Chapter 8: The Realm of Autumn

## Day 13: Somewhere Over the Rain-lake

The heroes appeared in a lake, falling into the water.

Timber, delighted, attempted to fish wearing the form of an otter. He found no fish, but did find a nice little tree cave with the help of some local spirits. Puck created a dome of safety and the rest of the party tried to get some sleep. "Tried" being the operative word, as the night was full of giggles and small glowing balls forming a pyramid.

## Day 14: Who's this Guy?

Despite the noise, everyone wakes up rested, and Timber and the Highest Priest set out to find the source of the noise. It ended up being Hoggles, who after a spirited magical water balloon fight grant Timber a mane of thick hair and purple scales, but also manage to trap the rest of the heroes in a forcecage.

Taking advantage of this, one of the Fey emerges from the trees, muttering to themselves.

> *"Look at the tie, look at the time. I've come to collect a debt of sorts, you see. This one, I need you I believe."*
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Then, with no further explanation, they sucked Luren into a ruby and disappeared. The heroes eventually manage to work out the riddle of the forcecage (waiting for it to go away), but by then the wannabe collector was long gone. Grank touches something he wasn't supposed to, getting attached to Cedpar permanently by an enchanted threshing flail. He breaks the chain, but isn't able to do much about the threshing flail except shave it down.

Grank learns what happened to Luren, and tries to contact them psychically, but can't reach them. Instead, he reaches out to Sivelle, updating her on the situation and asking her where they are supposed to go.

> *"You miserable excuse for a goblin, I’d spit on you, but you’re so filthy no one would be able to tell the difference! Go south!"*
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They traveled South, camping in the branches of a tree when evening sets.

## Day 15: And the Monks that you Dream Of

Heading South, the trees get larger as they go. Eventually, they find a Safety Cottage filled with books. Within, they found a strange Catfolk, clearly born of a Displacer Beast, who eventually revealed her name was Jade. After a quick back and forth, the young Catfolk decided that the heroes would probably quickly die without her protection, and set out to go hunting for them, catching three Blue Squirrels for a hearty meal.

## Day 16: Once In A Storytime, Oh

Having gone to bed early, Grank awoke early the next morning and started looking through the books. He found "What Lights Shine Forever," a history of Sun Deities within the Feywild, immediately handing it to the sleeping Highest Priest. Finding a clearly magical tome, the filthy Goblin began reading it, discovering that it was choose your own adventure book set in 374. Turning the page, the book began to glow, then the tiles in the house, then the house itself, and the heroes get pulled inside out.

The Safety Cottage was gone, and the heroes didn't know where they were. Their lack of direction was only minorly improved when they encountered three very drunk Satyr's trying to get to Dewlight's Extravaganza at Pobart's Plateau. Timber flirted excessively, and learned that the trio were concerned about strange Tribesfolk who had been wandering the forest and killing any animal that they saw on sight. The otterfolk heard whimpering wolves tracking the group, but decided their time was better spent tracking the Tribesfolk. The Satyr's mentioned that for the last ten days, thunderstorns and red lightning could be seen in the distance. Eventually, they made it to Pobart's Plateau, where they found that there was no party. There was instead a mighty tree named Feynor. Timber recalled that the Living Light had first been found in a lake named Feynor, confirming that they were indeed stuck in the past. Feynor tasked them with cleansing the nearby spring, and tasked Artalio to be their guide. The Satyr led them to Delight, and handed them a Wooden Vial. Timber satisfied their satyr-lust with Artalio, and the party continued onward.

Eventually, they were led to a clearing filled with mushroom homes and acorn smoke. They were greeted by Wheedily, an old Pixie who ruled the village, who told them of disturbances to the North. Lightning strikes, vicious predators, and something called Beast Lords. A bunny with a whistle and a saddle hoped up, made more of spirit than flesh. Perched upon it was the noble (and wingless) warrior Pixie known as Anabelle Lee. She agreed to take them to the corrupted pool, but proved too fast to keep up with. They tried their best, and instead ran smack dab into a Spider's Web. Fire fixed it, which usually had the problem of setting the forest on fire. Grank had, however, learned a new bit of Booyahg, and quickly put the flames out. Eventually they made it to a cave, with Puck making a dome, as Anabelle had warned them to.

> *"Watch out for the Screamers."*
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They never got to see what a Screamer was, but they certainly heard them, but within the safety of the cave and the dome they at least got a full night's rest.

## Day Who Even Knows Anymore?

Red lightning and thunder filled the Northern sky, and Anabelle cursed "those dame Rystrad." Another voice, far grander, proclaimed.

> ***"You know better than to tell outsiders our business."***
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With no further elaboration. The forest became too dense, forcing the heroes West as well as North, until they encountered a rotten shack covered in mold, a well, and another vine covered structure. While investigating, a stone creature leapt out of the well at the heroes, but was driven back and defeated by the Highest Priest's divine fire. The party rested, but Jade snuck off to go investigate another cottage. Grank went down the well, finding an enchanted black helm that shielded the face of any who wore it in shadow and made their eyes glow, and a silver coin with odd insignia. The coin radiated an all consuming age, but as Grank studied it he divined that it would let him ask it three questions. The little Goblin pointed out that he had rescued the grumpy coin, to which it responded.

> *"Nobody has rescued me. I see you are possessed of great intellect."*
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Jade kept investigating the hut but a blue and purple skinned creature with big black eyes appeared, put her to sleep, and dragged her into the hut. Timber responded in the most rational way imaginable, dropping sixteen giant fey badgers down her chimney in a simply inspired bit of creative genius. Grank knocked on the door with an and upgrade to his normally greasy little hands, punching though the door. Th Hag responded with a sleeping charm.

> *"You all try to make a leap, now I make you all sleep."*
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But only managed to deal with a couple of Feybadgers. Inside, they found two ensorcelled Dryads and an unconscious Jade. Mayhem ensued, with Grank scruffing Jade and goblin gobhandlingher out the door. The Hag took a shot at Grank's ugly mug, then disappeared as the walls started to come down. They two Dryads were named Trekaila and Argentia, and mentioned that a third being taken into the big house. Within, the heroes found numerous caged animals and another Dryad, all of whom they freed. Then they turned North, following their over eager guide.

## Days are like.... a state of mind... maaaaaan

Traveling all day next day, the party realized that the choose your own adventure book was railroading them, and they were trapped going forward. They spent some magic trying to break through the invisible walls, but realzied they couldn't. Ahead, they found a camp of strange Humanoids and Worgs. They tried to retreat to rest, but discovered that when they slept again that night, sleeping no longer restored their magic. Realizing there was no path but onward, they charged camp, and a great battle ensured. Rain poured from the sky, red lightning split the sky, and as one the humanoid creatures began chanting around the pool.

> *"Water into blood, earth into bones, let the light come"*
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At their summoning call, a great Unicorn made of Living Light exploded forth from the lake. Simultaneously, a pack of fey Werewolves descended on the camp, causing even more chaos. None knew who was friend and who was foe, and Grank was bitten by one of the Werewolves. Timber attempted to make peace with the factions, first the Wolves, then the Humanoids who'd summoned the Unicorn.

> *"In the name of the Forest, what are you doing here?"*
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Only the Wolves responded to his question.

> *"Cleansing the forest of rot"*
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The pack leader answered. When Timber tried to link up with the Unicorn, they felt only pain. The Highest Priest felt the container which trapped the Living Light at his wrist, the token he had taken from the Monarch's Party, begin to grow warm and spout tentacles made of light. He threw it into the lake, causing an explosion of lighting the slam over and over into the Lake.

"I call on the archfey and intertwine your power, may you rue this day, you are expelled"

1. "I'll remember your service to the fey"