recursal/Fanatic-Fandom huggingface dataset:
Mr. Han

**Mr. Han** is the owner of the pawn shop and a wizard living in the Chinatown neighborhood of San Francisco, California. Grizzled and disinterested, Mr. Han comes across as very grumpy, brash and somewhat rude.

Despite this, Mr. Han is seemingly willing to help the heroes out with matters of magical importance, albeit his methods are morally unscrupulous. As a wizard, Mr. Han is apparently quite skilled, as he was able to easily dispel a potent *Arcane Lock* spell and he managed an *Induce Pain* ritual by simply muttering the command word, meaning motionless magic is within his control. He is also considerably knowledgable about the world of the occult.

## Background

Mr. Han's background is virutally unknown. He was born somewhere in China, where he learned magic. He moved to San Francisco sixteen years ago, where he opened the Pawn Shop.

At some time since then, Mr. Han met and became associates with **Yaga**, a fortune teller from Minneapolois.

About two years ago, he began renting out the apartment upstairs to **Steve Catman**. The two appear to be on friendly terms, as Mr. Han opens cans of cat food and tuna for Steve every day.

## The Campaign

### **Origin Story, part 1**

**Mistigan** came to his pawn shop seeking help deciphering an old journal he found in the possession of the **Moon Clan**. Mr. Han determined that the pages contained a dark ritual and after consulting the spirit world, determined Mistigan could help stop the Moon Clan's plan that night if he went to the Heaven's Gate night club.

Mr. Han later helped the heroes free a group of girls from an enchanted shipping tanker after they defeated the Moon Clan, and covered for them with the cops. Later that night, Mr. Han helped them interrogate the high priest by utilizing an Induce Pain ritual to torutue the cultist, but the priest goes mad before any information can be gleamed.

When the heroes began their individual courses of research, Mr. Han offered Mistigan a place to stay if he needs one.
A Fox in America: Choose-Your-Adventure

## Intro

A fox lived in a small den in the U.S. This was a small den, ragged den, and the fox was getting lonely and tired. wanted to move. It takes place in Central America-ish. So, Texas, Kansas, South Dakota, and Oklahoma are all candidates for places to live, more likely than not Kansas or Texas.

## Page 1

The fox walked outside of the den and looked around. She was wondering which way to take: Go through the dense woods or go towards the interstate?

*If you picked going through the dense woods, go to page 2.*

*If you picked going towards the interstate, go to page 3.*

## Page 2

The fox walked deeper into the dense forest, wondering what to do from here on out. She saw a small reflection pool and thought how she hadn't seen her own face in a long time. She also considered just going.

*If you stopped at the reflection pool, go to page 5.*

*If you kept on going deeper in the woods, go to page 4.*

## Page 3

The Fox walked further out from her den towards the bustling road, full of trucks with cargo and traveling cars. The fox thought about maybe going across the long, dangerous road, but there was also the option of just going back.

*If you went across the road, go to page 6.*

*If you went back to the woods, go to page 2.*

## Page 4

The fox continued to walk deeper and deeper until it heard rustling in a bush near it. A bear cub popped out, running towards her harmlessly. The fox was startled at first, but then contemplated her choices.

*If you run away from the cub, go to page 8.*

*If you interacted with the cub, go to page 10.*

## Page 5

The fox stopped at the reflection pool, looking at its matted down red-brown fur and white snout. She wanted to clean off, but did she have the time?

*If you chose to wash up, go to page 9.*

*If you just kept on going, go to page 4.*

## Page 6

The fox ran across the interstate as fast as possible, stopping a truck and causing a car crash. On the other side was the city.

She made it to the other side of the road and saw two buildings that especially caught her eye: A small building with a drive-thru contraption and a much, much larger complex with a sign with all sorts of things on it.

*If you went to Burger King, go to page 7.*

*If you went to the mall, go to page 11.*

## Page 7

The Fox went over to the smaller building and pushed open the door. At first she saw a bunch of wide-eyed humans, but then a cook began to scream, picked up a broom and ran at her. The fox didn't know what to do.

*If you ran away, go to page 12.*

*If you ran towards the counter, go to page 13.*

## Page 8

The fox ran away from the cub, deeper into the woods. Now she was faced with another challenge: not getting lost.

*If you go west, go to page 14.*

*If you go east, go to page 15.*

## Page 9

The fox washed itself, grooming its fur and looking much better. After getting out of the pond, it saw a human sneaking up on it.

*If you run away, go to page 16.*

*If you go towards the human, go to page 17.*
Vulpes

## General

Vulpes is a treasonous red Fox, and a former member of the  Fox royal guard. Vulpes betrayed the Fox kingdom, and wishes to one day rule

## Biography

Vulpes was  a member of the Fox army, and after a fierce battle in which she valiantly held her position as it was overrun by the invading enemy, she was deemed a member of the royal guard. She eventually grew ambitious, and wanted to seize Lagopus keep, where the royal family lived. She attempted a murder plot, but she was discovered, and she fled the kingdom.
Steven Catman

**Steven R. Catman**is a talking cat who rents an apartment a floor above th*e* pawn shop. Steve is a chill feline, who spends a lot of his time lounging around Mr. Han's pawn shop and talking to strangers.

Steve seems to be very curious, as he is often poking his head around corners to see what everybody is up to, and he can often be found in areas he shouldn't be, just kind of watching. He is quite frugal and doesn't have much of a stomach for violence.

## Background

It's unclear whether Steve is an actual cat who gained sentience or if he was a human who was turned into a cat. Either way, Steve is pretty mum about the whole subject.

At some point in the past, Steve signed a lease to rent out the apartment above the pawn shop owned by wizard Mr. Han, partially because Mr. Han didn't treat him poorly because he is a cat. Steve has apparently lived in the apartment for about two years and has had a few roommates, most of whom are weirded to discover he's a talking cat. He evidently tried to make it look like a very absent human lived there once, but the roommate caught him watching YouTube and promptly moved out.

At an unknown point in the past, Steve began working online, primarily by selling collector's items on eBay. He also apparently does "freelance consultant work" on the side, though this is not steady enough nor does it pay well enough to be his full-time occupation.

## The Campaign

### **Secret Origins, Part 1**

Steve greeted the winged vigilante **Mistigan** when he came to the pawn shop to speak with Mr. Han about the journal he'd found in the possession of **The Moon Clan**. Desperate for a roommate (rent is steep, man) he asked Mistigan if he needed a place to crash.

Later that night, Steve was present when the heroes--**Leapin' Lizard, Mr. Spirals** and Mistigan--came to the pawn shop after defeating the Moon Clan at the San Francisco docks. Steve watched the group with curiosity and talked to the group, making friends with Mr. Spirals, who he offered his couch to when the group was waiting for Mr. Han to return.

Steve watched the torture with horrified curiosity, running away after Mr. Han noticed him.

Steven was also present when the heroes re-grouped after Lizard's meeting with the Tribe, where they discovered the name of the serial killer supervillain they were searching for. Steve agreed with Mr. Spirals' decision to walk away from the case.

## Trivia

* Loves tuna, which he refers to as a "delicacy".
* Steve dislikes hunting mice and the cold, beind a shorthair breed.
* Enjoys hip-hop.
Kubotsuki's Room

Kubotsuki's Room is the starting area in Kubotsuki's part of the game.

## Features

Kubotsuki's Room is where the player starts the game if they have selected the Kubo symbol from the menu. This room and the balcony overlooking a gloomy city are only locations Kubotsuki can access while awake. Kubotsuki refuses to leave his room through the door, and attempting to open it results in him shaking his head.

There are various furnishings in the room, such as a couch resembling the Kubo symbol, a flat screen TV, cardboard boxes, a light switch that can be turned on and off, a closet which can be opened, and a bed serving as the connection to Kubotsuki's Dream Room. There is also a desk with a computer, which allows the player to save their progress, switch characters, and view unlocked wallpapers, among other things.
The Brass Bears

## History

The Brass Bears originated as a small shipping company located within the United kingdom at a small port on the outskirts of London. The company was contacted just before the outbreak to deliver two large shipping containers to the coastal town of Elektrogorsk. When the crew arrived they found the docks to be completely deserted. The crew moved into the town and found a lone woman slumped over in middle of the road. When a crew member approached she stood, twisted and vile and stuck her teeth into the crewman's throat. The rest of the crew members bludgeoned the twisted creatures face in with a lug wrench. After that the crew did whatever they could to survive, they began to trade with other survivors and began to realize they could trade to increase their chances of survival.

## Goals

* The group's main purpose is to trade, with groups, with lone men or women. They are indiscriminate towards alignments.

* The groups main goal is to establish trading route's with other settlements that wish to accept the offer.

* Their secondary goal is to achieve a stable supply of medicine, food and ammunition so that their members can stay fed, hydrated and healthy and so that their products can stay protected and secure.

## Founding members

* Vincent Fox
* Joseph Savage
* Norman Cross
* Melvin Bloom
Winter Village

The **Winter Village** is a large world accessible from Kubotsuki's Nexus.

## Features

The initial area upon first entering the world is a snowy cliff covered in trees looking out into a brown, smoggy sky. Going right from the entrance, the Cabin can be seen in the distance. Left from the entrance is an odd bench for Kubotsuki to sit on. Continuing westward from that leads to a well which you can go down, leading to the Ice Chapel. The southmost section of this screen has an open gate, bringing you to the main section.

The main area of the Winter Village is a large, looping town with a heavy snow. There are many intersecting roads and large brick buildings surrounded by trees. There are also several villagers walking around. Interacting with the two villagers standing next to one another inside a gated area will cause the screen to change hue as they play a song for you. The brick buildings around the town can be entered through their doors. The inside of every building contains a fireplace with snow falling into it, which Kubotsuki can climb up onto the roof, allowing him to enter other chimneys and access other rooms. This mechanism acts as sort of a teleport maze.

There are many interesting rooms worth noting, including;

* A ballroom with dancing villagers
* A room filled with clocks
* A room with a maze made of chairs
* A room containing a large chess board
* A room with small bird-like creatures called Peepers
* A room with a projector displaying a film of a running horse
* A room covered in vines and plants with a stone archway, serving as the entry to the All-Seeing Forest
* A hallway with a door leading down a set of stairs ending in a door surrounded in ice, serving as another connection to the Ice Chapel.

On the roof of one building is an NPC named Hourou-ojisan who will change their appearance based on whichever effect is currently equipped. Interacting with them will transfer you to the Starlit Road. Another building has a backdoor on the inside that leads to a gated enclosure with a pit surrounded by purple flowers and white spikes. This enclosure can be entered faster by going through the hole in the gate with the Turtle effect. Going down the pit will bring you to the White Spikes World. On the side of another building is a graffiti drawing of a colorful eye. Using the Seer effect will reveal a door on the graffiti, leading to a strange room with a teleporter. Stepping on the teleporter will play an odd horse-like sound and bring you to an inverted version of the room. Leaving through this door will take the player to the Monochrome Void.

## Trivia

* This initial area of this world is based off of the painting *Kirchenruine im Schnee* by Carl Hasenpflug, a 19th century German artist known for painting cathedrals in snowy landscapes.
* The Peeper room may be a reference to the Kibogaoka hill cat room from Jet Set Radio Future.

## Gallery

Entrance to Ice ChapelThe Cabin.Entrance to All-Seeing ForestHourou-ojisan. Interacting with them will take you to Starlit RoadEntrance to White Spikes WorldEntrance to Monochrome Void.
The Forsaken

## Who they are

The original Forsaken were ex-patients of the ‘'Chernarus Psychiatric Hospital of Mental Care*. The settlement focused on the crazy bandit aspect of the game and the characters were always unstable and unreliable. They could hold you at gunpoint, and a moment after turn on their own men just for the fun of it. Deranged, unstable and dangerous individuals who never were rational.*

However, this Forsaken family has mostly died out by now with only a few remaining original members.

The Forsaken remains unstable and often anything but rational. Having developed from mental patients from an asylum into an almost paramilitary organization who follow an eccentric leader. Spreading American and western propaganda with promises of freedom and liberation, they go under the nickname of ‘’The Liberation Army’’, or ‘’Mankind Liberation Front’’. The propaganda, the promises of democracy and a free new world is wide spread and many believe it to be true. Members of The Forsakens armies are expected to follow every order given by the self-proclaimed President and Bandit King Mickey Knox. To fund their war on those who oppose them the settlement taxes those who are under their control with promises of safe passage and stay. The uniform of the army is always black, topped with a red armband for identification. Face-masks can be worn by the soldiers, however the Dallas Mask is only to be worn by the President himself.

## Goals

* Continue recruitment of loyal and strong soldiers.
* Spread the Liberation Army propaganda across the map.
* Fund further advancements of the Liberation Army through taxation of the survivors.
* Tax, tax, tax.
* Establish complete dominance over all of Chernarus
* Wipe out every settlement or survivor that might oppose our cause
* Bring democracy and freedom of speech to all the survivors of the apocalypse
Harmony Merriweather

**Date of birth**
 **Birth place**
 **Nationality**
 **Height**
 **Weight**
 **Former occupation**
 **Allegiance**
 **Status**

## Appearance

Typically clad in several layers of civilian clothing, Harmony seems relatively at ease with her environment and the pistol at the small of her back, hidden by her coat.

All height and little weight, she's physically unassuming woman in her early twenties that is rather on the coquette side and isn't afraid to own up to it, evidenced by her subtle make-up. Hazel eyes and an easy smile light up friendly features well-accustomed to regular smiling.

What secondary items she carries, such as her weapons, seem to largely be background noise to her, not seeming to truly exist and seldom paid attention to.

## Personality

Invulnerable to flattery, Harms has the demeanor of a young woman that has been told that she was pretty since birth. Self-reliant and a hard-worker, she's adaptable and picks up new skills with ease.

Driven by the unflagging innocence and energy of youth, the gravity of the situation that she has been forced into seems to be otherworldly, a kind of problem that only other people suffer from. Her isolationist tendencies are more of a survival method than a behavioral mechanism that she has a natural inclination for.

Social and friendly, Harmony is nonetheless wary and nervous around strangers. She either warms up to them quickly, or will resent them unto death for the most obscure (and more often than not) petty reasons.

It's fear that leads her anger and the only thing that could truly incite her to violence. Those hands shake a bit too much when she holds a weapon.

## Background

Born in the small city of Pickering, Ontario, Harmony spent most of her summers with friends in Frenchman's Bay. Local champion in whichever sports she cared to pick up from ballet, ice dancing to wake-boarding and water-skiing, she aspired to become an Olympic athlete but didn't manage to make the cut.

She put her aspirations of becoming an architect on temporary hiatus to satisfy her wanderlust and began working for Air Canada as a Flight Attendant.

After a few years of working for Air Canada, she eventually traveled to Chernarus, and never managed to leave. What would have been her return flight to Canada crashed into a hotel in Chernogorsk.

When pandemonium took hold of the country, Harmony rapidly made herself useful and sought after for her skill in reinforcing buildings and areas, supplemented by a minor skill for welding. She passed from city to city as a hired hand, setting up safe-houses wherever she went.

After losing most of her contacts and fearing bandit factions, she resigned herself to leading a solitary lifestyle.

A few months in to her isolation, she made the acquaintance of a man named Roland and, later, another by the name of Richard White, aka Rick. She's been travel buddies with them ever since, roaming the countryside with them, sharing the struggles for survival, supplies, worry, company and friendship in equal measure.

Following an encounter with a man named Tim living a bit too close to home, the trio has made a new friend.
The Remnants

**[REM]**

## Background

SETNA had survived quite a while until no more could they keep on going. The group was crippled by the loss of many members and the attacks of the populace of the country. The surviving members now on the run were faced with a decision, keep trying to be heroes, or strengthen themselves and fight back the treachery of the surrounding territory. On their travels an Italian man, who introduced himself as Vincenzo “The Saint” Tagliano offered them a deal. He would work with them to transform them from harmless doctors into a respected and feared group. Together they would roam the bandit infested countryside of Chernarus. Due to their trust issues, and Vinny’s severe superiority complex the group stopped bringing in troves of new members, and trusting people at the drop of a hat. They decided to call themselves the Remnants, because they were all that was left of SETNA, and they would remain shattered from their losses. Their new mission was to survive, and to keep moving.

## Goals

* Escape past conflicts
* Recruit new trusted members with the long term goal of eventually setting up a "safe zone" for trusted friends and allies.
Special Environment Team of North America

## Background

After attempting to evacuate, few members of the Red Cross were stranded in Chernarus. As they were unable to leave, Arthur Ward, lead doctor, decided to gather all the of the remaining doctors in Chernarus to come together to try and help treat the remaining inhabitants. As time went on, they decided they needed to come up with a name that people could trust. After many hours of formulating a name, they came up with the name SETNA. And with their new group, they needed a base of operations where all are welcomed. After numerous days of scouting, they happened upon a camp south of Novy Sobor. Waiting a while to see if anybody would turn up, they began to call it "home".

## Medic's code

* You may never harm a human being, even in self defense.
* You may never steal - unless the source is unoccupied, and even then, think twice.
* You may never deny somebody medical treatment, even from bandits. Everyone is equal.
* Avoid high tier weaponry. They attract bandits, and we have no use for them.

## Aims and Goals

Our aim is to help any survivor regardless of their affiliation or background. We don't care about the power struggles, as long as there are less human lives lost. We don't carry anything else than the necessary equipment for us to live, and protect against zombies. Rest of our bags and pockets are filled with medical supplies we can sue to save lives of others.

Each SETNA member will be seen wearing a yellow armband.

## Ranks

**Mariner:** The mariner's job is to collect fish from the ocean and lakes nearby. They're also keen on navigation.

**Tracker:** The tracker's objective is to roam the forests to collect animals, berries, apples, plants, and people.

**Negotiator:** The job of the negotiator is to negotiate with people if needed - such as bandits. When they aren't needed, they will help out anywhere they can.

**Farmer:** The farmers of SETNA will primarily focus on growing and collecting plants. Scavengers will provide them with what they need.

**Culinarian:** Culinarians will be in charge of keeping members of SETNA well-fed and warm using secret recipes and spices to cook cuisine. They will also be in charge of properly purifying water.

**Technician:** Technicians are tinkerers and a handyperson. Collecting various parts and materials, they handle vehicle maintenance, radios, weapons, and general gear repair. With a set of tools and some elbow grease, the Technician keeps SETNA ticking.
Dog

Dog

 **Allegiance** | The Forsaken

One of the more unhinged members of the Forsaken, 'Dog', as he was referred to by all members of the forsaken, was a presumably mute man, who, as the name implied, acted as a Dog, often found scurrying around hunched over or playing fetch with a lit flare.

## Appearance

Always clad in the signature black clothing and red armband of the Forsaken, he would always be seen with some form of face coverage. Rumours persist that this was due to some horrificaly disfiguring wound, however it has never been confirmed.

## History

Not much is known about Dog before his enlistment in the Forsaken, apart from that he was presumably a 20-30ish male, American and a regular survivor. At some point during his early career, he expericanced some form of trauma or other mentally de-stablizing event, which lead to him losing his ability to speak, as well as all proper human social functions, leading to the nickname being given to him by Mason Lockwood. As the name implies, he acted rather like a dog, moving around like one, being fed by the other members of the Forsaken, and vicously defending his 'pack'. Tales from terrified survivors told of a man with no feelings under a skull balaclava, who took relish in torturing those deemed 'Communists' by the President and his minions.

Since not much news about the Forsaken leaves into the wider world, it is assumed Dog died in some form of schism between the Grave Robbers and the Forsaken, rumours state that Klim Hernandez was the person to kill the beast.

## Trivia

* Presumably mute, no record of him speaking exists
* Deceased
* Signature weapon was a baseball bat with nails through it.
* Often played 'fetch' with lit flares
Arealsuperherorpg45 Wikia

## Welcome to the Paragon Universe Wiki

*"Do the impossible....change the world."*

Throughout history, humanity has told stories of extraordinary people with powers and abilities beyond those of ordinary, everyday men and women. In the distant past these people were epic heroes, demigods or saints. In recent years, they were characters in pulp and speculative fiction, comic books and film. As the stories of paragons shifted from myth and legend to popular entertainment, it became more and more clear that they were not real, just power-fantasies and archetypes. Or so everyone thought.

Welcome to a world where "reality" doesn't mean quite the same thing it used to, where the word "impossible" is used conditionally, when it has any meaning at all. A world where you will *truly* believe a man can fly because you might see it on the evening news. God-like beings walk the Earth: men and women who can change the course of mighty rivers or bend steel in their bare hands. While no one knows their true origins, it cannot be denied that their existence changes everything and "normal" may never truly be normal again.

Welcome to a world of normal people with extraordinary powers. Welcome to the world of *Paragons*.

### Where to Start

* The Basics of the Setting
* Paragons
* Important Organizations
* Famous Super Teams
* The Never
* Character Backgrounds
* Character Merits
Jack Deschain

**Birth place**
 **Nationality**
 **Height**
 **Weight**
 **Former occupation**

Here, you can write a quick introduction to your character if you'd like one. Try not to write too much here. One to three paragraphs is enough to hook people in to continue reading.

To access the code of this page to be able to copy-paste it so that you can use it on your own page, click the red "edit" button to the left of the white comments button. A page should come up showing "visual" and "source". Click the source button and copy paste all of the information. From there, all you need to do to create a page of your own is navigate over to http://falcondayzrp.wikia.com/wiki/characternamehere and create the page.

Paste the information and then fill it out as you see fit. The information in the infoboxes such as bithplace, nationality, height, weight, etc are not set into stone and you can change them to something more appropriate if you prefer.

## Appearance

Jack Deschain is around 6`3 tall and around 200 lbs. He has broad shoulders, black hair, green eyes, and olive colored skin. He is normally wearing some form of camouflage and has light to medium scarring down the sides of his face and neck.

## Trivia

* Not mandatory.
* Random trivia for your character can be placed here.
* Use asteriks to enter information.
The Wolf Pack

## Origins

As I crawled onto the shore I looked over my shoulder at the prison out to sea, then to my brother and smiled "free at last". We had been swimming in that icy water and now our prison issues where all wet and we needed to find dry clothing before we ended up like the poor dead bastard lying on the shore. After searching a few houses in the nearby town ("was it even a town?") we had a change of clothing ("if only mine wasn't so small"), we pressed on following the shore until we came across a large town, we heard gunfire! so we decided to skip around the town fearing it was the police searching for escaped inmates.

The next large town we came across we encountered what I thought was a man, until he tried to bite Frank, I snapped his neck with ease. Shortly afterwards we came bumped into a man in a supermarket ("I say bumped into him, Frank saw him from a distance so we followed him in there") he looked like he hadn't eaten for days, and the 12 gauge he had in his hands made him look like a crazy wild... no scared cat, ("how can somebody have eyes that big") anyway he started shouting at us and the aimed his shotgun at me, Frank took him down and snapped his neck ("it was self defence. well, that's what we tell people"), Frank called dibs on his shotgun I ended up with a bloody machete ("damn thing wasn't even sharp") and we headed inland too many of them crazy biting screamers around this area, we managed to avoid them ("the shotgun didn't even have any cartridges with it, it might as well been a metal bar").

We followed the powerlines then the road and at the next junction we decided to turn right ("mainly because of the gang of screamers that was... harassing a cow, but gotta look on the brightside, my clothes fit now"). After following the road we came upon a petrol station and was greeted by a copper ("well, he was dressed like one") and he told us the place was called Eden, and he laid down the law, and the rules, and when we asked him about the screamers he looked at us funny and laughed then walked off back to his deckchair at the side of the road.

Me and Frank spent a few days in that town ("more like a village if you ask me") and traded our shotgun for an axe, and strangely people gave us food ("gave us food!!"). We met a whole host of people there over the next few days, heard some gossip mainly about the various groups, the Order and Forsaken seem like the biggest we even heard some trash talk about a bunch of guys taking down what I can only imagine was number one on the FBI's most wanted list ("some fella called Bejorn or something").

Anyway to get to my point....

During those few days me and Frank started to get the picture of what had happened and what was currently going on and after a bit of brainstorming decided on what we would do to make our way...

*"We could make a killing here."*
The Society of Graverobbers

## Origins

The society of Graverobbers were a ragtag band of scavengers and survivors who came together in the belief that accumulating as much wealth as possible in the form of rare items and oddities would ensure their survival and future.

For a long time they considered themselves a trading organization and would go to great lengths to acquire that specific item any trader they would come across would be looking for, as long as it was made worth their while.

But as time passed it became clear to the group that the people of Chernarus simply weren't wealthy enough to make the trading as profitable as it needed to be, and the Graverobbers took a turn down a darker path.

They started using their reputation as traders to get close to people and would then rob them of everything they owned.

With this new method of “trading at gunpoint” they soon became one of the most well equipped, and feared groups in the country and to this day their name is a common cause for fear and terror amongst the remaining survivors.
Caspian

* Cass
* Foxout

The Best Dad you could think of

Well we all have a face

That we hide away forever

And we take them out and show ourselves

When everyone has gone

Some are satin some are steel

Some are silk and some are leather

They're the faces of the stranger

## Appearance

A normal Red Fox look, with the sock looking paws and all. Blue eyes, one dark and one light...

His eye. A novelty, really. Gotten in a small quarrel with some random Wolf gang as a teenager.

But we love to try them on

Well, we all fall in love

But we disregard the danger

Though we share so many secrets

There are some we never tell

Why were you so surprised

That you never saw the stranger

## Personality

83

Did you ever let your lover see

The stranger in yourself?

Don't be afraid to try again

Everyone goes south

Every now and then

You've done it, why can't someone else?

You should know by now

You've been there yourself

## History

83

Once I used to believe

I was such a great romancer

Then I came home to a woman

That I could not recognize

When I pressed her for a reason

She refused to even answer

It was then I felt the stranger

Kick me right between the eyes

## Relationships

83

Well, we all fall in love

But we disregard the danger

Though we share so many secrets

There are some we never tell

Why were you so surprised

That you never saw the stranger

Did you ever let your lover see

The stranger in yourself?

## Trivia

83

Don't be afraid to try again

Everyone goes south

Every now and then

You've done it why can't someone else?

You should know by now

You've been there yourself

## Gallery

83

<tabber>
Chernogorsk Planecrash

## August 29th, 2014 - Plane Crash

On August 29th, 2014 a passenger plane of foreign origin crashed into the city hotel of Chernogorsk. This happened a month or so after the Mors Animae virus began spreading throughout the civillian population of the country, and it's believed to have a connection. It was a devestating and tragic accident, where both passengers and bystanders were killed and massive damage was done to the city itself.

The accident was reported by the Chernarus News Company:

"This is Katja Vorobjova, for the Chernarus News Company. As you can see we are in Chernogorsk and it really looks like the old bad times are back my fellow citizens.

Things like these were not happening until this new disease appeared out of nowhere some weeks ago - who knows if this is in some way related with all the happenings in our country.

As you can see behind me, we are in front of the City Hall in Victory Square. Flames and destruction are everywhere, while our fire department is trying to get rid of this disaster.

A plane from a foreign company, has crashed in the city's hotel. As we know there were many tragic deaths and hundreds of people are injured. The blast of the explosion was so strong that almost every window in the entire square has been destroyed.

Paramedics and military are doing whatever they can to save whoever is still trapped under the ruins of the plane wreckage.

As soon as we have more news about the situation we will update you.

Katja Vorobjova,

CNC network."
The Church of Jesus Christ of the Latter-Day Saints

## Background

Eric Manson and Rain Joseph grew up in a CIA family and were brought up to become agents. They had carried out many covert missions and jobs overseas. They were brought up to become killers, diplomats and warriors. But they were also apart of a Mormon church up in the state of Utah. Eric and Rain were known inside the church to be "Literalists" and took the teachings of Joseph Smith very seriously. One day Rain decided that they needed to form they´re own church, as the others were "unenlightened". He picked Chernaurus, in the green sea because of its isolated and silent location. A handful of people followed them but most of them scattered and died in the chaos during the first days of the crisis.

After a series of encounters with bandits and lunatics Rain and Eric started training their followers to become efficient killers. Now the Church of Mormon has become not only a group of worshipers, but also a group of trained CIA fighters.

What mostly defines the original Mormon Chernaurus settlers is their cold past. After ridding themselves of the raider leader that had pestered them for so long during the start of what would become the "harsh winter", Rain and Eric starting hunting down the remnants of the bandits. It was at this time that the church became a full fletched war clan.

During the winter-wars with the feral raiders, Rain and Eric were gradually changing into something animal-like. From the outside they might seem nice, but what most survivors don't know is that they have a history of kidnapping females in order to continue the bloodline. Which is the most important aspect of survival in their eyes, to produce decent Mormon offspring. Sometimes they would take the bandits wives and sometimes, if they were desperate enough, they would kidnap them from families, friends and communities. But if they could not persuade the women to marry they would usually let them go. However some females came voluntarily. The harsh reality of the circumstance the Mormons church had been living in, made them cold and angry. Some have learned to let go of the past, whereas others still live in it.
Edward J. Adams

**Date of Birth**
 **Birth place**
 **Nationality**
 **Height**
 **Weight**
 **Former occupation**
 **Allegiance**

Edward J. Adams, born and raised in Dallas, Texas. He is a man with a long back story within the underground of the large city and it's criminal side, although his record has remained spotless. Being 30 years old, he's already seen three wives come and go. Which is something he's not too broken up about, and he commonly refers to all his divorces as ''What happens in Vegas, doesn't always stay there.''.

## Personality

Having a good heart isn't always a strength to make a criminals job easier, however for Edward it is. He relies heavily on charm and an outgoing attitude to achieve what he wants the most. He will often put you off with kindness and swindle you a moment later.

Though being a criminal, Edward is not a bad person. He's always had a rule against harming women and children, and tries not to take a life unless he has no other choice.

## History

Edward was a bright kid with a good looking future, having good grades and a sharp mind when he left high school to attend college, he quickly learned that there was a much easier and faster way to earn money than to go through a long education to get a job behind a desk somewhere above the ninth floor. Early on he learned that crime paid off, and it usually paid off instantly. Being introduced to the Dallas underground in his twenties, his capabilities of planning out various jobs for the organisation he quickly climbed the ladder. Although under a series of confusing, unforeseen events that was caused by the outcome of a job gone wrong, he was tried assassinated by the organisation he was working for in his late twenties. After escaping certain death with the devils luck, he fled from Dallas and since then he's been performing his duties with a code name.

After working solo for a couple of years, going through some sort of a mid-life crisis, he was approached by a very powerful player that had been doing a good job hiding his identity in the underground life of America. This new party had the ambition of recruiting four of the most talented and loyal criminals and sell swords from around the globe, putting together a highly professional and dangerous group to take on a whole new level of jobs. The main objective: to get filthy rich.

## Trivia

* Has no children, nor known family.
* Born and raised in Dallas, Texas.
* Womanizer, can't resist the urge to try his luck with any girl.
* He uses charm and less intelligent comments to throw people off his true intentions.
* Goes under the nickname of ''Eddie''
* Married and divorced three times.
Myshkino's Fall

### September 05, 2014 - Myshkino's Fall

‘’Katya Vorobyov, here with my colleague Dem’yan Popov, we are reporting from the military base, or at least what is left of it, of Myshkino.

Last night we had several reports from the closest town of shots and explosions head until early morning. The first witnesses arrived to the area and reported that the entire area was surrounded by the so called infected. This desease is taking over our beautiful country and it looks like not even the military forces, CDF and foreign companies, can do anything about it.

We are the first media arriving on the scene and as you can see from our video there are still vehicles burning in the area and clouds of smoke are still rising up to the sky. You can’t smell what we smell, but trust me, it's bad.

Almost nothing remains after this attack. The few CDF militaries survived and have been taken to the closest hospital at the city of Zelenogorsk. We were able to speak with one of them, the only one who was still able to speak.

He told us something very interesting. Before the infected swarmed the area, the CDF forces were able to spot in the distance a group of four big trucks, driving with their lights off, like they didn’t want to be seen. Maybe it was nothing, or maybe there was something more behind this attack. Who knows, maybe again the ChDKZ, or Movement of the Red Star, are behind this.

This series of so called accidents continue.

Katya Vorobyov and Dem’yan Popov,

CNC network

Back to you, studio.’’
Archipelago

* Archy
* Foxout RP
* Foxout

as in the sea

Currently dating Mediterranean

Uptown girl

She's been living in her uptown world

I bet she's never had a backstreet guy

I bet her momma never told her why

## Appearance

wip

I'm gonna try for an uptown girl
She's been living in her white bread world

As long as anyone with hot blood can

And now she's looking for a downtown man

That's what I am

## Personality

wip

And when she knows what
She wants from her time

And when she wakes up

And makes up her mind

## History

wip

She'll see I'm not so tough

Just because

I'm in love with an uptown girl

You know I've seen her in her uptown world

She's getting tired of her high class toys

And all her presents from her uptown boys

She's got a choice

## Relationships

wip

Uptown girl
You know I can't afford to buy her pearls

But maybe someday when my ship comes in

She'll understand what kind of guy I've been

And then I'll win

## Trivia

* Her birthstone is Emerald (May)
* She's a Gemini

And when she's walking

She's looking so fine

And when she's talking

She'll say that she's mine

## Gallery

Her girlfriendCutie huntingReg adultBase by VengefulSpirts on dA

<tabber>

<tabber>
The Judges

**Balancers of Good and Evil**

## Origins

Alex First started out as a lone survivor. Throughout his time on the lands he soon dug a hole too deep for one person to get out alive. Shortly after realizing this he started thinking of all the people he has met in his travels and decided to find them all and bring the trusted ones to a place and start a group to help balance the land between evil doers and the ones that can’t defend themselves. After sometime planning and a lot of time debating the Judges were born into this land of darkness to bring light into this world. Forged out of darkness the Judges are devoted to removing the darkness from this land, and expose those who fabricate evils in this land. For everyone will have a fair trial before us and we shall bring punishment or mercy to those accused of the evil deed. Justice is impartial, and judges are the hands of justice that will strike down upon these lands, removing evil in even its purest form. The good will walk with ease in these lands and evil will fear our coming. We are the judges and we will cleanse these lands, making them safe once again.

## Goals

### Short-term

* Grow in numbers to help patrol the land to help to keep it safe.
* Run frequent patrols of Chernarus, collecting information about the surrounding areas, and people inhabiting these areas.

### Long-term

* Survive through this apocalypse and save as many as we can while keeping ourselves alive and doing whatever is necessary for us all to live until help arrives.
* Get rid of all cannibals and evil-doers.
Baba Yaga

A supernatural being that appears in a recurring fashion in Eastern European folklore. In traditional stories, she is portrayed in either benefactress or villanous roles.

In the narratives in which Baba Yaga appears, she displays a variety of typical attributes: a turning, chicken-legged hut; and a mortar, pestle, and/or mop or broom. Baba Yaga frequently bears the epithet "bony leg" (*Baba Iaga kostianaia noga*), and when inside of her dwelling, she may be found stretched out over the stove, reaching from one corner of the hut to another. Baba Yaga may sense and mention the "Russian scent" (*russky dukh*) of those that visit her. Her nose may stick into the ceiling. Particular emphasis may be placed by some narrators on the repulsiveness of her nose or other body parts.
Rify Accident

This night something very sad and disturbing happened near our beloved costal town, Berezino. Dreams of our citizens were brutally interrupted by a devastating explosion. We already have problems in our country, we really didn’t deserve another one.

A big cargo ship crashed against the coast, as you can see from the images that we are reporting live at 6.30 am in the morning.

We are at Rify bay, once a peaceful lovely place where to sit back and relax, and during the summer enjoy our wonderful ocean.

Now, as you can see behind me, there is only desolation. Containers are everywhere, the operations to evacuate the area are already in place, military forces were the first ones to arrive here, way before the fire department and the paramedics. They had already secured the area, for what we were able to understand from some witnesses that spoke to us earlier.

One of the medics of the rescue team noticed something that I think is noteworthy, looks like apparently there were no crew members surviving the impact, but even weirder, no dead bodies were found in the area.

The military on the scene refused to leave us with an interview about this.

It is strange indeed that another big accident like this one happened so close to the plane crash on the international hotel in Chernogorsk a couple of days ago.

Dem’yan Popov.

CNC network.

Back to you’’
Page introductions

## What it's for

The introduction serves as a hook; it's where you pitch your article, be it your settlement page or your character page. If you're a regular browser of wikipedia, you know what it is, it's that top portion of the page where they say that Albert Einstein was a German-born theoretical physicist, etc, etc. It's kind of like a résumé. By reading the introduction, you're setting a mood for the rest of the article: you're introducing something and inviting people to read on.

## How to write one

As this is where you get a general feel for a settlement or character, you might choose to set a certain tone for it which may result in it being less factual and more of a quick impression and summary.

On the other hand, you can keep it purely factual. A good example would have to be the introduction on Albert Einstein's page. If it's intended to be factual, it's best to write their birthdate, their birth place and a quick introduction of what they've done for a living and how they died (if appropriate).
Descendants RP Wikia

## Welcome to the Descendants Rp Wikia

The RP about Descendants based off the Disney movie started on the Scholastic Wings of Fire Forums. The original characters are Ari, Emma, Azir, Astrila, Percival, Celeste, and Chauncey, who are now professors at Auradon University.

## Updates!

The Descendants RP has moved approximately ten years ahead to find the old characters as Professors at Auradon University, a college started by King Ben for Villain and Hero descendants to earn a higher education. The school is not only home to canon characters and the seven original characters as professors, but many new incoming freshman descendants.

## The story so far

The hero and villain descendants are arriving at Auradon University for freshman orientation, where the new characters will introduce themselves, and the original characters will reunite.

Principal Ari steps onto the stage to give her orientation speech, and Ghaali uses a confetti cannon as a prank. Some students react with annoyance.
Phantom Chica

Phantom Chica is one of the Phantom Animatronics in FNaF 3.

## Appearance

Phantom Chica has white beady eyes and a burnt look and greenish tint, like the other Phantoms. However, she is missing an arm. Other than that, Phantom Chica is mostly intact and looks like her original counterpart.

## Behavior

Phantom Chica appears when the player glances at a screen showing a close-up of her face in the arcade. Then, if the player goes to the left, Phantom Chica jumpscares the player.

## Trivia

* Phantom Chica is shown having an arm in her jumpscare, when she clearly does not.