recursal/Fanatic-Fandom huggingface dataset:
Roasty Toasty

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* 75% to apply Demoralized
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### Value

$ 18

**Roasty Toasty** is a flamethrower in *Wasteland 3: Colorado survival gear*.

## Description

Warm your enemy’s cockles with a blast of burning diesel fuel.

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+8 Damage +60% Ranged damage +125% Fire damage) leads to the following result:

* 75 - 93 damage in weapon stats.

In fact damage will vary depending on a target:

* 97 - 120 damage against organic targets (+30% Damage).
* 52 - 65 damage against mechanic targets (-30% Damage).

## Location

Ambush site: Automatically added to inventory as a pre-order bonus or as a part of Colorado survival gear DLC.
Riley Woodson

**Riley Woodson** is a character in *Wasteland 3*.

## Background

Brother of General Wade Woodson, Riley was part of Team November's convoy into Colorado. Separated during the Dorsey ambush, Woodson and the rest of the survivors were trapped on the other side of the breaking-up river, and decided to make their way to Aspen and contact Rangers from here. Trouble is, they ran into Victory and his Breathers. Woodson, since he had radio training, was forced to operate the radio for Vic - until about two days ago, when he missed a call and the Breathers decided to ensure he operated the radio around the clock by nailing his feet to the floor. Ouch.

Wade asked Riley not to go, but as it turned out, Riley wanted to step out of his brother's shadow and gain some experience on the ground. Turns out, he got more than he bargained for.

## Inventory

* Raising a Little Hell and The Psychopath: Riley can be saved to gain some intel on the Breathers and Vic.
Recording from Alastair Hoon

**Recording from Alastair Hoon** is a cassette tape in *Wasteland 3*.

## Description

A message taped by Alastair Hoon for his parents. The tape has clearly been played many times.

## Transcript

Spent the past two weeks in the field, huntin' a pack of raiders. They'd taken some of the local kids hostage, an' we were keen to get 'em back.

Lucky for us, they weren't too good at covern' their tracks. Caught 'em in a box canyon an' hit 'em right at daylight.

Glad to say the kids are back with their kin, safe an' sound.

I've been promoted to full marshal. Ain't that somethin'? I know you worry, ma, but it really feels like I'm makin' a difference here.

It's hard work - dangerous work - but I'm helpin' keep people safe. And that's gotta count for somethin' in this fallen world.

Anyhow. Tell the family I miss 'em terribly, and I hope to see you and pa soon. Your son, Alastair Hoon.

## Locations

* Hoon Homestead. Inside the level 6 locked safe. It is required to save Hoon Homestead and ignore Arapaho Caravan.
Rosie Wong

**Rosie Wong** is a character in *Wasteland 3*.

## Background

*Rosie Wong is waiting for you when you enter, smoking a cigarette. She smiles when she sees you. Her teeth are the color of caramel corn.*

Ms. Wong runs Colorado Springs' affordable housing - basically a flophouse - and is known for her penny-pinching, headache-inducing ways of dealing with folks. She is encountered by the Rangers first by the radio, demanding they come to help her out with a "problem", then in person - should they respond, of course.

## Interactions

### Quests

* Don't You Be My Neighbor: Ms. Wong asks the Rangers to evict one of her clients. Or make him stop whatever it is he's doing.
Robots

## Description

Robots are exactly what you think they are.... they appear in all Wasteland games and come in many shapes, sizes, groups, and strengths.

A class of creatures that has some overlap with robots is Cyborgs

## List

### Types

* Discobot
* Octotron
* Fusion Octotron
* Synth
* Slicerdicer
* Sawpup
* Killer
* Ai
* Scorpitron 1.0
* Scorpitron 2.0,(in WL3)
* Scorcherer (Cochise Scorpitron)
* Mini-scorpitron
* Animatronic
* Chopter (Humanoid shape)
* Chopter (SlicerDicer shape)
* Combat Hacker
* 7mm Vulcan Cannon
* Auto Lazer Turret (Related to Killer?)
* Auto Rifle (Related to killer?)
* Gauss Needle Projector
* Hunter
* Laser Hypermortar
* Laser Pod Blaster
* Master Cylinder
* Mk 10 Turbo Meson Cannon
* Turbo Meson Cannon
* Meson cannon (Wasteland 2 robot)
* Particle Beam Gattlin
* Plasma Constrictor
* Silicon Sniper
* Sliver Strangler
* Sniperdroid
* Sonar-Targetted Proton Carbine
* Spawnmaster
* Stainless Steel Flechette rifle
* Steel Reaver
* Crawler (Threshing)
* Crawler (Titanium)
* Clawer
* Thresher Clawer
* [[Vanadium Vulture
* [[VTOL Auto-Fire Robot
* Warbot
* Warroid Mark 1
* Warroid Mark 2
* Warroid Mark 3
* Wire-guided Anti-personal Missile
* Xenon Laser Cannon
* Xray Laser Projector
* Industrial worker bot
* Workerbot
* Dorsey Warbot
* Liberty Warbot
* Drilldog
* Bomb Hopper
* Gas Hopper
* Nuke Hopper
* Sawdog
* Shockdog

Specific Robots

* Cochise Ai
* Morningstar AI
* Kodiak AI
* October 11
* Party Pal
* Sal
* Machine Tower
* Tinker
* Matthias
* Golden Scorpitron
* Ol' Baldy
* Vax (perhaps a pre war synth design)
Rhino

## Effects

Applies Rhino , when effect ends applies Fried . However, if used again, the active Fried  effect will be removed.

## Ability

Gain +8 Armor for 36 turns, but suffer -10% Evasion for 720 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Drugs\_Rhino

**Rhino** is a consumable item in *Wasteland 3*.

## Description

An odd-looking syringe full of iffy yellow liquid. The good shit for when you're vitamin-deficient.

## Effect

Use to feel like you could kiss the sky. Your momma will be disappointed.

Applies Rhino  and when effect ends applies Fried . However, if used again Fried  effect will be removed.

* Rhino : Gain +8 Armor for 36 turns
* Fried : Suffer -10% Evasion for 720 turns.
Salene Crow

* In-game
* Concept art

**Salene Crow** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

The fiery leader of the Steeltown workers currently on strike, Crow had enough of Karl Ludlow's repressive, exploitative policies enacted with the tacit approval of Abigail Markham. Leveraging the imminent attack by Liberty's gangs, she has taken control of the factory floor, smashed up machines and finished goods to shut down production and is leading a classic worker's strike, fighting 19th century labor exploitation. Of course, this has earned her the ire of Markham's head of security, who'd prefer to indulge his inner Pinkerton and machine gun workers and their families into submission.

Crow had the good thinking to lock down the factory level and use the large armored door to deny Markham's thugs (or security force) access to the inside. Since then, she and Ludlow have been mostly throwing obscenities at one another, with no progress being made. Her plan is simple: Talk to Markham, get her to see reason, and restore things back to the way they were before she sent Karl down. As for herself, she is a child of Patriarch's deception: A refugee from the Eastern Plains, who lost her folks to war and slavery, and was enslaved herself. Crow killed the slaver who professed to own her, escaped, and made her way to Steeltown to try and build a new life for herself.

What nobody is aware of is that there's a *third* layer to Salene Crow: She was sent by Liberty Buchanan to Steeltown to destabilize it and knock yet another tooth out of the maw of the Patriarch. Salene believes she can later rebuild the arcology and usher in a new era of peace and prosperity.[*confirmation required*]

## Interactions

### Quests

* Factory Fracas: Crow is the head of the strike.
* Steeltown Blues: If not disposed of in the previous quest, she makes a repeat appearance here.
Rose

**Rose** was the head scientist of the Agricultural Center, and a recruitable character in *Wasteland 2*.

## Background

The head of the research efforts at the agricultural center was an attractive, black haired woman in a seemingly spotless lab coat. A high tech prosthetic left arm peeks out from under her coat, indicating that she was more than met the eye.

In fact, Rose had been a former follower of Irwin John Finster, hailing from Darwin. She realized the genius of her former employer, but also acknowledged that he has become insane following his conversion to an android body. She was the sister of Jan, a Darwin survivor.

In Team Echo's final confrontation with the Cochise AI, the AI overtook Rose, forcing her to attack the group, forcing them to kill her alongside the AI.

## Interactions

### Details

* Rose can be recruited into the party if the player chooses to save the agricultural center. She is a very powerful character: Her high intelligence allows her to quickly master two combat skills (Handguns and another one), with enough staying power to last through the game.
* Rose owns the unique handgun Rose's Thorn.
* If you try to leave the Ag Center without finding the cure for the disease, Rose will leave your party.
* Rose has a heightened rogue chance when fighting mutated plants and animals, like those found in the Ag Center.
* If you have not retrieved the code for the entrance to Darwin or do not have anyone in your party with a high enough Computer Science skill, Rose will unlock the door, telling you that she remembers the code from her time working with Finster.
* If you choose her in a team until the final confrontation with Matthias, Rose - along with Lexcanium - will be taken over by the Cochise AI and attack the player as soon as combat starts.
* IMPORTANT!! Do not touch her stuff before she joins your party! Otherwise you won't get the dialogue option of Rose asking to join your party.

## Equipment

* Weapon: Rose's Thorn
* Ammo: 20 12 gauge
* Consumables: Basic Trauma Kit, Pain Relievers
* Other: Rose's notebook

## References

1. ↑ No Way Home p.21: *"Pete sat down on a nearby chair. “That’s a relief, frankly, cause I, uh… I have to tell you one more thing. It’s about what happened to Rose, who was a damn fine woman and a dead eye with a pistol. And a Ranger named Thrasher, though I didn’t see that myself. The general told me about it. Rose, though…” Pete shook his head. “I saw what Matthias and that AI did to Rose.”"*
Road Sign Cleaver

## Ability

 **Heavy Attack**: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Bladed\_Tier3-1\_RoadSignCleaver

**Road Sign Cleaver** is a bladed weapon in *Wasteland 3*.

## Description

Wastelanders carry this weapon as a way to say that they're gonna to find ya, gonna gitcha, gitcha, gitcha, gitcha.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 85 - 109 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
* One carried by Scotchmo.
Repressed Rage

### Effect

Double damage and +25% Critical Chance for 1 turn after receiving a critical hit

### Drawback

Cannot deal normal Critical Hits

**Repressed Rage** is a quirk *Wasteland 2: Director's Cut*.

## Description

You were never the most outgoing person. Some would call you meek, others, timid. You have a habit of letting others walk over you, and rarely seek confrontation. But sometimes, all that anger inside just builds up, and like a powder keg, you go off. You are a slave to your rage. Any time you receive a Critical Hit in combat, during the next turn you unleash your fury. However, your meek attitude means you keep it bottled away the rest of the time.
Rook

Ranger Citadel

*Wasteland 3*

Aspen (Little Hell)

5 Coordination
3 Luck
4 Awareness
5 Strength
3 Speed
6 Intelligence
2 Charisma

2 Assault Rifles
2 Computer Science
2 Mechanical Repair

4 (Senior Specialist)

20

Private **Rook** is a recruitable character stationed at the Ranger Citadel in *Wasteland 2*. He returns in *Wasteland 3*.

## Background

The youngest of seven children on his parents' farm, the 25 year old Rook had to fight for respect daily. His scrappy, underdog attitude became a great asset when he went out to seek his fortune in the wastes. He's an excellent shot with a carbine. Aberforth, a goat wandering nearby, appears to be well liked by Rook.

In 2107, the thirty year old Rook has been sent to Colorado together with Team November, only to become separated from them during the Dorseys ambush. Under Riley Woodson's orders, he traveled with the rest of the team to Aspen, only to be caught by Vic and his Breathers, then used as a punching bag for practice. His affinity for talking back and zero tolerance for bullies means that he has been beaten quite frequently.

## Interactions

### *Wasteland 2*

#### Details

Rook can be recruited if the player has less than four Rangers in their party. However, if the player kills Aberforth, Rook will refuse to join the player's party, instead angrily berating the player.

### *Wasteland 3*

#### Details

* Raising a Little Hell: Rook is one of the hostages you have to save during the quest. He requires stabilizing with First Aid 1.

## Inventory

### *Wasteland 2*

* Weapon: M1
* Ammo: 28 5.56mm
* Other: Pain Relievers
Sawsword (Wasteland 2)

## Performance Data

### Damage

**Melee** (4 AP):
86 - 101

### Critical chance

+1%
1.7x damage

## Item Data

### ID

Bladed\_Tier\_5\_2

**Sawsword** is a tier 5 bladed weapon in *Wasteland 2*.

## Description

The blades don't spin but they're still plenty sharp.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Brentwood Dentist: Justa Bill sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
Road Block

**Road Block** is a random encounter in *Wasteland 3* that can be found between Colorado Springs and Denver.

## Background

Area contains Liberty Buchanan and two giant Warbots. Encounter starts with dialogue and the Rangers have the opportunity to discuss her father and brothers, then can attempt to arrest her, or "allow" her to leave.
Killing Liberty during the roadblock event causes an alternative game over screen.

## Killing Liberty

The encounter is planned so that the Rangers are still at low levels. Fighting Liberty at this point would be a suicide mission.
However, since this is a random encounter, it can be avoided until the Rangers gain enough strength to deal with Liberty and her unusual robotic minions.

Killing Liberty during the roadblock event causes an alternative game over screen.

## Video

The following video shows the full process of meeting Liberty and the aftermath.
Ruination

**Ruination** is an achievement in *Wasteland Remastered*.

## How to obtain

* Got to Needles downtown. You need six howitzer shells, which can be found in the ammo bunker (two), bought at the black market at Darwin Village (also two), and looted from the guards at the Temple of Blood lake (save before looting).
* Save before using them on the howitzer too, as it can blow up.
* Use the howitzer shells on the weapon in downtown Needles and simply shell each of the six locations on the list.
Red Baychowski

**Red Baychowski** is a character found in the Prison area.

## Background

A weathered man appears to be struggling with a piece of scrap metal, Rick is one of the few western Arizona traders to have made it to Damonta and back. He knows where it is and knows that in order to get to it, one requires radiation suits.

## Interactions

### Details

* Find a way to reach Damonta and set up a second radio repeater: Talking to Red is necessary to find out how to get to Damonta - and learn that one requires radiation suits to achieve that.
* Help Red Baychowski: Red will ask for help. Saving him will result in him offering the Rangers the possibility of finding the Sierra Madre plane, at Silo 7.
Santa's Workshop

**Santa's Workshop** is a location in *Wasteland 3*.

## Background

A charming fake little village that used to be a Christmas-themed tourist trap before the apocalypse. Now it's something far worse: A slave labor camp for abducted Colorado dwellers, forced to make drugs for Santa wearing explosives disguised as jingling bells.

## Points of interest

* Isn't this nice? The main building has elves working on goods, er, presents to deliver, with Santa watching over them! Of course, this is *Wasteland*, so there's nothing pure here. Talk to Sugarplum Mary to get some bearings and learn that Santa isn't who he pretends to be.
* You can open the eastern door and go around the back. Perception will show a hidden path through the snow, allowing you to kill some snow hoppers behind and gives free access to the backstage areas of Santa's little elven utopia, including his hovel (loot it for ChemTek legs). Explore the area and fight off razorbacks and growlers, then open the shed with Lockpick 7 to find a pile of corpses and a box with the Jingle All The Way Schematics. Lockpick 9 allows you to acquire the brain candy recipe from Santa's safe.
* After discovering the drug formula you can confront Santa. There are multiple skill check options available as well as attempting to arrest Santa or starting combat directly.
	+ Hard Ass 6 allows you to convince Santa to leave peacefully.
	+ Weird Science or Kiss Ass 6 allows you to force Santa to send doses of Brain Candy to the Ranger HQ.
	+ Attempting to arrest Santa or telling him you're taking over result in combat starting with Santa's minions getting first action.
	+ Initiating combat directly results in combat with the Rangers getting first action.
* After dealing with Santa, you might want to use Lockpick 10 or Santa's key to open the storage room and grab the loot inside.

## Characters

* Santa
* Sugarplum Mary
* Frau Perchta, Krampus, Wubartl, Belsnickel, Parkelj: Robotic enforcers.

## Notable loot

* ChemTek Legs , Elf outfit: Locked in Lockpick 8 container in Santa's House, in the bedroom.
* Santa outfit, Santa hat ornament: Dropped by Santa.
* Red Ryder Range Model Air Rifle : In the locker in Santa's stash room.
* Random parts from Composite armor set , Commando armor set  and rarely - parts from Spectrum assault armor set  and Power armor set : Armor Crate in Santa's stash room.
* Tier 17-19 weapon in the digsite behind Santa's House (high perception is required).
Rope

**Rope** is an item in *Wasteland* and *Wasteland 2*.

**Rope**: A rope is a length of fibre, twisted or braided together to improve strength for pulling and connecting.

### Usage

In Wasteland, it is used for climbing up and down or crossing pits and hazards.

Some specific uses include:

* Climbing down to rescue Jackie in Highpool.
* Climbing up to the roof of Ugly's Hideout in Quartz.
* Crossing over the water and the pit in the Las Vegas Sewer.
* Climbing down from the trap door in the Spade's Casino in Las Vegas.
* Climbing down from the roof of Base Cochise after crashing the helicopter there.

## Rope

### Overview

Suitable for tying up enemies or lovers ... or both.

### Usage

* Can be used to rescue Sandra in the quest Help the girl in the tree - or not.

### Location

* Found at the entrance of Angel Oracle near at hung bodies.
Save the workers from the infected creatures

**Save the workers from the infected creatures** is a quest in *Wasteland 2*.

## Overview

The quest is part of Matt Forrestal's request for the Rangers to save the employees of Ag Center, his people.

## Walkthrough

* The workers are located in the eastern greenhouse. In order to save them, draw the pod people out so that their death doesn't hurt them, and attract the attention of the flies. Shooting them will suffice.

## Reward

* Counts towards receiving Matt's reward.
SWAT light

## Effects

+7% Hit chance

**SWAT light** is a weapon mod in *Wasteland 3*.

## Description

A max-brightness underbarrel light that makes it near-impossible for anyone to hide from you.

## Crafting

Ingredients to produce one (1) unit
* 1 Tactical light

Can be upgraded to Wide spectrum light.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Road Warrior

## Ability

 **Sucker Punch**: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Blunt\_Tier2-1\_RoadWarrior

**Road Warrior** is a blunt weapon in *Wasteland 3*.

## Description

Old world roads were so dangerous that auto manufacturers used to install these deadly clubs in every new vehicle.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 75 - 87 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights
SA-44 grenade

**SA-44 grenade** is an item in *Wasteland 2*.

## Overview

A defective surplus US military grenade. A small paper tag hanging from the pin simply says, "Pulling here makes your wildest dreams come true."

the SA-44 grenade will detonate if you are carrying it towards the end of the game upon returning to the Ranger's Citadel base. It explodes when you enter the museum. Whomever is holding it will take 6pts. of damage.
Sam van Graas

**Sam van Graas** is the Mayor of Rodia in *Wasteland 2*.

## Background

The mayor of Rodia is a mild-mannered, middle-aged guy who has only the best interests of the town at heart. Unfortunately, he is a poor judge of character and this has led to him hiring Steven Dengler's leather jerks to protect the town from miscreants and ne'er-do-wells. When he realized his error, he tried to protest, but all that earned him was a place on the gibbet on the pride and joy of the city.

## Interactions

* Saving Mayor van Graas unlocks further quests for Rodia related to re-establishing trade with other settlements.
* However, if Chris van Graas was killed in the liberation of Rodia, the Mayor will not interact with the Rangers beyond yelling at them for killing his son.
Sabot Rocket (Wasteland 3)

## Sabot Rocket

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Item Data

### Value

$ 943

**Sabot Rocket** is a rocket launcher in *Wasteland 3*.

## Description

Common courtesy requires you to warn your friends before you ignite an 84mm rocket next to them.

## Characteristics

Damage can be increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Explosive damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+8 Damage +60% Ranged damage +95% Explosive damage) leads to the following result:
* 215 - 308 damage against all types of targets.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
Religions

In the *Wasteland* universe there are many **religions**: Organized systems of belief. Some are entirely new creations based on pre-War religions (referred below as neo-religions), while others are revivals or preservations of pre-existing revival systems. Many are based upon various forms of Christianity.

Religions are also a selectable attribute in *Wasteland 2*. Rangers created at the start may choose one of several faiths, confirming their survival.

## List of religions

### Wasteland religions

* "Atomicism"( Servants of the mushroom Cloud)
* Reaganism (Gippers) (partially Neo-Christian)
* California Cochism (Children Of the Citadel) (Partially Neo-Evangelical)
* Arizona Cochism (Guardians of the Old Order) (Partially Neo-Catholicism)
* Neo-Cochism (Tinker, Colorado, Department of Energy)
* Blood Cultism (Blood Cult)
* The Great Joke (Los Payasos)
* The Great Reboot "Rebootism" (Tellurium Mine)
* Godfisher's religion (Godfishers) (May be Neo-Indigenous)
* The Dream (Breathers)

### Neo-Religions

* Neo-Christianity
	+ Neo-Mormonism "Mannerism" (Mannerites)
	+ Neo-Catholicism (God's Militia)
	+ Neo-Evangelicalism (Robbinsons)
	+ Neo-Apocalyptic Evangelicalism "Church of the Final Deluge"
		- Main sect (Colorado Springs)
		- Radical Sect "Deluge of Blood" (Dorseys)
* Indigenous Religions
	+ Vulture's Cry's Beliefs
	+ Topekens/Atchison's Beliefs

## Wasteland 2 Character Religions

In Wasteland 2 you can set your character as any of these religions: (Incomplete)

* Hindu
* Mormon
* Catholic
* Christian
* Buddhist
* Atheist
* None

The Provost rejects atheist characters.
Redondo Beach

CA29\_Cops20.unity3d

**Redondo Beach** is a location in *Wasteland 2*.

## Background

A very cleverly hidden map, Redondo beach will only appear on the world map if the player goes to the Hollywood sewers and eavesdrops on a particular conversation.

The conversation is marked on the map in the respective article, but:

1. The two thugs are located in the south-west corner of the map, in front of a destructible wall.
2. To trigger it, the player has to loot both containers at the intersection next to the two salt thugs.
3. Then, they have to activate their conversation and eavesdrop on it without entering combat.
4. When they mention Bob, the location should appear on the world map.

## Map

* The map has a grand total of ~123 plots to dig up. Unearthing them all (about ~20–30 minutes) will uncover junk worth ~800 scrap and Bob's statue. To commemorate this waste of time, the player is awarded the Too Much Time On Yer Hands achievement.
Sabra Marie

**Sabra Marie** is a tier 4 sniper rifle in *Wasteland 2*.

## Description

A sniper rifle with a curious inscription on the stock and a name engraved into the barrel. The name is Sabra Marie. The inscription reads, "SB. If ever I leave you, use these, my gifts to you, to find my heart. WB."

## Characteristics

The weapon alerts enemies (generates noise) in a 39 unit radius.

The Sabra Marie has an extremely high max damage of 98 (which makes it the third highest in the game, only behind The Dragoon and the .50 Anti-Materiel Rifle), but this is offset by its extremely low minimum damage of 10 (for comparison, this is less minimum damage than the Hunting rifle, the weakest sniper rifle in the game). It is still an extremely powerful weapon (it's damage per AP is 10.8 - higher than M24's 8.2 damage/AP - and it comes with an armor penetration of 6), and while it is not strictly superior to the best sniper rifles available up to that point, planning around the high variance of the weapon can often give excellent results.

## Location

* Santa Fe Springs: Found in a bag hanging from a red crane near the radio building. Has to be shot down to be looted.
Salt Lake Park

**Salt Lake Park** is a location in *Wasteland 2*.

## Background

Home to Alex Dupre and his small farm, Salt Lake Park is a small area that remains peaceful and isolated from the troublesome wasteland - just like Alex wants it. He considers the outer world too crazy to be worth dealing with and so, he has sworn off all contact with it, except for whatever trading he does. Of course, he won't meet others face to face, no. He trades via a bucket where others pay scrap and he sends them weapons. Any attempt to run with the merchandise results in a rocket being sent the way of the unfaithful customer.

Recently, Dupre has run into trouble. Honey badgers have attacked his cows and killed them, denying him much of his livelihood and forcing him to jack up his prices to compensate.

## Layout

1. Alex Dupre's farm house. He will ask the player for a 100 scrap deposit to start trading and sell weapons at greatly inflated prices, unless the player manages to kill the eight honey badgers lurking on his farm.
2. Aforementioned honey badgers.
3. HOLY CAT LITTER.
4. An ambush with 4 workerbots and 1 Meson cannon.

### The locked building

The small building right next to the entrance might seem tempting, but Rangers will quickly realize that the door lock is made of divine matter and the door itself is from the hardest metal known to man, impervious to brute force or explosives. The trick is to get the enemy Meson cannon to shoot in its direction, as it's the only weapon capable of opening the door through the sheer force of its blast. Simply place the marked Ranger in front of the door, wait for the robot to fire, and collect your reward.

Alternatively, you can break open this locked door with a Plasma Hammer, Proton Axe, or Flux Reaver.

The building contains 2 weapons crates, 2 ammo crates, and a medicine box
Shrug It Off

### Effect

When using a Blunt Weapon, gain +5 Armor and +10% Status effect resistance for every enemy adjacent to you.

### Requirements

Melee Combat 10

**Shrug It Off** is a perk in *Wasteland 3*.

## Description

The bigger the crowd, the harder it will be for them to hit you.

## Effects

When using a Blunt Weapon, gain +5 Armor and +10% Status effect resistance for every enemy adjacent to you.
SVD

**SVD** is a tier 5 sniper rifle in *Wasteland 2*.

## Description

This cumbersome but accurate rifle is an upgrade of the SV-V.

## Characteristics

The weapon alerts enemies (generates noise) in a 51 unit radius.

## Locations

* Brentwood Dentist: Justa Bill sells 1.
* Hollywood: Found in Cobra's grave in the cemetary.
* Santa Fe Springs: Wastelander Trader sells 1.

## Trivia

* The **Dragunov sniper rifle** (formal Russian: Снайперская Винтовка системы Драгунова образца 1963 года Snayperskaya Vintovka sistem'y Dragunova obraz'tsa 1963 goda (SVD-63), officially "Sniper Rifle, System of Dragunov, Model of the Year 1963") colloquially known and the **SVD**, is a semi-automatic sniper/designated marksman rifle chambered in 7.62×54mmR.
Sledgehammer

**Sledgehammers** are double handed melee weapons and breaching equipment.

## Definition

A sledgehammer is a large tool, used in destruction work, such as demolishing walls in remodeling a house. Sledgehammers generally come with handles from about a foot and a half to three feet in length. Heads can vary from two to six pounds for little jobs, to up to twenty for big jobs. Sledgehammers are a classic door-breaching tool, as they provide a large amount of impulse and distribute damage across a broader area than most hammers, making them ideal for bashing in doors.

## In-Game Uses

### Breaching Tool

Breaching through weak walls and doors. Use by characters with higher strength has not yet been confirmed to yield more consistent results.

### Melee Weapon

Gameplay articles: Wasteland, Wasteland 2
Sledgehammers make good rough-and-ready melee weapons. In game, they do as much damage as a Club, Crowbar, Ax, or Pick Ax.
Remote control chip

**Remote control chip** is an item in *Wasteland 3*.

## Description

This advanced chip enables wireless communications. What will they think of next?

## Crafting

Used to craft various items.

* First Aid Station deployable item
* Ice Spike deployable item
* Slicer Dicer self-assembler deployable item
* Clockwork Chicken deployable item

## Location

* Generic loot from robots, vehicles and turrets.
Rescue Julio from his rabbits

**Rescue Julio from his rabbits** is a quest in *Wasteland 2*.

## Overview

The quest is part of Matt Forrestal's request for the Rangers to save the employees of Ag Center, his people.

## Walkthrough

* Julio is located in the western greenhouse. Any combination of killing or using Animal Whisperer on the rabbits to cause them to flee will save him, but he won't be too happy, since they were his friends and either way they ultimately cannot be saved.

## Reward

* Counts towards receiving Matt's reward.
Russian Singalong

**Russian Singalong** is a cassette tape in *Wasteland 3*.

## Transcript

Многие слева, многие справа / Всякие неприятные

Много неизвестных и там и тут / Где-то ждут котенка, неприятные / А зачем они его ждут?

Раз два три... пять!

Кто со мной играет в прятки / Убегать без оглядки / Я иду и...\" ::metallic screeching:: "

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Shrink grenade

Throw to bring someone down a peg. Applies Shrunk .

**Shrink grenade** is a consumable item in *Wasteland 3*.

## Description

The scientists who created this device were so obsessed with whether they could, that they never thought about whether they *should*.

## Crafting

Ingredients to produce one (1) unit
* 1 Frag Grenade
* 1 Reactor Core

## Locations

* Garden of the Gods: 10x behind the cultivation tower near the final Dorsey confronation, a bit past the passage through the snow pile.
* Sans Luxe Apartments: Recipe inside the locked safe (Lockpicking 6) in the locked Apartment 3 (Lockpicking 5).
Shrink Ray

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Item Data

### Value

$ 137

**Shrink Ray** is a laser weapon in *Wasteland 3*.

## Description

The revolutionary tech behind this device could have had thousands of practical applications. But the most obvious one was to weaponize it.

## Locations

* Old Survivalist Bunker: In the box in the hydroponics bay.
* Sans Luxe Apartments: Irvine's Apartment.
Skill Points

**Skill Points (SKP)** are used to improve Rangers' skills.

## *Wasteland*

Skill points are given to the Rangers depending on their IQ. In character creation, the initial number of skill points is equal to the Rangers' IQ. Afterwards, the only way to earn more SKP is by increasing said attribute. All skills have a minimal IQ requirement and variable skill point requirement to learn, though subsequent levels scale linearly.

## *Wasteland 2*

The way skill points work in the sequel has been changed. Variable amounts of skill points are awarded per level, depending on the Intelligence attribute (the Skill Points per Level derived statistic), while all skills have an unified increase cost system.

## *Wasteland 3*

In the next sequel skill points are awarded per level. Normally it is 3 skill points per level. However Poindexter quirk allows to gain +1 skill point every two levels. Intelligence attribute also gives skill points per attribute level up to +9. Many skill books can be found throughout the game that will increase a skill's level by 1, headgear and trinkets will do the same.

Following table shows common skill point costs for leveling skills.

Skill point cost for level 10 skill can be lowered to 22 by using skill book for taking level 10.

Level 1 character with Intelligence level 1 starts with 4 skill points (3 for level 1 + 1 for Intelligence level 1).

Next table will show maximum amout of skill points at level 25 (nearly an endgame).
Salvaging: A Life

## Effects

Scavenging +1

**Salvaging: A Life** is a skill book in *Wasteland 3*.

## Description

This book examines the hobbies of dumpster divers, detectorists, and scrappers. The author's tone is somewhat defensive, as though these activities were once looked down upon.

## Location

* Godfisher windfarm: Buried just in front of the above shack. Only present if you return the slaves to the Payasos after saving them from the bisons at the racetrack.
Small engine

**Small engine** is an item in *Wasteland 2*.

## Background

A small motor that could be used in a water purification pump.

## Characteristics

* It can be attached to the water purification pump nearby.
* You'll need a level 4 Mechanical Repair skill to have a good chance to fix the pump after attaching the engine. This nets 100 scrap as a reward from Harold.

## Location

* The engine can be found near Harold Alder in the same building his shop is located in.
Skeet Hunter

**Skeet Hunter** is a shotgun in *Wasteland 3*.

## Description

This old sporting gun has been held together by duct tape and hope since before the bombs dropped.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
* 40 - 52 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light
Skullcap Helmet

## Effects

+25% Cold resistance; +25% Energy resistance; +25% Fire resistance; +25% Explosive resistance

## Item Data

### ID

ITM\_Equip\_Armor\_Helmet\_Light\_Unique\_Skullcap

**Skullcap Helmet** is an armor piece in *Wasteland 3*.

## Description

It fits your head like a jock... and it kind of smells like one too.

## Locations

Cannibal Jamboree: In the container near the record player.
Search Silent Springs for survivors

**Search Silent Springs for survivors** is a quest in *Wasteland 2*.

## Overview

Clyde is worried about his friends in the Silent Springs building and asks the Rangers to investigate.

## Walkthrough

* Simple. Enter the building (the non-blocked entrance is on the other side, behind Clyde's truck) and sweep through it.
* Once you kill all the robots, you can talk to Clyde for a reward.

Exiting the area or entering a seperate building will cause Clyde to be dead on return.

## Reward

Skill book: Modern Security Systems and How To Ignore Them
Scrap armor set

## Requirements

Strength
3

## Requirement penalties

Hit Chance
-6%

Action Points
-1

Combat Speed
-0.3

**Scrap armor set** is an armor set in *Wasteland 3*.

## Armor set

* Scrap Helmet
* Scrap Armor
* Scrap Pants

## Effects

Cumulative effects of all items.

* +10 Armor
* +1 Hard Ass

Requirement
This armor has requirement for character attributes. Failure to comply with this requirement will result in penalties.

* Strength: 3

Penalties

* Hit Chance: -6%
* Action Points: -1
* Combat Speed: -0.3

## Locations

Helmet
Arapaho Caravan: Regardless of choice made in Heads or Tails.
Chest and Legs
Randomly spawned in armor crates throughout Colorado Springs locations.
## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Scrap hand, not included in the release version
* Scrap feet, not included in the release version
Shooting Star

**Shooting Star** is a quest in *Wasteland 3: Cult of the Holy Detonation*.

## Background

*Goiter says we can find the Scatter Ray Emitter somewhere in the loading dock.*

## Walkthrough

* To contain Angel Iridium, you'll need to find various advanced parts. *Sciency* parts. One of them is located on the Loading Dock. After arriving, you'll meet Metastatic, who will promptly flee deeper into the dock. Before you pursue, you'll have to call down the Kodiak to help activate the doors blocking entry into the loading dock complex. Before you head right in, Goiter will contact you and point out that you can make life easier for yourself, by manipulating the crane to trigger one of the transport containers to drop on the pressure plate and use the nitrogen dispensers to damage some of the drools in your way. Then you need to fight your way through to the final heating console to turn on the heating system in the vents (and kill of the drools), then it's a simple matter of collecting the ray emitter from the box.
	+ See Loading Dock for details.

## Raw strings

```
Shooting Star
Head to the Loading Dock to look for the Scatter Ray Emitter
Enter the Loading Dock.
Enter the Shipping Room.
Enter the Operations Room.
Activate the Central Ventilation Heating System.
 Shutdown the Main Power Source
Find the Scatter Ray Emitter.
 Open the machine room
Use the pressure plates to lower the bollards.
Use the Kodiak to power the Ventilation System Console.
Brother Goiter says we can find a Scatter Ray Emitter in the loading docks.
Goiter says we can find the Scatter Ray Emitter somewhere in the loading dock.
Use the pressure plates to open the loading dock door.
Use the Kodiak to open the shipping room door - or find another way (The Kodiak can only move during combat).
Drive the Kodiak onto the large pressure plate to open the operations room door (The Kodiak can only move during combat).
Looks like the proto-drools won't stop coming until we activate the ventilation backup heating system.
With the drools driven away we finally have some peace and quiet to search for the Scatter Ray Emitter.
We obtained the Scatter Ray Emitter.
To get the Kodiak to the operations room door, we'll have to lower the shipping room bollards.
To power the ventilation system console, we'll have to put the Kodiak on a pressure plate in the operations room.
The container we lowered onto a pressure plate opened the path to the shipping room.
Goiter advised us to call our vehicle from the exterior tunnel.
 It seems the pressure sensor we maxed the pressure on has damaged some combatants in our way.
It seems the liquid nitrogen explosion we caused wounded some of our opponents.

```
Sean Bergin

**Sean Bergin** was a character found in Highpool. He is voiced by Scott Holtz.

## Background

The grizzled man was wrapped in a leather duster that's clearly been handed down from gunshot victim to gunshot victim, and wears a filthy t-shirt that has the word "SECURITY" written across the chest. The look of disgust he has stapled to his face seems permanent, even when he's smiling.

Bergin fills the role of Sheriff for Highpool. He hates the Rangers with a passion, as he's Bobby's uncle and saw the boy shot by the Rangers fifteen years earlier. As a result, he is sympathetic to the Red Skorpion Militia. While not as popular as Kate, Sean Bergin is a serious competitor for mayor in Highpool, as the inhabitants of the town agree with his hard line approach against the Rangers. His election will surely cause trouble for the Rangers in the long run.

Bergin's attack dog Rocky was recently killed while protecting Highpool, and it was Bergin who gave Bobby his dog Rex. He is referred to as "The Experience" although it is not clear why.

Two years after Team Echo's expedition, Bergin fully sided with the Red Skorpion Militia, attempting to capture Angela Deth in order to bring her to Robert Danforth. During the capture attempt, Bergin was struck by shotgun pellets fired by a Militia member in Jeep, killing him.

## Interactions

### Quests

* Protect Highpool from the Wrecking Crew: Sean thanks the Rangers for his help in stopping Jackhammer, but asks them to wipe out the Wrecking Crew stronghold to neutralize the threat permanently.
* If you dig up his son's grave, he will attack you the next time you speak to him. This can make it impossible to hand in the Protect Highpool from the Wrecking Crew quest and claim your reward. Be sure to complete this quest first, before you go grave robbing! This can also be circumvented by ensuring Kate preston becomes Mayor of High Pool.

### Other

* Bergin is the first person the Rangers interact with after reaching the dam's top. He will issue the next set of quests for the Rangers, asking them to wipe out the remnants of the Wrecking Crew raiders.
* If the player allows the reservoir to burst, Bergin will be elected mayor and align Highpool with the Red Skorpion Militia.

## References

1. ↑ No Way Home p.40-41: *"Angela sighed with sad realization. “Sean Bergin,” she said. “You went and joined up with the Skorpions after all. I gotta say, I’m kind of surprised you followed through there.”
“Oh, the surprises ain’t over yet, sweetheart.” He smiled. “You and your friends are gonna come with me.”
She shook her head. “Thanks for the offer, Sean, but we got places to be. Let us pass and we won’t*
have no trouble here.”
Sean raised his hand and his guys raised their weapons. “It ain’t a request, Ranger. Danforth wants to see you, and you owe him at least that."
2. ↑ No Way Home p.41: *"One of the men in the Jeep fired his shotgun. He was out of range so the blast went wide. A few of the pellets hit Sean on the back, and he screamed, dropping his gun."*