ARC Trooper

*Affiliations: The Galactic Republic*

The ARC Troopers (Advanced Recon Commanders) are elite clone units that were personally trained by Jango Fett. Whereas most Clone Troopers are trained to work as a unit, ARC Troopers function well as individuals, making them even more formidable as foes.

## Additional ARC Trooper Data

*Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide*

Advanced Recon Commandos- known to most as "ARC Troopers"- are elite clone troops personally trained by Jango Fett to be every bit as efficient and ruthless as himself. Unlike the standard infantry Clone Trooper or even Clone Commandos, ARC Troopers are genetically engineered and specially trained to be as self-sufficient as possible without being entirely independent.

ARC Troopers see their first combat when the Separatist Droid army assaults Kamino and Prime Minister Lama Su releases the troopers from their cryogenic storage to help drive off the invaders. They are famously employed at the Battle of Muunilinst, where they help Jedi General Obi-Wan Kenobi subdue the Separatist commander, the bounty hunter Durge, and again at the Battle of Hypori, rescuing stranded Jedi from General Grievous.

## ARC Trooper Statistics (CL 8)

Medium Human Nonheroic 6/Soldier 3/Elite Trooper 3

**Destiny Points:** 1; **Force Points:** 4; **Dark Side Score:** 2

**Initiative:** +12; **Senses:** Low-Light Vision, Perception +13

**Languages:** Basic, Mando'a

### Defenses

Reflex Defense: 23 (Flat-Footed: 21), Fortitude Defense: 22, Will Defense: 16

Hit Points: 51, Damage Reduction: 1, Damage Threshold: 22

### Offense

**Speed:** 6 Squares; Running Attack

**Melee:** Unarmed +12 (1d4+5)

**Ranged:** Heavy Blaster Pistol +6 (3d8+3) and Heavy Blaster Pistol +6 (3d8+3)

**Ranged:** Heavy Repeating Blaster +12 (3d10+3, 2-Square Autofire)

**Ranged:** Heavy Repeating Blaster +12 (5d10+3) with Burst Fire

**Ranged:** Heavy Repeating Blaster (Braced) +14 (3d10+3, 2-Square Autofire)

**Ranged:** Heavy Repeating Blaster (Braced) +14 (5d10+3) with Burst Fire

**Ranged:** Missile Launcher +12 (6d6+5, 2-Square Splash)

**Ranged:** Frag Grenade (2) +11 (4d6+3, 2-Square Burst)

**Ranged:** Ion Grenade (2) +11 (4d6+3 (Ion), 2-Square Burst)

**Base Attack Bonus:** +10, **Grapple:** +12

**Attack Options:** Autofire (Heavy Repeating Blaster (Only)), Burst Fire, Point-Blank Shot

**Special Actions:** Delay Damage

### Base Stats

**Abilities:** Strength 15, Dexterity 13, Constitution 10, Intelligence 12, Wisdom 10, Charisma 8

**Talents:** **Armored Defense**, **Controlled Burst**, **Improved Armored Defense**, **Weapon Specialization (Heavy Weapons)**

**Feats:** Armor Proficiency (Light), Burst Fire, Dual Weapon Mastery I, Martial Arts I, Point-Blank Shot, Running Attack, Weapon Focus (Heavy Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Initiative +12, Perception +13, Stealth +12

**Possessions:** ARC Trooper Armor (+6 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision), Heavy Blaster Pistol (2), Heavy Repeating Blaster, Missile Launcher (4 Missiles), Frag Grenade (2), Ion Grenade (2), Utility Belt with Medpac