recursal/Fanatic-Fandom huggingface dataset:
Sinsair

Under Construction

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## Sinsair

the Albatross portrayed on the flag of the Starboard Alliance

## Manifestations

### Favored Colors

Silver and Blue

**Sinsair**, or better known as **The Albatross**, is the patron deity of the Starboard Alliance. This deity has never made a proper appearance, and many speculate that it was actually just a silver dragon that people mistook as a mythical bird.

## Aspects

### The Albatross

A large, shimmering silver bird fabled to have been seen by the first settlers of Iporis.

## Blessing of The Albatross

No reports of clerics ever receiving a blessing from Sinsair. However, the most dedicated worshipers insist that silver feathers may appear in their mouths overnight, and there are recorded instances of incredibly dedicated Yuan-ti sprouting shimmering plumage.
Temminckii

* Portrait
* Sprite

**Temminckii** is a tortle Path of the Zealot barbarian affiliated with the Sniff and Yiff and The Red Terror parties.

## History

*Can I just be a very aggressive snapping turtle?* *Like I was about to catch a giant fish, but then some bitch fisherman took it, so I’m like* *'I have to catch the humans now'.* - Miles

Temminckii hails from a pond near Sapilin on Callinect Island.

Once upon a time, Temminckii was an ordinary snapping turtle. Being the largest and most vicious snapper, he was infuriated beyond normal turtle levels when his fish was whisked away by a human. Though Tortles had been established on Iporis for a great deal of time, they answered to Silvanus. However, Silvanus was not the god that gave Temminckii the sapience to feed his rage.

Umberlee, goddess of the seas, reached inland from her home in the ocean. From her salty touch, Temminckii was given consciousness, and the burning desire to enact revenge. The fisherman was swiftly slaughtered, and his fish reclaimed.

Now he walks, sometimes far from the water, in search of a new meaning to his life.

Was a sword-for-hire who landed a job working with The Resistance force to siege Westin. Eventually tagged along with Sniff and Yiff, which later would become The Red Terror.

## Characteristics

* You still don’t understand how metaphors work. That doesn’t stop you from using them at every opportunity.

## Trivia

* miles is totally a closet scalie
* jk miles ily i wouldn't do this
* or would i
* snapping turtles are absolute assholes
* https://www.dndbeyond.com/profile/BlondeAppleKing/characters/34962432
Corova

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

Iporis

This content refers to phenomenon on the continent of Iporis.

## Corova

* Map
* Regional

### Type

City

 Geographical Information

### Location

Kingdom of Bathysolus

 Utility Ratings

## Description

lots of street vendors and tradespeople and beggars
Corova is a bastion city that strives to protect the weak and enforces this ideology strictly. However, because of this, its leader is easily manipulated and jumps to conclusions quickly.

### Economy

Fine goods export and trade. They create magical items (usually meant for war or fighting), which sell for quite a bit. Notable creators include **Sulaweski** and **Garkel**.

## Government

### Leader

Nix’kera the elven woman. Looks militant. Is ambitious and acts as leader/military general of Corova.

## Locations

The Serpent Bastion (the wall the surrounds the city)
The green
The docks
The trade green
The Barracks
The Elder Tree
Corsaire's Bay

Iporis

This content refers to phenomenon on the continent of Iporis.

 Geographical Information

**The Corsaire's Bay** is north of Firstmoor in the Starboard Alliance. It is rumored to be home to a dragon turtle.

## History

Used to be frequented heavily so that ships from mainland Iporis could bring lumber to Callinect Island, as they didn't have any forest there. These ports have now sunken into the bay and are unusable.
Moxam

Non-Seralure

This content refers to phenomenon outside of the world of Seralure.

* Portrait
* Sprite

- Aasimar Life Cleric - Found Maxom Tovar and blessed him - Sune Goddess - beauty, governance - Midwinter Child NOTES - Church of Sune, make things pretty - Mildly interested in religion side quests - Poor people need candles or beauty equipment? - Find in some raid or dungeon?

## History

I was born on a Midwinter holiday, to a mother and father who knew something was different about me. I was identified as “special” by the Church of Sune, and soon spent the next 25-ish years living there as a cleric. I was well respected, many coming to me for advice and wisdom when needed, or healing if the times called for it. All things considered, I had a pretty good life. Yet something seemed… off to me. The beauty I saw in my hometown, seemed to be the only beauty I could see. Every time I left for any reason, the world seemed so ugly. And so I spoke with the head priest at my church, and asked for permission to leave our home, to spread true beauty across these repulsive lands. I was given his blessings, I set out on my journey to teach everyone I could beauty.

The journey, however, took a rather odd turn when I met a man, roughly my age when he tried to rob me. I had just entered a new town, and behind me someone tried to rob me. The fight was brief, and as I had him on his back, I saw something in his eyes. Past the hideous exterior of a simple robber, was a lost soul with potential to be the most beautiful out of us all. So I offered my help. He looked rather confused, but excepted my offer anyways. Ever since then has been… an interesting experience to say the least. His views on the world are so bizarre, and I can’t fully comprehend how someone could think in such away and still be sane, but he’s an interesting man nonetheless. We’ve been traveling with each other ever since.
Stave

**The Stave** is a branch operating under the Broker. They source magical items for them to smuggle and sell, though the Stave also handles some of its own transactions. On the surface, they appear to be a financial firm that deals in liquid and semi-liquid assets.

## Description

### Activity

Specializes in provision of magical items and dangerous substances. They operate through scattered warehouses where they store illicit goods.

### Thieve's Cant

The “tell” of a Stave bandit is by looking at their ears- there are different patterns of piercings that indicate rank. The piercings are made of a metal that reflects a metallic purple when near flame.

## History

In a world where magical items and training is reserved for the rich, a black market for these luxuries is a must. The Stave was founded in the Vasilian Empire, when desperate researchers in Orlen decided to stop at no bounds to find the Book of Vile Darkness.

There's probably a nothic involved somewhere too.

### Structure

Entrepreneurial/Transactional model, so it operates through legitimate enterprise.

The Stave is part of a bigger organization known collectively as “The Broker”, but they tend to stay in the center of Iporis- far from the coast. The Broker is a larger crime syndicate like the Consortium, and the Stave is the part of it that specializes in smuggling.

### Leader

Seraphina is a fire genasi. She joined the Stave in search of a cure for a personal condition, and her determination (some call it desperation) has eventually brought her to the top.

## Locations

* Chunathan
* Eastshire
* Orlen

## Relationships

### The Broker

The Broker serves as the management side of their operation, while the Stave actually carries out action.

### The Requiem

The Stave and the Requiem's patron, the Crimson Consortium share the same niche. As a result, the Stave and Requiem have some animosity between them.

### The Crimson Consortium

They occupy the same niche; providing illegal services. As a result, they are direct competitors, and try to out compete each other. The Stave seems more dominant on the eastern side of Iporis, while the Crimson Consortium rules the west.

## Trivia

* Sniff and Yiff creation sees the light of Iporis
* bass clef not so hidden in the symbol lmao
Haemodem Affliction

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

Iporis

This content refers to phenomenon on the continent of Iporis.

**The Haemodem Affliction** is a viral disease that spreads through contact with bodily fluids. The disease attacked blood vessels, the lungs, nerve tissue, and tissue in sensory organs.

## Description

The disease had an incubation period of a week, ran its course within 2-3 days, and was usually non-lethal. However, longterm exposure would cause continual reinfection, which could be lethal as tissue damage built up over time.
Symptoms included coughing, chills, and light bleeding from orfices that started and stopped spontaneously.

## History

There was a Haemodem epidemic in Batek from December 470 to October 471.

## Trivia

* The etymology of Haemodem is *Haem-* from *Haemo* or *Hemo* meaning blood, and *-modem* from *mode* or *modus* meaning measure. This was because one could gauge the severity of an individual's illness by measuring their blood loss.
* Concept is from a former player of mine who played a plague doctor and needed a plague

1. ↑ Eva said so
Hakarr

* Reference
* Heroforge
* Sprite

Hakarr was taken in by a Lich named Kutar who later became his Warlock Patron. He is an assertive problem solver.

## History

Hakarr was orphaned at a young age, his parents killed by wild monsters. The toddler Hakarr was found by the Lich Kutar. Kutar does not affiliate  with any government nor does he engage with society. Despite this, Kutar raised Hakarr and gave him magic and power, with a focus on necromancy and historical studies.

Hakarr was sent off into the world to grow and conquer on his own terms. Kutar checks in from time to time via coded messages relayed through Hakarr’s tome. Hakarr refers to him as both Master/Teacher.

As Kutar does not engage with modern society, Hakarr tends to seem off. Wearing older clothes, speaking strangely, and having mildly outdated knowledge. He is also not used to the fellow company of the living. Hakarr has caught up reasonably well, though.

## Notes

* Lizardfolk raised by anti-establishment Lich teacher. The Lich would probably check in him very rarely and just make sure he hasn't been poisoned by group think. Maybe the Lich is some Vasilian Empire guy who went off/rogue. No idea.
* I imagine the Lich just being called Teacher/Master and invoked during use of magic. (If he cast Guidance, he'd say: "Master Guides You.")
* Sent off into the world to grow/conquer on his own.
* Hakarr is socially awkward, utilitarian, but very like conniving. Big problem solver.
* If hungry, Hangry
* failed the Warlock saving throw (lv 4). currently has glowing patterns on body that tell of lich patron

## Galley

### General

by Qualslyby Criexby Erin\_A24th levelCantrip at his hip
Ignet's Tears

Under Construction

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Iporis

This content refers to phenomenon on the continent of Iporis.

## Ignet's Tears

### Cost to buy

5 gp per bunch

Ignet's Tears (*Ignet tristess*) is a flower found in the Ignet's Demise and Mythsong Forest. It has ghostly blue petals and downwards drooping flowers that seem to weep into the ground.

It's noted to be smuggled by the Crimson Consortium and Stave, as its magical properties make it a sought-after commodity.

It's best preserved in ice, but can also be used dry (with lower potency)

## Description

> "*I. tristess* seems to hold some sway over the driving forces of life and death, perhaps even bolstering necromantic practices. Oddly enough, it also has healing properties. It seems that this lifegiving flower has to take its energy from somewhere to give it elsewhere."
>
> Vicaver
Sipheria universalis

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

Iporis

This content refers to phenomenon on the continent of Iporis.

**Sipheria universalis** is a rare disease that drains a creature of their life force and returns it to the magical dead-zones of Iporis over the course of 3 years. It happens to 1 in 10,000 creatures.

## Description

Copy/paste the symptoms of chronic wasting disease.

The disease is not contagious, but always terminal. Those born with it rarely make it past adolescence or early adulthood. In their final year, they display many outward symptoms of wastage (sallow skin, emaciation, lethargy, etc).

There are no reported cases of this disease occurring in gnomes.

## History

When Galonoth tore rifts in the mana of Iporis to create the Emi crystals and gnomes, he left areas of no magical flow. These would later be coined as "magical dead-zones". As the land tried to repair itself, the wild magic nature of the continent warped this process into a vampiric ordeal. The mana in living creatures was returned to the earth to fill the lack of it there.

## Cure

There is no known cure, but some theorize that it could be possible to use Emi crystals as a replacement for that creature's life force.

Those who have died to the disease are impossible to revive through traditional means. All Reconstruct Soul rolls have disadvantage when used to resurrect a creature that has died to Sipheria.

## Trivia

* NO! IT IS NOT SYPHILIS GUYS STOP CALLING IT SYPHILIS GUYS \*SIGH\* ok fine haha syphilis very funny can we please move on now.
Hyun

* Portrait
* Sprite

**Hyun** is a human with black hair and amber eyes. He was Sigmund's personal courier. Hyun is good acquaintances with Clara, and has worked at the same newspaper with her in the past.

## Eastwind Inquisitors Storyline

### Session 21

Hyun was killed by Sigmund at the Temple of the Mist when the Cult of the Trenchant Antler broke in and Sigmund was possessed. The clerics stabilized him after the fight, and Drahkhan healed him further, bringing him to consciousness. Hyun was alarmed, and needed time to calm down before realizing the attack was over.

### Session 16

Delivered letters to Drahkhan and asked about Clara's job progress before leaving. He also left them a note signed by Reprisal.

### Session 15

Approached the party in the social district after the assassination attempt with Clara. While Clara presented their theories and listened to Drahkhan's stories about Tyr, Hyun asked Ruisheart if there was anything he could do, as someone who has spent a lot of time around Sigmund, to help them with their job. Ruisheart found it somewhat suspicious and thought he might have ulterior motives, but told him to keep a record of Sigmund's behavior.

### Session 14

Approached Sigmund's office with Clara. Seemed suspicious that the party was hiding something and cast a long, knowing look at Wysanala before leaving after Hakarr's darkness spell and Drahkhan's performance.

### Session 12

Mentioned by Clara, encountered by Drahkhan in the post office.

### Session 9

Seen briefly with Sigmund in the social district distributing paperwork.

## Relationships

#### Sigmund

Hyun has probably seen too much of the governor's... strange behavior. That being said, he offered help to the Inquisitors to watch him, and seems to be interested in helping Sigmund.

After being killed by Sigmund and revived by the temple clerics, he shows glaring distrust of the half elf.

#### Clara

```
:flushed:

```

### Eastwind Inquisitors

#### Wysanala

Wysanala and Hyun both grew up at the Silver Oak Home, an orphanage in Eastshire.

### Requiem

Hyun is a member of the Requiem. He was strategically placed as Sigmund's courier so that the Requiem could have a closer eye on the governor's behavior. Hyun grew up in the orphanage, and has been involved with the Requiem his entire life.
Sniff and Yiff

partial party poster of Nile, Yves, Jimmy, Pal, Hardtrein, and Zen

### Players

DoubleClawHammer, Kat, Wewert, Zanatticus, a person, supernone, cerealbox, Pal, Kewi, Appleking, ange, WoomyLuma

## Campaign Information

### Goal

open sandbox, ends with Spartin falling under Red Terror control

**Sniff and Yiff** is a group of 12 adventurers who are named after their... habits. They adventured from April 16th, 206, to May 16th, 206. Their actions contributed to lore so *sigh* here we go.

## List of PCs

* Frans
* Freya
* Ginger
* Hardtrein
* Jerbizard
* Jimmy
* Nile
* Pal
* Mavis
* Temminckii
* Yves
* Zen

## List of Party Pets

* Anthony (slime)
* Anthony (turtle)
* Alfred (Jimmy's owl)

## Gallery

FransFreyaGingerHardtreinJimmyNilePalMavisTemminckiiYvesZen
Waywind Academy

Iporis

This content refers to phenomenon on the continent of Iporis.

**Waywind Academy of Arcane Arts** is an academic institution based in Eastshire. It was founded in the year 700 P.R, seeking to broaden the reach of magic. However, it is by no means a leading institution, and is only capable of teaching students the basics of the arcane. Due to Eastshire's involvement in the Vasilian Empire, the Academy also has a considerable focus in the sciences.

The Warwind Academy of Arcane Arts is a college-like institution which centers around evocation and enchantment.  It has a small necromancy department with rigorous exams and guidelines for legal practice of the art.

## Notable Members

### Faculty

#### Dr. Calliope Stoneturner

Calliope is a half-orc, and a prominent member of the botany department. Her work revolves around cataloging species and restoring the Academy's botanical collection to its previous state- before Vicaver stole valuable specimens and fled.

#### Vicaver Sylvectus (formerly)

Vicaver is an aging elf, and had previously conducted research. He stole a series of rare specimens from the Academy and fled.

## Research

### Efficient Magic Item Production

Attempting to make magic items more accessible to the general populace.

### Stable, Economic Undead

Researching necromantic magic to create undead workers that are less likely to become uncontrolled.

### Mimic Domestication Project

Training and domesticating mimics to tackle the city's issue with thieves.

### Determining Use of Ignet's Tears

Previously the research of Vicaver. Not much work has been done in this field following his absence.

### Determining Use of Emi

Working with Sarkor College in Orlen to investigate emi crystals more thoroughly.

## Description

The institution is composed of multiple buildings, with incredibly varying architecture styles. There is a lack of general coherence.

### The Natural Studies Wing

The botany department is noted to be in the "Natural Studies' building on the second floor. Downstairs, there is an arboretum. It is a humid sun-lit chamber with a ceiling height of 50 feet topped with a glass dome. One half of the room is a mock-rainforest ecosystem complete with a waterfall. The other half is full shelves of potted plants, labeled haphazardly. To the east and west are rooms with archives of dried and preserved specimens. To the north is the aquatics and agricultural rooms.

## Trivia

* The architecture style is vaguely based off of MIT because adi had a crackheaded idea one night in may and we ran with it. That being said, Waywind doesn't have a baller tunnel system like MIT, unfortunately.
* literally only the botany section is written because previous campaign had a druid that was obsessed with botany
* STATE SCHOOL ENERGY
Actran

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

Iporis

This content refers to phenomenon on the continent of Iporis.

## Actran

* Map
* Illustrated
* Regional

### Type

ruins

 Geographical Information

### Location

Starboard Alliance

 Utility Ratings

### Wealth

**The Ruins of Actran** are located on the northern side of Iporis in the Starboard Alliance. It's an abandoned archaeological dig site known for the strange, warped bones found on its shores.

## Description

Actran was a fishing village on the shores of Corsaire's Bay. Most of the structures are now in unlivable condition except for the imposing mansion in the town's center. Docks connect sections of the town scattered across small islands.

## History

Actran fell because of uhhhh \*looks at trello board from 2019\* natural disaster

## Government

Actran was ruled by an oligarchy headed by the Hawthorne family. Other notable houses were the Whitbow and Selemore families. Towards Actran's fall, the Whitbows tried oust the others out of power and create a monarchy, but failed. The resulting political fallout hastened the decline of Actran.

## Locations

### Hawthorne Manor

Tattered blue flags of the Starboard Alliance hang from the walls of the mansion.  The insides are decorated with fine stone and dark woods.

### Docks

#### Ol' Sixeyes

washed up unidentified skeleton with six eyeholes

## Relationships

### Starboard Alliance

The Alliance once hoped to restore the town to livable condition, but their quest was fruitless, and Actran was left to weather away.

### Vasilian Empire

Previously a site of interest for the Empire, but has been since abandoned.

## Trivia

* i ripped this one's name (as well as many others) off of the game Hunter Island.
* there used to be a town called Kristoffer but i killed it and merged it with Actran and then rewrote the hell out of it
Anarchists

The anarchists are one of the larger factions within the world, unlike most factions that have a reason to fight whether it be for power, freedom, or control within the Blackskrit party the anarchists only want to cause death and destruction. Their end goal is to cause the downfall of society and to make the world fall into anarchy. They fully believe that humanity and the other factions (both human, alien, etc) have caused so much destruction that there is no redemption for them and that their societies must be reset and or fall into utter and total anarchy.

The faction started during The Great Revolution (the Blackskrit revolution), they were originally a doomsday cult before being discovered by the Blackskrits and being hired to help defeat the earthelines (the other factions on earth) after the revolution the Blackskrits predicted that would try to take power of the party so the Blackskrits tried to exterminate them but the anarchists fought back and escaped.
Kiquillor

Kiquillor was a consigliere in the Crimson Consortium. They are Victor's son. Kiquillor was slain by the Eastwind Inquisitors in the Consortium's sewer outpost.

## Eastwind Inquisitors Storyline

### Session 17

Kiquillor offers magic items to the party in return for his safety. The party discusses among themselves for a bit in draconic before deeming that Kiquillor has outlived his usefulness. Drahkhan casts zone of truth, grills the consigliere for information on the Cult of the Trenchant Antler, Crimson Consortium, and Eastshire government. Once they're finished, they kill him. Drahkhan offers him solace in that he'll see Victor in hell.

### Session 16

Was found in the second Crimson Consortium outpost in the sewers by the party and Reprisal. Kiquillor took a backline position and fired crossbow bolts at the party before being overwhelmed and surrendering. They ask the party if they can agree that Victor needs to be slain and proposes an arrangement. Kiquillor offers a few magic items to them in return for their word that they won't kill Kiquillor or their bandits. The agreement is interrupted by Tony and Hakarr trying to kill Reprisal.

### Session 4

Met with Hakarr and Ruisheart to talk about a business relationship between Hakarr's false identity's green dragon patron from the Kingdom of Bathysolus. Ruisheart noticed the map of Eastshire on Kiquillor's desk tracking the Cult of the Trenchant Antler, and asked about the ichor. Kiquillor reveals that one of the other consigliere, Anthony, went insane and joined the cult through exposure to the golden liquid. Kiquillor then dismisses them and says that they'll have Avantika meet with them over the deal.

## Personality

 Ideals
 Bonds
 Flaws

## Relationships

### Cult of the Trenchant Antler

#### Victor

Seems hellbent on tracking him down. There seems to be some animosity there too.

## Notes

* oops this was meant to be a throwaway npc but then i was like "hah what if they had rampant daddy issues" and then this happened.
Sarchasis

* Portrait
* Sprite

**Sarchasis** is a silver dragonborn associated with the Requiem.

## Eastwind Inquisitors Storyline

### Session 18

Brushed past the party quickly while disguised as a brass dragonborn. Drahkhan was able to discern that she was disguised. Tony notices a note fall from her pocket and takes it as she rushes off.

### Session 15

Escorted Reprisal to the sewers with the party and stood watch outside of the sewer.

### Session 10-11

Accompanied Reprisal to the Okeanus Lighthouse and served as note-taker during the public discussion of the Occulox Project.

### Session 2

Seen in the Requiem hideout in the Port District accompanying Reprisal. She attempts to open the door for the party shortly before Drahkhan kicks the door down.

## Trivia

* shes done some shit
* The guards know
	+ They bailed a silver dragonborn named Sarchasis
	+ Sarchasis is from Orlen and worked for the Requiem because of a conflict at home.  She’s considered a “misguided teenager who then grew up around the wrong people”
Mallen

Non-Seralure

This content refers to phenomenon outside of the world of Seralure.

## Mallen

* Portrait
* Sprite

## Appearances

### Debut

Fellow Fellows

**Mallen** is a firbolg cleric associated with The Fellow Fellows party.

## Trivia

* JUN GO TO SLEEP PLEASE
* Mallen has freckles. a lot of them
* he has plant friends
* his sweater is knit by his grandmother

## Gallery

spriteCommission by Sodalitemallen helps zoe finally experience being tall
Gilean

Gilean is the neutral deity of knowledge and balance. His followers created the Reconstruct Soul spell after Zehir caused the magical dead zones of Iporis to create Sipheria universalis.

## Depiction

A compass on a string, hanging out of a book like a bookmark.

## Tenets of Gilean

### Knowledge

"Seek knowledge, for knowledge will not seek you. Record knowledge while you are able."

### Neutrality

"Knowledge transcends good and evil, so do not be a slave to Darkness or beholden to Light. Do not judge, and do not use knowledge to sway others to any side, for knowledge knows no choice or dictum."

### Share

"Be calm and deliberate, and share all the knowledge you come across."

### Commitment

"Know that truth is elusive and belief is transitory, but knowledge is eternal and everlasting. Above all, knowledge is a pursuit without ending. "
Reconstruct Soul

## As a Spell

**Reconstruct Soul**

*7th level Necromancy*

**Casting Time**: 1 hour

**Ritual**: YES

**Range**: Touch

**Components**: V, S, M (a diamond worth at least 500 gp and an emi crystal worth at least 500 gp, both of which the spell consumes)

**Duration**: Instantaneous

**Classes**: Cleric, Warlock, Wizard

**Subclasses**: Bard (Creation), Sorcerer (Divine Soul), Druid (Circle of Spores)

You touch the body (or a piece of it) of a dead creature that has been dead for no more than a decade, that didn't die of old age, and that isn't undead. In doing so, you search the Stream of Arcanum for the largest fragments of that creature's soul to bring back into the body. Make an Arcana check and consult the following table:

Benefits Table
 2
 3
 4
 5
 6
 7
 8
 9
 10

Complications Table
 2
 3
 4
 5
 6
 7
 8
 9
 10

The spell neutralizes any poisons, diseases, curses, and other afflictions affecting the creature. The spell also closes all mortal wounds and regenerates any missing body parts. The spell restores the creature with all its hit points.

Coming back from the dead is an ordeal. The target takes a -3 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

This spell can only be performed twice on any given soul, and there must be a month between castings. Attempting to cast it a third time or prematurely destroys the body and replaces it with a 24-inch shard of Emi crystal.

## Description

When a creature dies on Iporis, its soul is obliterated and reverted to its fundamental components to help repair the magical dead-zones on the continent **after a minute of being dead**. As a result, Resurrection in the traditional sense is not possible unless done quickly. It is possible for a god or other powerful being to interrupt this process and reconstruct a soul, though this is impossible to do perfectly.

You can attempt to replace the mana offered by a soul by using an Emi crystal.
Kallaku

Iporis

This content refers to phenomenon on the continent of Iporis.

* Illustrated
* Regional

 Geographical Information

 Utility Ratings

### Wealth

**Kallaku** was a town propelled by technology. The Vasilian Empire sponsored a competition where various inventors tried to create a way to levitate an entire town. The feat was achieved, though the resulting settlement was left to ruin not long after.

## Description

Kallaku stays afloat due to a modified field of gravity.

something something floating town because stupid inventions

and then it go crash

blame the Kingdom of Bathysolus because propaganda
Rollo

Non-Seralure

This content refers to phenomenon outside of the world of Seralure.

* Portrait
* Sprite

## History

Rollo left his hometown of Baldur's Gate to study at Candlekeep. He studied divinity and ancient civilizations. While exploring, he stumbled across an ancient blueprint detailing instructions on building a terrible weapon. He is currently in Icewind Dale hiding from one of his college's elders, who he knows would take the blueprint to his own corrupt order.

He's only a druid because his father was a druid

He tried to follow in his footsteps

However, his father was largely absent as Rollo got older and left him in the care of his mother, a religious halfling who sent him off to study in the hopes he could bring the family good fortune

hence, his religious aspect and knowledge

so his dad was more of the traditional druid

## Personality

### Personality Traits

I’m convinced that people are always trying to steal my secrets.

There’s nothing I like more than a good mystery.

### Ideals

Knowledge. The path to power and self-improvement is through knowledge. (Neutral)

Logic. Emotions must not cloud our logical thinking. (Lawful)

### Bonds

I work to preserve a library, university, scriptorium, or monastery.

I have an ancient text that holds terrible secrets that must not fall into the wrong hands.

### Flaws

Unlocking an ancient mystery is worth the price of a civilization.

I am easily distracted by the promise of information.

## Quotes

> "You ever heard of a thing called death?"
>
> Rollo to Zarikar, session 5 in the elven tomb
Ignet's Demise

Iporis

This content refers to phenomenon on the continent of Iporis.

 Geographical Information

 Utility Ratings

### Danger

**Ignet's Demise** is a forest on the northern part of Iporis named after the ghostly bronze dragon which frequents its woods.

## Description

The forest has a certain ethereal aspect to it, and is home to many will'o'wisps.
oh and there are a lot of nasties in there that are looking to seek out Ignet for personal gain so thats nice

Like a forest out of some shitty fairytale, this wood is aglow with will-o-the-wisps and other sorts of fantastical effects.  When you enter, it always seems to be twilight, and the light that pierces the branches above isn’t sufficient to see very much.  There seems to be an ethereal aspect to this area

## History

ignet ded lol
forest: become magic

- The forest known as Ignet’s Demise is rumored to be haunted by the ghost of an ancient Bronze Dragon.  It is said that this ghost is still guarding an impressive hoard and is willing to answer one question of fate for any adventurer daring enough to seek it out.

- You recall a story from your childhood about a Bronze dragon who carved a river into the land and vanquished a blue dragon threatening to turn the entire continent into desert.

## Locations

Ignet's shrine???

Feargus' lair

jhkhsbf im ded inside

## Trivia

* DM absolutely bullshitted the name and tweaked lore to match over time
Knoxis

Iporis

This content refers to phenomenon on the continent of Iporis.

* Illustrated
* Regional

 Geographical Information

 Utility Ratings

## Description

Knoxis is a withering town where crops fail to grow and they rely heavily on imports to survive. Exports are all over the place, and may prove to be unsustainable.

## Government

Seth Doxenleve, A ruler plagued by death, but hasn't died himself yet.  The last of his line and is looking for political allies.  Very down to earth, and looking to join an alliance.
Rook

* Portrait
* Sprite

> "I am Rook! Are you friend?"
>
> Rook, to Hardtrein, The Red Terror, Session 1

**Rook** is a kenku druid associated with The Red Terror party

## History

Rook has lived isolated in the Mythsong Forest for so long that she doesn’t remember who even left her there. She talks to the trees and plants and created a personality for all of them.

There is one tree in particular that she refers to as "Tree Father". While the tree itself didn't look special to her, she noticed people going there, muttering prayers to it. She perceived this as conversation, and also took to speaking with the tree, which would eventually earn her a connection with Silvanus, and eventually her role as a druid.

One fateful day, the nearby town of Pothos was sieged by the white dragon Illtern. She watched as the monstrous reptile destroyed homes and ravaged the forest. When the people returned to "Tree Father", they had to cut it down for lumber. Rook protested, attacked the people, but eventually came to understand that "Tree Father" was protecting the humans now as it had once protected the forest.

Knowing the woods she’s lived in all this time aren’t safe anymore, and grieving the loss of her tree father, she ventured out into the world, seeking vengeance but needing stronger allies to help her. She is very awkward because she doesn’t quite know how to acceptably act in society yet but she is very determined to achieve her goals.

Eventually, she overheard the clergy of Pothos recite the Godhunter Prophecy. Rook committed the text to memory, and wandered off in search of company to avenge the death of her guardian.

## Characteristics

* She overestimates her abilities a lot, hence the attacking a giant lumberjack dude as a small bird child.

* Also because she’s lived in the woods for so long she hasn’t heard much talking yet so she can’t say much yet.
* Her name is Rook, because I still like the pun.

## Trivia

* https://www.dndbeyond.com/profile/Shapeshifter333/characters/34928765
* The Godhunter Prophecy wasn't meant to reach the Kingdom of Cyndrus, but since the clergy didn't realize that Rook was there, she was able to wander there, eventually alerting The Red Terror of its existence.
Umberlee

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

## Umberlee

### Aspects

Lady of the Abyss, The Crab Queen, The Aberrant

## Game Information

### Symbol

Waves parting left and right with a scallop shell in the center

## Manifestations

### Favored Colors

Teal, Black

Umberlee is the Chaotic Evil goddess of the sea.

## History

Despite being one of the later gods to manifest, Umberlee feels that she is most entitled to Selune's power because the moon fell into her sea.

## Depiction

parting waves going left and right with a scallop shell in the center

## Aspects

### Lady of the Abyss

A ghastly woman with skin and clothes of similar appearance to the membrane of jellyfish (too difficult to draw because im lazy). This aspect of Umberlee wields a trident that seems to be made of bones

### The Crab Queen

. a really. really big atlantic blue crab..

### The Aberrant

basically an eldritch horror. take everything weird about the ocean (jellyfish, tentacles, coral, tunicates, starfish) and try and mash it together. yeh.

## Tenets of Umberlee

### Opportunity

"When the moment comes, always strike. Every missed opportunity is a failure."

### Seizure

"Everything came from the sea, therefore everything belongs to the sea. Take what is yours."

### Formidablility

"Everyone fears the wrath of the ocean, and every ship can be capsized. Do not hesitate to show your strength."

### Patience

"The sea is eternal. Wait for your chance to strike, but never act prematurely."

## Blessing of the Wavemother

You gain the ability to breathe underwater, darkvision for 60 feet, and your swimming speed becomes 60 ft if it is not already greater. You may also cast the *Control Water* spell once. After a long rest, you regain the ability to cast it.
Eastwind Inquisitors

* Campaign Art
* Party Art

### Meeting Time

Saturdays 6 PM CST (7 PM EST, 12 AM GMT+1), Sometimes Sundays 2 PM CST (3 PM EST, 8 PM GMT+1)

### Players

CrowCaller, exalted-sun, J.H.D, Jr119, !Junseiku, PlumagedNine

## Campaign Information

### Goal

take down the Stave, Requiem, and Crimson Consortium in Eastshire

**The Eastwind Inquisitors** is a group of 6 adventurers each hired by one of Eastshire's districts to take down the Stave, Requiem, and Crimson Consortium.

## List of PCs

* Drahkhan
* Hakarr
* Rinn
* Ruisheart
* Tony
* Wysanala

## List of Party Pets

* Clara [formally adopted]
* Hakarr's ghost
* Harold the mimic
* Ruisheart's leggy cannon
* A smoke mephit in a cage that was exposed to ichor [dead]

## Piety

Piety is just a general quantification of how the party is perceived by different factions and organizations. It's on a scale of -20 to 20.

## Gallery

* Reference Images
* Doodles
* Heroforge Gallery

DrahkhanHakarrRinnRuisheartTonyWysanala

by QualslySession 1Session 2Session 3Session 4Session 5Session 6Session 7Session 12Session 13Session 15Session 18

DrahkhanHakarrRinnRuisheartTonyWysanala
Jorel

* Heroforge
* Sprite

**Jorel** is a winter eladrin sorcerer/paladin of Tyr who served as Drahkhan's mentor.

Mentor in Drahkhan's holy ways. Female Winter Eladrin, like a second motherly figure to him. She is also a blessed soul, literally and figuratively.(Sorcadin)

If you do Jorel give a stat block, could she be a storm sorcerer, since Tyr is associated with thunder and lightning. The idea being when she was born, a elemental/celestial of Tyr blessed her with the power

## Eastwind Inquisitors Storyline

### Session 21

Held the Siren's Respite with the mercenary party and arrested another 4 straggling bandits. Met Rinn.

### Session 20

Jorel and the mercenary party attacked the Crimson Consortium from the western wing while the Inquisitors took the east.

### Session 19

Jorel arrives in Eastshire with the other members of the Talons of the Falcon and Pyra. She asks about the extent of the mission in Eastshire and talks strategy with the Inquisitors in their hideout at Luke's house. Drahkhan later takes her out for drinks with the half orc twins and Tony to catch up. They then go to the Siren's Respite to start storming the Crimson Consortium.

## Trivia

* divine teeth (Iporis sorcerer). Probably can't get cavities and will flashbang you with her smile.
Fallowfor

Regional

 Geographical Information

 Utility Ratings

### Wealth

Fallowfor is a town on the outskirts of the Hills of the Lost Dragon known for vibrant nightlife and proud heritage.

## Description

Fallowfor is a crumbling establishment, though abandoned mansions, estates, and temples tell of better times. The edges of the town are being retaken by the surrounding grassy plains.

Architecture featured asymmetry and unconventional shapes. Buildings often sported scale-like keeled layers on roofs and walls.

## History

In the 200s, a court advisor named Dulas Araphos attempted to imprison a marid genie in a conch shell. His attempt failed, and the enraged genie tracked him down far from the sea into Fallowfor. The settlement was destroyed, and the town was left to ruin.

The Broker guild decided to capitalize on the abandoned settlement and used the area as one of its bases. Fallowfor became a black market hotspot, and its famous nightlife prompted rebuilding of the town. The government eventually diverged from the Broker

As of 800 PR, Fallowfor is an important trade town of the Starboard Alliance known for exotic (and sometimes illegal) goods.

## Culture

Historically, Fallowfor placed a lot of emphasis on perceived merit and heritage. Fallowfor natives often exaggerated their accomplishments to appear more favorable than they actually were.
Freya

* Portrait
* Sprite

**Freya** is a Kalashtar monk associated with the Sniff and Yiff and The Red Terror parties.

## History

Freya's parents abandoned her on the side of the road when she was seven because they were unable to take care of her leaving her an orphan.

With nowhere else to turn and in need of food and shelter she joined a group of spies. There she learned their ways and was put on many missions because children are often over looked. The spy organization didn't have the friendliest people but it kept her alive.

While on one mission her cover was blown by a loud singing bard and she fled the scene running straight into a group of monks. The monks decided to take her in so she didn't grow up into a life of crime.

At the Temple of the Mist monastery she learned excelled in all of her training and enjoyed living a safer life. She became friends with a clumsy monk in training named Yodice and a rivalry developed among one of her other monks in training named Eboni. At Freya's monastery monks in training set out into the world to prove they are worthy of being a full monk. This can take many years to complete and Freya is not allowed to go back to her monastery until she does something worthy, if she fails she is never allowed to return to the monastery.

Currently Freya is about a year into her journey and she is desperate to prove she would be a good monk. Recently however Freya is struggling to fulfill her quest because the excitement from adventuring gets the best of her bad habits return.

## Trivia

* thank you kat for actually writing a backstory.
* Freya has ptsd from bards because of the one that blew her cover as a child and put her lifer in danger. She is particularly fearful of Zen.
* After the mess that was Sniff and Yiff Freya did some soul searching. She realized that eating crickets, bullying dragons, stealing gold, and kicking nerds on the head (even though it was fun) will not prove that she is worthy enough to make a good monk. So Freya has decided that she will attack only in self-defense (because her moves are pretty amazing and need to be used sometimes), has decided to go vegan, and taken up the belief that walking on grass is morally wrong.
Crystal Jewels/Character Shipping

The ships that are red linked are nevermet shippings. There are several relationships between two characters in the Crystal Jewels series.

* Crystal Jewels/Character Shipping/A
* Crystal Jewels/Character Shipping/B
* Crystal Jewels/Character Shipping/C
* Crystal Jewels/Character Shipping/D
* Crystal Jewels/Character Shipping/E
* Crystal Jewels/Character Shipping/F
* Crystal Jewels/Character Shipping/G
* Crystal Jewels/Character Shipping/H
* Crystal Jewels/Character Shipping/I
* Crystal Jewels/Character Shipping/J
* Crystal Jewels/Character Shipping/K
* Crystal Jewels/Character Shipping/L
* Crystal Jewels/Character Shipping/M
* Crystal Jewels/Character Shipping/N
* Crystal Jewels/Character Shipping/O
* Crystal Jewels/Character Shipping/P
* Crystal Jewels/Character Shipping/Q
* Crystal Jewels/Character Shipping/R
* Crystal Jewels/Character Shipping/S
* Crystal Jewels/Character Shipping/T
* Crystal Jewels/Character Shipping/U
* Crystal Jewels/Character Shipping/V
* Crystal Jewels/Character Shipping/W
* Crystal Jewels/Character Shipping/X
* Crystal Jewels/Character Shipping/Y
* Crystal Jewels/Character Shipping/Z
Limoz

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

## Appearances

### Debut

Sniff and Yiff

**Limoz** is a green dragon with a long standing rivalry with the black dragon Feargus.

The smell of chlorine gas, the magnificent crest arching from the forehead down the neck, and a cruel reptilian glint in his eyes that tells you that this dragon knows far more than he lets on.  The dragon is missing a forearm

## Sniff and Yiff Storyline

### Session 10

Seen briefly in Actran clashing with Feargus in the sky. She shoots a line of acid at the green dragon, melting his arm off, and flies away to claim the Ignet's Demise forest for herself. Limoz, not quite dead yet, promises the party reward for finding and slaying her. They try to name him "Herb".

## Personality

Limoz promises: shares of treasure, access to Ignet’s ghost, and a wish

Limoz is going to keep his word.  He is an accomplished spellcaster.  He will grant the wish after Cyndrus is revived and Feargus is slain.  Meet him in the forest for information on Ignet and the ghost

In truth, Limoz needs the players since he thinks there are some people who are deemed “worthy” by Ignet to ask a question.  Limoz is evil, and Ignet is a metallic dragon, so he will not appear for Limoz.

smart and knows Feargus is all brute force.  Seeking to appease “the dragon queen” (ending all conflict within chromatic dragons for the rest of time) with control of Ignet’s Demise and the power within the forest.

## Trivia

* another RotMG reference? more likely than you think
	+ “Abandon your weapons, mortals. My own hide is but one of my defenses!”
	+ “The earth grows warmer. It means to engulf you, mortals.”
	+ “You fools! Tiamat will not go unavenged!”
	+ “My own hide is but one of my defenses!”
	+ “Tiny mortal, my shields give me life!”
	+ “Taste my wrath!”
	+ “Give me strength!”
	+ “UNLIMITED POWER!”
	+ “Flee, my servants. I can no longer protect you as you have protected me…”
Tyr

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

## Manifestations

### Favored Colors

Blue, Purple, White

**Tyr**, or the **Blind Lord**, is one of the patron deities of the Starboard Alliance on Iporis. He is also actively worshiped on Byselon.

## Depiction

A bearded man with white hair, no eyes, and a missing right hand. He is known for wielding a warhammer.

## Aspects

### The Maimed One

A proud warrior with bloody bandages over his eyes, right hand, chest, and legs.

## Blessing of Tyr

<insert flavor here>. Your Strength score increases by 2, to a maximum of 22.