recursal/Fanatic-Fandom huggingface dataset:
Community Guidelines

**1. No discrimination.** We abhor racism, sexism, LGBTQA+phobia, ableism, and other forms of discrimination. As a member, you will be expected to refrain from expressing, encouraging, or acting upon such bigotry.

**2. Stay Civil.** It's totally okay to disagree with other members of the server, and we welcome discussion. We do, however, expect you to refrain from personal attacks or other kinds of verbal abuse.

**3. Keep things PG-13.** This game's world is dark and violent, but violence will only be depicted in great detail when it's appropriate to emphasize its horror. Swearing will be limited to moments where the player feels it's warranted. Sex and nudity may be mentioned, but not described in more detail.

**4. Be respectful.** This game emphasizes elements of horror and politics, meaning that we may deal with themes such as (institutional) inequality, body horror, and trauma. We recognize that these themes reflect the suffering of real-life people, and therefore strive to treat them with care and in good faith. We expect our members to do the same.

**5. Respect boundaries.** Role-playing-games can occasionally see players running into themes that make them uncomfortable. If someone wants to leave or alter a scene for this reason, respect their choice. Work with them to resolve the situation. If you feel that a scene is crossing your boundaries, feel free to ask the other players to change course. If you find it easier, you could also use the line and veil commands to summon stock messages. This process is explained below.

**6. Validation.** When you're done reading, you can gain the member role by clicking on the snowflake emoji under the Validation post in #Welcome.

**7. Post in the correct channels.** We have a #serious and a #off-topic channel. Both are there for a reason. When an admin or moderator directs you to move a conversation elsewhere, please oblige without making a fuss.

**SERVER COMMANDS**

**Command:** 123Line

**Summons:** *"The user is signifying that something about the way the scene is going is making them uncomfortable. The scene is now put on pause, as you discuss OOC how to proceed.*

*People may want to leave the scene. Respect this decision, and give their character a way out without punishing them or their character. Please do not hesitate to ping me (TheHauntedTopHat), or another Admin or Moderator if you feel it might help. :)"*

**Command:** 123Veil

**Summons:** *"The user is signifying that something about the way the scene is going is making them uncomfortable. The scene is now put on pause, as you discuss OOC how to proceed.*

*A veil is basically a fade to black. Something might still happen, and we might say what happens in very abstract terms, but we otherwise skip over the scene. You've probably seen this in the movies: we know the characters get tortured, for instance, but we don't see it happen on screen.*

*Please respect people's wishes in this regard. Please do not hesitate to ping me (TheHauntedTopHat), or another Admin or Moderator if you feel it might help. :)"*
Entrails of the Earth Wiki

**Welcome to the Entrails of the Earth Wiki!**
This wiki serves as an encyclopaedia describing both the game mechanics and the setting of our play-by-post game. The wiki is divided in two broad categories. For articles on the game and its mechanics, see Rulings. For articles on the world and its cultures, see World.

Category:Rulings

Category:World

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Factions

Seven Factions influence the govenment of the city-state of Zwll.

* **The Military.** Responsible for defending the city from outside threats and organizing expeditions into the ‘Trails to establish outposts or reclaim what was lost. Led by the Commander-General.
* **The Police.** Responsible for enforcing the law within the city. Led by the Chief of Police.
* **The Small Council.** Advises the Prince-Tectonic, and restricts their ability to alter the law. Each member of the council is democratically elected as an expert or a representative of a specific community within Zwll, with elections being held yearly. A very large portion of ministers on the council comes from the old magocratic houses. The Vizier is the head minister of the council. They lead council debates and directly advise the Prince Tectonic.
* **The Treasury.** Responsible for managing the city-state’s economy and food supply. The Treasury has long been a bastion for the old magocracy. Back when the Magi (Sorcerers, Warlocks, and Wizards) ruled the city, one of their main claims to power was their ability to power the magical daylight-lamps required to grow food. Many magocrats still own greenhouses in the Glass Gardens. The Treasury also oversees the Grand Suleiman Refinery, which produces standardized 1-Lume canisters of lantern oil.
* **The Court of Quaking Earth.** The court consists of the Prince Tectonic: ruler of the city-state, and the administrators in their employ. The Prince Tectonic is elected democratically, and they were usually a leader of one of the other factions before they reached this station.
* **The Household.** A colloquial name for the **Infernal Embassy**. The embassy is not an official part of the government, but has so much lobbying power that the city tends to consult its ambassador on important decisions. The main objective of the Household is to uphold the city’s alliance with Hell, representing infernal interests in Zwll’s politics. The Hellish Ambassador also buys souls to fuel Hell’s war effort against the Abyssal Demons that rule the sky. As servant’s of law, the devils have close ties to religious folks who follow the Chantry.
* **The Rat Syndicate.** The largest and most powerful group in Zwll’s organized crime. Just like the Household, the syndicate is not an official part of the government, but it has so much lobbying power that the city tends to consult its leaders on important decisions. The syndicate is led by a shadowy crime lord known as the Rat Authority.
Frank the Spider

Frank is a funnel web spider who is one of the main characters in Back to the Outback

## Physical appearance

Frank is covered in purple fuzz. He has two blue eyes as well as 8 limbs. He also has eyebrows and some hair. He has mandibles and a regular mouth.

## Trivia

* Frank being sexualy mature as well as seemingly being the same age as the others seems to confirm that all of the outback pack are sexualy mature for their species.
* Whilst Frank ended the film single one particular female did seem intrested in him, even stating "Now thats a dancer ".
* Out of all of the film's main characters Frank is one of the few who seem to have a coloration resembling the rest of his kind. The only difference between them are eyes (Frank has blue eyes when others have white).
Class Feature Changes

We try to play the game primarily rules-as-written. Changes to character abilities are avoided as much as possible. That said, this game uses strange darkness and initiative rules. In order to make fully darkness-based playstyles not prohibitively limited in their ability to function, some class features might be slightly altered.

**GLOOMSTALKER (Xanathar)**

**Dread Ambusher**

At 3rd level, you master the art of the ambush. You can give yourself a bonus to initiative rolls equal to your wisdom modifier. In addition, lamp initiative never adjusts your initiative roll down, even while you are in darkness.

At the start of your first turn in combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

**Umbral Sight**

At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

You are also adept at evading creatures that can see in the dark. While in darkness, you are invisible to any creature that relies on darkvision or blindsight to see you in that darkness.
Skrypchekov Avtomat 928

## Lore

#### Origins

Virskaia has always been relatively up to date on how wars are waged. It's just a fact of their doctrine; when you are always prepared, you can never be taken by surprise. Thus, when the technology of the time allowed for very mobile machine guns, companies were already biting at the bit to get a government contract.

Considering the competition, it's no surprise that the company who won the bid... wasn't a company at all. Anola Skrypchekov, an old revolutionary veteran and the only Virskaian woman to score more than three kills during the revolt, never expected her design to actually be accepted. She constructed the machine gun - firing the standard Virskaian MG calibre - in her garden shed, using spare parts from old hunting rifles, over fifty pocket watches, and a pair of leaf springs from a rusting truck.

However, when she cased it and took it to the government trials, the rest of the competitors hadn't built a 'medium machine gun' at all. They were either too heavy to be portable, too costly to be practical, or too inaccurate to hit a target even at the closest ranges tested. In the end, Anola's gun was chosen by the military for its superior performance, and suddenly she had to use all of this grant money to purchase factories and workers to construct the new Skrypchekov Avtomat 928.

## Trivia

* Unlike its Thesian counterpart, the SA. 928 is belt-fed
* Its tripod doubles as a grip when hip-firing.
The Little War

The Little War is the term coined for the period of guerrilla warfare in the opening phases of the Adrypnii War between Thesia and Kostaenea. The period of combat was fought principally between Thesian conventional armies and loosely-formed Kostaenean groups of infantry operating in unconventional terms. Most engagements during this period involved Kostaenean attacks on enemy marching columns or supply chains, and often were of little effect. The overall war was affected very little from this period of combat, however.
MC-20

The MC.20 dual-barrel anti-air gun is a prided possession of the Thesian military, crafted to fit several needs. The fast rate of fire is noteworthy by the standards of most similar designs of its type and weight, and its average building cost is quite cheap in comparison to its counterparts. The gun is popular amongst the troops of Thesia as well, many of whom refer to it as "The Scourge of the Sky (But on the Ground)".
Ărkelé

Virskaian Overlook

<

> *A small town lies in the North-East...*
>
>

## Lore

#### Preliminary

After the successful counter-offensive in the summer of 934,the Virskaian forces had reached the old border. Beyond it, in the Thesian North-East, lied Ărkelé, a small town with a small garrison defending it.

The defenders had taken their time to reinforce the town with trenches, machine gun nests, and pillboxes which made taking the town reasonably hard.

#### The Defence

On 21st of Quatlai, the Virskaian 7th Tank Division launched an attack on the city. Thesian defenders rushed to their stations when their recon plane spotted a column of Virskaian vehicles making their way towards the town.

Thesians inflicted massive casualities on their Virskaian foes during the defence, but eventually got overwhelmed and surrendered when their ammunition ran out.

#### Post-Mortem

After the events at Ărkelé, the town was nearly destroyed and all of the civilian population was deported into the Virskaian north because of their "collaboration" with Thesian defenders.

## Trivia

* Ărkelé is the first map in the project, not made by Vel
* It is the first Ravenfield map ever made by it's creator, Jancias
Thesia

The Thesian Republic, or Thesia, was a nation which opposed Virskaia in the Silanian War.

## Climate

It's a fairly coastal nation with a continental climate, for the most part. It harbors a few mountain ranges and colder climates, but they are situated further north. It's capital is Erist and has always been since 776, when Thesia as we know it was formed.

## History

#### Origins

After getting tired of the king and his warmongering, several government members decided to spark what would be known as the "Practus" (Progress) Revolution. With the king overthrown in 896 a republic was formed and the first president, Kalsus Rendar, made many reforms and a constitution upon which the Thesian laws rely on.

#### The Silanian War

Following the unrest after the loss of Silania during the 3rd Succession War, Thesia built up its army and decided to retake their once occupied land.

#### As a Virskaian Puppet

After the capture of Erist, a series of administrative orders converted Thesia into a Socialist Republic. A good chunk of the northern part of Thesia was given to Virskaia, while some rural regions in the East were given to Kostaenea.

## Trivia

* Contrary to popular belief, Thesia loses the Silanian War.
Hurroka

The Kingdom of Hurroka, or just Hurroka, is a country with a rich traditional culture, strong armed forces and a rather defined class divide. The poor are constantly trying to push for political reforms, as they are quite poorly looked after by the middle and upper classes. Although, previous reforms have seriously cut the amount of disease down and cut death rate by quite a significant margin.

The terrain of Hurroka is quite varied, with most of the terrain being swamps and marshes. It is always quite warm and temperate, with storms being uncommon but harsh. The Capital is Faroque, a coastal city located in the Bay of Hardeque, in the north of the country.

Hurroka is supporting Thesia in the Silesian war.

## History

#### Before the Silanian war

Before the Silanian War, there were several uprisings by the lowest classes on the outskirts of Faroque. All of these were quickly crushed, as the revolutionaries were very poorly equipped, and had no prior combat knowledge. This was in contrary to the Hurrokan military, who were very well equipped and trained. The Most major one was in 913, shortly after the Hurrokan Military received tanks. These were used against the rebels with astounding results, not losing a single one.

#### The Silanian war

The Current Prime minister, Humphreque Neomur Goldox, sent 4 divisions to assist the Thesians, 2 of Which stationed Revourminu Peninsula. These 2 divisions were encircled during the Virskaian counter-attack however, and surrendered after fierce fighting. The other 2 divisions fought with the Thesians until the end until they pulled out shortly before the war ended.

#### After the Silanian war

Humphreque Neomur Goldox resigned shortly after Silanian war was lost, and the leader of the Reformation Party, Heneryque Saundar Gervum, Took Power.
The Silanian War

The Silanian War is the main conflict of this project, it started in 933.

## Lore

#### Origins

Thesia, demanded that Virskaia gave them Silania, a province with a very high Thesian population that was originally theirs in the past. This was a very useful province for Virskaia since they acquired it in the 3rd Succession War, an old conflict which involved most of the continent.

Virskaia rejected the demand and was forced into a war with Thesia, which claimed the province as theirs but surely wouldn't stop until their enemy was consumed. The Virskaian war machine held well to modern standards but still had outdated equipment and didn't have time to mobilize their actual counterparts in time, while Thesia's military buildup was covered in secrecy until the start of the conflict. Their technology was at the same level as their enemy's but, unlike them, they had time and resources to equip their forces earlier.

### First weeks

The first major event of the conflict was the Battle of Helsin Fields, where the Thesian forces crossed the defensive lines of Virskaia.
Money is Light

Light is both absolutely necessary for most people's ability to function, and very scarce underground. There is no sun to provide free illumination; you must constantly expend fuel to make your own. Whjile Darkvision and Devil's Sight are effective in the relative safety of the cities, the 'Trails supress all ability to see in the dark. There are many different lamps and many different kinds of fuel, but all are equally in demand. As a consequence, light is also something valuable that can be traded. In fact, it is the one universal currency of the underworld. Instead of coins, we use the terms Lume and Daylume.

* **Lume** (LM). Enough fuel to keep a lamp burning for one hour. Weighs one pound, and is equal in value to one gold piece in regular D&D economies.
* **Daylume** (DLM). The approximate amount of fuel a person would spend to keep their lamp burning for one day worth of waking hours. Worth 20Lm.
* **Lesser Currency.** Items that cost less than 1 GP (so less than 1 LM), can be paid for in small coins. Copper, Silver, and Electrum pieces still work the same way. For example, a silver piece that would normally make up 1/10th GP now makes up 1/10th LM.

Lumes are an abstract currency, a measure of a thing's worth. When characters exchange Lumes in play, they are actually trading fuel or objects that have their value defined relative to a certain amount of fuel.

To turn Lumes into actual light, you need a lamp. Your lamp is probably a prized possession, and you may want to give some thought to what it looks like. Lamps generally fall within the categories found in the Adventuring Gear section of the PHB, but ignore the refilling rules of those objects. Instead, deduct one Lume from the amount you're carrying for each hour the lamp burns.

You don't need to expend Lumes while in a city: public spaces are generally lit just well enough for people to be able to move around. When travelling through the 'Trails, however, it becomes very important to consider how many Lumes you're carrying. Your maximum carrying capacity equals (15 x your Strength score). You can own more Lumes than that, but only carry so many on your person at any given time.
Virskaian Equipments

Virskaia has modern military standards, but the slowness of its system led its forces to be ill-prepared when the Silanian War broke out in 933. However, over time, the Virskaian war machine began to show its true potential.

Here is a list of Virskaian Army equipments:

## Vehicles

#### Tanks and Combat Vehicles:

* Cavalry Tank Divolk KT-1
* Tank Destroyer SP-40 Bushka
* Tank Destroyer Probok-II
* Self-propelled Gun SP-80 Mirkonov
* Medium Tank JT-4/76 P
* Medium Tank JT-4/85
* Self-Propelled AA VK-3 AA

#### Artillery:

* Machine Gun Avtonov HMG
* Anti-tank Gun TP-40/29
* Multi-purpose Gun Yurelov 85/290
* SA.28 MG

#### Aircraft:

* Heavy Fighter IB-32 Dirov
* Medium Bomber TB-30 A

## Infantry Weapons

#### Long Guns:

* Service Rifle Vintogov Mod.32
* Service Rifle Krevnolesh 4-32
* Automatic Service Rifle Vintogov-Krozniye Autovpuzka
* Machine Gun Skrypchekov Avtomat 928
* Submachine Gun Cherstav-Yutevna SM.32
* Shotgun V916 Lautus

#### Heavy Weapons:

* Anti-tank Rifle Krevnolesh-Anatila Mod.31

#### Grenades:

* Fragmentation Grenade Grantahandszet Mod.29
* Anti-tank Grenade 80mm Antiarmgrantane
IB-32 Dirov

x2 12.7mm Machine Guns

x1 7.76 Machine Gun, in a pintle mount

Although not carrying the best offensive weaponry, this very capable ground attacker is used widely by the Virskaian forces.

## Lore

#### In the Silanian War

Despite having low numbers at the start of the war, they have a very good track record and some pilots have even engaged in dogfights with its dual 12.7mm Machine Guns. It can carry a wide variety of payloads, from several 50kg Bombs up to Torpedoes, and it handles the weight incredibly well.

## Trivia

* The plane can be found in the map "Helsin Fields"
* It was the first plane introduced in the mod.
Battle of Kuis

The Battle of Kuis was a battle between Thesia and Kostaenea, as well as being the first battle of The Adrypnii War. During the battle, Thesian troops under Colonel Vesin Kamar successfully stormed the Kuis Redoubt in the dead of night, overtaking it rapidly. It marked the first of a long string of Thesian victories against the Kostaenean army.

## Battle

### The Approach

Under command of Colonel Vesin Kamar, a 1,500-man column of Thesian infantry, backed by 4 guns, crossed the Kostaenean border in the dead of night, using the woods to hide their approach to the Kuis Redoubt. Wanting to avoid blowing his cover at all costs, Kamar gave his men strict orders that they were not to fire until practically on top of their enemy:

> "You are not to discharge your weapons from a distance. You are not to discharge them as you advance. I shall only allow you to fire once you are well within bayonet-range of the poor sod you're targeting. You shall also decline to walk in strict formation. Instead, you will crouch and step like foxes until I stand. I will not allow my force to start this conflict off on poor footing."
>
>

Indeed, the approach to the redoubt was achieved with utmost silence, and the token picket forces stationed on watch duty had little idea of the force approaching them until the Thesian column was within 100 metres, at which Kamar stood up, raised his sabre, and led the charge.

### Storming Kuis Redoubt

Kamar led the assault onto the redoubt itself on foot alongside his men, storming the walls with ladders, and was reportedly the first to slay a Kostaenean picket, the first casualty of the war. Having come up on the defences in silence, the fighting almost instantly devolved into sporadic hand-to-hand combat in which the surprised Kostaenean garrison was completely overwhelmed and almost entirely wiped out one by one. The fighting was reported to have lasted a mere twelve minutes, with negligible losses on the Thesian side.

## Aftermath

The fall of the Kuis Redoubt was the first major attack on one of the ten large-scale Kostaenean fortifications along the front, as well as being the first battle of the Adrypnii War. While mostly being manned by green troops and militia, the loss of the defensive position acted as a shock wave to morale, and caught Kostaenean command, who didn't expect a war for at least another month, entirely off guard. Kamar's seizure of the Kuis Redoubt gave the 2nd Thesian Army of 24,500 men the foothold it needed to rapidly advance into Kostaenea itself.
The Battle of Helsin Fields

Years upon years of dispute over the province of Silania drove officials of the states of Thesia and Virskaia to madness alike in how to solve the matter peacefully when neither nation was willing to accept terms. Made up of a majority ethnic Thesian population but held under the sovereign control of Virskaia, Silania was a jewel in the eye of Thesia, and one that they saw as rightfully theirs. Tensions throughout the years had boiled and simmered into conflict when Thesian troops marched beyond the borders of Virskaia in undeclared total war. Caught off-guard, many Virskaian border garrisons stood no chance.

It was also in Silania itself that the first major fighting took place, near to the farmland of a Sir Izaak Helsin, wealthy local politician and namesake of the battle. In a brief if not bloody encounter, the 19th Armoured Division under Roman Lutev smashed Virskaian lines with little resistance, breaking through the ranks with a morbid ease. Lutev later recounted in his memoirs, "We drove them from the field in troves, killing any that weren't fast enough to press on with a persistence that made me fear my own men. I observed a single tank of my ranks chasing an entire group of stragglers as they ran helplessly. They had no chance from the start.”
Gunner

## Level Features

### Level 0

Should you make Gunner your first class, you are granted the following features:

* Your initial Hit Points are 3d6 (or 8) + your Vitality modifier.
* Your initial Mana Points are d4 (or 2) + your Intellect modifier.
* Your saving throws are in Vitality and Agility.

### Level 1

At first level, the gunner gains the following:

* You are now proficient with Medium Armor, Simple Weapons and Guns.
* Gain the Assassin perk.

### Level 4

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intellect modifier.

### Level 6

* Learn Blazing Bullets.
* Learn Water Shot.

### Level 7

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intellect modifier.

### Level 11

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intellect modifier.

### Level 14

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intellect modifier.
* Your Vitality increases by 1 (max 20).

### Level 19

* Your hit points increase by 2d6 + your vitality modifier.

### Level 22

* Your hit points increase by 2d6 + your vitality modifier.

### Level 27

* Your hit points increase by 3d6 + your vitality modifier.

### Level 28

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intellect modifier.

### Level 29

* Your hit points increase by 3d6 + your vitality modifier.

### Level 33

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intellect modifier.

### Level 36

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intellect modifier.

### Level 38

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intellect modifier.
Canus Truck

While the Canus Utility Truck may look unstable, outdated, and cheap, only two of those things are true. Though the vehicle is quite outdated in comparison to many other currently operating Thesian models, and was designed with the intent of being cheap and easy to make, it holds up well in most bearable conditions and excels in long-range movements and malleability, if you can excel in that. The Canus is highly modifiable, many current models operating as infantry transports, utility vehicles, medical transports, and the likes.
Vintogov-Krozniye Autovpuzka

## Lore

#### Origins

In a clear deviation from the norm, the VKA was the product of a collaboration between Vintogov and Krozniye small arms designers. Produced first in 932, the rifle was disregarded by the Virskaian military because of the mass surplus of bolt action Model 32s. However, it took hold with police forces and private hunters due to its efficient design, twelve round magazine capacity, common ammunition - the rifle fired the rather widespread 8.3x50mm magnum cartridge - and increased operational comfort. It was found that the foregrip 'outcrop' helped significantly with recoil control when pacing one's shots, and could be used to stabilize the rifle against surfaces due to its flat bottom surface.

#### War performance

In the mid stages of the Silanian War, it became apparent that a rifle that could fire without cycling the bolt would give the average soldier more adaptability in modern combat. Thus, an order was placed to Vintogov-Krozniye, and the first rifles made it to the front a few months after. Later versions of the weapon cut down the magazine size to six and removed the foregrip in an attempt to save materials and production time. Safe to say, these 'newer' models were much less appreciated in the military, and rarely saw service after their introduction.

## Trivia

* It features two versions, one with a grip and more magazine capacity and a cheaper one without the enhancements.
Ariel

**Ariel** is the protagonist of Disney's 1989 animated feature film, *The Little Mermaid*. She is the seventh and youngest daughter of King Triton and Queen Athena, rulers of the undersea kingdom of Atlantica. Ariel lived through much of her young life with a passionate - yet forbidden - admiration of the human world and longed to someday experience life on the surface.

Ariel is loosely based on the nameless protagonist of the Danish fairy tale "*The Little Mermaid*" by Hans Christian Andersen, but unlike the Andersen tale in which the mermaid loses her prince and dies, the Disney adaptation features a happy ending.

Ariel is the fourth official member of the Disney Princess line-up. She is also the first Disney Princess to be developed after Walt Disney's lifetime, having been conceived over two decades after his passing in 1966. Incidentally, Disney himself made efforts to adapt *The Little Mermaid* in the late 1930s, and early 40s. She is the first Disney Princess to be developed during the Disney Renaissance.
Calamity Ganon

**“Calamity Ganon**: *Did you truly think you could defeat me? Your powers were a gift from me. It was I who possessed the chief that ruled the deserts! It was I who corrupted the king of the Gerudo and set him against Rauru! (turns to Shanezilla) And it was I who brought the Yiga Clan out of Hyrule and sent them against you! **Harumi**: You?* **Calamity Ganon**: *All that has happened was by my design!! Ganondorf was merely a PAWN... set in motion by me to provide a worthy vessel for my return! Now, at last, I have such a vessel! I am COMPLETE!! Thus does Shanezilla, prophesied key to my demise, meet his end! ~ “Calamity Ganon revealing to Shanezilla, Link, Harumi, and the rest of their allies that he was responsible for Ganondorf’s corruption.*

**Calamity Ganon**, also known as **Ganon**, is one of the central antagonists of the Adventure Teams series. He appears as the main antagonist of *The Legend of Zelda: Breath of the Wild*, *Hyrule Warriors: Age of Calamity*, and *The Legend of Zelda: Tears of the Kingdom*. He is the embodiment of evil in Hyrule and the personification of malice. He is the reason Shanezilla’s parents are dead, thus making Ganon one of Shanezilla’s arch enemies. He is the mentor and leader of Ganondorf.

## Calamity Ganon

### AKA

The Great Calamity
Dark Beast Ganon
Ganon
The Beast
Scourge of Hyrule Castle
Hatred and Malice Incarnate

### Affiliation

His army
King Ghidorah
Shadow Clan
Council of Destroyers

### Occupation

Personification of Hyrule’s evil
Embodiment of Malice
Commander of his dark forces
Ruler of Hyrule Castle (previously)

## Physical description

### Eye color

Yellow (incorporeal)
Orange (while possessing Ganondorf)

## Appearances

### Character played by

Scott McNiel
Mark Hamill
Tsuguo Migami

### First episode appearance

The Legend of Zelda: Breath of the Wild
Hyrule Warriors: Age of Calamity
The Greatest Journey: Battle Between Life and Death part 2 (flashback)
The Legend of Zelda: Tears of the Kingdom
Hyrule Warriors: Dominion of Darkness
Godzilla x Kong: The New Empire

## Personality

Calamity Ganon is the embodiment of evil in Hyrule, the land’s god of chaos and destruction. He is cruel, selfish, and corrupt. He seeks to conquer Hyrule and help Lord Ghidorah destroy the world.
Kostaenean Equipment

Once a regional power at best, the Kostaenean Revision following the Black Days and the Adrypnii War set the stage for Kostaenea to establish its rank as a formidable power. However, it was during the last stages of the Silanian War in which the passive titan awoke in full.

Below is all Kostaenean equipment available or mentioned within Project Delum.

## Vehicles:

#### Aircraft:

Heavy Bomber Vardiskiichali Hb.12

Frontline Bomber Lepikna m.31

Heavy Fighter Alagos m.32

Fighter d'Letkos Fm.III
Arachnophobia

Arachnophobia is a villainous agency led by Jimmy Crystal.

Team Members:

Jimmy Crystal - Leader

Queen Spider- 2nd in Command

Jerry

Jimmy Crystal's Bodyguards

Death the Wolf

Boss Wolf

Dawn Bellwether

Professor Marmalade

Cheetah (G2)

Hunter the Stork

Sprout

Captain Gutt

Chazwick Thurman

Arachnophobia OCs

### Gallery:

Arachnophobia Flag and BannerArachnophobia Oil Rig
Virskaia

The Virskaian Socialist Republic, or Virskaia / VRS, is a Communist nation which opposed Thesia in the Silanian War. Its capital is Krosnyav, located in the Northwest of the country.

## Climate

It's a rather cold nation on the North and the West alongside the mountain ranges, but the South and East has an Oceanic climate with rather humid, warm summers.

## History

#### Origins

Virskaia is a Communist nation which shares its monarchic history with Thesia. The workers, being mistreated and severely underpaid, started a socialist revolution in 920 and got most of the Army in their side. Currently, the Head of the Party is Kurbat Solensky.

#### The Silanian War

After a surprise invasion by the Thesians, Virskaia was caught under-supplied and with its troops being stationed relatively far from the border. It had one thing on its side, though, the cold. As the Thesians advanced further north, their vehicles and motorized units had to face a myriad of issues in order to cross over snow, mountain ranges and unforgiving forests. While Virskaia reinforced their army in its industrial heartland, what remained of the Southern Defense Corps ambushed the invaders and prompted them into a halt.

Not a long time passed before the Thesians could re-organize their front and resume the offensive, but the Virskaians had already prepapred for it and they were met with fierce resistance. Mere weeks after the 2nd Offensive was ordered, Thesia was already losing ground at an alarming speed. This was made apparent in the battle of Arkele, in which the Virskaians managed to push beyond Silania and into their enemy's rural heartland.

#### After the War

Following the capture of Erist under the hands of Virskaian troops, the Silanian War came to an end and a process of political reforms and re-construction of the Republic started.

## Trivia

* Contrary to popular belief, Virskaia wins the Silanian War
Vardiskiichali Hb.12

The backbone of the bomber force of Kostaenea, few aircraft are as robust, reliable, and albeit bulky as the Vardiskiichali line of craft. The birth-child of dual aircraft design companies Megaanti and Schedisaera, the codenamed Var.1 line of development projects was meant to fill the lacking role of a mass-produced Kostaenean bomber. What came about was the Vardiskiichali.

Designed primarily for carpet and long-range bombing operations, these titans of the skies assure that the earth below them bleeds red with their unprecedented payloads.

## Lore

#### Use in the Silanian War

Despite having undertaken several prior sorties during their intervention against Thesia in the Silanian War, it was at Erist where the Vardiskiichali earned its notoriety as the "butcher from the east".
Coyote The Indoscorpioalloraptorsaurus Rex

Coyote is a female Indoscorpioalloraptorsaurus Rex and a member of The Darklord of Villains.

Her Gender Is a Female. She's Fast, Stronger and Killer. Her Name Is Coyote and the Love Interest of Wolf the Male Indoscorpioalloraptorsaurus Rex. She's A Carnivore Who Eats Cows, Goats, Chickens, Animals and Humans. She's A Camouflaged Like Indominus Rex. She's A Natural Predator. Her Eyes Can Glow Purple and Teeth Can Glow White Vision Victim for Hunt Humans and Animals at Night.

Her husband is Wolf.

Coyote and her mate, WolfWolf and Coyote with the Rustler Gang
Diesel Springer

**Diesel Springer** He a main character of the episodes.

**Diesel Springer's Party Jam**: Patchy delivers the presents to Bikini Bottom. Next, The presents drop down to The Krusty Krab. A Claw Machine surges Mr. Wolf, Mr. Snake, and Ethan. Diesel moves back and forth in the Claw Machine. Potty comes by. While they talk, they play, and they dilly-dally doing diddly squat. "It's my Party Jam" he said to Mr. Wolf. Next, They walk on to the street of Bikini Bottom. DoodleBob appears. Using his pencil he draws with angry eyebrows. He fails the test. DoobleBob and Ethan both fighting the pencil, but unfortunately, the pencil lead broke off and he starts saying the word "MY PENCIL JUST BRAKE ME OUT!" Behind in a bucket. He just found a voice box and inserts it. He said to DoodleBob "The force is strong in this one". Later, Ethan was walking down the street. A wood from Tommy. And he said to her voice. " Halo Ringtones. The most program Oboe Flute and the musicians warm up." Ethan hands Diesel a Oboe Flute. And presses a green button. Diesel's Flutes play it. Diesel looks at his voice box. Ethan looks at Diesel and inserts it. It's a puppy dog. Ethan grabs it but it growls at Tom and Aaron. Warner comes by with is package of parties. Connor, Greg, Amaya, and Ethan. SpongeBob just drawn a diving board to put the disco ball in the house. "To the Seabord" he said. He found it. Next , Tom puts the disco ball into the celling. While SpongBbob drops down. And Tom is now dead. He ha lots of blood. The disco ball rises to the celling and puts into it. Next, Ethan puts into the Claw Machine. Using a Wrench. He puts the cable screws in. Darma uses a socket wrench to fix the bike up. Ethan founds a voice box. He hand to Diesel and inserts it and goes normal. Behind a stack of bookshelves now he found some more parts. Ethan glares at Aaron and Tom he is still dead with his lots of blood.
Delum Wiki

**Welcome to the Delum Wiki!**
We're a collaborative community website about Delum that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Please follow the project's canon and don't make up anything that isn't found in the mod or lore pages.

## Presentation

Delum is a fictional pseudo-historical universe based on the inter-war period. It was created by independent developers in 2019. The most important part of the content around this project consists of mods on the Ravenfield video game.

Delum is the name of a continent located on a fictitious planet close to ours in terms of size and general conditions. It is bounded by another land to the east and a huge ocean in the other directions. Its climate is cold in the north, temperate in the south.

The Delum calendar is based on the 1st War of Succession. The year 0 being the split of the immense Ekréen Empire, because of the death of the emperor without a heir.

The project mainly focuses on a conflict known as the Silanian War, which began in 933 and pits Virskaia, with the help of Kostaenea, against Thesia, supported by Hurroka.

## Categories

#### Nation Profiles

* Thesia
* Virskaia
* Kostaenea
* Hurroka

#### Equipment and Vehicles

* Thesian Equipment
* Virskaian Equipment
* Kostaenean Equipment
* Hurrokan Equipment

#### Conflicts

* Silanian War
* 3rd Succession War
* Adrypnii War

## Important articles

Thesia}VirskaiaHurrokaKostaeneaThe Silanian War

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
AC-40

The AC40 to date stands the most produced armoured car ever made by the Thesian military, and for good reason. It has for the most part been observed performing greatly on the field in blitz operations and field tests, mostly due in part to the incredibly reliable engine it maintains, even with its high achievable speeds. The primary issue of the AC40 however comes with the fact that its armour is relatively 'unremarkable' in comparison to other Thesian models, to say the least. Even with its light protection, the AC40 performs its role of infantry support and fast penetration of enemy lines exemplarily.
Inheritance

Inheritances; 6 Major Classes,

Every class, there is one major inheritance that is given by the Deity of the said Class those are all unique inheritance and are given to only one person throughout the game.

Normally the players with inheritance should be powerful beings, not only could they "transform" into their class's main Deity, they can also gain impressive amounts of defense, Hp, Increased damage output and some even gain a massive size. Like the god of war inheritance owner, he can grow massively in size. Even a stomp of his feet can crush another person.

Yet this inheritance would have been a game breaker if not for their limit. The user can only stay in their "transformed" state for 2 hours after activating their inheritance, after that, the inheritance activation goes on a 72 hours cooldown

Shadow Dancer/Shadow Assassin; Mercy (It's Just Business)

- Thieves/assassins/rogues

God of War; Zhang Shi (Blood Rage)

- Bruisers/Berserks/Tanks

- giant glaive. It also had five seals on it. and the player that owned the item needed to defeat several strong bosses to fully unlock its potential. The last seal is the hardest, yet unlocking it unlocked the best skill in the game. Transformation.

Tree of Life; Druid (Heaven's Dawn)

- Summoners /Druids/Warlocks (summon demons, more destructive)

Dawn of Light; Wan Yi (Heaven's Dawn)

- Priest/Healer

Divine Bow; Hunter Guy (inheritance is the bow instead of class), + Dragon Pet

- Hunter (can tame beasts)/Archer

Crimson Witch; Tess

-Witch class, Strongest firepower

World Bender; (should be Tess, but you seem to have renamed it into

- magic type inheritance that reduces mana costs, cooldowns and empowers all the class's skills by a huge amount. Not only that it changes the graphics of normal skills and their power

S class Legacy Item of the Gunner Class. - chapter 350
Ninja

* Your initial Hit Points are 2d6 (or 5) + your Vitality modifier.
* Your initial Mana Points are d4 (or 2) + your Intelligence modifier.
* Your saving throws are in Strength and Agility.

* You are now proficient with Medium Armor, Simple Weapons and One-Handed Weapons.
* Gain the Sneak Attack perk.

### Level 3

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 5

* Your Sneak Attack damage improves to 2d6.

### Level 6

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 7

* Your movement speed increases by 10 feet.

### Level 8

* Gain Expertise in 1 skill of your choice.

### Level 10

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.
* Your Agility increases by 1 (max 20).

### Level 11

* Your Sneak Attack damage improves to 3d6.

### Level 13

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 16

* Your sneak attack damage improves to 4d6.

### Level 17

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 20

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 21

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 22

* Your sneak attack damage improves to 5d6.
* Learn Poison Bomb.

### Level 23

* Gain Expertise in 1 skill of your choice.

### Level 24

* Your hit points increase by d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.
* Your Dexterity increases by 1 (max 20).

### Level 26

* Your hit points increase by 2d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 27

* Your sneak attack damage improves to 6d6.

### Level 28

* Your hit points increase by 2d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 31

* Your hit points increase by 2d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 33

* Your hit points increase by 2d6 + your vitality modifier.
* Your mana points increase by d4 + your intelligence modifier.

### Level 37

* Your hit points increase by 2d6 + your vitality modifier.
Charlie (JW)

**Charlie** was one of the *Velociraptors* that are being trained by Owen Grady that appears in *Jurassic World*. He has his share of tough luck when he is nearly blown up by an InGen Security Trooper after turning on the humans during the assault on the *Indominus rex*. He is the youngest of the four trained raptors. He is Echo’s little brother and Beta’s god-uncle.
Haytaara the Evil Tigress

**Haytaara** is an evil tigress and the fierce and ruthless leader of a streak of outsider tigers that Rajah banished from the Streak Lands to the Wasteland for trying to attack him in order to claim Ajay's place as the king after Shere Khan's death. She's an enemy to Rajah's Streak.

She's Ajay/Theo the Tiger, Raja/Badaboodar and Sasha the White Tigress' mother and Shere Khan's wife and follower.

She debuted as the main antagonist in "The Tiger King II: Rajah's Streak".

She's voiced by Kristen Johnston.
Dimitri the Fox

**Dimitri the Fox** is a male fox and a boyfriend/husband of Rita the Fox, he always goes and the adventures with her for the first-time long ago and a date/escort with her that they were two foxes. Ten years later, Dimitri and Rita grown up and have five fox-cubs named Milo the Fox, Alexander the Fox, Jackson the Fox, Suri the Fox, and Petunia the Fox that were the children of their parents.

His parents were Samuel the Fox and Sally the Vixen

His grilfriend/wife was Rita the Fox

His partners were Todd and Vixey

His children were Milo the Fox, Alexander the Fox, Jackson the Fox, Suri the Fox, and Petunia the Fox

His grandparents were Fox and Vixen

His evil step-uncle was Farley the Fox

His 2nd evil step-uncle and evil step-aunt are Scarface and Lady Blue
Aleu

Aleu is a female wolfdog who is a leader of a pack-clan of wolves like her mother-in-law, Raskha, she was a best friend of Riley the Panther-Girl on her side of her adventure.

Her parents are Balto and Jenna

Her mother-in-law was Raksa (LA)

Her brother is Kodi

Her grandfather is Akela (LA)

Her son-in-law is White Fang

Her love interest is Lycanroc.
Final Fantasy Squad

Final Fantasy Squad are a team of heroes led by Alex The God of Toontopia

* Alex the god of Toontopia (leader)
* Ishizu Ihstar [ 2nd Of Commend]
* Alex's' Harem (Ariel, Elsa, Belle, Loona, Twilight Sparkle and Starlight Glimmer (EG), Mar (OC) and Leone (Akame ga kill))
* Spirit (Alex's Horse)
* Mickey Mouse, Donald Duck, Goofy, Minnie Mouse, Daisy Duck and Pluto
* Bugs Bunny and Daffy Duck
* Scooby Doo and Martha (OC)
* Sonic and friends from Sonic X
* El Zorro (Disney)
* The Avengers
* Disney Princess
* Joaquín (Alex's father)
* Dr. Pablo Motos Motos (OC)
* General Esdeath
* Cassandra
* Marcos (OC)
* Candela
* Esmeralda
* Hercules and Megara
* Aladdin and Jasmine
* Capper and Captain Celaeno
* Bruno Madrigal
* Tulio and Miguel
* Scrooge Mcduck
* Mushu
* Sisu
* Louis the Alligator
* Princess Ember
* Spike
* Bambi
* Shining Armor
* The great prince
* Princess celestia and Princess luna
* Astérix and Obelix
* Tarzan and Jane
* John Smith
* Pichi Pichi Pitch
* The Wise Men
* El Cid
* Mortadelo and Filemon
* Oceana and Legolas
* The Simpsons
* The Incredibles
* Simba and Nala
* Pongo and Perdita
* Robin Hood
* timon and pumbaa
* Zoey Nedcropdopolis [ Bob the minion's girlfriend]
* Wednesday Addams [ spike's girlfriend ]
* Gru's Minions
* The Ramos Kids
* The Powerpuff Girls
* The Pets From The Littlest Pet Shop
* Kip Bailey Lulu Franny And Tilly
* Mane 5
* Discord
* Super Monsters
* Tina Templeton [ SImba's step-daughter
* Superkitties And Marie [ Johnny's Cats]
* Vanellope Von schweetz [ Johnny And Bubbles' daughter]
Canus MC-20

The Canus MC-20 is a prime example of the malleability of the Canus Utility Truck, in essence acting as a simple mobile AA platform. Armed with an MC-20 dual-barrel anti-air gun, the modified Canus is designed to move at a pace that matches advancing blitz operations to provide easy air defence on the go. While it may not look the nicest, the Canus MC-20 is essential for the survivability of rapidly advancing Thesian armies.