Weapons

*Generation Zero* boasts a large and various selection of weapons. As the player progresses throughout the game, they will find themselves stumbling across more powerful weapons.

The in-game weapons all share the same quality patterns. The qualities are dilapidated, worn, good, exceptional, special and experimental *(limited to a select few)*. The quality of the weapon dictates how efficient it will be in battle and also adjusts the physical condition of the weapon. A small crown can be seen also telling you the quality of the weapon. One crown is dilapidated, two crowns are worn, three crowns are good, four crowns are exceptional, five crowns are special and 6 crowns are experimental.

For attachments, see *Attachments*.
For auguments, see *Augments*.

## Melee Weapons

* Brännboll Bat
* Sledgehammer
* Resistance Pitchfork - DLC

## Handguns

* Möller PP  (.32 ACP)
* Klaucke 17  (9mm Pistol)
* .44 Magnus  (.44 Magnum)
* N9 Handgun (9mm Pistol) - DLC
* Volkov Handgun (9mm Pistol) - DLC

## Shotguns

* 12G Pump Action  (12 Gauge)
* Sjöqvist Semi-Auto  (12 Gauge)

## Submachine Guns

* M/46 "Kpist" SMG  (9mm SMG)
* HP5  (9mm SMG)
* COM-10 (9mm SMG) - DLC
* Vosa vz. 68 (.32 ACP) - DLC

## Rifles

* Meusser Hunting Rifle  (.243)
* Älgstudsare Hunting Rifle  (.270)
* Pansarvärnsgevär 90  (.50 BMG)
* Kotenok Sniper Rifle (7.62mm) - DLC
* S21 (7.62mm) - -DLC
* Vintovka 1891 (7.62mm) - DLC

## Assault Rifles

* AI-76  (7.62mm)
* Automatgevär 4  (7.62mm)
* Automatgevär 5  (5.56mm)
* N16 (5.56mm) - DLC
* AT-WAD - (9x39mm)DLC

## Light Machine Guns

* Kvm 59 Machine Gun (7.62mm)
* Kvm 89 Squad Automatic Weapon (5.56mm)
* N60 Machine Gun (7.62mm) - DLC
* PM-71 Machine Gun (7.62mm) - DLC

## Recoilless Rifles

* Granatgevär m/49  (HEDP, Smoke, EMP)
* RLG-7 (LG-7V HE Rounds) - DLC

## Miscellaneous

* Flamethrower (Napalm) - DLC
* Heavy Bow (Arrow, Explosive Arrow, Flare Arrow) - DLC

## Trivia

* The player seems to throw away magazines regardless of any ammunition left in it. From a realistic standpoint, this would waste more ammunition faster than the player can fire, with the only time the player saves ammunition is with welding shotguns.
* All magazine models of every weapon don't have any visible ammunition in it, exceptions being recoilless launchers and the G79 grenade launcher.
	+ If one look at the magazine feed lips, there appears to be a cover to the entrance making the magazines appears to be model rather than actual than a real-life magazine.
* Currently, Generation Zero has about 34 weapons in total.
* Weapons that have only one crown (dilapidated) appears rusted and eroded from overuse and also fire bits rust when fired hence the word “dilapidated”.
	+ Realistically firearms would explode due to the rifling being rusted and bullets traveling out of the barrel would miss their targets if the firearm didn't explode before then.
	+ The more crowns a weapon has, the less rust becomes visible and with the special tier (5 crowns) the weapons receive illuminated iron sights and a different metal appearance.
* Despite the fact that 9mm handgun and 9mm SMG is essentially the same cartridge (9x19mm Parabellum), they are both incompatible with both pistol caliber firearms and submachine guns.
* Many weapons that use the incorrect cartridges for example the Kotenok Sniper Rifle uses 7.62x51mm NATO when it should chamber 7.62x54mmR Rimmed.
* Switching ammunition types plays the empty reload animation, which would realistically eject the chambered round.
	+ When using the only 2 shotguns (the 12G Pump Action and the Sjöqvist Semi-Auto), the shells that were in the tubular magazines have seemingly disappeared, despite in real life, the user would have to manually pump the shotgun 6 times or rack the charging handle of the Sjöqvist Semi-Auto.
* All weapons have the inability to have an extra round in the chamber, with the exception of open bolt weapons and launchers.