Skills

Skill level determines how advanced you are in various professions, adding up to determine your overall skill level. As you level up in general, and in your professions, you level requirement increases exponentially. Your experience does not reset at each level. Instead, you will see that your experience is represented by **Total Experience/Next Milestone**. At this time, many professions are not in game.

## Combat

Combat is currently an unused skill in the TTC:Reforged universe. It is assumed that Combat Skill will be determined by the player's total amount of kills, providing a way of measuring kill count.

## One-Handed Swordsmanship

One-Handed Swordsmanship is the skill enabling the player to use a variety of Shortswords. The skill does not currently work in-game.

## Two-Handed Swordsmanship

Two-Handed Swordsmanship is the skill enabling the player to use a variety of Greatswords. The skill does not currently work in-game.

## Spear Wielding

Spear Wielding is an unused skill. It is assumed that it will enable the player to use various tiers of spears.

## Blunt Weapon Wielding

Blunt Weapon Wielding is an unused skill. It is assumed that it will enable the player to use various tiers of blunt weapons.

## Archery

Archery is an unused skill. It is assumed that it will enable the player to use various tiers of bows.

## Crossbow Wielding

Crossbow Wielding is an unused skill. It is assumed that it will enable the player to use various tiers of crossbows.

## Dagger Wielding

Dagger Wielding is an unused skill. It is assumed that it will enable the player to use various tiers of daggers.

## Shield and Bracer Wielding

Shield and Bracer Wielding is an unused skill. It is assumed that it will enable the player to use various tiers of shields and bracers.

## Heavy Armor

Heavy Armor is an unused skill. It is assumed that it will enable the player to craft and equip various tiers of heavy armors.

## Light Armor

Light Armor is an unused skill. It is assumed that it will enable the player to craft and equip various tiers of light armors.

## Horseback Riding

Horseback Riding is an unused skill. It is assumed that it will enable the player to ride different variations of horses, each with different attributes.

## Bow Crafting

Bow Crafting is an unused skill. It is assumed that it will enable the player to craft various tiers of bows.

## Fletching

Fletching is an unused skill. It is assumed that it will enable the player to craft various tiers of arrows.

## Carving

Carving is an unused skill. It is assumed that it will enable the player to craft various types of sculptures, engravings, furniture, or statues.

## Mining

Mining is a staple skill. It enables the player to equip various tiers of pickaxes, respectively increasing the speed at which they obtain resources from rocks.

## Woodcutting

Woodcutting is a stable skill, albeit not very important at the moment. It enables the player to equip various tiers of hatchets, respectively increasing the speed at which they obtain resources from trees.

## Foraging

Foraging is an unused skill, although the act of foraging materials is in-game. It is assumed that this skill will allow the player to obtain more resources per harvest.

## Smithing

Smithing is a stable skill. It enables the player to work with various tiers of materials, allowing them to craft a wide variety of tools, weapons, and in the future, armor.

**Note: As of 3/4/2020, 5:21 PM EST, Cast Damascus Steel, requiring level 10 Smithing, has not been added to the Smelting/Smithing menu in Jerusalem's Blacksmith Shop.**

## Potion Brewing

Potion Brewing is an unused skill. It is assumed that it will enable the player to brew various types of potions to aid them in their journey.