Accuracy

**Accuracy** is part of the combat game mechanics in *Pillars of Eternity* and *Pillars of Eternity II: Deadfire*. It is counted against the target's appropriate defenses and determines the likeliness of Hits and Crits or Grazes and Misses, thus influencing the success of an attack. For details about the underlying calculations, see Attack Resolution.

A character's actual accuracy depends on a number of factors: primarily on their class and level, but also their Perception, Abilities and Talents, the weapon and other equipment, the situation, and more.

## Description

Accuracy is part of almost every attack. It influences how likely the attack is to affect the target. Accuracy is defined primarily by a character's class and level but it is also influenced by Perception, Talents, and other active effects, such as spells or items. When an attack is made, the Accuracy is compared to the appropriate defense on a target to determine how the attack roll will be modified. If Accuracy is above the target's defense, it will be more likely to result in a Hit or Crit, less likely to result in a Graze or Miss.

Any Ability or Talent that does not use a weapon as part of the attack gains a small Accuracy bonus based on the level of the character.

## Modifiers

### Class and level

A character's base accuracy is determined by their class and level. For every level above level 1, the character gains +3 accuracy.

### Perception

Each point in Perception above 10 increases a characters accuracy by 1, each point below 10 decreases it by 1.

### Shields

Equipping a shield gives a penalty to accuracy with all normal attacks, with or without other weapons equipped.

 Large shield | -8

### Attacks with weapons

#### Disengagement attacks

All attacks made as a result of an enemy disengaging get a +20 bonus to their accuracy. While on storytime difficulty, enemies get a -25 accuracy penalty on their disengagement attacks made against the party.

#### Weapon type

When attacking with weapons, a character's accuracy gets modified by an inherent bonus or malus, depending on the weapon type.

 Blunderbuss | -10

 All other types
 Blunderbuss | -10

#### Fighting style

The fighting style, i.e. which and how many weapons are equipped, can further modify the accuracy of attacks made with that weapon.

 Wielding a two-handed weapon
 Dual-wielding two one-handed weapons

### Attacks without weapons

When attacking without the use of a weapon or fists, modifiers to accuracy from equipped ones (e.g. Fine enchanted or with Accuracy 1) do not apply. Penalties, however, from equipped shields do affect the accuracy.

### Wizard spells

In *Pillars of Eternity*, each wizard spell has an inherent accuracy bonus, which is added to the wizard's accuracy; the exact bonus is shown in the spell's description.

### Abilities

An ability level-dependent bonus is added to a character's accuracy when attacking with an ability or spell without the use of a weapon.

In *Pillars of Eternity* a first level wizard, for example, would get +1 accuracy to all of their spells, while a wizard of 11th level would get +11 accuracy to all spells.

In *Pillars of Eternity II: Deadfire*, all abilities get a base +2 accuracy per ability level, minus 1. For example, a seventh level ability gains +12 accuracy. Following this, abilities get ±1 for every power level difference between the ability's native power level and the power level it is cast at. This can differ on a per-ability basis, though isn't done very often.

## Buffs in *Pillars of Eternity*

In addition to a character's base accuracy, along with the modifiers from weapons, spells and abilities used for the attack itself, there are various ways to gain further bonuses for all or certain character's attacks. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.

A character's accuracy score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.

### Passive abilities/talents

unlimited – *permanently active once learned*

### Enchantments

unlimited – *bonus only in combat while weapon is equipped, sometimes triggering under certain conditions*

A weapon can be enchanted with an accuracy increasing effect. One enchantment of each of the following groups is possible per weapon.

### Weapons

unlimited – *bonus only in combat while weapon is equipped, sometimes triggering under certain conditions*

The following unique weapons have enchantments that affect their accuracy. Weapons with the Fine, Exceptional or Superb enchantments are not included.

### Modal abilities/spells

one, mutually exclusive with both tables below – *bonus while turned on*

 Rogue ability
 Paladin ability

### Active abilities/spells

one, mutually exclusive with the tables above and below – *temporary bonus when used*

\* - As modified by Inspiring Radiance

### Consumables

one, mutually exclusive with both tables above – *temporary bonus when used*

 Potion
 Scroll

### Debuffs

The accuracy of characters can be temporarily lowered by their opponents using a variety of spells, Abilities or other actions. Some of those affect accuracy directly (like the 1st level Wizard spell Kalakoth's Sunless Grasp), while the most of them cause an affliction, which in turn – among other things – decreases the accuracy of the victim.

unlimited – *For given ability duration or until affliction cured*

 Stuck | -5

## Buffs in *Pillars of Eternity II: Deadfire*

### Abilities/spells

#### All accuracy

unlimited, all passives stack – *Bonus is granted to all attacks and cast abilities, never with a duration, and typically under certain conditions.*

one, highest bonus from active ability (including modals and phrases) – *Bonus is granted to all attacks and cast abilities, sometimes with a duration, and sometimes under certain conditions*

\* - Scales at non-standard rate with power level

#### Bonus accuracy

unlimited – *Bonus granted to **only** attack and/or effect made by the ability itself.*

### Weapons

#### All accuracy

unlimited – *Bonus granted to attacks using the weapon, sometimes all outgoing effects while the weapon is equipped, never with a duration, and typically under certain conditions.*

#### Bonus accuracy

unlimited – *Bonus accuracy granted to **only** the attack and/or effect made by a specific weapon ability.*

### Weapon proficiencies

one, highest bonus from active ability (including modals and phrases) – *To all attacks made with weapons of the associated weapon type while the proficiency modal is active.*

### Equipment

#### All accuracy

unlimited – *Bonus granted to all sources, sometimes with a duration and/or under certain conditions.*

#### Bonus accuracy

unlimited, bonus accuracy stacks – *Bonus accuracy is granted **only** to the attack or effect made by the ability itself.*

### Consumables

one – *on attacks made as a result of consumable items*

### Pets

unlimited – *Either to self with the pet equipped (Watcher only), or to all members in the party.*

### Passive effects

unlimited – *obtained during gameplay*

 Effigy's Resentment: Sagani | +2 (against > 4m targets) | Permanent

### Misc

 Enemies on Path of the Damned difficulty | +15

## Debuffs in *Pillars of Eternity II: Deadfire*

### Abilities/spells

unlimited, all passives stack

one, highest bonus from active ability (including modals and phrases) – temporary penality when used, mostly combat only

### Weapons

#### All accuracy

unlimited – *Bonus granted to attacks using the weapon, sometimes all outgoing effects while the weapon is equipped, never with a duration, and typically under certain conditions.*

### Equipment

#### All accuracy

unlimited – *Accuracy granted to all sources while the item is equipped, sometimes with a duration and/or under certain conditions.*

### Consumables

one – *On attacks made as a result of consumable items*