Basic Logistics Guide

This will be a starting guide to explain some of the basic mechanics of logistic items in the game, as well as show some examples for useful tips.

## Gepwin's guides

Before this guide is complete, Gepwin has made some really good tutorial episodes on all sorts of logistics. the first video is on workers, Chutes, belts and Rails.

## Chutes

### Chute use

The video below -to be added- shows how you can place a Chute and how you can assign workers to use a Chute.
Chutes can only be used for the most basic items. So it can only be used for raw materials, so Forge produce, logs, stone & raw minerals. Plus: flour and animal feed. Those 2 are the only exceptions you need to remember. For all other items, it's only the raw material from the source. After any type of Workshop modifies it, you need a belt. If you try to put a chute in front of a building with items that can't be transported, a red cross shows up.

### Priority Sorting

explanation and multiple examples of priority merging

## Belts

Cloth Belts are unlocked by Basic Logic, Metal Belts are unlocked by Machinery, Magic Belts are unlocked by Air Purification.
In contrast to Chutes and Rails, belts do not have a forward momentum. Instead, you need to start using the basic logic blocks.

In-game-test data 2.1.7 (time unit : 1/60 sec, Averaged).

Transport Speed

Note that chutes speed up items as they travel. When on flat ground the acceleration is (?) item/sec per block, and (?) when going down. Maximum speed of items on chute is 10 blocks/sec.
Wood conveyor belts also speed up items when going down, the acceleration is (?) item/sec per block.
For some reasons, sometimes input speed is faster than the output speed (?).

## Logistic Blocks

>> where should logistics be discussed? at the start of this guide, at the end, or somewhere in between?
The items discussed here and in the rest of this guide can be used when Intermediary Logic has been researched.

Until this guide is finished. Here is a video explaining all the basic logistic blocks and how they work without the use of Intermediary Logic.

## Rails

**Some of the information no longer applies to the latest version.**

### Automatic vs. precise placement

Just like Chutes, the placement of Rails also has an Auto Mode and Precise Mode. When the tool is opened, Auto Mode is selected by default and the mode is switched using TAB.

example for merger

example for building

more stuff will follow, but a temporary information shot of a Rail network:

## Old Versions

### Automatic vs. precise placement

**Some of the information no longer applies to the latest version.**
There are two modes for placing Chutes, Auto Mode and Precise Mode. By default, Chutes are placed in Auto Mode. TAB switches to Precise placement. See the Context Commands to the right of the screen. In Auto Mode, the game tries to make any connection possible between already placed Chute parts and newly added elements. This is useful for quickly laying down a long Chute with bends and curves. However, there are also situations where it is necessary to have a finer control over which connections are made. In the video below shows a number of examples.