Dry Dock Warehouse

The **Dry Dock Warehouse** is a small Cog Facility that is found in the Sellbot Dry Dock, which links to Lighthouse Lane in Donald's Dock. Toons can access this Cog Facility once they have started the Donald's Dock ToonTasks, and is a key component of the ToonTasks.

Toons can clear the Dry Dock Warehouse as part of the final Donald's Dock ToonTask before unlocking the Daisy Gardens ToonTasks. A party of up to four Toons (two if you are clearing the final Donald's Dock ToonTask) can enter the Elevator Party to the Warehouse.

Inside the Warehouse, there are a mix of Sellbots, Cashbots and Bossbots in the facility, and at the end of the facility, Toons have to defeat the **Fabricator**, a stationary shipping crate that has the unique ability to manufacture Cogs.

Toons clearing the Dry Dock Warehouse will earn double Gag Experience and Cog Promotion Material, as well as a small chance to earn SOS Cards for 0 to 2★ SOS Toons.

## Layout of the Warehouse

The Warehouse is procedurally generated and randomly consists of anywhere from 4 to 5 rooms, but always starts with a Loading Area and Fabricator Room at the start and the end respectively.

Toons will encounter anywhere from 8-12 Cogs, ranging anywhere from Levels 2 to 8, before the Fabricator battle. Beginner Toons should come prepared with sufficient Gags to clear the Facility.

### Loading Area

The Loading Area is a large expanse of storage crates and barrels, and has a few patrolling Cogs ranging from Levels 2 to 6 and Goons. If Toons walk into the Goons' line of sight (3 Square cone), they take 4-8 damage and an alarm sounds, prompting all Cogs in the area to attack the Toons. If Toons walk into the Cogs' line of sight (3 Square cone), they take no damage and the Cog battle begins, but the Cog discovering the Toon gains 1 Level and all Cogs gain Lure immunity and 10% increased evasion for 1 turn. Toons should therefore try to sneak past the Cogs to avoid entering any unnecessary Cog battles.

At the end of the Loading Area, Toons have to fight a party of four Cogs, ranging from Levels 2 to 6 and led by a Level 6 Cog, in order to progress.

### Shelf Room

One of five random rooms that may spawn in between the Loading Area and Fabricator Room, the Shelf Room is a large room with numerous self-driving forklifts travelling around. Toons should study the movement patterns of the forklifts and avoid being hit - if they do, they lose 5 Laff.

In the middle of the room, there is a +5 Laff Barrel and a random Gag Restock Barrel restocking up to 5 Gags.

### Water Treatment Room

One of five random rooms that may spawn in between the Loading Area and Fabricator Room, the Water Treatment Room is a medium-sized room with four pools of Water tiles and a cross-shaped metal platform spanning the length of the room. In the middle platform are four Cogs ranging from Levels 2 to 6 and led by a Level 6 Cog. Toons have to defeat these Cogs to progress.

### Pusher Room

One of five random rooms that may spawn in between the Loading Area and Fabricator Room, the Pusher Room comprises a long narrow passageway with pushers, that push players into a sudden drop below. Players who are pushed off the ledges will have to avoid 2 Goons dealing 5 damage if they are caught in the light beams, before climbing back up.

At the end of the Pusher Room are four Cogs ranging from Levels 3 to 6 and led by a Level 6 Cog. There is also a +5 Laff Barrel and a random Gag Restock Barrel restocking up to 5 Gags.

### Oil Room

One of five random rooms that may spawn in between the Loading Area and Fabricator Room, the Oil Room is stocked with large piles of oil barrels and random Oil tiles on the floor. There are Goons patrolling the room as well. Players have to avoid the Goons or lose 5 Laff. Unlike the Loading Area, there are no Cogs that spawn here.

### Office Lounge Room

One of five random rooms that may spawn in between the Loading Area and Fabricator Room, the Office Lounge Room has four computer terminals and a locked door. Toons have to access the computer terminals to find a four-digit pass code to the locked door. If Toons guess correctly, they can proceed to the next room. If they do not, the Toon guessing the incorrect password takes 4 damage, +2 damage for each incorrect guess by the party.

Each computer terminal can give clues in various forms for a specific number, such as the examples below. The clues will reveal two of either (a) the value of the number; (b) its position in the password; or (c) the value of that number relative to all other numbers.

* **Example:** Password is 9247
	+ **Clue 1**: The first number is the square root of 81
	+ **Clue 2**: The second number is half of the second smallest number
	+ **Clue 3**: The Cog Tier of an Ambulance Chaser is \_, and that number is not the last number
	+ **Clue 4**: The second largest number is the largest number subtracted by the smallest number, which equals to 7

### Fabricator Room

The Fabricator Room is the final room in the facility, where Toons will battle the Fabricator.

The Fabricator is a large crate that is 3 squares wide and 2 squares long, and does not attack Toons directly. Instead, it spawns waves of Skelecogs to take on any Toons in the area. The Fabricator has 3 HP, cannot be damaged by ordinary Gags, and can only be damaged by flinging Oil Barrels towards it.

At the back of the Fabricator Room are two catapults flinging Oil Barrels at the Fabricator. Cogs that see Toons on a catapult will stand in the way of the catapult's trajectory, and get hit by the Oil Barrels instead. If an Oil Barrel hits a Cog or Obstacle, it will explode dealing 20 damage to that Cog and flinging burning tiles in every direction in a 2 square radius, dealing 6 damage to any Toon or Cog walking over it for 3 turns.

If an Oil Barrel hits the Fabricator, it loses 1 HP and is shielded for 2 turns while it summons another wave of Skelecogs. During this time, the Fabricator cannot be damaged by any means, even with Oil Barrels. After 2 turns, or if this wave of Skelecogs is defeated, the Fabricator will become vulnerable again.

Story ToonTask
* 2 x Level 4
* 1 x Level 3
* 3 x Level 4
* 2 x Level 5
* 2 x Level 4
* **Second Wave**: Levels 2 to 6
 Regular Entry
* 1 x Level 5
* 1 x Level 4
* 2 x Level 6
* 1 x Level 5
* 1 x Level 4
* 1 x Level 7
* 2 x Level 5
* **Second Wave**: Levels 4 to 7
* **Third Wave**: Levels 5 to 8

## Rewards

Players completing the Dry Dock Warehouse receive 2x Gag Experience and Cog Promotion Material.