Adventuring

*See also: List of Adventuring Riddles & Answers*
**Adventuring** is an activity in which the player will venture through the landscape of a town using an avatar. Encounters revolve around riddles given by adventuring-exclusive NPCs where right answers yield points. They will occasionally offer a random gift instead. Rewards can be claimed after enough points have been gathered, many which are exclusive to adventuring.

## Sprites

Adventuring Sprites represents the player while adventuring. There are four starting options for each class, one of which will be free at start. More sprite styles and color variations can be unlocked and purchased while adventuring. Sprites can be changed at any time, but are always restricted to the player's class.

To see the purchasable sprite, visit the Adventuring Sprites page!

## Adventuring Basics

Adventuring will start as soon as a sprite has been chosen. There are two modes, idle and active.

### Idle Mode

In idle mode, the sprite automatically traverse the land without encountering any obstacles. At certain intervals of time, encounters will appear, requiring interaction. A jingle will play as they appear and the encounter bar at the top will show how long it is until the next encounter.

### Active Mode

In active mode the player can jump over obstacles using the "up" key. After 8 encounters, the mode will need 1,5 hours to recharge. There is no penalty for failing to jump an obstacle except for a minor pause.

Encounters come in three variants: Riddles, gifts or captcha. Riddles are the most common. You answer using the symbols of the four stats:  The answer can be straight forward in connection to the icons, such as "tenacity" or "human" for the yellow icon, or more abstract, such as "fire" or "blood" for the red. If you answer correctly, you will gain a point to the corresponding energy bar to the left. You will keep the energy you earned during previous adventuring sessions. Once a bar reaches 50 points, a gift icon will appear above it. It can be clicked in order to receive a random reward. Gift encounters consist of accepting a gift, while captcha encounters are fulfilled by answering a picture-based captcha correctly.

The multiple meaning of the symbols can be hard to grasp, as they all stand for a plethora of different things. More on how to read the symbols can be seen further down under "Riddles".

The second type of encounter, gifts, are less common. An NPC will offer the player a treat. It can be accepted it by clicking the check mark, or reject it by clicking on the cross. Captcha encounters asks to confirm that the game is being played by a human by ticking specific boxes.

## Riddles

*To locate the answer to a specific riddle quickly, see the List of Adventuring Riddles & Answers.*

Riddle encounters are the most common type. Riddles can be answered by choosing one of four icons representing a skill stat, which is also associated with a class. However, these icons are not tied down to those two factors. Any visual cue could be a clue. For example, Tenacity could represent not only humans but infinity, honey, sand or the number 8.

Here are some possible meanings for each color:

* **Tenacity:** Yellow, Humans, Gold, Sun, Infinity, Time, Hope, Friendship ...
* **Honour:** Red, Animals, Crossroads, Multiplication, Family, Heart, Love, Fire, Warmth ...
* **Charm:** Green, Elven, Spirals, Plants, Wind, Nature, Snails ...
* **Comprehension:** Blue, Galactic, Stars, Night, Space, Knowledge, Wisdom, Learning, Water, Sky ...

## Travel Gates

To travel to a new town when adventuring, a travel gate needs to be encountered. A gate to the next town will appear after it has been discovered through the main questline and a certain number of riddles have been completed in the previous town. Gates will continue to spawn randomly until entered.

## Settings and Icons

On the right side of the adventuring window, there are a series of icons. The first is a music note, which can be used to turn the background music on and off. The second is a speaker icon, used to toggle sound effects like the NPCs "voices". The red bars above them can be used to increase or decrease the volume. Third we have the bullet point icon, which pulls up a list of recent events in the large white space underneath. There, the user can see the NPCs they have encountered, if they answered a riddle correctly or not, gifts they received, as well as the energy type they earned for getting the riddle right. The fourth icon is the globe icon. It will change the scenery and riddles to fit different towns. The fifth and final icon is the character icon. It can be used to change the appearance of your sprite at any time.

## Random Gifts

Certain adventuring-exclusive NPCs, such as Lix and Nica, may randomly appear and give the player a gift in the form of potatoes and/or an item. Like any other adventuring NPC, they will pass you by if you remain unresponsive for too long in active mode and you will not receive the gift. You can also decline.

These are some of the gifts you can receive:

## Rewards

After collecting 50 points for any one bar in the energy meter, click on the giftbox on top of it to receive your prize. Currently, the prizes are as follows:

## Trivia

* Marmalade was called Marmel the Menevolent in Beta.
* Gulliver was called Gullon the Potato Peeler in Beta.
* Chiffon was called Chiffon the Pastry Artist in Beta.

## References

1. ↑ Updated from 15 during beta. Official Changelog https://dappervolk.com/forum/post/169399 Retrieved Dec. 18, 2022