Crime Lord (prestige class)

## Crime Lords at Large

Few societies manage to eradicate crime altogether. In the underworld, The always rises to the top, either through vision, organization, or sheer intimidation. The life of a crime lord isn’t for the timid. After conquering an unseen empire, the crime lord wages a daily struggle not only to stay on top but also to stay alive.
      Of course, not every crime lord is bent on corrupting society and making a profit. Some use their criminal connections to wage lucrative guerilla wars against tyrants and despots. Indeed, some of the lesser-known heroes Rebellion began as smugglers or pirates, and eventually rose through the ranks of their organization to provide a more noble direction for their groups’ activities Although some did so to remove an obstacle to making more money, others recognized that ridding the galaxy of the Empire’s evil a more important long-term goal.
      Problematically, crime lords are notoriously bad at cooperating with one another. The head of any given criminal empire has as much to fear from a gang war as he does from internal dissent and ambitious underlings. Even those with altruistic intentions sometimes learn the hard way that their troops are more interested in gaining power and wealth than saving the galaxy from greater evils.

### Examples of Crime Lords

Jabba the Hutt, Prince Xizor, Talon Karrde, Ploovo Two-for-One, Davik King, G0-T0.

## Class Rules & Traits

Crime lords have the following traits and requirements:

### Requirements

To qualify to become an crime lord, a character must fulfill the following criteria.
      **Minimum Level:** 7th.
      **Trained Skills:** Deception, Persuasion.
      **Talents:** At least one from the Fortune, Lineage, or Misfortune talent trees.

### Hit Points

At each level, crime lords gain 1d8 hit points + their Constitution modifier.

### Force Points

Crime lords gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

### Defense Bonuses

At 1st level, you gain a +2 class bonus to your Reflex Defense and a +4 class bonus to your Will Defense.

### Talents

At 1st level and each level thereafter, you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

### Command Cover

Starting at 2nd level, a crime lord can use their allies to shield them from harm. You can gain a +1 cover bonus to your Reflex Defense for each ally that is adjacent to you, up to a maximum bonus equal to one-half your class Level (maximum +5 at 10th level).

Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.