Back On Track

**Back On Track** is a Long Length Easy Difficulty Main Level released in Version 1.0. It's the second Main Level and the second Level with the "Easy" Difficulty in the game and introduces the Jump Pads. Beating this level awards the player 2, a new Cube from Normal Mode and the Primary Dark Blue Color from Practice Mode.

## History

Back On Track was released in Version 1.0 at the same time as Stereo Madness. Once the Level was released, it was quickly beaten by Players of its time, like Darnoc703. At this point in time, the Level was still a Normal Difficulty Level in the game.

Back On Track was then Updated in Version 1.6 to feature Secret Coins, which were quickly discovered by the 1.6 Players.

Later, Back On Track was Updated again in Version 1.9 to change its Difficulty Rating down to Easy Difficulty. This was done to fit the new standards for Difficulty, which had been changing over the year that the game had existed for.

## Gameplay

### Cube Section 1 (0-49%)

The Level begins with a Cube Section where Yellow Jump Pads, Spikes and Platforms appear in different forms. As this Section goes on, more variation of these three Objects get used. Slabs also get thrown into the mix here. Eventually, a Blue Jump Pad appears inside of some spikes that can be hit. Some more spikes, platforms and a yellow jump pad lead the Cube into the next Section.

### Ship Section 1 (49-66%)

After that, a Ship Section starts where platforms in the shape of a triangle appear on the top and bottom of the Screen, which act as obstacles for the Ship. Some of these Triangle-Shaped Platforms are also longer than others later on in this Section. Eventually, the Ship reaches a Corridor filled with occasional lines of spikes that lead into the next Section.

### Cube Section 2 (66-100%)

Then, the last Cube Section begins where spikes, platforms, some slabs and yellow jump pads appear. Evnetually, these platforms form a one-block gap that the Cube has to go through three times. More of these platforms, spikes and yellow jump pads appear, eventually ending off the Level with another yellow jump pad.

## Decoration

### Dark Pink Section (0-49%)

In the first Section, Basic Spikes, Basic Blocks and Grid Blocks get used as the Block Design, alongside some Basic Spike Decoration with Player Colors. Aside from this, Pulsate Rods can also be seen on top of some of the Block Designs. The Background Color begins as a Pink-ish Color and stays that way for a while.

Later on, the Background Color turns into more of a Hot Pink Color, with everything else still being the same. Eventualy, the Pulsate Rods also start appearing below the Basic Slabs that appear in this Section.

### Purple Section (49-66%)

After a while, the Background Color shifts to a Blue-Purple Color and the Block Designs take a Triangle-shaped Formation instead of just Pillars and Platforms. These use Basic Blocks and Fake Grid Blocks. Some have Layered Fake Grid Blocks to signify that you can go through them.

### Pink-Blue Section (66-100%)

Then, the Background Color shifts back to Pink once more and the Block Designs go back to what they were in the Dark Pink Section. Later on, the Background Color turns Blue and some Block Designs get Basic Chains above them to signify that they're being held up. These Block Designs keep staying the same and eventually end off the Level.

## Design Quality

### Gameplay

Back On Track has very simplistic Gameplay. It has the occasional bit of Memorization with the newly-introduced Jump Pads, but still stays Sight-Readable throughout the entire Level. There isn't any case of "Bad Gameplay" in Back On Track for this reason. Most people have a fun time with the Level and usually don't have much that they deem as "Bad".

### Decoration

For the Theme that Back On Track tries to accomplish (the Basic Theme), it does it pretty well. The Colors are pretty vibrant, even if the Pink Color was used multiple times. The Decoration also isn't too overwhelmingly bright for the Player, which is to be expected from a Level with the Basic Theme.

## Difficulty

Back On Track introduces a new gimmick: The Jump Pads. These are confusing the first time a Player sees them, but they eventually would get used to it. While there is some Memorization involved with the Jump Pads, most of this Level tends to be pretty Sight-Readable for the average Player. Anyone who is willing to try and learn this Level could beat this in a very reasonable amount of time.

## Coins

In Back On Track, there are 3 Secret Coins that can be Collected.

### Coin 1

The first Secret Coin can be found in the second half of Cube Section 1. The Secret Coin can be seen above all Platforms and can only be reached by landing on a Blue Jump Pad in the Spikes, which throws you into a Right-Side-Up Portal that brings you back down eventually.

### Coin 2

The second Secret Coin can be found in Ship Section 1. In one of the Triangle-shaped Block Designs, there's some Fake Grid Blocks that allow you to enter and exit it so that you can get the second Secret Coin.

### Coin 3

The third Secret Coin can be found in the second half of Cube Section 2. There are Black Blocks on the Spikes when the Background Color turns Blue that allow you to survive under the Platforms. This way, you can get to the Secret Coin and also get back up through a Yellow Jump Pad.

## Trivia

* This is the second Level in the game.
* Back On Track is considered the easiest Main Level in the game.
	+ Because of this, EVW and some other YouTubers have memed this Level by calling it the "impossible" Main Level.
* Even if this level is 2 and Stereo Madness is only 1, most people would consider it easier than Stereo Madness.
* Back On Track is one of the most popular RobTop-Cut Songs in the game.
* This Level got a Coin Update in Verion 1.6 to feature 3 Secret Coins.
	+ This is why Back On Track has a Blue Jump Pad in it, even though those were first added in Version 1.3.

Main Levels:

 **<< Stereo Madness** | **Polargeist >>**