Deliverance

The glaive of Laoshi Zi, Dragonlsayer, Emperor of Humanity and chief General of the Coalition. Its adamantine blade sits atop a fitting of gwarven brass, which connects it with a haft of pure ebon. No enchantments can be discerned from its surface, but the pressure it exudes assures that it unmistakably a powerful magical artifact. It was employed during the Great Punitive War with shocking efficiency, and grew to be a symbol of mortal resistance against the dragons. It is to this day regarded as one of the most powerful weapons of the Mundane World.

### **History**

Deliverance was constructed at the heights of the Great Punitive War, a joint effort of all the mortal races, who dedicated everything they had and more to assure its completion. The weapon embodied their dreams of freedom just as much as their hatred for dragons - and immediately became a rallying symbol for all mortal-kind. As Laoshi Zi carved a bloody path throughout the Dragon Empire, Deliverance gathered such tremendous fame that its name alone can turn the tides of war centuries after its disappearance.

Although the gods helped create this weapon, they quickly grew to regret the act. As the end of the war drew nearer, as the potential of Deliverance grew all to clear.

## **Personality**

Deliverance seeks those with potential to be great leaders. It respects strength and aspires to be wielded in a great war that would envelop all planes of existence. It appreciates those who help the populace, and while it otherwise does not care for whom it is used to kill, it will absolutely refuse to harm them. Deliverance will not tolerate tyrants, whomever they may be, and may very well turn against its user should they try to force their will upon the powerless by attempting to consume them and attain a human form. Should the user act tyrannically or carry out an act that Deliverance perceives to be unjust, it must pass a DC17 Willpowr check at the end of every day, or be consumed. If you refuse Deliverance’s demands, it will either try to consume or abandon you, unless you manage to convince it to do otherwise.

Overhaul, Deliverance can be said to be compassionate and open-minded, being hard to anger. It is rather lazy, and dislikes authority and frivolity, but, conversely, has a tremendous sense of duty, as well as a clear divide between liking and disliking, not suffering any losses and never pulling its punches.

That said, Deliverance can be coaxed if one knows to pull on its sense of compassion. Deliverance appreciates, and will try to convince its wielder to:

* Gain subordinates and amass their own force.
* Wage war even at great costs.
* Kill tyrants and free the oppressed.
* Slay dragons of any kind.
* Uphold justice and honor.

## **Abilities**

### **Deliver Them**

Attacks against *dragonoids* and *spirits* ignore resistances, but not immunities, to damage inflicted trough said attacks.

### **The Father of all Kind**

Whenever you score *Critical Hit* with Deliverance or succeed on a saving throw, you automatically **Inspire** your allies, and enemies who can see you must succeed a 15DC Charisma throw or become *Frightened*. Additionally, *Critical Hits* inflict an extra die of damage.

### **Shocking Charge of the Imperial Deer**

You may temporarily summon up to 6 golden Spectral Warhorses and, should your allies choose to mount them, call for a *charge*. In that *charge*, you and your allies are forced into a movement of your choice, are immune to any form of movement disabling effect, have your movement speed tripled, and any enemy you pass trough while this effect is active takes 2d6 bludgeoning damage for each person in the *charge*. This damage counts as magical for the purposes of overcoming resistances. Any enemy that faces the *charge* must pass a DC16 Charisma check or become *Frightened*.

### **The Weight of Nations**

A creature with a Physique or Charisma score of 18 or higher can wield Deliverance with one hand, and benefits from bonuses specific to two-handed and one-handed weapons simultaneously.

## **Legendary Artifact**

Deliverance can only be destroyed by a specific procedure. By drawing 5 crosses with the blood of 81 of Leomund’s kin along it’s blade, and drawing 81 circles with the blood of 5 individuals of each the following races: Gwarf, Elf, Human, Ogre and Thersian . The glaive must then be sacrificed in honor of a god of War or Order, in a ritual that takes 3d4 days of constant activity to complete.