Update 0.2.2

* **TUTORIAL** - Tutorial updated with additional feedback and VO for important information
* **UI** - Text and Labels in Scan Mode are now more readable
* **AUDIO** - Existing Player Voices revamped, and two additional voices added
* **AUDIO** - Grapple audio completely revamped
* **AUDIO** - added to roll thrusters
* **R.A.C.E.** - Update Work Order Preview to show Quantity
* **R.A.C.E.** - Update Post Mission Screen Rank Display
* **R.A.C.E.** - Provide visual and audio feedback when passing the 50% Mass Salvaged Threshold
* **R.A.C.E.** - New visual “Your Rank” treatment.
* **R.A.C.E.** - Display a unique Death Message when the player dies during a Weekly R.A.C.E. session.
* **CUT GUARDS** - Cut Guards can now be shattered with the Grapple’s Charged Push
* **CUT GUARDS** - Cut Guards spawn less frequently
* **CUT GUARDS** - Cut Guards are no longer flammable
* **VFX** - New “ECU” Room Type added with custom visuals / ambience
* **HAZARDS** - Explosion Shrapnel now has accompanying FX
* **HAZARDS** - The size and severity of large Fuel Canister explosions has been reduced
* **SAVING** - Cloud Saving has been added

### Bug Fixes

* Airlocks don't become scrap when cut in pieces, each piece yielding credits as a full airlock
* Game can crash when putting a Mackerel’s airlock or inner frame into the furnace
* Mass Remaining Stat on the post Session screen is misaligned
* Broken character in the work order in Traditional Chinese
* Broken character on the notification screen when gaining a rank in Traditional Chinese
* Broken characters in a string when rebinding a key in traditional chinese
* Broken characters in traditional chinese on the salvage summary when an object has been destroyed
* Broken characters when achieving a certification quota in Traditional Chinese
* Cut Guard reacts as if it's metal, shows sparks when impacted (ie. not impacted enough to shatter)
* Gamepad remapped interaction prompt does not update to new input
* Grabbing a collectible while it is travelling high speed will incorrectly carry the player along with it
* Hab certification menu has unlocalized text
* Hand grab audio is delayed
* HUD keeps jittering after staying in the processor / furnace gravity field for a few seconds and escaping.
* In the Free Mode menu, it's not possible to select a Mackerel Cargo and Geckos when using a controller
* Interaction prompts shows default keyboard icon even when using gamepad or remapping the keyboard control
* Inventory screen is displaying the wrong values.
* Leaderboard headers are ordered incorrectly
* Leaderboard terminology for Open Shift not consistent with established terminology
* Main menu loses focus after reverting keymap to default and pressing back on the main menu
* Pipes becomes invisible when too far from them
* Player name should remain the same green colour when highlighted on the leaderboard.
* **R.A.C.E.** - Leaderboard entries show inverse value for Shift Length
* **R.A.C.E.** - Leaderboard's Total Value Salvage is 0
* **R.A.C.E.** - summary replacing "mass salvaged" with "mass remaining"
* **R.A.C.E.** - UI overlaps the "Leaderboard" title on post session screen
* **R.A.C.E.** - Work Order Review progress bars are full but not completed
* **R.A.C.E.** - The controller loses focus when pressing Y or Dpad Up
* **R.A.C.E.** - On the performance screen, the player profile's avatar is upside down
* **R.A.C.E.** - Returning top landing page after a shift will show an empty Work Order Preview
* **R.A.C.E.** - Shift Performance screen is cut off at the bottom
* **R.A.C.E.** - UI Focus is lost when backing out of the Leaderboards
* **R.A.C.E.** - User is unable to start a second R.A.C.E. shift after returning from a R.A.C.E. shift
* **R.A.C.E.** - User cannot exit the Shift Summary Page of the R.A.C.E. with Keyboard Controls
* **R.A.C.E.** - Some key prompts don't update in weekly R.A.C.E. leaderboard
* **R.A.C.E.** - Shift performance salvage summary's closed brackets clip into the scrollbar
* **R.A.C.E.** - “Final Penalty” shows even when the value is Positive
* After playing a session of Weekly R.A.C.E. and then switching back to career mode, some statistics for the career mode leaderboards will not be tracked until the user quits the application
* Sometimes, when things are grappled, they reorient themselves
* The Debt amount displayed on the Kiosk is not the profile's debt
* The incorrect interact prompt is displaying, when using the controller
* The user is blocked in the Key Mapping>Menus when trying to remap keys
* The user need to press twice A via the controller to rebind a key in the Key Mapping menu, unless the mouse is hovering in the menu
* Touch Transfer sticks on if Touch Transfer is active when the airlock is destroyed.
* User can get stuck on the button rebinding page when trying to rebind Start and Back on the controller
* Yanking the middle shipping crate in a triple stack causes the top and bottom crates to be forever bound together
* User can penetrate the back of the bay in some spots
* Incorrect Font for the tool name on the HAB Equipment screens
* Texture effect not correctly placed on the wall at the entrance of a processor
* The text on the prompt buttons for Toggling the Oxygen in Open Shift doesn't fit the allotted space in several languages
* It is possible to repressurize a room that is opened by melting the beams in Geckos
* In 21:9 resolutions, the "Gamepad" header in the remapping menu isn't lined up with the button prompts column
* Reactor I goes in meltdown when salvaged on the barge with its panel
* Door handles of rooms externally exposed cannot be interacted with.