Heat

## REAL-FEEL

### Temperature

The temperature for the given season and day is randomizing between minimum and maximum average values from the temperature graph measured on a given latitude.

When we say “Real-Feel Temperature” we mean the temperature that the player feels. This temperature will impact the player in several ways, depending on the following factors:

* Sun intensity – Height of the Sun and sky cloudiness
* Direct/indirect - Is the player in direct sunlight or is he in shadow
* Wind intensity - Is the player in open wind or is he protected by i.e. a building
* Rain intensity - Is the player standing in open rain, under tree fronds or in a building. The wetter the player gets, the colder he will feel, hence, the body temperature drops. Wind intensifies coldness. Player can dry up faster and improve his real-feel temperature by standing in direct sunlight of by a fire.

## GENERAL

This table shows some sample average values taken from the weather data from the latitudes they are displayed on. With minor variations, this is the overall situation:

* It is easier and faster to sail from north to south in the 1st period(half) of the year due to the main wind direction on that latitude than in the 2nd period when the main wind direction is from the South.
* Sailing is faster on the upper and lower latitudes due to higher maximum wind speed available. On the middle latitudes the minimum wind speed is lower.

* Around the equator (above and below) there is a very wet zone with high rain %. The player must be prepared for potential multiple days of rain and storms.

The above table can be modified to increase or decrease the game difficulty, by tweaking the modifiers below.

## Modifiers

To allow for a more immersive gameplay style, the player can manipulate the following factors when starting a new game: Wet/Dry, Hot/Cold, Windy/Calm. There are 26 different weather behaviors and combinations plus the default normal settings. All the weather graphs are showing probability percentages, meaning that no gameplay will ever have the same weather.

Besides the weather customization, the modifiers bring to the game real challenges for the player to overcome. Here are a couple of example situations:

* Temperature: In a dry season this can make surviving very difficult. The player needs more water and hyperthermia is a real danger when the player is situated in direct sunlight. It is advised to stay in the shade around noon time. Another way to cool down is swimming. When overheating, the player can go for a swim in the ocean (beware of the underwater predators).
* Wind: It can make starting a fire easier and helps increase the player’s temperature, however, a strong wind can bring big problems. When it occurs on the open ocean far from islands, depending on the chosen settings, the player can experience hours or days of calm wind making him unable to sail, waiting for the wind to blow again. Combined with rain and no shelter on the raft, the player can suffer from dangerous hypothermia. It is recommended to build a shelter on the raft where the player can hide from the elements (Some players live fully off the raft by building massive floating bases).
* Wetness: The player can “add” more rain and overcast to the gameplay, on top of the normal conditions related to the given latitude. Rain makes it harder to find dry wood to start a fire and is limiting visibility so the navigation without a compass is nearly impossible. When a player is using the sextant for navigating between island clusters, an overcast sky makes the calculation of geolocation a real challenge.