MRW08: Preparatory Rites

## Preparatory Rites

**Preparatory Rites** is the eighth level of the first episode (Marrow) of the Marrow add-on for Blood, created by Nick Palsmeier, aka Damien\_Azreal.

## Secrets (as of version 1.0)

There are 11 secrets in this level.

1. In the left-side hedge maze after going through the large wooden gate at the start, you will eventually come to a spot in the maze where a section of hedge wall to your right is noticeably translucent; jump through it ***(Tesla Cannon, Tesla Charge x2)***
2. After going through the stone gate past the hedge mazes (which requires throwing a switch at the end of each hedge maze to open), jump onto the right candle-lined ledge and go through the section of upper wall where there is no fencing ***(Super Armor)***
3. Just past the second secret, go through the door at the bottom of the wide stairs to emerge in an area full of Axe Zombies and Gargoyles. Facing the door you need to go through to progress, to into the alcove to the right of the door (with the green flag over it); there is a skull switch on the left side of the arch that you can use to open a niche in the wall on the opposite side of the room ***(Gasoline Can, Tesla Charge x2, Box of Flares)***
4. In the very same room, this time go to the alcove to the left of the door (with the red flag over it); the grey section of wall directly behind the Guns Akimbo (which is also differently-colored from the brown section of back wall in the other alcove) can be lowered ***(Life Seed, Box of Shells, Tesla Charge, Shotgun Shells x2, Tommy Gun Drum Mag x2)***
5. Directly past the last 2 secrets, go through the door in between the alcoves to emerge into a room chockful of Cabalists and thin stone pillars. Go near the back wall and turn left. Behind one of the brick pillars on the left wall is a skull switch; use it to open a niche in the wall on the opposite side of the room; mind the Gargoyle! ***(Tommy Gun Drum Mag x2)***
6. From the last secret, go up the left set of stairs from the Cabalist room and go down the path on the right. Go past the Skull/Eye/Spider Key switch room, all the way to the end and go through the door here to emerge into a bedroom. The bathroom inside the bedroom has a mirror which can be broken and gone through. Inside these wooden tunnels, you will eventually come to an intersection where, on your right, there is a section of wall that is made of brick instead of wood; use it to open it ***(Gasoline Can x2, Bundle of TNT x2, Remote Detonators x2, Tesla Charge x2)***
7. Further down this same wooden tunnel area, go further down the path until you come to a dead end, where you can only go left or right. Go right, and follow the path to another dead end with yet another section of wall made of brick; this, like the last one, can also be opened ***(Life Leech)***
8. Back in the room full of Cabalists where Secret #5 was, go again up the left set of stairs, but this time, go down the path to your left to emerge into a library area (watch for the Cultists and Fanatics waiting for you around the bookshelves!). In the back of this room will be a switch you need to through in order to progress through the level. Just to the right of this switch is a recessed section of wall you can open; do so to emerge in yet another wooden tunnel area. In this area, go directly straight until you hit what looks to be a dead end with a book and a chair on the floor. The back wall here is translucent and can be walked through; this area, strangely, counts as 3 secrets, as various different sectors within this passage are all tagged as secret ***(Shotgun Shells x2, A Few Bullets x2, Box of Flares)***
9. See Secret #8
10. See Secret #8
11. Use the Spider/Eye/Skull Key switches, then walk through the now-open path until you are teleported in front of the Moon Key door. Turn around jump back down into the Cabalist room where Secret #5 was to see that a pit has opened in the middle of the floor (which leads to the Moon Key). Throw a sequence of skull switches; one of these switches will open a niche in the wall directly across from you which houses a group of Axe Zombies. The back wall of the niche they are in can be lowered ***(Body Armor, Tesla Charge x2)***

## Bugs

* If you open the metal gate that leads to the platform where the Spider Key appears, but do not go through it fast enough, the gate will close on you, and suddenly become locked, with no way to open it again. The only way past this is to go through the gate before it closes, or use noclip to pass it if it does close.
	+ Confirmed on version 1.0 of Marrow and Build r13623 of the nBlood source port.