recursal/Fanatic-Fandom huggingface dataset:
Equipment

**Equipment** are items you'll find either in chests or purchase from the various Merchants. Unlike Items, You can only have one of each type of equipment at a time.

## Weapons

Weapons are wieldable items that change the attack style and damage depending on the item equipped. With attacks that do rapid damage such as the Dual Daggers or Killer Bees, this changes the amount of damage done per hit.

You can only carry a single weapon, by equipping one you find, you'll automatically drop the one you are wielding.

Weapons can be found or bought from vendors. Typically after completing the first level you'll find a treasure box with a weapon inside. You also can buy from the shop before leaving town, or while inside the crypt from a Merchant.

### Notes

* Note that there are 5 different attack speeds from fastest to slowest, ultra speed, rapid speed, fast speed, normal speed, and slow speed.
* Boomerang, Magic Boomerang, and Glaive: Can be fired only when they return to you. If it bounces against a wall/object it will return sooner allowing you to throw it again faster. If they fail to return to you, the cooldown increases significantly before you can throw it again.

## Armor

Armors are a type of equipable item but do not show on your character. You can only have one type of each armor at a time.

## Accessories

Accessories may affect your character in various ways. Like weapons and armor, you can only have one of each type of accessory.

### List of Available Books

 Monster Manual |  | Displays enemy Health.

### List of Available Lights

 Blue Candle |  | Doubles your light radius, makes it blue and increases Soul Power.
System requirements

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *The Binding of Isaac: SCP Exoneration*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for The Binding of Isaac: SCP Exoneration
* Release date
Wolfy

# Attack Patterns

* Randomly teleports to random places at varying intervals.
* Agressively chases Isaac when taking damage, dealing double damage and disappearing after touching it.

# Notes

* Wolfy is friendly and does not deal damage in its normal state.
* Wolfy is not required to kill. It can be ignored.
	+ This is not the case if Wolfy is in its aggressive state, which automatically close doors.

# Trivia

* This enemy, besides being friendly, is very dangerous in its aggressive state and should be avoided.
Shop

This is the shop room encountered within dungeons. Three equipment **or** food items are randomly chosen and can be purchased at a hefty price. Bear in mind items generated can result with equipment you are already equipping. Sometimes there are chests or barrels at the edge of the room for extra enemies, treasure, cash or items.

If you don't want to pay the prices shown, you can attempt to kill the Merchant - ***once you begin combat*** items will become free, and doors will close until player or Merchant is dead. If you kill the Merchant then Merchants in subsequent shops on your run-through will attack you upon entering their shops.
Ink Stain

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Grants ink tears, applying a temporary ink effect on enemies.
	+ Enemies suffer synchronized damage.

## Notes

* The effect lasts for three seconds, but can be increased/decreased further depending on Isaac's damage.

## Synergies

* Death Pen: All enemies with ink effect are killed by Death Pen.
Soul Totem

The soul totem, equipped onto the totem holster, produces soul projectiles in a pentagon when placed. With default stats, it has a moderate range dealing **10 damage** each projectile and stays on the ground for 5 seconds.
Equipping certain items would improve performance of totem, range, durability etc.

*Note - equipment items with 'Increases totem power' only does +2.5 damage improvement; no effect from soul power rating*

* List\_of\_Available\_Totems
Release date

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

This page contains the **release information** for *The Binding of Isaac: SCP Exoneration*.

## Release date

The Binding of Isaac: SCP Exoneration was released on **18 March 2019**.

## See also

* How to play guide for The Binding of Isaac: SCP Exoneration
* System requirements
Infectious Lactation

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* +1 Flat Tears Up.
* Adds a chance to shoot milk tears, inflicting a temporary milk effect on enemies.
	+ Receive 50% more damage from tears.
	+ Drip slippery milk creep on the floor.

## Notes

* The chance depends on the luck stat, and goes up to 100% at 27 Luck.
* Milk effect lasts ten seconds, being then unable to apply the effect again during ten seconds.

## Trivia

* Tears spawned by other sources, as bombs and familiars, are also affected.
Sales Catalogue

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Spawns a random shop sale in the floor.

## Notes

* Pickups can be from any variant, unlike shops that are limited to specific variants.
* Due being an active item, batteries are not sold.
* Items spawned by Sales Catalogue are from treasure pool.

## Spawn Chance

 Bomb
 Key
 Card
 Pill
 Trinket
 Item

## Synergies

* Steam Sale: Decreases shop prices by half.
* Chaos: Items are from any pool.
* Sack Head: Replaces most consumables with sacks.
Sheaf of Papers

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Chance to clone a random enemy when entering a new room.
	+ Drops a random pickup upon death.

## Notes

* The chance depends on the luck stat, and goes up to 100% at 7 Luck.
* Drops can rarely be items.
* Bosses and Portals are not affected.
* Cloned enemies that spawn close to Isaac are automatically despawned.

## Synergies

* Diplopia: Increases enemies cloned per stack.

## Trivia

* There is possible that an enemy will not be cloned even if having 100% chance.
The Binding of Isaac: SCP Exoneration Wiki/Section 4

Wiki Community

We are currently maintaining 561 pages (75 articles)!

Recent changes | New pages | Missing pages

How to help
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Clockwork Virus

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Tears aim on their respective nearest enemy, when Isaac stops shooting.
	+ Grants piercing and damage per tick.

## Notes

* Isaac can prevents tears from changing by continuously shooting.
* Contact damage is replaced by damage per tick, decreasing damage by 80%.

## Trivia

* Changing tears is not necessary an advantage. It depends on the situation.
* Useful for another chance to hit enemies if missing them.
The Binding of Isaac: SCP Exoneration Wiki/Section 3

Guides

* How to play guide for The Binding of Isaac: SCP Exoneration
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Cups

Cups are a new pickup type that permanently increase stats.

They can be dropped by the coffee machine or found rarely in super secret rooms.

## Cup List

 Cup of Tears |  | Flat tears + multiplier up

## Notes

* Any cups effects can be stacked up to a cap at 20.
* Holding Cup of Joe doubles cup effects, even if they have already been coleected.
Suspicious Painting

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

Devil Pool

## Effects

* Eyes ocasionally appear from the ground, shooting Isaac's tears on the nearest enemy.

## Notes

* The chance for an eye to appear depends on the Luck stat, and goes up to 100% at 66 Luck.
* Eyes are not considered as familiars.

## Synergies

* Diplopia: Two eyes appear instead of one.
SCP

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

An **SCP** is an event, item, or person that must be **secured, contained, and/or protected**. The Binding of Isaac: SCP Exoneration adds four SCP items:

* Blood Flies
* Panacea
* Bubblebath Bonbons
* Encyclopedia of Diseases
Landmine Cacti

# Attack Patterns

* Starts to boil for a few seconds, exploding into three circular shapes of projectiles.
	+ It happens either when Isaac is nearby or when taking damage.

# Notes

* Its attack can be avoided if it’s killed with bombs.
* Its projectiles are able to damage other enemies.

# Trivia

* This enemy can be used to strategically take down other enemies.
* Projectiles from Landmine Cacti are able to trigger other Landmine Cacti, which can be dangerous.
Gas Mask

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

Secret Room Pool

## Effects

* Moves Isaac to a parallel dimension.
	+ Item charge starts to decrease until it is over, moving Isaac back to original dimension.
	+ Darkens rooms and replaces enemies with Aberrants.

## Notes

* Bosses in normal rooms are also replaced.
* Entering boss rooms disable item effect.

## Synergies

* Car Battery: Charge duration is doubled.

## Trivia

* The music replaced by Gas Mask is called 'Whispering Wraiths', an unused sound in the game.
The Engineer

## Unlocking

1. Obtain the Shovel. This can be found in the Forest.

2. Defeat the Gelatinous Cube, found in Sewers 2. The shovel is required to spawn the boss.

3. The Gelatinous Cube will drop the Ice Key. The shovel is no longer required, so you are now free to pick up a better weapon.

4. Defeat the Gelatinice Cube, found in Crypt 3. This enemy is locked behind a door the Ice Key is needed to open.

5. Talk to the Engineer, who was trapped inside the Gelatinice Cube. Congratulations, the Engineer is unlocked.
The Binding of Isaac: SCP Exoneration Wiki/Section 1

Welcome to the Official Binding of Isaac: SCP Exoneration WikiWelcome to the Official Binding of Isaac: SCP Exoneration Wiki
The guide for the Binding of Isaac: SCP Exoneration written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Binding of Isaac: SCP Exoneration

SCP Exoneration is a mod for the Binding of Isaac: Afterbirth which adds four new SCP items, which are related to what they do as SCPs.[Read more...]
Critical Tomatoes

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Adds a chance to shoot tomato tears which inflict splash damage, spreading damage to all enemies around it.
	+ Tears are fast and deal x1.5 contact damage.
	+ Splash damage is half the current tear damage.

## Notes

* The chance depends on the luck stat, and goes up to 100% at 42 Luck.
* The distance is affected by tear damage, increasing up to 15 Isaac's damage.
Rebound Ball

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Upon use, Isaac holds a red ball which can be thrown in the cardinal directions and bounces around.
	+ The ball deals the same damage as Isaac`s tears.
	+ Damage and speed are increased when touching an enemy up to ten times, which then the ball starts to burn.
	+ Burning ball deals burning effect to enemies and breaks obstacles.
	+ If Isaac touches the burning ball, he receives damage and the ball evaporates.

## Notes

* Damage is increased by 5% while speed is increased by 1%. Once burning it receives 50% and 10%, respectively.
* Red Ball is considered as a tear, but will not be affected by the majority of tear effects.
Wendigo Skull

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Grants a bone heart.
* Grants a chance of converting any red hearts pickups into bone hearts instead.
* Grants +40% damage, +20% tears, +10% speed, +10% shot speed, +5% range and +5% tears height.
	+ Upon damage, all positive stats become negative, decreasing Isaac's stats until room is changed.

## Notes

* The chance to convert red hearts into bone hearts depends on the luck stat, and goes up to 10% at 13 Luck.
* After damage is taken, all doors will be blocked until current room is finished.

## Synergies

* Black Candle: Prevents changing stats upon damage.
* Dull Razor: Negative stats are not triggered.

## Trivia

* Wendigo Skull is only recommended for players who play without taking much damage.
* This item is basically an all-stats multiplier up for The Lost, since he is not able to take damage.
Eternal Flame

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Adds a chance to shoot white wax tears that shoots an eternal beam in the tear direction, upon enemy contact.
	+ The beam inflicts burning damage instead of contact damage when enemy is not burning already.
	+ Otherwise, deals large contact damage to the enemy.

## Notes

* The chance depends on the luck stat, and goes up to 100% at 17 Luck.
Bone Key

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Opens anything related to doors and locks in the room, as well as every other room for the remainder of the floor.
	+ Opens closed doors.
	+ Unlocks the door that leads to Mega Satan boss.
	+ Opens Boss Rush, even if timer has already passed 20 minutes.
	+ Opens Blue Womb, even if timer has already passed 30 minutes.
	+ Allows to escape Mom.
	+ Opens chests and key blocks.
	+ Opens Challenge Room and Boss Challenge Room doors from both sides.
	+ Grants access to black market in Crawl Space.
	+ Opens the exit room door in Greed Mode.

## Notes

* Can only be used once.
* Chests opened from challenge rooms do not trigger waves.

## Interactions

* Bone Key can be used in the starting of a floor to move across rooms without worrying about killing enemies in order to clear rooms.
* Bone key can be also used strategically after exploring the floor to see if worth using at it.
How to play guide for The Binding of Isaac: SCP Exoneration

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Binding of Isaac: SCP Exoneration***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Toothbrush

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* 15% Increased tear damage.
* +1 Flat Tears Up.
* Tears have a small chance to leave a blue creep which damages enemies that walk over it.

## Notes

* Tear size is not increased.
* Creep damage is proportional to tear's current damage.

## Synergies

* Diplopia: Stacks tear damage and tears up.
Panacea

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Replenishes all red hearts.
* Replaces all stats lower than default stats from current character back to them, without affecting the actual ones.

## Notes

* Panacea checks stats always whenever possible and not only on pickup.
* Panacea does not increase stats in practice. It is used for helping Isaac while having bad stats.
Blood Flies

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Upgrades blue flies to blood flies, receiving the ability to temporary infect enemies.
* Flies have 20% chance to be respawned when an infected enemy is killed.

## Notes

* Infection is applied after dealing contact damage.
* Infection duration is increased with multiple flies.
* Enemies can have multiple infection types at the same time.

## Synergies

* Hive Mind: Doubles damage from infection and/or specials.
Modding

## Getting Started with Dungeon Souls Modding

*Disclaimer: This documentation, the editor and modding support are still in alpha version, so expect more features to arrive (and please be a little patient with certain issues)!*
Dungeon Souls is a rogue-like, dungeon crawler game made with Game Maker Studio 1.4. Chances are that, if you're reading this, you probably already know this fact. However, since it was developed with Game Maker Studio 1.4, there is an important concept to keep in mind: the base engine of Dungeon Souls is not meant to support modding completely. The default engine just supports media asset addition such as sprites and audio. As such, two programming languages have been created for this purpose.

The first, called **Dungeon Souls Modding Language (DSML)** is a high-level language to code mods for Dungeon Souls and primarly the one you'll be using. The second, called **Dungeon Souls Assembly Language (DSAL)** is a low-level language used by Dungeon Souls' game engine to enable modding support. The **Dungeon Souls Modding Editor (DSEditor)** will convert from DSML to DSAL, so there is no need to actually change the DSAL, unless you know what you're doing. **It is strongly recommended not to change any DSAL files**.

```
**To download the Dungeon Souls Modding Editor click here.**

```

Below there is a step-by-step tutorial to get you started with your first modding project! If you have programming experience, you may find the Quick Onboarding page more suitable.

* Creating Your First Project
* Definition Layout
* Creating a Sprite
* Creating an Item
* Publishing the Module
Skeleton king

The Skeleton King is one of the first boss fights you can encounter. He resides in the first area of the game, Dark Dungeons.

He has different forms based on what difficulty you are on that changes his color and alters his HP and damage.

## Attacks

He has 5 attacks:

One attack where he shoots one white ball in every direction. Then a similar attack except with multiple balls in every direction. He has an attack where instead of shooting randomly he shoots in 1 direction that he changes based on where you move. He can also summon human warriors. His last attack is one where he marks squares on the ground that explode after a few seconds. This attack comes in many different forms. Occasionally, he will makes form a larger square made up of these. Occasionally he will create an X-shape with them, and occasionally the squares will follow you.

The forms are all on normal here is if you want to know how they get stronger by Difficulty and how Colored enemies enemies work.

White form(All Difficulties):

800hp

Attacks deal around 10 magic damage

Red form(On nightmare and impossible)

1800hp

Attack deal 15 magic damage

Yellow form(on impossible and rarely on nightmare)

1920hp

Attacks deal about 20 magic damage

Blue form(on impossible)

2240hp

Attacks deal about 25 magic damage

> Some of the attacks the skeleton king can use.
>
>
V0.5

*This is the first initial version of Exoneration.*

### **New Items**

* Blood Flies.
* Bloodstone.
* Bone Key.
* Bubblebath Bonbons.
* Clockwork Virus.
* Conjured Knife.
* Creepy Canteen.
* Critical Tomatoes.
* Cup of Joe.
* Death Pen.
* Demonship.
* Encyclopedia of Diseases.
* Eternal Flame.
* Eyerot.
* Infectious Lactation.
* Ink Stain.
* Jaded Ring.
* Keratitis.
* Panacea.
* Possessive Mask.
* Sales Catalogue.
* Sheaf of Papers.
* Skin Wyrm.
* Startling Statue.
* Suspicious Painting.
* Telekill Alloy.
* Tickle Monster.
* Toothbrush.
* Wendigo Skull.

### **New Trinkets**

* Acid Flask.
* Camp Stove.
* Crooked Clover.
* Femur Breaker.
* Mousetrap.

### **New Pickups**

* Flesh.
* Jackpot.
* Pink Bonbon.

### **New Pills**

* Binge 'n' Purge.
* Holy Shit!.
* Psychokinesis.
* Yellow Fever.

### **New Slots**

* Coffee Machine.
* Clockwork Machine.
* Fountain of Youth.

### **New Enemies**

* Aberrant.
* Corny Fly.
* Mama Pooter.
* Peanut.
* Pestilence Gaper.
* Pestilence Hopper.
* Plague Doctor.
* Psychic Spiller.
* Refuted.
* Refuted Gaper.
* Sharkent.
* Spiller.
* Wolfy.

### **New Traps**

* Cracked Ground.
* Geyser.
* Poison Drain.

### **Room Changes**

* Added 500+ rooms for chapter 2 and 5.
Forbidden library

Reason: "*Duplicate of Forbidden Library*"

**This page is a candidate for deletion.**
Reason: "*Duplicate of Forbidden Library*"

the forbidden library is a hidden area that can be accessed upon activation of the Empty shelf provided you have
any of the following in your inventory:

A book.

Should look like: A book.
Monsters

Throughout the game, the player encounters a variety of monsters. Many of these monsters typically spawn in one of the dungeons upon first run. After completing one run of the game [and have collected the soul of the spite you play as], the game loops and all enemies encountered in later dungeons will spawn into the current dungeon you're in (i.e. Slimes in Dark Dungeon, Evil Eye in Fae Garden, Yeti in Cathedral). (Not all monsters listed are named like so)
Skeleton King

**Skeleton King** is one of the bosses in the game Dungeon Souls.

## Behavior

The Skeleton King will occasionally move and/ or teleport to the player's position and around the area. His attacks include:

* Fires 4 bullets in a hexagonal pattern around him
* Fires a stream of bullets at the player
* Summons 3-4 Skeletons

He does not provide contact damage, so players may pass through him as long as they are watchful of his attacks.
Quick Onboarding

## Premise

The purpose of the Quick Onboarding is to explain the highest amount of concepts, with the highest detail, in the shortest possible manner. This is done by using similar concepts related to other programming languages (such as Java, C++, GML etc.). Therefore, we recommend reading the remainder of this page only if you have experience in coding, or you've done the tutorial about creating your first module.

In this page, syntax of the language will be explained, as well as any important concepts of the language.

## Syntax

The syntax of **DSML** is similar to the syntax displayed in **Java**, **C++** and **GML**. It shares similarities to **GML** in regards to the fact that **type declaration is implicit**, which means variables do not require to have a type to be declared. In **DSML**, variables are declared from the moment a value is first assigned to them. However, like **GML**, keep in mind that accessing a variable that has not been declared (i.e. initialized with a value) will result in an error.

The following example is a **valid variable declaration**:

```
a=5;
 sum=5+a;

```

However, the following example will produce an **unknown variable error**:

```
...
 sum=5+a;

```

Similar to **Java** and **C++**, each statement ends with a semicolon (**;**). A statement can be composed of mathematical operations or function calls, such as:

```
loremIpsum=generateLoremIpsum(); #Function call assignment

```

```
a=5+2+8/3*8*2; #Mathematical assignment

```

```
a=5+getPlayerAttribute("hp");

```

On the topic of functions, currently, **DSML function calls** only support passing either **variables or values as arguments**, meaning that the following statement produces **statement produces an error**:

```
a=sum(getPlayerAttribute("resist"),getPlayerAttribute("defense"))

```

But, the following **statement is valid**:

```
b=getPlayerAttribute("resist");
 c=getPlayerAttribute("defense");
 a=sum(b,c);

```

Finally, keep in mind that, similar to **GML**, despite the fact that types are implicitly declared, type cast errors still apply, which means that the following statement produces an **unsupported addition error**:

```
text="Hello World!";
 value=5;
 a=value+text;

```
The Binding of Isaac: SCP Exoneration

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

**The Binding of Isaac: SCP Exoneration** is a mod for Binding of Isaac: Afterbirth that adds four new SCP items, related to how they act as SCPs.

## Game support

This wiki does not provide technical support for The Binding of Isaac: SCP Exoneration. For support, please contact Drarkyel.
Nightblade

## Abilities

Dark Hammer/Chakram

Thick Armor

Weapon Switch

The Nightblade can be unlocked by killing a Necromancer. She is described as "Armor focused" and "Uses two weapons".

His 3 abilities are as listed:

* Dark Hammer/Dark Chakram - Swings hammer that deals 130% damage and has 15% to stun. / Throws Chakram at a high speed, dealing 50% physical damage (1.03s of cooldown).

* Thick Armor - Dashes towards a target location, increasing defense by 50% for 3 seconds. At the end of the effect, creates an explosion that deals 80% physical and 80% magical damage (3s of cooldown).

* Weapon Switch - Transforms between Chakram and Hammer. First 2 strikes deal an additional 50% physical damage or 50% magical damage (depending whether it's Hammer or Chakram) (15s of cooldown).

As the Nightblade reaches rank 5✰, her name changes to "Destroyer".
White items

White Items are the most common item type in the game. They usually give minor to medium buffs to stats, but some give you a little bit more. (Potions and keys are on other pages). Be advised, that green meat cube is not white item, despite having a white frame on picture (up to 12/12/2015).

## Bugs

Note that items may stack. This doesn't mean that stacked items will give more buffs, they may just stack. Items that increase their buffs with amount have (+digits per item) part near their description part. If you get another unstackable item, it will be turned into gold, experience or Arcane Forge materials. Also some items have (\*) symbol near their stack part, it means, that their stacking is bugged (up to 12/12/2015). They should increase their buff with amount, but their amount can't increase. They are usually magic and magic resistance items. Also if the same symbol is near description part, it means that items stack normally and increase their power in a right way, but the numbers shown near the item in-game may be wrong. ~~For example, madu buckler can give you 100% chance, but at some amount description will show only 10%~~. Question mark (?) means, that data may be not completely correct and should be checked by brave travelers.
Selene

Behavior

The Soul Guardian will occasionally move and teleport around the area. It's attacks include:

```
   Fires 2 large orbs that explode into smaller orbs
   Sprays orbs in 5 directions from it's mouth
   Fires a slow spiral of green orbs from the top of it's head
   Fires lasers from it's eyes
   Fires a flurry of bullets in all directions

```

Quotes

Attack: "Time to see you explode!"

"You will never escape!"

Death: "You have passed the trial. you are now ready to meet her"
See also

```
   Bosses

```
Necromancer (Class)

## Abilities

Necrotic Blast

Blood for Attack

Summon

The Necromancer can be unlocked by defeating the Soul Guardian. He is described with "Can increase attack" and "Summons Skeletons".

His 3 abilities are as listed:

* Necrotic Blast - Creates a homing projectile that deals 100% magical damage. The projectile has a 45% chance to scatter, with each piece dealing 12% magical damage (0.56s of cooldown).
* Blood for Attack - Normal attacks deal an additional 50% physical damage and 50% magical damage, but each cast costs 5% health. Health regen is reduced by 75% (3s of cooldown).
* Summon - Summon up to 3 skeletons that have 80 health and return 10% of your max hp on death (15s of cooldown).

As the Necromancer reaches rank 5✰, his name changes to "Raven".
Contagious Crystal

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* -0.2 Shot Speed Down.
* Enemies are crystallized upon contact with Isaac, temporarily freezing them.
* Crystallized enemies receive triple damage and are unable to do contact damage to Isaac.
* Upgrades frozen status effect with the crystal effect.

## Notes

* Crystallized bosses receive x1.5 damage.
Barbarian

## Abilities

Axe Swing

Shout of Rage

Thunder Axe

The Barbarian is one of the three classes already available to play. He is described by "Strong power" and "Large Health".

His 3 abilities are as listed:

* Axe Swing - Creates a small crescent slash that deals +110% damage (0.6s of cooldown)
* Shout of Rage - Stronger normal attack, increase movement speed for 1 second(s) (10s of cooldown)
* Thunder Axe - Throws an axe that deals 100% damage to single target and shock nearby enemies with 10%+90% mixed damage (4s of cooldown).

As the Barbarian reaches rank 5✰, his name changes to Viking.
Buffs

Buffs are status effects that give you something good.

## List of buffs:

Rage:

2x increase of damage

creature becomes red

player can get it from rage potions

useful for killing things

Penetrationness:

+50% crit chance

no color

player can get it from penetration potions

good with rage

Venom

purple bubbles come from you

from blue item venom

poisons enemies

Lightnings

lightnings appear frequently around you

from blue item battery

hurts enemies around

Ice

light blue curcle

from green item sword of ice

greater slow chance, maybe you also slow nearby enemies, but unlikely

Fire trail

fire after each step

from green item magma worm's tail

burns enemies that follow you

Limited Immortality

no color

from ~15 madu bucklers and a little amount of hp regen

can't be killed by any projectile or melee attack; traps, poisons and collisions still affect the player

For Immortality and how to fight it see debuffs.
Warrior

## Abilities

Sword Slash

Multi Cleave

Mega Swords

The Warrior can be unlocked by defeating the Skeleton King. He is described as "Strong class" and "Can hit multiple foes".

His 3 abilities are as listed:

* Sword Slash - Wide crescent swing 85% damage (0.25s of cooldown).
* Multi Cleave - Slashes all enemies within range and deals 50% of attack damage (12s of cooldown).
* Mega Swords - Creates moving swords that deal 50-100% mixed damage (10s of cooldown).

As the Warrior reaches rank 5✰, his name changes to Knight.
Dark dungeons

Dark dungeons I & II:

Every type of dark dungeons will always spawn : Minotaurs,One eyed monster and Demons

There are 2 types based on what spawns from the summoning circles(marks):

If the marks spawn bats the floors random spawns will be Bats,Human warrirors and Human archers

If the marks spawn skeletons the floors random spawns will be Skeletons and Necromancers

On dark dungeon II you will find a yellow shelf which can take you to The forbidden libary if you have a book

If you dont go to the the forbidden libary you will go to Dark dungeon III where you will fight Skeleton king
Dungeon Souls

**Dungeon Souls** is a game being published by Black Shell Media and developed by Lamina Studios. It was released on July 2, 2015.

## Description

Dungeon Souls is an action-adventure roguelike dungeon crawler which draws heavy inspiration from Nuclear Throne, Risk of Rain, and Overture. Explore vast procedurally generated dungeons, collect loot, and slay hordes of challenging enemies!

## External links

* Steam
* Official site
* Reddit
Forbidden Library

The **Forbidden Library** is an optional area where Arcane Forge recipes can be found. Its theme is a dungeon library, somewhat resembling the Dark Dungeons and Cathedral, but containing only mage enemies and no metal props.

Its boss is Merlin.

It can be accessed upon activation of the Empty shelf provided you have any Books in your inventory.
Brawler

## Abilities

Mace Swing

Spinning Death

Brawling Time

The Brawler can be unlocked by killing over 500 enemies. He is described with "Great Mobility" and "Sturdy".

His 3 abilities are as listed:

* Mace Swing - Swings the mace to deal 110% damage (0.7s of cooldown).

* Spinning Death - Spins the mace around for 2 seconds, gaining 30 defense and dealing 40% damage per 1/10th of a second (6s of cooldown).

* Brawling Time - Dashes to the closest enemies, becoming invulnerable and slashing 4 times dealing 100% damage each slash (12s of cooldown).

As the Brawler reaches rank 5✰, his name changes to "Duelist".
Soul Guardian

**Soul Guardian** is one of the bosses in the game Dungeon Souls.

## Behavior

The Soul Guardian will occasionally move and teleport around the area. It's attacks include:

* has four orbs that circle him
* Fires in 8 directions
* Fires large lasers in 6 directions
* Swipes in a circle around him: "mega cleave!"
* Spawns dark knights

## Quotes

Greeting: *"Finally you're arrived! You've been causing a lot of havoc in my dungeon. Unfortunately it is my duty to stop you."*

Spawn: "Warriors of darkness, rise!"

Attack: "Dodge this, mortal!"

"Mega cleave!"

Death: "you'll never get past... Her"
Archer

## Abilities

Arrow Shoot

Pentuple Arrow

Rain of Arrows

The Archer is one of the three classes already available to play. He is described as the "Most Accurate" and "Can shoot multiple arrows".

His 3 abilities are as listed:

* "Arrow Shoot - Fires arrow that deals 100% damage" (0.33s of cooldown).
* "Pentuple Arrow - Normal attack fires 5x more arrows for 2s (10s of cooldown).
* "Rain of Arrows - Rain 10x arrows to a target location" (6 seconds of cooldown).

As the Archer reaches rank 5✰, his name changes to Ranger.

## Notes

* The first upgrade to be purchased should always be accuracy as it refunds a point upon hitting the 100% cap.
Encyclopedia of Diseases

*This article is a stub. You can help The Binding of Isaac: SCP Exoneration Wiki by expanding it.*

## Effects

* Randomizes a status effect to all enemies in current room.
* While held, enemies receive 10% more damage by each status effect stacked.

## Notes

* Midas freeze effect is not included in the list of random status effects.
* Shrink and bleeding are never chosen when a room contains at least one boss.
* Encyclopedia of Diseases has 25% chance to appear on libraries compared to other items.
Keys

Keys are items used for opening chests. There are golden keys for golden chests, and silver keys for silver chests.

## Keys

Golden key

Opens golden chests

Rare drop from silver/gold chests, or drops from bosses and champion enemies.

Silver key

Opens silver chests.

Rare drop from any chests, or from bosses and regular/champion enemies.

.

## Also:

Green item Spiked key gives 2 silver and 2 golden keys. Lockpick can open all chests on level at once with 25% chance.
Rank

Rank is the class "Soul" experience. As the player kills enemies they gain experience points towards their in game level and class rank. There are six ranks and with each following rank the exp is reset and counted towards the next rank. Each gain of a rank can be seen as an extra star beneath the class skills in the class select menu along side a new medal displayed at the top of the screen and in-game at the bottom of the stats menu.

Experience needed to rank up is as follows:

Rank 0 (Neophyte): 0 (starting rank)

Rank 1 (Esquire): 10,000

Rank 2 (Nobel): 25,000

Rank 3 (Master): 50,000

Rank 4 (Chief): 100,000

Rank 5 (Transcender): 250,000

As the class ranks up the player receives a small benefit in the form of small stat increases and at rank four the player gets an additional Ability Point each level while playing as that class.
The Judgement (Boss)

**The Judgement** is one of the bosses in the game Dungeon Souls.

-10,000 HP

## Behavior

**The Judgement** cannot move and will always stay on the top of its stage. It's attacks include:

* Fires 2 large orbs that explode into smaller orbs
* Sprays orbs in 5 directions from it's mouth
* Fires a slow spiral of green orbs from the top of it's head
* Fires lasers from it's eyes
* Fires a flurry of bullets in all directions

## Quotes

Attack: "Time to see you explode!"

"You will never escape!"

Death: "You have passed the trial. you are now ready to meet her"
Skills

Please change the parent of this sub to "Passives" please.

Passives are attributes that increases the heroes' stats by paying gold after a run (successful or not, except Easy runs) and applying them to a hero at the start of a new run . Their prices increase exponentially after an upgrade is bought. Upgrades that increase Attack or Magic will work for heroes that are able to use such. Exp; Barbarian can utilize Magic upgrades for his third ability because it applies a base of +90%(magic) damage. Or simply put, any hero with purple text for attacks count as Magic damage, same goes for heroes with gold text, applying Attack damage. The maximum level for upgrades is 10.

* Stamina - #% health increase
* Attack Damage - #% damage increase
* Regeneration - # hp per second
* Focus - #% crit chance
* Armor - #% defense increase
* Agility - #% initial movement increase
* Magic Damage - #% magic damage
* Purity - #% magic resistance
* Greed - #% coins increase
Arcane Forge

The **Arcane Forge** allows the player to construct new weapons and other items. It uses ingredients gathered from killing enemies and recipes found in the Forbidden Library. Everything related to it (ingredients, recipes and new items) is permanent - once gotten it cannot be lost.

List of ingredients:
Chests

Chests are movable objects that contain items inside. May be opened with keys or lockpick.

## Chests types:

Wooden Chests

Basic, old wooden chests.

Wooden Chests spawn on every floor, they may contain one item of white rarity, potions or keys.

Wooden Chests rarely drop blue items.

Silver Chests

Silver Chests require Silver Keys to open.

Silver Chests spawn on every floor, containing two items of white rarity, blue rarity, sometimes green rarity, potions or keys.

Silver Chests may contain nuts, take heed for those who are allergic.

Golden Chests

Golden Chests require Golden Keys to open.

Golden Chests sometimes do not spawn upon entering a new floor, Golden Chests contain three items of every rarity; potions or keys.

Cursed Chests

The Cursed Chest does not require a key.

It spawns rarely on each floor, but upon opening one, it may contain one item of purple rarity or may be empty.

## Giant Chests

After the Boss is defeated, a Giant Chest will drop upon the death of the Boss, this chest contain 4-5 items of every rarity, potions, keys and an abundance of gold.

Note that some Bosses do not drop Giant Chests but instead crafting materials for the Arcane Forge.

   (This was removed in a patch, but instead will drop everything upon killing the boss)
Wizard

## Abilities

Fireball

Hell of Fire

Duplicate

The Wizard can be unlocked by finding Merlin's Hat. He is described with "Better crowd control" and "Burn enemies".

His 3 abilities are as listed:

* Fireball - Bursts 3 fireballs that deals magic damage and has long range (0.8s of cooldown).
* Hell of Fire - Creates a ring of exploding fires from the ground dealing magic damage (6s of cooldown.)
* Duplicate - Spawns a decoy that can be teleported to. After teleporting, stuns all enemies within range and releases a flash fire that deals magic damage.

As the Wizard reaches rank 5✰ and beats Selene after acquiring Soul Orb(Wizard), his name changes to Archmage.
Colored enemies

There are 4 types of colors in dungeon souls:white,red,yellow,blue

They rank from weakest to strongest in the way i put them.

My math might be wrong on these ones but i have been comparing skeleton kings health whit his other forms and that is where my stats come from if anybody got these numbers to be diffrent please change it and show your numbers and mine.

On the normal Skeleton King, his white form has 800 hp. on nightmare he has 3600 hp since the difficullty bonuses like 200% hp on enemies apply to bosses too. red skele in normal should have 1800 hp 1800/800=2.25 that means that the multiplier on the red enemies hp is 2.25 before the difficullty bonuses so on nightmare the multiplier is 4.5 and on impossible its 6.75 and this is how i did math for the rest of the colors.:1.3 time dmg multiplier

Yellow: 2.4hp multiplier

dmg:1.5 multiplier

Blue:2.8hp mutiplier

dmg:

(since dmg has a bit more random numbers this one might take some time to get right)
Rockstone Mountain

The **Rockstone Mountain** is an optional area accessed from  The Judgement. It has a high mountain theme with bird and cloud enemies.

It has no boss, instead containing a Peculiar Statue on its third stage. Unlike the previous optional areas, its final, stage 3, portal leads back to its parent area, not the next one.

It can be accessed upon activation of the Strange Rock provided you have any of the following in your inventory:

* Compass
* Magnet
* Spiked Shoes
* Butterfly Wings
Creating a Sprite

In order to have custom graphical images in the game, a **sprite** must be defined. A sprite can be perceived as a collection of images. If the collection only has one image (*often called **subimage***), then the sprite can be effectively treated as an image. However, if the sprite contains more than one subimage, then the sprite can be considered as an animation.

Before we **define** a sprite, we must add an image file to our project. To do so, we can do so in two ways:

1. Right-click on the target project, then select *Add Existing...>Image*
2. Selecting the desired target project on the Project Tree, then clicking the quick action **Add Image**

Performing any of these actions will open a file choose dialog box to select the desired image to load (check the **Sprite Definition Reference** for more information on the types of images allowed). For this tutorial, we'll choose an image of a gem, with size 24x24. When the editor adds an image, it will appear under the *Images* folder of the project. The editor automatically sorts any content that you add to a project, for organization's sake.

After adding the image to the project, we can now **define** our **sprite**. Similarly to the image addition, creating a sprite can also be done in the following two ways:

1. Right-click on the target project, then select *Create New...>Sprite*
2. Selecting the desired target project on the Project Tree, then clicking the quick action **New Sprite**

After a request to create a sprite has been performed, a window will appear, asking the name of the sprite. A good naming convention for sprites is to always start their name with **spr**. Furthermore, we will use the camelCase convention when naming variables (*camelCase states that spaces are removed and the first letter of the subsequent word is capitalized. For example, "Lorem Ipsum" would be translated to "loremIpsum" in camelCase notation*). As such, we'll name ours **sprLifeAlchemyGem**. After the code has been generated, we set the **Game Variable [SUBIMAGE]'**s value with the relative path to the image (which, in this case, is just the image itself), as such:

```
define sprite sprLifeAlchemyGem
{
[SUBIMAGE]="spr_Gem.png";

*//Sprites can have multiple [SUBIMAGE] fields.*
*//The order of the sprite's animation is defined by the order of appearance of each [SUBIMAGE]*
}

```

As specified in the comments, the order of the **[SUBIMAGE]** determines the order of the animation. The modding system determines the order in a top-down fashion, meaning that if, for example, the first subimage declaration has a picture of an apple and the second subimage declaration has a picture of a gem, the sprite's animation will be an apple followed by a gem. Do keep in mind that all animations cycle (*meaning that, when the animation reaches the end, it will start again from the first subimage*).

Next, we'll learn how to create the item!
Definition Layout

Before we venture further on into our first module, it is important to layout the current **definitions** of the **DSML**. As stated previously, in the **DSML**, a **definition** corresponds to a declaration of a game asset. It tells the modding engine that it needs to define a certain game asset, based on what the **definition** describes in its code. In comparison to other languages, it is similar to *classes*, sharing a few key concepts. In the navigator on the top of the page, you can find documentation for each of the definitions currently available to DSEditor.

Currently, DSML supports the following definitions:

* Module - represents the definition of a new module.
* Function - represents the definition of a new function. Functions are global within a module, meaning that, regardless of the location of its declaration, every other definition can access the function. However, currently, modules cannot access other modules' functions.
* Item - represents the definition of a new Dungeon Souls Item. This item has several properties, which we will see below, and can be spawned by chests, depending on its rarity. Currently, arcane forge items are not supported.
* Sprite - represents the definition of a new sprite. Sprites are graphical assets that can be used in any definition that requires a graphical representaton, such as items.

In this tutorial, we have already taken a look at a **module definition**. We will also create a **sprite**, **function** and **item** using their respective definitions. We will also take a brief look at the syntax and features of **DSML**. To do this, we'll create a legendary active item that kills all nearby enemies. For each enemy killed, the player gains extra max hp.
Green items

Green items act usually similar to white items, but much more rare, than them or blue items, even while winning in variety. They may give increase to bonus stats or some new powers and possibilities. Green items usually don't stack, and most of stacking greens don't increase their bonuses.

## Bugs

* Green items do not usually stack; if they stack, their bonus do not increase, except for blood dagger.
Orange items

Orange items give player the ability to do something special in addition to his basic abilities. Cast by [F]. Orange items have a great variety of powers, but they are usually used for offence. They also never stack.

## Orange items list:

Sacrifices 25% Max HP
The only drop from the Soul Guardian
If the hero manages to defeat Selene with a Soul Orb, the Soul Orb's hero will get resurrected. Each hero can only collect up to 3 Soul Orbs per game.
Debuffs

Debuffs are status effects that give you something bad.

## List of Debuffs:

Poison

Lose health over time.

Creature becomes purple, green if dead.

Green item Venom, flies, slimes, rats and rats.

.

.

Slow

Move slower.

Creature becomes light blue.

White item Beer, green item Sword of Ice, enemies from frozen caverns.

.

Fire

Run away uncontrollably.

Creature is burning.

Green item magma worm's tail, white item molotov.

Immortality

You can't die.

No color.

~15 Madu Bucklers, ~70 HP regen per second.

Only the Redeemer is completely immortal. A player can gain immortality as a payment for good luck. An immortal player can't be killed by the Redeemer or anything else without more luck. When a player can't die, he can't quit without losing a large amount of money (more than 1,300,000 gold) and character experience. The only way to escape eternal torment without losing loot is by finding the orange item bane scepter and using it enough times to have only about 60 max HP. This way the Redeemer can kill a player before HP regen gives health back. When it's not too late (player has ~62 HP regen), a player may die on a double spike trap with the Redeemer nearby.
Merlin

Merlin was an amazing wizard. One day, his daughter was cursed and turned into a owl. He couldn't find any cure or spell to save his daughter from the curse, but he soon hears about a dungeon that has powerful spell's that he can learn to save her. Merlin makes a deal with Selene that he will stop any hero in the dungeon and in trade of that, Merlin got time to learn magic from the dungeon. He know's that it is no good deed, but he will do anything for his daughter.