Grasslands

The grasslands are a green, grassy environment, and one of the biomes in the long drive.

## Description

The grasslands were officially added in the biome blending update, although several mods and the Commodore had added the grasslands before hand.

There are a few differences between the grasslands and the other biomes. The most notable change is that there is much more grass off the road, virtually covering the entire land off it. There is now no more cacti, and the road is a different texture. Running over this biome's grass will also temporarily flatten it. Rocks are also plentiful here, and can be hidden in the grass. Do note that the grass here takes some time to render.

Physical grass only spawns deeper in the biome, where the ground is the greenest. Those grass also have a greenish tint. It renders close to the player, so rocks can be spotted before they are hidden by the grass. However, the rocks can still pose a major threat to you even if you do notice them.

The grass can cause a great deal of lag for some, especially low end computers, so it is advised to turn this off in order to help relieve the lag. It is also useful to turn off grass so you can see items better and so you don't hit hidden rocks. If the grass is turned off, the grasslands is almost completely identical to the desert and ice plains biome with only a few differences. Rabbits are also here, but they are less common than in the desert. Strangely, sandstorms can still occur here.

It is unknown why some regions are icy and cold while others are grassy. Cargo ships are found here too, suggesting that grass somehow sprouted here and spread long ago. Dead trees can still be found here, which may imply that this area was once a desert as well.

Rock towers and piles of boulders are still found everywhere, while dead trees scatter the landscape too. Greenish-yellow grass patches are also scattered about, even though they are hidden for the most part by the biome's green grass.

The roads here are the only ones that never have grass show on it. Grass patches will still spawn on it, but once it gets in biome grass render distance, it is immediately flattened along with all the other biome grass. These grass patches will still be a bit taller than this biome's grass, however.

The temperatures in the Grasslands reach 25° during the daytime, and 5° at night.

## Lore

It is unknown why some regions are icy or deserty while others are grassy. Cargo ships are found here too, suggesting that grass somehow sprouted here and spread long ago. Dead trees can still be found here, which may imply that this area was once a desert as well.

Sandstorms can also spawn here which may indicate that this biome still has some quantities of sand, or that the sand is coming from a nearby desert.

Unfortunately, there is not much information about the grasslands on the radio or anywhere else in the game, so we can only theorize.

## Strategy

Despite the grasslands seeming like the most hospitable biome, it is probably the most dangerous one to traverse due solely to the grass and rocks.

Since rocks are very common in the grass, you should never go off the road when in this biome due to a chance of hitting a rock, although you can occasionally see rocks before the grass generates.

As mentioned before, you can always disable grass in the settings, since the grass hides rocks and can cause a great deal of lag.

Unfortunately, there is not much information about the grasslands on the radio or anywhere else in the game in terms of lore.

## Sub Biomes

The grasslands have one sub-biome. It is the regular terrain biome, which is a version of the grasslands without that much grass. It can be found naturally while the grass is enable, or as the biome when it is disabled.

The grasslands also have one transitional biome, which are the mudflats.

With a combination of a desert and grasslands biome, it creates the mudflats, a landscape with little to no vegetation, and just mud.