recursal/Fanatic-Fandom huggingface dataset:
Zracon convert

*"They can call themselves whatever they wish, as many times as they want to. For me, they will always be traitors"*

-Aramathi freedom fighter during the Battle of the Grey Cliffs-

The name "Zracon ", is commonly used as a way to refer to the species who lives in the territory known as theZracon Union, located in the galactic East. However, this was not the original name of this race of plantoids. For a priest of their religion, the word is used to refer to those "Blessed by the Light", who have been purged of the shadows which once blinded them from the truth.

For this reason, Zracon can refer to any species, just as long as they worship the Light and follow the strict rules and sing the chants required from them. Most Zracon are eager to see other species convert and spent great resources doing so. The convert's own wishes are often ignored, as they are considered to be influenced by the dark will of the shadows. None outside the priesthood know of the steps and resources needed to perform the conversion, a process which might end with the death of the unwilling covert.

Those who survive however, are changed forever. Blinded by their new faith, they will do as they are asked by the high priests without a second thought and spend their lives if necessary for the good of all Zracons.

It should be noted however, that not all members of the Zracon priesthood approve of the process of conversion, or their acceptance into Zracon society, as they still believe shadows continue to reside in them.

## Examples of coverts

   The use Zracon made of their converts depends greatly on the situation, the skills of the convert and the long-term plans of the priesthood. During the Aramathi liberation war, thousands of newly-converted Aramathi were used as cannon fodder during the battles against the Commonwealth, a task the converts performed with glee, confident that their sacrifice would help to the end of all shadow in the galaxy.

More subtly, a few of the best prepared converts are trained by the Zracon to perform other tasks the plantoids would never be able to do. Some converts infiltrate into the heart of their previous home to bring chaos and weaken the nation so it will be easier for the Zracon Union to defeat it during one of its crusades. Others are given the task of converting former friends and family and that way set the grounds for future expansion.
Serene Avarian Republic

## Ethics

Fanatic pacifistXenophobe

The **Serene Avarian Republic** was a client of the Alir Commune located just Spin ward of ortus.

The Avarians are fairly xenophobic and isolationist species.

In fact contrary to their name. The Avarian government is structured under an oligarchy constructed to maintain peace.

Sadly little is written of the little puppet-state and "independent commune". Sadder still, is that the few Ciphers who have managed to enter their home world, "Zaktic Zajkax", find conditions that where comparable to records of Siberian tribes that depict a people so far away from major powers, and so unconnected from society, that the planet is little more then a safe haven for criminals and tribes even though the oligarchs claim to keep the peace.

Through development and assimilation the Serene Avarian Republic was annexed by the Alir commune in 2283.
Queptilium

Reaching the stars during a time when the Commonwealth  had already created a space empire of its own, the **Queptilium**were for many years allies and trade partners of the government of Ortus before their finally integration into the Commonwealth. This was an easy process, since Queptilium were already citizens in all but name.

While weak willed and to independent sometimes to create lasting social ties, Queptilium are surprisingly strong (to the point were an adult member of the race can match and even win against a human wearing power armor) and born to face the many difficulties of space travel and combat.

Such is their skill as pilots that a great number of Queptilium have joined Commonwealth fleets, including of course Task Force Manticore.
Ortus Symbiote Microbe

The Human Symbiotic Microbe is a symbiotic organism that give humans longer life spans and the adjustment to the cold temperatures of Ortus

## Pre-FTL History of The Commonwealth

After 1 year of contact human contact in the planet of Ortus, after the Exodus, the microbe integrated into human biology and gave them longer life and a planetary aptitude for the colder environments

## FTL History of The Commonwealth

Aadhira Tanwar discovered that this microbe was responsible for humans adapting to the cold temperatures of Ortus and longer life and was able to modify it to make humans more adaptable to the biospheres of other planets.
Udkall

**Udkall** is a large ocean world located counter spinward and core ward from Ortus, near the core in the Eastern quadrant of the galaxy. Capital world of the Udkavongo Sovereign Stars, and the home world of the Udkavongo. In early 2265, Udkall fell to the advancing ravenous swarms of the Biluan mind, who began systematically massacring and devouring its population.

## **The Marsh Worlds**

To the north of Commonwealth space, a a majority of the species alive are considered actively aggressive to the security of the Commonwealth, and thus harsh political games where made to space the home worlds of the commonwealth from the wild and violent northeastern galaxy.

The Udkavongo to many in the commonwealth are perceived negatively in their, “Jack Of All Trades” mentality that all Udkavongo share. Unlike humans or Kithri, or even the Alir which dedicate themselves to a craft and stick with it, Udkavongo seem to rarely stick to anything. Aloof by nature, the idea of marriage or even such things as kinship is a foreign concept to them. (Yet, with special genetic manipulation, can be admittedly changed thankfully.)

No matter the case, the USS where by all accounts a march, a state which was little more then a landed army that was made both fanatically loyal to the Commonwealth, as well as lazily ambivalent to them. No matter the case, they turned their nomadic society into a nation that would burn the seas should it delay the enemy a day and thus the Commonwealth look to Udkall as a fortress world.

Then the Diss came, and the Biluan came. now the ocean is a mire of islands of dead and dying Biluan, Several cities such as Falmote and Ranglot would forever be damged.

For Udkall was never a place of culture, or science, or even mineral wealth. The rock is a spawning ground of soldiers loyal to the Grand Marshal of the Udkavango, and no one else. Thus, even as the state finds mires of dead, children and the abused are still obligated to fight for their species.

As well, as the Commonwealth, who enjoys the distraction they give to Nations in the north.
Raywater 5 Battledroid

***-***Despite the RW2’s success, many of the situations only played the way they did thanks to the size of the droid, with the lessons from the RW4 we gladly present the RW5; a new age of Battledroid mobility-

—Raywater presenting the RW5 on Curacao in 2310-

Co-designed by Raywater Tech Incorporated and the Commonwealth National Armory, the RW5 was a new way for droid units to reach friendlies through tough terrain and places only foot soldiers can. And can operate well in organic forces as well.

## Origins

During the Yaanari-Entente war at the Battle of Thrus-Sanguur, Commonwealth droids in many situations have reserved calls for help by friendly units in urban areas and being programmed to serve and protect commonwealth citizens rushed to their aid only to be gunned down by Yaanari units in narrow corridors and tight ally ways , As a result commonwealth High Command wanted a unit that has more protection them the standard footman but small enough to accomplish task infantry can do, thus in 2310 Raywater Tech  introduced the Raywater 5 Battledroid or RW5 for short.

## Abilities

Due to being the size of roughly a human the RW5 can perform tasks that the RW2s can’t like crowing through a small gap in a wall to reach friendly lines, and can act as a extra squad mate in QEC. Although the RW5 can operate independently many special command variants of the RW2 were created as a way to optimize combat efficiency. Due to the size of the R5 the power supply was reduced quite significantly thus can only be equipped with the AL-58  and has thin Durantium plating,it also can’t operate independently forever and has to keep within radio range of either the squad leader or its RW2 command unit.

## Specs

Height: 1.8 m

Armor: 3cm Durantium armored plating

GWS (general weapon system): AL-58 laser rifle, combat knife, frag grenades, mini jump units.

Jump units allow the RW5 can jump from ground level to rooftop level, making them excellent rapid response troops.
Tyntregal

The planet of **Tyntregal** is a desertic world, currently part of the Commonwealth nation and populated mostly by Aramathi, far more prepared to handle the high temperatures and and aride climate than humans. Previously occupied by the Zracon Union, it was liberated alongside New Sajar at the end of the Aramathi liberation war.

Despite being mostly covered by arid fields of sand and rock, the planet is quite rich in resources, especially when it comes to minerals. Moreover, its main river the Tyn provides the inhabitants of Tyntregal with not only enough water to survive, but also irrigate miles upon miles of the fields which surround it.

Task Force Manticore and the Radiant Host fought in Tyntregal's system. The fight was later known as the Battle of Tyntregal, a bloody affair which ended with a costly Commonwealth victory.
Yaanari "Raider" rifle

*"A Frankenstein monster of a dozen different rifles, crafted to kill the Yaanari's foes and capture their future slaves"*

*-*Extract from "The Galaxy's Arsenal", by Nicolai Kalashniva-

   Used mostly by the corsairs and soldiers of the Yaanari league , the Yaanari  "Raider" rifle is a long-range weapon which has seen continuous modifications across its history, as different leagues use their engineers (free and enslaved) apart from what technology they are able to stel, to build the most effective long-range rifle possible. Due to this constant changes, the Raider is not always a reliable weapon to be used and may vary greatly between one league and another.

Still its light weight and the chances it brings corsairs to shoot from far away makes it a favourite amongst corsairs and free soldiers both. Heavily personalized by its user with marks, extra accessories and even colored layers, it is very rare to find two Raider rifles which look the same.

Of course, due to its complex and expensive manufacture, the Raider rifle is rarely seen in the hands of a Yaanari slave soldier . Apart from the Yaanari themselves, the only one's known to use the rifle in any large quantities are the traitor forces of the Golden Rifles mercenary company . Made of both ex-soldiers and a few engineers, they provided the league with enough information and material to develop their weapon further, adding much-needed reliability to its design so it would not break in different climates to those of Yaan .

## Specs

The latest "standard" Raider rifle has the following stats:

Weight: 3kg

Lenght: 150 cm

Ammo: UV laser beam

Clip size: 15

Rate of fire: Single-Fire/ Beam

Effective firing range: 3000M

Maximum firing range: 5500M
Tereza Tomašević

## Nikolina Stanišić

Tereza, in Commonwealth military apparel.

Nicknamed "Goddess of Death" by both her allies and enemies, General Tereza Tomašević was considered one of the strongest psionics to serve in the Commonwealth's military. Despite her somewhat of a rocky military career, she gained the trust of OCN and later Commonwealth's leadership, especially the Prime Minister at the time, Takumi Ishii. Thanks to this, her experience and her diplomacy skills she was granted a position of military governor in emergency situations during the refugee crisis on Redamon Prime and occupation of Frishac following revolt on Thrus-Sanguur.

## **Early Life**

Born Nikolina Stanišić on planet Ortus, her early life was met with tragedy when her family died in King's Passage tunnel bombing on January 1st, 2200. Following her adoption into Tomašević family, she was brought up on ideals of unity and cooperation due to influence from her parents as a professor and an engineer. While initially applying for merchant navy as a helmsman, due to her biological's mother career as military officer she was granted an invitation on Ortus Military Academy where she would become a part of "Generation Zero", first officer cadre that served united military under OCN leadership.

After her graduation as 9th of her generation, she was posted on Yalcha-Ekata border during military exercise Blackout '21 or how it is known later as Greenfield Incident. During this she was a part of a group of junior officers who opposed to the idea of Yalcha annexing Pannonia Plains from Ekata due to instigated insecurity by a small part of military leadership. Despite her not being a leader of the group and classification of officers' names involved in this, her career was the most influenced due to the fact that she was the only willing to put her name on the report that was leaked to OCN Council and Ekatan government. On one hand Council intervened after her arrest and in excange for information and secrecy she transferred into OCN Armed Forces Research and Development Division where would she stay until her awakening as a psionic. On the other hand, due to classification of the incident, her involment and her goals were a subject of persistent rumours which would several years later have negative effects for her. During her stint at R&D she met several people who ended up important to her life like her first husband Antonio Pavlović and her aide Officer Sophie Krause. She and her staff made the initial plan behind the Phalanx Protocol and she was chosen was chosen as it's first leader, but due to circumstances she was relieved of her duty and returned to R&D. Following her awakening as a psionic she missed the start of OCN-Zracan war as she was pregnant at the time.
Sondrithan liberty code

"The rights we Sondrithan all cherish and enjoy." Sondrithan judge.

The Sondrithan liberty code, is the legal document which proclaims the rights of the Sondrithan League for all.

## Basis

All aspects of Sondrithan government come from the liberty code. Established during the foundation of the Sondrithan League 200 years ago, by the Congress members who felt, that the newly established worldwide federal government had to ensure the right of all in order to be free. These rules can't never be violated by the League, ot any other party.

The influence of the liberty code carried all the way to the Founding of the Galactic Entente, as the Sondrithan liberty code influenced the drafting of the Entente Declaration on Sapient's Rights.

## Code

The codes of the Sondrithan liberty code are:

* Right to maintain one's self
* Right to speak the thought, and underlying feelings of the mind.
* Right to earn currency for one's use
* Right to participate in federal politics
* Right to have freedom even when guilty by the courts.

"May all of our descendants bask in the light of freedom."
Timek Javlan

Since they begin to understand the world around them, young Thadrakos are tought about the Ideal they must all aspire to. To reach it is a nearly-impossible task, which they still must seek to achieve in order to be the best version of themselves and thrive in the society of the Thadrakos.

**TImek Javlan**, born in 2246 as the heir of the Javlan family, is seen by some as the closest and farthest away a Thadrakos has come to reach this Ideal. Tall, handsome and well-built, Timek was the perfect heir and a student who swiftly matched and surpassed his own teachers thanks to his unmatched brain. Such was his skill and wit, he ran the Javlan family for his parents five years before they chose to step down and retire, leaving their highly-qualified son as sole ruler.

At the same time however, there is a darker side to this paragon of virtues. His servants and allies live in fear, as Timek can go from extreme happiness to the darkest of angers without warning, or make strange plans only he knows the purpose of without ever consultings his advisors. The slaves of his palace too fear for their lives, as they are often the first to feel the impact of Timek's mood swings and needs to experiment in strange arts which are even frowned upon in Thadrakos society.

In later years, Timek closed ties with the Yaanari league, even using some of their corsairs as his own, personal troops while seeking more territories and foes to fight.
Vrinn

Unlike most of the spaces which inhabit the galaxy, the **Vrinn**were not created tens of thousands of years ago in a specific planet, but instead in the specialized laboratories of the Commonwealth'sBioSoc Division of Aadhira Tanwar . Similar to humans in almost every regard, the Vrinn have been created however to be more resilient and be able to adapt and perform tasks humans might have more difficulties with.

While promising in many aspects, the Vrinn, as a species who had not gone through thousands of years of evolution, have still not created a society, culture or way of life of their own. When left alone without supervision, they act alone, unable to work with others as they still do not have the proper knowledge to do so.

Because of this, after much insistance from Aadhira Tanwar, the Vrinn were allowed to mix with the rest of the Commonwealth's society, from its civilian administration to even the army and fleet. Highly adaptable and logical, they slowly managed to find a place and purpose.
Uragan drop pod

*"If the pods don´t pulverize our foes, the little surprise in them will"*

-General Aspinaca during the first days of the Battle of Thrus-Sanguur-

   One of the newest inventions of the Commonwealth  when it comes to planetary assaults, the **Uragan drop pod** is a feared tool in the nation's arsenal. Plunging through the atmosphere like a meteorite, it slams into enemy positions, crushing anything unlucky enough to be on its path before opening its gates and releasing its deadly cargo of battledroids  amongst the stunned, enemy ranks.

Invented during the last decades of the 23rd century, the Uragan was at first not deemed useful for the Commonwealth's army. While swift and strong enough to reach the enemy without once being hit by anti-air fire, no human , Kithri  or Karthemas  could survive the brutal g-forces which faced the drop pod through its landing. Rumors say nothing remained of the first test subjects who volunteered to test this new tool of war (and still, the science council denies any living being ever set foot on an Uragan during tests).

Finally, after much debate, a more fitting crew was found for the Uragan: Battledroids. Unfaced by the risks of being deployed in a pod, the droids were not only able to survive landing, but also come out of the pod firing their weapons without even a moment of respite. Moreover, emergency supplies could be stored and brought to besieged forces with these same pods, or fill them with explosives to use them as makeshift artillery shells.

It seems that, as more time goes on, more uses are found for the Uragan, a tool which now can be seen in fleets all across the Commonwealth  and even sometimes beyond its borders.

## Technical Specifications

Designed in: 2281

Designed by: Curacao Shipyards

Manufacturer: Curacao Shipyards

Number constructed: 22,000,000

Weight:1 tonne

Lenght:2m

Height:3m

Width:3m

Crew: 4 battledroids

Armour: 2 cm Durantium Plate

Main Role: Rapid deployment of battledroids or emergency supplies
Wise Lumgaar

*"He opened our eyes, showed us the shadows which flood the galaxy. There is still time for you all to be saved! Surrender to the light, be Zracon!"*

-Converted Aramathi, captured after the liberation war-

Very little is known by the Commonwealth or its allies about the Zracon known as "Wise Lumgaar". Like most members of his race's priesthood, he is a fanatic, sworn to bring the "Light" to every sentient being in the galaxy.

Conversion of non-Zracon races to the belief of "the Light" had been slow and mostly unsuccessful during the first decades of the Union's expansion across the stars. Aramathi of captured worlds were brought to Zracon temples, yet only a few seemed to convert to their religion. And even those who did later tried to flee, their conversion a lie to escape from Zracon camps.

Wise Lumgaar changed that. Alone, he managed to find new ways of turning Aramathi into fanatics whose belief in the Light could almost match those of the Zracon themselves. Alone, he could convert twelve in a day, a number which quickly grew as more resources and priests were given to him to accelerate the process. Years later, a good number of Aramathi still acted as spies and informants to the union, hiding their secret beliefs as they moved through the frontiers of the Aramathi and Commonwealth territories both.

Some rumors speak of some humans being converted to the light as well. Already, sabotage and "accidents" are growing more and more common around those territories closest to the Union. Many in the Commonwealth's High Command believe converted agents are behind these attacks, agents which were convinced to turn against their friends and families thanks to Lumgaar's techniques.

Secretly, the Commonwealth and other neighbouring territories are looking for ways to dispose of the dangerous "Wise" Lumgaar. Still, the Zracon is quite elusive and surrounded by many converted bodyguards, each of whom will gladly give his or her life for the one who showed them the true path.
Zragg

Life should not exist in the planet of **Zragg**, let alone a growing civilization with miles-wide cities and temples which reach for the heavens. Its methane atmosphere should mean that just one spark could set the whole surface ablaze yet, decade after decade, Zracon continue to live and thrive in this strange planet, their strange, plant-like bodies already used to the conditions given to them.

Homeworld of the Zracon and capital of the Zracon Union, Zragg is the most developed and populus world in their territory. The planet's surface is almost entirely covered by city-temples and shrines, to the point where not citizen can take two steps without finding a place to worship the Light.

The seat of the high priesthood of the Zracon can also be found in this world.

In 2307, the planet turned into a white hole, something which was previously though impossible by Commonwealth researchers.
Trige-Masada Enginnering

"Everyone else might do kinetic but we do different."

Hirraj av Trige

## Origins

Hirraj av Trige, was Kithri military engineer who served during the Great Southeastern War.

Despite not fighting he skill's in engineering proved valuable as witnessing combat against the Yaanari and their allies Trige conceptualized a new field of weapons for use on the modern battlefield.

## The Merger

During the war he put his idea test by founding his company along with his close friend Maio Masada to form Trige-Masada Engineering.

Both saw plasma as a new field of opportunity for weapons development thus they begun working on a plasma based weapon for military application the Ember MK3.

They were also known for developing the Trinity Sliver FT, though only seeing limited production with 31,000 being made it furthered the company's application of plasma weaponry.
Seper'Nossundem Class Cruiser

"The backbone of the Corps." Sondrithan  naval officers

The Seper'Nossundem Class Cruiser is the main stay Cruiser for the Sondrithan League, and its core fleet the Horizon Corps.

## Overview

The Seper'Nossundem was designed and manufactured during 2230's and has served in all of the Entente  conflicts.

Despite the slower engines compared to Yannari Cruisers and their age, as many were constructed nearly 50 years ago.

The cruiser has been upgraded with a modern array of weapons systems combined with its durability make the vessel proficient, and reliable for the Sondrithans.

## Weapons

* 2 Missile hard points (Can be outfitted with any missiles)
* 2 Laser hard points
* 2 Point defense guns
Ulryk Poleska

*"Now gentlemen, we must show our people why they do not need any kings"*

Portrait of a young Ulryk

Born in Warsaw in 1652, **Ulryk Poleska**is known as the first President of the Commonwealth  back on Earth and still a popular, historical figure in the current Commonwealth  of Ortus. While hundreds of years have passed after his death at the hands of Austrian agents, many of Ulryk's reforms and projects still managed to survive him, a few of which managed to even be applied to the galactic Commonwealth hundreds of years later.

Born in a noble, wealthy family, Ulryk spent most of his formative years in the United Provinces, years which changed his mindset from that of a conservative, royalist son of nobles, to a fierce believer in the power of the people and the many strenghts of a republic. His money and influence were both important factors which helped create the secret Assembly who would rise to power after deposing king Augustus after the Battle of Rzymski road.

Elected president several times, the years of Ulryk's rule where a time of both prosperity and war, where the new Commonwealth had to face an increasing number of foes and rivals. Not only that, but Ulryk also had to deal with his own cabinet and generals, some of whom were known to make decissions without telling the president. Even then, and thanks to the help of his prime minister Roscilaw Czwinjowski, under Ulryk's rule, the Commonwealth became on of Earth's major superpowers and would continue to be so for many centuries after the end of his days.

His assassination at the hands of agents from the Holy Roman Empire was one of the main detonant to the First Great War, a nearly world-wide conflict which saw the Commonwealth becoming the first world power of its era.

## The Ulryk Citizenship rights

One of the most surprisingly enduring reforms made by the president was the Act of Citizenship rights, or "Ulryk's Act" as it was commonly known during the early days of the 18th century. As more and more territories were conquered by the Commonwealth, the number of non-citizens within its borders continued to grow. Knowing how this was a matter which needed to be deal with and fast, the president ordered a series of laws and reforms to be made, so a swift and solid integration of new peoples to the Commonwealth could be achieved.

While the specifics of this law have changed across the century, its core and vision still perdures even in the nation of the new Commonwealth. Aliens humanity would have never dreamed of existing became citizens without to many problems thanks in no small part to Ulryk's work. The Kithri  specifically were some of the first to be affected by these laws and advantages. Learning about the past of these laws of integration, the name of "Ulryk" quickly became a popular one amongst the Kithri, to the point where more of their race had that name than human  citizens.
The Drift

> **“We feel each other not through touch but by mind. We hear each other’s thoughts, we feel.. As one.”**
>
>

> -The Crimson Twins, after combat report on how they felt during first simulated battle to Aasha Incorporated engineers-
>
>

## **Overview**

The Drift, a process of connection between minds inside a machine, is a psionic phenomenal force that allows two souls to become one in both body and mind, resembling almost a new person, but retaining somewhat of both personalities. The pilots also begin to refer to each other as “we”, and not “me”. These controlled anomalies first appeared in larger Mechs, ones that had multiple pilots and required no delays to operate, relying on the mind, instead of the body.

Many machines, like the IVAs and the Shiranuis, presented said drift, but with increasing distrust in psionic powers inside the Commonwealth, government officials made the entire process outlawed by the 2340s.

## **Advantages**

During combat pilots who are in this “Drift” normally act as one, sharing their mental energy to focus on more tasks or pilot larger mechanical entities. This sharing, however, also ends up revealing each pilot's implicit memories amongst each others, which, in turn, helps Shiranui pilots train faster in teamwork maneuvers and situations. The drift also affects the machine itself, pulsing psionic energies through mechanisms of the unit to further increase performance and senses of the supercomputers.

In short, pilots involved with the drift have higher combat capabilities, exceeding more and more as their psionic powers reach new barriers.

## **Disadvantages**

One of the main cons for the use of the drift, however, comes as a very dangerous problem to crews and their machines. Before actual field testing, one must be sure to always maintain checks on psychological levels of the pilots themselves, or else mental instability signs just as light as a headache can destabilise the entire unit, a process that occurred with **IVA 001** during its final trials before the Seven Month's War, the so famously recalled as "Rebirth". Another frequent problem with the machine occurs when the users in question are unable to pilot or find themselves killed, turning the unit basically useless to properly function, as it seems to bond only accept it's "true" owner as when to actually fight in active warfare or even accomplish the easiest of tasks.
Rebel Alliance

**The Rebel Alliance** was an organization who fought and succeeded in liberating the Galaxy from the Facist reign of the Galactic Empire and restored a Democratic Republic.

The Rebels were comprised of many resistance groups notably from Corellia, Sullust, Duros, and Mon Calamari

## **Delegation of 2000**

The Rebels formed as early when later leaders Mon Mothma and Bail Oragan posed diplomatic resistance to Chancellor Palpatine's increasing powers in the waning days of the Old Republic. Upon the announcement of the Galactic Empire in 19 BBY, these leaders began secretly collaborating to funnel funds to begin building a resistance para-military force.

## **Acquiring X-Wings**

The Rebels stole prototype X-wings from the Empire and used them as their primary snub fighters.

## **Battle of Yavin and Destroying the Death Star**

The Rebels scored an incredible victory in the Battle of Yavin where they destroyed the Empire's super-weapon the Death Star which had plant-destroying capabilities using a handful of small snub-fighters (X-Wings and Y-Wings).  This victory gave many systems the courage to join the Rebel cause.

**References:**

1. ↑ *Episode III: Revenge of the Sith*
2. ↑ *Empire at War (Video Game)*
3. ↑ *Episode VI: A New Hope*
Yaanari Punitive Campaign

The **Entente-Yaanari Punitive Expedition** was a conflict which sought to erase Yaanari influence throughout the galaxy as a whole. The conflict aimed for the total dismantling of the Yaanari League, along with its technology, throughout the remaining planets still under the control of the Yaanari nation. The war was spearheaded by the Commonwealth and supported by its allied states within the Galactic Entente, meanwhile the Yaanari League sought to defend its territories and presented no clear wargoals of their own, whilst it fought isolated and without allies in a defensive conflict. Overall, it is the last official conflict in which the Commonwealth has involved itself militarily, and the definitive reason for the end of the Yaanari League.

The declaration of hostilities was announced on February 2nd, 2340. After a joint assembly of all Entente military forces, the joint coalition of nations set out to pacify and eliminate any threats present in Yaanari space. The conflict lasted for 3 years, and saw attacking Task Force Manticore engage in a series of battles against the defending Yaanari space defences and its unified fleet; the Malevolent Star Hunters. One major battle in space was fought - The Battle of Plov -, and the largest planetary battle of the war was fought in the Yaanari homeworld of Yaan, known as the Battle of Yaan. Once interstellar hostilities ceased, the Entente military began a series of landings which sought to eliminate all modern technology from the Yaanari worlds, reducing the conglomerate of planets into a series of isolated military cordons reduced to the era of steam.

The campaign eventually began falling into controversy, but before any large demonstrations could be organised, the invading armies declared victory over their wargoals and pulled out completely from the Yaanari worlds, effectively ending the war on November 19th, 2343. The Yaanari, meanwhile, would remain under surveillance from orbit and be prevented from achieving spaceflight until they changed their xenophobic and authoritarian ideals; The source for unimaginable suffering throughout the last century. The Entente Military, mostly composed of the Commonwealth’s Armed Forces, maintains order in the occupied Yaanari systems. In the end, this military campaign marked the end of the Yaanari League and its authority over its borders, ushering in a new age of Commonwealth control over the land of slavers.
Demon's Maw

Discovered by renowed scientist and explorer Shen Kuo, the **Demon's Maw**, is a black hole located in Commonwealth space. Like all others discovered by humanity in the past, it exhibits such strong gravitational effects that nothing, not even light itself, can escape from inside it.

A scientific station was built as close as possible to the Demon's Maw in hopes of researching it and discovering more things about the universe at large.
Thadrakos Star Union

"Reason, Logic, and Liberty. Ideals our society should strive for."

The **Thadrakos Star Union** is a newly formed state birthed out of revolution from the lower slave caste of the populace of Roknim Mog. With support from, foreign groups, the Commonwealth and particularity a Uri dominated black ops organization; The slaves of Roknim Mog started a revolution to free themselves from the Families. And in march of 2318 the Union succeeded form the Families and sought to undo what they believed was flawed in Thadrakos society and to form a new basis for which society should strive for,.

## The Union

Unhappy with their abuse and how little their rights an lives mattered to the rest of Thadrakos society, The slave population of Roknim Mog have had it and with the chaos of the Idiots War the populace rose in open rebellion.

The Families were unable to stop the rebellion, as their forces are concentrated in the west in fighting against the Entente.

Upon the revolutions' aftermath the newly formed government comprised of former slaves began a campaign of emancipation, and the spread of liberty and logic among the populace. Preaching democratic values and eliminating old practices practiced under their former regime, such as cannibalism in which they view as 'barbaric.'

## Diplomacy

The new nation has already been recognized by other governments, such as the Commonwealth and nations of the Condign League. The Families issued an official denunciation of the Commonwealth and withdrawal of all diplomatic staff following suspected intervention in the revolution, support for peace talks and refusal to break ties with the enclave.
The Unsung War

*"One of the darkest chapters of our history. May we learn from the mistakes of our ancestors and never repeat them again"*

*-*Drahoslav Tesar-

   The **Unsung War**was a series of skirmishes, raids and minor battles fought between different groups of human survivors after their arrival to Ortus  through the mysterious portal  which saved them from destruction back on Earth. Due to the lack of resources, the foreign ground and the shock of the loss of their previous homeworld, some of the most desperate groups resorted to banditry, falling on weaker bands of survivors and taking their goods before leaving them in the snow fields and mountains of Ortus.

There is no exact date for the beginning or the end of the Unsung war. The sides and bands who fought in it also changed across the years, some groups giving up arms the moment larger bands reached them, others fighting almost to the end, to broken after losing their world to keep living in Ortus. As civilization returned and permanent settlements were built, the number of marauding bands decreased dramatically.

Years after the last raids ended, explorers continued to find remains of those groups of bandits who had tried to flee from the new government of Ortus. Unable to face the government's united forces, starved of food and other resources and still unused to their surroundings, the bands either returned to face justice or died in the wild, forgotten to history.

Due to the lack of details and recordings of those early days in Ortus, and the number of dreadful events which plagued it, the Unsung war is seldom studied or mentioned by the citizens of the Commonwealth.
The Light

*"...all of this is a lie-The Light, if it is even called that, guided us not because it cared for our people, but because it wanted to ripen us, to prepare us for the harvest, waiting for the right moment to make its move. And what is worse, it told us, it told us of its plan ages ago, and yet we were to blind to understand it"*

-fragment of the message found on the drifting body of Wise Lumgaar, Zracon high priest and heretic-

First found by the Commonwealth  in 2310, the entity known as **The Light** is a psionic being of pure destruction, thought to have been brought or even created by the Zracon as they tried to bring their god to reality. Bright like a small sun and beaming with psionic energy in amounts large enough to drive even trained users mad, the Light strikes seemingly without direction or care for its victims, attacking everything from Commonwealth border bases to the Shalani  world of Nidira and even the full power of the Dyss armada.

## Encounters

### Yamither system

   The first encounter of the Commonwealth  and the Light happened at the old frontier with the Zracon Union in Yamither. Two heavily-armed defense platforms, equiped to deal or at least slow down whole Zracon armadas, suddenly detected a powerful energy source coming their way. The source did not answer their hails, or any warnings made by the stations' crews.

Once it was close enough, the Light "fired" at the bases. Strange, ethereal beams of a dozen different colors crossed the void, slicing through shields and meters of heavy armor as if they were made of tissue paper. Desperate counter-fire did little to harm the creature, the shots either being deflected or just absorved without issue by the Light. Evacuation attempts were impossible, as each shot obliterated whole rows of gun batteries and their crews. The mere pressence of the Light made a few crews go mad, with recordings showing some clawing at their faces or even going as far as to shoot themselves while begging for the song to stop.

Less than 10 minutes before being spotted, the Light moved through the ruins of the two defence stations, their crews either dead or gone. Before the Commonwealth could prepare or even think of an answer to this attack, the entity dissapeared. Its direction, the Galactic Entente.

### Nidira

The Shalani world of Nidira  was famously the next victim of the attack of the Light. Only a few million were able to flee as it came by, the rest being consumed after just one hour of the entity reaching the planet. Known asThe Scorching of Nidira , this incident, a genocide which made even the attacks of the Biluan Mind pale in comparisson, revealed to the galaxy the true power of the Light.

Against an entity which could end all life in a planet in a single hour, was there any hope?
Yaan

**Yaan** is the Yaanari home world, and the capital world of the Yaanari league.

Serving as the center of the Yaanari slaver guild's trade, and state propaganda, **Yaan** acts as the center for all league politics. One of the largest slave camps known in the Eastern regions (and some say the whole galaxy) is located in this world. Known as the City of Chains, it stands on the planet's Northern pole and is the unfortunate destiny of those unfortunate enough to be captured by Yaanari raiders.

A particularity of the world of Yaan is that, despite the Yaanari's heavy use of slaves, the farms and fields of this world are mostly worked by Yaanari freedmen. Archaic even when compared with the crop fields of Earth's 18th century, these farms and fields seek to produce food for the planet's large population without harming its ecosystem.
Western Containment Line

"During my studies of old Earth which is really interesting if you look into it. There was this country who were enemies with their neighbor. And they had a defense line called the 'Normandy Line' after reading during my break and i realized this is our 'Normandy Line.' Sondrithan EIDF salior

Serving as the Ententes' primary bulwark against western aggression. **The Western Containment Line** was established during the 2290's following previous hostilities with the Thadrakos Families now the Celestial Alliance.

Though originally criticized by some within the Entente High Command for being too static and expensive the budget for the establishment of the Line was eventually approved.

## Operations

lasting for about 50 light years most being along the Sondrithan border. The Line mostly comprises of Minefields to trap and slow down enemy forces along with defense stations armed with torpedoes and FTL snares to catch enemy forces into a kill zone to inflict as much damage as possible.

Operating alongside regular fortifications' are a series of radars, and early warning stations to alert of enemy incursions anywhere on the line.

However, the Line isn't impenetrable, and its main defenses can be easily be destroyed by a powerful fleet. Thus the line mostly operates, with fleets near by during war time to lock down the area to prevent a breach.

If the Line during wartime is breached early warning stations will alert EIDFHC of the enemy incursion.

During the breach the first set of defense would be a series of jammers to scramble enemy communications and to cause coordination issues among an enemy fleet. If the enemy fleets manege's to regroup, than they would immediately be pulled into a minefield equipped with FTL snares. So when an enemy fleet passes through the Line it would instantly be ensnared into a filed of mines.

If either both of those defenses are breached the last set of defense are defense stations. They are equipped with torpedoes, and missiles to slow and inflict as many casualties, as possible before they are wiped out or they are able to reach any critical targets behind the line.
The 10.000

*"Slow and steady wins the war"*

-company's motto-

**Homeworld:** Ortus

**Current commander:** Alexander Vorobon

**Strength**:Nearly 10.000 strong

**Specialties**: Heavy weaponry, armored assault.

The 10.000 are one of many mercenary companies originating from the Commonwealth who sell their

services all across the galaxy. Created in Ortus during the war against the Zracon, the 10.000 boast about being one of the most ancient mercenary companies in existence, with weapons, equipment and soldiers from all across the Commonwealth. While made of only humans during its first decades, casualties in battle and fighting side-by-side with Kithri and other aliens finally warmed them up to the idea of including members of other species into their ranks, just as long as they keep up with the high standards of the company.

Known for their heavy use of mechs and heavy, advanced armor, the 10.000 are not as agile or fast as other companies, a fact that they more than counter with effective armor and enough firepower to destroy whole tank squadrons in a matter of minutes. Also unlike other mercenary companies, the 10.000 force their soldiers to wear an uniform of light and dark blues, quite effective when battling in ice worlds.

Due to their constant use of Commonwealth-made arms and armor, the 10.000 never take a contract which will make them face their home nation. Moreover, three times out of every four this company will be seen fighting alongside Commonwealth forces and their allies, mostly working as an "anvil" to take the enemy attack while "hammers" made of swifter regiments strike from the sides and back.
Yadrani

Previously the capital of the Kingdom of Yadra, Yadrani is the homeworld of the Karthemas species. The world changed hands after the invasion of the Biluan Mind, which saw billions of Karthemas fleeing to the Commonwelath to avoid extermination at the hands of Biluan drones.

The planet changed hands once again thanks to the efforts of Commonwealth forces under the command of general Branicki. After the extermination of all Biluan drones in the planet, Yadrani became part of the Commonwealth.Those Karthemas who had managed to survive the Biluan invasion were allowed to leave with their possessions to the territory of the kingdom of Yadra.
Strozza's company

*"*The best exterminators money can buy*"*

-Company motto-

**Homeworld:** Redamon Prime

**Previous Commander:** Michael Strozza (deceased)

**Strength**: 5000 at founding. Currently, less than 100.

**Specialties**: City street fighting, assaults to fortified positions, siege warfare, and psionic powers.

One of the youngest mercenary companies, **Strozza's company** was created on the Commonwealth world of Redamon Prime during the early stages of the war against the Biluan mind. While new compared to other, more experienced mercenary forces, Strozza's company is one of the first armed human forces to incorporate psionic troopers within their ranks following Task Force Ethereal, incorporation of psi agents into its ranks.

Funded by Michael Strozza and a number of high-ranking Commonwealth officials, the company also distinguishes itself from many other mercenary forces in the sense that it could nearly be considered part of the Commonwealth's army. While they have their own officers and tactics, the men, women and Kithri of Strozza's company receive most of its weaponry, equipment and heavy vehicles from the Commonwealth and are paid by high-ranking government officials to take part in those wars the nation may not intervene in just yet.

The war against the Biluans in Udkall is one such example of the company taking part on a war before any Commonwealth force does. Fighting side by side with the Udkavongo, they tried to slow down the mind's advance so the Commonwealth would have enough time to deal with its other enemies during the Great Southeastern War before focusing on the mind. Fighting among the ruins of a destroyed city, Strozza's company was nearly annihilated. Bloodied and with reinforcements still to far away, the company managed a desperate evacuation of at least parts of the Udkavongo civilians before they were consumed by the mind. By the end of it, less than 100 soldiers still remained. Michael Strozza himself died of his wounds just two days after the evacuation.

Thirty of those surviving hundred soldiers volunteered to take part in the Commonwealth's invasion of Voice. Of those, only six managed to get out before the planet's destruction.