recursal/Fanatic-Fandom huggingface dataset:
Valerius

## Valerius Moonshadow

Valerius Moonshadow was a legendary figure in the history of Avrador, renowned for his unwavering courage, noble leadership, and dedication to defending the realm from the forces of darkness. Born in the city of Havenbrook during the early days of the 1E era, Valerius' destiny was shaped by a series of pivotal events that would eventually lead him to his tragic end.

### Early Life and Training

Valerius' early life was marked by his fascination with tales of heroism and a strong desire to protect the innocent. He displayed exceptional skill with the sword and a natural affinity for leadership. Under the guidance of skilled mentors and experienced warriors, Valerius honed his combat abilities and strategic acumen, earning a reputation as a promising young warrior.

### The Rise of Darkness

As the shadows of malevolent forces grew across Avrador, Valerius emerged as a beacon of hope in the midst of turmoil. He played a crucial role in repelling orc invasions and thwarting the sinister plans of the dark sorcerer **Malgrim**. Valerius' valor and determination earned him the respect of his peers and the admiration of the realm's citizens.

### Formation of the Order of Light

Recognizing the need for a united front against the encroaching darkness, Valerius founded the **Order of Light**. This esteemed group of knights dedicated themselves to upholding justice, protecting the innocent, and preserving the realm's harmony. Valerius' leadership and guidance shaped the Order into a formidable force, capable of combating even the most formidable of adversaries.

### Adoption of Grakas Kanaman

Among Valerius' most significant actions was his adoption of a young orphan named **Grakas Kanaman**. Found alone and defenseless in the aftermath of a devastating attack, Valerius took Grakas under his wing, raising him as his own son. This selfless act forged a deep bond between the two, and Grakas would go on to become a key figure in Avrador's history.

### Siege of Luminara and Tragic Demise

Valerius' legacy reached its pinnacle during **The Siege of Luminara**, a cataclysmic battle that would ultimately seal his fate. Leading the defense alongside his loyal comrade **Cedric Stormwind**, Valerius valiantly held back the orc horde led by Gormnak's lieutenant, Urgor. The prolonged conflict showcased Valerius' unmatched prowess on the battlefield.

Tragedy struck during the heat of battle, as Valerius faced Urgor in a fateful duel. Despite his unyielding resolve, Valerius fell before the overwhelming might of his foe, succumbing to wounds sustained in combat. His loss cast a shadow of grief over Luminara and all of Avrador, leaving behind a legacy of heroism and sacrifice that would be forever etched into the annals of history.

### Legacy and Remembrance

Valerius' sacrifice served as an inspiration to future generations, a reminder of the price one must sometimes pay in the pursuit of righteousness. His memory lived on in the hearts of his comrades, the knights of the Order of Light, and all those who looked to his example as a symbol of unwavering dedication to Avrador's safet
Level 16 (Archived)

⚠ Page Notification

    **WARNING**
"**⚠** THE PAGE YOU ARE ACCESSING HAS BEEN ARCHIVED. **⚠**"

For any of the following Reasons: **Extinction**, **Decommissioned Page**, **Total Destabilization**, **Lack of Quality**, **Lack of Standard**, or perhaps all of them at once (if its that bad) Reasoning will be stated in the actual page itself.

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

The Only Image Of Level 16
A-Level 0

newest page: ANOMOLY-000

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

The Only Image Of A-Level 0

## Description

Level 0 was the first level of the Braedenrooms. It is a labyrinth of an area of ~~516~~ Unknown amount million miles of just yellow rooms. No two rooms are identical. There an unconfirmend amout of entities in this level, but sounds of birds singing can be heard. Many have claimed that they saw birds on this level, but this is unconfirmed if this is legit or if it's just a hallucination. If there really are birds in this level, however, then the situation is either that this level has an effect that makes the birds not have to eat or drink, or there's bird food in the level somewhere that has yet to be discovered. Random cans shaped like hourglasses have been found in this level, and if you find one then it is highly recommended to grab it and use it to your advantage. These cans can have water, juice, or any drink in it, but it will, no matter what, keep your sanity high.

## Entities

I already stated the possible entities above. So let's move on.

## Colonies and outposts

There are no set up outposts in this level due to the level's physics.

## Entrances and Exits

~~You can enter by no-clipping out of reality.~~ You Cannot Enter Level 0 Anymore

You could exit by finding a dark-shaded wall and walking through it, leading you to A-Level 1.
Level 53

***This Level Has Classified as a Poolcore Level***

**Poolcore** is an aesthetic which consists of images of pools which give off an eerie or peaceful feeling or vibe. Often, these images are simply photographs of real pools, or pool water, but they are also frequently 3d renders or art. Poolcore was born from the internet and similar aesthetics, such as liminal spaces, so the images are often familiar, or seem as if you've seen them before.

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

An Image of The Spawn of Level 53

## >Exits

* Swimming until the bottom leads to Level 54
* Drowning (somehow) leads to You Cheated
Entity 28

**Entity Hazard: Class 4**

**》Entity Number: 28**

**》Habitat: Majority**

An Image Of A Hound in Level 3

## Desc and Biology

The Hound walks on all four of its limbs, in a crabwalk-like position. Its body is like that of a normal human, except for the fact it has freakishly long fingers, with sharp toes. Hound's body is an inky black, with a rough texture.

They Have Poor Vision But Good Ears.

## Behavior

The Hound usually will roam normally like a normal entity, but once it hears a noise, whether it be a footstep or a cabinet opening, it'll go there as soon as it can. The only sound it doesn't go to instantly is when you're moving while crouching.

## Tips

* Don't run, no matter what you do. NEVER run. Just stay crouched.
* If it is near you, stay COMPLETELY still, or else you will get slaughtered.
* Never whistle, under any circumstances. Unless you are distracting the Hound at the entrance to buy some time for your teammates, never whistle.
Objects

Welcome to the Callistian Database.
LevelsEntitiesGroupsObjectsPOIsTalesPhenomenonsJoke Pages

* Artifacts

Per Rule 7.1, pls do not create objects, do it in your sandbox. - Callisto
Object 001
 ‣ Super Water
Object 002
 ‣ Pillows
Object 003
 ‣ Buckets
Object 004
 ‣ Baloons
Object 005
 ‣ Jars
Object 006
 ‣ Water?
Object 007
 ‣ Callistian Cabage
Object 008
 ‣ Gasoline
Object 009
 ‣ Cans
Object 010
 ‣ Stalking Cameras
* Object 010B - Earblasting Speakers
* Object 010C - Hypnotic Televesions

Object 011
 ‣ Hamburger
Object 012
 ‣ Mirrors
Object 013
 ‣ Callistian Chips
Object 014
 ‣ Dog Trets
Object 015
 ‣ Muscle Milk
Object 016
 ‣ Neon Water
Level ↓-0

"Cold...so cold..." ~ Unknown

❄
❄

**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Devoid of All Life

An image of one of the icy halls of **Level ↓-0**.

**Level ↓-0** is a sublevel of Level 0 and Level ↓ and is very similar to a school

## Description

**Level ↓-0** takes the form of a non-Euclidean network of dilapidated and structurally unstable school hallways frozen in perpetual winter. The walls are crumbling, revealing a heavy snowstorm raging outside the building. Snow pours in through holes in the ceiling and walls; windows are smashed in and doors have fall off their hinges, which are rusted through. Snow piles up on the floor while icicles grow from cracks in the ceiling; the level is nearly coated in layers of ice and snow. The level is, as expected, very, very cold. The ambient temperature of **Level ↓-0** is bone-chillingly cold (approximately -30°C throughout), which prevents most in-depth exploration of **Level ↓-0**.

The marbled tile floors are coated in a thin sheet of ice, which makes the level difficult to traverse. Light is limited in the level, as there is no electricity or internet connection here, unlike some other levels. The only light that can be found is dim light pouring in from the holes and cracks in the walls and ceilings of this level. The classrooms and other potentially safe spaces offer no protection. Nearly all of the doors on **Level ↓-0** have rusted off their hinges, and the thin wooden doors would not offer much protection from the harsh cold that permeates this level regardless of how intact they are.
Level 500

I Like Dementia Albums - Callisto

0
0

**Survival Difficulty: Class 0**
»⠀Slight Mental Hazards
»⠀Stable
»⠀Devoid of Entities

*{Fig.1}* A video of someone Running in Level 500

## Description

**Level 500** takes the appearance of a Very long hallway with the shape of a cilinder adn teh ground is wet with some kind of liquid. Level 500 Gives off an effect that seems to make wanderers belive someone is chasing them. The Level has isoslations properties so no wanderer can see or interact with eachother. The Level's Walls seem to be speaking to the wanderer but sadly its in an unknown language

## Entity's

* no known entities exists in **Level 500**

## Colonies and Outposts

* due to the levels isolation properties colonies do not exist

Open Archived Base

Close Archived Base

## Entrances and Exits

### Entrances

* the most common way to enter is through Level 499 through random doors that appear

## Exits

* **Level 500** can be exited via running 600 KM and then entering a door which leads to a random Class 2 Level
The Corrupted One

Person of Interest: The Corrupted One
**Status:** Alive and Killin' Partygoers
**Possible Location(s):** Levels 0, -173, 9134 and 3753
**Known Affiliation(s):** C.E.G and DREAMERS
**Last Seen:** Not Missing

Highly glitched photo of The Corrupted Partypooper with mask taken off by photographer,presumably dead now
Entity 33

**Entity Hazard: Class 4**

**》Entity Number: 33**

**》Habitat: Play Levels >:]**

A 3D Model Made by Afonso J.

## Description

**Entity 33** is a subspecies of Entity 7 and is very hostiles.
**Playgoers** seem to be 1,524 meters tall and seem to be not that fast.

## PlayTime Throwers

A photo of a PlayTime thrower taken in Cautious Childhood.

PlayTime Throwers are a yellow subspecies of the Playgoers are are their leader.
Phenomenons

Welcome to the Callistian Database.
LevelsEntitiesGroupsObjectsPOIsTalesPhenomenonsJoke Pages

Phenomenon 001
 ‣ Blood Moon Periods
Phenomenon 002
 ‣ Blue Moon Periods
Phenomenon 003
 ‣ Blackout Periods
Phenomenon 004
 ‣ Boredom Deaths
Phenomenon 005
 ‣ The Red Anomaly
Phenomenon 006
 ‣ Inversion
Phenomenon 007
 ‣ Familiar Spaces
Phenomenon 008
 ‣ Orange Fog
Phenomenon 009
 ‣ Null Sections
Phenomenon 010
 ‣ Insanity
Phenomenon 011
 ‣ Null Levels
Phenomenon 012
 ‣ No-Clip
Level 0.1

> Hey guys, so i entered a bunker within The Pillowscape and i think i regret it because i am very lost going insane.
>
> Unknown Wanderer, uploaded March 5th, 2018

2e
2e

**Survival Difficulty: Class 2e - Enviromental**
»⠀Unsafe
»⠀Enviromental Hazards
»⠀Mostly Devoid of Entities

↳Main Article Level 0

Oh no…

## Too Far...?

Floor 0.1 is a bunker below Level 0. the level is whiteish and yellow it is infinite like Level 0.

Floor 0.1 enviroment has the Nostalgia Parasites all over the walls and floors/cellings which makes it very unsafe.
The Siege of Luminara

## Siege of Luminara

The Siege of Luminara stands as a defining moment in the annals of history, a testament to the indomitable spirit of unity and courage that characterized the city's defenders. As the menacing orc horde, led by the fearsome Urgor, descended upon the city, Luminara's inhabitants were faced with an unparalleled threat that would challenge their very existence.

### Prelude

The siege unfolded in the wake of the harrowing events of the **Siege of Havensbrook**, foreshadowing the impending danger that lurked on the horizon. Urgor's malevolent presence, along with the alliance between orcs and Gormnak's forces, cast a shadow of dread over Luminara and its diverse population.

### The Siege Unleashed

The siege was marked by a relentless onslaught as the orc horde surged against Luminara's walls. Chaos reigned in the once-thriving city streets, and the defenders, led by the valiant Cedric Stormwind and the esteemed Valerius, braced for the impending clash.

### Valiant Stand and Tragic Loss

**Valerius** and **Cedric** stood as beacons of unwavering resolve at the forefront of the battle, guiding the city's defense with unmatched courage. Amidst the tumult of combat, a tragic event unfolded as Valerius fell in the midst of the fray, a poignant reminder of the sacrifices made in the name of protection.

### Desperate Struggle

The defenders grappled with the overwhelming orc horde, their determination and resourcefulness tested to the limit. Urgor's strategic brilliance and the sheer might of his forces pushed the defenders to the brink, with Luminara's fate teetering precariously.

### Emergence of Hope

Hope emerged in the form of Grakas Kanaman and his companions, who rallied allies from surrounding settlements to come to Luminara's aid. The Battle of Everlasting Light would prove to be a turning point, a symbol of their unyielding commitment to repel the forces of darkness.

### Triumphant Victory and Legacy

The siege culminated in a triumphant victory for Luminara's defenders, a testament to their resilience and unity. The legacy of Valerius, Cedric, and all who had stood against the orc horde served as a reminder of the sacrifices made and the determination to safeguard the realm's future.
Roy859 Wiki

**Welcome to the Roy859 Wiki!**
We're a collaborative community website about Roy859 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fear System

< Systems

Explanation

Realms taken from the deepest depths of one's mind, worlds made from nightmares.

## Thalassophobia - Hostile Seas

 **Level 001 -Thalassophobia**
A vast system of grey brick tiled rooms with undulating cold water at calf or knee height. A lifeless ocean of nothing but tiles and soothing water. Outside the level is a break from the permanent day of the level and into the dusk. A massive ocean in a constant torrential thunderstorm with occasional, yet short, periods where the sky clears. What lies in the depths is unknown, yet one creature does exist and poses a great threat to you, however your trips may be aided by one Ferryman that resides on the level, near a lighthouse. Inside the Level is stuck in day. Outside is stuck at night or dusk, with the moon occasionally showing every few weeks and causing Bloodmoon events.

## Apeirophobia - Abandon Utility Halls

 **Level 002 -Apeirophobia**
Claustrophobic subterranean service tunnels, packed with pipes, rumbling machinery, grimy walls, and environmental hazards, the last feasible level you could enter in the Backrooms from reality. Devoid of resources and settlements and barren to any kind of life other than the entities in the level. Thousands of doors are inside the level, leading into rooms filled with pipes and boilers. Going deep enough may lead you further down into the **Fear System**, tread lightly.

## Nyctophobia - dark......

 **Level 003 -Nyctophobia**
A level of darkness and madness, a great sea of nothingness and certain death. **Nyctophobia** is a complex of steel padded walls and grated flooring, catwalks, pipes, and other such machinery that make the level completely pitch black and dark. Level 6 is the bane of any wanderers' journey and passing through this level will lead you through the Gauntlet of **Nyctophobia** - 11. Get through this level as quick as possible.
Canon Life System

The **Canon Life System** is a life system introduced at the beginning of the story, and established by Rebirth SMP,

## What is a canon death?

A "canon death" refers to a death that specifically changes or places an outcome on the plot, a death that is purposely placed, or is confirmed or mentioned by one of the writers and server owners. However, not all deaths are called canon deaths. All confirmation as to deaths are from the server owner himself, Bat. Any lives left per character will be shown.

## Non-canon death

A non-canon death is a death that was unintentional and will not change the player's amount of remaining lives. This means deaths that are not written into the plot. These would be deaths that writers or Server owner would address to be fake.

A non-canon death can be a death from fall damage, drowning, accidental, during a mob attack or other type of challenge awaiting, a joke death, or by killing each other apart from plot.
Grakas Kanaman

Grakas Kanaman, the legendary High Protector of **Avrador**, is a figure deeply woven into the realm's history and lore. Born in the ancient settlement of **Silverwood,** Grakas displayed exceptional abilities and an unwavering sense of justice from a young age. As a child, he was known for his kind heart and strong will, always willing to stand up for those in need.

His true destiny began to unfold when he discovered an ancient artifact, the **Sword of Light**, hidden within the depths of Silverwood's sacred forest. With the guidance of the Order of Light, Grakas learned of his connection to the legendary hero **Valerius**, a renowned warrior who had once wielded the same sword and saved **Avrador** from a great darkness centuries ago.

Recognizing his potential, the Order of Light took Grakas under their wing, training him in the art of combat and harnessing the power of the Sword of Light. His dedication and skill quickly earned him the title of Knight, and he became a prominent member of the Order.

As he grew in strength and wisdom, Grakas became a symbol of hope and inspiration for the people of Avrador. His courage and unwavering commitment to defending the realm led to his rise as the High Protector, a title bestowed upon him by the Council of Elders. With the **Sword of Light** in hand, he swore an oath to protect **Avrador** from any threat that might jeopardize its peace and prosperity.

Throughout his adventures, Grakas faced numerous challenges and foes, including the relentless orc and goblin horde led by the fearsome Orc War Chief, **Gromnak the Destroyer**. In the **Battle of Everlasting Light**, he stood at the forefront of the defense, vanquishing the enemy and securing **Avrador**'s safety once more.

As the High Protector, Grakas also played a crucial role in the rebuilding and fortification of key settlements, such as **Luminara**, **Everwood**, and **Stormwatch**, and Havensbrook cementing their place as strongholds of **Avrador**.

Though he carries the weight of his responsibilities as the High Protector, Grakas remains humble and compassionate, always seeking the counsel of the Council of Elders and valuing the opinions of the people he protects. He embodies the principles of the Knights of the Order of Light, and his leadership is respected by all who serve under him.

In the echoes of time, Grakas Kanaman's legacy has become inseparable from the history of **Avrador**. His journey from a young and humble child in Silverwood to the esteemed High Protector of the realm is a testament to the power of unity, courage, and the everlasting light that shines within the heart of every defender of **Avrador**.
Council of Elders

The Council of Elders is a distinguished and influential assembly within the nation of **Avrador**, known for its significant role in guiding the realm's governance and policy decisions. Comprised of venerable individuals chosen for their wisdom, experience, and expertise, the council plays a crucial role in shaping the nation's future.

**Formation and Purpose**

The Council of Elders was established centuries ago as a means of ensuring balanced and fair governance in **Avrador**. Its creation aimed to prevent the concentration of power and promote the representation of diverse perspectives. The council's primary purpose is to provide sage advice, foster unity, and safeguard the interests of all citizens.

**Membership and Selection**

The membership of the Council of Elders is carefully curated to encompass a broad range of expertise and backgrounds. Elders are selected through a combination of merit, experience, and nominations from various sectors of society. Once chosen, they serve lifelong terms, with new members being added as needed to maintain a diverse and inclusive composition.

**Functions and Responsibilities**

The council convenes regularly to discuss and deliberate on matters of utmost importance to the nation. These can range from domestic policies and economic matters to foreign relations and security concerns. The Council of Elders plays a crucial role in shaping legislation, guiding the reigning monarch, and providing insight into the ever-evolving needs and aspirations of Avrador's populace.

**Consensus-Based Decision**

Making Decisions within the Council of Elders are typically reached through consensus, reflecting the commitment to unity and cooperation among its members. Debates are conducted with respect and consideration, with the ultimate aim of arriving at solutions that benefit the greater good of Avrador.

Legacy and Impact Throughout the centuries, the Council of Elders has played a pivotal role in preserving Avrador's stability and prosperity. Its legacy is one of measured governance, ethical leadership, and a commitment to upholding the values that define the nation. As Avrador faces new challenges and opportunities, the wisdom and guidance of the Council of Elders continue to shape the nation's path toward a brighter future.
The Battle of Whispering Shadows

**Introduction**The Battle of Whispering Shadows holds a significant place in the annals of **Avrador '**s history, representing a pivotal moment where unity and valor converged to thwart the encroaching darkness. This clash between elven and dwarven forces against the malevolent legions of Malgrim stands as a testament to the power of camaraderie and courage.

**Background**

Set against the backdrop of the enigmatic Silverwood, the battle unfolded in the face of the looming threat posed by **Malgrim**, whose dominion sought to engulf the realm in shadow. The elven lands were under siege, and the call to arms resonated across the races of Avrador. Seraphina Moonwhisper, an indomitable elven leader, emerged as a unifying force, rallying her kin to safeguard their ancestral forests. Alongside her, the revered **Daelin Stoneforge** of **Ironreach** brought his unwavering dwarven resilience to the cause.

**Conflict and Strategy**

As the armies converged, the clash of arms reverberated through the trees, echoing the valor of Avrador's defenders. Seraphina's strategic brilliance and Daelin's unyielding counsel set the stage for a daring ambush. The alliance employed the shroud of Whispering Shadows to obscure their movements, ensnaring Malgrim's forces in a labyrinthine trap. Elves and dwarves fought side by side, their combined might forging an unbreakable bond on the battlefield.

**Triumphant Outcome**

As dawn broke, the battle reached its zenith, and the defenders emerged victorious, having shattered Malgrim's dominion. The legacy of the Battle of Whispering Shadows endures as a beacon of hope, inspiring future generations to stand united against darkness, embodying the unbreakable spirit that defines Avrador.

**Legacy**

Whispering Shadows stands as a timeless reminder of Avrador's resilience, a testament to the unity forged between elves and dwarves. The battle's memory lives on, inspiring the realm to confront adversity with unwavering valor and kindling the flame of camaraderie that forever burns bright in the hearts of all Avradorians.

Trivia:

* The term "Whispering Shadows" is said to have originated from the hushed discussions among the allied forces as they devised their ambush strategy.
* A mural depicting the battle's pivotal moments adorns the grand hall of Silverwood's palace, serving as a reminder of the elven-dwarven alliance's triumph.
Rebirth SMP Wiki

**WELCOME**

Welcome to the Rebirth SMP Wiki! Here you can find useful information about the Minecraft SMP, the Rebirth SMP is a Survival Multiplayer word based upon a scripted story. If you'd love to get into this story please follow the Wiki here built! As well as share your predictions have an open mind build a bond with each other!

This wiki was founded on August 3rd 2023. It features endless information on the Rebirth SMP and all of the fictional content from their SMP server. Follow the wiki to keep up to date :D

"I am not associated with the actual Rebirth SMP all edits are fan made by me!"
Rebirth SMP

The **Rebirth SMP, is** a private, whitelisted survival multiplayer (also known as SMP) Minecraft server. This server is played by any of Bats friends. It is famous for being a roleplay themed server. with a mostly a fictional plot and a long history of humans, nether mutants, the enhanced and demons.

Livestreams, VODS and recordings are found at each persons twitch, or the official Youtube channel of Rebirth.

## SMP Members

Listed below in order of their join dates of players who joined Rebirth SMP.

## Cursed Items

The Rebirth SMP has many important items, most of which were important to a character and hold plot significance. Each item is unique to the individual character. At the start of season two, characters were given an item with a power.
Thalia Whisperwind

Thalia Whisperwind is a distinguished elven archmage renowned for her unparalleled mastery of arcane arts and her deep connection to the mystical realms of Bromidus. As a prominent figure in the magical circles of the world, Thalia's wisdom and expertise have earned her a revered place among elven society and beyond.

**Biography**

Thalia Whisperwind's origins are shrouded in mystery, with little known about her early life. However, her rise to prominence as a powerful archmage is well-documented. Born with an innate talent for magic, Thalia's dedication to the study of ancient elven lore and her unwavering commitment to preserving the balance of nature have solidified her reputation as a guardian of Bromidus's magical heritage.

Throughout her life, Thalia has been a staunch advocate for the responsible use of magic and the protection of sacred mystical sites. Her insights and guidance have been sought by leaders, scholars, and mages alike, making her a respected and influential figure in Bromidus's history.

**Contributions and Achievements**

Thalia Whisperwind's contributions to Bromidus span various domains:

1. Mastery of Arcane Arts: Thalia's exceptional command over arcane energies has allowed her to unravel the mysteries of elven magic, contributing significantly to the advancement of magical knowledge in Bromidus.
2. Guardian of Mystical Places: Thalia's role as a protector of ancient and mystical locations has safeguarded these sites from harm, ensuring their preservation for generations to come.
3. Alliances and Diplomacy: Her diplomatic prowess and open-minded approach to magical beings and races have led to alliances that have shaped the course of Bromidus's history.
4. Counsel and Guidance: Thalia's wisdom and insight have played a pivotal role in crucial moments, offering counsel to leaders during times of uncertainty and change.
5. Legacy: Thalia Whisperwind's legacy endures as a beacon of wisdom and balance, a testament to her unwavering commitment to the betterment of Bromidus and the preservation of its magical heritage.

**Attire, Mount, and Weapon**

Thalia is often seen wearing robes woven with intricate patterns that reflect her affinity for nature and magic. She is known to ride a majestic elven steed, a creature of ethereal grace and beauty. Her weapon of choice is a staff adorned with ancient runes and imbued with enchantments, allowing her to channel and control magical energies with precision.

**Current Status**

Thalia Whisperwind's exact whereabouts are shrouded in secrecy, and her presence is often felt during pivotal events. As a prominent figure within Bromidus's magical community, she continues to be a source of guidance and inspiration, ensuring that the balance of nature and magic remains intact.

Thalia Whisperwind's indomitable spirit and profound connection to Bromidus's mystical essence have left an indelible mark on the world, shaping its magical landscape and influencing the destiny of all who inhabit it.
Daelin Stoneforge

Daelin Stoneforge was a legendary figure in the history of Ironreach, known for his exceptional leadership and pivotal role in uniting the dwarven clans under a single banner. As the first High King of **Ironreach**, his legacy is etched into the annals of **Bromidus**, a testament to his unwavering dedication to his people and his enduring commitment to a united and prosperous kingdom.

**Early Life and Rise to Leadership**

Daelin Stoneforge was born into a humble clan in the heart of the Ironreach mountains. From a young age, he displayed remarkable qualities of courage, determination, and strategic thinking. His natural leadership abilities were evident as he rose through the ranks of his clan's warriors, earning respect and admiration from his fellow dwarves.

**The Unification of Ironreach**

As the realm of Ironreach grappled with internal conflicts and division among its clans, Daelin emerged as a unifying figure. Through diplomacy, charismatic speeches, and impressive displays of martial prowess, he worked tirelessly to bridge the gaps between the various clans. Overcoming years of enmity and distrust, Daelin succeeded in uniting the dwarven clans under a single banner, marking the birth of a new era for Ironreach.

**The First High King**

In recognition of his extraordinary achievements and his pivotal role in the unification of Ironreach, Daelin Stoneforge was unanimously crowned as the first High King. His reign marked a period of unprecedented stability, growth, and prosperity for the kingdom. Under his wise and just rule, Ironreach flourished, forging strong alliances, expanding its territories, and establishing itself as a powerful and respected force on the continent of Bromidus.

**Attire, Weaponry, and Armor**

Daelin Stoneforge was often seen adorned in ornate dwarven armor, a testament to his noble heritage and his position as High King. He wielded a magnificent warhammer, a symbol of his strength and authority, crafted by the most skilled artisans in Ironreach. His armor was adorned with intricate engravings and symbols representing unity, strength, and the resilience of the dwarven people.

**Legacy and Impact**

Daelin's legacy as the first High King of Ironreach remains a source of inspiration for generations to come. His emphasis on unity, diplomacy, and the well-being of his subjects laid the foundation for Ironreach's continued success. His vision of a united kingdom paved the way for future High Kings to build upon, and his name is revered among dwarves as a symbol of strength, leadership, and the unbreakable spirit of Ironreach.

Daelin Stoneforge's story is one of determination, sacrifice, and the enduring power of leadership. His legacy continues to shape the destiny of Ironreach and stand as a testament to the indomitable spirit of the dwarven people.
Gromnak the Destroyer

## **Gormnak the Destroyer**

**A Detailed History**

**Gormnak the Destroyer**, a name etched in the annals of **Avrador**'s history, was a relentless force whose path of conquest and destruction left a lasting impact on the land. His rise to power, brutal campaigns, and eventual downfall are woven into the tapestry of the realm's past.

**Early Life and Ascension (Year A - Year B)**

Gormnak was born in the rugged heartlands of the untamed orcish territories. From a young age, his insatiable hunger for power and dominance set him apart. A formidable warrior even in his youth, Gormnak quickly rose through the ranks of his clan, displaying unmatched strength and cunning. His charisma united disparate orcish tribes under his banner, forging a fearsome horde that hungered for conquest.

**The Fall of Havensbrook (Year C)**

Gormnak's horde set its sights on the burgeoning town of **Havensbrook**, a humble settlement on the fringes of Avrador. Driven by an insatiable desire to expand his dominion, Gormnak led a ferocious assault on the town. The defenders fought valiantly, but the onslaught was unrelenting. Amid the chaos, Gormnak personally engaged in combat, his sheer might cutting through the town's defenses. The battle reached its climax, and Gormnak met his fate on the battlefield, succumbing to a combination of wounds and exhaustion.

**Urgor's Ascendance (Year C)**

With Gormnak's demise, his lieutenant **Urgor** assumed leadership of the horde. Urgor's brutal reputation preceded him, and his iron grip tightened around the orcish tribes. The remnants of Gormnak's horde rallied under Urgor's banner, and he set his sights on an even grander conquest - the mighty citadel of Luminara.

**The Siege of Luminara and the Battle of Everlasting Light (Year D)**

Urgor's siege of Luminara was a relentless campaign that tested the citadel's defenses. The defenders, led by the valiant denizens of **Avrador**, resisted with unwavering resolve. The siege escalated into the epic Battle of Everlasting Light, a clash of arms that reverberated throughout the land. Urgor's tactical prowess and raw strength posed a formidable challenge, yet the defenders held fast.

In a momentous turn of events, **Grakas**, the dragon slayer, arrived with reinforcements, including brave elven and dwarven allies. The tides of battle shifted, and Urgor's forces were pushed back. Luminara's citadel stood strong, its walls serving as a bulwark against the orcish onslaught. Urgor himself fell in the midst of the battle, ending his ruthless reign and solidifying the defenders' victory.

**Legacy and Remembrance**

Gormnak's legacy remains one of brutality and ambition, a cautionary tale of the dangers of unchecked power. The scars of his campaigns serve as a reminder of the trials Avrador has endured, while the resilience and unity shown during the Siege of Luminara stand as a testament to the strength of its people. The stories of Gormnak and Urgor have become woven into Avrador's history, shaping its future and echoing through the generations as a reminder of the eternal struggle between light and darkness.
Gromnak The Destroyer

## **Gormnak the Destroyer**

**A Detailed History**

**Gormnak the Destroyer**, a name etched in the annals of **Avrador**'s history, was a relentless force whose path of conquest and destruction left a lasting impact on the land. His rise to power, brutal campaigns, and eventual downfall are woven into the tapestry of the realm's past.

**Early Life and Ascension (Year A - Year B)**

Gormnak was born in the rugged heartlands of the untamed orcish territories. From a young age, his insatiable hunger for power and dominance set him apart. A formidable warrior even in his youth, Gormnak quickly rose through the ranks of his clan, displaying unmatched strength and cunning. His charisma united disparate orcish tribes under his banner, forging a fearsome horde that hungered for conquest.

**The Fall of Havensbrook (Year C)**

Gormnak's horde set its sights on the burgeoning town of **Havensbrook**, a humble settlement on the fringes of Avrador. Driven by an insatiable desire to expand his dominion, Gormnak led a ferocious assault on the town. The defenders fought valiantly, but the onslaught was unrelenting. Amid the chaos, Gormnak personally engaged in combat, his sheer might cutting through the town's defenses. The battle reached its climax, and Gormnak met his fate on the battlefield, succumbing to a combination of wounds and exhaustion.

**Urgor's Ascendance (Year C)**

With Gormnak's demise, his lieutenant **Urgor** assumed leadership of the horde. Urgor's brutal reputation preceded him, and his iron grip tightened around the orcish tribes. The remnants of Gormnak's horde rallied under Urgor's banner, and he set his sights on an even grander conquest - the mighty citadel of Luminara.

**The Siege of Luminara and the Battle of Everlasting Light (Year D)**

Urgor's siege of Luminara was a relentless campaign that tested the citadel's defenses. The defenders, led by the valiant denizens of **Avrador**, resisted with unwavering resolve. The siege escalated into the epic Battle of Everlasting Light, a clash of arms that reverberated throughout the land. Urgor's tactical prowess and raw strength posed a formidable challenge, yet the defenders held fast.

In a momentous turn of events, **Grakas**, the dragon slayer, arrived with reinforcements, including brave elven and dwarven allies. The tides of battle shifted, and Urgor's forces were pushed back. Luminara's citadel stood strong, its walls serving as a bulwark against the orcish onslaught. Urgor himself fell in the midst of the battle, ending his ruthless reign and solidifying the defenders' victory.

**Legacy and Remembrance**

Gormnak's legacy remains one of brutality and ambition, a cautionary tale of the dangers of unchecked power. The scars of his campaigns serve as a reminder of the trials Avrador has endured, while the resilience and unity shown during the Siege of Luminara stand as a testament to the strength of its people. The stories of Gormnak and Urgor have become woven into Avrador's history, shaping its future and echoing through the generations as a reminder of the eternal struggle between light and darkness.
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**Survival Difficulty: Class 0,1,2,3,4,5,Deadzone,Habtable,Varied;Undetermined**
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## Description

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## Sublevels

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* Level #.2 - \*PLACEHOLDER NAME\*
* Level #.3 - \*PLACEHOLDER NAME\*

## Colonies

### Colony 1

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### Level Eclusive Colony

**Colony** was founded in \_\_\_\_ by \*BLANK\*

## Entrances

* Entrance 1
* Entrance 2
* Entrance 3

## Exits

* Exit 1
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Kamryn Beck

**Kamryn Elizabeth Beck** (born February 25, 2000) was a member of the Junior Select Ensemble in Season 4, with Abby's intention for her to challenge Chloe. She is the daughter of Jodi Gray.

## Other Information

* Her zodiac sign is a Pisces.
* She originally studied at Krystie's Dance Academy in Ohio, which is where Justice McCort went after leaving Candy Apple's Dance Center.
* She knew Chloe and Maddie before they appeared on the show.
* She moved from Ohio to Pennsylvania when she was in the fifth grade.
* She toured Australia as a special guest with TOKYO Kevin Inouye, Alisha Captain and Rudy Abreu. Along with Nick Daniels, she has also served elsewhere as a special guest for other Tokyo events in 2015.
* She thinks her strongest skill is her turns.
* She has been dancing since she was three years old.
* She began homeschooling in April 2014, but was attending a regular high school again in September 2014.
* She is of Italian heritage.
* Her biggest phobia is with germs.
* She has been constantly told that she looks like Rowan Blanchard.
* There was talk that Abby wanted to give Kamryn a permanent spot on the elite team after Nationals, but supposedly the producers refused as Kamryn's mother "didn't cause enough drama".
* When Chloe won Choice Dancer in 2015, Kamryn revealed that she was happy for her.
* Her and Chloe Lukasiak share the same middle name.

## External Links

* Instagram Account
* YouTube Channel
* Facebook Page
* IMDb Page
Ava Cota

**Ava Michelle Cota** (born April 10, 2002) is the daughter of Jeanette Cota.

Ava made her first appearance on *Dance Moms* in the third season at the ALDC auditions. She was later invited back to the ALDC as a member of the Junior Select Ensemble in Season 4, with Abby's intention for her to challenge Kendall.

After being kicked off the team, Ava competed with her mother's studio, JC's Broadway Dance Academy. She also competed as part of the Candy Apple's Dance Center for part of fifth and seventh seasons.

## Other Information

* In 2015, she was training about 30 hours per week, some at BDA, some with a separate ballet teacher.
* Her favorite styles are hip-hop and contemporary.
* Ava's favorite dance on the show was "The Rapture".
* She is interested in becoming an actress, Rockette, or going on Broadway when she is older.
* She is a member of the Mob Squad, young hip-hop dancers for the Detroit Pistons.
* Ava began dancing at another studio when she was two, moving to her mom's studio when it was opened when Ava was three.
* She was the only member of the Select Team that didn't dance with the Elite Team as a guest or been on the pyramid.
* In 2017 Ava's family moved to California and closed BDA for good.
* In 2016, she was on the 13th season of "So You Think You Can Dance?" and made it to the top 100.
* She graduated high school 2 years early making her apart of the class of 2018.
* In 2019, she starred in the Netflix original film "Tall Girl".
* In 2022, she starred in the Netflix original film "Tall Girl 2".

## External Links

* Facebook page
* Twitter page
* Instagram account
* TikTok Account
* YouTube channel
* IMDb page
* Wikipedia page
Avradorian Longbowman

The Avradorian Longbowmen, known for their exceptional archery skills and crucial role in **Avrador**'s military, were shaped under the expert guidance of Faelan Swiftwind. These marksmen are highly proficient in the use of the longbow, delivering accurate and devastating volleys of arrows from a distance. Their attire is designed for both mobility and concealment, often blending seamlessly with natural surroundings, while their armor offers necessary protection without hindering their agility.

**Attire and Armor**

The Longbowmen don attire that allows for ease of movement, featuring earth-toned hues to aid in camouflage during ranged engagements. Their armor is lightweight yet sturdy, providing adequate protection without sacrificing their agility on the battlefield.

**Weapons**

Armed with finely crafted longbows and quivers stocked with a variety of arrows, the Longbowmen can adapt to different combat scenarios. From armor-piercing to fire-tipped arrows, they carry a diverse arsenal to deal with various threats.

**Training and Creation**

**Faelan Swiftwind**, a skilled archer herself, played a pivotal role in the creation and training of the Avradorian Longbowmen. Her dedication and expertise honed the marksmen into a formidable force. Training encompasses a rigorous curriculum focusing on archery techniques, camouflage, precision shooting, and battlefield tactics.

**Role in Battle**

Avradorian Longbowmen excel in ranged engagements, utilizing their mastery of the longbow to weaken enemy formations before the clash of forces. Their ability to rain down arrows from a distance can disrupt enemy advances and devastate opposing ranks, making them a key asset in Avrador's military strategy.

The Avradorian Longbowmen stand as a testament to **Faelan Swiftwind**'s leadership and the vital role they play in Avrador's defense and battles, their precision and accuracy often turning the tide of conflict in the realm's favor.

**Note:** The Avradorian Longbowmen, hailed for their unmatched proficiency with the longbow, form a formidable ranged unit in Avrador's forces. Under the leadership of capable Commanders, they employ expert tactics and precision shooting to rain down deadly arrows upon their foes.
Commander Dorian Ironheart

Commander Dorian Ironheart is a highly esteemed leader within the nation of **Avrador**, known for his strong dedication to the military and exceptional leadership skills. While he has not yet seen the heat of battle, his expertise lies in the realm of training and preparation. As a master instructor, he commands a substantial force of 38,000 untrained troops, molding them into a formidable unit that can stand ready to defend Avrador's borders.

Dorian Ironheart's role as a commander revolves around the rigorous training of his soldiers, ensuring they are equipped with the skills and discipline needed to become capable warriors. He has earned a reputation for his stern but fair approach, instilling a sense of loyalty and camaraderie among his troops. His commitment to excellence and his unwavering belief in the potential of his soldiers make him a respected figure in Avrador's military hierarchy.

Off the training grounds, Commander Ironheart possesses a calm and composed demeanor, a trait that helps inspire confidence in his troops. His emphasis on teamwork and preparation has instilled a sense of unity among the untrained ranks, allowing them to function as a cohesive unit when called upon to defend Avrador's interests.

As Avrador faces impending challenges, Commander Dorian Ironheart's expertise in training and leadership, along with his command of 38,000 untrained troops which is 4 legions, will play a pivotal role in shaping the capabilities of the nation's forces. His commitment to turning raw recruits into capable soldiers is a testament to his dedication to Avrador's security and the values it upholds.
Dimesions

Welcome to the Callistian Database.
LevelsEntitiesGroupsObjectsPOIsTalesPhenomenonsJoke Pages

* Normal Levels
* Enigmagtic Levels
* Sublevels
* Rooms
* Secret Levels

# Dimensions

Dimension 001
 - Callistian Clusters
Dimension 002
 - Braedenrooms
Dimension 003
 - Reality
Dimension 004
 - Playrooms
Dimension 005
 - Corruptrooms
Dimension 006
 - Liminal Backrooms
Dimension 007
 - Plusrooms
Dimension 008
 - The TheBackrooms
Dimension 009
 - The Zone
# Indvidual Limpsaces

Limspace 001
 - Space Station
Limspace 002
 - Desolate Cityscape
Limspace 003
 - Drawingscape