recursal/Fanatic-Fandom huggingface dataset:
Skywalker

Skywalker +13

   Legendary

Weapon

Total ATK +34.5%
Total ACC +34.5%
Total Crit Damage +34.5%
**NOTE:** This item can come up as an event reward in either its base form or its **+13** form. See Events for more information.

## Obtain From

### Event

During the Star Wars events, this item may come up as a reward. When it does, players must collect the items throughout the event period in order to exchange them for the **Skywalker +13.**

### World Event

The **Skywalker** weapon is available for purchase for 12000 Honor Medals from the World Event Shop.
Tina

# Description

Ever since she was a little girl, Tina received training from the universe's ninjitsu master, but after she grew up, she decided upon a completely different path. Now she is one of the most notorious pirates in the universe. If I were you, I'd stay on her good side.

# Skills

## Skin of Iron

Walker 20% chance to trigger before next action: Until the next attack, activator's defense will increase by X%.

## Super Immunity

Walker 40% chance to trigger before next action: Until the activator's next action, our troops' immunity status will be nominal, and X% will be added to Defense.

## Awakening: Walker

Walker 60% triggered before actions. Attack one row of enemies. Damage is X%.

# Navigation

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 •  •  •  •  •   •  •  •  •  •  •  •  • File:CMD Chief thumb.png • File:CMD Coen thumb.png • File:CMD Elf thumb.png • File:CMD Fullmetal thumb.png • File:CMD King thumb.png • File:CMD Pictor thumb.png • File:CMD Rita thumg.png • File:CMD Robin thumb.png File:CMD Stella thumb.png • File:CMD Thunder Ray thumb.png • File:CMD Yuri thumb.png
Singularity Railgun

## Description

The **Singularity Railgun** allows players to construct Black hole Bombs.

## Information

Depending on its level, the Singularity Railgun unlocks stronger types of Black hole Bombs, following the table below:

Bridge • Barracks • Diner Ship • Recycling Station • Power Station • Gas Station • Intergal MartComm Tower • Warp Gate • Research Lab • Medical Center • Forge Ship • Cargo Hold • Market**Singularity Railgun** • Armored Hull • Warrior's Club
Moon Shadow

# Description

Her cry freezes the heavens. The clouds in the sky were wandering.

# Skills

## Silence

Walker 20% chance to trigger before next action: Deal damage to target directly. The amount of damage is equal to X% of activator's HP. It is certain to hit. Damage cannot exceed 120% of combat damage.

## Spirit Sword

Walker 40% chance to trigger before next action: This attack will hit, and damage will increase by X%. If the target has a Buff, damage will be increased by an additional 50%.

## Awakening: Walker

Walker 60% triggered before actions. Attack one row of enemies. Damage is X%.

# Navigation

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 •  •  •  •  •   •  •  •  •  •  •  •  • File:CMD Chief thumb.png • File:CMD Coen thumb.png • File:CMD Elf thumb.png • File:CMD Fullmetal thumb.png • File:CMD King thumb.png • File:CMD Pictor thumb.png • File:CMD Rita thumg.png • File:CMD Robin thumb.png File:CMD Stella thumb.png • File:CMD Thunder Ray thumb.png • File:CMD Yuri thumb.png
Blader

# Description

Blader before starting anew was an uncompromising outlaw, ruthless to all who knew him. Now he is a famous actor best known for his roles as a fierce outlaw.

# Skills

## Pounce

Airship 20% chance to trigger before next action: Deal damage to enemy, which is equal to X% of activator's current HP.

## Call of the Hunt

Airship 60% chance to trigger before next action: Until the activator's next turn, our troops' ATK, CRIT, and ACC will increase by X%.

## Awakening: Airship

Airship 60% triggered before actions. Attack all enemies. Except for target, damage is X%.

# Navigation

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Raiden

# Description

Lightning is her nickname from her interstellar gang days. Her real name is Kate Kardashian, but which in the Tuckman tongue is the "Greedy Alcoholic." She hopes all of us call her Lightning.

# Skills

## Mino Particle

Infantry 20% chance to trigger before next action: Accuracy of enemy forces will decrease by X% until next action, can stack.

## Bio-armor

Infantry 40% chance to trigger before actions. Bioarmor is triggered and defense increases by X% until end of turn. Attack on armored unit decreases attacker defense by X%.

## Awakening: Infantry

Infantry triggered before actions. Attack one column of enemies.

# Gallery

Raiden's A-class skin

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 •  •  •  •  •   •  •  •  •  •  •  •  • File:CMD Chief thumb.png • File:CMD Coen thumb.png • File:CMD Elf thumb.png • File:CMD Fullmetal thumb.png • File:CMD King thumb.png • File:CMD Pictor thumb.png • File:CMD Rita thumg.png • File:CMD Robin thumb.png File:CMD Stella thumb.png • File:CMD Thunder Ray thumb.png • File:CMD Yuri thumb.png
Theorycrafters

Theorycrafters are a group of players who seek to improve the community by providing as much game information as we can get our hands on. We can be found in the Discord community server "Diplomacy of War."

https://discord.gg/dseQRpw

It is here that you can find the Theorycrafters Reference and Theorycrafters Soroban.
Warcraft Knights Wikia

## Welcome to the Warcraft Knights Wikia

This wiki is about a 15 year-old princess named Hisui Fiore III, joins with a powerful young knight named Kyuga Hatake and his flying cat Happy, as they travel across the kingdom of Fiore to find the remaining seven Warcraft Knights, a group of young but exceptionally strong warriors who wield legendary Magic, to save the kingdom from a conspiracy that would throw everything into chaos and an anarchy.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Series

*Main Article: Warcraft Knights (Anime Series)*

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Apocalyptor

Apocalyptor +13

   Legendary

Weapon

Total ATK +69%
Total ACC +23%
**NOTE:** This item can come up as an event reward in either its base form, or its **+13** form. See Events for more information.

## Obtain From

### Event

During events, this item may come up as a reward. When it does, players must collect and exchange specific items throughout the event period by fighting special Event Monsters on the map, playing the Mega Slots mini-game, opening Super Equipment Chests, or completing similar tasks in the game.

### World Event

The Apocalyptor is available for purchase from the World Event Shop for 18000 Honor Medals.
Bridge/Ark Hulls

## Information

Once the **Bridge** reaches level 10, players can use certain equipments and materials to research specific Ark Hulls that provide special buffs and bonuses, along with changing the look of the ark on the world map. Currently, there are nine different kinds of Ark Hull that can be obtained and used, each with varying buffs and bonuses.

**NOTE****: Only *one* Ark Hull can be selected and used at any one time, meaning that players can only use the buffs from *one* Ark Hull at any one time.**

## Laevatein

The **Laevatein** Ark Hull provides buffs that are specialized towards Infantry troops:

* Food Production +30%
* Parts Production +30%
* Cash Production +30%
* CRIT +5%
* DOD +5%

## Gungnir

The **Gungnir** Ark Hull provides buffs that are specialized towards Walker troops:

* Food Production +30%
* Parts Production +30%
* Electricity Production +30%
* ATK +7%
* ACC +7%

## Mjölnir

The **Mjölnir** Ark Hull provides buffs that are specialized towards Airship troops:

* Food Production +30%
* Parts Production +30%
* Gas Production +30%
* HP +7%
* DEF +8%

## Ares

The **Ares** Ark Hull provides buffs that are specialized towards offensive combat:

* Hospital Capacity +200%
* Soldier Carry Capacity +100%
* ATK +15%
* ACC +15%
* CRIT +15%

## Armageddon

The **Armageddon** Ark Hull provides buffs that are specialized towards both offensive and defensive combat:

* Skills Trigger Rate +10%
* Hospital Capacity +300%
* Soldier Carry Capacity +100%
* ATK +30.5%
* ACC +15%
* HP +15%

## Dominion

The **Dominion** Ark Hull provides buffs that are specialized towards defensive combat:

* Skills Trigger Rate +10%
* Marching Speed +50%
* Training Speed +20%
* HP +20%
* DEF +20%
* DOD +20%

## Apocalypse

The **Apocalypse** Ark Hull provides buffs that are specialized towards PvP combat:

* Resistance Weakened Effect +30%
* ATK +30%
* ACC +30%
* DOD +30%
* DEF +20%
* HP +20%

## Holiday Sleigh

The **Holiday Sleigh** Ark Hull provides buffs that are specialized towards combat recovery:

* Hospital Capacity +400%
* ATK +25%
* ACC +25% HP +25%

## Diablo

The **Diablo** Ark Hull provides buffs that are specialized towards PvP combat against low-tier troops:

* Soldier Tier Suppression +6%
* Marching Speed +50%
* Soldier Carry Capacity +100%
* ATK +20%
* ACC +20%
* Crit Damage +20%

## Gabriel

The Gabriel Ark Hull provides buffs that increase survivability in combat:

* Soldier Heal Speed
* Strengthen Weaken Effect
* DEF
* HP
* DOD
* ACC

## Dawn

The Dawn Ark Hull brings the meta of penetration to new heights:

* Penetration +15%
* CRIT
* CRIT Damage
* ACC
* ATK
* SWE

## Aegis

The Aegis Ark Hull brings in a new class of defense and tankiness:

* DR +10%

* DEF
* DOD
* RWE
* SWE
* Crit Wither

## Lucifer

The Lucifer Ark Hull is useful for Resistance

* Resistance +15%
* DR +5%
* DEF
* DOD
* HP
* RWE
Lady and Beast

# Description

Don't be fooled by Annie and Bearant's adorable appearance. "They" are possibly the greatest outlaws in the universe!

# Skills

## Time Bombs

Airship 20% chance to trigger before next action: During the next action of the target of this attack, a number will die equal to X% of activator's units. Damage dealt this way cannot exceed 120% of normal attack damage.

## Destructive Power

Airship 40% chance to trigger before next attack: If this normal attack is dodged, X% normal damage is dealt to target, which cannot miss.

## Awakening: Airship

Airship 60% triggered before actions. Attack all enemies. Except for target, damage is X%.

# Navigation

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Barracks

## Description

The **Barracks** allows the training of any unlocked troops, all falling under the category of Infantry, Walker, or Airship.

## Information

Once the Bridge reaches level 12 and level 17, the player gains access to a second and a third **Barracks**, respectively. This does not unlock anything special in particular, as it only allows the player to train more than one set of troops at once. For example, if one Barracks is being used to train Infantry, then another can be used to train Walkers, and the last could be used to train Airships; or, if a player has lost all of their Infantry troops, and is trying to recover quickly, they can use all three Barracks to train three full sets of Infantry, effectively allowing them to train triple the amount of troops.

Depending on it's level, the **Barracks** can allow the player to train a larger number of troops at once.
The specific number of troops that can be trained in each Barracks changes for each level of the Barracks being used to train, following the table below:

Bridge • **Barracks** • Diner Ship • Recycling Station • Power Station • Gas Station • Intergal MartComm Tower • Warp Gate • Research Lab • Medical Center • Forge Ship • Cargo Hold • MarketSingularity Railgun • Armored Hull • Warrior's Club
Cerberus

# Description

Before they called themselves "Cerberus", they thought of many other names like "X-Boys", "Children of Dogtown" and "Bark Bark Bark" as alternative options.

# Skills

## Acid Jet

Infantry 20% chance to trigger before next action: Target's Defense of this attack will decrease by X% until the activator's next action. They will not be able to recover HP.

## Hydraheaded Attack

Infantry 40% chance to trigger before next action: This turn there will be an additional two attacks. Damage dealt during the additional attack will be X% of normal attack.

## Awakening: Infantry

Infantry 60% triggered before actions. Attack one column of enemies. Except for target, damage is X%.

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 •  •  •  •  •   •  •  •  •  •  •  •  • File:CMD Chief thumb.png • File:CMD Coen thumb.png • File:CMD Elf thumb.png • File:CMD Fullmetal thumb.png • File:CMD King thumb.png • File:CMD Pictor thumb.png • File:CMD Rita thumg.png • File:CMD Robin thumb.png File:CMD Stella thumb.png • File:CMD Thunder Ray thumb.png • File:CMD Yuri thumb.png
Research Lab

## Description

The **Research Lab** allows the player to research different technologies that allow them to increase their production of specific resources, increase the troops' stats, increase the protection of their resources, increase the max amount of resources they can hold, and even unlock stronger troops.

## Information

Depending on its level, the **Research Lab** can unlock different technologies and make them available to research, following the table below:

Bridge • Barracks • Diner Ship • Recycling Station • Power Station • Gas Station • Intergal MartComm Tower • Warp Gate • **Research Lab** • Medical Center • Forge Ship • Cargo Hold • MarketSingularity Railgun • Armored Hull • Warrior's Club
Comm Tower

## Description

The **Comm Tower** allows you to join a guild, and also allows you to accept different kinds of help from your guild mates.

## Information

Depending on it's level, the **Comm Tower** can:

* allow a specific number of guild members to help decrease the amount of time remaining on certain activities in-game (i.e.: construction, equipment crafting, research, training of troops, etc.) by 1 minute per help
* allow guild members to send you a specific max number of troops as temporary reinforcements
* allow guild members to send you a specific max number of resources as aid

The specific number of Time Helps, Reinforcements, and Resources that can be accepted change for each level, following the table below:

Bridge • Barracks • Diner Ship • Recycling Station • Power Station • Gas Station • Intergal Mart**Comm Tower** • Warp Gate • Research Lab • Medical Center • Forge Ship • Cargo Hold • MarketSingularity Railgun • Armored Hull • Warrior's Club
Rock

# Description

Don't look at **Rock's** giant body. He's a big fan of monster movies. His most idolized Hero is Godzilla.

# Skills

## Solidification

Walker 20% chance to trigger before next action: Activator's Defense will increase by X% until their next attack.

## Annihilator Ray

Walker 40% chance to trigger before next action: Deal damage to the target directly. The amount of damage is equal to the X% of activator's HP.

This skill does not actually deal damage dependent on HP, but the unit population of initiator and skill level.

## Awakening: Walker

Walker A chance to trigger before actions. Attack one row of enemies.

# Gallery

Rock's A-class skin

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 •  •  •  •  •   •  •  •  •  •  •  •  • File:CMD Chief thumb.png • File:CMD Coen thumb.png • File:CMD Elf thumb.png • File:CMD Fullmetal thumb.png • File:CMD King thumb.png • File:CMD Pictor thumb.png • File:CMD Rita thumg.png • File:CMD Robin thumb.png File:CMD Stella thumb.png • File:CMD Thunder Ray thumb.png • File:CMD Yuri thumb.png
Power Rules

Power Rules: "During the event, receive points by upgrading buildings, researching science and technology, and training troops to gain Power. Fight your way up the Leaderboard to get abundant rewards." This Event has rewards for earning points as well as rewards for placement in top 80 scores for this Event.

Power Rules

Power Rules Leaderboard
 31st-80th | Gold x400, Vintage Machine I, Pure Crystal, 1 Hour Speedup x2, Honor Medal x1000
Magazine

Magazine

Essential for improving a Commander's Leadership
## Aquisition

* In-game Item Shop
	+ "**Other**" tab: 99 Gold
* Explore prize
* Boss Monster Loot
* Daily Event prize

## Notes

* Magazines are the main method of increasing the Leadership of Commanders.
* Each successful use of a magazine increases the Leadership of the Commander it is used on by 2 points.
Eternal Barrier

Eternal Barrier +13

   Legendary

Unknown

Total HP +46%
Total DEF +46%
**NOTE:** This item can come up as an event reward in either its base form or its **+13** form. See Events for more information.

## Obtain From

### Event

During the weekly events, this item may come up as a reward. When it does, players must collect the following items throughout the event period in order to exchange them for the **Eternal Barrier +13**:

Exchange

Requires:
Vega

# Description

Different than other professional assassins, **Vega** likes to strut when he enters through the main gate when he reaches his goals. In his spare time, he's the drummer of a heavy metal band called Child of Doom. He always keeps the perfect balance between work and play.

# Skills

## Quick Replenish

Airship 20% chance to trigger before the action: until the activator's next action, the activator is in a state of Quick Replenish. Every time damage is received, X% HP will be recovered.

## Breakdown

Airship 40% chance to trigger before the action: this attack will hit, and disregarded target X% Defense buffs.

## Awakening: Airship

Airship A chance to trigger before actions. Attack all enemies.

## Usage

Vega is considered by many to exhibit the best of all functionality in the current meta. He starts at B class, so his awaken status is easy to maintain. He ignores defense and if Breakdown is high enough he even does bonus damage as it triggers. He is considered excellent for late game builds, along with Nekojiro and Gilly.

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 •  •  •  •  •   •  •  •  •  •  •  •  • File:CMD Chief thumb.png • File:CMD Coen thumb.png • File:CMD Elf thumb.png • File:CMD Fullmetal thumb.png • File:CMD King thumb.png • File:CMD Pictor thumb.png • File:CMD Rita thumg.png • File:CMD Robin thumb.png File:CMD Stella thumb.png • File:CMD Thunder Ray thumb.png • File:CMD Yuri thumb.png
Explore

In Ark of War, there is a segment called **Explore** where players can fight NPC troops and commanders in the attempt to gain equipment items, magazines, and/or experience for their commanders. Explore consists of 3 chapters, which each consist of 30 "nodes" or battle segments. In each battle segment, there are various troops, and a commander to lead said troops; some higher difficulty commanders may have various equipments and/or use various skills to aid their troops. Listed below are the nodes of each chapter, in congruent order. The specific pages will go into more detail about what troops each node has, and what possible drops it could have.

* Chapter 1
* Chapter 2
* Chapter 3
Fabienne

## Description

From the Black Ice Mercs, Co., capable, quick-witted, nimble, and professional, but after she gets off work on Friday, DO NOT bother her, because she goes with her good friends to the dance hall to have a good time!

## Skills

### Armour Breaker

Infantry 20% chance to trigger before the action: until the activator's next action, enemy Defense will decrease by X%.

### Acid Bomb

Infantry 40% chance to trigger before the action: the target's Defense will decrease by X% until the activator's next turn and will be unable to recover HP.

### Awakening: Infantry

Infantry 60% triggered before actions. Attack one column of enemies. Except for target, damage is X%.

## Release Method

Fabienne is released commonly through the Warp Gate, or by using C Class Release Tokens.

## Gallery

Fabienne's A-class skin

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 •  •  •  •  •   •  •  •  •  •  •  •  • File:CMD Chief thumb.png • File:CMD Coen thumb.png • File:CMD Elf thumb.png • File:CMD Fullmetal thumb.png • File:CMD King thumb.png • File:CMD Pictor thumb.png • File:CMD Rita thumg.png • File:CMD Robin thumb.png File:CMD Stella thumb.png • File:CMD Thunder Ray thumb.png • File:CMD Yuri thumb.png
Current Event

Items for Item Exchange from Super Equipment Chests: guaranteed at the displayed rate indicated in the parentheses. Acquiring an item resets the counter to acquire the item again.

Theorycrafters - Events (TC-Events): http://bit.ly/tc-eventified

Note- if there is no current event, the most recent event should remain posted below.

Details to follow.
Recycling Station

## Description

The **Recycling Station** produces and stores Parts for your Ark.

## Information

Depending on it's level, the **Recycling Station** can:

* produce a specific amount of Parts per hour
* hold a max "Production limit" of Parts that, once reached, must be collected in order to continue producing more Parts
* hold a max amount of Parts in Storage after it is collected from the station.

The specific values change for each level, following the table below:

Bridge • Barracks • Diner Ship • **Recycling Station** • Power Station • Gas Station • Intergal MartComm Tower • Warp Gate • Research Lab • Medical Center • Forge Ship • Cargo Hold • MarketSingularity Railgun • Armored Hull • Warrior's Club
Attributes

video    Troops have stats which break down into different attributes. Different branches of troops have different attributes which they focus on. Infantry have high ATK and DOD. Walkers have high HP and ACC. Airships have high CRIT and DEF.

Commanders can equip gear to increase the attributes of the army they command. See: Equipment

## Attributes

There are natural attributes, which troops have, and buff-only attributes, which modify the effects of other attributes in battle. Natural attributes include **ACC**, **ATK**, **CRIT**, **DEF**, **DOD**, and **HP**. Sources of buffs include capitals your guild controls, gear, guild research, your own research, buff items, faction (at respected), etc.

**ACC** is the chance to succeed in attacks.

**ATK** is the strength of attacks.

**CRIT** is the chance to deal critical damage if your attack succeeds. With no **CRIT DAMAGE or WITHER** this is double damage.

**DEF**is your troops' defense value.

**DOD**is the chance of troops to evade enemy attacks. This directly counters opponent **ACC**.

**HP**is how much damage each troop can sustain before being injured.

**Resistence Weaken Effect** is a counter to **Weaken Effect**. It negates values of **Weaken Effect**to reduce the "Rock-Paper-Scissors" effect of different branches of troops. Exact rate at which it counters **Strengthen Weaken Effect** are unknown.

**Strengthen Weaken Effect** increases the natural **Weaken Effect.**

Exact values of modification are unknown, but it affects **ACC** and **ATK**.

**TIER SUPPRESSION** is a modifier which allows higher tier troops to reduce damage received as well as increase damage dealt to lower tier troops.

**DAMAGE REDUCTION** modifies damage received by this value directly

**CRIT DAMAGE** modifies the amount of damage dealt during critical attacks.

**CRIT WITHER**reduces opponent **CRIT**and **CRIT DAMAGE**.

**PENETRATION** is the value of enemy **DEF** buffs your troops ignore.

## Calculating Buffs

Calculate total value of an attribute by adding all sources of buffs. Some Commander Skills stack buffs or debuffs in addition to this, some Skills do not stack with Equipment, Ark Hull, or Research buffs.

## Formulae

Some formulae have been given or discovered:

Damage is dealt as HP according to the following:

**(ATK)^2(number of troops)/(DEF)**

The number of troops killed is calculated by:

**(damage)/(HP)**

To determine if your attacks will succeed, compare your ACC versus enemy DOD as follows:

"With no stats, troops have a hidden base 100% ACC, which means that they will hit every time. DOD directly affects ACC, lowering opponent's chance to hit with normal attacks Example: +0% ACC vs 50% DOD = 100% + 0% - 50% = 50% chance to hit with normal attacks.

**independent** of the above:

1. If opponent troops are 1 tier higher than your troops, opponent will have a 40% chance to hit, regardless of your DOD
2. If opponent troops are 2+ tiers higher than your troops, opponent will have a 100% chance to hit, regardless of your DOD"\*

(\*Quoted from Krylar)
Research/Nuclear Battery

This adds to Electric production at the following levels

Level 1: 4% increase (cost 360K food, 360K parts, 1.8 million electric, 1.8 million gas, 721K cash, 10 unlimited crystals).

Level 2: 8% increase

Level 3: 12% increase

Level 4: 20% increase (cost 1.4 million food, 1.4 million parts, 7.2 million electric, 7.2 million gas, 2.9 million cash, 1000 unlimited crystals).
Hoodoo

# Description

Although Hoodoo grew up in the school of hard knocks and far away from others, he still has the kindest heart. He is a gentleman with a deep passion for art. Although he occasionally robs houses, he doesn't have the heart to hurt a fly.

# Skills

## Chain Blast

Walker 40% chance to trigger before next attack: on this turn if the target is hit and a row of enemies is dealt damage, damage will be X% of normal attack

## Death Rattle

Walker 100% chance to trigger once all enemy troops in an area are killed: other enemy troops will be dealt X% damage equal to HP of the troops who were previously killed. Attack cannot be greater than 100% of activator's normal attack damage.

## Awakening: Walker

Walker 60% triggered before actions. Attack one row of enemies. Damage is X%.

# Navigation

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Lilith

# Skills

## Light Veil

Infantry 20% chance to trigger before the next action: until the initiator's next attack, the Light Veil is active. The Light Veil helps the initiator absorb damage. The total amount of absorbed damage when activated is related to X% of the initiator's total HP.

## Sleep Bomb

Infantry 40% chance to trigger before the next action: the target of an attack this turn skips their next action. Their dodge falls by X%.

## Awakening: Infantry

Infantry triggered before actions. Attack one column of enemies.

# Release Method

Lilith releases rarely from the Warp Gate. Random Commander - A Tokens will also release her.

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 •  •  •  •  •   •  •  •  •  •  •  •  • File:CMD Chief thumb.png • File:CMD Coen thumb.png • File:CMD Elf thumb.png • File:CMD Fullmetal thumb.png • File:CMD King thumb.png • File:CMD Pictor thumb.png • File:CMD Rita thumg.png • File:CMD Robin thumb.png File:CMD Stella thumb.png • File:CMD Thunder Ray thumb.png • File:CMD Yuri thumb.png
Cargo Hold

## Description

The **Cargo Hold** protects player resources from enemy invasions.

## Information

Depending on its level, the Cargo Hold protects different amounts of the player's resources from plundering by enemy players. The amounts protected follow the table below:

Bridge • Barracks • Diner Ship • Recycling Station • Power Station • Gas Station • Intergal MartComm Tower • Warp Gate • Research Lab • Medical Center • Forge Ship • **Cargo Hold** • MarketSingularity Railgun • Armored Hull • Warrior's Club
Interstellar Jump

Interstellar Jump can be purchased from the World Event Store for 8000 Honor Medals.

This item allows you to transfer your ark to a new world. The possibilities are endless. Jumping to a different planet costs Jump items according to your potential rank in the world. We do not yet have a breakdown of how many Jumps it would take to reach by rank, but if under top 100, your cost should only be a single Jump.

Recorded tokens required to jump:

Rank 1 = 20

Rank 4 = 8

Rank 8 = 4-5

Rank 9 = 4

Rank 10 = 4

Rank 23 = 2

100+ = 1

Tokens needed to jump
Market

## Description

*You can exchange resources and equipment here with other Captains.*

The trade market is the platform where players can trade resources and Commander equipment. All players can trade different resources freely according to each individual exchange rate. Players looking to sell equipment can receive Melange.

* Players can offer one resource and one piece of equipment at a time.
* Only if equipment meets certain standards can they be offered.
* If there is a trade outside of Centican, the buyer will wait for the goods to arrive in the Centican to complete the trade. The seller will wait for the goods to arrive at his Ark to complete the trade.
* Trading inside of Centican, the trade will be immediately completed for both the buyer and seller.

The Market cannot be upgraded, as it does not have levels like the other Ark Rooms.

Bridge • Barracks • Diner Ship • Recycling Station • Power Station • Gas Station • Intergal MartComm Tower • Warp Gate • Research Lab • Medical Center • Forge Ship • Cargo Hold • **Market**Singularity Railgun • Armored Hull • Warrior's Club
Gas Station

## Description

The **Gas Station** produces and stores Gas for your Ark.

## Information

Depending on it's level, the **Gas Station** can:

* produce a specific amount of Gas per hour
* hold a max "Production limit" of Gas that, once reached, must be collected in order to continue producing more Gas
* hold a max amount of Gas in Storage after it is collected from the station.

The specific values change for each level, following the table below:

Bridge • Barracks • Diner Ship • Recycling Station • Power Station • **Gas Station** • Intergal MartComm Tower • Warp Gate • Research Lab • Medical Center • Forge Ship • Cargo Hold • MarketSingularity Railgun • Armored Hull • Warrior's Club
Main Page

# Welcome to the **Ark of War Wiki!**

### Ark of War **is an iOS/Android Strategy game developed and published by 7 Pirates Games.**

"With the expansion of the population, Earth is becoming increasingly crowded. The whole galaxy has turned into a new battlefield between human and extraterrestrial civilizations. Though governed by the Imperial Federation Government. The galaxy is still in the upheaval between various powers. On Planet Tekkman, you and alien creatures will operate your own space arks and create formidable fleets to confront against the Imperial Federation Government, fighting for living space and rebuilding order."
— Official Website

## Useful Links

Ark of War subreddit: https://www.reddit.com/r/ArkofWar/

Theorycrafters - Reference (TC-Ref): http://bit.ly/tc-reference

Theorycrafters - Calculator (TC-Calc): http://bit.ly/tc-calculator

Theorycrafters - Events (TC-Events): http://bit.ly/tc-eventified

Discord - Diplomacy of War: https://discord.gg/MmdYy2P

 - Come check us out on Discord and talk to over 3 Thousand pilots from other servers!

## Contribution

So you want to help out with the wiki? Great! Just be sure to read the Manual of Style so that you know what you're doing and don't accidentally mess anything up; and also, thank you for helping!

This wiki is not affiliated nor endorsed by **7 Pirates Games** in any way. Licensed material
used on this site qualifies under fair use. All trademarks go to their respective owners.
 ***NOTE: This page is currently a work-in-progress gone into hiatus. More information would be coming, please participate if you want a wiki which provides information.***
Sodaman

# Description

Vega Ramos, aka "The Green Soda", named for being a great lover of soda. He went to the Intergalactic Beauty Hospital to proceed with his "rebirth". Now he can breath in soda water (and nowhere else). He thinks it's brilliant!

# Skills

## Shrapnel Armor

20% chance to trigger before Walker action: Until next action, activating Shrapnel Armor increases Defense by X%. For the unit that attacks Shrapnel Armor, they are dealt damage.

## Blood Lust: Walker

100% chance to trigger after Walker action: If last attack kills all target entrenched soldiers, all of our troops' Crit will increase by X% next turn.

## Awakening: Walker

Walker A chance to trigger before actions. Attack one row of enemies.

## Obtain by

Sodaman may be obtained through regular release or through A Class Release Tokens.

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Axe

# Description

Participated in a secret imperial body modification plan and became an immensely powerful living weapon. To guarantee his loyalty to the empire, the imperial government brutally murdered his family. Afterwards he left the empire and slaughtered many imperial troops. He is now in a maximum security interstellar prison.

# Skills

## Technician

Airship 20% will trigger before next action. This force recovers dead unit X%.

## Immunity Field

Airship A chance of triggering before actions. Next received damage is decreased by X%.

## Awakening: Airship

Airship 60% triggered before actions. Attack all enemies. Except for target, damage is X%

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Echo

# Description

Echo is a member of the most mysterious race in the universe - the Aether Tribe. They consume energy, and people say that any organism in their vicinity will immediately decay and die.

# Skills

## Pursuit

Infantry 20% chance to trigger before next action: There is an additional attack this turn, and damage will be X% of normal attack. Activator's HP will recover X% damage from the additional attack.

X

Infantry 100% chance to trigger after all our troops have been destroyed in a different slot: Our troops' attack will increase by X% on the next turn.

## Awakening: Infantry

Infantry 60% triggered before actions. Attack one column of enemies. Except for target, damage is X%.

# Navigation

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Rayman

# Description

The origins of Rayman are shrouded in myth. Most of the story is: Rayman was created by a man, a product of the practice of placing the image of god into hearts.

# Skills

## Precise Calculation

Airship 20% chance to trigger before next action: until the next action, our troops Accuracy and Crit. increase by X%.

## Deadshot

Airship 40% chance to trigger before next action: there is an addition action this turn, and all common and extra attack will hit. Extra damage will be X% of normal damage.

## Awakening: Airship

Airship 60% triggered before actions. Attack all enemies. Except for target, damage is X%.

# Navigation

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Equipment

**Equipment** can be equipped to any commander to increase the stats of all, or specific types, of the troops that they are leading. Equipment comes in four different types: Weapon, Cuirass (Body Armors), Cuisses (Leg Armors), and Jewelry (Face Armors). Some of these types of equipment require the commander(s) to be of a specific class in order to equip them. Detailed information on the different types of equipment will proceed below.

## Weapons

Commanders can equip weapon equipment in order to increase certain stats of any one of the three troop types (Infantry, Walkers, or Airships) per weapon. Commanders possess two weapon equipment slots; however, only one of which can be used if the commander is D-class. The different kinds of weapon equipment are listed below:

## Cuirass (Body Armors)

Commanders can equip Cuirass equipment in order to increase certain stats of **ALL** troops they are commanding. Any commander, regardless of class, can equip any Cuirass equipment piece. The different kinds of Cuirass equipment are listed below:

## Cuisses (Leg Armors)

Commanders can equip Cuisses equipment, much like Cuirass equipment, in order to increase certain stats of **ALL** troops they are commanding. Also like Cuirass equipment, any commander, regarless of class, can equip any Cuisses equipment piece. The different kinds of Cuirass equipment are listed below:

## Jewelry (Face Armors)

Jewelry equipment works a little bit differently from all of the previous types of equipment, one because it operates on one row of troops, regardless of the types of troops, and two because it increases some stats **AND** decreases others. Only commanders of A-class or higher can equip Jewelry equipment. The different kinds of Jewelry equipment are listed below:

## Event Equipment

Periodically, there are events held within the game that allow players to obtain extremely powerful equipment pieces through either luck, or through paying money for Gold. These equipment pieces fall into most, if not all, of the previous categories, but they can only be obtained during the events. The events for equipment pieces do periodically repeat (around once every two or three months), and sometimes can be acquired as purchase rewards for spending and/or buying certain amounts of Gold within the game. The currently available pieces of equipment will be listed below, in alphabetical order:

**Note: Some Event Equipment pieces may be missing, and they will be added as soon as possible.**
The Exorcist

# Description

Compared to a real name, more people will call Alma "the Exorcist". Others in "The Dark Cult" have said, "Compared to her, demons are quite cute."

# Skills

## Demon Seal

Walker 40% chance to trigger before action: During his next attack, this attack's target will die equal to X% of the soldier population. Damage this way cannot exceed 120% of normal ATK damage.

## Exorcise once

Walker 100% chance to trigger after attacks. If this attack does not kill all soldiers in the target position, until the next action, all of our troops' DEF will increase by X%.

## Awakening: Walker

Walker 60% triggered before actions. Attack one row of enemies. Damage is X%.

# Navigation

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Warrior's Club

## Description

The **Warrior's Club** allows players to "evolve", or upgrade, their troops to higher tiers, provided that they have the higher tiers available. For example, if a player has 100 Rangers, and has researched the Lurker troop, then they can convert each of their Rangers into Lurkers, increasing the soldiers' stats.

## Information

Depending on its level, the Warrior's Club allows the player to upgrade more troops at one time, following the table below:

Bridge • Barracks • Diner Ship • Recycling Station • Power Station • Gas Station • Intergal MartComm Tower • Warp Gate • Research Lab • Medical Center • Forge Ship • Cargo Hold • MarketSingularity Railgun • Armored Hull • **Warrior's Club**
La Ciudad Desolada (novela gráfica)

Esta página contiene o gira en torno a un proyecto futuro que está confirmado. A medida que se acerca la fecha de lanzamiento del producto y haya más información disponible, el contenido de la página puede cambiar drásticamente.

**"Quizás estés buscando otro artículo..."**
Este artículo es sobre **la segunda novela gráfica de la serie Miss Peregrine**. Quizás estés buscando **el segundo libro de la serie o la ciudad que es llamada con el mismo nombre**.

## Atribución

### Autor

* Ransom Riggs (Historia)
* Cassandra Jean (Ilustraciones)

## Cronología

### Precedido por

*El Hogar de Miss Peregrine para Niños Peculiares* (novela gráfica)

El 12 de julio de 2016, se publicó una versión de novela gráfica de *La Ciudad Desolada* ilustrada por Cassandra Jean. La trama sigue una versión abreviada del segundo libro de la serie Miss Peregrine.

## Notas y referencias

**Mundo peculiar de Ransom Riggs**
Time and Space War

## **Intro**

What is the Time and Space War?

The **Time and Space War:**

We need to constantly call reinforcements and integrate them into higher ranks to then fight the Para-lopers from the other side of the Catacombs of Time and Space. **Meta Crystals** and **Meta Energy** are constantly collected during combat. **Meta Energy** can speed up healing soldiers. When you have domesticated Para-lopers, you can use it when training soldiers. When the **Meta Energy** you collect and store is beyond your Para-loper's capacity, you won't be able to collect any more. **Meta Crystals** can be used to heal injured soldiers directly. When Para-lopers are domesticated, you can use them to transform the crystals into Cosmic Crystal, Unlimited Crystals, or Hyperspace Crystals.

## **Mini Game Mechanic**

You can have up to 16 Common and 6 Elite Airships in battle. Any additional Elite Airships will be awaiting orders, which you can check the list.

Defeating a wave of enemies will unlock merchants who will offer you goods at discounted prices. Sweeping will collect all stage rewards you've already passed and refresh the Merchant goods.

So far it has been determined that the best way to play is to unlock 6 Apocalypse Hulls, max these, then unlock 6 Diablo Hulls and max them. This generates the maximum amount of crystals and energy for use at the merchant, while healing, and during domestication. Use the mop up function as often as you can!
Kid

# Description

Born in prison and unable to verify his parents' identities. Although he is young, he is skilled in all forms of fighting and possesses a brilliant mind for crime and planned a massive prison riot. Don't let his outward appearance fool you. He is very dangerous.

# Skills

## Radar Positioning

Walker 20% chance to trigger before next action: Accuracy of our forces will increase by X% until next action, can stack.

## Overdrive

Walker 40% chance to trigger before actions: this turn can attack an additional 2 times. Additional attack damage is normal attack damage X%.

## Awakening: Walker

Walker A chance to trigger before actions. Attack one row of enemies.

# Gallery

Kid's A-class skinReindeer Kid skin; acquired from the 2016 Christmas event.

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Medical Center

## Description

The **Medical Center** allows the player to heal up to a specific number of troops that have fallen in battle.

## Information

Depending on its level, the Medical Center's maximum capacity of troops increases, and allows the player to heal more troops. Max amount per level follows the table below:

Bridge • Barracks • Diner Ship • Recycling Station • Power Station • Gas Station • Intergal MartComm Tower • Warp Gate • Research Lab • **Medical Center** • Forge Ship • Cargo Hold • MarketSingularity Railgun • Armored Hull • Warrior's Club
Albert

# Description

His dream to be a great scientist began when he was just a child, but after burning his hair and eyebrows off during an experiment. He adjust his goals a little, what about a bounty hunter?

# Skills

## Shock Attack

Airship 20% chance to trigger before action: Target next turn is last to act and defense is lowered by X%.

## Flash Cannon

All Soldiers chance to trigger before action: The next attack of the target is lowered until next action.

## Awakening: Airship

Airship A chance to trigger before actions. Attack all enemies.

# Navigation

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Troops/XTR

## Description

All-terrain armored vehicle modified from the empire's own extra flagship military Walkers and is a hot commodity on the black market. Its capabilities are cutting-edge and complex and come with a few manuals to read.

## Related Researches

* Walker Train
* Walker HP
* Walker Accuracy
* Walker Master
* Walker HP-2
* Walker ACC-2
* Walker Mastery-2
Crash Course

## Mission Description

The escape pod crash landed nearby into a cliff. No worries, our thick skulled Space Marshal Burton survived with just a few scratches.

Get your bearings straight and regroup with your team.

## Introduction

Crash Course begins after escaping from The Artemis. The escape pod crash landed nearby a sector lightly populated with bandits, and Burton must search two emergency supply kits and fight his way through some enemies to survive.

## Mission

After regaining consciousness, Burton moves towards some buildings in search of the first emergency supply kit. It is a few steps ahead, and after getting close he sees it’s got no content in it. T.A.M.I. advices him to be quicker with the next one, and warns him about hostiles.

At this point, Burton encounters the very first enemy of the game, and after killing the bandit, he drops the very first item in the game, a key. Upon collecting it and moving towards the platform, a bridge deploys and Burton continues to move on with the mission.

After fighting through a few enemies, he locates the second emergency supply kit, which remains intact with two useful weapons: a shotgun and some pipe bombs.

T.A.M.I. orders to get out of there, and Ava appears to open a shut gate. Once Burton and Ava finish off the last bandits, Burton is told to throw a pipe bomb to the locked door’s energy source.

Once out, T.A.M.I. announces to have set up a camp, and ordered both Burton and Ava to head there.

## Objectives

Main Objectives:

* Locate emergency supply kit.
* Locate other emergency supply kit.
* Find the exit.

Objective:

* Throw pipe bomb at energy source.