Campaign

Campaign is a PvE mode where the player progresses through storyline battles and can farm upgrades and shards.

Campaigns serve two main purposes. Initially, they are a challenging and entertaining mode where you try to unlock and earn 3 medal ratings on each battle. Subsequently, you can farm upgrades and shards that allow you to unlock or improve your characters.

Mission Chains, which trigger by unlocking characters or new campaigns, are listed here. Timed Missions, which trigger most often by defeating bosses, are listed here and on the relevant campaign pages. It is important to note that Timed Missions expire (often within 24 hours), while Mission Chains do not.

## Overview

Campaigns present a storyline featuring one Faction against another (or multiple others) through a series of battles and come in three different types: main campaigns, mirror campaigns, and elite campaigns. For the main campaigns, the battles are arranged in five sets of 15, with the fifteenth battle of each section featuring a "boss" fight against a character of an enemy Faction. The story is presented in-game via dialogue vignettes at the beginning and end of battles. Mirror campaigns flip the player and enemy Factions from a main campaign but are otherwise structured like the main campaigns. Elite campaigns feature more difficult battles and have 8 battles per chapter instead of 15.

The Indomitus campaign is available immediately and includes the opening gameplay tutorial. Subsequent main and mirror campaigns automatically unlock once you obtain the three necessary characters for that campaign. Elite campaigns unlock when you obtain all medals in the corresponding campaign.

## Main Campaigns

### Indomitus

Ultramarines vs Necrons

Characters required to unlock:

* Varro Tigurius
* Certus
* Bellator

*Note: The tutorial battles in Indomitus break some of the patterns common to all other campaign battles discussed below*

### Fall of Cadia

Black Legion vs Astra Militarum

Characters required to unlock:

* Angrax
* Archimatos
* Haarken Worldclaimer

### Octarius

Orks vs Black Templar, Orks and Tyrandis

Characters required to unlock:

* Gibbascrapz
* Snappawrecka
* Boss Gulgortz

### Saim-Hann

Aeldari vs Thousand Sons and Imperial Guard

Characters required to unlock:

* Calandis
* Aethana
* Eldryon

## Mirror Campaigns

### Indomitus Mirror

Necrons vs Ultramarines and Astra Militarum

Characters required to unlock:

* Makhotep
* Imospekh
* Aleph-Null

### Fall of Cadia Mirror

Astra Militarum vs Black Legion

Characters required to unlock:

* Kut Skoden
* Sibyll Devine
* Thaddeus Noble

### Octarius Mirror

Black Templar vs Orks and Tyranids

Characters required to unlock:

* Brother Burchard
* Sword Brother Godswyl
* Ancient Thoread

## Elite Campaigns

### Indomitus Elite

Ultramarines vs Necrons

Required to unlock:

* Obtain all 210 medals in Indomitus Campaign

### Fall of Cadia Elite

Black Legion vs Astra Militarum

Required to unlock:

* Obtain all 225 medals in Fall of Cadia Campaign

### Octarius Elite

Orks vs Orks, Black Templars, and Tyranids

Required to unlock:

* Obtain all 225 medals in Octarius Campaign

## Elite Mirror Campaigns

### Indomitus Mirror Elite

Necrons vs Ultramarines and Astra Militarum

Required to unlock:

* Obtain all 225 medals in Indomitus Mirror Campaign

### Fall of Cadia Mirror Elite

Astra Militarum vs Black Legion

Required to unlock:

* Obtain all 225 medals in Fall of Cadia Mirror Campaign

### Octarius Mirror Elite

Black Templar vs Orks and Tyranids

Required to unlock:

* Obtain all 225 medals in Octarius Mirror Campaign

## Battles

Unlocking a campaign grants access to the first battle of that campaign. The rest of the battles must be unlocked sequentially by winning the previous battle. So beating level 1 opens level 2, which then opens level 3, and so on. Once a battle is unlocked, it is available to be replayed thereafter.

The objective for each battle is to defeat all enemies. Each attempt at a main or mirror campaign battle costs 6 Energy (with the exception of some early battles in Indomitus, which cost 3 or 5 energy) while elite campaign battles cost 10 Energy. Energy is not expended until you tap the Start button, so you can enter a battle map to see the terrain and enemy placement for free. Winning a battle awards a medal rating based on whether any of your characters died (summons do not count against this). If no characters die, you gain 3 medals. If one dies, you gain 2 medals. And if two or more die, you gain 1 medal. Medals grant bonus rewards the first time you earn a given rating in battle (see Rewards below).

## Raiding

Once you earn 3 medals on a given level, you unlock the ability to Raid the level. Raiding allows you to farm coins and drops from the level (upgrades or shards) without having to manually play out the fight. Each raid costs a raid ticket in addition to the usual Energy cost. Because no characters are deployed, you do not earn XP from raiding.

## Characters

Campaign battles require you to deploy specific characters (usually the three that unlock the campaign) from the featured Faction in each battle. For example, Fall of Cadia missions require Angrax, Archimatos, and Haarken Worldclaimer to be deployed. If a battle allows you to deploy 5 characters, any remaining slots can be filled with characters from the same Alliance; so, for Fall of Cadia, you could deploy characters from the other Chaos Faction, Death Guard, in the fourth and fifth slots. You can see the number of characters that may be deployed on the top right of the battle screen. The number of eligible characters from which you have to choose is shown on the battle screen at the bottom. If you click on that icon, it will show which characters must be deployed and which are eligible for any open slots.

Once you enter the battle map, the deployment zone is displayed as highlighted hexes. You can deploy your characters to any deployment hex, so take note of the terrain and enemy placement. Your character roster will display at the bottom of the screen. Required characters are listed at the top of the roster and their icons are marked with a chevron/arrow at the top right if they are not currently deployed. On the left of the roster, in red, is the total enemy power. On the right, in green, is the total power of your currently deployed characters. In the middle is a skull rating, which reflects the expected difficulty when comparing your respective power scores.

You will always act first in battle.

## Enemies

The enemies that appear in each campaign battle are shown on the battle screen. Their total power score is shown on the top right of the battle screen. You can see their star ratings, upgrade ranks, and can tap on them to see a list of their Traits and Abilities. Once you enter the battle map, but before you click Start to begin the battle, you can tap on any enemy to see their stats in more detail and read the text of their traits and abilities.

## Rewards

Campaign battles offer a mix of one-time rewards, resource rewards (i.e., xp and coins), and farmable drops.

There are three sets of one-time rewards for a campaign victory. The first is unlocking access to the next battle, which happens with any victory. The second is unlocking "boss" characters as drops in requisition pods. Until these characters are defeated in Campaign, they will not be available from requisition pods. Please see this How Does That Work article for more details on which characters need to be unlocked. The third are the one-time medal rewards which are gained for winning the battle while earning at least that many medals (so earning three medals on a battle will give the one medal, two medal, and three medal rewards). These rewards are shown on the battle screen and, once earned, will disappear. Medal rewards are usually upgrades or, on boss levels, shards but can also be coins, blackstone, or raid tickets.

Resource rewards are the xp your characters gain from the battle as well as coins. The amount of coins for a victory is shown on the battle screen. Each campaign battle (starting with Indomitus 19) also has a Lightning Victory condition, expressed in rounds and shown at the top left of the battle screen. If you are able to win the battle within the given number of rounds, you are rewarded with double coins. Raiding a battle will grant the coin reward but you cannot gain the Lightning Victory bonus nor will your characters gain any xp.

The final type of reward is the farmable drop. These are upgrades or character shards and are shown on the battle screen under the die icon. You can tap on the die to see the drop rate, expressed as a percentage. Every victory or raid rolls the drop chance; there will be times you get fewer than expected drops and times when you get more, but they average out. Farming drops is the main mechanism to obtain upgrades and character shards. Main and mirror campaign battles generally have a daily limit of 10 wins, though some have even fewer, to control the speed of farming. Elite campaign battles have a daily limit of 3 wins, but they offer a guaranteed drop with a chance at a second drop of the same type.

## Strategy

If you are finding it difficult to win a battle, or to obtain three medals, then try a different approach or improve your characters with upgrades or ability levels before coming back. Note, however, that some battles do have an element of RNG (particularly against Necron scarab swarms), so multiple attempts with the "right stuff" may be needed. You can always ask for help on the official Discord.