recursal/Fanatic-Fandom huggingface dataset:
Amber-flecked journal

*I am the Twice-Born Librarian of Hush House, and this is the journal in which I keep my remaining memories.*

*The Twiceborn hopes to master the Illumination Wisdom, to find their 'third choice'; but you can complete the game by mastering any Wisdom.*

The Amber-flecked Journal is a Journal that can be obtained by considering a dried out Stone-studded Book.

This is the Journal of the Twice-Born librarian, who seeks to master Illumination.

The Amber-flecked Journal requires a mastery of Lantern.

Considering Amber-flecked Journal provides additional Phost

You can obtain the Amber-flecked Journal by selecting the following Elements of the Soul:

* Shapt, then Phost
Green Jasper Tablet

## Mystery

Nectar
10

Green Jasper Tablet is a book of the Nectar principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Rites of the Roots. Reading it always provides Memory: Impulse.

This book suggests a recipe
Gideon Dewulf

## Gideon Dewulf, 5th Baron Dewulf

**Gideon Dewulf, 5th Baron Dewulf** was the fifth Baron of Brancrug. Also known as 'The Surgeon' 'The Motley Baron' and 'The Cutter', Gideon was a noted amateur vivisectionist.

# Biography

## Early Life

Gideon was born sometime in the 17th Century to Musgrave Dewulf and an unknown mother. He was the heir apparent, and on his father's death he inherited the title and lands of the Barons of Brancrug.

## Life as a Baron

During his time as Baron he was very interested in the healing arts, and restored the Barber's Tower to include a morgue where he spent his time dissecting corpses. Due to this he earned a reputation as a vivisectionist, with the villagers giving him the epithet 'The Cutter'. Gideon was particularly interested in what he called 'The History of the Flesh' and a technique called 'wyrd-weft', which he lamented only the Sisterhood of the Knot understood the complexities of, yet called them a 'shadow of the true branch of history'.

## Death and Legacy

He eventually produced a son with an unknown woman who became his heir, Valentine Dewulf. After he died Valentine would succeed him as the 6th Baron of Brancrug.

As was Dewulf tradition, there was a bust of him that was placed in the Ground Floor of the Grand Ascent.

# Works

* **Notes on Bindings** - A codex of techniques shared by suturists, tailors, and those who bind spirits.
Living Relic

* Tame
* Hungry
* Wild

The Living Relic is a Scale, Sky, Heart Beast that can be hatched, found in the wild, or crafted. Talking to it will give Old Moment. The elements on its shell are similar to the symbols on the game loading screen.

## Savage Relic

The Savage Relic can be found by Gathering from Crowcross Sands in Numa

## Living Relic

The Living Relic can be Crafted with Scale 10, an Egg, and one of the following Skills:

* Furs & Feathers
* Hill & Hollow
* Pentiments & Precursors
* Stone Stories

The Living Relic can also be gained by taming a Savage Relic, or brewing an Outsized Egg in a fireplace.

## Hungry Relic

When hungry, it can be fed Sustenance limited to Egg or Remains to return it to a Living Relic
Ivory Vault

## Description

*Ivory Vault* is one of the lowest points in the depths under Hush House. Prior to opening the *Ivory Vault* is labeled as "Sealed Vault."

The librarian can access this room from Columbic Crypt with a 14 Scale or 14 Knock assistant.

## Objects

* Records Box (Cache) (Possible Items: January Sanguinary)
* Attaché Case (Cache) (Possible Items: Porphyrine)
* Imperial Casket (Cache) (Possible Items: Year-Tally)
* Kopralith Omphalos (Readable)
* Scaled Casket (Cache) (Possible Items: Nillycant)
* The Sky in the Scar (Book)
* Scarred Casket (Cache) (Possible Items: Black Sapphire Wash)
* Ironclad Casket (Cache) (Possible Items: Iotic Essence)
Inks of Revelation

**Inks of Revelation** is a Skill card that starts with 2 Lantern and 1 Moth.

## Acquiring the Skill

*Lesson: Inks of Revelation* can be acquired via studying the following books, each of which will provide 2 Lessons:

* The Chandler's Wish
* From History to Eternity (Moth 10)
* Letters To My Successor
* A Light in the Inkwell

## Wisdoms

Committing Inks of Revelation to Hushery generates Wist. It can be upgraded at the Solar Altar or the Columbic Sarcophagus.

Committing Inks of Revelation to Ithastry generates Phost. It can be upgraded at Oubliette Containment.
Gaol Yard

## Description

*Gaol Yard* is nocturnal period room on the Cucurbit Prison within Hush House. Prior to opening, the *Gaol Yard* is labeled as "..."

The librarian can access this room from the Lesser Bridge with a (Unknown aspect) assistant.

This location exposes:

* Worm-Eaten Hall
* Blackened Staff-Room

## Workstations

Exercise Yard is a Winter, Edge, Heart, Knock crafting station with Evolve via Ithastry aspect.
Grand Ascent - First Floor

## Description

The Grand Ascent - First Floor is an area in Hush House which is unlocked early into the midgame. You will need assistance to unlock this area.

## Interactable Items

Once unlocked there are:

* 1 Potted Monstera (1 Nectar), Thing, Leaf
* several niches (where Things could go) labeled with Barons Brancrug by number

Once unlocked, this location exposes:

* Weed-Choked Garden
* Smoking-Room
* Grand Ascent - Ground Floor
* Grand Ascent - Second Floor
Beverage

**Beverage** is an aspect of Things that can be consumed by Assistants to boost their Principles, by the Librarian at a Bed to heal Maladies, or used in Crafting. Scrutinizing a Beverage consumes it and provides a Memory.

Beverages can be found around Hush House. Some Beverages can be created by brewing their corresponding packets in a fireplace or kitchen range, and others can be Crafted.

Some Beverages have the Aspect "To Serve", and can be broken down into smaller servings at certain Workstations. All Beverages are also Liquid.

## Beverage Packets

Packets can be found around Hush House and inside caches. Packets can also be given to Assistants to boost their Principles without brewing into Beverages, but generally provide fewer points than the corresponding Beverage and can only be used once (unlike the Beverage, which will have multiple servings). Packets have the Aspects Brewable.

List of Packets
Horns & Ivories

Horns & Ivories is a Skill card that starts with 2 Scale and 1 Knock.

## Acquiring the Skill

Horns & Ivories can be acquired via studying:

* The Encircling Tantra
* The Gospel of Zacchaeus (Knock 8)
* Medusa's Lament
* The Treatise on Underplaces

## Committing to Wisdom

Committing Horns & Ivories to The Bosk provides Ereb. It can be used to upgrade Ereb with a "Evolve via Bosk" memory ( at the Garden Dummy with Wind-In-Waiting or Hive's Lament for exemple)

When the Moth goes a-hunting in the dark of the Wood, he remembers a time when the Wood was bright, but he uses his horns to find the way, and we may follow him if we choose. After all, a trophy is nothing without a hunt: that's the lesson of the Wood.

Committing Horns & Ivories to Skolekosophy provides Shapt. It can be upgraded at the Condignator.

## Crafting

Horns & Ivories has the following recipes.

1 - Becomes uncooperative until fed, but is not consumed.
Fifth Eye Curse

## Description

Fifth Eye Curse is a type of Curse. This contamination can affect your Fet and Phost. You can remove it with a skill that's effective against Curses, and at least 7 Heart.

Upon receiving the Fifth Eye Curse:

## Removal

Fifth Eye Curse can be removed with Sacra Limiae, Sacra Solis Invicti, and Tridesma Hiera although none have the required aspect.
Gaol Hall

## Description

*Gaol Hall* is room on the ground floor of 'Cucurbit' within Hush House. Prior to opening, the *Gaol Hall* is labeled as "Worm-Eaten Hall"

The librarian can access this room from Gaol Yard with ...

This location exposes:

* Worm-Gnawed Kitchen
* Blackened Yard

## Objects

* Uncatalogued Book (Nocturnal)
* Lacquered Bone Chess Set
* Mop and Bucket
* Dawnlion Coffee (Cup) x2
* Isle-Water (Pitcher)
* Spartan Chair
Infirmary

## Interactable Items

Once unlocked, you have access to 3 x Guest Bed: Infirmary and Infirmary Fireplace.
The Guest Bed: Infirmary is a bed that can be camped in by an Element of the Soul with Heart or by a Guest with Interest: Heart.

If you camp here, the bed can use Nectar, Edge, and Heart powers.

The Infirmary Fireplace allows to burn a Thing or, by also supplying a soul card, brew a Brewable Thing

Once unlocked, this location exposes the following locations (if not already exposed):

* Grand Ascent - Second Floor
* Gloomy Room
* Neglected Room
Grail

*Hunger, lust, the drowning waters. [The principle of the Grail honours both the birth and the feast.]*

**Grail** is a Principle Aspect.

## Related Wisdoms

* Preservation
* The Bosk
* Skolekosophy

## Sources of Grail

### Elements of the Soul

* Ereb: 2 **Grail**, 1 Edge*. Pride, compassion, hatred and fear.*
* Chor: 2 Heart, 1 **Grail**. *Exuberence, instinct, rhythm.*
Nyn's Cages (Bruges Text, Illuminated)

## Mystery

Winter 10

*Nyn's Cages (Bruges Text, Illuminated)* is a book of the Winter principle written in Ericapaean.

## Location

This book is found in the Nave of the Abbey Church in Hush House.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Quenchings & Quellings and Memory: Hindsight. Reading it again provides Memory: Hindsight.
Grand Ascent - Second Floor

The Grand Ascent - Second Floor is an area in Hush House which is unlocked early into the midgame. You will need assistance to unlock this area.

Once unlocked there are:

* 1 Vase of Lilies (1 Nectar, 1 Winter), Thing, Flower

This location exposes:

* Abandoned Bedroom
* Grand Ascent - First Floor
* Grand Ascent - Third Floor
* Infirmary
Killasimi

Killasimi provides 2 Winter and 1 Moon.

## Obtaining

Killasimi can be learnt from the following visitors at the cost of 1 Tally.

* Mr Zachary Wakefield
* MCO Constance Lee
* Mlle Margot Matutine

## Wisdom Attunement

Killasimi can be committed to the Bosk skill for Health. It can be upgraded at the Altar of the Knot, the Calicite Altar, or Deeplight Corals.

> *The Weaver's Tale: There is a prophecy among weavers: of one who will unwisely seek to find the future in a tapestry of her own hair. Her house will grow dark, shrouded in the labyrinths of her tresses. Pilgrims will seek her in the cellar of her house, where she will plead with them to cut her free. They will always fail, and she will always devour them. At last one will come who will ask instead to stay with her. Others will join them, until the house becomes a palace and the palace a city, below the world, where all are welcome and in the tapestry all truths are revealed.*
>
>

Killasimi can be committed to Skolekosophy for Ereb. It can be upgraded at the Nocturnary or the Rowenarium.

> *The Carpenter's Tale: There is a prophecy of a master-carpenter who will resolve, unwisely, that the coffins he shapes are too beautiful to sully with corpses. He will steal trinkets from the dead, he will ask the help of smiths and jewellers, and day and night he will labour to shape something worthy of his work. At last he will tire of his task and offer his breath to the shape in the casket. When it accepts, it will rise from the coffin and pronounce itself King. It will rule by fear, or fear will destroy it. In either case, its maker will have no coffin and no grave, and his name will lost.*
>
>
Flushed Mommet

## Uses

Flushed Mommet is a Tool and Device, meaning that it can be utilized by the Librarian and Assistants to boost their Principles. As it is a Device the Flushed Mommet can be used only once before it breaks.

Flushed Mommet is Woven, meaning it can be taken to a Workbench and broken down into Rags.

## Crafting

As the Flushed Mommet requires a Pale Mommet to craft, any workstation that accepts a Tool or Woven item and Grail can be used. You also use skills with matching aspects to get Grail into a workstation where it would otherwise not be accepted.

Flushed Mommet can be crafted at workstations with 15 Grail, a Pale Mommet, and one of the following Skills:

* Resurgences & Emergences (Moth & Grail)
* The Great Signs and the Great Scars (Grail & Knock)
* Desires & Dissolutions (Grail & Moon)
* Pentiments & Precursors (Scale & Grail)
* Furs & Feathers (Sky & Scale)

Workstations usable for crafting the Flushed Mommet include:

**Best Suggestion: Desk: Nonna** as it accepts both Grail aspect and Tools. It can be used with any of the above skills except Furs & Feathers.

* Workbenches
	+ Windlit Workbench with The Great Signs and the Great Scars (This will also accept Chor and Memory: Satisfaction)
	+ Hermit's Workbench with Desires & Dissolutions, Pentiments & Precursors, or Furs & Feathers (This will also accept Beguiling Melody)
	+ Gullscry Workbench with Pentiments & Precursors, or Furs & Feathers (This will also accept Beguiling Melody)
	+ Sculptor's Bench with The Great Signs and the Great Scars, Pentiments & Precursors, or Furs & Feathers
* Desks
	+ Desk: Ambrose with The Great Signs and the Great Scars, Pentiments & Precursors, or Furs & Feathers
	+ Desk: Eva with Desires & Dissolutions
	+ Desk: Natan with The Great Signs and the Great Scars (This will also accept Chor and Memory: Satisfaction)
	+ Desk: Reading Room with Desires & Dissolutions, Pentiments & Precursors, or Furs & Feathers (This will also accept Chor, Memory: Satisfaction & Beguiling Melody)
	+ Desk: Pale with Pentiments & Precursors, or Furs & Feathers (This will also accept Beguiling Melody)
	+ Desk: Vagabond with The Great Signs and the Great Scars, Pentiments & Precursors, or Furs & Feathers
* Other Workstations
	+ Necropsy Table with The Great Signs and the Great Scars (This will also accept Chor and Memory: Satisfaction)
	+ Telescope with Furs & Feathers (This will also accept Beguiling Melody)
	+ Altar: Ascite with The Great Signs and the Great Scars, Pentiments & Precursors, or Furs & Feathers
	+ Condignator with The Great Signs and the Great Scars

## Consider

Generate Memory: Regret. Since the Flushed Mommet is Inert this will not consume the device.

## Trivia

On Thirstlies, Ivories and Lovelies contains the following crafting hint:
Coil & Chasm

Coil & Chasm is a Skill card that starts with 2 Scale and 1 Nectar.

## Acquiring the Skill

Coil and Chasm can be acquired via studying:

* The Shadow in the Stair
* The Tantra of Worms
* Stolen Histories

## Wisdoms

Committing to Nyctodromy provides Shapt, which can be upgraded at Altar: Ascite or Altar: St Tentreto.

Peacock

The Night Arts teach that the Peacock Gate is the highest door in dreams to which mortals may aspire; but that before she rose to this estate, the Gate was a name of the Horned-Axe. All nyctodromists seek to understand what this might mean.

Committing to Skolekosophy provides Ereb, which can be upgraded at the Nocturnary.

Serpent

The Night Arts speak of the Savage Door, to which Echidna, mother of monsters, keeps her Savage Key. It was the means by which the gods-who-were-stone entered the Mansus; for Echidna was once counted among their Names. All skolekosophists seek to understand what this might mean.
Hermit Cell

## Description

*Hermit Cell* is room a baronial period room in the depths below Hush House. Prior to opening, the *Hermit Cell* is labeled as "Gaping Darkness"

The librarian can access this room from the Gull Colony or the Smuggler's Den with ...

But this doesn't look like a cell. There could have been no locks. Perhaps that other story is true - that William was an initiate of the Thunderskin, secretly maintained by Hendrik to prophesy for him 'in the ancient manner.' Who were the Dewulfs, really?

This location exposes:

* Shrieking Gull-Cloud
* Perilous Path
* Wing-Haunted Cave

## Workstations

Hermit's Workbench is a Forge, Sky, Scale, Moon crafting station.

Guest Bed: Hermit is a Scale, Moon, Sky, Heart bed that allows guests with the Moon aspect to rest in it.
{{Quote|A snug nook where absolutely nobody will bother the occupant. [Use a matching Soul card to move your belongings in and make this your bed; or place a matching Visitor card to encourage them to stay a little longer.|Guest Bed: Hermit]

## Objects

*NOTE: This list may not be accurate*

* Uncatalogued Book (Baronial) x2
* Uncatalogued Book (Dawn)
* Bedside Candleholder
* Yewgall Ink
* Granite Slab
* Saw
* Tiny Potter Tree
* Quire of Papter
Memory: Storm

Not to be confused with the more powerful Weather, Storm.

Can be obtained by re-reading the following books with Consider or a valid Workstation:

* Apollo and Marsyas (Heart 4)
* The Flayed Tantra (Heart 8)
* Those Who Do Not Sleep (Heart 12)
* De Motu Corporum Vetitorum (Sky 10)
* What Does Not Bark (Moon 4)

It might also be gained by conversation with Assistants:

* Seasonal/Unusual: 1/17
* Rev Timothy: 1/23
* Mr Kille: 1/17
* Mrs Kille: 1/24
* Denzil: 1/19
Entrance Hall

## Description

The Entrance Hall is an area in Hush House which is unlocked very early on in the game. You will need Knock or Rose Assistance to unlock this area.

## Interactable Items

Once unlocked, you can access the Entrance Hall Fireplace, there is also:

* 2 'Leaves in the Wind' (1 Nectar), Wall Art
* 1 'SISTER' (1 Grail), Thing
* 1 'Hendrik Dewulf' (1 Edge), Thing
* 1 'Lady de Braose' (1 Heart), Comfort
* 1 'Lady Rowena' (1 Winter), Comfort
* 1 'The Boy Prays' (1 Grail, 1 Moon, 1 Scale), Wall Art
* 1 Lignum Vitae Blank (3 Edge, 3 Nectar, 3 Scale), Thing, Material, Wood, Fuel
* 1 Curious Seashell (1 Moon, 1 Scale), Thing, Material
* 1 'Crowcross Sands at High Tide' (1 Moon), Wall Art
* 1 'Abbot Thomas' (1 Moth), Thing
* 1 'Authority' (1 Lantern), Comfort
* 1 'St Melancthe' (2 Lantern), Thing

The Entrance Hall Fireplace is a fireplace that can brew brewable items.

Once unlocked, this location exposes several locations (if they are not exposed already):

* Grand Ascent - Ground Floor
* Weed-Choked Garden
* Tangle of Thorns
* Cloistered Garden
Memory: A Stolen Secret

A Stolen Secret is a Memory that can be obtained by reading the following books:

* An Investigation of A Foundered Country (Moon 4)
* The Account of Kanishk at the Spider's Door (Moon 6)
* The Gospel of Zacchaeus (Knock 8)
* Deaths And Their Evasions (Knock 14)
* On Matthias and the Amethyst Imago: Loss (Moth 6)
* Velletri Interviews (Heart 6)

or by lighting a Moth-Orchid-Scented Candle, which will be consumed.

or sometimes by conversation.
Memory: Salt

### Obtained By

Consideration

Salt is a Memory that can be obtained by reading the following books:

* A Pale Lady and a Prince of Wines (Moon 4)
* Cucurbit Prisoner Records 1928 (Scale 12)
* Journal of Thomas Dewulf (Sky 4)
* The Crossing to Noon (Moon 8, Latin)
* The Deaths of the Moon (Moon 8, Killasimi)
* The Larquebine Codex (Moon 6, Phrygian)
* The Queen's Turn (Moon 10)
* The Sea Does Not Regret (Moon 6)
* The Voyages of Ferninshun of Oreol (Moon 18, Fucine)
* To a Pale Lady (Moon 8)

or by Considering the following (one-use) items:

* Sand
* Whispering Sand
* Widow's Candle

or sometimes gathered at Chrysalis in Numa.

or by Swimming at Sea's Edge
Journal of Walter Dewulf

## Mystery

Forge 6

*Journal of Walter Dewulf* is a book of the Forge principle written by Walter Dewulf.

## Location

This book is found in the Librarian's Quarters in Hush House.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

There the journal ends; but the extensive account of Walter's collaboration with the architect Gregory Wheelock includes usefully esoteric information.

## Rewards

Completing mastery of the book generates Lesson: Door & Wall. Reading it always provides Memory: Foresight.
Horned journal

*I laid so many of those uncanny things to rest. I thought it was right. I fear now it was not. I am the Librarian of Hush House, and here I will ensure they will be remembered.*

*The Executioner came to the House to master Preservation, to atone for their crimes; but you can complete the game by mastering any Wisdom.*

The journal will first be the Mottled Book, and upon restoration will be the Horned Journal.

* The cover is unusual. Horn? Bakelite? Chitin? I should be able to remember.

Restoring gives an additional Health

Librarian: the Executioner (Preservation)

Mystery: Edge

Upon Mastery of this book, you will receive Lesson: Sickle & Eclipse x3 and Lesson: Surgeries & Exsanguinations

Elements of the Soul: choose Chor, and then Mettle
Letters From a Fugitive

## Mystery

Rose 6

*Letters From a Fugitive* is a book of the Rose principle written by the explorer and murderer Lars Westergren.

## Location

The book can be found as an Uncatalogued Book (Baronial) in Motley Tower: Dispensary.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lessons: Path & Pilgrim and a Confounding Parable. Subsequent readings will yield a Confounding Parable.
Glassfinger Toxin

Glassfinger Toxin is a Knock craftable item

## Crafting

Glassfinger Toxin can be crafted with Knock 10 or Scale 10, a Liquid, and one of the following Skills:

* Door & Wall (Knock)
* Edicts Liminal (Knock)
* Solutions & Separations (Knock)
* Surgeries & Exsanguinations (Knock)
* Serpents & Venoms (Scale)

## Trivia

Glassfinger Toxin is also found in Cultist Simulator.
Forge

*'Fire', I once read, 'is the winter that warms and the spring that consumes.'* *[The principle of the Forge transforms and destroys.]*

**Forge** is a **Principle Aspect**.

## Sources of Forge

### **Elements of the Soul**

* Mettle: 2 **Forge**, 1 Edge
* Shapt: 2 Knock, 1 **Forge**

### **Memories**

* Memory: Foresight **Forge** 2, Lantern 1
* Memory: Regret **Forge** 1, Winter 2

### Skills

* Meniscate Reflections: **Forge** 2, Edge 1

## Other

### **People**

The Blacksmith, Consulting Engineer and The Miner are all touched by the principle of the **Forge**.

#### Introductions

An Old Friend's Address can provide Forge if it is an introduction to The Blacksmith, triggered by the choice of Mettle as an element of the soul.
Lower Pump Room

## Description

*Lower Pump Room* is dawn period room in the depths beneath Hush House. Prior to opening, the *Lower Pump Room* is labeled as "Flooded Level"

The librarian can access this room from Upper Pump Room by activating the pump Pumps: Upper Level workstation in that same room.

This location exposes:

* Silent Hall
* Fluttering Crypt
* Room of Rusts

## Workstations

Pumps: Lower Level is a Forge, Knock unique crafting station. It only makes one thing, requires power of 10, and every slot must be filled to activate it1. This will give you a circumstance card to unlock the Sea-Caves on the other side of the depths.

## Note

1. When I activated this before patch 2023.8.8.G.2, it needed a power of 14 to activate the pump. Now, it is showing 10. This might be a patch, but there is nothing about it in the patch notes. This might be because I have already activated the pump.
Just Verse

## Mystery

Rose 6

**Just Verse** is a book of the Rose principle by Christopher Illopoly.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Preliminal Meter and Memory: Pattern. Subsequent consideration of the book produces only Memory: Pattern.
Gullscry Loggia

*Gullscry Loggia* is a Baronial Period location in the Gullscry Tower of Hush House. Prior to opening, the *Gullscry Loggia* is labeled as "Squawkful Loggia"

The librarian can access this room from the Vestibulum Transitus and Rose or Sky assistance.

This location exposes:

* Weeping Chamber
* Shrouded Space
* Rattling Bridge

## Workstation

Loggia Prospect is an Moon, Rose crafting station with Evolve via Hushery.

## Objects

*NOTE: This list may not be accurate*

* Shadowless Silk
* Armagnac d'Ys (Bottle)
* Armagnac d'Ys (Glass)
* Snug Chair
* Comfortable Garden Chair
* Asimel
Lalla Chaima

## Lalla Chaima

### Interested In

Edge, Rose

**Lalla Chaima** is a visitor to Hush House.

## Incidents

### The Affair Of The Absent Friend

Upon receiving a book that satisfies her interest in Rose:

Upon receiving a book that satisfies her interest in Edge:

### The Affair of the Threshold Revolution

Upon discussing the incident with her:

After giving her an appropriate Edge book:

After acting on the incident, it reads:

### The Affair of the Other Horizon

After giving her an appropriate Rose book:

After acting on the incident, it reads:
Glimmerings

## Mystery

Forge
10

*Glimmerings* is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Sights & Sensations. Reading it again provides Memory: Bittersweet Certainty.
Memory: Foresight

**Foresight** is a Memory that can be obtained by reading the following books:

* A Descent of the Shell (Forge 14)
* Bancroft Diaries (Lantern 4)
* De Horis Book 2 (Edge 4)
* Eva's Treasury (Sky 6)
* In the Malleary (Lantern 4)
* Inaam, Kapigiginlupir, Garkie, Cryppys (Moth 14, Phrygian)
* Journal of Walter Dewulf (Forge 6)
* My Deeds, My Powers, My Achievements and the Injustices Perpetrated Against Me (Forge 16, Deep Mandaic)
* Opus Magnus Caeruleus (Lantern 14)
* Old Coppernose and the Softer Metal (Forge 8)
* On Resonance (Sky 6)
* Plantagenet Mysteries (Moth 21)
* Sunset Celia and the End of Days (Sky 10)
* The Admonitory Automata Project (Forge 10, Film)
* The Amalgam of the Red Rose (Forge 8)
* The Book of Cinders (Forge 6)
* The Book of Dissolution (Forge 12)
* The Burning Woman (Forge, Phrygian)
* The Carmine Petal: Revised (Forge 12)
* The Carmine Petal: Unexpurgated (Forge 18)
* The Chandler's Wish (Lantern 12)
* The High Traditions of the Noble Endeavour (Edge 6)
* The Incandescent Tantra (Forge 8)
* The Iron Book (Edge 8)
* The Manner in Which the Alchemist Was Spared (Forge 14)
* The Six Letters on Necessity (Moth 4)
* The Sky, the Soul (Lantern 12)
* The Vinzant Inscriptions (Forge 6)
* The War of the Roads, 1451-1551 (Edge 4)
* Vinzant's Minglings (Forge 4)

by considering some one-shot items;

sometimes by conversation with assistants or at The Sweet Bones.
A Tower Falls

## Mystery

Knock 16

*A Tower Falls* is a phonograph recording of the Knock principle in Vak.

It is thematically connected to A Tower Rises.

## Description

Selecting the book provides the following description:

Upon choosing to master the book at a phonograph, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of this recording generates x3 Lesson: Preliminal Meter and Confounding Parable. Studying it again provides Confounding Parable.
Flower

**Flower** is an Aspect of certain Things. It is a necessary Aspect for some Crafting recipes. Investigating a Flower will consume it, providing Memory: Scent.

The following Workstations accept Flowers: Alchemist's Glassware, Altar: Malachite, Altar of the Knot, Calicite Altar, Dispensary, and all three Kitchen Ranges.

## Garden Flowers

1. ↑ Plant is only visible during Numa, but can be accessed during Summer by clicking around the red flowers.)

## Decorative Flowers

Decorative flowers often provide Memory: Sight when investigated instead of Memory: Scent.
Health

> *The dwelling-place of the soul.*
>
>

Health is one of the nine Elements of the Soul, the only one that can be touched.

Health has the properties of 1 Heart, 1 Nectar, and 1 Scale. The first evolution increases Heart and Nectar by 1. Further evolving gives one more to each aspect to a maximum of 4 Heart, 4 Nectar, and 3 Scale when +++.

## Acquiring

Health is the elements the Librarian acquires at the start of the game, restored after taking shelter the first night.

Committing to The Bosk Wisdom: Drums & Dances, Furs & Feathers, Kernewek Henavek, Killasimi, Leaves & Thorns, Pearl & Tide, Resurgences & Emergences, Spices & Savours, Weaving & Knotworking

Committing to Preservation Wisdom: Herbs & Infusions, Hill & Hollow, Inks of Containment, Maggephene Mysteries, Meniscate Reflections, Quenchings & Quellings, Rites of the Roots, Tridesma Hiera

## Health: Sick

> *I've become unwell.*
>
>

Health: Sick has only the aspect Winter 1. It can be cured in a bed, with drink and 5 Heart.

When the malady is inflicted, it gives the message "I've exhausted my strength."

It can be inflicted by Chionic Theoplasma, Sthenic Taint or by swimming in the ocean during winter, without providing dry towels.

## Using at the *Sweet Bones*

Placing Health in the Sweet Bones creates the 'manual labor' action, which supplies sixpence as reward.
Kitling Ripe's Tasty Treats

## Mystery

Nectar 4

*Kitling Ripe's Tasty Treats* is a book of the Nectar principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Spices & Savours and Memory: Satisfaction. Subsequent consideration of the book produces only Memory: Satisfaction.
Forbidden Epic

>
>
> Forbidden Epic
> --------------
>
>
>
>
>
>
> ### Principles
>
>
> Edge 6, Moon 4, Rose 4
>
>
> ### Obtained By
>
>
> * Some rare Caches
> * Crafting
>
>
>
> ### Aspects
>
>
> Persistent, Memory, Evolve via Horomachistry, Evolve via Birdsong
>
>
>
>
>
>
> | “
>  | **The attention of the Hours is drawn to the bloodiest wars. Afterwards, the Histories are braided like hair.** | „
>
>

**Forbidden Epic** is a Persistent Memory.

It can be crafted with Edicts Martial with a Confounding Parable and 15 Moon,
Ichor Auroral

**Ichor Auroral** is a 4 Lantern, 2 Rose Liquid Pigment

## Consider this

Convert this to Intuition.

Crafting

## Crafting

**Ichor Auroral** can be crafted with 10 Rose, plus Light, and one of the following skills:

* Auroral Contemplations
* Inks of Power
* Sand Stories

**Ichor Auroral** can be crafted with 10 Sky, plus Light, and one of the following skills:

* Sights & Sensations
* Watchman's Paradoxes

With Keeper-level  Rose, the Ichor Auroral is a precursor to the Great Ink Porphyrine
Musgrave's Sketches

**Musgrave's Sketches** is a book of the Winter principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Sights & Sensations. Reading it always provides Memory: Bittersweet Certainty.
Memory: Hindsight

**Memory: Hindsight** is a Memory that can be obtained from releasing a beast at Sea's Edge, Loading Dock Crane or Brancrug Boathouse

It can also be obtained by reading the following books:

* An Introduction to Histories (Winter 4)
* Oblations in Iron (Winter 6)
* Ettery After (Winter 8)
* Exercises in the Continuity of Self (Winter 8)
* Operations of a Certain Finality (Winter 8)
* The World Does Not Weep (Winter 10)
* In Memory of Gods (Winter 10)
* The White Book of Brittany (Winter 10)
* Nyn's Cages (Bruges Text, Illuminated) (Winter 10)
* A Second Glory (Winter 12)
* Seven Shards (Edge 10)
* The Carbonek Schism (Moth 6)
* The Hissing Key (Scale 10)
* Nyn's Cages (Avignon Text) (Heart 16)

or by Considering a Numen (which may destroy it) or some one-shot items;

or sometimes by conversation with an assistant, or at The Sweet Bones;

or sometimes by failing to overcome a Mystery.
Lady Eva's Repose

## Mystery

Winter
4

*Lady Eva's Repose* is a book of the Winter principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Rhyme & Remembrance. Reading it always provides Memory: Regret.
Mettle

> *The capacity for meaningful choice.*
>
>

Mettle is one of the nine Elements of the Soul

Mettle has the properties of 2 Forge, 1 Edge. Evolving gives one more to each aspect to a maximum of 5 Forge, 4 Edge when +++.

Unlike other elements of the soul, Mettle has no malady.

## Acquiring

Mettle is one of the elements the Librarian can acquire at the start of the game. Doing so means forgoing Phost, Ereb, and Wist which can be later acquired by other means.

Committing to Illumination Wisdom: Applebright Euphonies, Disciplines of the Hammer, Glaziery & Lightsmithing, Purifications & Exaltations, Pyroglyphics, Transformations & Liberations

Committing to Horomachistry Wisdom: Bells & Brazieries, Deep Mandaic, Desires & Dissolutions, Drums & Dances, Edicts Inviolable, Edicts Martial, Inks of Containment, Inks of Power, Sacra Limiae

## Using at the *Sweet Bones*

Placing Mettle in the Sweet Bones creates the 'fixing and mending' action, which supplies sixpence as reward.

## Trivia

Unlike the other Elements of the Soul besides Health, "mettle" is not a made-up term. Though it is thematically appropriate, due to its relation to Edge and Forge, that the term chosen originates as an alternative spelling and metaphorical usage of *metal*.
Memory: Satisfaction

Satisfaction is a Memory that can be obtained by reading the following books:

* A Catalogue of Uncharted Pleasures ( Grail 12)
* A Journey to the Grove (Grail 10)
* An Impertinent Vitulation (Grail 6)
* Calicite Supplications (Grail 8)
* Commandments For The Preservation Of All That Exist (Heart 14)
* Fekri's Herbary (Nectar 6)
* Kitling Ripe's Tasty Treats (Nectar 4)
* The Berrybook (Nectar 8, Killasimi)
* The Geminiad II (Grail 10)
* The Thirsting Tantra (Grail 8)
* Two Wombs, One Heart (Heart 8, Killimasi)

or by Considering the following one-shot items:

* Sly Alembic
* Chalice Candle

or by renouncing a Penny at the Well (except during Numa)

or sometimes by conversation with generic assistants or (especially) Mrs Kille (but never from Mr Kille, Denzil or Rev Timothy).
Nyn's Cages (Avignon Text)

## Mystery

Heart 16

*Nyn's Cages (Avignon Text)* is a book of the Heart principle written in Ericapaean.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Quenchings & Quellings. Reading it again provides Memory: Hindsight.
Ithastry

**Ithastry** is one of the nine Wisdoms. Its Aspects on the Tree of Wisdoms are Forge, Knock and Winter; Lantern and Sky are also very common in this Wisdom. It is considered one of the Bright Arts.

## Exploration

This Wisdom can be explored using skills of the relevant aspects. Like all Wisdoms, progressing further requires skills of higher level. Once committed, a skill cannot be committed again. Committing skills is rewarded with another Element of the Soul card.

### Associated Skills

* Anbary & Lapidary (Sky, Forge) provides Phost
* Bells & Brazieries (Forge, Sky) provides Wist
* Deep Mandaic (Forge, Lantern) provides Phost
* Glassblowing & Vesselcrafting (Knock, Sky) provides Phost
* Glaziery & Lightsmithing (Lantern, Sky) provides Phost
* Inks of Revelation (Lantern, Moth) provides Phost
* Lockworks & Clockworks (Knock, Sky) provides Wist
* Preliminal Meter (Knock, Rose) provides Wist
* Purifications & Exaltations (Sky, Lantern) provides Phost
* Putrefactions & Calcinations (Winter, Moon) provides Wist
* Pyroglyphics (Forge, Lantern) provides Wist
* Solutions & Separations (Moth, Knock) provides Wist
* Spices & Savours (Nectar, Forge) provides Wist
* Stitching & Binding (Sky, Heart) provides Wist
* Transformations & Liberations (Forge, Moth) provides Phost
Gull Colony

## Description

*Gull Colony* is an open air location below Hush House. Prior to opening, the *Gull Colony* is labeled as "Shrieking Gull-Cloud."

The librarian can access this room from Earl Brian's Field or the Hermit's Cell with an Edge 12 or Sky 12 assistant.

This location exposes:

* Gaping Darkness
* Mist-Sunk Meadow

## Gathering: The Gull-Colony

Once unlocked, you can gather from the colony with an Element of the Soul and a Skill card, each with either Scale, Sky, or Rose.

### Spring

* Memory: Sound 33%
* Orphaned Chick 22%
* Gull's Egg 33%
* Awakened Feather 11%

### Summer

* Gull's Egg 33%
* Awakened Feather 11%
* Orphaned Chick 11%
* Memory: Sound 33%
* Wind-Rumour 11%

### Autumn

* Wind-Rumour 11%
* Memory: Sound 33%
* Gull's Egg 33%
* Driftwood Fragment 11%
* Awakened Feather 11%

### Winter

* Wind-Rumour 11%
* Memory: Sound 33%
* Gull's Egg 33%
* Driftwood Fragment 11%
* Awakened Feather 11%

### Numa

* Salt-Sign 14%
* Gull's Egg 14%
* Outsized Egg 14%
* Tanglebrag 14%
* Wind-Rumour 14%
* Horizon-Sight 14%
* Awakened Feather 14%
Magister Hokobald

**Hokobald of Pocsind,** also known as Magister Hokobald, is an alukite who visits Hush House. Hokobald is a Forge Long who was formerly a member of the Ordo Limiae before being expelled for committing the Crime of the Sky. As a speaker of Deep Mandaic, he may have been born in the Shadowless Empire. He is the author of My Deeds, My Powers, My Achievements and the Injustices Perpetrated Against Me and the namesake of a hunting trophy named Hokobald by Ambrose Westcott.

## Description

His interests in Forge and Grail start at level 3. They will be increased by 1 every time he is presented with a book matching his interests.

### Introduction

Hokobald's introduction will change according to the season:

## Incidents

* The Affair of the Unfinished Lark
* The Affair of the Oriflamme Heist
* The Affair of the Royal Endeavour

### The Affair of 'Apollo and Marsyas'

Present a book with as much Mystery: Grail as their Interest.

### The Affair of the Invisible Opera

Present a book with as much Mystery: Grail as their Interest.

### The Affair of the Threshold Revolution

Present a book with as much Mystery: Grail as their Interest.

## Hidden Interactions

If you discuss Hokobald's book My Deeds, My Powers, My Achievements and the Injustices Perpetrated Against Me with him, he will give unique dialogue as well as purchase the book from you for 5 Tally. He will leave after this discussion and will not return for the current incident (if one is active).
Grand Ascent - Third Floor

## Description

The Grand Ascent - Third Floor is an area in Hush House which is unlocked early into the midgame. You will need assistance to unlock this area.

## Interactable Items

Once unlocked there are:

* 1 Potted Bamboo (1 Nectar), Thing, Leaf

This location exposes:

* Despoiled Laboratory
* Shadowed Atrium
* Grand Ascent -Second Floor
* Gloomy Room
Memory: Contradiction

**Contradiction** is a Memory that can be obtained by reading the following books:

* De Horis book 3 (Edge 4)
* The Victory of Crowns (Edge 4)
* De Bellis Murorum (Edge 6)
* As The Sun His Course (Edge 8)
* The Ascendant (Edge 10)
* The Book of Thrones (Edge 12)
* An Exorcist's Field Manual (Moon 6)
* Observations on the Peacock's Door (Moon 10)
* Wainscot Histories (Lantern 4)
* Quirinic Meditations (Lantern 21)
* Those Indignities Perpetrated By the Deceitful Fraternity of Obliviates (Winter 6)
* Honey: the Comprehensive Guide (Nectar 6)

or by Considering the following objects:

* Bokken: Captain Torgue and Mistress Dearday
* Cudgels: Dyddgu and St Twrog
* Wasters: Darling-Dear and Father Turk
Oblations in Iron

## Mystery

Winter
6

**Oblations in Iron** is a Book of the Winter principle.

## Text

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Inks of Containment. Reading it always provides Memory: Hindsight.
Notes on Bindings

## Mystery

Heart 10

Notes on Bindings is a book of the Heart principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Stitching & Binding. Reading it always provides Memory: Solace.
Glorious Stair

## Description

The Glorious Stair is an area in Hush House which is unlocked decently into the midgame. You will need Edge, Forge, or Winter assistance to unlock this area.

*It has of course been claimed that the Sisterhood of the Knot, who first held the Isle, also held a copy of the long-suppressed Shuritic version of the Book....*

## Interactable Items

Once unlocked, you can use the Shrine to the Madrugad, there are also:

* 3 Snowflake Candles (1 Winter), Thing, Candle, Light

The Shrine: the Madrugad is a workstation that uses Sky, Winter, and Forge, and has Evolve via Ithastry.

This location exposes:

* Wind-Prowled Gallery
* Shadowed Atrium
Ironclad journal

*I have striven to be the last Librarian of Hush House. This journal records my strivings.*

*The Revolutionary came to the House to master Horomachistry, to find peace; but you can complete the game by mastering any Wisdom.*

Librarian: The Revolutionary (Horomachistry)

Mystery: Edge

Elements of the Soul: Fet, Mettle
Herbs & Infusions

**Herbs & Infusions** is a Skill card. It starts with Heart 2 and Nectar 1.

## Lesson sources

* x2 from Warming Draughts to Uplift the Heart (8 Heart)
* x1 from The Most Sorrowful End of the Lady Nonna (4 Nectar, Henavek)
* x1 from Fekri's Herbary (6 Nectar)

## Committing to Wisdom

Committing Herbs & Infusions to The Bosk provides Ereb. It can be upgraded at the Calicite Altar.

> *The Root and the Source: In the inmost walled garden of the palace of the Shadowless Kings in Persia, there grew a yew-tree older than any other. Its root was red, its flowers were black, its berries were white. The Kings would leave their girl-children overnight in the nest of its roots, in memory of the great Mother of their line, and so their daughters were assured health, longevity and wisdom. This is the source of all our science, and this is Bosk.*
>
>

Committing Herbs & Infusions to Preservation provides Health. It can be upgraded at the Barber's Chair, Instrument: Hallowed Drum, or Altar: Malachite.

> *The Source and the Root: In the inmost walled garden of the palace of the Shadowless Kings in Persia, there was preserved a yew-tree older than any other. The Kings set a bee-hive in its branches, in memory of their forefathers, and they brewed from its flowers a sovereign cure against all poisons. This is the root of all our science, and this is Preservation.*
>
>

## Crafting

Herbs & Infusions has the following recipes.
 Scholar
 Keeper
 Nectar | Prentice
 Scholar
 Keeper

## Notable Uses

1. It is Effective Against Corruption, and is the only such skill that provides Nectar, which is used to remove Keeperskin.
Inks of Power

Inks of Power is a Skill card. It starts with 2 Rose and 1 Scale.

## Acquiring the Skill

Inks of Power can be acquired via studying:

* It Is Written
* The History of Inks
* The Red Book of Brittany

## Wisdom Attunement

Inks of Power can be attuned to Horomachistry, providing Mettle. It can be upgraded at the Telescope.

> *The Weapon: The greatest and most secret truths can only be recorded by the Librarians of the Watchman's Tree - even then, only beneath the shelter of the Tree's branches, and only in the sanctioned inks called encaustum. There are still certain languages in which these truths might be spoken aloud, but the Hours no longer permit that power in the mouths of mortals, as the wisdom of Horomachistry teaches us.*
>
>

Inks of Power can be attuned to Hushery, providing Trist. It can be upgraded at Loggia Prospect or the Catacombs Altar.

> *The Wound: The greatest and most secret truths can only be recorded by the Librarians of the Watchman's Tree - even then, only beneath the shelter of the Tree's branches, and only in the sanctioned inks called encaustum terminale. There are still certain languages in which these secrets can be spoken aloud, but that has never been safe. These secrets are the world's blood, and to speak them aloud is to shed that blood. We who are silent have always known this.*
>
>
Light

> *"So we can see, or so we can celebrate."*
>
>

Light is an aspect an item can have. Many Candles also have the light aspect, as well as lamps.

Items that have the light aspect include:

* Aglaophotis-Scented Candle
* Bedside Candleholder
* Beeswax Candle
* Bottled Candle
* Chalice Candle
* Cyprian's Lamp
* Elegant Sunburst Lamp
* Fringed Lamp
* Historywax Candle
* Honeyscar Scented Candle
* Hurricane Lamp
* Librarian's Glasses
* Moth-Orchid-Scented Candle
* Reading Lamp
* Small Candlestick
* Snowflake Candle
* Strategist's Lamp
* Tall Candlestick
* Watchful Candle
* Weighty Bedside Candleholder
* Widow's Candle

Necessary to craft Ichor Auroral, which also requires 10 Rose.
In the Malleary

## Mystery

Lantern 4

*In the Malleary* is a book of the Lantern principle.

## Location

This book is found in the Vestibulum Transitus in Hush House.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates  Lesson: Anbary & Lapidary and Memory: Foresight. Reading it again provides Memory: Foresight.
Long Tower: Solomon's Quarters

## Description

The Long Tower: Solomon's Quarters is an area in Hush House which is unlocked very early on in the game. You will need Lantern or Winter Assistance to unlock this area.

## Interactable Items

Once unlocked, you can access the Guest Bed: Solomon there are also:

* 2 Widow's Candles (1 Moon), Thing, Candle, Light
* 1 'The Foundation of the Sun' (2 Winter), Wall Art, Woven
* 1 Isle-Water (Glass) (1 Heart, 1 Moon, 1 Winter), Thing, Liquid, Beverage

The Guest Bed: Solomon is a bed that can be camped in by an Element of the Soul with Winter Aspect or by a Guest with Interest: Winter.

If you camp here, the bed can use Rose, Lantern, Winter, and Heart aspects.
Illumination

**Illumination** is one of the nine Wisdoms. Its Aspects on the Tree of Wisdoms are Edge, Forge and Lantern. Sky is also very common. Attuning skills to it provides Phost or Mettle. It is considered one of the Bright Arts.

## Exploration

This Wisdom can be explored using skills of the relevant aspects. Like all Wisdoms, progressing further requires skills of higher level. Once committed, a skill cannot be committed again. Committing skills is rewarded with another Element of the Soul card.

### Associated Skills

Skills associated with Illumination:

* Applebright Euphonies
* Auroral Contemplations
* Cracktrack
* Disciplines of the Hammer
* Disciplines of the Scar
* Edicts Martial
* Ericapaean
* Glaziery & Lightsmithing
* Meniscate Reflections
* Preliminal Meter
* Purifications & Exaltations
* Pyroglyphics
* Ragged Crossroads
* Sacra Solis Invicti
* Transformations & Liberations
* Watchman's Paradoxes

### Soul Evolution Workbenches

* Practic Garden Dummy
* Practice Equipment
* Shrine: The Watchman
Librarians

In Book of Hours, you play as the Librarian of Hush House, but each Librarian has their own reason for being there. At the beginning of the game, your choice of Soul Elements determines which Librarian you play as.

* The Revolutionary
* The Magnate
* The Cartographer
* The Artist
* The Prodigal
* The Symurgist
* The Archaeologist
* The Executioner
* The Twice-Born