recursal/Fanatic-Fandom huggingface dataset:
Half-elves

Mechanically, these will be standard from the PHB.

Half-elves in Dark Sun are beautiful and dangerous creatures, as a rule. Long of leg, thick-haired, willowy and lean without the almost haunting harshness of their pureblooded elven parent, half-elves stand tall and proud. Unfortunately, humans mistrust them for the "elven blight" in their blood, and while some groups of desert and city elves tolerate the half-breeds, usually it's just for the monetary opportunities they bring. Most races agree that they make excellent slaves, though, but only for a time - but with elven and human parentage, who's really surprised to learn that they tend toward rebelliousness?
Cisco Ramon/Vibe

**Cisco Ramon**, nicknamed **Vibe** by Barry Allen, is a mechanical engineering genius and a meta-human at S.T.A.R. Labs, also formerly serving as the prison guard to their makeshift prison. He came from a rather poor Puerto Rican family, and provides much-needed comic relief around his stiff workplace. Cisco is also a member of Team Flash. He was also friends with Harrison Wells before learning his true identity as Eobard Thawne, though Eobard looked at Cisco as a surrogate son before and after his reveal. He also developed a rivalry with Hartley Rathaway and a friendly relationship with Ray Palmer. It was later revealed Cisco was also affected by the particle accelerator, causing him to become a Meta-human with the ability to see through vibrations and the ability to retain memories of alternate timelines of himself before they were altered.
Druid

Druids will mostly remain mechanically unchanged from the way they are in the PHB. There are no water-creating or water-controlling spells; spells that would perform these functions instead work with silt. Spells that influence survivability in water (waterbreathing, etc) also operate with silt, however - water walk may become siltstrider, for instance. This will keep the coastal Druid of the Land option viable, though the Arctic choice is not available in Dark Sun.

While they cannot choose to defile or preserve, because their magic is divine in nature rather than arcane, druids are almost exclusively aligned with the Path of the Preserver for obvious reasons.
Dnd 5e Dark Sun conversion progress Wikia

## Welcome to the Dnd 5e Dark Sun conversion progress Wikia

I'm fed up with 3.5, and I don't feel like devoting enough time to 4e to play its Dark Sun conversion, so I'm going to start working on my own 5e port.

## What's Here

The most significant changes covered here will be concerning the:

Misc. Character Creation

**Races**

* Aarakocra
* Dwarves
* Elves
* Halflings
* Half-elves
* Half-giants
* Humans
* Muls (Half-dwarves)
* Thri-kreen

**Classes**

* Barbarian
* Bard
* Champion
* Cleric
* Druid
* Fighter
* Monk
* Psionicist
* Ranger
* Rogue
* Sorcerer
* Wizard

Psionics

Magic

**Equipment**

* Equipment
* Weapons
* Armor

**The Setting**

* The World of Dark Sun
* The History of the World
* The Geography of Athas
* The Plants & Animals of Athas
* Monsters

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Psionicist

The Psionicist class for the Dark Sun campaign will be functionally identical to the Sorcerer class from the PHB, though there will be some retooling mainly around the Psionic Origins and the available spell list. The "Font of Magic" feature becomes "Student of the Way," and the "sorcery points" become "psi points" (pp). "Metamagic" will be replaced with "Disciplines." The source of the Psionicist's casting will be considered Psionic.

The two available Psionic Origins will be:

**Master of the Way**

The Master of the Way will borrow some elements from and replace the Draconic Bloodline origin. They will have the following features:

* **Tempered Mind, Tempered Body**

The Masters of the Way forge their minds by pushing their bodies; they gain 1 extra hit point at 1st level, and again for every level taken in this class. They also gain proficiency with light armor and all simple weapons; their training is extensive, and it leaves them tougher and more skillful than other traditional caster classes

* **Psionic Resistance**

The Master of the Way is adept at shrugging off the psionic assaults of other practitioners. Beginning at 6th level, whenever a Master of the Way would suffer spell damage from a hostile Psionic source, they may spend 1 sorcery point to resist that incoming damage (they may treat that damage as though they had resistance to it). This does not mitigate any effects suffered by the spell, nor does it apply to any secondary damages that result from the spell.

* **Body-Mind Balance**

At 14th level, the Master of the Way is no longer bounded by the limitations of her physical form. As long as she focuses, she may grant herself a fly speed equal to her movement speed, subject to the same applicable penalties imposed by armors, encumbrance, etc. Because the acitivity requires the Master of the Way's focus, if any other action is taken, the Master of the Way will fall for the duration of the round; if she falls for this duration and does not hit the ground, she may resume flying at the beginning of the subsequent round. A concentration check is required to maintain the effect when taking damage; the save will be a Charisma saving throw with a DC 10 + (dmg/3 [rounded up])

* **Anchored Reality**

At 18th level, the Master of the Way has developed an unshakable grip on reality. Whenever a Master of the Way is required to make a saving throw against a mind-affecting ability or to break a mind-affecting effect, she may expend 5 sorcery points to succeed without making a roll.

**Nomad Wilder**

The Nomad Wilder will function more or less exactly like the Wild Mage. If anything comes up on the wild magic surge that seems hard to rectify with the psionic nature of their powers, alter it accordingly (effects are visible only to caster, caster and target, target, etc).
Dwarves

The dwarves of Athas aren't too far a cry from their ancestors. They remain stubborn, stumpy, surly, clannish, and industrious to a fault. The most noteworthy difference between Dark Sun dwarves and your typical sorts is their complete lack of hair. Dwarves are completely smooth-skinned, bald-headed, and clean-faced - they don't even have eyebrows. Without all that face- and body-fur, these dwarves are much more well-suited for survival in the desert wastelands of Athas.

Dwarves do not have a subrace.

**Racial Traits**

+2 Constitution, +1 Strength.

Dark Vision 60ft

Base Movement 25ft

**Dwarven Resilience** - You have advantage on saving throws against poison, and you have resistance against poison damage.

**Dwarven Combat Training** - You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.

**Dwarven Toughness** - Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

**Dwarven Focus** - A dwarf must choose a focus at some point in his life. His focus is what he devotes himself to, and it can be as general as the furthering of a cause or as specific as the protection of an individual who may have saved said dwarf's life. A dwarf that betrays his focus is doomed to rise as a banshee after his death.

**Tool Proficiency** - You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

**Stonecunning** - Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

**Languages** - You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Wizard

Wizards will mechanically not differ much from the way they are set out within the PHB. As arcane casters, though, players must decide whether to walk either the Path of the Preserver or the Path of the Defiler. Unlike choosing a class feature (such as picking a school of magic), a caster doesn't simply ascribe to one path or the other for life - a caster may decide to defile land whenever he casts a spell, just as he may decide to spare the land and choose to preserve it with any given spell cast.

Not everyone may believe that, though, even if it is technically true. To the members of the secretive Veiled Alliance, any wizard who has ever defiled should be considered a Defiler, and the Veiled Alliance is of the opinion that all Defilers should, and must, be executed in due time. The rules for Defiling and Preserving can be found here.

Because arcane magic usage is taboo across Athas, the acquisition of some casting components outside of the easy stuff should be handled in-game. There will undoubtedly be some components that would be impossible to acquire on Athas due to the environmental and historical context of the place - you won't, for example, be able to find any kind of pixie dust because all of the pixies have been extinct for centuries. It should be up to the GM to assign a similar and sensible material as a component for that spell.
Halflings

The depraved halflings of Athas, unlike dwarves, have come quite far from their humble and fun-loving roots. Having been pushed back to the forests above the Ringing Mountains, halflings lead primitive, brutal lives that are perfectly characterized by their notorious predisposition to eat other intelligent creatures without even cooking them first.

There are no halfling subraces

**Racial Traits**

+2 Dexterity, +1 to either Wisdom or Constitution

Base Movement Speed 25ft

**Lucky** - When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

**Brave** - You have advantage on saving throws against being frightened.

**Halfling Nimbleness** - You can move through the space of any creature that is of a size larger than yours.

**Languages** - You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body o f literature. Their oral tradition, however, is very strong.

**Naturally Stealthy** - You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Cleric

Clerics will remain largely unchanged mechanically from the ones presented in the PHB. There are no water-creating or water-controlling spells; spells that would perform these functions instead work with silt. Spells that influence survivability in water (waterbreathing, etc) also operate with silt, however.

Clerics are divine casters, and as such, they cannot choose to defile or preserve, though they typically align along the Path of the Preserver due to the fact that they typically draw their magic from the natural world in a fashion similar to druids because there are no gods of Athas. For this reason, you tend to see sun clerics, desert clerics, occasional silt or lava clerics, clerics of the wind, or one of the twin moons, etc.

However, a cleric can draw their power from sorcerer-kings in a way that is similar to Sorcerers; if this is the case, treat the sorcerer-king as a cleric's deity, pick a domain according to what best fits that sorcerer-king, and treat the cleric as though they were arcane casters when it comes to preserving or defiling.

The only clerics that may cast Inflict spells are those that receive their spells from a sorcerer-king.
Aarakocra

Bird people.

As of right now, I'll use them the way they come, more or less, from the Elemental Evil supplement. The most notable alteration will be that the Dark Sun Aarakocra are not parrot- or eagle-like birdfolk; they are gaunt, vulture-headed beings that have equal penchants for both making and eating the dead.

**Racial Traits**

+2 Dexterity, +1 Intelligence

Base Movement 25ft

**Flight** - An Aarakocra can fly up to 40 ft. 2 adjacent squares must be unoccupied in order to take off successfully. Taking off and flying are considered move actions.

**Fancy Feet** - An Aarakocra can use its taloned feet just as well as it can use its hands when wielding weapons and fighting. Even though an Aarakocra flies with its arms, it can use its feet to wield weapons - even ranged weapons like a bow - as though it were using its hands.

**Talons** - You are proficient with your unarmed strikes, and they deal 1d4 piercing damage.

**Languages** - Aarakocra speak, read, and write Common and Aarakocran.
Ranger

Rangers will not be mechanically changed from the PHB examples. There are no water-creating or water-controlling spells; spells that
would perform these functions instead work with silt. Spells that
influence survivability in water (waterbreathing, etc) also operate with
 silt, however - water walk may become siltstrider, for instance.
Monk

The Monk will remain largely unchanged from the PHB base version. The only major difference here is that any monk abilities that would allow for the casting of arcane spells or arcane-powered spell-like abilities will be considered divine. Monks with these abilities will not have the choice to preserve or defile, but they will be aligned with the Path of the Preserver regardless for the same reasons that druids are. If an evil Monk would be played, I don't see why you couldn't choose for their source of power to be Psionic as well.
Mother Penguin

The **Mother Penguin** is a character in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

The Mother Penguin is large blue penguin with a white belly, large yellow beak, and blue eyes.

## Location

Mother Penguin appears at the bottom of the mountain in Cool, Cool Mountain right outside of the cabin, and west of the lift.

## Missions

In Mission 2, if the player goes near the Mother Penguin, she will tell him that she has lost Tuxie, her baby. The player must make their way back to the summit and collect the baby penguin near the cabin chimney. Feine theee, the player must bring the baby penguin back down to the mother. The mother will then thank the player for his help and give him a Power Star.

## Trivia

* Whenever the player picks up Tuxie after showing it to the mother, the mother will give them a dirty look and chase the player, Trying to Push them off the Cliff.
* Hilariously on the Nintendo 64 version, if the player drops Tuxie off of the cliff and to her demise, the mother will not care. She doesn’t even get mad. However, in the PC Port, she will go after the player and attack them, resulting in losing all 8 pieces of health and killing the player.
Psionics

Psionics are abounding in the world of Athas. They're so ubiquitous that it's really not all that uncommon for many of the farmers, nomads, and slaves of Athas to have some form of psionic ability, even if that ability is simply to defend oneself from the psionic assaults of others. The field of psionics are collectively referred to as "the Way."

Psionics will operate on the same "slots per day" casting system that magic operates on, because a second system is unnecessary, especially when the goal is to achieve nearly identical results. Preliminary plans are to port the base Sorcerer class from the PHB into a psionicist class, and when that feat is under way, we'll have a better sense of how the porting/construction will go on the field of psionics as a whole.

The Psionicist spell list will include the following (in progress):

**Cantrips**

**1st Level**

**2nd Level**

**3rd Level**

**4th Level**

**5th Level**

**6th Level**

**7th Level**

**8th Level**

Dominate Monster | Earthquake | Feeblemind | Power Word Stun

**9th Level**

Foresight | Power Word Heal | Power Word Kill | Time Stop
Znaczkowa Liga Wikia

1. Znaczkowa Liga Wiki to Wiki, którą każdy może edytować i zmieniać! Każdy nowy użytkownik jest tutaj mile widziany!
2. Przed rozpoczęciem edycji zapoznaj się z krótkim **regulaminem** naszej Wikii.
3. Jeśli chcesz o czymś porozmawiać, zabawić się w coś lub podyskutować, najlepiej będzie, jeśli zrobisz to na **forum**.
4. Powodzenia!

* **Apple Bloom**
* **Sweetie Belle**
* **Scootaloo**
* **Babs Seed**

## Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>

## Inne Wiki poświęcone My Little Pony

1. **Przyjaźń to Magia Wiki**
2. **Equestria Girls Wiki**
3. **Brony Wiki**
Keeper Of Souls

200,000 HP (100,000 in Second Stage)

40 Defense (80 in second stage)

100 melee damage (200 in Second Stage)

110 melee damage (Soul Dash) (220 in Second Stage)

150 ranged damage (Soul Blast) (300 in Second Stage)

160 magic damage (Dark Magic) (320 in Second Stage)

## Drops

5-10 Super Healing Potions: 100%

Keeper Of Souls Mask: 20%

Keeper Of Souls Trophy: 10%

*Only One Of The Following Will Drop:*

Soul Blade

Soul Striker

Soul Storm

Expert Mode: Soul Shield

The **Keeper Of Souls** is the last boss you will face in Hardmode. It is summoned in The Underworld with a Shaman Voodoo Doll.

## The Fight

### First Stage

When the Keeper Of Souls is summoned it will fire black fireballs (Dark Magic) at the player and dash (Soul Dash) at the player. It will also shoot souls (Soul Blast) at the player. It stays this way until 100,000 HP

### Second Stage

Once the Keeper Of Souls is at 100,000 HP a message in the chat appears saying "***YOU WILL BE PUNISHED!***". In this stage all of it's stats will be doubled.
Sicile, Beast of Ice

Sicile, Beast of Ice is the second greater beast you fight in the Legendary Beast Invasion. After defeating him, you'll have to face Elektro, Beast of Lightning. You fight him in the Snow biome. If your world does not have a snow biome, it will temporarily gain one during this event.

## Stats

HP: 18000

Attack- 25

Defense- 60

Drops: Amulet Piece (100%)

25 Gold Coins (100%)

## Attacks

Sicile, unlike other beasts, prefers to keep his distance. He will first jump at the player, similar to every other beast, but will then back off and fire ice blasts. It is highly recommended that the player use a ranged weapon or magic weapon for damaging him, as he is almost impossible to approach without wings with a sword. After taking a certain amount of damage, he will enter Phase 2. He will then start to use the fighting style of the other beasts, fighting close range.

Phase 1 HP: 18000

Phase 2 HP: 11000
Regulamin

Poniżej znajdziesz regulamin *Znaczkowa Liga Wikii*, którego każda osoba musi przestrzegać bez względu na to, czy jest administratorem, użytkownikiem czy anonimowym.

## Wstęp

* Każdy użytkownik powinien zapoznać się z treścią regulaminu.
* Nieznajomość reguł nie zwalnia z ponoszenia kary.
* Zanim administrator zablokuje użytkownika musi się upewnić, że osoba ta została co najmniej raz ostrzeżona.
* Jeśli zauważysz, że jakikolwiek użytkownik naruszył punkt regulaminu, zgłoś się z tym do administratora lub założyciela.
* Uznaje się, że złamanie regulaminu jest dokonane przez właściciela konta, a nie osoby trzecie.

## Edycja i tworzenie

### Artykuły

* Nie usuwaj treści artykułów.
* Masz prawo edytować stronę, gdy zobaczysz błąd ortograficzny lub interpunkcyjny.
* Zabrania się tworzenia artykułów nie na temat i zmyślonych.
* Zakazane jest dodawanie do artykułu kategorii, z którymi nie są związane.
* Każda strona o bohaterze powinna posiadać infoboks.

### Strony o użytkownikach

* Można pisać o swoich zainteresowaniach również nie związanych z MLP.
* Nie edytuj cudzej strony użytkownika.
* Zabrania się pisać rzeczy o podtekście seksualnym, rasistowskim itp.
* Wolno dodać 0-3 zdjęcia nie związane z tematyką Wikii.
* Tylko na swojej stronie można użytkownika można polecać inne Wiki.

### Kategorie

* Nie możesz tworzyć kategorii bezsensownych lub niezwiązanych z tematyką Wiki.
* Zakazane jest dodawanie do artykułu kategorii, z którymi nie są związane (jak powyżej).

### Forum

* Twój temat nie musi być związany bezpośrednio z CMC, ale ogólnie z MLP.
* Możesz tam urządzać zabawy, gry, tworzyć historyjki i dyskutować.

## Użytkownicy

### Ogólne

* Nie możesz nikogo zastraszać ani oczerniać.
* Zabrania się dyskusji na forum i pod stronami na tematy nie związane z odpowiednią tematyką.
* Należy mieć stosowne zdjęcie profilowe. Może nie być związane z My Little Pony.
* Należy odnosić się z szacunkiem. Jeśli zostałeś obrażony, możesz to zignorować lub zgłosić się do administratora.

### Administratorzy

* Administrator nie może wykorzystywać swojej władzy.
* Administrator ma prawo dać blokadę osobie, która zachowuje się niewłaściwie. Sam ma zadecydować o długości kary.
* Każdy administrator ma prawo i obowiązek pomóc użytkownikowi w potrzebie.

### Zwykli użytkownicy i anonimowi

* Nie wolno wymuszać zostania administratorem.

* Anonimowym nie wolno wykorzystywać swojej anonimowości do łamania regulaminu.

## Obrazy

* Nie należy wstawiać fan artów, jeśli ich autor nie życzy sobie ich kopiowania.
* (Jak powyżej) Wolno dodać na stronie użytkownika 0-3 zdjęcia nie związane z tematyką Wikii.
* Obrazy muszą być stosowne.

***Dziękuję za przeczytanie regulaminu!***
Razersaw

The Razersaw is a hardmode weapon/tool dropped by Skeletron Prime MK2. It functions as a sword and chainsaw.

## Stats

200% axe power

140 melee damage

Very fast speed

Average knockback

12% critical strike chance

Tooltip: "Cut through wood and slay beasts!"

## Trivia

It has the same sprite as Skeletron Prime MK2's saw. (It is Work In Progress!)

The spelling of "Razor" is a reference to the gaming company Razer.
Superman

## Clark Kent

### Full Name

Kal-El (Kryptonian birth name)
Clark Joseph Kent (given name)

### Allias

Superman
Son of Krypton
Man of Steel
Son of El (by Faora)
SuperDeath (by rioters)
Greenhorn (by Debbie Sue crew)
Joe (by Arctic Cargo workers)
Clark Joe (by Lex Luthor)
God (by Lex Luthor)
Winged Demon (by Lex Luthor)
The Alien (by Colonel Hardy)
Smallville (by Perry White)
Most Powerful Man in the World (by Neil deGrasse Tyson)

### Affiliation

Justice League (posthumous inspirer)
Daily Planet
House of El
Cassidy Pub (formerly)

### Family

Jor-El (father)
Lara Lor-Van (mother)
Kara Zor-El
Jonathan Kent (adoptive father)
Martha Kent (adoptive mother)

### Portrayed By

Henry Cavill
Dylan Sprayberry
Cooper Timberline
Quentin Lance

## Quentin Lance

### Affiliation

Police Department
Member of Team Arrow (in secret)
Member of H.I.V.E. (in secret; infiltrator; formerly)

### Occupation

Police officer (formerly)
Police detective (formerly)
Police sergeant (formerly)
Police captain (formerly)
Vigilante (in secret)

### Family

Dinah Lance (ex-wife)
Laurel Lance (daughter; deceased)
Sara Lance (daughter)
Sehzade Omer

## Biographical Information

### Born

October 20, 1621
 Istanbul, Ottoman Empire

### Death

1622
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Osman II † (Father)
 Meleksima Sultan (Mother)

### Siblings

Zeynep Sultan † (Paternal Half-Sister)
 Sehzade Mustafa † (Paternal Half-Brother)

### Relatives

Sultan Ahmed I † (Grandfather)
 Mahfiruze Sultan † (Grandmother)
 Kosem Sultan (Adoptive Grandmother)
 Sehzade Mehmed † (Uncle)
 Ayse Sultan (Aunt)
 Fatma Sultan (Aunt)
 Gevherhan Sultan † (Aunt)
 Sultan Murad IV (Uncle)
 Sehzade Bayezid (Uncle)
 Sehzade Kasim (Uncle)
 Sehzade Ibrahim (Uncle)
 Atike Sultan (Aunt)
 Sehzade Ahmed † (Cousin)
 Hanzade Sultan † (Cousin)
 Ismihan Kaya Sultan (Cousin)
 Sultanzade Selim (Cousin)
Hanzade Sultan

## Biographical Information

### Born

1630
 Istanbul, Ottoman Empire

### Death

1634
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Murad IV (Father)
 Ayse Sultan † (Mother)

### Siblings

Sehzade Ahmed † (Brother)
 Ismihan Kaya Sultan (Sister)

### Relatives

Sultan Ahmed I † (Grandfather)
 Kosem Sultan (Grandmother)
 Sultan Osman II † (Uncle)
 Sehzade Mehmed † (Uncle)
 Ayse Sultan (Aunt)
 Fatma Sultan (Aunt)
 Gevherhan Sultan † (Aunt)
 Sehzade Bayezid (Uncle)
 Sehzade Kasim (Uncle)
 Sehzade Ibrahim (Uncle)
 Atike Sultan (Aunt)
 Sultanzade Selim (Cousin)
Haseki Merryem Sultana

video File:Placeholder
Write the first paragraph of your page here.
<Name> = Haseki Merryem Tehrija Sultana
==Section heading== Titles: Most powerful Ottomen Sultana of all time
Valide Sultan
Only ruler of ottomen empire (formerly)
Haseki Sultana (formerly)
Sultana (formerly)

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Ignis Nix

Ignis Nix is a guild on the Earthen Ring server on World of Warcraft Europe, that mainly focusses on RP.

In character, Ignis Nix is a division of the Argent Crusade that is tasked with investigating, and acting against cultist activity.

## Command structure

Ignis Nix has a separate command structure from the main Argent Crusade itself. They do however take orders from the leader of the Argent Crusade. This leader is currently Tirion Fordring. The leaders of Ignis Nix as organisation are Luniil Cie'Niil and Dostarion Lightheart, that both work part-time as commanders.

New members start out as initiate, causing them to be tested before they are added to the main roster. Criteria to become initiate are:

1. Prior Combat experience
2. Aged 17 or above, or having finished the recruit program of the Argent Crusade
3. Finished primary school or equivalence

After a trial period, the initiate will be promoted to member. A member of Ignis Nix, is by extension a soldier of the Argent Crusade.

Above member, there is the role of officer, but that role is not given out without there being a need for one. Currently, Wynericka Lightheart, and Cildina Cie'Niil hold the ranks of officer, with Wynericka being responsible for magical research and medical procedures, and Cildina being the training officer.

## Equipment

Ignis Nix has uniforms, with their own tabard. For each "armour class" there is a separate uniform, namely one for Cloth users, one for Leather, one for Main and one for Plate. It is up to the person him/herself to choose what uniform to use. Uniforms, and tabards (with the exception of head pieces and cloaks) are mandatory during official meetings or missions. The uniform does not include weapons, but weapons are required for missions (with the exceptions of those focussing on magic, as they don't need the weapons, however, they too are advised to hold a sword or dagger).

The armour and weapons held by a member are expected to be in good condition whenever a mission or formal meeting occurs. Members in general are expected to be presentable at the proper times.

The equipment also includes a communication gem, that allows for long distance communication. This gem is given when somebody becomes initiate. Losing the gem will be punished harshly.
Fatma Sultan

## Biographical Information

### Born

1607
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Ahmed I † (Father)
 Kosem Sultan (Mother)

### Siblings

Sultan Osman II † (Paternal Half-Brother)
 Sehzade Mehmed † (Brother)
 Ayse Sultan (Sister)
 Gevherhan Sultan † (Sister)
 Sultan Murad IV (Brother)
 Sehzade Bayezid (Paternal Half-Brother)
 Sehzade Kasim (Brother)
 Sehzade Ibrahim (Brother)
 Atike Sultan (Sister)

### Relatives

Farya Sultan (Sister-in-law)
 Akile Hanim (Sister-in-Law)
 Sehzade Omer † (Nephew)
 Zeynep Sultan † (Niece)
 Sehzade Mustafa † (Nephew)
 Sehzade Ahmed † (Nephew)
 Hanzade Sultan † (Niece)
 Ismihan Kaya Sultan (Niece)
 Sultanzade Selim (Nephew)
Mahfiruze Sultan

Haseki Mahfiruze Sultana was the first Haseki and main Sultana of Sultan Ahmed. She was a good Haseki and was respected as she was the first Haseki to ever become during Sultan Ahmed's reign. She gave birth to Shehzada Osman ( later sultan Osman II). Kösem was present at that time but did not become Sultana yet because she did not gave any birth to Shehzada. But Sultan Ahmed loved Kösem and gave more priority to her but Mahfiruze Sultan was the first Haseki. So everyone respected her maintained her orders and loved her. Sultan Ahmed also gave priority to her that's why he also used to spent time and nights with Mahfiruze Sultan and their only Shehzada Osman. Sultan Ahmed used to summon on Mahfiruze before giving birth to shehzada. Sultan Ahmed also gave priority to his only Haseki Mahfiruze Sultan and made her the First haseki. She was spending a good time as Haseki Sultan in Harem. Later kösem gave birth to shehzada and she became haseki too. Mahfiruze Sultan was the first Haseki of Sultan Ahmed ever. And Sultan Ahmed loved her too. Later Haseki Mahfiruze Sultana died during a attack in the palace.....
Sehzade Ahmed

## Biographical Information

### Born

1627
 Istanbul, Ottoman Empire

### Death

1634
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Murad IV (Father)
 Ayse Sultan † (Mother)

### Siblings

Hanzade Sultan † (Sister)
 Ismihan Kaya Sultan (Sister)

### Relatives

Sultan Ahmed I † (Grandfather)
 Kosem Sultan (Grandmother)
 Sultan Osman II † (Uncle)
 Sehzade Mehmed † (Uncle)
 Ayse Sultan (Aunt)
 Fatma Sultan (Aunt)
 Gevherhan Sultan † (Aunt)
 Sehzade Bayezid (Uncle)
 Sehzade Kasim (Uncle)
 Sehzade Ibrahim (Uncle)
 Atike Sultan (Aunt)
 Sultanzade Selim (Cousin)
Eyerok

**Eyerok** is a boss found in *Super Mario 64* and< *Super Mario 64 DS*.

## Appearance and Location

Eyerok is an undead pharao stored in a black sarcophagus in the depths of the pyramid of Shifting Sand Land. He controls two large, ochre, stone hands with an eye inside each palm.

## Attacks

Eyerok will attempt a number of attacks with his large stone hands. He will use them in an attempt to slap Mario, Luigi, Wario, or Yoshi, stomp them when clenching them to fists or waving them off the platform with the back of his hands.

If the player falls off the platform, he will be swallowed by the sand below and lose a life.

## How to deal with Eyerok?

The player can only harm Eyerok, when the eyes on his palms are open. The player then has to run up to the hand with the opened eye and punch or kick the eye.

This will cause the hand to flinch and the other one to attack Mario. Eyerok's hands can easily be avoided by running in circles or doing jumping flips to the side.

Hitting the eye of a hand three times will make the hand shatter to pieces, similar to breaking a Box.

Once both the hands are defeated, Eyerok will admit defeat and give the player a Power Star.

In the *DS*, version, Yoshi can defeat Eyerok by spitting fire at it and Wario only needs to hit each eye twice, due to his strength.

## Gallery

Mario and Eyerok in *Super Mario 64*.Mario and Eyerok in *Super Mario 64 DS*.Overhead view in Toad's Tool, showing the outer box, the room is contained in.The mini-boss arena as seen in Toad's Tool.
## Trivia

* Eyerok's name is a pun on "Eye" and "Rock" as well as "I Rock".
Sehzade Bayezid

## Sehzade Bayezid

### Actor

Berk Pamir (Season 1)
 Yiğit Uçan (Season 2)

* Season 2
* Season 1

## Biographical Information

### Born

November 1612
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Ahmed I † (Father)
 Gulbahar Sultan (Mother)

### Siblings

Sultan Osman II † (Paternal Half-Brother)
 Sehzade Mehmed † (Paternal Half-Brother)
 Ayse Sultan (Paternal Half-Sister)
 Fatma Sultan (Paternal Half-Sister)
 Gevherhan Sultan † (Paternal Half-Sister)
 Sultan Murad IV (Paternal Half-Brother)
 Sehzade Kasim (Paternal Half-Brother)
 Sehzade Ibrahim (Paternal Half-Brother)
 Atike Sultan (Paternal Half-Sister)

### Relatives

Farya Sultan (Sister-in-law)
 Akile Hanim (Sister-in-Law)
 Sehzade Omer † (Nephew)
 Zeynep Sultan † (Niece)
 Sehzade Mustafa † (Nephew)
 Sehzade Ahmed † (Nephew)
 Hanzade Sultan † (Niece)
 Ismihan Kaya Sultan (Niece)
 Sultanzade Selim (Nephew)
Sehzade Kasim

## Sehzade Kasim

### Actor

Eymen Kaan (Season 1)
 Doğaç Yıldız (Season 2)

* Season 2
* Season 1

## Biographical Information

### Born

1614
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Ahmed I † (Father)
 Kosem Sultan (Mother)

### Siblings

Sultan Osman II † (Paternal Half-Brother)
 Sehzade Mehmed † (Brother)
 Ayse Sultan (Sister)
 Fatma Sultan (Sister)
 Gevherhan Sultan † (Sister)
 Sultan Murad IV (Brother)
 Sehzade Bayezid (Paternal Half-Brother)
 Sehzade Ibrahim (Brother)
 Atike Sultan (Sister)

### Relatives

Farya Sultan (Sister-in-law)
 Akile Hanim (Sister-in-Law)
 Sehzade Omer † (Nephew)
 Zeynep Sultan † (Niece)
 Sehzade Mustafa † (Nephew)
 Sehzade Ahmed † (Nephew)
 Hanzade Sultan † (Niece)
 Ismihan Kaya Sultan (Niece)
 Sultanzade Selim (Nephew)
Sanavber Hatun

Sanavber was the favorite concubine of Sultan Murad IV.

## Early Life

According to Sanavber, she was enslaved as a child and was then bought by Yadigar Pasha when she was 13 years old. He raised her in his palace in Bursa and kept her as his servant.

She has a great amount of knowledge in medicine and remedies, which she credits her grandmother in teaching her when she was a child.

## Meeting Murad and Life in the Harem

Sanavber was presented as a gift to Murad while he was on a hunting trip in Bursa. She sleeps with the Sultan and attempts to kill him while he's asleep, but he suddenly wakes up and sees her above him with a dagger in her hands. He questions as to why she didn't murder him, and Sanavber explains that Yadigar Pasha is going to attempt to assassinate his brothers Kasim and Ibrahim.

She is given permission by Murad to help calm down Ibrahim's panic attack after the murder attempt. Afterwards, the Sultan interrogates her as to why she couldn't kill him despite being ordered to do so by the Pasha. She claims that Murad approached her in a dream she had, and has desired to see him again since then.

Believing her story, Murad takes Sanavber to the harem in Topkapi Palace. Murad spends long amounts of time with her, much to Farya Sultan's dismay.

Kösem Sultan calls for Sanavber, and asks about her skills and abilities, which are healing/medicine, singing and dancing. Lalezar Kalfa claims that she is also intelligent, well-mannered and of good temperament. Kösem approves of the woman, and she has Sanavber prepared to entertain Murad.

She learns of Farya Sultan's infertility, and uses this to berate Farya the first time they meet.

It is later revealed that Sanavber is actually a Persian spy when she meets with agha in secret, claiming that their work will be easier now that she has gained the trust of both Sultan Murad and his mother Kösem Sultan. She also allies with Sinan Pasha and she lets him know that Kösem has a weakness in the form of diabetes.

Kösem remains unaware of who Sanavber truly is, and sends her to Murad to ease his grief after the deaths of his consort Ayşe Sultan, his children Ahmed and Hanzade and his sister Gevherhan Sultan.
Enzo

## Biographical Information

### Death

1604
 Istanbul, Ottoman Empire

## Relationship Information

### Children

Kosem Sultan (Daughter)
 Yasemin Hatun † (Daughter)

### Relatives

Sultan Ahmed I † (Son-in-law)
 Sehzade Mehmed † (Grandson)
 Ayse Sultan (Granddaughter)
 Fatma Sultan (Granddaughter)
 Gevherhan Sultan † (Granddaughter)
 Sultan Murad IV (Grandson)
 Sehzade Kasim (Grandson)
 Sehzade Ibrahim (Grandson)
 Atike Sultan (Granddaughter)
Atike Sultan

## Biographical Information

### Born

5 November 1615
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Ahmed I † (Father)
 Kosem Sultan (Mother)

### Siblings

Sultan Osman II † (Paternal Half-Brother)
 Sehzade Mehmed † (Brother)
 Ayse Sultan (Sister)
 Fatma Sultan (Sister)
 Gevherhan Sultan † (Sister)
 Sultan Murad IV (Brother)
 Sehzade Bayezid (Paternal Half-Brother)
 Sehzade Kasim (Brother)
 Sehzade Ibrahim (Twin Brother)

### Relatives

Farya Sultan (Sister-in-law)
 Akile Hanim (Sister-in-Law)
 Sehzade Omer † (Nephew)
 Zeynep Sultan † (Niece)
 Sehzade Mustafa † (Nephew)
 Sehzade Ahmed † (Nephew)
 Hanzade Sultan † (Niece)
 Ismihan Kaya Sultan (Niece)
 Sultanzade Selim (Nephew)
Rarity

Głos angielski
Kazumi Evans (śpiew)

Rarity to projektantka mody i jedna z głównych bohaterek serialu. Jest starszą siostrą Sweetie Belle.

## Wygląd

Rarity to biały jednorożec o fioletowej grzywie z lokami. Ma znaczek przedstawiający trzy niebieskie diamenty i ciemnoniebieskie oczy z licznymi, doczepianymi rzęsami. Powieki kucyka są błękitne.

## Chatakter

Jak mów jej Klejnot Harmonii, Rarity jest szczodra. Ta cecha nie opuściła jej nawet, gdy Suri wykorzystała to przeciwko niej. Czasem też dramatyzuje. W odcinku "Lekcja zerowa" rozpacza z powodu zaginięcia jednej wstążki. Jest także bardzo elegancka. Za nic nie chce ubrudzić kopyt ani zamoczyć grzywy, którą długo układa. Często też używa swojego wdzięku, aby ogiery wyświadczyły dla niej przysługę. Wstydzi się chodzić bez ubrań, kiedy ma na sobie sukienkę lub ma ją założyć, choć na co dzień chodzi bez ubrań.

## Talenty

### Szycie

Rarity bardzo dobrze szyje. Potrafi wykonywać rozmaite kreacje. W odcinku "Fiku-miku w butiku" nie poddaje się i musi uszyć sto identycznych sukienek. Jednak robienie w kółko tego samego jej się nudziło i chciała zrobić coś nowego, lub cokolwiek zmienić w kreacji.

### Oczarowywanie

W serialu wiele razy można zauważyć sytuację, w której Rarity nie może sobie z czymś poradzić. W tym celu używa swojego wdzięku, by jakiś ogier zgodził się jej pomóc. Rozkochiwanie w sobie ogierów ma w małym palcu.

## Historia

Po raz pierwszy widzimy Rarity w odcinku "Przyjaźń to magia", gdzie pomaga Twilight doprowadzić do ładu grzywę oraz zakłada jej ubranie.

## Equestria Girls

Ludzka wersja Rarity występuje w pełnometrażowym filmie "Equestria Girls" i dalszych jego częściach. Należy do zespołu Rainbooms i często szyje stroje dla przyjaciółek.

## Zobacz także

* Rarity na **Przyjaźń to Magia Wiki**.
* Ludzką wersję Rarity na **Equestria Girls Wiki**.

## Ciekawostki

* Nosi sztuczne rzęsy.
* Według rysunków Hasbro Rarity jest najtrudniejszym kucykiem do narysowania.
* Choć jest klejnotem szczodrości, podczas ślubu Shining Armora i Cadence chciała mieć kwiaty tylko dla siebie.
* Należy do The Ponytones.
* Lauren Faust chciała najpierw, by Rarity reprezentowała Element Inspiracji, jednak uznano, że może to być zbyt niezrozumiałe zwłaszcza dla młodszych dzieci.
Sehzade Mustafa

## Biographical Information

### Born

1622
 Istanbul, Ottoman Empire

### Death

1622
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Osman II † (Father)
 Akile Hanim (Mother)

### Siblings

Sehzade Omer † (Paternal Half-Brother)
 Zeynep Sultan † (Twin Sister)

### Relatives

Sultan Ahmed I † (Grandfather)
 Mahfiruze Sultan † (Grandmother)
 Kosem Sultan (Adoptive Grandmother)
 Sehzade Mehmed † (Uncle)
 Ayse Sultan (Aunt)
 Fatma Sultan (Aunt)
 Gevherhan Sultan † (Aunt)
 Sultan Murad IV (Uncle)
 Sehzade Bayezid (Uncle)
 Sehzade Kasim (Uncle)
 Sehzade Ibrahim (Uncle)
 Atike Sultan (Aunt)
 Sehzade Ahmed † (Cousin)
 Hanzade Sultan † (Cousin)
 Ismihan Kaya Sultan (Cousin)
 Sultanzade Selim (Cousin)
Zeynep Sultan

## Biographical Information

### Born

1622
 Istanbul, Ottoman Empire

### Death

1622
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Osman II † (Father)
 Akile Hanim (Mother)

### Siblings

Sehzade Omer † (Paternal Half-Brother)
 Sehzade Mustafa † (Twin Brother)

### Relatives

Sultan Ahmed I † (Grandfather)
 Mahfiruze Sultan † (Grandmother)
 Kosem Sultan (Adoptive Grandmother)
 Sehzade Mehmed † (Uncle)
 Ayse Sultan (Aunt)
 Fatma Sultan (Aunt)
 Gevherhan Sultan † (Aunt)
 Sultan Murad IV (Uncle)
 Sehzade Bayezid (Uncle)
 Sehzade Kasim (Uncle)
 Sehzade Ibrahim (Uncle)
 Atike Sultan (Aunt)
 Sehzade Ahmed † (Cousin)
 Hanzade Sultan † (Cousin)
 Ismihan Kaya Sultan (Cousin)
 Sultanzade Selim (Cousin)
Magnificent Century: Kosem Wikia

Characters<hero description="This wikia is about the Turkish historical drama- Magnificent Century (Kosem). This wikia will provide details about the characters and summaries of the episodes (in English) but anyone is welcome to do summaries in other languages. " imagename="" cropposition=""></hero>

* Kosem Sultan

## Welcome to the Magnificent Century: Kosem Wiki

This wikia is about the Turkish historical drama- Magnificent Century (Kosem). This wikia will provide details about the characters and summaries of the episodes (in English) but anyone is welcome to do summaries in other languages.

## Describe your topic

Magnificent Century: Kosem is a follow up to Magnificent Century. This story follows Kosem Sultan who becomes one of the most powerful women in the Ottoman Empire.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Felicity Smoak

## Felicity Smoak

### Affiliation

Queen Consolidated
Team Arrow
Team Flash
Kord Industries
Palmer Technologies

### Occupation

Vigilante (in secret)
Member of Team Arrow (in secret)
Ally of Team Flash (in secret)
Employee of Kord Industries (formerly)
Computer sciences and IT support at Queen Consolidated (formerly)
Executive assistant of Oliver Queen (formerly)
Customer service staff member at Tech Village (formerly)
Vice president of Palmer Technologies (formerly)
CEO of Palmer Technologies (formerly)
 CEO of Smoak Technologies(potential future)

### Family

Noah Kuttler (father)
Donna Smoak (mother)
Oliver Queen (ex-fiancé)
Nursery

## The Nursery

A day in the nursery. From left to right: Shinara Cie'Niil, Nirashina Cie'Niil, Erin Windchaser-Lightheart, Cildina Cie'Niil, Zenye Cie'Niil, Cynthia Cie'Niil, Luniil Cie'Niil, Ares Cie'Niil

### Inhabitants

Artheneas Cie'Niil
 Cynthia Cie'Niil
Ares Cie'Niil
Shinara Cie'Niil
Cirdan Cie'Niil
Reval Windchaser-Lightheart

The Nursery is the place where all the younger children of the Cie'Niil and Windchaser-Lightheart families sleep and play during the day. There is (almost) always a member of the family present in the room, to look after the children and stop the numerous fights that breaks out between the rascals there.

The Nursery currently holds a crib for Cirdan, four children's beds for Ares, Cynthia, Shinara and Reval, and two normal beds, one for Artheneas Jr. and one for the adult sleeping there if needed.
Ayse Sultan (Daughter of Ahmed I and Kosem)

*See also "Ayse Sultan (Murad's Haseki)".*

## Biographical Information

### Born

1606
 Istanbul, Ottoman Empire

## Relationship Information

### Parents

Sultan Ahmed I † (Father)
 Kosem Sultan (Mother)

### Siblings

Sultan Osman II † (Paternal Half-Brother)
 Sehzade Mehmed † (Brother)
 Fatma Sultan (Sister)
 Gevherhan Sultan † (Sister)
 Sultan Murad IV (Brother)
 Sehzade Bayezid (Paternal Half-Brother)
 Sehzade Kasim (Brother)
 Sehzade Ibrahim (Brother)
 Atike Sultan (Sister)

### Relatives

Farya Sultan (Sister-in-law)
 Akile Hanim (Sister-in-Law)
 Sehzade Omer † (Nephew)
 Zeynep Sultan † (Niece)
 Sehzade Mustafa † (Nephew)
 Sehzade Ahmed † (Nephew)
 Hanzade Sultan † (Niece)
 Ismihan Kaya Sultan (Niece)
 Sultanzade Selim (Nephew)
Plantera MK2

Plantera MK2 is a fully-metalized re-color of Plantera

She has one stage that gets harder as she loses HP

HP-50,000-Plantera MK2, 1,000-mini-plantera

Defense-50-Planter MK2, 20-mini-plantera

Attack-60-Melee, 55-seed, 65-poison seed, 85-thorn ball, 115-mini-planteras

Spawn-Break a Metal Bulb in the Jungle with a Pickaxe/Drill of 190% Pick power or higher

Inflicts-Poison-75%, Venom-50% (both)

Immune-Poison, Venom, Confused, Obstructed (both)

Attack Pattern-

She will follow the player slowly (much like regular Plantera), and shoot thorn balls, seeds, and poison seeds. When she gets down to 10,000 HP, she will open her armor/bulb occaisonly to lay a baby plantera egg, which has 200 HP and 10 defense, which will then hatch, and follow an attack pattern to Plantera.

Methods-

Run around her with a good ranged/melee (that can shoot projectiles)/mage weapon (melee-Ice Sickle, ranged-megashark/flamethrower, mage-rainbow rod/magical harp) and simply spam the weapon (and potions) as needed.

Drops-

2 of the "one of the following will be dropped" on regular Plantera

2 Broken Armor Pieces (material for Refined Armor)

Flower Burst 50%
Znaczkowa Liga

Znaczkowa Liga to klub założony przez młode kucyki, które nie mogły się doczekać, aż zdobędą swoje znaczki. Najpierw dziewczynki próbowały zdobyć swoje znaczki. Kiedy to się stało, postanowiły pomagać innym w ich zdobyciu.

## Członkowie

Zobacz artykuły o członkach Znaczkowej Ligi!

* **Apple Bloom**
* **Babs Seed**
* **Sweetie Belle**
* **Scootaloo**

## Zaśpiewane piosenki

* **Cutie Mark Crusaders Song**
* **The Perfect Stallion**
* **Babs Seed**
* **Hearts Strong as Horses**
* **Light of Your Cutie Mark**
* **The Vote**
* **We'll Make Our Mark**

## Odcinki poświęcone Znaczkowej Lidze

* **Znaczkowa Liga**
* **Mistrzyni spojrzenia**
* **Konkurs talentów**
* **Z kronik Znaczkowej Ligi**
* **Dzień Serc i Podków**
* **Sekrety Ponyville**
* **Zgniłe jabłko**
* **Przyjaźń uskrzydla**
* **Nauka z Twilight**
* **Rozterki Apple Bloom**
* **Ścigany**
* **Poszukiwacze zaginionych znaczków**

## Opis

### Założenie

W odcinku "Znaczkowa Liga" Apple Bloom wybiera się na przyjęcie Diamond Tiary. Nie ma jednak swojego znaczka. Z tego powodu zostaje wyśmiana przez organizatorkę. Wtedy pojawiają się Scootaloo i Sweetie Belle również pozbawione znaczków. Wszystkie trzy zakładają klub, który Apple Bloom nazywa "Znaczkową Ligą".
Refined Armor

It is a fully-metalized re-color of the Hallowed Set, plus the Mask.

Total-Defense-60, Set Bonus-+30% Damage, crafted at Refining Anvil

Refined Mask-10 Defense, 20% chance to fire three projectiles (even swords that don't shoot projectiles, crafting-Hallowed Mask, Broken Armor Piece

Refined Breastplate-30 Defense, 10% increased melee speed, crafting-Hallowed Breastplate, Broken Armor Piece

Refined Greaves-20 Defense, 10% increasedknock back, crafting-Hallowed Greaves, Broken Armor Piece
Dark side of Moon

Dark side of moon is a boss post-moonlord summoned with the lunar tablet at night.

## Stats

200000/400000 HP

50/100 Defense (25/50 While dashing or spinning)

100/200 Damage (200/400 While dashing and Instakill while spinning)

## Summons

Selenita

1000/2000 HP

100/200 Damage

Notes: It fires a energy ball every 5 second.

Lunar rock

500/1000 HP

100/200 Damage (200/400 laser damage)

Notes: It shots a laser after having the half of the live

## The fight

First phase

When summoned, it falls from the sky and summon two Selenitas, after that it will spin arround you and summon some Lunar rock. After spinning it dash to you five times like eye of cthulu in expert but faster than the eye and generates some selenitas after dashing.

Final phase

When the life of the Dark side of Moon is the 25% of the max life it spins for 2 seconds and it will be enraged. While enraged it generates Lunar rocks every 2.5 seconds and Selenitas every 5 seconds. It starts spinning and going fastly to the player in 5 secs and then dashin more fast during the next 5 secs, then it spins around the player while sumoning Lunar rocks. On expert it creates clones like brain of cthulhu

## Drops

Lunar stone (10-25): 100%

1 Platinum coin: 100%

Selenita Staff: 25%

Moon rock Staff: 25%

Lunar sword: 25%

Bad moon Mask: 10%

Moon blaster: 25%

Bad moon trophy: 10%

Treasure Bag (Bad moon): 100% (expert)
The Brotherhood

**The Brotherhood** Is a harder version of the twins that are summoned with a Battle Flag at night. Retinazer MK2 will fire a Electric Ray while Spazmatizim MK2 Dashes at you and fires Demonic Flame.

## Retinazer MK2:

* 80,000 HP

* 40 defense

* 80 defense with shield

* 100 melee damage

* 300 Electric Ray damage (350 supercharged)

* Inflicts "Superblasted" debuff

## Spazmatizim MK2:

* 85,000 HP

* 45 defense

* 90 defense with shield

* 250 melee damage

* 400 Demonic Flame damage (450 supercharged)

* Inflicts "Demon's Wrath" debuff

## The Fight:

* When **The Brotherhood** spawns they will both dash at the player dealing 300 damage. Then Spazmatizim MK2 will start dashing at the player and shoot Demonic Flame while Retinazer MK2 will Shoot Electric Rays. When The player reaches half health then they will rapid-fire projectiles at the player until the player is at more than half health. When the eyes are at half health they both generate shields that increase their defense. They will then gain supercharged versions of their attacks.

## Drops:

* Electric Chaingun: 33%

* Demonic Flame (spellbook): 33%

* The Brotherhood (yoyo) : 33%

* Retinazer MK2 trophy: 10%

* Spazmatizim MK2 trophy: 10%

* Treasure Bag (The Brotherhood) 100% (expert)