recursal/Fanatic-Fandom huggingface dataset:
Fishing Hut II

Game Version 1.4.0.3

**Fishing Hut II** is a tier-2 hunting building where villagers can be assigned as Fishers to produce Fish Meat.

## Description

Fishing Hut II is unlocked at 5,000 Survival Tech points. It is a worker building for fishing. It has also a workbench for gutting fish, salting barrel, a bigger storage than the lower version and more worker slots. It can be placed only on the shore of a lake or a large river.

Upon completion, Fishing Hut II will contain a storage chest allowing 50 kg of storage, have 2 worker slots and 1 slot for an apprentice, a workbench, a drying rack for making dried fish and meat, and salting barrel for making salted fish and meat. It is taxed 2 coins at Hermitage development stage, 5 coins at Camp development stage, and so on.

## Construction

**Tip:** If the player already has built a Fishing Hut I, it's recommended to build the tier-2 building on top of the tier-1 building in order to save resources on the foundation and framing parts.
Development Stage

**Development Stage** is the status of the player's village. Improving the village's status increases the player's ability to develop the land. Completing Chapters unlocks new Development statuses.

Development Stage can be decreased by decreasing the number of buildings, and increased by building more buildings. It also has a tax multiplier, so the more developed the village is, the more the tax will be per building.
Angler Without a Cause

Game Version 1.1.1.0

**Angler Without a Cause** is a side story quest for Uniegost's Story VI story quest in Medieval Dynasty, given by Domagoj. In order to continue the main story quest, it's recommended to finish this one first.

## Synopsis

*Domagoj needs a crossbow to be able to escort the medic out of the valley. I can just get him a new one or try to get his old one back. "A riddle game" indeed sounds familiar...*

## Objectives

* Talk to: Ida

*Ida is a real piece of work! she could be easily related to Sambor judging by her character. I guess finding the murderer of the Castellan can wait, because fishing is the new most important thing in the world.*

### Choice 1

* Fish Meat: 0/20

*I have the damned fish! Now I can go back to Ida. I should've just bought a new crossbow...*

* Deliver to: Ida
	+ Fish Meat x20

*Great! I have the crossbow for Domagoj. Equipped with this, he will be able to face any challenge.*

### Choice 2

(Add the second choice dialogue/synopsis here.)

## Walkthrough

Looks like Domagoj has lost his Iron Crossbow in a game of riddles to Ida in Borowo. You have two choices at this point:

1. Craft or buy an Iron Crossbow from a vendor and give it to Domagoj. This will fail the quest, but you'll be able to advance to the next phase of Uniegost's Story VI immediately.
2. Talk to Ida about getting the crossbow back. Before you head to Borowo, aquire 20 Fish Meat. Either buy it from the Fishing vendor right there in Jezerica, or catch it yourself. Either way, head to Borowo and talk to Ida. Instead of riddles, this time she wants fish. Give her the 20 Fish Meat to get the Iron Crossbow. Head back to Jezerica and give the crossbow to Domagoj to finish this side-mission and proceed with the main quest.
Carpenter's Delight

*“**Your Majesty, spoilers ahead!**”*Be aware, spoilers on this page!You are on your own now.

### Location

Your Village

Game Version 1.4.0.6

**Carpenter's Delight** is a story quest in Medieval Dynasty, for your Wife. You have **2 seasons** to complete it.

## Synopsis

*You want furniture, honey? I'll give you furniture! Oh, you just watch! I breathe friggin furniture, darling! Furniture you will have! Furniture... Fur... ni... ture... Have you ever noticed that repeating a word over and over again makes it seem to lose its meaning? F-u-r-n-i-t... Oh, just get to work already!*

## Objectives

Wife: *I've been meaning to find you actually. There's something I'd like you to do.*

Player: *What is it?*

Wife: *I took a walk around our settlement today, and I hate how empty it is. It feels a little, hm... lifeless. Being either poor or boring is fine. But it's never a good idea to be both.*

Player: (2 Options) *Hard to argue with that.*

Wife: *It would be great if you built a few pieces of furniture and placed them around. Whatever you choose. I trust both your craftsmanship and your eye.*

Player: (2 Options) *That's a good idea. I'll get to it* (Accepts Quest) or *There are more pressing matters at the moment. Maybe another time* (Rejects Quest)

* Place Furniture: 0/5

Place Furniture in your Village (or anywhere). Campfires do not count.

* Talk to: Your Wife

Player: *It's done. You were right, the settlement looks much better now.*

Wife: *Of course I was! Am I not always right?*

Player: *Do I need to remind you about your "pigeon post" idea?"*

Wife: *Hey! That idea is brillant! The world is just not ready for it!*

Player: *I love you, but I don't think it will ever be.*

Wife: *You'll see! I swear you could teach those little buggers how to talk!*

Player: *Sure, honey... I need to run. Bye!*

## Rewards

* Dynasty Reputation: + 175
* Affection Bonus: + 5
Branica

Branica seen from its field

**Branica** is a small village in the northern region of the map of the Valley, immediately west of Baranica and east of Tutki.

## Buildings

* 1 Barn I
* 1 Builder's Hut
* 1 Field
* 1 Food Storage I
* 1 Sewing Hut I
* 1 Simple Small House
* 1 Woodshed I

## Fixed villagers

* Bogdan
* Domarad
* Lubomira

## Items sold

The following items are sold in Branica:

* Log
* Plank
* Stick
* Stone Axe
* Backpacks, Pouches and Saddlebags
* Bag
* Flax
* Flax Stalk
* Linen Fabric
* Linen Thread
* Saddle
* Simple Bag
* Waterskin
* Wool
* Wool Fabric
* Wool Thread

## Animals

No animals are available for sale in Branica.
Falibor

Game Version 1.1.1.0

**Falibor** is a Vendor and a Craftsman in the village of Borowo. He is the husband of Ida and the father of Inga and Milena.

## Trade

He works at the workshop and sells the following items to the player:

* Beer Bottle
* Clay Bottle
* Clay Bowl
* Clay Cup
* Clay Jug
* Clay Mug
* Clay Vial
* Large Wicker Basket
* Mead Bottle
* Medium Wicker Basket
* Simple Torch
* Small Wicker Basket
* Torch
* Wicker Crate
* Wine Bottle
* Wooden Bowl
* Wooden Cup
* Wooden Ladle
* Wooden Plate
* Wooden Spoon
* Wooden Vial
* Wooden Wheel

## Appearance

Some of the characters appearance will change with each new game. Falibor is one of them.
Onion

Game Version Alpha v0.4.0.2

**Onion** is a food item and a resource used in cooking. It can be grown from Onion Seeds.

## Description

*A food resource that can be eaten raw or used to cook other dishes. Eaten raw, restores a small amount of food. Can be collected from fields.*

A raw food, Onion rot by 50%, 25%, and 12% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively. When rotten, 2 rot are produced.

**Note: Prices for food are at 100% freshness.**

## Production

After Onion Seeds are sowed on a field, which can be done in spring, onions will be ready for harvest in summer. Each field yields 7-8 onions. Villagers can plant and harvest onion when they are assigned as Farmers.

## Uses

Onions are used to cook Meat with Gravy, Flatbread with Onion, Vegetable Soup and Meat Tart.
Oat Ale

Game Version 1.3.0.6

**Oat Ale** is a food item. It is crafted at the Brewing Station.

## Description

*"A type of alcoholic beverage. Brewed at the Brewing Station in the Tavern. Requires a Beer Bottle. Can be consumed. Watch out - it goes to your head!"*
―In-game description
Oat Ale restores 2 food and 30 water. It also heals 2% poisoning and gives 15% alcohol

## Crafting

The scheme for Oat Ale is unlocked at 10.000 Production tech points and can be bought for 400 coins. It is made using the Brewing Station which can be found in a Tavern. Its ingredients include:

* 1 Beer Bottle
* 8 Oat Grain
* 1 Bucket of Water
Fisher

**Fisher** (formerly **Fisherman**) is a profession that can be assigned to villagers at the Fishing Hut I or Fishing Hut II with the function of catching fish and processing their meat.

## Description

Fishers can catch fish as well as salt and dry their meat. They must be provided with a Fishing Spear and a knife (Stone Knife or Iron Knife) to be able to produce fish meat. A Fisher's efficiency is determined by their Survival skill level. Being a Fisher will increase a villager's Survival skill level over time.
Affection

**Affection** is a parameter that represents an NPC's romantic interests or heir's platonic affection in the player. It is unique to "bachelorettes" – adult unmarried female NPCs – that the player has flirted with, and also to the player's heir himself.

### Love interest

All NPCs (that can be flirted with) have a default affection of 0% towards the player, which can be lowered or raised by flirting with them and choosing particular dialogue options. An NPC's affection rating towards the player determines the chances that she will agree to marry them.

### Wife

To keep the wife happy and affection high, the player has to sometimes either give her gifts or complete family-related quests.

### Heir

The player can raise their heir's affection by gifting them gifts and by completing family-related quests.

## Flirting effects

An NPC's reactions to what the player says to them and how their affection ratings towards the player changes as a result are determined by their "personality" type (Snob, Busy Bee, Romantic and Free Spirit). If the player chooses a dialogue option that has a negative effect, or flirts with an NPC too many times, the NPC will refuse to continue the conversation. Therefore, it's advisable to Quicksave (default hotkey: F5), talk to them once to discover their type, then Quickload (default hotkey: F9) to choose the appropriate options.

## Gifts

### Love interest

After you are married, affection will slowly decrease over time. You can buy special items from an Exotic Goods vendor to give to your spouse to increase affection. This can be done once per season, and is currently the only way to increase affection.
The vendor can randomly be found in Gostovia, Hornica, Jezerica, Piastovia or if player's village has a Tavern the vendor will sometimes reside there. The items have different levels of effectiveness depending on your spouse's personality.

### Heir

The player's heir also has a affection parameter. Giving gifts, which can be done once per season, will raise the affection.

 Rag Doll
 Toy Sword

## References

1. ↑ Jaska. New Flirting System Guide. Neoseeker.
Copper Spear

Game Version v1.0.0.8

The Copper Spear is a weapon used in hunting.

## Description

*"A type of melee weapon. Crafted at the Anvil in the Smithy. Can be used for hunting and combat."*
―In-game description
The Copper Spear is a weapon that can be thrusted or thrown at a wild animal to injure and kill it.

## Crafting

The scheme for Copper Spear is unlocked at 50 Crafting tech points and can be bought for 150 coins. It can be crafted from 1 Log, 2 Copper Bars and 1 Linen Thread using the anvil at a Smithy. Villagers can produce Copper Spears from available materials when they are assigned as Blacksmith and have access at least to a Wooden Hammer.
Roach

**Roach** are the smallest of the 3 fish species in game.

## Description

Roach are found in shoals. When seen, they can be hunted. When gutted at the crafting table in a Fishing Hut, a Roach produces 1 Fish Meat. The player can set up a small fishing net, where 3-4 roach will spawn over time. The small fishing net does not need to be specifically set up at a Roach shoal. A Roach can be roasted on a camp fire, a fire place in a house, or on the stone grate in Kitchens, yielding 1 Roasted Fish Meat.
Apple Wine

Game Version 1.3.0.6

**Apple Wine** is a food item. It is crafted in a Wine Barrel.

## Description

*"A type of alcoholic beverage. Fermented from Juice in the Wine Barrel in the Tavern. Can be consumed. Watch out - it goes to your head!"*
―In-game description
Apple wine restores 4 food and 25 water. It also heals 5% poisoning and gives 35% alcohol.

## Crafting

The scheme for Apple Wine is unlocked at 10.000 Production tech points and can be bought for 500 coins. It is made using a Wine Barrel which can be found in a Tavern. Its ingredients include:

* 1 x Apple Juice
Chicken

* Juvenile
* Mature

Game Version 1.0.0.9

**Chickens** are a farm animal.

## Description

Chickens can be purchased from the Henhouses in Borowo or Rolnica, after building a henhouse in your own village. As such, they are first farm animal a player can potentially own, as the henhouse is the first animal building unlocked in the farming technology tree. Note that, in Rolnica, there is no specific animal vendor for the chickens, and the henhouse can be found behind the Pigsty.

Chicks mature at 0.5 years of age (2 seasons). Adult chickens have an average lifespan of 6.25 years (25 seasons), or minimum life span of 5 years (20 seasons). This is independent of the number of days per season a player sets. Hens have a 15% chance times the number of adult males available in the henhouse, per season, to produce a chick. For example, a hen housed with 2 roosters has a 30% chance to have a chick per season. Each hen can produce a maximum of 3 chicks per season, depending on how many empty slots you have available in the henhouse. Chickens require an animal breeder to be employed at the henhouse to breed.

There are three color variants of chickens: white, tan and grey. But no variants of the rooster or chicks and no way to breed for the colors.

Each chick consumes 0.156 units of animal feed per day, and each adult chicken consumes 0.3126 units of animal feed per day.

Chickens glow blue in the Inspector Mode if the player has unlocked the Tracker perk.

## Resource Production

Hens produces 1 eggs per animal breeder's farming skill level each day at 100% work intensity and 0 mood. All adult chickens produce 1.25 feathers each, per animal breeder's farming skill level each day at 100% work intensity and 0 mood. An animal breeder is required to be employed in the henhouse to feed the chickens and collect the eggs and feathers. Chicks do not produce anything. Upon hunting and skinning, a rooster yields 15 feathers and 4 meat, a hen 10 feathers and 4 meat, and a chick 1 meat.
Gruel

Game Version v1.0.1.1

Gruel is a food item. It is crafted in a Cauldron.

## Description

*"A type of dish. Cooked in the Cauldron in the Kitchen or in the House. Requires a Wooden Bowl. Can be consumed."*
―In-game description
A cooked food, Gruel rots by 50%, 25%, and 12% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Crafting

The scheme for Gruel is unlocked at 25 Production tech points and can be bought for 50 coins. It is made using a cauldron which can be found in a House or a Tavern.

Its ingredients include:

* 2 x Rye Grain
* 1 x Wooden Bowl
Felt Vest

Game Version 1.4.0.3

The **Felt Vest** is an item of clothing worn on the torso.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
The Felt Vest provides 25% cold protection in cold seasons, but a penalty of 10% heat protection in warm seasons.

## Crafting

The scheme for Felt Vest is unlocked at 7,500 Production tech points and can be bought for 1000 coins. It is made from 2 Leather, 2 Wool Thread and 2 Wool Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Felt Vests from available materials when they are assigned as Seamsters.

## Uses

Felt Vest is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Felt Vests in Branica, Denica and Hornica.
Alwin's Story IV

Game Version 1.0.0.7

**Alwin's Story IV** is a story quest in Medieval Dynasty, for Alwin.

## Synopsis

*So Alwin does have some guts after all! We set out to find this hunter - bow seller. But first, we will ask Falibor for directions.*

Alwin will start following you, so don't be surprised if you run into him.

## Objectives

* Talk to: Falibor

*Falibor directed us to Gizela - because that is the name of the hunter we are looking for. He also warned us that this woman has some rough edges and we should watch our backs. I won't let myself be scared, but I notice Alwin's got goosebumps already.*

* Talk to: Gizela

*Gizela is a fierce woman. But it looks like Alwin will finally buy his dream bow.*

* Talk to: Alwin. He should be right behind you.

*We have succeeded. Alwin will now have a new hobby in addition to constantly digging in the ground. I wonder how it will affect him in the long run.*

Alwin will leave at this point.

* Wait for the next day

You will get the next quest, Alwin's Story V
Extraction

*"A skill tree that determines how proficient you are in cutting down trees, mining and digging."*
―In-game description

**Extraction** is a skill that improves the player's abilities to extract raw resources, and determines villagers' efficiency when assigned as Lumberjacks, Miners and Water Carriers.

**Page information updated for v1.1.1.0**

## Leveling

So far, felling trees, digging clay and mining stone, salt and ore increase your skill points. Your skill tree's maximum level is 10 and you can have a maximum of 15 skill points to spend. You get an one extra skill point on every even-numbered skill level. You earn skill points by gaining experience points through extraction activities:

* Cutting down a tree awards several experience points during the process:
	+ 2 points for cutting the tree down
	+ 2 points for removing sticks on Birch Tree (3 points for Spruce Tree, 4 points for Maple Tree)
	+ 2 points for separating the tree into logs on Birch (3 points for Spruce, 4 points for Maple).
	+ 0,4 points for digging up the tree stump.
* Digging Clay gives 2 points per deposit.
* Mining Stone, Salt, Limestone, Copper Ore, Tin Ore and Iron Ore gives 2 points per deposit.

Having level 3 **Extraction Knowledge** will award 2,3 points per mining or clay deposit, and a total of 6,9 points for the entire process of cutting down a Birch Tree (9,3 total points for a Spruce Tree and 11,5 total points for a Maple Tree).
Delivery Boy

Game Version 0.6.0.5

**Delivery Boy** is a side quest in Medieval Dynasty, which can be randomly given by one of your villagers.

## Synopsis

*A blacksmith asked me to deliver a new tool for his friend in another village.*

## Objectives

* Deliver to <villager>: <random item>
* Deliver to <villager>: <coin>

## Rewards

* Some Dynasty Reputation
* Some Coin

## Walkthrough

One of your villagers will ask if you are leaving the village. When you say yes they will ask you to take an item to a friend in a different village. Once you give the item to their friend you will receive coin to then give back to the original quest giver. Once completed you will receive some dynasty reputation and some coins.
Dynasty reputation

*“**Cinderelly, Cinderelly Night and day it's Cinderelly!**”*This article needs a clean up and she has her hands already full!All animals are helping her, so there's nobody left except you.
**This guide is outdated, you now need less dynasty reputation**

**Dynasty reputation** measures the popularity of the player's settlement to other inhabitants of the land. It allows them to recruit more villagers.

## Description

Gaining dynasty reputation points increases the population limit of the player's settlement. This can be done by completing chapters and side quests. Failing quests and stealing items will result in reputation loss.

As your settlement grows in size more reputation will be required per member.

Per Villager
 100
 200
 250
 500
 1000
 2500
 2500

Below are the Reputation breakpoints for the rep cost increases for quick reference.

 7
 15
 17
 23
 35
 46
 46+

Dynasty reputation points can be lost by being seen stealing or failing side quests (ie. leaving them uncompleted at the end of the season they were started). If the player's dynasty reputation reaches -10,000, they can no longer continue playing.

\*Children do not count towards the population in regards to recruitment.
Flour

Game Version 1.2.0.0

**Flour** is a resource used to make baked foods.

## Description

*"A type of crafting material. Created by grinding Grains on the Quern in the Barn or on the Millstone in the Windmill. Can be cooked into various dishes in the Kitchen."*
―In-game description
## Production

The scheme for Flour is unlocked at 10 Farming tech points and can be bought for 50 coins.

There is two ways to produce flour. One way is to use the quern in a Barn and the second way is to use the millstone in the Windmill. While using the quern in a Barn the player can produce 10 unit of Flour from 5 Wheat Grains and 5 unit of Flour from either 5 Rye Grains, or 5 Oat Grains. When using the millstone in a Windmill the player can produce 20 unit of Flour from 5 Wheat Grains, or 10 unit of Flour from either 5 Rye Grains, or 5 Oat Grains.

Villagers can produce Flour from available grains when they are assigned as Barn Workers in the Barn or as Millers in the Windmill.

## Uses

Flour is an ingredient of:

**Fish Tart****Flatbread****Flatbread with Onion****Fruit Pie****Fruit Tart****Meat Pie****Meat Tart****Multigrain Bread****Oat Roll****Rye Bread****Wheat Bread****White Bread**
Gates

A **gate** is a decorative structure generally placed next to Fences.

## Description

Gates are created from the Creation Menu (default Q on PC) under *Gates*. Like fences, they cannot be built too close to an NPC settlement. To build a gate, the player needs to choose a gate they want to create and then place it in a spot for their liking. The chosen gate will be highlighted green when it's in a spot it can be build on. Once laid out, the gate itself is built with the materials based on the type of gate being built using the hammer.

## Trivia

* Gates were added into the game in full release update v1.0.0.5. After update v1.0.0.8 gates can be placed on player's roads.
Hoe

* W
* S
* C
* B
* I

Wooden Hoe

Stone Hoe

Copper Hoe

Bronze Hoe

Iron Hoe

Game Version 1.4.0.5

The **Hoe** is a tool used to plough fields.

## Description

*"A type of tool. Crafted in the Smithy. Can be used for ploughing fields."*
―In-game description
## Crafting

* The **Wooden** Hoe can be crafted manually without tools or buying a Scheme.
* The **Stone** Hoe can be crafted at the Workbench in the Smithy without buying a Scheme.
* Metal Hoes can be crafted at the Anvil in the Smithy.
* Villagers can produce Hoes from available materials when they are assigned as blacksmiths.

## Uses

The Hoe is used to plough unploughed fields after they have been fertilized, so seeds can be sowed on them. If used as a weapon it can also deal damage.
Crafting

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Crafting** is an action performed when creating new items. In the game it's also renamed as **Production** and includes both skill and technology tree.

* Production (skill)
* Production (technology)
Axe

**This page has been updated for version 2.0.0.2. If you are still running the version before the co-op update, please see this page:** https://medieval-dynasty.fandom.com/wiki/Axe?oldid=9673

## Axe

### Type

Tool

* S
* C
* B
* I

Stone Axe

### Price to buy

9 / 8.4 / 7.8 / 7.2 coins
(0-3 barter skill)

### Price to sell

3 / 3.6 / 4.2 / 4.8 coins
(0-3 barter skill)

## Crafting

### Tool needed

None

Copper Axe

### Price to buy

270 / 252 / 234 / 216 coins
(0-3 barter skill)

### Price to sell

90 / 108 / 126 / 144 coins
(0-3 barter skill)

## Crafting

### Tool needed

Hammer

Bronze Axe

### Price to buy

570 / 532 / 494 / 456 coins
(0-3 barter skill)

### Price to sell

190 / 228 / 266 / 304 coins
(0-3 barter skill)

## Crafting

### Tool needed

Hammer

Iron Axe

### Price to buy

720 / 672 / 624 / 576 coins
(0-3 barter skill)

### Price to sell

240 / 288 / 336 / 384 coins
(0-3 barter skill)

## Crafting

### Tool needed

Hammer

Game Version 2.0.0.2

The **Axe** is a tool used to cut down trees, chop off sticks from them and cut them into logs.

## Description

*"A type of tool. Crafted at the Anvil in the Smithy. Can be used for cutting down trees and hacking them into Logs."*
―In-game description
There are four types of axes: Stone, Copper, Bronze and Iron.

## Crafting

### Stone Axe

Stone Axe is unlocked from the start and doesn't have a scheme. It can be crafted from 10 Sticks and 2 Stones by hand or using a workbench in the Smithy.

### Copper Axe

The scheme for Copper Axe is unlocked at 50 Production tech points and can be bought for 150 coins. It can be crafted from 1 Log and 4 Copper Bars using the anvil at a smithy.

### Bronze Axe

The scheme for Bronze Axe is unlocked at 500 Production tech points and can be bought for 250 coins. It can be crafted from 1 Log and 4 Bronze Bars using the anvil in the smithy.

### Iron Axe

The scheme for Iron Axe is unlocked at 5,000 Production tech points and can be bought for 500 coins. It can be crafted from 1 Log and 4 Iron Bars using the anvil at a smithy.

## Production

Villagers can produce axes from available materials when they are assigned as Blacksmiths and provided with a hammer. All produced axes can be found in a Resource Storage.

## Uses

Beside felling down trees and chopping them, an axe can also be used as a weapon to deal 30-45 damage depending on the axe type.

Lumberjacks at the Woodshed must be provided with an axe to be able to produce logs, firewood and planks.

## Vendor

Blacksmith vendors sell axes in Hornica and Lesnica on the Valley map. The Tools Stall in Piastovia and the Blacksmith vendor in Skauki sell axes on the Oxbow map. Lumberjack vendors sell only stone axes in Lesnica and Branica on the Valley map.

The price to buy for each (without the Barter skill) is...
* Stone Axe (9 coins)
* Copper Axe (270 coins)
* Bronze Axe (570 coins)
* Iron Axe (720 coins)
Deer

**Deer** are large, passive wild animals.

## Description

Deer are found in herds of 3-5 does and 1 buck. A passive animal, deer will flee when approached or hunted by the player, and glow green in Inspector Mode if the player has unlocked the Tracker perk.

## Doe

### Resources

15 Meat, 3 Leather

A doe is a female deer. After hunting, when skinned with a knife, a doe produces 15 Meat and 3 Leather.

### Resources

18 Meat, 3 Leather

A buck is a male deer. After hunting, when skinned with a knife, a buck produces 18 Meat and 3 Leather.

## Locations

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 1000 Coin for Deer.
Carrot Seed

Game Version Alpha v0.4.0.2

**Carrot Seed** is a seed. It can be planted on fields to grow Carrots.

## Description

*Crafting resource. Can be gained while collecting Carrot or bought. It can be planted in spring and collected in autumn, or planted in winter and collected in summer. Needs a Bag for sowing it on the field.*

Can be bought in Gostovia, Denica and Rolnica.

## Production

After **Carrot Seeds** are sowed on a field, which can be done in spring or winter, carrots will be ready for harvest in autumn or summer respectively. Harvesting carrot will result in carrot and carrot seed.
Hammer

* W
* C
* B
* I

Wooden Hammer

Copper Hammer

Bronze Hammer

Iron Hammer

Game Version 1.4.0.3

**Hammer** is a tool used to construct buildings, structures and furniture.

## Description

Hammer is used for building, repairing, upgrading and destroying structures. The default setting when the player equips a hammer is building. With hammer equipped the player can also decorate houses.

To complete other tasks with the hammer, right-click when the hammer is equipped and select the required option from the option wheel. Refer to Buildings for details.

### Types

There are four types:

* Wooden Hammer
* Copper Hammer
* Bronze Hammer
* Iron Hammer

## Crafting

### Wooden Hammer

Wooden Hammer is unlocked from the start and it doesn't have a scheme. It can be crafted from 1 Log and 10 Sticks by hand or using the workbench at the smithy.

### Copper Hammer

The scheme for Copper Hammer is unlocked at 50 Production tech points and it can be bought for 100 coins. It can be crafted from 2 Copper Bars and 1 Stick using the anvil at the smithy in 5 seconds.

### Bronze Hammer

The scheme for Bronze Hammer is unlocked at 500 Production tech points and it can be bought for 200 coins. It can be crafted from 2 Bronze Bars and 1 Stick using the anvil in 7 seconds.

### Iron Hammer

The scheme for Iron Hammer is unlocked at 5000 Production tech points and can be bought for 400 coins. It can be crafted from 2 Iron Bars and 1 Stick using the anvil in 10 seconds.

## Production

Villagers can produce hammers from available materials when they are assigned as blacksmiths, and have access to a hammer. The produced hammers can be found in the Resource Storage.

## Vendor

Blacksmith vendors sell hammers in Hornica and Lesnica.

The price to buy for each (without the Barter skill) is...
* Wooden Hammer (45 coins)
* Copper Hammer (165 coins)
* Bronze Hammer (330 coins)
* Iron Hammer (450 coins)
Food Storage I

**Food Storage I** is a tier-1 storage building used to store food items produced by villagers.

## Description

Food Storage I is unlocked at 5 Farming tech points. It is the village's main storage for food related items. It receives resources and food items collected from the Hunting Lodge, Fishing Hut, Barn, Tavern and Farming Buildings. It also supplies crafting materials for production buildings.

Inhabitants need at least one Food Storage of any tier to satisfy their food needs. You can also put food in the storage box of their home if you don't have a Food Storage building yet.

Upon completion, Food Storage I will contain a storage box allowing 500 kg of storage. It is taxed at 2 coins at Hermitage development stage, 5 coins at Camp development stage, and so on. All Food Storages (regardless of tier) share the same inventory. The storage capacity of multiple Food Storages adds up.

Perishable items placed in the Food Storage lose their quality at 1/4 of the normal rate per season.

## Known Issues

* The door is very hard to push open, requiring a lot more time to get in and out of the building.
	+ Appears to be affected by the FPS of the game.
	+ Try lowering the FPS Limit at the **Settings** > **Graphics** > **Frame Rate Limit** option. Lower it steadily until the door swings open at an acceptable rate.
Fish Tart

Game Version 1.2.0.1

**Fish Tart** is a food item.

## Description

*"A type of pastry. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
## Crafting

The scheme for Fish Tart is unlocked at 10,000 Production tech points and can be bought for 350 coins. It is made using an Oven which can be found in a Kitchen. Its ingredients include:

* 10 Flour
* 5 Bucket of Water
* 2 Fish Meat or Salted Fish Meat
* 4 Egg

## Uses

Can be consumed to gain +70 Food nutrition.
Great Famine

Game Version 0.3.1.3

**Great Famine** is a herald quest in Medieval Dynasty, which can be given by a herald.

## Synopsis

*The prevailing famine has caused great losses in Kingdom food. The King needs additional sources of food for his other subjects. Deliver the collected food to the Herald or have it in your food storage and inform him about it.*

## Objectives

* Deliver to <Herald>:
	+ 200 x Flour
	+ 20 x Meat

## Rewards

* 150 Dynasty Reputation
* Villager happiness gain or loss depending on good or bad king
* 5% tax reduction (until king dies)

## Walkthrough

The King's Herald was sent for resources to relieve the famine, namely 200 x Flour and 20 x Meat. You can either deliver these resources or inform the Herald that you have the resources in your food storage. Completing the quest will gain you 150 Dynasty reputation and will increase your standing with the king by 5% at the next season change.
Food Storage II

Frontal image

Game Version 1.5.0.4

**Food Storage II** is a tier-2 storage building used to store food items produced by villagers.

## Description

Food Storages are the village's main storage for food related items; inhabitants need at least one Food Storage of any tier to satisfy their food needs. It receives resources and food items collected from the Hunting Lodge, Fishing Hut, Barn, Tavern and Farming Buildings. It also supplies crafting materials for production buildings. Perishable items placed in the Food Storage lose their quality at 1/4 of the normal rate per season.

Food Storage II is unlocked at 1,000 Farming tech points. Upon completion, it will contain a storage box allowing 1,000 kg of storage. It is taxed at 28 coins. All Food Storages (regardless of tier) share the same inventory. The storage capacity of multiple Food Storages adds up.

## Known Issues

* The door is very hard to push open, requiring a lot more time to get in and out of the building.
	+ Appears to be affected by the FPS of the game.
	+ Try lowering the FPS Limit at the **Settings** > **Graphics** > **Frame Rate Limit** option. Lower it steadily until the door swings open at an acceptable rate.
Rabbit

**Rabbits** are small, passive wild animals.

## Description

Rabbits are found in groups of 2-3. As a passive animal, they will flee when approached by the player, and glow green in the Inspector Mode if the player has unlocked the Tracker perk. If killed and skinned, a rabbit produces 2 Meat and 2 Fur and 5 Hunting Experience points. The player can set up a Rabbit Trap, where a dead rabbit will spawn over time. Clearing the rabbit from the trap will yield either 1 or 2 meat and 2 fur.

## Locations

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 500 Coin for Rabbits.
Miner

**Miner** is a profession that can be assigned to villagers at Excavation Sheds and Mines, with the function of extracting natural resources including stones, limestone, clay, salt, copper ore, tin ore and iron ore.

## Description

A Miner's efficiency is determined by their Extraction skill level. Being a miner will increase a villager's Extraction skill level over time.

Mines must be built at the entrance of a cave and there are only a few caves throughout the map, therefore the player may have to build them a very long distance away from their settlement. However, this does not impact the work of miners assigned to mines because for all workplaces, resources automatically start being "produced" when work hours begin whether assigned workers are present or not.

## Quests

Miners can give the side quest This mine is mine, where they report that their workplace is being threatened by a bear and request that the player eliminate it.
Coif

Game Version 1.4.0.3

**Coif** is an item of clothing worn on the head.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
A Coif provides a 10% heat protection in warm seasons, and a 5% cold protection in cold seasons.

## Crafting

The scheme for Coif is unlocked at 100 Production tech points and can be bought for 100 coins. It is made from 1 Linen Thread and 1 Linen Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Coif from available materials when they are assigned as Seamsters.

## Uses

Coif is mostly for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Coifs in Branica, Denica and Hornica.
Feather

Game Version v1.0.0.8

*"A type of crafting material. Obtained with Bird Traps or from cutting down trees. Can be used for crafting Bolts and Arrows."*
―In-game description
**Feather** is a resource used in the crafting of arrows and bolts.

## Production

When a tree is felled and the branches removed, one or two feathers may be automatically added to your inventory. Bird Traps also yield feathers. Villagers can produce feathers when they are assigned as a Gatherer in the Hunting Lodge or the Animal Breeder at a Henhouse.

## Uses

Feathers are required to craft Arrows and Bolts
Goose House

Game Version 1.4.0.3

The **Goose House** is an animal husbandry building that allows the player to buy and keep geese.

## Description

The Goose House is unlocked at 500 Farming tech points. It is animal building for geese. The fed geese provide eggs and feathers. An employed animal keeper keeps them fed and also collects eggs and feathers. The player can collect eggs and feathers from the nests found inside the goose house.

Upon completion, it will contain a storage sack allowing for 50 kg of storage, have 1 worker slot and 1 slot for an apprentice, and can house up to 10 geese. It is taxed 3 coins at Hermitage development stage, 7.5 coins at Camp development stage, and so on.

## Production

 Feathers | 0.5/h (5/d) per Animal | None
House Renovation

Game Version 1.2.0.1

**House Renovation** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Conversation

*I could use your help, I wanted to renovate my house but I don't have a building hammer on me, could you bring me one?*

## Synopsis

***Quest will expire this season.***

*Only a building hammer? This will be easy.*

## Objectives

* Deliver to Quest Giver: x <random hammer>

## Rewards

* 50 Dynasty Reputation
* 120-200 Building Technology

## Walkthrough

The villager would like to begin renovating their house, but needs a random Hammer they will specify when they request it. All you have to do is bring a one hammer to the villager who is requesting it and you will receive some Dynasty reputation and Building Technology.

Note: The random Hammer does not have to be in 100% condition.
King's Big Hunt

The Herald in Hornica

Game Version 1.4.1.4

**King's Big Hunt** is a herald quest in Medieval Dynasty, which can be given by a herald.

## Synopsis

*Dispose of dangerous animals in nearby forests so that king may hunt in peace.*

## Objectives

Herald: *The King will soon hunt in these regions with his royal guests. Can you make sure that there are no, or at least less, dangerous animals around?*

Player: *I'll do it. It would be a shame if the King got injured in our valley.*

* Hunt:
	+ Bear/Wolf x20

Animals may be random, as the amount.

## Rewards

* 180 - 350 Dynasty Reputation

Rewards may also be random
Herbalist

**Herbalist** (formerly **Gatherer**) is a profession that can be assigned to villagers at the Herbalist's Hut with the function of gathering herbs, mushrooms, or berries. Additionally they craft and produce potions and poisons.

## Description

When assigned to the building and production is set up, herbalists will begin working on either gathering or production;

* Gathering Mushrooms
* Gathering Berries
* Gathering Herbs
* Crafting potions and poisons
* Crafting poisoned arrows and bolts

When there is nothing to gather (like in winter) or they have no materials to craft with, herbalists return to the herbalist's hut and remain idle there.

Herbalists do not need to be provided with any tools to work. They do, however, require all the ingredients and materials for their crafts (that you have them set to produce) to be available in the resource and food storage respectively.

A herbalist's efficiency is determined by their Survival Skill level.

## Production

**THIS SECTION NEEDS TO BE UPDATED**

Herbalists are able to produce:
Sambor

*“**Your Majesty, spoilers ahead!**”*Be aware, spoilers on this page!You are on your own now.

*“**Cinderelly, Cinderelly Night and day it's Cinderelly!**”*This article needs a clean up and she has her hands already full!All animals are helping her, so there's nobody left except you.

## Sambor

### Occupation

Hermit
"The Undying Fist" (former)
Torturer, "The Vendors" (former)

### Marital status

Single

***Information may not be up-to-date!*** Needs to be updated!

**Sambor** is a NPC in Medieval Dynasty. He lives in his hut in the woods next to the swamp in the top right corner of the map, east of Baranica. He is an old friend of Uniegost and Wolrad's. Sambor plays a major part in story quest Uniegost's Story where players can find out more about the main character's late uncle and his pack, *"The Undying Fist"*.

## Appearance

Sambor is a bald older man with an eye patch and a rough demeanor.

## Personality

Sambor is antisocial, and often tells the player he wants to be left alone.

Despite his gruff demeanor, Sambor is haunted by his violent past and is now a vegetarian and a pacifist. He also carves wooden toy animals, which can be found scattered around the clay pits near his house and in some other locations around the map.

## Quests

* Sambor's Story I
* Sambor's Story II
* Sambor's Story III

## Trivia

* Sambor was already part of the game's early access cast of characters, and had a bit different look also.
* He used to be a vendor who sold different hunting related items.
Clay Deposit

A Clay Deposit body can be found in different spots on the map. Using a shovel a player can extract clay. Each deposit contains 3-8 clay. Sometimes (approximately 5% chance) treasures can be found as well, for example 0.1 to 0.2 coins.

## Extracted items

**Clay**
**Extra items found in clay deposits with the Extraction Treasure Hunter skill :**

 Wooden shovel (1x)
 Stone arrow (1x)
 Silver earrings (1x)
Cow

* Juvenile
* Mature

Game Version 1.0.0.9

**Cows** are farm animals.

## Description

Cows require a cowshed to live in, and consume animal feed to produce milk. They can be purchased from the cowshed in Gostovia provided the player has already built a cowshed of their own in their settlement.

Calves mature at 2 years of age (8 seasons). Cows have an average lifespan of 22.5 years (90 seasons), or minimum life span of 18 years (72 seasons). This is independent of the number of days per season a player sets. Adult female cows have a 15% chance times the number of bulls available in the cowshed, per season, to produce a calf. For example, an adult female cow housed with 2 bulls has a 30% chance to have a calf per season. Each adult female cow can produce a maximum of 1 calf per season, depending on how many empty slots you have available in the cowshed. Cows require an animal breeder to be employed at the cowshed to breed.

Each calf consumes 0.6258 units of animal feed per day, and each adult cow consumes 1.252 units of animal feed per day.

Cows glow blue in the Inspector Mode if the player has unlocked the Tracker perk.

## Resource Production

Adult female cows produce milk. Calves do not produce anything. Upon hunting and skinning, a bull yields 6 leather, and 25 meat, an adult female cow 5 leather and 25 meat, and a calf yields 3 leather and 12 meat.
Mushrooms

**Mushrooms** are a group of food items that can be collected directly from the ground. They provide minimal nutrition values and can only be found in certain seasons, mainly Autumn. Some mushrooms can cause poisoning.

This page has been updated to 1.0.0.7

## Production

The player can collect individual mushrooms from the ground. Villagers can produce mushrooms when they are assigned as Herbalists in a Herbalist's Hut.

## Quests

In the side quest Mushroom treatment, a villager in the player's settlement asks them for small amounts of two or more random types of mushrooms.
Perch

**Perch** are a medium sized fish species in game.

## Description

Perch are found in small shoals. When seen, they can be hunted. When gutted at the crafting table in a Fishing Hut, a Perch produces 4 Fish Meat. The player can set up a medium fishing net, where 2-3 Perch will spawn over time. The medium fishing net does not need to be specifically set up at a Perch shoal. When roasted on a camp fire, fire place in a house, or the stone grate in Kitchens, a Perch will produce 1 Roasted Fish Meat
Eden of the East

***Eden of the East*** (Japanese: 東のエデン, Hepburn: *Higashi no Eden*) is a Japanese anime television series, which premiered on Fuji TV's noitaminA timeslot on April 9, 2009. Created, directed and written by Kenji Kamiyama, it features character designs by Chika Umino and animation production by Production I.G. Based on an original story by Kamiyama, it is the first original animation series broadcast in noitaminA.

A compilation of the TV series, *Eden of the East Compilation: Air Communication*, had a limited theatrical release on September 26, 2009. Two other theatrical films have also been released. *Eden of the East Movie I: The King of Eden* (taking place six months after the series) was released in Japan on November 28, 2009 and the second movie, *Eden of the East the Movie II: Paradise Lost* (taking place hours after *The King of Eden*), was released on March 13, 2010. The TV series and both films have been licensed for release in North America by Funimation. The series premiered in the US at Anime Expo in 2010 along with a panel discussion with director Kenji Kamiyama, animation director Satoru Nakamura, and producer Tomohiko Ishii.

## Synopsis

On November 22, 2010 ten missiles strike Japan. However, this unprecedented terrorist act, later to be known as "Careless Monday," does not result in any apparent victims, and is soon forgotten by almost everyone. Then, 3 months later... Saki Morimi is a young woman currently in the United States of America on her graduation trip. But just when she is in front of the White House, Washington DC, she gets into trouble, and only the unexpected intervention of one of her fellow countrymen saves her. However, this man, who introduces himself as Akira Takizawa, is a complete mystery. He appears to have lost his memory, is stark naked, except for the gun he holds in one hand, and the mobile phone he's holding in the other. A phone that is charged with 8,200,000,000 yen in digital cash.

## MAL Info

Score:

Ranked:#

Popularity:#
Newcomers (quest)

*This page is about a chapter quest. For recruitable NPCs, see Newcomers.*

Game Version 1.1.1.0

**Newcomers** is the ninth chapter in Medieval Dynasty.

## Synopsis

*"A man can't live alone forever. I need more people to build a strong community. A people who will be willing to work with me."*
―In-game description
## Objectives

* Village inhabitants: (0/10)
* Have at least 5 workers: (0/5)

## Rewards

* 2,500 x Dynasty Reputation
* Development status: Village (55 buildings limit)

## Walkthrough

Now that you've constructed your resource storage and food storage it's time to recruit some villagers! You can do this by walking up to them and inviting them back to your settlement. Make sure you have an empty house for them, along with food in the food storage and wood, sticks, or firewood in the resource storage. If their happiness drops to -100 they will leave your village. (As of 6.0.0 Villagers no longer require approval rating, only the required reputation)
Berry Juice

*This page is about a juicy drink item. For a side quest, see Berry Juice (quest).*

## Berry Juice

### Price to buy

165 / 154 / 143 / 132 coins
(depending on skill)

### Price to sell

55 / 66 / 77 / 88 coins
(depending on skill)

## Crafting

### Building

Tavern (juice press)

Game Version 1.3.0.6

**Berry Juice** is a food item. It is crafted in a Juice Press.

## Description

*"A type of beverage. Squeezed in the Juice Press in the Tavern. Requires a Wine Bottle. Can be consumed or fermented in the Wine Barrel in the Tavern."*
―In-game description
Berry juice restores 1 food and 15 water.

## Crafting

The scheme for Berry Juice is unlocked at 10000 Production tech points and can be bought for 350 coins. It is made using a Juice Press which can be found in a Tavern. Its ingredients include:

* 1 x Wine Bottle
* 20 x Berry

## Production

Villagers assigned as innkeepers can produce Berry Juice from available materials.

## Uses

Berry Juice can be sold/traded, or consumed to gain +1 Food and +15 Water. It is also used as an ingredient for fermenting Berry Wine in a Wine Barrel in Tavern.

## Vendor

Innkeeper vendors sell Berry Juices in Gostovia, Hornica and Jezerica.