recursal/Fanatic-Fandom huggingface dataset:
Kings Of Gwithrain

This is a record of the Kings and Queens who ruled the Kingdom of Gwithrain during it's establishment.

some of these entries have been called into question, and many historical documents of The Kingdom Of Gwithrain did not survive the Draconic Purge.

1. King Yolwe (778 BWT - 755 BWT) - 23 years

2. Queen Brunhild (755 BWT - 727 BWT) - 28 years

3. King Egil (727 BWT - 704 BWT) - 23 years

4. King Urrik (704 BWT - 676 BWT) - 28 years

5. Queen Rohanna (676 BWT - 656 BWT) - 20 years

6. King Roderic (656 BWT - 625 BWT) - 31 years

7. King Haldor (625 BWT - 609 BWT) - 16 years

8. Queen Ingrid (609 BWT - 594 BWT) - 15 years

9. King Sigurd (594 BWT - 571 BWT) - 23 years

10. King Leif (571 BWT - 548 BWT) - 23 years

11. Queen Freydis (548 BWT - 518 BWT) - 30 years

12. King Gunnar (518 BWT - 500 BWT) - 18 years

13. King Baldur (500 BWT - 470 BWT) - 30 years

14. Queen Thyra (470 BWT - 451 BWT) - 19 years

15. King Eirik (451 BWT - 430 BWT) - 21 years

16. King Olaf (430 BWT - 414 BWT) - 16 years

17. Queen Aesa (414 BWT - 396 BWT) - 18 years

18. King Harald (396 BWT - 375 BWT) - 21 years

19. King Bjorn (375 BWT - 358 BWT) - 17 years

20. Queen Helga (358 BWT - 329 BWT) - 29 years

21. King Rurik (329 BWT - 303 BWT) - 26 years

22. King Thrand I (303 BWT - 275 BWT) - 28 years

23. King Thrand II (275 BWT - 254 BWT) - 21 years

24. King Thrand III (254 BWT - 231 BWT) - 23 years

25. King Thrand IV (231 BWT - 210 BWT) - 21 years

26. Queen Sigrid (210 BWT - 181 BWT) - 29 years

27. King Thrand V (181 BWT - 158 BWT) - 23 years

28. King Vali (158 BWT - 126 BWT) - 32 years

29. Queen Elin (126 BWT - 101 BWT) - 25 years

30. King Gorm (101 BWT - 74 BWT) - 27 years

31. King Erudas (74 BWT - 4 BWT) - 74 years

King Erudas was killed by The High Dragon-King Esberein in 4 BWT, leaving The Kingdom Of Gwithrain without a ruler until the Gwithric Fracture.
Togeyaki

The Togeyaki Method was a means of producing the best possible warriors into the Anzen culture. It persisted for thousands of years in Anzen, but was most common during the aptly named Togeyaki Period.

A master would choose a student upon their birth, being invited to witness the birth, and the decision would be based off of the health and pedigree of the parents, along with a thorough inspection of the infant. If the infant was chosen, it was considered a great honor, and the master would supply the parents with money and gifts to help the upbringing of the child for their first 5 years.

A student would be expected to be able to talk and run proficiently, as well as having a satisfactory ability to climb and swim. Their strength was to be up to standards, and they must possess a rudimentary knowledge of strategy.

This early focus on development led to several casualties, but also led to a student being exceptionally capable physically as they matured.

The student would train with his/her master from their 5th birthday until their 18th birthday. In this time they were taught sword disciplines, military strategy, martial techniques, and were subjected to a number of trials, all of which were lethal upon failure.

A student would graduate their tutelage upon having one final duel with their master. This duel was called "The Togekai", and the student must best their master in a sword duel, clearly demonstrating they have the upper hand. If the master gains the upper hand, the student is killed, and the Master is seen as having failed in his duties, and gives up the way of the blade.

After graduation, a student must enter into the Anzen military, or join an independant company. 7 years are required for service, and after those 7 years, they are to find a quality spouse, marry, and produce offspring that they shall then pass onto a master. by this time they are 25-27, and they spend the next 5-9 years raising from one to a maximum of three children, handing them off to a master at each 5th birthday.

At this point, they may be anywhere from 30-36 years of age, and once they have passed on their offspring, they are to search for a student themselves, of which they may accept up to 2.

once they have succesfully passed on their teachings by age 43-49, they quietly retire, keeping their sword in case of an emergency levy, but mostly accepting a stipend from the emperor, and settling down in the countryside.
Malum

“My gift is the Element of Communication and NOPONY is going to stop me from using it to power up my clan! *[maniacal laughter]”*
―Malum to Celestia

 Gender
 Residence
 Occupation
 Talent
 Relatives
 Cutie Mark

**Malum** is a 2015-introduced and all-around character. Malum is a unicorn that keeps herself immortal with powerful magic. Because she hides in a secret cave underground, nopony knows that she exists except for the Colour Ponies, in which she has faced many times before.

## Trivia

* She is based off Mother Gothel from Disney's "Tangled".
* Her name is Latin for "bad".
* Her name pronunciation is: Ma-loom
Corkbed River

The Corkbed river is a massive waterway that stretches from the top of Vesselstrond to The bottom of the continent. It serves as a natural boundary for Revelon and Ravenwing, as well as Ravenwing and Vesselstrond. In The south, it splits off into the Great Red Creek, forming a dense marshland, but continues on eastward, reaching the Sea of Arken at Eibelstadt.

The Corkbed River is a massive part of the economy of both Revelon and Ravenwing, and many battles have been fought to determine who bears the right to utilize it. These conflicts went on for several hundred years until The Corkbed Truce was signed in 668 3E, giving both sides access to their respective shores of the river.
PC Heroes

THIS IS AN INCOMPLETE LIST OF PC HEROES

* Adran Amastacia
* Artimor
* Ashira Alderlead
* Damir Nitail
* Dane Shawson
* Dinaal Ebanon
* Don Gato
* Draven Litanimo Faulk
* Ethandededun Blackwave
* Gerard Elsre
* Grace Elyia Murrodae
* Leonardo Habiyoshi
* Malovar Nitail
* Morwhal Warbear
* Mountain Man
* Norok Fenrikir
* Ramsey Salazar
* Rey De Luto
* Shingo
* Sydney
* Torleo Silversun
Sands

DM: Ethan

Players: Donovan, Joe, Tristin

Questline: Sands

Status: Ongoing

Sands is a questline run with smaller groups of people, set in an alternate universe. the quests in known to feature borderline science fiction themes as the characters travel in functioning magic powered tanks in a dystopian desert world. The plot deals with the PCs' tank and it's respective crew as they adventure across the massive desert planet.

Quest List

SEASON 1

1. Carlo
2. The Storm
Dinaal Ebanon

"Make no mistake, I intend to kill you both."

Player: Alex

First Appearance: Nuish'Kefni part 2

Last appearance: Nuish'Kefni part 2

Also Known As: >>Spelling changed to Dinaal<<

Height: 5'6"

weight: 132

Age: 83 (proportionally mid 20's) (technically about 4000)

Class: Warlock

Race: Lithcalenian (human)

Dinaal was second thrall of Nuish'Kefni during the rise of Dunkodst thousands of years ago. When attempting to weasel their way up the ranks, her and her brother Elrid were decieved by Nuish and Thitem'Luran. Thitem and Nuish proposed a coux de gras against Dunkodst, and framed Elrid and Dinaal for perpetrating it when they were discovered. Dunkodst ordered Dane Shawson to banish them both to the Third Plane, expecting them to die in the immense magical field. Dinaal was sent about 4000 years into the future to the modern era, where she

lost her memory until coming in contact with Komsecht Magic in Nelthuos, accompanied by Sciridus and Shingo.

They faced off against Thitem and Nuish, who both escaped the conflict.

Dinaal now sides with any who would help her to find her brother and bring an end to Dunkodst and his

treacherous acolytes.
Merxo's Revenge

DM: Ethan

PCs: Ashira, Adran, Ramsey, Valkeior

Questline: Dane Quests

Merxo's revenge, also referred to as "Enter Dane", was the first of many Dane quests and the first quest run by Ethan.

Story: The party is in a tavern in Ravenscroft when a man approaches them and offers a large sum of money to complete a task for them. The Party is skeptical, but they oblige. the man leads them to the ruined underground dwarven city of Dunest Mir. the party enters and fight numerous monsters through the ruins. eventually they are lead to a room with 10 zombies and the man reveals himself to be a warlock named Dane Shawson. the party fights the zombies and the room floods, allowing them to proceed to a high ledge. the party continues and fights clone versions of themselves (And Dundy). eventually they reach an inner lair where an elf named Merxo plans to drain their life force. the party fights Merxo and though Ashira is mortally wounded, they fight him off. the party proceeds and finds a dying dragon. he thanks them for their efforts and grants Valkeior whats left of his strength. the party exits the ruins and heads back to Ravenscroft.

Notes: though a sequel quest was planned involving Meteor City and an Orc invasion, Ethan instead opted to run the Agranol quest, which continued the questline in a different way.

Dane was never supposed to be the main villain, he was supposed to die before the party reached Merxo but It slipped Ethan's mind.
The Corner Man (quest)

DM: Ethan

PCs: Bor, De Leon

Questline: The Midnight Quests

The corner man was the second quest in the Midnight Saga. It was the follow up To "Salem" and focused on Suspense more than gore and shock. Corner Man was the first to feature a Billy Monster.

Bor and De Leon leave X Billy with the now orphaned children in a cart. They head east toward the far shore of the island and by nightfall they reach a new town. The town is well maintained and made completely out of birch wood. They enter and find a tavern at which the barkeep warns them about a masion in the center of the town. the next day they decide to investigate and with the kids, set off across town to the guards post. On the way, one of the kids is mentally attacked by the corner man as they pass the mansion, though noone notices. They talk to people around town and that night Bor is visited by Crystal, Billy's deceased lover. She warns bor that he must leave if he desires to live. Bor and De Leon ask the head of the guard to watch the kids and decide to go into the masion, where they encounter the Corner man. A battle ensues and Corner Man is slain in the basement. Bor finds shrunken heads that represent ensnared captives to the corner man. Bor crushes one (which was a previous captive of Cardinal's) and realizes one of the heads is that of the captain watching their kids. Bor and De Leon race back to find him attacking the kids and they kill him. They take the kids back into town where the already anxious crowd is frightened into throwing rocks at the group. A rock hits an orphan and De Leon snaps and proceeds to burn the entire town. Tthey take the kids out of town and the quest comes to an end.

NOTES

this quest is often noted to be one of if not the best in the questline
Goblin Law (Questline)

\*Leaving this here as it's a fun reminder of what almost was. This campaign was never run, and instead the planned story became the second arc of Stars Of The Dawn,a much better campaign

Goblin Law is an upcoming questline that will be run by Ethan. It is based off of a one off that Ethan ran called "The Tomb of Makkij", where Ramsey Salazar and Sydney came across a large group of goblins and got involved in a full blown goblin uprising.

QUESTS

One Off-"The Tomb of Makkij"

Sydney and Ramsey encounter a town called Leominster, and find it to be deserted. However, they are quickly surprised by cannon fire, and they follow it to a human encampment, who tells them that their town has been besieged by goblins, and ask them to promptly make it un-besieged. After trekking their way to the goblin encampment, they declare goblin peace, and request an audience with their leader, Ezgog. to their surprise, Ezgog is not an orc as they expected, but a stoic goblin warchief. Ezgog explains that he is on a crusade; his goal being to retake Azgabor, the fallen Goblin homeland. Azgabor was the origin of the Goblin race, and was conquered by King William III of Ravenwing in the late 2nd Era. Azgabor spanned across the northeast of Ravenwing, and when the Goblins were driven out they were forced to flee to the frozen tundras up north and live out their lives there. The party sympathized with Ezgog's plight, and helped him drive out a spirit named Gliebnuk who was residing in an old memorial tomb of Makkij, hindering the goblins from taking Leominster. After this, the party was invited to assist in the Goblin campaign and they vowed to help Ezgog retake his stolen land.
Ethandededun Blackwave

"Chickens don't go to heaven"

Player: Ethan

First appearance: Zombie Church Quest

Last appearance: Dundy Is Missing Questline

Also Known As: Dundy Blackwave

Height: 7'2

Weight: Approximately 450 lbs

Age:32

Class: Fighter

Race: Distant Titan

Ethandededun Blackwave was born in the city of Ravenscroft, and descends from an ancient titan warrior. He is close with his original party, Ashira, Ramsey, and at one point Adran Amastisir. Dundy first appeared in Zach's Zombie church quest where he famously saved the party from ghouls.at this point in time Dundy's height and weight were still in question and was reffered to being around 6'7 at this time. Dundy most famously was a part of the Dragon Bitch questline that was also run by Zach and plays a pivitol role in Savanna's Necromancer questline. since his initial start, Dundy has developed into a unique character and nominated for the Hall Of Fame.

Hailing From Ravenscroft City, Dundy and hs family moved to Meteor City When he was young. Once he was 18, Dundy left his family after a dispute and returned to Ravenscroft to join the Navy. after 6 years in the Navy, Dundy was on a ship that sank in the sea. eventually, Dundy was found by Merxo's Pirate crew. they dragged the giant man onboard and resuscitated him. after a while, Dundy chose to join them and became a valuable addition. then when Dundy was 30, he got word his brother, who he hadn't spoken to in 12 years, had passed away. Dundy quit the crew and moved to a remote place on Giant island, hoping noone would find him. after a while Dundy went on a trip to find his brother's killer and instead met Adran Amasticir, Ashira, And Ramsey Dragmire. Dundy vowed to be a positive force in te world and set upon the path of a hero. sooner or later, he met Morrie, who turned out to be one of his best friends.
Wargak Forests

Wargak has a lot of uncut forest due to its lack of ‘civilised’ inhabitants. These forests are naturally a great resource to those who can control them and they team with life. Naturally the orcs, goblins and cairen use these as natural cover for their settlements.

They are often hunting grounds, battle fields and covered in the dead as a result of the survival-of-the-fittest laws in Wargak..
The Broad Blades

The Broad Blades are a law enforcement faction in The Rend. They primarily operate in Seoto's Scar, though they also have a small role in Kingdom Universalis. The existence of The Bloodline hinders The Broad Blades from establishing much of an influence in Kingdom Universalis, and they tend to focus much of their efforts on their operations within The Scar.

Leader- Grand Paladin Donzo

Home Territory- Seoto's Scar

Based In- Pholomin

**Rank Structure**

Grand Paladin

High Paladin

Paladin

Oathblade

Blade
R'na

R'na (pronounced Eer-nuh)

population: Large City

Continent: Arken

Country: Ravenwing

Province: Royal District

Founded: 367 3E

Mayor: Ennis Palmer

NOTABLE LOCATIONS

Gerald Lyons Monument

Charlie Revorre's House

R'na was an old Grugon city that fell to the Duff shortly after Einstadt fell. The economy largely relies on it's ports and it's access to the major eastern coast trade route. Often a city that struggles economically, their leadership has seen frequent changes for a long time, attempting to remedy this. It's also known for having the largest standing military, next to Rook's Rest.

The architecture has been renovated many times, and is a display of the cutting edge architecture and technology.
Space Quest

50 years after the Zyccer invaded, earth has adapted to deal with alien threats. We took their technology and reverse engineered it to be usable by us humans. 100 years after we have made the jump into cross-system travel, and 150 years later we have accomplished warp-jumps. Now 200 years after the initial Zyccer contact, humans and alien species have started to integrate. There is much less hostility towards most of the known races, though some are still set in their ways. We know there are hostile aliens like the Zyccer out there, but we have not made contact with them yet.
Draven Litanimo Faulk

"I feel no obligation to the hive, yet i am their protector and my word must be final"

Player: Ethan

First Appearance: Unknown

Last Appearance: Tristan's XP quest

Also Known As: Lord Litanimo

Height: 5'1

Weight: 350 lbs (no gloves) 370 lbs (with gloves)

Age:31

class: Fighter

Race: Human/Hive

Draven was created mainly as a joke. with 37 strength and 1 on all other stats, Ethan hardly created a legal character. however, Ethan liked his character so he recreated him into a legal form. He was originally used in quests held at a secondary game night but eventually appeared in multiple mainstay quests. his signature look is his lightning infused gauntlets, which are melded into his arms. he bears an immunity to lightning and staggering strength. Draven is only used occasionally due to Ethan considering him to be "Broken" or unfairly overpowered in quests.

Draven was born in the renowned village of Deluge, which is known for producing fierce boxers. early on, Draven became a soilder, quickly achieving a high rank and was awarded his own platoon. however, on one of his missions, he and his platoon were captured by the Litamic Hivemind, a species of Electric creatures living in an underground network of tunnels. Draven was sentenced to death, watching all of his platoon be slaughtered while he watched, restrained. when Draven was to be excecuted, the Hive was unable to kill him with their shock magic.The hive was both startled and intrigued by his resistance and continued to torture him for 7 years. The Hive began to admire Draven, and due to short life cycles, Draven eventually was viewed as an idol. a Hive uprising took place and the Hivemind was renewed. Draven was crowned as their "Litanimo" named after an ancient Hive hero. Draven recieved a magic blessing, granting him immunity to lightning and was melded with two mithril gauntlets with the ability to weild lightning at Draven's wish. Draven was then freed and the tortured Draven believed himself indebted to his longtime captors and swore his allegience as well as his protection to the Hivemind, assimilating himself partly into their telepathic network.

Draven is a member of the Beard Club's inner six
Artimor

"That's Not Polite"

Player: Ethan

First Appearance: Unspecified Donovan Quest

Last Appearance: Unknown

Also Known As: N/A

Age: unknown

Weight: 450 lbs

Class: Warlock

Race: Aarakocra

Artimor is a PC created by Ethan. he was the first Aarakocra to be in game night. he's known for his lack of social skills and his bad understanding of human culture.

Artimor follows Grace around and has been for many years. at some point before he met Grace, he acquired Warlock powers.
Leonardo Habiyoshi

"...And then you'll catch atheism."

Player: Ethan

First Appearance: Necromancer Questline

Last Appearance: Donovan's Clown Quest

Also Known As: Cap'n Leo

Height: 6'4

Weight: 170 lbs

Age: 27

Class: Fighter

Race: Human

Leonardo was a fighter character created by Ethan and was originally used in Savanna's Necromancer questline. He isn't played often and most recently appeared in One of Donovan's quests.

Leo was born in Harbor Hill on Arken Isle. He grew up as a fisherman alongside his brother and Father, and left home when he was 18 to form his own fishing crew and establish a livelihood. Leo was also raised learning to fight with a sword and wields a greatsword that rivals even Dundy's sword in size. He's appeared in multiple Necromancer quests and occasionally in other quests.
Jia Habiyoshi

Jia grew up in the town of Cyre, where from a young age, her much older brother, Leo, taught her to fight with a katana. when she was 18, she fought in a great war that enveloped the land, and earned a distinguished honor after saving her commanding officer, in the process being inflicted with a dragonmark. After this, she returned to her homeland, eagar to live a peaceful post war life.
Fighter PCs

This is a list of Fighter PCs created within our respective game night universes. depending on how often this is updated, This list may or may not be a complete list

Dundy Blackwave

Ramsey Salazar

Morrie Warbear

Bor-Lan

Mountain Man

Don Gato

Rey De Luto

Dane Shawson

Draven Faulk

Grey Castle

Gorvin Warbear

Malovar Nitail

Damir Nitail

Leonardo Habiyoshi

Gerard Elsre

Isaac Bandiera
Grandmaster Darr

Darr is the leader of The Setting Sun faction that operates in Kingdom Universalis. He is a slightly short human, to the chagrin of The Bloodline, who he is forced to pay tribute to. The Bloodline actively disapprove of his station as Grandmaster and only imposed the tribute when the order refused to veto Darr's appointment to grandmaster.
Trissfredag 3 OBS! Mycket spännande!

**Vinst**
 **Fika**

**Trissfredag 3 OBS! Mycket spännande!!!** laddades upp på Youtube den 31 oktober 2014. Liksom i TRISSFREDAG 2 börjar avsnittet med ett porlande ljud och följs därefter av ett klassiskt Trissmannen-stånk, ett stilistiskt knep som har använts flitigt därefter.

Detta är på många sätt ett unikt avsnitt, det första som tittaren lägger märke till är den längre titeln – det är första gången det förekommer flera meningar och utropstecken. Det andra är Trissmannens lek med tittarnas förväntningar; titeln antyder att det kommer bli spänning medan undertiteln *"jag vann"* direkt avslöjar själva slutknorren.

**Trissmannens humör tycks vara genomsnittligt**, delvis är han glad för löning och att skrapa lott, delvis fortfarande bitter över TRISSFREDAG 2 förlust. *"Nu river vi av den här!"* uppmanar han och drar igång. Efter ha skrapat halva lotten skiner hans ambivalens igenom återigen: *"Jag har en bra känsla nu, det kan blir vinst... tror jag. Jag har haft fel förr förstås.*"

Senare i programmet kommer en förklaring på skillnaderna mellan ett TV- och klöverskrap: tre klöver ger 10 000 kronor och uppåt *i månaden*, tre TV-apparater ger ett engångsbelopp. Vilka av dessa två vinster som favoriseras framgår inte. Avsnittet når sedan helt nya höjder när Trissmannen skrapar den tredje 150 på nästsista rutan och utbryter *"Åh – 150 kronor!"* och fortsätter sedan *"Så djävulskt, och jag har inte ens skrapat färdigt!"*

Euforin slår till sist i taket när han skrapar extrachansen och *dubblar* vinsten! *"Fan, nu blir det en stubbe till eftermiddag."* Dock blir han snabbt mörk igen när han ska lägga in lotten i sin pärm och får syn på förra veckans nitlott. På så sätt avrundas detta succéavsnitt, eller med Trissmannens egna ord *"en jävla succésaga".*

← Föregående avsnitt Nästa avsnitt →
Save the Light/Decisions

The following lists decisions the player must pick in the game and their outcomes.

## Beach City

"Who do you see, Steven?" - Connie

* "Garnet!"
	+ Garnet joins the party. Amethyst meets the player in the Beach City Woods.
* "Amethyst!"
	+ Amethyst joins the party. Pearl meets the player in the Beach City Woods.
* "Pearl!"
	+ Pearl joins the party. Garnet meets the player in the Beach City Woods.

## Beach City Woods

"Steven, you have to trust me." - Pearl

* "But you have to tell us who she is!"
* "Okay, I trust you"

"So, like, what's the big plan?" - Amethyst

* "Garnet said we should proceed cautiously."
* "We're gonna show that Homeworld Gem we mean business."

"Oh man! That monster! It's..." - Steven

* "Insecti-Saw!"
* "Dave!"
* "The Bladeinator!"
Morwhal Warbear

"I am the strongest Dwarf in all the land!"

Player: Ethan

First Appearance: Unknown

Last Appearance:Tristan's Tree Questline

Also Known As: Morrie

Height: 3'1

Weight: 267 lbs

age:29

class: fighter

Race: Mountain Dwarf

Morwhal Warbear is a player character created by Ethan, most known for his accent and bravado (and being relatively dim witted). he first appeared in a quest run by Zach, and has since formed a bitter rivalry with Ashira the Halfling. He is often upbeat and cheerful, much to the party's frustration. he is known for getting himself, and the party, into rough situations despite mostly good intentions. he has never been a recurring quest character except in Tristan's tree questline. he is known for his chess skills and his talent with mural painting. though he can be rude and selfish, Morrie has proved to be equally selfless on occasion.

Morrie was born into the legendary Warbear clan of Dwarves and from a young age was teased and ridiculed due to his lack of fighting ability. at a young age, Morrie set out from the Clan Castle in the nigt to prove his worth, though he ended up little more than a homeless drunk. unable to support his alcoholic habit, Morrie took up Mercenary work and for a while even worked as a hitman. from the age of 18 to 27, Morrie lived in a moral gray area and was one day passing though a town after work. drunk, he crashed onto a porch and began to sleep heavily. he was awoken by the call of a guard and was soon introduced to another party of characters. after questing with these folks, Morrie kicked his drinking habit and went home to challenge his Father, the king of the Warbears. in the duel, Morrie lost his right eye but succeeded in decapitating the ruthless king. Morrie ruled over the clan for a short while but soon experienced wanderlust and left the clan to his brothers.

Morrie is a member of The Beard Club 's inner six
The Grugons

The Grugons are an ethnicity of Humans that once dominated what is now Ravenwing. Their origins are unknown, as much of their written history was lost in the Fall of Einstadt. The Grugons landed on Arken around 366 3E, and quickly settled the area south of the Dakeyn River, and east of the Skyrest Mountains. To the south they were neighbored by The Marshworn, who they feuded with for many years until they were conquered by The Duff in 435 3E.

Grugons typically stand tall and wide with jet black or dark brown hair, with fair skin and bushy beards.

There are still Grugons on Arken, though the last concentration of them is left in The Skyrest Mountains.
Junkers

The Junkers are an active Primary Faction in The Rend

The Junkers as a faction originated 7-8 years ago when The Bloodline was attempting to establish control over Junkworld. Previously, most members worked as traders, smugglers, junkers, and thieves. They successfully fought the Bloodline out of Junkworld, and now are taking the fight to them in order to maintain their lawless society. They tend to strike quick and precise, usually containing an intricate knowledge of the working of their enemy's vessels, and will quickly retreat if a battle starts to drag out, often even if they hold the advantage.

Their planes lack uniformity, often being hodge podged together with scraps from the numerous junkyards in Junkworld. Their ranks are inclusive, though there is a high amount of mutant troops among them as mutants are very common in Junkworld.

Leader- Master Glyph

Home Territory- Junkworld

Based In- The Hub

**Rank Structure**

Master

Coordinators

Subcoordinators

Squad Commanders

Footmen

Initiates

Associates
Don Gato's Death

DM: Ethan

Questline: Blindfolded Quest

Don Gato was an NPC in the Blindfolded quest, in which He returned to Highland after his 40 year banishment with Gerard and Xaron. When they arrived, the kingdom was deserted and they eventually found themselves in a tunnel. The tunnel became smaller and smaller until it was but a crawlspace. With Xaron in front, Gerard in the middle, and Don in the back, Don was unprepared when the tunnel was suddenly flooded with water (he rolled a 1). Xaron and Gerard managed to crawl out and up in time to save themselves but all that remained of Don was his Rapier, his Hat and his signature Poncho. Don is the first player character to legitimately die. Though Sydney technically died, it was only due to plot and did not die due to his player's choices, unlike Don. a sad note of Don's death is that he never completed his goal of meeting his grown son,Rey De Luto, who he lost when he fled Highland. Rey was taken as an infant and grew up as an orphan and never reunited with Don despite a few close encounters in quests.

R.I.P. Don Gato :'(
Tales From Meridian

DM: Alex

PCs: Shingo , Cyrodus, Don Gato , Draskomor

Questline: Tales From Meridien.

Status: Ongoing

Tales From Meridien is a questline similar to it's counterpart, Meridien Chronicles. Originally created as a sidestory from the original questline, Alex eventually discontinued the main line and now runs this one. The quest tend to have minor horror theming and is deeply based in Lithcalen lore.
TRISSFREDAG 10

**Vinst**
 **Fika**

**TRISSFREDAG 10** ploppade upp på Youtube den 19 december 2014 och spred julstämning i hela Sverige. Det är endast fem dagar kvar till julafton, *"men trissen måste ju skrapas ändå"*.

Det här avsnittet är unikt eftersom det är första gången Trissmannen inte dricker kaffe. Istället är det julmust, *"det svarta guldet"*, som gäller. Han grubblar över vad han ska köpa för julklapp till Trissmorsan: "*Kan man köpa en triss, eller blir det konstigt?"* Andra alternativ som övervägs är en Aladdinask eller – om man får drömma lite – en Mallorcaresa.

**Med ett *"Vi drar igång!"*** inleds skrapet. I och med att det har gått så dåligt med jullotterna har Trissmannen varit på jakt efter de vanliga gula lotterna; de är dock slut överallt. Enligt butiksbiträdet han talade med ska det dock vara samma vinstprocent på alla lotter, men att det ibland kan vara större vinster, fast färre... äh. *"Jag förstod inte riktigt"*, säger Trissmannen, och det gör inte vi heller. Jullotten verkar dock kunna ge utdelning och ett tag ser det ljust ut: *"Jag tror att det kan bli 30 här, så får morsan en gratistriss"*.

Tyvärr blir det ingen vinst. Men snart är det trots allt jul, och trots att den tycks bli både snaps- och klapplös ska man inte hänga läpp. Som Trissmannen säger: *"En snabb klunk julmust och så glömmer vi det här."*

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TRISSFREDAG 16

**Vinst**
 **Fika**

**TRISSFREDAG 16** gnuggade sig i ögonen och tittade sig yrvaket omkring den 30 januari 2015. Efter kioskvältaren TRISSFREDAG 14 är Trissmannens självförtroende på topp; han kallar kaxigt sin kanal för*"framgångssagan"* och *"tittarsuccén"* och berättar om alla kommentarer och tittare som har strömmat in de senaste veckorna. Den negativa attityden som har legat som en tung filt över många av de senare avsnitten är nu ersatt av glädjen som kommer med gemenskap och samhörighet. Som Trissmannen säger: *"Det gör ingenting att man inte vinner något om man är många som tittar."*

Vår Trissman är inte den som är sen på bollen med det senaste trendfikat och den här gången bjuds det på semmelwrap, eller *"tacosemla"* som Trissmannen kallar det. Jämfört med grodbakelsen i TRISSFREDAG 15 - Firar fikat! är det kanske *"inte lika festligt"* tillstår Trissmannen, men domen blir försiktigt positiv: *"Väldigt mycket grädde, men ganska gott ändå."*  Vi får nyheten att en musiker till tittare har dykt upp och att hen har tagit på sig att göra en jingel till Trissfredag. Trissmannen förstår inte riktigt hur den ska låta, men gör ett trevande försök själv och nynnar: *"Trissfre... fredag..."*

***"Vi kör en triss** tänkte jag, det känns ju passande"*, säger han sedan och börjar skrapa. Under tiden bjuds vi på ännu en skandalhistoria ur Nyhetsmorgon. Den här gången är offret en farbror som skrapade fram tre tv-rutor i november, men fick komma till TV4-soffan först i januari, två månader senare – *"Det är ju sjukt!"* säger Trissmannen om den orimligt långa väntetiden.

Det blir tyvärr en nitlott denna fredag, men den goda stämningen sitter i och Trissmannen avslutar avsnittet på samma muntra sätt som han inledde det:*"Ingen vinst idag heller, men trevligt har vi haft det ändå."*

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Arken

Arken is a continent in the northwestern corner of the Tetrichor. It is primarily home to The Duff, who inhabit the country of Ravenwing , The Marshworn, who inhabit the country of Revelon, and the Trigalo, who inhabit the country of Traeth. There are also two northern territories, Druund and Vesselstrond. Arken is a temperate continent, and is home to a number of races, but in the grand scheme is not nearly as diverse as a continent such as Illuminia or Dragovere.

Arken's geography is defined by two large rivers that run along mountain ranges that divide the continent into thirds. In betweeen the ranges the area is dominated by large deserts and plains. the north is an icy tundra that is split by the gulf of mourning. the bottom two peninsulas are marshy and humid with a massive bay on the southern shore.

CAPITAL CITIES

A1- Rook's Rest

A2- Dustveil

A3- Gator Bay

PRIMARY SETTLEMENTS

B1- Midbrent

B2- Redcreek

B3- Highbroad

B4- Delta

B5- Buccaneer's Bounty

B6- Giant's Landing

B7- White Angel

B8- Szarn

B9- Emsberg

B10- Westerville

B11- Dallesport

B12- Starfallow Keep

B13- Gras

B14- R'na

B15- Portbos

B16- Lethgow

B17- Tabend

B18- Bedci

B19- Saint Gre

B20- Basphin

B21- Gro'

B22- Gooseyville

B23- Eldemere

B24- Kiggo (The Corner of the World)

B25- Morrington

B26- Tossrock

B27- Suncliff

B28- New Windsor

B29- Lonville

B30- Kingshan (The City of Blood)

B31- Dakeyn Bend

B32- Devil's Bliss

B33- Dugginsboro (Wanderlei)

B34- Tower City

B35- Fort Cash

B36- Tyrun's Haunt

B37- Whiterain

B38- Hattaras

B39- Port Tigress

B40- Port Bourbon

B41- Port Ray

B42- Redrun

B43- Chasehope

B44- Caynell

B45- Blackroost

B46- Hill

B47- New Goblilon

B48- Saph (Sapphire City)

B49- Vanish

B50- Stormfist Cove

B51- Skyrest

B52- North Point

B53- East Point

B54- South Point

B55- Kenu Beach

B56- Benth

B57- Greencliff

B58- Riverbend

B59- Falling Rock
Dunkodst of Lithcalen

"*Dane. Ta et diov sithem iertibem d'nese."*

DM: Alex

First appearance: N/A

Last Appearance: N/A

Also known as: (Original Name) Aisek Kalmecht

Height: Unknown

weight: Unknown

Class: N/A

Race: Lithcalenian/ N/A

Age: Approx 4k

Aisek Kalmecht grew up in Angul under the rule of Abereth Nelmenor's Everknights. Discovering at a young age that he could converse with the dead, and receiving a mysterious dream, he ventured into the Kelmare in Ancalen and there learned the ways of magic from the Kel. As he grew older he became frustrated with the limitations of Third Plane Rift traditional magic, and created his own when he managed to pierce the third plane, the Plane of the Dead. He called it Komsecht. He began his conquest of all of Lithcalen and nearly devoured all of Astios, but was stopped when the Kel used the last of their power to banish him to the Plane of the Dead. He is constantly attempting to break free, and none dare enter the dark land of Angul.
Portbos

Portbos

population: Large City

Continent: Arken

Country: Ravenwing

Portbos is the first stop from Rooks Rest along the Coastal Road

Originally a Grugon stronghold, it was among the first to be "reestablished" in the era of the Duff Restructure

Portbos boasts many great architectural masterpieces in it's buildings, and is known for it's myriad of great murals. The city holds monthly festivals and carries a great atmosphere with it, however, the recent depression has severely hindered the status of the city, and despite holding on to it's traditions, a large underground scene has developed within it's walls.
The Everlasting Storm

The Everlasting Storm is a location in The Rend

The Everlasting Storm is a wide range of lands that is constantly plagued by violent lightning storms. It is nearly impossible to traverse these lands.

The Everlasting Storm forms a buffer between Seoto's Scar and The Wastes

**Sub Locations**

N/A

**Primary Faction(s)**

N/A

**Secondary Faction(s)**

N/A
Damir Nitail

"I am world-renowned scholar, Damir Nitail!"

Player: Alex

First appearance: Bandit 3 quest

Last appearance: Necromancer Questline

Also Known As: N/a

Height: 6'8"

weight: 280 lbs

Age: 30

Class: Fighter

Race: Half Orc

Damir Nitail was created as a character to replace Valkieor as Alex's primary PC. He appeared alongside Malovar Nitail in the Bandit 3 quest, where he fought pirates and bandits. Most recently he has been involved in Savanna's Necromancer Questline

Damir was born in Nelthuos, and is the older sibling of Malovar. When he was 4 years old, he was smuggled into Meridien in a trade caravan. Damir was adopted by a stranger named Valkieor when his mother died in the Bryll Timberlands at the hands of a Bryll Wolf. He grew up as Valkieor's apprentice in the capitol of Meridien, Lithcalen, becoming well learned in history and mathematics, as well as becoming skilled with ranged weaponry. At the age of 25, he became the lead professor of world history at the university of Lithcalen, and at the age of 28, he was reunited with Malovar on the island of Ancalen. Since then he has increased his historical knowledge and bowmanship greatly, acquiring a Draconic Crossbow, which he continues to improve upon in his adventures.
Seoto's Scar

Seoto's Scar is a location in The Rend

Nobody knows quite how it got its name, but Seoto's Scar sports a massive canyon that stretches miles and miles. It doesn't quite look natural, but alas, the inhabitants of The Scar have managed to cultivate some viable farmland within the scar. The Scar used to be ruled by The Bloodline until a group of extremists seized control of the Scar 8 years ago and declared themselves The Wardogs, The Bringers Of The Apocalypse. The Burgh Company also operate independently of The Wardogs or any other governing body.

Seoto's Scar is surrounded on its norhtwest, west, southwest, and south by desert. On its east and southeast is The Everlasting Storm. To its north is Kingdom Universalis, and to its northeast is Ocean.

**Sub Locations**

Caladan (Major City)

The Burgh (City)

Pholomin (Town)

Asphar (Town)

The Hidden Fields

The Crux

**Primary Faction(s)**

The Wardogs

**Secondary Faction(s)**

The Whispering Shadow

The Burgh Company

The Broad Blades

The Followers of Onyx
Revelon

Revelon is a country on Arken. It lies in between the Corkbed River and the Whiterain River. It stretches all the way from the southern shore to the Gulf of Mourning in the north. It's geography consists of a large desert in the central area that is surrounded by savannahs and plains.

PRIMARY SETTLEMENTS

A2- Dustveil

B2- Redcreek

B3- Highbroad

B4- Delta

B5- Buccaneer's Bounty

B6- Giant's Landing

B28- New Windsor

B32- Devil's Bliss

B33- Dugginsboro

B34- Tower City

B35- Fort Cash

B36- Tyrun's Haunt

B45- Blackroost

B49- Vanish

B50- Stormfist Cove

B56- Bently

B58- Riverbend

MINOR SETTLEMENTS
z1- Kesselon

z2- Arbilas

z3- Barnaby

z4- Aswan

z5- Baltim

z6- Rattlesnake

z7- Dishna

z8- Esna

z9- Itsa

z10- Sunray

z11- Rothberg

z12- Luxor

z13- Matai

z14- Naquda

215- Qena

z16- Tiba

Z17- Sohag

z18- Obour

z19- Pretoria

z20- Durban

z21- Samalut

z22- Zomba

z23- Sidewinder

z24- Zeerust

z25- Tima

z26- Sabre

z27- Zastron

z28- Tukh

z29- Zinkwazi

z30- Qift

z31- Azalu

z32- Zebediela

z33- Zefta

z34- Zenica

z35- Zuj

z36- Rosetta

z37- Zixing

z38- Zabraza

z39- Hinkleville

z40- Zabrze

z41- Zwingli

z42- Tanta

z43- Suez

z44- Zuwarah

z45- Zagazia

z46- Bald Rock

z47- Blue Jay
Dragon Bitch Questline

DM: Zach

PCs: Dundy , Adran , Ashira , Bor (Final Quest)

Questline: Dragon Bitch

Status: Finished

The Dragon Bitch Questline was the very first questline in Game Night. for much of the questline, it was only played by the OGs. The Questline dealt with a Draconic preistess who planned to unleash a deadly dragon on Neverwinter. The questline set the mood for many following questlines and themes.

Quest List

1. Zombie Church Quest
2. Dragon Bitch: Part 1
3. Dragon Bitch: Part 2
4. Dragon Bitch: Part 3
Bandit Three Quests

DM: Joe

PCs: Malovar , Damir , Jjrof, Dundy, Ramsey, Bor, Shingo, Dinaal

Questline: Bandit 3

Status: Inactive

Bandit 3 quests deal with a caster known only as, you guessed it, Bandit 3. his name comes from hisoriginal appearance in which he mistakenly cut off multiple fingers, being known as 'Bandit 3' in Joe's writeup. Bandit 3 later appeared as a powerful caster, nearly killing Jjrof.

Quest List

1. Bandit Three Quest
2. Jjrof vs Bandit Three
3. 'Tower Through The Fog' Quest
4. 'Tower Through The Fog' Part Two
The Whispering Shadow

The Whispering Shadow is a mysterious organization of assassins who operate in Junkworld and Seoto's Scar. Very little is known about them, though their calling card is leaving a deep and deliberate bite mark on the victim's left shoulder.

Leader- Grandmaster Hutyr

Home Territory- Junkworld

Based In- The Hub

**Rank Structure**

Grandmaster

Chosen

Hands

Feet

Eyes

Ears
The Waste

The Waste is a location in The Rend

The Waste was once enveloped by The Everlasting Storm, but the storm retreated to reveal a battered wasteland full of dead dirt. Nothing much happens here, besides criminals being marooned to die, and the few towns, run by The Junkers.

It is west of The Badlands, east of The Everlasting Storm, north of the desert, and south of the ocean.

**Sub Locations**

Feldspar (Town)

Yoryitch (Town)

Felzog (Town)

**Primary Faction(s)**

Junkers

**Secondary Faction(s)**

N/A
Dread Island

Dread Island has appeared in several quests, with a few different incarnations and varying DMs. However, despite the telling it has always maintained a few specific details.

1. It is a far off tropical island with a volcano at it's center
2. It is used by some government to dispense criminals
3. Typically has a variety of Hell Hound called "Dread Hounds" that makes a thundering noise as their pack runs
4. Dane is usually involved
5. Difficulty is stressed, and the party has bad things happen to them
6. The opening scene shows the party being released from a prison boat onto the island along with several other prisoners and they are shot at with arrows by the guards on the boat

Dread island was created by Ethan, and was the setting of a couple of quests in the questline The Dane Chronicles.

It was originally described as just being "Super far out into the ocean", though it's location has varied with every iteration. At one point it was described as being "500 miles off the coast of Traeth". It was later said that it was somewhere southeast of Bethoried, placing it in the South Sea, a largely uncharted body of water.

Joe and Savanna have also used this location, usually in a correlation with their particular version of Dane Shawson.

Ashira got waterboarded here and Savanna was not happy about it.
Mountain Man

"This is gonna be ALOT of fun"

Player: Ethan

First Appearance:Arena Questline

Last Appearance:Arena Questline

Also Known As: Enzo

Height: 6'10

Weight: 198 lbs

Age:33

Class: Fighter

Race: Human

Mountain Man is a PC created for the Arena Questline. he grew up as a hermit and uses a steampunk chainsaw greatsword as his weapon of choice. he is an expert clockmaker and enjoys excess levels of brutality in battle.

Mountain Man was born with the name Enzo. however, he chooses to set aside his previous life as a nameless hermit that lives in the high mountains. Mountain Man ran awayfrom home at the age of 6 the pursue his nomadic goals and through extensive meditation has uncovered revolutionary ideas within his mind. Mountain Man usually hunts for food but when prey runs scarce, he is known to come down from the mountain and take up mercenary work.
Billy

"His name was Salem"

DM: Ethan

First Appearance: Salem

Last Appearance: The Dying Town (Normal Form) Cardinal's Demise (Monster)

Also Known As: The Corner Man, The Eyeless Child, Blind Screamer, Brute Billy, Mist Monster, Hell Reacher, The Great One, Grinder, Shade Clutch

Height: Approx. 5'6

Weight: Unknown

Class: N/A

Race: Human

Age: Unknown

Billy was an important figure in The Midnight Saga, a protagonist and antagonist simultaneously. He was the original test rat for Professor Cardinal's artificial world. He began to fight for a way out but soon fell in love with a resident of this world by the name of Crystal. He began to court her until her Father, Salem, who was insane, became jealous and Murdered Crystal and Billy. Billy's lifeforce was preserved by Professor Cardinal, who used Billy's split personality to create abominations. After he was reanimated, Billy returned to the town and viciously murdered Salem, breaking his back in the process, though Salem was killed he was also brought back to life. Billy met Bor and De Leon in the town Billy died in, encountering the duo in a worn down tavern. he told them about Salem and his desire to reanimate Crystal. Billy reappeared in every follwing quest in some way or another. eventually dying when Bor, Sydney, and Professor Dogwood shut off the artificial world.
Raul Aledia

Raul Aledia is the leader of the powerful crime family, The Aledia Family. He is an aging human who, like his friend, Grimsky, is a notable public figure in The Hub. He is always opulently dressed and is well liked in The Hub. He has a squad, round figure, and an obnoxious mustache. He is a notable supporter of The Junkers.
The Burgh Company

The Burgh Company is a faction based in Seoto's Scar, in the city called The Burgh. They first gained power as The Wardogs drove The Bloodline from Seoto's Scar. As The Bloodline left, The Burgh Company occupied The Burgh before The Wardogs could, and since then, they have acted as an independant city-state. They have relatively positive relations with The Wardogs and on occasion assist them in battles against the other factions.

Leader- Callifred

Home Territory- Seoto's Scar

Based In- The Burgh

**Rank Structure**

Leader

Councilors

Commanders

Sub Commanders

Infantry
The Voyage of the Midnight Blue

The Voyage of the Midnight Blue was a questline that primarily starred Lissandra the shady lizardfolk, and Billy the indestructable punching bag. They sailed to the end of the southern sea to find an artifact that would bring an end to the great war. along the way they clash with a swordsman named stormrider