Nacharazhi Covenants

**The Nacharazhi Covenants are...TBA**.

## Lore

Once a king and general of grand stature, Settra the Imperishable was a near unrivaled warrior. Destined to govern his kingdom for untold aeons, the architects of fate did not prove as kind. Standing in defiance of the dark necromancer Nagash, Settra did not simply lose his kingdom, not only did he also lose the destiny that lied ahead of him, but he also lost his body and dignity, having to sit helplessly in the sands as Nagash ravaged and laid ruin to his kindodm.

At the end of all he had worked for, Settra heard the voices of chaos within the confined corners of his defiant soul. They whispered to the fallen king of power untold, a chance renewed and the glimmering hope of exacting his revenge. All they asked for in return was the death of the dragon ogre Kholek and his eternal servitude. Wordlessly did he claim this power they offered and exacted their will. For days did Settra and Kholek wage their conflict, leveling whole forests and hills to naught but dust and scorched surfaces. After a long and arduous conflict did Settra stand victorious, proclaiming his victory to the heavens. After such a task, he was granted even more power from the gods of chaos, and it was at that moment that Settra knew that it was finally within his grasp: The death of Nagash.

Granted a legion of Daemons to lead into battle against the last remaining bastions of hope and prosperity in the world, Settra did not lead his army towards the final conflict, but rather towards the Necromancer and the ones he had come to forge alliances with. Upon the brink of the end, Settra... TBA

## Allegiance Abilities

### Battle Traits

#### Courage or Fear?

**When a friendly Hero or General unit in your Army stands within 8'' from a friendly unit of Dregs, Naga, or Reppers, their Courage becomes 12 instead. This effect does not apply to other Hero or General units.**

### Command Abilities

#### Turn to Savagery

**You can use this command ability during the combat phase before a friendly unit attacks. Pay 1 Command point, and if you do, increase the attack, to hit, and to wound characteristic of that unit by 1. Once their turn is over, increase their To Save characteristic by 1.**

## Abyssal Covenants

### **Black-Sea Covenant**

#### Masters of Spellcraft

**All Naga and Repper units in your army have access to magic if they noramally do not. Naga only have access to a single, predetermined spell. Reppers have access to spells up to the 2nd level. They can cast one spell and unbind one spell per turn.**

### **Deep Covenant**

#### Fierce as Can Be

**All Naga units in your army that does not contain the "Bulwark" keyword must make a choice before the start of the game. Each individual Naga unit must make the choice to either gain +1 to their Hit rolls or an additional rend to one of their melee weapons.**

#### Stalwart Bulwark

**All individual Naga units in your army with the "Bulwark" keyword must make one of the following choices of battle traits: Gain rend resistance of 1, or gain a ward save of 6+.**

#### Command Ability: Crushing Rush

**You can use this command ability during the Charge Phase. Pay 1 command point when your unit is within 12'' of an enemy unit, and if you do, you can declare the charge a success without needing to roll. If you do, you also gain a +1 to that unit's rend characteristic.**

### **Shore Covenant**

#### Piling Bodies

*The Dregs surge in such numbers and remain so uncaring for those around them that they will gladly pile on top of eachother to get even a drop of blood on their tonuge.*

**Increase the Range of the Dregs melee attacks by 1.**

#### One Among Many

**If a unit of Dregs contain more than 20 models, they become Unbreakable.**

#### Command Ability: Waves of Bodies

*When a mass of Dregs are slain, the scent of their blood may attract their canniballistic brethren to surge onto the battlefield to fill their place.*

**You can use this Command Ability when a friendly Dreg Serfs unit has been slain. Roll a D6, and on a 3+ summon an exact copy of that unit to your army, no closer than 9'' from an enemy unit and must be within 6'' from the edge of the playing board. When you try to do this again on the summoned unit, you need to roll a 5+ to make it happen again.**

## Command Traits

**Pick one of the following traits based on your covenant.**

### Shore Covenant Command Traits

* **Deluded Aspirations:** While a unit of **Dreg Serfs** are within 6'' of a friendly Nacharazhi General, you can reroll failed wound rolls of 1.
* **Self-Devouring "Comraderie":** While a Dreg General is within 8'' of a friendly unit of **Dreg Serfs**, lower their To Wound characteristic by one when 10+ models are slain in your unit. When 20+ models in your unit has been slain, lower their To Hit characteristic by 1 as well.

### **Deep Covenant Command Traits**

* **Power of One:** While a **Naga** General is within 5'' of only one Naga unit of no more than 10 models, grant both units an additional 1 to their To Hit and Damage characteristics.
* **Shaded Aethersea:** While a **Naga** General is within 7'' of at least 2 Naga Bulwark units, grant all of them an additional toughness score of 3 when they are targeted by an attack.