Version History

## 1.3.18

* Patch Notes
* Update Type: Quick Patch (Small Update on Steam)
* Fixed:
	+ Day/Night cycle now appropriately resets at 7am again
	+ Ghost chests removed
	+ Astral Portals now turn on and off as expected

## 1.3.17

* Patch Notes
* Update Type: Bug Fixes (Small Update on Steam)
* New:
	+ New quest on Azura
	+ 3 new community chests (Hope Harbor, Ramshackle, Farmlands)
	+ Wet effect in water (more uses coming soon)
	+ Hotbar rebind options
	+ Added custom icons for hats and masks
	+ All food have correct icons now (still missing some models)
* Improved:
	+ Chests now respawn more accurately
	+ Chests are now synced on the server so all players see the same tier
	+ Resources like lavablooms or mushrooms are now pickable by all players
	+ XP curve for farming, crafting and combat tweaked a bit more
	+ Performance pass on load times in Sleepy Haven
	+ Sapling Staff is now multiplayer friendly again!
	+ Shops are saved upon relogging
	+ Multiplayer ferry sync improvements
	+ Mounting now has a cooldown
	+ Days are now shortened to 24 minutes from 30
	+ Night time is slightly shorter now
* Fixed:
	+ Hagen’s campfire is now a cooking station
	+ Swapping weapons on ladders sheathes weapons correctly
	+ Big Friend quest no longer steals your mud globs
	+ Ryan’s floating tree was brought back down to earth
	+ Amber gave up trying to learn to swim on her way to work
	+ Players no longer get stuck in the Farmlands if their ferry isn’t fixed
	+ Various quests not removing items properly
	+ Cobalt Greataxe and Warhammer recipes now spawn where they should
	+ Clothing recipes all show the correct names now
	+ Various cooking recipes were fixed
	+ Harper now accepts hugs once again
	+ Sen has finally started paying attention to you and the door again
	+ Casting bar now works through dodging again
	+ Cobalt Gauntlet damage fixed
	+ Various crates fixed
	+ Coconuts and dirt piles no longer lose their loot

## 1.3.16

* Patch Notes
* Update Type: Quick Fix (Small Update on Steam)
* Fixed:
	+ Can plant seeds once again
	+ Farming XP now works correctly
	+ Smelters should stop eating your ore

## 1.3.15

* Patch Notes
* Update Type: Small Update (Small Update on Steam)
* New:
	+ Community Crates to store shared goods
	+ Craftable backpacks via Tailoring skill
	+ Sleepy Haven Renovations
	+ Upgradeable Ferry
	+ New hat
	+ 4 new backpacks
	+ 1 new potion
	+ Windows 7 & 8 Compatibility mode via Vulkan launch option
* Improved:
	+ Crafting XP is now based on resources spent, not items crafted
	+ Farming XP is now based on seed value and farming level
	+ Boosted farming XP
	+ Planting now enters a new camera mode so you can see better
	+ Crafting planks now gives XP (Smelting ingots coming soon!)
* Fixed:
	+ Should have fixed random Windows 10 startup crashes (Don't launch with Vulkan)
	+ Double dirt piles removed
	+ Tutorial door on Castaway Rock fixed
	+ Resource drops no longer disappear out of the world or inside trees
	+ Stablemasters have stopped paying you to steal their horses
	+ Bernhardt works again
	+ Myterious key now completes quest
	+ Charlie's journal should update the quest now
	+ Unbreakable crates are now breakable crates
	+ Various typos

## 1.3.12

* Patch Notes
* Update Type: Hotfix (Small Update on Steam)
* Fixed:
	+ Bandits took back their camp from goblins
	+ Dave now gives you the hammer
	+ Dave's hammer recipe fixed
	+ Harkin's friends are done T-posing
	+ Ghost staff potentially fixed?

## 1.3.11

* Patch Notes
* Update Type: Patch (Small Update on Steam)
* Improved:
	+ Crafting curve buffed significantly
	+ Combat skill curve balanced better
* Fixed:
	+ Potentially fixed Windows 7 and 8 crashing problem
	+ Various dialog typos
	+ Various item description and name typos
	+ Spending gold through dialog updates HUD
	+ Faction now displays correctly without having to restart game
	+ Fixed Hope Harbor stair collisions
	+ Fixed invisible rock near fishing cave in Azura
	+ Arrows do accurate damage now
	+ Cultists now spawn the correct amount
	+ Fixed repeat cultist quest
	+ Fixed ice cave quest (chest reset for players who were locked in the quest)

## 1.3.7

* Patch Notes
* Update Type: Farm 'n Forge Update (Big Update on Steam)
* New:
	+ The Farmlands zone, the town of Sleepy Haven, and a section of the Windless Woods; along with a new map.
	+ Broken ferry added to the docks in Hope Harbor. It needs to be repaired by the player in order to reach the Farmlands.
	+ Mounts added back into the game, which can be managed at various stables in the world.
	+ 500+ new items added. This includes: crafting materials, cooking ingredients, farming seeds, new weapons, new hats, clothing items, potions, and much more!
	+ Crafting - tailoring, carpentry, and blacksmithing. Use resources at one of the many designated crafting stations in the world to craft dozens of different recipes, along with new skills for each.
	+ Cooking - the ability to cook various recipes at a cooking station or campfire, that increase a new cooking skill.
	+ Farming - plantable seeds added to Tirawyn which players can plant, water, and harvest (either in a planter or at one of the community gardens spread throughout Azura, the Farmlands, and Sleepy Haven) to increase a new farming skill.
	+ Ores can now be smelted into ingots at a smelter.
	+ The ability to learn recipes.
	+ Players can now equip different clothing outfits that can be acquired through shops, crafting, and quest rewards.
	+ Tons of new quests to experience in the Farmlands, as well as 4 new quests in Ramshackle Reef.
	+ Plenty of new NPCs in the world.
	+ Several new enemies added.
	+ Passive farm animals: chickens that lay eggs and sheep that can be sheared.
	+ Buffs added to potions and food that give the player different stats.
	+ New potions (with new effects) added.
	+ (Most) NPCs now move around to make the world feel more alive. Certain NPCs also have facial expressions based on player dialog choices.
	+ Renting a room at an inn now allows players to sleep in a bed to restore health, and set their spawn location.
	+ Stone Golem mini boss.
	+ Grid system for loading and unloading actors in the world to improve performance.
	+ A clothing tab in the collections to store all your outfits.
	+ Breakable pots and crates added to the world that drop various goodies.
	+ Additional bank slots can now be purchased.
	+ 4 New Music Tracks.
	+ Shops added in Ramshackle Reef.
	+ Bandits can now be found on Azura Island.
	+ New tutorial NPC to teach players about crafting.
	+ Time based events.
	+ Kickstarter Tailor Tier rewards.
	+ Blocked off areas outside of the available Farmlands/Windless Woods area to prevent players from exploring unfinished areas.
	+ Time of day is now displayed on the HUD.
	+ Level tracker displayed HUD.
	+ New XP system and curves.
	+ Cobalt chests.
	+ NPCs belonging to factions can now temporarily increase or decrease a player’s standing with that faction as a result of short-term actions. (Don’t upset the town guard!)
	+ Humanoid NPCs are now capable of combat.
	+ A dynamic NPC dialog camera.
	+ Northern lights can be seen behind the mountains of the Northest North.
	+ Brand new mountain models added to the Mainland.
	+ Secrets. Shh.
	+ And much more...
* Improved:
	+ Griffon egg’s model.
	+ Griffon nest’s appearance.
	+ HUD display updated.
	+ Camera tweaks.
	+ Ore nodes' appearance changed to match the resource you will get from breaking it.
	+ Bestiary has been temporarily disabled as it gets a makeover.
	+ Drop rates changed.
	+ Various quest improvements.
	+ Improvements to the buff bar above the health on the HUD, along with new icons.
	+ Changes to Castaway Rock NPCs.
	+ Resources can now be picked up with a single button press.
	+ Various Azura NPCs now give you crafting recipes or outfits as you complete their quests.
	+ Sound effects for various things.
	+ How data was handled when loading the game.
	+ Performance.
	+ Time manager.
	+ Existing Azura quests.
	+ Erma’s shop now sells outfits and tailoring supplies.
	+ Azura Island guard questline reintroduced with changes.
	+ Updated skybox.
	+ New sky colors throughout the day/night cycle.
	+ Adjusted day/night durations slightly.
	+ And much more...
* Fixed:
	+ Footstep sounds.
	+ Looping music issue.
	+ Various typos.
	+ Certain floating objects/misplaced objects.
	+ Reputation groups are hidden until you unlock them.
	+ Adding items to the bank will now only transfer the amount that can actually fit.
	+ Weird outline inconsistencies.
	+ Fiora’s house.
	+ Dialog now respects the UI manager.
	+ UI management refactor.
	+ Chat component is properly on HUD.
	+ Inventory scrollbars are no longer visible until you have enough things in your inventory to warrant scrolling.
	+ Fixes for chat multiplayer replication issues.
	+ Fixed up some old helmets
	+ Rock that stuck out of the performance platform in Ramshackle.
	+ Added a missing post to the pier in Ramshackle.
	+ When the bank is at 50/50, you can now correctly add items to existing stacks in the bank.
	+ Fixed various ladders.
	+ Dryads no longer grow hair when putting on hats.
	+ Basalt no longer takes an additional 20 wood from the player when turning in his quest.
	+ Made Maggie's directions to the cellar more clear.
	+ Fixed bug where menus (inventory, journal, map) would still toggle while typing in the journal search bar.
	+ Refactored Inventory open/close logic.
	+ Pressing esc while inventory is open will now close inventory before opening the pause menu.
	+ Palm leaf is now named "Stinky Leaf".
	+ Hitting tab while reading a note from inside your inventory will now close the note, rather than closing the inventory but leaving the note open/
	+ Rats now de-aggro - no longer will they follow you to the ends of the earth.
	+ Updated bone collision.
	+ Fixed a bunch of mesh materials.
	+ Replaced a bunch of crate materials.
	+ Martin no longer incorrectly tells players to go to the construction yard for work if they've completed Dave's Hammer quest.
	+ And much more...

## 1.2.30

* Patch Notes
* Update Type: Bug Fixes (Small Update on Steam)
* New:
	+ Moved Penny
* Improved:
	+ Quit confirmation in pause menu
	+ Abandon quest confirmation
	+ Roxy gives you an option to get her honeycomb
	+ Gave house storage chest collisions
	+ Plant now have a harvest limit
* Fixed:
	+ Don’t fall from high spots! You may die
	+ Gilder cooldown changed to original time
	+ Fixed dancing pirate punch leaves
	+ Fixed several sound effects not affected by volume sliders
	+ Fixed various spelling errors and dialog typos
	+ Looking at other players now shows tooltip info
	+ Yenna remembers you now
	+ Can no longer fly through certain doors as a ghost
	+ Weapon quest rewards now show up correct in the journal
	+ Beehives now drops appropriate amount of honeycomb
	+ Fixed an issue with failing to purchase items locking other players out of buying it
	+ Goblins, Snowmen and Ice Golem now show up in the bestiary
	+ Frostfall reputation now shows in Reputation page
	+ Adjusted some sloppy rock collisions
	+ The letter from your family is no longer called none
	+ Puck took some lessons in becoming a better bully
	+ Captain Blackbrows has fashionably shortened his name to just “Blackbrows”
	+ Quest lore notes and books can now be read from the world even if you already have the note in your inventory
	+ Looking at an item then an NPC will show the correct NPC information
	+ Blank Bestiary now looks cleaner

## 1.2.27

* Patch Notes
* Update Type: Hotfix (Small Update on Steam)
* New:
	+ Tutorial quest from Kelch
	+ Augment stones now affect max damage potential (85% to 115%)
* Improved:
	+ Changed the tutorial quest chest drop
	+ Adjusted augment stone values
	+ Adjusted skill level rate
* Fixed:
	+ Some weird windy plants were fixed
	+ Fixed a few various quest typos and bugs
	+ Quest items are now removed correctly during a certain secret quest

## 1.2.24

* Patch Notes
* Update Type: Balance Update (Small Update on Steam)
* New:
	+ Bestiary
	+ New secret quest
	+ New tutorial quest
	+ New old tutorial NPC, Kelch, is back
	+ Removed custom names from server hosting
	+ Weapons now have level requirements
	+ Added flint arrows to Ashe’s shop on Castaway Rock
* Improved:
	+ Items all sell for 30% of their initial value now
	+ Minimum of 1 gold for any item with a value
	+ Rebalanced all items in game
	+ Locked chests will not spawn on Castaway Rock
	+ Reduced fall damage
	+ Drop rate on chest keys
	+ Silver chest rate
	+ Removed gold chests from Azura
	+ Quests no longer need Masterwork Augment Stones
	+ Skill experience is now gained based on damage done
	+ Skill levels clamped to 20 temporarily
	+ Using a weapon with skill over 20 drops your skill back to 20
	+ Better info on weapons and item hover in shops and in world
	+ Better info on weapons in inventory
	+ Some shops are now reputation locked
	+ Some NPC’s have reputation locked dialog
	+ Some quests are now reputation locked (more to come!)
* Fixed:
	+ Items in stacks now sell for correct value
	+ Arrows now work correctly with bows
	+ Character name length is in
	+ Olga and Lucy want to buy your stuff again
	+ Bows and Arrows now reflect corrected damage
	+ Sapling Staff now says “Healing” instead of “Damage”
	+ Fixed some splashing happening in the Crab Cave
	+ Various NPC cameras to show NPC and not walls
	+ Fixed a bug that prevents you from buying an item if it was previously attempted to be bought but couldn’t afford it

## 1.2.16

* Patch Notes
* Update Type: Hotfix (Small Update on Steam)
* Fixed:
	+ Escape key no longer breaks after leaving dialog
	+ Dialog boxes no longer skip pages
	+ Merchant window bug fixed

## 1.2.15

* Patch Notes
* Update Type: Patch (Small Update on Steam)
* New:
	+ Spring time!
	+ 6 new hats
	+ 11 new hat variations
	+ 3 new mask variations
* Improved:
	+ Inverting look axis no longer requires a restart
	+ Can now purchase the eyepatch
	+ Puck’s Thief’s Mask model updated
	+ Changed the price of wind whirlers to prepare for crafting
	+ Mr. Symm has returned
	+ Chat is now hidden when UI is toggled
	+ New options button in inventory (Tab) menu
	+ Keybind added for camera zoom
* Fixed:
	+ Fixed gliding into ladders keeps your glider out
	+ Unequipping a glider mid-air now cancels glide
	+ Fixed being able to close the inventory with keybound button
	+ Dying while talking to an NPC now allows you to fly again as a ghost
	+ Daggers no longer perform double hits randomly
	+ Arrows now correctly increase damage output
	+ Can no longer access other menus while in pause menu
	+ Removed the FOV slider from the menu
	+ Can no longer bring up cursor while dead
	+ Fixed various typos
	+ Shop items correctly randomizing now
	+ Fixed lever interaction through ruins
	+ Removed some random dig spots
	+ Eyepatch can now be added to collections
	+ Removed unobtainable items from collections
	+ Fixed a few short ladders
	+ Added a third crab to the crab cellar
	+ Fixed goggles model
	+ Can no longer use items while gliding

## 1.2.12

* Patch Notes
* Update Type: Hotfix (Small Update on Steam)
* Improved:
	+ Cleaned up goblin drops and made sure all Greenskull weapons now drop
* Fixed:
	+ Cosmetics can now be stored in collection

## 1.2.11 (2)

* Patch Notes
* Update Type: Hotfix (Small Update on Steam)
* Improved:
	+ Added more dialog to Penny
	+ Added iron daggers back to Seal's shop
	+ Added goblin weapon drops to goblins
	+ Tweaked additional drop rates
* Fixed:
	+ Graham's Rod description fixed
	+ Graham's Mallet quest now displays correctly in quest log
	+ Bonnie buys from you again
	+ Collections tab now allows you to store all cosmetics - Found a new bug!
	+ Did not move Penny

## 1.2.10

* Patch Notes
* Update Type: Collections Update (Regular Update on Steam)
* New:
	+ New Collection and Discovery tab in journal
	+ New secret quest
* Improved:
	+ Increased all stackable items to 100
	+ Removing quest items in any way now updates the quest tracker accordingly
	+ Improved some item drop rates
	+ Weapons now show how many hands they require
	+ Adjusted some weapon stats for balance purposes
* Fixed:
	+ Augment stones correctly state what they upgrade to and from
	+ Fixed a bug with leaving chat without sending the message
	+ Consumables now correctly removed from quickslot bar
	+ Collection quests now recognize items withdrawn from your bank
	+ Can no longer store unique items in quickslot bar to carry multiples
	+ Picking up an item now removes the item’s detail panel from the corner of the screen
	+ Fixed various ladder issues
	+ Can never run out of crabs for Doug’s quest again
	+ Fixed an issue with getting stuck in a cellar behind some boxes
	+ Reminded Errol that you’ve already done his quest
	+ Moved Penny
	+ Crabs in the waterfall cave now respawn daily
	+ The goblin cave camp now respawns daily
	+ Caves no longer splash when you enter them
	+ Reminded innkeepers to take adventurer’s gold when renting rooms
	+ Mooki Bird nests now display correct infor
	+ Fixed Lina’s extraordinary memory
	+ Fixed the rickety stairs on the half-sunken ship in Ramshackle

## 1.2.7

* Patch Notes
* Update Type: End of Frostfall Festival Patch (Small Update on Steam)
* New:
	+ Removed Frostfall portal and event
	+ Added a new secret item
* Improved:
	+ Gave the Widow's Mask a purpose
* Fixed:
	+ Fixed a few quest typos and minor bugs

## 1.2.0

* Patch Notes
* Update Type: Frostfall Major Update (Major Update on Steam)
* New:
	+ Expanded inventory - 35 slots and backpacks coming soon!
	+ Journal layout with tabs Quests, Skills and Reputation
	+ Brand new UI
	+ Reputation system - More features coming soon!
	+ Map with player markers and quest tracking
	+ Main menu button
	+ Several new and updated quests!
	+ Frostfall Festival Seasonal Event
	+ New zone in the Northest North: Snowpeak Village
	+ Two new Frostfall enemies
	+ New Goblin behaviors
	+ 50+ new items including unique quest items, collectibles and legendary weapons!
	+ Encumbrance system - Infinite inventory with minor movement penalty
	+ Optional quest tracking system on HUD
	+ Ability to abandon quests
	+ Passive mobs will stop fighting you if you stop fighting them
	+ Equipment menu
	+ Ammo slot
	+ Cosmetic slots
	+ Backpack slot for expandable inventory - Backpacks coming soon!
	+ Augment stones of various tiers for upgrading weapons
	+ Mage bag resource node
	+ Guard quest chain removed temporarily
	+ Gretta’s quest removed temporarily and her house is closed up
	+ Rat Tail quest line removed temporarily
	+ HUD element to identify what you are looking at
	+ Compass on HUD
	+ NPC’s remember you
	+ Kill quests with progress shared amongst friends
	+ New staff and wand mechanics - Cast bar instead of cooldown
	+ Shields can be upgraded to reduce damage taken from passive blocks
	+ Scroll wheel now zooms camera in and out
	+ New hotbar for number keys or D-pad
	+ Gamepad cursor support
	+ Removed horses temporarily for updated mechanics - Update coming soon!
	+ Moved Penny
* Improved:
	+ Moved to Unreal Engine 4.25 from 4.24
	+ Movement speed increased
	+ Tutorial Island got a makeover
	+ New bank system with 50 slots by default - Upgrades coming soon!
	+ Quest system overhaul
	+ Arrows are now consumed and add damage to the bow’s base
	+ Ranged weapons have infinite base ammo
	+ Upgrade benches are no longer usable
	+ When using ranged weapons, camera offsets so you can see where you are shooting
	+ Door physics removed for network performance reasons - polish coming soon!
	+ Mushrooms moved to central location
	+ Removed gardening shop; items changed
	+ Some shops have changed
	+ Dodge rolling now properly reduces character’s height to roll under low areas
	+ Ladders are now easier to climb
	+ Minor performance improvements
	+ Gave staves more damage or faster cast speed
	+ Slingshots are now one handed
	+ Upgrading weapons increases crit chance and damage
	+ Some items have had price reductions
	+ Upgrade materials have no current use, but will again soon
	+ NPC dialog now instant
	+ Storage chest will be going away
	+ Cannot add to the storage chest - Once you take an item out, you’ll need to store it elsewhere
	+ Be sure to empty your storage chest! - it will disappear a couple of updates from now
* Fixed:
	+ Ponds by waterfall are swimmable again
	+ Roll jump launch exploit removed
	+ Various stair collisions fixed
	+ Reticle multiplayer bug squashed
	+ Various bugs when riding on horses - Horses will be back soon!

## 1.1.9 (2)

* Patch Notes
* Update Type: Minor Update (Small Update on Steam)
* New:
	+ Steam Cloud Saves!
	+ Didn’t move Penny
* Improved:
	+ Items all sell for 40% of their initial value now
	+ Minimum of 1 gold for any item with a value
	+ Clyde now loans you a unique axe with no value
* Fixed:
	+ Horses can swim again
	+ Placeable items disappearing act
	+ With this, the price changed back up and growing times increased
	+ Various dialog typos
	+ Removed some Witch’s Eve dialog
	+ Various reported bugs fixed
	+ You can now use deleted character names on new characters
	+ Fixed an issue with characters disappearing when one is missing or deleted

## 1.1.7

* Patch Notes
* Update Type: End of Witch's Eve Update (Regular Update on Steam)
* New:
	+ Removed Witch’s Eve Festivities
	+ Added new persistent placeables features
	+ Added 3 new placeable items
	+ New shop and merchant NPC in Ramshackle
	+ New tool
	+ New map art
	+ Removed Map button from Journal
* Improved:
	+ World Map has seen major improvements (Press M - Keybinds coming soon)
	+ Tutorial quests were cleaned up
	+ Tutorial quests can now be bypassed
	+ Adjusted nighttime ambience volumes
* Fixed:
	+ Fixed a handful of dialog typos
	+ Fixed an issue with shop items not showing up in multiplayer

## 1.1.0 (2)

* Patch Notes
* Update Type: Mayor Update (Regular Update on Steam)
* New:
	+ Animal Companion feature!
	+ 2 animal companions
	+ Giant crab claw item
	+ New Hunter NPC
	+ New multiplayer lobby system
	+ Password protection for hosted games
	+ Public hosted games
	+ AI resistances and weaknesses system
* Improved:
	+ Time of day now persists through sessions
	+ Made Sen’s tutorial quest more clear
	+ Better AI interactions. Now wild animals and monsters can fight each other!
	+ New Tough Boar mobs
	+ New Big Ol’ Crab textures
* Fixed:
	+ Fixed all masks to be considered “masks” and no longer hats.
	+ Fixed all mask icons to show masks instead of hats.
	+ Fixed a bug with the tutorial stone door quest
	+ Fixed an issue with Bernard’s backpack sometimes missing
	+ Fixed a few issues with day/night cycle quests for Witch’s Eve

## 1.0.6

* Patch Notes
* Update Type: Witch's Eve Minor Update (Regular Update on Steam)
* New:
	+ Seasonal Event: Witch’s Eve!
	+ 2 new mobs
	+ Time-based spawning system
	+ 15+ new items
* Improved:
	+ Added Drop and Dismount keys to keybind options
	+ Various tooltip items corrected for consistency
	+ Updated ambient sound system to work with day/night cycle
	+ Gave NPC’s time-based dialog
* Fixed:
	+ When using ‘Q’ to drop an item, the item will actually disappear from your inventory
	+ Masterwork items now display the correct names in the upgrade bench
	+ Fixed a bug where you weren’t able to purchase items after trying with a full inventory
	+ Fixed an issue with opening a secret tutorial door locking up the quest
	+ Fixed various quest and typo issues and inconsistencies

## 1.0.20

* Patch Notes
* Update Type: Hotfix (Small Update on Steam)
* New:
	+ Added new area to tutorial landing zone
	+ New quest in tutorial landing zone
	+ Tammy
* Improved:
	+ Adjusted the big boar’s drops
	+ Gave Arrow’s Mooki Bow some extra oomph
	+ Reworded “M2” to “RMB” for Right Mouse Button
	+ Mooki feathers now found in respawnable nests
	+ Added a quick and dirty wrap function to shop item descriptions
	+ Added a background to dialog options
	+ Mob drop range increased for ranged combat
	+ Increased despawn delay for mobs
	+ Increased walk slope angle
	+ Captain James’ quest is back up and running
* Fixed:
	+ Fixed some audio issues in multiplayer
	+ Fixed quest table order bug
	+ Fixed an issue with Azura mushrooms in multiplayer
	+ Fixed zoom length on camera toggle
	+ Fixed middle mouse click icon in tutorial tips
	+ Coconuts and beehives now drop for clients in multiplayer
	+ Fixed an issue with Sen’s inn quest being repeatable
	+ Removed more broken button icons from tutorial tips
	+ Damage numbers no longer appear in the wrong place
	+ Mounts can now be summoned by clients in multiplayer
	+ Fixed various typos and quest bugs

## 1.0.19

* Patch Notes
* Update Type: Hotfix (Small Update on Steam)
* Improved:
	+ Adjusted some quest dialog and item descriptions
	+ Added collisions to resource nodes
	+ Harvest node drops are now local to each player and can be shared
	+ Minor tweaks to mob spawning system
	+ Dealt with pesky floating coconuts
	+ Sen's tutorial dialog is more clear
* Fixed:
	+ Load times in Town of Azura should be better
	+ Fixed sensitivity slider affecting walk speed
	+ Scolded Clyde for stealing axes - He says he won’t do it again
	+ Gave Clyde permission to take back his own axe
	+ Fixed an issue with quests resetting on tutorial island
	+ Fixed an issue with mob corpses blocking pickup collisions
	+ Purchased shop items are now properly replicating to other players in game
	+ Harvested nodes now properly replicate to other players
	+ Fixed an issue with drinking/eating in succession locking player actions
	+ Fixed an issue with mobs appearing alive after another player killed them
	+ Gold no longer shows 0 when first joining the world
	+ Fixed item stack size inconsistencies
	+ Removed sentience from doors
	+ Cleaned up all the bugswatters around town

## 1.0.18

* Patch Notes
* Update Type: Regular Update (Regular Update on Steam)
* New:
	+ Entirely new tutorial zone
	+ Options menu overhauled
	+ New harvesting area near Town of Azura
	+ Crabs now drop crab claws
	+ Added new resource
	+ Added eating and drinking animations and sounds
	+ Added new wooden weapon types
	+ Added the ability to store your start location at inns when relogging
	+ Added nighttime firefly light sources to the world
	+ Added keybindings (some tooltips may display default keybinds instead of what you’ve selected)
	+ Added volume sliders for various channels
	+ Added V-sync option
	+ Added additional graphics options
	+ Added custom framerate cap
* Improved:
	+ Gold chests now drop better loot
	+ Major boar rework
	+ Minor crab rework
	+ Increased all resource stack sizes from 12/24 to 99
	+ Embershards are now affected by critical hits
	+ Mob corpses now poof out of existence
	+ Added continuous music (This may change. It was highly requested though)
* Fixed:
	+ Various weapons now use appropriate upgrade materials
	+ Fixed Iron Dagger attack speed
	+ A Dark Treasure quest changed
	+ Fixed various minor bugs
	+ Reduced bone weapon drop rate
	+ Fixed bank slot stacking bug
	+ Fixed issues with varying volume levels between music tracks
* Other:
	+ Merrymaker Tavern moved
	+ Moved some buildings around in Town of Azura
	+ Gretta’s quest is no longer a quest
	+ Temporarily removed some dock quests for new tutorial
	+ Small performance pass
	+ Tweaks to ladders to make them less buggy (for now)
	+ Increased lava damage

## 1.0.17

* Patch Notes
* Update Type: Hotfix (Small Update on Steam)
* Not Categorized:
	+ Fixed major performance issue
	+ Fixed Moonblade quest
	+ Added Moonstone resource - These may move in later updates
	+ Added Azurite Ingot resource
	+ Jeweled hook now upgrades with rubies
	+ Balanced the bone dagger
	+ Huge staff damage increase
	+ Increased CD time on staves
	+ Buff duration changed from 1 minute to 5 minutes on Focus and Resilience potions
	+ Increased cost of Focus and Resilience potions from 6 to 15 gold
	+ Added additional failsafes to some quests where quest items were disappearing with full inventories
	+ Removed a few Azura Mushrooms
	+ Fixed an issue with Jensen skipping the final stage of the guard quests
	+ Removed the recommendation letter from Clyde’s quest - You can sell these, they won’t be used in future updates
	+ Fixed the Bugswatter item icon and model
	+ Removed arrows from dirt pile drop table - Ranged weapons still have infinite ammo for now
	+ Fixed various typos
	+ Fixed boar scaling sizes
	+ Fixed the ladder not being climbable in Ramshackle belltower

## 1.0.16

* Patch Notes
* Update Type: Launch Day Hotfix (Regular Update on Steam)
* Not Categorized:
	+ Adjusted overall mob damage output
	+ Adjusted overall mob health
	+ Reduced cost of bank slots
	+ Mushrooms and Lavablooms now respawn daily
	+ Mushrooms now scattered around island
	+ Increased damage reduction while blocking with a shield
	+ Fixed mob aggro range - Mobs now give up sooner
	+ Fixed HitScan weapon drops - Mining shards now works as expected
	+ Quest rewards now spawn in the world if your inventory is full
	+ Removed cost to respawn horse
	+ Added camera cycle functionality with F3 key
	+ Adjusted music volume and added fade in - Audio options coming very soon!
	+ Cabin Key is now removed from inventory in the tutorial - If you have it you can toss it
	+ Moved food and drink buffs from top of screen to health bar

## 1.0.15

* Patch Notes
* Update Type: Release