Professions

Professions provide passive boosts to other commands depending on the level of each profession. It is available right from the start and you can access your profession chart with the command **/professions** or **rpg pr**. Currently, there are five professions: **Worker**, **Crafter**, **Lootboxer**, **Merchant**, and **Enchanter**.

At the moment, there is no max level for professions, you can get more levels in whatever profession you want just by doing the same exact method as before.

To access the leaderboard, type **/top [worker / crafter / lootboxer / merchant / enchanter]**

Once the player has all 5 professions at Level 100 (or higher), they can use the command **/professions ascend** or **rpg pr ascend** to receive the ascended skill. After this, you will be able to use any command that you have previously unlocked, even in lower areas.

After reaching levels above 100, the original bonuses from professions will continue to increase. In addition to this, new bonuses will be added.

The player is able to get rewards through reaching certain levels with professions, and the rewards can vary depending on what level you have reached. The levels where you can claim a reward is at level 5, level 25, level 50 and level 100. You can check these rewards with **/professions reward** and claim them with **/professions reward claim.** Keep in mind that these rewards are only claimable once.

**Note: do not worry about missing your pet profession reward, the pets you get can bypass the pet limits**

## **Worker**

> " Increase the chances to get a better item with working commands. "
>
>

Worker XP is gained through using working commands such as chop, fish, pickup, mine and their higher tiers. The higher the worker level, the higher your chances of getting a better item from the working commands (+50% chance at level 100).

Max total experience to get from level 1 to 100 is **246,685** XP.

For each level after 100: "Adds a chance to find other items in working commands." (4% per level)

- Chainsaw has a chance to drop normie fish

- Dynamite has a chance to drop super logs

- Greenhouse has a chance to drop  rubies

- Bigboat has a chance to drop bananas

## **Crafter**

> " There's a chance to keep part of the recipe after crafting an item. "
>
>

Crafter XP is gained through the crafting/dismantling commands as well as the forge commands. The amount of XP given from crafting or forging equipment is dependent on the item's tier/level. The higher the crafter level, the higher the chance of getting 12.5% of the recipe back when crafting (80% chance to trigger at level 100).
Equation for max XP per level:

> ( [ Profession Level ] x 200 ) - 100
>
>

> Ex) ( 54 x 200) - 100 = 10700
>
>

Max total experience to get from level 1 to 100 is **980,100** XP.

### **Materials**

 Super log
 Mega log
 Ultra log

### **Forge**

  Ultra-Edgy Armor
  Omega Sword
  Omega Armor
  Ultra-Omega Sword
  Ultra-Omega Armor

For each level after 100: "Increases the percentage of items returned from the recipe." Formula to calculate percentage of items returned:

**12.5 + (250 \* (level - 100)) ^ 0.2**

## **Lootboxer**

> " Buffs the bank bonus and reduces the coins needed to level up a horse. "
>
>

Lootboxer XP is gained through opening lootboxes, while higher tier lootboxes grant more XP. The higher the lootboxer level, the higher your bank XP bonus (% increase unknown) will be and the cost of horse training will decrease (-50% at level 100).

Max total experience to get from level 1 to 100 is **123,759** XP.

### Regular Lootboxes

 Uncommon
 Rare
 Epic
  Edgy
  OMEGA
  GODLY
  VOID

### Event Lootboxes

These lootboxes are available during a special event.

  Easter Lootbox

For each level after 100: "Increases the maximum level of your horse [by one]."

## **Merchant**

> " Increases the prices of the items you sell. "
>
>

Merchant XP is gained through the selling and buying of items, however you cannot gain XP from selling certain shop items i.e. dungeon keys, life potions and equipment. The higher the merchant level, the higher the price increase of the item you sell (up to about 4.98107x at level 100).

Max total experience to get from level 1 to 100 is **1,383,732** XP.

After level 100, prices will keep rising. For example, at level 101 sell value is 5.03290x. However, the speed of increasing merchant level (as with all professions) is strongly reduced.

### Sell

\*Merchant XP points never round up, but only round down in order to prevent abuse.

Examples:

3 apples = 0.9 → 0 XP

18 bananas = 12.6 → 12 XP

5 bananas = 3.5 → 3 XP

\*\*Specific seeds includes bread, carrot and potato seeds.

### Buy

  Uncommon Lootbox
  Rare Lootbox
  Epic Lootbox
  Edgy Lootbox

For each level after 100: "Gives a chance to get dragon scales when selling mob drop items" (3% per level per mob drop sold)

## **Enchanter**

> " Increases your chance to get a better enchantment. "
>
>

Enchanter XP is gained through using the enchant, refine, transmute, or transcend command. The higher the enchanter level, the higher the chance for a better enchantment.
Equation for XP per level:

> ( [ Profession Level ] x 200 ) - 100
>
>

> Ex) ( 54 x 200) - 100 = 10700
>
>

Max total experience to get from level 1 to 100 is **980,100** exp.

### Enchanting command multipliers

 Refine
 Transmute
 Transcend

Enchanting base cost is (Current Area \* 1,000), so "Enchant" in area 4 would cost 4,000 coins per enchant, but in area 6 would cost 6,000 coins per enchant. Refine adds another multiplier, so in area 7 it becomes (10 \* (7 \* 1,000)) = 70,000 coins, however it would also multiply the XP gained by (enchant \* 10) as well.

For each level after 100: "Adds a chance to enchant your equipment for free and also get the coins it would have cost you. " (2% at level 101, then increases logarithmically but its formula is unknown)

## **Cooking**

Each profession has an item that when cooked, will grant them 100XP towards that specific profession. Carrotato chips however will provide 25XP to a random profession. The recipes for these items can be seen with **rpg recipes cook**.

**Note:** Once the item has been cooked, it will be consumed instantly and can't be saved for later use in the inventory.

## **Ascended**

Once all 5 professions have reached at least level 100, the player can unlock the **ascended skill** with the command **/professions ascend** or **rpg pr ascend**. The ascended skill grants the player access to all commands that they have previously unlocked in higher areas, allowing the player to use the commands in any area despite it normally being unlocked in a higher area i.e. using bigboat in area 1.

**You cannot use commands that you have not unlocked in your previous runs**, such as using /hunt hardmode (an area 13 command) when you have only time traveled twice (max area 12).

You no longer need to type "ascended" before any command you perform. You can now just type the command you want to do and, as long as you have unlocked it before, it will work.

For example: "/bigboat" in area 1 will work

**Note**: While it is possible to receive area locked items such as rubies and apples/bananas from the ascended commands, trade rates are still area locked and thus there will be no trades for these materials until you reach their original respective area. Higher tier logs and fish are still area-locked even when you're ascended, check **rpg help [item]** to see in which area it is unlocked.