recursal/Fanatic-Fandom huggingface dataset:
Edward

This article is about *Edward The Blue Engine*, you may be looking for *Ethanwocky*.

### Relatives

Manuel (oldest brother)Soar (older brother)Huan-Guo (little sister)

## Physical description

### Eye color

Brown

Ella Jane Contival, always referred as Edward, is the #2 girl on the North Western Railroad. She is one of the oldest engines on Sodor. She has 2 brothers named Ian and Caleb, a sister named Mia, and Ryan has a crush on her.

## Persona

Edward is a kind-hearted and wise engine. She likes wearing wool dresses.

## Bio

### Early Life

Ella was born on the 10th Of December 2003 in Taiwan. Ella studied in Taipei International Christian Academy but that would change during her 2nd year.

### Switch To Thomas & Friends

Ella was renamed Edward under the 70th Anniversary Of Thomas & Friends. She often assisted Ryan whenever he got involved in Thomas's antics. Eventually though, Edward was no longer needed because Thomas got replaced with Donald & Douglas. They all participated in the Sodor Modernization Change. They performed at Ethanwocky's funeral and the End Of Steam.

## Attire

### 70th Anniversary Of Thomas & Friends, 2015-2017

Edward wore a blue polo T-shirt with the #2, a yellow belt, a blue tutu (ballet dress), blue dancing shoes with no socks, a blue headband, and blue earrings.

### Sodor Modernization Change

Now Edward wears a green headband and pair of blue converse styled slippers. She has a full assortment of wool dresses.

## Trivia

* Edward is the first character introduced to Thomas & Friends - The Railroad Series
* She is the first character to get engaged
Sailor Jupiter

Calendar

Sailor Jupiter is the green girl of the Sailor Senshi. She is voiced by Skyanna Shepherd

## Persona

Sailor Moon is one of the woolliest girls on Sodor. She likes wearing wool dresses and going at high speeds. During her free time, she watches Thomas & Ryan, TUGS, Regular Show, Galaxy Railroads, Tayo The Little Bus, and shows that the good engines like.

## Bio

Sailor Jupiter wasn’t feeling well Sailor Venus took her students to take the train until Ryan showed up and berated Ethan Junior.

Sailor Jupiter was sleeping when Jacob overheated. She helped to clean up the mess.

## Attire

Sailor Jupiter wears a tiara on her head. She wears a long, green long sleeved wool dress with a pink belt (green buckle). She wears white tights and green heels.

## Trivia

* Sailor Moon’s personality is similar to Ryan and Gordon
* She is the only American Engine of the Sailor Senshi
Ryan

Ryan At Ulfstead Castle

Ryan is the main protagonist of Thomas & Ryan. He is voiced by Creator 2.

## Personality

Ryan is an energetic engine who likes pulling fast passenger trains but not at dangerous speeds. He likes to compose music and his favorite composer is Mozart.

In his ballerina from, she feels extremely furry. Her fur is so soft that she likes to be petted. She hates it when Thomas pets her inappropriately. Ryan is extremely powerful and will fight any bad guy if necessary.

## Bio

Ryan has attended everything in the series.

## Attire

Ryan‘s 5 piece suit has a black blouse, red tie, and gold belt (red buckle), yellow buttons, and white socks. Everything else is purple

In his ballerina form, Ryan wears a purple ballet costume with full-shoulder mittens, footed tights, and numerous accessories:

1. purple tiara
2. red sunglasses
3. rainbow makeup
4. purple boxing gloves
5. black belt (red buckle)
6. purple ballet shoes

## Trivia

* Ryan is creator 2 of the series
* He is the only engine than go transgender
Ethanwocky

We had 3 Ethanwockys in the history.

## Edward II

This article is about *Ethanwocky The Careless Engine*. You may be looking for *Edward The Blue Engine I*.

## Physical description

### Eye color

Brown

Ethanwocky I was Ryan’s brother. He is voiced by creator 2.

### Bio

Ethanwocky I was built at Wellsworth Hospital in August 2015. Sir Topham Hatt purchased him to the North Western Railroad as a surplus. Ethanwocky I was renamed Edward II under the 70th Anniversary Of Thomas & Friends.

However, Edward II proved to be a bad bargain. As he had not been re-gauged properly, Edward II was prone to riding roughly along the track and often derailed, though he believed this was no big deal. Sir Topham Hatt repeatedly attempted to cure this habit but he failed, so Edward II was stripped of his wheels and became a sewing machine behind Tidmouth engine Sheds.

Caitlin later lectured Vinnie about Edward II's downfall and he became "unusually good for several days".

Edward II was later relocated to Crovan's Gate SteamWorks to pump out water from the mines, but by May 2017 he was becoming worn-out and got cancer, causing the mines to flood. With no reason to deal with Edward II, he was scrapped.

### Death

Edward II got cancer on May 17th, 2019. He had a cut in his stomach and it got worse until May 31st, 2017. Baron Von Rothbart was annoyed to hear the news. On June 14th, 2017, the last steam train took Edward II's funeral to Tidmouth. After his burial, Baron Von Rothbart'dieselized' the North Western Railway.

### Revival

In September 2019, Sam rediscovered many wooden pieces. He looked up several designs of a GNR Class N2 0-6-2. Sam told Ryan all about it. During October however, Sam came to Ryan's house for both of them to put the pieces back together.

## Sam II

This article is about Sam II The Short-Lived Engine. You may be looking for Sam The Big Engine I.

## Physical description

### Eye color

Brown

Sam II, named after Sam The Big Engine, was a replacement for Edward II.

### Edward II

Sam I had recently found dead pieces and designed a GNR Class N2 0-6-2. was built using dead pieces from Edward II's death. Sam I came to Ryan's house and took Ryan to Crovan's Gate SteamWorks. Ryan taught him how to put the puzzle back together.

### Bio

On October 6th, 2019, Sam I had another Ethanwocky built at Crovan's Gate SteamWorks. Donald took him out to Tidmouth Sheds. He couldn't wait to see his old friends. Ryan was very glad to see Ethanwocky again. On October 8th, 2019, Ethanwocky was renamed Sam II, right after Sam. Unfortunately in June 2020, Sam II got Corona Virus but it quickly worsened so he was withdrawn from service. Sam II was scrapped on the last day of school.

### Revival

During that same month, Sam rediscovered many wooden pieces. On July 5th however, Sam came to Ryan's house again and they put the pieces back together.
List of explored locations

## **The Great Archipelago**

Flechette Forest / Wolfpack MKI Crash Site

Pandora's Box

Gaiean Impact

Zone Zero

Theian Remains

Zone Apollo 1-22

Wildflower Shores

Vetica Systems Megacity (only seen)

COBRA City

The Overgrowth

## **The Nexus**

Nexus

Outside The Nexus

## **The Meridian Desert**

Addax City Outskirts / Dry Tide

Addax City

Sunset Shores

The Shifting Canyon/The Timeless Deco

## **The Wastes**

Drifting Glacier

Tundra Hills

Gravel Beach

Unfaithful Lowlands

Pointless Peak

Hopelessness Hills

The Dreadlands

Barren Blocks

**The Void**
Sailor Moon

Calendar

Sailor Moon is the main protagonist of Rails Of Sailor Moon. She has a best friend named Molly, a brother named Shingo. She is voiced by Vocalware Julie

## Persona

Sailor Moon is one of the woolliest girls on Sodor. She likes wearing wool dresses and behaving like a sheep. During her free time, she watches Thomas & Ryan, TUGS, Regular Show, Galaxy Railroads, Tayo The Little Bus, and shows that the good engines like

## Bio

Sailor Moon first appeared in Sleeping Beauty. She was assigned to help Sailor Mars when she got stuck in a slate tunnel. She scolded Nicholas for not helping Sailor Mars. She surprised the audience by revealing her brother.

In December 2019, Sailor Moon appeared in Nutcracker. She took the Polar Express to many places. She was asleep when Jacob suddenly overheated. Everyone went to check on him. They called Nicholas to Jacob’s rescue And Barry took over.

## Attire

Sailor Moon wears a tiara on her head. She wears a long, blue long sleeved wool dress with a pink belt (yellow buckle). She wears white tights and pink heels.

## Trivia

* Sailor Moon is the main character of the series
* She was going to be a diesel and then a tender engine in early developments.
Jacob

Green Promo

Jacob is a famous locomotive. He is voiced by Australian National Productions.

## Persona

Jacob is and old but kind-hearted and wise engine.

## Bio

Jacob first appeared in Nutcracker. He was called to help Barry when he overheated.

## Trivia

* Jacob is the first character to use his train form.
* He has an Australian accent.
Rogar Baratheon

Lord of Storm's End

**Rogar Baratheon** is the head of House Baratheon, **Lord Paramount of the Stormlands**, **Lord of Storm's End**, and **Hand of the King**. He is a fierce general who is among the few who have seen the face of war within their lifetime. Part of the reason the war following the **Reyne Massacre** was so short, was due to Rogar's sagacity in the art of the war in conjunction with Gunyr Tully's army. The combination of both things, led to a quick and swift downfall for House Lannister. He was the one who personally sentenced **Tywald Lannister** to the Night's Watch, and supervised the trip to make sure he couldn't run away. Since King Aerius' health began to decline, Rogar has remained stalwart and continues his duty of running the day-to-day operations of the Seven Kingdoms.
Currency

Currency in the World of Ice and Fire are types of coin or money used to to acquire and trade goods. It is most commonly used by nobles, artisans, and merchants to purchase day-to-day necessities. Smallfolk sometime use money in daily transactions, but more commonly barter between one another. In the Seven Kingdoms, currency is denoted into several types. These include: Golden dragons, silver stags, and copper stars. The table below illustrates the worth of each coin, as well as as their related worth to one another.
Literary Elements

Welcome to the Literary Elements Page! Here, you will be able to fill out a sheet that includes different literary devices that are relevant to the overall theme and plot of your story. You can leave some blank, add your own, and expand on anything you see fit.

**+ADD ANOTHER DEVICE (Scroll for Options)**

Theme -

Setting -

Imagery -

Symbols -

Point of View -

Allegory -

Allusions -

Epigraphs -

Euphemisms -

Mood -

Personification -

Tone -

Voice -
House Crabb

**House Crabb** is a near-extinct house from the **Crownlands**. There was a point in time when the Crabb were known for producing excellent warriors. They descend from a mighty warrior, **Ser Clarence Crabb**. Throughout the centuries since his passing, they have also produced several knights worthy enough that they joined the **Kingsguard**. Their luck turned at the end of the second century, when the **Spring Sickness** wiped out the majority of their family. They fell on hard times, and the village they once ruled dwindled or were sequestered to other houses. Slowly their family fell apart, as did their hold, and they just continued to wither away. Now, the only Crabb left remaining is Cadeyrn Crabb.
Henry

Henry At Crovan's Gate SteamWorks

Henry Skyanna Nicole Shepherd is the #3 girl on the North Western Railroad. She has a sister named Ambry and a brother named Elias.

## Personality

Like many girls, Henry is great friends with Ryan. Henry used to like fur back in the old days (2015-2017). Because of the Sodor Modernization Change, she likes wool dresses like most girls do. Henry also likes to watch Disney movies such as Frozen, Cinderella, etc. She also likes to sing Thomas & Friends songs.

Henry is a kind-hearted engine but occasionally she does have hot temper and bad opinions. Henry's least favorite character is Thomas because I can't tell you what he did.

## Bio

### Early Life

Henry was born on the 24th Of June 2004 in the USA. She arrived in Taiwan in 2014.Henry studied in Taipei International Christian Academy but that would change during her 2nd year.

### Switch To Thomas & Friends

Skyanna was renamed Henry under the 70th Anniversary Of Thomas & Friends. Unfortunately, this got to Thomas's head and made him think

## Attire

### 70th Anniversary Of Thomas & Friends, 2015-2017

Henry wore a green polo T-shirt with the #3, a yellow belt, a green tutu (ballet dress), green dancing shoes with no socks, a green headband, and green earrings.

### Sodor Modernization Change

Now Henry wears a green headband and pair of green converse styled slippers. She has a full assortment of wool dresses.
Bioparque Quillón

**Bioparque Quillón** es una fundación destinada al rescate, protección y recuperación de especies silvestres.

El Bioparque Quillón esta ubicado a las afueras de la ciudad de Quillón, lo cual es uno de los zoológicos mas importantes de Chile.

## Horario

Martes a Domingo incluyendo festivos y sandwich

11:00 a 20:00 horas

## Precio de entradas

Niños (2 a 12 años): $3.000

Adultos: $4.000

## Animales

### Mamíferos

1. León
2. Llama
3. Conejo
4. Ciervo dama
5. Alpaca
6. Mono cai
7. Puma
8. Papion sagrado
9. Oso pardo
10. Oveja de Somalía

### Aves

1. Pato criollo
2. Cacatúa ninfa
3. Pato domestico
4. Faisán plateado
5. Pavo real
6. Avestruz
7. Ganso común
8. Pato real
Gordon

> "Out of my way way, Express coming through!"
>
>

Gordon At Knapford Station

Gordon Elizabeth SuHa Jeong is the #4 girl on the North Western Railroad. Her main task is to pull passenger trains. She has a sister named Flying Scotsman and a brother named Flying Thistle.

## Bio

### Early Life

On the 30th of August 2003, Elizabeth was born in Busan, South Korea. She came to Taiwan when she was in Elementary School.

### Switch To Thomas & Friends

Elizabeth was renamed Gordon under the 70th Anniversary Of Thomas & Friends. She along with James were the first people to like fur. During Student Council, Gordon failed her speech and got excluded. Gordon attended 2 camping trips, one involving her singing. She was one of the last few steam engines on the North Western Railroad.

When Sam II returned to life in October 2019, Gordon was one of the engines who cheered for Sam I. In 2020, Gordon and James took Ryan to Crovan's Gate SteamWorks on New Year's Eve.

## Attire

### 70th Anniversary Of Thomas & Friends, 2015-2017

Gordon wears a blue polo T-shirt with the #4, a yellow belt, a blue tutu (ballet dress), blue dancing shoes with no socks, a blue headband, and blue earrings.

## Gallery

###
Zoológico El Jaguar

### Dirección :

Avenida Circunvalación norte, Puerto Maldonado 17001

### Numero de especies :

31

El zoológico El Jaguar esta ubicado dentro la ciudad de Puerto Maldonado,Perú

## Horario

Lunes a Domingo

8:00 am hasta 6:00 pm

## Animales

Mamíferos

1. Jaguar
2. Tapir amazónico
3. Coatí de cola anillada
4. Mono maicero
5. Mono araña negro
6. Puma
7. Pecari de collar
8. Ocelote
9. Mono aullador rojo
10. Mono ardilla
11. Agutí brasileño
12. Tayra
13. Ardilla roja

Aves

1. Tucan pechiblanco
2. Guacamayo azulamarillo
3. Guacamayo rojo
4. Cóndor de la selva
5. Pavo real
6. Gallo y gallina
7. Pava de monte
8. Búho de anteojos
9. Carancho norteño

Reptiles

1. Boa constrictora
2. Anaconda verde
3. Taricaya
4. Caimán del río Misisipi
5. Caimán negro
6. Caimán de anteojos
7. Tortuga terrestre de patas amarillas

Peces

1. Pez dorado
2. Pez ángel o escalar
A World of Ice and Fire Role-Play Wiki

Welcome to A World of Ice and Fire!
A World of Ice and Fire is a T-1 role-play based on George R.R. Martin's *A Song of Ice and Fire* books. This role-play operates from Fandom and imvu, where the actual role-play occurs on client while all of the information of the RP as well as sessions are documented on this wiki. In order to join, it is necessary that users have both a Fandom and imvu account. You can make an imvu account here. Once you've accomplished this, it is important to read through all of the important pages listed below in order to understand how this role-play works. Now that you've done these things, you can learn to how to create your character. Following the rules, and the steps to start your journey, you should be well on the way of your journey and soon your character will be allowed to start their own soon enough. Good luck, and enjoy your time spent here.
Important Pages
Tier One
Tier One is the system of role-play that AWIF uses for all fights and role-play conducted in the RP. Even if you are familiar with T-1 RP, you should read over this to understand the rules specific to this role-play. Once you've finished reading, please leave a comment down below saying you agree to these rules.
Character Attributes
This is a page that concerns all use of this role-plays attributes. These make up the very fundamental rules of character creation, as well as the knowledge and skills your character can make use of in role-play.
Age System
The Age System dictates the exact amount of points, skills, and masteries your character starts with. This will be important when building your character.
Masteries
Masteries are kinds of specific abilities that your character can possess. They will be important when building your character.
How to Create Your Role-Play Character
A beginner's guide to first creating your character's page.
Ravens

Ravens are common, large; black-feathered birds that are native to Westeros. They are strong flyers most notably used for the purpose of delivering messages across the seven kingdoms. Flocks of ravens are maintained and trained by the maesters of a castle, each raven usually being trained to deliver messages to one exact castle. However, it is not unheard of for certain ravens being able to travel to two or even three settlements. Even rarer are those who can travel and deliver messages between almost five castles.

In the World of Ice and Fire, ravens are an important aspect of role-play. They are the fastest means of delivering messages across Westeros. From humble reports of news to the capital, to vital secrets that could forever change the world. In this world, ravens also have to travel much like people do in this role-play. **Ravens are able to travel up to 100 leagues within a day**. Below are a list of castles and settlements within Westeros, as well as the distance between each castle. You can use this when sending a message through raven to elsewhere.

If there is a route from one place to the next not mentioned, but needed for the RP, ask for Joten to measure the distance.

## Crownlands

**King's Landing to:**

* Casterly Rock: 265 Leagues.
* Highgarden: 244 Leagues.
* Riverrun: 182 Leagues.
* Storm's End: 130 Leagues.
* Sunspear: 318 Leagues.
* The Eyrie: 206 Leagues.
* Winterfell: 525 Leagues.

## Riverlands

**Riverrun to:**

* Acorn Hall: 38 Leagues.
* Fairmarket: 57 Leagues
* Harrenhal: 85 Leagues.
* Lord Harroway's Town: 91 Leagues.
* Oldstones: 58 Leagues.
* Pinkmaiden: 50 Leagues.
* Saltpans: 116 Leagues.
* Seagard: 87 Leagues.
* The Twins: 111 Leagues.

## The North

**Winterfell to:**

* Barrowton: 132 Leagues.
* Deepwood Motte: 100 Leagues.
* Dreadfort: 124 Leagues.
* Flint's Finger: 237 Leagues.
* Greywater Watch: 218 Leagues.
* Karhold: 217 Leagues.
* Last Hearth: 154 Leagues.
* Oldcastle: 187 Leagues.
* Ramsgate: 179 Leagues.
* Torrhen's Square: 77 Leagues.
* White Harbor: 131 Leagues.
* Widow's Watch: 244 Leagues.
House Lannister

Lords Paramount of the West
Wardens of the West

Tier One Houses
* **House Banefort** of **Banefort**
* **House Broom**
* **House Brax** of **Hornvale**
* House Clegane of **Clegane's Keep**
* **House Crakehall** of **Crakehall**
* **House Farman** of **Fair Isle**
* **House Lannister** of **Lannisport**
* **House Lefford** of the **Golden Tooth**
* **House Lydden** of the **Deep Den**
* **House Marbrand** of **Ashemark**
* **House Payne**
* **House Prester** of **Feastfires**
* **House Serrett** of **Silverhill**
* **House Westerling** of the **Crag**

Tier Two Houses

* **House Estren** of **Wyndhall**
* **House Kenning** of **Kayce**
* **House Sarsfield** of **Sarsfield**
* **House Spicer** of **Castamere**
* **House Swyft** of **Cornfield**

Tier Three Houses

* **House Algood**
* **House Bettley**
* **House Clifton**
* **House Doggett**
* **House Drox**
* **House Falwell**
* **House Ferren**
* **House Foote**
* **House Garner**
* **House Greenfield** of **Greenfield**
* **House Hamell**
* **House Hetherspoon**
* **House Hawthorne**
* **House Jast**
* **House Kyndall**
* **House Lorch**
* **House Moreland**
* **House Myatt**
* **House Peckledon**
* **House Plumm**
* **House Ruttiger**
* **House Stackspear**
* **House Swyft** of **Cornfield**
* **House Turnberry**
* **House Vikary**
* **House Westford**
* **House Yarwyck**
* **House Yew**

**House Lannister** is a **Great House** of **Westeros**, being the principle Great House of the **Westerlands**. Their seat rests at **Casterly Rock**, an ancient fortress built upon a mountain overlooking the **Sunset Sea**. House Lannister's words are "Hear Me Roar!". They are the most fortunate and wealthy of the great houses, due to the gold mines that they possess.
Clothing

This is for all the clothing in the series (besides tuxedoes).

### Source

https://www.ebay.com/itm/100-Polyester-Solid-Double-Sided-Whisper-Cuddle-Fleece-Fabric-58-Sold-the-Yard/202138563879?var=502128928359&hash=item2f1065b527:g:J8EAAOSwH3haKF8j

### Cost to sell

$8.99

Dresses did not have wool until September 1st, 2015. The first one was white and it belonged to Edward. By January 2017, the project was almost done. By May 2017, there was only one dress in the whole world that did not have wool and it belonged to Oliver. On May 31st, 2017, it grew wool due to Ethanwocky’s death.

### Includes

#### Outside

* Jacket
* Raincoat
* Cardigan
* Blanket

#### Inside

* Long Sleeved Shirt
* Trousers
* Tights

### Reactions

People are often seen turning on the fan (too hot) or falling asleep (too fluffy).

### Characters that wear them

* Sailor Senshi
* Pretty Cures
* 12 Dancing Princesses
* Minor Passengers

## Fur Costume

### Source

https://www.ebay.com/itm/Solid-Shaggy-Faux-Fur-Fabric-long-Pile-Fur-Costumes-Crafts-Photography-Props-BTY/253637014392?\_trkparms=aid%3D555018%26algo%3DPL.SIM%26ao%3D1%26asc%3D20131003132420%26meid%3Dda7c13fd6e4340b2b92618cf49121d51%26pid%3D100005%26rk%3D1%26rkt%3D12%26mehot%3Dco%26sd%3D264059060515%26itm%3D253637014392%26pmt%3D1%26noa%3D0%26pg%3D2047675&\_trksid=p2047675.c100005.m1851

### Cost to sell

$25.00

Ever since January 1st, 2016, all the ballet costumes have fur and butterfly wings. They originated from Thomas & Ryan.

### Includes

* shoulder mittens
* tights
* ballet shoes

### Reactions

Thomas likes to pet girls all the time. For doing it inappropriately, he became an antagonist. Ryan pets them correctly so they like him.

### Characters that wear them

* Steam Team
* Every steam girl (formerly)
Role-Play Character Template

(Enter summary of character.)

## History

(Optional: Enter character's background and story, what brought them to where they are today. If short enough, delete section and merge with character summary.)

## Personality Traits

(Enter traits that describe your character and their behavior.)

### Likes

(Enter things that your character likes.)

### Dislikes

(Enter things that your character doesn't like.)

## Attributes

### Skills

 Acrobatics (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
House Martell

Tier One Houses
* **House Allyrion** of **Godsgrace**
* **House Blackmont** of **Blackmont**
* **House Dayne** of **Starfall**
* **House Gargalen** of **Salt Shore**
* **House Jordayne** of the **Tor**
* **House Toland** of **Ghost Hill**
* **House Uller** of **Hellholt**
* **House Wyl** of the **Boneway**
* **House Yronwood** of **Yronwood**

Tier Two Houses

* **House Fowler** of **Skyreach**
* **House Manwoody** of **Kingsgrave**
* **House Qorgyle** of **Sandstone**
* **House Vaith** of the **Red Dunes**

Tier Three Houses

* **House Dalt** of **Lemonwood**
* **House Dayne** of **High Hermitage**
* **House Drinkwater**
* **House Ladybright**
* **House Santagar** of **Spottswood**
* **House Wells**

**House Martell** is one of the **Great Houses** of **Westeros**, being the principle Great House of **Dorne**. Their seat rests at **Sunspear**, an ancient palace that rests atop the **Shadow City**. House Martell is a house of pride, for they are the only house in the history of the Seven Kingdoms to have not been conquered by the Targaryens in their original conquest. They are the most recent Great House in Westeros', only having been brought into the fold around 187 A.C.
Masteries

**Masteries** refer to exclusive traits or abilities that a character can use in a situation. Masteries grant the ability to effectively use types of armor and weaponry, confer situational bonuses for specific stats, and more.

## Starter Masteries

These masteries only apply to those who do not have house-specific masteries or instead opt to replace their house mastery with one of the masteries found below.

### Blessing of The Warrior

Typically found amongst the gallantry, and warriors of strong arms. Those who have this mastery can have one attribute point that they can allocate towards their Strength, Dexterity, Endurance, or Perception.

### Blessing of the Crone

The Crone blesses the people with wisdom, and perchance the perception to see through the lies of those who seek to harm. Those who have this mastery can have one attribute point that they can allocate towards their Intelligence, Wisdom, or Charisma.

## House Masteries

Click here for information regarding House Masteries.

## Weapons Masteries

Wielding a weapon without first having its proficiency confers a -2 to Strength and Dexterity while wielding such a weapon.

### Axe Proficiency

Allows your character to effectively wield an axe.

* Time required to learn: Three weeks.

### Bow Proficiency

Allows your character to effectively wield a bow.

* Time required to learn: Three weeks.

### Spear Proficiency

Allows your character to effectively wield a spear.

* Time required to learn: Two weeks.

### Sword Proficiency

Allows your character to effectively wield a sword.

* Time required to learn: Four weeks.

## Armor Masteries

### Light Armor Proficiency

Allows your character to wear leather armor with no debuffs. Without this skill, wearing leather armor will confer a -1 to Dexterity.

* Time required to learn: Two weeks.

### Medium Armor Proficiency

Allows your character to wear mail, scale, and partial plate armor with only -1 to Dexterity. Without this skill, wearing chain mail will confer a -2 to Dexterity.

* Time required to learn: Two weeks.

### Heavy Armor Proficiency

Allows your character to wear heavy mail, plate, and splint armor with only -2 to Dexterity. Without this skill, wearing plate armor confers a -4 to Dexterity.

* Time required to learn: Three weeks.

### Shield Proficiency

Allows your character to wield a shield without debuffs. Without this skill, wielding a shield will confer a -1 to Dexterity.

* Time required to learn: One week.

## Charisma Masteries

### Voice of the Lands

General skill that applies to a character's ability to communicate with people of a specific culture in Westeros. Grants a +1 in Charisma when speaking to people of the chosen culture. **Only one allowed per character.** Takes four weeks to learn.

* Voice of the Crownlands
* Voice of Dorne
* Voice of the Iron Isles
* Voice of the North
* Voice of the Reach
* Voice of the Riverlands
* Voice of the Stormlands

### Voice of the Smallfolk

Unique to Lowborn characters. Grants a +1 in Charisma when speaking to other lowborn characters.

## Intelligence Masteries

### War Tactician

A basic mastery, perfect for the aspiring general. Gives +2 in Tactics.
House Greyjoy

Tier One Houses
* **House Botley** of **Lordsport**
* **House Goodbrother** of **Hammerhorn**
* **House Harlaw** of **Harlaw**
* **House Merlyn** of **Pebbleton**
* **House Sunderly** of **Saltcliffe**
* **House Tawney** of **Orkmont**
* **House Wynch** of **Iron Holt**

Tier Two Houses

* **House Blacktyde** of **Blacktyde**
* **House Drumm** of **Old Wyk**
* **House Farwynd** of **Sealskin Point**
* **House Kenning** of **Harlaw**
* **House Myre** of **Harlaw**
* **House Orkwood** of **Orkmont**
* **House Saltcliffe** of **Saltcliffe**
* **House Sparr** of **Great Wyk**
* **House Stonehouse** of **Old Wyk**
* **House Stonetree** of **Harlaw**
* **House Volmark** of **Volmark**

Tier Three Houses

* **House Farwynd** of the **Lonely Light**
* **House Harlaw** of **Grey Garden**
* **House Harlaw** of **Harridan Hill**
* **House Harlaw** of **Harlaw Hall**
* **House Harlaw** of the **Tower of Glimmering**

Tier Four Houses

* **House Goodbrother** of **Corpse Lake**
* **House Goodbrother** of **Crow Spike Keep**
* **House Goodbrother** of **Downdelving**
* **House Goodbrother** of **Orkmont**
* **House Goodbrother** of **Shatterstone**
* **House Humble**
* **House Ironmaker**
* **House Netley**
* **House Sharp**
* **House Shepherd**
* **House Weaver**

House Greyjoy is a **Great House** of **Westeros**, being the principle Great House of the **Iron Islands**. Their seat rests at **Pyke**, a castle residing on an island of the same name. It is an indomitable fortress that used to be together, now standing as separate islands that watch over the **Sunset Sea** and **Ironman's Bay**. Their culture, most unlike the other regions of Westeros, is one centered on piracy. It is encouraged even, as taking from another man is what is considered the Iron Price, something the Ironborn take pride in.
Victar Greyjoy

**Victar Greyjoy** is the head of House Greyjoy,**Lord of the Iron Islands**, and **Lord Reaper of Pyke**. While far removed from his physical prime, Victar's mind is as quick as it is sharp. He was the most unlike his brothers growing up, while he believed vehemently in the old ways he preferred to never dirty his hands personally. He plotted his way through the bickering politics of the Ironborn, and when the time came for a new Lord to arise, all his opponents were dead in the waters of **Ironman's Bay**. Since then he has presided as lord, with relatively little conflict since those times. He is not a man to be trifled with, and certainly not to be underestimated by even his family. He has been equally as punishing and hard on his sons raising them to be warriors of the salt seas.
Aerius I Targaryen

Lord of the Seven Kingdoms

**King Aerius I Targaryen** is the **King of the Andals, the Rhoynar, and the First Men**, **Lord of the Seven Kingdoms**, and **Protector of the Realm**. He is weak, sickly old man who has spent many years in declining health. In his prime he was a force to be reckoned with, supporting the **Faith of the Seven** while dispatching justice to those who dared to oppose his rule. It all began in his late 40's, when his mind began to grow a bit spotty. Over time he lost his coordination, his dignity, and then parts of his mind. He is a confused man nowadays, and requires constant advice to remind him over what he rules and how to do so. His Small Council is loyal to him, thankfully enough, and help supervise over the ruling of the Seven Kingdoms.
Alester Tyrell

Lord of Highgarden
Lord Paramount of the Mander
Defender of the Marches
High Marshal of the Reach
Warden of the South

**Ser Alester Tyrell** is the head of House Tyrell, **Lord of Highgarden**, **Lord Paramount of the Mander**, **Defender of the Marches**, **High Marshal of the Reach**, **Warden of the South**, and **Master of Coin**. He is a jovial, and often cheerful, man who is better known for his ability to captivate the public eye with stories of chivalry and grandeur. He is at times dramatic, but these dramatics do not extend to his professional business as Master of Coin. He takes his business rather seriously, and has at times lent his family's wealth to the **Seven Kingdoms** when in need for such a thing.
Brand Stark

Warden of the North

**Brand Stark** is the head of **House Stark**, **Master of Laws**, **Warden of the North**, and **Lord of Winterfell**. He is a solemn and quiet man, known for his reserved yet sound wisdom. He believes in the balance of all things, and frequently prays to the **Old Gods** to find solutions for the questions he asks himself every day. To his family he is a loving father, even if he is distant at times. While he personally carries out the justice of the laws he sets place in the **Seven Kingdoms**, he is not without a kind heart. He is known for being relaxed, and frequently advises the King on how to handle criminals and other such prisoners.
House Tyrell

Lords Paramount of the Mander
Defenders of the March
High Marshals of the Reach

Tier One Houses
* **House Crane** of **Red Lake**
* **House Florent** of **Brightwater Keep**
* **House Fossoway** of **Cider Hall**
* **House Hightower** of the **Hightower**
* **House Merryweather** of **Longtable**
* **House Oakheart** of **Old Oak**
* **House Redwyne** of the **Arbor**
* **House Rowan** of **Goldengrove**
* **House Tarly** of **Horn Hill**

Tier Two Houses

* **House Appleton** of **Appleton**
* **House Ashford** of **Ashford**
* **House Beesbury** of **Honeyholt**
* **House Blackbar** of **Bandallon**
* **House Bulwer** of **Blackcrown**
* **House Caswell** of **Bitterbridge**
* **House Chester** of **Greenshield**
* **House Cordwayner** of **Hammerhal**
* **House Costayne** of **Three Towers**
* **House Cuy** of **Sunhouse**
* **House Footly** of **Tumbleton**
* **House Graceford** of **Holyhall**
* **House Grimm** of **Greyshield**
* **House Hewett** of **Oakenshield**
* **House Meadows** of **Grassy Vale**
* **House Mullendore** of **Uplands**
* **House Peake** of **Starpike**
* **House Serry** of **Southshield**
* **House Shermer** of **Smithyton**
* **House Vyrwel** of **Darkdell**

Tier Three Houses

* **House Ambrose**
* **House Cockshaw**
* **House Osgrey** of **Standfast**
* **House Rodden**
* **House Varner**

**House Tyrell** is a **Great House** of **Westeros**, being the principle Great House of the **Reach**. Their seat rests at **Highgarden**, a splendid castle that is said to be the heart of chivalry across the Seven Kingdoms. House Tyrell is a proud dynasty, one spanning back since **Aegon's Conquest** when they were awarded the lands of their fallen liege lords of **House Gardener**. They are the second-most wealthy house within Westeros, standing behind House Lannister. While they may not be the wealthiest, they are certainly the most powerful in terms of raw military power as they command over 70,000 soldiers, nearly twice as much as some of the lesser Great Houses.
Sirius, The Human Empire

Neutral Evil

Lawful Evil

The Sirius Empire is a human-dominant empire that is North of the Kormathar Forest. The Sirius Empire's history dates back to the day of The Purge, which marks the new era that the Novul 'Tir region currently lives in.

The Sirius Empire is currently under the rule of King Sirius Fale.

The Sirius Empire is aggressive, militant and political in nature. Fighters and rogues of lawful or neutral alignments are commonly drawn to the Sirius.

## History

0 AP (The Purge) -

1 AP - The Purge has been nearly completed and most non-humans have been banished from the Northern region of Novul 'Tir. Lord Sirius Raussard, the leader of the Humans at the time, established the Sirius Empire.

141 AP - The north-eastern side of the Empire suffered a massive flooding. Almost two-third of the empire drowned beneath the mass of seawater, forcing the empire to fall back to what territory that is left. The empire was severely weakened, however the ruler of the time, Emperor Sirius Farun, survived, and the empire reestablished the Kingdom of Halthar as their new capital, renaming the kingdom into The Kingdom of New Sirius.

150 AP - Mage Lord Tiofal Rael separated Til 'Zen Citadel from the Sirius Empire, establishing the Magocracy of Til 'Zen Citadel.

160 AP - The Sirius Empire and Magocracy of Til 'Zen Citadel signed a truce and agreed to live in peace alongside one another. The Sirius Empire is now left with New Sirius, and thus the empire is reduced to the status of a Kingdom. On the same year, Emperor Sirius Farun passed on. His successor stepped up to the helm of what's left of the empire, and named himself King Sirius Fale.

179 AP - The Sirius Empire began the construction of the Wall of Purity at the Northern end of the Kormathar forest in order to assert dominance over the non-human dwellers of the Kormathar forest as well as the free cities at the South.

## Adventurers

Adventurers of the Sirius Empire tends to serve as agents in militaristic activities, such as transporting military supplies, assisting in border skirmishes, as well as patrols. In times of conflict, adventurers are called back to New Sirius and are to assist in battles fought by the Empire.

In the Sirius Empire, only those adventurers that have built a reputation for themselves are recognized by the citizens and nobles alike. Otherwise, adventurers are treated no different than regular soldiers.

The Empire has an elite group of adventurers that has lasted across generations, which has kept the Empire alive against all who have attempted to drive off the Empire.

## Hierarchy

Adventurers are able to climb up the rank ladder by building up their reputation in the Sirius Empire.

1. Rank 1: Cloak
2. Rank 2: Redknife
3. Rank 3: Stingblade
4. Rank 4: Warduke
5. Rank 5: Lioncrown

Each rank has a corresponding rank plate to symbolize the adventurer's affiliation and rank.

## References

Part of the information is derived from the D&D Adventurers League Faction Guide v7.1

"☀https://www.victoriaescapegames.com/wp-content/uploads/2018/01/DDAL\_FACTION\_GUIDE\_v701.pdf"
Nymor Martell

Prince of Dorne

**Nymor Martell** is the head of House Martell, **Lord of Sunspear**, **Prince of Dorne**, and **Master of Whisperers**. He has long been a member of King Aerius' Small Council, acting as the Master of Whisperers. His network is said to be so wide and vast that he even knows the dealings of the people of Essos. Before his time on the Small Council, he was a close friend to Aerius and the Targaryen family. He has always looked out for them, and has been suspected of hiding their most haunting secrets. Even now he remains loyal to them, despite King Aerius' failing health.
Houses of the Westerlands

House Clegane

House Clegane is a house of landed knights within the Westerlands. They are one of the Lannister's principle bannermen, having a tendency to produce some of the strongest and brutal knights Westeros has ever seen. Their seat is Clegane's Keep, a small land and tower afforded to them for their servitude of the Lannisters.
House Head
Status
Open
Household
Cadeyrn Crabb

**Armor**
* Hauberk

**Weapons**

* Bow
* Greatsword, rusted
* Sword

**Equipment**

* Arrows (20)
 **Masteries**
Blessing of the Warrior
Weapon Masteries

* Bow Proficiency
* Sword Proficiency

Armor Mastery

* Medium Armor Proficiency

Intelligence Mastery

* War Tactician

**Cadeyrn Crabb** is the only remaining member, and head, of House Crabb. He is a minor lord who claims the title **Lord of the Whispers**, although not much of it remains still. His life has been a slow one, marred by one tragedy after the next. He grew up with a small family, and learned to survive off the rural lands he was raised on. After disrespecting their higher-ups, the Crabb family was annexed of their land by their impunitive colleagues, and suffered a slow and painful demise. Cadeyrn tried to win these lands back, but suffered a humiliating defeat by his betters that left him with a scar across his face and a blind eye. Without enough food to feed themselves, and no one to support them, the Crabbs withered away in **Winter**. The only one left afterward was Cadeyrn, leaving him as the Lord of the Whispers with what little remaining money and titles that his parents left behind. Now, as the last remaining Crabb, he has come to King's Landing to find his fortune among the many people that turned his back on him and his family all those years before.

## Personality Traits

Calm, cautious, conservative, introverted; jaded.

## Attributes

### Skills

 Acrobatics (Dex.)
 Stealth (Dex.)
 History (Int.)
 Investigation (Int.)
 Medicine (Int.)
 Nature (Int.)
 Tactics (Int.)
 Animal Handling (Wis.)
 Insight (Wis.)
 Perception (Wis.)
 Religion (Wis.)
 Survival (Wis.)
 Deception (Cha.)
 Intimidation (Cha.)
 Persuasion (Cha.)
House Baratheon

Tier One Houses
* **House Caron** of **Nightsong**
* **House Errol** of **Haystack Hall**
* **House Estermont** of **Greenstone**
* **House Penrose** of **Parchments**
* **House Selmy** of **Harvest Hall**
* **House Swann** of **Stonehelm**
* **House Tarth** of **Evenfall Hall**
* **House Trant** of **Gallowsgrey**
* **House Wylde** of the **Rain House**

Tier Two Houses

* **House Dondarrion** of **Blackhaven**
* **House Buckler** of **Bronzegate**
* **House Cafferen** of **Fawnton**
* **House Fell** of **Felwood**
* **House Grandison** of **Grandview**
* **House Mertyn** of **Mistwood**
* **House Morrigen** of **Crow's Nest**
* **House Peasebury** of **Poddingfield**
* **House Rogers** of **Amberly**
* **House Staedmon** of **Broad Arch**
* **House Whitehead** of the **Weeping Town**

Tier Three Houses

* **House Bolling**
* **House Connington** of **Griffin's Roost**
* **House Gower**
* **House Hasty**
* **House Herston**
* **House Horpe**
* **House Kellington**
* **House Lonmouth**
* **House Musgood**
* **House Seaworth** of **Cape Wrath**
* **House Swygert**
* **House Tudbury**
* **House Wagstaff**
* **House Wensington**

Tier Four House

* **House Brownhill**

**House Baratheon** is a **Great House** of **Westeros**, being the principle Great House of the **Stormlands**. Their seat rests at **Storm's End**, a mighty tower that rests at **Durran's Point**. It is said to be one of the strongest castles within all of Westeros. The Baratheons are a hardy people, claiming descent from the original **Storm Kings** of the Stormlands. The truth of this matter rests in their blood, again and again producing mighty warriors throughout history.
House Tully

Tier One Houses
* **House Blackwood** of **Raventree Hall**
* **House Bracken** of **Stone Hedge**
* **House Darry** of **Darry**
* **House Frey** of the **Crossing**
* **House Mallister** of **Seagard**
* **House Mooton** of **Maidenpool**
* **House Piper** of **Pinkmaiden**
* **House Ryger** of **Willow Wood**
* **House Vance** of **Atranta**
* **House Vance** of **Wayfarer's Rest**

Tier Two Houses

* **House Hawick** of **Saltpans**
* **House Roote** of **Lord Harroway's Town**
* **House Smallwood** of **Acorn Hall**

Tier Three Houses

* **House Bigglestone**
* **House Blanetree**
* **House Butterwell**
* **House Chambers**
* **House Charlton**
* **House Cox** of **Saltpans**
* **House Deddings**
* **House Erenford**
* **House Goodbrook**
* **House Grell**
* **House Grey**
* **House Haigh**
* **House Keath**
* **House Lolliston**
* **House Lychester**
* **House Nayland** of **Hag's Mire**
* **House Nutt**
* **House Paege**
* **House Pemford**
* **House Perryn**
* **House Shawney**
* **House Terrick**
* **House Vypren**
* **House Wayn**
* **House Whent** of **Harrenhal**
* **House Wode**

**House Tully** is a **Great House** of **Westeros**, being the principle Great House of the **Riverlands**. Their seat rests at **Riverrun**, a nigh impregnable castle that rests on the convergence of the **Red Fork** and **Tumblestone Rivers**. House Tully themselves are a proud people marred by strife throughout their histories. Due to the position of the Riverlands, they have been caught in nearly every war that Westeros has faced since the time of the **First Men** and the **Children of the Forest**. Despite this, they remain stout, and endure where most others couldn't. Recently, there's been a divide in the fmaily as the head of House Tully has converted to the religion of the **Lord of the Light**. A due amount of skepticism has been met with this, but some embrace the change with open arms.
Gunyr Tully

**Gunyr Tully** is the **Lord Paramount of the Trident**, **Lord of Riverrun**, and head of **House Tully**. He is a dutiful, pragmatic man better known in his years as a devout knight of the **Faith**. However, after his wife's passing during the **Reyne Massacre** he was converted to the **Faith of R'hllor**. Although his people are slow to accept the changes brought by this newfound faith, they still accept him all the same as their leader.

## History

Gunyr Tully played a central role in the Reyne Massacre of 289 A.C. His wife, Melara Reyne, was visiting the Westerlands when the Massacre began. Under orders of Lord Tywalt, Melara was captured and executed for her blood relation as a member of a cadet branch of the Reyne family. Gunyr was among the first to rally his banners, charged under the order of the still healthy King Aerius to bring Tywald to justice. Gunyr and his forces laid siege to Casterly Rock. The siege lasted for three months before Gunyr was able to successfully negotiate the terms of surrender to Tywald Lannister. It was after this point that Tywald was exiled into the Night's Watch.

The death of his wife shook Gunyr to the core. It was reported that he was morose and struck with an ill heart after the events, and so his daily tasks fell upon his castellan. This lasted for a time until he was visited by a red priest, he was mentally transformed. His mind and heart steeled by the flames of R'hllor, and once again he was ready to face the world.
Age System

The starting details of your character, including the amount of skills and number of attributes your character posseses, depends largely upon your character's age. Before you begin creating your character, you will want to first learn their age and find out what they're given on this page.

## Ages 13 and under

* No Attribute points.
* No skill proficiencies.

## Ages 14 - 17

* 36 Attribute points.
* 2 Skill proficiencies.

## Ages 18 - 24

* 42 Attribute points.
* 3 Skill proficiencies.
* 2 Masteries.

## Ages 25 - 30

* 48 Attribute points.
* 4 Skill proficiencies.
* 3 Masteries.

## Ages 31 - 35

* 42 Attribute points, -1 penalties to Strength, Dexterity, and Endurance.
* 5 Skill proficiencies.
* 4 Masteries.

## Ages 36 - 50

* 42 Attribute points. -2 penalties to Strength, Dexterity, and Endurance.
* 6 Skill proficiencies.
* 5 Masteries.
Equipment

Equipment, in this role-play, refers to any miscellaneous item that a character can use to accomplish a type of action that benefits the user. Below is a table of all the common equipment found in Westeros.

 Backpack
 Barrel
 Basket
 Bedroll
 Bell
 Blanket
 Block and Tackle
 Candle
 Chain (10 feet)
 Chalk
 Chest
 Fishing Tackle
 Flask
 Grappling Hook
 Hammer
 Ration (one day's worth)
 Sledge Hammer
Time

This year marks the end of Winter and the beginning of Spring. **It is currently 299 A.C, of the 6th Day of the 1st Moon.**

Like the natural world we live in, time passes too in Westeros. Differences in time spent in the world will play a large role in your character's personal progression, as well as all of their worldly travels across the Seven Kingdoms. For these reasons, it's important to always keep track of time.

In the role-play it is absolutely necessary for all role-plays to be properly dated. To start this, all sessions will require the date at the beginning of the RP log. An example of how to do so is provided below.

[Year] A.C, of the [Day] of the [Moon]. [Time of day.]

The name of weekdays have not been named yet, as George R.R Martin has yet to describe them within the series. As such there are no such things as Sundays, Mondays, or Tuesdays. This is why we make use of the numbered date, and the same for all months as they follow the same timely basis as our own measure of time.

All major sessions, and those highlighted by the leader of the group, take place a week apart from another unless otherwise specified. Minor sessions, or unimportant events, can take place within this space of time or even on the same day as the important event if there is room for it.

Most role-play will occur on imvu, but it is imperative that every session done on there is logged in the wikia's Discussions in the appropriate category. Any session performed that isn't logged on the wikia will be considered non-canon, since there is no proof of it ever occurring. Make sure to read the Discussions' Guidelines before posting a session.