Traitor Roles

These are the current **Traitor Roles**.

Traitors are split into three different alignments, alongside a basic Traitor with no abilities. All traitors have the ability to kill and win when every Townie is dead. Traitors can also take advantage of a selection of spells during the game to either cause the Townies to have to go and do something or somehow make it harder for Townies to move around the map.

* Traitor

##### Deceptive Traitors

Traitor roles with abilities to spread misinformation.

* Arsonist
* Poisoner
* Disguiser
* Illusionist
* Wraith

##### Power Traitors

Traitor roles with the ability to kill multiple people at once.

* Serial Killer
* Hex Master
* Cultist
* Necromancer

##### Utility Traitors

Traitor roles that have abilities that make killing and getting away easier.

* Jester
* Executioner
* Inquisitor
* Wildling
* Banshee

When a Random Deceptive, Random Power or Random Utility Traitor card is put into the role list, the game will pull random Traitors from the respective alignments to fill the slots. The Random Traitor card will pull from all Traitor alignments. Traitors can also appear if a Random Any card is in the game.

## Lore

The Coven was haphazardly formed during the Town of Salem's quarrels with the Mafia and the neutral individuals who were forwarding their own agenda. The leader of the Coven, the Coven Leader, was formerly a Witch that used to assist any other factions that were against the Town. The Witch despised the Town for many reasons, and wanted to live to see them burn, which is why they decided to break off from the tactic of jeopardising their identity by attempting to contact other factions, and instead create their very own as the Coven Leader.

Every member of the Coven was fished from a different sector of the game that was life. They all started innocent, but were led down the path of malice for one reason or another. Some members didn't even hate the Town, instead driven by selfish desires, and while the Coven Leader didn't consider themselves selfish, her Coven was already low on members, so they were tolerated. When the Town finally banished the Necronomicon from Salem, the Coven Leader just left. Not a word of appreciation or farewell was found. She disappeared in the same manner as her victims.

While a few members of the Coven left for other ventures, three members stayed, most importantly, the Necromancer. The Necromancer, along with their two associates, began seeking and recruiting whatever evil still lingered in the land around Salem. The Arsonist willingly joined the Traitors, the Serial Killer found his way in and among other guests, the Necromancer managed to make a few recruits out of lingering souls and unsettled qualms. Anything malleable in them was abused. In the end, they had 16 members, and with the return of the Necronomicon, it was their time to act. This time, the Town would finally burn to the ground. With the Traitors working as one and the Necronomicon watching, there was surely no hope.

Despite the Coven Leader's absence, the present Coven members still somehow felt her presence. They could still feel her delight, poisoning the air... why?

*-Unofficial Lore by Sir Sins#5712*