recursal/Fanatic-Fandom huggingface dataset:
Color Switch Wiki

## **The Color Switch Wikia**

Welcome to the Color Switch Wikia, the Wikia of the mobile game that was developed by David Reichelt and Aditya Oza originally using Buildbox and published by Fortafy Games and Eye Box Games on iOS and Android devices. Here, learn all the strategies, master all the game modes, be inform on every latest update and get to know more on the Color Switch Universe. We encourage all of our contributors to help this wikia if they are willing to, if you ever need help or assistance, contact one of our admins.

## **About Color Switch**

"**Tap the ball carefully through each obstacle and your ball will switch color with some powerups.** You must follow the color pattern on each obstacle to cross it! Be careful not to pass through the wrong color, or you'll have to start again."

The goal of the game is to tap a ball through various obstacles with colored patterns, making sure that your ball matches the color you go through. Various power-ups will switch your color each time you pass an obstacle. During the game, you will also collect stars that you can use to buy more balls. In Color Switch, there is an "arcade mode", known as Endless Mode, and there is a "level mode", known as Game Mode. In Category:Endless Modes, the player has to go through an endless amount of obstacles, and in Game Mode, there are finite levels that the player has to complete.

The app has held one of the top games spot on both iOS and Android devices.

The game was released on December 6, 2015 and has continue its updates since then. Every week, a new update with approximately 50 levels and 3 new balls comes out. Make sure to check your Play Store/App Store every week to get the new Color Switch's latest update.

## **Visit Our Main Pages**

* **Game Modes - Learn all about the game modes that were released in the game since its release.**
* **Category:Endless Modes - Learn all about the endless modes that were released in the game since its release.**
* **Updates - Learn all about the updates that were released in the game for both devices.**

## References

1. ↑ http://fortafygames.com/colorswitch.html
Color Fly

**Color Fly** is the 6th game mode and the 12th endless mode in Color Switch.

## Gameplay

The gameplay is similar to the game Flappy Bird. The objective in this game is to fly through the obtacles in a path formed by other obstacles. The ball changes its color every time you get past an obstacle.

## Trivia

* This is the first mode of 9 modes where the ball moves horizontally. The others are Gravity, Bounce, Zigzag, and 5 others.
* This and Spin are tied at being the second shortest game modes in the game with 30 levels. (the first being Split).
* This, Spin, Split, and Bounce are the only game modes that lack a hard rated level category.

## Walkthrough

Here is all of the "Color Fly" levels completed in a video.
Slow

**Slow** is the 23rd game mode and the 17th endless mode in Color Switch that was added in Version 4.4 and it's endless mode in Version 4.9.0.

## Gameplay

The aim of the game mode is to pass the obstacles by slowing the ball down. To slow the ball down, tap and hold the screen. The ball moves in a fixed speed that changes in certain levels. When slowed down, the ball leaves a ghostly tracks that fades slowly.

## Trivia

* It is the third game mode where you tap or hold the screen to play.
	+ The first was Slide and the second was Brick
Version 7.0

## Version 7.0.1

**Version 7.0.1** is the 70th update in Color Switch. It was released on March 30, 2017 on Android and on March 31, 2017 for iOS.

### What's New?

* New endless mode: Circular
* 15 new levels: Hop Hop
* Popup new ball unlock

## Version 7.1.0

**Version 7.1** also known as the Easter update, is the 71st update in Color Switch. It was released on April 4, 2017 for Android.

### What's New?

* New theme: Easter
* New game mode: Easter
* New balls

## Version 7.2.0

**Version 7.2** is an update in Color Switch. It was released on April 13, 2017 for Android.

### What's New?

* Special Easter Event: Spin the wheel every 2 hours instead of 12 hours.
* Endless mode: Easter
* 15 new levels (Easter)

## Version 7.3.0

**Version 7.3** is an update in Color Switch. It was released on April 20, 2017 for Android.

### What's New?

* New game mode: Paddle
* 3 new balls

## Version 7.4.0

**Version 7.4** is an update in Color Switch. It was released on April 27, 2017 for iOS and on April 28, 2017 for Android.

### What's New?

* New endless mode: Hop Hop
* 15 new levels (Paddle and Brick)

## Version 7.5.1

Version 7.5.1 is an update made for Color Switch. It was released on May 5, 2017 for Android and on May 7, 2017 for iOS.

### What's New?

* New temporary theme: Bling
* New game mode: Bling
* 3 new balls
* Lucky event: Find 50 star bonus
* Level 50 Paddle rework
* Bug fix on Hop Hop endless mode

## Version 7.6.0

Version 7.6.0 is an update made for Color Switch. It was released on May 11, 2017 for Android and on May 12, 2017 for iOS.

### What's New?

* New endless mode: Bling
* 20 new levels (Bling)
* Adjustment of difficulty of Level 20 to Level 30 (Bling)
Holiday

**Holiday** is a game mode on the second version of Color Switch.

## Description

This mode features new and festive colors that will surely light up your gameplay.

## Obstacles

This mode is similar to LED, except that this mode features more festive-looking colors, hence the name *"Holiday".* It also features new obstacles such as Christmas ball, reindeers, candy canes, gifts and much more.
Up & Down

**Up & Down** is the 35th game mode in Color Switch. It was released on Version 6.5.0.

## Gameplay

This game mode is similar to Climb except that it is sideways. The player must tap to change gravity and reach the end of the screen. Avoid falling off the screen to reach the end.

### Triggers

The difference between the Climb and this game mode is the addition of triggers. A booster is present on some levels to either fail the player or help the player. It is used to boost to the other area immediately.
Store

The store is an Element in Color Switch. It's the place where the player can purchase and choose Balls (skins). All of the In-App Purchases are located here. There are currently 183 balls available in the store.

## Function

The store can be found by tapping the icon in the bottom right of the main menu. in it the player finds a list of balls, where the balls unlocked are shown, while the others are locked. The balls locked can be obtained by several ways:

* Purchasing them using stars
* Finishing a number of levels in all game modes
* Completing a certain amount of levels in particular game modes

* Winning them in the daily spin

### In-App Purchases

At the bottom of the store a doubled stars icon can be found. By tapping it, a group of options shows up:

SUPER PACK PROMOTION -25% ($7.99):

* Remove ads
* Unlock all levels
* Doubled stars

REMOVE ADS ($2.99)

*Remove all game ads definitively.*

UNLOCK LEVELS ($4.99)

*Give access to all levels including future levels that will come with updates.*

***This doesn't unlock NEW LEVELS/MODES.***

DOUBLED STARS ($2.99)

*All currency stars collected while playing are doubled.*

***This doesn't multiply by 2 to the player's score or the player's current total stars.***
Il demone del ghiaccio

**Il demone del ghiaccio** è il trentanovesimo capitolo di Chronicles of Zerkel.

## Trama

Skylor lancia un cranio di carogna polare contro Zekia e lo inneggia ad uno scontro. Il demone del ghiaccio esegue una piccola trasformazione, facendo diventare i suoi capelli di fuoco freddo e una delle sue zampe una lama ghiacciata. Dopo essersi sfidati con una serie di colpi a lame, Zekia salta fuori dall'arena ed evoca un drago-verme di ghiaccio che intrappola il ragazzo...
Zigzag

**Zigzag** is the 17th game mode and the 9th endless mode in Color Switch.

## Gameplay

In this game mode, the ball must pass all of the obstacles while the player controls the ball to upper-right or upper-left by tapping. The level gets much harder because of the increasing speed plus the placement of the obstacles. At the end of each level two rows of stars contains 5 stars each like Slide, Dodge and Warp, but usually it is only possible to have 1, 2 or 3 stars only.

## Trivia

- The song played during the Zigzag mode is a simplified and instrumental version of Tom Garnett's "Feel The Same".
Paddle

**Paddle** is the 39th game mode in Color Switch. It was released on Version 7.3.0.

## Gameplay

The goal of the game mode is to destroy all of the bricks, by directing the ball to hit them. The player can direct the ball by making it bounce off the paddle. The paddle is controlled by tapping to change direction.

The paddle is located in the middle of the level unlike Brick. The bricks are located at the top or the bottom of the screen. The only way to fail a level is to make the Ball hit the spikes in the paddle.

## History

 Version 7.4.0
 Version 7.5.1
Brick

**Brick** is the 22nd game mode and the 16th endless mode in Color Switch.

## Gameplay

The goal of the mode is to destroy all bricks and orbs on the screen, by directing your ball to hit them. You direct your ball by making it bounce off a paddle on the bottom of the screen. The paddle is controlled by sliding it with your finger, much like sliding the ball in Slide mode.

The paddle on the bottom has 2 colors, one on the left side and one on the right side. When the ball touches the left side of the paddle it changes to the color of the left side. For example, the paddle has the color yellow on the left side and the color purple on the right side. When the ball touches the left side it would turn yellow.

The bricks and orbs that you need to break have color too. If the ball and the brick have the same colors, the block will break with one hit, if not it will break with 4 hits. By hitting a brick with a ball of different color than the brick's color, you just crack it. Crack can be visible on the surface of the brick. After 'cracking' it 4 times with the different colored ball, the brick is completely destroyed.

However, destroying orbs is a different process. Orbs can't be destroyed nor cracked with balls of different color. Only balls with corresponding color can destroy orbs, just from one hit (exactly like the bricks).

By breaking bricks in the game, certain objects may drop from them. They are either stars or various power-ups, as well as power-downs. Both stars and power-ups can be caught only when they hit the paddle.

If the ball loops/blocked by an obstacle, a power-up will drop down to help you fix the problem.

In some levels, there are also light grey colored bricks that are completely unbreakable with regular balls. It isn't necessary to destroy them to win the level. Their role is often blocking other breakable bricks. Levels with these grey bricks are often more challenging. They can be destroyed only by Spike Balls.

### Endless Mode

The endless version of Brick is very different from normal levels. Although the ball physics and gameplay with the paddle are the same, blocks do not stay at one place. Instead, they fall slowly from the top of game screen towards the bottom. If any block hits the paddle, the game is over, which is one more thing to worry about besides dropping the ball.

## Gallery

Brick Level 43Endless Mode of BrickLevel 1
## Trivia

* This mode is a *brick buster*game, a popular block-smashing game concept that first appeared in Atari's 1972 game *Breakout.*
Ocean

**Ocean** is the 28th game mode on the second version of Color Switch.

## Description

In this mode, you will swim your way through the courses to beat the levels. There are new obstacles on this mode, such as falling corals, new designs of underwater creatures with some sand on the surface and some rock walls on the side to give an underwater ocean atmosphere.

## Obstacles

Instead of only moving straight when you tap, the ball will move side to side and it will also have some delay to its movement (similar to Summer when you are on the underwater section).
Mini Golf

**Mini Golf** is a game mode in the second version of Color Switch.

## Gameplay

The player must shoot targets one-by-one while avoiding the obstacles along the way. At the final stretch of each level, the ball must be hit into the hole for bonus points. The player also has the option to hit the ball into the finish line, but with no bonus points.
Version 6.0

## Version 6.0.1

**Version 6.0.1** is the 60th update in Color Switch. It was released on January 5, 2017 for Android and on January 7, 2017 for iOS. This is the first update for Android of 2017.

### What's New?

* New game mode: Border
* 3 new balls

## Version 6.1.0

**Version 6.1** is the 61st update in Color Switch. It was released on January 12, 2017 for iOS.

### What's New?

* New endless mode: Swoop
* 15 new levels (Swoop - Border)
* Difficulty adjustment on Level 47 Border and Level 54 Swoop.

## Version 6.2.0

**Version 6.2** is the 62nd update in Color Switch. It was released on January 19, 2017 for Android and on January 20, 2017 for iOS.

### What's New?

* New game mode: Target
* 3 new balls

### Version 6.2.6

**Version 6.2.6** is an update in Color Switch. It was released on January 27, 2016 for Android and on January 29, 2017 for iOS. It introduced difficulties in game modes.

#### What's New?

* Easy / Medium / Hard mode available for all game modes
* 15 new levels (Target)

#### Trivia

* Only Reverse, Tower and Race don't have any difficulties.

## Version 6.3.0

**Version 6.30** is an update in Color Switch. It was released on February 3, 2017 for Android.

### What's New?

* New temporary theme "Valentines Day"
* New game mode: Valentines Day
* 3 new balls

## Version 6.4.0

**Version 6.4.0** is an update in Color Switch. It was released on February 9, 2017 for Android and on February 10, 2017 for iOS.

### What's New?

**Valentines Day is coming !**

* New endless mode: Valentines Day
* 15 new levels on Valentines Day

### Version 6.4.5

**Version 6.4.5** is an update in Color Switch. It was released on February 16, 2017 for Android.

#### What's New?

* Endless modes are now accessible directly on game modes.
* 15 new levels (Valentines Day)

## Version 6.5.0

**Version 6.5.0** is an update in Color Switch. It was released on February 23, 2017 for Android and on February 24, 2017 for iOS.

### What's New?

* New game mode: Up and Down
* 3 new balls

## Version 6.6.0

**Version 6.6.0** is an update in Color Switch. It was released on March 2, 2017 for Android.

### What's New?

* New endless mode: Target
* 15 new levels (Up & Down and Target)

## Version 6.7.1

**Version 6.7.1** is an update in Color Switch. It was released on March 9, 2017 on Android and on March 10 2017 on iOS.

### What's New?

* New game mode: Circular
* 50 new levels
* 3 new balls

## Version 6.8.0

**Version 6.8.0** is an update in Color Switch. It was released on March 16, 2017 for Android.

### What's New?

**Saint Patrick's day is there !**

* Every star collected during the next 7 days is doubled.
* 15 new levels (Circular)

## Version 6.9.0

Version 6.9.0 is an update in Color Switch. It was released on March 23, 2017 for Android.

### What's New?

* New game mode: Hop Hop
* 50 new levels
* 3 new balls
Học Sinh Chân Kinh

**Học Sinh Chân Kinh** là bộ truyện tranh thiếu niên Việt Nam dài tập được sáng tác bởi B.R.O và phát hành bởi công ty Phan Thị. Tập đầu của bộ truyện, Muôn sự tại nhân, phát hành vào giữa năm 2013.

## Nội dung

Cậu chuyện xảy ra ở một lớp 10β, trường Khổ Qua, thành phố Sài Sang, xứ Trái Bưởi, hành tinh Trái Chuối. Các học sinh lớp 10β luôn là lớp cá biệt với nhiều trò tinh nghịch nhất trường, cả lớp được dẫn dắt bởi một người thầy hết sức nhân hậu và hiền từ. Học Sinh Chân Kinh sẽ cho ta thấy được chính bản thân mình từ thời còn đi học thông qua từng nhân vật chính của truyện, nội dung dí dỏm hài hước, gợi nhớ cho những người từng đi học phải thấm thía lại những kỉ niệm ngày xưa, những trò quậy phá đáng yêu ngốc nghếch cùng những cao trào trong tình cảm không thể nào quên, và truyện còn giúp cho những học sinh đang cắp sách đến trường sẽ thấy thoải mái năng động và yêu quý môi trường học tập của mình hơn. Đan xen vào đó bộ truyện còn lên án những trào lưu phóng túng của giới trẻ hiện giờ, muốn cảnh báo các em hãy biết suy nghĩ và có nhận thức thấu đáo trước khi sa đà vào một chuyện gì đó. Với 26 tập cùng những tuyến truyện ấn tượng, tiết tấu bất ngờ sẽ dẫn người đọc vào một thế giới thật vui tươi, truyện tranh Học Sinh Chân Kinh sẽ là một món quà tinh thần thật ý nghĩa với người đọc mà một khi đã đọc thì sẽ không hề hối tiếc.

## Nhân vật

* Học Sinh 10β
* Giáo Viên
* Phụ Huynh
* Các nhân vật khác

* Hà Mã
* Nguyễn Hữu Chí
* Đẫm Mỹ Lệ
* Gia Phú Tiêu Sang
* Thường Hay Mơ
* Ngọc Bất Trác
* Cao Như Ngang
* Đại Danh Họa
* Trâu Chậm Phát
* Vũ Quảng Đại
* Minh Tuệ
* Vui A Dua
* Thù Văn Toán

- Quyết Đấu Tranh

- Quách Thành Nhân

- Bao Phi Châu

- Vang Như Chuông

- Cựu Vô Địch

- Phi Yến

- Trội Hơn Lặn

- Đâm Bị Thóc

- Thọc Bị Gạo

- Hương Chanh

- Ngữ Anh

- Trí Vô Hạn

- Giám Thị

- Ba Ngọc

- Mẹ Thường

- Mẹ Phát

- Ba Phát

- Mẹ Toán

- Ba Toán

- Mẹ Chí

- Ba Họa

- Mẹ Họa

- ...

- NST2

- Johny

- Cũng Lợi

- Lỗ Đậm

- G7

- G6

- Quản Gia

- Thư Ký

- Em trai Thường

- Em gái Phát

- Em gái Hà

- Em họ Ngọc

- Tím

- ...

## Chương truyện

 **Tóm Tắt Nội Dung:** trong trạng thái testing

## Tham khảo

1. Bắt sóng nhóm tác giả bộ truyện bá đạo 'Học sinh chân kinh'

2. Điều gì tạo nên cơn sốt học sinh chân kinh?
StatsTest

## Cast

Template:Episode Cast

Template:Clear

## Cast

### Starring

* Winona Ryder as Joyce Byers
* David Harbour as Jim Hopper
* Finn Wolfhard as Mike Wheeler
* Millie Bobby Brown as Eleven
* Gaten Matarazzo as Dustin Henderson
* Caleb McLaughlin as Lucas Sinclair
* Natalia Dyer as Nancy Wheeler
* Charlie Heaton as Jonathan Byers
* Cara Buono as Karen Wheeler
* Matthew Modine as Martin Brenner

### Guest starring

* Beverley Elliott (Press release only)
* Hank Harris as the Groundsman
* Tzi Ma as the Dragon
* Sam Witwer as the Warden
* Arnold Pinnock as the Orderly
* Olivia Steele Falconer as Violet

### Co-starring

* Shannon Hearn as Frontiersman
* Nikolai Witschl as Server
Black & White

**Black & White**is 10th game mode and the 4th endless mode in Color Switch. It is one of the most unique modes in the game, because instead of vivid colors, the mode has only two colors: black and white.

## Gameplay

      The mode revolves around shifting between two colors: black and white. When the ball is black, all obstacles are black as well - so when the ball is white, all obstacles are white. However, unlike in other game modes, in order to go through an obstacle, the ball must pass through areas that are **opposite**(negative) of the color of the ball, which means that same-colored areas act as 'walls', that destroy the ball in collision.

By switching the color, background color switches as well. The color of the background is always opposite of the color of the ball. Only obstacles of color different than the background are visible - but only when the background is black. When the background is white, you will see thin black outlines of invisible obstacles, and that often makes the game easier.

### Obstacles

By structure, all obstacles are same as those from Classic, Gravity, Cave and other basic game modes. However, since they are monochromatic, their color patterns are different. In later levels of the mode, there are often obstacles that fade and re-appear. These can be found in other modes as well, but in this game mode they can create some problems since everything is black and white.

## Trivia

* **Black & White** is similar to **Classic**, but with only 2 colors.
Ball

Help the Color Switch Wikia add in information to the page or beautify it to maintain our high standards! Simply click here if you have a few words of wisdom on this page to add or a tiny correction to make. All attempts to help are appreciated :)

A player is represented as a **ball** to play any game of *Color Switch* (with an exception to the Turn game mode). On mini games, the ball must reach the finish line in order to complete the level. On endless modes: the further the ball goes, the higher the score. Depending on the game mode, the ball can be controlled in many different ways with accordance to the game mode played.

There are many skins for the ball that can be obtained with the Daily Prize or the store. With the latest update, there are currently 198 skins for the balls, 94 that can be obtained via stars, 95 from completing game modes, and 9 from the Daily Prize. Some skins references games and logos like the pokeball and the radioactive logo.

Currently, these are the only ways to receive a skin for the balls:

* By purchasing it using stars
* By completing certain amount of levels in a game mode (10, 25, 50, etc.)
* Finishing levels
* Using the daily spin

## Animation

During a typical game (plus the display in the shop), the ball will slowly spin around clockwise while moving up or down depending on the game mode. This is to represent that the ball is moving as the player plays the game. Based on how the other balls spin, it can be deduced that the default game ball also spins though since it appears circular. However, the spin is simply not shown.

When a player fails to complete a level, the ball bursts into four different colors around the screen to taunt the player for around two or three seconds. Even if the ball is only one color, all four typical colors (red, yellow, blue, and purple) will be shown.

In game modes, a typical "level complete" will consist of the ball floating automatically to the top of the screen with four colors dispersing around, similar to fireworks (and the failing animation), as a celebration for the next level.

## Trivia

* The ghost skin is the only skin exclusive to two game modes (Halloween and Pumpkin respectively).
	+ This skin is currently the only "ball" that does not rotate like the other ones. In popular culture, ghosts usually float rather than spin, which isn't probably why the developers did not add the feature here.
	+ The level complete and fail animation in the Pumpkin game mode appears clearly even though the view of the obstacles is slightly obstructed.
* There are only 9 balls a user can earn by spinning the daily spin.
Hà Mã

**Hà Mã** - nhân vật chính của truyện Học Sinh Chân Kinh.

## **Tiểu Sử, Tính Cách**

Lớp trưởng 10β, có vẻ ngoài rất giống một con ngựa. Hà Mã là người có tính kỉ luật cao, hay dùng bạo lực để giải quyết vấn đề, mỗi lần muốn răn đe chuyện gì đó cho cả lớp, cô thường chặt đứt 1 cái bàn khiến bọn con trai đều sợ hú vía. Do cha mẹ mất sớm nên cô phải một mình nuôi nấng 11 đứa em gái, vì vậy Hà Mã có ý chí sinh tồn rất mãnh liệt, thường buôn bán rất nhiều hàng đa cấp để kiếm tiền, từ vàng mã đến giày dép đến quần áo... không có thứ gì mà Hà Mã không thể bán được hết, bộ óc của cô cực kì nhạy bén trong chuyện kinh doanh. Bởi vậy nếu đứng từ ngoài nhìn vào thì thấy nhà ở của Hà Mã có vẻ xập xệ và nghèo nàn tuy nhiên bên trong cô chứa đựng được rất nhiều tiền của do mình tự kiếm được, hiện nay cô đã mở được một quán hủ tiếu cho riêng mình và món ăn nổi tiếng nhất của cô là Bánh Tráng Trộn 7 Món (Hama7). Hà Mã chỉ có một yếu điểm là tính sĩ diện của cô quá cao, điều này gây ảnh hưởng khá nhiều đến với mọi người xung quanh.

## **Mối Quan Hệ**

* **Gia Phú**: Ban đầu Hà Mã và Gia Phú rất ghét nhau, bởi vì Gia Phú dựa thế mình có tiền nên mặc sức vung tiền ra sai khiến các bạn trong lớp làm theo ý mình, điều đó khiến cho Hà Mã bị mất quyền lực nên cô rất là tức giận và quyết đối đầu với Gia Phú cho bằng được. Nhưng dần dần có lẽ từ ghét nhau quá cũng chuyển thành thương, Hà Mã tuy không nói nhưng qua từng chi tiết truyện có thể thấy rằng Hà Mã cũng mơ hồ có chút tình cảm với Gia Phú . Qua tập 16-17 Gia Phú đã thể hiện tình cảm và sự ghen tuông khi Johny cua Hà. Trong tập 25 phần thứ 3, Gia Phú đã phát hiện 1 bí mật động trời rằng Hà Mã chính là em gái cùng cha khác mẹ với mình (Mẹ Hà Mã là má nhỏ của cha Gia Phú) mà cha cậu đã bỏ rơi Hà Mã bấy lâu nay.
* **Johny**: Hà Mã gặp gỡ Johny trong một lần đi lạc, thấy được cá tính khẳng khái và mạnh mẽ của Hà Mã, Johny đã vô cùng yêu mến và tỏ tình với Hà. Nhưng mối quan hệ của Hà Mã và Johny lại gặp rất nhiều sóng gió vì bị Gia Phú và lũ bạn quấy phá. Sau cùng Hà Mã biết được rằng Johny để ý mình là vì mình giống với con ngựa quá cố của cậu ấy. Hà Mã rất tức giận và chia tay Johny, dù vậy Johny vẫn bám theo và xin Hà cho mình một cơ hội.

## **Ý Nghĩa Nhân Vật**

Tác giả đã truyền đạt đến ta nghị lực sống thật kiên cường của một con người, không bao giờ chịu khuất phục số phận mà luôn dùng trí tuệ và sự nhạy bén của mình để vượt qua mọi sóng gió, chạm tay vươn đến thành công. Đây cũng là một bài học về nghị lực bất khuất của nhân vật Hà Mã mà người xem nên học hỏi.
La caduta di Mortiz

### Eventi importanti

- Haru scopre il punto debole del demone dell'aria- Il trio Haru-Celestia-Daichi mette in atto così un piano per sconfiggerlo

- Celestia riesce a uccidere Mortiz, e rimangono così solo 4 demoni

## Cronologia

### Precedente

Capitolo 67: Un nemico all'apparenza invincibile

### Successivo

Capitolo 69: Una lettera da Nagisa

**La caduta di Mortiz** è il sessantottesimo capitolo di Chronicles of Zerkel.

## Trama

Mortiz insegue Haru, il quale grazie ad un piccolo giochetto di strategia capisce che il potere speciale della lettura nella mente può essere aggirato. Il demone dell'aria, spaventato, cerca di sbarazzarsi di Haru colpendolo con un tornado, ma il ragazzo sopravvive e finisce dentro ad una nuvola, nella quale quale vi erano anche Daichi e Celestia. La ragazza lo cura col potere delle stelle ed Haru così ne approfitta per dire ciò che appena scoperto. Celestia inventa così una strategia che consiste nel mandare in tilt la lettura delle mente di Moritz: mentre Daichi creerà tante copie di sè e penseranno false strategie a caso, la ragazza lo potrà attaccare liberamente essendo libera dalla lettura della mente. Haru supplica di venir incluso anche lui nel piano, ma Celestia rifiuta dicendo che deve riposare e che ha già fatto abbastanza.

Celestia e Daichi riescono così a mettere in atto il piano che funziona molto bene, dato che il demone dell'aria, essendosi affidato solo ed esclusivamente alla sua abilità speciale, si è arrugginito con tutti gli altri attacchi. Una volta che Mortiz è morto, il trio fa ritorno al centro del covo.

## Curiosità

* E' la prima volta in cui viene mostrato un demone dell'incubo morire non per mano di Haru.
Mission 11: Radio Tower Stash

**Radio Tower Stash** is the eleventh main story mission in SM2.

Ava transports Burton to an old radio tower deep in the desert.

Why an old radio tower, you ask? Well, old radio towers in general do not interest intergalactic law enforcement, that is true. However, this particular old radio tower happens to have in it’s cellar a secret vault, where, according to new intel, another stolen memory bank is located.

Of course, being a rather unusual old radio tower, this one is also outfitted with automated security measures and several floors of heavily armed space pirates, all resting above the cellar.

Where is the insertion point, you ask?

On the roof. It’s on the roof.

## **Mission 11 rewards**

1. Huelta Flak (combustion shotgun, produces shrapnel).
2. Atere Incal S5 LDT (laser sniper rifle, semiautomatic).
3. Knoge LAG-40 Viper (plasma machine pistol).
4. Combat Armor (suit of medium armor).

## **Bonus items**

Tokens:

1. Southwest from the main entrance to the tower's ground floor.
2. At the eastern edge of the cellar.
3. Second floor from the top down, in a small room to the north with two bookcases.

Headgear:

* Hipster Beard - second floor from the top down (roof is floor 1), on a table in the center of the room.
Armach Terren .38

The **Armach Terren 38-caliber Revolver,** better known as the Armach Terren .38, is the starting weapon that is given to Burton when the game starts. The .38 Terren revolver shoots 38-caliber rounds that do 99 damage each. It is the most basic weapon, and is good for early missions, but gradually loses its reliability over the timespan of the game.

## Comparison with other revolvers

The Armach Terren .38 and the .38 Silenced look much the same, with the exception of a prominent dark black silencer on the Silenced version. However, the Silenced version is significantly wider at the barrel and grainier on the inside to allow the rounds to accelerate when fired.

The Armach Terren .38 and the .44 look slightly different. The .44 is somewhat bigger, lacks a trigger guard and modular attachment point on the inside, and does 138 damage.
🚀 Space marshals 2 Wikia

**Welcome to the Space Marshals 2 Wiki!**

Looking for that tricky COR-V Token you can’t find?

Forgot which mission rewards your favorite plasma cannon?

Looking for another awesome but otherwise totally useless hat?

If you answered “yes”, “maybe” or “definitely” to any or all of these questions, then look no further - this is the place for you!

The Space Marshals 2 Wiki contains everything you need, like exact guides to finding COR-V tokens and headgear, mission and vendor reward lists and... Well, for now that’s pretty much it.

BUT WAIT! There’s more.

We are working on more content for you, the Visitor, every day.

If **you want to see an article on a particular topic** in this wiki, **you can request it** through Discussions, by messaging the admin or starting a blog post - we'll se what we can do for you. Work on articles requested by visitors will be prioritised over ongoing work.

So far you can browse:

* Guides for finding tokens and headgear
* Missions and mission rewards
* COR-V Vending Machine and rewards

New material will be added shortly. If you haven’t found what you were looking for, be sure to check back in a couple of days, or, even better - ask a question here:

* Discussions

We intend to make the Space Marshals 2 Wiki as handy as this great game deserves in as short a timeframe as possible.

Welcome and thank you for visiting!

## For contributors

And if you are thinking of contributing to the Space Marshals 2 Wiki - then by all means do so, we welcome new members with open arms and heartwarming automated welcome messages.

We have one simple principle to start with, we call it “Burton’s Plasma Stick” and it goes like this:

**“Thou shalt not create pages without necessity (so that thou avoidest duplication and subsequent deletion of thine page).”**

Otherwise - welcome to the team!

Just don’t forget to:

1. **Take a look at this post if you want to provide a detailed mission walkthrough** (spoiler - our current position on these is that they shouldn’t exist).
2. Check if you’re like 4 years old and can’t write before actually writing (if you happen to be 4 years old and adequately capable of writing - we welcome your contribution and you are also probably a genius).
3. Study the Wiki thoroughly before creating anything (in case it was created already).
4. Categorize the pages you create.
5. Check the Categories page before creating new categories (Burton’s Plasma Stick applies to categories as well).
6. Describe any changes you make in the little pop-up window that asks you to describe the changes you made after you make them.
7. Run any grand plans for big changes by the admin first (like creating a new set of pages, etc.).
8. Ask questions in Discussions or on the admin’s message wall.

Thank you!
Gunslinger

Run-of-the-mill gunslinger outfit. Complete with bullet holes and all.

**Gunslinger** is a type of armor that Burton can equip and wear on missions. It is a 4-star armor that grants a high HP bonus, and mobility, but a slightly lower shielding points.

Gunslinger is unlocked after completing Mission 12.
Mission 12: The Gathering Horde

**The Gathering Horde** is the twelfth main story mission in SM2.

An alarmingly large group of Rattlers is gathering in an abandoned settlement near New Century Town. If they catch wind of the Marshals’ camp, the town will be in great danger.

Now, the Space Marshal handbook has a special guideline for such contingencies.

Evacuate? No. Contact local law enforcement? Guess again.

Send in one Marshal to mount a preemptive strike against about a hundred pirates?

Exactly!

## **Mission 12 rewards**

1. Gunslinger (an outfit fit for a true Gunslinger).
2. Armach AMR-7 Tactical (combustion tactical light machinegun).
3. Venox Poison (pistol-type crossbow, poison-tipped bolts).
4. Portable Decoy (throwable holographic device).

## **Bonus items**

Tokens:

1. Proceed directly southeast from the insertion point, there is a hidden hatch in the ground between 4 tree stumps.
2. Behind the third house along the northwestern side of the town.
3. At the very end of the level, by a big boulder blocking the road into the town’s cemetery.

Headgear:

* ?
Murasame Starshine

- Celestia Starshine (nipote)

**Murasame Starshine** è un personaggio di sfondo in Chronicles of Zerkel, ma appare e viene menzionato più frequentemente in Chronicles of Fairysia: Yōma Invasion. Non appare in Chronicles of Fairysia: Yuki, la leggenda della principessa bianca. È un personaggio secondario anche in Chronicles of Fairysia: End of The World.

Era il padre di Kiriya.

Specializzato nelle arti ninja segreta della terra e dell'oscurità.

## Aspetto

È un uomo identico al figlio: ha gli stessi occhi e lo stesso taglio di capelli. Kiriya si differenzia da lui solo per il suo ciuffo emo.

## Personalità

Quasi nulla è conosciuto della personalità di Murasame viste le attuali limitatissime apparizioni nel manga. È comunque intuibile che tenesse più agli altri che a se stesso, dato che ha preferito dare la sua vita per assicurare salvezza alla nipote appena nata.

L'animale guardiano di Murasame è sconosciuto.

## Abilità

* **Volo =**Come tutte le fate celestiali, anche Murasame era in grado di volare grazie alle grandi ali trasparenti retrattili sulla schiena.
* **Spostamento dimensionale grazie alla forza del pensiero =**Altra caratteristica della sua specie. Come tutti i suoi simili, anche Murasame era in grado di spostarsi da una dimensione all'altra con la forza del pensiero.
* **Arti ninja segrete =**Come ogni ninja nell'universo di Chronicles of Zerkel, Murasame era in grado di usare le arti ninja segrete.
* **Guardian Summon =** Come ogni ninja nell'universo di Chronicles of Zerkel, anche Murasame poteva farsi aiutare nei combattimenti evocando il suo animale guardiano, attualmente sconosciuto.

## Storia

### Prima degli eventi narrati

Murasame era il marito di Ayame e con lei ha avuto un unico figlio maschio, Kiriya. L'uomo muore ancora giovane per il troppo sforzo il 9 Giugno alla sola età di ventisette anni quando Kiriya ha ancora un anno, nell'aiutare Rikimaru, Kanata, Ayame, Elizabeth, Tatsumaru, Saeko, Keiko e Shuu a sigillare Dark Eater e Light Eater dentro la piccola Celestia. Come ultimo desiderio, vuole che nessuno stia a compiangere la sua morte, e che questo giorno venga ricordato come la il compleanno di Celestia, e non come il suo anniversario di morte. Tutti quanti rispettano la sua volontà, eccetto Kiriya, che non capendo perchè troppo piccolo, fraintende e inizia ad odiare la cugina...

### Chronicles of Zerkel

Murasame non appare di persona, ma solo nel racconto-flashback di Kiriya.

## Curiosità

* Fin'ora è stato il personaggio meno presente in assoluto: apparso in un unica vignetta!
Mission 5: The Lost Caravan

**The Lost Caravan** is the fifth main story mission in SM2.

Our protagonists are trying to squeeze information about T.A.M.I’s missing memory banks out of the captive Rattler Engineer.

However, even Gavin’s ”hardball” interrogation tactics get them nothing - the seasoned pirate’s lips are sealed. At least until they come in the vicinity of a bottle of premium grog.

And what luck - a trading caravan transporting a shipment of that very beverage seems to be passing just nearby... aaaaaand it’s sacked.

Burton must assist the caravaners and get the grog - whatever it takes.

And chances are it’s gonna take some dead pirates.

## **Mission 5 rewards**

1. Proximity Mine (anti-personnel fragmentation mine).
2. Boforce Marksman (combustion sniper rifle).
3. Boforce T2 (combustion machine pistol).
4. Huelta R2 Storm (some-sort-of-energy assault rifle).

## **Bonus items**

Tokens:

1. Go over the first bridge, through the path in the rocks to the left of the bridge, then southwest into the settlement; there will be a wide path to the southeast through the rocks with a boulder in the center; the path ends in a waterfall.
2. Northwest of the well guarded by a pirate, in a fenced area with barrels between buildings.
3. On the edge of a cliff by the forcefield; over the bridge northwest of the cave system exit.

Headgear:

* Huntsman - Enter the well, go through the cave system, exit via stairs southeast; the hat is by a collapsed mine entrance northeast of the exit stairs.
COR-V Vending Machine

**The COR-V Vending Machine** is located in the Marshals’ main camp at New Century Town.

It gives out rewards in exchange for COR-V Tokens that Burton finds during his assignments.

Each item in the vending machine costs 7 COR-V tokens (regardless of its class).

## COR-V Vending Machine rewards

This is a list of rewards from the COR-V vending machine with an estimate of the cumulative amount of tokens required for each item:

1. Knoge Barber (disc thrower handgun, semiautomatic); 7 tokens.
2. COR-V Beaminator (beam cannon); 14 tokens.
3. Diopt Minirail (gauss handgun, semiautomatic); 21 tokens.
4. Personal Teleporter (personal teleportation device, used to belong to a high-ranking Greywater officer until her encounter with Marshal Burton); 28 tokens.
5. Knoge Boom (crossbow, explosive bolts with a time delay); 35 tokens.
6. Knoge Flak Launch (handheld grenade launcher, grenades produce shrapnel); 42 tokens.
7. Tesla Impulse (electricity emitter rifle (I guess?..), main charge produces additional charges after initial impact); 49 tokens.
8. Diopt Energizer (heavy energy weapon, the charge travels slowly in a straight line and damages everything in it’s vicinity); 56 tokens.
9. Huelta bounce machine gun; 63 tokens;
10. Cryonic Armor (large health only (300), no shield, decrease movement speed by 3%); 70 tokens. Gives the player 25 health every few seconds.
Graywater

Graywater are one of the two main antagonist factions in space marshals 2, the other being the Space Pirates, who are under the command of captain Hayes, but let's forget about them for now. Graywater, unlike the rest of the chaotic universe Burton and his gang have found themselves in, are a more civilised type of villain. They have massive facilities all over the planet that are guarded by their elites as well as common guards, which are a breeze to defeat. There is no main leader of them in Space Marshals 2, unlike in number 1, where they were led by the infamous doctor Ondska.
Dark Eater e Light Eater: la loro vera natura

### Eventi importanti

- Si scopre che Dark Eater e Light Eater sono in realtà personaggi positivi- I due tentano di spiegare a Celestia che tutti i demoni dell'incubo sono costretti a obbedire al "padrone", un misterioso oggetto.

- I due demoni iniziano a rigenerarsi, recuperando gli occhi.

- Si scopre ancor di più sul passato di Celestia

- Dark Eater e Light Eater trovano un modo per aiutare Celestia contro Kenneth impazzito

## Cronologia

### Successivo

Capitolo 50: Brunilde, la valchiria leggendaria!

**Dark Eater e Light Eater: la loro vera natura** è il quarantanovesimo capitolo di Chronicles of Zerkel.

## Trama

Celestia si è riparata dietro una roccia e non ha idea di come fare con Kenneth posseduto, quando da dentro di lei la richiamo Dark Eater e Light Eater: in un primo momento la ragazza non vuole neanche ascoltarli, ma i due si faranno ben volere quando riveleranno che molti anni fa, i due, mentre distruggevano l'isola della leggenda, erano sotto controllo del "padrone". Quando però Celestia chiederà chi è il "padrone", i due non riusciranno a parlare. La ragazza dice quindi che scoprirà da sola chi è, e seguirà un altro flashback di lei da piccola...
Marshal Specialist Armor

Standard issue armor for a Space Marshal specialist. Mobility and protection are key features.

### Noise

--

**Marshal Specialist Armor** is a type of armor that Burton can equip and wear on missions. It is a 1-star armor that grants a lower HP bonus, but a slightly higher mobility.

Marshal Specialist Armor is unlocked after completing Mission 3.
Mission 7: Scowler’s End

**Scowler‘s End** is the seventh main story mission in SM2.

T.A.M.I assigns Burton to check on Gavin and uncle Garth - they have disappeared while investigating anomalies in an old COR-V volatilium mine that has recently been occupied by Rattlers. While, given the circumstances, their disappearance is not at all surprising, it does, however, merit closer investigation.

If the mine was activated, the Marshals have a new problem on their hands: that nice crater on top of the planet was the result of a mining accident. The catch is, this time the mine is operated not by experienced COR-V personnel, but by actual space pirates.

And thus it falls on the reluctant Marshal Burton to save his friends from death and the planet from destruction. All in a day’s work.

## **Mission 7 rewards**

1. Armach M1 Silenced (combustion machine pistol, silenced).
2. Knoge H10 (plasma pistol, semi-automatic).
3. Bountyman Silent (SUPRESSED combustion SHOTGUN!!!, semi-automatic).
4. Atere ESG (almost sure it’s an electric shotgun).

## **Bonus items**

Tokens:

1. When you clear out the rubble blocking the mine entrance, go southwest past 2 mining vehicles until you reach a dead end.
2. Proceed into the mine until you reach the control room for Section B, go southeast to a door blocked by collapsed rocks, clear the rocks out with a demolition charge, proceed into the cave.
3. Proceed until the gas-filled corridor, find the room with the keycard (to the southwest), go southeast from the room’s door.

Headgear:

* Mohawk - When you unseal the room where Gavin and uncle Garth are locked in, go past them into the locker room patrolled by a robot, go southwest, clear out the volatilium deposits by the door and go into the cave.
Mission 3: Into the Hills

**Into the Hills** is the third main story mission in SM2.

Ava delivers Burton to a pirate camp nearby New Century Town, where Rattlers are amassing huge amounts of weapons and ammunition.

It is up to our hero to sneak heroically into the camp, strangle several High Value Targets (heroically), valorously set their materiel on fire and proceed to the extraction point in the manner that so befits him.

## **Mission 3 rewards**

1. Hot Coals (high-temperature, carbon-based throwing weapon).
2. Armach T38 Silenced (revolver, silenced).
3. Marshal Specialist Armor (set of medium armor).
4. Armach AMR-5 (combustion assault rifle).

## **Bonus items**

COR-V Tokens:

1. Northwest of the first pile of materiel, follow the path into the rocks.
2. Northeast of the northeastern materiel pile, behind several barrels.
3. Follow a path southeast into the rocks from the tent southeast of the first materiel pile.

Headgear:

* Bullrider- in the rocks, northwest of the ruins by the extraction point.
Minotauri

I **Minotauri** sono una delle numerose specie che appaiono nella serie.

## Aspetto e indole

I Minotauri, contrariamente a come appaiono nella mitologia classica, qui appaiono come se fossero "al contrario". Infatti presentano un aspetto quasi completamente umano dalle cosce in su. Le uniche parti da toro infatti sono le gambe, che sono ricoperte da un sottile strato di pelo color argento e che terminano con grandi zoccoli neri, le robuste e lunghe corna marrone scuro che spuntano dalla testa e la lunga coda con un pennacchio nero che spunta da dietro. I colori contraddistintivi dei minotauri sono la pelle bianca, gli occhi blu e i capelli neri. Sia maschi che femmine hanno fisici possenti e muscolosi dalle spalle larghe. Le femmine inoltre hanno anche un seno molto prosperoso.

I minotauri solitamente indossano accessori come campanelle d'oro o cappelli da cowboy.

## Poteri e abilità

* **Grande forza fisica e resistenza =** I Minotauri sono gran lavoratori e grazie ai loro fisici non si stancano mai. Lavorano sia come esseri umani che come bestie da soma.
* **Percezione della natura =** I Minotauri sono legati alla natura e hanno una discreta percezione sullo stato d'animo e le condizioni di piante e animali.

## Personaggi di questa specie

* Miru Ishida = Alleata di Gabriel a Renegade Town. Rifornisce la città di provviste.
Mission 15: More Fracking Robots

**More Fracking Robots** is the fifteenth main story mission in SM2.

When another COR-V mine activated, the Marshals thought it was just another fracking mine with more fracking robots. One more routine fracking mission to shut down a fracking mine. Frack.

But upon arrival, the first thing Burton sees happens to be a fracking Graywater cargo ship (not actually a fracking ship)!

What are evil mercenaries doing in a volatilium mine? Looking for something? Perhaps some kind of unstable and dangerous substance? Perhaps even in it’s pure form? To build some kind of weapon, perhaps?

These are all questions for analysts and AIs to answer.

Burton is just doing his fracking job.

## **Mission 15 rewards**

Atere S8-T Raygun (laser handgun, semiautomatic).

Atere SMGL (laser submachinegun).

Venox Venom (crossbow, poisoned bolts).

Huelta Erupt T9 PWR (laser assault rifle, has “POWER” in its name which equals +10 style points).

## **Bonus items**

Tokens:

1. Reach the first mining robot, follow it to bypass a pop-up barrier to the southwest, enter the room where the mine’s security bots are located (8 bots); proceed northwest through the room to a stack of large boxes.
2. Reach the first mining robot, follow it to bypass a pop-up barrier to the northeast, traverse the bridge; use the second mining robot to proceed southeast (bypass two barriers) into a cave system, the token is on top of a box.
3. Proceed down into the mine to floor C, Section B. The token is right next to the ladder, behind a forcefield barrier. Shut down Section B to open the barrier.
Mission 18: Graywater Black Site

**Graywater Black Site** is the eighteenth main story mission in SM2.

Graywater really is a strange corporation. They’ve got “gray” in their name, they make everything white, and now it turns out they have something called a Black Site!

They really need to make an effort to manage their brand more carefully so their public image doesn’t  get completely...

What?

That’s an actual thing? Black Site?

A secluded place where an entity may do evil things in secrecy without being explicitly associated with said evil things?

What’s plausible deniability?

Ah, frack it.

Go to the Black Site, complete the mission and get out.

What are they doing there, anyway?

Volatilium bomb? Oh.

So is Burton going it alone or... Really? Pirates?

Ahem.

Burton must infiltrate a secret Graywater military compound, hack it’s security system, find the volatilium bomb and extricate the bomb with the Rattlers’ help.

Not like anything could go wrong here.

## Mission 18 rewards

Meidl Pump (pneumatic handgun, silent).

Boforce XL Burst (high-caliber assault rifle, burst fire capable).

Shield Spike (actually just a throwable laser stick, but there’s marketing for ya).

Catsuit (well, it’s a catsuit, but not the type a catwoman would wear).

## Bonus items

Tokens:

1. Proceed from the insertion point to the satellite dish, then proceed northwest to a room with mobile laser detectors (lasers are very tricky, Personal Teleporter might help).
2. Proceed northeast from the satellite dish, through a corridor with stationary laser detectors to a guard tower with a first aid station inside; then northwest to the second landing platform with an unloaded Geaywater cargo aircraft.
3. At the end of the mission, on the northeastern jetpack takeoff/landing platform.

Headgear:

Bandana - Proceed northeast from the satellite dish, through a corridor with stationary laser detectors to a guard tower with a first aid station inside.