recursal/Fanatic-Fandom huggingface dataset:
Barão dos Negócios

**Barão dos Negócios**, cujo nome verdadeiro é desconhecido, era um famoso comerciante que circulava nas redondezas de Sacramento. Ele carregava diversos itens para venda em sua grande carroça, além de também comprar produtos de outras pessoas. Após ser ajudado pelos Pavio Curto, o barão escreveu um livro com o título "O dia que eu fui sair pela saída leste da cidade, rumo a fenda ao leste de Sacramento, e eu vi uma manada de gnus correndo na minha direção, e então eu saí vivo com os Pavio Curto".

## Aparência

Barão dos Negócios era um senhor com idade entre 50 e 60 anos. Ele era calvo, usava um óculos com armação fina e possuía um grande bigode.

## Personalidade

Barão dos Negócios era um homem simpático e um bom comerciante. Sabia como barganhar com clientes e mantinha sua simpatia, mesmo com clientes novos. Por ser comércio ser ilegal em Sacramento, ele sempre firmava um acordo com seus clientes sobre serem sorrateiros e dizer para fingirem que ele nunca esteve lá. Barão tem muito apreço por suas bugigangas e seu cavalo, florzinha, ficando preocupado com ambas após o acidente com os gnus.

## Biografia

Barão andava com sua carroça tranquilamente pela fenda ao leste de Sacramento, quando os Pavio Curto o alcançaram. Eles buscavam uma viola recém adquirida pelo comerciante que, após algumas barganhas, vendeu a eles. O grupo continuava fazendo negócios quando uma manada de gnus foi avistada vindo na direção deles. O barão foi socorrido pela gangue, que percebeu a dificuldade de locomoção do barão e sua carroça naquela fuga. Assim, todos saíram vivos e cada um seguiu seu caminho.

Depois de alguns dias, Leviana surgiu com o barão no centro da cidade de Sacramento. Ela o interrogou publicamente, perguntando se ele saberia quem haviam sido os responsáveis pelo massacre na festa da Provação que havia ocorrido na noite anterior. Barão clamava por sua vida dizendo que não sabia quem poderia ter feito aquilo. Sem misericórdia, Leviana cortou a língua do homem fora, assassinando o barão na frente de todos. Ela pegou o livro que havia caído do bolso dele que havia o título "O dia que eu fui sair pela saída leste da cidade, rumo a fenda ao leste de Sacramento, e eu vi uma manada de gnus correndo na minha direção, e então eu saí vivo com os Pavio Curto", porém, ao abri-lo, o livro estava incompleto, tendo em seu interior apenas a frase "Era uma vez".
Bispo VI (Baltazar)

## Descrição

Bispo Baltazar era conhecido por sua beleza e por estar sempre cercado de mulheres.

No episódio XIII, Leviana o descreve como *"ótimo pistoleiro, mas pouco inteligente".*

Os Pavio Curto encontraram o Bispo bebendo em Bom Fim, no mesmo local onde resgataram Alice. O delegado da cidade os ajudou a rastrear o Bispo após descobrirem que ele havia fugido com sua trupe, levando todos os cavalos disponíveis na cidade. A perseguição os levou até um pântano, onde os capangas e Baltazar machucaram os Pavio Curto e mataram o delegado que os ajudava. No meio da batalha, Ceiça lhes ajuda atirando da floresta, de lá emergindo com uma máscara de coruja para terminar definitivamente o serviço. Com sorte, esforço e ajuda, a gangue matou o Bispo, mas não sem consequências: Horácio e Gaspar machucaram-se severamente.

## Habilidades

**Last Kiss:** O bispo utiliza dois revólveres automáticos durante o combate, conseguindo dar dois tiros em uma única ação.

**Last Night:** O bispo pode escolher fazer um disparo de desarme, o tiro não da dano, mas o atingido deve fazer um teste de Agilidade para não soltar a arma. Caso o atingido solte - a, deve gastar uma ação para pega - lá do chão.

**Last Resort:** O bispo realiza um ataque sorrateiro com a navalha de barbear dele cortando a sobrancelha do inimigo. O atingido tem -1 em todos os seus ataques pois tem sangue caindo em seus olhos.

**Last Dream:** Quando o bispo estiver a beira da morte, já com 0 pontos de vida, ele tem direito a um último "Last Kiss".
Fogo Que Dança

**Fogo Que Dança** é a dona de um salão em Sacramento. Ela aparece pela primeira vez na Parte IV, confrontando dois Sagrados que estavam em seu salão.

Apesar de ser dona de salão, ela era constantemente discriminada pelas pessoas da cidade, sendo questionada de como teria conseguido ser dona do Salão.

## Aparencia

Fogo Que Dança é uma mulher indígena com uma trança bem grande que vai até o meio de suas costas. Ela possui também algumas tatuagens nos braços. Mais tarde, ela perde um dos braços durante um rapto a mando do Bispo Caim.

## Personalidade

Fogo Que Dança é uma mulher forte e inteligente. É intimidadora, mas gentil com quem ela julga merecer. Além disso, ela se garante em combates com seu revólver.
Klint Afton

Henry Emily Jr (Half Brother; Deceased)Ballora (Sister-in-law; Immortal, Deceased)
Charlotte Emily (Great-niece; Immortal, Deceased)
Sammy Emily (Nephew)
Noah Emily (Nephew)
Michael Afton (Nephew)
Elizabeth Afton (Niece; Immortal, Deceased)
Evan Afton (Nephew; Immortal, Deceased)
Little Fredbear (Great-nephew)
Foxy Jr (Great-nephew)
Fredbear version 4 (Adopted Nephew; Immortal, Deceased)
Daniel Rojose (Adopted Nephew)
Gabby Rojose (Great-adopted nephew)

### Friends

Withered Freddy
Withered Foxy
Withered Golden Freddy
Withered Bonnie
Endo Bendo
Shadow Freddy
Lendo Bendo
Endlo Bendo
Freddy Fazbear
Psychic Friend Fredbear
Nonofoxy
Nonofreddy
Nonomangle
Nonobonnie

### Enemies

Glitchtrap
Vanny
Withered Chica
Chica the Chicken
Cristina

> O Que os idiotas pensam que estão fazendo?
>
> Cristina
>
>

**Cristina Aquino** foi a quarta protagonista de Sacramento. Ela era uma guarda contratada para proteger ricos em um trem que estava passando próximo de Sacramento, mas com o assalto dos Pavio Curto, ela decide se aliar a eles em troca de uma parte do lucro do roubo. Mais tarde, ela se juntou em definitivo a gangue.

Cristina morreu durante o confronto final contra os Bispos Sagrados, após levar vários tiros em suas costas pelo Bispo VII.

## Aparência

   Cristina foi uma mulher de estatura média de 28 anos, com cabelos abaixo da linha do queixo ondulados e pretos e os olhos penetrantes da mesma cor.

Sua roupa usual era uma camisa manga longa cinza clara com um sobretudo xadrez de cor bege que fica nos ombros, nas mãos um par de luvas mais claras que a camisa. A calça preta presa com um cinto, apoia na cintura o coldre de seu revólver, nos pés as botas, combinando com a calça, vai até metade da canela. Na cabeça um lindo chapéu preto, decorado com uma faixa vermelha e uma grande pena branca do lado direito.

## Biografia

### Passado

Cristina nasceu 28 anos antes de Sacramento, perdendo sua mãe após seu parto. Durante sua infância, Cristina teve seu pai e tio assassinados pelo homem que se tornaria o Bispo VII, só encontrando uma carta no local de suas mortes.

Já em sua fase adulta, Cristina começou a trabalhar como pistoleira, sendo contratada inúmeras vezes para fazer a segurança de trens e pessoas importantes e ricas.

### Presente

Aparecendo primeiramente ameaçando Gaspar no roubo do trem, foi convencida pelos Pavio Curto a se juntar á gangue, e assim foi feito. Ela terminou o roubo junto de seus novos companheiros, a após o termino do ato, sem ter para onde ir, ela preferiu permanecer com o grupo. Primeiramente ela lutou para conquistar a confiança de seus novos companheiros, muitas vezes sendo questionada do porque permanecer junto á gangue, mas após a morte de Pardal e do tiroteio que envolveu os Pavio Curto, nos eventos da Parte IX, onde eliminou com êxito boa parte de seus inimigos, ela se uniu de vez a gangue.

## Arsenal

**• Pistola Pessoal:** Já vemos Cristina com essa pistola desde o começo, essa sendo a mesma que ela aponta em direção a cabeça de Gaspar no assalto ao trem.

**• Pistola do *Bigode:*** Encontrada no "parceiro" de escolta do trem que ela mata
The World's Most Dangerous Frog

**The World's Most Dangerous Frog** is the main antagonist of the 2014 film *Muppets Most Wanted*, the sequel to the 2011 film *The Muppets*.

He is the evil doppelgänger of iconic Muppet Kermit the Frog, who is claimed to be the "Number One" criminal of the world. He and his subordinate/pawn, Dominic Badguy, formulated an evil plot to steal the crown jewels. He resembles Kermit the Frog, aside from the fact that a black beauty mark is depicted on his left cheek. He is also the arch-nemesis of Kermit, alongside Walter, Fozzie Bear, and Animal.

He was performed and voiced by Matt Vogel.
G.G. Geef

**G.G. Geef** is an animated character that first appeared in 1932's *Squeaky's Revue*. Named for his clumsiness and ineptitude, he is an anthropomorphic dog characterized as a hick with a southern drawl. G.G. Geef is predominately known for his slapstick style of comedy, and regularly appears alongside his best friends Mickey the Mouse and Dooald.
Hero Guy

**Hero Guy** is Baby Bear's imaginary superhero friend, who was introduced in the street story from Episode 3915.

In a series of sketches on *Sesame Street*, Baby Bear brings Hero Guy to life by drawing a picture of him and singing his theme song. These sketches first aired in Season 32, became one of the main features in Season 33, and appeared on occasion until Season 38. When Hero Guy, who is also a bear, springs to life as an animated character, he and Baby Bear embark on adventures together. Although they often face unexpected challenges, Hero Guy never fails to save the day.

Hero Guy's voice is nearly identical to Baby Bear's, which is perhaps to be expected given his status as Baby Bear's creation.
Parte XVII

Calango ao lado do diário do Zói de Gato

## Personagens no episódio

* Cristina
* Gaspar
* Golias
* Horácio

* Zói de Gato
* Czar
* Bispo VII (O Pesadelo)
* Ceiça
* Fogo Que Dança

> Essa é por cada cidadão de Sacramento e de toda região que vocês escravizaram, essa é por minha mãe, é pelos Pavio Curto que pereceram hoje... Maldito!
>
> Golias [1]
>
>

**Um marco na história** é a última parte de Sacramento. Foi transmitida no dia 3 de julho de 2022 no canal da Twitch do Balela.

## Sinopse

Em sua última cavalgada em direção à Sacramento (Cidade), a gangue dos Pavio Curto encontram os dois últimos Bispos Sagrados, sendo eles Bispo V (Czar) e Bispo VII (O Pesadelo) para, enfim, seu último confronto. Um confronto repleto de emoções e disparos dos nossos queridos pistoleiros do Oeste Selvagem.
Bispo IV (Leviana)

## Biografia

Leviana aparece primeiramente em Sacramento após a Festa da Provação, onde mata o Barão dos Negócios. Ela segue os Pavio Curto até seu acampamento, e eles pensam ter escapado de seu olhar até ela emboscá-los novamente após a derrota do Bispo Baltazar. Leviana perde uma mão pelo gatilho de Cristina e os leva para uma prisão na ilha, de onde a gangue escapa após um mês. No fim da fuga a Bispa aparece e é morta.

## Habilidades

**Used To Love Her:** A bispa usa o seu chicote como um laço, tentando desarmar um oponente e jogar a arma dele para longe. Esse oponente pode dar um teste de Agilidade para evitar ser desarmado.
Olly Caliente

### Kinder

Enrico Onu, Ben Caliente, Marco Caliente, Marcel Caliente, Axel Caliente, Lukas Caliente, Alina Caliente, Charlotte Caliente, Moritz Caliente, Anne Caliente, Brina Caliente, Florian Caliente, Max Caliente

### Enkel

Neelix Onu, Mathea Caliente, Lheni Caliente, Vheelia Onu,

## Allgemein:

Olly Caliente, geborener Sillin, lernte seine Frau Nina Caliente in San Myshuno kennen. Dort zogen sie in eine gemeinsame Wohnung und bekamen zusammen 13 Kinder. (Unter anderem Aufgrund von Fehlern des Verhütungssystems einer Mod). Diese 13 Kinder zogen sie alle gemeinsam groß.
Pain Suppression

## Capabilities

Users can block pain at will, are incapable of feeling pain or are highly resistant to the physical pain of any kind, allowing them to think clearly and continue to move without even flinching despite horrific and grievous injuries. Users can continue to move, ignore torture and generally function in situations where the pain would disable a normal person. The user does not react at all when damaged, they can walk onward as they are being damaged or continue fighting without stopping no matter how hard they are hit.

Certain users may also be able to neutralize others' pain.

## Limitations

* May not be able to turn their ability "off".
* May not be immune to Pain Inducement.
* Not feeling pain may leave the user ignorant of crippling injuries, which may disable them without them even knowing why.
* User may only be able to tolerate and ignore the pain, and not actually cancel it out.
* A user's body may increase and destabilize their emotional output.
* May not be immune to some types of pain or amounts of it.
* Unable to feel pain may also sport as a weakness as it may make the user overconfident.
* May be limited to oneself *or* others, not both.
Animated tornadoes Wiki

**Welcome to the Animated tornadoes Wiki!**
c

We're a collaborative community website about Animated tornadoes that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Personagens

## Protagonistas

* Cristina
* Gaspar
* Golias
* Horácio

## Gangues

### Circo do Sol

* Mister D. (Demétrio)
* Teco
* Tico
* Vanessa
* Voldo

### Fivela de Cobra

* Mascarenhas
* **Subordinados**
	+ Abraão
	+ Juarez
	+ Pedro
	+ Clarice

### Manga Larga

* Abgail (Maria)
* Clint Manga Larga
* Farringe

### Pavio Curto

* Alice
* Ceiça
* Pardal
* Zói de Gato

### Sagrados

* Bispo I - Batista
* Bispo II - Caim
* Bispo III - Abel
* Bispo IV - Leviana
* Bispo V - Czar
* Bispo VI - Baltazar
* Bispo VII - O Pesadelo
* **Subordinados**
	+ Lauro
	+ Nathan
	+ Moicano

## Cidades

### Tupaciguara

* Ana Maria
* Bento
* Milton (Miltin)
* Sebastião Ordones (Tião)
* Suzane

### Araguari

* Álvaro Martin
* Firmo
* Pedro

### Sacramento

* Barão dos Negócios
* Bernadete
* Carlos Cordeiro
* Fogo que Dança
* Irmã Zuleide
* Luzia
* Merréis
* Padre Aurélio
* Padre Moisés
* Pietro
* Rogério (Roger)
* Samanta

### Bonfim

* Ismael
* Caronte

## Animais

* Estrela
* Felipe
* Palmito
* Princesa
* Trovão
Plant Manipulation

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

The user may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.
Ironhide

## Introduction

Ironhide is a fictional character from the Transformers universe, specifically in the IDW continuity. He is a member of the Autobots, a group of sentient robots who are in a constant battle against the Decepticons. Ironhide is known for his tough and rugged exterior, and his ability to transform into a pickup truck. He is a skilled warrior and one of the oldest members of the Autobot team, often serving as a mentor and advisor to the other Autobots. He is known to be tough, loyal and a no-nonsense kind of bot. He is often seen as the muscle of the team and is a skilled weapons specialist. He is also one of the closest friends of the Autobot leader, Optimus Prime.

In the IDW continuity, Ironhide has been depicted as a grizzled veteran who has seen many battles throughout his long existence. He is a no-nonsense kind of bot who doesn't mince words and is always ready for a fight. Despite his tough exterior, Ironhide has a deep sense of compassion and is always willing to put his life on the line to protect his fellow Autobots and the innocent. He is also known to have a deep sense of loyalty towards his leader, Optimus Prime and is always willing to follow his orders, even if it goes against his better judgment.

In the comics, Ironhide has had a significant role, he has been portrayed as a powerful warrior, but also a wise leader, and a respected member of the autobot command. He had a deep sense of responsibility towards his team and people around him. He has been portrayed as a bot who is not afraid to speak his mind and question authority when he believes it is necessary, this trait makes him a valuable member of the team, as he is not afraid to speak the truth, even if it's not what others want to hear.

## Character Details

Ironhide is one of the most powerful and respected characters within the IDW Transformers universe. He is known for his incredible strength and combat skills, making him one of the most valuable members of the Autobot team. He is also known for his wise leadership and strategic thinking, making him a valuable advisor to the other Autobots and even their leader, Optimus Prime. Due to his extensive experience and knowledge, he is often considered as one of the most respected members of the Autobot command and is a key player in many battles and conflicts throughout the IDW continuity.

## Powers and Stats

**Tier:**

**Name: Ironhide**

**Series: Transfomers**

**Age: 4 million years old (possibly older)**

**Classification: Cybertronian**

**Powers and abilities: Superhuman Physical Characteristics, Immortality** (Type 1 and 2; Cybertronians consistently shrug off wounds that should be deadly, such as bisection or even worse) **Transmutation** (can turn into a car)
Illusion Creation

## Summary

The ability to **create false images** to confuse and manipulate opponents. A very versatile ability, illusions can vary greatly in strength and effects, ranging from small and virtually harmless, nothing more than distractions, to incredibly complex. The most powerful illusions can distort a victim's sense of time and mentally destroy them, potentially even causing them real pain or killing them outright. While some illusions can be simple and easy to escape once you realize that they are illusions, others are incredibly lifelike, potentially being depicted with perfect accuracy. This ability is often related to Perception Manipulation.
Sand Manipulation

## Summary

The ability **to manipulate sand**. Variation of Earth Manipulation.

The user can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.

## Possible Uses

* Create/generate/increase sand of any grain-side or shape (rough/smooth, dust-like/coarse).
* Shape, compress, and/or otherwise manipulate sand.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Generate pits of quicksand.
* Burrowing with choice between simply gliding through sand or leaving tunnel.
* Earth Attacks using sand.
* Ground Liquification only sand.
* Move/lift sand at nearly any speed whether in/on surface, air or water.
	+ Geokinetic Flight using sand.
	+ Matter Surfing by riding a mass/wave of sand.
* Psammokinetic Constructs, including weapons, walls, armor or allies/servants.

## Limitations

* May be unable to create sand, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Water and Blood Manipulation can make sand heavier and harder to manipulate.
* Fire Manipulation can melt sand into glass.
* Ice Manipulation/Freezing can turn sand solid.
* Sand can be weighed down when mixed with a powder of higher density, such as iron or gold dust, thus reducing manipulation.
Portal Creation

## Summary

The power to **create portals for transport between two non-adjacent locations**.

## Capabilities

User can open a hole in the universe connecting two non-adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe, or it may be done very sloppily like breaking a rift in the space-time continuum. They may use Dimensional Manipulation to tear a tiny hole through two universes, use Spatial Manipulation to overlap two points in the universe or a wormhole connecting those two points. This is another form of teleportation. The user can create a portal that also allows them to teleport alongside people or direct their attacks.

This ability may come in the form of a "Portable Portal", which allows users to make instant holes in anything the circle can be stuck to. Offensively, the user can create vortexes to suck in objects.

## Limitations

* Portal Negation is a direct counter.
* Portals may become unstable.
* Portals may lead to a different yet dangerous location.
* May have limits for the distance, number and/or size of the portals.
* User may not always have the power to close the open portal, allowing others to also gain access. Some portals require manual closing behind them. If left open, enemies may freely travel through and follow the user.
* Portal Redirection can divert travelers and appear somewhere not of their intention.
* If portals close while the user is part-way through, it can easily bisect them regardless of their indestructibility.
* If the user wishes to travel to a certain area, cell block, neighborhood, city, state, region, country, town, village, or even a planet, that said place would be unavailable due to the portal being shut down.
Air manipulation

## Summary

**The power to** **manipulate air**. Variation of Gas Manipulation and Elemental Manipulation.

## Possible uses

Users can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Since air is the originator for most natural disasters and all forms of weather, the user has control over nature’s most dangerous element allowing them to perform a wide variety of feats.

## Limitations

* Aerokinetic Immunity
* May be unable to create air/wind, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.
* Ineffective in a vacuum: atmosphere must be present.
* Variations in air-pressure may complicate things for beginners.
* Air user controls may have impurities (dust, pollen, spores, ash, fluorine, mercury, sulfur; also, meteoroids, ice granules, dead insects, small plant parts, oil and tint residues and vapor of liquid water).
* May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger. Although if the user can learn to absorb all of said oxygen, they can put out the flames making this a partial limitation.
* Higher-level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, which may overwhelm the user.
* Beings with Thermal Manipulation can either increase or decrease the temperature of the air.
Durability Negation

## Summary

The ability to inflict damage on a target regardless of how durable it is. Allows you to deal substantial damage to a powerful opponent even if you don't have a lot of attack power. Poison is a fantastic example of bypassing durability because it may kill a person without even wounding them.

**Important note: Just because the character can do any of these things does not mean that it is durability negation it would have to be shown to work that way in the verse. If they are shown to not negate durability in the verse then they wouldn't be durability negation**

## Types

* **Attacking internal organs** - By manipulating internal energy (or electricity), a character can attack the interior organs directly, ignoring the outer layers' durability (such as leather, armor, etc.). Thread manipulation is also included in this category, as even a single fiber penetrating a crack in the armor might be lethal.
* **Manipulation of Energy** - An attack that uses energy can bypass physical durability in specific cases. However, such an assault normally consumes more energy than the aforementioned durability, and it is also susceptible to energy barriers.
* **Manipulation of Matter** - Manipulation of atoms or molecules can ignore material durability, causing the particles' bonds to be broken (or converting, e.g., steel, into paper). Such attacks, on the other hand, are limited to matter. Furthermore, if the material is fortified with an armor-like layer of internal or external energy, which holds all the molecules and atoms in their original state, it is possible to resist this ability.
* **Manipulation of Souls** - Those who manipulate souls have the power to bypass traditional durability. It can only be fought by the strength of the soul. Such attacks, on the other hand, are only effective against those who have souls. Also, if soul manipulation fails for some reason, this skill is rendered useless.
* **Manipulation of Temperature -** By manipulating temperature to be absolute 0 you can freeze the molecules and atoms that makes up the characters body. But it does not need to be absolute 0 to still be durability negation.
Sunstreaker

## Introduction

Sunstreaker is a character in the Transformers universe, known for his relationship with his brother Sideswipe. In addition to serving as a Training Officer and strike partner, Sunstreaker had a less reputable pastime as a patron of illegal death matches in the Forge. There, he supported Megatron in his first victory.

As a unit commander on Earth, Sunstreaker played a crucial role in driving the Decepticons from an unknown planet. He was part of a covert team of Autobots that had been operating on Earth for several years. However, after returning to the Ark-19, he expressed frustration with humans roaming freely in their headquarters.

Sunstreaker faced a difficult time after the Machination incident, where he was left for dead. Alpha Trion knew of his survival, but chose not to intervene. Sunstreaker was trapped in a loop of traumatic memories for three years. After the defeat of Galvatron, he joined Rodimus and other Autobots on the Lost Light in search of the Knights of Cybertron. He participated in a battle with rogue Decepticons on Temptoria and helped rescue his brother Sideswipe from the wreckage of the Ark-7. Two years after becoming a Headmaster, Hunter and Sunstreaker returned to Hunter's house, where Hunter reflected on the many changes and adventures he had experienced.

## Character Details

Sunstreaker is a proud and confident Autobot in the IDW Transformers series, known for his warrior and strategist skills. He has a strong sense of self and a desire to prove himself in battle. Sunstreaker is depicted as a skilled fighter and a cunning strategist who uses his abilities to outmaneuver his enemies. Despite his cocky exterior, he is fiercely loyal to his fellow Autobots and will stop at nothing to protect them.

Sunstreaker is somewhat of a loner, preferring to work alone and relying on his own skills to achieve success. However, he has a deep connection with his twin brother Sideswipe and the two often work together in battle. This close relationship is a key part of Sunstreaker's character and he is shown to be deeply devoted to his brother. Sunstreaker is a complex and dynamic character, combining fierce determination and warrior skills with a deep sense of loyalty and a strong connection to his family. He plays an important role in the fight against the Decepticons and is a critical part of the Autobot team.

## Powers and Stats

**Tier:**

**Name:** Sunstreaker

**Series: Transformers**

**Age:** 4 million years old (possibly older)

**Classification:** Cybertronian

**Powers and abilities:** **Superhuman Physical Characteristics, Immortality** (Type 1 and 2; Cybertronians consistently shrug off wounds that should be deadly, such as bisection or even worse and Cybertronians are stated to be exceptionally hard to kill and can survive many crazy events)
Creation

## Summary

The ability to create anything from nothing.

## Possible Uses

The user can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. As long as it can be defined as object, the user has the power to make it reality.

## Attack Potency Scaling

Note that this only applies to the character's capacity to harm other characters if their Creation is connected to their other abilities; for example, it can be reasoned that a mage who can conjure a city with little mana can destroy one with the same amount of mana, however a character who can create objects without other ways of harming their opponents wouldn't be able to harness that power to hurt another character, and would fall under a light form of Environmental Destruction.

## Implied Powers

In case of creation of large and varied objects, such as planets, galaxies and universes, one should just list creation as ability without listing separate abilities for each created object. For example, while creation of a galaxy likely includes creation of black holes, Black Hole Creation should not be listed separately. An exception to that would be if the object in question is of particular relevance to the characters fighting style, i.e. if the character for instance launches black holes at his opponents.

## See also

* Creation Feats
* Celestial Body Feats
* Mass-energy conversion feats
* Matter Manipulation
* Pocket Reality Manipulation
* Reality Warping
Magic Manipulation

## Capabilities

The user is able to create, shape, and manipulate **magic**, a form of arcane power to achieve supernatural effects and mystic powers through use of mystical practices, examples of practices include rituals, spells, potions and all its mystical forces. The practices of magic are the use of the supernatural that are built and ruled over arcane energies and otherworldly rules/laws that many used to influence their realities. Magic has also been considered by many as the only true way to obtain power over one's reality and the controls over nature itself.

Thus, users of this ability can use magic in order to accomplish extraordinary feats, as they are not limited to merely using magic in accordance to it's specific laws, but manipulate the very essence, and in some cases, the very concept of magic itself, allowing them to transcend the rules of magic as well as create new ones, and utilize magical forces without directly relying on the systems and rules in question, making distinct from not only mages

## Limitations

* May be unable to create magic, limited to drawing from pre-existing sources.
* May be countered by Anti-Magic/Magic Destruction/Magic Negation/Magic Sealing

but individuals born with the natural ability to use magic, as they must still adhere to some basic laws.
Demi-God Physical Characteristics

## Introduction

The Levels of **Strength, Speed, or Durability** That significantly exceed that of "Celestial Status." An example would be a character capable of destroying the observable universe or releasing infinite energy on a 3 dimensional scale, as well as moving at speeds that vastly exceed the speed of light in a vacuum.

## Requirements

* **Speed**: faster than **29980000000 m/s** (Speed qualifier for Massively faster than light. Also usually shown in traveling through different Solar systems/Galaxies in short times.)
* **Attack Potency**: at Least **Universe Level** (shown as a character that is capable of destroying the observable universe.)
* **Durability**: **High Universe Level** (Character that is able to withstand attacks that are powered by infinite energy.)

### Note

* To be able to qualify for this Ability category the character **MUST** have at least **TWO** of the three Requirements met.

## Also Visit

* Celestial Physical Characteristics : (The previous in the Physical Characteristics group.)
* Ascended Physical Characteristics : (The next in the Physical Characteristics group.)
Summoning

## Summary

**The ability to summon various beings.** The summoned beings may come from a distant place, a different plane of reality, a universe, etc. Also includes calling of undead, souls, energy beings or information beings.

## Possible Uses

* **Summoning material entities** - In this case, the object already exists somewhere. It should be transferred to the right location. Includes dimensional manipulation, and the parts of necromancy that allow manipulation the bodies of the dead. The disadvantage is that after the destruction of the material body, such an ability would be of no use.
* **Summoning intangible entities** - In this case, summoning a soul or a spirit. Since it is an immaterial spirit initially, it can be summoned at any time and in any place. It is even possible to provide a tangible form (for example, instill within a suitable container or creating a body via manipulation of matter). The advantage of such summons is that the destruction of the material body will not be a deterrent. Moreover, the physical body might regenerate as long as the spirit occupies it.
* **Summoning higher beings** - Special spells, rituals, or specific manipulation that summons natural gods. This form of summoning is far superior to summoning regular spirits. The disadvantage of this type of summons is that the summoner control is much weaker, and mostly negligible. By and large, the summoner is forced to rely on the good will of the summoned being. If there is any change in their intention to help, the summoner cannot force them.
Invisibility

## Summary

**Invisibility** is the power to render oneself unseen to the naked eye, allowing users to sneak past others or take them by surprise. This is accomplished through a variety of means, differing from character to character, such as not interacting with light normally, through the use of illusions, or by virtue of being a ghost or some similar being. Some forms of invisibility may only be applied to the user's body, and not any clothing or equipment. While invisibility can render one undetectable to conventional senses, it may still be rendered useless by sufficiently potent Enhanced Senses or Extrasensory Perception.

## Limitations

* Invisibility Cancellation and Invisibility Awareness are direct counters to this power.
* Weak against users of Extrasensory Perception.
* Users of several vision powers can detect the user.
	+ May not work against advanced users of Sensory Tracking.
* May be limited on how much mass in addition of themselves/others they can affect.
	+ May be limited to how far of the body the mass can be to become invisible.
	+ May be unable to affect others or objects, such as clothing, shoes, hats or accessories on the user's body, not able to become invisible, being limited to only themselves.
* May not be able to revert back to a visible state without meeting certain conditions.
* May be limited on how long they may remain invisible. This includes it may require great concentration to stay invisible.
* Same Limitations as Camouflage.
	+ User may be detectable through non-human sensory, such as through cameras, infrared optics and other forms of machinery.
	+ May be always on, limiting the user's interactions with others.
	+ User can be detected by senses that don't depend on vision, such as smell, hearing, touch, etc.
	+ Rain and other liquids, solids, fire, etc. may show the user's shape while invisible.
	+ May be rendered blind on account of their eyes not absorbing any light.
	+ May be invisible for only visible light.
	+ May still cast a shadow.
	+ May still leave footprints.
Longevity

## Summary

**Longevity** is the ability to age far more slowly than any normal being, allowing the user to have a lifespan that far exceeds any human, sometimes reaching hundreds or thousands of years if not longer.

Unlike characters with Immortality Type 1, beings with Longevity do still age, and thus will weaken and eventually die of old age, however long this process may take.

**Capabilities:**

The user possesses an extended lifespan, allowing them to live longer than a normal human; this can be the result of one's power set or their species. Users are often called "Longevals", which means long-lived. Some users are capable of living for centuries or hundreds of years. Other users are capable of living for an eon or thousands of years. Though it’s quite rare for most to be capable of living for millions of years.

## Limitations

* Not Semi-Immortality; while the user lives longer, they will eventually die.
Finger Bearer

## Introduction

**Finger Bearers** are a type of special grade cursed spirit that emerge from the cursed wombs spawned from Sukuna's fingers. Finger Bearers begin as cursed wombs where they gestate until birth. During this period they can be seen by non-sorcerers. Once born they create an Innate Domain, a precursor to a Domain Expansion, that warps the dimensions of its birthplace. Finger Bearers possess the normal abilities of a cursed spirit but they are incredibly powerful due to possessing one of Sukuna's Fingers. So far they are shown to be intelligent cursed spirits with a penchant for cruelty and toying with their opponents, much like Sukuna himself.

## Character Details

Typically Finger bearers hide inside of their incomplete domain expansion to attack their prey. These cursed spirits are naturally special grade due to being created from Sukuna's fingers. However, despite their strength, they seem to lack any form of cursed technique and pale in power when compared to Sukuna.

## Powers and Stats

**Name:** Commonly known as Finger Bearer

**Age:** unknown

**Classification:** Curse Spirit (Cursed Womb)

**Series:** Jujutsu Kaisen

**Powers and Abilities**: Superhuman Physical Characteristics, Martial Arts, Enhanced Senses (Can sense killing intent), Immortality (Types 1, 2 and 3), Regeneration (Low-Mid. Cursed Spirits are capable of regenerating lost limbs; High-Mid over time. Cursed Spirits have been shown to regenerate over time from their severed head), Invisibility (Cursed Spirits are normally invisible to the human eye), Incorporeality & Abstract Existence (Type 2. Cursed Spirits are manifestations born out of people's mind, thoughts and negative emotions), Non-Physical Interaction

**Tier: 8C**

**Attack Potency: High-Rise Level** (Special grade cursed spirit capable of fighting strong jujutsu sorcerers)

**Speed: Supersonic+** (Relative to Megumi in speed)

**Durability: High-Rise Level** (Special grade cursed spirit capable of fighting strong jujutsu sorcerers)

**Stamina: Superhuman** (Capable of releasing their innate domain across large areas for a long time)

**Intelligence: Instinctive** (Beings that are incapable or virtually incapable of conscious thought, and merely carry out simple pre-programmed behaviour patterns. For example, Snails, jellyfish. microorganisms, fungi, and individual insects.)

**Weakness:** (Cant use complete domains so that leads people to take advantage of it)

**Notable Techniques/Abilities**

* **Reverse Cursed Technique:** is a special type of cursed technique that takes cursed energy and reverses it into positive energy. It is a very complex technique and is mainly used to heal human bodies. Curses can do this extremely easily since they are made up of cursed energy.
* **Domain Expansion (Incomplete):** Although still a Domain Expansion, finger bearers arent able to apply barrier techniques to them so they're incomplete domain expansions.
Supernatural Willpower

## Summary

**Supernatural Willpower** is the ability to exceed one's own limits through sheer willpower to a degree extremely far beyond real human standards.

Although some characters can be considered to have a great will to achieve their goals or give their all in a fight, characters that have a willpower on this level can go vastly beyond what should logically be possible for them, with more extreme cases being able to oppose natural phenomena such as death.

Characters with this ability may be able to resist enormous amounts of pain, act even when unconscious or well beyond what they should be able to endure, resist possession and mind control, affect their environment, or even go against natural phenomena, such as death or the limits imposed by reality.

## Users

* Hal Jordan, Alan Scott, John Stewart, and other Green Lanterns (DC Comics)

* Simon the Digger (Gurren Lagann)

* Ryūko Matoi and Satsuki Kiryūin (Kill la Kill)

* Pantheon (League of Legends)

* Roronoa Zoro (One Piece)

* Frisk (Undertale)

**Note:** This ability should only be given to characters that have explicitly displayed far beyond human levels of mental endurance. This may have been demonstrated in the form of a highly reliable statement or a significant event. An example of the latter would be Roronoa Zoro taking in all of Monkey D. Luffy's pain at once.
Causality Manipulation

## Summary

The user can **redirect any cause to any effect, undo anything by inverting the relation cause/effect, or even separate them entirely, making a specific effect impossible to be caused or a specific cause not producing any effect**.

This allows one to achieve virtually anything by redirecting the selected cause to the desired effect. A finger snap that normally causes sound and kinetic force could instead cause a sun explosion or a massive resurrection. The user could also instantly erase anything from existence, by making its existence the cause of its own nonexistence. Another possibility is the instant rewriting of a whole reality, by making Reality X (the current reality) the cause of Reality Y (a tailor-made one).

At a high level, the user would be able to rewrite the laws of causality as a whole, essentially playing God.

## Levels

* **Basic Level:** User possess basic and usual control of the cause and effect. They have limited range on the fields of causality, though they can manipulate the causal rules of physics, science and up to warping reality with their power. These users usually have their own limitations while also they could possibly create their own by lack of knowledge and skills with their power. They can very well control events & destiny while also redefining the cause-and-effect rules of reality.

* **Advanced Level:** User possess a very high understanding, knowledge and power over cause and effect. These users can directly define and set new causal rules on reality and redefine or create new laws. They have power over metaphysical causality and can create entire systems with defining and underlying causal interactions of complex nature. They can rewrite any cause and any effect they desire and redefines various rules of logic to their favor. Users of this level of causality control, have few or almost no limitations on what they can affect with their power and has control over almost to every field of causality.

* **Ultimate Level:** User possess absolute and unlimited power over cause and effect in whatever its forms and types. These users can induce absolutely any effect without any logical cause or set a rational cause leading to the effect desired. The entire causal interaction and rules is completely defined by the user and there is nothing that can oppose them since they are not redefining causality rules but themselves the one source originating the cause for anything. Simply put, the user is the own cause, and the effect is whatever the user's want as they are transcendent of all causality. Users of this level of causality are usually all-powerful beings or ultimately powerful beings whose outclass their entire setting. Users have no limitations on what they can do, usually is not necessarily full knowledge of causality but they apply it anyway and all powers put against them are totally overridden as every effect have a cause, which is utterly under user's control.