Delphana

As Emperor Nujarek continues to tighten his control on the Atlantean mainland, many technomancers who were mainstays of the Atlantis Guild have moved their libraries and workshops to the island of Delphane. Dependent on the empire for a continued supply of magestone, the technomancers still answer the Emporer’s calls to arms. However, Guild traditionalists under the leadership of Magus Alment Lan now subtly declare their true loyalty by calling themselves the Delphana. For now, as the Delphana bring ever greater power to the battlefield, Nujarek excuses their disrespect – but both Emperor and Magus know that with ever-greater power comes an ever-greater chance that the mages will try to retake the throne.

## History

### Age of Battle

In -1100 Tz: Grand-Magus Tezla’s ancestors, the Delphana, settle the fertile isle of Delphane. Devoted to the study and perfection of the magical arts, in the centuries to come the Delphana will produce the Land’s finest wizards, mastering both Elementalism and Necromancy. Risking ocean travel across the dangerous Dhokonios Strait, these refugees found solace and peace on the massive offshore island, bringing with them a relic of defense, the Fireshield.

In -480 Tz: The Delphana begin their breeding program. In an attempt to produce more wizards, the leaders of the Delphana require those born with magical talent to breed only with other mages. This practice eventually leads to the creation of a complex breeding program that refines the Delphana into masters of the Elemental and Necromantic arts over the next 500 years.

In -450 Tz: The Delphana further explore immortality. During this time, the Delphana unlock the mysteries of how to prolong a wizard’s life span with Elemental and Necromantic magics. By the end of this century, some Delphana human wizards are 120 years of age - or even older - while they have the bodies and minds of men and women only fifty or sixty years old.

### Age of Princes

In -161 Tz, Caero is rebuilt after being sacked by an orcish horde led by Kzar Natan. Delphana wizards, with the support of the few remaining members of the Kosian noble class, take control of the ruined city of Caero. Wanting to preserve the Caeronn culture, the nobles take Caeronn names, marry their children into the surviving Caeronn lines and ultimately reshape the city from within. Within a year, Caero declares itself a neutral merchant state, frees its slaves, and declares the era of the Kos at an end. Over the next three generations, the successful breeding of Delphane mages with Caeronn nobility results in a rash of Caeronn children able to wield powerful magics. The act of “freeing” Caero ultimately solidifies a pocket of Delphane control along the Roa Vizorr and guarantees the Delphanes an inland ally with substantial economic and military resources.

In -140 Tz, Delphane rises to power. Many leaders from the warring states now send their sons and daughters to Delphane or Caero so that their offspring can learn about the world from “civilized” teachers. Over the next 140 years, Delphane magic, law and philosophy spread like wildfire throughout the human-controlled lands, eradicating the last vestiges of barbaric Kosian society.

### Post-Breaking

Now, with magestone gone, the Delphana faction possesses the greatest magical power in the kingdom and Mage Knights that persuade the Delphana to join their hosts will make a good move indeed. Delphana magic grows stronger and stronger since the Breaking, and it is said it can even take down a Mage Knight.

## In tabletop

The Delphana subfaction was introduced to Mage Knight with the release of the Sorcery expansion. Delphana's subfaction ability is the following:

**FOCUS**: This warrior gets +l to its counterspell rolls.

***Atlantis Guild***

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Relics.pdf
2. ↑ 2.0 2.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-The-Ages-Longer-History-of-The-Land-From-the-Third-Bookshelf-in-Old-Scrying-Chamber.pdf
3. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-Board-Game-Ultimate-Edition-Expansion-Rule-Books-September-2018.pdf
4. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Sorcery-Rules-2004.pdf