recursal/Fanatic-Fandom huggingface dataset:
Lazara Tamboli

Lazara Tamboli (Azorak Lazara o'Garabok, Champion Lazara of the Ossuary) was a Hirokiri warrior-necromancer, an undead Zi'Mor, and formerly the Azorak of Zul'Garab, who was exiled for betraying his city in the search for true immortality.

Lazara was an antagonist in both the Shattered Seas and the Shattered Skies.

### Physical Description

Lazara is an incredibly tall and well muscled Hirokiri man. As a Zi'Mor, an undying warrior of Hirokir, he had dark grey skin, light grey hair, and glowing blue eyes. Like all Zi'Mor, he did not decompose like other undead would, yet he was cold to the touch, and had black blood. Lazara wore his hair in long dreadlocks.

Like most Hirokiri people, Lazara bore a multitude of magical tattoos, most of which depicted imagery of death and bones. These tattoos were all white, and covered his chest and arms. He had a tattoo of a skull overlaying his face.

### Background

Lazara was a firstborn child, and so was raised to become a hunter, as is tradition in Hirokir. Not much is known about Lazara's early life, but it is known that by the time he was 24 he was a respectable warrior of Zul'Garab, and had earned the loyalty of many other hunters and warriors. After slaying something, man or beast, he would make a point of bringing it back to Zul'Garab where the slahirok could use its bones in rituals and crafting. Often he would take a single bone or the skull of the creature, and adorn his armour with it.

around the year 18.2, the Calamaran admiral, Silas Cervantes, began an ambitious project to plunder the magical riches of Hirokir. He assumed that since Hirokir had not gone to war with another nation in so long, they'd lost their military strength. He performed hit-and-run attacks on Hirokiri port villages, and sent miners to harvest the magical crystals around the Vaik'Kai area. Lazara responded to this, rallying the fleet of Zul'Garab to lay in ambush for the Calamaran ships, and stopping their raids. To teach them a lesson, he enacted a long campaign of raids against Calamar, devastating Isla Aurum, Northern Portuqa, and even making direct attacks against Calavierus.

Lazara gained a fearsome reputation among Calamaran sailors, as his armour of skulls and bones grew, and the Slahirok of Zul'Garab gifted him with runes and artefacts, infused with death magic. During one raid against Isla Calamar, he died in action, and was interred in the Temple of the Ancestors. The waters deemed him worthy, and he was returned as an undead Zi'Mor.

In exchange for peace, the Calamarans returned everything they stole, and more besides. Lazara was named Azorak of Zul'Garab for this victory.
Luzodai

Luzodai is an Arch-Demon who represents themes of temptation, seduction, greed, envy, and corruption. They mostly operate out of Hirokir. As opposed to some of the Demonlords of Hirokir, such as Keldai or Kolodai, who operate with brute force and power, Luzodai is much more subtle. They plant their followers into human civilisation, and slowly manipulate and corrupt people. It is common for Cults of Luzodai to offer great riches, power, or pleasures, in exchange for doing the bidding of the Demonlord, and breaking the tenets of Hir.

A core tenet of Luzodai revolves around the fact that everyone has a price, and nobody is free from temptation. Those who cannot be seduced by carnal desire, may instead by seduced by riches. Those who care not for riches may desire power.

Luzodai can be contrasted with Alyssa, the Archangel of Desire, in several ways. Though they may seem superficially similar, they are directly opposed to one another. Where Alyssa may represent mutual love, Luzodai represents one-sided desire for manipulative purposes. Where Alyssa represents the ephemeral idea of beauty as an ideal, Luzodai represents material value and practical, achievable, temptations.

### Description

Sightings of Luzodai are incredibly rare, there are very few human beings who can witness the Demonlord and avoid their temptations. According to the few records that exist, Luzodai's form shifts to be appealing to whoever they appear to, meaning they have no defined shape, gender, ethnicity, etc.

### Dark Kin

Warlocks and Cambions linked to Luzodai tend to be highly attractive, their bodies are shaped by the demonic magic to be appealing to most people. However the Cambions will still bear some demonic features, such as tails, horns, claws and sharp teeth. Full Demons of Luzodai, however, have their humanity discarded, like most demons. They will usually appear as a contorted creature, perhaps once beautiful, but now savage and monstrous. Pink and purple are common colours for Cambions and Demons of Luzodai.
Native Islanders

Native Islanders, also known less by the less flattering name "Savage Islanders", is the general name for the various tribal civilisations in the Shattered Sea. These people are independent nations, though larger nations may claim occupation or ownership.

The Native Islanders can generally be split into two main ethnic groups, the Kanemoku, and the Svoldians.

### Kanemoku

The Kanemoku were among the first humans to arrive in the Shattered Sea. The Kanemoku usually have dark skin and dark hair, much like the Vexii ancestors of all humans on Estiel. Though similar in appearance to another, they split apart into four distinct groups millennia ago, and have developed very different cultures. These four groups are defined by the four major islands of the Kanemoku isles, and the four elements. They are;

The Saouri, inhabitants of Na'Saouri, the Isle of Fire. An aggressive tribe of warriors ruled by a powerful Fire Princess.

The Waki, inhabitants of Na'Waka, the Isle of Water. A mostly peaceful tribe of seafarers.

The Fefi, inhabitants of Fef, the Isle of Storms. A carefree, yet fickle, tribe of wanderers.

The Wathaki, inhabitants of Wathaka, the Isle of Earth. A stubborn tribe of druids and artisans.

### Svoldia

The Svoldians are a more recent group in the Shattered Sea, but are still considered native, since the isles they inhabit were mostly empty before they arrived. The Svoldians are descendents of the Reiks and Jorgen tribes who travelled from Tyrrus to the Shattered Sea, and mixed with the native Kanemoku. They settled the storm-wracked Svoldian Isles, and soon lost most of their Tyrranean traditions.
Old Tyrrus

"Old Tyrrus" is the name given to Tyrrus during the Age of Dragons, which lasted between the year 0 and the year 8.30

During this time, several kingdoms rose and fell, and much of Tyrrus was controlled by small tribes.

## Tribes and Civilisations

### The Caerth

Perhaps the first united tribe of people in Tyrrus, and one of the few to last to the modern day, though they have strayed from their original homeland. The Caerth originated in the region of Caerland, in the year 0.05.

### The Lamorran

A splinter group of the Caerth, this tribe would go on to become the Kingdom of Tyrraness. After that kingdom's fall, they regrouped and returned to their tribal nature.

### The Zythan

A tribe who worshipped Zythia intently, and lived on the slopes of the Dragonclaw mountain. They would go on to create Haven.

### The Zatherrus

A mysterious tribe who would go on to form the Rune Kingdom, and the Kingdom of the Blackspire. The Zatherrus created the first written language in Tyrrus.

### The Weits

The tribe who would go on to create the city of Whytehold, and the Kingdom of Whytehold. They were also the primary ethnicity in the Kingdom of Bordellyon.

### The Reiks

A tribe who lived along the coast of the White Cape. They would later join the burgeoning kingdom of Whytehold, and formed the city of Reiken.

### The Thassaly

The tribe who would go on to populate Silvershire and eventually take over the city of Violetholt, renaming it to Thassalus.

### The Valarr

The tribe who would go on to form the Kingdom of Eradalla, then later the Erdannian Empire.

### The Jorgun

A tribe situated on the Stormcliffs and the Kraken's Isle. They formulated the majority of the raiders of the Stormcliffs.

### The Moran

A tribe who originated in the Westwood, and eventually moved East to join with the Kingdom of Eradalla. They formed a small druidic nation known as the Chiefdom of Morclyd.

### The Covak

A tribe who used to inhabit the ancient ruins around the southern coast of Tyrrus. They were driven underground by the Valarr and other tribes.

### The Vaskarr

A primitive tribe who inhabited the Sunrise mountains, and fought the Weits. The word has since become synonymous for all mountain-dwelling tribes.
Halmyra

Halmyra is a city in Izir which sits upon the great Bloodwater river, and is south of Alatheen and the Valley of Monuments. It is a member of the Izir Confederacy.

Halmyra is most notable for being the ancestral home of the Fadil dynasty of Alatheen royals. In 20.19 Prince Khalif, the younger brother of King Araata of Halmyra, was offered the opportunity to become the new King of Alatheen, since their family had been distantly related to the Sallah dynasty of kings.

King Araata died in 20.70. His son was unfortunately deceased, and his grandson was too young to inherit the crown. As such, his Vizier, Nazim, took control as regent.

When in 20.75, Alatheen was taken by the Izir Confederacy, and the royals of Alatheen were forced to flee and return to Halmyra, Vizier-King Nazim welcomed them. However, over time he grew resentful of their presence, as Queen Tamira continually contested his authority in the city, and see began to see her family as a drain on his resources.

In 20.82, Nazim began secretly communicating with the Izir Confederacy, and began to turn public opinion against the exiled royals. In 20.84, the Confederacy provided Nazim with a squadron of Ureshi Marauders. He sent the marauders to the palace of Queen Tamira, with orders to plunder their wealth and humiliate them. The marauders, famed for their ruthlessness and greed, did so. They slew the royal guards, claimed the royal relics, and tortured and enslaved the royal family. Queen Tamira was forced to watch as they tortured her two sons, Sallah and Umar. However, her nephew, Shazad Al-Fadil, had managed to flee along with a pair of royal guards. Nazim had Tamira tortured for the prince's location, but she would not reveal anything.

On the marauders way out, they sacked several more manors and homes. This was under orders from Nazim to make the event seem like a random attack, instead of a targeted strike. After the marauders made their way out with their treasures and the enslaved royals, Nazim told the people of Halmyra that the royals had brought them nothing but bad luck, and that the confederacy was a safer option. That day, Halmyra joined the Izir Confederacy.
Crown of the Dead

The Crown of the Dead is a powerful artefact connected to the Spirit Realm. It is worn by the King of the Dead, and also influences the King's decisions.

The Crown's origin is unknown.

When the King of the Dead dies, the Crown decides on an heir, and appears within that person's possession. The line of succession can however be broken.
Czoloch

Czoloch (also called Shollog or Cholok) is an Arch-Demon, who travels the realms and is commonly associated with The Abyss. He is strongly connected to the dark god Shoggor, though is less powerful, and has a smaller following. His name originally means "Son of the Abyss".

For over a century, Czoloch was kept imprisoned in the Hirokiri city of Orazulat, before managing to escape. The demon is currently suspected to be in Tyrrus.

### Overview

Czoloch is known as the "Eater of Secrets", or the "Broker of Secrets". He is obsessed with the acquisition of secrets, whether it be forbidden knowledge, or simply personal secrets. Other names for him include "The Cyclops" and "The Lord of Eels"

Czoloch has a small following, and as such is not majorly powerful. Czoloch's power is more due to his deceptiveness and intelligence. Czoloch's search for secrets means he knows many things, and especially knows how to exploit those secrets. Czoloch often uses extortion and blackmail.

Czoloch is an amphibious creature, commonly associated with water, usually lakes and rivers, and usually lurks within them, just below the surface.

### Description

Czoloch is a large, rather strange looking creature, his most prominent feature being his single, large, red, glowing eye in the centre of his face. The rest of his face is covered with a white mask, which is the only form of clothing he usually wears. His skin is a dark grey-blue, covered with strange tattoos. He has an unknown number of arms, but there are at least six. His full body has never been seen, or at least, never described.
Aram'Kai

Aram'Kai, the City of Gold, is one of the five main cities of Hirokir, and is the largest of these cities. It is situated atop a large plateau, and mostly consists of huge temples and pyramids, and complicated architectural structures. Aram'Kai is named the "City of Gold" due to the abundance of gold in the earth around the city, and the extensive use of gold as decoration in the city's structures and fashion.

Aram'Kai is one of the Zulaca Cities of the Zulaca River.

Aram'Kai is ruled by the Warlock-Sovereign Ulkuru, who has achieved enormous magical power by linking their soul to every one of their citizens, through complex runic tattoos. They exact a tax of soul power, and every death in the city empowers them. However, this essentially means that they must keep the population content, for if displeased, the people of Aram'Kai can strip away their power.

Aram'Kai is the most technologically advanced of the Hirokiri cities and engages heavily in trade with other nations. As such, the scholars of Aram'Kai have learned from the way the Tyrraneans use clockwork, and adapted it. It is not uncommon in Aram'Kai to see warriors with prosthetic limbs carved from bone, or to see strange golden clockwork golems.
Old Haven

*"We thought we were so safe, behind our high walls and with our powerful magic. We got overconfident. We let the walls fall, forgot to train the city guard, and ignored the darkness that fell upon us" - Arch-Priest Faslain*

## Old Haven

### Settled

10.70

Old Haven (formerly referred to simply as "Haven") is the former seat of power of the Archmages of Tyrrus, and Zythia's Dragon Devout. It is an ancient city, and is deeply entwined in Tyrranean history. After the city was destroyed in 20.16 by Zaikerik's Black Legion, its citizens fled and built New Haven nearby.

Most of Old Haven is in ruins, though the Citadel at the centre is kept preserved. Within this citadel is the fabled Esoteric Archives.

Due to the magical infrastructure built in Haven shortly before its destruction, the city has become a magically wild place, filled with Sapper Beasts, Arcane Anomalies, and rogue constructs.

Haven was built on the foothills of the Dragonclaw.

Old Haven is uninhabited, though is protected by the Wardens of Old Haven, a particular division of Vigilants from New Haven.
Calamaran Military

The Calamaran Empire has the strongest navy in the world. They have a history of naval aggression, and once controlled the entirety of the Shattered Sea, perhaps they still would if they were not fighting a war on several fronts.

Calamar uses a mixture of advanced technology, and profane magic.

The Calamaran Military is generally split into three distinct divisions, or "Armadas". These Armadas are separate entities, though mostly under the command of the central military authority; the Commandante. Calamaran military ranks are messy, and ingrained into the political structure of the nation, causing a lot of interior strife.

## Conquestor Armada

### The Conquestors

The Conquestors are Calamar's knights, with a similar knightly culture to that of the Kingdom of Whytehold. Conquestors are usually members of the nobility, who have proven themselves to be capable warriors. Unlike in other cultures where there are many knightly orders, in Calamar there is only the Conquestor order, which have exclusive control over Calamar's production of magical weapons and armour. After one swears allegiance to this order, they become a Conquestor, and receive a revered set of magical armour.

Due to the limited number of Conquestor armour sets, there are a limited number of Conquestors at any given time.

### Conquestor Skills and Tactics

The Conquestors are highly armoured warriors, proficient in melee combat. They can face knights of Whytehold in single combat, with a decent chance of victory. They are often equipped with greatswords or polearms, with cutlasses as sidearms.

Due to their protective armour, Conquestors are often at the forefront of a Calamaran military force. They are the first to enter the breach, and form the brute force necessary to punch through enemy lines, and face the most dangerous of their foes.

Though they often disagree politically, the Conquestors fight well alongside the Enviceri armada, with the Enviceri troops at the flanks while the conquestors form a front line.

Conquestors are known to be incredibly elitist, and are often willing to sacrifice the lives of many lesser soldiers to achieve an objective. It is an oft-repeated rumour that Conquestors would sacrifice a thousand soldiers just to recover the fallen body of a fellow knight, just so they can reclaim the valuable armour.

### Conquestor Ranks

All Conquestors are respected and influential individuals, with even the lowest rank of Conquestor outranking a Capitan. As such, Conquestors can commandeer vessels

The leaders of groups of Conquestors are called Lords. This rank brings with it noble titles, land, and ships.

The head of the Order of Conquestors is the Prima Conquestor.

## Enviceri Armada

### The Enviceri

The Enviceri are the elite shock troops of the Calamaran Empire. They are equipped with the most advanced weapons and firearms available to the Empire.

## Naviceri Armada

### The Naviceri

The Naviceri are the soldiers of the Church of Navicism. An eclectic, and zealous, collection of acolytes and warrior-priests.

## Coscritto Soldiers

### Conscripted Soldiers & Sailors

The Coscritto Soldiers are conscripted into war
Saint Cloth Myth EX

## A Nova Linha

### Entrevista com Fuji Yoshitaka

Em 2011, meses antes do primeiro lançamento da linha EX, a revista *Figure Ou* (edição 160; página 13) publicou uma entrevista com o chefe de produção da linha Saint Cloth Myth, *Fuji Yoshitaka*, que explicou a origem da nova linha:

"Na verdade, a quantidade de pessoas pedindo a renovação dos Cavaleiros de Ouro, através de enquetes, era tão grande quanto a quantidade de pessoas pedindo a produção das Amazonas.

Muitos citaram a linha Appendix como solução, mas a questão não era tão simples assim. O Appendix do Aiolos de Sagitário, lançado em janeiro, chegou ao mercado por quase 4000 JPY, valor relativamente alto. Esse aumento ocorreu devido ao custo de produção, que mudou muito nesses últimos anos. Os colecionadores ainda receberam bem o Aiolos, apesar da mudança de preço, mas isso dificilmente se repetiria com o restante dos Cavaleiros de Ouro. Por esses motivos, resolvemos produzir tudo desde o começo, do corpo até a armadura, e também com um material mais resistente. Sendo assim, EX não deve ser considerada como uma versão 2 da série Cloth Myth, e sim como uma série totalmente nova.

Para demonstrar que EX é totalmente à parte da série Cloth Myth, depois de muito pensarmos, resolvemos lançar primeiramente o personagem Saga de Gêmeos.

O motivo de Saga ser o escolhido se deve pela sua importância na fase das doze casas, como o grande chefe, e também por ele ter sido um dos primeiros da série Myth.

O EX do título vem de EXCLAMATION, e tem o sentido de surpresa, espanto. A princípio, o título da série seria Saint Cloth Myth Exclamation, mas por ficar algo muito comprido, abreviamos apenas para Saint Cloth Myth EX. Tendo como origem o ataque ATHENA EXCLAMATION, resolvemos também destacar 3 pontos principais nessa nova série. O primeiro ponto é sobre o corpo, que permite muito mais movimentação. Na série EX, poses que somente eram possíveis com o auxílio de Appendix, passam a ser feitos sem a adição de extras. Um bom exemplo disso é o ataque Galaxian Explosion de Saga.

O segundo ponto se refere ao estilo. Nos Myth (Cloth Myth), focamos apenas na produção das armaduras, e isso acabou gerando uma impressão pesada para a série. Já na EX, o foco é no estilo e na forma dos personagens. Logicamente, a montagem dos objects também será possível.

Por último, o terceiro ponto se refere as partes opcionais. Punhos extras, assim como faces extras e outros itens já estarão inclusos no box. Além disso, os indispensáveis mantos dos Cavaleiros de Ouro, tiveram seu material alterado de pano para ABS.

Como avanço de linha, pretendemos lançar os Cavaleiros de Ouro e os Cavaleiros de Bronze V2. Nossa ideia ainda é flexível, tudo depende do que os colecionadores pedirem, mas nossa meta inicial é lançar esses 17 personagens."
Fahraki

Fahraki, also known as "The Father of Greed", or "The Herald of Sin", is a Demonlord who originated in Izir. His full name is Fah-Du-Rakisin. He is the brother of Skarykus and Nerykal, and the three of them are known as the Heralds of Desolation. He was a member of the Ancient Coven of Izero, along with his brothers.

### Overview

Of the three heralds, Fahraki is the most subtle, and he is the least obviously destructive, yet his influence can destroy empires.

Fahraki and his brothers were the first Demonlords in Coryphiel. As such, they are also some of the most powerful.

Fahraki's title as "The Herald of Sin" is well-earned, he is the Demonlord of Greed, Lies, Corruption, Ignorance, Sloth, and vice in excess. Fahraki entices mortals to indulge their greedy desires, and leads them away from virtue. His dark whispers can cause generals to abandon their soldiers, cause kings to become corrupt and self-indulgent, cause priests to disregard their own teachings, and cause kingdoms to fall apart from inside.

Fahraki has an affinity with carrion feeders, and one of his main symbols is that of a vulture.

### Appearance

Classical depictions of Fahraki show him as a humanoid creature, with the head and wings of a vulture. He was said to be covered in black feathers, and had bright red eyes. He is often depicted holding a goblet of wine.
Calavierus

Calavierus is the capital of the Calamaran empire. It is the largest city on Isla Calamar, and the largest city in the Shattered Sea. During the Golden Age of the Calamaran Empire, Calavierus was a grand and beautiful city, but over the past century it has stagnated and begun falling apart.

Calavierus is where the Emperor rules from, and is where the Anchored Throne is located. It is also the spiritual heart of the Calamaran Empire, and the seat of the theocracy of Navicism.

### Landmarks

#### The Sunken Cathedral

The Sunken Cathedral is a grand temple which is partially underwater. This is deliberate, as it represents the unstoppable power of the ocean, and how everything will eventually return to the water, according to Navicistic beliefs. The entire main hall of the cathedral is under several metres of seawater, meaning that devotees must attend ceremonies upon rafts. Swimming would also be possible, but the church keeps several dangerous beasts here, and as such entering the water itself is considered unwise.

#### Saint Relozian's Academy

The primary establishment of learning in the Calamaran Empire, St Relozian's Academy provides its students an advanced education in natural sciences and is the origin of Calamar's mechanical advancements, however the education is mired in theology and dogma, where any doubt about the beliefs of Navicism are crushed.
Mina Frost

Mina Frost was the heir to the power of the monarch of the dead, though she was only a very young child when this happened. After Zaikerik the Betrayer slew the reigning King of the Dead, the Crown managed to escape his clutches and sought out a new heir. Why it chose Mina is unknown.

### Background

Mina Frost was born to the influential Frost family of Haven. Her father, Jerymias Frost, was a member of the Senate, and very knowledgeable about magic. Thus, when the Crown of the Dead mysteriously found its way to his young daughter, he recognised it for what it was. He hired a discreet necromancer named Cyrus to educate his daughter in using, and more importantly hiding, her powers.

A few years after Mina inherited the power of the dead, Jerymias discovered that the Jailor of the Damned had been tracking her down, and had discovered her location. He hired a member of the Order of the Radiant Sword, Kellan Sithwyr, to get her out of the city. Unfortunately he was too late, and was slain by the Jailor when he appeared in the city.

Kellan Sithwyr, and his companion Baldomar, managed to get Mina away from the city, with the help from a Dark Monk named Elohanne Nightborne, and Mina's own spiritual powers.

After this, Elohanne took Mina back to the Black Monastery in order to help her train in her powers.
Ardella

Ardella, otherwise known as the Dancing Lady, is an Archangel, and part of the Tyrranean Pantheon of Gods.

The largest following of Ardella is within the city of Thassalus, where she is worshipped as one of the Four Ladies, alongside Aysa, Alyssa, and Livia.

## Themes

Ardella is mostly associated with music and performance, which is largely why she has such a large following in Thassalus.

However, she is also associated with creativity, talent, and the arts in general. She is a goddess of artists, entertainers, and musicians.

Though not directly associated, Ardella is commonly referenced in relation to the themes of joy and festivity, because she is often seen as a goddess who only wants to bring joy to the world, and to watch artists and musicians excel at their craft.

Ardella's symbol is a harp.

## Mythology

### Placement in the Pantheon

Ardella is a daughter of Aysa and Aldin. Her brothers are Annor and Alshin, and her sister is Alyssa.

Outside of Thassalus, Ardella is not considered to be a particularly important goddess and is not revered strongly.

### Depiction

Ardella is a depicted as a beautiful slender woman with golden skin and long flowing hair. She supposedly wears a loose dress, which billows out as she dances. She is always shown either in mid-dance, or playing the harp.

*The Tome of Truths* describes Ardella as; *"A fair maiden of flaxen hair, whose dance never ceases. Only her sister Alyssa can compare in beauty, but even her radiant comeliness is overshadowed by the pure gracefulness of Ardella's unending dance. She moves like the wind, no part of her ever halting in its flow. She performs divinely elegant movements, the likes of which no human being could achieve, for an audience of gods"*
Jungles of Hirokir

The Jungles of Hirokir is a vastly forested region on the continent of Estiel. It is smaller than Tyrrus and less populated, though the denseness of the jungle means many mysteries are able to hide within it.

The Jungles are home to a collection of mysterious city states, collectively referred to as the nation of Hirokir. The Jungles are home to the Hirokiri people.

 Geography

The Jungles of Hirokir are the largest rainforest region in Coryphiel. Well over 600,000 square kilometres of thick jungle, carpeted over a topological mess of crags, canyons, lakes and rivers. The canopy is over a hundred metres high in most places, and the undergrowth is thick.

The climate of Hirokir is hot and humid, yet the jungle canopy usually protects its inhabitants from the harsh sunlight. During the winter months, Hirokir is plagued with torrential rain. In the northern area of the region, rain falls almost all year round. Yet flooding is not an issue due to the fact that very few areas of Hirokir are flat, and all the cities and villages are built on hills. Water collects in pools and lakes, and runs in rivers down throughout the nation.

Because of the erratic topology of Hirokir, and its dense plant life, traversing the jungle is incredibly difficult. Additionally, mapping the nation in any level of detail is almost impossible, especially since the Shamans are fond of changing the terrain often. Certain paths, sacred to the Hirokiri people, allow relatively safe travel, though they often take a long and winding route to avoid obstacles.

Though ferrous metals are rare in Hirokir, magical crystals are abundant. Their elemental energy suffuses the plant life around, bringing a magical vigour to the jungle.
Cyrus II

### Relatives

Violette Dragoncrest (spouse), Princess Monica Dragoncrest (daughter), Prince Matthew Dragoncrest (son), Warwick Dragoncrest (Younger brother), Sullivan Dragoncrest (Younger brother), George III (Father, Deceased), Victoriana II (Grandmother, Deceased).

## Physical Description

### Height

5'9"

King Cyrus Dragoncrest II was the ruling monarch of the Erdannian Empire, from 20.84 - 20,88. He was killed by the assassin Jeric Arcastrian, also known as Exitus, causing the Erdannian War of Succession.

Cyrus, on the surface, was a nervous and indecisive man, who inherited the throne after his father George III died of the White Plague in 20.84. Despite being the king, he was depicted as actually having very little power and was mostly seen as a figurehead and spokesman. However, secretly he was a clever and manipulative man, with many long-term plans for the nation and complete control over the Cabal.

### Family

He was married to Queen Violette Dragoncrest, a noblewoman from Nazenne. They had two children together, Princess Monica Dragoncrest and Prince Matthew Dragoncrest.

Cyrus has two brothers, twins named Warwick and Sullivan. Warwick is Lord-General of the House of War, and Sullivan is Lord-Admiral of the Imperial Navy. Cyrus had a strained relationship with his brothers.

### Relations

Queen-Commander Anjelika Weisenburg of Whytehold liked Cyrus, even though the two kingdoms are at war. She considered him to be the only good person in Erdannian politics.

Cyrus has often met with the emperors of Shavhan. He was friends with Jirida Xana'Gu, doesn't trust Zanadi Zheng, and was intimidated by Rang Qin'Gin.
New Havenites

*"How did you know I was a New Havenite?" - Thomas "Pinkbeard" Northmount*

New Havenites are the citizens of the Dominion of New Haven, in Tyrrus. This area is saturated in magical energy due to a phenomenon that happened in Drakevale during the Worldshaking, causing a lot of the ground to warp, shift, and, in some places, float.

New Havenites are innately affected by the magic of the Dominion. They are born with unnatural and vivid hair and eye colours, often blue, purple, or green. Generally, this becomes less vivid the further from New Haven you go.

New Havenites are mostly descended from refugees from Old Haven, who were themselves descended from the followers of Zythia when she first created Tyrrus.

## Culture

In general, New Havenites are energetic and optimistic, possibly due to the general brightness of the city.

In New Haven and its surrounding towns, magic users are treated with great respect and reverence. Mages are given elevated positions in society, and there is a distinct divide between magic users and non-magic users. In the outermost settlements, where they've never seen magic used, the average villager would be afraid to meet the gaze of any mage, even an apprentice.

In New Haven, knowledge is power, and as such it is highly prized. It is a massive faux pas to teach anything for free, and in some cases it can get you arrested. Nevertheless, New Havenites within the city itself are almost all very well educated in mundane matters at least, though magical education is an expense not many can afford.

Unlike Erdannians, the New Havenites have a great respect for the wilderness and generally try to preserve their local environment.

New Havenites can be incredibly deceptive and underhanded, especially amongst the Magocracy, where deceiving one another is practically a sport.

### Cuisine & Fashion

New Havenite cuisine is based on lots of small meals, usually containing different kinds of meats, cheeses, breads and vegetables.

A traditional New Haven dish is Drake Slayer's Dinner, chunks of grilled drake meat coated in gravy and cheese, and eaten with small hard slices of bread.

New Havenites tend to wear bright and colourful clothes, often with long jackets and scarves. Their clothing is often reminiscent of the traditional depiction of a wizard, with large cloth robes, which can make them seem archaic to other cultures.
Morgan Asalaine

Morgan Asalaine is a Player Character in Coryphiel. She was introduced during the Grand Academy spin-off campaign, colloquially entitled "Forest Friends".

Morgan is the half-sister of fellow player Aidan Branwen, and is the illegitimate daughter of Claude Asalaine, a powerful politician in the city of Varawyn. Her mother is the powerful elf Aderyn, from whom she has inherited vestigial phoenix wings and feathers. She is a prominent member of Varawyn's Sylvan Society, a collection of rebellious young nobles who are interested in Druidic practices, and also some Dark Magic.
Ishbak

Ishbak is an antagonist in the Castaway campaign, working with Azrik Al-Hassid and the cyclops Enki for a mysterious purpose.

Ishbak Asharin was a King of Azathica. At some point, Ishbak acquired great power from an unknown source, and was transformed into an immortal lionine creature, resembling a combination of a human and an Anzu. He later schemed with the High Priestess to open a great pit to the Abyss, dooming the city forever. Ishbak is the only known survivor of this disaster.

At some point, Ishbak was imprisoned in the great interdimensional prison Nazareen. He was later seemingly freed and entered an allegiance with Azrik and Enki.

Ishbak is a powerful warrior, possessing superhuman strength and a magical glaive and shield. He also is an Arcane Mage of considerable skill.
Sarkay

Sarkay is a city in the south-western area of the Calamaran Empire, and is the largest settlement on the Siya Isles. It is known as the city of explorers. It was explorers from Sarkay who discovered the Dark Isles, who charted the cursed shores of Duvar, who sailed south and found distant Zaramythia, and continued onward to discover the Eastern Izirian lands of Kalandibar. Sarkay therefore possesses a prestigious archeological academy and cartographical guild.

The emblem of Sarkay is a black angler-fish on a teal background.

### Background

Sarkay was originally founded by Izirian explorers from Irikkad, and was one of many settlements made by Izirians on the Tormentisto archipelago. When Ulgard Greenblood brought his Empire to the East, and conquered Pyrus, Sarkay willingly
conceded and allowed itself to become a part of Calamar's territory.
Mrs. O'Leary

**Mrs. O’Leary** is the mother of Officer O'Leary. She appears in *Wellington Paranormal*.

## Biography

Mrs. O'Leary raised her two children, O'Leary and Brendan, with her partner in their home next to a radio communications tower in Mount Victoria, Wellington. She stayed in the house after her children grew up and moved out.

Over the course of two nights in 2019, hundreds of outdated gadgets disappeared, believed stolen. The disappearances occurred in two concentric circles around Mrs. O'Leary’s house, leading the Wellington Police Paranormal Unit to fear that her home may be targeted next. O'Leary and Minogue headed to the house where they asked Mrs. O'Leary if she had any knowledge of the incident. She couldn’t give any evidence, but reminisced about O'Leary’s first mobile phone, which she kept in her kitchen draw.

That night, as the two officers held a stakeout, Mrs. O'Leary was woken up by all the old phones in the house becoming active and joining together to make a long ‘snake’ before escaping outside through a cat flap. Disturbed, she went back to bed.

The Paranormal Unit witnessed numerous gadgets forming more small robots that were becoming increasingly hostile. Eventually, all the robots gathered together at the base of the radio tower to form one large humanoid ‘mobot’. As the officers interrogated the mobot, Mrs. O'Leary came outside, complaining that the police force was working O'Leary too hard. O'Leary asked her mother to go back inside for her own safety, which Mrs. O'Leary took personally before agreeing to leave the scene, offering the mobot a coat (from O'Leary's father) for the cold weather as she left.

During the 2020 coronavirus pandemic, O'Leary called her mother while filming a PSA on misconceptions about the virus. Mrs. O'Leary was wearing improvised PPE at the time, and her daughter had to correct several misunderstandings she had heard.

In 2021, the Paranormal Unit were confronted by Joe Blakes, a shapeshifter that turned into his victims' worst fears. Despite O'Leary's insistence that she wasn't afraid of anything, Blakes overpowered her by turning into an exaggerated version of Mrs. O'Leary, thus revealing the officer's worst fear of being embarrassed by her mother. Blakes was eventually apprehended by Constable Parker.

## Appearances

* *Wellington Paranormal*
	+ "Mobots"
	+ "Fear Factory"
* *Important COVID-19 messages from Wellington Paranormal*

## References

Yates, Paul (writer) & Clement, Jemaine (director) (20 November 2019). "Mobots". *Wellington Paranormal*. Episode 12. TVNZ 2.
2. ↑  "Important COVID-19 messages from Wellington Paranormal: Ep 8: Misconceptions" - New Zealand Police
Yates, Paul (writer) & Clement, Jemaine (director) (10 March 2021). "Fear Factory". *Wellington Paranormal*. Episode 16. TVNZ 2.
Drakenhal

Drakenhal is a major city within the Dominion of Haven, it is situated on the edge of Loc Drak, and is the regional capital of the Loclands. Drakenhal is a highly religious city, dedicated to the worship of Zythia and the Arcane Dragons, with more Draconic temples per square mile than any other city in Tyrrus.

Though Drakenhal has a local overseer and a municipal senate, the city's priesthood wields far more power and influence.

Drakenhal is also home to the Knights of Vathamir, an order of religious warriors founded, and lead, by the ancient dragon Vathamir.
Libertadia

Libertadia is a small port town in the Spiral Isles. For a while, it was a fringe territory of the Pirate Union, until their collapse.

Libertadia was founded by slaves freed by Vanessa Fang. As such, it is quite an idealistic society with a wide variety of ethnicities, and historically holds allegiance to the Pirate Union.
House Dragoncrest

Eradall III

Erick IV

Victoriana I

George III

Cyrus II

House Dragoncrest are the current royal family of the Erdannian Empire, and are the longest continuously ruling royal family in the world, having ruled the city of Erradan for over 700 years, from their original rise to the throne in 13.40 to the present day of 20.88

The Dragoncrest monarchs have a tumultuous and controversial history, but nevertheless have successfully overseen the rise of Erradan from a small city to a vast empire. However, they have also seen a rapid decrease in royal power over that time, as more political power has been shifted to the Merchant Houses and the Ministry.

The current head of House Dragoncrest is King Cyrus II.

### History

#### Rise to the Throne

During the early 14th century, Erradan was ruled by King Emerick I of House Carmathen. However, on a journey across the White Bay, King Emerick's ship hit an unexpected storm and became shipwrecked. The king's siblings were also on board, and there were no survivors. Erradan did not mourn the loss of their king for long, since by all accounts he had been a strict and oppressive ruler. The crown was then given to Lord Varren Dragoncrest, who was the closest relative of the king, since he was also a descendant of the first king, Eradall I.

However, the authenticity of this has been analysed and questioned by historians. The genealogies and records which state that House Dragoncrest are royalty are inconsistent, and seem to include a number of fictional individuals. Additionally, the circumstances of King Emerick's death are suspicious, and were questioned by contemporary scholars and critics. The Merchant Houses of Erradan were quick to support Varren's claim for the crown, and so the rumour goes that they conspired together, out of a desire to place a king on the throne who was more lenient to the merchants and traders of the city.

In Erdannia it is commonly believed that the Dragoncrest's rise to the throne was legitimate, and that these rumours were crafted by the family's various rivals. However, outside of Erdannia, many view the Dragoncrests as "fake" royals, who gained their power through deception and murder.
Gormagog

Gormagog, the forbidding bastion of Mount Gora, is a fortress-city on the fringes of Tyrrus ruled and populated almost entirely by Troglodytes. The city sits overlooking a narrow mountain passage within the uncivilised Ishkari Mountains, and is the only major settlement in the area.

The original fortress of Gormagog was built long ago, likely by the Rune Kingdom, but after their collapse it came to be occupied by trolls and ogres, who were smart enough to realise the importance of the location. The passage Gormagog overlooks is highly important, and profitable, as it is the only way of getting from Tyrrus to Izir by land, without going through the heavily-taxed routes through Whytehold. The passage can also take you from Tyrrus to Kaldinen, bypassing the Hinterlands and the Great Northern Wall.

The route is most commonly used by opportunist traders who want to avoid paying the extortionate taxes charged by Whytehold, or traders whose nations are at war with Whytehold. Gormagog still demands a tax, but it is far lesser. Unless the troglodytes decide, on a whim, to eat the traders caravan. Before the Worldshaking of 20.20, this route was sometimes used by Izirian cartels, who smuggled goods into and out of Tyrrus. The Kingdom of Whytehold itself uses this route to send supplies to their northern outpost, the Frozen Crown.

Gormagog is in a near-constant state of civil unrest. Conflicts over who should lead the nation are common, and there are often disagreements between the different varieties of troglodyte present in the city. The ogres are the strongest, but the trolls are the most numerous, and the harpies have the advantage of flight, while the Hags serve their own means and manipulate matters from the background.
Black Dragon Brotherhood

The Black Dragon Brotherhood is the single largest criminal organisation in Erradan. Prior to War Minister Rosenclair's rise to power, it was a widespread faction that controlled large territories, mostly around the Fisheries and the City Centre. The Brotherhood performs a multitude of criminal activities, including racketeering, smuggling, and theft. They originally profited from the running of underground fighting pits.

The Black Dragon Brotherhood are lead by the fearsome and formidable Vaughn Vernonwood, an intimidating man who can act as both the brawn and the brains in any situation. Despite his infamy, he usually manages to weasel his way away from the law. According to official records, Vaughn is merely a prestigious businessman, who runs the Vernonwood Whiskey company. However, anybody 'in the know' in the city knows that he's much more than that.

Vaughn's seconds in command are a brute called Claw, who lacks Vaughn's intelligence but makes up for it with sheer loyalty, and an expert thief, smuggler, and black market businessman known as Switchblade.

The Black Dragon Brotherhood were centred at the King's Cup Pub, a haven for criminal activity, and a safe place from the law. However, this pub was shut down when Rosenclair took control of the city.
Kingsport

Kingsport is the largest of the Erdannian colonial cities in the Izir, and is the regional capital of the Izir Frontier and the Frontier State.

Originally a minor port, intended to be a point of trade between the Erdannian Empire and the New Empire of Izero, Kingsport quickly grew and gained wealth, due to its exclusive access to Izirian resources. The city, unlike the other cities and towns of the frontier, is therefore fairly wealthy and pristine.

### Major Exports

In terms of raw materials, Kingsport is Erradan's major provider of valuable minerals, such as gold, gemstones, and aurichalcum.

Kingsport is also Erradan's main exporter of jewellery, and is home to the Kingsport Jewellery Company.
Crown Loyalists

The Crown Loyalists are a faction within the Erdannian Civil War. They believe that the former king's daughter Monica Dragoncrest is the rightful heir to the throne of Erradan, and are directed by the War Minister Circe Rosenclair. The faction is sometimes referred to as the "Rosenclair State" by critics who oppose her authoritarian grip on the nation.

The Crown Loyalists control the city of Erradan itself, has access to Varawyn, and controls most of the Erdannian Empire's territory in Tyrrus itself. This puts them in a strong position, since these two metropolises are by far the Empire's most populated and industrious cities. Additionally, the Empire's main trading ally, the Dominion of New Haven, does not view the other factions in the civil war as being legitimate, and so is fully in support of the Loyalists.

However, access to the seas is almost completely blocked off by the Portonecian State, cutting the Loyalists off from most international trade. Additionally without the minerals imported from the Izirian territories, which are currently controlled by the Frontier State, the industry in the loyalist territories will suffer.

The majority of the Erdannian military, and its mercenary companies, were taken by the usurper factions when they split, initially leaving the Loyalists with only the dregs of the army. War Minister Circe rectified this by mass-producing a Clockwork army, and merging this with the existing Clockwork Regiment, creating a powerful defense force that she has dubbed the Clockwork Legion. This Legion forms the backbone of the Loyalist's military force, and is backed up by the Erradan Constabulary, the Royal Guard, the Varawyn Militia, and a variety of other Militia forces who have been called in from across the Empire's heartland.
Cult of the Blackspire

The Cult of the Blackspire was an organisation based in Tyrrus, whose purpose was to complete the plans set in motion by Zaikerik the Betrayer, and rebuild the Blackspire.

## Background

The Cult of the Blackspire was originally founded by dark cultists fleeing from Vylatea, after it was conquered.

Members of the Cult of the Blackspire made their way into influential positions across Tyrrus, including in Haven, Erradan, and most prominently Varawyn. The powerful Rochester family have many ties to this cult.

The Cult of the Blackspire created the armour for Zaikerik's Black Legion, and upon death, many cultists became Black Legionnaires.

In 19.80, the Cult arrived at the ruins of the old Blackspire at Mortholme, and began the process of rebuilding. They completed it in the winter of 20.18, but it was subsequently destroyed by Velkyn and the Saviours.

After Zaikerik's defeat, the Cult of the Blackspire was completely dissolved, though some of the most loyal members continued to serve Zaikerik in his new role, as King of the Dead.