Nights (FNaCR)

* Night 1
* Night 2
* Night 3
* Night 4
* Night 5
* Night 6
* Custom Night
* Night Null

**Night 1** is the first playable night of *Five Nights at Candy's Remastered*. It serves as a tutorial of the game, and introduces the mechanics and the map layout. In this night, only Candy the Cat and Cindy the Cat are active.

## Events

As shown in calendar, the player began their late night security job since this night, on November 15th 1987 (Sunday). With Night 1 being a tutorial, the player will not be able to see much movement from the animatronics, thus allowing the player to focus on Phone Guy's dialogues and get used to their office, map layout and their defense tools. This is until around 3 AM where Candy the Cat and Cindy the Cat will start moving from the Main Stage. The player then needs to watch their movement through the camera feed and close the appropriate door when they're at the doorway. It is important to note that Candy comes through the left or right doorway, while Cindy only comes through the right doorway.

## Strategies

Night 1 is the easiest night compared to the rests. Thus the player should be able to beat the night with ease. However, to minimize the chance of losing the night, the player can simply do the following:

* Starting from 3 AM, check the left and right door for any animatronics. If the player see any glowing eyes in the doorways, close the door immediately.
* After closing the door, check the Backstage 1 (CAM 06) for the left doorway or the Entrance Hall (CAM 04) for the right doorway to see if the animatronic has left before opening the door again. Or if the player needs to conserve power, the player can simply wait for around 5 to 8 seconds before opening it.
* Minimize the usage of the cameras especially with Night Vision on to conserve as much power as possible.
* Pay attention to the surrounding noises. If the player hears footsteps, immediately check both the doors in the office.

## Phone Call

Phone Guy talks a lot more compared to his dialogues in the later nights, as he has to introduce the player to the mechanics of the game, such as the camera, night vision, doors, power and such.

Hi, hello. I'm the junior manager here at the restaurant. I'm supposed to walk you through the job as our new security guard. From your resume, I can tell that you're already a well-experienced guard. But, you know, it's the protocol, so I have to walk you through the basics anyway.
So, let's get started. We have security cameras all around the restaurant. And if you bring up the camera panel, you'll be able to view the feed from each camera by pressing the camera buttons on the mini-map. Now, our lights are always off during the night. Obviously, because it'd be a waste of power to leave them on all night. So to actually see something on the cameras you can activate the camera system's night vision mode.
You activate night vision by clicking on the button of whatever camera you're currently viewing. So for example: say you want to see what's on Camera 1. You bring up the camera panel, you click on the button that says "CAM 01" and then to use night vision, you click on "CAM 01" again. Once night vision is activated you can click on any of the other cameras, and view them with night vision as well. And you turn it off the same way you turn it on. Now, night vision takes more power than regular vision so make sure you use it sparingly.
Your first priority as a security guard here is to keep an eye on the animatronics. Those are really expensive machines, and we do not want them stolen. And you keep an eye on them, through the cameras. We have quite a few animatronics here at Candy's...There's, of course, the cats, Candy and Cindy...there's Chester the Chimpanzee, there's the penguins...just lots I tell you.
Uh, so you also have three security doors in your office, each of which can be closed by pressing the door button by each door. These are here in case you're in some sort of danger, but personally, I just use them to shut myself off from the world when I need a break. But don't let me be your role model on that one...You need to remember that closing these doors takes power, and the longer they're closed, the more power they drain. Now, I know that sounds kind of backwards, but you'll have to trust me on that one.
I think it's something about the doors having an automatic fail-safe feature in case the power gets cut off. You know, so they open up if there's no more power? All I know for sure is that they do use more and more power the longer they're closed. So you don't want to keep them closed for too long at a time. Now, uh, the reason I keep mentioning the power is because the restaurant uses a back-up power generator at night which only has a certain amount of juice in it.
So anything from viewing the cameras, to using the security doors, takes power. You can see how much power you have left on the computer on the desk in front of you. Try not to run out of power. If you do, though, you won't be stuck in the office, since the doors will always open up anyway.

## After-Night Cutscene

After beating Night 1, a camera feed will load up and the player can control the camera view. The date is September 22nd 1987 and the time is 01:57. An empty conveyor belt is in the middle of the room, and Vinnie can be seen standing at the far left side of the room. Vinnie gets closer after the player turns to the right and turn back to left, and after doing the same for the second time, Vinnie quickly moves right in front of the camera, and the footage cuts off.

**Night 2** is the second playable night of *Five Nights at Candy's Remastered*. Aside from the animatronics being activated notably earlier, the night introduces Chester the Chimpanzee and Penguin with them now being active.

## Events

The animatronics become active as early as 1 AM. Phone Guy mentions the Penguin interfering the system, hinting that the Penguin is active starting from this night, alongside with Chester the Chimpanzee which was not mentioned, Candy the Cat and Cindy the Cat are still active as well, and their difficulty is essentially the same as they were in Night 1. After the animatronics start moving from their respective location, the player needs to start checking their movement and make sure they don't enter the office. It is important to note that the Penguin will not attack the player and ending the night if he successfully enters the office. However, he will interfere with the doors when the player is checking the cameras, giving other animatronics chances to enter and attack the player.

## Strategies

With more animatronics being active, the player needs to check the doorways and sometimes the camera more frequently to make sure they don't enter the office. However, checking the camera constantly throughout the night is not required, and the player can basically use the same strategy in Night 1.

* Starting from 1 AM, check the left and right door for any animatronics. If the player see any glowing eyes in the doorways, close the door immediately.
* After closing the door, check the Backstage 1 (CAM 06) for the left doorway or the Entrance Hall (CAM 04) for the right doorway to see if the animatronic has left before opening the door again. Or if the player needs to conserve power, the player can simply wait for around 5 to 8 seconds before opening it.
* Minimize the usage of the cameras especially with Night Vision on to conserve as much power as possible. This can also help giving the Penguin less chances to interfere with the doors if he had already entered the office.
* Pay attention to the surrounding noises. If the player hears footsteps, immediately check both the doors in the office.

## Phone Call

Phone Guy mentions some issues with animatronics that was gathered from other employees for the player. While some information are already known, such as animatronics "acting weird" during night, going to places they shouldn't be, and they seemingly "dislike" adults. The most important part of this call is the last issue, saying that the Penguin interferes with the system. This hints at the fact that the Penguin is now active in this night, and also his behavior where he interferes with the office doors after entering the office.

Hey there, I uh, put up a note today, to gather some intel on the animatronics from the other employees... uh, just to get a list of the, um... issues, we've had with them. They've written down some stuff here for you, so let's see...
Alright, so obviously, the animatronics walk around at night, you know that by now, uhmm... 'They try to get to places they shouldn't be', uhuh, yep. 'They act weird after dark', yep... 'They... don't like adults.' Hm, I mean, I suppose... They always seem nice around children. Around us employees, they just kind of... stare at you. I always thought they just hadn't been coded to interact with anyone other than children.
But... SOME of the employees have felt threatened by them now and then. But I know that SOME of them are also superstitious morons. So who knows if they just became scared when the animatronic looked at them in the eyes, or something.
Anyway, one last thing on the list here: 'The last penguin interferes with the system.' There's a sentence I never thought I'd say... Uh, we have these penguin animatronics as waiters... uh, they take people's orders and what-not. We used to have three of them, but two of them broke down and haven't been fixed yet. I think they're referring to the third penguin that still works, or well, apparently it doesn't quite work. So yeah, definitely don't let him into the office, his presence alone could probably destroy our systems.

## After-Night Cutscene

The player views the same camera from the same location from the previous night. The date is now September 23rd 1987, the next day after last cutscene, and the time is 00:13. However, an error has seemingly occurred, leaving the player with no video input. The player can still hear the movement of the camera when moving the feed, and later a girl's laugh can be heard followed by noises of an assembly machine. Eventually, the camera feed comes back on, showing the animatronic parts covered in blood on the conveyor belt. The footage cuts off after a few seconds.

**Night 3** is the third playable night of *Five Nights at Candy's Remastered*. Aside from the animatronics being more active throughout the night, Blank now becomes active and may attack the player.

## Events

The animatronics that has been active in the previous nights will become more active in this night, this includes Candy the Cat, Cindy the Cat, Chester the Chimpanzee and the Penguin. Blank now becomes active as well, as he will slowly get up from his place in Drawing Room and moves to the player's office. If the player did not close the window soon enough when he stands by the window of the office, he will break the glass of the window and enter the office, and eventually attack the player.

## Strategies

With Blank now being active, checking the camera now becomes more important than it was in the previous nights, as the player is not able to see Blank through the window. Thus, the player may need to change their strategies in previous nights.

* Use the same strategy used in Night 1 and 2, but the player must make sure the camera feed stays on the Drawing Room (CAM 11) at all time, and check the camera frequently.
* If Blank has left the Drawing Room, immediately close the camera and shut the window in the office. Once a loud noise is heard and the light flickers, open the window again afterwards.
* Avoid checking Main Hall 3 (CAM 05) as it may triggers Blank breaking the window glass if he is already there and the player will have no chance to shut it.

## Phone Call

Phone Guy in this night focuses on telling the player about Blank, who starts becoming active this night, and his behavior. The player learns his starting location, and how he will enters the office, which is through the window. In addition, Phone Guy also mentions Freddy Fazbear's Pizza, which had closed last week from this night, and says that he may bring the player to the day shift next week.

Still here I see. Awesome job these last two nights, you're already way better than our previous night guard. He didn't even stand two nights before he brought a wrench to his shift and tried to destroy one of our animatronics.
The animatronic in question is the Blank character, uh, the one in the Drawing Room on... uh, camera 11, I think. Yeah, I'm surprised he still works. And despite the holes, and the fact that his left arm and the back of his head is missing, the kids still really like him! Anyway, ever since that day... Blank's been acting almost more strange than the other animatronics.
Like, among other things, he seems to have developed this fascination with getting into the office through the ticket booth. I guess he can't see the glass or something. So yeah... keep an eye on him. If you see him heading for the ticket booth, just shut the door in his face, and then he'll find something else to do, I guess.

## After-Night Cutscene

The player views the same camera from the same location from the previous night. The date is now 24th September, another day after the last cutscene, and the time is 02:36. The conveyor belt in the room is now surrounded with yellow tapes written "POLICE LINE DO NOT CROSS". The metal animatronic parts covered in blood that was present in the last cutscene can still be seen in here, now with yellow cards labelled with numbers. This indicates the place is being investigated by the police. Vinnie has returned in the same place he was in Night 1, except he seems more angry and his head is twitching constantly. Panning the camera to the right then to the left again brings Vinnie much closer to the camera, his head twitching just as intensely if not more. The footage cuts off right after.

**Night 4** is the fourth playable night of *Five Nights at Candy's Remastered*. Aside from the animatronics being activated notably earlier, the night brings a new threat to the night, which is Old Candy who is active starting from this night.

## Events

The animatronics that has been active in the previous nights will become more active in this night, this includes Candy the Cat, Cindy the Cat, Chester the Chimpanzee, the Penguin and Blank. Old Candy will also starts appearing in the pizzeria, moving from Parts and Service (CAM 10) to the office's left doorway. While his behavior is overall the same as most of the others, Old Candy do not has glowing eyes, thus can't be seen in the doorway. Because of that, the player now must check the camera more frequently as well as pay more attention to their surrounding noises.

## Strategies

Old Candy is now active, and while his behavior is basically the same as Candy the Cat and the others, the player will not be able to see them through the office doorway, because he doesn't have glowing eyes. Thus, checking the camera needs to be done more frequently as well as the player must pay more attention to their surrounding noises.

* Use the same strategy used in Night 3, but now the player must constantly change the camera feed between the Drawing Room (CAM 11) for Blank as well as Backstage 1 (CAM 06) for Old Candy.
* If Old Candy is seen in the camera in Backstage 1, close the left door immediately before he enters the office.
* If more power needs to be conversed or the player is not able to keep up with their movement, listen to their surrounding noises, as Old Candy makes loud electric humming sound when he is by the doorway, indicating that he is near. Raise the game volume to hear these sounds more clearly.

## Phone Call

Phone Guy quickly informs the player about Old Candy, and that he may start walking around this night. The player is told nothing but his starting location. He also mentions an incident involving an adult and Old Candy and that the player had taken the day shift offer.

Alright, um, uh, so, real quick, um... We had an old animatronic version of Candy. Uh, be-before we got these new shiny ones. Anyway, uh, he was supposed to be out of commission ever since he was involved in this incident with a customer.
Uh, an ADULT customer, luckily, not a child. No-Not that the children aren't safe here, that's not what I... Anyway, our technician has tried to fix him up for some time, and he wants me to warn you that Old Candy might start walking around as well. He should be in Parts and Service, that's uh, camera 10, I believe.

## After-Night Cutscene

The player views the same camera from the same location from the previous night. The date is now September 25th, once again another day after the last cutscene, and the time is 01:22. The police investigation seems to be done, as all the yellow tapes are gone, and the conveyor belt is cleaned up. Candy the Cat and Cindy the Cat is seen sitting on the right side of the belt, and Vinnie is once again seen standing at the left side of the room, now pointing to Candy and Cindy. Looking at Vinnie causes the video feed becoming more unclear and unstable. Panning from Vinnie back to Candy and Cindy, the player can see that they are now looking at the camera with unusual eyes. The footage cuts right after.

**Night 5** is the fifth playable night of *Five Nights at Candy's Remastered*. No new threats was introduced this night, but all the existing characters now become a lot more aggressive than before.

## Events

This night is essentially the same as Night 4, and all animatronics are more aggressive and attack the player more frequently. This includes Candy the Cat, Cindy the Cat, Chester the Chimpanzee, the Penguin, Blank and Old Candy.

## Strategies

As there is no new characters attacking the player, the player can use the same strategy used in Night 4.

* Check the left and right door for any animatronics while constantly check the camera of the Drawing Room (CAM 11) for Blank and Backstage 1 (CAM 06) for Old Candy. If any animatronic in the doorways, close the door immediately and open after a few seconds. Shut the window when Blank is gone from the Drawing Room.
* Minimize the usage of the cameras especially with Night Vision on to conserve as much power as possible.
* Pay attention to the surrounding noises. If the player hears footsteps, immediately check both the doors in the office. If the player hears loud electric humming sound, close the left door as soon as possible.

## Phone Calls

The player this time has received two voice messages. The first call is from Phone Guy seemingly in a busy restaurant with his daughter, as the player can hear noises of people in the call, and Phone Guy was interrupted by a waiter and his daughter during the call. While he never mentions anything regarding to an active animatronic, he now talks about off-limit areas that the player is not allowed to look at or enter.

Hello again. So, the big boss man told me to inform you about our off-limit areas. Uh, I know that sounds kind of silly, since you're supposed to be guarding the place, but the manager is adamant that we don't go where we're not supposed to be.
He's mostly talking about the rooms that aren't on your little uh, mini-map. They aren't on the map because it apparently isn't any of your business. Or ours, for that sake. Like that extra room, next to the Parts and Service room. I believe you can see the door from camera 9. (Ah yes, thank you. Here, keep the change.) \*sip\*
Excuse the sound of my delicious latte. Uh, anyway, the manager says it's just a storage room, but I've of course heard many stories from my superstitious colleagues... So, it's either an extra kitchen, a staircase to a secret underground tunnel, or it's where he puts his bowling equipment because he doesn't want his wife to know he's still bowling. Of course I don't believe it's anything special, to be honest. I overheard him talking about the room once... He mentioned something about some 'old unused stuff.' Maybe he's hiding his smile in there. Who knows.

The second message consists of only unintelligible noises from an unknown sources, bringing now information to the player. However, after decoding the voice message, the voice line can be heard more clearly. The line spoken is from a bible verse, Leviticus 11:12.

> You shall not steal, nor deal falsely nor lie one to one another. You shall not swear by my name falsely. Neither shall thou profane the name of thy god. I am thy Lord.
>
>

## After-Night Cutscene

The player views the same camera from the same location from the previous night. However, this is now a record instead of feeds, and the date is rewound drastically to November 13rd 1964, almost 20 years ago. The time is 04:14, and on the conveyor belt is a new undamaged version of Old Candy and Blank. Vinnie appears from behind, then immediately teleports to the front of the camera. Words can be seen on the camera, reading "A MISTAKE", then changed to "MY MISTAKE". Vinnie moves closer to the screen, words now read "A PROBLEM", then changed to "YOUR PROBLEM". The words fade away, and the camera feed is slowly being interfered, before the footage cuts off.

## Ending

The ending is a scene with a $100.50 paycheck that the player received on the ground with black and white tiles. The receiver is Mary Schmidt, whom the player plays as. The paycheck is sent on November 20th 1987, and is paid by CTC Entertainment, with a note saying "You're one of us now!". Alongside the paycheck, a shadow of The Rat can be seen on the screen.

After the ending screen, the player unlocks their 1st star on the main menu, as well as option to attempt Night 6.

**Night 6** is the sixth playable night of *Five Nights at Candy's Remastered*. It is a bonus night that can be unlocked after beating the main 5 nights. Aside from the animatronics being a lot more aggressive than before, the night also introduces a brand new antagonist, The Rat.

## Events

The player who is playing as Mary Schmidt, for unknown reason, had decided to take over another night shift that she was not assigned to. Frank who was supposed to be in this shift is coincidentally not here as well. Phone Guy lets Mary to take over the shift. While all the animatronics are more active, the player now has a new threat which is The Rat, though he was not mentioned by Phone Guy at all.

## Strategies

Despite having a new antagonist in the night, The Rat has overall the same behavior as Old Candy except he can come through both doorways, and more aggressive in comparison. The player can essentially use the same tactic used in Night 4 and 5 with a few changes, and with quicker responses.

* Shift quickly between checking doorways and checking cameras. While the player still needs to constantly check the camera of the Drawing Room (CAM 11) for Blank and Backstage 1 (CAM 06) for Old Candy and now the Rat, the player now needs to check Entrance Hall (CAM 09) as well for The Rat. If any animatronic in the doorways, close the door immediately and open after a few seconds. Shut the window when Blank is gone from the Drawing Room.
* Minimize the usage of the cameras especially with Night Vision on to conserve as much power as possible.
* Pay attention to the surrounding noises. If the player hears footsteps, immediately check both the doors in the office. If the player hears loud electric humming sound, close the left door as soon as possible.

## Phone Call

In this night, the player actually receives a phone call instead of a voice message from Phone Guy. He is confused on why the player, who had agreed to transfer to the day shift, is here this night instead of Frank, the security guard responsible for this shift. He isn't pleased with the player, and asks to talk to them next week, before hanging up.

> Uhhh, hey? You're still here? I thought you wanted that transfer out of the night shift. Although, your shift isn't even tonight... Frank's supposed to be here... what did you do with Frank? Where is he? Oh well, I guess someone has to watch over the place tonight. So just, argh, just, just stay put. And um... Keep watching the place... And... don't break anything. This is NOT okay. You and I need to have a little talk next week, okay? Bye.
>
>

## After-Night Cutscene

Same as Night 5, the player views a record of the same camera from the same location from the previous night instead of feeds. The date was still November 13rd 1964, the same date as Night 5, but the time is 00:00, 4 hours before the last footage. The undamaged version of Old Candy and Blank from the previous footage still sit on the conveyor belt, but the Rat is present as well. He sits between Old Candy and Blank, and starts moving not long after. He gets up from the belt, and walk away from the view, leaving Old Candy and Blank. His hand appears on screen and grabs the camera before the footage immediately cuts off.

## Ending

This ending is overall the same scene from the ending in Night 5. The paycheck is different, Mary Schmidt which is the player now receive a $20.10 paycheck for their overtime shift a day after their last paycheck. The shadow of the Rat is now gone, and instead there is a reflection of possibly Old Candy on the ground.

With Night 6 beaten, the player unlocks their 2nd star on the main menu, as well as Custom Night and Extra, where some behind-the-scene content are shown. The player also unlocks a cute Candy the Cat plush that can be seen on the left side of the desk in the office.

**Custom Night** (also known as **Night 7**) is a bonus night of *Five Nights at Candy's Remastered*. In Custom Night, the player is allowed to customize the night difficulty by changing the AI difficulty of each animatronic. This is also where the player gets to challenge themselves with the most difficult challenge, 7/20 mode.

This is also where the player gains access to Night Null.

## Common Setting and Strategies

### 0/20 Mode

0/20 Mode (also known as 7/0 Mode) is the easiest possible mode, as none of the animatronic is active in this night. Candy the Cat and Cindy the Cat may move in the later hours despite their difficulty set to zero, but they will most likely not reach the office.

If the player runs out of power in this mode, the office will turn to pitch black, but no animatronic will attack the player, as none of them are active. Occasionally, the following text will appear on the screen:

> Now I've really done it, I thought to myself, as I sat in the darkness. No more power, no lights, nothing. No danger, no worries, no fun. Just me, alone in the dark. All I can do is wait it out, and think what I've done.
>
>

And if the Penguin was set to be active while the others' difficulty remain zero, a slight change is done to the text:

> Now I've really done it, I thought to myself, as I sat in the darkness. No more power, no lights, nothing. No danger, no worries, no fun. **Just me and the Penguin**, alone in the dark. All I can do is wait it out, and think what I've done.
>
>

That text may appear multiple times while the power is out, depending how far the player is from 6 AM, as the player will not be attacked from anyone while waiting until 6 AM is reached.

### 7/20 Mode

Being the most difficult challenge in the whole game, 7/20 Mode brings all of the animatronics to their maximum difficulties. The best strategy would be to use the same strategy used in Night 6 with some additional changes.

* Keeping the door usage bars below two is always a must, as using the doors to a yellow level drains more power.
* If the player is late at 5AM and isn't sure if they will be able to survive because of the power, a good suggestion is to let Blank smash the window instead of letting the power runs out. This is because he takes much longer to kill the player than Candy, giving the player more chances to reach 6 AM.

## Ending

Once beating the Custom Night in any difficulty, a pink slip taped on a computer similar to the one in the office is shown. Mary Schmidt, the character that the player plays as, has been fired for tampering with animatronic equipment (possibly referring to the player changing their AI difficulty), potentially damaging the facility and/or animatronic equipment, and apparently having "too much perfume". An additional note is written saying "I am really disappointed in you" with a sad face. A Cindy poster can be seen in the blurred background, implying that the pink slip is in the office.

If 7/20 Mode is beaten, an origami cat can be seen in the ending screen, blurred with the background. An extra star is now unlocked in the main menu. In addition, the office now adds a cute Cindy plush at the right side of the desk.

## Trivia

* As shown on calendar, the Custom Night takes place on November 21st 1987, which is a Saturday. This is the day after Night 6, although no canonical reason is given to why Mary still took the night shift after being transferred.
* In 7/20 Mode, the player can see words "YOU R DED" written in red on the calendar.
* Another slightly less common setting that is used in Custom Night are 4/20 Mode, with Candy, Cindy, Chester and Penguin being active in the highest difficulty.

***"What the hell? Where the hell am I? What is this place?"* - Dawko, *FNaC Remastered*.**
The subject of this article or section has never been given an official name; the current name is unofficial and will be used until an official one is made or revealed.

**Night Null** (sometimes known as **Night 8**) is a hidden secret night in *Five Nights at Candy's Remastered*. This can only be accessed once Custom Night and Extra are unlocked after beating Night 6. In this night, none of the animatronics are active, but a new secret antagonist is now present, and that is Shadow Candy.

## How to Access

Night Null requires access to Extra to find the way to access and can only be accessed through Custom Night. Because of that, the player needs to beat Night 6 before attempting this secret night.

To access this night, the player must first go to the Extras, then go to the render of The Rat in the Animatronics section. When viewing the Rat, the cheerful lobby music is not present. If the player zoom in on his face and stays for a few seconds, the background will turn into red static, with The Rat now intensely twitching. 7 random numbers ranging from 0 to 20 will appear, followed by the word "CAM-13" in the middle of the screen with the Rat staring at the screen before everything turns back to normal with the lobby music now present. The numbers are different for every players, but will not change after the number is shown. These numbers are a hint on how to access Night Null.

After this is done, the player needs to go to the Custom Night, and enter the 7 digits into their respective characters. Upon starting the night, the player will find no one in the location, except Shadow Candy on the Main Stage (CAM 01). Dropping the monitor after seeing Shadow Candy causes him to appear in front of the screen and jumpscare the player, and finally bringing the player to Night Null.

## Events

After being brought to Night Null, the background music has changed to a more intense ambience. The office now looks slightly more purple, and an origami cat is seen on the office desk. In this night, the player can view a room named NULL with CAM 13, which was not available in previous nights. Shadow Candy is seen sitting there before teleporting to different places. Although there is only one antagonist, he is very aggressive and his behavior drains a lot of the power. He can't kill the player until they run out of power, but when he attacks the player, not only does he drains a moderately huge amount of power but only freezes time and set it back by some amount. The time will only resume back to normal once the player find the original cat that is gone from the desk in the cameras.

## Strategies

Night Null is a very difficult night, despite player only having to face off one character. The main reason is that Shadow Candy can drain a lot of the power. His behaviors such as having to be found on cameras, knocking on closed doors, jumpscaring the player take away a lot of the office power. And as Shadow Candy can't kill the player, the player's main key to survival in this night is to conserve as much power as possible.

* Shadow Candy starts from CAM 13, then move to a random camera. He can only be seen sometimes with night vision on and sometimes off. What the player needs to do to find him is to click on a camera with Night Vision off, then toggle Night Vision, switch to another camera, and repeat. Do this as quick as possible until the player finds him, and stare at him until he disappears.
* If Shadow Candy has already reached the doorways and is in Entrance Hall, Main Hall 3 or Backstage 1 (CAM 04, 05 or 06), the player must closed the respective door or window before he enters and attacks. However, this will cause him to drain the office power for a small amount. Thus, it is important for the player to find him in the cameras before he can reach the office if possible.
* If the player is unfortunately attacked, Shadow Candy will reverse the time for an hour, freeze it and also drain the office power. Note that the origami cat originally on the office desk is now gone. To return things to normal, the player must find the origami cat through the cameras. Once the player finds it and click on it, the time will return to how it was before, but the power remains constant.
* To optimize the possibility to win, this milestones of office power should be reached:

>
>
>
> | * 90-85% at 1 AM
> * 70-60% at 2 AM
>  | * 50-45% at 3 AM
> * 36-27% at 4 AM
>  | * 20-10% at 5 AM
> * 5-0% at 6 AM
>
>
>

## Ending

Upon beating the night, the player is treated to a cutscene where the camera slowly pans up Forgotten Candy as an audio log plays. In the tape was a person talking about he may be going crazy and that he will not stop until "he" is perfect.

I feel that... time... is... is... bleeding from my hands. I don't know if I'm going insane or something. Nothing works. I know it should work, but it just doesn't. It's like he's... \*chuckles\* I guess I just need to sleep. As much as I hate having to spend my time like that. Unconscious and lifeless... like him. I won't stop until he's absolutely perfect. End of audio log.
Forgotten Candy's eyes light up after the audio log ends, followed by a deep roaring sound, before the cutscene cuts to blackness. This cutscene appears to be a teaser for the upcoming *Five Nights at Candy's 4*.

With Night Null beaten, an extra star is now unlocked on the main menu screen. In addition, the player also unlocks CAM 13 for every nights, meaning the player now get to view the said room with The Rat inside.

## Trivia

* In Night Null, the phrase "DONT FORGET" is written in purple on the calendar.

## Gallery

The game over screen.Night Null's game over screen.

 Animatronics