recursal/Fanatic-Fandom huggingface dataset:
Musical Instruments

* **Source:** Gundark’s Fantastic Technology (pg. 85), Ultimate Alien Anthology (pg. 89)

### Chordokeylo

* **Type:** Musical instrument
* **Model:** Mikar Music Amplified Chordokeylo
* **Skill:** Musical instrument operation: chordokeylo
* **Cost:** 1,500cr
* **Availability:** 2
* **Game Notes:** The chordokeylo was a musical instrument that could be modified by inserting datacards to play different kinds of music.
* **Source:** Custom Home Brew

### Dorenian Beshniquel

* **Type:** Musical instrument
* **Model:** Clak’Dor VII Instruments Dorenian Beshniquel
* **Skill:** Musical instrument operation: dorenian beshniquel
* **Cost:** 1,500cr
* **Availability:** 2
* **Game Notes:** Also known as the Fizzz, the single-reed wind instrument was commonly used in jizz. Notable Fizzz players include Doikk Na’ts of the Modal Nodes.
* **Source:** Custom Home Brew

### Flukebladder Pipe Balaxan

* **Type:** Musical instrument
* **Model:** Pasaana Hand-Made Flukebladder Pipe Balaxan
* **Skill:** Musical instrument operation: flukebladder
* **Cost:** 3,500cr
* **Availability:** 3
* **Game Notes:** A musical instrument played by the Aki-Aki, particularly popular during the Aki-Aki Festival of Ancestors.
* **Source:** Custom Home Brew

### Hoosepaw Horn

* **Type:** Musical instrument
* **Model:** Pasaana Hand-Made Flukebladder Pipe Balaxan
* **Skill:** Musical instrument operation: hoosepaw horn
* **Cost:** 700cr
* **Availability:** 2
* **Game Notes:** A musical instrument often played at reticals held in the Tapani Sector.
* **Source:** Custom Home Brew

### Music Ball

* **Type:** Musical instrument
* **Model:** Coruscant Music Unlimited Music Ball 5000
* **Cost:** 100cr
* **Availability:** 1
* **Game Notes:** The music ball was a small, silver sphere that played music when shaken.
* **Source:** Custom Home Brew

### Ommni Box

* **Type:** Musical instrument
* **Model:** Mikar Music Amplified Omni Box
* **Skill:** Musical instrument operation: omni box
* **Cost:** 1,000cr
* **Availability:** 2
* **Game Notes:** A notoriously hard-to-play instrument which enhanced music and was commonly used in jizz. It was used as an amplifier to attenuate and alter the bass aspects of the music, with such sophisticated parts as the thwee and bwom pedals. Tech Mo’r played one for the Modal Nodes.
* **Source:** Custom Home Brew

### Synth-Harmonica

* **Type:** Musical instrument
* **Model:** Mikar Music Amplified Synth-Harmonica
* **Skill:** Musical instrument operation: synth-harmonica
* **Cost:** 500cr
* **Availability:** 2
* **Source:** Gundark’s Fantastic Technology (pg. 86)
Missile Types

### Dumb Rockets

* **Game Notes:** These are the simplest missiles available. They fly in the direction they are fired until they make impact or run out of fuel.
* **Source:** Hideouts & Strongholds (pg. 10)

### Smart Missiles

* **Fire Control:** 2D
* **Game Notes:**

* These missiles have an onboard tracking system that allows them to follow a target. To fire a smart missile, you must first “lock-on” to the target. It is possible to fire a smart missile without acquiring a target first; this is called “orphaning.” An orphaned missile can then attempt to lock on using its 2D targeting system. However it is fired, a smart missile will track and follow its target until it detonates, runs out of fuel, or the target lock is lost.
* The difficulty required for a target to shake a smart missile loose is the weapon’s target lock roll +5.

* **Source:** Hideouts & Strongholds (pg. 10)

### Savant Missiles

* **Fire Control:** 4D
* **Game Notes:**

* Savant missiles are classified as “surprise weapons.” Designed to fire just like a “dumb” rocket, they fly for one round before actually locking on to a target. This fools some pilots into thinking they are safe when the missile has been evaded; since the weapon appears to be a “dumb” rocket, the pilot may not realize the danger it poses. Once active, the savant locks on to the target and homes in for the kill.
* Because of the computer system necessary to fire the savant rockets, one round and a Moderate *missile weapons: missiles* roll is required to “tag” a target.

* If this roll is failed, it means that the “tag” system has not locked on the target, and the weapon acts as a “dumb” rocket, relying entirely on the *missile weapons* roll in the next round.
* If the roll is successful, the savant missile is considerect to have 4D to hit the target (normally the rocket activates at point-blank range). The attacker must make a second *missile weapons* roll at normal difficulty for the straight-line rocket attack.

* **Source:** Hideouts & Strongholds (pg. 10)

### Stalker Missiles

* **Fire Control:** 3D
* **Game Notes:**

* This very complicated piece of ordinance is relatively new, and was designed specifically for use with the RAX-1 because of the amount of fuel necessary to make it cost effective. Like a “smart” missile, the Stalker has a tracking system. Unlike a “smart” missile, that tracking system is exceedingly well-designed. Stalker missiles have a fire control of 3D and are fired just like a “smart” missile. Unlike “smart” missiles that can only attempt to acquire a target once, the Stalker can attempt to reacquire if the lock is lost. Stalker missiles can roll its 3D every round until it locks onto the target again.
* A Stalker has enough fuel to fly for 30 combat rounds (3 minutes) before running out.

* **Source:** Hideouts & Strongholds (pg. 10)
The Endless Dawn 2 - Adjournment

### Video

https://www.dropbox.com/s/wx3uwgmc49r1pc8/20140808%20AstroTurf%20War%20Part%202.m4a?dl=0

*Now that Tyber Zann's deception has been revealed, a showdown erupts on The Endless Dawn - but four new factions join the fight.*

*It's our heroes against Tyber Zann, Lord Sithspawn, the Hutts, and finally, a mysterious Imperial flagship.*
Last Chance

The fast, sleek ship of Platt Okeefe, **The Last Chance** is fast for its size in sublight speeds, and even faster in the atmosphere or in nebulae.

Frequently misreported as a YT-1300, Platt's ship is a sub-type of the Sorosuub medical transports, designed to provide aid to those in need at record speeds.

Hopelessly proud of her vessel, Platt keeps it in fantastic shape.

## Stats

**Craft:** Sorosuub *Nova-*class Transport
**Scale:** Starfighter
**Length:** 29 meters
**Skill:** Space transports: *Nova*-class Transport
**Crew:** 1 to 2 (can coordinate), gunners: 2
**Passengers:** 6
**Cargo Capacity:** 100 metric tons
**Consumables:** 2 months
**Hyperdrive Multiplier**: x0.9
**Hyperdrive Backup:** x10
**Nav Computer:** Yes
**Maneuverability:** 2D
**Space:** 6
**Atmosphere:** 680; 1000 kmh
**Hull:** 3D+2
**Shields:** 2D
**Sensors:**

* Passive: 10/1D
* Scan: 25/2D
Search: 40/3D
Focus: 2/3D

**Weapons:**

* 2 Quad Laser Cannons
	+ Fire Arc: Turret
	+ Crew: 1
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/12/25
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 6D

* Concussion Missile Tube
	+ Fire Arc: Front
	+ Skill: Missile weapons
	+ Fire Control: 2D
	+ Space Range: 1/3/7
	+ Atmosphere Range: 50-100/300/700
	+ Damage: 9D

*Special Modifications:*

* Diffusion Pads
	+ There are an unknown number of hidden compartments in Platt's ship.
* Transmask Transponder
* Starship Landing/Hauling Claw
	+ Position: Hull
	+ To attach itself to a vessel or container the pilot is required to make a difficult piloting roll. A failure may result in a collision or a mechanical failure, at the GM’s discretion. It takes one complete round to attach to a vessel or container, and the pilot may not do any other actions that round. The same is true for detaching.
Punishing One

The personal starship of the bounty hunter Dengar, The Punishing One is a modified JumpMaster 5000 scout vessel.

## Stats

**Craft:** Modified Corellian Engineering JumpMaster 5000
**Type:** Scout Ship
**Scale:** Starfighter
**Length:** 20 meters
**Skill:** Space transports: Jumpmaster 5000
**Crew:** 1
**Crew Skill:** See *Dengar*
**Passengers:** 1
**Cargo Capacity:** 500 kilograms
**Consumables:** 2 months
**Cost:** Not for sale
**Hyperdrive Multiplier:** x1
**Hyperdrive Backup:** x10
**Nav Computer:** Yes
**Maneuverability:** 1D+2
**Space:** 8
**Atmosphere:** 465; 1,050 kmh
**Hull:** 4D
**Shields:** 5D

*Sensors:*

* Passive: 20/0D
* Scan: 40/1D
* Search: 60/2D
* Focus: 3/4D

*Weapons:*

* Ion Cannon
	+ Fire Arc: Front
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/7/36
	+ Atmosphere Range: 100-300/700/3.6 km
	+ Damage: 4D
* Quad Laser Cannon
	+ Fire Arc: Turret
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/12/25
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 6D
		- *Game Notes:* Integrated R2 Droid Gunner: The Punishing One integrated R2 droid can fire the quad laser cannon with starship gunnery 4D. During structured gameplay, the droid gunner takes a single action directly following the pilot's turn.
Ronia Del Vath

**Ronia Del Vath** came to Asilay with her brother Axur when Asilay began recruiting outsiders in 5 ABY.

They both knew stories about their Jedi past and after learning about their ancestral recall process on Asilay, Axur bribed a curious scientist into letting him use the genetic recall tubes. Ronia, after seeing her brother leave a changed person, offered to be a protector of Asilay in an attempt to stay on Asilay and atone for brother's actions.

Asilay's councilmen agreed, but unfortunately, the ancestral recall process didn’t work as well on her and the Asilay council followed up her offer with implants to increase her battle skill.

The result for her was unbearable. Always angry, she became a loose cannon and detached from both her basic instincts and impulses as well as her connection to the living force. Eventually, she was defeated by Genos Ia'danian and after the results of the First Battle of Asilay, she quit being Asilay's protector in front of Grand Don Louancett the 97th.

Once she removed her cybernetics, she spent time with the team and discovered her force talent of farseeing. While she's still young and naive about the way of the galaxy, she sees the future in black and white - there's good, there's evil, and there isn't a whole in between.

## Stats

**DEXTERITY 3D+1**
Blaster 6D+1, dodge 8D+1, lightsaber 10D+1, melee combat 6D+2, melee parry 6D+2, running 4D+2

**KNOWLEDGE 3D+1**
Planetary systems: Asilay 5D+1, scholar: Sith History 7D+1, survival 6D+1, willpower 6D+1

**MECHANIC 2D**
Beast riding 3D, repulsorlift operation 3D

**PERCEPTION 4D**
Persuasion 7D+1, search 5D+2, sneak 7D

**STRENGTH 3D+1**
Brawling 4D, climbing/jumping 4D+2, stamina 5D+2

**TECHNICAL 3D+1**
First aid 3D, lightsaber repair 4D

**Control 3D+1, Sense 5D+2, Alter 2D+1**

* **Control Powers:** Accelerate Healing, Concentration, Control Pain, Emptiness, Enhance Attribute, Hibernation Trance, Remove Fatigue

* **Sense Powers:** Combat Sense, Danger Sense, Life Detection, Magnify Senses, Receptive Telepathy, Sense Force, Shift Sense

* **Alter Powers:** Injure/Kill, Telekinesis

* **Control and Sense:** Lightsaber combat, Projective Telepathy

* **Control and Alter:** Control Another's Pain, Accelerate Another's Healing, Place Another in Hibernation Trance

* **Control, Sense, and Alter:** Affect Mind, Memory Wipe

* **Sense and Alter:** Dim Other's Senses

**Move:** 10​

## **Equipment**

​Blue lightsaber, robes, datapad, comlink, numerous collected books
Steadfast

Originally used by the Eriadu Authority, this ship was stolen by Katira, Bota, Tek, Jimmy, and Blaine during a stand off at the New Republic Anoat Decommission Station in 10 ABY. Shortly afterward, it was sold to the New Republic to be decommissioned.

## Stats

**Name:** Kuat Drive Yards Raider-class corvette
**Scale:** Capital
**Length:** 150 meters
**Skill:** Capital Ship Piloting: Raider-class corvette
**Crew:** 15; Skeleton 8+10
**Crew Skill:**
**Passengers:** 30
**Cargo Capacity:** 700 Tons
**Consumables:** 3 Months
**Hyperdrive Multiplier:** x1
**Hyperdrive Backup:** x15
**Nav Computer:** Yes
**Maneuverability:** 2D
**Space:** 7
**Atmosphere:** 350; 1000kmh
**Hull:** 4D
**Shields:** 2D
***Sensors:***

* Passive: 36/0D+2
* Scan: 72/1D+1
* Search: 144/2D
* Focus: 2/3D

***Weapons:***

* Single Turbolasers (4)
	+ Scale: Capital
	+ Fire Arc: Turret
	+ Fire Control: 3D
	+ Space: 3-15/36/75
	+ Atmosphere: 6-30/72/150 Km
	+ Damage: 5D

* Dual heavy laser cannons (6)
	+ Scale: Starfighter
	+ Fire Arc: Turret
	+ Fire Control: 2D
	+ Space: 1-5/12/25
	+ Atmosphere: 2-10/24/50 Km
	+ Damage: 5D

* Ion Cannon Battery
	+ Scale: Capital
	+ Fire Arc: Front
	+ Fire Control: 2D
	+ Space: 1-3/18/36
	+ Atmosphere: 2-6/36/72 Km
	+ Damage: 5D

* Concussion missile launchers (6)
	+ Scale: Starfighter
	+ Fire Arc: Front
	+ Fire Control: 1D
	+ Space: 1/3/7
	+ Atmosphere: 2/6/14 Km
	+ Damage: 7D
Lulu

The Sakiyan dancer known as **Lulu** had worked for years without a lucky break. Pitted between two brothers - Rusty and Thrusty - and perpetually struggling to make ends meet made this mother hen paranoid as she progressed into middle age.

Lulu is known for her big heart and her ability to forgive, so her vendetta against a New Republic senator who wronged her and scarred her seems directly out of character for her. On Coruscant as of 11 ABY, she seeks justice against the crooked man who wronged her.
V

V

A clone of Asajj Ventress, **V** has yet to speak but what she lacks in words, she makes up for in her proficiency with a lightsaber, as shown in her sparring sessions with Dask Ra'tava, a noted Jedi duelist.

V has yet to find herself in the new world, as she doesn't remember anything of Asajj's life and is her own person, yet somehow remembers how to wield a lightsaber, recall bits of Sith teachings, and repair a blaster.

For now, V hasn't connected with the rest of The Twilight Council, but has accepted a recommendation she be appointed as a Knight, due to her skill with a lightsaber.

## Stats

**DEXTERITY 4D**
Blaster 5D, brawling parry 6D, dodge 8D, Lightsaber 7D, melee combat 7D, melee parry 6D, thrown weapons 6D

**KNOWLEDGE 2D**
Intimidation 5D, Languages 4D, Planetary Systems 3D, Scholar:Jedi Lore 3D+2, Scholar: Sith Lore 4D, Streetwise 4D, Survival 4D, Willpower 5D

**MECHANIC 2D**
Astrogation 4D, Beast Riding 4D, Repulsorlift Operation 4D, Sensors 4D, Starfighter Piloting 5D, Starship Gunnery 5D, Starshield Shields 4D

**PERCEPTION 4D**
Command 6D, Hide 8D, Persuasion 4D+2, Search 6D, Sneak 6D

**STRENGTH 3D**
Acrobatics 5D+2, Brawling 6D, Climbing/Jumping 5D, Stamina 4D, Swimming 4D

**TECHNICAL 2D**
First Aid 4D, Lightsaber Repair 4D+2

**Move:** 10​

## **Force Powers**

**Control 4D+1, Sense 3D+1, Alter 4D+1**

*Force Powers*

* *Control:* Absorb/Dissipate Energy, Accelerate Healing, Concentration, Control Pain, Detoxify Poison, Enhance Attribute, Enhance Reflexes, Hibernation Trance, Rage, Reduce Injury, Remain Conscious, Resist Stun
* *Sense:* Beast Languages, Combat Sense, Danger Sense, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy
* *Alter:* Force Jump, Telekinesis
* *Control & Sense:* Blood Trail, Lightsaber Combat, Projective Telepathy
* *Control, Sense & Alter:* Affect Mind, Animate Dead, Telekinetic Kill
Toliver Spins

A spark of joy in the abyss of Coruscant’s lower levels, "**Toliver Spins**" was loved by all that he found himself around. Toliver spent his time outside the Broshnar bounty hunter clan’s base of operations masquerading as an armor shine boy. When he first began spending time on the street the boy was in constant danger of any number of crimes, but as time passed he worked his charm on every square meter of the slum. Shopkeeps were able to run their stores without fear of being robbed, black market dealers adhered to a strict code of conduct in the area, and Toliver even managed to convince a local street dwelling spice addict to break free of his dependence and start a clean life as an ice cream salesman.

While assessing the best method of initiating contact with the Bounty Hunter clan Broshnar on level 828 of Coruscant, Tek Krodak bonded with the young boy over the "secret" handshake that the Zabrak had learned in his reconnaissance work prior to arriving. Though the slicer had just scared off his resident ice cream man, Toliver offered free advice to the group on where and how to enter the Bounty Hunter's base of operations and threw in a free armor shine as a bonus after sharing a greco-roman handshake. As the team entered the facility, Krodak even offered to bring the boy along and train him if he would like.

Though much of the "intel" provided by the street urchin was later revealed to be misleading, he still tagged along as a comic relief when they came face to face with the head of the clan, Marquis Alsache. When all tempers cooled and peace was negotiated by Bota Zi, it was revealed that Toliver was *actually* the son of the lead hunter the entire time. Though he would not be coming with the party on their galactic adventures, young master Spins parted in peace with the gift of an armor shine kit to his new friend Tek.
R2-G4

**Model:** Industrial Automation R2 Astromech Droid
**Description:** Silver and green markings
**Height:** 1 meter
**DEXTERITY 1D**
**KNOWLEDGE 1D**
**MECHANICAL 2D**
Astrogation 5D, space transports 3D, starfighter piloting 3D
**PERCEPTION 1D**
**STRENGTH 1D**
**TECHNICAL 2D**
Computer programming/ repair 7D, space transports repair 7D, starfighter repair 5D

*Equipped With:*

* Three wheeled legs (one retractable)
* Retractable heavy grasper arm (lifting skill at 2D)
* Retractable fine worker arm
* Extendible 0.3 meter long video sensor with 360 degrees rotation
* Small electric welder (1D to 5D damage, 0.3 meter range)
* Small circular saw (4D damage, 0.3 meter range)
* Video display screen
* Holographic projector/recorder
* Fire extinguisher
* Small internal cargo area
* Acoustic signaler
* Magnetic Feet

**Move:** 5

**Background:** At some point, Bota Zi acquired this droid.
Wookiee Punch

Originally named the Cold Dish by bounty hunter Zardra, Katira took command of the ship after wounding her in Teemo's Grand Estate on Mos Shuuta.

Onboard, there were a number of droids, some weapons, and Callen Mutig frozen in a block of carbonite. Fighting off the rest of Zardra's crew, including Puggles Trodd, they left Tatooine and Katira left the ship in the hands of Bespin Motors.

Though *Wookiee Punch* is the primary transponder for the ship, Katira normally flies the ship with the transponder *Droo's Delight* active.

## Stats

**Craft:** Sienar Fleet Systems VT-49 Decimator
**Type:** Space transport
**Scale:** Starfighter
**Length:** 38 Meters
**Skill:** Space transports: VT-49 Decimator
**Crew:** 4 (pilot/commander, co-pilot/navigator/shields), skeleton 2/+10; Gunners: 4
**Crew Skill:** *See Katira*
**Passengers:** 6
**Cargo Capacity:** 80 metric tons
**Consumables:** 1 month
**Hyperdrive Multiplier:** x 1
**Hyperdrive Backup:** x12
**Nav Computer:** Yes
**Space:** 4
**Atmosphere:** 340; 975 kmh
**Maneuverability:** 2D
**Hull:** 5D
**Shields:** 3D

*Sensors:*

* Passive: 25/1D
* Scan: 50/2D
* Search: 100/3D
* Focus: 2/4D

*Weapons:*

* 4 Quad Laser Cannons
	+ Fire Arc: Turret (top, bottom, port, starboard)
	+ Crew: 1 for each
	+ Skill: starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/12/25
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 6D+2
		- *Spun with tibanna gas*

* Two Turbolaser Cannons
	+ Fire Arc: Forward (fired from co-pilot or pilot’s seat)
	+ Crew: 1
	+ Skill: Capital ship gunnery
		- *Note: Enemies add +6D to dodge if starfighter scale*
	+ Fire Control: 2D
	+ Space Range: 3-15/32/75
	+ Atmosphere Range: 6-30/72/150 km
	+ Damage: 6D+2 (against capital ships) / 13D+1 (against starfighters)
		- *Spun with tibanna gas*

* Proton Torpedo Launcher
	+ Fire Arc: Forward (fired from co-pilot or pilot’s seat)
	+ Crew: 1
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1/3/7
	+ Damage: 9D

*Special Modifications:*

* Jail area
	+ One of the rooms has been modified to be a jail cell

* Transmask Mark IV Transponder
	+ Two False Transponder Codes To Be Programmed
	+ Alternate Names: *Droo's Delight, Backstabber*
* Bith Computer Retinal & Voice Lock
	+ Once in place, only a retinal falsification system will allow unauthorized users to access
	+ Users who have access:
Malvessa Calipsa

An heiress of one of the great houses of the Tapani Sector, **Malvessa Calipsa** is every bit the royal noble. Described as spoiled, arrogant, and judgemental, she’s still a fantastic speech giver and quick witted. She enjoys visiting new worlds, as ‘with each visit, they improve her love for her homeland.

The group did not meet Malvessa directly, but was in attendance at *The Fifth Grand Starship Expo of Galactic Alliances* - an event that the Duchess also attended. After obtaining a small bio of her by pickpocketing the Corporate Sector Delegate Tamiel Cureao, Katira briefly presented herself as an agent for the Duchess' interests when attempting to con the Skiv-Skiv Brothers, but failed to convince the pair. None of this mattered in the end, as the brothers passed their stolen goods to a mysterious golden armored Mandalorian when the convention was attacked by Imperials.

Following the attack, Malvessa was one of few delegates and attendees at the Exposition that dismissed a rumor that the attack was an elaborate ruse generated to increase starship sales. Noticing this, Katira managed to make contact with the Duchess and obtain her agreement to repair the nearly destroyed *Droo's Delight* in exchange for an encounter between Malvessa and the captured Wampa, and Katira's accepting House Calipsa as the ship's official sponsor.

**Noted Assetts:** Credits, artwork, museums, land, ships

## **Stats**

**Type:** Duchess of the Tapani Sector, Delegate from the Tapani Sector

**DEXTERITY: ??D**

**PERCEPTION: ??D**

**KNOWLEDGE: ??D**

**STRENGTH: ??D**

**MECHANICAL: ??D**

**TECHNICAL: ??D**

**MOVE: 10**
Sorosuub Fighter

Originally marketed as the Cutlass-9 Patrol Fighter, this ship is commonly known across the galaxy as the **Sorosuub Fighter** as the craft was originally exclusively created to protect SoroSuub Corporation interests in the Sullust system and across the galaxy.

Introduced decades before the Clone Wars, the ship was eventually sold in mass quantities to the Confederacy of Independent Systems and, after the war, pirates and mercenaries began using the ships.

Production eventually ceased for a decade or two until the Sorosuub Corporation began covertly aiding the Rebel Alliance and supplying newly-produced models to the cause. When Sullust eventually seceded from the Empire in 4 ABY, the remaining stock went to the New Republic as the company moved on to crafting new and more modern craft for the fledging government.

## Stats

**Craft:** Sorosuub Cutlass-9 Patrol Fighter
**Type:** Space superiority fighter
**Scale:** Starfighter
**Length:** 12 meters
**Skill:** Starfighter piloting: Cutlass-9
**Crew:** 1
**Cargo Capacity:** 110 kilograms
**Consumables:** 2 weeks
**Hyperdrive Multiplier:** x2
**Hyperdrive Backup:** None
**Maneuverability:** 1D
**Space:** 4
**Atmosphere:** 280; 800 kmh
**Hull:** 2D+2
**Shields:** 1D

*Sensors:*

* Passive: 20/0D
* Scan: 45/1D+1
* Search: 85/2D+2
* Focus: 4/4D

*Weapons:*

* Two Laser Cannons (fire-linked)
	+ Fire Arc: Front
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1-3/12/25
	+ Atmosphere: 50-100/1.2/2.5 km
	+ Damage: 4D

* Concussion Missile Launcher (8 missles)
	+ Fire Arc: Front
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 2D
	+ Space Range: 1/3/7
	+ Atmosphere: 50-100/300/700
	+ Damage: 8D
The Super Speeders of Yag'Dhul

*Blaine, Tal, Bota, Genos, Zorbo, Elayne, and Zephyr stay on Yag’Dhul for a few days to repair The Haulin’ Oats. Genos decides to enter a Super Speeder Race while Blaine and Zuda Zorbo scheme to help him win.*

## **Previously**

After thwarting the pirates who had been plaguing the shipping lanes between Kuat and in the inner rim, the team first sends *The Dauntless* to be repaired at Mon Cal shipyards while taking *The Haulin' Oats* to Yag'Dhul for repairs.

## **Recap**

### **The Repair Yards of Yag'Dhul**

Upon landing, Blaine and Zuda decided to gamble at a casino while Genos decided to enter one of the planet’s biggest sports competitions – the Super Speeder race.

### **Super Speeder Race**

Zuda Zorbo and Blaine rig the race to help Genos but they unfortunately forgot to bet on him as the winner. This is regarded as one of the great blunders between the two scoundrels.
## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi
* Zuda Zorbo
* Genos Ia'danian

### **NPCs**

* Zephyr Tevanus
* Reenia Har
* Elayne Kuat

## **Inventory**

* Blaine wins a deed to an AAT located on Ralltiir
* Genos wins trophy for winning the 5 ABY race on Yag'Dhul
Taz Solana

**Taz Solana** joined the New Republic Navy shortly after the Battle of Endor, and quickly distinguished herself as an ace pilot in the military campaigns that followed. As the Empire began to diminish in power she continued to volunteer for the most active theaters, eventually leading to her assignment to special operations in late 9 ABY. In 10 ABY, Taz was assigned as the pilot to “Charlie Team” for the upcoming operation on the planet Kampe. It was then that the team first met the pilot, first in passing at the mission briefing, but soon she was working with the group on a high stakes reconnaissance of an Eriadu Authority outpost.

As Solana’s Charlie Team partner, Skids McDougal, experienced the more demanding (and demeaning) leadership style of Tek, Taz was helped (and hit on) by Katira. When the group parted ways following the mission debrief, Katira even took a moment before leaving to pass her personal contact information along to the pilot, though no message has since been received from Taz.

Taz returned to her regular special operations duties following the mission to Kampe, likely continuing in the evolving campaign against Admiral Daala.

## **Stats**

**Type:** New Republic Operative and Pilot

**DEXTERITY: ??D**

**PERCEPTION: ??D**

**KNOWLEDGE: ??D**

**STRENGTH: ??D**

**MECHANICAL: ??D**

**TECHNICAL: ??D**

**MOVE: 10**
Kubla the Hutt

In his long life, the mercurial **Kubla the Hutt** has held many titles, led many different factions, and controlled a number of provinces. Notably, he has done most of this outside of the ruling Hutt Council in the most cases, preferring the freedom of his own rule - answering and explaining his plans to no one - which often involves layers and years worth of planning to see fruition. Publicly, he is a well-known figure and appreciated for his galaxy-spanning events and races.

In his early career, he was invited to - and attended - a Jedi Tournament hosted in the High Republic era, which influenced him years later to aid fleeing Jedi during Order 66.

He currently leads the Kubla Consilium, a large organization directly answering to Kubla himself, and while has a palace on Kessel, as of 10 ABY he taken up additional residency on New Alderaan, claiming the planet for his own. With his stake backed up by his powerful warship, the *Regency*, and his ever-expanding group of powerful enforcers and starfighters, he has no reason to renounce it.

On a given day, he may be found in one of his palaces. At his right hand, his diminutive majordomo Ba-Li Marvik sits reading a datapad and smoking a spice-pipe, and at his left hand, both his Masters of Whispers and Coin, Cygnus and Mot Jenka respectively, inform him of their findings. Seated all around him are those in his employ, not one to hide away with a golden treasure, he surrounds himself with his minions and liberally rewards them for their efforts and loyalty.

Away from the audience chamber, and in the shadows, sits perhaps his most powerful ally, Rhys Nuraan, who personally defeated Genos Ia'danian and handed New Alderaan over to Kubla himself.

## Stats

**Type:** Crime Lord

**DEXTERITY 1D+2**
Archaic weapons 3D+2, archaic weapons: bow 6D+2, blaster 3D+2, dodge 3D+2, melee parry 3D+2, thrown weapons 4D+2

**KNOWLEDGE 4D+2**
Alien species 7D+2, bureaucracy 7D, bureaucracy: Kubla Consilium 12D, bureaucracy: Hutt Council 9D, bureacracy: Pyke Syndicate 8D+1, business 7D, business: mining 8D+2, business: event hosting 9D, cultures 6D, cultures: Ortillian 7D, intimidation 9D, languages 6D, languages: Basic 7D, languages: Ortollian 7D, planetary systems 7D+2, planetary systems: Kessel 8D+2, streetwise 6D, streetwise: Kubla Consilium 9D, streetwise: Pyke Syndicate 8D, survival 5D, tactics 5D+2, value 7D, willpower 7D

**MECHANICAL 2D+1**
Astrogation 3D+1, communications 4D+1, sensors 5D+1

**PERCEPTION 4D+2**
Bargain 8D, bargain: spice 9D, command 6D+2, command: Kubla Consilium 9D+2, con 5D+2, gambling 7D, investigation 5D+2, persuasion 10D+2, search 7D+2, sneak 4D

**STRENGTH 4D**
Brawling 4D+2, stamina 5D, swimming 4D+2

**TECHNICAL 2D**
Computer programming/repair 4D, first aid: Hutt 4D, security 5D

**Move:** 2

## Equipment

A palace on Kessel, palatial estates on New Alderaan and Ortilli, access to millions of credits, the *Regency* warship, and various enemies encased in carbonite.
The Consortium

**The Consortium** was a galactic slaver organization and one time member of The Collective underground operations group.

**Type:** Slaver Organization
**Leadership:** Miles Malum
**Members:**Katira (until escape in 8 ABY)
**Base:**Lok Doonium Mining Facility (until 9 ABY)
**Territories:** Outer Rim Space
**Activities:** Slave labor sales, precious ore mining operations, connection to some galactic civil war era ship piracy

**Background: The Consortium** was a slaving organization built up by the efforts of Miles Malum during the galactic civil war and continuing on in the years following. Originally developed around the goal of capturing imperial criminals for reward, the group took a change when Malum observed the approved use of apparent slaves by his childhood hero, Eriadu's own Grand Moff Wilhuff Tarkin. From that point forward The Consortium began delving into the underworld operations of any planet they could get their hands into, taking any opportunity to fill their holds with people that wouldn't be missed.

As the war continued and labor became more valuable, The Consortium began to expand their acquisition tactics knowing that their buyers would look the other way as long as the product was delivered. This began their connection with the underground groups that would eventually band together as The Collective. Specific individuals would be targeted for their unique characteristics and skills, and they would be isolated from those that would miss them by an induced drug addiction, bribery to officials so as to jail innocent persons, blackmail, and other illicit means. It was through these new methods that Katira was taken from her home and made into an operative for some years before finally escaping.

In the events that followed an attempted recapture of Katira, The Consortium collapsed as key leaders were killed in combat against Blaine Hansom, Tek Krodak, and Bota Zi, the Lok Doonium Mining Facility was turned over, and Malum was taken into custody by Collective representatives.
Platt Okeefe

Well known in smuggling circles, **Platt Okeefe** was a famous Brentaalan smuggler, entrepreneur and freedom fighter. Raised in one of Brentaal's prominent trading houses, Okeefe abandoned her comfortable life at an early age to journey among the stars.

She learned the trade on a Sullustan starliner until she earned enough credits for her first ship, *Platt's Dream*. After some cargo deals went south, she went into debt to a crimelord and after missing payments, her ship was forfeited and she was sold into slavery and purchased by Big Quince, a sludir slave lord.

Escaping with the help of Tru'eb Cholakk, a fellow slave, Okeefe continued her smuggling career with a focus on protecting younger smugglers from the hazards she had to face.

She has a network of smugglers and pilots she closely works with, Black Curs , and runs her own independent operation, taking on hands as needed. At one point, Holla Ettyk worked on her crew.

These days, Platt is still running around the outer rim in the ship *The Last Chance*, trying to keep her distance from pirates and Imperial warlords, publishing materials for new smugglers, and watching out for her next big score.

## Appearance and Personality

Platt Okeefe was tall and slender, with platinum blonde hair and blue eyes. She took advantage her trademark hair by dying it when she needed anonymity. Typically wearing red vest over a white blouse, with matching red boots, and a red and silver striped headband, Okeefe also wore pants with red piping down the side.

Platt could really be described as a person of two minds - She had an eidetic memory but loved the thrill of danger. She constantly wrote in solitude and hated putting others in harm's way. She cultivated many contacts and many knew her name, yet had few close friends.

## Interactions with the Crew

Blaine Hansom first met Platt and her partner Tru'ebb in a cantina skirmish and a few years later, they ran into each other and essentially 'poached' noble-turned-mercenary Holla Ettyk to join his crew. Later, Barrett Wallace developed what most would call an unhealthy obsession with her and she used this to get Barrett to acknowledge he needed to retire and be a parent for his child. Since then, she last saw the group in Jabba's old palace when Blaine Hansom killed Zorbo the Hutt.

## Stats

**DEXTERITY 3D+1**
Blaster 8D+2, Brawling Parry 5D, Dodge 6D, Grenade 5D, Running 6D
**KNOWLEDGE 2D+1**
Alien Species 6D+1, Bureaucracy 5D, Cultures 5D, Languages 5D+2, Languages: Sullustan 6D+2, Planetary Systems 10D, Streetwise 8D, Value 5D
**MECHANICAL 3D+2**
Astrogation 6D+2, Communications 5D, Repulsorlift Operations 5D+2, Sensors 6D, Space Transports 7D, Space Transports: Last Chance 9D, Starship Gunnery 6D+2
**PERCEPTION 3D**
Bargain 6D, Con 6D, Hide 4D, Persuasion 5D, Sneak 5D+2
**STRENGTH 3D**
Brawling 6D, Climbing Jumping 5D+2, Stamina 4D+2
**TECHNICAL 2D+2**
Computer Programming/Repair 6D+2, Demolition 5D, First Aid 5D, Security 6D, Space Transport Repair 6D+2, Starship Weapons Repair 5D
**Move:** 10
**Equipment:** Comlink, Datapad, Heavy Blaster Pistol (5D), Modified Freighter *The Last Chance*
M-TD

## M-TD

### Value

1,500 (base cost) + 5,000 (improvements)

**Type:** Cybot Galactica MTD Micro Translator Droid
**Classification:** 3rd Degree
**DEXTERITY 0D**
**KNOWLEDGE 1D**
Languages 4D
**MECHANICAL 1D**
**PERCEPTION 1D**
**STRENGTH 0D**
**TECHNICAL 3D**
Security 7D

*Equipped With:*

* Two visual and two auditory sensors - human range
* Vocabulator speech/sound system
* Z-12 VerboBrain
* Translator Module capable of 5 Languages
* Binary to basic output device
* Audio Enhancers
* Sound-Bubble Generator
* Scomplink Adapter

*Current Languages:*

* Basic
* Shyriiwook
* Jawa Trade Language
* Illsauvin
* Sy Bisti

**Move:** 0

**Size:** 25 Centimeters
Tatooine

"Well, if there's a bright center to the universe, you're on the planet that it's farthest from."―Luke Skywalker, to C-3PO

## Societal information

### Affiliation

Unaligned

**Tatooine** was a sparsely inhabited desert planet located in the galaxy's Outer Rim Territories. Part of a binary star system, the planet was oppressed by scorching suns, resulting in the world lacking the necessary surface water to sustain large populations. As a result, many residents of the planet instead drew water from the atmosphere via moisture farms. The planet also had no natural surface vegetation.

Initially inhabited by native Jawa and Tusken Raider species, it saw a population explosion following the search for valuable mining deposits on the planet's silicate surface. Finding the ore to have unwanted metallurgic properties, mining firms left the planet en masse, leaving behind valuable equipment, most notably large sandcrawlers, which were later used by the Jawa population.

The Hutt Clan also maintained a presence on Tatooine, with Jabba the Hutt making the lawless planet head quarters, and popularizing illicit trade to and from the planet.

Generally ignored by the galaxy at large, Tatooine gained the notice of the Empire during the Galactic Civil War when an escape pod carrying two droids in possession of top-secret information launched from the starship *Tantive IV* and landed on the sandy Outer Rim world.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Hot, Arid
**Gravity:** Standard
**Terrain:** Desert, canyons, mountains
**Length of Day:** 34 standard hours
**Length of Year:** 304 days
**Species:** Tusken raiders (N), Jawas (N), humans and various aliens
**Languages:** Bocce, basic, various other dialects
**Starport:** Limited services
**Population:** Around 250,000
**Planet Function:** Sustenance
**Government:** Mayoral
**Tech Level:** Space (only around starports)
**Major Exports:** None
**Major Imports:** None

## Notable Inhabitants

Valarian's Criminal Organization

* Lady Valarian

Teemo the Hutt's Organization

Gardulla's Organization

## Points of Interest

### Mos Eisley

* Chalmun's Cantina
* Jawa Traders
Shimmering Jakla

A variant of the MC30c Frigate, ***The Shimmering Jakla*** was liberated by Theosie and her cadre in 4 ABY and heavily retrofitted. The majority of these are to reduce the required crew and expand the cargo holds.

In 8 ABY, Birckle the Hutt took the ship from Theosie Lao after she defaulted on paying her loans to the Besadaii Hutt Clan.

## Stats

**Craft:** Mon Calamari Shipyards MC30 Frigate (45e Variant) **Type:** Attack frigate
**Scale:** Capital
**Length:** 500 meters
**Skill:** Capital Ship Piloting: MC30
**Crew:** 420; Gunners: 30, Skeleton Crew: 300/+1
**Crew Skill:** Astrogation 4D, Capital Ship Piloting 5D, Capital Ship Shields 4D+2, Capital Ship Gunnery 5D+2, Sensors 4D+1
**Passengers:** 80
**Cargo Capacity:** 6000 tons
**Consumables:** 1 year
**Hyperdrive Multiplier:** x1.5
**Hyperdrive Backup:** x12
**Nav Computer:** Yes
**Maneuverability:** 2D
**Space:** 7
**Hull:** 4D+1
**Shields:** 2D\*
*\* The MC30 Frigate has 4D of backup shields. Whenever a die of shield strength is lost, the crew can restore the shields with an easy capital ship shields roll.*

*Sensors:*

* Passive: 30/1D
* Scan: 50/2D
* Search: 100/3D
* Focus: 4/4D

*Weapons:*

* 14 Turbolaser Batteries
	+ Fire Arc: 4 Front, 4 Left, 4 Right, 2 Back
	+ Crew: 2 each
	+ Skill: Capital Ship Gunnery
	+ Fire Control: 2D
	+ Space Range: 3-15/36/75
	+ Atmosphere Range: 6-30/72/150 Km
	+ Damage: 4D
* 8 Proton Torpedo/Missile Tubes
	+ Fire Arc: 6 Front, 4 Left, 4 Right
	+ Crew: 6 each
	+ Skill: Capital Ship Gunnery
	+ Fire Control: 3D+2
	+ Space Range: 2-12/30/60
	+ Atmosphere Range: 200-1.2/3/6km
	+ Damage: 6D+1
* 4 Tractor Beam Projectors
	+ Fire Arc: 2 Front
	+ Crew: 4 each
	+ Skill: Capital Ship Gunnery
	+ Fire Control: 2D+2
	+ Space Range: 1-5/15/30
	+ Atmosphere Range: 2-10/30/60 km
	+ Damage: 4D

*Note: The MC30c frigate is equipped with cluster bombs. Additionally, large sections of the ship are entirely aquatic and most of the crew themselves are from species who can live comfortably in water.*

*Hangar:* 2 Shuttles, 6 Y-Wings, 4 Uglies, 4 Z-95s
The Twilight Council

Established by Dask Ra'tava in shortly before 10 ABY, the council is modeled in the form of regional council which would, in times prior, report up to the Jedi Council themselves.

After Dask Ra'tava's force spirit returned to his cloned body on Phrike in 9.5 ABY, he and Genos Ia'danian, his former apprentice, moved their group of force users into the listing Star Destroyer *The Judicator*, which was formerly a base operations into the wider galaxy by The Hand.

## Membership

### Masters

#### **Dask Ra'tava**

* Focus: Jedi Guardian
* Wields Two Yellow Duelist Lightsabers

#### **Dua Corrobb**

* Focus: Jedi Sentinel
	+ *Currently investigating Mataou*
		- Wields Green Wooden Staff Lightsaber

### Knights

#### **Genos Ia'danian**

* Focus: Renegade
* Strength: Force Levitation/push/pull
* Weakness: Energy Absorption
* Wields Self-Made Blue Lightsaber

### Apprentices

#### **Ronia Del Vath**

* Focus: Force Seer
* Strength: Force Prophecy
* Weakness: Enhance attributes
* Wields a white lightsaber

#### **V**

* Focus: *To be determined at Knighthood*
* Strength: *Unknown*
* Weakness: *Unknown*
* Does not wield a lightsaber

#### **Droo Vos**

* Focus: *To be determined at Knighthood*
* Strength: *Unknown*
* Weakness: *Unknown*
* Wields a blue dueling lightsaber, suited for underwater with a shell and clasp pattern.

#### **Tek Krodak**

* Focus: *To be determined at Knighthood*
* Strength: *Unknown*
* Weakness: *Unknown*
* Wields a green angular flatblade lightsaber

### Initiates

#### **Vash Taalweb**

* Focus: *To be determined at Knighthood*
* Strength: *Unknown*
* Weakness: *Unknown*
* Does not wield a lightsaber

**Shanna Iy'waya**

* Focus: *To be determined at Knighthood*
* Strength: *Unknown*
* Weakness: *Unknown*
* Does not wield a lightsaber
NPC Character Points (Custom Rules)

Many NPCs have active involvement in missions and should be rewarded. A player can do two things to improve their NPCs.

## Character Points for NPCs

After a mission is completed and Character Points are awarded, each player will receive 1/3 the Character Points as Supporting Character Points (SCPs).

A GM may also grant additional SCPs for specific NPCs controlled or influenced by a PC in a mission, for the NPC owner to use to raise their abilities.
Voras

Cool, calm, and rational, **Voras** was the hidden leader of secretive criminal organization the Ivax Syndicate which operated in several sectors.

Holding court at this palatial quarters, the Paradise Atrium on Cloud City, Voras is happy to play the role of an honest importer and exporter of goods.

Voras is not a fan of the Empire nor the New Republic, and cares even less about the Hutt Ruling Council. And while he belongs to the Gnuda Hutt Clan, they no longer run an organization as a family.

In recent years, Voras has done well under Blaine Hansom's administration. Happy with the status quo of neutrality and how Blaine and his group repelled the Hutt incursion in 6 ABY, Voras looks forward to the future.

## Stats

**Type:** Crime Syndicate Leader

**DEXTERITY 2D**

**KNOWLEDGE 5D**
Business 8D, bureaucracy 7D, intimidation 6D, languages 7D, planetary systems: Bespin 6D, planetary systems: Ivax 7D, streetwise 6D, streetwise: Cloud City 8D, value 6D, willpower 6D

**MECHANICAL 2D**

**PERCEPTION 4D+2**
Con 6D, command 7D, command: Ivax Syndicate 10D, investigation 7D, persuasion 8D+2

**STRENGTH 4D+1**

**TECHNICAL 3D**

**Move:** 2

## Equipment

Comlink, datapad, hoverchair with hidden weapons, access to mercenaries and ships of the Ivax Syndicate.
Tuck Hansom

**Thom "Tuck" Hansom** hasn’t always been honest to his son. Outwardly, he owns and runs a service stations for spacecraft and repulsorlift vehicles and is a prominent member of the community. However, he has kept the secret that he is in fact a Jensaarai refugee and still practices his beliefs in secret, alongside a number of other Zaralner residents.

When Tuck and other Jensaarai fled to this world from Susevfi, they created vast, secret alcoves where they could still train and work in secret; establishing the Jensaarai Defenders of Zaralner. It was agreed that if they had children, only the force-sensitive ones could learn about their ways. As Blaine was not, he felt isolated from not only his father, but from his friends who always ‘mysteriously’ had to leave.

For a number of years, he contently led a dual life until the truth was exposed and his wife, Dinna, was killed in a coupe by members of the younger generation of Jensaarai.

Tuck realizes the harm in his deception, and recently, after Blaine and his friends discovered the truth – a process that also cost Blaine a foot – has taught Blaine the ways of the Jensaarai so he can be included in his life in that aspect.

Recently, he has taken control of the sect and is in the process of reforming their order.

## Stats

**Type:** Jensaaraii Leader

**DEXTERITY 4D**
Blaster 5D, dodge 10D+2, brawling parry 11D, lightsaber 11D+2, melee parry 10D, running 6D+2

**KNOWLEDGE 3D+1**
Alien species 7D+1, cultures 6D+2, intimidation 8D+1, scholar: Jensaarai History 9D, scholar: Clone Wars 8D, scholar: force traditions 7D+2, streetwise: Susevfi 6D, streetwise: Zaralner 13D, survival 6D, tactics 5D, willpower 6D+2

**MECHANICAL 2D+2**
Communications 4D, starfighter operation 4D+2, space transport operations 4D+2, starship gunnery 4D+2, starship shields 4D, repulsorlift operations 5D+2, swoop operation 4D+2

**PERCEPTION 4D**
Command 5D+2, command: Jensaarai 6D+2,  hide 6D, investigation 6D, persuasion 5D+2, search 5D+2, sneak 7D+1

**STRENGTH 3D+2**
Brawling 7D+2, brawling: Jensaarai Rek'dul 10D+2, stamina 6D

**TECHNICAL 2D+2**
Armor repair 8D, droid repair 6D, first aid 5D, lightsaber repair 6D+2, space transport repair 5D, starfighter repair 5D, repulsorlift repair 6D+2, swoop repair 5D+2

**Move:** 10

## Force Powers

**Control 8D+1**
**Sense 9D+1**
**Alter 11D**

* **Control Powers:** Accelerate Healing, Concentration, Control Pain, Enhance Attribute, Force of Will, Hibernation Trance, Reduce Injury, Remove Fatigue, Resist Stun
* **Sense Powers:** Combat Sense, Danger Sense, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Force, Sense Force Potential
* **Alter Powers:** Telekinesis
* **Control and Sense Powers:** Farseeing, Lightsaber Combat
* **Control and Alter Powers:** Accelerate Another's Healing, Control Another's Pain
* **Control, Sense, and Alter Powers:** Affect Mind
* **Sense and Alter:** Block Force Sense, Dim Other's Senses

## Equipment

Lightsaber (5D), Jensaarai armor, civilian clothes, house and service station on Zaralner.
Rathalay

**Rathalay** was a planet in the Mid Rim known for its vast private beaches, tropical climate, and areas of hospitality. The planet exported Rathalayan firestones and by 11 ABY was under New Republic jurisdiction.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Humid
**Gravity:** Standard
**Terrain:** Oceanic, Island
**Official Languages:** Basic
**Starport:** Stellar Class
**Capital:** Illafian Point
**Planet Function:** Resort
**Government:** Democracy
**Tech Level:** Space
**Major Exports:** Rathalayan firestones
**Major Imports:** Workers, construction material

## Notable Inhabitants

* Octavian Grant
* Dank Scion, New Republic Magistrate
* Kaerobani

## Notable Locations

* **Norlogran Isle**
	+ North Haven
	+ Lumini Pirate Base
* Illafian Point
Skorr

Skorr, a cybernetically enhanced Bounty Hunter, was veteran gunslinger, pirate, and mercenary who frequently took on jobs from the Empire.

An ally of fellow bounty hunters Jodo Kast, Zardra, and Puggles Trodd, he took on jobs which included interactions with some of the galaxy's largest bounties - including Han Solo and Chewbacca.

Over the years, he worked on and off with Zardra, Jodo Kast, and Puggles Trodd until the group confronted Blaine Hansom and Bota Zi in 3.5 ABY.

Although they had additional support from Gamorrean mercenaries, Skorr was killed by Bota Zi, Puggles was incapacitated, Kast escaped, and Zardra was captured.

His death, and her subsequent humiliation, would leave a profound impact on Zardra who would later name her ship after her the revenge she felt she deserved against Bota Zi.