Achievement Castle

**Map 29** (Achievement Castle) is one of the largest maps (20x15) in TinyGroove. Its S-rank can be achieved if completed in 1 day. The mission contains over 20 cut scenes triggered by different game events or achievements being completed.

This map serves as a staging ground for tracking campaign completion in TinyGroove, and as such, the map's mission objective screen greets the player upon arrival with their present % completion, which is also tracked by a red highlighted thermometer / campaign completion bar on the top left side of the map.

The map is easily beaten by destroying either of the two damaged strongholds. The map contains 6 monks who do not end their turns upon moving, turning the castle map into a gallery the player can explore at their leisure.

Upon entry, the player is greeted to a tour of the facilities on their first visit, and they can hear the explanations again anytime by visiting the circulation desk, defeating the villager NPC and standing in their place:

* 15 Commanders to Recruit to your Cause,
* 26 Alphabetized Artefacts,
* 30 In-Game Achievements, and
* +29 Missions to S-Rank, each worth 1% towards:
* 100% Campaign Completion!

...Campaign completion provides unique benefits for the player and even unit upgrades as they complete the game's challenging achievements, and collect darkness-disbanding relics that expand the player's world in TinyGroove!

## **Going for Completion?**

#### **A)** **15 Commanders**

**Each of the 15 Commanders you can recruit in TinyGroove are worth 1% towards campaign completion. Here's where you can find them, in order:**

1. Dark Mercia (Map 1: Starting Commander)
2. Elodie (Map 4: Chapter 1, Mission 1)
3. Sigrid (Map 5: Chapter 1, Side Mission 1 & also in Map 20: Chapter 4, Side Castle 4)
4. Caesar (Map 6: Chapter 1, Side Mission 2)
5. Emeric (Map 7: Chapter 1, Side Castle 1 & also in Map 20: Chapter 4, Side Castle 4)
6. Valder (Map 10: Chapter 2, Side Mission 1)
7. Ryota (Map 13: Chapter 3, Mission 2)
8. Mercival (Map 14: Chapter 3, Side Mission 1)
9. Mercia (**Map 29**: Achievement Castle)
10. Tenri (Map 15: Chapter 3, Side Castle 3)
11. Koji (Map 15: Chapter 3, Side Castle 3)
12. Ragna (Map 17: Chapter 4, Mission 2)
13. Nuru (Map 21: Chapter 5, Mission 1)
14. Greenfinger (Map 26: Chapter 6, Mission 2)
15. Sedge (Map 27: Chapter 6, Mission 3)

#### **B)** **26 Alphabetized Artefacts**

**Each of the 26 Alphabetized Artefacts you can collect in TinyGroove provide some benefit to the player for having found them, all of their effects stack, and they are worth 1% towards campaign completion. Here's where you can find them, in order:**

* A. Golden Goblet (Map 1: Prologue, Mission 1)
	+ Gives you access to the world map, and (in Version 8 onward) increases the initial gold for each map by 500.
* B. Illuminary Ulna (Map 3: Prologue, Side Mission 1)
	+ Allows player to recruit battlepups at their barracks. Without it, attempting to purchase dogs at your barracks will result in your expended funds being returned to you and the barracks on the map being refreshed so you can build something else instead.
* C. Elodie's Wellspring Whetstone (Map 2: Prologue, Mission 2)
	+ Summons Elodie upon Dark Mercia's death, effectively granting the player a second life instead of ending the map if your commander falls. (Requires Elodie to be in your party to work)
* D. Shimmering Seashorestones (Map 4: Chapter 1, Mission 1)
	+ Makes sea navigation possible.

* E. Flyer Figurine (Map 5: Chapter 1, Side Mission 1)
	+ Allows the player to recruit units from towers. Without it, towers on the map automatically end their turn at the beginning of the player's turn.
* F. Altered Alter (Map 6: Chapter 1, Side Mission 2)
	+ Allows you to recruit knights at your barracks. Without it, attempting to purchase horsies at your barracks will result in your expended funds being returned to you and the barracks on the map being refreshed so you can build something else instead.
* G. Cherrythrone (Map 7: Chapter 1, Side Castle 1)
	+ Inspires subordination from villagers throughout Aurania. Needed for some side quests to initiate when visiting villages with treasure chests in the campaign and also for some side quests involving saving villagers. Also, having it allows Dark Mercia to seamlessly transition to Mercia (and back again) each time she uses her Groove (if Mercia is in your Party).
* H. Spectral Scarecrow (Map 8: Chapter 2, Mission 1)
	+ Spawns a witch/specter for the player whenever a scarecrow (map decoration) is within visible range of one of the player's units. Several maps have scarecrows where this proves to be useful.
* I. Luminary Levanthrone (Map 10: Chapter 2, Side Mission 1)
	+ Begin missions with an additional 200 gold with this relic in your library.
* J. Elemental Emblem (Map 9: Chapter 2, Mission 2)
	+ Accelerate groove accumulation by 10% per turn for your commanders when you have this relic.
* K. King(Tide)Fisher’s Arch (Map 12: Chapter 3, Mission 1)
	+ Found at the end of a complicated scavenger hunt in the Bay in Map 12, having this relic unlocks an important door for you in Map 14. Also, having it helps Mercia switch to Dark Mercia (and back again) each time she uses her Groove.
* L. Moontide Medallion (Map 12: Chapter 3, Mission 1)
	+ This prevents the holder's armies from being immobilized by flood tides (they'll still incur damage though). This Heavensong relic forms a natural pair with the Sunshadow Medallion in its dominion over impeding nature's wrath against your units on many maps where tides are a factor.
* M. Sunshadow Medallion (Map 13: Chapter 3, Mission 2)
	+ Having this slows the regrowth and regeneration of vines employed by Floran enemies. This Heavensong relic forms a natural pair with the Moontide Medallion in its dominion over impeding nature's relentless growth of vines on many maps.
* N. Familial Kin(g)ship Token (Map 14: Chapter 3, Side Mission 1)
	+ Summons Mercival upon Mercia's death, effectively granting the player a second life instead of ending the map if your commander falls. (Requires Mercival to be in your party to work)
* O. Urban Arsonist's Cache (Map 15: Chapter 3, Side Castle 2)
	+ Possessing this hidden relic provides you with extra income in the form of 100 gold per turn.
* P. Heavensong Triple Chalice (Map 15: Chapter 3, Side Castle 2)
	+ Enhances your groove accumulation by 15% per turn for your commanders when you have this artefact.
* Q. Reflective Ribcage (Map 24: Chapter 5, Side Mission 3)
	+ Enables backup commanders (such as Elodie or Mercival) to spawn where their counterpart fell in battle (instead of at the purple flag by the player's stronghold). \*This is useful as forward advances aren't stalled as much by the loss of your primary commander, and also with this artefact, the commander's spawn point can't be blocked since the prior commander was standing where they fell (unlike if a unit is blocking the purple flag upon Dark Mercia's defeat, which would normally end in a loss).
* R. Sea's Bounty (Map 16: Chapter 4, Mission 1)
	+ Proportionally multiplies gold intake from villages and water villages you control in the Seas of Chapter 4.
* S. Silver Stake (Map 18: Chapter 4, Side Mission 1)
	+ Decimates undead vampires across the map (whenever they are built or appear) upon brandishing this relic.
* T. Moat of Rebirth (Map 19: Chapter 4, Side Mission 2)
	+ Having this peculiar artefact can reanimate commanders upon death in the Seas of Chapter 4.
* U. Enhancement Enchantment (Map 17: Chapter 4, Mission 2)
	+ Augments or amplifies the abilities of other artefacts (such as the Moat of Rebirth).
* V. Orca-Reign-A (Map 20: Chapter 4, Side Castle 3)
	+ Controls the weather on missions where it is variable to make it always sunny. \*This can vastly improve S-rank attempts for some maps where the weather is always rainy or the frustration of random weather.
* W. Channel-Wood Planks (Map 21: Chapter 5, Mission 1)
	+ The fire resistant Channel-Wood Planks enables one of your barracks in the final mission in West Florania to construct 2 units per turn.
* X. Recollection Reflection Cipher (Map 22, Map 23, Map 24: Chapter 5, Side Missions 1-3)
	+ This unique set of translation tablets used to decipher Floran runes scattered on signposts throughout this alternate version of Aurania. Possessing all three pieces of the cipher will trigger a cutscene in the achievement castle to assemble the parts of artefact X, translate the Floran language, and serve as an automatic translation of all signs you see after assembling the artefact. \*It is also worth noting that the player can actually translate the Floran glyphs themselves using the Artefact Library in the achievement castle. The in-game lore and artefact descriptions corresponding with each alphabet letter end with what seems like a random symbol; its actually the corresponding Floran glyph for that letter in the cipher. Also, the creator posted the translation key on Reddit with the release of Version 9 (b4DLC), noting that players reported some minor differences in character symbols between the Switch, Xbox, PS4, and PC versions.
	+ The three fragments of Artefact X provide some benefits progressively in Chapter 5's Side missions, and are found by unlocking Chapter 5's side quest missions to explore Dark Mercia's past. The three pieces of the Recollection Reflection Cipher can be found in the three flashback missions (one hidden in each). These side missions can be unlocked relatively early in the campaign by following the hint provided in Ragna's Recall, by achieving Achievement 24, deciphering, and following the hints Ragna gives the player about: 1) Mercia's facial scars, 2) her path to becoming Dark Mercia, and 3) how she became leader of the outlaws.
* Y. Warp Prism (Map 25: Chapter 6, Mission 1)
	+ Enables you to leverage Nuru's mobile base tech in the final mission.
* Z. Littoral Bear (Map 26: Chapter 6, Mission 2)
	+ Fields a literal giant water bear for the player in the final mission. \*The bear is indestructible as long as it remains in the woods.

#### **C)** **30 Achievements**

**Each of the 30 Achievements you complete in TinyGroove are worth 1% towards campaign completion. Here's where you can achieve them, in order:**

1. **A1: First Time Achiever! -** Achieved for visiting the Achievement Gallery in **Map 29** for the first time. (Such Circular Achievery!)
2. **A2: First Victory -** Win Map 1 by rout (destroying all enemy units and structures).
3. **A3: Requiem's Reverb -** Win Map 2 by routing Elodie (destroying all enemy units and structures).
4. **A4: Spare the Spear -** Defeat Dr. Bones and win Map 3 without killing any dreadspears.
5. **A5: Personal Pointed Precipitation -** Destroy the enemy Stronghold on Map 1 in <15 days using while recruiting only 1 archer.
6. **A6: Mono-Merfolk Mastery -** Win Map 4 by capturing all structures without recruiting more than one merfolk at a time. *Helpful Hint*: if one dies, you can build another merfolk and still get the achievement, you just can't have more than one on the map at a time.
7. **A7: Restoring the Light -** Capture Map 5's "lighthouse tower" on the island near Sigrid's stronghold.
8. **A8: Free Cherrystones! -** Free the trapped villager on Map 6 and return him safely to his family.
9. **A9: Eternal Shield Wielder -** Win Map 7 without ever using Dark Mercia's groove while in possession of the commander shield enchantment (obtained from Map 6).
10. **A10: Insult to Injury -** Destroy Emeric's Stronghold on Map 7 before winning the map when Dark Mercia sits on the throne.
11. **A11: Haunted Scarecrowboat -** Win Map 8 after recruiting your first spectral scarecrow! (Occurs when you see a scarecrow with Artefact 'H' in your arsenal).
12. **A12: Brotherly Annihilation -** Destroy all enemy units and structures on Map 9 for both Koji and Ryota before collecting the hidden Elemental Artefact 'J'.
13. **A13: Chinchilla Knights? -** Defeat enough of the Knights of Levanthall on Map 10 (either under your control or Valder's, they will respawn when there are less than 4 on the battlefield, regardless) that they run out of Knights! When this happens, a random Floran knight will join the battle, tipping you off to a weird Camoflaged Floran Castle in the Forest nearby, not only unlocking this achievement, but also Map 11.
14. **A14: Erase the Base, Scout's Honor! -** Remove all structures on Map 11 from the Mark III mobile base's deployment zone so that you leave the grounds as clean as (or cleaner than) when you found them. *Helpful Hint*: To accomplish this, you'll need to complete the side quest to allow you to build mobile base wagons of your own to unpack on top of Nuru's buildings and then strategically maneuver and erase all of the structures out of the highlighted deployment zone for this to be awarded.
15. **A15: Transient Base Ace -** Defeat all three of Nuru's mobile bases and her northeast stronghold on Map 11.
16. **A16: King Tide Champion -** Complete all 5 of Map 12's side quests and win!
17. **A17: Mitigated Natural Disaster -** Win Map 13 without becoming overwhelmed by the Floran muckdogs. Don't let Greenfinger field more than 10 simultaneously to net this achievement.
18. **A18: A Managed Retreat -** Escape the grotto in Map 14 with your life (and a companion's) after upgrading your Soldiers, Spearmen, and Merfolk to their maximum level of 5!
19. **A19: Please Sir, I Want Some More Salvation -** Rescue all of the Heavensong conscripted refugees in Map 15.
20. **A20: Raze the Roof -** Go full arsonist and burn down every village (including the 2 near the towers and the central barracks) in Heavensong City on Map 15.
21. **A21: Vampire Snacks No More! -** Defeat Sigrid without allowing her to use her groove at all on Map 16.
22. **A22: Commander Roulette -** Field at least 10 different commanders over the course of the battle on Map 17 and win! This very difficult achievement requires having recruited each of the commanders you could have acquired in the campaign, chronologically prior to this map, to accomplish (recruitment maps noted below):
	1. Dark Mercia (Map 1: Starting Commander)
	2. Elodie (Map 4: Chapter 1, Mission 1)
	3. Caesar (Map 6: Chapter 1, Side Mission 2)
	4. Emeric (Map 7: Chapter 1, Side Castle 1 & also in Map 20: Chapter 4, Side Castle 4)
	5. Valder (Map 10: Chapter 2, Side Mission 1)
	6. Ryota (Map 13: Chapter 3, Mission 2)
	7. Mercival (Map 14: Chapter 3, Side Mission 1)
	8. Mercia (**Map 29**: Achievement Castle)
	9. Tenri (Map 15: Chapter 3, Side Castle 3)
	10. Koji (Map 15: Chapter 3, Side Castle 3)
23. **A23: Ragna's Recall -** Trigger Ragna's Recall on Map 18 to discover more of the Patchwork Lieutenant's history while helping to uncover some of Dark Mercia's past along the way. This requires visiting an insular treasure chest on the map and then noting Ragna's inane daily taunts over the next four turns (repeats in a cycle thereafter if you miss it). Regardless of whether you write down what she says (you should), the game awards this achievement to the player after 4 turns. This pivotal achievement is needed to unlock Chapter 5's 3 Side Missions by doing what Ragna's oddly emphasized taunts suggest for you to do on Map 1, Map 11, and Map 17. \*Please Note: Even if you have played through a prior version of TinyGroove, the alternate win conditions unlocked on these 3 maps via Ragna's Recall will only trigger if the Achievement Castle has A23 logged!
24. **A24: Mutinous Rebirth -** Put down the mutiny on Map 19 with solidarity by Day 10. This requires the player to acquire control of the mercenary outlaws by Day 10 (or earlier in the battle), and then... not lose control of them once they are under your employ. The first part of this achievement is easy, the second part is very difficult.
25. **A25: Prismatic Pragmatism -** This nightmare of an achievement requires you to defeat the many sides of Sigrid by methodically reducing her rainbow-colored outposts in 10 days (or less) per sector while assaulting her Felheim Fortress in Map 20. This is probably one of the top 3 hardest achievements in the game to accomplish.
26. **A26: Only You Can Prevent... Asbestos Warriors -** Crack the Channelwood's Secret in Map 21 to set it Ablaze. Then, let the forest fire rage for at least 15 days before acquiring Artefact 'W' to quell the blaze. The game will let you know when this happens and award this achievement. You need to recruit Nuru in this mission to get this achievement (even if you have recruited her before on a previous play-through of the map), so make sure you have defeated her twice before on Map 11 and Map 17 to satisfy the prerequisites to recruit her.
27. **A27: All Your Base R Belong 2 Us -** Capture all of the Channelwood's 25 Strongholds across all 7 districts and win on Map 21. Don't be overzealous in your late-phase advance. You need to have other Floran units remaining on the map when you topple the last Floran Stronghold to get this achievement, as the final victory conditions in the Channelwood are to defeat all enemies. Make sure the Floran aren't only left with one Stronghold remaining (and no units left), or else the map will end before you can erect one of your own in its place to get this achievement!
28. **A28: Forest Villager Rescued -** Escape from near-death with your injured subject in under 6 days on Map 22.
29. **A29: Briskly Back from the Brink -** Swiftly recover from your injuries by pulling off a victory within 30 days on Map 23.
30. **A30: Amicably Peaceable Retribution -** Aid the three outlaw faction leaders and tend to their respective militia's needs/side quests to gain their support on Map 24.

#### **D)** **29 Missions to S-Rank**

**Each of the 29 Missions in TinyGroove are worth 1% towards campaign completion. Here's a table of each map's S-Rank Conditions also noted in the Overview Tab in the map, and in parentheses under each map's description since some platforms hide S-Rank Conditions on Fog-of-War maps):**

...Also, not a typical Battle Map, but this Map, the Achievement Castle, counts as the 29th Map with an S-Rank of 1 Day!

**Achievements:**

**A1: First Time Achiever!**

Conditions: Achieved for visiting the Achievement Gallery for the first time. (Such Circular Achievery!)

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