Level 1

* *Life-Form Dangers*
* *Mental Hazards*
* *Structural Instability*

Level 1 is the 1st Level of The Backrooms.

## > DESCRIPTION:

**Level 1** is commonly seen as a continuation of Level 0, which is due to their similarities, with them both being seemingly endless in scale, and have similar non-linear geometries. Though the key difference between the two Levels is that this Level resembles more of a large warehouse-like complex, and is generally comprised mostly of hallways, with more open-spaces being less common than in Level 0. The Level also appears more maze-like in its layout, with it being more confusing to traverse than Level 0, with it having more dead ends and intersections.

The appearance of **Level 1** also appears to vary as many have described in different ways. Although, the most common description of this Level's structure is that its walls are brick, with metal bars lining up across the walls, and has a smooth tiled flooring with a plaster ceiling. The Level also has lighting which is similar to Level 0 with them appearing smaller, dimmer, and quieter than the ones in the former. Although, these lights seem much weaker than this Levels predecessor, with them being highly prone to bursting or going out. Security cameras and sprinklers can also be seen on **Level 1**'s ceilings, with its security cameras being connected to some computers found within the Level, which are similar to ones found in Level 0, with them also being outdated.

Hallways in this Level may extend for long distances, with some being miles in length. These halls usually branch off and lead into other hallways, but may periodically lead into isolated rooms of the Level. These isolated rooms usually contain shelves which usually hold crates and boxes, which mostly contain nothing inside them, but on some occasions these containers may contain objects like Almond Water, Energy Drinks, and other objects which would be found in Baseline Reality such as water bottles, soda, and chips, among others.

Periodically for unknown reasons, the Level's floor may have sand, with some areas having little to no sand, with others having large piles. In some areas as well, the floor of the Level may have grass growing out of it, or may be entirely covered in grass. The causes for these are unknown, and are deemed an anomaly of the Level. Small areas resembling courtyards are also present in **Level 1** as well, with them appearing as an enclosed space with grass growing out of the floors. The skies of these courtyards appear dark, and appear entirely devoid of any life whatsoever.

Windows are present in **Level 1**, and they share similar properties with the ones found in Level 0, as they also look into other areas of the Level, but may also look into courtyards of this Level as well.

This Level is also the main home of Life-Forms like Smilers and Hounds, making the Level slightly more dangerous than Level 0 is. These Life-Forms can commonly be seen roaming the Level's halls, and sometimes reside in isolated rooms as well. Although, it is believed that these Life-Forms become more aggressive during blackouts, with the reason for this being entirely unknown.

**Level 1** has a much more labyrinth like design compared to Level 0, with it having many branching hallways, elevators, stairs, rooms, and doors, which can lead to different areas of the Level such as small offices, the aforementioned courtyards, and storage rooms. Exploring this Level is highly suggested, as it contains many valuable supplies which can aid in your survival.

Just like in Level 0, **Level 1**'s lights are highly prone to flickering and breaking, which can cause Level wide blackouts just like in the former. During these blackouts, Life-Forms seem to appear much more often, which is possibly due to them thriving more within darker environments.

## > HISTORY:

**Level 1** was first discovered shortly after our corporation was founded back in 1967, with Level 0 being assumed to be the only Level in The Backrooms with its first recorded entry being in 1961. This Level was originally discovered through its common entry from its predecessor which is via various fire exits found within it. Due to this Levels general safety, due to Life-Forms not being very common when the lights are on, and its high amounts of supplies, many travelers have made this Level into their permanent residence, or may use it as a resting spot before traveling further.

## > ANOMALIES:

Just like in Level 0, misplaced lights are present within **Level 1**, and can sometimes be in very odd places such as on the floors or placed on walls. The ceilings of the Level may also appear to 'clip' through the walls inside some courtyards.

Windows could be found repeating for miles, with them only being divided by pillars, leaving a pattern of window after window in some hallways of this Level. This same anomaly can also happen with doors as well.

## > MACHINERY:

Machinery on **Level 1** is often flawed and dysfunctional, with elevators usually breaking down mid use, requiring one to jump out of them to escape, and lights generally being prone to flickering or turning off entirely.

The WiFi which is present within this Level seems to originate from routers which are outside of the Level, with some theorizing they may come from Level 0, as it shares a similar WiFI connection name as the one seen in the aforementioned.

Pipes are also present within some areas of **Level 1**, which appear to be carrying Carbon-Dioxide throughout the Level for unknown reasons. These pipes also appear to be connected to Level 0 and Level 2, forming a rather large piping system throughout the three Levels.

## > ACCESSIBILITY METHODS:

### **> ENTRANCES:**

Taking certain elevators, climbing down stairs found in emergency exits, or no-clipping in Level 0 will lead you here.

**Level 1**'s Floors may also be an entry here as well.

### **> EXITS:**

Walking down darker hallways, taking certain elevators, or entering manholes found in courtyards may lead into Level 2.

Some elevators in this Level may also lead into Level 3 or Level 4 instead of Level 2. Although, this is much less common.

**Level 1**'s Floors may also be an exit here as well.

[ Level 0 < Level 1 > Level 2 ]
## >CREDITS:

Written by Loona

Some concepts by Tweer and Reddit User u/ThePizzaEater1000

Original article

1st image - Reddit User u/Alligatorgamer9 - Source.