recursal/Fanatic-Fandom huggingface dataset:
Mission of Mercy

Campaign Game: "Mission of Mercy"

**Date:** August 28-29th, 2010

**GM:** Constance Chamberlain

**In-game Location:** Hyrem-Chel - BlueLeaf Harborage

**OOG Location:** Reyes Creek

Having learned of the destruction of the Harborage of Ambik and the non-contact of Blueleaf, Abbess Rachel Theresa leads in a party of Veldron protectors and an elven healer to investigate the reclusive medical facility. They there find madness, sorrow, and death; bandits inflicted with a horrible disease have laid waste to the harborage and released patients undergoing treatment for a variety of maladies including insanity. After encountering some of the sickened staff of the facility, the party begins to put shattered pieces back together to restore order and healing. Soon enough, the patients are tended to, the staff are returned to their wits, and the bandits are dealt with. The bandit leader, Morril Whitspar, is sent to Greyspire for justice, his second Rodrigo meets with a horrible yet well deserved end, and the remaining bandits turn themselves over for treatment and repentance. The Harborage will eventually be returned to its' former peace and serenity.

Original Invite:

Even while the Church of the Mother has been receiving reports of the plight of the Lindorans in the newly christened Kyrrathis, several of the Harborages of Hyrm-Chel have stopped reporting in. Once the dangerous humid summers of the swamps have passed, an expedition is planned to investigate their lack of communications. With all the turmoil in that part of Xaria, has something terrible happened in the reclusive medical wards? The Church turns to its' Veldron allies and any concerned parties for help, but is not adverse to paying hard coin for assistance...

**Cast**:

Lisa Adams - Sister Selan Downing [NPC]

Constance Chamberlain - GM, Scout Dienna, Bandit [NPC]

Dave Chamberlain - Dr. Patrick Newan [NPC]

Cassidy Cording as Dolena

Haleanna Fulcher - Pretty Pretty Princess, Patient, Bandit [NPC]

Jen Groninger as Abbess Rachel Theresa

Aaron Lyle as Martin Arthur of Veldron

Dave Miner as Ethan of Veldron

Devin Parker as Ibrahim of Veldron

DW Scraggs - Ulrik of Veldron, Rodrigo, Bandit, [NPC]

Kevin Thomas - "The Doctor", Morril Whitspar, Bandit, Patient [NPC]

Tony Trymon - Nigel Hewitt, Bandit [NPC]

Beth Voss - Anora, Pumpin, Bandit, Patient [NPC]
Avery Dunn

**Character Name**: Avery Dunn

**Player Name**: Dave Miner Jr

**Race**: Human

**Homeland**: Icara

**Profession**: Soldier

**Adjectives to Describe**: Dutiful, Sarcastic, Hostile, Bitter and Conflicted (theologically)

**Class**: Fighter: 5BP, 3RP, 0PP, 0CP, 0SP; max 7BP, 4RP, 0PP, 0CP, +3AP, 7Skills

**Body Points:**

**Armor Points**: 2 (chain)

**Total Hit Points**: 7

**Recovery Points**: 3

**Magik Category**: N/A

**Special Skills**: N/A

**Special Items**:

Magikal Chain Mail: Immunity to Stone Magik (Petrify, Stone Bolt,
 Rock Touch, Stone Wall, etc.) 5x/day. If Destroy Armor is cast on it,
the effect is equal to Blast centered on Armor and wearer is Petrified
for 10 minutes.

**Special Notes**:

Was resurrected by a Priest of Corbae. Now, because of this boon granted
 by a God, Avery follows the path and precepts of Corbae the borrower.
This causes him internal struggles because of the conlfict his newly
accepted religion has with his life as a soldier.

**Relative Wealth**: Poor

**Allies**:

Dekard Galum Math (Mike Antos) - Deceased

Icaran Soldiers

Flails of Vorak

Acolytes of Vorak (allies, but not friends)

Followers of Corbae

**Foes**:

Mage Sergeant Cyrus Kanaan (Andrew Gaughen)

Karandia

Talons

Gesnor

**Goals/Desires**:

-Serve his country

-Fight well

-Be victorious

**Weaknesses**:

-Hatred of Karandians

-Hatred of Mage Corps Talons

-Anger

-Currently conflicted over his resurrection by Corbae

-Upset over the death of his long time friend and superior Dekard Galum Math

**Campaigns attended by this Character /Date**:

“Shifts In Accord” April 12, 2003

**Experience Points Spent on this Character**: None

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**: None

**Character History**:
Inn of Two Blades

**April 1-2, 506**

**In-game: Inn of Two Blades, Lindora/Halgudar border**

**OOG: Cassidy's house, Mil Protrero Campground (Mt. Pinos)**

**GMs: Cassidy & Constance**

**Synopsis:** A not-so-quiet Inn on the border of Lindora and Halgudar plays host to interesting guests and something quite precious is stolen in the night, forcing patrons into the snows to retrieve it.

A Lindoran and a Halgudarian marry to try to unite their countries as stronger allies, and their child is kidnapped by Dakkorians trying to keep Lindora from carving them up.

**Cast:**

Cassidy; Innkeeper Irene, Halgudarian Healer [GM]

Constance: Night-Shift Innkeep Nora, Ambassador Helen of Juskar Keep, Dakkorian Assassin [GM]

Lisa Adams: Barmaid Dawn

Tony Tryon: Ambassador Mikel, John Smith, Dakkor Thug 1 and Thug 2

Josh Logan: Bouncer, Sequestrum Warrior, Dakkorian Merc

Paco: Baby Sola

Izabela Randall: Bella, Hafling Merc.

Mike A: Zachary D'Nath

Aaron: Timothy

Nick: Gavin Trueheart, Dakkorian Merc

Lex: Drummer/Dakkorian Merc/Wolf Beastwoman

Paul: Orc Merc, Porter

Lianna: Merc

Pam: Merc

Dave C: Daemon Lord Han Faj'n , Lucius Bloch

Andrew G: Sir Garrett Luchese, Darian

Kevin T: Hadrien

Jason Ryan - ?
Consortium Record

Page of Consortium Record, Found by Tarrik Aldarian in ?:

*RECORDS OF STORING STORAGE FACILITY OF MILYOURN PAGE 109*

*Bolcoran Rune Armour --REMOVED*
*Rite of ConvidarTal --Carrel 88711*
*Maryweathere¹s Portal of Escape --EXPERIMENT*
*Eye of (Burned out) ---Carrel (Burned Out)*
*Gloves of Intangibility ---Carrel 23912*
*Parum Lamp of Odelette Rodas ---Carrel 18421*
*Orb of Aldarion ­ 4th of 6 ---Carrel 72041*
*Lantern of Uncertainty ----PROSCRIBED*
*Crystalline Globe of the Mokk Dynasty ---REMOVED*

OOG:
Page of Consortium Record
**Last Known IG Location**: Taken into the Absence by the Arbiters; See The Tenth Arena
**Created by**:Andrew G.
**Made by**: Andrew G
**OOG Location**: Dale B

An Orb of Aldarion
**Last Known IG Location**: Taken into the Absence by the Arbiters; See The Tenth Arena
**Created by**:Andrew G.
**Made by**: Dave Miner
**OOG Location**: ?

Bolcoran Rune Armor

**Last Known IG Location**: Worn by "Primor"; See "When Time and Space Collide"
**Created by**: Andrew G.
**Made by**: Andrew G.
**OOG Location**: Repurposed
Jost Ingersson

**Character Name:** Jöst Ingersson **[NPC]**

**Player Name**: Dave Miner

**Race**: Human

**Homeland**: Gesnor

**Profession**: Advisor, Eagle Elite

**3 Adjectives to Describe**: Diplomatic, serious and calm

**Class**: NPC Thief

**Body Points**: 4

**Armor Points**: 1 (Chain)

**Total Hit Points**: 5

**Recovery Points**: 2/hour

**Magik Category**: N/A

**Special Skills**:

Assassinate, Identify Potion/Powder, Lockpicking, Modern Language: Dwarfish, Set/Remove Non-Magikal Traps, Untie

**Special Items**:

None

**Magikal Item Count:** 0

**Special Notes**:

-Chief Advisor of Foreign Affairs (esp. the Three Peaks Accord) to King Volek I

-Ambassador to Lindora

**Relative Wealth**:

Rich

**Allies**:

-King Volek I (deceased)

-Eagle Elite

-Gesnor Army

**Foes**:

-the Pick (Gesnor underground)

-Enemies of Gesnor

**Goals/Desires**:

-Previously: To serve his liege, King Volek and to amass power and influence for Gesnor, making it the most powerful land in xaria

-Currently: To maintain the rule that King Volek held over the Three Peaks Accord countries

**Weaknesses**:

-Overconfidence in himself

-Overconfidence and pride regarding Gesnor

-Viciously bloodthirsty

**Campaigns attended by this Character /Date**:

"The Boar and Thistle Inn" - December 1998

"Invasion" - September 2002

**Experience Points Spent on this Character**:

0 - NPC

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**:

None

**Character History**:

Jöst Ingersson was one of the Eagle Elite, handpicked by Volek, when the insurrection was led to oust the Pick Council. Because of his skills, he was not one of the Elite that guarded their movements and actions; he was inside the council chamber killing the elder councilmen alongside his more bloodthirsty brethren.

Throughout his life, Jöst had been interested in he affairs of nations and the grand scale political machinations that took place to operate kingdoms and lands of Xaria. Because of this interest, and his skills of the dark blade, Volek selected Jöst to be his foreign advisor. (Volek's thought was, whenever the deals cannot be agreed upon at the table, Jöst can solve them in the shadowy back corridor.)

Jöst was instrumental in advising Volek on the creation of the Three Peaks Accord and continued his duties managing treaty memebers for Volek until the King's untimely death.

Jöst fought against the Ebon Blades during their fatal assault on Volek's chambers.

Now, working with the other smarter Eagle Elite, Jöst is trying to hold together the power of Gesnor.
Akkorian Archery Contest

**Title: "Akkorian Archery Contest"

Date:** November 16, 502
**OOG location:** Phil Residence, Tarzana CA
**Location:** The Inn of the Red Walls, Kor Elan, Akkoria

**GM: Phil** **L**

**Synopsis:** Akkor Morgan hosts the 35th annual Akkorian
Archery Contest. Upsetting the gambling odds of the Barkeep, which
favored Elven hunter Y’den, Olivia Goslar wins 1st prize, followed by
Jordan of Veldron with 2nd.
Rynith Guard come to the Inn of the Red Walls and attempt to apprehend
Ren, the bartender, however patrons of the inn thwart them.
An assassination attempt on Lord Rubeus fails.

**Cast List:**
Mike A: Rodercik (HofT), Rynith Guard, Gabriel of Veldron
Nick B: Denis
Ernest B: Jordan of Veldron
Dave (Robin): Aughton
Ingrid: Olivia Goslar, Kala
Andrew E: Ren
Paul E: Gorik Slateheart
Andrew G: Alexander Roche (Ebon Blades)
Haleanna: Brenn, Leann
Mike K: Lord Errich Rubeus
Brandee: Lady Lillivon
Phil L: Akkor Morgan, Dannick [GM]
Aaron: Ethan
Sarah M: Wench #1
Dave M: Torrin (Ebon Blades)
Michael P: Alexander Kahn
Constance: Rosalba Tanner
Jason R: Y’Den
Joel S: Neema Grilloc
Kasey S: Elunara
Matthew T: Timothy (HofT), Rynith Guard
Kevin T: Hadrian
James A: Nicholas
Fire elementals

A Fire Elemental, also called a Flame Spirit, is a Magikally constructed creature made from the element of fire. Their purpose is to serve their creator. They have below average intelligence, but are utterly ruthless once set on a task.

Fire Elementals are known to control Fire-based Magik and have immunities to them as well.

Fire Elementals have a maniacal laughter, and a desire to set all things ablaze.
Crimson Wolf Inn II

**Game Title: “Crimson Wolf Inn - Ghost Stories”

Date: December 10, 1994

Location: Grinara, Rynith

OOG Location: Green-O’Hara Apt, Hollywood CA**

**Plots:** All travelers and regular patrons bring tales of Ghosts to the Inn; the best story wins a prize.

**Cast (13)**
Dale Brodt as Tarrik and Halack
Sam Coroniti as ?
Andrew Elkins as Risha
Andrew Gaughen as Gideon
Jen Green [GM] as Anne
Duffy LaRochelle as Fannon McBride
Nitta Lee as Nyrnea
Dave Miner as Aeylarik Cen'ryll
Kevin O’Hara [GM] as Guy
Coffee Polk as Marataabi
Jason Ryan as Peralton
Alexander Roche

**Character Name: Alexander Roche [Deceased March 509]**
**Player Name**: Andrew G.
**Race**: Human
**Homeland**: Icara
**Profession**: Mercenary-Ebon Blades, former Captain-Rynith Guard
**3 Adjectives to Describe**:

**Class**: FIGHTER

Max 7 BP, 4 RP, 0 PP, 0 CP, +3 AP, 7 Skills

**Body Points**: 7 (5 + 2 xp)

**Armor Points**: 2 (Ring)

**Total Hit Points**: 9

**Recovery Points**: 3

**Magik Category**: N/A

**Special Skills**: (1XP = 2SP)

**Special Items**:

**Magikal Item Count:**

**Special Notes**:

**Relative Wealth**:

Struggling

**Allies**:

Torrin Draith (aka “Blackthorne”) [Deceased] - David Miner

Jared "Shock" Miller [Deceased] - Mike Antos

Tara [Deceased] - Cabernet Murray

Xan Asplund [Deceased] - Jen Groninger

Salah [Deceased] - Hilary Adams

Olivia Gosslar - Ingrid DeBeus

**Foes**:

Rynith Guard

Rynith Court Mage (Michael Parker)

Rynith Court Mage Zadroz Darkwyrd (Vern Kriske)

**Goals/Desires**:

**Weaknesses**:

**Campaigns attended by this Character /Date**:

-"Legends" - Sept 496

-"The Closing Circle VI The Waiting Arch" - June 498

-"The Closing Circle XII The Tenth Arena"- Sept 499

-"Hope and Despair I" - March 500

-"Hope and Despair II" - March 500

"Sundered Hearts" - June 500

-"Akkorian Archery Contest" - Nov 502

"You Are Cordially Invited..." - September 504

"The Way Station"- April 512

**Experience Points Spent on this Character**:

**Do you, the Player, have any medical problems that the GMs must know about? YES!**

**Please explain**:

-Allergic to all aspirin-based products

-Weak Right knee

**Character History**: *[link to another page]*
Between Heaven and Hell

Game Title: Between Heaven and Hell Lies Urth

Date: July 7-8, 2007

OOG Location: McGill Camground, Frazier Park CA

In Game Location:

This game featured a glowing 'Nightmare' ridden by a Death Knight.
If we had Cloakies for 07, it would have won something.

Plots:
Necromancers from House Urth of Dakkor have raised an army of undead and split from their homeland. Lindora's rich resources are a tempting target. A group of Lindorans attempt to stop the rising tide of Undead and step into the middle of an attempted deal between Daemons and the Dead. In the end, the Undead Army proves too much for the Lindoran defenses and a retreat to the south begins.

Cast (?)
Mike Antos as Harris Smith

Nick Baumann as Calgon of Veldron
Constance Chamberlain as Rose Tanner

Dave Chamberlain [GM] as Lucius Bloch

Cassidy Cording as Perth of Veldron
Andrew Elkins [GM] as
Joel as Vartran Gregorian

Haleanna Jenkins as Ensorrell
Keri ? as Hannah
Aaron Lyle as Fledge
Dave Miner as Jared "Carter"

Andrew Rowe as Salaris
Jason Ryan as many NPCs
Tony Treyon as Kan of Veldron
Lisa as Kaylan of Veldron
Izabela Randall as NPC
Trevory Story as NPC
Jason Story as NPC
Benjamin Honor as NPC
Stevan Casseras as NPC, Spawn of Han
Dawn Wolf as NPC
Rebecca as DeathKnight, NPC
Will the horse as Nightmare
"Little" Steve as Witchmueller in Training, NPC
Hope and Despair II

**Title: "Hope and Despair II"**

**Date**: March 11th, 2000

**OOG Location:** ?, CA

**Location:** Halgudar

**Plots:** ?

**Cast (26)**

Cabernet Baugh as Tara

Dale Brodt as Rynith Soldier

Lisa Bruner as Rynith Soldier

Rob Carpenter as Sgt Isiah Enoch (Sons of Cymfal)

Dave Chamberlain as Rynith Soldier

Ingrid de Beus as Dr. Paula Prova

Andrew Gaughen as Roche

Angelica Jenkins as ?

Dawn Jenkins as ?

Haleanna Jenkins as (Halgudar Scout)

Aaron Lyle as Martin of Veldron

Dave Miner Jr as Torrin "Blackthorne"

Dave Murphy as Taghin

Devin Parker as Rynith Soldier

Michael Parker as Rynith Soldier [GM]

Coffee Polk as Triss (Halgudar)

Sammy Reuter as Rynith Soldier [GM]

Pat Skyhorse as Arielle

Val Roy Skyhorse as Siriondel

Joanna Slusser as Jaina

Michael Slusser as Soros

Jeff Woodruff as Rynith Soldier

Peter ? as Lt. Hunter Cymfal

Robert ? as Angornfay

Leslie ? as ?

Laura ? as ?
East Gate Guards

**Game Title: East Gate Guards

Date: September 5-6, 1992

Genre: Campaign

Real Location: Dan's Land, Castle Creek NY

Game Location: Near Grath, Chalter Medrium**

**Plots**: King Frederick the crazed banished all adventurers and some of the guards from his city in an act of extreme paranoia. The former guards started 'taxing' travelers in the woods. Several people eventually rose up against the guards and fought over a key to the east gate of Grath. The two sides reached and agreement to join forces to attack the city. Most were killed in the initial push through the east gate. The rest fled.

**Cast (18)**
Mike A [GM] as Zachary (posing as architect for the city of Grath)

Eric Bergland as Page

Dale Brodt as Darien (East Gate Guard)

Chris Cioffi as Tevalton (East Gate Guard)

Jan Dent as Chelsea

Jen Furlong as LeLaura Falconwing

Melissa Gold as Gryphon

Jarnot's Cousin ? (Elf-Fighter)

Mon Leong Ki (East Gate Guard)

Dave Miner as Eremon Fein

Tim Miner as Arden

Coffee Polk as Althacaina

Tracy Reed ? (East Gate Wizard)

Sammy Reuter as Alexandra (Elf-Mage)

Jason Ryan as Perrin (East Gate Guard)

Dan Shurtleff as Donal Slaine

Jon Torta as Ferrin (East Gate Guard)

Matt Watson as Angus Belch
Dryads

An elemental spirit in humanoid form, Dryads appear as youthful members of either gender, often colored similarly to their tree. Dryad specifically refers to a tree spirit although other types of similar creatures have been seen associated with particular elemental objects.

A dryad is often clad in leaves and vines similar to that of their tree. Being part fae like the elves, they are immune to SLEEP, CHARM, and can naturally BLEND with wildlife around them. They have the power to turn themselves back into their TREE at will in addition to other Elemental Magik abilities.
Halloran

**Character Name**: Halloran

**Player Name**: Andrew G.

**Race**: Human

**Homeland**: Chalter Medrium

**Profession**: Smith/Armorer

**3 Adjectives to Describe**:

**Class**: Other

Max x BP, x RP, x PP, x CP, +x AP, Unlimited Skills

**Body Points**: 4

**Armor Points**: 2 (Chainmail)

**Total Hit Points**: 6

**Recovery Points**: 2

**Magik Category**: N/A

**Special Skills**: (1XP = 3SP)

-REPAIR-Sword/Dagger (0 XP)

-REPAIR-Chain (0 XP)

-REPAIR-Plate (0 XP)

**Special Items**:

**Magikal Item Count:**

**Special Notes**:

**Relative Wealth**:

-Struggling

**Allies**:

**Foes**:

**Goals/Desires**: **Weaknesses**:

**Campaigns attended by this Character /Date**:

**-"The Scouring of Sarwen" July 505**

**Experience Points Spent on this Character**:

**Do you, the Player, have any medical problems that the GMs must know about? YES!**

**Please explain**:

-Allergic to all aspirin-based products

-Weak Right knee

**Character History**: *[link to another page]*
Burgl History

Link to Burgl Stats

Burgl tell tale of his life.

First Burgl is small Grekh with bigger Goblins. Burgl learn ways of
Goblin. Learn life ways. Grow bigger. Learn about ways of rites, hunting
 and lands. Learn fighting and defend lands from U'Grek and Uda. Both
come to Horde lands many times when Burgl growing and learning. Burgl
fighting.

Burgl become strong warrior for Horde. Burgl make many kills in great
fight with Uda. Then one day Burgl take Khalu. Burgl and Khali together
in Burgl tent. Burgl and Khali are Grekh and Grekh-ulala together.

Burgl fight big against Raloog Horde. Raloog try to take Horde land. One
 day Burgl and five more warrior sneak to Raloog lands and take box of
shiny. Raloog horde attack Burgl and friends. Friends kakh. Burgl and
box get away.

Going back to Fulgur Horde lands, Burgl stopped by big Uda-Kapaou. Burgl
 head feel not right, but Burgl know Uda-Kapaou strong and stand with
Burgl. Uda-Kapaou name Gault. Burgl and Gault travel many land and see
many thing and stand side by side for many fight. Gault and Burgl good
friend.

Burgl meet Gault friends. Gault have any friends.

One day, after many year travel with and protect Gault Uda-kapaou, Gault
 hold Burgl shoulder and Burgl head clear like nice wind blow away
morning cloud. Burgl know then Gault make strong kapaou on Burgl head.
Many year. Burgl not mad. Burgl still like Gault.

Burgl take Gault to safe place for Uda. Then Burgl go back to horde. But
 Fulgur horde not same. Burgl gone many years. Horde take Burgl back but
 Khali gone from horde. No Grekh knows where.

But Gault Uda-friends here with Horde- Tal'ysin and Hannah. These Uda
under eyes of Kamf-dric, strong Grekh-kapaou! Kamf-dric kapaou to
Gahn-don-shric. Great Kamf-dric cares for and teach TA and HA-NA. Teach
them ways of Grekh. Make them part of Horde!

Fulgur Horde happy that Burgl know ways of Uda. Burgl is now work with
great Kamf-dric and Udas. Four sent to far land Shorn to fight others.
Good team. All strong and smart. On trip home, TA and HA-NA leave from
Burgl and Kamf-dric.. TA! tells Burgl that the Udas must go to Elf land
and help Elf free Tal'ysin family and other Udas. Burgl and Kamf-dric
wish luck and part.

Come back to horde. All for horde. Make horde stronger. Fulgur and Burgl
 not agree on all things. Horde not all agree. Horde split two ways.

Half horde go with Fulgur, half go with Burgl.

Now Burgl chieftan of own small Horde. One day Burgl Horde become strong. For now, Horde build.
Dave C Storage

Rough Draft Listing...

1. 6 (six) Rynith Guard Tabards
2. Baby Paco; chubby infant babydoll in green swaddling
3. Halgudar Bob; all purpose male dead body
4. Spike; Impaled and gutted male body
5. Florescent toadstools; 30? or so multicolored toadstools on small stakes, treated w/ glow in the dark paint
6. Campaign Weapons bag
7. Various Zombie & Deathknight masks
8. Quilted black armor, medium and large size
9. Box of urns, cups, bowls, and other set dressing pieces.
10. Random jewelry pieces - varies

UPDATE - WAY MORE THAN THIS. Orcs, goblins, lizard men, kobolds, several country costume bins,
Haggard Dye

**Character Name**:

**Player Name**: Andrew G.

**Race**: Human

**Homeland**:

**Profession**: Mercenary/Bully

**3 Adjectives to Describe**:

**Class**: FIGHTER

Max 7 BP, 4 RP, 0 PP, 0 CP, +3 AP, 7 Skills

**Body Points**:

**Armor Points**: 2 (Ring)

**Total Hit Points**:

**Recovery Points**:

**Magik Category**:

**Special Skills**: (1XP = 2SP)

**Special Items**:

**Magikal Item Count:**

**Special Notes**:

**Relative Wealth**:

**Allies**:

**Foes**:

**Goals/Desires**:

**Weaknesses**:

-Bully weaker characters

-Crumble with stronger characters

**Campaigns attended by this Character /Date**:

-"Amulet Puzzle" - Sept 493

-"Kidnap Riadhel" - May 494

**Experience Points Spent on this Character**:

**Do you, the Player, have any medical problems that the GMs must know about? YES!

Please explain**:

-Allergic to all aspirin-based products

-Weak Right knee

**Character History**: *[link to another page]*
Lindoran Witchmueller Orb

This is the design of a Witchmueller Orb when used by a Player Character. An NPC, of course, can make the thing do anything the game needs it to do.

The user must concentrate the activation time to make the power go. After the power effect is realized, the user must concentrate the disengagement time to put down the stone, and before other actions can be taken, short of running and talking. No weapons may be wielded or non-stone spells cast while the stone and user are linked.

"Training by experienced Witchmueller" can occur between games, AFTER the Orb comes into the possession of the Player Character Witchmueller, OR during a game when a more experienced Witchmueller is present. All other powers that the Orb can do cost Purchase Points, just like spells from the Spell list. Once you are capable of a skill on YOUR orb, you can use other orbs as well, but the concentration times are DOUBLED on an Orb not your own.

Spell Name: Comprehend Evil (Arcane Spell) Exception: Currently only available through a Witchmueller Orb

 Prerequisite: Must be able to Detect Evil using the Orb

Duration: Instant Range: 10 feet

Counter Spells: SUPPRESS AURA

Marker: None

 Special Component: Witchmueller Orb

 Special: None

Description When cast, this spell acts similarly to a COMPREHEND MAGIK spell, in that it provides the caster a very detailed understanding of the target of the spell. In this case, though, the target must be a being or item that is demonic, death magik, or undead. The types of information one can learn using this spell are: True Names of demons and their home plane, the weaknesses in the magik bindings that created a particular undead creature, and really anything else that seems appropriate to the GM of the game. The target must be within ten feet of the caster, but the caster need not in any way express in-game who or what the target is. This is not an area effect similar to DETECT MAGIK, you must express a particular item or being. Purchase Points: This spell cannot be purchased by a spell caster. An Orb wielder must spend 10PP to acquire the ability to cast this magik.

Spell Name: Destroy Greater Undead (Arcane Spell)

Exception: 1 time per Campaign Event / can only be cast using a Witchmueller Orb

Prerequisite: Orb wielder must have mastered all the other capabilities of the Orb before this spell can be learned / purchased

Duration: Instant
Range: 10 feet

Counter Spells: None

Marker: None

Special Component: Witchmueller Orb

Special: None

Description This spell destroys one Greater Undead creature within the range of the spell. If you are unfortunate to have more than one to choose from, you must designate your target as you activate this power. Once cast, the Target Undead crumbles / vanishes, or otherwise is destroyed. The spell cannot be countered.

Purchase Points: This spell cannot be purchased by a spell caster. An Orb wielder must spend 10PP to acquire the ability to cast this magik.
Detherwyn's Door

**April 3-4th, 2007

In-game: Sacred Forest of Palrim, Detherwyn's Door

OOG Location: Reyes Creek**

**Synopsis:** An ancient curse is lifted from a party of trapped Knights Veldron and a dark fae gateway is closed for good.

**Cast List:**
Constance: Maeridik, Jovaan of Veldron, Fae, Redcap, Washer, [GM]
Cassidy: Perth of Veldron, Fae, Redcap, [GM]
Dave C: Riffington, Redcap, Fae, [Asst. GM]
Ted Hewitt: Hierum of Veldron, Redcap, Fae
Edmond Hewitt: Martin, Morgan, Bert, Fae, Redcap
Nicholas Hewitt: Feargus Miach, Fae, Redcap
Izabela Randall: Isabeau, Fae, Redcap
Brandee: Samantha, Fae
Tony Tryon: Kan of Veldron, Redcap, Fae
Lisa Adams: Kaylan of Veldron, Fae, Redcap, Moonshine
Michael Corr: Milu' E'Shal
Aaron: Justin Waylin
Kevin T: Hadrian
Rob McDiarmid: Ganapathy Rajagopala
Mike B: Brett Spitz (The Wise One)
Andrew E: Capt. Tuono of Koi
Joel S: Vartran 'Not the Sausage Man' Gregorian
Nick B: Gavin Trueheart
Jason R: Peralton
Handbook Spells

Spells A - E

Spells F-J

Spells K-P

Spells Q-Z

Spell Purchase Point Charts

**Spell List**

Definition of Spell Terms

The spells in this list are detailed using the following format:
**Spell Name**
Spell titles are alphabetically listed.
**Exception**
This will show if the spell is in some way restricted due to its power or complexity.
**Prerequisite**
If the mage must first master a lesser spell before adding this one to her repertoire, it will be shown here.
**Duration**
This is the length of time that the spell will normally last (without additional magikal influence). If a period of time is not listed, then other conditions apply.
**Instant**
The spell effects occur immediately.
**Special**
The duration of the spell effects will depend on other factors detailed in the description.

**Range**
This is the distance the spell can be cast, or the size of the area that the spell affects. If a distance is not listed, then other conditions apply.
**Touch**
The spell affects the first person, monster, or item touched.
**Potion/powder dose**
The spell affects the first person or monster to imbibe the potion/powder.
**Thrown spell ball**
The spell affects the person, monster, or item hit by a thrown spell ball.
**Special**
The range of the spell effects will depend on other factors detailed in the description.

**Counter Spells**
This will show the spell that is able to counter, or cancel, the one being described. In most cases dispel magik will be found here. If none is listed then the spell cannot be countered with magik.
**Marker**
The marker is an OOG representation of a magikal effect. The required marker for the spell being described will be listed here.
**Special Component**
If the spell requires an in-game or OOG component, it will be listed here.
**Special**
This is the catchall category. Important notes or unique instructions about the spell will appear here.
**Description**
The details of the spell and it’s effects are described last.
**Purchase Price**
Kidnap Riadhel

**Game Title: “Kidnap Riadhel”**

**Date: May 14, 1994**

**Location: Rynith countryside**

**OOG Location: Chula Vista Campground, Frazier Park CA**

**Plots:** Some mercenaries kidnap Riadhel with the intent to ransom her to Danvic.

**Cast (9)**

Andrew Elkins [GM] as Pernum Darkstorme (an imposter) and Ren

Dina Elkins as Luanne

Tami Fieffer as (Amnesia)

Andrew G [GM] as Haggard Dye

Jen Green as Riadhel

Duffy LaRochelle as Fannon McBride

Dave Miner [GM] as Galvin

Kevin O’Hara as Danvic

Lori Pascarella as Arion
A time for bandits

**Game Title: “A Time For Bandits”

aka "Beastmen"

Date: June 25, 1994

Location: Mt. Pinos, near Daggersford, Rynith**
**OOG Location: Chula Vista Campground, Frazier Park CA**

**Plots:** Celtic bounty hunters track Fannon. Gideon deals with Beastman Kraysipher and army of Bandits. Rynith Guards hunt for underground Thieves Guild members.

**Cast (11)**
Eric Bergland as Trisk
Dale Brodt as Tarrik
Ron Daniels as Shadowstar Halfelven
Andrew Elkins as Ren
Andrew Gaughen as Gideon and Phineas (Celtic Bounty Hunter)
Jen Green as Riadhel
Mike Kelly as Aeloz, Anik Dote, and William (Celtic Bounty Hunter)
Duffy LaRochelle as Fannon McBride
Nitta Lee as Nyrnea
Kevin O’Hara [GM] as Kraysipher and Danvic
Lori Pascarella as Arion

Note: the first in-game appearance of Beastmen

**Game Title: “A Time For Bandits”

aka "Beastmen"

Date: June 25, 1994

Location: Mt. Pinos, near Daggersford, Rynith**
**OOG Location: Chula Vista Campground, Frazier Park CA**

**Plots:** Celtic bounty hunters track Fannon. Gideon deals with Beastman Kraysipher and army of Bandits. Rynith Guards hunt for underground Thieves Guild members.

**Cast (11)**
Eric Bergland as Trisk
Dale Brodt as Tarrik
Ron Daniels as Shadowstar Halfelven
Andrew Elkins as Ren
Andrew Gaughen as Gideon and Phineas (Celtic Bounty Hunter)
Jen Green as Riadhel
Mike Kelly as Aeloz, Anik Dote, and William (Celtic Bounty Hunter)
Duffy LaRochelle as Fannon McBride
Nitta Lee as Nyrnea
Kevin O’Hara [GM] as Kraysipher and Danvic
Lori Pascarella as Arion

Note: the first in-game appearance of Beastmen
Bonedance II

**Game Title: “Bonedance II”

Date:** September 9-10, 495 (1995)

**Location:** near Alto, Rynith

**OOG Location:** Campo Alto Campground, Pine Mountain CA

**Plots:** Draith, Gideon, and Halack finally obtain
 the Statue of Galpouris with the aid of the thief named Ren. Rynith
Gurads cause trouble. The Dead walk at night, led by a Death Knight.
Terrel’s plot against the Elves is defeated with the help of Graymar the
 Minotaur and Dœmir Du Gul. Dœmir is rewarded for his efforts when
Graymar gives him a Consortium rune, with its knowledge and power.
Several humans decide to leave Rynith with Kyril Fëanor to travel to
Doro Y’Edhel and then on to free the Elves trapped in Dakkor.

**Cast (33)**
Dale Brodt as Auberick, Halack and Tarrik
Lisa Bruner as Ruatha, Talia and Thayla
Mike Budzik as Domyo Meyama
Ernest Burnett as Hito
Pamela Caruso as Thistle (Inkeep)
Matt "Chief" Flesher as Carl the Leper
Ray Cook as Ganger (barbarian)
Lewis Day as ?
Andrew Elkins [GM] as Razfunt, Ren and Terrel
Darin Elkins as Alik
Dina Elkins as Luann
Jamie Foster as Galatea
Andrew Gaughen [GM] as Gideon, Graymar, Haggard Dye and Ozog
Robert Hearn as Kilo and Nathan
Mike Kelly as Mikl O’Finn
Duffy LaRochelle as Fannon McBride, Ghirtab (Phos) and Myriad
Shadow Lied as Kasi O’Tamlin
Aaron Lyle as Hansel and “2nd Liability of She who kills by pithing” (Drow swordsman)
Annie Mahlik as Alex (Captain of the Pirate ship “the Diamond Eye”)
Dave Miner [GM] as Death Knight, Draith and Kyril Fëanor
Kevin O’Hara as Daemir Du Gul
Michael Parker as Argyle and Cass
Lori Pascarella as Arion and Reyna (Rynith Elite Mage)
Coffee Polk as Menejah Semdal Y’Darrim
Lorenzo Rangel as Kuan Molakan
Jesse Rosier as Devon
Jason Ryan as Katarr E’s’marian
Brooks Shepard as Corrain
Dan Shurtleff as Donal Slaine
Dave Simonson as Asheneloon
Shaun Smith as Banger (barbarian)
Ed Walsh as Galance P. Querves
Srin Wolfram as Tamarin
Svar Vorchanchin

**Character Name**: Svar Vorchanchin

**Player Name**:DW Scraggs

**Race**:Human

**Homeland**:Lindora

**Profession**: WitchMueller

**3 Adjectives to Describe**: Sullen, Self-Sacrificing and Dedicated

**Class**:Fighter/Mage

Max 5 BP, 2 RP, 5 PP, 5 CP, +2 AP, 5 Skills

**Body Points**: 4

**Armor Points**: 1 (Leather)

**Total Hit Points**: 5

**Recovery Points**: 2 (per Hour)

**Magik Category**: Divine - Solara & Solana

Special Ability: Divine mages are sometimes granted guidance from their deity. This can come unbidden (from the GM), or the priestess herself can take a knee and seek guidance. The type of guidance, its timeliness, and the way in which it is granted to characters is at the GM’s discretion. Guidance can be imparted in-game, OOG, or sometimes not at all, as some prayers go unanswered.

**Casting Points:** 4

**Purchase Points:** 15

**Spells**

Bless – 3 PP

Purify Blood – 2 PP

Shield – 2 PP

Shield of Diety - 5 PP

Orb powers purchased

Detect Evil 100 feet 30 sec 15 sec 0pp

Detect Evil Game extent 5 minutes 1 minute 0pp

Light Special 15 sec 15 sec 1pp

Call / Repel Undead 1 minute 1 minute 3x/day

Repel Undead 10 feet 30 sec 15 sec 2pp

Destroy Lesser Undead 10 feet 1 minute 1 minute 5pp 1x/day

**Special Skills**: (1XP = 2SP)

**Special Items**:

**Witchmueller Orb** – Acts as compass focusing on Necromatic/Demonic magik. Will give indication of where and how strong – GM’s Discretion

**Magikal Item Count:**

Holy Symbol, 1 Witchmueller Orb

**Special Notes**:

**Relative Wealth**: Self sufficient

**Allies**:

**Foes**:

**Goals/Desires**: **Weaknesses**:

**Campaigns attended by this Character /Date**:

Crossed Blades: En Garde & En Repose

The Raised Torch

The Barking Fool 2

Edge of the Abyss

**Experience Points Spent on this Character**: 1 XP

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**:

None

Character History
Halla Litar

Halla Litar - Private, Karandian Talon Corps. Corp Nickname "Daisy"

Character: Halla Litar, Pvt. White Talon

Player: Constance Chamberlain

Class : Restorative Mage

Race: Human, Karandian

Adjectives : Indifferent, Lazy, Crass

XP Spent: 1 (June 2011)

BP 4

RP 2

PP 20 +10 pp/XP conversion

CP 8

Class Traits: Resistance to Undead

Spells

Resurrect (4)

Detect Magik (1)

Cure Blindness (1)

Heal (1)

Force (2)

Dispel Magik (4)

Purify Blood (1)

Ward (6)

Pass Ward (5)

Decipher Magik (2)

Magik Shield (3)

Focus – Tags when on mission, spell-book when not assigned.

Halla is the first and only one of her family to display any magikal talents. Her somewhat patriotic parents encouraged her to join the military to serve her country… only problem is Halla really doesn’t care much for it. She’s not into the whole ‘dying for the glory of Karandia’ bit and would rather stay away from active combat. Being a healer means she will get to stay back from most combat, but it also means people will need tending to. And if THEY would only do their jobs right, she’d not have to do hers at all. She's got the discipline and talent to be a Talon but NONE of the drive. Her big mouth and penchant for creative curse-words tends to keep her from any high-profile missions but she has proven herself a clever and competent medic.

She's taken on the role of a Yellow Talon to document the strange creation of the Urthen undead and has earned the nickname Daisy. White on the outside, yellow on the inside.

Quote: "Aww, do I have to? Yessir, right away sir."

"Let’s just say ‘Walk it off, kitten-britches’ is not an appropriate reply to a superior officer”

Current Status: Anti-Urth detail with several Black Talons. Sufficient to say they to not get along well.

Campaigns Attended:

Muddy Trench, 2003

Black Talon Training Session 2004

And Death Stared Back pt 2 2011 - Online RP

Character History
Crimes of War

**Title: “Crimes of War”**
**Date:** May 8th-9th, 499
**OOG Location:** Chula Vista Campground, Frazer Park CA
**Game Location**: Halgudar/Rynith Border

**Plots**: The Goslar family travels through Halgudar and into Rynith looking for their father.
They are captured by a Rynith Border patrol after a lengthy struggle.
The captives are taken to a prison camp where Zadroz is conducting
Arcane Necromantic experiments on prisoners.
Sprites run off the few Rynith Guard that are present and then free the Goslars and the other prisoners.
The travelers set up camp for the night. Ghosts are seen in the hills. A
 few of the travelers gather to lay the souls of the dead to rest by
performing Halgudarian last rites.

**Cast (26)**
Cin Barnes as Halgudar Refugee, Sprite
Eric Bergland as Halgudar Soldier, Rynith Guard
Dale Brodt as Capt. Higgins (Halgudar), Rynith Guard, Prisoner, Roderick, Rynith Guard Ghost
Mike Budzik as Tim (Halgudarian Drummer), Jafar Gladech, Rynith Guard Ghost
Ernie Burnett as Kalos, Lotor, Halgudarian Scout
Rob Carpenter as Halgudar Engineer, Grog (Rynith Ogre)
Pixie Cearbhaill as Halgudarian Healer, Mehram
Ingrid deBeus as Olivia Goslar
Andrew G as Halgudar Engineer, Capt. Roche, Garrett
Jen Groninger as Kellyn/Hannah, Halgudarian Ghost
John Hames as Halgudar Scout, Rynith Soldier, Mellderik
Angelica Jenkins as Halgudarian standard bearer, Sprite, Elf refugee
Helanna Jenkins as Halgudarian healer apprentice, Sprite, Elf refugee, Halgudarian Ghost
Vern Kriske as Halgudar Soldier, Zadroz (Rynith Court Wizard)
Aaron Lyle as Todd, Halgudarian Ghost [GM]
Duncan McClaren as Orin Goslar
Jay Mellas as Halgudarian Soldier, Rynith Guard
Dave Miner as Lt. Jared Fowler (Halgudar), Rynith Elite Guard, Xavier
Dave Murphy as General Helmut Ritter
Kevin O'Hara as Halgudar Soldier, Rynith Guard, Halgudar Refugee
Devin Parker as Halgudarian Soldier, Rynith Guard, Ibrahim of Veldron
Michael Parker as Halgudarian Soldier, Rynith Guard, Cedric of Veldron
Coffee Polk as Vy, Kendra (Rynith Elite), Sue (Halgudar Refugee)
Jason Ryan as "Silvernose", Thompson as Halgudarian Soldier, Rynith Guard, Inforlem
Gint Valiulis as Otto Goslar
The Consortium

The Consortium was comprised of Nine Ancient realms.
The Consortium realms occupied the continents that are now called Xaria and Asargo, as well as the island nation of Shorn.
Each realm was represented by a solid color flag containing a golden dragon, the symbol of the the Consortium itself..

The Nine Realms were:

**Altos** (RED), Capitol: Bornu-Lien

**Bolcora** (GREEN), Capitol: Medrus

**Filaan** (GRAY), Capitol: Unknown

**Loakam** (BROWN), Capitol: Unknown

**Od'Hir** (BLACK), Capitol: Kormir?

**Serren** (ORANGE), Capitol: Tarnaal

**Tandus** (PURPLE), Capitol: Unknown

**Varuun** (WHITE), Capitol: Juddaht

**Yl’Sen** (BLUE), Capitol: Unknown

While not realms of the Consortium, there were several lands that existed during their time.
These include:

Bolcora Elven Protectorate (What is now Doro Y'Edhel & The Vesve Forest)
Serren Dwarven Protectorate (What is now Thorin)
Thien-Du Penal Colony (What is now Gherin Culloch)

The Consortium was a widespread alliance government. It was neither bad nor good.

The High Mages of the Consortium were established by each realm sending their most powerful mage to assist the Consortium government.

The High Mages made many things.
At the end of the First Age of the Consortium, through an unknown process, they made both the Arenas located in each realm, and the Minotaur and other creatures that acted as arbiters and judges to dispense justice according to Consortium law. The High Mages also created the Magical portals (Consortium Archways) that have been recently re-discovered. These portals were gates that allowed the Consortium members to teleport greater distances than any spell.

Two known gates stand today. One gate is in Chalter Medrium. It is called “Varuth’s Archway.” The gate in Rynith is called “the Widow’s Arch.

According to the new Akkorian Calandar, the Great Cataclysm that brought about the downfall of the Consortium happened in the year 900 P.A. This was roughly 1400 years ago.

It is unclear when, thee 2nd Age of the Consortium began

The downfall of the Consortium was the attempt by the 9 High Mages of the Mage Council of the Consortium attempted to create a dragon. This took place in the City of Tarnaal in the Realm of Serren. For their hubris and sacrilege, the Gods destroyed Tarnaal, turning it into the area is what is now called The Badlands.

The 2nd Age of the Consortium ended around 900 P.A (Pre Akkorian Calender), roughly 1400 years ago.
Mage Academy

**Title: "Mage Academy"**

**Date:** August 5-6, 500

**OOG Location:** Chula Vista Campground, Frazier Park California

**Location:** Northeastern Karandia, near the Icaran border

**GM:** Dale B

**Synopsis:** A Karandian Talon (Mage Soldiers) training camp is set up near the Icaran border. The cadets are instructed on spells, how to use magik, and tactics during team excersizes.

The training is interrupted when a Black Talon captain arrives. He commandeers the Training Sergeants to help him stop Icaran-hired mercenaries bearing necromantic artifacts from reaching Icara. The Icarans are expecting the Karandians and defeat the Sgts.

The Cadets muster their forces and save the Sergeants.

**Cast List**

Mike A as Mage Sgt William Schist (Blue)

Dale B as Mage Sgt Terrence Kidd (Red)

Lisa B as Mercenary (Soldier)

Mike B as Cadet Brett Spits

Ernie B as Cadet Dice

Pixie as Mercenary (Soldier), Acolyte of Vorak

Dave (Robin) as Mercenary (Sgt), Zombie, Rober

Becky Davis as Cadet Mina Taylor

Ingrid as Cadet Ruby

Andrew E as Mage Sgt Mazer (Green)

Paul E as Cadet Preston Merriwether III

Andrew G as Mage Sgt Lawrence Foxglove (Yellow)

Jen G as Mage Sgt Mary Sweetwater (White)

Angelica as Zombie, Monsters

Haleanna as Mercenary (Corporal Teara –Red Talon), Zombie, Acolyte of Vorak

Mike K as Mercenary (Corporal Roland –Red Talon)

Vern as Commandant Helmut Vossman

Aaron as Mercenary (Soldier), Zombie

Dave M as Mage Sgt Marcus Drogan (Gray)

Kelly Ann as Mercenary (Soldier)

Kevin O’H as Mercenary (Captain Dysus –Black Talon)

Devin as Cadet Gustavus Ing

Michael P as Cadet D’Nar

Jason R as Mage Sgt Timothy Verence (Red) [Excellent Group 2000]

Joanna S as Cadet Selena Ferramin

Michael S as Cadet Seethan Crolus
Eugene Roe

**Character Name**: Eugene Roe
**Player Name**: Mike A
**Race**: Human
**Homeland**: Hyrm-Chel
**Profession**: Healer
**3 Adjectives to Describe**: Introspective, dogged, empathetic

**Class**: Mage
**Casting Points:** 8
Max 5 BP, 2 RP, n/a PP, 10 CP, +1 AP, 7 Skills

**Body Points**: 4
**Armor Points**: 0
**Total Hit Points**: 4
**Recovery Points**: 2

**Magik Category**: Restorative
**Spells: (PP spent / Remaining)**

Awaken (1, 29)
Blend (2, 27)
Cure Blindness (1, 26)
Detect Magik (1, 25)
Dispel Magik (4, 21)
Forget (2, 19)
Heal (1, 18)
Hold (3, 15)
Light (1, 14)
Purify Blood (1, 13)
Purify Food / Drink / Vessel (1, 12)
Resurrect (6, 6)
Restore Limb (1, 5)
Speak with Dead / Undead (1, 4)
Unpetrify (4, 0)

**Special Skills**: (1XP = 2SP)
Remedy
Medicine

 **Special Items**:
None

**Magikal Item Count:**
Zero

**Special Notes**:

**Relative Wealth**:
Little

**Allies**:
No current PC's

**Foes**:
No current NPC's

**Goals/Desires**:
To, first, do no harm
To travel and help people
To forget the loss of his mother (his only known family)

**Weaknesses**:
Selfless - will fail to negotiate well for his services
Will not fight to defend himself or others
Knows little of the politics of Xaria

**Campaigns attended by this Character /Date**:
None

**Experience Points Spent on this Character**:
2 xp (skills)
1 xp (purchase points)

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**:
None

**Character History**: *Eugene Roe*
Dark Frontier CS

**Player Name**:
**Email**:

**Character Name**:

**Nationality**:
**Profession**:
**3 Adjectives to Describe**:

**Body Zone Points** (2 orig) :
**Limb Zone Points** (1 orig):
**Recovery Points** (1/zone/30 mins rest)
**Willpower Points**:

**Skills**: (1 XP = 2 SP, all characters begin with 5 SP for initial build)
Derringer (0 SP) May use a single shot weapon
Knife (0 SP) May use a knife

**Disciplines**:

**Special Items**:

**Special Notes**:

**Relative Wealth**:

**Allies**:

**Foes**:

**Goals/Desires**:

**Weaknesses**:

**Dark Frontier Games attended by this Character /Date**:

**Experience Points Spent on this Character**:

**Do you, the Player, have any medical problems that the GMs must know about? Please explain**:

**Character History**: [link to another page]
Night Terrors

Night-Terrors are jet black creatures with large bat-like ears, patagium and dog-like snouts. They have fiery colored eyes with goat pupils. They only attack after sunset. The high pitched whistling noise they make is unearthly. It is theorized that they are not monsters at all, just packs of aggressive bat-beastmen.

Night-Terror's intelligence is difficult to surmise. Some say that they are aggressive pack animals, while others claim that they are wickedly intelligent and can speak Xarian and other languages.

In either case, it is widely believed that they are magikal in nature.

An old wives tale claims that they can be lulled by singing and music.
Fer Garruth

## **Location**

Fer Garruth’s southern and western borders are the Veldren Ocean. It lies to the south on the continent. Its northern border is Kyrrathis (Halgudar), while Rynith and Nost’Karé border on the east.

The borders of Fer Garruth have been imposed upon the barbarians by the surrounding countries.

## **Land**

The entire south half of Fer Garruth is swampland. The rest of Fer Garruth is tropical forests. These forests eventually turn into pine forests as they reach the border of Rynith. That stretch of forest, called “Bonewood,” is haunted.

The country is populated by barbarian tribes. The barbarians are not part of any social structure other than their primitive tribal clans.

The barbarians of Fer Garruth recognize no boundaries. Because of this and their warlike, primitive ways, raiding and pillaging are just a part of life.

## **Resources**

No resources or trade comes from Fer Garruth.

## **Past**

Very few barbarians have been seen outside the Wildlands, unless it is on a raid or an attack. “Civilized” barbarians, as extremely rare as they may be, have been heard of. These barbarians have been slaves that learned the ways of civilized men, or a barbarian child that was left behind in a raid that ended up being raised by others.

## **Present**

The barbarians do the same now as they have done for years. They raid towns in Halgudar, Myere, and Nost’Karé. Previously, they had raided Rynith as well, until the current regime gained power. Rynith spread the word that there were ghosts and named their shared border “Bonewood”. Being superstitious, the barbarians seldom raid into Rynith any longer.

## **Capital**

Fer Garruth has no capital. As far as is known, there are no real towns either. There are many barbarian camps throughout the land.

## **Government**

The barbarians are governed within each tribe by their strongest warrior.

There is no inter-tribal government.

## **Military**

There is no military in Fer Garruth. Each individual tribe has its own war parties, which are always fighting. There is a constant state of struggle between the tribes.
Orcs

Orcs are green skinned monsters with pig noses and large teeth. They have below average intelligence. Their goals are generally short term, such as food or treasure. They often make grunting or snorting noises.

It is not known for certain what magikal abilies Orcs have, though Orc Shamen have been seen.

Orcs tend to act like bullies when they know they have the upper hand. Orcs like to vandalize whenever possible.

**ORC STATISTICS:

BODY POINTS: 8**
**ARMOR: Any**
**MAGIK: Monster Magik Category. An orc shaman is limited to casting spells as Character Mages.

SPECIAL: Can smell food cooking over great distances. Exceptionally large appetites.**
**DRAWBACKS: Below average intelligence. Scare easily when confronted with a powerful opponent.**
**ROLE-PLAYING NOTES:

Mean spirited. Often make grunting or snorting noises. (Not "oinking")

Limited intelligence can cause Orcs to do stupid things. They can generally be fooled or misled by Characters. Food and wealth can often deter an Orc's attack.

Act like bullies when they know they have the upper hand. Orcs like to vandalize whenever possible.**