1.11 Patch Notes

Howdy Fortnite Family,

We have a snow-packed update for you in our V.1.11 patch, including the beginning of Season 2 for Fortnite Battle Royale and the new Battle Pass! In addition, we have “The Fortnite Guide to Holiday Survival” Winter Event for Save the World, featuring global inventory, a new questline, holiday heroes, weapons, and an event currency store (hype!).

#### Season 2 Battle Pass - Fortnite Battle Royale

The TL;DR is … buy the Battle Pass to get cosmetic loot now. Play to level up your Battle Pass, unlocking 65+ rewards by the end of the season. (It typically takes 75 to 150 hours of play to get everything.) Season 2 begins on Dec. 14 and ends on Feb 20. Got questions? Ask them here!

#### Event Store

A new store with items you can purchase using in-game currency!

Play any mission and earn Seasonal Gold. Use this currency to snag some seasonal items or see what the weekly section has to offer. Items rotate weekly.

#### Access Your Inventory from Everywhere!

Manage all your storage with our new global inventory. You can now access your inventory from the menu without having to load into a mission!

Pssst...Save the World global crafting coming soon!

## Battle Royale - V.1.11 Patch Notes

### Highlights

* Season 2 of Battle Royale begins Dec. 14!
	+ Season store is replaced with the Season 2 Battle Pass.
* Get in the Holiday Spirit!
	+ The update includes the limited-time Snowball Grenade Launcher, a festive Battle Bus, and other gifts waiting for you around the island.
* Express Yourself!
	+ Emotes and emoticons can be earned as rewards via the Battle Pass or can be purchased in the Shop.
	+ Equip up to 6 and trigger them in game with B (keyboard) or Down on the D-Pad (controller).

### Gameplay

* Compete in solos or with friends to complete the two new Daily Quests.
	+ Top 50 Solo
	+ Top 12 Squad <meta charset="utf-8">
* Updated a few Daily Quests:
	+ “Search Chests” changed from 5 to 7
	+ “Search Ammo Boxes” changed from 10 to 7
	+ “Pistol Eliminations” changed from 3 to 2
	+ Anyone already on these quests will have their progress reset.
* Added support for 21:9 displays and any other ultrawide resolutions.
* Added animations for sliding down cliff sides.
* Added animations to turn head to reticle while sprinting diagonally.
* The “Combat Pro” controller configuration will now be the default configuration for new players.
	+ No change has been made to existing users.
* Soccer and Basketballs now have smoother movement. How long can you keep the ball in play?

#### Bug Fixes

* Fixed an issue that caused actual damage dealt to not match up with damage numbers on screen.
	+ Floating damage numbers would sometimes be one digit higher than the actual damage dealt due to rounding issues.
* Chests no longer appear unopened at a distance when they have already been looted.
* Fixed an issue that prevented players from picking up items that overlapped looted chests and ammo crates.
* Build mode blueprints are now hidden after using a Launch Pad and while DBNO.
* Fixed an issue that prevented players from taking fall damage if they had 1HP remaining.
* Fixed a broken animation that occurred while switching between certain equipped items.
* Fixed the Renegade Raider outfit’s head so it doesn't clip through the helmet anymore.
* Character models now animate properly when rotating in place.
* Fixed an issue that allowed players to "search" items like bushes and furniture, causing them to wiggle and play an audio cue.
	+ These types of items are now only searchable in the Save the World co-op mode.
* Reduced aim assist prioritizing DBNO players.

### Weapons

* When throwing grenades, a trajectory will now be visible that previews the arc the grenade will follow.
* Renamed some weapons for consistency.
	+ “Assault Rifle (Scope)” is now “Assault Rifle with Scope”.
	+ “Assault Rifle (Burst)” is now “Burst Assault Rifle”.
	+ “Submachine Gun (Suppressor)” is now “Suppressed Submachine Gun”.
* Legendary assault rifle drop rate decreased by 25% in floor loot and chests. Drop rate from Supply Drops will be unchanged.
* Reduced pump shotgun shot queueing time.
	+ Reduced from 0.4 to 0.2 seconds. (It is now the same as all other weapons.)
	+ This will reduce the chance that players will misfire the weapon.
* Updated the icon for the standard grenade.

#### Bug Fixes

* Removed controller aim assist slow while scoped.
	+ This will make it easier to use sniper rifles with a controller.
* <meta charset="utf-8">Pump Shotgun now correctly queues shots the same as all other weapons, reducing chances of an accidental extra shot being fired.
* Sniper rifle projectiles no longer pass through other players under non-ideal network conditions.
* Hit impacts from a sniper rifle play on the correct location of the enemy player now.
* Fixed an issue that allowed bullets to pass through player built pyramid structures.
* Fixed issue causing smoke beams to not play when weapons were fired.

### UI

* Improved the game mode selection flow and UI.
	+ This should make it much easier to select a game mode with a controller.
* When opening your inventory, the mouse cursor will now always appear in the center of the screen on PC and Mac.
* The Code of Conduct is now displayed directly in the game UI, rather than opening an external page.
* The Inspect button for Battle Royale Daily Challenges has been moved to the bottom bar.

#### Bug Fixes

* Fixed an issue causing the "Push to Talk" binding from being removed when selecting the "Reset to Default" button in the Save the World settings.
* Using the "Report Player" option in Duo or Squad will now auto-fill with the name of the player that eliminated you instead of your teammates name.
* Fixed some missing localized text in various languages.
* Fixed an issue that prevented the "Daily Challenges" scroll bar from working with a controller.
* Improved visibility of the number of players remaining on each team in 50v50 mode.
* Fixed an issue that caused some options in the settings menu to disappear when the player was eliminated while the setting menu was open.
* Fixed an issue that caused player's health and shield bars to appear empty on the victory screen.

### Audio

* Improved the audio cue that plays when hitting the generators found in the world.
	+ Previously, it was playing similar audio to the ceiling/wall traps.

#### Bug Fixes

* Clap audio is now adjusted by the SFX slider in the audio settings.
* Fixed an issue that caused players to hear bullet whiz-by audio that was not heard by the person they were spectating.
* Dance emote music no longer continues to play for others when the dance is cancelled.

### Performance

* Various optimizations to interactive objects such as doors to improve overall frame rate.
* Minor frame rate improvements by optimizing weapons.
* Eliminated many hitches which could happen the first time you encountered a player’s skin or weapon in a match.
* Fixed an issue with particles that caused hitching as the time of day changes.
* Improved server performance by optimizing how physics are updated.
* Fixed performance issues with ladybug ambient particles in the world.
* Fixed an issue with the storm safe zones that could cause poor server performance.
* Greatly reduced CPU usage of in-game party and chat systems.<meta charset="utf-8">
* Fixed an issue with the memory allocator on XB1 and PC which caused degraded CPU performance
* Improved CPU rendering performance on Xbox One and PS4
* Xbox One X scalability tweaks to improve CPU performance under heavy load

### Match Stats

* "View Match Results" is now bound to V by default.

#### Bug Fixes

* Fixed an issue causing the total XP earned on the Match Stats screen to be inaccurate.
* Traps now add to the "assists" and "damage dealt" stats.
* Fixed an issue that incorrectly gave an assist credit to a player for simply hitting another player with a pickaxe before being eliminated.
* "Total Headshots" is now equal to the number of headshots achieved instead of the amount of headshot damage that the player dealt.
* Fixed an issue that caused the "Damage Taken" stat to be less than 100 after being eliminated.
* Shots fired during the warm-up zone no longer affect the player's "Accuracy" stat.
* Fixed an issue that incorrectly awarded the "First Kill" XP bonus to every player that got an elimination during the match.
* Projectile weapons will now add to the "Accuracy", "Hits", and "Critical Hits" stats.

### Social

* Added the ability to invite players to your party through Discord on PC.
* Added full voice chat support to Mac.
* Enabled Twitch login support for Battle Royale.

#### Bug Fixes

* Fixed an issue preventing players from connecting to the "Friends Only" leaderboards.
* Fixed a crash related to the voice chat feature.

## Save the World - Survive the Holidays

### Highlights

The Fortnite Guide to Holiday Survival is here!

* Holiday Survival Event
	+ Help Ray bring the holiday spirit to everyone in the husk-ridden world in this new event questline.
	+ Earn an avalanche of Snowflake Tickets by participating in the event.
	+ Players will receive Mission Alert updates for the duration of the holiday event!
	+ Holiday Survival Llamas are available for purchase (1000 Snowflake Tickets.)
	+ Be on the lookout for secret holiday-themed activities!
* With the end of the Mutant Storms event, every 1,000 unspent Storm Tickets will be converted to a storm llama that will be available in their loot tab. All other unspent tickets will be lost after this event is over.
* Mini-Boss
	+ These are super-tough versions of the Husk, Husky, and Smasher that have up to four randomized gameplay modifiers attached.
	+ Mini-Bosses can appear in many different mission types, indicated by new Mini-Boss Mission Alerts that appear on the theater map.
		- These new Mission Alerts reward event tickets and up to 10 can be completed each day.
		- Note that while Mutant Storms are also present on the map to provide evolution materials, these do not reward event tickets.
	+ Mini-Bosses will also appear in the updated Survival mode, detailed below.
	+ There is a new repeatable quest that gives Seasonal Gold each time you manage to take out a Mini-Boss in a successful mission.
	+ Look for this feature to expand in the future!
* Survive the Storm
	+ We have listened to player feedback and present to you the improved Survive the Storm mode:
		- New Winter survival map, with festive trees, snow and a mountain vista.
		- Players now have the ability to skip the day by voting.
		- There are now two versions of Survival: 3-day and 7-day.
			* No voting to extend, just show up prepared to fight!
		- New generators
			* Vindertech upgraded the traditional generators. They are more resilient but cannot be fixed in the field.
			* Generator placement spots differ from game to game.
		- New enemies
			* Expect a Mini-Boss to drop in the fight on days 3 and 7.
		- Adjusted and rebalanced difficulty, resourcing and rewards.
	+ 3-day and 7-day Survival Mission Alerts award Snowflake Tickets (scaled by difficulty.)
	+ 3-day Survival Mission Alerts
		- Every day, the first three missions grant bonus loot.
	+ 7-day Survival Mission Alerts
		- Every day your first mission win grants bonus loot.
	+ Snowflake Tickets can continue to be earned during Survival Mode after the Mission Alert quota has been reached but at a much smaller rate.
	+ Grab yourself a stocking stuffer! Holiday Survival Banners can be earned by completing Survive the Storm event quests.

* Holiday Heroes
	+ Four new hero builds are in town for the holiday event.
	+ Sarah Claus: Alchemist - Gradually regenerates health through melee combat while wearing down enemies with corrosion.
	+ Blitzen BASE Kyle: Warden - Heals himself during melee combat, has Hardware weapon boosts, and has a BASE that regenerates the health of allies who stand inside it.
	+ Snow Stalker Jonesy: Demolisher - Specializes in fighting crowds of enemies with explosive shells and grenades that regenerate more quickly in combat.
	+ Fragment Flurry Jess: Reclaimer - Fragment specialist with an energy beam equipped TEDDY who can charge their abilities by defeating enemies in combat.
	+ In addition to finding these heroes in Holiday Survival Llamas:
		- Legendary Sarah Claus is available in the Event Store.
		- Epic Jonesy, Epic Jess, and Legendary Kyle are available via quests.

* Wintery Weapons
	+ Ralphie’s Revenge - A low-damage sniper rifle with a MASSIVE headshot multiplier. Remember to wear eye protection!
		- Available in the Event Store.
	+ Frostbite - A wintery sniper rifle that deals Water damage and gets a damage bonus after headshot streaks.
		- Earned by completing Survival mission quests.
	+ Snowball Launcher - Fires snowballs that damage and snare groups of enemies.
		- Winter storyline quest reward.

* In addition to that, we’re also introducing the Vacuum Tube Weapon Set!
	+ These electrified weapons use energy cell ammo and deal Nature damage.
	+ Sniper Rifle - Fires a long-range high-damage continuous beam of lightning.
	+ Auto Pistol - A shorter-range lightning beam pistol.
	+ Revolver - Fires powerful zaps of lightning that damage and stun foes.
	+ Assault Rifle - A semi-auto rifle with a good amount of impact that stuns enemies.
	+ Shotgun - Discharges 3 quick short-range bursts of lightning.
	+ Axe, Sword, and Spear - Heavy electrified melee weapons that stun enemies rather than knocking them back.
	+ Ball Lightning Launcher - Fires 3 balls of lightning that damage and stun enemies in a large radius.
	+ All of these weapons are available in the Holiday Survival Llama.
* Hero Rarity Upgrades
	+ Hero upgrading allows you to upgrade your Hero cards to higher rarities!
		- Players may notice an outfit change when upgrading Hero rarities.
	+ A new type of resource called “Flux” is used to upgrade the rarity of heroes. It can be purchased from the Event Store.

### Event Store

* All-new store with items available to purchase using in-game currency! This store has two sections:
	+ The Event section has items available for the current major event!
	+ The Weekly section has new items to check out every week.
	+ These items can be purchased with new currencies: Seasonal Gold and Daily Coins.
	+ Seasonal Gold can be earned by playing any mission. Drop rate scales with difficulty.
	+ Daily Coins are earned by completing Daily Quests

### Gameplay

#### Access Your Backpack and Storage before loading into the world!

* Players can now view and interact with their Backpack and Storm Shield Storage via the Armory screen before entering the world!
* Use the Backpack screen to equip weapons and recycle world items.
* Use the Storage screen to transfer items between backpack and storage.
* No more guessing where those quest rewards landed - new item notifications will lead you to them.
* Crafting in the frontend backpack is coming soon!
* You can now complete up to four Mutant Storms per day for rewards.
* The Collection Book now offers rewards up to level 350.
* Removed the following mission daily quests from the daily rotation (if you are already on this mission you will still be able to complete it):
	+ A Little Van That Could.
	+ Gate Crasher.
	+ Data Retrieval.

#### Bug Fixes

* Fixed an issue where players could get stuck in the Save the World tutorial after playing a match of Battle Royale

### Heroes

* Raider Nomad - A new shotgun focused soldier hero. Get to level 100 in the collection book to unlock him.

#### Outlander Fragments

* Outlanders now start with the ability to hold one Charge Fragment, down from two.
* However, both TEDDY and Shock Tower now increase this Fragment capacity by one.
* As a result Outlanders with one Fragment ability have the same capacity as before (two) while Outlanders with both TEDDY and Shock Tower can carry one extra (three).

### Hero Rarity Upgrade

* The 2-Star Hero Evolution nodes (located in the Tier 1 skill tree page) have been updated to also include Hero Upgrades for that class. For example:
	+ The 'Unlock 2-Star Constructor Evolution' node has now become the 'Unlock 2-Star Constructor Evolution & Constructor Promotions' node.
	+ If you already owned one of these nodes, then you have also been granted the ability to promote that class of hero.
* Added Tutorial Quest for upgrading a Hero’s rarity.
	+ Granted after the Supply Run Quest in Stonewood has been completed.

### Balance Changes

* Rucksack soldier perk now grants two extra Frag Grenades, down from three.

#### Bug Fixes

* 'Adjustable Choke' support bonus now properly modifies critical rate with shotguns.
* Fixed an issue that was causing the Goin’ Commando ability to scale with both Tech and Offense. It now only scales with Tech.

### Missions

* Quest Items now drop from props or enemies no matter who destroys them.
* Storm Chest duration timer now starts when the first enemy spawns, this is fairer as it sometimes takes a couple of seconds to spawn enemies.
* Drone Salvage mission now gives 15 more seconds to reach the site and build defenses before it crashes.
* Drone Salvage mission now gives tiered mechanical crafting ingredients in addition to its previous rewards.

#### Bug Fixes

* The "Clear!" quest will now update appropriately once the Med-bot has been completed.
* Added missing daily discovery quest updates to some parks and parking lots.
* Fixed an issue where survivors wouldn’t spawn on Building the Relay missions.
* Fixed an issue where The Storm Chest wouldn’t complete correctly when only one Mist Monster spawned and was eliminated.

### UI

* Characters in pregame and postgame lobbies now have a floor to stand on. No more floating!
* New Hero View Screen where you can spin your selected hero 360 degrees.
* <meta charset="utf-8">Changed the text on the multi-Upgrade-Llama purchase options to clarify that the Llamas do not have a higher chance to upgrade than a normal Upgrade Llama does.

#### Bug Fixes

* Stat comparisons have been updated to display Build Cost reductions as a positive rather than a negative.
* When a crafting action fails, the crafting queue is cleared and the ingredient list is immediately refreshed to show refunded resources.
* Fixed an issue where the remaining amount of llamas wasn't being shown to the player on the loot tab screen.
* The Proximity Mine node description now shows “explosion radius” instead of “detonation radius”.
* Fixed rift icons not showing up on the main map until they appeared on the mini-map.
* Reduced auto-scrolling of the schematics list during crafting.
* Fixed the Goin' Commando weapon showing up in inventory during use.

### Audio

* New suppressed pistol sounds.
* Transformer zap sound updated to use new electrical sounds.

### Performance

* Removed unnecessary collision work on the server to improve server performance.
* Reduced number of objects updating each frame to improve performance.

### General

* Added support for 21:9 displays and any other ultrawide resolutions.