Base After Base

**Base After Base** is a Long Length Hard 5 Difficulty Main Level released in Version 1.0. It's the fifth Main Level and the first Hard Difficulty Level in the game. Beating this level awards the Player 5, a new Cube from Normal Mode and the Primary Pink Color from Practice Mode.

## History

Unlike most Main Levels, Base After Base existed before the actual release of the game. On April 29th, 2013, RobTop released a Sneak Peek of the *Geometry Jump* Beta. This was the Beta Version of the now known *Geometry Dash*, and it showed off a Level named Ultiate Destruction. This Level with the song **Ultimate Destruction** was later scrapped and remade into what we now know as *Base After Base*.

Base After Base was then released alongside the other Main Levels from Version 1.0, which were released on August 13th, 2014. Many Players who attempted to beat this Level back in the day were a little more successful than the previous Main Level, Dry Out. People such as Darnoc703 would easily get this Level out of the way, compared to Dry Out.

Base After Base was first Updated in Version 1.6 with three Secret Coins. These Secret Coins were fairly simple for the Community to grab, since none of them were too challenging. Base After Base was also Updated in Version 1.9 to switch its current Difficulty (Harder Difficulty) to a Hard Difficulty, due to the change in Difficulty over the past year of the game's existence. Nowadays, many Players neglect this Level's existence, due to the lack of New Features and because it's easier than Dry Out for most Players.

## Gameplay

### Cube Section 1 (0-53%)

The Level begins with a Cube Section where Spikes and Platforms appear for a bit, with some Yellow Jump Pads and Yellow Jump Orbs appearing later on. This goes on for a while in different Structures. Eventually, some Fake yellow jump pads and some platforms lead the Cube into the next Section.

### Ship Section 1 (53-69%)

Then, a Ship Section starts where Pillar-shaped platforms with spikes create very short Corridors that the Ship has to fly through. After a while, a longer Corridor with platforms and spikes appears, which also eventually leads into the next Section.

### Cube Section 2 (69-100%)

Lastly, a Cube Section begins where platforms lead the Cube to an Upside-Down Portal, followed by more platforms and spikes. That eventually leads to a Right-Side-Up Portal, with more platforms and spikes appearing. A Triple Spike and a very short corridor formed by a platform and spike lead the Cube to the end of the Level.

## Decoration

### Blue/Purple Section (0-16%)

The Level begins with a Blue Background, alongside some Basic Spikes, Basic Blocks, Pulsate Rods, Basic Chains and Grid Blocks. A bit later, Basic Spike Decoration gets added to the Decoration with Player Colors. Around this time, the Background shifts to a Light Purple Color and the Block Designs stay the way they are.

### Red/Black Section (16-53%)

After this, the Background Color shifts to Red, with some Basic Slabs being added to the Block Designs. The Block Structures also become less like Pillars. Then, the Background Color shifts to Black, with a lot of Basic Slabs and Basic Blocks being used as the Block Structures.

### Purple Section (53-69%)

Then, the Background Color changes to a Dark Purple Color and the Block Structures go back to being primarily Pillars made out of Grid Blocks. This Pillar Structure eventually changes to a Corridor-shaped Structure, all with the same Grid Blocks and Basic Spikes.

### Yellow-Green Section (69-85%)

After this, the Background Color shifts to a Yellow-Green Color with the Block Designs being primarily Basic Blocks, Slabs and Spikes. There's also the occasional Grid Block Formation here and there.

### Pink Section (85-100%)

Lastly, the Background Color changes to a Pink Color, with the Block Designs becoming more of a mix. The Block Structures are now mainly flat and Pillar-shaped. These same Block Designs and Structures eventually end off the Level.

## Design Quality

### Gameplay

Base After Base has the Basic Gameplay Type. The Player is pretty much always being kept busy, aside from some breathing room that can be found here and there. The balancing of the Level is also pretty good. While the Upside-Down portion of this Level might be slightly harder than the rest, it's far from how hard it was in Dry Out.

The only issue with Base After Base in terms of Gameplay is the 2nd Secret Coin. This Coin is completely off-screen and is pretty difficult to find. The Jump that a Player needs to perform for this Coin can also be a little frustrating at times. However, the overall Gameplay of the Level is perfectly fine and only that one Coin can be an issue for some.

### Decoration

Base After Base uses the Basic Theme and Generic Decoration, which it performs pretty well. This Level uses a lot of different Color Variants for the Background. However, the Yellow-Green Color in Cube Section 2 is somewhat of a weird Color to look at. The actual Block Designs themselves are also a little bland at times, but that's to be expected from a Level using the Basic Theme in Version 1.0. All in all, the actual Decoration of this Level is good, aside from the occasional weird Colors that get used.

## Difficulty

Base After Base, while supposedly harder than Dry Out, isn't as hard of a challenge to overcome. Base After Base doesn't introduce anything new, but rather combines all the known Features into one Level.

The only part Players tend to struggle on is the Upside-Down portion of the Level around 69%. While it is easier than the Upside-Down Part in Dry Out, it's decently far into the Level and has some possible points that can be a little challenging. But, once that part gets learned, most Players tend to beat this Level rather quick, since all the other Parts are not that hard, even the Coins.

## Coins

In Base After Base, there are 3 Secret Coins that can be Collected.

### Coin 1

The first Coin can be found in the first Cube Section during the Red Section. In one of the Platforms, there's some Fake Blocks that allow the Cube to go inside of this Platform, which leads towards this Coin.

### Coin 2

The second Coin can also be found in the first Cube Section, but now in the Black Section. When the Platforms with four Basic Slabs and one Basic Spike appear, the Player can jump inbetween the first two of these Platforms, which lead the Cube to an Upside-Down Portal. From there, that Portal leads the Cube upwards towards the Coin, followed by a Right-Side-Up Portal that brings the Cube back on the original path.

### Coin 3

The third Coin can be found in the first Ship Section. When the Ship is inside the Corridor, one part of the Top Platforms of the Corridor contain Fake Blocks that the Ship can go through. These Fake Blocks lead the Ship towards the third Coin and are immediately back on the original Path.

## Trivia

* This is the fifth Level in the game.
	+ It's also the first 5 Level in the game.
* This Level used to be a Level named Ultiate Destruction, which was a Level made for the Beta Release of *Geometry Jump*.
* In Version 1.6, this Level was Updated to have 3 Secret Coins.
	+ In Version 1.9, this Level was Updated again to have the **Hard** Difficulty, instead of its previous Difficulty, **Harder** Difficulty.
* Base After Base is often regarded as the most forgettable Main Level in the game, because of its lack of New Features.

## Media

Geometry Jump by RobTopGames (Beta)The Original Ultiate Destruction in the Beta Version of *Geometry Jump*.

Main Levels:

 **<< Dry Out** | **Cant Let Go >>**