recursal/Fanatic-Fandom huggingface dataset:
Features

<~

**Version 1.40 (On Nexus)**

* 60+ hours of game play.
* 61 quests.
* 700+ new NPCs.
* 34 merchants.
* Fully voice acted by 21 quality voice actors.
* 5 world spaces including Summerset Isle, Artaeum and the Deadlands!
* 7 potential player homes.
* 16 Unique craft-able items.
* 19 new custom weapons.
* 74 new ingestibles.
* 28 new ingredients and new items to harvest.
* Unique buildings.
* 29 new unique creatures.
* Unique travel system.
* 191 Discover-able locations including 40+ cities, towns and villages.
* 120 caves/dungeons to explore.
* Some horror elements and jump-scares.
* 2 Boss and 8 mini-boss battles.
* 34 new spells from a number of schools of magic.
* Recharge your weapons with welkynd stones or the ever so rare soul apple.
* Over 1 hour of custom music.
* Fully navmeshed and tested (follower friendly)
* Lightly scripted, (does not use background or always-running scripts.)
* v1.5 Enhanced follower system. All short term quest related followers now draw, sheath and sneak when appropriate with the player.

**Version 1.50 (Patreon Beta Testing)**

* 200+ hours of game play.
* 176 quests.
* 800+ fully voiced NPCs.
* A cast of 97 professional voice actors.
* 28841+ lines of dialogue.
* 3 Fully voiced quest aware companions.
* 1 Fully voiced follower.
* 30+ merchants.
* 6+ hours of custom music.
* 5 world spaces.
* 7 potential player homes.
* 17 Unique craft-able items.
* 20+ new custom weapons.
* 76 new ingestibles.
* 28 new ingredients and new items to harvest.
* Unique buildings.
* 30 new unique creatures.
* Unique travel system.
* 200+ Discover-able locations including 40+ cities, towns and villages.
* 137 caves/dungeons to explore.
* Some horror elements and jump-scares.
* 2 Boss and dozens of mini-boss battles.
* 37 new spells from a number of schools of magic including 3 new AOE spells.
* Recharge your weapons with welkynd stones or the ever so rare soul apple.
* Fully navmeshed and tested (follower friendly)
* Lightly scripted, (does not use background or always-running scripts.)
* Enhanced follower system. All short term quest related followers now draw, sheath and sneak, when appropriate, with the player.
* Interior cells like homes and dungeons diversified from 1.40
* Shimmerene Optimized FPS
Elanya

<~

Elanya Is a proper elven lady who has found herself in Shimmerene Sea View and is considered a full companion.

Elanya is very opinionated and stubborn. She will leave your party if you do something she is opposed to. She will also wait for you to complete quests she is not interested in. She is rather difficult at times. She also will not just follow anyone, When you first meet her, she will be judging your character and whether or not they would be a good team.

Elanya has teleportation and cure disease abilities.

Elanya is meant to be romanceable/marriageable and will be in an upcoming update.
Firsthold

Firsthold is the home of the Psijic Order which offers Sustenance through it's food production system. There is no general merchant as the amenities of living are resolved though magical means.

Firsthold has one pub called Arcane Delight, which is owned and operated by Thisner.

Firsthold is the location the player encounters Ryndyll Roo.
Enchanted - Chest

The rarest of unnatural creations. The Chest is
believed to have the mind of a hunger and the heart of a hoarding adventurer,
not versed in weight to gold value, the adventurer takes everything. There is
only one of these creations recorded on Summerset Isle, and no one knows who
created this nightmare.
If You Go Away

<~

~~Due to a number of issues related to the creation kit this quest has been redacted since Summerset Isle was first released. It is yourenotsupposedtobeinhere's intention to at some point fix this quest as all of the voice work is complete.~~

Valante asks the player to seek out a vampire hunter who was bit by a vampire and cure the disease. The Vampire hunter is located at Aro Pass. When the player arrives the vampire hunter explains how she was bite and that she does not have faith in the gods so refuses to go to a shrine for the cure.
Dremora (Faction)

Dremora are humanoid Daedra aligned with the Daedric Prince Mehrunes Dagon, often very intelligent, and generally hostile. It is said they can be found in clans of large numbers in the wastes of Oblivion. Dremora are grouped into several different castes: Churl, Caitiff, Kynval, Kynreeve, Kynmarcher, Markynaz, and Valkynaz. Dremora are a common sight in Summerset Isle and are known as the remnants.
Incompatibilities

<~

Summerset Isle is compatible with literally every mod, there are a couple that edit the base game that minor adjustments must be made for the quests to work properly.

* Mods that edit the BaseID for the Frozen Hearth Inn in Winterhold or that redirect to a different interior cell. Solutions, Uninstall/disable mods that edit the door to Frozen Hearth Inn.

* Mods that give the title of Arch-Mage to someone else, (If you do not give the title away to someone else then you will have no problems)

* Frostfall needs to have Fast Travel enabled initially for Summerset to work. Frostfall 1.35 and higher is supported but only in Summerset Isle, meaning, You must enable fast travel prior to speaking to the courier, but you are free to disable it after you are teleported to Summerset Isle.

* Mods that allow the player to fly are not recommended as many quests expect the player to not be able to fly. If you insist on flying expect some quests to break as many quests use trigger boxes and a flying Arch-Mage was not considered in development.

* The patches made for version 1.35 here and here are not compatible with version 1.4 and higher.

* The vast majority of Reddit users.

* Telmiltarion Standalone follower. The standalone version of the mod Telmiltarion is included in the 1.5 version of Summerset Isle so they will conflict.
Enchanted - Orb

These creations are seen all over Summerset
Isle, and there is some knowledge to how they came to be. As we all know,
teleportation orbs are just bloated soul gems, the bloat is a requirement to
have the effect constant as no standard soul gem would have the capacity. The
Animated Orbs are actually magically damaged teleportation orbs, magically
damaged as in the enchantment for whatever reason was not able to apply to the
entirety of the orb, perhaps a resistant soul, as the rules that govern
standard soul gems need to be broken for the desired effect, other rules might
also be bent. It is also rumored that when an animated orb looses it's life
spark, there is a chance that a portal to one of the memories may remain from
the resistant soul.
I Do Have Weapons

<~

Once the quest Dog is completed taking either route the Arch-Mage can share what they learned with Bolwing in his house in Shimmerene.

Bolwing and the Arch-Mage must travel to Attero Caverns to find one of Ryndyll's secret labs.

Inside the secret lab a note is discovered that explains some of Ryndyll's theories on what happened to Artaeum. Bolwing suggests going with the Arch-Mage to Artaeum at this point and getting one of his old friends to teleport them there.

After traveling to the Waning Sump and getting teleported to Artaeum they must trek from the one side of Artaeum to the other. Along the way, Sheogorath takes Bolwing to the Shivering Isles, leaving the Arch-Mage to face Ryndyll without his aid.

In Firsthold the Arch-Mage will be confronted with a hostile Ryndyll Roo. After defeating Ryndyll Roo, he shows his true form as a sload. After the true form of Ryndyll is slain, the Arch-Mage will be teleported to the Grand Psijic Chambers to discuss what happened. The Arch-Mage will be granted two spells.
Honour View

<~

Located in Lillandril, on the right side of the upper docks. The house has three stories and is fairly large. Honour View is one of the more challenging houses in the Summerset Isle to own which is obtained after completing the quest Queen of Hearts Part 3. The home's proximity to the Lillandril Palace as well as the Lillandril Docks is very convenient for players who need amenities nearby. It features ample storage space, but doesn't have any mannequins. The house can not be upgraded as it already
 contains an alchemy lab and an arcane enchanter.

Honour View counts towards one of the houses for the quest Altmer of a Lonely Heart.

* Price: Free (possible reward)
* Amenities: Cooking pot, Bed, Ample storage, Nearby access to a forge, Alchemy and enchanting tables.
Forgotten Journal of Randal Roo

Finally dealt with that do-gooder Bolwing.
I was certain the madgod would have double crossed me, but I am still here and able to carry out my purpose.

Fitting clothes are fitting, fighting clothes are fleeing.
Had to damage them to make them listen. Just like the others.
This Shell has become my cell and the darkness is too bright for me to ponder the end to my means.
Come dance with me broken bodies and broken souls as we make our way to the land of no land and hidden heights. They will be your brothers and sisters until this plane is undone.

So many voices, trapped, must learn new ways to silence them, teach the puppets not to think and not to cry, soon their end will be my end and the end will come to green and black and all shades of life.  They think the door is hidden but the key is in the mind of those forbidden, exiled and forgotten.

Last day in darkness, mind and eyes honed to see what they see. My friends can see now too. Sealed in a hole, the Master thinks he is wise, to his surprise, these blackened walls are my traveling robes and not a pit from which I can not climb. Karn Sky is Relfing
Far To Frail (Quest)

<~

Syrius can be found in his house in Cloudrest titled House of Water and Fire.

When the player inquires Syrius about his past he will tell the player that his parents died in Dusk long ago. The player can offer to look around for him to see if they can find anything from his parents.

When the player gets to Dusk the interior they need to enter is to the left and up the ladder.

There is a journal hidden behind a night stand.
Ebon Stadmont

<~

**Ebon Stadmont** is a small town located south of Corgrad Wastes.

Ebon Stadmont has strong commerce due to the ebony mined in town. Ebon Stadmont is not ruled by the Dominion and has Lord Elberoth to thank for that. Lorchel mentions that Lord Elberoth bought Ebon Stadmont out of the Dominion rule many years ago. There is one player house available in Ebon Stadmont.
Far To Frail

I remember when the colonel first told me he would be stationing me with
the regiment in Dusk in Summerset. Most of the Guard would have argued or at
least mutter under their breath. I was happy to know I would be able to see my
sweet Pelena. It was years since she was stationed there. She had already
established a quaint home in the city, not traditional for a Guards woman but
the folk there had taken a liking to her, how could they not.

I have been at Fort Duvali for three nights now. Pelena was  surprised and happy to see me. Guard duty is
serious business, can't have the Empire know we are together.

We were placed on night-watch at the front gate last night. It was nice.
Quite. We spoke of our distance and how it would be so much more convenient to
be sharing  quarters. Pelena said she
might speak with King Arvan when off duty. I am worried what he will say, but
trust her. The people here have taken a liking to both of us.

King Arvan said that he would send a request to my captain stationed in
his court as a personal guard. Which would really be both of us, then we could
stay in town,  together. Most ideal.

It has been a few months since my last entry and things are going well.
Dusk knows but is keeping our secret safe, perfect City. I am happy to serve it
as a personal guard to the King.

Pelena and I are parents now, she will be at the Chaplet of Cloudrest
with our new baby. It will be sad not seeing her sweet loving face and our
beautiful baby, but I must  maintain my
stature with King Arvan, he is a good Mer and has been good to my family. I
will protect him with my life.

My Captain has sent for me to return to Cyrodiil, doesn't know where
Pelena and Ruthia are. I have disobeyed orders from the Colonel. I have been
discharged from the Imperial Guard. Arvan has told me he would still employee
me but not as a soldier of the Empire but as a friend and contracted Mercenary.

All hell has broke loose. Pelena is safe in the Chaplet, but these damn
gates from Oblivion keep popping up, none here yet, but it is only a matter of
time.
Goat

Goats are passive creatures generally found around settled areas. Caution to would-be hunters. The bloodline of goats that inhabit Summerset Isle have been enhanced over many years. Farmers grew tired of their favored livestock being murdered without reason. Goats in Summerset Isle have a high constitution and are not afraid to fight back.
United states civil war

video File:Placeholder
Write the first paragraph of your page here.

## Section heading

The united states civil war started when a new party took power in the united states.States started to leave the union hating this party and what they stand for and formed the confederate states of america with its capital being Richmond.The union refused to move troops out of the CSA which caused them to attack a union base there starting the war the union tried to invade and take the capital of the CSA but failed after the battle of bull run the csa could of taken the union capital but did not.The csa had better generals and planning but the union could draft and use more soldiers(work in progress wait for me to have more time)

## Section heading

Write the second section of your page here.
Firsthold (People)

<~

Firsthold has a population of 17 people. Firsthold has been updated in version 1.5 to utilize more voices.

**Arcane Delight**

* Thisner

**Psijic Order Study**

* Othinil

**Psijic Order Production**

* Feneria
* Wushuga the Orc

**Psijic Order Council Residence**

* Gelebros
* Nerien
* Quaranir
* Tandil

**PsijicOrderHeadCouncilChambers**

* Head Chancellor Eldawynn

**Firsthold Residents**

* Banno
* Candri
* Fona
* Haddi
* Mythria
* Orsini
* Tannis
* Willino
Ebon Stadmont (Faction)

Ebon Stadmont is a separated faction not affiliated with Lillandril or the Dominion. As the people of Ebon Stadmont are self ruling they deal with their own crimes. Crimes committed in Ebon Stadmont do not get added to the players Lillandril bounty, though they follow a similar rule. Lawbreakers must die.
Hidden Cave (Quest)

<~

Hidden Cave is an unmarked quest. It can be found west of Corgrad Wastes.

When the player enters Hidden Cave they must explore the interior which has a number of jump scares and traps. The first interior will lead to a location call The Estate. Once in the Estate if the player fights and defeats the corrupted clone of Tolfdir it will start a quest, Rejoining the College. If they do not defeat Tolfdir the quest will not start and finding a way out of the cave will be more difficult.

When the play stands before the throne in the throne room they will be teleported to an alternate location called the Estate with a different clone of Tolfdir. When they make there way out of the Estate they will find themselves in an alternate version of Hidden Cave.

Through this alternate version of Hidden Cave they must find yet another clone of Tolfdir in yet another version of hidden cave. This Tolfdir will have dialogue. If the player has started the quest Rejoining the College, speaking with Tolfdir will complete the quest. This version of Tolfdir has the only key to the exit in his inventory, he can be killed or pick-pocketed for the key.

Selecting any active quests while the key is in the players inventory will show the exit to the cave.

Hidden Cave has one artifact.

* Vaermina's Gift
Friendzone Villains

In the Friendzone, which is an interdimensional asylum that houses the most ultimately dominating villains in the name of history, there are seven knowledgeable bad guys whom you don't want to encounter...

BlackhoodInferno WolfLeopardyBirdbrainMadam MadnessGreat WhiteThe Necromancer
Beware their weapons and powers, for they are not to be taken lightly nor be intimidated!
Grave Wisdom

<~

Yassanaro can be found in the Great Hall in Ebon Stadmont wearing steel plate armor and a monocle.

Yassanaro has left his book Mudcrab's Mettle, in Hedera and has asked the player to get it.

When the player returns they must ask him to tell them about him being a scholar to complete the quest. Yassanaro will reward the player with two ebony ingots.
Enchanted - Book

Few of these strange creations can be found
around Summerset Isle. Some of the more familiar folktales state they were
crafted by a master enchanter from long ago, or that over the years of neglect
the book felt a deep injustice for the story written within, trapped in a state
of seeking vengeance to the author. Another tale is that the book creations are
the result of a backfired soul trap spell, when no gems were available to trap
the soul, it found passage into the book.
Factions

<~

 All NPCs and creatures in Summerset Isle belong to one or more factions. These faction memberships control the combat and crime reaction of all NPCs and creatures, both towards the player and towards one another.

Listing of all the factions in Summerset Isle

* Alinor
* Artaeum
* Bandit
* Banished Monk
* Beautifuls
* Beheaded
* Cloudrest
* Conjurer
* Corgrad Wastes
* Dominion
* Dremora
* Dusk
* Ebon Stadmont
* Healers of Sunhold
* Hollyfalls
* Lillandril Dock Workers (Available in 1.4)
* Lillandril Guard
* Malacath's Chosen
* Necromancers
* Psijics
* Shimmerene Mages Guild
* Silence
* Subjects
* Supreme Team (Available in 1.4)
Healers of Sunhold Quests

<~

The Healers of Sunhold quest line consists of seven quests. though due to game engine issues, six of which had to be redacted. During these quests you work for Valanti of Sunhold to help those in need around Summerset Isle. The Healers of Sunhold is a non-aggressive faction that looks to solve problems though healing and curing.

* Skinny Goat
* If You Go Away (Fixed in v1.5)
* Wolf Like Me (Fixed in v1.5)
* To Lose My Life (Fixed in v1.5)
* A Rat Problem (Fixed in v1.5)
* A Place To Hide (Fixed in v1.5)
* All My Friends Are Dead (Fixed in v1.5)
Hail To The King

<~

Bolwing will ask the Arch-Mage to fetch a rare version of the ingredient Mort Flesh from a cave called Meutaniil. Bolwing will send the Arch-Mage out again after retrieving this item and the following items. The next items are, Dried Spider Silk from Nirn Scar Hollow, Ground Blood Moss from Mandas, a Black Pearl from Mana Grove and a Finely Crafted Elven Bowl from Red Beggar's Hole. (Note:There is no way of advancing through this section faster as the items only appear when Bolwing gives their location)

After the Arch-Mage has acquired all of these items the King of Cloudrest will be restored. He will offer to sell one of his houses to the Arch-Mage for $50,000 gold.

Bolwing will ask the Arch-Mage at this point to investigate the recently closed section of the mages guild, the advanced studies wing. After descending through the wing, than caverns the Arch-Mage will find a journal left by Ryndyll Roo in a black room. The journal is cryptic and explains that the only escape from the room is through teleportation (fast travel).

Bolwing will send the player off now while he studies the journal. Completing Quilinda's quest Supreme Hustle will advance this stage in Bolwing's dialogue.
Human Disease

<~

Possibly the most challenging quest in Summerset Isle. Riminil send the player to escort Lhotun from Graddun Springtown back to Glenview for being a traitor. Lhotun will not follow the player through conversation. The player must anger Lhotun enough for him to follow the player back, while keeping him alive.
Helvar

<~

Helvar, AKA Helvar the Drunk, is a Nord drunkard squatting at the Lillandril Port and Pub and is considered a simple companion.

Having conversations with the player will usually result in confusing both Helvar and the player.

His particular interest is unarmed combat and drinking beer. Helvar has very little interests other than these two things. If provided with alcohol there is a chance he will idle and drink it.

Helvar has no moral compass and will not be offended by anything the player does enough to leave the party.
Grove Dwelling

<~

Located in Ebon Stadmont, westward on the shore of the river. The house has two stories, but is fairly large. Grove Dwelling is the easiest of all purchasable houses in the Summerset Isle to own which is obtained after a short dialogue quest, Stay With Me. Grove Dwelling makes for an excellent starter home. The home's proximity to the Ebon Stadmont Market Hall is very convenient for players who need amenities nearby. It features ample storage space, but doesn't have any mannequins. The house can not be upgraded as it already contains an alchemy lab and an arcane enchanter.

Grove Dwelling counts towards one of the houses for the quest Altmer of a Lonely Heart.

* Price: 30,000 gold
* Amenities: Cooking pot, Bed, Shrine, Ample storage, Alchemy and enchanting tables.
Dog (Quest)

<~

The quest Dog is able to start once the player has finished the quest Tomorrow.

After requesting to become a member of the Dominion, Riminil will send the player to kill a double spy in Corgrad Wastes.

This quest has two choices for the outcome.

1. Speak with the double spy and learn about Ryndyll without killing him. Find Bolwing in his house in Shimmerene.
2. Kill the double spy without speaking to him and report back to Riminil.
Mudcrab's Mettle

There was a family of Mudcrabs, Father, Mother and Son. The son was
gifted and though the parents did not think much of it at birth, they became
dependent on their son to procure mass quantities of Sea Urchin and coin. From
all the luck or ability the Mudcrab had it decided to start a business buying
and selling wares with the odd passer-by, At that time Daedric weapons were
also a rare sight and fetched good gold. The Mudcrab supported his parents
through the years and they were grateful, though the Father wished to expand
the business and train his son as a blacksmith. The Son respected his fathers
wish though declined, stating, "I built a foundation for myself and our
family with my own heart and soul. I can not honor your wishes as they would go
against my own." The Mudcrab faced disappointment with his parent but
continued his trade. More years passed and in time his business grew triple the
size. His Father once again asked him if he would become a blacksmith and honor
his name. The Mudcrab stayed true to his vow still stating, "I am a
merchant, not a blacksmith. I appreciate your thoughts but I will never become
a blacksmith, it is not what I want." Knowing his son would reply this way
he informed him of his own deceptive plan. "Your mother and I have kept
something from you Son for some time now. I thought I would give you one last
chance. The gold you have given us over the years to help was used instead to
help your brother."

"My Brother?"

"Yes, we had another son and kept it secret from you and used your
aid to get him the proper gear to become a blacksmith." The Mudcrab felt
heavy in his heart but knew he could not also lie to his heart and live with
abandoning his dreams. Many years passed and the merchant Mudcrabs business
grew still and to this very day. The brother who was born to be a blacksmith,
never having any experience or heart for the craft had never tasted earned
respect and was quickly forgotten. The merchant Mudcrab continued to support
his parents, the sting of deception could not pierce his own honor.
Downloads

<~

Summerset Isle version 1.35 is currently hosted on Nexus.com and has been hosted there since August 1st 2015.

* https://www.nexusmods.com/skyrim/mods/68406/?

Summerset Isle version 1.4 beta is currently hosted on yourenotsupposedtobeinhere's patreon with substantial enhancements.

* https://www.patreon.com/posts/summerset-isle-13715392

Summerset Isle version 1.52(1) beta is currently hosted on yourenotsupposedtobeinhere's Patreon and Nexus.
Grummite

The Grummite is not native to Summerset Isle but
there are rumours that there is a gateway hidden somewhere to one of
Sheogorath's smaller pocket realms in which they may be seen and studied.
Grummites come in many forms, and have many combat styles. They work
effectively as a team and if a would-be traveler were to approach them, getting
them separated from each other is the most effective way to challenge them.
Miscellaneous

<~

Summerset Isle has 133 miscellaneous items.

* Alchemy Bottle (2)
* Altmer Loin Cloth
* Ancient Coin
* Billy
* Big bottle
* Black Beans
* Blood Sack Skin
* Bloody Arm Bone
* Bloody Bone
* Bloody Hand Bone
* Bloody Leg Bone
* Bloody Ribcage
* Bloody Shoulder Bone
* Bloody Skull
* Bouquet
* Bronze bottle
* Canis Root Tea Leaves
* Ceramic Bowl
* Ceramic Pitcher
* Clay Jar (4)
* Coconut
* Copper bowl
* Coral Ore
* Coruscate Ingot
* Coruscate Ore
* Creme Decoration
* Crystal (5)
* Crystal Bowl
* Crystal Cup
* Crystal Flagon
* Crystal Goblet
* Crystal Jug Large
* Crystal Jug Small
* Crystal Plate
* Crystal Pot
* Crystal Pottery Jug
* Crystal Pottery Urn
* Crystal Tankard
* Earthen Jug (2)
* Earthen Pot (2)
* Edward
* Elven Bowl (2)
* Elven Cup
* Elven Fork
* Elven Goblet
* Elven Knife
* Elven Planter
* Elven Plate
* Elven Pottery
* Elven Spoon
* Elven Urn
* Extravagant Ebony Goblet
* Extravagant Silver Goblet (2)
* Extravagant Tankard
* Fake Ear
* Finely Crafted Bowl
* Firebrand Wine Case
* Frost Mirriam Tea Leaves
* Gathered Blood of the Champion
* Georgy
* Gold Goblet (2)
* Green Jar
* Green Jug
* Hairbrush
* Harry
* Honey Decoration
* Honey Nut Decoration
* Incenser
* Iron tankard
* Jane
* Metal Tankard
* Moonstone Bottle
* Morag Tongs
* Perfume
* Plate
* Red Flower Tea Leaves
* Robert's Shovel of Digging
* Rolled Fabric (4)
* Ruined Book on Unbound Studies
* Scissors
* Sextant
* Shell
* Silver Bowl
* Silver Goblet
* Silver Jug (2)
* Silver Plate (3)
* Silver Teapot (2)
* Skooma Pipe
* Stone Cup
* Stone Goblet (3)
* Stone Jug
* Stone Jug Large
* Stone Jug Small
* Stone Plate
* Stone Platter
* Stone Pot (2)
* Stone Pottery Jug
* Stone Pottery Urn
* Stone Tankard
* Sweetroll Decoration
* Taffy Decoration
* Tea Cup
* Vase (5)
* Welkynd Stone
* Wicker Bottle (2)
* Wooden Pitcher
* Wooden Tankard
Belly Dance Movies/Scenes

* James Bond

Saida (portrayed by Carmen du Sautoy) from "The Man With The Golden Gun" (https://www.youtube.com/watch?v=mEHTxjSDbQI)

* [1]Chuck

Sarah (played by Yvonne Strahovski) belly dances for Chuck in Season 4, Episode 14 (https://www.bitchute.com/video/gBsJh4USimY6/)

* Magnificent Century

Firuze "Hümeyra" Hatun (played by Cansu Dere) belly dances for the Sultan in Season 3, Episode 3 [titled "Episode 66"] (https://www.youtube.com/watch?v=NVRpCrXax-0)
Dog Quest

<~

While Dog is not considered a part of the main quest it is only opened during the main quest after Tomorrow, and must be completed to progress through the main story.

The option for the ques to bein starts after Bolwing provides the player with the key to Glenview. After speaking with Saniirtil and agreeing to join the Dominion, Saniirtil will direct the player to jet their first task from Riminil.

Once briefed by Riminil the player's first and potential last quest with the Dominion will start.

Dog has two paths to compleation.

* Pro Dominion path

The player follows the instructions from Riminil and kills the Double spy in Corgrad Wastes. If the player chooses this route, they will need to finish all the Dominion quests in order to advance the main quest.
* Anti Dominion Path

Speak with the Dominion Guard at Corgrad Wastes to learn about Ryndyyl. If the player cooses this path they can return to Bolwing in Shimmerene. He can now be found at his house. Choosing this path eliminaes the Dominion quest line.
Imposter Report

Currently I have not been able to conclude to what this sudden onset of imposters is due to, further more, the questioning and clear evidence has only shown one result so far and with tragic end.

Before the King had called upon me to interrogate these imposters, I merely took this trend as an innocent compliment. "Perhaps these Nords are just showing there admiration." But that was not the case.

One subject we... subjected to mild frost damage, being that she is a Nord, by race I knew it would only slightly affect her. I asked her what race she was while the frost was melting on her Nordic skin, she replied "I'm an Altmer."  I tried to reason with her that Nords have a natural resistance to frost spells were elves generally have a weakness. I suppose the idea of her not being a Nord was more painful then the spell and eventually her life spark faded. She was not able to handle the truth.

Though this is tragic, I believe that even though it is opposed to our pantheon, the Madgod will need to be contacted, primarily to confirm he is not responsible or if he is interested in new subjects, our dungeon is filling needlessly.
Perfect Load Order

1. Your ESM Files
2. Bug-Fix type Mods
3. Game Structure and/or UI Mods
4. Character Appearance Mods (For NPCs and Self, Examples: Body, race and hairs)
5. Mods that Add and/or Change Locations (Examples: Worlds, houses, interiors, exteriors.)
6. Mods that Add and/or Change Items (Examples: New weapons, new armors, new foods.)
7. Mods that Add NPCs (Examples: Followers/New NPCs that are not voiced or quested.)
8. Texture Mods.
9. Environmental Mods (Examples: Climates of Tamriel, Sounds of Skyrim, etc.)
10. Mods with Gameplay Changes (Examples: Requim.)
11. Reproccers, AV, and Bashed Patches.

* Try to get it close, use your judgement after to move things that are like brothers and sisters that might get along if you don't know where they go. Worlds with worlds, houses with houses, armors with armors etc.
* You also need to be familiar with the mods you are using, where the author recommends you put it.
* If you have removed mods with Summerset installed, just like other mods, your game will become unstable.
* Put my quest mods in slot #5 because most quest mods add new locations.
* Know your mods. If you have an armor mod that adds one set of armor, but you have to do a quest to get the armor, than it is a quest mod. Understand what the mods you use do and put them with other mods that do similar things.
Lillandril Quests

<~

The Lillandril quest line consists of ten quests. During these quests you complete tasks for locals, the King and the queen. Completing these quests will unlock the option of owning a house or receiving plentiful gold, while learning about some of the ruffians that plague Lillandril.

* Altmer Of A Lonely Heart
* Big Decision (v1.5)
* Deadlines (Restored in v1.4)
* Edge Of Insanity (Restored in v1.4)
* Nothing's Impossible (v1.5)
* Queen of Hearts Part 1
* Queen of Hearts Part 2
* Queen of Hearts Part 3
* Rat Problems
* Rivers End (Restored in v1.4)
* Western Eyes (v1.5)
Random crashes or freezing

<~

This is most likely related to memory usage, an excessive load list nearing 255 mods or too many Ugrids loading.

1. Did you install SKSE with memory patch and ENB Boost?
2. Have you tried reducing your mod count to see if it is still an issue?
3. What are your Ugrids set to and have you tried lowering them?
4. Is your save game corrupt?
5. How big is your save file?
6. Do you have a lot of 'big' mods installed?
7. What are your system specs?
Queen of Hearts Part 3

<~

Marawyn asks the player to retrieve her poetic blade from the blacksmith in Alinor. When the player asks the blacksmith about the sword she tells the player that a group of bandits stole it. To find out more information the player should speak with Smuggler who live in a cave on the coast. After speaking with Smuggler the player then must hunt down the bandits at their camp, retrieve the sword and return to Marawyn.

When the player returns to Marawyn she will offer them two choices.

1. Marawyn gifts the player Honorview, a manor in Lillandril
2. Marawyn offers the player 20,000 gold
Lovira Falls Manor

<~

Located on the path between Karndar Watch and Shimmerene Mages Guild. The house has four stories and is very large. Lovira Falls Manor is another easy house in the Summerset Isle to own which is obtained after collecting the key off a skeleton at the base of waterfalls. Lovira Falls Manor makes for an excellent starter home. The home is not in near proximity to any amenities for buying or selling but is equipped with ample storage space and full crafting support for armor/weapon smithing, Alchemy, enchanting as well as cooking.

Lovira Falls Manor does not count towards one of the houses for the quest Altmer of a Lonely Heart.

* Price: Free
* Amenities: Cooking pot, Bed, Ample storage, Alchemy table, Enchanting table, Anvil, Grind Wheel, Armor workbench.
Order Of The Tainted Blood Quests

<~

The Order Of The Tainted Blood quest line consists of one quests and was intended to have more, ~~but due to Game engine problems, the main quest as well as further work on the quest line has been stopped by yourenotsupposedtobeinhere.~~ During these quests you would complete duties for the leader of that group. The quests ~~would have~~ open~~ed~~ up after completing all the Healers of Sunhold quests. The Order of the Tainted Blood is a group of vampire vampire hunters that take revenge on those that turned them.

* First Aid (Fixed in v1.5)
NPCs

<~

Summerset Isle has approximately 700 NPCs

## **Cities**

* Alinor
* Cloudrest
* Dusk
* Firsthold
* Lillandril
* Shimmerene
* Sunhold

## **Towns**

* Corgrad Wastes
* Ebon Stadmont
* Graddun Springtown
* Hollyfalls
* Old Falls
* Riverfield
* Silsailen Point
* Skywatch
* Vulkhel Guard

## **Settlements**

* Andratha's Tower
* Archen Grangrove
* Belport Run
* Elantrie's Apple Smithing
* Glenview
* Karnwasten Moor
* Kingshaven
* Manor Keep
* Red Beggar's Hole
* Silverwood
* Thaumaturgist's Estate
* Whiteguard

## **Caves/Dungeons**

* Abandoned Hostel
* Coral Hall
* Crystal Tower
* Dark Brotherhood Ruins
* Diaagrana
* Drusil's Grotto
* Edinfal
* Gadyni
* Hidden Cave
* Kalatar
* Lizard Kingdom
* Mana Grove
* Mandas
* Meutaniil
* Nirn Scar Glen
* Nirn Scar Hollow
* Pine Lodge
* Raagitalla
* Red Scar
* Sedicar
* Smugglers Den
* Stillis Manor
* Shadow Pond Cavern
* Silyndris Pass
* Thillo
* Tusamircil's Passage
* Unagalatrio
* Waning Sump

## **Summerset Isle Wilderness**

* Beheaded Leader
* Blessed Worshiper (2)
* Courier
* Cultist (2)
* Elora
* Gwim Weepew
* Hunter
* Jim Jim
* Mimic
* Priest of Vile
* Priestess of Azura
* Salliril
* Thalmor Official Arthalion
* Thalmor Official Gisliin
* Thalmor Official Trailynn
* Theodoril
* Thraz
* Traeton

## **Artaeum Wilderness**

* Aldamon
* Ryndyll Roo
* Sheogorath
Plague Rat

Plague Rats are one of the few things that have
not changed from the Thrassian Plague from the 1st era, making them very old
indeed. These rats are known to carry a disease from the 1st era known as
Cestodia which transfers small worms into the bloodstream. Once inside the
bloodstream, the worms attach themselves to all vital organs and share the
nutrients of the host, making all attributes unable to auto-heal.
Enchanted - Tree

Few of these strange creations can be found
around Summerset Isle. It is said that in some parts a very powerful mage used very old magic to try and restore trees and structures that were damaged long ago from war. Though it is clear that the mage was not successful, based on none of the trees or structures reforming correctly, enchanted trees were a casualty of that experiment.
Morning Bell

<~

When the player has completed the quest Where I End and You Begin for Andratha they will have dialogue for this quest unlocked.

M' Jarldo will think that the player has been sent by Sheogorath, he will tell the player to seek out something in Sedicar for a man in Sunhold.

When the player enters Fort Sedicar they must navigate through the maze within to find a house that is always under rain. In the house that is rained on the player will find a cellar with a copy of the spell tome Conjure Plague Rat. Before entering the cellar they will find a painting of Sheogorath above the fire place. When they enter the painting they will be teleported to Sedicar, one of Sheogorath's pocket realms.

In Sedicar the player must find the giant carapace to escape.

When the player enters the carapace they will be teleported back to a hidden area in Fort Sedicar that has a white rat named Diggs.

The player can ask Diggs to accompany them back to Sunhold and deliver them to Aubert in his house.
Killing Time

<~

Edgar Mannick can be found in his mountain-side slum in Old Falls.

Edgar will ask the player to complete three tasks in the Old Falls area.

1. Break into Parwen's House and steal a fork.
2. Kill Parwen
3. Kill Findecano

Doing any quests for Edgar, if caught, will give the player a bounty in Summerset Isle.

After the player kills Findecano they will find Edgar waiting for them in his slum waiting to shoot them with the black arrow.
Pahmar-Raht

Similar in appearance to a tiger, although
larger and possessed of a fiercer disposition. Pahmar-Rhat are a social
creature and like to stay close together, because of this it is common to find
a pack of six or more in one location. It is best to stock up on potions if you
plan on braving the pathways, or just use teleportation to get to the nearest
city.
Graddun Springtown

<~

**Graddun Springtown** is a small town located on the northern coast of Summerset Isle.

Graddun Springtown has suffered the most from the oblivion crisis and although houses were erected, the area suffered too many times from plundering bandits. You will find Graddun Springtown a mostly hostile location.
Nothing's Impossible

<~

The player meets two Khajiit brothers in Lillandril's Port and Pub who have become trapped in Summerset Isle. The player can offered to teleport them to Skyrim and bring them to Markarth, so that they may find their way home across the border. In order to be able to complete this quest the player must have finished the quest Come Down.
Lillandril (People)

<~

Lillandril has a population of 51 people.

**Palace**

* Esme Nestal
* Idhrenor
* King Nelonaro
* Lillandril Travel Guide
* Nilawen
* Onaia
* Qa Sama
* Queen Marawyn
* Toralmo
* Varian
* Zylphia

**Dungeons**

* Arana the Free
* Briss
* Gardor Gro Borg
* Ilta
* Wulgor
* William

**Docks**

* Deemda
* Fanasa Areth
* Folsime
* Fostki
* Gish
* Golin the Ready
* Gro Bulge
* Guar Dala
* Helvar the Drunk
* Ja Dardro
* Jo Rashma
* Lace
* Ma Rasa
* Muknu
* Newenda
* Ortildo
* Radasi
* Restavee
* Selena
* Taelnava
* Zedock

**Residential**

* Barkun
* Councilor Serrasi
* Eindel
* Elynu Veloren
* Gerard Ashhart
* Kash Muzgol
* Laurina
* Rene Ashhart
* Sophia Ashhart
* Sorion
* Sulen Veloren
Nirren's Journal

Saw Elischer today, good person, Elischer offered to teach me a couple things about hunting, not that I am interested in hunting but it was still a nice gesture.
The wife and I went to the market today and we bought some goat and spices for dinner, we are both looking forward to that meal.

Faunia was by today, she is a good friend but her stories about the school are anything but interesting.

I had a strange dream last night. Secunda was a pale blue and everyone's skin had a faint glow, quite beautiful but most peculiar.

Elischer invited me out fishing today, it was a lot of fun, we caught so many fish! Elischer fell in the water and got a salmon trapped in his pants. My sides hurt from laughter. Quite funny. I should make arrangements with him to go fishing again.

Missing books. I swear, every time I place a book on the shelf I can never find it a day or so later. I know Tarawyn would never take them, or she would tell me. I fear the bookshelf may be cursed.. Perhaps this is how Mora gets his knowledge? Never-the-less I will be destroying that damned shelf today.

I was looking for Elischer today to set something up for our next fishing adventure. Someone told me he was executed for treason, I guess someone reported him for speaking badly of the Dominion, so sad, I will miss him. I hate the Dominion.

Told Tarawyn today about what happened, I knew she supported the Dominion but I did not know it was so bad, she actually agrees with the execution! I don't know what's worse, my friends death, or my wife supporting it!  All these years.. I will leave her one day.

Faunia came by. My mind was blank while she was talking, not that that's new. I want to leave Summerset, my home, I hate it here now.
Menu lag

1. This is not caused by Summerset Isle and has been identified as being an issue with a different mod. Link
2. Or it could be that you have a mod that uses MCM and because your savegame had it's load order changed. Link
3. It is good to remember too that computers have limitations, are you modding within those limitations or are you just installing whatever mod you want? Consider your CPU, GPU and RAM. How much can it handle and what are you piling on it? Perhaps consider upgrading.
Partings to the Jester

We write this anonymously and collectively. We thank you for making us laugh. Never would one expect a Bosmer to approach them carrying over one thousand pounds of ancient Nord equipment and to be propositioned so brashly. Though you asked us all and we all rejected you we thought the least we could do would be to accompany you on one of your adventures. Most of us have little to no skill in battle, but were able to defeat the foes you lured to us. At that point we were ready to leave you there to die. You then congratulated yourself on our victory and made reference to our shapes. You were about to get a slap to the jaw when you simply keeled over and died. At first we were confused, then we realized, you truly thought yourself to be a brave warrior, a hero. In memory to how you removed the clothing from all those we had killed, we have done the same to you. We placed your lifeless body here on this boat.
Missing Skyrim Trees

This is likely due to a loose file being included in the "Summerset Isle SE - BSA Main" file.

While this is an error and will be fixed in a future update, it will not cause any stability issues in your game and can be remedied quiet easily. This issue seems to happen when there is another mod that has edited the same tree.

There are a few fixes for this issue:

1. Unpack Summerset Isle SE - BSA Main, Navigate to Meshes/Landscape/Trees and delete treepineforest01
2. Disable the mod that is editing treepineforest01
3. Edit the mod that edits treepineforest01 and remove the reference.

This is being fixed. and an update is coming soon.
One Time One Place

<~

After speaking with Andratha the first time she will tell the player that if they complete a number of inconsequential tasks for her she will discuss soul forging with them. It's important to note that if the player passes up her offer, she will never offer those quests again. Her first task is to gather a strange elf cup cap from Graddun Springtown. As she does not mark the location on the players map, they will need to find a way to get there on their own. The elf cup cap can be found sitting on a rock next to the walkway.
Lore

<~

The lore of Summerset Isle does not stem from ESO, nor does it stem from Skyrim per-say. On the mod description page you will see, Summerset Isle uses a lot of references from previous Elder Scrolls titles such as Oblivion, Morrowind and Daggerfall. While it does make use of references from those titles, the lore is based on a number of other things which will be discussed in the links provided below.

"There’s a lot of lore I don’t either care for, know about." Michael Kirkbride

* Aedra
* Alinor
* Artaeum
* Cloudrest
* Daedric Princes
* Dominion
* Dusk
* Lamps
* Nirn Scars
* Oblivion Crisis
* Sanctioned Magic
* Sovereign Lands
Necromancers (Faction)

Necromancers are rogue spell casting lawbreakers living a life of study at the expense of civilians. Necromancers are a somewhat common enemy type in
Summerset Isle. Necromancers are hostile to all but their own and their undead minions. You will typically find necromancers in caves or roaming the land
of Summerset Isle in packs of three to five. Unlike in other provinces, the necromancers of Summerset Isle will conjure undead to aid them in battle instead of relying on nearby bodies to resurrect.
Quests

<~

Quests are sorted by main quest, followed by alphabetical order. Summerset Isle also offers many hidden smaller quests, all of which are not listed here.

## **Main Quest**

* Main Quest - Walkthrough for all parts of Summerset Isle's main quest.

## **Alinor Quests**

* Alinor Quests - Walkthrough for all parts of the quests in Alinor.

## **Andratha Quests**

* Andratha Quests - Walkthrough for all parts of Andratha's quests.

## **Cloudrest Quests**

* Cloudrest Quests - Walkthrough for all parts of the quests in Cloudrest.

## **Corgrad Wastes Quests**

* Corgrad Wastes Quests - Walkthrough for all parts of the quests in Corgrad Wastes.

## **Dusk Quests**

* Dusk Quests - Walkthrough for all parts of the quests in Dusk.

## **Ebon Stadmont Quests**

* Ebon Stadmont Quests - Walkthrough for all parts of the quests in Ebon Stadmont.

## **Firsthold Quests**

* Firsthold Quests - Walkthrough for all parts of the quests in Firsthold.

## **Karnwasten Moor Quests**

* Karnwasten Moor Quests - Walkthrough for all parts of the Karnwasten Moor quests.

## **King's Haven Quests**

* King's Haven Quests - Walkthrough of all the parts of quests in King's Haven.

## **Lillandril Quests**

* Lillandril Quests - Walkthrough for all parts of the Lillandril quests

## **Old Falls**

* Old Falls Quests - Walkthrough for all parts of the Old Falls quests.

## **Riverfield**

* Riverfield Quests - Walkthrough for all parts of the Riverfield quests.

## **Shimmerene Quests**

* Shimmerene Quests - Walkthrough for all parts of the Shimmerene quests.

## **Silsailen Quests**

* Silsailen Quests - Walkthrough for all parts of the Silsailen quests.

## **Silverwood Quests**

* Silverwood Quests - Walkthrough for all parts of the Silverwood quests

## **Skywatch Quests**

* Skywatch Quests - Walkthrough for all parts of the Skywatch quests.

## **Sunhold Quests**

* Sunhold Quests - Walkthrough for all parts of the Sunhold quests.

## **Thalmor/Dominion Quests**

* Thalmor/Dominion Quests - Walkthrough for all parts of the Thalmor/Dominion quests.

## **Vulkhel Guard**

* Vulkhel Guard Quests - Walkthrough for all parts of the Vulkhel Guard quests.

## **Side Quests**

* Side Quests - Walkthrough for all parts of the side quests
Lillandril

<~

**Lillandril** is a major city located on the west coast of Summerset Isle.

Lillandril is most notable due to it's massive palace and extensive docks. Most structures are of stonework. Queen Marawyn is the ruler of the Lillandril and the laws of Summerset Isle. Lillandril is directed by the Aldmeri Dominion.

The services offered in Lillandril are primarily within the palace walls. The Docks are noted for housing seedy characters most of which came by way of ship.
Ramblings of an ex-psyjic

To whom may read this, know that I was Dunmer, ex-psyjic monk and I am dead.
I was born in Morrowind before the great change. My parents were killed when their skin changed from Chimer to Dunmer by other Chimer that became Dunmer. Do not read any scrolls or books of Sotha Sil as they will not mention that I was his aid and learned my trade of ineffective magic from his notes.

I joined the Psyjics but they believed I would be the cause of the world's destruction prior to the known prophesy, so they locked me up with magic. I must have escaped at some point as I fell asleep in a cave for many years. I am master of time so continuity is not something that I am subject to, time does not need to flow chronologically for me.

I became the one with no name, who manipulates time and space to crush my enemies.
The seeker of the solution to prophesy of the Eye of Magnus before it was prophesized.
Master telekinesisist and teleporter, Psyjic robes are my dressing and shall always be
I loded my enemies until a time when I find magic from the school of the gods.
I punish myself by using ineffective, clumsy and none-hostile attacks. I learned every spell known to man and mer and with stubborn ignorance, chose to limit my abilities to the school of alteration.

I was an explorer but you might have thought me a daydreamer or empty-headed.
You may have seen me summon a creature to my aid as I refused to use standard and effective fighting techniques.

And though I did not relate to Nords, I willed to become Dragonborn.