List of Items

A list of items in Pokemon Jade & Iolite, Jade Shatter & Iolite Shatter, and HeartGold 2 & SoulSilver 2.

Teal Text indicates new item.

Indigo Text means the item does not appear until Jade Shatter & Iolite Shatter.

## Battle Effect Items

* Dire Hit - Raises critical hit ratio.
* Guard Spec. - Prevents stat reduction among party for five turns.
* X Accuracy - Raises accuracy by 2.
* X Attack - Raises Attack by 2.
* X Defense - Raises Defense by 2.
* X Mystery - Raises all stats by 6 (minus accuracy and evasion), but drops the user's HP down to 1.
* X Sp. Atk - Raises Sp. Attack by 2.
* X Sp. Def - Raises Sp. Defense by 2.
* X Speed - Raises Speed by 2.

## Berries

* Aguav Berry - Restores 1/5 max HP at 1/4 max HP or less; confuses if -SpD Nature.
* Apicot Berry - Raises holder's Sp. Def by 1 stage when at 1/4 max HP or less.
* Aspear Berry - Holder is cured if it is frozen.
* Babiri Berry - Halves damage taken from a Steel type attack.
* Charti Berry - Halves damage taken from a Rock type attack.
* Cheri Berry - Holder cures itself if it is paralyzed.
* Chesto Berry - Holder wakes up if it is asleep.
* Chilan Berry - Halves damage taken from a Normal type attack.
* Chople Berry - Halves damage taken from a Fighting type attack.
* Coba Berry - Halves damage taken from a Flying type attack.
* Colbur Berry - Halves damage taken from a Dark type attack.
* Custap Berry - Holder moves first in its priority bracket when at 1/4 max HP or less.
* Enigma Berry - Restores 1/4 max HP after holder is hit by a supereffective move.
* Figy Berry - Restores 1/5 max HP at 1/4 max HP or less; confuses if -Atk Nature.
* Fonsa Berry - Raises's holder's Sp. Defense by 1 stage if it lands a critical hit.
* Gami Berry - Raises's holder's Sp. Attack by 1 stage if it lands a critical hit.
* Ganlon Berry - Raises holder's Defense by 1 stage when at 1/4 max HP or less.
* Grepa Berry - Makes a Pokemon friendlier but lowers their base Sp. Defense.
* Haban Berry - Halves damage taken from a Dragon type attack.
* Hondew Berry - Makes a Pokemon friendlier but lowers their base Sp. Attack.
* Iapapa Berry - Restores 1/5 max HP at 1/4 max HP or less; confuses if -Def Nature.
* Jaboca Berry - If holder is hit by a physical move, attacker loses 1/8 of its max HP.
* Kabo Berry - Halves damage taken from a Bomb type attack.
* Kasib Berry - Halves damage taken from a Ghost type attack.
* Kebia Berry - Halves damage taken from a Poison type attack.
* Kee Berry - Raises holder's Defense by 1 stage after it is hit by a physical attack.
* Kelpsy Berry - Makes a Pokemon friendlier but lowers their base Attack.
* Lansat Berry - Holder's critical hit ratio increases when at 1/4 max HP or less.
* Leppa Berry - Restores 10 PP to the first of the holder's moves to reach 0 PP.
* Liechi Berry - Raises holder's Attack by 1 stage when at 1/4 max HP or less.
* Lum Berry - Holder cures itself if it is confused or has a major status condition.
* Mago Berry - Restores 1/5 max HP at 1/4 max HP or less; confuses if -Spe Nature.
* Maranga Berry - Raises holder's Sp. Def by 1 stage after it is hit by a special attack.
* Micle Berry - Holder's next move has 1.2x accuracy when at 1/4 max HP or less.
* Minof Berry - Raises holder's Speed by 1 stage when one if its stats is lowered.
* Muda Berry - Raises's holder's Defense by 1 stage if it lands a critical hit.
* Occa Berry - Halves damage taken from a Fire type attack.
* Oran Berry - Restores 10 HP when at 1/2 max HP or less. Single use.
* Passho Berry - Halves damage taken from a Water type attack.
* Payapa Berry - Halves damage taken from a Psychic type attack.
* Pecha Berry - Holder is cured if it is poisoned.
* Persim Berry - Holder is cured if it is confused.
* Petaya Berry - Raises holder's Sp. Atk by 1 stage when at 1/4 max HP or less.
* Pomeg Berry - Makes a Pokemon friendlier but lowers their base HP.
* Qualot Berry - Makes a Pokemon friendlier but lowers their base Defense.
* Rawst Berry - Holder is cured if it is burned.
* Reli Berry - Raises holder's Defense by 1 stage when one if its stats is lowered.
* Rindo Berry - Halves damage taken from a Grass type attack.
* Roseli Berry - Halves damage taken from a Fairy type attack.
* Rowap Berry - If holder is hit by a special move, attacker loses 1/8 of its max HP.
* Salac Berry - Raises holder's Speed by 1 stage when at 1/4 max HP or less.
* Shido Berry - Raises holder's Attack by 1 stage when one if its stats is lowered.
* Shuca Berry - Halves damage taken from a supereffective Ground type attack.
* Sitrus Berry - Restores 1/3 max HP when at 1/2 max HP or less.
* Solu Berry - Raises holder's Sp. Attack by 1 stage when one if its stats is lowered.
* Spati Berry - Restores 1/5 max HP when one of the holder's stats is lowered.
* Starf Berry - Raises a random stat by 2 when at 1/4 max HP or less (except accuracy and evasion.)
* Stela Berry - Raises's holder's Speed by 1 stage if it lands a critical hit.
* Tamato Berry - Makes a Pokemon friendlier but lowers their base Speed.
* Tanga Berry - Halves damage taken from a Bug type attack.
* Timi Berry - Raises holder's Sp. Defense by 1 stage when one if its stats is lowered.
* Wacan Berry - Halves damage taken from an Electric type attack.
* Wiki Berry - Restores 1/5 max HP at 1/4 max HP or less; confuses if -SpA Nature.
* Xinoh Berry - Halves damage taken from a Space type attack.
* Yache Berry - Halves damage taken from an Ice type attack.
* Yura Berry - Raises's holder's Attack by 1 stage if it lands a critical hit.

## Evolutionary Items

### Stones

* Dawn Stone - Kirlia♂, Snorunt♀
* Dusk Stone - Murkrow, Misdreavus, Lampent, Doublade, Munna-Erland
* Fire Stone - Vulpix, Growlithe, Eevee, Pansear, Chartaur
* Ice Stone - Vulpix-Alola, Sandshrew-Alola, Darumaka-Galar, Bunnelby-Erland, Skiddo-Erland, Puffrost
* Leaf Stone - Gloom, Weepinbell, Exeggcute, Nuzleaf, Pansage, Phyllfo
* Moon Stone - Nidorina, Nidorino, Clefairy, Jigglypuff, Skitty, Munna
* Shiny Stone - Togetic, Roselia, Minccino, Floette
* Sun Stone - Gloom, Sunkern, Cottonee, Petilil, Petilil-Erland, Helioptile
* Thunder Stone - Pikachu, Eevee, Tynamo, Lisnake, Nimbusora
* Water Stone - Houndour-Erland, Poliwhirl, Shellder, Staryu, Eevee, Lombre, Panpour, Magiete

### Other

* Berry Sweet - Milcery
* Chipped Pot - Sinistea
* Clover Sweet - Milcery
* Cracked Pot - Sinistea
* Creamy Crown - Alcremie
* Deep Sea Scale - Clamperl
* Deep Sea Tooth - Clamperl
* Dragon Pipe - Dunsparce
* Dragon Scale - Seadra
* Dubious Disc - Porygon2
* Electirizer - Electabuzz
* Flower Sweet - Milcery
* King's Rock - Poliwhirl, Slowpoke
* Love Sweet - Milcery
* Magmarizer - Magmar
* Metal Coat - Onix, Scyther
* Oval Stone - Happiny
* Prism Scale - Feebas
* Protector - Rhydon
* Razor Claw - Sneasel
* Razor Fang - Gligar
* Reaper Cloth - Dusclops
* Ribbon Sweet - Milcery
* Satchet - Spritzee
* Shiny Stalactite - Togetic-Orange
* Star Sweet - Milcery
* Strawberry Sweet - Milcery
* Sweet Apple - Applin
* Tart Apple - Applin
* Up-Grade - Porygon
* Xylophone - Kricketune
* Whipped Dream - Swirlix

## Fossils

* Armor Fossil
* Claw Fossil
* Cover Fossil
* Dome Fossil
* Fossilized Bird
* Fossilized Dino
* Fossilized Drake
* Fossilized Fish
* Helix Fossil
* Jaw Fossil
* Old Amber
* Plume Fossil
* Root Fossil
* Sail Fossil
* Skull Fossil

## Held Items

* Absorb Bulb - Raises holder's Sp. Attack by 1 if hit by a Water type move. Single use.
* Adamant Orb - If held by Dialga, its Steel and Dragon type moves have 1.2x power.
* Air Balloon - Makes the holder immune to Ground type moves, but pops when the holder is hit by an attack.
* Amulet Coin - Doubles the prize money received at the end of a battle.
* Assault Vest - Holder's Sp. Defense is 1.5x, but it can only use damaging moves.
* Asteroid Piece - Holder's Space type moves have 1.2x power.
* Big Root - Holder gains 1.5x HP from Aqua Ring, Ingrain, Leech Seed, Strength Sap, and moves that drain HP.
* Binding Band - Holders trapping moves that deal continuous damage deal 1/6 damage instead of 1/8.
* Black Belt - Holder's Fighting type moves have 1.2x power.
* Black Glasses - Holder's Dark type moves have 1.2x power.
* Black Sludge - Each turn, if holder is a Poison type, restores 1/16 max HP; loses 1/8 if not.
* Blaze Pepper - If held by a Fire type Pokemon, restores all HP when at 1/2 HP or less. If held by any other Pokemon, it burns the holder when at 1/2 HP or less. Single use.
* Blunder Policy - Raises holder's Speed by 2 if it misses.
* Boxing Gloves - Holder's contact moves have 1.2x power.
* Burn Drive - Holder's Techno Blast is Fire type.
* Cannon - Holder's Bomb type moves have 1.2x power.
* Cell Battery - Raises holder's Attack by 1 if hit by an Electric type move. Single use.
* Charcoal - Holder's Fire type moves have 1.2x power.
* Chill Drive - Holder's Techno Blast is Ice type.
* Choice Band - Holder's Attack is 1.5x, but it can only select the first move it executes.
* Choice Scarf - Holder's Speed is 1.5x, but it can only select the first move it executes.
* Choice Specs - Holder's Sp. Attack is 1.5x, but it can only select the first move it executes.
* Cleanse Tag - Keeps wild Pokemon away if holder is at the head of the party.
* Damp Rock - Rain summoned by the holder lasts 8 turns instead of 5.
* Deep Sea Scale - If held by Clamperl, its Sp. Defense is doubled.
* Deep Sea Tooth - If held by Clamperl, its Sp. Attack is doubled.
* Destiny Knot - If the holder becomes infatuated, so does the target.
* Douse Drive - Holder's Techno Blast is Water type.
* Dragon Fang - Holder's Dragon type moves have 1.2x power.
* Eject Button - If the holder is attacked, it will switch out to another Pokemon. Single use.
* Electric Guitar - If held by Toxtricity, its Attack and Sp. Attack are 1.5x.
* Electric Seed - Raises the holder's Defense by 1 in Electric Terrain. Single use.
* Everstone - Prevents the holder from evolving.
* Eviolite - If the holder is capable of evolving, its Defense and Sp. Defense are 1.5x.
* Expert Belt - Holder's super effective moves deal 1.2x damage.
* Fertilizer - Vicious Garden summoned by the holder lasts 8 turns instead of 5, and the effects of the berries of the holder's allies are doubled.
* Flame Orb - Burns the holder.
* Flashlight - Prevents the holder's accuracy from being lowered.
* Float Stone - Halves the holder's weight.
* Focus Band - Gives the holder a 10% chance to survive an attack that would KO it with 1 HP.
* Focus Sash - If holder has full HP, it will survive attacks that would OHKO it with 1 HP. Single use.
* Grassy Seed - Raises the holder's Attack by 1 in Grassy Terrain. Single use.
* Grip Claw - Holder's trap attack moves have their duration extended to 7 turns.
* Griseous Orb - If held by Giratina, its Ghost and Dragon type attacks have 1.2x power.
* Hard Stone - Holder's Rock type moves have 1.2x power.
* Heat Rock - Sun summoned by the holder lasts 8 turns instead of 5.
* Icy Rock - Hail summoned by the holder lasts 8 turns instead of 5.
* Insurance Suit - The holder takes half damage from recoil.
* Iron Ball - Holder's Speed is halved. If the holder is Flying type or has Levitate, they will be grounded.
* Jizo Statue - If this Pokemon is at full HP, it will take half damage from attacks. Single use.
* King's Rock - Holder's attacks without a chance to flinch have a 10% chance to flinch.
* Lagging Tail - Holder moves last.
* Lantern - Holder's Ghost type moves have a 10% chance to burn the target.
* Leek - If held by Farfetch'd, Farfetch'd-Galar or Sirfetch'd, its critical hit ratio is raised by 2.
* Legendary Stone - If held by Ditto, it can breed with Pokemon in the Undiscovered 2 Egg Group. After it succesfully makes an egg with a Pokemon in this group, the item will break.
* Leftovers - At the end of every turn, holder restores 1/16 of its health.
* Life Orb - Holder's attacks have 1.3x power, but loses 1/10 of its HP after using an attack.
* Light Ball - If held by Pikachu, its Attack and Sp. Attack are doubled.
* Light Clay - Aurora Veil/Cascade Boost/Light Screen/Reflect summoned by the holder lasts 8 turns instead of 5.
* Lucky Egg - The holder gets extra Exp. Points.
* Lucky Punch - If held by Chansey, its critical hit ratio is raised by 2.
* Luminous Moss - Raises holder's Sp. Defense by 1 if hit by a Water type move. Single use.
* Lustrous Orb - If held by Palkia, its Water and Dragon type attacks have 1.2x power.
* Magnet - Holder's Electric type moves have 1.2x power.
* Mental Herb - Cures holder of Attract/Disable/Encore/Heal Block/Taunt/Torment. Single use.
* Metal Coat - Holder's Steel type moves have 1.2x power.
* Metal Powder - If held by Ditto, its Defense is doubled. Does not work if Ditto has transformed.
* Metronome - Damage of moves used on consecutive turns is increased. Max 2x after 5 turns.
* Miracle Seed - Holder's Grass type moves have 1.2x power.
* Misty Seed - Raises the holder's Sp. Defense by 1 in Misty Terrain. Single use.
* Muscle Band - Holder's physical attacks have 1.1x power.
* Mystic Water - Holder's Water type moves have 1.2x power.
* Neon Shield - Holder's allies take half damage from Dark and Electric type attacks.
* Never-Melt Ice - Holder's Ice type moves have 1.2x power.
* Poison Barb - Holder's Poison type moves have 1.2x power.
* Power Herb - Holder's moves with charge are used immediately. Single use.
* Protective Pads - Holder's moves are protected from adverse direct contact effects, except Pickpocket.
* Psychic Seed - Raises the holder's Sp. Attack by 1 in Psychic Terrain. Single use.
* Quick Claw - There is a 20% chance that the holder will move first each turn.
* Quick Powder - If held by Ditto, its Speed is doubled. Does not work if Ditto has transformed.
* Razor Claw - Holder's critical hit ratio is raised by 1.
* Razor Fang - Holder's attacks without a chance to flinch have a 10% chance to flinch.
* Red Card - If the holder is attacked and survives, the attacker must switch to a different Pokemon. Single use.
* Ring Target - The holder loses its type immunities.
* Rocky Helmet - If the holder is hit by a contact move, the attacker loses 1/6 of its max HP.
* Rusted Shield - If held by Zamazenta, it turns into its Crowned Form.
* Rusted Sword - If held by Zacian, it turns into its Crowned Forme.
* Safety Goggles - Holder is immune to powder moves and damage from Hail and Sandstorm.
* Scope Lens - Holder's critical hit ratio is raised by 1.
* Sharp Beak - Holder's Flying type moves have 1.2x power.
* Shed Shell - Holder can always switch out, even if trapped or if it used Ingrain.
* Shell Bell - Holder drains the health of the opponent by 1/8 of its attacks.
* Shock Drive - Holder's Techno Blast is Electric type.
* Silk Scarf - Holder's Normal type moves have 1.2x power.
* Smooth Rock - Sandstorm summoned by the holder lasts 8 turns instead of 5.
* Snowball - Raises holder's Attack by 1 if hit by an Ice type move. Single use.
* Soft Sand - Holder's Ground type moves have 1.2x power.
* Soothe Bell - Makes the holder friendlier.
* Soul Dew - If held by Latias or Latios, its Dragon and Psychic moves gain 1.2x power.
* Spell Tag - Holder's Ghost type moves have 1.2x power.
* Sticky Barb - At the end of every turn, holder loses 1/8 of its health. An attacker making direct contact can receive it.
* Terrain Extender - Electric Terrain/Psychic Terrain/Grassy Terrain/Misty Terrain summoned by the holder lasts 8 turns instead of 5.
* Thick Club - If held by Cubone or Marowak, its Attack is doubled.
* Throat Spray - Raises holder's Sp. Attack by 1 after using a sound based move. Single use.
* Toxic Orb - Badly poisons the holder.
* Twisted Spoon - Holder's Psychic type moves have 1.2x power.
* Utility Umbrella - Holder is not affected by the effects of Rain and Sun.
* Velvet Jacket - Prevents terrain effects from affecting the holder.
* Weakness Policy - Raises holder's Attack and Sp. Attack by 2 after being hit with a super effective attack.
* White Herb - If the holder's stats are lowered, they will be reset back to normal. Single use.
* Wide Lens - Holder's accuracy is 1.1x.
* Wise Glasses - Holder's special attacks have 1.1x power.
* Zoom Lens - Holder's accuracy is 1.2x if it moves after its target.

### Memories

* Bomb Memory
* Bug Memory
* Dark Memory
* Dragon Memory
* Electric Memory
* Fairy Memory
* Fighting Memory
* Fire Memory
* Flying Memory
* Ghost Memory
* Grass Memory
* Ground Memory
* Ice Memory
* Poison Memory
* Psychic Memory
* Rock Memory
* Space Memory
* Steel Memory
* Water Memory

### Plates

* Atomic Plate (Bomb)
* Draco Plate (Dragon)
* Dread Plate (Dark)
* Earth Plate (Ground)
* Fist Plate (Fighting)
* Flame Plate (Fire)
* Icicle Plate (Ice)
* Insect Plate (Bug)
* Iron Plate (Steel)
* Meadow Plate (Grass)
* Mind Plate (Psychic)
* Pixie Plate (Fairy)
* Sky Plate (Flying)
* Splash Plate (Water)
* Spooky Plate (Ghost)
* Star Plate (Space)
* Stone Plate (Rock)
* Toxic Plate (Poison)
* Zap Plate (Electric)

## Miscellaneous Items

* Ability Capsule
* Balm Mushroom
* Big Mushroom
* Big Nugget
* Big Pearl
* Comet Shard
* Escape Rope
* Honey
* Hyper Repel
* Max Repel
* Nugget
* Pearl
* Pretty Wing
* Rare Bone
* Star Piece
* Stardust
* Super Repel
* Tiny Mushroom

## Poke Balls

* Beast Ball - Specializes in catching Ultra Beasts.
* Brand Ball - Pokemon caught with this have their hidden ability.
* Cherish Ball - Used to hold event Pokemon.
* Cyber Ball - Specializes in catching Electric and Steel type Pokemon.
* Dive Ball - Specializes in catching Pokemon that are found when fishing or surfing.
* Dusk Ball - Specializes in catching Pokemon that are found at nighttime or in caves.
* Great Ball - Has a higher catch rate than a Poke Ball.
* Heal Ball - Pokemon caught with this are completely healed.
* Heavy Ball - Specializes in catching heavy Pokemon.
* Luxury Ball - Pokemon caught with this quickly become friendlier.
* Master Ball - Catches any Pokemon without fail.
* Moon Ball - Specializes in catching Pokemon that evolve with a Moon Stone or Pokemon that evolved with a Moon Stone.
* Nest Ball - The lower the level of the Pokemon, the more effective it is.
* Net Ball - Specializes in catching Bug and Water type Pokemon.
* Poke Ball
* Premier Ball
* Quick Ball - Is more effective if used at the start of a battle.
* Repeat Ball - Specializes in catching Pokemon that have already been caught before.
* Safari Ball - Can only be used in the Safari Zone of HeartGold 2 & SoulSilver 2.
* Sky Ball - Specializes in catching Flying type Pokemon and Pokemon with the Levitate ability.
* Sun Ball - Specializes in catching Pokemon that evolve with a Sun Stone or Pokemon that evolved with a Sun Stone.
* Terrain Ball - Has a higher catch rate when Electric Terrain/Psychic Terrain/Grassy Terrain/Misty Terrain is active.
* Timer Ball - Is more effective if used as the battle progresses.
* Ultra Ball - Has a higher catch rate than a Great Ball.

## Recovery Items

* Antidote - Cures all forms of poison.
* Awekening - Cures sleep.
* Berry Juice - Restores 20 HP.
* Burn Heal - Cures burn.
* Elixir - Restores 10 PP to all moves.
* Ether - Restores 10 PP to one move.
* Fresh Water - Restores 40 HP.
* Full Heal - Cures all status conditions.
* Full Restore - Restores all HP and cures all status conditions.
* Hyper Potion - Restores 120 HP.
* Lemonade - Restores 80 HP.
* Max Elixir - Restores all PP to all moves.
* Max Ether - Restoores all PP to one move.
* Max Potion - Restores all HP.
* Max Revive - Revives a Pokemon and restores 100% of its HP.
* Moomoo Milk - Restores 100 HP.
* Paralyze Heal - Cures paralysis.
* Potion - Restores 30 HP.
* Revive - Revives a Pokemon and restores 50% of its HP.
* Soda Pop - Restores 60 HP.
* Super Potion - Restores 60 HP.