recursal/Fanatic-Fandom huggingface dataset:
Brain and Heart

"**Brain and Heart**" (Also spelled as Brain & Heart) is a scrapped extended play by Peachie. It was originally written in 2020, intending to be released then too. It is unknown why this extended play is scrapped. Very little is known about it.

## Scrapped Tracks

Although the extended play itself was scrapped, there were some confirmed songs that had been removed off of the extended play.

* Anesthesia
* Lurch
* Purchase
* Yards Away

## Trivia

* 1st Unknown Song is the only song with no currently known name.
* Brain and Heart were speculated to be singles.
* The song Scraps was confirmed to be the first recorded song on the extended play.
* The cover was leaked on November 30, 2021.
* Heart was reworked for Hexed.
Bishop

Logres has seven bishops, and three more are outside of the kingdom; all ten are under the leadership of Archbishop Dubricus. Bishops take their titles from the cities in which they rule, hence Bishop of Londinium and so on. The bishops are placed in office by acclamation of the priests of a cathedral, or by a secular lord who has kept the right to appoint the head of an institution he founded (this is called advowson). Either way, the Pope in Rome must affirm the promotion, granting a pallium, which is a special piece of ecclesiastical clothing. Bishops are not necessarily from the area where they work, perhaps coming from as far away as Italy or Africa! Sometimes regional politics or sufficient bribes convince the Pope to put a specific person in place, as with Huntland.

Each bishop oversees their own parish and heads an organization of priests. The territory that a bishop controls is his bishopric, or diocese. The city of his residence is called a see, or a cathedral city. Each see has a great church called a cathedral, a ministry for teaching, a hospital, an almshouse, possibly a nunnery for holy women, and similar lesser institutions.

Grants of land, either free alms or by fief, are given to the Roman Church from lords and ladies who wish to honor them, to establish memory of some deed, to pray for post mortem life everlasting, or buy their good favor. Whereas the original grants to support the churches and bishops are in the territory they lie in, other lands are often added from other more far-flung areas. Thus like lords, the lands of a bishopric are scattered throughout the counties.

Most of the clerical leaders are obedient, humble, and ordinary. Several hold enough land from the king to be barons, and they usually hold that secular title in higher esteem than their ecclesiastical one.

The institution is more important than the individual.

## Vassals of Bishops

Knights on church lands are no different than knights elsewhere. They do not need to be particularly religious to hold these lands. (God knows many bishops are not!) Church lands are organized into manors and estates exactly the same as for any lords. Troops are led by other knights.
Bregeswith

Saxon, age 21, ceorl

Bregeswith is anxious to have a child; in her desperation, she reached out to Derman who told her to go the beacon on the hill, ten nights in a row. Each night she had to sacrifice a chicken. On the tenth night, a saint came to her and lay with her. Now, she is pregnant, but doesn’t realize it’s with a fosterling of the Old Ones.

STR 50 CON 70 SIZ 50 DEX 55 INT 70

APP 65 POW 75 EDU 65 SAN 71 HP 12

Damage Bonus: 0 Build: 0 Move: 8 MP: 15

Combat

Brawl 35% (17/7), damage 1D3, or knife 1D4

Dodge 27% (13/5)

Skills

Accounting 35%, Art/Craft (Potions) 35%, Art/Craft (Weaving) 65%, Insight 55%, Listen 30%, Natural World 60%, Occult 15%, Persuade 65%, Religion 55%, Status 30%.

Armor: None.
Alfric

Saxon, age 21, ceorl

STR 60 CON 55 SIZ 60 DEX 45 INT 55

APP 60 POW 60 EDU 65 SAN 60 HP 11

Damage Bonus: 0 Build: 0 Move: 8 MP: 12

Combat

Brawl 65% (32/13), damage 1D3, or knife 1D4

Spear 45% (22/9), damage 1D6

Dodge 22% (11/4)

Skills

Animal Handling 40%, Art/Craft (Farming) 75%, Fast Talk 45%, Listen 46%, Natural World 60%, Own Kingdom 40%, Religion 55%, Status 20%, Track 35%.

Armor: None.
Civitas

Civitates are the old Roman cities that have kept their ancient urban charters. They are loyal only to the King of Logres. They are very old fashioned, each with a senate and senators who decide urban affairs. Although these are each surrounded by a county, they owe nothing to the county government, but deal directly with the king. These cities act collectively rather than with one lord, so that when a representative is summoned, a city sends a group of diplomats to deal with the king. The civitates are each responsible for their own self-defense, and each must field a number of infantry, up to a thousand each and serving under their own officers, whenever the kingdom is invaded.

* Londinium, in Thamesmouth
* Glevum, in Glevum
* Venta, in Caerwent
* Silchester, in Silchester
* Durnovaria, in Dorsette
* Corinium, in Clarence
* Camulodunum, in Caercolun
* Noviomagus, in Hantonne

Cities are the heart of civilization, but few survive in Britain. In Roman times many more cities had flourished in Britain. As the empire collapsed the cities declined in value and population. Trade has largely dried up and manufacturing has diminished, removing two of the biggest reasons for people to collect in cities. As a result some cities have just town-sized populations, with their buildings clustered in a corner of their ancient Roman walls. Even Londinium has a lot of empty space within its walls.

The cities that do survive are distinguished. They are called civitates, or more simply Roman cities. They each have a special relationship with the king which is codified in a charter. Their charters are all based on ancient rights, “when the Empire was entire,” as the lawyers say. When King Aurelius Ambrosius formalized his new administration of Britain, the cities produced their charters to prove they owed loyalty to him alone. Those that did not have charters were not franchised as civitates. The old ex-Roman cities have succumbed to native Cymric culture.

The Roman cities have certain rights by Ancient Law, and they act independent of the king’s control. It is a market center, stronghold, and manufacturing center. It operates under ancient Roman law and has maintained its prerogatives and rights.

They have the rights of:

* Markets and fairs
* Assize of bread and ale
* Trying thieves
* Prison, pillory, ducking stool
* Gallows
* Thief-hanging
* To be ruled by a town council of senators, led by a mayor

Every city has its own royal sheriff appointed, like all sheriffs, by the king. This is an imposition by Aurelius Ambrosius in his efforts to unify the legal systems of the land. The cities find this onerous and are constantly petitioning to have these rights:

* Pay an annual ferm to the exchequer directly for the king’s rents, tolls, and amercements
* City court system
* Service of writs
* Levy of royal debt
* View of frankpledge
* Have a formal seal
* Elect aldermen (in Londinium)
Canon Law

The Roman Church has special privileges which were inherited from the imperial church and are called Canon Law. The church has its own court system to arrest, hold, try, and punish its own people ~ Roman clerics of all rank and status. In return, no church-ordained individual can ever hold a secular title or ownership to land. This prohibition excludes baronial properties, which must maintain baronial obligations.
Confessions of the Mad Monk Clithanus

In Latin, by Clithanus, c. 400 e.v.

Contains formulas for calling a Cthulhu-spawn, sending it back, and protecting against its wrath. Also relates how Slavonic priests battled against a large number of star-spawn.

Sanity loss 2D6; CMI +3/CMF +6 percentiles; MR 27; 29 weeks to study and comprehend.

Spells: Bring Forth and Return Follower of Mad Cthulhu (Summon/Bind Star Spawn of Cthulhu), Warding Mark (Elder Sign), others at the Keeper’s discretion.
Morning Arrow

## Track Listing

"**Morning Arrow**" is the first track off of Hexed.

## Lyrics

**[Verse 1]**

They told me who I was when I was born

I've never known anything other than that form

They took my heart, mixed it with sand

Ballooned it up, sent me to land

**[Pre-Chorus]**

They told me watch my mouth, watch my blood

The morning arrow gets the morning dove

And like a glass balloon, it all broke

Now there's nothing left to be spoke

**[Chorus]**

This is where angel footsteps fell

Upon this earth that they call Hell

Where blood is shed, where thorns grow

Where no one ever learns to know

Who is who

And who is what

My mind is blank

Like what the fuck

My head is black

My eyes are red

There's no turning back

From all that I've bled

**[Verse 2]**

They told me to lead an average life

I never knew I'd get to watch it

Die right in front of my eyes

They told me that they sell the pills

Where the heads roll

Life lost without will

**[Pre-Chorus]**

They told me watch my mouth, watch my blood

The morning arrow gets the morning dove

And like a glass balloon, it all broke

Now there's nothing left to be spoke

**[Chorus]**

This is where angel footsteps fell

Upon this earth that they call Hell

Where blood is shed, where thorns grow

Where no one ever learns to know

Who is who

And who is what

My mind is blank

Like what the fuck

My head is black

My eyes are red

There's no turning back

From all that I've bled

**[Bridge]**

Don't kill me, I swear I'm innocent

I only meant to take a cent

But like a glass balloon, it all broke

Now I can't forget what I took

**[Chorus]**

This is where angel footsteps fell

Upon this earth that they call Hell

Where blood is shed, where thorns grow

Where no one ever learns to know

Who is who

And who is what

My mind is blank

Like what the fuck

My head is black

My eyes are red

There's no turning back

From all that I've bled
Antonine Wall

Built between 143 and 145 e.v. this was intended as a more northerly replacement for the recently completed Hadrian's Wall. Its construction marked a desire by Rome to fully integrate Southern Caledonia into the empire. Policies changed, however, and within twenty years of being built the wall was abandoned in favor of Hadrian's Wall. Despite being long abandoned it is still an extremely impressive sight, although it is a modest affair when compared with Hadrian's Wall. It stretches thirty-seven miles from Carriden on the Forth to Kilpatrick on the Clyde. The wall consists of a twelve foot high turf rampart. To the north of this is a ditch, the earth from which has been used to form a further protective mound. Forts originally stood every couple of miles along the wall but these have not survived to the present day as they proved to be a rich source of building material. A road runs the length of the wall on its south side. The wall has no value as a defense, but is an interesting curiosity and the people who live nearby are justly proud of it.
Candida Casa

This is the oldest monastery in Caledonia. It was founded in 397 by St. Ninnian as a base from which he could venture forth to spread Christianity among the Picts. The monastery is one of the most powerful in Caledonia, with a school whose reputation attracts pupils from all over Britain and Ireland. Candida Casa is also a site of pilgrimage which is, in Britain, second only to St. Albans. The name Candida Casa means 'The Shining Place' and it is so named because ever since its foundation the humble church has had a white-washed exterior
Black Rites

In Greek, by Egyptian high priest Luveh-Keraph, trans. unknown, Thirteenth Dynasty (c. 1786–1633 p.e.v.).

Rare Greek translation of scrolls concerning secret worship of Bast and other Egyptian gods. Contains a cautionary note on the Dark Pharaoh.

Sanity loss 2D6; CMI +3/CMF +8 percentiles; MR 33; 41 weeks to study and comprehend.

Spells: Bring Forth the Faceless Master of the Sands (Contact Nyarlathotep, Faceless God Form), Call the Black Pharaoh (Contact Nyarlathotep, Black Pharaoh Form), Call Forth the Terrible Lord of the Riverbanks (Contact Sebek), Contact the Goddess of Cats (Contact Bast), Summon/Bind Cat, Summon and Abjure the Children of the Riverbanks (Summon/Bind Crocodile), Summon the Carrion- Feasters of the Desert (Contact Ghoul).
Chancery

The chancery is a department consisting entirely of clerks who copy the king’s commands into formal legalese, in duplicate; and the chancellor, or other court official, seals them and sends them on their way by royal messenger to the sheriffs of the counties where they are to be executed. This body of clerks was put together by Ambrosius in his reorganization.
Caercolun County

A county of Logres, consisting of portions of the modern counties of Norfolk and Suffolk

Part of the Roman bishopric of Camulodunum

Slaves are held in Caercolun County

Produces salt.

## People

* Sir Caw, the sheriff
* Sir Ganfael, Baron of Hartspool
* Sir Geraint, Baron of Guinnon
* Sir Marvis de Revil, favorite of Sir Ventrius, Seneschal of Caercolun
* Sir Olydd, Castellan of Castle Vigor
* Sir Varwawc, Baron of Southtown

## Locations

There are 36 hundreds in Caercolun

* Cockfield, held by the Count of Salisbury
* Estate of the Extraordinary Cattle, held by the Baron of Warcastle
* Guinnon
* Thorntree
* Upper Ford, held by Sir Ulfius

### Castles

* Fort Brutus, held by the Duke of the Saxon Shore
* Castle of Buna's Island, held by the Duke of the Saxon Shore
* Castle at the Hartspool, held by Sir Ganfael
* Castle of the Hawthorn, held by the Bishop of Corinium
* Monument Hill Castle, surrounded by a market town in Danadsisle Hundred, held by the Duke of the Vale
* Castle of the Sparrows, the county castle, held by the Sheriff
* Castle Vigor, held by Sir Ederyn the Baron of Warcastle

### Civitates

* Camulodunum Civitas, in Camulodunum Hundred

### Market Towns

* Clearstream, in Brushbridge Hundred
* Deepwater Harbor, in Joyful Hundred
* Highplace Harbor, in Highport Hundred
* Southtown, in Badensmound Hundred
* Wagonford, in Wagonford Hundred
* Wonderful Isle, in Hartspool Hundred
Bull samhladh

The spirit of the Bull lives in a green pasture surrounded by the spirits of his cows. Bull clans have more children than most, and are known for their sexual promiscuity.

## Geas

* Do not refuse when sex is freely offered
* Guard the women of the clan with your life

## Powers

### Invocation

STR, or CON or Fertility (+5 when rolling Childbirth table)

### Clan's Benefits

* Lustful +3
* STR +1 or Fertility (as above)

### Fiosaiche's Benefits

The fiosaiche may choose the sex of his children or pre-determine one statistic that the child will have as an adult (usually this means that one statistic will be at the Pictish maximum), and has increased stamina during sex.
Berroc County

> My son,
>
>
> You have asked why we count ourselves Saxon yet
> join with the Britons in defending Britain.
> We once were sea-reavers and invaders, seeking
> our fortunes by attacking Gaul and this beautiful isle.
>
>
> We once were barbarians, baying for blood. But we
> were given a chance for a greater duty — to fight for
> Britain against their Irish and Pictish foes, as well as
> suppress rebellious Britons. It was Stilicho who gave
> us this offer, and our King Berroc accepted, swearing
> mighty oaths to Wotan and the white Christ to remain
> loyal. After we joined with the Britons, we were
> granted these lands as our own; now we defend our
> new homes. We swore oaths with Stilicho — that we
> would be as brothers to them. Your grandfather swore
> and kept that oath, even when the Roman legions left
> and the island was in chaos. I swore that oath to High
> King Constantin and kept it when the Irish and the
> Picts invaded. And when you have grown up, my son,
> it will be your turn to swear that oath to the King.
> See that you keep it in honor, too.
>
>
> We have bled with the Britons, fighting for our
> land and our families. We have married their daughters
> and they have married ours. Many of us share
> blood with them. Yet we are not identical with the
> Britons, no more than you are the same as your
> brother. Some of us follow the White Christ and carry
> the cross, some of us carry the Hammer of Thunor,
> and me? I carry both! Maybe one of them hears when
> the other is napping, eh?
>
>
> We learn from our British brothers and we grow
> as a people, stronger and wiser. See how easily you
> sit on your horse; I don’t know how you do that on
> those fickle beasts. At least you are smart enough to
> dismount to fight on foot in a shield wall like Wotan
> taught us.
>
>
>
> So that is why we defend Britain. Because it is our home, and because we promised we would. A man keeps his word or he is not a man at all.
>
>

A county of Logres, consisting of portions of the modern counties of Middlesex, Surrey, and Kent

There are 12 hundreds within Berroc

Its county castle, Llud's Castle, is in Thamesmouth, for which it is also the county castle. The sheriff of Londinium, Sir Eylwin, serves both counties.

Berroc was granted long ago to Saxons as a reward for their service as mercenaries. It has remained loyal to the king of Logres.

Part of the diocese of the Roman bishop of Londinium

Saxon/British Christian or Wotanist

## People

* Eawulf, headborough of the Tithing of Eawulf
* Sir Gruffydd, Baron of the Roe Deer Gate

## Locations

* Fernduna
* Stoneskeep, held by Sir Ulfius, the Duke of the Vale
* Totburh
* Twinford
* Village of Gotii

### Castles

* Castle of the Roe Deer Gate, held by Sir Gruffydd on behalf of the Count of Salisbury
Anchorite

An anchorite is a man or woman in a cell who does not ever move from where he or she sits to pray. Food and water are brought to the holy person there. They are more common outside of Logres, and usually not in a monastic setting. Some live in communities, gathering only for food and common prayer, but spending most of their time alone. Others are hermits living alone in the wilderness
Bothwell

This large castle has been designed to be one of the most impressive in Caledonia. The castle should consist of a pentagonal enclosure with a massive round keep at one comer, round towers at three other comers and a twin-towered gatehouse at the fifth. The design has proved too expensive and work has recently been stopped. Only the keep and adjacent walls have been completed; work on the rest ceased with the walls only at waist height. Nevertheless, the keep is extremely impressive and comfortable.

**Ruler:** Castellan

**Vassal of:** Strangorre.
Peachie

Thediamondpeach2.0, best known as Peachie, is an American singer-songwriter, best known by her debut singles Glue and Wings from her debut extended play, Death to Them All. She is the owner of the records label, Peach Tea Records. An album by Peachie, Hexed, is currently in the works.

## Brain and Heart and Death to Them All

Brain and Heart was the first extended play written by Peachie, but before it was released, it was scrapped for an unknown reason.

Death to Them All is the first extended play written and fully produced by Peachie to actually be released. It was released with 3 singles, Glue, Wings, and Chandelier. Released on November 9, 2021, it didn't become popular until the song Salted Candy started trending. Later, due to the popularity and entering her next stage of music writing, Peachie released a deluxe version, also known as Super Glue, named after her first song, which included 3 new songs, Lust, Troubled Hearts, and Crystal Skies.

## Hexed

Hexed is the first studio album written and produced by Peachie. It's first single and title track, Hexed, was released June 13, 2022. It's next single, Phantom Clouds was released July 29, 2022. The last two singles, released as a double single, were released September 12, 2022. Those were The Fire & Flame and Best Friend. The album is almost completed, and was intended to be released in 2022, but was pushed back to early 2023. It was released March 5, 2023. A deluxe edition was confirmed to be on its way, but first Peachie wanted to work on another project.

## Unknown Fields

Unknown Fields was the second extended play released by Peachie.
Camanachd

Camanachd is a Pictish game related to field hockey and Irish hurly. Any number of players may be on each side, and games between clans or villages with all the clan's men and boys participating are common. The rules of the game are simple: only the caman may touch the ball, and the game is played to the first goal. Irish players of huriy, who are used to picking up the ball, will find that the ball is always in play, even if it is in their hand!

With no rules against hitting or tripping other players, fights often break out between players. Usually the honor of the clan will prevent out and out attacks on other players. Sometimes, however, the heat of the game and the need to win at any cost will make a player forget himself. Even more heinous is when several players gang up on an opposing player. Such incidents could lead to a feud between the teams, and eventually between the clans of the players.

Dribbling the ball is slower than normal movement; the character's Move is reduced by 2. Characters may walk or run while dribbling or carrying the ball on the head of the caman, but may not sprint. Passing the ball is accomplished by rolling for the passing character to drive the ball. All characters within 1 Move of the line of the drive may attempt to capture the ball by rolling a success on his Caman skill.

Skilled players may loft the ball over the heads of the opposition, or lift the ball with the caman and swat the ball (like a baseball)

The caman may also be used as a weapon. A caman attack does 1d6 damage less than normal. Casual players of the game have Caman $kills equal to half their DEX; some people may spend much of their time practicing and have a skill higher than this.
Carn Liath

A dun occupied by a tribe of Irish settlers. They live in fear of a terrible giant who lives in the woods to the north and steals their cattle. Nearby is a huge cairn on the bank of the river Haultin, where faeries dance on Midsummer's Eve. The faeries used to protect the people from the giant by confusing it, but one of the village hunters accidentally killed one of the faeries and since then they leave the dun to its fate.

**Ruler:** Castellan

**Vassal of:** No one.
Charterhouse

In Dorsette County or Summerland?

Based on the modern Afflington, in Dorset

Thirty lead mines are working at Charterhouse, in the Mendip hills ten miles southwest of Bath. These mines used to be the largest supplier of lead and silver in the Roman Empire. The great wealth of Bath comes from these mines
Children of the Green God

The children of the Green God are a degenerate, mutated lot. The children are covered in coarse hair, have elongated ears, and sharp rodent-like teeth. They move in a hopping gait and seem to shun light. Typically, they live under the ground in complex warrens. They are all that remain of the Varennii tribe, a group of Britons that worshipped the Green God. They’re pitiful and mostly harmless, so long as their lairs are avoided and they’re left to their own ways.

The creatures are quick and agile, capable of outmaneuvering men and beasts. If confronted, single or outnumbered children will flee. If encountered in large groups they may attack. These creatures seldom stray far from their own, so they are typically encountered in groups. Members of the tribe that can pass for human take their putrid, accursed produce to nearby settlements, ostensibly to sell, but actually to gain converts.

CHILDREN OF THE GREEN GOD, degenerate mutants

STR 65-70 (3D6+3) ×5

CON 80-85 (3D6+6) ×5

SIZ 65 (2D6+6) ×5

DEX 95 (2D6+12) ×5

INT 65 (2D6+6) ×5

POW 65 (2D6+6) ×5

Move: 9

Hit Points: 14-15

Av. Damage Bonus: +1D4

Av. Build: 1

Av. Magic Points: 13

Combat

Attacks per round: 1 (claw or bite)

Fighting 40% (20/8), damage: claw 1D4+DB; bite 1D3+DB

Dodge 45% (22/9)

Skills

Listen 50%, Spot Hidden 50%, Stealth 60%.

Armor: none.

Spells: those with a POW of 80 or higher know Contact the Green God (Shub-Niggurath) and 1D6 other spells.

Sanity Loss: 0/1D4 Sanity points to see a child of the Green God.
Baron Dyfan

Bishop of Camulodunum

Dyfan is from Gaul. His see is Saint Julian’s Cathedral, one of the most beautiful in all Logres. He is a stern and severe overseer, hard on his priests and demoting those who displease him to meaningless village churches. He has recently converted his see to be Black Canons, the monk-like order of canons
Books

Primarily bound, copied, and stored in abbeys. The catalogue of a monastic library typically contains the books of the Bible, commentaries on the Bible, the works of Flavius Josephus, Horacius, Lucan, Perseus, and Juvenal, poets of late antiquity, historiae and the life of saints. In the profane closet, one could find classical theatre pieces, Boece’s summary of Plato and Aristotle, books treating the seven arts of the quadrivium and the trivium, quaestiones medicinales, and books on the virtues of plants.

Monks copy codices by hand and it stands to reason that repeated copying of insanity inducing tomes results in madness, especially when the monk is translating the work and therefore has to put thought into his effort. Most books of this period are codices: bound quires of paper, written on recto and verso, and given covers and a spine. In a monastery, many of the tomes being copied in the scriptorium are unbound.

## Specific Books

* The Annals of the Monks of John Chrysostom
* Beatus Methodivo
* The Bible
* Black Rites
* The Black Tome
* Cabala of Saboth
* Confessions of the Mad Monk Clithanus
* Daemonolorum
* Hierón Aigypton
* Pnakotica
* Praesidia Finium
* Reflections
* Sapientia Maglorum
* Sibylline Oracles
* Song of Yste
* The Soul's Journey
* The Three Codices
* Tablets of Destiny
* Tabula Smaragdina
* Testament of Solomon
* Tuscan Rituals
An Baghan Burblach

An old Pictish hillfort, now repaired and occupied by Irish settlers. The settlers control the strait between the Isle of Skye and the mainland. Anyone wishing to pass this way must either pay the Lord of An Baghan Burblach, or else be strong enough to force a passage through.

**Ruler:** Castellan

**Vassal of:** No one.
Caledonian Forest

Much of Caledonia is covered by dense forest, the greatest of which is the Caledonian Forest. It stretches for many miles and is a mixture of evergreen and deciduous trees. It includes the Forest of Atholl and the Black Wood of Rannoch. Many creatures make it their home, some of which are strange and unusual. The Great Caledonian Bear is huge and thought, by some pagan tribes, to be a god. It is the samhladh of the Fortrenn and Maeatae clans of Picts. Deep within the forest is an orchard of sacred apple trees which are believed to provide sustenance without ever being diminished in size. It is also said that if they are thrown, they will return, unerringly to the thrower's hand and also that when eaten, they impart great wisdom.
Arts

Cycle of seven literary and scientific disciplines that form the base of teaching and culture during late antiquity and the Middle Ages, composed of the quadrivium and trivium. Saint Augustine’s doctrine states that the sole objective of an art should be a better understanding of the Holy Scriptures.
Main Page

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Aberdeen

This is a large town, by Pictish standards, standing at the mouth of the River Dee. It is an important port and center of trade. This importance is increased by its location on the border between Escoce and Benoic.

The main town is on the north bank, which is in Escoce, but there is also a smaller community on the Benoic side of the river.

**Ruler:** the Clan Chieftain of the Taezali.

**Vassal of:** Escoce.
Benarty

A hillfort on a precipitous peak that overlooks Loch Leven. Its huge boulder walls were built by Faerie giants, at the behest of the clan's chief fiosaiche. The giants are now sleeping under a nearby hill and can be summoned if needed. On the southwest shore of the Loch is a small Christian church that was founded by St. Ninnian.

**Ruler:** the Fib clan.

**Vassal of:** Benoic.
Communication

Getting a message can take time. To get a message from one person to another, it has to either be relayed verbally or in writing. If it’s a written message, the sender first has to find someone, usually a monk or merchant, to write the note. Then he has to find someone who is traveling in the direction of his recipient. It’s not uncommon for a message to pass through two or more travelers’ hands as it winds its way from the source to the destination. This can take weeks or even months. The difficult lines of communication can make it tough for knights to coordinate actions over long distances. Even coordinating the search of a monastery is difficult when the knights split up.
Broch

A fortified dwelling unique to the Picts of Caithness and Orkney and consisting of a circular dry stone wall up to 50 feet high, but usually only around 20 feet. The wall is typically 15 feet thick and encloses an area between 30' and 40' in diameter. It contains a single entrance fitted with a stout, barred door with a doorman's room just inside. Other chambers and one or more stairwells are also contained in the wall. The enclosed area contains timber lean-to dwellings lining the inner face of the wall.
Black Monks

Both churches have monasteries of Black Monks. Members are generally drawn from the noble class, are well educated, and are often found as advisors to the nobles. They tend to be more worldly than the Russet Monks.

The Black Monks first came to Britain as a Roman order. Many abbeys in Britain adapted the Black Monks’ Monastic Rule to their own use, including wearing black habits, but not their haircut. British Black Monks began because participants were attracted to their particular rules and intentions. The order had begun with strict regulations and rules, but over time these have become so relaxed that many individuals accept the training and offices of the church but are actually more loyal to their family or noble employer.

Black Monks of both religious traditions live in respectful harmony with each other, although in separate monasteries. While they may hold the usual political grudges, they have no spiritual strife. The Black Monks have been around long enough to have acquired lands and wealth, which separates them from their more humble brethren.

The Black Monks began in the Mediterranean, and men inspired by them have joined into abbeys all over the former Roman Empire. Members are drawn from the noble class, are well educated, and they are often found as advisors to the nobles.
Camulodunum Civitas

In Caercolun County

Equivalent to modern Colchester, in Essex

As a bishopric, owes 7 days to the King's Progress

Slaves are held in Camulodunum

Roman/Roman Christian

## People

* Baron Dyfan, Roman Bishop of Camulodunum

## Location

* Saint Julian's Cathedral, a Bishop's See, a barony, and an elector run by the Black Canons of the Roman Church (£301 income, provides 3 eschilles)
Athelstan

Saxon, age 38, minter

STR 50 CON 65 SIZ 75 DEX 80 INT 85

APP 40 POW 80 EDU 70 SAN 80 HP 14

Damage Bonus: +1D4 Build: 1 Move: 8 MP: 16

Combat

Brawl 55% (27/11), damage 1D3+1D4 or knife 1D4+1D4

Spear 35% (17/7), damage 1D6+1D4 (1D2 if thrown)

Dodge 40% (20/16)

Skills

Accounting 60%, Art/Craft (Stamping) 65%, Insight 55%, Listen 45%, Natural World 40%, Own Kingdom 60%, Persuade 45%, Read and Write (Old English), Religion 65%, Status 70%.
Atlach-Nacha

## Perceptions of Atlach-Nacha

* Atlach-Nacha is the demon weaver of men’s destinies. To resist one’s fate is to be pulled deeper into its web.
* Atlach-Nacha guards one of the portals to Hell. While pure souls may pass through its web, dark souls become entangled and must spend agonizing centuries trapped within its sticky strands.
Crannog

A timber framed and thatched house built on an artificial island in a lake or loch. A crannog can be reached from the dry land by either a semi-submerged causeway or by boat. In many cases several crannogs are built side by side to make a small village of loch-dwellers. They are found mainly in Pictish lands.
Court offices

The Pendragon kings have created systems of administration to fulfill their regal and personal needs. The chief officers are the curia regis (L. “court of the king”). The highest ranking officers including the seneschal, treasurer, constable, marshall, chancellor, and chamberlain are all part of this. Each of these officers has a staff of clerks, stewards and knights that perform well and (usually) without royal oversight.
Castle Craig

A hillfort on a promontory of the Ochil Hills, overlooking the Forth valley and the prosperous city of Stirling. It is the first port of call for anyone entering Benoic overland and is most hospitable and relatively comfortable. Within the halls of the fort, an aware knight can learn many rumors and overhear much gossip about the lands to the north.

**Ruler:** the Fortrenn clan.

**Vassal of:** Benoic.
Bards Abbey

In Linden County

Equivalent to modern Bardney, in Lincolnshire

Abbot Ermid

This is an old abbey that has experienced a recent surge of growth. When the Bishop of Lindsey paid homage to the Archbishop of Eburacum, many monks resisted the change. Those who did left Linden Pool and rallied around this abbey.
Baron Mesalla

Mesalla is a native Cymru from one of the powerful families of Durnovaria. Though theoretically forbidden, the see of Durnovaria has been held by members of this family for more than a hundred years. He keeps tight control over the priests of Dorsette, but is less able to enforce this on the counties outside of his diocese. He dislikes Picts and often abuses his flock in Jagent whose lords are of Pict descent.
Badger samhladh

The Badger spirit lives in a burrow (called a set) in the Otherworld. The Badger is careful when out of the set, but those attacking it at home are met with a aggressive defense. It imbues its followers with speed and fighting ability, but only when attacked. The houses of a Badger clan are often dug two to four feet into the ground, and the fiosaiche may actually live in a series of tunnels.

## Geas

* Never surrender if attacked
* Do not start feuds, but end them as soon as possible, no matter the cost.

## Powers

### Clan Benefits

* Prudent +3
* one of: Industry +10 (Digging), or (Weapon) Attack +5

### Fiosaiche's Benefits

The Badger may gift the fiosaiche with a spell to tunnel rapidly
Cu Sith

Servants of the Lords of Tindalos, the cu sith prowl the forests on the eastern coast of Benoic. These fierce warriors wear the skulls and pelts of wolves, dyed green, to strike fear in their enemies’ hearts and honor their predacious masters.

The cu sith first encountered the Lords of Tindalos when they raided a village worshipping Yog-Sothoth. Impressed by their skill and pleased by the blow the cu sith dealt their ancient foe, the Lords of Tindalos visited each of the clan’s members that night with an offer: do the Lords’ bidding and receive great power with which to fight their enemies, or refuse and die. A proud people, most of the cu sith made a brave stand against the Lords of Tindalos. Those who accepted the Lords’ offer buried the others the next day. They and their descendants have followed the Lords of Tindalos ever since, each generation becoming more adept with the powers the Lords bestowed upon them. The cu sith can now truly assume wolf form instead of only wearing hides and can use Gates to teleport throughout their domain. Their legend has grown over time, even the Saxon invaders enters their lands with trepidation, and all fear the appearance of the ghostly green wolves at their gates.

CU SITH, human form

STR 65-70 (3D6+3) ×5

CON 65-70 (3D6+3) ×5

SIZ 65-70 (3D6+3) ×5

DEX 65-70 (3D6+3) ×5

INT 50-55 3D6 ×5

POW 50-55 3D6 ×5

Move: 8

Hit Points: 13-14

Av. Damage Bonus: +1D4

Av. Build: 1

Av. Magic Points: 10

Combat

Attacks per round: 1 (by weapon)

Fighting 70% (35/14), damage 1D3+DB

Sword 60% (30/12), damage 1D6+DB

Spear, short 50% (25/10), damage 1D6+DB

Dodge: 35% (17/7)

Armor: 2-point leather armor.

Spells: Contact Lord of Tindalos, Create Gate, any other the Keeper desires.

Sanity Loss: No Sanity points are lost to see a Cu Sith in human form.

CU SITH, wolf form

STR 65-70 (3D6+3) ×5

CON 80-85 (3D6+6) ×5

SIZ 80 (4D6+2) ×5

DEX 80 (4D6+2) ×5

INT 80-85 (3D6+6) ×5

POW 50-55 3D6 ×5

Move: 12

Hit Points: 16

Av. Damage Bonus: +1D4

Av. Build: 1

Av. Magic Points: 10

Combat

Attacks per round: 1 (1 × teeth, 2 × claws, or maul)

Fighting 70% (35/14), damage 1D8+DB

Dodge 45% (22/9)

Armor: 4-point thick, green, fur.

Spells: May only cast spells while in human form.

Sanity Loss: 1/1D3 Sanity points to see the ghostly green wolf.
Baron of the robe

The Barons of the Robe are no different than other barons ~ other than they’re also bishops and abbots. All oversee large tracts of land, for which they must answer to the king and his courts. They are his feudal vassals, identical in status to the tenants-in-chief concerning all legal issues.

There are many other abbots, including some of importance, but they are not barons. All these bishops, but not the abbots, field forces for the king. They are not allowed to lead troops, by canonical law, and so their troops are led by their officers.

* Dilwyn, Abbot of Ambrius’s Abbey
* Cadfael, Abbot of Bladud’s Mound Abbey and Lord of Bladud’s Mound
* Valerius, Abbot of Riverford Abbey and Lord of Riverford
* Palladius, Abbot of Westminster Abbey, Lord of Castle Aneirin and Woodland
* Cynfarch, Abbot-bishop of St. Albans, Lord of St. Albans and the Castle of Saffron
* Dyfan, Bishop of Camulodunum, Lord of New Works Castle
* Decius, Bishop of Corinium, Lord of the Castle of Hawthorn
* Mesalla, Bishop of Durnovaria, Lord of Middlestone
* Lampades, Abbot-bishop of Linden Pool
* Quintus, Bishop of Londinium, Lord of the Castle on the Birch Hill and Grantabridge
* Metellus, Bishop of Silchester
* Andronicus, Bishop of Venta
Community

The concept of community, both familial units and extended societies, such as entire villages, are very important in the Dark Ages. Without community, resources are limited. A person cannot be truly self-sufficient in the Dark Ages, so the community works together to ensure that as many people as possible are helped. This is not meant to imply a utopia where everyone’s needs are met. Fighting, arguing, backstabbing, and threatening still occur, and do so quite frequently.

Communal groups help their own. If someone’s not a member of the defined community, there is no obligation to help them. A small Dark Ages village can have several communities, sometimes at odds with each other and sometimes assisting each other. Communities provide economic and emotional support structures. When a man is ill, others in his community will help his family, providing food or even labor. If a family is “cursed” with a lunatic or "idiot," other members of the community will lend a hand to help care for the person. If a horse falls lame and can’t till the fields, another farmer might lend his support by loaning his horse for a few hours to the unlucky farmer.

To be outside of a community is tantamount to a death sentence. Exile as a punishment is frequent and oftentimes deadly. With no support structure, the exile is left to try to survive on their own (and rarely does so). Even famous outlaws find life a struggle once outside the community that exiled him. When someone encounters a lone person outside a village or city, the individual is met with suspicion. He might be an outlaw, cast out from his own community because of crimes, or he might be a religious hermit who, although touched by God, can cause strange, dangerous things to happen. Another potential risk is that the person is a wandering lunatic and might lash out or bring bad luck upon whoever finds him. Even worse, it might not be a person at all, but a changeling in the guise of a man looking to lure unsuspecting farmers to their death. When a stranger enters a new community, he is likely to be the cause of suspicion and not trusted. He represents instability. He does not understand the delicate fabric that supports the community and can easily upset it, even if he’s not an outlaw, thief, or murderer.

An outgrowth of community is the concept of a feud. In a feud, social groups such as families, clans, or even communities have the right to seek vengeance when one of their own is injured or killed. The injury need not be physical. Insults and theft are suitable ground for starting a feud. Although designed to end violence by putting a limit on how vengeance can be sought, it’s not uncommon for feuds to tear a community apart when neither side adheres to the limits so the bloodshed continues for generations.
Beverlyjones’s Tour Guide to Duloc

In between Shrek 1 and Scared Shrekless, I visited Duloc, which was, at the time, run by Queen Melissa Duloc, a distant relative of the original ruler. I visited 4 Privet Drive and the Potion Factory that used to be run by Flora, Fauna and Merryweather. I even met Her Majesty, Queen Melissa. She had a healthy relationship with King Midas, the King of the land that Duloc was part of. I even looked around Duloc Hills, where I met Oakie Doke at the top of his tree and saw the Magic Faraway Tree.

Some time after my visit, Her Majesty Queen Melissa passed away, leaving the kingdom to turn into the ghost town it would be in Scared Shrekless. I am honoured to have made her acquaintance and am sorry to hear of her death.
Carlion-on-Usk

In Escavalon County

Based on the modern Caerleon, in Wales

Roman/Roman Christian

During Roman times, the woods around Deva Victrix were the home to a cult of debased, misguided druids who worshipped a lloigor. Recently, some Welshmen have fallen under the psychic thrall of the lloigor and are being driven to cause havoc in the town.
Abbot Grimcytel

Grimcytel is the embodiment of Tawil at ‘Umr. The first part of Grimcytel’s name, Grim, is a nickname for Wotan, one of Tawil at ‘Umr’s many names. The monks have replaced their worship of the Christian God with worship of Grimcytel.

Saxon, age 39, abbot

STR 50 CON 60 SIZ 65 DEX 55 INT 80

APP 55 POW 85 EDU 80 SAN 85 (00) HP 12

Damage Bonus: 0 Build: 0 Move: 7 MP: 17

Combat

Brawl 35% (17/7), damage 1D3

Dodge 27% (13/5)

Skills

Art/Craft (Apiarist) 25%, Art/Craft (Illumination) 35%, Cthulhu Mythos 40%, First Aid 30%, Insight 60%, Intimidate 65%, Library Use 25%, Listen 40%, Medicine 20%, Natural World 45%, Occult 35%, Other Language (Greek) 50%, Other Language (Latin) 60%, Persuade 40%, Read and Write (Greek) 35%, Read and Write (Latin) 40%, Read and Write (Old English) 40%, Religion 70%, Science 55%, Status 75%.

Armor: None.

Spells: As the Keeper desires.
Baron Quintus

Bishop of Londinium

Quintus is from Londinium. He loathes the British Church and everyone in it. Londinium is surrounded by an all-Roman population. Like everything else in Londinium, the bishopric is held by one of the old Roman senatorial families. The city is so big it charitably allows churches of other denominations within it.
Baron Andronicus, styled of the Mace

Roman bishop of Venta

Andronicus “the Bishop of the Mace” is originally from Cappadocia. A previous Pope sent him to Britain as a punishment, thinking the remoteness would be enough to calm him down, but he has not repented of his ways. He loves to lead his troops in battle, and often squeezes his own peasants to pay for extra troops when the occasion of war arises.
Clarence County

A county of Logres, consisting of portions of the modern counties of Gloucestershire and Warwickshire

## Clarence County

### Kingdom

Logres

In the Roman diocese of Corinium

## People

* Sir Brychan, Deputy Marshal of Logres, Baron of Longridge
* Baron Decius, Bishop of Corinium
* Sir Diocenar, the royal butler and absentee landlord
* Lady Sulwyn, Baroness of the Hidden Vale
* Sir Tiberius, sheriff of Clarence and Glevum

## Locations

There are 18 hundreds in Clarence County

* Birchwood, castle is held by the Duke of Glevum

### Castles

* Castle of the Bridge on the Cam, held by the Duke of the Vale

### Civitates

* Corinium, in Corinium Hundred, the county castle for both Clarence and Glevum, held by the sheriff

### Market Towns

* Hidden Vale, in Hollowford Hundred
* Longridge, in Longridge Hundred held by the Deputy Marshal of Logres
Boar samhladh

The Boar spirit is found deep in the forest of Otherworld. Boar clans are quick to anger, are stubborn and hold long grudges.

## Geas

* Never stand aside for another
* Do not share anything outside the clan.

## Powers

### Clan's Benefits

* Indulgent +3
* one of: STR +1 or CON +1

### Fiosaiche's Benefits

The fiosaiche may eat nearly anything; either to destroy it or for nourishment. His teeth will become tough enough to chew even metal, and his stomach will process the material as if it were normal food. He must roll against Indulgent when he wishes to invoke this power.
Concubine

Concubinage is a legal and moral relationship, clearly defined and with specific and well-articulated boundaries in relation to marital unions, with which it might overlap or coexist. Concubines occupy a legitimate (if inferior) position, not an illicit one.

Concubines are usually free, in theory at least, to terminate the relationship at will, but are often actually dependent economically on wealthy men.
Alclud

This is the capitol of Strangorre. Originally a hill fort, Alclud has grown in stature and now is a small walled city. Alclud means "Hill of the Clyde". The city stands on a twin-peaked hill which rises dramatically from the north shore of the Clyde at its confluence with the River Leven. It is a site of great natural strength. Alclud is a busy port and market town.

Alclud is a thriving port city with a busy market that almost completely covers the two peaks of the large hill it is built upon

**Ruler:** King of Strangorre

**Vassal of:** Gorre.
Aul-Lu-got

When Atlantis sank beneath the waves, two islands remained inhabitable: Poseidonis and Aul-Lu-got. By the late fifth century, only Aul-Lu-got remains above the water. This tropical island is home to a race of strange humans who worship Gol-Goroth.

The island is home to numerous beasts never before seen by human eyes, such as the bird-god, Groth-golka. Most of the beasts, like the huge apes that live on the jungle floor, are harmless unless attacked. Near the center of the island, surrounded by the dense jungles, is the city of Aul-Lu-got, home to powerful wizards and mighty warriors. The city dwarfs anything in the known world. Knights who have seen the glory of Constantinople will be overwhelmed by the wide streets, marble walls, ornate gates, and towers.

The residents are a tall people who wear the finest silks on their bodies and weave feathers into their hair. They have been known to worship stranded sailors as gods alongside their deity. They do not worship such foreigners out of ignorance but rather because one of their prophecies says that curious people will come from across the sea and destroy Aul-Lu-got.

To ensure their power, the local priests (the true source of power in the city), sacrifice enough people to ensure a beating heart is constantly kept on the altar to their dark god. Knights who find themselves on the island will be admired by the common residents but feared and hunted by the priests ~ led by Al-morn, whose sorcery has kept him alive for centuries. The natives may offer sacrifices to the knights, believing them to be gods, and bedeck them with gold and jewels; however, while the knights are lapping-up the attention, the city’s priests will be scheming to poison their drinks and stab them in the dark.