recursal/Fanatic-Fandom huggingface dataset:
Oppressor

The **Oppressor** is a sub machine gun in *Zero Hour*. The gun comes with 7 magazines total for a total of 210 rounds.

## Summary

The Oppressor is based on a variant of the very popular **MP5**. It is a iconic weapon in popular cultures which it was featured in various movies, video games, as well as being the weapon of choice of the feared SAS special unit, and had seen action in the famous Iranian Embassy siege, being the primary weapon of the SAS operators who took part in the siege. The MP5, developed in the 1960s uses a 9 x 19mm caliber and the magazine have a 30 round capacity. Given its accuracy, performance and versatility being so remarkable, it's being used by various armed forces around the globe. The variant in game is a MP5SD, one of the special models with an integrated suppressor for covert operations.

## Attachments

These are the Current (As of 7/17/21) Attachments you can add to the Oppressor. *The current Oppressor doesn't have any other muzzles.*

#### Rail:

* IR Sight
* Flash Light
* IR Sight Black
* STEINER Laser

#### Sights:

* Alphon MXPS2
* Reflex Sight
* Weaver Sight
* AT Red Dot

#### Pads:

* ADS Only
* Inverse ADS

## Experiences:

"I recommend the Oppressor for people that like suppressed weapons. " - Batu

## Trivia:

* The "SD" designation stands for *Schalldämpfer* meaning sound suppressor.
* The suppressor is designed in a way that super sonic 9X19mm ammunition can also be used to achieve subsonic levels.
M.V. Meghna

The **M.V. Meghna** is a map in Zero Hour. It was added in the **Operation** **Meghna** update.

## Campaign

### Brief

We received a report of a hijack situation in the Ferry 'launch' in the middle of the Meghna river. The Launch was heading to Ochinpur when terrorists blocked it[s] route using boats and took over. A civilian reported the terrorists to be carrying a bomb. This leads us to believe they have plans to blow up the ferry with the passengers inside to make a statement to the country that they are still functional and won't stop the bloodshed to get what they want. Get to the Meghna river and stop them before it's too late.

### Objectives Overview

* Bring Order To Chaos
* Defuse Bomb (6 Mins)
* Rescue Unknown 1
* Rescue Unknown 2
* Rescue Unknown 3
Equipment

## List of Equipment

### Throwables

* Frag Grenade
* Flash Grenade
* Sticky Cams (terrorists only)
* Flare Stick (terrorists only)
* Smoke Grenade (counter-terrorists only)
* C4 (terrorists only)

### Placeables

* Door Trap (terrorists only)
* Door Wedge (terrorists only)
* Door C2 Charge (counter-terrorists only)
* Under Door Camera (counter-terrorists only)

### Other

* Armor Vest (terrorists only)
* Night Vision Goggles (counter-terrorists only)
Door Rammer

Door Rammer in selection menu

The **Door Rammer** is a Utility in *Zero Hour*.

## Function

In order to maintain control of a situation and ensure optimal safety, law enforcement personnel use stealth and surprise when breaching. Tactical entry equipment is used by law enforcement practitioners, specifically, specialized teams such as special weapons and tactics (SWAT) or tactical entry teams, to gain access to restricted areas (e.g., barricaded entries, boarded buildings, and locked doors).

## References

1. ↑ https://store.steampowered.com/news/app/1359090/view/3655268823737346970
Ballistic Shield

The **Ballistic Shield** is equipment in *Zero Hour*. It is categorized as a primary weapon (meaning it occupies that slot in the inventory)

## Summary

**Ballistic shields** (also called tactical shields) are protection devices deployed by police and other armed defense forces that are designed to stop or deflect certain caliber bullets and other projectiles fired at their carrier. Ballistic shields will also protect from less serious threats such as thrown items, though they are typically used in situations where riot shields would not offer adequate protection. You can one shot opponent with a melee strike using shield, so rushing a suspect to melee him is a viable option, as it is very hard to kill you with leg shots only while you are rushing, just watch the stamina as just one melee strike will cost half your stamina bar.

### Co-Op

* AI Enemies can pull your shield aside and shoot you if you get too close to them.
* Make sure to face enemies directly, as they can shoot you in the side if it's exposed.

## Attachments:

The Shield can Currently only have an optional "FlashLight" as an attachment.

### Experiences:

"The shield makes the entering of rooms safer for you and your team. But be careful, the shield can be countered with throwables, traps and crawling suspects." - Batu

"You aren't invincible with a shield even when facing directly at a suspect if the suspect is well trained, remember to cooperate and communicate with your team for maximum efficiency." - Sierra

## Gallery

Shield with Flashlight On (ADS/Zoomed In View)
1. ↑ https://en.wikipedia.org/wiki/Ballistic\_shield
MATTE GS

This is the page for **Zero Hour**'s Fourth Watch.

## Description

The MATTE GS is MATTEs take on a Sport SmartWatch. This luxury military grade watch brings its leading edge squared look to the Sport SmartWatch genre at a reasonable price. The MATTE GS body is made out of High-grade rubber instead of metal to provide an IP 69 water and dust resistant seal. The watch comes with a stress meter so that you can monitor your stress level at all times.
Paradise City

**Paradise City** is a map in Zero Hour.

Thumbnail of Paradise City CO-OP

## Summary

Paradise City is a very broad sandbox map with a lot of opportunities for engagement. It is the biggest map installment in Zero Hour so far. The map consists of old architecture with many hostile buildings including a secret factory. The ruins area imitate a sketchy territory where the terrorists use as a hiding spot. Paradise City contains numerous smaller plots and cultural references you may discover in the map so exploring is highly encouraged.

## Campaign

### Brief

"You have all been instumental in helping to maintain peace in Bangladesh as members of the MS-Unit until today. Our radar site informed us about an armed convoy heading to Narayanganj city. Police force's communications went down right after they infiltrated the area. It's possible that a group of cultists are using this area as a covert bomb factory for over a few years. As of today, the city of Narayanganj is put on high alert. We are this operation's final trump card. Use your weapons to round them up and force them to withdraw."

### Objectives Overview

* Bring Order To Chaos
* Neutralize Bomb Specialist
* Neutralize Ahmad Al Zoori
* Neutralize Ibrahim Mostafa
* Secure Bomb Intel

## Music/OSTs

Below is all of the Current Music for Paradise City

* Zero Hour OST - Paradise City
Loading Screen Tips

These tips are shown while the gaming is loading. This list is almost comprehensive, however, some tips might be missing. Tips are verbatim.

### General Tips

* Draining your stamina to more than 95% will cause a cooldown and you won't be able to sprint or melee for some time.
* Shooting your weapon will also cause stamina drain so make sure not to shoot unnecessarily.
* Draining your stamina will result in more stamina sway.
* You can melee Door Traps to disarm them.
* You will be moved out of the prone stance if you dont have enough space behind you.
* Pressing the reload button twice will allow you to reload faster at the cost of losing any ammo in that mag.
* Holding the check ammo button will allow you to see the amount of ammo for all the magazines you are carrying.
* Press the switch fire mode button to switch between semi-auto and full auto.
* The tactical shield can kill an enemy with one melee
* The shield melee drains more stamina than regular weapon melee.
* Always have someone take the tactical shield as it will help the entire squad's survival.
* Proper team communication and keeping a formation with your squad are key to succeeding in Zero Hour
* Kicking locked/wedged doors will lower its strength and break the door.
* In Hostage game mode, tell your teammate to shoot while you check the planning table to get a pulse from hostage's location.
* You can press the ping button to ping any location and its name.
* Press the right mouse button in the planning table to put markers that you can use to recognize locations.

### Co-Op Tips

* In Co-Op suspects will try to flank you, so make sure someone has your back.
* In Co-Op if a suspect is aiming at you; You can open fire at them
* In Co-Op always make sure to secure the suspect weapons to ensure better score.
* In Co-Op Suspects will surrender if you approach them off-guard
* In Co-Op suspects may surrender if you neutralize the rest of his mates.

### PvP Tips

* Weapon Damage are a lot higher in Co-Op than PvP
* The Deagle is one of the most powerful sidearms to use in PvP if your aim is right.
* Flashlights and Flare sticks are two main ways of countering NVGs
* In PvP you can take other's weapon after they are killed.

### Map Tips

* Most of the windows in Embassy Raid are bullet proof.
C4

C4
--

The **C4** is an explosive in *Zero Hour*.

## Function

Throwable explosives available in the terrorist's inventory. They can stick to walls and help in building traps. When deployed, it emits a beeping sound. Detonation can only be initiated by a shockwave, such as when a detonator inserted into it is fired.

## Tips

The C4 is one of the most useful traps that a defender can equip. The detonation is enough to kill multiple attackers at once if placed properly. The player can throw it at walls, ceilings, furniture or even doors. The C4 can be triggered anytime, though the attackers shooting it will cause it to detonate immediately. C4 can be picked up by the person that threw it by pressing F (default key).

* The C4 is one of the few traps that the user can be creative with as it sticks to almost any surface.

* C4 can be used in a few ways:
	+ Deployed above an entry door, where careless attackers can be killed if they walk into the room without noticing it. It can also prevent or delay entry of the attackers as they have to destroy it somehow. Best used if the door is the only entry into the bomb room.
	+ Deployed near or at the breaker. Where the detonation can be triggered immediately after the power is cut, almost a guaranteed kill. May also deter attackers from cutting power.
	+ Using it a grenade. While it may be slower to use than a FRAG, the larger blast radius is useful when trying to kill groups of attackers or a shielded target.
* It is important to deploy it at areas where movement can be monitored. Deploying it where cameras are located is highly recommended.
* Keep in mind that blowing up the C4 may also take out cameras in close proximity. Therefore, patience is very important.

## Gallery

Throwing C4Prompt to pick up C4 after throwing it
Red Wedding

The **Red Wedding** is a map in Zero Hour. It was added in the **Red Wedding** update.

## Campaign

### Brief

The Major General’s daughter Taniya was to be married to Mashrub on the 4th of January but hell broke loose as Terrorists attacked the venue during the ceremony. Local Officials state at least 40 people have been killed and 15 wounded. If the terrorists manage to capture Taniya, they will use her as leverage to get what they want from the Major. The MS-Unit has been dispatched to the scene with the area in strict lockdown. The venue has already been taken over by terrorists, along with civilians still inside. There are fears the number of dead could rise.

### Objectives Overview

* Bring Order to Chaos
* Defuse Bomb (6 Mins)
* Secure Taniya
* Secure Mashrub
Cafe Fourteen

**Cafe Fourteen** is a map in Zero Hour.

Thumbnail of Cafe Fourteen CO-OP

## Summary

A Pharmacy and a Cafe located in the downtown district of Banani. The building has three floors with the top floor being under construction. The Pharmacy and the Cafe are both situated on the first floor. It has two stairways with one leading to the upper floors and the otehr going down to the basement. The 3rd floor doesn't have any doors and the basement is quite mazy. The 2nd floor consists of medium sized rooms with narrow corridors. From the first floor, you will find 5 entry points to the building.

## Campaign

### Brief

We had several reports of a serial killer on the loose and we finally found the location. The suspect is a psycho doctor who had experiments done on innocent patients. He kidnaps these civilians and commits gruesome homicides. Suspect was last seen carrying a folder which might help us with more intel about him and the lost patient. The folder is brown in colour and has a red ribbon tied around it. It contains a sketchy symbol with a cross on the front. You are to breach in, locate him and secure the documents. Keep an eye out for any hostages.

### Objectives Overview

* Bring Order To Chaos
* Neutralize Abul Kashem
* Rescue Umaira Khan
* Rescue All Of The Civillians
* Secure Described Folder
ALIAS 3R

This is the Page for **Zero Hour**'s Third Watch.

## Description

The Alias 3r is a military grade Sport SmartWatch, a midrange offering from a well-known watch company Alias. The Alias 3R comes with a Heart rate sensor allowing it to monitor your health in real-time. The watch body is made from High0grade rubber and has an IP 69 water and dust-resistant rating. An excellent choice for health- conscious people.
Sticky Cams

The **Sticky Cam** is a camera in *Zero Hour*.

## Function

A camera which can be used by throwing them at walls and kept hidden wherever you feel necessary. It provides live footage of the area it's pointed towards. This will help terrorists identify the attacker's position without their knowledge. It emits a subtle light which indicates it's live.

Attackers can disable it by shooting it, which destroys the camera.

## Tips

Like the C4, sticky cams can be used creatively and provides the defenders with a multitude of choices or tactics. Sticky cams can be placed on any wall, ceiling or furniture. Sticky cams provide the entire defending team the whereabouts of the attackers but unlike the CCTV cameras, the sticky cams are less obvious and can be hidden.

* There are a few ways to deploy the sticky cams:
	+ On the wall above the door or on the ceiling above the door. This will provide the defenders information on whether attackers have entered through the door. It is recommended not to deploy on the ceiling as it gives very limited field of view. Placing it higher up on walls can allow the team to monitor entire corridors.
	+ On furniture. The user can be creative by placing it on furniture where sometimes it might provide better vision compared to the normal CCTVs.
	+ Corner of hallways. If placed correctly around corners, the hallways can be monitored at once, allowing the defenders to prepare better.

### Co-Op

* The AI Enemies in Co-Op don't utilize the cameras currently, so shooting them isn't necessary and can prove detrimental by putting the enemies on high alert.
Watches and Wristbands

The **Zero Hour** Store (Tab) includes multiple Unique Watches & Wristbands for each Side. This page will talk about all of them.

**Watches -** Operator Sided Cosmetic

**Wristbands -** Terrorist Sided Cosmetic

## Watches

The Watches are a Operator Sided Cosmetic. There are two methods used to Buy Watches. The First Method is using BDT Points (Earned by Playing Multiplayer) and the Second Method is by Using SE Codes (Youtuber Codes). There are a Total of 12 Watches in-game Currently.

## Wristbands

The Wristbands are a Terrorist Sided Cosmetic. There is one Method to buy Wristbands. The Current Method is to use BDT (Earned by Playing Multiplayer). There are a total of 5 Wristbands currently in-game.

## How-Tos

Below are some Useful Guides:

**How-to Equip Wristbands/Watches**

1. Open Store Tab
2. Select Watches or Wristbands in the Bottom-Left
3. Open the "Purchased" Tab
4. Click on the one you want!
Medkit

Medkit in selection menu

The **Medkit** is a Utility in *Zero Hour*.

## Function

This kit combines a 12” Syringe with a SWAT-T tourniquet and a pack of H&H Medical’s Compressed Gauze into a single, easy-to-carry package.

## Tips

* You will not be able to use it while at full HP
* For the SWAT team the med-kit will restore 20 HP, while for Terrorist team the med-kit will restore 10 HP

## References

1. ↑ https://store.steampowered.com/news/app/1359090/view/3655268823737346970
Military Airport

**Military Airport** is a map in Zero Hour.

Thumbnail of Military Airport CO-OP

## Summary

A military airport located in Chittagong. The plane crashed while taking off because of the hijack and resulted with the wing getting broken off. The convoy plane has three entry points with a visible cockpit view. It has three floors with four narrow stairways. The interior of the plane is a very congested due to many cargo.

## Campaign

### Brief

"We received word of a terrorist attack on the military Antonov aircraft. The cargo plane had a lot of top secret military weapons and some valuable technological assets which could become lethal in the hands of a terrorist organization. Mozammel Haque, a lieutenant, is our main suspect. You are to locate him and neutralize anyone who seems hostile. There are possibilities of a bomb located inside the plane, along with possible hostages. Defuse the bomb and bring order to chaos.

### Objectives Overview

* Bring Order To Chaos
* Neutralize Mozammel Haque
* Rescue Unknown 1
* Defuse Bomb (5 minutes)

## Music/OSTs

Below is all of the Current Music for Military Airport

* Zero Hour OST - MILITARY AIRPORT
Attachments

## Images

Acog 2x on SR 7.62 (ADS/Zoomed in View)Weaver with Magnifier (ADS/Zoomed in view)Holosun 406A (ADS/Zoomed in view)PKP-7 Red Dot Sight on Valkyrie (ADS/Zoomed in view)Reflex Sight on Oppressor (ADS/Zoomed in View)Vertex Viper Gen II on Kyanite (ADS/Zoomed in View)Dijicon MRO 2.0 Red Dot on ES36 (ADS/Zoomed in View)Weaver on M4 (ADS/Zoomed in View)Rusco Red Dot on SR 7.62 (ADS/Zoomed in View)AT Red Dot on Oppressor (ADS/Zoomed In View)AT3 Micro Sight on Tactical Shotgun (ADS/Zoomed In View)Alphon MXPS2 with Magnifier on M4 (ADS/Zoomed In View)Alphon MXPS2 on Rattler (ADS/Zoomed In View)ACOG 2x on SR 7.62 with Steiner Laser (ADS)PKP-7 Red Dot Sight on Kyanite (ADS)PKP-7 Red Dot Sight on Kyanite with Steiner Laser (ADS)
Rattler

The **Rattler** is a PDW in *Zero Hour*. The gun comes with 7 magazines total for a total of 280 rounds.

## History

The **Rattler** is based on the **MP7A2**. The MP7 has been on production since 2001 by a German company called **Heckler & Koch**. It is chambered in the 4.6 x 30mm ammunition and uses magazines that are able to carry 20 to 40 bullets. It's light weight, compact and deadly enough to become a favorite choice of several police and anti-terror forces around the world. The one featured in game is a MP7A2 variant, which features a picatinny rail at the lower portion of the gun instead of a built in grip like the MP7 and MP7A1, with an angled foregrip installed on it. Today, the MP7 and its variants are used by various law enforcement agencies and Tier 1 special operation units such as US Navy DEVGRU, Russian Spetsnaz, Malaysian PASKAL and many more.

## Damage Tables

### Damage per shot:

 Suppressor
 Flash Hider

### Number of shots per kill:

 Suppressor
 Compensator

## Attachments:

These are the Current (As of 7/16/21) Attachments you can add to the Rattler

#### Rail:

* IR Sight
* Flash Light
* IR Sight Black
* STEINER Laser

#### Sights:

* Alphon MXPS2
* Diijicon MRO 2.0 Red
* Weaver Sight

#### Muzzles:

* Suppressor
* Flash Hider

## Experiences:

"The mag has got 40 bullets and is perfect to surprise attack the Units from behind since its very silent and light" - Batu

"Easy headshot machine, the horizontal recoil is little to none and the vertical recoil will bring the gun right up to the head if aim properly."-Sierra

## Trivia:

* In the early 2000s, NATO conducted a series of test to replace the 9x19mm round for PDWs. The MP7's 4.6x30mm was made to compete with FN Herstal's P90 chambered with the 5.7x28mm. According to NATO, the 5.7x28mm round outperformed the 4.6x30mm in every category. However, the German delegation rejected the 5.7's adoption, resulting in a halt of the program.
Five Seven

FN57 with AT3 Micro Sight

The **Five Seven** is a pistol in Zero Hour. It was added in the **Operation Meghna** update. The gun comes with 7 magazines total for a total of 140 rounds.

## Summary

The **Five Seven** is based on the FN Five-seveN (capitalization is part of trademarked name), which is chambered in 5.7x28mm

## Damage Tables

### Damage per shot:

 Suppressor 1
 Suppressor 2

### Number of shots per kill:

 Suppressor 1
 Suppressor 2

## Attachments

Rails

* FlashLight
* Handgun Laser

Sights

* AT3 Micro Sight

Muzzles

* Suppressor 1
* Suppressor 2
Flare Sticks

The **Flare Stick** is a throwable in *Zero Hour*.

Flares have been added to the terrorist's inventory in order to counter the use of the NVG's from their enemies. It can light up a whole room and be thrown or carried around if you hold it. Using flares will cause NVG's to be of no use and it's users to be left blinded. The flare will last 60 seconds once thrown. Flares can't be disabled or picked up by defenders or attackers, however shooting the flare will move it

## Tips

Flare sticks are an excellent counter when the power is turned off by the attackers. The bright illumination of the flare stick allows for the defenders to maintain visibility without the need of their flashlights which will give away the position of the user.

The flare stick is best deployed near where the attackers are entering from or choke points. It will not only illuminate targets for the defending team, but it might also distract the attackers. It is also advised to only deploy the flare stick when the attackers are close or about to enter the defending area, as the flare stick has a duration and will eventually run out if deployed too early. Most common mistakes are deploying it right after power is cut or dropping it near the position of a fellow teammate.
Embassy Raid

### Sites

1F Waiting Area, 1F Souvenir Gallery, 2F Office, 2F Ambassador Room, 3F Billiard Room

## Extra Info

### Suspects

37

**Embassy Raid** is a map in Zero Hour.

## Summary

The Asian Embassy is a prestigious landmark of our version of Baridhara, Dhacca. This map is unique because of it's game changing feature where most windows and glass doors in this map are bullet proof. Meaning you can see the opposition through the glass but won't be able to shoot them through it. All bullet proof glass have a certain texture to it to which makes it easier to differentiate the glass from normal windows and doors. This map has 2 stairways and 3 floors in total featuring a different layout on each floor.

## Campaign

### Brief

"We received word of a terrorist attack on the asian embassy. Charlie 1-2-1 responded in the scene with major civilian casualties. The few civilians that managed to escape are in dire straits. Considering the vast bloodshed and human casualties, they already sent police forces to engage the terrorist but we doubt they'll make it out alive considering the amount of terrorists they reported in. We are counting on you for the success of this mission. Shoot to kill any suspects that seem hostile.

### Objectives Overview

* Bring Order To Chaos
* Rescue The Ambassador
* Rescue Unknown 1
* Neutralize The Leader

## Music/OSTs

Below is all of the Current Music for Embassy Raid
PP-19 Bizon

The **Bizon** is a submachine gun in *Zero Hour.* The gun comes with 7 magazines for a total of 448 rounds (the most of any weapon in the game).

## History

The **PP-19 Bizon** (Cyrillic: Пистолет Пулемет Бизон, *Pistolet Pulemyot Bizon*, meaning bison) is a 9x18mm Makarov submachine gun developed in 1993 by the Russian company Izhmash, designed by a team of engineers headed by Victor Kalashnikov (son of engineer Mikhail Kalashnikov, creator of the AK-47). Alexei Dragunov, youngest son of Yevgeny Dragunov (the creator of the SVD sniper rifle), was also a member of the design team.

The Bizon was developed at the request of the Russian Ministry of Internal Affairs (MVD) and is primarily intended for counter-terrorist and law enforcement units that need fast and accurate fire at close ranges. Prototypes were trialed by the Special Equipment Research Institute in 1995 where they outperformed several competitors, and the weapon was accepted into service on 28 December 1996.

## Damage Tables

### Damage per shot:

 Suppressor
 Flash Hider

### Number of shots per kill:

 Suppressor
 Flash Hider

## Attachments

These are the Current (As of 8/25/21) Attachments you can add to the Bizon.

Rails:

* STEINER Laser
* Flash Light

Sights:

* PKP-7 Red Dot Sight

Muzzles:

* Suppressor
* Flash Hider

## Experiences:

"The Gun is has a Ton of Ammo but is quite loud, even with a Silencer. It's a great gun for Defending, and If you struggle with Ammo Counting, this is for you" - Zane

## Custom Bizon's by Players

Bizon with Flash Light, PKP-7 Red Dot Sight, and Suppressor
1. ↑ https://en.wikipedia.org/wiki/PP-19\_Bizon
Michael Buble

**Michael Buble** was an singer from Season 5.

## Background

Michael Steven Bublé was born in Burnaby, British Columbia, Canada on September 9, 1975, the son of Lewis Bublé, a fisherman from Trogir of Croatian ethnicity, and Amber (née Santaga). Bublé's grandparents were originally from Istria. Bublé stated: "[On the side of the family native of modern-day Croatia] some say we're Yugoslavian, others that we're Italian." He has two younger sisters, Brandee, a children's book author, and Crystal, an actress. He and his siblings were raised Roman Catholic. He attended Seaforth Elementary School and Cariboo Hill Secondary School.

The first time his family noticed his singing talent was during the Christmas holidays, when Bublé was 13 years old, and they heard him powerfully sing the phrase "May your days be merry and bright" when the family was singing to the song "White Christmas" on a car ride.

His first singing engagements were in nightclubs at age 16 and were facilitated by his Italian grandfather Demetrio Santagà, a plumber from Preganziol, Treviso, who offered his plumbing services in exchange for stage time for his grandson. Bublé's grandfather paid for his singing lessons. Both his voice teacher, Sandi Siemens, and his maternal grandfather never stopped believing that he would become a star. Bublé's maternal grandmother, Iolanda (née Moscone), was also Italian, from Carrufo, L'Aquila.

At age 18, Bublé entered a local talent contest and won, but was disqualified by organizer Bev Delich for being underage. Delich entered him in the Canadian Youth Talent Search. After Bublé won that contest, he asked Delich to be his manager. Delich represented him for the next seven years, during which Bublé worked diligently at any job that came along: clubs, conventions, cruise ships, hotel lounges, shopping malls, and talent shows.

## Audition

His Audition in Episode 503 consisted of singing an original song called "Home". Impressed by his abilities and believing it was one of the best performances in the show so far, Raynard gave him the golden buzzer, sending him straight to the live shows.

## Quarterfinals

His quarterfinals performance in Episode 508 consists of singing an original song, "It's A Beautiful Day". Raynard, Hwacha, Hero, and SP all gave him standing ovations. He placed 4th, 5th, or 6th through votes, landing him in the FanGT Save. He won the save instead of Bir Khalsa and Jimmie Herrod.

## Semifinals

His semifinals performance in Episode 512 consists of singing an original song, "Lost". Raynard, Hwacha and Hero all gave him standing ovations. His performance was strong enough to send him to the finals instead of Jimmie Herrod and Sandou Trio Russian Bar.

## Finals

His finals performance consisted of singing an original song, "Feeling Good". All the judges gave him standing ovations.
P10C

The P10C is a pistol in *Zero Hour*. The gun comes with 7 magazines of 20 rounds each for a total of 140 rounds

## Background

The P10C is based on the real life **CZ P-10 C** 9mm pistol. The CZ P-10 C is a compact semi-automatic striker-fired pistol made by Česká zbrojovka (CZ) in the Czech Republic. It was introduced in 2017 after development that began in 2014. The weapon is designed for self-defense and use in the armed forces.

## Attachments

These are the Current Attachments you can add to the P10C.

#### Rail:

* Handgun Laser
* Flash Light

#### Sights:

* Reflex Sight
* AT3 Micro Sight

#### Muzzles:

* Suppressor
* Suppressor 2
* Suppressor 3
* Compensator
* Muzzle Break

## References

1. ↑ https://en.wikipedia.org/wiki/CZ\_P-10\_C
Night Vision Goggles

The **NVG** is an equipment in *Zero Hour*.

## Function

Playing in the dark won't be the same when attackers have the ability to utilize Night Vision Goggles. It will allow images to be produced in levels of light approaching total darkness. But keep in mind that they are highly sensitive to bright lights, any illuminated room or objects such as a flashlight will result in making you blind for a few seconds.

## Tips

This are a few important things to remember when using **Night Vision**. To deploy the NVG, it can be turned on with **G** if you have Utility 1 selected (Num 3). Although it gives the attackers a massive advantage in the dark, a few equipment and attachments of the defending team can nullify this advantage such as flashlights and flare sticks. However, the most important thing to note is communication, if the power is to be cut and NVGs are to be used, you must inform your team as otherwise they might not bring NVGs.

List of other tips:

* On large maps (such as Abandoned Hospital and Paradise City) AI Enemies might see you in the dark from outside the range of NVGs. This means that turning off lights and using NVGs can put you at a disadvantage and lead to you being shot by enemies you can't see.
* Despite being easier to see a beam of light from an enemy flashlight, it is better to keep the NVGs off when facing the an enemy with a flashlight as it can can disrupt your shot placement.
* Where flare sticks are deployed, try not to use NVGs or head towards the light source as it will paint you as a target.
* UDC isn't usable with NVGs on. Take them off to be able to see the screen
* In maps where visibility is still decent, keeping NVGs off will not give you any extra advantage as the visibility range of the NVGs can sometimes be too short.
* When the use of NVGs are intended from the beginning, use the IR laser so that the enemy can't see your laser (this only applies to PvP currently)
Door C2 Charge

The **C2** is a explosive in *Zero Hour*.

An explosive breaching charge which can be attached to a door handle. It is quick but can be very dangerous for both sides of the door. C2 breach uses 9 kg (20 Pounds) of C-4 that can breach even reinforced concrete bunkers.

## Tips

The C2 breach charge can be useful if the door is wedged or enemies are looking directly at the door. Sometimes, manually kicking down the door or opening the door slowly can get someone killed as defenders can shoot through the door with ease. Attackers can "kick" down the door without the need of a team member manually doing it, increasing the odds of success.

* The use of a C2 charge needs a lot of communication, where mistiming the placement can cause some teammates to be caught in open when the door is blown wide, causing possible casualties.
* The attacking team can take cover and prepare to shoot into the room while one teammate places the C2 charge.
* If doors are wedged, and the element of surprise is compromised, the C2 charge allows quick door breaching, while kicking the door puts the breacher at risk.
* Wedged doors will take 2-3 kicks to breakthrough and removing the wedge manually can take too long. C2 charge will ensure safe and quick wedge removal.
* AI suspects can be stunned with the C2 Charge (even if they aren't directly by the door). However you can also get penalties for unauthorized force, though calling out before detonating decreases the likelihood of this happening.
Callisto

Callisto is a great blue humpback whale and is one of the characters that starred in the Midnight Planet spin-off show called Woodland Animals United. He loves to give people on rides on his back like a unicorn. He also has a big spout that shoots water out of his guts. He is mainly considered to be the only sea animals in the show.
Massimo

Massimo is a giant blue dragon-like creature who appeared in the Midnight Planet Season 7 episode Sore Throat Blues. In that episode, he has a sore throat after screaming (or roaring) too much. Samantha, Emily Leighton and Young Man Rivers have to take a tour inside his throat to make it better. He sometimes licks his chops when he eats a person or gets stressed.
Door Trap

The **Door Trap** is a Trap in *Zero Hour*.

## Function

Trip wire connected to a frag grenade where if you as the attacking unit walk through the wire, it will cause the grenade pin to dismount and blow up resulting in death. Only available in the terrorist's inventory.

The door trap can be placed near most doors. The door trap can be cut or destroyed by bullets and explosive. Since Operation Black Dawn (Update 6), destroying the door trap with bullets causes it to explode.

## Tips

The door trap should not be treated as an offensive equipment, rather it should be used defensively. Instead of aiming to kill attackers, the door trap should be used as an indicator of enemy presence or as an entry denial tool.

* The door traps can heavily injure or kill wounded shield users, as the shielded attacker will not be able to look down.
* A distinct sound can be heard if the door trap is defused, which can alert defenders to the attackers position. Triggering the trap also does the same. This will nullify any element of surprise the attackers had.
* Door traps will force the enemy to be distracted as they will be busy defusing it. This will give defenders the opportunity to attack the vulnerable attacker.

### Co-Op

* Shooting Door Traps counts as triggering them and will cause a penalty
Bleppy

Bleppy is an alien featured in the TV series Midnight Planet. A parody of Stitch from Lilo and Stitch, he is covered in orange fur and has a red mouth, pearly white teeth and pink tongue. He once got eaten by Bobby in the Season 6 episode Bobby and Bleppy and his debut appearance was in the episode A Romantic Date. His most and speaking appearance was in Bobby and Bleppy. He's in love with Samantha (just kidding) in the episode A Romantic Date. He is voiced by Dee Bradley Baker.
Flash Grenade

The **Flash** is a grenade in *Zero Hour*.

## Function:

A non-lethal explosive device that emits an extremely loud bang and bright lights to disorient people as it goes off. They can cause temporary blindness, typically lasting a few seconds.

## Tips

Deploying a flash grenade in a targeted room can allow the attackers to move in with little to no opposition while the defenders are blinded and stunned. The flash blinds players completely for 5 seconds and the after image disappears completely after 17 seconds. Being flashed also expends all of your stamina.

* Like fragmentation grenades, the flash grenade is best used when trying to clear a corner or reduce suppressive fire.
* Unlike the FRAGs, the flash grenade has a larger blast radius where a line-of-sight to an enemy is all that is needed to achieve it's purpose.
* It should be noted that while flashed players are blinded, most players will tend to just spray either out of panic or assumption that the user is pushing into the room. Therefore, it should be noted to immediately attack the targets or delay the attack by a few seconds to prevent unnecessary casualties.
* In co-op, flash grenades are almost guaranteed to cause enemy A.I.s to surrender, therefore it is almost a surefire way of achieving a high score.
Kate, Mia and Margaret

Kate, Mia and Margaret are the three forgotten sisters of Midnight Planet and the daughters of Ocean Blue. They resemble The Powerpuff Girls.

## Appearances

### Kate

She had blonde hair with a ponytail, red eyes and a red shirt

### Mia

She had orange hair, blue eyes and a blue shirt. She also bears a similar resemblance to Rosie from Caillou.

### Margaret

She had brown hair with pigtails, green eyes and a green shirt
Midnight Planet Characters Wiki

**Welcome to the Midnight Planet Characters Wiki!**
This is the wiki where you'll get to know some of your favorite Midnight Planet characters. They can be light-hearted to fans everywhere, especially if they're big or small.

## Important articles

Here is the Wiki for the characters of the fan-made TV series called Midnight Planet
Candy Cane

Candy Cane is a Christmas worker who works in Christmastown, far away from Planetown. She is an energetic red haired little girl who loves to give out candy canes around Christmas time. She debuted in the Season 4 episode Midnight Planet Saves Christmas.

## Appearance

Candy Cane is a 11 year old Christmas girl with long flowing red and white hair with a red bow with no center on it, purple earrings on her ears, red eyes, a red shirt with a candy cane on it and purple Twinkle Toes shoes.
Foxy

Foxy is a fox in Midnight Planet and one of the woodland animals in the show. He is a bright orange fox with a white bottomed face and tummy and a dark orange long bushy tail with a white end on it. His name comes from a Five Nights at Freddy's character who is a guitar-playing fox and one of the main characters of the game.
Mr. Robin

Mr. Robin is a character from the Midnight Planet spin-off show Woodland Animals United. He is somewhat like a teacher at school. He is based off an American robin, who lives in the woods of Planetown. He is somewhat the mentor of Squirrelley, Larry, Barry, Miang Lu and Chippy. He has black feathers with an orange chest and stomach like a real robin has.
Chippy

Chippy is a minor character and is a chipmunk in Midnight Planet. His species in Spanish is Ardilla, which means Squirrel/Chipmunk in Spanish. He loves to eats nuts in his spare time. He often collects nuts for the winter like squirrels. He gets sick after he had a sore tongue and throat in one episode, but he had a little sore on his tail.

## Appearance

Chippy is based off a real eastern chipmunk, with a brown and black striped long bushy tail like a raccoon’s. He also has hazel eyes, a silver-ish gray nose, pearly white buck teeth, beige parts on his fingers, ears and toes, grey parts on his ears, black and white stripes on his face and back, with a white tummy on his belly, and a tan and orange face.

## Likes

* Itching his fur just like Squirrelley
* Digging holes in the ground
* Eating nuts like squirrels
* Grooming his tail
* His long striped bushy tail

## Trivia

* He is somewhat a chipmunk/squirrel version of Robin the Frog from The Muppets
* He is the son of Squirrelley and Miang Lu
* He usually calls Squirrelley his father, like Robin the Frog usually calls Kermit his uncle from The Muppets
* His tail is similar to Treelo’s tail from the Playhouse Disney show Bear in the Big Blue House
* He is somewhat based on Theodore from Alvin and the Chipmunks
* He is the father of Kiff from the Disney show Kiff and Dr. Fox from Unikitty
Pork Chop Revue

Pork Chop Revue are a Pig Act from FanGT: Season 4. They were eliminated at the Auditions.

## Background

Born and raised in show business, Les Kimes is the son of one of the most comical animal trainers of our time. At age 3, he began performing alongside his father, Boyd Kimes, the originator of the Pork Chop Revue. The act toured nationally, making appearances on The Mike Douglas Show, Merv Griffin, Laugh-In, The Tonight Show, Ed Sullivan and many more!

With each appearance, audiences grew to love the semi-acrobatic antics of these pigs as they performed and outsmarted their human caretakers. Then and now, they are one of the most popular acts around. Combining and perfecting the training skills his father taught him, Les made his professional solo debut at the age of 14. His love for the animals and his energy on stage made him the natural ham his father always knew he was.

Today, Les and his wife Nina continue the Pork Chop Revue, which will be going into its third generation as Les' own sons take over. Logan and Morgan have trained under their dad, and this family act continues. Old McDonald's farm was never quite like this!

## Audition

Their audition consisted of the pigs doing tricks. Raynard, Hwacha, Hero and SP buzzed them out and all four Judges voted no eliminating them from the competition
Mr. and Mrs. Planet

Mr. and Mrs. Planet are the dead parents of Midnight Planet in the Midnight Planet series, only appearing in the episode Midnight's Grand Farewell. As Ocean Blue gives Midnight a picture of his parents while they're scuba divers, he gasps and gives an awful face of them in tears, causing him to cry in misery and hug Ocean Blue for missing his parents. Not only did his parents passed away, his drawing of his abandoned parents can be seen on the wall.
Jabbawockeez

Jabbawockeez are a Hip-Hop Dance Crew from Season 1. They were eliminated in the Semifinals

## Background

Although they're spread out all over the southwestern US, the JabbaWockeeZ crew members have always shared a special bond in their love for dance. And, despite a lack of rehearsal time and no clear leader, the crew still takes risks by wearing their signature masks during each performance in an effort to help the audience see the way they articulate the music.

The name Jabbawockeez is derived from Lewis Carroll’s poem Jabberwocky, in which the titular character is a dragon that roamed the “tulgey wood” in the children’s story Through the Looking-Glass. Established in 2003 in San Diego, California, the idea of the Jabbawockeez is the brainchild of Joe Larot, Kevin Brewer and Phil Tayag, who wanted to showcase freestyle dance. Originally working with different dance groups, the crew wanted to strike a balance between "dancing to music" and "dancing as artistic expression,” in a time when the "garage crew" no longer existed, and the hip hop scene was flooded with "dance troupes" that seemed to be "clone" dancers. Coming from a variety of backgrounds in both dance and life, each member brings different styles and perspectives to the collective and collaborates to create the unique style of the Jabbawockeez.

Initially, the Jabbawockeez made appearances at local showcases and club events in San Diego and Los Angeles, where their impact on the hip-hop community has garnered them worldwide recognition. Several hip-hop pioneers such as Poppin' Pete, Mr. Wiggles and Crazy Legs, to name a few, have offered their support to the Jabbawockeez. It is the mission of the Jabbawockeez to "inspire the world through music and dance," and gaining recognition from these pioneers is extremely important to the members.

## Audition

Jabbawockeez' auditions consisted of them performing a dance routine. Raynard, Hwacha and RedWhaley14 all gave them a yes sending them through to the next round.

## Judge's Cuts

Their performance consisted of them performing a dance routine. Raynard, Hwacha, FurryAGT and RedWhaley14 all gave them standing ovations. Their performance was not strong enough to send them through to the next round.

## Wildcard Round

RedWhaley thought that the dance group could do better giving them the Safety Pass.

## Quarterfinals

Their performance consisted of them performing a dance routine. Raynard, Hwacha and RedWhaley14 all gave them standing ovations. They received enough votes to put them through to the next round along instead of Morning of Owl and Daneliya Tuleshova.

## Semifinals

consisted of them performing a dance routine. Raynard, Hwacha and RedWhaley14 all gave them standing ovations. They did not receive enough votes to put them through to the next round along with Kodi Lee and instead of Siro-A
Emily Leighton

Emily Leighton is the girlfriend of Young Man Rivers and is a guest character in Midnight Planet. She appeared in the Season 7 episode Sore Throat Blues in which she, Young Man Rivers and Samantha have to visit his throat before it makes it feel better. She is voiced by Clarissa Williams and sung by Sabrina Carpenter.
Miang Lu

Miang Lu is Squirrelley’s girlfriend and pen pal from China in the Midnight Planet series and in Woodland Animals United. She is very beautiful and sexy too. She is a purple squirrel that is a squirrel princess. She has beautiful blue eyes with pink eyelids. She fell in love with Squirrelley the first time he met her in person. She also has a long light purple with pink striped bushy tail. She lives far away from Planetown, which is China, and when she moved from China to Planetown, she knew that the best thing to do is to meet Squirrelley by twitching her bushy tail. She first appeared in the Season 6 episode Chinese Affairs. Whenever Miang Lu met Squirrelley, he will often swish (or wag) his long bushy tail from side to side really fast and make his tongue stick out from the bottom of his mouth. As a baby, she had a red bow on her head. Her tail is a little different because it is a little bit longer than the teenage version of her tail. She even itched the first time, and even twitched her tail too when she’s happy.

## Trivia

* Her long bushy tail is based on the Bisexual flag, as part of the LGBTQ+ community
* There are other Chinese squirrels that you can find in real life besides the fictional squirrel herself
* She is somewhat a purple squirrel version of Mulan, since they both originate from China, and her baby version is somewhat a purple squirrel with red bow version of Kai-Lan from the Nick Jr. show Ni Hao, Kai-Lan, since they both originate from China
* When Squirrelley loves Miang Lu so much, he evens hugs or sucks her long bushy tail to make her feel better when she is scared or nervous, or just love her so much regularly. He even does these things when he’s sleeping or cuddling with Miang Lu. But Chippy can’t do it because he’s a little too small.
* She is the mother of Chippy and the wife of Squirrelley
* She shares the same name as a Southeast Asian snack from Thailand and Laos called Miang Kham
* She is the grandmother of Kiff from the Disney show Kiff and Dr. Fox from Unikitty
Larry and Barry

Larry and Barry are two bunny rabbits in Midnight Planet. The first one’s white with pink ears and the other one’s gray with pink ears. Larry’s species is a snowshoe hare and Barry’s species is an eastern cottontails. They live in the woods outside of Planetown. Each rabbit has their own comedic moment.
Rudolph

Rudolph is one of Santa Claus' reindeer and is a secondary character in Midnight Planet. He is a little tan reindeer with a red nose, easily to guide through the light on Christmas Eve. He is Candy Cane's pet reindeer in training. In one part during the episode Midnight's First Christmas, a small thing accidentally swallowed inside Rudolph's mouth, judging by his fruit snacks.
Residential House

Thumbnail of Residential House CO-OP

**Residential House** is a map in Zero Hour.

## Summary

A residential house located in a secure location in Dhacca made for the rich. The house has limited ground entry points but several entry points that require you to rappel. The house has 2 main floors and also a 3rd floor that is inaccessible during the planning phase. It has only 1 stairway, meaning during hostage situations it can be a crucial point of contact. It has many medium sized rooms and each floor has a similar but different layout.

## Campaign

### Brief

"Alright people, we got a situatuin to deal with. The terrorist militia conducted a raid on the ambassador's house this evening. We suspect they are trying to get a hold if classidied information from the ambassador's laptop and documents. The document you are looking for is a red file with a blue ribbon tied around it. The file will have a government stamp on the exterior. This is your mission: we need you to eliminate and detain all suspects. Extract the ambassador if he's still breathing and secure his laptop and documents We're counting on you."

### Objectives Overview

* Bring Order To Chaos
* Secure Intel
* Secure The Documents
* Secure the Ambassador