Projectile Abilities

**Projectile abilities** are a set group of special abilities in the VGHW franchise. These abilities empower the user to launch objects or matter toward a specific target, akin to how a projectile is fired. This set of abilities is juxtaposed with self-usage abilities, where users employ powers for their personal benefit or enhancement. Among the two, projectile abilities are predominantly preferred for their offensive nature, often utilized to target adversaries during confrontations.

The introduction of these dynamic abilities occurred in *VGHW: The Original Saga - Episode VI (The Mini Movie)*. The laser cannon marked the debut of projectile abilities, memorably displayed when the Brother unleashed it against Wexler, leading to Wexler's return from the spirit realm.

## Powers

The VGHW universe is rich with a diverse range of projectile abilities, each with its own unique characteristics and impact.

**Laser Cannon**: This power grants its users the ability to emit a radiant energy beam directly at their foes. The laser cannon exists in two variations: a high-energy blue beam, which requires more energy to produce, and a less energy-consuming red variant.

**Lightning Cannon**: This ability lets users unleash structured beams of lightning aimed at their adversaries. It's the most commonly wielded projectile ability in the VGHW universe.

**Fireball Cannon**: A testament to mastery and precision, this ability empowers users to launch compacted spheres of flames at their targets. The fireball cannon demands a higher level of skill compared to its counterparts.

**Spirit Missiles**: Touted as the ultimate offensive power, spirit missiles manifest as perilous streaks of luminous energy that dart towards enemies with deadly intent. Harnessing this power requires significant energy, making it a challenging ability to control.

**Ice Cannon**: Often referred to as "*the lost power*", the ice cannon enables users to dispatch compressed sheets of ice towards an opponent. Despite its potential, it remains a mystery in battles, as it's believed no current entity within the VGHW universe possesses this chilling power.

## Origin

In the VGHW universe, the genesis of the projectile abilities is rooted in two principal instruments: Wexler's power machine and Owl's computer keyboard. These seminal devices endowed their users with the primary tools of combat. Interestingly, regardless of their differing origins, the resultant powers remained consistent in nature, with neither source providing a distinct advantage in terms of potency or damage.

Self-usage abilities, however, paint a different picture. The mental manipulation ability, exclusive to those powered by Owl's keyboard, was not present in those using Wexler's machine, showcasing a divergence in power sets when it came to these personal benefits.

Yet, when the integrity of these sources was compromised, the resultant abilities also exhibited alterations. The original destruction of Wexler's power machine by the Brother and its subsequent hasty restoration by Wexler meant that its offerings became somewhat limited. Reif, who was imbued with abilities from this reconstructed machine, only possessed the lightning cannon, fireball cannon, red cannon, and the newly emergent ice cannon. More energy-intensive powers, such as the spirit missiles or the blue cannon, were notably absent from this version. On the other hand, an incomplete version of Owl's keyboard manifested a narrower range of abilities, providing its users solely with the lightning cannon.