Cordyceps Sporecloud

**Descriptors:** Disease, Evil

**Class:** Huay, Nexus, Promethean, Radiant, Stormbound, Vizier

**Slot:** Hands, Wrists

**Saving Throw:** Fortitude (see text)

*Fruiting fungal bodies begin to sprout from the flesh of your hands and wrists, able to erupt into clouds of spores to infect and control the bodies of other beings.*

Shaping this veil grants you the ability to infect willing creatures with a special type of parasitic fungus known as cordyceps which are magically linked to this veil. You can infect a single willing living creature within Close (25 feet + 5 feet per two veilweaving levels) range as a standard action, and you may only have a maximum number of willing creatures infected equal to your veilweaving modifier. This is a disease effect. You can also infect willing corporeal undead with this ability, and it ignores their immunity to diseases granted by their undead traits.

While an infected creature is within Close range of you, you can spend your standard and move actions to puppet it, allowing you to spend your own actions to cause the creature to take actions. You can use your standard action to cause the creature to make an attack against a target of your choice at its full base attack bonus, and you can use your move action to cause the creature to move up to its speed to a point of your choosing, to stand up from prone, or to fall prone. Any actions taken by the creature provoke attacks of opportunity as normal for the action.

**Essence:** For each point of essence invested in this veil, the infected creature gains a +1 insight bonus to attack rolls and a +2 insight bonus to damage rolls with attacks you force it to make, and gains a+5 bonus to its movement speed when you force it to move.

**Chakra Bind (Hands): [Hu2, N2, P2, R3, St4, Vi2]** Binding this veil to your Hands chakra allows you to infect unwilling creatures and puppet them as well. An unwilling creature receives a Fortitude saving throw to negate the effects, the effects only last for 1 round + 1 round per point of essence invested in the veil, and the creature is staggered until the end of its next turn on a failed Fortitude save. Unwilling creatures are not counted against the maximum number of creatures you may infect. A creature already suffering from the infection who fails a saving throw against this ability again does not become staggered and the ability's duration is reset to the new application’s duration.

**Chakra Bind (Wrists): [Hu8, N8, P8, St8, Vi8]** Binding this veil to your Wrists chakra grants you all the benefits of the Hands bind, and you may infect creatures in an area, rather than only a single creature.

As a full-round action, you can attempt to infect every creature within Close range of you. You still have the normal limitations for the number of willing creatures you may control.

Additionally, you become better at manipulating the bodies of creatures you have infected.

As a standard action you can cause an infected creature within Close range to become staggered until the beginning of your next turn.

As an immediate action you can force a creature to dodge an attack, granting it +1 dodge bonus to AC against the attack that triggered this ability. This bonus increases by an additional +1 per two points of essence invested in this veil. This ability can be used after the results of an attack have been revealed.