SMITE Closed Beta Version 0.1.907.0

## General

* The maximum party size that can join the match queue has been increased to 4.
* If a novice player (less than Level 6) teams with a Level 6+ player, the team may now join the Normal Match Queue (the higher ranked player must be the one that forms the party and joins the match queue).
* Players leaving the Match Lobby before a match starts will now incur a deserter penalty.
* Match invite changed to improve visibility. This particular implementation is temporary and will be replaced in a future update with a better treatment.
* Other deserter handling tweaks.
* Players that have been idle for 3 minutes are now kicked from the match and incur a deserter penalty.
* In Match chat size and position tweaked.
* Earliest time to surrender has been changed from 15m to 10m.
* Reconnecting to a match now remembers the number of stacks from your items.
* Mute functionality has been added.
	+ Toggle button that allows players to mute/unmute individual players.
	+ Mutes VGS, pings and in match chat.
	+ Mute lasts only the duration of the single match.
* Back button has been added to the video streams menu option.
* Spawn locations now damage enemies considerably.
* A targeting line has been added to all ranged gods basic attacks.
* Coins now fly into the air to give you feedback when you get the last hit on an enemy.
* Matches no longer crash after 60 minutes has elapsed.
* Exit button on the Escape Menu now says “Exit Game” to be more clear during a match.
	+ It also makes the player aware that they will incur a deserter penalty.
* Tooltips now appear when you hover over your abilities while in a match.
* Logging in to the same account twice now properly disconnects the original client.
* Furies have now moved in to some of the jungle camps in the practice map.
* A new bar has been added to the top of the screen during a match.
	+ Shows your current values for your primary stats.
	+ Shows the 6 items you have purchased from the store.
* Death Recap and God Stats shortcuts have been added to the hud bottom bar.
* Friends list is now sorted by online players first.
* You no longer continue moving in a direction automatically after using the voice command system.
* In the End of Match Lobby, the scoreboard now has 3 new buttons available next to each players name:
	+ Add Friend
	+ Add Blocked
	+ Report Player
* Favor changes:
	+ All gods have been priced at 5500 favor and 520 gems.
	+ Each player level gained gives players a bonus of 1000 favor.
* Enemy teams no longer get notified of surrender vote failures.
* Players that are immune to stun/fear/silence/root based on an ability being used now show an fx to indicate to players of their state of immunity.

## Key bindings

* Free Mouse has been moved from Alt to Spacebar.
* Suppress Help has been moved from Spacebar to H.
* Surrender votes have been shifted from F5 and F6 to F6 and F7 to make it less likely to be pressed accidentally while training skills.

## Jungle

* Health and Defense camp locations have been swapped to make early game jungling easier.
* Fire Giant applies a 40% healing debuff when hitting enemies with his Flaming Boulders.

## Item Store

* Qin's Essence has been renamed to Qin's Blades to sound more "stabby".
* Heaven’s Will item has been removed from the game.
* Art pass on icons for the items.

## Gods

###  Arachne

 **Cocoon**
* Has been changed to deal physical damage.
* Now scales off 50% of her physical power.

###  Artemis

 **Still Target (Passive)**
* Now working properly.
* Reduced the number of stacks to 3.

 **Transgressors Fate**
* Now scales off of physical power properly.
* Reduced the physical power contribution to 30%.

 **Kalydonian Boar**
* When the boar spawns, he delays 1s before stunning his first target.
* The boar only stuns the same person once. He will still stun 2+ enemies one after another.
* Now has a ground target proximity to let you know how far the boar will run.

###  Kali

 **Siphon Blood**
* Has been changed to deal physical damage.
* Damage and healing now scales off 30% and 20% of physical power, respectively.

 **Frenzy**
* Has been changed to deal physical damage.
* Now scales off 15% of physical power per hit.

###  Odin

 **Lunge**
* Has been changed to deal physical damage.
* Now scales off 40% of physical power.

 **Ring of Spears**
* Has been changed to deal physical damage on the outer edge of the ring.
* Now scales off 10% of physical power.

Source