Parabolic Microphone

* Tier I
* Tier II
* Tier III

The 8X21, parabolic microphone, can amplify sounds much further than the naked ear can hear.

### Starter

No

While using the Parabolic Microphone and attached headphones, you will be able to hear sounds further away than normal, depending on which way you are aiming the microphone.

### Ability(Tier I)

+ Range: 20m
- Electronic

Upgraded and improved, this parabolic microphone is perfect for listening in on those paranormal conversations!

### Starter

No

We’ve improved this Parabolic Microphone with a couple upgrades; a better sensor and a small screen.
Turning it on will allow you to hear distance sounds, as well as get a visual reading on how loud that sound is.

### Ability(Tier II)

+ Range: 30m
+ Display Screen
- Electronic

A high-quality microphone accompanied by a screen with a custom-made interface.

### Starter

No

This Parabolic Microphone has been improved with a visual sound indicator.
Each time a sound is detected within the microphone’s range, a visual indicator will be shown on the screen, including distance and volume, allowing you to easily track where the sound is coming from.

### Ability(Tier III)

+ Range: 30m
+ Display Screen
+ Distance Indicator
+ Directional Indicator
- Electronic

The **parabolic microphone**, sometimes referred to as a paramic, is a piece of equipment in *Phasmophobia*. It can detect sound through walls and at a great distance. It serves as a portable version of the sound sensor. Although generally disregarded for smaller maps, it may come in handy on larger ones (such as Brownstone High School and Sunny Meadows Mental Institution) for locating the ghost.

## Mechanics

The parabolic microphone allows the player to hear an idle ghost's paranormal sounds (voices, growls, etc.) and footsteps. The parabolic microphone must be inside the building to detect sounds. When activated, the player will distinctively hear the sounds produced in front of the microphone, whether they are made by the ghost, another player, active equipment, or ambient noises, while all other sounds will be muffled.

The parabolic microphone will only detect sounds on the same floor.

### Inaudible sounds

An idle ghost's paranormal sounds and footsteps are normally inaudible. Those sounds become audible to a player using a parabolic microphone. Paranormal sounds can only be heard when aiming directly at the ghost.

* Mylings make paranormal sounds more often than other ghosts.
* Banshees have a certain chance of using a unique paranormal sound.
* Moroi will curse players that hear their whispers, resulting in an increased passive sanity drain.

### Tier I

The Tier I Parabolic Microphone has a range of 20 metres forward.

### Tier II

The Tier II Parabolic Microphone has a range of 30 metres forward and has an additional screen which will display three sets of numbers:

* The largest number display (000.0) measures the total sum of sound detected from all sources.
* The **Min** and **Peak** values display the quietest and loudest individual sound levels picked up, respectively.
	+ For example, if a 16 dB sound, a 17 dB sound, and a 19 dB sound are picked up, **Min** will display 16 dB and **Peak** will display 19 dB, with the total sound level being 52 dB.

During a hunt, the display will rapidly flash random numbers.

### Tier III

The Tier III Parabolic Microphone is similar to the Tier II Parabolic Microphone but it additionally includes a sonar function, allowing its screen to display the position, and the volume of each individual sound.

## Tips

* The player should remain aware of other noise disturbances, such as doors being opened or closed by players. Coordinate with others and communicate to know whether a sound might have originated from a player or the ghost.

## History

 16 August 2020(Part 2)
 24 August 2020(Part 4)
 7 March 2021
 0.9.0 | Using a Parabolic microphone, all sounds forward within range will now be clearly heard, while all other sounds will be muffled

## Notes

1. ↑ https://youtu.be/D4Glnkk1WkY?t=37
2. ↑ https://youtu.be/rVrfPnKGH1U?t=8