recursal/Fanatic-Fandom huggingface dataset:
Aurikh

Aurikh Metal is a golden-bronze metal alloy comprised of mostly Aurichalcum ore with the addition of iron ore and carbon in the form of coal.

Aurichalcum ore is a naturally flexible metal found only on the Isle of Elhaíg and although being among the lightest of metals with very little innate strength, it can be combined with iron and carbon in order to increase its resilience and hardness. Unlike most other metals, Aurichalcum is highly heat resistant and cannot be forged using traditional furnaces. Instead, the metal must be submerged in lava for many hours before it is hot enough to be forged.

Aurikh metal is a staple of the Elven culture as it's frequently used for the intricately decorative armour used by the Aringar as well as for knives and daggers used in ceremonies.

Aurikh metal is typically seen as being made from slithers of entwined metal strands which are woven together in intricate patterns and plated with a harder leaf-shaped scale that protects the inner structure from damage.

Though it can be sharpened during the forging process, the edges are quickly dulled with use and the composition of the metal makes it difficult to grind back once cooled.

The armour forged with Aurikh metal is often trimmed in Black Iron in order to add additional defensive properties.
Minecade

**Minecade** is a game created by Mathias Elgaard, which can be found in the Quest. This game is essentially Minesweeper.

## Gameplay

Tap on a cell to uncover the cell. Hold on a cell for a long time to mark it as a flag. To win, uncover all cells without mines. You lose if you touch a mine. NOTE: All puzzles are randomized, so there isn't a predetermined solution to win.

A number determines how much mines are adjacent to the cell, even diagonally, an empty cell is a 0 clue.
Fixel

**Fixel** is a puzzle game created by Martin Magni, which can be found in the Quest. It has 25 levels.

## Gameplay

This game consists of a stencil of an object or a structure (e.g. an orange) that has to be filled perfectly with a few given pieces that interlock into the stencil through their holes in order to win. You can drag and drop pieces to the pegboard such that the correct colors are filled in.

## Additional controls

* You can use two fingers to zoom in and out, and pan the whole level.

## Trivia

* Prior to Fancade 1.6, "Orange" was considered to be the most difficult level in the game.
Pigments

**Pigments** is a game created by nmskr. It has 2 levels: pigments and pigmentless.

## Gameplay

*A collaboration game with Spolarium and Fanweek members. Thanks Spolarium for incredible script!*

## Scoring system

The more pieces are eliminated, the higher the score is.

2 pieces cleared - 10 score

3 pieces cleared - 15 score

4 pieces cleared - 40 score

5 pieces cleared - 50 score

6 pieces cleared - 60 score

7 pieces cleared - 70 score
Win

Win is a game script block that makes you win the game.

## Design

It has a little image of a trophy and it is 2 times as big as most terrain blocks

## Inputs/Outputs

### Before/After

This are the outputs that get the information to win, before or after another action

## Use

This block is very crucial for making a game, it allows you to go to the other level instantly after you completed the last level.

### Examples:

* Photo 1: If the chick presses the button, you win the game. This works because if you press the red button, the if block will determine that if the button IS pressed, it will activate the win block
* Photo 2:

*Coming Soon...*
JumpCade

**JumpCade** is a game created by Tzomby. It can be found in the Quest.

## Gameplay

In this game, the player must jump on the platform and avoid enemies. The character and their hat is often randomized, aesthetically.

## Elements

* **Grass platform:** Stable platform
* **Wood platform:** Less stable platform that often breaks after use
* **Blue orb:** Makes a significantly jump boost

## Tips

* You can jump from either the far left side screen to make it to the far right screen and vice versa.
This Side Up

**This Side Up** is a game created by LukaszM. It has 30 levels.

## Gameplay

The world rotates when you fall off the edge! And these boxes need to be placed on the green tiles! Good luck!

## Solution

    Leap of faith: ↘↘↘.

    Other side: ↘↘↘↘.

    Box drop: ↙↘↖↗↗↘.

    Backwards: ↘↙↘↘ ↗↖↖↖.

    On the edge: ↗↘↘↙↘↗↗.

    Queue: ↙↘↘↗↘↖↙↖↖↗↘.

    Vertical: ↘↗↖↙↖↖.

    Move around: ↖↖↖↖↖↗↖↙.

    Bridge: ↘↘↗↗↖↙ ↗↖↖↙↙.

    Box drop II: ↗↗↘↘↘ ↗↘↙↖↖ ↖↖↖↖↖ ↙↖↗↘↗↖.

    Limited: ↗↗↘↙↖ ↖↗↖↙↘ ↗↖↗↘.

    Twisted: ↘↗↗↗↖ ↖↙↘↘↙↙ ↖↖↗↘↙ ↘↗↘↗↗ ↖↖↙↘ ↗↘↙↙.

    Stairs: ↘↙↘↗↗ ↗↘↘↘↘ ↘↘↘↖↖ ↖↖↖↖↖ ↗↘↘↘↘↘↘.

    Drop behind: ↖↗↘↖↖ ↗↘↘↘↗ ↘↘↘↙↖.

    Near the edge: ↖↗↘↙↘ ↗↘↗↖↖ ↖↖↗↖↙ ↙↘↙↖ ↘↘↗↗.

    Mirrored: ↘↙↘↘↗ ↖↗↗↘↗ ↖↖↙↙↙ ↘↘↘↘↗↗.

    The gap: ↘↘↘↗↖ ↙↙↗↗↖ ↙↖↙↘↘ ↖↙↘↘↙ ↘↗↖↙↙↙.

    Above you: ↙↘↘↗↖ ↗↖↙↙↖. ↗↘↙↙↘ ↗↗↗↗↘ ↘↗↖↖ ↖↖↖.

    Opposite side: ↘↘↙↘↘ ↗↖↖↖↖ ↙↘↘↘↙ ↘↗↘↙↘ ↘↗↖↖ ↖↖↖↖.

    Connected: ↙↘↗↘↗ ↖↖↙↘↙ ↘↗↖↖.

    L puzzle: ↘↘↙↖↖↖↖↘↘↘↘↙↖↖↖↙↙↘↘↙↙↘↘↗.

    Hole: ↘↗↘↗↗↖↙↙↙↙↙↙↙↙↘↗↖↙↖↙↘.

    Corner: ↘↗↙↘↙ ↘↗↘↗↖. ↖↖↖↗↗ ↖↙↙↙↙ ↙↘↙↖↗ ↖↗↗↘.

    On the ceiling: ↗↖↗↘↙ ↙↗↗↖↖ ↖↖↖↘↗ ↖↙↙↖↙ ↘↖↗↗.

    Blocked: ↘↗↗↖↗↘↘↗↖↖↗↗↘↙↖↙↘↘↗↘↙↙↙↙↖↗↘.

    Queue II: ↗↗↘↘↙↖↗↖↙↖↖↙↘↘↗↗↖↖↙↘↙↗↖↗↘↗↘↙.

    Step Up: ↖↖↖↖↖ ↖↖↖↗↘ ↗↖↖↗↖ ↖↖↙↘↗ ↗↖↖↙↖ ↖↗↗↘↙ ↙↖↙↘↘ ↘↙↘↗↗ ↙↘↙↙↖↗.

    Platforms: ↗↘↘↘↗ ↗↖↖↖↙ ↙↗↗↖↖ ↙↘↖↙↙ ↘↘↗↗↖ ↗↘↖↙↙ ↖↙↘↘↘ ↗↘↘↙↙ ↖↗↘↗↖ ↙↙↙↖ ↗↗↗↗↗.

    T puzzle: ↖↖↙↙↙ ↙↙↙↖↙ ↙↙↙↙↙ ↙↘↘↖↖ ↗↘↘↘↘↘↙.

    Shuffling: ↙↘↙↘↗ ↗↗↗↘↙ ↘↗↗↗↗ ↖↖↘↘↘ ↗↖↖↖↙ ↙↖↙↙↙ ↙↙↖↗↘ ↙↘↙↙↙ ↙↙↖↙↘ ↘↘↗↗↖↖↖.
Reversi

**Reversi** is a digital board game created by Potato Chan. This game is based on Reversi, a strategy board game normally for two players, played on an 8×8 uncheckered board.

## Setup

Game starts with two of each player's pieces in the four central squares. The pieces are positioned in such a way that neither player has their pieces connected vertically or horizontally. Black will move first.

## Gameplay

A legal move consists of a player placing one piece on the board whereby a horizontal, vertical, or diagonal straight line is created that has the moving player's pieces at either end and all pieces in between are of the opposing player.

## Modes

There are 8 modes/levels that the player can choose to play for Reversi (level 3 is just the instructions on how to play the game):

## Notes

* **Controls:** Drag up and down.
* The game art assets were made by MathTheMadTrick.
Flatland

**Flatland** is a one-tap platformer game created by Martin Magni, which can be found in the Quest. It has 10 levels.

## Gameplay

In this game, you have to tap to make the character jump. The character automatically runs and turns when it hits the left side of the level or the wall. Moreover, the character hits a wall, it clings or slides down to it. The character can also jump while in the wall. Spikes will reset the character's position to the start, but the keys are kept. Gates are unlocked if you have enough keys. To win, exit to the right side of the level.

## Trivia

* This is the game which is featured on the app's icon, with the character being included in the icon.
Fanjong

**Fanjong** is a game created by arindam. It has 100 levels and it can be found in the Quest.

## Gameplay

This game is based on the game Mahjong, an ancient Chinese tile-based game, though it is more simplified in here. Basically, the player has to tap on two matching cards, and once they do so, those cards disappear, hence eventually reducing the number of available cards. The player would need to keep on repeating this action until there are no cards left.

In many levels, cards are often stacked upon each other. Sometimes, the player may be unable to match any cards left, since any matching card would be stacked upon a non-matching card. In this case scenario, the player is obliged to restart the level and try again.

## Credits

* **Level credits:** Fancastle, JoshuaTNTGamer, A4 Copy Paper, Kirby4204, sabik, And Or In
* **Feedback:** Martin Magni, James1236
* **Scrolling script (for credits):** ViChyavin
Gravity Collide

**Gravity Collide** is a game created by R3DZ3R. It has 40 levels (excluding credits) and it can be found in the Quest.

## Gameplay

In this game, the player has to tap to turn the gravity anti-clockwise, and let the two boxes collide each other.

## Credits

Other credits for contributions to the creation of the game are:

* Martin Magni
* JoshuaTNTGamer
* Moico24
* Qma
Untangle

**Untangle** is a game created by Tzomby, which can be found in the Quest. It has 28 levels.

## Gameplay

In this game, the player must attempt to drag the closest node to untangle the lines. Red lines indicate tangled lines, while green lines indicate resolved/untangled lines. The goal is to have all of the lines green, or in other words, all of them being untangled.
Dino Bros

**Dino Bros** is a game created by Martin Magni, which can be found in the Quest. It has 50 levels.

## Gameplay

In this game, you control 2 dinos with different height (a taller pink one with a height of 2 blocks and a shorter yellow one with a height of 1 block), and you have to make them reach to the exit. There are platforms that fall after a certain amount of moves, spikes that will activate periodically, and buttons that will move a platform up, all of which can be found in later levels.

## Trivia

* This game is based on Ditto, which was also created by Martin Magni.
Razor's Edge

**Razor's Edge**, named after the sharp outcroppings of rock that jut out from the Grey Step both above and below. The town sits on the edge of a short plateau, hundreds of feet above the forest below.

Short walls border the edge of the plateau which offers a fantastic view of all who attempt to scale the cliff face and the only entrance into the town is securely guarded by Razor's Fort. An extremely well-defended fortress that guards the pass into Londar from the south. Anybody wishing to gain entry via foot will have no choice but to pass directly underneath said fort.
Physics box/sphere

Physics box/sphere is an block located in templates

## Appearance

Unlike the normal box looks similar a orange block with dark orange holes and light orange lines inside hole

Unlike the normal sphere looks similar appearance but it's more smaller and the lines removed and it's full colored with red

## Trivia

when the game released haved a script called Fallscript Now that this script is removed can be found in game files for unless 1 day now this file no longer can be found unless when you installed in second day that game is released when you remove it The block may not fall the file name is Blocksfall.doc
Ryl

The currency used in Raelic and Londar.

A Renien (Made of Lead), commonly referred to as a 'Ren' is the smallest and most common denomination of the currency and is worth one 25th of a Copper Fenn. (A Renien is worth roughly £1 in today's money). As the smallest denomination, a single Renien can be exchanged for around four eggs. Most goods worth less than a single Renien are commonly sold in batches.

A Copper Fenn (Made of Copper), commonly referred to as a 'Fenn' is worth roughly one day's wages. (Roughly £25 in today's money).

A Silver Fenn (Made of Silver), commonly referred to as a 'High Fenn' is worth 10 Copper Fenns and is commonly used to pay a week's wages among the higher servants. (Roughly £250 in today's money).

A Dull Ryl (Made of Bronze), commonly referred to as a 'Ryl' is worth 20 Silver Fenns or 200 Copper Fenns. High ranking officers of the army are paid an average of one Dull Ryl per month. (Roughly £5,000 in today's money).

A Bright/Golden Ryl (Made of Gold), commonly referred to as a 'High Ryl' is worth 5 Dull Ryls, 100 Silver Fenns, or 1000 Copper Fenns. (Roughly £25,000 in today's money).

A Denaryl (Made of Starnite with a golden housing) is worth 4 Golden Ryls. (Roughly £100,000 in today's money).
Titelsong

Der **Titelsong** von Weihnachtsmann und Co. KG wird gesungen von Oliver Gies, Gründungsmitglied der A-Cappella-Band "Maybebop". Im Background zu hören sind Simone Vetter und Silja Stegemeier.

2022 wurde eine neueingesungende Version auf dem von Maybebop erschienenen Album "Mehr Lametta" veröffentlicht und wie das Original von Oliver Gies gesungen.

## Songtext

[Strophe]
Weihnachtsmann
Sag mir, wieso bist du so schlau?
Woher kennst du ganz genau
Den Weihnachtswunsch von jedem Kind?
Dass ich so gern ein Fahrrad möcht'
Gelbe Streifen wär'n mir recht
Und Speichen, die wie Silber sind
Kein Weg ist dir im Schlitten je zu weit
Ob nah, ob fern, beschenkst du alle Kinder gern
Jetzt zur Weihnachtszeit, wenn es schneit
Und alles weiß ist weit und breit!
Weihnachtsmann, ich hab' dir einen langen Brief geschrieben
Dass dich alle Kinder lieben, und ich hoff', du liebst auch mich
Ich weiß, es ist soweit schon bald
Dass in der Winternacht, so kalt
Kinderlachen laut erschallt

[Outro]
Weihnachtsmann, wir lieben dich!

## Links

* Titelsong - Spotify
* Titelsong - Apple Music

## Trivia

* In der alten Version wurden 4 Zeilen von dem Songtext raus geschnitten und mit dem Refrain ersetzt. Später wurde das jedoch geändert.
* Gies hat für das Einsingen des Songs eine einmalige Pauschale von etwa 150 DM verdient.
* Der Song hat auf Spotify im Jahr 2022 1 Millionen Streams erreicht.
Tower of Hanoi

**Tower of Hanoi** is a game created by Spolarium, which can be found in the Quest. It has 6 levels.

## Gameplay

In this game, the player has to get all of the blocks to the third rod in order. The player is not allowed to place a large ring on a smaller one.

## Levels

There are 6 levels that progressively get more difficult, since a new ring is added for every level. The first level features only one ring, while the succeeding level features two, and so on. Level 6 is the final level, which features six rings.

## Trivia

* This is based on the mathematical game of the same name that exists in real life.
* Even though level 1 features 6 rings, there actually is one ring, which is the small red one.
Dinoman

**Dinoman** is a game created by Mathias Elgaard. In the Battle mode, this game is unlocked at level 25.

## Gameplay

This is a game where a yellow dinosaur must navigate through a maze and collect all the yellow dots, whilst avoiding 4 other dinosaurs (pink, blue, red, orange). The dinosaur has three lives, and each life is lost by colliding with another dinosaur. The gameplay of this game is based on *Pac-Man*.
Build

Build is a mode that you can make games and publish them to the Arcade.

Publish - Publishes level

Remove - Deletes Game or Level

as no title, the title is "New Game".

If you rename title to "New game", the title is the same as no title thus it will automatically rename to no title.

Don't write offensive title.

##### Description

If your game has no description, the description is "A Fancade game".

If you rename description to "A Fancade game", the title is the same as no description thus it will automatically rename to no description.

##### Level name

For some reason, renaming level name to "New Level" causes to have no level name and idk why.

Editing in-level coming soon...
BOOMpix

**BOOMpix** is a game created by R3DZ3R. It has 35 levels. It can also be found in the Quest.

## Gameplay

In this game, the player has to try their best to focus on shooting the pixel art, without falling or dying from spikes or other hazards.

## Weapons

* Between levels 1 to 10, the machine gun is used.
* Between levels 11 to 20, the shotgun is used.
* Between levels 21 to 30, the minigun is used.
* Between levels 31 to 35, the flamethrower is used.

## Trivia

* The same character from D3STROY3R is used in here. His name is Angry Red.
	+ D3STROY3R is also made by R3DZ3R.
	+ It was said that Angry Red hates pixel arts, according to R3DZ3R.
Paint The Beat

**Paint The Beat** is a game created by nmskr, which can be found in the Quest. It has 40 levels.

## Gameplay

In this game, the player controls a white arrow and indirectly follow the beat while moving forward. If the player accidentally moves in a wrong direction, they are given at least 3 chances to move to the right direction.
Color It

**Color It** is a game created by Baraa03, in collaboration with Artast. It has 55 levels. It can also be found in the Quest.

## Gameplay

In this game, the player must move the cube by swiping. This cube has one side, which is used for coloring the blocks, and another for making them white blocks. The four other sides are multicolored and have no effect on the gameplay.
Drive Mad

**Drive Mad** is a driving game created by Martin Magni, which can be found in the Quest. It has 100 levels. It is based on Drive Classic, which has only 15 levels.

## Gameplay

In this game, your objective is to reach the finish line by driving and to attempt to cross through obstacles, if any, and/or drive unusually. You can tap on the right side of the screen to drive and tap the left side of the screen to brake and reverse. Note that if you land the car upside down, it'll break.
Arcade

**Arcade Mode** is an online-only mode where the player can play all of the user-generated games available in *Fancade*. Fancade presumably has at least thousands of games created in total, ranging from driving games, to platformers, to fighting games, to demos, all of which can be searched/played in this mode.

## Featured Games

The first part of Arcade features only one game, and the recommended game would change at least every day. From that game, the player can earn gems more easily, and has the option to be notified for the next game. They can earn up to 6 gems in the featured game: 1 gem after completing the first third or so of the levels, 2 gems after completing the second third of the levels, and then 3 gems for the remaining levels.

Below it are the top games played on Fancade (left) and some new Fancade games (right), the latter section being ever-changing, given that it features every new game uploaded to Fancade.

Below that are three games with nine game genres listed below them, including action, puzzle, coins, drive, platformers, shooters, 2-player, strategy, and demos.

Below that are three more games with two buttons below them, where one can check popular games (left) and the latest games (right).

Finally, three more games are shown with the search box below.

## Top Games

This is a list of **49 of the top games in the Arcade mode**:
Nn1

**Nn1** is a game created by Origedit. In the Battle mode, this game is unlocked at level 7.

## Gameplay

In this game, the player must attempt to survive for as much as they can on the platforms. Around every two seconds or so, a new platform pops up, and then the platform before it changes color into a lighter shade of gray.

There are five colors of platforms, with the darkest shade indicating the safest shade:

* Very dark gray
* Dark gray
* Gray
* Light gray
* White

For the next platform popping up, whenever there is a white platform, which happens to appear after the score of 4, that platform would disappear, then the platform that appeared after that platform would become white.

## Tips

* Stand on the platform with the darkest shade of gray.
* You can feel free to be immobile for several seconds on a platform.
	+ However, once the platform becomes the white (the lightest shade), immediately try to find the safest or at least the closest platform to stand on.
Fancade/unused content

## Sections

Gadgets

door Button in a grey block

buttons (only blue variation)

wheels (how drive mad wheels is created)

goal has a stone pillar painted with white and black checker

slider

Characters

dash cat (how dash is created instead of normal moving the jump pattern is like 2d move and the level is located on the ground

butterfly

tilt ball

Red dino

tap dino (is how yello is created) (actually have same move of odd bot But have nav dots to move)

swipe chick (just named to ditto)

Gadgets and characters is deleted on 2020 and only can be found in some games and in some inside of scripts

## fan gold

It is like normal stars And is obtained brought money later replaced to golden stars and now is obtainable in quest now is blue star and deleted With section fangold

## Pixel letters and controls

it as called as old letters And Later changed to realistic

## odd bot beta

The odd bot control Is similar To tap dino Because tap dino is used to head and marker is for legs because when fancade is released has same control

## Old drive mad control

When fancade is released has no brakes Later with gagdets and characters has added brakes now can be found in some games and looks like wheel but not goes auto

## Bug eye bot

It are used For odd bot creationsold Drive mad have no lose

## Old drive mad has no lose

same of the wheels water never existed when you falls not lose being easiest game
Trixi

**Trixi** ist ein Hauptcharakter aus Weihnachtsmann und Co. KG. Sie wurde von Christine Pappert synchronisiert.

## Über sie

Trixi ist das einzige Mädchen unter den Elfen und bearbeitet die Wunschzettel der Kinder. Sie kann viele verschiedene Sprachen sprechen und sogar mit Tieren kann sie sich unterhalten. Aber sie hat noch mehr Zauberkräfte. Sie kann fliegen und sich unsichtbar machen. Meistens sitzt sie am Computer und beobachtet, wie es den Kindern auf der ganzen Welt geht und wo es Probleme gibt.

## Aussehen

Sie trägt ein rot/weißes Outfit. Ihr Kragen ist genauso wie bei Jordi mit weißer Wolle umrandet. Ihre Haare sind lang gelb farbig. Trixi hat sehr große weite Ohren und eine lang aber auch spitze Nase. Ihre Augen sind schwarze Punkte und die Augenbrauen sind braun. Ihre Hose ist weiß und ihre Schuhe sind passend zu seiner Kleidung auch rot.

Also ein schickes Winter Outfit.

## Trivia

* In der französischen Fassung der Serie heißt sie Thoren.
Around

**Around** is a snake-based game created by Djovani. It has 5 levels.

## Gameplay

The core game mechanics are similar to snake, except in here, the snake is a train, and it has to collect a coin. For every coin collected, a point is added to the score, as well as an extra train car at the end of the entire train. The game ends when the train touches one of its own train cars.

## Levels

There are five different levels, all of which only differ from each other cosmetically:

* Grassy Plains
* Golden Wheat
* Deep Dream
* Cotton Candy
* Silent Night
Common

The main language used in Raelic and Londar, common is the equivalent of English in that it is the dominant language used and most kingdoms know at least some of it.

## Phonology

### Consonants

1. Written as ⟨p⟩
2. Written as ⟨b⟩
3. Written as ⟨d⟩
4. Written as ⟨t⟩
5. Written as ⟨ch⟩
6. Written as ⟨k⟩
7. Written as ⟨g⟩
8. Written as ⟨f⟩
9. Written as ⟨v⟩
10. Written as ⟨th⟩
11. Written as ⟨s⟩
12. Written as ⟨z⟩
13. Written as ⟨sh⟩
14. Written as ⟨ck⟩
15. Written as ⟨l⟩
16. Written as ⟨r⟩
17. Written as ⟨j⟩
18. Written as ⟨m⟩
19. Written as ⟨n⟩

### Vowels

1. Written as ⟨ee⟩
2. Written as ⟨oo⟩
3. Written as ⟨i⟩
4. Written as ⟨eh⟩
5. Written as ⟨e⟩
6. Written as ⟨u⟩
7. Written as ⟨o⟩
8. Written as ⟨a⟩
9. Written as ⟨ar⟩

### Diphthongs

 **Mid** | əi/ɛi3
 **Open** | ai5

1. Written as ⟨ui⟩
2. Written as ⟨iu⟩
3. Written as ⟨ei⟩
4. Written as ⟨ou⟩
5. Written as ⟨Ij⟩
6. Written as ⟨au⟩

## Syntax

### Basic Word Order

Subject > Verb > Object (SVO)

Example:

### Noun-like Adjectives

Adjective > Noun

Example:

Adjective > Subject > Verb  > Adjective > Object

Example:

## Grammar

### Grammatical Number (Plurality)

#### Ending Consonant

 Dual (+aí)
 Multiple (+au)

#### Ending Vowel/Diphthong

 Dual (-vowel, +aí)
 Multiple (-vowel, +au)

#### Ending Consonant

 Perfective Past (+agan)
 Perfective Future (Ay+)
 Imperfective Present (Fen+)
 Imperfective Past (Fen+ +agan)
 Imperfective Future (Fenay+)

#### Ending Vowel/Diphthong

 Perfective Past (+gan)
 Perfective Future (Ay+)
 Imperfective Present (Fen+)
 Imperfective Past (Fen+ +gan)
 Imperfective Future (Fenay+)
Floods

**Floods** is a game created by u nefined. It can also be found in Quest.

## Gameplay

Tap on a color of a region to set the color to be filled with. Unset by tapping on the same color. By tapping on a contiguous region of a different color, the region is filled with the corresponding color you have set with, and then one move is taken.

The counter on the top-right shows how much moves are left on the level. When no more moves are left and there are still two or more distinct colors in the grid, you lose. If the grid is filled with only one color, you win!
Differ Hall

**Differ Hall** is a game created by Gunnel Magnusson, which can be found in the Quest. It has 12 levels.

## Gameplay

In this game, you have to find all the differences to win, in other words, mark all of the correct blocks. You can tap on a specific block to mark it, and tap again to unmark it. If the marked block is correct, it will stay there, otherwise, it will be automatically unmarked.
Snek Left

**Snek Left** is a game created by Martin Magni. It has 25 levels.

## Gameplay

Help Snek turn left and wiggle through 25 tiny island mazes! Can you master the snake's constantly turning unstable direction?

## Levels

1. **Straight Forward:** Click and hold for every time the snake is turning.
2. **Turn Around:** Try to click and hold at the time so that you turn around without touching the snake.
3. **Go West:** Go straight forward first, then west.
4. **Easy Right:** Go right, then down.
5. **Looong:** Go up, then left, then down.
6. **Obstruction:** Go forward a bit, then either left or right once you are faced towards the stone, then continue going forward.
7. **The Cube:** Go left a little bit, then mostly downwards, then head to the finish line.
8. **Open Goal:** Go straight.
9. **Portal Back:** Go straight down.
10. **Thin Line:** Go straight, but be careful with holding while going through the thin line.
11. **U Win:** Go up, then right, then down.
12. **Petrified:** Go either left or right, but either way, avoid the boulders and head to the finish line.
13. **Race Track:** Go up, then left, then down, then right.
14. **Step Down:** Go right, then down.
15. **Stairway:** Go up a bit, then left, then up, then right.
16. **Base Jump:** Turn a bit so that you're heading towards the finishing block, then drop the snake from the grass platform to the finish block.
17. **Edge Case:** Go left while cautiously avoiding the water and the boulder in the thin line, then keep going.
18. **Venice:** Go up, then left, then down, all while avoiding the water.
19. **Too Close:** Hold for a split second, then let the snake turn its direction into the finish block.
20. **Upside Down:** Wait for the snake to do most of its turn, then cautiously head downwards, then go left, then up, then right, then carefully go to the finish line.
21. **Knot:** Go left, then right, then up, the left.
22. **Tunnel Vision:** Go straight.
23. **Hard Left:** Cautiously go up, then left, then down, then right.
24. **Overpass:** Go up, then turn right, then go down, then head left.
25. **Thank You:** Go straight forward, then left.
Helicade A

**Helicade A** is a game created by Artast. It has 20 levels and it can be found in the Quest.

## Gameplay

In this game, which is based on the original HeliCade by James1236, the player controls the directions of a small, yellow helicopter, and the goal is to reach to the yellow field with a goal outpost. The helicopter may delay for a second or two before initiation.

The directions can only be controlled by the buttons indicating moving left or moving right. Since it is a 2D game, it can also go in two other directions: up and down, but those directions aren't directly controllable, since the usage of the left and/or right buttons not only go left or right respectively, but it can also make the helicopter go up. Going downwards can only work once the player stops controlling a movement button, or at least holding the button less.

## Credits

* **Helicade kit:** James1236
* **Pop effect:** Origedit
Battle

**Battle mode** is a competitve mode in *Fancade* where a player compete against what other players scored in particular games, and if they win those games often, they earn crowns to move on to the next Arena, where they are granted a new game for each Arena they win at. There are 8 random scores that can be beaten at once and only 3 attempts at once are possible, and after that, a cooldown appears for the enxt game, although a cooldown appears for the next game, but gems can be spent to play immediately.

## Arenas

There are 25 arenas in this mode, with three default games unlocked at level 1: Wall of Doom by Per, Stacktris by Ma El, and Monster Tracks by Martin Magni.

Other arenas with their corresponding games and developers are listed below:
Turnbox

**Turnbox** is a box destruction game created by LukaszM, which can be found in the Quest. It has 45 levels.

## Gameplay

Tap a box to move it in the direction it is facing in! They turn automatically to the right when it hits something. When it hits a box of the same color, they get destroyed, and the other adjacent same-colored boxes.
Archaic Eldoraín

First written some three thousand years ago, the archaic version of Eldoraín is surprisingly similar to that of the present-day version, having had very little influence from outside languages. The melodic and spiritual sense of the spoken language is contrasted by its sharp and angular script which was likely a result of the text being carved into sheets of hardened bark used in writing their history.

## Phonology

### Consonants

1. Written as ⟨ch⟩
2. Written as ⟨j⟩
3. Written as ⟨fh⟩
4. Written as ⟨th⟩
5. Written as ⟨ll⟩
6. Written as ⟨sh⟩
7. Written as ⟨zh⟩
8. Written as ⟨kh⟩
9. Written as ⟨y⟩
10. Written as ⟨wh⟩
11. Written as ⟨ng⟩
12. Written as ⟨rh⟩

### Vowels

1. Written as ⟨ee⟩
2. Written as ⟨u⟩
3. Written as ⟨i⟩
4. Written as ⟨uh⟩
5. Written as ⟨é⟩
6. Written as ⟨aw⟩
7. Written as ⟨er⟩
8. Written as ⟨e⟩
9. Written as ⟨o⟩
10. Written as ⟨a⟩
11. Written as ⟨ar⟩

### Diphthongs

 **Mid** | əi/ɛi3
 **Open** | ai5

1. Written as ⟨ui⟩
2. Written as ⟨iu⟩
3. Written as ⟨ei⟩
4. Written as ⟨ou⟩
5. Written as ⟨aí⟩

## Syntax

### Basic Word Order

Verb  > Subject > Object (VSO)

Example:

 Rhaw lué craw Eldoraí.
 Steda fe zhawruh.

### Noun-like Adjectives

Noun > Adjective

Example:

 Craw zhekh.
 Eldoraí glaí.

Verb > Adjective > Subject  > Adjective > Object

Example:

 Steda Eldoraí zhech zhawruh vekh.
 Rhaw Eldoraí craw glaí fe.

### Noun-like Prepositions

Preposition > Noun > Adjective

 Zhawruh pawas zhawruh vekh.
 Eldoraí glaí aíy craw zhekh.

### Possession

Possessee > Possessor

 Craw aíy zhawruh.
 Zhawruh aíy Eldoraí.

## Grammar

### Grammatical Number (Plurality)

#### Ending Consonant

 Dual (+aí)
 Multiple (+au)

#### Ending Vowel/Diphthong

 Dual (-vowel, +aí)
 Multiple (-vowel, +au)

#### Ending Consonant

 Perfective Past (+agan)
 Perfective Future (Ay+)
 Imperfective Present (Fen+)
 Imperfective Past (Fen+ +agan)
 Imperfective Future (Fenay+)

#### Ending Vowel/Diphthong

 Perfective Past (+gan)
 Perfective Future (Ay+)
 Imperfective Present (Fen+)
 Imperfective Past (Fen+ +gan)
 Imperfective Future (Fenay+)

## Lexicon

### Derivational Suffixes and Affixes

 '-saí'
 'na-'
 'ves-'
 'fho-'

### Nominalization

 '-sel'
 '-ui'
 '-arum'
 '-ar'
 '-lou'
1024

**1024** is a game created by Tzomby. It is based on the popular mobile and web game 2048, though except the goal is to reach 1024 instead of 2048.

## Gameplay

In this game, the player has to swipe and merge blocks of the same value, and they have to keep doing so for as long as they can, preferably until they reach 1024.

## Levels

There are 5 levels of this game, though they mostly act as different modes of the game:

* **L 3X3:** The game is 3 by 3.
* **L 4X4:** The game is 4 by 4.
* **L 5X5:** The game is 5 by 5.
* **L 6X6:** The game is 6 by 6.
* **RXR:** A large but random size.
Turn The World

**Turn The World** is a game created by Helipton, which can be found in the Quest. It has 20 levels.

## Gameplay

In this game, the world features a small, white ball, in a limited platformer world in a black void. The goal of this game is to adequately move the world in order to make the ball reach the goal. The player must tap right in order to turn the world clockwise, and tap left to turn the world counterclockwise.

## Trivia

* This game's name is shown on its full icon. The letters were written in a more circular form and are surrounding a white colored planet or ball.
Ruin Castle

**Ruin Castle** is a game created by nmskr, which can be found in the Quest. It has 30 levels.

## Gameplay

Swipe any direction for the knight to move.
Everytime you move, the pillar you are previously on falls.
To win, break all but 1 pillar, and if there's a crown, go to the crown tile last.
If you either go out of step, get the crown too early, or go to an enemy tile without holding a sword, you lose.
Little Jump

**Little Jump** is a game created by nmskr. It has 20 levels (excluding credits) and it can be found in the Quest. This game was made using adityabk18's parabola script. This game was made for FANWEEK 11.

## Gameplay

In this monochromatic game, the player controls a small, white square, where they can drag to aim and tap to jump on a variety of small platforms, some of which feature a white floating particle, which can give the cube a significant boost towards the big white particle, the latter of which indicates the end of a level.

## Credits

* **Parabola script:** adityabk18
* **Other credits:** Martin Magni, qwrt, Sounak9434, Origedit, JoshuaTNTGamer, Moico24, ViChyavln, Potato Chan
Power Boxes

**Power Boxes** is a puzzle game created by LukaszM, which can be found in the Quest. It has 30 levels.

## Gameplay

This is a game about lighting all bulbs up to win.

## Boxes

* Power boxes which create electricity and can light up bulbs (it can only conduct electricity when struck by a power surge),
* Metal boxes which conduct electricity from power boxes or other adjacent metal boxes,
* Wooden boxes which cannot conduct electricity
Nick

**Nick** is a puzzle game created by LukaszM, which can be found in the Quest. It has 50 levels.

## Gameplay

In this game, the player controls a character named Nick, who has to connect all of the pieces of a road. The player must move and tap anywhere to rotate or use road functions.

## Levels overview

* Levels 1 to 10 are just regular, unconnected roads, with no special features.
* Levels 11 to 15 introduced fixed road pieces, which are basically road pieces whose direction cannot be changed. They are indicated with a red symbol on them.
* Levels 16 to 25 introduced manholes, where the player can go to one part of the level to the other, just in case if the destination part cannot be arrived by regular means. Manholes are indicated from an orange symbol of a manhole on a road.
* Levels 26 and 27 introduce traffic cones, which restrict movement of the player to a destination part of a road. Sometimes, the restriction can be bypassed by rotating the road piece with the cone, often multiple times.
* Levels 28 to 35 introduce road accessors, which remove traffic cones. In some of these levels, there are blue cones and orange cones, as well as blue accessors and orange accessors, which can remove blue cones and orange cones, respectively.
* Levels 36 to 40 introduce linked roads, where all of the road pieces with a colored "plus" symbol rotate with the linked road piece that is being rotated by Nick.
* Levels 41 to 50 are the final levels that are considered "Hard Roads". They include all of the road features mentioned above.

## Trivia

* Nick may be based on *Bob the Builder*.
* The visuals are made by LooKing.
Transporter

**Transporter** is a game created by nmskr, which can be found in the Quest. It has 43 levels. This game is made using the kit for Drive Mad.

## Gameplay

In this game, the player controls a black and white cart that features a yellow ball, named in the game as the highly radioactive "Fancadium Ore". The player must move this cart all the way to the end of the level, all while balancing decently enough to make the ball remain on the cart. At the end of a level, the player must deliver the ball to the storage. If either the car gets destroyed or the ball gets out of the cart, the player would lose the level.
Color Break

**Color Break** is a game created by LukaszM, which can be found in the Quest. It has 50 levels.

## Gameplay

This is a game where you have to destroy all colored blocks without markings and surviving for a split second without getting hit by a skull block to win. You start with a predetermined ball color.

* Hold on the left and right side of the screen to move the ball. The ball automatically bounces up and down.
* To destroy an unmarked block, hit the unmarked block with the same color as your color of ball, you win if you destroy all of the blocks. The ball bounces off if a ball hits a block of a different color.

## Blocks

* An exclamation (!) block cannot be destroyed, but instead it can be moved from the direction the block was hit from by hitting it with the same colored ball.
* An asterisk (\*) block changes the color to the block's color you hit.
* A skull block will make the ball explode when hit and lose.
Eldoraín

A recent iteration of the Eldoraí language, very few changes have occurred in the three thousand or so years since its initial creation. The melodic and spiritual sense of the spoken language is contrasted by its sharp and angular script which was likely a result of the text being carved into sheets of hardened bark used in writing their history. Though the script has become much cleaner with time, it still holds to the same angular style.

## Changes from Archaic Elvish

1. The trilled rolling r̥ sound (Rh) [ĕ] becomes the approximant r (r/R) [R/r].
2. The fricative ɬ sound (Ll) [Ă] becomes the approximant l (l/L) [L/l].
3. The diphthong ɔu (Ou) [ũ], when used after an approximant sound, becomes the diphthong au (Au) [Ź].
4. The second vowel sound, when word-internal and unstressed, is removed.
5. The vowel ɪ (I/i) [I/i], when preceded by the approximant r sound (R/r) [R/r], becomes the diphthong ai (Aí) [Ŵ].
6. The vowel ɛ (E/e) [E/e], when followed by the approximant r sound (R/r) [R/r], becomes oː (Aw) [Ń].
7. The character h (H/h) [H/h] is dropped when between two vowels.
8. The diphthong ai (Aí) [Ŵ], when following a stop, changes how it is written to y (Y/y) [Y/y] but keeps the sound.
9. The vowel oː (Aw) [Ń], when followed by the approximant r (r/R) [R/r], changes how it is written to o (O/o) [O/o] but keeps the sound.

## Phonology

### Consonants

1. Written as ⟨ch⟩
2. Written as ⟨j⟩
3. Written as ⟨fh⟩
4. Written as ⟨th⟩
5. Written as ⟨sh⟩
6. Written as ⟨zh⟩
7. Written as ⟨kh⟩
8. Written as ⟨y⟩
9. Written as ⟨wh⟩
10. Written as ⟨ng⟩

### Vowels

1. Written as ⟨ee⟩
2. Written as ⟨u⟩
3. Written as ⟨i⟩
4. Written as ⟨uh⟩
5. Written as ⟨é⟩
6. Written as ⟨aw⟩
7. Written as ⟨er⟩
8. Written as ⟨e⟩
9. Written as ⟨o⟩
10. Written as ⟨a⟩
11. Written as ⟨ar⟩

### Diphthongs

 **Mid** | əi/ɛi3
 **Open** | ai5

1. Written as ⟨ui⟩
2. Written as ⟨iu⟩
3. Written as ⟨ei⟩
4. Written as ⟨ou⟩
5. Written as ⟨aí⟩/(y)

## Syntax

### Basic Word Order

Verb  > Subject > Object (VSO)

Example:

 Rhaw lué craw Eldoraí.
 Steda fe zhoruh.

### Noun-like Adjectives

Noun > Adjective

Example:

 Craw zhekh.
 Eldoraí glaí.

Verb > Adjective > Subject  > Adjective > Object

Example:

 Steda Eldoraí zhech zhoruh vekh.
 Rhaw Eldoraí craw glaí fe.

### Noun-like Prepositions

Preposition > Noun > Adjective

 Zhoruh pawas zhoruh vekh.
 Eldoraí glaí aíy craw zhekh.

### Possession

Possessee > Possessor

 Craw aíy zhoruh.
 Zhoruh aíy Eldoraí.

## Grammar

### Grammatical Number (Plurality)

#### Ending Consonant

 Dual (+aí)
 Multiple (+au)

#### Ending Vowel/Diphthong

 Dual (-vowel, +aí)
 Multiple (-vowel, +au)

#### Ending Consonant

 Perfective Past (+agan)
 Perfective Future (Ay+)
 Imperfective Present (Fen+)
 Imperfective Past (Fen+ +agan)
 Imperfective Future (Fenay+)

#### Ending Vowel/Diphthong

 Perfective Past (+gan)
 Perfective Future (Ay+)
 Imperfective Present (Fen+)
 Imperfective Past (Fen+ +gan)
 Imperfective Future (Fenay+)

## Lexicon

### Derivational Suffixes and Affixes

 '-saí'
 'na-'
 'ves-'
 'fho-'

### Nominalization

 '-sel'
 '-ui'
 '-arum'
 '-ar'
 '-lau'
Bumbly Bee

**Bumbly Bee** is a one-button arcade game created by ViChyavIn, which can be found in the Quest. It has only one level, which is the game itself.

## Gameplay

In this game, what you have to do is fly without hitting any flowers. The more flowers you pass, the higher your score.

## Trivia

* The core gameplay of this game is based on *Flappy Bird*.
BreakPix

**BreakPix** is a game created by R3DZ3R. It has 35 levels.

## Gameplay

In this game, the player is supplied with balls that can be moved left or right, and their objective is to use these balls to break all of the pixels from the pixel art before the balls run out.

## Tips

* Move in one direction, then once the ball falls off the platform, immediately move to the other direction in order to be able to aim to the pixel art.
	+ The best place to land the ball is on the top of the pixel art. This way, the ball would be able to break down the pixels below. Though in the later levels, there can be spikes under the platform, so be cautious of them.
* The player is often supplied with many balls, but they shouldn't be wasted either.
* You can attempt to aim between two pixels to break two pixels at once and bounce off higher, though be careful of the direction that you bounce off to.
Snake BITe

**Snake BITe** is a game created by arindam, which can be found in the Quest. It has 12 levels.

## Gameplay

In this game, the player controls a black snake that has to collect a red square without touching itself or any other black square obstacles. For every red square it collects, the snake grows a block. The player must have a score of 20 in order to complete a level.

## Trivia

* This game is essentially just a remake of the classic retro game Snake.
Pianist

**Pianist** is a game created by james1236, which can be found in the Quest. It has 10 levels.

## Gameplay

Essentially, the gameplay is similar to the now deleted game Pianist by ViChavlyn's, which is inspired by the Piano Tiles series. The goal of the game is to finish the piece by tapping those white tiles without missing or failing to win.

## Strategy

The most important strategy is to follow the rhythm of the song and only focus on the tile's positions, because while the positions of the tiles are randomized, the timings aren't, and the timings are the rhythm of the song.
Stacktris

**Stacktris** is a game created by Martin Magni, which can be found in the Quest.

## Gameplay

This is a game where you try to stack tetrominoes without making them fall off.

Tap to stop the tetromino's spinning, drag to move the tetrominoes, release to drop. Don't try to drop any tetrominoes off. Stack as high as you can!
Scripting

Some blocks have wires sticking out of them. These are *script blocks* and you script by connecting their wires to other script blocks.

When you tap *Play*, script blocks *execute* and do their thing. E.g. Set Score sets the current score, so if we wire the Number 3 to it, the score is set to 3:

Blocks execute top-to-bottom, left-to-right. But you can plug in the yellow *control wires* to change the execution order. This is especially useful when you want to execute a block only some of the time. E.g. here I've wired a Button to If to Win, so when the player moves onto the button, then the game is won:

There are other wire colors as well:

* Blue is a number
* Green is an X,Y,Z vector (such as a position)
* Orange is a rotation
* Red is either True or False
* Pink is an object
* Gray is a constraint
* Yellow is for execution control

That's the basics! Now, you'll probably learn a lot more by looking at some example scripts that show how to do useful game stuff. So start the app and look on the *Build* tab to find a game called "Tutorial". It's fully editable, so you'll be able to see and play around with each example script.
Drive Mad Winter

**Drive Mad Winter** is a game created by GM. It has 10 levels and it can be found in the Quest. The building kit used for this game is made by Martin Magni, and the blocks are made by others.

## Gameplay

The gameplay is very similar to Drive Mad, where the player has to drive from the beginning to the end of the track, often while facing bridges, obstacles, and more, and sometimes use brake in some situations like when speeding. Though, the main difference is that the levels are winter-themed and are different from the levels of the original game, even without the winter theme.
Replacement

**Replacement** is a game created by BruhName, which can be found in the Quest. It has 29 levels (excluding the credits level).

## Gameplay

In this game, the player controls a blue block that can be killed for as many times as they desire. When the block dies, a replacement of it appears as a dark gray block, and these blocks can be used to complete certain levels.
Menu item

Menu item is a script block that has a picture of a menu on it. It can be found in the game category of the inventory. It shows an upgrade after winning or losing the level and swiping left. It has 2 inputs but no outputs, Variable (Number), which is where the amount of that item you have, and Picture (Object) which is what the upgrade will look like. There are 3 settings, Name, Amount and Cost. Name can be typed. Amount is on/off then numerical and cost is 10 Fixed, 10 Linear, 10 Double, 100 Fixed, 100 Linear, 100 Double, and so on up to 10,000 Fixed.
Billiards

**Billiards** is a pool game created by Mathias Elgaard. It has 10 levels.

## Gameplay

In this game, the player must sink either the solid or striped balls, before sinking the 8-ball.

## Levels

Each of the ten levels feature an opponent with increasing difficulty. The opponents are:

1. Dan
2. Matt
3. Amy
4. David
5. Lisa
6. Eric
7. Mia
8. Harry
9. Susan
10. Martin
Noodle

**Noodle** is a game created by Martin Magni, which can be found in the Quest. It has 3 levels.

## Gameplay

In this game, the player controls an ever-spinning noodle. Once the player taps on the screen, the spinning of the noodle is modified. The level stops once the noodle hits a wall or itself.

## Levels overview

In this game, there are **3 levels:**

1. **Square:** The borders of this level take the shape of a square.
2. **Maze:** The borders of this level take the shape of a very simplified maze. The player, who starts at the bottom left corner of the level, can head straight right to the other side, then up, then left, then downwards, then right.
3. **Plus:** The borders of this level take the shape of a plus sign.

## Trivia

* No matter how short the time taken to stop the noodle, the level will always be marked at complete.
Rebound

**Rebound** is a game created by arindam, which can be found in the Quest. It has 20 levels (excluding the last 2 levels, with the 21st level being a random level from 1 to 20, and 22 being credits).

## Gameplay

In this game, the player has to rebound the ball and pop all of the surrounding or at least existing bricks.

## Credits

* **Popix Kit:** Martin Magni
* **Fanscript:** Sounak9434
Plumbing

**Plumbing** is a puzzle game created by Spolarium, which can be found in the Quest. It has 45 levels.

## Gameplay

In this game, the player has to turn and twist parts of pipes. The goal of a level is to eventually connect all of the parts of the pipes.

The later levels introduce pipes with multiple colors, but they do not make much of a difference, other than having to connect same-colored pipes.
Worm Out

**Worm Out** is a game created by Martin Magni, which can be found in the Quest. It is losely based on the classic game Snake.

## Gameplay

Swipe to turn. Eat the red blocks. Don't collide with the either the walls or your tail else you lose! Try to get the tallest tail! (In the Quest version, you get stars from your score, and your score won't appear on the leaderboard in the Arcade version.)
PopCorn

**PopCorn** is a game created by R3DZ3R. It has 7 levels.

## Gameplay

In this game, the player has to continuously pop the corn kernel and do so while the kernel goes into the right direction until it reaches the goal.

## Tips

* Be patient with the direction of the corn kernel.
* It's best to know which areas the kernel can go next.