recursal/Fanatic-Fandom huggingface dataset:
1.0.8.1

**Spirit Mod 1.0.8.1** fixed many bugs, added various new items and changed various features.

## Additions

* Fully implemented the Alpha Blade, the currently most powerful weapon in the Spirit Mod.
* Added the Soulless Solution, a solution which performs the opposite effect of the Spirit Solution.
* Added the Lihzahrd Spear and Lihzahrd Dagger.
* Added the Spirit Hamaxe and Drill.
* Added the Dune armor, Blizzard armor and Malevolent armor armors.

## Bug Fixes

* Nerfed the Titanium Ring.
* Nerfed the Ancient Flier.
* Nerfed Infernon's projectiles and added some dusts.
* Fixed the Infernus Skull's projectiles not doing damage.
* Changed the Hedron's projectile and made it do more damage.
* Buffed the Atlas Eye and gave it a new effect.
* Made the Shadow Slugger, Crimson Brutalist and Necro Walker drop bones
* Made the Corrupt Walker drop Rotten Chunks.
* Made Sun Elemental drop the Lihzahrd Shield and Solar Tablet Fragments.
* Made the Fiery Pendant, Cleft Horn, Energized Axe, Bloody Zombie Arm and Alpha Blade obtainable.
* Changed the sell prices of the Paleolith Shuriken, Veinstone armor, Malevolence armor, Arcane Geyser, Infernal Sword, Infernal Staff, Dusk armor, Infernal armor, Pestilent Visor, Night Sky and many more that cannot be listed due to a lack of source.
* Fixed grammar errors in the Circe's Scimitar.
* Many rarities have been corrected.
* Fixed the Hammer power of the Stellar Hamaxe.
* Reduced Scarabeus' minions' HP.
* Increased the drop rate of essences and resprited them.
* Updated all tooltips to be clear and concise.
* Made the Scarab Idol far easier to obtain.
* Resprited the Phantom Arc, Revenant, Spirit Saber, Bloom Buster, Engineering Rod, Starlight Staff, and Geode Staff.
* Gave Shadowflamers a death sound.
* Allowed the Longbowne to be crafted with Platinum Bars instead of Gold Bars.
* Reduced the knockback for minions.
* Changed the Scarab minion's AI to be different from the Crawlerock.
* Minor buffs to the Reaper armor.
* Nerfed the Soul Crusher.
* Reduced the spawnrate of Underground Spirit enemies.
* Fixed the Stellar armor's set bonus.
* Made Shooting Stars spawn after one Mechanical Boss has been defeated
Arcane Tower

The **Arcane Tower** is a structure that can be found on one of the outer sixths of the Surface layer. In the center of the structure there is a Bound Gambler sitting next to a Dynasty Chest, which contains similar loot to Surface Chests. On the ground floor of the tower is a monument that, when broken, spawns a Shadowbreak Wand and 2 Goblin Sorcerers. The tower itself is mostly made of Wood and Stone Slabs, with either color of Dynasty Shingles as the roof. The lower floor has 2 Wooden Crates, and on the upper floor there is a Goblin Statue on one side, and a placed Goblin Battle Standard on the other side, which always drops 3 Tattered Cloth when broken.

Only either an **Arcane Tower** or a Bandit Hideout can spawn on a given world, unless the Config option "Arcane Tower and Bandit Hideout Generation" is enabled.
Astralite armor

Astralite armor*
Statistics

**Astralite armor** is a craftable Pre-Hardmode armor set crafted from Astralite Shards. It takes a total of 42 Astralite Shards to craft a full suit.

It consists of an **Astralite Visor**, **Astralite Chestguard**, and **Astralite Leggings**.

The **Astralite Visor** gives 6 defense and 6% increased ranged critical strike chance; the **Astralite Chestguard** gives 9 defense, 5% increased ranged damage, and 20% chance to not consume ammo; and the **Astralite Leggings** gives 7 defense and 5% increased ranged damage, along with leaving a trail of stars as the player moves; this effect is purely visual.

A full set provides a total of 22 defense, 10% increased ranged damage, 6% increased ranged critical strike chance, and 20% chance to not consume ammo. Its set bonus provides an *unlisted* bonus of 5% increased damage resistance. Additionally, it grants the ability to create a field of energy at the cursor's position for 5 seconds by double-tapping the `▼ Down` key. The energy field boosts any ranged projectile that passes through it, increasing its damage by 15%. After the energy field dissipates, the player is afflicted with the **Cosmic Cooldown** debuff, preventing the player from deploying another energy field for its duration.

## Set

Astralite Visor*

Statistics

Astralite Chestguard*

Statistics

Astralite Leggings*

Statistics

## History

* **1.4.0.0**:
	+ Renamed from "Starplate armor" to "Astralite armor".
	+ Reworked stats and set bonus.
	+ Sprites updated.
Beholder

BeholderStatistics

Drops

* **Item (Quantity)****Rate**
* Ancient Marble Chunk (5-7)100%
* Eye of the Beholder33.33%
* Tofu Satay20%

**Beholder** is a Pre-Hardmode mini-boss that spawns in the Marble Cave mini-biome. Like many mini-bosses, it can fly through walls.

It can be detected with a Lifeform Analyzer.

## Spawn

Beholders will spawn naturally in or around a Marble Cave, after the Eater of Worlds or Brain of Cthulhu has been defeated. Only one can spawn at a time.

The quest "Ancient Gazes" requires the player to defeat one Beholder. While the quest is active, Beholders are considerably more common.

## Behavior

It will constantly fly around the player and dash forward. Upon contact, it will siphon the player's mana, draining up to 60 points, and may inflict them with the Bleeding debuff. It will also occasionally randomly teleport, becoming stationary and shooting five ricocheting fireballs at the player, which inflict the On Fire! debuff.

## History

* **1.4.3**: Now tied to the quest "Ancient Gazes".
* **1.4.0.0**:
	+ Updated visuals.
	+ Reworked into a mini-boss.
	+ Increased maximum life from 85 / **170** to 490 / **980**, damage from 22 / **44** to 33 / **66**, and defense from 14 to 15.
* **1.1.2**: Introduced.
Astral Convergence

Astral Convergence*

Statistics

The **Astral Convergence** is a craftable Pre-Hardmode magic weapon. Upon use, it rapidly fires a burst of electrical stars for up to two or three stars that can reconverge the wielder and can pierce any enemy depending on the firing speed.

Its best modifier is **Mythical**.
Ancient Apostle

Ancient ApostleStatistics

Drops

* **Item (Quantity)****Rate**
* Feather Crown16.67%
* Feather50%

The **Ancient Apostle** is a Pre-Hardmode Enemy that spawns in Space. It flies around the player and fires bursts of 3  Desert Feathers every 4 seconds.

## History

* **1.4.3**: Now immune to Poisoned, Festering Wounds, Blood Corruption, Blood Infusion, and Confused.
* **1.4.0.0**: Resprited and reworked.
* **1.0.0.0**: Introduced.
Astral Adventurer

Astral AdventurerStatistics

Drops

* **Item (Quantity)****Rate**
* Meteorite20%

The **Astral Adventurer** is a Pre-Hardmode enemy that spawns when the player is near a Meteorite. It attempts to walk to or fly around the player, firing from one of two weapons; a Flamethrower or a Rifle that fires an Exploding Bullet.

## Notes

* It alternates between walking for 4 seconds and flying for 6.
* It can choose to swap weapons every 4.17 seconds.
* Its life is not increased in Expert Mode, but its damage and knockback resistance stats are increased.

## History

* **1.4.3**:
	+ Added banner.
	+ Now immune to On Fire!
* **???**: Introduced.
1.2.2.21

**1.2.2.21** tweaked many items, added many small improvements and implemented a few items.

## Additions

* Added the Lihzahrd Automaton.
* Cacti in Spirit deserts replaced with Spirit Cactus.
* New unobtainable item to cheat in the Spirit Biome.
* Added sounds for the Illuminant Master's attacks.
* Added sounds for the Bramble Burrower.
* Added the Dark Sun's Zenith.

## Changes/Bug Fixes

* All Artifact Weapons have been buffed, specifically:
	+ Death Rot is faster, has more damage and has a higher critical strike chance. Critical hits now always trigger explosions.
	+ Solus is faster and has more damage. Tier 3 and Tier 4 are now all homing.
	+ Star Weaver Tier 1 and 2 have buffed damage. 'Burning cores' fired from the bow are now more powerful. Tier 4 Star Weaver shoots multiple Stars instead of just one upon right clicking.
	+ Shard of Thanos now has increased damage. 'Primordial Blasts' fired from the weapon now appear faster and deal more damage.
* Boss checklist support is now absolute.
* Fixed Spirit Biome in multiplayer also spawning Reach enemies.
* Lowered the Bramble Burrower's spawn rate.
* Buffed Floran armor, Grail of the Righteous, PrimeLaser, and items made from Tech Drives.
* Fixed the Famine Scepter's tooltip.
* Buffed all Folv Blades and Folv Tomes.
* All Artifact Weapons have special colored text that notes the fact that they are an Artifact weapon.
* Duskrise Bow now shoots arrows in a spread instead of in quick succession.
* Ancient Guidance fires Lightning Bolts instead of a Lightning Orb.
* Buffed Frenzy Virus debuff.
* Nerfed Flesh Golems.
* Nerfed Flesh Hound spawn rates.
* Oasis Blade crafted with different Essences.
1.4.0.4

**1.4.0.4** fixed many bugs, added the Shadowmoor and re-added the Bramble Tooth.

## Additions

* Added Shadowmoor.
* Re-added Bramble Tooth.

## Changes

* The Mystic Moon now has a boss checklist entry.
* The Coiled Rod now targets a specific area when right clicked.
* Asteroid Blocks can now be extractinated for ores and gems.
* Updated sprites for the Decrepit Idol, Scarab Idol, Candy (item), Chocolate, Health Candy, Lollipop, Mana Candy, Taffy, Apple, Golden Candy and Mystery Candy.

## Bug Fixes

* Fixed Starplate Voyager despawning in multiplayer after one player dies.
* Fixed Fluorescent Plants and Fluorescent Candles not being able to be placed on tables and other solid surfaces.
* Fixed Bound Bandit not transforming into the correct npc when freed.
* Fixed active summons taking up minion slots.
* Fixed Gore Magala Plate rarity.
* Fixed a texture issue with the Freeman Hazard suit.
* Fixed a typo in Gambler Dialogue.
* Fixed Mango Jellies targetting Etherian Portals.
* Fixed Headsplitter functioning like an axe.
* Fixed Hollow Nail having a recipe.
* Fixed Geode Helmet granting stat bonuses.
* Fixed tall Briar Grass growing on Briar Grass.

## Removals

* Removed the Dusk Carbine.
* Removed the ash storm effect.
1.3.0.52

The **1.3.0.52 Update** was a hotfix update added on the 9th of August, 2017.

## Changes/Fixes

* Fixed the ever present typos.
* Made geodes drop less frequently
* Made mana shards craftable with Shadow Scales as well.
* Fixed Atlas treasure bag yielding a smaller minimum of Arcane Geysers.
* Fixed up the recipe of the Pathogen Ward.
* Fixed the Sparkburst using ammo and not having magic projectiles.
Amethyst Bow

Amethyst Bow*

Statistics

Projectile created**Amethyst Arrow**
The **Amethyst Bow** is a craftable Pre-Hardmode bow. It will convert Wooden Arrows into amethyst arrows which have an increased critical strike chance. Further the amethyst bow is one of six gem bows added by the Spirit Mod. It is used to craft the Bow of Ornaments.

Its best modifier is **Unreal**.
1.1.1.5

**1.1.1.5** served to fix issues and add a couple of things.

## Additions

* Added the Antlion Rider.
* Added the Fel Demon and Waking Nightmare.
* Added the Mime Mask.

## Changes/Bug Fixes

* Fixed an issue regarding the Chitin Spear's sell price.
* Fixed an issue where the Spirit armor would make you invincible.
* Made the Lost Mime rarer and stronger.
* Fixed an issue causing Atlas to despawn and also resprited him.
* Buffed Scarabeus' speed and made it destroy Platforms.
Apostle armor

Apostle armor*
Statistics

**Apostle armor** is a Pre-Hardmode armor set that has a chance to be dropped by the Ancient Avian. Each piece has a 1/2 (50%) chance of dropping.

It consists of an **Apostle's Headdress** and **Apostle's Garb**.

The **Apostle's Headdress** gives 3 defense and 7% increased magic and ranged critical strike chance; and the **Apostle's Garb** gives 5 defense, 7% increased magic and ranged damage, and 10% increased movement speed.

A full set provides a total of 8 defense, 7% increased magic and ranged damage, 7% increased magic and ranged critical strike chance, and 10% increased movement speed. Its set bonus provides the double-jump effect from Cloud in a Bottle, as well as a 10% chance upon dealing damage with any magic or ranged weapon to spawn a feather that damages enemies. Any chest-slot equipment can be worn without affecting the set bonus.

## Set

Apostle's Headdress*

Statistics

Apostle's Garb*

Statistics

## Notes

* The double jump granted by the set bonus is the same one from the Cloud in a Bottle, and will not stack with it.

## History

* **1.4.0.0**:
	+ Renamed from "Talon armor" to "Apostle armor".
	+ Reworked stats and set bonus.
	+ Can no longer be crafted.
	+ Sprites updated.
* **1.0.5**: Can now be crafted.
* **1.0**: Introduced.
Bag O' Bait

Bag O' Bait*

Statistics

The **Bag O' Bait** is a Pre-Hardmode mount rarely dropped by the Crocosaur. It slowly builds up speed while running along the ground, up to a maximum speed of 46 mph. It has a maximum jump height of 5 blocks, but is unable to double jump, even with double jump accessories equipped.

If the player is standing still and an enemy is within 5 blocks, the Crocosaur can choose to deal a 30 damage chomp attack to them.

## Trivia

* The mount is a reference to the Crocodile Mount seen in the Castle Crashers game.

## History

* **1.4.0.0**: Introduced.
1.4.3.1

The **1.4.3.1** update was the first hotfix to the Seafarer Update.

#### Quests

* Non-breaking; if you want to try the new Forsaken Relics quest, you will have to make a new world

### Bugfixes

#### Quests

* Fixed Quest system persisting if you are to enter a world with it unlocked, exit, generate a new world and play
* Fixed NPC quest queue system from only getting the first saved quest

## Hotfix 1.3 - June 26th, 2022

### Changes

#### Quests

* Completely changed the Forsaken Relics quest

### Bugfixes

#### Events

* Fixed blood moon failing opacity on ocean water

#### NPCs

* The Darkfeather Mage now can spawn before the evil boss has been downed

#### Items

* Fixed improper item display on The Beginner's Guide to Weaponry

#### Miscellaneous

* Updated the mod's version number to 1.4.3.1
* Fixed duplicate key on PoolModsCount
* Reimplemented Boffin's underwater slope drawing fix
Ancient Avian

*For strategies on defeating **Ancient Avian**, see Guide:Ancient Avian strategies.*
Ancient AvianStatistics

* **Item (Quantity)****Rate**
* One of the following 5 items will be dropped
* Talon Blade20%
* Talonginus20%
* Soaring Scapula20%
* Talon's Fury20%
* Skeletalon Staff20%
* One of the following 2 items will be dropped
* Apostle's Headdress50%
* Apostle's Garb50%
* Ancient Avian Mask14.29%
* Ancient Avian Trophy10%
* Treasure Bag(Ancient Avian)
• Avian Hook**100%**

The **Ancient Avian** is a Pre-Hardmode boss. It is intended to be fought alongside the Queen Bee.

While the Avian is alive, its exclusive Music will play.

## Spawn

The Ancient Avian does not spawn on its own, and requires the player to summon it with a Feather Crown in **Space.** Alternatively, it can be summoned by breaking an Avian Egg that spawns on Avian Islands.

## Behavior

The Ancient Avian flies around the player, shooting clusters of bone feathers and a series of arcane waves. It also stops moving to create a windstorm and rain energy comets from the sky. The Avian also creates a pattern of silver tornados that buffet players upward. In Expert Mode, the Avian fires exploding feathers alongside bone feathers, and inflicts Mighty Wind during its windstorm.

### Attacks

* The Avian flies around the player, shooting two clusters of Bone Feathers in a cone in their direction.
* The Avian closes in on the player, firing a series of blue Arcane Waves in their direction.
* The Avian stops moving, and generates a windstorm. During this windstorm, red Energy Comets rain from the sky in a wide radius. These comets ignore tiles.
* After the Windstorm, the Avian marks 3 areas near the player with fountains of silver dust. These fountains erupt into large, stationary silver Gustnadoes that launch any struck players upward.
* When below 1,000 life, the Avian's red Energy Comets fire from the side of the screen instead of the sky. The side that the comets originate from is based on the direction of the wind.
* When below 1,000 life, the Avian will summon 5 Gustnadoes instead of 3.

**In Expert Mode**

* Windstorms inflict Mighty Wind based on the direction of the wind.
* At 60% life, the windstorm visual effect becomes permanent for the duration of the fight. This effect is only cosmetic unless the windstorm phase is occuring.
* At 60% life, Energy Comets constantly rain from the sky at irregular intervals and a wide radius.

## History

* **1.4.3**: Now immune to Poisoned, Venom, Blood Corruption, Blood Infusion, and Festering Wounds.
* **1.4.0.0**:
	+ Boss encounter reworked with new visuals, an updated sprite, and an updated AI
	+ Renamed from Ancient Flier to Ancient Avian.
	+ Changed life from 2,800 / **5,600** to 3,100 / **4,960**
	+ Now drops Soaring Scapula, Talon Blade, and Talon's Fury.
* **1.0**: Introduced.
1.1.3

**1.1.3** changed a handful of things and implemented a new Town NPC and all of his items.

## Additions

* Added many new features to the Reach.
* Expanded The Tide into Hardmode.
* Overhauled the Rogue.
* Added the Adventurer and all of his content.

## Changes/Bug Fixes

* Nerfed the knockback resistance and spawn rates on Reach enemies.
* Fixed the Starcharger not dropping from normal mode Starplate Raider.
* Fixed Cogworkers and Cog Spiders spawning near houses.
* Buffed Atlas' weapons with special projectiles.
* Toned down the lighting on Spirit Ice.
* Gave the Essence Distorter a rarity and made it drop when broken.
* Fixed a sprite issue with the Spirit Headgear.
* Made Broken Hero Staves drop Post-Mechanical Bosses only.
* Fixed the Spirit Potion buff not causing Spectre bolts to spawn on getting hurt.
* Nerfed Diseased Bats, Diseased Slimes, and Cavern Crawlers.
* Nerfed the Bismite Bow and Clatter Bow.
* Lowered the Spawn Rate of Gluttonous Devourers.
* Made the Hedron Staff penetrate multiple enemies before exploding.
* Lowered the Ancient Flier's projectile fire rate.
* The Reach now has its own custom music.
* Gave the Clatterbone armor bonus a message upon activating.
* Buffed Soul Burn.
* Gave items crafted from Geode a more unique theme, and made the armor a multi-class armor.
* Changed the effect of the Possessed Blade.
* Changed the Shadowspirit armor and Stone of Spirits Past's effects.
* Made the Spaz Lung inflict Cursed Inferno.
* Gave the R'lyheian a map icon.
* Rogue armor is now sold by the Rogue as apposed to being crafted.
* Fixed the Bloodfire Axe's crazy axe power.
* Fixed a few small grammar and spelling issues.
* Mini bosses can only spawn once at a time.
* Streamlined progression of items from Pre-Hardmode to Hardmode.
* Made most throwing weapons have a chance to be picked up
Ace of Hearts

Ace of Hearts*

Statistics

The **Ace of Hearts** is a Pre-Hardmode accessory sold by the Gambler on days before  Third Quarter and  Waning Crescent nights. When equipped, it will cause enemies to drop Hearts when killed from critical hits.

## History

* **1.4.3**: Now used to craft Four of a Kind.
* **1.4.0.0**: Introduced.
Arcane Codex- Repulsion Zone

Arcane Codex- Repulsion Zone*

Statistics

The **Arcane Codex- Repulsion Zone** is one of six codexes, which are items that can aid the player in fights or general exploration. Using the Arcane Codex- Repulsion Zone will summon a 9x9 zone centered on the cursor position.

This Zone acts as an invisible wall for hostile NPCs blocking them from passing through, sustaining approximately 28 hits from enemies before breaking. The player can cancel out the Zone by right-clicking on the buff or by waiting 2 minutes.

Do note that the Arcane Codex- Repulsion Zone requires a sentry slot to work and that the player is able to summon multiple Zones at once.

## Notes

* The Arcane Codex- Repulsion Zone, along with all other Codexes, cannot receive Modifiers.
* Only one Zone can be summoned by each player at a time. When a new one is summoned, the old one disappears.
1.0.3

**1.03** was the second Spirit Mod hotfix, fixing multiple issues.

## Changes/Bug Fixes

* Made Crimslimers spawn only in Hardmode.
* Fixed Scarabeus not despawning correctly.
* Fixed arrows and bullets not being used as ammo.
* Fixed Floran armor greatly reducing magic damage.
* Bloodshot now inflicts Blood Corruption.
* Buffed Eternity.
* Fixed Starlight Bow.
* Buffed Crimbine.
* Nerfed Bismite Sword.
* Fixed Floran Saber.
* Nerfed Bone Harpies.
* Fixed an issue where Spirit monsters would not spawn in multiplayer.
* Made Lunar Pillar spawns override Spirit Biome spawns.
* Made Ghoul Fire weapons inflict Fel Brand.
* Reduced the volume of the Overseer's music.
* Fixed issues to do with the Terravore.
* Made Treasure Bags able to be opened in non-expert worlds.
* Reduced the amount of Old Leather is required to craft Leather armor.
* Buffed Old Leather spawn.
* Fixed the Probe Staff.
* Made the Silk armor able to be crafted with Platinum Bars.
* Fixed strange tooltips on some weapons.
* Fixed Atlas despawning during the day.
* Buffed the Atlas Eye's selling price.
* Nerfed the Shadow Slugger.
* Buffed the Spirit Skull.
1.2.2.19

**1.2.2.19** tweaked and adjusted a few things, along with fixing a handful of bugs.

## Changes/Bug Fixes

* Buffed expert drop rates of Artifact Weapon Materials.
* Buffed all Artifact Weapons.
* Made the Heart of the Moon now grant the 'Will of the Celestials' buff.
* Fixed a bug where the Winter's Bauble would not grant 30% damage reduction when under half health.
* Fixed an issue where the R'lyehian would fly off screen and despawn.
* Fixed an issue with the Kakamoran Windglider’s animation.
* Made the Spirit Solution cost less to compensate for the speed of which it is consumed.
* Made Primordial Magic more common.
* Made Reach Chests, Reach Grass, and Skulls on a Stick drop a placeable item.
* Fixed a bug where Spirit Solution would not affect mossy blocks.
1.2

The **1.2 Update** was the second major content update. It included a new town NPC, many new armor sets, a few new donator items, many new items and a huge number of bug fixes and changes.

## Additions

* Added Boss Masks.
* Added Reach Chests and all of its loot.
* Added many new armor sets, namely:
	+ The Acid, Depth Walker's, Frigid, Marble, Granite and Bloodfire armors.
* Added the Lunatic and all of his items.
* Added a new progression set for swords, from the Starblade to the Soul Star.
* Added numerous enemies to Spirit Deserts and Spirit Snow biomes.
* Added a new sword progression, from the Sanctified Stabber to Gaea's Wrath.
* Added the Eater Staff and Creeper Wand staves.
* Added the Holy Burst, True Holy Burst, True Shadow Shot, True Crimbine and Terravolver.
* Added many accessories which cannot be listed due to a lack of source.
* Added the Brimstone Blaze.
* Added 2 new Underground Spirit enemies.
* Added Nether Crystals and the Nether Wings.
* Added the Frostfire Necklace and Briar Heart.
* Added the Lihzahrd Wand and Dungeon Soul Staff.

## Changes/Bug Fixes

* Overhauled Infernon's drops, sprites and armor.
* Buffed the Dusking and Illuminant Master, who now have new attacks at low health.
* Redid the Illuminant Master's drops.
* Increased the velocity of the Hero's Bow.
* Gave all Mimics Keys to use with a chest to spawn them.
* Fixed Martian Scientist not spawning with Martian madness.
* Nerfed Reach enemies and added new Hardmode enemies to the Reach.
* Reduced the spawn rates in the Spirit Biome, and made them not spawn near Town NPCs.
* Buffed Dusking's weapons and give them special effects.
* Buffed and nerfed multiple items, including the Distortion Sting, The Mako, Veinstone armor, Astral Map and Bone King's Wings.
* Reduced materials needed for the Stone Fist.
* Gave the Reach some unique foliage.
* Fixed multiple Tenderizers dropping from one enemy.
* Reduced the drop rate of the Mystic.
* Buffed the Starplate Raider.
Blade of Noah

Blade of Noah*

Statistics

**Blades of Noah** were consumable Hardmode ranged weapons that were sold by the Bandit after the Wall of Flesh was defeated. They moved in an arc-styled fashion and pierced through enemies five times before dissipating.

They had a 25% chance of being retrievable upon hitting a tile.

## Trivia

* Noah is a figure in Abrahamic religions, believed to have built an ark to save his family and members of each species of animal from the Great Flood.

## History

* **1.4.3**: Removed.
* **1.3.3.2**: Introduced.
Ancient Diver set

Ancient Diver set*
Statistics

The **Ancient Diver set** is a Pre-Hardmode vanity set that consists of the **Ancient Diver's Helmet**, **Ancient Diver's Plate**, and **Ancient Diver's Pants**. The full set can be obtained by completing the quest "Strange Seas". Additionally, each piece has a 1/120 (0.83%) chance to be dropped by a Bloatfish, or a 1/195 (0.51%) chance to be dropped by a Diver Zombie. Each piece can also be found with a 1/42 (2.38%) chance from Packing Crates, a 1/920 (0.11%) chance from Platinum Strongboxes, a 1/2,300 (0.04%) chance from Gold Coffers, a 1/4,600 (0.02%) chance from Silver Lockboxes, or a 1/11,500 (0.01%) chance from Copper Chests.

## Set

Ancient Diver's Helmet*

Statistics

Ancient Diver's Plate*

Statistics

Ancient Diver's Pants*

Statistics

## History

* **1.4.3**:
	+ Now given as a reward for completing the quest "Strange Seas".
	+ Can now be obtained from Diver Zombies, Platinum Strongboxes, Gold Coffers, Silver Lockboxes, and Copper Chests.
* **1.4.0.0**:
	+ Renamed from "Diver armor" to "Ancient Diver set".
	+ Reworked into a vanity set.
	+ Sprites updated.
* **1.1.2**: Reworked entire set:
	+ Now made with Black Pearl Fragments instead of Sea Shells.
	+ Renamed from "Ocean armor" to "Diver armor".
	+ Reworked stats and set bonus.
	+ Sprites updated.
* **1.0**: Introduced.
1.3.3.2

**Spirit Mod 1.3.3.2** served to bring the mod to tModLoader v0.9.2.1, fix some bugs, and add some donator items.

## Changes/Bug Fixes

* Fixed a knockback bug causing only swung weapons to produce knockback.
* Fixed some music not playing when it's supposed to.
* Fixed the Tide capping at 80% completion.
* Edited some messages regarding the Tide (spawning message, completion message).
* Prevented the Black Pearl from spamming the chat with messages when used away from the Ocean.
* Some small spelling and grammar fixes.
* The Jabberwocky NPC in the Blue Moon is now a normal mob, and is no longer a mini-boss.
HyperParasite Wiki/Top section

Welcome to the Official  Wiki
the *HyperParasite* guide written and maintained by the players.
We are currently maintaining 674 pages (84 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About HyperParasite

HyperParasite is a relentless rogue-lite SHMUP adventure developed by Troglobytes Games. It will be released on Steam, Microsoft Xbox One, Sony PlayStation 4, and Nintendo Switch on 3 April 2020.

It's the 80's all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.

With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one's invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what's left of their souls and wreaking unfathomable havoc.

And it's spreading. With a vengeance.

Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralyzed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That's for them to worry about. For you are the enemy.

You are the organism with a mission. You are... HyperParasite.

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About the GameCharactersEnemiesLevelsGameplay
Ancient Specter

Ancient SpecterStatistics

Drops

* **Item (Quantity)****Rate**
* Ethereal Ember33.33%

The **Ancient Specter** is a Hardmode enemy that spawns in the 3rd layer of the Spirit Underground. It attacks by floating towards the player through walls and firing fast-moving Soul Scythes at them.

## History

* **1.4.3**: No longer drops Spirit Sickle.
* **1.4.1.2**: Now drops Ethereal Ember.
* **1.4.0.0**: Now spawns in the 3rd layer of the Spirit Underground.
* **1.2.2.24**: Now drops Spirit Crystals.
* **1.0.0.0**: Introduced.
Character skills

The following is a list of character skills in the game Settlements. There are over 60 currently in the game.

This list is incomplete at present, and more skills are still being added during alpha development.

## List of character skills

* Archery
* Armourer
* Assassin
* Baking
* Beastmastery
* Blacksmith
* Blademaster
* Chemist
* Climbing
* Combat Medic
* Construction
* Craftsman
* Dodge
* Electronics
* Engineering
* Farmer
* Fletching
* Gunslinger
* Gunsmithing
* Heavy Armour
* House Design
* Hunting
* Jeweller
* Lancer
* Leadership
* Light Armour
* Logistics
* Lumberjack
* Marksman
* Martial Arts
* Melee
* Mining
* Paramedic
* Pet Breeding
* Pet Healing
* Research
* Scholar
* Scientist
* Scouting
* Search
* Shields
* Smash
* Smelting
* Swimming
* Sunder
* Stonecutting
* Tailor
* Unarmed
* WarMachines
* Warrior
* Weaponsmith
Aurora Saddle

Aurora Saddle*

Statistics

The **Aurora Saddle** is a Hardmode mount that is obtained by giving a Aurora Stag an Ice Berry. It slowly builds up speed up to a maximum speed of 46 mph and has a maximum jump height of 18 blocks, but this can be increased with double jump accessories.

## History

* **1.4.3**: Introduced.
Adorned Bow

Adorned Bow*

Statistics

Projectile created**Adorned Arrow**

The **Adorned Bow** is a Pre-Hardmode Bow that can be dropped by Scarabeus. It turns wooden arrows into adorned arrows that can be charged up by holding left click. The more it is charged up, the more damage the bow will do. It pierces once without being full charged, and pierces three times when full charged.

Its best modifier is **Unreal**.

## History

* **1.4.0.0**:
	+ Renamed from "Ornate Bow" to "Adorned Bow".
	+ Item reworked.
	+ Sprite updated.
* **1.0.0.0**: Introduced.
Bismite armor

Bismite armor*
Statistics

**Bismite armor** is a craftable Pre-Hardmode armor set crafted from Bismite Crystals. It takes a total of 23 Bismite Crystals to craft a full suit.

It consists of a **Bismite Helmet**, **Bismite Chestplate**, and **Bismite Leggings**.

The **Bismite Helmet** gives 3 defense and 4% increased movement speed; the **Bismite Chestplate** gives 3 defense and 4% increased damage and critical strike chance; and the **Bismite Leggings** gives 2 defense and 6% increased movement speed.

A full set provides a total of 8 defense, 4% increased damage and critical strike chance, and 10% increased movement speed. Its set bonus grants the player Virulence; after 10 seconds to fully charge, and striking an enemy after creates a toxic explosion, dealing a base of 25 damage and inflicting the Poisoned debuff. If the player takes damage at any time, however, then they release a weaker explosion that only deals a base of 15 damage. In both cases, the player is inflicted with the **Virulent Suppression** debuff. preventing any Virulence from building up or being released for 2 seconds.

## Set

Bismite Helmet*

Statistics

Bismite Chestplate*

Statistics

Bismite Leggings*

Statistics

## Notes

* Although the Chestplate requires the greatest amount of Bismite Crystals, the Helmet sells for more coins.

## History

* **1.4.0.0**:
	+ Reworked stats and set bonus.
	+ Sprites updated.
* **1.0**: Introduced.
Arcbolter

Arcbolter*

Statistics

The **Arcbolter** is a Pre-Hardmode summon weapon that fires an inaccurate gravity-affected electrical bolt in an arc. Summoned minions will target enemies in their line of sight that have been hit by the Arcbolter (the effect is similar to pressing `⚷ Open / Activate` with a minion summoning item) and will deal an additional 4 damage to those enemies. Additionally, hit enemies have a chance to generate links of static electricity between each other when struck by minions. Unlike the other projectile summon weapons available, the Arcbolter does not use any mana, making it an ideal weapon for early-game summoners who do not wish to use mana potions.

Its best Modifier is **Godly**. While it deals summon damage and therefore cannot deal critical hits, both the **Ruthless** and **Godly** modifiers increase its damage by 17%, with the **Godly** modifier offering an additional 15% increase in knockback.

The Arcbolter has a 3.7% chance to appear as a bonus drop from Moonlight Preservers during the Jelly Deluge event.

## Notes

* The method of obtaining the Arcbolter is the exact same as receiving ores or torches from slimes through bonus drops.
* Similarly to the Nature's Grasp, the Arcbolter functions like a Whip from Journey's End.
Acid Crawler

Acid CrawlerStatistics

Drops

* **Item (Quantity)****Rate**
* Corrosive Acid100%

**Acid Crawler** was a Hardmode enemy found in the Cavern layer. It behaved similarly to a Slime, as it jumped at the player and inflicted the Poisoned debuff on contact.

## History

* **1.4.3**: Removed.
* **1.4.0.0**: Now has a 100% chance of dropping Corrosive Acid.
* **1.0.0.0**: Introduced.
Alpha Blade

Alpha Blade*

Statistics

Projectile created**Pestilent Shard****Essence of Nebula*****Essence of Vortex******Essence of Vortex******Essence of Sol******Essence of Stardust******Solar boom***
**The Alpha Blade** was a craftable Hardmode post-Moon Lord broadsword made from the Soul Star, 10 Luminite Bars and 4 of each Lunar Fragments. Upon swing, it would release a blue ricochet orb, a purple exploding orb, a yellow tile-passing orb, and a slow, high damaging orb.

Its best modifier is **Legendary**.

## History

* **1.4.3**: Removed.
* **1.0.8.1**: Made obtainable.
* **1.0.0.0**: Introduced.
Armor

The Spirit Mod adds 41 new **Armor Sets** that find places throughout game progression to add flavor to gameplay, provide new options and increase the variety for different playstyles. Many interesting and unique set bonuses also complement the additions, granting exciting new effects over boosted stats.

## Miscellaneous

The following armors are standalone, individual pieces of armor that do not belong to any particular set.

* +1 max minions
* +8% magic critical strike chance
* Can be used as a weapon.
* +4% critical strike chance
* Provides a special set bonus with any magic robes
* +8% magic damage
Autonaut set

Autonaut set*
Statistics

The **Autonaut set** is a Pre-Hardmode vanity set that consists of the **Autonaut's Headgear**, **Autonaut's Chestplate**, and **Autonaut's Leggings**. Each piece has a 1/3 (33.33%) chance of being dropped by the Mechromancer.

## Set

Autonaut's Headgear*

Statistics

Autonaut's Chestplate*

Statistics

Autonaut's Leggings*

Statistics

## History

* **1.4.0.0**:
	+ Renamed from "Coil armor" to "Autonaut set".
	+ Reworked into a vanity set.
	+ Sprites updated.
* **1.0**: Introduced.
1.1.1

**Spirit Mod 1.1.1** was a huge update and served to introduce a new biome, multiple new armor sets, over 50 new items and many new enemies.

## Additons

* Added the Briar and all of its contents.
* Added the Bismite Cutter, Bismite Staff and Bismite Pike.
* Added the Clatter Spear, Clatterbone Longsword and Clattering Mace.
* Added the Floran Pickaxe, Floran Hamaxe and Floran Staff.
* Added the Chitin Pickaxe, Chitin Hammer, Chitin Axe and Chitin Spear.
* Added the Coil Blaster, Coil Pistol, Coil Mine Staff and Coiled Blade.
* Added the Eel Tail.
* Added the Infernal Rock and all of the items it is an ingredient for.
* Added the Alien and its drop, the Toxic Extract.
* Added the Chaos Crystal.
* Added The Tenderizer and The Slugger.
* Added The Mako, The Cookiecutter and The Thresher.

## Changes/Bug Fixes

* Decreased the Mechromancer's health.
* Fixed the Martian Scientist not working in multiplayer.
* Made the Martian Scientist sell a new unknown item.
* Fixed most bugs regarding Atlas in multiplayer.
* Made Scarabeus more aggressive.
* Nerfed the Overgrowth Staff.
* Fixed an issue with the Miniflayer Staff's projectile.
* Flesh Golems now drop the Flesh Render.
* Fixed a bug causing multiple Ancient Fliers to spawn.
* Made Harpies drop Talons to prevent farming during Ancient Flier fights.
* Fixed a defense lowering issue with the Bone Charm.
* Fixed the Hungry Staff's string not showing up.
* All guns are now held correctly in the player's arm, instead of by the last pixel on the sprite.
* Gave the Hedron a new projectile to prevent multiplayer issues.
* Resprited the Runic armor.
* Bone Harpies spawned by Ancient Flier cannot drop Jewel Crowns anymore.
* Fixed the Spirit Body Armor making players invincible.
* Turned the Flesh Golem into a real mini boss.
* Severely nerfed the Mechromancer.
* Revamped many different item tiers, namely:
	+ All Bismite Crystal Weapons have been nerfed and now occasionally inflict Poison and have a new dust effect.
	+ Renamed the Ocean armor to the Diver's armor, buffed and resprited the Diver's armor and gave it the unique ability to provide water breathing.
	+ Hardened Carapaces are now obtained after defeating the Eye of Cthulhu. Clatterbone armor now provides 14 defense and the leggings now provide melee speed instead of movement speed. Renamed the Reflex Bow to the Clatter Bow.
	+ Reduced the defense of the Floran armor, as well as the maximum mana it grants. All Floran weapons 'snare enemies in vines', reducing their movement speed. All Floran weapons now possess their own illuminating dust effect.
	+ Bloodfire has been moved to Post-Eye of Cthulhu and have been buffed accordingly. Renamed the Butcher to the Flesh Render.
	+ Weapons crafted from Tech Drives now inflict On Fire! and posses a unique dust effect.
	+ All items dropped by Atlas have been buffed and inflict Unstable Affliction.
1.2.2.24

The **1.2.2.24 Update** was a large update released on the 6th of July, 2017. The update added 12 items, lots of bug fixes and some balance fixes.

## Additions

* Added the Starburn Potion, Runescribe Potion, Soulguard Potion, Steadfast Potion, Toxin Potion and Jump Potion.
* Added the Ethereal Ember.
* Added the Spirit Crystal.
* Added the Spirit Crystal armor.
* Added the Soulbloom and Soulbloom Seeds.

## Changes/Fixes

* Buffed the Bismite Pickaxe.
* Fixed mod conflictions with the Calamity Mod's bosses.
* Fixed broken projectiles.
* Fixed buff potion buffs lacking the ability to be cancelled.
* All bars and crates are now placeable.
* Renovated Duskwood.
* Fixed the Shadowspirit armor's set bonus completely nullifying piercing.
* Fixed the Spirit armor's set bonus not working.
* Made the Cragbound Staff a pure sentry.
* Made Atlas drop the right kind of potions.
* Gave Artifact Accessories that special colored text.
* Buffed Possessed armor.
* Changed how Necromancers spawned with the Death Winds.
* Made the Creeping Shuriken more accurate.
* Buffed the Earthshatter bow.
* Changed a few drop chances and buff tooltips.
* Fixed the Medusa Shield's crafting recipe.
Assassin's Magazine

Assassin's Magazine*

Statistics

The **Assassin's Magazine** is a Pre-Hardmode Accessory purchased from the Bandit. When equipped, it allows the player to double tap up to swap ammo types by pressing `▲ Up` or `▼ Down`.

## History

* **1.4.0.0**:
	+ Reworked.
	+ No longer used in crafting Beacon of the Assassin.
	+ Sprite updated.
* **1.3**: Introduced.
Astral Clock

Statistics

The **Astral Clock** is a Hardmode tool that is dropped by some Mystic Moon enemies. When cast, a clock will be created around the player which will move a short distance very slowly. Said clock will inflict the Stopped debuff, freezing enemies in place. It has a 60-second cooldown, preventing you from activating again during this time.

## History

* **1.4.0.0**:
	+ Resprited.
	+ Changed from an magic weapon into a tool.
	+ Now has a 60-second cooldown.
	+ Decrease use time from 100 to 30.
* **1.3.1**: Introduced.
Arcane Codex- Healing Zone

Arcane Codex- Healing Zone*

Statistics

The **Arcane Codex- Healing Zone** is one of six codex's which aid the player in their fights or general exploration. Using the Arcane Codex- Healing Zone will summon a 9x9 area centered at the cursor position (so it goes 4 tiles in every direction from where its "core" is summoned).

This zone specifically greatly increases health regeneration when standing inside of the zone, this buff will carry on for 5 seconds after the player leaves the zone. The player can cancel out the Zone by right-clicking on the buff or after waiting 2 minutes.

Do note that the Arcane Codex- Healing Zone requires a sentry slot to work and that the player is able to summon multiple Zones at once.

## Notes

* The Arcane Codex- Healing Zone along with all other Zones cannot receive Modifiers.
* You can summon multiple zones at once, even from the same type (except for the Arcane Codex- Repulsion Zone).
* No matter what combination of sentry increasing armor or accessories the player wears, zones cannot exceed the max. limit of 5 zones summoned at once.
Atlas

AtlasStatistics

* **Item (Quantity)****Rate**
* Arcane Geyser (32-43)100%
* One of the following 5 items will always be dropped
* The Mountain20%
* Earthshatter20%
* Quake Fist20%
* Cragbound Staff20%
* Titanbound Bulwark20%
* Greater Healing Potion (5-15)100%
* Atlas Mask14.29%
* Atlas Trophy10%
* Treasure Bag(Atlas)

>  Atlas Eye
>
>

**100%**

**Atlas** is a Hardmode boss. It is intended to be fought after Golem, and before the Lunatic Cultist. However, the encounter is entirely optional and does not prevent the player from progressing.

While Atlas is alive, its exclusive Music will play.

## Spawn

Atlas does not spawn on its own, and requires the player to summon it with the Stone Fist. It can be summoned anywhere, at any time.

## Behavior

Atlas is a relatively slow boss, who lets its arms do most of the physical attacking. Atlas' arms cannot be damaged. Upon being summoned, the sky will immediately turn a fully opaque gray, and a message will appear in the chat: "The earth is trembling". Atlas spawns far above the player, drops down an arm as a surprise and shakes the screen which is completely visual, and then floats down to the player's level, beginning the fight. It fires out Prismatic Bolts, among many other projectiles.

### Attacks

* Atlas swings its arms at the player, attempting to deal damage.
* Atlas fires bursts of 6-7  Prismatic Bolts at the player.
* At 75% health, Atlas summons a ring of 5 Cobbled Eyes that rotate in a circle near itself, which fire  Miracle Beams alongside the Prismatic Bolts. Its arms swing farther and faster.
* At 50% health, Atlas summons a ring of 10 Cobbled Eyes in a slightly further proximity from itself more. Miracle Beams are fired from them much more often, and its arms swing even faster and farther.
* At 25% health, Atlas summons a ring of 41 Cobbled Eyes much farther away from itself, these ones moving significantly faster than the others.
* At 10% health in Expert Mode, Atlas fires Prismatic Bolts twice as fast.

## Notes

* Atlas's defense increases linearly from 48 to 83 as its health gets lower.
* Atlas does not drop any money in Normal Mode, but the Treasure Bag always drops between 7 and 11 Gold Coins.
* During the fight, all players are inflicted with the Unstable Affliction debuff, which decreases movement speed by 10%.

## History

* **1.4.3**: Now immune to Venom, Poisoned, Confused, Festering Wounds, Blood Coruption, and Blood Infusion.
* **1.4.0.0**:
	+ Increased defense from 38 to 48.
	+ Decreased Expert damage from **165** to **129**.
	+ Changed Expert life from **94,095** to **69,700**.
	+ Resprited.
* **1.0**: Introduced.
1.0.1

**1.0.1** was the first Spirit Mod hotfix, fixing several issues and adjusting the balance of certain items and enemies.

## Changes/Bug Fixes

* Fixed an issue where the Geode Bow was not recognized as a bow.
* Nerfed the Antlion Assassin's amount of money dropped and spawn rate.
* Buffed and fixed the Bismite Bow.
* Made Floran Ore require at least a Silver Pickaxe to mine.
* Buffed the Fiery Lash (formerly named Hell's Gaze).
* Buffed the Atlas Eye.
* Fixed an issue where the Spirit Solution would not convert the Crimson and Corruption to the Spirit Biome.
* Made any mechanical boss spawn Spirit Biome. (formerly only Skeletron Prime spawned the biome).
* Nerfed the knockback caused by Diseased Bats and Diseased Slimes.
* Fixed the Scarab Charm's sprite.
* Made the Sharkron a Hardmode enemy.
* Fixed an issue regarding the Gastropod Minion's buff.
* Buffed the Overseer's Captive Spirits.
* Made Scarabs drop no money.
* Made Scarabeus drop less money.
* Buffed the spawnrates of enemies that drop Bismite Crystals and Hardened Carapaces.
* Fixed an issue regarding the Destroyer Blueprint, Twins Blueprint and Skeletron Prime Blueprint.
Arterial Grasper

Arterial GrasperStatistics

Drops

* **Item (Quantity)****Rate**
* Vertebrae33.33%
* Aching Heart3.03%
* Meatballs6.25%

The **Arterial Grasper** is a Pre-Hardmode enemy that spawns in the Underground Crimson. The Arterial Grasper is completely stationary, and hooks on to nearby tiles using chains of flesh. It releases groups of 5 slow-moving Blood Clumps in random directions if players are nearby.

## Notes

* The player can be alerted to the presence of a Grasper by listening for a heartbeat sound when within the Underground Crimson.
* Arterial Graspers always fire once every 3 seconds as long as there is a player within 35 blocks, the same range as the heartbeat sound effect plays.

## History

* **1.4.3**:
	+ Multiple can spawn at a time.
	+ Life increased from 110 / **220** to 150 / **250**.
	+ Now immune to Confused.
* **1.4.0.0**: Introduced.
1.3.3.0

**Spirit Mod 1.3.3.0** served to rework and add multiple new glyphs, along with fixing a total of 14 bugs.

## Additions

* Projectiles now apply the glyph effect of the weapon that created them, rather than the glyph of the weapon that is currently being held.
* Glyph-induced boosts to an items stats are now displayed just like the boosts from reforges.
* Glyphs which are applied to an item will now be displayed directly on that item. Both, when in the inventory, and when laying in the world.
* Added Radiant Glyph to the additions.
* Added Storm Glyph to the additions.
* Added Efficiency Glyph to the additions.
* An item with a glyph on it will now have that Glyphs icon overlaid.
* ALL Glyphs now have been overhauled each with a cool and unique effect.
* Added Null Glyph which refunds glyphs from an item.

## Changes/Bug Fixes

* Candy Bag will no longer dispense incorrect items, after loading/unloading other mods.
* The Nurse will no longer try to heal Couch Potato.
* Spectre Bullet now has a better looking trail.
* Blank Glyphs will no longer drop from friendly NPCs.
* Primalstone armor now gives 8% damage reduction rather than 80%.
* Changed Glade Wraith name to not include "A"
* Fixed spelling of R'lyehian.
* Freeze will no longer affect bosses.
* Retiranger, Blizzard's Edge, Blood Boil and MANY more now deal damage properly.
* Fixed an issue that caused the properties of other Tiles to be changed accidentally.
* Removed all previous glyphs.
* Blue Moons no longer rise with Blood Moons and cant spawn when a Mech bosses approaches.
* Spirit Music tracks no longer override other music.
* Fixed Mech Transfer compatibility issues with Spirit
* Reforges no long remove glyph effects from an item.
* Fixed all of the Glyph Tooltips
Antlion Assassin

Antlion AssassinStatistics

Drops

* **Item (Quantity)****Rate**
* Sandstorm in a Bottle1.89%
* Hummus6.25%

The **Antlion Assassin** is a Pre-Hardmode enemy found in the Desert biome during the day. It attempts to walk towards to the player to deal contact damage, but it has the special ability to slowly turn invisible, leaving only the 2 glowing pixels that make up its eyes. After several seconds or upon taking damage it instantly becomes fully opaque, then slowly attempts to become invisible again.

## History

* **1.4.1.0**: Now drops Hummus.
* **1.4.0.0**:
	+ Sprite updated.
	+ Now drops the Sandstorm in a Bottle.
* **1.0.0.0**: Introduced.