Gain Kinetics stacks from movement. Hitting a target converts all stacks of Kinetics into extra damage (3 at most). At full Kinetics stacks, Your next attack is guaranteed to crit and stun enemies for 1 second

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The **Gain Kinetics stacks from movement. Hitting a target converts all stacks of Kinetics into extra damage (3 at most). At full Kinetics stacks, Your next attack is guaranteed to crit and stun enemies for 1 second**, also known as **Kinetic Buff**, is a Buff that can be obtained in the game through Portals, Mysterious Trader, Claw Fun Machine, Fantastic Flower, or from the Shrine Priestess in The Origin after leveling up.

## Effects

* Gain Kinetic stacks from movement.
	+ This includes push force caused by using certain weapons and skills, such as Rapier and Spear.
* Hitting a target will convert all currently held Kinetic stacks into extra damage.
	+ 0~16 stacks - adds 0 damage.
	+ 17~50 stacks - adds 1 damage.
	+ 51~83 stacks - adds 2 damage.
	+ 84~100 stacks - adds 3 damage.
* At full Kinetic stacks, the next attack is guaranteed to critical hit and Stun the target for 1 second. This also triggers critical-dependent buffs.
* Attack size increases with more Kinetic stacks, up to a 50% size increase at max stacks.
* This Buff has specific interactions with some weapon/projectile types, as listed below:
	+ On weapons that fire multiple attacks with one usage (Weapons with Shotgun feature, Combo-Hit Weapons and other similar weapons), only one of the attacks will be enhanced.
		- For Wooden Cross, only the attack towards the enemy being targeted by the player is affected.
		- For Axe subtypes, each spin consumes stacks and is affected individually.
		- For Gemmed Pickaxe, the swing is affected, but the shockwave isn't.
	+ On weapons whose projectiles deal no damage but create elemental pools (such as Molotov Cocktail and Dragon Bros’ Sniper Rifle), the projectile itself may stun but receives no damage bonus. Meanwhile, the pool receives the damage bonus but can't stun.
	+ On Continuous Laser weapons (such as Laser Fish and Laser Therapy), the Buff is only consumed when at max stacks, dealing the additional damage and applying Stun for 1 tick.
	+ On Single Beam Laser weapons (such as Nasty Laser and Ice Breaker), stacks are consumed when an enemy is shot, dealing additional damage with a guaranteed critical hit at 100 stacks. They cannot cause Stun.
	+ On Cyan Dragon Staff, all three initial projectiles can cause Stun and deal increased damage. The special effects that succeed each projectile are unaffected.
	+ On Tao Sword, the primary attack is affected normally, but the secondary attack seems to only trigger Stun most of the time, with the damage bonus rarely applying.
	+ On Retouch-free Camera and Visage of Elemental Power, stacks are consumed but nothing happens.

## Usage

* This buff pairs very well with Crit Speed Buff & other crit-dependent buffs.
* This buff is useful for weapons with a critical chance that is very low, zero, or negative, such as Laser Sword Red and Meat Grinder.

## Trivia

* This buff was first introduced in Update 5.0.0 and was exclusive to the Travelogue of Rosemary Island game mode.
* After Update 5.2.0, it became one of the buffs available across most game modes.
* Before Update 5.4.7, Continuous Laser weapons (except Laser Lance) would only trigger Kinetic Buff in the beginning of their attacks, but the increased damage and Stun would apply to all damage ticks until the weapon is turned off.