recursal/Fanatic-Fandom huggingface dataset:
Truncate Plate

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 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

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 Type
 Build State
Alpha (Provides 20% overall protection against attacks.)
*Click "expand" for full list*

Beta (Provides 25% overall protection against attacks.)Gold (Provides 30% overall protection against attacks.)
 Icon
 Location(s)

**Truncate Plate** is a defense subroutine obtained in System Reboot.

## Official Description

"*Chest armor.*"
—Truncate Plate description
## Build States

**Alpha**
Provides 20% overall protection against attacks.
**Beta**
Provides 25% overall protection against attacks.
**Gold**
Provides 30% overall protection against attacks.

## References

1. ↑ *Tron 2.0:* System Reboot, Power Oculus

\*Indicates *Killer App*-exclusive weapon
Drunken Dims (Subroutine)

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 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

*The following article, Drunken Dims (Subroutine), is a stub and requires expansion to be completed. You can help TRON 2.0 Wiki by expanding it.*

 Type
 Build State
Alpha (See Base Article)
*Click "expand" for full list*

Beta (See Base Article)Gold (See Base Article)
 Icon
 Location(s)
 First Appearance

**Drunken Dims** is a combat subroutine obtained in Master User.

## Official Description

"*Medium range energy weapon capable of firing a swirling group of energy balls that will explode on impact.*"
—Drunken Dims description
## Build States

**Alpha**
Energy Balls: 3
Damage: High (direct hit)
Energy Use: Base
**Beta**
Energy Balls: 4
Energy Use: Increased 10%
**Gold**
Energy Balls: 5
Energy Use: Increased 20%
## References

1. ↑ *Tron 2.0:* Master User, Progress Bar

\*Indicates *Killer App*-exclusive weapon
Worried about my job 2

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Worried about my job 2** is the second of ten E-mails in Vaporware.

## Description

**Subject:** Worried about my job!
**To:** Olivia@en.com
**From:** Nick@en.com
**Date:** Dec-02
## Transcript

I'm one step ahead of you. I've already sent my resume out to three companies this morning.

A merger is never a pretty sight, especially for the home team. If Gibbs Jr. does indeed sell the company, I bet half of us get laid off. I can't take that chance. I've got two dogs and an expensive car to worry about.

Btw, can I have my stapler back?

Nick

## Locations

Head up toward the upper platform in the Light Cycle Arena and Staging Pit, and keep moving to the left until you spot two Archive bins. Directly in front of you is an Archive bin containing the E-Mail, "Worried about my Job 2", just behind the first Archive bin contains the E-Mail, "Worried about my Job 1" and Permission 2 and 6.
Stabilizer Control Room (Help File)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Stabilizer Control Rooms** are power bases in *Tron 2.0*.

## Official Description

The four stabilizing bits can be ejected from their sockets, by activating the bit icons located within the Mobile Server’s holographic display. Once the bits have been removed, run the navigation wheel to cause an irreversible crash sequence to begin.

## References

1. ↑ *Tron 2.0:* The Root of the Problem: Command Module
Support Safeguard

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

*The following article, Support Safeguard, is a stub and requires expansion to be completed. You can help TRON 2.0 Wiki by expanding it.*

 Type
 Build State
Alpha (Provides 8% overall body protection against attacks)
*Click "expand" for full list*

Beta (Provides 9% overall body protection against attacks.)Gold (Provides 12% overall body protection against attacks.)
 Icon
 Location(s)

**Support Safeguard** is a defense subroutine obtained in Vaporware.

## Official Description

"*Leg Armor.*"
—Support Safeguard description
## Build States

**Alpha**
Provides 8% overall body protection against attacks
**Beta**
Provides 9% overall body protection against attacks.
**Gold**
Provides 12% overall body protection against attacks.
## Locations

### System Reboot

* Packet Transport
* Power Oculus

PENDING

PENDING

## References

1. ↑ *Tron 2.0:* Vaporware, Primary Digitizing

\*Indicates *Killer App*-exclusive weapon
Lucky Song Contest 4

"Конкурс Счастливых песен 04" (англ. Lucky Song Contest , фран.La Chance De Concours De La Chanson) - 4-ый по счёту конкурс Lucky Song Contest, Прошёл сезон во Франции, в городе Париж. Проведение конкурса решили провести на новой арене - Ok ou Ko Arena. На конкурс дебютировало 3 страны, но в это же время 1 отказалась от участия и вернулась 1 страна. Полуфиналы проводились 3 и 4 ноября. Ну а Финал прошёл 9 ноября 2018 года.

## Визуальное оформление

Логотипом сезона во Франции стали воздушные шары, с которых виден Париж. Слоганом стала фраза "Decoller Plus Haut" - "Взлетай Выше", который побуждает участников настраиваться на высокие результаты.

## 1-ый полуфинал

Голосование в 1 П-Ф принимали страны участници, а также АФ - Босния и Герцеговина.

## 2-ой полуфинал

Голосование во 2 П-Ф принимали страны участници, а также АФ - Португалия.
Lucky Song Contest 7

## Lucky Song Contest 07

"Конкурс Счастливых песен 07" (англ. Lucky Song Contest 07 , исл.Heppinn Lag Keppni 07) - 7-ой конкурс LSC прошёл в Исландии, столице Рейкьявик. "Association Arena" была выстроена для проведения конкурса. Вместимость составляла 14тыс. человек.

## Визуальное оформление

"Connecting Threads!" - или же "Соединяй нити" стало официальным слоганом конкурса. Множество нитей из Исландии полетети по миру, дабы соеденить страны-участницы. Поэтому Сами нити стали частью логотипа сезона в Исландии.

## 1 Полу-финал

В полу-финале голосовали страны-участница и Исландия(страна-хозяйка)

## 2 Полу-финал

В полу-финале голосовали страны-участница и Исландия(страна-хозяйка)

## Финал

Участие в голосовании принимали все страны сезона. Те страны, которые остались в полуфинале являлись зрителями.
Processor Gate Jumpers (Help file)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Processor Gate Jumpers** are power management systems in *Tron 2.0*.

## Official Description

Although it has never been done to EN12-82 – in theory, it is possible to overclock the system by flipping the four Processor Gate Jumpers. The gate jumper are located on the top of the Processor core, and can only be reached by using the center lift.

## References

1. ↑ *Tron 2.0:* Antiquated: Main Processing Core
Correction Algorithms 2

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Correction Algorithms 2** is the twelfth of twelve E-Mails in System Reboot.

## Description

**Subject:** Correction Algorithms
**To:** Crown@fCon.ind
**From:** Baza@fCon.in
**Date:** Mar-03
## Transcript

We’ve completed the modifications to our Seeker engine as per our earlier conversation. It should locate our target in no time.

I’ll keep you posted

Esmond Baza, M.S.,

Corporate Technician

Future Control Industries
Welcome to the Team

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

*The following article, Welcome to the Team, is a stub and requires expansion to be completed. You can help TRON 2.0 Wiki by expanding it.*

**Proposition** is the second of eight E-mails in Alliance.

## Description

**Subject:** Welc&ome to the Team
**To:** JDTH7orne@en.com
**From:** Crown@fCon.ind
**Date:** Dec-02
## Transcript

Mr. Tho@^rne,

Glad to have you on board.

We're\*#&( on the brin\*k of a new digital world order. What we do in the course of the next few months, may shift the structure of government ^#)^@and military power, as we know it.

But first we ne@ed to acquire)(#\*)# the Digit#ization technology, and that mr. Thorne, is where you come in. As Chief of Security, you ar>e in a unique position to gain access to technologies required to s^et our plan in motion.

I'll be pers)(onally overseeing your progr&ess. %^#\*# Report to me directly of your findings.

Seth Crown III, Attorney

Corp#orate Attorney

Future Co&ntrol Industries
Submask

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

*The following article, Submask, is a stub and requires expansion to be completed. You can help TRON 2.0 Wiki by expanding it.*

 Type
 Build State
Alpha (Provides 10% overall body protection against attacks.)
*Click "expand" for full list*

Beta (Provides 12% overall body protection against attacks.)Gold (Provides 15% overall body protection against attacks.)
 Icon
 Location(s)

**Submask** is a defense subroutine obtained in Unauthorized User.

## Official Description

"*Head armor.*"
—Submask description
## Build States

**Alpha**
Provides 10% overall body protection against attacks.
**Beta**
Provides 12% overall body protection against attacks.
**Gold**
Provides 15% overall body protection against attacks.
## Locations

### System Reboot

* Power Regulator
* Power Occulus

PENDING

PENDING

## References

1. ↑ *Tron 2.0:* Unauthorized User: Program Integration

\*Indicates *Killer App*-exclusive weapon
List of Beyblade Burst products (Hasbro)

This is a list of releases in the *Beyblade Burst* toyline in western countries. *Beyblade* *Burst* was first released in Canada in September 2016, in the United States in December 2016, and will arrive in other countries in 2017. Hasbro handles the *Burst* toyline in all western regions. *Beyblade Burst Evolution*, the next wave of *Beyblade Burst* products to tie in with the second season of *Beyblade Burst*, will arrive in countries around Spring 2018. *Beyblade Burst Turbo*, the third wave of *Beyblade Burst* products to tie in with the third season of *Beyblade Burst*, will arrive in countries around Winter 2018.

For a list of Hasbro Beyblade Burst QR Codes, click this link: List of Hasbro Beyblade Burst App QR Codes

## Beyblade Burst Rip Fire Packs

 C1514
 C3067
[72] $32.99

## Beyblade Burst Stadiums

[166] December 2016
 C0704
[170] $21.99

## Beyblade Burst Battle Sets

[172] December 2016
[174] $29.99
 C0706
[177] $104.99

## Beyblade Burst Accessories

[179]December 2016
[181] $4.99
 C0709
 C1516

## Beyblade Micros

 B9509
 E2594
Digitizing Technology 3

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Digitizing Technology 3** is the tenth of ten E-mails in Vaporware.

## Description

**Subject:** Digitizing Technology
**To:** GibbsJr@en.com
**From:** AlanBradley@en.com
**Date:** Aug-02
## Transcript

We've finally made a breakthrough in our digitization technology, although it is far from perfect. The 'analog-to-digital conversion' is functional and we are nearly complete with the necessary algorithms. Ma3a and I should have them done in the next few months.

It's been a long road but we are almost there. Lora was right about the algorithms. I wish she was here to celebrate this moment.

Alan Bradley

Senior Programming Engineer

## Locations

Enter the corridor that will take you inside the Processing Center, and make a right. Drop down and grab the Build note waiting below (which should bring Jet's version number to v3.0.4). Head forward toward the Archive bin and access the tenth E-Mail, "Digitizing Technology 3" alongside the Alpha version of the LOL subroutine and an unknown subroutine (the Beta version of the Profiler or Fuzzy Signature subroutine).
Cluster (Subroutine)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 Type
 Build State
Alpha (See Base Article)
*Click "expand" for full list*

Beta (See Base Article)Gold (See Base Article)
 Icon
 Location(s)

**Cluster** is a combat subroutine obtained in System Reboot.

## Official Description

"*Disc weapon capable of bursting into a cluster of deadly shards when striking an enemy, or when the recall key is pressed.*"
—Cluster description
## Build States

**Alpha**
Blast Radius: Small
Damage: High (direct hit)
Energy Use: Base
**Beta**
Blast Radius: Moderate
Damage: Increased 20%
Energy Use: Increased 10%
**Gold**
Blast Radius: Large
Damage: Increased 40%
Energy Use: Increased 20%
## Locations

### System Reboot

* Packet Transport
* Power Regulator
* Power Occulus

While searching for a place to stowaway on the Recognizer Tug, enter car one of the transport. On the upper left (port) side of the car there are two Archive bins. One contains an E-Mail, the other Permission 1 and the Alpha version of the Cluster subroutine.

After disabling all three Communication Bits head for the Data stream where Ma3a waits for you. On the path, you'll encounter several Instrusion Countermeasure Programs. Take care of them, and afterward, approach the left Archive bin just below the Energy bridge. Inside will be the Alpha version of the Cluster Subroutine and a Beta version of the Fuzzy Signature subroutine.

Shortly after entering the Data Stream directly across from you on your left will be an Archive bin containing the Alpha version of the Cluster subroutine.

### Antiquated

Taking the speedway to the first secondary Power Relay Station. After acquiring Permission 8 from a Resource Hog, head for the relay station's control panel. Before activating approaching the Archive bins sitting in the corner across from the control panel and the Patch routine's. Access the Archive bin on the left and you'll find Permission 5, Permission 7, and the Beta versions of the Cluster and Fuzzy Signature subroutines.

### Data Base

Head down the ramp and speak to the program Tess who tells you what to listen out for before DataWraith's actually appear. Head down the hall and fight the ICPs that appear. Directly across from their Core dumps will be an Archive bin containing the Alpha versions of the Energy Claw and the Cluster subroutine alongside the Beta version of the Fuzzy Signature subroutine.

## References

1. ↑ *Tron 2.0:* System Reboot, Packet Transport
2. ↑ Packet Transport
3. ↑ Power Regulator
4. ↑ Power Occulus - Note #20
5. ↑ Main Processing Core
6. ↑ Security Socket

\*Indicates *Killer App*-exclusive weapon
Intrusion Countermeasure Program (Help file)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Intrusion Countermeasure Programs** are security programs designed to defend a system or network in *Tron 2.0*.

## Official Description

Intrusion Countermeasure Programs are system programs under the command of the Kernel. They closely monitor all network traffic and will counter viruses, unauthorized programs, and other misuses of resources with force. The armor protection worn by the ICP units provide a high degree of defense against attacks. However, the armor is generally ineffectual against disc based weapons.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Program Integration
Tron Legacy Code 2

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Tron Legacy Code 2** is the fifth of eight E-Mails in Legacy Code.

## Description

**Subject:** Tron Legacy Code
**To:** AlanBradley@en.com
**From:** KevinFlynn@en.com
**Date:** Aug-84
## Transcript

Sorry Alan, I’m pulling the plug on the Tron Legacy project. I know, I know-I requested the upgrade but as you know, research in digitization is behind schedule. In fact, destroying the Master Control Program has set us back to the stone age.

Anyway, the Board of Directors wants our top programmers moved to the project and you, my friend, are one of the best. Report to Walter on Monday.

I realize shelving Tron hurts, but look at it this way; you’ll be working side by side with your lovely wife.

Kevin Flynn

Senior Executive V.P.

## Locations

Activate the Energy Bridge that will take you to the second Archive stack. As before, walk across the platform until you reach the health and energy Patch routines. Approach the program Dano\_374 and ask for the second E-Mail fragment, "Tron Legacy Code 2". Dano\_374 will reject the request at first, declaring the fragment "classified information". Insist on getting the E-Mail fragment, and Dano\_374 will then ask you to eliminate the Finders patrolling the stacks. Once the finders are destroyed, Dano\_374 will begin his search. After a moment Dano\_374 will return with the E-Mail fragment in question.
Leaving the Company

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Leaving the Company** is the third of ten E-mails in Vaporware.

## Description

**Subject:** Leaving the Company
**To:** AlanBradley@en.com
**From:** KevinFlynn@en.com
**Date:** Jun-90
## Transcript

Well ol' boy, I'm leaving.

As you know, this is not a decision I'm making lightly, but the time has come for me move on to greener pastures. Gibbs Jr. will take over operations.

My days here since replacing Dillinger have been both fulfilling and heart breaking, I'll never forget the great moments we've shared.

Come by my office early tonight and well have a drink.

Kevin Flynn

Senior Executive V.P.

## Locations

After disabling the Encryption Keys and riding the Processing Platform to the top of the Prisoner Bin, take out the Intrusion Countermeasure Programs in the area. Head to the left and keep moving until you find the first entrance to a corridor where a Sec Rezzer is situated on a wall at the end of said corridor. Make a right, and then enter a room where there is only one Archive bin. Said archive bin contains E-Mail number three, "Leaving the company", and the Alpha version of the Y-Amp subroutine.
Save/Load

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Save/Load** is a save-state in *Tron 2.0*.

## Official Description

It is highly recommended to save your game often.

To **QUICK SAVE** your game at any time (with the exception of when your racing Light Cycles) press the **F5 key**.

To **QUICK LOAD** your **QUICK SAVE**, press the **F9 key**.

If you want to save multiple games, press the 'Esc' key to access the 'Save Game' and 'Load Game' menus.

## References

1. ↑ *Tron 2.0:* Unauthorized User, Combat Training Arena
Sword Valtryek V5 Blitz Power-H

**Sword Valtryek V5 Blitz Power-H** is an Attack Type Beyblade released by Hasbro as part of the Burst System as well as the HyperSphere System. It was released in western countries as a HyperSphere Starter Pack for USD$9.99 in the United States.

## GT Chip - Valtryek V5

*Main article: GT Chip - Valtryek V5*
In-depth information for Hasbro's **Valtryek V5** GT Chip will be placed here once drafting has been completed for it. Please be patient.

## Layer Base - Sword

*Main article: Layer Base - Sword*
In-depth information for Hasbro's **Sword** Layer Base will be placed here once drafting has been completed for it. Please be patient.

## Forge Disc - Blitz

*Main article: Forge Disc - Blitz (Hasbro)*
In-depth information for Hasbro’s **Blitz** Forge Disc will be placed here once drafting has been completed for it. Please be patient.

## Performance Tip - Power-H

*Main article: Performance Tip - Power-H*
In-depth information for the **Power-H** Performance Tip will be placed here once drafting has been completed for it. Please be patient.

## Trivia

* This Beyblade's "Layer Weight" is irremovable, as it's actually a plastic piece fused onto the Layer Base.
Esmond Baza (E-Mail)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Esmond Baza** is the sixth of twelve E-Mails in System Reboot.

## Description

**Subject:** Esmond Baza
Chief Technology Officer
Future Control Industries
**Date:** Jan-03
## Transcript

**Born:**

11-10-71

**Place of Birth:**

Delhi, India

**Education:**

University of Leicester

Leicester England

**Comments:**

Graduated Suma Cum Laude. Esmond is extremely, self-critical. He often fails to recognize his own achievements, leading to frequent bouts of severe depression.
Award Announcement 3

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Award Announcement 3** is the fifth of nine E-mails in Unauthorized User level of *Tron 2.0*.

## Description

**Subject:** Award Announcement
**To:** AllPersonnel@en.com
**From:** Management@en.com
**Date:** Mar-03
## Transcript

Evidently, Mr. Bradley is not available to attend the award presentation. For those who are interested, a copy of the award certificate will be featured in the next company newsletter.

Senior Management

## Locations

After saving ROMie\_987 from a group of Z-lots, jump up to the inaccessible level of the sector using the Y-Amp Subroutine. At the back of the section there will be an Archive bin just above you. Access the archive bin and the third and final Award Announcement E-Mail and the Profiler Subroutine will be found. Afterward follow Byte toward the sector exit to proceed to the next part of the level.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Combat Training Arena
Prankster Bit (Subroutine)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 Type
 Build State
Alpha (See Base Article)
*Click "expand" for full list*

Beta (See Base Article)Gold (See Base Article)
 Icon
 Location(s)

**Prankster Bit** is a combat subroutine obtained in The Root of the Problem.

## Official Description

"*Long Range guided weapon capable of drawing enemy programs into its deadly vortex. Releasing the fire key mid-flight or impacting a solid object will begin its effect.*"
—Prankster Bit description
## Build States

**Alpha**
Blast Radius: Moderate
Lifetime: 5 secs
Energy Use: Base
**Beta**
Blast Radius: Large
Lifetime: 10 secs
Energy Use: Increased 10%
**Gold**
Blast Radius: Extreme
Lifetime: 15secs
Energy Use: Increased 20%
## Locations

### The Root of the Problem

Entering the Assembly Level of the Mobile Server, head to the back of the room on the far right where there are two Archive bins. After taking out the Intrusion Countermeasure Programs patrolling the area, head for the Archive bin situated in the back where a Build point is sitting next to it. Inside the Archive bin is the Alpha version of the Prankster Bit.

## Trivia

* The Prankster Bit subroutine is the only subroutine in the game that does not reappear in other locations of its respective level.

## References

1. ↑ *Tron 2.0:* The Root of the Problem, Assembly Level
2. ↑ Assembly Level

\*Indicates *Killer App*-exclusive weapon
Sequencer (Disc)

**"IMPORTANT: Sequencer (Disc) uses Creative Commons Licensed content from the** TRON Wiki**. The list of authors can be seen in the page revision history (view authors). The text of the TRON Wiki is available under the CC-BY-SA license when credit is given.**

 Wielder
 Unlocked

The **Sequencer Disc** is an Identity disc and weapon subset of the Disc Primitive in *Tron 2.0*.

## Mechanics

### *Tron 2.0* (PC)

In the Disc Primitive's first mode, the Sequence Disc mode makes possible for the player to attack or throw two discs at the same time. However, only the direction of the second disc can be controlled. In Sequencer Disc mode, the player can still use basic melee attacks. Upgrading the Disc Primitive from Alpha to Gold allows the player to throw four discs instead of two. If the Sequencer Disc is corrupted, its damage output drops below 50%.

### *Tron 2.0: Killer App* (Xbox)

In the Xbox release of *Tron 2.0*, the Sequencer Disc mode of the Disc Primitive can throw three discs from the outset instead of two. Upgrading the Sequencer Disc from Alpha to Gold increases the number of discs thrown from three to six.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Combat Training Arena
Virus Alert 1

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**\*\*Virus Alert\*\* 1** is the first of nine E-mails in Unauthorized User level of *Tron 2.0*.

## Description

**Subject:** \*\*Virus Alert\*\*
**To:** AllPersonnel@en.com
**From:** IT@en.com
**Date:** Mar-03
## Transcript

Unfortunately, not everyone has updated to the new virus protection software and as a result, an unknown virus type has corrupted many systems on Group Seven lab server.

We're working on the problem right now.

Thank you for your patience,

IT Department

## Locations

After returning from the Combat Training Area, Byte will prepare to lead you out of the Program Initialization sector where you'll be ambushed by a Z-lot. After dispatching the Z-lot, Byte will lead you through another door wherein you'll be confronted by another Z-lot.

Destroy the Z-lot and step onto the platform as instructed by Byte. When the platform lowers you to the next level, on the left there are two Archive bins. There you will find the first and second *\*\*Virus Alert\*\** emails.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Combat Training Arena
Player movement

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Player Movement** is the basic control scheme utilized in PC release of *Tron 2.0*.

## Official Description

Default Player Movement Keys

Forward = **W**
Backward = **S**
Strafe left = **A**
Strafe right = **D**
Crouch = **C**
Jump = **Space bar**
Lean left = **Q**
Lean right = **E**
Walk = **Shift**
Enemies will react to any sound that is made. Cautious movement (walking and crouching) will generate less of a disturbance. It is possible to lean around corners and safely observe what lies ahead. Be careful though, as enemies will eventually detect your presence if you lean too long.

## References

1. ↑ *Tron 2.0:* Unauthorized User, Program Initialization
Port (Subroutine)

**Port** is a procedural subroutine.

## Official Description

" *Converts foreign subroutines into ones that can be used by your system. To port a foreign or unknown subroutine, drag and drop it into the port procedural.*"
—Official Description
## Mechanics

In most instances, subroutines found in Archive bins or within the Core dump of a derezzed program may not always be compatible to Jethro Bradley’s system memory.

Identified as a foreign or unknown subroutine, in order for the subroutine to be used, it must be ported to be reformatted. Similar to the Defragment and Disinfect procedurals, dragging the unknown or foreign subroutine into the porting procedural will reformat the subroutine and reveal its version status (Alpha, Beta, Gold).

## References

1. ↑ 1.0 1.1 *Tron 2.0: Instructional Manual, pg. 33*

\*Indicates *Killer App*-exclusive weapon
Sec Rezzer

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Sec Rezzers** are security systems used by the Intrusion Countermeasure Programs in *Tron 2.0*.

## Official Description

A Sec Rezzer is an advanced security device and they are commonplace throughout the digital universe. When an illegal program is detected, nearby security programs (a.k.a. Intrusion Countermeasure Programs – ICP) will activate a Sec Rezzer to rez-in additional ICP programs for support.

It’s possible to deactivate a Sec Rezzer, but only if you have the correct permissions.

To deactivate, face the large button on the Sec Rezzer and press the ‘Action’ key (**Default key: F).**

## References

1. ↑ *Tron 2.0:* Unauthorized User: Program Integration
Charger (Disc)

**"IMPORTANT: Charger (Disc) uses Creative Commons Licensed content from the** TRON Wiki**. The list of authors can be seen in the page revision history (view authors). The text of the TRON Wiki is available under the CC-BY-SA license when credit is given.**

 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

*The following article, Charger (Disc), is a stub and requires expansion to be completed. You can help TRON 2.0 Wiki by expanding it.*

 Wielder

The **Charger Disc** is an Identity disc and weapon subset of the Disc Primitive in *Tron 2.0*.

## Mechanics

In Charger Disc mode, the Disc Primitive can be used to pick up additional weapons and upgrades from a distance.

When activated the center of the disc drops in the left hand of the player character while the disc can be thrown with their hand.

Expending little energy, when thrown fires a bolt of electricity that flows from the disc into the player character's hand.

## Trivia

* The "Charger" function of the Disc Primitive was originally only available in the Xbox release of *Tron 2.0*. It was later made available through the unofficial Killer App Mod created by LDSO.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Combat Training Arena
Proposition

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

*The following article, Proposition, is a stub and requires expansion to be completed. You can help TRON 2.0 Wiki by expanding it.*

**Proposition** is the first of eight E-mails in Alliance.

## Description

**Subject:** Prop^osition
**To:** JD#Thorne@en.com
**From:** CEO@fCon.ind
**Date:** Dec-02
## Transcript

Future Control Industries is very <>#\*^(\* interested in contracting your services. I would like to set up a meeting to discuss a partnership in more detail.

Please con#tact my sec&etary.

L&oking 3y@&^\*forward to meetin(g you Mr. Thorne.

CEO

Future Control@#(\*& Industries
Binary Bit

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Binary Bits** are utility programs that operate on a positive and negative function within a given system. Like a standard Bit, Binary Bits answer only in “Yes” (positive) or “No” (negative) responses when interacted with.

## Official Description

Binary Bit are used to operate socket switches. To activate a socket switch, face the binary bit while near it and press the ‘Action’ key **(Default key: F)**.

It is common to find a socket missing its binary bit. Look around. There is a good chance a powered down binary bit is located nearby. To transfer energy to a powered down binary bit, press and hold the ‘Action key’ **(Default key: F)** until the bit comes to life (also indicated when the colored meter on the screen fills up).

## Mechanics

Binary Bits are simple on and off switches. They ensure programs or Users can enter certain sectors within the system without issue, raising and lifting force fields that keep programs in or out of certain areas. However, their functionality is largely dependent on the amount of energy at its disposal.

When a program or User provides the energy necessary for a Binary Bit to function, the Bit will enter the socket switch and await further instruction. To activate Binary Bits already present within object or door that requires opening, a program or user will need the proper permissions to do so.

## Notes

1. ↑ 30 Energy is required to activate a Binary Bit

## References

1. ↑ 1.0 1.1 1.2 *Tron 2.0:* Unauthorized User, Program Initialization
Controller Tower (Help File)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

The **Controller Tower** is a protective barrier of sorts for the Corruption in *Tron 2.0*.

## Official Description

Thorne’s server is severely riddled with infected programs and corrupted data. A single controller tower, prevents the viral nature of his corruption from completely destroying the sever (which would render it useless, even to Thorne himself).

Destroying the Controller Tower will bring down the protective barrier surrounding the internal partition, which directly leads to Thorne’s Chamber Core.

The ICP’s previous attempts to take down the tower have failed due to insufficient power. However, it is believed that multiple blasts from derezzing Rector Scripts near the tower, can damage it enough to take it offline.

## References

1. ↑ *Tron 2.0:* Alliance: Remote Access Node
Energy Claw (Subroutine)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 Type
 Build State
Alpha (See Base Article)
*Click "expand" for full list*

Beta (See Base Article)Gold (See Base Article)
 Icon
 Location(s)

**Energy Claw** is a combat subroutine obtained in Data Base.

## Official Description

"*Short range weapon capable of draining health from enemies while transferring it to your Energy reserve.*"
—Energy Claw description
## Build States

**Alpha**
Range: Limited
Damage Drain: Slow
Energy Recharge: Slow
**Beta**
Range: Close
Damage Drain: Increased 25%
Energy Recharge: 50% Faster
**Gold**
Range: Moderate
Damage Drain: Increased 50%
Energy Recharge: 100% Faster
## Locations

### Data Base

* Security Socket
* Firewall
* Primary Docking Port

Head down the ramp and speak to the program Tess who tells you what to listen out for before DataWraith's actually appear. Head down the hall and fight the Intrusion Countermeasure Programs that appear. Directly across from their Core dumps will be an Archive bin containing the Alpha versions of the Energy Claw and the Cluster subroutine alongside the Beta version of the Fuzzy Signature subroutine.

Entering the control sector for Future Control Industries' Firewall, take out the ICP within the area and proceed to align all three rings of the firewall inside the Firewall Alignment Platform. Enter the Data stream and return to the main area where you'll encounter more ICP. After the battle, head toward Archive bin containing two subroutines to download the Alpha version of the Megahurtz and Energy Claw subroutine.

After following Alan and Rocco\_30 to the schematics room of the FCon Mobile Server, Alan will send you to the disable the Docking Tethers in an effort to destabilize the server. Energize a Bit and follow it out of the room. During your toward the docking tethers, you'll encounter two DataWraith's. Derezz them and pick up one of the Alpha Energy Claw subroutines they leave behind.

## References

1. ↑ *Tron 2.0:* Data Base, Security Socket
2. ↑ Security Socket
3. ↑ Firewall
4. ↑ Primary Docking Port

\*Indicates *Killer App*-exclusive weapon
Stabilizing Bits

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Stabilizing Bits** are a security system in *Tron 2.0*.

## Official Description

Stabilizing bits are used to keep the massive Mobile Server from crashing. Removing them will prevent the vessel from righting itself in the event of a sudden glitch. The bits can only be ejected from the Mobile Server’s onboard Command Module. However, before that can be done: the clamps holding them in place must first be destroyed.

## References

1. ↑ *Tron 2.0:* Data Base: Primary Docking Port
Primitive Charge

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

 **"This article is missing crucial subroutines. We cannot continue without obtaining the proper permissions first."**

*The following article, Primitive Charge, is a stub and requires expansion to be completed. You can help TRON 2.0 Wiki by expanding it.*

 Type
 Build State
Alpha (Added Damage: 20%)
*Click "expand" for full list*

Beta (Added Damage: 40%)Gold (Added Damage: 60%)
 Icon
 Location(s)

**Primitive Charge** is a utility subroutine obtained in Unauthorized User.

## Official Description

"*Increases the damage of the Disc, Rod, Ball, and Mesh Primitives. Also applies when primitives are upgraded by subroutines.*"
—Primitive Charge description
## Build States

**Alpha**
Added Damage: 20%
**Beta**
Added Damage: 40%
**Gold**
Added Damage: 60%
## Locations

### System Reboot

* Packet Transport
* Power Oculus

PENDING

PENDING

## References

1. ↑ *Tron 2.0:* Unauthorized User: Program Integration

\*Indicates *Killer App*-exclusive weapon
Installing Subroutines

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Install Subroutines** is a brief tutorial on the installation of subroutines in *Tron 2.0*.

## Official Description

To install a subroutine into your memory system, click on the subroutine with the left mouse button and drop it into an empty slot with another mouse click **(Figures 1 and 2)**. Once its installed, press F1 to enable the subroutine.

**Tip:** To quickly install or uninstall a subroutine, right click on the subroutine.

**NOTE:** The space available in your system memory is unique to each system environment. Powerful systems will have the most segments available to install subroutines, while low-end systems will have the least amount of free segments. Prior to entering a new system, you will be asked to reconfigure your subroutines.

## References

1. ↑ *Tron 2.0:* Unauthorized User: Combat Training Arena
Archive bin

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Archive bins** are storage bins containing permissions, subroutines, and emails crucial to the progression of the player in *Tron 2.0*.

## Official Description

Archive bins are storage devices that contain downloadable items such as permissions, subroutines, and e-mails. Most items require energy to download.

Items nodes can help inform you of an archive bin’s contents without accessing them **Red nodes** represent subroutines, **Green nodes** represent emails and **Blue nodes** represent permissions. If no item nodes are present, the archive bin is empty.

Press the ‘Action’ Key **(Default Key: F)** to activate the directory of stored items. To download an item, press the corresponding number on your keyboard.

## References

1. ↑ *Tron 2.0:* Unauthorized User, Program Initialization
Status display

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

The **Status display** lists the objectives and tasks required of the player to complete in *Tron 2.0*.

## Official Description

When you have a new objective or task, the ‘Objective Updated’ icon located on the left-hand side of the screen will appear. Press the ‘Status Display’ key **(Default Key: Tab)** to display your current objective and tasks.

The over-arching objective is listed at the top of the status display. Immediately below it, are the individual tasks that must be performed in order to complete the objective. Once a task or an objective is completed, it is removed from the list.

## References

1. ↑ *Tron 2.0:* Unauthorized User, Program Initialization
Ball Primitive (Help file)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

The **Ball Primitive** is viral weapon used by corrupted programs in *Tron 2.0*.

## Official Description

A Ball Primitive is a by-product of the virus, and is commonly used a weapon by corrupted programs. It’s highly explosive but difficult to control due to its erratic behavior. To throw a ball, press and hold the ‘Fire’ key **(Default key: Left mouse button)** then release. The longer the Fire key is held down, the farther the ball will travel.

## References

1. ↑ *Tron 2.0:* Vaporware: Primary Digitizing
Corruption (Help file)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

The **Corruption** is a computer virus that reduces the effectiveness of weapons and items in *Tron 2.0*.

## Official Description

**IMPORTANT:** During your missions you will encounter enemy programs who may corrupt your system memory. When an installed subroutine becomes corrupted **(Figure 1)**, the active subroutine on your display will turn green **(Figure 2)**. When corrupted, your subroutine will either be less effective, or not work as intended.

Your system memory may also fill up with bad blocks **(Figure 3)** when encountering corrupted programs. A bad block in the system memory makes that block of memory unusable by a subroutine.

To clean a corrupted subroutine or remove a bad block, use the **DISINFECT** or **DEFRAG** procedural in the subroutine menu (see: Procedural Help file).

## References

1. ↑ *Tron 2.0:* Unauthorized User: Combat Training Arena
Oculus Lens

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Oculus Lenses** are power management systems in *Tron 2.0*.

## Official Description

Four oculus lenses are needed, to properly focus the power stream from the Power Core to the desired destination. A lens can be moved into by using the lens control panel on the main level. However, if a program lacks the required permission set needed to operate the control panel, the lenses can be manipulated by activating the Override Bits located on the lower level.

## References

1. ↑ *Tron 2.0:* System Reboot: Power Oculus
Jethro Bradley (E-Mail)

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Jethro Bradley** is the seventh of nine E-mails in Unauthorized User.

## Description

**Subject:** Jethro Bradley
**To:** AlanBradley@en.com
**From:** HR@en.com
**Date:** Jun-02
## Transcript

Per your request I checked our company handbook and there doesn't appear to be any problem with your son working here, nothing in regards to nepotism at least ;). Send his resume over and I'll get it in the system.

Mary Jo

Human Resources

## Locations

On the other side of the corridor where the Sec Rezzer is located, just before stepping out to the open, there is an Archive bin against the wall on the right. It contains the seventh E-Mail, "Jethro Bradley".
Tron Legacy Code 3

This article contains verbatim copyrighted text, quotes or dialog written by Monolith Productions and featured in *Tron 2.0*. Please note that this text is for citation uses only .

**Tron Legacy Code 3** is the seventh of eight E-Mails in Legacy Code.

## Description

**Subject:** Tron Legacy Code
**To:** AlanBradley@en.com
**From:** Jet@house.res
**Date:** Aug-84
## Transcript

As much as I hate the idea of putting a project half complete to the side, I can’t deny the logic behind your decision. Tron Legacy is unnecessary if we are not able to digitize anything in the first place.

I’m putting the source code and the latest build notes on our dedicated memory mainframe, EN12-82.

Alan Bradley

Senior Programming Engineer

PS: Oh, and yes, working with Lora should be great fun.

## Locations

After retrieving Tron Legacy Code 2, continue down the Energy Bridge toward the one-way Data stream. Again, activate the energy bridge that will take you to Archive stack #3, and walk across it until you reach the health and energy Patch routine. Josef\_805 will request that you take out the Finders patrolling the archive stacks. Use the LOL weapon to take out the Finders, then prompt Josef\_805 to search for the third E-Mail fragment, "Tron Legacy Code 3". After a moment, which will require that you remain vigilant of the Finders that continue to spawn in the area in general, Josef\_805 will return will the E-Mail fragment.