recursal/Fanatic-Fandom huggingface dataset:
Fang

**Fang the Sniper** is an antagonist from Sega's *Sonic the Hedgehog* video game franchise. He appeared for the first time in *Sonic the Hedgehog Triple Trouble* as an enemy, before appearing in several spin-offs.

In *Freedom Fighters*, Fang is featured as the main antagonist and sub-boss of *Freedom Fighters 2*, and he later returns as a regular character in *Plus*. He also has a powered-up form, Fang Boss, and a twin brother, Nack.

## Appearances

### *Freedom Fighters 2*

Fang mainly attacks using his tail, and he also uses guns and long-range weapons.

#### Moveset

 Tail Combo One
 Spring Kick
 Horse Kick
 Outlaw Shotgun
 Outlaw Shotgun

#### Moveset

 Tail Combo One
 Spring Kick
 Horse Kick
 Outlaw Shotgun
 Outlaw Shotgun

## Gallery

### *Freedom Fighters 2 Plus*

Fang in the introFang in Knuckles' endingFang in the credits
## Trivia

* Fang's voice was taken from Eiji Kisaragi, from SNK's *Art of Fighting*.
* Many of Fang's attacks and moves were inspired by Hol Horse from Capcom's *JoJo's Bizarre Adventure* fighting game.
Dulcy

**Dulcy the Dragon** is a character from the *Sonic the Hedgehog* animated series, also appearing in the comic books by Archie Comics.

In *Freedom Fighters*, Dulcy made a small appearance in the intro to the first game, alongside the rest of the Freedom Fighters.

## Gallery

### *Freedom Fighters*

Dulcy in the intro, alongside the Freedom Fighters
Grey Punter

A Grey Punter

The grey punter is the most formidable of the punter variety. Their increased health makes them increasingly difficult to deal with. While with most other characters with high damage a player can kill the approaching punter, mid punt to prevent a kill; it is incredibly difficult to kill a punter from full health in the duration of the punters movement making this variety of punter incredibly dangerous. They move at a slower speed when they are charging up their punt compared to other punters but have more health.
Commands

Use commands either by typing "/" (without double quotes), followed by a command or variable or using the in-game config, which can be brought up by hitting the "~" (tilde) button.

Commands

* /help: Show available commands
* /vars: Show available variables
* /wait: Wait for next frame or level
* /exec: Executes command from file
* /stuck: Sends you back to the start of the overworld.
* /steamresetachievements: Resets your steam stats and achievements. Used for testing. Usage: /SteamResetAchievements Sure
* /connect: Connect to a server. Default address: 127.0.0.1, Default port: 1701. Usage: /connect [addresss] [port]
* /netgraph: Toggles showing of the network stats graph.
* /hudtoggle: Toggles showing of the HUD.
* /chant: Chant emote.
* /dance: Dance emote.
* /fall: Fall emote.
* /happy: Happy emote.
* /hurt: Hurt emote.
* /jump: Jump emote.
* /no: No emote.
* /ready: Ready emote.
* /sad: Sad emote.
* /shock: Shock emote.
* /sit: Sit emote.
* /wave: Wave emote.
* /yes: Yes emote.
* /level: Show level design info
* /b: Broadcast a message.
* /quit: Shutdown the game and exit. Usage: quit [now]
* /who: List connected players.
* /localize: Gets the latest language translations from the internet.
* /netstatus: Prints the current network status.
* /memory: Prints the current memory status.
* /steamservers: List steam servers.

Cheat Commands:

* /cheater: Activates cheat mode
* /boss: Sends you to the boss room
* /treasure: Sends you to the treasure room
* /hidden: Sends you to the hidden room
* /shop: Sends you to the shop room

Variables:

* /config.showlastline = 0
* /console.alpha = 0.9
* /server.bindaddress =
* /server.minplayers = 1
* /server.name =
* /server.welcome =
Potions

Potions are randomly generated consumables which spawn in the dungeon. They can drop after killing an enemy, clearing a room, using an item (Crucible, Dispensary), breaking a pot, or by a familiar (such as the potion salesman).

**WARNING:** Potion colors are randomly determined each game, thus the color of a potion has no bearing on its effect.
Antoine

**Antoine D'Coolette** is a character from the *Sonic the Hedgehog* animated series, also appearing in the comic books by Archie Comics.

In *Freedom Fighters*, Antoine made a small appearance in the intro to the first game, alongside the rest of the Freedom Fighters.

He appeared once again in Bunnie's ending in *Freedom Fighters 2 Plus*, where they went to the cinema together.

## Gallery

### *Freedom Fighters*

Antoine in the intro, alongside the Freedom Fighters
Bean

**Bean the Dynamite** is a character from Sega's *Sonic the Hedgehog* video game franchise. He appeared the arcade game *Sonic the Fighters*, although his design was inspired by an earlier Sega game, *Dynamite Dux*.

In *Freedom Fighters*, Bean appears as a playable character beginning with *Freedom Fighters 2*.

## Appearances

### *Freedom Fighters 2*

Bean utilizes many explosives in his attacks, such as bombs and dynamite. His moveset was mostly inspired by his original appearance in *Sonic the Fighters*, along with new additions.

#### Moveset

 Round Hook
 Shot Bomb
 Triple Throw Bomb
 Deadly Skull Bomb
 Deadly Skull Nuke

### *Freedom Fighters 2 Plus*

Bean's eyes were recolored from green to light blue.

#### Moveset

 Round Hook
 Shot Bomb
 Triple Throw Bomb
 Deadly Skull Bomb
 Deadly Skull Nuke

## Trivia

* Bean's voice was taken from various characters from Midway's *Mortal Kombat*.
* The cannon Bean uses in his "Talk with my Bazooka!!!" DM is a darker recolor of Iron Man's Proton Cannon from *Marvel vs. Capcom*.
Mighty

**Mighty the Armadillo** is a character from Sega's *Sonic the Hedgehog* video game franchise. His first appearance was in the arcade game *SegaSonic the Hedgehog*, and he later returned in the 32X title *Chaotix*.

In *Freedom Fighters*, Mighty has been featured as a playable character in every game.

## Appearances

### *Freedom Fighters*

Mighty is the slowest character in the game, but he's also the strongest. He posesses many high-damaging attacks and a command grab. During some of his special moves, he'll sometimes flash white, which gives him additional invincibility frames and the move will deal slightly more damage.

#### Moveset

 Mega Mighty Combination (DM)Giga Mighty Combination (SDM)

### *Freedom Fighters 2*

Mighty's stance was changed and he gained a second DM.

#### Moveset

 Mega Mighty Combination
 Giga Mighty Combination

#### Moveset

 Mega Mighty Combination
 Giga Mighty Combination

## Gallery

### *Freedom Fighters 2*

Mighty in the endingMighty in the credits
### *Freedom Fighters 2 Plus*

The Chaotix in the introMighty in the introMighty in his endingMighty in the credits
## Trivia

* Mighty's voice was taken from K', from SNK's *The King of Fighters*.
* Mighty's readme file in *FF2* and *FF2P* mentions a transformation move ("Chou Mighty Dai San Dan Kai") that changes his moveset, though it has not yet been implemented in any version.
Pumpking

The Pumpking can be the final boss on the 1st, 2nd or 3rd level of the dungeon, or a smaller boss on the 5th level of the dungeon

### Spray Attack

The Pumpking sprays out 10 small green orbs in front of him towards the closest player in a cone. The move is easily dodgeable on its own.

### Summon Pumpkin

The Pumpking summons 3 Pumpkin in the corners of the map. If there are already pumpkins on the map, it will summon as many as possible without overlaying the pumpkins on the map currently. When you enter the room the first time, there may be 2-4 pumpkins already spawned, thus, it IS possible for more than 4 pumpkins to be in the room, if you do not eliminate them quickly.

## Movement

The Pumpkin has two ways of moving, towards the player in a pseudo chase mode. The Pumpking also typically teleports before chasing the player.

## Trivia

* Pumpking is vulnerable during the charging of his teleportation attack which can allow for 2-3 hits for free.
* The Pumpking will always target the lowest HP character in his room with his attack
Frequently Asked Questions

### **How do I start a game without other players?**

It's more fun with friends, but you can still start a game by yourself using either of these two methods:

* Press the chat key ( **T** by default ) and enter the following command:

```
/server.minplayers 1

```

* Press the console key ( ` by default, ~ without holding shift ) and enter the previous command without the slash:

```
server.minplayers 1

```

After entering the command, you can press **1** to start the game solo.

### **What is a roguelike? Why do I lose all my items when I die?**

A roguelike is a video game that is characterized by **permanent death** of the player character, procedurally-generated levels, and tile-based graphics. They are also usually turn-based but this game is not.

### **Is there an art/press kit available?**

Yes, there is an art kit. It contains the game’s logo, key art, icons, fonts, and GUI elements.

### **Can I stream or make videos of the game?**

Yes. You are welcome to stream and post videos of the game as much as you’d like. Please post your stream link or YouTube videos to the #promotion channel on the Discord server and on the Steam Community Hub so that we can check them out.
Mercenary

"*Coins Add Damage"*

This class is primarily based around gaining coins in order to deal more damage. The character starts off very weak, but can become very strong as you gain more coins and upgrades

Coin attack upgrade levels:

10 coins - 8 - 11 (only does 8-10 damage, possible bug)

11 coins - 8 - 11

13 coins 9 - 12 (only does 9 - 11 damage, bug)

14 coins 9 - 12

 Damage
 Attack Rate
 Bullet Speed
 Range
The Mad Knight

3rd Floor (Earth Realm)

 4th Floor (Fire Realm)

 5th Floor (The Countesses' Lair)

The Mad Knight can be the final boss on the 1st, 2nd or 3rd level of the dungeon, or a smaller boss on the 5th level of the dungeon

### Lunge

The Mad Knight takes a second then lunges towards the player, updating his trajectory as he moves towards the player. This move closes gaps very quickly. It cannot be used successively and he must take time to charge between attacks. If the player is hit while The Mad Knight lunges they are slightly pushed back and take 1/2 heart of damage.

### Summon Skeletal Warriors

The Mad Knight stops and summons 2 Skeletal Warriors randomly on the map. There can only be a max of 4 Skeletal Warriors on the map at any given time. If there are less than 4 skeletal warriors on the map, The Mad Knight will alternate between summoning and lunging, but if there is no space for more summons, he will use Lunge back to back until there is an open spot

## Movement

The Mad Knight technically has two ways of moving. He moves very slowly between lunges which helps him slightly close the gaps on enemies. His better form of movement is his dash which dashes him about 1/3 of the way across the room, quickly closing the gaps on his enemies.
Enemies

Enemies are a big part of Never Split The Party because of the fact that you cannot beat the game without defeating a lot of these guys. But there are multiple types of enemies, each with their own attacks, behaviors, and gimmicks. Here is a list of all known enemies in NSTP. Click on each link to see them!
Miscellaneous Monsters

These monsters are some of the new enemies that do not fit in any other category. They have their own unique look, behaviors, and attacks. If you can fit any of these monsters into another category, feel free to move it. I would rather be proven wrong than have everybody know the wrong facts with me.
Wind Beast

The Wind Beast can be the final boss on the 1st level of the dungeon, or a smaller boss on the 5th level of the dungeon

### Lightning Storm

The lightning beast calls down a storm of lightning bolts across the map, each randomly striking a location on the map. The location of impact is tracked on the floor by a red dotted circle for ~ 1 second before the lightning strikes.

### Lightning Ball

The lightning beast summons 1 - 2 lightning balls that float upwards towards the ceiling slowly, disappearing once they exit the top of the map.

### Chase

The lightning beast's movement typically is a diagonal bounce pattern around the room, but there is a chance that it will instead stop bouncing randomly instead choosing to chase the player in about 9 second intervals. Note, these 9 second intervals can be successive. If the player comes into contact with the lightning beast then they will take a 1/2 heart of damage.

## Movement

The Wind Beast has two ways of moving, moving diagonally bouncing off walls at ~ 45 degree angles or chasing after the player continuously
Skeletons

There are currently three types of Skeletons in the game right now: The Default Skeleton, Skeleton Warrior, and Skeleton Wizard. One property that makes the skeletons different from other enemies is their ability to revive. When defeated, a skeleton will turn into a pile of bones. This pile will revive itself after about 7-8 seconds of being on the floor. So you must act quickly and kill the piles of bones again to make them fully disappear. These piles of bones will also make a player take damage on contact.

### Skeleton

This skeleton is pretty common and can appear on any floor as well as a certain type of secret room.

#### Behaviors

This skeleton will move mostly randomly around the room but will also try to move generally away from the player. Every few seconds it will pause and throw a bone projectile at the player. This bone has enough range to cross the room, so they can hit a player from anywhere. The bone it throws has no piercing.

#### Health

This skeleton, being a ranged enemy has generally less health. It has around 20 health.

### Skeleton Warrior

   This type of skeleton is fairly common in NSTP and will deal contact damage if ran into. The first time this skeleton appears is in the third floor.

#### Behaviors

This Skeleton will track the player from anywhere in the room and upon moving within range, will dash at the player from about 3-6 tiles away.

#### Health

This type of skeleton has more health than the other skeletons which puts it at about 35 health.

### Skeleton Wizard

This Skeleton is a little bit less common than the others, which makes it more dangerous. The first time you will see this skeleton will be in the fourth floor.

#### Behaviors

This type of skeleton is not very hard to deal with but can be much more dangerous in rooms with other things in them. They have 3 abilities, the first being its ability to throw bones like the default skeleton. The second ability it has would be its teleportation powers. It will randomly teleport around the room, making it harder to hit in between attacks. The third ability it has is its ability to teleport the player. It will create a ring of green light that will look like a spinning ball on the screen. If a player moves into this green light while it is at full power the player will be teleported to a random room on that floor. The only exception to the rooms it can teleport into would be the boss room, treasure room, shop, and secret room.

#### Health

This skeleton has a little bit less health than the warrior, leveling out at about 30 health.
Earth Giant

The Earth Giant can be the final boss on the 2nd or 3rd level of the dungeon, or a smaller boss on the 5th level of the dungeon

### Rock Throw

The Earth Giant throws three rocks towards a player in the room. On impact the rocks explode like a bomb.

### Charge

The Earth Giant charges towards the player, any players hit by the Earth Giant take 1/2 heart of damage.

### Earthquake

Earthquake always immediately follows the charge attack. After charging the Earth Giant pounds the ground opening 4 crevices in the North, South, East, and West directions. Touching the crevices causes 1/2 a heart of damage. After the crevices disappear after about ~1/2 a second a "shock wave" crevice appears in place of the original crevices but are smaller and have less range.

## Movement

The Earth Giant can slowly move towards the player. The Earth Giant also dashes towards the player after every 3 attacks.
Red Punter

Red Punters are a more dangerous variety of punter.  It moves faster than the default punter and also charges up it's punt faster.  Like all the other punters it chases after the closest player and can punt them into the next room if they come into contact.

### Floors

 3rd Floor (Earth Realm) 4th Floor (Fire Realm)

 5th Floor (The Countesses Lair)
Familiars

Familiars are pets that follow the character around throughout the dungeons. Different familiars have different abilities. Familiar's have no health and are invincible, but their stats can be modified by items.

## Offensive

Klakon

"The Klakon, born into their societal roles, live in perfect harmony.

Attack Type
Volley of 3 projectiles

Attack Speed
Fast

Damage
1/4 the damage of their owner

Beholder

"It's gaze looks deep into your soul and sees both the beginning and the end of your existence.

Attack Type
Single target tracking projectile

Attack Speed
Medium

Poisonous Crab

"Don't go anywhere near the prettiest crab in all the land."

Attack Type
Damaging grapple, slows target

Attack Speed
Slow

Damage
1x damage of the owner

The Dark Mask

Attack Type
Damaging Touch

Attack Speed
0.5 sec cooldown per enemy

Damage
2x of min damage of owner

Skully

Attack Type
Single direction projectile

Attack Speed
Medium-Fast

Rift

"It's mesmerizing to see space and time itself being pulled apart."

Attack Type
Single direction projectile

Attack Speed
Medium-Fast

Weightless Companion Orb

Attack Type
Single Direction Projectile

Attack Speed
Medium-Fast

Excalibur

"Well you can't expect to wield supreme executive power just 'cause some watery tart threw a sword at you! - Dennis"

Attack Type
Single directional projectile

Attack Speed
Medium-Fast

Dead Head

"It can't speak since it has long since lost anything resembling lungs, but it still manages somehow [to] make a vile horrid intonation as it chomps on its victims"

Attack Type
Damaging Grapple

Attack Speed
Slow

## Defensive

Rockfort

"Rockfort is here for your protection. Just don't mention the mold or the smell."

Ability
Rockfort circles the player stopping projectiles it comes into contact with.

Cooldown
Constant

The Mask

"An Ancient mask that has sworn to protect it's master"

Ability
The Mask circles the player stopping projectiles it comes into contact with.

Cooldown
Constant

## Special

Hawkmoth

"Live to fight another day."

Ability
Brings a player back to life when they are knocked down

Cooldown
On floor clear

Weasel

You either love him or hate him

Ability
Finds dropped items and brings them back to you

Cooldown
Constant

Goldie

"bok bok"

Ability
Has a 33% chance to drop a coin

Cooldown
On room clear

Potion Dealer

"The first one's always free kids"

Ability
A 25% chance to drop a random potion

Cooldown
On room clear
Segunda campaña de Egipto (La Corona del Sur)

La Segunda Campaña Francesa en Egipto (1812 - 1813) fue una expedición militar llevada a cabo por el Imperio Francés, cuyo objetivo era conquistar Egipto para cerrar a los británicos el camino a la India en el marco de la lucha contra Gran Bretaña.

Después de la victoria napoleónica en España, la única potencia que permanecía en hostilidades con Francia era el Reino Unido. Una potencia con la hegemonía en el mar, su poderío dependía de su vasto imperio colonial, siendo la India "la joya de la corona". Arruinando económicamente a Gran Bretaña, despojándole de sus posesiones, Francia podría superar a Reino Unido por el mar y finalmente vencer a su acérrimo rival.

La campaña resultó en una derrota decisiva para los franceses, que en el año 1813, después de una derrota decisiva en la batalla de Dakahlia, lograron escapar por el puerto de Damietta. La guerra demostró una vez más la superioridad naval de Reino Unido y reafirmó el dominio de Gran Bretaña sobre sus colonias. Además, la guerra sirvió para que Egipto se volviese más tarde un protectorado británico, comenzando el dominio colonial inglés sobre Egipto.
Null and Void

(Saturday, 07/07/2018, approx 3 hours)

The Medusa cabal finally officially meets Fugace, the mysterious man who fell down through the rift.

This comes after lengthy interrogations with all the students present at the pool party, as well as the newcomer himself.

August and her Councilors have been quite puzzled and concerned about the implications of his existence, and his apparent place of origin. It would undermine potentially the entire Awakened history's recounting of the Fallen World's cosmology. And so they spend a few days interrogating him about his realm of origin, and every detail he can think therein.

Each student is interrogated by different teachers, about what transpired, who brought the sleepers, consequences of the actions of that evening, and so forth.

Classes that week covered various subjects such as: Conjunctional Magic, the difference between improvised spells and Rotes, protective magic (as well as teaching the Rote of a shield spell), and the beginning of electives based on the Arcana of the student's choice.

That Friday, it was announced that the coming weekend would involve a field trip to another Consilium's territory, in Montreal.
Bosses

Bosses are found at the end of every level and are required to be killed before the stairway to the next floor is revealed.\* On the 5th level, there is a possibility of running into some bosses seen on previous levels inside normal rooms.

* Wind Beast
* Water Witch
* Earth Giant
* Fire Knight
* The Ancient
* The Mad Knight
* Pumpking
* The Countess

## Trivia

* \*Using the Stonecutters sword a player can have a one time use of creating a stairway to the next level at any time (Does not work on the last floor)
Canto

El Canto es la capacidad psíquica de los Senz que les permite influir en el plano físico sin interacción física. El nombre le viene dado por el sonido que dicen escuchar sus usuarios cuando usan sus poderes, hay quien los describe como un pitido ondulante que se va haciendo más y más fuerte cuanto más poder usa el Senz. El sobreuso de su poder va en detrimento de su propio bienestar físico, haciéndoles desde sangrar por la nariz o perder el  conocimiento hasta la muerte.

Este poder se manifiesta a los 7 años y les abre un sinfín de posibilidades, por motivos de seguridad, los Cenobitas sellan los poderes de los niños en ritual Kovrita Orelo. El Canto puede ser usado simplemente para desplazar objetos o usos más complejos como crear y manipular fuego o regenerar células en casos muy especiales.

Tal manipulación del mundo físico requiere un agudo sentido de la percepción espacial. Para invocar el  Canto, se forma una imagen mental de lo materialmente existente que se moverá o se manipulará de determinadas maneras en relación con el resultado deseado .Otra forma es visualizar mentalmente objetos imaginarios, como una forma geométrica básica,manos u otra cosa, que actue sobre la realidad. Tal poder es regulado con mano de hierro, descartando a los que son incapaces de controlarlo o lo usan rompiendo el Código de Ética.

Es contrario al Código de Ética interferir con el Canto de otra persona. Si dos Cantos entraran en contacto, aparecería un patrón de interferencia de arco iris y el espacio se distorsionaría, creando un entorno extremadamente peligroso.
Freedom Fighters 3

***Freedom Fighters 3*** is the upcoming fourth game of the series. Although MUGENHunter has stated numerous times that he's working on it, the game has not yet been released. Due to the fact that he has been inactive on DeviantArt since 2015, the current status of the game is unknown.

A teaser is shown at the end of *Freedom Fighters 2 Plus* revealing the inclusion of Vector and 10 new characters designed by MUGENHunter himself. Some of these characters also appear in Ashura and Nack's *FF2P* endings, and they all have profiles on MH's DeviantArt page.

## Confirmed Characters

* Vector
* Jake
* Water
* Steam
* Lee
* Hikaru
* Heat
* Black
* Geki
* Ice
* Spike

## Possible Characters

Along with the confirmed characters, MUGENHunter has also taken various ideas into consideration.

* The readme file for *FF2P* mentions that he intends to include Eggman through Emerl, though not much has been said about this idea and it is unknown if he still plans to go along with it.
* Many people have suggested characters like Silver and Cream and MH has said yes to these ideas.
	+ As of 2015, MH has started work on Cream.
* Super Sonic may be included in the form of an SKM for Sonic.
* MH has plans to include a Classic Sonic, with a moveset more faithful to the Genesis games.
* Gladiacloud has given MH permission to use his sprites for Cream and E-123 Omega.

## References

1. ↑ https://comments.deviantart.com/4/9770686/3258202601
2. ↑ https://comments.deviantart.com/4/9770686/3555338917
3. ↑ https://comments.deviantart.com/4/9770686/3887490686
4. ↑ https://comments.deviantart.com/4/9770686/2884467222
5. ↑ https://comments.deviantart.com/4/9770686/3139518178
6. ↑ https://comments.deviantart.com/4/9770686/3187351176
Earth Realm

The Earth Realm is the Third floor of the Never Split the Party classic mode

Enemies on this floor:

* Blue Slime
* Green Slime
* Red Slime
* Earth sprite
* Pumpkins
* Skeleton
* Jumper Skeletons
* Ghosts
* Blue Punter
* Green Punter
* Red Punter

Bosses on this floor:

* Earth Giant
* Fire Knight
* The Ancient
* The Mad Knight
Room Editing Guide

NSTP comes with a level editor to customize the room designs.

## Running the Editor

To use it use the browse local files to navigate to the level editor.
It's called Tiled and it's under the "Mod Tools/Tiled" folder.

> C:\Program Files (x86)\Steam\steamapps\common\Never Split the Party\Mod Tools
>
>

The game loads the .tmx files from

> C:\Program Files (x86)\Steam\steamapps\common\Never Split the Party\Rooms
>
>

## Using the Room Editor

On the left is the layers. Each layer is a unique room design. You will need to toggle them on and off individually to edit each room design. To create a new room just duplicate an existing layer. We only use the tile layers, we do not use any of Tiled's collision or game object systems.

On the bottom left are the room properties. The optional "shape" custom property is case sensitive and sets where in the map the room design will be chosen. It effects how often the room design is used as well. The room designs will be flipped both vertically and horizontally to rotate a corner design to all corners.

These are the valid room shapes available. They are set on the layer properties in tiled. The property name must be "shape" and that is case sensitive. The values are not case sensitive.

* Normal
* WestBlocked
* SouthBlocked
* NorthSouthBlocked
* WestEastBlocked
* WestSouthBlocked
* NorthWestSouthBlocked
* WestSouthEastBlocked

Also in the room properties is the very important room type property. Sets a hidden/treasure/boss room etc.

On the right are the tiles for each placeable. The ones with the red dots, such as the pumpkin are larger than one block and the dot shows the anchor position of the object.

## Room Design Guidelines

* **Do not block the center of the room.**
* Try to put a space between slimes or they become clumps.
* Check the room report to ensure no neglected enemy types.
* Higher levels should have less drops. No hearts just sitting around on 5.
* Do not put swasticas or dick pics in the walls.
* Skeleton wizards are very challenging. Do not use a ton in a busy room.
* Do not wall the room into separate fights. 1 room should be 1 encounter. Never Split the Encounter

Use can the Cheats to playtest the new room designs fairly quickly. With cheats enabled you can press 1-7 to skip to a level with proper equipment. Thank use PageUp, PageDown, (shift to skip 5 I think) Home and End to skip between room designs.
Amy

**Amy Rose** is a recurring character from Sega's *Sonic the Hedgehog* video game franchise. She first appeared in *Sonic the Hedgehog CD* as a damsel in distress, before being featured in various spin-off games and making her playable debut in a main platformer in *Sonic Adventure*.

In *Freedom Fighters*, Amy has been featured as a playable character in every game.

## Appearances

### *Freedom Fighters*

Amy uses her hammer during most of her special attacks. Some of her moves originate from *Sonic Advance*.

#### Moveset

 Hammer Upper
 DM/SDM
 Super Rubber Hammer (DM)Hyper Rubber Hammer (SDM)

### *Freedom Fighters 2*

Amy received a drastic makeover in *FF2*. Her stance and most of her sprites were redrawn, and she received a couple of new moves, but her original DM was removed, so she gained two new ones as a result. Some of her new moves are from *Sonic Battle*.

## Gallery

### *Freedom Fighters 2 Plus*

The Freedom Fighters in the introAmy in the introAmy in her endingAmy in the credits
## Trivia

* Some of Amy's basic attacks are modeled after Athena Asamiya, from SNK's *The King of Fighters*.
* Her "Roozu Kou Ren Ken" DM is based on a super move used by Karin Kanzuki from Capcom's *Street Fighter*.
* Amy is the only character to lose a DM and gain two new ones in the next game.
Blue Slime

A Blue Slime

 3rd Floor (Earth Realm)

 4th Floor (Fire Realm)

 5th Floor (The Countesses Lair)

The Blue Slime is the most basic of the slimes. They have a very low hit points and are pretty easy to kill on their own.  They have no notable special abilities.  Although like all slimes, they can be dangerous in large amounts if they can't be cleared quickly enough and one could get trapped.
The Countess

The Countess is always the final boss on the 5th level of the dungeon

### Summon Sprites

The Countess summons between 1 - 4 sprites randomly around her, that then target the player.

### Dart Throw

The Countess throws 5 darts in a fan towards the player. Their short range makes them easily dodge-able at a medium range or with fast characters.

### Summon Dark Orbs

The Countess summons 5 orbs, similar to the Water Witch that bounce around the room. They will block projectiles and are destructible.

### Punt

The Countess can charge and then Punt a player like the Punter Enemy into another room. The Countess will always follow the player she punts into the next room.

## Movement

The Countess has her Punt attack. She also moves in a diagonal pattern across the room, similar to the Water Witch. She is not impeded by Walls, or Gaps in the floors.

## Trivia

* Although The Countess can move through walls and over gaps in the floor, she can still be blocked by pots. Good luck!
Fire Realm

The Fire Realm is the Fourth Floor of the Never Split the Party classic mode

Enemies on this floor

* Blue Slime
* Green Slime
* Red Slime
* Grey Slime
* Fire Sprite
* Pumpkins
* Fire Pumpkins
* Skeleton
* Jumper Skeleton
* Ghosts
* Blue Punter
* Green Punter
* Red Punter

Bosses on this Floor:

* Earth Giant
* Fire Knight
* The Ancient
* The Mad Knight
* Wind Beast
Keep of the Countess

The Keep of the Countess is the Fith Floor of the Never Split the Party classic mode

Enemies on this floor

* Blue Slime
* Green Slime
* Red Slime
* Grey Slime
* Gold Slime
* Fire Sprite
* Ice Sprite
* Earth Sprite
* Wind Sprite
* Pumpkins
* Fire Pumpkins
* Skeleton
* Jumper Skeleton
* Mage Skeleton
* Ghosts
* Blue Punter
* Green Punter
* Red Punter
* Grey Punter
* Gold Punter

Mini-bosses on this Floor:

* Earth Giant
* Fire Knight
* The Ancient
* The Mad Knight
* Wind Beast
* Water Witch
* Pumpking

Final Boss:

* The Countess
Beastmaster

*"High Damage Familiars"*

Beastmaster is notoriously one of the most difficult classes in Never Split the party due to the player doing a little bit more damage than a ranger, but without the piecere ability that makes up for the lack of damage.  As a beastmaster you do get a companion that does (2x, 3x, testing still) the damage of the player, but only shoots at 1/3 the speed and is much more difficult to aim.  This makes it beastmaster an especially difficult character to play alone and difficult but fun with friends.

 Damage
 Attack Rate
 Bullet Speed
 Range
The Countesses Lair

The Countesses Lair is the final floor on in Never Split the Party. It is also the largest floor of the entire run, so finding the Boss room can be difficult.

There is also the possibility to find bosses scattered amongst any of the other rooms throughout the floor which can also pose a serious threat to any adventuring party.

Finally, every enemy from all previous floors can be found in the Countesses Lair.
Yellow Punter

A Yellow Punter

 5th Floor (The Countesses Lair)

Yellow Punters are a rare occurrence.  They act exactly like a typical punter except for that they disappear from the room ~ 10 seconds after the first player enters.  They also drop 1-3 gold pieces, or a gold bag on the ground upon death, making them very important to target before they can disappear from the room.   They act in the same way as a regular punter, attempting to charge the closest player and punting them if they make contact.
Pumpkins

Pumpkins come in two types for now: Pumpkins, and Fire Pumpkins. Both types are stationary ranged enemies. They can also be summoned by Pumpking but Fire Pumpkins can only be summoned on the Fourth floor.

### Defualt Pumpkins

This pumpkin will appear on the first 3 floors, and no known secret rooms.

#### Behaviors

As mentioned, this pumpkin is stationary. The way it attacks is by shooting seeds at the player. It will shoot three seeds at the player with a pause of about 2/3 of a second in between each shot. After every third shot The pause will be much greater at around 3 seconds. The seeds have enough range to cross a room and can be fired in any direction.

#### Health

The pumpkin has low health on account of being a pumpkin, at about 15 hp.

### Fire Pumpkins

This type of pumpkin is considered more difficult than the defualt, and can only be found on the last two floors.

#### Behaviors

This pumpkin is also stationary and will shoot fireballs at the player. The pumpkin will shoot 4-5 fireballs which will stay in place when they hit something. However, they can only shoot in four directions: up, right, left, and down. They will shoot 5 groups of fireballs with a pause of about a second in between. after every fifth shot they will have a longer cool down of about 3 seconds.

#### Health

The fire pumpkin has the same health of the defualt one, at about 15 health.
Never Split the Party Wiki

## Welcome to the Never Split the Party Wiki

Never Split the Party is a fast-paced multiplayer rouge-like top-down shooter! You're one of four adventurers joining together to explore a randomly generated dungeon, amass powerful upgrades, collect a horde of useful items, and cooperate with your fellow adventurers to conquer and crush the evil dungeon champions!

Store Page | Discord | Twitch | Legend Studio

Floors | Enemies | Bosses | Familiars

Upgrade Items | Potions

Stats | Roles | Classes | Updates

Cheats | Modding | Dedicated Server | Room Editing Guide

Frequently Asked Questions

Wiki: To-Do's
Nack

**Nack** is a character that appears in *Freedom Fighters*. Although in official Sonic media, Fang and Nack are two different names for the same character, in *Freedom Fighters*, Nack is instead a different character, and the twin brother of Fang. Other than his relation to Fang, no other details are given about his backstory.

Nack appears in *Freedom Fighters 2 Plus* as a secret character.

## Appearances

### *Freedom Fighters 2 Plus*

Nack's color palette and some of his moves are based on Fang Boss, so he could be considered a more balanced version of him.

## Trivia

* Like Fang, his attacks and moves were inspired by Hol Horse from Capcom's *JoJo's Bizarre Adventure* fighting game.
Ranger

*"Has Pierce"*

A more difficult character to play especially in the early game due to its incredibly low starting damage. Rangers do start with the whetstone which allows for weapon pierce which is good, when used against large batches of enemies but against single bosses is woefully lacking in power.

 Damage
 Attack Rate
 Bullet Speed
 Range
Ghosts

There is actually only one type of ghost in the game right now called the Ghast. The Ghast has one attack and one other property.

### Attacks

The way it attacks is shooting out 5 ghostly pullets that not only move away from the Ghast but also swirl around it. It will only attack if it has a clear shot where it can see a player. If there is a well in between it will not attack. However the bullets it shoots are piercing to it only needs to see the player once, then it will fire. Going behind a wall will not protect you, you will have to just dodge the bullets.

### Movements

The Ghast will teleport around the room after every attack. The Ghast can teleport to any free spot in the room it will not land on any kind of block or trap. eg: spike traps, walls, pots, chests, etc.
Rouge

**Rouge the Bat** is a character from Sega's *Sonic the Hedgehog* video game franchise. She first appeared in *Sonic Adventure 2*.

In *Freedom Fighters*, Rouge appeared in the original game, but was absent in the second. She came back in *Freedom Fighters 2 Plus*.

## Appearances

### *Freedom Fighters*

Rouge has a projectile, an anti-air attack and a multi-kick special. She also has an air projectile.

#### Moveset

 Darkness Great Bat (DM)Nightmare Great Bat (SDM)

### *Freedom Fighters 2 Plus*

Rouge received a new stance and DM from *Sonic Battle*, and new voice clips were added, though she still retains her previous voice. She was also given the ability to fly by pressing Up while in the air. Her main color palette was changed to a darker one, though the original can still be selected as an alternate color.

#### Moveset

 Darkness Great Bat
 Nightmare Great Bat

## Trivia

* Rouge's basic attacks, moves and voice were modeled after Morrigan Aensland, from Capcom's *Darkstalkers*.
* Oddly enough, her stance does not change when she's low on health in the original *FF*.
* Even though her default palette was changed in *FF2P*, her ending and credits artwork still use the original colors.
Naos Free Liberation Front Starfighters

The **Naos Free Liberation Front Starfighters** is the aerial and space warfare service branch of the Naos Free Liberation Front forces.

## Ranks

1. Spaceman
2. Senior Spaceman
3. Section Leader
4. Captain
5. Commander of the Starfighters
6. Commander (There can only be one with this rank, second in command if the chief commander dies)
7. Chief Commander (There can only be one with this rank)
动画剧集/大发现！奇天烈大百科

《大发现！奇天烈大百科》为特别篇第一集，即SP1。

## 剧情梗概

佐佐木老师讲解人类航空历史时，英一说出在安政六年（1859年），自己的祖先奇天烈斋曾经尝试飞行，却遭到同学们的嘲笑和老师的斥责。下学后的对话中，美美提到如此的伟人应当会留下作品来记录，英一立即向爸爸请教，得知了奇天烈斋却因为像鸟儿一样飞行，被官府判以扰乱世间的罪名，著作和发明解数被毁，其本人也被囚禁至去世，唯一留下的就是四卷全篇空白的《奇天烈大百科》。

英一下定决心完成他的机器人，因为只有此才能证明自己是奇天烈斋的子孙。然而启动后的机器人在引发了一场混乱后和撞破了门而损坏，却意外地让英一发现了尘封的神通镜。

晚上，英一下定决心追随祖先，戴上神通镜，用自己的发明写满《奇天烈大百科》，却惊奇地发现奇天烈大百科是用特殊的墨水的写成，只有使用神通镜才能看到。英一对自己的祖先更加钦佩，得到奇天烈大百科后，开始制作机器人可罗。

第二天下午，可罗制作完成，清理房间时却将妈妈清理到了仓库锁了起来。

## 登场人物

木手英一（特别篇初登场）

野野花美代子（特别篇初登场）

熊田薰（特别篇初登场）

尖浩二（特别篇初登场）

佐佐木老师（特别篇初登场）

奇天烈斋（特别篇初登场）

英一的爸爸（特别篇初登场）

英一的妈妈（特别篇初登场）
Алхимическая Кузница

Алхимическая Кузница (Alchemy Forge) - это один из новых верстаков для создания новых предметов.

Чтобы её создать нужно поставить выбрасыватель лицевой стороной вверх, поставить вокруг него четыре золотых блока и затем на выбрасыватель поставить стойку для брони. Через несколько секунд всё будет готово.

Вы можете создать сколько угодно Алхимических Кузниц, **НО** только одна будет работать (какая именно показывается красными частицами).
CreaturesReborn вики

## Добро пожаловать на **CreaturesReborn вики**

Это русское вики по команде CreaturesReborn на Minecraft 1.10.
Создатель Dan Yami (https://www.youtube.com/user/snowboynxt).

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

Файл:Placeholder

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы
Ray

**Ray the Flying Squirrel** is a character from Sega's *Sonic the Hedgehog* video game franchise. He appeared the arcade game *SegaSonic the Hedgehog*.

In *Freedom Fighters*, Ray made a minor appearance in the ending of the first game, and first became playable in *Freedom Fighters 2* and its *Plus* edition.

## Appearances

### *Freedom Fighters 2*

Ray is a fast character with many kick-based attacks. His fighting style is inspired by Muay Thai and Taekwondo.

#### Moveset

 Muay Thai Punches
 Muay Thai Punches

#### Moveset

 Muay Thai Punches
 Muay Thai Punches

## Gallery

### *Freedom Fighters 2 Plus*

The Chaotix in the introRay in the introRay in the credits
## Trivia

* Ray's voice was taken from Sean Matsuda, from Capcom's *Street Fighter III: 3rd Strike*.
* Ray's move origins are as follows:
	+ Flash Leg Attack is from Liu Yungmie, from Data East's *Fighter's History*.
	+ Hien Zan is from SNK's Kim Kaphwan, more specifically its *Real Bout Fatal Fury* variant.
	+ Muay Thai Punches is similar to Ryu's Shin Shoryuken.
	+ Muay Thai Kick resembles a move used by Joe Higashi, from SNK's *Fatal Fury*.
Sonia

**Sonia the Hedgehog** is a character from the *Sonic Underground* animated series. She is Sonic and Manic's sister and she plays the keyboard.

In *Freedom Fighters*, Sonia made her debut in *Freedom Fighters 2* as one of the secret characters, and later returned in *Plus* as a default character.

## Appearances

### *Freedom Fighters 2*

Like the other hedgehogs, Sonia has a roll chain. She also has an anti-air attack and a projectile, but only one DM.

#### Moveset

 Back Suplex
 Slice Uppercut
 Sonia Acrobatic Rush
 Sonia Acrobatic Rush

### *Freedom Fighters 2 Plus*

Sonia gained a second DM and the command for Flip Rush Inverse was changed.

#### Moveset

 Back Suplex
 Slice Uppercut
 Sonia Acrobatic Rush
 Sonia Acrobatic Rush

## Trivia

* Sonia's voice was taken from May Lee, from SNK's *The King of Fighters*.
* Shermie Flash is one of Shermie's DMs, also from *The King of Fighters*.
Roles

Each player has both a **role** and a **character class**.

The **four unique roles** in the game each provide vital info to the party.

**The Cartographer** shows the dungeon map/layout to each member of the party in the same room as **The Cartographer**.

**The Treasurer** shows each players inventory as long as they are in the same room as **The Treasurer**.

**The Vitalist** shows the players health if they are in the same room as **The Vitalist.**

T**he Loremaster** shows what the items are in the room **The Loremaster** is in.

The roles are randomly distributed to all the players.

If you play with two people then it is possible that one player on gets one role, and that the other player gets 3 roles. It is randomized, but every player is guarenteed to get at least one role. (Actually what happens)

*If you play alone you gain all four of the roles. If you play with two players, you both get two of the roles. If you play with three players, then two players get one role and the third gets two roles. If you play with four players, then all four of the roles are given to each of the players (Would be the best situation, But this is not what happens)*
Starborn Universe Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Cheats

The cheats are mainly there for testing development and mods. **The /cheat command has been removed due to trolling complaints.**

Cheats are enabled via the /cheater command. Press t to chat then run /cheater. **The /cheater command requires the DLC to have been purchased first.**

After they are enabled using /cheater press F1 to do god mode. God mode removes all current items on you, maxes out stats, gives 8 max hearts and 8 shields. God mode is a bit buggy on clients because your stats will be out of sync with the server.

0-7 to skip to levels. Level 6 is the victory screen. Level 0 is the lobby. Level 7 is the "Intrigue of Werewolf" gamemode map.

Page up/down to test room designs. Hold shift to skip several at a time. After testing a room design the entire level will be broken since the doors are not connected to the rest of the level.

You can click on any item in the stats menu to gain it.
Frosgore First Party

The **Frosgore First Party (FFP)** is a Nationalist and Conservative political party in Frosgore. The party was founded by Steffen Savland, on the 26th of May 2018, after splitting from the Conservative Party, as he found them too moderate. A month later, the 26th of June, the party disbanded due to a low number of vacant members, and members leaving to join other political parties. The party was however reestablished by Steffen on the 2nd of July, but was finally merged with the Folkist Party of Frosgore on the 10th of July.

The party follow five core principles, and usually acts out to support these:

1. The Preserving and Strengthen of the Traditions and Culture of Frosgore
2. The Preserving of Christianity and Socially Conservative ideals and principles
3. For an extremely restricted Immigration policy and Integration of Immigrants coming to Frosgore into the Society of this Country
4. A Moderate State Intervention in the Economy of Frosgore and the Strengthening of Frosgore born worker's rights
5. The Opposition to let other Religions and other Nations gain Influence in Frosgore

The FFP were a strong voice in opposition to the South Atlantic Free Trade Association between Frosgore and Retford, afraid for a outsourcing of Frosgorian industry and leaving the workers of Frosgore unemployed, but the FFP is overall for peace.

## Notable Members

* **Steffen Savland** - Former FFP MP and leader, Former leader of the FPoF, Current leader and MP of the CCP
* **Domen Strmsek** - Former FFP and FPoF MP, Current CCP MP

## Election Results

2018
 24 June
2018