Indeed It Does (Ship)

The *Indeed It Does*, formerly known as the Edelweiss, is a Frigate-class ship with Free Merchant hull owned by Janick Sturmwind. The name was decided by a poll, with the other possible names including the Schadenfreude, the Rochambeau, and the Inconceivable.

An excerpt about the free merchant hull type from the Deluxe Core Rulebook:

> A hull type much beloved by adventurers, a free merchant has unimpressive combat utility but can carry substantial amounts of cargo while mounting enough weaponry to discourage small-craft piracy.
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## Attributes

Cost: 855k

* Free Merchant base: 500k
* Weapons: 250k
* Ammo: N/A
* Fittings: 105k

Inherited from Free Merchant

* Speed: 3
* Armor: 2
* Hit Points: 20
* Crew: 1 minimum, 6 maximum
* Armor Class: 14
* Power (Free, Max): 2/10
* Mass (Free, Max): 0/15
* Hardpoints (Unused, Max): 0/2

## Weapons

###  Weapon Qualities

* Ammo: The weapon or defense requires ammunition to fire. Each round’s cost is listed after the weapon’s cost, and a number of rounds equal to the weapon’s Ammo rating can be fit into one free mass unit. For example, a torpedo launcher can fit the magazine and loading gear for four torpedoes into one free mass unit, and each torpedo will cost 2,500 credits. For each ship class larger than the minimum required to mount the weapon, double the stored ammo per unit. The weapon itself includes one free mass unit worth of ammunition as part of the installation, so simply mounting a torpedo launcher alone on a frigate gives the ship four rounds of ammo.
* AP: The weapon ignores this many points of a target’s armor. The Hardened Polyceramic Overlay defense upgrade may lessen the effectiveness of this quality. The most a weapon’s AP rating can do is reduce a target’s effective armor to zero. It cannot add additional damage to a hit.
* Flak: These weapons launch vast numbers of small energy discharges or projectiles, and are particularly dangerous to small ships that rely on speed over thick armor. Against fighter-class hulls, these weapons roll hit rolls and damage rolls twice and take the better result.

### Weapon Descriptions

* Fractal Impact Charge: A spray of penetrator sabots that use fractal surfacing to increase impact. Favored for bomber-class fighter hulls.
* Sandthrower: Projecting a spray of tiny, dense particulate matter, sandthrowers are highly effective against lightly-armored fighters.

## Fittings

### Fitting Descriptions

* Atmospheric configuration: This fitting must be put in place when the ship is built, and cannot be installed on cruiser-class or larger ships. A ship designed for atmospheric flight can land on most solid or aqueous surfaces.
* Cargo space: Free mass can be traded for pressurized cargo space. Tracked by weight for convenience, one cubic meter is usually one ton, with most vehicles requiring ten tons when loaded, tanks taking 25, and aircraft or mechs taking up 50 tons of cargo space. One point of free mass grants 2 tons of cargo space in a fighter, 20 tons in a frigate, 200 tons in a cruiser, and 2000 tons in a capital-class ship. This fitting can be purchased multiple times.
* Fuel bunkers: Most ships require refueling after each drill jump, no matter the distance. Installing fuel bunkers allows the ship to carry one additional load of fuel. This fitting can be installed multiple times for ships that wish to minimize fueling.
* Lifeboats: Selecting this fitting equips the ship with a number of single-use escape craft capable of reaching the nearest habitable planet or station in a star system. If no such destination exists, the boats can maintain their passengers for up to a year in drugged semi-stasis. Lifeboats have fully-functional comm systems and are usually equipped with basic survival supplies and distress beacons. A single selection of this fitting provides enough lifeboats for a ship’s maximum crew, with up to twenty people per boat.
* Workshops: On-board workshops can be bought at smaller than maximum sizes than a hull would allow, if additional TL4 tech facilities aren’t strictly needed. A frigate-sized workshop is sufficient for modding any personal gear as per the modification rules on page 90. A cruiser-sized workshop handles vehicle modding and starship maintenance, and a capital-class workshop can build vehicles or similar large work from scratch at full cost.Default Department Heads

## Default Department Heads

* Bridge: Janick
* Captain: Lorelai
* Comms: Rowan
* Engineering: Aquila
* Gunnery: Jedidiah
* General: Bijou