Galactic Republic

**Galactic Republic** is a playable faction in *Star Wars: Warfront.* It was a democratic union that governed the entire galaxy for a thousand years through the Galactic Senate with the aid of the Jedi Order, though it faces a decline in the Clone Wars and is eventually replaced by the Imperial Empire.

## Units

### Infantry

* **Clone Trooper:** The core infantry of the Republic equipped with DC-15A Blaster Rifles and they comprise of four clones per squad, possessing 80 health each (320 for overall squadron). These troopers are rather small in numbers, but these troopers are trained and experienced, capably led, and well equipped - they equal any soldier in war. They are effective at long range and stay relevant throughout the battle with their versatility. Their special ability is to throw Thermal Detonators for extra damage against ground units.
* **Clone Heavy Gunner:** Anti-vehicle heavily armored clone troopers that come in three with each sporting 200 health (600 for overall team). Two clones are armed with Z-6 Rotary Blaster Cannons with the third wielding a PLX-1 Rocket Launcher to demolish ground units and infantrymen. They can rapidly suppress fire within its arc of fire and they are good at any range but really shine in medium to close-range combat. Bundled rockets augment their ability to clean out enemy positions and excel against taking out almost any armored vehicles they encounter. Heavy Gunners are incredibly powerful, capable of penetrating even the heaviest of armor.
* **Clone Sharpshooter:** Anti-infantry well-trained long-distance sharpshooters that are wielding an accurate Valken-38X with high-quality optics that come singular and have 120 health. The Clone Sharpshooter's special ability is to camouflage himself for reconnaissance purposes, and they enjoy a higher rate of fire than most sniper units. However, being a one-man unit makes him more vulnerable to attacks, particularly counterattacks from enemy snipers.
* **Clone Engineer:** Support multi-purpose repair and construction infantry that consist of four clones per squadron and individually have 45 health (overall squad health is 180). Their primary task is building structures, creating or clearing battlefield obstacles, and attacking enemy defensive positions. They move primarily behind the front-line constructed buildings, re-crewing support weapons, capping points, and sweeping explosives. They perform poorly in direct combat, being armed with DC-23 Shotguns and are effective in close-combat quarters only. Combined with poor accuracy there are a few situations where the squad can engage the enemy alone. On the battlefield itself, engineers can construct defensive structures like bunkers, mines, barricades and traps. They have the ability to build caches to boost income. An important part of their duties is repairing friendly vehicles or structures. Their repair rate is rather slow and they will never be a true combat unit, lacking the survivability and firepower to stand up to any other combat unit. Fortunately, they are very cheap to train.
* **ARC Trooper:** Elite infantry that comes in teams of three and they individually have 225 health (overall squad health is 675). They are armed and trained to use unconventional tactics in their rushes and flanks, enabling them to cause a lot of destruction behind enemy lines. One soldier in the squad is armed with dual-wielding DC-17 Hand Blasters, the second is equipped with a WESTAR-M5 Blaster Rifle and the third wields a Reciprocating Quad Blaster, making them ideal for harassing enemies and flanking assaults. They can be deployed to cut off vital points and destroying enemy vehicles. Their special ability is to deploy a device that electrocutes on detonation which can stun and damage enemy ground targets.
* **Clone Commando:** Elite shock infantry that come in teams of five and they individually have 175 health (overall squad health is 875). Commandos are equipped with DC-17m Repeating Blaster Rifles to clear enemy units out of defensive positions and are very effective at close range. They have excellent accuracy and combat effectiveness, and are capable of seizing control of vital locations of the map. Their special ability is to reconfigure their blaster into a grenade launcher that fires three small anti-vehicle grenades, used to clear enemies out of entrenched positions.
* **Clone Commander:** A single-man infantry that has 135 health and wields a DC-15A Blaster Rifle. The Commander can hold his own in combat and is an excellent combat unit that passively increases his allied units' damage output. Their special ability is to heal all allied units within range and half their cooldowns on special abilities.

### Vehicles

* **TX-130:** The main battle tank of the Republic and it is a powerful and effective armored front-line tank that is effective against most targets however is weak to aircraft. The TX-130 is the backbone of Republic battlegroups and it balances agility with power; it is both quick and defensive, allowing it to strike at enemies with its heavy laser cannons as well as dual thermal detonator launchers and is capable of taking a lot of punishment with its 850 health. It is a relatively long-ranged tank and is a near perfect mix of speed, armor and firepower. The TX-130s are quite powerful, versatile and extremely devastating in numbers.
* **AT-RT:** Mobile light scout vehicles that can hit infantry, flank support weapons, penetrate light armor and take out enemy snipers. Equipped with a chin-mounted laser cannon and sporting 250 health, the AT-RT is able to move around the map quickly and has great line-sight for scouting purposes. Its mobility not only makes it a good reconnaissance unit, but it gives a better chance to outflank enemy infantry. However, it is no match against superior ground units and aircraft and fails easily to superior combat units in one-on-one fights.
* **AT-OT:** A walking troop carrier equipped with forward medium laser cannons and rear anti-personnel laser cannons. It possesses 650 health and it can transport six infantry units and offers good protection and providing a stable firing platform for troops inside.
* **AT-AP:** A tripedal pod walker deployed for long-range artillery strikes with its heavy laser cannon and has 745 health. It is effective against ground units and structures however it is weak against aircraft and anti-vehicle weapons.
* **HAVw A6 Juggernaut:** A massive, ten-wheeled combat vehicle that is very mobile and is equipped with heavy laser cannons and concussion grenade launchers that deals good damage to vehicles while the double medium blaster cannon provides minor anti-infantry and anti-air fire. This unit has 800 health and sports fairly long range and good effectiveness against most vehicles. It can carry one squad of infantry as well.
* **RX-200:** An anti-air tank that excels in countering hostile aircraft with its stun cannon. Although effective against aircraft, it will not last long alone against combat ground vehicles and can only defend itself with weak twin anti-personnel blasters. It has 460 health as well and it is fairly effective against standard enemy infantry.
* **UT-AT:** A support vehicle that has 680 health and is equipped with an artillery turboblaster turret as well as six blaster turrets. It is effective against infantry and light vehicles, as well as passively providing defensive bonuses to friendly units within its support aura.
* **AT-TE:** The Republic's ultimate vehicle and it is a massive combat walker that is armed with six ball-turret laser cannons and a large mass-driver that is slow moving but a very effective siege vehicle. It can traverse through all terrain and scale vertical cliffs and structures. They specialize against ground units, as well as being able to defend itself from enemy air units. Its armor is extremely strong, even heavy cannons have difficulty penetrating it. It has 5000 health and its special ability is to fire a charged ion shot from the main cannon that can heavily damage vehicles and deal a great amount of splash damage to enemy personnel and vehicles in its blast radius.

### Air

* **ARC-170 Starfighter:** The mainline aircraft of the Republic that has 300 health and high mobility, being armed with four medium laser cannons and proton torpedo launchers. It is a good all-around starfighter, being especially lethal in groups.