recursal/Fanatic-Fandom huggingface dataset:
Cost

A **cost** (コスト, *Kosuto*) is a resource paid to grow LRIGs, use ARTS, spells, keys, and PIECEs, and use the abilities of LRIGs, SIGNI, and keys.

On LRIG cards, the grow cost is located at the bottom-left corner of the card. On ARTS, spells, keys, and PIECEs, costs are located in the upper-left corner of the card. On the abilities of LRIG, SIGNI, and keys, costs are located to the right of the ability type symbol ( or ) and to the left of the colon.

To pay ener costs, send the specified number of cards from your Ener Zone to your trash. For example, to use Rococo Boundary, which has a cost of  , put three white cards and two other cards of any color in your Ener Zone into your trash. A zero ener cost (, , , , , , , , , or ) is free. (The color of a zero ener cost does not matter in any way.)

The costs of LRIG and SIGNI abilities may include things other than ener costs. For example, Launchan, Explosive Gun requires you to  down her and discard a card from your hand to use her ability.

Some effects refer to **combined cost** (コストの合計 *Kosuto no gōkei*), which refers to the total amount of ener used to pay for the cost of an ARTS or spell. For example, a card with cost  × 3  × 2 has a combined cost of 5, while a card with cost  × 0 has a combined cost of 0.

Costs are not effects. For example, Sakura, Natural Plant's second  ability does not trigger upon being downed to pay the cost of Gauche Agnes, Natural Plant Queen's  ability. However, it does trigger upon being downed by Fallen, as the down from Fallen is treated as part of the effect.

For the purposes of cards that change ener costs, abilities that *set* costs come first, then abilities that *increase* or *decrease* cards come second. For example, if one player uses Lock You while their LRIG is a blue Piruluk, and the opponent wants to use Body and Soul:

* Body and Soul's ability sets its cost to  × 1.
* Lock You's ability then increases its cost to  × 1  × 3.

It does not work the other way around: that is, Lock You does not increase Body and Soul's cost to  × 1  × 6, then Body and Soul's ability sets its cost to  × 1.
Guard

**Guard** (ガード, *Gādo*) is a keyword found on colorless SIGNI. It first appeared in WX-01 Served Selector.

The current reminder text for Guard reads:

When using Guard, there are no level restrictions: you may guard with a SIGNI whose level is higher than your LRIG's level. You cannot use Guard to prevent damage from SIGNI attacks, only LRIG attacks.

For the purposes of cards like Arc Aura, which allow LRIGs to attack multiple times in a turn, Guard can only negate one attack. A separate card must be discarded for each distinct attack.

When using Guard against a LRIG with Double Crush, Guard disables the entire attack and prevents two life cloth from being crushed, as only one attack has been made.
Drei

First Appearance

**Drei** *(ドーレック Dōrekku)* is the LRIG of Amnesia Girl.

## History

### Selector Evolving WIXOSS

Before event of Selector Evolving WIXOSS, she was born from the fallen dimension called Dark Zone. The LRIGs consumed by hatred for Mayu rejects and thrown them into the Dark Zone and want to destroy the system. Drei, however, denies for the corrupted LRIGs and secretly left the group.
Cheer Zone

The **Cheer Zone (チアゾーン, *Chia Zōn*)** is a special zone on the field. It was introduced in WXEX-2 Unbreakable Selector.

SIGNI can be placed into the Cheer Zone, and they are treated as SIGNI on the field like SIGNI in the regular three SIGNI Zones. However, SIGNI cannot be put onto the Cheer Zone normally. Rather, certain SIGNI have effects that cause them to become a **cheer girl** (チアガール *Chia Gāru*), which moves them to the Cheer Zone; these SIGNI are indicated by their level being encircled by a heart symbol instead of a circle. The Cheer Zone can have up to one SIGNI on it at a time.

When a cheer girl attacks, it can choose to attack any of your opponent's SIGNI Zones, and battle the SIGNI on the chosen SIGNI Zone. It cannot attack the opponent directly to crush their Life Cloth, nor attack SIGNI in the opponent's Cheer Zone. Cheer girls cannot be attacked.

Cheer girls are not counted towards your LRIG's limit. However, SIGNI in the Cheer Zone must still have a level less than or equal to your LRIG's level.

## Notes

* SIGNI cannot be placed into the Cheer Zone with effects that put SIGNI onto the field, only by becoming a cheer girl.
* If the Cheer Zone already has a SIGNI on it, you cannot put another SIGNI there even by having it become a cheer girl.
* Cheer girls are affected by everything a regular SIGNI is affected by. They can be chosen by effects, vanished, put into the trash by remove, ener charged during your ener phase, have Charms and Accessories attached to them, and so on.
* If an effect asks you to choose a SIGNI Zone, the Cheer Zone cannot be chosen, as it is not a SIGNI Zone.
* Effects that rearrange SIGNI on the field can move a SIGNI from the Cheer Zone to a SIGNI Zone, but cannot move a SIGNI from a SIGNI Zone to the cheer Zone.
* Cheer girls can attack empty SIGNI Zones. Nothing happens if this is done.
* The Cheer Zone has no positional relationship with the regular three SIGNI Zones. It is not treated as a left, middle, or right SIGNI Zone, and it is not considered to be to the left or right of any of the SIGNI Zones. As a result, cheer girls cannot be crossed.

## Trivia

* Despite being exclusively used in the Japanese version of the game, the English edition glossary lists the Cheer Zone as one of the game's zones.
Decorate

**Decorate** (デコレ *Dekore*) is a keyword found on Eldora LRIG cards and associated with Cooking SIGNI.

Decorate is an  ability that costs  and can be used once per turn. When you use Decorate, attach a Cooking SIGNI from your hand to one of your Cooking SIGNI on the field as an Accessory. Any Cooking SIGNI can be attached to your SIGNI this way, not just those with the  Accessory icon.
Electronics

**Electronics** (電機, *Denki*) is a SIGNI class. Most Electronics are titled "Code Art" (コードアート *Kōdo Āto*) and named after an abbreviation of assorted electrical appliances or other electric-related objects or machines. Their names are written as abbreviations.

Electronics are based on various types of electronics or things relating to electronics, most notably household appliances or computer hardware. There are a few Electronics that are named after affiliated groups or programs instead, such as technology concept groups or movies featuring advanced technology.

## Support

*Main article: Category:Electronics Support*
Gate

A **Gate** (ゲート *Gēto*) is a game object that can be manipulated by the LRIG Umr.

The effects of certain cards put Gates on your opponent's SIGNI Zones. Gates being on SIGNI Zones have no effects in themselves, but SIGNI on SIGNI Zones with Gates on them are susceptible to effects that specify SIGNI on Gates. A SIGNI Zone can only have one Gate on it at a time. Gates are permanent; once placed, they will remain for the rest of the game.
Aoi Akira (Stand Up, the LRIG!)/Data

## Decklist

### **Arc 1 - Wixoss Side**

In her first appearance in the story, she uses her Piruluk deck from Selector Infected Wixoss, to battle against Kai. Deck revolves on freezing opponent's SIGNI and discarding cards from hands.

**Piruluk**
* Code Piruluk
* Code Piruluk K
* Code Piruluk M
* Code Piruluk G
* Code Piruluk T

ARTS* Peeping Analyze

**Level 1**
* Code Art SC
* Code Art RFR x2
* Code Art KEY (LB) x2
* Servant O (LB) x2

**Level 2**
* Code Art MMR
* Code Art WTC (LB) x2
* Code Art JV
* Code Art SMP (LB) x3
* Servant D (LB) x2
* Servant D2

**Level 3**
* Code Art PZL (LB) x3
* Code Art CPU (LB) x2
* Servant T2

**Level 4**
* Code Art RMN (LB) x2
* Code Art ASM

Spell* RAINY
* TOO BAD
* ICE BREAK (LB) x2

### **Arc 2 - Wixoss Side**

In her current run with the Selector Battles, Akira uses a deck based around her current LRIG, Milulun.

**Milulun**
* Milulun Nought
* Milulun Nano
* Milulun Pico
* Milulun Femto
* Milulun Yocto

ARTS* Draw Two
* Mind Mines
* Don't Move
* Fortune Five
* Salvage

**Level 1**
* Chlorine, Natural Source (LB) x2
* Servant O2
* Servant O (LB) x3

**Level 2**
* Fluorine, Natural Source x3
* Tidal Assault x2

**Level 3**
* Argon, Natural Source (LB)
* Thorium, Natural Source (LB)
* Helium, Natural Source x3

**Level 4**
* Neon, Natural Source Princess (LB) x3
* Nickel, Natural Source (LB) x3
* Uranium, Natural Source (LB)

Spell* SHORT x3
* RAINY x2

For a period of time in Arc 2, after injuring Kai with a blindsighted attack, Akira stole his deck for use in her rematch with Hitoe. After losing the battle, she lost it to Leon during her attempt to flee.

**Kagero**
* Lizard Soldier, Conroe
* Embodiment of Armor, Bahr
* Dragon Knight, Nehalem
* Dragonic Overlord (Break Grow)
* Dragonic Overlord the End x3

ARTS* One Rule, Two Birds x2

**Level 1**
* Iron Tail Dragon x2
* Dragon Monk, Genjo (LB) x2
* Dragon Knight, Gimel
* Blue Ray Dracokid (LB) x2
* Seal Dragon, Artpique (LB) x2
* Wyvern Guard, Barri (LB)
* Calamity Tower Wyvern
* Gattling Claw Dragon (LB)

**Level 2**
* Dragonic Burnout
* Berserk Dragon
* Flame Edge Dragon
* Kannya, Phantom Dragon x2
* Servant D2

**Level 3**
* Lintwurm, Phantom Dragon (LB) x3
* Dual Axe Archdragon

**Level 4**
* Goddra, Phantom Dragon x3

Spell* Expelling Flames of the Dragon Phoenix (LB)

### Hanayo Kagero Vanguard Deck

For her assistance in capturing units for Mayu, not knowing that it is the mastermind that is Urith's 'boss', she constructs a Kagero deck for use in cardfights centered around Hanayo, with the intention of defeating Kai and Dragonic Overlord when they come face to face.

## Battle Record

**WIXOSS Side**

 Naoki Ishida | 18 - 19
 Hitoe Uemura | 25 - 27

**Vanguard Side**
Aerial Beast

**Aerial Beast** (空獣, *Sorajū*) is a SIGNI class associated with white and yellow SIGNI. Like their counterpart, Terra Beast, all Aerial Beasts are titled "Phantom Beast" and named after the creature they represent, very often kinds of birds. As their name suggests, Aerial Beasts are exclusively real kinds of birds, and their designs are often based on such.

## Support

*Main article: Category:Aerial Beast Support*
Hand

The **hand** (手札, *tefuda*) contains a player's unused SIGNI and spells. At the beginning of the game, each player draws 5 cards from their deck, putting those cards into their respective hands. At this point, players may choose, only once, to return cards from their hand to their deck, shuffle their deck, and draw the same number of cards they returned.

At the end of a player's turn, if that player has 7 or more cards in their hand, they must discard cards until they only have 6 cards remaining.

## Draw

To **draw** (引く, *hiku*) a card is to take a card from the top of your deck and put it into your hand. This action is typically done during the draw phase, but some card abilities allow a player to draw additional cards outside of the draw phase.

On the very first turn of the game, the player going first draws only 1 card from their deck during their draw phase. From then on, every turn both players draw 2 cards during their respective draw phases.

## Discard

To **discard** (捨てる, *suteru*) a card is to take that card from your hand and put it into your trash. Several abilities can cause a player to discard cards: Many blue cards cause the opponent to discard, and many cards require you to discard as part of the costs for their abilities. Cards can also be discarded during the end phase: if the turn player reaches the end phase with 7 or more cards in their hand, they discard cards until they only have 6 cards in their hand.
Blood crystal arm

**Blood crystal arm** (血晶武装 *kesshō busō*) is an action associated with LoV LRIGs.

To blood crystal arm a SIGNI, put a SIGNI card from the specified Zone underneath 1 of your SIGNI with the same name as that card. For example, to blood crystal arm [hand] one of your Tsukuyomi, Vermilion Familiar, put a Tsukuyomi, Vermilion Familiar from your hand underneath your Tsukuyomi on the field. That SIGNI becomes **blood crystal armed** (血晶武装状態 *kesshō busō jōtai*).

* A SIGNI that is blood crystal armed remains so until it leaves the field. When it leaves the field, the cards underneath it are put into the trash by rule-based action.
* A SIGNI that is blood crystal armed remains so even if the card underneath it is removed for some reason.
* The card underneath the SIGNI cannot be arbitrarily put into the trash.
* It is possible to blood crystal arm a SIGNI that is already blood crystal armed. However, effects that trigger whenever a SIGNI becomes blood crystal armed do not trigger, as it is already blood crystal armed.
* If the Zone designated by the blood crystal arm action is the deck (written as blood crystal arm [deck]), search your deck for a SIGNI with the same name as the SIGNI to be armed, put it underneath that SIGNI, and shuffle your deck.
* Other states and currently active effects, such as up/down, freeze, and power-increasing effects remain even when a SIGNI becomes blood crystal armed.
Brawler

**Brawler** *(喧嘩屋ブロウラー Burourā)* is a subset of Dragon Beast, Thunder Dragon, Human and High Beast SIGNI.

## List of Brawler SIGNI

### Level 1

* Brawler, Green Gem Carbuncle *(Life Burst)*
* Brawler, Heavy Trailer Dragon *(Life Burst)*
* Brawler, Wildclock Dragon *(Narukami limited)*
* Hardship Brawler, Toshu

### Level 2

* Brawler, Big Bang Slash Buster *(Narukami limited)*
* Brawler, Big Bang Slash Dragon *(Narukami limited)*
* Brawler, Skyhowl Dragon *(Narukami limited)*
* Brawler, Wildfist Dragon *(Narukami limited)*
Colorless

****Colorless**** *(無色 Mushoku)* is a card quality in the WIXOSS TCG that represents a lack of color. In some aspects, colorless is like a color: for example, cards can have a colorless icon in the same way they can have a white, red, blue, green, or black icon, and cards can have colorless ener required for their costs. Ultimately, however, colorless is not a color. For example, cards cannot have the same color as a colorless card, not even another colorless card.

Colorless costs can be paid for with cards of any color. For example, you may pay a cost of  with three white cards and a blue card.

Most colorless cards have Multi Ener, and thus can pay costs of any color. However, colorless cards without Multi Ener cannot be used to pay costs other than colorless costs.

## Associated abilities

* Drawing cards
* Ener Charging
* Guard
* Multi Ener
* Versatile, general-use versions of other color techniques
Color

**Color** (色, *iro*) is a fundamental card quality.

Five colors exist in the WIXOSS TCG:

* White
* Red
* Blue
* Green
* Black

There is also a card with unusual color:

* Pink

There is also a cards with colors from Stand Up, the LRIG! by the **Stardustdragon123**

* Yellow
* Silver
* Gray

Some cards have no color. These cards are considered to be colorless.

* Colorless

Most cards in the game have one color, which is important for the paying of costs. Some abilities also require or affect cards of a certain color, such as the  ability of Tamayorihime, Dawn Miko.

A deck's predominant color is typically determined by the color of its LRIG (or more specifically, that LRIG's grow costs and the color of the cards that specify that LRIG for its limiting condition). Players may use cards of any color in their deck regardless of the color of their LRIG, except in the Diva Selection format, where players may only use cards of the colors of their three center or assist LRIGs.
Craft

**Craft** (クラフト, *Kurafuto*) is a special card type.

Craft cards are not put into the deck or LRIG deck at the start of the game; instead, they are generated by the effects of other cards, much like tokens. Unlike other cards, craft cards are limited to existing in certain Zones of the game, and when they leave these Zones, they are excluded from the game.

A player is not required to have the physical craft card to make use of it; they can simply use a substitute. For example, if a player uses the  ability of Ibarahime, Phantom Spirit Queen, they do not need the physical Thorny Maze card, they only need to somehow indicate that a card with Thorny Maze's Use Timing and effect has been added to the LRIG deck.
Black

****Black**** *(黒 Kuro)* is one of the colors in the WIXOSS TCG.

## Associated abilities

* Trash manipulation
	+ Moving cards from either player's deck to the trash (mill)
	+ Retrieving SIGNI from the trash
	+ Putting SIGNI onto the field from the trash
* Sacrificing allied SIGNI for benefits
* Power reduction
* Charm manipulation
Charm

A **Charm** チャーム *Chāmu* is a game object that can primarily be manipulated by black cards. Charms first appeared in WX-04 Infected Selector.

Cards can be placed under your SIGNI face down as Charms through certain effects, such as the  ability of Ariton, Fallen Annihilation. Charms can be used as a resource for the payment of ability costs, such as the abilities of Urith, Enma of Suffering, and certain SIGNI gain benefits if they have a Charm attached to them, such as Maymon, Fallen Confession.

A SIGNI can only have one Charm under it at any time. Effects that would otherwise place a Charm under a SIGNI that already has a Charm under it will not place a Charm under that SIGNI.

Charms may not be removed except by a card's effect, or if the Charmed SIGNI leaves the field. When a SIGNI with a Charm attached to it leaves the field, the Charm is placed into the trash.

Players may look at the front faces of Charms at any time.

Any ability that attaches a Charm to a SIGNI does not directly affect that SIGNI. You may place a Charm under a SIGNI that is unaffected by your card effects, as long as there is no Charm under that SIGNI.

The current reminder text for Charm is:

## Trivia

* Originally, neither player could look at Charms unless they were converted into Charms from a public zone. This was [changed https://www.takaratomy.co.jp/products/wixoss/faq/rule\_221004/] with a rules update on October 8, 2022.
Dimension Police (TCG)

**Dimension Police** *(ディメンジョンポリス Dimenjon Porisu)* is a silver LRIG type given to several units under the same clan name that had been adapted into LRIG cards over the course of Stand Up, the LRIG!

## LRIGs cards

### Level 3

* Metalborg, Sin Buster
* Super Dimensional Robo, Daikaiser

## Dimension Police-Limited cards

### SIGNI

#### Level 1

* Commander Laurel
* Dimensional Robo, Daibattles *(Life Burst)*
* Dimensional Robo, Dailander

#### Level 2

* Dimensional Robo, Daidragon
* Metalborg, Ur Buster
Erase

To **erase** (消す *kesu*) a SIGNI Zone is to render it nonexistent for a period of time.

Whenever a SIGNI Zone is erased, all of the cards on it are put into the trash, including SIGNI, cards attached to those SIGNI, cards underneath those SIGNI, Traps, and Seeds. Additionally, Viruses and Gates are also removed. Those cards and objects will not be returned to the SIGNI Zone once it stops being erased. Any effects that trigger whenever a card leaves the field will still trigger.

As long as a SIGNI Zone does not exist, cards cannot be placed on it.

If a SIGNI attacks while the SIGNI Zone in front of it is erased, it will deal damage to the opponent, as there is no SIGNI in front of it.

Erasing a SIGNI Zone does not affect the positions and positional relations of the SIGNI Zone. If a player's left SIGNI Zone is erased, their center SIGNI Zone does not become their left SIGNI Zone. If a player's center SIGNI zone is erased, their left and right SIGNI Zones do not become adjacent.

There are currently only four cards that erase SIGNI Zones: Fractal Cage, Arachne, Natural Planet Queen, Umr =Tre=, Key to Salvation, and Ache of the Calamitous Eyes.
Encore

**Encore** (アンコール, *Ankōru*) is a keyword ability found on ARTS, which first appeared on the promotional card Moisturizer.

When an ARTS with Encore is used, you may pay its Encore cost at the same time as paying the ener cost of the rest of the card. If you do, after it is used, it returns to the LRIG Deck instead of being put into the LRIG Trash.
Clan Symbol

**Clan Symbol** is a mechanic introduced with units that were adapted into several SIGNI that first debuted in Stand Up, the LRIG! and the WIXOSS Cardfight!! Vanguard Collaboration sets.

## How it works

Clan Symbols are indicated at the top left corner of a SIGNI card below its Level. There are no deck construction limits as to what kind of decks that SIGNI of the same Clan Symbol can be put into (excluding those with LRIG Limiting Conditions), but SIGNI with different Clan Symbols cannot be put into the same deck as each other (with the only exception to the rule being the SIGNI variant of Blaster Dark in a deck with Royal Paladin SIGNI).
Deck

The deck (デッキ, *Dekki*), also known as the **main deck** (メインデッキ, *Mein Dekki*) is the gameplay Zone where SIGNI and spells, the black-backed and bordered cards, are drawn from.

## Deck Construction

In WIXOSS, all decks must follow these rules:

* All decks must have exactly 40 cards.
* All decks can have up to 20 Life Burst cards.
* Decks cannot have more than 4 copies of a particular card.

In addition, there are deck construction rules for the LRIG Deck, which are presented in this page for convenience:

* All LRIG decks can have up to 10 cards (LRIGs, ARTS, Resonas, and keys).
* All LRIG decks must have a level 0 LRIG. (Level 0 LRIG cards may be legally proxied for tournaments.)
* If the LRIG deck has three level 0 LRIGs, they may include up to two PIECEs on top of the standard limit of 10 cards in the LRIG deck, for a total of 12 cards. The three level 0 LRIGs become the player's center and assist LRIGs at the beginning of the game.
	+ If a player includes a Dream Team PIECE in their deck, their other PIECE may not be a Team PIECE or a Dream Team PIECE.
* LRIG decks cannot have more than one copy of a particular card.

## In-Game

At the beginning of the game, each player shuffles their deck, draws five cards from the top of their deck, and may return some of the drawn cards to the deck and redraw (see Setup). Then, each player puts the top 7 cards of their deck face-down as Life Cloth. During the first turn of the player going first, that player draws 1 card during their draw phase; after the first turn, players draw 2 cards during their draw phase.

During the game, unless a card allows you to search your deck, players cannot look at the contents of decks or change the order of the cards in them.

### Running out of cards

*Main article: Refresh*
If a player runs out of cards in their main deck, they do not immediately lose the game. Instead, they shuffle all the cards in the trash into their deck, then put one of their Life Cloth into the trash.
Hanayo (Stand Up, the LRIG!)/Data

## Decklist

### **Arc 2 - Wixoss Side**

**Hanayo**
* Hanayo Zero
* Hanayo One
* Hanayo Two
* Hanayo Three, Blazing Flame Dance
* Hanayo Four, Hundred-Fire Profusion
* Hanayo Five

ARTS* One Rule, Two Birds x2
* Firefly Sparks

**Level 1**
* Amethyst, Natural Stone x2
* Iron, Natural Stone
* Servant O x2 (LB)

**Level 2**
* Bronda, Natural Stone x3

**Level 3**
* Garnet, Natural Stone (LB)
* Mithril, Natural Stone (LB)
* Orichalc, Natural Stone (LB)

**Level 4**
* Adamasphere, Natural Pyroxene x2 (LB)
* Obsidian, Natural Stone (LB)

**Level 5**
* Diabride, Natural Pyroxene

Spell* End of Eternity
* Jeweled Sword of Shining Desire
* Swift Advance x2
Demon

**Demon** (悪魔, *Akuma*) is a SIGNI class associated with SIGNI of all colors. Demons do not seem to have a very strict naming convention, though their titles often have to do with corruption, demons, and hell. They are often derived from various figures from history or mythology, including demons and devils, figures in Eastern mythology (regardless of morality), and famous figures known for their vices like pirates.

## List of Demon SIGNI

###  **Red**

#### Level 1

* Embodiment of Spear, Tahr *(Life Burst)*
* Scarlet Carbuncle *(Kaen limited)*
* Scarlet Reverberator *(Kaen limited, Life Burst)*

#### Level 2

* Scarlet Lancer *(Kaen limited)*
* Scarlet Marauder *(Kaen limited)*

#### Level 4

* Scarlet Daemon Queen *(Kaen limited, Life Burst)*

###  **Black**

#### Level 2

* Devil Summoner
* Revenger, Bloodmaster
Battleroid

**Battleroid** (バトロイド, *Batoreido*) is a SIGNI class associated with silver SIGNI.

## List of Battleroid SIGNI

###  **Silver**

#### Level 1

* Beast Deity, Death Stinger *(Life Burst)*
* Beast Deity, Desert Gator *(Nova Grappler limited)*
* Beast Deity, Max Beat
* Beast Deity, Rescue Bunny *(Life Burst)*
* Beast Deity, Solar Falcon *(Life Burst)*
* Beast Deity, Van Paurus *(Life Burst)*
* Commander Laurel *(Dimension Police limited)*
* Dimensional Robo, Daibattles *(Dimension Police limited, Life Burst)*
* Dimensional Robo, Daicrane *(Life Burst)*
* Dimensional Robo, Dailander *(Dimension Police limited)*
* Dimensional Robo, Daimariner
* Dimensional Robo, Daishield *(Life Burst)*
* Dimensional Robo, Gorescue *(Life Burst)*
* Metalborg, Bryknuckle
* Metalborg, Mist Ghost

#### Level 2

* Brutal Jack *(Nova Grappler limited)*
* Beast Deity, Brainy Papio
* Beast Deity, Hatred Chaos *(Nova Grappler limited)*
* Dimensional Robo, Daidragon *(Dimension Police limited)*
* Metalborg, Ur Buster *(Dimension Police limited)*
* Twin Order

#### Level 3

* Beast Deity, Yamatano Drake
* Electro-star Combination, Cosmogreat
* Metalborg, Sandstorm

## Support

*Main article: Category:Battleroid Support*
Beat

**Beat** (ビート *Bīto*) is a mechanic associated with red Tawil cards.

Certain abilities cause your cards to become beats, causing them to be removed from play and set aside. Other abilities become active based on the number of beats you currently have. At the end of the turn, all of your beats are put into the trash. As a result, Red Tawil gameplay revolves around increasing the beat count by a large number in a single turn to use more powerful abilities.
ARTS

**ARTS** (アーツ *Ātsu*) is one of the card types of the WIXOSS TCG. ARTS cards thematically represent a LRIG's special abilities. ARTS are placed in the LRIG deck at the start of the game and are used from there.

To use an ARTS, pay its ener cost in the top-left corner. ARTS can only be used at certain times, dictated by its Use Timing. After all of an ARTS's effects are resolved, it goes to the LRIG Trash.

## Parts of an ARTS Card

### Color

* Located in the top-right corner.
* Determines the color of the ARTS card.

### Cost

* Located in the top-left corner.
* Like spells, all ARTS have a cost that must be paid before they can be used.

### Limiting Condition

* Located at the center-left.
* Like SIGNIs and spells, some ARTS are restricted and only usable by certain LRIG Types.
* However, restricted ARTS may still be used for the abilities of other cards, such as the ability of Kareira, Water Phantom.

### Use Timing

* Located at the center-right (or in the text box on older cards).
* Indicates when the ARTS can used. An ARTS with Use Timing [Main Phase] can be used during the main phase, an ARTS with Use Timing [Attack Phase] can be used during the attack phase, and an ARTS with Use Timing [Spell Cut-In] can be used to interrupt an opponent's spell.

### Text

* Shown in the text box of the card.
* Contains the ARTS' effects.
* In some cases, multiple effects may be listed and the player is given the choice to select the effect of the ARTS. This is officially called a "mode."
Awaken

**Awaken** (覚醒 *Kakusei*) is a keyword action that appears on SIGNI, introduced in WXDi-P05 CURIOSITY DIVA.

Certain SIGNI have abilities that cause them to awaken after fulfilling a condition. Awakening has no effect in and of itself, but all SIGNI that awaken have an ability that gives them bonuses should they be awakened. A SIGNI that has awakened remains so for as long as it remains on the field. When an awakened SIGNI leaves the field, or is turned face down then face up again by the ability of Robin Hood, Jade General Queen, it stops being awakened.
Freeze

**Freeze** (凍結, *Tōketsu*) is a mechanic that primarily appears on blue cards. It first appeared in WX-01 Served Selector. Freeze is a state that affects SIGNI or, more rarely, LRIGs, preventing them from upping during their owner's next up phase.

If a frozen SIGNI or LRIG is in the up state, it can still attack and use  abilities as normal.

If a LRIG is downed during the grow phase due to having been previously frozen, when a player attempts to grow onto that LRIG, the LRIG being grown into enters the field downed.

For the purposes of cards that check for frozen SIGNI, such as ICE BREAK, the frozen state lasts until the up phase in which the SIGNI is supposed to up.
Coin

A **coin** (コイン *Koin*) is an object that players may obtain. Coins are represented with the  icon.

Each player starts with zero coins. Whenever a player starts the game with a center LRIG with a coin value or grows into a LRIG with a coin value, located at the lower-right corner of the card, they gain the number of coins indicated. Players may also gain coins from certain LRIG abilities.

Players may only have up to five coins. If an effect gives a player a coin when they already have five coins, their total remains at five.

Coins may be spent to pay the costs of certain abilities, to access the Bet abilities of certain cards, or to put keys onto the field. The ability to spend coins was originally exclusive to LRIG, ARTS, and key cards, but starting with WXDi-P07 WELCOME BACK DIVA ~Lostorage~, SIGNI and spell cards with effects that could be paid for with coins were introduced.

Coins may be marked with tokens of any kind, including officially provided coin cards. The number of coins each player has is visible to all players at all times.

## Anime

In the *Lostorage incited WIXOSS* anime, coins are objects that are tied to the memories of Selectors.

Whenever a Selector is chosen, the Selector is asked as part of the registration process to choose one out of four possible cards. Depending on the number written on the cards, they are given anywhere between one to four gold coins with the rest being black as a starting point.

Winning battles will cause one of the Selector's black coins to turn gold, whilst losing battles causes one of the Selector's gold coins to turn black (or two or more, depending on if they bet one or more of their coins during the battle).

Obtaining all five gold coins allows the Selector to escape the system, as well as grants them the ability to modify one of their memories. However, if all of a Selector's coins turn black, their memories and personality will disappear and their body will get possessed by their LRIG.

## Key/Coin Combo Skills

Key and Coin Combo Skills are a new function of the card game. They occur when a Coin skill is used in conjunction with a 'Key' Card skill. In the anime, it takes the form of a combo skill between a LRIG transformed Selector and their LRIG partner.

 Together With Aya
Chain

**Chain** (チェイン, *Chein*) is a keyword ability found on ARTS, first debuting in WX-10 Chained Selector.

ARTS with Chain reduce the cost to use the next ARTS, and only the next ARTS, during that turn. This is forced: for example, if you use an ARTS with Chain, then an ARTS that costs  × 0, the Chain is used up and the cost of subsequent ARTS will not be reduced. Chain does not affect the ARTS it is on.
Futase (Stand Up, the LRIG!)/Data

## Decklist

### **Arc 2 - Wixoss Side**

**Anne**
* Anne, Locus of Miracles
* Anne-First, Creation of the Imagination
* Anne-Second, Value of Excess Knowledge
* Anne-Third, Public Repentance
* Anne-Fourth, Blessing of Revelation

ARTS* Salvage x2

**Level 1**
* Puri, Innocuous Match (LB)
* Origami, Uniform Requirements x3
* Servant O2 x2

**Level 2**
* Surrelis, Unresolved Deviation x2
* Ameco, Generous Light and Dark
* Servant D (LB) x3

**Level 3**
* Maki-e, Approximation of Tradition x3
* Colla, Opposing Methodology (LB)

**Level 4**
* Marche, Mysterious Fairytale (LB) x3
* Suiboku, Single Stroke Worthy of Nobility (LB)

Spell* Encompassing Knowledge
Gameplay

## Setup

To begin the game: See here

* Search your LRIG Deck for a level 0 LRIG card and put it face-down in front of you.
* Decide who goes first.
* Draw 5 cards. At this point, you may return any number of cards in your hand to your deck, shuffle your deck, and draw the same amount. You may only do this once.
* Put the top 7 cards of your deck into your Life Cloth, face-down.
* Both players flip their level 0 LRIG face-up.

## Phases

### Up Phase

All of the turn player's downed LRIG and SIGNI are upped (straightened up), unless prevented from doing so by Freeze abilities.

### Draw Phase

The turn player draws 2 cards.

On the first turn of the player going first, that player draws 1 card instead.

### Ener Phase

The turn player may move a card in their hand OR one of their SIGNI in play to the ener zone. These actions are not mandatory, and may be skipped. This action of moving SIGNI in play to the ener zone does not count as a banish.

### Grow Phase

The turn player may pay the grow cost of a LRIG card in their LRIG deck. If they do, that player grows their LRIG, putting that LRIG card on top of their current LRIG. Players can only grow a LRIG by one level each turn. It is possible to grow a LRIG to one of an equal or lower level.

Like the Ener Phase, growing your LRIG is not mandatory, and may be skipped.

### Main Phase

The turn player may do these actions any number of times:

* Play SIGNI. Players cannot play SIGNI of a higher level than their LRIG, and the total level of their SIGNI cannot exceed the LRIG's limit.
* Play spells and ARTS with Use Timing [Main Phase] by paying their costs.
* Activate **[Action]** abilities.

Also, the player may remove their SIGNI once per turn. To remove, the turn player chooses any number of their SIGNI and puts them into the trash. Resonas cannot be put into the trash (and thus moved to the LRIG Deck) in this way.

### Attack Phase

​*Main article: Attack*

If it is the first turn of the entire game, the turn player skips this phase.

The attack phase consists of three consecutive steps, none of which are mandatory.

#### ARTS Use Step

The turn player may use any number of ARTS that can be used during the attack phase. Then, the other player may use ARTS.

#### SIGNI Attack Step

The turn player may attack with their SIGNI.

#### LRIG Attack Step

The turn player may attack with their LRIG. If your LRIG has attacked, you can't use your SIGNI to attack anymore in this Attack Phase, as the SIGNI Attack Step has already passed.

### End Phase

If the turn player has 7 or more cards in their hand, they discard until they only have 6.
Ability

An **ability** (能力のうりょく, *Nōriyoku*) is an action, trigger, or quality that SIGNI, LRIG, and key cards may have.

There are five types of abilities:

* : **Enter** abilities occur whenever a SIGNI or LRIG is put onto the field. Enter abilities without a cost are mandatory, while Enter abilities with a cost are optional.
* : **Action** abilities can be used during your main phase by paying their cost. As long as you can pay the cost, you can use Action abilities any number of times.
* : **Constant** abilities are always in effect. Some Constant abilities have conditions, like having a certain number of cards in the trash or having a certain number of cards in the Ener Zone.
* : **Automatic** abilities trigger whenever a certain condition is fulfilled, such as whenever a SIGNI attacks or by having a SIGNI enter the field from the trash.
* Life Burst abilities activate whenever the card with the ability is crushed from Life Cloth.

Additionally, some abilities have further labels, indicating a usage restriction or use timing.

* abilities can only be used or activated once per turn.
* abilities can only be used or activated twice per turn.
* abilities can only be used or activated once per game.
* abilities can only be used or activated twice per game. (The only card that uses this is Infinite Variety of Explosions.)
* Main Phase,  Attack Phase, and  Spell Cut-In abilities can be used during the specified use timing. Since  abilities can already be used during the main phase by default, an ability with the Main Phase use timing is paired with another of the previous use timings to indicate that it can be used during both.

Unless specified otherwise, abilities are only active when a SIGNI or LRIG is on the field. However, if a SIGNI's ability triggers when it is removed from the field (such as if it was put into the trash as a cost, or it was vanished along with other SIGNI), then its abilities still occur.
Face down

Certain effects can place cards onto the field **face down** (裏向き *uramuki*). Charms, Traps, and Seeds are all face down cards on the field, and the effects of certain other cards like Robin Hood, Jade General Queen can turn SIGNI face down.

Face-down cards are not considered to be SIGNI. They are not affected by effects that affect SIGNI, and you may put SIGNI onto the field onto the same SIGNI Zone as a face-down card.

If a card that is visible to all players is turned face down without leaving the field, any player may check its front face at any time. However, if a card was placed from a hidden zone onto the field face down, such as through being placed as a Trap or Seed, only players allowed to look at that card by the rules or by other effects can look at them (for example, the player who placed a Trap or Seed can look at its front face at any time due to being allowed to by the rules for Traps and Seeds).

Face-down cards can be turned face up through certain card effects (or, if it is a Trap, by manual activation). Turning a face-down card face up does not count as it entering the field, so its  abilities do not trigger.

Resonas, including double-faced Resonas, can be turned face down like any other SIGNI. A double-faced Resona does not become the SIGNI on its other side, but is treated as a card with no information like any other face-down card.
Exclude

*For the card, see Exclude (card).*
**Exclude** (除外, *Jogai*), also known as **remove from the game** in English WIXOSS, is a keyword action that first appeared in WX-07 Next Selector.

When a card is excluded, it is sent to the **"excluded from the game"** area (除外領域 *Jogai Ryōiki*, lit. Exclusion Zone). There are no effects that can interact with cards excluded from the game, rendering them no longer relevant to the current game. They are not returned to the deck when a player refreshes.

Cards can be excluded from the game by the effects of certain cards. Additionally, PIECEs are excluded from the game once used.
Blue

****Blue**** *(青 Ao)* is one of the colors in the WIXOSS TCG.

## Associated abilities

* Discarding cards from the opponent's hand
* Drawing cards
* Freezing enemy SIGNI
* Life Cloth manipulation
* Spell support
* Triggering abilities on certain attacks of the turn (with some effects allowing the turn player to return back to the SIGNI attack step)
Alien

**Alien** (宇宙人, *Uchūbito*) is a SIGNI class associated with gray SIGNI.

## List of Alien SIGNI

###  **Gray**

#### Level 1

* Breaking Deletor, Gatario *(Link Joker limited)*

#### Level 2

* Hailing Deletor, Alba *(Link Joker limited)*
* Hailing Deletor, Elro *(Link Joker limited)*
* Lie-down Deletor, Given *(Link Joker limited)*
* Swift Deletor, Geali *(Link Joker limited)*
Ener Zone

The **Ener Zone** (エナゾーン, *Ena Zōn*) is the Zone to the left of all of the other Zones. The cards in it are used to pay ener costs; to pay an ener cost, put the requisite type and number of cards from the Ener Zone into the trash.

During the ener phase of your turn, after upping all of your cards and drawing your cards, you may put a card in your hand OR one SIGNI on your field on the field into the Ener Zone; this action is called ener charging. SIGNI go to the Ener Zone after being vanished, and Life Cloth are put into the Ener Zone from the Check Zone after being crushed.
Tommy Vercetti

**Thomas "Tommy" Vercetti** is the protagonist of the 2003 Rockstar North game **Grand Theft Auto Vice City**.

## Backstory

After a meeting up with a cash-handler in the middle of nowhere, Tommy realises the guy knows his name and reveals he is with the Swat team trying to capture him for the death of Sonny Forelli. Tommy reacts by throwing a plastic toy figurine at the guy before fleeing the scene by jumping into a nearby river and successfully escaping.

## Role

Some time being on the run and infection spreading, Tommy ends up hiding in a shack before hearing the door banging, whilst staying down, the knocker turns out to be Franklin Clinton, who is on the run from former friend Micheal De Santa.

Franklin mentions the infection has affected Micheal's brain turning him hostile. Tommy then tries to spot any infection marks on Franklin, but finds none. The pair then team up to kill the Infected.

2 days later, Tommy and Franklin come across an abandoned house, as they begin to investigate, they are attacked by Followers, aswell as an hostile Micheal. They escape in the house, but before making plans, a young girl runs out and hits Franklin, as Franklin pushes her off, she begs that she's not infected as Tommy points a gun towards her, she reveals she was bitten by a vampire 6 months prior but has not turned, Franklin realizes she's immune.

Some days later and many infected dead, the trio find an old army base, where they meet Miyako, the daughter of a well known japanese scientist, she warns the trio that a 13th centery vampire cult are after the immune to kill them and end humanity. Franklin tells her that Lyndsey is the one they are after.

Miyako explains that they should head to Scotland where another base is located and two of her friends are hiding out.
Life Burst

**Life Burst** (ライフバースト, *Raifu Bāsuto*) is an ability type found on SIGNI and spells, located under the rest of their abilities. A card's Life Burst ability is triggered whenever it is crushed as a Life Cloth and sent to the Check Zone. After the Life Burst ability is used, the card is sent to the Ener Zone. Life Burst abilities can be used regardless of the card's limiting condition.

Using a Life Burst ability is optional.

Effects that cause cards to be unaffected or untargetable (through Shadow) by a subset of cards will also be unaffected or untargetable by the Life Bursts of cards from that subset. For example, Zhao Yun, Blessed General, which has Shadow-Level two or less SIGNI, cannot be chosen by the Life Bursts of your opponent's level two or less SIGNI cards.

During deck construction, a deck can have up to 20 Life Burst cards. (This requirement was originally *exactly* 20, but it was changed with Diva Selection.)
2 vs 2 rule

2 VS 2 <Action date jan 14, 2024>

## Add rule

All player- start game on 6 Life Cloth and both player has 0 Life Cloth attack LRIG or SIGNI you winning the game

All player- add all [LIMIT]

All player- you can share [Ener zone]

All player- max coin is 10 and you can share [coin]

All player- max Piece card is 5

All player- max team Piece card is 2

All player- color all in the main deck

Your player- not reveal hand

Your player- cannot [Guard] for your teammate

**Main deck**

*rule update set WXDi-P12*

WXDi-P00 to WXDi-CP01

*Update deck WXDi-D10*

WXDi-D01 to WXDi-D09 and *WXDi-EXD01*

**LRIG deck**

*rule Update set WXDi-P?? Jan 2025*

WXDi-P00 to WXDi-P15

*Update deck WXDi-D10 Jan 2025*

WXDi-D01 to WXDi-D09 and *WXDi-EXD01*

*Update set WXDi-CP02 Jan 2025*

WXDi-CP01

## Turn Phase

both player start the game

1. Draw Phase

2. Up Phase

3. Ener Phase

4. Main Phase

5. Start Attack Phase

6. Attack Phase

7. Guard Phase

8. Start End Phase

9. End Phase

Start both opponent's start the game

1. Draw Phase

2. Up Phase

3. Ener Phase

4. Main Phase

5. Start Attack Phase

6. Attack Phase

7. Guard Phase

8. Start End Phase

9. End Phase

## Card rule

Yukayuka Zubaba rule both player trash 4, not 1 is the zone are 6, trash 4 for the word in.

## update rule

LRIG rule- in P15 same type from card <no date>
Bet

**Bet** (ベット, **betto**) is a keyword that appears on ARTS and spells. By spending a specified number of coins while using ARTS with Bet, one may use additional or stronger effects on that ARTS.

In *Lostorage incited WIXOSS*, Selectors can bet their coins on special abilities, ones that directly act on the opponent instead of affecting the cards they have. Examples include Ril's Honest, which forces the opponent to tell the truth, and Mel's Berserk, which incites the opponent to attack. Using these gives great advantage in battle, but if a player who bets loses, they lose an additional coin for each time they bet.
Double Crush

**Double Crush** (ダブルクラッシュ *Daburu Kurasshu*) is a keyword ability that primarily appears on red cards. Whenever a LRIG or SIGNI with Double Crush deals damage with an attack, it crushes two of the opponent's Life Cloth instead of one.

If a LRIG or SIGNI with Double Crush attacks a player with only one Life Cloth left, that one Life Cloth will be crushed, but the defending player will not lose the game. The player must be dealt damage one more time before they lose the game.

Double Crush does not stack with itself; even if a LRIG or SIGNI gains multiple instances of Double Crush, it will still only crush two Life Cloth. Lancer does not stack with Double Crush (as Lancer both does not deals damage and crushes Life Cloth with an effect rather than through the attack), so if a SIGNI with both Lancer and Double Crush vanishes a SIGNI through battle, only one Life Cloth is crushed. However, Double Crush works with Assassin, as Assassin allows the attack to deal damage.

A LRIG attack with Double Crush can be Guarded against like any other LRIG attack, without any extra concerns.

The two Life Cloth crushed by Double Crush are crushed simultaneously. In the event that two cards with Life Burst are revealed by Double Crush, the defending player may choose the order in which those Life Burst effects resolve.
CollaboLiver

A **CollaboLiver** (コラボライバー *KoraboRaibā*) is a game object that players may obtain.

Certain effects allow players to **invite** (呼ぶ *yobu*) CollaboLivers, which causes that player to gain that many **Liver Tokens** (ライバートークン *Raibā Tōkun*). Certain costs allow players to **collab** (コラボ *corabo*) with CollaboLivers, which causes that player to spend that many Liver Tokens for effects.
Drei (TCG)

****Drei**** *(ドーレック Dōrekku)* is a primarily red LRIG. This LRIG is **Zekons** Original LRIG.

## LRIGs cards

### Level 0

* Drei
* JeweleDrei
* Chibidrei

### Level 1

* Drei, Dragonica
* Drei, Zwei-Dragonica
* Drei, Dragonica: Slash Mode
* Drei, Dragonica: Blast Mode

### Level 2

* Dreika, Dragonica Ascended
* Dreika, Dragonica Aze
* Rubydrei, Hotred-Dragonica

## Drei-Limited cards

### ARTS

* Transfiguration Mode Change
* Flame Exchange
* Drei Wing

### SIGNI

#### Level 1

* Drei's Commander
* Soldier of Flames

#### Level 2

* Hydria the Cursed Dragoon
* Lava Wisps

## Drei support cards

### ARTS

* Burning Banish
* Response Drei