Level 21

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unsecure
»⠀Medium Entity Count

**Level 21** is the 22nd level of the Backrooms.

## Description

A hallway down Level 21.

**Level 21** is a large Level consisting of four hallways. These hallways are all estimated to be about 26 miles long. The hallways meet in the middle of the Level. The centre of the Level is a small open square with chairs and a desk. Entities never appear in this area but, instead, appear in the hallways.

The primary lighting on this level is provided by ceiling lights that appear to repeat themselves on the plaster ceiling or either regular office ceiling tiles. The tiles can occasionally be arranged either vertically or horizontally. The lights are fluorescent; however, unlike fluorescent lighting in Level 0, they don't provide sound and can take on various shapes and forms. The light switch on the wall is also linked to the ceiling and can be turned on and off; however, some do not have one.

Lights rarely fade or flicker at random times, and certain lights may be constantly off without shining again. There are also windows in the level, with another side shining white light or a void with stars, can also appear to light up the hallway, but they cannot be damaged or opened and are most likely to be seen in The Lobby Room.

### The Lobby Room

**The Lobby Room** is a sizable room where several passageways lead. These interconnecting rooms allow people to move to new passageways with different styles and layouts than the ones they just left. The architecture room is perplexing due to its appearance, which seems like multiple rooms or hallways sharing space, making a peculiar structure comparable to a labyrinth. The fact that The Lobby Room has a particular appearance that is shared by the halls that link to it.

An image of The Lobby Room.

Structures in **The Lobby Room** are utterly pointless and unnaturally bizarre, including the misplaced doors along with the closed room with no entrance, the walls and pillars that are positioned in the middle of the room to function as an overload threat, the excessive amount of light sources and the variety of fixtures that place in the same space, the different color and pattern of carpets that lie in the same location, and others that can be explicitly stated. Using these unnatural constructions, **The Lobby Room** was formed by sharing an area of each hallway space to link each other and allow people to walk to another place.

It is rumoured that there is a door at the "end" of one hallway that causes the hallway to extend for much longer than usual. This door has not been found but has been said to have valuable resources and many aggressive entities. If this door is found, do not enter it. It is to be reported to the M.E.G.

The doors that repeat on either side of the halls are always there. These doors can lead to random places in the Backrooms, including Negative and Sub-Levels. More often than not, they will cause you to appear somewhere else in **Level 21** or put you on a wall.

**+ Show known doorways**

**- Hide known doorways**

* Doors labeled 105 lead to Level 0.
* Doors labeled 356 lead to Level 4.
* Doors composed of sandstone can lead to Level 46.
* Doors labelled 34 lead to Level -6.
* Doors labelled with a balloon by it lead to a The Party That Never Was.
* Doors labelled 8-20 lead to their respective Levels.
* Unlabeled doors lead to Level 1.5.

## Colonies and Outposts

### M.E.G. Outpost Travelscape

* Holds 650 members.
* At the very center of the level.
* Hostility

## Entrances and Exits

### Entrances

Various tears in the walls of Level 20 can be entered to reach this level.

### Exits

The level is considered a hub to access other levels, as a few of the doors are marked with a random 3-digit number; entering that door will take you to a random level, such as Level 22, or many other levels.

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Stretchsterz, MaxCommonXD, Excerium

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.

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