Turrets

## Firebird

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When battles take place in close quarters, there is no better weapon of mass annihilation which can and will melt down any tank and its crew in no time. it is highly effective in cinfined spaces against slow moving tanks. Firebird is relatively slow when it comes to recharging but you can also shoot with a partially recharged gun.

Recruit

Master Sergeant

Warrant Officer 5

Brigadier
 Price of Modification

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## Freeze

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A unique weapon for short-range battles. Slows opponents by freezing them and can put out fires caused by Firebird. In the right hands, it can destroy an enemy without receiving any damage in return. Great for fast and medium hulls.

## Isida

The idea of this unique weapon arose in the times of the cold war but was brought to life only with the development of quantum physics and nanotechnologies. The heart of this  wonder-machine is generator of nanorobots able to reproduce or destroy the structure of any non-biologocal material. The weapon is equipped with impulse emitter which allows transporting nanomass in the magnetic channel at a distance of about twenty meters. Molecular material, derivel when nanorobots are functioning in the mode of target destuction,  is used to fix shooter's own chassis. Thus, Isida deals damage to enemies and heals allies, which makes it invaluable in team battles.

## Twins

This rapid-firing two-barreled plasma gun will melt enemy in seconds. Taking into account the fact that by hitting others tanks with Twins you kock off their aim, the weapon is ideal when it comes to dynamic firefight at medium distances.

## Ricochet

Ricochet plasma gun is a new secret project of Siberian scientists. To produce this gun team of 22 high-class professionals have been working in the underground bunker more than three years without permissions to exit on the surface. And they have created a unique weapon. It throws plasma charges cloaked with clever minus-field. When such charge hits the tank it explodes but it bounces of any other surface. So with Ricochet you can heat targets out of your visibility range. But be careful! Do not stand in the way of realeased charge, as you can't do damage to yourself.

## Smoky

File:Turret smoky m0.pngMain article: Smoky
A gun for mid to long-range battles. Fires single shells and can land critical hits. Works well with all hulls.

**Player’s opinion**

border=0 Quick firing rate and impressive impact force. Critical damage can assist in destroying opponents quicker.

border=0 Damage decreases with distance. To improve the likelihood of a critical hit, each shot must hit the target. Critical hit chance cannot be controlled.

## Striker

File:Turret striker m0.pngMain article: Striker
An anti-tank missile launcher best suited for mid to long range combat. This turret is equipped with a laser aiming system for firing homing missiles. Missiles will damage any enemy within the blast radius, including the tank firing them if it is standing too close. This turret can be mounted on any hull, but a heavier hull is recommended for easier aiming.

**Player's opinion**

border=0 An excellent defensive and supportive weapon. The projectiles move at an exponentially increasing rate to target their opponents instead of impacting a target the moment the spacebar is pressed.

border=0 A target must remain in the sight of this laser until the targeting reticle is fully locked. Risks suffering **massive** self-damage from splash damage.

## Vulcan

File:Vulcan0.pngMain article: Vulcan
A turret with an immense firing rate. It is best suited for combat at mid and long ranges. Vulcan has a unique gyroscope feature, which makes knocking off its aim very challenging, even when it's under heavy enemy fire. Caution — When using Vulcan, firing continuously for an extended time may overheat and damage your tank! Ideal for use with heavy hulls.

**Player's opinion**

border=0 Incredible rate of fire. Ability to shoot without reloading at infinite distances. Considerable impact force. Difficult to knock the aim of thanks to its built-in gyroscope.

border=0Damage decreases over distance. Shooting for a long time will lead to overheating and cause the tank to suffer afterburn damage. Turret's rotation speed decreases when shooting. First time users will find it tough to control properly.

## Thunder

File:Turret thunder m0.pngMain article: Thunder
A great choice for mid-range battles. Rounds from Thunder explode on impact and damage everything within their blast radius. This makes it risky to use at short-range as it may inflict self-damage. Goes well with any hull.

**Player's opinion**

border=0 Ability to deal damage to several enemies simultaneously or attack tanks you can’t see. Has a respectable damage per shot statistic.

border=0 Damage considerably decreases with distance. Splash damage can cause injury to its user should they be within the blast.

## Railgun

File:Turret railgun m0.pngMain article: Railgun
A gun for professionals. Performs well at any range. Takes a long time to reload and needs to warm up before firing, but packs a hefty punch. A good pairing for any hull, but light tanks run the risk of flipping over from the recoil! A favorite amongst clan players.

**Players's opinion**

border=0 High damage per shot. Ability to damage tanks beyond other tanks thanks to piering damage. Very high impact force. Unlimited range.

border=0 Much time must pass between shots. Abnormally high recoil that can knock over light hulls. Delay before the shot. Moderately slow rotation speed.

## Magnum

File:Turret magnum m0.pngMain article: Magnum
A turret with the greatest recoil, the longest barrel and the biggest explosion. It requires an extensive amount of practice in order to master targeting with this turret. Pairs well with heavy and medium hulls, since light hulls are too weak and either inflict an overwhelming amount of self-damage, or they simply won't survive for long. Although there are certain exceptions, such as camping with a camouflage paint, light hulls also risk flipping over from the immense recoil and impact force.

**Player's opinion**

border=0 High damage per shot with a large splash damage radius. Can shoot anywhere while being behind cover.

border=0 Inability to rotate the turret. Very demanding targetting system burdened with limited visibility. Slow reloading and self-damage.

## Shaft

File:Turret shaft m0 2.pngMain article: Shaft
A great choice for a sniper. It is the only gun with an optical scope attached, allowing it to easily hit targets at long range. Can also fire short-range without using the scope. Works well with any hull, but light hulls risk flipping over from the recoil!

**Player's opinion**

border=0 The highest potential damage per shot. Ability to shoot with a charge of desired power. Can target tanks manually through sniping mode as well a let of a quick shot by just tapping the spacebar.