recursal/Fanatic-Fandom huggingface dataset:
Narusawa Kazuma

Cheveux
 Caractéristiques inhabituelles
 Manga
 Drama
 Japonaise
 Wakaba Katsumi

Jeune programmeur de génie richissime et membre de la Classe Q.

## Biographie

Kazuma vient d'une riche famille et il est expert en technologies, ordinateurs et codes. Il peut pirater un terminal ou déchiffrer un code facilement. Il transporte son ordinateur portable partout où il va. Bien que très jeune, il a programmé plusieurs jeux qui se sont très bien vendus.

Dans l'anime, il pense, comme tout le monde, que la Classe Q est la plus mauvaise classe de la DDS et la déteste. Néanmoins, après une première enquête où il se met en danger, il se rend compte que Kyuu, Megu et Kinta sont de véritables amis.

## Personnalité

Kazuma a excessivement confiance en la technologie et fait généralement son opinion grâce aux bandes de données qu'il réunit.

Il est un peu arrogant, plaçant ses capacités de programmeur au-dessus des autres.

Il est souvent vu en compagnie de Kinta avec qui il entretient une rivalité amicale.
ニセコイ

`○ニセコイ 【全7巻】

巻数　　　初動　　　　　 累計　　　 発売日

　　　　　BD(DVD)　　　BD(DVD)

01巻　4,760(1,686)　5,751(*,***)　14.03.26 ※合計 7,437枚

02巻　3,830(1,229)　4,728(1,519)　14.04.23 ※合計 6,247枚

03巻　4,087(1,243)　4,494(*,***)　14.05.28 ※合計 5,737枚

04巻　3,923(1,143)　4,415(*,***)　14.06.25 ※合計 5,558枚

05巻　3,562(1,018)　4,111(*,***)　14.07.23 ※合計 5,129枚

06巻　3,697(1,088)　4,076(*,***)　14.08.27 ※合計 5,164枚

07巻　3,807(1,060)　4,229(*,***)　14.09.24 ※合計 5,289枚

○ニセコイ： 【全6巻】

巻数　　　初動　　　　　2週計　　　 発売日

　　　　　BD(DVD)　　　BD(DVD)

01巻　3,875(1,400)　4,360(*,***)　15.06.24 ※合計 5,760枚

02巻　2,732(*,798)　3,117(*,***)　15.07.22 ※合計 3,915枚

03巻　2,728(*,763)　*,***(*,***)　15.08.26 ※合計 3,491枚

04巻　*,***(*,***)　*,***(*,***)　15.09.30

05巻　*,***(*,***)　*,***(*,***)　15.10.28

06巻　*,***(*,***)　*,***(*,***)　15.11.25`
Artifacts

Artifacts are a type of equipment that give significant bonuses to skills. This means many items grant characters additional tactical abilities.

Artifacts occupy the special artifact equipment slot.

Secondary materials do *not* give additional attribute bonuses; they only affect the value of the primary attribute(s). Higher tier secondary materials provide larger bonuses. Like jewellery, gems used in artifacts have a fixed effect, as opposed to adding a random bonus like they do for weapons and armour.

Noteworthy secondary materials are:

* **Mithrill** always produces the largest bonuses but is scarce and relatively heavy.
* **Scaled leather** is inexpensive, almost as good as Mithrill and much lighter than Silver or Steel.
* **Spidersilk** is the lightest of all and still produces the best bonuses for some artifacts and almost the best for the rest of them.

Researching artifacts requires unlocking jewellery first, and is not needed for unlocking anything else.

## Base Recipe

Wood × 6
Bone × 6
 Secondary
Thread × 8
 Catalyst
Diamond × 1
Wicker × 5

## List of Artifacts

Best examples, based on the values of primary attributes. For the full list of recipies please consult dedicated articles or this spreadsheet.
2-Handed Axes

"Heavy two-handed axes for barbarians and berserkers. Great damage, no protection."— In-game description**Two-handed axes** are melee weapons, which have the highest damage of all weapons. They are bigger and meaner versions of their one-handed brothers.

The best two-handed axe is made of Dragon Bone and Ancient Wood.

Unlocking 2-Handed Axes crafting requires 2 Advancement Points and unlocked 1-Handed Axes crafting.

## Base Recipe

Stone × 6 (Quartz or better)
 Secondary
Stone × 4 (Quartz or better)
 Catalyst
Coal × 2
Fiber × 8

## List of 2-Handed Axes

Best examples, based on **total damage** (basic damage, leech and poison combined) and sorted by Damage|Weight. For full list of recipes please consult dedicated articles or this spreadsheet .
Construction

Buildings boost your settlement in many ways: some improve survivability of villagers in Ostoja, others help with attracting more people to your cause, or simply buff villagers with certain attributes.

There are fourteen buildings in *Thea*. You can have ten buildings in your settlement at any time, and you can always deconstruct a building to make room for another. You can have more than one building of the same type at once, but some effects do not stack.

At the beginning of the game, there are no buildings built in the settlement, and only one (the Pasture) is unlocked. Additional buildings are unlocked through research.

Once a building has been unlocked, it is built from the Construction tab in the settlement management screen. Just like with crafting, there are many possible combinations of materials that can be used to construct each building. Buildings, constructed from rarer primary and secondary materials, provide greater bonuses. Some materials, in addition to improving the basic abilities of the building, may improve the chance to attract certain characters to the village. Unlike with crafting, the choice of a catalyst does not affect construction.

A full list of buildings with construction options and their effects can be found here.

## Attraction bonuses

Attraction bonuses represent the chance, that a character of a certain race will join your settlement at the beginning of the turn. Each point provides 0.5% chance to attract a character, which is further modified by total population and current turn. The more population you have, the harder it is to attract more heroes.

The attraction bonuses from buildings appear, if certain materials are used in construction. The bonus directly depends on the volume of used material (that's why buildings which require more resources tend to produce better attraction bonuses). The manger is the only building that has intrinsic  Attract Beast bonus. It does not depend on attraction materials, but rather scales as all other primary attributes - based on the rarity of the materials used in construction.

The same attraction bonuses from different buildings stack.

The following materials grant attraction bonuses, when used in construction:

The list of maximum attraction bonuses from buildings is as follows:

## Notes

1. ↑ According to the developers the general attraction formula may be represented as follows (the divisor does not go below 1):

0.5

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{\displaystyle \frac{0.5% \* Building Attract Value} {(Current Population / Starting Population)}}

The chance to attract is further throttled if your population is larger than the following:

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15

{\displaystyle Starting Population + Turn / 15}
Archery Range

"The archery range will ensure proper training in ranged defences, thus providing a bonus to ranged damage for people within the village. Children growing up can choose the Hunter class."— In-game description
**The archery range** is a building, that gives village inhabitants bonuses to their  Ranged Damage. Bonuses from multiple archery ranges stack.

With archery range growing up children may become Hunters.

Researching the archery range requires 1 advancement point and unlocked Watchtower and Barracks.

## Strategy

Building an archery range gives non-combatant classes left behind in the village more of a fighting chance against wandering monsters.

Hunters, obtainable after building an archery range, are versatile class, focused on stealth with some gathering, medic and magic attributes. They excel at escorting gathering expeditions.

## Base recipe

 Secondary
Bone × 40
 Catalyst
Metal × 2
Fiber × 6

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet.
Level

## Leveling

At the start of a turn, if in the last turn you got enough exp to level, each of your 'villagers' (in the village or in any expedition) level up, gaining 1 or 2 points in 1 skill. This happens after you attract new people/children grow up.

The skill that is improved is chosen separately for each character at random using a formula that looks like this:

70% chance to raise class skill (for my Fat Rat this is Health 31 & Strength 15)

20% chance to raise a learned skill (for my fat rat this is Craft 2, Dexterity 1, Distraction 1, gathering 1, intelligence 2, perception 5, ranged damage 4, shielding 1, stealth 2, will 6)

10% chance to raise any other skill (where for subsequent level-ups it becomes a learned skill)
Bows

Bows are a type of equipment that give characters  Ranged Damage, which in turn grants the Support Ally tactical ability in Fight and Hunting encounters.

Bows are one of the two types of equipment that occupy the Ranged Weapons equipment slot; the other are crossbows. Bows have lower  Ranged Damage than crossbows, but are lighter and cheaper.

The primary and secondary materials used do *not* give additional attribute bonuses: all bows give  Ranged Damage, and nothing else. The quality of the materials does still affect the value of the Ranged Damage bonus.

Researching bows crafting has no prerequisites, and is required to unlock crossbow crafting.

## Base Recipe

Fiber × 5 (Wicker or better)
 Secondary
 Catalyst
Thread × 2

## List of Bows

Best examples, based on ranged damage and sorted by Ranged damage|Weight. For full list of recipes please consult dedicated articles or this spreadsheet.
Herbalist's Hut

"A place where all the sick and wounded can receive help. Increases Health regeneration and produces Herbs each turn. Children growing up can choose the Medic class."— In-game description
**The Herbalist's Hut** is a building, that increases healing for the wounded village inhabitants and provides herbs each turn equal to the healing bonus. Bonuses from multiple herbalist's huts stack.

With the herbalist's hut growing up children may become Medics.

Researching the herbalist's hut requires 1 advancement point.

## Strategy

Herbs help greatly with cure sickness challenges, which are quite common during town events. Health regeneration bonus is also helpful.

Medics are essential class to keep your fighting characters alive and in full health. They can be replaced by Witches/Sages to certain extent.

While herbs are essential, the herbalist's hut is not, even if you never gather herbs. An expedition traveling with a herbalist will often encounter the common Herbs and Spiders random event and will rarely consume herbs. The primary benefit of a herbalist hut is for villagers to become medics.

## Base recipe

 Secondary
 Catalyst
Metal × 2
Fiber × 6

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet.
McKenzie Roman

McKenzie "Kenzie" Roman (born 28 September 2004) is a Level 8 Coral Girl.

## Gymnastics

Kenzie began gymnastics at a young age. She is currently training USAG Level 8 and competes with 1st Class Gymnastics, and has since 2014. She has also competed with Win-Win Gymnastics from 2010-2014.

She began homeschooling in 2015 in order to focus on gymnastics.

## External Links

* Kenzie's Instagram: https://www.instagram.com/kenziegymnast\_10/
* Kenzie's MyMeetScores: http://www.mymeetscores.com/gymnast.pl?gymnastid=435880
Craft Tools

Craft Tools are a special type of equipment that increases the user's Craft skill. (Which in turn improves their crafting and construction rates.)

Craft Tools are one of the only two items that occupy the Tools equipment slot; the other is Gathering Tools.

The primary and secondary materials used do *not* give additional attribute bonuses: all Craft Tools give  Craft, and nothing else. The quality of the materials does still affect the value of the Craft bonus.

There is no research tech associated with Craft Tools; the ability to craft them is always unlocked at the beginning of the game.

## Base Recipe

 Secondary
 Catalyst
Coal × 2
Child-eating Baba Yaga

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
A child wanders off from your party and you see tracks leading into the forest! **[Requires at least 1 child in party, -1 Child]**

* Right, go look for the chid. [Hunting]
	+ Success:
		- 'Hello, our child wandered... [snip]
			* ??
		- 'Wait a second, a lone hut in the woods, an old hag, cooking some 'stew'... [snip]
			* To arms! [2 skull fight]
				+ Success:
					- +1 Child, Minor Loot and Resources (1 weapon, 1 armor, 20 herbs, 1-3 of 4 random resources)
					- 2 villagers (+2 Herbalism, +1 Folklore)
				+ Fail: ??
	+ Fail: ??
* No, not worth looking for the child. [Leave]
	+ ??
Manger

"Building a good Manger will help attracting Beasts and train your people in Animal kinship, while they remain within the bounds of the village. Children growing up to be Gatherers receive 10 more Skill Points."— In-game description
**The Manger** is a building, that provides bonus  Animal Kinship to the village inhabitants. It also has intrinsic  Attract Beast bonus. Children growing up to become Gatherers in the village with manger will get 10 more skill points. Bonus skill points from multiple mangers will not stack. Attributes and attract bonuses will stack normally.

Researching the manger requires 1 advancement point and unlocked Well.

## Strategy

The manger is better to be constructed early in the game to benefit from better gatherers, growing up in the village. Animal Kinship bonus is also nice as it helps during hunting challenges, which are quite common during town events.

## Base recipe

 Secondary
Leather × 25
 Catalyst
Metal × 2
Fiber × 6

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet.
1-Handed Swords

"Short and long swords, held in one hand. Lighter but allow for a shield held in the other hand."— In-game description**One-handed swords** are very practical weapons because they give Shielding. They are especially handy for characters with low Strength, who cannot carry a weapon and a shield without being encumbered.

In combination with a shield you can improve your characters' Shielding even more, resulting in less wounds after Fight challenges.

The best 1-handed swords are made of ancient wood and mithrill or dragon bone and mithrill.

Unlocking 1-handed swords crafting requires 1 advancement point and is a prerequisite for 2-handed swords crafting.

## Base Recipe

Wood × 5
Stone × 4 (Quartz or better)
 Secondary
Gems × 5
Metal × 3
 Catalyst
Coal × 1
Fiber × 6

## List of 1-Handed Swords

Best examples, based on **total damage** (basic damage, leech and poison combined) and sorted by Total damage|Shielding|Weight. For full list of recipies please consult dedicated articles or this spreadsheet .
Curse

**This article is a disambiguation page for Curse**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Curse character skill (knowledge about curses)
* Cursed temporary attribute
Blessed Paths

"Marking the vicinity of the village with special pendants allows gatherers to venture further away from home and so increase the gathering range. Does not stack with other paths."— In-game description
**The Blessed Paths** is a building that, depending on the materials used, increases  Gathering Radius by +1 or +2. It affects water tiles as well as land tiles. Bonuses from multiple blessed paths do not stack. Blessed paths also decrease movement cost for your expeditions within its range, which means every tile within its range only costs 1 movement to pass.

Blessed paths only increase the gathering range of the village; using specific materials does not add any bonus attraction to your village.

Researching the blessed paths requires 1 advancement point and unlocked Watchtower and Palisade.

## Strategy

Consider saving researching & building this until the late game, when you have a good idea of what resources are near your village. Since the village can only support a maximum of 10 buildings, it's not always worthwhile to construct this if you already have plenty of the materials available nearby.

## Base recipe

Fiber × 40
 Secondary
Granite × 15
Metal × 15 (Silver or better)
 Catalyst
Dryad Wood × 10

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet. The requirement to get a +2 radius is to use one of: Nimblewood, Diamond, Ruby, or Mithril.
Heavy armours

"Heavy armours require a lot of strength to wear, but offer excellent protection."— In-game description**Heavy armours** provide the best protection compared to other types of armour available in the game. Heavy armours provide both  Armour and  Shielding bonuses. Significant weight of heavy armour restricts anyone except characters with high  Strength from wearing them. Crafting a decent heavy armour requires significant volume of rare resources, which are usually available only in late game. Producing heavy armour is a labor-intensive process and will take quite some turns even for a competent crafter.

The best material for heavy armour is Mithrill followed by Steel.

Unlocking heavy armour crafting requires 2 Advancement Points and is available after Light armours crafting has been researched.

## Base Recipe

 Secondary
Gems × 13
 Catalyst
Coal × 4
Fiber × 20

## List of Heavy armours

Best examples, based on Armour and sorted by Armour|Shielding|Weight. For full list of recipies please consult dedicated articles or this spreadsheet .

## Maximum attribute bonuses

Random bonuses from gems are also applicable.
Crossbows

Crossbows are a type of equipment that give characters  Ranged Damage, which in turn grants the Support Ally tactical ability in Fight and Hunting encounters.

Crossbows are one of the two types of equipment that occupy the Ranged Weapons equipment slot; the other are bows. Crossbows have higher  Ranged Damage than bows, but are heavier and costlier.

The primary and secondary materials used do *not* give additional attribute bonuses: all crossbows give  Ranged Damage, and nothing else. The quality of the materials does still affect the value of the Ranged Damage bonus.

Researching crossbows requires unlocking bows first, and is not needed for unlocking anything else.

## Base Recipe

Metal × 4
 Secondary
 Catalyst
Leather × 4

## List of Crossbows

Best examples, based on ranged damage and sorted by Ranged damage|Weight. For full list of recipes please consult dedicated articles or this spreadsheet.
Jewellery

Jewellery is a type of equipment that primarily gives weapon effects for non-Fight challenges, as well as small bonuses to skills. This means many items grant characters additional tactical abilities.

Both the primary *and* secondary materials used affect what attribute bonuses the item gives. Like artifacts, gems used in jewellery have a fixed effect, as opposed to adding a random bonus like they do for weapons and armour.

Primary material determines jewelry name and adds primary skill bonuses and/or weapon effects. Skill bonuses from primary material are fixed. Weapon effects are scaled (where applicable) by rarity of the secondary material.

Secondary material adds fixed skill bonuses or weapon effects and scales weapon effects, granted by the primary material.

Researching jewellery crafting has no prerequisites, and is required to unlock artifacts.

## Base Recipe

Wood × 4
Bone × 4
 Secondary
Wood × 4
Bone × 4
 Catalyst
Diamond × 1
Wicker × 5

## Maximum attribute bonuses

### Skills

###
2-Handed Swords

"Two-handed swords, heavier and more deadly. Warrior class can wield them in one hand."— In-game description**Two-handed swords** are melee weapons, which combine high damage and good shielding bonus. They are basically bigger and meaner versions of their one-handed brothers. Even the best 2-Handed swords, however, cannot beat the damage of the best 1-Handed axe, and an axe and shield will give superior stats to a 2-Handed sword. Thus the only characters where a 2-Handed sword is the best option are characters with low maximum weight on whom you want a small amount of shielding, and Warriors, who are able to wield two-handed swords in one hand and a shield in the other.

The best two-handed swords are made of Moonstone.

## Base Recipe

Wood × 7
Stone × 6 (Quartz or better)
 Secondary
Gems × 5
Metal × 5
 Catalyst
Coal × 2
Fiber × 8

## List of 2-Handed Swords

Best examples, based on **total damage** (basic damage, leech and poison combined) and sorted by Total damage|Shielding|Weight. For full list of recipies please consult dedicated articles or this spreadsheet .
Challenges

**Challenges** are how both combat and non-combat contests are resolved in Thea.

In Thea you can fight with any wandering monster with muscles and steel, but sometimes you will have additional options how to deal with adversary or be enforced to use them by events and those are called challenges. The difference between typical fight is that in challenges characters uses abilities to achieve specific goal and won’t be physically wounded by opponents as a result of damage from that challenge. They may become wounded or die, because of the whole test if it was only way to protect villagers from disaster.

Each challenge is a test of abilities in certain situation created by a way of solving problem. For example you might want make a ritual and banish ghosts instead of fighting with them face to face.

## Card Minigame

See the Card Game page for more information about how to play the card minigame.

## Tactical Abilities

*Main article: Tactical Abilities*
In each challenge type, different skills and equipment attributes are used to give these tactical abilities:

* **Confuse:** makes target lose first combat phase that round
* **Counter Tactic:** removes card from opponent tactical card deck
* **Counter Offense:** removes card from opponent offensive card deck
* **Shield Ally:** target ally card gets bonus hit points
* **Support Ally:** target ally card gets bonus damage
* **First Action:** moves target card to left on initiative line
* **Get Closer:** move card into play (will be Confused during first fight phase)

## Challenge Types

There are 9 challenge types in the game:

  **Social** | Convince your opponent with words and wisdom.

Each challenge shares the same set of tactical abilities. However, different attributes are used to determine the power of these tactical abilities.

## Challenge Trigger

### Beasts

* Hunting: Traps skill 4 and Gathering skill 4

* Sickness: Two party members with Intelligence 4, and a Medic 2 or Herbalism 3

### Bandits

* Social: Two party members with Speech 6
* ?
* ?

### Demons and Ghosts

* Social: Two party members with Speech 6
* Sneak: Two party members with Stealth 6
* Hex (Magic): Two party members with Magic 5
* Tactics: Two party members with Intelligence 5

### Undead

* Sneak: Two party members with Stealth 6
* Tactics: Two party members with Intelligence 5
* Hex (Magic): Two party members with Magic 5

### Trolls

* Tactics: Two party members with Intelligence 6
* Sneak: ???

### Dragons

* Social: Two party members with Speech 6
* Intellect: One party member with Perception 4 and at least one item made of gold or one gold resource in the expedition’s inventory.

### Giants

* Sneak: Two party members with Stealth 6
Cabbage Field

"From time to time, apart from the expected vegetable, a baby is found among the cabbages."— In-game description
**The Cabbage Field** is a building, that attracts children to the village. Contrary to the in-game description, it does not give any vegetables.

Researching the cabbage field requires 1 advancement point.

## Strategy

Building a cabbage field or two may be a good idea in the beginning of the game if you have some decent materials available nearby. Consider demolishing the cabbage field(s) later to give space for more important buildings.

## Base recipe

 Secondary
Fruit × 25
Vegetable × 25
 Catalyst
Metal × 2
Fiber × 6

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet.
Abandoned Tower

You come across an abandoned tower and when you peek inside, you see it stands empty, but for a series of wooden chests scattered on the floor. You also notice a worrying amount of humanoid bones layered on the floors.

* 1. ***(Blue text)*** Go inside, carefully.
	+ 1. Just force your way out, it may hurt, but you may even get some materials out of it! [Physical] (2 skull)
		- Success:
			* Resources
			* +2 XP, +1 RP
		- Failure:
			* ???
	+ 2. **(Requires Intelligence +9)** Let's try to figure this out. [Intellect] (2 skull)
		- Success:
			* +3 Intelligence for 1 villager
			* +2 XP, +1 RP
		- Failure:
			* curse of weakness on 2 party members
	+ 3. **(Requires a Dwarf in the party)** Your Dwarven friend is confident he can open these tower doors, despite the trap.
		- Success:
			* +2 Intelligence for 1 Dwarf
			* +2 XP, +1 RP
		- Failure:
			* ???
	+ 4. **(Requires a Goblin in the party)** Your Goblin friend has yet to find a trap he cannot beat; he dismantles it in no time!
		- Success:
			* +2 Intelligence for 1 Goblin
			* +2 XP, +1 RP
		- Failure:
			* ???
* 2. **(Requires Zorya as deity)** Zorya favours the bold, go in!
	+ 1. Just force your way out, it may hurt, but you may even get some materials out of it! [Physical] (2 skull)
		- Success:
			* Resources
			* +1 Strength for 1 villager
			* +2 XP, +1 RP
		- Failure:
			* +5 wounds to all party members
			* +1 XP
	+ 2. **(Requires a Goblin in the party)** Your Goblin friend has yet to find a trap he cannot beat; he dismantles it in no time!
		- Success:
			* +2 Intelligence for 1 Goblin
			* +2 XP, +1 RP
		- Failure:
			* ???
	+ 3. ???
* 3. **(Requires Morena as deity)** With Morena's guidance, surely we can figure out what trickery is at hand?
	+ Bless of Intelligence (25 turns) for 3 party members
		- 1. [Intellect] (2 skull)
			* Success:
				+ +3 Intelligence for 1 villager
				+ +2 XP, +1 RP
			* Failure:
				+ ???
		- 2. ???
		- 3. ???
* 4. There is no time for this, leave.
	+ +1 XP
Meeting Hall

"People within the village gain bonuses to Speech, Will and Intelligence. Children growing up can choose the Sage class or have a chance to become a Scholar or an Inventor."— In-game description
**The meeting hall** is a building, that gives village inhabitants bonuses to their  Will,  Speech and  Intelligence attributes. Bonuses from multiple meeting halls stack.

With meeting hall growing up children may become Sages. Some of them may be given an option to become Scholars and Inventors. The scholars get higher social skills than basic classes, while inventors get higher crafting skill. Their appearance however is completely random.

Researching the meeting hall requires 1 advancement point and unlocked Well.

## Strategy

Meeting hall made of high quality materials greatly improves the power of crafters and gatherers stationed in the village in non-fighting challenges. Combined with other defensive buildings like Palisade, Barracks, Archery Range and Totem, it makes leaving non-combatant classes without fighter support a feasible strategy.

Building the Meeting hall early in the game improves the chances of getting rare Scholar and Inventor classes.

## Base recipe

Stone × 40
 Secondary
Fiber × 50
 Catalyst
Metal × 2
Fiber × 6

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet.
1-Handed Axes

"Light one-handed axes for chopping off smaller bits."— In-game description**One-handed axes** are the most powerful one-handed weapons available in the game. They do not provide any additional intrinsic bonus (like  Shielding from 1-handed swords or  Blunt Damage from clubs), they just hit hard.

The best 1-handed axe is made of dragon bone and ancient wood.

Unlocking 1-handed axes crafting requires 1 advancement point and is a prerequisite for 2-handed axes crafting.

## Base Recipe

Stone × 4 (Quartz or better)
 Secondary
Stone × 3 (Quartz or better)
 Catalyst
Coal × 1
Fiber × 6

## List of 1-Handed Axes

Best examples, based on **total damage** (basic damage, leech and poison combined) and sorted by Total damage|Weight. For full list of recipies please consult dedicated articles or this spreadsheet .
Clothes

Clothes are the lightest and cheapest type of armour. They give a small boost to  Armour, and in some cases a second attribute, in exchange for being very light. Clothes occupy the Armour equipment slot.

All clothing gives  Armour; the quality of the materials determines how much. Both the primary *and* secondary materials used affect what bonus attributes (if any) the item gives. Using gems as the secondary material adds a random attribute bonus.

There is no research tech associated with clothing; the ability to craft them is always unlocked at the beginning of the game.

## Base Recipe

 Secondary
Leather × 2
 Catalyst
Leather × 1

## List of Clothes

Best examples, based on Armour and sorted by Armour|Weight. For full list of recipies please consult dedicated articles or this spreadsheet .

## Maximum attribute bonuses

Random bonuses from gems are also applicable.
Light armours

**Light armours** are relatively light and cheap type of armour. Though not as light and cheap as clothes, they give more than double the  Armour bonus. They are the heaviest type of armour that uses thread, and make an excellent early-game or mass-production armour option.

Light armour occupies the Armour equipment slot.

All light armour gives  Armour; the quality of the materials determines how much. Many also grant a second or even third attribute bonus. Both the primary *and* secondary materials used affect what additional attributes the item gives. Using gems as the secondary material adds a random attribute bonus.

Researching Light armours crafting has no prerequisites, and is required to unlock Shields, Medium armours, and Heavy armours (via Medium armours).

## Base Recipe

 Secondary
Wood × 6
Leather × 5
 Catalyst
Leather × 6

## List of Light Armours

Best examples, based on Armour and sorted by Armour|Weight. For full list of recipies please consult dedicated articles or this spreadsheet .

## Maximum attribute bonuses

Random bonuses from gems are also applicable.
Medium armours

"A middle ground between light and heavy armour. Decent protection with manageable weight."— In-game description
**Medium armours** are an intermediate type of Armour, which provides better protection than Light armours and weights less than Heavy armours. Medium armour does not provide  Shielding bonus, which makes it inferior to heavy armour. It is usually better to equip weaker characters with lightest heavy armour, than the best medium armour.

Unlocking medium armour crafting requires 1 advancement points and is available after light armour crafting has been researched.

## Base Recipe

 Secondary
Wood × 8
Leather × 7
 Catalyst
Leather × 10
Coal × 3
Fiber × 15

## List of Medium armours

Best examples, based on Armour and sorted by Armour|Weight. For full list of recipies please consult dedicated articles or this spreadsheet .
Armour

**This article is a disambiguation page for Armour**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Armour character attribute
* Armour equipment type
Pasture

"Rearing your own animals means your people will not need to hunt so often. Grants Meat each turn."— In-game description
**The Pasture** is a building, that produces small amount of Meat each turn. Bonuses from multiple pastures stack.

The pasture is unlocked from the beginning of the game and does not need to be researched.

## Strategy

The pasture is a good building for a young village as it provides food and increases the chance to attract new inhabitants. It also doesn't require much materials and labor to build.

Since there are more buildings available to build than there is space for them, consider demolishing your Pasture in the late game, once a sufficient supply of meat is available and acquired.

## Base recipe

 Secondary
Vegetable × 25
 Catalyst
Metal × 2
Fiber × 10

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet.
Blessed Tree Symbol

"In reverence of the lost Cosmic Tree this symbol brings the blessings of the Gods. Within the bounds of the village, all Bless effects do not disappear and Curse of Darkness is removed!"— In-game description
**The Blessed Tree Symbol** is a building, that removes the Curse of Darkness from inhabitants. Blessings on inhabitants do not expire as well.

 Permanent Bless and  Remove Curse have numerical values in the properties of the building, however these values seem to affect nothing.as of build 1.20.2207

Researching the blessed tree symbol requires 2 Research Points and Smithy to be unlocked.

## Strategy

The blessed tree symbol allows stacking of blessings, received from random events. These blessings will nevertheless expire normally should inhabitants leave the village.

The Curse of Darkness is not a big issue generally and you can lift it with the help of the Dziody, who are usually available early in the game. The Remove curse feature is however still convenient.

## Base recipe

 Secondary
 Catalyst
Metal × 2
Fiber × 6

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet.
Pikes

"Long pointy sticks, excellent for making holes."— In-game description**Pikes** are the best weapons which deal piercing damage. They do very little damage compared to other two-handed weapons (even less than 1-handed axes), but piercing damage is very useful during fighting challenges. Keep in mind, that due to the nature of piercing damage, the actual damage inflicted by pikes is 25-50% higher than basic stats (depending on number of rounds in combat). One or two fighters with high strength attributes armed with pikes are usually enough for a war party.

The best pike is made of ancient wood and dragon bone.

Unlocking pikes crafting requires 2 advancement points and unlocked staves crafting.

## Base Recipe

Metal × 5
 Secondary
Bone × 3
 Catalyst
String × 3
Coal × 1

## List of Pikes

Best examples, based on **total damage** (basic damage, leech and poison combined) and sorted by Total damage|Weight. For full list of recipes please consult dedicated articles or this spreadsheet .
Heaven's Reach

Screenshot courtesy of CovertRui

Home of the Hongmoon School, founded by Master Hong Sokyun.

## Quests

**Prologue. Sweet Dreams**

Chapter 1: Awakenings

Chapter 2: Morning Time at Heaven's Reach

Chapter 3: Looking for Lusung

Chapter 4: Master Hong's Summons

Chapter 5: Disciple of the Hongmoon School

Chapter 6: Training Begins

Chapter 7: The Proving Grounds

Chapter 8: Twilight's Edge

## NPCs

Master HongBrother YungmukBrother LusungSister JinyungBrother HajoonBrother GilhongJinsoyunYuraGubong
Barracks

"Barracks can provide comfort and order to your fighters. Increases Damage skill. Children growing up to be Warriors receive 10 more Skill Points."— In-game description
**The Barracks** is a building, that increases  Damage attribute of the village inhabitants. Children growing up to become Warriors in the village with barracks will get 10 more skill points. Bonus skill points from multiple barracks will not stack. Attribute and attract bonuses will stack normally.

Researching the barracks requires 1 advancement point and unlocked Watchtower.

## Strategy

Building Barracks gives those left behind in the village more of a fighting chance against wandering monsters.

It is a good idea to build at least low quality barracks before promoting children to Warriors.

## Base recipe

Stone × 40
 Secondary
Stone × 25
Metal × 25
 Catalyst
Metal × 2
Fiber × 6

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet.
Thea: The Awakening Wiki

***Thea: The Awakening*** is a survival game set in a Fantasy world full of mystical creatures from Slavic Mythology. The player discovers the awakening of the world after the great darkness that lasted hundreds of years. In a turn-based strategic gameplay, as one of the Slavic gods, the player takes control over a small group of his believers and tries to bring some light and hope to the world of Thea.

 Challenges
 Gathering & Materials
 Construction
Shields

"Shields allow you to cover yourself or your friend from enemy hits."— In-game description **Shields** provide good armour and shielding bonuses to characters. They are equipped in left hand slot. The best way to use shields is to combine them with 1-handed swords (for great shielding bonus from both) or with 1-handed axes (for good armour bonus from shields and great damage from axes).

The best shield is made of mithrill and diamond.

Unlocking shields crafting requires 1 advancement point and unlocked Light armours crafting.

## Base Recipe

Bone × 8
 Secondary
Wood × 4
 Catalyst
Leather × 3
Metal × 2
Fiber × 6

## List of Shields

Best examples, based on Armour and sorted by Armour|Shielding|Weight. For full list of recipes please consult dedicated articles or this spreadsheet .

## Maximum attribute bonuses

Random bonuses from gems are also applicable.
Mickey's Monkey

**Mickey's Monkey** is a song heard in episode 21 of American Dreams.

## Mickey's Monkey

### Writer(s)

Brian Holland
Edward Holland
Edward Holland Jr.
Lamont Dozier
Lamont Herbert Dozier

## Lyrics

This cat named Mickey came from out of town, yea!
He was spreading a new dance all around
In just a matter of a few days, yea!
His dance became the new teenage craze.
When the people see him dancing,
They begin to see,
To see this cat do that monkey thing.

It's really something to see,
This cat named Mickey
Doing the monkey.
Come on, let's do Mickey's monkey, children,
Yea, let's do Mickey's monkey, children

Lum di lum di lie
Lum di lum di lie
Lum di lum di lie
Lum di lum di lie
Lum di lum di lie
Lum di lum di lie
Lum di lum di lie

Oh,
Monkey see, monkey do,
Come on, you can do the monkey, children
Yea, you're doing Mickey's monkey, children,
Do the monkey, Mickey's monkey
Oh, do the monkey, Mickey's monkey
Mickey's monkey
Bama Lama Bama Loo

**Bama Lama Bama Loo** is a song heard in episode 4 of American Dreams.

## Lyrics

Bama lama bama loo
Got a girl named Lucinder
We call her the great pretender
Got a girl named Lucinder
We call her the great pretender

And when she talks

She says, "Bama lama loo"
Bama lama, bama loo
Bama lama, bama loo
Bama lama, bama loo
Bama lama, bama loo

Now, I dig her style
She's 'bout to drive me wild with
Bama lama, bama loo

I asked my baby for kiss
She shook her head like this
I asked my little girl for kiss
She shook her head around like this

She said, "Ooh, yeah"
Bama lama, bama loo
Bama lama, bama loo
Bama lama, bama loo
Bama lama, bama loo

Now, I dig that style
It's drivin' me wild with
Bama lama, bama loo

Well, I asked my baby for kiss
She shook her head like this
I asked my little girl for kiss
She shook her head around like this

She said, "Ooh, yeah"
Bama lama, bama loo
Bama lama, bama loo
Bama lama, bama loo
Bama lama, bama loo

Now, I dig that style
Now, I'm drivin' her wild with
Bama lama, bama loo
Staves

"Staves are light and simple to make, which makes them a popular choice for many."— In-game description**Staves** are the most basic weapons which deal  Piercing Damage. They are not that great in terms of both damage values and attribute bonuses. It is a good idea to replace them with much better pikes as soon as possible.

The best stave is made of ancient wood and ruby.

Unlocking staves crafting requires 1 advancement point and is a prerequisite for pikes crafting.

## Base Recipe

Metal × 4
 Secondary
Gems × 5
 Catalyst
Fiber × 4

## List of Staves

Best examples, based on **total damage** (basic damage, leech and poison combined) and sorted by Total damage|Weight. For full list of recipes please consult dedicated articles or this spreadsheet .
(Reach Out) I'll Be There

**(Reach Out) I'll Be There** is a song heard in episode 54 of American Dreams.

## (Reach Out) I'll Be There

### Writer(s)

Paul Vincent Collins
Lamont Dozier
Brian Holland
Edward Jr. Holland

## Lyrics

Now if you feel that you can't go on
Because all of your hope is gone,
And your life is filled with much confusion
Until happiness is just an illusion,
And your world around is crumblin' down;

Darling, reach out (come on girl, reach on out for me)
Reach out (reach out for me.)
I'll be there, with a love that will shelter you.
I'll be there, with a love that will see you through.
I'll be there to always see you through.

When you feel lost and about to give up
'Cause your best just ain't good enough
And you feel the world has grown cold,
And you're drifting out all on your own,
And you need a hand to hold:

Darling, reach out (come on girl, reach out for me)
Reach out (reach out for me.)
I'll be there, to love and comfort you,
And I'll be there, to cherish and care for you.
I'll be there to love and comfort you.

I can tell the way you hang your head,
You're without love and now you're afraid
And through your tears you look around,
But there's no peace of mind to be found.
I know what you're thinkin',
You're alone now, no love of your own,

But darling, reach out (come on girl, reach out for me)
Reach out (reach out for me.)
Just look over your shoulder
I'll be there, to give you all the love you need,
And I'll be there, you can always depend on me.
War Hammers

"Hammers used to be simple tools but with time got bigger, heavier and adapted for fighting."— In-game description**War hammers** are two-handed melee weapons, which deal blunt damage. They are not as deadly as 2-handed swords or 2-handed axes, but they are useful in dispatching multiple wounded or weaker enemies.

The best war hammers are made of moonstone.

Unlocking war hammers crafting requires 1 advancement point and unlocked clubs crafting.

## Base Recipe

Wood × 10
 Secondary
 Catalyst
Coal × 2
Fiber × 8

## List of War Hammers

Best examples, based on **total damage** (basic damage, leech and poison combined) and sorted by Total damage|Weight. For full list of recipes please consult dedicated articles or this spreadsheet .
Третье сентября

Третье сентября — известная и меметичная песня Михаила Шуфутинского, которая стала мемом и на нашем канале.

Первый раз была зафорсена на Главном стриме лета 2012. С тех пор постоянно используется на канале при заказе песен, а также в различных шуточках. Является одной из важных песен ТОПового плейлиста канала.
My Generation

**My Generation** is a song heard in episode 47 of American Dreams.

## Lyrics

People try to put us d-down (Talkin' 'bout my generation)
Just because we get around (Talkin' 'bout my generation)
Things they do look awful c-c-cold (Talkin' 'bout my generation)
I hope I die before I get old (Talkin' 'bout my generation)
This is my generation
This is my generation, baby

Why don't you all f-fade away (Talkin' 'bout my generation)
Don't try to dig what we all s-s-s-say (Talkin' 'bout my generation)
I'm not trying to 'cause a big s-s-sensation (Talkin' 'bout my generation)
I'm just talkin' 'bout my g-g-g-generation (Talkin' 'bout my generation)
My generation
This is my generation, baby

Why don't you all f-fade away (Talkin' 'bout my generation)
And don't try to d-dig what we all s-s-say (Talkin' 'bout my generation)
I'm not trying to 'cause a b-big s-s-sensation (Talkin' 'bout my generation)
I'm just talkin' 'bout my g-g-generation (Talkin' 'bout my generation)
This is my generation
This is my generation, baby
My my my generation

People try to put us d-down (Talkin' 'bout my generation)
Just because we g-g-get around (Talkin' 'bout my generation)
Things they do look awful c-c-cold (Talkin' 'bout my generation)
Yeah, I hope I die before I get old (Talkin' 'bout my generation)
This is my generation
This is my generation, baby
My my my generation

(Talkin' 'bout my generation)
(Talkin' 'bout my generation)
(Talkin' 'bout my generation)
(Talkin' 'bout my generation)

(Talkin' 'bout my generation) This is my generation
(Talkin' 'bout my generation) This is my generation
(Talkin' 'bout my generation) This is my generation
(Talkin' 'bout my generation) This is my generation
(Talkin' 'bout my generation) This is my generation
(Talkin' 'bout my generation) This is my generation
(Talkin' 'bout my generation) This is my generation
Well

"The Well provides various resources, said to come from the depths of Thea. Grants random resources each turn. Does not stack with other wells."— In-game description
**The Well** is a building, that gives a number of random material each turn. Only unlocked materials may be obtained this way. Bonuses from multiple wells *don't* stack.

Researching the well requires 1 advancement point.

## Strategy

Good results may be obtained by building good quality well and rushing to unlock some rare material early in the game. Later you should consider demolishing the well to free space for more useful buildings, as the output becomes unreliable due to the number of unlocked materials.

## Base recipe

 Secondary
 Catalyst
Metal × 2
Fiber × 6

## Possible Recipes

Combinations are sorted by Primary attributes|Total attract bonus from secondary attributes|Research points. All combinations may also be found in this spreadsheet.
Nowhere To Run

**Nowhere To Run** is a song heard in episode 25 of American Dreams.

## Nowhere To Run

### Writer(s)

Lamont Dozier
Brian Holland
ddie Holland

## Lyrics

Nowhere to run to, baby
Nowhere to hide
Got nowhere to run to, baby
Nowhere to hide

It's not love
I'm running from
It's the heartaches
That I know will come

'Cause I know
You're no good for me
But you've become
A part of me

Everywhere I go
Your face I see
Every step I take
You take with me, yeah

Nowhere to run to, baby
Nowhere to hide
Got nowhere to run to, baby
Nowhere to hide

I know you're
No good for me
But free of you
I'll never be, no

Each night as I sleep
Into my heart you creep
I wake up feeling sorry I met you
Hoping soon that I'll forget you

When I look in the mirror
And comb my hair
I see your face
Just a-smiling there

Nowhere to run
Nowhere to hide
Got nowhere to run to, baby
Nowhere to hide

I know you're
No good for me
But you've become
A part of me

How can I fight a lover
That's sugar sweet
When it's so deep, so deep
Deep inside of me

My love reaches so high
I can't get over it
It's so wide
I can't get around it, no

Nowhere to run
Nowhere to hide
From you, baby
Just can't get away

No matter how I try
I know you're no good for me
But free of you I'll never be
Nowhere to run to, baby

Nowhere to hide
Got nowhere to run to, baby
Nowhere to hide
Got nowhere to run

Got nowhere to run
Теория обосранного подгузника "Жирного младенца".

## Герой игры "Adventure island" в странного цвета подгузнике, казалась бы какая мелочь.

НО! давайте капнём глубже...

Это не мудренно, ведь он преодолевает такие трудности что его пердак уже давно порос коркой окаменелого тухлого подгузника, который не пробьёт даже жалкий баклажанчик!

В связи с чем я пришёл к такому выводу спросите вы! Всё проще чем вы думали, обратите внимание на изображение бонуса 1up который прибавляет одну жизнь нашему героя. На нём он изображён с девственно белыми подгузниками!

Всё что требовалось доказать.
The Beach Boys

**The Beach Boys** isan American rock band.

## The Beach Boys

### Members

Brian Wilson
Mike Love
Al Jardine
David Marks
Bruce Johnston
Dennis Wilson
Carl Wilson
Ricky Fataar
Blondie Chaplin

## AMERICAN DREAMS

### Portrayer

Michael Coristine, Kurt Evans, Alejandro Rae as members
The Thorns

### Appearance

Pilot
Where the Boys Are
Down the Shore
The 7-10 Split

### Song

Don't Worry Baby
Warmth of the Sun
California Girls

## Links

* Facebook
* Website