recursal/Fanatic-Fandom huggingface dataset:
Here (Mashup)

**"Here"** by *Alessia Cara* previously has a Mashup by Scrince, but was removed following the original channel being deleted. It is also a collab with JoaquinV98, but it no longer exists.

## Appearance of the Dancer

The dancer is a young woman with the following features with brown curly hair. In the start of the song, she takes off a skirt. She wears a red leotard with a blue ribbon, and leg warmers.

## Background

The background is a room with a fireplace with a blue glass and a bottle of wine over. There are two armchairs and floating chips and a floating can. The routine has a purple hue.

## Gold Moves

There are 7 **Gold Moves** in this routine.

* **1st Gold Move:** Put your right hand up and shake it as you lift up your right leg. (We Can't Stop)
* **2nd Gold Move:** While tapping your right shoulder, punch downward. (Want to Want Me)
* **3rd Gold Move:** Do a dramatic fainting position. (When I Grow Up)
* **4th Gold Move:** Pull up your hands a little and rotate the upper part of the body. This comes directly after Gold Move 3. (Teacher)
* **5th Gold Move:** Throw both arms forward while stepping to the right. (Let It Go)
* **6th Gold Move:** Put both of your hands out as if you are doing a "Stop" sign. (Hit 'Em Up Style (Oops!))
* **7th Gold Move:** Touch your feet while doing a jumping split. This is the final move for the routine. (Flashdance... What a Feeling)

## Trivia

* This is the 9th mashup of Scrince.
* Here is the first collab with JoaquinV98 to be on Scrince's channel, it is followed by Don't Worry, You Don't Know Me, Treat You Better and Dinero.
* This is the mashup with more gold moves of Scrince. In total it has 7 Gold Moves.
* This mashup has an exclusive number of photos.
* The mashup was released on his birthday, June 15th.
Rammus

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## Abilities

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## References

1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com

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Pantheon

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## Abilities

แม่แบบ:Ability
แม่แบบ:Ability
แม่แบบ:Ability

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## References

1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com

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Havoc (Season One Mastery)

* This article or section contains obsolete information, but exists here for historical purposes.

ไฟล์:Havoc mastery s1.png**Havoc** was a tier 6 offense mastery with 1 rank.

## Effect per rank

* Increases your physical damage and magic damage by 4%.

## Patch history

**V1.0.0.129**

* Removed.

**V1.0.0.118b**

* Effect decreased to 4% increased damage from 5%, but now applies to total damage rather than just base damage.
Harden Skin (Season One Mastery)

* This article or section contains obsolete information, but exists here for historical purposes.

ไฟล์:Harden Skin mastery s1.png **Harden Skin** was a third tier defense mastery with 3 ranks.

## Effect per rank

* Blocks แม่แบบ:Ap physical damage. This damage reduction applies before armor and magic resistance.

## Requirements

* Requires 8 points in Defense.
* Requires 3 points in แม่แบบ:Mi1.

## Patch history

**V1.0.0.129:**

* Removed.
Peyton Halliwell

**Peyton Elise Halliwell** is the first daughter born to Phoebe and Coop Halliwell. She is the younger sister to P.J. Halliwell and the older sister to Peyton Halliwell. She would have been the younger sister to the Unborn Source.

## History

### **Early Life**

Peyton Elise Halliwell is the first daughter born to Phoebe and Coop Halliwell.
League of Legends Wiki:Manual of Style/Minion

**This article shows a basic wiki page design. You do not have to follow this, but it should give an idea of how an article can be laid out.**

 **Location** | Fields

Several sentence lead section with bolded mention of **article name**. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

## Background

Background and history on the subject. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

## Strategy

How to defeat the character if possible. Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

## Quotes

* "List of quotes."
* "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."

## See also

* Some links to related wiki articles.
* Project:Manual of Style
* Lorem ipsum dolor sit amet.

## External links

* I am a link description
* Another link

แม่แบบ:Navigation Box

[[Category:X]]
[[Category:Y]]
[[Category:Z]]
Defensive Mastery (Season One Mastery)

* This article or section contains obsolete information, but exists here for historical purposes.

ไฟล์:Defensive Mastery mastery s1.png **Defensive Mastery** was a third tier defense mastery with 2 ranks.

## Effect per rank

* Your champion takes แม่แบบ:Ap less damage from minions and monsters.

## Notes

* This applies after armor, unlike แม่แบบ:Mi1, and is therefore better for jungling.

## Patch history

**V1.0.0.129:**

* Removed.
Alistar

de:Alistar#Übersichttr:Alistar#Genel Bakış
ru:Алистар/Биографияpt-br:Alistar

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de:Alistar
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1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com
Leader

The **Leader** (リーダー, *Rīdā*), also known as **Samuel Sterns** (サミュエル・スターンズ, *Samyueru Sutānzu*), is a fictional supervillain appearing in American comic books published in the Marvel Universe. The Leader first appeared in *Tales to Astonish* #62, created by writer Stan Lee and artist Steve Ditko as an enemy of the Hulk. He has mainly appeared in Hulk related comic books over the years and was one of the featured characters in the Marvel NOW! Thunderbolts relaunch. In 2009, The Leader was ranked as IGN's 63rd Greatest Comic Book Villain of All Time.

Samuel worked as a janitor in Boise, Idaho when he was exposed to Gamma Radiation. The radiation mutated him into a green skinned, super-intelligent entity who names himself the Leader, embarking on a career of crime. He is repeatedly foiled by the Hulk, who overcomes all of the Leader's schemes as well as his artificial henchmen known as the Humanoids. Samuel would later be further transformed, causing his cranium to change into the shape of an oversized brain. As part of the Intelligencia he is an integral part of the *Hulked Out Heroes* storyline.

Actor Tim Nelson portrays Dr. Samuel Sterns in the 2008 superhero film *The Incredible Hulk*. In the movie, Sterns is shown to be mutating, but the film does not use the character beyond the initial mutation.

"*.*"

—Leader.

## External links

* Leader *Wikipedia*
* Leader *Marvel Database*
Passive

A **passive effect** is an effect that is applied as a part of a larger action, or is present throughout the game. They grant added bonuses, some of which directly increase base stats, and may require activation or a condition to be met.

## Acquisition

There are currently three different ways to acquire passive effects in the game. The first is from champion abilities. Each innate ability has a passive effect, but some champions have an additional ability (or abilities) that grants a boost passively (ex. ไฟล์:AsheSquare.png Ashe's Hawkshot Hawkshot or ไฟล์:Xin ZhaoSquare.png Xin Zhao's Battle Cry Battle Cry).

The second source is from items. When purchased, these items will grant the wearer increased stats and effects while owned. These passive effects may change as through the build path, but usually remain consistent (ex. Zeal Zeal).

The third source is from global map effects. These include the Crystal Scar map in the Dominion game mode, Proving Grounds map in ARAM game-type, the Twisted Treeline altar buffs, and the URF Mode buff. This passive effect applies to all players from the start to the end of the game.

## Types

There are several different types of passive effects, aside from the usual defensive, offensive or utility. These mainly are:

* **Constant passives**, *these effects are persistent throughout the game no matter what action is taken. They include innate abilities, and both Crystal Scar and Proving Grounds passive bonuses.*
* **Restrained passives**, *these are in effect until a certain action is taken that temporarily disables them. For example Wuju Style Wuju Style and Raise Morale Raise Morale.*
* **Stacking passives**, *these passives have an effect which increases each time a certain action is performed. For example ไฟล์:JaxSquare.png Jax's Relentless Assault Relentless Assault, ไฟล์:KayleSquare.png Kayle's Holy Fervor Holy Fervor, and Guinsoo's Rageblade Guinsoo's Rageblade.*
* **Aura passives**, *these passives have a small area of effect that affect allies and or foes. For example ไฟล์:HeimerdingerSquare.png Heimerdinger's Techmaturgical Repair Bots Techmaturgical Repair Bots*.
* **Buffing passives**, *these passives increase stats such as attack damage from Zeke's Herald Zeke's Herald.*
* **De-buffing passives**, *these passives decrease stats such as magic resist from Abyssal Scepter Abyssal Scepter and attack speed from Frozen Heart Frozen Heart.*

es:Pasiva
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Rabid Wolf

* This article or section contains obsolete information, but exists here for historical purposes.

แม่แบบ:Infobox unit
A **Rabid Wolf** was a neutral monster in League of Legends described in game as "An extremely fast, dangerous monster that deals heaps of damage. Slaying this monster granted the แม่แบบ:Bi buff to your champion, which increased your attack speed by 20% and reduced cooldowns by 10%.

It was removed during the Twisted Treeline remake.

แม่แบบ:Monsters

pl:Rabid Wolf
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Katarina

de:Katarina#Übersichttr:Katarina#Genel Bakış
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1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com
Golem

แม่แบบ:Outdated
แม่แบบ:Infobox unit
A **Golem** is a neutral monster in League of Legends.

The **Golem** can be found with a ไฟล์:Big GolemSquare.png Big Golem on Twisted Treeline.

## Trivia

* It could be found with one ไฟล์:Big GolemSquare.png Big Golem on Summoner's Rift. On Summoner's Rift they had -10 magic resist.
* The **Golem** was replaced by the ไฟล์:KrugSquare.png Krug on Summoner's Rift on patch V4.20.

## Media

* Pictures

* Golem Concept.jpgGolem concept art 1
* Golem Concept 2.jpgGolem concept art 2
1/2

## Patch History

V6.14
* Gold reduced to แม่แบบ:G from แม่แบบ:G.

V5.11
* Base health reduced to 480 from 540.
* Base attack damage reduced to 33 from 35.

V4.8
* Base health reduced to 500 from 550.

V3.14
* Base health increased to 450 from 300.
* Experience increased to 40 from 38.

V3.10
* Spawn time increased to 2:05 from 1:55.

V3.8
* Initial spawn time increased to 1:55 from 1:40.
* Respawn time reduced to 50 seconds from 60.

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Giant Wolf

แม่แบบ:Outdated
แม่แบบ:Infobox unit
A **Giant Wolf** is a neutral monster in League of Legends.

It can be found with two ไฟล์:Lesser WolfSquare.png Lesser Wolves on Twisted Treeline.

## Smite Bonus

Using Smite Smite upon the ไฟล์:Giant WolfSquare.png **Giant Wolf** will grant แม่แบบ:Bi for 90 seconds, which poisons enemies who attack you: dealing แม่แบบ:Pp18 magic damage over 3 seconds. This bonus can only be claimed once per spawn.

The **Giant Wolf** gives off purple bubbles if the Smite bonus is available. Once the bonus is harvested, the effect disappears until the Giant Wolf respawns. This is only visible to champions withSmite Smite.

## Notes

* The duration of this bonus is unaffected by Runic Affinity Runic Affinity.

## Trivia

* It could be found with two ไฟล์:Lesser WolfSquare.png Lesser Wolves on Summoner's Rift.
* The **Giant Wolf** was replaced by the ไฟล์:Greater Murk WolfSquare.png Greater Murk Wolf on Summoner's Rift on patch V4.20.
* Two could be found on Twisted Treeline with one ไฟล์:Lesser WolfSquare.png Rabid Wolf before the remake. This camp alternated with two ไฟล์:WraithSquare.png Wraiths with one ไฟล์:WraithSquare.png Ghast.
* The wolves on the new Twisted Treeline have been reworked to look undead in order to match the theme better.

## Patch History

V6.14
* Base health increased to 1220 from 1120.
* Experience reduced to 90 from 142.
* Gold increased to แม่แบบ:G from แม่แบบ:G.

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Kill to Death Ratio

**Kill to Death** ratio (often referred to as **KDR**) is simply the number of kills one has, divided by the number of deaths. League of Legends does not explicitly track this information, but it can easily be calculated manually. A more modern variant of this ratio is the KDA, or Kill Death Assist (Ratio), which also calculates Assists.

## Usage

For DPS champions, such as Assassins or Carries, it is often seen as one of the most effective ways to evaluate a player's performance. Players with these types of characters should be achieving a KDR greater than 1. In addition, new and lesser informed players generally believe that higher KDR indicate better players.

Other types of champions, such as Pushers, Tanks, and Support characters do not emphasize a high KDR as a factor of a successful game, but take other factors into consideration. Supports and Tanks should have many more assists, and minimal deaths. Pushers should be evaluated by the amount of towers they've pushed down.

In a game, comparing the KDR of both teams *as a whole* is useful as a very rough guide of how well both teams are doing. A comparison of KDR will not give a good approximation of a team's total gold. This means that a team can have more gold than the other team but still be behind in total kills. Capturing objectives that grant gold to an entire team such as destroying turrets or defeating large jungle creeps not only provides much more total gold to the team, but it also gives map control, which can leave other objectives vulnerable and easier to capture.

A player may be described as having a "negative" KDR. This is a misnomer and simply means that the player's KDR is less than 1.

## Examples

* If Player 1 scores a 6:2:5, the K/D-Ratio is 6 / 2 = **3.0**.
* If Player 2 scores a 2:6:8, the K/D-Ratio is 2 / 6 = **0.33**.
* If Player 3 scores a 4:2:17, the K/D-Ratio is 4 / 2 = **2.0**.

Keep in mind that assists play an important role that can not be seen by just calculating the K/D-Ratio. That is why the KDA (Kills / Deaths / Assists) ratio is used more in tournaments to display teamwork and skill. For example, Player 3 (**10.5**) has a higher KDA ratio than Player 1 (**5.5**) and helped the team more even though Player 1 has a higher KD ratio.

Another type of scoring is dominance factor (DF), shows even more domination is simple. Kills count as 2, deaths count as -3, and assists are 1. This may seem slightly confusing at first but let's look at the examples from above.

* If Player 1 scores a 6:2:5, the DF would be 11.
* If Player 2 scores a 2:6:8, the DF would be -6.
* If Player 3 scores a 4:2:17. the DF would be 19.

As you can see this accounts all aspects and can give you a more accurate reading. This also gives more opportunity to those who play supports.

## See also

* Kill
* Death
* Assist

es:Kill to Death Ratio
Ashe

de:Ashe#Übersichttr:Ashe#Genel Bakış
ru:Эш/Биографияpt-br:Ashe

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1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com
Presence of the Master (Season One Mastery)

* This article or section contains obsolete information, but exists here for historical purposes.

ไฟล์:Presence of the Master mastery s1.png
 **Presence of the Master** was the final tier utility mastery with 1 rank.

## Effect

* Reduces the recharge time of your summoner spells by 15%. Applies before other cooldown reductions.
* Recharge reduction and cooldown reduction are often confused because of their similarity, cooldown reduction is only for champion abilities, while recharge is only for summoner spells.

## Other versions

แม่แบบ:Mv1

de:Präsenz des Meisters (Saison Eins Meisterschaft)
Cripple (Season One Mastery)

* This article or section contains obsolete information, but exists here for historical purposes.

ไฟล์:Cripple mastery s1.png **Cripple** was a first tier offense mastery with 1 rank.

## Effect per rank

* Improves your Exhaust Exhaust spell to also reduce the target's armor and magic resistance by 10 for the duration, and increases its duration by {{#vardefine:n|0.5}}0.5 seconds.

## Strategy

* The armor and magic resist reduction applied by having Cripple was a rather significant amount early game, however later in the game it became less significant.

## Patch history

**V1.0.0.129:**

* Removed.

**V1.0.0.72:**

* Armor and magic penetration reduced to 10 from 25.

**June 26, 2009 Patch:**

* Reduces armor and magic resistance by 25, and increases its duration by 0.5 seconds.

## Other versions

แม่แบบ:Mv1

de:Verkrüppeln (Saison Eins Meisterschaft)
League of Legends Wiki talk:Manual of Style

Ooh, nice MoS. Really should update the AoEW policies, perhaps I will. It is a shame that more people don't edit your wiki, it is VERY nice. Anyways, back to AoEW. P.S. we are up to 9 active users; that is 9 that contribute once every 5 day. Thanks, Ajraddatz

P.S., This is not just a message to make you edit AoEW more..... lol :)

## Capitalization

should we be capitalizing words like minions (Minions?) or super minions? Kh1ndjal 16:40, October 27, 2009 (UTC)

imo they should be capitalized. -  **KazMx The Wolf** ( **"Message me!"**   **"E-Mail me!"**  [[Special:Editcount/KazMx|**พิเศษ:Editcount/KazMx Edits!**]]) 12:18, October 28, 2009 (UTC)
i would disagree but if that's the way we're going, add it to the style and i will use capitalization for minions from now on Kh1ndjal 13:19, October 28, 2009 (UTC)
## Deletion Guidelines

We need some basic guidelines on deleting information, to help curb vandalism, or people just deleting what they disagree with. While incorrect information should be removed, I would hope people can always give a reason in their edit summary. What does the community think? -Ellonim 16:03, September 21, 2010 (UTC)

The community says "BAM!" ผู้ใช้:Arnoox/sig 16:54, September 21, 2010 (UTC)
The new guidelines look great! Always a good thing to have around to reference. Thanks. Also... I didn't know Emeril Lagasse was part our our community... xD | Ellonim 21:25, September 21, 2010 (UTC)
## Pre-Ability-Table notes vs. Notes Section notes

What guidelines are there for writing information about a champion's abilities in a paragraph before the Ability table versus in the Notes section? For example, Shyvana uses rage only for her ult, so this gets a blurb before the ability table. However, in the Notes section, there is information on the interaction between her passive and her burnout skill. Both of these areas discuss skills, and ambiguous or not explicitly-stated information; The distinction between the two types of information seems arbitrary. Can we get some rules about what type of info goes in Notes vs the paragraph before the Abilities table?
Ghast

* This article or section contains obsolete information, but exists here for historical purposes.

แม่แบบ:Infobox unit
A **Ghast** was a neutral monster in League of Legends described in game as "A tough monster that takes less damage from physical attacks and steals life each time it strikes. Killing this monster แม่แบบ:Bi your champion with movement speed and disable resistance".

The Ghast was removed during the Twisted Treeline remake.

แม่แบบ:Monsters

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Lizard

* This article or section contains obsolete information, but exists here for historical purposes.

แม่แบบ:Infobox unit
The **Lizard** was a neutral monster in League of Legends. It was described in game as "A simple melee monster with low health". It only appeared on the Twisted Treeline, where it spawned with a ไฟล์:GolemSquare.png Golem and a ไฟล์:Young LizardSquare.png Young Lizard.

Due to the remake of the Twisted Treeline, it no longer exists and can no longer be encountered.

The Lizard granted แม่แบบ:G and 80 experience when killed.

แม่แบบ:Monsters

es:Lagarto
pl:Jaszczur
ru:Lizard
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Quintessence

ไฟล์:Quintessences.png  **Quintessences** are the gold/purple runes. They have superior power and stats to all of the glyphs, seals and marks, as well as offering some stats that cannot be found in any of the other three rune types. One quintessence slot is unlocked at level 10, 20, and 30 for a total of three.The number of variants of quintessences is 33.

Quintessences are represented in four forms: a dragon, a ram, a lion, and a tree.

## List of Quintessences

The following table describes all of the Quintessence runes, along with their effects. For a complete list of runes, see the list of runes. There are three ranks for Quintessences, as opposed to two for other runes:

* Unique: This effect is only found on a Quintessence.
* Primary: This effect is equal to or greater than three Primary runes with the same name.
* Secondary: This effect is less than three Primary runes with the same name.

## Special Runes

The following runes were available for a limited time as part of a holiday or promotion.

### 2010 & 2011 Harrowing Runes

* ไฟล์:QuintessenceofthePiercingScreech.png Quintessence of the Piercing Screech (Tier 2.5, +1.75 Magic Penetration, 495 IP)
* ไฟล์:QuintessenceofBountifulTreats.png Quintessence of Bountiful Treats (Tier 2.5, +24 Health, 995 IP)
* ไฟล์:QuintessenceoftheSpeedySpecter.png Quintessence of the Speedy Specter (Tier 2.5, +1.39% Movement Speed, 995 IP)
* ไฟล์:QuintessenceoftheElusiveWerewolf.png Quintessence of the Elusive Werewolf (Tier 2.5, +1.39% Dodge, 995 IP)
* ไฟล์:QuintessenceoftheWitchesBrew.png Quintessence of the Witches Brew (Tier 2.5, +4.56 Ability Power, 495 IP)
* ไฟล์:QuintessenceofUnknown.png Quintessence of the Headless Horseman (Tier 2.5, +2,37 Armor Penetration, 495 IP) (Released for the Harrowing of 2011 only)

### 2010 & 2011 Snowdown Showdown Runes

* ไฟล์:GreaterQuintessenceofFrostyFortitude.png Greater Quintessence of Frosty Health (Tier 3, +26 Health, 1550 IP)
* ไฟล์:GreaterQuintessenceofSugarRush.png Greater Quintessence of Sugar Rush (Tier 3, +1.5% Movement Speed, 1550 IP)
* ไฟล์:GreaterQuintessenceoftheDeadlyWreath.png Greater Quintessence of the Deadly Wreath (Tier 3, +2.56 Armor Penetration, 775 IP)
* ไฟล์:GreaterQuintessenceofthePiercingPresent.png Greater Quintessence of the Piercing Present (Tier 3, +2.01 Magic Penetration, 775 IP)

### 2011 Razer PAX Promotion Runes

* ไฟล์:Razer quint.png Razer Quintessence of Speed - Movement Speed

## Notes

* As of the V1.0.0.132 patch, dodge has been removed from the game.

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Amumu

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1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com
Poppy

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## Abilities

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## References

1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com

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Brute Force (Season One Mastery)

* This article or section contains obsolete information, but exists here for historical purposes.

ไฟล์:Brute Force mastery s1.png **Brute Force** is a fourth tier offense mastery with 3 ranks.

## Strategy

* Though the bonus attack damage is minimal late game, the extra 3 damage can end up netting you a kill during the laning phase.

## Patch History

**V1.0.0.129:**

* Removed.

**June 26, 2009 Patch:**

* Grants แม่แบบ:Ap attack damage.

## Other versions

แม่แบบ:Mv1

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Morgana

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## Abilities

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แม่แบบ:Ability
แม่แบบ:Ability
แม่แบบ:Ability

## References

1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com

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Beta Test

**Beta test** is the software development phase following alpha (beta is the second letter of the ancient Greek alphabet, used as the number 2. It is not nowadays usual to speak of a later gamma test). While in the Beta stage, a software is generally functional but many features are either missing or incomplete. The focus of beta testing is reducing the impact of glitches and bugs to users when the game is released publicly, and often incorporates usability testing. The process of delivering a beta version to the users is called **beta release** and this is typically the first time that the software is available outside of the organization that developed it.

In League of Legends, beta testing went through two different phases:

* From April 2009 to October 21, 2009 the game was in closed beta testing, in which only users that got an invite were able to participate. Every user, including newly registered ones, had 5 invites at their disposal. Additionally, a beta key was granted to every fan of League of Legends on Facebook when it reached 40,000 fans. At the end of this stage, every account was reset to Level 1 but received an exclusive ไฟล์:RammusSquare.png King Rammus skin as a gift.
* On October 21, 2009, League of Legends entered Open Beta, where anyone could try out the game. Open Beta only lasted 1 week, ending on October 27, 2009 when League of Legends was officially launched.

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Master Yi

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## Abilities

แม่แบบ:Ability

แม่แบบ:Ability
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## References

1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com

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League of Legends Wiki:Copyrights

***Please see Wikia:Licensing for details of the licensing on this wiki.***
**Warning! Information below may be outdated or incorrect.**
The **text** of this site is freely licensed under the terms of the **GNU Free Documentation License** (GFDL). Reusers of the content must retain it under the same licence, ensuring it remains free.

Please read the Wikia:Text of the GNU Free Documentation License for full details of this licence.

**Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.**
**A copy of the license is included in the section entitled "GNU Free Documentation License".**
**Content on Wikia is covered by disclaimers and the Wikia terms of use (see below).**
## GNU Free Documentation License

The **GNU Free Documentation License** (**GFDL**) is a copyleft license for free content, designed by the Free Software Foundation (FSF).

The GFDL is a "copyleft" license, meaning the content can be copied, modified, and redistributed so long as the new version grants the same freedoms to others and acknowledges the authors of the Wikia page. Wikia content will, therefore, will remain free forever and can be used by anybody subject to certain restrictions, most of which serve to ensure that freedom.

Wikipedia, one of the web's most popular reference works, uses the GFDL. Using the same license as that site makes it easy for Wikia users to reuse the content from Wikipedia. You must adhere to the GFDL when using Wikipedia content.

Please note, do not submit copyrighted images or text without permission!

## Image guidelines

GFDL or public domain images are strongly preferred on Wikia. Copyright-violating images are subject to deletion. Copyright information must be added to the image description page of every uploaded image. Images and other uploaded files may be available under an alternative free license, or used under fair use guidelines.

## See also

For more information, see the following pages on the Central Wikia:

* Wikia:Wikia disclaimers
* Wikia:terms of use
* **Wikia:Designated agent**
* Wikia:Multi-licensing: License your own edits under the GFDL plus something else
Kassadin

de:Kassadin#Übersichttr:Kassadin#Genel Bakış
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1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com
League of Legends Wiki:Featured articles

แม่แบบ:Outdated

A **Featured Article** (also known as **Featured Champion/Item**) is an article that is considered a great Champion/Item article, good enough to be promoted on the Main Page. This is therefore treated with the utmost respect. Vote on the relevant talk page.

## Featured Process

The way for an article to be featured in the cover follows a two phase process. This period is called a Selection Cycle, it is numbered, and is divided into Nomination Phase and Voting Phase.

1. **Nomination Phase** Users can nominate pages that they consider valuable and complete. The article goes into discussion on the talk page to raise the issues and imperfections.
2. **Voting Phase**: All users have two votes to place on the nominated article, one supporting vote and one opposing vote.
3. The winner will appear on the Front Page from the next day until a new Featured Article is selected. Meanwhile, the next Selection Cycle will start.

## How does an article become Featured?

1. The article must have excellent prose, devoid of typos and good grammar.
2. It must cite its sources.
3. It must be correctly named.
4. It must follow all policies of the Manual of Style.
5. All sections should be covered (including trivia).
Guide talk:Beginner's Guide

First edit was made just to show the layout and work each section separately. Lady Michelle [[Special:Editcount/Lady Michelle|**พิเศษ:Editcount/Lady Michelle Edits!!**]] Want to talk? 06:17, December 17, 2009 (UTC)

I like it, but it seems a bit plain? **Ajraddatz Talk** 14:29, December 17, 2009 (UTC)
This article needs to be updated or completely rewritten, and some of the sub-sections should be written to include changes from the most recent patches, especially patch 3.14. I did some minor improvements on the jungling section and several minor spelling/grammar fixes, but the original sections still need to be edited. NDKilla (talk) 05:45, November 26, 2013 (UTC)

I'm personally of the opinion that it should just be deleted. It's not anywhere immediately visible to a newcomer visiting the wiki for guidance on how to even play LoL, let alone how to get started installing it. And this is disregarding how incongruous it is to have a walkthrough on a wiki in the first place. Shaw Fujikawa (talk) 03:07, December 8, 2013 (UTC)
Kinda has to disagree on that one as it is somewhat traditional for a gaming wiki to have **some**of help to beginners - it is a reliable source to start with. I do agree that it needs a lot of reformation, and I'm working on it - working on "Match Progress" atm. I beleive that once it will be fully updated it will be displayed in an easily found spot. (Nayminu (talk) 19:54, December 8, 2013 (UTC))
Burning Embers (Season One Mastery)

* This article or section contains obsolete information, but exists here for historical purposes.

ไฟล์:Burning Embers mastery s1.png **Burning Embers** is a third tier offense mastery with 1 rank.

## Effect per rank

* While your Ignite Ignite spell is on cooldown, your champion gains 10 ability power.

## Patch History

**V1.0.0.129:**

* Removed.

**V1.0.0.74:**

* No longer gives a placeholder buff icon while active.

**V0.9.25.24:**

* While your Ignite Ignite spell is on cooldown, your champion gains an additional 10 ability power.

## Other versions

แม่แบบ:Mv1

de:Brennende Glut (Saison Eins Meisterschaft)
Nidalee

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## Abilities

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## References

1. ↑ {{#var:{{#var:prefix}}.disp\_name}}'s profile page at Leagueoflegends.com

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Boost

แม่แบบ:Redirect

 ไฟล์:Boosts.png
A **boost** temporarily increases the amount of Influence Points or Summoner Experience Points gained at the conclusion of each match. There are two kinds of boosts: duration boosts and win boosts. Each of them can be bought from the Riot Store using Riot Points or received from Riot (often compensatorily).

## Duration boosts

Duration boosts are active for a certain amount of time (for example, 1 day). Duration boosts double the base amount of IP received for any type of game win or lose, not counting other bonuses. Examples of those other bonuses which are not doubled include the first win of the day bonus, the match-made game bonus, or a bonus from another boost.

## Per win boosts

Per win boosts are only applied if you win a game – they will never expire. Per win boosts give you a flat amount of IP equivalent to the max base IP you can earn from a game (values are different for each game mode). This change was made to ensure players were getting the most out of their boost for extremely short games, but Riot hasn't updated the explanations of how per win boosts work. Because of how per win boosts work, they will give much less IP for Custom, Twisted Treeline and Co-op vs. AI games.

 ไฟล์:IPboost.jpg

Bonus IP
 Twisted Treeline
 Howling Abyss

 ไฟล์:XPboost.jpg

Bonus EXP
 Twisted Treeline

## Available boosts

The Riot Store offers boosts for a specified number of wins and for specified durations.

## Free boost

* If you combine a duration boost and a per win boost, you will receive both bonuses as long as both are active.
* During special events, Riot has given the community free IP boosts.

## References

1. ↑ Service Stability Update
2. ↑ Vote LoL in the Golden Joystick Awards for a Free Champion Weekend

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Experience (summoner)

ไฟล์:Summoner Experience points.png
**Summoner Experience** is the reward, together with Influence Points, awarded to a summoner after completing a game. It ceases to be received after the Summoner's level is maxed out at 30. The received Experience Points are calculated at the end of each game; wins are worth more than losses, and the longer the game lasts, the more XP you gain.

## Increasing experience gain

* Summoner Experience gain can be increased by purchasing an XP Boost from the PVP.Net store. This will double the experience earned at the end of each match.

## XP gains

* There is both a minimum and a maximum amount of XP and IP a player can get from a game.
* Current (July 2011) formula for XP winning a Normal game at level 15-19 is roughly 3m+25, where m is the number of minutes the game lasts, capped at 198. Intermediate Bot games at level 10-14 use the same formula. At level 15-19, Intermediate Bot games subtract a 25% penalty from that formula.

## Leveling up (Updated)

The following describes the amount of experience required to go from one level to the next.

Leveling grants access to game modes, summoner spells, Rune slots, Rune tiers, mastery points, and extras such as loot and champion mastery.

Each level grants one additional Mastery point. This is omitted from the table below.

## See also

* Experience (champion)

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Death Recap

ไฟล์:Deathrecap01.jpg**Death Recap** is the damage recap feature before a champion's death in League of Legends.

## Gameplay

It is displayed when a player’s champion has been slain; the player can open the Death Recap window which will summarize all of the damage they received during their final moments. At the bottom of the recap window, it shows the total of the damage, and the amount of time in which it occurred.

The Death Recap window provides informative tips on how to avoid being killed by the same Champion and spells again by hovering over the Champion's section of the window or hovering over the spell icon respectively. It also displays the items the killing and assisting Champions have, and the stats of those items. The fatal damage taken is broken down on an integer and percentage basis, so that players can have a complete and thorough understanding of exactly how they were taken down.

A lot of glitches still exist, such as towers adding to a Champion's basic attack damage. These glitches are mostly negligible, however.

In the death recap, there are some spells such as Toxic Shot Toxic Shot which modify basic attacks, and so it counts for all the damage. For example, you could see ไฟล์:TeemoSquare.png Teemo hit 1600 with Toxic Shot Toxic Shot. Additionally, damage dealt by the Nexus Obelisk does not show up on the Death Recap in any form.

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League of Legends Wiki talk:Featured champions/1

Poll for December 25.

## Nominations

*This is the place to discuss the next Champion article.*
**Rammus The Armordillo** *(Nominated by KazMx)*
* ไฟล์:Done.svg Page complete.
* ไฟล์:X mark.svg Expand on the Introduction section.
* ไฟล์:X mark.svg Stats not updated since patch V1.0.0.52
* ไฟล์:X mark.svg Missing information on the infobox

**Annie The Dark Child** *(Nominated by Lady Michelle)*
* ไฟล์:Done.svg Page Complete
* ไฟล์:Done.svg Popular Champion
* ไฟล์:Done.svg Stats updated
* ไฟล์:Done.svg Infobox complete
* ไฟล์:X mark.svg The Quotes section is incomplete

## Vote-Casting

### For Rammus

 ไฟล์:X mark.svg I think it'll be best that a underdog be classified as a Featured Champions we already had 2 Popular and 2 New Champions. But Annie's page is better - **KazMx (Message me!  E-Mail me!  [[Special:Editcount/KazMx|พิเศษ:Editcount/KazMx Edits!]] )** 17:43, December 23, 2009 (UTC)

### For Annie

 ไฟล์:Done.svg  I think the most popular champion of our site should be featured, since that would be great for the Wiki. Lady Michelle [[Special:Editcount/Lady Michelle|**พิเศษ:Editcount/Lady Michelle Edits!!**]] Want to talk? 18:33, December 23, 2009 (UTC)
 ไฟล์:Done.svg  Annie's article is bigger and better.

 ไฟล์:Done.svg  I actually see a lot less of annie in-game than I do rammus--SkyFlicker 03:17, December 26, 2009 (UTC)
Awareness (Season One Mastery)

* This article or section contains obsolete information, but exists here for historical purposes.

ไฟล์:Awareness mastery s1.png
 **Awareness** was a second tier utility mastery with 4 ranks.

## Effect per rank

* Increases champion experience gained by แม่แบบ:Ap.

## Trivia

* Awareness stacks with ไฟล์:ZileanSquare.png Zilean's Heightened Learning Heightened Learning for up to 13% increased experience gain.
* Having 4 points in Awareness, Heightened Learning Heightened Learning, and 3x Greater Quintessence of Experience grants a player a 19% increased experience.

## Patch history

**V1.0.0.129**

* Removed.

**June 26, 2009 Patch:**

* Bonus experience awarded reduced to แม่แบบ:Ap from แม่แบบ:Ap.

**May 9, 2009 Patch:**

* Bonus experience awarded reduced to แม่แบบ:Ap from แม่แบบ:Ap.
Mender's Faith (Season One Mastery)

* This article or section contains obsolete information, but exists here for historical purposes.

ไฟล์:Mender's Faith mastery s1.png
 **Mender's Faith** was a first tier defense mastery with 1 rank.

## Effect per rank

* Reduces the cooldown of your Heal Heal spell by 30 seconds.

## Patch History

**V1.0.0.129:**

* Removed.

**V1.0.0.61:**

* **Mender's Faith** changed to a 30 second cooldown reduction on Heal Heal from แม่แบบ:Pp18 health restored.

## Other versions

แม่แบบ:Mv1

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Crest of Nature's Fury

* This article or section contains obsolete information, but exists here for historical purposes.

แม่แบบ:Infobox buff

The **Crest of Nature's Fury** was a buff in League of Legends, granting the holder an increase in attack speed and cooldown reduction. It was identified by swirling green runes around the champion. The buff was removed during the October 2012 Twisted Treeline revamp.

## How to obtain

* On Twisted Treeline by killing the ไฟล์:Rabid WolfSquare.png Rabid Wolf.
* By killing a champion that currently possess this buff.

## Trivia

* The icon used for this buff was originally designed as an ability icon for the Gavid, the Plant King, an unreleased champion.

## See also

* แม่แบบ:Bi
* แม่แบบ:Bi
* แม่แบบ:Bi

## Patch History

**V1.0.0.150:**

* Removed.

**V1.0.0.52:**

* Adjusted to increase attack speed by 20% and reduce cooldowns by 10%.

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