recursal/Fanatic-Fandom huggingface dataset:
Muffalope Milk

```
Description

```

This yellow, thick milk is definitely not edible. It is highly unstable, so it might be used as an improvised explosive if you have the proper knowledge.

```
Origins

```

Can be acquired from Muffalopes, at a rate of 1 every 2 days

It¡s only use is as a component of improvised "Nitromilk" IEDs, which require the appropiate research to be built

```
Comparison

```

Compare it with any other milks added by mods in the Animal Product tables
Raptor Leather

```
Description

```

The semi-strong leather of a raptor, covered in stage-one feathers, also known as dino-fuzz. Compared to most leather, it is a bit tougher and while it insulates against all kinds of temperature, this particular type works better against the cold.

```
Origins

```

Can be acquired from butchering Raptors from the Dinosauria mod

Can also be found in objects with a commonality of 0.05.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Red Wood

```
Description

```

This red tinged wood is oddly strong, and a sweet scent emanates from it. Less flammable than terrestrial wood, but quite ugly.

```
Origins

```

Ocular Jellies periodically transform surrounding vegetation into alien flora. Alien trees can be harvested for Red Wood.

```
Use

```

A poor substitute for real wood.
Porcupine

```
Description

```

Porcupines are large rodents with a coat of sharp spines, or quills, that protect against predators. These quills are modified hairs coated with thick plates of keratin, and embedded in the skin musculature. Quills are released by contact or may drop out when the porcupine shakes its body, and new quills grow to replace lost ones. Porcupines were long believed to have the ability to project their quills to a considerable distance at an enemy, but this has since been proven to be untrue.

They have the second longest lifespans of any rodents, only behind naked mole rats.

```
Mechanics

```

No special mechanics

```
Spawn Chances

```
Magyarosaurus

```
Description

```

Long extinct sauropods, brought back to life as a part of the Dinosaur Revival Project.

Literally meaning "Hungarian Lizard" due to the region where the fossils have been unearthed. in  fossils of this beast was first uncovered, although that region currently is within the borders of Romania. the Magyarosaurus was a relatively tiny sauropod, but still the size of a horse. The reasons for its dwarfism isn't fully understood, but attributed to island dwarfism, where a limited food supply and a lack of predators favored for a smaller body size. When they were first discovered, it was thought that the specimens were those from juvenile larger sauropods, but bone analysis indeed confirmed that they were full grown adults.

```
Mechanics

```

Nuzzle interval, 5.6 days. Pack Animal

```
Spawn Chances

```
Paraceramuffalo

Vanilla Expanded Version

Old Version

```
Description

```

The Paraceratherium was the biggest land mammal to ever exist. When you hibridize it with a sturdy muffalo, the resulting creature is the most powerful pack animal ever created. Incredibly stubborn and bad-tempered, though.

```
Useful abilities

```

Produces wool and milk, and acts as an incredibly strong pack beast.

```
Method of acquiring

```

The Paraceramuffalo has a 100% chance of spawning from an incubator with Muffalo and Megafauna genetic material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
* Keen Senses (Makes the creature more aware of its surroundings, increasing its melee capacities (affects sight and consciousness))
Razorwhip Dragon Scales

```
Description

```

Extremely hard overlapping scales with a shiny metallic sheen. The strongest of all dragon scales, they offer unbeatable defenses against sharp attacks. Small, and valuable, these scales can be riveted or sewn together to make all sorts of tools, furniture, clothing, and, most famously, armor. All dragon scales are fireproof, and so is anything made from them. That being said, they require a substantial quantity to craft anything, often needing ten scales for every log, steel chunk, or bit of cloth they replace.

```
Origins

```

Can be acquired from harvesting Razorwhips at a rate of 10 every 2 days

```
Use

```

Metallic building material
Njorunfur

```
Description

```

The thick pelt of njorun. Similar in colour to muffalo pelt, it is much softer and far rarer. Absurdly good at temperature regulation in cold climates.

```
Origins

```

Can be acquired from butchering Njorun.

Can also be found in objects with a commonality of 0.0035.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Musk Ox

```
Description

```

Musk oxen are massive buffalo-like mammals that roam the tundra areas in search for roots, mosses and lichens to sustain them. Being related to muffalos, musk oxen can be used as pack animals. They are noted for their thick coat and for the strong odor emitted during the seasonal rut by males, from which their name derives.

```
Mechanics

```

Pack Animal

Musk oxen are farm animals and as such need to be penned. Their roam interval is 2 days.

```
Spawn Chances

```
Razorwhip Eggs

```
Description

```

Fertilized razorwhip egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a razorwhip.

Razorwhip eggshells have similar qualities to a one-way mirror: the outside is entirely reflective, while the inside is slightly transparent, allowing the embryo to see. During nesting season, multiple mothers will lay their eggs together on a sunstruck mesa, and defend the area fiercely from any marauding males, egg hunters, or suspicious looking rabbits. Some researchers have hypothesized that, because they’re surrounded by exceptionally shiny eggshells and guarded by exceptionally shiny mothers, the razorwhip hatchling’s famous poor eyesight is an adaptation to keep themselves from going blind en ovum.

There is no unfertilized version of these eggs.

```
Origins

```

Can be acquired from Razorwhips, at a rate of 1 every 50 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Penguin Eggs (ACP)

```
Description

```

Fertilized penguin egg. If all goes well, it should hatch into a baby penguin. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Penguins, at a rate of 1 every 12 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Mime

```
 Description

```

Whereas most of the "alien" animals of the Rim are heavily genetically modified versions of Earth animals, the Mime is an absolute violation of all ethical principles: a ravenous, animalistic being created by genetically modifying humans.

Mimes are psionically gifted parasites, using their mental powers to disguise themselves as normal humans, infiltrating a human community and living among its members for weeks, months or even years. Their voracious appetites, however, cause them to constantly consume the easily available food provided by a stable colony. Only when food runs out will they resort to directly attacking their unwitting hosts.

```
Mechanics

```

Mimes will join the colony as a "Wanderer", completely indistinguishable from a regular colonist.

These "hidden" mimes will behave exactly like a colonist would, and will work, form relationships, obey your commands, etc, in the same way a colonist would. The only difference is that their hunger will be considerably higher than that of a normal human colonist. You will notice them eating way more meals than the rest of the colonists.

If the Mime starts to not be fed properly (more than a few hours with Malnutrition) it will abandon its charade and show its true form, immediately attacking the other colonists, perhaps even those who considered it to be a friend or even family. This is understandably traumatic for everyone involved.

Mimes are always hostile and can't be tamed, even with exploits or dev mode.

```
Spawn Chances

```

Mimes don't spawn in the wild, they will only appear through a "Wanderer Joins" event that is identical to the base game's.

This event can be disabled in mod options in case you are a coward.
Ocular Nightling

```
 Description

```

A mutated nightling, created by infusing an animal with the strange energies from an extradimensional corruption. Sturdier, more docile than normal Nightlings.

```
Mechanics

```

Nocturnal.

Nuzzle interval: 1 day

```
Spawn Chances

```

Ocular nightlings don't spawn in the wild. They'll only appear through the Ocular Warping Ritual, which is only accessible to a colony that has the Biological Corruptors meme.

Although this needs the Ideology DLC, people who don't have it can still get the animal through caravan and settlement traders.
Mandrill

```
Description

```

Mandrills are one of the largest of all monkeys. They are shy and reclusive primates that live only in rain forests. Mandrills are extremely colorful, perhaps more so than any other mammal. They are easily identifiable by the blue and red skin on their faces and their brightly hued rumps.

```
Mechanics

```

Nuzzle interval 5 days

```
Spawn Chances

```
Platypus Eggs

```
Description

```

A fertilized platypus egg. If all goes well, it should hatch into a baby platypus. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Platypus, at a rate of 2-3 every 15 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Luciferbug

```
 Description

```

A small insectoid, genetically modified to produce small batches of Luciferium extract every few days.

Even though they are useful as a source of the dangerous drug, the fact that Luciferium is a mechanite-based drug makes luciferbugs extremely unstable, and prone to violent detonation if damaged. This detonation releases all the Luciferium accumulating on their abdomens, subjecting any nearby creatures to a dangerous drug overdose. For this reason, luciferbugs should always be kep VERY FAR AWAY from any valuable members of the colony.

```
Mechanics

```

Produces Luciferium every few days. Explodes on death, causing acid burns and Luciferium effect / addiction to anyone in the adjacent tiles.

Luciferbugs are farm animals and as such need to be penned. Their roam interval is 2 days.

```
Spawn Chances

```
Mature Fleshbeast

```
 Description

```

The unwanted result of a genetic experiment gone wrong, fleshbeasts are usually miserable, weak creatures that ooze pus and struggle to keep breathing for longer than a few days. Sometimes, however, a fleshbeast manages to survive, and even thrive. Perhaps it was foolishly released into the wild, where it managed to stabilize and grow. Or perhaps it was stronger than average, and managed to subdue and devour its imprudent creators. In any case, it has now turned into a pulsating, fleshy behemoth with a ravenous appetite.

```
Mechanics

```

Mature fleshbeasts swallow their prey whole, storing up to 5 creatures on its huge stomach for later consumption. This prey will be damaged, but not outright killed, and will be released if the fleshbeast is slain.

Once the Fleshbeast has consumed 5 creatures, it will start its digestion, with a 1 day timer that can be seen in its inspect panel. After that day has passed, the creatures will be killed and expelled as skeletons.

If Genetic Rim is installed, Aberrant fleshbeasts will turn into Mature fleshbeasts after 15 days.

```
Spawn Chances

```
Paragon Boomalope

Vanilla Textures Expanded Version

Original Version

```
Description

```

This tall, lean ungulate usually acts as the dominant individual on a herd of boomalopes. More resistant and stronger than regular boomalopes, the paragon boomalopes also carry greater quantities of unstable chemical filled sacs, so no predator wants to even get close to them.

```
Useful abilities

```

Paragon boomalopes explode when killed, with greater force than regular boomalopes. They also produce large amounts of chemfuel.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

```
Method of acquiring

```

The Paragon Boomalope has a 100% chance of spawning from an incubator with 2 Boomalope Paragon Serums. Note that this is not the same as Boomalope Genetic Material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Explode (triggers a kamikaze explosion)
Musk Ox Wool

```
Description

```

The inner wool of the muskox, originally known in Inuktitut as Qiviuq. Stronger and warmer than sheep's wool, and softer than cashmere wool.

```
Origins

```

Can be acquired from shearing Musk Oxen at a rate of 80 every 25 days

Can also be found in objects with a commonality of 0.02.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Psychic Bees

```
Description

```

Psychic bees know everything and see everything. Not because they are wise ancient seers, but because their tiny bodies are saturated with psychite compounds. These bees will need a grow zone with at least one psychoid growing nearby to do their job.

```
Branch and Tier

```

Psychic bees are Specialized Branch Bees, considered Tier 3. They are part of the Drugs Branch.

They are bred by mixing Neutro and Amalgam bees in a beehouse equipped with an hybridization chamber.

```
Combinations

```

**With Genetic Rim patch**

**With Magical Menagerie**
Ptarmigan (Erin's)

```
  Description

```

A resident of arctic and boreal regions, the ptarmigan is known for its feathered feet and chicken-like clucking. Unlike their flightless friends, they can easily survive cold temperatures and are often raised for their tasty, fatty dark meat.

```
Mechanics

```

No special mechanics

```
Spawn Chances

```
Mammoth

```
Description

```

Mammoths are heavily armored, heavily armed combat mechanoids. These will be a challenge to take down, and are all but immune to EMPs with their electromagnetic shielding

```
Mechanics

```

Like all mechanoids in More Mechanoids, these will appear in all mechanoid related raids, including crashed ship parts.

Like all mechanoids in More Mechanoids, they will not spawn in the wild.
Rabbitcat Fangs

```
Description

```

The sharpened teeth of a rabbitcat. These teeth are essentially useless, but some primitive tribes in the Rimworlds tend to use animal teeth as currency, since they are durable. Someone might pay for these.

```
Origins

```

Can be acquired from butchering Rabbitcats

```
Use

```

These can be sold, similar to elephant tusks.
Mantrap

```
Description

```

Project *Apricus* was a classified scientific endeavour on one of the RimWorlds aiming to discover new ways to fight the Mechanoid menace using nature. The mantrap was created as an attempt to weaponize a mutated *Dionaea muscipula* (Venus flytrap) by implanting concentrated formic acid spit launchers on its jaws. This strong acid was theorically powerful enough to corrode the plasteel on Mechanoid carapaces.

Project *Apricus* was invaded by a huge Mechanoid host shortly thereafter, most of its personnel slain, and most of the projects left to fend for themselves.

```
Mechanics

```

Attacks with both ranged and melee acid spits. Acid causes burns, and keeps causing damage afterwards, making the Mantrap a VERY dangerous animal.

```
Spawn Chances

```
Murkling

```
Description

```

A distant relative of the nightling, murklings are in fact, quite their opposite. They are not as fierce nor are they proficient hunters, often scavenging in packs for scraps left behind by the more able predators. Their most distinctive features are the abnormally elongated structures on their snouts, which are theorized to produce specific vibrational sequences that allow for discrete communication between pack members. Their physical weakness is compensated for with above average intellect, allowing them to outsmart organisms as intelligent as the Forsaken. Their reputation for stealthily stealing supplies across the rim has earned them the nickname 'thief of the night'.

```
Mechanics

```

Nocturnal animal.

A Murkling's bite can inflict the bubonic plague.

The delicate tendrils on their snouts can dissolve nearby corpses and turn them into semi-liquid carrion that can feed the Murkling: This ability damages a non-mechanoid corpse within 3 tiles by 5 hit points, providing .1 nutrition to the Murkling, independently of the corpse's body size and of whether the corpse is already rotting or dessicated. A corpse with 5 or less hit points will be consumed; corpses with less than 5 hit points still provide the full .1 nutrition. This ability triggers even if the Murkling's nutrition is full or almost full, or is asleep or unconscious. If the corpse is fresh, it will be set to "rotting".

This ability will rot even frozen corpses, and can not be blocked by walls (unless at least 3 cells thick), so you should not let any Murklings rest next to the freezer where you keep you Thrumbo and Gallatross corpses. On the flipside, you can cheaply breed Murklings by feeding them Scaria corpses.

```
Spawn Chances

```
Muffalobee

```
Description

```

A Muffalo / Bee hybrid. This docile bee hybrid is a versatile pack beast, since it ignores terrain movement costs. Apart from its honeycombs, it also produces additional small amounts of milk and wool.

```
Useful abilities

```

All bee hybrids slowly produce their appropriate honeycombs every few days. They also have a very nasty venomous sting. Finally, they will ignore terrain movement costs, since they hover over the ground, except over water, where their movement is slightly impeded.

Pack Animal

```
Method of acquiring

```

The Muffalobee has a 100% chance of spawning from an incubator with Muffalo and Bee genetic material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Insect cloud (creates a cloud of stinging insects)
* Carry more (pack beast can carry more weight on caravans)
Paragon Ostrich

Vanilla Textures Expanded Version

Original Version

```
Description

```

A truly enormous ostrich. This flightless bird lays huge eggs, very nutritive.

```
Useful abilities

```

Lays the biggest eggs of any non-hybrid creature.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

```
Method of acquiring

```

The Paragon Ostrich has a 100% chance of spawning from an incubator with 2 Ostrich Paragon Serums.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
Organic Pulp

```
Description

```

This organic pulp can be used as an organic growth compound to accelerate some of the genetic processes. Needed to upgrade the Gene Pod and to build many of Genetic Rim's buildings.

```
Origins

```

Organic Pulp can be extracted from wood in the Pulper, or from corpses in the Recycler.

It can also be extracted from Bones if you have the Rim of Madness - Bones mod installed.
Nitro Honeycomb

```
Description

```

This is a honeycomb produced by Nitro bees. These bees synthesize a very unstable compound that can be extracted to create explosive mortar shells. They work very slow, though, and they'll need a stockpile with a little bit of Chemfuel nearby to start refining its compounds.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get White Honey, Heavywax and base game High Explosive Shells
Radioactive Honeycomb

```
Description

```

This is a honeycomb produced by radioactive bees. All things considered, your colonists are lucky that programming a radioactivity system is well beyond the scope of this mod.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get honey, Steelwax and base game Uranium.
Pinniped Leather

```
Description

```

Tanned and dried leather from a Pinniped. It is of average strength but insulates well against heat.

```
Origins

```

Can be acquired from butchering Seals and Walruses

Can also be found in objects with a commonality of 0.01.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Megaspidery Honeycomb

## Honeycomb

### Extracts To

10 base game Insect Jelly, 5 Genewax and 1 Genetic Rim's Insectoid Genetic Material

```
Description

```

his is a honeycomb produced by megaspidery bees. Megaspidery bees have alien insectoid genes spliced in their genome. They are covered in chitinous plates and produce insect jelly and insectoid genetic materials.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get base game Insect Jelly, Genewax and Genetic Rim's Insectoid Genetic Material
MiGo Meat

```
Description

```

Raw meat from a MiGo.

MiGo meat is not actually meat. In actuality, it is a fungus with a meaty thickness, spongy consistency, and raw insect taste that exudes oil from pulpy fibers. Many intrepid diners describe the experience as "reminiscent of a particularly boring lecture on biology." Repeat diners have reported suffering from nightmares of distant planetscapes dotted with disembodied brains in clear canisters, luring the dreamer to join them and experience wonders most profound.

```
Origins

```

Can be acquired from butchering MiGo and MiGo Caster
Muffalope

Vanilla Textures Expanded Version

Original Version

```
Description

```

A Muffalo / boomalope hybrid. Because it's so cool when your caravans can EXPLODE.

```
Useful abilities

```

Milk produced by these animals is not edible, but highly explosive, so it can be used to build IEDs. Can be sheared for low quality wool. Produces a decent amount of chemfuel.

```
Method of acquiring

```

The Muffalope has a 50% chance of spawning from an incubator with Boomalope and Muffalo genetic material. It's hybrid counterpart is the Boomffalo

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
* Explode (triggers a kamikaze explosion)
Ominous Bees

```
Description

```

An entire breed of bees characterized by their obscene bad luck, ominous bees always see the worst in any situation. They will extract shards of nearby dice and produce honeycombs that extract into Dice of Bad Omen.

```
Branch and Tier

```

Ominous bees are Specialized Branch Bees, considered Tier 3. They are part of the Destiny Branch.

They are bred by mixing Casino and Oily bees in a beehouse equipped with an hybridization chamber.

The Dice of Destiny mod needs to be installed for these bees to appear.

```
Combinations

```

For the moment there are no further combinations with Ominous Bees.
Mechalope

Vanilla Textures Expanded Version

Original Version

```
Description

```

This cybernetic boomalope has been outfitted with four mechanized chemfuel reservoirs. The creature can use these reservoirs to produce a jet of burning fuel similar to a flamethrower, not incredibly harmful, but perfect for starting huge fires. Like all mechanoid hybrids, it doesn't need to eat, it can't reproduce and it doesn't age. It needs to rest a bit to recharge its organic components.

```
Useful abilities

```

As long as a tamer is near to direct it, the mechalope is an effective weapons platform, akin to a flamethrower. Like all mechanoid hybrids it produces industrial components every couple days, and chemfuel like any other boomalope.

```
Method of acquiring

```

The Mechalope has a 100% chance of spawning from an incubator with 3 Mechanoid Active Components and 1 Boomalope genetic material. It also needs 1 mechanoid interface chip which can be obtained from crashed mechanoid ship parts or crafted on a fabrication bench with a LOT of materials (3 advanced components, 600 steel, 250 plasteel and 150 gold)

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Explode (triggers a kamikaze explosion)
* Mecha Blast (vents exhaust in the tiles surounding the mechanoid hybrid, burning anything close to it)
MiGo Caster

```
Description

```

An insectile fungus with vast membranous wings, numerous segmented limbs and a forest of stubby antenna for a head. They are of an inquisitive mind and seek the brains of lesser species to further their understanding. They are known to search out planets that contain minerals their own worlds lack.

```
Mechanics

```

These creatures are always hostile and can't be tamed.

```
Spawn Chances

```

MiGo Casters don't spawn in the wild, and only appear through a raid incident.
Rattlesnake Eggs

```
Description

```

Rattlesnake egg. If all goes well, it should hatch into a rattlesnake. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Rattlesnakes, at a rate of 1-2 every 10 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Muffalope Wool

```
Description

```

This wool seems to be constantly dripping unstable chemical compounds. Not the best wool to craft apparel with, though it's better than nothing. Provides nice heat insulation.

```
Origins

```

Can be acquired from shearing Muffalopes

It's commonality is 0, so it shouldn't appear on merchants or raiders

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Mechachicken

Vanilla Textures Expanded Version

Original Version

```
Description

```

This cybernetic organism is adept at reconnaissance and infiltration, due to its small size and speed. It is armed with a small sniper flechette gun. Like all mechanoid hybrids, it doesn't need to eat, it can't reproduce and it doesn't age. It needs to rest a bit to recharge its organic components.

```
Useful abilities

```

As long as a tamer is near to direct it, the mecha-chicken can strike targets from very far away. Like all mechanoid hybrids it produces industrial components every couple days, and eggs. I'm not sure I'd eat the eggs, though (in reality, mechanoid eggs are a drug).

```
Method of acquiring

```

The Mechachicken has a 100% chance of spawning from an incubator with 2 Mechanoid Active Components and 1 Chicken genetic material. It also needs 1 mechanoid interface chip which can be obtained from crashed mechanoid ship parts or crafted on a fabrication bench with a LOT of materials (3 advanced components, 600 steel, 250 plasteel and 15 gold)

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
* Mecha Blast (vents exhaust in the tiles surounding the mechanoid hybrid, burning anything close to it)
Moth Silk

```
Description

```

A very tough silk extracted from Angel moths. Very poor insulator.

```
Origins

```

Can be acquired from Angel Moths at a rate of 25 every 5 days

Its commonality is 0, so it won't appear on random items

```
Comparison

```

Moth silk has a remarkably high Sharp resistance—dusters of this material will protect colonists from severe cuts.

Compare it with any other wools added by mods in the Animal Product tables.
Paragon Muffalo

Vanilla Textures Expanded Version

Original Version

```
Description

```

A huge, hairy quadruped perfectly adapted to extreme cold climates. Peaceful unless disturbed.

```
Useful abilities

```

Pack animal. Produces milk and wool in slightly greater quantities than a regular muffalo. It's pelt is valuable, and can be used as a decorative rug.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

```
Method of acquiring

```

The Paragon Muffalo has a 100% chance of spawning from an incubator with 2 Muffalo Paragon Serums. Note that this is not the same as Muffalo Genetic Material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
Radioactive Bees

```
Description

```

Radioactive bees are capable of producing honeycombs with uranium compounds in them. Their honey production is minimal, though. Note that this bee needs a stockpile with some uranium nearby to be able to do its job!

```
Branch and Tier

```

Radioactive bees are Specialized Branch Bees, considered Tier 3. They are part of the Miner Branch.

They are bred by mixing Alloy and Amalgam bees in a beehouse equipped with an hybridization chamber.

```
Combinations

```

**With Pawnmorpher**

**With Alpha Animals**

**With Vanilla Factions Expanded - Ancients**
Nexomon

## Features

This mod adds in animals called **Nexomon** from the Nexomon games.

Currently has 9 Nexomon, more are in active development.

This mod also adds 2 new bills at the Art bench:

-Make Nexomon sculpture

-Make legendary Nexomon sculpture

-Nexomon come with custom leather/wool types.

-Custom event involving nexomon.

## Animal list

* Arctivore
* Boltusk
* Carnagrius
* Draclone
* Fuzztino
* Jeeta
* Omnicron
* Raamu

## Leathers and Wools

* Arctivore leather
* Boltusk leather
* Boltusk wool
* Carnagrius leather
* Draclone scales
* Fuzztino leather
* Jeeta leather
* Omnicron leather
* Raamu leather
* Raamu wool

## Exotic items

* Raamu horn

Nexomon previewNexomon animals
Ocular Bees

```
Description

```

Ocular bees are unnerving trans-dimensional beings that slowly convert and twist nearby vegetation into completely alien flora. They slowly accumulate Red Wood in their honeycombs.

```
Branch and Tier

```

Ocular bees are Specialized Branch Bees, considered Tier 3. They are part of the Alpha Branch.

They are bred by mixing Woodland and Radioactive bees in a beehouse equipped with an hybridization chamber.

The Alpha Animals mod needs to be installed for these bees to appear.

```
Combinations

```

For the moment there are no further combinations with Ocular Bees.
Protoceratops

```
Description

```

Long extinct tinyceratopsids, brought back to life as a part of the Dinosaur Revival Project.

This sheep-sized cousin of the triceratops was a peaceful herbivore that probably lived in small groups. Although it shared the same family, it was an offshoot branch of the Protoceratopsidae, a group of early horned dinosaurs, and this specimen lacked the otherwise signature well-defined horns. Its cheeks had large jugal bones that may or may not have looked like horns extending from the side. Close relatives of this species have been discovered with what appeared to be quill-like bristles on its tail, which is why the Protoceratops is also thought to sport them.

```
Mechanics

```

Nuzzle interval, 11 days

```
Spawn Chances

```
Razorwhip

### Other

Pack animal. Produces 10 Razorwhip Spikes every day. Digs for 50 Raw Fish when hungry, or every 2 days. Nuzzle interval: 1 day

## Ranged Attacks

### Range

5-25

```
 Description

```

Deadly even by dragon standards, these sharp class dragons are exceptionally capable at defeating mechanoids. Their armored bodies, launchable tail spikes, poisonous tears, and potent blue fire make razorwhips some of the most sought after dragons for anyone who hopes to pursue a career in mech hunting, and the inherent sterility of the tail spikes make razorwhips an early source of sterilized steel for the needles, implants, and braces that are included in industrial grade medicine kits.

```
Mechanics

```

- Especially effective against mechanoids.

- Can be harvested for Dragon Scales.

- Can be harvested for Razorwhip spikes that can be refined into steel or used to make industrial medicine..

All dragons:

* Completely impervious to fire
* Their tameness does not decay
* They have 4 age brackets: hatchling, adolescent, juvenile and adult, gaining abilities on each life stage.
* When hungry, they dig for Raw Fish

```
Spawn Chances

```
Mycoid Colossus Spore Clump

```
Description

```

Fertilized mycoid colossus spores. I... I wouldn't eat this. Yuck. If all goes well, it should hatch into a mycoid colossus.

Animals hatching from these spores will NOT be part of the player's faction and will need to be tamed.

```
Origins

```

Can be acquired from Mycoid Colossus, at a rate of 1 every 15 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Persian Cat

```
Description

```

A long haired cat originating from desert wildcats, Persian cats are regal, intelligent and agile, which makes them excellent for hunting small rodents and birds.

```
Mechanics

```

Nuzzle interval 1 day

```
Spawn Chances

```

No spawning in the wild. Cats and Dogs must be bought from caravans or other traders.
Ruby Honeycomb

```
Description

```

This is a honeycomb produced by Ruby bees. Ruby bees are gemstone-looking insects that extract small amounts of Jade from their environment and transmute it slowly into Ruby. Honeycombs can be processed in a Honey Extractor to get honey, steelwax and rubies.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get honey, Steelwax and rubies from the Jewelry mod.
Rough-Plated Monitor Eggs

```
Description

```

Fertilized rough-plated monitor egg. If all goes well, it should hatch into a baby rough-plated monitor. It can be eaten raw, but it's much better cooked. BE WARNED: Rough-plated Monitor eggs are violently unstable, and they explode when they hatch!

```
Origins

```

Can be acquired from Rough-Plated Monitors, at a rate of 1 every 8 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Mechacat

Vanilla Textures Expanded Version

Original Version

```
Description

```

The tail of this robotic creature has been crafted from an amalgamation of scyther blades and mechanite self-replicators. This allows the mechacat to use its tail as a throwable weapon, and quickly regenerate it to use it again. Like all mechanoid hybrids, it doesn't need to eat, it can't reproduce and it doesn't age. It needs to rest a bit to recharge its organic components.

```
Useful abilities

```

As long as a tamer is near to direct it, the mechacat can use its tail as a dangerous throwable scythe. Like all mechanoid hybrids it produces industrial components every couple days.

```
Method of acquiring

```

The Mechacat has a 100% chance of spawning from an incubator with 3 Mechanoid Active Components and 1 Feline genetic material. It also needs 1 mechanoid interface chip which can be obtained from crashed mechanoid ship parts or crafted on a fabrication bench with a LOT of materials (3 advanced components, 600 steel, 250 plasteel and 15 gold)

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Cat reflexes (triggers a dodge ability)
* Mecha Blast (vents exhaust in the tiles surounding the mechanoid hybrid, burning anything close to it)
Paragon Emu

Vanilla Textures Expanded Version

Original Version

```
Description

```

This huge flightless bird is incredibly bad tempered and ugly as sin. However, it produces some enormous eggs, and its fat can be rubbed on skin and used as a primitive bush medicine.

```
Useful abilities

```

Very nutritive eggs. Once slaughtered, its fat can be used as a basic medicine.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

```
Method of acquiring

```

The Paragon Emu has a 100% chance of spawning from an incubator with 2 Emu Paragon Serums.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
Morph Honeycomb

```
Description

```

This is a honeycomb produced by Morph Bees, which are expert weavers, intricately lacing cloth with mutagenic nanites. As long as a piece of Morphsilk is nearby, they will replicate the pattern and slowly weave it into their combs.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Psychotropic Honey, Brittlewax and Morphsilk
Paragon Iguana

Vanilla Textures Expanded Version

Original Version

```
Description

```

This large lizard has a beautiful iridiscent sheen on its scales. Contrary to the regular iguanas, this paragon specimen has a nasty venomous bite.

```
Useful abilities

```

Lays eggs and has a venomous bite.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

```
Method of acquiring

```

The Paragon Iguana has a 100% chance of spawning from an incubator with 2 Iguana Paragon Serums.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Poisonous cloud (creates a poisonous cloud on a targetted area)
Mecharat

Vanilla Textures Expanded Version

Original Version

```
Description

```

This tiny cybernetic organism can be mass-produced as a kind of "suicide weapon". It is very fast, and armed with a short ranged stun gun, so hordes of mecha-rats can be sent to the front lines to keep enemies stunned and in check. Like all mechanoid hybrids, it doesn't need to eat, it can't reproduce and it doesn't age. It needs to rest a bit to recharge its organic components.

```
Useful abilities

```

As long as a tamer is near to direct it, mecha-rats can be sent to the enemy to stun them. Like all mechanoid hybrids it produces industrial components every couple days.

```
Method of acquiring

```

The Mecharat has a 100% chance of spawning from an incubator with 3 Mechanoid Active Components and 1 Rodent genetic material. The Mecharat is the only mechanoid hybrid that doesn't need a mechanoid interface chip to be created, so they can be mass produced much easier than the others.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Burrow (burrows underground to move without being attacked)
* Mecha Blast (vents exhaust in the tiles surounding the mechanoid hybrid, burning anything close to it)
Nitro Bees

```
Description

```

These bees synthesize a very unstable compound that can be extracted to create explosive mortar shells. They work very slow, though, and they'll need a stockpile with a little bit of Chemfuel nearby to start refining its compounds.

```
Branch and Tier

```

Nitro bees are Endgame Branch Bees, considered Tier 5. These bees produce some advanced materials that are suited for an endgame colony, and as such are the most time-intensive bees to crossbreed.

Tier 5 bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward than previous tiers, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Oily and Synthetic bees in a beehouse equipped with an hybridization chamber.

```
Combinations

```

For the moment there are no further combinations with Nitro Bees.
Mammoth Worm

```
Description

```

An extremely large, genetically-engineered worm. Despite its incredibly intimidating size and arsenal, these huge creatures are rather quite peaceful. It was once part of the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions. It carried and moved things that its little cousins cannot.

While generally peaceful, if provoked, it becomes a terrifying force that can rival those of mechanoid Centipedes.

Originally, the Mammoth Worm was specifically bred as a living siege engine to destroy mechanoid structures, and as such it can be extremely effective.

```
Mechanics

```

Siege mechanics: extra damage against walls.

These are part of the Black Hive faction, but can appear wild too.

Giddy-Up integration: if the mod is installed, Mammoth Worms get a bonus to speed and armour when mounted

```
Spawn Chances

```
Phalanx

```
Description

```

A bulking mechanoid based on a rhinoceros beetle body plan. The phalanx's plasteel carapace hides a very powerful cryogenic engine capable of constantly producing compacted pellets of supercooled gas. These are fired from an aperture at the mechanoid's head.

This cryo-weapon has a very low range, but it can be very dangerous for beings susceptible to frostbite.

**NOTE**: all Alpha Mechanoids can be disabled from raids, ships and clusters by Mod Options. This can be used even if they have already spawned.

```
Mechanics

```

Like all mechanoids in Alpha Animals, these will appear in all mechanoid related raids, including crashed ship parts and clusters.

```
Spawn Chances

```

Like all mechanoids in Alpha Animals, they will not spawn in the wild.
Rottweiler

```
Description

```

A large domestic dog and one of the oldest herding breeds. Being one of the most hard working dogs, it is a perfect companions for farmers and cattle herders.

```
Mechanics

```

Nuzzle interval 12 hours

```
Spawn Chances

```

No spawning in the wild. Cats and Dogs must be bought from caravans or other traders.
Platypus (VAE)

```
Description

```

Platypus is the sole surviving representative of its animal family. They are beaver-tailed, duck billed mammals, known for the fact that they lay eggs. It is an omnivore animal, capable of killing small rodents with its venomous ankle spurs.

```
Mechanics

```

Venomous attacks

```
Spawn Chances

```
Magical Menagerie

## **Features**

Adds 24 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mod is that every new creature tries to bring some new mechanic into the game, whether it be fire breathing cattle, acid and poison spewing behemoth, or faster than average steed. Some of the mechanics are simple, others much more complex.

Animals will spawn with different rates in different biomes, and should appear at about half the rate of vanilla animals (wolves have been taken as a benchmark, not rats).

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1821617793

GitHub link: https://github.com/juanosarg/MagicalMenagerie/releases

 Ludeon forums link: https://ludeon.com/forums/index.php?topic=49345.0

## Animal List

* Basilisk
* Catoblepas
* Cerberus
* Ceryneian hind
* Fenghuang
* Ieltxu
* Lernaean Hydra
* Chimera
* Erymanthian Boar
* Kappa
* Lesser Wyvern
* Kitsune
* Pegasus
* Phoenix
* Qilin
* Salamander
* Unicorn
* Wild Minotaur
* Will-o'-Wisp
* Xiezhi

## Materials and Products

* Heavy Magical Leather
* Fenghuang Eggs
* Griffin Eggs
* Ieltxu Eggs
* Phoenix Eggs
* Salamander Eggs

## Credit

By Sarg Bjornson

Some sounds by Mike Koenig at http://soundbible.com

Some sounds by Stephan Schutze at http://soundbible.com

Fire sound by JaBa at http://soundbible.com/1902-Fire-Burning.html
https://www.freesoundeffects.com/

Horse sounds by soundslikewillem https://freesound.org/people/soundslikewillem/sounds/418428/

"Horse Whinny, Close, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org
Paragon Chicken

Vanilla Textures Expanded Version

Original Version

```
Description

```

This huge chicken towers above its regular brethren. Eggs laid by this species are the stuff of legends.

```
Useful abilities

```

Fast breeding, more meat than regular chickens, and delicious eggs. A nice farm animal!

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

```
Method of acquiring

```

The Paragon Chicken has a 100% chance of spawning from an incubator with 2 Chicken Paragon Serums. Note that this is not the same as Chicken Genetic Material.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Chicken Rim Pox (a disease attack)
Monstrous Nightmare Eggs

```
Description

```

Fertilized monstruous nightmare egg. It can be eaten raw, but it's much, much better cooked. If all goes well, it should hatch into a monstruous nightmare.

The distinctive crimson of a nightmare egg is reflective of their inner warmth. While they are vulnerable to extreme colds just like other dragons’ eggs, monstrous nightmare eggs are hot to the touch from the day they’re laid until they hatch. This helps the eggs of other species incubate, and consequently, both wild dragons and human dragon breeders tend to arrange other eggs in circles surrounding monstrous nightmare eggs until they’re ready to hatch. Upon exploding, the shells liquify into monstrous nightmare gel. The baby, which is not yet able to produce this gel, rolls in it to coat its body, allowing it to ignite itself in a pinch.

There is no unfertilized version of these eggs.

```
Origins

```

Can be acquired from Monstrous Nightmares, at a rate of 1 every 50 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Rockhopper Penguin

```
Description

```

Much smaller in size than the emperor penguin, rockhopper penguins weigh less than 10 pounds. They were named for their distinctive hopping movements over the rocky hills and cliffs where they live and breed.

```
Real World Conservation Status

```

Vulnerable. In the last 30 years, it is estimated that the population of rockhoppers has fallen by nearly 25%—and now climate change could place them at even greater risk.

```
Spawn and Mechanics

```

Periodically digs for fish when hungry.

All animals in Vanilla Animals Expanded - Endangered will only appear in the map through an ‘Endangered animals wander in’ event, where two members of its species will wander around for a short time, giving you a chance to tame them and breed them.

Releasing them to repopulate - which is a new option added by this mod - allows you to gain +2 relations with other non permanently hostile factions.
Luxurious Bees

```
Description

```

Luxurious bees are able to concentrate pollen in an amazing way, turning it into ambrosia, a very mild drug that is widely used on the Rim.

```
Branch and Tier

```

Luxurious bees are Specialized Branch Bees, considered Tier 3. They are part of the Drugs Branch.

They are bred by mixing Neutro and Amalgam bees in a beehouse equipped with an hybridization chamber.

```
Combinations

```
Neutro Honeycomb

```
Description

```

This is a honeycomb produced by neutro bees. Neutro bees capture residual chemical compounds from nearby locations and store them in their honeycombs, producing Neutroamine.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Psychotropic Honey, Brittlewax and base game Neutroamine
Purring Bees

```
Description

```

Purring bees have cat genes spliced in their genome. They produce feline genetic materials and a lot of videos on the internet.

```
Branch and Tier

```

Purring bees are Genetic Branch Bees, and will only appear ingame if you have Genetic Rim and the RimBees - Genetic Rim Patch. These bees are acquired by crossbreeding Organic Bees with other bees from the mod, and their combinations are less straightforward, so the player can use waxes, honeys and Organic Pulp to create "bee research" that gives a random tip about genetic bee combinations. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Organic and Pet bees in a beehouse equipped with an hybridization chamber.

```
Combinations

```

For the moment there are no further combinations with Purring Bees.
Ptarmigan Eggs

```
Description

```

Fertilized ptarmigan egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.

```
Origins

```

Can be acquired from Ptarmigans, at a rate of 1-5 every 5 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Royal Thrumbo Wool

## Stat Modifiers

### Insulation - Heat

16ºC

```
Description

```

The remarkably soft and delicate wool of a royal thrumbo. It is very warm.

```
Origins

```

Can be acquired from shearing Royal Thrumbos at a rate of 200 every 60 days

Can also be found in objects with a commonality of 0.12.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables