recursal/Fanatic-Fandom huggingface dataset:
Elemental Dragon

### Lore

Elemental Dragons gain the natural elements of their domain type, they are the supreme beings when you refere to what they can do in their abilities.

## Traits

### Talent I

Elemental Manipulation: Grants the dragon a element in which they can use draconian powers.

### Talent II

Humanoid Form: Each dragon may transform into one humanoid form of their choice, when in dragon mode use entity stats.

### Talent III

Elemental Immunity: Gain the immunity of your element type.

### Tier 4

Domain: Gain the official domain of your type.

### Tier 5

Elder Dragons Power: +60 power and gain +1 ep per 1 power.

## Erotica

### Information

The Dragons are despite what most might think passionate lovers as their counter parts the fairies are, often times however dragons don't partake in simply 'one lover'. When they love however it is hard, they often can be forceful but caring even if they refuse to acknowledge why they are doing it or that it is out of a place of love.

### Partner

Grants Elemental resistance to their type.
Defiant Moonlight Box

## Effects

### 1

Defiant Box: Each miracle period you can roll 1d6 and use the laughing box with the theme of one of your domains if you have no domain sacrifice something in order to use it.1. Curse

2. Reforged Power

3. Reforged Item

4. Laughing Item (1d5)

5. Laughing Power (1d5)+1

6. Funds

If anyone besides the master of the box touches the box and uses it, they'll gain a curse.

### 2

Defiant Collecting: Set the box's fund location to draw from, they'll also gain a curse chance if you land on curse.

### 3

Defiant Deal: Make a deal with the box, it changes a random number for your next, free roll, to an additional curse with each use and it lets you roll again.

### 4

The Grand Defiant Laugh: Roll 1d6 to do a roll for a grand tier version.

### 5

The Reroll: Roll 1d6 As a Miracle to alter what you got from the box.
1.Gain Nothing

2.Gain Double What You Got.

3. Gain Triple What You Got.

4. Gain a re-roll on What you got.

5.Gain Joking Deal without having to sacrifice a life.

6.Gain a +1 Multiplier to Income in the land but lose what you got from the box.
Direwolf

### Second

Pack Mentality: Gain 1 cp per tier per member within your pack fighting as a buff. (passive)

### Third

[Howl]: Boost up to five allies increasing their next attack by your CP. (red)

### Fourth

[Overwhelm]: When one wolf attacks, active this to reinforce their attack, but taking up your active turn. (trigger)

### Fifth

[Bite] add 1/2 of damage as a bleed effect stack.

### Ultimate

Direwolf Alpha: An alpha grants 1/4 of his combat power to all of it's underlings.
Druid of the Branch

The **Druids of the Branch** are a group of druids found at Deliverance Point on the Broken Shore, but can also be found in many other areas.

Little is known about this sub group of Druids other than they are tasked with the protection of the plant life and are known to wield restorative powers typically. Many are able to adopt the forms of Treants or other sapient plants, and it is also believed by some that many Druids of the Branch are indeed Treants or rumored elves that "regressed" back into their ancestral form.
Elementation, The Soul of The Iris

### Second

Fusion Attack: Spend an action to fuse two iris's domain together to make an attack

### Third

Grand Iris Control: Each iris allows you to cast a grand-phantasm as a miracle.

### Fifth

Great Iris Creature: Can cast grand miracles if near an Iris.

### Ultimate

Soul of Four: Water, wind, earth, and fire, the soul of four are four different elemental lords together, if taken to any iris besides these it will gain a new soul, and 30 Points into Energy.
Citizen's Safety Act

### Law

Each land should properly reinforce its settlements guards. Doing so will help to protect citizens of the empire and reduce crime. In times of war this act will also provide citizens a greater sense of safety and reduce fear.
Requirement: A land can choose how much they wish to reinforce their guards.

Minimum: 1% of population +3 happiness per miracle period. In times of war happiness gain is doubled.

Average: 1.5% of population +6 happiness per miracle period. In times of war happiness gain is doubled.

Secure: 2% of population +9 happiness per miracle period.In times of war happiness gain is doubled.

### Punishment

Should a land not provide proper military support for their guards the king will be called into question and possibly removed if a good reason is not given.
Circle of The Wild

## Tier Abilities

### Tier 0

Titan Beast of The Circle: You are considered to be a beacon of the wild, and so you may create a titan beast for every animal type that you know of as a miracle and as a grand miracle you can upgrade one to an ancient.

### Tier 1

Worg: You can worg any animal that you have created as well as summon them as a channeling action, as you worg an animal they gain 10% of your stats ontop of their own, however, if they are in combat you can not worg out of them till the battle is done and if you die while worged you blackout.

### Tier 2

Cycle of Life: Each grand miracle period you can create a new kind of animal, this animal gains an ancient and two legendary children, they are connected to the rest of your powers.

### Tier 3

Strength of The Circle: For each animal within the circle that is titan beast rank gain 1 hp, cp, ep, and for each prime gain an amplifier for this effect. This blessing also goes to all other legendary animals within your ranks.

### Tier 4

Fusion of The Animal: Fuse an animal together with another creating a hybrid, this hybrid animal becomes it's own animal type, this can only be done as a miracle and you can fuse two hybrids together to create a tri-hyrbid, this can continue for each time they gain a fusion the animal gains 5% of the stats of the former being it was and than it's new stats ontop of that.

### Tier 5

Form of The Circle: You can take on any form of the animals within your circle as well as fully communicate with them while in their form you take on their power, you can do this as a full control mode in which allows you to take on their form and use their life force as a protective barrier, if your life reaches zero the animal dies but you sustain your life.

### Tier G

God of The Circle: You are the creator of your own panethon of animals as such you can turn an ancient into a prime, granting them the power of a Heavenly worldly deity of their respective domains this can only be done once per grand miracle period.
Each Prime grants you a new power and blessing increasing the strength of this effect depending on what the animals type may be.

## Bonuses

### Effect

Beast Master: Your animal companion gain 5% of your stats.
Demikles Snow

+: 👑

[B] Artisan

[T] Build

[T] Adventure

[T] Science

[G] Dwarven Craft (Armor Talent)

[M] Dwarven Strength

### Perks

Muscular Body: +1 toughness, doubles strong body.Crafter: Master a profession of their own choice(Combat)

Dwarven Arms: +1 str, doubles lifting strength

Dwarven Strength: +1 str, +50% strong man/lifting strength

Crafting: +1 to your crafts.

Dwarven Training: +1 point into 3 different stats.(Str, TOU, CHA)

Great Craft: Make something of divine tier artifact.(Used)

Dwarf Lord: Choose a bonus to your craft.(Armor)

Tougher: +1 toughness,

Endure: +1 on death saves.
Domain of The Fierce Deity

### Rank

Rank increases amplifier by +1 for every rank above LWD, meaning that LWD get the amplifier for what it is, and if you have a rank beneath LWD you receive no divinity so no amplifier

### Amplifier

+1 CP/EP/HP for every 5 point of strength

### Miracles

Miracle: 1 (+1 for each rank above LWD)Grand Miracles: 1 (+1 for new god tier ranks)
Dol'varlian, Robes of Rain

### 3

Erosion Damage: The item has reflection to physical melee damage, Turning it back as magic damage.

### 4

Rain's Might: the wearer can create a rain themed technique as a miracle that is attatched to the robe.

### 5

Rain Dancer: Gains resistance to all energy types with water, immunity to water damage.

### Blessings

Blood Rain: The reflection on the item now deals water damage. For each learned technique on the item, the reflection deals an additional x.25 damage with a max of 2x damage.
Power Within: +1 sp for every 3 power.
Crafting Gloves

### 2

Crafter's Inspiration: Once per age when crafting an item, grant it a blessing to the item.

### 3

Refrainment: You may grant the boosted effect to one of an items effect at cost of dividing another one of it's effect.
As a miracle you can void the cost of diving another effect.

### 4

Reforge: Every five miracle periods upgrade a 4th tier item into a 5th tier item.
Dark Matter Cosmos

### Alteration

Able to alter Dark Matter, A substace that makes up most of the universe. It is invisible to the naked eye and has the power to create gravitational fields.

### Weakness

Overuse of this power over the course of a fight will cause you to deal destruction damage to yourself.

## Cosmic Power

### T0

Dark Matter Cloak: Cover an enemy in a cloak of dark matter dealing destruction damage to them every turn. (Black)

### T1

Dark Matter Gravitation: As an other action you can inflict a heavy gravitational pull on an enemy reducing any speed related rolls by half.

### T2

Dark Matter Projection: Fire balls of dark matter energy dealing destruction damage. (5 Balls) (Black)

### T3

Dark Matter coating: You can coat a blade with dark matter adding destruction damage onto physical attacks. (If used for 3 full turns it will destroy your blade.)

### T4

Dark Matter Clone: Create a dark matter clone of yourself. They only take 10% of your stats however are completely invisible. (Summon)

### T5

Unseen Attack: Fire an orb of dark matter that is invisible. It deals .25x ep but is guaranteed to hit your target. (2 Other actions.)
Elf Stone

Attribute

Charisma: Applies to any you choose to.

* CP
	+ Strength
	+ Agility
* EP
	+ Power
	+ Intelligence
* HP
	+ Toughness
	+ Genetic
* War Stone
	+ Battle
	+ War
	+ Blood
	+ Conquest
	+ Physical Power
* Ruler Stone
	+ Army
	+ Knowledge
	+ Law
	+ Codex
	+ Unity
	+ Terraform
* Arrow Stone
	+ Precision
	+ Hunt
	+ Stealth
	+ Sight
	+ Direction
* Mana Stone
	+ Fire
	+ Water
	+ Wind
	+ Earth
	+ World Power
* Skull Stone
	+ Life
	+ Death
	+ Soul
	+ Memory
	+ Paths
* Fairy Stone
	+ Love
	+ Malevolence
	+ Benevolence
	+ Fairy
	+ Energy
* Wood Stone
	+ Guardian
	+ Nature
	+ Preservation
	+ Beauty
	+ Nullification
* Dragon Stone
	+ Unique (matches dragon domain)
	+ Dragon
	+ Arcana
	+ Destruction
	+ Magical Power
* Wild Stone
	+ Beast
	+ Freedom
	+ Creation
	+ Wild
	+ Rage

### Abnormalities

The following Elf Stone(s) are abnormal meaning they are unusual and specific to the one world it's often found upon.

Angel Stone

* Light
* Dark
* Flight
* Harmony
* Spirit

Light Stone

* Light
* Positive Force
* Love
* Barrier
* Paradise
Creation Emperors Mark

## Powers

### First

Creation: The pawn has infinite potential, they have the power to rise up beyond ones capabilities and become anything.
Max Pieces: 4

Bloodline Evolution: Randomized (create)

Power Breaker: +5 all stats

Amplifier: +1 cp/ep/hp for every 5 Power or Agility

### Second

Summoner: The bishop is the smartest of the pieces, they are the strategist and the brain behind the group, they are about improving and utilizing the group at 100%.
Max Pieces: 2

Strategic: Heroic Spirit Summoning

Magic: Summon Bolstering

Amplifier: +2 cp/ep/hp for every 5 Power or Genetic

### Third

Summon Piece: The knight is the first reactor, the soldier who jumps to the front line to battle.
Max Pieces: 2

Sacred Treasure: Blade creation: Create their own sacred treasure.

Sacred Art: Creation Breathing Technique: create their own breathing form

Amplifier: +3 cp/ep/hp for every 5 Strength or Agility

### Fourth

Wonder Piece: A rook gains a worldly artifact created from the emperor's mark as a summon and a privilege from the domain.
Max Pieces: 2

Sin: Creator Sin of ?

Grace: Creator Grace of ?

Worldly Artifact: Blade Of The Silver Lord

Amplifier: +4 cp/ep/hp for every 5 Power or Genetic

### Fifth

Goddess PIece: The queen gains the domain of the mark granting them miracles, grand miracles, and final miracles for exchange of their life.
Max Pieces: 1

Spark: Full Creation

Sigil: Creator Emperor's Sigil

Amplifier: +5 cp/ep/hp for every 5 Genetic or Power

### Ultimate

Creator Piece: The king gains the domain of the mark granting them miracles, grand miracles, and final miracle for exchange of their life.
Max Pieces: 1

Domain: Creation Domain

Sigil: Creator Emperor's Sigil

Amplifier: +10 cp/ep/hp for every 5 Genetic or Power

## Passive

### +1 Stat

+1 All attribute for each piece type filled not including the king.

### Bonus

Queen: Gain 1 Cp for every 3 of the stat the king piece requires.
King: Gain 1 HP for every 3 of the stat the king piece requires.

King: Kings gain the hp/def of the queen

Rook: The rook and the king can switch places as a miracle.

Pawn: the pawn can promote himself to anything to use one of the powers as a miracle.

Knight: The Knight gains a misc summon that allows them to gain mobility, they gain no reductions for fighting on it.

Model:

Bishop: The Bishop Can communicate with everyone of the members and know their location.
Dreamy Dragon Diner

## Effects

### Base

Wandering Door: Every age this door appears in 5 locations. Those who enter into the door find themselves in the Dreamy Dragon Diner. A small buy cozy diner that creates some of the finest meals in the world.

### Level 1

Master Chef: The diner is run by an immortal elf who has divine cooking and various cooking abilities.

### Level 2

Culinary Menu:
Protein Meal: Once per age a customer can order a protein rich meal. It grants those that eat it a permanent +1 hp/cp multiplier.

Smart Food: Once per age a customer can order smart food. It grants those that eat it gain an iq multiplier.

Enchanted Special: Once per age a customer can order the enchanted special. It grants them a ep multiplier.

Gourmet Noodles: As a miracle the diner can cook up gourmet noodles. Anyone who eats the noodles gains a boost in training skills and techniques.

Doggie Bag: The only meal that can normally be taken outside the restuarant. Feeding this to an animal increases their rank and tier by 1 up to a max of champion 4.

Emperor's Salad: This salad is extremely healthy and promotes light muscle growth granting a reaction multiplier.

Shamrock Salad: This salad grants the consumer good luck allowing them a bonus to chance rolls.

[The last 3 meal slots are reserved for regulars. If someone frequents the diner they get a meal themed around themselves that others can order]

### Level 3

Regular Service: If a customer visits the diner frequently, they gain another effect from a meal of choice due to eating it frequently. (Frequently means they visit at least 3 times during a grand miracle period)

### Level 4

End of an Era Buffet: At the end of every grand miracle period the diner holds a grand buffet. Every regular of the diner is able to attend and a door appears before them. The buffet offers the standard menu but they are much more effective.

### Level 5

Sous Chef: The chef has an assistant that allows parties (To a max of 5) meaning all 5 can gain a benefit from the menu.

### Level 6

Apprentice Cook: Once per age the chef offers one chef to stay with him. During this time the Master chef will train the customer in various cooking techniques granting cooking boons.

### Level 7

Social Paradise: Those with hostile intent cannot enter the restaurant. If hostile intent rises while in the restaurant the individual is teleported out.

### Level 8

Chicken Noodle Soup: Once per age a cusomer can order chicken noodle soup, the soup can cure any illness,disease, or curse one may have if they so choose.

### Level 9

Milkshake for two: This milkshake is said to help guide you to your soul mate. It can be ordered at anytime however the effectiveness all depends on the person who orders it.

### Level 10

Silver Door: Once per miracle period one of the five doors appears silver. The customer who walks in is blessed with the 'God Tongue'. For the next meal they eat at the diner, the effects of it are tripled.
Druids of the Antler

The **Druids of the Antler** are a druidic subgroup who take the form of a stag and revere Malorne, father of Cenarius. They are an isolated group that rarely let themselves be known to outsiders; like Malorne, they spend most of their time in the wilds away from others as they observe nature in their own ways.

Malorne is revered by druids of all types as the father to all living creatures and the protector of the natural world.
Emperor's Divinity Act

Proposal Note: This law seeks to help those who may practice a different faith begin to recognize the proper power and divinity of the emperor. If the time to enact this law is too soon I only hope it will be helpful in the future. -Nike Hymm XIII

## Emperor's Divinity Act

### Law

Regardless of a citizen of Sol's main religion, they must recognize the emperor as a divine being, or at the very least a vastly powerful individual.

### Punishment

Failure to recognize the emperor as a Divine Being will result in a variety of punishments depending on the degree of insult.
Elvish Commandments

## Powers

### First

Elvish Words of Power: Infuse elvish words of a single character with power making them do the word you put.
You may craft 1 per tier and at tier five 5 more.

### Second

Elvish Word Fusion: Put two words together fusing their word power together to have a different effect instead of making them single characters.

### Third

Passing of Language: Your children have a chance to inherit your words of power.

### Fourth

Teaching of Commandments: Once per miracle period you can teach someone your elvish commandment however they must have awakened elvish commandments.

### Fifth

Miracles: You get one miracle per tier at level 5 you get 5 more miracles.

## Users

### Kai

#### Kinito Kai

* **[Hael Nin]** Seal Power: Seals a known power of the target forever or until you say the word release, it can be a known power or a random power you may not know about.
* **[Aera No'isar]** Flash Teleport: Move up to ten times on the battlefield per use to make up to ten attacks.
* **[Zolis La'nara]** Potential Evolution: 5d100 choose the theme you want to evolve the person with.
* **[Zeradis Khir]** Death Blade: Cuts target in five Flawless fatal points or dealing x5 damage of ep direct damage.
* **[Silver Ligha]** Fates Life: Return to life fully as a second life or return the person to life.
* Kinito's Kids
* Kinito II - Hael Nin/Aera No'isar
* Kim: Silver Ligha
* Silver: Silver Ligha
* Isa: Hael Nin

### Warsoul

#### Neferious Warsoul

* [**Shoth**]: Increases your strength check by x5, till the round reset is complete
* [**Oyruga'yeli Shoth**]: Your next attack is sent forward as a physical shockwave dealing double it's damage in siege damage, and shattering damage.
* **[Aera Zen**]: Move forward attacking a target five times for each weapon you have equipped.
* [**Sara Mana**] Prevent the use of magical abilities for the remaining battle, spells are broken as casted.
* [**Kil Lian Ula]**: Surrounds yourself in rage gaining 25 rage instantly, forces all enemies out of rage-state, and gains 25 rage after each round reset.
Dictator Gear

## Effects

### 1

Build: You can build something that exist within current technology as a miracle for your self.

### 2

Hack: You can hack into tech so long as you are near it.

### 3

Hack Protection: Your gear can not be hacked into.

### 4

Data: You can save a blueprint if you capture tech you dont know how to build

### 5

Great Build: As a grand miracle you can create tech so long as it doesn't leap to out of the bounds of possibilities
Chitin, Giant Scorpion

## Abilities

### First

Poison Fang: With its bites or its tail it inflicts position damage dealing EP over time.If struck multiple times weaken the targets CP by the scorpions EP. (Passive)

### Second

Tamed: Creature gains 10% of its masters net stats.

### Third

Hold: Grab hold of a small creature or person after making a TOU check. If successful they are held still and afflicted by poision stacks each round held. (Red)

### Fourth

Poison Fang II: At 5 Poison stacks the target begins to take fatality damage each time they strike. (Passive)

### Fifth

Hardened Chitin: The scorpion can resist damage from an attack if they beat the attacker in a roll of TOU. The attacker rolls STR, AGI, or POW. (Red, Can use other actions to use.)

### Ultimate

Fine Coat: The scorpion coats its tail in a finer poison striking and instantly inflicting 5 poison stacks. (Black)
Druid of the Scythe

The **Druids of the Scythe** (originally the **Druids of the Pack**) are a sect of druids who advocated the use of the Pack Form during the War of the Satyr. They shapeshifted into a powerful yet unwieldy form that embodied the fury of the wolf Ancient Guardian Goldrinn. They called this form the Pack Form, a form that turned them into wolves. Although powerful, the Pack Form tended to turn the druids feral. Malfurion Stormrage prohibited the use of this form because it couldn't be controlled. However, the Druids of the Pack continued to practice the form in secret but eventually lost themselves to the form's feral rage. They were eventually brought under the leadership of Ralaar Fangfire, who promised them a way to tame the Pack Form.

Taught by Ralaar Fangfire, these Druids of the Pack sought to temper the uncontrollable rage inherent in their chosen form. To do so, they willingly submitted to the energies of the Scythe of Elune, a mystical artifact created from a Fang of Goldrinn and the Staff of Elune.

Rather than abate the druids' fury, however, the weapon transformed Ralaar and his followers into worgen: bestial humanoids enslaved by their own primal instincts.

While in the worgen form, the druids eventually lost their minds to its violent nature. Blinded by all-consuming rage, Ralaar’s druids tore through friend and foe alike during battle with the satyrs. Night elves wounded by the unruly beasts contracted a virulent curse that turned them into worgen as well. Desperate to stanch the affliction’s spread, Archdruid Malfurion Stormrage mournfully banished the worgen beneath Daral'nir in the Emerald Dream, where they would be in peaceful slumber for all eternity.

For millennia, the worgen threat has been contained.
Conditional Breaking

## Abilities

### Tier 0

Item Conditions: Any item that has a condition or requirement can be bypassed by you.

### Tier 1

Defiance: You gain defiance and can ignore godly conditions.

### Tier 2

Curse Conditions: You can by pass curses meaning that you are immune to them in any of their forms.

### Tier 3

Restrain Breaking: Any retains placed on you to keep you imprisoned or sealed will eventually be broken its only a matter of time.

### Tier 4

Break Boundaries: You can be in places that normally would effect someone negatively without any sort of effect, while the limitations may vary this often means you are uneffected by conditional effects in a location or air effects.

### Tier 5

Limit Bypass: you gain 1 bloodline limit and 1 awakening limit.

### Tier G

Divine Conditions: You are no limited by the level or rank grade of mortals you can climb up any rank or level with sheer effort.

## Bonuses

### Attribute

+2 Strength, at tier 4 +4, at tier 5 +8.+4 Toughness, at tier 4 +8, at tier 5 +12.

+4 Agility, at tier 4 +8, at tier 5 +12.

### Other

Domain Absorb: You can destroy a domain to gain a perk from it, at tier 5 it gains boosted.
Dragon Elf

### Lore

The dragon elves are the servants of the dragons they look to see it raise and fulfill it's purpose on the world so there personality differs depending on the race, however, they always put the planets safety above anything else.

### Notes

Arcana is twice as effective in corrupting elves it's recommended you do not use it.

## Traits

### Talent I

Gaia's Draconian Blessing: +1 fire effects

### Talent III

Swift Flight: Dragon elves have the power to manifest flame wings that they can use for other actions at channeling cost. (3)

### Tier 1

Fire Manipulation: Able to manipulate fire instead of casting it.

### Tier 2

Elvish Flames: +1 rate in crafting new manipulation for fire.

### Tier 3

Fast Channeling: +1 Other action for every 20 power.

### Tier 5

Legendary Power of The Dragon Elves: +30 power, for every 2 power gain 1 ep.

### Weakness

Arcana: arcana does double damage to them.

## Erotica

### Information

Elves are beautiful and gentle creatures who care for their lover in a passionate way, they often are seen as caring souls whom normally mate for lives which in their case can feel as though it is an eternity.

### Lover

Fire Resistance: Gain resistance towards the fire

### Partner

Loved By Fire: Gain the fire mana as an extra skill, however the limitations of your casting ability depends on the races that inherits it.
Druidic Mate

## Abilities

### Tier 0

Spiritual Form Link: By mating with an animal you can assume their power adding it into your own power in some degree depending on how you fight the animals can be utilized in this method, each power can only be tapped into once as a green-action each round reset.

## Bonuses

### CP

1 cp per 2 agility

* Archery
	+ Serpent: Strangles a target restricting their movements and making them defenseless till their next damage is dealt.
	+ Bear: x2 damage power cleave.
	+ Wolf: Inflicts x0.5 damage per ally you consider apart of your pack, max of 10 nearby.
Earth Iris

### Level 4

Earth Land Blessing: Add bonus income equal to 5 for each farm/mine and 25 for each Great farm/Great Mine. Farm adds food, mines add funds.

### Level 6

Infinite Source of Energy: A source of infinite earth.

### Level 8

Elemental Plains Connect: Allows connection through the elemental path of earth.

## First Earth Avatar

### Level 1

* [Earth Sense] Can detect anything that touches the earth.

Level 5

* [Dismantle] Shatters 50% of any earth, metal, wood once your hand makes contact with it.
Combat Festival

### Info

A festival where lands from across the empire can test the strength and power of their warriors. Whether it be in mock sieges, duels, or battles amongst houses. The festival seeks to promote unity among the lands and to strengthen each lands military prowess.

### Reward

An amount of gold depending on what the lands attending put into the stockpile.
Dragon's Duplicating Flame

## Abilities

### Tier 0

Flames of Duplication: When you use draconian flames they are duplicated by an eternal force above you, they deal the same damage.

### Tier 1

Duplicating Draconian Prowess: Any power that gives you cp, hp, ep that is draconian based grants you that bonus again.

### Tier 2

Draconian Equipment: All draconian items gain a multiplier if they are equipped.

### Tier 3

Draconian Magic: All draconian powers are now duplicated as long as they are draconian in nature.

### Tier 4

Draconian Storage: While each move you do is automatically casted again, another move is stored into the sky and you can cast it as a free-action, it deals the same damage as it would have dealt, all stored moves reset when battle concludes.

### Tier 5

Negation of Draconian Demise: All damage done to you is negated by half as if a force around you was absorbing half of the damage.
Dragon

### Lore

The dragons are the worlds counter guardian's, they are the force that all invaders must be wary of, the greatest of the power summoned and created by the world souls. It is a dragons great purpose to protect the planet even if it means the safety of that world over the life forms on it.

## Traits

### Talent I

Draconian Manipulation: Grants the dragon a domain in which they can use draconian powers.

### Talent II

Humanoid Form: Each dragon may transform into one humanoid form of their choice, when in dragon mode use entity stats.

### Talent III

Draconian Immunity: Gain the immunity of your domain type.

### Tier 4

Domain: Gain the official domain of your type.

### Tier 5

Elder Dragons Power: +60 power and gain +1 ep per 1 power.

## Adapation

### Variant

Color DragonElemental Dragon

Material Dragon

Aspect Dragon

## Erotica

### Information

The Dragons are despite what most might think passionate lovers as their counter parts the fairies are, often times however dragons don't partake in simply 'one lover'. When they love however it is hard, they often can be forceful but caring even if they refuse to acknowledge why they are doing it or that it is out of a place of love.
Daerie Vel

[D] Medicine

Arcana: Triples arcana weakness.

Calm: roll a 1d3 to attempt to calm someone down successfully.

Purified: If something becomes entirely consumed instantly, use this as a grand miracle to remove it, can’t remove if it’s stronger than yourself.

[T1]Restoration Arts: x1 to healing effects

[T2]Aura of Harmony: regen x1 each round to all allies.

[T3]Incorruptible: immune to being corrupted.

[T4]Sooth: Instantly remove emotional stagnation or empowering effects.
Commander

## Tier Abilities

### Tier 0

Lord of The Land: +1 multiplier to population of income if you are ruler of the land you are in in, armies you rule over gain 10 xp per miracle period, and you can communicate through your armies and see what they see at all times when you choose too.

### Tier 1

Warlord: Create a garrison or proc a garrison to give it 10 xp.

### Tier 2

Wonders of The Commander: Your armies gain 1 unit power for each wonder in your land.

### Tier 3

Warchief: You can choose a chosen person within the land to serve as your vessel allowing they gain 5% of your net stats and can speak directly to you.

## Bonuses

### Attribute

+1 Genetic+1 Strength

+1 Power

+1 Agility
Eclipse Synergy (M)

### Alterations

You are the final form of yin and yang energy, also known as the sun and the light, and thus you are balanced, everything is as it should be and you are in control of your senses.You have grey eyes.

You have the inherit power to be resistant towards control, corruption, manipulation.

Immunity to eclipse, resistant towards all the energies formula
Dreamforge

## Effects

### Base

Dream Forge: A hub that connects to many various portal sites that can be opened by the administer, these portals make for faster travelers but they can only be used by adventurers.
Admin: The administrators are the rulers of the dream forge, they handle all the upgrades to the building itself, and insure that everyone is following the rules, they can even punish ranking dreamers by removing their badge.

Dreamer: A dreamer is an adventurer, they can use all of the dream forges features as well as participate in games and challenges.

Requirement: You will need someone to defeat the floor boss on the dream forge to become the first admin, you level up the wonder you need dreamers 5 for each level, they need to be noteworthy dreamers.

Heroic Abnormalities: Bestows heroic abnormalities to those that are born in the land.

### Level 1

Dream Crafting: Heroes can create a dream relic that levels up with them.

### Level 2

Experience: You can earn badges that are used to level up your dreamer badge, the higher level the more exclusive features that it will offer you.
1. Attribute: +5 attributes into stats.

2. Class: A battle class.

3. Dream Skill: Allows the access to a dream skill.

4. Dream Orb: Dream orbs can become anything you want them to be in reality however they take on and manifest as what you need them to be.

5. Dream Ranker: Grants you a special dream privilege.

### Level 3

Dreamer's Challenge: adventures take on adventures for a stake that they consider to be equal.

### Level 4

Special Tournaments: Special events and tournaments are held for dreamers to participate to win exclusive rewards.

### Level 5

Guilds: Can make guilds/parties within the dreamforge that will help you take on harder battles.

### Level 6

Floor Bosses: The Dream Forge can manifest one world boss in each zone, they are incredibly challenging and hard to deal with.

### Level 7

Threat Assessment: Dreamers will also participate in battles that involve the worlds threat.

### Level 8

Heroes Rising: Heroes can rise from nothing here meaning that each miracle roll 1d3 for a champion ranked dreamer.

### Level 9

Ranker's Legend: A ranker is considered a legend surpassing the normal means of the ordinary.

### Level 10

World Boss: Each planet has a strong tier world boss.
Dragon Scale Blade

### Tier 4

Dragon Quest: For every dragon you slay take a scale off the dragon and gain 2 sp for rank of the dragon starting at champion.

### Tier 5

Divine Scale: If you obtain a dragon scale that is above Legend rank you gain a miracle from the scale you absorbed with that dragons power if you defeat any of HWD rank you gain a grand miracle and above that you can gain Finals at MAD and above.
Draconian Shapeshifting

## Abilities

### Tier 0

Draconian Release: Your able to change your natural releases to draconian type while this doesn't do anything in terms of damage it alters your damage type and the elements used to make your power.

### Tier 1

Draconian Form I: You can transform into any small dragon creatures though you will have to have seen or know exactly how they look before that and make an intelligence save to see if you can understand how there power works, the more complicated or stronger the power the harder it becomes to learn the form.

### Tier 2

Draconian Form II: You can transform into any Mid-size dragon creatures though you will have to have seen or know exactly how they look before that and make an intelligence save to see if you can understand how there power works, the more complicated or stronger the power the harder it becomes to learn the form.

### Tier 3

Draconian Form III: You can transform into any Large-size dragon creatures though you will have to have seen or know exactly how they look before that and make an intelligence save to see if you can understand how there power works, the more complicated or stronger the power the harder it becomes to learn the form.

### Tier 4

Draconian Form Creation: Each user of this power may create one unique form only they can use, other draconian shapeshifters can not copy it.
Can not be used till the age of dragons

### Tier 5

Draconian Horns: By giving yourself draconian horns you can make yourself a half-dragon meaning you can replicate their perks and use this, gaining their natural stats on top of yours as well.
Can not be used till the age of dragons

## Bonuses

### Other

+5 Forms learnable, double if tier 5. (put them onto arts)
Commanders Blade

## Effects

### 1

Commander: this item gains +1 sp per 100 units or 10 depending on the force, under your control

### 2

Equal strengths: all sp is equal to each other.

### 3

Commander talent: Increases soldiers in your command cp by 1 for ever 10 strength.

### 4

Command: as a gold you are able to give a command, anyone following this command gets a x2 bonus to completing it
Dual Privilege

## Powers

### Ultimate

Dueling Privilege:The privilege of divine dueling, you set up a battlefield in a reality marble, you vs your enemy, and all in the battle will witness it, if you defeat them you take from them one thing that you'd not otherwise take in the form of a jewel that you can do what you will with, if you loose, than you die and are unable to be resurrected this is the privileged and the threat of battle.
Within the Dueling arena no one can over come your privilege meaning this is a 1v1, the only things that can be used here are oneself and ones ability, summons will not work therefore those that are inherently summoners are put at risk.
Eclipse Breathing

1. Form 1 - Balance of The Scales: A breathing form that allows the user to move to the next person after hitting one person, if not a single person can dodge or block an attack in this form continue the rotation, can not hit over 10 people.
2. Form 2 - Dance of The Sun and Moon: While using this form you attack everything that is your enemy moving directly towards them and preventing escape however you can not use any other skills besides the auto-skills that are used in the dance of the sun and moon. (Gold-Black)
3. Form 3 - Nullify: Use this breathing technique when your about to land a blow and you know what to target it'll nullify the power that allows them to use certain abilities. (gold-black)
Elvish Berserker

## Techniques

### First

[Rage Strike] Inflicts xR damage. (r is equal to the amount of rage points. (active)

### Second

[Harness Rage] Use to add rage increases gaining 1 rage point per time you are struck this round. (passive)

### Third

[Bloodlust] Bloodlust: after killing a target, charge the next foe dealing granting you the ability to attack in that same round, costing 1 rage, cost increases by 1 per time you move to the next target in the same round.

### Fourth

[Rage Burst]: Inflict xR doubled to all in a nova strike, loose 1 build up rage point. [Active]

### Fifth

[Last Strike] When you are struck with a melee attack you can expend 2 rage points to strike back. (freeaction)

### Sixth

[Bloodbath] Attack target R amount of times inflicting x1 damage. (red)

### Seventh

[Joy of Pain] When you are struck you can expend a rage point each time to divide the attack damage the rage cost goes up by +1 Each time you divide. (Free-action)

### Eighth

[Leap of Rage] Expend 3 rage point to leap to an enemy as a free-action, doubles damage and chance if you land a blow. (reaction)

### Ninth

[Unbound] Remove stuns, slows at the cost of 2 rage point. (reaction)

### Tenth

[Attack Chain] Expend 5 rage point to make an attack continue dealing the same damage. [reaction]

### Ultimate

Pent Up Rage: gain 5 rage per round. (gold)

## Talents

### Option 1

Quick Rage: Doubles all form of rage gathered

### Option 2

Ultimate Rage: Pent up rage is now usable without 5th tier and removes 1 round decay

### Option 3

Rage Decaying: Dividing damage from taking blows is doubled also reduces the loss of rage decay by half as well.
Combo Breaker

## Abilities

### Tier 0

First Combo: When you attack with a melee attack you can expend additional actions to continue the attack to your first combo attack, the attack roll is increased by 10% of whatever your max roll is.

### Tier 2

Second Combo: If you strike with your first combo you can attack again with your second combo in this state you can follow up with a movement action to confuse your target your chance is increased by 20% of your max-roll.

### Tier 3

Third Combo: After second, You can flash step for your third combo moving to any target you want to continue it your attack roll is increased by 30% of your max roll if you are spotted.

### Tier 4

Fourth Combo: After Third, You can move backwards sending a projectile based attack at a multi-strike of three targets inflicting fatal damage and increased chance by 50%

### Tier 5

Ultimate Combo: After fourth, Everyone that you hit in the combo you will flash-step to and strike again with a 100% max roll increase chance dealing the total damage you've dealt to them again.

### Tier G

Combo Breaker: If you kill anyone by the end of your ultimate combo or take down than you regain half of your action you burned through and reset to first combo to continue a endless combo loop till you run out of turn.

## Bonuses

### Attribute

+10 Agility, At tier 4 +20 agility, At tier 5 +30.

### Other

Combo Striker: You gain a stock pile of turns that you can use at any point equal to your tier but at tier 5 you gain double.
My 1st Youtube Video!

My 1st Youtube Video! is a video by Lance Ford under the "Classic Eric Logan" channel, and the first official episode of The Jeff Show.

## Plot

Sonic wonders where he's at, so he decides to find his "brother" Jeff. After that, the two hedgehogs play around with the camera, talking to the audience. Later, Shadow cames and tells people to unsubscribe the channel. In the end, Sonic is seen in camera, while Shadow goes off-screen.

## Characters:

Sonic (official debut)

Jeff (official debut)

Shadow (official debut)

## References

https://www.youtube.com/watch?v=YMiR3gF-VO8&list=PL4FRU6ToBpQdplE6bM401jOJoLV2TXWvW&index=4
Eight Observant King Blade

## Effects

### 1

Sharpness of Sight: Choose a target to focus on your attack chance of hititng them is doubled, can choose a different target as a gold.

### 2

True Targeting: once you hit a target they can not become unseen to you, you also have absolute tracking on them and all attacks done to you from them chance is halved.

### 3

Strength of The Guild: +1 sp for every 2 highest stat if leader of a guild if not requires 4 instead.

### 4

Triples Combat: Triples sp on cp. (caculated)
Cooking Awakening

### Third

Specialty Dish: Create Something at a grand miracle level, this is your specialty dish.

### Fourth

Feasting: Doubles the benifits of eating any food you make from non miracles.

### Fifth

Recooked: As a miracle you can recreate something with the theme of your profession the selected object is random.

### Ultimate

Finally Dish: create something at a final miracle level, this is a one in the kind dish that only you can create on this level, the benifits from eating this dish are life changing.
Chosen of The Battlegrounds

### Second

National Strength: You can wield any of your lands national treasures and when you wield them you gain a boosted effect of your choice as well as a multiplier that is equal to your lands rank. * F: 0
* D: 1
* C:2
* B: 3
* A: 4
* S: 5

### Third

Battleground Miracles: Cast miracles with the power of battle.

### Fourth

Battleground Overflow: +1 multiplier to conquest perks.

### Fifth

Reputation of LAND: Depending on the grade of your land within the empire you are able to channel more power, there are other bonuses if your land has those as well.* Ranks
	+ F: +10 strength
	+ D: Battle-Arms: All weapons gain conquest perk.
	+ C: Able to utilize this power once a miracle period in order to appear on a battlefield of your choice, when you do this, you raise the moral of troops.
### Final

Battle Authority: Challenger - ability that allows you to enter a reality marble to face off against another person in a duel, however this doesn't prevent escape or things from being summoned to them, you cant back down from a fight after you set the reality marble, if you die here this power becomes a miracle cooldown instead of a black and allows you to rise up to full health.

## Bonuses

### Stat

Land Conquest: 5 cp/hp/ep for each land within your empire, counts as a conquest perk.

### Bonus

King's Gift: Gain 5% of the attributes your king has or 10% of a chosen attribute.
Coin of Plentiful

## Effects

### Tier 1

Slayers Luck: When equipped for a fight, if an item has slayer and is procced, double the amount of SP gained.

### Tier 2

Luck of the Draw: At the start of a battle, instead of rolling for turns flip the coin calling a side, if you call it right you get to chose whether you go first or not.

### Tier 3

Plenty of Loot: At the end of a dungeon flip this coin, if you call the right face a random person will get a additional treasure chest.

### Tier 4

Plenty of Energy: As a grand miracle flip the coin when using another Grand miracle effect. If you call the right face you may reuse the Grand Miracle, if you call it wrong, you do not gain this effect.
Druid of the Talon

**Druids of the Talon** is a druidic organization affiliated with the Guardians of Hyjal. They make their base at the Shrine of Aviana in Mount Hyjal.

The Druids of the Talon are responsible for teaching promising young druids the mysteries of flight. They take as their totem the storm crow, and by extension, ravens, hawks, and other birds of prey. They are typically not frontline soldiers, as the druids of the claw are; their roles are in a support capacity. Their shapechanging abilities allow them to perform valuable intelligence gathering and relaying messages amongst their own order and distant groups of the Cenarion Circle as a whole when the need arises.
Elvish Bow Template

### 2

Elvish Trade: Doubles CP on the bow and counts as a main instead of a secondary when on a secondary. (caculated)

### 3

Path of Stone: Grants a path from the stone as an effect, gaining actions, blacks, miracles, grand miracles.
Arrow Effect: ?

### 4

Elvish Fusion: Sp is added to all the item. (calculated)

### 5

Elvish Power; Gain 1 sp for every 3 STAT.

* Haldir, Bow of Conquest. [Imperial Empire]
* Aragorn, Bow of The King [Kimiko Kai]
* Legolas, Bow of The Archer [Argents]
* Elanor, Bow of Magic [Argents]
* Sauron, Bow of The Dead [Ja'hara Arrowborne]
* Elvasia, Bow of Fairies [Valar Vel]
* Aldaron, Bow of The Forest [Sundamar]
* Yavanna, Bow of The Dragon [Imperial Empire]
* Nessa, Bow of The Wild [Artemis]
* Eowtn, Bow of The Angel [Liam Argent]
* Haleth, Bow of Light [Kaia Lyon]
* Luthien, Bow of Elements [Silver Kai]
* Tareal, Bow of the Huntress [Silvia Kai]
* Valar, Bow of God [Elrond]
Dragon Max

### Second

Draconian Blade: +1 multiplier on the item per grand miracle period a dragon breaths energy on it.

### Third

Equalizer: The weapon gains boosted equalizer giving it the effect of all sp gain stats and a +1 sp multiplier.

### Fourth

Third Release: The blade can have 3 awakenings, with mad max and the one gained through mad max it can have one more.

### Fifth

Boosted Max: all the weapon gains boosted effect.

### Ultimate

Dragon Max: +1 sp for every power, all perks on item that bring in sp via power are doubled.

## Passive

### Bonus

Original Power: Doubles original sp on the item.
Chosen of The Lands of Blades

### Second

National Strength: You can wield any of your lands national treasures and when you wield them you gain a boosted effect of your choice as well as a multiplier that is equal to your lands rank. * F: 0
* D: 1
* C:2
* B: 3
* A: 4
* S: 5

### Fourth

Blade Overflow: +1 multiplier to all swords you have equipped.

### Fifth

Reputation of Blades: Depending on the grade of your land within the empire you are able to channel more power, there are other bonuses if your land has those as well.* Ranks
	+ F: +10 Agility
	+ D: +1 to sword strike effect.
	+ C: When unsheathing your blades the next damage they do is an automatic critical.
	+ B: Sacred Slash: Dash to each target and strike, if your attack lands continue the strike, attack chance is doubled but damage is halved for each strike you land, however, if you can't be stopped than you will continue to go, once you hit up to five people or everyone on a battle you have to burn 1 action to continue.
### Final

Blade AuthorityFirst Level - Blade Point: Shatter any blade that is lower than Tier-4, chance

Second Level - Blade Break: Shatter any blade that is Tier-5 as a black.

Third Level - Blade Shatter: Shatter any blade that houses a spirit within that is Tier-5 and has an awakening, miracle.

Fourth Level - Blade Breaking Glass: Shatter any blade negates any protection one has to stopping blade shatter.

Fifth Level - Final Breaking Dance: As a final miracle you can shatter your sword and deal the damage it would of done if you swung it 100 times, dealing an absurd amount of damage.

## Bonuses

### Stat

Land Conquest: 5 cp/hp/ep for each land within your empire, counts as a conquest perk.

### Bonus

King's Gift: Gain 5% of the attributes your king has or 10% of a chosen attribute.
Demi Ninetails

### Lore

The Ninetails are a powerful race that draws power from their tails. They were evolved from the fairys to become demi humans and were the first Demi Humans.

## Traits

### Talent II

Nine Lives: Upon reaching 0 HP sacrifice a tail to gain 100% HP.

### Talent III

Fox Features: Double for charm/genetics checks.

### Tier 1

Ninetail Spirit: Commune with your animal type and have them help you naturally.

### Tier 4

Tailed Beast: Gain 1 CP per every 2 Genetics. Multiplied by amount of tails.

### Tier 5

Demi Power: +30 Agility, +1 CP per 2 Agility

## Erotica

### Information

Both the demi-human genders are willing to try anything, it doesn’t mean they are good at it however. Each different animal-type may be good at something that another variant isn’t as good in, be it that the case, they are explores so feel free to show your more wild side, warning, get a safe word.

### Lover

Minor communication with the animal type.

### Partner

Ability to summon a spirit animal of your lovers type as an eidolon