Land crawler and its variants

**Land Crawler**

The **Land Crawler** is a Standard Template Construct (STC)-derived vehicle that was discovered at the dawn of the Imperium of Man in the late 30th Millennium by an Adeptus Mechanicus Magos and technoarchaeologist known as Arkhan Land.

The Land Crawler is a multipurpose utility vehicle mainly used on Imperial Agri-worlds as a towing tractor or land-moving machine to clear new fields for planting and for transporting the harvest.

The vehicle is omnipresent across the galaxy and countless billions of Land Crawlers have been manufactured due to the vehicle's versatility, ease of maintenance, and forgiving driving characteristics.

It has been argued by more than one Imperial historian that the humble Land Crawler is the greatest of Arkhan Land's discoveries, even greater than the Land Raider, because after all even Space Marines must eat!.

Type: Tracked Vehicle Tactical Speed: 7 m

Cruising Speed: 22 kph Manoeuvrability: +10

Structural Integrity: 25 Size: Massive

Armour: Front 18(22), Side 12, Rear 12

Vehicle Traits: Rugged, Tracked Vehicle, Open-Topped, Ponderous

Crew: 1 Driver

Carrying Capacity: 5 Imperial Guardsmen plus wargear, can drag hefty weights and is almost as effective at dragging things along as the Atlas.

Weapons

None

Hull-mounted weapon (choose one of the following):

None

Vehicle upgrades.

Dozer blade. The term “Dozer blade” refers to a family of frontal hull attachments used by many vehicles throughout the Imperium. Most take the form or a large slab of heavy plasteel mounted atop heavy hydraulic shock absorbers, although some are more rigid “ram bars” whereas others have spikes, blades and other dangerous additions. Ostensibly designed to clear rubble and push wrecked vehicles, vehicle crews tend to use them as improvised weapons.

A vehicle with a ‘dozer blade increases the Armour of its Front Facing by +4. Additionally a ‘dozer blade allows the vehicle to treat terrain with heavy rubble and other detritus as open ground as long as it moves no faster than its Tactical Speed each Turn.

Options

The land crawler is a highly modular vehicle. It may take a enclosed crew compartment with a rarity of Average. This replaces the Open-Topped trait with Enclosed. It can also be gas proofed, for this it must have the enclosed crew compartment. Airborne toxins and gas cannot enter the vehicle now. This upgrade has a rarity of Rare.

Special Rules

Pondering forth, the eternal workhorse. The land crawler is a slow rugged beast that is easy to repair and don't stop for anything. Repair attempts on a Land crawler receive an additional +10. The land crawler doesn't lose speed from upgrades.

Rarity: Common

**Bruenhilde**

The humble Land Crawler is a staple upon thousands of imperial agri worlds and many other places. There are few imperial citizens who doesn't recognize land crawlers on sight and even some feudal world populations know of them.

The Siegried is a local variant stemming from Krieg, a blasted nuclear hellscape ravaged by war. In the early stages of said war, the Kriegians needed a cheap transport vehicle. Looking at the humble land crawler an idea was born. The Bruenhilde was born.

It is slow, has relatively little armour and poor armaments, it is however a Land crawler at heart and it will keep going until the end of its days.

The Bruenhilde is just a specific example of its transport modifications. These rules can represent a myriad of local modifications designed for transporting military personnel and materiel.

Type: Tracked Vehicle Tactical Speed: 7 m

Cruising Speed: 22 kph Manoeuvrability: +10

Structural Integrity: 25 Size: Massive

Armour: Front 22(26), Side 16, Rear 16

Vehicle Traits: Rugged, Tracked Vehicle, Open-Topped, Ponderous

Crew: 1 Driver, 1 gunner

Carrying Capacity: 10 Imperial Guardsmen plus wargear, can drag hefty weights and is almost as effective at dragging things along as the Atlas.

Weapons

Pintle-mounted heavy stubber which can rotate 360 degrees if the driver ducks.

Hull-mounted weapon (choose one of the following):

None

Vehicle upgrades.

*Dozer blade.* The term “Dozer blade” refers to a family of frontal hull attachments used by many vehicles throughout the Imperium. Most take the form or a large slab of heavy plasteel mounted atop heavy hydraulic shock absorbers, although some are more rigid “ram bars” whereas others have spikes, blades and other dangerous additions. Ostensibly designed to clear rubble and push wrecked vehicles, vehicle crews tend to use them as improvised weapons. A vehicle with a ‘dozer blade increases the Armour of its Front Facing by +4. Additionally a ‘dozer blade allows the vehicle to treat terrain with heavy rubble and other detritus as open ground as long as it moves no faster than its Tactical Speed each Turn.

*Ablative armour.* A crude and somewhat rudimentary method of enhancing a vehicle’s armoured protection, ablative armour often takes the forms of large sections of plasteel welded or in some cases hooked onto exposed areas of a vehicle’s sides. These types of modifications add to a vehicle’s staying power, but often slow it down due to the excess weight. Ablative armour adds +4 Armour to each of the vehicle’s Facings, but reduces the vehicle’s Tactical and Cruising Speed by 5 metres and reduce its Manoeuvrability by –10. Any Critical Damage (including Critical Damage caused by Righteous Fury) to a location that has ablative armour destroys the ablative armour but does not cause any other Critical Effects. Ablative armour cannot be repaired and must be replaced.

Options

None.

Special Rules

Pondering forth, the eternal workhorse. The land crawler is a slow rugged beast that is easy to repair and don't stop for anything. Repair attempts on a Land crawler receive an additional +10. The land crawler doesn't lose speed from upgrades.

Rarity: Average

**Siegfried**

The **Siegfried** is a modified variant of the Land Crawler utility vehicle commonly found by the billions all over the Imperium. The Siegfried is lightly armed and thus is mostly used as a scout and reconnaissance vehicle by the forces of the Astra Militarum.

The Siegfried was first developed out of necessity on the Death World of Krieg during the 500-year-long civil war that consumed that world and was intended to replace the Sentinel walker that was deemed unsuitable for the rugged battlefields of Krieg.

Although the Siegfried is no longer used by the regiments of the Astra Militarum's Death Korps of Krieg, who prefer to use the more versatile Sentinel, the Siegfried is still used by large numbers of other Imperial Guard siege regiments.

The Siegfried replaces the regular catalytic engine of the Land Crawler with a more powerful gas turbine engine so that the improved power-to-weight ratio provides the Siegfried with nearly double the top speed of the Land Crawler.

While the Siegfried is heavily armoured, it is usually kept in reserve and is rarely deployed to the front, although many Imperial Guard siege regiments use them to quickly exploit breaches in the enemy's defences when an opportunity reveals itself.

Type: Tracked Vehicle Tactical Speed: 10 m

Cruising Speed: 44 kph Manoeuvrability: -0

Structural Integrity: 35 Size: Massive

Armour: Front 24(28), Side 18, Rear 18

Vehicle Traits: Rugged, Tracked Vehicle, Enclosed, Reinforced armour

Crew: 1 commander/gunner, 1 Driver, 1 loader/fixer

Carrying Capacity: Not much apart from the personal stuff of the crew.

Weapons

Turret mounted Multilaser.

Hull-mounted weapon (choose one of the following):

None

Vehicle upgrades.

*Dozer blade.* The term “Dozer blade” refers to a family of frontal hull attachments used by many vehicles throughout the Imperium. Most take the form or a large slab of heavy plasteel mounted atop heavy hydraulic shock absorbers, although some are more rigid “ram bars” whereas others have spikes, blades and other dangerous additions. Ostensibly designed to clear rubble and push wrecked vehicles, vehicle crews tend to use them as improvised weapons. A vehicle with a ‘dozer blade increases the Armour of its Front Facing by +4. Additionally a ‘dozer blade allows the vehicle to treat terrain with heavy rubble and other detritus as open ground as long as it moves no faster than its Tactical Speed each Turn.

*Ablative armour.* A crude and somewhat rudimentary method of enhancing a vehicle’s armoured protection, ablative armour often takes the forms of large sections of plasteel welded or in some cases hooked onto exposed areas of a vehicle’s sides. These types of modifications add to a vehicle’s staying power, but often slow it down due to the excess weight. Ablative armour adds +4 Armour to each of the vehicle’s Facings, but reduces the vehicle’s Tactical and Cruising Speed by 5 metres and reduce its Manoeuvrability by –10. Any Critical Damage (including Critical Damage caused by Righteous Fury) to a location that has ablative armour destroys the ablative armour but does not cause any other Critical Effects. Ablative armour cannot be repaired and must be replaced.

*Superior plating.* Some vehicles are lucky enough to incorporate rare materials or internal reinforcement within their armour plating, giving them much greater amage resistance than standard armour and certainly more than hastily applied ablative patches. A vehicle with superior plating gains +2 Armour to all locations and gains the Reinforced Armour Trait. If the vehicle already had this Trait, then the Critical Damage it would suffer is halved again (to a minimum of 1). Superior plating always takes twice as long to repair as regular armour plating.

*Track guards.* Often the most vulnerable point on any armoured vehicle, damaged tracks spell the doom of most tanks. Unable to turn, move or retreat, an immobile tank is an easy target. The Imperial Guard sometimes issues track guards to both its transports and its main battle tanks in an effort to limit track vulnerability. Similar to ablative armour, track guards can be the difference between life and death on the battlefield. A vehicle with track guards gains +5 Armour against any hits that strike its Motive Systems. Any Critical Damage (including Critical Damage caused by Righteous Fury) to that vehicle’s Motive Systems destroys the track guard in that location. Track guards cannot be repaired and must be replaced.

Options

None.

Special Rules

None.

Rarity: Scarce