The Metals Unique to Ea

## NEMEAN Metal:

**For**
Armor: **Armor**
check penalty is -2, max dex is +1, Spell-Failure -10% and a flat 1
DR/adamantium regardless of weight

**For**
Weapons: **Weapons**
overcomes all non-magical or alignment DR and makes 1 handed weapons able to be
counted as light weapons, and halves the weight of the weapon

Not
available to be bought normally, must either be a High Human, Forest Elf or
dwarf.

## Kinslayer Steel:

Can
only be used on weapons

**HP/inch** as steel; **Hardness** as steel;

**Cost**: Armor or weapons made from
Kinslayer steel are always considered masterwork, and the masterwork costs are
included in the listed prices.

**PRICE:**

 of Item
  **Ammunition**
  **Weapon**
 gp

**EFFECT:**

Weapons
and Ammunition made of Kinslayer Steel are anathema to the concept of undeath.
Against creatures of the undead type, this weapon is treated as an Undead Bane
weapon. In addition, whenever any weapon or piece of ammunition made of
Kinslayer steel hits an undead, it counts as bludgeoning, slashing, and
piercing damage for the purposes of bypassing DR. When you threaten a critical
with a weapon made of Kinslayer Steel, they take take double damage from the
type of channeled energy that harms them, be it positive or negative, for the
next 2d6 rounds.

**DESCRIPTION:**

*Kinslayer steel is a material produced in the icy-cold,*
wind-blasted lands of Venau, far to the north and away from prying eyes. While
no one quite knows for certain how it’s produced, rumors abound of the material
being created by the Dread Lich Barkhan himself, wreathed from pure arcane
might and the bones of those slain by the undead which have been coated in
mithril and heated in the hottest forges of the north...the curses within the
bones are said to seep into the forging process, and contaminate the metal with
horrible, awful hatred. Tinged a deep shade of blackish-green and wreathed in
ethereal green flames, the wailing faces of those living used to forge it
apparate in the flames at irregular intervals...and while few have managed to
procure it outside of Venau, it has shown its worth first hand in the secretive
Undead Hunts that take place within the snowy plains, beneath the moonlit sky.
Burning undead skin like charcoal and hitting like a club, sword, and rapier
all at once, this material singes the twisted, rotted souls of the undead it
faces, exposing them twofold to the channeled energies of the gods upon a solid
strike.

## Worldbark:

RESTRICTED
TO ELVES

**HP/inch** 20; **Hardness** 10;

**COST:**

 of Item
  **Light**
 Armor
  **Medium**
 Armor
  **Heavy**
 Armor
  **Weapon**

**EFFECT**

-Weighs
3/4 as much.

-Lowers
Arcane Spell Failure by 15%

-Absorbs
1/2 of the 'level' of a spell that damages it or its wearer, and stores them
with an upper limit of 20 for light armor, 40 for medium armor, 60 for heavy
armor, and 20 for a weapon.

-On
armor: Can use an amount of stored 'levels' to attempt a counterspell as a free
action against any valid opponent within 60ft equal to 3 times higher than the
spell you wish to counter.(Eg. to counterspell a 4th level spell, you need 12
stored 'levels')

-On
a weapon/ammunition: Can burn 10 stored levels to cast Dispel magic at you
current level.

**DESCRIPTION:**

*Found*
buried in the sand dunes of the Great Southern Desert, Worldbark is an infamous
and highly-sought after material by the races of the desert and wider world
alike, and is more colloquially known by the world as ‘Magebane’. To the sand
elves, however, it is a reminder of all they have lost...yet also, shards of
hope given form. Each fragment, splinter, or chunk of Worldbark is a solid,
still-magical piece of the legendary World Tree that once adorned the mortal
plane, the tree’s resident energies still lingering inside the fragments that
litter the desert and granting all those who fashion this wood-like material
into arms and armor the ability to stand against mages without fear, the
inherently magical nature of the wood nearly as hard as adamantine lending
itself supremely well to both storing magic and letting it pass more easily
through it by its wearer. Magic flows through Worldbark as lightning does
through water, and casters seek this material as well, seeking desperately to
armor themselves with it so they might cast in safety. However, so far, aside
from a few scraps here and a rare chunk there, most of the Worldbark known to
exist somehow finds its way into the hands of the Sand Elves, one way or another.
Almost, almost….as if it’s still seeking it’s former caretakers.

## Slime Mould:

Any
item made of Slime Mould is automatically masterwork, and the price for such is
included in the below table.

**PRICE:**

 of Armor
  **Light/Medium**
  **Heavy**
 GP

**EFFECT:**

Any
armor made of Slime Mould becomes capable of following its wearer through any
effect that would change or alter their physical form, such as an *Alter Self* spell. Any armor that is made
of this material becomes Exotic, but any member of the Sentient Slime race or
similar ooze races or creatures are always proficient in its use, and can wear
this armor regardless of what form their are in, be it slime or disguised form.

**Description:**

*A material harvested off the bodies*
of oozes and other slimes, Slime Mould, when carefully applied with the hand
and technique of a capable craftsman, allows a suit of armor to mould to the
malleable, undefined form of an ooze or slime instead of simply sinking inside
the creature’s mass and dissolving. As such, the armor is not resistance to any
forms of damage aside from the norm, it is merely capable of being worn by an
unnatural form/body shape. This material is widely harvested, but rarely used
for a practical purpose, instead being claimed by Alchemists, Mages, and other
magic users for use in experiments rather than any armor.