recursal/Fanatic-Fandom huggingface dataset:
A Truce on Neutral Ground

**Data ID** | 192742

**A Truce on Neutral Ground** is a Sunless Sea Story Event.

## Story description

*At zee, you are deadly rivals. Here, you can simply be two Captains sharing a drink and a few stories.*

## Trigger conditions

**A Truce on Neutral Ground** is triggered when you do the **A familiar face** action in  Gaider's Mourn.

## Interactions

Few have the constitution to match a Clay Man.
...
Where is this? London? Venderbight? *Naples?* No. No, it is still the Mourn. Your mouth is dry, your body sore. Your head... you clasp a hand to it. It burns almost as much as it aches.
Memories rush back. The clap of the Pirate-Poet's hand on your shoulder as she described the aftermath of your last encounter. Her story of countless days spent fighting her way through the slime and stench of a zee-beast's stomach. Rescue by slavers, then shovelling coal until opportunity arose to escape... and then?
Then, there was more. Now, just aching. All over, but mostly... there. Why there, of all places? A bandage. Is it a wound from an ill-judged duel? No, you recall... a parting gift, given with a smirk and a baptised with a loving splash of cheap whisky. You peel back the fabric. A tattoo.
Oh. Oh no.
 Encounters with the Pirate-Poet = 50 [You have reached a rapport with the Pirate-Poet]
 Memoirs: A Pirate's Tattoo = 1 [Obscene. Illegal. Anatomically most improbable.]
You've fought many times. Tales of your mighty battles are told across the Neath. Your names are often spoken together. Is this the next step?
The Pirate-Poet's caress is the slow pressure before the earthquake, the softness of silt slipping through fingers. Clay and flesh twist, grapple, entwine; an advantage pressed, a counter-attack enthusiastically welcomed. The smell of sweat. The taste of gunpowder. A few stolen minutes behind the Limpet that could never last long enough.
The Pirate-Poet pulls her hood back over her bald head. "You have seen more of my poetry than most now. Those... those are verses from another time. I carved them, but it was your city made them part of my clay. I keep them as a promise to myself, that never again will your people get to leave their marks upon me."
She hesitates. "But I will give you the chance, if you will do me the same honour."
 Encounters with the Pirate-Poet = 41 [You have forged a rivalry with the Pirate-Poet]
 -10 x Terror
She's an enemy. If she has mistaken civility for anything more, the fault is hers.
You turn away. There are other places to drink.
 Encounters with the Pirate-Poet = 50 [You have reached a rapport with the Pirate-Poet]
A Notable Occasion

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**A Notable Occasion** is considered a Romance Accomplishment in Sunless Sea.

## Linked to

It is linked to the Trouble, and romance story event, triggered in Fallen London.

## Obtaining

You gain this accomplishment when you do the **..the Likely Lass** or the **...the Dapper Chap** action in the Trouble, and romance story event.

## Quality status

**A Notable Occasion** has different statuses according to your actions, defined by the comment in front of the quality.

## Interactions

### Triggered Events

Click *Expand* on the right for more.

Romance: a Child in London ≤ 0
A Page from 'The Neathbow': Peligin

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**A Page from 'The Neathbow': Peligin** is considered a A Page from 'The Neathbow' Item in Sunless Sea.

## Items description

*""P drowns in PELIGIN, the colour of the deepest zee. "*

*Game note: Someone has scrawled in the margin: BEYOND THE GATE THERE IS A SEA MORE SUNLESS*"

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 The First Curator's Manse | 'Give it your Hunter's Eye'
A Gift for the Pirate-King

**A Gift for the Pirate-King** is considered a Trade good item.

## Item description

*"Fresh from the Surface, only a little bruised."*

**A Gift for the Pirate-King** can be obtained in the following ways:

## Usage

**A Gift for the Pirate-King** has the following uses:

* Deliver this item to your Patron in the Isle of Cats to advance the storylet.
* Note that getting caught with the Captive in London will lock you out from any further Isle of Cats Missions.
A Request from Zaira

**A Request from Zaira** is a Sunless Sea Story Event.

Zaira is one of the Patrons in the  Isle of Cats.

## Trigger conditions

Zaira can be visited in the  Isle of Cats if you have the following:

 Isle of Cats: Lady of the Cages' Patronage = 1 [Accepted Zaira's Patronage]

## Story description

When you enter, the Lady of the Cages is sitting on the window-sill, staring out at her gardens. On the desk is an open casket: within are ten gleaming vials of red honey, carefully packed.

"Freshly harvested by the Melliferous Sisters. Touch them, go on. They're still warm from the honey-spinner!" Zaira turns toward you. "They are for the Merchant Venturer, over in London. You'll take them for me, won't you? Unless you already have? No. Clearly not. No."

## Interactions

You are hardly squeamish about smuggling red honey. If you change your mind, you could always turn the shipment over to the Admiralty instead.
 +1 x Vials of Red Honey
You think of lamplighter bees and Cage-Gardens, and your mouth, of its own volition, shapes a refusal.
A white zee-bat

**Data ID** | 148693

**A white zee-bat** is a Sunless Sea Random Event.

## Story description

A zailor has grown fretful and disobedient, reluctant to go on deck, even in port. "There's a white zee-bat watching me up there. Salt's messenger. Salt's got its eye on me. I'll never see home again!

## Trigger conditions

 The Gods of the Zee: Stone, Storm and Salt ≤ 0,
 Crew ≥ 2
 Something Awaits You ≥ 1 ≤ 50,
Random Chance: 1%

## Interactions

Zailors' superstition. Order him up on deck at once. |  | **And onwards**
He goes up unwilling, but he goes. And when there's no sign of the white zee-bat over the next few days, his fears dissipate and he's left looking foolish before his shipmates.
 +1 x The Gods of the Zee: Stone, Storm and Salt
Salt: one of the nameless gods that zailors fear. This zailor is a conscientious man. Send him to the sick bay on the pretext of a fever. |  | **And onwards**
The zailor is grateful, though your ship's doctor rolls a sceptical eye. When he next goes up on deck, the railings are clear of zee-bats, white or black, and he sets to work with a will.
 +1 x The Gods of the Zee: Stone, Storm and Salt
If white zee-bats are sacred to Salt, perhaps you'll win Salt's favour. If you believe any of this. |  The Gods of the Zee: Salt's Attention ≤ 0 | **From your fingers**
The zee-bat takes fungal crackers from your fingers, as boldly as a parrot. It dips its head to you and chirrups something you might mistake for speech. It spreads its wings, and leaps into the air.
The next day, your crewman is gone, along with one of the ship's boats. No one saw him depart, or knows why.
 +1 x The Gods of the Zee: Salt's Attention
 +1 x The Gods of the Zee: Stone, Storm and Salt
 -1 x Crew
If the b\_\_\_dy thing is frightening your b\_\_\_dy crew, you'll b\_\_\_dy well settle its hash!
You miss. The bat takes wing and is gone.
A low rumble rises from your crew, as if they were a crowd at a trial.
 +5 x Terror
It sees your intention and spreads its wings to flee: but your shot catches it, and it falls to the deck with a broken fluttering.
You cross the deck to collect the pale corpse. Your crew are utterly silent. No one catches your eye.
 +15 x Terror
 +1 x The Gods of the Zee: Salt's Curse
 +1 x Hunting-Trophy
A Cargo in Dispute

**Data ID** | 262601

**A Cargo in Dispute** is a Sunless Sea Story Event.

## Story description

*"A moist group of Drownies bears down on you. Their leader, a Drownie Paleographer, looks at the Cargo with relish. "Excellent! This is worthy of display!" How did they hear of this so quickly? Do they have spies at the dock?*

*Her smug smile disappears with the loud arrival of a gang of Chelonates, armed with heavy books. They push towards you, their expressions angry. "We would bury this insult!" one cries."*

## Trigger conditions

**A Cargo in Dispute** is triggered when you do the **Deliver the Cargo of Answers** action in  Scrimshander Centre.

## Interactions

The truth should be revealed.
The Chelonates swear inventively. One hurls her book to the ground. Sullenly, they retreat back into the skeletal chambers.
The Drownie Paleographer clasps your hand in thanks. "It's good to see them humbled. What does it matter if their wretched turtle was dead when they found it? Have they not prospered?" Her fellows carry the Cargo away. The Paleographer rewards you with several writhing bone-worms. "For preservation - they will be killed if they stay here. They tend to ruin the books."
 Scrimshander: Delivering a Cargo of Answers = 1 [You have delivered the Cargo of Answers to the Drownies]
 +5 x Live Specimen
 Cargo of Answers = 0
It is their history.
The Drownies wail. "The Chelonates are arrogant! Boastful! Don't let them bury the truth!" But the Chelonates have already snatched up the Cargo. Downcast, the Drownies depart through an arched tunnel.
A Chelonate Chronologist thanks you. "The Drownies tell us that our histories are only stories. Well they are *our* stories." He presents you with a collection of dusty relics, then heads after his fellows.
 Scrimshander: Delivering a Cargo of Answers = 2 [You have delivered the Cargo of Answers to the Chelonates]
 +5 x Outlandish Artefact
 Cargo of Answers = 0
A spy walks the ship!

**A spy walks the ship!** is a Sunless Sea Zee Random Event.

## Event description

*"They're good. Very good. Were it not for a single envelope sitting face-up instead of down on your desk, you might have never noticed."*

## Trigger conditions

**A spy walks the ship!** covers two nearly identical events. They're triggered if you have:

 Determined Doctor = 1
 Learning About: the Haunted Doctor ≤ 19
and  1 x Strategic Information
or  1 x Moves in the Great Game

## Interactions

Search every cabin. Open every lockbox.
The crew is not informed of the precise reason for the search. They stare at each other suspiciously. Good. Next time, perhaps they will be more alert.
The Determined Doctor makes no plea, no apology, no excuse. He holds his hands out for the irons, and is escorted to the brig with his head held high.
 Learning About: the Haunted Doctor = 20
The crew is not informed of the precise reason for the search. They stare at each other suspiciously. Good. Next time, perhaps they will be more alert.
The Determined Doctor makes no plea, no apology, no excuse. He holds his hands out for the irons, and is escorted to the brig with his head held high.
 Learning About: the Haunted Doctor = 20
Another Day: A Visit from a Blind Bruiser

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**Another Day: A Visit from a Blind Bruiser** is considered a Another Day Circumstance in Sunless Sea.

## Qualities description

The Blind Bruiser attends to business on the dock.

## Quality status

**Another Day: A Visit from a Blind Bruiser** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** The Blind Bruiser attends to business on the dock

### Interaction description

* **[**0**]** The Blind Bruiser has departed
* **[**1**]** The Blind Bruiser attends to business on the dock.

## Interactions

### Triggered Events

Click *Expand* on the right for more.

**Another Day: A Visit from a Blind Bruiser** ≥ 1
 A little request | Favours: A Proposal from a Man of Business = 4 [You were paid]
**Another Day: A Visit from a Blind Bruiser** ≥ 1
Objective: Collecting Cargo for the Cheery Man ≤ 0
 A pointed enquiry | Favours: A Proposal from a Man of Business = 5 [You've been asked to pick something up...]
Unstamped Crate of Brilliant Souls ≤ 0
**Another Day: A Visit from a Blind Bruiser** ≥ 1
Crate of Brilliant Human Souls ≤ 0
A Passenger

**Data ID** | 255587

**A Passenger** is a Sunless Sea Story Event.

## Story description

*Someone in the docks wants to board your ship.*

## Trigger conditions

**A Passenger** appears in  Fallen London as an interaction if you have the following:

 A Request for Passage ≥ 1 and ≤ 4

## Interactions

He's prepared to pay handsomely for transport, and is keen to commission your ship, specifically.
The August Travel-Writer shakes your hand. His grip is distressingly strong. "Thank you. It's Gaider's Mourn I'm bound for first," he says. "I hear they - ah!" He hurries over to your stoker, who is carrying his steamer trunk up the gangplank. "No need to trouble yourselves. Give it here. Remember, Addressed As - Gaider's Mourn! I'll pay you a hundred and fifty echoes when we arrive."
 Closing Chapters = 1 [Bound for Gaider's Mourn]
"History is a horse! Who will prick it with their spurs?" he cries to no one in particular. "A drop of blood may be as precious as a ruby!"
He puffs out his chest. Ruby studs gleam in the lamplight. "I knew London had enterprising souls still left in it. I am seeking truths, Addressed As, which - I am told - I may find in the Iron and Misery Funging Station, and the Cumaean Canal. Ideally I'd learn both, but I could settle for one. For at Port Cecil, there will be a contest. And we will change the world with a game of chess. A king will fall!"
 Ruby Writing = 1 [Bound for both the Cumaean Canal and the Iron and Misery Co. Funging Station]
He has no money, so the other captains have no interest. But he's a passionate youth, and promises that his studies on lorn-flukes will be rewarding enough.
He jumps for joy as you agree to take him aboard. "Thank you, thank you! Please, take me to Hunter's Keep right away. A lorn-fluke - a full, dead lorn-fluke! - washed ashore. I'm doing my thesis on them - do you know they can digest human memory? - and I may never have a better chance to study one up close."
 The Fate of Needles = 1 [Bound for Hunter's Keep]
She visits Wolfstack every day in zee-stained rags, begging for passage. No captain will look her in the eye.
She embraces you. "I'd kiss you Address As, but my beloved is prone to jealousy. We were parted, but the ancient captains at Vernderbight will know where she is."
 Dreams of a Lady = 1 [Bound for Venderbight]
A Kingdom Restored

**A Kingdom Restored** is a Sunless Sea Story Event.

## Trigger conditions

**A Kingdom Restored** is triggered when you dock in  Pigmote Isle and have the following:

 Memoirs: A Knight Out of Habit ≥ 3 and 7

## Story description

*"Murinia has fallen. The House of Cavy holds the isle for the glory of their King. You are welcome here."*

## Interactions

 +2 x Fuel
 +5 x Supplies
 Hunger = 0
 Propagation: Pigmote Isle ≤ 0 | *"A stealthy entry"* -1 x Docile Blemmigan
 +1 x Propagation: Blemmigans Abroad
A Casket of Sapphires

90 x Echo (Sell) at Wolfstack Exchange
95 x Echo (Sell) at Temple of Labours
95 x Echo (Sell) at Stonemarket
 **Data ID** | 113012

**A Casket of Sapphires** is considered a common Cargo item. It can be sold at Uncle Ankle's Lean Place and the Temple of Labours.

## Item description

*"It was the Laconic General who named the Carnelian Coast. Then she discovered it was full of sapphires. Imagine her embarrassment."*

## Obtaining

**A Casket of Sapphires** can be obtained in the following ways:

* Killing a Tyrant Moth and choosing to seek treasures will reward you with one.
* Contributing Crate of Human Souls x2 to the Zepplin at the Empire of Hands will reward you with one.
* The cache in Treasure Valley in Fountainhead Island, also in the Empire of Hands contains 10 of these.
* Upon not finding Maybe's Daughter's Mother in Port Carnelian, she returns with 1 Casket of Sapphires.

## Usage

Potential uses include:

* The Merchant Venturer may occasionally request 7 of these.
* The Brisk Campaigner needs one at a later stage in her story.
* 1 is needed among other Materials for the Impeller to construct the Fulgent Impeller in the Tireless Mechanic's storyline.
* Once you have some capital and a larger hold, earning a guaranteed 9 echoes per unit, shipping from Port Carnelian to Polythreme is a pretty good, never-ending source of income.
* Note that if Wrack: The State of the City is thriving, the store there will buy Scintillack for a Casket of Sapphires. In Hideaway, you can sell them for 2 x Mutersalt, each of which can be sold for one Scintillack in Anthe.
An Interview with the Avuncular Broker

**An Interview with the Avuncular Broker** is a Sunless Sea Story Event.

## Story description

*He meets you on the balcony of a shoreside coffee-house. His handshake is effusive. His smile and cummerbund are broad. He urges you to squares of sticky baklava, and a tiny glass of black coffee sweetened with a sprig of mint.*

*"I trust you won't mind answering a few questions?" He asks, opening a notebook. "To ensure we're on the same page, so to speak." The interview is scandalously personal. What business has he to ask such things?*

## Trigger conditions

**An Interview with the Avuncular Broker** is triggered by doing the **An avuncular broker has a commission** action in Adam's Way.

## Interactions

There are things he doesn't need to know.
"A pleasure to meet you. I'm sure we'll be in touch." That doesn't sound promising.
 +1 x Adam's Way: the Tree of a Single Day
He seems immensely pleased by your answers. "Capital! The task I have in mind demands someone of discretion, insight, and the ability to lie convincingly. I think we can do business."
 Objective: The Avuncular Broker's Little Problem = 100 (He has a commission for you)
 +1 x Adam's Way: the Tree of a Single Day
Though it means giving up a secret.
He blinks in surprise. "Goodness. I must admit, I expected you to lie. Never mind, never mind. Knowing you as well as I do now," he studies his notebook, too embarrassed to meet your eye, "I think we can do business.
 Objective: The Avuncular Broker's Little Problem = 100 (He has a commission for you )
 -1 x Secret
 +1 x Adam's Way: the Tree of a Single Day
How dare you, sir!
A kind of obsession

**A kind of obsession** is a Sunless Sea Random Event.

It has a chance of 1% to come up.

## Trigger conditions

**A kind of obsession** is triggered while at zee and have the following:

 Live Specimen ≥ 1
 Terror ≥ 50 and ≤ 75

## Event description

A stoker approaches you on deck. “Captain,” she says, “that thing in the hold. It's dreaming about us. It means us no good. No good at all.”

## Interactions

Chide her for her foolishness and send her away. |  | **Shaking her head**
“We'll be sorry. Oh, yes, we'll be sorry yet.”

 +1 x Terror
Your crew's morale is more important than... whyever you're keeping it around. |  | **A cheer!**
You fling it over the side, still in its container. Will it sink or swim? That's its problem. Your problem is your crew, and they're happy to see it go. -1 x Live Specimen
An Unlikely Collection of Treatments

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**An Unlikely Collection of Treatments** is considered a Misc Quality in Sunless Sea.

## Quality description

*"They won't cure the Brisk Campaigner, but perhaps they'll grant her a little more time. "*

## Obtaining

Purchased at  Adam's Way if the  Brisk Campaigner has been recruited. The frequency of this item appearing changes depending on the progress of her storyline.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

 The Campaigner's health is desperate | Administer the treatments from Adam's Way

Rare:  -1 x An Unlikely Collection of Treatments
 The Campaigner is dying | Administer the treatments from Adam's Way

Rare:  -1 x An Unlikely Collection of Treatments
 Assist at an Animescence Hospital | Obtain treatments for the Brisk Campaigner
A Comprehensive Port Report: Empire of Hands

+300 x Echo
Monkey Business = 10

**A Comprehensive Port Report: Empire of Hands** is considered a Knowledge Curiosity item.

## Item description

*"There is much still to discover here. But this will suffice for now."*

## Obtaining

**A Comprehensive Port Report: Empire of Hands** is a special, one-time Port Report which can be obtained in Empire of Hands, a Sunless Sea port, by doing the **Prepare a Comprehensive Port Report** action.

## Usage

Bring the report to The Admiralty Survey Office in London for +1 x Admiralty's Favour and +300 x Echo. This will also set your Monkey Business value to 10 and allow you to progress with further exploration of Empire of Hands.

For all the port report locations go the Port Report page.

The Comprehensive Port Report: Empire of Hands can also be used in your personal lodgings in Fallen London with the **Peruse your Comprehensive Port Report in private** action. This will give you one Secret. Selecting this option will also set your Monkey Business value to 10 and allow you to progress with further exploration of Empire of Hands if you have not previously begun the story line.
A Concert

**A Concert** is a Sunless Sea Explore Random Event.

## Trigger conditions

**A Concert** can be triggered in  Mutton Island by doing the following:

 Crew ≥ 4

## Event description

*As you prepare to go ashore, your First Officer salutes. "Captain! Four of the crew intend to perform a concert. On the zee-shore. You and I are both invited to attend."*
A Port Report: Scrimshander

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**A Port Report: Scrimshander** is considered a A Port Report Item in Sunless Sea.

## Items description

*"The City of Memory, where history is a battleground."*

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

 Trade Stories with the Congregation | Speak of Scrimshander
 Scrimshander Centre | Compile a port report
Ambition: Seeking Lytton: Dahut

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**Ambition: Seeking Lytton: Dahut** is considered a Ambition Quality in Sunless Sea.

## Qualities description

*"Has the Fierce Philanthropist's husband been in Dahut?"*

## Quality status

**Ambition: Seeking Lytton: Dahut** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

* **[**1**]** Seek Lytton in Dahut, the City of Peace.
An Unexpected Letter

**An Unexpected Letter** is a Sunless Sea Random Event.

## Trigger conditions

**An Unexpected Letter** is triggered at zee if you have the following:

 Romance: a Child in London = 0
 A Notable Occasion ≥ 1

## Interactions

“...return to London as soon as you may,” your sweetheart says. “You are a father.”

*Game note:* Choose this option if you sired the child. |  | A new life! Go quickly.

*Game note:* You have a child! Return to London to look after them, and they may become a Scion, allowing you to take two Legacies.

“...a surprise for you on your next return to London. I have taken in a foundling.”

*Game note:* Choose this option if you're unlikely to be either a father or mother. |  | What are they thinking? Is this some scheme of theirs, or honest affection?

*Game note:* You have a child! Return to London to look after them, and they may become a Scion, allowing you to take two Legacies.

“...when I next return to London, I will bring an additional recruit: your child.”

*Game note:* Choose this option if you're giving birth to a child. |  | Your infant is born at sea. You take to your cabin for a much shorter period than the ship's doctor would like. You are walking long before you should. But you have a ship to run.

*Game note:* You have a child! Look after them, and they may become a Scion, allowing you to take two Legacies.
A Literary Interlude

**A Literary Interlude** is a Sunless Sea Story Event.

## Story description

The following is an extract from the popular *Diary Of A Zee-Captain: From London To Irem And What We Did There Before We Arrived*, washed ashore on Mutton Island, and subsequently serialised in the Unexpurgated Gazette. The author's identity remains unknown.

## Trigger conditions

**A Literary Interlude** is triggered after doing the **Disembark** action when first arriving in  Pigmote Isle.

## Interactions

In which a delegation is made, a choice is presented, war is declared, a most singular treasure is sought by all, and a new empire is founded with tooth and claw. |  | **Chapter 1: The Delegation**
*The figures were rodents! To my left was a Rattus Faber, wearing goggles, a blacksmith's apron, and an assortment of tools; to my right an unusually large guinea pig, wearing a helmet and breastplate reminiscent of nothing so much as the High Middle Ages.*The rat stepped forward first, and bowed.
"Welcome, Captain, to Rat Star Island. I am Edgar, Second Chief Engineer of the Third Rat Brigade. I invite you to avail yourself of food and fuel at our expense; the only cost to you is a choice."
The rat stepped back; at precisely the same moment, with what appeared to be the ease of long habit, the guinea pig scuttled forward, and made a declamatory chirp.
"Welcome, Captain, to the Isle of Cavia. I am Lady Augusta Devereaux Swinch of the Blackwater Swinches, Seneschal to our King Gracegnaw, First of His Name. I invite you to avail yourself of food and fuel at our expense; the only cost to you is a choice."
*The two stood at attention, looking at me expectantly.*
A Verger in Coral

**A Verger in Coral** is a Sunless Sea Story Event.

## Story description

Lytton stands in a secluded corner. He is inhumanly tall - his lower body is encased in a block of coral that raises him up. Beneath his shirt, his body is lumpen. A tracery of it - lurid and pink - has begun to sprout on his cheek, following the course of his veins.

## Availability

**A Verger in Coral** is available through the “Find the Fierce Philanthropist's husband” interaction in  Low Barnet when the player has  Ambition: Death Hath no more Dominion = 40 [Find the Fierce Philanthropist's husband at Low Barnet, near London].

## Interactions

You hold the open locket up before him. “Evelyn,” he says, involuntarily, and looks at you. “She sent you? I always expected that other parties would find me first.” He looks down at the gradual encroachment of coral. “I cannot return - for her safety, as well as the obvious. But I ask that you withhold the full nature of my condition from her. I wouldn't want to cause her further distress.” Ambition: Death Hath no more Dominion = 50 [You have given the Philanthropist's locket to Lytton.]
“...soldiers, spies, healers, zailors. We meant to democratise death; to break Nidah's hold on immortality and distribute their hoard of years more evenly. It was a good scheme. Bourdain recruited our legions. Lorenzo charted our path. Arik sailed our troops up the red river on living ships. Batuk led our armies. Rosina healed our wounds.
Acquaintance: Phoebe's Fate

**Acquaintance: Phoebe's Fate** is considered an Acquaintance quality in Sunless Sea.

## Linked to

It is linked to the Sojourning with the Sisters, a quality, and The Scarred Sister.

## Quality description

*"What happened to the youngest sister?"*

## Obtaining

This quality is gained either by saving or not Phoebe from the fire in the Hunter's Keep Alight interaction.

## Quality status

The **Acquaintance: Phoebe's Fate** has different status according to your actions, defined by the comment in front of the story.

* **[**1**]** Lost in a Fire **(**The Scarred Sister died**)**
* **[**2**]** New Sisters **(**You left The Scarred Sister at Abbey Rock**)**
* **[**3**]** Dark Duties **(**You left The Scarred Sister at Station III**)**
* **[**10**]** Above the Gulf of Corinth **(**You left The Scarred Sister at Naples**)**
A Port Report: Fallen London

**A Port Report: Fallen London** is considered a Knowledge Curiosity item.

## Item description

*"Yezz. Yezz. We know zzo much. We are home."*

## Obtaining

**A Port Report: Fallen London** is a Port Report which can be obtained in Iron Republic, a Sunless Sea port, by doing the **Compile a Port Report** action when Another Day: Iron Republic Days reaches 15 or higher.

## Usage

Initial and subsequent turn ins are completed at the  The Brass Embassy in  London:

+ +1 x A Lump of Blue Scintillack.
+ -1 x **A Port Report: Fallen London**

For all the port report locations go the Port Report page.
A Port Report: Aestival

**A Port Report: Aestival** is considered a Knowledge Curiosity item.

## Item description

*"The light dazzles and burns. Few can tolerate its strength."*

## Obtaining

**A Port Report: Aestival** is a Port Report which can be obtained in Aestival, a Sunless Sea port, by doing the **Compile a Port Report** action.

## Usage

Initial turn in at the  The Admiralty Survey Office in  London:

+ +1 x Favours: Admiralty's Favour
+ +1 x Fuel
+ +50 x Echo.
+ -1 x **A Port Report: Aestival**

Subsequent turn ins:

+ +1 x Fuel
+ +50 x Echo.
+ -1 x **A Port Report: Aestival**

For all the port report locations go the Port Report page.
Ambition: the Soldier

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**Ambition: the Soldier** is considered a Ambition Quality in Sunless Sea.

## Qualities description

*"Who will command the Seven's legions?"*

## Quality status

**Ambition: the Soldier** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** You have yet to recruit someone
* **[**3**]** Convince Batuk to rejoin the Seven
* **[**5**]** Batuk

### Interaction description

* **[**1**]** The Seven need a commander.
* **[**3**]** Perhaps you can convince Batuk to rejoin the Seven.
* **[**5**]** The Seven have found their commander.
A Port Report: Grand Geode

**A Port Report: Grand Geode** is considered a Knowledge Curiosity item.

## Item description

*"Efficient workers sing vigorously. Keen eyes observe."*

## Obtaining

**A Port Report: Grand Geode** is a Port Report which can be obtained in Grand Geode, a Sunless Sea port, by doing the **Compile a Port Report** action.

## Usage

Initial turn in at the  The Admiralty Survey Office in  London:

+ +1x Favours: Admiralty's Favour
+ +1x Fuel
+ +10x Echo.
+ -1x **A Port Report: Grand Geode**

Subsequent turn ins:

+ +1x Fuel
+ +10x Echo.
+ -1x **A Port Report: Grand Geode**

For a list of all the locations in which you can obtain a port report see the Port Report page.
A Port Report: Polythreme

**Data ID** | 110314

**A Port Report: Polythreme** is considered a Knowledge Curiosity item.

## Obtaining

**A Port Report: Polythreme** is a Port Report which can be obtained in Polythreme, a Sunless Sea port, by doing the **Gather intelligence** action.

## Usage

Initial turn in at the  The Admiralty Survey Office in  London:

+ +1 x Favours: Admiralty's Favour
+ +1 x Fuel
+ +40 x Echo.
+ -1 x **A Port Report: Polythreme**

Subsequent turn ins:

+ +1 x Fuel
+ +40 x Echo.
+ -1 x **A Port Report: Polythreme**

For all the port report locations go the Port Report page.
A Port Report: the Fathomking's Hold

**A Port Report: the Fathomking's Hold** is considered a Knowledge Curiosity item.

## Item description

*"Only a tiny portion of the Hold is visible. But you can learn much from the comings and goings of those who visit."*

## Obtaining

**A Port Report: the Fathomking's Hold** is a Port Report which can be obtained in The Fathomking's Hold, a Sunless Sea port, by doing the **Compile a Port Report** action.

## Usage

Initial turn in at the  The Admiralty Survey Office in  London:

+ +1 x Favours: Admiralty's Favour
+ +1 x Fuel
+ +30 x Echo.
+ -1 x **A Port Report: the Fathomking's Hold**

Subsequent turn ins:

+ +1 x Fuel
+ +30 x Echo.
+ -1 x **A Port Report: the Fathomking's Hold**

For all the port report locations go the Port Report page.
A Port Report: Adam's Way

**A Port Report: Adam's Way** is considered a Knowledge Curiosity item.

## Item description

*"Gateway to the Elder Continent! Devourer of the naive."*

## Obtaining

**A Port Report: Adam's Way** is a Port Report which can be obtained in Adam's Way, a Sunless Sea port, by doing the **Listen to a storyteller** action.

## Usage

Initial turn in at the  The Admiralty Survey Office in  London:

+ +1 x Favours: Admiralty's Favour
+ +1 x Fuel
+ +30 x Echo.
+ -1x x **A Port Report: Adam's Way**

Subsequent turn ins:

+ +1 x Fuel
+ +30 x Echo.
+ -1 x **A Port Report: Adam's Way**

For all the port report locations go the Port Report page.
A Tingle in the Spine

**Data ID** | 243342

**A Tingle in the Spine** is a Sunless Sea Story Event.

## Trigger conditions

**A Tingle in the Spine** appears in  Fallen London as an interaction if you have the following:

 Wrack: Tether Tastings ≥ 3

 Wrack: Remembering ≤ 0,

 Under the Unterzee ≥ 1

## Interactions

It's pleasant enough to walk among the workers.
You wake in a dank warehouse, atop an old sack of mushrooms. Your pockets are lighter; someone has robbed you in your sleep.
 -5 x Terror
 +1 x Vision of the Surface
 Wrack: Remembering = 1 [Do not fear. All shall be well]
 -10 x Echo
Refined, quiet - as fine a place to stroll as any.
You arrive wheezing, but on time. The Jocular Gentleman joins you shortly after, and jokes about your ruddy complexion. You place your orders, and excuse yourself to the lavatory.
When you return, you find two pots of squid stew gurgling on your empty table. They smell foul. The establishment is moulding; the bill is unreasonable.
 -5 x Terror
 +1 x Vision of the Surface
 +1 x Wrack: Remembering
 -10 x Echo
 **Wander through Mrs Plenty's Carnival**
One of London's chiefest grounds for amusement.
You find the crackers, head back to your vessel, board, steam skyward. The Wilderness blossoms before you.
A jerk. You blink. You are in a cramped gondola. Your bag of Rubbery Lumps has spilled onto the floor. An irritated big wheel operator is prodding you. "You've had your turn. *Out.*"
 -5 x Terror
 +1 x Vision of the Surface
 +1 x Wrack: Remembering
 -10 x Echo
A History Lesson

# Overview

Choosing to support the Chief Engineer in  A Choice will lead to this sequence of events, in which you assist the Rattus Faber in their fight against the Cavies.  A History Lesson allows you to learn more about  Pigmote Isle and its unique history.

Moving on,  A Vital Enterprise provides options to assist in the upcoming fight. Offering  Supplies is the safe option, and will grant you an extra point of  Hearts. However, there are also some fairly tough (125)  Veils or  Iron challenges on offer. Failure will allow you try again, but will cost  Terror, and potentially  Crew and  Hull. Both offer significant rewards on success, also unlock extra options in  Outcomes ( Supplies alone will not offer the extra options).

 Outcomes allows you to wrap up the story before heading back to  Pigmote Isle where different port interactions will be available, depending on the choices you made here. If you don't try to steal the Rat Star, then you'll have  The Republic Ascendant, which gives free resupply and repairs in the future. If even try to steal the Rat Star no matter the outcome,  Unwelcome in the Republic Ascendant awaits you, which provides no interactions at all, effectively removing  Pigmote Isle from the game.

# A History Lesson

**A History Lesson** is a Sunless Sea Story Event.

## Trigger conditions

**A History Lesson** is triggered when you do the **Favour the Chief Engineer** action in the  A Choice event.

You also need to have the following:

 Memoirs: A Rat in the Making = 1

## Story description

*"The Chief Engineer leads you to the northern side of the island, skirting the Chickenwoods. Soon you come upon a small colony."*

# A Vital Enterprise

 **Data ID** | 152274

## Trigger conditions

**A History Lesson** is triggered when you do the **Wait for the war council.** action in the  A History Lesson event.

You also need to have the following:

 Memoirs: A Rat in the Making = 2

## Story description

*"The Chief Engineer emerges from underground with a motley assortment of other rats: he introduces them as weapons experts, strategists, and field commanders.*

*"So you're going to help us beat the Cavies," he says, a hard edge to his voice. "But how exactly?"*

## Interactions

 +1 x Hearts
 +1 x Scintillack
 +4 x Bale of Parabola-Linen
 +10 x Fuel
 Memoirs: A Rat in the Making = 5
 -1 x Crew
 +5 x Terror
 +1 x Bale of Parabola-Linen

 +3 x Scintillack
 Memoirs: A Rat in the Making = 4
 -5 x Terror
 +1 x Fuel
 +1 x Hearts
 Memoirs: A Rat in the Making = 3

## Trigger conditions

**A History Lesson** is triggered when you do the **Offer assistance with strategy** action and being successful, **Offer to attack the Cavies yourself.** action and being successful or **Offer guns** action in the  A Vital Enterprise event.

You also need to have the following:

 Memoirs: A Rat in the Making ≥ 3 and ≤ 5

## Story description

*"You've given the Rattus Faber all the assistance you can. What next?"*
A Restaurant Recommendation

**A Restaurant Recommendation** is considered a Curiosity item.

## Item description

*"There's this little place in Venderbight..."*

**A Restaurant Recommendation** can be obtained in the following ways:

## Usage

**A Restaurant Recommendation** has the following uses:

* Go to  Venderbight to enable the **Visit a certain little restaurant** action and trigger  The Vengeance of Jonah event.

## Item status

**A Restaurant Recommendation** has different statuses according to your actions, defined by a comment.

### Interaction description

* **[**0**]** You've found the Vengeance of Jonah
* **[**1**]** You've been told of an exceptionally fine restaurant in Venderbight.
A Tooth-Cracking Treasure

**A Tooth-Cracking Treasure** is a Sunless Sea Zee Random Event.

## Story description

A chunk of grit baked in your ship's biscuit! You crack a tooth and curse. Your crew chuckle, but when the object turns out to be a diamond - small and badly flawed, but a diamond nevertheless - they all hush.

"Diamonds are sacred to Stone,' one says. "Give it to the zee, captain. It'll be luck for us."

## Trigger conditions

**A Tooth-Cracking Treasure** is triggered while at zee and have the following:

 Crew ≥ 2
 The Gods of the Zee: Stone, Storm and Salt ≤ 0
 Something Awaits You ≥ 1 and ≤ 50

## Interactions

You're not going to throw a diamond in the zee to appease some nameless god of zailor's superstitions.
Your crew are disappointed, but diamonds are diamonds.
 +1 x Terror
 +1 x The Gods of the Zee: Stone, Storm and Salt
Zailors pray to Stone when they want home, hearth and healing. She's the kind of god you'd want on your side.
The diamond glints once as it reaches the apex of its arc. Down, down, and a wave reaches up to take it.
 -5 x Terror
 +1 x The Gods of the Zee: Stone, Storm and Salt
A Dream of Smoke

**A Dream of Smoke** is considered a story Curiosity item.

## Item description

*"A watchful hissing vapour haunts you."*

## Obtaining

**A Dream of Smoke** can be obtained by choosing to **Sleep** during Evening in Varchas.

## Usage

* The **Dreams of Smoke** action in The Temple of Mihir requires 1 x **A Dream of Smoke**.
* The **A Dream of Smoke** action in The Guard House requires 1 x **A Dream of Smoke**.
A Port Report: Undercrow

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**A Port Report: Undercrow** is considered a A Port Report Item in Sunless Sea.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

 Trade Stories with the Congregation | Speak of Undercrow
 The Undercrow | Assemble a Port Report
 The Darkened Undercrow | Assemble a Port Report
Another Day: Visitors

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**Another Day: Visitors** is considered a Another Day Quality in Sunless Sea.

## Qualities description

*Someone would like to call on you at your Lodgings.*

## Quality status

**Another Day: Visitors** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** Someone would like to call on you at your Lodgings.

### Interaction description

* **[**0**]** Visitors have departed.
* **[**1**]** Someone would like to call on you at your Lodgings.
A Port Report: Mt Palmerston

**Data ID** | 108652

**A Port Report: Mt Palmerston** is considered a Knowledge Curiosity item.

## Item description

*"A detailed report on a place of interest. The Admiralty would value it."*

## Obtaining

**A Port Report: Mt Palmerston** is a Port Report which can be obtained in Mount Palmerston, a Sunless Sea port, by doing the **Chat to the port-folk about the Brimstone Convention** action.

## Usage

Initial turn in at the  The Admiralty Survey Office in  London:

+ +1 x Favours: Admiralty's Favour
+ +1 x Fuel
+ +40 x Echo.
+ -1 x **A Port Report: Mt Palmerston**

Subsequent turn ins:

+ +1 x Fuel
+ +40 x Echo.
+ -1 x **A Port Report: Mt Palmerston**

* **A Port Report: Mt Palmerston** is also a requirement for  Zong of the Zee which will allow the player to complete the Objective: Ambition **Become London's most venerated explorer.**
* **A Port Report: Mt Palmerston** is used in a Tale of Hell, one of three ways to head ashore at Apis Meet, the port at  Adam's Way

For all the port report locations go the Port Report page.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

 The Admiralty Survey Office | Mt Palmerston
 Near Adam's Way | A tale of Hell
 Your Study | Write the Zong of the Zee
A last scrap of paperwork

**A last scrap of paperwork** is a Sunless Sea Story Event.

## Trigger conditions

**A last scrap of paperwork** is triggered if you do any action in the  Choose an Ambition event and have the following:

 Memoirs: Your Past ≥ 2
 Addressed As ≤ 0

## Story description

“Captain! Captain! An irregularity with the Harbourmaster's Office! They wish to know - what term of address do you prefer ashore?”

*Game note:* This will determine what people call your captain, but your captain's gender is up to you.

## Interactions

More zee-captains choose this than you might expect.
Madam it is.
A term of address popular among those of egalitarian sentiments.
Perhaps you really do come from a noble family. Who's to know?
Perhaps you really do come from a noble family. Who's to know?
'Captain' will do perfectly well ashore as well as at sea, thank you.
Ambition: the Captain

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**Ambition: the Captain** is considered a Ambition Quality in Sunless Sea.

## Quality status

**Ambition: the Captain** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** You have yet to recruit someone
* **[**5**]** Arik

### Interaction description

* **[**1**]** The Seven need a fleet-captain.
* **[**5**]** The Seven have found their fleet-captain.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

 Hideaway: Alone | Inform the Sprightly Visionary that the Seven Against Nidah have returned
 Hideaway: Together | Inform the Sprightly Visionary that the Seven Against Nidah have returned
 The Seven Statues | The Captain
 Mariam | Give her Lytton's locket
Albino Moray

## Monster description

*"D--n me, it's an ugly thing! Even uglier dead than alive. Friendlier, though."*

## Behavior

Their attack pattern is to swim languidly about before charging rapidly at the ship, so long as you have a decent engine and are backing up at full speed you should be able to maintain enough distance for their charge to end before they hit you. Only the head causes damage or can be run into; you can safely sail through the tail or the middle of the body without issue.

## Game Data

Note, these are literal values taken from game file. Auroral Megalops included for reference.

* MovementSpeed: 12 (Auroral Megalops: 16)
* RotationSpeed: 0.9 (Auroral Megalops: 1)
* Attacks:
	+ Ram04 (Range 160, Base Hull Damage 16, Warmup 10)

### Trivia

* The Auroral Megalops and the **Albino Moray** are the only two monsters to be described as a Light, Shy Swimmers (LightShySwimmer) in game data, under characteristics. The rest of the monsters are divided to groups and called "Generic XX", where XX is their group name.

## Interactions

### You've defeated an Albino Moray

The eel's gut twitches. Is something alive in there?
A bandage-wrapped fellow clambers out of the slit. Well: they were bandages, before they were steeped for weeks in the internal juices of an eel. Now the effect is more like a kind of rollmop linguine. "Does wonders for my complexion," he remarks, squelchingly. "But I suppose it's time to go. Could you drop me off at Venderbight?"
 +1 x Tomb-Colonist
For supplies; and occasionally other oddities.
 +1 x Stygian Ivory
 +1 to +30x An Unprepossessing Mass
for knowledge.
But you are a little too careless: the slime that coats it is poisonous, and as it passes into your blood, you pass out. You recover consciousness with your ship's doctor anxiously chafing your wrists. The Moray has disintegrated in the zee-currents.
 +5 x Fragment
Observe its teeth: the hooks, the clamps, the cunning tendons of the jaw. Its skin, which almost defeats your knives, and which secretes a slime containing a toxin that causes paralysis of the nerves. You can learn from these...
 +1 x Hunting-Trophy
 +1 x Stygian Ivory

### Planned interactions

 Impossible! ≥ 1 | *"A carnivorous complexity"* +10 x Fragment
A Port Report: Port Carnelian

**A Port Report: Port Carnelian** is considered a Knowledge Curiosity item.

## Obtaining

**A Port Report: Port Carnelian** is a Port Report which can be obtained in Port Carnelian, a Sunless Sea port, by doing the **Explore the emporium** action.

## Usage

Initial turn in at the  The Admiralty Survey Office in  London:

+ +1x Favours: Admiralty's Favour
+ +1x Fuel
+ +30x Echo.
+ -1x **A Port Report: Port Carnelian**

Subsequent turn ins:

+ +1x Fuel
+ +30x Echo.
+ -1x **A Port Report: Port Carnelian**

For all the port report locations go the Port Report page.
A Port Report: Empire of Hands

**A Port Report: Empire of Hands** is considered a Knowledge Curiosity item.

## Item description

*"The latest news from the island of soul-stealing apes. Technically, monkeys."*

## Obtaining

**A Port Report: Empire of Hands** is a Port Report which can be obtained in Empire of Hands, a Sunless Sea port, by doing the **Compile a Port Report** action.

## Usage

Initial turn in at the  The Admiralty Survey Office in  London:

+ +1 x Favours: Admiralty's Favour
+ +1 x Fuel
+ +300 x Echo.
+ -1 x A Comprehensive Port Report: Empire of Hands

You may alternatively complete the initial turn in at  Your Lodgings in  London for the following:

+ +1 x Secret
+ -1 x A Comprehensive Port Report: Empire of Hands

Subsequent turn ins:

+ +1 x Fuel
+ +50 x Echo.
+ -1 x **A Port Report: Empire of Hands**

For all the port report locations go the Port Report page.
A Delivery of Hydrogen

**A Delivery of Hydrogen** is considered a Cargo item.

## Item description

*"Take it to the Empire of Hands for a reward"*

## Obtaining

**A Delivery of Hydrogen** can be obtained by doing the **Collect a shipment** action in the Hydrogen for the Empire of Hands event.

## Usage

**A Delivery of Hydrogen** has the following uses:

* Deliver it to **Empire of Hands** to finish the **Deliver Hydrogen to the Zeppelin** action in the **The Zeppelin Under Construction** event.
A Wreck

*This article is a stub. You can help Sunless Sea Wiki by expanding it.*

**A Wreck** is considered a Misc Quality in Sunless Sea.

## Quality status

**A Wreck** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** London
* **[**2**]** Khanate
* **[**3**]** Corsair
* **[**4**]** Zubmarine
A Questing Tentacle

**A Questing Tentacle** is a Sunless Sea Random Event.

It has a chance of 10% to come up.

## Trigger conditions

**A Questing Tentacle** is triggered at zee if you have the following:

 Crew ≥ 2
 Terror ≥ 90

## Event description

Gleaming, it rises from the zee. It coils lazily around a zailor, who does not speak, or cry out. She only steps into its embrace, and is gone.

## Interactions

Ask, and no one will answer.
The zee is quiet. Nothing stirs. But you saw the moon-pale limb of the monster... was it there? Did the zailor leap? Surely you didn't push her. Surely.