Ingavar

Name: Ingavar

Age: 30

Race: Human

Basic​ ​Class: Rogue

Group​ ​Affiliations: Gypsy

Strength: 8

Dexterity: 5

Constitution: 7

Wisdom: 8

Intelligence: 7

Charisma: 8

Schools​ ​of​ ​Magic:

-Major: Destruction

-Minor: Conjuration, Illusion

Elements​ ​of​ ​Magic:

-Ice

-Fire

-Darkness

### Special​ ​Weapon:

-Blade of The Blood Moon: A blood red straight serrated katana obtained in the years of
wandering. The simple act of unsheathing the blade begins to deteriorate the users
sanity. Prolonged exposure will cause the user to go mad and never return to their
former selves. The Blade is light but stronger than steel. Allowing for quick and savage
blows to the body. Quick use of the blade in extreme emergencies is ideal but should be
avoided.

### Weapons​ ​Used:

-Hidden Daggers (inside the boots)

-Twin Katanas

-Can use bow if needed but does not actively carry one

### Armor​ ​or​ ​Clothing:

-Black short sleeve under a layer of chainmail armor

-Black pants

-Grimey leather boots that go up to mid shin.

-Armor plated forearm guards

### Character​ ​Feats:

-Beast​ ​Taming:​ ​After 5 years of wandering alone, Ingavar has learned to tame and use
animals to steal food, supplies, and even hunt. However, this can only be used on one
animal at a time and is limited to medium sized animals unless he can successfully
wrestle and pin a larger animal into submission

-Actor:​ ​“If you can’t blow them away with your brilliance, baffle them with your bullsh\*t.”
Lying has never been hard for Ingavar, and with such high charisma comes a sharp
tongue people trust. Impersonate someone almost perfectly with an illusion or shapeshift
as long as you've met them and have heard their voice at least once

-Linguist​: Traveling and wandering has many advantages. Ingavar has a knack for
understanding any verbal language. Written language that isn't his own is tricky and
takes longer

### Limit​ ​Breaker:

-Demons​ ​Run​ ​When​ ​A​ ​Good​ ​Man​ ​Goes​ ​To​ ​War:​ ​The people who smile the brightest have the darkest rages when broken. When Ingavar is completely shattered to his soul, When his last semblance of hope and happiness is gone something deep inside snaps. He begins to emit a visible white aura. He is immune to magic and enchanted weapons.His strength is almost unreal. However he is not invincible. Weapons and wounds will take a toll once he leaves this state. The curse of the Blood Blade is lifted if used. Once this boost is gone Ingavar will slip into a coma if not dead already.

### Backstory:

Ingavar lived a simple life. HIs village was a simple one located in an unmapped part of the world. The land was cold and located in the farthest northern regions of the world. The tie had come when migration from their home had come. A shift in the magical energy of the world had left their home uninhabitable. He led his village south. They had found a home much warmer than their previous but the crops and wildlife would make life easy. At the age of 25 his home was raided. An unknown army had come and savagely taken as they pleased. The women were raped and enslaved, children of little use were slaughtered. Men died defending their homes. Ingavar being the leader was spared to endure the horrors of his failures. He was cast away into the wilderness. Over the course of 5 years he learned new magics and eventually was adopted into the Gyspy’s family. He had learned to fight. Learned to steal. Learned to never allow anyone to hurt him again.