Know Your Stats

## Basic Stats

### Strength

* A character's Strength determines the effectiveness of their Physical-based attacks.
* Strength is represent as *S* when written in a formula.
* Out of combat, Strength is used to determine a character's athletic capabilities involving muscle-related task, such as lifting objects or hitting something.

### Willpower

* A character's Willpower determines the effectiveness of their Magic-based attacks.
* Willpower is represented as *W* when written in a formula.
* Out of combat, Willpower is used to determine a character's ability to understand and use magical actions, such as casting a spell or recognizing magical artifacts.

### Agility

* A character's Agility determines whether or not they're able to successful land and dodge incoming attacks.
* Agility is represented as *A* when written in a formula.
* Out of combat, Agility is used to determine a character's nimbleness and agility when performing certain actions, such as climbing and running.

### Constitution

* A character's Constitution determines their Maximum Health value and grants certain Resistance Bonuses at certain intervals.
* Constitution is represented as *C* when written in a formula.
* Out of combat, Constitution is used to determine how much physical injury a character can withstand before needing to receive medicinal aid.

### Endurance

* A character's Endurance determines their Maximum Stamina value and grants certain Resistance Bonuses at certain intervals.
* Endurance is represented as *E* when written in a formula.
* Out of combat, Endurance is used to determine how long a character is able to continue to perform actions as well as withstand certain weather conditions.

### Aura

* A character's Aura determines their Maximum Mana value and grants certain Resistance Bonuses at certain intervals.
* Aura is represented as *U* when written in a formula.
* Out of combat, Aura is used to determine a character's magical presence and ability to sense others and spells when they are cast.

## Advanced Stats

### Battle Rating

* A character's Battle Rating is a form of a Win/Loss Ratio. However, it is not shown as percentage, but rather as a collective number.
* Battle Rating is represented as *BR* when written in a formula.
* Your Base Battle Rating is simply the Battle Rating increases you get as Level-Up Rewards, listed here.
* The formula for calculating Battle Rating is (Battles Won - Battles Lost) + Character Level + Base Battle Rating

### Essence

* A character's Essence is purely for role-playing purposes.
* Essence is a representation of how strong a character is based on their base stats, as well as their battle history. (NOTE: This means that things such as Weapons, Armor, Known Skills, Known Traits, etc. are NOT included when determining a character's Essence.)
* The formula for calculating Essence is ((*S + W + A*) *\** (*C + E + U*)) *+* (*5 \* BR*)

## Sub-Stats

### Basic Strike Damage

* Basic Strike Damage is the sub-stat that determines a character's damage when using Basic Strikes. Basic Strikes can be either Physical-based or Magical-based, but it cannot be both.
* Basic Strike Damage multipliers can stack with other Damage Multipliers.

### Physical Damage

* Physical Damage is the sub-stat that determines a character's damage when using Physical-based Attacks.
* Physical Damage multipliers can stack with other Damage Multipliers.

### Magic Damage

* Magic Damage is the sub-stat that determines a character's damage when using Magical-based Attacks.
* Magic Damage multipliers can stack with other Damage Multipliers.

### Weapon Damage

* Weapon Damage is the sub-stat that determines a character's damage when using Weapons.
* Weapon Damage can be either Physical-based or Magical-based, or in rare instances both.
* Weapon Damage multipliers can stack with other Damage Multipliers.

### Elemental Damage

* Elemental Damage is the sub-stat that determines a character's damage when using an Elemental-based Attack.
* Elemental Damage has several sub-types. These include Fire Damage, Ice Damage, Lightning Damage, Wind Damage, and Earth Damage.
* Elemental Damage multipliers can stack with other Damage Multipliers.

### Non-Elemental Damage

* Non-Elemental Damage is the sub-stat that determines a character's damage when using a Non-Elemental-based Attack.
* Non-Elemental Damage has several sub-types. These include Combustion Damage, Gravity Damage, Light Damage, and Shadow Damage.
* Non-Elemental Damage multipliers can stack with other Damage Multipliers.

### Health

* Health is the sub-stat that determines a player's ability to receive damage without feinting.
* Maximum Health is increased by 500 every time a point is put into a player's Constitution stat.

### Stamina

* Stamina is the sub-stat that determines how many Physical Attacks a player is capable of attempting before needing to rest.
* Maximum Stamina is increased by 10 every time a point is put into a player's Endurance stat.
* Every time a player skips one of their turns, they regain 10% of their Maximum Stamina.

### Mana

* Mana is the sub-stat that determines how many Magical Attacks a player is capable of attempting before needing to rest.
* Maximum Mana is increased by 100 every time a point is put into a player's Aura stat.
* Every time a player skips on of their turns, they regain 10% of their Maximum Mana.

## Status Effects

### Bleed

* Deals damage equal to a % of the user's Maximum Health at the start of every turn until the end of the duration.

### Burn

* Deals a flat amount of damage to the afflicted target at the start of every turn until the end of the duration.
* Burns count as Elemental Fire Damage.

### Freeze

* Afflicted target has their Strength reduced by a % of their total Strength stat for the specified duration.

### Paralysis

* Afflicted target has their Attack Count reduced by 1 for the specified duration.

### Grounded

* Afflicted target has their Agility reduced by a % of their total Agility stat for the specified duration.

### Silenced

* Afflicted target cannot use any Spells or Abilities for the duration of the specified duration.