recursal/Fanatic-Fandom huggingface dataset:
PT Eggplantv15

PT\_Eggplantv15 is a build in Pizza Tower.

This build mostly finishes every level and gives a big overhaul to the game.

## Description

This build, despite being close to the final game, has a few differences listed here. The most noticeable ones are that all Tower Secret Treasures are eggplants and all the ranks become a special version of D Rank, with Peppino presenting a big eggplant with the text "RANKS YET TO BE SET!"

For a longer description that also compares the build to a final game, go here.

## Trivia

* Depsite of the combo meter gaining a big overhaul, the combo was not the main priority due to the ranks being absent.
* Most of the levels still have their internal names in-game.
* A possible inspiration for P-ranks are Karl's "Pizza Tower Eggplant Build: [level name] in one combo" videos.
* This was the first build to change a level's focus completely, in this case being Kids' Party.
* Golf Demon and Burger Golfer lack stunned animation and have to use their defeat animation as their stunned animation instead.
* Despite its defeat sprite was in the game file, instead of using its own, Cardboard Tank used Spit Cheese's defeat sprite instead of its own.
* This build is the build that changed focus from semi-straightforward to a speed-based one.

## Gallery

Spr treasure eggplant 0.pngEggplant Secret Treasure.Spr rankEGGPLANT 9.pngEggplant rank screen.Spr ranks hudeggplant 0.pngEggplant rank.EggplantPROMOART 1.pngA piece of promotional art for the eggplant buildEggplantPROMOART 2.pngAnother piece of promotional art for the eggplant build
Haybale

**Haybale** is an unused level asset in Pizza Tower.

## Behaviour

Haybale can't be destroyed. On contact with any kind of fire, it starts burning and becomes a source of Firebutt transformation. Burning haybales become normal again after leaving the room.

## Trivia

* The burning haybale can still be functioned in the final game with the Firemouth transformation or The Noise in a hot air balloon dropping a match

## Gallery

### Regular animations

Haybale.pngNormal Haybale's sprite.Spr haystackburningup.gifHaybale getting burnt.Spr haystackburning.gifBurning Haybale's animation.
Enemy Gauntlet

**Enemy Gauntlet** is a scrapped level asset in Pizza Tower.

## Description

Enemy Gauntlet is a brown gate of sorts, with metal reinforcement and a skull at the bottom.

## Behavior

When the player enters a specific area in the level, the Enemy Gauntlet will activate, indicated by the new presence of the brown gates. These gates act similarly to the Timed Gate, where they cannot be passed until a requirement is reached.

Once the player defeats all of the enemies summoned by the Enemy Gauntlet, they are allowed to pass.

## Appearances

* **Kung Fu**
* **Gnome Forest** (Old version)
* **WAR** (Old version)
* September 2021 HUB (Industrial Complex)

## Trivia

* It is possible that the unused sprites of several Pizza Tower characters holding up signs with "Round #" on them were meant to be used for the Enemy Gauntlet.

## Gallery

### Regular Animations

Spr arenagate.pngEnemy Gauntlet's gate.Spr arenagate close 0.gifEnemy Gauntlet's gate close animation.Spr arenagate open 0.gifEnemy Gauntlet's gate open animation.
### Scrapped Sprites

Dd880a28-122c-4e03-8e40-c4bd8c6f9887.pngUnused sprite of Pizza Lady saying "Round 1", intended to be used during boss fights.Spr bossrounds 1.pngUnused sprite of Stupid Rat saying "Round 2", intended to be used during boss fights.Spr bossrounds 2.pngUnused sprite of The Noise saying "Round 3", intended to be used during boss fights.Spr bossrounds 3.pngUnused sprite of Pizza Boy saying "Round 4", intended to be used during boss fights.Spr bossrounds 4.pngUnused sprite of Gustavo saying "Round 5", intended to be used during boss fights.Spr bossrounds 5.pngUnused sprite of Pizzaface saying "Final Round", intended to be used during boss fights.
Meatball Boulder

**Meatball Boulder** is a secret enemy in Pizza Tower.

## Description

Meatball Boulder is a brown meatball with a face on it.

## Behavior

Meatball Boulder can be encountered in the **Ravine** secret room in Western District. It will roll around the room endlessly, not harming the player in any way. If the player body slams in this room, Meatball Boulder will jump up in the air.

In earlier builds, Meatball Boulders would hang from the ceiling until the player was spotted, then drop and start rolling until hitting a wall. Touching the Meatball Boulder would result in the player getting flattened and being pushed through semisolid platforms. They would only respawn after the player leaves and re-enters the room.

Later on, the Meatball Boulder was reworked to be grabbable and be able to destroy enemies, however it was ultimately scrapped.

## Trivia

* Meatball Boulders were intended to replace Boulders.
* It bears a striking resemblance to Meatwad from Aqua Teen Hunger Force.
* This enemy still has it’s behaviour in the files and therefore it would work functionally if spawned in-game.

## Gallery

### Regular animations

Meatballboulderroll.gifMeatball Boulder rolling.Spr meatball dead 0.pngMeatball Boulder when player is body slamming.
### Scrapped animations

Meatballboulderidle.gifMeatball Boulder sleeping.
Frozen Block

Frozen Block is a level asset in Pizza Tower.

## Description

Frozen Block is a blue block of ice with some slight cracks in it.

Some Frozen Blocks contain small yellow birds, which can be seen frozen within the Frozen Block.

## Behavior

When the player runs into a Frozen Block normally, it will not break. However, if the player equips a Jetpack or consumes Pepper Pizza, they can destroy any Frozen Blocks in the way.

Once destroyed, Frozen Blocks will give the player 10 points, and if they contain a bird in them said bird will be freed.

## Appears in

* **Refrigerator-Refrigerador-Freezerator**

## Gallery

Iceblock1.pngFrozen Block sprite.Iceblock2.pngAlternate Frozen Block sprite.Iceblock3.pngFrozen Block sprite that contains a bird.
Exorcist

**Exorcist** is a character in Pizza Tower.

## Description

Exorcist is an old man, with a big nose and big chin, nearly bald, looking nearly identical to the Priest. He wears a grey coat with a white shirt, grey pants, black shoes and gloves, and a grey hat with a red pizza symbol. He also holds a golden cross in his hands.

## Behaviour

Exorcist stands in one place. If the player touches him, he temporarily gives the player a cross while holding his in the air. The cross he gives the player protects them from all forms of damage, and gives the player the ability to kill any enemy upon touch, including Ghostknights, who are otherwise only defeated by using the Shotgun Transformation. When the player gets a cross from the Exorcist, the text "Kill the ghosts!" will pop up on screen.

## Trivia

* Ghostknights were added before the Exorcist was added, meaning there were versions where Ghostknights are simply impossible to defeat unless the player had a Super Taunt.
* If the player had a cross when dying to Pizzaface, it will remain in the Time's Up screen.

## Gallery

Spr crosspriest idle.gifExorcist standing still.Spr crosspriest pray.gifExorcist after giving the player a cross.Spr crosspriest cross.gifThe player's cross.Spr crossshine.gifThe player's cross shine.
Goblinbot

**Goblinbot** is a level asset in Pizza Tower.

## Description

Goblinbot is a robotic variation of Pepperoni Goblin which stays in place and has a foot for an arm.

## Behaviour

When the player touches Goblinbot, it launches the player in the Ball transformation in whichever direction it is facing.

## Gallery

### Regular animations

Spr goblinbot.gifGoblinbot's idle animation.Spr goblinbot kick.gifGoblinbot's kicking animation.
Mushroom Ghost

**Mushroom Ghost** is an enemy in Pizza Tower.

## Description

Mushroom Ghost is a brown mushroom with crazy eyes, a fanged smile and a ghostly tail.

## Behavior

The Mushroom Ghost floats in place, and upon coming into contact with the player, will turn them into the Ghost transformation. It is invincible and thus cannot be defeated.

## Trivia

* In Eggplant Build, Mushroom Ghost would float in circles around a set point.
* There used to be two other variants of the Mushroom Ghost which now go unused.
	+ The first variant would appear in Don't Make A Sound, and appear in a room and slowly float towards Peppino. If it made contact with him, Peppino would be teleported to the room he previously was in with no damage given.
	+ The second variant would be activated whenever a Destructible John Block (which also now goes unused) was broken. This variant would float alongside Peppino for a moment before charging into him to deal damage.
Good Guys, Bad Guys, and Explosions!

GGBGAE is the sixth episode of MASTERS. It released on the 18th of February 2023. This is the first and only episode to take place outside of the main setting. This is due to the events that occured in MAGNOLIA.

### TRIVIA

- This would be the first episode to ditch the bi-weekly format due to studies.

- The episode title is referenced from a lyric from Ultimate Showdown of Destiny by Lemon Demon.

- As of LOCATION, this is the only episode not to be set in Masters Island.
Exit (Unused Level)

*This page is about the unused level. For the level in the final game, see The Crumbling Tower of Pizza.*

Exit is an unused level in Pizza Tower.

## Exit

### States used

Bomb, Firemouth, Ball, Firebutt, Ghost, Shotgun, Mort, Barrel, Rocket, Clown, Cheeseball, Sticky Cheese, Boxed

## Level order

### Previous level

Kid's Party

The level, as it is unused, is untextured, so it is unclear what it was supposed to be, however it can be assumed to be in a similar setting to The Crumbling Tower of Pizza.

## Enemies

* Cheeseslime
* Forknight
* Pizzard
* Swedish Monkey
* Pencer
* Tribe Cheese
* Pizza Box Goblin
* Kentucky Kenny
* Noise Goblin
* Pepperoni Goblin
* Ranch Shooter
* Piraneapple
* Pizza Slug
* Flying Anchovy
* Pineacool
* Spit Cheese
* Peasanto
* Peppibot
* Bandito Chicken
* Treasure Chest Guy
* Trash Pan
* Mr. Car
* Shrimp Thug
* Grandpa Pepper
* Pickle
* Clownmato
* Cannon Pizza Goblin
* Pizzaboy
* Ninja Slice
* U.F.Olive
* Olive Trooper
* Grabbie Hand
* Meatball Boulder
* Mini John
* Toppin Monsters
* Snowman
* Greaseball

## Mechanics

### Transformations

* Bomb
* Firemouth
* Ball
* Firebutt
* Ghost
* Shotgun
* Mort
* Barrel
* Rocket
* Clown
* Cheeseball
* Sticky Cheese
* Boxed

### Gimmicks

* Teleporter Pizza
* Present
* Dash Pad
* Dangerous Water
* Rock Block
* Sewer Pipes
* Haybale
* Boiling Sauce
* Free Milk Stand
* Cheese Block
* Goblinbot
* Flying Ladder
* Cheese Grater
* Tombstone
* Metal Detector
* Timed Gate
* Conveyor Belt
* Balloon
* Enemy Spawner
* Ice Block
* Switch Block
* Big Mushroom
* Water Current
* Super Side Spring
* Cannon Goblinbot
* Grind Rail
* Box Stamper

## Trivia

* This level was heavily reworked into The Crumbling Tower of Pizza.
* This level contains more enemies and Transformations than any other scrapped level.
* This level is leftover in the final but it's fully tiled and it has 2 TCTOP backgrounds but it crashes in "exit\_5", making it unbeatable due to the old Clownmato object that crash the game. It can only be beatable if the old Clownmato objects are removed or fixed by coding.
Jetpack

Jetpack is a level asset in Pizza Tower.

## Description

Jetpack is a cylindrical, red object that resembles a ketchup dispenser.

## Behavior

When interacted with, the Jetpack will propel the player into the air, causing them to spin around and enter a freefalling state, in which they can destroy Frozen Blocks or defeat Enemies. Destroying a Frozen Block or defeating an Enemy will propel the player slightly upwards, allowing them to retain this state until landing. After landing, the Jetpack will explode, and the player will not be able to destroy Frozen Blocks until interacting with another Jetpack.

## Appears In

* **Refrigerator-Refrigerador-Freezerator**

## Trivia

* Before its sprite was finalized, the Jetpack used a sprite of The Noise as a placeholder.
* The level asset is mislabeled as "obj\_pizzapepper." The Pepper Pizza is mislabeled as "obj\_noisejetpack" as well.

## Gallery

### Regular Animations

Spr jetpack collect 0.gifJetpack Idle Animation.Spr player jetpackstart.gifPeppino spinning in the air after interacting with the Jetpack.Spr player jetpackmid 0.gifPeppino beginning to enter the freefall state after finishing spinning with the Jetpack.Spr player jetpackend 0.gifPeppino in the freefall state after interacting with the Jetpack.
### Scrapped Animations

Spr player jetpackstart 0.gifPeppino's old animation when interacting with the Jetpack, noteably not spinning around.
 File:JetPackThing.wav
Bandito Chicken

**Bandito Chicken** is an enemy in Pizza Tower.

## Description

Bandito Chicken is a rotisserie chicken wearing a sombrero, with its eyes coming out of the hole where its head would be. Notably, it is walking on its wings, with its legs sticking up.

## Behavior

Bandito Chicken sleeps peacefully in place. If a player goes near it, it wakes up and starts fleeing and jumping around while throwing large thick explosive bones that can hurt the player and enemies upon landing and exploding.

## Appears in

* Wasteyard
* Fast Food Saloon
* Pizzaface Boss Fight
* The Crumbling Tower of Pizza

## Trivia

* Before being given their current behavior, Bandito Chicken used to have a different behavior where it'd chase the player when waking up instead of running away. This was changed to the current behavior because it was too similar to that of the Mini John enemy.
* Bandito Chicken used to drop small, normal bones which did not explode and would behave like a projectile, travelling in an arc. The exploding bone was also its high Heat Meter behavior earlier in development, but became its regular attack after Heat Meter behaviors were scrapped.
	+ Along with the Tribe Cheese, U.F.Olive, Pizza Slug and Shrimp Thug, the Bandito Chicken is one of only 5 enemies to keep their Heat Meter behavior.
* Before being sprited and programmed for the game, Bandito Chicken was, according to the Design Document, originally supposed to peck players off platforms, which implies that the enemy was originally going to be a live chicken instead of a rotisserie chicken.
* The explosive bones that the Bandito Chicken throws out can kill other enemies, but cannot kill other Bandito Chickens. This can be seen in the Pizzaface boss fight if there a lot of them on the arena.
* Bandito Chicken used to be able to be scared, using the panic animation as its scared animation.

## Gallery

### Regular animations

Spr banditochicken sleep.gifBandito Chicken sleeping.Spr banditochicken wake.gifBandito Chicken being awoken from slumber.Chase.gifBandito Chicken runningSpr banditochicken scared.gifBandito Chicken panicking.Spr banditochicken stun.gifBandito Chicken's stunned animation.Spr banditochicken dead 0.pngBandito Chicken's defeat sprite.Bandito dynamite.gifBandito Chicken's explosive projectile.
### Scrapped animations

Chicken.gifBandito Chicken's old projectile.Spr banditochicken projectile.gifBandito Chicken's older projectile.
### In-game miscellaneous

Refrigerator-chicken.pngA Bandito Chicken wearing a parka, complete with a backpack full of mountaineering equipment, in one of the backgrounds in Refrigerator-Refrigerador-Freezerator.
Clerk

Clerk is an enemy in Pizza Tower.

## Description

Clerks are brown, mustached, sausages that wear a blue visor. They appear inside the Pizzamarts in Oregano Desert.

## Behavior

Clerks do nothing (like the Pizza Boy cutouts) and can't hurt the player in any way. They do not get scared, are defeated easily and cannot be grabbed. Since they have no stun sprite, running into them at any mach will defeat them.

## Trivia

* The Clerk is one of very few enemies that has no animations.

## Gallery

Spr clerk 0.pngClerk's idle sprite.Spr clerkdead 0.pngClerk's defeat sprite.
Ancient (Demo 2)

**Ancient** is the 1st level of the Demo 2 of Pizza Tower.

The level takes place in an old run down tower. Peppino must find his way through the two floors and find all the Toppins to reach the Noise Satellite at the top of the tower.

## Enemies

* Noise Satellite
* Cheeseslime
* Forknight
* Pizza Box Goblin
* Pineacool
* Piraneapple

## Mechanics

### Gimmicks

* Super Spring
* Outlet
* Dash Pad
* Bomb Block
* Noise

### Transformations

* Knight
* Bomb

## Trivia

* This level is a remake of the level from Demo 1.
* This level, alongside Demo 2's version of Peppibot Factory was scrapped due to a shift in level design.
Meat Grinder

**Meat Grinder** is an unused level asset in Pizza Tower.

## Description

Meat Grinder is a white square with a small black square outline in the middle.

## Behavior

Meat Grinder sits in place. Putting a Weenie into it will turn it into a meat block and refresh your combo (or start one if you don't have one).

A number will appear on the Meat Grinder, indicating how many Weenies were put into it.

## Gallery

### Placeholder Image

Meatgrinder sprite.pngThe placeholder image shared by both the Meat Block and the Meat Grinder.
Ice Block

* Ice Block
* Wet Floor

**Ice Block** is an unused level asset in Pizza Tower.

## Description

Ice Block is a shiny bright blue block made out of ice.

## Behaviour

When the player lands on an Ice Block, they will slip forwards uncontrollably. They cannot stop until they come in contact with a wall or lose speed.

Big Ice Blocks melt when in contact with the Firemouth transformation. Small Ice Blocks melt as temperature in Freezer goes higher.

## Trivia

* Originally, Small Ice Blocks were melted by the Firemouth transformation instead of Big Ice Blocks, but later their behaviors were switched so that Big Ice Blocks were melted by the Firemouth transformation instead.
* Small Ice Block sprite can be seen in the March 2019 Patreon Build at the first section of Freezer.

## Wet Floor

### First Demo Appearance

Preearlytestbuild

**Wet Floor** is an unused level asset in Pizza Tower.

## Description

Wet Floor is a small puddle of water with a yellow wet floor sign.

## Behaviour

When the player touches Wet Floor, they will slip forwards uncontrollably. They cannot stop until they come in contact with a wall or lose speed.
Concept-Only Unused Levels

## Description

This article is referring to the many levels in Pizza Tower that never got past concepts, tilesets, or songs.

## Levels

### Freefallin'

"A constantly falling array of things that falls at the same time has Peppino, while the noise activated a trap that created a giant fan to throw everything out of the tower. The level is basically random objects stuck together to create the level, all while falling. By the end of the level, when opening the door, Peppino get to enter a hot-air balloon that was parked there to get back on top."

### Spooky Apartment

"A creepy apartment (similar to the tutorial level). This is more of a sneaking level since you need to make the most use out of the new transformation, and you actually need to hide from some enemies."
Clothes/Pre-release

## In Demo 2

Clothes appeared in Demo 2, they could be switched by left and right arrows. This feature also was in January Monthly Build.

## In Christmas Race Build

Peppino's default clothes are red, with green skin tone, that references Grinch.

## In SAGE 2019 Demo

Peppino's default clothes are blue, which is mentioned in the manual.

## In Noise's Hardoween

The Noise's default clothes are dark blue and orange cape, which can be changed in the closet.

## In Peppino's Xmas Break

The Noise's default clothes are red with white cape and has green skin tone.

## Gallery

### Peppino

Peppino palette gb.pngPeppino with grey palette. A reference to Game Boy.Peppino palette gbc warioland 2.pngPeppino wearing yellow clothes and having yellow eyes and dark pink skin tone. A reference to Wario Land II.Peppino palette virtual boy red.pngPeppino with fully red palette. A reference to Virtual Boy palette.Peppino palettes gbc warioland 3.pngPeppino wearing light yellow clothes and having pink skin tone.Peppino palette full gold.pngPeppino with golden palette.Peppino palette dark.pngPeppino with dark skin tone.Peppino palette discord blue.pngPeppino wearing blue clothes and having light skin tone.Peppino palettes redblue.pngPeppino wearing red clothes and having light skin tone.Peppino palette grunch.pngPeppino wearing red clothes and having green skin tone. Unique palette to Christmas Race Build.
### The Noise

Noise Palette Hardoween.pngThe Noise wearing dark clothes in Noise's Hardoween.Noise Palette white.pngThe Noise wearing white clothes and dark blue cape.Noise Palette purple.pngThe Noise wearing purple clothes, red cape and has purple skin tone.Noise Palette reverse hardoween.pngThe Noise wearing orange clothes and dark blue cape.Noise Palette fleshly.pngThe Noise wearing pink clothes. This clothing piece makes him look naked.Noise Palette grunch.pngThe Noise wearing red clothes, white cape and having green skin tone.
### Miscellaneous

Sprite1343 noise.pngCloset's original appearance, that has The Noise's clothes. Appears in Noise's Hardoween.
Let's go to SAGE

**Let's Go To SAGE** is the Pre-Release version of SAGE 2019 Demo

It is the same as SAGE 2019 Demo but with some changes

## Levels

* Tutorial
* Pizzascape
* Ancient Cheese
* Bloodsauce Dungeon
* Snick's Challenge

## Changes (Not a complete list)

* The tutorial is the same version as Demo 1.
* The exit gate has no "EXIT" sign on the top
* Peppino uses the old dash sounds in V4 and V5
* There is no SFX for the Pizza Boxes as well as Peppino's grab move and Peppino being struck by lighting etc in V4
* An older version of the wallclimb is used
* An old version of the collect SFX is used in V4 and V5
* An old version of Hot Spaghetti is used in Pizzascape
* The Manual only exists in V6
* Snick is only playable in V6
* In Ancient Cheese some bits of walls and a metal block is missing
* When grabbing, The Noise's "Woag!" sound plays.
Horsey

**Horsey** is a level asset in Pizza Tower.

## Description

Horsey is a wooden toy horse with a big mouth.

## Behavior

Passing Horsey starts the race against it, where the player has to reach the flag to get the Toppin. If the player loses the race, the Toppin won't be obtainable.

## Trivia

* Horsey's cage was originally smaller, but due to the fact it was unintentionally possible to grab the toppin through the cage, it was made bigger.
* In the Rework build, due to Fast Food Saloon being absent, Horsey was found in Space Pinball.

## Gallery

### Regular animations

Spr horsey start1 0.pngStarting gun's idle sprite.Spr horsey start2 0.gifStarting gun's shooting animation.Spr horsey start3 0.pngStarting gun's finished sprite.Spr horsey 0.gifHorsey's moving animation.Spr horsey cage.pngHorsey cage's sprite.Spr horsey end 0.gifEnd flag's idle animation.Spr horsey lose 0.pngHorsey's defeat sprite.Spr horsey win 0.gifHorsey's victory animation.Spr icon horsey 0.pngHorsey's off-screen icon.
### Scrapped sprites

Spr horsey cage 0.pngHorsey cage's old sprite.Spr horseplaceholder.pngPlaceholder sprite in the Rework build.
Captain Pizza Goblin

**Captain Pizza Goblin** is an enemy in Pizza Tower.

## Description

Captain Pizza Goblin is a green goblin with a black beard and hair. He wears a black pirate hat with a white skull. When he is defeated, he shakes his left arm, revealing a long red sleeve.

## Behaviour

Captain Pizza Goblin tries to shoot down the player from above with cannonballs. He cannot be defeated in any way, as he appears in the foreground instead of the playable area. The only way to avoid him is to run from the room he's active in, the cannonballs he also shoots can defeat enemies and Stupid Rats.

## Appears in

* Crust Cove
* The Crumbling Tower of Pizza

## Trivia

* Captain Pizza Goblin's old design in the Rework build showed a more humanoid captain, with an auburn beard and wearing a red captain suit, but still with goblin features, like green skin, large nose and pointy ears. His animations consisted of simple rotations, without any actual frame-by-frame animation.
* Captain Pizza Gobling temporarily did not have animations in the Eggplant Build due to the old design being too large on the screen.
* In The Crumbling Tower of Pizza, if you leave and re-enter the room with the Captain Pizza Goblin, he will reappear and stay for the rest of the level, even on the ranking screen.

## Gallery

### Regular animations

Spr captaingoblin 0.gifCaptain Pizza Goblin's idle animation.Spr captaingoblin canon 0.pngCaptain Pizza Goblin's cannon.Spr captaingoblin canonshoot 0.gifCaptain Pizza Goblin's cannon's shooting animation.Spr captaingoblin end 0.gifCaptain Pizza Goblin's defeat animation.Incomiiiiiing.gifCaptain Pizza Goblin's crosshair animation.Spr canonball 0.gifCannonball Captain Pizza Goblin shoots.
### Scrapped animations

Spr captainbomb 0.pngOld Captain Pizza Goblin's idle sprite.Spr captainbombshoot 0.gifOld Captain Pizza Goblin's shooting animation.Spr captainbombdead 0.gifOld Captain Pizza Goblin's defeat animation.
Checkpoint

**Checkpoint** is a level asset in Pizza Tower.

## Description

Checkpoint is a small, purple stone tower that resembles the exterior of the Pizza Tower.

## Behavior

When touched by the player, it acts an anchor to respawn to in the specific room it appears in.

## Trivia

* The Checkpoint was originally only used in one build, but removed afterwards as all of its original purposes were removed from the game, deeming it useless.

## Gallery

Spr checkpoint.pngCheckpoint idle sprite.
Other towers

In the original story of Pizza Tower, there would be multiple towers. There's not much information about the towers, except for the Ancient Tower, which is the one present in the final game.

## Ancient Tower

The Ancient Tower is a purple tower. Most of the first demos and the final game are set here.

Old tower.jpg
## "Industrial Tower"

The "Metal Tower" is a blue and grayish tower. It is the tower that is the setting to the level “factory level” in Demo 2. Not much information is known about this tower.

Metal tower.jpg
## "Smoke Tower"

the "Smoke Tower" is a brown brick tower with smoke coming out of the roof. Like the "Metal Tower", this tower does not have a name or much information on it.

Smoke tower.jpg
## Gallery

Older hub2.jpgThe image that shows all The towers. (The person who made this page screenshotted this from another part of the wiki. Next person to find it, put it here:)Older hub.jpgThe HUD in the tower sellect screen that would show how many toppins you have and your rank
Halloween Demo

File:Fried chicken.jpg
The **Halloween Demo**, also known as **Demo 1** or **Halloween 2018 Demo** by the community, is a build for Pizza Tower released on Halloween, containing a title screen, tutorial, and a simple hub area, along with new changes, such as having different sound effects to replace the Wario Land placeholders, removing the transformation music, and being one of the only two public builds to have (or introduce) Peppino's slap move. This is the first demo to include a boss fight, being against Pepperman.

## Enemies

* **Pepperman (Demo 1)**
* Cheeseslime
* Forknight
* Weenie and Smoked Weenie
* Pineacool
* Piraneapple
* Pizza Box Goblin

## Mechanics

### Transformations

* Knight
* Bomb

### Gimmicks

* **Dash Pad**
* **Super Spring**
* **Bowling Ball**
* Banana Peel
* Skateboard

## S-Rank

Unlike other demos, the criteria to get S-Rank is very different. To get S-Rank, Peppino has to:

* Get a high enough score (uncertain; collecting all toppins and defeating all enemies should be enough)
* Get hit less than 3 times
* Get the tower secret treasure after feeding Pillar John
* Escape in less than two minutes
* Complete the entire level, ascent and escape (but not tutorial) in less than 10 minutes

## Trivia

* This was the first demo to officially include Frostix's remixes for Pizza Tower.
* This was the first demo to include a boss fight.
* In the folder for this game there is a splash image titled "splash.png" which shows a dithered arcade with a purple-pinkish hue. This might've been a placeholder splash screen.
	+ The same image was found in the files of Weenie Cop, one of Pizza Tower Guy's cancelled games.
* Once A-ranking or S-Ranking this demo's level, a hidden door appears. Entering it will cause the player to teleport to a "Dance Party" room where the player can play both songs used in the level, unused songs and Frostix's remixes.
* There is an easter egg where, in the title screen, if Peppino super jumps into the sky, a plane can be seen crashing down in the background. This is meant to be a comedic explanation for why Peppino cannot super jump out of bounds.
Level 1

## Description

Level 1, otherwise known as the "Habitable Zone" is an abandoned warehouse with multiple floors. You can find entities here, though the number of entities there are in this level is minimal, so you won't always find one every time you venture in the level.

## Loot

* Tough Fabric
* Candy Cookie
* Lucky O' Milk
* Almond Water

## Bases, Outposts and Communities

### M.E.G. (Major Explorer Group) Base Alpha :

* Coord : -21 78 -33
* There has some Almond Water and Lucky O' Milk. Using Elevator to go down, you can see some shelves and then there are many chests on the shelf.

### B.N.T.G. Trader's Keep :

* Coord : 50 78 20
* Entrance to The Hub is in their vault.

## Entrances & Exits

### Entrances:

* Noclipping through Level 0 and Level 2
* Entering Through The Hub

### **Exits:**

* Entering The Hub
* Noclipping to Level 2
Pencer

**Pencer** is an enemy in Pizza Tower.

## Description

Pencer is a yellow-orange pepper with thin arms and legs wearing a white ruff and shiny grey conquistador helmet, with his brown stem sticking right out of it. Under his yellow-orange-pupiled eyes are a black cut mustache and goatee surrounding his often nervously bitten mouth. He is often seen wielding a rapier with a gray handle and white blade.

Pencer is an actor so into his role that he'll legitimately attack the player on sight. When defeated, Pencer carries a rose often seen at funerals for dramatic effect.

## Behaviour

> This conquistador looking character is actually an actor. He is so much in character that he will charge at you on sight.
>
> The manual.

Pencer stands in place, charging at the player when spotted. After spotting the player, he will never stop moving.

## Appears in

* Ancient Cheese
* Bloodsauce Dungeon
* Gnome Forest
* Mansion (Unused)

## Trivia

* Pencer originally would've acted like a Forknight, though he'd always face the player.
* Pencer's Heat Meter attack was charging at the player much faster when spotted, after which he will run around at normal speed.
* He is referred to as "fencer" in the files.
* Pencer first existed in the files of the May 2019 Patreon Build with an early behavior.

## Gallery

### Regular animations

Getting in character.gifPencer's idle animation.Tally ho!.gifPencer charging.PencerScared.gifPencer's scared animation.Spr fencer stun.gifPencer's stunned animation.Spr fencer dead 0.pngPencer's defeat sprite.
### Scrapped animations

Rager grrrrr.gifPencer's heat meter attack.
### Miscellaneous

Carol.gifPencer, Pizza Box Goblin, and Weenie singing a Christmas carol in Strongcold.
### In-game Misc.

Bloodsauce Dungeon tilecard.pngA Pencer inside of a giant skull in the Bloodsauce Dungeon’s titlecard.
Hoop

Hoop is a level asset in Pizza Tower.

## Description

Hoop is a spinning cheese-colored hoop with golden stripes and a Greaseball face on it.

## Behaviour

Hoops give 50 points when entered by Greaseball or Ball Peppino.

## Appears in

* Golf
* The Crumbling Tower Of Pizza

## Trivia

* Hoops had a different design in the Rework and Eggplant builds, being just a black and white hoop without the Greaseball face.

## Gallery

### Regular Animations

Spr golfhoop 0.gifRegular Hoop's animation.
Golf Demon

**Golf Demon** is an enemy in Pizza Tower.

## Description

Golf Demon is a boar-like pink demon with two horns, two large protruding teeth, dark purple eyes and legs and black hooves.

## Behaviour

Golf Demon sits in one place. Once the player gets close enough to him, he notices them and starts chasing the player, with fire effects around him. Golf Demon cannot be hit or grabbed while chasing and cannot be scared. The only way he can be defeated at this point is via parry, supertaunt, the Ball Transformation, an Outlet, or hitting him with Greaseball.

It is possible to defeat the Golf Demon before it starts chasing. If the player is running Mach 2 and runs straight into the Golf Demon before it gets up, it will be defeated.

## Trivia

* Originally, if Golf Demon would touch Greaseball, he would launch him in a random direction.
* The Golf Demon is a reference to two enemies from the 1993 first-person shooter made by id Software, DOOM. The general body shape and skin tone overall is more akin to the Demon (also known as Pinky), but the hooves and fur on the lower half is more akin to that of a Baron of Hell's.
	+ Furthermore, the billboard in the original GOLF demo, whose mechanics were reused for Golf in the final game, was a parody of the poster for DOOM. This likely inspired the Golf Demon's creation.
* Golf Demon was a placeholder Mini John sprites in Rework and can be only be defeated when hitting it with Greaseball.

## Gallery

### Regular animations

Golf demon idle.gifGolf Demon's idle animation.Golf demon charge start.gifGolf Demon noticing the player.GolfDemonCharge.gifGolf Demon's charging animation.Golf demon walk.gifGolf Demon's charging animation without the flame effect.Spr golfdemon stun.gifGolf Demon's stunned animation.Golf demon dead.pngGolf Demon's death sprite.
Bee

**Bee** is an unused boss in Pizza Tower.

## Description

Bee, as the name implies, is an ordinary bee.

## Boss Behaviour

Bee flies around the room. If the player touches it, they start moving around uncontrollably for a bit. The player can't hurt the bee in any direct way.

To defeat Bee, the player needs to press the button at the right moment to release gas, that will fly at set direction, and manage to hit the Bee with it. The gas clouds deal damage. After hitting Bee with gas clouds 8 times, the fight ends.

## Trivia

* To enter the boss fight, the player needs to type "player\_room boss\_bee A" in the console.
* Bee was originally going to be used as 4th boss, before being replaced by Fake Peppino.
* As part of the placeholder sprites, there originally was very small image of Raid can. This sprite, however, was removed in the final game, unlike other placeholder sprites.

## Gallery

Spr bee.pngBee sprite.Spr toxicfan 0.pngFan.Spr toxiccloud 0.pngToxic cloud.28634975-62d1-4429-b2d5-a28da87aa03a.pngToxic Can.
Boss Build

The 'Boss' build is a build of Pizza Tower.

## Description

The Boss build added the Dragon Lair level as well as introducing Pizzaface, who appears if the time runs out during Pizza Time.

This build allows the player to play as either Peppino or The Noise, you can switch characters by pressing C and then pressing the up arrow.

This build also added the Toppin Warriors, which can block Pizzaface's attack by sacrificing themselves.

## Levels

* Tutorial
* Entrance
* Pizzascape
* The Ancient Cheese
* Bloodsauce Dungeon
* Pizzascare
* Strongcold
* **Dragon Lair**

## Trivia

* If the player plays as The Noise, the player can throw a Noise Bomb and break the One Way Breakable Block to access the final section of the level.
* This is the first build where the Pepper Pizza existed in the files.

## Gallery

Fat frick friday.gifThe Cheese Dragon's Idle animation.Pizzaface.gifPizzaface's old design.Warrior pose.pngThe Toppin Warriors.
Patroller

**Patrollers** are enemies in Pizza Tower, with two variations. For more information, click the tabbers.

* Patroller
* Flying Patroller

## Patroller

### First Demo Appearance

PT\_Eggplantv15

**Patroller** is an enemy in Pizza Tower exclusive to Don't Make A Sound.

## Description

Patroller looks very similar to the Mushroom Monster, being a robot shaped like a mushroom with legs. It has a siren on its head.

## Behaviour

Patroller pops out of the ground and starts patrolling around, while emitting a light. If the player gets caught in this light, the enemy will stop in its tracks and count down from 5. The countdown can be stopped by either killing or stunning the enemy. If this countdown reaches 0, the Patroller sounds an alert and will activate any Toppin Monsters in the room and open any Alert Gates. This countdown can be skipped by taunting, which can be used to save time when activating an alert is required. If the player stuns this enemy without killing it, the countdown will start the moment it gets out of its stunned state, even if Peppino was never in its line of sight.

## Gallery

### Regular animations

Spr patroller start 0.gifThe Patroller popping out of the ground and getting ready to patrol.Spr patroller idle 0.pngThe Patroller standing in place after spotting the player.Spr patroller alert 0.gifThe Patroller sounding its alert.Spr patroller stun 0.gifPatroller's stun animation.Spr patroller scared 0.pngPatroller's defeat sprite.

## Flying Patroller

### First Demo Appearance

PT\_Eggplantv15

**Flying Patroller** is an enemy in Pizza Tower.

## Description

Flying Patroller is a robotic set of false teeth, similar to a chatterbox toy, with a propeller attached to it. In its alert animation, it reveals 2 eyes and an arm from inside it.

## Behaviour

Flying Patroller behaves exactly like the standard Patroller, however instead of patrolling around it simply hovers in place.

## Gallery

### Regular animations

Flying patroller idle.gifFlying Patroller's idle animation.Spr teeth alert 0.gifFlying Patroller sounding its alert and striking a pose afterwards.Spr teeth stun 0.gifFlying Patroller's stun animation.Spr teeth dead 0.pngFlying Patroller's defeat sprite.
Gustavo/Pre-release

## Main Abilities

Gustavo's moveset has been slightly altered since his first appearance in PT\_EggplantV15 build.

### Double Jump

Upon double jump, Gustavo gets off Brick, and the latter drops down, destroying Metal Blocks and enemies.

### Brick Kick

Brick Kick used to be Gustavo's primary attack. His spin attack could be performed only when he's separated from Brick.

### Bounce Jump

After jump while landing, while also still holding the jump button, the duo would bounce off the ground and get higher, than with regular jump. Bouncing off the ground second time makes the bounce even higher. Wall Jump also could be performed only after Bounce Jump.

### Jump

Originally jump did not kill enemies, only Bounce Jump could.

## Delivering Pizzas

Gustavo originally had a different role. He would originally give pizzas to Peppino to deliver to gnomes. If Peppino would fail to do so, Gustavo would beat him up, making the player lose some points, then they would have to try to deliver it again.

## Trivia

* When Peppino would fail to deliver a pizza, Gustavo would get angry and his animation references *Super Saiyan*, from the anime *Dragon Ball Z.*
* During development, Gustavo & Brick had a moveset similar to Peppino. Brick would grab enemies with his mouth and launch them forwards. This was changed for the duo's more unique moveset, but the grab animation is reused for Brick's dash.
* Gustavo was originally the star of a Pizza Tower spinoff, called Pizza Crawler. It was to be developed by the skilled members of the community, with Pizza Tower Guy providing the animations. Due to general problems popping up (namely the fact their only programmer stepped down) it was cancelled.
* The plan for playable Gustavo was originally to be a timed segment, where Peppino would get trapped after he finished delivering all pizzas and Gustavo must save him. This was also planned to be added to the Level Editor.
* There's an unused animation of Gustavo talking in his old design, but he doesn't talk to the player when interacting with them in Gnome Forest. Animations for Peppino and Mr. Stick also exist, too.
Kung Fu

**Kung Fu** is an unused level in Pizza Tower.

It's a bustling Chinatown overrun by Shrimp Thugs.

## Enemies

* **Mr. Car**
* **Shrimp Thug**
* Cardboard Tank
* Treasure Chest Guy
* Piraneapple
* Pineacool
* Kentucky Kenny
* Flying Anchovy

## Trivia

* This level was inspired by the *Streets of Rage* franchise.
* This level was heavily retooled into Gustavo and Brick's section of The Pig City.
* It would later be merged into another unused level, Space Pinball, which would then be heavily retooled into Fast Food Saloon for the final game.
* Many elements of this level would be reused in other parts of the game.
	+ Ball Blocks, reskinned and renamed to Pin Stupid Rats, later made their debut in Pizzascape.
	+ The Chinatown theme, first background, music, and the Shrimp Thugs were repurposed for the second section of The Pig City, where the player switches from playing as Peppino to Gustavo and Brick.
	+ The second background was reused for a secret hub room on the fourth floor.
		- Mr. Car was relegated to the same secret room.
	+ The third background was reused for the Slum Chef Tasks room.
* The level's first room existed in the beachandforestv2 build in a very early state, the Shrimp Thug enemy hadn't even been added to the build yet.

## Gallery

### Regular Sprites

Bg kungfu 1.gifBackground #1, a bustling city with many notable buildings such as a small pizza shop and a large green building.Bg kungfu2 0.pngBackground decoration #1. A silhouette of a wire tower and a building.Bg kungfucity.pngBackground #2 A dark city view on top of a sewer entry.Bg kungfugraffiti.pngBackground #3. An alleyway lined with graffiti depicting many things, including a pizza with sunglasses holding a gun and an uncomfortably detailed Peppino.
Grabbie Hand

**Grabbie Hand** is a level mechanic in Pizza Tower.

## Description

Grabbie Hand is a gloved hand with a propeller on it.

## Behavior

Grabbie Hand floats in place, but when a player walks under it, it will try to grab them. If it successfully grabs a player, it will take them back to a certain point in the room. Being grabbed by it will also get rid of the Boxed transformation. It is impossible to defeat this enemy.

While being grabbed, the player still retains momentum which is released once the hand lets the player go.

During Pizza Time, in Peppibot Factory, a Grabbie Hand will drag the exit door upwards to a higher platform before the player can reach it. During this the Pizzaface head on the exit door will display a surprised expression.

## Trivia

* Originally, If the player tried to attack it, it would give them a high five and a thumbs up and let them go under it without grabbing them, however this was removed due to the removal of the slap move.
	+ During its high five and thumbs up animations, Grabbie Hand loses its propeller. It is unknown if this is intentional or not.
* Grabbie Hand was repurposed from Weenie Cop, where it originally grabbed the player and sent them back to the beginning of the level upon losing all HP.
* This is the only mechanic in the whole game which can change the position of the Exit Door.

## Gallery

### Regular animations

Gabbe.gifGrabbie Hand's idle animation.Grabtime.gifGrabbie Hand attempting to grab the player.Grabbedd.gifGrabbie hand grabbing the player.Drop.gifGrabbie Hand dropping the player.Spr player catched.gifPeppino being picked up by the Grabbie Hand.
### Unused animations

Hi-5.gifGrabbie Hand giving the player a high five.Good as new.gifGrabbie Hand giving a thumbs up after high-fiving the player.
GOLF (Demo)

*This page talks about the 2019 April Fools GOLF build, not to be confused with Golf (Level).*

**GOLF** is a joke demo of Pizza Tower made for April Fools Day. In this demo, Peppino needs to throw a Greaseball to various goals throughout the level with as little hits as possible. Once the level is beaten, prompts appear letting the player know about the hidden keybinds.

## Enemies

* **Fake Peppino**
* **Greaseball**
* **Big Cheese**
* **Spit Cheese**
* **Pizzice**
* **Trash Pan**
* **Ninja Slice**
* **Cheeseslime**
* **Forknight**

## Mechanics

### Gimmicks

* **Topping pistol**
* **Nerd Block**
* **Golf mechanic**

## Secret Keybinds

### Note

Once completing the demo the game already says 2 of 3 hidden keybinds you can use.

* F1: Fun Mode: All nerd blocks are destroyed.
* F2: Noise Mode: The Noise will be playable once you press this key and will last till the Player: Dies, Completes the Demo or uses the quit option, It also destroys Metal Blocks in every section of the level.
* F9: Fake Peppino Mode: Fake Peppino spawns at the player's position, only chasing the player if the escape sequence starts.

## Trivia

* The GOLF billboard parodies iD Software's *DOOM* boxart.
* Mechanics of this build were reused in the new Golf level.
* Taunts was first introduced in this demo except The Noise's taunts, but instead of pressing C, they must press X while crouching to perform a taunt.
Chigaco Pizza

Chigaco Pizza is a level asset in Pizza Tower.

## Description

Chigaco Pizza is a big Chicago-Styled Pizza Platform with wings, googly eyes, a big mouth and a long nose. He also has 3 small dark dots in the left bottom part.

## Behaviour

### Inside secrets

Chigaco Pizza will have a Pizzasona above him, which rewards 150 points.

### Outside Secrets

Chigaco Pizza will move vertically up and down, acting as a platform for Peppino or an Enemy to stand on.
Noise's Hardoween

**Noise's Hardoween** is the 2019 Halloween demo of Pizza Tower.

Snick can be found in the hub area dressed up as a ghost and The Noise as the only playable character. This demo also includes palettes for The Noise, including a "Grunch" color. Enemies in this level also have alternative palettes.

In this demo, The Noise has a similar playstyle to Peppino, where The Noise rides a skateboard to gain speed, has a slightly higher jump, and reaches max speed faster than Peppino, making him harder to handle.

## Discord members with included decorations

The following users have their sprites featured in the game.

* ReallySpookyMan
* AvastAntiPony9445
* SolidVoid
* Evil Sonic
* BonnieMuffins
* PinPanPaint (Creator of Paintvale)
* Fallatious
* Chonixtu
* Pr3tz31
* KDD
* VorcoRotGut
* Jacko Price
* Tocinin
* Cactus Companion
* Shroomster

## Enemies

* Cheeseslime
* Forknight
* Pizzard
* Pepperoni Goblin
Conveyor Belt

**Conveyor Belt** is a level asset in Pizza Tower.

## Description

Conveyor Belt is a regular conveyor belt. There are two variants of them: pink and green.

## Behaviour

Conveyor Belt pushes the player away in a certain horizontal direction, depending on the color of the conveyor belt. The pink variant pushes to the left and the green variant pushes to the right. If Peppino runs in the same direction as the conveyor belt's movement, his speed will increase, while if he runs against it, his speed will keep up but he'll advance much slower.

## Appears in:

* Peppibot Factory
* Don't Make A Sound

## Trivia

* Originally, there were vertical Conveyor Belts, that could be climbed by sticking onto them while in the Sticky Cheese transformation.
* Conveyors mainly appear in Peppibot Factory, however the 3rd secret of Don't Make A Sound has conveyors as well.

## Gallery

### Pink variant

Spr railhleft.gifThe left end of a pink conveyor belt.Spr railh.gifThe middle section of a pink conveyor belt.Spr railhright.gifThe right end of a pink conveyor belt.
### Green variant

Spr railh2left.gifThe left end of a green conveyor belt.Spr railh2.gifThe middle section of a green conveyor belt.Spr railh2right.gifThe right end of a green conveyor belt.
### Scrapped animations

Spr railvup.gifThe top end of an upward facing pink conveyor belt.Spr railv.gifThe middle section of an upward facing pink conveyor belt.Spr railvdown.gifThe bottom end of an upward facing pink conveyor belt.