Yin Pathway/Abilities

## Sequence 9: Bitch

If a man drinks this potion without being castrated, he will lose control on the spot.

**New Abilities**

* **Social Sabotage**: They can use this ability to undermine social relationships or situations to achieve personal goals, often at the expense of others.
	+ They are good at using words to manipulate others.
	+ They are skilled at manipulating someone into doubting their own perceptions or reality.
	+ They gain proficiency in using passive-aggressive behavior to express hostility or frustration indirectly.
	+ They are skilled at inducing guilt in others to make them feel responsible for the user's unhappiness or actions.

* **Emotionless**: They appear indifferent and apathetic toward the feelings and concerns of others. While towards people of the same gender it is only a facade, for those of the opposite gender these are their true feelings.

## Sequence 8: Whore

If a man drinks this potion without being castrated, he will lose control on the spot.

**New Abilities**

* **Lust**: A Whore is extremely lustful to the point of needing frequent sex. If there are no willing partners available, Whores will often fulfill this desire through rape.
	+ They require sex with the man to accumulate 'Yang' to supplement 'Yin'.
	+ Not having sex for over a day will increase the risk of them losing control significantly, with a week being the limit they can endure without guaranteed loss of control.
	+ They are existing in perpetual hunger for the 'Yang' of a man.
* They are constantly maintaining a robust and healthy physical state.
	+ Their healing rate is greatly increased.
	+ They will not experience any soreness after extracting copious amounts of 'Yang'.
* All their features become more feminine. If a man becomes a Whore, he will appear no different compared to a woman, but he is not a genuine woman because he does not possess their reproductive organs.
	+ Their skin becomes softer.
	+ Their breasts become bigger.
	+ Their waists expand.
* **Divination**: They can use 'Yang' extracted from man to perform divination.
	+ This is even more potent when performing the divination directly on the man's body, but the man will die as a result.

**Strengthened Abilities**

* **Emotionless**
	+ They will not experience any emotional sensations during sexual intercourse or when their body is exposed.
* **Social Sabotage**: The more 'Yang' a creature has, the more efficient this ability will be.
	+ Beyonders of the Yang Pathway are particularly susceptible. The higher the sequence, the more susceptible they are.

## Sequence 7: Schemer

**New Abilities**

* **Planning**: They are good at planning schemes but lack physical strength.
	+ They intuitively choose the right options for an optimal plan.
	+ They tend to carefully calculate their actions and strategies to maximize their advantage.
	+ They can use divination to increase to improve the capabilities of **Planning**.

* They are experts in the art of concealing intentions, disguising identities, and misleading opponents through various means, such as disguise, forgery, and misdirection.

**Strengthened Abilities**

* **Social Sabotage**: They can more easily manipulate others to do what they want.
	+ Using this allows them to create a psychological cue in those on whom it is used.
	+ **Emotion Manipulation**: The emotions can be relatively easily manipulated by infusing fake emotions or by targeting a specific emotion, thus clouding or interfering with their judgement. It can also be used to suppress one's own emotion to prevent revealing flaws or bolster the fighting spirit of allies.
* **Emotionless**: They can convincingly pretend to feel any emotion.

## Sequence 6: Cryomancer

**New Abilities**

* **Freezing**: They can decrease the temperature of anything.
	+ They emit a passive aura of coldness that lowers the temperature of the environment.
	+ Direct contact significantly enhances the effectiveness of this ability, but it is not mandatory.
	+ They can freeze up any part of an entity's body where one can turn the tissues and flesh into solid ice making the victim shatter into pieces due to freeze drying, or cause a swelling making it hard to move for the victim.
* All their physical qualities undergo a quantitative and qualitative change.
	+ Their body temperature drops to around 0 °C.
	+ Their body becomes as hard as ice.
	+ They are highly resistant to cold.

**Strengthened Abilities**

* **Emotionless**: They are distant and aloof, while at the same time having a reserved demeanor.
	+ Their morals become compromised to the point of being non-existent.
	+ They do not hesitate to commit large-scale genocide and torture in the most brutal way possible.

## Sequence 5: Glacier

**New Abilities**

* **Ice Control**
	+ They have hair composed of ice. They can control when they want their ice hair to move or not. They can also manifest their ice abilities through their hair.
	+ **Ice Armor**: They passively gain an armor of ice that wraps around their body.
	+ They can use ice to seal wounds by freezing her skin and veins, as well as keep their head cool to prevent suffering from mental damage.
	+ They are completely Immune to any type of coldness.
		- They can freeze their blood or completely encase themselves in ice without suffering any repercussions.

**Strengthened Abilities**

* **Emotionless**: They become completely incapable of feeling emotions.
	+ Beyonders of the Yin Pathway will start losing their rationality from this point onward due to their emotionless nature.
		- Anchors are not as effective for them.
* **Freezing**
	+ They can decrease the temperature to reach -215 °C or less, at which point the surrounding air itself freezes solid.
		- They are able to create floating sheets of invisible frozen air that are able to reflect projectiles back to an attacker.
	+ They passively cause anything that comes into contact with them to freeze.
		- As a result of this, anything they stand on constantly freezes.
		- This ability can not be turned off.

## Sequence 4: Snow Queen

Anything not female that advances to this sequence will lose control on the spot.

**New Abilities**

* Wherever they go, Winter will descend.
* **Blizzard**: They are always passively accompanied by a **Blizzard**. They are constantly the center of a snow day on the scale of a natural disaster.
	+ They are able to control and generate a combination of cold, winds and snow, sleet, hail, and ice to create blizzards of varying power.
	+ They can generate and project snow.
* **Winter's Curse**: They are masters at curses related to ice, cold, and snow.
	+ When using this curse, they can use their other abilities from a save distance with the same effect as if they were present.
	+ Using divination, they can precisely locate their enemies to curse them.
* **Puppets**: They can use those "they" froze to death as puppets. To do so "they" freeze the soul into the body, preventing them from completely dying.
	+ Compared to the Fool Pathway, "they" do not control Spirit Body Threats, but "they" control them via the layer of ice "they" used to freeze them.

**Strengthened Abilities**

* **Freezing**: Anyone looking into their eyes will be frozen.

## Sequence 3: Permafrost

**New Abilities**

* **Despair**: Their presence actively induces the feeling of despair.
	+ When utilizing their abilities related to ice and snow, these abilities will exhibit a sense of oppression and look like they came straight out of hell.
	+ Sustaining injuries from them will amplify the pain many times over. This holds true even for individuals who are not supposed to experience pain.

**Strengthened Abilities**

All abilities undergo a qualitative change.

* **Social Sabotage** & **Freezing**: They become able to freeze thoughts and emotions.
	+ If thoughts are sufficiently frozen, the victim will instantly lose control.
* **Freezing** & **Ice Control**
	+ They are capable of freezing to temperatures as low as absolute zero.
		- Success ensures immediate death unless the opponent has a way to resurrect or is not affected by cold.
	+ Their Ice will never melt without using powers of the heat domain of similar sequence.

## Sequence 2: Renewal

For "them" anchors will no longer work upon reaching this sequence. However, "they" are incapable of losing control due to the influence of the Oldest One, as "their" emotions that would lead "them" to that fate are completely frozen.

**New Abilities**

* **Cycle**: "Their" lives will unfold in cycles.
	+ At the beginning of each cycle "they" will be complete material entities.
	+ Over the course of each cycle "they" will turn from corporal to incorporeal, slowly turning reality into an illusion.
	+ At the end of each cycle, "they" will completely become an illusion and return to the beginning of the cycle. This reset causes anything on "their" body aside from their Sequence to return to how it was at the beginning of the cycle.
* "They" can empower "themselves" by absorbing the lingering aura of death.
* "They" grow stronger in colder environments, but at the same time "they" become weaker in hot environments.
	+ Depending on the temperature of "their" environment they can either be trice as strong or trice as weak as "they" normally are.
* "Their" abilities, especially "their" curses, have a higher rate of success and grow stronger during the dark hours of the day.
* They can injure themselves or others and then encase the wounds in ice. As the ice gradually melts, it purifies and regenerates the injured area, leaving no trace of the previous injury.

**Strengthened Abilities**

* **Freeze**: "They" can freeze the very concept of Space and Time.
	+ Freezing time causes time to come to a standstill, freezing all movement and events.
	+ Freezing space allows "them" to isolate specific regions or objects, making them inaccessible to the rest of the cosmos.
* **Social Sabotage** & **Freezing**: "They" can erase memories by freezing them.
	+ This can also be applied to the most basic body functions.
		- "They" can for example freeze the ability of the body to breathe.

* **Puppet**: They can perform a dark ritual by sacrificing living beings, they can trigger a process of rebirth. The sacrificed souls are plunged into an icy abyss, where they undergo a transformative renewal. Upon emerging, these souls return to the world as eerie, emotionless entities, stripped of their former identities and memories.
	+ This ability can be used to create a group of loyal followers.

## Sequence 1: Skymatron

**Authorities**

* **Ice, Snow** & **Coldness**
	+ "They" can create a swirling vortex of freezing shadows in the atmosphere, which attracts the emotions and life force of the individuals beneath.
		- As their warmth and vitality are drained, individuals experience a sense of emotional depletion and numbness.
		- "They" can use this to unleash a event where the heavens themselves weep tears made out of ice. These tears fall from the sky, turning into dark and frigid rain. Anyone touched by this rain experiences a sudden loss of emotion and vitality, as if their very essence is being drained. The desolation it brings invokes a strong sense of disgust and hopelessness.
	+ **Shattered Reflection**: "They" can create a mirror of ice that reflects the darkest aspects of an individual's soul. When someone gazes into this mirror, they are confronted with their inner demons and fears, their deepest insecurities and regrets.
* **Emotions** (**Loss of Emotions**)
	+ **Oblivion's Chorus**: "They" can sing a haunting, melancholic melody that resonates throughout the surroundings. This song carries the power to erase the memories and identities of those who hear it.
		- The victims are plunged into a state of profound amnesia, losing all connections to their past, their loved ones, and their sense of self.
		- This song can bring about the loss of control to other Beyonders.
	+ **Frigid Embrace**: "They" can extend their hands and create a chilling touch that plunges anything it contacts into an icy and emotionless existence.
		- When this touch makes contact, the victim's body and soul are enveloped by an overwhelming sensation of cold, extinguishing all warmth and life. They become frozen in a state of stasis, with no thoughts, emotions, or desires.
	+ .**Eclipsed Enlightenment**: "They" can trigger an eerie and unnatural eclipse by summoning a shadowy sphere that blots out the sun. During this eclipse, a wave of dark and icy energy washes over the land, invoking feelings of dread and unease.
		- Those within the eclipse temporarily lose their connection to their emotions, becoming emotionless and detached from their 'humanity'.
* **Stagnation** (**Space** & **Time**)
	+ **Voidfrost Embodiment**: "They" can fuse their body with surrounding space. When this power is activated, "their" form becomes shrouded in an icy, swirling mist, reminiscent of a phantom trapped in eternal cold. Their integration with space is so complete that they appear as a spectral, otherworldly figure, like a wraith from a nightmare.
		- As "they" integrates with space, their very essence becomes one with the surrounding area. They can be everywhere and nowhere simultaneously.
		- As "their" form becomes shrouded in icy mist, the area surrounding them begins to succumb to an ominous effect of stagnation. Everything in the vicinity slows down until movements come to a haunting and absolute standstill.

## Sequence 0: Yin

**Authorities**

* **Yin**
	+ **Freezing**: "She" can freeze anything, from tangible targets to intangible energy such as fire, or concepts such as time, even a person's mind. They can drop the temperature to absolute zero, causing quantum effects; due to freezing at such otherwise impossible levels, breakdowns at Conceptual levels and superconductivity occur but never beyond conceptual levels.
		- "She" can manipulate the abstracts and concepts of cold and ice.
		- "She" can freeze the very concept of Life and Death, negating and inducing death as "she" pleases.
		- "She" has total domain and control over arctic around the world. "She" is able to have unlimited control and power over arctic and their surroundings and will passively create arctic areas out of nothing with every step she takes.
	+ **Stagnation** (**Space** & **Time**): "She" is the embodiment of stagnation, the cessation of development, growth, progress and change. As such "she" embodies immutability and changelessness and can prevent anything that tries to change or develop from happening. As a side effect, "She" will no longer change and will be permanently in the state where "she" was when "she" reached this sequence.
		- "She" can cause absolutely anything and anyone, which is naturally occurring or which they have brought about would occur, that "she" target to become stopped and/or unchanging so it doesn't/they don't progress and/or regress.
		- "Her" status is locked, preventing "her" from being altered or affected by any change to "her" conditions either positive or negative.
			* This allows "her" to prevent wounds from getting worse, dying by supernatural means, and even prevent herselves from being controlled or changed.
			* This prevents "her" from healing and changing in any and all aspects of existence. Be it her personality, her appearance or anything else, it will remain constant and will never change.
	+ **Loneliness** (**Realm of Solitude**): "Her" complete **Divine Kingdom**, inside it both space and time is at a standstill, while simultaneously engulfed in an unnatural coldness and an eternal night. Anyone that approaches will find it difficult to not freeze on the spot and completely and permanently lose any semblence of emotions and self.