Negative Effects

Here's another list! This one will regroup all Negative Effects used in the game. Other rarities included.

## What are Negative Status Effects?

A Negative Status Effect is a temporary status inflicted to an enemy, which will have a negative impact on the rest of the battle. These effects can control a monster (stop it from attacking, or make it attack its teammates), inflict damage over time (torture effects), temporarily nerf one of its stats (Life, Power or Speed), and much more.

## Control Effects

Negative effects listed here will stop the monster from attacking for a given amount of turns.

To see a list of Control Effects and who uses them, click here.

## Torture Effects

Negative effects listed here will drain a given monster's Life for a given amount of turns, usually backed by a secondary effect.

* Bleed: Deals Physical damage equal to 10% of total life for three turns. Reduces damage by 20%.
* Burn: Deals Fire damage equal to 15% of total life for three turns.
* Curse: Removes 10% life and stamina on the first turn, 20% on the second one, and 40% on the last one.
* Drowned: Deals Water damage equal to 10% of its total life and drains 15% stamina. Lasts three turns.
* Ignite: Deals Fire damage equal to 20% of its total life. Lasts two turns.
* Nanovirus: Deals Metal damage equal to 10% of total life and blocks positive effects. Lasts three turns.
* Nightmares: Deals Dark damage equal to 5% of total life and drains 10% of stamina. Lasts three turns.
* Poison: Deals Nature damage equal to 10% of total life and reduces damage by 20%. Lasts four turns.
* Quicksand: Deals Earth damage equal to 15% of total life. Lasts four turns.
* Shock: Deals Thunder damage equal to 5% of its total life and blocks extra turn skills. Lasts three turns.
* Sunburn: Deals Light damage equal to 10% of its total life and reduces accuracy reduced by 15%. Lasts three turns.

## Curse Effects

Overall effects that "nerf" certain traits, like damage, accuracy, etc.

* Daze: Target's accuracy and power lowered by 25% for three turns.
* Minor Blind: Target's accuracy lowered by 25% for two turns.
* Blind: Target's accuracy reduced by 50% for one turn.
* Total Blind: Target's accuracy reduced by 100% for one turn.
* Slow: Reduces Target's speed by 25% for two turns.
* Bad Connection: Reduces target's speed by 30% for two turns.
* Plague: All attacks on target will hit; healing is reversed for three turns.
* Trait Disabled: Removes Target's Trait for three turns.
* Half Healing: Healing is reduced by 50% for three turns.
* Half Life: Target's Maximum life reduced by 50% for three turns.
* Damage Reduction: Target's power reduced by 25% for two turns.
* Major Damage Reduction: Target's power reduced by 50% for two turns.
* Total Damage Reduction: Target's next attack will deal no damage for one turn.
* Back In Time: Target's power reduced by 40% for 3 Turns. Transforms into baby state.
* Negate Healing: Disables healing for 3 turns.
* Reverse Healing: Healing damages the monster being healed.

## Weakness Effects

These effects apply a weakness (50% more damage) to a certain element.

* Nature Weakness: Target will be weak against Nature attacks.
* Magnetism / Metal Weakness: Target will be weak against Metal attacks.
* Fire Weakness: Target will be weak against Fire attacks.
* Water Weakness: Target will be weak against Water attacks.
* Magic Weakness: Target will be weak against Magic attacks.
* Light Weakness: Target will be weak against Light attacks.
* Dark Weakness: Target will be weak against Dark attacks.
* Earth Weakness: Target will be weak against Earth attacks.
* Thunder Weakness: Target will be weak against Thunder attacks.
* Flashbang: Incoming light damage is increased by 80%.

## Other Effects

* Guard Down: Incoming attacks will always hit target for 2 Turns.
* Bugged: Incoming attacks always hit and healing is reduced by 50%. Lasts three turns.
* Cursed Countdown: Target will die once countdown ends.
* Shield Block: Removes and blocks shields for 3 turns.
* Positive Effects Blocked: Blocks all positive effects.
* Negate Healing: Target cannot be healed for 3 turns.
* Reverse Healing: Target loses life instead of gaining life from healing for 3 turns.
* Plague: All attacks on target will hit, healing is reversed for 3 turns.
* Trait Disabled: Removes target's Trait for 1 or 3 turn(s).
* Stamina Leak: Removes 15% of Stamina every turn for 3 turns.