Coven System

The **coven system** was a system instituted on the Boiling Isles by Emperor Belos for categorizing magic into specific types. There were nine main covens with hundreds of other covens beneath them. The educational system trained young witches along scholastic tracks that prepared them for membership in their chosen coven.

To the general public, the purpose of the covens' introduction was on The Titan's command, who communicated through Belos, and to protect the witches and demons from the "danger" of wild magic (which in actuality is simply magic in its natural state). However, these claims were later revealed to be nothing more than an intricate series of lies concocted by Belos, whose true identity was a human witch hunter from the Human Realm named Philip Wittebane, to earn the trust of the Boiling Isles, which paved the way for his plot of genocide of all magickind.

After The Collector's defeat and the downfall of Belos, the coven system was officially dissolved, leaving any and all witches free to pursue whatever magic they so choose.

## Background

A coven is made up of witches that specialize in a specific form of magical abilities. A coven membership is mandatory, and failure to join a coven is a high order criminal offense, potentially resulting in petrification. Those who leave a coven (even by involuntary separation) will receive the same sentence. It is known that people who fail to join a coven have reportedly gone missing. It is also possible for a witch to be bound forcibly to a coven without their consent.

Young witches are encouraged to study under one of the main nine magic tracks in preparation for coven membership, and annually held "coventions" allow them to explore the various covens before making their choice. There are nine main covens in total, and if one of the main nine is not to one's liking, there are more to choose from. Most witches join a coven when they graduate from school (usually around 17-18 years of age), though exceptionally talented witches can leave school and join a coven early.

### Coven brand

When a witch joins a coven, their arm is branded with the coven's sigil, and all of their magic is sealed off except the magic of their chosen coven. While a witch will be unable to perform magic outside their specialty, they will still be able to perform general spells such as levitation magic, albeit with greater difficulty. Some covens are more highly-regarded than others, and the highest-ranking coven in the Coven System is the Emperor's Coven, the only coven whose members are allowed to use all kinds of magic. Active membership in a coven is usually not required as long as witch is branded. The branding is permanent and can't be removed by means other than amputation or special tech.

The brands have a secondary effect. In addition to stopping a witch from performing magic outside their chosen coven, the brands can encase the witch in branch-like tendrils and place them in a form of stasis. The brands also serve a function for the Day of Unity, acting as a means to drain magic (something which was inspired by the magic-draining abilities of basilisks) from witches and transfer it into the nine coven heads.

Four years after the Day of Unity, a method of removing the brands is discovered.

### Coven Heads and relics

Each of the nine covens is led by a powerful witch known as a "*Coven Head*" or "*Head Witch*" who excelled at one of the nine main types of magic. These respective witches studied at some of the most prestigious magic schools such as Glandus High, St. Epiderm, and Hexside School of Magic and Demonics. Each of the leaders of the main nine covens possesses a medallion of their coven's color with their coven symbol on the front. They are responsible for recruiting new members into their respective covens and play an integral role in Emperor Belos's Day of Unity. The main nine covens each have a respective relic on display in the Relic Room within the castle belonging to Emperor Belos.

### History

“
Fellow citizens. We are born into chaos. Our lives anger the Titan. My own family has been hurt by the darkness of wild magic. I have been shown the healing light. It shines in nine hues!
”

—Belos

After assuming the identity of the witch Belos, Philip Wittebane hatched a plan that would end with the destruction of all witches. One of the biggest parts of his plan was the implementation of sigils and brands that restrict the use of magic and serve as a means to drain said magic from them. To do this, he teamed up with a being called The Collector and in exchange for the teaching of the draining spell, Philip would set The Collector free from his prison. However, Philip had no intention of keeping his end of the bargain.

During the tail end of the Savage Ages, Philip, under the guise of Belos, claimed that wild magic was dangerous and angered The Titan, destroying his own family in the process, and he publicly proposed the separation of magic into nine distinct covens based on the hues of the "healing light." To further boost his message, the future Emperor used fearmongering and orchestrated the destruction of cities, claiming it was the work of wild magic. Witches who listened to Belos were marked with coven brands, though the earliest known usage of the brands left the witches branded in an unconscious but still-living state.

In the current day, the Coven System permeates every aspect of Boiling Isles culture, and the entire education system revolves around young witches joining one of the main nine covens. Any witches not in a coven are labelled as criminals and can be forced to join one against their will. While coven membership is mandated for adults, younger witches would usually not be branded until graduating high school. However, as the Day of Unity drew near, Belos started to push for younger witches to be forcibly branded. However, this approach was met with bitter resistance from the students and faculty of Hexside and could not be carried out successfully.

As the Day of Unity draws closer, Luz, Eda, King, and several other witches, including Coven Heads Raine, Darius, and Eberwolf, learn of Belos's true plans and try to stop the draining spell from being carried out. However, Belos finds out about their resistance and made countermeasures, leading to the CATs being captured. When the eclipse finally begins the draining spell, every branded witch begins to have their magic drained. Despite his efforts and years of meticulous calculations, Belos himself gets branded by Luz in an attempt to stop the draining spell. Making matters worse, he does not have the power to stop the spell, and it would be The Collector that reverses its effects after he negotiated with King in exchange for his freedom and agreeing to be his playmate.

After The Collector stopped the Draining Spell, those who were branded and all Coven Heads excluding Terra Snapdragon were turned into puppets. With Belos defeated, the citizens of the Boiling Isles dismantled the Coven System.

## Main covens

### Emperor's Coven

* Emperor's Coven sigil.
1/1
While not considered one of the "main nine" covens, the Emperor's Coven is considered to be the most prestigious and highly ranked coven in the coven system and its members serve as law enforcement on behalf of the emperor's will. Membership of the Emperor's Coven is made up of some of the most talented witches on the isles, and unlike other covens, those inducted into the emperor's retain all their magic.

* **Color:** Gold
* **Sigil:** Winged sword and shield in a triangle
* **Leader:** Currently vacant
* **Former Leaders:** Lilith Clawthorne (defected), Hunter (defected)

### Abomination Coven

* Abomination Coven sigil.
1/1
The Abomination Coven focuses on the creation and utilization of purple ooze golems known as abominations. Witches in the Abomination Coven can create, summon, and control abominations to do their bidding, and more powerful witches can even use abomination matter to create constructs or even assume an abomination-based form. According to Willow Park, the abomination track has been noted for opening more opportunities for a witch's future.

* **Color:** Orchid
* **Sigil:** Abomination face
* **Leader:** Darius Deamonne

### Bard Coven

* Bard Coven sigil.
1/1
The Bard Coven focuses on manipulating the world around them using soundwaves. Bards can use sound to create a variety of effects, such as inducing sleepiness, taking control of witches listening to their music, creating small-scale storms, creating concussive or slashing shockwaves, and even changing the chemistry of liquids. However, some bard spells can be countered by wearing ear coverings. Though bards typically use musical instruments, it is also possible to use bard magic through whistling. As musicians, bard witches have been known to make public performances, making it a difficult, but not impossible track for those with stage fright. Prejudice against bards has been noted due to incredulity that bard magic can be strong and useful compared to the other covens.

* **Color:** Red
* **Sigil:** Lyre
* **Leader:** Raine Whispers
* **Former Leader:** Scooter Crane (retired)

### Beast Keeping Coven

* Beast Keeping Coven sigil.
1/1
The Beast Keeping Coven focuses on the taming and control of the various beasts on the Boiling Isles. Beast keepers are able to command the various creatures on the Isles, summon beasts, and grant themselves bestial traits.

* **Color:** Orange
* **Sigil:** Hatching egg
* **Leader:** Eberwolf

### Construction Coven

* Construction Coven sigil.
1/1
The Construction Coven focuses on creating earth-based constructs and various construction projects on the Isles. Construction Coven witches can create tools, pillars statues and other structures using earth. Additionally, they are allowed to use magic adhesive stickers bearing their sigils known as power glyphs to boost their strength and magic.

* **Color:** Brown
* **Sigil:** Cracked fist
* **Leader:** Mason

### Healing Coven

* Healing Coven sigil.
1/1
The Healing Coven specializes in dealing with medicine and healthcare. Healers can treat a variety of injuries and ailments and appear to use healing glyphs to deal with long-term injuries. Witches in the coven can also create shields and projectiles and use them at their own will.

* **Color:** Blue
* **Sigil:** Bandaged hand
* **Leader:** Hettie Cutburn

### Illusion Coven

* Illusion Coven sigil.
1/1
The Illusion Coven specializes in deception and showmanship to trick the senses of other witches. Illusionists can create clones and alter their appearances, and powerful illusionists like Gus can even cast somewhat tangible illusions over a large area. Illusion magic is the only magic that cannot be enhanced by Galdorstones; consequentially, illusionists are often tasked with guarding them. Prejudice against illusionists has been noted due to their spells lacking a true physical effect.

* **Color:** Light blue
* **Sigil:** Mirror
* **Leader:** Adrian Graye Vernworth

### Oracle Coven

* Oracle Coven sigil.
1/1
The Oracle Coven focuses on fortune-telling, spirits, and various mind-based magics. Oracles can use their magic to tell the future, look into distant locations, and use their crystal balls for various purposes, such as telepathic communication, launching a blast of dark purple fire, sinking into a mobile shadow on the ground, summoning spirit entities of either fire or shadow, or creating large psychic energy constructs like a giant hand or a giant energy dome. Crystal balls can come in various sizes; some can even be small enough to be the charm on a necklace. An oracle's magic can be disabled by breaking their method of control, such as their crystal ball.

* **Color:** Purple
* **Sigil:** Eye
* **Leader:** Osran

### Plant Coven

* Plant Coven sigil.
1/1
The Plant Coven specializes in the various flora on the Boiling Isles. Plant Coven witches can command the flora around them as well as manipulate vines and accelerate plant growth. They can also make flowers bloom and unleash poisonous plants.

* **Color:** Green
* **Sigil:** Flower
* **Leader:** Terra Snapdragon

### Potions Coven

* Potions Coven sigil.
1/1
The Potions Coven focuses on brewing various potions. Potions Coven witches are able to brew a variety of potions with different effects, ranging from fog brews, explosive potions, elixirs that can keep curses at bay, and even brews that can bring inanimate objects to life. Unlike the other tracks, potion witches do not need magic to brew potions, as shown when Lilith made a scrying potion and when Eda made a batch of explosive potions, both after the Owl Beast's curse rendered their magic unusable; however, having magic does aid in collecting ingredients from dangerous creatures, and some potions may require a magic source to activate.

* **Color:** Yellow
* **Sigil:** Potion bottle
* **Leader:** Vitimir

### Shadow Coven

* Shadow Coven sigil.
1/1
The Shadow Coven focuses on the dark side of magic and the use of corruptive and dangerous magic. The Shadow Coven is an unknown and secretive coven that no one on the Boiling Isle knows about, not even Emperor Belos knowns of its existence as it is the only coven not under Belos's control and is not apart of the Coven tracks. Like the Abomination Coven, Shadow Coven witches can command the shadows around them as well as manipulate, summon, and control shadow demons to do their bidding, and more powerful witches can even use the shadow’s corruptive power to create constructs or even assume a shadow-based form becoming a pure shadow granting them the ability to travel through the darkness. Unlike other covens, the Shadow Covens can control dark forbidden magic that acts as the opposite of normal magic, as it can also corrupt anyone who comes in contact.

* **Color:** Black
* **Sigil:** Shadow Sprit
* **Leader:** Daegon

## Coven members

Witches who are confirmed to be part of a coven.

### Emperor's Coven

* Lilith Clawthorne (leader; formerly)
* Hunter (leader; formerly)
* Zandric (leader; formerly)
* Kikimora
* Flora D'splora
* Steve (formerly)
* Warden Wrath

### Abomination

* Unnamed witch with a beard (first member)
* Darius Deamonne (leader)
* Hieronymus Bump
* Alador Blight
* Professor Hermonculus

### Bard

* Unnamed reptilian witch (first member)
* Scooter Crane (leader; retired)
* Raine Whispers (leader; currently)
* Katya
* Derwin
* Amber
* Zandric
* Eda Clawthorne (temporary; sigil arm disintegrated)

### Beast Keeping

* Unnamed short witch (first member)
* Eberwolf (leader)
* Gwendolyn Clawthorne
* Xane

### Construction

* Unnamed witch with purple-gray skin (first member)
* Mason (leader)

### Healing

* Unnamed witch with an Amish hat (first member)
* Hettie Cutburn (leader)
* Unnamed doctor

### Illusion

* Unnamed witch with a pilgrim bonnet (first member)
* Adrian Graye Vernworth (leader)
* Keeper of the Looking Glass Graveyard
* Hexside illusion teacher

### Oracle

* Unnamed, purple-skinned witch with ram horns (first member)
* Osran (leader)
* Fortune teller pen girl
* Odalia Blight
* Prim

### Plant

* Unnamed witch with long black hair (first member)
* Terra Snapdragon (leader)

### Potions

* Boscha's parents
* Unnamed witch wearing an apron (first member)
* Vitimir (leader)

## Coven tracks

Witches studying under a specific track but have not yet formally joined a coven. All witches studying a magic track will have their school uniform marked by the color of their respective track.

* **Abomination** (orchid)
	+ Amity Blight
	+ Andreas Whitelock (multi-track)
	+ Luz Noceda (multi-track)
	+ Willow Park (formerly; transferred)
	+ Mary
	+ Guy with spiked head
	+ Jerbo (multi-track)
	+ Gavin
	+ Darius Deamonne (formerly)
	+ Alador Blight (formerly)
	+ Harvey Park (formerly)
* **Bard** (red)
	+ Luz Noceda (multi-track)
	+ Andreas Whitelock (multi-track)
	+ An undecided voter in the H.A.S (one-eyed, one-horned, goat-like)
	+ Skara
	+ Raine Whispers (formerly)
* **Beast Keeping** (orange)
	+ Luz Noceda (multi-track)
	+ Andreas Whitelock (multi-track)
	+ Viney (multi-track)
	+ Edric Blight (multi-track)
	+ Braxas (multi-track)
* **Construction** (brown)
	+ Luz Noceda (multi-track)
	+ Andreas Whitelock (multi-track)
	+ Matt Tholomule (multi-track)
	+ Bria
	+ Gilbert Park (formerly)
	+ Ukla
* **Healing** (blue)
	+ Luz Noceda (multi-track)
	+ Andreas Whitelock (multi-track)
	+ Bo
	+ Cat
	+ Viney (multi-track)
	+ Emira Blight (multi-track)
	+ Braxas (multi-track)
* **Illusion** (light blue)
	+ Gus Porter
	+ Luz Noceda (multi-track)
	+ Andreas Whitelock (multi-track)
	+ Edric Blight (multi-track)
	+ Emira Blight (multi-track)
	+ Matt Tholomule (multi-track)
* **Oracle** (purple)
	+ Luz Noceda (multi-track)
	+ Andreas Whitelock (multi-track)
	+ Unnamed girl with moon-shaped head
	+ Barcus (multi-track)
	+ Scab the All-knowing
	+ Odalia Blight (formerly)
	+ Perry Porter (formerly)
* **Plant** (green)
	+ Willow Park
	+ Luz Noceda (multi-track)
	+ Andreas Whitelock (multi-track)
	+ Amelia
	+ Jerbo (multi-track)
	+ The boy who fought Grometheus the Fear Bringer (brown hair)
	+ Angmar
* **Potions** (yellow)
	+ Luz Noceda (multi-track)
	+ Andreas Whitelock (multi-track)
	+ Boscha
	+ Eileen
	+ Barcus (multi-track)
	+ Edric Blight (multi-track)
	+ Hunter (temporary)
	+ Eda Clawthorne (formerly)
	+ Lilith Clawthorne (formerly)

### Multiple track

Witches studying under two or more tracks. Witches with multiple tracks wear multiple colors denoting their tracks.

* Viney (healing and beast keeping)
* Jerbo (abomination and plant)
* Barcus (potion and oracle)
* Matt Tholomule (construction and illusion)
* Emira Blight (illusion and healing)
* Edric Blight (illusion, beast keeping, and potion)
* Luz Noceda (all)
* Andreas Whitelock (all)

### Detention track

The "detention track" is the unofficial punitive track for delinquents. Those on the detention track wear dark gray and are forbidden from practicing magic.

* Luz Noceda (formerly)
* Jerbo (formerly)
* Viney (formerly)
* Barcus (formerly)

## Covenless

Covenless witches are those who reject the coven system. Wild witches are those who don't, and never have joined a coven. However, there are also those who were part of a coven but have defected, yet still retain their sigils, meaning they're not "covenless" in the technical sense of the word.

* Eda Clawthorne (temporarily given a Bard Coven sigil to take the place of Raine Whispers)
* Lilith Clawthorne (betrayed the Emperor's Coven; wanted for treason)
* Hunter (defected from the Emperor's Coven; wanted for treason)
* Andreas Whitelock
* Steve (left the Emperor's Coven)
* Covens Against the Throne members
* Several deceased witches whose petrified remains are displayed at the Conformatorium
* Many unknown witches.

## Trivia

* A "coven" refers to a group or gathering of witches that meet on a regular basis. It can also refer to a secret or affinity group of associates.
* The categorization of magic into distinct specialties, as well as the obligation to choose one, is a common trope of high-fantasy literature.
	+ One such example is the Hogwarts Houses in the *Harry Potter* universe, to which school-age witches are assigned to via a magical hat. In one instance, *The Owl House* lampoons this with the "Choosy Hat", which devours students alive once it has been placed on their head.
* The coven heads backstab each other all the time for their personal benefit.
* Prior to finding a way to remove a coven sigil, Gwendolyn Clawthorne states that she joined the beast keeping coven after Eda was cursed by Lilith. This means that it is possible to switch covens, although it is not specified how the sigil of the first chosen coven is removed.
	+ Prior to Alador inventing a device that channelled healing magic to remove coven sigils, the only means to remove them was to amputate the arm the sigil was imprinted on, as done by Raine, who detached Eda's sigil arm (it promptly disintegrated due to Eda's curse being accelerated by the draining spell), saving her from the draining spell.

1. ↑ Dana Terrace's AMA. Reddit (September 2, 2020). “Generally teens enter covens when they graduate from school (so 17/18ish). If they're extra talented, they may leave school and join a coven early.”
2. ↑ Dana Terrace's AMA. Reddit (September 2, 2020). “When a witch joins a coven they are physically unable to perform any kind of magic outside that specialty. (More generic spells like levitation for small objects may be doable, but with difficulty). They're physically and magically cut off from the rest of their magical abilities.”