Patch Notes

For the most up to date patch notes visit the Sword Coast Legends Forums

## November 18,2015 (CP1 Fix)

* Characters suffering from missing cantrips should now find their ability to cast cantrips restored. While this bug was not impacting a large percentage of the player population, we decided it was significant enough to patch.
* The player stash will now be available in the player camp in multiple modes. Players wishing to access the player stash in either Dungeon Crawl or a Custom Campaign, should now be able to do so.
* The popular mountain cabin should once again appear after randomizing the Mountain [A] tileset a few times.
* Users using Mac should no longer experience strange game-breaking issues.
* Additional changes were made for modders so that they may now manipulate SCL's loot tables within their custom mods. For additional information on SCL modding, please visit theSCL Modding Corner

Again, we apologize for any headaches this bug may have caused.

## November 15, 2015

* The issue some players experienced with cantrips after installing CP1 has been fixed internally and will be patched this morning (AM EDT). Thank you so much for your patience and sorry for the headache!

## November 5, 2015

* Fix for companion Audio Barks not playing
* Reverted a fix to the Mountain A (S) area that broke a number of modules using that area
* Any modules create before the Pumpkin Patch using this area are now fixed
* Any new modules created after the Pumpkin Patch may lose some decorations

## October 30, 2015 (Pumpkin Patch)

Overview:

* New area and placeables with a Halloween theme (Liars’ Night)
* Screen nudge with mouse (toggled option)
* Players will now be able to move the camera by nudging the edges of the screen. (The WASD keys and the middle mouse button will still work the way they currently do).
* Auto-heal at Adventurer's Camp (When entering the adventurer’s camp, the party will heal any damage previously taken).
* DM collect quests will display “x of x found” on the HUD
* Hotkey added to re-center camera on player
* Doubled the max length for DM quest conversation text
* Added the option to lock your cursor to the window

Bugs:

* Fix so that when a certain angry halfling leaves your party, party follow is toggled to OFF even though the UI still shows it as ON
* Fix so highlight state does not get stuck on
* Fix for Mercenaries that would occasionally get stuck behind the goblin trap gate in the intro caravan
* Fix for map sort issue
* Corrected damage value for Solar'El Dagger
* We did a D20 and encounter pass on: Luskan (Large City), Grack Streets, Duergar Tower, Dark Lake, and DM Slums/Mausoleums
* Some of these areas were missing encounters or only had a single encounter. Now have multiple D20s that change multiple encounters

Pumpkin Patch/ Liars’ Night Gear:

* Old Broom
* Sweeping Fire
* Jack-O’-Lantern
* Skull Mask

DM Location:

* Cemetery

DM Placeables: Over 35 new DM placeables!

* Brick Path
* Cemetery Fence
* Cemetery Fence (Large)
* Cemetery Fence (Small)
* Cemetery Gate (Closed)
* Cemetery Gate (Open)
* Cemetery Gate (Small)
* Cemetery Pillar
* Cemetery Pillar (Candle)
* Cemetery Pillar (Lit Lamp)
* Cemetery Pillar (Unlit Lamp)
* Cemetery Post
* Cemetery Tree
* Cemetery Wall (A)
* Cemetery Wall (B})
* Cemetery Wall (Long A)
* Cemetery Wall (Long)
* Cemetery Wall (Small)
* Corn Stalks
* Ground Stones
* Ground Stones (Curved)
* Hay Bundles
* Headstone (A)
* Headstone ( B )
* Headstone (Large A)
* Headstone (Large B )
* Headstone (Marker)
* Jack-O’-Lantern
* Mausoleum
* Pumpkin (Large)
* Pumpkin (Small)
* Pumpkin (Tall)
* Pumpkin (Wide)
* Pumpkin Group (Large)
* Pumpkin Group (Small)
* Rotten Pumpkin
* Scarecrow

## October 22, 2015

* Enabled a fix to DMs not being able to loot in doorways
* Talking to a vendor will not drag in other players in multiplayer any longer unless the vendor is involved in an active quest or quest moment
* Enabled a fix to be able to get into into Golgamann's shop in the main story campaign
* Fix to variety of issues with DM Pewters in DM Mode
* Fixed AI controlled companions so that they will not attack unconscious enemies automatically any longer (and wake them up), but will switch targets if any are available
* Fix to some gold rewards duplicating in multiplayer
* Fix for alt-enter/full screen toggle not working after quitting back to main menu
* Bryn will now be in camp for anyone that met her while she was broken

## October 20, 2015

Features:

* A number of new locations should now be available for dungeon masters to use during module/campaign construction.
	+ Human City (L)
		- With 17 interiors (including the tavern)
	+ City Slums(L)
		- With 5 interiors
	+ Duergar City (L)
		- With 8 interiors
	+ Duergar City (M)
		- With 5 interiors
	+ Underdark Island (L)
	+ Duergar Tower (S)
		- With 2 interiors
	+ Heroes' Respite (S)
* Companions from the primary SCL story may now be added in other modes once they join your party. For example, once Jarhild joins you on your quest she will be available for use in player made modules/ Dungeon Crawls as a companion. Should a character leave your party in the story, they will still be accessible in other non-story modes.
* Added the Design Council armor: Crystal Aegis to Story mode (will have to be found)
* Added the Design Council weapon: Vlaakith, the Slayer of Minds to Story mode (will have to be found)
* Added ability to edit your own modules that you downloaded, so people can share their non-editable modules and get them back after the wipe

Improvements:

* Fix for Mac and Linux boot sequence
* Graphics quality settings are now dynamically determined so you no longer begin at highest settings by default based upon the Windows Experience D3D results. Mac and Linux default to Medium settings
* Dwarf and Halfling crossbow animations improvements
* Can now have more than one page of downloaded modules
* Fixed patrolling animation issue, giving all characters valid custom action - idle, relaxed idle and combat idle animations
* Increasing stabilize range a bit to reduce the likelihood that characters who are off nav mesh won't be in range of another character's stabilize
* Added idle timeout message handling for main menu and in game
* Fixed pause menu disabling in multi-player games
* Improvements have been made to cloth texture animation
* Imp animations have been improved
* Music in Credits and Combat Barks working for Final Battle
* Filtered out non 16:9 and 16:10 resolutions
* Improved feedback for when abilities are disabled (via debuffs such as silence, etc.)

Bugs Fixed:

* Fixed the crash occurring when you select the Dwarven skull in the Evermoors
* Invite button in Story is functional again
* The Axe of Dwarven Lords should now increase constitution appropriately
* Fix for client getting black screen and no character if connecting to a lobby just after the host has started a level load.
* The client should now maintain his campaign data if finishing up the another person's game
* Intoxication can now be cured with a restoration spell or potion
* Issues with the wolf animation have been rectified and wolves should no longer “mutate” (sorry mutant wolf fans!)
* After leaving the Cutlass Inn, players should no longer experience issues with the camera
* Summoned support should now have appropriate/visible ground rings
* Mysterious floating toupees should no longer appear to players
* An issue preventing players from picking up deathcap mushrooms has been rectified. (do not eat)
* Trap difficulty should no longer get stuck while being altered by a DM
* Fixed Ranger Companion skinning
* Fixed the issue where selecting a character via the popup list would disable menu bar input
* In 4-player co-op we fixed numerous conversation issues that were potentially blocking
* Fixed soft-lock when interacting with Maferil’s sarcophagus
* Fixed animation issue when equipping a crossbow and then another weapon causing weapons to become misaligned to body
* Fixed animation issues with how two-handed mauls were being held
* Fixed bug where Bryn would not become a companion and was just becoming a follower
* Fixed sort by type in inventory
* “The Porters” sidequest now has a quest journal entry
* Fixed issues with Armor Proficiency not allowing you to equip some gear or reequip that gear
* Fixed navigation around chests in Duergar Stronghold
* Removed graphical corruption on mini-map in bandit caves
* Custom oozes now attack when you place them
* Fixed a number of errant screen issues showing up around buttons and logos for Mac and Linux
* Fixed numerous clipping issues with armor and some hair
* Fixed bugs with combat log’s extended details