Grand Grimoire de Transformation

## Rules

*These rules are optional rules. Ask the event creator or DM if they can be used in the situation.*

### Learning spell levels

With dedicated training, you can get better in some spells and unlock new features. To improve your spell level, you need to train the spell. Once per day, you can increase the spell level of each of your spells by +1. You need to cast the spell successfully ((and post a screenshot in the relevant transmutation class subthreat)). When you reach a new level, you unlock the new features as stated with the relevant spell. Rolling a Nat1 causes a mental hiccup, and you are not able to improve your spell that day, while rolling a Nat20 let you increase your spell level by +2 that day.

### Spell marker

Every uneven character level, you can attempt a transmutation class exam. You will be asked to show your skills with some spells and how you cast them to solve different kind of problems. Once you have succeeded in the exam, you can learn one of the available spell markers. The spell markers are unique runes who are related to an aspect of the spell.

These spell markers help you to cast the spell. For every spell marker of a spell which you know, you can add a +1 to the casting roll.

Available spell markers: aer, alius, aqua, caecitas, creatura, ignis, ipse, lapis, liquor, materia, metallicum, motus, stirps (WIP)

## Spells

### Blanditus Calor

 1+ | You turn your hair into a different hair color, style and length

(INT) Comb your hair and change your hair color, length and style.

### Caligo

 1+ | You turn into the mist until you end the spell or the spell is broken

(INT) This spell will turn you and everything you're wearing in to a thick, dark mist. While in this form you will hover 10 feet off the ground, and be able to slip under doors, through keyholes, wall cracks ect. While most weapons or attacks will not affect you in this form, a strong gust of air can disperse your form, causing the spell to break.

### Candelacus

 1+ | The match stick is turned.

(INT) This spell, in all of its glory, simply changes a match stick, candle wick, or a large wooden splinter into a needle.

### Claudibus Clavistibor

 1+ | The door or lock is locked and magically secured.

(INT) This spell was invented to secure doors, locks, chests etc. The spell reinforces the material and open mechanic with magic, making it one step harder to open.

### Expurgo

 6+ | You can clean up to 4 cubic feet of food or water.

(INT) This spell allows to cleans up food or water, removing poisons, disease, or other contaminants.

### Fabrico

 12+ | 4 raw materials can be used and the product will be of high quality. You only need an idea how to produce the product and not the craftmanship skill.

(INT) This spell let you produce a final product out of raw material. The product can be one large item up to 6 foot in diameter, or 10-connected 3 foot cubes in size.

### Figura Lapis

 12+ | You can change up to 15 foot in diameter.

(INT) This spell allows you to mold and change the shape of stone with a touch. It can be used to transform stone into weapons, or carve out passages in a mountain, or to even make more elaborate designs like pillars if you have the imagination and skill.

### Langer Lulatsch, Kleiner Dotz

 1+ | The target of the spell is altered

(INT) The spell doubles or halves the body height of the target while keeping its mass. All acrobatic or athletic actions of the target are HARD for the duration.

### Levis Plume

 12+ | Your body weight is nearly zero. Be careful of windy days.

(INT) This spell allows the user to alter their body mass to maybe even become weightless. Doing so would allow you to leap great distances, slow your fall from great heights, or be carried away by a strong gust of air.

### Mutatio Aquae

 18+ | The nutritional value equals the original liquid. Strong alcohol can be created.

(INT) (CANTRIP) The spell let you change a glass (or slightly bigger container) of water into another more tasteful liquid like juice or coffee.

### Mutatio Lapis

 30+ | You can change something of the size up to 5 foot in diameter. At this level, you can also transmute matter into gemstones up to 1 inch in diameter.

(INT) This spell allows you to alter the makeup of minerals, plastic, wood, metals, and other materials by turning them into a type of stone of the caster's choosing.

### Mutatio Metallum

 30+ | You can change something of the size up to 5 foot in diameter. At this level, you can also transmute matter into Rhodium, Platinum, Gold, Ruthenium, Iridium, Osmium, Palladium, and Silver up to 6 inch in diameter.

(INT) This spell allows you to alter the makeup of stone, minerals, plastic, wood, ect by turning them into a metal.

### Mutatio Virgultum

 20+ | You can let the plant grow in a unnatural form.

(INT) The spell let you alter the growth of a plant. Depending on the experience of the caster, they can speed up the growth, slow it down and/or let the plant grow in a special even unnatural shape.

### Muto

 20+ | You can learn a third form.

(INT) This spell will turn you and everything that you're wearing into a small animal.

### Occulta Chamaeleontis

 10+ | You can move around and stay camouflaged.

(INT) The spell let you transmute your skin and hair color and the color of your clothes to blend into the background and hide.

### Oculi Acutissimi Falconibi Peregrinori

 10+ | Your viewing range is more improved and you can see as far as a bird of prey.

(INT) (CANTRIP) This spell lets you look into the far distance.

### Pectetondo Capillus

 1+ | -

(INT) This spell let you grow your hair. It can be used to quickly alter your hairstyle. With greater mastery of the spell, you can also edit its color and form.

### Permuto Elementa

 20+ | You can change up to 30 feet in diameter of the elements.

(INT) (EASY) This spell allows you to change an element to its polar opposite. (( Earth/Air, Water/Fire ))

### Pisces Lamellae

 1+ | You grow the gills.

(INT) This spell will allow you to create fish gills along the side of your neck, which will give you the ability to breathe underwater. The spell will normally last till the caster wishes to revert to normal, or he falls asleep.

### Purgante aere

 20+ | The caster can add a light smell of their own liking to the freshen up air.

(INT) This spell cleans the air. While you concentrate on the spell, you can clean up to MAGIC effort m³ of dirty air per minute.

### Sarcio

 5+ | It can fix a single break or tear no larger than 1 foot in size in any direction.

(INT) (EASY) This spell is purely for utility purposes, making your everyday life, perhaps a little easier. It can fix a single break or tear.

### Sandos Timunis

 12+ | You can archiev a big item of high craftsmanship.

(INT) This spell transmutes the material (Sand,Soda ash) into a given shape made of glass (not bulletproof glass).

### Verto

 1+ | You get some nuts.

(INT) This spell allows the user to transform a handful of pebbles or small rocks into an edible nut of their choice. The magical nuts summoned are highly nutritious and very filling. Usually, a few nuts would fill up a normal human being.

### Vividus

 5+ | You can animate 3 object for the duration of three hours or until canceled.

(INT) This spell has the ability to make inanimate objects up to the size of a broomstick come to life for some time and perform simple tasks.

### Zagibu, Ubigaz

 1+ | You cast the spell.

(HARD INT) (CANTRIP) The spell turns the next spell of the caster into its opposite. (Details are up to the event / game master)