recursal/Fanatic-Fandom huggingface dataset:
Imperium

Pilot / CO
 Energy
 Armor
10 left
10,000 right
 Evasion

The **Imperium** is an ancient Ryuvian super-dreadnought. It is the personal flagship of Crow Harbor during the Ryuvian Civil War 2,000 years ago. It is first mentioned in *Sunrider: Liberation Day* as a "mammoth super-dreadnought of unknown origins", before appearing in *Sunrider 4: The Captain's Return* as a boss ship.

During its final battle with the Sharr'Lac at the Mnemosyne Abyss, Crow activated a half-finished time machine in a desperate attempt to dodge the Sharr'Lac's Final Tear and avoid certain destruction of him and his fleet. While the plan worked, the time machine sent the Imperium and the rest of Crow's fleet 2,000 years into the future instead of before the battle as he hoped. With no possible way to return back to his original timeline, Crow sets out on his plan to subjugate present-day humanity with the advanced technology he possessed and rebuild the Holy Ryuvian Empire from the ashes.

## Description

The Imperium is a massive capital ship built during the Ryuvian era for Crow Harbor. Built using Lost Technology which is incomprehensible by present-day humanity, the Imperium, despite years of neglect and disrepair while lacking the crew to function normally, is still easily one of the most powerful warships the present-day galaxy has ever seen.

Boasting a sizeable HP of 25,000. It also is extremely-well armored - 10,000 armor on all sides but its left, where Sola vi Ryuvia, using the Sharr'Lac's main cannon, managed to score a direct hit towards the ship. Had it not been for this, the Imperium would have been effectively invulnerable against any conventional weaponry of the present era. Like most ships of the ancient Ryuvian era, the Imperium is powered by Lillium, an exotic element not found in the universe.

Like the rest of the Lost Fleet, it consists only of energy weapons, which are hard-countered by shielding. The Imperium is armed with a main laser cannon which will periodically target the Maray, and if unobstructed, will instantly destroy it. Additionally, the Imperium is also equipped with a 180-degree frontal standard laser weapon that can deal massive damage to unshielded targets over long distances, and a 360-degree pulse point defense system, which will make short work of nearby torpedoes, missiles and ryders. Also, unlike any other ship in the game, the Imperium is immune to the effects of the gravity gun as well as all debuffs. On top of that, the Imperium will periodically release more ancient Ryuvian ryders from its hangar bay and mass awaken them.

## Gallery

* The Imperium at the World Fountain
* The interior of the Imperium
Lost Technology

Lost Technology is the denomination by which the people refers to ancient relics left behind by the Holy Ryuvian Empire that outclass any current techonology. The findings of Lost Technology tend to be great events with the possibility of radically changing the known galaxy, and even upsetting the balance of power.

One such example was the discovery of the first known Ryder circa 398. Despite that the Ryders were built by Ryuvians as a more "safe" and ceremonial weapon than their gigantic WMD, it still surpassed everything that was known at the moment (including what was left of the Ryuvia), and not only instated the Ryders as an important part of the battlefield (being one of the factors that shifted the balance in favor of The Alliance in The Alliance-Imperial War), humanity also spent at least 100 years to reach a level comparable to the Ryuvian one (as the Seraphim shows, being equal to any Ryder onboard the Sunrider). Even if the piece of Lost Techonology is comparable to another one, more technologies can be found if one uses that knowledge to analyze it more deeply. The Seraphim is again an example, being used by Chigara Ashada to improve the warp drive of the Sunrider to a point where the error window is only of 0.1 meters (improving several times the current one). In fact, all the advances in Ryder technology can be ascribed to understanding and being able to replicate better the one found at 398.

The remnants of Ryuvia are the ones that possess a higher number of relics, like the crown jewel. Most of them however are either combat ineffective (like the Royal Gem) or require some kind of sacrifice (a restraint installed by the old Ryuvian emperors to prevent a possible war that could destroy the Galaxy). And even then, the majority were lost after 500 years of decay. Even so Veniczar S. Arcadius seems to believe that he can find numerous hidden Lost Technology in Ryuvia Prime and it's Palace.
Attack Pirate Nest

Location
 Result

**"Attack Pirate Nest"** is the third main mission in Sunrider.

## Gameplay

Kill the Pirate Base.

The Pirate Base have big missiles storages, but except of that, it's basically a harmless foe if you don't get closer than 6 grids to it so it can use its kinetics. You have the choice: Killing the Pirate Base ASAP to end it, but get less money due only getting surrender bonus for left alive units, or you kill all. For taking on all it's important to kill first the ryders and destroyers, as the base will be no threat after turn 3 as it normally fired all of its missiles at you. After you dealed with all the units, you can strip the shield from the base so Black Jack's Laser isn't reduced by it. Either you come a bit closer with the Sunrider, but keeping at least 6 grids distance to the base, to have a higher hitchance with the kinetics, or stay far away and use the lasers. If you take longer than 5 turns to kill the base, reinforcements will join the fight. But those shouldn't be of a problem as they join the fight as nothing should be left except the base.

2 Pirate Destroyers

2 Pirate Bombers

4 Pirate Grunts

## Gallery

* The starting positions of enemy and player
* Reinforcements incoming
PACT Cruiser

Affiliation
 HP
 Energy
 Armor
 Evasion
 Move cost
 Shield strength / range
 Flak strength / range
 Kill reward

The most used ship by PACT, the **PACT Cruiser** is a pragmatic combination of the latest technology and cost-cutting measures. To compensate for its weaker frame (probably easier to build) compared to other cruisers, the ships equips both a very heavy armor and a shielding technology. While both its flak and shields can only be described as barely average, the cruisers are to be deployed in mass, so they form an almost impenetrable formation for lasers and missiles. Its weapons are mainly its lasers, with decent power and accuracy, with its kinetic guns finishing every ship heavy enough to resist the laser barrage. Its main flaw is close combat: due to its heavy armour and shield generation, the ship is very sluggish, which makes it and ideal target for kinetic shots which can mostly ignore its armour and directly affect the weaker frame, while their own kinetic shots are inaccurate against anything smaller or faster than a Battleship. Due to this, when they can't defeat the enemy through numbers, the PACT Fleet uses its Battleships and missile frigates to launch a barrage of rockets and missiles to "grind down" the enemy fleet, after which the cruisers mop up the remains. To defeat this ship, it is then recommended to eliminate it with kinetic shots the most quickly possible, while remembering that the Cruisers own turrets, while inaccurate, are a real danger, especially when they have numerical advantage.

## Weapons

Despite having only 3 possible weapons, all the three are complementary, so this gives the Cruiser a lot of possibilities without needing a deck as armed as a battleship

### Laser

The laser banks allow for accurate fire from a great distance but has the lowest damage potential of all the main weapons. This weapon is countered by shielding. Slightly less accurate than the top technology models used by the Sunrider and the Alliance Cruisers.

* damage: 200 x 1
* energy cost: 70 EN
* base accuracy: 100

### Kinetic

The main forward guns do massive damage against any target it hits, but have the lowest accuracy of its main weapons. Its main use is against low evasion and high defence targets. Like most PACT kinetic's they are noticeable inaccurate

* damage: 350 x 1
* energy cost: 60 EN
* base accuracy: 55

### Assault

The flak cannons can be used offensively against enemy targets and are particularly devastating against poorly armoured enemy Ryders. Its high shot count makes it a very reliable damage dealer even against highly evasive targets. Any armour though is likely to negate most damage. Due to only moderate flak, both the shot count and accuracy are lowered compared to bigger and heavier designs.

* damage: 13 x 15
* energy cost: 40 EN
* base accuracy: 50
Helion

Helion was a remote star in the galaxy, far removed from most major resource centers or known points of interest until the Alliance-PACT War. The star itself seemingly lacked any planets of interest, and it's radiating bursts of energy seemed to indicate it as being a somewhat younger star.

The thing that would earn this system notoriety in the history records was when it served as the site of a secret project launched by the race of superhuman beings known as the Prototypes - then known to the galaxy as the collective face of Veniczar S. Arcadius. This project was in truth an upscaled reconstruction of the Paradox Core, a black-hole generator that the Prototypes themselves had sabotaged the original prototype of on their 'homeworld' of Diode, causing it's devastation and the death of nearly all involved.

It later would serve as the site of a decisive series of battles between the Solar Alliance and PACT, the most noteworthy ships in the fray being the PACT dreadnought and fleet flagship Legion and the defunct Cera Space Force's assault carrier Sunrider. These encounters - a scouting run turned desperate flight and the largest, most gruesome battle of the war to date - served as turning points in the war as it effectively signified the end of PACT's goal of galactic unification under their banner as Arcadius was ousted as a genetically-engineered being that was part of a collective out to dominate all of mankind, splintering the faction's once-unshakable unity as their fleets were crippled by both heavy losses and fragmented loyalties. Even greater losses followed as the Paradox Core, which had cost untold amounts of PACT's resources to build, was scuttled and destroyed by order of Admiral Harold Grey, having deemed the monstrous weapon too powerful and dangerous to let exist.

Furthermore, this star system can, depending on the choices made by Sunrider Captain Kayto Shields, become the site of two more record-worthy events - the destruction of PACT's flagship dreadnought Legion and, shortly after this, the death or capture of the galaxy-renowned and feared pirate leader Cosette Cosmos. It also serves as the site where Ryuvian Princess and de-facto Queen Asaga di Ryuvia first achieved her full "Awakening" into her generation's Sharr of Ryuvia.

## Gallery

* Helion with the Paradox Core in orbit.
* The Sunrider spearheads the Alliance fleet at the Second Battle of Helion.
* The Sunrider and the Legion in their (optional) final face-off, near the turning point of the Second Battle of Helion.
* Cosette's possible death over Helion.
Ryuvia Prime

Affiliation
 Population

The planet that is the origin and namesake of the Holy Ryuvian Empire, Ryuvia Prime is a class 14 habitable planet with a population of 14 billion, but years of history and exploitation (10.000 at least) has lead what would be a planet full of natural resources to a shell of what it was, not unlike Ryuvia. With at least three moons, Ryuvia Prime is commonly referred simply as Ryuvia now that it has become the only territory of the nation. It probably was its original name, with Prime being added as a honorific to signify the importance of the Planet as the "First" of the nation that carried its name. The two most important places in it are the Mount Destiny, place where in Ryuvian legends God created humanity, and the Star Palace, an orbital fortress above Ryuvian surface where the Ryuvian emperor had its residence. The latter has suffered the pass of years, but it probably still has one of the greatest collections of art of the galaxy (together with the Palace itself, considered by most the most splendid piece of them all) and even after all the decay still houses the Emperor and it's court. It's also the place where ceremonies related to Ryuvian royalty take place, such as the crowning and marriage of royals.

It is rumoured that one or more of the moons of Ryuvia Prime are actually artificial satellites with plenty of Lost Technology sealed inside. The Ryuvian government however, has sealed the area and forbidden all investigations.

## Gallery

* Ryuvia Prime's description on the galaxy map
* The Star Palace. Every similarity with your local church is unintentional
Asaga Oakrun (Academy)

Nationality
 Rank
 Family

**Asaga Oakrun** is a companion character in *Sunrider Academy*. She is based on the character of the same name from the main series.

The class clown and captain of the Sunrider Academy's kendo club, Asaga's inability to take her role or her studies seriously leads to all manner of difficulties and hijinks for the club and the school administration. Her club gets listed as a problem club after she fails to collect any dues for three years and ends up with a debt of over 600 credits to the student council ("Y-you could buy a nuclear warhead for that amount!!!"). As the new club manager, Kayto Shields must help her get the club back on track.

Compared to her counterpart in the main Sunrider VN, the Academy version of Asaga is far more crass and brash. She is also much less subtle and has little to no sense of decency as she often spouts rather foul language - to the point that even the normally-tolerant Kayto remarks that he wishes he could do something about her mouthing off - and even goes as far as to occasionally masturbate in the school library when she believes she is alone. She is also far more blatant than the Asaga from the main timeline, from insensitively throwing crude jokes or on-the-nose innuendos to outright asking about people's sexual preferences. She is also much more laid-back than the mainstream Asaga, as she regards most typically embarrassing or serious situations with humor or nonchalance - even walking around town without any underwear on under her skirt doesn't panic her during her route in the game. She also has something of a siscon complex as she easily becomes enamored by Kayto's cute little sister and tackles her to the ground to play with her like she's an oversized toy doll.

However, in spite of the differences, the Academy Asaga does still hold many similarities to the main series' Asaga - she is hyperactive, easily humored, generally relaxed, has a "macho" personality and a notable disregard for strict rules or regulations. She still loves games and enjoys having fun, prefers taking action over debating a path, tends to jump into situations based on what her heart tells her rather than her head, always goes the extra mile for her friends and develops feelings for Kayto very early on. She is also immensely skilled in Ryder piloting, represented in how she is almost supernaturally good at the Ryder-simulators in the Cera City arcades and can be deceptively clever when it comes to getting back at others or planning something out. She also, like her counterpart, befriended Chigara Lynn Ashada and is considered one of Ava Crescentia's perpetual headaches.
Sunrider 4: The Captain's Return

**Sunrider 4** (or *Sunrider IV*) is a Turn Based Strategy/Visual Novel game from Love in Space. It is the third game in the Sunrider main series, following the events of Sunrider: Liberation Day. It is called "*Sunrider 4: The Captain's Return*" Since it is the fourth "chapter" or "act" in the Sunrider story, since Sunrider: Mask of Arcadius contains the first two chapters: *First Arrival* and *Mask of Arcadius* in one game.

It is first game in the series to be developed using the GameMaker engine, instead of the Renpy engine.

## External Links

https://www.patreon.com/loveinspace - Patreon link
Sola (Academy)

Nationality
 Rank
 Family

**Sola vi Ryuvia** is an unplayable character in *Sunrider Academy*. She is based on the character of the same name from the main series.

Sola is the club leader of the Sunrider Academy Swimming Club. She is seemingly an emotionless girl.

## Personality

Sola is an emotionless and silent girl who prefer to live in solitude rather than enjoying the crowd. Due to the problem with her own existence as she is occasionally on the verge of disappearing from existence she becomes more accepting of her own fate.

## Bio

### Early Life

Sola started her life as an orphan at the mountain, she got adopted by the priest and she treated them as her family.

Due to her understanding of her problem, she joined the Swimming Club as she realizes the disappearing process can be delayed by staying inside any water pool.

## Tips and Tricks

Conversation tips:

* Focus on Science, Homework, Weather, Politics, and Religion.
* When you want to send a gift to her it's recommended to send her Holo and Incence Set.

## Relationships

Kayto Shields (Academy) - If you follow Sola Route she will become Kayto love interest or otherwise she will be his friend.
Pirate Bomber

HP
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Missiles
 Rockets
 Kill reward

Basically a mass produced version of the Havoc, the **Pirate Bomber** is a great asset for the pirates, because it gives them some serious firepower capacity without having to use the Pirate Destroyer. It's main success is in the fact of being able to carry a seriously powerful rocket warhead, which is more than enough for any usual target of the pirates (i.e. light ships and escorts). Aside from that, it only has ordinance for a normal missile salvo, and once he depletes both of them it becomes only able to use its assault weapons, so any other offensive capability is negligible. Complementing this is moderate armour, flak and evasion, quite a success for a pirate design which normally ranks top bottom in all of them. Also, its assault weapons gives it some flak and the possibility to counterattack, making it less vulnerable to melee and missile attacks that its PACT counterpart, the PACT Bomber. The overall lack of any shields of pirates means however that is largely vulnerable to laser attacks (and so, to any kind of organized military force).

## Weapons

While it has a wide array of weapons, the very small missile storage means that once depleted the unit will have no more than Assault weapons, basically becoming useless.

### Assault

The Assault guns can be used offensively against enemy targets and are particularly devastating against poorly armoured enemy Ryders. Its high shot count makes it a very reliable damage dealer even against highly evasive targets. Any armour though is likely to negate most damage. A refit of the Pirate Grunt Assault weapons (which were quite poor since the beginning), but with even lower power and a higher energy cost.

By Liberation Day the assault gun has become far more powerful, firing twice as many rounds with 28.6% more damage each.

* damage: 14 x 10 (18 x 20 in LD)
* energy cost: 50 EN
* base accuracy: 60 (58 in LD)

### Missiles

The missile banks are a fearsome long range weapon useful in doing good reliable damage even against distant enemy units. Stocks are very limited, but with its short lifetime the Bomber depletes them in the shortest time possible so that they don't explode together. Beware Flak. Due to low load capacity, they only can fire one salvo, and one with even less missiles than a normal PACT salvo - until Liberation Day.

* damage: 30 x 6 (40 x 10 in LD)
* energy cost: 30 EN
* base accuracy: 70

### Rocket

The Bomber is able to fire a fearsome warhead from its missile banks, that while a lot smaller than the capital ships equivalent is still quite powerful. A rocket is quite a bit tougher compared to a regular missile and is harder to intercept by enemy flak. Being the only pirate units with missiles (apart from the Havoc and their bases, they basically tend to rely on poor flak coverage and these Rockets. Their main achievement are that they somehow are more powerful than PACT's equivalent (until Liberation Day).

* damage: 375 x 1 (450 x 1 in LD)
* energy use: 50 EN
* base accuracy: 60
* enemy flak reduction: 10
Unknown Hostile

HP
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Missiles
 Kill reward

The **Unknown Hostile** is the Phoenix just with a warp-capable booster. Icari's ryder, build to warp to distant sectors for her assassinations or hit-and-run tactics against PACT fleets. While the booster adds a few hp, armor and a laser weapon, it makes melee attacks impossible. Additional it inceases her movementcosts and reduced the evasion.
Defeating this unit will only destroy the booster-pack leaving the Phoenix back in space.

## Weapons

The Booster-Phoenix is a specialized warp-capable machine. While adding a laser due the booster she can't do melee attacks.

### Assault

Less powerful and less numerous than Black Jack's, those shots are only dangerous for severe damaged units.

* damage: 10 x 15
* energy cost: 30 EN
* base accuracy: ?

### Laser

If you stay away from it or have to any armor left, she will use this.

* damage: 175 x 1
* energy cost: 70 EN
* base accuracy: ?
Pirate Grunt

HP
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Missiles
 Kill reward

A basic unit used by pirates, it's actually more like the common designation of units that were refitted by thieves to suit some combat purposes than a proper design, just like the Pirate Destroyer. It's similar to the PACT Mook in the fact that both have nil armour and an incredibly light frame, but the inefficient and badly designed and maintained propulsion systems of the grunt gives it very bad Evasion, unheard of a supposedly light frame. Despite having a shield, the weak alloys used (probably no more than scrap metal put together) and thin layers means it doesn't effectively gives any protection, while possibly worsening the mobility problem. While it's equipped with the maximum number of weapons the pirates can give it, it's unable to use any kind of heavy or high-powered tools, so it's offensive is limited to that of scout. In its original form this is a ryder with bad protection, bad evasion for a light frame, some small Flak and only barely average offensive reflects perfectly the pirate threat, a danger for civilians but one that any minimally powerful nation doesn't have to fear.

In Liberation Day the grunt gets considerably more potent weapons, including missile launchers. Its defenses have gotten no better, however.

## Weapons

Equipped with only two weapons (three in LD), in that aspect it's almost equal to the PACT Mook.

### Laser

The laser banks allow for accurate fire from a great distance but has the lowest damage potential of all the main weapons. This weapon is countered by shielding. The second weakest laser of the game (after Chigara's), it's barely a threat and only because of its accuracy.

* damage: 120 x 1 (150 x 1 in LD)
* energy cost: 70 EN
* base accuracy: 100

### Assault

The Assault cannons can be used offensively against enemy targets and are particularly devastating against poorly armoured enemy ryders. Its high shot count makes it a very reliable damage dealer even against highly evasive targets. Any armour though is likely to negate most damage. A somewhat high power version, but it's minimal shot count and accuracy makes it only dangerous in very big numbers.

* damage: 15 x 10 (18 x 10 in LD)
* energy cost: 40 EN
* base accuracy: 60

### Missiles

These missiles give the grunt a single-shot long range attack, albeit one that is inaccurate and ineffective against armor. Countered by flak. Only present in Liberation Day.

* damage: 38 x 10
* energy cost: 30 EN
* base accuracy: 70
Rescue Diplomats

Location
 Result

**"Rescue Diplomats"** is the fourth main mission in Sunrider. Arriving for the Alliance task, the Sunrider warped into a recon squad from PACT. What battle have to be fight after this depend on the decision made in the story afterwards. Either you choose to escort the diplomats with the children out of the sector or you left the Agamemnon behind in the sector to spark an Alliance-PACT-war.

## Story

Admiral Grey contacted the Sunrider and its captain and gave the mission to go to the world Versta and escort the Alliance's diplomats out of the sector, because an invasion fleet from PACT is already approaching this world and their mission to convince the local government to temporary join the Alliance didn't seem to be succesful either. But shortly after the warp they encountered a recon squad from PACT and an unknown Ryder. After destroying the PACT squad and 'special unit', it turned out only its booster was destroyed leaving the unknown Ryder behind for boarding. After an interrogation of the captured Ryder-pilot Icari Isidolde, the captain is left with two choices: Escorting the Agamemnon or leaving it behind as prey to spark an Alliance-PACT war.

## Gameplay

Focusing out early a cruiser can help in the long run, as those tend to get close to each other and with their overlapping shields, the Liberty need to perma use the shut off leaving no room for repairs until one cruiser is down, except you want to deal reduced damage to them and the mooks. Or you focus out the mooks first, use kinetics if the cruisers get close and finish off the last cruiser then. The hostile come in the 2nd Turn and use laser attacks, but is hopefully not really dangerous due your shielding.
Repair and Resupply

Location
 Result

**"Repair and Resupply"** is the second main mission in Sunrider. This is the first contact with Cosette Cosmos and her gang and the recruiting of Asaga Oakrun and Chigara Ashada as Ryder pilots.

## Story

After the fall of Cera and the extrem damage on the Sunrider, Kayto decide to repair and resupply at the near neutral world Tydaria. But unfortunately some Pirates, led by Cosette Cosmos, intercept the Sunrider before arriving at Tydaria. Luckily Asaga Oakrun joined the battle with her Black Jack and helped out against the Pirates.

## Gameplay

Either kill Cosette's Havoc first to end it immediately or kill all to gain more money, as you only get 50% of the remaining units' pay for their surrender.
Harvest

The **harvest** task allows Bricktron workers to collect resources.

## Usage

The collected resources are stone, iron, brimstone, trees and plant, and will be stored on stockpiles. They can be filtered by adding or removing them in the popup.

The harvest area can be determined when the task is placed down, by dragging the blueprint circle.

The other harvest tasks that can be viewed in the menu, except for cleaning, is simply a shortcut to filter out everything other than the one resource.
Shadow Ops Helion

Battle number
 Location
 Result

**Shadow Ops Helion** is a story driven main battle happening due the detection of the Sunrider while undertaking a shadow ops what the Legion is doing in the helion system.

## Story

After an intel report from the Alliance about Legion's sighting in the Helion System, Kayto and his Sunrider was contracted to scout the situation while four Alliance fleets are underway to it. Due the delicate situation of facing the Legion, the Sunrider undergo a shadow operation to avoid being detected by it. During the recon what the Legion is doing in this system, the ship discovered an till then unknown structure. As it was built close the star, the interferences was very strong and so they had to reduce the distance to be able to scan it better. Unfortunately after their discovery about the structures' true nature, they were suddenly detected and intercepted by the standby PACT and pirate fleets. To avoid the battle an emergency warp was planned but, because of electronic interferences, it was time-consuming to calculate. While doing these, the Sunrider defended itself but then suffered a critical hit to the warp drive from the Legion's Vanguard Cannon first shot and became inoperative. The second hit hurt Kayto badly and did unknown damage to the ship. Somehow the crew managed to get the warp drive functional again to escape the deadly confrontation.

## Gameplay

You have to hold out 6 turns.

Sounds easy, but due the PACT Battleships and PACT Supports this can be tricky as going defensive will be hampered by the supports and being offensive can be ruined due the massive rocket amount thrown at you. With many reinforcements it will be hard to stay alive. Having repair drones handy or CP for Vanguard cannon/warp to kill key targets can be crucial to survive.

Sad there is no option given to fight the whole battle for those doing well, as the victory is achieved after the PACT phase is over in the 6th turn.

*Reinforcements:*

Turn 2

1 PACT Battleship

2 PACT Elites

Turn 3

4 PACT Cruisers

2 Pirate Bombers

Turn 4

2 PACT Battleships

Turn 5

2 PACT Assault Carriers

Turn 6

2 PACT Assault Carriers

2 PACT Elites

3 PACT Cruisers

2 PACT Battleships

## Gallery

* What awaits you in this battle
* Turn 2 listed Reinforcements' positions
* Turn 3 listed Reinforcements' positions
* Turn 4 listed Reinforcements' positions
* Turn 5 listed Reinforcements' positions
* Turn 6 listed Reinforcements' positions
* What is this?
* The doomsday weapon!
Stone

**Stone** is one of the basic materials which can be gathered.

## Obtaining

In order to harvest stone, either a mining task must be placed out, or a harvesting task on a surface deposit.

Additionally, the corruptrons drop stone when killed, which can be collected using the cleaning task.

## Usage

By default, when a stockpile is filled with stone, it will be turned into bricks.
PACT Outpost

Affiliation
 Energy
 Armor
 Evasion
 Shield strength / range
 Kill reward

The **PACT Outpost** (also known as the **PACT Spire** or **PACT Station**) is a common fixed installation used by the PACT military for communications and resupply. As a high-value target, it is often heavily defended by PACT fleets. Combat-wise, it leaves a lot to be desired with its immobility, modest armament, rather thin armor and lack of anti-missile defenses, though it can at least support nearby units with its shield.

## Weapons

### Laser

Laser banks for exchanging fire with enemies from long distances. These have relatively low damage, although they are slightly more accurate than the PACT average. Countered by shielding.

* damage: 150 x 1
* energy cost: 70 EN
* base accuracy: 110

### Kinetic

Close-in defense guns against larger ships. Weak and inaccurate, but can still hurt a careless foe.

* damage: 150 x 2
* energy cost: 60 EN
* base accuracy: 50
Guidelines and Rules

The Sunrider Wiki is dedicated to informing fans of the series "Sunrider" about their game, their characters, their story, and everything else. To that end, please respect the rules, guidelines and commandments of the wiki.

## Thou Shalt not Denpa

Uploading images is encouraged. Pictures make a wiki great! To that end however, we must be aware of the wider world. Unless there is indeed a way to age-gate content on the wiki, under no circumstances is anything "lewd", "18+", or "NSFW" to be posted. If it requires the de-censor patch, then don't post it. If it involves a shower, don't post it. Keep it PG-13.

## Thou Shalt be Neutral

Sunrider is a game about "waifus". It is inevitable that members of the Sunrider community will find favorite characters, as well as hated characters. Whether you're editing the article about your "trash-tier waifu" or your "goddess waifu", please remain neutral in your language and wording. Do not get carried away with the praise or the vitriol. Keep it neutral.

## Thou Shalt use Proper English

If English isn't your native language, and if you aren't confident in your English, please leave your edits in your User Page. Go to your Profile, then hit "User Page" and make your edits there, then leave a message in the talk page of the article with a link to your User Page asking for someone to look over your edit(s) for you. If there is demand and willpower, we can indeed see about getting Sunrider Wikis in other languages set up.

## Thou Shalt not Vandalize

Or we will hit you. With a ban hammer. Many times.

## Thou Shalt be Brief

We don't need a blow-by-blow account of each character's interactions in the story. A brief summation will do. Don't present the entire game in the wiki. That's what the game is for.

## Thou Shalt not Engage in Edit Wars

If you disagree with someone's edit of your content, do not undo it in spite. Take it to the article's talk page to hammer it out, and discuss it like civilized individuals. Usage of Kinetics and Vanguard cannons are not required.
Nomodorn Corridor

Affiliation
 Population

A huge and uncharted sector in the galaxy, the Nomodorn Corridor is a scenario of legends and ghost stories. The nearest inhabited planet is that of Tautenia, a dark planet (a planet where technology has fallen to pre-warp levels), which means that zone is neither stable nor charted, and the lack of anything known remotely important or useful has kept any nation from the sector (though being the place of such legends, the place is very popular with both adventurers and criminals). One of its more mysterious regions is the one called Mnemosyne Abyss, which is almost totally uncharted, and is rumoured by the Tautenians to be a site of an ancient battle in the age of the Holy Ryuvian Empire.

**Spoilers Warning!**

The truth, however, is arguably worse than any ghost story. The resting place of the Sharr' Lac and a ship graveyard of the time of the Holy Ryuvian Empire means that this corridor, concretely the Mnemosyne Abyss, was the scenario of an apocalyptic war between pretenders of the Ryuvian throne, one being The Fallen led by Crow Harbor and the other the loyalists of emperor of that moment. It is likely that the emptiness of the Abyss and its surroundings (and maybe the whole Corridor) is due to the destruction unleashed by the two factions, which totally devastated the zone, including a blast from the Sharr' Lac, with the capacity to destroy anything in a range of half a light year. This however also makes it the resting place of a great deal of Lost Technology, including the crown jewel, and one survivor of the conflict: Sola.

## Gallery

* Description of the Nomodorn Corridor on the galaxy map
Rope Bridge

The **rope bridge** provides the ability to travel between two edges, without them being connected. This can be used to gain access to nearby floating islands.

## Usage

To create a rope bride, it has to be oriented so the supports pairs are at their respective edge. The minimum distance between the edges are 4 blocks, while the maximum being 10 blocks.
Errungenschaften

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***The Forest*** brachte seine erste Reihe von Steam-**Errungenschaften** im Update V0.64 heraus, die 45 *Errungenschaften* beinhaltet, darunter sechs versteckte **Errungenschaften**, die keine Informationen darüber anzeigen, wie sie erhalten werden. Einige Erfolge können nur im Mehrspieler-Modus erzielt werden. Die regulären Errungenschaften können im Multiplayer-Modus erworben werden, sind aber angeblich abgehört.
Plank

## Plank

### Stockpile Limit

12

A **plank** is a building block, but also used as a material.

## Obtaining

Planks are produced on the chopping block.

## Usage

Planks can be used in building, but is also used in a lot of recipes.

* Stockpile
* Weapon Rack
* Loom
* Workbench
* Forge
* Laboratory
* Altar
* Machine Shop
* Rickety Door
* Door
* Reinforced Door
* Catapult
* Explosive Barrel
* Window
* Double Window
* Small Painting
* Big Painting
* Wide Painting
* Tall Painting
* Archer Kit
* Artificer Kit
* Halberdier Kit
* Beam
* Wood Column
* Brace
* Ramp
* Ramp Junction
Archer

The **archer** is a bricktron equipped with an archer kit.

## Usage

Archers are one of the units with the least amount of health, and should therefore be kept behind the frontline as support. Another great placement is atop of walls.

## Trivia

* The archer was the first class introduced to the game, and was initially a separate unit from the bricktron.
* It could previously kill the enemy with one shot.

## Gallery

* The archer unit.
* Artwork of the archer.
* An archer shooting an arrow atop of a wall.
Brimstone

**Brimstone**, previously known as **Orange Crystal**, is one of the basic materials which can be gathered. Like stone and iron, it spawns naturally around the map, but can also be extracted from the ground. It is a naturally luminescent substance which also possess explosive properties.

## Obtaining

In order to harvest brimstone, either a mining task must be placed out, or a harvesting task on a surface deposit.

## Usage

Brimstone is mainly used to create explosives or items that provide light.

* Altar
* Laboratory
* Explosive Barrel
* Lantern Ward
* Furnace fuel

## Trivia

* In the earliest builds of Castle Story, Orange Crystal was not necessary to create explosives, as barrels were explosive by their own accord.

## Gallery

* A Bricktron harvesting brimstone from a surface deposit.
Castle Story Wiki/Flex section

Videos

Featured images

*Castle Story* Links
Official Site

Twitter
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Baum

**Bäume** sind eine wichtige Ressource, da sie dem Spieler substanzielle Materialien wie Baumstämme und Stöcker liefern. Bäume kommen in verschiedenen Größen vor: Große und mittelgroße Bäume liefern Baumstämme und Harz, kleine Bäume und Jungbäume liefern Stöcker und Blätter.

## Gameplay

Die dünnen Jungbäume (engl. Saplings) können mit allen Waffen und Werkzeugen gefällt werden, wobei automatisch Blätter eingesammelt werden. Jungbäume wachsen nach dem Neuladen eines Spielstandes nach. Sie können in der Wildnis auch zum Tarnen vor Gegnern verwendet werden.

Große Bäume hingegen haben einen sehr dicken Stamm und lassen sich mit einer Axt oder Kettensäge fällen. Die Stärke des Spielers beeinflusst nicht, wie viele Hiebe benötigt werden um einen Baum zu fällen. Die Fallrichtung von Bäumen kann durch den Standpunkt des Spielers, durch die Steigung des Terrains und durch Springen gegen den fallenden Baum beeinflusst werden. Ein fallender Baum kann Gegnern, fertiggestellten Gebäuden oder dem Spieler selbst Schaden zufügen. Mutanten reagieren zum Teil aggressiv, wenn sie dich Bäume fällen sehen. Beim Fällen sammelt der Spieler automatisch Baumharz ein. Eine effektivere Möglichkeit zum Sammeln von Harz bietet der Baumharzsammler.

Je nach Waffe und Baumart benötigt man eine unterschiedliche Anzahl an Schlägen:

 Machete | 33 | 17

Große Bäume wachsen in der Regel nur sehr langsam nach, deshalb ist auf ein sorgfältiges Ressourcenmanagement zu achten. Standardmäßig wachsen 10% aller Bäume beim Schlafen nach, dies kann in den Einstellungen jedoch auch abgeschaltet werden. Bäume wachsen jedoch niemals nach, wenn der Baumstumpf nach dem Fällen ebenfalls entfernt wird. Unter einigen Bäumen spawnen regelmäßig ein paar Stöcke, bis der Baum gefällt wird. Wenn das Nachwachsen von Bäumen deaktiviert wurde, verhindert dies also auch das Spawnen von Stöckern um gefällte Bäume herum. In Gebieten ohne kleine Bäume oder Jungbäume kann es sich lohnen, ein paar Bäume am Leben zu lassen.

## Bekannte Bugs

* Manchmal drehen sich gefällte Bäume nicht um 90° auf den Boden, sondern um weniger als 45° (d. h. sie bleiben nahezu aufrecht). Der Baum fällt kontinuierlich und die Bewegungsunschärfe-Effekte werden ebenfalls unendlich lange abgespielt.
* Manchmal fällt ein Baum nicht auf den Boden, sondern bleibt komplett aufrecht stehen. Das Geräusch eines fallenden Baumes ist dauerhaft zu hören und die einzelnen Teile des Baumstammes stehen in der Luft aufeinander.

## Galerie

* Ein großer Baum ergibt beim Fällen fünf Baumstämme
* Ein Artwork vom Designer Alec Moody
Tunnel

The **tunnel** task allow Bricktron workers to create rooms and passageways, but also yielding resources.

## Usage

The harvested resources are stone, iron and brimstone. They can be filtered by adding or removing them in the popup.

Players can also control the how the tunnel will be dug out with the buttons *Dig Up*, *Dig Straight* and *Dig Down*, and then dragging a tunnel side to the direction of where one would want to go.
Stockpile

The **stockpile** is used to store resources.

## Usage

Bricktron workers assigned to gathering tasks will bring the materials they have gathered to the nearest stockpile that is accepting that type of material. Each stockpile can only hold one type of material at a time.

When a stockpile is completely filled with stone, the stockpile will automatically convert it to bricks, provided that the player has not disabled that function.

## Notes

* Stockpiles, especially those that contain stone, are sometimes referred to as bins.

## Gallery

* Six stockpiles with various resources on them.
* 8 stockpiles. 3 of which are already built.
* Displays how to create stockpiles.
Talbur

**Spoilers Warning!**

The Talbur, or, as it's remembered, the crown jewel, is as ancient relic pertaining to the Holy Ryuvian Empire. A piece of Lost Technology, it was used in the apex of the Empire to identify those who carried royal blood, and, as such, had a right to the throne. It has the ability to localize any member of the Royal family at astronomical distances. However, it is unknown how it does it. What it is known is that in the presence of a member of the Royal Family it will shine, giving an easy signal. Being a relic upon which the fate of the Holy Empire rested, it's a piece with the most advanced technology and is totally incomprehensible by the current technological level.

It is unknown by which standard it judges one as part of the royal line. For example, the one who carried the Talbur with her, the imperial princess Sola vi Ryuvia didn't activate the jewel, while the current princess, Asaga di Ryuvia, did. It's not related with the genetically modified Ryuvian traits, as both of them present them. It also probably has some way to distinguish only the direct line, as if not probably half the galaxy could descend from someone with ryuvian royal blood, and the Talbur was active and reliable 2000 years ago (and the Holy Ryuvian Empire lasted 10000 years). It is possible that the talbur knew (or was set to recognize) that Sola was an illegitimate daughter of the royal family and/or not in line for the succession, and accordingly remained silent in her presence.
Sauropod Studio

**Sauropod Studio** is an indie game studio based in Montreal, Canada. The studio's debut game was Castle Story, and when it was first announced in December 2011, Sauropod was a team of two people. Sauropod Studio was formally established as a company on 24 April 2012 by François Alain (general director), Germain Couet (artistic director), and Benoît Alain (lead programmer and chief technical officer).

Following onto the release of Castle Story, Sauropod began production on a second game, *Mirador*. This game had a troubled development, frequently shuffling the designer position. A Kickstarter crowdfunding campaign seeking $60,000 did not manage to get funded halfway and Sauropod failed to find a publisher to finance the game. Instead, the Canadian Media Fund invested $900,000. As *Mirador* drew closer to release, it came to the studio's employees attention that the money the studio had would not suffice to keep it running until the end of 2019. The game was eventually released on 26 July 2019 without prior early access availability. The idea of using early access was considered but ultimately rejected as the studio did not plan to support the game greatly post-launch. Sauropod's management assured its employees that the majority would move on to the studio's next project. However, on 23 September 2019, it was reported that, due to the foregoing money mismanagement, Sauropod had laid off all of its 20 employees. François Alain and Couet stated in October 2019 that Sauropod was still active, despite having laid off all staff.

## Social Media

* Website
* Twitter
* Twitch
* YouTube
* Facebook
Francois Alain

**François Alain** is the general director of Sauropod Studio, and one of the lead designers for Castle Story. Alain and Germain Couet studied game design together in university. After graduating, they thought they could make a living out of making independent video games. They hoped that Castle Story would allow them to work full time, doing what they love. Alain also has a brother named Benoît Alain.
Flatten

The **flatten** task allow Bricktrons to flatten the ground.

## Usage

The flattening size can be determined when the task is placed down, by dragging either the side or corner of the blueprint.

When removing ground, Bricktrons will collect the resources and store it on stockpiles. However, when raising ground, Bricktrons will use stone from the stockpile.
Bricktron

The **bricktron** is a friendly yellow creature that will follow your orders. You can give them direct orders, or place down tasks that they will choose to do on their own.

Bricktrons have evolved from rocks. There is little to no more information about their lore.

## Appearance

The appearance of the Bricktrons change depending on their current class. For instance, when it's a worker will hold a tool related to their task, like an axe or a pickaxe.

## Obtaining

Bricktrons can be spawned from the home crystal.

## Usage

Bricktrons can also be equipped with weapon kits to be more qualified for combat, but can still attack without gear.

## Variants

* Worker
* Alchemist
* Arbalist
* Archer
* Artificer
* Halberdier
* Knight

## Gallery

* The Bricktron evolution
* Six Bricktrons standing next to each other.
Explosive Barrel

The **explosive barrel** is used as ammunition.

## Obtaining

The explosive barrel is crafted in the laboratory.

## Usage

The explosive barrel has two primary use cases.

* Can be placed on the ground and detonated by Bricktron workers.
* Ammunition to catapults.

## Trivia

* In previous game versions, a barrel would cost 1 log and could be filled with brimstone. However, the content of the barrel had no influence on the blast, an empty one did the same damage as full ones.
* The first version of the barrel can be viewed in the *Castle Story - first demonstration* video, released by Sauropod Studio.
Castle Story Wiki/Bottom section

What is *Castle Story*?

Castle Story is a game that focuses on building castles, defending your castle at night, and exploring the vast land floating islands that are at your disposal. With day/night simulation and a unique form of gameplay, CastleStory is quickly garnering a large amount of interest and support.

Navigation

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Bricktrons

Enemies

Buildings

Tasks

Materials

Structures

Construction

*Castle Story* Wiki

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

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	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Catapult

A **catapult** is a ballistic device used to launch explosive barrels at a great distance.

## Usage

Firstly, have available barrles in your stockpile so the Bricktron workers can load the catapult with ammunition. Secondly, use the radial menu, select "Set Target" and select a location where the catapult fire at. Then, either select "Fire Once" or "Fire at Will".