Beliefs

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## Pantheons

Pantheons provide basic bonuses for cities, usually based on terrain, resources, or buildings. You may found a Pantheon once you've accumulate 50  Faith.

Note that if a bonus applies to a particular resource (Gold, Wine, etc.), the bonus will work regardless of whether the resource is improved or not. On the other hand, bonuses applying to particular improvements (Plantation, Pasture, etc.) will work as long as the improvement is not pillaged. Terrain bonuses always apply as long as you don't change the terrain - for example, by cutting down the jungle in a tile.

## Celtic Pantheons

The Celts get their own set of Pantheons as their Unique Ability, based on Celtic Deities. They don't provide  Faith because the Celts also gain 3  Faith per City from their UA. Also, other Civilizations do not benefit from them.

## Founder Beliefs

You may choose one of these beliefs when founding a Religion, and these affect only the Founder/Owner of the Holy City.

Each Founder has a National Wonder associated with it that can be built when a certain % of the World Population follows your Religion. Constructing this Wonder allows the founder/Owner to select a Reformation Belief.

Points; +5 Golden Age Points from all Holy Sites).
When you spread your Religion to cities other than your Holy City gain +20  Food in Holy City scaling with new followers of your religion.
 Ceremonial Burial
when an owned unit is killed in battle. Bonus scales with Era; +5  Faith
from all Holy Sites). When a Great Person is expended,
 Council of Elders
+5  Science from all Holy Sites). When a city adopts
 Divine Inheritance
 Food,  Science,  Gold, and  Production; +5  Faith from Holy Sites).
 Hero Worship
+5  Production from Holy Sites).
Receive  Faith and  Golden Age points when you conquer a City, as well as Great General points (if the city is landlocked) or Great Admiral points (if the city is coastal).
 Holy Law
from all Holy Sites). When you unlock a policy, gain 5  Faith,  Science,
 Theocratic Rule
from all Holy Sites). 'We Love the King Day' boosts the  Faith,  Culture,
 Transcendent Thoughts
+5  Food from all Holy Sites). when you enter a new Era, Holy City
 Way of Noble Truths
Receive 30  Tourism when you spread your Religion to foreign cities, scaling with the number of Followers of other Religions.
+10  Influence when spreading your religion to City States.
+1  Happiness per 10 Followers from peaceful foreign Civilizations.

\* [Equation for Council of Elders is as follows: (30 \* (100 + (numcitiesfollowing\*numcitiesfollowing)) / 100]

## Events

Some events are associated with a belief

From what I can see, it can be triggered when you reform your religion

## Follower Beliefs

These beliefs provide bonuses for cities following this Religion. You can choose one of these beliefs when founding a Religion, but when the Religion enhances, you may choose another.

All buildings give 'Boosts Pressure of Religious Majority emanating from this city by 25%, and increases this city's Resistance to Conversion by 10%,' unless otherwise stated.

## Enhancer Beliefs

These beliefs provide additional empire-level bonuses that may help you in spreading your Religion. You may choose one of these beliefs when using a Great Prophet to enhance your religion. Enhancing a religion allows Inquisitors to be purchased with  Faith in cities where that religion is the majority.

Minimum of 35  Influence in City States following this Religion.
 Inquisiton
Removing Heresy no longer causes Resistance.
 Medicancy
 Orthodoxy
 Prophecy
Prophets of this Religion are 25% stronger and Cost 25% less.
+3 to Holy Site Yields, , , & .
 Sacred Calander
+3  Golden Age Points and  Gold in Holy for every City following this Religion.
 Symbolism
 Syncretism
other Religion is owned Cities.
 Zealotry
Strategic Resource quantities increase by 1% per following City (up to 25%).
Missionaries of this Religion erode existing Pressure from other Religions by 15% when Spreading Religion.

## Reformation Beliefs

In Vox Populi you need to build your Founder National Wonder or the St. Basil's Cathedral World Wonder to Reform your Religion (you may not Reform twice if you build both).

Followers of your Religion benefit from your Reformation.

and an additional 10% versus Land Units of players that do not follow your Religion.
 Defender of the Faith
, and an additional 10% versus Land Units of players that do not follow your Religion.
 Divine Teachings
 Faith of the Masses
and Stadiums with  Faith. These building produce +2  Culture each.
 Global Commandments
+10  Science,  Culture,  Gold,  Faith, and  Golden Age Points
per turn while the Host of the World Congress.
Receive 150 of these yields instantly when you pass a Proposal.
 Holy Land
 Inspired Works
Great Works produce +2  Culture.
 Sacred Sites
World and Natural Wonders gain +4  Tourism each.
 To the Glory of God\*
When you expend a  Great Person, gain +3  Gold,  Science, and
 Culture per City following your Religion (max 20 Cities).

\*Purchasing any  Great Person with  Faith has a cooldown of 5 turns (standard).