Jobs

A **Job** is the premission to Work at a specific Workplace and receive a specific hourly Wage. Each Workplace in the game offers 2 to 9 different Jobs, usually at different Wages.

Players may apply for Jobs at the Employment Office. Each Job has three minimum requirements (Experience, Dependibility and Education) that must be met in order to be hired for that Job.

Pressing the "Work" button at a player's Workplace causes the player to spend several Hours of their time in exchange for a proportional amount of Cash, based on their current Wage.

Certain events can cause players to lose their Jobs or get a Wage cut. Players can also ask for a Raise at the Employment Office as the Economy improves.

Players can't work at their Jobs if they don't own the required Uniform (or better).

Players can only achieve their Career Goal by getting a sufficiently high-paying Job.

## Getting a Job

At the start of the game, all players are unemployed (they have no job). In order to work and make money, each player must apply for a Job.

Jobs are acquired at the Employment Office. Players may apply for a new job at any time before the end of their turn.

To get a new Job, the player must qualify for that job. Each job has three requirements:

* **Experience:** Gained by Working, but there is a limit to how much Experience a player can get at any Job; Better jobs allow accumulating more Experience.
* **Dependibility:** Gained by Working, but there is a limit to how much Dependibility a player can get at any Job; Better jobs allow accumulating more Dependibility. This stat **gradually decreases every Week**.
* **Education:** Gained by Graduating from courses at Hi-Tech U. Some Jobs have no Education requirements, but many Jobs require the player to hold one or two *specific* Degrees.

Additionally, there is a luck-based random factor that may prevent a player from getting a *specific* job until the end of their current turn.

If a player manages to get a new Job, they can immediately start Working at their new Workplace.

## Working

Whenever the player is at their current Workplace, a button labeled "Work" appears at the bottom left of the center menu.

Clicking this button attempts to trigger a "Work Session". If successful, the player will spend 6 Hours working, and will make an amount of Cash equivalent to 8 times their Wage.

If the player has fewer than 6 Hours remaining on the clock when clicking the "Work" button, they will receive less payment relative to how many Hours are left.

Players are not allowed to Work if their Turn is over. Players also can't work if they aren't wearing the Uniform required by their job.

Should the player lack sufficient Dependibility when attempting to Work, they may get Fired from their Job. This does not prevent them from getting the same Job again later, but the low Dependibility has to be rectified first.

If the player is in Rent Debt, their income will be Garnished when they Work - taking half of the earned money to pay off part of the Debt, plus $2 as an Interest Fee.

Working increases the player's Dependibility and Experience, as long as these stats have not yet reached their maximums. The maximums are different for each Job, depending primarily on the Job's requirements for these two stats.

## Wages

When a player is hired for a new Job, their Wage is set to the value listed at the Employment Office.

The amount of money a player earns for a full 6 Hours of Work is equal to exactly **8 times their current Wage**.

Working when there are fewer than 6 hours left on the clock reduces the earnings proportionally:

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{\displaystyle Money \ Earned = {Current \ Wage \times 8 \times Hours \ Remaining \over 6}}

Different Jobs have a different "Base Wage". This value determines which jobs are more lucrative than others. However, the actual Wage for each Job is influenced by the Economy, and will fluctuate up and down during the game.

The player normally keeps their original wage. Only specific player actions (like changing Jobs or Asking for a Raise) or major Market Crashes can causes it to change.

## Losing a Job

There are two cases in which players can lose their current Job:

1. **Insufficient Dependibility.** This occurs if the player's Dependibility drops 5 points below the Required Dependibility for their current Job. This happens if the player has not gone to work for a while, since Dependibility increases when Working but decreases constantly every Week. Earning University Degrees helps decrease the minimum required Dependibility for this calculation.
2. **A severe Market Crash event**. This may occur at random at the start of any player's Turn. If this occurs, each player has a chance to lose their Job instantly (even if it happens on another player's turn). The worse the Crash, the higher the chance (up to 100% chance in the worst type of Crash).

In both cases, the player is allowed to get another Job immediately. Depending on various conditions, they may or may not be able to get the same Job they'd just lost. The only penalty for losing a Job is a loss of Happiness; Getting fired does not negatively affect future job applications.

## Unemployment

Players are allowed to remain unemployed if they don't currently need a job - e.g. when they have plenty of Cash and just want to spend more time Relaxing or Studying.

However, in order to fulfill one's Career Goal, no matter how high it is, the player must have a job. This is because progress on the Career Goal is set to 0 while the player is unemployed, even if their Dependibility is currently sky-high. In such a case, the player may simply take the Cook job if they don't want to bother looking for an actual job.

Being unemployed also prevents the player from getting a Bank Loan.

Note that there is no unemployment insurance in the game. The only ways to make money other than working a Job are to play the Stock Market or the Lottery, both of which are very risky.