Farrah park

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## Background

Farrah was born in America, but after her biological parents died in an accident, she was given up for adoption despite the fact that she had remaining biological family members, however, they were unable to take her in due to unknown reasons

## Relationships

### Cove

The main character first meets Cove when they find him on the hill of their house. Their relationship is highly dependent on the player's choices and how they feel for Cove in each step.

If the protagonist is indifferent towards Cove, they will only ever see him as a neighbor—maybe considering him someone as close as a mere acquaintance—and keeping it that way unless the player decides to readjust the interest level. Because of this, some of the main character’s outcomes in their choices are very limited, where Cove wouldn’t do some things because he doesn’t like the idea of them. One instance is where Cove won’t let the protagonist accompany him back to his house in "*Sleepover*" or outright telling them he does not want their balloon if they offer to give it to him in "*Shopping*”. In spite of the low interest level, there will still be opportunities for the protagonist to hang out with Cove; although his appearance will be limited compared to if the player is interested in him. Most of Cove's responses the protagonist gets will be brief and cold, regardless of the choices the player makes before being given the chance to increase their interest level.

If the main character is fond of Cove, they become friends. They're closer than they would be if they were only acquainted in the neighborhood. As they grow up together, so does their bond. Cove's interests may possibly align with the protagonist's as well, as shown in "*Grown Up*" where he'd automatically choose volleyball instead of whatever sport you may pick if your interest level towards him is at indifferent. The main character can also be deemed by Cove—since he's the referee—as the winner of their rolling race with Elizabeth and Shiloh as shown in "*Fireflies".* The player can also reassure Cove that they are indeed friends once he asks them about it in "*Sleepover".*

If the protagonist develops a crush for Cove or is in love with him (only available in Step 3 and 4), it is possible for them to confess to him as early as the end of Step 2. By the end of step 3, the main character gets to be confessed by Cove, though this is still depending on the player's choices. If they show interest with or date each other, the player can control some of Cove's forwardness when it comes to their relationship. There are choices where the main character can flirt with him with compliments or even physical intimacy. Cove can reciprocate their affection in the same way, depending on the level of initiative that the player picked.

No matter how close they are, Cove always respects the protagonist. He considers them an important part of his life.

Although usually on friendly terms with one another, there are instances where the main character can also get angry and/or upset at Cove. There are options for the player to choose if they want Cove to leave the protagonist's house in "*Talks*" if they have a disagreement on how to handle Miranda and Terry's argument. The main character can also sense Cove's temporary fury as soon as they ask Kyra about the reason she divorced Cliff.

### Lee

Lee is the protagonist's cousin and one of their closest friends. The main character is shown to hang out with her whenever they are able to. The player can also decide if they want to tell her about how they feel towards Cove. If Cove is not their crush, they can still tell her about whoever they have a crush on. If the protagonist has a crush or is in love with Cove, she always shows an encouraging side to their relationship.

She also shows a caring side in "*Family*" where she willingly stays by the protagonist's side to comfort them as long as they want her to. She also respects their need for space and will stay by their side if they need the company. In "*Hang*", if the main character is indifferent to Cove, she talks to them instead. She shows a supportive side to them if they feel insecure. She readily offers to pay for the protagonist in "*Mall*" if they forget to bring money, in which she will have a small argument with Cove that isn't serious if they want to buy a smoothie.

### Cliff

Cliff is the first character the protagonist encounters in-game, who also happens to be one of their new neighbors that moved in Step 1 and the father of Cove. The protagonist was first offered a twenty-dollar bill by him in hopes for them to potentially develop a friendship with his son and help him around the neighborhood and the places of Sunset Bird, with them having the options to either decline the note, keep it, or run away from him. The protagonist is free to choose how they feel about him, varying from thinking he's amusing to being annoyed at his antics. They may also point out about how handsome he is, albeit not mentioning that aloud.

### Terry

The protagonist met Terry through Cove, and was pleased to consider him as a friend as it was mentioned that they were considered as good company by him since they were close with Cove. With Miranda, Cove, and the main character, the four of them were able to create a small friend circle.

The player generally enjoys his presence along with Miranda's, seeing as that they're the closest within the group. They can also show their worry towards the duo's friendship being tainted due to a misunderstanding that happened in between them during "*Talks*", along with the protagonist and Cove thinking of ways to help Terry and Miranda sort things out.