Changelog/0.4

- Adds new L.A.N. option to the client main menu
- Improved client code for CNCNet online
- Added useful message prompting features in some cases

```

- Edited Game.exe to apply third sidebar hack
- Fixed some coding bugs on Bridge Entries
- Added some entries for future GloboTech campaign missions
- Fixed some small bugs in client code

CODING AND BALANCE CHANGES / ADDITIONS / FIXES

- Removed several unused items and entries from INI files for better performance
- Decreased amount of debris spawned from ammo crates to reduce lag
- Added Twisted Dawn Gunship entries
- Enabled SidebarHack=yes

GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS

- Updated various animations with improved graphics
- Improved GloboTech interface artwork
- Added new GloboTech briefing screens
- Added new GloboTech loading screens
- Added Twisted Dawn Gunship Image
- Added new Nod Logo Cinematic

FINALTI, MAP AND CAMPAIGN CHANGES / ADDITIONS

- Added new mission: GloboTech Mission 01: Unity
- Updated Numerous campaign maps to use new Nod Logo Cinematic

```

### 0.40.41

```
CLIENT AND EXECUTABLE CHANGES / ADDITIONS / FIXES

- Fixed a typo on the campagin selection menu
- Fixed a bug that sometimes caused campaign difficulty to reset to Normal
- Fixed: the AI difficulty on Co-Op maps was always set to easy, regardless of the actual selected difficulty
- Fixed: The CnCNet Client would crash after a game ended if you had created or joined at least two game rooms during the session
- Added: You can now repeat your last message in the CnCNet lobby chat pressing the up arrow key
- Fixed an issue that made it impossible to install custom components
- Added an option to enable ModMode (disables updates completely and makes the client not show the version mismatch dialog)
- Added a game mode filter to the statistics
- Fixed a couple of crashes
- The client now starts up faster
- The compatibility fix isn't applied if compatfix.sdb isn't found
- Language.dll files aren't copied if they're not found
- Fixed a bug that caused Borderless mode to uncheck itself once set in the settings menu
- Fixed a bug that caused Back buffer in VRAM to uncheck itself once set in the settings menu
- Included CNC Map Renderer modified to function with FinalTI Made maps
- Fixed game.exe to properly make use of the borderless mode option
- Fixed a corner-case issue where spectators could occupy player starting locations
- Made some internal main menu adjustments
- Fixed some small bugs in client code
- Fixed dialog on an error message that used "Tiberian Sun" in place of "Twisted Insurrection"
- Fixed some errors with the Private Message Window

CODING AND BALANCE CHANGES / ADDITIONS / FIXES

- Removed useless code from GloboTech Sea Mine
- Added an active animation to GloboTech Sea Mine to make it more visible
- Changed Nod Harvester ThreatAvoidanceCoefficient= to .1
- Changed GDI Harvester ThreatAvoidanceCoefficient= to .1
- Added some dummy particle effects for performance enhancements where necessary in the future
- Added Selectable=no to various civiliab prop structures such as street lights
- Venom Walkers can no longer be Hijacked or EMP'd
- Increased range of Twisted Dawn Nod Turret and fixed bug that prevented it from firing over walls
- Advanced Guard Tower Primary and Secondary Weapons switched to prevent a bug that sometimes caused it to fire only when fired upon
- Updated Dropship Art.ini entry to include it's sidebar icon (used in some certain missions)

GAME MODE CHANGES / ADDITIONS / FIXES

- Added new game option: No Silos
	- Unlimited Tiberium storage, No Silos required

GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS

- Added new TD Mammoth Tank image
- Added new track: Fear and Suspicion
- Added new deployed animation for Mobile Sensor Vehicle
- Added new deployed animation for Mole Artillery
- Added new GloboTech Ambulance voxel image
- Improved unit selection and health box imagery
	- Health bars are now more clear
	- Upgraded unit pips made more clear
- Added some more unique placeholder art to Nod Seismic Projector
- Added new EMP Superweapon icon
- Added new Apocalypse Missile Superweapon icon
- Fixed GDI Tech Center cameo on Nod Sidebar
- Debris Impact explosions now use UseNormalLight=no (They no longer glow like firey explosions)
- Added some better placeholder artwork for deployed Mole Artillery until real version is done
- Added some better placeholder artwork for deployed Railgun Platform until real version is done
- Added new GDI Sandbags image
- Added new GDI Sandbags cameo
- Added new GDI Gates imagery
- Added new GDI Gates cameos
- Changed remap on GDI Light Post cameo from red to gold
- Added new Nod Cameos for Reinforcement scripts on certain campaign maps

FINALTI, MAP AND CAMPAIGN CHANGES / ADDITIONS

- All missions now use OneTimeOnly=yes meaning that instead of selecting individual missions sending you back to the start, it'll send you to the main menu instead
	- As a result of this, the main campaign listings have been removed for the time being
	- Global Variable triggers disabled until a better method is put into place
	- Each mission provided with a breif description in the main client menu
- GDI Mission 02 (A Friend In Need)
	- Armadillos are no longer amphibious
- GDI Mission 03B (Bridge Issue)
	- Added some extra triggers that ensures bridge destruction when the triggers are fired
	- Obelisks and GDI Helipads no longer give promotional bonuses
	- Tiberium Bombers can no longer be destroyed
- GDI Mission 06 (Clean Slate)
	- Fixed a bug that caused Vulcan Towers to attack structures if one is captured before the Construction Yard
	- Fixed some text trigger typos
	- Tiberium growth behaviour fixed
	- Fixed a bug that prevented GDI Mission 07 from launching upon completion
	- Fixed a tiling error bug
	- Added a handful more defensive units in the main Nod base
- GDI Mission 13 (Isolation)
	- Changed cameo of Reinforcements options to Dropship Icon instead of Goliath Icon
	- Chaged Reinforcements name to East/West Armor Support to prevent the text from clipping
- GDI Mission 14 (Rage)
	- Venom Walkers can no longer be EMP'd
	- Fixed a shadow bug on one of the water cliffs
- Nod Mission 02 (Burn, Baby, Burn)
	- Replaced Laser Turrets with Twisted Dawn Turrets
- Nod Mission 03 (Total Eclipse)
	- Fixed a bug that caused some GDI units to appear twice if the war factory is captured
- Nod Mission 04A (Nods Viper)
	- Fixed an oversight that caused to reveal instantly)
	- Fixed the name displayed for Nod Chinooks
- Nod Mission 06 (Scavenger Hunt)
	- Changed cameo of Reinforcements options to unique cameos made for the scripts
	- Changed Reinforcements name to Infantry/Anti-Tank/Anti-Infantry Support to prevent the text from clipping
- Nod Mission 08 (Zero Gravity)
	- Fixed a cliff tiling error
	- Fixed a bug that sometimes caused units to get stuck in the GloboTech Hospital
- Nod Mission 11 (Mechanical Man)
	- Fixed production line animations
- Nod Mission 16 (Eagles Fall)
	- Widened a lot of passageways to prevent pathfinding errors
	- Fixed a bug that caused an Internal Error if a specific civilian structure was destroyed
	- Fixed a bug that sometimes caused friendly units to attack eachother at the start of the mission
	- Infector is now elite in starting squad
	- Lowered the amount of troops that are spawned in phase 2 of the mission preventing the sudden lag spikes
	- Removed tons of civilian prop structures for improved performance
	- Removed various invisible light posts for improved performance
	- Removed a large handful of trees to help improved performance
	- Removed lots of civilian prop vehicles such as cars and trucks for improved performance
	- Altered various damaged particle codes in order to reduce lag
	- Disabled city strider triggers to improve performance
	- Removed a few production structures from the main GDI base to improve performance and reduce lag spikes
	- Updated all GDI auto-production triggers
	- Removed the south-east GDI outpost entirely in order to speed up map progression and improve performance
	- Added some additional resource fields
	- Added some additional structures to the Nod Banshee facility
	- Added some health goodie crates as bonuses in various locations around the map
- Nod Challenge 01
	- Changes THEME to Nod Thrash
- Nod Challenge 03
	- Fixed bug that caused GDI Logo FMV to play when won
- OneTimeOnly=yes added to all Challenge Missions
- Rolling credits removed due-to being broken on some sytems, click the "View Credits" button on the client main menu to view the credits instead
- Reapplied some missing gates to [8] Tournament Mega Platform

```

### 0.40

```
CLIENT AND EXECUTABLE CHANGES / ADDITIONS / FIXES

- Fixed bug that prevented some users on Windows 8 from alt-tabbing
- Fixed flickering dialogs on some systems
- Hosts can now view the ping of other players whom join their game
- Fixed a bug that in rare cases caused a random CNCNet Client crash on the main menu
- Improved client textures for default TI theme, including reducing filesize for faster loading time
- Added new Skirmish Option: Disable Epic Units
	- Prevents units such as Commandos (Includes Twisted Dawn) Mammoth Walkers and the Venom Walker being built or acquired from crates (Doesn't include Banshee Bombers)
- Added new Skirmish Option: Disable Dawn Units
	- Prevents Dawn units from being acquired from crates in game modes, obviously excluding Twisted Dawn.
- Added new and improved options menu
- Increased default window size to 1150x650
- Added new Statistics logging function
- Added new button that launches TI's Map Editor from the client main menu (Final TI)
- Fixed some bugs and improved older code in client
- Added new Nod Theme for TI client
- Added new GDI Theme for TI client
- Added new GloboTech Theme for TI client
- Replaced main menu sound effects
- Replaced client join, leave, create game sound effects
- Tiberium now grows faster when the Infinite Tiberium option is checked
- Recompiled a lot of MIX files for better optimisation
- Deleted lots of unused assets and unecessary items from various MIX files to reduce filesize and loadtimes
- Client updated to dispense more information in Client.log to help pinpoint error
- CNCNet Menus and returning from games are now much faster than before
- Added new social media and help buttons to CNCNet Lobby
- Modified GMENU.mix to provide redirectional message if anybody accidentally runs GAME.exe instead of TI_Launcher.exe

CODING AND BALANCE CHANGES / ADDITIONS / FIXES

- Infector Weapon ranges increased from 15 to 16 (1 higher than GDI Snipers)
- Infector Weapon rate of fire changed from 60 to 45 (Elite from 35 to 25)
- Doubled speed of Infector web grenade travelling (added Acceleration=10 and ROT=10 to projectile too)
- MuateWH Warheads changed to target only the None armour type and no others (Thus, Infector only targets infantry, not vehicles, as we originally intended)
- Removed Anti-Aircraft weapons from Cyborg Commando and Railgun Commando
- Removed Radar Scan Drones
- Mobile HQ can no longer be Hijacked or EMP'd
- Mobile HQ Strength increased from 600 to 800
- Twisted Dawn Avenger Hum-Vee weapon damage increased from 30 to 40
- Twisted Dawn Nod Artillery weapon rate of fire increased and weapon damage decreased
- Changed ExpireAnim=PROTEXP1 on PROTDEBR to ExpireAnim=PLSPARK1 as previous looked bad overlapping with main impact animation
- Reduced Lifetime of GroundPlasmaSmoke from 100 to 40
- Fixed duplicate volume tag bug on an Infector Voiceover entry
- Removed some unused voiceover entries in Sound.ini
- Fixed duplicate projectile bug on LaserFire2
- Fixed Laser Turret FLH
- Siege Infantry Mortar range reduced from 19 to 18 (21 to 20 for elite weapon)
- Mole Artillery warhead effectiveness against infantry increased by 8%
- Increased ORCA Fighter Strenght from 210 to 240
- Increased Hornet Strength from 210 to 240
- Changed PEBBLE image code from MTRB to MTRT
- Removed unused FRAGG1 explosion from Meteor Spreaders
- Renamed MeteorWH to MeteWH
- Removed Capturable=false & Repairable=false tags from lots of civilian structures, resulting in C4 icons showing up correctly once again
	- This was originally done to prevent them from being accidentally entered in campaign missions, instead said missions now have the tags applied individually
- Added NewTheater=yes to GDI Tech Center
- Added Morphable = false back to Rough Ground tiles to prevent meteor deforming graphical errors
- Removed lots of conflicting entries in Art.ini such as the [NONE] Animation entry
- Removed lots of unused junk from Rules.ini
- Added UseNormalLight=yes to various animations that were missing them in Art.ini
- Refined Eclipse tank weapon for better optimisation

GAME MODE CHANGES / ADDITIONS / FIXES

- Twisted Dawn mode AI altered to use less Mammoth Tanks in easier settings
- Twisted Dawn AI now builds Twisted Dawn defense structures instead of TI Era Strucutres
- Added new game mode: Survival (Dawn Only)
	- The Twisted Dawn version of Survival, only Dawn units can be found in crates
- Survival Mode: Redeemers and Demolition Drones no longer spawn tiberium when destroyed

GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS

- Added new Twisted Dawn Nod Turret
- Added new Twisted Dawn Nod SAM Site
- Added new Twisted Dawn GDI Guard Tower
- Added new Twisted Dawn Advanced Guard Tower
- Added new GDI Insignia Structures for Base Props mode
- Added new GDI Light Post Image for Base Props mode
- Replaced in-game menu UI graphics
- Fixed palette issues on 120MM projectiles (no longer green)
- Improved concrete shore and pavement-to-water cliff graphics
	- Updated several maps with fixes that were necessary for these graphical changes
- Added new graphics for Tiberium Resources
	- Temporarily reverted back to normal Tiberium graphics due-to corruption erros
- Added new graphics for all billboards
- Fixed green pixels on projectiles
- Added new track: Nod Thrash (Nod Exclusive)
- Added new track: Dark Valley
- Added new track: Plague
- Added new track: Armour and Speed
- Added new GDI Wall images and cameos
- Changed radar colouring of all terrain tiles
- Replaced Banshee Proton impact explosions
- Replaced Damaged Sparks animations
- Replaced Firestorm Sparks animations
- Replaced Welding Sparks animations
- Added new Proton Sparks animations
- Added new large water animation for better optimisation
	- All maps modifed to compensate for this change
- Reapplied alphatst.shp
- Banshee Interceptor animations altered to include new Green Sparks
- Banshee Bomber animations altered to include new Green Sparks
- Cyborg Commando animations altered to include new Green Sparks
- Added some new colours to Anim.pal, removing a number of unused slots
- Added new Nod Scorpion Tank voiceover
- Added new GDI Scatterpack Walker voiceover
- Added new GDI Dragonfly Voiceover
- Added new voiceover for General Owen in GDI campaign missions
- Added new GloboTech Repair Vehicle voiceover
- Added new Nod Ghost voiceover
- Added some new campaign speeches
- Fixed Mole Artillery voiceover
- Added new Laser Spark muzzle flashes
- Added new Laser Spark impact animations
- Improved TILSSPK animations
- Replaced Meteor Trailer images with improved graphics
- Trimmed frames of Smoke trailers for better optimisation
- Reduced size of Nuke Alpha Light stages for better optimisation (800kb a piece to 180kb)
- Added some reveal animations for maps
- Added some sparky impact projectiles to armour-piercing units
- Replaced Railgun animations with improved imagery
- Replaced Ionization effects with improved imagery
- Added new blue tiberium explosion animations
- Replaced eclipse tank weapon imagery and sounds
- Replaced water wake animations
- Replaced infantry crushing sounds
- Replaced Twisted Dawn Hum-Vee with new image
- Replaced General Owen VIP Hum-Vee with new image
- Replaced GloboTech Hum-Vee with new image
- Replaced Twisted Dawn Avenger Hum-Vee with new image
- Replaced GDI TOW Missile Hum-Vee with new image
- Replaced several civilian automobiles with new imagery

FINALTI, MAP AND CAMPAIGN CHANGES / ADDITIONS

- Added new Campaign Mission: GDI Mission 06: Clean Slate (Version 2)
- Added new Multiplayer map: [4] Twisted Tunnel Training
- Added new Multiplayer map: [6] Heart of Darkness
- Added new Multiplayer map: [6] Hecksagon
- Added new Multiplayer map: [6] Tour of Eejit
- Added new Multiplayer map: [8] Tournament Mega Platform
- Added new Multiplayer map: [3] Canyon Fodder
- Added new Survival map: [4] Rest Stop
- Added new Survival map: [6] Graceless
- Added new version of [4] Tournament Platform
- Added new Invisible Light Post images for better mapping references
- Added an extra 20 points to GDI Power Plants on GDI Challenge 03
- Fixed various Text strings in Tutorial.ini
- Updated all maps to include performance-enhancing water tiles
- Fixed a bug in Nod Mission 09 (The Infector Program) that revealed shroud around ammo crates
- Added custom-mission music to Nod Mission 09 (The Infector Program)
- Made some small changes to [2] The Gauntlet (Removed Coastal Gun Batteries & Updated LAT slightly)
- Added various new Marble Madness tiles for easier mapping in framework mode
- Changes stats of civilian structures in GDI Missions 04 and 07 to prevent players accidentally losing their engineers by entering them
- Fixed blocky shroud bug on GDI Mission 05 (Fields of Green)
- Fixed blocky shroud bug on GDI Mission 11 (Insurrection)
- Fixed blocky shroud bug on GDI Mission 13 (Isolation)
- Fixed blocky shroud bug on GDI Mission 14 (Rage)
- Fixed blocky shroud bug on GDI Mission 15 (Walk)
- Updated GDI Mission 01 (Last Chance) to include new Twisted Dawn structures
- Updated GDI Mission 02 (A Friend in Need) to include new Twisted Dawn structures
- Updated GDI Mission 03A (Shephard and his Flock) to include new Twisted Dawn structures
- Updated GDI Mission 03B (Bridge Issue)
	- Nod Airbase AI will now only build assault teams once the bridge has been repaired
	- Removed several Obelisks from the Nod Airbase
	- Fixed cliff shadow bug by the waterfalls
	- Added a couple more units to the initial taskforce to compensate for new Nod Turrets
	- Map altered to include new Twisted Dawn structures
- Updated GDI Mission 04 (Reincarnation) to include new Twisted Dawn structures
- Updated Nod Mission 01 (The Messiah Returns) to include new Twisted Dawn structures
- Updated Nod Mission 03 (Total Eclipse) to include new Twisted Dawn structures
- Updated Nod Mission 04A (Nod's Viper) to include new Twisted Dawn structures
- Fixed some coding and AI entry bugs in GDI Mission 03B (Bridge Issue)
- Fixed some coding and AI entry bugs in Nod Mission 03 (Bridge Issue)
- Updated Nod Challenge 02 to feature new Twisted Dawn structures

```