Class Breakdown

## Classes

Sorcerer Spell List (for ideas or descriptions)

Warlock Spell List
Bard Spell List

Wizard Spell List

If you are helping build this up, the lists above can be used to find spell templates for skills and Siels.

The classes for this game are divided into three "primary" groups determined by their major controlling stat.  These three divisions are based on: Strength, Siels, and Agility.  Obviously there exists many "common RPG" classes that fit into more than one of these which is where this guide and breakdown comes handy.

**Shieldbearer**- Defensive Tank. High Willpower modifiers, negative Siel and Agility modifier.  Skills related to buffing defensive rolls and HP, drawing aggro from enemies, and area of effect (shield bash).  Perk to increase effectiveness of Heavy shields and heavy melee weapons.

**Knight**- Offensive Tank.  High Strength modifier, negative Siel and Agility modifier.  Skills related to buffing offensive rolls and HP, defending party members, and high offensive attack skills.  Perk to increase effectiveness of heavy two handed weapons.

**Dragon Knight** - Balanced Tank.  Low Agility and Strength modifiers, negative Siel and Perception modifiers.  Skills related to drawing aggro from enemies, area of effect attacks (sweeping lance) and high offense attacks.  Perk to increase effectiveness with heavy lances.

**Spy** - Perceptive rogue.  High Perception modifiers, negatives to Strength and Willpower modifiers.  Skills related to gathering information in and out of battle (exploits, etc.), buffs to party stealth and Perception and distance area of effect attacks (explosives, splash poisons, etc.).  Perk to influence NPC or enemy; daily; Personality roll.

**Stalker**- Balanced rogue.  Low Perception and Agility modifiers, negatives to and Siel modifiers.  Skills related to persistence in attacks to same target as party members, buffs to party movement and Strength and high positional (rear and side) attacks and attacks from stealth.  Perk to assassinate NPC or enemy; daily; Perception and/or Luck roll(s).

**Cutpurse**- Agility rogue.  High Agility modifiers, negatives to Strength and Siel modifiers.  Skills related to stealing items and gold, buffs to party spoils and Luck and stealth attacks from shadows. Perk to sense, locate and loot expensive items in and out of battle. **Passive or daily?**

**Wizard**- Siel mage.  High Siel modifier, negatives to Strength and Agility.  Skills related to increasing Siel usage (reduction of cost) for self and party, High attack Siel attacks and Siel based Area of effect attacks.  **Perk ???**

**Seer**- Perception mage.  High Perception modifier and low Siel modifier, negatives to Strength, Agility and Personality.  Skills related to foresight and telling the future (avoiding attacks or helping NPC's), low level healing and support skills including buffs to saving throws for party, etc. and preemptive attacks (increasing benefits from passive actions, i.e. ready).  Perk to foresee a characters death and being able to prevent it? by a well timed thrown potion or spell.

**Acolyte**- Balanced mage. Low Personality and Siel modifiers, negatives to Perception and Agility.  Skills related to helping others through faith, well liked in religious areas, mid to high level healing skills, Prayer skill to help replenish Siel Points in area (+SP per round, vulnerable [no actions] while praying] and medium weight weapon attacks (mace/hammer/rod).  Perk to buff party by reading scripture (HP or SP buffer?) and increased benefit from resting/prayer out of battle.

**Battlemage**- Buff offensive mage. Siel and Strength modifier, negatives to Perception and Personality.  Skills related to buffing party through Mage armors and shields and other related style Siels, utilizing skills to buff self with Conjured Weapons and armors and focus on melee based attack styles. **Perks ???**

Cleric -

Deathknight -

Druid -

Necromancer -

Elementalist -

Paladin - Divine blade 2x damage to undead/cursed

Dark Knight -

Spellsword -

Archer - Quickshot ability.  First shot hit, gets second shot.

Corsair -

Duelist -

**Agility Focus**

Bandit -

Hunter -

Ballistician -

Fencer -

Samurai -

Pugilist -

Alchemist -

Tinkerer -

Mentalist -

Geomancer - A mage capable of manipulating the environment around them, such as bending the earth and controlling the elements around them. (Yldirian / Gigandet)

Dreamwalker -

Conjurer -

Trickster -

Trapmaster -

Gambler -

Bard -

Adventurer -

Diplomat -

Ninja -

Merchant-

Beastmaster-

Warlord -

Templar -

Monk -

Psion -

Dancer -

Red Mage -