Spravac Imperial Organization

Description:

“At the heart of our great Empire, Sprava leads the way.”

* Final line of the Incubus Sabbath

The Spravac Empire, due to its prodigious size and scale, is divided up into a series of various celestial provinces known generally as Imperial Territories. The most powerful and densely populated of these are known as the Primelands, which are presided over by a Prime of the Empire, who makes his capital on the Prime World of that territory.

When referring to the large expanses of territory that do not have a Prime World as their capital, or when referring to the auxiliary vassal states of the Tetv Empire or Systems Republic, the territories are known by a variety of names, though in typical spravac fashion their names always have to do with violence or death.

The non Primeland territories, known unofficially as the Grey Periphery by the outside galaxy, are presided over by the members of the Imperial Court, who are specially selected spravac nobles and Incubi who serve as trusted advisors and governors for the Primes. Additionally, these nobles may be assigned other roles within the Excxbc cmpire, typicallyx under administrative roles that are oftentimes different facets of the spravac’s military industry.

The Imperial Court:

“Just in case you weren’t scared of them enough, the Primes have completely surrounded themselves with some of the most evil and reprehensible members of their wretched species. If they die, these creatures take their place, so prepare to deal with a long and horrid line of succession.”

* Harbinger Viacota Gai Zelem to Chancellor Charles Fairweathers after his election.

The Imperial Court is an oligarchy of individual spravac lords and generals that have been selected and appointed by the Prime Pentarchy to serve as their loyal advisors as well as the managers of the Empire’s essential functions, though any changes that they attempt to make must be approved by the Primes. More often than not, the court’s members tend to be Incubi with already long and storied careers of their own, making them all extremely intelligent and skilled warriors in their own right.

The foremost military head of the Empire’s ground forces, save for the Primes themselves, is helmed by the Primarch of Blades. As the head of Imperial High Command, the Primarch is tasked with ensuring that the myriad nobles of the Empire’s feudal hierarchy maintain their troops, including their armor and weapons. He presides over the Reaver Counts especially, making sure that their planets are fully armed and ready for warfare.

The Imperial Navy is maintained by the Voidmaster, a naval commander who is in charge of the production and design of spravac warships. The Voidmaster is the final consultant for new ship designs as well as new weapons, as well as the appointment of new Blood Alchemists. The Voidmaster is also in charge of celestial territories, ensuring that planets are properly assimilated into the Empire once they have been conquered.

The Lord of Whispers, always a high ranking Incubus, is in charge of coordinating the tremendous spying network of the Incubus Covens. As masters of stealth and espionage, they are deadly tacticians and masterful assassins, oftentimes serving in the field to supervise covert operations during wartime. The Lord of Whispers also presides over the Incubus Sabbath, ensuring that the hundreds of Vótzai are cooperating with each other.

Because of the tremendous amount of spravac reavers and pirates in the galaxy, the Primes thought it necessary to create the role of the Lord of Reavers. The Lord of Reavers is in charge of maintaining connections with the thousands of various spravac war bands throughout the galaxy, and is tasked with calling upon them in times of war to be used as supporting naval units. As such, the Lord of Reavers sits at the head of the Reaver Synod, regularly convening with the other spravac pirate lords to coordinate.

The Suzerain of the Imperial Rangers is a particularly powerful spravac Didact who is appointed by the Primes, with consent from the Primarch of Blades, to lead the Imperial Rangers, the Empire’s premier professional infantry forces. The Suzerain takes his seat next to the Primarch, and is often referred to as the Talons of the Primarch due to his close work with him.

The Painmaster Guild is a collection of four spravac lords who all serve a different facet of the same goal; to create tools for the Empire’s armed forces. The Painmaster of Blades is tasked with designing new swords and other bladed instruments of the Empire. The Painmaster of Fire is in charge of designing new firearms, as well as approving and testing designs submitted by independent spravac weaponsmiths. The Painmaster of Toxins is tasked with the synthesis of new and deadly toxic agents to be used by the Empire, he often works very closely with the Bane Hordes’ Deathsmiths. The Painmaster of Steel is in charge of designing and overseeing the construction of new suits of armor for the Empire’s soldiers, making sure that even something designed to protect the wearer can also kill an opponent.

The Blackarch is a military leader who works closely with the Lord of Whispers and the Suzerain. The Blackarch is tasked with the maintenance of the Gloom Marines and other special forces of the Empire. As the Gloom Marines are tied with the Incubi as the Empire’s most skilled infiltrators and saboteurs, it was deemed necessary by the Lord of Whispers to create a secondary role for their supervision.

Imperial Territories:

“From the great Primelands of Sprava and Spaasa to the Great Void. From the Razorlands and the Grey Periphery. I rule it all.”

* Prime Seránó Tártv

The Imperial Territories can be divided into four categories; the Primelands, the Razorlands, the Autonomous Blocs, and the Grey Periphery. There are seven Primelands, six Razorlands, 3 Blocs, and the Grey Periphery is a single noncontiguous outer rim of worlds thinly connected by trade routes and military patrols, all of which are maintained by the Imperial Voidmaster.

The Primelands are the seven administrative territories of the Empire. Five of the seven are presided over by one of the Primes, and are protected by a specialized professional army trained by the Incubi Covens present within the Primeland’s sphere. The two Primelands not controlled by Primes are the Primelands of Sigcár and Tvigcár, the former of which is helmed by the monarch of the Ninyn Empire and the latter of which which is run by the King of the Tvigcárí, a religious autocrat who leads the fledgling territory from his throne in the Zetaverse.

The Razorlands classify the territories of the Empire without Prime Worlds at their helm, oftentimes they represent fringe systems within Verses that are outside of a Primeland’s sphere of protection but are close enough to not be considered part of the Grey Periphery. The six Razorlands are each helmed by a spravac noble unit known as an Archlord. These Archlords are not hereditary or dynastic, thus their names never change, and their name is also the namesake of the Razorland.

Autonomous Blocs are collections of systems that oftentimes fall under jurisdiction of their Primelands or Razorlands. They are typically made up of non spravac species that have recently been conquered or absorbed and thus have some semblance of self governance. In fact, the only spravac government official within a Bloc is the Imperial Overlord who governs the Bloc, while his underlings essentially serve as his puppets.

The Grey Periphery is a noncontiguous string of worlds connected by a twisting web of space stations, trade routes, and roving fleets. The periphery is sparsely populated and primarily guarded by the myriad spravac pirate lords, who dutifully serve the Empire and the Periphery by raiding neighboring planets for resources and living chattel.

Primeland of Sprava (Várnzgév ná-Správá):

“From the spined maw of the Shardmouth to the obsidian labyrinth of the Trench of Glass, from the ashen stone of the Black Forests to the acid depths of the Dark Oceans of Árác; Spravac Rule All.”

* Maxim of the Spravac Empire

As the political and cultural center of the entire Spravac Empire, the Primeland of Sprava is the single most powerful imperial territory in the entire Empire. With its capital on the very homeworld of the spravac species, the Prime of Sprava holds unparalleled political sway in discussions, effectively acting as the ceremonial head of the entire Prime Pentarchy.  The garrison army of the Primeland, the Blackwatch, is an elite army of almost six billion spravac warriors specially trained by the Incubus Covens of Sprava and Iut. Though their armor is considerably lighter than standard spravac armor, their personal energy shields more than make up for it, allowing them to be a swarm of blades and death.

Along with Sprava, notable planets of the Primeland include Iut, which is renowned for its professional soldiers and skilled Incubi, and Creksaw, which is known for its fanatical Álgcátzárí zealots.

Along with the Blackwatch, the Primeland of Sprava acts as the primary headquarters of the Imperial Rangers, a horde of red armored warriors who are considered by much of the galaxy to be some of the most skilled and deadly fighters in not just the Empire, but the entire galaxy.

The Primeland of Sprava is also the oldest of the Primelands, tracing its origins to the early 5000s after the spravac conquered swaths of the Betaverse, their home Verse.

Sprava’s primary bragging right in the galaxy is their unparalleled armed forces. The Incubi, marines, and Shadow Ark Corsairs of the Primeland of Sprava are the most numerous and well trained of the armed forces, training in the vast wastelands and rocky peaks of Sprava and beyond.

As the center of Spravac society, Sprava is deeply seated in tradition and spravac culture, and is the origin of the kratocratic feudal society that rules the lives of the spravac people.

Primeland of Spaasa (Várnzgév ná-Spaasá):

“Sprava is not the seat of spravac ingenuity, that glory belongs to Spaasa.”

* Motto of the Primeland of Spaasa

Priding itself as the scientific capital of the Empire, the Primeland of Spaasa is the largest of the Primelands, consisting of almost 30 worlds in the Gammaverse, all of them densely populated and well guarded by billions of highly trained warriors. The garrison army of Spaasa, the Rampart Swarm, is known for its fierce blitz warfare and powerful arsenal and usage of war beasts. Spaasa is also responsible for breeding the Empire’s most dangerous war beasts, named the Axe-Wing Drake and the Obsidian Wyvern, which are feared for their naturally occurring plasma breath and nigh impenetrable armor.

The Primeland is also the origin of the Bane Hordes, the dark cohorts of scientists and generals that are responsible for producing the most immoral and devastating weapons of the Empire, as well as bio-engineered super soldiers and beasts. The Bane Hordes, studying and reverse engineering ayar technology, are responsible for Spaasa’s scientific greatness, in fact most of the arsenal of the Empire were first designed by the Deathsmiths of Spaasa, cementing it as one of the most powerful planets in the galaxy.

Primeland of Sindell (Várnzgév ná-Sindell):

“We are men of Sindell, harder than steel and sharper than blades. Your intimidation tactics may work on weaker minds, but not on us. Your talk bores me, fight us like men and regain what little manhood you may have left.”

* Prime Vósczán Gcescz to the Syrus envoy on Sindell

The Primeland of Sindell, consisting of a fair fraction of the Magnaverse Imperial Territory, is well renowned and feared for their industry and technological advancement. Much like Spaasa, Sindell is infamous for the manufacture of weapons and vehicles, and is responsible for a great deal of production and manufacturing of vehicles, weapons, and armor. Sindellí forges and blacksmiths produce the highest quality weapons and armor, and their creations are prized amongst the armed forces of the Empire, with their armor importing all the way to Sprava and Creksaw through the Imperial trade route of Tzill’s Whip, which is based and headquartered on the planet of Sindell.

Sindell has a distinct rivalry with the Primeland of Spaasa, as both claim to be the center of innovation and industry, especially after the Bane Hordes of Spaasa relocated their main fortress, the Keep of Glass, to Sindell, as Sindell’s industry and love of weapons brought them there. As such, the two Primelands feverishly compete for the right to call themselves the pinnacle of spravac innovation, though in recent years Sindell has earned more favor with the Empire for their sprawling shipyards. Since Sindell’s founding in 7058 CE, the planet’s massive shipyards, along with the stations and shipyards of other planets in the Primeland, are responsible for the construction of most of the Imperial Navy’s dreadnoughts and supercarriers, which in turn causes Sindell to be one of the most heavily fortified and armed worlds in the Empire.

Protecting the Primeland is the dreaded Sindell Blade Horde, which is renowned for its usage of Hyena mech suits, energy blades, and the Phantomshard Rifle. Additionally, countless numbers of Bane Warriors are present on the planet, providing not only their services as ferocious soldiers, but also infantry support, as they design the menagerie of vicious weapons and vehicles for the garrison to use.

Culturally, Sindellí spravac pride themselves on being industrious, disciplined, and most of all resilient. The deadly pollution of Sindell and the surrounding planets of the Primeland chokes the atmosphere, making it impossible for any species other than spravac to survive there, causing them to often become stronger and hardier than other spravac. This culture of creation and craftsmanship has led to the Primeland of Sindell developing an overinflated sense of purpose and self-importance, and typically spravac from the Sindell Primeland regard themselves as superior to their kin from other Primelands, save for perhaps Sprava itself.

Primeland of Telon (Várnzgév ná-Télon):

“You lost your right to this planet when the zyyntoreans castrated you and your false gods, but you’re welcome to try and retake it.”

* Blood Alchemist Správác Ná Správác to Vir’Kon

Shrouded in mystery and superstition, the Primeland of Telon is made up from the conquered worlds of the fallen Crake Empire. All drained of their natural beauty and resources, the lands of Telon are desolate and harsh, with only the crakes, and now the spravac, capable of living in such conditions. Helming this forsaken Primeland is the world of Telon, a large and mighty world protected by the fearsome Telon Death Legion, a secretive and occult army of warriors permeating with shadowy mist. The spravac of the Telon Primeland are superstitious and secretive, thanks in part to the bizarre marriage of crake and spravac culture that has formed due to their colonization. A variant of Správiscz culture, Télonscz is one of the primary social hierarchies of the Primeland, representing a fusion of spravac and crake society. The buildings are often complemented by green hues, a trait of the crakes, and the looming and twisting patterns of their facades are melded with the sharp edges and spines of the spravac.

The primary cultural believe is known as Sczmírvác, or People of Death, a semi-religious zeitgeist that affirms that the spravac are the chosen emissaries of death, which is personified by a spravac-like avatar of the crake god Saundious Gorn. The Telon Death Legion holds this belief as part of their doctrine, and designed their armor to permeate wisps of black mist, symbolizing their status of deathly warriors akin to a horde of specters or ghosts.

Primeland of Vólánír (Várnzgév ná-Vólánír):

“Gargle out your soft words, Squid. Convince me not to shoot you where you stand.”

* Didact Resczivá Óscz to Ambassador Corra of the Meskrit Empire

Ruling over the spravac territories of the Andromeda Galaxy, the Primeland of Vólánír constitutes all of the planets and worlds within Andromeda. The Primeland’s distance from the rest of the Spravac Empire has allowed it a great deal of independence, causing the Primeland to more commonly be known as the Spravac Andromeda Empire. The Prime of Vólánír is essentially an emperor, ruling with an iron fist over the lands of the Andromeda Empire. The Spravac Andromeda Empire is also heavily influenced by the Incubi and by auxiliary species native to Andromeda. Vólánír is one of the few Primelands to have vassal species in high political or military roles, most composed of syrus, which make up the second largest population of Vólánír aside from the spravac themselves.

This influence has caused the culture of Vólánír to meld with that of the syrus, with the main syrus tongue of Common Frizhian acting as a lingua franca in the Andromeda Empire. Many former syrus worlds were colonized by the spravac, and rather than tear down the original builds and replace them, the cities of Vólánír represent a stark fusion of spravac edges and style with syrus efficiency and advancement.

Vólánír’s proximity to the peripheral realms of the Meskrit Empire frequently puts them in conflict with the advanced mezula empire, necessitating the creation of an entirely new armed force.

In addition to the small units of marine regulars and levied militia, the Andromeda Empire also fields a completely uniform fighting force, the fierce and loyal Ripper Marines, a blue armored horde of warriors that specialize in small unit tactics and swordsmanship. Additionally, Incubi and auxiliary syrus play an important role in the military prowess of Vólánír, infact much of the Empire’s navy in Andromeda is made up from repaired and upgraded syrus warships. This, combined with the recently constructed Rift Cores of some spravac capital ships, allows Vólánír to launch surgical and untraceable strikes against the Mezula Fringe Realm, making the Andromeda Armada one of the most feared fighting forces in the Andromeda Galaxy, if not the Universe.

Originally, the capital planet of the Primeland was Vólánír, was discovered and conquered by a joint operation of both spravac and xamon explorers. The xamon, which were mercenaries from the Vondrak Empire, were commissioned to join the expedition in a exchange of a share of the profit yielded by the planet, hence part of the planet originally being colonized by these xamon explorers, most in the arid plains of the south, leading it being known as the Green Desert. However, much of the populace of Vólánír would be exterminated during the vicious Frost War of 940 AUA. The Frosthawk Empire, a rebel empire founded by the ayar loyalist Iconoclast, used weaponized terraforming technology to plunge the verdant world, along with several other planets, into a new ice age, killing much of the populace and bringing to heel the Andromeda Empire, at least at first.

From their new capital planet of Gatrkin, the spravac successfully fought back the Frosthawks, eventually defeating and killing the Iconoclast in the climactic Battle of Borosona. Though the new Prime World is Gatrkin, the Primeland takes the namesake of Vólánír as a form of propaganda to assure the populations of the Andromeda Empire that Vólánír will be revived.

Primeland of Sigcár (Várnzgév ná-Sigcár):

“To war my lovelies! The Empire requires Tetv men to get the job done!”

* Queen Sívá Tetv

Founded from the ashes of two empires, the Primeland of Sigcár, originally the Primeland of Tetv, is an insular Primeland within the Gammaverse. Though close enough to Spaasa to technically be underneath its influence, the Sigcár is thus so because of its history as an independent state. Originally, Sigcár was the Ninyn Empire, an independent empire that rose as a breakaway state from Drow Empire, which collapsed into civil war in the 760s AUA and eventually was entirely dissolved in 853 AUA.

After several centuries as an independent nation, the ninyn were conquered through political intrigue and eventually a religiously motivated coup instigated by the terrorist and religious leader Sívá Tetv, who had a horde of spravac and other religious fanatics at her back. After conquering the ninyn, the empire was renamed the Sigcárí Empire, which later engaged in war with the Ures Federation, eventually splitting into three separate monarchies after what was known as the Treaty of Augsburg. The three monarchies, the Tetv, Sundström, and Vårnlund, all feuded and warred with each other frequently for domination over the planets of what was now known as the Holy Ninyn Empire.

During this era of strife, the Imperial capital planet of Nyn was held almost entirely by the Tetv Monarchy, which not only was the most powerful militarily, but also politically as they had the full backing of the Spravac Empire, which developed a relationship with Queen Tetv by sending Incubi to guard her and advise her generals.

The entirety of the Holy Ninyn Empire was conquered by the Tetv Monarchy and Spravac Empire in 874 AUA through Operation: Twilight Phoenix, a three week long war that overwhelmed the Sundströms and Vårnlunds, absorbing their military forces and holdings, forming the Primeland of Tetv. For over a century the Primeland of Tetv loyally served the Spravac Empire, providing elite ninyn troops and spravac warriors armed with a combination of ninyn and spravac weaponry. Additionally, the fervor that Veism spawned in the hearts of the ninyn and spravac soldiers made them especially deadly.

However, the Tetv Primeland was dissolved and renamed the Primeland of Sigcár, also known as the Sigcárí Kingdom, after Queen Tetv, in a fit of madness and desperation for more power, aligned herself and her kingdom with the ayar warlord Mythus the Frostlord, who offered her immortality and hegemony over the spravac after he conquered them. In response, Incubi organized a revolt against Tetv, stalling her and preventing her from assisting Mythus in other conquests. Eventually, the Empire itself got involved, swiftly crushing Tetv and executing her.

Now firmly under the thrall of the Spravac Empire, the Primeland of Sigcár is presided over by King Asdru Kelt, a ninyn noble who rules over the Primeland with an iron fist, acting as the head of religion and the official military forces of the Sigcár. The Royal Army of Sigcár is not the primary force in the Primeland, but rather the forces directly loyal to the House of Kelt. The other noble houses also keep their military forces as well as rule their planets as personal fiefs, now known as Principalities, which are kept in check by Incubi bodyguards and spies that serve as the eyes for the Spravac Empire.

Primeland of Tvigcár (Várnzgév ná-Tvigcár):

“Do not take me for some Heathen from Sprava or Spaasa. We are Tvigcárí.”

* King Åláv Vraké

The Free Kingdom of Tvigcár, or the Primeland of Tvigcár, is a semi-autonomous religious state in the Zetaverse, founded only recently in 874 AUA after Operation: Twilight Phoenix. Originally, the lands of Tvigcár were part of an secessionist Incubus faction known as the Empire of Tzálír Vé, which reigned over a collection of qaze, euloe, and alkar colonies before ultimately being conquered by the Alkar Empire.

In a daring strategy, the Cult of Tvigcár, one of the major religious minorities on Sprava, under the orders of the Primes declared independence and formed a massive army, fooling the galactic public into thinking the spravac were poised for civil war.

Instead, the Tvigcár armies left for the Zetaverse, commissioned by the Primes to conquer the lost worlds of Vé, which was seen as rightful ancestral spravac territory. The Cult of Tvigcár swept aside the alkar forces in just three weeks, conquering the worlds without losing even 100,000 men. After conquering the worlds, the newly formed Kingdom of Tvigcár declared its allegiance to the Empire once again, adding several new worlds to the Spravac Empire in an instant.

Serving the Empire dutifully as religious shock troopers, the Tvigcár Warriors typically shy away from firearms, believing them to be dishonorable, thus they prefer to charge into battle wielding dual blades or sword and shield. However, in recent ages, the Tvigcárí have begun adopting some firearms to supplement their forces, however they instead prefer shotguns and SMGs, as they are essentially close combat firearms that still retain a modicum of honor in the eyes of the Tvigcár faithful.

Within the realms of Tvigcár, the planets are a sovereign religious state, and citizens underneath have all adopted the faith as their own. However, the religion is intrinsically ethnic, meaning that those not born into the faith or not ethnically Tvigcár are thought as lower by older Tvigcár purists. However, this is only the opinion of a select vocal minority, as most other Tvigcár simply wish to spread their religion rather than gatekeep it to those within their ethnic group.

Razorland of the Onyx Talon (Torótvázgév ná Áv-Gcairégcaitait):

“If it is war they want, then it is war they will get.”

* Archlord Sgcárl Ívrá of the Onyx Talon during the Invasion of Orgcris

The Onyx Talon is an enclave of planets outside of the Primeland of Telon’s sphere of influence. Known alternatively as the Avalon Stars or the Lands of Avalon, is a powerful and insular collection of worlds mostly localized to the Avalon Star System, hence the name. The capital world of the Onyx Talon, Orgcris, is a powerful planet well renowned for its enhanced navy shipyards and training of Shadow Ark Corsairs, which go by the nickname the Onyx Reavers. Colonized in 7035 AUA during the destruction of the Neo-Crake Order with the rest of the Digammaverse, Orgcris is desolate and largely industrialized, and the spravac from the world typically have paler skin due to the lack of sunlight.

Other worlds under the thrall of the Onyx Talon include the massive tropical planet of Tzorn, the planetoid Aro, the desolate ice rock of Tortvis, and the special case of Bresk. Much of Tzorn’s civilization is coastal or oceanic, with massive cities mounted on large towers or half submerged under the generally tranquil waves of Tzorn’s oceans. There is no native alien population of Tzorn, rather a large population of loradoch and cervikel have immigrated to the planet to populate it, leading to increased variety in the ethnic groups of the two species.

Aro essentially serves as a military base, as the entire planet is a massive militarized ecumenopolis, with several layers of city going both upward and downward. At times, these massive Horde Nests descend thousands of meters below the crust, with massive environmental generators to control the excessive heat that comes with going so deep. The farther up the cities go, the more advanced they become, with the highest towers becoming docks for the defensive fleet of Aro. Despite being incredibly small, the planet, due to the verticality of its arcologies, has an absurdly large population numbering at nearly 10 billion, with more than half of the number serving as marines and other myriad military forces in the Onyx Talon.

Tortvis is desolate and plagued by powerful winter storms. In order to live in such harsh conditions, the spravac denizens live in large underground cities that rise from the various glaciers and ice deserts of the planet. The spravac soldiers that train on the planet, the Tortvis Braves, are skilled arctic warriors that have a liking for crossbows and energy blades, serving as a both an elite military unit and mercenary group, hiring their services often for clients of the Grey Periphery such as the Vladikhan Hegemony or Vondrak Empire.

The special case of Bresk is mostly due to its autonomy. Bresk, before being conquered by the spravac, was an independent xamon colony with large populations of waina, the species that would soon become crakes after imbibing the psychoactive substance known as Nectar. The xamon successfully defeated the crakes left behind on the world after their original collapse, but kept the unchanged waina infants that were yet to consume Nectar. Raising them as their own, the xamon of Bresk developed an economically powerful nation armed with looted crake weapons and ships, which the xamon deciphered with the assistance of waina scientists from Izuke.

When the spravac arrived in the ruin of the Crake Empire, they encountered Bresk and attempted to conquer it. However, the xamon fought valiantly, successfully pushing back the first invasion attempt. The spravac, undeterred, used Incubi to infiltrate the capital city of Jillsheim. The Incubi held the Margrave of the planet captive, demanding that the xamon submit to their rule. The xamon obliged, agreeing to remain loyal to the spravac so long as they were under the regime of the Margrave and his dynasty, the Hullbrugh Dynasty. From that point forward, Bresk has remained a loyal planet of the Razorland, referred to as the Imperial Margraviate of Bresk, guarded loyally by a joint army of spravac marines, xamon, and waina warriors.

Razorland of the Blighted Wraith (Torótvázgév ná Áv-Gvártzélídrigc):

“They sing of my praises even from the highest towers of the Black Citadel, human, you should be in awe of your own luck that my men and I have not gutted you.”

* Archlord Vóluc Sená of the Blighted Wraith to a human slave

The Blighted Wraith constitute planets from the Sigmaverse, the Iotaverse, and Necroverse

Razorland of the Severed Shadows (Torótvázgév ná Áv-Jortvûltzévárgáscz):

“Bring down the sky on their heads! Fill their weak lungs with poison! Rip them apart! Skin them alive! Grind their bones into dust beneath our boots!”

* Didact Sítor Sczáv of the Severed Shadows

The Severed Shadows includes all worlds of the Ultraverse, Epsilon, the Etaverse, and Neoverse

Razorland of the Black Incision (Torótvázgév ná Áv-Cairédûgclotztváltzír):

“The squishy karis think they have beaten us with their fancy lasers and their quick little rust buckets, but they have not fought men of Rotec! For the Empire!”

* Didact Válátzár Setó of the Black Incision during the Magnaverse Campaign during the NRR Civil War

The Black Incision is located in the Magnaverse

Razorland of the Venomous Soul (Torótvázgév ná Áv-Anzgmárómígcá):

“I, the King of the Venom Empire, declare sovereignty and true imperial control over the Omegaverse! No longer will the bickering of the Spravac Empire hinder our efforts, we will forever remain as the strongest center of spravac power in the Galaxy!”

* The Venom King’s Declaration of Independence from the Spravac Empire

The Venomous Soul constitute the territories of the Omegaverse, one of the largest concentrations of spravac planets in the galaxy. Curiously, unlike the other Razorlands, the Venomous Soul is not ruled by an Archlord, but rather an independent dracon known simply as the Venom Lord (Anzgmártetv), who rules a semi-autonomous realm known simply as the Kingdom of Anzgmár, or Kingdom of Venom. This autonomous region was founded by the spravac warlord and Didact Cairé Anzgmár, a decorated lord from the world of Spaasa. As one of the more recently founded Razorlands and kingdoms, the Venomous Soul was formed in 7005 CE after Anzgmár took the planet of Arcos, originally belonging to the Holy Zyyntorean Empire, which in turn began the vicious Venom Crusade, a horrific twenty year war between the spravac and the zyyntoreans, who fought tirelessly to take as many planets in the Omegaverse as possible. After successfully taking several systems, Anzgmár founded the autonomous Venom Empire, seeking to be independent from the Spravac Empire and rule his own empire. The Empire, unwilling to give up their claims to these worlds, attacked the Venom Empire and captured the capital world of Tzárgcor in 7026 CE, ending the Venom Rebellion.

However, the Empire admired Anzgmár for his tenacity, audacity, and his tactical skill, and chose not to execute him. Instead, they offered him a bargain known as the Venom Concordat. In the Concordat, Anzgmár and his descendents were permitted to rule the planets of the Venomous Soul semi-independently. The Venom King is allowed to make his own rules, form his own military, and make war independently of the Greater Empire, though he is allowed to request assistance in conquests. In return, whenever he is called upon, the Venom King and his Kingdom are required to serve alongside the rest of the Empire in war, which the Kingdom of Anzgmár performs dutifully and enthusiastically. Additionally, the Kingdom of Anzgmár does not have any Incubus Covens save for Tzárgcor, but does have access to the rest of the imperial arsenal and functions almost identically to the Spravac Empire proper, save for a few differences and cultural quirks.

The Kingdom has a dominant religion, known as the Five Blades, which is a form of ancestral worship that is in some ways similar to the Incubus Cults. The religion consists of a small shrine much akin to a weapon rack, which holds five blades, each inscribed in runic characters with a blessing or curse that calls upon a specific warrior ancestor of the Venom King, who himself was descended from a long and powerful line of warlords, nobles, and Incubi, hence the similarities. Blessings grant strength and savagery for the follower, while curses grant suffering and pain for the enemy, leading to it being very popular with the armed forces of Anzgmár. The Kingdom of Anzgmár’s forces, known as the Dread Legion of Anzgmár, are a massive horde of black and sand-green armored warriors that wield the specialized dreadsplinter rifle, a powerful and sadistic weapon that fires bolts of energized crystal shards that shatter and explode on impact. Additionally, Anzgmár is well known for its breeding of several vicious breeds of war beast, most notably the Caisczai, which led to the breed known as the Tzílon Caisczai, known for its distinctive green exoskeleton and piercing blue eyes.

The Kingdom of Anzgmár, similarly to the Greater Empire, is a feudal realm, however much more simplified. Lands of planets are divided by continent, and each continent is ruled by a Dark Dracon, referred to collectively as the Draconic Covenant, where the nobles of the Kingdom of Anzgmár convene to debate and settle quarrels with each other, mediated by the Venom King.

Razorland of the Night Shards (Torótvázgév ná Áv-Caisczátorótvóscz):

“Burn their chewy bodies with plasma and acid! Melt them down into paste to fill our ravenous bellies!”

* Archlord Bárácairé Salátzár during the NRR Civil War

The Night Shards are the territories within the Praeverse, Titanoverse, and the Thetaverse.

Uresian Bloc:

“The holy standard of Vei flows throughout the liberated lands of Ures! We are the enlightened, and will bring the rest of the ilk of the federation under the true righteous banner of the Spravac Empire!”

* Imperial Governor Kultur Everess

Zyyntore Bloc:

“The pretender Valeez is a false god! A weak god! We, Worshippers of Zeelgoth, see the truth!”

* Von Proletious of the Zyyntore Bloc

Jacksonian Bloc:

“The dominion of technology is on the horizon, and I will be its herald!”

* Zachariah Jackson

The Grey Periphery (Áv-Sczurobretzá):

“The Spravac Empire is so large that some aren’t sure how far their territory truly stretches. There are countless stations, planets, satellites, planetoids, and roving fleets of pirates scouring the stars, who knows how much of it truly belongs to them.”

* Dr. Adron Llemaes of the Grand Archive during his keynote speech on the Spravac Empire

The Grey Periphery is a loosely connected network of stations, planetoids, fleets, and satellite territories. Each of these realms is too far from the empire proper, known as the Black Mass by the spravac, hence the Grey Periphery is its own semi-autonomous entity. Primarily made up of fringe worlds and stations, the Grey Periphery, despite its distance from the greater empire, is still immensely powerful, as each territory within the Periphery is not isolated, rather they remain connected to each other, holding more affinity to each other than the distant imperial center.

Regarded as more unrefined and insular by their brethren within the Black Mass, the Grey Periphery is essentially an empire within an empire, holding loose loyalty to the Black Mass. Remarkably, the lords of the Grey Periphery, referring to themselves as the Platinum Lords, are some of the few spravac in the empire to have some understanding and appreciation for monetary value and economics, acting as gatekeepers for trade within the Empire and accumulating vast stores of wealth, becoming some of the richest individuals in the galaxy.

Their wealth has been noticed by the Black Mass, leading to the common epithet for the Grey Periphery being the Realm of Black and Gold or the Platinum Void. The Primes have utilized the Platinum Lords to finance and support their impossibly massive industry, acquiring vast amounts of resources through their wealth and connections to galactic businesses and wealthy autocrats, using it especially to support the massive economy of the auxiliary races, which in turn also act as part of the Grey Periphery.

Politics within the Grey Periphery are still bloody, and because of their distance from the Empire, the Platinum Lords have no qualms with going to full scale war with each other to seize stations, foundries, or small worlds. However, because of their importance to the Empire’s greater function and their economic pertinence, they avoid prolonged conflict, and an unspoken rule between all the lords states that they will not allow a conflict to last longer than a month, hence war in the Black and Gold Realm is brief and unreasonably bloody.

The capital world of the Grey Periphery isn’t even a world at all, rather it is a gargantuan planet-sized station known as Gcómorá, translated to Black Hulk in Low Spraviscz, the official language of the Grey Periphery. Gcómorá, usually anglicized as Komorah by the auxiliary races, originally started as a medium sized refueling station in 6702 CE meant to connect the two satellite worlds of Teseragc and Vatzara. Eventually, one of the original Platinum Lords, a Reaver Baron named Gcártzá Gcómorá the Raider, settled in the station, believing that its central location within the greater outer rim of the Empire made it optimal as a capital station for the Grey Periphery.

Using his fleet, Gcómorá melded the ships to the station, creating a massive twisting mass of machinery and metal that grew it to nearly the size of a small city. Using his immense wealth, he then purchased the services of zurok slavers and Thrall Lords from Vortzia, using slave labor and mercenaries to continue adding to the station, soon creating branching stations connected by exoatmospheric gravity trains and magrails. The city is now a central hub of pirate activity and crime, acting alongside the Vortzia Slave Bazaar as one of the largest slave markets in the entire galaxy.

Because of its status, Komorah is a central hub for a wealth of criminal empires, notably the xamon centric Vondrak Empire, which made a considerable investment in Komorah in 304 AUA by even adding to the station, under the condition that it fall under their jurisdiction.

The investment of the Vondraks led to many other factions following suit, each of them adding to the station to create their own sector, although they still ultimately follow the guidelines set by the Platinum Lords, who hold ultimate hegemony over Komorah and its satellite realms.

Due to the constant additions to the station, it is now over two thousand kilometers in size, the size of a small planet, and is extremely multicultural and even accommodating to refugees and immigrants, who are welcomed into the countless arcologies and urban sectors constructed by the non-spravac races. The Platinum Lords bizarrely maintain strict rule of law, prohibiting violence against non-spravac species, recognizing the worth of other aliens as workers and soldiers.

The military power of Komorah, and by extension the whole of the Grey Periphery, is mismatched and vast, primarily composed of spravac reavers and other myriad mercenaries and species of the empire, loyally serving under a single Black and Gold Banner, the Sun of Gcártzá. Even though the Black and Gold Horde is the main fighting body of the Periphery, it is not the sole contributor to protection of the realm. Hundreds of other planets, stations, and planetoids maintain their own fighting forces, some even numbering in the millions, all holding fealty to their patron Platinum Lord and sporting their own colors and doctrine.

Noble Hierarchy:

“For a species so hellbent on anarchy and destruction, they’re inexplicably complicated.”

* Ures Chancellor Charles L. Fairweathers

A tradition born from the Válíric Kingdoms, the concept of spravac nobility has evolved heavily since the unification of the spravac people. The tradition focuses on familial honor and hereditary titles, in which male and female members of a Great Horde inherit land titles and preside over their strip of land for their merits. As a strictly merit based system, land titles and rights are originally always meant to be inherited by the next male heir of a family. However, if a younger male member exhibits traits that are superior to the current heir, the current holder of the title may bestow upon him instead.

These often result in Duels of Right, in which the current heir and the claimant will fight to the death to settle the agreement, as the kratocratic society of the spravac means that the strongest are the ones who earn the right to govern.

Following the death of the current title holder, the rights of the land are given to the Authority of the Region, often a Didact or Archon, who then officially coronates the heir to the lands to ensure his rule is legitimate. The newly ordained noble will then hear objections to his rule and eliminate the challenges accordingly. These coronations often result in small-scale, controlled civil wars in which rival hordes will fight each for the right of land.

The realms of the Spravac Empire are presided over by a variety of noble titles, though the core planets of the Empire, that is planets from the first five Primelands of Sprava, Spaasa, Sindell, Telon, and Vólánír. Lands are organized into Estates, Domains, Regions, Provinces, Kingdoms, Planets, Imperial Territories, and finally the entirety of the Empire.

Estates: Ruled by Lords and Ladies. It is the only title that female spravac are eligible to hold and rule over. Estates are often large plots of land similar in structure to a Fief. Citizens living on the estate hold fealty to the Lord and serve as its soldiers in times of war. When the Empire goes to war against an enemy faction, the citizens of the Estate report to the Lord and are then given to the military to fight. When the war is over, those that remain return to serving the Estate. Due to the lethality of war, Estates will occasionally be rendered empty by the war's end. In that case, the women of the men who died in war are to repopulate the Estate’s grounds by mating with the Lord and his siblings. This has led to Estates occasionally being populated by a single, inbred family. However, since incestuous defects are never present on spravac, this is never a detriment to the family line.

Domains: Presided over by Didacts, which originally was a term for nobility that was appropriated as a military term, domains are large, county-sized stretches of land that will contain hundreds of Estates within them. Domains can and often are owned by single families that in turn own a majority of the Estates (though they don’t need to own all of them, just enough to command respect), the Didact of the Domain reports to the Archon of the Region. The Didact’s duties include coronating Lords and Ladies, ensuring that the populace is properly armed when war is waged, and supervising infrastructure.

Regions: Regions are massive territories of land that are often contiguous territories of the Great Hordes. Like the Domains and Estates, Regions can sometimes be ruled entirely by a single Great Horde, though less so than others. Regions are led by Archons, another noble term reused in military jargon and in the Incubi Covens. Archons act as representatives in the Imperial Diet, serving in the Incubus Covenant as the representatives of their subjects. Regions are also the lowest tier in the Incubi Organization Tree, as it is the first stage on the pyramid in which the Planetary Coven will instill an Incubus advisor and bodyguard units to assist the Archon in political matters, thus originating the vast influence that the Covens utilize.

Provinces: Ruled by the Blood Barons, provinces are large, country sized lands that can be both contiguous and can be separated or prorupt by other provinces. Blood Barons are appointed by the Spine Princes and are responsible for ensuring that all spravac men serve in the military. The Blood Barons raise the armies and also ensure that production of ships, weapons, and vehicles for the military are also occurring. Blood Barons also are appointed to settle territorial or familial honor disputes between his vassal houses, acting as a neutral party to resolve the issue with a short, though still often bloody, solution.

Kingdoms: Massive, often continent sized regions, the Kingdoms of the Empire are traditional Válíric territories on Sprava and mandated territories for powerful Great Hordes on the other planets. Kingdoms are the penultimate hereditary land in the Empire’s system. Led by Spine Princes, the head of a Great Horde family, Spine Princes are among the highest authorities in the Spravac Empire. They serve in the Imperial Diet alongside the Archons, Blood Barons, and the Vótzai. Oftentimes, the Archons and Blood Barons are members of their own house, but they can also simply be their underlings.

Planets: Entire planets helmed by the vicious Reaver Counts, the planets of the Spravac Empire are often held by five or six Great Houses that change frequently. The Reaver Counts are responsible for overseeing the entirety of the planet. If Kingdoms have squabbles over land ownership they step in to resolve them efficiently to ensure that the empire runs efficaciously. Reaver Counts are not permitted to war with each other over planetary lordship, a matter of that size and scale is to be dealt with through single combat between the claimants. The Reaver Counts are also the second highest authorities within the Imperial Diet, with only the Vótzai and the Primes themselves standing above them in the Incubus Covenant.

Imperial Territory: Often characterized as non-contiguous collections of planets. The Imperial Territories are the celestial provinces of the Empire. At the top of each of the Five Prime Imperial Territories is what is referred to officially as a Prime World; a large, densely populated planet within the empire that is meant to act as the indicator for a new prime. Prime Worlds are the most populous planets within each of these territories, as well as the Territorial Capital due to its superior military presence and production in comparison to the other planets in the territory. Whenever a new Prime World is settled and inducted as such, the Primes and Incubi see it as a sign that another Prime must be added to the Primehood. Currently, there are five Primes each presiding over the Imperial Territories, being the Milky Way Primes of Sprava, Spaasa, Telon, and Sindell and the Andromeda Prime of Vólánír.

Imperial Realms:

“The men of my Steel Plains grow restless to create, send the word and we will churn out enough weapons to arm our entire species tenfold!”

* Archon Tzártziv Vélaiscz during the Worms Crusade.

The Imperial Realms is the term used by the Imperial Diet and the nobility to classify the role that a certain region of the Empire serves in the greater infrastructure of the planet. This term is only used to classify Regions, which are ruled by Archons, to ensure that planets do not become too homogenous in their function but also too overcomplicated by designating the role of every single estate. There are \_ types of regional classifications, which include Warlands, Steel Plains, Horde Nests, Raider Sprawls, Sybarite Holts, Meat Fields, and Underlands.

Warlands are massive sprawls of land that are meant for the training of military units. They are some of the most numerous Imperial Realms in the Spravac Empire, as the innumerable military forces of the Empire necessitate such a large number of Warlands. Warlands also house massive military bases and defensive citadels, as well as spaceports that lead to the gargantuan shipyards in orbit. It is within the citadels of the Warlands that Archons and their thrall lords rule from, presiding over and supervising the training of the soldiers within the region.

Steel Plains are the great manufacturing centers and foundries of the Empire. Typically situated in gargantuan cities, some of which are so large that they can actually be a part of an adjacent region, the Steel Plains are helmed by gigantic steel palaces belching fire and smog, blanketing the sky in black clouds that serve as a reminder for the toilers below of who’s in charge of them. Essentially massive labor districts, Steel Plains, aside from Horde Nests, have the largest populations in order to account for labor needs.

The Horde Nests are the massive population centers of the Empire. Only classifying urban regions, Horde Nests serve as the provider of the most prized resource in the Spravac Empire; manpower, which are conscripted into labor or military service. Those that are not employed live in general squalor, though spravac tend not to mind their conditions, and fight amongst themselves for entertainment. It is also within the Horde Nest Regions that gladiatorial arenas are constructed, serving as the chief source of entertainment in the Spravac Empire.

Raider Sprawls, also colloquially known as the Killing Wastes on Sprava and the other core Imperial Territories,