Patch Notes: Version: 0.3.4.040r

*Minion performance optimization, new Resource Printer interface, meta-chests during crafting, and more!*

## Minions

* Fixed optimization issues with Minion behavior that caused serious FPS drops.
* Fixed Minion-Collector behavior when there are multiple resource storage units.
* Improved navigation and pathfinding for Minions.
* Improved the algorithm for sorting and selecting objects for the Minions with the Collector, Builder, and Engineer roles.
* Improved cursor and tooltip work in the Minion target assignment mode.
* The charging station for Minions now consumes electricity only when Minions are charging in it.
* Changed the icon for Minion customization.
* Improved Minion customization interface.

## UI & Control

* Completely redesigned the Resource Printer interface
* Added the ability to use chests during crafting and cooking when you have advanced meta-chest technology.
* Added an option for the automatic sorting of the storage content.
* Sped up the day/night changing icon animation.
* Fixed a minor bug with the main menu selector.
* Added a Sun Hat to the Library.
* Added different states of the backpack icon in the inventory.
* Fixed a bug with the Biogenerator interfaces that used to overlap with the other interface elements.
* Exiting the interaction flower now occurs by ESC.
* Removed the delay in the ability to interact with objects immediately after closing the Pause menu.
* Fixed a problem with the confirmation window after changing clothes in the suitcase.
* Improved rules for showing interface elements in different game states.
* You can now drop items from resource storage directly to the ground.
* Fixed the text that did not fit into the notification area on the right side of the screen.
* Improvements were made to the appliance disassembly window.
* The Cryptoshop interface now shows the amount of U-coins.
* Fixed text on the buttons in the key assignments that did not fit correctly.
* Other interface fixes.

## Gameplay

* Fishing bait was moved to the Consumables category in the Workbench.
* Fixed a problem with lack of interactivity when there are a lot of items around the character.
* Fixed a problem when moving trees and bushes with a Nano-Transporter.
* Slightly reduced the interaction zone of the fishing chair.
* Sped up the appearance of the bucket in hand after its activation.
* Electric beds now consume electricity only during plant growth when they should not grow (for example, at night for daytime plants).
* Improved QTE work in fishing.
* The Ultraviolet Tower now consumes electricity only at night.
* Fixed many objects’ colliders for convenience.
* Added the ability to upgrade Electric Poles.
* Automatic Sprinkler now consumes energy only during watering.
* Resource Printer now consumes energy only during production.

## Localization

* Fixed localization when trying to add an item to inventory with insufficient space.

## Graphics

* Fixed a problem with legs shining through the protagonist’s shorts
* Prospero’s Ball now glows during the conversation.
* Added smooth day/night change.
* Improved textures on some environment objects.
* Updated fishing zone.
* Other graphics and effects fixes.

## Sound

* Updated background music for morning, day, and evening.
* Added voice acting for code lock in the Crashed Plane diorama.
* Fixed sound when throwing out several sheets of iron at once.
* Fixed the attenuation effect of the sound when you pass out from hunger.

## Stability

* Added the hard drive available space check when saving the game.
* Bug fixes and improvements to the overall game stability.
* Optimized object animations to improve performance.

## Reference

https://steamcommunity.com/games/1658040/announcements/detail/3739735411368838441