recursal/Fanatic-Fandom huggingface dataset:
Rangos Militares

## Información General

En el mundo de eDominations, cada jugador es también un soldado - este pelea por su comunidad, amigos, sus ideas y sus creencias, pelea para conquistar o liberar.

Como es en la vida real, también en el juego, cada luchador es condecorado con rangos por sus logros en el campo de batalla por su rango - empezando por el mas bajo el recluta y cadete subiendo hasta los cuartos del ejército capaz de convertirse en General o incluso Marshal de campo por sus años de servicio.

## Ranking

Soldados en eDominations ganan puntos de rango por cada daño que hacen, no importa donde o por quien peleen. Los puntos ganados son iguales al 10% de daño que hacen por golpe.

Cada tipo de bonus o reducción de daño (enemigo natural, amplificador de daño, sistemas de defensa, etc.) también afectan a la ganancia o pérdida de puntos de rango. El 10% de puntos de rango son calculados en base al daño final hecho por el golpe.

Cada rango da un adicional de daño por cada golpe ya que nivel de rango participa activamente en el cálculo de daño.

Rangos también son una manera bastante excata de comprar soldados - ya que cuenta el daño en general, no importa si es para tu país, alidados, como mercenario o luchador liberal. En rankings mundiales, el nivel del rango y los puntos de rango son bastante precisos para poder comprar soldados, y ya que la guerra es lo que más moldea nuestro mundo, este en un logro bastante importante.
R32

**R32** is a former member and enemy of the FLSQ. He was promoted to Squadinate Major as a replacement for Adar on May 27th, 2020. By June 5th, Chris6d and Mr. Sharx began to suspect that R32 was an alt of datrompboi's. Just two days later, R32 and datrompboi joined forces against StarPaladinX, thus starting FLSQ War 4. It was during that conflict when R32 was both demoted from Squadinate Major after being told to drop the investigation, and banned for going rogue in the server. datrompboi advocated for his return on June 20th, but this was shot down by Chris6d and the rest of the Squadinate Majors.

### Trivia

* He made YTPs
* Since The Great Betrayal he was declared an alt by Mr. Sharx, however this is unconfirmed.
	+ Both were right wing
	+ Their YTP styles were identical
	+ He was fluent in Imperial Bavarshavuk, a conlang made by datrompboi
	+ They never disagreed with each other
	+ He was only ever active when datrompboi was active
	+ datrompboi left the server after R32 was banned. Later that night he tried to rejoin. But he was blocked from entering until Chris6d temporarily unbanned R32
	+ When Mr. Sharx confessed to datrompboi that he and Chris6d believed that R32 was an alt, he didn't disprove him and quickly changed the subject
* R32's presence amongst the Squadinate Majors brought corruption as it gave datrompboi's unpopular desires for the server more weight
Misiones diarias

## Información general

En el mundo de eDominations jugar activamente cada día es de extrema importancia para tu desarrollo en el juego.

Hay algunas actividades importantes las cuales son buenas hacerlas todos los días para así tomar ventaja de tu posible progreso máximo.

Por cada una de ellas, hay útiles órdenes diarias, las cuales proveen recompensas adicionales.

## Tareas que desarrollan la cuenta

Todos los días los jugadores tienes Ordenes Diarias por el juego, que consisten en hacer un progreso de tareas diarias. Esta misión es visible en la página principal.

Estas ordenes diarias son usualmente dos actividades:

1. **Trabajar** - trabajar es una actividad muy importante para cada jugador y para la sociedad también. Trabajando y ganando dinero (moneda) y crear productividad adicional para tu empleador (por el cual te paga un salario). Por supuesto, cada jugador es obligado por la respectiva regulación de impuestos del país, incluso si trabaja un tiempo extra por uso de casas.
2. **Entrenar** - este es la actividad más importante del juego. Puedes entrenar una vez al día en tus edificios - área de entrenamiento. Mejorar tu campo de entrenamiendo y usandolo para ganar Fuerza diariamente hace tus capacidades de daño mayores y fuertes, y por esto, puedes aumentar la velocidad de ganar medallas.

Las recompensas de estas tareas diarias es 1 de fuerza y 1 punto de experiencia.

## Orden Diaria Militar

Como tareas de desarrollo, también hay órdenes diarias militares. Esta es visible solo para jugadores que son partes de Unidades Militares y su respectiva Unidad Militar les ha dado una certera orden de batalla activa.

En orden de conseguirlo, los jugadores necesitan hacer al menos 50 golpes (500 de energía) para la dicha batalla. Esta tarea solo puede conseguirse una vez al día, por supuesto, estos 50 golpes no son el límte de pelea, y los jugadores pueden pelear tanto como deseen si tiene energía suficiente. Los jugadores también pueden luchar en batallas que no son su Orden Diaria - aún pueden ganar medallas normales pero los golpes no cuentan para su Orden Diaria.

Las Ordenes Diarias solo pueden ponerse por el Comandante de La Unidad Militar (Capitanes incluídos).

La recompensa es de 1 bebida energética (que son 100 de energía) y un mortero.

## Producción

Una de las actividades más importantes, incluso si no participas en misiones diarias, es producir con tus compañís. Esta es la fuente principal de varias cosas - dependiendo de que compañías tengas estas pueden proveer comida, armas, casas, materiales puros, y puedes usarlos tanto para necesidades personal como para venderlos y hacer beneficio. Es fuertemente recomendado no perder tu producción diaria.
Calculo de daño

## Información general

No es una sorpresa que en un juego donde batallas y peleas modifiquen el mundo y es uno de los principales provechos y fuente de dinero, uno de los detalles más importantes es la formación de daño de los jugadores.

Poder de daño del jugador es formado por muchos facotres, alguno de ellos más importante que los otros, pero por supuesto - cada punto de daño puede ser crucial cuando enfrentas a tu enemigo en batalla.

## Cálculo de daño

Los siguientes facotres participan en la formación de daño del jugador:

1. Nivel de experiencia del jugador
2. Fuerza
3. Rango Militar
4. Daño del arma (pelear sin arma cuenta como 1)
5. Bonus de Enemigo Natural
6. Uso de Amplificador de daño
7. Número de golpes (respectivamente energía)

## Fórmula de daño

**[ [ [**(Nivel del jugador x 5) + Fuerza) x (1+(Rango de nivel x 0.05)) **]** x Arma x Enemigo natural**]** x Número de golpes**]** x Amplificador de daño
Donde:

Rango de niveles puede ser comprobado aquí: Rangos Militares

Enemigo natural no cuenta siempre, depende de la política de tu país.

Número de golpes puede variar entre 1, 5 y 10.
EDominations Wiki

eDominations
es un juego online muljugador masivo basado en política y vida economica en tiempo real en tiempos modernos. Con 78 países distintos de cada contiente, eDominatios puede ser jugado y alcanzado desde cualquier lugar del mundo, haciendo una experiencia de juego única y un sitio donde puedes conocer miles de personas de cualquier lugar del planeta.

## Empezando

Como ciudadano de nuestro juego serás capaz de liderar fuerzas de miles de jugadores reales, governar sobre comunidades de mercados internacionales, dominar varias industrias, firmar alianzas globales basadas en política, dinero e intereses para lograr el objetivo final del juego - una increíble y divertida experienca en una comunidad con cientos de amigos reales y miles de enemigos de desean derrotarte.

Y sí - estás en el lugar correcto. Esta es la Wiki Oficial de eDominations y esperamos que pueda ayudarte a dominar el mundo!

**No hay mundo real, ¡solo el mundo que tu creas!**
## Links tutorial

### **Jugadores**

Mundo de eDominations

Misiones diarias

Medios de comunicación

Viajar

### **Politíca**

Autoridades del País

Leyes

Tesorería del país

Ciudadanía

### **Economía**

Medallas

Compañías y objetos

Mercados

### **Militar**

Guerra

Campo de batalla

Rangos Militares

Cálculo de Daño
Half-Breeds

**Half-Breeds** are monsters that are a combination of human and animal, as well as the progenitor to the Chimera species.

## Half-Breeds

### Weaknesses

Depends

Unlike other species of monsters, they cannot attain a human form and are stuck looking monstrous and deformed forever, even after death.

Humans have rarely encountered half-breeds, possibly due to their small numbers or they were smart enough to avoid close proximity to human establishments or towns. Half-breeds are openly hostile to humans, but only if provoked, such as being verbally insulted, attacked, or if a half-breed has a personal vendetta against humans.

Other monsters were often mistaken as half-breeds by humans. King Lycaon was thought to be the Alpha Half-Breed, but was later revealed as the Alpha Werewolf.

## Types

### Lyco

These half-breeds are a combination of man and wolf. They stand upright like a human, but possess a slightly elongated face, claws, fangs, excessive body hair, and a tail of a wolf. Unlike other half-breeds, Lyco's can talk, albeit in a distorted, growly voice. This is most likely due to their wolf side, which granted them enhanced intelligence, as well as speed and strength. Strength-wise, a Lyco can tear the limbs off of even the largest man or animal, leap the height of a two story building, and even crush bones with little effort

### Slithers

These half-breeds are a grotesque mixture of women and reptiles, more specifically snakes. They appear mostly human, though they have scales along their skin, snake-like nostrils and eyes, long claws, and poisonous fangs. In terms of strength, they aren't as strong as a Lyco, but are still powerful enough to snap a man's neck with one hand.
StepMania Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Reverse

**Reverse** is a scroll modifier in StepMania.

With this mod on, the receptors will be on the bottom of the screen, and the arrows will scroll down instead of up. Many keyboard players usually use this option, along with a bar or orbular noteskin.

In SM4 and later, using reverse will also reverse where the lyrics are shown, so they are at the top of the screen instead of on the bottom.

This modifier can be combined with other scroll modifiers to reverse different columns.
Cross

**Cross** is a scroll modifier in StepMania.

It is unknown how this scroll mod got its name, but in this modifier, the outer columns stay up, while the inner columns are reversed. On a usual dance-single game, this would reverse the down and up columns while keeping left and right up.

If a mode has an odd number of columns (such as pump-single), or an odd multiple of 2 (such as dance-solo), then more columns will be down than up.
X Mods

**X mods** are one of three types of speed mods in StepMania, the other two being C mods and M mods.

An X mod will multiply the spacing of the arrows by whatever number you set. For example, a speed mod of 1.5x will space out the arrows by 1.5. These mods are useful by most pad players, since as they move up in difficulty, there will be notes that are closer to each other so they will want to spread them out using an X mod to make these sections easier to read.

It is not possible to use negative X mods. 0x will confine every note to the receptors, making it impossible to play with this mod without the chart on the other player's side with a normal speed mod.
Lights

**Lights** is a "game mode" in StepMania which is not actually a game. It is used to "step" and control the lights on an arcade cabinet.

This mode consists of one noteskin containing only a blank metrics.ini file.

## Cabinet (lights-cabinet)

This mode consists of eight columns representing each of the lights on an arcade cabinet.
Techno

**Techno** is a game mode on StepMania which simulates the Korean music video game, TechnoMotion. The 8-panel mode on this game is the most popular style from this mode.

In most non-rhythm colored noteskins, the bottom diagonals are blue, top diagonals are red, left and right are green, up and down are yellow, and the center is pink or purple.

## Single 4 (techno-single4)

This mode is identical to dance-single containing the four panels left, down, up, and right.

## Single 5 (techno-single5)

This mode is identical to pump-single, containing the four corner panels, and the center panel.

## Single 8 (techno-single8)

This mode uses all panels except the center panel. This is the most popular style played on this game mode.

## Single 9 (techno-single9)

This mode uses all nine panels including the center panel, making it identical to Rhythm Horizon. Added in StepMania 5.3 OutFox.

## Double 4 (techno-double4)

This mode is identical to dance-double and uses eight panels, which are left, down, up, and right twice.

## Double 5 (techno-double5)

This mode is identical to pump-double, and uses ten panels, which are the corner and center panels twice.

## Double 8 (techno-double8)

This mode is unofficial and was not included in the original TechnoMotion game, and was introduced in SM5 to make the lineup more "complete". This mode uses all panels except both centers on both pads, creating a 16-panel mode. This mode is in SM5 only.

## Double 9 (techno-double9)

This mode uses all 9 panels on both pads, creating an 18-panel mode. Added in StepMania 5.3 OutFox.
Viajar

## Información General

El mundo de eDominations está localizado alrededor del globo e incluye países de 6 contientes distintos.

En tal mundo, donde las guerra moldean las fronteras diariamente y los bienes son vendidos en 78 mercados nacionales, viajar es una de las partes más importantes del juego.

## Como viajar

### Usando el menú viajar del perfil

Puedes viajar desde tu perfil personal. Justo encima de la lista de medallas cada jugador tiene el botón "Viajar".

Desde ahí los jugadores pueden decidir la localización a la que viajar. Es importante saber que las regiones son mostradas por actual ocupación del país - incluso si historicamente no pertenecen a su actual gobernante.

### Usando el menú de información de regiones

Desde el menú "Mi país" los jugadores siempre pueden encontrar la información de la región deseada. Ahí está la opción de viajar a región de destino.

### Usando el perfil de otro jugador

Los jugadores pueden alcanzar la información de región por el perfil de otro jugador. Ahí tiene la opción de viajar a la región de destino.

### Usando el link de región del campo de batalla

En cada campo de batalla, ahí un link directo a la región donde la batalla se está disputando. Clickando en el nombre de la región puedes alcanzar la información de la región. En caso de que la batalla es una guerra de resistencia y no puedas participar en tu actual posición, también saltara una menú para viajar.

## Razones para viajar

### Tomando parte en una batalla

Para batallas donde jugadores no pueden participar directamente desde su actual localización su única opción sera viajar a una región apropiada (Guerras de resistencia, sin pacto de protección mutuas activas y querer luchar por un país especifíco contra el pacto de protección mutua). La razón más común para viajar está relacionada con luchar en batallas.

### Acceso a otros mercados nacionales

Estar localizado en otro país da al jugador acceso al mercado local - tanto a "casa de la moneda" e items del mercado.

Para la "casa de la moneda" por localización el jugador puede usar ambas funciones - comprar y actualizar ofertas.

Para los items del mercado simplemente con estar localizado en el país respectivo el jugador puedo comprar items del mercado.En orden de poner ofertas en el mercado, necesitará comprar una licencia de mercado, la cual cuesta 20 oros. Con esta licencia, puede acceder al respectivo mercado del país desde la distancia - tanto para comprar como poner ofertas.

### Precio del viaje

Los jugadores pueden elejir entre dos costes de viaje - pueden viajar gratis usando 50 de energía o pagando 0.3 oros y llegar a su destino sin gastar energía.
NoteSkins

**NoteSkins** are various appearance options that are used for the notes/arrows in each game type. For a game mode to be playable, there has to be at least a noteskin folder named "default" in the folder for that game type.

NoteSkins can either be color-changing (vivid), or colored based on the rhythm or beat the arrow is on (note colored).

StepMania 3.9 came with four noteskins: Default, Flat, Note, and Solo. (the latter two were removed in SM 3.9a after the notes' appearance were changed to avoid copyright issues)
Event Mode

**Event Mode** is an option that can be set in StepMania.

When this mode is on, you get infinite stages and get to keep playing until you choose to quit and go back to the main menu. The mode is usually used in events and tournaments, hence the name, but many players at home also have used this mode.

If this mode is not on, a "set" will consist of three songs (by default; can be set up to 7) and after playing all these songs, you'll be taken back to the main menu.
StepMania 5

The latest and greatest StepMania version!

Features:

* True widescreen support and display support for most standard resolutions
* Extremely powerful lua API, allowing you to make your own themes and customize every aspect of it to your heart's content
* Support for various Game Modes and more supported chart file types.
* lift notes
* Native warp support (AKA Negative BPM gimmicks)
* profile support
* USB disk support for saving your scores
* (Barely functional) mouse support

Version history:

I'll get back to you on that, but you can read the changelog here: https://github.com/stepmania/stepmania/releases
Play Modes

## Regular

Your regular play mode, normally with 3 to 5 stages.

## Nonstop

Course mode. Pick a course to play a series of songs in order. It reads from .crs files in the Courses folder, but also has auto generated ones from your song groups.

## Oni

The same as Course mode, but the lifebar type is set to Battery with 4 lives.

## Battle

2 player battle mode. No idea how it works.

## Rave

The same as battle, but with random modifiers.
M Mods

**M mods** are one of three types of speed mods in StepMania, the other two being X mods and C mods.

This speed mod was introduced in OpenITG (it is not available in StepMania 3.95) and is available in SM5 too.

The M stands for "maximum" and this mod calculates an X mod for you based on the BPM that you set. For example, a speed mod of M550 will calculate an X mod where the maximum speed is 550 BPM. Just like X mods, these mods do not eliminate BPM changes or stops, and will not disqualify from ranking in ITG.
Lifts

**Lifts** are the opposite of regular tap notes. They originated in SM4 and were originally going to be used in PIU Pro but were then scrapped. They appear as gray X's in SM4 and a pulsing gray arrow in SM5 (pulsing gray down arrow in other noteskins if no tap lift graphic is specified).

They are like hold notes without a hold start or hold body. To get credit for these notes, the player has to hold down the panel, then lift their foot off the panel once it hits the receptor, hence the name lift.

Lifts have been criticized by many simfile makers due to how they work and how they are played. It's better to just use mines instead, or a hold with a mine after it, which works the same as a lift, but lets you know when to step and hold first.

In older versions of StepMania, press Ctrl and a number to add a lift to that column. In SM5, use M and N to switch between note types and press a number to add a lift once you have lifts selected.
Mines

**Mines** are items that scroll on the playfield along with the notes. This item originated in In The Groove, and was ported to StepMania during development of ITG. Stepping on a mine will reduce your lifebar and posibly your EX-SCORE, so be careful!

These usually begin appearing on harder charts (and some medium charts and rarely on easy charts). Mines are used to make some patterns harder, get the player to move their feet in a certain way, or for visual purposes like shapes or spelling out words.

In most noteskins, mines appear as spinning white disks with a flashing red light in the middle. When stepped on, the mine explodes with an explosion sound and a yellowish explosion mimicking the explosion that usually comes from a bomb. In some DDR noteskins, mines are replaced by shock arrows. These arrows are electrified. When stepped on, appear a lightning direct to the step zone and all compatible DDR themes can heard the lightning sound. In SM4 CVS, they appear as spinning brownish flowers. The appearance of the mine might be changed for certain noteskins like circular noteskins in order to not confuse the mines with the circular object.

In older versions of StepMania, to add these in a chart, press shift+a number to add a mine on that column. In SM5, use M and N to switch between note types, then press a number once you have the mines selected.
Dizzy

**Dizzy** is an effect modifier in StepMania.

With this mod on, the arrows will spin as they approach the receptors. If a higher percentage of Dizzy is used, the arrows will spin faster. If a negative percentage of Dizzy is used, then the arrows will spin clockwise instead of counterclockwise.

If 628% Dizzy is used, this will make the notes spin one full rotation per beat.
Kancerous Klub 4

The **Kancerous Klub 4**, also known as the **KK4**, was a Discord server which was a primary ally of the Fear League Squad. Owned by datrompboi, the server was founded by him, Chris6d, Mr. Sharx, and user @KrunchyCinnamon (aka @KrunchiBoye) in August 2018. The server was deleted in June 2020 when datrompboi quit Discord. It had about 40 members at the time of its deletion.

## Trivia

* Chris6d created the logo for the server, which was a close-up of some pizza with the server name written over it in yellow.
Cover

**Cover** is a hide modifier in StepMania.

With this modifier on, depending on what percentage is used, it will either darken or completely blacken the background. This mod is useful for slower performing computers that can't play certain background videos in some files well.

In ITG themes, this modifier is known as "Hide Background" and will disqualify your score from ranking if used. I'm not really sure why. This was fixed in the Simply Love theme.
OpenITG

Open source clone of In The Groove 2, the wildly popular rhythm game used in arcades.

In fact, it even does everything In The Groove does and can be installed on ITG cabinets.

### Features

* Save scores and other info to a USB stick
* Load songs from a USB stick, playable on the machine
* Marvelous timing
* Basic debug menu and debugger features not present in SM3.9

OpenITG was based off of StepMania 3.95 up until beta 4 when it moved to the SM4 codebase.

It remains popular to this day and is still in use, but is outdated and succeeded by NotITG.
Songs

**WARNING: Do not add separate pages about each SM song on this wiki. This wiki is intended to be an informational SM wiki, so no fanon content, and putting a separate page about every SM song would cause this wiki to have more than 10,000 pages.**

**Songs** are what you play in StepMania. Any song or audio file, as long as it's an mp3, ogg, or wav, can be turned into a song in StepMania.

## Song Length

Most DDR standard songs are around 1:30 - 2:00 long. If a song is 2:30-4:59 long, it will be considered a "Long Version" and will count as 2 stages. If a song is 5 or more minutes long, it will be considered a "Marathon" and will count as 3 stages, which means on a normal 3-song set, this will be the only song you can play. Songs longer than 2 minutes and 30 seconds will not load on machines unless you use the ogg length patch which will trick the machine into thinking your song is 1:45 long and will make it playable.

## Difficulty

Different difficulties are available in different slots. When you are looking through songs, you change change the difficulty of the song (if that specific songs will allow you to) by simply pressing up or down on your arrows. This way, you don't need to re-boot the game every time you want to change the level of difficulty you play. The more "foot" icons you see - the harder.

* Beginner/Novice=Light blue (SM 3.9)/Purple (SM5)
* Light/Easy=Yellow (SM 3.9)/Green (SM5)
* Standard/Medium=Red (SM 3.9)/Yellow (SM5)
* Heavy/Hard=Green (SM 3.9)/Red (SM5)
* Challenge/Expert=Blue
Routine Mode

**Routine** is a mode in Dance and Pump where 2 or more players play on both pads at once with different patterns for each player. This mode made the dance-couple mode obsolete. This mode was first introduced in SM4 alpha, where it would crash when you tried to access it in the editor.

## How this mode works

Usually, in most SM versions, routine mode only supports up to 2 players, but some special modified versions of SM can support more players (example StepF2 supports up to 3 players and AMX supports up to 8). Each player is assigned different patterns they have to play, with each player having different colors (usually, P1 is blue and P2 is red/orange or vice versa depending on the noteskin). Even though this is technically a 2+ player mode, all combos for this game will count towards the entire game as it were a one player game.
Project OutFox

Project OutFox is a development branch focused primarily on the internal codebase to improve performance, adhere to modern coding practices, and enhance its capabilities on modern hardware and other platforms (including single-board embedded systems such as Raspberry Pi). Improvements to uncapped frame rate have also been recorded on older hardware, as far back as the Pentium E2180. It also incorporates a new default theme with more integrated features than previous versions, and new internal functions that can be used for future content.

This project has its own wiki right here: https://outfox.wiki/
Warehouse

**The Warehouse** is a location featured in the episode **Blood Tide**.

## Biography

The **Warehouse** is a location that appears in the episode *Blood Tide*. It is part of an abandoned mining facility, located somewhere in the wooded mountain area outside of Budapest. It was closed years earlier due to "environmental concerns".

The mining complex consists of the mine, the main building, the warehouse, and a garage. The facility is accessible from an access road turnoff that connects the mining facility to a road that goes through the mountains.

## *Blood Tide*

Selene and Michael, racing against time and the rising sun, crash their vehicle into the warehouse in a desperate attempt to keep Selene safe from the sun's rays. Once in the warehouse, Michael tears open several cans of black paint and covers the windows with them, hoping to block out the sun. He and Selene then hide in one of the shipping containers left behind when the mine was closed.

Safe from enemy attack for the moment, but sexual emotions running high, Selene and Michael passionately kiss before stripping each other naked and have sex, consummating their romance.

The warehouse acts as protection for Selene and Michael, keeping them safe from both the sun and their enemies. After spending the night and the majority of the following day there, Michael fixes the truck, and they leave the warehouse.
Broi

**Broi** is a slang term used in the Fear League Squad. It is a play on the word "boi", which is also commonly used. In the FLSQ, the words "boi" and "broi" are interchangeable. It is unknown when "broi" came to be, but it was most likely during the June 2017 Expansion. The word exists as an emoji, which is just the word in yellow capital letters.
Split

Split is a scroll modifier that leaves the first half of the columns up and reverses the second half of the columns, for example, in the normal "dance" mode, the left and down columns will stay while the up and right columns are reversed. This modifier is mainly used in courses but can be added to normal gameplay for a sightreading challenge.

If used in double mode, P1's side stays while P2's side is reversed.

If used on a gamemode with an odd number of columns, the middle column is reversed as well, so there are more columns scrolling down than up.

If reverse is added to split, it reverses the left columns and keeps the right columns up.
Pump

**Pump** is a game mode that simulates the Pump it Up series. It is widely used to make 5-panel or 5-key charts.

In this mode, holds act differently and increment your combo while held.

Some difficulties have different names in this mode: the single Hard chart is known as "Crazy", the double Easy chart is known as "Freestyle", and the double Expert chart is known as "Nightmare".

## Single (pump-single)

This mode consists of five panels, which are the four corner panels, and a center panel.

## Double (pump-double)

In this mode, one player uses all ten panels on both pads.

## Half Double (pump-halfdouble)

This mode uses six panels: both centers, P1's right diagonals, and P2's left diagonals. Usually, only one chart is stepped for this mode per song as if it was its own difficulty.

## Couple (pump-couple)

Similar to dance-couple in which two players play, but each player's patterns are different. Made obsolete by pump-routine.

## Routine (pump-routine)

A variant of pump-double, where each player is assigned certain patterns they need to play. The notes are colored by player (in most noteskins, P1 is blue and P2 is red or vice versa). Though it is a 2 or more player game mode, the combo will count every note as it were a one-player game.
CodeDetector

The CodeDetector is a section in metrics.ini that allows you to define custom input codes to do different things in the music select screen.

By default, it might look like this:

```
[CodeDetector]
PrevSteps1="Up,Up"
PrevSteps2="MenuUp,MenuUp"
NextSteps1="Down,Down"
NextSteps2="MenuDown,MenuDown"

```

As you probably guessed, Up,Up makes the difficulty easier and Down,Down makes it harder for the player that inputted it.

The following combination... things... are valid:

 - (minus sign)
 + (plus sign)

The following code names are valid. They're also defined in the fallback theme.
ActorScroller

ActorScrollers are used to create scrolling displays of other Actors.

You can define one using

```
Def.ActorScroller{}

```

or you can modify one that's built into a screen such as ScreenSelectPlayMode or ScreenSelectStyle.

Most scroller settings are explained in

```
/Docs/Themerdocs/Examples/Example_Actors/ActorScroller.lua

```

but they'll be explained here too for convenience.

To modify ActorScroller settings, you can either put them inside an ActorScroller definition like this:

```
Def.ActorScroller{

  NumItemsToDraw=14

  Def.ActorFrame{ --Actors go here for your first scrollable item.
  }

  Def.ActorFrame{ --Another ActorScroller item goes here, with the actors you want in it inside this.
  }

};

```

Or you can modify an already existing one by changing the value in metrics.ini under the respective screen like this:

```
ScrollerNumItemsToDraw=3

```

## Metrics.ini Values

 LoopScroller
 WrapScroller
 PerChoiceScrollElement
 PerChoiceIconElement
 ScrollerNumItemsToDraw
 ScrollerSecondsPerItem
 ScrollerTransform

## ActorScroller Actor Commands

These commands are usable if you have an ActorFrame that is a child of an ActorScroller (such as a "scroll choice").

It does not work for MusicWheel children (like MusicWheelItem Song NormalPart).

 LoseFocusCommand
Dance

**Dance** is one of the game modes of StepMania. It simulates the Dance Dance Revolution (DDR) game, and is the most widely played game mode.

## Single (dance-single)

The typical mode of DDR that mostly everyone is used to, containing four panels: left, down, up, and right. Probably the most played and stepped for game mode.

## Versus (dance-versus)

Two player mode where each person chooses a selected difficulty and plays with four panels.

## Double (dance-double)

In this game mode, one player uses all eight panels on both pads.

## Couple (dance-couple)

Two player mode with different patterns for each player and the playfields joined. Not widely played now due to its appearance being the same as double.

## Solo (dance-solo)

One player mode with two extra panels added (top left and right diagonals) creating a six panel mode. This mode originated with the DDR Solo series, but is nowadays used to step keyboard files.

## 3 Panels (dance-threepanel)

SM5 only. This mode originated in DDR Solo 2000, where the arrows would be top diagonals and the down arrow. But for some reason, starting from SM5 alpha 1, the arrows got changed to left and right, which was fixed in SM 5.2 (formerly 5.1 alphas). Basically just single mode without the up arrow. Very very few charts have been stepped for this mode due to this mode being hidden in the main theme and not many people playing it.
Time Signatures

**Time signatures** are a feature in StepMania starting from SM4.

This feature lets you change the length of certain measures in the chart. The default time signature used in all songs without any changes is 4/4, which would be 4 beats per measure. Changing the numerator will expand or collapse the measure, for example, changing it to 3/4 will collapse the measure to 3 beats, and changing it to 6/4 will expand it to 6 beats.

It is unknown what changing the denominator does though.
Darcy Leola

**Darcy Leola** is an OC fanfiction character that appears in the *Last Life* fanfiction prequel *Before Our Last*. She is the first of many girls that Sloane Fox has sex with.

## Biography

Darcy first appears at a bar having a talk with her straight friend Jade Reyes about Darcy's ex-boyfriend Sam. After both friends say their goodbyes, Darcy then noticed Sloane sulking at a table by herself over the fact that her soulmate Taylor Welton moved away. She approached Sloane and asked if she was alone or if she was with someone. Sloane replied she was alone. Darcy then invited Sloane to a dance, who resisted at first, until Darcy dragged her onto the dance floor. They started dancing to music. Sloane invited her back to her motel room. Darcy pushed Sloane against a wall and puts her hand on her chest, showing her she was in charge. They then proceed to roughly kiss, take each other's clothes off and sleep together.

The next morning, Darcy woke up, got dressed, and left a note behind on her pillow for Sloane, who was still sleeping. Jade arrived at the motel after receiving Darcy's text asking her for a ride. During the drive, Darcy told Jade about her passionate sex with Sloane, then tells Jade she is going to move to Minnesota to live with Sam, not really caring much for how Sloane will feel about it.

## Appearance and personality

Darcy is an African-American. She is bisexual and she is into both boys and girls. Darcy is also a professional at romance. Darcy is also a respectable and sensitive person; when she noticed Sloane wasn't in the moment, Darcy asked her what was wrong. Sloane, who was thinking of her soulmate Taylor, falsely told Darcy that she was thinking about "how they [we're] going to get down tonight". Darcy then smirked, saying she knows what to do, leading to her dominating Sloane as they hook up.

## Relationships

* Sam Clayton - Ex-boyfriend
* Sloane Fox - Sloane Fox and Darcy Leola

## Trivia

* Darcy is one of few characters unaware of who Sloane really is, let alone that the supernatural live among humans.
* Her butt crack could be seen during her hook up with Sloane.
* Several alternate version of Darcy were considered:
	+ In an alternate version of the story, Darcy tickles Sloane roughly until she willingly has sex with her. Sloane gives in when Darcy tickles her armpits and after having sex, asks Darcy to tickle her all night, which she gladly does so with an evil grin, never stopping, seemingly tickling Sloane to death.
	+ In another alteration, Darcy is an Alina witch that tickles Sloane with tickle spells as a method of interrogation. Sloane tries to endure, but she breaks and tells her everything she knows. Darcy then resumes tickling her anyway.
	+ It was decided to make Darcy one of Sloane's one-night-stands.

## Quotes

* "Hey" (introducing herself to Sloane)
* "Are you alone, or are you with someone?" (to Sloane)
* "Awesome. Look at my good timing to catch in between" (to Sloane)
* "Give me those hot lips" (To Sloane before shoving her against a wall to kiss her)
* "What's wrong?" (to Sloane)
Protiming

**Protiming** is a modifier in some SM 3.9 themes and in SM5. With this modifier on, instead of judgment words, you get numbers as your judgements representing the number of ms on or off you were when you hit the arrow.

A negative number represents an early hit, while a positive number represents a late hit. A 0 means that you hit exactly right at the receptor's position. A 1000 (100 in older SM versions) means you completely missed the arrow. The number is colored light blue, yellow, green, blue, purple or red representing a flawless, excellent, great, good, bad or miss respectively.
Demons

Demons are humans who after being tortured in Hell, return as evil creatures bent on turning the

## Demons

### Weaknesses

Holy water, magic, pureblood werewolves

entire world into Demon Central.

## Backstory

### Lillith

The first demon, Lillith was created sometime after God created his angels. More sadistic than the rest of her brethren, Lillith became obsessed with breaking all 999 seals around Hell so both Lucifer and her could be released and take over Earth.

### Lucifer

After his defeat at the hands of God, Lucifer was imprisoned within Hell inside an icy prison, where God intended for him to be trapped forever until the end of time. Lucifer vowed to get out at some point and to get revenge for his imprisonment.

## Throughout the Series

### Freedom

After Lydia inadvertently releases all 1,000 demons (including Lillith & Sasha), demons started possessing humans to hide from hunters and Angels alike so they could start their plans of chaos.

A demon took possession of Candice Boardman and tried to kill Seth Peterson, as pureblood werewolves were physically stronger than demons, but the demon was exorcised by Diana, a witch and secretly, Seth's sister.

## Physical Appearance

Demons appear almost completely human except for their eyes which are different solid colors. These included:

* Black: Basic soldiers of the Demon Army
* Red: Demons that make deals with humans
* White: Original Demon, Lillith
* Yellow: Unknown rank
Sloane Fox and Darcy Leola

This is about the brief but romantic lesbian "relationship" between **Sloane Fox** and **Darcy Leola**. They are portrayed by **Kathy DiStefano** and **Monique Moore**

## Backstory

Sloane is sulking at a bar after learning that Taylor Welton, her soulmate, has moved away. There, Darcy Leola is seen talking with her friend Jade Reyes about her ex-boyfriend. After the two bid each other good night, Darcy notices Sloane alone and approaches her. She asks Sloane if she is alone or with someone, which Sloane replies she is alone. Interestingly, Darcy invites Sloane to a dance, though she resists at first. Darcy then drags Sloane onto the dance floor and they start to dance. Sloane invites Darcy back to her motel room.

As they arrive at the motel, Darcy shoves Sloane against a wall and they kiss and remove each others shirts. Darcy then notices Sloane isn't in the mood, and asks her what's wrong. Sloane, still thinking of Taylor, falsely replies that she was thinking about "how they were going to get down, tonight", making Darcy crack a smile who bends down and starts kissing Sloane's body from her belly to her chest. Sloane does the same to Darcy. After Darcy tells Sloane she was a perfect 10/10 bitch, Sloane grabs her and tells Darcy to "shut up and just kiss me, bitch". Darcy complies and shoves Sloane onto her bed. The two strip naked and proceed to have sex.

In the morning, Darcy wakes up, gets dressed and leaves a note for Sloane who is still asleep. Jade arrives at the motel and drives Darcy back home. During the drive, Darcy tells Jade she plans to move to Minnesota to live with Sam, Darcy's ex.

## Quotes

* **Sloane:** Wanna go back to my place?
* **Darcy:** Sure.

*[Darcy and Sloane are kissing when Darcy notices Sloane's not in the moment.]*

* **Darcy:** What's wrong?
* **Sloane:** I was just thinking, about how we're going to get down, tonight.

## Trivia

* Kathy DiStefano, who plays Sloane, is gay
* Darcy and Sloane never see each other again afterwards.
* Sloane is over Darcy as she was a distraction.
* Darcy is one of the few characters unaware of who Sloane really is, let alone that the supernatural live among humans.
The Rack

The Rack is a torture device repeatedly used throughout the series.

Lydia Martin is the first character to die while bound to the Rack.

### Usage

The Rack tortures the person strapped to it by pulling on their wrists and ankles until their ligaments permanently break before each individual limb is torn off.

### Victims

* Erica (survived)
* Bo (survived)
* Seth (survived)
* Lydia (killed)
MessageCommands

Below is a list of commands you can use inside Actors. They are also usable inside ActorFrames, to some extent.

 OnCommand
 OffCommand
 AnimationFinishedCommand
 Condition

```
Condition=GAMESTATE:IsPlayerEnabled(PLAYER_2)

```

In addition to these you may define your own commands or use preexisting ones and then execute them from other commands using playcommand or queuecommand. Do not include the 'Command'. Examples:

```
playcommand,"On"

```

```
playcommand,"Off"

```

```
playcommand,"Cool" --To play a custom command named CoolCommand

```

It is also possible to loop commands this way by creating a command that plays itself, but make sure you use queuecommand instead of playcommand.

 CurrentSongChangedMessageCommand
 CurrentCourseChangedMessageCommand
 CurrentTrailP1ChangedMessageCommand
 GainFocusCommand
 LoseFocusCommand
 EnabledCommand
 DisabledCommand
Game Modes

These are for different game types. If you are looking for the differences in play modes, go here: Play Modes

StepMania supports multiple game modes:

## Dance

Your regular 4key game mode, used for simulating Dance Dance Revolution.

This mode uses SM, SSC, or DWI chart files.

## Pump

Your regular 5key game mode, used for simulating Pump It Up. Four arrows are pointed diagonally, with an additional 5th step in the center.

This mode uses the same chart files as dance.

## kb7

For simulating DJMax or O2Jam 7keys mode.

There are 7 circular buttons that you press, three on each side and one in the middle.

## lights

Used for testing the lights of a StepMania cabinet, or how you want your simfile to control the lights. It's not playable.

## beat

Simulates Beatmania or Beatmania IIDX, with 5+1key, 7+1key, or doubles for each. Most songs are keysounded.

This mode uses BMS chart files for songs.

## Popn

Simulates Pop'n Music. 5key or 9key game mode. Some songs are keysounded.

This mode uses PMS chart files for songs.

## Techno

TechnoMotion. 4key, 5key, 8key, 8(double), 10(double), and 16(double) is supported.

## horizon

Simulates Rhythm Horizon. Will be added in a future release. 9key and 18(double) supported
Kenzi

> ***"Coochie coochie coo! Time to die....!"***
>
>

-*Kenzi teasing Bo as she tickles her to death*

**Kenzi** is a Bisäyle that is well known for murdering the Succubus known as Bo Dennis, joyfully having sex with her before tickling her to death to feed off of her.

## History

Kenzi is hired by an unknown person to murder Bo Dennis 'by any means necessary'. Kenzi grins, knowing just how to do it.

She tracks Bo down to a house, where she pins her down and after seducing Bo, has sex with her. After that, Kenzi begins to slowly tickle her to death, driving Bo wild with laughter. As Bo suffers, Kenzi taunts her, saying it's pointless to beg for help or mercy....

Several hours later, Bo finally dies from the merciless and unforgiving torture.

## Physical Appearance

Physically, Kenzi has the appearance of a young woman in her late teens. In actuality, she's over 100 years old.

Kenzi has light green eyes and dark black hair, though she tends to put red highlights in her hair on occasion.
Memes

**#memes** is a text channel in the Fear League Squad. In this channel, users may post dank memes. It is recommended that the memes are not generic white-text or normie memes, but no memes alluding to terrorism or shootings are permitted. Users that post enough dank memes that Chris6d approves of can be promoted to Meme Master rank.

Messaging in this chat is kept to a minimum, as stated in #rules rule number 6: *"The #memes channel is for memes ONLY, no messages. A user may post a maximum of 1 message per post if they want to comment on a meme. So let's say a user uploads 3 memes, another user can comment on one of or all of those memes, but only in 1 message. Then if someone else uploads more memes, those can be commented on as well, only in 1 message, etc."*.
Annael

> "The Wellness Being are very old monsters. Some even say they were the first monsters." - Annael.
>
>

Annael (full name Annael Angelos) is a Throne Angel, Warrior of Heaven, and a member of the Heavenly Host.

## Biography

We first see Annael when she drops to Earth after Sven in the forest. She asks if Rosalinda's powers awakening are true and he confirms that it is. Later on, she and Sven arrive at Jessica's house to kill Rosalinda but they are quickly subdued and tied up. Later on, she and Sven help the kids fight against Vanheim before going back to Heaven.

In ***I Saw a Monster,*** Annael is walking through the forest for an unspecified reason. She finds a naked Orchid walking around and gives her a coat to cover up with. The two encounter Anya, another member of the Wellness Being. The two battle but are forced to retreat when she proves to be too powerful.

## Personality

Annael is shown to have a deep sense of justice and right and wrong. She only wants what is best for her and Sven. But she's also shown to be a little ruthless when she tried to kill Rosalinda. Granted, she was acting on Heaven's orders.

## Appearance

Annael is incredibly beautiful and sexy. She has a slim and athletic figure, along with long black hair and brown eyes. Her angel outfit is a black shirt and a black leather jacket along with black leather leggings.

Her wings are black like a raven's.

## Powers and abilities

* **Celestial Physiology** - As a Throne Angel, Annael gets most of her holy powers from Heaven itself.
* **Immortality** - As a Celestial Being, Annael can live forever and never ages or gets sick.
* **Enhanced Strength -** Annael possesses great strength.
* **Pyrokinesis (Holy Fire Manipulation)** - Annael can summon Holy Fire and wield it like a weapon. She did this during the fight with Anya.
* **Flight** - By spreading her wings, Annael can take flight.
* **Wing Shields** - Annael can make her wings diamond hard and impenetrable.
* **Invulnerability** - Annael's skin is very tough and nearly impenetrable by human weaponry.
* **Telepathy** - Annael can read the minds of humans and other supernatural beings.
* **Enhanced Speed** - Annael can run and fly at inhuman speeds.

## Trivia

* She's a member of the Heavenly host.
* She, like a majority of Angels, is pansexual.
* She isn't a fan of nudity as seen when she orders Orchid to cover up.