Mountain Village Bioctagon

The **Mountain Village Bioctagon** is the third section of Chapter 3 and takes place in a bioctagon containing a mountaintop village and an ocean.

## Walkthrough

Upon swimming into the water, the cutscene will pan upwards and show the water is part of an ocean next to some mountains in a Bioctagon. It will also show two large Laser Cannons generating on top, both aimed at the water.

When you get put in adventure mode, swim forward, following Utgy and the rest of the Varkem Soldiers, but don’t get too close to the surface, as the laser cannons will see you and one-shot you. When you approach shallow water it is safe enough to surface. Swim up the nearby waterfall and keep moving down the river, however eventually a lot of Pusher Drones will drop down from above and begin attacking. At this moment some of the other Varkem Soldiers will put up Force Fields, which you can take shelter in.

The river is eventually blocked off by a glass barrier, with a Heavy Pusher Drone standing in front. When you defeat it, Utgy will tell everyone to use rocket boots to climb up to the side, however it turns out that due to the Celestial having stronger gravity than the planet of Desolend, rocket boots only let you jump 3 blocks instead of 5. Lucas then comes up with the idea of rocket-jumping off of jump-pads, essentially combining the two, and this turns out to work. He climbs up first, placing jump-pads as he goes, and the rest of the Varkem Soldiers follow behind him.

When you reach the top you will find yourself in the Mountain Village itself. A cutscene will show more Laser Cannons being generated, and Utgy yells to take cover behind the buildings. Lucas says that they need to get closer in order to destroy them. Narelle, who had been in the Mountain Village Bioctagon before, says there is a hidden cave that leads past the cannons.

You need to follow Narelle through the village, timing your dashes across areas exposed to the Laser Cannons in order to not get zapped, as their attacks will one-shot you. If you do it right, Narelle will lead you to the cave, which you can go through. Before exiting the cave Narelle gives you the recipe for crafting Black Hole Grenades, and tells you to use them to destroy the Laser Cannons. Craft at least five, and do so. They can be thrown at close or far range in order to hit them, though a number of Exploder Drones and Bomber Drones do spawn among the Laser Cannons, and keep in mind that the Black Hole Grenade can accidentally hit them instead (hence why crafting a few more than five is recommended).

Once you destroy all five Laser Cannons regroup with Utgy and the others. The Varkems will all go to a cliff on the far edge of the village and jump off, and move towards a barren rock area, the wall of the Bioctagon being close and in sight. However, on entering the rock area something emerges from the ground.

## Boss Fight - Celestipede

The Celestipede is a worm boss composed of 20 segments, which each have their own individual health and can be destroyed to make the boss shorter and shorter. The unique makeup of this boss makes piercing or exploding weapons very, very useful for this boss.

When a segment is destroyed all the segments that were behind it will follow after the segment that was in front of it instead (so the gap essentially closes up).

Its head and tail can be damaged and destroyed as well. When this happens the new segment that is now in front will become the head or tail instead. The overall speed of the Celestipede increases as it loses more and more of its total health.

The boss has a number of different phases which it will randomly transform between, which can be distinguished by the colour it turns into. Each phase gains new abilities as its health runs down. It will also begin to summon more drones as minions as well. Drone spawns only occur once in each phase.

Yellow: It will swoop down at the player or a random ally. It inflicts crazy contact and electrical damage upon doing this.

* Upon reaching its target it will launch eight yellow electric bursts that fly in different directions. These bursts deal high amounts of damage and inflict the disintegration effect.
* Below 66% health it will begin to summon a flock of Aerial Drones right before swooping.

Blue: It will fly up in the sky, dropping cryo-bombs beneath it that freeze and set the ground on cryo fire.

* Two additional bombs are fired to the side when its health is below 66%, and another two (for five in total) are fired when its health is below 33%.
* Once its health is below 50%, lightning will also begin to strike in random positions.

Orange: It will scuttle just above the ground, open up a lot of turrets that will begin shooting numerous phaser blasts at attackable entities. Evasive maneuvers are recommended for this phase. (It fires a set amount of shots during the phase’s duration and they each come from a random segment, so if there’s only one segment left they will all come from that one segment).

* Once its health is below 66%, the amount of phasers fired doubles, then below 33%, triples.

Red: It will fly up in the sky. Ray drones will spawn along its back that will pop out one by one. The ray drones will aim for the closest player or ally they are near and will be targeted by Varkem soldiers. It will spawn more and more Ray Drones as it loses health - 4 at the start, 6 once its health is below 75%, 8 once its health is below 50%, and 12 once its health is below 25%.

* Once its health is below 66%, it will begin to summon Exploder Drones, then below 33%, Bomber Drones will also be spawned.

Green: Similar to the Red phase but instead it spawns Repair Drones. These have the capability of healing up segments so they should be destroyed fast. The other Varkem Soldiers will also target these. This phase only activates once the Celestipede has fallen below 75% total health. The ratio it spawns is one repair drone for every three segments remaining.

Once only two segments (i.e. The head and tail) remain, these last two segments will freeze and each self-destruct, destroying the boss. After this happens the door in the Bioctagon wall will open, but don’t forget to collect the weapon it drops!

## Equipment

The following equipment can now be crafted:

Black Hole Grenade - Can be thrown and implodes into a black hole on impact.

The following equipment have a change to drop from the Celestipede on death:

Cryo Bomb Launcher - Up to 18 Explosive Damage. Shoots an arcing Cryo Bomb that explodes and sets enemies on cryo-fire

Orange Phaser Turret Staff - Summons an Orange Phaser Turret that shoots orange phasers at enemies which deal 8-12 damage

Electric Burst - Launches a large electric burst that moves forward, dealing 4-6 damage per hit to all enemies in its path

Celestipede on a Stick - 60 Attack Damage, 0.25 Attack Speed. Knockback II

## Recommendations

The Mountain Village can overall be a tricky section to deal with. The Pusher Drones at the beginning can be overwhelming due to there being so many constantly knocking you about, even with the Force Fields the allied Varkem Soldiers place down. But remember they are your allies and will help you shoot them, so hunkering with an Energy Shield and waiting out their deaths is a viable strategy. Or you can go ham with an Extreme Beam.

If you don’t have enough materials to craft the Black Hole Grenades you need, you can farm the Exploder Drones and Bomber Drones that spawn around the Laser Cannons. You can even farm more drops than you need to craft more grenades for the Celestipede.

..which brings us to the Celestipede, no doubt the map’s most iconic boss.

First off, explosive weapons against Celestipide are no doubt the most effective in general against it. The Aerial Missile Launcher can whittle down its health pretty quickly at the beginning, though once the Celestipede starts spawning Ray, Aerial and Exploder Drones the homing missiles may get distracted. Hence, the Fusion Energy Launcher is generally a better option, as you can always choose where to aim with it, including if the Celestipede turns around on itself, you can shoot at where it overlaps for as much damage as possible.

Fusion and Black Hole Grenades can also deal some damage to the boss, though you’ll likely need quite a lot if you intend to get by only with them. A well-aimed Artillery Cannon can also deal some damage if fired along the length of the Celestipede.

The Extreme Beam combined with a slam from the Shockwave Gauntlet can also deal massive damage when the Celestipede switches to its Orange or Yellow phase, as at this point it goes low to the ground, perfect for these weapons to shine. The Antigravity Surger deals 8-12 damage to every entity within 8 blocks, meaning at these moments you can also use this to deal a massive burst of damage, if you have it.

Towards the end of the fight the Celestipede begins to move so fast that it can become difficult to hit, especially since it is sometimes prone to taking unpredictable twists and turns. If there are no drones about you could try shooting some Aerial Missiles at it if you have that weapon. The Plasma Rapid Blaster can also be good for dealing the last bits of damage you need since it fires quickly.