Walling Guide

## Eras Zombie Invasion: Warcraft III

   Walling is an essential part of the game when it comes to surviving as a border or any non-hero mode country. Bad walling might be able to hold for some part of the game as long as you have enough durability but it can lead to your country's doom eventually.

The most important part of walling is Repair Ratio (highest possible number of workers / highest possible number of attackers). In this guide we will divide them into a couple categories:

* Great wall placement - 2.0+ RR
* Good - 1.5~1.99 RR
* Bad - 1.0~1.49 RR
* Purposely Trying To Die - 0.99 RR and bellow

Disclaimer: Repair Ratio is based on a **spot with the weakest Repair Ratio in the entire walling, not the average or total Repair Ratio!**

Example of a Good and a Very Bad wall placement:

Example of a Bad wall placement (usually flat walls):

Flat walls are very versatile, they can fit almost anywhere with little to no thinking required. The only good reason to use them is to stall or temporary block off some entrances. The reason they are bad is zombies initially have relatively low DPS however overtime their DPS will inevitably overwhelm the Repair Rate of a single worker. That is why you should not use them.

T Wall is the best wall placement for **wide** entrances (6~8 small blocks wide). It's vast versatility and flexibility made it's way into the meta quite easily.

The flexibility of T Walls makes it able to cover up to **12 blocks wide entrances!**

You can adjust one wall to be a block further or in the back in order to fit into narrow entrances. Or if the 2 ends have a 2 block wide gap in between them, you can place another wall on that corner so that the T wall can fit in (based on how wide it is you can adjust how exposed that extra wall can be, e.g. if the entrance is 8 blocks wide, you would want to not have it exposed to many attackers as it will bring the RR of the walling down, if the entrance is 9 or more blocks wide then you can).

If the entrance is too large for the simple T Wall consisting of 3 walls, you can add another wall in the middle to make it fit.

Here are examples that have been explained above:

There is a widely common mistake when it comes to placing walls and that is the unawareness of the pathing map. Normally the pathing map is invisible, however there is a way to check it by hovering over entrances with buildings using Worker's build menu.

Recommended structure to use for this is the Foundation as it's model is quite small.

Many common mistakes of being unaware of the pathing map is for example building a certain wall placement in an entrance that it does not fit in.

Or in other cases some may place a wall in a way that makes it **Jumpable**.

**Jumpable** walls are wall placements with certain points where the attackers are so close to the workers that they can **reach them**. This is a critical mistake that can cost you the whole game and you must avoid it at all times.

There are temporary fixes to this problem. However they are not recommended since they bring the Repair Ratio of the whole walling down. You should use this only if you do not have any other choice. The easiest fix is to place a small block on each of the Jumpable points to prevent the workers from walking in there.

Some entrances may seem difficult to wall, especially the ones containing trees blocking you from reaching a perfect walling.

French south eastern entrance is the perfect example of this.

Credits to: ZombieFire#9098

This wall entrance can be made so much easier to defend by deleting these 2 trees.

Lumberjacks may be able to destroy trees, however they are **not recommended** due to the fact that they require attention. This can increase the risk of them cutting wrong trees and ultimately ruining the entrance. For this reason a devastating majority uses **Peasants** to do the job. Peasants may not be able to attack the trees with a simple right-click like Lumberjacks, however by pressing the Attack button [**Hotkey - A**] and left-clicking on the tree you can force them to attack the trees.

You can send as many Peasants to attack them as you want, however 1 Peasant will take forever to destroy a single tree. For this reason you should send more Peasants to attack them. This is crucial especially when zombies are knocking on your doorstep and the time is running out. In these situations you might as well want to use some bad walls in front to slow the zombie progress and buy some time for your Peasants.

And now you should be done with your walling.

The best advice you can possibly get is to **watch other player's walling and how they do it**. When you watch an experienced player do the walling you can copy that and do it on your own once you have to wall the same entrance in the future.

And the last but not least: Make your own research beforehand. In single player you can check all the entrances and practise your walling skills. This can help you a lot when you are about to play a country you have never seen or played before. Especially as a border country this can prevent you from being confused as you have seen the terrain beforehand and now you know what to do.