Way Of The Triad

Those that specializes in wielding a versatile and deadly weapon known as the trinity gauntlet. This gauntlet combines brass knuckles for close-quarters combat, a side-mounted dagger for slashing, and a retractable rope dart for ranged attacks and utility purposes. Through disciplined training and honed martial techniques, practitioners of the Way of the Triad unleash the full potential of this extraordinary weapon.

## Gauntlet Proficiency (3rd Level)

At 3rd level, you learn to channel the unique properties of the Triad Gauntlet into your strikes, infusing them with elemental energy. Your training and attunement to the gauntlet allow you to choose one of the following elemental aspects: Fire, Lightning, or Force. This choice determines the additional effects of your unarmed strikes when using the brass knuckles or the side-mounted dagger.

1. **Fire Aspect:** *When you choose the Fire aspect, your unarmed strikes deal an additional 1d4 fire damage. Additionally, when you hit a creature with an unarmed strike, you can spend 1 ki point to ignite the target. The target takes an additional 1d4 fire damage at the start of each of its turns until it uses its action to extinguish the flames.*
2. **Lightning Aspect:** *When you choose the Lightning aspect, your unarmed strikes deal an additional 1d4 lightning damage. Additionally, when you hit a creature with an unarmed strike, you can spend 1 ki point to discharge a bolt of lightning. The target and all creatures of your choice within 10 feet of it must make a Dexterity saving throw. On a failed save, they take 1d6 lightning damage, or half as much on a successful save.*
3. **Force Aspect:** *When you choose the Force aspect, your unarmed strikes deal an additional 1d4 force damage. Additionally, when you hit a creature with an unarmed strike or rope dart, you can spend 1 ki point to push the target up to 15 feet away from you, or pull the target up to 10 feet closer to you. The target must succeed on a Strength saving throw or be moved accordingly.*

You can change the chosen elemental aspect of your Triad Strikes whenever you finish a long rest.

## Gauntlet Mastery (6th Level)

At 6th level, your relentless training and mastery over the Triad Gauntlet have granted you unparalleled control, granting you the following benefits:

* **Agile Maneuvers:** *Your agility and dexterity allow you to move through the battlefield with exceptional ease. When you are wielding the Triad Gauntlet, you gain a climbing speed and a swimming speed equal to your movement speed.*
* **Whirling Parry:** *Your mastery over the Triad Gauntlet grants you an unparalleled ability to deflect and parry incoming attacks. When you are wielding the Triad Gauntlet and you take the Dodge action, you gain a +2 bonus to your AC until the start of your next turn.*

Also, the damage from your elemental energy is increased from 1d4 to 1d6.

## Whirling Dance (11th Level)

At 11th level, your mastery over the Triad Gauntlet allows you to unleash a whirlwind of strikes, showcasing your incredible speed and precision. When you take the Attack action on your turn and make an unarmed strike using the brass knuckles or the side-mounted dagger, you can spend 2 ki points to enter a state of Whirling Dance.

While in the Whirling Dance state, you gain the following benefits:

* **Extra Attacks:** *You gain an extra attack when taking the attack action.*
* **Unending Flow:** *Whenever you land an attack using your flurry of blows bonus action, you may use your reaction to use flurry of blows again.*
* **Flowing Defense:** *Your incredible speed and agility grant you enhanced defense while in the Whirling Dance state. You gain a +2 bonus to your AC, and you have advantage on Dexterity saving throws.*

## Triad's Wrath (17th Level)

At 17th level, you have perfected the art of combining your Triad Gauntlet's versatile abilities with your exceptional martial skills. With the Triad's Wrath, you unleash a devastating super combo move that showcases your mastery over the gauntlet and overwhelms your opponents with a flurry of strikes. Your elemental energy is also improved.

* **Enhanced Strikes:** *Damage from the elemental energy is increased from 1d6 to 2d6.*

1. **Fire Aspect:** *The ignited condition caused by your unarmed strikes now deals an additional 1d6 fire damage at the start of each of the target's turns.*
2. **Lightning Aspect:** *Creatures caught within the area of effect have disadvantage on the Dexterity saving throw.*
3. **Force Aspect:** *The pushing or pulling effect caused by your unarmed strikes now increases to 20 feet, and the target has disadvantage on the Strength saving throw.*

For 10 Ki points, you can use the Traid's Wrath technique:

As an action, you can spend 15 ki points to activate Triad's Wrath. When you do so, choose a target within 60 feet of you. You extend the rope dart from your Triad Gauntlet, skillfully maneuvering it to entangle and pull the target toward you. The target must make a Strength saving throw. On a failed save, the target is pulled towards you, and you can initiate a devastating combo of attacks.

During the combo, you make a series of unarmed strikes against the target, combining strikes with the brass knuckles, slashes with the side-mounted dagger, and precision strikes with the rope dart. You can make a total of six unarmed strikes during the combo, each dealing maximum damage and utilizing your Martial Arts damage dice. Additionally, the target is considered restrained for the duration of the combo, granting you advantage on all your attacks against them.

Alternatively, you can roll for damage as normal instead of dealing max damage in the hopes to deal a reverberating wound thus doubling your damage rolled.

After completing the combo, the target is released, and they must make a Constitution saving throw. On a failed save, the target takes an additional amount of damage equal to the total damage dealt during the combo. This damage represents the overwhelming force and precision of your strikes.

Once you use this feature, you must finish a long rest before you can use it again.