recursal/Fanatic-Fandom huggingface dataset:
Necrosus

The Necrosus tribe is an undead fan-made tribe created by Polysthetic. Watch a video slideshow of it here.

## Description

*"The Necropolis is the capital of the undead. Villages only provide three population to the Necropolis. Units and technologies cost population. Captured enemy cities will turn into ruins if their population is depleted. Killing enemy units adds population to nearby cities."*

## City Buildings

The city buildings are all graveyard themed, with a mausoleum, two styles of headstone, a coffin and an urn. The castle is a short obelisk with statues of Grim Reapers holding scythes.

City Prism (indicates the capital)
## Units

### Zombie

Replaces the warrior. Costs 1 population to produce.

### Hell Hound

Replacing the rider, the hell hounds are also the game (native animals) to the Necrosus. Similar to the ∑∫ỹriȱŋ, hell hounds aren’t hunted, but instead converted into their respective units for free.

### Skeleton

Replaces the archer. Heals 1 health point whenever an adjacent unit of the same tribe is damaged. Costs 2 population.

### Ghost

Replaces the defender. Lowers health of enemy units to 1. Costs 2 population to produce.

### Vampire

Replaces the swordsman. Restores health to itself whenever it deals damage to enemies. Can cross shallow waters without the use of a port by transforming into a bat (albeit becoming more vulnerable). Costs 3 population to produce.

### Necromancer

The Necrosus equivalent of the mind bender. It has a passive area of effect where enemy units adjacent to it that die are instead converted into their Necrosus equivalents. Can convert frozen enemy units. Costs 3 population to produce.

### Knightmare

Replaces the knight. Cannot be seen by enemy units when in a forest. Costs 4 population to produce.

### Dracolich

Replaces the catapult. Fragile flying unit that deals no damage, but can freeze units at a long range.

### Lich King

The Necrosus super unit. Any unit that is damaged by the Lich (whether in defense or offense) is frozen. Also has the power to convert frozen enemy units.

### Flying Dutchman

Replaces the Battleship. Cannot be seen by enemies unless it is adjacent to one of their units. Costs 5 population to produce from the nearest city.

## Music

Necrosus Theme ("The March of Necrosus") by Polysthetic.
Cienzarro

Cienzarro is a tribe that doesn't start with a tech, but instead with techs costing 1 star less (Construction 2 less), by Apizku7.

## Description

*Once upon time, Cienzarro had everything they wanted, but Vengirs took their lands and with their anger, corrupted them. Last of Cienzarros mananged to escape and start from the ashes, luckily they did not lose all their praised scrolls and with that, they hope to rise again....*

*Cienzarro starts with every tech costing 1 less star and construction 2 less.*

## Appearance

### Design

* Colour: brown
* Headwear: gray hair and long beard/moustache
* Fruit: figs
* Animal: sheep
* Cities: european fortress-like
Zeus

This is an aquatic tribe based on a fictional Semi-God. This god is related to Arceus, Shira, The Ninja, Xolus, and The Nerd

The Zeus tribe uses blue, glowing tridents and swims. Their wild animals are dolphins, their fruit is seaweed, and their cities are blue with many windows. They are able to go onto water without using any ports or boats
Xorhynque

Xorhynque warrior (ignore the vial; the original concept was of alchemists)

**Xorhynque** is an otherworldly medium fan-made tribe created by The Bhalk.

## History

The Xorhynque is a medium otherworldly tribe. They originally lived in the place where units go after they die, the underside of the Square. They didn't like the harsh cicumstances and the endless harassment of the otherworldly beings because they are a very peaceful tribe. They managed to escape and now live on the top surface, but the other tribes are always suspicious about them (as if they were not suspicious about every other tribe constantly). Their connections to the underworld are still there and their climate is still not ideal.

## Appearance

* Field: Inverse of a normal green field: brown at the top and green at the bottom
* Fruit: One big spiky orange thing
* Forest: Cranky trees with black trunk and some yellow-green leaves
* Wild Animal: Yrhas (two-headed red hellhound)
* Mountain: Similar to Bardur's, but brown and slimmer
* Head: Wears a truncated pyramid with dark brownish-red accents and has red eyes, resembling their origins
* Color: Yellow-green
* Cities: Yellow-green and gray are dominant colors; the pyramid shaped roofs are maroon
* Pronunciation: *'Eksorhink'*

## Tech tree modification and Gameplay

Starting tech: Connection (replacement of Meditation)

Modified techs:

* Meditation -> Connection
* Philosophy -> Psychology
* Aquatism -> Traveling
* Spiritualism -> Summoning
* Free spirit -> Sacrificing

Every tech that contains a temple type, contains a Portal piece type too of the same kind. Building a portal piece costs 10 stars. If they manage to build a 2x2 square of all different portal pieces, they get a fully functional Underworld portal. (The portal pieces in themselves have no purpose, they only give 1 population to the nearby city.) (The Underworld portal can be in multiple cities territory.)

Their Mind Benders are replaced with Mediums: all stats are the same except the skills: if any unit of yours dies around a Medium, it immediately gets resummoned on a random tile of the nearest Underworld portal.

Their Super unit is a Demon: It has the stats of a Giant, but moves and attacks randomly. It doesn't hurt the Xorhynque's people, and doesn't besieges it's cities. It can teleport between portals. After 4 turns, it dies of the sunlight, and releases a deadly hellfire, which consist of two attacks: firstly, it attacks all units, even "friendly" ones in a 3x3 square. Then it sets the roads on fire, if there is a road in a 3x3 square. All enemy units, which are standing on a road which is connected to the road that was set on fire, suffer the Demons damage (even on water). After that, the Demon disbands.

## Terrain spawn rates

* 15% Land
* 10% Land with crops
* 5% Land with fruit
* 25% Mountain
* 10% Mountain with ores
* 10% Water
* 5% Water with fish
* 4% Ocean
* 1% Ocean with Whale
* 10% Forest
* 5% Forest with game

## Language

City name syllables: tar, tor to, ors, ros, ras, ta, ryn, hyn, ty, ox, tax, nax, ryx, ry, ro, ny, ha
Vilitwi

Vilitwi is a lithuanian based tribe, made by Polygonseverywhere.

## Description

"One of four Lilitwian tribes, they seek unification, to become strong enough to eliminate the Moriton threat, they are very skilled in forestry."

## Appearance

* Starting tech: Forestry
* Game: Boars
* Fruit: Apples (less square unlike Imperius)
* Mountains: Mid-sized grassy hill with two peaks and a snowy top.
* Field: Standard grass, but dirt that is in between Imperius and Luxidoor color
* Cities: Gray stone-brick castle like structures and Dark wooden Houses with triangle roofs
* Forests: 5 bushy and tall oak trees
* Helmet: Normal midevil knight helmet but without the face mask

## Relations

Friendly with everyone except Imperius and Bardur. If fan-tribes were included they would HATE the Moriton.

## Terrain

75 percent land, land is mostly forests with lots of game, mountains are uncommon, fruit is average, not much farmland, in the water fish are in most tiles.

## Lore

They are one of four lilitwian (Lithuanian) tribes. The others are Sauliwi (Sauilis) Kaunilit (Kaunus) and Klaipia (Klaipeda) the Vilitwians want to unite with the others to combat the Moritons (Mongol Empire)
Zyrolino

**Zyrolino** is a ziplining-centered fan-made tribe created by Gradokko.

## Description

The **Zyrolino** inhabit a very rough terrain and favor **zip lines** over roads and oftentimes boats as their favorite means of transportation. They start the game with that technology (roads).

Their forests are haunted not only by the almighty **Eremloth**, but also by the ugly and dangerous **Swordmonkeys**, who swing from branch to branch and dive on their prey, spearing them with their rostrum. While other, sane Polytopians would have simply left such a cursed place, the Zyrolino instead tamed these beasts and thrived in their part of the Square.

## Resources

150% mountain, 150% forest, 20% water (on continent)

## Special features

### Zip lines

They replace roads. They connect cities and permit fast travel from one to the other in one direction on up to 4 tiles. The city connection is one-way as well.

The top city must be high enough : *Number of tiles to cross +1*. Mountain tiles count as 2.

If this condition is met, then the Zip line can be built for the *number of crossed tiles +2 stars*. Contrarily to roads, they can be destroyed.

If the other city is big enough as well, another Zip line can be built to travel the other way.

When using a Zip line, a unit will (usually) loses all its remaining movepoints and ability to dash, but moves all the way from the top city to any of the 3x3 tiles surrounding the bottom one, ignoring any Zone of control.

### Units

Swordmonkeys' awesome abilities have been improved by the talented Zyrolino saddlers. They created a chestplate that allows them to skid on the ground without harm, or even water if they're fast enough.

**Stuntmen** use hooks at the end of long ropes to help their mount take sharp turns and get down a Zip line where it suits them, while Speeders just shred everything in their way.

Acrobats also use hooks to enhance their mobility, but have further mastered their use to imitate the Sword-Monkeys and as a disabling weapon.

## Other tribes

If you liked this one, go take a look at the others here : Gradokko
Tsangan

**Tsangan** is a fan-made tribe created by an anonymous Fandom user. They start with the Chivalry tech.

## Description

The Tsangan people, after their people are beaten and many of their riches are taken by the Luxidoor, are forced into a land of cold, eternal winter, however, despite the harsh conditions, they manage to survive and along the way, learn to tame the many savage beasts that inhabit this land. Now, a prophet comes to them, he tells them that they are destined to be the ones to rule all of Polytopia, wasting no time, the warriors pack their weapons and fierce beasts as they ride into battle.

## Appearance

* Field: Very snowy
* Fruit: Red cocoa pods
* Mountains: Blocky with a dark grey texture and slightly coated with snow
* Animals: Large, furry, and brown wolves
* Trees: Coniferous
* Head: Furry hats with ribbons at the end, along with a furry scarf
* Color: Dark red
* City: Dark red and white, decorated with golden plates and fur coated roofs

## Terrain

Very mountainous therefore full of mines, many animals, but barely any fruit or crops. A typical spawn has huge land with little water, giving them a multitude of enemies to raid but a lack of naval potential.
🖾kr

🖾kr is made by reddit user u/Feztopia.

Visual: light green orcs. Helmets are dragon skulls.
Colour: some orange colour.

About the 🖾kr:
The 🖾kr aren't technology experts but they are good at outnumbering their enemies.

Land:
slightly more mountains slightly less water than unmodified. Everything else is unmodified.

Tribe speciality:
🖾kr have no starting tech.
The warrior cost 1 star less for the 🖾kr.
The 🖾kr capital city can house one extra unit
They start with two warriors (the other one 1 tile next to the capital)
Their Super unit is the 🖾kr Commander.

🖾kr Commander:
Appearance: slightly bigger than other 🖾kr but smaller than giant, sword like swordsman and cool armor.
Attack: 5
Defense: 3.5
Movement: 1
Health: 35
Abilities: Dash, command

Ability command explanation:
Gains +0.5 defence for every adjacent friendly unranged (range=1) land unit.
Every adjacent friendly unranged land unit has +1 attack (temporarly as long as they are adjacent to him).
This ability doesn't stack (A unit can only be affected by the effect of 1 unit with the command abilitiy)\*.

\*This also means that in case of 2 adjacent 🖾kr commander's they would bouth gain 0.5 defence by their own abilitiy but they wouldn't increase each others attack.
Yataru

Yataru is a special tribe by Lost Comet.

## Lore

*The Yataru were once the closest to the gods, living high up in the clouds. They worshipped (and manipulated) the powers of the sun god three legged crow Yatagarasu. However, Yatagarasu was overthrown by a new sun god. Yataru, having lost their powers, fell from their clouds into the realm of earth people. Yatagarasu lost its former light and glory, becoming dark. The Yataru are now dark and live in the shadows, fighting to reclaim the sun for the holy Yatagarasu.*

## Terrain

* Animals: mini yatagarasus
* Forests: dead trees
* Fruits: red berries

## Concept

Yataru is an exploration tribe, they have early game exploration advantage. They start with Flying tech which replaces Riding. Their main special branches are the riding-chivalry branch and the climbing-philosophy branch (philosophy is replaced with light bending). The playstyle would be sorta Aquarion (late game, the aerial units can be spammed fast and used to fight battleships, the special unit can be used to blow up huge squads of battleships, early game, they have exploration advantages and can expand and get villages fast). Therefore, eco wouldn’t be very good. They have large amounts of mountains though approx 1/4 have ore. Rest of terrain would be few (Vengir scale few).

## Special units

Their riders and knights can fly. They ignore movement penalties caused by forest, mountains and enemy units. They can also be idle above other friendly units.

Their mind bender is a light bender instead. Light benders are the few people who still have the light powers of Yatagarasu. The light bender can convert but clear 5x5 radiuses of fog instead of healing.

Super unit is a Yatagarasu. It flies, ignores movement penalties. It can’t attack but within 5 turns dies in an explosion, damaging all enemy units in a 5x5 radius by an attack stat of 6. It reflects the holy crows’ current state of weakness.
Boreas

The Boreas is an arctic ice sheet inhabitant tribe, created by Polluted Kickoo.

## Description

*The Boreas tribe lived for centuries on the ice sheets, most tribes who meet them are reluctant to attack due to the threat posed by the icy land and its deadly blizzards.*

## Terrain

The Boreas rarely find fruits and vegetables so they became some of the best hunters in the square, even rivaling the Bardur. Unlike the Bardur who hunt larger land mammals like bears and moose, the Boreas hunt the kings of the ocean, the whales.

* They should have very little land, lots of water, tons of fish and whales.
* Not much fruit, forests, or game.
* No farms.
* Average amount of mountains.

## Specialties

They should be a special tribe with the trainer tech and dogsledding tech to replace riding and chivalry, trainer unlocks the dog companion unit which is a special unit that moves at the same speed as a rider and bites the enemy dealing a bit of damage but also prevents that troops from moving next turn, allowing its master to rush in and finish the job.

The dogsled moves even faster and has a harpoon attack with range and damage comparable to that of a Tridention.

## Strategies

Strategy 1: Use whaling to get whales, get sailing, kill everyone.

Strategy 2: get whaling, get whales, get dogs and dogsleds, kill everyone.
Zufällit

Zufällit is a special tribe by Ultrgameboy.

## Description

The Zufällilt emerge from their hybernation in a desolate and forsaken place. Their cities now forsaken, have become mountains of ash and dust. After witnessing the chaos of the Square they decide to unify it through Zrëad.

The Zufällilt start the game with the Zrëad tech which reduces the cost of researching tech and make them have a Zîne as starting unit.

## Design

* Colour: brown-gray
* Landscape: ash
* Fruit: whënen flower
* Animal: viviwhen spider

## Specialities

### Zîne

It replaces the Mind bender unit and can be unlocked with the Zrëad tech, the replacement of Philosophy, also their starting technology.

The Zîne is a self replicating vine type machine. It can uproot itself or move. Moving costs 1 turn. Then to dig in costs another. Once dug it you use 2 stars and it replicates itself within one square of the dug in Zîne. If there is a connection between two cities the Zîne begins to auto-grow. And produce one extra Zîne per turn. All replicated Zîne are by default dug in. Then you pay another 2 starts to replicate a new one. If you don’t wish to use them to replicate then you can attack with them. All Zîne only have one use per turn. They attack like a warrior but only have 2 health. They can be mind-bended and turned against itself. The Zîne acts as a terrain as well. It speeds up the Zufällilt but restricts the movement of enemy troops.
The vine also act as a troop but they speed up the troops that are in cities that will move. They don’t affect the speed of units outside of cities though. And if a troop and a Zîne are in the same place the Zîne will be destroyed.

### Žanžźer

The Zufällit super unit is a giant mechanised viviwhen.

* Health: 20
* Attack: 0
* Defence:2.5
* Movement: 2
* Range: 1

Skill Webbing: it can strengthen Zîne around it or stick a unit in place. But units around it can cut the stuck unit free. Webs in a range of 1 around it.
Zerazcu

### History

Once, there were two tribes: Kickoo and Zebasi, who were allies. They were enemies with Xin-Xi and Ai-Mo. After they were destroyed in a war with their enemies, some of their people, including Aalesnaey Kalay, the last king of Kickoonesia,and some Kickoonesians and Zebasians, hid under a Zebasi farm in a secret cave. The cave had been made at the start of the war in case something like this happened.

When the Ai-Mo and Xin-Xi left the part of their empire which had once been Zebasia to fight the Vengir, Aalesnaey Kalay (Kickoonesian king) told the survivors of the war to quickly run away. About one hundred turns later, past the Quetzali mountains, the Bardurian forests and past Oumajia they found a place with similar land to the old Zebasi tribe with many villages around small lakes.

They decided to live here and called the tribe the Zerazcu, based on the old tribe names. Later the Eastern part became more like the old Kickoo tribe and the Northern part became the same but with more Zebasi culture.

### Appearance

Helmet: made of leather

Forests: Imperian forests with Hoodrick-style leaves

Mountains: Piles of stones

Land: Similar to Zebasi or Oumaji

Animals: lions

Fruit: green apples

Cities: Similar to Oumaji but simpler

Colour: Orange

### Land

Water: 10% especially as little bits of water in land

Fields: 40%

Mountains: 10%

Fruit: 20%

Land: 50%

Fish: 30%

Whales: 20%

Animals: 20%

Syllables: Ae, ay, taa, an, bu, wa, ya, ann, er, taz, Yar, Zer, Kic, Koo, Zeb, Asi

It is possible to get cities called Kickoo and Zebasi.
XxBoys69420cringexx

XxBoys69420cringexX head

**XxBoys69420cringexx** is a meme tribe, created by Lost Comet and based on Reddit. They have the ability to force opinions on other tribes. They don't use fighting or violence but use brainwashing to conquer other tribes. They also have an obsession with upvotes and karma.

## Terrain

* Fields: dark theme color
* Fruits: rectangles with 69420 written on them
* Forests: upvote symbols
* Animals: aliens
* Headwear: a green cone
* Cities have green cone roofs
* All units T poseAnimalHeadTerrain

## City name syllables

an, xx, hi, me, 0, cc, t, 69, po, er, i, va, no, es, 42, se, ce, tl

Multiple city names are possible that are words used in memes, for example Tpose, Meme, Noice, Antivaxx, Anime, 69420, Thicc and many more.
Aathjai

**Aathjai** is a blood-red sand fan-made tribe created by Polluted Kickoo.

Aathjai head

Starting advantage: units are automatically veteran.

## Description

The Aathjai inhabit the blood red desert, a land of ice, wind battered rock formations and long freezing nights. The Aathjai sands got its blood red color from the vast abundance of hematite (iron) in its land; it's in the sand, it's in the hills, it's even in the water and the wildlife, which have adapted and are able to absorb enough of the iron to drink the water. The people here cannot however and live off of the water trapped in the ice.

## Gameplay

The people of the Blood red desert are, like the land they live in, cold blooded killers, they are very territorial and will attack anyone who tries to invade them. Because of the vast amounts of metal in their land they have the best weapons and armor, making all of the troops they produce the strength of a veteran.

The Aathjai simply turn every troop you train into a veteran automatically; this can be useful in some situations but a liability in others where the healing when you become a veteran could come in handy. Besides this they actually have guite a lot of resources, more than you might think. For example, if your veteran has 2HP and is taking over a city, and it is the enemy's turn then you don't have that HP fill up when you kill 3 enemies.

## Terrain

* Lots of mountains, almost all of which have ore.
* Lots of fruit.
* very few forests and few farms.
* average amount of water, slightly less than average amount of fish.
* Cities will look like oumaji cities but with red instead of yellow, with metal roofs and other elements, lots of cloth as well.

## Strategy

The Aathjai are very powerful in the early game having veteran warriors which can cause trouble for nearby tribes with normal warriors, luxidoor and hoodrick are still annoying with their strengths.

What you should go for is mining and smithery, forges will be able to produce lots of population with the vast amounts of salt, swordsmen are also pretty powerful, besides smithery other techs to go for are navigation or math, catapults will enjoy firing down at your enemies safely behind your swordsmen, the swordsmen can also go inside the boats, but you are still better off with defender battleships if you can get them, trade is always useful, but don't go for farming.
Vulcantis

The Vulcantis tribe start with the philosophy tech

The early Vulcantis tribe, the Vwelecantias tribe were the first tribe to have the philosophy tech. Shortly after they were defeated by the Imperius, a tribe called Vulcantis started based on the old name, Vwelecantias. They started with the philosophy tech.

### Appearance

Fruit: dark green pear

Land: Green

Animal: A mix between Hoodrick and Kickoo.

Mountains: Similar to Oumaji but grey.

Cities: Similar to Bardur, Vengir and Hoodrick.

Helmet: A brown hat with a gold stick out of the middle.

Colour: Light purple.

Forests: Similar to Hoodrick.

### Language

as, æ, û, Îues,v var, sio, iat iut, , sav, ber, et, cav, ziu, eö.
Yarrabung

**Yarrabung** is an Australian fan-made tribe created by Guaycul.

## Appearance

* Field: Desert with orange sand
* Fruit: Kutjera (Or Quandong, but it seems too much like Hvaljavik's bear berries).
* Forest: Very sparse forest of eucalyptus trees
* Wild animal: Kangaroo
* Mountain: Rocks similar to Uluru
* City: Camps by a Fireplace
* Head: Brownish-black skin and black hair
* Colors: Red and Yellow
Virras

Virras head

**Virras** is a void cultist tribe created by u/Superficial\_Intel on Reddit.

## Description

The Virras are a cult that worships the endless void at the edge of the square. With their interconnected spy networks and influence over other tribes across the square, they will blot out the light of the square and bring the void closer to all.

The Virras start the game with the Diplomacy tech and a Cloak unit.

## Terrain

* Field: Cracked, grey stone wasteland that stretches thinly across the edge of the square
* Fruit: Grapes
* Forest: Dead trees
* Wild animal: Shadow horses, aptly named "night-mares".
* Mountains: Appear "shattered"
* Virras terrain has large amounts of resources to compensate for the fact their starting city is right on a corner of the Square.

## Shadow mechanics

Shadows are temporarily created fog of war with a distinct grey color that can be seen anywhere in the map, used by the Virras to hide their units or slow down enemies. The tribe that creates shadows is able to see clearly through them. Shadows have small lights resembling fireflies, in the tribe's color, that show all tribes who created the shadow. Allies of the tribe that created said shadows are able to see clearly through those shadows as well.

## Units

### Fleur

Super unit

* Enough attack to kill a unit with 20 health and 3 defense
* Defence: 1
* Movement: 1
* Range: 1
* Health: 30

Each Fleur causes 1 shadow tile to cover the edges of the square, growing outwards, each turn, as long as the unit is alive. Shadows created by a Fleur will recede if it is killed. If 2 opposing Virras tribes both summon Fleurs, they can both see through the shadows created by their fleurs, as long as they both have at least 1 Fleur; if you convert one of these as a normal tribe, you can see through the shadows they create as well. The Fleur resembles the rafflesia flower but is dark purple and covered in eyes, and has vines that allow it to move.

## Gameplay

Gameplay as Virras relies on embassies with other tribes for economy, making Virras very weak in a 1-opponent game. Though the starting cloak could be helpful for exploration and striking at a vulnerable enemy city, this tribe is mostly focused on seeing as much of the map as possible using embassies and cloaks to spy on other tribes, and preventing other tribes from seeing the map by using shadows. Its combat style relies on ambushes, whether that be hiding units in the shadows or cloaks inciting revolts. Most Virras units are replaced with Cloak versions which, to amass an army, must incite rebellions in other tribes. The Virras capital always appears in one of the 4 corners of the square closest to the void.
Yakana

**Yakana** is a Patagonian fan-made tribe created by Guaycul and Polluted Kickoo. They start the game with a random unit.

## Appearance

* Head: Black hair
* Colors: Green and white
* Cities: Thatch huts surrounded by a large building made of wood
* Fruit: Indian Bread mushroom

## Random unit probability

 Rider
 Archer
 Defender
 Mind bender
 Swordsman
 Knight
 Catapult
 Giant
Waggaroo

The Waggaroo are an Aboriginal-based tribe created by Yonkaflonk.

## Discription

*“The Waggaroo have lived in the drylands for eons, living exclusively under sparse Mugga tree copses. They have lived in complete isolation from the other tribes, and have become different. They claim to be ones with their gods and are able to “divine” water from underground using two Mugga tree divining sticks. In the drylands, It rarely rains and therefore the Waggaroo are not able to gather or grow fruit and instead divine water to farm. They can only farm where water has been divined. They start with the “Divining” Tech and a slightly altered tech tree.”*

### Appearence

Color: Gray

Hat/Head: Gray striped bark band around head, One divining stick stuck in both sides.

Architecture: Gray bark huts, often leaning against a tree, or with branches coming out of the top. As cities advance, more hide will be added.

Capital: Bark and hide tent.

Mountains: Long, red flat mesas; similar to Uluru/Ayers Rock

Ground: Tan-red cracked Imperius

Forests: Gum ”Mugga” Trees

Game: Koala “Piggaroo”

### Other

Language: Roo, Gum, Iru, Awa, Ura, Nga, Ala, Ri, Di, Nu, Ong, Ung, Ar, Ki, Dhu

Example Names; Gumdinga, Dhuawa, Diroo, Arri, Irudiong, Kiung

Music: Didgeridoo, Horns, sort of Oumaji-themed
Zeodju

Zeodju are a fan made special tribe created by Bardurwashome in December 2020, The Idea of the Zeodju is a different playing style with mountains and also an air based tribe. Their helmet is a rather open styled barbute with two small horns facing upward I suppose like bardurs but one color and a smaller bulge on top also more covering the face not going to lie it is somewhat s new version of the Maneries. They officially also have two brown hawk like wings on their back but this may or may not be shown in game. The Zeodju begin the game with Aviation (Tech name is tentative). This reverses normal movement. Mountains and Forests are treated as normal (Or even give movement bonus) while Open terrain ends a units movement.

Important Note: The Tribe does not start with Climbing

Description "Peaks and Treetops

## Visual

* Helmet: Barbute
* Color: Dark Purple (Tentative)
* Land: Light Green and Greenish Brown
* Game: Skiworn: A small flying dragon with a more snakelike body
* Fruit: Idea Under Construction
* Forests: Idea Under Construction
* Cities: Idea Under Construction
* Mountains: Idea Under Construction

City Naming Syllables: Hopefully Coming Soon

## Audio

* Tribe Music: None so far
* Ambience: None so far

## Mechanics

* Starting Tech: Aviation (Tentative: Replaces Roads): Unlocks "Aviated" Mechanic
* Altered Techs: No others yet
* Altered Units: None so far
* Altered Buildings: None so far
* Altered Mechanics: Aviated: Forests give scout bonus and do not stop movement speed, Mountains also do not stop movement and gives the same bonus as roads would. Open ground ends movement
Zephyrion

**Zephyrion** is a zeppelin/airship/aviation tribe by Aetholis1.

## Description

*"Nestled among the windy mountain peaks, the Zephyrion are master aviators. Their huge zeppelins, maneuverable Sky Boats, and fierce Årkütfrak serve as a powerful defense to their intricate empire.*

## Appearance

* Field: Bluish-green with dull soil below, similar to Amelina's.
* Fruit: Zøerax (blackberries)
* Forest: Ørktūm-pyn (Pine trees like Luxidoor's, but with a Bardur pine color)
* Animal: Årkütfrak (black bear)
* Mountains: Like Yadakk, but with gray stone.
* Helmet: Similar to a Russian *ushanka*
* Color: Periwinkle

### Pronunciation

* Zøerax - zoe-raks
* Ørktūm-pyn - oark-tume-peen
* Årkütfrak - ark-ewt-frock

## Resources

### Spawn Rates

* ++Mountain
* -Crop
* +Fruit
* +Metal
* --Fish

### Gallery

ForestFruitFieldMountainGameSample Terrain
## Special Building: Sky Harbor

Unlocked with Aviation (replaces Sailing), replaces the Port. Costs 10 stars to build, and can only be built on a Mountain tile. Similar to Ports, when a unit moves onto a Sky Harbor, they will become a Sky Boat unit.

## Units

### Sky Boat

Created when a unit moves onto a Sky Harbor unit.

* Attack: 1
* Defense: 1
* Movement: 2
* Range: 1
* Skills: dash, contain, fly

### Airship

Upgrade to the Sky Boat.

* Attack: 2
* Defense: 2
* Movement: 3
* Range: 2
* Skills: dash, contain, fly

### War Zeppelin

Upgrade to the Airship.

* Attack: 3.5
* Defense: 2
* Movement: 3
* Range: 2
* Skills: dash, contain, fly, scout
General Discussion/@comment-8728304-20130621194946

http://runescape.wikia.com/wiki/Armour
The Armour page currently lists a bunch of items. I find that the topic itself is not addressed. I believe the Armour page should be written like the above RS Wiki page, since it gathers more details about what Armour actually is.

Comments and thoughts below.<ac\_metadata title="Rewriting the Armour page" related\_topics="Armour"> </ac\_metadata>
Sumericanis

The Sumericanis tribe is based on ancient Romans. Sumericanis start with Mining

## Appearance

* Fruit: Green lumaepele (Imperian apple).

* Animal: Similar to a Mado horse (Imperian black horse) but with a white back.

* Forest: Trees with light brown wood and dark green leaves.

* Land: Light green.

* Mountains: Similar to Xin-Xi.

* Colour: Dark Yellow.

* Helmet: A Roman helmet, similar to Imperius but iron with a darker red crest than on the Imperius helmet.

* Cities: Marble buildings with slate roofs and domes.

### Language

ae, aum, ciu, cum, ei, ius, ium, iam, ser, we, um, ved, sed, es, it, eyr, ia.

### Land

The Sumericamis tribe usually have lots of fish and whales, but they do not have much forests. They have quite a lot of fruit. They have lots of mountains, and many of them have metal. Their capital spawns near to at least one mountain with metal

###

###
Wiki Rules and Blocking Policy

Welcome to the Polytopia Fan-made Tribes Rewritten Wiki! In order to ensure that all users can enjoy their presence, we have the following set of rules. If you have any issues, feel free to let the admin know.

## Basic Rules

* Be kind – do not use offensive language when communicating with each other; give constructive criticism.
* Read rules and guidelines before contributing.
* Do not vandalize others’ articles or make edits to them that change the information it presents. You may still fix typographical errors.

## How to act on the Wiki

On the wiki, you should be kind towards others and not post content that is offensive, rude, unrelated, or inappropriate. If you give feedback on others' creations, make sure to do so respectfully, and to provide a possible way of improvement. An example of bad feedback would be, "I hate this tribe, their super unit is *so* OP"; an example of good feedback would be, "This tribe is pretty cool, but I think their super unit is a bit OP. You can fix it by giving it less defense". Do not make edits to others' articles that change the actual content or information given by the article. Edits like typos or grammar fixes are accepted, but edits that change key parts of the article (the name of a feature, the function of a game mechanic) are not.

## Why articles will be deleted

If an article meets any of the following criteria, they may be deleted:

* The article is unrelated to the wiki.
* The article would be more suited for a Discussions post.
* The article does not contain even the most basic information, and its creator has not edited it for over 7 months.
* The article has been placed in the Candidates for deletion category by its creator, and/or because it fits the other categories.

Articles will also be deleted if they fit into the category of *joke tribes*, *meme tribes*, or *spam tribes*. **Joke/meme tribes** are tribes that are not intended as serious suggestions, but instead as jokes or memes. These tribes are commonly incomplete and often lack art. Joke or meme tribes will be given 4 months before being deleted; if a joke/meme tribe has received large amounts of praise by the community *or* is unusually complete, whether or not it will be deleted is at the admin's discretion. **Spam tribes** are tribes that are intended with the (likely sole) intention of clogging the wiki and are most likely not in any way intended as a serious suggestion. Spam tribes will be deleted immediately.

## Blocking policy

In order to keep the Wiki organized and clean, users with harmful activity will be blocked.

If a user creates a piece of spam content (in any format), they will be warned; if they continue to do so and create a total of 3 or more pieces of spam within 10 days, they will be blocked for 2 weeks. If a user creates more than 5 pieces of spam within 10 days, they will be blocked for 3 more days per piece of spam. The same rules apply for content that is offensive, rude, unrelated, or inappropriate.
Owuījuw

*"Out in the damp, dark, and cold swamps.. There lies the **Owuījuw** tribe. They strive and rule the swamps, water and land. Surviving on only few resources, they've adapted to their dangerous environment, becoming masters of survival.*

***Owuījuw** starts the game with a Camoflauger which can blend and hide into any terrain. Until it's converted an enemy city ."*
Marinoo

Marinoo head

The Marinoo are a fan-made tribe created by Sebom. The Marinoo are based on an extraterrestrial culture. Although their origins are not human, the tribe is considered a human tribe. Marinoo is the first fan-made tribe ever.

Starting tech: Mining.

### Appearance

* Color: light violet
* Head: green
* Land: light grey, resembles the surface of the Moon
* Mountains: green, with violet caps
* Fruit: Moon watermelon
* Forests: green and violet tentacles or marshmallows
* Their Catapult is also grey.
Amelina

The Amelina head.

Amelina is a human tribe that starts with no technologies but has extremely plentiful land, created by Deplizz788 and Aetholis1. It is inspired by the rainforest parts of South America.

## Resources

* Forest - Average
* Mountain - Average
* Shallows - Average
* Game - Always
* Ore - Always
* Fish - Always
* Crop and Fruit will have a 50/50 chance to spawn on any empty field tiles but at least 1 will spawn nonetheless.

## Appearance

* Fruit - Pessai (Peach)
* Land - Grass similar to Quetzali but slightly lighter and dark grey soil
* Trees - A mix of two trees; Palmera (Palm) and Sumapok (Kapok)
* Game - Pas Grane (Rheas)
* Mountains - Large, green mountains. Similar to Luxidoor's but darker in color and without a snow capped peak
* Cities - Crimson, Mahogany, and Dark Green colors
* Helmet - Bone and feather headdress
* Color - Crimson

## Language

pes, pal, pas, sai, me, gra, ra, ne, a, pok, suma, liza, name

## Description:

*Quetzali was an unforgiving tribe, unlike the Vengir who simply were ruthless. They commonly paid little to no attention to their people and respected no one besides themselves or the land. The people, who were forced to deal with overpopulation and forced religion decided that the toxic government was too much and decided to form a band of settlers for them to find somewhere else to live. South of Coatl the settlers found a river which eventually lead them to the Amelizan lands.*

## Tribal Music and Ambience

The music should be somewhat similar to this, but without vocals and obviously with a bit of that Polytopia charm and the ambience should be pretty similar to this

## Textures by Aetholis1

LandPas GraneMountainPessaiPalmera and SumapokAmelina sample terrain, without the city

## Strategy

### As Amelina

Since Amelina is basically a worse Luxidoor it should be *fairly* treated as such. It cannot get a leveled up capital on turn 0 because it doesn't start with any technologies. What you should do is research the technology you will use to gather the most of what you have i.e organization for fruit, hunting for game. This will offer a reasonably good economic mid/late early game and a fantastic mid and late game. However because Amelina is wealthy in mountains and forests you will have trouble constructing buildings like custom's houses and monuments. So, it is probably best to either rush in the beginning so you can risk winning or losing instantly or staying silent till you are economically powerful (Which should happen somewhat fast because of how giving the Amelizan lands are) so you can easily wipe out the enemy tribes while acquiring points and keeping your units safe for the "no units lost" bonus

### Against Amelina

Because Amelina takes awhile to get any powerful it is best to just get rid of them before they become unstoppable. Also, their rich landscape means that their villages and captured cities will become hubs of innovation.
Molein

*The Molein have lived in the lush valleys of the square for centuries, but now plan to emerge from their homes and face the outside world, with the intention to rule.* The Molein start the game with the **Chivalry** tech

**Designs** *(I don't have photoshop, and I can't bother to do it on Gimp (I would welcome a tutorial)*

Hats- A run of the mill Mongolian hat, but in Polytopia style. ( Square, with fur round the edges and a spike in the middle )

Tribal colour- Navy Blue

Ground- A greyish green shake of grass, with dark grey soil.

Mountains- Like a mix of Luxidoor's or Xin-xi's, the design of Xin-xi, but starts the colour of their grass at the bottom before becoming grey.

Fruit- Lettuce

Animals- Sheep

Tree's- Like Ai-Mo's, but with the occasional stump or leafless tree, and swords sticking out of all the tree's.

City's- Cream coloured brick huts, with straw roofs. When the city reaches level 5, the new additions have Xin-Xi style houses, but made of cream-coloured stone and with green tinted grey roofs.

Eye of god- A giant spike, made of cream-coloured stone. (like the Ai-Mo's tower of wisdom)

Alter of peace- A stereotypical Asian temple, but with a green tinted grey roof and made out of cream-coloured stone.

Gate of power- A ( very ) large gate, decorated with skulls, and made of cream-coloured stone.

Tower of wisdom- A triangle with its top sliced off, with a statue of somebody reading from a scroll, and made from the same stone as everything else.

Emperor's tomb- An overgrown statue of somebody holding a sword towards the sky, coated with gold, but with it peeling off in places.

Park of fortune- a bunch of tree's ( no swords or stumps) surrounding ( yet another ) statue, made of normal stone this time.

If theirs anything I've missed, be sure to tell me, or make your own design that fits their architecture.

**Biome**

Lots of mountains, a few sheep, but with little forests, farmland or fruit to pay off for their tech. Not many mountains have ore, and they spawn a fair way inland.

**Tribal Music**

Deep drums, beating slowly, but get faster over time, before looping back again
Vulkantis

The hot-headed Vulkantis come from a land of fire and ash, where every mountain is a volcano and every field is covered in ash. Food is scarce but can occasionally be found in ash fields in the form of Lava lizards and Ashpples. Mindbenders tell tales of ancient creatures able to shoot lava across the ash fields and wreak havoc on all those who oppose it. Will the Vulkantis be able to survive their extreme climate or will they be unable to beat the heat?

The Vulkantis have the ability to awake mountains from their slumber causing splash damage to be dwelt to all units next to it (Including your units) , with a modified Philosophy tech.

The Vulkantis can create Flame Archers which after attacking an enemy the enemy is inflicted with a burning affect (I imagine it would look the same as the flames when a city is being captured) that will do a small amount of damage for the next two turns, with a modified Archery tech.

With the power of a modified Free Spirit tech, the Vulkantis can build a Kiln which gives a city +1 stars per mountain it borders (one per city).

Vulkantis' super unit: The mindbender's tales of walking volcanoes are true, and they summoned one just for you (How nice of them), this walking volcano is ready to shoot lava up to two tiles away, do splash damage, *AND* inflict a burning effect on it's enemies.

Here we can see one of the super units of legend who just wanted 5 more minutes of sleep before being summoned.

When the Vengir was banished to their wasteland they found the Vulkantis and thought this was the wasteland they were being banished to, one record of a Vulkantisian's reaction to this was "C'mon man... that hurts".
Teizanh

Teizanh is a special cyberpunk tribe made by Guaycul.

## Appearance

* Colour: neon green and neon blue
* Weapons: neon red and neon yellow
* Land: black with yellow outlines
* Animal: neon horse, named Cszal
* City: dark dull cyberpunk
* Fruit: Like Hoodrick; but colorful

## Gameplay

Advantage/s: Learns two techs from other tribes instead of one and technologies cost -2 resources.

Disadvantage/s: Units do -1 damage and have -1 health. Starts game with no technology.

This tribe is human-like, but does not represent any place on earth.
The Cinemas

The Cinemas Is The First Episode Of Season 1 In Glow Worms (Film).

## Synopsis

Sputnik, King And Toodles Tries To Stop The Kate Ashby Theater.

## Plot

There Was Once A Movie Theater At A Portal Where The Glow Worms Are. However King, Who Is The Leader Of The Glow Worms, And His Two Brothers Sputnik And Toodles, Trying To Stop The Movie Theater, But They Got Caught By A Security Guard.

The Next Morning, King, Sputnik And Toodles Woke Up In A Cargo Ship, King Uses A Ladder To Escape The Ship, But Sharks Surrounds The Glow Worm Gang. Sputnik And The Gang Runs Past The Ferocious Sharks. They Reach For The Theater, And Toodles Throws A Bomb Inside The Movie And Escaped.

That Night, The Theater Is Completely Demolished, And King, Toodles And Sputnik Went Inside The World Trade Center To Camp On Top Of The South Tower. And Some Bugs Surrounds A Plate Next To Toodles, So He Cleans Up The Plate And Went Back To Sleep.
Kyle Cocjin's Wiki

## Welcome To Kyle Cocjin's Wiki

This Is Everything But Not Different, It Is The Same Thing As All Of Them!

## Other Animations

Kyle Has Several Animations That Can Be A Sidekick.

## Kyle's Adventures

This Is The Great Adventures Of A Boy Named Kyle And His Dog, Pebble, As They Embark In Wild Things And A Crashed Satellite.

## Jill & Buster

In A World Of Animals, Who Had Taken Over The City Named Creakville. A Golden Cat Named Jill, Who Loves To Play And Her Dog Brother Buster.

## Robots

The Sidekick Of Jill & Buster, With Three Robots Named Daniel, Stingy And Bobby. As They Show Animating Robots And Videos. Using Great Stuff Together.

## Tastyville

This Is The World From Flipline Studios, But With More Cartoonish Eyes, And Now Characters Pants Can Be Shown.

## Hungry Shark Tales

Sidekick Of Kyle's Adventures, Featuring Hungry Shark Evolution And Hungry Shark World.

## Radish Tales

Sidekick Of Jill & Buster, With Four Anthropomorphic Radishes Having A Wild Adventure.

## Mushroom Tales

Sidekick Of Jill & Buster, With Three Anthropomorphic Mushrooms Having A Great And Crazy Adventure.

## Planets

The Sidekick Of One Of The Songs, With Anthropomorphic Planets In The Solar System.

## Songs

This Is The Animation Before Creating Hungry Shark.

## Super Animations

These Animations Will Be Almost Like Movies.

## Glow Worms

From The Sahara 2017 Film, The Glow Worms Surrounds New York City.
Stingy

Stingy Is One Of The Computer Bots That Makes His First Appearance In The Song Raining Tacos.

## Appearance

Unlike The Other Computer Bots, Stingy Appears To Have Red Eyes And A Small Right Pupil.

## Personality

Stingy Can Make Fun Of Daniel And Bobby And Laugh At The Taco Bot 3000. He Is Crazy, Sensitive And Silly. He Likes To Buy One Of The Camera Bots.
The Computer Bots

The Computer Bots Are Robots Built By Shawn And Adrien. They Like To Act Everything They Want, They Are The Only Characters To Appear In Most Episodes Of Jill & Buster.

## Appearance

The Computer Bots Resemble Laptops, But They Have A Face, And A Propeller Just Like The Laser Bots, They Have Magnetic Hands, A Behavior Screen And A Conveyor Belt For Them To Walk.

### Characters:

* Daniel
* Stingy
* Bobby
Ziggie (Episode)

Ziggie Is One Of The Episodes In Season 1 Of Jill & Buster.

## Description

If You Don't Like The Beetle, It's Just Fine.

## Plot

Jill And Buster Are Now Kids, Besides Some Animals Named Tom, Adrien, Shawn, Bert And Marcos Went Into An Abandoned Forest. Adrien Has A Machine Making Bugs, Bert Finds A Decent Insect, But He Slips And Presses The Button To Create A Blue Beetle. Tom And The Creators Chased The Beetle And Got Out Of The Forest.

The Creators Were Too Slow To Chase And Failed To Catch The Blue Beetle. Jill And Buster Went Into The Lobster Shop. Rob Was Embarrassed That The Lobsters Were All Females! Sally Did Not See That The Blue Beetle Sneaked Into The Lobster Shop.

Jill Sees The Blue Beetle And Hugs Him. Buster Showed Sally, Rob And The Shop Worker Named Mr. Fred The Blue Beetle. Mr. Fred Finds Out That It Was Not A Lobster. So Jill And Buster Named The Beetle, And His Name Is Ziggie. Sally Says That It Is A Better Name.

When They Got Home, Jill And Buster Introduces Ziggie His First Home, But He Didn't Act Normal, He Grabbed The Milk Carton And Dumped The Milk On His Mouth. Rob Cleans Up The Milk, Buster Calms Down Ziggie And Puts Him To Bed And Fed Him Some Pieces Of Meat.

The Next Morning, Jill Hears A Knock On The Door, And The Visitors Are Revealed To Be Tom, Marcos, Bert, Adrien And Shawn. They Started To Look For Ziggie, But He Turns Out To Be A Pet. Everyone Laughs As Ziggie Is On The Lobster Bed.