Ocrone

**Plane Name:** Ocrone; Kloak System

**Races on the Planet:** Any and all humanoids; delusional or desperate

**Capitol: Faction Based;** Janus is currently the largest settlement

**Current Notable Factions:**

Warlord Ocypalis: Leader of the largest territory on Ocrone - Capital: Janus

* Ocypalis is a Minotaur Battle Master who “earned” her horns raiding shipments coming out of the mines on venus. When she discovered the value of the goods coming off of Ocrone she decided to trade life in space for life planet side. Her experience navigating the mineral shipping lanes around Venus became invaluable in her ability to navigate the tradeways and smuggling routes around Ocrone. With this knowledge, she was able to cut off some of the previously successful warlords and take over their territory.

Warlord Tokichi: Leader of the most profitable mines on Ocrone - Capital: Ashguard

* Tokichi is an Eladrin Wizard whose mutable abilities helped them keep their adversaries off balance. A former military officer, Tokichi became dissatisfied with the constant struggle and no reward situation on Geletulth. After catching the first available trading ship off the planet, Tokichi wound up on Ocrone by accident more than anything but decided it was a situation they could turn to their advantage. After signing up with a warlord as part of their mercenary forces, Tokichi used an attack  by another warlord to their advantage and staged a “quiet” coup - killing their former employer and taking their place.

Warlord Teszai: Saboteur Leader - Capital: Redemption

* Teszai, a Halfling Artificer, is rare among the many warlords in that he is an active participant in raids and combat, and was born on Ocrone. The son of miners who came in the first waves of settlement to make their fortune, he saw his family killed and was taken into slavery. After a storied early life of mischief, shenanigans, escape, and rebellion Teszai managed to gain control of a small territory. Teszai manages to keep his holdings through the sabotage, deceit, and distraction of other warlords and their territories/people.

There are other warlords of various territories but the above three have the most power either economically, politically, or militarily.

**Environmental Landscape:** Ocrone is incapable of naturally supporting life. The thin atmosphere is able to sustain a medium sized humanoid for approximately 45 minutes without assistance from a breathing apparatus. Only settlements profitable enough can afford an enviro-shield to sustain life in a limited area. What the planet lacks in atmospheric resources, it makes up for in valuable minerals. Those brave (stupid) or desperate enough to try and mine Ocrone can get rich quick. If they survive.

**Culture:** The original inhabitants of Ocrone were pirates and smugglers who used the planet as a stash-house and short-term hideout. The caves which pockmark the surface made ideal camps and shelters for anyone who isn’t planning on trying to get comfortable.

Once mineral deposits were discovered, waves of hopeful prospectors arrived and built the first permanent mining colonies. These prospectors were quickly followed by less scrupulous people who figured it was easier to take from others rather than to mine for themselves. Soon the planet became divided into the faction-states of warlords who constantly vie for power and status determined by the size of their mercenary gangs, how many mines they can run and how profitable they are.

**Demography & Population:** Members of all sentient races wind up on Ocrone, though the races from Beleron are slightly more common since it is the closest habitable planet in the Kloak System and (reluctantly) the largest supplier of food to Ocrone.

Race has little to do with the demographics of a warlord’s territory though. Those who work the mines make up most of the population and are either hopefuls who had their dreams crushed upon arrival or slaves taken from another warlord’s territory. Everyone else is made up of scoundrels, rogues, or rascals of various occupations who figured the risk was worth the reward and found a warlord who let them in.

**Foreign Relations:** Each warlord maintains their own set up of connections off-world in order to sell their mineral hordes and buy food and supplies to keep their tiny empires running. The rumors and vaguely reliable evidence of slavery has soured the relationships between the various warlords and Beleron. However, as one of Beleron’s largest and most reliable trading partners, the warlords of Ocrone are able to keep their relationships open.

The warlords also maintain semi-secret relationships with the various pirates and smugglers who still use the planet for their purposes. The relationships are often used in the power struggles between themselves or to threaten, incentivize, or access trade agreements with various governmental or commercial powers.

**Military:** The military structure depends on the warlord in charge. Warlords with larger areas or more productive mines tend towards standing armies of mercenaries who can be used as an enforcement team to keep slaves and workers in line when not fighting other warlords or raiding their territory.

Warlords with smaller territories or mines that are perceived to be less productive tend towards smaller forces which specialize in sabotage and covert ops as a way of keeping their territories below the radar of others.

**Religion:** Religion on Ocrone tends to be a personal, intimate set of rituals rather than a community event no matter the faith. Even in territories which are relatively culturally flexible, the potential for difference can make someone a target.

**Agriculture & Industry:** Ocrone has little to no viable agriculture. Some of the Warlords try to experiment with grow houses in their territories as a way to protect themselves from a failure of their supply chain, but this has only had limited success so far. Most food is imported from Beleron or other agriculture focused planets.

The raison d'etre for Ocrone is the abundant supply of elements and minerals critical to cost effective space flight. Industry, as seen above, is a mercurial but profitable enterprise which is attractive to all kinds of people.

**Trade & Transport:** Trade is the life blood of the planet. Large scale manufacturing facilities are too difficult to keep in operation so anything except small, printable or cast parts have to be bought from off-world. Like agricultural products – tools, parts, and materials are acquired by warlords and their people through both illicit and conventional arrangements.

Transport is arranged mostly through one-way drop-pods or small ships when transactions are required. Larger ships are vulnerable to attack upon take-off or landing which makes them impractical for all but the most necessary deliveries.

**Infrastructure:** Ocrone’s infrastructure can only be described as minimalist and desperate. The enviro-shields (when they can be afforded) and the mining equipment are the only investments most warlords are willing to make. Everything else is made from scavenged equipment from the original prospectors who came to the planet or parts salvaged from raids on other territories. Often the mid-class artisans have a bounty system established to incentivize their warlord’s mercenary forces to gather needed items and bring them back from raids/ops.

**Picture:**