Level 0

*"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you.*"

**Level 0** is the first level of the Backrooms and also the most-known one, serving as some kind of a "Tutorial Level".

## M.E.G. Classification

* Survival Difficulty: Class 1
* Devoid of Entities?
* Devoid of Environmental Hazards
* Mental Hazards: 2/5

## Description

**Level 0** is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. All rooms in **Level 0** share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical in layout.

The fluorescent lighting of the level is known to hum constantly. This humming is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has proven inconclusive. Additionally, the fluid saturating the carpet cannot be consistently identified. Although it has similarities to drinking water, it is not advised to consume the liquid.

Linear space in Level 0 is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously traversed. Due to this phenomenon, and the visual similarity between each room, consistent navigation of Level 0 has proven very difficult. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often prove unreliable.

Although Level 0 appears mostly the same in every place, some odd places have been reported, such as ladders leading to other levels, sublevels or secret areas, holes in the floor leading to other levels.

A tight and dark space exists above the ceiling of Level 0 that is mostly unexplored and dusty. The air there mostly consists of carbon monoxide and due to the lack of oxygen and nitrogen, it is not advised to go there. Only a few reports of this space have been ever made, and it can only be accessed with ladders that are not always found. Doors, ladders, stairs and holes leading to Level Fun have also been reported. It is recommended not to enter Level Fun, as survival there is almost completely impossible.

Although there is no evidence that entities exist in Level 0, some wanderers have made reports of seeing Facelings, Hounds and Skin-Stealers. These reports are most likely false due to hallucinations being common in this level. Encounters of wanderers in Level 0 are impossible, you are always alone.

Speaking about hallucinations, the most common of them are:

* Seeing entities despite there being none
* Hearing human voices
* Suddenly seeing an exit
* Sounds of insects
* The humming of the lights suddenly stopping
* The humming of the lights suddenly becoming unbearrably loud.

Due to these hallucinations, it is advised to exit Level 0 as fast as possible.

## Entities

Entities can only seem to appear when you hallucinate. They physically don't exist here though. *Or do they?*

## Bases

No human bases are known to exist in Level 0.

## Survival Guide

This is the official survival guide made by the M.E.G. to help wanderers here. Some pamphlets of the guide are found in the level.

Credit to M.E.G. intern and wanderer ThatAssassin27 for making this guide. It was only modified it a bit by the creator of this wiki.

1. **Do not go in the upper area.** As mentioned above, the upper area of Level 0 is filled with dust, which could lead to hypoxia if there is not enough air for your body. Additionally, the ceiling might collapse on you, injuring you, which is almost guaranteed to lead to starvation, dehydration or exhaustion. HOWEVER, this space does not have any walls, which could be very helpful for navigation if equipped with the right things. Additionally, you could find a fluorescent light and follow its wires. While there are many wires in the upper area, following a specific set of wires from a working fluorescent light would surely lead you to some form of electricity, and I don't think it would be coming from inside Level 0.
2. **Try to find food and water.** If you can't find water, as a last ditch resort, use the liquid that saturates the carpet, even if it could harm you.
3. **Keep calm.** Try to not pay too much mind to the hum-buzz of the lights. If possible, pluck a piece out of the carpet and use it as an earplug. If the liquid that saturates said carpet is bad for your whole body but not your skin, then it would be safe to put a piece of the carpet in your ear as the liquid in it could not travel further than your ear canal.
4. **Travel in any direction.** If you keep travelling, there is a chance you will end up fading into Level 1.
5. **Conserve your stamina.** You never know if you might come across an entity, regardless of if none have been previously sighted in this level. However, you should be okay to sprint a little to get more distance most of the time. (do not sprint too much to the point where you become very exhausted or dehydrated)

## Entrances

* Noclipping out of the real world brings you here.

## Exits

* Noclipping into a darker wall will lead you to Level 1.
* Breaking through the floor will lead you to Level 37.