Weapons ( New )

Materials List: Copper, Bronze, Iron, Steel, Blood Ore, Mythril, Star Ore, Valiant.

Conventional Weapons are weapons that are easily used and maneuvered.

Absurd Weapons are weapons that are outrageous in one aspect or another.

Shortsword - 1H - Deals + ( 1d4 / 1d6 / 2d4 / 2d6 / 3d4 / 4d4 / 5d4 / 5d6 ) Physical Damage on Attack. Parries ( 1d4 / 1d4 / 1d4 / 1d4 / 1d4 / 1d6 / 1d6 / 1d8 ) Physical Damage from Non-Critical Attacks from Conventional Weapons. Each bonus attack grants you an additional + 1d4 Damage until end of turn. Conventional Weapon. Whenever you get a critical hit, you stab your target, causing your attack to deal Pure Damage.

Longsword - 1H / 2H - While Wielded One Handed, deals + ( 1d6 / 1d6 / 1d8 / 1d8 + 1d4 / 2d8 / 2d8 + 1d4 / 3d8 / 4d8 ) Physical Damage on attack. While Wielded Two Handed, deals + ( 1d8 / 1d8 / 1d8 + 1d4 / 2d8 / 3d8 / 3d8 + 1d4 / 4d8 / 5d8 ) Physical Damage on attack, Parries ( 1d4 / 1d4 / 1d4 / 1d6 / 1d6 / 1d6 / 1d8 / 1d8 ) Physical Damage from Non-Critical Attacks from Non-Absurd Weapons, and provides you + ( 1d4 / 1d6 / 1d8 / 1d10 / 1d12 / 1d20 / 1d20 / 2d20 ) Physical Damage on Critical Hit. Conventional Weapon. Whenever you attack a unit that attacked you while you were wielding your shield since your last turn, you deal a bonus ( Armor x 0.25 ) Physical Damage on attack to that unit.

Greatsword - 2H - Deals + ( 1d8 / 1d12 / 2d8 / 2d10 / 2d12 / 3d10 / 3d12 / 3d20 ) Physical Damage on Attack. Critical Hits deal + ( 1d6 / 2d4 / 2d6 / 2d8 / 1d20 / 2d10 / 2d12 / 3d10 ) Physical Damage. Has a 25% Chance to become a Power Attack, which causes the attack to deal + ( 1d6 / 1d8 / 1d10 / 1d12 / 2d6 / 3d6 / 5d4 / 6d4 ) Physical Damage. You can exhaust yourself on attack to deal + ( 1d6 / 1d6 / 1d6 / 1d10 / 1d10 / 1d10 / 1d20 / 1d20 ) Physical Damage to your target, but have a 75% Chance to lose your attack on your next turn. While attacking a unit, if your attack leaves your target at 25% or less of their Max HP, you have a 25% Chance to cleave them in half.

Warhammer - 2H - Deals + ( 1d6 / 1d8 / 1d10 / 1d12 / 2d6 / 3d4 / 4d4 / 5d4 ) Physical Damage on Attack. Deals Blunt Damage, which deals + ( 1d4 / 1d6 / 1d8 / 1d10 / 1d12 / 2d6 / 3d6 / 5d4 ) Physical Damage to units with greater Armor than your Attack Damage. Blunt Damage dealt in this way also has a ( 50 - Armor )% Chance to Break your targets' Bones, down to a 20% Chance. While your enemies' bones are broken, they take 1d4 Pure Damage whenever they attack, move for the first time in a turn, or cast a spell. Bones are unbroken when units are healed. Whenever you are attacked by a Non-Conventional Weapon, you gain + ( 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 ) Damage Resistance on that damage. When you attack targets who are below 35% of your Hit Points, you have a 25% Chance to Smash their heads, instantly dealing damage to them equal to 15% of their Max Hit Points.

Shortbow - 2H - Deals + ( 1d4 / 1d6 / 1d8 / 1d10 / 2d6 / 2d8 / 2d10 / 2d12 ) Physical Damage on attack. Has an attack range of 15m. For each bonus attack you've had this turn, you have a +5% Bonus Attack Chance, up to a +20% Chance. When you attack a target for the third time in a turn, that attack deals +100% Damage.

Longbow - 2H - Deals + ( 1d6 / 2d4 / 2d6 / 2d8 / 2d10 / 2d12 / 3d8 / 3d10 ) Physical Damage on attack at a range of up to 25m. Grants half as much bonus damage unless you stood still on your last turn. Deals + ( 1d4 / 1d4 / 1d4 / 1d6 / 1d6 / 1d6 / 1d8 / 1d8 ) Physical Damage on Critical Hit. Has a 5% Chance to shoot your target in the head, causing that attack to instantly become a critical hit and gain x1.5 Critical Hit Damage.

Staff - 2H - Grants you + ( 5% / 10% / 20% / 30% / 40% / 50% / 65% / 80% ) Effect with your Spells, With an additional + ( 10% / 20% / 40% / 60% / 80% / 100% / 150% / 200% ) Effect with your Spells on the first spell you cast on each of your turns.

Buckler - 1H - Grants you + ( 2 / 4 / 6 / 8 / 10 / 13 / 16 / 20 ) Armor. Block up to ( 1d4 / 1d4 / 1d4 / 1d4 / 1d6 / 1d6 / 1d6 / 1d8 ) Physical Damage on taking damage from a Non-Absurd Weapon.