recursal/Fanatic-Fandom huggingface dataset:
171.3

**171.3**

* Fixed two black screen cases: one was a sky lockup, the other had to do with your character getting ragdoll-teleported upon leaving the game into infinity Z position and staying there forever, preventing you from ever re-entering that server. Now you'll get teleported back to ground IF that ever happens (and it shouldn't again in any case)
* Added a -nomansky launch argument for the game to launch without the sky system and fallback to a simple sky (which also currently makes the water turn green). Just in case anyone gets driver crashes non-stop until we have those resolved, please try that out
* Reduced rate of food consumption by 33%
* Fixed Ptero throwing its rider off when it runs out of Stamina. It is supposed to force-land in that case, which it now does correctly :)
* Megalodon saddle is now properly craftable on your player character. If you already have unlocked the Engram, you may need to respawn (die and respawn) your Survivor once to get it alas. (Fast Travel will also work)
* Made dinos not look at the people who are riding them :-D
* Improved the look of the Obelisks at night-time. Made the Moon bigger, because yeah. Fixed Carnotaurus rider offset
* Modified how some vfx draw calls are sorted for a slight perf gain.

> Note: This Client/Server build is compatible with all 171.x servers (except 171.0), but if you want the changes to Food consumption and Ptero landing and Megalodon saddle, you need to update your server to 171.3
>
>
227.0

**Released** - *19 December, 2015*

* New Structure: Fireplace
* New Structure: Primitive Cage
* Industrial Forge can now quickly convert Wood into Charcoal
* Industrial Cooker now uses irrigation for its water craftings, so you can attach it to an endless water supply
* Catwalks can no longer attach to sloped roofs
* Fixed floating/infinite item bags after structures were autodestroyed
* Fixed Plant Species X / Turrets attacking creatures you're taming, or through Behemoth Gates
* Players who get stuck in foliage are no longer killed when the foliage is chopped down
* Fixed case where players could get-to and traverse under the world
* Fixed issue with Tribelogs getting reset
* Added new Server Admin Commands:

```
destroytribestructures
destroytribedinos
destroytribeplayers

```

Will destroy all instances of those things on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.
171.0

**171.00**

* Fixed "Message of the Days" for hosted servers. They'll now work, specified here in the GameUserSettings.ini (imgur link, pastebin)
* Added Sky for Direct X 10 Shader Model 4 rendering
* Tamed dinos now look at allies when they're nearby, to increase realism :)
* Added a loading progress meter to avoid the appearance of frozen game stalls, and fixed another blackscreen/infinite load case.
* Added a "Difficulty" slider for Local/Custom Servers that scales the levels of the creatures encountered, along with the quality of loot (but not quite linearly with each other, so you can expect a tougher challenge overall as that slider goes up!)
* Added the capability to choose respawn region upon each player respawn. Set 12 spawn regions, rather than 4
* Added code now for flyers to not follow you into water, and land creatures to have a depth limit they're willing to follow you to :)
* Adjusted various Quality Group graphics settings to increase performance on each tier
* You can now properly apply the ARK Founders' Parasaur Saddle Skin, to the Parasaur Saddle :)
* Increased the length of time for dead player bodies/inventories to decompose, to 20 minutes
* You can now whitelist specific SteamID's that will always be granted access to your server. Even if it's full.
* Console key can now be rebinded through the Options Menu
* All Host Game options are now visible in the in-game launch menu (which also affects single player), as well as saved in INI for easy access
* Fixed an issue where sometimes no servers would return
* Server Player counts should finally be fixed in-game
* Downloading ARK Data Characters into other Servers will no longer lose them
* You can now rebind the Arrow Keys properly (strafe, turn, whatever you want)
* On your server, you can now use 'cheat' or 'admincheat' to cheat after logging in as and admin. "cheat broadcast MessageString" will now let you broadcast a server message to everyone on your server (which also force displays the chat). Note that you can also set a Message-Of-The-Day here:

```
 [MessageOfTheDay]
 Message=Hello and welcome to my ARK! :-D

```

* Added an option to hide the Server Name from your Pause Menu, so that streamers don't have to give away what server they're playing on.
* Your last server filter settings now save and restore
* Argentavis now has a very limited (60% reduced) targeting range for live creatures, but his targeting range for corpses has been boosted by 40%. So watch out if you've got a dead body around, you might want to get out of the way :) . In any case, this is more true to their real-world likely behavior and will make them grief less.
* Your riding character now looks in the direction your camera is facing, along with your mount.
* Fixed a silly enemy pathing case that would make them needlessly turn around a lot in tight confines.
* Reduced default Dino following distance by 50%
* You can now craft directly from within your pet's inventory
* Fixed a missing map file. Please ensure your servers are running 171.10 to avoid incompatibility.
200.0

**Released**  - *14 August 2015*

* "Survival of the Fittest" and "Total Conversion" Support, finally! Instructions on how to host your own ARK SotF server will be posted momentarily!
* Re-Fertilizer now acts upon an area, not on a single foliage
* Warning time on turrets is no longer used when targeting grenades/rockets
* Supply Crates that don't move and have no loot (due to no items generated) no longer appear on primitive servers, etc
* Fixed a bug where getting picked-up while climbing a ladder would teleport you when dropped
* Fixed Preverving Bin bug with consuming items and not giving you jerky
* Super ARK Server Management Tool! manage all your mods visually, install new mods and total conversions, update mods, manage all server settings visually, connect to RCON, and soon enough do this all remotely! - Upload and Instructions for this new tool coming shortly.
176.0

**176.0**

* Unversioned Update: Rewrote distance field shadowing for ~7 miliseconds per frame saved on Titan X. Should be significant for any other cards that have Distance Field Shadowing enabled.
* Fixed remaining ladder climbing error
* You can now walk all your dinos backwards
* Removed the Dino Inventory Slot limits
* Raised the dino fall damage velocity threshold by about 33% and decreased fall damage by 33%
* Upped the Argentavis' Stamina by 150%, to better enable long-distance flight, it loses stamina when flying as the Ptera.
* Blue Supply Crates that weren't appearing are fixed.
* From the backs of dinos, only doors are now activatable. Otherwise [E] will dismount.
* Drop-All no longer drops equipped items (dino saddles etc)
237.0

**Released** - 25 March, 2016

**LIMITED EVENT: ARK: Eggcellent Adventure, March 25 - March 31**

* Snow and Swamp caves
* Increased Server Performance
* Majorly Reduced Client CPU utilization where many Dinos are active, significant gains for most players
* You can no longer be mounted on Flyers within ARK Caves
171.5

**171.5**

* PIN codes now work properly on Doors, and also have been enabled on Small and Large Storage Boxes. Note your Tribe does not have to use the PIN codes, but this will prevent non-TribeMembers from accessing those functions. However, if the container is destroyed, it drops the contents anyway of course.
* Server Admin Passwords are working again, both from "ServerPassword" key in the "ServerSettings" section of the INI, and via commandline. Sorry about that, server admins!!!!
* Resolved error with sky rendererer that would cause some players to crash or ock at the end of the loading process when connecting into a game.
* You can now upload Character & Dino Data from Tribute Terminals on Official Servers.However note these data can only be Downloaded onto Local or Unofficial Servers, for now.
* Removed the "suicide" command. It was for testing only and is not a realistic thing.
* Fixed invisible ocean caverns
* Improved loading feedback to not have any temporary black/screen / possible lock between loading the initial gamedata and connecting to server. Should now be seamless.
183.32

**Released** - *6 July 2015*

* Fixed a bug where some legit cave structures were getting destroyed via the new underground-exploit prevention logic (will go live on ARK Official Server Network tonight)
* In PvE, Tamed Dinos will no longer attack other players' corpses/dino-corposes which they can not consume
232.3

**Released** - *15 January, 2015*

* Enabled Animation & Garbage Collection Multi-threading on Dedicated Servers for significantly increased dedi server performance
* Fixed Dimetrodon Eggs creating Sarcos ;)
* Made Berries have a much longer spoiling time in Beer Barrels
* Made Beer Barrels not lose their stored items on server restart
228.2

**Released** - *24 December, 2015*

*Unversioned Hotfix: Fixed singleplayer issue where dinos would keep moving after dismounting them.*

* Increased Mistletoe drop rate 2x
* DodoRex takes 166 coal to summon
* PvE no longer get affected by enemy poison grenades
* Non-Winter creature spawns are fixed (Trikes, Pteros, etc)
* Non-Primitive Item Drops removed from Primitive servers (retroactive, any 'hidden' engram will be destroyed and not dropped anymore)
* Wild Dino AI will now flee if stuck, can't reach target, or low on torpor
* Fixed sluggish movement that could occur when on the back of Platform Saddles

* INI Options for server admins to scale tamed dino stats (for experimentation of balance). Example values that we're currently considering:

```
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_DinoTamed_Add[(code)] = (value);
PerLevelStatsMultiplier_DinoTamed_Affinity[(code)] = (value);
PerLevelStatsMultiplier_DinoTamed[(code)] = (value);

Example: PerLevelStatsMultiplier_DinoTamed_Affinity[4] = 0.4f;

```

Codes:

```
Health = 0
Stamina = 1
Torpidity = 2
Oxygen = 3
Food = 4
Water = 5
Temperature = 6
Weight = 7
MeleeDamageMultiplier = 8
SpeedMultiplier = 9
TemperatureFortitude = 10

```
224.0

**Released** - *21 November, 2015*

* New Creature: Compsognathus! Time to form your own Compy gang :)
* New Structures: Rocket Turret, Sea Mine, Wall Lamps!
* New 'Weapon': Magnifying Glass!
* Tribe Admin Logs (which can also act as effective "offline event" logs even for solo players!!!!). Server can set "MaxTribeLogs" in Server Game Mode INI, which determines how many Tribe log entries are kept per Tribe (default 100).
* Custom RP-oriented Recipe/Cooking System (including Skill-Based results) -- finally, you can now create your own unique recipes for S### Burgers)! Servers can optionally disable this feature in their GameMode INI via "bAllowCustomRecipes=false"
* +3 Max Survivor Level, +3 Max Dino Level
* Raised Official Server Max Structure & Max Tamed Dino Limits by 20%
* Owned or Claimable Rafts can now be "Demolished", and destroyed Rafts now sink to the ocean floor
* Server Admin Logs (including RCON support) , launch with "-servergamelog" and use RCON command "getgamelog" to print 100 entries at a time also outputs to dated file in in "\Logs", adjust max length of RCON buffer with commandline:

```
?RCONServerGameLogBuffer=600

```

* bPassiveDefensesDamageRiderlessDinos Server GameMode INI option to allow spike walls to damage wild/riderless Dinos
* Fixed underwater ice cave that was deleting Dinos
* Fixed Dino walking-backwards movement animations
* Improved and optimized IK on most Dinos
* Improved Dino navigation logic to better dynamically navigate around other Dinos
* Fixed several rare client crashes
1.3 (Primitive Plus)

**Released** - Xbox: October 12, 2016 in 743.0 | PC: October 22, 2016 in 248.4
**Source** - Xbox Primitive Plus 1.3 Patch Notes | PC Primitive Plus 1.3 Patch Notes

* Obsidian pickaxe harvest rates increased
* Lumber Gate icon added
* Brick gate icon added
* Fishing lootables edited to remove non-primitive items
* Apiary bee duplication fixed - increased harvest rates of drone and queen bees
* Melee weapon balance - many weapons have been adjusted for damage
* Taming balance pass - fish, poultry, ribs, and bacon no are now balanced / no longer OP
* Weight of dried rice reduced
* Ground cashew engram is no longer duplicated in the handmill
* Brick gateway can be placed in the world
* Allo kibble can be crafted in cooking pot or cauldron
* Cashew milk can be consumed like any other consumable
* Various items no longer act as a feeding trough (traps, cabinets, miners box, etc.)
* Fermenting barrel description improved to be more informative
* Custom arrow balance - all arrows should have distinct damage differences
* Water tower snap point improved to snap in a more logical placed
* Collision for the cement ramps has been improved - no more crouching through doorways
* Custom arrows can be used on core ark weapons (bow and crossbow)
* Damage done while using the longbow increased
* Rolling pin texture on the cooking station readded
* Lumber gateweay can be placed in the world
* Poultry can be cooked using all cooking methods (campfire, grill, etc.)
* Clay from primitive + no longer turns into the clay from scorched earth
* Lumber ceiling placement and snap points have been improved
* Repairing while using the grindstone has been fixed
* Crafting while using the grindstone has been fixed
* The destructible mesh for stone fences corrected
* Custom consumables also give HP repleneshment like standard ARK consumables
* Fences have been renamed to be more descriptive
* Smokehouse naming has been improved to be more descriptive
* Destructible mesh for the smokehouse has been corrected
* Wine is no longer labeled as beer in radial menu
* Destructible mesh for pontoon bridge has been corrected
* Spelling mistakes in cement mixer has been corrected
* Water tower description has been improved to be more descriptive
* Icon has been added/corrected for the fishing traps
* Cigarette crafting time has been reduced to 5 seconds
* Cigarette consumption sound replaced with a non-eating sound
* Tudor (L Bar) collision improved
* Tudor bar naming is now consistent in all views
* Issues with limestone resolved - lumber structures no longer need limestone / limestone is recognized in valid crafting scenarios
* Gunpowder barrels and engram no longer disappear on relog
* Canteen engram remains learned after relog
232.0

**Released** - *15 January, 2016*

* New Dino: Dung Beetle!
* New Dino: Dimetrodon!
* Beer Barrels. Beer. Hangovers.
* Garbage Collector performance improvements (less stalls)
* Fix for disappearing Quetz'
* Fixed a memory leak
* Fix for remaining issue involving falling off your Dinosaurs! (/ passing thru dinosaurs)
* Battle Tartare & Enduro Stew can no longer be stacked (one cancels the other). Battle Tartare damage buff reduced to +60%, Enduro Stew damage buff reduced to +35%.
* Large Storage Box HP increased to 2400 and number of item slots to 45. Smithy HP decreased to 1500.
231.4

**Released** - *8 January, 2016*

* More Tamed Dino balancing adjustments:

```
+35% Dino Harvesting Rate
2.2x Turret Damage vs Dinos (originally was 3x prior to dino rebalance)
1.5x Non-Bullet Projectile Damage vs Flyers
-30% HP decrease to Tamed Flyers/Quetz
-20k Tamed base HP on Giganotosaurus
+25% Direwolf Tamed HP

```

* Turret Damage vs Dinos (Bullet and Projectile Turrets) can be customized on your server with:

```
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoTurretDamageMultiplier=1.0

```
219.4

**Released** - *15 October, 2015*
(Server-Side fixes)

* Fixed a bug where Babies were consuming Food from their Inventory much faster than they should have been. (They were considering their max maturation Food-limit for purposes of "being full", rather than their "age-scaled" food-limit. This was causing them to always be "hungry" and want to consume food every "tick", rather than gradually over a far longer period of time. Thank you sharp-eyed Redditors for identifying this, and our apologies for the bug!!)
* Also reduced generally Baby Food consume rate scaling by 40%, and increased maturation speed by 30%
* Changed mating range to use the visual mesh bounds rather than the 'capsule' bounds, resulting in more effective mating range for larger dinos
223.2

**Released** - *14 November, 2015*

*Unversioned Client Hotfixes: Fixed particle fx not appearing on junction boxes after reloading save games in singleplayer. Fixed issue with spawn points not aligning to minimap on custom levels that had altered minimscap scales.*

* Organic Polymer now spoils after 30 minutes, can only be stacked to 10, and clamped "overdamage" on the harvesting of Organic Polymer. It now also kills humans if they eat it, a primitive form of cyanide pill (don't worry, an actual concealed pill item will be forthcoming ;)
194.0

**Released** - *07 August 2015*

* Moving most servers to new faster host! Better official server framerates, woot!
* Activating the Flare Gun when riding a Dino will now automatically shoot the Flare upwards
* Your selected Survivor Spawn Region is now remembered when reconnecting your client
* Server Admins can now disable Taming on a per-Dino basis via their config
* PvE server admins can now enable building in Caves via their config
* Gendered Tamed Dinos will only drop Eggs if Mate-Boosted now, and only Female Dinos lay eggs now ;)
* Alpha predators now give 4x the regular amount of resources and nothing but prime meat!
* Added Alpha versions of Carnotaurus and Utahraptor -- they buff less than the Alpha Rex, however.
* Fix for one last case of possibly erroneously entering Spectator mode
* Picking up your own Tamed Dinos' eggs no longer aggros Wild Dinos of that species ;)
* Titanboa now has damage overlay
* Sarco tail has proper IK again
* Barricades (Metal and Wooden) can now be painted
* You can now eat/drink when caught in a Bear Trap
* Can no longer ride a dino that is snared in a Bear Trap... gotta free it first.
* You can no longer mount a dino if you're snared in a Bear Trap
* Harvested resources now properly respawn in singleplayer/non-dedicated host!
* Alpha Dinos now damage stone structures

* New Server's "GameUserSettings.ini" values:

```
//to allow building in caves
[ServerSettings]
AllowCaveBuildingPvE=true
or
?AllowCaveBuildingPvE=true

```

* And in Server's "Game.ini", to prevent Taming of specific Dino's:

```
[/script/shootergame.shootergamemode]
PreventDinoTameClassNames="Argent_Character_BP_C"
PreventDinoTameClassNames="Ptero_Character_BP_C"
//etc etc -- all dino classnames are in the ARK Dev Kit, maybe someone can put them on the ARK Wiki ;)

```
223.0

**Released** - *12 November, 2015*

* *Unversioned Hotfix: Disabled LODBias console command for Skeletal Meshes. Is not supported and causes rendering problems.*
* New Creatures: Kairuku & Angler Fish!
* New Structures, Catapult, Minigun Turret
* Creature "Fur" pass
* Tiered Server Admin, Wildcard Admin, & Tribe Admin Nametag Icons
* PvE "Tribe Warfare" option (capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time). This is enabled by default. To disable it, add:

```
WindowsServer\Game.ini (or LinuxServer)
[/script/shootergame.shootergamemode]
bPvEAllowTribeWar=false

```

If you want Tribes to be able to cancel an agreed-upon war before it has actually started (default not allowed), then you can also add into that INI:

```
bPvEAllowTribeWarCancel=true

```
188.0

**Released** - *21 July 2015*

* New Structure: "Single Panel Flag" which is a simple flag that has one solid panel canvas, handy for custom painting onto.
* Massive performance improvement to structural integrity calculation (namely, less lag/stalls on the server when destroying/replacing pieces of large connected structures)
* Bronto now likes a certain Kibble ;)
* Eggs are about 50% more common to find
* Eggs now last for 30 min on ground (prev was 20 min)
* Ant (Titanomyrma) will not follow you into Water anymore. Land insects don't like water ;)
* Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000
* Swimming backwards on a dino no longer desyncs with the server
* Tamed Scorp shouldn't drown anymore. In fact various tamed dinos that were not swimming to the surface should now try to stay on the surface when not being ridden.
* Fixed pop-in of underwater cave meshes
* Per-Pixel Sign painting, with real-time multiplayer simultaneous painting: please don't draw offensive things! <3
* Electronic Animal Trackers: track your dinos, track wild dinos, track enemy dinos (or players), put on one yourself and don't lose your corpse!! <ShamWow!>
* Throwable Torches
* Mac & Linux Controller Support: for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers ;)
* Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly!
222.0

**Released** - *05 November, 2015*

* New Dino: Giganotosaurus!
* New Items: Metal Sword, Wooden Shield, Metal Shield, Riot Shield
* 'Soap' Item to remove Structure/Item dyes. (Craft at Cooking Pot: Water, 3 Polymer, 2 Oil )
* Crop Plots can now be placed on platform saddles, including Plant Species X
* You can now Mount your DodoRex Mask on the Trophy Wall-Mount to show off your elite badassery
* Key Lighting Memory & cpu performance optimizations.
* In a Tribe, players can no longer "pick up" structures that they do not have Demolish rights for
* Fixed a bug with 'Personally-Owned, Admin-Only Demolish' Structure Tribe Governance setting where non-Admins could Demolish Structures that were built before the settings were applied
* Stone Behemoth Gate Crafting moved to Smithy and crafting cost reduced
* Added a Server Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default.

```
INI ShooterGameMode StructureDamageRepairCooldown=0 to disable it.

```

* Server Option to allow Locking All Item Containers and enabled it on our PvE servers.

```
commandline ?ForceAllStructureLocking=true to enable it

```

* Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish.

```
commandline ?AutoDestroyOldStructuresMultiplier=1.0 to enable it

```
238.2

**Released** - 3 April, 2016

* Increased Eurypterid spawn frequency by 60%
* Rhino can now be picked up by Quetz
* New Saddles are now craftable on Beaver-Smithy
* Official Extinction Event servers now have 2x-3x settings
* Rhino tames 40% faster
* Non-Official Extinction Event servers will now auto-restart properly
* Reduced Dunkleosteus maximum Torpor
195.1

**Released** - *07 August 2015*

*Unversioned Client Hotfix: Spawn BG music no longer erroneously plays forever when fast-travelling.*

* Alpha predators no longer damage metal structures, only stone structures as intended.
* Can no longer pick up Alpha Raptors using flyers.
* Alpha predators now consume corpses properly.
* Alpha predators attacks no longer damage riders directly. (now is consistent with regular dino attacks)
170.41

**170.41**

* Fixed occasional "Fatal Error" with tooltips, by removing the loading tooltips, for now.
* Tab is now a rebindable key. Tilde (~) opens the console.
* Low Memory Mode (4GB) is for people with only 4GB of System RAM. It will use approximately 2.4GB of RAM to get into an ARK as a client. Extreme Low Memory Mode uses the least memory, at only about 2GB of RAM to get into an ARK as a client, however it also has no sounds, and is mostly for debugging. In either Low Memory mode, you will get full world streaming to reduce memory spikes, so you will see more pop-in.
212.1

**Released** - *17 September, 2015*

*Note: Server Admins can change the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost) via this commandline option: "MaxPlatformSaddleStructureLimit=Number" (or in [ServerSettings] of their GameUserSettings.ini)*

* Fixed -SM4/Extreme Low Memory Mode crashes with Plant Species X / Raft.
* Changed network protocol back to "SteamP2P", which includes automatic port forwarding, until we introduce an option for servers to dynamically optionally use straight UDP protocol (increased network performance).
241.2

**Released** - 19 May, 2016

* Fixed various TheCenter structure placement, teleport, collision issues, dino difficulty curve, and dino spawns
* TheCenter clients now work properly on Mac
* Fixed general case where you could place structures within world geometry
* Generated shadow distance field data for the rest of TheCenter world geometry meshes (sorry for the large one-time update!!)
* Saved some RAM on non-ShaderModel5 platforms by discarding unneeded distance field data
* Reduced Wild Compy HP and Damage by 50%
186.2

**Released** - *15 July 2015*

* After being successfully Tamed, Tamed Dinos will now bias towards consuming the least-nutritious food in their inventory (that is still edible by them). Thus for example a carnivore will eat all inferior Raw Meats before eating Prime Meat within its Inventory, making it more viable to store high quality food on your Dinos over lengthier periods of time for the long haul.
* Put all meats taming speeds/values exactly where they originally were. Made Kibbles 40% faster for Taming than Raw Meat ever was, and it's got SUPER AFFINITY (if you use the right kind of Kibble for your Dino -- for example Raw Prime Meat may net you a 70% effective tame now, whereas using the right Kibble can get you close to 100%!). May continue to buff Kibble, but let's take it one step at a time with seeing how useful it is now :)
* Fixed an issue replicating network data on Structures (Sign strings, etc)
* Fixed a general issue placing structures (mortar and pestle, crop plot, etc)
* Metal Water Tank is now buildable again ;-P
* Fixed a client connection Timeout case
* Fixed edge case where players weren't quite recovering enough Oxygen when popping head above water at lower server FPS
243.4

**Released** - 24 June, 2016

Requires Server Update:

* Fixed some pillar building issues (couldn't place pillars directly on platform saddles/rafts, or on some platform-ceiling extensions).
* Fixed issue of getting more Swamp Fevers if you had Leeches attached to you on each subsequent game relaunch.
* Fixed issue where some swamp water dino spawners weren't active.
* Fixed issue where some servers/clients were stalling out.
192.0

**Released** - *01 August 2015*

* Fixed Function and Middle Mouse Wheel keybindings work again
* Sickle now yields 3x the amount of  Fiber it was previously harvesting per stroke.
* Various Spectator Camera and control improvements
* Canteen can now be properly filled up at a Water Tap.
* Primitive Servers now have the missing engrams:  Feeding Trough and  Sickle
* Lots more Dino Damage overlays (almost all of them), and now properly dissolves away
* Fixed a bug that was causing hitchy startup/loading on Mac/Linux and memory spikes on some dedicated servers
* Reduced aggressive immediate dino repopulation to avoid server lag spikes
* Players should not randomly become spectators anymore
202.2

**Released** - *26 August 2015*

* Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn't break them anymore. Sorry about that!
* Total Conversions are now listed at the bottom of the sessions list when not in a TC
* Failure to join a TC (such as SotF) no longer results in two overlapping popups
* Fixed a crash that some singleplayers were getting after a load
* Fixed another game-load crash case (associated with some Doedicurus functionality)
186.0

**Released** - *13 July 2015*

* Missed This: Raw Prime Meat is now 1/3rd as fast as it was previously to tame (it's equivalent to Raw Meat) -- but same Affinity. Kibble is 1/2 as fast as Raw Prime Meat was previously to tame. We will be adjusting these back to more-or-less their previous speeds in our next major Update.
* Fixed the Enchanted Lake Of Wonders... well, the lake that was missing water physics, more specifically ;)
* You can now equip the Spyglass while riding on a dino. Note that doing so will always zoom-in with it (since we don't want to steal the Right Mouse Button input); simply unequip it to stop zooming.
* Hopeful fix for players/dinos after load falling thru floors
* Server Hosts can now configure per-DinoClass Wild & Tamed Health and Damage Multipliers in their INI (nerf those flyers in Primitive!), and these apply dynamically
* Fixed water tank water not saving properly
* Fixed tamed dino level bonuses not holding when taming across save games, and speed getting messed up, and Auto XP not applying
* Fixed an infinite-oxygen-underwater exploit.
* Fixed a case where by swimming at a certain angle you could almost completely avoid losing stamina
* Attacking when in water while riding no longer causes a movement de-sync
* Fixed amphibious stamina recovery while in water, now it's very fast as intended.
* Dino Stats are now retained properly when uploading/downloading across maps
* Fixed a bug where Wild Dinos were not naturally recovering their Torpor over time
* Max Level increased by 4 for Players and Dinos
* Configurable Low/Medium/Far Targeting & Wander Range for Pets
* Omni Electric Lamp
* Reinforced Ceiling-Door and Reinforced Window-Door
* Industrial Multi-Grill!
* Two new tripwire traps: audio alarm and gas bomb!
* Audio-Alarm Away & Offline raiding notifications, Phase 1!
* Eggs for all animals and circle-of-life 'Taming Efficiency' boosting per-dino Egg-Kibbles!
* Customizable Bandwidth setting for players to choose a bandwidth appropriate to their own connection. Can further improve structure-streaming speed, if you have sufficient bandwidth to handle it as a client. (Can also eliminate any remaining DC's if you reduce it and you're on a lower bandwidth connection.)
* Improved AMD Shadow flickering fix
* Destroying a Behemoth Gate Frame will now also destroy the Behemoth Gate within it
* Current Day # & Time is now displayed on the Spawn/Character Creation UI

*ARK Dev Kit Changes*

* Mods can now add engrams and items without having to override the Master Item List or the Engram List—they can simply Add Engrams using the "Additional Engrams" array, can also remap existing Engrams to new classes using the "Remap Engrams" array, and items don't have to be in the Master Item List to be used anymore—if they're referenced, they just will naturally get used (and consequently, existing saved items in people's save files will not get messed up anymore!)
* Mods that change the player class now still get armor attached properly
235.8

**Released** - 14 February, 2016

* Added ARK Valentine's Day Event, which will run until 5pm EST Monday. Get new "Box o' Chocolates" Item randomly dropped by mating tamed Dinos, eating it will insta restore full HP, or knock 40% off a Dino's Tame Bar (Remote Use). Also during the Event, 2x Mating/Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption!

Custom servers can activate the event with "-vday" commandline!
* Fixed "Unassigned" key bindings on localized languages
218.7

**Released** - *8 October, 2015*

* Shotgun base damage increased by approximately 30%
* Player engrams no longer count towards "max" inventory items
* Dinos can no longer damage structures thru "underneath" ceiling pieces
* Getting stuck under terrain will once again properly teleport you back above the terrain
* Shotgun networking further changed: clients will need to update to have working shotguns on Official Servers specifically ;)
231.8

**Released** - *11 January, 2016*

* Fixed issue where you could fall thru Quetz/Dinos when unboarding them (requires server update)
* Fixed rare case where water Dino would appear on a client to fly off into the air when unboarding it
* Fixed a few Dev Kit related things for these examples:

```
Passenger Saddles Mod
A Workshop Item for ARK: Survival Evolved
By: Drake
This is a Stackable Mod which adds an Engram for 'Trike Passenger Saddle', which seats up to 3 survivors. Note: Currently the Passenger Saddle only supports passengers when equipped onto 'new' Trikes found on the ARK...

Extension: Raptor Claus]
A Workshop Item for ARK: Survival Evolved
By: Drake
This Map Extension adds a Raptor Claus that flies around your ARK from 12AM to 2AM, dropping magical Loot Gifts! Happy Holidays! Map Sublevels Added: TheIsland_RaptorClaus (v1.1)

```
216.1

**Released** - *28 September, 2015*

* Fixed a couple server crashes
* Re-added missing "Small Crop Plot" Engram
* Improved Stag jump animation
* Fixed an NPC Spawn Zone that had improper spawning configuration
* Official Servers: Relaunching with -ForceRespawnDinos to destroy all wild creatures to flush out NPC's to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed :)
* Dimorph Kibble is now cookable from Dimorph Eggs ;)
* Fixed issue with not being able to climb ladders on certain platform structures/rafts
* Fixed Mac rendering issue in Snow Biome (black screen)
218.0

**Released** - *6 October, 2015*

* Quetzalcoatlus & Flying Platform Saddle. (Airship?!)
* Option to Remove the default "sail" from the Raft ;)
* Machined Sniper Rifle
* Tranquilizer Darts
* You can now lock and/or pincode Elevators
* Sarcos now swim in shallow swamp water, making them speedy deadly creatures in the swamp
* Improved server perf by 15% using server-side movement optimization
* When aggro'ed, flyers no longer wander to a random point before attacking
* Swapped Fria Curry/Calien Soup Food-Water buff effects, as originally intended
* Server Admins can now set in their Game.ini:

```
CropGrowthSpeedMultiplier=1
LayEggIntervalMultiplier=1
PoopIntervalMultiplier=1
CropDecaySpeedMultiplier=

```

* Reduced rubber-banding and camera-flickering when moving upon a platform saddle.
* Raised Player and Dino Level Caps by +3 each
* Holo Scope can now be equipped on the Fabricated Pistol
* SotF Enhancements: Immediate Warpaints (freepainting doesn't require any items), Six Player Tribes, Megapithecus, Broodmother!
216.0

**Released** - *28 September, 2015*

*Server Admin Note: Server Admins may wish to run ONCE with -ForceRespawnDinos, which will destroy all Wild Dinos at startup and respawn them all from the current ARK biome values. This will get you a more clean immediate existance of the correct species in Snow, Swamp, etc.*

* Server Admin Note: One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline: -StructureDestructionTag=DestroySwampSnowStructures
* Fixed Dino unboarding offset
* Fixed a case where you could push your character through structures
* Fixed a ladder issue
* Fixed issue with Turrets mounted on Rafts/Dinos not being able to hit targets reliably when shooting down
* Fixed some Admin Manager SteamID's display on Mac
* Fixed SotF crash
* Whitelisted Admins are now allowed to join full games and they also don't count towards the player limit
* Fixed double hud overlays when in spectator mode and showing long-range HUDs and near HUDs
* Fixed issue with client & server steep slope climbing desynchronization when riding a Tamed Dino
* Fixed issue with invisible weapon in hand after loading singleplayer game
* Fixed water tanks not giving resources when demolished
* Human and Dino Level Caps Raised +5 each
* Swamp and Snow Biomes!
* Beezlebufo
* Direwolf
* Megaloceros
* Fur Gear Set
* Dimorphodons now lay eggs
* Added some initial furniture structures: Wooden Chair, Wooden Bench,Simple Gravestone
* Fixed issue where dinos wouldn't follow an ally target a moving platform structure
* Fixed IK issue where dinos legs could latch onto surfaces above them
* Fixed issue where Total Conversion custom Maps weren't listed in the Host Session UI
186.1

**Released** - *14 July 2015*

* You can place the Preserving Bin again :)
* Allied Dinos are now immune to your Gas Traps
* Made Eggs about 200% more likely to be found, and they now last for 8 days in regular inventory, rather than 2 -- store them in a Fridge to keep them nearly forever ;)
* Rebalanced some taming speeds: Raw Prime Meat is 70% as fast as it was originally, and appropriate Kibble is now as fast as Raw Prime Meat originally was. (non-Prime meats are the same speed as originally, as is the non-nutritious Cooked Prime Meat)
* Fixed a server inventory-related crash with the Multi-Grill
* Disallowed engrams/items are now automatically destroyed on primitive servers (or any server which uses a custom item list), retroactively. Primitive Servers online again.
* Updated & posted new Server Game.ini for Primitive Servers to correspond to new Engram layout. In the future, we will change this to name-based list rather than indexed list, so it will not become outdated again.
235.4

**Released** - *9 February, 2016*

Client-side changes:

* BattlEye protected servers are now indicated with an icon on the server list
* Made text labels 'overrun' rather than clip, better for displaying longer strings in translated languages.
* Updated master localization archive to have more strings! (multi line texts etc)
188.2

**Released** - *24 July 2015*

* Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don't try to hide dinos there, it's not legit ;)
* Removed the unnecessary word "Quantity" from the "Craft All" button
* Transponders no longer disappear if your body is destroyed and you have a loot bag so that u can find your bag -- they then attach to your loot bag. (if that's destroyed, however, then bye bye transponder)
* "Stay All" Whistle ("U" by default) now only affects things following YOU or the Dino that you're riding. (so if you have a team with other dinos following other team members, it won't stop those other dinos)
* Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData... still have to do the maps though :)
* Turrets require power again ;)
* Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn't have a clean shot -- turrets should be pretty badass killing machines now, shouldn't have any direct exploits remaining.
173.0

**173.0**

* Spinosaurus! Fear the beast!
* New Structures: Spike Wall (great for defending against incoming tribe dino attacks) and Food Preservation Bin items, and Beef Jerky!!! (Sparkpowder+Oil+Cooked Meat or Cooked Prime Meat+hour wait == SUPER LONG LASTING FOOOOOD!)
* General GPU optimizations plus new graphics configuration options: Mesh LOD slider, High Quality Materials checkbox (disabling this and restarting will have tremendous perf savings at the cost of less detailed terrain materials), Subsurface Scattering Checkbox (disabling this will make plants and skin material look a little less good, but also save a lot of perf)
* After login you now get a message indicating how you died if your character was killed when you were logged out (needs more details added)
* Pteras now land better when out of stamina, won't eject you as soon
* You and dinos can attack when no stamina now, however doing so will increase your torpidity
* Slight purple overlay when torpidity is increasing
* Spoiling timer exploits fixed
* Various ways to teleport into people's houses seemingly fixed
* Grenades rebalanced, ~60% damage reduction vs structures and now also require oil to craft
* PvE structures that haven't had a Tribe/Creator nearby in one week are now auto demolished. Can be disabled on player-run servers.
* Structure Limit now configurable for player-run servers
* Non-Tribe Flyer Carrying now an option for PvE servers
* Added Rich Metal and Regular Metal Mountain Rocks
* Metal Tools' durabilities fixed
* Character bodytype presets
* "Find Mods" button added to Host Game Menu
* Rare Limited-Edition Cosmetic Item Skin drops: Nerdry's Glasses (from the bellies of Dilo's) and Rex Bone Helmet
* Land dinos now lose stamina when swimming while mounted, Amphibious dinos (turtle, sarco, etc) now regain stamina much more quickly in water
* Unconscious dinos being tamed no longer can be harmed by non-tribe players in PvE
* Fixed bug where Generator with cables attached could not get its inventory accessed
* Tribe ID's and Player ID's are now guaranteed to be unique. Should eliminate future cases of player/tribe body snatchers.
* Realtime time and current map now indicated on pause menu
* Downloading mods at the Host Game screen now indicates download progress, mods that have been updated on Steam Workshop will now redownload
* Broodmother will now give Dossier and Steam Achievement correctly when defeated
* You can now set the temperature scale to Fahrenheit in the Options menu
* Upped bullet damages by about 20%
* Your current Biome/Temperature now updates correctly when riding a mount
* "Transfer Tribe Ownership" button is now clickable properly
* Base Carno damage buffed from 30 to 50, base Rex damage buffed from 50 to 80
* Rate of health recovery from mounts consuming corpses or trees is reduced (was previously essentially granting mounts nearly instant health recovery)
190.0

**Released** - *29 July 2015*

* Increased Max Player level to 74, and Max Dino level to 50
* Added new music to character creation UI
* Fixed some missing FPV melee animation hit notifications, fixed damage type on slingshot melee (was applying too much torpor)
* Raised minimum wooden bow damage for shortest-pulled arrows to 50%, up from 25%
* Added Dino Hurt-Damage Blood overlay (various dinos get bloodier as they take more damage to help visually indicate their health)
* Tribes have a new governance option as to whether only Admins can Unclaim Tribe Dinos
* Tribe name uniqueness on a server is now enforced (going forwards)
* +75% stone harvesting from stone sources
* Compound Bow & Armor-and-Hide Piercing Metal Arrows
* Linux Controller Support (Mac coming soon!): for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers ;)
* Increase to 4.0 Difficulty on Official Server Network (and increase of difficulty cap to 4.0)
* Fixed Dinos (Scorp, Anky, etc) getting stuck on Server when swimming and attacking (rubber banding)
* Finally bonus items on respawn ;)
* Fixed some minor exploits
* Added Mate-Boosted icon
* Stackable Mod support! This allows multiple mods to be used together and combine their changes -- works with existing mods too! and you can use Mods on custom maps now. To Use Stackable Mods from the in-game menu, simply goto the "Host Game" menu and then select a map, and a list of mods to stack. The top mod will take priority (i.e. is most likely to fully work), and any secondary mods will attempt to add items and other overrides, they may or may not work depending on what those mods actually do (most mods that add items will work as secondary mods... whereas you'll likely want to use any major rebalancing mod as your "base" mod :). We'll continue to add more functionality for what Stacked Mods can do, so stay tuned!

```
To specify stacked mods for dedicated server commandline, you first need to manually install the Mods by copying over the Mod files, then specify Steam Published File ID's in your Server's
GameUserSettings.ini like so (and just load the map via commandline):
ActiveMods=487516323,485734065

```

```
Or use a Commandline to launch it like this:
ShooterGameServer.exe /Game/Mods/485317707/halo?listen?GameModIds=222SomeMod222,333Shield333
(the left-most ID is the top mod)

```

```
Also one neato thing: the clients don't need to have ANY of the mods installed when they connect to the server.
They'll actually dynamically automatically download them all, one-by-one, install them, and then finishing connecting! :)

```

* ARK Dev Kit: Better mod features to add engrams to structures and remap items

**[MORE NOTES TO COME]**
237.2

**Released** - *28 March, 2016*

* Fixed low Easter Egg drop rate (remember Bunny Oviraptors are best!)
* Fixed Caves not unloading under some circumstances when leaving them (was wasting client performance and also causing some wrong visuals)
* Fixed day lighting affecting new Cave interiors
* Fixed stored Easter Eggs disappearing after server restarts
241.0

**Released** - 17 May, 2016

* Added The Center Official ARK Mod/Map as Free DLC
* Added new 100-player 'The Center' Official Servers
* Improved Non-TrueSky Sky & Lighting (+ SM4/Mac/Linux)
* Significant server PhysX & Networking optimization
* You can now pickup and toss Dodos & Dung Beetles. Rejoice!
* Fixed the huge stall/lock when you "Transfer" a bunch of items at once
* Arthropluera "Turret" AI mode option: won't move and will only used ranged attack against targets.
* Warmap now dynamically shows the mini-map texture of whatever level you're playing on (even with Mod maps :)
* Anonymous Dedicated Server package is now only 4GB! (down from like 30 GB)
222.8

**Released** - *10 November, 2015*

* A Giganotosaurus entering 'Rage' via damage also instantly enrages any nearby allied Giganotosaurus'
* Fixed bug that was making Giganotosaurus' invincible during their 'Rage' mode
* Reduced 400MB of Texture Memory, woot
* Ended some remaining 'Fear Evolved' bits (Obelisk Colors, Bone Alpha Dinos -- all of your costumes/hats already earned are kept, of course!)
* Fixed IK issue with dinosaur's legs getting "stuck" underneath floors
* Fixed a case where Dinos could deal damage faster than normal
* Sword and Shield Durabilities increased by 60%
240.1

**Released** - 5 May, 2016

*Fixes require Server Update!*
* Fixed Bola damaging you on Spike Walls
* Fixed Bola FPV mesh
* Fixed fish meats not cooking in pre-240 campfires and grills
* Fixed harvesting Salmon with Sickle (yields high quantity of Prime Meat)
* Fixed Arthropluera not being able to fit thru Caves/Gates (reduced collision size)
183.33

**Released** - *6 July 2015*

*ARK: Survival Evolved Game:* - *30.6MB*

* Fixed a client-side issue with building in caves (wasn't letting clients do it in legit areas)

*ARK Dev Kit:* - *10.1GB*

* Updated ARK Dev Kit to include latest code & content, as well as improved built-in-Editor Steam Workshop Uploader
* ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core "gamedata" of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers.
* Mod makers can now override the minimap and spawn regions
* Mods can now force the player to spawn-in rather than displaying the respawn map
187.2

**Released** - *18 July 2015*

* Turrets random aim spread reduced by 85%
* Turrets will no longer target carried/dragged characters if they're being carried/dragged by your team
* Ants (Titanomyrma) damage reduced by 25% and health reduced by 35% to 40% (soldier/drone)
* Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life (now have 15 minute timeout)
* Improved look of Grill and Stone structures slightly (not finished)