Shinobi/Elemental Contracts

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## Enemies

This page describes **Shinobi's Elemental Contracts** in Dragon Marked For Death.

If you are looking for other details about Shinobi, please see the following subpages:

* Shinobi Overview
* Shinobi/Attacks & Abilities
* Shinobi/Basic Tech
* Shinobi/Advanced Tech
* Shinobi/Recommended Builds

## Differences Between Contracts per Ability

Please manually expand the charts that you want to view.

Air Hops and Lock-on Time Contract Differences
 **Fire** | 2
 **Wind** | 1
 **Thunder** | 3
 **Ice** | 1

Dragon Kick Contract Differences
 **Fire** | 2.5 segments
 **Wind** | 1 segments
 **Thunder** | 2 segments
 **Ice** | 2 segments

Normal Shuriken Contract Differences
 **Fire** | 0.8 segments
 **Wind** | 0.2 segments
 **Thunder** | 0.4 segments
 **Ice** | 0.5 segments

Normal Giant Shuriken Contract Differences
 **Fire** | 1.5 segments
 **Wind** | 0.4 segment
 **Thunder** | 0.8 segment
 **Ice** | 1 segment

Homing Giant Shuriken Contract Differences
 **Fire** | 3 segments
 **Wind** | 0.8 segment
 **Thunder** | 1.6 segments
 **Ice** | 2 segments

## Contract Summaries

Shinobi's Contracts affect his playstyle significantly, as they change the behavior of his Dragon Skills and non-Dragon Skills. Behavior that is affected include air jumps, Dragon Dash, Shuriken counts, and more hidden values, such as Dragon Meteor Damage Scaling.

### Poison Contract

"Mobility is increased, normal power."

**Poison Contract** is Shinobi's default Contract. It is a **well-rounded contract** with no particular upsides nor downsides. Essentially, it can be used for hybrid builds that rely on both Physical attacks and Dragon Skills.

* This contract’s Homing Shuriken and other Dragon Skills can inflict enemies with the Poison status ailment, which gradually drains enemies’ Health Points. Some enemies are particularly weak to Poison.
* Its Dragon Dash has the **second-farthest** distance and the **fastest** speed out of all the contracts, and it can be activated **2** times in midair.
* It has the **second-highest** damage for the Homing Giant Shuriken.
* Aside from the Fire contract, it has the **lowest maximum hit criteria** for the damage scaling of Dragon Meteor (**21** hits), but it has the **second-highest** minimum power for Dragon Meteor.

### Fire Contract

"High DP consumption, but high power and long lock-on time."

**Fire Contract** is Shinobi's second available Contract, added in Version 2.0.0. Due to its long lock-on time and potential to Burn enemies, it is **highly specialized for Physical attacks**.

* This contract has the **longest** lock-on time (**7.9** seconds) among all the Contracts, allowing you to perform **5** Midair Lock-on Slashes (Spins) with **1** Dragon Dash. However, you can perform only **1** Dragon Dash.
	+ To take the most advantage out of this contract, focus on properly positioning your Proximity Spins, which will suspend yourself in midair until the lock-on time runs out.
* This contract is the only one that has **no damage scaling** for Dragon Meteor, but it has the **highest base damage** for Dragon Meteor among all the contracts.

### Wind Contract

"Increased mobility and attack number, lowered power."

**Wind Contract** is Shinobi's third available Contract, added in Version 2.1.0. It is focused on **high mobility**, the performance of **multiple simultaneous Dragon Kicks**, and **highly efficient Homing Shuriken**.

* For all attack types, the overall attack power is **low**, but the overall DP consumption is also **low**, so you can perform multiple Dragon Skills consecutively without worrying too much about maintaining DP.
* This contract has the **highest** number of Dragon Dashes allowed in midair (**4** Dragon Dashes). Although the Dragon Dash distance is the **shortest**, it is easy to maneuver and change directions in midair, allowing you to lengthen your air time.
* This contract allows you to throw **8** Homing Shuriken (the **highest** of all contracts) for the cost of only **0.2 DP segments** (the **lowest** of all contracts).
	+ You can shoot up to about 11 times (2.2 DP segments) during a single lock-on duration.
* This contract has a special Dragon Kick that **throws out 8 Homing Shuriken during the kick**, and it can be **performed instantaneously** in the air.
	+ You can use your Double Jump to perform another Dragon Kick immediately after the first one. Landing allows you to reset the Double Jump limit.
	+ This contract's Dragon Kick, as with the other contracts, also affect additional enemies within the Dragon Kick’s direct hit, not just the one that is locked-onto. You can sweep out multiple enemies at once by efficiently positioning your simultaneous Dragon Kicks.

Examples of Wind Dragon Kick Usage
 Double Jump and landing
 Double Jump and midair Dragon Dash (total of 5 kicks)

### Thunder Contract

"Specialized in fighting groups. Capable of multiple lock-ons."

**Thunder Contract** is Shinobi's fourth available Contract, added in Version 2.2.0. Although it does not literally grant multiple lock-ons, all Dragon Skill abilities (except for Dragon Meteor) **attack all enemies on the screen at the same time**, making the contract effective for crowd control at the cost of **high DP consumption**.

* This contract has the **highest** amount of air jumps (**3** jumps). However, the Dragon Dash **cannot be angled upward**.
* Throwing out Homing Shuriken **attacks all enemies on the screen**. The damage of the Homing Shuriken does *not* change depending on the number of additional targets.
* Dragon Kick also **attacks all enemies on screen at once**. Also, the Dragon Kick can be **performed instantaneously**. This attack costs **2 DP segments**.
	+ Based on the amount of additional targets on-screen, the Dragon Kick damage changes for each additional target (the locked-on target always gets hit with the maximum power).
	+ The direct hitbox damage is the same as hitting 1 target (AKA the maximum power). Therefore, you can do a double-hit with the Dragon Kick by locking onto one target and aiming the direct hit at another.

Dragon Kick Damage based on Total Target Count
 2
 3
 4
 5
 6+

### Ice Contract

"Atk. increased, def. decreased. Meteor power limits removed."

**Ice Contract** is Shinobi's fifth available Contract, added in Version 2.3.0. This is a **high risk, high reward** contract, requiring long and risky preparation of the Dragon Meteor to perform **extremely powerful one-hit-kill attacks**. It can be useful at many points throughout the progression, but it is difficult to master due to an increased vulnerability and reliance on Holy attacks.

* This contract's Dragon Dash **does not have I-frames**, making you vulnerable to attacks when Dragon Dashing. However, you still have **I-frames during the somersault animation** when first locking-onto a target.
	+ You can tell that your Dragon Dash has no I-frames due to the different sound effect and aura around Shinobi while using Dragon Dash.
* This contract has the **highest damage scaling** for Dragon Meteor among all the contracts.

Hits for Dragon Meteor Damage Scaling per Ability
 Midair Slashes
 Spins
 Dragon Kick | 1 hit

Maximum Hits for Dragon Meteor Damage Scaling per Elemental Contract
 Ice | 66 hits

## References

1. ↑ Neka\_Mahime\_'s Notes (ENG translated by Lancer): https://docs.google.com/spreadsheets/d/1w\_\_jhHorFFiYTvGHnt568O\_5b39qvfABp3Em\_uZgZ2U/edit?usp=sharing