recursal/Fanatic-Fandom huggingface dataset:
Kingdom of Forwick

The Kingdom of Forwick, commonly known as Forwick, is a country in Southern Eureus. It encompasses the Forwickian Highlands, the Far Lands, Rombald's Moor and the Airedean and Humberdean valleys. It borders Duholme to the west, Öster to the north and Vienin to the east. Most of the country's citizens are ethnic Forwickians, while Highlanders are the largest ethnic minority. Bingheleia is the capital city as well as the largest city in the country.

One of the most isolated regions in Eureus, present-day Forwick has a unique culture distinct from its neighbours. It has been exclusively inhabited by Forwickians and related peoples throughout history, despite the numerous migrations across the rest of Eureus.

Forwick is first mentioned in common history in the writings of Pictor the Wisest during his travels throughout the Palateen Empire. Pictor wrote that the area is inhabited by "untameable barbarians" that "nestle in every hook of every mountain and creek like wheat in ridges and hills." The Palatinians were uninterested in conquering Forwick, but this did not prevent several border wars until the fall of the Palateen Empire. Several kingdoms formed and by 900, most of the kingdoms had been united by the Kingdom of Bingheleia, led by the House of Airedean. By the end of the 10th Century, the Highlander tribes and their territory had been brought under the influence of the Kingdom of Forwick. Between the 10th Century and 18th Century, Forwick fought several wars with their biggest rival at the time, the Kingdom of Duholme, vying for control of the Forwickian Highlands as well as the West Crescent Sea. During the 16th Century Crisis, Forwick was a minor power, but heavily involved in the War of Münsterian Succession and League War, in which Forwick was victorious in both wars. Following the League War, Forwick had tremendous influence over the southern part of the Holy Münster Empire and was a major power by the end of the 18th Century, being involved in the initially unsuccessful Coalition Wars.

Forwick was one of the last nations to fully industrialise and by the 19th Century was woefully unprepared for the First Continental War. A constitutional crisis followed by a coup d'état saw the centuries old monarchy deposed. After a ten year civil war, the House of Airedean was restored to power and the nation underwent many democratic reforms seeing it transform into a constitutional monarchy with a parliamentary system. By the 20th Century, Forwick was a strong regional power and during the Second Continental War, was victorious. In the aftermath, several more reforms were taken limiting the power of the monarchy and the economy was liberalised in the 1970s.
October 2018

Linking page for schedules from **October 2018**.

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November 2023

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Münster Quest Wiki

**Welcome to the Münster Quest Wiki!**
Münster Quest is an strategy RPG game series.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Billy

timmylimmyaillycillydillyeillyfillygillyhillyiillyjillykillylillymillynillyoillypillyquillyqillyrillysillytillyuillyvillywillyxillyyillyzillyæilly
```
Jade

## Physical description

### Species

https://r-interminable-rooms.fandom.com/wiki/Billy

## Appearances

### Debut

The scary cheese

**ULB-278** (also known as *Billy Heeler* by the community and by the *April Fools Update*) is one of the clones *A-278* spawns in its sequences. Because of its mechanic, it (and *TLAB-278*) are more dangerous than the regular clones.
August 2023

Linking page for schedule listings from **August 2023**.

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Hydra Skull Mutant Skibidi Atro Fighter Toilet

> short is Hydra Skull Skibidi
>
>

## Hydra Skull Mutant Skibidi Astro Fighter Toilet

The Former Best Agent of the Skibidi's Who is a mutant. Whit Human Like Limbs.

High still got cutted from the saw of Stantrap\_CinemaMan

### Status

**Deceased**First the Skulls by a saw of Stantrap\_CinemaManthen the titan laserman remains by the Red Light of Stantrap\_CinemaManThen the Quad-Launcher Skibidi Toilet by the Red Light of Stantrap\_CinemaMan

## Appearances

### Apirence

an unbuttoned white suit flap pocket jacket whit pocket a mine looking core whit a glowing spot in the middle front that is blue black pants and shoes shirt and robotic white hands whit red spots on the center of the hand and a small Quad-Launcher Skibidi Toilet whit the rocket lanchers on it loaded as the head and 2 Skull Dismantler Skibidi Toilet heads above the sholdiers and 2 acid barrels attached to the back which attach to a gray bottom toilet bowl no tank whit it having another giant acid tank placed on the end of the acid tank where the head whout be behind from and the acid tanks be looking like this featuring a distinctive barrel marked with the symbol for radioactivity in place of a traditional water tank. and the 2 skulls have armor on there heads that covor there faces not the mouth area clearly not disturbed or broken

### Ablity's

#### The Skull Skibidi's

REALLY streachable and strong necks,

Emiting Firely Acid at tons of doses at ones,

Skeleton Bites,

Doble Head Butting

#### The Titan Body

Kicking,

Punching,

Shooting Lasers tru hands red points,

Punching,

Kicking,

Running/Walking/Kicking

#### The Skibidi Toilet Head

Control the 2 Skull Toilets,

Control The Body,

Shoot 4 small rockets,

When mouth really open look like TF2 Soldier NOT JOKING
Stantrap Plot Clones

# Basic Information

      first the Clone are really difrent than the after images first the plot clones can only speak the plot languedges aka the languedges that the plot got in it and its same as the set plot narrator narrates whit and the msot common languedge is spoken dubs dont count since oviest and they follow the plot meanwhile Stantrap Betar does not but still those Plot Clones aer actualy as self aware but only break the 4th wall to speak to the narrator

# How They Die and Stop existing

Stantrap either ends them or Stantrap delets them or Stantrap makes reality glitch its ass to remove it or Stantrap does some shit and the Plot forgets about the Plot Clone

# Abilitys

Plot Dick Sucker Yes aka Plot Armor Yes

Plot Controled Yes

Powerful No

Fights take time cuz of entertainment No

Retarded No

STILL REALLY POWERFUL BUT NOT AS POWERFUL

The power is like Stantraps but actualy balanced and nerfed

ITS ACTUALY BALANCED but still UnBalanced

this is not a balanced Stantrap but an after image Stantrap

it apears when Stantap run so fast an after image apears

duo to some shit The Plot Clones abilitys are not the same and not possbiel to be recorded since The PLot Stantrap CLoens are really hard to be found
Class

A class is a classification of unit recognised by identical or very similar sprite users of the class share. A class will often specialise in certain stats and/or weapons and will have certain traits that separate them from other classes.

There are many different classes, such as Archers, Barbarians, Mages, Paladins, Lords, and a vast many others. Each class has different abilities that the player can use to their advantage - where one class may fail, another may succeed.

Another facet of classes is the class change, where a unit can become a stronger class, by reaching a certain level and then using a promotional item. Once promoted, the unit starts over at level one and begins increasing their stats further from there.

There are two types of classes: basic classes and advanced classes. Advanced classes are stronger and have upgraded traits but can only be achieved by using a promotional item on the appropriate basic class.
February 2023

Linking page for schedule listings from **February 2023**.

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Chimera

**Chimera ghouls** are ghouls that, though an extremely rare occurrence, have i**nherited two different RC types**; one inherited from each parent. As a result, they **possess kakuhou sacs in more than one location**, and **can use two different kagune types simultaneously**.

Chimera ghouls are not a separate race from normal ghouls with a single kagune, but are still considered a special species. They are the only 'species' affecting which affects quinque creation.

Canon examples of chimera ghouls include; Fueguchi Hinami and Nutcracker.

### **Perks**

Chimera ghouls **can choose any two kagune types to start with**, and are capable of utilising them simultaneously.

### **Drawbacks**

They **can only apply for one trait**, as opposed to the usual two, and are **barred from pseudo-elemental traits**. Chimera ghouls are also **unable to use kagune mimicry**,

**Compatible traits**: abnormal kagune, cloning, detachable kagune, healing kagune, rc backflow, rc suppression, rc blast, shapeshifter, kagune body, pain tolerance, sharpshooter, enhanced regeneration, enhanced strength, enhanced speed, enhanced endurance. enhanced senses, enhanced agility.
StantrapVerseWiki Wiki

... Welcome or whatever idc
the StantrapVerse Info Wiki

and for fans theorist etc etc to fight or talk about the whole series of Stantrap Betar and its many characters some not directly from it others are at the end good luck figuring out the juicy lore

community website about StantrapVerse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! if an update is done or a character added by me Stantrap Betar be respectful and do not add a fuck list and leave it whit the already added items got it and dont forget

In The StantrapVerse Nothing Is Concistent

## Important articles

PlaceholderA page about your topicStantrap BetarStantrap Verse PilotUniverse0PlaceholderA Key EventA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

- .... . / .-- .. -.- .. / -.. --- . ... / -. --- - / -.- -. --- .-- / .. - / .- .-.. .-..
RC-Absorption

**Ghouls with RC absorption** possess the unique and **rare ability to utilise all four RC types**. They **can manifest any kagune type they want** by absorbing RC cells from their environment, or via cannibalism. Not to be confused with chimera ghouls, ghouls with RC absorption are **unable to manifest more than one kagune type at a time**.

These ghouls are not a separate race from normal ghouls with the ability to manifest only a single type of kagune, but are still considered a special species.

A canon example of a ghoul with this ability is Rio/Shikorae, who became known as SSS-rated Jail after the conclusion of the series.

### **Perks**

Ghouls with RC absorption **may utilise all four RC types**.

### **Drawbacks**

They **can only apply for one trait**, as opposed to the usual two, and are **barred from pseudo-elemental traits**. They are also **unable to use kagune mimicry**,

**Compatible traits**: abnormal kagune, cloning, detachable kagune, healing kagune, rc backflow, rc suppression, rc blast, shapeshifter, kagune body, pain tolerance, sharpshooter, enhanced regeneration, enhanced strength, enhanced speed, enhanced endurance. enhanced senses, enhanced agility.
September 2018

Linking page for schedule listings from **September 2018**.

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Tianhuang Family

## Tianhuang Family - Ghoul, Custom

**TIANHUANG FAMILY - GHOUL, CUSTOM (creator: dan)**

Everyone who lives in Tokyo’s subterranean has at least once in their lives heard of the surname Huang. Due to the fact that they themselves formed the Mingjie syndicate. The family has enormous power beneath the surface. They are well known for having numerous sites where they hold events, including shows, fight clubs, and auctions, thus, their presence is felt throughout.

* **TRAIT**: ABNORMAL KAGUNE, KAGUNE BODY
May 2023

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Referendums

## April 15, 2023

The April 15, 2023 referendum was the first issued after the adoption of the fourth Constitution in Voices of Democracy. The Remove the Gambling Limit Act was brought to the attention of voters, which if passed, would waive the limit of how much one could gamble (10,000 voods); consequently, there would be no limit. This referendum was binding; the majority of voters approved of the measure, and it therefore was passed.

## May 10, 2023

The May 10, 2023 referendum was the second issued after the adoption of the fourth Constitution in Voices of Democracy. There were two questions on the ballot:

The **first question** was whether voters preferred a progressive or flat tax system.

1. "Progressive Tax" shall be defined as a tax of y = x²/100,000,000 every two weeks, where y is the amount they are taxed and x is their account balance, with a maximum of 10% of their balance taxed.
2. "Flat Tax" shall be defined as a tax of 5% of their account balance every two weeks.

60% of voters preferred a flat tax and 40% voted for progressive tax. This referendum was non-binding.

The **second question** concerned the War Crimes Act, which states "War crimes are now Legal againist enemies of war", should become law. 53.3% voted yes and 46.7% voted no.
Half Human

**Half-humans** (半人間) are **human-ghoul hybrids**, possessing mostly **human-like traits**. They are the major **result of a human and a ghoul copulating**, as natural one-eyed ghouls are extremely rare. Canonically, all known half-humans were born and raised in the Sunlit Garden, a facility whose sole purpose was the production of half-ghoul hybrids.

Much like normal humans, half-humans are **able to consume normal human food**, but are **unable to manifest a kakugan or kagune**. They do, however, **possess superhuman physical capabilities** rivalling those of a ghoul's, and when passing through RC scan gates, are labelled as ghouls due to their **increased RC count**. These hybrids have a **shortened lifespan**, and often **suffer physical ailments** associated with the elderly.

Canon examples of half-humans include but are not limited to; Arima Kishou, Ihei Hairu, and, originally, Furuta Nimura.

## Half Human Scaling

### Special Class10,000 Rep

SS

Half-human **physical statistics** (speed, strength, agility) **scale much closer to a ghoul's** than that of a normal human's.

### **Drawbacks**

Half-humans have a **shortened lifespan**, and often **suffer from diseases seen in the elderly**. They **can only apply for a single additional trait**, as opposed to the usual two.

**Compatible traits**: iron man, cyborg, pain tolerance, sharpshooter, enhanced regeneration, enhanced strength, enhanced speed, enhanced endurance, enhanced senses, enhanced agility.
Faction Information

### Organization(s):

Ghoul-created organizations occur when a ghoul's hermit lifestyle eventually evolves into the coordination and assembling of a large concentration of ghouls into a single governing entity. Eventually this entity has the potential to become a thorn in the CCG’s side. When these thorns become too large, they gain the ability to be targeted for extermination.

### How do I build up my Organization?

In order to grow within size and strength as an Organization leader. You first must assign 5 strong captains which help you lead your vast army of ghouls. These captains must be Player-OC’s and must be over S rated in notoriety in order to function properly as a militant organization. As one ghoul cannot lead legions of ghouls by lonesomes. With each Captain you hire you can properly control 50 NPCs, making you able to cap out at a total of 250 NPC’s which are commanded by you and led by your 5 captains.

* They must be S rated Notoriety wise, physical strength has nothing to do with their assignment but plays a part.
* (50 Npcs per captain.)

### Organization Rewards!

Every one month IRL every Captain + leader is able to receive 100 RC for successfully holding onto their wards for every week the ward is held..

Rewards during Takeover/Operation(s)

Working as an organization has its benefits ranging from controlling a ward and what occurs within said ward to reaping NPC rewards from Raid/Operation attempts within your ward. During a raid each captain is pitted with 50 npcs to help them defend their ward. Each captain will be fighting either a high ranking npc or OC that's leading the CCG division. In total there are 5 divisions led by High ranking NPCS or OCS, each division has about 100 CCG NPCs consisting of Bureau investigators, Junior rank 2 and Junior rank 3 investigators. Depending on the outcome of the operation, if the ghoul wins said operation and drives the CCG out of the ward. Each captain attending as well as the npcs received about 100 RC with captains being able to receive an additional 200 RC for each captain attending the event.

Original RC + 200 per Captain attending ( You’re able to add the total to the npcs as well to rate them up!)

There are more rewards as well this is just for extermination/capturing operations

Each organization can have a total of 300 members. 50 members per captain, each organization can have up to 5 captains, with the last 50 being the leader's personal army.
February 2024

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December 2024

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RC Backflow

Through this ability, you have found a way to combat those who are stronger than you. You can send your opponents' RC cells back into their bodies at such a rate that the opposing kagune bursts after contact. This effect works best against those with the same RC type as you; otherwise, you run a **25% chance** of “exploding” yourself if the RC difference is too high.

* The effect activates even if your own kagune is damaged as long as contact is made (ukaku shards and similar projectiles do not count)
* Kagune that are “backflowed” regenerate faster than truly broken ones
* Does not limit or affect what users can do with their kagune once manifested again
* UNAVAILABLE TO QUINX GEN 1 & 2 & OGGAI
Washuu Kazuyoshi

## Kazuyoshi WashuuKei Washuu

* Current
* Test

**Kazuyoshi Washuu** (和修 計吉, *Washū Kazuyoshi*) is the current acting Chairman of the Commission of Counter Ghoul.

As head of the Washuu Clan, he has "bred" numerous illegitimate offspring.

## Personality

Kazuyoshi's presence exudes an aura of gravity and solemnity, casting a palpable weight upon the environment around him. His disposition leans heavily towards practicality, eschewing trivialities and placing unwavering focus on the outcomes at hand. Yet, concealed beneath this outward demeanor, lies a disconcerting paradox. Despite his outward stance, he bears the very trait he opposes – being a ghoul himself while ostensibly leading an anti-ghoul organization. His ghoul investigators, in this context, seem like mere pawns manipulated to serve his dual purposes – both as instruments of his objectives and as a source of sustenance. A chilling secret shrouds the upper echelons of the organization: the ghastly practice of consuming the corpses of fallen investigators, a macabre ritual maintained by Kazuyoshi and the Washuu family. This revelation unveils the grim hypocrisy that underpins his leadership. Further plunging into darkness, Kazuyoshi's disturbing proclivities become evident. His interest in perpetuating the Washuu bloodline ventures into the realm of the abhorrent – through non-consensual acts, he forges connections with various women, be they human or ghoul. This twisted pursuit of lineage preservation contradicts the principles of consent and morality, revealing a disturbing facet of his character. The irony compounds as he, at the helm of the CCG, is tasked with the eradication of all ghouls. This inherent contradiction between his role and true nature casts a shadow over his leadership. Visually, Kazuyoshi often appears clad in traditional attire, a dark-hued kimono draping his form, symbolizing a veneer of tradition concealing the unsettling reality that lies beneath.

## Trivia

* His surname, **Washuu,** contains the kanji for "**harmony, peace**" (和) (**wa**) and "**discipline, study**" (修) (**shuu**).
* His given name, **Kazuyoshi**, is composed of the kanji for "**plot, plan, scheme**"(計) (**kazu**) and "**lucky**"(吉) (**yoshi**).
Enhanced Endurance

This allows the user to have a higher endurance than those of similar rank, rating, or stature as themselves (+1 rank above your current). You typically possess a higher pain tolerance to injuries, and can withstand quite a beating before losing consciousness. You have increased stamina and an iron will. With Enhanced Endurance you’ve gained abnormal Toxin immunity to Pseudo-Toxikinesis.

## Notes:

* **Natural one-eyed ghouls**, Applying for enhanced endurance will not give them a +1 in endurance (for a total of +2), but instead provide them with the other perks of the trait (decreased regeneration costs and immunity to pseudo-toxikinesis).
* **Artificial one-eyed ghouls**, With the exception of enhanced regeneration, enhanced traits will not give artificial one-eyed ghouls a +1 boost. Instead, they will give them a +0.5 boost, bringing up the rank of a stat to a complete total of +1 accordingly.
Rinkaku

A rinkaku kagune has an appearance similar to scaled tentacles and is released at the back around the waist. A rinkaku wielder has powerful regenerative abilities. Its peculiar appearance and structure yields superior striking power and excels in brute strength. However, due to the weak bindings between the RC cells which lend it the signature fluidity, rinkakus tend to be brittle and easily sliced off or destroyed.

Note: due to the figurative flexibility of rinkakus, some compromises may be made, if you're unsure of something, add it to your doc or ask if it's allowed!

**1000+ RC**

One tendril. Roughly two arm-lengths when relaxed, and extremely brittle. You may bend and maneuver it however you like, but more complex movements require skill and concentration. You experience slightly accelerated healing than those of your caliber, but nothing much to brag about.

**2000+ RC**

Two tendrils, roughly the size of two and a half arm-lengths, but you may stretch them if needed. They are still relatively brittle compared to other kagune, but you now jump one level in Regeneration from what you currently have.

**3500+ RC**

Four tendrils, the size of three and a half arm-lengths, and can be stretched when needed. You gain additional mobility and flexibility for your kagune, and you are able to snake around the tightest of corners with the kagune itself. All in all... it's very jiggly. It can withstand a handful of moderate blows before shattering or snapping. You jump one level in Regeneration from what you currently have.

**5000+ RC**

Six sizable tendrils, you have essentially gained a mastery over you kagune and are now able to twist and combine your tendrils together to essentially create morphed tendrils which are stronger if you want! You are able to begin sprouting oddities from your kagune, a spike here, a razor-edge there. Your kagune gains better durability, however, that's not to say it cannot still be cleaved in half relatively easily with a well-aimed blow! Not to worry though as you now jump two levels in Regeneration from what you currently have.

**10,000+ RC**

Six large tendrils, with overwhelming striking power. While one blow may not be devastating, how about being hit in quick succession six times? You are able to form your kagune into any reasonable shape through will alone, be it blades or some other nasty weapon. All your tendrils are extensions of your body, and what's more? You jump two levels in Regeneration from what you currently have.

**17,000+ RC**

Six tendrils, with the ability to split some of them to form eight tendrils in total... are you a ghoul, or an octopus? Your tendrils have the fluidity of water, and the toughness of steel, and while it is not impossible to snap them off, you have yet to encounter anyone who dared to try. What's more, you jump one level in Regeneration from what you currently have. Keep in mind... Your rinkaku must be activated for this regenerative effect to take place, so guard your kakuhou with your life. I encourage you to sign up for juggling.
Tsukiyama Family

## Tsukiyama Family - Ghoul, Canon

A family of upper-class Ghouls, with considerable wealth and influence within human society. Due to a history of consanguineous marriages, the family seem to have inherited a genetic defect that affects the way cannibalism changes their bodies. As such, members of the Tsukiyama family cannot become kakujas, regardless of any cannibalism they perform. Instead, whenever they cannibalise, the extra RC cells prove to strengthen their kagune to contend with those one rate above their own in terms of strength, durability, and speed. The Tsukiyama kagune typically manifests in a way that involves koukaku coils, but is not completely necessary.

* **ABILITY**: NO KAKUJA, STRONGER KAGUNE (+1 RANK ABOVE YOUR RC RANK)
Eden

Eden

A colossal world ship, **Eden** created by the ancient Kishalee Empire in the Absalom System. Now, sprawling with densely populated inhabitants, Eden is the metaphorical center of the Near Space - the hub around which all things revolve. It was here that the Pact Worlds as a formal entity were created, via the eponymous Eden Pact, and it remains the system’s heart governmentally, culturally, and economically. All sentient species, from the familiar to the most alien, are welcome in its streets, with the mysterious artefact StarStone at its heart acting as a singularly powerful Drift beacon, Eden finds its significance only growing as the races of the Pact Worlds spread out across the Milky Way Galaxy.

## Geography

At five miles in diameter, Eden is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home.

From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.

#### The Armada

A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.

#### The Arms

Radial arms extend from the station's center and form its many docking bays.

#### The Ring

Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighbourhood.

#### The Eye

The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations.

#### The Spike

Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor.

## Economy

Absalom Station is a hub of intragalactic space travel thanks to the *Starstone*, which both powers the station and serves as a mysterious but extremely powerful Drift Beacon. Thanks to the *Starstone*, a starship with a Drift engine in Drift-accessible points of the galaxy can reach Absalom Station in less than a week, even if travel to any other location would take longer.

The station is also home to numerous corporations, most prominently the home offices of AbadarCorp.

## Government

Eden is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs.

The station is a neutral space for Near Space's inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station's wealthiest neighborhoods
Vesk Prime

**Vesk Prime** is the capital of the Veskarium Empire, homeworld of the Vesk and the planet located the closest to its sun Ghavaniska.

## Geography

Vesk Prime is a large, hot, dry, resource-rich terrestrial planet with a single moon, Yterakesh. Most of its surface is dry land forming a supercontinent; the rest consists of two oceans and small seas. Vesk Prime is tectonically active, with volcanic belts stretching along the some of its faults. The poles are covered in small ice caps.

Vesk Prime's supercontinent is divided into four regions by its bodies of water: the Central Veld, Eastern Wastes, Southern Coast and Northern Reach. The Central Veld borders the Veskesh Ocean in the east, the Sea of Gokolesh in the north, and the North Sokora Sea and South Sokora Sea in the west. Its eastern part, an arid plain between the Otorozan and Nakahili Deserts in the north and south, is the vesk heartland and separated from the savannahs of the Skerasken Plains in the west by the Doshkoraz Mountains and the Nazratali Mountains. North and west of the Skerasken Plains is the tropical Jumakala Forest.

The Eastern Wastes lies west of the Sokora Seas and east of the Veskesh Ocean. Its western boundary is marked by the Dmolangari Wall; the rest of it is the expansive Vaaranas Desert. Extensive tunnels lie under the entire Eastern Wastes. The Southern Coast, which lies to the south of both the Central Veld and the Eastern Wastes, overlooks the Dakarresh Ocean and the southern ice cap and consists of the Sodobok Swamp and Samakayo Marshes south of the Nakahili Desert, the Gojori Mire south of the Dmolangari Wall, and the Kakaranaz Mountains between them. North of the North Sokora Sea and the Sea of Gokolesh are the wild Northern Reach, which is mostly taiga and tundra, save for the Eshvad Mountains, a spur of the Dmolangari Wall which extends to the northern ice cap.

## History

Before the formation of the Veskarium in 3000 BPE Vesk Prime was home to 3 seperate sentient races: the Vesk, Caiagaras, and Skeraskens. Once the Vesk tribes united as the Veskarium, under the warlord Emperor Eshovok, they sought to conquer the entire planet.

The vesk first clashed with the Skeraskens, who lived in the Skerasken Plains west of their heartland. As the Veskarium's legions began pushing the Skeraskens back, their enemies tried to surrender, but the emperor refused to allow them to live and seek revenge against the Vesk in the future. Within a few generations, the Skeraskens were exterminated, their lands annexed by the Veskarium.

The vesk then turned their attention to the caiagaras of the Eastern Wastes, who had witnessed the skerasken genocide and refused to suffer the same fate. While the caiagaras moved their cities underground with magic and sealed the entrances to the caverns, the vesk pressed on, conquering the caiagaras' surface holdings and razing their underground cities. After centuries of struggle, the caiagaras were defeated, and the Veskarium encompassed the entire planet.
Washuu Madara

## Madara Washuu

* Current
* Young

**Madara Washuu** (和修 斑, *Washū Madara*) means Peace, Impure

## Appearance

Madara's appearance is as enigmatic as his personality. Typically Madara wears a long black trench coat with the CCG and Washuu Insignia etched onto his shoulders. Along with a CCG pin on the collar of the jacket. Underneath the coat is a typical three-piece suit. All it's colours matte black. As some call him the Black Ankou. When he isn't in uniform he typically sports a black and purple kimono.

For his main appearance, he typically has loose, long black hair. But on rare occasions, his hair his tied back into a ponytail or man-bun.
Kagune Mimicry

You absolute copycat, you’ve somehow managed to gain the ability to “copy” your opponent’s kagune! If they are of the same RC type as you, you are able to mimic the kagune completely, however, if they are of a different RC type, you may only copy some physical attributes (e.g. copying a blue bikaku with spikes would transfer to a blue ukaku with slight spikes when crystalized, etc.)

* You are still limited by your RC level (cannot copy the number of tendrils, kagune properties, etc.)
* You cannot copy your opponent’s traits (with the exception of Abnormal Kagune)
* You can only copy what you see, and this only works within close range of the opponent. You cannot “memorise” said kagune and use them later.
* You will not gain an automatic understanding of the kagune, and will always be better with your original kagune.
* UNAVAILABLE TO BE USED WITH CHIMAERA & RC-ABSORPTION
Kagune Body

Suffered a particularly gnarly attack and had your limbs sliced off in battle? Worry not, you’ve gained the ability to replace your detached limbs with your kagune! Your “kagune” limbs will replace the function of your arms and legs to near perfection, and carry all the properties of your current kagune abilities. However, while this ability is in use, you are unable to manifest your kagune elsewhere.
Quinx

**Quinx** (クインクス) are human or half-human investigators with restrained/framed kakuhou implanted into their body. This allows them to produce a kagune much like normal ghouls, albeit weaker. Though they have a single kakugan similarly to one-eyed ghouls, they differ in that their sclera is grey instead of a jet-black colour.

## FIRST GENERATION

First generation quinx are utilise the original quinx framing technology. Subsequently, they must undergo surgery in order to advance from one frame to the other.

Canon examples of first generation quinx include; Urie Kuki, Mutsuki Tooru, Yonebayashi Saiko, and Shirazu Ginshi (😔).

### **Drawbacks**

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**Compatible traits**: dfsdfsd

### **Drawbacks**

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**Compatible traits**: dfsdfsdf
Senate Majority Leader

The VoD **Senate Majority Leader** holds a pivotal role in the legislative landscape of the VoD government. Elected by a majority of the Senate following each election, this individual serves as the presiding officer of the Senate, overseeing crucial aspects of legislative proceedings, committee appointments, and playing a key role in the Senate General Affairs and Oversight Committee.

## Election and Removal

The Voices of Democracy Senate Majority Leader is democratically elected by a majority of Senate members after each election cycle. Reflecting the core principles of the Voices of Democracy system, this ensures that the leader represents the collective will of the Senate. However, the leader is not immune to potential removal, as a vote of confidence can be initiated by the Senate to assess their ongoing suitability for the role.

## Presiding Officer Role

As the presiding officer of the Senate, the Voices of Democracy Senate Majority Leader plays a crucial role in maintaining order, facilitating debates, and ensuring the adherence to Senate rules and procedures. This includes recognizing Senators wishing to speak, preserving decorum during debates, and guiding the legislative process.

## Legislative Initiatives

The Senate Majority Leader initiates debates for bills originating in the House of Representatives, scheduling discussions and coordinating with committee heads. They play a crucial role in steering the legislative process, ensuring a thorough examination of proposed legislation. Moreover, the leader is responsible for transmitting revisions and Senate-originated bills back to the Speaker of the House for further consideration.

## Committee Appointments

Possessing the authority to appoint committee members and chairpersons, the Voices of Democracy Senate Majority Leader significantly influences the legislative agenda. This strategic placement shapes the direction and focus of legislative efforts, promoting efficient decision-making within the Senate.

## Senate General Affairs and Oversight Committee

The Voices of Democracy Senate Majority Leader assumes the role of de facto chairman of the Senate General Affairs and Oversight Committee. This committee, in accordance with Senate rules, has broad jurisdiction, allowing it to examine any matter, question, or legislation it deems necessary. Additionally, the committee holds the power to conduct oversight on those who hold public office, ensuring accountability and transparency within the government.

## Conclusion

In the VoD Senate, the Senate Majority Leader is a central figure in the legislative process. Through democratic election and the potential for removal via a vote of confidence, this position embodies the principles of accountability and responsiveness to the Senate's collective will. The Senate Majority Leader is instrumental in steering legislative efforts, overseeing committee appointments, and ensuring the effective functioning of the Senate, thereby upholding the principles of democracy and governance within the legislature.
Parliament

The **Parliament** of Voices of Democracy, as the nation's legislative body, holds the crucial responsibility of creating the country's laws. Comprising two chambers, the House of Representatives (lower) and the Senate (upper), the composition of seats in each house is determined by the Head of State. Both houses of Parliament are permitted to set their own rules and procedures for day-to-day functions.

In accordance with Article 1, Part 1 of the Constitution, Parliament wields several other significant abilities, including the authority to subject legislation to a referendum, issue subpoenas to both citizens and government officials, and impeach members of the legislature.
Iron Man

Less of a trait and more of a… well, lets just say you’ve got a ton of little stabby tools at your disposal. You’ll never have to worry about your armoury ever again, you’ve automatically gained access to the Special Investigator gear in the CCG ranking channel, and you’re allowed twice as much equipment per week than the average investigator! Furthermore, you may begin by making one custom A-rate quinque with a total of two traits instead of one.
Pseudo Pyrokinesis

This ability is relatively self-explanatory. The emissions from concentrated RC cells ignite, producing flames which may surround the kagune and the user; the user typically gains high resistance to temperature, making them relatively unscathed by their own flames. When paired with Kakuja forms, the heat of the fire may exceed 4,000 Celsius (inner core of the Earth is a little more than 5,000 Celsius), and the user gains the ability to exhale flames. Note: without kakuja, the flames will not reach quite such high heat intensity, but will still be more than enough to burn opponents.

Flames generated by pseudo-pyrokinetic kagune/quinque does not affect kagune material.

## Extended Info:

* ‘C’ Rate - 500-700 Degrees  Fahrenheit

* B’ Rate - degrees Fahrenheit

* ‘A’ Rate - 1000-1500 Degrees Fahrenheit

* ‘S’  Rate degrees Fahrenheit

* ‘SS rate’ - 2000-2500 Degrees Fahrenheit

* ‘SSS’ Rate - 2500-3000 Degrees Fahrenheit

* Kakuja State - 3000-4000 Degrees Fahrenheit
RC Blast

The user is capable of releasing a large amount of condensed RC cells and shooting them in the form of a destructive wave or beam with their kagune. This has an extremely high power output and yields cataclysmic results, therefore cannot be precisely controlled.  Utilizing this ability without using the form of a kakuja will result in the destruction of the user’s kagune (may be regenerated very slowly). In the time that this ability is in effect, the user must remain relatively still (charging up takes 2  turns  IRP; consult timing IRP channel), and overuse of the ability will take a devastating toll on the user. Kakuja form is highly recommended with this trait albeit not mandatory.

* UNAVAILABLE TO QUINX GEN 1 & 2  &  OGGAI
Von Rosewald Family

## Von Rosewald Family - Ghoul, Canon

The Rosewald family are upper-class ghouls who held prominent ascendancy in Germany, before being driven out after a Washuu extermination that almost pushed them to the brink of extinction. Due to this, the surviving members and descendants harbour a deep hatred for the Washuu Clan, and will stop at virtually nothing to exact revenge on anyone who dares threaten those that they love. They have developed extraordinary healing capabilities to survive, and their kagunes typically manifest with the appearance of rose thorns.

* **TRAIT**: HEALING KAGUNE
Brewpub Simulator Wiki

Have you ever wanted to open a pub? Now you can! Give new life to an old run-down brewery that you just inherited. Serve the best (or the worst) beer in town and make a reputation for yourself.

***Disclaimer: The creator of this Wiki Page is not affiliated with Movie Games in any way, and all rights will belong to Movie Games. This content is fan-made.***
Enhanced Senses

This allows the user to have keener senses than those of similar rank, rating, or stature as themselves (+1 rank above your current). Not only are your five senses heightened, you also gain a sixth sense of sorts! You have a knack of predicting movements with your scary intuition, and you seem to have a way of wiggling out of sticky situations! Long story short, you won’t ever fall for the same trick twice! You’ve got a spidey sense for danger, and… if you concentrate… you may even be able to see through a Shapeshifter’s tricks!

## Notes

* **Natural one-eyed ghouls**: can only apply for a single additional trait, as opposed to the usual two. They are barred from gaining any pseudo-elemental traits, and are unable to apply for any enhanced traits besides **enhanced regeneration** and **enhanced endurance**.
* **Artificial one-eyed ghouls**: With the exception of enhanced regeneration, enhanced traits will not give artificial one-eyed ghouls a +1 boost. Instead, they will give them a +0.5 boost, bringing up the rank of a stat to a complete total of +1 accordingly.
Anadama Family

## Anadama Family - Ghoul, Custom

**ANADAMA FAMILY - GHOUL, CUSTOM PUBLIC (creator: Bl0nCh#3122)**
The Anadama clan was one that has existed for thousands of years. Initially nothing more than a normal ghoul family, they began to be hunted by other ghouls. Their numbers dwindled, and the few that survived? they began to take drastic measures. To ensure the survival of the clan, many of them turned to cannibalism, and in their madness, they began to believe they were chosen by some kind of god. They saw their genetic mutations as gifts from him, and slowly, over tens of generations, the mutations slowly began to benefit them. By the time of the samurai and shoguns, the Anadama clan was filled with cannibals who hunted as many, if not more ghouls than they did humans. Many humans hired them as guards… at least when they found them; after all, the Anadama were still ghouls, they were secretive, and usually hid themselves atop one of Japan’s mountains to avoid being discovered. As time went on, the Anadama clan became a greater and greater problem to other ghoul families, who eventually gathered together and began to hunt the Anadama ghouls.

* **TRAIT**: ANCESTRAL EVOLUTION (TWEAKED KAKUJA REQUIREMENTS, DETAILS IN DOC)