recursal/Fanatic-Fandom huggingface dataset:
Achetto

**Achetto** is a playable unit in *Metal Slug Attack*, first appearing in the Guild Ops titled 'Try Line 5th' where her parts can be obtained through her limited-time Step Up Crank.

A young experimented soldier under Mira's command, Achetto uses her large battleaxe to attack enemies. She spins towards the frontline as a standard attack, which is also used as a counter if  **3** is unlocked.

As her special, she performs a somersault in the air, which deals much higher damage.  **4** increases the amounts of hits dealt with this attack. It also allows her to cover a significant amount of ground if no enemy unit is within range.

She's mainly used as a rush unit, due to her low cost, exceptionally high stats, fairly high speed and amount of distance that can be covered with just a few specials.

When placed on the same deck with Special Anastasia IV, they form the "Try Line V" team. This reduces their AP cost by 10%.

## Attacks

### Close Range

 (Spread) - Slams her axe to the closest enemy.

### Long Range

 **Full Moon Slash** (Spread) - Moves forward while swinging her enemies with her battleaxe. Used as a counter via  **3**.

### Special Attack

 **Deadly Roll** (Spread) - Performs a somersault in the air while swinging her battleaxe before she slams it on the enemies.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Videos

TRY LINE 5th： MSA EXTRA OPSアチェット：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Agent Sally Extra Ops

**Agent Sally** is the seventeenth Extra Ops introduced in *Metal Slug Attack*.

## **Story**

Heidern receives an emergency call: The Union is destroying the highway. To stop this madness, he sends Whip to stop it. She boards the Regular Army Helicopter to arrive at her destination.

At the end, she destroys the Unit 1 with her "Voodoo", send back the Unit 2's shoots and destroy the Unit 3 with her revolver, finishing her mission. Meanwhile, on the Dr. Moureau's Island, the Rebel Army is preparing a new weapon in order to finish it enemies, with Morden himself showing the progress.

## **Event Items**

[Far] Distance **+5**

**x1**:
[Far] Distance **+10**
[Far] Distance **+20**

**x15**:

**x5**:
[Far] Distance **+30**

**x15**:

**x30**:

**x50**:

**x10**:

**x30**:

**x15**:

**x15**:
Christmas Percier

**Christmas Percier** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Christmas Wishes".

Returning to Earth for Christmas, Percier is riding a customized Gigantalos head that is Christmas themed. As a standard attack, she fires a ring laser from the antennae on the Gigantalos' head, which possesses stun capability with  **3**.

As a long range attack, she speeds across the map while dropping poison bottles at specific intervals.  **1** allows the hits from this attack to poison, while  **4** allows her to fill the gaps between the poison bottles without the skill enhance. It also gives her invulnerability frames much like Fedeln Metzelei.

She is the Martian version of Fedeln. While her special attack can ignore projectile deleters (such as Runaway White Baby) and is instantly performed, she appears ahead of the nearest allied unit, whereas Fedeln tends to stay further behind. The two work fairly well together poisoning enemy units; Percier can remove the presence of projectile deleters to allow Fedeln to poison them even further. Other advantages she possesses over him is a lower AP cost and faster production rate.

When placed in a deck with Teleko, they form the "Christmas Wishes" team, lowering their AP costs by 10%.

## Videos

CHRISTMAS WISHES： MSA EXTRA OPSクリスマスペルシェ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Everlasting Summer Nadia

Nadia ready for the summer beach party. She was first made playable in *Metal Slug Attack* as a pre-acquisition unit during the Extra Ops titled *No Limit*.

Although lacking the critical capability of her regular variant, or the evasion of her special variant, swimwear-attired Nadia has significantly more strength and durability while retaining a low AP cost.

Without  **4**, players must activate Nadia's special attack once so that she can call in a Walking Machine, giving her increased durability. With the skill, she is automatically deployed with the Walking Machine in tow, giving her additional health and new attacks. This makes her exceptionally useful in tanking during the early stages of a match.

When the Walking Machine is destroyed, she jumps off and acts as her regular variant, shooting enemies and calling for another Walking Machine if needed.

When Everlasting Summer Nadia is placed in the same deck as Destrade, they form the "No Limit" team. This lowers their AP costs by 10%.

## Attacks

### Short Range

 **Taser** (Spread) - Electrocutes enemies.

### Long Range

 **Machine Gun** (Single) - Fires a short burst of bullets.

### Special

 **Walking Machine** (Spread) Summons a Walking Machine, which proceeds forth from the base. When it catches up to her she'll ride it.

While upon her Walking Machine, Nadia's regular attack switches to vulcan fire, and her special to a triple-molotov toss. Six are thrown with  **3** unlocked.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
13000000 Volt Electric Barrier

The **13000000 Volt Electric Barrier** is a playable unit in *Metal Slug Attack*, first appearing as a celebratory reward for 13,000,000 downloads. Its parts can be obtained from the MSP Crank.

An electric barrier designed to keep unwanted enemies away, the barrier is built by a miner. Once placed, the fence remains inactive (essentially making it invulnerable) until an enemy ground unit makes contact. The fence then activates and generates an electric current, damaging any opponents that touch it.

The fence's primary attack can stun enemies once  **4** is unlocked. Additionally, with  **3**, the barrier will explode when destroyed - producing a strong burst of electricity.

It is useful against 10000000taros and the Flying Parasite(Type-E), as the fence is cheap (to unlock, upgrade, and deploy), and can generally rout or at least stall other such early-game units long enough for the cavalry to arrive.

## Attacks

### Short Range

 **Electric Shock** (Spread) - Zaps anything that touches the barrier.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Elizabeth

**Elizabeth** is a playable unit in *Metal Slug Attack*, first appearing during the Extra Ops titled "Try Line 23rd" as a Step Up Crank prize.

An aspiring knight, Elizabeth comes with knight's equipment and a special horse-legs adapter of sorts that allows her to become her own cavalry.

Elizabeth is immune to stuns and retaliates with her close range attack if stunned. She also comes with a revive with  **3**.

When placed in a deck with Everlasting Summer Rocky, they form the "Try Line XXIII" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Dozhd** (Spread) - As a standard attack, she performs rapid thrusts with her lance.

### Special

 **Muzhestvo** (Spread) - As her special, Elizabeth gallops back to base, readies herself and then charges at the enemy. While slow, it deals massive damage upon impact. The attack is further strengthened with  **4**, increasing the amount of damage inflicted based on distance travelled.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Believer (Master)

The **Master Believer** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Kung Fu Guru". Parts can be obtained by Medal crank

A veteran cultist, the Master Believer functions much like the believers that surround Anastasia IV. He fires a short laser burst from his gun as his standard attack, and fires a longer burst similar to the Mars People Attacker as his special. Unlike the Martian Rangers, who compliment each other, the Believers do not. As a result, the Master Believer's attacks are capable of dealing critical hits with  **3**.

When placed in a deck with Chunyan, the Elite Believer and Soldier Believer, they form the "Kung Fu Guru" team, lowering their AP costs by 20%.

## Attacks

### Long Range

 **Light** (Spread) - Reveals his gun and fires a short laser burst from it.

### Special

 **Guiding Light** (Spread) - Reveals his gun, firing a longer laser burst. Duration extended with  **4**.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Element Giant

The **Element Giant** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Try Line 13th". Parts could be obtained from the Try Line shop.

Allen Jr. riding his new Giant, he has ordered it to be customized with both incendiary and freezing properties. As an auto-attack, he'll use the controls to launch five incendiary and four freezing mines, which are capable of blocking enemy shots. The incendiary mines launch fireballs upon explosion, while the freezing ones release ice. The incendiary shots deal more damage than the freezing shots. Enemies up close will instead prompt Allen Jr. to ram them as he charges forward before making a massive leap backwards.

As a special attack, Allen will launch two pairs consisting of both an incendiary and freezing missile towards distant enemies.  **4** doubles the pair count to four for a total of eight missiles. The incendiary missiles create a massive plume of flame, although it has a small AoE.

If  **2** is unlocked, all freezing attacks will possess stun capability.

Once  **3** is unlocked, the Element Gigant will periodically repair itself to recover health.

The Element Giant possesses death armor abilities, and it will finish up its attacks if it lost all of its health while performing one. An interesting gimmick with the Element Giant is that the close range attack can be cancelled into a special attack if activated as Allen Jr. dashes forward, but before leaping backwards.

When placed on a deck with the Scrap Cannon MK III, they form the "Bipolar Machine" team, lowering their AP costs by 10%.

## Attacks

### Close Range

 **Elemental Charge -** Allen O Neil Junior charges into the enemy.

### Long Range

 **Elemental Mine -** Fires 9 long ranged mines. 5 of them are the orange variety, the other 4 are the icy variety.

### Special Attack

 **Elemental Missile -** Fires 8 missiles from the missile pod in the cockpit. 4 of them are the orange variety, the other 4 are the icy variety.

## Notes

* This is the first Try Line unit that is a recolor of an already existing unit.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Anastasia IV

"The fourth high priestess of a sect devoted to protecting a certain hidden treasure.
She is able to use special powers, thanks to the artifacts she wields to protect the treasure.
Apparently there's a deep connection between Ptolemaios and the treasure, and after many conflicts they are now allies.
The sect itself is highly secretive, and very few people know of its existence."

**Anastasia IV** is a playable unit in Metal Slug Attack, first appearing in the Guild Ops "Snatch Wars Season 8" as a pre-acquisition unit. Parts can be obtained from her limited time Step Up Crank.

The forth priestess of a secret cult, Anastasia functions much like Clone Abby in terms of combat. As her standard attack, she orders four cultists to fire their laser guns at the enemy. For her special, she rises up from her throne, using her staff to send a high-powered laser beam at the nearest enemy target.  **3** increases the duration of her special attack. Both of these attacks can deal significant damage against unprotected enemies.

She's also extremely quick, given that her throne is levitated by a gravity-powered engine. However, as a long range unit, this usually doesn't help her that much. Like Simon, Anastasia is unusually bulky as a long-ranged unit, possessing a large amount of health despite being a long-ranged unit.

In addition to these traits, Anastasia also provides a Ptolemaic Army health buff with  **4**. As a single faction can only benefit from a 70% health bonus (and each health buffer providing a maximum of 34.5% bonus health each), she can be used to replace the Stone Turtle as the second health buffer, given the Stone Turtle's absurdly high AP cost and lack of damaging attacks.

When placed in a deck with Special Tarma, they form the "Mysterious Form" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **Believer's Faith** (Spread) - Orders servants to fire their ray guns at the enemy.

### Special

 **Ulyana's Staff** (Spread) - Rises from her throne, using her staff to fire a high-powered laser beam at the enemy. Duration increased with  **3**.

## Video

アナスタシアIV世：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Brain Evolution Extra Ops

**Brain Evolution** is the two hundred and sixty-ninth Extra Ops and the fifty-ninth Rare Boss Extra Ops introduced in *Metal Slug Attack*.

## Story

At a Regular Army base, Gisee tells Midori that she had an odd dream where something offered her the ability to make an idea reality. Midori asks Gisee if anyone else had a similar experience, which she is unable to answer. Soon later, Midori experiences the same dream and disappears alongside several engineers.

The following day, Tyra catches up to Gisee and tells her that they've found Midori and the missing engineers in an underground facility alongside civilians from the nearby towns. As such, they've been tasked to investigate the facility to check if anyone is performing illegal experiments.

Midori wakes up in the facility with several Reachers commenting on how they could transcend themselves. Noticing that she's waking up, they sedate her. Elsewhere in the facility, Gisee and Tyra start to clear the facility of enemies, with Howell beginning treatment on the missing people and Midori. Midori informs the two that a Necro Brain Robot is responsible for the dreams and that the Reachers have captured children, telling her to destroy the robot.

The two destroy the robot as the Reachers begin discussing their future and what would happen to them. Tyra is relieved to have stopped their ambitions, while Gisee notes that they're human. The Reachers tell them that humans are cruel despite talking about good. With the robot destroyed, the Reachers return to space and destroy the facility, with a search by the Regular Army yielding nothing of interest. Outside, Midori is relieved to see Gisee. Gisee tells Midori that she should get some rest before Tyra asks about the dream. This prompts Gisee to ask what dream she had; the dream, created by the robot, asked her what idea she wanted to make a reality. Midori's dream was to improve Gisee's weaponry to access the technology of other armies; however, embarrassed to talk about it, claims that it's a secret, much to Gisee's surprise.
Extra Ops

**Extra Ops** are event-oriented modes with cooperative elements in *Metal Slug Attack*, first introduced in 1.4.0. The player is presented with stages that cost  Sortie Points to play and give  MSP,  Unit Parts, and unique  Event Items as drops, while also generating  **Exclusive Points**.

Each event typically introduces new Units. With the exception of Snatch Wars, each Extra Ops has short skits at their beginnings and ends.

## Extra Ops types

The Extra Ops have a variety of types, each with unique features. Some appear regularly, and some have been entirely superseded by other types - for example, Score Attack Extra Ops were replaced by Snatch Wars Extra Ops, which were in turn replaced by Try Line Extra Ops, and so on. The very first type of event to appear in the game, Marathon Extra Ops, still often appears as the first for each month.

The Ops types also determines the nature of the equippable Event Items used by introduced units. Marathon and Rare Boss EOs have **non-craftable** silver items. This means the items are only available through that EO until it is released on Another Story. Ranked EOs and United Front EOs (both normal and daily) have **craftable** silver items, meaning that even after their EO is over, the exclusive items can still be created with normal items, but will take longer than usual to complete.

### Active Ops

A selection of four or five of these event types can be played most months.

### Defunct Ops

Although playable in past times, ops of these types no longer appear within current event rotations.

## Exclusive Points

 **Exclusive Points** are a currency exclusive to this mode, however they cannot be spent directly and reset at the end of each event. Instead they are used as a unit of measure, rewarding the player for reaching specific milestones. EPs are generated depending on mission outcomes, as well as Completion Rank, and are further influenced by presence of Expert Units in the active deck and use of Reward Up (percentages affect the base values of EP rewards for any given stage). Expert Units can be set up at the Soldier Camp for guild mates to use (bonuses from duplicate units stack) - each unit can only be hired once a day from other players.

The icon representing EP changes depending on the event, though it retains its distinctive silver disc appearance.

## Expert Units

Certain units are flagged as "experts" during each event, and add extra Exclusive Points at the end of each mission. These flash while building your deck, making them easy to spot.

Exactly which units are experts depends on the current event. Typically the selection includes:

* Current Super Rare pre-acquisition / box / step unit (highest bonuses)
* Current Rare pre-acquisition unit / Pack Shop (second highest bonuses)
* Last month's Super Rare and/or Rare pre-acquisition unit (slightly lower bonus)
* Previous Extra Ops boss (lower bonuses)
* Various units, typically a max of 3 (lowest bonuses) - usually, the Rare unit that can be unlocked in the EO is one of these expert units.

Pressing the Expert button in the Extra Ops menu displays icons next to the current set of experts:
Bersek(Awakening)

**Awakening Bersek** is a playable unit in *Metal Slug Attack*, first appearing during the Extra Ops titled "Earth Dimension" as a Step Up Crank prize.

Bersek modified once again with his will restored, he sports a slightly different look compared to his previous incarnations.

Unlike his previous incarnations, Awakening Bersek has several advantages over them. Apart from being significantly cheaper, Bersek immediately charges to the front upon being deployed with a flying kick. He also possesses a second form with  **1**, granting him additional health and preventing him from being locked by enemy units. His attacks also apply an armor break debuff with  **3**.

As with all of his incarnations, Bersek possesses enhanced evasion capability with  **4**, further increasing his survivability. He is also immune to stun attacks, treating them as if they were normal attacks. Despite his low stats, his skillset allows him to significantly survive for prolonged amounts of time as long as his special isn't used.

When placed in a deck with Special Ai Agate, they form the "Earth Dimension" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Light Blade Cudgel** (Spread) - Swings his powered weapons at nearby enemies in a brief combo.

### Long Range

 **Flying Kick Thing** (Spread) - Blasts forward into a powerful flying kick.

### Special

 **Godspeed Signal** (Spread) - Rains down a series of explosive attacks upon enemies at a distance.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Everlasting Summer Vicky

**Everlasting Summer Vicky** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled 'ACE in ADVERSITY' as a pre-acquisition unit.

Vicky wearing a swimsuit outfit, her attacks remained the same as her original version while her special has been modified to have longer reach. The only differences are that she has lower production and load speed from her original, along with her attacks possessing silence capability instead of attack debuff with  **3**.

When placed on the same deck with Kriemhild, they form the "ACE in ADVERSITY" team, reducing their AP costs by 10%.

## Attacks

With  **3** unlocked, all of her attacks are capable of silencing the enemies.

### Close Range

 (Spread) - Waves her "wand" to cause the Sarubia to generate a short range burst of sharp ice.

### Long Range

 **Tropical Ice Cream** (Spread) - Waves her "wand" to cause the Sarubia to launch seven ice projectiles at the nearest enemy.

### Special Attack

 **Shiny Blizztouch** (Spread) - Focuses with the "wand" to cause the Sarubia to slowly generate a single ice hand which creeps forward before crunching and shattering ice shards. Duration extended with  **4**.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Edda

**Edda** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled "United Front the 6th". Parts could be obtained from her limited time Step Up Crank.

She's a fairly unique Rebel unit as she's the first one to possess a self-healing trait of the sort. Her Aura Blade starts off with a green hue - as the player activates her special attack, the blade will change color, and changes up her attack style. Targets she hits with her special causes her to heal off them instead, and the range of these attacks is increased with  **4**. Each colors of her blade also increases her damage slightly. After every three specials, her Aura Blade resets back to the original green state.

When placed in a deck with Special Aisha, they form the "United Front VI" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Aura Blade** (Spread) - Swings the blade three times at enemies.

### Special

 **Gasping Blade** (Spread) - Alternates between three attacks in the following order:  **4** simply extends the area effect of this attack.

* Green Blade - Powers up the blade, turning it yellow and unleashing a massive shockwave/explosion attack.
* Yellow Blade - Powers up the blade, turning it pinkish and unleashing a smaller but more focused wave of explosions.
* Red Blade - Powers up the blade, performing the yellow blade's special attack but adds a charge attack at the end.

## Videos

UNITED FRONT THE 6TH： MSA EXTRA OPSエッダ：MSA ユニット紹介
## Trivia

* She is the first Rebel Army unit to be placed in the Step Up Crank since its inception in version 2.14.0. Every other faction had obtained a unit by the time of 2.18.0, over five months prior to Edda's appearance.
* In the game's files, she is referred to as 'gantai' (眼帯), which is a Japanese translation for "eye belt".

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Everlasting Summer Abigail

This incarnation of Abigail first appeared in Metal Slug Attack, as a pre-acquisition unit (by purchasing medals).

She performs the same as her original incarnation, sharing the same common attacks. Their skills and specials are completely different though. As her special, her laser drones shoot out a single laser reflector (her close range attack), which can remove projectiles and damage enemies that it touches. These sheets cover a short range after being deployed before disappearing, though something like a monolith from the Dark Monoeye or Monoeye UFO can remove it instantly.  **4** adds a second laser reflector to this attack.

She also lacks a critical enabling skill along with debuff and piercing capabilities. However, she does get a small health boost with  **3**, though it doesn't help much given her low health.

When placed in a deck with the Rebel Walker, they form the "Top Secret" team, lowering their AP costs by 10%.

## Attacks

### Short Range

 **Shield** (Spread) - Her lasers form a deflection shield that pulses outwards.

### Long Range

 **Autonomous Laser** (Spread) - A long-range blast fires from each drone.

### Special

 **Laser Reflector** (Spread) - Laughs and has the drones unite to send out a concentrated reflector shield. A second one is added with  **4**.

## Notes

* Like her other variants, when Trevor or any of his versions was placed on a deck, she will use a different win animation instead.

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
David T. Friendly

**David T. Friendly** has served as an executive producer on the show since Season 1.

## Personal Life

His father is news producer and CBS President Fred Friendly. Friendly attended Northwestern University with Julia Louis-Dreyfus, who starred in Veep. He was nominated for an Academy Award for Best Picture for Little Miss Sunshine (2006).

## Work History

* Queen of the South
* Drunk Parents (2019)
* The First to Do It (2017)
* I.T. (2016)
* Sneakerheadz (2015), as a director and producer
* Big Mommas: Like Father, Like Son
* Soul Men
* Meet Dave
* Big Momma's House 2
* Little Miss Sunshine (2006)
* The Honeymooners
* Duane Hopwood
* Laws of Attraction
* Big Momma's House
* Here on Earth
* Doctor Dolittle (1998)
* Digging to China
* Out to Sea (1997)
* Daylight
* The Chamber
* Courage Under Fire (1996)
* Greedy
* My Girl 2 (1994)
* For Love or Money (1993)
* My Girl (1991)
(S)Marco

Marco in a Supporter role. Parts can be obtained as a pre-acquisition unit.

Activation deploys **Skilled Agent**, reducing damage to friendly units by 30.0% for 0.8 to 9.0 seconds. This ability can be used three times per battle, with an additional two times for each evolution - up to eleven times in total.

Unlocking his skills introduces additional passive abilities.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Blazeranian

HP Recovery

The **Blazeranian** is a playable unit in *Metal Slug Attack*, first appearing in the Rare Boss Extra Ops "Pirate Christmas".

A modified Fortmeranian that was adapted for snow cold conditions and to melt any excess snowfall blockages. It is piloted by a squadron of blaze brigade soldiers.

As its normal attack, the Blazeranian launches a battering ram for heavy damage.

As its special attack attack, the Fortmernian crouches down before the Morden Saucer opens to reveal an orange Di-Cokka and a Rebel Infantry firing in unison. The Rebel Infantry launches a large downstream burst of fire from his flamethrower, while the Di-Cokka fires a straight shot which explodes upon contact.  **4** will make the Di-Cokka fire one more shot.

It is an extremely durable unit with its skillset;  **1** significantly bolsters its health.  **2** grants a decent chance of any attack sealing the enemies special for a while. Finally,  **3** allows it to repair itself every 5 seconds.

When placed in a deck with the Blaze T-2B Melty Honey, they form the "Blaze Iron Corps" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **Explosive Heat Battering Ram** (Spread) - In it's walking position, launches a very rapid thrusting battering ram for heavy damage.

### Special

**Fortification Mode** (Spread) - Crouches, before the Morden Saucer splits to reveal a Di-Cokka and a single Rebel Infantry on top of the saucer which fire in unison. The Di-Cokka fires heated bullets, while the Rebel infantry uses a high end flamethrower.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Blaze Bazooka Soldier

The **Blaze Bazooka Soldier** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Freestyle" as its Rare Boss. Parts could be obtained by completing such stages.

Blaze Brigade members armed with incendiary bazookas, he acts much like any standard bazooka soldier, firing shots from his bazooka at the enemy. The shots he fires causes a short stream of fire trailing behind the projectile, dealing small damage. When it reaches its maximum distance, it then explodes into several fireballs, and as such is considered a piercing attack.

As their special, the soldier simply uses their long range attack in rapid succession three times - increased to five with  **4**. This provides them a short state of invulnerability.

The soldier's attacks have critical capability with  **3**.

He's essentially an upgrade over the Blaze Armor, dealing just as much damage but has a higher survival rate. However, he lacks knockback with his attacks and does poorly against units that aren't in the fireball's optimal range.

When placed on a deck with the Blaze Keesi, they form the "Blaze Detonation" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **Flame Bazooka** (Spread) - Fires a single shot from his bazooka.

### Special

 **Flame Bazooka Rapid Fire** (Spread) - Fires three shots in quick succession from his bazooka, or five with  **4**.

## Build Up

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Jamie Hand '03

**Jamie Lynn Hand**, Class of 2003, was one of the 12 Aggies who died in the 1999 Bonfire collapse.  She was an Environmental Design major from Henderson, Texas, and lived in FHK.

## Family

Jamie had three sisters, all of whom also attended Texas A&M.

* Shelley, Class of 1992
* Melissa, Class of 2001
* Kristen, Class of 2004
Crusty Legs

The **Crusty Legs** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled 'Task Force 8th' where its parts can be obtained through the TF Box Crank.

A Quadrupedal tank, the Crusty Legs is a powerful manned tank developed by the 6th Division army designed to pulverize its enemies with its namesake legs. It primarily attacks by firing its cannons against the enemies. The cannon on its leg fires large rolling balls which acts similarly to the Golden NOP-03 Sarubia's, dealing rapid but tremendous damage against anything it makes contact with. When enemies get too close, it will simply use its eponymous legs to stomp the enemies.

As its special, the Crusty Legs will spin its legs in a manner similar to a propeller before it generates a fire tornado while advancing forward to deal rapid damage. Activating the special attack in this state will cause the main cannons to fire flaming balls. The special is only cancelled when it has taken heavy damage or has used it for a prolonged duration, which one comes first.  **4** extends the duration of the special attack. It cannot evade while starting up its Quadruped state.

It has an evasion skill with  **3**. If not in its Quadruped state, the Crusty Legs will simply jump in place; if it is, then it will back off slightly.

## Attacks

### Close Range

 (Spread) - The Crusty Legs will stomp its enemies with its front legs while creating a shockwave.

### Long Range

 **Huge Tank Cannon** (Spread) - Fires its cannons. The leg cannons fire rolling balls to deal rapid damage.

### Special Attack

 **Flame Tornado Quadruped** (Spread) - Its legs will spin to propel while generating a flaming tornado to deal rapid damage. When its special is activated again, it will simply fire some fireballs against the enemy units.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Cabrakan Pod (Individual)

100
 95
 90
 Critical

The **Individual Cabrakan Pod** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Royal Identity". Parts could be obtained from participating in the Extra Ops.

The MK II Cabrakan Pod works much like the Secret Mini U.F.O.; however, it does shoot less projectiles and sacrifices the debuffing capability of the U.F.O. for a critical hit chance. It has low health, but makes up for it with its attacks.

When deployed, the pod will always stay near the base. The pod follows the lead allied unit into battle, so it's best combined with something like the Elite Arabian Fighter so that it can cover a lot of ground. When the lead unit is killed, it will slowly float back towards the base, though it can be stopped by continually using its special attack.

These pods are also summoned by its host whenever it is hit with an attack that would knock it back.

As its normal attack, it fires three lasers covering a 90 degree area. For its special, it performs the same attack, but multiple times. When  **4** is unlocked, it is enhanced to fire five times for a total of 15 projectiles. It's erratic movement is best combined with multiple pods so that they can cover all areas and subject enemies to a barrage of fire.

When placed in a deck with Cabrakan MK II, they form the "Earthshaker" team, lowering their AP costs by 10%.

## Attacks

### Special

 **Laser** - shoots 3 sets of 3 lasers.

* **4**: shoots 5 sets.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
(S)Allen O'Neil

Allen O'Neil in a Supporter role. Parts can be obtained from the Battle Tactics Shop.

Activation deploys **Demon Sergeant's Rage**, protecting allied units from Stun, Knockback, and Silence for 0.8 to 9.0 seconds, according to his level. This ability can be used thrice per battle, and one additional time for each evolution - up to seven total at platinum.

Unlocking his skills introduces additional passive abilities.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Black Hound

*This page relates to a Metal Slug Attack unit; for more information about this vehicle in the main series, see **Black Hound**.*

The **Black Hound** is a Ptolemaic Army vehicle appearing in *Metal Slug Attack*. Unlike the original SV-001, it primarily relies on a rocket pod instead of vulcans, whereas its special makes use of a turret-mounted laser instead of cannon shells.

Despite its propensity to rush towards the front lines, it's unfortunately poorly equipped to act as a damage sponge (and is easy to flinch while its performing its special). In most battles it'll explode before making much of a contribution.

## Attacks

### Short Range

 **Laser** (Spread) - Uses its laser from its hatch, and hits two times.

### Long Range

 **Vulcan/Missile** (Single) - Fires 3 shots from its vulcan and 4 missiles from its mortal.

* **Anti-Air** capable (requires timing).
* Chance of Critical (requires  **1**).

### Special

 **Laser** (Spread) - Same as its short range, but this time it is rushing forward.

* Applies **Stun** (requires  **3**).

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Cocoon Betty

**Cocoon Betty** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Beast Power". Parts could be obtained from participating in the event.

Clone Betty piloting a customized Mars Mecha, she's significantly more defensive compared to her standard form.

The most prominent trait of Cocoon Betty is that her special creates significantly whiter water balls - upon hitting an enemy or travelling a set distance, they'll turn into ice cubes, which the enemy must destroy in order to progress. She'll deploy three of these at a time (six with  **3**). The health of these cubes increases with  **4**. It's extremely fast load means that enemies with no pierce capability can struggle to destroy the cubes while she produces more of them, especially if they're being supported by a healer. However, players must be careful - reckless use of the special can result in the player being unable to send other units until enough ice cubes are destroyed, and they also feed a significant amount of AP to the enemy when destroyed.

When placed in a deck with the Blue Ring Laser Mecha, they form the "Space Carrier" team, lowering their AP costs by 10%.

## Attacks

### Long Range

 **Freeze Gun** (Spread) - Ejects three water balls from the Mars Mecha.

### Special

 **Super Freeze Gun** (Spread) - Ejects three (six with  **3**) water balls from the Mars Mecha, turning into ice cubes upon impact with an enemy or travelling a set distance. Health of cubes increased with  **4**.

## Video

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Butterfly Disaster Extra Ops

**Butterfly Disaster** is the eighty-fourth Extra Ops introduced in *Metal Slug Attack*.

## Story

A backstory about Fedeln Metzelei is told, about how he met a young girl and extended his hand towards her. It's assumed the girl died, as he was extremely poisonous.

In the present, Nowan is assigned on a mission with Fedeln, which the invader finds annoying because of Fedeln's weird personality. Arriving on Earth, Fedeln is fascinated with the environment, but accidentally destroys it with his poison. Nowan yells at Fedeln for almost getting them killed, as they barely managed to get the anti-body suit Annette provided them on in time. Fedeln apologizes, stating that he can't control his poison.

Ptolemaic troops soon arrive to subdue the two. Caroline informs them that Fedeln is extremely poisonous, and that they must keep their gas masks on at all times. Despite the protection, the gas masks melt to his poison, so Caroline takes over with the Space Metal Rear.

Fedeln is soon shot at despite the Space Rear taking heavy damage, but Nowan notices that he has stopped shedding scales and asks what the Ptolemaics done with him. Fedeln is constantly shot at and enjoys the pain he's taking. Nowan states that they'd let him die, but since Annette would yell at them, grudgingly protects him. Nowan fissions many clones and the two manage to get away, with Nowan posing as a Ptolemaic soldier.

Out in space, Fedeln expresses his desire to return to Earth. Nowan states that they will not go with him, prompting Fedeln to state that Nowan is cruel.
Crablops Type-Lower

The Crablops' lower body deprived from its upper half-body, known as the **Crablops Type-Lower** becomes a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled "Sword of Allegiance" where its parts can be obtained by beating the event stages.

Its standard attacks are fairly plain. The special however, is fairly unique; it will slowly rise up while a stalactite drops down from above before incinerating enemies with its jet engine. The stalactite stays until the special attack is finished, during which low hitting projectiles and enemies cannot pass through.  **4** extends the duration of this attack.

The Crablops legs also possess an evasion skill with  **3**. When triggered, the Crablops will jump towards the enemy and squish them with its legs. If the evasion is triggered while performing its special, it will move significantly faster while retaining the same duration time.

Usage of its special should be done sparingly, since it does not evade when ascending and descending during its special attack.

When placed on the same deck with the Rebel Walker MK II, they form the "Tracking Weapons" team, reducing their AP costs by 10%.

## Attacks

### Close Range

 **Cannon** (Spread) - Fires its main cannon 3 times at the nearest enemy.

### Long Range

 **Cannon** (Spread)- Fires its main cannon 3 times in a trajectory path at the enemy.

### Special Attack

 **Jet Engine** (Spread) - Flies up to drop a stalactite before it uses its jet engine to incinerate the enemies.  **4** simply extends the duration of this attack.

### Evasion

 **Crab Jump** (Spread) - When  **3** is unlocked, it gives Crablops Type-Lower a chance to dodge an enemy attack while retaliating back by crushing the closest enemy with its weight. If performing its special attack when the evasion is triggered, it will quickly speed up temporarily.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Believer (Elite)

The **Elite Believer** is a playable unit in Metal Slug Attack, first appearing in the Extra Ops "Kung Fu Guru". Parts can be obtained from the Medal Crank.

A decorated cultist, the Elite Believer is another variant of the Cursed Masked Soldier; he can stun with his attacks with  **2**, and has anti-air capabilities, albeit at a lower range. Compared to the Cursed Masked Soldier, the Elite Believer does not revive nor have evasion properties, but has a health and faster load skill, allowing him to be used on both "Reload" and "Recovery". All of the Elite Believer's attacks are capable of stunning, while the Cursed Masked Soldier can only stun through his special attack.

The special attack he uses is exactly the same as the Cursed Masked Soldier, though he fires much more shots. The amount of shots fired is roughly doubled with  **4**.

When placed in a deck with Chunyan, the Master Believer and Soldier Believer, they form the "Kung Fu Guru" team, lowering their AP costs by 20%.

## Attacks

### Long Range

 **Admonition** (Spread) - Shoots out three curse balls.

### Special

 **Judgement** (Spread) - Shoots out six curse balls. Doubled with  **4**.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Elysion(Awakening)

**Awoken Elysion** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops "Try Line 15th". Parts could be obtained from her limited time Campaign Box Crank.

Empowered by her curse, Elysion now sports a new uniform and blue flames instead of jellyfish companions around her.

As a standard attack, she launches two cursed squids and Flying Killers at her enemies. The squids are treated as normal projectiles, while the Flying Killers are special projectiles that only stop if they hit an enemy unit.

As her special, she summons a massive cursed moray that subsequently grabs a giant cursed jellyfish, dealing heavy damage to anything it touches.  **4** causes the giant jellyfish to leave behind smaller jellyfish, homing towards the nearest enemy unit in range. They act much like the Flying Killers in that they'll only be stopped upon hitting an enemy unit (or true "walls"), and linger around briefly upon contact with an enemy unit, accumulating rapid amounts of damage.

Elysion possesses evasion capability with  **2**, where she also retaliates back by launching two Flying Killers at the enemy, they also count as a unit that can blocks any single hit projectile in their flight path.

All of her attacks possess enhanced stun capability with  **3**, making her the second unit to do so, the first being the Halloween Soldier. Her attacks will also heal her for the damage she deals.

When placed on a deck with Incognito Minerva, they form the "Try Line XV" team, lowering their AP costs by 10%.

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Extra Ops/Daily Ranked

**Daily Ranked** was an Extra Ops type introduced in *Metal Slug Attack*.

## Overview

As the name suggests, prizes are handed out to the top-ranked players at the end of each day. To earn points, enemies are fought in a manner similar to Crank Key events, as the game churns out weaker units along with the boss at the end of the level. Immobile bosses, like the Jade John, are automatically placed on the map.

Weaker enemies may occasionally appear in silver or gold forms, garnering more points when killed. Certain Expert Units increase the appearance rate of gold enemies. For example, on Hell difficulty there is a 79% chance to encounter normal mobs, a 15% chance to encounter silver mobs, and a 6% chance to encounter gold mobs with no modifiers.

Generally these type of Extra Ops are the least popular due to the extremely high sortie input required to obtain the units on a high frame - if the attack groups are highly competitive, then a large amount of sorties are required to maintain good ranking if going for a platinum framed Super Rare unit. Rare unit parts are also exceedingly scarce compared to other Ops, as they stop being provided after 300,000 coins, and appear as rare rewards after stage completion, even on Hell difficulty.

## Challenges

These reset each time a new attack begins.

## Daily Rewards

In addition to the daily rewards, the top 10 overall players will obtain an icon of the Super Rare unit with the position they placed once the Extra Ops ends.
Everlasting Summer Caroline

**Everlasting Summer Caroline** is a *Metal Slug Attack* unit first appearing in the Extra Ops titled *Freedom*.

When Everlasting Summer Caroline is placed in the same deck as Humphrey, they form the "Freedom" team. This lowers their AP costs by 10%.

## Attacks

### Long Range

 **Splash Bomb** (Spread) Orders her UFO(s) to douse enemies with globs of water.

### Special

 **Water Jet** (Spread) Caroline's UFO(s) will pierce enemies with beams of water from their eyes.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Gallery

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Amadeus Rifleman

The **Amadeus Rifleman** is the Independent's incarnation of the Rebel Rifleman in *Metal Slug Attack*, first appearing in the Extra Ops titled 'Silent Assassin' where its parts can be obtained.

He is essentially the same as his other incarnations from other factions, attacking the enemies with his rifle, oddly he lacks the close range attack.

His special attack has the fastest fire among his other incarnations, as he doesn't required to reload on each rifle shots however, he only does at the end of the special attack where he is vulnerable to attacks.

When placed on the same deck with the Toschka Dalanue II and Amadeus Bazooka Soldier, they form the "Amadeus Bastion" team. This lowers their AP cost by 15%.

## Attacks

### Long Range

 **Rifle** (Single) - fires 3 rifle shots.

### Special Attack

 **Rapid-fire Rifle** (Single) - fires 5 rifle shots, or 10 when  **4** is unlocked.

## Skills

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent
Ashley

**Ashley** is a playable unit in *Metal Slug Attack*, first appearing in the Extra Ops titled 'Like a Bird' where her parts can be obtained through her limited-time Step Up Crank.

A young woman who is a Regular Army pilot, Ashley rides a customized Slug Flyer in her arsenal. She fires the aircraft's Gatling missiles as both her close range and primary attacks. If  **3** is unlocked, she has a chance to evade incoming attacks by swerving out of the way.

For her special, Ashley flies through a subjected area for her aircraft's four laser cannons unleashes a small beam to form an even bigger beam, which begins to rake the area in front of it. This deals extremely high damage to anything it makes contact with, especially large units. At the end of her attack, she launches two missiles before returning to the player's base.  **4** increases the duration of this attack.

The only drawbacks with her special is that it cannot pierce, essentially making it useless against any large walls and she has no evasion capability while performing the attack, which can easily destroy her jet in seconds despite possessing a large amount of health.

When placed on the same deck with Special M.D.P.S-Mz 3, they form the "Like a Bird" team, reducing their AP costs by 10%.

## Attacks

### Close Range

 (Spread) - Ashley's aircraft performs a loop-the-loop before leaving two missiles.

### Long Range

 **Gatling Missile Zero** (Spread) - Reveals the aircraft's Gatling missile launcher to fire 6 missiles.

### Special Attack

 **Diamond Photon Blaster** (Spread) - Flies over a fixed area before her aircraft's four laser cannon fires a small beam to form a larger beam.  **4** extends the duration of this attack.

## Stats

* lvl50
* lvl40
* lvl30
* lvl20
* lvl10
* lvl1

## Notes

* Ashley's Slug Flyer's design is based on the X-Wing Starfighter, while her special attack is based on the B-Wing Starfighter, both of which appears in the *Star Wars* series.

## Videos

LIKE a BIRD： MSA EXTRA OPSアシュレイ：MSA ユニット紹介

* Rebel Army
* Ptolemaic Army
* Space Army
* Independent