Command Quick Reference

# Travelling

* /**Visit** <Island Name> to go to any island by name. Some islands are open to the public, with their names listed here. Otherwise, you have to learn the name of an island from its owner.
* /**Home** will take you to your home island. If you have more than one, you may access them by number like /Home 2, or with /Visit <name>.
* /**Tour** takes you to a random (very good!) island. Every 5 minutes, /tour will take you to a new place, so you can tour all of Soar's coolest builds.
* /**Join** (or /tpa) will teleport you to the location of another player in the wilderness, for a cost.
* /**Hard** will take you to the hard mode wilderness, where life is harder but you may discover unique opportunities and rewards.

To take an animal home with you from the wilderness, just stand near it when you /home. This also works with villagers if you level them up to "master" level first.

To take a creature from one island to another, you need at least /AccessTrust permission on the destination island. Attach a lead before you teleport.

Your steed will go to the wilderness with you if you ride it off of your island. Dogs will simply disappear into the void.

# Island Ownership

* /**Biome** regenerates your island to random landscape with the chosen biome at the center. Will destroy anything you've built, so be careful.
* /**NameIsland** gives your island a name. Anyone who knows the name can teleport over with the /Visit command.
* /**UnNameIsland** erases the name, so only you can teleport there (using /home).
* /**SetLandingZone** sets where players land when they arrive, including facing direction. They can turn and wiggle a little in the air to adjust, though.
* /**Trust** allows someone else to build on your island.
* /**ContainerTrust** allows someone else to access containers, interact/kill your farm animals, and plant/harvest crops (but not build/break other types of blocks).
* /**AccessTrust** allows someone else to interact with buttons and levers, and open doors... but not to get into your containers or do any of the above.
* You can use "public" instead of a player name to grant literally everyone a permission level.
* /**Eject** tosses someone off your island and prevents them from teleporting back for a while. If you use this, please contact Steve about the player problem so it can be fixed.
* /**SetHome** makes an island your "primary" home so that /home will take you there. Handy if you have more than one.
* /**SetArrivalLocation** sets a precision arrival location (not a fall from the sky). If their head would be in a block, they fall from the sky at your landing zone location instead. It's available only through the "Control Freak" perk in the donator store.
* /**ClearArrivalLocation** makes players go back to using the falling-from-the-sky point when they teleport to your island.
* /**IslandLock** prevents players who aren't on the /AccessTrust list from teleporting to your island, even if they have the name. It's only available through the "Control Freak" perk on the donation store.

# Adventure

* /**Workbench (/wb)** opens your crafting table without you having to place it. Especially useful in /hard mode.
* /**Enderchest (/ec)** opens your ender chest inventory without requiring you to place one first.
* Tip: You can also open shulkers in your inventory by right-clicking them.
* /**Dragon** will tell you whether the ender dragon has been slain since the last reboot.
* **/Monsters** toggles whether or not ordinary monsters will attack you. Monsters from spawners, in hard mode, and boss monsters will still attack. This command requires the "Monster Repellent" donator perk.