Magic

Magic was added with the release of update 0.2.0 on August 2, 2021.

Magic is taught to you by a Druid, during one of the quests.

## Spells

At the time of update 0.2.0, only one spell is available in the game.

###  Heal

This spell heals your  health, surprise. Spells directly depend on your  magic. In addition to directly replenishing health, this spell briefly increases your regeneration.

The spell's cooldown is 12 seconds. You will need  5 mana to cast it (For permanent casting, you don't need more than 0,5 regeneration).

If you hold down the spell button, it will be automatically casted when is ready.

**Heal Amount:**

= Power formula with Power only amounting to =

> (Base Power [or Power from skill tree] + 5) \* 110% [if you have Man Of Focus]
>
>

= BP + ((BP + Magic)^2.1)/100

> - BP is Base Power
>
>
>

The estimated dependence of treatment on pumping is visible on the graph:

###  Poison Missile

This spell deals periodic damage to your opponent. A useful skill in combat with hardy enemies.

You gain access to this spell after defeating the Witch in the "Witch's" Hideout area, located directly east of the Woodfolk Circle but only accessible via Mogila, which stands on the marshes.

Casting "Poison Missile" costs  20 mana with a base cooldown of approximately 16 seconds. This means that with a  32 in Magic and a  Mana Regen of 1,25, you can have your opponent constantly poisoned. With higher  32 in magic levels, your spell will last long enough that you can have multiple stacks of poison on an enemy at one time.

###  Thunderbolt

This spell deals a massive amount of damage to your opponent in one go. Upon mastering the spell, it gains a stun effect that resets the enemy's attack charge and stuns them for (magic level)^0,5 - 7 seconds. The base damage of the spell is 200 x (attack Power from skill tree). At 8 attack Power, you can one shot every opponent below 1600 hp.

Obtained by Nostrus in the Wizard's Tower after bringing him 50 Minor Mana Potions.

**Hint:** (To see it, click " Show Hint" ->)

Casting "Thunderbolt" costs 70 mana per shot, making it the most expensive to cast spell in the game right now. Also, since it's much easier to obtain than Poison Missile, it's quite possible that *you will not be able to cast it at all* due to a lack of Mana when you obtain it, unless you obtain it after lvl.70 or have unlocked the Wisdom of Elders skill in advance. The spell has about 45 to 50 seconds of cooldown, meaning that with a mana regen of 1 or higher you should be able to keep this spell in constant cast at all times. If you want to keep this on constant cast along with Heal, however, you will need to max out the Mana regen at 1,52 per second and keep a lot of mana regen items at hand as well. The best item for this is ActualJuice as it is cheap, restores both health and mana and costs only 16 coins while also being stackable. It's impossible to keep Heal, Poison Missile and Thunderbolt at constant cast for longer amounts of time even with maxed out mana regen for now, unless you have an extremely large stack of Magic Herb, Sparkly Essence or Witch's Tea. However, when the Dark Skill tree further develops it should be possible with Corrupted Gift and Greedy Alchemy to do just that even without Mana regen items.
At lvl.81 Magic the stun duration is exactly 2 seconds, making it extremely handy if you wish to beat Sensei or Leviathan at lower levels. Since this spell gives 70 exp per cast and 140 with the training fairy buff, it's also the best spell by far to raise your magic levels in a very fast rate. With a rough calculation, a Magic level of 3000 would allow you to perma stun the enemy until the next cast, basically stunlocking them to death. In reality, however, by the time you'd reach that level, if that's even possible, any enemy until now in the game would have been obliterated from the first cast with maybe the exception of Leviathan.

###  Power Blast

A spell that deals a decent amount of damage with a moderate mana cost and an extremely fast cooldown timer.

Obtained from the Wizard in Wizard's estate after bringing him a set amount of Mana Potions.

Mastering this spell requires a very high amount of casts, but once mastered, the cooldown of the spell will be reduced by (Magic Level)^0.3, making it by far the easiest spell to spam in terms of availability. At Magic level 87 the reduction is already at -3.83 seconds from the original 6, and at Magic level 393 the spell should have no cooldown at all. This spell, like all others released so far, gives Magic level exp in a 1:1 ratio to the mana consumed per cast, however it is impossible to maintain the spell in perpetuity yet as the higher the level the less time you will have to regen mana between casts.

###  Ice Shard

A spell that deals a not so bad amount of damage with a lot of potential utility in further updates, albeit hindered by its cooldown time.

Obtained by the Inventor after you defeat three Heretic Leaders.

Deals slightly higher damage than Power Blast, but has much higher cooldown and mana consumption. Needs to be fired 200 times to unlock its mastered form, which causes a significant reduction in the attack and movement speeds of the enemy. Great for defeating boss enemies and hard mobs, but by the time you get it it really is only relevant for about 8 enemies in the game in the patch it came out. When the dark skill tree is further fleshed out and the cooldown reduction for all spells perk becomes available, this will be substantially more useful and maybe even a gamechanger for the final bossfight.