The Joy of Creation Story Mode: Strategy Guide

This guide will explain how to complete every Memory in the game, the main mechanics of each night, and how each animatronic works.

## **Part 1: The Bedroom**

* Main Mechanic - Sanity. Sanity will drain gradually through the night, but will drain faster by looking at animatronics or sleeping, and will drain slower by looking at the lamp while it's on. Decreased sanity will result in the screen turning gray, shaking and hallucinations. You can check how much sanity you have left by looking at the blinking light to the left of Bonnie's door. As sanity decreases, the light's color will change from **green** to **yellow**, then to **orange** and finally **red**. If enough sanity is drained after the light turns red, you will die.

**Animatronics**

* Freddy will appear at the window. He will start off by lurking at the side of the window, making a thud sound. Then he will look directly inside. You must then close the curtains until you hear a **robotic moan**, after which you can open them again. You can have the light on while dealing with Freddy. Freddy will not attack you while you are dealing with Bonnie or Foxy.

* Bonnie will **knock** on the door to your right (when facing the window) three times, and then enter the room. When you hear the third knock, quickly turn off the light if it is on, then press space to sit down. Wait until you hear the door close before getting up. Tip: keep track of how many times Bonnie has knocked on door so that you know whether he is going to enter or not beforehand. Bonnie will never enter the room while you are dealing with Freddy.

* Foxy will spawn under the bed. When he becomes active, you will hear a scratching sound. This sound just signifies that he is there, and is nothing to worry about. After a short amount of time, the lamp will flicker and he will place his hook on the crib towards your left (when facing the window), making a sharp **cling** sound. When this happens, you must sit down, look up, and hold left click to close your eyes. You do not need to turn off the lamp. After a short while, you will hear a **shuffling** sound which indicates that he is gone. Tip: if Freddy is also attacking, be sure to get rid of him first before sleeping. Foxy will stand up in front of you, but don't panic, you still have time. After dealing with Freddy, quickly go to sleep before Foxy's eyes turn red, and wait till he leaves.

* Chica resides in the closet behind you (when facing the window). The closet doors will make a **creaking** sound when she opens them, and she will look at you from there. Be wary, as this sound is different from the sound Bonnie makes when he opens his door. To counter Chica, simply turn off the lamp, and go about the night as normal. Failure to do this will result in her jumpscaring and stunning (but not killing) you, reducing your sanity by a considerable amount. However, if your sanity is already low (and the light next to Bonnie's door is red) while she jumpscares you, you will die.

* Master Strategy: To beat this night, prioritize. Respond to each of the given signals with the appropriate response. Since the game is designed not to screw you over, you can deal with one threat without having to worry too much about the other. Any downtime should be spent staring at the lamp. Above all, don't panic. This memory can be considered to be one of the easier ones, alongside the Office memory.

## **Part 2: The Living Room**

* Main Mechanic - Cameras. In front of you is a TV, which has cameras you can use to view Foxy and Freddy through their eyes. You can stop one animatronic from moving by clicking the pause button at the top, but you can't stop both at the same time, as the animatronic's movement will resume upon switching to the other animatronic's camera. This mechanic is crucial to winning, as not using it will result in Freddy and Foxy entering the room at the same time, guaranteeing your run being ended.

**Animatronics**

* Freddy and Foxy have the exact same mechanics. They will make their way into the living room from each of the side doors, with Freddy on the right and Foxy on the left (when facing the TV). Upon arriving, they will open the door and scan the room, before turning and leaving. You can hide from them by hiding behind the door they open. Being anywhere else in the room when they enter will result in them killing you. To counter them, you must use the TV to pause either one of them enough so that their attacks are staggered. This will give you time to hide from them both. If you do not do this, they will enter the room at the same time, and you will be killed.

* Bonnie attacks from the double doors behind you (when facing the TV). He attacks in 5 phases, which you can monitor through the doors' keyhole. In **Phase 1**, he is not visible. In **Phase 2**, he eyes can be seen in the distance. In **Phase 3**, he is standing closer, in the middle of the hallway. In **Phase 4**, he is standing right behind the door, with his left arm and body visible, and in **Phase 5**, he is looking directly at you through the keyhole. When he moves between phases, he emits a faint **moaning** sound which you can use to help determine the phase he's in. However, if you are not sure, it's best to use the keyhole. Shortly after he enters phase 5, he will open the doors for a brief moment, and then leave. You can hide behind the door he opens, similar to Foxy and Freddy. However, you must ensure that neither Foxy or Freddy are about to attack you when Bonnie opens the door, as this will get you killed.\*Chica appears at around 3 AM. She can only attack you while you are sitting down on the couch, and you will know when she is there when you hear an intense **growling** sound. You must then simply stand up, and stay still until the growling stops. Not getting up, or looking around and moving when you are standing up will result in her jumpscaring and stunning you. If she attacks you at 5 AM, you will die.

* Master Strategy: After you skip the call, hold down one of the animatronics until the other one is at the second light post in the hallway towards the door. This will set them into an even rhythm. Keep going back and forth between them until you hear Bonnie's moans. The second time Bonnie moans, decide which animatronic will attack you right before Bonnie does. You must time it properly so that Bonnie will attack only after Foxy/Freddy attacks. To deal with Chica, just get up when you hear the growl, then sit back down once the growl stops. Make sure you pay attention, as pausing in the wrong order may result in a game over.

## **Part 3: The Office**

* In general: This night is the easiest and incredibly easy to cheese. Use the cameras to see each of the Animatronics. You will tend to see a shivering figure as foxy, a still figure as Bonnie, a small white light as a cupcake, and if you look off the side in the cams, Freddy will be there. There are three entrances to the room, the window, the closet, and the main doors.

* The best thing to do is listen very carefully, Chica makes screeches and knocks to let you know she is there, Chica's cupcakes make screeches to indicate where they are around the room, (except for when they are in entrances.) However, the music playing should be ignored along with the kids singing at around 3 am.

* Freddy: The key to winning this night is to flash Freddy Eleven times. To do this, you must open the door he is currently at. You can tell where he is by looking at the far sides of each camera. If you have not flashed him 10 times by 6 AM, the lights will go off, and he will start twinkling in the main door, before disappearing, and randomly jump-scaring you. Once you have flashed him the necessary amount of times, he will vanish from the night and no longer appear.

* Foxy: Foxy will appear in each camera as a twitching figure with red eyes. Simply looking at him in the cameras will cause him to shriek, then disappear. If you open the door/window that he is at, he will kill you. He can also kill you if you just ignore him. You will know when he is at one of the entrances, as he will make a knocking sound. If you hear the same knocking sound and shrieking, Foxy is almost ready to attack. Foxy will not appear on broken cameras. Foxy can appear at multiple cameras at once.

* Bonnie: He will appear at around 3 AM, and will appear in each camera, staring directly at it. Instead of killing you, he destroys the camera, making it so you can't see what's in there. Bonnie himself can't kill you. To counter him, simply do not look at him in the cameras. Using Bonnie to break one or two cameras on purpose is a pretty good strategy, because Foxy will always spawn on active cameras, which means that the entrances corresponding to broken cameras are totally safe to open. However, if all cameras are broken Foxy will spawn anyway and there no way to make him despawn, so break two cameras at most.

* Chica appears around 1-2 AM. She will start writhing out of a hole in the wall, and you must find 3 cupcakes hidden around the office to make her go away. Failure to do so will kill you. The cupcakes can be found in each of the three entrances, behind the Chica poster, in both cabinets, and in the trash can next to the window. You can actually hear the cupcakes when you are near one of them. Also, looking at Chica will freeze her, which can buy you some needed time.

* Master Strategy: For the beginning of this night, simply look for Freddy on the cameras and flash him. Whenever Foxy appears you will hear a very obvious knock at whichever entrance he is at. Simply look at him in the camera of the entrance he knocked at until he disappears (He can be on multiple at once). Whenever Chica appears, go on the cameras from left to right and check each one for cupcakes. After you've checked, take care of the cupcakes at the doors then the ones in your office. Despite what the game leads you to believe, Bonnie destroying your cameras is a really good thing. However, only keep one camera, as Foxy remains active after the cameras are destroyed. Always be on the lookout for Bonnie. Once he destroys all of your cameras, you are free to open every entrance with no threat of dying. After checking every entrance and seeing that Freddy is no longer spawning, it means you have reached the amount of flashes needed to complete the night. Now simply look at the spot Chica tries to get into your office through (she cannot progress if you look at her) and wait until the night is completed.

## **Part 4: The Basement**

* In General: This part is split into 6 Floors with the bathroom being a saferoom (Think of the saferoom as an elevator descending). The counter near the screens tells you what floor you are on. You will know when you have won when the red lights turn on, and you hear Golden Freddy chuckle. Here are the Endos, and what they do:

* Endo B: This Endo appears on Floors 4 and 2. They will stare at the player, and will steadily move towards you while you look away. Letting them touch you while looking away will result in death. They can get caught on objects, and will never move as long as they are on screen. You can touch and move them around without dying as long as you are looking at them.

* Endo C: This Endo appears on Floors 6, 5, and 2. They will stand still, and never move. However, getting too close to them will result in a jumpscare and death.

* Endo R: This Endo appears on Floors 6 and 5. Once the game tells you to go back, head back to the bathroom. Failure to do so in time will result in the level turning blurry and spooky along with Endo R charging at and jumpscaring you resulting in a game over.

* Note: Sometimes the game may glitch and Endo R will come even if the player enters the bathroom. Endo R will be stuck on the door, and the player cannot leave without dying.

* Endo F: This Endo appears on Floor 3 (the long corridor). He will charge towards you from behind. You can only die to him if you turn around or fail to make it to the door in time. He speeds up tremendously if you turn around / look in his direction on Floor 3.

* Floor 6: Exit the bathroom, and go left to get the furnace room, then left again to go up the stairs. Once you get to the top, try to open the door. Then, head back downstairs. You should receive a hallucination telling you to go back. Make your way back to the screen room, and notice the Endo C. Keep against the wall to your right until you reach the bathroom. Don't take too long, as Endo R will get you.

* Floor 5: (Endo R is still a threat on this floor. If the game tells you to go back, go back to the bathroom to reset his timer.) Exit the bathroom, and go left. Interact with the trash can, and a hook should fall out. Grab the hook, and bring it to the furnace in the next room (Grabbing the hook will spawn an Endo C next to the bathroom door). Open the furnace and insert the hook. Next, go to the Chica poster next to the stairs. Stay near the poster until you hear the growling stop. Wait a few seconds to be sure, then interact with it to get a cupcake. Put the cupcake in the furnace, then go to the locker right of the furnace. Make sure to open the one on the left, as the one on the right contains an Endo C. Grab the guitar inside the left locker, put in the furnace, then go back to the Screen room, and grab the hat that is under the floor counter next to the screens. You will probably notice an Endo C in front of the furnace now. To put the hat in, go up the stairs towards the door. Once you reach the door, the Endo C will be gone. After burning the hat, close the furnace door and make your way back to the bathroom and enter.

* Floor 4: Exit the bathroom. Go up to the Keypad on the wall, and figure out the puzzle (SPOILER: The code is 9632). Press the button, then walk backward. At this point, you must get past an Endo B. To get past him, make quick flicks looking away to have him inch towards you inside the screen room. Once you have him closer to the bathroom door than the button, walk around him while looking at him until you reach the gate. Then, quickly press the button to close the gate but get to the furnace room before it closes, trapping him in the screen room. You will notice a keypad in the furnace room. Figure out the puzzle in the room (SPOILER: The code is 2541). Once you open the second gate, grab the key and go back to the bathroom (The first gate will reopen and the Endo B will despawn)

* Floor 3: Make it to the end of the long corridor. You can die to Endo F if you don't reach the door in time or you turn around.

* Floor 2: Exit the bathroom, and wait until the screens finish their dialogue. Once they finish, the gates will open revealing 2 Endo Bs. Use the same tactic as before to lure them into the screen room. Once they are lured in, go through the gates while still looking at them. Before you proceed any further, your back should be facing the long hallway. With you facing the Endo Bs and your back facing the hallway, hug the left wall and start walking backwards slowly. You will see an Endo C to the right of you at a certain point. When you do, carefully navigate towards the right wall around the Endo C to avoid another Endo C that is on the left wall. Now keep walking backwards until you reach the end of the hallway. Make your way to the left wall next to the furnace where you will see a button. Press the button to open a gate to your right. Behind this gate is another Endo B. Lure the Endo B to your right closer to you then go around him making your way to the gate (Touching him will not kill you as long as you are still looking at him) Finally, interact with the door at the top of the stairs, walk back to the bathroom, and go inside.

* Floor 1: Exit the bathroom and go up the stairs.

## **Part 5: The Attic**

* In general: The Attic is possibly the hardest level. You will have the screen in front of you, with 5 different locations. To your right is a shock switch, while to your left is the toggle cam switch. The shock switch has a slow recharge, so use it with the current situation in mind. The Toggle cam switches between views of Creation and Golden Freddy, to views of the rooms that contain Endo C and Endo B. If you press space, you can look behind you. There are two levers and two doors. You can only have one door closed at a time, and the direction of each door is based of the ones on the alt cams. So while looking behind you at the doors, the left door is on the right, and the right door is on the left. Because of this, you only need to check one of the two alt cams, as the other one isn't needed because the door is blocked; however this strategy can sometimes get you killed.
* A general tip is to always listen for the running fallen, keep a system with your flashes. And realize that sometimes you may need to let Creation break down or damage an obstacle so you can flash Golden Freddy.
* Endo C and Endo B: You can see them in the Alt Cams. They will be there until the screen goes to static, in which case they will try to get in. The corresponding door must be closed, or else you will die.
* Endo F and Endo R: very complex animatronics. you can 't drive it away without headphones
* Golden Freddy: He is the key to Complete this night. You must shock him on the Cameras 12 times to win. You can kinda tell how far you are as the Golden Freddy plush to your right will become more distorted, and more and more rooms will catch on fire. When you are almost done, the attic will catch on fire. He will also appear directly behind you, and if you look at him for too long, he will kill you.
* Creation: This monster will slowly creep his way through the house and up to the attic. To slow him down, shock him. This resets his position in the room. His position is always highlighted on the Cams, and if he gets to your room, you are still given a short time before it fully comes out of the trap door, giving you time to hopefully give the last shock to Golden Freddy.
* Master Strategy: Start of the night by shocking Creation, then closing the door right of the monitor (right door), and switching the alt cam to the door left of the monitor (left door)(This because that cam has more light, avoiding confusion between an imminent attack and a false alarm). Next, you must follow a pattern to survive. Go between shocking Golden Freddy and Creation. If you can't find Freddy on any cam, then shock Creation instead, as time spent not using the shock is time wasted; Creation takes a little bit more than two shock charging times to damage your defenses at the beginning, and later it advances faster so you will have to choose between shocking Freddy while losing defenses and shocking Creation. You must always be watching the alt cam of the opened door, switching cams only to search and shock. When the face of the Endo shows in the alt probably it is going to attack very soon. When its face disappears you have about 2-3 seconds to block the door. After blocking its attack the same door must remain open to avoid confusion, that way you focus on one door only. If you hear any running at the night, pause for a second to listen for what direction the heavier part of the sound is coming from and close that door. Use any remaining instant to shock Creature if you are focused on blocking the attacking Endos. Using this strategy it is possible to win with at least one and a half lines of defense left. Summarizing: Always see the alt cam. Whenever the shock is available: if any Endo is soon to attack (but not imminent), quickly shock Creation and switch back the alt cam ready for the attack; if there is no threat from any Endo, search for Freddy and shock him only if there is enough time to prevent Creation from advancing afterwards (if you have shocked Freddy more than 7 times then you should always choose to shock him.)
* Alt Strategy: Start the night by shocking Creation, then close a door behind you. The goal is to keep tabs on where Golden Freddy could be and keeping an eye one the Endos. Since Creation makes a noise when he is moving, you can switch to what cam it is on and shock him without needing to constantly look at it. Creation is immune to the shock while weakening and destroying the barricades, so save the shock for after it messes with the barricades. Remember: preventing its advance is better than getting a shock on Golden Freddy most of the time, especially if you can't find Golden Freddy. Golden Freddy will never appear in the same room as Creation. Every 5 seconds or so, check up on the hallway cams, if both Endos are present, wait to see which one comes first by looking for the static on the camera, then closing the appropriate door. Often times you can just guess which one will go first and close that door, and look at the other camera to see if that one is going first instead, although it is usually the one that came on the camera first. As stated above, your headphones will get louder in one ear if one of the Endos is making a run for you, which will pause any progress that the other Endos might be trying to make. Remember to close the correct door, and that this can change the order of which Endo will come next, so keep a close eye on the Endos after that.
* Note: Golden Freddy is actually quite obvious in most cams, except in the Bedroom, where his silhouette blocks the light of a lamp, so when you don't see the lamp there is Freddy. He is even more obvious once the rooms start catching fire.

## **Bonus: Pages**

* You get the first page by holding the curtains down for about 20 seconds or so on the Bedroom during the phone call. Doing so reveal Golden Freddy, and your page will be on the board next to the light.
* You get the second page by looking inside the keyhole after holding down the pause button during the phone call for about 10-20 seconds. You should see Golden Freddy through the keyhole. Grab the page above the keyhole.
* You get the third page by looking inside the main entrance to the office during the first recorded message, revealing Golden Freddy. Then, look inside the drawer to the right of you, or next to the Chica hole.
* You get the fourth page by turning around and walking forward when it tells you not to turn around while on Mission 4. You should see the paper on the left wall right before Endo F gets you. Pick it up quickly.
* You get the fifth page by honking the Folden Greddy plush's nose about 20 times, then turning around, then turning back around. The newspaper should be on the nose.