Grunt

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## **Enemy Info**

Grunts, or Unggoys as they are more properly called, are considered the lowest ranking species in the Covenant. This is partly due to their ineffectiveness in combat, leading to their nickname as “Grunts”, as well as the fact that they previously tried to rebel against the covenant. This rebellion was put down when the Covenant glassed a portion of their home world. Though the rebellion gained the Grunts a measure of respect, it didn’t stop them from rebelling against the Covenant another fifteen times.

## **Fight Pattern**

Grunts are small and rather weak enemies which makes them rather easy to take out individually. Unfortunately Grunts tend to spawn in packs of 2-4 and will often spawn with one more powerful enemy that serves as their leader. The Grunt’s leader can be chosen from multiple different enemies including Tallboy, Vampire, Brute Warrior, Large Body, and Sandy Shocks.

Grunts can spawn in two different varieties, one which wields a Plasma Pistol as its primary weapon and one which wields a Needler. All varieties of Grunt come equipped with two Plasma Grenades that they can use for attacks. Grunts are rather brave and will charge into the fray to attack fighters however they become cowards once their designated leader gets defeated. At this point Grunts will typically do one of three things. They will either cower in place and wait to be killed, try to run away from the fighter, or pull out their two Plasma Grenades (assuming they still have some) and charge forward towards the fighter in a kamikaze attack.

## **Attacks**

### **Plasma Pistol**

Grunts who are equipped with a Plasma Pistol can use it to attack in one of two ways. Grunts can either fire a series of rapid, but weak, shots from the Plasma Pistol or charge up the pistol to fire out a larger and more damaging projectile. The charged version of the Plasma Pistol is very effective at taking out a fighter’s shields as it is able to destroy a fighter’s shield even when its near max strength.

### **Needler**

Grunts who are equipped with a Needler are able to use their weapon to fire a series of fast moving and tiny projectiles in a straight line. Needler shots will deal minimal damage and no knockback on contact as the Needles embed themselves in the fighter’s body. After a few moments pass from the first needle hitting the fighter, all needles embedded in their body will explode inflicting more damage per needle all at once as well as a scaling amount of knockback based on the amount of needles that exploded.

### **Plasma Grenade**

Both types of Grunts come equipped with two Plasma Grenades that they can use to fight. Grunts can throw these Plasma Grenades one at a time and they will stick to whatever they first make contact with. Much like Master Chief’s version of the Plasma Grenades (and other similar items like the Gooey Bomb) these Plasma Grenades can be passed around by running into other fighters or even the Grunts themselves! After a few seconds have passed the Plasma Grenade will explode dealing Aura damage to whoever they were attached to as well as aoe damage to whatever was nearby.

If a Grunt has at least one Plasma Grenade left when their leader is KO’d they may turn into a Kamikaze Grunt. While in Kamikaze mode a Grunt will pull out two Plasma Grenades and activate them as they hold them above their head and rush towards a nearby fighter. After a couple seconds, or when the grunt catches up to the fighter, the Plasma Grenades will explode, dealing extra damage to everything in their range as well as instantly KO’ing the Grunt. Grunts that are killed in this manner will not drop any stat boosts.