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Welcome to the Official  Wiki
the *YORG.io* guide written and maintained by the players.
We are currently maintaining 353 pages (54 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

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About YORG.io

YORG.io is a game about supply chains and defending your game against zombies!

Your goal is to survive as long as possible. Can you beat your friends?

This game can be played on browsers by visiting the Official Website.

Guides

How to play guide for YORG.io
Strategies
Release date
System requirements

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Uncycler's strategy

Hello everyone, my name is Uncycler. I'm not associated with unicycles in any way, nor did I misspell my name. I came from Uncyclopedia.

Most of the time, I play regular mode. Sometimes I also play easy mode and try to reach 2021 days.

## Basic strategy

### Upgrade quickly

It is important to upgrade your base as quickly as possible. Immediately after upgrading your base, you should place all crystal miners you can place, and max them all out. This means to upgrade them to your base level. The shortcut of this: Click on one crystal miner, then press the keys Shift + Alt + N. Doing this maximizes the crystal income. After you have done this, wait for enough crystals to come. When you get enough crystals, upgrade your base again.

**Do not spend too much crystals on other stuff.** This is very important. On the first few days, you don't need weapons at all. Make use of those easy days and spend all your money on base upgrading and crystal mines. You might need a couple of arrow towers to defeat the boss on Wave 10. On Wave 13, zombies start to get stronger. You need to prepare in the day by surrounding your base with walls and building arrow and lightning towers.

If you are struggling with easy or regular mode before Day 500, check if your base level is too low using the table. If you find that your base level is indeed too low, then restart the game.

### Connect everything

Transporters are chainable. It is best to use transporters to connect everything you have built. However, redundant transporters are no good. Too many transporters can cause lag in the later game.

### When to conquer the whole map

To conquer the whole map, there are two requirements.

* Base level ≥ 18;
* Unlocked warp (instantaneous transportation) skill on the skill tree.

When you conquer the whole map, **build double walls on the boundary**. At least you can notice it when zombies break the outer layer and you won't die immediately.

## Advanced strategy

### Lightning

Lightning can deal damage to a crowd of zombies. Cannons can do this too, when the zombies are on the same spot. A study shows that, ignoring the cost of their ammo, lightning is only more cost-efficient than cannons if it spreads to more than two spots in each hit.

## Hard mode

My personal record in hard mode is day 74. My base is level 11.

I use no cannons and arrow towers, even before my base upgrades to level 6. So the days 1 to 15 are played like impossible mode with walls as the only kind of defense. On day 16, one can afford lightning towers after maxing out all crystal mines.

On Day 51, I unlocked the final Factory skill, making factories work 50% faster and produce 75% more resources. I spent most of my skill points on the Factory and Mining branches.

Unlock the "zombies ignore transporters" skill on day 10 morning. It is very important. Next, the Mining speed +12% skill on day 15. Then go for Factory skills. Unlock a few more Mining before day 30 or so. You should have mining speed +36% in the summary. If you have more, then you're overdoing mining. Restart your game.
Buildings

*This article is a stub. You can help YORG.io Wiki by expanding it.*

**Buildings** in YORG.io are player made structures. These buildings usually require resources to perform their task. Different buildings have different purposes, from utility-based structures to defensive towers. Each building will automatically give their resource to and receive from other buildings if there is a path available.

## List of buildings

### Base

Receives crystals (which function as in-game credit, and can be used to upgrade or buy buildings) from the Crystal Mine. Other buildings can't be upgraded past the base's level. The game doesn't truly start until your base has been placed. The game is lost when the base is destroyed. Protect your base against the invading zombies.

### Crystal Mine

Mines crystals from crystal orbs. Must be placed next to crystal orb (spiky red gem that gives off small red particles).

### Iron mine

Mines iron from iron ore deposits. Must be placed next to iron ore (slightly lopsided, sparkly grey stone).

### Harvester

Harvests wood from forests. Must be placed next to tree (lime green 12-sided shape).

### Wall

Protects your base from enemies by blocking their movement. Can be given shields by the Shield Generator.

### Transporter

Transports resources within its range between buildings. Can be chained. Send resources faster as they are upgraded. These disappear when the instant transport is bought in the skill tree.

### Cannon Ball Factory

Produces cannon balls from unprocessed iron.

### Cannon Tower

Medium-distance splash damage tower. Shoots cannonballs which explode when they hit enemies. Requires cannon balls from the cannon ball factory to fire.

### Sawmill

Carves wood from Harvester into arrow shafts.

### Steel Factory

Manufactures steel from 2 iron and 1 wood.

### Arrow Factory

Manufactures arrows from steel from Steel Factory and arrow shafts from Sawmill.

### Arrow Tower

Long-ranged single target tower that shoots arrows at enemies. Requires arrows from the arrow factory to fire.

### Uranium Mine

Extracts uranium from uranium ores. Must be placed next to uranium ore (sparkling pine green gemstone).

### Lightning tower

Short-distance splash damage tower. Shoots lightning bolts on enemies which then spread to other enemies. Requires nuclear power from nuclear reactor to fire.

### Shield Generator

Produces shields out of uranium that are used to protect the walls. While a wall still has shields, it can regenerate health during the night.
YORG.io

**YORG.io** is a game about supply chains and defending your game against zombies!

Your goal is to survive as long as possible. Can you beat your friends?

This game can be played on browsers by visiting the Official Website.

## Basics

The goal of the game is to defend your base against zombies. To do so, you need to build defensive towers. Since those require ammunition,

you will have to build factories to produce them. Since these factories require resources, you will have to build mines to extract them.

The game is divided into day and night. At night, zombies will spawn and attack your Buildings. Every day the zombies steadily get stronger, and every 10 waves a zombie boss will spawn. The game is lost when your Base is destroyed.

Author

YORG.io is developed by a single developer (Tobias Springer).

## External links

* Official Website
* Official Discord
* Official Reddit
* Official Twitter
* Official Facebook
Iron mine

The Iron Mine is a building that produces iron. It transports iron to Steel Factories or Cannon Ball Factories.

## Tips

* It is best placed near a steel factory or a cannonball factory as it both needs iron to produce.
* Keep it near the range of a defensive building so it will not be destroyed by zombies.
* Upgrading the Iron Mine can increase health and how much iron it produces.
* You only need a few going to supply your base until later in the game.
* You can keep these around 3 levels below your base level before base level 7.
* you will not need the max amount to get as much iron as you need until base level 7.

## Characteristics at different levels

[1]
originl reference
Shield Tower

Produces Shields out of Uranium. Each shield blocks one attack.

## Tips

* Shield towers shield walls. There are no point in buying them if you don't have walls!
* Place them near your walls for fast access to shields.
* You can easily get all your walls shielded buy placing a line of transporters near your walls.
* Shield towers do not need nuclear factories in order to make shields. They use raw uranium.

## Trivia

* The shield tower was added in update 2.0.
National Association For Women

**National Association For Women** is an organization that can provide one of ten endorsements.

## Description

The National Association for Women is an organization dedicated to promoting the rights of women. They are particularly interested in ensuring continued access to abortion, and the promotion of equal treatment of the sexes.

## Value

Have a strategy that finds it valuable? Add it below!
Base

Your Base - Protect it, once destroyed the game is lost.

* The Base is the core building of your entire base layout. When the base is destroyed, either by zombies or bosses, the game is over.
* Upgrading bases leads to an additional level buildings can upgrade too. At tier 6 and tier 9 you will receive an additional building;, lightning towers, shield towers
* Always prioritize on upgrading this base over other buildings
* Cover your with one layer of walls, in the case tha bosses or zombies break through
* The base's attack is very weak with a slow firate, meaning it can't defend itself.
* Bases change color as they are upgraded
* The Max Base Level that you can upgrade to is tier 30, but due to certain conditions and insufficient crystal mines, tier 29 is the highest tier achievable on easy mode.

## Trivia

* Where you place your base greatly impacts the way zombies spawn.
* When taken statistically, the Main Base is easier to destroy than a wall. This may be due to the fact that walls can absorb attacks via shield.
* Some colors are reused in different tiers of the base.

[1]
initial reference
Wall

Protects your base from zombies by blocking their movement.

## Tips

* These are important late game, but you may not need to build them until waves 35-40.
* When building your outer walls, don't put then directly next to each other. Leave a space between each row to mitigate the damage of Screamers.
* Walls get expensive fast. Keep only one row untill you really need more.
* Use your boss money to help keep walls up. You don't need to max out every building.
* If you build your base on a wall or in a corner, Try to triple layer your walls where the attacks are largest.
* If a singular wall keeps dying, level it up. it's increased health will stop it from being destroyed and save you a lot of gems.
* You may need to double or triple layer your walls when going late game.

 Characteristics at different levels (Easy)

a

## Trivia

* Walls have the second most health out of any building in the game, behind the base.

[1]
original reference
Skydome Wiki

Welcome to the Official  Wiki
We are currently maintaining 1,367 pages (59 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Quick LinksChampionsCreepsDefensesMapsWavesStructuresGame modesJungle
Skydome LinksOfficial pagePublisherDev Blog
Skydome Wiki Team

*The leader of the team, the curator and mentor*

*The main contributor and the leading editor*

*The appreciated assistant and editor*

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Cannon Tower

A tower that shoots cannonballs which explode when hitting zombies. The first defensive tower that you unlock in the game.

## Tips

* Powerful against grouped enemies due to AoE damage.
* Scales horribly compared to Arrow Towers and Lightning towers on all factors (damage, ammunition cost, upgrade cost)
* Keep at 1-3 levels behind your base.
* Useful for chokepoint defense in large quantity.
* Not viable for late-game due to high cost and low cost-effectiveness.
Net Neutrality

**Net Neutrality** is one of the many divisive issues of American politics.

## Description

The current Internet infrastructure does not pay attention to the content of the data it carries, allowing the potential for important, time critical data (like video) to be delayed in favor of less time-sensitive data (like email.) A new infrastructure would make possible this "packet prioritization" and potentially lead to performance improvements for all users. But some fear that Internet service providers would preferentially carry the data of large businesses, reducing Internet quality for regular users. Supporters of Net Neutrality want all data to be treated equally. Opponents feel the benefits of packet prioritization outweigh any potential risks.

## Strategies

Have a strategy on how to best play the issue to your advantage? Edit it in!
Feran

2 Ferane mit einer Schlange.

**Ferane** sind friedliche Kreaturen, die zuvor von Scaraks versklavt wurden.

## Lebensraum

Feran-Häuser sind in der Regel kleine Hütten oder ein Zelt aus Haut und Knochen.
Sie scheinen hauptsächlich in den Howling Sands on Orbis zu leben, was sie besonders anfällig für die dort lebenden feindlichen Fraktionen macht, insbesondere für Scaraks.

## Verhalten

Obwohl Ferane harmlos erscheinen, haben sie die Fähigkeit, sich bei Bedarf zu verteidigen. Ältere, erfahrenere Ferane werden möglicherweise Schamanen, die Verteidiger des Dorfes.

## Aussehen

Ferane sind kleine mausähnliche Wesen. Sie tragen Freiheitsarmschienen an den Armen, was sie an ihre frühere Versklavung durch Scaraks erinnert. In die Armschienen ist das Symbol für "Wind" eingraviert, das für Freiheit steht. Schamanen tragen normalerweise eine Schädel-Rüstung: eine Rüstung aus Holz und Knochen, die mit einem Schädel überzogen ist, der als Kopfschmuck getragen wird.

## Hintergrundgeschichte

Ferans wurden früher von einer feindlichen Fraktion, Scarak, versklavt

## Galerie

* Runen für Ferane aus der Konzeptzeichnung.
Ship

*This article is a stub. You can help DarkOrbit Reloaded Wiki by expanding it.*

**Ships** are the vehicles used to traverse the maps and galaxies of DarkOrbit. They are found in the Shop. Every new player begins with the Phoenix, progression through the game will require you to purchase better ships. There are currently a total of 13 ships available for purchase, and 3 ships available to build in the Assembly

## Ships

* Phoenix
* Liberator
* Piranha
* Nostromo
* Bigboy
* Yamato
* Defcom
* Vengeance
* Goliath
* Aegis
* Spearhead
* Citadel
* Tartarus
* Solaris
* Zephyr
* Hecate
* Berserker
* Disruptor
* Mimesis
* Cyborg
* Hammerclaw
* Centurion
Jungle

**The Jungle** is the area outside of the lane where neutral creatures are located. Players go to the Jungle to get additional experience points, glory points and useful buffs. The creatures do not attack the players until the players attack them (except for Hunter and Shadowlings).

The Jungle consists of three parts: purple, green and orange. Only the middle orange area was given a name (the Greek area), however the other areas can be described as the Snake area (the green one) and the Spider area (the purple one). More information on everything located in the Jungle can be found on the interactive map down below. Click on different markers to see what is located there.

### Snake Jungle

   The **green** Jungle area or the **Snake Jungle** contains Viper and Medusa as constant residents. Apart from that, a Shadowling spawns there after a while and walks around attacking players. There is a camp for Tunnelier and Bomber that spawn there one by one.

Structures available in the area: Healing Fountain and a Speeding Orb (Ambush Map) + Ballista (Cross Roads Map).

### Spider Jungle

   The **purple** Jungle area or the **Spider Jungle** contains Spider Queen and Spiderlings as constant residents. Apart from that, a Shadowling spawns there after a while and walks around attacking players. There is a camp for Tunnelier and Bomber that spawn there one by one. Sometimes Hunter can appear there as well.

Structures available in the area: Healing Fountain, Ballista, Speeding Orb (Ambush Map) but no Ballista on Cross Roads Map.

### Greek Jungle

   The **orange** Jungle area or the **Greek Jungle** contains Harpy, Titan Warden, Spinner and Bison as constant residents. Apart from that, a Shadowling spawns there after a while and walks around attacking players. There is a camp for Tunnelier and Bomber that spawn there one by one. Hunter appears there very often as well. Later in the game the whole jungle area gets corrupted, all encounters disappear and get replaced by lots of Shadowlings and Erebus.

Structures available in the area: Healing Fountain (Ambush Map) + Ballista, Speeding Orb (Cross Roads Map).

## **Neutral objects**

The Jungle contains a few neutral objects that players can interact with or benefit from.

## **Encounters**

Encounters are neutral mobs that live in the Jungle.
Arrow Factory

The Arrow Factory is a building that creates arrows for arrow towers. Produces arrows out of steel and tree trunks.

## Tips

* Keep these 1-2 levels below your base.
* Only upgrade these if they are at full production but you need more arrows.
* If you are not at full production, see if you need more intermediate products or raw resources.
* Do not be afraid to upgrade. Surviving is more important than a few crystals.
* Upgrade these before Cannon Ball Factorys.
* these should be on the same level as sawmills/steel factories.

## Characteristics at different levels

[1]
original reference
Maps

**Maps** are battlefields in Skydome where Champions fight each other fiercely and players show the full potential of their tactical, strategical and logical skills.

The world of Skydome is unique therefore the maps are rather unusual: every battle arena here is a large separate island floating in the air. And the collision of the Sun and the Moon takes place on top of all the islands. Each side possesses one half of the island where they build their defenses against enemy troops. The colors of the surroundings, the Spawn Gates and the Artifact depend on the side a player is on (the blue colors belong to the Moon team and the orange colors refer to the Sun team). The troops coming from the Spawn Gates, on the contrary, take the appearance of the enemy side.

Each map consists of two Spawn Gates on different sides, an area around them where players cannot build anything, an area for players to build their defenses, the Artifact in between the two lanes, and a Jungle area where different Encounters are located.

The map is assigned by the game automatically after the beginning of a match (in all the game modes except for the custom one), so the players can only wish for their desired map to be selected.

## Cross Roads

Also known as the L-shaped map and the first one players get acquainted with through the Tutorial. This map is always assigned in a Training Match and can be chosen for a Quick Match as well.

## Convergence

Also known as the V-shaped map. This map can be selected for a Quick Match mode.

## Ambush

Also known as the T-shaped map. This map can be selected for a Quick Match mode and a Custom Mode.
The Twin Guardians

**The Twin Guardians** are the boss that spawns on wave 13. Their appearance is announced 5 waves beforehand and the announcement is repeated right until the boss has spawned. Each side gets both Guardians to defeat but they are spawned separately from the both Spawn Gates.

## Appearance

The Twin Guardians are a pair of huge stone-like constructs that have a different appearance. One of them looks like a male spartan warrior statue that fights with two heavy maces. Another one represents a female spartan warrior statue that fights with two longswords. Each side sends their own Twin Guardians to attack the enemy Artifact therefore the bosses shine with different colors from inside. The Moon Guardians are presented with blue colors and The Sun Guardians are presented with orange colors.

## Abilities

Both Guardians are extremely strong, they can inflict damage on Champions, walls, towers and the Artifact.

 **Ground Stomp Ability**: They channel and then send out a shock wave that knocks away, damages any Champion and towers hit and disables towers for a short duration. Cooldown: 30 secondsArea: 6Damage: 150Tower Disable Duration: 5

 **Ground Stomp Ability**: They channel and then send out a shock wave that knocks away, damages any Champion and towers hit and disables towers for a short duration. Cooldown: 30 secondsArea: 6Damage: 150Tower Weaken: 60Tower Weaken Duration: 10
Currencies

**Currencies** are Skydome money equivalents. There are 3 types of currencies: Gold, Diamonds and Glory Points.

## Gold

**Gold** is the main currency of the game with which players can increase the Champion mastery level or purchase various things in the shop: Champions, their skins and chests with different items inside. Gold can be gained by playing matches (except Custom mode), as a login bonus or after selling items from Collection.

 PVP Lost
 PVE Win
 PVE Lost
 Login

 Rare Skin
 Common Chest
 Upgrading Champion Mastery

## Diamond

**Diamonds** are a real money equivalent in game. This currency can be purchased or gained through the game (in small amounts). Diamonds allow players to buy various things including Champions and their skins, victory poses, wall skins, EXP boosts and Battlepass.

 Login bonus after 15 logins
 Buying in the shop for 4,99€
 Buying in the shop for 9,99€
 Buying in the shop for 19,99€
 Buying in the shop for 29,99€
 Buying in the shop for 49,99€
 Buying in the shop for 99,99€

 Premium Battlepass
 Legendary Skins
 Epic Skin
 Rare Skin
 Victory Pose
 Wall Skins
 100% Experience Boost 24 hours

## Glory Points

**Glory Points** are the currency gained and used during a match. It is required to build walls and towers, and also to upgrade and repair them. Glory Points are displayed on the bottom left corner of the screen. The small amounts of them are gained every second automatically, but players can also earn Glory Points for defeating troops coming in waves or Encounters that await in the Jungle. Defeating enemy Champions also brings Glory Points.
Trork

Ein Bildschirmfoto von einigen Trorks.

**Trorks** sind aggressive trollähnliche Kreaturen.

## Lebensraum

Trorks bewohnen den Emerald Grove auf Orbis.

## Verhalten

Jede Trork art hat sein eigenes Verhaltensmuster, welches das Verhalten im Spiel beeinflusst.
Zum Beispiel, Wachen bewachen das Trork dorf.

Trorks versuchen manchmal, vorbeiziehende Vögel anzugreifen.

Manchmal kämpfen Trorks untereinander und manchmal können sie sich gegenseitig ausschalten.

Trorks werden versuchen, einen warmen Unterschlupf zu finden, wenn sie draußen im Regen sind.

## Vorkommen

Trorks haben verschiedene Klassen:

* Häuptling
	+ Groß, rot und orange gefärbt.
	+ Hat große Zähne.
	+ Trägt ein großes Schwert.
* Jäger
	+ Blue-green with black hair tied in a bun.
	+ Trägt ein Schwert.
	+ Besitzt einen Haustierwolf.
* Schamane
	+ Hellgrün mit roten Haaren und einem langen grauen Bart.
	+ Trägt einen Stab
* Wache
	+ Grün mit braunen Haaren.
	+ Trägt ein Speer
* Krieger
	+ Blau mit einem langen grauen Bart.
	+ Trägt eine große Axt.

## Galerie

* Ein Spieler greift einige Trorks an.
* Trork Kunst.
* Ein Trork Wachturm.
* Ein Trork Krieger bewacht ein Lagerfeuer.
* Trork Runen aus der Konzeptzeichnung.

## Trivia

* Der Name "Trork" ist ein portmanteau aus "troll" und "orc", denn der Trork ist eine Kombination aus diesen.

## Einzelnachweise

1. ↑ "Get to know Hytale's NPCs" – Hytale.com, 13 Dezember 2018.
2. ↑ "A peek at some of zone 1's wildlife" – Hytale.com, 1 März 2019.
3. ↑ "An introduction to building NPC behaviors" – Hytale.com, 4 April 2019.
4. ↑ "No one likes to sleep outside in the rain, and Trorks are no different! If it starts to rain, they will wake up and seek a warm shelter 🌧️
Learn more about NPC behaviors in our latest blog post" – @Hytale auf Twitter, 5 April 2019
5. ↑ "Designing monsters for Hytale" – Hytale.com, 26 April 2019.
Structures

*This article is about neutral structures. To learn more information about structures in the Lane, see Defenses.*

**Structures** are stationary objects that have unique purposes. A distinction is made between structures that a player cannot influence and structures which a player can interact with.

# Non-interactable structures

## Artifact

**The Artifact** is is an 8x8 large altar in the colors of the respective team. It the central point of players' base and the 'heart' of the team. Building walls around the Artifact is not allowed as there is a non-building area. However, it is allowed slightly further. All troops aim to attack the Artifact, and some waves bring Bosses that also march towards the altar. If this altar is destroyed by hostile creatures, the team in question loses the game.

## Spawn Gates

**The Spawn Gates** or **the Portals** are large gates that are located at the end of a lane. The opposing troops and summoned Encounters pour out of these to set off to destroy your Artifact. The gates are indestructible and impossible to attack, and the area in front of them cannot be built on with towers or walls.

# Interactable Structures

## Ballista

The ballista is an energy canon. It is a stationary object that can be used to activate by pressing the T button (by default). After activating, the player can see the enemy arena and mark an area on the opposing side to strike on. As soon as the area has been selected, the ballista shoots a beam at this position for several seconds which causes damage to all opposing towers, walls and Champions in this area over time. After having been used, the ballista has to charge for a while before it can be used again.

## **Healing Fountain**

The Healing Fountain produces life orbs at regular intervals (max. 3 at the same time), which are absorbed by a player when passing through to restore a part of health points. Encounters cannot use the orbs therefore this structure only helps players. However, in a situation where the enemy Champion gets to the opposite half of the map, they can use the Healing Fountain.

## **Teleporter**

As the name suggests, when a Champion steps onto the platform, they get teleported to another platform connected to it at a different part of the map. By approaching the platform, a player can see an indicator (the color of the part of the Jungle) to which teleporter it is connected to.

## **Spectrum Orb**

A small blue glowing ball that disappears when passing through and gives the Champion a short-term speed buff. It can help players who decide to go "jungling" (slaughter creatures in the jungle) to move to their target faster, or, in some cases, escape being chased by some enemies.
Shadowling

* Lvl 1
* Lvl 2
* Lvl 3
* Lvl 4
* Lvl 5
* Lvl 6

The **Shadowlings** are minions of Erebus generated from their shadows that prepare the ground for their master's invasion. When defeating a Shadowling, the player can use his token to invade the enemy arena and hinder the enemy team. Shadowlings are not attacked by towers nor can they attack them.

# Types of Shadowlings

## Shadowling the Encounter

The Shadowling wanders around the Jungle area freely and attacks players as soon as they get into its range. This creature has a few places to spawn and can be met in different parts of the Jungle. Each part of the Jungle is occupied by 1 Shadowling therefore players can face 3 creatures at once. They spawn 3 minutes after the beginning of a match and their arrival is marked with a scale on the right part of the screen.

## Basic Stats

* Lvl 1
* Lvl 2
* Lvl 3
* Lvl 4
* Lvl 5
* Lvl 6

### Damage

420

Collecting and using the Shadowling Encounter Token allows a player to invade the enemy arena in the form of the Shadowling for 30 seconds and attack enemy Champions.

## Basic Stats

* Lvl 1
* Lvl 2
* Lvl 3
* Lvl 4
* Lvl 5
* Lvl 6

### Basic Attack Cooldown

0.5 seconds

These are the creatures that spawn alongside with Erebus 15 min after the beginning of a match. They replace all other Encounters in the Greek (middle) jungle area and protect their master. These Shadowlings attack all the Champions that enter the shadow area of the jungle.
Hulgur

* 1-12
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12

**Hulgur** is a Skydome Champion. He is a powerful alchemist who uses his potions to disable enemies, heal allied champions and get rid of dangerous situations. Hulgur is the most renowned alchemist, lover of potions, well-known for having created the potion of life. He is also known to be crazy and unpredictable. Faction: Forgeborn.

Hulgur was always fascinated with the secrets of the world. He uses his Cauldron relic to create different mixtures and substances. Because of the rather explosive nature of most of his experiments, he moved as far as he could from his village. One day after another failed experiment, he went out for a stroll to clear his head. Walking around the forest, he encountered a wounded Trunkar on the brink of death. Despite of the rivalry that exists between the Forgeborn and Trunkar, Hulgur decided to help him. Hulgur collected some drops of the magical blood of the Trunkar, placed in his magic Cauldron and created a special potion. This potion not only was able to heal the old Trunkar, but it was also a wonderful invention. Hulgur had invented the Elixir of Life.

# About Hulgur

## Appearance

Hulgur is a short bald old man with a long beard and moustache. His green pants stand out matching the color of the potion in his cauldron that he always carries in his hands. The upper part of his body is naked but he wears a spike-shaped cape on his back. He also wears short brown boots. The skins available for purchase for gold are Sapphire Alchemist and Jade Alchemist.

# Champion Tower: ACID OVEN

A complex machine filled with a strong acid, that produces bubbles and launches them at its enemies. When a bubble hits an enemy, it bursts covering it with acid, dealing damage over time and increasing the damage they receive from all other sources.

Constant stats:

* Cooldown: 2 seconds
* Attack Range: 12
* Increased Damage Duration: 3 seconds

Changeable stats:

 GP Cost | 1500 | 2000 | 2500
Leerer Drache

Weiterleitung nach:

* Monster
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Skydome Wiki/editcopy/Bottom section

What is *Skydome*?

Skydome is a multiplayer, action-strategy, tower defense game for PC's
Choose your champion and battle alongside teammates to conquer the Skydome

Want to know more? Join us in the upcoming closed BETA. Be a voice in the development, chime in.

*Skydome* Wiki

About

The game

The wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Joining in

Register

Community / How to help

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Skydome Wiki/editcopy

Welcome to the Official *Skydome* Wiki
the *Skydome* compendium by the players, for the players.
We are currently maintaining 1,367 pages (59 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Quick Links

Champions

Creeps

Defenses

Maps

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

*Skydome* Links

Official page

Publisher

Dev Blog

What is *Skydome*?

Skydome is a multiplayer, action-strategy, tower defense game for PC's
Choose your champion and battle alongside teammates to conquer the Skydome

Want to know more? Join us in the upcoming closed BETA. Be a voice in the development, chime in.

*Skydome* Wiki

About

The game

The wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Joining in

Register

Community / How to help

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Skydome

**Minimum**: Windows 7/8/10 64 Bit/Intel Dual Core 2.4Ghz or equivalent/4 GB RAM/GeForce GTX 650 w/ 1GB memory or equivalent/DirectX 10 Network/Storage: 5 GB **Recommended**: Windows 7/8/10 64 Bit /Intel Quad Core 2.4Ghz or equivalent/8 GB RAM/GeForce GTX 680 w/ 1GB memory or equivalent/DirectX 10/Storage: 5 GB

**Skydome** is a multiplayer, action-strategy, tower defense game for PC's. Choose your Champion and battle alongside teammates to conquer the Skydome!

Want to know more? Join us in the upcoming closed BETA. Be a voice in the development, chime in.

# To the Skydome!

Inside the beautiful arena located in the floating archipelago in the sky, nations and tribes of the world can battle against one another for global supremacy. The winner amasses much more than riches and glory, being capable of using the Skydome's mysterious power to influence the world according to its view. The kingdoms brave enough to participate, must gather an ensemble of its most capable and skilled champions to represent itself.

## **Gather your friends!**

This is an online multiplayer game for computers, in the Skydome two teams of four players battle against one another. You'll need to work as a team if you want to stand a chance in keeping control of your field, properly defending your artifact and swiftly taking out your foes'!

## **Get your strategies straight!**

Summon and send an army of minions into the enemy field to conquer their artifact. While also making sure to defend yours from impending waves of deadly creatures. Choose which kind of creatures and where to deploy them to better counter the opposing team!

## **Your own army of creeps**

An army made of the most diverse and powerful kinds of creatures that can be spawned right into the enemy field. Use them to destroy everything and everyone in their path, always conquering more and more field area towards the enemy artifact.

## **The Champions and their Unique Abilities**

The contestants of the Skydome are unique not only in charm and personality, but also in their multiple and resourceful one of kind abilities. Work together with your team defending your artifact against endless and ever stronger enemy creatures. Be ready and make those unwelcome creatures regret their visit!

## **Stand your ground!**

Be prepared for the unexpected. Get tactical with a large number of defense mechanisms at your disposal, customize the battlefield and make it your own. Show the enemy that your team can withstand anything and everything they throw at you.

## **And really, much more**

We've very high ambitions and so much more planned for Skydome's future that we have yet to share with the world. We invite you to follow us on Facebook and Twitter not just to be always kept updated on the latest, but to chime in and help us deliver the very best experience.

## **External links**

* Official Website
* Dev Blog
Erdmännchen

## Erdmännchen

### Feindseligkeit

Unbekannt

Erdmännchen sind friedliche Tiere, die in den Howling Sands zu finden sind

## Lebensraum

Erdmännchen bewohnen die Savannen der Howling Sands auf Orbis.

## Verhalten

Erdmännchen sind friedlich und leben in Rudeln.

## Geschichte

### Während der Entwicklung

Am 25. Februar 2019 werden sie in einem Tweet vorgestellt.

Am 8. Juni 2019 wird ein Erdmännchen in einem Tweet gezeigt.
Bosses

**Bosses** are the ultimate opponents and the most powerful troops that can attack players, their constructions and Artifact.
They appear only once in the entire course of the game and with their power they wreak havoc.

## The Twin Guardians

**The Twin Guardians** are a twin boss that consists of a large male and a large female construct. Their appearance is announced 5 ways beforehand, and at the beginning of Wave 13 they spawn separately at the both Spawn Gates and march from there towards the Artifact.

## The Aspects

The Sun and Moon Aspects are the bosses that spawn on wave 21. Their appearance is also announced beforehand, but unlike the Twin Guardians only one Aspect spawns on each side (the one that represents the opposing team). These aspects march towards each other's Artifact with the aim of destroying it.
Creeps

**Creeps** are AI controlled units in Skydome. There's a variety of different creatures that can be seen on lane and in the Jungle, walking and flying, big and small. All of them can be divided into 3 main groups: Troops, Encounters and Bosses. Erebus can be both a troop and an encounter therefore he is placed in both columns. Shadowlings are classified the same way.

## Troops

**Troops** are AI controlled units which appear from the Spawn Gates and try to destroy the Artifact. There are various kinds of them which requires players to use different defense mechanisms to eliminate the enemy and stop them from approaching the Artifact. Troops have different speed and strength, some of them move between the defenses while others fly over them straight to the goal.

## Encounters

**Encounters** are AI controlled units which appear in the Jungle as neutral creatures. Defeating them provides bonuses for players including the opportunity to send some of those creatures to the enemy arena to deal extra damage to enemy constructions and the Artifact. Encounters are grouped in 3 areas on each map: middle part, right and left (sometimes top and bottom). Each area of the Jungle has a different color set and therefore cannot be confused. The middle area gets corrupted at a specific time of the game, removing all encounters and introducing Erebus and Shadowlings.

## Bosses

**Bosses** are AI controlled units which appear on the lane closer to the end of the match. They are able to either damage the Artifact severely (one of The Twin Guardians) or destroy it completely and cause the defeat (both of The Twin Guardians undefeated and The Aspects). The Bosses cannot be summoned purposely by activating any buffs, and they cannot appear earlier or later than wave 13 and 21 accordingly. Their arrival cannot be cancelled or influenced. The Twin Guardians always appear as a duo on each side of the map spawning from two different Spawn Gates, while The Aspects always spawn separately on the side which represents the Sun or the Moon.

## Erebus and Shadowlings

**Shadowlings** appear in all parts of the Jungle as Encounters a few minutes after the match has started. They move across the dedicated area and attack players. The Shadowlings can be both Encounters and Troops as although players meet them in the Jungle area first, their Encounter tokens allow to attack the enemy Champions.

**Erebus's** arrival corrupts the central area of the Jungle eliminating all remaining Encounters. He summons Shadowlings to protect him and deal damage to players coming for his life. Erebus can be both an Encounter and a Troop as players meet him in the center of the Jungle first and then use his Encounter token to possess his body and attack the enemy team.
Tauben

Weiterleitung nach:

* Tier
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* **Von der Pluralform:** Dies ist eine Weiterleitung von einem Substantiv im Plural zu seiner Singularform.
The Aspects

**The Sun and Moon Aspects** are the boss that spawns on wave 21. Each side receives one of them to defeat, the only difference is in their appearance. They possess enormous amount of power and a huge number of health points. Few have seen them, and even fewer have survived. Defeating this enemy first brings victory to the team.

## Appearance

They have the shape of a war-armored woman in blue color (the Moon Aspect) or that of a war-armored man in orange color (the Sun Aspect). At the start of wave 20, the Aspect of the Moon spawns on the Sun's side and the Sun's aspect on the Moon's side, where they march towards the opposing Artifact. The respective Aspect represents their own Artifact on the other side.

## Abilities

 **Final Boss Shove**:Shove Angle: 180Shove Range: 6 Shove Distance: 3Shove Speed: 10Cooldown: 6 secondsDamage per level: 400/500/600Stun Duration per level: 3/4/5
Erebus

**Erebus**, the Shadowbringer, marks the arrival of the shadows at the Temple of Dawn. With its birth, the entire jungle area is corrupted by its dark energy. But when defeated, the god of darkness grants the winning team all its power. Erebus is born at 15 minutes of departure. Its maximum health is based on the number of Shadowlings defeated before his spawn.

## Erebus the Encounter

Erebus replaces the Bison in the Greek jungle area, filling it with shadows, summoning his minions to defend him and corrupting all the other encounters in the area. His encounter Token allows a player to take control of Erebus in the enemy arena, being able to attack and fight against enemy Champions. Erebus is not targeted nor can it target towers and walls.

**Health per level:** 25000/34000/47500/65500/88000/115000 **Movement Speed:** 3.5

## Erebus the Troop

Collecting and using Erebus's Encounter Token allows a player to take control of Erebus and invade the enemy arena through the Spawn Gates for 90 seconds to attack enemy Champions.

**Health per level:** 4000/6000/8000/10000/12000/14000 **Movement speed:** 6.0
KreaturVorlage(Dev)

M*Notiz: Diese Seite ist als Vorlage für Kreaturenseiten gedacht, um eine geordnete Struktur zu schaffen und Seiten übersichtlich zu gestalten. Daher hat diese Seite keinen Inhalt. Falls du als Besucher zufällig hier gelandet bist, kannst du über diesen Hyperlink zurürck zur Seite "Kreatur" kommen.*
{Vorlagen}

### Feindseligkeit

Unbekannt

Kurze, übersichtliche Beschreibung der Kreatur. Nennung des Verhaltens (Passiv, Neutral, Agressiv) und Vorkommens. Bei fiktiven Namen ggf. Namensgebung erläutern.

## Eigenschaften

* Stichpunktartiges auflisten von genaueren Informationen über die Kreatur, solange es sich nicht um das Verhalten handelt
* Dabei ist wichtig zu beachten: Kein Verhalten!
* Zu den Eigenschaften zählen Dinge wie:
* Loot
* Lebenspunkte
* Rüstungspunkte
* Mögliche ausgerüsteten Gegenstände
* Fun Facts
* Tier/Monster/Fraktion?

## Verhalten

* Dazu zählen alle Informationen über die Kreatur, welche sich um das Verhalten handeln.
* Dazu zählen:
* Verhältnis zum Spieler
* Verhältnisse zu anderen Kreaturen (keine Verhältnisse aufzählen, wenn nicht vorhanden (außer, es geht stark gegen die Intuition))
* durchnittliches Verhalten
* Aktionen, welche der Spieler mit der Kreatur ausführen kann
* Aktionen, welche die Kreatur mit bestimmten Gegenständen ausführen kann
* Falls in Fraktion: sozialer Status in eigener Fraktion, Verhältnis mit anderen Fraktionen

## Aussehen

In einem normalen Wikitext das Aussehen erläutern. Falls die Kreatur mehrere Versionen hat, Unterschiede zwischen den Versionen erläutern. Bilder zeigen, um die Kreatur zu veranschaulichen.

## Vorkommen

Alle möglichen Wege, in welchen die Kreatur in der Welt auftauchen kann, auflisten. Zone, Biom oder/und Gebäude des Vorkommens der Kreatur nennen. Falls die Kreatur nicht natürlich vorkommt: Weg zum beschwören der Kreatur nennen.

## Spielertaktiken

Nützliche Spielertaktiken nennen, um die Kreatur zu besiegen / um die Spielmechaniken der Kreatur für den Vorteil des Spielers auszunutzen.

## Erfolge/Fortschritte

Erfolge/Fortschritte, welche mit der Kreatur verbunden sind, nennen, und den Zusammenhang beschreiben.

## Gallerie

Bilder der Kreatur einfügen.

Immer alles mögliche Verlinken, für Fakten Einzelnachweise benutzen.

{Interwikis}
Krub

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**Krub** is a Skydome Champion. He is a human barrier, with its sturdy build and powerful shields he prevents the advance of enemy troops. Krub is a calm and lazy man but he is very brave. He comes from a faction of Forgeborn.

Krub didn't want to follow his tribe's rites and customs. When it was his time to pass through the ritual and receive his relic, Krub fell asleep inside the Forge. Spending way more time than he should inside the Sacred Forge made his skin as thick as iron. Also while being inside, he developed a strong bond with the Forge. Now, holding his relic, a huge double shield, he is the most powerful defense of the Forge.

# About Krub

## Appearance

Krub is a short middle-aged man with long red hair that he wears in a braid, a long beard and moustache. The upper part of his body is naked covered with a spike-shaped cape, but he wears green pants with a big colorful belt decorated with a cracked stone. There is also a big two-layer shoulder pad on his left side. His hands are always busy carrying two huge shields that he uses to attack and defend. The skins available for purchase for gold are Nightfall and Aurora.

# Champion Tower: BOULDER THROWER

A complex structure that hurls boulders at enemies. Once it hits its target it shatters dealing damage and pushing away all units in a conical area.

Constant stats:

* Cooldown: 4 seconds
* Attack Range: 10
* Damage Area: 5
* Shove Distance: 3
* Shove Speed: 2

Changeable stats:

 GP Cost | 1500 | 2000 | 2500