Paladins Closed Beta Version 0.13.785

## See also

← 0.12  •  **0.13**  •  0.14 →

All Patch Notes

## General

* Payload
	+ Fixed an issue where players were able to shoot through floors in certain areas of Outpost.
	+ Removed an erroneous "Capture Point has Spawned" message.
	+ Added a notification sound when the Payload Cart reaches a Checkpoint.
	+ Added directional lines to guide you where to go at the start of the match.
	+ Fixed an issue where players were able to shoot through the Payload Cart.
	+ Removed the Health bar from Payload Cart to better reinforce that it cannot be damaged.
* Main Menu and Settings
	+ The first time you open the Vault in the main menu, a short tutorial video will play guiding you through the card options (collection, crafting, looting, deck building).
	+ Added a Field of View slider that ranges from 70 to 100 in the settings menu.
		- Known issue: This feature requires you to restart your game before changes take effect. This issue will be resolved in a later patch.
	+ Added complete gamepad support in the settings menu.
	+ Mount selections are now saved from your previous match lobby selection.
	+ Added an "Auto-Loot" feature in the Vault, allowing you to automatically open all your current chests until you have none left. This requires no input and will continue on its own, but must be cancelled in order to stop opening chests. We will be improving the function of this feature in future patches.
* Game Mode Voting
	+ Removed Siege Only and Random voting options. The Siege Only game mode has been removed from the game.
	+ Players now vote between 4 game mode options, up from 3. For modes that support multiple maps, the map selection is random.
	+ Updated art for game type selections to better represent the mode.
* Beacon
	+ Added the Pickup/Drop Beacon keybind to the Keybindings menu.
	+ Added better messaging around major events to friendly and enemy Beacons.
	+ Added better audio and visual feedback when using Beacons.
	+ After being destroyed by an enemy, Beacons will reset at the base after a respawn time.
	+ Stealth Grass no longer causes an enemy beacon to be hidden.
	+ There is now a slight delay before players are teleported.
	+ Fixed an issue in which the Beacon icon and health bar showed up in Survival gamemode.
	+ Fixed an issue where Beacons were taking double damage from enemy fire.
* Improved feedback for when you take damage from another player by adding more directional hit feedback to the HUD.
* Temple Ruins has added Stealth Grass around the Canyon Objective point.
* Fixed an issue where other players could appear to repeatedly shake up and down when running into certain surfaces.
* Fixed an issue where Area of Effect splash damage sometimes penetrated through Shields.
* The scoreboard now shows your teammates' current Ultimate percentage.
* Ultimates no longer charge when players damage Deployables, Gates, and other Objectives.
* Fixed an issue where the charge percentage of an Ultimate would be out of sync if an Ultimate was interrupted when firing.
* Adjusted nameplate height on mounted players.
* Pressing the 'escape' key now closes an open death recap window.
* Improved HUD treatment for Shields. Shields will now show on your current Health bar.
* The HUD icons for Objectives that are able to take damage will now turn red when they are in range of your primary weapon and turn orange when they are out of range.
	+ Known issue: The icon for the Payload Cart turns red and orange even though it cannot be damaged. This issue will be resolved in a later patch.
* Improved the scoring HUD for Capture Only that correctly shows the capture progress as well as the round scoring.

## Champions - Balance/Updates/Fixes

### General

“*We have slowed how fast you will charge your Ultimate, but have increased the strength of many of our current Ultimates. We want each Ultimate to feel more like an event that allows you to do something you don't normally get to do when playing each Champion, rather than feeling like a standard ability.*”

* Improved visual presentation on several of the Ultimate abilities.
* Reduced the rate at which Ultimate abilities charge up.
* Champions will now announce the use of their Ultimates with unique voice lines.

###  Barik

 **Rifle**

* Reduced damage from ~~375~~ ➞ 360.

###  Buck

 **Shrapnel Cannon**

* Reduced damage from ~~60~~ ➞ 52 per hit.

###  Cassie

 **Scout**

* Now reveals Stealth.

###  Evie

 **Blink**

* Now performed in 1P.
* Reduced pre-fire delay from ~~0.4~~ ➞ 0.2s

 **Ice Block**

* Increased duration from ~~2~~ ➞ 3s.

 **Ice Storm**

* Increased damage from ~~50~~ ➞ 150 per hit.
* Reduced the size of the inner projectile by 60%, ensuring that the storm now gets stuck on corners less often.
* Reduced Movement Slow from ~~60%~~ ➞ 50%.

###  Fernando

“*Fernando's main strength is his Shield, and so this patch we focused his tankiness more towards the use of his Shield rather than with flat defense. Many of his strong defensive cards have been refocused or reduced, but his Shield strength has been drastically increased to match this style. We have also brought in Fernando's range and reduced his damage to reinforce his tank role.*”

**General**

* Reduced Health from ~~4000~~ ➞ 3500.

 **Lance**

* Reduced range from ~~49~~ ➞ 40.
* Reduced damage from ~~33~~ ➞ 31.
* This weapon no longer uses a reload. Instead it uses an Overheat System. Firing Overheats the weapon, and not firing for a short time will cool it back down. If the Overheat bar drains fully the Weapon Overheats, incurring a long recharge period.

 **Shield**

* Increased Health from ~~2500~~ ➞ 7500.

###  Grohk

“*Grohk's weapon damage output has been reduced, and with the introduction of overheat he will play a bit differently. However, since Ultimates will now charge slower, Tempest needed to be brought up to match the strength of some the other Ultimate abilities.*”

 **Lightning Staff**

* Reduced damage from ~~40~~ ➞ 36.
* This weapon no longer uses a Reload. Instead it uses an Overheat system. Firing overheats the weapon, and not firing for a short time will cool it back down. If the overheat bar drains fully the weapon overheats, incurring a long recharge period.

 **Chain Lightning**

* Now has no Cooldown, but consumes additional ammo to use.

 **Tempest**

* Improved visual presentation of this ability.
* No longer applies a Knockback.
* Now deals 215 damage every 0.3s to a random nearby target.
* Reduced duration from ~~5s~~ ➞ 4s.
* Fixed an issue where Tempest would not damage Shields.

###  Pip

 **Potion Launcher**

* Reduced damage from ~~375~~ ➞ 360.

###  Ruckus

 **Dual Fire**

* Now has no Cooldown, but consumes additional ammo to use.

 **Hover**

* Hover now activates instantly.
* Reduced Hover height to 4ft.

###  Skye

“*Time Bomb has been increased in size and effectiveness given that it is avoidable. Short Fuse has been removed, meaning we can make Time Bomb more effective without the need to pick Short Fuse. Additionally, by strengthening Skye's Stealth reveal prevention and allowing Smoke Screen to be thrown helps Skye move about the fight more effectively.*”

 **Wrist Crossbow**

* Increased damage from ~~110~~ ➞ 115.

 **Smoke Screen**

* Smoke Screen is now a thrown projectile allowing Skye to deploy Smoke Screen from range.
* The vision range for enemies inside of Smoke Screen has been reduced.

 **Poison Bolts**

* Now has no Cooldown, but consumes additional ammo to use.

 **Hidden**

* Increased damage threshold required to knock you out of Stealth from ~~1000~~ ➞ 1200.

 **Time Bomb**

* Time Bomb now activates instantly.
* Increased radius from ~~50ft~~ ➞ 75ft.
* Increased damage from ~~1000~~ ➞ 1200.

## Cards - Balance/Updates/Fixes

###  Barik

* **Inflame**
	+ Now has an internal Cooldown of 5s.

###  Fernando

* **Death Knight**
	+ Reduced damage reduction from ~~7%~~ ➞ 6% per stack.
	+ Now only provides protection from Weapon Attacks rather than all damage.
* **Field Dressing**
	+ Reduced Health provided by Health Drops from this card from ~~400~~ ➞ 300.
* **Headstrong**
	+ Reduced damage reduction per stack from ~~12%~~ ➞ 10%. The maximum is still 50%.
	+ Now only provides Protection from AoE attacks rather than all damage.
* **King of the Hill**
	+ Reduced Damage Reduction value from ~~30%~~ ➞ 20%.
* **Queen of the Hill**
	+ Reduced Healing from ~~150~~ ➞ 100 per second.
* **Resilience**
	+ No longer provides immunity to negative Status Effects, but will still make Fernando immune to Crowd Control.

###  Grohk

* **Momentum**
	+ Removed from the game. Players who owned this card will receive a Champion's Chest.
* **Monolith Totem**
	+ Reduced the amount of damage reduction applied to your Totem from ~~40%~~ ➞ 20%.

###  Pip

* **Battle Focus**
	+ Removed from the game. Players who owned this card will receive a Champion's Chest.
* **Malady**
	+ Increased damage threshold from ~~50%~~ ➞ 65%.
* **Thermite Load**
	+ Now only affects enemy Shields.

###  Ruckus

* **Heat Diffuser**
	+ Now reduces Emitter's Cooldown by 6s.
* **Proximity**
	+ Reduced damage from ~~75%~~ ➞ 65%.

###  Skye

* **Cloak**
	+ Increased rarity from ~~Uncommon~~ ➞ Epic.
* **Short Fuse**
	+ Removed from the game. Players who owned this card will receive a Champion's Chest.

Source