Map Changes

## WATCH\_DOGS

Map changes are quite normal, when a Developer doesn't feel the certain area is good or when the area loses it's use (a good example of that would be 2012 demo area, since it's very underused in final game, so it's kinda obvious they would remove some props for more performance)

### General Changes

A lot of trees were edited, they were much bigger but had less leaves and different colors.

### The Loop

The 2012 Demo features a possibly enterable pizza parlor named Resto Windy. In final game the same building exists but as non-enterable Mama Reyn, worth to note that there's multiple Mama Reyn's in final game.

Ambrose Theatre underpass had 3d modelled light bulbs, this was changed to a flat 2d texture with slightly randomized pattern in final game.

Along with that change, originally the theatre sign was animated, this was possibly a animated "bik" video file which doesn't exist anymore.

Even earlier in 2011, the big Theatre sign just said "Chicago" instead of "Ambrose"

The tables near the theatre had an umbrella, there was more bike racks and the bollards also had different model.

In very early versions of the game, the Soto Point Pharmacy didn not exist, it was something more like a bar.
Miller's Rail Bar was named Speakeasy and had bunch of design changes.

The Forever sculpture was much closer to real life Cloud Gate by having a more chrome reflective look.

### Mad Mile

The cafe had windows, in final game they got replaced with a wall.

There were two additional hackable blockers and a gate.

Some fences were removed in the final game.

The cafe door was locked and you had to hack a switch to open it.

### Parker Square

Owl Motel was named Snowy Owl, however this was changed due to copyright reasons, the destruction models were already created so developers used tricks like flipping letter "W" upside down to create letter "M" to rename the building to final version.

### Interiors

#### Dot Connexion

The entrance windows and doors were transparent, this was possibly changed because the building is not accessible in freeroam.

The lighting was changed.

The door model that connects the lobby with main area was changed.

The hanging sculpture was removed, instead a giant defalt mask was added.

Bunch of Demarco's digital heads were removed.

There was another windows error style video playing on one of TV's.

The back exit in final game is covered up with crates.

There were digital screens which casted player's shadow on them, in final game they got removed, possibly so roof can be accessed.

Multiple props changes/removals/additions.

#### Gas Stations

Gas stations were supposed to have interiors, they can be entered in earlier builds of the game although they're not that interesting.

#### Quid Pro Guns

The entire interior had numerous changes done to it in final version, most importantly the original colors were red and the logo was different.

#### Parking Garage in the Loop

It had slightly different textures, the yellow stripes were just gray concrete like the entrance wall.

## WATCH\_DOGS 2

The roof of the building where the cutscene with Wrench in Power to the Sheeple takes place was higher, but it was made like that specifically for the E3 2016 demo.

## WATCH DOGS: Legion

### Cut Areas

4 Blocks on the upper left portion of the map were cut.

1. Marylebone
2. Belgravia
3. Hyde Park
4. Mayfair

4 Underground Stations were cut (Fast Travel Points).

1. Fenchurch Place
2. Knightsbridge
3. Marble Arch
4. Baker Street

### Map Changes

Dedsec Safehouse location was different; the entrance was originally located near Brewer St, where the Leader of the Pack icon is now.

TOAN Bombing site was supposed to look different.

Walkie Talkie was supposed to have actual hackable lift instead of a teleporter interact prompt.

### British Virgin Islands

A map that was never finished and possibly reserved for DLC, unfortunately it was scrapped.

### Interior Changes

#### Assassin's Tomb

Originally there were more lights in the prize area.