Richard Puncher

Richard Puncher is the captain of the Roundhouse Pirates

## **Appearance**

Insert Appearance Description here.

Insert Personality Here.

## **Statistics**

* Class: Level 7 Brute Fighter
* Race: Long Arm Human
* HP: 67
* AC: 18 (Mithril Plate Armor)
* Strength: 18
* Dexterity: 14
* Constitution: 14
* Intelligence: 10
* Wisdom: 12
* Charisma: 14
* Bounty: 350,000,000 Berries
* Aliases: Knight Mare

## **Abilities / Powers / Equipment**

#### Overview

Richard is a fighter, and has many abilities that allow him to attack hard and fast. By combining all these skills he can unleash powerful barrages of punches that surpass even the strongest of beasts, a result of his years of training in the art of boxing. Not to mention his extended reach of his long arms allowing him to attack from a safe distance.

#### Action Surge

Richard, once per short and long rest, is able to go beyond human limits and do 2 actions and 2 bonus actions in one turn instead of just one of each.

#### Long Limbs

Due to Richard's long arms, any melee weapon attack he makes is extended by an additional 5ft, allowing him to effectively punch people from 10ft away.

#### Sudden Reach

Richard, whenever he makes an opportunity attack, has advantage due to the length of his arms making it difficult to escape his grasp.

#### Human Determination

Richard's endurance is an unstoppable bastion. So powerful that once per day, even if his hit points are reduced to zero, he can choose to remain standing at 1 hit point.

#### Fighting Style: Unarmed Fighting

Richard is an expert at boxing, especially punch techniques, making the most of his unarmed strikes. His unarmed strikes can deal bludgeoning damage equal to 1d6 + his Strength modifier on a hit. If Richard isn't wielding any weapons or a shield when he attacks, the d6 becomes a d8.

Additionally, at the start of each of his turns, he can deal 1d4 bludgeoning damage to one creature he has grappled due to his powerful grip.

#### Second Wind

Richard can channel his stamina to restore some of his hit points as a bonus action so he can continue fighting. On his turn, he can use his bonus action to restore 1d10 + His Fighter Level Hit points. Once he does this, he must finish a short or long rest to restore it.

#### Ki Adept

Richard is able to hold a small pool of Ki and use it to allow him to fight faster and stronger. He has a pool of 2 Ki points, as well as a 5ft increase to his movement speed, and as a bonus action he can unleash a flurry of blows, attack twice with his unarmed strikes.

#### Vicount

Richard has a +2 rapier that was given to him by Eins when they stole it. Richard. doesn't use it as intended, instead of quickly jabbing people within, he mostly bashes people with it like his fists.

#### Brute Force

Over years of knuckle-shattering training and encounters with fierce combatants, Richard has become able to strike with especially brutal force, with both his fists and any weapon he has trained with. Every time Richard hits with an attack, he can deal an extra 1d4 damage. As he trains, he will eventually deal an extra 1d6 at 10th level, 1d8 at 16th level, and 1d10 at 20th level. Currently, his fists deal 1d10+1d4+Strength Modifier.

#### Eight Impacts Fist

Richard, thanks to reading a certain book, has picked up some rudimentary knowledge on the martial art. This martial art allows the user to channel the vibrations of their strikes to overwhelm their opponents and shatter all defenses as each strike is a deadly shockwave. Richard is able to replace the regular bludgeoning damage of his unarmed strikes into thunder. By doing this, his attacks gain the siege property, allowing him to deal double damage to structures.

After training with this style for the better part of 2 months, Richard has learned to channel the full vibrations of his strikes to bypass defenses. As part of making an unarmed strike, Richard can make the attack with advantage and deal an extra 1d8 thunder. He can only do this an amount of times equal to his proficiency bonus, but he will progressively improve.

#### Unarmed Master

Richard, due to his constant battles, has hardened his fists beyond previous limitations as his fists now wreak havoc on his enemies, attack hard and heavy. As part of making an attack with his unarmed strikes, he can choose to take a -5 bonus to attack rolls, but in turn does an extra 10 damage for that attack. Also the damage dice size of his unarmed strikes increase by 1 (1d4 => 1d6 => 1d8 => 1d10 => 1d12 => 1d14 => 2d8)

#### Martial Artist

Richard, taking inspiration from Zack's fighting style, has made his fighting style more refined. Now he can inflict more damage by choosing the most devastating places to punch, the damage dice size of his unarmed strikes increase by 1 (1d4 => 1d6 => 1d8 => 1d10 => 1d12 => 1d14 => 2d8), as well as allowing him to strike faster with the residual energy as a bonus action.

#### Multiattack

Richard, after months of attacking fast and heavy, has increased the speed of his strikes, allowing him to attack twice in a single turn, as opposed to once.

#### Six Powers

Richard, after reading the skill book, has learned two skills of the Six Powers, that being Iron Body and Tempest Kick. As a reaction to taking damage, Richard can reduce all incoming damage from that source into half. Afterwards, he loses his movement speed until the end of his next turn. Tempest Kick allows him to replace his unarmed strikes with ranged slashing attacks of 60ft.

#### Special Moves

* Roundhouse Riot
	+ An all or nothing flurry of attacks from Richard, utilizing his Action surge and both Ki points to attack a grand total of 6 times with any of his Roundhouse punches.
* Roundhouse Rage
	+ A regular Roundhouse punch, but instead with Eight Impacts, dealing thunder damage.
* Roundhouse Rock
	+ A powerful punch utilizing his unarmed master feat, less accurate, but dealing significantly more damage.
* Roundhouse Rock-Out
	+ A combination of both Roundhouse Rage and Roundhouse Rock, a supreme punch that shatters defenses.
* Roundhouse Rockhard
	+ Richard gets rock hard using Iron Body to defend himself.
* Roundhouse Ripper
	+ Richard spins his arms at incredible speeds and launches a wind blade that shreds through the enemy like a buzzsaw. Very similar to the Ki Cutter Technique.

## **Trivia**

* His training involves breaking the bones in his hands so they heal harder, making his punches powerful.
* Richard used to be a Samurai Fighter, but changed after learning the Brute Subclass existed.
* After 2 weeks of knowing Eins, Richard did not know she was a woman, the revelation coming as a big shock. Turns out Richard can't tell the difference between men and women.
* Richard, much like Eins, is able to do large amounts of burst damage, expending all their resources to unleash devastating attacks. In practice duels between them, the winner is typically decided through just the initiative order.
* Richard's name is a joke about punching people's crotches.
* Richard shares many similarities with Luffy.
* Richard loves the One Piece equivalent of Yugioh, called Yugiho, a card game.

## **Quotes**

* "You're a girl?!" To Eins despite knowing them for 2-3 weeks beforehand.
* "I'm not your mother last night!" A response to Jimmy Sing calling him a whore.
* "I'm rock hard right now!" Said to Manfred The Mountain.