Skills

There are currently eight primary skills in Oceanica:

### Combat skill

Helps determine any additional (or decreased) damage you do to a target.  Skill levels 0 thru 9 will have a slightly reduced damage effect on targets.  Skill levels 10 thru 100 will have an increased damage effect, ranging from 0 additional damage at level 10 to double damage at level 100.  Also, skill levels above 25 will have an increasing chance to have a critical hit.  Skill level increases for \*any\* direct physical combat damage dealt: melee and bows/crossbows.

### Crafting skill

Unlocks tiers of things you can craft (unlocks recipe books).  Also gives a greater chance per skill level of getting a bonus enchant or two. To get the chance of a bonus enchant, you **cannot** shift-click on the crafting table to get a whole stack of completed items.  You have to manually grab each completed item off the crafting table and drop it in your inventory.  Same goes for the anvil.  Sorry. :-(

### Enchanting skill

A higher skill level means a greater chance of an XP refund *on the enchantment table*.  Also, there is a chance of getting a bonus enchant *on the anvil only*.  At some point, "special" enchants may be unlockable!  Have to figure that one out, though....  Additional notes:  Enchanting skill is leveld up mostly based off of the XP levels you burn, either at the enchanting table or at the anvil.  While the enchanting table has a chance of giving you a powerful enchantment at high levels, you can more readily CHOOSE the enchantment(s) you want at the anvil.  Just so you know.  **Important note:**  Do NOT shift-click to complete an anvil repair, otherwise you may not get the potential enchant bonus.

### Fishing skill

You can fish and potentially gain bonus items!  Each biome has its own difficulty.  Generally speaking, the closer to the starting area you are, the easier it is to successfully fish.  Check your #stats to see the biome difficulty. The fishing difficulty will be very close to that (easier in wetter areas, obviously, and harder in dry areas). If the biome is too "difficult," you will not be able to successfully catch a fish. Also the higher your Security (formerly Pickpocket) skill, the better the chance of avoiding the attention of a wandering (random spawning) mob.

### Merchant skill

Determines how much of a bonus (or penalty) you get from making trades on the commodity system.  Skill level 1 is a 5% increase in cost of purchasing commodities at the exchange.  Skill level 100 may be a 10% decrease.

### Mining skill

As you progress, you are able to mine rarer and/or more valuable ores.  Also, upon a successful mining attempt, there's a chance of receiving an extra drop (i.e., 2 Coal instead of 1)!  The bonus does not take into account enchantments on mining tools.

A table of which ores can be mined at which mining skill level and the difficulty of mining them:

### Security (formerly Pickpocket) skill

Determines success, and how much you're able to grab, and of what.  It's easier to pick the pocket of an NPC than a player.  A player can get anywhere from 1 copper penny to 10 platinum pieces per successful attempt from an NPC, depending on skill level.  From a player?  Could be anything!

Also determines how likely you are able to avoid THE LAW if you're carrying illicit goods or have a large (i.e., over 1000) bounty on your head. It also helps to determine how likely you are to avoid other encounters.

### Wands/magic skill

Higher skill levels mean an increased chance of not spending Magic Charge to use a wand.  Also, for each major tier (every 25 levels), you receive an added bonus to potency of effect.  It also means a higher chance of getting more aggro against a boss.