Troves

Troves are the Chests that spawns randomly on the Battlefield, giving you a reward if you open them (by walking over them).

The first Trove of a run spawns between 5 seconds and 10 seconds into exiting the Chronozone; the next one spawns at intervals between 5 seconds and 34 seconds, thereafter.

Troves don't spawn unless 5 or more enemies are alive (and, Trove spawning may pause, entirely, if you stay on one Wave for very long, or in one run for very long).

Troves can have special mechanics, and their appearance rate can be improved (see the Trove Spawn Chance stat, which can be acquired from completing Achievements, from Treasure Hunter Runes, and from Memory Tree memories, as well as a Magic Coin modifier, amongst other potential future sources).

There are 7 different types of Troves:

* Gem Troves: Reward: 4 Gems per Trove, Spawn Rate: 3%, Cap of 8/day.
* Timeshard Troves: Reward: 1 hour worth of Timeshards per Trove, Spawn Rate: 5%, Cap of 24/day.
* Rune Troves: Reward: 2 Runes (20% chance of 3 with Ring of Finding), Spawn Rate: 7.5%; after collecting 10 Rune Troves in a single run, that spawn rate decreases.
	+ (A run being defined as the entering the Battlefield, after Rewinding to leave the Chronozone, until you next die.)
* Health Troves: Reward: Heals for 25% of Max Health, Spawn Rate: 20.5%.
* Gold Troves: Reward: worth ~5 drops of Gold, Spawn Rate: 30.85%.
* Soul Troves: Reward: worth ~5 drops of Souls, Spawn Rate: 41.15%.
* XP Troves: Reward: 2 minutes worth of Online XP Gains, Spawn Rate: 10%.

1. ↑ The chance for Timeshard Troves to appear, rolls after the Gems Troves' roll.
2. ↑ Rates for the Runes, are as aforementioned, assuming the Gem/Timeshard Trove Caps have been reached.
3. ↑ Gold and Soul Troves are, respectively, worth 5 drops (25 kills) worth of Gold or Souls, based upon your current (or possibly highest?) Wave.
4. ↑ At max Staff of Knowledge Level, these Troves can't spawn and are replaced by Gold, Souls and Health Troves.
The chance of getting Rune Troves, when the Lantern of Recall is in Offline Mode, is decreased, so it's better to collect the contents of the Lantern of Recall after 1 hour (for other reasons, after you've died 10-18 times in Lantern Mode), or to just farm Rune Troves actively.

This may have been changed/removed, but for a time, Troves appeared less frequently, beyond with the 21st Trove collected in a run.

There is a "Rune pool", which determines what Runes will drop from Rune Troves; this Rune pool contains 2 different Runes from each Quality level (two Q1 Runes, two Q2 Runes, two Q3 Runes, two Q4 Runes, and two Q5 Runes); the Rune Pool changes to contain a new set of Runes (still, 2 different Runes from each Quality level), after any one of these multiple (repeatable) conditions is met:

1. After 60 consecutive minutes of online play (meaning, the game being kept open for that long);
2. After Awakening;
3. After returning from being offline for 1 hour;
4. After beating 5 Bosses, consecutively, without Awakening.

So, if you find out that certain Runes that you want to loot, are currently in the Rune-pool (and dropping for you), that's probably a good time to use Treasure Hunter Runes!

Every Wave has a Boss, which is a bigger and stronger version, of one of the tanky melee Enemies. When a Boss is beaten once, no other Boss will reappear at its Wave, even if you Enchant, for the duration of your Awakening (resets upon Awakening). Each Boss drags a Chest behind him; Chests are different from Troves; however, like Soul Troves, these Chests reward you with Souls upon killing the Boss. (amount?)