recursal/Fanatic-Fandom huggingface dataset:
Bombardment Torpedo

## Stats

Note: Xeno Bombardment Torpedo is only available to Xeno Division, A.X.I.S. and Altairian ships.

## General

The Bombardment Torpedo is a medium-range Explosive weapon with great splash damage, restricted to Xeno Division Hulls or better.

It fires a couple of fast-moving torpedos in quick succession with a short reload between each volley.

The Heavy Bombardment Torpedo is a powerful version of the Bombardment Torpedo, with improved damage and mass efficiency.

The Xeno Bombardment Torpedo is an advanced version of the Bombardment Torpedo that deals Alien Damage, taking on a green coloration.

## Strategy and Setup

### Advantages

Bombardment Torpedoes have a small minimum range that is almost impossible to exploit. Their damage output is pretty good for an Explosive-based weapon, with the ability to multiply that damage for each additional enemy caught in the blast radius.

The AoE of this weapon is insane when enhanced by Volatile Fuel, Overcharged Warheads, Xeno Munitions etc., easily damaging multiple enemies as well as nearby squadrons.

The weapon's high fire rate makes it desirable as an anti-squadron weapon, clearing them out regularly. Its large AoE also enables it to damage squadrons as they launch.

### Disadvantages

Unless equipped with Volatile Fuel, the torpedoes travel relatively slowly and can be easily dodged by Pegasi equipped with Binary Thrusters. They also fail to hit fast ships like Alien Reapers and cutters that are traveling perpendicular to the shots.

This weapon has the lowest available range out of all A.X.I.S. Ship Weapons, unless it is equipped on Pegasi with Pierian Fuel. Any ships equipped with only this weapon are especially vulnerable to battleship kiting as a result.

The Xeno version is less mass-efficient and does less DPS compared to Xeno Cluster Missiles which function similarly. Its Alien Damage is also readily resisted by Xeno Division Hulls and A.X.I.S. Hulls.

## Trivia

* The Bombardment Torpedo and its variants received a massive buff as they were deemed too weak. More details here.
* The Xeno variant of this weapon is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Blight Nova Missile in the May 2019 update.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Heavy Bombardment Torpedo (old stats) in the Workshop
* Vindicator Cutters with Bombardment Torpedoes taking out a Barrage Hive
* Vindicator Cutter firing Bombardment Torpedoes at a Dread Battleship
* Vindicator Cutters with Heavy Bombardment Torpedoes taking out incoming squadrons
* Vindicator Cutters destroying an Ancient Hive with Heavy Bombardment Torpedoes
* Vindicator Cutters firing Xeno Bombardment Torpedoes
* Vindicator Cutters destroying a Barrage Hive with Xeno Bombardment Torpedoes
Alien Citadel

* Basic
* Hvy.
* Ancient
* Ancient Hvy.
* Ancient Elite

## General

The Citadel is the Alien version of the rebellion Bridge, and most likely runs the entire Alien Base making it contain the most percentage, stats, and intel in the base. It is however very armored and is well guarded by many Alien Combat Modules and Alien Squadron Modules making it hard to attack.

It also has a couple of defensive systems. It is armed with 4 to 5 Alien beams - either the Rift Beam Turret or the Plasma Rift Beam.

In Infected and Heavy Infected Outposts, it also has a built-in Alien Squadron Module that is designed to repel squadrons. In Heavy Outposts, the Citadel also launches 2 Gladiator Wings identical to those of the Squadron Modules.

In all varients of Ancient Outposts, the Citadel uses Plasma Rift Beams and Nightingale Wings instead, and does not emit a shockwave.

When destroyed, it deals a lot of Collateral Damage, making it a priority target as taking it out first will decimate any nearby modules.

## Strategy

It is advised to not target the Citadel first thing when attacking an alien base as you will be bombarded in heavy fire, often leaving a hull or 2 destroyed. Players should instead rim a part of the base and then rush in through the opening, or simply rim the outer edges of the base and then go in. Don't worry as the Citadel won't fire on you if you stay far enough away.

When finally attacking the Citadel use the collateral as an advantage. Take out a few Alien Energy Capacitors surrounding it and then attack the Citadel, the collateral damage will wipe the rest of the turrets off.

When dealing with Heavy Outposts, shield-switching against the beams is almost impossible unless you have good squadron defense such as Suppressors.

## Trivia

* The Alien Citadel seems to look like the inside of an Alien Hive but it is much bigger than in the photo.

## Gallery

* HD Render of the Alien Citadel
* Destroyed Alien Citadel
Barricade Shield

## General

Barricade Shields protect ships from damage. Each variant can last longer only against a single damage type. It is restricted to Tier 9 Spectre.

Apart from protecting against damage, Barricade Shields also enable the Prime Shift mechanic. Click the link for more details.

## Strategy and Setup

### Advantages

Barricade Shields offer far greater protection while taking up the same amount of mass as Resolute Shields.

While only resisting one damage type, the resistance amount is even greater than the Resolute Shield, making it almost impossible to drain the shields if only attacked with that damage type.

If you are short on mass but want to maximize your Prime Shift charge rate, you may elect to use level I shields as they offer the most charge per mass. However, keep in mind that level III shields offer the most shield energy per mass.

### Disadvantages

Unlike Resolute Shields, this shield has no RPS variants, so it cannot gain resistance to Alien Damage and Plasma Damage. Compared to regular Resolute Shields, this shield can only resist one damage type instead of three. Despite this, the effective durability of the shield is still better against those damage types due to the massive amount of shield energy it provides.

## Trivia

* The Barricade Shield is the Tier 9 Shield defense.
Apocrypha Cruiser

## General

The Apocrypha Cruiser is a Tier 4 hull with standard VEGA Mining technology.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

Apocrypha Cruisers are usually used as blitz ships in both fleet and base combat due to their high health and decent forward speed, which allows them to survive longer and defeat the enemy before being destroyed themselves. The most common weapons used at this level are the Thermal Beam and Hydra Missile. Some older builds use Gladius Drivers to kite other cruisers and protect themselves against long-range frigates.

They are also popular sniper decoys, often equipped with weapons like Creeper Torpedoes to take out incoming squadrons. Regenerating shields such as the Repulsor Shield are extremely useful for mitigating repair time.

There is a debate on whether Fusion Thrusters or the more advanced Binary Thrusters are better for cruisers. It is recommended that you test with both and then determine it for yourself.

### Disadvantages

Apocrypha Cruisers suffer from high repair time as a direct result of their massive health and shield energy. Battleships can easily kite them and take them out without suffering any damage in return, essentially dishing out repair time for free.

## Trivia

* A weaker version, the Ezekiel Cruiser, appears in level 20-30 VEGA Cargo Fleets.
* The Apocrypha Cruiser originally only had 3 weapon slots, 3 armor slots, 1 shield slot and 2 special slots.
* The Apocrypha Cruiser was first released in extremely limited amounts during Bounty Weekend, before becoming a farmable blueprint.
* A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Apocrypha Cruiser angled HD render
* Mk II Apocrypha Cruiser angled HD render
* Mk III Apocrypha Cruiser angled HD render
* Mk IV Apocrypha Cruiser angled HD render
* Mk V Apocrypha Cruiser angled HD render
* Old Apocrypha Cruiser blueprint
* Apocrypha Cruiser blueprint, before the grand rebalance
* Apocrypha Cruisers in base combat
* Apocrypha Cruiser and Revelation Cruiser pursuing a Zeal battleship.
* Apocrypha Cruisers fighting a fleet of Basilisk Cutters
* Apocrypha Cruisers being destroyed by battleships
Armored Thrusters

## General

Armored Thrusters are similar in function as Fusion Thrusters but provide additional health. They can only be equipped on Demon Corps Hulls.

## Strategy and Setup

### Advantages

Armored Thrusters are roughly equivalent to Fusion Thrusters plus Zynthium but only take up one special slot, enabling your ships to equip extra armor to provide maximum protection.

Armored Thrusters are slightly faster than Fusion Thrusters in terms of linear speed; ships equipped with this have better kiting and chasing capabilities. They are often used on Covenant Cruisers, Basilisk Cutters, Hellfire Battleships and Dominion Carriers as a replacement to Fusion Thrusters.

### Disadvantages

Armored Thrusters cause your ships to turn slightly slower, this is bad for Damocles Destroyers which need the extra speed to prevent enemies from entering their blind spots. Hellfire Battleships also have more difficulty changing directions and defending against squadrons, although this is a relatively minor downside compared to the extra armor and forward speed.

Similar to Fusion Thrusters, Armored Thrusters decrease the strafe speed of your ships, making them unsuitable for frigates designed to kite opponents.

## Trivia

* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Demon Corps ships to be invariant to equipment.
Alien Hulls

## Overview

This page lists all the hulls of Alien origin. They do not have any shields and are equipped with their own unique squadrons and weapons. Currently, only the Ancient Reaper and the Harvester are obtainable. It should be noted that all Alien hulls have a 360 Degree Firing Arc.

 Ancient Harvester | A much more advanced Alien capital ship, armed with an array of advanced weapon systems and capable of deploying squadrons as well.
Alien Mine

## General

The Alien version of a Terminus Mine, also attacks similarly by emitting radiation to ships wandering too close, thus forcing them into certain firing lanes. This usually can make rushing or sniping much harder as you will have to lose more space to avoid the mines.

It deals Alien Damage to all ships in range. However, they can be destroyed by Collateral Damage from surrounding structures.

## Strategy

As the most DPS dealing structure in the game, you should NEVER enter its field of radiation as your ships will instantly be destroyed. This means activating AI Mode is not recommended, as your ships will not try to avoid the mines and thus make running into them a likely habit.

When rushing, make sure not to accidentally run into one and just fly around it, however if your attack relies on a small opening in the mines make sure to group them up, as if they are different hulls they will push each other into the mine, and fly in a line through the hole carefully.

An alternative to neutralizing a mine is to take down any structures adjacent to it, the collateral will automatically destroy the mine, rendering it useless and widening your range of movement.

## Trivia

* Alien Mines used to deal Untyped Damage. This was likely changed during the early May 2019 update.
* Considering how deadly a Terminus Mine is, this version should never be taken as a joke as it will quickly melt any ship coming through in seconds.
Bayonet Missile Turret

## General

The Bayonet Missile Turret is a Bayonet Missile designed for bases.

It fires three piercing orange orbs in a set spread, similar to the ship version.

## Strategy and Setup

### Advantages

Bayonet Missile Turrets have extremely long range on par with the Kinetic Driver Turret, enabling them to protect a large area of your base from sniper attacks. Their fixed spread enables them to regularly hit nearby destroyers while firing at decoys, forcing your enemies to either dodge the torpedoes or move the decoys further away and risk getting in range of additional turrets.

Bayonet Missile Turrets have a surprisingly short minimum range and can continue to fire at blitz fleets that get close.

### Disadvantages

Bayonet Missile Turrets have poor firepower as the damage is split between the three torpedoes. A base packed with only this turret can be easily defeated by 4 Exterminator Destroyers and 1 Punisher Cruiser decoy: the decoy sits close to the turrets on the opposite side of the destroyers and absorbs all the shots, while the destroyers pound away at the base taking no damage.

Bayonet Missile Turrets have slow projectile speed and are easily dodged by individual ships.

## Trivia

* It is the longest-ranged Explosive turret made available to players.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Bayonet Missile Turret I blueprint
* Bayonet Missile Turret II blueprint
* Bayonet Missile Turret III blueprint
* Bayonet Missile Turrets taking out a sniper fleet together with Storm Driver Turrets
Bomber Hive

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Spawn Interval
 Spawn Rate
 Spawn Limit

## General

This spawner can sustain up to four Alien Hives each equipped with four Eradication Beams, one Viper Missile and one Quantum Cannon. Note that spawn quota is not released upon destruction of spawned ships. Unlike player spawners, spawned ships are not automatically destroyed when the parent ship is defeated.

## Strategy

Unless you destroy the ship containing the spawner, it will continue to warp in Alien Hives, making it a priority target. Close the distance as soon as possible before too many Alien Hives are spawned, which would make the cluster of Hives extremely painful to blitz.

## Trivia

* The Bomber Hive was first seen in Ancient Hive Fleets during Ascension.
* The level I version starts spawning 42 seconds into the battle, while the level II version starts spawning 2 seconds into the battle.
* This spawner was originally considered as operations tech with the name of Wormhole Gate Type-H, until the Orator Dreadnought was released.
Altairian Mothership (Oligarch)

Stats on this page have not been confirmed by KIXEYE!

## General

Altairian Motherships are huge capital ships utilized by the Oligarchs.

## Strategy

These massive behemoths serve as mobile command centers, and are armed with a variety of onboard weapon systems.

The Altairian Motherships are armed with multiple Shredder Cannons that have a much higher range than other weapons. The Shredder Cannons can also pierce multiple targets, thus allowing them to deal a significant amount of damage.

In addition, the Mothership has the ability to spawn Multiple Altairian Corvettes, small, but extremely fast ships armed with a Plasma Vulcan Beam (4 on the Blitz Variant, 8 on the normal variant). For the normal variant, the mothership will constantly replenish the Corvettes if they are continuously destroyed, so take out the mothership first to stop the Swarm of Corvettes. Surprisingly, the Blitz Variant only spawns Drones when damaged (75% Health), and does not replace them.

Lastly, the Altairian Mothership is armed with a Surge Core PL similar to the Harvester. It does not deal that much damage, however.

## Trivia

* It is one of the largest ships in the game.
* It vaguely resembles a Valhalla Carrier.
* The Altairian Mothership is the first boss ship since the Ancient Harvester, and the boss ship of the Altairian Season.
* Altairian Motherships originally had Plasma Scorcher Beams in the regular fleets. This was later changed to Shredder Cannons as they dealt too little damage.
* Along with other T7A Oligarch ships before the Renascence Battlecruiser, this ship has received identical resistances to Nebula Fields as its Herald counterpart in the early April 2019 update. They used to have no damage resistances.
* Before the release of the Orator Dreadnought many players believed that the Altairian Mothership would be the Altairian's T7 Dreadnought.

## Gallery

* Altairian Mothership firingits weapons from long range
* Altairian Mothership Spawning Corvettes.
* Altairian Mothership charging its Pulsar Charger.
* Altairian Mothership Firing Shredder Cannons at a line of Bastion Cruiser Elites.
* Altairian mothership revealed to have a 360 Deg Firing Arc.
* Altairian mothership Spawning Corvettes while charging its Surge Core PL.
* HD render of Altairian Mothership
Borophene Armor

## General

The Borophene Armor is a 2nd generation Spectre Division Armor, granting a boost to shield energy.

## Strategy and Setup

### Advantages

The Borophene Armor boasts improved health over the Graphene Armor, while granting a larger shield energy bonus to hulls that it is equipped to as well.

It has a higher health/mass ratio, meaning it provides more protection per unit mass as compared to the Graphene Armor as well.

The Level 3 version also possesses resistance to the 3 conventional damage types, thus granting it additional defensive effectiveness over the lower level versions.

### Disadvantages

The Borophene Armor is restricted to Tier 10 Hulls, meaning earlier generation Spectre Hulls are unable to utilize this armor.

The Level 3 version, being a Reusable item, is limited to the number of which the player has crafted. Players thus need to farm lots of fragments if they want all of their Spectre fleets to be equipped with this armor.

## Trivia

* The Health/mass ratio of the Borophene Armor decreases with increasing level.
Antares

## Stats

 Restricted to
 Antimatter  | 0

## General

The Antares skin, when applied, causes the ship to take on a gradient from light red to light blue.

## Trivia

* The skin's two colors correspond to its stellar namesake: Antares A, a red supergiant star; and Antares B, a blue-white main-sequence star.

## Gallery

* Mk I/II Switch angled HD render with the Antares skin
* Mk III/IV Switch angled HD render with the Antares skin
* Mk V Switch angled HD render with the Antares skin
* Mk VI Switch angled HD render with the Antares skin
* Mk I/II Breaker angled HD render with the Antares skin
* Mk III/IV Breaker angled HD render with the Antares skin
* Mk V Breaker angled HD render with the Antares skin
* Mk VI Breaker angled HD render with the Antares skin
* Mk I/II Deadeye angled HD render with the Antares skin
* Mk III/IV Deadeye angled HD render with the Antares skin
* Mk V Deadeye angled HD render with the Antares skin
* Mk VI Deadeye angled HD render with the Antares skin
* Mk I/II Torus Dreadnought angled HD render with the Antares skin
* Mk III/IV Torus Dreadnought angled HD render with the Antares skin
* Mk V Torus Dreadnought angled HD render with the Antares skin
* Mk VI Torus Dreadnought angled HD render with the Antares skin
* Mk I/II Comandante Carrier angled HD render with the Antares skin
* Mk III/IV Comandante Carrier angled HD render with the Antares skin
* Mk V Comandante Carrier angled HD render with the Antares skin
* Mk VI Comandante Carrier angled HD render with the Antares skin
* Mk I/II Arc angled HD render with the Antares skin
* Mk III/IV Arc angled HD render with the Antares skin
* Mk V Arc angled HD render with the Antares skin
* Mk VI Arc angled HD render with the Antares skin
* Mk I/II Caustic angled HD render with the Antares skin
* Mk III/IV Caustic angled HD render with the Antares skin
* Mk V Caustic angled HD render with the Antares skin
* Mk VI Caustic angled HD render with the Antares skin
* Mk I/II Subverter angled HD render with the Antares skin
* Mk III/IV Subverter angled HD render with the Antares skin
* Mk V Subverter angled HD render with the Antares skin
* Mk VI Subverter angled HD render with the Antares skin
* Mk I/II Buckler angled HD render with the Antares skin
* Mk III/IV Buckler angled HD render with the Antares skin
* Mk V Buckler angled HD render with the Antares skin
* Mk VI Buckler angled HD render with the Antares skin
* Mk I/II Broadsider angled HD render with the Antares skin
* Mk III/IV Broadsider angled HD render with the Antares skin
* Mk V Broadsider angled HD render with the Antares skin
* Mk VI Broadsider angled HD render with the Antares skin
Bomber Wing

## General

The Bomber Wing is a Bomber Squadron designed to be used in bases, popular amongst medium-level players.

It flies directly towards targets that enter its scramble range. In combat, it looks identical to the Bomber Squadron but has a stronger orange aura.

## Strategy and Setup

### Advantages

Bomber Wings share the same advantages as Bomber Squadrons, with superior firepower and health. They are also great at depleting the shields of sniper decoys, which often use Repulsor Shields as they are mostly hit by Kinetic turrets.

### Disadvantages

Bomber Wings are fairly massive, reducing the amount of armor and shields you could equip otherwise.

Bomber Wings can be easily exploited by a certain tactic: park a line of destroyers such that the Fleet Bay, Ship Factory or Bridge lies just outside their maximum range, allowing the wings to launch, then shoot through them and damage it and/or nearby modules. This allows snipers to destroy structures that are otherwise impossible to hit without return fire.

## Trivia

* The Bomber Squadron is the first base squadron introduced to the game.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Bomber Wings as shown in the Reclamation event video
* Bomber Wings up close
* Two Bomber Wings launched from a Fleet Bay heading to attack a Lance Destroyer
* Bomber wings circling Machete Destroyers
Altairian Rising

## Event Information

Altairian Rising is a catch-up event for players to obtain past Altairian reusable items.

The 1st-2nd Altairian Rising were held as follows:

 2nd

## Event Prizes

* 1st Altairian Rising
* 2nd Altairian Rising

 Bastion Mk IIUpgrade Box (Max. 30)

 Resonant Armor IIBP Piece (Max. 5)
 EN/EX/KI/AL/PL Resonant Armor IIIReusable Item (Max. 6/ea)

 Bastion Mk IIUpgrade Box (Max. 30)

 Resonant Armor IIBP Piece (Max. 5)
 EN/EX/KI/AL/PL Resonant Armor IIIReusable Item (Max. 6/ea)

## Target Payouts

Except for Altairian Admiral (111), all fleets can be Blitzed for additional rewards.

Loot drops marked as (A) only drop from Alpha fleets while those marked as (B) only drop from Beta fleets.

* 1st Altairian Rising
* 2nd Altairian Rising

Be warned: Elite Strike fleets are much harder than regular Strike fleets of the same level.

Be warned: Elite Strike fleets are much harder than regular Strike fleets of the same level.

For more information on the event targets, click here.

## Trivia

* Interestingly, the 1st Umbra Rising was run before that of Altairian Rising.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • **Altairian Rising** • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Bluetail Drone

## General

The Bluetail Drone is a long-range Kinetic squadron with relatively low health. It can only be equipped on Xeno Division Hulls or better.

## Strategy and Setup

### Advantages

Bluetail Drones outrange both Redhawk Drones and Yellowjacket Drones, guaranteeing Paladin Carriers equipped with this squadron a win against those with the aforementioned drones in a one-on-one fight. In addition, they are among the first squadrons to launch, slowly whittling down the enemy's health before they even get to launch their own.

They are also the fastest drone and hence least likely to be intercepted by enemy weapons.

### Disadvantages

Bluetail Drones have very low health compared to other drones and can be easily taken down by even Demon Corps Ship Weapons such as Nova Rays, rarely doing much damage. Instead, they should be used to bait enemy fire, allowing other drones to slip through.

## Fusion

 Bluetail Drone
 Artefacts  | 75 | 150

## Trivia

* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* The late October 2020 update unlocked the Bluetail Drone to the Spectre faction to complement the release of the Comandante Carrier.

## Gallery

* A mix of Redhawk, Bluetail and Fury Drones around a Paladin Carrier
* Bluetail Drones Swarming an Alien Reaper
AM Detonators

## General

AM Detonators are the base counterpart of AM Warheads.

## Strategy and Setup

### Advantages

AM Detonators improve your weapons' area of effect, making them more likely to damage multiple enemies at once. This means that against grouped ships, your effective DPS will be multiplied, decimating them within seconds.

AM Detonators also increase the reach of your weapons by enlarging the explosions such as to damage enemies that are slightly beyond maximum range.

### Disadvantages

AM Detonators take up quite a bit of extra mass, making them not really worth equipping in most cases: opponents usually have enough common sense to spread out their ships against Explosive weapons.

## Trivia

* The "AM" in AM Detonators stands for Antimatter.
* Despite being called "Antimatter Detonators" its AoE would be much bigger if actual Antimatter was used.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Power Line

*This article is a stub. You can help Hide and Shriek Wiki by expanding it.*

**Power Line** is a Level 2 spell in Hide and Shriek.

## Description

**Flashbang** **Summon a Lightning trap that stuns**

* *Type:*  Floor
* *Runes:*

**Places a Lightning trap on the floor that stuns on 8 seconds**

*"The Vampire of Lesbos had long devastated the countryside. The creature slept in a Turkish cemetery near Mytilene, wrapped in a weave of wards, each one spider silk thin, filled with the power of twenty lightning bolts. None could reach it. Yet the fiend had anticipated neither Laughing Jenny—juggler, witcher, and cryptozoologist—nor her bucket of water."*
Blight Myr

## General

The Blight Myr is a spawner that can be equipped onto the Aerico. On death, it releases a patch of Blight Nebula Field of 1,000 m radius that deals 250 damage per second and lasts for 10 seconds before dissipating. If it manages to get within 500 m of an enemy ship, module or squadron, it additionally explodes for Blight Damage, dealing extra damage based on its remaining health and destroying itself in the process.

## Strategy and Setup

### Advantages

Blight Myrs complement both of the Aerico's overdrives: Stalk by creating Blight Nebula Fields, and Rile by the mere act of spawning in.

Their Counter Ricochet prevents enemy Ricocheting shots from hitting additional targets, most importantly their parent ship.

### Disadvantages

Squadrons are a direct counter to Myrs since they can trigger their explosion from long range and respawn much quicker than the Myrs themselves.

The Blight Nebula Fields they create deal meager damage, even against Altairian ships. Moreover, enemy Aericos may exploit them to activate their Stalk overdrive.

## Trivia

* The Blight Myr is basically the same as Pyro Myr but its explosions deal Blight Damage instead.
* Myrs have a firing arc of 360 degrees.
* Although the damage is expressed in terms of DPS in-game, the calculation is set up such that the damage per shot of single-shot weapons is equal to its DPS value.
* It originally suffered from a bug in which the DPS is incorrectly displayed as 258, 328, 460, 656; Bonus Damage from health as 16%; Nebula Radius as 100 m. This has been fixed in the late August 2019 update.

## Gallery

* Blight Myrs beginning to rush towards enemies
* A Blight Myr about to reach an Oni Bastion Cruiser and explode
* Five Blight Myrs about to detonate on an enemy Gargoyle Carrier
Alien Reaper/NPC

Stats on this page have not been confirmed by KIXEYE!

## General

The Alien Reaper is a small, fast Alien ship introduced in the event Vengeance.

Alien Reapers are designed to swiftly interdict and destroy their opponents, utilizing numbers, high maneuverability (around that of a Swarm Corvette) and Stasis Resist (most of the time) to annihilate their opponents.

## Strategy

The Alien Reapers' AI causes them to rapidly close with and then encircle the players fleet, though they have been seen to suddenly dash through the fleet on occasion.

Although this ship only has modest range, their stasis resistance renders most kiting attempts ineffective.

High DPS weapons are essential because they take down Alien Reapers faster, thus reducing the amount of damage taken. Only homing and beam weapons can reliably hit these ships due to their incredible speed.

Cruisers supplemented by a carrier and battleships are recommended when fighting fleets consisting of the Alien Reapers. Cruisers to tank the damage, the rest to maximize on firepower. Battleships in particular can deal double damage using their dual firing arcs.

Like all Alien Hulls, the Reapers do not have shields, and thus Demon Corps Ships with Blister Rounds will greatly help in taking down the Reapers quickly and efficiently.

Reapers have abnormally large collision boxes, making them troublesome as the push ships out of formation. However, this also leads to groups of reapers running into each other and trapping themselves in place.

## Trivia

* It is the most common of the Alien Hulls, used in far greater numbers than the Alien Hive.
* In Ancient Fortress, players are able to see that the Alien Reaper indeed does have a 360-degree firing arc.
* The Alien Reaper can be mind-controlled by the Switch's Prime Shift Active overdrive.

## Gallery

* Alien Reapers have a unique deploying animation when activating
* A pair of Inactive Alien Reapers
* Alien Reapers are fast moving
* Alien Reapers in combat with Hellfire Battleships supported by agility support field
* Alien Reapers attacking a base
* Alien Reaper appearing in the Vengeance event video
* The Alien Reaper is revealed to have a 360-degree firing arc
* Alien Reapers without Sensor Jamming.
* HD Render of Reaper
Astral Driver

* Regular
* Xeno
* Plasma
* Blight

## Stats

Note: The level 4 version is only available to the faction with the corresponding damage type: Altairian for Alien Damage, Umbra for Blight Damage, Pharmakon for Plasma Damage.

## General

The Astral Driver fires a projectile that looks much like the Atomic Driver, but pierces ships instead.

## Strategy and Setup

### Advantages

The Astral Driver has an extremely long maximum range, making it suited for Ranger ships which have long maximum effective range.

Moreover, it has the potential to deal extra damage against enemies that are lined up thanks to its Piercing ability. Due to the fact that projectile range is not bounded by the ship's effective range, even Fighters can hit distant enemies by shooting at a closer one.

Compared to the Nova Driver, the Astral Driver has a slightly shorter charge time and a faster projectile speed (which can be further boosted by specials such as Iridium Magnets), allowing it to get the first hit.

### Disadvantages

The Astral Driver has a large minimum range and thus may not be suitable for ships with lower maximum effective range such as those with the Fighter or Titan role.

It has a moderate charge time, which gives enemies the opportunity to duck inside the ship's blind spot before it can open fire.

## Gallery

* Two Vectors firing Astral Drivers at Umbra ships.
* Two Vectors firing Astral Drivers at Altairian ships.
* Ajaxes firing Xeno Astral Drivers at Operators.
* Ajaxes firing Xeno Astral Drivers at Valrayvns.
* A fleet of Vectors focus firing a Phoenix Frigate with Plasma Astral Drivers.
* Two Vectors firing Plasma Astral Drivers at Altairian ships.
* Valrayvns firing Blight Astral Drivers at a Trojan Cruiser.
* Valrayvns firing Blight Astral Drivers at Altairian ships.
Burr

* Spectre Leader

Commander **Obediah Burr** is a rebel miner, one of the first rebel miners to have joined the uprising and form the Miner Rebellion. He is known to reluctantly cooperate with the VEGA Federation when coerced as seen in tutorials.

## History

He is known to be one of the first miners who set out to stake a claim, and also one of the first to experience the tyranny of the VEGA Federation. He is also the notable figure of the Miner Rebellion, but has avoided taking any leadership role in the uprising. He does, however, teach new rebels how to command and pilot their fleet before leaving you to carry on at your own pace.

He, along with Sybil, also gives out Daily Missions after your bridge reaches level III. He also informs you after Arms Race event, that the miners developed the Fighter Squadron, but at the time it was designed to flee from VEGA Corporation instead of fighting them. Apparently, the VEGA Corporation adapted the Fighter Squadrons and tested them on their Ragnarok Carriers as seen starting from the event Martial Law.

Burr frequently appears prior to major events, voicing his perspective of current events. He also founded the Spectre Division in an effort to defend against Keres when she rose up against the rebels together, with the Imperium Liberatus behind her.

## Profile

Burr is of African descent with a medium build and bald haircut, he is seen wearing a miner space suit. He is experienced and level-headed commander and often advises other rebels about developing situations and events. Despite being one of the first members of the Miner Rebellion, he has rarely taken upon himself in a leading role throughout all the battles and victories the rebel has fought through.

*Main article:* Fleet Commanders/Commander Burr

With the introduction of the Fleet Commanders, it is revealed that Burr has skill in using Energy Weapons. He grants fleets that he is assigned to additional shield energy, energy weapon damage and energy weapon speed. He offered his services when rebels proved that they had a fleet capable of taking on VEGA's forces.

## Trivia

* To some capacity, he was unofficially seen as the leader of the Miner Rebellion. He has never officially taken up the mantle of being so, however.
Blight Hammer Missile

## General

The Blight Hammer Missile is a variant of the Hammer Missile, modified to deal Blight Damage.

## Strategy and Setup

### Advantages

The Blight Hammer Missile retains the advantages of the original, namely its long range, high DPS and robustness against Weapon Disruption.

Since it Deals Blight Damage, Altairian Hulls are highly vulnerable due to their lack of resistance.

### Disadvantages

The Blight Hammer Missile also has the original's disadvantages, namely a minimum range.

Blight Damage can be resisted by upgraded Umbra and Pharmakon Hulls.

## Trivia

* The Blight Hammer Missile is the first carrier weapon to deal Blight Damage.
* Blight Hammer Missile crafting recipes originally had a time cost. This was removed in the late April 2019 update to put it in line with other T7 weapons.
* The Antimatter cost of Blight Hammer Missile II originally exceeded that of the level II Iversion. This was fixed in the late May 2019 update.

## Gallery

* Blight Hammer Missiles being fired from a Gargoyle Carrier at approaching Oligarch Bastion Cruisers.
* Blight Hammer Missiles from a Gargoyle Carrier decimating a Trojan Cruiser.
Binary Torpedo

## General

The Binary Torpedo is an Explosive Weapon that fires twin piercing torpedoes in a manner similar to the Nova Missile.

## Strategy and Setup

### Advantages

The Binary Torpedo's long range and large AoE radius allows it to barrage enemy ships from afar. It also has the ability to pierce targets and cause multiple explosions, thus making it even more lethal against grouped targets.

When combined with specials like Volatile Fuel or Anthracite Munition, it becomes really hard to dodge, and the increased AoE radius allows it to completely obliterate large groups of enemy ships that cluster around each other. When the two specials are used in tandem, the torpedoes become impossible to dodge and the AoE can easily hit multiple ships at once.

Compared to the Nova Missile, the Binary Torpedo has a slightly lower minimum range.

### Disadvantages

There is a noticeable amount of spread in between the 2 torpedoes it launches with each volley, ships can take advantage of this and hide within the space of both missiles, allowing them to close in on the enemy ship with this weapon and get in firing range. The spread is wide enough to allow a single ship to pass through.

The minimum range of this weapon is still quite large, enabling enemies to exploit it by remaining within.

## Trivia

* The Binary Torpedo was originally exclusive to the Pharmakon, which is not intended. It has been unlocked to other T7 factions, the Altairians and Umbra, in the late February 2019 update.
* The Binary Torpedo is the first Explosive weapon utilized by the Pharmakon.
* The Binary Torpedo is essentially a Nova Missile with the ability to pierce instead.

## Gallery

* Daemon Battleships creating havoc with Binary Torpedoes.
* Daemon Battleships kiting Blackguard Cruisers with Binary Torpedoes.
* Binary Torpedoes exploding against a trio of Paragon Battleship Elites.
Blight Havoc Cannon

## General

The Blight Havoc Cannon is a variant of the Havoc Cannon, which deals blight damage instead.

## Strategy and Setup

### Advantages

The Blight Havoc Cannon deals Blight DPS, which cannot be resisted by most hulls with the exception of Umbra Hulls, which have in-built blight resistance.

It also allows the ship equipped with it to gain additional ablative recovery from the Ablative Blight Recovery stat.

It retains the advantages of the original, namely its decent range as well as ability to pierce targets.

### Disadvantages

The Blight Havoc Cannon, being a Blight weapon, cannot benefit from range boosting specials such as Focused Optics, and Beam Capacitor, which only affect energy weapons. This makes ships with the weapon relatively easy to kite.

The Blight Havoc Cannon's pierce can also be countered by counter-pierce tech, much like the original variant.

The Blight Havoc Cannon is also restricted to Umbra Hulls only.

## Gallery

* Wraith Cruisers with Blight Havoc Cannon engaging Blackguard Cruisers.
* Manticore Battlecruisers with Blight Havoc Cannon finishing off a Wraith Cruiser.
Daily Missions

Daily Missions happen every day allowing you to complete them for Blood Amber. The amount you get depends on player level. In fact, daily missions are the only indefinite source for blood amber.

Blood Amber can be spent in the Market.

The difficulty of the missions also scale with the reward, so collecting X amount of Helium-3 could mean collecting anywhere from 100,000 to 25,000,000 Helium-3. Any values listed as X have no real set limit, and depends on player level.

The amount of Blood Amber you obtain as a reward starts at 5 per mission, increasing in difficulty with your player level and reward by 5 until it reaches its maximum of 20 Blood Amber at level 45. The maximum amount of blood amber you can store also increases with the Bridge level.

## Trivia

* Your Bridge must be at least level III to be eligible for daily missions. Complete the associated Bridge Upgrade mission to start receiving them.
* The only other source of Blood Amber is a set of missions which is accomplished by levelling up your base, up to level 45, however this mission set can only be completed once.
Binary Torpedo Turret

## General

The Binary Torpedo Turret is the base version of the Binary Torpedo.

## Strategy

### Advantages

The Binary Torpedo Turret has nearly identical stats as that of the Nova Missile Turret, the main difference being that instead of splitting into sub-projectiles, this turret can pierce enemy ships, thus faring better when enemy ships are lined up front to back instead of horizontally.

### Disadvantages

This turret has a much longer reload time than the Nova Missile Turret, so enemies need less effort to keep track and thus dodge its projectiles. Moreover, having a long reload time also improves the effectiveness of baiting it with cannon fodder such as squadrons or spawners before rushing in.

Similar to the Nova Missile Turret, it has the issue of the blind spot in the middle of its spread.

It deals less damage than the Atomic Driver Turret unless it manages to hit multiple enemies either with its AoE or Piercing.

## Trivia

* The Binary Torpedo Turret was first seen in Umbra Defense Lab targets during Retaliation before being released to players during Suppression, long after the other new-generation turrets were released.

## Gallery

* Binary Torpedo Turrets firing at Marauder cruisers and missing them
* Xeno Binary Torpedo Turrets firing at a lone Blackguard Cruiser
* Plasma Binary Torpedo Turrets attempting to take down an Ajax
* Blight Binary Torpedo Turrets firing at an Ajax
Collusion/Bounty

## Event Information

This is the Alien Bounty-like side event for Collusion. Officially, it is named "Bounty Hunt".

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Altairian Corvette (Oligarch)

Stats on this page have not been confirmed by KIXEYE!

## General

The Altairian Corvette is a lightly armed, but extremely fast hull spawned by Altairian Motherships.

## Strategy

The Altairian Corvettes spawn from their parent ship, the Altairian Mothership, and they will quickly close in on your ships and begin to chip away with their onboard Plasma Vulcan Beams.

While the beam generally does not do much damage, the small hitbox of the Corvettes can make them extremely hard to kill. They tend to also break formation as well when ramming into your ships.

To stop the Corvettes from spawning, it is recommended to focus on the Altairian Mothership first. Destroying the Mothership stops the Corvettes from spawning, and you can finish off the remaining few easily.

## Trivia

* Strangely, the Corvettes move in the opposite orientation from the game files, leading some to wonder which side of the Corvette is forward.
* The Corvettes originally had an absurd amount of health when they were introduced in Doomsday. Their health was nerfed drastically after the June 19th Update, and they now are really easy to kill.
* Along with other T7A Oligarch ships before the Renascence Battlecruiser, this ship has received identical resistances to Nebula Fields as its Herald counterpart in the early April 2019 update. They used to have no damage resistances.

## Gallery

* Altairian Corvettes Swarming Bastion Cruiser Elites.
* Bastion Cruiser Elites laying waste to Altairian Corvettes.
* An Altairian mothership and its complement of Altairian Corvettes.
* HD Render of the Altairian Corvette
Blaze Phantom

## General

The Blaze Phantom is a spawner that can be equipped to Tier 9 Spectre Hulls. It spawns a small ship that is equipped with a shield that resists Explosive Damage. The ship has two firing arcs and can fire a barrage of missiles from each side, resulting in a surprisingly large explosion.

Its AI prioritizes attacking other spawned ships that are within 8 km of the parent ship, so it will try to engage them instead of other enemies unless there is a primary target selected.

## Strategy and Setup

### Advantages

Phantoms are even more tanky than Zealots (e.g. the Pyro Zealot) and deal more damage. They also have an extremely high spawn rate that is on par with Myrs (e.g. the Pyro Myr), so even if the enemy manages to destroy it, a new one would mostly like immediately spawn in.

The Blaze Phantom's firing arc is excellent in close-range skirmishes where Phantoms are surrounded by enemies such as spawned ships.

Blaze Phantom have good survivability as their AI causes them to continuously circle the enemy ship, unlike the Chase Phantom and Scope Phantom which only strafe slightly in either direction once they reach the enemy.

The Blaze Phantom is especially durable against enemies that deal Explosive Damage due to its shield type. It also has resistance to the three RPS damage types - Alien Damage, Plasma Damage and Blight Damage.

### Disadvantages

Its mobility is considerably worse than the Zealot so it takes longer to move between different targets.

The Blaze Phantom's tendency to circle the enemy has a downside - they cannot become effective meat shields.

The AoE Radius at level I and II is not large enough to reliably damage multiple enemies at once.

While its shield only resists one damage type (as opposed to the Zealot's four), the much greater amount of shield energy more than makes up for that.

## Trivia

* The Blaze Phantom is the first spawner made for Tier 9.
* Blaze Phantoms resemble a mini Heretic Cruiser in appearance but have a battleship firing arc (90 + 90 deg).
* The description for the Blaze Phantom originally incorrectly mentioned that it specializes against carriers instead of spawned ships.

## Gallery

* Blaze Phantoms attacking Liberatus ships
* Pharmakon ships shooting at a Blaze Phantom
* Blaze Phantom broadsiding enemy ships from each arc