Wonder

## Overview

Just like in the popular Civilization game series, towns will have the opportunity to compete to build epic structures that provide a permanent benefit to the town, its members, and its mother civilization. Like wonders in Civilization, only one town may build a specific wonder. Once that wonder is built, other towns may no longer build it. Wonders have a wide range of useful benefits. They are unique, large, and powerful structures that will take a massive effort to construct.

## Building Wonders

You'll be able to build wonders just like you would any other structure using the /build command. However, constructing wonders takes a lot of money, space, and time. When you begin constructing a wonder, it will be announced globally to the world, allowing other towns to build wonders as well, possibly starting a wonder race. If another town finishes a wonder while you are building yours, only 50% of the coins invested in the wonder will be refunded.

### Increasing Wonder Build Speed

The build speed for any structure is controlled by the town's hammer rate. Towns have a base hammer of one, but your hammers will likely be based on three factors: surrounding biomes, town structures, and trade goodies. One great way to increase the hammer count of a town is to build mines. There are also trade goodies that both give hammers and reduce the build cost. Your government also affects your hammer rate.

### Delaying a Wonder

If you were not the first to start a wonder, you will have to catch up in order to beat them to building it. You can catch up in three different ways.

* Espionage - infiltrate the enemy city and sabotage/delay their wonder construction with your spies.
* War - Declare war on the other nation and delay their wonder by attacking it. Note: you cannot destroy their wonder, only delay it.
* Increase your own build speed - Build more mines to increase your town's hammer rate, or construction buff trade goods.

## List Of Wonders

* **Cultural**
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Чудеса Света