recursal/Fanatic-Fandom huggingface dataset:
Boars

Wild boars are a species of beasts inhabiting various regions of Dragon's Foot. Created by Narzhak, they are held to be sacred to the Iron God, although he does not pay much heed to the survival of individual specimen.

## Description

Boars are large, omnivorous mammals. Typically social, they travel in small packs led by the elder females; males tend to be more solitary, especially in adulthood, although younger ones are known to occasionally congregate in sparse groups. Lifespans rarely exceed ten years, though theoretically a well cared-for individual may live for twice as long in domestic conditions.

## Varieties

At present, there exist multiple distinct breeds of boars. The most widespread, found throughout the southwest of the continent, exhibits usually brown or black manes, a single pair of tusks and a varied diet. By contrast, those that inhabit the Charnel Steppes have grey hides veined with red and black, as many as three pairs of tusks, and often prefer live prey. They are, on average, larger in size than their southern kin. A third variety has its home in the Pit of Trials. It is distinguished by its black hide, metal-infused tusks and heightened aggression relatively to Galbaric wildlife. In spite of the latter, if domesticated for combative purposes they are highly responsive to commands and instructions.

## Notable individuals

### The Patriarch

*Main article: The Patriarch*

Also known as the First Boar, the exemplar and progenitor of boar-kind, and the first of its kind to be moulded from a rock by Narzhak's hand. The Patriarch eventually consumed a portion of its maker's flesh and essence, gaining the gifts of increased size and agelessness in the process. It was likewise the first being to wound Hermes in combat.

During the Age of Monsters, the Patriarch was transformed by Narzhak, dramatically increasing its size and strength.

## References

1. ↑ 1.0 1.1 Creation of the Patriarch and plainsland boars - https://www.roleplayerguild.com/posts/4856987
2. ↑ Creation of steppe boars - https://www.roleplayerguild.com/posts/4867235
3. ↑ 3.0 3.1 First appearance of pit boars and transformation of the Patriarch - https://www.roleplayerguild.com/posts/4881863
Bruna

Bruna is a living warship created by Azura that can be worn by Luis like a suit of armor to combine their power, Luis’s sentience, control over soul crystal constructs and air-speed combining with Bruna’s durability and faster reflexes. Bruna can store Soul Crystals, and can also draw power from them to enhance its own crystals power. These abilities are:

Wind beams: Bruna’s main crystal and the small turret constructs lining its body can all fire tight beams of air at extreme speeds. These can either do concussive, piercing, cutting or drilling damage based on the shape of the wind attack (wide, thin, narrow or spiraling) the main beam is very large, while the smaller ones are only really effective at attacking small targets. As a result they act like a main gun and a pound defense system respectively.

Construct control: Burna is capable of multitasking, while Luis is able to control other insentient soul crystal Constructs. Together they can coordinate armies of these constructs far better than a regular mortal could. Mortal crystals on-board the vessel can also be brought in to help with this task, adding their expertise or micromanagement to the command system.

Windshield: Bruna can enclose itself in a bubble of flowing wind that can deflect incoming attacks. It cannot fire and use this ability at the same time.
Gorm

Gorm is a giant troll created by Kalmar during the Age of Monsters. He is eighty feet tall and has a pair of tusks. Like all trolls, he has the regeneration ability, but he was also gifted with Hunter's Sight. He was created to hunt down Narzhak's ghouls, and to protect the other trolls from extinction.

https://www.roleplayerguild.com/posts/4873972
Maelstrom

*Because every good fantasy world needs a country-sized storm.*

The Maelstrom was made by Ashalla (with a bit of help from Azura) to bind the gateway to Veradax to a single location on Galbar. When Orvus first made the gateway, it was a destructive storm being pulled along beneath Veradax at supersonic speeds. Ashalla and Azura both swiftly intervened to stop the storm. Azura created the eclipse whale to weaken the storm's connection with Veradax, while Ashalla created the Maelstrom to provide a more permanent location to bind the storm.

The Maelstrom is located in the ocean along the equator just south of Swahhiteh. The Maelstrom consists of a circular ring of small islands surrounding a massive whirlpool. This whirlpool is fed by arctic currents pulled down by Swahhitteh-Tendlepog and hot water currents from the Saluran Mendidih. The Gateway to Veradax hovers above the very centre of the Maelstrom. The gateway itself is a terrifying cyclone with black clouds, destructive winds and crimson lightning, although further from the centre the supernatural storm transitions to a permanent natural cyclone.

The strength of the storm fluctuates with the phase of Veradax, with the storm being at its strongest when Veradax is full. Smaller storms also bud off from the Maelstrom at times, bringing a small sample of Veradax's desolation to other parts of Galbar.

1. ↑ Azura and Ashalla bind the storm, creating the Maelstrom - https://www.roleplayerguild.com/posts/4855273
Sky Slugs

Sky Slugs is a term describing multiple species of Tonnikala which form the basis of the Blue's ecosystem. They were created by Azura. They are 3 types of soft bodied creatures.

## Phase Motes

   Wisps are an species of simplistic flying creatures with translucent flesh that have the ability to drink directly from the Fengshui Fuyou where the two spheres interact. They are as a result one of the primary sources of water in the Blue. They school in large flocks far from any land masses that might block the light, drawing the denizens out from their temple shelters to hunt and be hunted in the open sky among winds.

## Loft Leaves

   Born from the leaves of plants that spontaneously grew thanks to the World Tree's influence, Loft's are the primary photosynthesis of the Blue. Their only real competition for this are plants that can survive the without much water like the humble cactus. Other than Phase motes and dead plants the only other way to get water is to submerge yourself in a phantom river and drink the light dew it leaves upon those who enter them, which is exactly what the Loft Leaves do. They are often found with Motes, but their different methods of drinking from the rivers stop them from being direct competition to one another.

## Grazer Drakes

The primary decomposes of the Blue, Drakes eat the dead plants that result form the Blue's interaction with the world tree. They fly using their many feather covered limbs but generally don't leave the safety of the floating islands unless they managed to devour all of the plant matter on their current one, an event that causes great migrations of drakes seeking a new home.
Celestial

Celestial may refer to

## Celestial Spheres

Artist's impression of the layout of the Celestial Spheres around Galbar.

* a Sphere positioned above Galbar yet below the Barrier. Such Spheres are also called Upper Spheres. Many (although not all) of these Spheres are visible in the sky above Galbar. A Celestial Sphere cannot have a Gateway connecting directly to a Chthonic Sphere.
* a deity who is the owner of a Celestial Sphere.
Soul Crystal Undead

Azura had found a way to crystallise the souls of deceased mortals, then raise them back to a semblance of life by embedding their soul crystals into bodies of luft stone and Verse. The facilities to do this are located in the Sky Bastion.

### Named undead:

Ossian Bem, a humanoid void soul who had managed to form both a Slouch hat and a long over coat on her stone body. Unlike Rignol she had been a lot more forthcoming about her past, claiming to be an experienced soldier who had served as a revolutionary general in several wars of independence, though Rignol noted that she never mentioned if any of the causes she had fought for had succeeded.

Kabarna the fire giant. Her body had deliberate cracks torn into it, causing thin wisps of red verse to spill out and evoke the flames that had burned there in life. Crude depictions of what exactly she would do the squall that had killed her where carved into the stone of her body like tattoos.

Sun Jian whose kind were apparently only known as Servants. He and the fire giant had been at odds initially; supposedly their creators had been at war for decades now. Neither species had actually fought the other and had instead both had been killed by monstrous creations of the opposing side, but the enmity had been there nonetheless. Azura’s insistence that their new life could be a “fresh start” had eventually cooled their grudge, but not before they all got to see how dangerous their new bodies where, as the small craters littering one of the rooms near the resurrection engine could attest to.

Auk-Ra-Shatara was a bird-like creature whose body was clearly avian rather than simply evoking the theme of a bird. He had been stabbed in the back after complaining that his kind’s tendency of stabbing each other in the back was impeding their ability to escape a place called the Infinite Maze. They had self appointed themselves as the group’s mediator despite their unusual speech pattern making them ill suited for any task involving talking a lot.

Sha’Harim was a gorilla. They had not been one in life, but they had decided to take the form of one as a statement against their creator. What that statement was they had never said. The massive stone silverback did not appreciate being asked either.

Rignol the mysterious first undead who spoke nothing of his past.
Megalodons

Megalodons were created by Ashalla to be a sea monster who was receptive to her will to occupy Galbar's oceans. They are primarily found in tropical and sub-tropical waters.

The megalodons created by Ashalla are very similar to Earth's megalodons. They are colossal sharks with jaws and teeth powerful enough to puncture through the bodies of other creatures. They are massive and robust enough for ramming to be a viable method of attack for them. They grow up to the size of a blue whale (30 metres, which is a bit larger than Earth's megalodons).

Megalodons received the following command from Ashalla: "You are not to harm anyone to whom I have promised protection. Now spread through my ocean so my influence may be seen everywhere."

1. ↑ 1.0 1.1 Megalodons are created by Ashalla - https://www.roleplayerguild.com/posts/4882094
Pāṟa

Pāṟa, with the north end of the Dragon's Foot showing.

Pāṟa, Pahre, or the Kick, is a continent just north of the Dragon's Foot. It was jointly created by Vakk and Chopstick Eyes.

It has a relatively high elevation, with many cliffs, gorges, and pinnacles, both on-shore and around its coasts. It is built from material harvested from Veradax after its explosion, and thus has native deposits of Orvium salts, and potentially even pure orvium. Fossilised kites are also present in its strata.
Desolate Greatsword

> "Then Claim it." - Orvus to Atmav
>
>

## Flavor Text

A lengthy blade of black orvium. It’s handle and hilt are dotted with starlight, reminiscent of a night sky. The blade itself is crude, and cracked with several lines of scarlet energy emanating from a central line running along the blade. This sharp weapon hungers for destruction and is able to shoot a beam of scarlet energy. (The sword blade is around 6.5ft/2m in length, while the handle and hilt are around 12in/30cm in length. The blade is heavier than a blade comprised of copper, iron, or even steel.)
Abacadarium

> *Bricks were made and baked and raised, and there came a moment when, all of a sudden, the Abacadarium stood complete. Clouds streamed over it and off its edges, like water, and kites floated from it like the distant leaves of a branchless tree.*
>
>

The Abacadarium, also known as the Official Pagoda, is the Holy Site of Chopstick Eyes, situated in the center of the Feasting Forest. It is a nine-storey pagoda several hundred meters tall, made mostly of wood and ceramic and supported by either magic or an internal steel skeleton. It is the headquarters of the Lanternhead order.

The pagoda is built on a square of cleared, paved and gardened forest many dozens of meters across, though not so wide as the structure is tall. A large stream runs through the center of the grounds in a series of channels, with some of its water diverted out into the gardens and under or through the ground floor of the structure. All channels converge at the far end of the grounds and continue through the forest. This garden hosts many illustrations hung up by the lanternheads for drying or display, and they often spend time relaxing here.

The ground floor of the pagoda is by far the largest, and can accomodate ten thousand worshippers without crowding. Most lanternheads tend to spend their time in the higher floors, where it is slightly less humid, although the stifling perpetual fog of the Feasting Forest frequently wraps much of the building in clouds. During construction, the pagoda had a number of Phase Beasts crawling around its grounds and walls, invisible as usual. They're probably still there.

Many kites, mostly eyekites, are flown from the windows of the Abacadarium by the Lanternheads, and some sky lanterns bob around inside, helping to keep the humidity stable. The building served as the birthplace of both lanternheads and spitfires. During its construction, it was visited by Vrog, and until its completion it served as a home for Karamir, who was curious about how Chopstick could make such a tower, and spent much time exercising his use of mana within its grounds.

1. ↑ First view of the completed Pagoda - https://www.roleplayerguild.com/posts/4953175
2. ↑ Early look at the Pagoda -https://www.roleplayerguild.com/posts/4937622
Omen of War

The Omen of War is a monstrous beast created by Narzhak to relay and enact his will. Its appearance often heralds outbursts of strife and bloodshed.

## Appearance

The Omen is a colossal batlike creature, possessing a broad, robust body flanked by two immense membranous wings and ending with a sharp, barbed tail. Its iron hide is shaped to dimly resemble an exposed skeletal form, with noticeable ribs forming ridges over its thorax and a spine-like crest running along its back. Its head, placed over a long, flexible serpentine neck, is similar to a skull, albeit a mouthless one, distorted and stretched into a smoothly triangular horned shape, with dripping orbs of molten metal for eyes in its sockets. The creature's wings are tipped with claws, and strong enough to support its upper body when it is on the ground.

## Abilities

Although possessing a rudimentary intelligence, the Omen is incapable of speech, or understanding anything more than simple orders and declarations. It is nevertheless not bestial in its demeanour, acting more similarly to a living automaton.

Its most notable power is to communicate simple orders, equivalent to no more than a few words, into the minds of beings shaped or significantly transformed by Narzhak's power, such as kostral or ghouls. Primitive creatures are compelled to execute these commands as best they can; sapient ones do not perceive them so forcefully, though they are aware that the order carries the god's authority. The permanence of this ability's effects varies depending on distance; physical contact allows the Omen to retain its influence over multiple beings almost indefinitely for as long as either side is conscious, while soaring kilometres above the ground limits it to a brief, transient impact, though the affected will usually continue in their action unless it is obviously unfavourable. The Omen itself does not need to be aware of the presence of susceptible beings to use this power, nor does it know whether its commands are perceived by any suitable minds.

In addition to this, the monster is physically powerful in proportion to its size, having redoubtable weapons in its claws, tail and sharp-tipped head, and capable of flight despite its considerable weight and partially metallic body.
Archon 002

Archon 002 is a complex virus created by Anzillu which occupies Sheol. It transmutes Archon 001 and its consumed energy into demonic biomass and multiplies, then goes into stasis upon command.

Blessed with transmutation and accelerated growth.

1. ↑ Anzillu creates Archon 002 - https://www.roleplayerguild.com/posts/4862966
Longtsao

## Longtsao - dragonflower

The fruit of the longtsao is very sweet and spicy - this specimen has already been harvested.

### Habitat

Riverlands, wetlands

Longtsao (also known as dragonweed or dragonflower): A crimson red freshwater flower native to Nanhe and Beihe. It was created by Shengshi grows in large patches along the riverbanks and make good nesting spots for local fish and amphibians due to their overpowering colour and tangy odour confusing many predators. In the spring, the weeds sprout red-petaled flowers with juicy purple cores, which when eaten erupts with sweet, spicy nectar - a favorite of many local herbivores and insects. Towards the beginning of summer, the fruits within the flowers begin to rot and ferment, producing large amounts of ethanol. Beasts who are unfamiliar with this stage of the plant’s life may suddenly find themselves experiencing the summernight of their lives, and then promptly wake up again with a sore throat and a banging headache.
Goregrasp

The Goregrasp is an artefact created by Narzhak as a gift to mortals who entreated his aid. It was handed over by the Grey Heralds to the nebulites under Tiben's leadership. After Tiben's death, it was appropriated by Orb.

## Description and Abilities

The Goregrasp is a metallic structure resembling a simulacrum of a ribcage, with a framework or parallel recurve bars ending in sharp points. It is large enough to be worn around one's chest, with the points able to bend to pierce the wearer's skin.

As long as one who dons the artefact feeds cannibalistically, their blood is infused with a spark of divine might. Their strength is increased beyond mortal bounds, and their lifespan, given extended use of the Goregrasp, grows extremely long, potentially indefinite. In addition, their blood itself manifests miraculous properties, determined by the godly powers that shaped their species, when exposed to the air.

Extremely long usage of the artefact eventually results in physical deformations in the wielder. Additionally, the Goregrasp does not prevent soul decay, and those who obtain excessively long lives through its use inevitably suffer from its mental degeneration.

## References

1. ↑ The Goregrasp is given to Tiben and his followers - https://www.roleplayerguild.com/posts/4951769
Sailor's Tree

Sailor's tree is a species of tree created by Urhu to be used for the construction of the Zhengwu. A copse of them was created near the western bank of the Nanhe.

'[Urhu] looked around and placed the sample on a clearing she found, soon, a large tree had sprouted and matured, seeding other similar trees until a clearing had formed. These trees were tall and twisted, with soft bark of a strong sand-like color. “The bark can be used for the hull while the wood can be used for the structure, however, there are very specific structures you need to build for a ship of this wood to be seaworthy, it was designed to not need tools but mastery, and the ships it makes will be unmatched navigators for eons, though not many ships can be made from it.”'

1. ↑ 1.0 1.1 Urhu creates Sailor's Tree - https://www.roleplayerguild.com/posts/4875142
Galbar

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Galbar is the middle sphere, serving as the meeting point of Celestial and Chthonic influences and as the 'anchor' of all divine spheres. It is also known as the mortal realm.

## Locations

### Continents

Continent Kirron

Pāṟa

Atokhekwoi

Kalgrun

### Secondary Landforms

The Eye of Desolation

Great Soul Reef

Isle of Twilight

Istais

### Gateways

Abyssal Rift

The Maw

The Seihdh Lake

The Giant's Bath, also known as Hemen

The Maelstrom

The World Scar

The Tunnel to Ehomakwoi

### Other Notable Locations

Mount Chop

The River Seihdhar

Feasting Forest

The Cauldron

The Vault of Souls

Desert of Sandravii

Charnel Steppes

Weihrds

## Notable Wildlife

### Fauna

Gemstone Gardeners

Leviathan Angler

Soul Oysters

Troll

Griffin

Direwolf

Boars

Alma

Fire Dragon

## Notable Races

Ihokhetlani

Selka
Serenis

Serenis is Arae's first Avatar, created by fusing together a branch from each Familial Tree within the Pantheon Familial Lake, as well as the lake's water itself.

## Appearance

Serenis is a tall, elf-like woman with black hair and silver eyes. She wears a silver circlet and white sleeveless dress.

## Personality

Serenis is very polite to whomever she would address, using terms such as "Sir" or "Ma'am." She is completely loyal to Arae, whom she is the only one she addresses as "My lady."

## Abilities

Serenis is closely linked with Spekatha, and is sensitive to the familial bonds that make up the Familial Trees and Lakes within the Sphere. In particular, she is responsible for observing and maintaining the trees and lake that make up the Pantheon. She observes and records the bonds between the Gods into her mind, where she can look up the information whenever Arae asks her of it. She takes excruciating care when managing the Pantheon's health, easily removing branches and leaves from the trees with very minimal harm as well as purifying the lake water, and will report to Arae whenever there are problems that she cannot correct within Spekatha.
Heliopolis

Journey - The Wheel in the Sky

Aelius reigns over the sphere of Heliopolis, a vast city of marble and gold. From Galbar, it appears as a blinding light - the sun, and where it shines is warmth and day. The source of Heliopolis’ light is Aelius’ Furnace, a chamber at the center of the city’s palace wherein a massive ball of divine energy constantly shines. The entire city is built around this palace and Aelius’ Furnace within. The energy is contained in a special chamber, sealed to all but Aelius himself. If not for a single, small lens, nobody would know it was there at all. The ball’s light is projected through this tiny lens upon Galbar and all things in its path. It is whispered that without the lens and the protective chamber, the light of the sphere would overtake and burn the entire universe.

## Location of Sphere

Heliopolis sits in the celestial realm and borders Asceal’s Lustrous Garden. From Galbar, it appears as a blinding sun and where it shines is day.
2012 Centerton Fires

Damage to Buller Tower after the attack

On the evening of 9 December 2012, a griefer set fire to dozens of buildings in Centerton in the Stephens District. The **Centerton Fires** have gone down in history as the most hectic and brazen griefing the server has ever seen.

## Event

### Centerton

The attacks started in Centerton with the burning Buller Tower, the Centerton Airship Dock as well of dozens of little shacks. TNT was also detonated in the Airship Dock and at Hammerhead School.

### Rutherford

The attacker then moved to Rutherford, where he caused some additional damage. Glass was broken around Rutherford Cathedral and lava poured over the Rutherford Pyramid. The attacker must've gotten bored, because he disconnected soon after, thus closing the darkest chapter in Quotro's history.

## Aftermath

The perpetrator was banned permanently from the server after the attack and remains to this day the only player permanently banned from Quotro. Most buildings were swiftly repaired, but the airship dock remained derelict for years before being demolished. Only a couple of buildings ultimately were demolished and the attack had little lasting effect on the server
Crown of Cold Dominion

The Crown of Cold Dominion is an artifact created by Narzhak and given to Mel'Issandra. It appears as an iron circlet slightly larger than Mel'Issandra's head, lined with four evenly spaced double-tipped blades, which are slanted so as to be angled inwards in the direction of the wearer. Donning the crown involves embedding their lower side into one's head, which would result in grievous and either fatal or lasting damage to fleshly beings.

The crown gives its wearer the power to command unintelligent creatures transformed by Mel'Issandra's abilities, imbuing their words with a force of compulsion. Affected beings carry out any orders given to them, as long as they can hear and understand them (for instance, if they are given in divine speech); how simple they must be varies with the creatures' comprehension abilities, with more developed ones being capable of processing more complex commands. Whether they continue to do so once they are out of earshot depends on how long their memory can retain the impression, which likewise varies between different creatures. Intelligent beings are not compelled to obey the wearer, but regard them with a slight sense of awe.
The Enigma

A recession in Eurysthenes' soul, where nothing truly exists, though true things come from here.

Not much is known of this place. It was first touched on when The Mad Ice was created, and later when Vakk took over Eurysthenes' body. It made small appearances... until?

If Madness is akin to genius, and knowledge is power, then what is this?
Spekatha

## Physical Description

The land is a seemingly endless grassland, with ponds and lakes (henceforth referred to as Familial Lakes) appearing and/or disappearing to spot its surface. Various saplings and/or shrubs (henceforth referred to as Familial Trees) grow on the edges of each body of water. In the center of Spekatha is a Familial Lake much larger than all the others, with multiple full-grown Familial Trees growing nearby (due to its significance, it possesses its own name: The Pantheon). Rather than a spherical Sun, there is a band of light stretching from both sides of the horizon that provides illumination, while the night is starless. However, the bodies of water will each glow a different color, providing a kaleidoscope of colors to illuminate the night.

## Influence

These Familial Lakes are linked with the various families that would exist throughout Galbar, with the largest keeping track of the gods. Specifically, the saplings track the well being of each member of a family, ranging from full blooming flowers/bright foliage to completely dead, while the water level and/or purity keeps track of the amount/strength of their familial bond(s), respectively. An image of a certain family member(s) can also be called upon on the water surface of the respective body of water.

Most of Arae's power is intertwined with her Sphere. By keeping the plants well-maintained, as well as the water clean and full, family members linked to them are blessed with Arae's essence. Properly pruning the plants and keeping them healthy will bless the respective person with luck, and their faith in the family is strengthened. Keeping the water healthy will provide the family with strength to endure hardships and stay together. Similarly, any attempts to purposefully damage the trees and/or pollute the water will respectively affect the general well-being of any connected familial bonds. If a tree is damaged, their ability to feel familial love will be weakened as well. If the water is drained and/or polluted, the family's familial bonds will weaken as well.

One can easily tell if a family is completely destroyed (whether by the family breaking apart or all members dying) when the lake is completely dried up and all plants around it are dead. When that happens, Arae is capable of erasing the remains as if they were never there, and another body of water will automatically reappear to take its place once a new family is born. What is noteworthy, however, is that the lake Pantheon cannot be drained or polluted as easily any other lake, nor can its trees be damaged as easily; both aspects are simply too resilient to damage for any single god, even for Arae.
The Star Ring

## Physical Description

Each ring is a small band of pure orvium, etched with twinkling stars. The surface is smooth, black and highly reflective. At night, the stars glow brighter. It is a very beautiful item.

## Powers

The ring is capable of enhancing ones attributes for destruction. This is it's only function. When given to someone who lacks any sort of desolation based abilities, it is basically just a normal ring.

## Wielders

Arya; Orvus saw fit to give one of these rings to his daughter.

Li'Kalla; Orvus also gave one to the Goddess of Rain, as little more then a trinket for a sad soul.
Guardian Nightmares

> “Scatter, offspring of dreams, and ensure the balance and safety of your new home. Challenge the weak minded, and ensure the quality of the inhabitants of this paradise. Show them what they fear most, and see to it they either overcome or withdraw. Push the greedy, the proud, the selfish, and protect those who hold my virtues, as well as this great land.” - K'nell
>
>

## Guardian Nightmares

### Might Cost

3 FP

The Guardian Nightmares are an extraordinary species created by K'nell to defend Tendlepog. The Warden is effectively the commander of the Guardian Nightmares.

They appear as snarling strange beasts of shadow, their figures not quite physical, but wholly of the land of dreams. The edges of their shimmering bodies blur with reality, obscuring where exactly they stand.

An army of Guardian Nightmares led by the Warden battled against the army of Incorporeal Echoes in the invasion of Tendlepog.

In Dreamer culture, Guardian Nightmares are seen as guardians. An obelisk-like shrine is often put outside the home (as Hermes' home had such an obelisk which housed a Guardian Nightmare), and stones are offered to the shrine regularly, despite there no longer being any extant Nightmares on Galbar.

1. ↑ 1.0 1.1 The Guardian Nightmares are created - https://www.roleplayerguild.com/posts/4867679
Charnel Steppes

The bloody mists never lift from this accursed land.

The Charnel Steppes are a region of bloodsoaked flatlands lying to the north of Continent Kirron, separated from the rest of the landmass by the Qiangshan Mountains and the World Scar. They came into being when a storm conjured by Narzhak from the Lake Seidhd, commingled with his own ichor, washed over the once-barren terrain, leaving a fertile ground for the god's creations to thrive.

## Terrain and Climate

For the most part, the Steppes are flat, rolling plains, only broken in a few spots by a prominent range of hills and the mountainous massives at both ends, and transitioning smoothly into the Pan to the north. They are almost entirely overgrown with vegetation, although some spots remain dry and gravelly, with only a few stains of life-bearing soil. Besides the Seihdhar, they are only crossed by one major river, sluggish and murky; however, it branches out into multiple smaller streams, most of which end in swamps and stagnant lakelets. Still pools of residual diluted ichor dot the landscape at wide intervals.

The skies over the Steppes are perpetually covered in a black-reddish sanguine fog lingering after the storm. The light passing through it is deadened and gains a macabre hue; winds are entangled in its dense web and greatly enfeebled. While rain falls at fairly regular intervals, it is invariably contaminated by the grisly vapours, and harmful to life not adapted to this environment.

## Life

Wherever one may look in the Steppes, all is grey, red and black, and their inhabitants are no exception. Plants and animals alike have steely exteriors, whether of hide or bark, crossed by exposed, yet uncommonly resilient crimson or dark veins. Tufts and fields of grass resemble the spears of numberless hosts, sharp and hardy; thorny shrubs hunker down on hillsides as if lying in ambush; the rare trees are stout and twisted, gnarly branches swaying slightly with unnatural animation. Streams are clogged with sanguine water-weeds, which cause them to grow rank and stagnant. Voracious packs of vile savage rats roam the plains like restless waves at sea, preying on heavyset reptilian beasts and hystrices bristling with envenomed quills, and many-tusked dire hogs roll over loose rocks in search of vermiform prey.

More recently, camels and jackalopes have been introduced to the Steppe by virtue of Chopstick Eyes' long stay there. The camels, being large, tough, feisty creatures, fit right in. The jackalopes are one of the few species that won't hurt you on principle, and as such their numbers are in constant decline until freak rains water the Steppe long enough for buried jackalope-fruit to sprout into thousands of jackabunnies, some of which will make it to adulthood.
Pûił

Pûił (Puh-you-ił) (on pronouncing ł: make a hard r sound, then touch your tongue to the roof of your mouth)

Pûił was created by Eurysthenes using fog from the Mad Ice and some of the grand cordage of Swahhitteh. It is found as a mineral under the ground of Swahhitteh.

Pûił is a natural plastic that warps light around it by the design of the craftsman. It can cause those wearing it to appear as a large monstrosity, stunningly attractive, a rock, or even downright invisible.

1. ↑ Eurysthenes creates Puil - https://www.roleplayerguild.com/posts/4849736
Shimmering Vines

The shimmering vines were created by Asceal. They fill most of The Lustrous Garden. Liana has been blessed with control over the vines.

## Shimmering Vines

### Might Cost

1 MP

'From one of the cracks a porcelain vine was slowly emerging, its growth accelerating with every passing moment. In the span of a moment a million other vines had snaked their way out of the cracks and crevices and without instruction they began to wrap around each other until they formed spiraling trunks. Liana soon found herself in a forest of indescribable scale. Great masses of vines wound into trunks that sprouted branches which wound into trunks and so on until there was an interwoven canopy of shimmering white vines that covered the entire sphere.'

1. ↑ Asceal rebuilds the Lustrous Garden - https://www.roleplayerguild.com/posts/4850871
Leviathan Angler

> “What… are those?” - Phystene
>
>

> "They… Are… The… Future!” - Orvus
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### Notable abilites

This species possess a light that lures prey like a trance into their waiting mouths. They are also impossibly large.

Created accidentally by two feuding powers in the Age of Creation, the Leviathan Angler (not to be confused with the Abyssal Leviathan) is an abomination of life, born from desolation.

## History

When Orvus unleashed his aura of desolation, Phystene knew that she had to do the same. Thus an aura of life was born. When these two conflicting powers met, the area surrounding the two became super charged with divine energies, and everything they touched changed far worse.

Once a simple school of minnows, what would become the anglers were corrupted by both the aura's. Desolation only wanted to wipe them from existence, but life would not let them die so easily. So the minnows died, then grew again, only to die once more in an endless cycle. By the time Orvus tackled Phystene onto dry land, what was once the smallest of creatures now grew larger than gods.

The Leviathan Anglers were born and they hungered.

## Description

Sickly masses of green and bloated flesh comprised of long tentacle like appendages, the anglers are truly horrific creatures. A long, dangling appendage with a single mote of pale light, wraps down in front of their massive jaws. This light is highly alluring and any animal would be hard pressed to fight it's pull. Their massive teeth are sharp and long. They also have several, smaller barbed teeth that latch on to flesh. Once caught, there is no escaping. They are mostly lethargic, due to the way they hunt. They have voracious appetites and will eat anything they can fit in their mouths. They prefer dark places to inhabit, but this does not stop them from going to shallower waters for food, especially at night when their light is harder to resist.

They are massive aquatic lifeforms, for they never truly stop growing as long as they eat. Their souls are frayed, and the pull of the Vortex is strong, but due to Orvus' meddling, they can resist it. Though they are biologically immortal, they can be killed. Though such a feat would be incredibly difficult to achieve. Due to their unique biology, they are unable to reproduce further to propagate their species. In the Age of Creation, their are a couple hundred alive.

## Unique Abilities

Perhaps the most sinister ability they possess, is the will to resist the pull of the vortex. They do this, by consuming souls. Their hunger is the driving force around this, and if they cannot find enough food to sustain their own damaged souls, they will no longer be able to resist.

1. ↑ Phystene and Orvus battle, creating the Leviathan Anglers - https://www.roleplayerguild.com/posts/4850033
Mount Chop

Mount Chop is one of the oldest landmarks on Galbar. It is a mountain where the peak has been sliced off to leave a large and very flat plateau. Nearby lies the peak, which has been sliced into two wedges.

## History

Mount Chop was an ordinary mountain island in Galbar's primordial ocean until Chopstick Eyes flew past as she arrived on Galbar and sliced the top off with her cleaver. She also sliced the peak in half as it fell into the ocean. The result was a mountain island with a high plateau, flat as a chopping board.

Mount Chop remained as an island landmark until Ohannakeloi created the super-continent Atokhekwoi, which raised the sea floor beneath Mount Chop to make it a mountain in the middle of the north-eastern branch of the continent.

Around this time, Mount Chop was the location of two divine meetings. One was the meeting between Kalmar and Orvus, a diplomatic discussion under the spectre of enmity and war. The other was the chance meeting between Hofu, the Phoenix and Ummum, avatars of Ekon, Sartravius and Anzillu respectively, where they struck an alliance.

The land around Mount Chop was barren until the Great Hooflands were created, with Mount Chop lying within its boundaries. Soon afterwards, the Thunderbird claimed Mount Chop as its roost. The Box of Orchestration was placed within this roost for safekeeping.

## References

1. ↑ Mount Chop is created - https://www.roleplayerguild.com/posts/4838868
2. ↑ Atokhekwoi is created - https://www.roleplayerguild.com/posts/4863042
3. ↑ Orvus and Kalmar meet on Mount Chop - https://www.roleplayerguild.com/posts/4866550
4. ↑ Hofu, the Pheonix and Ummum meet on Mount Chop - https://www.roleplayerguild.com/posts/4867644
5. ↑ The Great Hooflands are created - https://www.roleplayerguild.com/posts/4867284
6. ↑ The Thunderbird claims Mount Chop as its roost - https://www.roleplayerguild.com/posts/4869528
Iron Carrionfish

Iron carrionfish are predatory marine creatures, originating from sharks mutated by exposure to Narzhak's blood. Their purpose is to scour the oceans for parts or remains of divine bodies contaminating the water and remove their influence by consuming them.

## Description

Despite their transformation, carrionfish still broadly resemble sharks in many aspects. Their bodies have a similar sleek, elongated shape, and are for the most part equal in size to adult great whites, unless bolstered by having fed on divine matter. The most immediately striking difference is their skin, which has been replaced by a smooth metallic sheen, made iridescently colourful by Ashalla's blessing. This metal hide is, though as resilient as could be expected, highly flexible, allowing the carrionfish to propel themselves through the water through serpentine contracting motions. Their fins are atrophied, having been reduced to almost immobile vestigial protrusions. Their other external organs, however, remain fully functional, and are even improved in the case of their eyes, supplemented by a second pair. In spite of their name, iron carrionfish are not susceptible to rust.

The vital cycle of the fish remains mostly unchanged, with natural lifespans not exceeding seventy years. In normal conditions, they subsist on a carnivorous diet, preying on smaller fish and other marine animals. Despite their feeding preferences, they will not attack living deities, though they will fight other creatures, marine or not, for possession of their favoured prey. Being nomadic unless they locate an area with consistent divine residue (such as the waters off the coast of the Charnel Steppes), where small populations will remain for the best part of their lives, carrionfish are not territorial, but usually solitary. Regular exceptions occur during mating and when several individuals converge on a godly trace. Gestation is ovoviviparous, with regular clutches including between three and ten eggs.

## Abilities

Iron carrionfish most notably possess the ability to digest and process residual divine matter, such as flesh, blood or other organic equivalents. Specimen that feed on such substances undergo dramatic growth spurts regardless of their age, potentially reaching downright gigantic sizes if consuming an exceptionally large mass. Their lifespan will likewise increase proportionally to the amount eaten, although this is likewise dependent on the individual's current age; young, healthy ones may live as much as two hundred years longer than normal, while for old ones the addition may be imperceptible. Females will additionally experience increased fertility, and may in some cases even become capable of asexual reproduction by self-impregnation.

To assist them in locating their preferred prey, carrionfish have an extremely keen sense of smell for divine residue, allowing them to track it from vast distances. This does not extend to traces of nondivine beings, or living deities, unless they are bleeding or otherwise shedding parts of their bodies.

## References

1. ↑ Creation of the first iron carrionfish - https://www.roleplayerguild.com/posts/4888919
Limbo

Limbo was the Gateway between the Palace of Dreams and Galbar. It took the form of a platform of black stone, and was located in the very centre of Tendlepog. While dreaming is the safest and simplest way to access the Palace of Dreams, traversing Limbo allows you to be physically and actually present within the Palace of Dreams, with all the benefits and perils that entails.

Traversing Limbo involves standing upon it, at which point the user vanishes in a flash of white light. Between Galbar and the Palace of Dreams, a person travelling through Limbo witnesses the infinite array of possible realities as constructed within dreams unfold before them, a sight which is maddening for mortals and generally disorienting.

Since the disappearance of Tendlepog, Limbo no longer exists.
Wormtooth Vine

Wormtooth is a thorny vine that produces a heavier-than-air gas capable of paralyzing organic life, as well as spirits. It was created by Parvus in the Maw to guard the Hive from intruders.

'...the green veins spread from the crystal into the newly formed cave. ... He could not simply allow anything to enter his realm, and with that, the green veins turned purple. From them, thorny vines sprouted to cover the tunnel walls. Pods formed on the vines occasionally expanded before releasing poisonous gas into the air that would paralyze spirit or beast alike. He designed the gas to be heavier than air, and thus sink back into his realm. He also had the foresight to make it so that all insects would be immune to its effects. He looked up the great cavern that connected his realm to Galbar, and the many thorny vines which hung upon its walls.'

1. ↑ Parvus makes the Wormtooth Vine - https://www.roleplayerguild.com/posts/4837568
Pygmy

"The Pygmy, children of Anu and of these plains.” - Anu, The Ivory King

A sapient species, created by Anu. They live on Dragon's Foot, near the Xishan mountains and rule the empire Talemon. They can primarily be found in Tal Eren and the surrounding villages, or in Biashara by the Giant's Bath. They look like apes.

## Notable Individuals and Groups

* The Golden Horde
* Okonkwo
* Lang'engatshoni
* Xamari
Ihokhetlani

The Ihokhetlani are the first mortal sapients made by Ohannakeloi and the second species of intelligent mortals after the Kostral.

They are held together by their great and powerful souls and general soul manipulation abilities, being that their bodies are mostly stones. The Ihokhetlani are named after the first of their race Ihokhe. They stand on two legs with two arms in mimicry of common bipedal forms, in particular, the Ihokhetlani typically reach a height of about 20 feet or about six meters. Their hands have opposable thumbs and generally consist of three digits and a thumb although this more of a guideline rather than a rule. The Ihokhetlani have a singular glowing indentation on their head where their powerful souls can interact with other souls in the world, it is also this glowing orifice into their souls that allows them to see, even if not necessarily in the same way as other common mortal species.

The Ihokhetlani are 'born' or formed by the collection of stones necessary for their body into a pile and the subsequent 'calling' of a soul to be formed inside. This in part only possible by the Ihokhetlani themselves to so manipulate soul formation because of their oddly formed souls from their own creation by Ohannakeloi. They are sustained by siphoning soul ash from the background environment rather than the chemical means most other mortals depend upon, resultingly they have souls more strongly fortified against decay in addition to their significant longevity.

A sub-species of Ihokhetlani driven mad by the power of desolation are the Ihokhurs.

Ihokhetlani can be found in many places, as they spread from their origin in Western Atokhekwoi.

Creation post of the Ihokhetlani
Great Soul Reef

The Great Soul Reef is a large coral reef located below the Vortex of Souls on Galbar. It was created during the Age of Creation by the combined efforts of Ashalla and Katharsos. This location on Galbar receives the heaviest falls of soul ash so has an abundance of life.

The Great Soul Reef contains many varied lifeforms, including coral, molluscs, plankton and colourful fish. However, its most notable and important species are Soul Oysters, who exist to filter soul ash of its impurities. They concentrate the soul ash around themselves, further enhancing the virility of all life in the Great Soul Reef.

The reef is shaped as a large 1800 km diameter spiral and is located near the equator. The depth of the ocean in this region averages 100 meters.

The Great Soul Reef was created for 12 FP, with 8 FP going towards the terrain and 4 FP going towards the ecosystem. Ashalla and Katharsos spent equal portions on it. Ashalla's Oceans Portfolio enhanced the ecosystem, and the many-coloured creatures contributed 2 FP towards the Colour Portfolio.

1. ↑ Creation of the Great Soul Reef - https://www.roleplayerguild.com/posts/4846974