recursal/Fanatic-Fandom huggingface dataset:
Families

**Family** choice determines your strengths and weaknesses. Every one of the nine families has a specific advantage, allowing to tackle the goal of controlling the city's development over the next 200 years in a different way.

## von Pfilzens

The von Pfilzens are landed gentry; aristocrats with a strong military tradition and a hard-line conservative stance. Their grand manor has steadfastly overlooked the same estate, surrounded by their fields and forests since the early 14th Century- despite the land belonging to three different countries throughout the years.

The von Philzens are traditionalists; they believe in social hierarchy and the people's need for stability in a changing world.

## Saint'Elias

Sant' Elias, patrons of inventors and innovators. Sant' Elias believe in solving problems through technology, and technological innovation is rapid under their rule. They are known for their almost ravenous hunger for ideas and progress, and for their fierce disdain of established traditions and conservatism.

Notorious risk takers, both in their personal and professional lives, they often seem aloof and alienated from the gritty reality and needs of the people.

## Kilgannons

A strong, working class family with a history in politics and labour rights movement, they rose from grassroots community activists to major players on the City's political scene.

Respected as heroes of the people, their dedication has made the family very popular with the proletariat. Their contributions to society are much appreciated, but this benevolence tends to lead to increased building prices.

## Shuskys

The Shuskys are Russian emigres. They pride themselves on being cultured, civilized patrons of the arts and theater. On the surface unassuming and even indifferent to politics, none of the rival families view them as much of a threat, and their awareness of their social obligations has them in good standing with the people, too.

With dabbling in politics relatively new to them, they have no particular experience in any field. But sometimes disruptive forces come from surprising sources.
Free Hearing Aids

**Free Hearing Aids** is a edict.

## Description

An aging population requires speciality medical care and poor hearing is
very common amongst the elderly. These are people who worked for decades to improve Swarelia. Isgiving them relatively inexpensive hearing aids so much to ask? Not to mention the savings in medical costs from hearing related accidents.
Ban Obscene Comics

**Ban Obscene Comics** is a Moral edict.

## Description

Originally for children, comics soon became popular with servicemen. Moral superheroes soon gave way to ghoulish horrors and unmarried women with very high hemlines indeed. Guardians of public morals believe comics encourage violence, crime and homosexuality and should be banned in any but the most banal forms.
Adelle Sant' Elias

**Adelle Sant' Elias** is a

 Era IV: Dualism mayor of the Sant' Elias.

## Background

As a child, Adelle was enchanted by her father Georg's work on Z1, the world's first programmable computer. As she grew up, she realised the possibilities computer technology holds and went to study electromechanics.

Like her ancestors, she was a visionary, constantly pushing the boundaries of possibility. The biggest adversary she faced was gender. It was uncommon for women to work in computer science, and receiving multiple sexist and antiquated comments led her to politics.
Era IV

**Era IV** is one of the eras in *Urban Empire*.

## Background

Horror after horror - the Second World War did not end in triumph, but in another struggle called the Cold War. Split into two camps, the world was plunged into constant threat of nuclear devastation. Swarelia, bordering the newly founded federation of Yugoslavia, finds itself on the doorstep of the Eastern Bloc, torn between the West and the East.

## Gameplay

The advent of the Cold War brings forth a major spike in difficulty, as the demand for services effectively doubles as compared to the previous era, new research arrives, and many of the edicts of the interbellum period suddenly disappear. Be ready for some major cost cutting or tax reforms to maintain liquidity.
Brainpower

**Brainpower** is generated by public services from the education sector and institutions. It represents the total research output of your city and determines how fast the Progress Cloud inventions are developed.

## Generating brainpower

* Obviously, diverting funding to educational public services is a must.
* Some edicts also generate brainpower.
* State laws - Labour law: Right to form labour unions - +5 City Hall
* State laws - Labour law: Right to humane working conditions - +5 University
* State laws - Labour law: 8-hour work day - +10 University
* State laws - Labour law: Unemployment funds - +10 City Hall
* State laws - Labour law: Courts are to favor employees, as they have fewer resources in a conflict in court - +10 University
* State laws - Civil rights: Right to form associations - +5 City Hall
* State laws - Civil rights: Right to Vote - +10 City Hall
* State laws - Civil rights: No wealth requirements for voting - +5 University
* State laws - Civil rights: Right to privacy - +10 University
* State laws - Women rights: Right to own property - +5 City Hall
* State laws - Women rights: Right to stand in court - +5 Courthouse
* State laws - Women rights: Right to vote - +10 University
* State laws - Women rights: Right to abortion - +10 Central Hospital
* State laws - Women rights: Equal pay for equal work - +10 University
* State laws - Children rights: Ban heavy work for children younger than 10 - +1 Grammar School and Vocational School
* State laws - Children rights: Right to school - +5 University
* State laws - Children rights: Ban child labour - +10 University
* State laws - Children rights: Right to a happy childhood - +10 University
* State laws - Children rights: Ban parental violence - +10 University
* State laws - Minority rights: Mild punishment for sodomy - +5 City Hall
* State laws - Minority rights: No punishment for homosexual relationships - +5 City Hall
* State laws - Minority rights: Exclude homosexuality from classification as disease - +10 University
* State laws - Minority rights: Right to register same-sex relationships - +10 University
* State laws - Minority rights: Anti-discrimination - +10 University
* State laws - Environmental law: Anti-water pollution - +10 Railway Station
* State laws - Environmental law: Animal protection - +5 University
* State laws - Environmental law: Anti-pollution - +10 University
* State laws - Environmental law: Proper living conditions for animals - +10 University
* State laws - Environmental law: Ban animal testing - +10 University
* State laws - Business law: Anyone can start companies - +5 University
* State laws - Business law: Protect copyrights - +10 Radio Tower
* State laws - Business law: Reduce limited company charges - +10 University
* State laws - Business law: Reduce bureaucracy - +10 University
* Rotterdam Exchange Program - Upgrade for University (req. Cultural exchange) - +10 University
* Advanced Science Centre - Upgrade for University (req. Smart Grid) - +10 University
* Medial Science Centre - Upgrade for Central Hospital (req. Organ transplants) - +5 Central Hospital
Food Spoilage Act

**Food Spoilage Act** is a Business edict.

## Description

Prevention of food spoilage is very important to food producers and sellers. Transport companies appear to be the weakest link, as they seldom have a personal stake in the quality of the food. Compulsory spoilage sensors would ensure that the food that our citizens receive remains fresh every step of the way.
Support Sports Clubs

**Support Sports Clubs** is a Welfare edict.

## Description

Advocates of sport praise it's health benefits and the sense of community itengenders. Business advocates speak highly of the commercial benefits of high-level sport. Some believe that by investing in Sports Clubs the Government will be advocating a great social good.
The Cape Swarelia

The picturesque **The Cape Swarelia** is one of three maps available for the main campaign of *Urban Empire*.

## Features

* U-shaped map.
* Difficult districting and maximizing district size.
* Extreme location of institutions devoted to transport.

## Background

Another unique map which offers the player an opportunity to play around the cape in an U-shape. The harbors are only located at the tip of the cape, while the railways are emerging from the other end of the map. The area has unique flavor and poses an interesting challenge.
Districts

**Districts** are the basic element of planning the city out. Instead of building individual structures and roads, as mayor you plan out individual districts which then grow on their own, influenced by the laws you manage to pass through the City Council.

## Overview

In Urban Empire cities are built one district at a time. Each district has
a running cost and gains revenue, which impact the city’s monthly budget
balance. Districts are where all buildings, companies, and citizens are
located. As you progress in the game, you will be able to adjust a district’s
zoning and grid infrastructure after clicking on the district map icon and
then on Modify district.

Districts must be connected to the main road by being located directly next
to it or connected to other districts. Districts have three zoning options,
affording space for residential, commercial, and industrial areas. The
density of the district determines the size and density of its buildings.
While service buildings can reach several districts in their area of influence,
infrastructure only affects the district in which it is built.

## Designating a district

* A district must be between 15 and 25 hectares large and in a shape that allows for peripheral roads around the edges.
* You can select three different grids that determine the size of public services that can be deployed.
* You can select the density of the district if you've researched the appropriate technologies in the Progress Cloud.
* Add infrastructure.
* Add public services.
* Voila!
ASN-Proof Digital Services

**ASN-Proof Digital Services** is a Administration edict.

## Description

With national security services becoming ever better at intercepting
digital communications, email services for decision-makers must now be provided by domestic companies that store their data within Swarelia. This may cost more, but will provide safer and more secure government.
Limit Cosmetic Surgeries

**Limit Cosmetic Surgeries** is a Citizens edict.

## Description

Unrealistic beauty standards and social pressure to look young have led people, mainly women, to begin having cosmetic procedures done earlier, more often and of greater scope, often with unforeseen and occasionally even dangerous consequences. The annual frequency of these measures should be limited by law.
Gerbert von Pfilzen

**Gerbert von Pfilzen** is a

 Era I: Industrial Revolution mayor of the von Pfilzen.

## Background

A cruel, unsympathetic aristocrat, Gerbert von Pfilzen values empire and
power over all else. His harsh upbringing in strict, militaristic nobility
has left him emotionally repressed. Although respected, he tolerates no
perceived incompetence and deals ruthlessly with anything he perceives
as insubordination.

As the 24th Margrave of Pfilzen, Gerbert is extremely loyal to the empire and Emperor Francis II. Gerbert believes the emperor has a Godgiven
right to rule. He will protect the realm and get things done, letting no one stand in his way. This is why he was sent to build a new city to connect Vienna to the Adriatic...
Dougal Kilgannon

**Dougal Kilgannon** is a

 Era II: Birth of National Identity mayor of the Kilgannon.

## Background

Thanks to his father having been mayor of the city, Dougal becomes the first of the family to receive a university degree. His father's and grandfather's examples have given him a strong sense of justice and self-worth.

Bullied from an early age by more privileged families, Dougal becomes accustomed to conflict with the ruling classes. He believes that the old order will not bring about any reform and wants to spearhead a change. This will have many consequences when he follows his father as mayor of the city.
Allow Health Tourism

**Allow Health Tourism** is a Moral edict.

## Description

Allowing health tourism will provide a new source of income for the city. People from outside the city are allowed to use our hospital services for a fee. This will take space from our own citizens but the money saved by the reduced running costs can be directed into other services.
DNA Evidence in Court

**DNA Evidence in Court** is a Citizens edict.

## Description

Technology moves on and so should the courts. Fingerprints were once controversial. DNA forensics is a more effective identification technique than any we currently have and can tellus far more about possible suspects. This is the future of law enforcement.
Digital Currency Taxing

**Digital Currency Taxing** is a Business edict.

## Description

While complex, digital currencies are essentially money existing only on the Internet, with no physical form. Irregardless, it is commonly used as a medium of exchange for business deals and therefore can and should be legally taxed, even though it was created specifically to avoid taxation and government intervention.
Drunk Driver Alcolock Act

**Drunk Driver Alcolock Act** is a Citizens edict.

## Description

A simple technology, alcolocks require a driver with a record of drunk driving to pass a field sobriety test or their car will not start. Installation A would be at their own expense. This is both a punishment and a simple fine in form of personal expendure.
Tobacco Licensing

**Tobacco Licensing** is a Business edict.

## Description

Smoke shops seem to be here to stay. Safety of smoking and the related Y commodity regulations seems to be a constant subject of debate. Placing /
sales of tobacco products under strict control might be good public
policy while also providing the city some additional income
Augmented Reality Education

**Augmented Reality Education** is a Citizens edict.

## Description

Computers have already been proven to be a great help in education and Augmented Reality solutions will help increase these benefits even more. Augmented reality can help students concentrate and make education interesting engaging and fun. It can also provide teachers novel ways to plan lessons.
Pirate Copy Inspections

**Pirate Copy Inspections** is a Administration edict.

## Description

The increase in easily digitally copyable media has led to illegal copies being circulated for sale, especially of film and music. Not only does this contravene Intellectual Property laws, it is also theft of profits belonging to those responsible for the property. Vendors must be searched to see if they are, innocently or not, involved in black marketeering.
Traffic

Plenty of infrastructures influence **traffic** points.

## Function

Each company and citizen engaging in work
consumes traffic points in a district. If the district
is overusing its traffic points, companies begin to
suffer. Traffic congestion is a good indicator of
a need for upgraded roads, traffic lights, a bus or
another new transport network.
Quarantine Authory Act

**Quarantine Authory Act** is a Administration edict.

## Description

There is perhaps no greater public threat than plagues. Medical science cannot treat them more effectively, yet requires the ability to make decisions for citizens for the good of all. This is undoubtedly an imposition on freedom, but one that is absolutely necessary if lives are to be saved.
Private Security For Public Services

**Private Security For Public Services** is a Welfare edict.

## Description

Running a police force is expensive and time consuming. Police are perpetually understaffed and in high demand. Allowing certain private companies, heavily vetted of course, to act as security guards, crowd control and other assorted duties will not only provide jobs, it will take the pressure off police.
Residents

The '*residents* or citizens are the atoms of the game. They live in residential buildings,
work in the city’s companies, and shop in its stores. The happier they are,
the better they work. Citizens vote for political parties on the basis of their
satisfaction with the different aspects of their lives. Each citizen has a
gender, social class, and age group that determine his or her individual
demand for six needs.

Those six needs – the Wheel of Life – are Fun, Social Life, Personal
Growth, Health, Safety, and Physical Environment. Municipal services,
institutions, and infrastructures offer these services, but citizens can also
acquire them by shopping with related businesses. The higher the citizens’
tax rate, the less cash citizens have to shop with, but the more services you
can provide to everyone.
Weapons and Ammunition Subsidies

**Weapons and Ammunition Subsidies** is a Business edict available in the Great War Effort scenario.

## Description

Subsidies will help provide an incentive to open new weapons and ammunition industry companies in the city. A little financial support and reduced bureaucracy for new factory construction should do the trick.
Von Pfilzen

**Von Pfilzen** are one of four families available in *Urban Empire*.

## Background

The von Pfilzens are landed gentry; aristocrats with a strong military tradition and a hardline conservative stance. Their grand manor has steadfastly overlooked the same estate, surrounded by their fields and forests, since the early 14th Century - despite the land belonging to three different countries throughout the years.

The von Pfilzen's are traditionalists; they believe in social hierarchy and the people's need for stability in a changing world.

## Mayors

Gerbert von Pfilzen

Simeon von Pfilzen

Simeon Junior von Pfilzen

Burkhard von Pfilzen

Liselotte von Pfilzen
## Strategy

*This article is a stub. You can help Urban Empire Wiki by expanding it.*
Support For Anaesthetic Pain Relief

**Support For Anaesthetic Pain Relief** is a Administration edict.

## Description

Pain and it's treatment is a vital part of public health. Patients must be unconcious for some procedures and current soporifics are not
particularly effective. Or safe. Anaesthetic is expensive and requires
training but is, by far, the most effective form of painkiller.
Restaurant Hygiene Regulations

**Restaurant Hygiene Regulations** is a Business edict.

## Description

The more we learn about food and its ability to cause and spread sickness when ill-prepared, the clearer it becomes clearer that certain procedures such as freezing meat, hand washing and keeping workspaces and cutlery clean can dramatically reduce these risks. Simple laws ensuring that restaurants adhere to these procedures are becoming increasingly neccessary.
Theatre

+4

Funding 1

Employment: +9 Working Class, +10 Middle Class

 Fun +6

Funding 2

Employment: +14 Working Class, +20 Middle Class

 Fun +8

 Social life +1
Effect radius +10%

Funding 3

Employment: +24 Working Class, +30 Middle Class

 Fun +10

 Social life +3
Effect radius +15%

Funding 4

Employment: +34 Working Class, +40 Middle Class

 Fun +12

 Social life +5
Effect radius +25%

Funding 5

Employment: +44 Working Class, +55 Middle Class

 Fun +14

 Social life +5
Effect radius +35%

}}
**Theatre** is a municipal building in *Urban Empire*.
Safehouses For Abused Women

**Safehouses For Abused Women** is a Welfare edict.

## Description

Women abused by their husbands often have no way out of their situation. When the only option after reporting a case of domestic violence is to return home to their husbands, many women are afraid to take legal action. Establishing safehouses for abused women would ensure they are no longer at their husbands' mercy.
State laws

**National laws** have a much greater impact than edicts. They take longer
to process and represent the current status of the society in terms of the
modernity and advancement of the legislation of the nation in which the
player’s city is located. National laws have several very important effects
on the city.

National laws provide a boost to the city’s brain power production, allowing
the player to unlock new inventions faster. They also provide a temporary
boost to satisfaction in the respective aspect of civic life, as citizens are
pleased to have more rights and freedoms. However, they also increase the
demand for the six Wheel of Life services, making it harder to keep citizens
happy in the long term.

National laws allow you to determine the kind of society you want to
build. The benefit of a monoculture in which everyone is pressured to look,
behave, and think the same is that its citizens do not know any better and
are easier to satisfy. However, a monoculture requires that you take care
in choosing which inventions to unlock, as keeping pace with the rest of
the world is challenging. A “progressive” society in which anyone can be
whatever they want has its benefits, but a more enlightened population is
harder to fool and requires more services to be satisfied. At times it might be
politically savvy to go against your own personal beliefs to ensure you get
elected.
Urban Empire Wiki

Welcome to the Urban Empire WikiWelcome to the Urban Empire Wiki
The Urban Empire reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,382 pages (403 articles).

Spotlight: Urban Empire
Where other games pit you as the leader of a country, kingdom, or empire, *Urban Empire* places you in control of a single city. At the helm of a mayoral dynasty, you will guide the city's growth through 200 years of history and five distinct eras; each with its own technological and ideological upheavals that can completely change the course of your city's development. Plan districts, build infrastructure, and meet the needs of your people, all the while bribing, blackmailing, and otherwise scheming your way to power and then keeping your family where it belongs: Right at the top.

Features include unique challenges for each of the five major eras, four playable ruling families with four leaders each, high level district management, citizenry with needs and minds of their own, the ability to develop and introduce new technologies to better your cities and entrench your power, as well as over 800 random events showing the dynamic and unpredictable nature of urban life, from hippies, through suffragettes, to labor rights.

**Urban Empire released on 20th January 2017**

Families

Von Pfilzens

Sant' Elias

Kilgannon

Shuyskys
Character traits

Eras

Era I

Era II

Era III

Era IV

Era V

Scenarios

Great War Effort

Downsizing

Swarea 51

Regions

 The Rimini of Swarelia
 The Cauldron
 The Cape of Swarelia

Citymaking

Resources

Districts

Public services

Institutions

Infrastructure

Progress Cloud

Politics

City Council

Edicts

State laws

Political parties

Economy

Delegations

People

Wheel of Life

Residents

Social classes

Businesses

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Sant' Elias

**Sant' Elias** are one of four families available in *Urban Empire*.

## Background

Sant'Elias, patrons of inventors and innovators. Sant'Elias believe in solving problems through technology, and technological innovation is rapid under their rule. They are known for their almost ravenous hunger for ideas and progress, and for their Fierce disdain of established traditions and conservatism.

Notorious risk takers, both in their personal and professional lives, they often seem aloof and alienated from the gritty reality and needs of the
people.

## Mayors

Giuseppe Sant' Elias

Giaccomo Sant' Elias

Elena Sant' Elias

Adelle Sant' Elias

Eduardo Sant' Elias
## Strategy

*This article is a stub. You can help Urban Empire Wiki by expanding it.*
Vasiliy Shuysky

> "When our citizens are freed from persecution, regardless of their idealogy or heritage, we will be known as a vanguard of prosperity and a beacon of security."
>
>

> -Vasiliy Shuysky
>
>

**Vasiliy Shuysky** is a

 Era I: Industrial Revolution mayor of the Shuysky. He is a patron of the arts and owned the family fortunes.

## Background

Vasiliy Shuysky has gained a reputation as a talented banker and a refined
patron of the arts. His family fortunes grew when the Austrian Emperor
granted him the opportunity to oversee the building of a new city to connect
Vienna to the Adriatic Sea. Aware that families of Jewish origin have often
faced persecution, Vasiliy views this development as a chance to build a
safe haven for all those who are interested in free thinking and love art.

## Gameplay

One of the events (Family Fortunes), Vasiliy Shusky will more active on governing his new city than his family enterprise, causing it to suffer. In these decisions, Vasiliy will choose who will grant the responsibility of his enterprise; his cousin, his butler or outsiders.

One of the events (The Grand Ball), the city and Vasiliy's rule is now a quarter of a century old. Using his vast riches and upper-class ideas, Vasiliy decided to throw a grand ball of the city. Vasiliy will choose one of the main visitors of the ball; Viennese Nobility, Swarelian Bourgeoisie or any high-ranking individuals.
Toll On Single Passenger Cars

**Toll On Single Passenger Cars** is a Environment edict.

## Description

Implementing tolls for single-passager cars will promote car sharing and carpooling. This will help reduce the number of cars on our streets and thence traffic congestion and exhaust fumes. It may be inconvenient for some citizens, but will improve our traffic situation and reduce pollution.
The Cauldron

The picturesque **The Cauldron** is one of three maps available for the main campaign of *Urban Empire*.

## Features

* Narrow, geographically varied map.
* Poor access to transportation.
* Medium challenge.

## Background

The Cauldron takes place in Swarelia's mountainous region and offers the player the opportunity to play in a very focused area clearly influenced by the mining industry. Players face the challenge of building a city in a unique location where shipping lanes are constructed and railway traffic comes from the other end of the area.
Urban Empire Wiki/Section 2

Families

Von Pfilzens

Sant' Elias

Kilgannon

Shuyskys
Character traits

Eras

Era I

Era II

Era III

Era IV

Era V

Scenarios

Great War Effort

Downsizing

Swarea 51

Regions

 The Rimini of Swarelia
 The Cauldron
 The Cape of Swarelia

Citymaking

Resources

Districts

Public services

Institutions

Infrastructure

Progress Cloud

Politics

City Council

Edicts

State laws

Political parties

Economy

Delegations

People

Wheel of Life

Residents

Social classes

Businesses
Taxation

**Taxation** is the primary source of income for the city in *Urban Empire*, coming from two sources: Business and private citizens.

## Overview

* All taxation must be approved by the City Council, with no exception. You can propose changes to tax levels yourself or the parties can put forward proposals of their own. In the latter, they will ask for your support, allowing you to score a bit of  Political goodwill for free if you support their proposal (while also making the residents a bit more inclined to voting for them).
* Finding the sweet spot in taxes is a challenging affair. However, as a rule, you don't want to keep them very low. While higher taxation will cause some businesses to collapse in the short term (primarily those that cannot provide sufficient quality or generate enough sales), it will provide enough money to build up infrastructure, invest in public services and their funding, and ultimately, research faster and pass amendments that promote better and more profitable ventures. Ultimately, with high taxes you trade short term comfort for long term benefit and vice versa.
* Running the city in the red (budget deficit) isn't inherently bad. It will make the council more inclined to vote for cost-cutting measures and increase taxes than otherwise.
Social classes

**Residents** belong into several social classes, each of which has its own desires and motivations. There are two major categories: Age and socioeconomic status. Each group will vote according to its general interest and properly managing the social makeup of your city with edicts and taxes is essential to a prosperous city.

## Age

* Youth: The young residents who do not work and study.
* Adult: Self-explanatory, the baseline resident.
* Middle-aged: Older adults.
* Elderly: The no longer working retirees.

## Socioeconomic

* Lower class: The poor folk, struggling to get by. Reducing it is a manner of either making the city hostile to them or providing enough money through edicts and social services to lift them to an upper class.
* Students: Self-explanatory.
* Working class: The primary working force of your city.
* Middle class: Richer folks who occupy the higher positions that are lucrative, but small in number.
* Elite: The rich and idle.
Swarea 51

**Swarea 51** is a scenario in *Urban Empire*.

## Briefing

You are assigned to manage Swarelia's finest most secret research facility. The official word is that the research done there will bring about a better tomorrow for Swarelia and the world in general. However, rumour has it that the things researched there are not of this world at aII.
With the Cold War and Space Race in full
swing there is pressure and suspicion from both sides of the Iron Curtain, with foreign agents lurking in the shadows. Your actions could decide who will come out ahead.

## Objectives

* Research all inventions in the Progress Cloud
Public Municipal Records

**Public Municipal Records** is a Administration edict.

## Description

Municipal information covers a variety of areas. Town planning ownership, specific laws, usually for specific geographic areas. This information should be available to the public so citizens can see what decisions are being made about the areas they live and workin.
Women's Rights in School Elections

**Women's Rights in School Elections** is a Citizens edict.

## Description

School elections cover a wide range of topics from the employment of teachers and support staff to curricula and parent/teacher councils. Until now, these have been only been open to men, even though childrens' education is seen as women's work. This must change and women must be given a say in their childrens' educations.
Valentin Shuysky

**Valentin Shuysky** is a

 Era II: Birth of National Identity mayor of the Shuysky.

## Background

Valentin follows in the footsteps of his father, Vasiliy. With what little time he has left after governing the city, Valentin enjoys expanding the family fortune and being a patron of the arts.
The Shuysky family coffers are critical to building a Swarelian national identity. Valentin is careful not to be associated with the artists themselves, but sees huge opportunities in developing- and controlling- the media.
Regional Healthcare

**Regional Healthcare** is a Welfare edict.

## Description

Healthcare is an enormous part of what a State does. But organising it. paying staff, keeping records and buying and maintaining equipment is a mammoth task. Healthcare should therefore be organized on a regional basis, allowing hospital and doctor support to be tailored to each invidual geographic area's needs.
Simeon von Pfilzen

**Simeon von Pfilzen** is a

 Era II: Birth of National Identity mayor of the von Pfilzen.

## Background

Son of Gerbert, Simeon von Pfizen followed in his father's footsteps, becoming even more stubborn and ruthless.
Although under pressure from his family to produce a heir, his marriage proved childless. With divorce prohibited by his Catholicism, Simeon took out his increasing frustrations on his wife, Maria. Miraculously, one day a child appeared, as if bestow by God. Simeon quickly crushed rumours of infidelity or adoption, with an unpleasant fate for those found spreading then
Urban Empire Wiki/Section 1

Welcome to the Urban Empire WikiWelcome to the Urban Empire Wiki
The Urban Empire reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,382 pages (403 articles).

Spotlight: Urban Empire
Where other games pit you as the leader of a country, kingdom, or empire, *Urban Empire* places you in control of a single city. At the helm of a mayoral dynasty, you will guide the city's growth through 200 years of history and five distinct eras; each with its own technological and ideological upheavals that can completely change the course of your city's development. Plan districts, build infrastructure, and meet the needs of your people, all the while bribing, blackmailing, and otherwise scheming your way to power and then keeping your family where it belongs: Right at the top.

Features include unique challenges for each of the five major eras, four playable ruling families with four leaders each, high level district management, citizenry with needs and minds of their own, the ability to develop and introduce new technologies to better your cities and entrench your power, as well as over 800 random events showing the dynamic and unpredictable nature of urban life, from hippies, through suffragettes, to labor rights.

**Urban Empire released on 20th January 2017**
Travel Tax For Car Usage

**Travel Tax For Car Usage** is a Citizens edict.

## Description

Introducing a mileage-based car tax system will encourage drivers to avoid unnecessary trips and plan their daily routes more carefully. Those adopting the system will have to install dedicated hardware, while those refusing will have to pay road tolls.
Safety authorities

**Safety authorities** is an

 Era I: Industrial Revolution invention in *Urban Empire*.

## Event

The technology allows you to choose a focus for your administration:

* Police force:  Security +1, -25% upkeep for police stations.
* Fire department:  Security +1, -25% upkeep for fire stations.
* Clinics:  Health +1, -25% upkeep for clinics.
Virtual Conferences

**Virtual Conferences** is a Administration edict.

## Description

People around the world can now telecommute to offices. They can certainly do so in the same country. Teleconferencing allows business to
be conducted quickly on a wider scale. It also allows more people to
work from home, meaning fewer cars on the road.
Secret Ballot Voting

**Secret Ballot Voting** is a Administration edict.

## Description

There are many ways to influence a democracy. One is naked aggression.
Employers may threaten workers who vote for a disfavoured candidate. Some politicians suspend services or benefits to areas that did not vote for them. Secret ballots ensure all democractic votes are completely anonymous.
Safety Authorities

**Safety Authorities** is a Administration edict.

## Description

The medical sectoris wide-ranging and specialized, covering everything from hospitals to general practitioners, "alternative therapists" to medical research. It relies heavily on licensing and government mandated and approved education. Currently, no one body oversees all medical services. The creation of an executive authority for testing and licensing.
The Rimini of Swarelia

The picturesque **The Rimini of Swarelia** is one of three maps available for the main campaign of *Urban Empire*.

## Features

* Large, open plain allowing easy districts creation.
* Easy access to the coast and rail road.
* Excellent starting challenge.

## Background

Located on the big plains of the Swarelian coast, this location provides the new city pletny of room to grow. Covered in thick forest, the land offers the new mayor endless possibilities to develop their city into Swarelia's crown jewel.
Wheel of Life

**Happiness** measures how well the citizens' service needs are met. It consists of all six Wheel of Life values: Security, Social life Physical Environment, Fun, Health and Personal Growth. Happiness effects how citizens perform in their workplaces contributing to their quality and effiency, which indirectly influences the amount of money your city receives (and you), as well as the ease with which you can cooperate with the political parties.

The game rates satisfaction as follows: If a citizen obtains everything from
a service that he or she desires, he or she will express a full +10 satisfaction
with that service. If a citizen receives nothing he or she wants from the
service, the game will record an absolute -10 satisfaction rating. Other
satisfaction values lie between +10 and -10. The value at the top displays the *aggregate* total, which can only be affected by modifying districts.

## Wheel of Life

Happiness is increased by providing citizens with various services passing edicts and through choices made in various events. Overall happiness and influences how the citizen votes.
* Social life is increased by certain municipal services and some edicts contribute to citizens' Social life.
* Security is most commonly increased by police stations, fire stations and other infrastructure that increase the citizens' sense of security.
* Environment is most commonly increased by building parks.
* Health is increased by clinics, hospital and some edicts that contribute to the citizens health.
* Personal growth is increased by municipal educational services.
* Fun is increased by certain municipal services and some edicts that contribute to the fun citizens have.
Thermodynamics

**Thermodynamics** is an

 Era I: Industrial Revolution invention in *Urban Empire*.

## Choices

* Ascetic interior: -25% upgrade costs for railway station. Best choice.
* Imperial interior: +3  Political goodwill with Physiocratic Party.
* Swarelian interior: +3  Political goodwill with Swarelian National Party. People are more likely to vote for the National Party and its offshoots.
Robot Assistants

**Robot Assistants** is a Welfare edict.

## Description

With radical new advances in robotics, With radical new advances in a \, robotics, in-home robot medical and living assistance is now possible. It is the elderly who can benefit the most and it should be therefore provided free of charge or, at the very least, heavily subsidized.
Genetically Manipulated Crops

**Genetically Manipulated Crops** is a Moral edict.

## Description

While it's true that genetically modified crops can be used unethically,
their advantages must be considered. Higher yields, faster growing plants more resistant to frost and infestation. This is an amazing new cost effective, ecologically friendly technology which is more efficient at feeding the nation.
Product Quality Act

**Product Quality Act** is a Business edict.

## Description

Regulating quality standards for different industries ensures that citizens are able to buy high quality, safe and healthy products. It will improve product quality at the price of additional investments for companies to monitor their production pipelines.
Minions

There are 18 different minions across 3 different rarity tiers. These creatures will follow players around and provide passive bonuses. They do not attack, and are not attack-able.

* Tamed Rusalka - Awarded to all players freely.
* One free random Rare or Godlike minion for owning another Van Helsing game.
* All others must be purchased through the in game store for Dream Shards (Real money currency).
	1. Common = 50 Dream Shards
	2. Rare = 100 Dream Shards
	3. Godlike = 200 Dream Shards
* There will be a notification on the level select menu for minions in the store. (see image below)
Shuysky

**Shuysky** are one of four families available in *Urban Empire*.

## Background

The Shuyskys are Russian émigrés. They pride themselves on being cultured, civilised patrons of the arts and theatre. On the surface unassuming and even indifferent to politics, none of the rival families view them as much of a threat, and their awareness of their social obligations has them in good standing with the people, too.
With dabbling in politics relatively new to them, they have no particular experience in any field. But sometimes disruptive forces come from surprising sources...

## Mayors

Vasiliy Shuysky

Valentin Shuysky

Filipp Shuysky

Peter Shuysky

Wynne Shuysky
Ink

The **Ink** is a treacherous realm, where reality twists into pockets of incredible anomalies. The closer you get to the Inkheart, the more disturbing these distorted realms become. Some of these ancient strongholds were constructed in the bowels of an infinite cave system that folds into itself and at some places the ground opens into the lightless void. Legends say that those monsters from the previous swarms who were cast into the depths are still falling and failed to touch bottom yet.
Halls of the Red Knight

**Halls of the Red Knight** is a *Deathtrap* level.

## Description

A very long time ago, long before the Inkheart burst for the first time, this chamber was one of the fortified halls that belonged to the Red Knight. He was a legendary champion of justice, who frequently participated in knightly adventures until he failed to return from one his bold quests. This empty hall was later dedicated to the memory of the Red Knight and his fellow champions who always followed him into danger.
Wynne Shuysky

**Wynne Shuysky** is a

 Era V: Fragmentation of Values mayor of the Shuysky.

## Background

Having witnessed the witch hunt for her father, Wynne kept out of the public eye for most of her youth. She thought of moving abroad, but the family tradition of being patrons of the arts weighed on her conscience.
She has a huge distrust of media and public life. She tries to continue the family tradition, but does so as subtlely as possible. She finds the city's official ceremonies appealing. but does most of her good deeds in secret. She is like a female version of Bruce Wayne - without the fighting against crime.
Mistbound Island

**Mistbound Island** is a *Deathtrap* level.

## Description

This gigantic, floating chunk of rock with its crudely carved ledges, twisting stairwells and rusty chains was once part of a larger floating island that was eventually worn away by the constant pull of the Inkheart. As it fell apart, the smaller pieces drifted even closer to the whirling darkness, and some of them, like the Mistbound Island, were swallowed by the haze surrounding that ageless anomaly, only to reappear later undamaged, but without any trace of living vegetation.
Focus

**Focus** is a regenerating resource used for casting spells and using abilities used by the Marksman. The classic Mana is used by the Sorceress. The Warrior's equivalent resource is called Rage.

## Gaining mana

* The Marksman only regenerates Focus while cloaked. He automatically cloaks after two seconds and regains 10 points of Focus per second as long as he is cloaked.
Fury

**Fury** is one of the Mercenary and Marksman passive battle skills in *Deathtrap*.

## Effects

Every time you slay an enemy, you enter into a state called Fury. In this state, each enemy you kill will give a bonus to your DAMAGE for 5 seconds. This effect stacks a maximum of 5 times, any more kills will only make it last longer. Going 5 seconds without killing anything will snap you out of your Fury.

Unlocked at level 20.

Bonus % damage per stack
Urban Empire Wiki/Section 3

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Nameless Tomb

**Nameless Tomb** is a *Deathtrap* level.

## Description

Long before the First Swarm broke out of the black, pulsating heart of the Ink, the otherworld had been home to god-like creatures who waged wars among themselves for fun and erected grandiose monuments to herald their own greatness. This particular stronghold was built among the ruins of a colossal tomb dedicated to one of those inhuman generals of the lost age. According to the scholars of the Crawling Monastery, it should be a burial place, although no one has ever ventured deep enough to see if there was a crypt in the darkness. And judging by the macabre silence that fills these vaults, maybe it's better this way.

## Strategy

### Tier 2

Build a lot of Enhancer Beacons in the same area: since these traps will boost the damage dealt by you traps, you should place as many as possible close to each other.

### Tier 3

Watch out: only Flying creatures will attack you on this map, and they will avoid the usual land routes to your Gate. Hook Grinders and Artillery Sentries will help you to deal with them.

### Tier 4

Beware! This map has no average trap slots at all! You can only build Artillery Sentry traps, although the number of available Artillery Sentries is quite big. Tip: try to gather as much Essence as you can.
Enthropic Pillar

**Essence cost** | 50

**Enthropic Pillar#** is a mystic tower trap in *Deathtrap*.

## Description

Shoots a beam of energy at a single target continuously damaging them. It also heals 20% of the damage on a player or an allied creature within 12 meters. If there are multiple players or allied creatures wihin range, the healing effect is distributed evenly among them.

## Upgrades

 Beam Bounce
 Attack Range
 Healing Pulse
Mercenary

**Starting attributes** | Health: 1300Rage: 100Damage: 200Armor: 5

The **Mercenary** is one of three hero classes in *Deathtrap*. He is a tank-type character, designed for fighting enemy hordes in close quarters using strength and speed.

## Background

A washed-up old mercenary who accepted the contract to guard the derelict fortresses as a safe, stable job to see him through retirement. The re-appearance of the swarm after a thousand years of inactivity has put a damper on these plans, as he scrambles to defend the portals into the Ink against the enemies.

## Starting gear

Outfit
* Steel helmet
* Half-plate armor
* Jade-studded belt

Weapon
* Spiked halberd

Jewelry
* Lavastone pendant
* Inkthread ring

Other
* 10 healing potions

## Skills

Mercenary's skill set focuses on physical damage, mechanical traps and buffing summoned creatures. See Mercenary skills for more information.

## General Notes

The Mercenary is designed to be a front-line decoy, drawing as many enemies as possible towards him and taking their damage away from summoned allies, while he builds up Rage to unleash one strong strike against the drawn enemies. He will take far more attacks than the other two classes put together but is far tougher than them. In terms of skills he focuses more on the Summoning traps and their summoned allies, and more on Physical damage. He can be quite effective at controlling the enemies in a narrow area but may have trouble dealing with a wave of enemies coming from multiple widely spread out lanes at once.
Telegraph

**Telegraph** is an

 Era I: Industrial Revolution invention in *Urban Empire*.

## Event

The city administration is formulating regulations on telegraph usage as the city is about to be connected to the continental telegraph network. Do you prioritise...

* Municipal use: Post Office +15% upkeep, +1  Security.
* Private use of telegraph: Post Office -25% upkeep.