recursal/Fanatic-Fandom huggingface dataset:
Sulfur

(S) Sulfur is a common chemical element and byproduct of Natural Gas production.

### Properties

 Solid, Miscellaneous

**Sulfur** is a byproduct when cooling down Sour Gas into Methane.

## Usage

Its softness and low melting point makes it an interesting material to generate "natural" tiles for Pip farms.

 Grubfruit Plants requires 10 kg per cycle of Sulfur as fertilizer.

 Sweetles eat 20 kg per cycle of Sulfur.

 Molecular Forge produces Fullerene from Sulfur, Aluminum, and Graphite:

5 kg Sulfur + 5 kg Aluminum + 90 kg Graphite = 100 kg Fullerene
## Production

When cooling down Sour Gas to -163.5 °C (condensation point -2 °C), it will turn into Methane (67% mass) and Sulfur (33% mass).

The resource does not occur naturally on most Vanilla asteroid, except Aridio Asteroid which have warm Rust Biome with hot Sulfur. In Spaced Out DLC it appears in the Wasteland Biome, the Radioactive Biome, and is produced in liquid form by Sulfur Geysers.

 It can be harvested on rocket missions from renewable Radioactive Asteroid Fields.
Snow

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Snow

(H2O) Snow is a mass of loose, crystalline ice particles.
 It becomes water when melted.

### Properties

 Ice, Unstable, Solid, Liquefiable

**Snow** is a water source found in the Frozen Biome. It is unstable and will fall down if not sitting on another tile or material.

* Snow falling down.

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Frozen Ore Asteroid Fields at a rate of 116.6 – 349.9 kg per cycle.
Solid Oxygen

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Oxygen

(O2) Oxygen is a breathable element in a Solid state.

### Properties

 Solid, Liquefiable

**Solid Oxygen** is the Solid state of Oxygen element.

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Exploded Ice Giants at a rate of 81 – 243 kg per cycle, as a gas.
* In Ice Asteroid Fields at a rate of 27 – 81 kg per cycle, as a solid.
Lead Suit Checkpoint

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Lead Suit Checkpoint

Marks a threshold where Duplicants must change into or out of Lead Suits.
Must be built next to a Lead Suit Dock
Can be rotated before construction.

A checkpoint must have a correlating dock built on the opposite side its arrow faces.

## Materials

### Refined Metal

100 kg

The **Lead Suit Checkpoint** marks a threshold where Duplicants must change into or out of their Lead Suits.

Must be built next to a Lead Suit Dock. Can be rotated before construction.

v · d

 Buildings

see all buildings
Signal Selector

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Signal Selector

Control A toggles between the inputs in the selector switches. Control B toggles between the switches to determine which input sends a Green or Red signal to the output.

Up to four separate inputs can be toggled to determine which sends the signal to one output.

## Materials

### Refined Metal

25 kg

**Signal Selector** is an Multiplexer Automation Building which can send multiple signals through a single channel with a Signal Distributor.

## Automation Ribbon

The Signal Selector's Control Input behavior to Automation Ribbon is little weird, as its graphic input uses general interpretation (only uses the first Bit), but the actual interpretation is interpreted as every Bit is passed through OR Gate when Signal Selector's Control Input is 4-Bit - For example, when 4-Bit input is RRGG, then it's graphically interpreted as 1-Bit Red Signal and actually interpreted as 1-Bit Green Signal.

## See Also

* Signal Distributor

v · d

 Buildings

see all buildings
Sedimentary Rock

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Sedimentary Rock

Sedimentary Rock is a hardened composite of sediment layers.
 It is useful as a Construction Material.

### Properties

 Plumbable, Crushable, Generic Buildable, Solid, Raw Mineral

**Sedimentary Rock** is a Mineral found in modest amounts in Swamp Biome and Tide Pool Biome. It can be used as a general construction material. Sedimentary Rock as food for Hatches increases the chance to produce a Stone Hatch Egg.

## Usage

* Sedimentary rock lacks unique or exceptional characteristics regarding decor and thermal properties, and has a modest availability. It can be used in construction, but is superseded by most other minerals/materials for specific applications, and is not particularly abundant. It is best utilized for building simple structures such as ladders or tile near where it is excavated (preserving more valuable minerals and saving duplicant time).
* Hatches and Stone Hatches can eat Sedimentary Rock and excrete Coal. It will increase the chance of laying Stone Hatch eggs.
* Rock Crusher can produce Sand from Sedimentary Rock. 100 kg Sedimentary Rock = 100 kg Sand.

## Production

* Rock Crusher can produce Sedimentary Rock from Fossil. 100 kg Fossil = 5 kg Lime + 95 kg Sedimentary Rock.
* It can be harvested on rocket missions to renewable Space POIs:
	+ In Rocky Asteroid Fields at a rate of 216 – 648 kg per cycle.
	+ In Gilded Asteroid Fields at a rate of 135 – 405 kg per cycle.

## History

* **RU-284571**: Can now be obtained from the Rocky Asteroid.
Sporechid Seed

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Sporechid Seed

### Hardness

0 (Very Soft)

The sporechid seed is the seed of the Sporechid. It can be planted in the Flower Pot, Hanging Pot, Wall Pot or Aero Pot.
Sedimentary Rock/fr

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Roche Sédimentaire

La roche sédimentaire est un composite durci de couche sédimentaire. Un matériau abondant, nécessaire pour faire évoluer les glouton en glouton pierreux. Peut être considéré comme un caloporteur du pauvre..

### Radiation Absorption

70 %

La **roche sédimentaire** est un minéral présent en quantités modestes dans beaucoup de biome comme celui des marais ou celui du pétrole. Il peut être utilisé comme matériau de construction général.

## Utilisation

La roche sédimentaire n’a pas de caractéristiques uniques ou exceptionnelles en ce qui concerne le décor et les propriétés thermiques, et sa disponibilité est modeste. Il peut être utilisé dans la construction, mais il est remplacé par la plupart des autres minéraux / matériaux pour des applications spécifiques et n'est pas particulièrement abondant. Il est préférable de l'utiliser pour construire des structures simples telles que des échelles ou des tuiles près de l'endroit où il est creusé (préserver des minéraux plus précieux et économiser du temps des duplicants), en utilisant un broyeur de roche pour créer du sable ou en alimentant glouton pour qu'il produise du charbon.

## History

* **RU-284571**: Peut maintenant être obtenu à partir de l'Asteroïde Rocheux.
Robotic Tools

This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.

## Robotic Tools

The goal of every great civilization is to one day make itself obsolete.

* Base Game
* Spaced Out!

## Unlocks

* Robo-Miner
* Payload Opener (Only in)
Radbolt Propulsion

This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Radbolt Propulsion

Radical technology to get you to the stars.

### Requires

Radiation Refinement
Jetpacks

**Radbolt Propulsion** Research unlocks Radbolt Engine, a powerful roctet engine.
Research

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-444349 • EX1-466411 • EX1-469287 • FA-471618 • U35-479045 • U37-483944**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-444349 • EX1-466411 • EX1-469287 • FA-471618 • U35-479045 • U37-483944**

**Research** is an Errand done at a Research Station, Super Computer, Telescope, Virtual Planetarium as well as Geysers. Research speed can be improved by higher duplicant Science and a lit workspace.

Viewing the Research Tree requires the colony have either a Research Station, Super Computer or Virtual Planetarium.

Research Station is available at the start of the game. It provides Novice Research points which are required to research every tech in the game. Every Novice Research point costs 50 kg dirt.

Super Computer is available after researching the Advanced Research tech. Requiring a duplicant with the Advanced Research skill, it provides Advanced Research points which are needed for every tech in the third column of the research tree and beyond. Every Advanced Research point costs 50 kg water.

Telescope is available after researching the Celestial Detection tech. Requiring a duplicant with the Field Research skill, it is required to view the Starmap and allows for the research of interstellar bodies.

Virtual Planetarium is available after researching the Computing tech. Requiring a duplicant with the Astronomy skill, it provides Interstellar Research points which are needed for the last 6 techs in the research tree. Every Interstellar Research point costs 1 Data Bank. Data Banks are only obtainable from space missions and telescope use.

## Tips

* The only ways to improve the Learning skill are tied to mastering a **Research** job, either to conduct **research** or to analyze objects, and there's a limited amount of both available. It's advisable to adjust priorities so that only dupes that currently run the Research jobs are conducting the errand.

* Completing the entire Research Tree requires 3,375 Novice Research points, 2,470 Advanced Research points and 2,800 Interstellar Research points requiring 168,750 kg dirt, 123,500 kg water and 2,800 data banks.

* Analyzing Geysers takes a long time, and many geysers are very dangerous. Either wait until the geyser is dormant, or seal the geyser chamber beforehand and make sure that researchers wears an Atmo Suit.

## See also

* Category:Research – for a full list of research.
Signal Counter

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **AP-408920 • U50-582745**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **AP-408920 • U50-582745**

## Signal Counter

Counts how many times a Green Signal has been received up to a chosen number.
When the chosen number is reached it sends a Green Signal until it receives another Green Signal, when it resets automatically and begins counting again.

For numbers higher than ten connect multiple counters together.

### Auto In

**Green**: Increment/Reset Counter
**Red**: Nothing

### Auto Out

**Green**: Counter reached target
**Red**: Counter less than target

## Materials

### Refined Metal

25 kg

**Signal Counter** is an automation building that displays a number between 0 to 9. The value in the counter will increase by 1 when a green signal received. The counter will output a green signal when the value of 0 is displayed. Multiple counters can be chained together to display a larger number. This is done by connecting the output of one counter to the input of another. Rotating the counter will not change the rotation of the number.

how to increase the digits of the signal counter example above.

showing wiring and what wiring actually needs to be connected the signal counter.

p.s. you need to place them normal upside down normal upside down in that order.

## History

* **AP-395113**: Introduced.
* **AP-404823**: Added advance mode.

v · d

 Buildings

see all buildings
Space Heater

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Space Heater

Radiates a moderate amount of Heat.

A space heater will radiate heat for as long as it's powered.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

**Space Heater** produces a moderate amount of Heat in its immediate vicinity. It will stop working when environmental temperature reaches 70 °C (158 °F). It will not operate without a gas around it.

## Tips

Space Heaters are not particularly efficient at producing heat with only 150 DTU/s per Watt. Their advantage lies in their simplicity: they are cheap to build (compared to infrastructure), cheap to power (no more than a diffuser, much less than a Tepidizer), they automate easily with a nearby Thermo Sensor. If the goal is to nudge a room's temperature up by a few degrees on short notice, the Space Heater is a simple, practical choice for almost any colony.

However, in the long term, efficiencies become very powerful. Consider using Liquid Tepidizer (~4200 DTU/s per Watt), the Ice Maker (266 DTU per watt and also supplies useful Ice), or sourcing heat from natural sources (Geyser). Some well placed Metal Tile, Tempshift Plate, or even Ceramic are simpler because these do not need logistical support, and they may be used in combination with any of the preceding.

Once the colony has established piping for the output from electrolysis or deoxidizing, or obtained access to such as Magma plus Steel, moving existing or excess heat becomes the most sustainable choice. With careful channeling and choice of material for the piping, the colony can use gases or fluids to heat things like plants that need high temperatures (e.g. Pincha Pepper) through the pipes, and route the contents elsewhere for use, storage or disposal.

## Trivia

When active, the Space Heater plays the sound of the Florid Postern from Don't Starve Together, another game by Klei.

## History

* **AU-217187**: Space heater can now heat up to 70°C.
* **TU-210162**: Introduced.

v · d

 Buildings

see all buildings
Sublimation Station

*This article is related to DLC content of Spaced Out.*

Speeds up the conversion of Polluted Dirt into Polluted Oxygen.

Sublimination is the sublime process by which solids convert into gas.

The **Sublimation Station** is a building that speeds up the conversion of  Polluted Dirt into  Polluted Oxygen. It becomes idle when area reaches maximum pressure capacity.

## Usage

The Sublimation Station converts the solid mass of polluted dirt into breathable gas. However, because it creates Polluted Oxygen, it will need to be deodorized to prevent Yucky Lungs. Unfiltered, one Sublimation Station running constantly can support 5 Duplicants; as there is a 30% increase to Oxygen Consumption due to Yucky Lungs.

Converting the Polluted Oxygen to Oxygen requires 6.6 Deodorizers per Sublimation Station for an additional power cost of 33 W, plus 880 g/s of Filtration Medium. The deodorized output of one Sublimation Station, running constantly, can support 6 Duplicants. This is an excellent source of Clay for Ceramics.

On the other hand, allowing Duplicants to breathe the Polluted Oxygen will remove the cost of the Deodorizers; but the subsequent Yucky Lungs debuff increases their air consumption by 30%. With the 30% penalty, it can support upto 5 Duplicants, one less than the Deoderized option. This does have the advantage of saving on Filtration Medium. Be careful when running this building as a Polluted Oxygen atmosphere brings the risk of rampant spreading of Slimelung and cannot be piped to buildings such as the Atmo Suit Dock.

The sublimation of the **Sublimation Station** in the Spaced Out! has good synergy with Ethanol Power generation as the process of converting Arbor Trees into Ethanol creates an abundant amount of Polluted Dirt. While burning Ethanol into a Petroleum generator produces most of the Polluted water needed for irrigation of new domestic Arbor Trees, the process is technically Water Negative. Utilizing a Sublimation Station instead of a Electrolyzer can save the colony hundreds of kilos of water per cycle.

The sublimation of the **Sublimation Station** in the Spaced Out! also creates a good synergy with Puft Ranching. As Pufts consume large quantities of Polluted Oxygen, and produce Slime in return. Useful for farming certain plants, ranching certain critters, generating Oxygen, or even Water creation.

v · d

 Buildings

see all buildings
Solid Nuclear Waste

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425 • EX1-458490**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425 • EX1-458490**

*This article is related to DLC content of Spaced Out.*

## Solid Nuclear Waste

Highly toxic liquid full of Radioactive Contaminants. Formed in a Nuclear Meltdown.

### Properties

 Solid, Light Emitter, Miscellaneous

**Solid Nuclear Waste** is a highly toxic solid full of radioactive contaminants. It melts into Nuclear Waste at 26.9 °C.

## Production

* Produced by Research Reactor as liquid.
* Formed in a reactor Meltdown: this is a very costly and messy way to get Nuclear Waste.
* Radbolt Engines emit gaseous Nuclear Fallout, which can condense into liquid Nuclear Waste afterwards.
* On death, a Beeta turns into 1000 g of solid Nuclear Waste.

## Usage

### Radiation Generation

Solid Nuclear Waste depending on mass can emit considerable radiation that can be absorbed by Radbolt Generators as natural tiles, same as liquid. However as debris it doesn't emit any radiation at all.

### As a Heat sink

Due to its massive Specific Heat Capacity of 7.440 (DTU/g)/°C and Thermal Conductivity of 6 (DTU/(m\*s))/°C, second only to  Super Coolant and with a temperature range of 500 °C it makes a great heat sink in door heat injecting systems. Its phase transition temperature is problematic though, since at its natural mass per tile of 1000 kg as liquid it forms debris instead of natural tiles when freezing solid.

Be aware the radiation emissions and Radioactive Contaminants can be problematic. Small enough pools for heat sink purposes shouldn't pose much of a threat due to relatively low radiation value and short range.

These values are still subject to change.

### As "natural" tiles for Pip farms.

Because of the radiation it naturally emits, "natural" tiles from Solid Nuclear Waste are ideal for Pip farms that take advantage of plant mutations.

## Tip

To create a natural tile of Solid Nuclear Waste, the Liquid Nuclear waste either needs to be compressed to 1473 kg of pressure and then cooled down until it freezes OR it could be frozen while in a bottled state OR it could be frozen while in a building that allows phase changes (since liquids in buildings are considered to be in bottles).

## Notes

Though Tiles of Solid Nuclear Waste will melt, dug debris will disappear when melted, leading to the material being lost.

## See also

* Nuclear Waste
* Nuclear Fallout
* Resources
* Corium
Ruins

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-466411 • FA-471618 • U33-473720 • U35-478755 • U37-483944 • U38-486708 • U39-489821**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-466411 • FA-471618 • U33-473720 • U35-478755 • U37-483944 • U38-486708 • U39-489821**
**Ruins** is the unofficial name for random features that are randomly spread through the biomes. They contain a few interactable buildings such as:

* Neural Vacillator
* Anti Entropy Thermo-Nullifier (only in the Frozen Biome)
* Lockers
* Vending Machine
* Computer Desk

When inspected, they will deliver Lore records.

Ruins are made of mosaic Tiles (usually made of Obsidian), and also may contain Copper-made Batteries, automation elements, and wiring, as well as Plastic Ladders, Light Fixtures, Tables, or Clocks. While some of these are of these are deconstructible in the same manner as regular buildings, others require the skill *demolition* (3rd tier *building* skill) to deconstruct. Many elements will yield the resources used to construct them, though some will not - most notably anything made from Neutronium, as well as Plastic Ladders, probably to deny the player early access to Plastic. Wiring and automation are usually arranged into simple puzzles that prevent direct access inside, although most of them can be deconstructed (with the exception of directional Security Doors).

Certain ruins are covered by the Fog of War until a door is opened or a duplicant is forced into the room.

Any slime that is part of the ruins does not have any Slimelung. Ruins also tend to disrupt biome borders made of abyssalite if spawned close to them, and therefore can be identified by anomalous conditions in the vicinity.

### Lobby Hall

In the Space Biome, there always are the ruins of the Gravitas Lobby Hall. They contain some special buildings that are only found there, including a Broken Elevator, Chandelier, Coffee Tables, Director's Desk, Doctorate Degree, Electronic Displays, Filing Cabinets, a special Landscape Portrait, Lobby Chairs, Lobby Couches, Lobby Doors, Long Light Fixtures, Reception Desk, Windows, and the Gravitas Monument. Inspecting some of them is needed to get the "Ghosts of Gravitas" achievement.
Solid Petroleum

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Petroleum

Petroleum is a Power source.
This selection is in a Solid state.

### Properties

 Solid, Liquefiable

**Solid Petroleum** is the Solid state of Petroleum.

Frozen Petroleum can only withstand about 765kg of pressure without backing. Petroleum freezing under about 4 tiles of liquid petroleum will pressure-fracture itself, deleting half the mass in the process. If there is a continued source of cold, this process can result in a lot of petroleum being deleted.
Starmap Location Sensor

This article has not been revised for the current version (***U50-587362***). It was last updated for *U44-537329*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U44-537329*. It may contain inaccuracies.

## Starmap Location Sensor

Sends Green Signals at the chosen starmap locations and Red Signals everywhere else.

### Auto Out

**Green**: current location in filter
**Red**: current location not in filter

## Materials

### Refined Metal

25 kg

**Starmap Location Sensor** can only be constructed in a rocket interior and signals when the rocket is at chosen locations. The sensor is associated with the rocket it is constructed within.

## Location Filter

The sensor has a location filter to choose locations on the starmap which determine where the sensor will send a green signal. If the associated rocket is currently at a location chosen in the filter, then the sensor will send a green signal; otherwise, the sensor will send a red signal.

The set of locations include:

* **In Space** which represents:
	+ empty space tiles
	+ POI tiles (e.g. resource fields, demolished rocket)
* any planetoid discovered

v · d

 Buildings

see all buildings
Signal Distributor

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Signal Distributor

Control A toggles between the outputs in the selector switches. Control B toggles between the two selector switches to determine which output receives a Green or Red signal from the input.

Up to four outputs can be toggled to determine which recieves the signal from one input.

## Materials

### Refined Metal

25 kg

**Signal Distributor** is a Demultiplexer Automation Building which can route one signal to one of four outputs. The signal is routed based upon two control inputs.

## **Signal Distributor**

The Signal Distributor has three inputs.

* Input Signal - represented with a circle around it
* Most Significant Control (MSC) - directly opposite the input Signal and tied to the highest point of the triangle on the component
* Least Significant Control (LSC) - next to the MSC and in the middle of the triangle on the component

The **Input Signal** will be sent to one and only one of the four output ports. The remaining output ports will be sent a red signal. The highest numbered output (3) is the one closest to the input signal. The outputs are in sequential order
with the lowest numbered output (0) furthest from the input signal and next to the LSC input.

## See Also

* Signal Selector

v · d

 Buildings

see all buildings
Rocket Port Extension

*This article is related to DLC content of Spaced Out.*

Automatically links when built to the side of a Rocket Platform or any Rocket Port.

Allows rocket platforms to be built farther apart.

### Requires

must be built next to a Rocket Platform or Rocket Port

## Materials

### Refined Metal

200 kg

**Rocket Port Extension** allow linking of Rocket Platforms without loading anything.

## Usage

Automatically links when built to the side of a Rocket Platform or Rocket Port. Rocket Port (Un-)Loaders need to be linked to a Rocket platform to function.

You can chain multiple Rocket Ports to increase the distance.
Spicy Tofu

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Spicy Tofu

Tofu marinated in a flavorful Pincha Pepperplant sauce.

## Ingredients

### Pincha Peppernut

1 kg

The **Spicy Tofu** is a food item made with Tofu and Pincha Peppernut. It provides 4,000 kcal with food quality of Superb (+5).

There are no recipes using Spicy Tofu as an ingredient to create even more sophisticated food.

For long-time storage it can be kept in sterile environment while being deep-frozen or be dehydrated.

## History

* **LU-356355**: Introduced
* **U50-582745**: Can now be dehydrated
Rust Deoxidizer

This article has not been revised for the current version (***U50-583005***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-583005***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Rust Deoxidizer

Converts Rust into Oxygen and Chlorine.
Becomes idle when the area reaches maximum pressure capacity.

Rust and salt goes in, oxygen comes out.

### Requires

Rust: -750 g/s
Salt: -250 g/s

### Storage Capacity

Rust: 585 kg
Salt: 195 kg

### Effects

Oxygen: +570 g/s @ 75+ °C
Chlorine: +30 g/s @ 75+ °C
Iron Ore: +400 g/s @ 75+ °C

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

200 kg

**Rust Deoxidizer** is an alternative method of Oxygen production utilizing Rust Biomes materials. Although it does not produce as much Oxygen as the Electrolyzer, it uses only half the power and serves as a source of Iron Ore.

The Rust Deoxidizer outputs resources at a minimum temperature of 75 °C (or higher if the inputs were hotter). It is an inherently heat multiplying building, since its output's THC is about 1.5 times bigger than its input's.

## Tips

* The output Chlorine can be absorbed by Dasha Saltvine planted nearby. One constantly running Rust Deoxidizer will require exactly 5 Saltvines to remove all Chlorine. This will recover around 36% of spent salt if Saltvines are domesticated, or 6% with wild ones.

v · d

 Buildings

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Soufflé Pancakes

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Soufflé Pancakes

Sweet discs made from Raw Egg and Sleet Wheat Grain.

## Ingredients

### Sleet Wheat Grain

2

**Soufflé Pancakes** are prepared at an Electric Grill with 1600 kcal worth of Raw Egg and 2 Sleet Wheat Grain. It provides 3600 kcal with food quality of Good (+3).

There are no recipes using Soufflé Pancakes as an ingredient to create more sophisticated food.

## Tips

* 9 Soufflé Pancakes can be made every time a Sleet Wheat plant is harvested.
* Feeding your Duplicants only Soufflé Pancakes will require 0.56(domestic)/2.24(wild) Sleet Wheat plants per dupe, and 444 kcal of egg per dupe.
Security Door

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Security Door

A strong door with a sophisticated genetic lock.

## Security Door (Interior Variant)

A strong door with a sophisticated genetic lock.

### Auto In

**Green**: Open
**Red**: Close and lock

### Material

100 kg  Metal Ore

**Security Doors** can be found in the ruins. They cannot be built, and do not require power to work.

A Duplicant must submit a bioscan to the security door before it can be opened, reconfigured, or deconstructed.

## Variants

Some ruins contain multiple rooms, each separated by additional security doors; these doors are of an **interior variant**, distinguished by their teal coloration. Security doors of the interior variant do not require a bioscan - they act functionally identical to a Mechanized Airlock except for not requiring power, and in that their access controls always permit all duplicants and cannot be changed.

## Tips

* Security Doors appear to only work one way; so if your duplicants aren't queuing to the bioscan task, it's likely they need to open it from the other side by digging around it.
Teleporter Transmitter

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466203*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466203*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Teleporter Transmitter

The functional remnants of a intricate teleportation system.

This is the outgoing side. It has one preprogrammed destination.

### Deconstructible

 **Demolition** skill required

The **Teleporter Transmitter** is a Building found in Ruins on every starting and secondary Asteroid in Spaced Out!. Each transmitter has a single Teleporter Receiver on another asteroid it can send duplicants to.

After sending a duplicant to another asteroid the teleporter will need to recharge for 5 cycles before it can be used again.

* The Teleporter Ruins on the starting Asteroid.
* Both Teleporters are with the Cryotank on the secondary Asteroid

## Trivia

* In the Research Note "A Paradox" a Gravitas researcher considers the moral and ethical implications of pursuing teleportation and implies that the teleporters create clones of the subjects while destroying the original.

## See Also

* Teleporter Receiver
* Supply Teleporter Input
* Supply Teleporter Output
Solar Panel Module (Spaced Out)

This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Solar Panel Module

Converts Sunlight into electrical Power for use on rockets. Must be exposed to space.

Collect solar energy before takeoff and during flight.

## Materials

### Glass

200 kg

A Solar Panel Module produces power while exposed to space and light.

During flight, the module continuously produces 60W.

When grounded, the module acts similarly to a Solar Panel, with its power output depending on the amount of light it receives. It reaches peak production at 41667 Lux per tile (or a total of 125000 Lux absorbed over the three tiles).

Unlike a Solar Panel, the module does not fully block light, but instead reduces light passing through by 10% while grounded.

## Usage

In addition to using it as rocket power generation, it may also be used to supplement (and improve) existing solar power generation on the ground by connecting the rocket's battery to the existing power grid.

A tower of up to seven Solar Panel Modules may be built on top of an existing Solar Panel to increase solar power generation for the same amount of horizontal space. For 20'000 lux a setup with 7 Solar Panel Modules on top of a Solar Panel generates ~237W wheras a Solar Panel on its own would generate ~148.5W.

This setup also allows for a perpetuum mobile with a ceiling lamp.

## Notes

1. ↑ They are affected by their own light-reduction factor of 0.9, and are coded as 75% as efficient as normal Solar Panels. So given that normal Solar Panels reach peak production at 50000 Lux, this gives 50000 \* 0.75 / 0.9.
Save file locations

* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **moved to Guide/Working with the Game Files.**
The location of the game's save files:

* **PC** - C:\Users\%USERNAME%\Documents\Klei\OxygenNotIncluded\save\_files
* **Mac** - ~/Library/Application\ Support/unity.Klei.Oxygen\ Not\ Included/save\_files
* **Linux** - ~/.config/unity3d/Klei/Oxygen Not Included/save\_files
Surf'n'Turf

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Surf'n'Turf

A bit of Meat from the land and Cooked Seafood from the sea.
It's hearty and satisfying.

## Ingredients

### Cooked Seafood

1600 kcal

The **Surf'n'Turf** is a food item made from Barbeque and Cooked Seafood. It provides 6,000 kcal with food quality of Great (+4).

There are no recipes using Surf'n'Turf as an ingredient to create even more sophisticated food.

For long-time storage it can be kept in sterile environment while being deep-frozen or be dehydrated.

## Tips

* Due to its high-calorific content, this food takes up little space in food containers.
* To have a reliable production, a good Meat source, such as Hatch, Shove Vole or Slickster is required, as well as a healthy Pacu or Sanishell farm.

## Gallery

* The old appearance of Surf'n'Turf, from prior to the Fast Friends Update.

## History

* **LU-356355**: Introduced.
* **U42-509629**: Revised Surf’n’Turf artwork.
* **U50-582745**: Can now be dehydrated
Sight-Seeing Module

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Sight-Seeing Module

Allows one non-Astronaut Duplicant to visit space.
Sight-Seeing rocket flights decrease Stress.

An astronaut must accompany sight seeing Duplicants on rocket flights.

## Materials

### Steel

200 kg

**Sight-Seeing Module** is a Rocket module that allows any Duplicant to ride along in a rocket as a passenger.

In the current version of the game:

The space tourist may come back with an Artifact (in addition to the one the pilot might recover), and will gain the "Visited Space" buff after the trip. The buff gives +8 Morale and +3 to all stats for 25 cycles.

In the earlier Launch Update version of the game:

The space tourist would come back with an Artifact and lose some stress, become overjoyed and gain the "Visited Space" buff after the trip. The buff gave +5 Morale and +3 to all stats for 10 cycles.

## Tips

* Duplicants do not require any life-support while inside the Sight-Seeing Module and will not leave it without the player's input, which allows the player to use it as a suspended animation equivalent.
* Unlike the pilot, who will wait for a Gantry to be available before disembarking, the space tourist will be unceremoniously ejected from their module upon landing. Make sure they have a Jet Suit/Atmo Suit or at least a way to immediately escape the residual rocket thruster temperatures, or sacrifice a Gantry and leave it extended as the rocket is landing (which will "break" the Gantry, but the sight-seeing duplicant will at least be able to exit safely onto the now broken Gantry rather than find ground the hard way).
* **If all Duplicants on the colony are inserted into Sight-Seeing Modules, it will count the colony as having no duplicants alive. This WILL lead to the colony being considered as lost.**

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 Buildings

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Stations (Building)

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).
**Stations** are buildings at which Duplicants can Research, make or use Clothes, operate Rooms or (de)specialize. All station buildings require continous operation by a Duplicant, however there are numerous other such buildings in the Food, Refinement, Plumbing, Furniture and Rocketry categories.
Shipping (Building)

This article is considered **accurate** for the current version (***U50-582745***).
This article is considered **accurate** for the current version (***U50-582745***).
**Shipping** buildings are used to automate supply errands. It is essentially a piping system for solid items.

## List of shipping buildings

### Network Elements

Building a shipping network requires a Duplicant with the Mechatronics Engineering skill.

### Sensors

Conveyor Rail Sensors are unlocked by the Solid Management research.
Storage Bin

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Storage Bin

Stores the Solid resources of your choosing.

Resources left on the floor become "debris" and lower decor when not put away.

## Materials

### Raw Mineral

400 kg

**Storage Bin** stores the Solid resources of your choosing.

Resources that emit Gas (such as Slime) or Liquid (such as Ice) will continue to do so when inside the storage (it similarly has to be submerged or pressurized to stop it).

## Usage

Storage bins provide a place to stock resources marked for sweeping, as duplicants will not sweep if there is no authorized storage compactor to store the resource.

They also act as time-savers by storing construction materials in an accessible place, or store consumable resources near their consumer (e.g. storing Coal near a Coal Generator).

## Mechanics

When destroying a storage bin, its contents will drop onto the ground.

Only the bottom square of the Storage Bin must be submerged in order to prevent resources from emitting gas while in storage.

## Tips

* You can use 1 category each from start. For starting biome will be needed 1-2 for metal, 1-2 for consumable ore, 3-4 for filtration medium (near purifier), 4-5 for cultivable soil (near research/musher/planters), 1 for seeds (near planters, fits alongside any category as its few kilograms, preferably fertilizer+algae), 1 for organic/polluted dirt+slime. Most of resources will be raw mineral 10+.
* Storage bins emit bad decor, even if made from sandstone or granite. Placing them in rooms on the sides of the base is optimal, as they don't create much traffic.
* Sweeping fills storage, increases decor, and decreases lag, but requires an unfilled, properly-configured storage bin. Use strong duplicants on sweep/delivery jobs, as they can carry more resources each turn.
* By changing the priority of the storage bin, you can organize materials. So if you have a storage bin in which everything goes set to 1 and one only for bleach stone set to 5, the bleach stone will be put in the highest priority. This can be handy for organizing resources such as coal, seeds, volatile material, etc.
	+ Duplicants will also move items between storage bins based on priority, allowing you to transfer already stored items to new locations.

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 Buildings

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Rust

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Rust

Rust is an iron oxide that forms from the breakdown of Iron.
It is useful in some Oxygen production processes.

### Properties

 Solid, Consumable Ore

**Rust** is a Consumable Ore, available in the Rust Biome.

## Usage

The Rust Deoxidizer can produce Oxygen, Chlorine, Iron Ore with Rust and Salt:
750 g/s Rust + 250 g/s Salt = 570 g/s Oxygen + 30 g/s Chlorine + 400 g/s Iron Ore.

Heating Rust over its melting point will turn it into liquid iron with a 1:1 ratio, which can then be cooled into refined iron. The conversion is 87.5% more efficient than what can be achieved with a using Rust Deoxidizer, but doesn't produce Oxygen or Chlorine.

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Oxidized Asteroid Fields at a rate of 432 – 1296 kg per cycle.
* In Radioactive Asteroid Fields at a rate of 18.2 – 72.8 kg per cycle.

## Tips

Magma spawns from Volcanoes with a high enough temperature to melt rust. That temperature can also be reached by using Liquid Steel as "coolant" in a Metal Refinery. In both cases, reusing the heat from the resulting iron to preheat more rust will make the process much more heat-efficient. A properly designed rust melter may later be used to refine most other Metal Ores faster than with a metal refinery or it can be converted into a Regolith melter.
Rocket Platform

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Rocket Platform

Allows Rockets to launch from and land on the host Planetoid.

A Platform from which Rockets can be launched and on which they can land.

### Auto In

**Green**: Launch Rocket
**Red**: Cancel Launch

### Auto Out

**Green**: (1) Rocket is ready for flight; (2) Rocket is on the platform

## Materials

### Refined Metal

800 kg

Enables Rocket Construction.

Allows Rockets to launch from as well as land on Planetoids. A Trailblazer Lander is required for Planetoids without a Rocket Platform.

## Mechanics

In order for the Rockets to use a Rocket Platform, the vertical flight path of the Rocket cannot be obstructed by untraversable blocks. However, rockets are not obstructed by Pipes, Wires, Ladders, Drywalls, and Tempshift Plates.

The maximum height of a rocket from the bottom to the top (excluding the platform) is 35 tiles. If there is less than 35 tiles of clearance to the top barrier from the platform, the status "Low Clearance: x Tiles" appears in the description of the Rocket Platform. See Rocketry (Spaced Out) for detailed clearance needs for different rockets.

The red boxes which quickly form when a Rocket is about to be built or a Rocket is about to land upon the Platform, are purely visual. They form above the Rocket Platform and behind the Rocket, and cosmetically contain the supporting infrastructure of the Rocket. They do not act as back walls.

## Tips

* Rovers cannot build Rocket Platforms.
* The easiest and quickest way to build a Rocket Platform on a new Planetoid is with 2 Trailblazer Landers, which can be deconstructed for a combined 800 Refined Metal. The Rocket in orbit can then proceed to land on the newly constructed Platform.
* It is recommended to use Refined Metals with no advantageous traits for Rocket Platforms

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