Gamemode

**Gamemodes** are the mechanical rules and goals that dictate a win condition or lack thereof in the various worlds. Each Gamemode is tied to the Minecraft world and thus moving from world to world may change gamemode automatically for the player.

## **Battle**

Battle is single-life, rounds-based gamemode with two teams starting on opposite sides of the map whose objective is simply to eliminate all enemy players. Each map is won best out of three within twenty(20) minutes per round. If the enemy is not eliminated within that time, the round ends in a draw and another match is played with a different map in the rotation.

Players join the match as spectators and choose their team via right clicking the `minecraft:book_and_quill` in their hands.

The book and quill lets you choose between two randomized teams.

Upon death, players can spectate the match, their teammates and communicate with each other, even amongst the living.

## **Practice**

Practice is a deathmatch with a no-PvP zone around a 50x50x spawn area where no mobs may spawn nor enter. While in the spawn area, there are shops for unique weapons and kits that the player may try out and access with the /kit command. In addition, there is a scoreboard displaying Kills and Deaths unique for that player.

Killing in this world does not result in casualties nor do they result in items being dropped. Using the /kit command is the primary form of replenishment but they may only do so if they have not encountered combat for more than thirty(30) seconds. Every death or re-entering the server results in the victim being sent back to the spawn area immediately.

Players are only allowed to harm each other outside the spawn area. Once the player is PvP tagged, they may not be allowed to rekit or enter the spawn area until after thirty(30) seconds have passed without incurring damage.

Note that logging off or switching worlds automatically sends the player back to the spawn area with none of the points saved.

#### Earning Points

Killing other players earns points to unlock advanced weapons such as steel weapons & armor, crossbows, poleaxes, boats and a horse with a saddle. At the start and upon death, each player has 1000 points, enough to buy a full set of iron armor(500p) and one two-handed iron weapon(500p) without any of the amenities such as food and bandages. Further points that were acquired before death are saved upon respawn and added to the 1000 starting points. If a player has not earned any points upon death, their points are reverted to the starting amount.

Every kill has a base of **`100 POINTS`** but modifiers to kill points include the weapons used and the state between players such as if there is a Killstreak involved between the combatants.

**WEAPON MODIFIERS:**

* *+10 per Crossbow*
* *+15 per Bow*
* *+15 per Two-Handed*
* *+15 per Throwable Projectiles such as Rocks or Grenades*
* *+20 per Shield Bash*
* *+20 per One-Handed*
* *+50 per Unarmed.*

**KILLSTREAK MODIFIERS:**

* *+20 on first kill*
* *+10 on double kill*
* *+30 on triple kill*
* *+20 on quadruple kill*
* *+50 on penta kill*
* *+30 beyond penta kill*

**BUZZKILL MODIFIERS:**

* *+20 on eliminating a double killstreak*
* *+30 on eliminating a triple killstreak*
* *+40 on eliminating a quadruple killstreak*
* *+50 on eliminating a penta killstreak*
* *+100 on eliminating a player beyond their penta killstreak*

A person may theoretically acquire up to **`300 POINTS`** with one kill assuming it is the penta kill, ending the life of a multikiller whilst using one's fists or miscellaneous items.

##### SHOP

Weapons, Armor and Supplies can be bought from the shop.

minecraft:swords

SWORDS - CustomModelData:100-199

SPEARS - CustomModelData:200-299

AXES - CustomModelData:300-399

GREATSWORDS - CustomModelData:100-199

POLEAXES - CustomModelData:200-299

RECURVE BOW - CustomModelData:100-199

WARBOW - CustomModelData:200-299

CROSSBOW - CustomModelData:100-199

GRENADE -

THROWING ROCK - CustomModelData:100

BANDAGE

HELMET

CHESPLATE

LEGGING

BOOT

ARROWS

CROSSBOW BOLTS

HEALTH POTION

HEALTH SPLASH

WATER BOTTLE

FOOD TYPES

## **Team Deathmatch**

Players are divided into different factions each with limited amounts of lives each.

## **Assault**

Players are divided into Attacker and or Defenders and both teams fight over control of nodes or objectives. The Attackers have a limited lives while the Defenders have an unlimited amount. Every objective or section the Attackers capture from the defenders restores the amount of lives the Attackers have. In spite of the open-world and freedom of movement, all objective points must be taken in the correct order.

A compass will guide you as to which objective is currently being fought over by both teams.

#### Spawning in Assault

Players begin by being sent to a spawn room. They all have a `minecraft:book_and_quill` item to open a GUI on their screen upon being right-clicked. If they have not yet been registered in a team, they will only see which team to join. Attackers will always have priority in teambalance if both teams are "full" but up to only one man advantage.

Once the player has chosen a team, they will then be shown another menu asking them where they would like to spawn. The options show at least one main base spawn and any available deployed Spawn Tents.

Once killed, players are sent back to the spawn room and respawn in waves.

Economy