recursal/Fanatic-Fandom huggingface dataset:
"Platypus" Pete

*DLC:  *The Soroboreans**

**"Platypus" Pete** is an NPC in the city of Harmattan, in *Outward*.

## Description

"Platypus" Pete is involved in a minor side-quest for Erica Kasper, Dean of Naturalism during Up The Ladder. During this quest, Pete can be found at the **Citizen's Barracks Inn** in Harmattan.

## Trivia

* This character is a nod to the Outward Discord moderator, Platypus.

## Transcripts

This article is associated with the following Transcript pages:
* **"Platypus" Pete Dialogue**

## See Also

* Eva G. Leon
* Mavith
* Muii
* **"Platypus" Pete**
* Conrad
* Chimer
* Jake
* Raline Lor'eman
* NPCs
Beast Golem Axe

**Beast Golem Axe** is an one-handed axe in *Outward*.

### Used In

***Beast Golem Axe** also fulfills the ingredients for: Decraft: Palladium (Small)*

## Enchantments

**Beast Golem Axe** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Axes
* Equipment
Animated Skeleton (Miner)

**Animated Skeleton (Miner)** is a type of Undead enemy in *Outward*, found at Corrupted Tombs.

## Combat & Tactics

Undead creatures are immune to Bleeding and Poison status effects.

## Drop Table

**Guaranteed Weapons**

**Drop Table 1**This drop table will be rolled **2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.*

## See Also

* Enemies
* Animated Skeleton
Barrier Boots

*DLC:  *The Three Brothers**

**Barrier Boots** is a type of Equipment in *Outward*.

## Enchantments

**Barrier Boots** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## Legacy

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* Manawall Boots
Ancestors' Memories

**Ancestors' Memories** is a passive skill in *Outward*.

## Description

### Notes

* If you have not yet unlocked Mana at a Ley Line this passive will not grant you any Mana. Its effect will be applied when you unlock mana later.

## Acquired From

* Possible quest reward for completing Whispering Bones, a Blue Chamber quest. You must achieve the "perfect success" outcome and choose this reward instead of the Lantern of Souls

## See Also

* Quests
* Passive Skills
Full Moon Bouquet

**Full Moon Bouquet** is a **Very Rare** Offeringbelonging to all Players. It has been retired.

* Calls upon The Entity for **brightest** Moonlight.

*"As the moon rises, the wolves howl, marking the beginning of the hunt."*

## Change Log

### Patch 1.8.2

* Removed the possibility for **Full Moon Bouquet** to spawn in the Bloodweb.

### Patch 2.3.0

* ***Retirement:*** This Offering has been retired and can no longer be used.

## Trivia

* As of Patch 1.8.2, the **Full Moon Bouquet** could no longer be obtained from the Bloodweb and only be used in-game if one had them stockpiled or in *Kill Your Friends* trials.
* It was mainly removed because the Developers wanted more control over the lighting settings on their Maps, which ultimately led to its complete retirement with Patch 2.3.0.

### Gallery

* Full Moon Bouquet's effect on the lighting conditions.
Awaken in Old Levant

**Awaken in Old Levant** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at Abrassar.

From this scenario, **26-49 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby
* Player receives Meeka Fever

Vitals:

* **Health**: 30-30%, **burnt**: 80-80% current
* **Mana**: Unchanged, **burnt**: Unchanged
* **Stamina**: Unchanged, **burnt**: 25-25%

Needs:

* **Hunger**: 40-40%
* **Thirst**: 40-40%
* **Rest**: Unchanged
* **Temperature**: 50%
Ash Giant Highmonk

**Ash Giant Highmonk** is a type of Boss Enemy in *Outward*.

## Location

The **Ash Giant Highmonk** is found at the Unknown Arena in Giants' Village, down the path to the left.

## Combat & Tactics

Ash Giant Highmonk is slightly resistant to  Physical, and vulnerable to  Frost.

### Skills

Ash Giant Highmonk has knowledge of:

* Summons 4 mines which float around the Giant, they deal 30  Lightning damage and 75  Impact
* Creates of cloud of Ash smoke which deals 10  Decay damage every 0.5 seconds, for 7 seconds (total 140 )
Astral Spear

*DLC:  *The Three Brothers**

**Astral Spear** is a type of Weapon in *Outward*.

* Inflicts Chill (33% buildup)

## Enchantments

**Astral Spear** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%
"Platypus" Pete/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Dialogue

(#0) **"Platypus" Pete**: Ugh, I hate Harmattan. Too crowded, too many people. Too many potential places for a threat to hide. I feel so much safer outside the walls. At least out there, I know everything is a threat. (→ #1)

(#1) **Multiple-choice**:

* **0**: Your...Err...Order of spices has arrived? (→ #2)
* **1**: Erica sent me to deliver some Nightmare Mushrooms. (→ #3)
* **2**: I’m leaving. (→ end)

(#2) **"Platypus" Pete**: Ah, ‘bout time. Gimme. Go tell our mutual friend thanks, will you? Now shoo. (→ end)

(#3) **"Platypus" Pete**: Quiet, you fool! Didn’t she tell you the pass-phrase? \*Sigh\* Fine, hand ‘em over and shoo, will you? (→ end)
Awaken to armor being stolen

**Awaken to armor being stolen** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at Hallowed Marsh.

From this scenario, **6-8 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby
* Unequips and moves equipped Helmet, Chest, Foot items to a steel chest on a nearby ruin.

In order to access the chest two levers must be pulled, one near the chest (marked by a stag banner and a glowing circle) and one accross the building where the player wakes up (the entrance is also marked by a stag banner)

Spawned items:

* 1x Stringy Salad, 1x Dark Worker Attire, 1x Antidote

Vitals:

* **Health**: 100%, **burnt**: 50%
* **Mana**: Unchanged, **burnt**: Unchanged
* **Stamina**: Unchanged, **burnt**: Unchanged

Needs:

* **Hunger**: Unchanged
* **Thirst**: Unchanged
* **Rest**: Unchanged
* **Temperature**: 50%
Alpha Tuanosaur

The **Alpha Tuanosaur** is a type of Wildlife enemy found in Outward.

## Description

**Alpha Tuanosaur** are vicious, dinosaur-like creatures that use powerful melee abilities to subdue their prey.

Like all Reptilian enemies, they are immune to Poison.

## Combat & Tactics

These creatures are highly aggressive, and will engage the player upon sight. They are much more powerful than their base variants, especially in damage and durability.

* Inflicts Bleeding

### Skills

The **Alpha Tuanosaur** has knowledge of one skill:

* A large Fire explosion which deals 35  Fire damage and 130  Impact.

## Location

Alpha Tuanosaurs are rarely found within the Hallowed Marsh region. There is usually one outside the giant tree in the center of the map, as well as one inside the Reptilian Lair.

## Drop Table

**Guaranteed Items**

**Drop Table 1**This drop table will be rolled **1** times.

## See Also

* Tuanosaur
* Enemies
Berg player house

The **Berg player house** is the Player House of Berg. It can be found in the southern area of the city.

## Purchase cost

In order to be able to purchase the player house within the city, you must either join the The Blue Chamber Collective, or complete any faction quest line. Once it is available, a character named **House Seller Karin** will appear in front of the house in Berg. When you speak to her, she will offer you the house for 500  silver.

## Features

* A permanent Alchemy Kit on a campfire
* A Stash
* Two Beds on the second floor
* A Kitchen

## Loot

* 2 Bread of the Wild - in the Berg player house kitchen

* 1 Recurve Bow - in the second floor bedroom of the Berg player house

* 3 Tripwire Trap - in the second floor bedroom of the Berg player house

* 1 Palladium Spikes - in the second floor bedroom of the Berg player house

* 2 Iron Spikes - in the second floor bedroom of the Berg player house

## See Also

* Player House
* Berg
Ancient Calygrey Staff

*DLC:  *The Three Brothers**

**Ancient Calygrey Staff** is a type of Weapon in *Outward*.

## Enchantments

**Ancient Calygrey Staff** is compatible with the following Enchantments:

 Inheritance of the Past  | * Requires **Expanded Library** upgrade
* +3%  Movement Speed
 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

This item is the result of a Legacy Chest upgrade.
Ammolite Boots

**Ammolite Boots** is a craftable type of Boots in *Outward*.

## Enchantments

**Ammolite Boots** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Boots
* Equipment
Astral Greataxe

*DLC:  *The Three Brothers**

**Astral Greataxe** is a type of Weapon in *Outward*.

* Inflicts Scorched (33% buildup)

## Enchantments

**Astral Greataxe** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%
Apprentice Ritualist/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Dialogue

(#0) **Apprentice Ritualist**: The Caldera will eat you alive if you’re unprepared, stranger. If you need anything, I’m sure we can settle on a fair price. (→ #1)

(#1) **Multiple-choice**:

* **0**: I want to buy something. (→ end)
* **1**: Farewell. (→ #2)

(#2) **Apprentice Ritualist**: Come back to me later. (→ end)
Ash Giants/Outcomes

## Outcomes

For all outcomes except "Failure", you receive from Rissa:

* 2 Bread of the Wild, 3 Life Potion and 1 **recipe for** Bread of the Wild

### Perfect Success

* The Ash Giants join the Blue Chamber Collective and send giants to fight for the Collective.
* You receive the Blood of Giants passive and a Giantkind Greataxe
* Silver-Nose the merchant can be encountered in defeat scenarios in the Hallowed Marsh

### Partial Success (Cyr Defeated)

* The Ash Giants do not join the Blue Chamber Collective.
* Highlord Cyr has been exiled for 20 years. Gold Belly is now the de-facto leader of the village.
* You receive 1 Giantkind Greataxe, 2 Ragoût du Marais and 2 Warrior Elixir

### Partial Success (Cyr not defeated)

* The Ash Giants do not join the collective.
* Giants Village is still accessible.

### Failure

* The Ash Giants do not join the Blue Chamber Collective.
* Giants' Village becomes permanently inaccessible.
* From Rissa, you receive 2 Bread of the Wild and 1 Life Potion
Good Guy Box

**Good Guy Box** is a **Common** Add-on for Playtime's Over.

* **Reduces** the Cool-down duration of successful *Slice & Dice Attacks* to **93 %** of their default duration.

## Trivia

* The **Good Guy Box** is seen in the beginning of the original ***Child's Play***.
	+ Fatally wounded, **Charles Lee Ray** stumbles into a toy store and throws down a bunch of Good Guy dolls in their boxes from some shelving.
	Seeing the doll inspires him to transfer his soul into the doll to cheat death by using Voodoo.
Arcane Syntax

**Arcane Syntax** is a passive skill in *Outward*, and is part of the Rune Sage skill tree.

## Skill Combos

The following combos are gained from unlocking Arcane Syntax passive. Note that each of these skills also have additional interactions with Runic Prefix.

* Lasts until timer expires, or unequipped

## See Also

* Rune Magic
* Passive Skills
Bandit

****Bandits**** are a common human enemy in *Outward*, found in the Chersonese and Enmerkar Forest regions.

## Description

These enemies can be equipped with either:

* A Machete (14 ), Looter Mask, Looter Armor and Scavenger Boots
* A Worn Guisarme (17 ), Makeshift Leather Hat, Looter Armor and Makeshift Leather Boots
* Uncommonly with other weapons such as Brutal Greataxe and Iron Mace, in Ambush scenarios and quests

## Combat & Tactics

Bandits make use of Physical  damage weapons, and are vulnerable to Decay  damage.

## Drop Table

**Guaranteed Weapons**

Note: Bandit will only drop Weapons which they have equipped.

**Drop Table 1**This drop table will be rolled **2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.*

## Gallery

* The Machete variant
* The Worn Guisarme variant

## See Also

* Enemies
* Bandit enemies
Bandit Hideout

*DLC:  *The Soroboreans**

**Bandit Hideout** is a location in the Antique Plateau, in *Outward*.

## Description

Small dungeon in north-east Antique Plateau. One of the locations involved in unlocking Pholiota.

## NPCs

* Pholiota - stock not available, part of the unlock quest

## Enemies

* 1x Kazite Bandit (Antique Plateau)
* 2x Kazite Bandit (Antique Plateau)
* 1x Kazite Archer (Antique Plateau)
* 1x Arcane Elemental (Light)

## Loot

**Item Spawns:**

* 1 Explorer Lantern - ?

**Loot Containers:**

* 4x Chest
* 1x Junk Pile
* 1x Looter's Corpse

**Gatherables:**

* 1x Blood Mushroom (Gatherable)
* 3x Iron Vein (Tourmaline)
* 2x Star Mushroom (Gatherable)
* 1x Nightmare Mushrooms (Gatherable)

## See Also

* Antique Plateau
* Locations
A Scholar's Ransom

*DLC:  *The Soroboreans**

 Quest Type | Minor

**A Scholar's Ransom** is a minor quest in *Outward*.

## Walkthrough

You will receive this quest if you are defeated by The Wolfgang after negotiating with the Immaculates during A Knife in the Back.

You must speak to Sekiguchi Meiko, Provost of Mercantile affairs in the Harmattan market about your ransom repayment. In return for paying your ransom, Sekiguchi asks for 1x Boozu's Hide.

Bring 1 Boozu's Hide to Sekiguchi and she will lift your ransom. Alternatively, you can hand the evidence from Purifier into her and she will also lift the market ban.

## Outcomes

The Harmattan market ban on the player is lifted.

## See Also

* Quests
* Harmattan
Balthazar Berthelot

**Balthazar Berthelot** is an NPC in Outward.

## Description

Balthazar Berthelot is the Blue Chamber Collective's greatest historian. He can be spoken to in Berg during multiple faction quests, at the Blue Chamber's council meeting.

## Quest Involvement

* During Mixed Legacies, Balthazar is kidnapped and killed off-screen by the bandits who attacked the Chamber meeting. His body can then be found deep within Ancestor's Resting Place.
* He is presumably also killed during the other faction quests that take place during the Council meeting, but more information is needed.

## Family

Balthazar Berthelot is a member of the Berthelot family.

* Anthony Berthelot, Krypteia Scholar
* Victor Berthelot, Dean of the Military

## Transcripts

This article is associated with the following Transcript pages:
* **Balthazar Berthelot Dialogue**
Black Plate Armor

**Black Plate Armor** is a type of Armor in *Outward*.

## Crafting

### Used In

***Black Plate Armor** also fulfills the ingredients for: Decraft: Palladium (Large)*

## Legacy Chest

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* Orichalcum Armor

## Enchantments

**Black Plate Armor** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Light as Wind  | * Gain +11%  Stamina cost reduction (-11% Stamina costs)
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Anthony Berthelot, Krypteia Scholar/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Dialogue

(#0) **Anthony Berthelot, Krypteia Scholar**: Ancestors guide you, [PlayerName]. Thank you for setting up an outpost for the Krypteia out here. It will be a great boon to us. (→ #1)

(#1) **Multiple-choice**:

* **0**: What are you doing out here? (→ #2)
* **1**: Farewell. (→ end)

(#2) **Anthony Berthelot, Krypteia Scholar**: I’ve been trying to track down a descendant of the Scarlet Lady that we uncovered through meticulous study of the Memories. There was a descendant that we killed decades ago, that the Memories suggest may have had an illegitimate child in Sirocco. (→ #3)

(#3) **Anthony Berthelot, Krypteia Scholar**: The trail stops dead there, though. I don’t know if he had a child with a Worker, or with one of the Nobles. And with the revolution that happened...Untangling that thread will be much harder than usual. Who knows, maybe my job was done for me. (→ #4)

(#4) **Anthony Berthelot, Krypteia Scholar**: I may be here for a few years. I want to be absolutely sure I eliminate the right people and ONLY the right people. Our job is to put an end to the Scarlet Lady, not to assassinate people for political reasons. We must be thorough, but merciful. (→ #5)

(#5) **Multiple-choice**:

* **0**: You feel pity for her descendants? (→ #6)
* **1**: Farewell. (→ end)

(#6) **Anthony Berthelot, Krypteia Scholar**: Absolutely. They didn’t ask to be born into the bloodline of a monster. But we can’t let them live. The Lady can speak into their minds, drive them to do things that benefit her. The only thing we can do is end their lives quickly and mercifully. (→ #7)

(#7) **Multiple-choice**:

* **0**: Is all this really necessary? There’s no way to make peace with her? (→ #8)
* **1**: Farewell. (→ end)

(#8) **Anthony Berthelot, Krypteia Scholar**: How does one make peace with an enemy who would only use that peace to prepare for further conflict? You cannot show mercy to a foe who has no intention of doing the same for you. (→ #9)

(#9) **Anthony Berthelot, Krypteia Scholar**: I’ve looked into the Memories, I’ve seen through their eyes what she is capable of. As much as these eliminations cause my heart to ache, I’ll do it if it’s the only way to stop her. (→ end)

(#10) **Anthony Berthelot, Krypteia Scholar**: Gabriella told me that you never had a chance to learn any of the abilities and skills the Krypteia have kept secret all these years. I think this one is a good place to start, it’s bailed me out of many close calls. (→ #1)
Abandoned Living Quarters

*DLC:  *The Soroboreans**

**Abandoned Living Quarters** is a location in the Antique Plateau region in *Outward*.

## Entrances

* Exterior entrance from Antique Plateau, requires starting Rust and Vengeance
* Runic Train

## Description

A multi-level dungeon filled with various Kazite enemies and beasts native to the region. There are several keys needed to fully explore the dungeon.

## Enemies

**Unique:**

* 1x Kazite Admiral

**Standard:**

* 5x Kazite Bandit (Antique Plateau)
* 1x Kazite Archer (Antique Plateau)
* 4x Kazite Lieutenant (Antique Plateau)
* 4x Armored Troglodyte
* 4x Troglodyte Knight
	+ There are two who drop the Lower Living Quarters Key
		- One is near the Trog Chest and a giant Mushroom in a dark, cave area, to the right if you arrive by train
		- One is left of the locked door to the train station, in a dark, cave area, if you arrive from the Antique Plateau entrance
* 2x Mana Troglodyte
* 2x Troglodyte Grenadier
* 1x Troglodyte

## Loot

**Item Spawns:**

* 1 Train Key B - (Non-Definitive Edition ONLY) Enter from north-west Antique Plateau. Found near a red broken golem, near a Rune sign which reads "Station".

**Loot Containers:**

* 4x Looter's Corpse
	+ Only one of them contains the Troglodyte Cage Key, it is in a dark cave west of the broken red golem location (the "Station" Rune sign near the Antique Plateau entrance)
* 3x Chest
* 8x Junk Pile
* 1x Scavenger's Corpse
* 1x Trog Chest

**Gatherables:**

* 2x Dreamer's Root
* 8x Green Mushroom
* 2x Star Mushroom
* 1x Iron Vein (Tourmaline)
* 1x Krimp
* 3x Blood Mushroom
* 2x Ghost Plant

## See Also

* Antique Plateau
* Locations
Adventurer Boots

**Adventurer Boots** is a type of Armor in *Outward*.

## Enchantments

**Adventurer Boots** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Boots
* Equipment
Bird Egg

Object ID | 4000230

The **Bird Egg** is Food in Outward.

* Player receives Health Recovery (level 1)

* Player receives Stamina Recovery (level 1)

* Player receives Indigestion (40% chance)

## Legacy Chest

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* Black Pearlbird Egg

## Acquired From

Gatherable Sources

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See also

* Food
* Items
Axes

**Axes** are heavy, one- or two-handed slashing weapons in *Outward* that typically trade Impact for greater Damage.

## Usage

Axes are used in the traps:

* Bleed Trap

## Axe Skills

*See also: Melee Weapon Skills*
One-handed:

* Talus Cleaver
* Scalp Collector

Two-handed:

* Execution
* Warrior's Vein

## Animations

### One-Handed

Standard Combo

Special Attack

Combo 1

Combo 2

Other combo patterns include:

* **Sprint attack**: A unique uppercut animation with no bonus multipliers (1.0x)
* *Special* > **Special**: Performs an attack with Combo 2's animation and multipliers

### Two-Handed

Standard Combo

Special Attack

Combo 1

Combo 2

Other combo patterns include:

* **Sprint attack**: A unique overhead slash animation with no bonus multipliers (1.0x)
* *Special* > **Special**: Performs an attack with Combo 2's animation and multipliers
Alchemy Kit

Object ID | 5010200

The **Alchemy Kit** is one of the deployable items in *Outward*. When using this item it must be placed on a Campfire.

## Crafting

Alchemy Kits can be deployed atop a Campfire and used to distill many different magical items.

* For a list of all possible recipes with an Alchemy Kit, see this article.

Manual Crafting is possible with an Alchemy Kit. Players can select up to 4 manual ingredients to try their luck with a manual recipe (or craft one they know in advance). **Failing an Alchemy Kit recipe will destroy the ingredients!**

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See also

* Cooking Pot
* Items
* Alchemy
Awaken at Vigil Pylon

**Awaken at Vigil Pylon** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at Chersonese, Hallowed Marsh or Enmerkar Forest.

From this scenario, **6-12 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby
* Player receives Curse (75%), Dizzy (75%)

Vitals:

* **Health**: 40-50%, **burnt**: Unchanged
* **Mana**: Unchanged, **burnt**: Unchanged
* **Stamina**: Unchanged, **burnt**: Unchanged

Needs:

* **Hunger**: Unchanged
* **Thirst**: Unchanged
* **Rest**: Unchanged
* **Temperature**: 50%

## Received at locations

* Chersonese
* Enmerkar Forest
* Hallowed Marsh
Ableroot (Gatherable)

*DLC:  *The Three Brothers**

**Ableroot (Gatherable)** is a type of Gathering resource in the Caldera region in *Outward*.

## Items Obtained

**Guaranteed Items**

**Random Items**This drop table will be rolled **1** times.

## Locations

* 5x Steam Bath Tunnels
* 5x The Grotto of Chalcedony
* 6x The Vault of Stone
* 2x Old Sirocco
* 1x The Tower of Regrets
Attributes

**Attributes** in Outward range from basic needs, to combat stats and environment conditions. This page lists the different types of attributes and gives a brief summary of each. For more information see the linked articles.

## Vitals

*Vitals* are the basic resources which most attributes will ultimately affect in some way.

## Needs

*Needs* determine how you thrive, and must be looked after on regular basis as neglecting them can have negative effects and eventually defeat scenarios. They can be managed with the use of food and potions, as well as some skills and equipment.

## Stats

Stats cover a wide range of attributes, and can be affected by equipment, skills and effects.

Typically, the total of most stats can be viewed on the equipment or inventory screen; however, not all stats are always displayed there.

### Combat

Combat stats primarily determine the amount of damage the player deals and receives in combat, as well as things such as stability and attack speed.

There are 6 types of elemental damage in Outward:

For each element, the player has two associated attributes, which can both be gained from Equipment, Skills and Effects:

* Damage Bonuses.
* Damage Resistances.

Impact is similar to damage, it can also have bonuses and resistance. However, it does not affect health, it affects the stability bar.

Other combat stats include:

## Item Durability

Many items - including most equipment and food - have a *durability* attribute.

For all items, durability affects the **price** of the item. The lower the durability %, the lower the price.

For Food, the durability bar indicates the "freshness" of the food. Food which reaches 0 Durability will rot and be destroyed. On this Wiki, the "Perish Time" is listed instead of the actual Durability value, as different food can decay at different rates. The "Perish Time" is in actual in-game time.

For Equipment, the durability affects the potency of the damage and resistance stats of the equipment. See the durability section on the Equipment page for more information.

For Lanterns, the durability indicates how much fuel is remaining.

### Durability Loss

* Armor loses durability when you are hit by enemies
	+ Items in your Backpack will also lose some durability if you are hit from behind. For an unknown reason,  Decay damage has no effect on this durability loss.
* Weapons lose durability whenever you deal damage with them, or when you use certain Skills
* Lanterns and Torches lose durability over time if they are lit
* Food items will perish over time, though you can slow this down using certain Backpacks
Antique Eel

*DLC:  *The Soroboreans**

 Object ID | 4000320

**Antique Eel** is an Item in *Outward*.

* Player receives Indigestion (100% chance)

* Player receives Mana Ratio Recovery (level 1)

* Removes Weaken

* Fish
* Seaweed
* Fish
* Fish
* Salt
* Ochre Spice Beetle
* Fish

## Acquired From

Gatherable Sources

Merchant Sources

Enemy Drops

*The sources above were generated dynamically. Click here to force an update of the data.*
Ark of the Exiled

*DLC:  *The Three Brothers**

**Ark of the Exiled** is a moving location in the Caldera region in Outward. It can be found at 6 possible locations around the Caldera region.

## Description

The Ark of the Exiled is a mobile dungeon initially stationed at one of six locations across Caldera. In most locations only the mid section of the dungeon is accessible.

The Ark moves **every 2-7 days**, independent of Area Reset. It might move while you are inside the Ark. The initial location it appears in is **random**, however from there it will rotate in a clockwise fashion.

### Lower Area

Access to the lower deck is via the Underside Loading Dock while it is stationed there. The lower deck contains two stone lifts that must first be activated by the first lever encountered upon entry to this area. If both lifts are lowered the lower deck will only be accessible via the Loading Dock.

### Upper Area

The upper deck is accessible via a bridge when the Ark is stationed on the east of the lava pool at the south-easternmost location.

## Enemies

**Unique:**

* 1x Cracked Gargoyle

**Standard:**

* 3x Gargoyle
* 4x Calygrey
* 1x Scarlet Emissary
* 3x Elder Calygrey

## Loot

**Artifact:**

* De-powered Bludgeon (see weapon page for details)

**Loot Containers:**

* 4x Junk Pile
* 1x Ornate Chest
* 7x Calygrey Chest
* 3x Scavenger's Corpse
* 1x Corpse
* 2x Worker's Corpse

**Gatherables:**

* 2x Unidentified Ore Vein (potential)
* 2x Unidentified Molepig den (potential)
* 2x Unidentified Roots (potential)

## Gallery

* Ark of the Exiled from the exterior while it is stationed to the west of the Steam Bath Tunnels.

## See also

* The Three Brothers
* Locations
Ash Armor

**Ash Armor** is a type of Armor in *Outward*.

## Enchantments

**Ash Armor** is compatible with the following Enchantments:

 Cocoon  | * On Body Armor: +2 Protection, +6 Hot Weather Defense, +6 Cold Weather Defense
* On Helmets: +2 Protection, +4 Hot Weather Defense, +2 Cold Weather Defense
 Filter  | * Body Armors: Adds +10  Corruption resistance
 Spirit of Monsoon  | * Gain +15  Corruption resistance
* Gain +25%  Lightning damage bonus

## Acquired From

Unique Sources

* Friendly Immaculate (x1) - ask for equipment in Hallowed Marsh

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Astral Mace

*DLC:  *The Three Brothers**

**Astral Mace** is a type of Weapon in *Outward*.

* Inflicts Doomed (33% buildup)

## Enchantments

**Astral Mace** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%
Alchemist shop

*DLC:  *The Three Brothers**

 Upkeep Costs | 5 Food per day

**Alchemist shop** is a type of Specialized Building in *Outward*.

## Features

* Luc Salaberry, Alchemist
* Yan, Levantine Alchemist (with **Levantin Laboratory** upgrade)
* There is a permanent Alchemy Kit which can be used by players

## Upgrades

This Building has two upgrades, however one requires being a member of The Heroic Kingdom of Levant. You must choose one or the other upgrade, you cannot choose both.

### Fletcher's Workshop

*Construction requirements:
Funds: 6000
Stone: 100
Timber: 200
Material: Chromium Shards
Food upkeep: 5 / Day
Construction: 4 Weeks*

* Requires 1x Chromium Shards
* Takes 20 days
* Alchemist now sells advanced Arrows and Arrowhead Kit.

### Levantin Laboratory

---**Construction requirements:
Joined Levant
Funds: 8000
Stone: 100
Timber: 200
Material: Bloodroot
Food upkeep: 5 / Day
Construction: 4 Weeks*

* Requires 1x Bloodroot and being a member of The Heroic Kingdom of Levant
* Takes 20 days
* Provides access to a **one-time** acquisition of the skill Kirouac's Breakthrough
Black Plate Helm

**Black Plate Helm** is a type of Armor in *Outward*.

## Crafting

### Used In

***Black Plate Helm** also fulfills the ingredients for: Decraft: Palladium (Small)*

## Legacy Chest

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* Orichalcum Helmet

## Enchantments

**Black Plate Helm** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Primal Wind  | * Gain +10%  Ethereal damage bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Helmets
* Equipment
Antique Plate Garb

*DLC:  *The Soroboreans**

The **Antique Plate Garb** is a chest piece made from Shield Golem Scraps.

## Enchantments

**Antique Plate Garb** is compatible with the following Enchantments:

 Economy  | * Body Armor: Gain +15%  Mana cost reduction (-15% mana costs)
* Helmet/Boots: Gain +10%  Mana cost reduction (-10% mana costs)
 Filter  | * Body Armors: Adds +10  Corruption resistance
 Spirit of Harmattan  | * Gain +5%  Cooldown Reduction
* Gain +25%  Decay damage bonus
Build:Bloody Vampire Medic

**Bloody Vampire Medic** is a Character Build in *Outward*, created by SirDigga.

## Full Build Details

It is a combination of the Mercenary Kit and the Warrior Monk Kit. This build is very much late-game because you need Infuse Blood and you can only do that if you have rebuilt New Sirocco in Calderra. The important thing with this build is that you have to join the Blue Chamber to get access to the active skill. Personally, this build was a lot of fun and it's kept very simple.
Alert

*DLC:  *The Soroboreans**

 Duration | 240 seconds

**Alert** is a Status Effect in *Outward*, related to The Speedster skill tree.

## Effect

This effect can stack up to 4 times, gaining 5% for both values each time.

Taking a hit from an enemy will drop your Alert level.

* This is not affected by parry skills (Counterstrike and Serpent's Parry), or taking a hit with Unerring Read active.
* Mana Ward will not protect you from losing Alert stacks when hit

 4 | +20% Dodge Invulnerability window, -20% all damage resistance

## Obtained From

**Obtained from:**

* Alertness Potion
* Grilled Nightmare Mushroom
* Probe
* Spiked Alertness Potion

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* The Speedster
* Effects
Blacksmith shop

*DLC:  *The Three Brothers**

 Upkeep Costs | 5 Food per day

**Blacksmith shop** is a type of Specialized Building in *Outward*.

## Upgrades

This Building has two upgrades. You must choose one or the other upgrade, you cannot choose both.

### Weapon Forge

*Construction requirements:
Funds: 6000
Stone: 200
Timber: 100
Material: Diamond Dust
Food upkeep: 5 / Day
Construction: 4 Weeks*

* Requires 1x Diamond Dust
* Takes 20 days to construct
* Sal Dumas can now craft the Hailfrost Set weapons for the player
* Building now generates 150 Funds per day

### Armor Forge

*Construction requirements:
Funds: 6000
Stone: 200
Timber: 100
Material: Amethyst Geode
Food upkeep: 5 / Day
Construction: 4 Weeks*

* Requires 1x Amethyst Geode
* Takes 20 days to construct
* Sal Dumas can now craft the Chalcedony Armor Set pieces for the player
* Building now generates 150 Funds per day
Ash Boots

**Ash Boots** is a type of Armor in *Outward*.

## Enchantments

**Ash Boots** is compatible with the following Enchantments:

 Cocoon  | * On Body Armor: +2 Protection, +6 Hot Weather Defense, +6 Cold Weather Defense
* On Helmets: +2 Protection, +4 Hot Weather Defense, +2 Cold Weather Defense
 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Boots
* Equipment
Astral Shield

*DLC:  *The Three Brothers**

**Astral Shield** is a type of Weapon in *Outward*.

## Description

### Effects

* Inflicts Scorched (60% buildup)

* Inflicts Curse (60% buildup)

## Crafting

### Recipe

* Flat Prism
* Waning Tentacle

## Enchantments

**Astral Shield** is compatible with the following Enchantments:

 Protective Presence  | * Requires **Expanded Library** upgrade
* +10%  Status Resistance
Beast of Burden

**Beast of Burden** is an Enchantment in *Outward*.

## Recipe

* **Incense:** Apollo Incense
* **Pillars:** North Close, East Close, East Far
* **Equipment:** Makeshift Leather Set, Scaled Leather Set or Virgin Set (Body Armor, Helmet or Boots)

## Effects

* Adds +7 Pouch Bonus on Body Armor, and +3 Pouch Bonus on Helmets or Boots
* Adds +8%  Physical resistance on Body Armor, and +5% on Helmets or Boots
Black Plate Boots

**Black Plate Boots** is a type of Armor in *Outward*.

## Crafting

### Used In

***Black Plate Boots** also fulfills the ingredients for: Decraft: Palladium (Small)*

## Legacy Chest

This item has a Legacy Chest upgrade. When collected on a Legacy Character from a Legacy Chest, this item upgrades to:

* Orichalcum Boots

## Enchantments

**Black Plate Boots** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Boots
* Equipment
Anthony Berthelot, Krypteia Scholar

*DLC:  *The Three Brothers**

**Anthony Berthelot, Krypteia Scholar** is an NPC in New Sirocco, accessible after building the **Krypteia Hideout** upgrade for the City Hall.

## Description

A member of The Blue Chamber Collective and a scholar of The Krypteia, who has come to Sirocco to slay the descendants of the Scarlet Lady.

## Teaches

* Infuse Blood for members of The Blue Chamber Collective.

## Family

Anthony Berthelot, Krypteia Scholar is a member of the Berthelot family.

* Balthazar Berthelot
* Victor Berthelot, Dean of the Military

## Transcripts

This article is associated with the following Transcript pages:
* **Anthony Berthelot, Krypteia Scholar Dialogue**
Angler Shield

*DLC:  *The Three Brothers**

**Angler Shield** is a Unique type of Shield in *Outward*.

* Provides immunity to Mild Petrification, Plague and Breathless.
* Provides a light which does not lower Stealth.

## Acquired From

With the Slumbering Shield from The Vault of Stone, head towards the entrance to the Oil Refinery and look south / south-east, there will be a small plateau south of the refinery that contains a petrified Giant in a small recess against a rock protrusion. Interact with it with the Shield equipped while you are afflicted by Mild Petrification to receive the awakened artifact - **Angler Shield**. The affliction will also be removed in the process.

This does **not** free the petrified giant from his petrification.

## Enchantments

**Angler Shield** is compatible with the following Enchantments:

 Protective Presence  | * Requires **Expanded Library** upgrade
* +10%  Status Resistance
Bright Nobleman Hat

**Bright Nobleman Hat** is a type of Armor in *Outward*.

## Crafting

### Used In

***Bright Nobleman Hat** also fulfills the ingredients for: Decraft: Cloth (Small)*

## Enchantments

**Bright Nobleman Hat** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Helmets
* Equipment
Backstab

**Backstab** is a Dagger skill in *Outward*.

## Effects

* If the skill hits the enemy's back, it will deal quadruple damage and impact (4.0x).
* If the skill does not strike the enemy in the back, it does the same damage as Dagger Slash.
* The extra damage If the skill hits the enemy's back are processed as separate hits, which also triggers any Status Effects on the dagger again. This makes it possible to inflict statuses with one cast of Backstab, which would not normally be possible from two standard hits.

## Acquired From

* Can be learned from the Rogue Engineer trainer, Styx.
* Can also be learned from a Vendavel Prisoner in exchange for a Shiv Dagger.

## Notes

* Technically the multiplier on the backstab is 3.0x, however the normal dagger slash effect is STILL applied on a backstab, resulting in a total 4.0x multiplier.

## See Also

* Rogue
* Dagger Skills
Assassin Elixir

Object ID | 4300180

**Assassin Elixir** is a craftable potion in *Outward*.

* Player receives Stealth Up

* Player receives Greater Poison Imbue

* Despite the description, and unlike Varnishes, the **Assassin Elixir** will confer its Imbue upon equipped Bows as well.

## Crafting

#### Recipe

* Raw Jewel Meat
* Firefly Powder
* Crystal Powder

## Acquired From

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Build:Deadeye

**Deadeye** is a Character Build in *Outward*, created by Viva.

## Summary

```

```
   **Magic Damage:**  ►▰ [1/5]

```

```
   **Physical Damage:**  ►▰▰▰▰ [4/5]

```

```
   **Movement Speed:**  ►▰▰▰▰ [4/5]

```

```
   **Mana Management:**  ►▰ [1/5]

```

```
   **Stamina Management:**  ►▰▰▰▰ [4/5]

```

```
   **Health Management:**  ►▰▰▰ [3/5]

```

```
   **Mechanical Intensity:**  ►▰▰ [2/5]

```

```
   **Utility:**  ►▰▰ [2/5]

```

The goal of this buid is to increase your physical damage to quickly take down enemies. Always stay far from them and run to reposition yourself.

Enchantments: Tsar Bow with whiplash, Horror Bow with Irrepressible Anger, Wolf Bow with Snow, Vampiric Bow with Enkindle, Squire Headband and Master Desert Tunic with Aegis, Master Trader Boots with Flux, Sanguine Cleaver with Crumbling Anger.

Discipline boon is a must have before any fight, as it grants you 30% increase physical damage thanks to Shamanic Resonance. Physical Attack Up is also very important (+20% physical damage). With this set-up you should be able to handle most fights without any use of your melee weapon, except in closed areas against multiple enemies. Also end-game bosses are relatively easy to take down, you will just need a lot of arrows... like A LOT. I usually stack 120 arrows in pouch before a big fight.

Travel with Zhorn's Hunting Backpack to not waste your food, as most fights can be handled without dodging. Shoot from a distance and just run to avoid getting hit. Equip Boozu Hide Backpack when entering dungeons.

## Combos

Burst with Tsar Bow using Sniper Shot, apply Extree Bleeding with Piercing Shot. Apply Crippled using Evasion Shot with the Horror Bow and land a second arrow to apply Poison. Note that you will need at least 5 arrows to apply Extreme Poison with the Horror Bow (21% buildup).

Control the enemies with the wolf bow (Cripple + Slow) and heal with Vampiric Bow if needed (also applies Burning).

Buildup:

Crippled - 60%

Slow Down - 25%

Burning - 25%
Bandits' Prison

**Bandits' Prison** is a marked location in the Chersonese region. It is marked as the southern "Bandit Camp".

## Interior

The Prison can be accessed in the northern part of the camp.

Found inside are three doorways. To the right is a Wendigo which drops the key required for the locked door.

### Loot

* 1x Ornate Chest
* 1x Chest
* 1x Worker's Corpse

## Exterior

The exterior portion has a few Bandits and Bandit Archers.

There is a Junk Pile and a Cooking Pot spawn.

## Gallery

* Interior view
* A view of the Bandit Camp, with the entrance to the prison visible at the back of the camp.

## See Also

* Locations
* Chersonese
Battered and beaten in a mine

**Battered and beaten in a mine** is one of the possible Defeat Scenarios in *Outward*.

## Details

Players awaken at The Eldest Brother, Oil Refinery.

From this scenario, **4-6 hours** will have passed.

Effects:

* Backpack will be unequipped and nearby
* Player receives Confusion

Vitals:

* **Health**: 50%, **burnt**: 75%
* **Mana**: 1000%, **burnt**: 50%
* **Stamina**: Unchanged, **burnt**: 50%

Needs:

* **Hunger**: Unchanged
* **Thirst**: Unchanged
* **Rest**: Unchanged
* **Temperature**: 50%
Acrobatics

*DLC:  *The Three Brothers**

**Acrobatics** is a Passive Skill in *Outward*, and is part of the Specialist tree.

## Description

### Effects

* Unhampered Dodge Rolls have increased range (hampered rolls are when you have a backpack that restricts your dodge)
* Stamina cost of Dodge Rolls increased by 50% (from 6 to 9)

## Acquired From

* Taught by Justin Garnet, Specialist Trainer
Azure Shrimp

Object ID | 4000090

**Azure Shrimp** is a type of fish in *Outward*.

* Player receives Indigestion (100% chance)

* Player receives Mana Ratio Recovery (level 3)

* **Azure Shrimp**
* Firefly Powder
* Occult Remains
* **Azure Shrimp**
* Raw Rainbow Trout
* Seaweed
* Ration Ingredient
* Salt
* Ration Ingredient
* Salt

## Acquired From

Gatherable Sources

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Bandit Slave

****Bandit Slaves**** are a type of enemy in *Outward*.

## Description

These enemies are very weak and can be found in Ancestor's Resting Place.

They are equipped with:

* Mining Pick (17 )
* Tattered Hood, Tattered Attire and Tattered Boots

## Drop Table

**Guaranteed Weapons**

**Drop Table 1**This drop table will be rolled **2** times.

*\* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.*

## See Also

* Enemies
* Bandit enemies
Bandit Captain

**Bandit Captain** is a type of enemy in *Outward*.

## Description

The **Bandit Captain** can be found only in Montcalm Clan Fort.

He is wielding:

* Cleaver Halberd (36 )
* Brigand's Hat, Brigand Coat and Plate Boots.

The **Bandit Captain** is highly aggressive once his attention has been gained.

* A Push Kick, which deals 13  Physical damage and 65  Impact.

## Drop Table

**Guaranteed Drops**

**Drop Table 1**This drop table will be rolled **3 to 4** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 3.5 rolls.*

## See Also

* Montcalm Clan Fort
* Enemies
* Bandit enemies
Assassin Claymore

**Assassin Claymore** is a craftable Two-Handed Sword in *Outward*.

* Inflicts Bleeding (33% buildup)

### Used In

***Assassin Claymore** also fulfills the ingredients for: Decraft: Palladium (Small)*

## Enchantments

**Assassin Claymore** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Astral Greatmace

*DLC:  *The Three Brothers**

**Astral Greatmace** is a type of Weapon in *Outward*.

* Inflicts Haunted (33% buildup)

## Enchantments

**Astral Greatmace** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%
Ancient Foundry

*DLC:  *The Soroboreans**

**Ancient Foundry** is a location in the Antique Plateau region in *Outward*.

## Entrances

* Exterior entrance from Antique Plateau, requires starting Rust and Vengeance
* Runic Train

## Description

The Ancient Foundry is all that remains of the once great foundry system, which was evidently used by the people of Sorobor in the construction of golems or other advanced machinery.

## Enemies

**Unique:**

* 1x Lightning Dancer

**Standard:**

* 2x Burning Man
* 3x Forge Golem
* 1x Molten Forge Golem
* 1x Rock Mantis
* 3x Rusty Beast Golem
* 8x Rusty Sword Golem (one drops the Foundry Assembly Line Key, one drops the Lower Foundry Key)

## Loot

**Item Spawns:**

* 1 Warehouse Key - on the top floor near a red, destroyed golem, near the gate lever

**Loot Containers:**

* 12x Junk Pile
* 1x Adventurer's Corpse
* 3x Worker's Corpse
* 5x Chest
* 1x Looter's Corpse

## See Also

* Antique Plateau
* Locations