Technological Type

**TECHNOLOGICAL**
TYPE

Animate Objects This ability functions exactly like
the Animate Objects spell, but you can animate only one tiny or small object
per round. The object affected needs to have movable points of it's own for
this ability to work. This ability can be taken multiple times, each time
allows you to animate objects of one size higher (small to medium, medium to
large, etc.)

Repairing Attack: This ability causes the
strikes from your Zanpakuto to fix instead of break. When you strike an object
with your Zanpakuto, you can choose to have the object suffer no damage, and
instead be affected by the Mending spell. Alternatively, you can spend a
full-round action that provokes an attack of opportunity to make the object be
affected by the Make Whole spell. Any Kido, Shikai or Zanpakuto ability that
heals damage can instead repair constructs (Repairing Attack now acts exactly
like Healing Attack against Constructs).

Hamper Technology You must target a
technological device to use this ability. Roll 1d100, then add twice your
level. If you get a roll of 80 or higher, the technological object is somehow
negatively affected (The DM will choose what happens.) If you roll a natural
100, the object explodes, destroying it completely. If an object is too large,
defended or complicated, instead of exploding, it just will be noticeably
damaged.

Improved Hamper Technology This ability
requires Hamper Technology to take. When you use the Hamper Technology ability,
you can choose for the object to explode on a roll of 100 or higher. The roll
does not need to be a natural roll for this to work.

Affect Technology This ability requires Hamper
Technology to take. You can try to affect a Technological object to do
something you want (Something as simple as recharging a battery, opening an
electronically sealed door or something as complicated as bypassing a password
on a terminal) You tell the DM what you want to do, and he will assign a number
that you must pass for it to work. Roll 1d100 then add twice your level. If you
roll a natural 1, the object horribly malfunctions, doing usually the exact
opposite of what the character wanted. For example. the battery loses it's
capacity, a locked door fuses to the wall, or a computer crashes and needs to
be sent back to the company (provided that it's still covered by warranty).

Improved Affect Technology This ability
requires Affect Technology. When using Affect Technology, a natural roll of 1
does not destroy the device, but instead the device does nothing.

Summon Golem This ability requires animate
objects to take. You create a Golem from the ether that does your bidding
(Anything from doing laundry to attacking foes). You summon a construct of
incredible power. The creature uses the physical stats, attack ranks, and ACs
of the user of this ability +2. It has mental stats equal to one half the
user's. The first time this ability is taken you gain a rank one construct.
Each taking of this ability increases the rank by 1 culminating at Rank 6. This
construct automatically starts with Construct Traits detailed in “Friends and
Enemies”. Ordering your Golem is a standard action. You may, at your whim,
enter your Golem, as a move action, protecting yourself from damage while the
golem is active. If the Golem is destroyed, you take any damage over the
golem's hit points, and are thrust out of the golem to the ground. If your
Golem is destroyed, you may not summon it again for 1d6+1 rounds. When you use
this ability you lose your zanpakutou for the duration of the summoning, which
is at the will of the user as long as the zanpakutou is released. Your Golem
begins at Small size and gains one size category per rank. Modify it's stats
accordingly. This cannot make your Golem beyond Colossal size. You cannot take
the Summon type for the shikai abilities gained by your Golem nor can you take
Summon Golem.
***RANK 1*** The character summons a weak construct with: 75 Hit
Points, 5 damage reduction, land speed of 30 feet, 2d6 damage in unarmed melee
combat, and 2 Shikai Powers.
***RANK 2*** The character summons a average construct with: 150 Hit
Points, 10 damage reduction, land speed of 40 feet, 4d6 damage in unarmed melee
combat, and 4 Shikai Powers.
***RANK 3*** The character summons a strong construct with: 225 Hit
Points, 15 damage reduction, land speed of 50 feet, 6d6 damage in unarmed melee
combat, and 6 Shikai Powers.
***RANK 4*** The character summons a powerful construct with: 300 Hit
Points, 20 damage reduction, land speed of 60 feet, 8d6 damage in unarmed melee
combat, and 8 Shikai Powers.
***RANK 5*** The character summons a very powerful construct with: 375
Hit Points, 25 damage reduction, land speed of 70 feet, 10d6 damage in unarmed
melee combat, and 10 Shikai Powers.
***RANK 6*** The character summons a extraordinarily powerful construct
with: 450 Hit Points, 30 damage reduction, land speed of 80 feet, 12d6 damage
in unarmed melee combat, and 12 Shikai Powers. *Special:* All Shikai
Powers must be chosen the same per rank adding new ones as new ranks are
achieved. Once chosen, the abilities cannot be changed. Improved Summon Golem
One of your summoned golem gains 2 additional shikai Powers

Retain Blade: This requires the Summon Golem
ability to take. This allows you to retain a sealed version of your zanpakutou
while your summon is manifest. You may attack with it as normal. If you have
the Constant Release feat, you gain all of the benefits of the basic form of
the zanpakutou but no others.

Improved Retain Blade: This requires the
Summon Golem ability and the Retain Blade ability to take. It allows you to use
all of your shikai abilities not directly related to your Summon while using
the Retain Blade ability.

Mass Production: Requires Animate Objects,
Summon Golem and Retain Blade to take. You may add an additional golem to your
repertoire at one rank below your highest level golem. You may take this
ability multiple times to increase the number of Golems you have in your
repertoire by one. Every 2nd golem reduces the level of the golems by 1 (IE The
second golem is one reduced, the fourth golem is one reduced and the sixth
golem is one reduced etc) Assembly Line: Requires Animate Objects, Summon
Golem, Retain Blade and Mass Production to take. You may have an additional
golem on the field of battle. You may take this multiple times to increase the
number of golems you may have on the field at one time by one. Make Whole: You
may use the spell *make whole* as a spelllike ability at will while your
Zanpakutou is released by touching your Zanpakutou to the desired target.