Knights of Tyr

The **Knights of Tyr** specialize in hunting evil and cleansing corruption. As an organization, they are exceptionally knowledgeable of monster lore, magic, divinity, history, and geography. Though the Knights are not numerous enough to field an army for conventional warfare, few organizations are better than The Knights at conducting small-group missions. Only the most seasoned espionage groups, adventuring parties, and criminal gangs can do what the Knights do. The Knights of Tyr welcome anyone, regardless of faith/race/background, for as long as they strive to live by Tyr's Guidance:

> 1. Humility: First and foremost, we must always remember being Knights does not make us immune to Corruption and Evil. We must always be self critical of our actions to avoid becoming what we seek to eradicate. No one is born Evil, but anyone may become Evil through Evil actions.
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> 2. Courage: Courage leads to righteousness. Courage is necessary to sacrifice individualism for group cohesion. Courage is necessary to risk one's life against terrible odds. Courage is necessary to find weaknesses we can strengthen.
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> 3. Consistency: Consistency is the foundation for expertise. We will train consistently. We will study consistently. We will keep records consistently. We will conduct ourselves consistently.
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> 4. Respect: Without exception, we will show respect to everyone. We will not taunt what we must hunt. We will maintain stoic decorum when we receive insults. We will not permit anyone to tilt our thoughts toward malice. We are professionals, and we will respect our enemy, ally, and everyone in between. However, we will always recognize the value of someone's actions.
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> 5. Forgiveness: All people make mistakes, and many people are unwilling participants in Evil. We will forgive when it makes sense, and we will save as many as we can reach. We will give no quarter to the truly malevolent. We exist to end Evil, not mock it.
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> 6. Evil and Justice: We must know Evil, and we must know Justice. Evil is never Good, and Justice is not always Good. But Justice is always better than Evil, and Justice is never unfair. Justice punishes and forgives. A few months ago the Bastion of Tyr lost contact with a squad of Knights conducting an operation in the Fire Plane. Bastion suspects sabotage.
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> - Tyr's Guidance

## History

### Sabotaged Amulets

While conducting a scouting operation in the Fire Plane, the Bastion of Tyr lost contact with a squad of Tyrions. While investigating the disappearance, a Knight Artificer discovered the fire-protection amulets commissioned for operations in the Fire Plane had been sabotaged. Within a thin, lead-lined compartment on the amulets was an enchantment to make the wearer's mind susceptible to charm effects.

The Bastion retaliated by sending a small company of 36 Tyrions to investigate the **Ashsnow dwarves** who crafted the amulets, and they confirmed Bastion's suspicions. The Ashsnow hex technicians who crafted the amulets were manipulated by a powerful devil.

The Knights liberated the Ashsnow from the devil's influence and discovered Zure, a member of the Ashsnow Triumverate, was the initial source of corruption. The devil used Zure's substantial influence within the clan to manipulate the Clan's hex technicians to craft the sabotaged amulets. Unfortunately, Zure opened a portal to the Lonely Island and escaped.

A squad of Tyrions, and a dozen Ashsnow Shamans and Brawlers, pursued Zure through the portal.

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