recursal/Fanatic-Fandom huggingface dataset:
Promethea

Though the world sees her as a rich and spoiled heir to the Delacroix fortune, who works as a top model for fun, there is far more to Promethea than that. Ruthless and intelligent, she is one of the most highly ranked officers of the Black Sun Corporation. Promethea uses her beauty and control of the most modern necromantic weapons to further her power and influence within the company.

### Dark Black Sun Mystic — Lv. 40 (small base)

**Guidance Points:** 3

**ooo — Amate Me (Magic, Effect)**
An enemy unit inside Promethea's Control Zone suffers Doom Lv. 2. Effect 15.

**oo — Fonteius (Magic, Effect)**
An enemy unit inside Promethea's Control Zone suffers Seal Lv. 1. Effect 15.

**oo — Rebelio (Magic, Effect, Reactive)**
An Undead unit inside Promethea's Control Zone gets +2 Attack until end of turn.

**o — Procedo Tute Met (Magic, Effect, Reactive)**
This Ability can only be used during the Maintenance Phase, and only once per Turn. All friendly Undead Units in Promethea's Control Zone at that time get +2 inches to their Walk and Run speed until end of the Turn.
Bobby Teale

**Bobby Teale** was born in Islington, London in the middle of the Second World War, the third eldest of seven children. He met the Krays as a teenager and, after giving evidence at their trial, he left Britain in 1969 for a new life in America. Today he lives in Cedar Hills, Utah with his third wife Dawne. He and his brothers, Alfie Teale and David Teale owned a club in Angel, Islington called the 66 Club, which was their mother's.

Teale later gave evidence against the Krays in their trial.
Born Fighter

**Born Fighter** is an autobiographical book written by Reggie Kray. In 1969 he and his twin brother Ronnie Kray received life sentences for the murders of George Cornell and Jack McVitie. First published in London in 1990 in hardback by Century and paperback in 1991 by subsidiary Arrow Books.

Reggie Kray wrote several successful books while incarcerated in high security prison as a "Category A" prisoner for 30 years (of those, 18 years in Parkhurst Prison). The book gives a first-hand account of Reggie's life as one half of the most notorious underworld gangsters in the 1950s and 1960.

## External links

* British Library (Integrated Catalogue)
* 1965: Krays in custody over menace charge
* 1968: Krays held on suspicion of murder
* 1969: Kray twins guilty of McVitie murder
Vallance Road

**Vallance Road** is a significant road running from Bethnal Green to Whitechapel. The Krays lived at 178 Vallance Road from 1939 (the house is now demolished).

## History

Vallance Road runs from Bethnal Green to Whitechapel, in London’s East End, and is steeped in the area history. The road was home to Whitechapel's Hughes Mansions, partially destroyed by the last V2 rocket ever to fall on London at the end of the Second World War in 1945. A small number of Victorian buildings remain standing on the southernmost section of the road, in the area known at the time of the infamous Jack the Ripper as Baker’s Row. East End gangsters Ronald and Reginald Kray lived with their family at 178 Vallance Road from 1939, although the house is now demolished. Few of the old Victorian houses remain, but a small number of survivors were left standing after World War Two and have recently been saved from demolition by residents, who have successfully petitioned for their restoration.

Its southernmost section was called Baker's Row as far as the junction with Hanbury Street. It then continued northwards as Charles Street, New Charles Street, Wellington Street and White Street. Charles Street was later incorporated into Baker's Row when the latter was widened in the late 19th Century. Eventually, all the streets were renumbered and renamed Vallance Road on 21st January 1896. It was named after W. Vallance, clerk to the Metropolitan Board of Guardians.

It was the site of the Whitechapel Union Infirmary (on its eastern side) which eventually became St. Peter's Hospital in 1924 and was demolished in the 1950s. Nearby Hughes Mansions (built 1929) were partially demolished by a V2 rocket on 27th March 1945. It was the last explosive device of the war to fall on London and resulted in 134 deaths.

###
October

Even the Holy Empire of Abel has a dark side. October, whose real name is long forgotten, is a disgraced Abel operative condemned for his crimes. To avoid spending the rest of his life in prison he accepted a deal offered to him by Frederick Adler. He avoided imprisonment by becoming part of a secret operations group of the Hand of the Emperor. Now he undertakes dangerous black ops missions in exchange for his freedom.
October, the cursed archer, is the darkest of all the members of the Emperor Hand. Merged with a symbiotic ancient artefact that forces him to kill if he wants to go on living, he will carry any mission, or murder any target, making use of his unique skills.

### Dark Empire Prowler — Lv. 45

**Innate Abilities:** Ranged Attack (16 inches), Advanced Deployment.
**Master Archer:** October has Critical Mastery when making Ranged Attacks.
**Ice Arrows:** During the Upkeep Phase October can spend any amount of AP to get an equal number of Power tokens. If October Walks, Runs or Charges he looses all of his Power tokens.
**Assassin:** October uses his secondary Defense attribute against ranged Attacks he is in cover against.

**o — Liberation (Ki, Ranged Attack)**
Distance (16 inches). Using this Attack costs one Power token. October may spend any number of additional Power tokens on this Attack. For every additional Power token spent, you can choose one additional of the following additional effects.

* Liberation gets Distance +8 inches.
* Liberation gets +1 Attack / +2 Damage.
* If Liberation hits its target they can't move until the end of the turn. Effect 16.
* Liberation can't be intercepted.
* October uses Liberation against another target, keeping all of the additional effects that the first Attack possessed. This ability can be chosen twice, for a total of three attacks.
Anthony Barry

**Anthony Thomas Barry** (born Bromley, 1938) was the owner of The Regency club during the 1960s and a close

friend of the twins. He was found not guilty of murder on the Kray trial. The trial that convicted Ron and Reggie Kray found that Barry was forced by fear to help the twins and he was discharged.

He was asked by Reggie Kray to bring a gun to 97 Evering Road on the night Jack McVitie was killed.

There is generational abuse in the Barry family, A legacy of incest and “Mummy’s boys” like the Krays.
Kirsten

The beautiful and silent assassin of Les Jaeger, Kirsten is an enigma. Gifted with the ability to throw any object as a lethal weapon, she is a sinful angel of death on the battlefield.

### Dunkelheit Azur Allianz Streuner - St. 40

**Automatische Fähigkeiten:** Distanzangriff (16 Zoll)
**Giftessenz:** Alle Angriffe von Kirsten verursachen Gift Stufe 2 mit Effekt 14.

**o - Wodka (List, Distanzangriff, Reagierend)**
Wodka darf nur aktiviert werden, wenn ein gegnerischer Charakter einen Sturmangriff gegen Kirsten ankündigt. Sie darf dann sofort, bevor sich der Gegner bewegt, einen Distanzangriff gegen diesen Gegner durchführen.

**ooo - Sake (List, Distanzangriff)**
Distanzangriff (16 Zoll). Kirsten führt zwei aufeinanderfolgende Angriffe durch. Die Angriffe müssen gegen unterschiedliche Ziele erfolgen.

**oooo - Martini (List, Distanzangriff)**
Kirsten führt Distanzangriffe gegen jeden gegnerischen Charakter in 12 Zoll Entfernung durch, zu dem sie eine Sichtlinie hat. Jeder Angriff muss einzeln ausgewürfelt werden. ***Limit:*** Einmal pro Spiel.

**o - Champagner (List, Bewegung)**
Kirsten bewegt sich 3 Zoll. Sie darf diese Bewegung auch durchführen, wenn sie sich in der laufenden Runde bereits bewegt hat. ***Limit:*** Einmal pro Runde.
Truman's Brewery

**Truman's Brewery** was a large East London brewery and one of the largest brewers in the world at the end of the 19th century. Founded around 1666, the Black Eagle Brewery was established on a plot of land next to what is now Brick Lane in London, E1. It grew steadily until the 18th century when, under the management of Benjamin Truman, and driven by the demand for porter, it expanded rapidly and became one of the largest brewers in London. Its growth continued into and through the 19th century with the expansion of its brewery and pub estate. In 1873, it purchased Philips Brewery in Burton and became the largest brewery in the world.

The situation changed for Truman's in the 20th century as it had to come to terms with the rise of lager, cheaper competition from imports and the consolidation of the biggest names in British brewing through mergers. Attempts to come to terms with these changes through management restructures and rebranding did not succeed, and in 1989 the brewery was closed.

The Truman's brand was revived in 2010 and, since 2013, beer is again being brewed in East London under the Truman's name.
Die Handelsküste

Kulturelle Vorherrschaft, Handel mit ganz Gaïa und mediterranes Klima sind wohl die drei prägendsten Aspekte dieser Region. Die Küste ist reich an Ressourcen und das Land ist fruchtbar und ertragreich. Kurzum, die Handelsküste steht in voller Blüte.
Selbst die Abspaltung vom Kaiserreich hat da nichts dran geändert, da der Handel mit diesem ungestört fortgeführt wird.

#### Gabriel

Gabriel ist eine der reichsten Provinzen ganz Gaïas. Wenn nicht sogar die reichste. Das Land lebt im Luxus. Paläste,

Amphitheater und schöne Bauten wo hin das Auge schaut.
Der Reichtum rührt primär vom Seehandel mit den Ländern im Süden und Osten her, aber auch anderen Handelspartnern ist man nicht abgeneigt, auch wenn die vorherrschende Meinung über das Kaiserreich nicht die beste ist, hält man dieses doch für bis tief auf den Grund dekadent.
Das Land wird von einem Rat bestehend aus den Adelshäusern regiert dem ein Kanzler vorsitzt der meistens auch noch einen guten Teil der Wirtschaft kontrolliert. Desweiteren besitzt jedes der Adelshäuser eine eigene Privatarmee bestehend aus hervorragend ausgebildeten und bewaffneten Söldnern.
Sobald man allerdings die Gossen betritt sieht man das zweite Gesicht Gabriels. Armut und Hunger regiert in den Schatten die die Prachtgebäude der Adeligen und Reichen werfen. Tagelöhner die für wenig Geld an den Docks schuften oder in den Manufakturen Waren veredeln.
Natürlich wird peinlichst drauf geachtet dass kein Adeliger diesen Abschaum je sehen muss.

#### Phaion

Während das Hinterland und die riesige Fischereiflotte genug Nahrung produziert dass sich Phaion selbst versorgen

kann, kommt der Reichtum des Landes primär durch den Handel mit den Ländern Lannet und Shivat. Wann immer man eine Ware aus diesen Ländern irgendwo auf dem alten Kontinent findet, kann man fast sicher sein dass sie in einem der Häfen Phaions umgeschlagen wurde.
Dieser primäre Handel zeichnet auch das Aussehen von Phaion. Kleidung, Menschen, Architektur; alles ist eine Mischung zwischen der Insel Varja und dem was man aus Gabriel oder dem Kaiserreich gewohnt ist.
Das Land wird von der Händlergilde regiert, deren primäres Augenmerk aber auf den Städten und Häfen liegt.
Die herrschende Meinung über den Nachbarstaat Gabriel bezichtigt diesen eines verschwenderischen und genusssüchtigen Lebens, während man gegenüber dem Nachbarn Dwänholf einen tiefen Hass empfindet. Sind die Handelsflotten Phaions doch regelmäßig Beute dieser finsteren Piraten.
471 Lea Bridge Road

The flats today

**471 Lea Bridge Road**, is a shop terrace in Leyton, where Ronnie, Reggie and Ian Barrie were arrested in the upstairs flat, on suspicion of the murder of George Cornell in 1966, whilst having a drink. The ground floor now an Asian travel agents and a fast food takeaway, it was formerly a music shop at the time of the Kray's arrest.
Wolfgang Metzger

Mercenary, executioner, murderer … there isn't an infamous title that Wolfgang hasn't taken to heart. His great physical prowess isn't the only reason that he has become part Gaul's personal forces. The blood of the Naga runs through his veins, making him able to poison his enemies with just a touch of his skin.

### Dark Azur Alliance Warrior — Lv. 40

**Poison Ramalen:** Any unit that comes into contact with Wolfgang for the first time suffers Blind Lv2. Effect 14.
**Son of the Naga:** Enemy units within Wolfgang's Control Zone suffer double damage due to the Poison state.
**Poisoned Weapons:** If any attack made by Wolfgang causes damage, the target suffers Poison Lv 2. Effect 14.

**ooo — Cupra (Ki, Attack)**
+4 Attack. If this attack causes damage, the effect of the Poison state is 16 instead of 14.
Anaximenes

Anaximenes is one the numerous names of this ancient kami who came from the eastern island of Varja at the same time than the Fallen Angel Jigoku no Kami. In human form and accompanied by Xiao Ling, a sacred cat emissary of the Ten-Gati, he travels throughout the continent to the pursuit of one of Orochi’s heads. The dark aeon captured his sweetheart, the daimah Ying Lu, whose family was responsible since centuries to watch over one of the seals that keep the creature confined. Samael has agreed to help and stop the return of Orochi.

### Light Samael Warrior — Lv. 55

**Superior Presence:** Anaximenes can roll an additionnal die for any action. Limit: once per turn.

**oo — Xing Zhu (Ki, Attack, Reactive)**
Activate this ability when an enemy unit in contact with Anaximenes is attacked by a friendly unit. This attack is resolved after the attack which triggered it.

**oo — Jing-Jiu (Ki, Dodge)**
If this Dodge is successful, the attack is redirected to the unit of your choice within 5cm (2C) from Anaximenes.

**oo — Xiao-Ling Xi (Ki, Attack, Reactive)**
Anaximenes makes an attack with his secondary attributes against an enemy unit within his Control Zone who just inflicted damage to a friendly unit. The secondary Attack and Damage values can not be modified.

**ooo — Ming Feng (Ki, Charge)**
This Charge uses the Walk Speed value and can not be intercepted. Anaximenes can change the direction of this charge as many times as he wants.

**ooo — Yanhuo (Ki, Ranged Attack)**
Distance 12 inches. If this ranged attack is intercepted, it gets +2 Damage.

### Water of Spring

Anaximenes begins the game with 3 "Water of Spring" tokens. During his activation, he can spend a token to obtain one of the following effects:

* All his attacks cause Throw for the rest of the turn.

* Ming-Feng uses his Run Speed value for the rest of the turn.

* Anaximenes becomes Intangible for the rest of the turn.
Dinah

The Fallen Angel Dinah, one of the Supreme leaders of Samael, is a legend among legends. Bestowed with godly powers and carrying within her soul the combined power of light and darkness, she is a positive power who seeks a better future for Gaia.

### Light Samael Leader Mystic — Lv. 75 (small base)

**oo — Blessing (Magic, Effect)**
All friendly units within Dinah's Control Zone get +1 Attack and Defense as long as this ability remains in effect. This ability may be channeled through Lucera. **Upkeep: o**

**oo — Darkness Veil (Magic, Effect)**
All enemy units within Dinah's Control Zone suffer Blind Lv. 1. This ability may be channeled through Umbra. Effect 14.

**oo — Energy Projection (Magic, Ranged Attack)**
Distance (16 inches). This ability may be channeled through either Lucera or Umbra. If it is, then its Distance is halved.

**ooo — Devastation (Magic, Attack)**
+4 Attack. Dinah makes a single Attack on all units within 3 inches of either Lucera or Umbra. After resolving it, the spirit that was used to channel Devastation is removed from play.

**oooo — Reality Fold (Magic, Effect)**
Dinah trades positions on the board with either Lucera or Umbra. Dinah may take up to three friendly units within her Control Zone with her; these Characters are placed in base to base contact with Dinah after the switch in positions. This ability may be used to remove Characters from Hand-to-hand combat. **Limit:** Once per game.

### Angelic Guardians

**Divine Being**
While Dinah is in play her controller gets one additional Gnosis point per Turn.

**Umbra and Lucera**
Dinah has two spirit guardians that will be deployed when she is. They are Umbra and Lucera. These are no more than extensions of Dinah's will with no attributes other than Speed. They cannot be damaged in any way (or removed from the game by other character's abilities) nor can they take any Actions other than to move. Umbra and Lucera are removed from play if Dinah leaves play. If an enemy Character wishes to occupy the same space as either Umbra or Lucera, the spirits are moved up to 1 inch (into an open area) by their controlling player to vacate the space. Umbra and Lucera move freely and independently during Dinah's activation as Intangible units with a Speed of 12 and a Control Zone of 4 inches.

**Spiritual Link:** Dinah can channel some of her magic abilities through Umbra and Lucera. When she does this Dinah is considered as being in the same position on the board as her spirit guardian. If she tries to channel an ability through a spirit guardian that is not within 16 inches of her (measures are taken after declaring the ability activation), the ability has no effect and that spirit guardian is removed from play.
**Angel Guardian:** If Dinah would be removed from play for any reason, roll a die, if you roll a 6+ Dinah remain in play with one Life Point. If Dinah is not removed due to this ability then remove one of her spirit guardians from the board. Dinah may only use this ability if there is at least one spirit still in play.
Theurgia

The Theurgia is the newest gear model developed by Wissenschaft. Its mix of speed, resilience and destructive power combine to give its user power beyond imagining.

### Neutral Wissenschaft Warrior/Mystic — Lv. 50+ (medium base)

**Innate Abilities:** Damage Resistance.
**Arch:** Theurgia's Attacks affects all units in base-to-base contact with itself.
**Overdrive:** This Ability can only be used once per game at the end of the Maintenance Phase. If it is, then Theurgia uses its secondary Attack, Damage and Defense attributes until the end of the turn. Additionally Theurgia's run Speed is increased to 16 inches. Theurgia also suffers Slow Lv. 2.

**oooo — X Buster (Magic, Charge)**
After resolving this Charge, Theurgia makes another Attack against the same target.

**ooo — X Sword (Magic, Attack)**
+4 Attack. This Attack is not affected by the Arch ability.

**ooo — Space Jump Engine (Magic, Run)**
Theurgia is Intangible during this move.

### Gear

**Gear:** A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per Turn and may give additional abilities.
**Unique Pilot:** The same Pilot cannot be selected more than once in the same party, regardless of the Gear he is in.
**Technomagical Powered Armor:** You can take any number of Theurgia's in your party, as long as you follow the Unique Pilot rule.

**Yue Alfonse — Lv +15**
**Recharge: ooo**
**Hunter:** At the beginning of the Upkeep Phase, choose an enemy unit within Theurgia's Control Zone as his target. Until the end of the turn, Theurgia gets +1 Attack and +1 Defense against the targeted unit.

**Hiro — Lv +15**
**Recharge: ooo**
**Riskbreaker:** When Theurgia uses the Overdrive ability it also gets Critical Mastery and the following ability until the end of the turn:
**ooo — Finisher (Ki, Attack)**
+4 Attack / +4 Damage. This Attack is not affected by the Arch ability.

**Elfriede Adler — Lv +5**
**Recharge: ooo**

**Edgard Ivanesku — Lv +0**
**Recharge: oo**
Daniella Meris

There may be no one in the entire world whose skill with the bow rivals that of Daniella Meris. Not only is her aim unequaled, but her mastery of the Ki Domains and her control of energy allowing her to face entire battalions alone.

### Licht Kaiserreich Kämpfer - St. 45

**Automatische Fähigkeiten:**
Distanzangriff (16 Zoll), Vorgeschobene Aufstellung

**ooo - Kräuseln im Wasser (Ki, Distanzangriff)**
Distanz (16 Zoll). Wirf für den Angriff zwei Würfel und verwende das höhere Ergebnis.

**ooo - Mondjagd (Ki, Distanzangriff)**
Distanz (20 Zoll). Wenn der Angriff Schaden verursacht, erleidet das Ziel Siegel Stufe 2 mit Effekt 16.

**ooo - Sternschnuppe (Ki, Distanzangriff)**
Distanz (16 Zoll). +1 Angriff. Wenn der Angriff das Ziel trifft, werden alle Charaktere in 2 Zoll Umkreis um das Ziel ebenfalls getroffen (siehe Distanzangriffe mit Flächenwirkung)

**oooo - Heilige Flammen (Ki, Distanzangriff)**
Distanz (16 Zoll). +3 Angriff. Wenn der Angriff das Ziel trifft, werden alle Charaktere in 3 Zoll Umkreis um das Zie ebenfalls getroffen.
Brian Helgeland

**Brian Thomas Helgeland** (born January 17, 1961) is an American screenwriter, film producer and director. He is most known for writing the screenplays for *L.A. Confidential* (for which he received the Academy Award for Best Adapted Screenplay), *Mystic River*, and *A Nightmare on Elm Street 4: The Dream Master*. Helgeland also wrote and directed *42* (2013), a biopic of Jackie Robinson, and *Legend* (2015), about the rise and fall of the Kray twins.
Mijhail Mashen'ka

Mijhail's prowess is formidable. Easily on par with his imposing presence.

**Balance Shield:** Mijhail uses his secondary Defense attribute against any kind of Special Attack or Charge.
**Absolute Ballance:** If, at the end of the Upkeep Phase, the total levels of enemy units that are within Mijhail's Control zone is greater than the total levels of friendly units (including Mijhail's) all friendly units within Mijhail's Control Zone get Healing Lv. 1 and Protection Lv. 1.

**ooo — World's Ballance (Ki, Attack)**
+5 Attack / -2 Armor. If this Attack causes damage, the target gets Healing Lv. 1 and Shield Lv. 1.

**ooo — Romulo (Ki, Counterattack)**
This ability can only be used against a Charge attack. If the Dodge is successful, the counterattack will Throw the target and doesn't suffer the normal -2 to hit.

**oo — Remo (Magic, Effect, Reactive)**
When a friendly unit within Mijhail's Control Zone takes damage, Mijhail may redirect it to himself. If he does so, Mijhail gets Healing Lv. 1 and the unit the damage was redirected from gets protection Lv. 1 and Shield Lv. 1.

### Arbiter Orders

**Orders per Turn:** 3
**Influence Zone:** 12 inches.
**Limitation:** Mijhail’s Arbiter Orders doesn't affect Characters of equal or greater level, other Arbiters or Summons.

**o — Motum (Special, Effect)**
A friendly Unit within Mijhail's Influence Zone moves 2 inches for free. This ability may only be used once on a unit per turn.

**oo — Opugnis (Special, Attack)**
A friendly Unit within Mijhail's Influence Zone makes a free hand-to-hand Attack.

**ooo — Ensis (Special, Counterattack, Reactive)**
A friendly unit that is being attacked, within Mijhail's Influence Zone, may make a free Counterattack. The friendly unit gets +1 to their Attack and +1 to their Defense (up to +4) for every 5 levels they have less than their attacker's level for this Dodge and Counterattack.
Elhaim, Maiden of Light

The Elhaim, or Maidens of Light, are luminous powers born of pure light before the war in heaven. Many believe them to be angels, whose powers will be essential to saving Gaia from the dark.

### Light Summon Warrior/Mystic (small base)

#### Level 35 version

**Innate Abilities:** Flight, Immunity (Poison).
**Defensive Mastery:** Performing Basic Counterattacks costs Elhaim two action points instead of three.

**o — Light Flash (Magic, Effect)**
All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15. **Limit:** Once per turn.

**oo — Healing Light (Magic, Effect)**
A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2.

**ooo — Wings of Withdrawal (Ki, Attack)**
+2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if she has already moved this turn.

**o — Light Beam (Magic, Ranged Attack)**
Distance (8 Inches). This attack can only be used immediately after successfully escaping from combat due to the Wings of Withdrawal skill.

#### Level 45 version

**Innate Abilities:** Flight, Immunity (Poison).
**Defensive Mastery:** Performing Basic Counterattacks costs Elhaim two action points instead of three.

**o — Light Flash (Magic, Effect)**
All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15. **Limit:** Once per turn.

**oo — Healing Light (Magic, Effect)**
A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2.

**ooo — Wings of Withdrawal (Ki, Attack)**
+2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if she has already moved this turn.

**o — Light Beam (Magic, Ranged Attack)**
Distance (8 Inches). This attack can only be used immediately after successfully escaping from combat due to the Wings of Withdrawal skill.

**ooo — Catastrophic Light (Magic, Ranged Attack)** Distance (16 Inch). +2 Damage. If this attack hits its target, all Units within 3 inches of the target also suffer the attack.
Team Condemned Lovers

**Type:** Plot
**Characters:** Drake and Cenette.

Drake and Cenette form a Team, gaining the following special abilities;

* Drakes' Additional Abilities

**Blinded by Anger:** If Cenette is removed as a casualty, Drake gets the Innate Ability: Flight, Berserk Lv. 3, Haste Lv. 3 and Shield Lv. 3.
**Bodyguard:** Drake can Intercept a Charge or Ranged Attack made against Cennette from up to 4 inches away.

* Cenette's Additional Abilities

**Live Blood:** If Drake is removed as a casualty while he is within Cenette's Control Zone, Cenette may pay 10 LP to have Drake remain with 5 LP. Cennette can execute this ability even if she has less than 10 Life Points. If she does, then she is removed as a Casualty.
**Combined Combat:** If Cenette is engaged with the same enemy unit as Drake she gets +1 Attack.
Valis Ul Del Vilfain

Sylvain Princess Valis Vilfain is one of the most exceptional agents employed by Wissenschaft. Trained by the best teachers of her race over centuries to become the ultimate weapon of the Elven people, none can equal her mystical might. She provides Wissenschaft with a mystical teacher without peer.

### Neutral Wissenschaft Optional Leader Mystic Warrior — Lv. 55 (small base)

**Summoner Level:** 2
**Affinity:** Light, Dark, Void

**Equipment:** Valis may have up to 2 Advantage Cards assigned to her.
**Battle Summoner:** While Valis is engaged she doesn't have to pay a Character's Cost to Summon to summon it.
**Kadru:** If Valis causes damage with melee attack, its target suffers [Poison Lv. 2 Effect 15

**ooo — Shesha (Ki, Attack)**
+5 Attack.

**ooo — Arjuna (Magic, Ranged Attack)**
Distance 16 inches. +1 attack / +2 damage.

**ooo — Nux (Magic, Effect)**
Choose either Magic, Ki or Subterfuge. If an enemy unit uses an action of the chosen category within Valis Control Zone, their cost increases up an action point. **Upkeep: o**

**oooo — Naga (Magic, Effect)**
All enemy units within Valis Control Zone suffer Poison Lv. 2 Effect 16.

### Princess the of Arias

**Optional Leader:** You may choose to use this skills card when you include Valis in your party. If you do, Valis get +5 Levels, gets the abilities on this card, and is the Leader.

**Poisoned Beings:** Character's summoned by are affected by the Kadru rule like Valis is.

**o — Meister Aria (Magic, Effect)**
Until the end of the turn a friendly unit within Valis Control Zone is affected by one of the following bonuses:

* The friendly unit's attacks ignore the armor of the defender.
* The friendly unit's walking, running and charging speed is increased 4 inches.
* The next Escape action that the friendly unit attempts is automatically successfull.
* The next Seek action that the friendly unit attempts is automatically successfull.
* The friendly unit gets +2 Defense.

This ability doesn't affect Gears, unless they are piloted by Reist Ebersbacher.
**Limit:** Once per turn.
Alius, Holy Soldier

The Holy Knights Alius, or the thirteen elementary lights, are devoted to fighting evil and darkness wherever they are present. Their vast powers, allowing them to wipe out darkness at will, are rightly feared by their enemies.

### Light Summon Warrior/Mystic (medium base)

#### Level 30 version

**Innate Abilities:** Flight.

**oooo — Sacred Charge (Ki, Charge)**
+2 damage. Sacred Charge causes Throw.

**oo — Winged Hurricane (Ki, Effect)**
All enemy units with a small sized base in Hand-to-hand combat with Alius are moved 2 inches. Alius's controller determines the direction of this movement like a Push.

**oo — Wall of Shields (Magic, Dodge)**
+3 Defense. Alius gets +2 Armor until the end of the turn.

#### Level 35 version

**Innate Abilities:** Flight.

**oooo — Sacred Charge (Ki, Charge)**
+2 damage. Sacred Charge causes Throw.

**oo — Exorcism (Magic, Effect)**
A Dark enemy Unit within Alius's Control Zone loses 6 Life Points. Effect 14. **Limit:** Once per turn.

**oo — Winged Hurricane (Ki, Effect)**
All enemy units with a small sized base in Hand-to-hand combat with Alius are moved 2 inches. Alius's controller determines the direction of this movement like a Push.

**oo — Wall of Shields (Magic, Dodge)**
+3 Defense. Alius gets +2 Armor until the end of the turn.
Primal

**Type:** Equipment
**Category:** Warrior
**Action:** Automatic
**Level:** +5

Primal starts with 3 Power tokens on it. The character carrying this card gets +1 damage for each Power token on it. Whenever the unit carrying the Primal resolves an attack remove 1 Power token from Primal. When this card no longer has any Power tokens on it, discard it.
Power Source

**Type:** Plot
**Level:** +20

Reveal this card at the beginning of the game and put 3 Action points on it. In any Recovery Phase you can retire one point from the power source to give an additional Action point of Recharge to one character. When all the points are used, retire this card from the game.
Deimon

Deimon is the head butler and guardian of the Steiner family, a man of inflexible will and indomitable skill.

### Light Black Sun Warrior — Lv. 45 (small base)

**Psychocrystal:** At the end of the Upkeep Phase you may have Deimon suffer up to three separate negative states at Lv. 1. Deimon gets +1 Damage for each negative state counter on him no matter how they got there.
**Butler:** At the beginning of the game you must chose another friendly unit to be Deimon's master. Summons and Undead can't be chosen as Deimon's master. Deimon can Intercept a Ranged Attack or Charge that targets his master if he is within 4 inches of the Line of Attack. If Deimon's master is destroyed, he gets Berserker Lv. 3.
**Attendance:** During the Recovery Phase, if Deimon is within 4 inches of his master, he may recover 1 less Action Point to have his master recover 1 more.

**ooo — Psychochange (Ki, Attack)**
+4 Attack. If this Attack causes damage, transfer all of the negative state counters on Deimon to the defender. Effect 18.

**ooo — Psychocrusher (Ki, Attack)**
+1 Attack. This Attack causes Throw and affect all enemy units within 2 inches of Deimon.
Nero

The holy hunter of the Church, Nero, is the loyal guardian of High Saint Elienai. Blessed with powers beyond compare, he is an unmatched and implacable Inquisitor.

### Licht Kirche Kämpfer - St. 50

**Hand von Azrael:** Alle von Neros Angriffen gegen Charaktere der Dunkelheit verwenden seinen zweiten Schadenswert.

**o - Seele (Magie, Effekt)**
Nero bekommt Heilung Stufe 2. ***Limit:*** Einmal pro Spiel.

**ooo - Flügel der Absolution (Ki, Angriff)**
+2 Angriff / +2 Schaden.

**oooo - Die Gefallenen Engel (Ki, Angriff)**
Wirf für den Angriff zwei Würfel und verwende das höhere Ergebnis. Nero greift mit diesem Angriff alle gegnerischen Charaktere in 3 Zoll Umkreis an. Um diese Fähigkeit einsetzen zu können, muss Nero 3 LP opfern.
Celia

One of the legendary assassins of the Selene order, Celia has thrown away her dark past in order to be with her new companions of the Conclave under the supervision of Lucanor Giovanni. Marked as a traitor by Selene, she now must survive being hunted by her previous friends.

### Neutral Wissenschaft Warrior — Lv. 45 (small base)

**Innate Abilities:** Celia can have two Advantage Cards attached to her.

**oo — Neokinesis (Ki, Effect)**
Celia gains Lv2 Haste.

**oo — Mirror Stance (Ki, Dodge)**
+5 Defense.

**ooo — Tear of Illusions (Ki, Attack)**
+5 Attack.
Team Damien Justina

**Type:** Plot.
**Characters:** Justina and Damien.

Justina and Damien form a Team and receive the following special abilities;

* **Damien's Additional Abilities**

**Guardian:** Damien gains +1 Attack and +2 Damage while Justina's Life Points are below one half of her total Life Points. Damien loses this advantage when Justina dies.

* **Justina's Additional Abilities**

**Dual Vision:** Justina may use Damien's Line of Sight to use Penitent Shot to target a unit. Measure range from Justina (Yes, this means ignore terrain between Justina and the target.)
Yliana

**oo — Stealth (Subterfuge, Effect)**
Yliana becomes Hidden. **Upkeep: o**

**oo — Ice Sniper (Subterfuge, Ranged Attack)**
Distance (20 inches). +1 Attack / +2 Damage. If this Attack hits its target, they suffer Slow Lv. 2. Effect 16. This skill can only be used if Yliana is Hidden.

**ooo — Crystal Shot (Subterfuge, Ranged Attack)**
Distance (20 inches). +3 Attack / +3 Damage. If this Attack hits its target, they cannot move at all until the end of the turn. Effect 16. This skill can only be used if Yliana is Hidden.

**o — Ice Storm (Magic, Effect)**
An enemy unit within 24 inches of Yliana, in her Line of Sight, suffers Slow Lv. 1. Effect 15.

### Solomon's Logias

**Ice Reflections:** Yliana does not lose her Hidden status while using Ice Sniper or Crystal Shot if she is not within an enemy unit's Control Zone.

**Freezing Aura:** Small base units within 4 inches of Yliana can not make Free Movements. Intangible units are not affected.

**Stealth Attacks:** Ice Sniper and Crystal Shot attacks can not be intercepted by the Shield maneuver.
Nimrod

Nimrod has many titles, like the mad inquisitor or hunter of shades, but the one he is best known by is Murderer of Assassins. Able to sense the shadows around him, he loves most of all to destroy the best assassin in the world with just one goal; to become the ultimate killer of Gaïa.

### Dark Church Prowler — Lv. 45

**Shadow Hunter:** Nimrod can Attack and Charge against Hidden and Intangible units. He also ignores any other effects of these abilities. If Nimrod causes damage to Hidden unit then they become visible.

**oo — Stealth (Subterfuge, Effect)**
Nimrod becomes Hidden. **Upkeep: o**

**oo — The shadow of God (Subterfuge, Attack)**
+6 Attack. If this Attack causes damage its target unit suffers Seal Lv. 2. Effect 16. Nimrod can only use this attack if he is Hidden.

**ooo — Haunting Claws (Ki, Charge)**
After this Charge is resolved Nimrod may make another Attack for free against the original target. This second Attack ignores the target's Armor. As an additional cost to use this Charge, Nimrod must sacrifice 3 LP.

**ooo — Murderer of Shadows (Ki, Attack)**
Nimrod makes two consecutive Attacks against the same target. If the target is a Prowler then both Attacks get +3 Damage.
Team Les Jaeger

**Type:** Plot.
**Characters:** The Colonel, Kirsten, Reindhold and Kyler.

* **The Colonel's Additional Abilities:**

**Absolute Command:** The Colonel is an Arbiter and may use the Arbiter rules listed below as normal.
**Orders per Turn:** 3 Orders Points.
**Influence Zone:** 12 Inches.
**Limitation:** The Colonel's commands can only be used on either Reinhold, Kyler, or Kirsten.

**oo — Opugnis (Special, Attack)**
Choose a friendly unit within your Influence Zone. The chosen character makes a free Hand-to-hand attack.

**ooo — Impero (Special, Effect)**
Choose a friendly unit within your Influence Zone. The chosen character recovers an Action Point.

**o — Motum (Special, Effect)**
Move a friendly unit within your Influence Zone 2 Inches. This does not count as a Movement Action. So, it can be done before or after moving. Motum can not be used more than once on the same unit in the same Turn.
Jayan

Die Jayan sind eine der Rassen die als zweites das Licht der Welt erblickten. Mit ihrer Größe von bis zu 3 Metern, ihrer ockerbraunen Haut, den Hörnern die aus dem Schädel ragen und dem dritten (rotleuchtenden) Auge auf der Stirn, wirken sie für viele oft wie Monster und Oni. Ihre Finger besitzen meist scharfe spitzzulaufende Fingernägel und ihr Gebiss macht so manchem Raubtier Konkurenz.
Die Jayan leben in nomadischen Stämmen und besitzen eine Kultur die stark durch Schamanismus und Gewalt geprägt ist, wobei diese Riesen dazu neigen ihre Haut mit Farbe bemalen und sich mit Glücksbringern behängen wenn sie sich für einen Kampf rüsten
Ihr drittes Auge ist dazu in der Lage die übernatürliche Welt (egal ob Magie, Psi oder was anderes) wahrzunehmen.
Das schlimmste was man ihnen antun kann, ist ihnen eins der Hörner abzubrechen, da sie der größte Stolz (und Statussymbol) eines Jayan sind. Sollte jemand jemals so dumm sein und dies tatsächlich tun, ist dies ein Affront der nur mit dem Blut des Täters wieder reingewaschen werden kann.

**Nephilim:**
Am auffälligsten an einem Jayan-Nephilim dürfte seine Größe sein, da sie diese von ihren Vorfahren geerbt haben. Sie besitzen die gleiche Lebenserwartung wie ein Mensch, allerdings ist ihre Kindheit recht kurz und sie sind mit 15 Jahren schon ausgewachsen.
Einige wenige Nephilim besitzen kleine Beulen an der Stirn, da wo bei den Jayan die Hörner aus dem Schädel sprießen. Vom dritten Auge ist allerdings nichts zu sehen, trotzdem kann es einem Nephilim passieren, dass er plötzlich kurze Einblicke in die Übernatürliche Welt erhält. Am ehesten dann wenn er es nicht erwarten würde.
Jayan Nephilim sind oft Hitzköpfe. Die oftmals Probleme mit „schlagkräftigen“ Lösungen beikommen.
Kunoichi

**oo — Stealth (Subterfuge, Effect)**
The Kunoichi becomes Hidden. **Upkeep: o**

**Agent:** At the beginning of the game choose one of the next skills for the character. If you decide to raise Agent Level to 35, you can choose a second skill and use the secondary attributes of the character.

**ooo — Distant Attack (Subterfuge, Attack)**
+1 Attack. This attack can target units 2 inches away from the Kunoichi.

**oooo — Izuna Drop (Ki, Attack)**
+2 Attack. If the target suffers damage looses all his Action Points. Effect 15.

**oo — Murder Attack (Subterfuge, Attack)**
+4 Attack / +2 Damage. This skill can only be used if the Kunoichi is Hidden.
Stean Street

**Stean Street** is a long road in Haggerston, North East London. Ronnie and Reggie Kray were born on this street at number 68 on the 24 October 1933, after Charles Kray, Violet Kray and Charlie Kray moved from 26 Gorsuch Street, Hoxton.
No original buildings now exist on this street as many were demolished during slum clearances.

## History

They say a change is as good as a rest and, by the early 1930s, Violet had begun to tire of living amidst the Kray family in Gorsuch Street. Her brother Joe had found vacant rooms at 68 Stean Street, Haggerston and moved in with his wife Cicely (Cissy) and young son Joe. Sharing the large house were Cissy’s parents Edward and Caroline Whittington and a docker, William Budd, leaving two rooms free on the upper floors. Charlie and Violet Kray moved in during 1932. Young Charlie found it all exciting, especially as there was a stable yard opposite their home, and, with cousin Joe always around for company, the two lads were allowed by the yard owner to play there or to watch the horses being groomed. All this must have contributed to Charlie’s rose-tinted view of his childhood. Despite his father’s frequent absence through work and his erratic, even troublesome behaviour when he was at home, the move must have been refreshing, like a new start. In early 1933, Violet fell pregnant again. On Tuesday 24 October 1933, as Charlie and Joe played outside in the cold with the promise of small change and sweets, Violet Kray gave birth to twins. The first, named Reginald, arrived at 8.00 p.m.; the second, Ronald, came ten minutes later. They were named after Caroline Whittington’s nephews – two names, already conveniently paired up within the extended family, for which Violet had long had a fondness.
Luzbell

After Luzbell's magical abilities manifested at an early age she was sent to the church to train and focus her abilities in the proper way. She has progressed rapidly not only showing an aptitude for innovative applications of light magic but also devouring alchemical teachings at a pace her instructors find somewhat intimidating. Luzbell may be young, but she is a rising star in the Church's firmament.

### Light Church Mystic — Lv. 40 (small base)

**ooo — Holy Reflection (Magic, Dodge)**
This Ability can only be used against Ranged Attacks. If Luzbell Dodges successfully, then the attack is redirected to any enemy Unit that would be within the distance of the Attack if it where made by Luzbell. The redirected Attack uses all of the attributes of the original attacker, though Luzbell does make a new Attack roll.

**oo — Holy Cut (Magic, Ranged Attack)**
Distance 16 inches. Damage +2. **Limit:** Once per Turn.

**oo — Divine Shield (Magic, Dodge)**
This Dodge may be used after the roll for the Attack is made.

**oo — Mirror Jump (Magic, Effect)**
Relocate a friendly unit within Luzbell’s Control Zone to any other position within her Control Zone. This ability can even relocate a Unit that is is engaged in combat, or move a Character into base-to-base contact with an enemy Unit. **Limit:** Once per Turn.
Justina

Born with the terrible ability to see the sins hidden in the souls of others, Justian nearly went mad as a child. After being sent to the holy city of Albidion to be trained as a church executioner, she fell into the most absolute desperation, from which she was only able to escape thanks to the love and dedication of Damien, who trained alongside her. Now she is a solitary and terrifyingly efficient Inquisitor, able not only to wield an inhuman martial ability, but also to control the evil inside others and cause it to devour them from within. She finds dark pleasure in the hunt, and nothing makes her feel alive like vanquishing those with interior darkness. Unfortunately, in her damned eyes, very few are innocent.

### Dunkelheit Kirche Kämpfer - St. 40

**Nux:** Wenn Justina durch eine magische Fähigkeit Schaden erleidet, erhält sie eine Aktionsmarke zurück.
**Anathema:** Alle Angriffe von Justina gegen Mystiker verwenden ihren zweiten Schadenswert.

**ooo - Tränen des Himmels (Ki, Angriff)**
+2 Schaden. Wirf zwei Würfel und verwende das höhere Ergebnis.

**oo - Blendung der Sünder (Ki, Effekt)**
Bewirkt Blind Stufe 2 auf einen Gegner in Justinas Kontrollzone. Effekt 14.

**oo - Unterdrückende Aura (Magie, Effekt)**
Jeder gegnerische Charakter der in Justinas Kontrollzone eine magische Fähigkeit einsetzt, verliert automatisch 3 LP. **Unterhalt: o**

**ooo - Reuevoller Schuss (Ki, Distanzangriff)**\*
Distanz (16 Zoll), +1 Angriff / +2 Schaden. Wenn Reuevoller Schuss Schaden verursacht, erleidet das Ziel Siegel Stufe. Effekt 15. Justina kann in einer Runde in der sie diesen Angriff einsetzt nicht gehen und rennen.
Team Executive Team

**Type:** Plot
**Characters:** Clover and Bridget.

Clover and Bridget form a team and get the following special abilities.

* **Bridget's Additional Abilities:**

**Secretary:** Bridget must choose Clover as her director.
**Delegate:** If Bridget starts a Recovery Phase within Clover's Control Zone, she gets +2 Guidance Points this turn.
**Resurrection:** When Bridget and Clover are in play, whenever a Type-005 is destroyed you may choose to ignore Final Protocol. If you do ignore Final Protocol, place a Corpse counter at the point where the Type-005 was destroyed.
**Command Protocols:** Bridget must be within Clover's Control Zone to be able to use either of the following two abilities.

**o — Destruction Protocol (Magic, Effect)**
Choose a friendly Undead Unit within 12 inches of Bridget. The chosen unit makes a free attack that affects each unit within 4 inches of itself. The chosen unit is destroyed after making this attack. This ability has no effect on Undead who are also Leaders. **Limit:** Once per turn.

**oo — Resurrection Protocol (Magic, Effect)**
Replace every Corpse counter that is within Bridget's Control Zone with a basic Type-005 (no upgrades) with 6 LP. The Type-005 put into play in this way can't be worth Victory Points to either player. **Limit:** Once per game.
The Prince Of Wales

The pub in 1920 and 1989

**The Prince Of Wales** was situated at 23 Lant Street. This pub was demolished in January 2005.

During the 1960’s and 1970's this pub was owned by Freddie Foreman. Forman was a South London gangster who ran a major 'Firm' in his own right and was also a associate of the Krays. He served 10 years for his involvement in the murder of Jack 'the hat' McVitie in Evering Road, Stoke Newington. The pub features frequently in Foreman's autobiography 'Brown Bread Fred' a great read and a window into a London that has now completely disappeared.
Kronen Roxxon

As one of the high knights of the empire, Kronen is an impressive warrior with outstanding combat skills. Wearing heavy full plate armor and a gigantic sword that only he can wield, he is an indomitable force.

### Licht Kaiserreich Kämpfer - St. 40

**ooo - Scharlachherz (Ki, Gegenangriff)**
Wenn Kronen erfolgreich verteidigt, erhält der Gegenangriff +4 Angriff / +2 Schaden
Fabricio

**Eponus Lance:** Fabrico uses secondary damage when making normal or special charges.
**Advance:** When Fabrico receives damage from distanse attack his can moved 2 inch in the direction will of the unit that caused the damage. This ability does not count as movement and can repeatedly, even if Fabricio has previously moved. Advance does not allow Fabricido to escape from combat.

**oooo — Shooting Star (Ki, Charge)**
+3 Attack. This charge produces Throw. After using the Shooting Star Fabricio will use his secondary Armor value until the end of the turn.

**ooo — Vengeance (Ki, Charge, Reactive)**
This Charge must be activated immediately after Fabrizio suffer damage from Ranged Attack. The target of this charge must be the character who has caused the damage.

**oo — Direct and Protect (Ki, Run)**
Friendly units are within the Control Zone Fabricio can move up to 2 inch in the same direction it has moved Fabricio, even if they have moved this assault.
Duk'zarist

So wie die Sylvain dem Licht angehören, gehören die Duk’zarist der Dunkelheit an. Verfügen aber ebenso wie ihre einstigen Erzfeinde grundsätzlich über magische Fähigkeiten und haben eine große Affinität zum Element Feuer.
Sie besitzen einen perfekten Körperbau, eine haut die weiß wie Marmor ist und ihre Haare sind entweder schwarz wie Rabenfedern oder weiß wie Asche. Sie sind etwas größer als Menschen und besitzen eine Lebenserwartung wie die Sylvain von bis zu 1000 Jahren. Wann immer ein Duk’zarist stirbt, bekommt seine erst Risse wie trockener Lehmboden um kurz darauf zu Staub zu zerfallen.
Ihre Population ist nur gering, da Die Schwangerschaft lang und schmerzvoll ist. Jede zehnte Duk’zarist stirbt bei der Geburt ihres Kindes.
Macht und Wissen sind die höchsten Ideal der Duk’zarist. Weshalb sie außerhalb ihrer Rasse auch nur die Individuen respektieren die eines von beidem besitzen.
Sie sind ein sehr kriegerisches Volk und lieben Herausforderungen, da sie an ihnen wachsen können. Vor allem solche Herausforderungen die ihre Kräfte bei weitem übersteigen.
Duk’zarist sind Einzelgänger ohne große Bindungen an ihre Rasse oder Kultur. Einzig familiäre Bindungen sind für sie wichtig.
Da Metall (vor allem Eisen) ihnen leicht schmerzen verursachen kann, verzichtet ihre Kultur auf jegliches Metall und ersetzt es durch das Holz und die Blätter des Ghestalbaums, aus denen sie allen Gegenständen formen können die sie benötigen, egal ob Werkzeuge und Waffen oder Kleidungen und Rüstungen.

**Nephilim:**
Duk’zarist-Nephilim besitzen den perfekten Körperbau ihrer Ahnen, sind aber sonst nicht von Menschen zu unterscheiden. Ihre Haare besitzen meist einen eher hellen Farbton, der einen leichten rötlichen Schimmer birgt.
Die Nephilim besitzen wie schon ihre Vorfahren die Gabe der Magie, allerdings auch eine Allergie gegenüber Metall und auch die Liebe zu Herausforderungen ist ihnen in die Wiege gelegt worden.