Jaxster Kael'AerinMar

**Jaxster is an Elven archer**

7/22 bday

was born in a plane that was part feywild part beastlands

thinking after he is asked to leave the neverwinter rangers he lives in Evereska

worships 2 gods Mielikki and Silvanus

Sometime after Chult Jaxster went back to the woods of sharp teeth and found a Lizalfols army led by a mighty golden lizalfos Grautruxl . Jaxster led the ShalQueDorei along with Shadowheart and his lythari parents and brother into the fight (fighting Grautruxl in solo combat) and defeated the lizalfos claiming the forest for himself. after that he met up with a dryad named Ariella who along with Halsin and Keyaxilli started the sanctuary. he moved there after living in silverymoon for a while with homes in both silverymoon and the sanctuary

## Born (August X353)

Jaxster was born to a Almana a 1/2 drow 1/2 wood elven lady and Rindleth a 1/2 wood elf and 1/2 slyvian male. He had a great childhood despite the difficulties that his kindom had around him.

around age 10 Rindleth trained Jaxster in the use of a bow, Almana started training him in melee combat but he struggled with that

## **Early Life**

### Cockatrice (x368)

Jaxster, Alcindor and two other friends were playing in the forest near some cuccos. when a group of bullies trying to disturb them continually poked the cucco with a stick actually hurting it. Enraged it turned into a cockatrice and attacked, turning one of Jaxsters buddies to stone and 2 of the three bullies to stone. Luckly they were able to hide in a nearby cave till the cockatrice calmed down. Jaxster and his buddies went back to town regrouped and went back to the cucco (thinking killing it would turn there buddy back from stone), they fought it and after a battle defeated it but there buddy stayed stone.

### Year In Survival (x374)

Jaxster is left in the forest far from home to survive for 1 year (little does he know his sister is keeping an eye on him.

## Teenage Years

### Lythari (X416)

Jaxster awoke in the cloakwood to the sounds of someone cry out in pain. He followed the sound and peaked through some bushes to see 3 lizalfos attacking a young boy (Kana′tske). Jaxster took cover in the bushes and notched his bow, cast a spell and a rain of arrows rained on the lizalfos heavily injuring one but the other 2 managed to dodge the brunt of it. Confused at first the lizalfos ran towards Jaxster but he managed to pick off the injured one. They caught up to him and began attacking. Jaxster pulled out his swords and fought managing to kill another but was too injured and fell unconscious. Right then Amadahy Hialeah arrived, scaring off the lone living lizalfos and rescuing Jaxster but to stabilize him she had to bite him as he had lost a bunch of blood. She picked up the unconscious Jaxster and the girl taking them to Vehlarr. (was in a lythari camp located in the Wood of Sharp teeth) Had him nursed back to health and raised him as her child

-Note Lythari pack was about 100 at this point

-Note 2 Amadahy Hialeah is forest water beautiful meadow in cheorkee

## Young Adult Years

### Witchlight Carnival( July X438)

#### Helping The Misty Forest

After they finished in the Carnival they went to the Misty Forest to help Prince Alagarthas. When they got the the forest it was pretty beaten up, but the team along with Alagarthas defeated the green dragon Chuth and freed the forest from harm. After the battle the group decided to move on to other adventures but Jaxster stayed behind for a few years to help Alagarthas rebuild.

### Destruction of the Lythari Camp and move to Forest of Tethir (X440)

a horde of monsters attacked the Lythari camp, they were able to fight off some but suffered heavy losses, Jaxster and a couple others held off the horde while the others escaped and Flett arrived and helped Jaxster and his party get away

a mighty blue hinox along with 50 lizalfos and 15 blue moblins attack the lythari Jaxster managers to distract the hinox while the lythari fight the lizalfos

### Archery Tournament ( June To August x450)

as he is walking the path he sees signs for an archery tournament and decided to enter (he didn't realize the tournament was for the lead knight {Sir Algvaro Viryarus} to win and marry the kings daughter Daeceryn). The tournament consisted of Sir Algvaro Viryarus the head knight, Saelethil the 2nd in command of the knights, Jaxster a traveler, Nylathria Glynwraek a archer from a nearby town and Merellien another traveler. The first day of the tournament was riding a horse and shooting targets (Jaxster was given a injured horse his leg was hurt so he moved slower and uneven). That night as he was sitting at the bar a lady approached him they started talking and he realized it was the princess but she wasnt happy with the royal life or that she had been arranged to marry the knight, they talked long into the night untill Jaxster had to rest for the next day. The 2nd day he had to shoot balloons with targets on them that moved around Jaxster got second. That night the princess appeared again but this time they didnt just talk they flirted very heavily. she even kissed him goodnight. Day 3 was shooting at a target that was stationary Jaxster got first but the lead knight was fueled by anger and tried to attack Jaxtser and missed his shots. That night the princess appeared and again Jaxster and her talked and did some other things she even slept in his room. They talked about after the tournament running away together. Day 4 was a trick shot round Jaxster got first again and the lead knight fell behind cause he was trying to mess up Jaxster. That night after the round was over and while he was eating dinner a giant brawl was caused in the tavern resulting in heavy damage, 3 deaths including Merellien. Guards came in to see what the trouble was and without talking to anyone they arrested Jaxster (note the king nor anyone knew Jaxster was messing around with the princess) and threw him in jail (basically because he was winning the tournament) but he was charged with causing the brawl and the death of Merellien. Luckily the princess went into his room and grabbed his bow and belongings and hid them. Jaxster was in jail for 2 months and as the princess avoided the knights advances/ kings urging to wed she had a dragon hide armor made for Jaxster. After it was finished Daeceryn (princess) broke Jaxster out of prision and together they fled the city, when they were far enough away they decided to camp for the night but while Jaxster slept Daeceryn took 3/4 of the money and went off on her own leaving a note telling Jaxster she really liked him probably even loving him but she wanted to forge her own path.

then meeting Volcanis in Waterdeep. then they split off Jaxster going to Neverwinter. Volcanis going to Baldur gate

## Adult Years

### **Rothe Valley Massacure (August X490)**

Jaxster receives a tip from Volcanis that a person with a similar appearance to Jaxsters mom was seen in Rothe Valley. Jaxster also sees a mission to go there and clear out the drow slavers from the "Neverwinter Rangers". Jaxster , Volcanis and Alcindor head there at night and start freeing the slaves but encounter Malaggath the Slaver Lord who Volcanis managed to surprise and defeat. From there they meet with Mayor Gunderson who tells them abit more about the drow slave operation. They continue to free the slaves and residents of Rothe Valley eventually coming to a drider named Reziq'TisAgred who gives them a challenge but they manager to defeat, Jaxster managed to shoot him in the heart with a bomb arrow. exploding his upper half . After the fight they decide to take a rest but during the night Jaxster sneaks out and goes on ahead. He eventually encounters Sarkon'Iss a drider prince who has Almanna as a slave. Sarkon'Iss forces Jaxster to fight Almanna but she is disguised as a drow they go back and forth Jaxster getting a few good hits on the disguised Almana and her getting a good hit on him. eventually the disguise broke and Jaxster was horrified he was striking his mom. Laughing at this Sarkon'Iss taunted Jaxster and he tried to attack him but Almana was getting in the way, refusing to hit his mom again she went on the offensive and stabbed Jaxster many times. Luckly Jaxster gets a couple arrows off and hits Sarkon'Iss breaking his hold over Almana. She struggles with control while Jaxster rushes Sarkon"Iss he does get a few hits on Sarkon"Iss but only mild scrapes. Right when Jaxster is about to get a very solid crit on Sarkon'Iss Almana jumps between them and Jaxster ends up stabbing her. Jaxster steps back while Almana tries to talk to him (having gained momentary control again) telling Jaxster she loves him and shes proud of him. Tired of this game Sarkon'Iss stabbes his longsword through Almana's chest and grabs her neck and breaks it. infuriated by this and in an explosion of anger causing his amulet (that suppressed his warewolfness) to shatter Jaxster turned into a warewolf. and slashes at Sarkon'Iss cutting off his right arm. Sarkon'Iss casts darkness on Jaxster and runs. by the time Jaxster recovers and sees again Sarkon is out of sight but Jaxster is able to follow his blood trail and scent to catch up. When Jaxster gets whithin sight of Sarkon he commands a few drow to attack Jaxster but Jaxster tears threw them with his claws (decapitating one and leaving very deep claw marks on the other) the second set sees one torn in half vertically the other missing both arms. Jaxster continues his hunt and without anymore drow and taking a wrong turn gets cornered. Jaxster approaches him and Sarkon tries to fight him off but Jaxster tears off his other arm, then his legs then with a final viscious swipe tears him in half horizontally. Finally with a moment to breathe and taking in what just happened Jaxster disappeared into the morning.  Meanwhile the next morning Volcanis and Alcindor tried following the trail of blood but were unable to find Jaxster. about 2 months later they found Jaxster many many miles from Rothe Valley very drunk and very emotional. Alcindor along with his sister Saphielle convinced Jaxster to come with them but took him to the lythari camp to try and control his new powers and process the death of his mom.

In Jan x491 When Jaxster came back to Neverwinter and was called into Dassar's office. There they talked about what happened in Rothe Valley and Dassar explained what Jaxster had done to Sarkon scared the villagers of Rothe Valley. and even though they were happy to have Rothe Valley free they had to honarably Discharge him. Jaxster was unhappy but decided that it was time to leave Neverwinter.

Pending title

Jaxster finds his dad in hell, forced to fight in an arena controlled by a Glabrezu. after many years of fighting and getting minimal medical service his dad is weak. Jaxster finds his dad in the middle of a fight against a Golden lynel. Jaxster jumps in and fights the Lynel and after some expert dodges and pinpoint arrow hit kills the lynel seeing this the Glabrezu calls the guards who start to surround Jaxster. just then Daeceryn jumps in and kills a few guards. When Jaxster finally gets his dad home his dad permanently has 4 levels of exhaustion and his str and dex are halved

## Possessions

### Current

Lenses Of The Eagle

Cloak Of Displacement

Studded Exotic Leather Armor

Macil Súriquessë (dual elven short swords) made for helping Evereska

BriarThorn

Wrath Of Nature Tattoo (left arm full sleeve)

Leatherworking Kit

Alchemist Supplies

Skinning Knife

Pixies Moonlantern (received during trip to shadow cursed lands in BG3 campaign)

Bag Of Holding

### In Storage

Supreme Fairy Tears of Farinyru

Wooden Bow

laurë úmara surië name is golden (laurë), Evil (úmara), seeking (surië) in elvish. given to Jaxster during Witchlight campaign by a man named Nibs.

Lumps WarHorn: gotten from a Ogre named Lumps, helped in the Cult Of The Absolute campaign, turned on the party when they didnt pay him and defeated

Eldritch staff: Stolen from an actress during Witchlight campaign. sold when got home

Forest Dweller Saitalaurë úmara suriëPixies MoonlanternLumps WarHornAmulet Of Wound ClosureMacil Súriquessë
## **Racial Abilities**

### Ranger Abilities

**\*Favorite Enemy**

\*\***Monstrosities (1)** are monsters in the strictest sense -- frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs). They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type.

**\*\*Lizardfolk/Lizalfos, Kobolds (6**) "These quick-witted, lizard-like monsters can be found all over the world. The're a sly species that lurk underwater or use camouflage to blend in with the environment to launch ambushes. Moreover, they never sleep. And even when they have no weapons, they'll come at you swinging their sword-like horn." Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

\*\***Aberrations (14)** are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world. The quintessential aberrations are aboleths, and slaadi.

**\*Natural Explorer**

\*\*Forest

\*\*Grasslands

\*\*Mountains

## Feats

\*Sharpshooter (04)

You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

* Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
* Your ranged weapon attacks ignore half cover and three-quarters cover.
* Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a **-5** penalty to the attack roll. If the attack hits, you add **+10** to the attack's damage.

\*Elven Accuracy (08)

The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:

* Increase your **Dexterity,** Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
* Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.

\*Piercer (12)

You have achieved a penetrating precision in combat, granting you the following benefits:

* Increase your **Strength** or Dexterity by 1, to a maximum of 20.
* Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll.
* When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.

\*Mobile (16)

You are exceptionally speedy and agile. You gain the following benefits:

* Your speed increases by 10 feet.
* When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
* When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

\*Athlete (20)

You have undergone extensive physical training to gain the following benefits:

* Increase your **Strength** or Dexterity score by 1, to a maximum of 20.
* When you are prone, standing up uses only 5 feet of your movement.
* Climbing doesn't cost you extra movement.
* You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.