Critical Hit

A Critical Hit (crit) is a sub-component of the Damage system and represents the chance that a successful attack will deal more damage than normal.

# Mechanic

The Critical Hit system incorporates 2 components:

* The chance of performing a Critical Hit
* The damage modifier applied to successful critical hits.

## Critical Chance

Whenever an unit (the attacker) performs an attack on another unit (the defender), the system needs to determine whether a critical hit will occur. To the best of our knowledge, the chance is calculated as follows:

1. The Critical Hit value is calculated using the following variables:

* Crit\_Bonus - Critical Hit Bonuses of the attacker (all positive critical hit modifiers on the attacker)
* Crit\_Penalty - Critical Hit Penalties of the attacker (all negative critical hit modifiers on the attacker, including deterrence)
* Tenacity - Tenacity modifier of the defender. *Exactly how and when tenacity applies is not fully understood.*

2. The resulting Critical Hit value is translated to a Crit Chance via an unknown formula. Our *working theory* is that every 100 points of Crit Hit value equals a 5% chance to crit.

3. The game will perform a roll based on the resulting Crit Chance to determine whether the attack will be a Crit Hit.

If successful, the attacker's Critical Damage modifier is applied to the final damage calculation and effects that might trigger as a result of a Critical Hit (e.g.: Jealousy) may apply.

# Self Increase

Crit Hit can be natively obtained by specific units as a result of Talent or specific unit skills.

## Hero Abilities

 Shiva | Stormbringer | 1⭐
 Korbac | Flies in the Air | 2⭐
 Wystan | Marsh Hunter | 2⭐
 Cassanbel | Song of the Ocean | 2⭐

# Bestow Effects

## Awakening Skills

Fierce-looking Jaw damage is increased by 50%. It also causes Revyaratan to gain 20% Unit Damage and friendly units in the same row as Revyaratan to gain 100 **Critical Hit** and 10% Unit Damage for 5s.

## Spells

 Precision | Air | Support | 20

 13s | Grants friendly units within a large range 100% **Critical Hit** and Accuracy, lasting for **4.8s + (0.2s x level)**.

## Artifacts

 **Archmage's Codex** | **Magic Dominion · LV2**

 **Archmage's Codex** | **Magic Dominion · LV5**

 **Archmage's Codex** | **Magic Dominion · LV17**

 **Archmage's Codex** | **Magic Dominion · LV20**

Friendly Ranged units gain 100 **Critical Hit**.

## Weapons

 Arcane Chant | 4⭐
 Arcane Chant | 6⭐
* Melee: 1000 dodge
* Non-Melee: 500 **Critical Hit**

 Sword | 6⭐
 Black Dragon's Scale | 5⭐
*Dragon Fire*: Buffed unit receives distinct bonuses depending on its class
* Non-Melee units gain 20% Unit Damage and Unit Attack
* Charging units gain 10% Attack Speed and 200 **Critical Hit**
* Offensive units cause nearby enemy units to lose 10% Unit Defense and Unit Attack (effect from multiple units does not stack)
 Arcane Chant | 6⭐
 Thorns | 2⭐

# Synergy

## Hero Abilities

 Korbac | Flies in the Air | 3⭐
 Wystan | Marsh Hunter | 3⭐

## Artifacts

 **Archmage's Codex** | **Magic Dominion · LV11**

Whenever landing a **Critical Hit**, friendly Ranged units have a 10% chance to deal 10% ATK extra damage.

## Weapon

 Nether Sabre | 5⭐
 Polaris | 3⭐
 Sword | 6⭐
 Gloom Tides | 2⭐
 Hidden Blade | 4⭐
 Waspwort Leaf | 6⭐
* Waspwort's current attack deals 40% more damage to target unit
* Target unit loses 7% Unit Damage Reduction and 70 Block Value for 8s (up to 3 stacks).

# Counters

Besides the effects listed below that reduce or respond to a unit's Critical Hit, there are two ways to counteract Critical Hits:

* Deterrence: a debuff that decreases a unit's Critical Hit
* Tenacity: a defensive stat that protects a unit by decreasing the chance of critical hits on it.

## Awakening Skills

Affected units also take 20% less damage from **Critical Hits**.

## Hero Abilities

Hellfire Baptism deals 50% more damage (doubled for Castle units) and affected enemy units also lose 500 **Critical Hit** and Tenacity.

## Weapon

 Sword | 3⭐
Whenever Gnoll receives a **Critical Hit**, it restores 5% of Max HP and has a 50% chance to gain 50% Unit Damage Reduction for 1s (3s cooldown).