Resurgence And Sanctuary Events

Resurgence is a new game mode added in July 2021. Based on Frenzy, you defend your base against up to 50 waves of zombies, many of which have new behaviours or abilities.

## AirStrike Sanctuary Event

Airstrike Map

Try and protect 70 Survivors from the masses of Zombies over 30 waves
These abominations await you

**Shambler**

**Hellhound**

**Accelerating Hellhound**

On death, boosts the movement of nearby zombies for a few seconds.

**Bloater**

Explodes on death, damaging everything around it.

**Regenerating Titan**

Restores health to self and nearby zombies

**Wrecker**

**Hellbeast**

Increases movement of other -Hellbeasts on the map

**The Howler**

Briefly freezes all survivors and obscures the view, every few seconds

**The Kindred** **(Wave 19)**

Once it drops to 60%, it spawns 9 copies of itself and briefly obscures the view

**Grimeye (Wave 29)**

Kills all zombies on spawn, then it regenerates for 8 seconds being impossible to kill. Afterwards it spawns a horde of zombies

Freeze weapons are very good defence against it FF  SL

**Points For Survivors Saved And Zombies Killed**

Survivor 70 total, 100 each **7000**

The Howler at Wave 10, 500 points **500**

The Kindred at Wave 20,10 total 50 points **500**

Grimeye at Wave 30, 1000 points **1000**

**Total points for each round** **9000** Points

## Terror Pit Sanctuary Event

Terror Pit Map

This is a terrible map

50 Survivors get scared and just stop walking and shoot at invisible objects get stuck on obstacles
You can sometimes shot them with gunship weapons to make them move again

The survivors’ base has been compromised by the army of zombies and their Bosses. Our scouts have intel on the enemies we’re going to face and we must warn you, the situation is dire. Civilians are in terror at the sight of the new zombie mutations. With hearts pounding, they navigate the treacherous grounds of the infamous Pit of Terror where every step is uncertain.
Survive the terror of a re-arranging map and protect the civilians.

Jump in the Terror Pit and save the survivors over 30 Waves

**Impaler**

**Massive Impaler**

**Hulking Titan**

Creates debris on death

**Tainted Hellhound**

**Ranged Hellhound**

**Fortifying Impaler**

Reduces damage taken by nearby zombies, on death. Lasts for a few seconds

**The Rainmaker**

Huge range. Boosts damage dealt by nearby zombies

**The Divider (Wave 19)**

Multiplies every time it attacks

If you can’t kill this fast enough it will duplicate multiple times over and over

**The Shaper (Wave 29)**

Remakes the map layout on spawn

This Heavy Titans is very fast and hard to kill

Freeze weapons are very good defence against it FF  SL

**Points For Survivors Saved And Zombies Killed**

Survivors - 50 total, 100 points each **5000**

Hulking Titan- 50 total, 16 points each **800**

Tainted Hellhound- 357 total, 4 points each **1428**

The Rainmaker- 1 (Wave 10) total, 386 points each **386**

The Divider- 1 (Wave 20) total, 386 points each **386**

The Shaper- 1 (Wave 30) total, 1000 each **1000**

**Total points for each round** **9000** Points

## OutBreak Sanctuary Event

OutBreak Map

Protect Forty survivors in this zombie infested map towards your Headquarters

**Shambler Metamorph**

Revives as an Impaler with similar attributes

**Titan Metamorph**

Revives as a Hellbeast with similar attributes

**Hellbeast Metamorph**

Revives as a Wrecker with similar attributes

**Shambler Reanimator**

Spawns Seven smaller Shamblers around its corpse

**Titan Reanimator**

Spawns Seven smaller Titans around its corpse

**Hellbeast Reanimator**

Spawns Seven smaller Beasts around its corpse

**Elusive (Hellhound)**

Generates a smoke cloud at regular intervals, obscuring the visibility and providing healing to zombies

**Gullfare (Impaler)**

Causes confusion among all zombies and survivors on the map

**Huskborne (Titan)**

When killed, it resurrects (up to 6 times) as another zombie type

Wrecker -> Bloater -> Hell Beast -> Hell Hound -> Impaler -> Shambler

Each time they resurrect as a smaller version with a lower HP, and faster movement speed

When it appears on the map, it generates some spawning points across the map

**Points For Survivors Saved And Zombies Killed**

Survivor 40 total, 100 points each **4000** Points

Metamorph 50 total, 20 points per life 1000 Points + 1000 Points for the revived version **2000**

Reanimator 61 total, 25 points each **1525** Points

Elusive 1 at Wave 10, no points **None**

Gullfare 1 at Wave 20, 495 points **495**

Huskborne 1 at Wave 30, 7x 140 points per life **980**

**Total points for each round** **9000** Points

## Raging Storm Sanctuary Event

**Shambler**

**Bloater**

Explodes on death, damaging everything around it

**Titan**

**Ravenous Shambler**

Gains a burst of movement and start regenerating health after dropping to a certain hp threshold

**The Erratic** (Bloater)

Explodes every few seconds, damaging everything around it

**The Immortal** (Hellhound)

Regenerates 25% HP while under 75% HP; up to 6 times

**The Harrowed** (Bloater)

Continuously spawns Hellhounds & Bloaters around itself

**Points For Each Of the Zombies Killed In The Event**

Survivor - 75 total, 100 points each 7500

The Erratic - 1 at Wave 10, no points None

The Immortal - 1 at Wave 20, no points None

The Harrowed - 1 at Wave 30, 1500 points 1500

**Total points for each round** **= 9000**

## The Feast Sanctuary Event

Try and save Forty Survivors from the vicious zombies, Hell bent on killing your troops

**Hellbeast**

Unleashes a howl when in close proximity to living flesh

inviting all other beasts to feast while boosting their movement speed

**Obscuring Impaler**

Creates a smoke curtain effect on death, obstructing view for a few seconds

**Volatile Shambler**

When killed, rapidly heals nearby zombies

**Detonator Shambler**

Moves very quickly and explodes within seconds after spawning, damaging everything around it

**Crazed Heavy Titan**

Rapidly regenerates health and takes double damage from all sources once dropped below 60%

**Enraging Heavy Titan**

Gains a huge damage and movement boost when dropped below 25% health

**ELUSIVE BOSS** (Hellhound) Wave 10

Creates a big smoke screen every few seconds

Zombies in the smoke screen area are slightly stronger

**HOWLER BOSS** (Hellbeast) Wave 20

Shouts every few seconds

briefly disrupting vision and instilling fear into all survivors on the map

rendering them immobile for a short while

**GORECLAW BOSS** (Hellbeast) Wave 30

A hunter vicious like no other

The scent of prey amplifies its savage urges. Other beasts are lured in as it feasts on the survivors

**Points For Each Of the Zombies Killed In The Event**

Survivor - 40 total, 100 points each **4000**

Hellbeast - 122 total, 32 points each **3904**

The Elusive - 1 at Wave 10, no points **None**

The Howler - 1 at Wave 20, no points **None**

Goreclaw - 1 at wave 30, 1096 points **1096**

**Total points for each round** **= 9000**

## Grim Vigil Sanctuary Event

Try and save Fifty Survivors from the vicious zombies, Hell bent on killing your troops

**Shambler**

**Hellhounds**

**Ravenous Shambler**

Gains a burst of movement and starts regenerating health after dropping to a certain hp threshold

 **Restless Shambler**

On death - creates a grave from which it reemerges after a brief delay

Crippling ImpalerHigh range. Slows their target by 100%

 **The Erratic (Bloater)**

Explodes every few seconds, damaging everything around it

**The Rainmaker (Impaler)**

Huge range. Boosts damage dealt by nearby zombies

**Watcher (Shambler)**

Spawns at the start. Is frozen in place & slows nearby survivors until wave 30

**Points For Each Of the Zombies Killed In The Event**

Survivor - 50 total, 100 points each **5000**

Crippling Impaler - 38 total, 75 points each **2850**

The Erratic - 1 at Wave 10, 75 points **75**

The Rainmaker - 1 at Wave 20, 75 points **75**

Watcher- 4 at Wave 1 , 250 each **1000**

**Total points for each round** **= 9000**

## Furnace Sanctuary Event

Try and save Seventy Survivors from the vicious zombies, Hell bent on killing your troops

**Hellhound**

**Accelerating Hellhound**

Significantly boosts the movement of nearby zombies on death, for a few seconds.

**Scalding Shambler**

Explodes with fire when it touches the shelter or a survivor. Fire applies slow & damages the survivors.

**Blazing (Titan)**

Constantly surrounded by fire, which slows & damages survivors in its area.

**Emberwake (Titan)**

Spawns 14 Scalding Shamblers when dropped to 80,40 & 20% HP.

Spawns 5 Blazing Titans when dropped to 60% HP.

Is constantly surrounded by fire. Erupts with flames in a random direction every 8.0s.

On death - ignites the ground in a huge area.

All of its fire slows & damages survivors.

**Points For Each Of the Zombies Killed In The Event**

Survivor - 70 total, 100 points each; 7000 Points

Blazing Titan - 45 + 5 from Emberwake total, 30 points each; 1500 Points

Emberwake - 1 at Wave 30, 500 points.

**Total points for each round** **= 9000**

## Stampede - Base HQ

This uses your base for this 30 Wave event

**Hellhound**

**HellBeast**

**Wrecker**

**Dwarf Wrecker**

**Refreshing Wrecker**

Restores health the first time it is dropped to a certain hp threshold

**Resilient Wrecker**

Briefly stops in place and becomes immune to damage, every few seconds

**Reckless**

Continuously regenerates health

**Rambler**

Freezes and heals zombies around itself, when dropped to a certain hp threshold

**HellMaster**

Immune to napalm. Continuously spawns napalm-immune Hellhounds & Hellbeasts

**Sunderer**

Every 3rd attack generates a huge damaging shockwave

**HerdBound**

Continuously spawns Wreckers & Dwarf Wreckers, all over the map

**Points For Each Of the Zombies Killed In The Event**

Wrecker - 44 total, 55 points each = **2420**

Dwarf Wrecker - 48 total, 40 points each = **1920**

Refreshing Wrecker - 19 total, 72 points each = **1368**

Resilient Wrecker - 12 total, 72 points each = **864**

Reckless - 2 (Wave 5) 2 (Wave 10) total, 107 points each = **428**

Rambler - 1 (Wave 15) total, 200 points = **200**

HellMaster - 1 (Wave 20) total, 500 points = **500**

Sunderer - 1 (Wave 25) total, 300 points = **300**

HerdBound - 1 (Wave 30) total, 1000 = **1000**

**Total points for each round** **= 9000**

## Wipeout - Base HQ

This uses your base as the map for this 30 Wave event

**Hellbeast**

Fast and bloodthirsty, this unholy creature brings carnage wherever it strays!

**Blighter**

Be careful when wiping out this mutated behemoth, there's no telling what will come out of it once it explodes!

**Crazed Heavy Titan**

Rapidly regenerates health and takes double damage from all sources, once dropped below 60%

**Wreckers & Dwarf Wreckers**

Fast and Angry causing damage all over the place

**UNYIELDING BOSS (Heavy Titan)**

Recovers a chunk of health every few seconds

**RAMBLER BOSS (Wrecker)**

Freezes and significantly heals nearby zombies when dropped below 50% health. The ability can be triggered any number of times!

**RAMPANT BOSS (Hellhound)**

Gunfire seems ineffective against this one, restrict its movement as much as possible!

**Points For Each Of the Zombies Killed In The Event**

Wrecker - 35 total 20 points each **700**

Blighters - 112 total 20 points each **2240**

Dwarf Wrecker - 78 total, 10 points each **780**

Hellbeast - 85 total, 20 points each **1700**

Crazed Heavy Titan - 25 total, 80 points each **2000**

Blighter - 28 total, 20 points each **560**

Unyielding (Titan) - 1 at Wave 10, no points **None**

Rambler (Wrecker) - 1 at Wave 20, no points **None**

Rampant (Hellbeast) - 1 at Wave 30,1020 points **1020**

Total points for Zombies killed **9000**

## Boss Rampage - Base HQ

This uses your base as the map for this 30 Wave event

**The Eternal (Shambler)**

Nearby zombies gain health regeneration

**The Erratic (Bloater)**

Explodes every few seconds, damaging everything around it

**The Elusive (Hellhound)**

Unleashes a smoke cloud every few seconds, obscuring the view and healing zombies inside

**The Fiend (Impaler)**

Continuously regenerates health

**The Unstable (Hellhound)**

Explodes after being dropped to 7% HP, dealing massive damage in a huge area & killing itself in the process

**This Zombie Steals Your Points**
**The Unyielding (Titan)**

Briefly heals and moves faster for a short while, every few seconds

**The Reckless (Wrecker)**

Continuously regenerates health

**The Bulwark (Titan)**

Briefly gains immunity to damage every few seconds

**The Rainmaker (Impaler)**

Nearby zombies deal more damage

**The Howler (Hellbeast)**

Briefly freezes all survivors and obscures the view, every few seconds

**The Rampant (Hellbeast)**

Gradually loses health & is extremely resistant to damage for 48s

**The Sunderer (Wrecker)**

Every 3rd attack generates a huge damaging shockwave

**The Rambler (Wrecker)**

Freezes and heals zombies around itself, when dropped to a certain hp threshold

**The Immortal (Hellhound)**

Regenerates 25% HP while under 75% HP; up to 6 times

**The Frenzied (Impaler)**

Every 11s, gains movement speed, health regeneration & damage resistance for 4s

**The Eradicator (Titan)**

Nearby zombies gain health regeneration and deal more damage

**Plaguemaw (Bloater)**

Spawns 3 Blighters after dropping to 70% HP & 30% HP. Emerged Blighters have an on death - spawn 2 Blighters effect

**The Harrowed (Bloater)**

Continuously spawns Hellhounds & Bloaters around itself

**Goreclaw (Hellbeast)**

Charges towards the nearest survivor. Spawns a Hellbeast every time it attacks

**Points For Each Of the Zombies Killed In The Event**

The Harrowed - 1 at Wave 30, 400 points **400**

Goreclaw - 1 at Waves 29 & 30, 340 points each **680**

Plaguemaw - 1 at Waves 27 & 30, 250 points each **500**

Any other boss 212 total, 35 points each **7420**

Total points for Zombies killed **9000**

## Last Stand - Base HQ

This uses your base as the map for this 30 Wave event

Your base defences will steal points from your total, So destroy these first

**Shambler**

**Hellhound**

**Titan**

**Bloater**

On destruction, it explodes, causing harm in its proximity

**Ravenous Shambler**

Receives a sudden boost in mobility and initiates health regeneration upon reaching a specific HP threshold

**Accelerating Hellhound**

When defeated, it establishes a brief zone, granting increased movement speed to nearby zombies for 0.8 seconds

**Blighter**

Upon demise, it generates a range of zombies in proximity to its remains

**The Bulwark (Titan)**

Briefly gains immunity to damage every few seconds

**The Elusive (Hellhound)**

Unleashes a smoke cloud every few seconds, obscuring the view and healing zombies inside

**Plaguemaw (Bloater)**

Spawns 3 Blighters after dropping to 70% HP & 30% HP. Emerged Blighters spawn 2 more Blighters on death

**Points For Each Of the Zombies Killed In The Event**

Blighter - 67, 100 points each; **6700**

The Bulwark - 1 at Wave 10, no points; **None**

The Elusive - 1 at Wave 20, no points; **None**

Plaguemaw - 1 at Wave 30, 500 points. (Plaguemaw (18)Blighters 1800) **2300**

**Total points for Zombies killed** **9000**

## Endless Hunger - Base HQ

Swarms of hellbeast attacking your base

**Impaler**

**Starving Hellbeast**

Fast and small, never alone

**Strider (Heavy Titan)**

Huge, slow and extremely durable

**Canis Mortis (Hellbeast)**

Spawns a lot of Starving Hellbeast around itself

Occasionally gains a brief boost of health, movement & damage resistance

**Points For Each Of the Zombies Killed In The Event**

Strider - 10 total, 750 points each; **7500**

Canis Mortis - 1 total, 1500 points. **1500**

**Total points for Zombies killed** **9000**

## Intrusion Alert - Base HQ

This uses your base as the map for this 25 Wave event

Your base defences will steal points from your total, So destroy these first

Our radar identified some strange apparitions that have the potential to compromise the base.

The trick is that we can’t see them!

Put your night vision goggles on - the mission is to protect the HQ!

Amidst this gripping scenario, the Wrecker's brute force wreaks havoc, adding an electrifying twist to the night.

Expect the unexpected as strategy meets raw power.

**Wrecker**

**Spectre(Floating Health Bar)**

The AC-130 FLIR does not detect this one, making it practically invisible.

Creates a small smoke puff every few seconds.

**The Elusive (Hellhound)**

Unleashes a smoke cloud every few seconds, obscuring the view and healing zombies inside.

**Mistwalk (Tall Impaler)**

Creates a 2s mist cloud around itself, boosting movement of all zombies.

Creates several mist clouds across the battlefield to obscure the view.

Spectres (that do not give score) emerge from the mist.

**Points For Each Of the Zombies Killed In The Event**

Spectre 76 Total: 55 Points Each **4180**

Returned Scout 100 Total: 36 Points Each **3600**

The Elusive 2 at Wave 15 250 Points Each **500**

Mistwalk 1 at Wave 25 720 Points **720**

**Total points for Zombies killed** **9000**

## Loot Titan - Base HQ

This uses your base as the map for this 30 Wave event

**Loot Titan**

Fast-moving and harmless. Only vulnerable to gunship artillery and always on fire

Dies after 15s

**Charging Titan**

Starts sprinting for a few seconds every few seconds

**Titan Reanimator**

On death - spawns seven smaller Titans around its corpse

**Hulking Titan**

Creates debris on death

**The Unmaker(Heavy Titan)**

Wave 1 - Obliterates all structures across the map, sparing only the HQ<br /Hq
Wave 10 - Engulfed in flames for 14 seconds. Defeat it before it perishes

Wave 20 - If not defeated within 13 seconds, splits into two diminished duplicates

Wave 30 - Should it endure for 9 seconds unchecked, it spawns four feebler replicas of itself

**Points For Each Of the Zombies Killed In The Event**

Titan Reanimator - 25 total, 50 points each **1250**

Hulking Titan - 66 total, 28 points each **1848**

Charging Titan - 59 total, 28 points each **1652**

Loot Titan - 90 total, 25 points each **2250**

The Unmaker 1 at Waves 1, 10, 20 & 30, 500 points per wave **2000**

Total points for Zombies killed **9000**

## Health Information On Event Zombies

**Immortal**

Regenerates 25% "wave" HP when under 75% "wave" HP, up to 6 times; & is the same for all events

Base 7400 HP, same for all events, but has different HP multiplier:-

**Raging Swarm**

Wave 20 HP: 7400 x 11.64 = 86,136

**Boss Rampage**

HP multiplier has a range & maxes at Wave 30: 7400 x 11.73 = 86,802

**Note**

All events have a HP multiplier per wave which is applied to all Zs

## Version 3:

Friday October 29 - November 5th

FG Description:

### **The “Loot Titan”**

Short titan trailing flames (?)

Only vulnerable to gunship artillery and always on fire, this foe has a short lifespan. You need to move fast!

Keep an eye on the objective system to gain generous rewards.

### **Zombie Abilities**

**Blasting Shambler** - Explodes when killed, dealing AOE damage

**Ravenous shamble**r - Double size shambler. Gains a huge movement speed and slowly regenerates health, once dropped below 75%.

**Accelerating Hellhound** - Explodes when killed, significantly increasing the speed of nearby zombies for a short duration.

**Charging Titan** - Starts sprinting for a few seconds, every few seconds.

**Obscuring Impaler** - Creates a smoke curtain effect on death, obstructing your view temporarily.

**Regenerating Wrecker** - Slows down briefly and recovers health when dropped below 60% health.

**Enraging Heavy Titan** - Gains huge damage and movement boost when dropped below 25% health.

### **New Bosses**

**The Erratic** - Giant Shambler - Wave 10 - Erupts every few seconds, damaging everything around it.

**The Unyielding** - Heavy Titan - Wave 20 - Recovers a chunk of health every few seconds.

**The Reckless** - 3 x Big Wrecker - Wave 30 - Bigger and better than your usual wrecker, with the ability to regenerate health! Top priority targets; Do not let them near your base.

**The Elusive** - Large hellhound - Wave 40 - Creates a big smokescreen every few seconds. Zombies in the smoke are slightly stronger.

**The Immortal** - One big tough hellhound - Wave 50 -Rapid recovery of health when dropped below 75%. It’s hard to bring down this beast, but rewarding once you manage to.

## Version 2:

Friday, September 3rd, and ends on September 10th

* New Zombie abilities and three new Bosses
* Improved, refreshed & updated difficulty and gameplay
* Updated rewards
* New Gold entry price: 50, 100, 150, 200, 250, 300

### Zombie Abilities

**Blasting Shambler -** Explodes when killed, dealing AOE damage

**Volatile Shambler - after wave 1 -** When killed, rapidly heals nearby zombies

**Decaying Hellhound - after wave 7 -** After dropping below 60% life, it damages nearby zombies and boosts their movement significantly.

**Charging Titan - after wave 10 -** Starts sprinting for a few seconds, every few seconds.

**Obscuring Impaler - after wave 16 -** Creates a smoke curtain effect on death, obstructing your view for a few seconds.

**Regenerating Wrecker - after wave 30 -** Slows down briefly and recovers health when dropped below 60% health.

**Enraging Heavy Titan - Wave 34 -** Gains huge damage and movement boost when dropped below 25% health.

### Bosses

A huge zombie boss spawns every 10 waves. Each boss has a special ability and affects all nearby zombies!

Here is the latest intel on Zombie Bosses you will encounter:

**The Elusive**

Large Hellhound. Creates a big smokescreen every few seconds. Zombies in the smoke are slightly stronger.

**The Erratic**

2 x Giant Shamblers. Explodes every few seconds, damaging everything around it.

**The Fiend**

Giant Impaler. Passively regenerates health.

**The Rambler**

Giant Wrecker. Freezes and significantly heals nearby zombies when dropped below 50% health.

The ability can be triggered any number of times!

**The Eradicator**

Huge Giant Titan. The Biggest and most badass zombie boss of them all!

## Description of Ver 1 zombie types:

**Blasting Shambler** - after wave 1 = Explodes when killed, dealing AOE damage

**Detonator Shambler** - after wave 4 = Has increased movement speed and explodes 14 seconds after spawning, damaging everything around it.

**Accelerating Hellhound** - after wave 8 = Explodes when killed, significantly increasing the movement speed of nearby zombies.

**Rejuvenator Titan** - after wave 10 = Heals zombies around it every 8 seconds. Get that Sniper Ready!

**Obscuring Impaler** - after wave 16 = Creates a smoke curtain effect on death, obstructing your view for a few seconds.

**Regenerating Wrecker** - after wave 30 = Slows down briefly and recovers health when dropped below 60% health.

**Enraging Heavy Titan** - Wave 34  = Gains huge damage and movement boost when dropped below 25% health.

### Bosses

A huge zombie boss spawns every 10 waves. Each boss has a special ability and affects all nearby zombies!

Here is the list of Zombie Bosses you can encounter:

**The Eternal - Shambler**

- min 1:58 = All nearby zombies are healed every second. Be sure to blast it quickly!

**The Unstable - Double Hellhounds**

- min 4:23 = Detonates when health is very low, damaging everything in a huge area around it.

**The Rainmaker**

- Impaler - min 7:23 = Exceeds the attack range of the usual impalers. All nearby zombies have increased movement speed and deal increased damage.

**The Rambler**

- Wrecker - min 10:32 = Freezes and significantly heal nearby zombies when dropped below 50% health. The ability can be triggered any number of times!

**The Eradicator**

- Very Heavy Heavy Titan - min 14:09 = Twice as large as a Heavy Titan, this one is insane! All nearby zombies are healed every second and have increased movement speed.

(Health approx 300k, but with healing over time you will need approx 350k to kill it.)