recursal/Fanatic-Fandom huggingface dataset:
Vier Sieben

## The Curse

Vier Sieben is the title of an unfinished German film, based on an old Polish Gypsy folk tale which was said to be cursed. This is also the tale being repeated by *Axxon N.* (the "longest-running radio program" playing in loops on a record player). "Vier sieben" is German for "four seven" (the number of the Rabbits door). The film was started some time in the past, but the filmmakers discovered "something inside the story," and both leads ended up murdered before the film could be finished. *On High in Blue Tomorrows* is a remake of that unfinished film. The original events have been repeated as a radio play on record, an unfinished German film, and now a Hollywood production. The original Polish people involved in the story (including Piotrek, the Lost Girl, and the Phantom) seem to be trapped in repeating cycles of the tale (sometimes in different roles) along with performers from Vier Sieben and On High in Blue Tomorrows. Nikki soon finds herself trapped in world of the film as Sue.

The tale presumably involved an affair between two married people, as this seems to be the central storyline in *On High in Blue Tomorrows*. The curse and the tale seem related to the Phantom. After being cheated on by his wife, the Phantom uses his powers to force his wife's lover to relive the story over and over in the place of the cuckolded husband, while other innocent people are drawn into the Phantom's web to play the other roles, always ending in murder and tragedy. It is likely that the folk tale preexisted the Phantom, who appeared to live in late nineteenth or early twentieth century. It is possible that he simply commandeered the existing curse, or assumed the mantle of "the Phantom" from someone else.

## Other Folk Tales

The First Visitor, a Polish woman, tells Nikki "an old tale" and "a variation."

The Old Tale:

> A little boy went out to play. When he opened his door, he saw the world. As he passed through the doorway, he caused a reflection. Evil was born. Evil was born and followed the boy.
>
>

The Variation:

> A little girl went out to play. Lost in the marketplace, as if half-born. Then, not through the marketplace — you see that, don’t you? — but through the alley behind the marketplace ... this is the way to the palace. But it isn’t something you remember.
>
>

## Room 47

The Rabbits' home is accessible through a door numbered "47." While this is clearly a reference to "Vier Sieben" (four seven), the German word for "forty seven" is actually "siebenundvierzig" (seven and forty).

## Analysis

Mr. Zydowicz calls Nikki, "A half..." possibly referencing the girl "lost in the marketplace, as if half-born" in the Visitor's variation. Nikki/Sue does pass through a door in "the alley behind the marketplace." This leads her back in time to Stage 4, and then to becoming completely trapped in the world of *On High in Blue Tomorrows*.
Nazanin

Once referred to as The Vigeland desert, Nazanin acquired it’s name many years after the demigod for whom it is named ascended to full fledged godhood. It is because of Nazanin that the Vigeland became a viable location for any settlements at all. Before Nazanin aided the original settlers in claiming it for themselves it was an expanse of constant sand storms and brush fires. It is believed that at one point only elementals of Air and Fire inhabited the land.
The few and far in between cities throughout Nazanin are built into or around ancient libraries and temples, many of which descend for multiple stories underground. Almost all of the denizens of Nazanin are in some way connected to the Temples of Law with High Priests functioning as the leaders of each city. The Temples of Law employ scores of Knights and Paladins who are sworn to bring order throughout all of Nazanin and wherever else the High Priests deem needy of the Law. These stalwart soldiers are called the Law Men of Nazanin and there is no police force or army in all of Nafarfromir that comes close in training and dedication to their cause. Law Men (and Women) of Nazanin are taken from birth by the Temples of Law and are taught and trained to be tools of Law and Order.
Though Nazanin is almost entirely barren and arid, the Temples of Law offer a fair bit of protection from the elements and regularly ship in soils and water to sustain their people’s needs. Scholars from Akadia often sponsor and set out on expeditions with Archaeologists and Law Men of Nazanin in an effort to find the lost Temples that are said to be scattered about Nazanin under miles of hot desert sand.
Most consider Nazanin and it’s people to be too pious and strict, but none can deny their effectiveness at keeping chaos out of their lands.
Most forms of Magick, other than those of the affinities of Holy Light and Law are strictly banned in the populated parts.

#### Notable Factions/Guilds/Groups/Affiliations

The Law Men of Nazanin

Sand Stalkers

Spellbinders (Rumored)

Scholars Guild

Fighters Guild
RIA 313

The RIA 313 is a gun.

## Stats

Damage: 16

Use time: 15 (very fast)

Rarity: 2

Tooltip: I (UberCAKE) used the RED version of this in the game it's from for about 100 games XD

Automatic reuse: No

## Crafting

10 Copper or Tin bars and a HVM 001.

Used in the RIA 1010.

## Trivia

This is one of the many guns that originated in the game SAS Zombie Assault 4.
Akadia

Akadia has for as long as time remembers been the very pinnacle of cutting edge technology and study. It’s residents are often members of high society and quite wealthy, either ascending to their wealth through business ventures or by displaying remarkable gifts in intelligence and innovation. The people of Akadia are often thought of as rude and impatient to outsiders. They seem to always be on the move and short on time.
The architecture often leaves visitors in awe. Towering structures that house hundreds of people can be found throughout. Beautifully constructed Schools of Science, Technology and Magick have scholars from distant lands vying for a chance to study alongside some of the greatest minds in all of Nafarfromir.
It boasts the largest population on the continent, with only the Saberneth Empire coming close to the number of people living there.
Aside from The White Sand Coasts, it is the most sought after home for Humans.
All races are accepted in Akadia, but there is still a very present prejudice towards individuals who are considered unintelligent or behind the times.
Being on the Eastern coast has it’s benefits in regards to Trade and Exploration.
Many aristocrats of the White Sand Coasts have their businesses set up throughout the cities of Akadia giving jobs to those unfit to work or study in the academies and for a much lower cost. The two provinces control a large portion of the wealth in Nafarfromir, which suits the simpler nations just fine. They let the bankers of Akadia and the White Sand Coasts worry about the large sums of gold and use bartering for the most part. Akadia does not fight wars unless it is completely necessary but instead tends to keep an eye on potential threats, brokering deals or collapsing the enemy states from the inside. Currently the cities are kept clean and safe thanks to hired Law Men of Nazanin.
In the very Center of Akadia is a Massive Clock Tower that was erected by three Nation States of Gabria at the dawning of when Man first began to settle Nafarfromir. It was erected to symbolize peace and prosperity between the two continents.
At it’s base is a plaque that very few understand the meaning of that simply reads:
 “I Got Here First, Go break someone else’s Clock!   - Love, Lord ¿Wat?”

#### Notable Factions/Guilds/Groups/Affiliations

Scholars Guild

Mages Guild

The Copper Circus

Trans Oceanic Trade Organization

Thieves Guild

Adventurers Guild

The Law Men of Nazanin

Many Schools of Science and Magick
Foglands of the Old Wars

North of Ruglewud and covering many other countries territories are the Foglands of the Old Wars
The last large scale war was over one hundred thousand years ago but it was so devastating that
that the lands on which it was fought still have an ever present eerie and haunting fog. The fog exhibits qualities that according to stories and studies can induce hallucinations of Terrifying and twisted things. Ghosts, Zombies, and creatures that cannot even be explained have been said to be seen creeping around in the fog before disappearing a second later.
No information about the countries that once existed to the north has been secured whatsoever, for no expedition to the Foglands has ever returned. The only bits of information that can shed any sort of light on this mysterious place are folk tales, ghost stories, and speculations of creatures of terror and nightmare apparitions and Dark Energy. Very few who have traversed the fog have ever returned with many taking their lives soon after or losing their minds altogether; speaking only of unimaginable horrors and madness.
The weirdest Thomas and Friends Episode.

I loved thomas the Tank Engine. He is my favorite TV show! I liked the series so much. I found an old tape. It was a Thomas tape. I put it in my VHS Player. The intro started. The quality was so red.

It was so creepy. The theme was wrong. It was low pitched. I guess there were errors in this episode. Thomas went under the bridge and no name was there. thomas went to the station. The intro ended. Wooden Thomas toys were used in the episode. It began with the engines going to sleep. Thomas then decided to destroy everybody. He thought "Everyone will die" he grabbed the engines and threw them into a bomb. All the engines blew up into pieces. Sir Topham Hatt was so upset and said to Thomas "YOU HAVE CAUSED CONFUSION AND DELAY!!!!!!!!!!!" Thomas exploded him. Train pieces were shown. The episode ended. Seriously that was too weird for me.
Invasion of the Limax

This is the fourth chapter of Ben 10 REBOOT Anime Verse

## Omnitrix aliens used

Upgrade

Ghostfreak

Stinkfly

Four arms

Wildmutt

Heatblast

## Count the aliens Edit

Heatblast [2]

Wildmutt [2]

Diamondhead

XLR8 [1]

Graymatter

Fourarms [2]

Stinkfly [1]

Ripjaws [1]

Upgrade [1]

Ghostfreak [3]

Swampfire

Echo Echo

Humongosaur [1]

Jetray [1]

Big Chill [3]

Chromastone [1]

Brainstorm [2]

Spidermonkey [1]

Goop [1]

Feedback

Bloxx [1]

Senshi [1]

## Anime Attacks used

Cresent dance-Marta Ludes arts (Tos Dawn of a new world) Upgrade

Extream speed, sludge, Iron tail (Pokemon moves) Stinkfly

## Anime Counterparts

Marty-Old man gentlemen pokemon class

Vera-Mrs.Dorthy (Yugioh Gx)
The Highlands of Tyra-Hym

Just south of Ruglewud is the Mountain Kingdom of Tyra-Hym. An expanse of Dwarven cities built into the Mountainside with scattered quaint forest settlements along Its outskirts. The most Prominent race here are the proud and industrious Dwarves, but many humans find the massive stone walls to be a reassuring barrier against the outside world and settle down with their families.
Sometimes referred to as the Lesserwud it was once one nation under the Ruglewud name. The people of Tyra-Hym are hardworking and headstrong. The lands are penchant for rockslides, and the difficulty in growing crops has instilled a powerful adherence to tradition and “the way things are done around here” in the Tyra-Hym people. It’s denizens have lived in close approximation with the Fae for quite some time and recently this has led to some conflict over resources and living space. Tyra-Hym’s adherence to a more ‘might is right’ philosophy makes them quicker to respond with a show of force but rarely leading to actual battle. Their philosophies have led to a more ‘assimilatory’ standpoint on Fae affairs.

The historical division of Ruglewud and Tyra-Hym was precipitated by their philosophies governing fae affairs. Where Ruglewud was intent on keeping some places wild and as homes for the fae, Tyra-Hym thought this would  continue to foment animosity and conflict. Instead the government of Tyra-Hym proposed a plan for integration of the Fae into society. The resulting split was peacefully mandated by diplomats from both nations. Having a long tradition of cooperation and integrated societies neither side was keen on war but thought their differences were simply too great to reconcile a shared government.

### Notable Factions/Guilds/Groups/Affiliations

Tyra-Hym Military

Healers Guild

Stonecutters Guild

Master Owlizard School of Mountaineering & Dungeoneering

Mages Guild

Adventurers Guild
Nafarfromir

Nafarfromir is the continent upon which Ruglewud and the countries surrounding it can be found. It is a colossal landmass with climates ranging from dense forests to arid desserts and frozen tundras.

## The Regions of Nafarfromir

Akadia

The Fae Reserves

Foglands of the Old Wars

Freeland Boggs

The Highlands of Tyra-Hym

The Meagerlands

Nazanin

Ruglewud

Saberneth Empire

The Saltlands

Underbridge Metropolis

The White Sand Coast
Freeland Boggs

South of Saberneth separated from the rest of the world by way of The Mukheteni Mountains lie the Boggs, Ponds, Swamps and Farms known as The Freelands.
Home to some of the most exotic communities of Lizard Men and Frog people (Bribberts), Kobolds, Barbarians Clans, Mountain Giants and more. It is as though this land was untouched by the course of time, trapped in what looks like a prehistoric and jurassic world of overgrown jungles and swamps. The semblances of society within the Free Lands seem crude and far behind in regards to technology and knowledge. Areas settled by the Bribberts seem to be an exception however. The Bribberts love nothing more than to craft machines and improve upon outdated technologies to more efficiently produce their spices, salts and spirits that are sold (on the black market) throughout Nafarfromir. The earliest firearms are thought to have been built by the Bribberts and since the arrival of Man to Nafarfromir they have improved upon the destructive power of gunpowder.

Notable Factions/Guilds/Groups/Affiliations

The Bogbomb Bootleggers

Various Lizardmen Tribes

The Giant Clans of the Mukheteni Mountains

Various Barbarian Tribes

Freeland Farmers Union

Thieves Guild

Adventurers Guild
The Fae Reserves

The Fae reserves exist within both Ruglewud and Tyra-Hym and are the two nation's attempts at preserving yet controlling what is left of the world’s Fae population.
Some people of Ruglewud sympathize with the Fae and seek expansion of reserves.Most in Tyra-Hym think that stricter yet helpful reform and education could benefit the Fae in hopes to integrate them into modern society.
Within the Fae lands themselves abound all sorts of Magickal creatures. Even common plants and animals that have grown in the lands of the Fae exhibit some sort of Magickal or uncanny quality. Luminescent plants make dreamscapes in the night. Birds sing songs that can lull a raging Skog into a restful slumber. Mortals that wander too deeply into the Fae lands return claiming that within the relatively small reserves are vast cities that rival some of the most populated places throughout Nafarfromir. Time itself behaves strangely in these confusing and impossible places. What may feel like months could be a couple of days outside of the realm.
While it may sound like the perfect Dream setting it can also be extremely dangerous. The Fae races are mischievous and often prank mortals. Unwitting humans tend to be their easiest targets often entering pacts and making deals that they come to regret sometimes decades later in life.

#### Notable Factions/Guilds/Groups/Affiliations

The Fae Liberation Army

The Summer Court

The Winter Court

The Spring Court

The Autumn Court
BDOLife Wikia

## Welcome to the BDOLife Wikia

BDOLife is a wiki geared towards providing quality information about the non-Combat aspects of Black Desert Online.

## Under Construction

BDOLife is a new wiki. We are still building up the basics of the site. Currently a one man operation, so advancement is slow. As more people join I hope we can get this thing going.

## BDOLife Contents

* Crafting
* Gathering

## Contact Info

* Email: Admin
* Twitter: @BDOLife\_Wiki
Time in the World of Ruglewud

Table of Contents

Factions and Guilds
Geography
History
Magick and Technology
Religion & Deities

Time in Ruglewud passes similarly to that of Earth. Hours are 60 minutes long and each day consists of 24 hours.
A year in Ruglewud is most commonly referred to as a Sun Cycle, However the word “Year” is used interchangeably. A Sun Cycle is made up of twelve different Months that are named after  the behaviors of the Moon (or Moons), The Gods and the Natural world.
Currently as this Rulebook is written (2016) the year in the world of Ruglewud is 616 N.E (New Era). The New Era began once the Human race settled and became fully recognized throughout Nafarfromir and was officially acknowledged on the 6th Day of Goldenlight, 3012 A.O.M (Age of Mortals) The “New Era” began the following First Moon (January).

 Sunday             Monday      TuesdayWednesdayThursdayFridaySaturday

 JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember

History

Geography

Religion & Deities

Time in the World of Ruglewud

Magick and Technology

Characters
Saberneth Empire

The Saberneth Empire located on the Westernmost part of Nafarfromir is a large empire that has existed for many Millennia.
The Saberneth Empire regularly goes through times of great prosperity and growth followed by decades of Civil War and infighting.
This cycle seems to be traced back to the fact that the Emperor and Empress have since the dawning of the first Empire defeated their Brothers and Sisters in order to prove their right to the throne.
When the children decide that their parents reign is no longer in the best interest of the Empire they often announce what they call the time of “Conquest”
During this time the whole empire is shut off to the rest of the world and Infighting and Espionage run rampant.
Normally the Emperor and Empress are in power for 300 years or more before the Conquest period is announced but General Cull, The Emperor’s eldest daughter, initiated the conquest stage a century sooner than would be expected.
She has made amazing gains in a very short time across the empire. Times of Conquest usually last for many decades and the General has taken almost the whole Empire in less than Seven years.
Being a Draconem of the Ice affinity General Cull has turned most of the Desert into a frozen tundra.
The people of the Saberneth Empire are culturally connected to this cycle of Prosperity and Conquest and expect such things to take place, however many do not understand why the General decided to initiate Conquest when the Empire was at it’s peak prosperity, wealth and education.
None can argue her capabilities as a Military Leader and some have decided that if she comes into her Reign while the empire is already in a prosperous state then maybe she is right to pursue the throne.
Of the 4 siblings vying for the throne only three remain. Everest Cull was the first to have his armies and people taken by General Cull’s forces. This was done shortly after he was found dead just South of the Empire in The White Sand Coast.
The Saberneth Empire has a large population composed primarily of the Draconem natives. Large bustling cities that once enjoyed the Warm Sunshine that reflected the Emperor's own Fire affinity are now frozen over, leaving many to live their lives indoors to escape the cold and the threat of General Cull’s militant grasp for power.
Currently Henyetta Cull, has a small expanse of land that has shut out the rest of the empire.
Using her Earth Affinity she has surrounded a portion of the Saberneth in Thick Dense wood, Trapping in enough heat and water to make her lands a venerable Oasis inside of a Frozen Desert.
The General’s brother Vuldmir Cull has taken what few followers he has left into a deep underground Library Prison in attempts to escape the General’s advances. The General expects to break through his defenses soon and will then focus all of her power on Henyetta’s Oasis.

#### Notable Factions/Guilds/Groups/Affiliations

General Culls Army

Scholars Guild

Mages Guild

Adventurers Guild

Thieves Guild

Cult of Avarex
Fareldi

The Fareldi are a Culture and ethnic group of men from Gabria, they originate from the Midwestern area of the continent from what was known as the Kingdom of Fareldon in the Caste Ages. While the kingdom is long gone, the culture, religion and identity of the Fareldi people continues even in Nafarfromir.

Fareldi People are typically broad shouldered, hairy with typically darker hair, fair skinned and tend to have bold sharp features. The Fareldi genes tend to be dominant. Dark hair and thick builds tend to dominate whereas sharp features tend to soften and skin colors darken with the mixing of other ethnicities**.**

## History

Fareldon is one of the first kingdoms of men, and it wrought with it the first King, and a rich culture. The concept of Chivalry, the institution of Vassals, and tournaments were pioneered by Fareldi Castes, in the Caste Age. It can be said that the temperate ever-varying climate of the midwest can attribute the Fareldi features, and the mountainous terrain can explain the well built bodies of the Fareldi.

While a powerful, long lasting culture, little is known about the exact history, as not much has been recorded. Also, due to the nature of Fareldon's downfall, most of the history was written by the Victors and accounts the conditions and events of the conflict.
Ruglewud: Nation

Ruglewud is the abundant forest expanse in the very center of Nafarfromir. It has many hills and rivers running through it that make for fertile lands, healthy crops and a perfect setting for many developing villages and towns. It is beloved by it’s inhabitants. The people here are of many Races and walks of life and for the most part live happily with their neighbors. There is a healthy appreciation and respect for Magick and Technology throughout most of the Villages and small cities but not a reliance upon it. Many compare life in Ruglewud to that of living in a fairytale.
Ruglewud is the Melting Pot of the Continent and serves as the neutral zone between any provinces that may require such a site in times of conflict.
The Ruglewud hosts the most and the largest of the Fae reserves and most people treat the Fae as they would any other citizen. There is however still some distrust towards the Fae and not entirely without good reason.
Ruglewud’s economy, social freedoms and geographic location make it an excellent starting point for an aspiring adventurer to grow and flourish.
It is not without it’s own risks however, the less populated portions of the Ruglewud have foe’s ranging from common Highwaymen seeking coin to mischievous Fae and Goblins and sometimes Horrors and Ghosts that have strayed beyond their normal borders.

### Notable Factions/Guilds/Groups/Affiliations

The KJSL Mastery School of Mind and Adventure

Ruglewud Rangers Brigade, The Ruglewud Alliance

The Songbirds

The Fae Liberation

Mages Guild

Thieves Guild

Adventurers Guild
Gathering

Gathering is a category of skills used to collect materials from plants, animals, and minerals out in the world. Most require a tool to perform their action. Some plants can be gathered from bare-handed. However, when gathering in this fashion you are less to get the "crop" item and have a chance at getting a "junk" item. Gathering uses 1 Energy per action.

Gathering types include:

* Butchering
* Collecting
* Extracting
* Harvesting
* Lumbering

* Mining
* Skinning

Fishing and Farming are also a form of Gathering. However, they have their own unique skills to level up.
Zak The Witch

> " Should you trust me? Probably not all the time... But You have my word that I currently have no reason to ruin your day." - Zak the Witch
>
>

## Zak The Witch

### Affiliation

The Songbirds,Fae Liberation Army, The Bogbomb Bootleggers, Merchants of Magick, Mages Guild,Thieves Guild, Adventurers Guild

## Physical description

### Species

Elf Their is suspicion of Fae origin

(Unknown)

### Eye color

Brown/ Black

Zak The Witch is one of the few citizens of Ruglewud that openly practices Witchcraft despite it's taboo nature.Though technically legal, it is often the cause of strife between himself and local and foreign authorities.

He is a staunch opposer of the mistreatment of the Fae People and makes his connection to the Fae Liberation abundantly clear.

Many if not all adventurers from Ruglewud will at some point interact with and buy various potions and magickal items from Zak the Witch as he is one of the only Merchants of Magick in Ruglewud.

There are many who claim he is Evil and that he should be put behind bars or killed outright, and much suspicion exists regarding his race. Though he claims to be of Elven descent there is much speculation and rumor that he is actually Fae.

He lives atop the tallest hill in Ruglewud in a strange misshapen building that is rumored to be haunted with his Spouse Inya, his Best Friend Nik and his familiar Leeloo.

**Powers & Abilities:**

Zak The Witch has many magical abilities and powers due to his studies in various schools of Magick. He also shows prowess in Martial Combat and use of magical and non-magical gadgets and artifacts.

**Magickal Affinities:**

 Alchemy, Charms, Curses & Hexes, Conjuration, Elemental Magic ( Air, Electricity, Darkness, Life, Light, Void ), Herbalism, Healing, Illusion, Luck, Necromancy

**Physical Capabilities:**

Skilled Swordsman & Martial Artist, Enhanced Agility, Enhanced Reaction Speed, Skilled Musician, Skilled Manipulator, Master Craftsman, Use of Various Gadgets and Artifacts, Leeloo his familiar is a powerful Sand Elemental
Crafting

There are two main categories of crafting in Black Desert Online. Player Crafting and Worker Crafting. Both are needed to produce items.

Player Crafting uses the characters Energy to produce an item. Worker Crafting uses the selected Worker's Stamina to produce an item.

Processing and Workbenches are used to refine a large amount of the materials needed to produce the materials needed to make usable items. Gathering is also an important part of this process.

Processing is a collection of refinement processes that are a Player Craft. Each action used to costs 1 Energy, now it is a free action. Found under the Processing menu (default "L" key) is a variety of different actions that can be performed to refine raw ingredients. As an example, you can use the Grinding action to turn Potatoes into Potato Flour. Some processing uses multiple ingredients to produce an item. An example would be Shaking a Mineral Water and any kind of Flour to produce Dough. Most of the Processing actions produce items that are to be used in further crafting processes. Processing uses materials from the character inventory.

Workbenches are a type of building that can be rented in cities with Contribution Points. You will need an available Worker to process materials in them. Each action will use 1 Stamina from the Worker. So the number of times you can queue a process is limited by both materials available and the Worker's Stamina pool. Some Workbench actions require a raw material to first be processed by the player or require additional materials (i.e. Black Stone Powder). Workbench actions uses materials from the city's Warehouse storage.

Workers can also be used in a variety of Workshops to craft items for you. Workers will have to spend 1 Stamina per action. The output in this case will be an usable item such as Weapons, Armors, Wagons/Boats, etc.

Gathering is another Player skill important to crafting. This will also use 1 Energy per action. Using a various tools you can harvest different materials from a variety of sources. Some sources can be gathered from by different tools to get different items. However, only one tool can gather a source at a time. Once gathered from the source will be used up and will vanish or go inactive for a cooldown period. Tools cannot be repaired and must be replaced once used up. Node Gathering can be performed by Worker's from a connected city.

There are also two additional types of Player Crafting; Cooking and Alchemy. These require a Utensil to be placed in a Residence. The Utensil has a limited durability that once used up you will need to get a new one. Basic forms can be purchased from vendors and higher tiered ones (more durability) can be crafted in the Tool Workshop. You will spend 1 Energy per action.
Energy

Energy is a pool of points that players use to perform many different types of actions outside of combat.

Your pool size is increased by gaining Knowledge. Since Knowledge is shared across an account each of your characters on the same account will have the same size pools. However, each character will spend their points separately.

Energy regenerates at the following rates:

* Active character = 1 point every 3 minutes.
* Inactive/offline character = 1 point every 30 minutes.
* Active character in a bed = 2 points every 3 minutes

* Active character in a Cash Shop bed = 3 points every 3 min.
Fishing

Fishing is a gathering skill that differs from others in a couple of ways. The first being that it has it's own skill to rank up. Next the Tool is equipped in the Main Hand slot instead of the Tool Slot. Finally, there is a mini-game that can be played to make the Fishing process faster than letting it resolve automatically.

The mini-game starts with you pressing the Space Bar to cast your line. You can also hold the button to charge up a better cast. Charging up will increase your chances of getting a bite on your line quicker. You can charge up to 10 Energy into your cast and it will be taken from your pool, this is not required and you can cast at 0 Energy cost. Once you get a bite on your line a fish icon will appear over your character, after a few seconds you will be prompted to press the Space Bar again. A few seconds after this a meter will appear, they goal is to press the Space Bar again when the meter is in the Blue segment. The meter will fill and empty 3 times before it is an automatic fail. Once this has succeeded you will be prompted to enter a sequence of letters (WASD), if successful you will pull in your catch.

Alternately you can let the fishing progress automatically. Instead of pressing the Space Bar after the fish icon apears over your head you can leave it alone and after 3 minutes you will automatically reel in your catch and cast your line out again.

After equipping the Fishing Rod you are considered to be in a mini-game. Some features will be blocked while in this state. Most notable, you will not be able to access the Map Screen.
Feedback

Feedback is a DNA sample of a Conductoid from the Teslavorr nebula

## Appearance

Feedback looks like a tall and muscular fella with gold battery bolts on his shoulders, arms and hips. He also has a black and green colour scheme, one green eye and long antenna and a tail, square plug fingers and a easy going smile on his face a lot, and Gray's pendent on his neck.

## Powers and Abilities

Feedback has the ability to absorb and redirect any kind of energy, including mana. This ability is refined to the point that Feedback can redirect energy at near-point-blank range. He absorbs energy through the conductors on his antennae, tail, and fingers.

Feedback can use stored energy to generate electrical charges, which can be used as ranged attacks or to empower his punches. Feedback can also fire energy balls by joining his fingers.

Feedback has enhanced agility and jumping abilities. As seen by his prime self in *Showdown: Part 1*, Feedback can run quickly on power lines.

Feedback has enhanced strength, as shown by his Prime counterpart in *Trouble Helix* when he punched a boulder apart with ease.

Feedback can fly by projecting energy behind him like a jet engine.

Feedback is also able to stretch the plugs on his head, hips, and hands for more range.

Feedback can "smell" radio signals by using his antennae.

## Incorporated Techniques

Due to his power to absorb and 'feed' on energy or electricity, Feedback mimics Laxus Dreyar's Dragon slayer abilities (though mostly shown to use the 'feeding part' to take down a large group of Megawatts) with practice he can use Laxus techniques.

* **Lightning body** (While note used but can coat Feedback in Lightning to boost his speed and agility)

**Lightning Slayer Magic**

* **Lightning Dragons Roar**
* **Lightning Dragon Heavenard Halberd**
* **Lightning Dragon Breakdown fist**
* **Lightning Dragon Iron Fist**
* **Lightning Dragon Jaw**

## Weakness

Feedback needs to absorb energy from time to time to fight, because the energy contained within him will deplete with use.

## Trivia

* It is estimated by Angryboy13 and Generalhyna that the reason Feedback is positive when the males of his species are Negative attitude is either because of Ben/Lucca's personality mixing with the DNA repressing the negative personality, or because Feedbacks Donner is the only Male that is naturally positive.
Stamina

Stamina is a Workers equivalent to Energy. It is the number of actions they can perform before needing to recharge. The amount of Stamina a worker has is set by their Race and Rank. Naive Workers are an exception to these rules.

Stamina is restored by feeding your Workers. These items are made via the Cooking skill or can be bought from the Marketplace.

Worker foods include:

* Beer
* Oatmeal
* Fish Fillet Chips
* Cheese Pie
Ruglewud Wikia

## Welcome to the Ruglewud Wikia

####

Factions and Guilds
Geography
History
Magick and Technology
Religion & Deities

Ruglewud is a High-Fantasy Role Playing Game that is based loosely on real world history and geography and inspired by many games, books, movies and more. Initially created to serve as the core system used by Mastermind Adventures LLC to aid in Alternative Education through Role Play.
While initially created to help kids have fun while they learn, Ruglewud has grown into a fully fleshed out world of Fantasy, Myth, Lore and more.

Ruglewud is a world that is ever changing and growing based on the decisions made by those who play the game. It has been put together with the help of many Mastermind Adventures workers and is inspired by countless Fantasy and Science Fiction works.

Though this Wikia is primarily used as a means to deliver Lore, History, Character Bios, and Geography

the world itself is shaped by the actions, time and effort of those who play the Ruglewud Game, either in it's LARP form or it's tabletop RPG form.
Workbench

Workbenches are type of building in Cities and Towns that can be rented with Contribution points. By assigning a Worker to a task you can craft a raw or processed material into another material or trade pack. This will cost the Worker 1 Stamina per action.

Workbench types include:

* Crop
* Fish
* Mineral
* Mushroom
* Wood
Angry Birds: Lost Level

I was on Angry Birds until I found something strange that there was a new angry birds game but with a Lost level. I downloaded it on my iPad and then, I played it but noticed the quality was red. A little red. Here's an image to show you proof.

So odd. I kept playing because I wanted to know the lost level. I didn't play them all but I found the lost level saying "Help! My Eggs!" I played that lost episode and played the first level. It shows the Red bird, the Blue bird, and 2 Chuck birds. I launched them all and then, there was trouble. I lost and there was a pig saying "Level failed!" He was red and had an Angry look. It shows the pigs eating all the eggs and then, the pigs said that I will be cursed. I thought they were joking but they were actually joking and they said "Hahaha!" We got you! I was fine and pleased. I deleted the game, the game was deleted from the app store as well. That's all I can think to say.
Second Visitor

Visitor #2 (Mary Steenburgen) visits Sue. She seems to emerge from behind tree in Sue’s front yard. She comes inside and sits: “I come about an unpaid bill that needs paying.” Sue is confused. The Visitor asks: “Do you know the man who lives here?” The Visitor then asks: “Do you know the man who lives next door? Krimp is the name.”

Her left hand and wrist are wrapped in cloth and duct tape. She wears a watch, which reads 9:48, although the clock on the wall shows approximately 2:34.

In contrast to Visitor #1's confident, cocky demeanor, Visitor #2 seems stunned or traumatized.
Me Turning Into Wonder Red (TF TG Story)

This story is rated 18+.

**WARNING (TW/CW):** This story contains moaning, SUSSY stuff, profanity, mention of breasts and blood. If you don't like this story, please click away and look at something else. Not meant to ruin your childhood, but it's made for you as a work-in-progress all importantly. Viewer Discretion is Advised. I also got the things chaptered for the progress of turning into Wonder Red from Super Why.

## ***IMPORTANT NOTICE!!!***

I do not, repeat NOT, want any acts of deleting and vandalism in this story. Anyone who attempts to delete or vandalize this must be reported to Fandom.

## Story

I was playing games of Super Why on pbskids.com such as "Alpha Pig's Paint by Letter", "Super Why Saves the Day!" and "Princess Presto's Spectacular Spelling Play". However, I noticed this game. It was called "Wonder Red's Rhyme Racer".

I was so determined to play it. I was playing for 2 minutes, until lagging came.

I was shocked. And my game suddenly crashed. I gasped.

"What the hell just happened?" I said shockingly.

Suddenly, my computer suddenly turned off to no avail.

After 5 seconds, I felt something very painful inside my head.

"Wh- what's happening to me?"

## Beginning of Transformation

The suffering and the transformation begins.

## Gloves Growing

First, I had red and purple gloves on my hands.

## Helmet on Head

Then, a red and purple helmet starts to grow on my hair.

"WHAT'S GOING ON?!?" I called out in horror.

I was groaning in pain after I shouted that.

## Breast Expansion and Voice Changed

My male breasts started growing into boobs.

"Someone help me!" I shouted, as my voice changed completely.

(W.I.P.)
Mine craft: The Show

1. Pilot ( June 27, 2009 )
2. Virus ( June 31, 2009 )
3. YOU CAN'T HAVE THIS ( September 1, 2009 )
4. Dead Steve ( September 30, 2009 )
5. HALLOWEEN ( October 19,2009 )
6. The minecrap show ( October 28,2009 )
7. Dead ( December 10, 2009 )
8. CHRISTMAS IS COMING TONIGHT with death (December 24, 2009 )

starring :

Steve

Herobrine

A creeper

A skeleton

Death
Workshop

Workshops are a type of building that can be rented with Contribution Points. Similar to Workbenches they require a Worker to be assigned to perform their crafting action. Each action will cost the Worker 1 Stamina.

However, they differ from Workbenches in that they produce a usable item; such as: Armor, Weapons, Wagons, and more.

Workshops include:

* Armor
* Carpentry
* Costume Mill
* Furniture
* Goldsmith
* Handcraft
* Horse Gear
* Ship Part
* Shipyard
* Siege Weapon
* Tool
* Wagon
* Wagon Part
* Weapon.
Paaaattttrrrriiiccckkk....lol.

One day, I was at a vacation watching SML. I loved Spongebob as well. I saw a Spongebob episode Once. It was called Paaaattttrrrriiiccckkk....lol. Sounds like they made the name messed up. It started with Patrick standing.... just statnding. Nothing else.

I then was Jumpscared by spongebob. The episode ended. I'll never see spongebob again!
Farming

Farming differs from other forms of Gathering because a Tool is not needed to harvest from it. Instead you need to rent a fence which has a number of slots you can plant seeds in to grow your crops.

Fences are rented with with Contribution points and come in three sizes:

* Small Fence
* Plain Fence
* Strong Fence

You can also get a Shabby Fence from a quest. It only has 1 slot and used as part of a tutorial on how to use Farms.
Spam Pages and Trollpastas

## What is a Spam Page?

An article will be considered spam if it is:

1. WRITTEN IN ALL CAPS.
2. WrItTeN In AlTeRnAtInG CaPs.
3. A blank page.
4. Devoid of literary merit.
5. So poorly written as to be unreadable and to try to edit the page would constitute the need for a total rewrite of the article.
6. A Horrible Troll Pasta that makes no attempt to be creepy or scary in any way.
7. Anything that ends with Bel-Air, THEN WHO WAS PHONE, And then a skeleton popped out, or Everybody walk the dinosaur.
8. Zalgo text.

## Penalties

If you create a spam page, that page will be *instantly* deleted and you will be blocked from editing for three days. The second time is a week, the third is two weeks, and so on.

## Troll Pastas

In an attempt to restore some overall quality to this wiki, users are not allowed to post troll pastas. Doing so will result in a block from editing. If you really must post one of these, add it to **Trollpasta Wiki** instead.

## Disclaimer

In the event you write, upload, or transmit via any means a story, page, blog post, or article about a subject matter that is determined, at an admin's discretion, to be 1) in a highly clichéd genre/category/subject and 2) poorly written, clichéd, generic, or terrible in general, then the admins are free at their discretion and leisure to delete the page at any time without warning or recourse on their part.

The admins, editors, and any members associated with this site are not and will never be responsible or liable for any loss of data or stories that happen on this site for any reason or in any manner they may occur. All content is licensed under CC-BY-SA except where otherwise noted.
Bonus Ticks

Bonus Ticks speed up time in-game. They act as additional Ticks, and gradually collect and are very useful. They grow whenever the game is closed out, and will accumulate over time. If you have none of the chronometer upgrades your tick's/s would be 4/s.With the bonus ticks however, you can increase your tick's by up to around 100 a second! (Depends on hardware) So if you Hit the button that is labeled ">>Fast"your making you factory run at least 150x Faster (This can change due marginally to lag )
The Wierd Part of YouTube

Everyone has been to the*"weird part"* of YouTube. If you haven't then I suggest you try to do so. It's a very simple process. In fact, to make it even easier I will lay this out in step by step form.

Step #1. (Important) You find any video you want. Absolutely anything you want. A cat video, a music video, anything. Something from Japan will work best.

Step #2. Click on the strangest related video. The absolute most mind-blowing looking thumbnail or title.

Step #3. Continue step #2 until the most liked comment is,*"I'm in the weird side of YouTube again"*, or something along those lines.

Now, this alone isn't all that scary. It's mostly just funny. You can laugh at failed ads or absurd stuff from different cultures. Sometimes it gets scarier. A dancing girl with no arms or legs. Someone with a shit load of tattoos eating glass. A crazed hill-billy ranting about how the government will kill everyone.

It gets stranger though. Dig deep enough and you can find actual death. I don't mean like the news stories on people getting killed; I mean full on amateur snuff films. No after effects or CGI, real people getting killed. You're wondering why YouTube doesn't take them down, aren't you? Well there are two reasons for this.

First, there are days worth of video being uploaded every minute. So much that it just can't be analyzed by the YouTube staff. They take down anything pornographic that isn't art, but even that slips through.

Second, money. YouTube only pays attention to the stuff that pays, is protected by copyright or gets a large amount of views in a short amount of time. That last one is the reason for the "301 views" phenomenon.

Due to these reasons there are plenty of people who can easily upload almost unnoticed videos. Some of them truly are unnoticed with only two or three views. There are a ton of these *"amateur snuff films"* that just require a while of searching. Just try for a few hours. Just be warned, you might not hate what you see. You might just want to see more.

Or, you might just want to try making one of these videos. After all...

They have to come from somewhere.
The Angry Birds Show: Picture This!

I was on youtube looking for the angry birds show videos. I saw one called picture this! It was the lost episode. I watched it. It began with the birds at school. It was picture day. The birds were ready. Blue was so excited. The picture guy came in telling all the birds its picture day.

He had a Black hat. he looked creepy. He wore black clothes. He took everyone's picture. He then decided to destroy the birds next. He was on the pig's side. He then grabbed all the birds. He threw them and the birds died. The pigs laughed. The episode ended. I was so scared that they died.
AngryBirds.avi

I loved the angry Birds Show so much till I found a DVD called angrybirds.avi. I picked up the DVD. I put it in my DVD player. It began with red and the birds getting ready to destroy the pigs.

The birds were on a slingshot and hit the pigs so hard. The pigs died. Then King Pig went to destroy the birds. There was the shockwave bomb bird. He flew into king king but King Pig fired his laser. Matilda came in and King Pig ate her up. All the other birds tried to get King Pig. Red used the powerful slingshot. Terrence used the grow potion. Every time the birds would hit King Pig, King Pig would be so powerful he would bite them and eat them. He fired his laser so many times. The episode was about to end but King Pig jumpscared me on the Tv and there was a note. It said "Your next!" The episode ended.
The Odd Part of Thomas the Tank Engine

Ever know that Thomas the Tank Engine can feel odd at times. Remember that Thomas episode "Percy's Ghostly Trick"? It was an episode about Percy crashing into lime and scaring Thomas for payback.

That episode can have some odd parts though. There are more episodes that can be a bit odd. Sometimes in Thomas and the magic railroad there can be odd parts there like, Diesel 10, he is an evil Diesel which could scare people sometimes. He scares the engines too. Diesel 10 also tries to destroy the engines too, which creeps me out. Anyway, this is just a theory, all I can think to say, bye.