recursal/Fanatic-Fandom huggingface dataset:
Little Nightmares

**Little Nightmares** is a puzzle/platformer game from developer Tarsier Studios, released in 2017, and published by Bandai Namco Entertainment.

## Summary

Little Nightmares is a short, single-player, atmospheric horror, puzzle/platformer game from Swedish independent development company Tarsier Studios. This game tells the story of a little girl attempting to escape a terrible prison where her fate is to be eaten... or worse.

Published April 28, 2017, the game was originally released for the PlayStation 4, Xbox One and Microsoft Windows, via the Steam content delivery service. On May 18, 2018, it was also released on the Nintendo Switch. The game was built in the Unreal 4 game engine and has an average play time of around 3 hours.

Three DLC levels, collectively known as the Secrets of the Maw were released between July 2017 and February 2018, and they cover mostly new territory, with a new character and a different story line.

## Plot

Little Nightmares tells the story of a young girl, Six, trapped in the depths of a strange vessel, as she escapes captivity. Surrounded by grotesque creatures and perilous traps, Six must use her wits, small stature and more than a little luck to escape.

## Location

The entire game takes place in The Maw, a large, mostly submerged, island vessel, floating in an undisclosed location. Six must make her way through various parts of The Maw, crawling through drains, wading through piles of detritus and climbing, always climbing ever higher until she finally makes her way out.

## Characters

Six runs into a number of strange beings, some friendly, most are not.

* Six - The protagonist of Little Nightmares.
* Nomes - Skittish and harmless creatures with conical hats, found everywhere.
* The Mysterious Boy - A shadowy figure who tosses Six a bit of food - the last nice thing anyone does for her.
* Leeches - Small, slimy, black creatures that will kill a child by draining their blood.
* The Janitor - Long armed, blind fellow, but with very sensitive hearing.
* The Twin Chefs - Two non-identical bloated chefs that want to make a meal of Six.
* The Guests - Sagging, gluttonous creatures whose sole purpose seems to be eating.
* The Lady - Tall slender woman with the appearance of a geisha.

## External links

* Official site
* Steam
The Depths

The Depths are the lowest section of the Maw. This is where the Granny and some of the Leeches reside. This is the first area the Runaway Kid goes through on his journey. This area is referred to as **the Depths**, however this is inaccurate as this is the name of the chapter, not the area. This is the area where the refuse and sewage of the Maw is sent and it is flooded with seawater. Once this area was living quarters but now it is flooded. There are functions here to reduce flooding but only the Runaway Kid used them. He and the Runaway Girl are the only people to have been in the area, having fallen through a manhole near the beginning of the Prison. There is also a ladder to enter or exit the area in the Lair.
Glitch

Glitches are unintended errors in a game.
This page will list glitches in *Little Nightmares* and *Very Little Nightmares*.

Format:

Name of glitch: (Insert name of glitch here)

Glitch Location: (Insert Location(s) where glitch can be preformed here)

Glitch function: (Insert what the glitch does here)

How to preform glitch: (Insert how to preform the glitch here)

### Glitches in *Little Nightmares*

There are currently no glitches here. Please add some.

### Glitches in *Very Little Nightmares*

There are currently no glitches here. Please add some.
Buildings

*This article is a stub. You can help Industries of Titan Wiki by expanding it.*

**Buildings** make up your city in *Industries of Titan*.

## Default Building

When starting a new game, this building is already constructed:

### Headquarters

The Headquarters is the starter building of the player. The player loses the game if this building is ever destroyed. It doubles as a command center and a small version of a factory, with a small storage device inside. It also adds to the employee limit.

## Council Buildings

These buildings are owned by the council. They can not be damaged nor claimed. The player can interact with them through their UI once they are unlocked with artifacts. They spawn near the player and are always available, regardles of command coverage.

## Power

### Fuel Turbine

Fabricates  fuel from the toxic chemicals in the air.

## Population

### Conversion Center

Enables the conversion of  citizens to  employees.
Light Up Your Life

Light Up Your Life is an achievement in Little Nightmares. To unlock, you must light 20 of the 27 lanterns in the game.

Light 1:

In the very area you start the game, this light(lantern,square)will be in front of the exit vent.

Light 2:

After you pull the refrigerator door open, follow one of the Nomes that comes out. Go through the cracks, light the lantern(square) and hug the Nome.

Light 3:

After escaping the Leeches in the dark corridor, this lantern(round) will be at the bottom right.

Light 4:

After escaping the underground Leech room, jump the gap. This lantern(square) is at the left of the ladder.

Light 5:

After climbing the knotted sheets, the lantern (square) will be at the top left.

Light 6:

After avoiding one of the Eyes, this (lantern,square) will be on the second box.

Light 7:

After following the second Nome and going through the cage, light the lantern (square) and hug the Nome.
Reporters

**Above the Fold** generates Reporters with random stats and names, that you can hire and assign Stories to.

## Reporter Stats

You can see a reporter's base statistics before hiring them, and a recap of current stats for Reporters that you have hired in Manage Reporters. Here's what the statistics mean.

* Skill = A reporter's raw talent, applied to any story they work on. This number never changes.
* Level = Works the same as Talent, but increases once per in-game year, as the reporter gets more experience or when they are the top story reporter in an Award Winning issue.
* Happiness = Percentage based, also determines how much of their skill and level is applied towards their work. Changes over time.
* Political bias = Reporters have their own beliefs, which will influence the stories they write.
* Likes = Reporters have 0-3 story genres they prefer to write about. The produce better work and gain happiness when working on such stories.
* Dislikes = Reporters have 0-2 story genres they dislike. They produce sub par work and lose happiness when working on these.
* Personality Traits = Reporters have 0-3 personality traits assigned, which may impact a story's value, depending upon the story genre

### See Also

* Manage Reporters
* How to play guide for Above the Fold
Blood Pact

## Details

### Effect

Costs health to plant bombs

Toil is the act of trading health for something tangible.

## GUID

Item: 5c58a6d3e7184a0c9b5a31ca08a5ee12
Effect: 3745356bd92e4ef791d2d0ae0fc8efbd

****Blood Pact**** is a major curse item in *UnderMine*.

It inflicts damage on the player every time a bomb is placed.

Nullstone can block this damage, while Armor cannot.

## Interactions

### Negative

Sweaty Palms will cause a death spiral in combination with this curse.
The Lair

The lair is the second of the Maw's many locations.

## Summary

The Lair is full of furniture and objects, lost things that once came from the outside world, and is where the Janitor mainly lurks. Sound, especially coming from Six, can mean life or death for the player, as the floorboards will alert the Janitor to the player's presence if not careful. The children that were seen in the Prison are caged, wrapped and hung on hooks in the Lair. And there is a room full of shoes that may have come from The Guests, as these shoes are of similar size to their feet.

## Plot

(TBC) Six stealthily avoids the Janitor until she is chased down a long hallway by him. She barely escapes when she enters an elevator. However, a cage prevents the door from closing fully, allowing the Janitor to reach inside and try to grab her with his long arms. Six manages to pull the metal bars of the cage, causing the doors to close. The Janitor's arms were severed in the process. Six exits the elevator through a vent shaft and enters the kitchen.

## Official Description

The Maw is the place of lost things, and has countless tales to tell. Tales of long arms, endless feasts, and hapless wanderers. But The Maw has a short memory. Eventually they all stumble in. One by one. Into the lair of the impossible man. More lost things.
The Eyes

The Enchanted Eyes are one of the Maw's security systems and a main obstacle of Little Nightmares. The Enchanted eyes are seen throughout the Maw, they appear twice in the Prison and once in the Residence. One of the Eyes guard the nursery to prevent children escaping and another guards the end of the Prison. Once the Janitor stands in the light, but he is not affected. The first Eye switches between three different locations. The effect of it can be avoided by hiding behind objects and even walking below its line of sight. If one walks into the light, the eye will immediately lock on to the victim and if they stay in the light too long they will petrify into a stone statue. The second Eye looks at the left side of a room and then follows the movement of a janitor cart, meaning it is motion sensitive. The Eye in the Residence activates when the ivory statue is moved from its place. It looks around the room at the left and right. There are a lot of other eyes around the Maw, but they are mainly symbols and sometimes part of puzzles.
The Guest Area

The **Guest Area** is a location in Little Nightmares.

## Plot

After Six successfully escapes from the twin chefs, she arrives in the Guest Area. She notices what seems to be a line of obese people (the Guests) entering the Maw. The Guests sit at large tables and gorge on the food that they have been given.
Whilst trying to find a way out of the Guest Area, Six is ambushed by the Guests who try to grab and eat her. However, they fail and Six continues on her way.
Six re-encounters one of the Twin Chefs who goes after her. She manages to hide from him and finds an alternate way out.
Six almost escapes the guest area when a swarm of Guests appears behind her and quickly crawls after her. The Guests chase her through many twists, turns and obstacles but Six successfully escapes them.
Six, now hungry again, slowly loses her sanity from her scarring experience and this causes her to resort to cannibalism.
She meets another Nome who offers to give her his sausage. The now almost insane Six decides to feast on the Nome instead.
Satisfied, she continues on her way to the Lady's Quarters.

## Official Summary

This is where the guests arrive, where they waddle up the creaking boards and into the gaping Maw. This is where they come to sit and sweat, where they gorge and purge. Again, and again, and again. This is not a place for distinguished guests. This is where the well-fed beasts come to feast.
The Twin Chefs

> *With a love of violence and a feeling for meat, the twins were born to be chefs. As they shuffle across the cold floor, chopping, mincing, preparing the feast, the Twin Chefs sense something that makes their skin itch. A dirty, unwelcome presence. Vermin will not be tolerated in the kitchen.* - Official Description
>
>

**The Twin Chefs** are one (or two) of the antagonists in Little Nightmares of Chapter 3 in The Kitchen.

## Appearance

The twin chefs seem to have their flesh ripped from their skull, similar to the Janitor.

## Summary

The Twin Chefs are enemies of Six in Little Nightmares. They've been the focus of several promotional videos and images, and are usually seen attacking Six, who is often sneaking through their kitchen. The Chefs seem to be the cooks for The Maw as a whole. Like the rest of the inhabitants of the Maw, they do not speak; they only grunt (as idle) and scream. (when seeing Six)

The two can usually be found in their kitchen preparing meals and bickering over one another's mishaps and failures, however what they lack in organization and intelligence they more than make up for with brute strength and speed.

Six encounters them in the third chapter of the game, having to crawl under tables to make sure they do not see her. Most of their personal furniture seems to be stitched together, such as their beds, photos and even toilets. It is revealed that their faces are in fact masks, but it is unknown what lies underneath. They are extremely hostile toward Six, seeing her as a rat in the kitchen that needs to be exterminated. They chop up old guests to make more food, and then start the cycle over again.

One of the chefs makes a cameo around the Guest Area in chapter 4

## Possible Theories

A possible theory is that the Lady that Six harnesses the ability of "life essence" consumption from, was able to do this to the gluttonous visitors of the Maw. She would consume the life essence and have the corpses disposed of. With this, the Chefs used two corpses believed to be from fellow visitors to make the masks, or possibly body suits who had their life essence taken by the Lady. The model structure of the masks fits accurately to designs of a few of the visitors models that you see when running through the dining area.

## Trivia

* Both Chefs appear as a costume for Big Toggle to wear in Little Big Planet 3's "Little Nightmares Asset Pack", another game Tarsier Studios worked in.
* They appear to be wearing masks, as one can be seen sticking their hand up under their faces at times feeding themselves a scrap of meat as they works. What is under said masks has yet to be revealed (probably similar to their mask).
* The Twin Chefs appear to be the only monsters within the Maw that Six or the Runaway Kid did not kill or injure.
* Their appearances may have been inspired by Tweedle Dee and Tweedle Dum from the *Alice in Wonderland* novel.
The Lady's Quarters

**The Lady's Quarters** is a location in Little Nightmares.

## Summary

The Lady's Quarters is the last location for Six to explore in Little Nightmares and is the private quarters of The Lady.

## Plot

Six enters an elevator which takes her to the Lady's Quarters, which then continues to search for an escape route. She then finds the Lady standing in front of a broken mirror, humming and stroking her hair, and finds more broken mirrors as she navigates the area. Upon sneaking across the Lady, she stumbles to her room, and breaks a vase. Suddenly, the Lady stops singing and vanished off, and left in the broken vase was a key to open a door nearby the stairs. As soon as Six heads into the room, the door closes, and she finds herself getting chased by the Lady. Eventually, she finds a mirror and defeats the Lady in combat.
Six, who is now hungry, walks up to the weakened Lady, who is lying helplessly on the floor and begins to feast on her, absorbing her powers in the process. Six uses her newfound powers to get past the Guests blocking the exit. As she walks out the exit of the Maw, the Nomes that she has befriended during her escape look at her helplessly.

## Official Summary

While the guests indulge beneath her feet, The Lady retires to her private quarters. Little is known of this place, for none have ever dared approach it, but if The Maw had a heart, it would have lived here.
Items

There are a variety of **items** in **Little Nightmares**.

* Keys: There are several keys throughout the game, used both by Six as by The Runaway Kid. These keys are mostly used on padlocks which doors open paths to new areas of the Maw.
* Lighter: The only item that is used only by Six all through the game. It lights dark areas such as hallways and vents.
* Toy Monkey
* Crank
* Music Boxes
* Statues
* Meat
* Flashlight: used by the runaway kid. You find this torch on the ground as you begin the depths dlc. It is just past the first boarded pathway.

*This article is a stub. You can help Little Nightmares Wiki by expanding it.*
Very Little Nightmares

Very Little Nightmares is a mobile puzzle adventure game where the user takes the control of The Girl in The Yellow Raincoat during her spiraling escape from an odd mansion known as The Nest, a vast palace filled with life-threatening traps. The game is meant to be a prequel to the first Little Nightmares and explain more of Six's story.
Tips and Tricks

# WARNING: SPOILERS MAY EXIST ON THIS PAGE

* **Pro Tip:** If you get used to using your left hand to move around the map using the **WASD** keys and the **Q** and **Z** keys to cycle the reporters, your right hand will never have to leave the mouse! This is useful for snagging stories, ads, and reporters that are about to expire from the map.

### Strategies in Hiring Reporters

* Try to hire reporters who like a wide variety of types of stories.
* Try to match the balance of Conservative and Liberal employees to the political bend of the subscribers.
* Reporters can have 1, 2, or 3 different topics they like; generally, it is easier to be able to assign stories to reporters if they like multiple topics.
* You cannot fire a reporter in the map; you can only fire a reporter from the Reporter button in the Office before a new day is begun.

### Strategies in Assigning Stories

* Match the stories to the types of stories a Reporter likes.
* You can only assign a story to the currently selected reporter. Do not click on the story until you have the correct reporter selected.
	+ **Pro tip**: use the **Q** and **Z** keys to rapidly cycle through your reporters to match to stories.
* When a story is about to expire and disappear from the map, you will see a red blinking circle.
	+ **Pro tip**: Clicking on a story to assign it will halt the clock; however, if you cancel the assignment, the story will disappear.
* If no stories currently are on the map, be sure to move around!
* If you have assigned all reporters stories, keep looking for stories that have more stars; these will score more points.

### Becoming Profitable

* When you start the game, you will rely on working capital and advertisements to pay your monthly bills.
	+ Keep an eye on where you are in the month - you will want to have enough funds to pay your bills at the end of the month.
	+ Work on gaining enough savings to pay operations costs and keep a cash reserve before you purchase too many upgrades.
* If you make good decisions, you will become profitable.
	+ Profitability can happen as early as Chapter 2 or Chapter 3.
	+ Once you are profitable:
		- At the end of the month, you will be paid money, instead of working from your savings!
		- You will still want to keep a cash reserve, as events may come up that drain your bank account.

## See also

* Additional Information
	+ How to play guide for Above the Fold
Blast Radius

**Blast Radius** is one of the Peasant's Stats.

Blast Radius has no upgrades associated with it.

## Stat Information

This stat is capped at 5.0. A bomb's blast radius is spherical so increasing the radius with this stat can make it large enough to the point that you cannot jump over it without getting knocked back.

**Blast Radius** can be seen in game by mousing over the bomb damage stat in the journal:

* Blast Radius is a number that describes the size of a bomb's explosion
* The rest of the stats in this dialogue have their own page.
	+ Bomb Damage

## Items

There is an item that interacts with **Blast Radius**
Bookshelf

## GUID

Unknown ID

**Bookshelf** is an object in *UnderMine*. When near some bookshelves there will be sometimes be an option to "Peek", this will usually list the title of a book, or in the special case of the All-Potion give a part of the recipe.

The name of the book on a bookshelf is location dependent, each room that has a bookshelf in it will have a book name unique to the room in which its located.

There are three different types of bookshelves

* The Alchemy Bookshelf
* The Bookshelf
* The Bookshelf with a book missing

## Book Names

Found in Black Rabbit rooms

* Make the Money, Don't Let the Money Make You (Reference to Macklemore's *Make the Money*)
* Get Rich or Die Trying (Reference to the Movie *Get Rich or Die Trying'**)*

Found in the Othermine Lab:

* Matter from Air: Channeling Miasma (Miasma was an old theory as to how people got sick Wikipedia)
* Transmutagen: The Wonder Substance (Reference to the Potion in the game Transmutagen)

Found in Auduin's library

* Serfage and Suffrage (Lore related: A restricted book on peasants getting voting rights)
* The Kaldobon Revolution (This is likely a lore reference)
* A Dream of Spring (The planned final novel of the *A Song of Ice and Fire* book series by George R. R. Martin: A Dream of Spring)
Bishop's Fish

Bishop's Fish is not actually a fish, nor is it named for the bombsmith Bishop. Not until later at least. These floating jellies are exceptionally light and float along with the air current. When threatened, they pulsate their bodies and release small projectiles. Although the bombsmith and his famous bomb came later, this creature has either way been nicknamed after his creation due to the way it ejects projectiles.

## GUID

f2833f38ad094349a55aba7b19b9a1bd

**Bishop's Fish** is an enemy in *UnderMine*.

It floats around, making it immune to ground-based damage such as fire and falling in holes.

It shoots projectiles in an x-shaped pattern, in a similar fashion as a Bishop's Bomb shoots its explosions.

## See also

* Queen's Fish
* Rook's Fish
Auglycerin

* Normal

This potion was created at the request of a very wealthy lord who wanted to hide his vast fortune.

## GUID

Item: 1c0df4b6c9f2494c8eb2376ec97ca4fb
Potion: aa208069905d445f91fe4cce2e256d69

****Auglycerin**** is a potion item in *UnderMine*. When consumed, it causes Gold to continuously drop from the player for a period of time.

## Interactions

### Positive

* Caramel Popcorn: Dropped gold has a chance of duplicating.
* Golden Popcorn: Dropped gold has a chance of duplicating.
* Gold Tooth: Each gold piece picked up restores 1 HP.
* Miner's Flask: Increases the potion's duration.
* Unstable Concoction: Dropped gold explodes when it hits the ground.

## Trivia

* The name is a portmanteau of the chemical symbol for gold ("Au") and nitroglycerin.
Alpha 0.1.6

### New Features

* Jumpers now have an elemental cycle. They will take on the properties of the ground they land on. They can be either oil, water, or fire, each with slightly different behavior.
* Praying has been changed slightly. Now when praying the peasant gets both a curse and a blessing. Blessings are new and are discreet buffs that operate independently from other buffs.
* Beltrame and Griswold have had their portraits added.
* Relics, blessings, and curses now have mouse-over tooltips in the HUD
* Some enemies are now labeled as minions. Minions do not count towards kill counts for relics like Mushroom, Intensifier, and Hungry Ghost.

### New Items

* Holy Water - A potion that removes a curse
* Arachnophobia - A fun spider curse
* Tenderfoot - A curse that deals damage to you when you jump
* Other major curses - Many statistical curses
* Sweaty Palms - A curse that drops a bomb when you take damage
* Catalyst - A relic that increases the effectiveness of healing
* Gordon's Tunic - A relic that grants immunity to the ignite status
* Prayer of Brute Strength
* Prayer of Alacrity
* Prayer of Precision
* Prayer of Hard Work
* Prayer of Rigidity
* A couple of new Goldmine encounters have been added

### Balance Changes

* Frostbite curse has been removed
* Curse of Darkness has been removed

### Bug Fixes

* Performance changes should improve (lower) CPU usage
* Glove and bomb upgrades now apply to subsequent runs after being purchased
* You no longer get your gold back after buying an upgrade and reloading the game
* Blueprint popup now has a close button
* The peasant can no longer move along the north wall with a pit directly in front of it
* Items can no longer be stolen through walls with geckos foot
* Can no longer teleport through blocks with skip mechanism
* Mushroom relic tooltip now shows the correct amount of health
* Fixed a crash returning from secret rooms
The Kitchen

The **Kitchen** is a location in Little Nightmares.

## Official Summary

Above the lair, beneath the great feast, in the steaming grease of the kitchen, The Twin Chefs are hard at work. Shuffling across the tiles, hard at work, they fill each dish with blood, sweat, and tears. From freezer to mincer to table they go. Skin is salted, hearts are boiled, wings are clipped. They always deliver. The kitchen is their muse, but their tools are a secret. A foul secret.
0.7.1

* Fixed an issue that would allow you to skip the Golden Core if Sho’Guul was encountered on Caverns 4
* Resolved an issue allowing you to leave Seer’s room via a Shop in a Bottle potion before defeating Seer

### Other Changes

* The conditions for the “boss skip” achievements have been relaxed so that bosses that have been revived via the Summoning Stone now count as alive
* Lava Walkers and Helios Boots now grant immunity to molten gold
* Rocks can no longer spawn immediately to the right of the hatch in the first Toadvine and Bathcat room in the Goldmine
0.1.0

* Changed death text from `Was told by the fortune tellar that he would die a terrible death.` to `Was told by the fortune teller that he would die a terrible death.`
* Added some missing German and Portuguese translations
* Fish K**a**bab > Fish K**e**bab
* Cajun Fish K**a**bab > Cajun Fish K**e**bab

Icons
* Dungeon Map  >
* Halls Map:  >

## Hotfix 2

### Changes

#### Balance Changes

* Increased the gold from rocks and walls that appear after killing RPM, but before killing Selt.
* The peasant’s grace period expanded from 0.3s to 0.5s.
* Damage from the ignite status effect now ignores the peasant's grace period.
* Damage from the poison status effect now ignores the peasant's grace period.
* Damage from electrified water now ignores the peasant's grace period.
* Damage from spikes now ignores the peasant's grace period.

#### Other Changes

Mouse aim is now set to on by default for mouse and keyboard controls

**A quick explanation about the grace period changes:**

The peasant's grace period is the invulnerable state he enters after he takes damage. We increased this from 0.3 seconds to 0.5 seconds. This will hopefully reduce some of the frustration from taking rapid hits from enemies.

Because we expanded the grace period, we needed to make sure other types of damage were not giving the peasant a "damage shield." Status effects like fire and poison now ignore the grace period, which means they do not interact with it. This is so that the peasant can still take regular hits while on fire, or so that he can't skip over spikes by running really quickly.

#### Bug Fixes

* Fixed an issue that caused mouse aim to not work properly at resolutions other than 1920x1080.
* Fixed a crash that infrequently happened during the health-lever encounters.
* Fixed an issue where blueprints lingered in Black Rabbit's chest game.

## Hotfix 4

### Bug Fixes

* Fixed a crash that would occur when talking to Lillyth in the Hub’s main room.
* Fixed a German localization issue preventing you from joining the Pilfer Loyalty Program or playing Black Rabbit’s treasure chest minigame.
* Fixed an issue preventing your ignited pickaxe from igniting enemies.
* Improved the particle rendering order for certain status effects.
* Added extra logic to prevent the Rockpile Mimic from clipping through the wall during his boulder move.

### Additions

Texts
* Craft
* Map
* Journal
* Hide minimap during combat

### Changes

Texts
* Changed Pocket Grill description from `A cooking grill, miniturized by a wizard that enjoyed backpacking in The Enchantments.` to `A cooking grill, miniaturized by a wizard that enjoyed backpacking in The Enchantments.`
* Changed Wayland's Boots description from `Steel-toed and steel-soled, not to be confused with Toadvine, the Steel-Souled Steel-Toad` to `Steel-toed and steel-soled, not to be confused with Toadvine, the Steel-Souled Steel-Toad.`
Little Nightmares Wiki

Welcome to *Little Nightmares* Wiki
the *Little Nightmares* compendium by the players, for the players.
We are currently maintaining 337 pages (69 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Videos

Videos

Featured images
Featured images

*Little Nightmares* Links
Little Nightmares Links

Official pageSystem RequirementsRelease Date

What is *Little Nightmares*?
What is *Little Nightmares*?

Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal. As you progress on your journey, explore the most disturbing dollhouse offering a prison to escape from and a playground full of secrets to discover. Reconnect with your inner child to unleash your imagination and find the way out!

Main Characters
Main Characters

SixMonoThe Runaway KidNomes

Minor Characters
Minor Characters

The HangmanThe Runaway GirlThe Girl in the Yellow RaincoatThe Wax BellmanThe ViewersCaptured children

Enemies
Enemies

LeechesThe JanitorThe Shoe MonsterThe EyesThe Twin ChefsThe GuestsThe LadyShadow ChildrenThe GrannyThe FerrymanThe North WindThe Mirror ManThe HunterThe TeacherThe StudentsThe BroadcasterThe CraftsmanThe ButlerThe Pretender

The World of Little Nightmares
The World of Little Nightmares

The MawThe KitchenThe Lady's QuartersThe ResidenceThe PrisonGuest AreaThe DepthsThe NestThe ForestThe CityThe SchoolhouseTheories About the World

*Little Nightmares* Wiki
*Little Nightmares* Wiki

AboutThe GameThe DevelopersThe Wiki

Help WikiGeneral HelpGetting StartedEditing PagesNew PagesMoving PagesBasic ImagesLinks

Joining InRegisterCommunity / How to Help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Leeches

**Leeches** are minor antagonists in Little Nightmares who appear in The Prison and the Depths/Sewer.

## Appearance

The Leeches are long, black, slimy snake-like creatures. They have no discernible face, just a sharp-toothed mouth on one end. They are shown to have two pair of legs, but have no use for them.

## Summary

The Leeches are the first enemy encountered by Six in The Maw, found in dark places in The Prison. If they so much as touch Six, they will drain her blood in a matter of seconds due to their large size, instantly killing her. Six can also kill Leeches by throwing heavy objects at them, when a leech is killed this way, it will shrivel up and doesn't move or attack. Avoiding them is easy, if you're quick and cautious. Some can be found hanging above, some are already on the ground, ready to kill the player, so an awareness of surroundings and Six's lighter are necessary tools to stay alive. The Leeches live in the water.
In the Secrets of the Maw, they attack the Runaway Kid. One Leech can be found under a bed the Runaway Kid jumps on. In the Sewer, a Leech has (apparently) killed the Runaway Girl, though there is a possibility she escaped and was killed by the Granny. They later attack the Runaway Kid in an area with shallow water, in which they move faster.Later a cluster of them is found on a hole where he must remove them to go through. One Leech is the unwilling guardian for the key of the Granny.

## Possible Theories

It has been speculated that The Leeches are the remains of The Guests

## Official Summary

*Bloodsuckers*

In the dark, moist corners of The Maw, the leeches writhe as one, awaiting the swollen wanderers. Slimy, venomous parasites that feed on the living – the leeches truly belong here.

## Strategy

While leeches can be killed during gameplay (the player can throw a heavy object at a leech, when it shrivels up, it no longer moves or attacks), their numbers are much too high and there are few objects to use in the first place, so avoidance is the best option. Most leeches will be hidden beneath objects or in the darkness, but blood smears or pools are a clear sign to their location, so keep the lighter on hand. Leeches move quite slowly, so if stuck in an encounter with them, sprint towards the nearest exit.
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Armor Shard

* Normal

"Just a few hundred more of these bad boys and you'll have a real piece of armor." - Wayland, the Blacksmith

## GUID

c0ee06997e624cd88c68171930159fa1

****Armor Shard**** is a basic item in *UnderMine*.

This item can be found after any item that gives a point of Armor to the health bar.
Armor Shards have the chance to take the place of Food in a shop

## Positive interactions

* Can be duplicated with Popcorn Kernels and Popcorn
* Can be dropped from slain enemies with a level 3 Eidolon

## See also

* Gauntlets
* Greaves
* Pauldron
* Breastplate
* Eidolon
* Shield of Quills
Ara

* Item
* Buff

* Normal

Also known as "The Altar." This constellation protects against bad omens, for a while.

## GUID

Item: ecc0480e43924477ad68b3e9beb631b3
Effect: 14dfd3eea8ea4e2cbddb9c9bfacc35b8

****Ara**** is a relic item in *UnderMine*.

Every time the Peasant prays at an Altar, they receive a temporary buff that prevents the next Curse from being applied. This includes Curses from praying at an Altar and offerings from Sho'guul. It cannot block indestructible curses inflicted by Siegfried's Aegis and Siegfried's Torment.

Ara activates before Doll.

## See Also

* Ursa Major
* Canis Major
* Sagitta
* Circinus
* Orion's Sword
Arkanos, the Archmage

## GUID

d87ce61451524fa3ab3f189a88c78f43

**Arkanos** is the Archmage and penultimate boss in *UnderMine*.

Upon arriving to the mine for the first time, the player will be summoned to enter the left-hand room (the library) to speak with Arkanos sitting in front of his desk. He sends the hero on a mission to both find the blacksmith Wayland in the mines and to discover the source of the earthquakes. He gives the player a key to unlock the mines, and as the player attempts to leave the library, will instruct the player to pick up a journal from the table.

## Notes

* On the bookcase behind him is a 'missing book'. The Dusty Book is needed in order to unlock Griswold.
* Speaking with him multiple times causes him to divulge the player's quest. The dialogue implies that the undermine has 5 floors and 6 bosses.
* He has  5,900, which doesn't change with Summoning Stones.

## Items

The following items can be purchased from **Arkanos**. Some items must be bought before the next-tiered item become available:

* Glasses
* Gecko's Foot
* Gecko's Other Foot
* Salt Shaker
* Pepper Shaker
* Cayenne Pepper Shaker
* Blue Offering
* Red Offering
* Black Offering
* Censer
* Ornate Censer
* Din's Censer

## Boss fight

He has 2 main attacks.

* He will teleport around at a slow pace, shooting one projectile between each teleport. This cycle will continue until Arkanos is hit.
* He will teleport to the center of the room, and shoot 3 projectiles in rapid succession.
* He will thrust his staff into the ground, creating a circle. The circle has 7 mini circles in it, which will explode after about two seconds.
* He will clone himself so that there is four of them. They will teleport to the four corners of the arena, and will shoot projectiles at you. If you hit one of the clones, they will disappear and stop firing at you. If you hit the real Arkanos, all of the other clones will disappear, and he will begin on one of the other attacks.

After being brought down to 50% health, Arkanos will teleport to the middle of the room, and a cutscene will play. After this, he will transform into Din, the Old King.

## Dialog

When a new game is begun, the Archmage will beckon with a speech bubble from the leftward room, for the player to enter into the library. Disregarding these prompts will only result into further prompts, but will not affect the player in any way.

You out there!

Get in here immediately!

Do not test my patience!

I'll warp you in here if I have to.Arkanos, the Archmage
Blessed Bounce

## GUID

Item: 152cca9d7cbe458eb59724aa3c3ad169
Potion: e4622b6133444873a96f024a12e8aa09
Effect: ba1dc5fdbb6d4fb0887aca9a4896640e

****Blessed Bounce**** was a potion item in *UnderMine*.

This item was intended to be a potion that would give the player a random blessing each time they jumped for a short period of time.

It was created on a livestream on December 11th 2020 by Quasi, but later removed by the developers before launching the 1.1 beta.

The effect is technically still in the game, but can only be accessed through save-editing or mods.
Amnesia

* Normal

At each of life's milestones lies the opportunity to wipe the slate clean.

## GUID

Item: 681422aff74a4525b7dec6aef8823fed
Effect: f9e3208083254c229b3d51c37b70865c

****Amnesia**** is a hex item in *UnderMine*.

Whenever the player defeats a boss, all of their relics that are not indestructible will be removed, including unique relics.

## Trivia

* This item is internally called Tabula Rasa.
Alpha 0.1.5

### New Features

* Beltrame, the Alchemist Apprentice will now sell Empty Bottles that the peasant can purchase
* Empty Bottles expand the peasant’s potion slots which allow him to carry more than one potion at a time
* The player can toggle the potion slot using left and right on the D-pad
* If the player picks up a new potion with all slots filled, the currently equipped potion will be replaced by the new one
* Added more death dialog in the post run screen

### New Items

* Doubling Saison Potion
* Nitroglycerin (called Bomb Laxative Potion at the time)
* Immolation Potion

### Balance Changes

* Berserker Brew now lasts 15s up from 10s
* Bag O' Bombs now supplies the peasant with 3 bombs, down from 4
* All food heals for less, but drop more often
* Bag O' Bombs and Key Ring drop less often

### Bug Fixes

* Peasant no longer falls in a hole when entering an altar room from the south
* Float potion no longer turns off float boots when its duration expires
* Tunic upgrades are now correctly applied to new peasants
* Wayland’s desk is no longer destructible
* Will no longer see the same encounter twice on one floor
* Rock health has been normalized and made consistent, fixing several small issues
* Fire and Lightning crystals have been given tool tips in the journal
* Fire and Lighting crystals now apply a buff for 60s where the peasant can ignite and chain lightning for the duration (they used to just make your next hit do that)
* Alchemist can now throw potions on to her counter
* Door reflections have been fixed
* Locked doors will no longer be forced open by encounter managers
* The larvae from Selt’s Egg should no longer get trapped behind doors
* Echo Blast upgrade can now only be purchased once
* Fixed some minor issues with pillars lowering and leaving the room early
* Secret sparkle no longer stacks on itself when multiple explosions go off in a room
* Enemies can no longer teleport, move to, or spawn behind doors
* When a controller is unrecognized it will fall back to Xbox button display rather than show nothing or a string
* Fixed a crash when the player returned to the dungeon entrance from Selt’s room
* Locked potions will properly appear as recipes rather than blueprints
* Bottled Pilfer, Charm Potion, and Impish Key Bomb have new icons
* Can no longer break the bounds of the level with Skip Mechanism
* The Master’s Key upgrade no longer appears on the title screen when a mushroom has been found
* Secret passages can not be used until all enemies in a room are defeated
* Changed the levels of some audio
* Impish Key Bomb no longer occasionally fails
Bounty Contract

* Normal

Be fast, for time is gold.

## GUID

Item: 43637fecaef7443482c195c01ede0a32
Effect: 628003e6824141469ced2b6b51c4e514

****Bounty Contract**** is a relic item in *UnderMine*.

When the peasant enters a new room, this relic will cause a spectral arrow to shoot toward a random enemy in the room. That enemy will then have a spinning gold nugget above its head, indicating that it is the bounty enemy.
The bounty enemy will drop a random amount of gold on the ground if it is killed before the time limit.

There is a 2% chance that the enemy will drop a chest's worth of gold on the ground. Otherwise, the enemy will drop zone gold.

Bounty Contract's arrow can miss an enemy it was aiming for if the enemy can teleport or hide (for example, Lurker).
Alacrity Serum

* Normal

Some say that the origins of this potion lead back to a goblin alchemist and that the recipe was stolen by the human kingdom of Delvemore.

## GUID

Item: 00772a2e1a7d4755a76e8183b1d6b0ce
Potion: a96427afe6e644e7a892051a426fa200
Effect: abb7917aa86c47859f94c02d5c45e329

****Alacrity Serum**** is a potion item in *UnderMine*.
Bog Puzzle Room 3

**Bog Puzzle Room 3** is a room in the Bog Trials

This puzzle room is the third secret room, it features eight torches with two in each corner of the room.

The torches in this room will not be lit by normal fire sources; using Salamander Tail, Lava Walkers, or Helios Boots will leave the torches dark.

## Solution

The torches in this room can only be lit by moving in between them. Simply consider the Torches to be four gates: a North, East, South, and West gate are possible.

The solution for this room East, West, South, North (As described by gates), or right, left, down, up.
0.3.1

* Cooldown timers now scale correctly with status indicators and have been recolored
* Fixed an issue with Doom Blade and the Pendant relics that prevented them from correctly calculating their stats when reloading from save state
* Corrected some ownership issues preventing fireballs that had been reflected by Grimhilde's Mirror from destroying their target
* Cleaned up some layering issues around locked and rocked chests
* Fixed an issue preventing some Mortar-related achievements from being obtained
* Waking Light is now less likely to shoot you from across the floor
* Big Chests now proc Lockpick
* Fan of Knives still procs even if the initial blow kills the target
* Igniting your pickaxe while carrying lots of Gust stacks now looks better
* Fixed a graphical issue causing burning oil to become invisible
* Fixed some issues causing Dibble to stock too many relics and to restock his store after reloading
* Fixed the cost scaling of Black Rabbit’s lever game

### Balance Changes

* Gold cap has been raised from 100,000 to 999,999
* Relic Eater now destroys itself after eating 1 relic
* Mutation now has a 50% chance of activating
* Reduced the cost of Golden Popcorn from  850 >  550

### Other Changes

* Flammable-Tag got removed from Ham Shank, Fish Kebab and Medium Rare Steak
* Cleaned up some font-related issues across various languages
* Glasses upgrade no longer allows you to see Mortar’s (beefy) arm HP
* The invulnerability status granted after defeating a boss is now much less abusable
* Glasses now allows you to see the HP of Toadvine and Bathcat
* Added an audio cue when entering a room with an Imp in it
* Effect-Text from Pocket of Holding changed: `Pocket of Holding` > `A pocket of normal size, but enormous carrying capacity.`

## Hotfix 1

### Additions

* Added upgrade\_string-entry `max_summon_count`
Armor

**Armor** is one of the the Peasant's Stats.
There is currently no associated Upgrade for **Armor**.

Armor is an additional padding to the Peasant's Health; it exists as an additional grey HP bar for each armor point. Each HP bar will only protect against one hit. This is extremely useful for hits that would deal enough damage to kill the player in one shot, such as at high summoning stones.

This stat functions similarly to the HP bar of Karmic Scale; however. it doesn't have the scaled damage/health costs.

Armor points are extremely useful for protecting against losing Obsidian Knife or Master Pickaxe.

It is also useful for the 1 HP hex Adventurer's Peril, which will give a buffer of hits to the player.

Armor shards are not affected by Frostbite; you can still "heal" armor points with the hex.

After an armor point has been lost, it can be refreshed by picking up an Armor Shard.

## Stat Information

This stat is technically capped at 8 by the limited number of ways to get armor points.

Armor can be seen in-game by mousing over the health stat in the journal.

* Armor indicates the number of armor slots available. This is different from the number of armor slots currently filled, which can be seen in the HUD.
* The rest of the stats in this dialogue have their own page.
	+ Max Health
	+ Regeneration (Stat)
	+ Damage Amplification
	+ Healing Amplification

## Items

There are some items that give **Armor** points.

### Relics

* Breastplate +1
* Pauldron +1
* Gauntlets +1
* Greaves +1
* Shield of Quills +2

### Familiars

* Eidolon +2 armor slots traded for a reduction in Max Health
Aegis

* Normal

The Knight Toadvine defended his loyal companion against orders and was subsequently demoted to Guard Captain for his disobedience.

## GUID

Item: 56fb37c63e434aa08fa3c868c3c4d9c3
Effect: b8a22809f913430cbcfd179d9e2cf9dc

****Aegis**** is a relic item in *UnderMine*. It halves damage sustained when the peasant's health is below 25%. It does not reduce damage from TRANSMUT3 and levers in Sacrifice Rooms.

## Trivia

* The Aegis could be a reference to Greek mythology, in which Aegis was a shield made from goat skin to protect Amalthea.
* The person that The Knight Toadvine saved was most likely Bathcat; that could be why Toadvine dislikes Bathcat and why Bathcat always seems so shy.
Aphotic Charm

* Normal

In the darkness there is light.

## GUID

Item: fe3df61649f84dd2b08492c1788d92af
Effect: 28919928e5bb401291440ef927b80b6b

****Aphotic Charm**** is a relic item in *UnderMine*.

It restores 1 HP for each different curse the player has when they walk into an undiscovered room; curses with multiple ranks do not add to HP restoration. HP recovery occurs before all curse effects.
Blasphemy

* Normal

We abdicate the throne of self-determination through prayer, whether it is to the light... or the dark.

## GUID

Unknown ID

****Blasphemy**** is a hex item in *UnderMine*.

When praying at an Altar, you will choose a curse and receive a random blessing.

It also changes the texture of the altar to the Dark Altar.