O.W.L.

*O.W.L. enters the wasteland with only a single weapon, and he's determined to keep it that way. His ability to Fly gives him great mobility, and his improved accuracy ensures he never wastes a shot, but be careful: his low base speed might make it tricky to get out of dangerous situations.*

## Features

### More Accuracy

O.W.L. has more accuracy. With weapons that have spread, the spread will be reduced. O.W.L.'s base accuracy is 0.7, resulting in spreads being reduced by 30%. This effect is a multiplier and not a flat decrease; weapons with perfect accuracy, such as the Golden Grenade Launcher, are unaffected.
When combined with Eagle Eyes, the accuracy stacks multiplicatively, resulting in an accuracy of 0.21, or a 79% reduction in spread.
### Less Speed

O.W.L. moves slower. O.W.L.'s base speed is 3.25, which is roughly 20% slower than other characters' base speed of 4.
This effect has a unique interaction with Extra Feet. Extra Feet not only increases movement speed, but also removes O.W.L.'s passively reduced speed, resulting in a total speed of 4.5, the same as most other characters with Extra Feet.
### One Weapon

O.W.L. can only carry one weapon at a time. When attempting to pick up another weapon, it will simply replace O.W.L.'s currently held weapon, dropping it on the ground. Due to this, O.W.L. sacrifices flexibility, but will only ever gain ammo for his currently equipped weapon, allowing him to use it more effectively.
## Special

O.W.L. can Fly. This flight doesn't allow O.W.L. to go over enemies or walls, but does increase his movement speed for the duration. By default, Fly will increase O.W.L.'s speed to 5.5 for the duration, which is 37.5% faster than most other characters. With Extra Feet, Fly will instead increase O.W.L.'s speed to 6.5, effectively doubling the speed given by Extra Feet for the duration.
Fly lasts 2 seconds and has an extremely short cooldown of 1/6 of a second.
## Throne Butt Effects

Instead of having a duration, O.W.L.'s flight toggles on or off when his ability is used. This allows him to maintain flight for an infinite duration. Flight can be deactivated immediately, but still has the normal cooldown of 1/6 a second to be activated again.

In addition, while O.W.L. is not flying, he gains a 50% chance for every projectile to be a critical hit. Critical projectiles deal double damage. This results in an average 50% damage output increase. Critical projectiles do not have any visual distinction from non-critical projectiles.

Critical hits do not only apply to projectiles fired by O.W.L., meaning **enemy projectiles can also critically hit.** In co-op, projectiles created by other players can also critically hit. Multiple O.W.L.s in a co-op game do not further affect critical hits; only the first O.W.L. Throne Butt effect applies.

Critical hits are not checked for each projectile individually, but instead each frame will check every projectile that has not yet been checked simultaneously. This means that any projectiles that are created in the same frame will all share either being critical projectiles or not; for instance, every set of 4 bullets fired from a Quadruple Machinegun will all critically hit or fail to critically hit.

Projectiles that split into more projectiles, such as the Super Plasma Cannon or Flak Cannon, do not continue their critical status to their split projectiles, and instead roll once again for critical hits. This means that even if the original Super Plasma Cannon shot is not a critical hit, there is another 50% chance for the four Plasma Cannon shots to be critical hits. As these four projectiles are all created on the same frame, they share the above property of shared critical status.

Critical hits are only checked while O.W.L. is not flying, and any projectiles created while O.W.L. is flying remain unchecked. This means that **the moment O.W.L. lands,** **every projectile is simultaneously checked to critically hit, even if they were created while O.W.L. was flying.** This can result in surprising instant-death scenarios when landing near enemy projectiles. This does not affect any projectiles that were already checked, if, for instance, O.W.L. fires them while grounded, begins flight, and then ends flight again. In co-op with multiple O.W.L.s, projectiles are checked as long as at least any one O.W.L. is grounded.

## Ultra Mutations

O.W.L. also gains increased fire rate based on how far away his cursor is aiming from him. This fire rate scales linearly and has no upper limit.
O.W.L. also gains increased fire rate based on how close his cursor is aiming to him. This increase is linear.

## Loading Screen Tips

* *HOOT*
* *WISE...*
* *GREEDY...*
* *O.BSESSED W.ITH L.OOT(BNDT)*
* *360 HEAD SPIN*
* *GOLD*
* *EAGLE EYES ISN'T PINK EYE*
* *ONE GUN FUN RUN*
* *ONE WEAPON, MORE AMMO*
* *ONE IS THE LOWEST NUMBER...*
* *GOLDEN GUNS!?!?*
* *ON THE RUN*
* *STOLEN GOLD*
* *THAT TRIANGLE THING...*
* *CAN'T LET TRIANGLE SEE ME*
* *Y.V'S WRATH COMES FOR ME*
* *THAT CRYSTAL CREATURE...*
* *PURPLE SHINE, WILL BE MINE...*

## Trivia

* Moloch is a horny devil.
* O.W.L. stands for (O)bsessed (W)ith (L)oot.
* O.W.L., as shown by his loading screen tip "CAN'T LET TRIANGLE SEE ME...", fears Y.V., and will avoid him at all costs.
* O.W.L. wants to capture Crystal to add to his collection of loot due to her purple shine, as shown in multiple loading screen tips.
* O.W.L.'s goggles are implied to have been stolen from Steroids.