Mokerius City

The **Free and Ancient City of Mokerius** is the most influential settlement in Mokeria and the largest city in the known world. Once known as Telon Moker, Mokerius is a thriving cosmopolitan metropolis built on an ancient dwarven city but now also inhabited by Mokerians, Spluerians, Crusaders, Elves, Dwarves, Halflings, Gnomes and even Orschans.

Though nominally under the control of the Chaos Dragon Wyrmissa, Mokerius knows no real overall leader, with various power groups vying over the different quarters of the city, some waxing in powers while others wane. Kelirenna's Wild Sorcerers are among the most powerful, and their leader, Bretagnan the Impetuous, presides over much of the city from Capitol Hill.

The dominant feature of the city is the River Mokerius, which winds through the centre of Mokerius Valley until it reaches the ocean to the north.

## Districts

Mokerius City is made up of dozens of disparate and decentralised neighbourhoods, each having different manners, culture and social mores.

### Ambekahl

A large and heavily Mokerian district of 35,000 inhabitants, Ambekahl is a crime-ridden and poor area. Lord Blinock, a cunning halfling, rules over the district.

### Amaranthine Valley

Clustered around a portion of the mighty River Mokerius, Amaranthine Valley is a bustling district named for the purple flowers that grow there. With a population 17,000, the majority of Amaranthine Valley's citizens are Spluerian humans, with other humans races and some elves and half-elves filling out the rest.

Amaranthine Valley is a pleasant, well-to-area, with low crime and neat, tidy streets. Its inhabitants pay homage to the Ruby Wyrm, but also maintain shrines to other faiths, especially Mokerianism and the Transcendant Court.

### Capitol Hill

Seated on a magnificent hill-top, this is the centre of Mokerius, home to Lord Bretagnan and other nobles. Wealthy and prosperous, the five thousand souls who inhabit Capitol Hill number the Free City's most prominent citizens.

### Midnight's Muddle

Midnight’s Muddle is in an older part of the Free City in which the houses and hovels sag and lean and stone surfaces are weathered smooth like gravestones marking forgotten souls. Above the streets, towering chimney stacks rise high above rat-infested shingles and ravens call into the perpetual twilight of the cavernous alleys beneath.

The streets of Midnight’s Muddle are narrow and unlit and chimneys often cloy the alleys with the tangy stink of wood smoke. Three streets pass through the neighbourhood: Nevern Walk, Bobclay's Alley and Muddle Street. These streets are travelled by locals for the most part and the looming walls of the surrounding buildings keep them in perpetual shadow save for an hour or two during midday.

Building walls are very rough and can easily be scaled. Roofs vary between twenty and forty feet in height (although a few of the buildings described are taller) and are wood-shingled unless indicated otherwise. The narrow streets are slightly raised in the centre so rain washes filth to gutters on either side. Drains in the gutters down to the sewer below often back up during the rainy season.

The south-eastern face of Midnight’s Muddle overlooks the Free City’s Low Market, a large square that hosts crowded daily markets that draw customers and entertainers from throughout the city’s less affluent districts. If there’s anything you see that can’t be found for sale in Midnight’s Muddle, chances are that you can probably find it for sale somewhere in the Low Market.

### Old Telon Moker

The old city - mostly populated by dwarves. It is ruled by the Constable Jaffe, a tough-minded dwarf warrior.

### The Shire

A former crusader settlement populated by neer-do-wells and plagued with violence. Ruled by Lord Janiel Semad, a burly and fearsome warrior of Crusader descent.