Market

## Basic Strategy

Market is a very symmetrical map which means the general strategy is the same for both sides, just mirrored to adjust for power positions and flank/rush lanes.

### Typical Overall Lane Setups

#### Security

* One player in upper Kebab / Blue Bridge
* One player in lower Barber
* One player on Bravo
* One player rushing shops
* One player either sniping / cross-picking, or playing A anchor if Insurgents are expected to push A early

#### Insurgents

* One player in upper Africa / Yellow Bridge
* One player in Shops
* One player rushing Barber

Those lanes are almost always played on Insurgents, the other typical lanes for the remaining players are:

* One player in Construction
* A second player around Barber or C Skinny
* Someone getting on Bravo at a safe spot or playing the riskier B Connector

### Early-Round Setup

The main objectives of the early round consists of cross-picking and smokes to counter enemy cross-picks, getting flankers in position to eliminate the opposing support players, and getting the B player into a defensive position on the objective.

#### Security

* Smoking Barber side-walk is almost always essential if you want to get into lower barber on time as it is usually watched by enemy cross-pickers
* A sniper or cross-picker watching for people crossing Insurgents' street, or countering enemy cross-pickers
* Someone rushing Shops with the intent to kill the Yellow Bridge or Africa player
* A Bravo player getting into a concealed position on the objective, typically either Concrete or Bunker
* Either the Bravo or Kebab player may elect to cross-pick the enemy Connector from top Pink on their way to their spots

#### Insurgents

* Smoking the right side of the street may be helpful depending on how the Bravo player plans to get on the objective and whether or not the Shops player can get into Shops without getting sniped or cross-picked
* One or two people cross-picking from Construction and/or Africa sidewalk. The main things to watch being the Barber side-walk and for anybody crossing Blue Bridge.
* Someone rushing Barber with the intent to kill the Blue Bridge or Kebab player
* A Bravo player getting into a concealed position on the objective, typically either Red Truck/Cubby or Bunker.

## Power Positions

### Upper Kebab / Blue Bridge / Upper Barber

Blue Bridge and the upstairs of the buildings it connects offers a strong starting support position for Security, and a powerful flanker opportunity for Insurgents. The Security support player will typically start out in upper Kebab and around the first "knuckle" on that side of the bridge, looking for targets on the Yellow Bridge and Construction, while also overlooking Bravo and the Insurgent street. The biggest vulnerability of this spot is an Insurgent rushing upper Barber. If an Insurgent can get up the stairs and kill Security's support player, they could then potentially kill Security's Bravo player before they have time to react, majorly shifting control of the round to Insurgents' favor. It's vital that the Security team prevent that Insurgent rush, usually by playing lower Barber fast enough to cover Barber stairs. If Security is having trouble covering that flank then the Kebab player will have to play more passive and watch for that Barber stairs rush before turning their attention to supporting the Bravo capture.

### Upper Africa / Yellow Bridge / Upper Shops

Yellow Bridge and the upstairs of the buildings it connects is basically the same deal as Blue Bridge. An Insurgent support player will be in upper Africa countering the Security support player(s) and over-watching Bravo and Security's street. Security has the opportunity to rush upper Shops to try killing the Africa player and shift map control into Security's favor. Insurgents need to either get to Shops fast enough to kill the Security rusher or the upper Africa player is forced to play more passive.

## Rushing & Flanking Lanes

### Barber

**Insurgents** rush Barber to reduce Security's map control and Bravo support. Insurgent rushers have a choice between entering C Courtyard through the right or left arch. The right arch is the faster way to Barber but is vulnerable to a cross-pick through the B Connectors. As the rusher approaches Barber he'll likely get some info from any team mates cross-picking Barber sidewalk or Blue Bridge. If lower Barber is confirmed clear that allows the rusher to immediately focus on Blue Bridge. If there is someone spotted rushing across Blue Bridge early, the rusher will need to be mindful of a peek from upper Barber. The typical Barber rush involves the first door on Insurgent side, the rusher can either peek there to kill lower Barber, or rush through to the stairs which may tempt the lower Barber player into moving, making him an easy target to right peek from the stairs. Once safe on the stairs, the rusher can then either peek and shoot any Blue Bridge or upper Kebab player, or throw a grenade into upper Kebab from a concealed spot on the stairs. After Blue Bridge and what can be seem of upper Kebab is clear, the main objective of the rusher is complete and what he does next will be based on information gathered so far in the round. Most commonly the rusher will next attempt to eliminate any opposing Bravo players that are hiding from the Insurgent side of the map.

**Security** has to protect themselves against the Insurgent rush in Barber. more here later.

### C Skinny

**Insurgents** have an opportunity for a powerful albeit somewhat slow flank through C Skinny. Most players will opt to throw a frag grenade into C Skinny as they are running through C Courtyard to prevent any Security player from getting through quickly. As the flanker makes his way to the far side of C Courtyard into the Boats area he should be mindful of potential Security players in Barber watching for him, and then for any Security presence in Skinny or Boats. Coming through Skinny leaves the flanker vulnerable to anybody watching for him, but if he gets through undetected he can usually get 1-3 easy kills before Security players adjust to counter him, especially if there is nobody in Security's Sniper Nest. Assuming there is no sniper, the flanker should check the cross-pick van, lower Kebab area, common Security Bravo spots, and Barber sidewalk for players to kill.