recursal/Fanatic-Fandom huggingface dataset:
Claris

## **Introduction**

> **Claris** is the last princess of Cutis. Starts a resistance with several followers after Cutis falls. Is protected by D. Blade after being defeated by empire troops.
>
>

## **Skills**

### **1st skill - Flash Lance**

> Attacks an enemy 2 times and deals damage depending on caster's DEF. Counterattacks enemy and deals additional damage depending on highest ally heroes ATK if the caster can counterattacks.
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### **2nd skill - Luminous Spear**

> Attacks an enemy 5 times and deals damage with the highest ATK from an ally, Counterattacks the enemy for 2 turn(s).
>
>

### **3rd skill - Luminous Hear (**Passive**)**

> Taunts the lowest HP enemy for 1 trun(s) at the end of the turn.
>
>

**ATK:** 71
**DEF:** 109
**SPD:** 96
**Critical Chance:** 15%
**Critical Damage:** 50%
**Skill Accuracy:** 0%
**Skill Resistance:** 15%

 Gear Set Recommendation
Cesare Borgia

## Introduction

The bishop of the Geisir Empire.

He is a bastard child of a high noble family in the
Geisir Empire.

He was known as Lobel during the War of Genesis, acting as a
double spy in pursuit of power. He is a man who will sacrifice anyone, even his
daughter and granddaughter, to fulfil his goals.

He is also responsible for
imprisoning Cyrano in the Sulfuruc Inferno Cave for 13 years by framing crime
on him.

> 1 turn(s) at a 40% chance. Undeadifies enemies cannot heal  and take damage instead from heals received
>
>
>
> by the same amount.
>
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### **3rd skill -** Bloody Ruling (Passive)

Counters with inquisition at a 25% chance when an ally

is attacked by an enemy.

## Gem Skill

\* Confusion:
Stuns enemies hit for 1 turn(s) at 10%, 15%, 20%  chance.

\* Grace: Obtains 15%, 20%, 25% of caster’s HP as a
shield at the start of the wave.

\* Desperation: Decreases caster’s skill cooltime by 1
turn(s) at 20%, 25%, 30% chance at the end of the turn.

 Awakening Bonus

> **'1st stage awakening:** The hero’s appearance will change. Bloody
> Ruling Skill is added. Skill Acc. +10%
>
>

> **2nd stage awakening:** Skill Res. +15%
>
>

> **3rd Stage awakening:** Stat Increase (Random)
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>
Hero Level Up Scroll (+5)

## Introduction

You can obtain Hero Level Up Scroll (+5) from monster hunt at a low chance. (I feel like it is really low chance. I obtained this after 3 whole day hunting.)

It increases 5 hero levels! Like as Lucky Chest, it must be used within 24 hours.

## How to use the scroll

Unlike Lucky Chest, you do not have to purchase the scroll once you obtain it.
Da'oh

## Introduction

Gatekeepers to ancient ruins. They can be easily overlooked as statues but will awaken when it senses invaders. Over the years, parts of their body go missing due to the destruction caused during their sleep.

## Skills 편집

### **1st skill: Confidence Up**

> Damages an enemy depending on caster's DEF. Deals 5% of additional damage depending on the enemy's HP of additional damage depending on the enemy's HP. Increases the caster's DEF by 50% for 2 turn(s) when attacking an enemy at 60% or above.
>
>

### **2nd skill: Body Breaker**

> Damages an enemy depending on caster's DEF. Stuns the enemy for 1 turn(s) if the enemy's HP is 50% or above
>
>

### **3rd skill: Rock (Passive)**

> Decreases the attacker's Hit Acc. by 50% for 2 turn(s) at 50% chance. Obtains 8% of caster's HP as a shield on all allies for 1 turn(s) when hit by a Near Miss
>
>

**ATK:** 63
**DEF:**108
**SPD:**80
**Critical Chance:**15%
**Critical Damage:**50%
**Skill Accuracy:**0%
**Skill** resistance: 15%
Lobel

## Introduction:

Lobel is the aide of imperial general Griem. An opportunist who is skilled with the tongue, Betrays Griem and escapes during the battle for Pandragon. Takes off once again from Thunder Doom against the orders of Kashutar. Becomes a mercenary at Kashmir.

## **Skills**

### **1st Off the Beat**

> Damages an enemy, Blocks heal on the enemy for 2 turn at 35% chance.
>
>

### **2nd skill: Jealousy**

> Attack all enemies 2 times and deals damage. Decreases the enemies DEF by 50% for 2 turn.
>
>

### **3rd skill: Marionette (Passive)**

> Stuns, sleeps or deals damage over time when attacking an enemy at 30% chance.
>
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Robin

## Introduction

> A thief from Cyrupps.
>
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> Became an orphan at a young age and grew up in among thieves.
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> Joins the Silver Arrow after stealing documents from empire troops.
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> Marries Rashid and becomes the queen of Pandragon.
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### **3rd skill - Wake Up!**

> Heals allies depending on caster's ATK per each 1 debuff(s) on each ally. Removes all debuffs on all allies.
>
>

**ATK: 92**
**DEF: 76**
**SPD: 105**
**Critical Chance:**15%
**Critical Damage:**50%
**Skill Accuracy:**0%
**Skill Resistance:**15%

## **Awakening Bonus**

> **1st stage awakening**: Appearance change
>
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> **2nd stage awakening: Increase SPD 9**
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> **3rd Stage awakening:** Stat Increase (Random)
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Golem

## Introduction

A monster that moves by magic. Can be found at old ruins or temples.

Holds a humane figure made of rocks and plants.

There is no known source on how it was made

 Kashumir-Enemy Def

## Skills

### **1st skill: Soul Reaper**

> Damages an enemy depending on the caster's DEF. Taunts the enemy for 1 turn(s) at 75% chance.
>
>

* Lv 2 - DMG depending on HP 5% Increase
* Lv 3 - DMG depending on HP 10% Increase
* Lv 4 - DMG depending on HP 15% Increase
* Lv 5 - Debuff Chance 15% Increase

### **2nd skill: Rock Smash**

> Damages all enemies depending on caster's DEF. Reflects 60% of the damage for 2 turn(s).
>
>

* Lv 2 - DMG depending on HP 5% Increase
* Lv 3 - DMG depending on HP 10% Increase
* Lv 4 - CD: 1 turn(s) Down
* Lv 5 - DMG depending on HP 20% Increase
* Lv 6 - DMG depending on HP 25% Increase

### **3rd skill: Beware of Boulders (Passive) (Locked: Unlock at Stage 1 Awakening)**

> Paybacks when attacked by taunted enemies.
>
>

**ATK: 66**
**DEF: 110**
**SPD: 82**
**Critical Chance: 15**%
**Critical Damage:** 50%
**Skill Accuracy:** 0%
**Skill**
resistance: **15%**

## **Awakening Bonus**

> ***1st stage awakening: Appearance change, Beware of Boulders Skill is added.***
>
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> ***2nd stage awakening: Skill Res. 15% Up***
>
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> **3rd Stage awakening: HP 25% Up**
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Battle Spree

## Introduction

* It can be used on the monsters which have been defeated once before.

* You do not have to order the heroes who are in auto-battle unless you want to stop them.

* If there is not enough stamina, it will consume stamina items automatically.

Check the box "Battle Spree"

If you have not defeated the monster before, you cannot use Battle Spree.

## Cases of forced end battle spree

* No sufficient stamina when not having any stamina item
* In case of that there is no more space for resources at Resource Depot
* When your heroes lost at the battle
* When your airship move or warp to somewhere else.
* When content points needed for the battle such as ruin dungeon, dark armor, and machina dungeon, the battle spree ended if there is no content point.

## Tip!

You can use battle spree even right after the first battle.

(It is new fuction after the update!)

## Offline Battle Spree Mode (Updated)

Your Battle Spree will be in process even after you end the game.

But, hunting speed & machina speed will be decreased.

And, in Setting, you can turn off this function.
Raymond

## **Introduction**

An archer in Paladins of Pandragon. Everybody likes his sanguine and kind attitude. After the Pandragon was defeated, he helped and escorted refugees to Da'ghal. He does his best to protect war orphans.

## **Skills**

### **1st skill: Bomb Arrow**

> Damage all enemies. Deals additional damage to selected enemy and stunned enemies.
>
>

* Lv 2 – DMG 5% Increase
* Lv 3 - DMG 5% Increase
* Lv 4 - DMG 5% Increase
* Lv 5 - DMG 5% Increase
* Lv 6 - DMG 5% Increase
* Lv 7 - DMG 10% Increase

### **2nd skill: Flashbang**

> Damages all enemies. Landing a Critical Hit stuns the enemy for 1 turn(s).
>
>

* Lv 2 – DMG 10% Increase
* Lv 3 – DMG 10% Increase
* Lv 4 - CD: 1 turn(s) Down
* Lv 5 - DMG 10% Increase

### **3rd skill: Raining Cannonballs (Locked - Unlock at Awakening 1 stage)**

> Attacks all enemy 6 times and deals damage. Landing a Critical Hit deals damage over time 2 turn(s) at 75% chance.
>
>

* Lv 2 – CD: 1 turn(s) Down
* Lv 3 – DMG 12% Increase
* Lv 4 - DMG 12% Increase
* Lv 5 - DMG 18% Increase
* Lv 6 – CD: 1 turn(s) Down

## Gem Skill

* Confusion: Stuns an enemy at a certain chance.
* Illusion: Sleeps an enemy at a chance.
* Cure: Heals caster's HP at the end of the turn.

## Awakening Bonus

> **1st stage awakening:** Appearance change and Raining Cannonball skill is added.
>
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> **2nd stage awakening:** Increase Crit Chance 8%
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> **3rd Stage awakening:** Increase Crit Chance 15%
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Hero Stats

## Introduction

When you take a look at your heroes, you can see their stats.

HP, ATK, DEF, SPD, Critical Chance, Critical Damage, Skill Acc., and SKill Res..

Some are easily get to be understood, but some are not.

Let's take a look at hero's abilities.

HP
--

I think everyone knows HP unless it is your first time to play a game in your life.

It is easy to know what HP is, but there is something more you should know.

Some heroes' skills are related to HP***, for example GS***

As you can see GS's skills, his skills are all related to his HP.

So, if fortitude set of hero gear is equipped, he can be much stronger.

* Of course the choice of hero gear is all on your decision! - It was just my recommendation!

## ATK

Of course, the higher ATK your hero has, the more damages he can give to the enemy!

But, remember, how much damage you can give to the enemy can depend on other abilities not only ATK stats.

To increase your heroes' ATK, try equipping attack set of hero gear.

Let's take a look at the Dark Prince who has tremendous ATK!

He already has awesome basic ATK, and it gets more amazing with attack set of gear.

* But do not equip 6 attack hero gear; it does not increase set effect.

## DEF

DEF is also easy to be understood. The higher DEF your hero has, the less damage the hero get from the enemy.

But like other stats, some heroes's skills depend on their DEF.

Let's take a look at Ereich and Duran.

They give damages to the enemy depending on their DEF.

So, those heroes can be good attackers not only tankers.

Try equipping defense set of hero gear

 You can see Duran with amazing DEF, which makes him give tremendous damages to the enemy!

## SPD

    When your heroes have higher SPD, they will attack ahead.

Having a chance to attack first is quite important at battles even more than you think.

You can start the battle with having buffs or giving debuffs, not only giving enemies damages first.

If you want your heroes to have high speed, try equipping finesse set of hero gear!

## Critical Chance

It is related to the chance to give critical damage to the enemy.

For most heroes, it is basically given 15%.

The results of battles can be changed with critical damage.

Try equipping Focus Set of Hero Gear. or equip the set with Deathblow set.

## Critical Damage

When Critical attack occurs, this stats decides the amount of damage.

For most heroes, it is basically given 50%.

Try equipping Deathblow Set of Hero Gear.

But, you can equip Deathblow set & Focus set.

## Skill Acc.

This stats is related to the chance to succeed in skills' effect.

The higer the stats becomes, the more often the skill works.

## Skill Res.

It is opposite to Skill Acc. It decreases the chance to succeed in the enemies' skills.

If you resist the skill, you can see like this.

Kun's skill does not work, because Strider resists it.
Joel

## Introduction

> **Joel** is a paladin of Pandragon Kingdom. After he joined paladins with spear at a young age, he went through numerous combats with Prince Rashid, who was also young. He manage to survive though the end and is ennobled by King Rashid.
>
>

## Skill

### **1st skill: Catch off Guards**

> Damages an enemy. Decrease the enemy’s DEF by 50% for 2 turn(s) at 30% chance.
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* Lv 2 – Debuff Chance 10% Increase
* Lv 3 – DMG 10% Increase
* Lv 4 - DMG 10% Increase
* Lv 5 – Debuff Chance 10% Increase

### **2nd skill: You Can Do This!**

> Increase buff durations on all allies for 1 turn(s). Give debuff immunity for 2 turn(s). Decreases all allies, except the caster, skill cool time by 2 turn(s). (cool time 6 turns)
>
>

* Lv 2 – CD: 1turn(s) Down
* Lv 3 - CD: 1turn(s) Down
* Lv 4 – Buff for 1turn(s) Increase

### **3rd skill: Throw Faster**

> Attack an enemy 3 times and deals damage. Stuns the enemy for 1 turn(s). (cool time 5 turns)
>
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* Lv 2 – DMG 21% Increase
* Lv 3 - DMG 21% Increase
* Lv 4 - DMG 21% Increase
* Lv 5 – CD: 1turn(s) Down
* Lv 6 – DMG 57% Increase

**ATK:** 87
**DEF:** 75
**SPD:** 102
**Critical Chance:** 15%
**Critical Damage:** 50%
**Skill Accuracy:** 0%
**Skill resistance**: 40%

## Gem Skill

* Cure: Heals caster's HP at the end of the turn.
* Revenge: Counterstrikes at a certain chance when attacked by an enemy.
* Grace: Obtains a shield at the beginning of a battle.

## **AWAKENING BONUS**

> **1st stage awakening:** Appearance change and Leader Skill: Skill Res skill is added.
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> **2nd stage awakening:** HP 15%  up
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> **3rd Stage awakening:** Skill Res. 25% up
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Agassi

## **Introduction**

**Agassi** is the woman of the 7 Imperial Heroes. She is an imperial airborne captain.

 A member of the Val'thane race. When the Dark Prince was on a journey, she fought with him and was scouted.

Now she pledges her alliance to the prince.

## **Skills**

### **1st skill: Eye of the Storm**

> Damages an enemy while ignoring 30% of the enemy's DEF
>
>

* Lv 2 - DMG 10% Increase
* Lv 3 - DMG 10% Increase
* Lv 4 - DMG 10% Increase
* Lv 5 - DMG 10% Increase
* Lv 6 - DMG 10% Increase
* Lv 7 - Armor Pierce Increase

### **2nd skill: Heaven's Storm**

> Damages an enemy depending on caster's SPD. Resets Heaven's Storm cool time if the enemy falls from this skill. (cool time 6 turns)
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* Lv 2 - DMG based on SPD (10%) Increase
* Lv 3 - CD: 1 turn(s) Down
* Lv 4 - DMG based on SPD (10%) Increase
* Lv 5 - CD: 1 turn(s) Down
* Lv 6 - DMG based on SPD (10%) Increase

### **3rd skill: Prideful Val'thane**(Passive)

> Takes 0 damage from 1 attacks for 1 turn(s) at the end of the turn. Resets caster's turn at 15% chance.
>
>

* Lv 2 - Debuff Chance 3% Increase
* Lv 3 - Debuff Chance 3% Increase

**1,288**
**ATK:** **120**
**DEF:** **66**
**SPD:** **120**
**Critical** Chance: **15%**
**Critical** Damage: **50%**
**Skill** Accuracy: **0%**
**Skill** resistance: **15%**

## Gem Skill

* Revive: Revives after caster falls the first time.
* Anger: Resets caster's turn at a certain chance.
* Thorn: Reflects a portion of the damage back to the attacking enemy.

## **Awakening Bonus**

> **1st stage awakening:** Appearance change and Increase SPD 6
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> **2nd stage awakening:** Increase Skill Resistance 15%
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> **3rd Stage awakening:** Increase SPD 15
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Erica

## Introduction

> **Erica** is an archer in the Cutis
> Resistance.
>
>

> She was originally a member of the Royal Guard. After the fall of Cutis, she joins the resistance to rebuild Cutis.
>
>

> She is silent but firm. She resists until the very end with Arshia.
>
>

by 12%

## Skill

### **1st skill -** **Barrage**

> Attacks an enemy 2 times and deal damage. Landing a Critical Hit steals 1 of the enemy’s Buff(s) at 100% chance.
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>

* Lv 2 – DMG20% Increase

* Lv 3 - DMG 20% Increase

* Lv 4 - DMG 20% Increase

* Lv 5 - DMG 20% Increase

* Lv 6 - DMG 40% Increase

### **2nd skill - Silencing Arrow**

* Lv 2 - DMG 15% Increase
* Lv 3 - DMG 15% Increase
* Lv 4 – CD: 1 turn(s) Down
* Lv 5 - DMG 15% Increase
* Lv 6 - DMG 15% Increase
* Lv 7 – Silence Effect for 1 Turn(s) Increase

### **3rd skill** - **Leafy Vines**

Attack an enemy 3 times and deals damage. Delays the enemy’s turn by 1 turn(s). Landing a Critical Hit, delays the enemy’s turn by 1 more turn(s). (cool time 5 turns)

* Lv 2 – DMG 30% Increase
* Lv 3 – CD 1turn(s) Down
* Lv 4 - DMG 60% Increase
* Lv 5 - DMG 30% Increase
* Lv 6 – CD: 1 turn(s) Down

**ATK:** 137
**DEF:** 62
**SPD:** 111
**Critical Chance:** 15%
**Critical Damage:** 50%
**Skill Accuracy:** 15%
**Skill resistance:** 15%

## Awakening Bonus

> **1st stage awakening:** Appearance change and Leafy Vines skill is added.
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> **2nd stage awakening:** Skill Acc. 15% up
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> **3rd Stage awakening:** ATK 25% up
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4 Imperial Guardians

## The Story of 4 Imperial Guardians

After the Dark Prince disappeared, the Chandler Beradin created a group called The Four Imperial Guardians to replace the Seven Imperial Heroes to strengthen his position.

The Four Imperial Guardians are led by Carls who was one of the Seven Imperial Heroes by Beradin's order.

The leader, Carls, has been evaluated as an almost equal swordsman to the Dark Prince. After the Dark Prince's disappearance, he chose to serve the Chandler Beradin unlike the other members of the Seven Imperial Heroes. The rest of the members of the Four Imperial Guardians are Diablo who is the leader of Dark Magicians, ,Irus who has a huge body and Kun who is a witch from Pandragon.
Yiljimae

## **Introduction (Not finished)**

> **Yiljimae** is the last member of the God's Wind.Pandragon's assassin clan.
>
>

> All other members were killed at the Battle of Greates.
>
>

> Now of age, he joins the Silver Arrow for revenge.
>
>

## **Skills**

### 1st skill - **God Wind Strike**

> Damages an enemy depending on caster's SPD, Landing a Critical Hit deals damage over time for 2 turn(s).
>
>

2nd skill - **Miserable Weakening**

> Damages an enemy depending on caster's SPD. Delays the enemy's turn by 2 turn(s).
>
>

3rd skill - **Plum Tree Transformation (**Passive**)**

> Revives with 10% HP when fallen at 50% chance. Attacks with Miserable Weakening to the attacker when revived. Takes 0 damage from 1 attack(s) for 2 turn(s).
>
>

**ATK:** 105
**DEF:** 65
**SPD:** 117
**Critical Chance:** 15%
**Critical Damage:** 50%
**Skill Accuracy:** 0%
**Skill Resistance:** 15%

## Gem Skill

* Anger: Resets caster's turn at a certain chance.
* Confusion: Stuns an enemy at a certain chance.
* Lifesteal: Heals a portion of the damage dealt.
Diamongous

Diamongous is a Dragon and Psychic type and the evolved form of Goldesire. It is the final form of Silvanity.

## Information

Species: Hubris Pokemon

Ability: Pickpocket

## Type Effectiveness

Resists: Fire, Water, Electric, Grass, Fighting, Psychic

Weak: Ice, Bug, Ghost, Dragon, Dark, Fairy

## Moves

* Hyper Fang
* Crunch
* Thunder Fang
* Dragon Fang **New!**
* Earth Fang **New!**
* Dragon Tail
* Aurora Beam
* Psybeam
* Flash Cannon
* Gust

### Learned from TMs and HMs

* Dragon Claw(TM 02)
* Psyshock(TM 03)
* Roar(TM 05)
* Hyper Beam(TM 15)
* Light Screen(TM 16)
* Solar Beam(TM 22)
* Psychic(TM 29)
* Hidden Power(TM 32)
* Reflect(TM 33)
* Aerial Ace(TM 40)

### Learned from Move Tutor

* Skull Bash
* Signal Beam

## Origin

**Name**

The name is a pun on *diamond* and *humongous*.

## Trivia

* In Pakino, I created Pokemon based on the Seven Deadly Sins. Diamongous is based on **Greed**.
Memory Chest

The **Memory Chest** () is an important item featured in Friendly Pretty Cure. It is where the Memory Charms are kept. It was first seen in Episode 7.

## Appearance

It is a tall portrait-style chest with five different compartments; Each compartment is colored with the theme color of it's respective Pretty Cure. It has white accents, with the exception of a small silver lock on the first compartment of the chest (Cure Sweet's)
Silver

## Introduction

> The rightful heir of the Pirates of the Blue Seed.
>
>

> She steps down from her position as a heir after losing the power struggle between her uncle, Captain Drake.
>
>

> On her journey, she loses a battle against a man named Sirano.
>
>

> She acknowledges him and becomes his servant. She and Sirano join Zephyr Falcon.
>
>

## Skill

### **1st skill – Blue Seed**

> Attacks an enemy 2 time and deals damage depending on caster's SPD. Damages with allies at 35% chance for each attack. Allied attack activates if the enemy's Hit Acc. is lowered. (Allied Attack activates only once per use).
>
>

### **2nd skill – JJ! I choose you!**

> Damages an enemy depending on caster's SPD. Decreases the enemy's Hit Acc. by 50% for 2 turn(s) at 75% chance. Obtains 1 barrier(s) at the end of the caster's Turn.
>
>

### **3rd skill – Anchor:**

> Damages all enemies. Delays the next 2 heroes turn by 2 turn(s).
>
>

**ATK:**89
**DEF:**80
**SPD:**109
**Critical Chance:**15%
**Critical Damage:**50%
**Skill Accuracy:**0%
**Skill resistance:**15%
7 Imperial Heroes

## The Story of 7 Imperial Heroes

The outstanding 7 warriors of the Geisir Empire, who have sworn their loyalty to the Dark Prince. All of them became sworn brothers and sisters. They are faithful to the Dark Prince. They are well known as exceptional warriors in the Antaria Continent.

Since the Dark Prince seized power in the empire, they have been honored as great warriors, and have shown their abilities.

However, the Chandler Beradin climbed the power after the Dark Prince's disappearance, they became distanced from the empire except for Carls who decided to serve Beradin. The 1st hero, Bernstein was sent to the Cutis, Kaseem, the 2nd hero, was in charge of searching for statues of Shiva in Trisis. The 3rd hero, Hanzo was sent across the land as an assassin and the leader of assassins called the "Grim Shadow". The 4th hero, Vishnu retired and started teaching his students, and only the 5th Hero,  Carls held the important position by Beradin's side as the leader of the 4 Imperial Guardians. As for the 6th Agassi and 7th Kashutar, they were sent to the front line to battle.

Even though they all missed their time with the Dark Prince, they have not left the empire because of their loyalty to him. The reason why they distanced from the Empire was their loyalty only to the Dark Prince, not to the Empire itself.

Therefore, they once again joined under the command of the Dark Prince once he returned to the empire.
Erica (Light)

## Introduction

An archer in the Cutis Resistance.

She was originally a member of the Royal Guard.

After the fall of Cutis, she joins the resistance to rebuild Cutis.

She is silent but firm.

She resists until the very end with Arshia.

 Hero Info

#####

## **Skills**

### **1st Skill: Sword of Betrayal**

> Damages an enemy 2 times and deals damage. Decreases the enemy's DEF by 50% for 2 turns at 30% chance for each attack.
>
>

### **2nd skill: Focus Fire**

> Damages an enemy. Damages with up to 2 allies.
>
>

### **3rd skill: Brightening Vines**

> Attack an enemy 3 times and deals damage. Increase all allies Crit chance by 30% for 2 turns.
>
>

**ATK:** 117
**DEF:** 60
**SPD:** 110
**Critical chance:** 15%
**Critical damage:** 50%
**Status Effect chance:** 0%
**Status Effect resistance**: **0%**
Asura

·  Skill: Asura Incendiary Blast

→ Damages all enemies. Decreases the enemies" DEF by 50% for 2 turn(s).

·  Type: Fire

· Buffs: Increase Machina Movement Speed - Asura: 35%

**Durability: 2,550**
Capacity: 20,000
Flares: 5
Critical Chance: 15%

Energy Amplificaiton
Engine Ignition
Upgrade Capacity
 Increases Asura's ATK by 20% during monster hunt. | Increases Asura's movement speed by 15% | Increases Asura's cargo capacity by 10%.
Boost/Gimp

On DSL, some race/class combinations are discouraged, though not expressly forbidden. To balance what might otherwise be a strong combination of magic and strength, that race/class combo may be subject to penalties once the character is at or above level twenty.

Conversely, some combinations are not as strong as they should be, even though the combination fits the race for flavour reasons. These combinations gain bonuses when the character is at or above level twenty. The most obvious indicator is an inordinate damage increase that is granted above and beyond the basic damage roll of the character. However, this is not the only form of "boostage", it is simply the only one that is definitively testable. Many races also get a bonus to their thac0 and/or saves. Some race/class combos may very well be "superboosted" damage wise, but only boosted in the saves and thac0 departments (this seems to be the case with several of the larger race hitters, such as bugbear barbarians and ogre armsmen).

Also note that what used to be known as "boostage" and "superboostage" is no longer fully accurate, as the "+10" and "+20" damage modifiers seem to have been blurred somewhat for a variety of race/class combos. Whereas a boosted character would do straight "mauls" performing the ***damage test,*** and a superboosted character would do straight decimates, there is now something of a blur for many of the race/class combos. As such, use the following as a guide. If you see that your character is boosted or super boosted, then you can be pretty sure that your character should "do well", assuming you know what you're doing.

If a spot is blank, it unknown. If it is for a race that is updated on the website then it is either normal, not possible to take or Scorn simply didn't mention it. For the last case, it is most likely the same as the base class (example: Boost for mage may possibly mean Boost for enchanter)

Below is the list of known penalized and rewarded race-class combinations.

**DISCLAIMER**: **These values are subject to change without notice.** This page will not be 100% accurate as Scorn frequently makes changes. Scorn is currently placing information on www.dsl-mud.org that should be much more accurate then this list. This list will be updated as changes are made to the main DSL website.

**Effects**

Remember, your actual max stats are modified by your class bonus (the above chart) and your gender bonus (+2str male, +2wis female).
Wolf

## Skills

### **1st skill: Tear the Flesh**

> Attacks an enemy 2 times and deals damage. Deals additional damage per 1 buff(s) on the enemy.
>
>

* Lv 2 – DMG 20% Increase
* Lv 3 - DMG 20% Increase
* Lv 4 -DMG 20% Increase
* Lv 5 - DMG 20% Increase
* Lv 6 - DMG 20% Increase
* Lv 7 - DMG 40% Increase

### **2nd skill: Bond of Pack**

> Increase all allies ATK by 50% for 2 turns. Resets caster's turn.
>
>

* Lv 2 - CD: 1 turn(s) Down
* Lv 3 - CD: 1 turn(s) Down
* Lv 4 - ATK Increase Effect for 1 turn(s) Increase

### **3rd skill: None**

**ATK: 105**
**DEF: 59**
**SPD: 111**
**Critical Chance: 15**%
**Critical Damage: 75**%
**Skill Accuracy:** 0%
**Skill**
resistance: **15%**

## **Awakening Bonus**

> **1st stage awakening**: **Appearance change, Skill Acc. 10% Up**
>
>

> **2nd stage awakening: SPD 9 Up**
>
>

> **3rd Stage awakening: ATK 25% Up**
>
>
Cabin

## Intro

You can check your heroes' info.

You can enter the cabin by touching “cabin” in your
airship or touching cabin icon on the right side.

## Functions at Cabin

In Cabin, you can do everything about your heroes as
well as check your heroes’ information.

* Hero Info: Your heroes’ abilities, gears and skills

can be checked here.

* Level Up: You can level up your heroes.  And increased abilities and requirements for next level up can be also seen.
* Skill Upgrade: Your heroes’ skills can be upgraded as well as heroes themselves. Do not forget to obtain “Fruit of Wisdom” items for Skill Upgrade.

* Manage Gear: Heroes’ gears can be managed here.
* Awaken Hero: Awakening heroes is also important to make them powerful and it will make your heroes look cooler than before! - To see how to awaken hero **"Click"**
Boltitan

Boltitan is an Electric and Dragon type. It evolves into Voltline and Crevitro.

## Information

Species: Thunderstroke Pokemon

Ability: Static

## Type Effectiveness

Double Resist: Electric

Resist: Fire, Water, Grass, Flying, Steel

Weak: Ice, Ground, Dragon, Fairy

## Moves

* Crunch
* Thunder Fang
* Whirlwind
* Scary Face
* Thundershock
* Spark
* Zap Cannon
* Charge
* Discharge
* Gust
* Dragon Chomp **New!**
* Cover Cloud **New!**

### Learned from TMs and HMs

* Dragon Claw(TM 02)
* Hyper Beam(TM 15)
* Safeguard(TM 20)
* Iron Tail(TM 23)
* Thunderbolt(TM 24)
* Thunder(TM 25)
* Aerial Ace(TM 40)
* Giga Impact(TM 68)
* Thunder Wave(TM 73)
* Dragon Tail(TM 82)
* U-Turn(TM 89)
* Wild Charge(TM 93)

### Learned from Move Tutor

* Spite
* Thunder Punch
* Super Fang
* Dragon Pulse
* Outrage

## Origin

**Design**

The name is a combination of *bolt* and *titan*.
D. Blade

## **Introduction**

> **D. Blade** is a dark knight of Geisir Empire.
>
>

> Joins the empire troops because of the Dark Prince but is hugely disappointed when he goes missing.
>
>

> While excavating Statues of Shiva, saves Claris from other knights and disappears.
>
>

## **Skills**

### **1st skill - Cross Slash**

> Damages an enemy. Increases the enemy's debuff for 1 turn(s) at 30% chance.
>
>

* Lv 2 - DMG 20% Increase
* Lv 3 - Debuff chance 20% Increase
* Lv 4 - DMG 20% Increase
* Lv 5 - DMG 20% Increase
* Lv 6 - DMG 40% Increase
* Lv 6 - DMG 40% Increase

### **2nd skill - Flash Fire Strike**

> Attacks all enemy 1 times and deals damage. Decreases the enemies DEF by 50% for 2 turns. Reduces healing on the enemies for 2 turn(s) at 50% chance for each attack.
>
>

* Lv 2 - DMG 15% Increase
* Lv 3 - DMG 15% Increase
* Lv 4 - CD: 1 turn down
* Lv 5 - DMG 30% Increase
* Lv 6 - CD: 1 turn down

### **3rd skill - Blade Defense (**Passive**)**

> Reduces damage from Critical Hit. Resets the turn at 50% chance and attack with a type advantage for 1 turn(s) when attacked by a Critical Hit.
>
>

**ATK:** 105
**DEF:** 70
**SPD:** 104
**Critical Chance:** 15%
**Critical Damage:** 50%
**Skill Accuracy:** 0%
**Skill Resistance:** 15%

## Gem Skill

* Revive: Revives after caster falls the first time.
* Thorn: Reflects a portion of the damage back to the attacking enemy.
* Lifesteal: Heals a portion of the damage dealt.
Upgrade

## Introduction

After crafting hero gears, you can upgrade them.

At first, every hear has 0~4 Sub Options, Sub Options can be enforced as well as Main Option of the gear after upgrading.

The more Sub Option the gear has, the cooler it looks. You can check the difference **here.**

## Details

To upgrade gears, Aedilium is needed.

The higher gears' level and grade are, the more Aedilium is needed.

Details is below.

* 0→1: Boost Main Option (100% Upgrade Success Chance)
* 1→2: Boost Main Option & **Upgrade or Add Sub Options** (100% Upgrade Success Chance)
* 2→3: Boost Main Option (100% Upgrade Success Chance)
* 3→4: Boost Main Option & **Upgrade or Add Sub Options** (80% Upgrade Success Chance)
* 4→5: Boost Main Option (50% Upgrade Success Chance)
* 5→6: Boost Main Option & **Upgrade or Add Sub Options** (25% Upgrade Success Chance)
* 6→7: Boost Main Option (15% Upgrade Success Chance)
* 7→8: Boost Main Option & **Upgrade or Add Sub Options** (10% Upgrade Success Chance)
* 8→9: Boost Main Option (5% Upgrade Success Chance)
* 9→10: Boost Main Option a lot (2% Upgrade Success Chance)

## Bonus Tip. 1

The higher the gear level is, the lower the upgrade success chance is.

There is a way to increase the success chance.

This is an item Antarium.

With using Antarium, Hero gears can be upgraded easier.

As you can see, the success chance is increased. (25% -> 44%)

But, it is not easy to get Antarium, so be careful of using the item.

## Bonus Tip. 2

When you upgrade the gear, you can immediately know whether it is success or failure.

Check the difference below.

The left one is success and the right one is failure. Can you recognize the difference?
Set and Effect

- Fortitude Set

-> 2 Gears
of Fortitude Set: HP 15% Up

-  Attack Set

-> 4 Gears
of Attack Set: Attack 30% Up

-  Defence Set

-> 4 Gears
of Defence Set: DEF 15% Up

-  Finesse Set

-> 4 Gears
of Finesse Set: SPD 10% Up

-  Focus Set

-> 2 Gears
of Focus Set: Critical Chance 15% Up

- Deathblow Set

-> 2 Gears
of Deathblow Set: Critical Damage 25% Up

-  Accuracy Set

-> 2 Gears
of Accuracy Set: Status Effect Chance 15% Up

- Resistance Set

-> 2 Gears
of Resistance Set: Status Effect Resistance 15% Up
Diablo

## **Introduction**

> **Diablo** is 1 of the 4 Imperial Guardians. Although beautiful, she never shows her true self-hidden behind a mask and black clothes. Can summon Dark Spirits and use Dark Magic.
>
>

## Skills

### **1st skill - Condemn**

> Damages an enemy. Reduces the enemy healing for 2 turn(s) at 75% chance. Prevents revive on heroes that fall from this attack.
>
>

### **2nd skill - Shape of Pain**

> Damages all enemies . Deals 70% additional damage per 0.01% debuff(s) on the enemies. Prevents revive on heroes that fall from this attack. (Skill in Development)
>
>

### **3rd skill - Reversed Destiny (Passive)**

> Revives an ally with 30% HP and makes the ally invulnerable for 1% turn(s) when Diablo kills an enemy. Resets all skill cooltime on the revived hero. Jeals caster for 45% of the damage dealt.
>
>

**ATK: 119**
**DEF: 82**
**SPD: 96**
**Critical Chance:**15%
**Critical Damage:**50%
**Skill Accuracy: 0**%
**Skill** **resistance**: 15%

## **Awakening Bonus**

> **1st stage awakening:**Appearance change and Skill Acc. 10%.
>
>

> **2nd stage awakening:**Increase DEF 15%
>
>

> **3rdStage awakening:**Increase DEF 25%
>
>
Dragon’s Seal

## Collection

   Statue of Frost Dragon

is Statue of Xavier, the Frost Dragon.

   Whispers of Sprits

is a flute to communicate with spirits bestowed to Rashid by the Frost Dragon

   Fire Dragon's Horn

is Horn of Hellkite, sealed fire dragon

    Fire Dragon's Heart

is Heart of Hellikite, sealed fire dragon

    Statue of Fire Dragon

is Statue of Hellkite, the fire dragon
Imperial Sergeant

## Introduction

A sergeant of the Geisir Empire's Dark knights. These soldiers have impressive battle skills and faith for the Dark Gods. They lead other soldiers on the battlefield and use bows for long-range attack.

## Skills

### **1st skill: Fire Arrow**

> Damages an enemy. Landing a Critical Hit increases the enemy's skill cooltime by 1 turn.
>
>

### **2nd skill: Attacking Poise**

> Attacks all enemies 2 times and deals damage. Increases all allies Crit Chance by 30% for 2 turns.
>
>

### **3rd skill: Riposte (Passive)**

> Increases caster's Evasion by 25% Counters with Fire Arrow at 35% chance when attacked by an enemy.
>
>

**ATK:** 98
**DEF:**69
**SPD:**103
**Critical Chance:**15%
**Critical Damage:**50%
**Skill Accuracy:**0%
**Skill** resistance: 15%
Spartoi

## Introduction

Warriors formed from the magical properties of dragon's teeth. Should more than one be summoned, they will viciously fight one another for dominance. Thus, their fighting prowess far exceeds those of regular skeletons.

## Skills 편집

### **1st skill: Shield Smash**

> Damages an enemy depending on caster's DEF. Deals 5% of additional damage depending on the enemy's HP of additional damage depending on the enemy's HP. Increases the caster's DEF by 50% for 2 turn(s) when attacking an enemy at 60% or above.
>
>

### **2nd skill: Furious Roar**

> Damages all enemies ATK by 50% and increase all allies ATK by 50% and increase all allies ATK by 50% for 2 turn(s) at 50% chance. Resets caster's turn if the caster's HP is 50% or below.
>
>

### **3rd skill: Rock (Passive)**

> Revives caster with 50% HP and resets the caster's turn when fallen.
>
>

**ATK:** 81
**DEF:**72
**SPD:**90
**Critical Chance:**15%
**Critical Damage:**50%
**Skill Accuracy:**0%
**Skill** resistance: 15%
Druid

## Introduction

An elemental-like creature that lives in deep forest of Cutis.

It loves to tend nature and assimilates with nature to use its power.

It shuns outside contacts and fires magic arrows when it feels threatened.

## Skills

### **1st skill: Arrow of Nature**

> Damages an enemy depending on the caster's SPD. Delays the enemy's turns by 1 turn(s) at 30% chance.
>
>

* Lv 2 - DMG 14.7% Increase
* Lv 3 - DMG 14.7% Increase
* Lv 4 - DMG 14.7% Increase
* Lv 5 - DMG 29.4% Increase
* Lv 6 - DMG 14.7% Increase

### **2nd skill: Earth to Earth**

> Damages all enemies. Decreases the enemies' SPD by 30% for 2 turn(s).
>
>

* Lv 2 - DMG 14.7% Increase
* Lv 3 - DMG 14.7% Increase
* Lv 4 - DMG 14.7% Increase
* Lv 5 - SPD Down Effect for 1 turn(s) Increase
* Lv 6 - CD: 1 turn(s) Down

### **3rd skill: Yggdrasil (Passive)**

> Heals caster for 8% of the caster's HP at the end of the turn. Resets the caster's turn at 15% chance.
>
>

* Lv 2 - Debuff Chance 2% Increase
* Lv 3 - Debuff Chance 2% Increase
* Lv 4 - Debuff Chance 2% Increase

**ATK: 75**
**DEF: 76**
**SPD: 101**
**Critical Chance: 15**%
**Critical Damage:** 50%
**Skill Accuracy:** 0%
**Skill**
resistance: **15%**

## **Awakening Bonus**

> '*1st stage awakening**:** Appearance change, HP 10% Up*
>
>

> *2nd stage awakening: **SPD 9 Up'***
>
>

> **3rd Stage awakening: SPD 15 Up**
>
>
Type Affinity

All types are superior and inferior to one another. Water wins fire, fire wins wind, and wind wins water!
 Light and dark types are special. They give additional damages to each
 other when they attack.

## Tip!

Do not have to memorize the type advantages all the time.

You can check if you are superior or inferior by the mark above the enemies.
Vahn Dyke

## **Introduction**

> The bishop and commander of astania.
>
>

> He showed great potential and became a bishop at a young age.
>
>

> He was a promising contended for the throne but wen missing since the defeat of the Trisis Expedition.
>
>

## **Skills**

### **1st skill - Gaval of Church**

> Damages an enemy. Gives HP regeneration buff to the lowest HP ally for 1 turn.
>
>

### **2nd skill - Holy Prayer**

> Heals all allies, except caster, with Hp% less than the caster's HP% up to the caster's HP%. Resets skill cooltime to healed allies. Gives all buffs on Vahn Dyke to healed allies.
>
>

### **3rd skill - Heresy Stigma**

> Damages an enemy. SIlences the enemy for 2 turn. Seals the enemy for 1 turns. Steals all buffs from the enemy to caster.
>
>

**ATK:** 85
**DEF:** 91
**SPD:** 97
**Critical Chance:** 15%
**Critical Damage:** 50%
**Skill Accuracy:** 0%
**Skill Resistance:** 15%
Dycus (Fire)

## Introduction

> The prince of Da'ghal. He is famously known as the Obliterator. He is considered a zealot even by dwarven standards. While protecting Da'ghal, he received a call to join the Silver Arrow.
>
>

## Skill 편집

### 1stskill - Chopper

> Deals damage depending on caster's HP. Heals 50% of the damage dealt.
>
>

### 2ndskill - Thunderous Roar

> Damages an enemy depending on caster's HP. Stuns all taunted enemies for 1 turn(s).
>
>

### 3rdskill - Bring It On! (Passive)

> Taunts the enemy for 1 turn(s) when an enemy lands a Critical Hit to an ally. Gains vengeance for 1 turn(s) if the taunted enemy attacks the caster.
>
>
Moheetle

Moheetle is a Bug and Dark type. It evolves into Gangsect and Mafiarch.

## Information

Species: Cosa Nostra Pokemon

Ability: Shadow Tag

Shiny: White Suit

## Type Effectiveness

Resist: Ground, Ghost, Grass, Dark

Immune: Psychic

Weak: Flying, Rock, Bug, Fire, Fairy

## Moves

* Bug Bite
* Pound
* False Swipe
* Fluster Shield **New!**

### Learned from TMs and HMs

* Hidden Power(TM 32)
* Facade(TM 42)
* Thief(TM 46)

## Origin

**Design**

Moheetle is based on a beetle. His design is similar to a mobster.
Landam

## **Introduction**

> **Landam** is the leader of Da'ghal mercenaries.
>
>

> He was once an Astrania templar, but he leaves because of Ereich's schemes.
>
>

> He becomes the leader of the Da'ghal mercenaries with his fame and skills.
>
>

> In the future, he becomes the commander of the Silver Arrow.
>
>

## **Skill**

### **1st skill - Matchless Veteran**

> Damages an enemy. Taunts the enemy for 1 turn(s) at 50% chance. Decrease the enemy Hit Accuracy by 50% for 1 turn(s) if taunted. Cannot land Near miss attacks from this skill.
>
>

* Lv 2 – DMG 5% Increase

* Lv 3 - DMG 10% Increase

* Lv 4 - DMG 15% Increase

* Lv 5 - DMG 25% Increase

* Lv 6 - DMG 30% Increase
* Lv 7 - Debuff Chance +25%

### **2nd skill - Aero lunge**

> Attacks an enmey for 4 times and damages the enemy while ignoring 45% of the enemy's DEF. Cannot land Miss attacks from this skill.
>
>

* Lv 2 – DMG 5% Increase

* Lv 3 - DEF Pierce

* Lv 4 - Cooltime -1 Turn(s)

* Lv 5 - DMG 10% Increase

* Lv 6 - Cooltime -1 Turn(s)

**3rd skill - One eyed mercenary (**Passive**)**

> Increases caster's Evasion by 30%. Resets Landam's skill cooltime by 1 turn(s) when hit by a Near Miss.
>
>

## Gem Skill

* Lifesteal: Heals a portion of the damage dealt.
* Grace: Obtains a shield at the beginning of a battle.
* Confusion: Stuns an enemy at a certain chance.

## **Awakening Bonus**

> **1st stage awakening:**Appearance change and increase ATK by 10%.
>
>

> **2nd stage awakening:**Increase skill resistance by 15%
>
>

> **3rdStage awakening:**Increase Crit chance 13%
>
>
Hero Gears

## Guide

* You can craft, upgrade and synthesize hero gears for enforcing your heroes!
* How To Craft Hero Gears - **Click**
* How to Upgrade Hero Gears - **Click**
* How to Synthesize Hero Gears - **Click**

## Hero Gear

There are 6 types of gear, and 8 set gear.

Equip set of all types to increase the main option with more ★, and gear with fancier appearances have more sub options. Gears with 2 sub options will have its 3rd sub-option at +6 upgrade while the Gears with 3options will still have a chance to upgrade one of its existing options. If you are into getting a higher figure on certain option, try your luck with 4options. (Logically, you can have + 20 SPD Ring at +8 at 1/256 chance. at +10, the main option will increase instead of one random sub option)

Equip set gear with appropriate stats to improve your heroes!

* Appearances of Hero Gear

## Percentage or Fixed Figure?

Health, Attack, Defence, and Speed have the option of being a +percentage or +fixed figure in the sub-options are:

For Health Points the break-point is about 3400

For Attack and Defence, it is around 210
Ogre

## Introduction

A monster that lives on the outskirts of Pandragon. A grotesque cross between orcs and the giants of old then twisted by dark magic. It is a man-eating brute with big teeth and tough skin. They are the remnants of the Titanic Wars.

## Skills 편집

### **1st skill: Meat Beater**

> Damages an enemy depending on caster's HP. Resets the caster's if the eemy falls from this skill.
>
>

### **2nd skill: Darwin's Law**

> Damages an enemy depending on caster's HP. Delays the enemy's turn by 1 turn.
>
>

### **3rd skill: Tough Leather (Passive)**

> Heals caster for 3% of the caster's HP depending on the number of hits taken.
>
>

**ATK:** 76
**DEF:**82
**SPD:**88
**Critical Chance:**15%
**Critical Damage:**50%
**Skill Accuracy:**0%
**Skill** resistance: 15%
National Pokedex

This page contains every single Fakemon in the Dragonfire Fakemon universe.

## Generation 1: Factro Region

*These Pokemon are no longer part of the Dragonfire Fakemon Project. Users are free to edit these as they please.*

* Tyroast (replaced by Cindervore)
* Fowliken
* Cubicoon
* Licebreaker
* Smelloss
* Stinklus
* Mistench
* Stingprey

*Everything below this point is out of date and will be systematically removed as their article is updated.*

### Generation 2: Pakino Region

Generation 2 introduces Mega Evolutions and new evolutions for past Fakemon.
Missile Silo

## Introduction

You can build ballistic missiles, which can ignore peace shields and damage airships.

## Details of Missiles

### Lv. 1 Ballistic Missile

- Missile Damage 2,500 - 4,000

- Requirement

* Missile Silo Lv. 1
* Resources - 15,000 Eld, 3,000 Aedilium, 100 Psi Energy

### Lv. 2 Ballistic Missile

- Missile Damage 4,500 - 6,500

- Requirement

* Missile Silo Lv. 11
* Resources - 18,000 Eld, 3,600 Aedilium, 120 Psi Energy

### Lv. 3 Ballistic Missile

- Missile Damage 7,000 - 9,000

- Requirement

* Missile Silo Lv. 31
* Resources - 22,500 Eld, 4,500 Aedilium, 150 Psi Energy
Chapter 1. The Legacy from the Kingdom 2

"Enemies! It is a surprise attack! Take your positions!"

Soon, the imperial soldiers and paladins engaged in a fierce battle.

" The battle has just begun, it is time to advance, sir"

Duran's second group came out from the forest to attack empire units' rear.

When the empire units were about to retreat, they were blocked in the rear. The empire units were soon in trouble and started to fall one by one.

 "Is this the one?"

Duran smashed one of the wagons which had Pandragon's emblem on it. There was a golden rod with a purple jewel within, and Rashid picks it up.

"Is this The Scepter of Gloria?"

"Yes, it is. Let's tell the Princess we have got it."

"Burning land with flames!"

With that spell, Fire came out of Michael's wand and burned empire units. They screamed in suffering and many tried to run away, but there were arrows aimed at them by the archers.

"We have succeeded in taking back The Scepter of Gloria!"

"Sis! here is the Scepter." She heard looking at the direction of the voice she saw Rashid running towards her with Scepter in hand, Passing it on to her as soon as he reached.

"........"

Holding The Scepter of Gloria, Eiolin stared at the treasure of the Pandragon Kingdom. This symbolized the first step of their long journey to rebuild their kingdom.

"We complete our goal here. No more sacrifice is needed. Let us retreat, Princess."  said Duran,

Eiolin rejected his opinion right away,

"But.... it is an order!"

At that moment, the empire units that still lived desperately rushed forward towards Eiolin realizing there was no chance for them to survive.

Eiolin smiled.

"How stupid..." She said with her cold voice, and raised her sword Excalibur, and began to cast a spell.

"The spirit of the north wind within my sword! I command you as your master! Go forth, and freeze them with your white cold hands!"

A blue-white light came out from Excalibur and swept through the empire units.

"Princess...."

"Sister...."

All the remaining empire troops had been frozen into statues of ice, and Eiolin with a smile like a devil.

Duran and Rashid were sad to see her like that. For Eiolin truly was Nemesis itself. She revealed her deep grudge toward the Empire. Everyone could not blame her as they all knew what had happened to her before.

Eventually, the empire units were completely annihilated, and paladins had made a hasty retreat so as not to be captured by the Empire.

"I am worried because we spent too much time here."

Locarno said looking back.

A while later, after they crossed the forest, there was a large force waiting for the paladins and Eiolin.
Rashid, the Dragon Knight

## Introduction

The Prince of Pandraagon Kingdom.

He meets a nomad swordsman Crow in Trisis Desert.

The training from him allows him to unite Silver Arrow, and make him known as the Sword Master.

 Hero Info

## **Skills**

### **1st Skill: King Strike**

> Damages an enemy. Freeze the enemy for 1 turn(s) at 10% chance.
>
>

### **2nd skill: Summon - Xavier**

> Damages all enemies. Silence the enemies for 2 turn(s) at 50% chance.
>
>

### **3rd skill: Xavier's Blessing (Passive)**

> Raises allies at 30% or lower HP to 50% and removes all debuffs on the allies at the end of caster's turn. Increases the allies ATK by 50% for 1 turn(s).
>
>

**ATK:** 136
**DEF:** 114
**SPD:** 100
**Critical chance:** 15%
**Critical damage:** 50%
**Status Effect chance:** 0%
**Status Effect resistance**: **0%**
Gishne

## **Introduction**

**Gishne** is a dark magician of the Geisir Empire, Is a student of the intelligent Vishnu who was skilled in magic, language, and archaeology.

While investigation Beradin's ruins expedition, is framed as a traitor and escapes Da'ghal.

## **Skills**

### **1st skill - Glacial Chain**

Attacks an enemy 3 times and deals damage. Freezes an enemy at 20% chance for each attack.

* Lv 2 - DMG +5%

* Lv 3 - DMG +10%
* Lv 4 - DMG +15%
* Lv 5 - Debuff Chance +10%

### **2nd skill - Protect**

Blocks debuffs on all allies for 2 turn(s). Becomes invulnerable for 2 turn(s).

* Lv 2 - Cooltime -1 Turn(s)

* Lv 3 - Cooltime -1 Turn(s)

### **3rd skill - Mana Bind**

Attacks all enemies 3 times and deals damage. Removes all buffs on the enemy. Decreases the enemy's ATK by 50% for 2 turn(s).

* Lv 2 - DMG +5%

* Lv 3 - Cooltime -1 Turn(s)
* Lv 4 - DMG +10%
* Lv 5 - Cooltime -1 Turn(s)

**ATK:** 88
**DEF:** 89
**SPD:** 100
**Critical chance:** 15%
**Critical Damage:** 50%
**Skill accuracy:** 0%
**Skill resistance:** 15%

## Gem Skill

* Illusion: Sleeps an enemy at a chance.
* Grace: Obtains a shield at the beginning of a battle.

* Revive: Revives after caster falls the first time.