Ogre

## Ogre (Orcs)

They have stockier builds, and have the same height as humans. They have thicker skin, and can have tusks. They can either have elf-like ears or normal ears. Orcs can depend on what climate they come from, although they come from climates that have harsh living conditions that other species would otherwise die in.

### Climates

Orcs come from three harsh climates: Wetlands, Arctic and the Desert.

#### Wetlands

Wetlands are the most known Orcs, as they come from areas where it is more easily survivable. However, Wetland Orcs are more resistant against sickness and disease, as wetlands come with the most diseases. They have green skin, dark hair and tusks, the most known traits. They are the most likely to remove their tusks, as sometimes they grow improperly and need to be removed.

Their tusks tend to be dull and short. .

#### Arctic

Arctic Orcs are generally carnivorous, due to the lack of vegetation where they live. They have colder body temperatures, and can survive much colder temperatures. They do not survive long in deserts however, without proper gear. They have mammoth-like tusks, and floppy, fluffy ears. They generally have  mane-like hair, and generally lighter colors.

#### Desert

Desert orcs are darker colors, such as maroon or burgundy. They have thicker eyebrows on average, and deep set eyes, which help block out the sun. They have larger hands and feet, in favor of burrowing. Their hands and feet are thicker as well. Desert orcs generally have short, black hair that is coily.  Desert orcs usually live underground and are much harder to find. They can also come from the Nether

## In-Game Effects

Ogre's come from the Medieval Origins mod and have the following effects:

* Lead Belly
	+ The enormous appetite of an ogre sometimes means eating an undesirable meal from time to time. As such, the ogre's stomach has evolved to withstand even the most toxic of foodstuffs.
* Stocky
	+ Owing to their tremendous size, ogres have 2.5x the health of a regular player.
* Gargantuan
	+ Ogres are renowned for their size, and are substantially taller (and wider) than most creatures.
* Ravenous
	+ It takes a lot of food to sustain a creature as large as an ogre. Appetite is massively increased.
* Sluggish
	+ Not known for their agility, ogres are some of the slowest creatures to roam the land.
* XXL
	+ It is rather hard to find a suit of armour in size XXXL. As a result, ogres cannot wear armour.

### Half-Orcs

Half-Orcs come from Dig's DnD Origins and have the following effects:

Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, ore and human communities, sometimes form alliances. When these alliances are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.

* Size
	+ You are larger than a human, your size is medium.
* Darkvision
	+ Thanks to your orc blood, you have superior vision in dark and dim conditions.
* Menacing
	+ You are proficient in being intimidating, too proficient. Villagers are too afraid of you to trade.
* Relentless Endurance
	+ When you are reduced to 0 health points, you are reduced to 1 instead. Once you use this trait, you can't use it again until you finish a long rest
* Savage Attacks
	+ You deal 20% more melee damage.