Minecraft Dungeons: Determined Underground Free Update

Determined Underground is the 8th dlc for Minecraft Dungeons. It also has a free update, here is what the free update brings:

## Enchantments

### Receptional Abomination

* Melee Weapon Enchantment.

* Deals increased Damage to bosses.

* Upgrades increase the percentage of damage dealt.

### Flowerupption Cudgen

* Melee Weapon Enchantment.

* Deals increased damage to Determined Underground mobs.

* Upgrades increase the percentage of damage.

### Unforgiving Roll

* Armor Enchantment.

* When rolling, the nearest hostile mobs have an increased amount of health, but you deal increased damage.

* Upgrades increase how long the effect lasts for.

### Metta-trap

* Armor enchantment.

* When rolling, the nearest hostile mobs are trapped in Mettaton legs.

* Upgrades increase how many hostiles are trapped in legs.

### Soul Power

* Armor enchantment.

* Gives you the power of a human soul.

* Upgrades increase how much power you get.

### Treasurer

* Armor enchantment.

* 40% increased chance of getting rarer gear.

* Upgrades increase the gear's rarity that will drop.

## Legendary items

* Upgraded versions of uniques

* The nameless blade turns into the forgotten blade

* The jailor's scythe turns into the executioner's scythe

* and more...

* Gilded variations of these items rarely drop to keep things balanced and for truly maxed gear to be possible.

* Like uniques except they have 2 enchantments built into it and the enchantment's levels are based on the power level of the gear.

* Cannot be found on default or adventure, meaning you have to beat the game twice to find one.

### Chests

Common chest: 0%

Gold chest: same as getting a unique item from a common chest

Obsidian chest: same as getting a unique item from a gold chest

Lucky chest: same as getting a unique item from an obsidian chest

### Lucky chests

Lucky chests are a new type of chest that will have a guaranteed chance of dropping a unique and an almost guaranteed chance of dropping a legendary item.

They will generate very rarely at these places:

* Creeper Woods

* Redstone Mines

* Desert Temple

* Arch Haven

* Underhalls

* Camp (one time only, on top of hill after defeating the Arch Illager on apocalypse and picking up obsidian chest there)

* Lone Fortress

* Basalt Deltas

* Abyssal Monument

* Broken Citadel

* Glitched Nether

* Hotland

* Rampart Airship

* The Skeld

* Lush Temple

* Samurai Sates

* Elder's Recess

* The Guiding Lands

* Orb Clan Fortress

see lucky chest locations for the locations where they will generate.

## Village System

After beating the Arch-Illager, you will be able to rebuild Squid Coast and unlock even more merchants with DLC.

List of merchants:

Jungle Trader

Winter Wanderer

Howling Wares

Nether Barterer

Coral Trader

End Ninja

Modsmith

Sans's Hotdog Stand

TEM SHOP!!!!!!!

Hacker Store (unused)

Enforced Cobalt Shop

Crewmate Shop

Cave Guy

Samurai Store

Stockpile Villager

Augmentsmith

Domination Merchant

## Trios

A new gamemode has been added. It is called trios.

It is a trio with 3 mobs. This gamemode is unlocked when you complete Creeper Woods and each trio except the first one has an unlock requirement. You also get a reward when you defeat them.

music that will play when fighting any trio

List of trios:

* Basic Trio: 1 vindicator with thorns and echo, one pillager with growing, and one armored zombie with stun and chilling. Unlock requirements: available immediately after unlocking trios.

* Drops: sword, hunter's armor, shortbow, bow, scale mail, or any of their unique variants

* Annoying Trio: corrupted cauldron, iceologer with protection and heals allies, and skeleton horseman. Unlock requirements: complete highblock halls.

* drops: cutlass, champion's armor, harp crossbow, spelunker armor, or any of their unique variants.

* Arch Trio: redstone monstrosity, nameless one, and the Arch Illager (no heart of ender). unlock requirements: defeat the Arch Illager on default.

* Drops: claymore, great hammer, grim armor, soul crossbow, plate armor, glaive, or any of their unique variants.

* DLC Trio (1): tempest golem, jungle abomination, and wretched wraith. unlock requirements: purchased jungle awakens, creeping winter, and howling peaks.

* Drops: whip, emerald gear, snow bow, climbing gear, or any of their unique variants.

* DLC Trio (2): hovering inferno, ancient guardian, and vengeful heart of ender. unlock requirements: purchased flames of the nether, Hidden Depths, and Echoing Void.

* Drops: broken sawblade, piglin armor, anchor, obsidian claymore, or any of their unique variants.

* DLC Trio (3): angel Xavier, Omega Flowey, and the cobalt golem. unlock requirements: purchased climbing crafters, determined underground, and evil ramparts.

* Drops: singular gauntlet, bone, bluespeck armor, cobalt bow, or any of their unique variants.

* DLC Trio (4): ivan, sculk creature, and Xeno'jiiva. unlock requirements: purchased impostor rage, menacing caves, and the Lands of the Guiding.

* drops: crewmate armor, glow berry robe, vibe bow, stone bonk blacksteel thornbezerker, or any of their unique variants.

* Monstrosity Trio: redstone monstrosity, mooshroom monstrosity, and obsidian monstrosity. unlock requirements: completed the secret ??? mission and defeated the Arch Illager on adventure.

* Drops: claymore, dark armor, power bow, or any of their unique variants.

* Jungle Trio: jungle abomination, whisperer with echo, thorns, and regeneration, and leapleaf with deflect, electrified, and weakening. unlock requirements: purchased jungle awakens.

* Drops: whip, ocelot armor, or either of their unique variants.

* Winter Trio: wretched wraith, iceologer with deflect, chilling, and commited, and illousioner. unlock requirements: purchased creeping winter.

* Drops: snow armor, snow bow, or either of their unique variants.

* Howling Trio: tempest golem, windcaller with protection, radiance, and stunning, and rampart captain with thorns. unlock requirements: purchased howling peaks.

* Drops: tempest knife, climbing gear, emerald gear, wind bow, or any of their unique variants.

* Nether Trio: hovering inferno, ghast, and wither skeleton with commited, protection, and thorns. unlock requirements: purchased flames of the nether.

* Drops: broken sawblade, boneclub, sprout armor, piglin armor, twisting vine bow, cog crossbow, or any of their unique variants.

* Ocean Trio: ancient guardian, elder guardian, and drowned necromancer. unlock requirements: purchased Hidden Depths.

* Drops: any item from the dlc that isn't an artifact.

* Ender Trio: vengeful heart of ender, blastling with thorns, and snareling with double damage, quick, and regeneration. unlock requirements: purchased Echoing Void.

* drops: any item from the dlc that isn't an artifact.

* Modder Trio: angel Xavier, shadow Kirby, and the Boss. unlock requirements: purchased climbing crafters.

* Drops: any item from the dlc that isn't an artifact.

* bad time trio: UT sans, US papyrus, and SS chara. Unlock requirements: purchased determined underground.

* Drops: any item from the dlc that isn't an artifact.

* Rampart Trio: cobalt golem, cobalt illager with regeneration and protection, and airship illager. Unlock requirements: purchased evil ramparts.

* Drops: any item from the dlc that isn't an artifact.

* Sus Trio: ivan, redd, and d4rk. Unlock requirements: purchased impostor rage

* Drops: any item from the dlc that isn't an artifact.

* Cave Trio: sculk creature, warden with deflect and radiance, and glow cube with committed, double damage, and heals allies. Unlock requirements: purchased Deep Caves.

* drops: any item from the dlc that isn't an artifact.

* Ancient Trio: haunted caller, unbreakable one, and vigilant scoundrel. Unlock requirements: completed any ancient hunt.

* Drops: any gilded item that isn't unobtainable.

* Master Trio: father Xavier with gravity pulse, rapid shot and quick (also without the boss spawns), vengeful heart of ender with thorns, electrified, and heals allies, and heart of ender with deflect, protection, and double damage. Unlock requirements: defeated the Arch Illager on apocalypse +25, completed Broken Citadel on apocalypse +25, and completed Orb Clan Fortress.

* Drops: a random gilded legendary item.

* Unused Trio: web spider with regeneration, electrified, and stunning, silverfish with commited and mob ressurction aura, and jack-o-lantern with deflect and heals allies. Unlock requirements: edit the files.

* Drops: any unobtainable item that isn't an artifact including special event items that are not available at the moment.

## Ancient hunts

4 new ancient have been added:

The Eruptor (ancient vulkin), Soul Lord (ancient soullifter), and AmalgaBeast (ancient memoryhead).

## Daily Trials

The rewards will no longer be random and instead show what will drop from them (multiple uniques will be shown if the base item has multiple).