recursal/Fanatic-Fandom huggingface dataset:
Death Manipulation

## Summary

The power to **manipulate and induce death**. In its most straightforward applications, this ability allows the user to instantly kill others by manipulating factors associated with death to make them die. The method varies, however; some users may halt vital biological processes or attack the soul directly. Others affect their target on a more abstract level, simply causing them to *die* for no discernible reason, though death manipulation comes in many other forms, with some functioning on a conceptual scale. Death manipulation is often associated with necromancy and has a wealth of deeper potential uses and utility in the hands of a skilled user, with many death manipulators having the tools to kill even immortals and those with potent regenerative abilities easily.
Absorption

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.
Doris Lethbridge-Stewart

Doris, as she appears in Battlefield

### Family

Alastair Gordon Lethbridge-Stewart (spouse)Kate Lethbridge-Stewart (stepdaughter]]

## Behind the Scenes

### Latest Appearance

Destiny

**Doris Lethbridge-Stewart** (née **Bryden**) was the second wife of Alistair Gordon Lethbridge-Stewart. She was also the stepmother of Kate Lethbridge-Stewart.

## History

Doris first met Alistair at Brighton in the mid-1960s and had a brief but passionate romance. It ended amicably when Alistair was sent overseas. During this time, Doris gave Alistair a watch. (TV: *Planet of the Spiders*)

### Marriage to Alastair

Alistair met Doris again and they eventually married. They lived in a large house in the country. She took an immediate liking to both her husband's latest successor, Brigadier Winifred Bambera, and to Ace McShane. (TV: *Battlefield*)

She and her husband eventually moved to a large house within Old Marley. There, they were visited by the Eighth Doctor and Bernice Summerfield, both of whom she was cordial with. When the Cybermen attacked, Doris was told by Alastair to stay indoors. She ended up hiding out of sight, though lightly armed with a frying pan. After the Cybermen were destroyed, Doris went outside to see what all the commotion was. (TV: *Destiny*)
Fusionism

## Summary

A character's ability to **fuse** **anything together to create a new form**. The user can fuse together objects, powers, emotions, concepts, living beings, etc., turning them into single unit.

## Possible Uses

* Fusing together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.
* Fusing a television and a cellphone to create a holocron.
* Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.
* Fusing Category:Powers and Enhanced Combat to create Combat Merging.
* Fusing various matter to create Matter Melding
* Fusing powers to create Power Mixture.

## Types

* DNA Fusion (Biological)
* Fusion Forms
* Fusion Inducement
* Omnifusion
* Polymerization
* Power Fusion (Powers)
* Spiritual Merging (Spiritual)
* Superior Splicing
* Conjoined Physiology
* Digital Fusion
* Soul Merging
* Weapon Combination
* Amalgamation
* Fission Entity Physiology
* Fission Inducement
	+ Fused Existence
* Hybrid Physiology
* Union Attack

## Limitations

* Not all fusions will lead to good results.
* Fusing emotions might prove unstable or temporary.
* Users of Immutability cannot be affected.
* May cause Divided Mind if the separate minds don't merge.
Chi Manipulation

## Summary

**Chi Manipulation** is the power to manipulate the vital energy coursing within living organism and that constitutes health, also known as Qi, Ki, Youki, and other names. This ability appears most frequently in Eastern media, where the concept of Chi was first derived, and is typically associated with Martial Arts.

## Possible Uses

* **Body Strengthening:** Chi Manipulators are able to achieve incredible superhuman feats of strength, speed, stamina, and durability by infusing their bodies with dense quantities of Chi, but the degree of this ability varies from user to user and media to media.

* **Chi Emission:** Chi Manipulators are often able to emit their Chi from their bodies for various effects, most frequently in the form of an Energy Attack or an Aura. Depending on the work, Chi emission can be far more flexible, allowing users to performs feats of Elemental Manipulation, Magic, creating constructs to use as weapons, granting a portion of their chi to others, and other abilities.

* **Chi Sensing:** Chi Manipulators are also known to be able to sense other beings with Chi (which usually means any living being) and can detect them across long distances without the use of the five normal senses, allowing users to track foes with greater ease and have an enhanced awareness of their surroundings. In addition, the natural five senses can be enhanced as well by flooding the corresponding portion of the body with Chi.
	+ **Chi Masking:** In addition, some works have Chi Manipulators who are able to suppress the Chi that naturally flows off their bodies to render themselves virtually invisible to Chi Sensing techniques.

* **Dark Chi:** In some media, there may be a form of energy that acts as an antithesis to Chi. Being exposed to Dark Chi may corrupt someone's mind and/or grant them great power.

* **Movement:** The ability to fly, run or stand on water or other mediums that would not normally support their weight, perform gravity defying acrobatics, instantly jump to another location, create afterimages or doppelgangers, or perform other enhanced movements are common amongst Chi Manipulators.

## Limitations

* Chi is often in finite supply, so using Chi extensively will eventually lead to a shortage which may nullify its effects and render it impossible to utilize. In addition, overuse can often result in unconsciousness or death.
* Chi may require a certain amount of concentration and training to use.
* Savvy-fighters may use Chi-blocking techniques to limit or remove one's ability to use Chi.
* For those who can sense Chi, it is generally easier to sense those who have larger amounts. Thus becoming a more powerful Chi manipulator may also make you a bigger and easier to find target.
Mathematics Manipulation

## Types

* **Abstract manipulation of mathematics**: The ability to manipulate mathematics in its abstract form. This means that things like the way reasoning is performed, the mathematical notation, inference rules and which assumptions and models are used when doing math can be changed, but the phenomenons of reality described through the math are unaffected.
* **Applied manipulation of mathematics**: The ability to manipulate real phenomenons by changing the mathematical rules through which they are described.

## Possible Uses

* **Physics Manipulation**: Most laws of physics are described by mathematical equations. Through the change of what those equations mean or change of the equations themselves the described phenomena would have to change accordingly, assuming that the description of them stays true even if changed or in other words if the equations aren't just changed on paper, but in reality.
* **Quantity Manipulation**: The study of how much there is of something usually is viewed as subject of mathematics. By manipulating the subject itself the results of measuring the quantity of something can be changed, effectively making it so that there is more of something or less.
* **Operation Manipulation:** By changing the way mathematical operations work real phenomena described through them may have different results. For example by changing the laws so that 1+1=3, it could be made so that if one apple is taken and another one put to it, the resulting amount of apples is three apples. Another application of this is to forcefully apply mathematical operations to reality, for example building the sum of two things making them fuse together.
* **Dimensional Manipulation**: Since dimensions are a mathematical concept, a user of this ability might be capable of changing the attributes of dimensions and the concept of them in itself. One possible application would for example changing 5 dimensional things to 3 dimensional and vice versa.
* **Logic Manipulation**: Since mathematics builds upon, includes and extends logic, changing mathematics can have an effect on the underlying logical concepts. For example by creating a mathematical contradiction and through the principle of "ex falso sequitur quodlibet" the validity and usefulness of logic could be undermined.
* **Spatial Manipulation**: Since concepts like distance and properties of space are in abstract form part of the mathematical studies changing the mathematics describing those could also have effect on the real properties of space.
* **Manipulation of form**: The user might be capable of changing the form, volume, area and similar of things, as those are also mathematical properties of objects.
* **Probability Manipulation**: As the probability for something to happen is usually expressed as mathematical value, a user might be capable of influencing probability by changing that value.

## Limitations

* Users might only have certain parts of those abilities.
Omnipresence

## Summary

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

Nigh-Omnipresence is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.
Battle Field Removal

## Summary

**BFR** is short for **Battle Field Removal**, referring to one opponent forcing the other outside of their area of combat for a long enough period of time that the battle cannot be continued. As long as they cannot return from wherever they have been transported to within a certain amount of time - a week, going by Standard Battle Assumptions - victory is reached through BFR. The specific methods of BFR may vary, and they may be as simple as teleporting an opponent somewhere far far away to abandoning them in another time, sending them to a parallel universe, or knocking them into space.
Large Size

## Summary

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

## Types

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. The size for this level begins at 2.72 meters tall, based on the tallest known human in history.

**Type 1 (Building-sized);** Characters at least 13-14 meters tall, or the size of building.

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.

**Type 6 (Stellar):** Characters comparable in size to stars.

**Type 7 (Galactic):** Characters comparable in size to galaxies.

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

**Type 9 (Multiversal):** Characters larger than a universal space-time continuum. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but characters can contend with them.

**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities.

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other.
Underground Mobility

## Summary

**Underground Mobility** (Or **Burrowing**, or **Digging**) is the simple ability to dig below the ground. Much like Flight, it is often a form of travel that also allows for a tactical advantage during a battle. Underground Mobility is a relatively common ability in fiction which offers characters various other advantages. It should be noted that this ability should not be given to any character who has been shown capable of simply digging a hole, only those who are supernaturally adept at digging below and through the ground at high speed should be allowed this power.

## Possible Uses

Underground Mobility has a large variety of uses that can be applied, including:

* **Ambush:** Characters that burrow beneath the ground are able to easily ambush their opponents from below, this can benefit a character as while underground, there is little an opponent can do to hit the characters.
* **Underground Tunnels:** Some characters are shown to create underground tunnels as they dig through the ground, these tunnels can serve a number of purposes, such as destabilizing the ground below an opponent to cause a collapse.
* **Camouflage:** Some lesser characters with Underground Mobility simply burrow a small amount into the ground to camouflage or hide themselves from opponents.
* **Trapping:** Some characters are able to bring others below the ground with them, trapping them in the ground and potentially suffocating opponents.

## Limitations

Characters may not be able to Dig through certain materials, such as stone or metal, which can limit how far they can dig. Characters may also only be capable of moving through the ground, and upon reaching above ground they find themselves unable to move.
Abstract Existence

## Summary

**Abstract Existence** is the ability to embody an abstraction, such as a concept, thought, or information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities,...), as such, being able to affect a subtype of a category does not mean a character can affect all types of abstraction.

## Types

**Type 1:** Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

**Type 2:** Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.

It is important to note that in the case of conceptual embodiments, the type of Abstract Existence should be specified alongside the type of concept.

## Limitations

* Abstract entities recurrently strictly embody a concept, thought or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Power Absorption

## Summary

Power Absorption is a combination of Power Mimicry and Nullification, not just copying the abilities of others, but stealing them for one's own use, stripping the original bearer of their powers while gaining access to more. This may not be accomplished through literal absorption, but it can be, among a number of other potential means. The user's copied abilities may be inferior to the original's, or maybe retained only for a short period of time, but others can actually improve upon these powers.

It would be a No Limits Fallacy to assume someone with this ability can copy anything; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Disease Manipulation

## Summary

**Disease Manipulation** is the ability to manipulate pathogens, illnesses, and viral infections of any kind. Disease users often able to infect their foes with any sort of illness imaginable, attacking their foes' bodily functions with diseases of all kinds. Particularly powerful disease users can create their own infectious pathogens to make their abilities hard to resist and expand their abilities further.
Nuclear Manipulation

## Summary

**Nuclear Manipulation** is the ability to control nuclear interactions, and a form of Matter Manipulation. The user can induce nuclear reactions on varying scales for the desired result, whether it be for fine scale creation of elements or producing large amounts of energy. The results are often destructive if the user isn't careful with their power. Some users can directly control the energy and radiation that the reactions produce.

There are multiple ways this ability could be applied:

* **Decay**: Destabilizing matter in order to make it emit radiation. Applying it to larger objects not only causes it to produce dangerous amounts of radiation, but will inevitably cause it to disintegrate into something else.

* **Fission**: The user induces a nuclear reaction that causes matter to split into simpler particles.

* **Fusion**: Forcing atoms to collide in order to produce heavier particles. Fusion is known to generate much more energy than fission.

## Applications

* Durability Negation
* Energy Manipulation
* Explosion Manipulation
* Heat Manipulation
* Light Manipulation
* Matter Manipulation
* Plasma Manipulation
* Radiation Manipulation
* Transmutation

## Limitations

* Generally, a user needs access to some form of matter to induce a reaction.
* The destructive potential of this ability can make it very difficult to control, with devastating consequences for themselves and anything around them.
Homing Attack

## Summary

**Homing Attacks** are moves that seek onto its target, reducing the chance of missing, even if the opponent makes sharp turns and the like. The name comes from an attack from the *Sonic the Hedgehog* series.

## Limitations

* Can be led back to the user if the attack is long ranged.
* Can trick the user into crashing if it's not.
Accelerated Development

## Summary

**Accelerated Development** is the ability to raise ones statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

## Types

The types of accelerated development can roughly be categorized by two properties:

#### Cause of Accelerated Development

* **Training**: The character gains increased results from performing training appropriate for raising a statistic or ability.
* **Battle**: The characters development is faster than normal while battling. Different from the "Training"-Type Accelerated Development this type has a specific focus on increase in battle, which is larger than the increase gained through normal training. List Reactive Power Level instead of this Type of Accelerated Growth.
* **Leveling**: Usually used in RPG like settings. The character gains more experience than others for performing the same tasks and/or gains larger increases upon leveling up.
* **Passive**: The character can train by doing either nothing in particular, only everyday activities or things that he can constantly do at the side during everyday life.
* **Other**: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

#### Type of Developing Property

* **Physical Stats**: The users strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.
* **Intelligence**: The users intelligence grows at a rapid pace or it is able to quickly expand its knowledge through its high intelligence.
* **Abilities**: The user can learn new skills and abilities, or improve and master them, at a much faster pace than normal.
* **Other**: Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

* A character might have a maximum potential beyond which it can not grow.
* Training using this ability might be more taxing than normal.
* The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).
Black Hole Manipulation

## Summary

**Black Hole Manipulation** is a subset of Gravity Manipulation that allows the user to generate and manipulate black holes, regions of space-time with gravity so intense that even light cannot escape them. True black holes are virtually inescapable unless one can move faster-than-light and ignore conventional durability because the incredible tidal forces within the black hole approach infinity in all directions, making it virtually impossible to survive through normal means unless the target is an entire dimensional tier above the user.

It should be noted that characters who have survived black holes but can otherwise be harmed by other, conventional attacks will not be given infinite durability. They will instead be stated to simply have a resistance to black holes.

It should also be noted that, even if the projectile resembles a black hole and shares the same basic function, it does not automatically qualify to be a real black hole. For further information, please see Black Hole Feats in Fiction.
Superhuman Physical Characteristics

## Summary

The levels of strength, speed or stamina significantly exceed what is theoretically feasible for a regular person. Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks.
Madness Manipulation

## Summary

**Madness Manipulation** is the ability to affect the sanity of other beings, usually in a manner that causes them to become insane. While often associated with Mind Manipulation, the methods used to achieve this effect tend to vary from character to character, with a number of these means overlapping with other, separate abilities instead.

## Types

**1: Biology:** *Certain characters can alter one's sanity through the use of biological methods, many of which involve tampering with specific parts of the brain. Chemical means (such as drugs, poisons and toxins) also fall under this category.*

* **Limitations:** Sufficient Resistance to Biological Manipulation can render this approach useless. Characters with robotic, elemental or Incorporeality forms are naturally immune to this due to lacking conventional biology.

**2: Mind Manipulation:** *Users of this type rely upon directly interacting with the minds of their victims, utilizing various forms of mental attacks to drive them insane.*

* **Limitations:** Sufficient Resistance to Mind Manipulation renders this approach useless, as does anything else that would interfere with the user's ability to affect the victim's mind.

**3: Cognition:** *Those who possess this type drive others insane as a side-effect of the nature of their being, with the very act of looking at or attempting to perceive them being enough to send victims into a state of madness or terror. More extreme forms are capable of outright killing those who suffer from their effects.*

* **Limitations:** Those who are capable of perceiving, understanding and/or experiencing that which is naturally extreme or incomprehensible should be able to ignore this. Likewise, unless there is evidence to suggest differently, beings whose physical forms are similarly complex or extreme in nature are likely to be unaffected by exposure to such a being.
Reactive Evolution

## Summary

**Reactive Evolution** is the ability to, in response to threats and adverse situations, adapt to grow better capable of dealing with any given issue; this can mean growing to become more resistant to certain methods of attack and certain abilities, developing new powers to better defend one's self, or just becoming more powerful to become an even greater threat.

A combination of Adaptation and Reactive Power Level, rather than adapting to better utilize their resources or rather than just growing stronger, the user improves in any number of ways to become more successful, durable, and powerful whenever their respective limits are tested.
Body Control

## Summary

**Body Control** - different abilities that let you control your own body in a fairly wide range.

## Types

* **Control of basic functions** - allows you to control the basic functions of the body. Including: control body temperature, change the tone of voice, to enhance the senses, increasing the efficiency and strength of muscles, heal damage and even in some regeneration.
* **Advanced control** - allows you to not only manage the vital functions of the body and increase its capabilities but also to do what is impossible for an ordinary person. For example, to fully control the hair (to lengthen them to increase strength, turned into a needle, etc.), manipulate the blood (and other body fluids), lengthening nails or bones (including changing the shape of the bones). At this level of ownership of the body can also, to some extent change its shape.
* **Control of the body** - allowing to control the individual parts of the body (including organs), how to improve their functioning, and adding them to new opportunities. For example, you can easily turn their swords in hand, or to extend them for a few (tens, hundreds) meters. In addition, in some cases, it can be controlled even separated from the body parts, which gives ample opportunity for attack (or to recover from the destruction of the main body).
* **Control of cells** - allows you to control the body at the cellular level. This gives not only protection from diseases and poisons, but also opportunities to adapt or even reactive evolution. In addition, this level of body also allows to regenerate almost from a some of biomass and almost unlimited change it (the body) form.
* **Control of microparticles** - allows you to control the atoms and molecules of your own body. This gives a wide range of possibilities: from the almost unlimited regeneration and the highest level of adaptability to the unlimited changes in the shape and limited intangibility. Besides the characters, controlling molecules and atoms of the body almost invulnerable to enemy biological manipulation (as any impact will be immediately canceled).
Body Puppetry

## Summary

**Body Puppetry** is the ability to control the body or bodies of others. Unlike its counterparts Mind Manipulation and Possession, it does not work off controlling the mind or inhabiting a body, rather it functions by controlling another's body directly from a distance without affecting the soul or mind. However, the end result is often extremely similar, so it can often be confused as either the aforementioned abilities, even in-verse.

Sometimes the ability can come through or with Biological Manipulation or Blood Manipulation
Vector Manipulation

## Summary

Vector Manipulation is a subtype of applied Mathematics Manipulation. It is the power to manipulate the properties of objects described via vectors by modifying these vectors directly. A vector contains information about the magnitude and direction of things. As such the most usual applications of the power deal with the manipulation of the direction and velocity of the movement of various different things. Those could be physical objects or also energy like light, gravity, electricity or the spreading of heat. Not just the velocity, but also the amount of power those things have could be controlled using this ability. Many more applications are imaginable.
Social Influencing

## Summary

**Social Influencing** is ones ability to manipulate other characters using some form of charm. This has several uses in the form of manipulation. Whether it be to manipulate how an opponent fights, thinks, or to get info from them that the user would want or need. This can be used in a number of ways via their looks, natural charm, or their way of speaking.

While it does not seem combat applicable, this skill can be used in many ways that can affect a fight indirectly, including buying time, obtaining information that could be important, or manipulating how a person might approach a situation.
Durability

## Introduction

**Durability** is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of stamina.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

Please read the **Attack Potency** page for a more in-depth explanation on these levels.

## Durability Levels

**Subverse level**

**Low Hypoverse level**

**Hypoverse level**

**High Hypoverse level**

**Impotent level**

**Atomic level**

**Cellular level**

**Insectoid level**

**Small Animal level**

**Frail Human level**

**Human level**

**Athletic Human level**

**Peak Human level**

**Wall level**

**Room level**

**Small Building level**

**Building level**

**Large Building level**

**City Block level**

**Multi-City Block level**

**Small Town level**

**Town level**

**Large Town level**

**Small City level**

**City level**

**Mountain level**

**Large Mountain level**

**Island level**

**Large Island level**

**Small Country level**

**Country level**

**Large Country level**

**Continent level**

**Multi-Continent level**

**Surface level**

**Moon level**

**Small Planet level**

**Planet level**

**Large Planet level**

**Dwarf Star level**

**Small Star level**

**Star level**

**Large Star level**

**Solar System level**

**Large Solar system level**

**Multi-Solar System level**

**Galaxy level**

**Multi-Galaxy level**

**Supercluster level**

**Hyperfinite level**

**Infinite level**

**Universe level**

**Multi-Universe level**

**Multiverse level**

**Complex Multiverse level**

**High Complex Multiverse level**

**Low Hyperverse level**

**Hyperverse level**

**High Hyperverse level**

**Outerverse level**

**High Outerverse level**

**Low Metaverse level**

**Metaverse level**

**High Metaverse level**

**Boundless**

## Other statistics

* Attack Potency
* Speed
Original Fiction Database Wiki

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Koji Komatsu is a stoic vagabond who escaped a poverty stricken background in the pursuit of finding his father. Being unable to commit to the search and going off a cold trail, Koji eventually sidetracks and finds himself journeying across Europe.

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Dream Manipulation

## Summary

**Dream Manipulation** is the power to affect and control dreams.

This is an ability that can vary greatly in complexity and power, with the most simple usages of it can only just alter dreams with no direct repercussions stemming from them.

However, the real, powerful users of this ability can use it in a number of ways. Some can travel through the dreams of others and use them as a medium for communication or even for attack, striking at other people in their dreams, potentially affecting them in the real world.

The greatest users of this power can completely control the world of dreams as another plane of reality, toying with it and altering dreams according to their whims, with some even being capable of dragging others into the world of dreams to kill or imprison them within its boundaries.
Acausality

## Summary

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity -** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present хуй d can be affected by normal Causality Manipulation and similar abilities.

**Type 2: Temporal Singularity -** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

**Type 3: Temporal Permanence -** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

**Type 4: Irregular Causality -** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

**Type 5: Causality Transcendence -** Characters with this type of Acausality transcend the normal boundaries of cause and effect, existing outside of the causality of a system. Even interacting with them normally may prove virtually impossible.
Cyborgization

## Summary

**Cybernetization** - combining technology and organics, creating a hybrid of biological beings and machines. Due to this, can provide a wide range of additional features, like superhuman physical characteristics, enhanced regeneration, and even partial immortality. Cybernetization includes everything from minor prostheses to (almost) complete replacement of biological parts.

## Types

* **Partial** - replaced only some parts of the body, which increases the physical characteristics and gives some additional features (for example, built a weapon or forcefields). However, the character in this still largely remains a man with all its inherent disadvantages (living flesh still vulnerable, blood flows through the veins and the heart is beating, and if it is destroyed, then this half-cyborg will die).
* **Normal** - the whole outer shell of the body is replaced with cybernetic devices are only human internal organs (and even then not all). This cyborg can resist adverse environmental effects (eg, ignore the high or low temperatures) or quickly adapt to them. In addition, it can convert almost all of his body into weapons. However, the internal organs are still vulnerable, and if they are destroyed, the cyborg will die.
* **Full** - replacing exposed everything except the brain (and in some cases, it also remains a copy of the human consciousness that is used as a substitute for the AI). These cyborgs have virtually no weaknesses (you need to disable all of them, otherwise they will continue to function). However, they are humans with a very big stretch (as in fact they do not differ from the robots).
Preparation

## Summary

**A** **character's ability to increase their capabilities significantly.** Generally in the presence of sufficient time, resources and conditions.

## Types

* **Education** - Character can significantly increase the intellectual level in a short amount of time. The increase to their knowledge might be prove useful in the battle, for example: inventing of new techniques or styles of combat.
* **Evolution** - Character can evolve fast enough to increase attack, defense, speed or acquire new skills, or adapt to various external influences. The difference in strength between base form and evolved form must be significant.
* **Technological Preparation** - Character in regular state does not have much power, but with time and materials, is capable of creating artifacts of a much higher tier.
* **Information Preparation** - Character normally does not have great power, but gathers the necessary information which allows drastic self-empowering.
Thread Manipulation

## Summary

The ability **to manipulate threads or strings**. User can create, shape and manipulate threads and string, long, thin and flexible form of material, shaping and combining them as needed, or moving them with telekinesis.

Some users may be able to affect conceptual and abstract threads, such as fate, relationship or communication.

## Types

* Hair Manipulation
* Red String Manipulation
* Rope Manipulation
* Wire Manipulation

## Possible Uses

* Create/generate/multiply, unravel, etc. threads and anything based on threads (clothing, textiles, ropes, etc.).
* Shape, compress, liquefy and/or otherwise manipulate threads.
* Attack Powers using threads.
* Constructs Creation using threads, including weapons/missiles, walls, armor or allies/servants.
* Improbable Weapon Proficiency - By using threads as a weapon.
* Move/lift threads at nearly any speed whether in/on surface, air or water. One could even do this in the vacuum of space if one has way to survive the experience.
* Object Possession.
* Puppet Mastery controlling others through marionette strings.

## Limitations

* May be unable to create threads, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
Spatial Manipulation

## Summary

**Spatial Manipulation** is the ability to warp, bend, flip, crush, and control space.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply.  Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.
Healing

## Summary

**Ability to relieve or eliminate the symptoms and effects of any disease, pathological condition, violation of life, to normalize the disturbed vital processes, which ultimately leads to recovery and restoration of health.** This ability can be used both on oneself and on others (as opposed to regeneration).

## Types

* **Accelerating recovery** - Accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). Also allows user to rid the body from impact of non-fatal poisons or diseases.
* **Healing easy injuries** - Allows user to quickly heal a wound which is not very serious, and recovery often takes place almost instantaneously, which is quite useful in combat.
* **Healing medium and heavy injuries** - Allows user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
* **Healing fatal injury** - Allows user to heal wounds which are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.
Possession

## Summary

Possession is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

## Types

**Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.

**Physical Possession:** The user possesses the victim by entering their body and controlling them from the inside out.

**Spiritual Possession:** The user possesses the victim by entering their body with their own soul and taking control of their actions.
Vibration Manipulation

## Summary

**Vibration Manipulation** is the ability to spontaneously create, manipulate, or otherwise utilize vibrations of any intensity in combat. This ability appears most frequently as an offensive attack, unsettling the ground beneath the target or sending destructive shockwaves to pummel foes. Note that this does not apply to characters who can't create and employ them in a way that differs from just being a side-effect of their attacks, with no specific function.
Metal Manipulation

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and Magnetism Manipulation, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.
Size Manipulation

## Summary

**The power to manipulate the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.
Adhesive Manipulation

## Summary

**Adhesive Manipulation** is the ability to manipulate and use sticky substances such as glue, webs, or gel. This ability is often used as a means to slow down or restrain opponents, making it extremely difficult, if not impossible for them to make any form of movement. Generally, this ability can be overpowered with high enough Lifting Strength.

Being able to use this ability to climb walls, etc., should be listed as Surface Scaling.