. You will find an "Iron Door" over here. Trade your Rusty Key to this door.
* Once inside you'll find six chests (three of which will not open). The object is to find an authentic Shelling Piece in the chests which do open. It doesn't matter which chest you pick from, it just matters that you get a real Shelling Piece and not a fake.
* After the player has seen the correct coin from a chest, the chest will then only give the incorrect Shelling Piece.

The way to tell if the piece is real or fake is by seeing if the direction it says the Celestial Avatar is facing is the correct direction.
* Alexander: North-East
* Garuda: South-East
* Ifrit: North-West
* Leviathan: West
* Odin: North
* Ramuh: South-West
* Shiva: East
* Titan: South

Most of the pieces you'll pull will actually have the Avatar facing the wrong way. Just choose **NOT** to take that piece and open another chest or the same chest once again. Keep trying until you find a piece with the Avatar facing the right way. Take that Shelling Piece.
* Go back to Ropunono and trade her the Shelling Piece for your reward.

## Game Description

Client
Ropunono (Optistery roof, Windurst Waters)
Summary
The lenses of the Optistery's telescopes need replacing. It would help out the stargazers astronomically if you could focus on gathering the items they need to repair them.
Promathia Mission 7-3

## Walkthrough

* Head to Mine Shaft #2716 and check the Shaft Entrance for a cutscene.

* Note: From North Gustaberg K-6, zone into Oldton Movalpolos E-13 where you will find Twinkbrix. Trade him a Snow Lily or play his dice game to earn a warp into Mine Shaft #2716.

(To play the dice game, you can trade him 1-10,000 gil. He will roll two 50-sided dice that must add up to a number between 2 and X, which is determined by how much gil you traded him. Once you win, trade him 2,000 gil)

* Head to Metalworks and talk to Cid at H-8 for a cutscene.
* Wait one Vana'diel day and talk to Cid again for a second cutscene.
Oak Pole

## Statistics

**Oak pole****(Staff)** **All Races****DMG:** 37 **Delay:** 402 **Lv.** 40 **MNK / WHM / BLM / SMN****Damage Per Second:** 5.52**TP Per Hit:** 103

## Synthesis Recipes

Woodworking (55)

**Yield:** *Oak Pole* x 1
**HQ 1:** Oak Pole +1 x 1
**Wind Crystal**
* 2 x Oak Lumber

## Desynthesis Recipes

Woodworking (55)

**Yield:** Oak Lumber x 1
**HQ 1:** Oak Lumber x 2
**Lightning Crystal**
* 1 x *Oak Pole*

## How to Obtain

**Auction House Category:** Weapons > Staves

### Merchants

 Name
 Coumuna | Upper Jeuno ()
Rancor Flame

## Statistics

**Rancor flame**The quivering flame in this
Tonberry lantern burns yellow.

## How to Obtain

***Cannot** be **auctioned**, **traded**, or **bazaared**, but **can** be **delivered** to a character on the same account.*

Obtained by trading an Unlit Lantern to an Altar of Rancor on the first map. There are two Altars on this map, one north at D/E-5 and another one south at I/J-13.

## Special Notes

* Once you use the flame to light one of the required Access Lanterns to enter any deeper part of the area, the flame is lost and it reverts to an Unlit Lantern.

**Sacrifical Chamber Note:**

If your planning to access the "Sacrificial Chamber" via "Den of Rancor" (map #2) located at E-5 then please know that you can ONLY use the "Rancor Flame" located on "Den of Rancor" (map #1) located at D-5/E-5. Yes you will need an "Unlit Lantern" which is farmable from the various "Tonberry Imprecator" on both maps. The fastest way to these areas is via the Den of Rancor Home Point #2 if you have it. Using the "Survival Guide" will just put you inside the temple.. so it's best to use the Home Point "teleport" instead.
Pet Food Beta

## Statistics

**Pet Food Beta biscuit** **All Races**A biscuit created by the legendary
beastmaster Moui.
It contains all the nutrients a beast
needs for a healthy diet.**Lv.** 24 **All Jobs****Stackable:** 12**Reward Effects:** (Charmed or Called pets only)
* **Instantly restores ~180 HP**
* **Regen effect**

## Synthesis Recipes

Cooking (19)
**Yield:** Pet Food Beta Biscuit x 6
**HQ 1:** Pet Food Beta Biscuit x 12
**Earth Crystal**
* 1 x Karakul Meat
* 1 x Apkallu Egg
* 1 x Distilled Water
* 1 x Horo Flour
Cooking (19)
**Yield:** Pet Food Beta Biscuit x 12
**Earth Crystal**
* 1 x Giant Sheep Meat
* 1 x Bird Egg
* 1 x Distilled Water
* 1 x Horo Flour

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items

### Merchants

**81 - 200 gil**

* Neigepance - Bastok Mines ()
* Mamerie - Kazham ()
* Generoit - Rabao ()
* Ferdoulemiont - Southern San d'Oria ()
* Quesse - Windurst Woods ()

## Derivations

Beta (uppercase Β, lowercase β, internal ϐ; Greek: Βήτα [ˈvita]) is the second letter of the Greek alphabet. In the system of Greek numerals it has a value of 2.
Promathia Mission 4-1

## Walkthrough

* Return to Tavnazian Safehold for a cutscene.
	+ Tavnazian Safehold AH will now be linked to the Jeuno AH.
	+ You will now be able to do the Lufaise Meadows supplies quest. *If your nation owns the region the supplies can be picked up before heading to Tavnazia saving an additional trip.*
* Talk to Despachiaire (K-10) on the top floor, through the Walnut door.
	+ You will need to speak to him multiple times in order to receive two different cutscenes.
* Talk to Justinius (J-6) on the top floor for another brief cutscene.
* Head to Misareaux Coast and inspect the Dilapidated Gate at (I-11).
Land Crab Meat

Land Crab Meat
## Statistics

**Slice of land crab meat**Land crab meat is known for
its tenderness.**Stackable:** 12**Food Effects:** (5 minutes, Mithra\*)
* **Dexterity -4**
* **Vitality +3**
* **Defense +14.5%**

## Used in Recipes

* 27 Boiled Crab

* 39 Pet Food Delta Biscuit

* 50 Crab Sushi

* 71 Crab Stewpot

## How to Obtain

**Auction House Category:** Food > Ingredients
NM

**Notorious Monsters** are rare enemies that will read as "Impossible to Gauge" when checked. They are typically unique, with only one appearing in the area, and are often much tougher than other monsters in the area. There are a variety of useful items that are dropped exclusively by Notorious Monsters, but not all Notorious Monsters drop items - those generated by quests and missions will often not drop anything at all, but must be defeated to progress through the quest.

Many Notorious Monsters possess powerful or unique abilities, such as the two-hour ability of their job, and may have other unusual traits or behavior. Some especially powerful Notorious Monsters also have True Sight or True Hearing, allowing them to detect characters under the effects of invisible and sneak.

Notorious monsters may fall into one or more of the following categories:

**By Battlefield Type**

* BCNM/KSNM
* ENM
* ISNM
* SCNM
* ZNM
* HNM
* ANNM
* VNM

**By Spawn Type**

* Timed Spawn NMs
* Forced Spawn NMs
* Lottery Spawn NMs
* Non-standard NMs
* NMs with Unknown Spawn Conditions
* Mission NMs
* Quest NMs

## See Also

* Notorious Monsters: Level Guide
* 100% drops from NM's
Quesse

***Quesse***Gender: FemaleRace: ElvaanAffiliation: Windurst**Type:**Standard Merchant**Location:**Chocobo Stables in Windurst Woods at (K-12)
### Sells:

   **Conquest:** Windurst, 1st
   **Conquest:** Windurst, 1st, 2nd
 * Black Chocobo Feather 1125 - 1300
* Chocobo Feather 7 - 8
* Pet Food Alpha Biscuit 11 - 12
* Pet Food Beta Biscuit 82 - 93
* Carrot Broth 82 - 93
* Bug Broth 695 - 786
* Herbal Broth 126 - 143
* Carrion Broth 695 - 786
* Scroll of Chocobo Mazurka 50,784 - 69,000