Draxian Godhand

Godhand is a technique created by an ancient lineage of warriors, passed down through blood to each user of the art.  Namekians, Majins, Androids, Arcosians, Demons, and Shin can not take this path.

**God hand (level 21):** The arm from the hand to the shoulder becomes encased in a bone like substance. The player reduces damage on a successful guard by 3. Furthermore, the god hand forms his first "booster". These boosters activate automatically when a charge is declared, allowing the godhand to move double the usual charge distance and dealing double his strength on successful charges as additional damage. The booster can only be used once per day, and reforms after 8 hours of rest.

**Second booster (level 25):**  The god hand forms a second booster. The first booster returns after a short rest.

**Third booster (level 29):** The god hand forms his third, and final, booster. The first booster returns after an hour, the second after a short rest. As a full round action, the god hand may burn all three boosters at once, this charge moving six times the normal range, and dealing six times strength on a successful charge as additional damage. This act, however, fatigues the god hand for [1d10+4] rounds.

Level 21 At-will powers

Armored Jab

A quick, but hard hitting, jab

At-Will ✦  Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 3[p] + strength damage.

Miss: Deal damage equal to your strength

God Backhand

A very powerful but easily avoided, back hand.

At-Will ✦  Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 4[p] + strength damage, and knock the opponent back tier squares.

Level 21 Encounter powers

Draxian Uppercut

A draxian technique for delivering an uppercut

Encounter✦  Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 4[p] + strength damage and the opponent is dazed

Miss: half damage, opponent is not stunned.

God bullet

You propel an energy blast with a punch

Encounter✦  Martial, Ki

Standard Action    Ranged 18

Target: One creature

Attack: Tenacity vs Reaction

Hit: 4[k] + spirit damage and knock the enemy prone.

Level 24 Utility powers

Armed guard

It's a pun! Get it?

Encounter ✦  Martial, Stance

Minor Action    Stance

Effect: This stance lasts for 3 rounds. You reduce damage from melee attacks by your body.

Colliding  Fists

You slam your fist into an opponents, hoping to blow them away.

Daily ✦  Martial, personal

Immediate Reaction  Personal

Trigger: An enemy declares a non ultimate melee attack on you

Effect: Make an attack against the triggering creature. If your attack hits, you stop their attack and suffer no damage. You deal 4[p] to the creature. If your attack misses, you take full damage.

Level 26 Daily powers

God uzi

You unleash a series of lightning fast punches, all of which launch an energy blast

Daily✦  Martial, Ki

Standard Action    Blast 8

Target: All creatures in range

Attack: Tenacity vs Repulse

Hit: 5[k] + spirit damage. If you hit a number of opponents equal to your spirit, you regenerate a booster.

Raging Combo

You punch a foe into the air before grabbing them and slamming them into the ground.

Daily✦  Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[p] + strength damage.

Secondary target: Same as primary

Secondary attack: Strength vs Reaction-4

Hit: 3[p] + strength damage and the target is left prone and dazed.

SPECIAL: You may burn a booster on the first hit, increasing it's damage to 3[p]

Level 30 Ultimate power

God body

You go all the way, letting your god hand technique reach it's utmost for a brief time.

Daily✦ Special

Fullround Action    Ultimate Power up

Effect: Spend 2 power surges. For the duration of this powerup your body is covered in armor similar to that of your god hand. While this power up lasts, the god hand gains natural DR 6, suffers no damage on a successful guard, and forms three more boosters which must be used before the power up ends. This power up ends after 2+tier rounds

Death Bullet

You fire all of your boosters at once for the ultimate strike!

Daily✦  Martial, Unarmed

Fullround Action    Ultimate Melee

SPECIAL: This attack is known by all god hands, but can only be used while god body is active; and all six boosters are available.

Target: One enemy in sight

Attack: Move to the enemy. Speed vs Repulse

Hit:  8[p] + strength(x12) damage. This attack ignores DR, Weakens, and knocks an opponent prone.

Miss: You retain half your boosters.