recursal/Fanatic-Fandom huggingface dataset:
Cinnamon

**Cinnamon** is a Agricultural Product. By default, it can be produced only in the New World.

## Usage

### Agricultural Product

 **Cinnamon** is an Agricultural Product, and is used for the production of other goods.

### Trade

Cinnamon can be passively sold for 20 or purchased for 50 per ton. No neutral trader buys or sells Cinnamon for a special price.

## Production

Cinnamon is produced in an  Orchard. Cinnamon is involved in the following production chains:

### Shampoo

**Shampoo**

 -1110 -60 -130 -100 -70 -31

 57850 50 55 28 15 15

* Chemical Plant: Shampoo
**1** @ 100%
for **2** /min

	+ Orchard: Coconut Oil (New World)
	**1** @ 100%
	+ Orchard: Cinnamon (New World)
	**1** @ 100%
	+ Soap Factory
	**1** @ 100%

		- Rendering Works
		**2** @ 100%

			* Pig Farm
			**2** @ 100%

**Supplies:**

• 4  Hotels (up to 2000  Tourists)

### Chewing Gum

**Chewing Gum**

 -915 -65 -175 -10

 71550 68 55

* Chemical Plant: Chewing Gum
**1** @ 100%
for **2** /min

	+ Caoutchouc Plantation
	**2** @ 100%
	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ Orchard: Cinnamon
	**1** @ 100%

### Food & Drink Venues

Cinnamon is also used at Food & Drink Venues in the following recipes:

**Palmier Biscuit**
*Café Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +2
Consumption reduction: -5% •  -20% •  -15%

 -1300 -110 -80 -35 -240 -16

 6050 118 95 -8

* Café: Palmier Biscuit
**2** @ 100%

	+ Flour Mill
	**1** @ 100%

		- Grain Farm
		**2** @ 100%
	+ Rendering Works
	**2** @ 100%

		- Pig Farm
		**2** @ 100%
	+ Orchard: Cinnamon (New World)
	**1** @ 100%

**Banana Surprise**
*Café Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +2
Consumption reduction: -10% •  -20% •  -5%

 -1065 -45 -60 -240

 4050 96 80 10

* Café: Banana Surprise
**2** @ 100%

	+ Goat Farm
	**2** @ 100%
	+ Plantain Plantation
	**1** @ 100%
	+ Orchard: Cinnamon (New World)
	**1** @ 100%

**Gløgg**
*Bar Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +2
Consumption reduction: -20% •  -10% •  -10%

 -2000 -40 -35 -60 -240

 34950 140 80

* Bar: Gløgg
**2** @ 100%

	+ Whaling Station
	**2** @ 100%
	+ Vineyard
	**4** @ 100%
	+ Orchard: Cinnamon (New World)
	**1** @ 100%
Barret Wallace

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Leader of the eco-terrorist group AVALANCHE and adopted father of Marlene, Barret began fighting back against the Shinra Electric Power Company after they blamed his hometown of Corel for a reactor explosion and torched the town to the ground. On Tifa Lockhart’s recommendation he hired the EX-SOLDIER Cloud to help him in his war against Shinra and to blow up reactors in their capital city of Midgar. The war against Shinra got way bigger than Barret could have ever imagined and soon he and AVALANCHE became part of something bigger in the fight to save the entire planet.

## **Mode of Assistance**

Barret will use his mounted gun arm in it’s default form of a gatling gun. Barret will run and jump around the stage firing a hail of bullets from his gun. The bullets do minor damage individually but they can easily stack up. The range of his gun is about 1.5x the length of a laser fired from Falco’s blaster. Before disappearing from the stage, Barret will stand still and charge up a sphere of orange energy in front of his gunarm. When the orb grows to about the size of a Smash Ball he’ll fire it straight ahead dealing higher damage to whoever gets in its way. Barret’s Big Shot’s range is as far as it takes for the projectile to either hit something or reach the stage’s blast lines.
Coconut Gun

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Donkey Kong’s personal weapon, the Coconut Gun (it fires in spurts), really just looks like a hollowed log with a branch for grip and a twig at the top serving as its crosshairs. Donkey Kong however doesn’t start with this weapon and it must be purchased from Funky Kong’s shop before he can use it to fire coconuts at balloons and switches.

## **Item Usage**

In Smash, the Coconut Gun is a hard hitting weapon that fires coconuts (in spurts) as projectiles. Each tap of the attack button will fire one coconut that flies out from the barrel. The coconuts aren’t necessarily slow, but they aren’t as fast as a shot from the Super Scope either. If you choose to stand in place you can hold down the attack button briefly to angle the shot of the Coconut Gun however if you’re running around or in mid-air it will only fire straight ahead.
Bow

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Assist Trophy Info**

Bow is Ryu's best friend in the seminal *Breath of Fire II*. True to his name, he is an adept archer who particularly excels with usage of the crossbow. Besides, the Grassrunner is a world traveler, handyman, hunter, and lover of fish cakes. He's a humanoid dog, as you can see... which might explain his Japanese name, "Bosch Doggy".

## **Mode of Assistance**

As soon as Bow arrives on the stage, he excitedly shouts, "Let's get hunting!" or "The adventure begins!" Then, he locks and loads his crossbow, shooting a bolt in the direction of his nearest opponents. It is a fairly thick piece of ammo and travels in a half-circular arc before falling to the ground. Bolts that don't make their mark can be picked up and thrown by anyone. He will shoot anywhere between three to five bolts first, then engage in his final one. When wrapping up his visit, Bow will announce that he is about to "shoot his Shot", inferring that he will be using his special critical hit technique. It has a 1/100 chance of landing on a target, but if this fast-moving, hard-hitting bolt does? It'll rack up 100% damage on the opponent with heavy knockback, striking a death knell in nearly any situation. If it makes its mark, Bow will hardly be able to believe it, remarking on his tail-a-waggin' before he disappears. If it doesn't, he'll say, "Aw! Bummer!" before he walks away.
Brigand

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A common enemy class in early levels of Fire Emblem games, Brigands wield axes as their weapon. Usually not a class found on a playable character, there have been a few games in the Fire Emblem franchise that allowed you to recruit Brigands. Occasionally called Bandits or Mountain Thieves, the Brigand class is generally not considered a big threat.

## **Fight Pattern**

The Brigand is basic. It'll stand around looking bored with it's axe resting over it's shoulder but when it spots an enemy it'll slowly start making it's way towards them before using one of it's attacks.

## **Attacks**

### **Slash**

The Brigand will attack with a sideways slash that knocks the player back away from them.

### **Critical Chop**

The Brigand will leap into the air aiming itself right for a nearby player and slash downwards with it's axe knocking them away and dealing a strong amount of damage.

### **Handaxe**

The Brigand will throw a small handaxe forwards doing a smaller amount of damage with minimal knockback to any players in it's range.
Borboras

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Borboras are humanoid members of the Subspace Army who seem to have a love for music and skipping. Their heads are shaped like some kind of tuba or trumpet which they can use to play their own music or just blow a bunch of wind.

## **Fight Pattern**

Borboras will either skip around back and forth playing some tunes with their head or just stand idle waiting for something to happen. Borboras are a support force of the Subspace Army and aren’t active attackers themselves. They work best by just trying to delay the fighter from getting any closer to their goal.

## **Attacks**

### **Blow**

If a fighter gets within 3 Donkey Kongs of a Borboras, then Borboras will lean forwards and blow out a strong wind from its trumpet/tuba head. This wind does no damage and the strength of the wind increases with the difficulty level that the player is on. While the wind deals no damage, fighters can still take a minimal amount of damage from Borboras if they are touching its head when the Borboras first starts to blow wind.
Bulbmin

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

A parasitic type of Pikmin that has infected a Bulborb and taken control of it. Found in the floors of certain caves, and patrol around a path looking for food. They are quite rare and a mature Bulbmin can lead around a small group of them much like Captain Olimar leads his own band of Pikmin. With the blow of his whistle Captain Olimar can bring Bulbmin under his control like his other Pikmin but when he tries to leave the cave and return to the surface world the Bulbmin cannot follow him.

## **Item Usage**

The Bulbmin item will appear on the stage sprouting up from the ground much like the Grass does in Smash 4. A single leaf will poke itself out of the ground just waiting for somebody, anybody, to pluck it out. Once plucked, the Bulbmin will jump and run around following them behind. If Bulbmin encounters an enemy player as he does this, they will cease following around their player and just start attacking whoever they ran into by jumping at them and biting them all over the place
Body Armor

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Body Armor is commonly used by military forces and comes in a wide variety of types. Though it's commonly used to block bullets, some body armor can even be effective at preventing slashes and stabs from knives. Big Boss’ Diamond Dogs organization developed their own suit of heavily armored body armor. Perhaps hypocritically, Big Boss would later go on to say that real soldiers didn’t need body armor to protect themselves. Solid Snake would also make good use out of body armor during his missions such as the “Silent Partner Special” brand he used in Zanzibar Land. Even Raiden would use body armor during his mission in Big Shell which was woven with a special fiber that could tangle bullets into it on impact to cushion the blow.

## **Item Usage**

When Body Armor is picked up off the stage an icon representing it will appear next to the fighter’s Damage % as opposed to being worn on the character’s model. This Body armor will provide some defense to the fighter from all attacks, but it doesn’t negate the attacks entirely. Instead, Body Armor will halve the damage from all attacks that hit the fighter for the next 15 seconds or once the Body Armor has protected the fighter from taking 30% damage.
Blaziken

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Blaziken is the fully evolved form of Torchic, the fire starter of the Hoenn region. Blazikens are known for their strong legs and ability to leap over a 30-story building in a single jump. They can even empower their legs and arms with flames to kick and punch with greater intensity. If exposed to a Blazikenite, Blazikens are capable of mega evolving. This process increases Blaziken’s attack stats and changes their ability to Speed Boost.

## **Attack Description**

Blaziken will run around the stage and use its Blaze Kick in two different ways to combat opposing fighters. The first method is an uppercut-style attack as Blaziken leaps up with a kick and catches opponents with it as it rises through the air. The second attack will have Blaziken crouch down for a moment before it launches forward in a straight line with hits leg extended and covered in flames. The second attack hits decently hard and will knock opponents away on hit, while the uppercut does less damage as it carries opponents up with it.
Bushlands

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Also known as Grasstown, Bushlands is the second main area explored in Cave Story.

## **Stage Layout**

The stage is composed of cube-like rocks dotted with a layer of grassy vegetation. The structure is supported by chains that extend upwards offscreen, with a few smaller platforms positioned similarly above. A small hut is visible on the left side, based on the Bushlands Hut. Similar structures can be seen in the background, with some of the area’s enemies milling about.

## **Soundtrack**

* **Cave Story**
	+ Cave Story (Title Theme)
	+ Eyes of Flame
	+ Gravity
	+ Jenka 2
	+ Labyrinth Fight
	+ Last Battle
	+ Mischievous Robot
	+ On to Grasstown
	+ Oppression
	+ Running Hell
	+ Scorching Back
Apiary

* Enbesa

**Apiary** is a Production Building which produces  Beeswax from fields placed on irrigated soil. It is available in  Land of Lions DLC and can be built only in Enbesa, it requires bee fertility and fields on irrigated soil to operate.

## Productivity

It takes 30 second to produce 1 ton of beeswax so the production rate is 2 tons of beeswax per minute. To achieve 100% productivity the farm needs 192 fields placed on irrigated soil. Productivity can be changed by adjusting working conditions and using items.

## Production Chains

All regular production chains involving the Apiary are listed below.

### Lanterns

**Lanterns**

 -1020 -25 -100 -20 -30 -180

 60400 24 15 8 70 50

* Lanternsmith
**2** @ 100%
for **2** /min

	+ Glassmakers
	**1** @ 100%

		- Sand Mine
		**1** @ 100%
	+ Chandler
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
		- **Apiary**
		**1** @ 100%

**Supplies:**

• 111,1  Elders Residences (up to 2222  Elders)

### The High Life DLC

#### Shopping Arcades

Apiaries are also involved in the following Shopping Arcades patents:

**Pomade**
*Drug Store Patent*

Affects All Old World Residences:
• Happiness: +1
• Income: +16%
• Consumption reduction: -10% •  -20%

 -950 -480 -35 -60

 72050 130 250 120 160 70 27

* Drug Store: Pomade
**2** @ 200%

	+ Orchard: Camphor Wax
	**1** @ 100%
	+ **Apiary**
	**1** @ 100%
	+ Hibiscus Farm
	**2** @ 100%

## Items

Some items when equipped in trade unions can have an impact on apiaries.
Clay Collector

* Enbesa

**Clay Collector** is a Production Building which produces  Clay. It is available in  Land of Lions DLC and can be built only in Enbesa on top of a river slot.

## Productivity

It takes 15 seconds to produce 1 ton of clay so the production rate is 4 tons of clay per minute. Productivity can be changed by adjusting working conditions and using items.

## Production Chains

All regular production chains which utilise clay are listed below. Many chains include clay pits and not clay collectors - but clay pits can be easily replaced with half as many clay collectors.

### Bricks (Old World)

**Bricks**

 -50 -100

 1500 20

* Brick Factory
**2** @ 100%
for **2** /min

	+ Clay Pit
	**1** @ 100%

### Bricks (New World)

**Bricks**

 -50 -200

 7500 20

* Brick Factory
**2** @ 100%
for **2** /min

	+ Clay Pit
	**1** @ 100%

### Land of Lions DLC

#### Mud Bricks

**Mud Bricks**

 -260 -115 -400

 18500 58

* Brick Dry-House
**4** @ 100%
for **4** /min

	+ **Clay Collector**
	**1** @ 100%
	+ Teff Farm
	**4** @ 100%

#### Ceramics

**Ceramics**

 -320 -115 -200

 18500 50 6

* Ceramics Workshop
**2** @ 100%
for **4** /min

	+ **Clay Collector**
	**1** @ 100%
	+ Indigo Farm
	**4** @ 100%

**Supplies:**

• 166,7  Elders Residences (up to 3333  Elders)

#### Clay Pipes

**Clay Pipes**

 -1300 -80 -35 -450

 112500 80 66 90

* Pipe Maker
**6** @ 100%
for **4** /min

	+ **Clay Collector**
	**1** @ 100%
	+ Tobacco Plantation
	**8** @ 100%

**Supplies:**

• 444,4  Elders Residences (up to 8888  Elders)

• **or** 88,9  Scholars Residences (up to 10666  Scholars)

### The High Life DLC

#### Shopping Arcades

Clay and Clay Collectors can also be involved in the following Shopping Arcades patents:

**Crockery**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +15%
• Consumption reduction: -10% •  -25%

 -5510 -70 -200 -960 -200 -45 -250 -40

 378200 384 650 272 350 170

* Department Store: Crockery
**4** @ 200%

	+ Clay Pit
	**2** @ 100%
	+ Sand Mine
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

## Alternatives

Clay and Clay Collectors can also be involved in the following production chains when particular items are equipped in a  Trade Union.

### Reinforced Concrete (Cementer)

**Reinforced Concrete**
*Cementer*

 -1920 -400 -300 -10

 63400 104 140 96 100

* Concrete Factory
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Clay Pit
	**2** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

## Items

Some items when equipped in trade unions can have an impact on clay collectors.
Blargg

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

*Blarrrrgggg!!!* - That's the colloquial call of this heralded creature, hence the name. These massive foes present obstacles to Mario and Yoshi alike, though are more known for their role in games starring our dino pal. Most of the time, these guys live in lava, though blue, water-bound Blarggs called Nep-Enuts also exist just beneath the lake's surface. This Blargg is of the lava-based variety, and looks as it does in *Yoshi's Island*.

## **Fight Pattern**

As a fighter approaches the Blargg's location, it will ceremoniously make itself known, leaping several feet upwards and remaining stationary in the lava. Edge a little closer, and the Blargg will propel itself forward. Its only mode of attack is this primordial slam, endowing opponents with flames and decent knockback should they be hit. Once the Blargg reaches the end of its arc, it will dissipate back from whence it came, reappearing moments later once the fighter is back within range to summon its presence. Blarggs can rarely be beaten, given their fiery properties and quick pace, so fighters will have to do their best to treat them as obstacles and evade them. Blarggs come in a variety of sizes, but can grow to roughly the size of Giga Bowser at their height.
Akuma

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

A dangerous and violent man known to some as The Great Demon. Akuma is emotionless and willing to do or kill anyone on his path to mastering the Satsui no Hado and proving himself the most powerful of all warriors. Despite surprisingly having a code of honor, Akuma has no qualms about engaging in a battle to the death against a worthy opponent and it was in these bouts that he killed his own teacher and believed to have killed his brother.

## **Spirit Battle**

Akuma, in the form of Ryu, is a very dangerous foe in this battle. Both Akuma and the player have 100 HP in this Stamina battle, but Akuma's damage, knockback, and defensive stats have all been increased.
Bucculus

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Bucculus are rather strange enemies who bury themselves in the ground and wait for their prey to approach them. With just their lips breaching the surface of the ground, Bucculus can detect the footsteps of nearby foes and if someone happens to run over their lips… the Bucculus will leap out of the ground and attach itself to its victim to drain the life out of them.

## **Fight Pattern**

Bucculus hide themselves in the ground with the only hint of their existence being their large red lips lying flat on the ground. If a fighter approaches the Bucculus will pop out of the ground and attempt to attach its lips to the fighter. Bucculus can be jumped over, in fact this is the recommended strat. If a Bucculus misses its grabbing attack it will bounce around for a couple seconds before burying itself back into the ground to try again. If a Bucculus’ poison sac has been filled up there is a good chance it will drop a Food item or Maxim Tomato upon defeat.

## **Attacks**

### **Kiss**

If a Bucculus manages to hit an opponent with their lips they will “kiss” them repeatedly to attack and drain their health. This can grant additional health to a Bucculus, even if they haven’t taken any damage yet, making them rather dangerous. Fighters can break out of the Bucculus’ attack by waggling the control stick and will also be let go after the Bucculus makes three “kiss” attacks against them. Following this, the Bucculus will break away and deal an additional small hit of damage, bounce around a bit, and try to bury itself back into the stage where it hopes for the fighter to be a fool once again. If the Bucculus is able to latch onto a fighter and damage them with this attack, its poison sac will get larger as its filled with the fighter’s vitality.
Darknut

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A large knight that wears heavy armor and wields a large sword. Darknuts are known to be masters of swordsmanship and some of the most dangerous enemies across Hyrule. They come in several varieties based on wearing different colors of armor. Even when their armor begins to fall off due to the force of Link’s attacks, they are still a formidable foe as the loss of their bulky armor allows them to be more agile than they were before.

## **Fight Pattern**

Darknuts are slow, but powerful as they swing their swords in large sweeping motions. Their attacks are quite powerful and Darknuts themselves are resistant to flinching techniques. If a Darknut takes enough damage their outer armor will fall off. In this state the Darknut will be faster and is slightly less resistant to being flinched. Their attacks also come out faster and deal less damage.

## **Attacks**

### **Overhead Chop**

The Darknut will raise its sword above its head before swinging downward with force. This powerful attack will end fighters flying upwards.

### **Swipe**

Faster than the Overhead Chop, the Darknut will swing its sword horizontally. The knockback from this attack will send fighters away in an almost directly-horizontal path.

### **Sword Throw**

Darknuts will only use this attack once their armor has been destroyed. They’ll raise their sword above their head as if they were going to use an Overhead Chop, but will instead throw their sword forwards for a heavy hitting attack. Strangely, this doesn’t deal a lot of knockback and is instead more for damage. After their sword has been thrown the Darknut will unsheath a smaller sword which is more fitting for their unarmored and agile state.
Artisans

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Artisans serves as one of the many home worlds in the Dragon Realms where the Dragons are known for their various artsy trades such as Nestor being a carpenter. When Gnasty Gnorc used his magic to transform all the dragons into statues, he missed one, Spyro. Spyro and his pal Sparx then set off on a journey to save all the dragons and defeat all of Gnasty Gnorc’s minions starting with the Artisans world.

## **Stage Layout**

Artisans features three platforms. The middle platform and also closest to the bottom of the screen is represented by the circular platform where you rescue your first Dragon in Spyro the Dragon. To the left and right, at different heights, are two columns where the tops can be used as platforms and the sides can be wall jumped against.

## **Soundtrack**

* **Spyro the Dragon**
	+ Artisans
	+ Gnasty Gnorc
	+ Haunted Towers
	+ Sunny Flight
	+ Title Screen
	+ Wizard Peak
* **Spyro 2: Ripto's Rage**
	+ Colossus
	+ Glimmer
	+ Idol Springs
	+ Ripto's Arena
	+ Skelos Badlands
* **Spyro 3: Year of the Dragon**
	+ Fireworks Factory
	+ Sheila's Alp
	+ Sorceress's Lair
	+ Sparx Levels
	+ Super Bonus Round
* **Spyro Reignited Trilogy**
	+ Title Theme
Carmen Troop

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Assist Trophy Info**

Finishing a Type B game in the NES version of *Tetris* congratulates players as some of Nintendo's finest play a rousing rendition of the French operatic composition, "The Habenera", from *Carmen*. You've got Mario and Luigi dancing a convincing Russian jig as Peach claps along, Link on flute, Bowser on the accordion, Donkey Kong on the marching drum, Pit on violin, and even Samus on cello!

## **Mode of Assistance**

All eight characters who appeared during the original *Carmen* ensemble in *Tetris* appear here in all of their 8-bit glory. They will make their way across the stage, marching strikingly quickly—akin to the pace of a Ghost in Pac-Maze as it runs away from a Power Pellet user. Their march will bring them into direct contact with the nearest opponent as they snake through the stage, honing-in constantly on whoever is nearest and battering them in celebratory fashion. They can be KO'd with a well-timed Smash attack, but they're speedy buggers and can rack up some decent, persistent damage before they're done. During their onslaught, 8-bit fireworks will shoot off in the background and "The Habanera" will play over the stage track in its original *Tetris* form, too.
Ballistic Shield

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Commonly used by law enforcement, the ballistic shield is capable of defending the user from a multitude of different weapons—from everyday handguns to heavier artillery, like shotguns and submachine guns. This particular shield is jet black with a thicker rifle-protection shield overlay, mounted on wheels for ease of use and with a white *Smash* emblem painted onto its front. Throughout Solid Snake and company's missions throughout the 20th and 21st centuries, they've dispatched many a KGB and GRU agent wielding these shields with a little bit of CQC magic.

## **Item Usage**

The ballistic shield "plops" onto the stage with a thud, standing upright thanks to its mobile outfit. Grab onto the shield and dash around on it like a skateboard! The further you move forward, the more intensity will build up until the momentum becomes visible, deflecting certain projectiles while slamming into foes, dishing out pretty good damage, knockback, and a potential for grounding. The ballistic shield can be battered away with enough effort. It can take unlimited blows from minor weapons like Fox's Blaster, 5 or so hits from weapons like the Steel Diver, and can successfully absorb one well-placed blast from heavy-hitters like a fully-charged Charge Shot from Samus. Note that the shield will generally only absorb blows and not deflect them, with the exception of when it is moving fast and is surrounded by momentum; in this mode, it can deflect or reflect a multitude of smaller projectiles or thrown weapons.
Blastoise

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

The fully evolved form of Kanto’s Water-type Starter, Squirtle. Blastoise are large tortoise-like Pokemon which somehow have massive cannons coming out of their shells from which they can fire highly pressurized jets of water with enough force to break through concrete walls. By using Blastoiseite Trainers can evolve their Blastoise further using Mega Evolution and those lucky enough to have a special Blastoise in the Galar region can have them undergo a Gigantamax transformation where even more cannons will burst out of their shell.

## **Attack Description**

When Blastoise appears on the stage, a flash of pink energy will surround it looking oddly like a Poke Ball that flies up and over the stage. Seconds later, Blastoise will take over the background of the stage as it grows into its Gigantamax form. All of its various cannons will aim straight up as they fire a volley of water blasts, almost like a machine gun up into the sky. These water blasts will begin to fall onto the stage from above as if you were in a torrential downpour of a thunderstorm. The water blasts are about as big as the Star Rod which in theory would make them easy to dodge, but the speed that they fall as well as the sheer number of them hitting the whole screen makes it pretty much impossible. While these water blasts deal minimal knockback and damage, they are followed by a massive blast of water that’s large enough to cover a third of the Battlefield stage. Players should ensure that they dodge out of the way of this blast as it will deal a lot of damage and can send you flying off the screen.
Bacura

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A strange rectangular gray enemy that seems to just flip through space in a single direction. Bacura are notorious to being an invincible enemy that is unable to be destroyed by any means. All you can hope to do is dodge.

## **Fight Pattern**

Bacura work the same was in Smash as they do in Xevious. When they spawn they will just fall straight down going through any and all obstacles as they flip through space. As in Xevious, they cannot be destroyed. You must dodge.

## **Attacks**

### **Fall**

If you make physical contact with a Bacura you will only be knocked back away a short distance but will take between 3-4% damage as well.
Cubchoo

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Cubchoo is an ursine ice Pokemon with perpetual nasal drip. The adorable 'mon is afflicted with terrible mucus, though it uses its affliction to its benefit, using it in several of its attacks. Aww?

## **Attack Description**

Cubchoo swallows its mucus, turning into an icy breath that gradually travels across the stage like a less aggressive Ice Climbers' Blizzard. The mist is capable of covering about Pokemon Stadium 2's length and will linger for several seconds in a layer that would see it rest directly below the stage's platforms. Anyone caught in the frost will be dealt persistent damage and might even freeze if they're caught in it at all. Evade it at all costs!

## **Other Notes**

Much to the pleasure of many a Pokemon fan, Cubchoo can be KO'd before it takes its attack too far.
CR-S01

Game of Origin
 Release Date of Origin
 Submitted By:

## **Spirit Info**

CR-S01 is the codename given to Erhard Muller, a prodigal surgeon and alleged bioterrorist who has been temporarily released from his 250-year prison sentence to assist the Trauma Team. A highly determined surgeon, CR-S01's skill match those of Derek Stiles'. Most notably, he works with Dr. Stiles to remove the Rosalia Virus from Nozomi Weaver.

## **Spirit Battle**

CR-S01 is represented by Derek Stiles in his eighth costume. The battle begins with the player experiencing slowdown, like a Timer was used. This represents CR-S01's use of the Healing Touch. Every 20 seconds, the slow-down effect will be re-engaged until CR-S01 is defeated. Throughout the fight, items will gravitate towards CR-S01, and he will be apt to use them.
Bombing Mission

Player Character
 Player Stock
 Allies
 Opponents
 Opponent Stock
 Time Limit
 Stage

## **Description**

In a recreation of the opening mission from Final Fantasy VII, choose any character to team up with Cloud to help bomb the Sector 1 Reactor. Starting out the event match you and Cloud must defeat a horde of 3rd Class SOLDIER enemies before the Guard Scorpion boss falls down about the stage and forces you to fight it in close quarters against it. After you've taken out the Guard Scorpion, Cloud will come under immense pain and go into a state of confused rage forcing you to fight him and knock him out of it. Both you and Cloud have an unlimited number of stocks up until the fight against Cloud where both of you are set to 1 stock and Cloud, but not you, is healed of all his damage so be careful to manage your damage leading up to the final fight. The big thing with this battle is that you are under a time limit. If you cannot complete this event match in 5 minutes, the bomb will explode and kill both you and Cloud.

## **Objective**

KO the 3rd Class SOLDIER enemy horde and the Guard Scorpion boss!

KO Cloud!

## **Soundtrack**

* **Final Fantasy VII**
	+ Opening ~ Bombing Mission
Bellossom

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Quick Question! What Pokemon does Gloom evolve into? Did you say Vileplume? Well I guess that would be accurate, but as of Generation II and the introduction of the Sun Stone they can now evolve into Bellossom! A pure Grass Pokemon, Bellossoms are known to love sunlight and dancing especially when combined together! When a Bellossom rubs the petals on its head, it can create a pleasing sound.

## **Attack Description**

Upon its arrival Bellossom will bask in the sunlight (even if there isn’t any) and will start dancing in place releasing a pleasant-smelling powder around itself. Opposing players who start too close to Bellossom or get too close to her will find themselves getting sleepy on the spot and taking a short nap on the stage. These opponents become sitting ducks just waiting for an opponent to deliver a hard hitting attack to them for a cheap KO.
Bonneton

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Known as a land of haberdashed dreams, Bonneton is thus far the only known location in the Cap Kingdom. It has a rather gloomy appearance with thick fog and monochromatic features. It’s inhabitants are known as Bonnetons who bear a similar appearance to Boos but seem to be wearing hats. They also have the ability to possess hats and non-hat wearing creatures. Bonneton’s most prominent feature is the Top-Hat Tower and a top it lies a spark pylon that leads to the nearby Fossil Falls of the Cascade Kingdom.

## **Stage Layout**

This stage is primarily fought atop Top-Hat Tower. There’s the top of the hat for players to fight on as well as its brim below. The sides of the hat itself are solid because its a tower and that just makes sense. Additionally, near the bottom of the stage there are the tops of two other hat towers that can be fought on top of. The gray lines in the attached image represent the thick fog that is found common in Bonneton. The fog doesn’t do anything detrimental to the players but it does make it quite hard to see beneath it. Every match begins with the fog at the #2 mark and at random points in the battle the fog can move from one level to the next. The fog can only more one level at a time no more often than every 20 seconds. There is nothing stopping from someone fighting below the fog but they will have a tough time seeing where they or anything else are.

## **Soundtrack**

* **Super Mario Odyssey**
	+ Bonneton
	+ Broodals Battle
	+ Bubblaine
	+ Fossil Falls
	+ Ruined Dragon Battle
	+ Run, Jump, Throw! 1
	+ Steam Gardens
	+ Tostarena Medley - Remix of Tostarena: Town , Tostarena: Jaxi , & Tostarena: Ruins
Balloon Fish

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

The Balloon Fish lies in wait, beneath the waves of the ocean for anything or anyone to come just a little too close to the surface of the water. Waiting for just this moment the Balloon Fish will leap up out of the water and swallow whatever dares to break the water's surface whole.

## **Fight Pattern**

Much like in Balloon Fight, the Balloon Fish will lie in wait beneath the water, completely unseen.

## **Attacks**

### **Leap & Swallow**

When any character or enemy gets too close to the water's surface the Balloon Fish will leap out of the water and attempt to swallow them whole.
Curse of Demise

Player Character
 Allies
 Ally Stock
 Opponents
 Opponent Stock
 Time Limit
 Stage

## **Description**

The curse that Demise placed upon the descendant of the Goddess and the Spirit of the Hero rages on to this day. As Ganondorf and his bestial pig form Ganon, defeat each of the incarnations of Link before they can seal you away in the Sacred Realm once again.

## **Soundtrack**

* **The Legend of Zelda: Breath of the Wild**
	+ Calamity Ganon Battle - Second Form
Chuckster

Game of Origin
 Release Date of Origin
 Works
 Submitted By:

## **Enemy Info**

He's a Chuckster! This mischievous Pianta is #built, capable of throwing Mario a good distance behind or above them. They're helpful sports in *Super Mario Sunshine* and *Super Mario Galaxy*, or at least they intend to be. Here? For whatever reason, they're out for a vengeance!

## **Fight Pattern**

The Chuckster will wander back and forth with a purposeful, gradual pace. When a fighter gets in their walking path, that's when they'll hone-in on them, eager to give 'em the ol' chuckaroo.

## **Attacks**

### **Chuck**

All Chucksters know is to chuck! If they manage to get their mitts on a fighter, they'll grab them and immediately throw them up, down, left, or right with tremendous strength. The chuck itself won't deal much damage, though their powerful arms can toss a foe far enough to dish out a potential KO, anyway. It might be recommended to handle these toughies from a distance.
Bub and Bob

Game of Origin
 Release Date of Origin
 Other Appearances
 Chance of Appearance
 Submitted By:

## **Assist Trophy Info**

Bub and Bob! Everyone's favorite pair of twin Bubble Dragon siblings in all of existence. Bub is green and Bob is blue. Bub is free-spirited and rambunctious and Bob is quiet and shy. As bubble dragons they're able to blow out powerful streams of bubbles from their mouths and trap their enemies in them. Rumors tell that Bub and Bob are actually humans who were cursed to be bubble dragons. But that's silly... isn't it?

## **Mode of Assistance**

Bub and Bob will run around the map separately from each other. Every so often they will briefly stop and blow out a stream of small bubbles. These bubbles don't travel out very far from Bub & Bob and they'll pop after a couple seconds. However if the bubbles come into contact with an item or another fighter they'll trap them inside the bubbles. From here the bubbles will start to slowly rise upwards and attempt to carry whatever is inside of them up and off the screen. Fighters can struggle against the bubbles to break their way free, though if they've taken considerable damage this will be difficulty. Otherwise bubbles can also be popped by being attacked. The bubbles only have 5% health so they are pretty easy to pop.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok and Jonno created this Assist Trophy!
Botchling

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

The Botchling bears the curse of being unwanted, taking the form of a grotesque, fetal creature following an improper burial. Only by committing the elven ritual of Aymm Rhoin might a Botchling become a Lubberkin, a peaceful household guardian, once it knows that it is loved. Kept in its Botchling form, the cursed one will become more monstrous, feeding on pregnant women until it is dispatched by a Witcher or someone of a similar profession.

## **Mode of Assistance**

The Botchling will immediately turn on its summoner, following menacingly behind them with its tongue outstretched. In this form, it's sharing its curse with its summoner, dishing out a constant, second-by-second racking-up of damage unto the fighter. In order to commit to Aymm Rhoin, the summoner must pick up a new item and throw it off of the stage. The Botchling will then become a Lubberkin and, knowing that it is wanted by the summoner, it will gift the summoner with a stat buff before disappearing into the earth. It is a hefty overall buff to attack and defense alike, also keeping the summoner in a constant state of super armor. This buff lasts for upwards of 10 seconds.

The summoner may also take care of the Botchling by attacking it, but must beware in that each attack dished out on the Botchling will cause it to become more aggressive. The Botchling's curse will deal out more damage by the moment until it is KO'd. In its final moments, it will open its mouth wide and attempt to bite at the summoner, dishing out considerable damage should it succeed. The Botchling may be KO'd by any fighter, as well—or even another Assist Trophy—making for an interesting game of keep-away should an opponent not want the summoner to succeed in Aymm Rhoin.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Bill Blaster

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Bill Blasters are large cannons whose only existence seems to be to fire an endless stream of Bullet Bills. They are indestructible and immobile which makes them a natural choice to help defend Bowser’s various fortresses and castles. Some Bill Blasters can only fire Bullet Bills out in one direction while others can fire in two directions or even have the ability to rotate! In the Super Mario Maker games Bill Blasters can be made to fire out more things than just Bullet Bills such as Coins, Super Mushrooms, or even other enemies like Goombas!

## **Fight Pattern**

Bill Blasters are stationary enemies that fire out Bullet Bills to try and defeat fighters. Unlike in the Mario games, Bill Blasters can be defeated, but it takes a lot to whittle down their high amount of hp.

## **Attacks**

### **Enemy Spawn**

Bill Blasters are known to fire Bullet Bills down in a straight line which then hope to hit the enemy. Rarely they might fire out other enemies like Koopa Troopas or Shy Guys, and there is even that rare one in a thousand chance that they can fire out special enemies like Souflees, Poppants, or Iridescent Glint Beetles!
Deoxys

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Deoxys is a highly intelligent Mythical Pokemon that was formed when a virus from outer space mutated. Deoxys is capable of psychokinetic powers and can change its form into one of three different varieties each focusing on a different stat. As one might expect it’s Attack, Defense, and Speed formes greatly bolsters Deoxys’ attack, defense, and speed stats respectively. When a meteor was on a collision course with Hoenn and threatened to destroy the entire region a young trainer rode on the back of Rayquaza to destroy the meteor only to discover that Deoxys was inside of it.

## **Attack Description**

When Deoxys pops out of the Poke Ball it will begin to vibrate and then split itself in four with each Deoxys being one of its different formes. Each forme will fly up to a different section of the stage and begin to charge up the move Psycho Boost. Deoxys’ Normal forme will fly to the top of the stage, Attack form will fly to the bottom left, Defense form will fly to the right, and Speed forme will fly to the bottom right. Once each Deoxys is in position and has been charging up their attacks for a few seconds they will let loose a pink laser that zips all the way across the screen from their position leaving very little room to be safe on the stage. Each laser can hit for multiple times making this a very dangerous attack. If a fighter is unfortunate enough to be caught in the very center of each of the four lasers they’re practically guaranteed to be sent flying off screen when the attack ends and KO’d.

Attack formeDefense formeSpeed forme
Blowgun

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

When Jin Sakai returned to his family home and reunited with his former caretaker Yuriko, he asked her about the rat poison she used to make when he was a child. After some convincing Yuriko taught Jin how to make a more powerful rat poison, and later a hallucination drug. It wasn’t honorable, but Jin Sakai used these poisons to coat blow darts and fired them out of this blowgun in his attempts to defeat the Mongols and save Tsushima.

## **Item Usage**

These blowguns contain 3 darts as ammo and once they are consumed the Blowgun will disappear. Each blowgun will come with either Poison Darts or Hallucination Darts, and it is a 75/25 chance of which you’ll get. Three colored darts, either purple or yellow, will appear next to the fighter’s portrait to indicate to them whether they have poison darts or hallucination darts respectively.

Both darts will deal a small amount of damage and no knockback if they strike an opponent, but each has a special effect as well. Poison Darts will cause a fighter to take additional small hits of poison damage every second for 10 seconds. Hallucination Darts meanwhile will cause an opponent’s left and right controls to be scrambled for 4 seconds. If the same opponent is struck again, their timer will be reset instead of an additional 10 or 4 seconds being added.
Cleft

Game of Origin
 Release Date of Origin
 Works
 Submitted By:

## **Enemy Info**

A bane to Paper Mario's existence, these spiky rock-headed foes appear in Mt. Rugged and the Boggly Woods. Perhaps named after there large cleft chins, these horned enemies are impervious to fire and can take a good wallop before being sent whirling away. They appear in grayscale in the Boggly Woods, and brown with red shoes outside of it; in Smash, you will run into both color variations.

## **Fight Pattern**

Clefts will lackadaisically walk to and fro until a fighter comes within their scope. Then, they'll charge!

## **Attacks**

### **Charge**

The Cleft "revs up", running in place for a moment before charging forward, horn-first. Anyone hit by the horn will be dealt good, cut-based damage. Its tip is also a tipper, so watch out!
Scourge of the Horder

**The Scourge of the Horder** is an item available as an algorithm prize. It was first presented in The Corporate Labyrinth.

> This flute, when played, steals an item from the target and transforms it into pure energy, causing the player to get a skill point. **- reepicheep-chan**
>
>

## Description

**The Scourge of the Horder** is a metal flute with a half-red, half-transparent plastic nozzle at the end, resembling the tip of a laser gun.
Cowardly Maya

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Cowardly Mayas are Shadows belonging to the Magician Arcana and are amongst the weakest Shadows in all of Tartarus. They are Shadows seemingly made up of shadows, with a blue mask serving as their face marked with the number of the Magician Arcana. All Shadows found on the map in both Persona 3 and Persona 4 initially look like Maya-family Shadows until the battle begins even though the Maya-family is not found in Persona 4 at all.

## **Fight Pattern**

Cowardly Mayas will patrol the area they spawn in and will move slowly as they crawl along the ground. If they spy a fighter they will stretch upwards briefly in shock before quickly rushing over to them to attack. Cowardly Mayas cannot jump or fall to other platforms which means they also cannot be knocked back by attacks, one of their few strengths. The only way to kill them is the direct way; damaging them.

## **Attacks**

### **Slap**

When the Cowardly Maya gets close to its target it will reach out and slap its palms downwards at them. The attack isn’t particularly strong, but the Cowardly Mayas move fast at this point and will quickly move in to follow up for additional attacks so long as their target is on the same platform as them.