Heavenly Kingdom of Brasaeat Dot

NPC MinorHeavenly Kingdom of Brasaeat Dot

**Astronavy**
**HNBD**:
 (71 / 171)

**Subcapital Fleet**
**HMM**:
 (462 / 462)

* *To be added.*

**Overview**Characters

The **Heavenly Kingdom of Brasaeat Dot** (or **Heavenly Kingdom of the Burning Temple**) is a small nation nestled in the far South of the Drodo Sector, commonly being seen as the terminating point of the geographic region's South. It is bordered by Khimyat to the North, with the Merosian Imperium in close proximity to the East.

A recent creation, Brasaeat Dot is an authoritarian absolutist monarchy that broke off from Khimyat, begrudgingly getting its independence recognized by its parent state.

## History

***Still in-progress.***

**Stellar Origins (8.7 - 5 Billion AR)**  Billions of years ago, during the gradual formation of the Aoshtai Galaxy, the first stars were starting to coalesce. From dense formations of cloud they would form, and gradually, their gravity would coalesce the remainder of the cloud/debris into proto-planets. The territory that would become Brasaeat Dot would be host to these original stars and their systems, and overtime would assimilate itself into the newly formed Galaxy.

**Old Civilization (4 - 1 Billion AR)**  Life would eventually form within the territory, and slowly that life would develop intelligence, and this would be the basis of new civilizations forming. Some would escape from their worlds, some wouldn't, and some would even go on to make fledgling interstellar empires. Civilization is not forever, however, and over the billions of years civilizations would rise and fall.
Peace, war, love, happiness, and all the other aspects of civilization would run its course during this time. Rulers would triumph, nations would collapse, all of these things would be lost to time as the eons marched on, the only things to show for it being the corpses of past civilizations for newcomers to stumble on and awe at.

There were peoples before them, and there would be peoples after them, but eventually there would be a last.

**Rise of the Giants (120 - 5 Million AR)**  Time would make its mark, and soon the stars in the region would slowly begin to deplete their hydrogen. The host of life would become its terminator, as with the expansion of these stars, the lush worlds that were host to the region's civilization would slowly be turned to cinder or otherwise seared.

Civilization would slowly die, the last proper empires leaving in due time to greener pastures, those peoples that were planet bound forced to accept their fate. Only disparate spacer states would remain, eking out a desperate existence in their now dead patch of space.

But even with this, life as tenacious as it is, would see an opportunity. The habitable zones of these stars slowly being pushed out, worlds too far gone and frigid would for the first time experience the warmth of their stars. Life would once again begin to take hold.

**Extraction (35,000 AR - 100 AR)** These new safe havens of life in the region would, by the time of the region's discovery by Abzu corporate interests, still be rather cambrian to devonian in nature. This lack of intelligent life, or for that matter even extensive foliage, paired with the resource richness of these worlds, would make it a lucrative area for mining.
Facilities both planet side and in orbit would be set up all across the region, accompanying them small settlements, which would begin to extract it of its resources. This status quo would exist for millennia in various shapes and forms, coming and going based on the economic fortunes of Abzu.

However, near the end of Abzu's time, the economic fortune of the Empire would begin to sour. Companies would begin to rapidly collapse, hardly having enough time to get their workers out of the region, not nearly enough to clear out the facilities or even to deactivate them. These facilities, running on autopilot, would continue in their duties for a few more decades, before eventually succumbing to rot.

Rocket boosters of massive orbital facilities would fail, and containment areas planetside would collapse. Ecological calamity would befall these worlds as the machines left behind by their Aoshanti masters would cease functioning, temporarily setting back the development of life.

But, as the dust settled, life would make a comeback, but this time under the shadows of rusting and dilapidated machines.

**Colonization (7,210 PR - 10,887 PR)** After the withdraw of the Abzu, the region would remain undisturbed for millennia, only the occasional spacer state forming within its confines before inevitably falling apart, the inhabitants moving on. The only permanent inhabitants in the region's space would be abandoned facilities, from the civilizations of old billions of years ago, to the recently departed Abzu.
This relative peace would be disturbed however in the seventh millennium after Abzu's fall, when ancient Humans would flee to the region, victims of a now long forgotten government. Seeing them flee into a space seen as hopeless, their homeland would cease their pursuit, assuming their impending doom.

While life had been breathed into formerly dead worlds, the worlds themselves would all find themselves near the edge of their system's habitable zone, especially the small cluster of worlds in the region that would originally be settled. Searing temperatures, overwhelming levels of UV radiation, low oxygen levels, constant mega storms induced by ocean boil-overs, and hostile terrestrial life made conditions near-fatal.

But these settlers would persist, bearing a catastrophic die-off which would slash their population, overall, by around ninety percent. From the survivors, however, a new subspecies of Humanity would evolve over the millennia, adapted to the harsh conditions of their home. Regressing to varying levels of lower technology, these peoples would be ultimately unable to form a unified government, only managing various planetary and solar system bound governments, tied together via spacers who ran communications between these disparate groups.

This status quo, over the millennia, would eventually result in the **Chomrok Systems Alliance** (or **CSA**) in 10,887 PR. A loose confederation of the same handful of planets that were settled, and the various moons, stations, and asteroids that were habitated. It would be fledgling state that would attempt to impose some level of order on the region, a first in millennia.

**The Drodo Arrive (10,888 PR - 11,068 PR)** It would be only a year after the formation of the CSA that the first Drodo would begin to arrive into the region, some light years away from the territories of the former. Intrepid explorers at first aboard generation ships, soon after the discovery of FTL by the Drodo, a more ecclectic bunch would begin to make their presence known on the region. A private venture by a **Vasilik vou Briss**, a trillionare hailing from Aratacia, he would have seen the writing on the wall with the geopolitical tensions simmering in the Natol system, believing that a system wide thermonuclear war was inevitable, and would lead to the extinction of modern Drodo civilization.
With the above in mind, Briss would have funded an excursion, available to anyone who could pay the relatively small fee, out of the Natol system and to elsewhere in the greater galaxy. Meeting up with the prior and unrelated generation ship settlers, Briss would quickly establish the **Tiscera Directorate** with his impressive fleet, aiming to secure what he saw as the future homeland for all civilized Drodo.

Things would quickly spiral out of his control.

Mass death and suffering would strike the Directorate in quick order, the Drodo sorely ill-equipped biologically speaking to contend with the harsh conditions of worlds in the region. This suffering would give rise to extremism, and in the fringes of society, the paganistic religion of the Drodo would begin to undergo fundamental changes- The gods had forsaken their fates, the only certainty left was that of fire, either from the red giants their planets orbited, or the near constant continent spanning wildfires on the more forested worlds. A schism soon erupted, between those that still followed traditional beliefs, and those that followed the new radical denomination of it- Simply called Divine Fire Worship.

As civil upheaval and calamity threatened to tear the Directorate apart, Briss soon found himself at odds with his very own Board of Directors. Far from the altruists he had known them to be, their true colors would begin to show- The Directorate needed salvation from the situation they found themselves in, they needed new worlds, they needed new space. They needed to expand to greener pastures, whatever the cost, regardless of whatever "lesser" spacer state stood in their way.

Briss would quickly attempt to regain contact with Aratacia, pleading for some form of military assistance, a way out of the situation he found himself in. The only thing he would hear back is radio silence, interspersed with frantic military communications that slipped out into space as pollution- The Great Solar War had begun, the Directorate was alone.

A mixture of heartache from the realization that what he feared would happen, had happened, and his old age, he would soon afterwards die after his frantic communication. The Board of Directors would quickly assume direct control, establishing a oligarchic dictatorship and enacting authoritarian measures in an attempt to get a handle on the civil unrest that, by now, was tearing the Directorate apart. These measures would fail, however, and would only contribute to the further rise of Fire Worship as the encroaching dominant religion of the Directorate.

"*So today- Go to your neighbor's house, and ask him what he thinks of our glorious star mother. If he sings her praises, embrace him, for he is your brother. If he looks at you in confusion, strike him down, for he is an oppressor.*"

- **Radio Broadcast on the eve of the Tisceran Civil War**

It would begin with the military, a General that had seen the glory of fire, supported by his loyal soldiers and fleets. In 11,060 PR he would launch a coup against the Directorate's government on Tiscera, but would only find partial success in his action, some of the Board of Directors and those in the military that were still loyal managing to flee.

The resulting civil war would last eight long years.

Neighbor would be pitted against neighbor, brother in arms against brother in arms, and blood would run red in the streets across the entire Directorate. Politics took a backseat to religious concerns, as the fire worshippers believed they were dispelling an unholy force that unjustly oppressed them, while the paganists believed they were dispelling heretics. At first, the paganists would gain the military upper hand, having the larger fleet- However their fortunes would soon run out, being forced into the outer worlds, they did not have the industry or resources to replace losses.

The loyal followers of fire would emerge victorious, with an ultimatum- Convert to the true faith, or be put to the stake. Millions would be slaughtered; men, women, and children. The directorate would be no more, and the **Heavenly Kingdom of the Burning Temple** would arise from the bloodied ashes, a Divine Phoenix as its ruler, mandated by the eternal fires of heaven.

His name would be **Demveri vou Fej**.

**War of Enlightenment (11,069 PR - 11,121 PR)** *To be added.*

**Age of Fire (11,121 PR - 12,838 PR)** *To be added.*

**Rising Tensions (12,839 PR - 12,841 PR)** *To be added.*

**War with Khimyat (12,842 PR - 12,852 PR)** *To be added.*

**Age of Occupation (12,853 PR - 13,843 PR)** *To be added.*

**Second Age of Fire (13,844 PR - Present Day)** *To be added.*

## Government

* Overview
* The Phoenix Throne
* Legislative Council
* Royal Monastery
* Administrative Divisions

The government of Brasaeat Dot is an absolute monarchy with virtually all power vested in the ruling monarch, the **Divine Phoenix**, resulting in a highly-top heavy system that relies on the functioning of this executive office.

Besides the disproportionate political weight that rests with the throne, the state is a highly efficient institution that operates in concert with the various nobility that litters the country, under the common assumption that obedience and support to the executive will lead to a successful nation. Working as well, besides all of these systems, is a professional and dedicated civilian bureaucracy that ensures the functioning of the state.

The throne is a hereditary position; and may only be inherited by the oldest offspring of the current reigning Divine Phoenix. If the heir to the throne is too young upon the passing of the divine phoenix, then a regency council consisting of wisemen from the royal monastery will take control until the regent reaches the age of sixteen. Generally; the aristocratic and noble classes of the realm hold no say over the selection of the next heir to the throne.

The monarchy itself has a high degree of power, being able to dissolve the legislature when it pleases and to ignore its advice; it is also able to issue decrees as it pleases to change and affect government policy and function. Commonly, a Divine Phoenix will also hold multiple offices of cabinet at once, such as Prime Minister and Minister of Foreign Affairs. Despite the above however, there does exist a constitution which is overlooked by the wisemen of the royal monastery; offering advisories on the etiquette a "proper" Divine Phoenix should have.

In the event where there is no heir, the wisemen of the royal monastery will assume temporary control, and conduct an investigation into who should the new bloodline be.

As all bloodlines do not last infinitely; there have been four **Divine Bloodlines** that have ruled Brasaeat Dot since its inception as a political entity:

**Frej Bloodline (11,068 - 12,852 PR):** The bloodline responsible for the formation of Brasaeat Dot, founded by the ruthless and cunning Demveri vou Fej; a former general of the Tiscera Directorate who took the tenants of fire worship to heart. Under this bloodline the current borders of Brasaeat Dot were conquered and subjugated, all within its lands forced to either accept the glory of fire or to perish.
While this bloodline would be responsible for the development and formation of the country, it would also pursue an aggressive and expansionist foreign policy, being strong but ultimately alone. This would culminate in a war with the First Khimyati Empire after a series of increasingly violent border and religious disputes, clashing with the Khimyati Empire's own expansionist plans.

Ultimately, the Frej bloodline would be extinguished after Brasaeat Dot's fall to the First Khimyati Empire, the sitting Divine Phoenix, his heirs, and the wisemen of the royal monastery put to death.

**Chanthou Bloodline (12,852 - 13,843 PR):** After the demise of the Frej bloodline, a more subservient Divine Phoenix was picked by the Khimyati; originally belonging to the House of Chanthou. Under the leadership of this bloodline Brasaeat Dot would become an integral part of both the First and Second Khimyati Empires, assimilation campaigns resulting in several aspects of Khimyati culture being picked up, including a derivative of their writing system.
Despite the cultural degradation, this would be a period of relatively progressive rule; laying down several precedents towards how a Divine Phoenix should properly rule. Obedience from the people was a necessity, and it would be demanded, but gone would be the days of wanton killings in the name of order and fire. A constitution would be formed, overseen by the wisemen, and bureaucratic systems of government (along with an advisory legislature) would be adopted.

Ultimately however; the above would not be enough to save it once the Second Khimyati Empire fell. It would, ripped from its patron state and isolated, find itself deposed of by the opportunistic House of Dara; ushering in a new bloodline, coinciding with the independence of Brasaeat Dot.

**Dara Bloodline (13,843 PR - 14,585 PR):** The Dara Bloodline would embark on a de-khimyatification of Brasaeat Dot's culture almost immediately, seeking to establish itself and rediscover what may have been lost. Despite this change, however, some things would remain; such as the writing system inspired by Khimyat's and the rules of language that it brought along. As well, the reforms made under the Chanthou Bloodline would be left intact for the most part, there being no real reason to remove them.
Having learned the lessons that the Frej Bloodline brought with it, the Dara Bloodline would embark on a policy of tentative isolationism; which naturally would bring with it a protracted period of stagnation. This period of stagnation near the end would be somewhat abated with slight improvements in both administration and the economy being undertaken, ultimately though the foreign policy of the nation would still remain somewhat isolationist despite this.

The bloodline would come to an end with **Divine Phoenix Chhan Dara**, who never secured any heirs for herself; amid much speculation as to the reason why.

**Chantrea Bloodline (14,586 PR - Present Day):** The Chantrea bloodline would ascend to the throne only a year after the death of Chhan Dara and the end of the Dara Bloodline; the Abbess of the Royal Monastery at the time, **Saephan Chantrea** becoming the new Divine Phoenix after a vote from the wisemen. While among the other houses this would be seen as somewhat controversial, it would be the practical option; under the Dara bloodline these houses would have atrophied, and become a far cry from the political juggernauts of old they used to be. Primarily, by the time the new Divine Phoenix was chosen, they were entangled in the functioning of the feudal corporatism that had been fostered under the old bloodline.
Under the Chantrea bloodline the tentative reforms made with the Dara bloodline would be continued at a much more aggressive pace; massive improvements in both the administrative capability of the state, the efficiency of the armed forces, and economic management being undertaken. Along with ending the period of stagnation, the foreign policy of Brasaeat Dot would depart from its historical preference for isolationism, culminating ultimately in an alliance being secured with the Karians and the dramatic spreading of trade influence.

However, power would also become much more concentrated under the Chantrea bloodline as well; the Divine Phoenix and the Royal Monastery gaining even more power than they had over the rest of the government in the past. Psiocratic elements would also begin to be introduced to how the Divine Phoenix and Royal Monastery conducted themselves; ultimately under the belief that partaking in such rituals would only strengthen the bonds between the divinely anointed and the spirit of fire.
 The **legislative council** is the main legislative body of Brasaeat Dot, operating under the Divine Phoenix who is quite often also its Prime Minister, though as required by law there is also a Second Prime Minister who serves the same function in practice as a Minister of State and Speaker. It consists of 30 members directly appointed by the Divine Phoenix, serving terms of five years which then get reviewed by the Divine Phoenix to determine whether or not they retain their position. Typically, these members are already established officials within the central government, or belong to the various subservient noble houses.

For all intents and purposes, the legislative council serves purely as an advisory body, serving to advise the Divine Phoenix on actions they should take or on decrees they are forwarding. While the legislative council has no power to block the decrees from the Divine Phoenix, it can also propose bills to the Divine Phoenix; however these can be declined at will by the Divine Phoenix even if a supermajority is gained, with no mechanisms in place for appeal.

Currently, all members of the legislative council must by law be a member of the **Divine Rule Assistance Association**.

**Taxation:** *Maintain high tax rates*
**Spending:** *Strong Navy and Merchant Fleet*
**Debt:** *Keep debt-free*
**Military:** *Defensive/Protect trade interests/Assist allies*
**Economy:** *Dirigisme*
**Trade:** *Mercantalism*
**Foreign:** *Self-Preservation/Commerce Focused*
**Alliance:** *Karian-Brasean Alliance*

 The **Royal Monastary of the Burning Temple** is the chief religious authority of Brasaeat Dot and the state religion of fire worship; the Divine Phoenix serving as its supreme authority. Below the Divine Phoenix, it consists of the **Monastical Conclave** which is made up of ten wisemen, who when either not advising the Divine Phoenix or carrying out their directives, will discuss matters of religious importance and make decisions (which must be approved later on by the Divine Phoenix). These wisemen either choose their own successors, or are appointed by the Divine Phoenix. The royal monastery, and all of its physical institutions, is located within the **Phoenix Palace** of which the Divine Phoenix also resides.

In regards to its function within the government of Brasaeat Dot, the royal monastery acts as both the chief constitutional interpreter and the mechanism of which a new Divine Phoenix is chosen upon their death. While the interpretation of the constitution is more advisory, the selection of a new heir is not, and the royal monastery exerts ultimate authority in this regard. Upon the death of a Divine Phoenix, a meeting of the conclave will be held concerning the selection of a new Divine Phoenix; based upon their piety to fire and their perceived competence. Votes concerning the selection of a new Divine Phoenix must be unanimous, with even one no resulting in a failure.

It is because of the above procedure, that often between the death of a Divine Phoenix and the ascencion of a new one; the Monastical Conclave can assume a leadership position for a prolonged period of time. Further; if the Divine Phoenix that is selected is below the age of 16, the Monastical Conclave will serve as a regency council until the Divine Phoenix comes of age.

**LEGEND**
**Thick Black Line:** Provincial Boundary

**Thin Black Line:** District Boundary

**Gray Dotted Line:** Etherlane Route

**White/Black Circle:** Province/District Capital

**Flame:** National Capital

**Provincial Capitals**
**Provinces share same names as their capitals.**
*In progress; world descriptions pending.*
**Divine Flame:** Reachtheani Brisot

**6:** Rang Rapratheth The capital of the small **Rang Raprateth Province**, Rang Rapreteth is one of the least populated capitals that head any of the provinces. Boasting a population of only a couple billion, it is divided among scattered towns and metropolises, various station city-states within its system also giving number to its population.
For a world its environmental situation is quite similar to other worlds found within the nation; though its unique in other ways due to the white giant star that it orbits. Divided into a single supermassive continent and massive seas; it is a world with high humidity from constant ocean boil overs and accelerated evaporation processes. Its single continent is covered in a massive blue colored rainforest, with only the far interior of it transitioning into a wet desert due to its distance from any kind of water source.

Like any other world wihin Brasaeat Dot; while it can be inhabited by any organism that breathes a nitrogen/oxygen atmosphere, temperatures regularly go above 130 degrees Fahrenheit in the atmosphere, requiring extensive clothes covering and hydration for anyone that vists. As well, with the imposing UV rays by the sun, eye protection must be worn during the day to risk the formation of cataracts and generalized blindness. Due to the heat of the oceans and the moisture in the atmosphere, the coasts are regularly harassed by supermassive cyclones in addition; resulting in most settlements being based more inland.

Culturally the denizens of Rang Raprateth tend to be a reserved and practical people, being known for their no-nonsense and simple attitudes; often being dismissed by other parts of Brasaeat Dot as being cold and somewhat belligerent as a result. There is some rumors that enduring the near constant blue spectrum light from their star may be responsible for their attitudes; though these are likely only myths.

The planetary government is the **Joint Municipal Authority of Rang Raprateth**.
**22:** Rompenh The capital of the far-flung and highly interconnected **Rompenh Province**, Rompenh is a planetary system of middling population size relative to the country, standing at around 3 billion. Its divided into incredibly far flung towns and cities, separated by the numerous small continents that make up the planets. Despite the rough conditions, it serves as a critical junction point for trade with the core province of the nation, and thus is a vital conduit of the province's economy.
Orbiting a red supergiant star, Rompenh is arguably the most terminal of the capital worlds. Formerly being divided into eight smaller continents, divided by vast oceans, these oceans over the eons have receded and are now only half of their depth. While shielding mirrors (and other terraforming measures) put into orbit have served to reverse this to some degree, the planet's environment is still precarious. The resulting receded seas have led to massive exposed and depressed areas being visible off the continental shelves, leading to accumulations of colder air from the seas and hotter air from the exposed and higher up continental plates, leading to constant tornado systems to form- Frustrating attempts at habitation of these areas.

Due to the atmosphere having cooled thanks to the shielding mirrors, the water vapor that was in the atmosphere is no longer as heated; resulting in the planet being covered in constant downpours that can go on for months at a time. This, paired with the still incredibly high temperatures, results in a suffocating degree of humidity.

The continents themselves consist of sporadically wet forests consisting of simpler vascular trees and planets, and saharas consisting of much of the same. During the dry seasons when the atmospheric temperatures raise and the water vapor remains retained by it, these (now dry) forests can be prone to wildfires of epic proportions, requiring mass mobilizations of fire brigades to try and control.

Culturally the denizens of Rompenh are known for being hard-working and fiercely devout. The near constant struggle for the survival of civilization on Rompenh, despite the odds, is to them attributed to the tenacity of both Drodo and mankind, along with their devotion to the spirits of fire.

The planetary government is the **Terrestrial Order of Rompenh**.
**27:** Khumonorom Khumonorom sits as the capital of the **Khumonorom Province**, which used to consist of the territories that made up the late Chomrok Systems Alliance, an old rival of Brasaeat Dot during the country's formative years. After Reachtheani Brisot, Khumonorom is the second largest capital world, having a population of approximately 5 billion; only about half of these would actually be on the planet itself, instead being scattered around the system in station cities- Still holding the spacer traditions of the CSA true.
Orbiting an orange giant, Khumonorom is cleanly divided into two mostly desert continents, the only patches of terrestrial life being near the coast and almost entirely dominated with simple vascular plant and tree life; oversized ferns and primitive insect life holding precedence. While the world like most planets in the country is hot; it isn't quite so close to its star as other capitals, resulting in the ocean never boiling over sporadically. The end result is a very hot and dry atmosphere with almost no cloud cover, the interior of its two massive continents being mostly uninhabitable.

Virtually all settlement on the world is concentrated on these coasts, most municipalities and towns at this point beginning to sprawl and merge together due to the limited space available. Settlements more inland do exist, however they are typically very low population towns and villages that rely on their coastal brethren for supplies.

Culturally the denizens of Kuomonorom are considered entrepreneurial, business-orientated and highly adventurous, along with being by and large a culture that still retains a high value of individualism compared to the rest of the country; no doubt due to their spacer origins. Because of this, a non-negligible amount of major corporations and shipping outfits have call this portion of the country home.

Governance of the planet is managed by the system authority instead of a planetary one, the **Khumonorom Solar Council**.
**Districts**
**Districts share same names as their administrative seats.**
**Reachtheani Brisot Province**

* **1:** Phitsakham
* **2:** Mae Soroen
* **10:** Cam Rang
* **14:** Tuy Treng
* **15:** Banomsouk
* **23:** Khoya
* **16:** Mueang Kaerat

**Rang Rapratheth Province**

* **3:** Nakhon Nayphu
* **4:** Khlunaburi
* **5:** Lat Lualung
* **7:** Siepenh
* **8:** Ngapulin
* **9:** Tergon

**Rompenh Province**

* **17:** Samut Songkhon
* **18:** Khmanomsouk
* **19:** Suobeng
* **20:** Siepang
* **21:** Ban Pothet

**Khumonorom Province**

* **11:** Serat
* **12:** Cheotambang
* **13:** Baulong
* **24:** Nakhon Sarap
* **25:** Tuepot
* **26:** Pakhaung
* **28:** Thmanomsouk

Brasaeat Dot is a unitary state, meaning that the central government holds precedence over any local governing bodies, and that by and large, the powers of local governments to act in an autonomous fashion is limited. Despite this, within the country, local governments serve the purpose of helping organize administrative duties at lower government levels and to help direct local initiatives.

The highest level subdivision is the **province**, which works in concert with the central government to carry out its edicts and impose its rule down upon the subdivision a step down from the province, called a **district**. While provinces will have the largest and most profitable/well connected world as its capital, typically districts, while not entirely so, are the more far flung regions which have lower populations, some not even having a proper world as their administrative seat. Districts, due to this disparity, are often entirely beholden to not only the province, but to the central government.

Provincial governors are selected by the Divine Phoenix, no other entity within the central government having the authority to select or recall governors. In the same vein, provincial governors have the power to select district directors after approval by both the legislative council and the divine Phoenix, the Divine Phoenix's opinion being paramount to it.
## Military and Law Enforcement

* Military Doctrine/Equipment
* Marine Loadout
* Law Enforcement

Terrestrial equipment used by Brasaeat Dot can be found here.

The ship registry of the Heavenly Navy of Brasaeat Dot can be found here.

The **Heavenly Guard of Brasaeat Dot** (or **HGBD**) is the greater armed force of the country, being an incredibly large and sprawling institution relative to the actual size of the nation it calls home. Due to the often questionable geopolitical situation Brasaeat Dot has found itself in over its entire existance, the HGBD is held in high importance both in the government and in society, being seen as the anchor of the country's existence in an often turbulent area of space. It is also due to this, that it maintains its constant militarized stance even in peacetime, boasting a large peacetime force overall; in-case of the worst.

**Navy** *For information on the ship classifications utilized, please refer to this page.*
The doctrine held by the **Heavenly Navy of Brasaeat Dot** (or **HNBD**) calls for a large peacetime navy capable of being able to project power disproportionate to the size (and apparent economic ability) of the country, with stable supply lines and sufficient logistical infrastructure to support this. Primarily, the purpose for this is the protection of the various trade interests of the country abroad from potentially hostile actors; should they arise. In addition, this doctrine is for one of self-defense through deterrence, to make a war with Brasaeat Dot appear too costly or troublesome to undertake for any larger power (of which it is surrounded by several).

To this end they make use of a large fleet of battleships and smaller capital ships such as gunboats and monitors to serve as the fist to both protect interests abroad and preserve the soverignty of the nation, along with a large fleet of frigates and cruisers to further their trading interests and escort them across the wider galaxy, or even further beyond.

Like its allies, the HNBD possesses a large quantity of mothballed ships in peacetime (purely as a cost saving measure); their crews held in reserves and drilled occasionally as to maintain proficiency, which can be rapidly outfitted and deployed in times of war. The HNBD itself, as an organization, is a professional one with a high quality officer's corps steeped in millennia of tradition encouraging creative thinking and merit over connection; mainly out of necessity.

**Merchant Marine** *For information on the ship classifications utilized, please refer to this page.*
The **Heavenly Merchant Marine** (or **HMM**) is the state-operated vessel by which state interests and crown corporations trade with the greater galaxy; being a general and loose conglomeration of both state owned shipping interests and crown corporations focusing on the issue. Despite this loose structure however, there does exist a structure which is designed to organize the assets of all involved parties in a way most beneficial to the country and the profits of those involved; this encompassing the realm of defense and anti-piracy as well.

Besides superliners and other civilian vessels, the HMM also has at it's disposal an incredibly large fleet of frigates, corvettes, and other light sub capital ships made with the implicit purpose of fending off pirate attacks and attacks by hostile foreign powers. These vessels are operated by the HMM, and thus the state, directly. In times of war and complete mobilization, this arm of the HMM may be utilized against whatever enemy Brasaeat Dot may be facing.

**Army** The **Heavenly Army of Brasaeat Dot** (or **HABD**) is by and large, a mostly specialized force in peacetime with a smaller contingent for internal terrestrial and station-borne peacekeeping. Due to the emphasis on having a great naval power, the majority of the HNBD in peace consists of the **Heavenly Astromarine Force of Brasaeat Dot** (or **HAFBD**) which is subservient to the greater HABD. The HAFBD itself is mainly focused on the boarding of hostile vessels and/or space structures and their seizure, along with internal security on Brasaeat Dot vessels and stations.
For terrestrial duties the HABD utilizes lighter quick response vehicles such as IFVs and Armored Fighting Vehicles with high-intensity direct energy weapons, these almost always being lasers. In addition the extensive use of aerial drones is also utilized for more low-intensity zones of conflict. On stations, meanwhile, the HAFBD makes heavy use of tankette drones for heavy fire support if the room is available.

In wartime the HABD is capable of levying a large conscript army; a non-negligible amount of these being non-essential serfs of the various feudal crown corporations that operate within Brasaeat Dot. Despite the above, though, the vast majority of this conscript army originates primarily from spacer settlements due to the ease of transport, due to them already being in space. Just like the navy, the HABD has a strong officer's tradition of professionalism and merit; and has good experience due to their role in constantly subduing subversive elements and ensuring security across the realm.

*Digital representation of a HAFBD Marine.*

* *1 SDER 50 Direct Energy Pulsating Laser Rifle.*
* *1 SDEP 28 Direct Energy Pulsating Laser Pistol.*
* *8 Rifle ultracapacitor power packs (0.5kg each, 10 shots each).*
* *5 Pistol ultracapacitor power packs (0.35kg each, 5 shots each).*
* *2 Grenades (2 SIG 45 Fragmentation Grenades).*
* *1 Hardlight Machete-Bayonet*
* *1 Field Medical Kit.*
* *1 Field Combat Ration.*
* *1 Weight Bearing Backpack w/ Integrated Radio Pack and Air-conditioning Unit/Life Support System*
* *Nanocarbon/Ceramic Composite Armor Plates (Chest/Arms/Upper Legs).*
* *Nanocarbon/Ceramic Composite Direct Interface Helmet.*
* *Padded Kevlar/Nanotube Weave Fatigues.*
* *Atmospheric bodyglove.*
* *Assorted Tools (Map, canteen, etc).*

**Ammunition Load and Common Ranged Weapons** The average HAFBD Marine comes well equipped with a sufficient amount ammunition, having on hand 80 shots worth of power packs (rifle) and 25 shots worth of power packs (pistol). The **SDER 50 Direct Energy Pulsating Laser Rifle** (pictured in above photograph) carried by infantry is capable of firing an 8 kJ pulsating red laser beam (consisting of several ultrashort pulses) through drawing 10 kJ from its ultracapacitor; requiring the use of a fan housed in the stock to keep the weapon cool. The **SDEP 28 Direct Energy Pulsating Laser Pistol**, meanwhile, is capable of firing a 4 kJ pulsating red laser beam, drawing 6 kJ from its ultracapacitor.

Generally, ultracapacitors carried are able to be recharged if a charging station is nearby, however in the heat of combat they will quite often find themselves being discarded; only to be later picked up after the combat situation has subsided.

**Melee Weapons** In addition to the above, the SDER 50 also comes with a detachable hardlight machete-bayonet that is equipped with its own internal ultracapacitor; able to be switched on for a period of ten minutes before the ultracapacitor discharges. Because of the nature of the weapon used, instead of the usual thrusting motion utilized for bayonet charges, marines are trained to attach in a slashing fashion either when the bayonet is attached or if it is free; the hardlight edge being much more efficient when used in a hacking fashion.

Typically, as pictured, these hardlight machete-bayonets are a bright red in color.

**Uniform and Armor** The typical uniform of a marine is a black atmospheric bodyglove, complete with biometric sensors and integrated with a life support/air-conditioning system, beneath bright red padded fatigues. While the bodyglove itself hosts no ability to stop any kind of incoming fire, the fatigues consist of a padded kevlar/nanotube weave with the ability to resist some kinds of ballistic weapons, along with a narrow field of energy weapons such as lasers to a more limited degree.
Worn on the chest, arms, and upper legs are white colored nanocarbon tube/ceramic compound plate armor pieces held on loadbearing harnesses that wrap around their respective limbs. Using the padded fatigues below them as cushioning to absorb the blows from impacts, these armor plates have the ability to resist against intermediate rifle rounds and a wide variety of energy weapons, including hardlight and heater emissions.

The helmet worn by the average marine is made of much the same material as the armor plates they wear, connecting with the bodyglove underneath the fatigues to form a completely isolated environment for the marine to breathe in. In addition, through its bullet-energy resistant red visors; a variety of functions are available to the soldier, such as low-light vision and friend-foe identification systems. In addition, via a passive (non-invasive or surgical) neural connector, spatial information such as fire direction is available at a glance for the marine.

For environments where gravity generation systems have failed or are absent; marines will typically make use of a directional rocket belt with built in RCS thrusters to direct the marine in all directions, along with weighted boots to ensure that the marine only lifts off the ground on their own accord-- Or at least so its harder to knock them off their feet.

**Tools** Marines come aboard a ship with a variety of tools, either on their belts or fit within the limited space inside their armor backpacks. For the basics, a marine will have a map of the vessel in question (made to the best of intelligence's abilities), a first aid kit for rendering aid, and a an emergency ration kit for extended combat situations on stations or ships. A marine will also have on their person a multitool, complete with simple tools such as screwdrivers and pliers, along with a mini-welder for quickly repairing minor armor damage to their person.
Due to the sometimes unfriendly nature of stations and ships in areas not meant for travel, which may include areas still under the affect of gravity systems, marines also come equipped with mountaineering gear such as climbing ropes and wall hooks, along with an ultracompact retaining harness.

Lastly, marines also come equipped with a single taser and five zip-ties, due to the law enforcement function they're sometimes forced to carry out; along with needing to be able to handle the duty of processing prisoners of war on a ship-raid.

**Tactics** Marines usually operate in tight operating squads of five that work in concert with each-other; usually opting to forgo direct frontal assaults (though they're capable of doing this as well) and instead using internal access ways of a ship to flank and outmaneuver their enemy, putting the flexibility of their squad system to the fullest use and applying pressure to the enemy from both the main line and the newly opened flanks. However, if the above cannot be used, then an overtly aggressive style of frontal attack will be utilized to apply a continuous pressure on the opposing force. Typically, these squads are lead by a Sergeant.
Interspersed with these squads as well, depending on the strike force raiding the vessel, are radient psions designed to serve as the shock troops of these raiding parties, casting wide area psionic attacks against the enemy to lower their cohesion. In addition, these psionic casters are also utilized to clear out hallways via triggering flash fires, and small vent areas to flush out enemy combatants that may be hiding.

Usually only common infantry weapons listed previously are utilized, however grenades and other explosive implements are also frequently used to lower cohesion and clear out closed-in areas. Conversely, when the range gets close, closer than can be afforded by melee weapons, bayonet-machetes see heavy use; able to cleave through even the hardest of armors. Anti-armor weapons such as anti-tank guided missiles (ATGMs) may also find use if given opportunity, against armored opponents in things such as power armor.

In more wide open areas, such as station habitats, armor such as tankette and light tank drones are heavily utilized to provide a an opportunity to break through enemy lines and areas of control; usually supported by sustained infantry support and suppressive fire (and psionic support if available) to restrict the movement of enemy anti-armor infantry units that may disable them. More information on these vehicles can be found here.

Prisoners of war are usually taken when the opposing force surrenders either voluntarily or forcefully, and the privileges of captured officers are more or less respected according to their rank.

*Left to right: Photograph of a Civil Guardsman, and a Civil Guard patrol vehicle.*

The **Heavenly Civil Guard of Brasaeat Dot** (or **HCGBD**, often shortened to **Civil Guard**) is the main national law enforcement body of Brasaeat Dot. Under the auspices of the Ministry of Justice, it is a separate entity from the Heavenly Guard of Braseat Dot, however due to the nature of its task (enforcing the law both planet/station-side and in the vastness of space), it often works closely with the armed forces.

**Basic Structure** Despite the small size of Braseat Dot, space is a vast jurisdiction; and while the **Astronaval Civil Guard of Braseat Dot** holds authority over said space and is directly responsible to the central government, the situation changes on a planetary/station/system level. Often, each planet, station, and solar system will have their own civil guard, due to these locales often having their own unique circumstances which require local solutions. These local forces are subordinate to a **District Command Zone**, which is in-turn subordinate to a **Provincial Command Zone**, and ultimately goes up to the **Civil Guard Bureau** which is subordinate to the **Ministry of Justice**.
While the District and Provincial Command zones have their own hierarchies, compared to the local forces of the civil guard their ability to tailor enforcement to their area is limited, and almost purely serve as organizational organs for the Astronaval Civil Guard. Despite this, these command zones do facilitate as well communication and cooperation between local forces when it comes to enforcing the law, such as sharing databases and keeping tabs of all points bulletins.

Ultimately however the final authority word on enforcement is the Civil Guard Bureau and the Ministry of Justice, which are a part of the central government; they determine what local enforcement guidelines fit within the scope of established statutes and decrees. With this power they're able to approve and decline policies at will at all levels, and ensures that the law is being enforced in the way the central government approves of.

**Border Enforcement and Customs Controls** Border enforcement is the primary responsibility of the **Civil Border Guard**, a separate branch of the Civil Guard. For the most part, they accomplish this by a formidable network of automatic border buoys tethered both in real-space and in etherspace, which log and contact all incoming vessels and provide them coordinates on where to move to next. In support of this, the Civil Border Guard has a large fleet of etheric cutters and other similar vessels designed to cover large distances very quickly, equipped with enhanced sensors and enough weaponry to give the average smuggler's ship some difficulty.
Custom controls is also managed by the Civil Border Guard, which is handled in-part by the border buoys, however is fully processed at various free ports (essentially stations) throughout the country, which serve as the gatekeepers into populated territories proper. Typically, outsiders will get coordinates to these locales and will then get processed either via remote connection or in person by a border agent.

Ship inspections are also undertaken at these free ports; entailing first a remote transfer of ship manifests and then either a scan by an outside specially equipped cutter and/or drydock, or a physical onboard inspection by border agents (done at random).

**Criminal Justice** Criminal justice in Brasaet Dot is focused on retribution at its vary core, the government believing in rigid sentencing and fines for those that violate the divinely anointed social order and laws, along with disrupting the harmony of society. From a cultural viewpoint, these individuals are seen as defective at best and unholy at worst, the view being that sufficient punishment and regiment will "fix" those that are defective. One affect of this view is that once an individual has served their punishment; they're seen as potentially fixed, meaning hard feelings often go away, though community suspicions remain.
Short but harsh sentences are the norm; putting inmates in oppressive environments where all sense of agency are removed from them, and they're at the mercy of prison officials. Often, these also come hand in hand with becoming a forced serf for a crown corporation's associate program at these holding facilities. Rehabilitation often is an unintended result of this, those who spend time in these facilities commonly not wanting to go back.

Community solutions such as shaming is also commonly used for more minor offenses in a bid to maintain social harmony; turning the perpetrator's local community against them in-order to have a corrective affect. Service to the community is also common, though these mainly involve work on menial public projects and services.

For the most severe of crimes the death penalty exists. One of the few holdovers from their Aratacian past, it involves a solemn ceremony in private where the inmate is brought before an executioner hosting a ceremonial executioners sword, and has their head swifly removed from their person. Their body is then incinerated after the fact, being seen as purified by the spirit of fire.

## Economy

*See Heavenly Kingdom of Brasaeat Dot/Trade, Heavenly Kingdom of Brasaet Dot/AI*
The economy of Brasaeat Dot is a complex machine work of government regulation and surveillance, insular feudal family dynamics, and towering crown corporations which are more or less one in the same with the state itself. It is through this system that Brasaeat Dot both conducts its trade with the greater galaxy and beyond; and as well brings in trade from a few key partners.

**Government Regulation and Surveillance** Economic regulation of activities within Braseat Dot are overbearing and somtimes confusing, being a confusing mix of edicts, decrees, and legislative bills passed over the millennia Brasaeat Dot as an entity has existed. Generally speaking, most economic regulation comes from the Divone Phoenix themselves via decrees, advised upon by the **Ministry of Economics** and the more specific **Bureau of Trade**, of which there are thousands accumulated. However; the Legislative Council also has the ability to pass statutes and regulations in regards to trade within the country, often working in concert with the previously mentioned to ministerial bodies, though these are rarer due to needing the tacit approval of the divine phoenix.
Actual enforcement and interpretation of these rules is up to the **Heavenly Commission on Trade Practice** (otherwise known as the **HCTP**) which is subservient to the Bureau of Trade. Having broad powers, it comes equipped with its own fleet of etheric cutters and corvettes to enforce the trade law of the land, along with its own marine forces. A feared force, it goes after domestic and foreign traders alike, being widely seen as yet another method the Divine Phoenix keeps their grip on the country.

In practice, this usually relates to frequent audits of finances/internal practices/origins/etc. and constant inspection of vessels in transit along with the goods they carry, via both remote and in-person means. It also commandeers a network of surveillance buoys within the confines of the country's territory, working closely in-concert with the Astronaval Civil Guard; the space-borne police force of Braseat Dot.

**Noble Houses** The various noble families of Braseat Dot find most of their power in the economic sphere rather than the political one; years of dominant rule by a single absolutist family that bred only with itself to the best of their abilities under the Dara Bloodline, resulted in the various other noble houses atrophying severely in their power and influence. This; paired with the corporatist economic framework set up, led to their migration to this field.
Today the large noble houses of old have splintered and those splinters have fragmented; their numbers are now in the high dozens, each one having interests in specific sectors of the economy, temporary alliances between these miniscule houses and intrigue abound. Marriages between dukes and counts have turned into marriages between crown corporations, and petty wars have been brought to the arbitration room.

But even in the field of economics their power is marginalized, the Divine Phoenix and the central government always having an overbearing and controlling influence through their connections and divine control of society. This ensures that the noble houses, always, are kept under the heel of the throne, and those that try to spring a traitorous plot will often find themselves alone and surrounded by enemies.

**Crown Corporations** The main aspect of the country's economy, **Crown Corporations** are business entities that are partly ran by the various noble houses of the nation, and a representative delegation from the Divine Phoenix themselves. It is because of this that in technical terms, due to the controlling share of the throne, that they could be considered state corporations rather than independent organizations.
Despite this controlling share however, competition between these organizations is intense and arbitration and litigation between them are common as they look for an edge against one another; almost ritualistic in its frequency due the battles of old between noble houses being a thing of the past. Because of the above, the corporations usually have structures in place to withstand high amounts of litigation and settlement, so both they and the economy aren't thrown into chaos by the bickering. In worst case scenarios, the Heavenly Commission on Trade Practice will step in to settle any disputes.

These entities have a dominating presence over the economy, smaller businesses and corporations that aren't affiliated with a noble house often being blocked out on the national scale; forcing newcomers to establish alliances with already established players. Luckily, the noble houses are all too often happy to get more assets on whetever "side" they may be on at that time of day, allowing new blood to enter the economy and growth to continue.

**Serfdom** Serfdom is the cornerstone of the Brasaeat Dot economy, all workers hired by a national corporation or its subsidiaries effectively being owned by them as serfs; able to reposition and utilize them in whatever way they may see fit within the scope of the country's laws. This often also entails an arduous and lengthy process to leave the employment of these corporations, requiring to go through a process with the government.
Despite their status however, serfs receive both pay from their company (however limited) and a stipend from the government, this stipend being on the condition that they maintain at their place of employ and don't leave. As well, this stipend and the pay are often relative to the quality of the employee's work, it being an unspoken tradition among managers and superiors to pay accordingly- Which then effects the stipend the individual gets from the government, before tapering off once a certain level is reached.

Through acts of particular notice, serfs can also have their station raised within these corporations to a level above serfdom, which further encourages (in theory) hard work among the working population. As well, serfs are often also protected by a wide variety of guidelines and regulations which protect them from overt abuse by their masters. Culturally this is supported as well among the nobility, abusing their resources and rendering them less effective being seen as dim at the best of times.

Serfs can also find themselves being exported to other parts of the galaxy depending on the circumstance as foreign workers, skilled or otherwise. Typically in this arrangement, a **Designated Lord** is sent with the batch, and it is their duty to ensure that the serfs are treated within guidelines established within Brasaeat Dot. If these guidelines are violated and the serfs abused, it is within the power of the Designated Lord to recall these serfs and terminate the contract.

**Social Welfare** Social welfare is one of the primary organs of the state used to maintain social harmony and to keep the general populace appeased. Because of this, Braseat Dot has an extensive system pertaining to it; and though it may be one of the least funded portions of the government, the structure and operation of it is highly efficient, leading to the effective funding still being rather high.
As a general rule, aspects of life such as healthcare and higher education are almost entirely paid for by the state, and as previously mentioned workers and serfs receive a stipend from the government. This stipend, in a much more reduced capacity, also is extended to those who are unemployed, along with a variety of supportive services; though this could never amount to a comfortable life, merely one where the individual will survive until they can find employment.

There also exists programs for the elderly and those otherwise unable to work, with generous social security and pension programs. However, these programs are mainly administered with support from family in mind, as culturally in Brasaeat Dot the families of the elderly are supposed to care for them.

Alongside these state programs as well, there exists numerous charities and other supportive private organizations which are supported with trickle downs from the profits of various crown corporations and their ruling families. Primarily focused on those who find themselves in poverty, they form yet another organ of the greater social welfare system.

## Society

*See Heavenly Kingdom of Brasaeat Dot/Phelung Sakkar for information on the main religion of Braseat Dot, Fire Worship*

* General Overview
 Brasaet Dot despite its small size has a rich culture going back millennia, shaped from the unique circumstances and situations it's people had to endure, both from outside forces and from more natural ones. These cultural experiences have given rise to a tenacious, community/family minded, and pious peoples.

**Community and the Individual** In general the community takes a high precedent over the individual, in the various shapes and forms that they may have. From urbanized cities, to far flung properties on isolated worlds, to small stations with a few residents, individuals are expected to sacrifice their own comfort or luxuries for the betterment of the whole and for others. Likewise, communities often host events designed specifically to bring the people together, such as festivals for occasions and general gatherings.
Despite the above, there still rests a high level of responsibility that is placed upon the individual for their own actions. It could be said that in Brasaeat Dot, the community is a machine, and the people in them are the cogs; one that's "defective" possibly bringing the whole system to a grinding halt. This imposes a level of conformity on these communities, with individuals expected to have a job, not be a nuisance, and generally respect the authorities and their decrees.

Outside of official punishments such as arrest and community service, communities will tend to hammer down nails that stick out; those that are disruptive or generally outrageous to local views. Ostracization and shaming is common for those that cannot fit in, being seen as a way to isolate bad influences from the rest of the community. While it generally takes a truly ridiculous act to gain this sort of community scorn, sometimes more petty events can evoke this wrath. This sort of ostracization usually is not forever though, and wears off with time.

**Citizen - Government Relationship** The relationship between the citizenship and the government is based off of, at its core, pre-modern feudal Aratacian ideals which is to say that the government, for all intents and purposes, stands as the master of the people and their hearts. Seen as having a divine mandate, the government is the lord of the people and in turn the people are the followers and servants of it, their lives at the just mercy of the state as long as they live within its realm.
Because of the above, obedience to the state is a hallmark of Brasaeat Dot society, and its expected that citizens are to obey the law and do as the government commands, especially if it comes from the Divine Phoenix themselves in form of a decree. The same applies to social betters such as crown corporations, just like the government, these are the lords of their employers and generally speaking it is expected to follow their every whim and command.

However, underpinning the above is an expectation among the populace that, in return for their piety and devotion to the state, the state will treat the citizenry with a degree of respect and offer protection. This arrangement, vaguely acknowledged by the advisory constitution, prevents the absolutist power of the state from reaching certain excesses, with the same being said for the crown corporations. Periods of intense instability under excessive Divine Phoenixes during and after the Chanthou Bloodline (12,852 - 13,843 PR) gives credence to this social contract between the citizen and the state.

**Work Ethic** Generally speaking, the people of Brasaeat Dot are hard working and dedicate themselves to tasks they're presented. While ultimate authority is typically deferred to a superior, such as a lord or manager, autonomy and responsibility is not deferred to them; it is expected that in a workplace setting workers will cooperate among themselves to find solutions to issues and then forward said solution to their higher ups.
A noticeable aspect of Brasaet Dot work ethic, however, is the imprecise schedules in day-to-day operations. As an example, when an individual "needs" to be available at 8:00 AM, they will come in within the general vicinity of the time rather than the time exactly. This is a holdover from the time when the country was first established, when systems of order and organized society were struggling to take hold in a naturally chaotic environment. The commonly accepted theory, is that a system not used to stringent schedule structure, when faced with a shortage brought by natural catastrophe, will be able to function better than a system not equipped to deal with delay; making change to this practice difficult.

Even with the laissez-faire attitude towards schedules, once a worker is in their place of work they're expected to do a duteous and dedicated job, the honor of not only the worker but their acquaintances and family on the line. Due to the emphasis on worker cooperation, those who subpar will often bring increased suspicion on their acquaintances as well, resulting in both cultural and peer pressure.

**Family and Kinship** Family is an important aspect of Brasaet Dot society, being one of the main things the lives of individuals revolve around. Largely egalitarian between the male and female heads, families will often be large, and will usually live either in multi-generation households/apartments or live in incredibly close proximity to one another; primarily due to the expectation that younger generations will directly care for their elders.
Due to the high importance of familial honor and accomplishment, courtship is a complicated affair in Brasaeat Dot society. Along with needing the general approval of their elders for it to be accepted typically, potential partners must usually be at the same level or one is higher in socioeconomic standing; marrying with someone seen as "lower" typically without approval is not tolerated and may be perceived as bringing shame to the family. So, generally, marriages between someone "lower" and someone "higher" will often only be possible after negotiations between the two families.

Adding to the pressure, marriage is often seen as a vital part of a young person's life, being needed to strengthen the family name and produce children for the family line to continue. Generally speaking, this leads to being single past the age of thirty being seen as bordering on unacceptable, and a sign of weakness in character.

**Arts and Design** Historical, and current, art design philosophies revolve around a baroque-esque school of thought that emphasizes picturesque scenes that have extravagant and vibrant details that flow with curves and a dissymmetry to the entire scene; these scenes often showcasing fantastical showcases such as folklores of fire and duals of legends. Quite often, the preferred medium is physical in nature and comparatively simple; egg tempera from either land, fish, or arthropod life. These works of art, due to the societal support for things such as painters and artists, as a result come by easily in Brasaet Dot; leading to them finding wide exports across the galaxy among mass auctions.
When shifting from the artistic to the practical, architecture often finds itself either split between architecture following a more extravagant and almost gothic style (almost wholly reserved to government and religious buildings of high importance) in the center of major settlements, to an internationalist style with the surrounding business districts. However, these otherwise practical designs used by most crown corporations still often take influence from their gothic brethren in religion and government, having such extravagances such as gold gildings and elaborate stone works.

Meanwhile, consumer products tend to follow a more practical design philosophy; generally blocky though with some allowances for curves, taking inspiration from the established schools of thought in the world of painting.

**Philosophy** The prevailing philosophical currents in Brasaeat Dot, both in the present and millennia in the past to its founding, has been obsessed with discovering objective truths to both the universe and the self, and how these revelations can relate to established theological beliefs or perhaps open up new ones within the scope of Fire Worship. The belief that there are subjective truths, or different realities based on perceptions, is generally not followed (though it is acknowledged due to outside philosophical systems, just regarded as incorrect and likely not true).
Rational approaches and discussions between opposing viewpoints are utilized to reach conclusions, these approaches being seen as merely approaching the divine and trying to discern it; that being the inherent nature of the universe, from a logical viewpoint underpinned by a theological motive. As a result of this, conclusions reached by other philosophical systems may yet be reached by the beliefs in Brasaeat Dot depending on the philosopher, however through a more theological and objective lens.

Besides rational discussion, these issues and the questions they raise are often approached as well with puzzling or ambiguous questions designed to confront and proof theories of philosophy, along with seemingly insolvable paradoxes that upon further examination may actually be able to be solved should the proper logic be applied.

When relating to the self, the prevailing belief is that an individual and the mind they hold is capable, and operates, as its own purposeful unit in most circumstances barring things such as mental disorder (which is seen as an inherent, random fault that must be rectified). Good, evil, and the worship of the divine are all purposeful acts made on the individuals own agency, and due to the above they hold full responsibility for their actions. Holiness and salvation (or evil and wickedness) is, in short, chosen by the individual and is not naturally inherent to them one way or another. Further, it is believed that when first born to the time that a person dies, they are a continuous form that is taking shape- First being unshaped and unworked, and overtime as they experience life and achieve accomplishments, they chisel away at themselves before at their death they're a final sculpture.

The above is one of the reasons that dereliction of duty, and other flaws detrimental to the whole, are highly shunned, due to it being seen as a conscious act. Everyone, from the Divine Phoenix to the lowly Serf, are in a divine order and must act to maintain this just harmony; those that go against it (or outside of this order) being seen as having willingly picked a path of detriment, which warrants intervention. Just like holiness, value is not naturally inherent, and it must be earned; not only that, but it can also be taken away by one's own actions.

**Psionics** Radient psionics is seen as a divine instrument of which one can interface with the fire spirits and, more importantly, the star mother which stands at the core of Fire Worship. As a result, only those deemed suitable are able to practice it within the borders of Brasaet Dot, requiring the approval and screening from both religious and state authorities before getting an official writ of proof.
Other forms of psionics, such as ionics are not nearly as appreciated by the state nor the religious authorities, and as a result regulations around them are less stringent; even then, apprenticeships and institutions that offer to train in these arts are still regulated to some degree and requires an individual of proven sound mind to be able to participate. In addition, the psionic arts are not covered by the state's generous coverage of education, and as a result it limits the accessibility of this to the middle to upper echelons of society, including nobility and higher.

In day to day life and in specialized applications psionics as a result of the above are uncommon outside of religious ceremonies, with those both proven enough and wealthy enough occasionally being able to host festivities such as magic acts or apply their skills in a more practical fashion, such as using ionics to assist in welding or soldering. This rarity outside of religious applications results in (non religious) psionics usually being an eye-raising thing for most common civilians, however the presence of it within their society will hold back the more negative aspects of surprise, such as hostility.

## Foreign Relations

Brasaeat Dot for most of its history post-Khimyat occupiation would have followed a vigilant, cautious, and isolationist foreign policy; the line of thinking being that if they excluded themselves from foreign entanglements and kept a strong armed force, no nation would want to deal with them. In the same vein, their economy was closed off.

However, after the ascension of the Chantrea Bloodline to the Phoenix throne, this policy has been discarded. While, in the end, Brasaeat Dot keeps its own interests as a nation first before any ideals such as internationalism, it also is willing to partake in strategic (and honor bound) partnerships; engaging in careful diplomacy (due to being surrounded by larger powers) that uses the country's military strength and economic power as insurance.

**Diplomatic Norms** Diplomats from Brasaet Dot are usually, in the case of major and/or important nations to the country, nobility that formerly used to operate within the crown corporations, who follow old rules of diplomacy that have persisted for millennia. Typically, this involves large retinues of staff for ambassadors and in addition frequently engaging in lavish parties and festivities within the embassy for guests; as a means to provide an appropriate setting for further discussion with representatives. However, despite the above, depending on the customs of the nation more professional approaches may be used; regardless, due to the expectations ambassadors tend to be established and rather wealthy individuals already.
Ambassadors are only utilized for the highest of priority contacts, however, and usually for more far flung and less immediately relevant nations an envoy will be used. The expectations for envoys are much lower from a material and grandiose perspective, and typically will instead purely follow professional one-on-one discussions with representatives between nations to settle dispute and inquire about possibilities. Unlike ambassadors, envoys tend to be wholly civil officials.

Foreign ambassadors and envoys within the country, meanwhile, are wholly expected to respect established norms and rules regarding nobility and/or the Divine Phoenix (along with their appointed officials). This usually includes following some kind of respectful deference towards them and the acknowledgement of their position and title within the country, along with a respect for the divine rule that rules the country. Defiance of these facts, or refusal to acknowledge them, will quickly lead to an ambassador being dismissed by the country for a lack of proper respect.

Diplomatic immunity is respected, however, and even for the most grievous of crimes an ambassador will often be allowed to depart; with the general understanding that they will be prosecuted in their home country. Likewise, specific laws such as those pertaining to slander against the throne are not applicable to diplomats, though again, may lead to their dismissal.

**Trade Policy** Brasaeat Dot follows an overall adventurous and opportunistic stance towards trade, seeing it as one of the main engines they derive practical power from. Because of this, there are virtually no restrictions as to where the interests of the nation can find themselves, from as close by as Aratacia to as far flung as Tyvus. This, paired with encouragement from the government, means that the trade of Brasaeat Dot is far flung across the cluster.
Generally speaking, as a rule, it is the crown corporations responsibility to engage in these adventures towards new markets not yet touched by Brasaeat Dot. They contact the government of the market or the players in charge of it, arrange terms of entry, and then settle themselves in; thereafter giving credence to the expansion of Brasaeat Dot's merchant marine, to both export goods on behalf of the crown corporation and to defend these assets.

The nation is mostly tolerant to competition, seeing it as only part and parcel of trade on the galactic marketplace. However, active hostile measures such as steep price undercutting and blockades will trigger a reaction by the merchant marine and other vested interests to protect these assets whether by diplomatic means or by force; Brasaet Dot justifying these actions legally as merely looking out and protecting the interests of its own citizens, as all nations have a duty to under commonly accepted norms in the galaxy.

## Trivia

* Brasaeat dot is inspired by a mixture of Southeast Asian nations, such as Cambodia, paired with medieval/early modern European norms and views. Thematically, it is also inspired by series such as Dark Souls.