Eryndor

Eryndor is a kingdom located in the northern part of the continent of Arathia, founded by the legendary warrior Erona Draykhal. It was created as a testament to her strength and willpower, and as a safe haven for those seeking adventure and danger. Eryndor is a treacherous winterland, filled with monstrous beasts from unknown lands that constantly threaten the safety of its inhabitants.

### History

Eryndor was once home to the last bastion of Rokan, a famed human commander during the great war that guarded the border between the mainland and the demon domain. After Rokan's passing, Erona Draykhal arrived and resurrected the kingdom, using her expertise in combat and strategy to fortify the land against the dangers that threatened it.

Eryndor quickly became a haven for hunters and adventurers, who sought to sharpen their senses and claim glory in the wilds. The kingdom became famous for its cultural event known as the Calling of Kings, held every five years, where hunters from all around the world compete in a competition to hunt an ice Wyvern. The victor of the event gains the chance to compete against the current ruler in a dragon hunting conquest. If they lose, they become one of the ruler's generals, but if they win, they take the throne.

#### Return

Erona Draykhal's return to her homeland was met with both anticipation and suspicion. Many of the orcs who remembered her from her previous reign were eager to see what changes she would bring to their land, while others were wary of her intentions and her outsider status. Erona, who had spent many years traveling and honing her skills, had become disillusioned with some of the traditional beliefs and practices of her people. She saw potential in the orc people, but also saw that much work needed to be done to modernize them and make them more resilient to the threats that loomed on the horizon.

At first, Erona worked within the existing power structures of the Orc people, attempting to influence change from the inside. However, she quickly realized that the entrenched beliefs of the orc elders were too deeply ingrained to be easily dislodged. Erona then began to openly challenge these beliefs, and was labeled a heretic by some of the more conservative elements of orc society. However, Erona was not deterred by these challenges and continued to push for reform.

Erona was not alone in her struggle, however. She had gathered a group of like-minded companions around her, who shared her vision for Eryndor's future. Among these companions was Rokan, a human warrior and former commander who had fought alongside Erona in the past. Rokan had long been fascinated by the orc culture, and had been studying it in his own way since retiring from military service. He saw in Erona a kindred spirit, and the two quickly formed a close bond.

Together, Erona and her companions challenged the orc elders to a battle for the throne. The elders, who had grown comfortable in their positions of power, were taken aback by this challenge and initially dismissed it as the ramblings of a heretic. However, Erona and her companions proved to be skilled warriors and tacticians, and the elders were soon forced to take them seriously. In a dramatic battle, Erona and her companions emerged victorious, and Erona took her rightful place on the throne. They later moved the orc people to an old human fortress used in the war called Fort Rokan, which became the Kingdom of Eryndor.

#### Change

Erona, Rokan, and their companions knew that they could not just take the throne and rule the orcs as they pleased. They had to find a way to change the minds of the people and teach them a new way of life. They started by challenging the orcs' traditions and beliefs, showing them a different way of thinking and living.

Erona believed that the orcs could become more civilized and live in harmony with other races, rather than constantly warring and raiding. She and Rokan taught the orcs the value of honor, discipline, and strategy, rather than just brute strength and aggression.

The companions also showed the orcs the benefits of working together and forming alliances with other races. They hunted monsters and demon remnants together with humans and other allies, and the orcs saw that they could achieve more as a united force rather than as individual tribes.

Gradually, the orcs began to see the value in Erona and Rokan's teachings, and they started to adopt the ways of their new rulers. The orcs became more disciplined in their fighting, more organized in their raids, and more open-minded in their thinking.

Erona and Rokan also led by example, showing the orcs that it was possible for different races to work together and even love one another. Their relationship and marriage helped to break down barriers between the other races and orcs, and their daughter Verona became a symbol of unity between the races.

Eventually, the orcs accepted Erona and Rokan's leadership and their way of life, and the kingdom of Eryndor prospered under their rule. However, Erona felt restless and yearned for adventure beyond the kingdom's borders. This decision was not well-received by some of the orcs who had come to see Erona as a beloved leader.

#### Leave

After several years of ruling and transforming the orc kingdom of Eryndor, Erona began to feel restless. Despite her successes, she still longed for adventure and the thrill of the unknown. Erona knew that she couldn't abandon her people entirely, so she decided to leave her husband Rokan and their daughter Verona behind to lead the kingdom while she went on her journey.

At first, Eryndor continued to thrive under Rokan's leadership. He worked hard to maintain the changes that Erona had implemented, and the kingdom's citizens remained united and dedicated to their new way of life. However, as time went on, Rokan began to struggle with the weight of his responsibilities and the expectations that came with being the ruler of Eryndor.

Rokan was a great warrior, but he didn't have Erona's gift for leadership, and he lacked her insight into the orc culture. As a result, he began to make decisions that didn't sit well with the orc population, and he was eventually challenged to a trial by combat for the throne. Rokan, determined to maintain his leadership, accepted the challenge but lost against his opponent.

The new leader, unlike Erona and Rokan, believed in the old ways and abandoned the kingdom's newfound civility. The kingdom began to revert to its old practices, with citizens turning on each other and a lack of unity. The Calling of Kings was still held every five years, but the competition to decide the new ruler through battle became much more brutal, with no holds barred.

Despite the chaos, Eryndor never forgot the lessons Erona had taught them, and the changes she had brought about. While they didn't continue on the path of civilization she had started, they also didn't regress back to their previous way of life entirely. The Eryndor people remained a proud and formidable race, even if they were no longer united under a strong leader like Erona.

### Geography

Eryndor is located in the northern part of Arathia, bordered by the frigid sea to the west and the towering mountains to the east. The kingdom is divided into several regions, including the bustling capital city of Draykhal, the mining town of Frostfall, and the treacherous wilderness of the Bloodwood.

### Culture

The culture of Eryndor is defined by its emphasis on strength, courage, and the pursuit of adventure. The people of Eryndor are known for their love of danger and their desire to prove themselves in battle. They take great pride in their bravery and skill, and are constantly seeking new challenges to overcome.

The Calling of Kings is a reflection of this culture, where the bravest hunters and warriors from all around the world gather to compete for the chance to hunt an ice wyvern. This event serves as a testament to the kingdom's martial prowess, and also provides an opportunity for hunters and warriors to test their skills against the best of the best.

The kingdom's love of adventure is also reflected in the way they hunt monsters and demon remnants. The people of Eryndor view monster hunting as a way of life, and take great pride in their ability to protect their kingdom from the dangers that lurk in the wilds.

Overall, Eryndor's culture is defined by its focus on martial prowess, bravery, and the pursuit of adventure. The people of Eryndor value strength above all else, and are willing to risk everything in pursuit of glory and honor.

### Notable Locations

* Draykhal - The capital city of Eryndor, named after the kingdom's founder. It is home to the Orc people and is a city welcoming of all warriors no matter the race.
* Fort Rokan - The home of Eryndor's rulership (currently Varkyr Rothstead) named after the co-founder of Eryndor, Rokan.
* Frostfall - A mining town where many of the kingdom's resources are extracted. The working conditions for miners are harsh, but the resources are vital to Eryndor's continued survival.
* Bloodwood - A treacherous wilderness where danger lurks around every corner. It is a popular destination for hunters and adventurers seeking to prove themselves in battle.

### Notable Figures

* Erona Draykhal - Founder of Eryndor and a legendary warrior known for her strength and willpower. She dedicated her life to creating a safe haven for those seeking adventure and danger.
* Rokan Cross - Co-Founder of Eryndor, a legendary commander in the great war and husband of Erona Draykhal. He dedicated his life to that of being a Warrior, Husband & Father.
* Verona Deaykhal - Daughter of Erona and Rokan, a symbol of unity and civilisation as well as a great warrior like her parents. She now resides in the kingdom of Solaria in pursuit of her mother.
* The Eryndor Guild - An organization dedicated to training and supporting the kingdom's hunters and adventurers, ensuring that they are always prepared to face the dangers of the wilderness.

Conclusion

Eryndor is a kingdom that values strength, courage, and adventure above all else, driven by the pursuit of danger and glory. Its founder, Erona Draykhal, was a legendary warrior who left a lasting legacy on the kingdom. While Eryndor's dangers are great, its people are stronger, and they will always be ready to face any challenge that comes their way.