recursal/Fanatic-Fandom huggingface dataset:
En:

File:Grimoire 2.jpg
**Grimoire** are magical tomes of dark magic kept by demons and evil witches. They serve as evil counterparts to a Book of Shadows kept by good witches. The most prominent Grimoire, often simply referred to as the Grimoire is owned by the Source of All Evil. The pages are blackened with the evil that are written on their pages and it is written completely in Latin.

File:1218870109 5965 full.jpeg
**Wyatt Matthew Halliwell** is a Whitelighter-Witch and the first born child of Piper Halliwell and Leo Wyatt. He is the older brother of Chris and Melinda Halliwell, and the oldest of the children of the Charmed Ones. Wyatt is the first male witch in his family. As the prophesied Twice-Blessed Child, Wyatt was going to be one of the most powerful witches to ever walk the Earth.

File:Power mimicry gif for page.gif
**Power Mimicry** is the ability to permanently copy the powers of other magical beings and gain Immunity to that power. The warlock Matthew Tate was the only known being to possess this power. The possessor can copy any powers that is used on or against them. When Prue used Telekinesis directly on Matthew Tate, he was able to mimic her power and then become immune to it, leaving her defenseless when using her power directly on him.

File:World Changeover spell.jpeg
**Extreme Makeover: World Edition** is the *12th episode* of the seventh season and *the 146th overall episode* of **Charmed**. While the Avatars prepare to transform the world into a Utopia, the Charmed Ones work overtime eliminating demons as part of the alliance. Kyle remains skeptical and quarrels with Paige stimulating questions in which they inform the Charmed Ones that the human world must be put to sleep so that they can kill any remaining demons.

File:S02E01-Sisters Altar.jpeg

**About:**
The Power of One vanquishes Abraxas.
**Related articles:**
* Rite of Passage
* Abraxas
* Equinox

**Issue #08 | Season 10**
File:S10Issue08.png
**Love is a Burning Thing** is the *8th issue* of the Charmed Comics: Season 10 published by Zenescope Entertainment. Release date: May 20th, 2015

**Prue:** "I am wearing clothes from the ex-boyfriends pile, I have hair in strange places, and...I have a penis!"

 File:Charmed - Angel Crossover (Charmed Opening)-0
故事背景

《醉仙侠》剧情背景

虚空，一个时间流逝缓慢，灵气充盈的地方。那里有无数珍宝和守着奇珍异宝的凶残异兽。百年间曾有一樵夫误闯时空裂缝，看到了虚空世界中下棋的两位仙人。樵夫不识棋路，没看多久就循着旧路离开了。哪知道那么虚空一刻，人间已百年矣。

传闻陆续在百姓间流传，一些修仙者意识到虚空时间缓慢更有仙人留步，必定是个灵气充盈之地。传说只要得到十大神器便可打开时空之门，上天下地无所不能，一时间修仙者们都为这可能的神器而变得狂热。曾经的仙风道骨，大多早已形神分离。

太虚神甲、开天斧、昆吾剑、尊神刀、极乐弓、惊夜枪、无量尺、损魔鞭、含沙剑、辟邪剑这十件上古遗留下来的神器，在疯狂的修仙者通过毕生精力寻找后，终于再次聚首。

当时集齐十大神器，打开了时空之门的修仙者们遇到了什么，在里面又看到了什么。如今众说纷纭，谁也说不清当年发生了什么事。百姓们只知道，自那天仿佛开天辟地的动荡后，人间涌入了大量魔气，和大量的妖魔。

最后，虚空之门关闭了，但开启之时引来的天魔和妖兽，将当时庞大的修仙门派灭了个大半。曾经元婴多如狗，化神遍地走的鼎盛时期彻底远去。剩下残喘的小数门派精英侥幸逃过一劫。

关键时候救了他们的，却是他们苦心寻来，打开了虚空大门的十大神器。上古留下的神物本身就带有上古大神的神识，在察觉到虚空庞大的魔气后便自动触发器灵。尽管如此，失去主人的神器还是无法抵挡天魔的冲击，在强行关闭虚空后因承受不了冲击能量而再次散落人间，从此下落不明。

虚空之门经此一事，被十大神器的威力所破，裂缝无人修补的情况下一直不时闯入天魔。修仙者惊恐的同时只能一次次的在虚空的裂缝上布下重重禁制，毕竟，上下九重天，再也没有那位女娲大神能炼石补天，修补时空带来的缝隙。

元气大伤的修仙者自此再也无力应付进入人间的天魔异兽，大战之后遗留的修仙门派死的死伤的伤，所有的前辈尽数陨落，无数绝学无人传授自此失传。时光流逝，再没有大能去修补和巩固裂缝禁制，虚空之门的缝隙逐渐扩大，修仙者遗留的后辈虽然还不成气候，但也知道是他们为人间带来了这无端的祸害。为了彻底关上虚空大门，也为了防止已经存在的天魔再次打开虚空。后辈们决定再次寻找十大神器，期望能借助神力，结束这场浩劫。

故事的开始，便源于这些修仙界的少年英才，他们背负门派和前辈们的遗愿，在清除尚在人间作恶的天魔的同时，寻找十大神器。为了后世的太平而踏上旅程
经验副本

经验副本

  今天，我们带来了关于经验副本的简要介绍。在醉仙侠游戏中，如果经验值不够，那可就无法升级，更无法享受高等级后带来的新功能体现。所以，适当的去冲一下经验副本还是很有必要的！

  那么，先来介绍一下关于经验副本的玩法。

  首先玩家可以在正式界面里找到副本的点击按钮，然后找到日常副本这个入口，点击进去就是经验副本啦~

  经验副本的游戏规则很简单，在规定的时间内击杀副本内的妖怪和BOSS就算通关。通关后可随机获得经验和翻牌奖励，当然如果你通关失败，经验副本还是会将你击杀小怪的经验送给你的。所以有事没事刷一下，总有收获~

 经验值除了能让角色成长，还能给玩家带来各种新鲜的玩法和新的闯关条件。只要有足够的经验值，玩家就能更快玩到新的系统。  经验值的重要性不言而喻，如果经验值不够，连最起码的进入高等城市都做不到有木有！

  好啦，累积到足够的经验就可以放手去刷别的任务和副本啦，经验副本每天是有限制次数的哦，如果觉得麻烦还可以设置自动打怪，满足你双重要求！

  那么，经验副本的简介到此结束，制作团队正密集制作各种新鲜好玩的系统玩法，相信不久后就可以看到啦~下一回！会有更精彩的系统介绍为您送上~

[以上资料以游戏内为准]
职业介绍

《醉仙侠》主角介绍

一、拓跋扈：

原本是半妖，性格嚣张跋扈，传闻是人和妖类所生，身带人族和狼妖的血脉。虽然性格不太好，但正义感超强，为了朋友能两肋插刀。是个绝对信得过的伙伴。不过很多时候因为冲动而做出的傻事，让人忍不住想远离三尺。

技能特点：超高血量附带晕眩绝技

二、御姐法师：玥颐

身份尊贵的南邵国长公主，因小时候被批命中带劫而出世修仙。虽然看起来高傲，心底却很善良。曾经因为救助一命百姓而身受重伤，直到现在手臂上仍带淡淡的伤痕。即使早已经获得了保命的能力，却一直怀念着自己的国家，是个外表坚强内心柔软的女子。

技能特点：爆发力所向披靡兼极高命中

三、猫女：紫瞳

紫色的妖瞳让她生来就不被喜欢，但从小的悲伤经历并没有让她变得消沉。相反，日渐成熟的她不再悲伤自己的异类，而是更积极的面对人生。外表可爱的她一直想要获得同伴的认同，也许正因为这个渴望，紫瞳的眼睛才分外的魅惑。

技能特点：狂暴输出号称死亡镰刀
Blindness Potion

**[This page has been noted as unhelpful and untrustworthy at the moment. Please help fix it up if you can.]**

Effects of a blindness potion involve not being able to see far, not being able to sprint, (Although if you were sprinting before you were blinded you will continue the sprint) and not being able to critical hit. (Jumping and hitting)
Zxx

**◆◆◆游戏简介◆◆◆**

《醉仙侠》，仙侠题材即时动作类手游，零门槛上手，抛弃站桩假动作战斗模式，创新全方位超自由战斗，360°无锁定攻击，流畅的组合连招操控，体验游戏版速度与激情。

## **介绍**

◆◆◆顶级画质◆◆◆

清新细腻的纯手绘画风，融合“序列帧”+“粒子特效”技术。太专业看不懂？没关系，进去瞧瞧就知道！

◆◆◆零门槛上手◆◆◆

想PK嫌手抖，想挂机嫌无聊？别闹了...我们帮你锁定目标，从此再也不用担心手残！在这里，不管你是高端玩家还是小白玩家，手动操作和自动操作的结合总有一样适合你。

◆◆◆独特玩法◆◆◆

野外大型组团PVP，野战的刺激可不是瞎掰掰，喊打喊杀喊救命的，记得要小声点哦。。

◆◆◆游戏玩法◆◆◆

通天塔，多人副本，道具副本，帮派战，绝境之路，剑灵助阵、1V1排位赛、野外团战、域外天魔...数数有多少个了呢，注意还有个省略号哦~

◆◆◆即时交互◆◆◆

在刀光剑影中被杀1W次需要休息休息的时候，和妹子来个即时语音想必也是个不错的选择，然后再送个花，求个婚耍个流氓，美好的生活又开始了。

二维码下载：

**官网：**http://zxx.eyougame.com/

**官方FB：**www.facebook.com/eyouzxx

**微信公众号：eyougamezxx**

**职业介绍  ❤  拓跋扈技能介绍  ❤  玥颐技能介绍 ❤ 紫瞳技能介**

**飞行器系统  ❤  竞技场排位赛  ❤  器灵系统 ❤ 神秘商店 ❤  天魔入侵**

**摇钱树   ❤**

**任务系统  ❤  聊天系统 ❤  技能系统 ❤ 好友系统 ❤ 故事背景**

**帮派副本  ❤  副本系统 ❤  经验副本 ❤ 排行系统 ❤ 战宠系统 ❤ 战翼系统 ❤ 装备系统**
Passive mob farming

Many passive mobs are possible to get through breeding. Some animals also spawn in when a new chunk is created. Many mobs can also spawn into the world, just like hostile mobs, but this is not all that common. The reasons for this are that the mob cap for passive mob spawning is much smaller than the one for hostile mobs, and also, passive mobs do not despawn in the spawn chunks, and therefore, they may be constantly loaded, filling up the spawn cap.

However, if the spawn chunks are cleared from all passive mobs, and is made a passive mob spawn proof perimiter, the passive mobs will again be able to spawn freely. This is the basic principle behind how passive mob farms work.

Passive mobs attempt to spawn every 20 seconds. The spawn cap is only checked at the beginning of the spawn cycle, and therefore, if there is a sufficient amount of spawnable spaces, you may get more passive mobs than the mob cap actually allows.
玥颐技能介绍

《醉仙侠》玥颐职业技能攻略

【设置方式】：左侧选择技能，同时点击右下方技能栏相应位置即可放置技能。

【技能效果】：

1.硬直；受击时会被击退，并且短时间内无法攻击

2.无敌；无视任何攻击和特殊效果

3.浮空；可以将目标浮空，目标在浮空过程中不能释放技能和攻击

4.晕眩；可以将目标击晕，不能移动和释放技能，霸体也不能解除晕眩

5.霸体；可以无视浮空和硬直，同时在被硬直或浮空时可以点击霸体技能解除浮空或硬直

6.沉默；可以让目标在短期内无法释放技能，只能普通攻击

7.减速；降低目标移动速度

【技能介绍】：

极地冰封：1级开启。1级技能描述：冰球每次攻击造成基础攻击25%的伤害。

雪舞飞霜：4级开启。1级技能描述：对周围敌方单位造成基础攻击315%的伤害。（技能附带吸怪、虚弱、霸体效果）

冰凝效果：11级开启。1级技能描述：对周围敌方单位造成基础攻击210%的伤害。（技能附带减速效果）

穿透突进：16级开启。1级技能描述：向前方冲刺450距离，并对周围敌方单位造成基础攻击160%的伤害（技能附带霸体效果，释放时可解除浮空等部分控制效果，释放后持续2秒霸体）

火雨：26级开启。1级技能描述：对周围敌方单位造成基础攻击450%的伤害。

火神召唤：35级开启。1级技能描述：对周围敌方单位造成基础攻击360%的伤害。（技能附带浮空效果）

风之束缚：50级开启。1级技能描述：对周围敌方单位造成基础攻击280%的伤害。（技能附带无敌、霸体和浮空效果）

绝对零度：60级开启。1级技能描述：对周围敌方单位造成基础攻击540%的伤害（技能附带浮空效果）

龙卷风：70级开启。1级技能描述：对周围敌方单位造成基础攻击792%的伤害。（技能附带浮空效果）

【设置技巧】：4个技能位，根据实际情况，调整技能顺序可以让战斗事半功倍。
Guardian Farming

A guardian farm is a contraption, that automatically spawns and kills guardians, and puts the items into chests.

## Guardian Spawning conditions

Guardians spawn inside the 58x58 area of the monument from Y level 39 to 61. They require a 1x2x1 (x,y,z) area to spawn. When there is direct sunlight access to the water source the chance of them spawning is 10 times lower. That's why using a roof drastically improves the rates. It's also really good to use a non-solid block (glass, glow stone, slabs, or red stone blocks) since the new mob spawning AI starts off at a transparent block so it raises the rates quite a bit from my testing.

## Processing Guardians

Once the guardians spawn they need to be killed as quickly as possible so I recommend having blocks next to each water source in order to get a downwards going stream. They need to drop 35 blocks in order to be killed. (34 will kill most of them but not all of them). A good video that explains these things and more is this one: https://www.youtube.com/watch?v=s0FiZ51A6Qg

(The information from that video should be extracted to this page)

Current fastest farm designed:

☀https://www.youtube.com/watch?v=R2wflKaKV5I

## Guardian XP Drops

Guardians are one of the best ways to get xp in the game. Guardians drop 2 xp orbs: a 7 orb and a 3 orb (10 overall), that makes them a great source of xp because they give a lot of xp but not a lot of orbs, that makes them great because that means they have a much higher max xp per second rate. Guardian Xp farms can be a big project but they are a very good source of xp mostly in more advanced worlds or servers.
聊天系统

玩家可以通过聊天系统，与其他玩家进行交互沟通。玩家可以在主界面聊天栏（图 1），看到最新一条的聊天信息，也可以通过“麦克风”按钮直接在主界面进行语音聊天。

                                                              图 1 主界面聊天栏

如果想查看更多聊天信息，可以点击泡泡图标，打开聊天界面，图 2。玩家可以根据需要自主切换聊天频道。

                                                                         2 聊天界面

玩家可以在输入框直接进行文字输入聊天，也可以使用语音聊天，点击“语音”图标,“按下开始语音”进行聊天，松开按钮即可发送语音信息，图 3。

                                                                  3 语音聊天

点击最左边的“表情”按钮，可以选择自己想要发送的表情，图 4

                                                                  4 发送表情

玩家组队后就可以进行队伍聊天，图 5。玩家可以在队伍聊天界面，点击自己头像旁边的按钮进行队伍操作。如点击“离”按钮，自己会退出队伍，点击“踢”按钮，队长可以踢出某个队员。
Crop Farms

A page for wheat, carrot and potato farms, because they are structurally the same.

### What happens on a random block update

Every tick 3 blocks are randomly selected from each loaded chunks, and recieve a random block update.

When a crop recieves a random block update it will first check whether it isn´t already fully grown, and it makes sure the light level of the block above it is greater or equal to 9. Note, that if the block above the crop is an opaque block, the light level will be of course 0, making crop growth impossible. If all checks return true, the crop will calculate it´s growth rate and growth probability, and grows with a probability of growth probability. The growth probability can be calculated with the formula: GrowthProbability = (25/GrowthRate) +1. The division is an integer division, which means it the results gets rounded down if it´s a fraction.

A crop on unhydrated soil has a growth rate of 2 (--> Growth Probability: 1/13), and a crop on hydrated soil has a growth rate of 4(--> Growth Probability: 1/7). Additionally the crop gets +0.25 growth rate for every unhydrated farmland block in a 3x3 grid centered around the block the crop is on, and +0.75 for every hydrated farmland block around. A crop on the center of a 3x3 grid of hydrated soil has therefor a growth rate of 10, and a growth probability of 1/3. After that the crop will check, whether there´s the same type of crop diagonally to itself, or whether there are crops of the same type directly next to it along two different horizontal axes. If any of those two checks should return true, the growth rate gets halfed. Other types of crops don´t affect the growth at all.

#### Designs

Here is a great design done by UnaryBit that is fully auto for Potatoes/Carrots: https://www.youtube.com/watch?v=VB1n\_2bLk4o

--

Science

The fastest "field" for crops is alternating rows of 2 or more crops, with a water block in the center of each 9^2 area, because each crop grows faster when it's farmland is hydrated, but is slowed by having it's own type diagonally to it or adjacent in both x and z axis, but not other types. Using a few bonemeal, you can skip the stages of growing.

1. ↑ https://www.youtube.com/watch?v=H\_YGBL1zKUk&index=30&list=PL7VmhWGNRxKi1ikLc2b\_pi6EIGOCdF10d
2. ↑ https://www.youtube.com/watch?v=4qC6-1VuDng
3. ↑ https://www.youtube.com/watch?v=T4oa0mTFD-8&list=PL7VmhWGNRxKi1ikLc2b\_pi6EIGOCdF10d&index=34
副本系统

游戏的副本有多种类型，到达相关要求后，点击相关传送点或者npc即可参与副本挑战。

1、装备副本

玩家可以通过场景中的传送点进入装备副本。打开副本界面后，可以挑战那些图标变成亮色的副本关卡，图 1。

1 装备副本主界面

    选好关卡后，会弹出副本介绍界面，图 2，点击“进入”按钮进入副本。

 2 副本信息

    进入副本后，界面左上角会显示副本星级评定条件，如图 3，用时越少而且失血量越低，星级越高。

3 副本场景界面

副本通关会显示副本奖励界面，图 4，通关之后，会显示获得的奖励，之后出现抽卡页面可以进行一次免费抽奖和付费抽奖。

4 副本通关

最后出现“奖励”界面，图 5，普通玩家会有1次免费挑选和1次付费挑选的机会，VIP玩家会有额外的次数。点击想要选择的牌即可。抽牌后，点击“确定”会结束副本，点击“再次挑战”会重新挑战本副本。

 5 抽牌

2、多人副本

玩家可以通过点击主界面副本-多人副本进入，图 6。点击“快速组队”可以快速加入其他玩家创建的副本队伍中，点击“创建房间”可以自己创建一个副本队伍。

6 多人副本主界面

    组队后会进入“副本房间”界面，图 7。玩家在这里可以查看到队伍成员状况。队长可以在此界面对成员进行“踢出”操作，如果组队完成，队长点击“进入副本”按钮，如果玩家想退出当前副本房间，点击“退出房间”按钮即可。点击“积分兑换”图标，可以将本人的副本积分兑换成物品奖励。

 7 副本房间

     队伍不满的时候，可以点击“副本邀请”按钮进入邀请界面，图 8，在玩家自己的“好友”“帮派”中邀请玩家共同挑战副本。点击左边框中的人名即可选中，如果误选，可以在右边“已选中”的框中点击相关玩家名称，取消选择，同时可以发送招募信息到公聊频道。
Farm Designs Overview

This is a list of farm designs that are among the most efficient, cheapest, easy to build, reliable or which cause the least amount of lag.

## Types of hostile mob farms (1.8)

### **Blaze Farms**

Blaze Farms are usually only semi-automatic, and provide XP and Blaze Rods.

Current Designs:

(A link to a main page about this should be added at some point)

### **Enderman Farms**

Enderman Farms provide Ender Pearls. They are also commonly used as XP farms.

Enderman farms have been done with shifting floors, but since 1.8 some also use the mob AI, because Endermen target Endermites.

(A link to a main page about this should be added at some point)

### **Guardian Farms**

(A link to a main page about this should be added at some point)

### **Iron Golem Farms**

Main article Iron Golem Farming.

Current Desings:

### **Spawner Farms**

(A link to a main page about this should be added at some point)

### **Slime Farms**

Slime Farms usually exploit the mob AI.

(A link to a main page about this should be added at some point)

### **Universal Overworld Hostile Mob Farms**

Overworld mobfarms provide Rotten Flesh, Bones, Arrows, Gunpowder, String. Sometimes they also provide Sticks, Bottles, Redstone, Glowstone, Spider Eyes, Sugar and depending on the design also Ender Pearls, Feathers and raw or cooked Chicken.

Overworld Hostile Mob farms can be scaled to increase the drop rate. They have been made with almost all of the different methods mentioned below.

(A link to a main page about this should be added at some point)

### **Witch Farms**

Witch Farms usually use Shifting Floors.

Current Desings:

(A link to a main page about this should be added at some point)

### **Wither Skeleton Farms**

(A link to a main page about this should be added at some point)

## Mob farming methods

### **Shifting floors**

Example for an overworld mob farm using shifting floors:

### **Pushing mobs using other mobs**

Usually ghasts or slimes are used for this method. It is recommended to name the ghasts and slimes, to prevent them from despawning. Also named ghasts and slimes to not contribute to the mob cap.

Example for an overworld mob farm using named slimes:

### **Using Mob AI**

These farms use the AI of mobs to get them off their platforms. Most commonly the Wander AI is exploited, since that´s quite easy, but it´s also possible to exploit entity avoiding or targeting behaviours to get mobs off their platforms more reliably.

An example for a overworld mob farm relying on wandering behaviour would be the following farm: Etho's design
Bob et Lise - Progrès-Dimanche

## ENCYCLOPÉDIE DE LA BANDE DESSINÉE DE JOURNAL AU QUÉBEC 1918-1988

Visitez notre page Facebook et adhérez à notre groupe: https://www.facebook.com/groups/1957307814484818/

**Publication au Québec**

* Origine: américaine

* Journal: Progrès-Dimanche

* Format: tabloïd couleur

* Support: papier journal ordinaire

* Périodicité: hebdomadaire

* Publication unique: 10 décembre 1967

* Nombre de planches publiées: 1

* Genre: humoristique

Voir aussi:

* Bob et Lise - Photo-Journal
* Bob et Lise - Le Petit Journal
* Les Hauts et les Bas - La Revue Populaire
* Hi et Lois - Le Petit Lundi
* **Bob et Lise - Progrès-Dimanche**
* Hi et Lois - Progrès-Dimanche
* Hi et Lois - Le Journal de Montréal
* Hi et Lois - Le Quotidien

**Publication originale aux USA**

## Hi and Lois

**Les Bandes Dominicales:**

* Dessinateur: Dik Browne

* Scénariste: Mort Walker

* Copyright: King Features Syndicate

* Genre: humoristique

* Date de début: 14 octobre 1956

* Date de fin: toujours publié

https://en.wikipedia.org/wiki/Hi\_and\_Lois

**Les bandes quotidiennes:**

* Date de début: 18 octobre 1954

* Date de fin: toujours publié

**Les créateurs de HI AND LOIS:**

**Publication en France**

* Titre: Hippolyte et Clémentine

* Journal: l'Aurore, Confidence et divers journaux de province.

* Année:

* http://www.hagardunor.net/hippo.php

**Liens intéressants:**

http://collections.banq.qc.ca/ark:/52327/78797

* http://lambiek.com/comiclopedia.html
* http://lambiek.com/artists/b/browne.htm
* http://lambiek.com/artists/w/walker.htm

**Références:**

* 100 years of American Newspaper Comics de Maurice Horn, Gramercy Books 1996
* BDM Trésors de la Bande Dessinée

**Contactez nous pour toute question:**

anfo45@maskatel.net
Tnt duping without entities

Most tnt duping modules contain a minecart or other entity, this is unavoidable in certain situations such as flying machines and is not a big deal when the scale where tnt dupers are needed is small. In some cases where preventing lag is an important factor, tnt dupers without entities is more desirable.

### Conditions for duping tnt

When tnt has to be duped there are two conditions that have to be met:

1. The tnt is BUD powered: This is often done with a minecart and a detector rail, but in the case of duping tnt without entities redstone redirection is used. Firstly, powered redstone dust is put next to tnt and connected to a redstone component in such a way it does not ignite the tnt. Then the redstone component is removed and the powered dust is pointing into the tnt.
2. In the second phase of tnt duping the tnt is updated with a detector rail causing it to dupe, in newer versions of the game a dead coral fan can be used too.

### Duping the tnt

When both conditions are met the rail or coral has to update the tnt. Concretely this means, both the tnt and the rail (or other block) have to be moved by the same piston while being BUD powered. After this you will see a tnt entity appears while the original tnt is still there, the tnt is now succesfully duped.

### Alternative method

A youtuber named: "Random name" discovered a tnt duper that does not use above said method, instead the tnt is not powered at all because the redstone dust is redirected into another component. A simple redstone circuit makes two pistons move at the exact same moment: One moving the tnt forward and one moving away the component (often rail or observer) the redstone dust has been redirected to. This exact timing makes the redstone dust pointing into the tnt powering it while its being moved at the exact same time. A simple example of this method can be seen here: https://youtu.be/YUuFnQICxQ8

### Practical applications

Entityless tnt duping is useful in large scale projects to minimize lag. For instance, enderpearl cannons can require hundred's of pieces of tnt, regular tnt dupers would require far too many minecarts which all cause lag. Therefore an entityless tnt duper is often chosen. It can also be applied in large tnt cannons or farms that require a lot of tnt.
BUD switches

A BUD switch (Block Update Detector) takes advantage of game mechanics, allowing for the detection of block updates.

## Designs

A simple BUD switch can be created by placing a sticky piston with a slime block on top and then a redstone block on top of that. When a block update happens beside the sticky piston it extends pushing the redstone block up and powering a redstone line.

## Events that cause block updates

* Placing a block
* Removing a block
* Using /setblock or other commands
* Falling sand turns into block, or block turns into falling sand
* Sheep eats grass
* Dirt is hoed
* Grass is turned into path blocks
* Crops (any type) / cactus / sugar cane / chorus fruit grows
* Buttons, levers, pressure plates
* Redstone stuff gets powered or unpowered
* An entity goes throught string (even if there is no tripwire hook, it will give a block update)

(add) (possibly create + link a page specific to these)
Brief Overview of All The Redstone Components

## Redstone Components

* Opaque blocks- A block that can transfer a redstone signal through it.
* Transparent blocks- A block that can't transfer a redstone signal through it.
* Immovable blocks- Obsidian and bedrock, but also includes furnaces, droppers, dispensers, hoppers, chests, and other tile entities, though those only works in Java Edition.
* Block of redstone- A block that has a constant signal of 15
* Redstone dust- An item that can be placed on any block and carries a redstone signal in any direction.
* Redstone comparator- An item that must be placed on a block and detects the power of a block and the quantity of items in a container. A comparator has two modes, the compare mode and a subtraction mode. *(see Redstone Comparators)*
* Redstone repeater- An item that must be placed on a block and strengthens the redstone signal back to 15. A redstone repeater has a delay of 1, in its normal position, and goes to 4, in its last position. A Redstone repeater can be locked on or off. *(see Redstone Repeaters)*
* Redstone torch- An item that must be placed on a block and has an output of 15. Redstone torches can be toggled off. It has a delay of 3 redstone ticks.
* Redstone lamp- A solid block that
* Piston- A block that can push a movable block one block away. A piston has a max push limit of 12 and cannot pull the block back towards itself. A piston has a Redstone delay of three as it opens, a redstone delay of zero as it closes.
* Sticky piston- Identical to the piston but has the property of pulling the block back towards itself. *(In java edition, a 1-tick pulse forces the sticky piston to let go of its block.)*
* Wooden Button- A power source that, when pressed, last for 15 redstone ticks.
* Stone Button- A power source that, when pressed, lasts for redstone ticks.
* Daylight sensor- A power source that resembles a slab but can detect the time of day. A daylight sensor can be inverted to detect the time of night.
* Lever- An item that must be placed on a block, and has a redstone output of 15.
* Observer- An observer is a transparent block that detects block updates. An observer gives a redstone output of a 1-tick pulse and a 3-tick delay. If observers follow directly after each other, the first observer has a delay of 3 but all the observers after it have a delay of 1 Redstone tick.
* Pressure plate- item that can only be placed on a block and transmits a redstone signal of 15. when relieving pressure off of a pressure plate, it has a delay that lasts as long as it's button equivalent. Weighted pressure plates have a delay of 15 Redstone ticks.
* Dispenser
* Dropper
* Hopper- A hopper is a block that will pick up any item thrown or dispensed on top of it, and will go into the 5 slot inventory. they can pull items out of chests, shulker boxes, barrels, other hoppers, dispensers, droppers, minecarts with hoppers, minecarts with chests, but not ender chests, for it wouldn't know who's item to pull out if there are many people.
* Rail
* Powered rail
* Activator rail
* Detector rail
* Minecart
* Minecart with chest
* Minecart with hopper
* Target blocks
Barney Google and Snuffy Smith

## ENCYCLOPÉDIE DE LA BANDE DESSINÉE DE JOURNAL AU QUÉBEC 1918-1988

Visitez notre page Facebook et adhérez à notre groupe: https://www.facebook.com/groups/1957307814484818/

**Publication originale aux USA**

**Les Bandes Dominicales:**

* Origine: américaine

* Dessinateurs: Billy DeBeck, Fred Laswell 1942

* Scénaristes: Billy DeBeck, Fred Laswell 1942

* Copyright: King Features Syndicate

* Genre: humoristique

Bandes dominicales et quotidiennes:

* Date de début: 17 juin 1919
* Date de fin: toujours publié

https://en.wikipedia.org/wiki/Barney\_Google\_and\_Snuffy\_Smith

**Publications au Québec**

## Tante Louise et Tipoil - La Patrie du Dimanche

* Journal: La Patrie du Dimanche

* Format: tabloïd couleur

* Support: papier journal ordinaire

* Périodicité: hebdomadaire

* Date de début: 20 novembre 1966

* Date de fin: 24 mai 1970

* Nombre de planches publiées: 183

## Tante Louise et Tipoil - La Voix de l'Est

* Journal: La Voix de l'Est

* Format: tabloïd couleur

* Support: papier journal ordinaire

* Périodicité: hebdomadaire

* Date de début: 1968 ?

* Date de fin: 1971 ?

* Nombre de planches publiées: ?

## Tante Louise et Tipoil - L'Éclaireur-Progrès

* Journal: L'Éclaireur-Progrès

* Format: tabloïd noir, blanc et rouge

* Support: papier journal ordinaire

* Périodicité: hebdomadaire

* Date de début: 19 décembre 1973

* Date de fin: 21 août 1974 (dernière planche connue)

* Nombre de planches publiées: 40 + ?

## Tante Louise et Tipoil - Progrès-Dimanche

* Journal: Progrès-Dimanche

* Format: tabloïd couleur

* Support: papier journal ordinaire

* Périodicité: hebdomadaire

* Date de début: 3 décembre 1967

* Date de fin: 18 juillet 1982

* Nombre de planches publiées: 759

## Snuffy Smith - Progrès-Dimanche

* Journal: Progrès-Dimanche

* Format: tabloïd noir et blanc

* Support: papier journal ordinaire

* Périodicité: hebdomadaire

* Date de début: 15 juin 1986

* Date de fin: 22 juin 1986

* Nombre de planches publiées: 2

## Tante Louise et Tipoil - Le Quotidien ou Tipoil - Le Quotidien ou Snuffy Smith - Le Quotidien

**Tante Louise et Tipoil:**

* Journal: Le Quotidien du Saguenay - Lac-Saint-Jean

* Format: tabloïd couleur

* Support: papier journal ordinaire

* Périodicité: hebdomadaire

* Date de début: 4 septembre 1982

* Date de fin: 1988

**Publication en France**

* Titre: La Famille Glougloub

* Journal: Le Journal de Mickey

* Années: ?

**Liens intéressants:**

* https://fr.wikipedia.org/wiki/La\_Patrie\_(journal)
* http://collections.banq.qc.ca/ark:/52327/634107
* http://lambiek.com/comiclopedia.html
* http://lambiek.com/artists/d/debeck\_b.htm
* http://lambiek.com/artists/l/lasswell\_fred.htm
* https://en.wikipedia.org/wiki/Fred\_Lasswell

**Références:**

* 100 years of American Newspaper Comics de Maurice Horn, Gramercy Books 1996
* BDM Trésors de la Bande Dessinée

**Contactez nous pour toute question:**

anfo45@maskatel.net
Semiautomatic, Automatic, and AFK Farms

## Important Definitions

Many of these terms are defined different ways by different people, below are the most widely accepted definitions for each term.

Fully Automatic: A fully automatic farm is any method of resource collecting which doesn't require any form of interaction from the play with the exception of loading the chunks where the farm is located, or being within a general, broad area (e.g. between 24 and 128 blocks from a mob farm). The exception of this rule is any instance where the player must continually load and unload various chunks in order for the farm to function, for example, the enderdragon XP farm. In this instance, the farm is considered and AFK farm.

AFK: An AFK farm is any method of resource collecting where the player must directly interact with the farm in order for it to function, but a person doesn't need to be controlling the player in the game. An example of this is would be a music disc farm where skeletons attempt to shoot arrows at the player, but the arrows hit creepers obstructing the path to the player.

Farms which require the player to hold a single mouse button (often left or right click) also fall under this definition because it's relatively trivial to hold down one button. Common methods include placing a rock or another heavy object on a key, using the F3+T trick or unplugging the USB mouse while having the mouse button depressed. If a farm requires more complex actions from the player, this definition does not apply.

Semiautomatic: A semiautomatic farm is any method of resource collecting where only part of the process is automated as described for a fully automatic farm, and the rest must be done manually. For example, a wheat farm where the collection process has been automated, but the planting must be done by hand.

Some types of farms can have multiple components, each of which could be described as a different farm design. For example, a tree farm where the player plants saplings AFK and withers automatically harvest the wood. The convention for naming these types of farms is to use the name of the least automatic portion of the farm. In the prior example, the farm would be considered an AFK farm since all components of the farm are done at least AFK. It would be misleading to call the farm automatic (even though parts of it are automatic) because this implies that all parts of the farm work without player interaction.
Snow Golem

movementSpeed:
0.20000000298023224

followRange:
16 (Default)

knockbackResistance:
0 (Default)

XP: 0

Network ID:
97

Savegame
ID: SnowMan

Snowmans
are 1.9 blocks high and 0.7 blocks wide.

Snowmans
are immune to fall damage. (This is a property of Golems in general.)

Snowmans
can´t despawn naturally, even if the PersistenceRequired NBT-tag is set to 0.  (This is a property of Golems in general.)

Snowmans have
all the NBT-tags of entities and mobs.

Spawning:

Snowmans
can be spawned by building them. (Here should be a link to a golem building
mechanics page at some point in time)

Here´s the
nbt structure of a stereotypical snowman in the overworld:

http://imgur.com/2SSCgdh

## Interpretation of the Code of the EntitySnowMan class

The Snowman
class inherits from the classes EntityGolem, EntityCreature, EntityLiving,
EntityLivingBase and Entity. It implements the interfaces IRangedAttackMob,
IAnimals and ICommandSender.

The Snowman
class uses the following EntityAI classes with the following values:

ArrowAttack:
maxAttackDistance = 10; maxRangedAttackTime=20; moveSpeed=1.25

Wander:
speed=1

WatchClosest:
watchedClass=player; maxDistanceForPlayer=6

LookIdle

NearestAttackableTarget:
targetClass=EntityLiving; targetChance=10; shouldCheckSight=true;
nearbyOnly=false; Predicate IMob.mobSelector

If a
snowman gets wet, he gets 1 drowning damage every game tick.

If the biome
temperature of the block the snowman is in, is greater than 1.0, then the
snowman gets fire damage every tick. (If
a snowman has a fire resistance effect, he can survive in warm biomes.)

After that
the snowman will select 4 block positions at his own height and with a 0.25
offset in the x and z axis and do the following thing: If the block x  in is an air block, and if snow can be placed
on the block below x, and if the biome temperature of x is less than 0.8, then x
will be replaced with a snow layer.

When a snow
golem dies, he will drop 0-15 single snowball items.

When the
ArrowAttackAI class of the snow golem S tells him to attack an target T with a
ranged attack he will do the following things: (More information needs to be
added.)

## Snow Golems are essential for the following concepts

* Snow farms (add link at some point)
* Some slime farms

(More usages for snow golems should be added)
Beacons

The beacon is a block and a Tile Entity, that can emit a Beam (which is not an entity) from the block above it and which renders from the beacon block to the world height build limit. The Beacon Tile Entity can apply potion effects to players within an area.

#### The Activation

A beacon is activated by building a pyramid with a (-1) slope with an apex of the beacon block, built to a depth of the required tier plus the beacon block. Then a shaft of blocks is cleared out of opaque blocks to world build limit, excluding bedrock.

Finally an effect is selected and an appropriate resource[Emerald/Diamond/Gold/Iron/Netherite Ingot] is inserted and the ✅ (check-mark) button pressed. The resources used to construct the beacon pyramid or activate the effect does not alter the effects given or the radius of the beacon.

#### The Area

The area is a rectangular prism with a base below the beacon block by the same distance as it's radius and extends vertically to the world build limit. If any part of the player (hitbox?) is in this prism they are affected by the beacon. The radius is directly effected by the tier, not the effect transmitted

 2
 3
 4

#### The Effects

The availability of effects is effected by the tier, with many effects unavailable at low tiers. However once an effect is selected the beacon may be lowered to tier 1, but must be restored to be changed.

 2
 3
 4

1. ↑ https://www.youtube.com/watch?v=7ZTJFTPucvw
2. ↑ https://www.youtube.com/watch?v=FvkJ6Xxx5Tw&index=9&list=PL7VmhWGNRxKi1ikLc2b\_pi6EIGOCdF10d
3. ↑ https://www.youtube.com/watch?v=h44GXvclTjU
4. ↑ https://www.youtube.com/watch?v=iYP9W-JRgBY
EntityAINearestAttackableTarget

This Entity AI class instantiates attacking the nearest mob that is "applicable":

```
public boolean isEntityApplicable(Entity p_82704_1_)
{
return !(p_82704_1_ instanceof EntityLivingBase) ? false : (p_i1665_6_ != null && !p_i1665_6_.isEntityApplicable(p_82704_1_) ? false : EntityAINearestAttackableTarget.this.isSuitableTarget((EntityLivingBase)p_82704_1_, false));
}

```

### Finding closest entity

This class finds the closest entity by using the Entity class's getDistanceSqToEntity method, then using a simple method in the subclass Sorter:

```
           public int compare(Entity p_compare_1_, Entity p_compare_2_)
           {
               double d0 = this.theEntity.getDistanceSqToEntity(p_compare_1_);
               double d1 = this.theEntity.getDistanceSqToEntity(p_compare_2_);
               return d0 < d1 ? -1 : (d0 > d1 ? 1 : 0);
           }

           public int compare(Object p_compare_1_, Object p_compare_2_)
           {
               return this.compare((Entity)p_compare_1_, (Entity)p_compare_2_);
           }

```
Pigman Farming

Pigmen can spawn in two different ways when the difficulty is set to easy, normal or hard: They spawn in the nether via the random mob spawn algorithm (link needed) and have a chance (which) to spawn inside nether portals when a nether portal block receives a random update aka. plant grow update.

stuff needs to be added here
Entity

In minecraft there are certain objects called entities. The most notable property is, that unlike blocks, tile entities and tile ticks, they have coordinates, which aren´t necessarily whole numbers, but can take any value a double variable can get in java.

### Entity Names

The following list contains all the names of all entities in their various forms. The conventional names are taken from the normal minecraft wiki. The code names are taken from the source code, and to prevent redundancy the string "Entity" has been removed from all these names (So in the code the name of the item frame class is EntityItemFrame). The Entity Ids are used in summon commands.

axolotls  ??? axolotls
AFK

The word **AFK** stands for Away From Keyboard. We call something AFK that is away from the keyboard. For example in messaging programs, or chats if somebody is AFK that means that the user is in the program, but they are not at their computer.

In Minecraft we can take advantage of players who are AFK to build automatic farms. In this case the player needs to stand somewhere still, or use a macro to perform automatic actions. This is good, because while the player is not playing, their account farms automatically, and when the player returns to play, they have farmed lots of resources already.

## Types of AFK farms

* Spawner XP farms (dungeons, silverfish spawners, blaze spawners - the spawner will only spawn mobs if a player is in range, that's why it isn't enough to keep the chunk loaded.
* Mob farms - The player needs to be in a perfect range for mobs to keep spawning, but not respawning, that's why it isn't enough to keep the chunk loaded.
* Left or right click farms - The player needs to constantly left or right click while the farms is running and he or she is AFK. This is needed for some farms for actions that redstone can't perform, for example placing blocks (e.g. saplings in a tree farm). The constant left or right clicking can be preformed with macros, or if you consider macros a bit cheaty, there is an alternative solution: when you're in Minecraft, press the buttons which you want to be constantly triggered while you're AFK, hold them, and press F11, and while it is turning to full screen, but it isn't done yet, release the buttons. Now you can just press the Windows Key on Windows / Home (Not the home key close to the num pad, but the key which is instead of the Windows Key) on Linux / Command on Mac to go out to another application, but if you do this make sure that you have pressed F3+P in Minecraft before pressing F11 so when going to another application Minecraft won't show up the pause screen.
Replacing a block with an entity (such as falling sand)

## **How to replace a block in a region with an entity**

The last one was outdated, limited to certain items, and didn't even work. amazing56789 updated it to this ↓

parenthises: command or part of a command

text: have to put this in

angle brackets: replace this with your own, but required

square brackets: optional

**One Way:**

First select the region with fill. (/fill <coordinate of first corner> <coordinate of second corner>). Now, replace it with a command block: (/fill <coordinate of first corner> <coordinate of second corner> command\_block{auto:1,Command:"/summon <Entity> ~ ~2 ~"} [replace <block>]. You should have a bunch of command blocks with items on top of them if you ran the SINGLE command. Now to clear the command blocks, and replace them with your own block: (/fill <coordinate of first corner> <coordinate of second corner> <whatever block you want to make it> replace command\_block). If there are other command blocks that you don't want to replace, do this: (/fill <coordinate of first corner> <coordinate of second corner> <whatever block you want to make it> replace command\_block{auto:1,Command:"/summon <Entity> ~ ~2 ~"}). To make them items, replace (<Entity>) with item{Item:{id:[minecraft:]<whatever item>,Count:<how many items for each block>}}. Now you should have entities on top of blocks!

**Explanation**

↓

You fill a region with command blocks that automatically activate. These command blocks summon the entities. Then, you replace the command blocks with your own blocks.

Sorry I couldn't remove these ↓

**Example of it in use**
Enderdragon XP Farms

An enderdragon XP farm is an XP farm that takes advantage of how the enderdragon's death stage can be reset by unloading the chunks. Since Enderdragons drop more XP than any other mob in the game, enderdragon XP farms are usually very fast compared to other XP farms.

Details

When the enderdragon is killed, it will go through a death process, which will first play the animation, then drop the experience, and finally create the portal and kill the enderdragon entity. Since Enderdragons don´t save their deathTick variable in their NBT data, the enderdragon's death sequence can be put back to the beginning by reloading it, and if done between the XP stage and the killing stage, then the enderdragon will drop XP multiple times.

In the most recent snapshot (15w51b), if an enderdragon XP farm has been built in a prior version, it will not break. Additionally, if the dragon is unloaded when the player enters the end, an additional dragon will spawn. This additional dragon spawning is identical to what occurs if the player has killed the dragon in a prior version and has re-entered the end in the snapshot. The presence of this second dragon still does not break the farm, however killing this second dragon will break the farm. This is likely due to the fact that after the second dragon has been killed, the game interprets all other dragon deaths as "extranumnuminary". These deaths differ from normal dragon deaths in several important ways. Namely, no dragon egg is generated, much less XP is dropped, and the XP drops after the dragon death animation is completed. This means that no XP will drop from the dragon in the XP farm since the farm relies on the XP that drops before the death animation is completed. The only version of the game where the dragon can be respawned but extranumnuminary deaths do not exist is snapshot 15w31a. This snapshot is not available in the Minecraft launcher since it has been replaced with 15w31b and 15w31c successively. However, it can be downloaded along with its respective .json file in the Versions page of the Minecraft Wiki, and can be manually added to the versions folder inside the Minecraft application files.

### Game Code

(TODO)

1. ↑ https://www.youtube.com/watch?v=dU-XMCJx6Ew
2. ↑ https://www.youtube.com/watch?v=iIcUcPy6zio
Spawn chunks

Los trozos de regeneración son los 16x16 (12x12 o sin calcular los trozos perezoso) trozos alrededor de las coordenadas de aparición . Estos fragmentos de generación son especiales de los demás, porque siempre están cargados, si un jugador está en el mundo exterior.

## Finding the spawn chunks

**Método 1 - Matemáticas**  - **Video**

*Method 2 - Items -* **Video**

**Method 3 - External programs (might be cheaty)**
Albert Lerouge et les Commandos - Bandes Quotidiennes

## ENCYCLOPÉDIE DE LA BANDE DESSINÉE DE JOURNAL AU QUÉBEC 1918-1988

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Les Bandes Quotidiennes

**Publications au Québec**

## Albert Lerouge - Bandes Quotidiennes ou **Albert Lerouge et les Commandos - Bandes Quotidiennes**

**Dans le journal Le Canada:**

* Origine: américaine

* Année: 1943

* Genre: guerre, espionnage

**Dans le journal L'Action Catholique:**

* Année: 1943

**Dans le journal L'Action Catholique:**

* Année: 1945

**Publication originale aux USA**

## Race Riley and the Commandos

* Dessinateur: Milburn Rosser

* Scénariste: Findley

* Date de début: tard en 1941

* Date de fin: été 1945

* Copyright: United Feature Syndicate

Publié en bandes quotidiennes seulement.

**Publication en France**

* Titre: ?

* Publication: ?

* Année: ?

**Liens intéressants:**

* http://collections.banq.qc.ca/ark:/52327/1898777
* https://www.lambiek.net/comiclopedia.html
* https://www.lambiek.net/artists/r/rosser\_milburn.htm

**Références:**

* 100 years of American Newspaper Comics de Maurice Horn, Gramercy Books 1996
* BDM Trésors de la Bande Dessinée

**Contactez nous pour toute question:**

anfo45@maskatel.net
Ben-Hur - Le Samedi

## ENCYCLOPÉDIE DE LA BANDE DESSINÉE DE JOURNAL AU QUÉBEC 1918-1988

Visitez notre page Facebook et adhérez à notre groupe: https://www.facebook.com/groups/1957307814484818/

**Publication au Québec**

* Origine: Française

* Journal: Le Samedi

* Format: tabloïd noir et blanc avec bandeau de titre parfois en couleur

* Support: papier glacé

* Périodicité: hebdomadaire

* Date de début: 1er novembre 1952

* Date de fin: 14 août 1954

* Nombre de planches publiées: 94

* Genre: péplum

Publication des 282 bandes quotidiennes de cette histoire sous forme de 94 planches du dimanche, à raison de 3 bandes par semaine.

Petit chef-d'oeuvre de l'excellent Ralph Marc.

À noter que l'épisode no. 90 du 17 juillet 1954 a été numéroté 43 par erreur.

Voir aussi: Ben-Hur - La Presse

**Publication originale en France**

* Titre en France: Ben-Hur

* Dessinateur: Raphaël Carlo Marcello alias Ralph Marc

* Scénariste: Lewis Wallace (nommé Lewis Vallace par Le Samedi)

* Journal: ?

* Année: ?

* Copyright: Opera Mundi.

https://www.facebook.com/Carlo-Marcello-1601863483457371

Publiée originalement en France sous forme de 282 bandes quotidiennes.

**Liens intéressants:**

* http://lambiek.com/comiclopedia.html
* http://lambiek.com/artists/m/marcello\_rc.htm
* http://www.pressibus.org/bd/heroes/indexfr.html
* http://fr.wikipedia.org/wiki/Lewis\_Wallace

**Références:**

* BDM Trésors de la Bande Dessinée, Éditions de l'Amateur

**Contactez nous pour toute question:**

* anfo45@maskatel.net
Item Duplication

**Item Duplication** are survival methods that take each input of an item and output twice as many. Item duplication is usually disallowed on servers due to them removing the need for farms and giving the player practically unlimited items without much effort.

## Methods

1. Portal entity duplication

2. Chunk loading prevention using books

3. Saving and quitting when picking up items

4. This page needs more explanation
LightningBolt

[This page should at some point in time be merged with Lightning, since it´s kind of the same page]

A lightning bolt is a visual that damages entities within a 4 block radius of the struck block and creates an explosion with an ExplosionPower of 0, additionally setting objects on fire. In the game code, there is a flag on the Explosion class's code that determines whether there will be fire from the explosion.

### State

Lightning has a state, which defaults to 2 and decrements per entity logic update tick.

When the state is at 2, it plays the "ambient.weather.thunder" and "ambient.weather.thunder" sounds. When it is lower than 0, its living time is decremented and its state set to 1. This is repeated until its living time is 0, when it is killed.
Buck Rogers - Hebdo-Revue

## ENCYCLOPÉDIE DE LA BANDE DESSINÉE DE JOURNAL AU QUÉBEC 1918-1988

Visitez notre page Facebook et adhérez à notre groupe: https://www.facebook.com/groups/1957307814484818/

**Publication au Québec**

* Origine: américaine

* Journal: Hebdo-Revue

* Format: tabloïd couleur

* Support: papier journal ordinaire

* Périodicité: hebdomadaire

**Première publication:**

* Date de début: 5 avril 1958
* Date de fin: 30 septembre 1961

**Deuxième publication:**

* Date de début: 2 janvier 1965
* Date de fin: 12 juin 1965

* Nombre de planches publiées: 207

* Genre: science-fiction

Voir aussi:

* Buck Rogers - Le Soleil
* Buck Rogers - L'Événement Journal
* **Buck Rogers - Hebdo-Revue**
* Buck Rogers - La Presse
* Roger Courage - La Patrie du Samedi
* Roger Courage - La Patrie du Dimanche
* Buck Rogers au 25e Siècle - Bandes Quotidiennes
* Secret d'État - Bandes Quotidiennes

**Publication originale aux USA**

## Buck Rogers

**Période 1929-1967**

* Dessinateurs: Rick Yager puis Murphy Anderson puis George Tuska

* Scénariste: Divers

* Copyright: John F. Dille Co. puis National News Syndicate Inc. of America

* Date de début: 30 mars 1930

* Date de fin: 1965

Avait comme bande-compagnon:

* Oghpore the Terrible
* The Ghost Planet
* Buzz Brent Calling C.Q.

https://en.wikipedia.org/wiki/Buck\_Rogers

**Période 1979-1983**

* Dessinateurs: Gray Morrow puis Jack Sparling en 1982

* Scénaristes: Jim Lawrence puis Gary Bates en 1981

* Date de début: 9 septembre 1979

* Date de fin: 1983

* Copyright: Robert C. Dille

* Distributeur: NYT Special Features

**Les bandes quotidiennes:**
**Période 1929-1967**

* Date de début: 7 janvier 1929

* Date de fin: 1967

**Période 1979-1983**

**Publications en France**

* Titre: Buck Rogers

Publié dans diverses revues et albums.

https://fr.wikipedia.org/wiki/Buck\_Rogers

**Liens intéressants:**

* http://lambiek.com/comiclopedia.html
* http://lambiek.com/artists/y/yager\_rick.htm
* http://lambiek.com/artists/t/tuska\_george.htm
* http://lambiek.com/artists/a/anderson\_murphy.htm

**Références:**

* 100 years of American Newspaper Comics de Maurice Horn, Gramercy Books 1996
* BDM Trésors de la Bande Dessinée

**Contactez nous pour toute question:**

anfo45@maskatel.net