recursal/Fanatic-Fandom huggingface dataset:
Forbidden Zone

**Forbidden Zone** is an event that allows players to exchange spare items for for other items. Each exchange is worth points. These points can be exchanged for special items. At the end of the event, prizes are awarded for total accumulated points on an individual and server basis. The Forbidden Zone event is typically run on a monthly basis and lasts 7-14 days. Points acquired during this period will reset after the event.
Data/Validators/Unit Compare Power Source Level

## Unit Compare Power Source Level

### Description

Checks the current Power Souce Level provided by the unit. Note that the behavior being disabled during construction (even if the power aura shows up) does not count as a valid power source.

* This validator doesn't seem to validate the Power Link. It can only check for either the name of the behavior, either take any of them.

## Field Description

### Behavior

Name of the Power Source behavior. Leaving this field empty will have any Power Source behavior be evaluated.

### Other Unit

(Unsure) Any other unit from which the Power Source level is evaluated from ?

### Unit

Which unit has its Power Source level evaluated.

### Value

Numeric value of the Power Source Level that is compared.
Equipment

Along your journey through Kings and Legends, you will find and acquire various pieces of equipment. This equipment will buff your Hero's various stats, making you more powerful!
There are 9 types of Equipment in Kings and Legends:

* Helmet or Headgear
* Armour or Chest-pieces
* Weapon
* Cloak
* Mounts; aka your Trusty Steed
* Saddles
* Magic Runes
* Magical Ring
* Accessory; aka Medals or Insignia of legendary deeds!
* Magical Necklace
* Left Earring
* Right Earring (Currently not available)

It's easy to find Armour at the start of your adventure, you can quickly collect a full suit of Helmet, Armour, Cloak and Weapon...although it's not so powerful!
More powerful equipment cna be found in a variety of ways:

* Gained via Quests
* A Rare Weapon is given for free on your first Gold Recharge!
* Boss Runs in the Challenge Hall can turn up Equipment loot
* Combine multiple pieces of the same, old equipment into a new, more powerful version: See Blacksmith
Region 10: Forbidden Zone

10-1: Abandoned Scout Tower

Reward: Goblin Poison Archer (Epic)

10-2: Village Ruins

Reward: Ogre Bloodrager (Rare)

10-3: Blood-washed Wilderness

Reward: Zombie Captain (Epic)

10-4: City Gates

Reward: Zombie Sentinel (Rare)

10-5: City Bazaar

Reward: Vampire (Rare)

10-6: Cloudless Sanctuary

Reward: Icy Gale Ghost (Epic)

10-7: Academy

Reward: Lance Knight (Rare)

10-8: Wing Swept Academy

Reward: Wind Shelter Wall (Rare)

10-9: Ayer's Square

Reward: Templar (Epic)

10-10: Imperial Furnaces

Reward: Cerberus (Rare)

10-11: Wailing Wind Courtyard

Reward: Squire (Rare)

10-12: Shrine of Emrys

Reward: Prince Serka (Legendary)
Silver Heron Ridge

**Silver Heron Ridge** is the first region of the map. It is generally gone through during the tutorial, but can be revisited after completion to gain reputation rewards and farm experience and silver. Completing the area gives Human reputation. Most enemies in this area are goblins who are raiding the player's town with a few ogre allies. The player must repel the attackers in order to save their town.

## Level 1-1: Cathedral of the Goddess

> *Cathedral bells toll, ringing out a warning and a call to arms! The solemn cathedral is under attack from Goblin Bandits, the Guardsmen can barely hold them back. You must help them, and quickly!* - Level 1-1 Description
>
>

This is the first level of the game's story mode, typically played during the tutorial. As soon as the game begins, this battle is underway. The tutorial battle for this level is very different from the replay battle. Rather than three normal Goblin Rogues, the tutorial enemy has four Goblin Rogues with 0 attack and 2 health and instead of two lanes, the tutorial mode only has one lane.

When replaying this level, the enemy only has three creatures that it can summon, so playing around them is easy. The Goblin Rogues the enemy summons actually have a lot of health so to avoid taking forever to dispatch them, creatures with Hero's Bane can easily win the battle in two turns or less. Otherwise the Goblin Rogues are unable to harm creatures with Armor so using those is an easy way to assure victory. All-in-all the low number of cards the enemy has and their weak attack makes this level not very threatening.

### Level Stats

* Enemy: **Goblin Bandit**
* Lanes: 2
* Health: 2
* Cards: 3

### Rewards

* 1x Elven Hunter () [first time only]
* 1800 Human Reputation [subsequent times; only once]
* Some amount of Experience, based on level
* Some amount of Silver, based on level

## Level 1-2: Eastern Church Grounds

> *Silver Heron Ridge hasn't been attacked by Goblins in many years, these raids are highly unusual. There must be some mysterious force at work...*
>
>

 - Level 1-2 Description

## Level 1-5: Town Hall

> *The Goblin Captain has led the greenskins in a last-ditch attempt to take the town hall. Defeat them and the region will once again be secure!*
>
>

 - Level 1-5 Description
Ravenfield Wiki/Section 3

Guides
* How to play guide
* System requirements
* Release date

Videos

*See more videos*

Twitter
Tweets by @SteelRaven7window.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Region 4: Elven Heartwood

4-1: Thornbush Bridge

Reward: Pegasus Scout (Common)

4-2: Aire Riverbank

Reward: Wind Shelter Wall (Good)

4-3: Heaven's Scar Breach

Reward: Elven Longbow Archer

4-4: Entwined Branches Waterfall

Reward: Sentinel (Rare)

4-5: Belladonna Harbour

Reward: Lane Champion (Rare)

4-6: Illusionary Harbour

Reward:Pegasus Legionnaire (Good)

4-7: Roadside Camp

Reward: Paladin (Rare)

4-8: Forest of Life

Reward: Feles Tracker (Rare)
Auction House

This is where players can trade cards. You can set up your cards for auction to obtain Trading Points, or buy rare cards.

## Purchasing cards

Players having acheived level 35 or a VIP status can purchase cards from other players in the auction house. Cards can be searched for, and either bought on the spot or bidded on.

* Player can search search for cards in the auction house by selecting a specific race or class.
* A search box also enable searching by the card name.
* If the specified card is available, it will be shown in detail including the remaining time, its sellers and time left of auction.
* Players can purchase cards through bidding or immediate buying.
* Players choosing the 'Buy it now' option will be charged the corresponding amount of Gold. The cards they've purchased are then sent by the system to the players' mailbox.
* An auction price is increased by 5 gold each time a card is bid on, and the total amount will be charged from the player right after the bid has been placed. Players can check their outstanding bids in the 'bid on' tab in the Auction House.
* If no other players places a higher bid or uses the 'Buy it now option,' the card is immediately sent to the player.
* If a player is outbid, the amount of Gold they bid for will be refunded through the mailbox.

## Selling cards

The Auction tab let's you put your own cards up for auction.

* Select the card you‘d like to sell (it‘ll be shown in the box on the right) and the quantity if you wish to sell more than one card. Enter the starting price in the first text box, and your ‚buy it now‘ price in the second box.
* The system has a set price limit, so you won‘t be able to go over or under a certain price.
* Once you‘ve decided on a time limit for your auction (8, 24 or 48 hours) you can click the bottom button to your put your card up for auction.
* The system charges a deposit for each auction, which is shown just above the auction button.
* Your live auctions will be shown on the right side of the interface, along with its current status and name of the highest bidder.
* The system will inform you with flashing text on the screen as soon as a bid is placed on one of your auctions, and once the auction is over the amount of gold will be sent to you through the mailbox.
* After the auction, you'll get the amount of Gold in Rubies.

## Rubies

The Auction House currency is Rubies. With them, players can buy Booster Packs in the card shop.

Rubies will be obtained after successfully selling cards in the Auction House.
Ravenfield Wiki/Section 4

Wiki Community
We are currently maintaining 368 pages (32 articles)!

Recent changes | New pages | Missing pages

How to help
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System requirements

The following are the minimum and recommended **system requirements** for Ravenfield. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 7 or newer, latest macOS/OS X, latest Ubuntu, SteamOS
* Processor: 64-bit, 3 GHz or faster
* Memory: 8 GB RAM
* Graphics: Geforce GTX 750
* Storage: 1 GB available space
* (Windows-only) DirectX: Version 11

## Minimum requirements

* OS: Windows XP SP2, Mac OS X 10.8, Ubuntu 12.04, SteamOS
* Processor: 32 bit, 2 GHz or fater
* Memory: 4 GB RAM
* Graphics: Intel HD 3000
* Storage: 1 GB available space
* (Windows-only) DirectX: Version 9.0c

## See also

* How to play guide for Ravenfield
* Release date
Angel Wings

**Angel Wings** is one of the Items available in Paranautical Activity. Having Angel wings allows the player to jump again while in midair. There are many benefits to double jumping besides being able to jump higher, including averting fall damage, more in-air maneuvering and being able to collect items from lava. This item is identical to Iris' Wings; if both are equipped at the same time, the player is given infinite jumps as if he had Ghost. If Iris' wings are equipped with Ganguu's Soul, it allows the player to switch gravity twice before touching either the ground or the ceiling. This item synergizes with any item that modifies jumps, such as Spring.
Bomb Tower

**Bomb Tower** is a type of building in Zombs.io. As its name implies, it fires bombs that do splash damage to groups of zombies, making this tower a priority when facing massive hordes. The Bomb Tower fires slowly, but it has the longest range\* of all the towers, making it a good early warning system for enemies approaching your base. It is a very good defense against players trying to destroy your base, as the player will likely have to move away repeatedly due to the long range of the bombs.

[\*]: Tier VIII Arrow Tower has the same range as any tier of the Bomb Tower.

## Description

"Large area of effect damage, very slow firing tower."

* Requires 10 Wood and 10 Stone to create.
* Can have up to 6 (per party member) of this building type at a time.

## Strategy and use

* Bomb Towers have long range and high splash damage, making them very strong against huge waves. They have a very high damage potential: A Tier VIII Bomb Tower can do up to over 3x the damage of a Tier VII Arrow Tower.
* It is recommended to place the Bomb Towers close to your Gold Stash to maximize its potential damage output and range, as placing them on the edge without any other defense will likely overwhelm it due to its slow reload speed. Placing it in the back allows the Bomb Tower to maximize its long range and keeping it safe to recharge its attack.
* Playing Bomb Towers as a shield for other towers is not a good idea due to the Bomb Tower's slow speed (wasting some of it's value) and fairly high cost. If there is no other option, place Walls around the perimeter to delay the zombies, potentially enough for the Bomb Tower to attack.
* Bomb Towers are effective to gain score in lower tiers with its low damage (against higher tiers zombies) and AoE effect.
* This tower has a big advantage over others because its projectiles ignore collisions, which means it can shoot over Stones, Trees and Neutral Camps.

 Gold Stash  •   Gold Mine  •   Resource Harvester  •   Wall  •   Door  •   Slow Trap
**Towers**
 Arrow Tower  •   Cannon Tower  •   Melee Tower  •   **Bomb Tower**  •   Mage Tower
Zombs.io Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Paranautical Activity

**Paranautical Activity** is a game created and developed by Code Avarice. The game was created after a succesful Kickstarter campaign that was funded on September 3, 2013.

## Overview

Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
Resource Harvester

**Resource Harvester** is a type of building in Zombs.io. It does not attack, but harvests resources for the player. After a few seconds, it stops harvesting and must be refueled with Gold.

## Description

"Harvests resources automatically, fuelled by gold. Hit with a pickaxe to collect."

* Requires 5 wood and 5 stone to place.
* Can have up to 2 (per party member, max 8) of this building type at a time.
* Press R to rotate, much like the Melee Tower.
* Collect resources by pressing the Collect button, or by hitting the tower.
* It takes 10 presses of the refuel button to fully refuel the Harvester from nothing.

## Strategies

* Use a resource harvester on a double-farm area (i.e. a tree and rock together), so you can gain more materials.

* Use the resource harvester to get a ton of materials, especially if you're struggling with wood and stone.

 Gold Stash  •   Gold Mine  •   **Resource Harvester**  •   Wall  •   Door  •   Slow Trap
**Towers**
 Arrow Tower  •   Cannon Tower  •   Melee Tower  •   Bomb Tower  •   Mage Tower
Iris' Wings

**Description:** | Double jump

**Iris' Wings** is one of the Items available in Paranautical Activity. It is dropped upon defeating the Boss Iris. Having Iris' wings allows the player to jump again while in midair. There are many benefits to double jumping besides being able to jump higher, including averting fall damage, more in-air maneuvering and being able to collect items from lava. This item is identical to Angel Wings; if both are equipped at the same time, the player is given infinite jumps as if he had Ghost. If Iris' wings are equipped with Ganguu's Soul, it allows the player to switch gravity twice before touching either the ground or the ceiling. This item synergizes with any item that modifies jumps, such as Spring.
How to play guide

*This article is a stub. You can help Ravenfield Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Ravenfield***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

The objective of the game is to beat your enemy team's score by 200 points. Do this by capturing flags and destroying enemies.

Besides providing additional spawn points, each flag your team holds increases your Flag Multiplier. This multiplier increases the score you gain per enemy kill. The team score bars indicate what team is currently winning, push out the enemy bar to win the game! You can also win the game by capturing all spawn points.

## Controls

* WASD+mouse
* QE - lean
* Enter - bring up loadout menu ingame
* C - crouch
* Shift - sprint
* Aim at seat + F - enter/exit vehicles
* Helicopter (Battlefield style):
	+ WS - Throttle
	+ AD - Rudder (Yaw)
	+ Mouse vertical - Pitch
	+ Mouse horizontal - Roll
* Caps lock - super slowmotion! (shift+capslock for regular slowmotion)
* V - Kick

## See also

* Release date
* System requirements
Ban

A ban in ZOMBS.io is defined as a suspension or an expulsion from the game which can be temporary or permanent. The bans we see now were, though, only introduced in early 2020.

A ban shows up as a disconnected screen, with the difference of other areas of the screen not loading.

Bans can be defined as either automatic or manual.

Bans are IP-based, all devices playing on that same IP cannot access some specific servers.

Automatic bans may occur if your IP has 9 or more sockets in a single server.

Manual bans may occur if the developers review your behavior as bad in the game, and negatively affecting the community. These will most likely be hardware.

There are 3 types of bans:

### 1. Local ban

A local ban may happen if you successfully send 9 or more sockets into a single server. This ban only involves a single server and is permanent. It lasts until the server you're banned in resets. This type of ban is IP-based.

### 2. Global ban

A global ban may happen if you do the same thing as a local ban, except it involves every server in the game, and it can last from a single day to an entire month (Global bans clear at the end of each month). This type of ban is also IP-based.

## Trivia

* All types of bans can be circumvented by use of a VPN (IP Bans) or a Virtual Machine (for Hardware ban). However, developers will continue to ban your IPs and machines. It is better to wait out the ban.
Waves

A wave is when zombies appear every time night hits[\*]. Those zombies gets stronger wave by wave.

A wave could be either a normal zombie wave or a boss wave. See Enemies for boss waves.

 18 - 33 [\*\*]
 34 - 53 [\*\*]
 54 - 89 [\*\*]
 90 - 121
 122 - ∞

[\*]: A "Timeout Spell" can move the incoming wave to the next day/night cycle.

[\*\*]: Between the zombies above this tier of zombies, there are some transitioning waves that have both tiers of zombies.

## Trivia

### The biggest waves

(As of latest feature update)

* The longest wave in zombs.io is wave 51; zombies in this wave will even spawn throughout the day. The second longest wave is wave 90.

* The most crowded wave is wave 51, followed by wave 146.

### Cycled waves

Waves after 200 will go in a spawn "cycle" every 5 waves:

* Waves ending with 1 or 6 (ex. 546, 201) will have the highest tiers of orange zombies but comes in significantly less amounts compared to other cycled waves (This will be referenced as Milestone waves later on).
* Other cycled waves have balanced tiers of orange zombies and continue to have larger and larger amounts of zombies per wave until it reaches the next Milestone wave.

 2 / 7
 3 / 8
 4 / 9
 5 / 0

Every wave in this cycle lasts about the same time.
Ravenfield Wiki

Welcome to the Official Ravenfield WikiWelcome to the Official Ravenfield Wiki
The Ravenfield guide for weapons, vehicles, maps and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Ravenfield
Ravenfield is a singleplayer first-person shooter created by SteelRaven7 (Johan Hassel). It is a classic team-vs-team shooter, in which the player plays as a member of a Blue Team against a Red Team (or vice versa).

Content

**Weapons**
* SLAM-R
* Sabre
* S-IND7
* Automatico
* Greaser
* Missile Launcher
* M1 Garret

**Maps**
* Coastline
* Archipelago

**Vehicles**
* Attack Helicopter
* Westland Wyvern
* Bomber
* Transport Helicopter
* Jeep
* Quad Bike
* Tank
* Boat
* Gunboat

Featured images
mw.loader.load('ext.slideboxlightshow');

Guides
* How to play guide
* System requirements
* Release date

Videos

*See more videos*

Twitter
Tweets by @SteelRaven7window.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 368 pages (32 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Ravenfield Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
World record

In ZOMBS.io, a world record can be defined as the world's biggest amount of waves or score.

The current wave world record is held by Demostanis and Bad Players, with bases reaching from 51423 to **53196** waves with 5 bases within the span of over 2 months, illegitimately.

The current score world record is also held by Demostanis and Bad Players, with bases reaching from **107 billion to 405 billion** score. These records are also illegitimate and also took over 2 months to complete.

On May 16th, 2020, though, the wave records were removed, along with Demostanis's previous records, due to them being too hard for humans to pass or because of cheating.

The score records haven't been removed yet, but they most likely will be too.

The numbers above used discord bots to fill servers and make bases, so they're not legit.

If you're looking for the LEGITIMATE wave world record, then it's made by Apex, with the help mainly of Xtreme and deathrain. They made 2 bases which were supposed to reach 15,000 and 20,000 waves, homever an adult script user named LONGNICKNAME crashed the second server at wave 14,784, the day after the first base was submitted. Within the next few days and weeks, videos of the 15,000 wave attempt were posted on YouTube. Apex, though, didn't make the video of the attempt until about a month later.

If you're looking for the LEGITIMATE score world record, then it's made by Xtreme, with the help mainly of Xtreme and deathrain. The world record was supposed to be submitted a week before the target, this time of 110B was successfully reached, but Trollers L key'd the base with Xtreme literally screaming inside because that was the worst thing that ever happened to her in a WR attempt so far. A week later, because trollers got banned temporarily and he couldn't find Xtreme's server, the attempt was submitted and a video of it was uploaded by Xtreme the next day.

### Trivia

* If you look at http://zombs.io/leaderboard/data?category=score&time=all, you can see that demostanis's bases weren't fully deleted, but their waves were changed to 0.

* Once you're there, you can also see the stash' IDs, which are in this case the stash number that died and the party IDs.
Hats

**Hats** are cosmetic accessories in Zombs.io. Players can purchase hats through the Shop.

## Hats List

### Horns

This is only hat currently added to the game, it's obtainable by liking the official Facebook profile and following the official Twitter account. However, simply visiting the page quickly and then closing also counts, allowing you to unlock the horns without actually interacting with the pages.

This hat is quite fashionable, but does not provide any advantages, combat or otherwise.
Suggestion

We need a tier IX, the tier should be called Enderium (End-er-i-um). If Woody is at that tier he should gather 50 wood/stone per hit and a C.A.R.L at that tier should do 100,000 damage. The gold stash cost should be 10 million gold because it is so overpowered, any walls at that tier should have 1 million health. Any building at Emerald and upgrading to Enderium should cost 100 wood, 100 stone and 100,000 gold, gold mines at that tier should produce 12,500 gold per second meaning it would do 100,000 gold per second at 8 gold mines.

p.s. Add black zombies that come after the final tier of zombies.

We should be able to share resources while in a party PLEASE
Minimum System Requirements

Technical details ahead. There are two types of rendering in Zombs.io: WebGL and Canvas rendering. WebGL rendering typically is the faster renderer for modern computers, but Canvas rendering generally gives better performance for older computers (circa 2010 era and before). Here are the minimum system requirements for ZOMBS.io:

* Windows 11
* Windows 10 (32 bit, 64 bit)
* Windows 8.1 (32 bit, 64 bit)
* Windows 8 (32 bit, 64 bit)
* Windows 7 (32 bit, 64bit)
* Windows Vista, XP [\*] (32 bit, 64 bit)

[\*] Most Windows XP and Windows Vista users playing Zombs.io will likely have glitchy texture rendering, but is still generally playable.

- Linux

* Most popular Linux distros should work if version is newer than 2006.

- Mac

* Mac OS X 10.5 - Leopard
* Mac OS X 10.6 - Snow Leopard
* Mac OS X 10.7 - Lion
* Mac OS X 10.8 - Mountain Lion
* Mac OS X 10.9 - Mavericks
* Mac OS X 10.10 - Yosemite
* Mac OS X 10.11 - El Capitan
* MacOS 10.13 - Sierra
* MacOS 10.14 - High Sierra
* MacOS 10.15 - Mojave
* MacOS 10.16 - Catalina
* MacOS 11 - Big Sur [\*]
* MacOS 12 - Monterey [\*]
* MacOS 13 - Ventura [\*]

[\*] Compatibility for ARM-based Mac machines unknown.

**Browsers:**

* Google Chrome
* Opera
* Opera GX
* Microsoft Edge
* Brave
* Any other Chromium-based browsers
* Firefox
* Safari [\*]
* Internet Explorer [\*\*]

[\*] Safari on iOS is not supported.

[\*\*] Internet Explorer support was dropped in 2019.

**CPU:**

A dual core processor less than 10 years old and with a clock speed of at least 2 GHz is recommended to play the game. Zombs.io is "CPU-bound", meaning it relies heavily on the CPU to do work.

Below are some CPUs added by contributed wiki members (feel free to add your own as well).

* Intel Celeron N2840 - 2.16 GHz: stable 12 fps, peak of 30 fps+ in open area.
* AMD A9-9420 - 3.00 GHz: stable 30fps, peak of 60fps+ in open area.
* Intel i5 10300H - 2.5 GHz (goes up to 4,5Ghz): stable 60fps, peak of 2168 fps in open area (V-sync Off).
* Intel T5500 ( laptop cpu from 2006! ) - 1.66GHz: 5 fps in a base, 15 fps in open area.
* Intel E5300 ( desktop cpu from 2008 ) - 2.6GHz: 5fps in a base, 20-25fps in open area.
* Intel i3 7020U - 2.3 GHz: 45 fps in a base, 60fps open area.

**RAM:**

The amount of RAM you need depends on how many tabs of Zombs.io you open, below is recommended minimum amount of RAM required to keep one tab running.

* 1 GB for Windows 7 and below.
* 2 GB for Windows 8 / 8.1.
* 4 GB for Windows 10 / 11.
* 2 GB for all supported Mac OS X systems.
* 4 GB for all supported MacOS systems.
* 3 GB for Linux (tested on Arch).

**Video cards:**

Technically, you can play Zombs.io with a 2001 graphics card if with a good enough CPU. It is still recommended to have newer and more modern graphics card (or integrated graphics card) for best support of WebGL rendering and PIXI rendering library.

**Internet connection:**

At least 1.5 Mbps upstream / downstream and consistent. Any slower speeds will have problems with loading, or an unstable connection will disconnect you frequently.
Example bases

Here are several **example bases** that players can use to get started playing Zombs.io.

## 3 player base

This base can be made with 3 players.
This base requires the "exploit" of getting more characters in with new tabs, building the base then logging out the alts. and built in a corner

**Made By the Players Know as: Gollum and Taters**
Mage Tower

**Mage Tower** is a type of building in Zombs.io. This tower can be considered a type of shotgun, since it fires three pellets at a short range (4-5 tiles), and deals very high knockback to zombies. Mage Towers are very effective against single larger zombies but will struggle against massive waves. On top of that, they are more expensive than other towers.

## Description

*"Multiple projectile, short range, fast firing tower."*

* Requires 15 Wood and 15 Stone to create.
* Can have up to 6 (per party member) of this building type at a time.

## Strategies and use

* Does incredible knockback damage, placing them on outer edges of your base will let you do massive damage to zombies and delaying them. On massive waves (15+ zombies), it's recommended to place a Bomb Tower behind it to do major splash damage to hordes, weakening or even killing the zombies; those that make it will usually be eliminated by the Mage Tower's high burst damage or delayed by the knockback.
* Best placed behind walls and melee towers on the edge of the base.

 Gold Stash  •   Gold Mine  •   Resource Harvester  •   Wall  •   Door  •   Slow Trap
**Towers**
 Arrow Tower  •   Cannon Tower  •   Melee Tower  •   Bomb Tower  •   **Mage Tower**
Zombs.io Wiki

Welcome to the Official *Zombs.io* Wiki
the *Zombs.io* compendium by the players, for the players.
We are currently maintaining 768 pages (65 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Quick Links
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What is *Zombs.io*?

ZOMBS.io is a new Zombie tower defense game. Build your base and defend it against zombies at night!

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*Zombs.io* Links
Official websiteZombsRoyale.io

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Enemies

**Enemies** in Zombs.io are hazards that the player must fight or avoid.

## Zombies

**Zombies** are basic enemies. Zombies won't spawn at night until you place the Gold Stash. It goes on forever after tier 6 [orange zombies] at type 10, at wave 141.
Having more players in your Party increases the number of zombies that will spawn.

## Bosses

**Bosses** are on waves 9, 17, 25, 33, 41, 49, 57, 65, 73, 81, 89, 97, 105, and 121. A base needs to be strong to handle boss waves. Bosses are extremely weak against high damage singular attacks such as melee towers or just your spear. Bosses have a much higher HP than normal zombies, and one spawns per player in your party. Bosses are identical to monsters (see below), however they are much bigger and have higher HP.

## Monsters

**Monsters** are also popularly known as **Demons** because of their appearance, and because they spawn around red crystal rocks called Demon Stones, scattered around the map. If you are just starting out, *do not* attempt to kill them. They only give 1 gold, and they are impossible to kill with a pickaxe without using healing potions.

If the monsters are hit by a player or a tower, they will attack whatever hit them. **They will only attack if provoked**. Three monsters will spawn a red rock. When one dies, another one will simply respawn. If you move far enough from the red crystal rock, the monster simply stops attacking you and returns to their original position.

Killing monsters are a great way of leveling up your C.A.R.L, especially if you are in a high level base and have a low level pet.

## Players and their bases

Other players in your server can attack you and your base, and cause significant annoyance. In turn, you can also attack other players and their base.

The best way to kill a base is to attack the gold stash with a spear. It's preferred to use a spear that has been upgraded to gold to do significant damage. Low tier spears were once able to destroy strong gold stashes, but due to previous exploits and dedicated base "raiders", they have been made much weaker.

Base "raiders" are players that dedicate themselves to killing high-wave bases. They are often frowned upon by many players due to them having the ability to kill a base within 5 minutes while strong bases take about 2 hours to upgrade and build.

Bases only attack you if you whack it or it’s owner or the owner’s pet a few times and will stop attacking you after roughly 3 minutes.

Players might attack your base, spam your chat, or kill you. If your base is strong however, players should have a hard time killing your stash.

However, base raiders with scripts can kill bases, no matter how strong a base is. Using many tabs, they can use multiboxing to control many players at once. Also known as "No Life Disease", these players obtain gold to upgrade spears. Once their spears are upgraded, they are clumped together into a ball, where they attack the gold stash all at once, overwhelming the base's defenses. Scripts like multiboxing are frowned upon, and many have called for a patch to fix multiboxing.
Zombs.io

*"Build. Defend. Survive."*

**ZOMBS.io** is a 2D tower defense MMO that is focused on both building and survival. To play, just visit the official website!

## How to Play

Gather resources and build a base, defend against zombies and raiders and get top 1 on leaderboard!

### The Essentials

* In this game, you control a small yellow character, armed only with a pickaxe. (you can buy more tools later on)
* You are tasked with harvesting nearby resources with this pickaxe, such as wood and stone.
* With these resources, you can then begin building your base, beginning with a Gold Stash.
* With your Gold Stash built, start harvesting gold by placing Gold Mines.
* Once your base is built you must then defend it from enemies such as zombies, which come out at night, and grow stronger with each passing day.
* Place towers to help defend your base; each tower has different abilities.
* Buy and upgrade new tools, armor, and other items from the shop to help you along the way.
* As you progress through the game you can level up both your base, character (shield), and your tools.
* You can also choose to team up with other players in order to build a bigger and stronger base.
World Records

## What Are Zombs.io World Records?

A Zombs.io World Record is the highest entry in a category for Zombs.io. The two categories are Score, and Wave. The highest entry for Wave, would be the person who has reached the highest wave ever recorded by the game, and Score being the the highest Score ever achieved in a party.

The Score category is a bit different than the Wave category. It is different because it uses total score, that being the added score of every member in the party when the base dies, while Wave is simply the wave the base was at when it died.

## What Are The Different Categories?

In the last section, I went over the two basic categories Score and Wave, but it's a bit more than that. On top of the Score and Wave categories, there are the Daily, Weekly, and All Time categories. All Time is the highest Score or Wave recorded thought the history of Zombs.io, Weekly is the highest Score or Wave recorded in the current week, and Daily is the highest Score or Wave recorded that Day. The main difference being Daily and Weekly reset after a while, while All Time does not.

## World Records

### **Current World Records**

Current World Records
 ARTEMIS, Sirr0m, Lost Ascend, Technical, BlueLatios, Trollers, L O L O L, Percy

**Past World Records Holders**

**Bryan Smith**. Bryan was a skilled player who broke records in both categories 7 times. He was the first to discover many bugs in the game, the most popular one being infinite timeout. He revolutionized how bases work fundamentally and was the inventor of the famous X-Base design.

**Forger**. Forger was the first player to break the 100B score barrier, and the former "gigachad" as the kids of today know of. He was briefly mentioned in Bryan Smith's 101B Score record video. Having started attempting for score records in early 2018, he achieved the 62B score record on 21/09/2018. See source...

#### **Notes**

The highest records ever submitted - attempted by Demostanis and Bad Players - were created through the use of bots to be able to AFK for a month and a half. The highest of which got 403B score achieved in 53,196 waves. These records was removed on 17/05/2020. While the score record has been beaten ironically by now, the wave record remains unchallenged.

Spammed score records - created by abusing a bug causing many entries to be submitted to the database with the wave of 0 - were only recently removed (on 12/05/2023). Before then, one score attempt would cover the whole All Time leaderboard.
Shop

"More Hats coming soon!"    The **Shop** in Zombs.io is the place where players can buy and upgrade their tools and armor, among other things.
To access the shop, either click on the shop button , or simply press B or O. To get gold for the shop, go to the Strategies page on the wiki for some decent base building ideas!

There are 5 tabs:

## Weapons

*Main article:* Tools
Your main items in the toolbar, just don't get the tier 7 bomb confused with the health potion!

Pickaxe: deals 20 damage to zombies, 10 to monsters, but no damage to bases and other players. Farms resources, as well as fights very weak zombies early game.

Spear: strong weapon that attacks fast and melee-type. Read changelogs to see recent nerf to Spears.

Bow: ranged weapon that usually has no accuracy. Annoying to use because you have to click to shoot (holding will just extend the arrow animation) but does HUGE amount of damage per projectile (14,000 damage on tier VIII).

Bomb: small AOE ranged weapon that can blast groups of zombies at once, but does the least amount of damage out of all weapons (tier VIII only at 9,000 damage).

* Spear
* Bow
* Pickaxe
* Bomb

## Armor

*Main article:* Tools#Shield
Your main player versus zombies defense tool when you are using Spear, or if tackling one of the very hard bosses!

Shield: protects you from zombies. It can go to tier X with 85,000 shield health!

Shield had a bug, as buying Shield tiers above tier I would not actually equip it; your Shield's health was still 500 (equal to tier I's). This fortunately has been fixed!

* Shield

## Hats

*Main article:* Hats
The main accessories, makes you wonder if hats from zombsroyale.io will come to zombs.io... Hmmm...

Horns: the only decorative in zombs.io. It is very cool looking, however there are no advantages to the horns.

* Horns

## Pets

*Main article:* Pets
Your main and only friends during a solo or squad play through, they listen to what you want them to do ALWAYS! Every 8 waves (starting from wave 9) bosses will spawn, killing them will give you Tokens, allowing you to evolve the pet.

C.A.R.L: Fights for you. Levels up to the level after the wave, after that it will not gain any experience.

Woody the Harvester: Harvests resources for you. Really helpful because it is a fast resource farmer, and you can already gain the majority of your resources by placing Resource Harvesters.

* C.A.R.L
* Woody the Harvester

## Utility

The Health Potion is for your player's health, and the Pet Potion is for restoring your pet's health. Both cost 100  . Cool!

Health Potion: Heals your player up to full health.

Pet Potion: Heals your pet up to full health.* Pet Potion
* Health Potion
Door

**Door** is a type of building in Zombs.io. They are like Walls but weaker, they block all enemies and players, except players belonging to the party who placed the door. To all party members they will appear transparent, but to all enemies they will appear opaque like walls.

## Description

"Allows party members to enter your base."

* Requires 5 Wood and 5 Stone to create.
* Can have up to 40 (per party member) of this building type at a time.
* Doors are slightly weaker than Walls, although Doors are more expensive.
* Tier 8 Doors regenerate health after 1 second.

 Gold Stash  •   Gold Mine  •   Resource Harvester  •   Wall  •   **Door**  •   Slow Trap
**Towers**
 Arrow Tower  •   Cannon Tower  •   Melee Tower  •   Bomb Tower  •   Mage Tower
Challenges

One Of Each Tower Challenge - Survive as many waves as possible **using one of each tower.** That includes gold mines, arrow towers, cannon towers, etc. You can place as many resource harvesters as you want though. You can also upgrade your towers. The average wave reached should be 20.

Tier One Buildings Challenge - Survive as many waves as possible **using only tier I towers.** You cannot upgrade your gold stash. You can upgrade your tools as high as you want. The average wave reached should be 10.

No Items Challenge - Survive as many waves as possible **using only the tier I pickaxe.** You can't upgrade your shield or have potions. You may use and evolve your pet if you like. You can upgrade buildings higher. The average wave reached should be 50\*.

Only Gold Mines Challenge - Survive as many waves as possible **placing only Gold Mines**.You can still place resource harvesters, though.You can still upgrade your tools. you can also upgrade your towers. The average wave reached should be around 9\*\*\*.

\*You don't need items to have your gold stash survive in the game, so the No Items Challenge can get your wave up to 150 if you upgrade your buildings high enough. But you will probably die\*\* constantly due to not having a shield, making it harder to upgrade and the chance of getting a higher wave smaller.

\*\*Dying only loses you 25% of your resources, and all of your tools. Doing the No Items Challenge makes dying not so harmful (you would have to do the entire playthrough with a tier I pickaxe and nothing else, except resources of course.)

\*\*\*Because of the boss fight, it might weaken or destroy your towers,and no attack towers means the boss is much harder to battle,since you can only upgrade the Gold Mines and you can get killed in the battle and leave you with a tier I pickaxe
Suggestions

Suggestions:

Add a save button and pause button. That way you can save your base when you close your computer. Pausing can be helpful, too.

Add a tier 9. My tier 9 suggestion is amethyst.

Gold mines are too slow and can take more than 5 minutes to upgrade ONE TOWER to emerald from ruby. Add a gold resource more rare than the trees and stones to be mined on the map, or buff the gold mines so the max level can make 100 - 150 per second.

Add more pets! Carl and woody can do stuff, but there aren't enough pets.

Put a cost on the pets.

Add more hats, and put a buff on the first hat so that it's not just scary and devilish.

Let the Woody pet farm both resources at once if they are close together. If the Woody can't even mine the rock on top of a tree that it's mining, then the Woody has a small brain.

Put a cost on the hat.

Make the typing range go all the way across the map, but if you do that make a private party server or add an option to make your conversations public.

Buff Woody. It is way too under-powered, only being able to mine 4 resources at once with the max level. This makes the Woody have no match against the Resource Harvesters because they do 20 resources per second at the max level AND can mine multiple resources at once.

Let Carl have a sword. You don't fight with a pickaxe (how can a carl's pickaxe do 8000 damage while our pickaxes have 20 damage even at max???)

Add an option for private servers so players
can experiment with certain bases and stuff
Data/Validators/Unit Compare Kill Count

### Exemple use

This has similarities to the function of a Veterancy Buff, but has less flexibility/options and is only a condition, which doesn't grant anything unless it's attach to something that does. It also only validates once per effect, so the effect requires to run often if it's to be checked periodically. On buff behaviors however, this could lock/unlock them with the Validator - Disable field.

## Field Categories

### Other Unit

The kill count of this other unit can be compared with the concerned **Unit**. If left to none, then only the **Unit**'s kill count is verified and compared as a stock.

### Unit

Which unit has his kill count validated.Can be compared to the Other unit if wanted.
Zombs.io Wiki/Top section

Welcome to the Official *Zombs.io* Wiki
the *Zombs.io* compendium by the players, for the players.
We are currently maintaining 768 pages (65 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Quick Links
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Similar Games To Zombs.io

Ah, zombs.io. Such a fun and interesting game. Of course, some people try to cash in on the popularity and try to make similar games with similar art style, tiers, and more. Here's just a list of a few of them so you do not get confused with the real thing.

1. Moomoo.io

This one basically "mimics" zombs.io's art style in terms of graphics. Heck, sometimes the rocks and trees look like zombs.io's trees! don't worry though. It is a decent game to play if you want to keep spending hours upon hours grinding wood, stone, and a new material called food to restore your health. Yes, I do play it sometimes, but only if there is a really good update I wanna check out. Even though it came before zombs.io, when they first added tiers it came AFTER zombs.io's publish date.

Actually, that's the only prominent one that is literally zombs.io's lost brother.

There are a few others, like Starve.io, except that it is completely different but still features tiered items.

However, maybe YOU have your own opinion! Just please do not make games that aren't even related to zombs.io like diep.io.

2. Surviv.io

Surviv.io also has almost the same art style as zombs.io although the things you're supposed to do in this game isn't like zombs.io at all, except for surviving that is. Like, the rocks almost look the same. Thing is that if you play with school connected wifi, Surviv.io won't work but either way it depends if your school blocked it or not. (sorry if this thing was too short i couldn't think of anything else)

3. Taming.io.

Taming.io is not very similar to Zombs.io but it does share some similarities such as pets, buildings, defense, and groups. Check it out and you will understand what I mean.

4(same as both, except you can add your own numbers)
Resources

**Resources** in Zombs.io are the basic materials used to construct buildings and buy upgrades.

Resources can be harvested by hitting trees or rocks with a pickaxe, having resource harvesters, or by killing bosses. You can also place Gold Mines to farm gold. Gold can be used to buy items and upgrade buildings.

Upon death, players lose 30% of all their currently owned resources. They will lose the same percentage of resources when the Gold Stash dies (thus making it easier to build a base after the Gold Stash's death and not worrying about farming resources at all).
Data/Score Results

## Score Results

### Definition

Defines which values will be displayed at the score result(statistics after each game)

## Categories

* Build Order: Fixed category, just Build Order
* Callouts
* Experience
* Graph: Score Values, you want to show The chosen score values need the report field to be "sample", because we need an list of snapshot of that value
* Pane: Rarely used. Compact statistics.
* Performance:
* Root: This defines the Header of the statistics tabs. You can put wanted score results here.
* Standard: Score Values, you want to show The chosen score values need the report field to be "final", because we need the total amount.