recursal/Fanatic-Fandom huggingface dataset:
Eli Joanna Shane

Eli grew up on the surface with his mother and father, his sister being absent. He lived in New Brunswick, near the border of America, living in Canada itself. Eli often dreamed about what the 99 Caverns looked like, how people acted and how they lived. Eli often spent time away from his peers and teachers, opting to focus on his father's teachings, leading to a short fall in grades.

When Eli was 10 (2011), he received the letter that told him his father would not be returning home. He spent the rest of his time on the surface avoiding other humans, focusing on rereading every note and book his father had left him.

At the age of 15 (2016), Eli left the surface for The Drop, and entered the 99 Caverns.

### Personality

Eli is an optimistic and hopeful teen, often joking or making references to surface movies with his friends. Eli often takes dangerous situations seriously, but he'll sprinkle his own carefree attitude into it. Eli acts to others if he is aloof and stupid (While he does have reckless streaks), in order to make his opponents misjudge him. His age also helps with this.

Eli is also very forgiving, always believing in second chances and redemption. His family held no part in him gaining this ideal, Eli just happened to turn out extremely kind-hearted. Even if forgiving someone would seem detrimental in the end, Eli would still take the chance of gaining a friend. Eli is extremely trusting to people more around his age, he is more suspicious of people older than him changing sides.

Eli doesn't care about money or most material possessions, valuing his relationships and allies on a more higher level. If money is an option, he'll only take necessary amounts and leave the rest (Although Pronto is usually right behind him to try and pick up the rest). He refuses most payments for slugs and adventures, despite the gang's need for money.

Eli is fiercely loyal, much like a slug is. He would never leave a slug behind in dangerous territory if they knew the slugs couldn't get back. He protects and treats his slugs like his own family.

### Skills and Abilities

* Slugslinging (Close to expert level)
* Fusion Slinging
* Fusion Sight (With the help of an enigmo slug)
* Shadow Clan communication (With the help of a Shadow Talker)
* Medium level in hand-to-hand combat
* Acrobatics
* Expert slug bonding
* Slug-fu

### Trivia

* Eli has a phobia of beans after his mother was traded for 6 beans as a kid.
* Eli was going to be called "Elijah", but his father decided against it. "Eli" was the comprise name.
* He's allergic to carrots.
* While on the surface, he was diagnosed with ADHD. In Slugterra, he was also diagnosed with dyslexia.
* On Eli's left hand he has a ring from Junjie with the Chinese symbol for "love" on it.
* In *A Fragile Feeling*, it's confirmed that Eli had romantic feelings for Twist, yet never acted on them because he believed Twist loved someone else.
* Eli has a fear of Octopuses. He claims that the tentacles just "feel unnatural".
* He lost his other glove during a duel with Locke and Lode. They decided on not replacing it.
Jak Greymoon

Service Record File Image

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Having been in Starfleet since he gained assylum in the Federation, Jak Greymoon has dedicated his life to the Federation and Starfleet ideals. But in recent years with political turmoil on his specie's planets, he finds that his old allegiences are fighting his new ones...

## Starfleet Personnel Record Summary

**Name:** *Jak Greymoon*

**Service Number:**  *#######*

**Affiliations:** *United Federation of Planets*, *New Luperia Trinity Council*

# Biographical Data

**Classification:** *Humanoid*

**Gender:** *Male*

**Species:** *Luperian*

**Date of Birth:**Unknown

**Home Planet:** Luperia IV *[Delta Quadrant]*

### Physical Characteristics

At first glance Jak appears menacing, at just over 2.5 meters (7ft) tall, possessing a Terran beast-like "werewolf" appearance, with highly developed musculature. His fur is dark to light grey, with white fur from his chin all the way down around under his tail.

## History:

Not much is known about Jak Greymoon's life before the Federation rescued him from Klingon aggressors. Most of the
data contained here is from personal interviews conducted with Starfleet Intelligence upon his arrival to Earth, and therefore open to speculation.

### Summary

Captain Greymoon comes from a planet in the Delta Quadrant known as [[Luperia IV]], also known just as Luperia.

### A New Home in The Federation

Jak was the only survivor of cargo vessel he was found on. As a being without a home, and a hostile race that wanted him dead, He requested asylum
within the Federation.
Over the course of several weeks, Jak underwent many interviews with many of the Federation's Medical Examiners & Counselors. After it was determined that
he was of sound mind, and the nature of his species was non-threateneing, he was granted Asylum in the Federation. Having no worldy posessions to
trade with, or known surviors of his species, He only felt there was one option for him...

## Starfleet Career

Joining Starfleet would allow him to get out into space, learn new things, and above all else, make a name for his people.
Crew Manifest

From the Commanding Officer on Deck 01 all the way down to the Plasma Control Officer on Deck 15, this manifest is a list of all officers on the U.S.S. Cry Wolf.

**CREW COMPLIMENT AS OF STARDATE 220612:** 156

*(Note: This list may be incomplete )*

# Senior Staff

*Alpha Shift* The senior most officers & crew of the **Cry Wolf**, including Bridge Crew, Department Chiefs, and the officers of a department.

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## Command Officers:

**Commanding Officer:** Captain Jak Greymoon, Luperian

**First Officer:** Commander Flint, Pystrian Android

**Yeoman, Second Officer:**  Lt.Cmdr. Rhameas , Geniger

## Chief Bridge Officers:

**Chief Helm Officer:**  Lt.Cmdr. Qin Ugimachi , Hybrid-Augment

**Chief Tactical Officer:**  Lt.Cmdr. Sinbad Naiver, Anthropian

**Chief Operations Officer:**

## Department Chiefs:

**Chief of Security:** Lt. Zhari Minnoak, Chakamil

**Chief Medical Officer:**  Doctor K'mell, Caitian

**Chief Science Officer:** Mikaru, Kitsu'Ne

**Chief Engineer:**  Lt. Lurai Kir , Nox-Vexarian

**Chief of Hazard-Ops:**  Sgt. Amberclaw , Chakat

## Additional Senior Officers:

### MEDICAL

**Medical Officer:**  Counselor Rune , Tesla Imp

### ENGINEERING

**Engineer:**  Lt. Swiftfur , Kitsu'Ne

**Engineer:**  Lt. Alreth Kol , PLACEHOLDER

### HAZARD

**Haz. Team Lead:**  Lt.Cmdr. Stormy Macpherson , Vinorian

**Haz. Specialist:**  Crewman Tas Harfang , Luperian

### CIVILLIAN CREW

**Galley Manager:** Tig Honiahaka , Luperian

**Archaeologist:** Anika Heart, Rhefugi

**Academy Passenger:** Piobar McBride

**Academy Passenger:** Salanne McBride

# Junior Staff

*Beta Shift* or other Officers in key secondary positions throughout the *Cry Wolf*, these officers may show up on the bridge in specialized roles from time to time, mission dependent.

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### BETA SHIFT:

**Security Officer:**  Crewman Shoka Attenborogh , Caitian

### OTHER:

**Astrometric Officer:**  Lt.Cmdr. Na'dai , Koberu

**Systems Engineer:**  Lt. Sprucepaw , Raccibian

**Flight Specialist:**  Lt. Krieger , Canian

# Lower Decks Crew

The individuals that make up the remaining crew of the USS Cry Wolf. Organized by rank, these officers fill in when the Senior Staff are unavailable or elsewhere on the ship. (For the full manifest contact Starfleet Command)

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**Lieutenant**

* Farway, Mark [Human] *Transporter Chief*
* Wilson, Laura [Human] *Helm Officer*

**Lieutenant Junior Grade**

* Zafft [Bolian] *Systems Technician*

**Ensign**

**Non-Commissioned Officers**

**Crewman**
Mouse

* The Nightly Manor
* Object Manor

Mouse is a female character in Object Manor and The Nightly Manor.

## Personality

Mouse's personality isn't laid out to well but as we can tell from episode 1 she barges inside the manor with Spraypaint and consumes the whole table with him.

## Appearance

Mouse is a light gray colored computer mouse, with a short USB type A cord attached at the top. She doesn't have arms.
Sketh

## Yamato "Sketh" Tsuchimura

Yamato Tsuchimura, aka Sketh (His birth name), is a male Gorn Starfleet officer that works in Security aboard the USS Cry Wolf. Among his peers on the Cry Wolf, he is considered an oddball. Despite his monstrous appearance, he is in actuality a kind and friendly individual. Though he comes off as a bit immature and childish, he takes his role of security very seriously.

Sketh was born on Gornar and was considered the runt of the clutch. Typical Gorn hatchlings are made to survive out in the wild until maturity. Unfortunate for Sketh, he was born with a weak heart and one day got sick while hunting. Instead of getting help from his siblings, he was left behind to die, deeming him too weak to be a real Gorn. Sketh struggled to keep himself alive in the wilds alone. Just when he was about to lose all sense of hope, a human Starfleet officer and his wife, that were on shore-leave, spotted the sickly child and jumped to his aid. After assessing Sketh's declining health, they decided to beam themselves and Sketh back to the ship that was still in orbit of Gornar. After several days medical treatment, Sketh had completely recovered and his heart was reinforced thanks to Starfleet's medical tech. The couple, who are later identified as the Tsuchimuras, managed to make contact with Sketh's family. But this talk didn't end so well for Sketh. His birth parents refused to take him back since he a weak whelp. This did not sit well with Ms. Tsuchimura. She told the Gorn parents to choke on a fish.

Not wanting to leave Sketh behind, the Tsuchimuras decided to adopt the young Gorn and raise them as their own. Mr. Tsuchimura resigned from Starfleet shortly after to help raise their new son. The three went back to Earth, where Sketh grew up to be the kind-hearted Starfleet officer he is today. He was given the name Yamato Tsuchimura.
K'mell

## Starfleet Personnel Record Summary

**Name:** *K'Mell*

**Service Number:**  *########*

**Affiliations:** *United Federation of Planets*

# Biographical Data

**Classification:** *Humanoid*

**Gender:** *Male*

**Species:** *Caitian Subspecies: Lion*

**Date of Birth:**  *XXXX*

**Home Planet:** Mendon *[Alpha Quadrant] [Colony World of Cait]*

Weight: 90.7 Kg/200 Lbs.

Eyecolor: Gold

## Personal History:

K'Mell was born and raised in the colony world of Mendon, which is a massive colony divided into 3 areas, modern village, a tribal area with a temple and a shrine and a massive savanna for hunting and training. Mendon also serves as a military installation for the CES. He spent every minute of his life training to become a warrior for his tribe, The Twin Dagger Warriors and one day he not only earned his rank of warrior, he also earned his tribal name of "Alemana" which means Warrior in Cait, as well as becoming an enforcer of the tribal laws of Mendon and earned his warrior tribal markings.

His ancestors were part of the group of Caitians who fled Ferasa Prime, to escape from the Ferasans as well as being augmented to become Ferasans and they settled into what is now known as Cait. During his training as well as while he was growing up, he was always told that a warrior of his tribe never surrenders or submits to the enemy, unless it happens while at war, as well as reminded constantly about the struggle that his species of Caitians has endured.

## Starfleet Career

On top of becoming one of the best warriors for his village, he also had a great interest in science, especially in the fields of medicine, which intrigued Starfleet to where they came over to Mendon, talked to him, recruited him to join Starfleet and he started in the Academy a couple days later. Once he graduated from the Academy, he was looking for his first assignment aboard a starship and just when he was about to give up hope, as no other ships wanted a Caitian as their medical officer, he received a call from Captain Jak Forcella (Now known as Jak Greymoon) to join him on the USS Cry Wolf, where he's currently stationed. One day, the current Chief Medical Officer stepped down due to unknown reasons and K'Mell was then told afterwards that he was being promoted to Chief Medical Officer.
Pystrian

# Article is a WIP

**This article is ever expanding and being formatted within the CW Wiki guidelines.**

Template:Wip *The **Pystrian** species is native to the Alpha Quadrant. Their species was first encountered in 2373 by the crew of the U.S.S. Cry Wolf when future queen Samuala Prowlers snuck aboard the vessel*

### Physical Characteristics

Pystrians are [Physical Description]

 File:Lupera 1.png
# History

*[summary of history/intro to species if desired, makes for a preview of the long-form information below]*
Zoe Fhang

Zoe Fhang, Medical Officer, Cybernetics & implant Specialist

(An intro sentence or paragraph can go here summarizing the character, giving an overview of what makes this character unique among the crew)

## Starfleet Personnel Record Summary

**Name:** *Zoey Fhang*

**Service Number:**  *#######*

**Affiliations:** *United Federation of Planets*

# Biographical Data

**Classification:** *Humanoid*
Gender: ***Female***

Species: ***Critonian***

Date of Birth:**2353**

Home Planet: Xion 3 ***[Beta Quadrant]***
Visitors, Invited!

**Visitors, Invited!** is the first episode of *The Nightly Manor*, which is the reboot of Object Manor. It released on May 31, 2021.

## Plot Summary

During the intro, 7 characters are invited to a mansion, although it's unknown who actually invited them over. The 7 characters invited are Tophat, GPS, Sketchpad, Speaker, Spraypaint, Mouse and Ring.

Sketchpad and Speaker arrive outside the mansion and mark down their time of arrival. The two of them are detectives, and want to stop the party because they deem it suspicious. The two break down the dining room door, but are surprised by the small amount of guests in the mansion (Ring, Tophat and GPS are present in the mansion.) Speaker tries to state their business, but the door is kicked opened by Spraypaint and slams right into him. Spraypaint and Mouse notice the food on the table and dig in. Speaker is dazed by the impact of the door and is unresponsive. GPS and Tophat are disappointed about the party and try to leave the mansion, but the door is locked and one of the door handles gets pulled off. The scene suddenly switches to a skit where Sketchpad is advertising magnifying glasses in a tv commercial.

Mouse has finished eating, but Spraypaint is in the mood for desert and tries to eat a bowl of ice cream on the table. He doesn't notice that the bowl has a string wrapped around it. The mansion suddenly begins to shake and the floor disappears, causing everyone to fall straight down.
Survive!

**Surprise!** is the third and final episode of Chapter 1 in the *The Nightly Manor*.

It aired on June 2nd, 2021.

## Plot Summary

Tophat tries to find a way out, while Sketchpad fools around. Speaker and GPS find their way back to the front entrance, though the doors are still locked. Speaker turns around and finds a crowbar split in two that can be used against the door. He asks GPS if he can use the crowbar, but says he thinks he can't. Speaker instead picks up one of the crowbar hafts with his foot and tries to use it against the door. However, unbeknownst to him, GPS picks up the other half and bashes it against Speaker. During the scene, Spraypaint discovers Mouse's body.

Tophat and Sketchpad are still wandering around in the mansion. Sketchpad decides to contact Speaker via walkie-talkie for an update, but instead hear GPS calling for help and to meet up in the kitchen. They rush their way into the kitchen and find GPS. He says he got split up from Speaker, but when Tophat asks how he got Speaker's walkie-talkie, he quits his act and throws a cleaver at them. The cleaver misses, but he runs towards them with another one. Sketchpad pulls out a taser and tazzes GPS, which seems to shut him off. Sketchpad celebrates, but it’s short-lived when they notice he's back up and running.

The two run out of a kitchen and find the front door, as well as Speaker's corpse. GPS is slowly walking towards them, while Sketchpad tries to break the door down. He closes in on them, but Spraypaint tackles him down onto the floor. GPS tries to attack Spraypaint, but he's able to dodge and counter his attacks. Sketchpad kicks the door open, and they and Tophat run outside. They make it to the fountain before stopping and looking back, watching GPS and Spraypaint fight. However, GPS stops functioning and a countdown from 5 initiates. It reaches 0, and he explodes, which also kills Spraypaint because he was still standing next to him.

During the credits, Tophat is being interviewed and talks about what happened to GPS. He's really confused and in disbelieve that GPS was the murderer. One of the investigators proposes a theory that GPS was against his will because they found a chip that isn't a part of his model, however the chip is too badly damaged to read. The investigation is still ongoing.
Embers

**Embers** is a short of The Nightly Manor.

## Plot Summary

During the copier room, Envy told Swivel the newspapers supposed to say "Winter Forest Fires", but Swivel wrote "Summer" instead. Swivel noticed it would be fine. Then, the newspapers said "Town of North-Creek Commemoration Day: 12-Year Anniversary of the Summer Forest Fires" are always shown to the public.

The short then flashes back to 12 years ago where North-Creek gets a cold November. Graphy (on TV) announces that the Northern Lights are out.

Meanwhile at the North-Creek State Forest, Ring walks and collect sticks for the campfire. Suddenly, her mom appears in a tree carving when Ring is making her way to her. A few seconds later, after preparing a tent while waiting for Ring to bring the sticks, she later notices Ring but not for long as when Ring takes a step towards her it cuts to the forest on fire and her having her penultimate appearance being crushed by a tree during the wildfire, killing her.

Then a little Sketchpad comes through a portal from TDOS. He gets a little nervous about where he is in the first place.

Ring's mom is being taken to an ambulance by 2 people, however it could have been Pan Flute or Bamboo.

Speaker was surprised and walk to where Sketchpad landed. Speaker and Sketchpad discovered each other for the first time.

Ring felt shocked about what just happened during the forest fire incident as well as the building on fire.

## Embers (song)

### Instrumentals by

 Ian Woodside

The song appears in the short. [GW] stands for Griffin Weber. [IW] stands for Ian Woodside.

### Lyrics

[IW]: Night skies beneath the clouds,

Winter bliss cold highway sign

Often wondering how you're doing now,

Make not a sound.

Into a forest of questions,

Between bushes and trees

Little butterflies beneath the freeze,

A labyrinth of branches and twigs and leaves.

[GW]: Mistakes are covered by this magical mist,

Mistakes are covered by this magical mist

Lots of mistakes in the snow,

Lots of regrets in the snow.

Small little ember in the snow,

Confused little ember in the snow

[IW]: Sad little ember in the snow,

Lost little ember in the snow.

## Trivia

* Bamboo, Pan Flute, Hot Chocolate, and the ambulance doctors are shown, but unspoken.
* Sketchpad's origin was foreshadow in a YouTube post on Allenimations' Channel, where he promoted FusionAnimations' Object Show: The Daily Object Show.
* This is the second Blundue's collaboration song. This first was Be a Friend to Me.
Formican

Formicans are a race of ant-like humanoids. The main government of the Formican is known as the "Formican Conglomerate."

## Biographical Data

```
 *Home Planet: Formica*

 *Quadrant Location: Alpha*

 *First Contact: 2385*

```

### Physical Appearance

   Formicans are ant-like humanoids that vary in different colors of their carapaces. The most common is charcoal black; some can be rusty reds and browns to deep blues or dark purples. In terms of height, the males are usually a half foot shorter than the females but have more bulkiness to their physique. The average Formican height is around 4'9, but some can grow to 5'10, depending on their environment. In rare cases, Formicans can be born with wings due to a recessive gene. Those who have wings are considered miracles by the religious sects of Formican society, saying that are chosen to lead the race toward prosperity.

As mentioned above, like humans, Formicans also have sub-races. These sub-races are often distinguished by their carapace color. For instance, central-western Formicans are reds and oranges. Northerners tend to be more pale and white. Northwesters have the common charcoal blacks and greys. Easterners have blues and purples. Finally, southern Formicans are usually brown.

### Notable Information

Though Formicans are short in stature, they can lift objects 30x their body weight, making them perfect for hauling heavy cargo. They also produce saliva that can be used as an impromptu adhesive. Formicans have a hive mind, but not in how the Borg operates. Instead, they use the hive mind like humans used cell phones in the 21st century. This means all Formicans are individuals. One or more Formicans must exchange a special pheromone through touch by shaking hands to communicate telepathically. These pheromones are unique to each Formican, acting like a phone number. This can also work with non-Formicans as well. So, though they have a hive mind, they do not assimilate others into it. Rather, it's a way of casual and corporate communication.
U.S.S. Cry Wolf

Template:Ship Infobox

*Since they are young, children are taught the importance of truth- more importantly to not to tell lies, less they end up like the boy in Aesop's Fable, and **CRY WOLF** one too many times.*

*The Primary Mission of the **USS Cry Wolf** is to the truth, whether it is scientific truth or historical truth or even in some rare cases personal truth of an individual. This is the First Duty of every Starfleet Officer...*

# USS CRY WOLF, NCC-81359

**Type:** *Long Range Escort*

**Class:** *Intrepid Refit*

**Production Base:** *Utopia Planitia Fleet Yards*
The Nightly Manor

**The Nightly Manor** is a rebooted show of Object Manor.

## Chapter 1

 2
 3

## Trivia

* The characters that have not returned in Object Manor are: Hash brown, Pallet, Paper Plate, and Keyboard.
* Chapter 1's episodes were released one day between each other.
* Each capital letter in Chapter 1's episode spell out: "VIRUS"
* Sketchpad is the only new character on the show.
Ring

* The Nightly Manor
* Object Manor

Ring is a female character in Object Manor and The Nightly Manor she is best known for being the first death in The Nightly Manor.

## Personality

Ring is calm and sensible and doesn't talk much. She is the only person who came to the mansion alone and was the first to die.

## Appearance

Ring is a golden ring with a blue diamond. Her face rests on nothing.

## Trivia

* Ring is the first Manor character to die.
* Ring used to have her mother, but she died from the forest fire.
Pan Flute

Pan Flute is a male minor character in The Nightly Manor. He works in the same building where Sketchpad worked. In Any Day Now, He finds out that Sketchpad is packing up and leaving his office. He initially seems to feel bad about what happen and apologies for walking in on Sketchpad, but then announce excitedly to everyone else that he's leaving and everyone cheers.
Hong Kong

**Hong Kong** (Chinese: 香港), officially the **Hong Kong Special Administrative Region of the People's Republic of China** (abbr. **Hong Kong SAR** or **HKSAR**), is a city and special administrative region of China on the eastern Pearl River Delta in South China. With 7.5 million residents of various nationalities in a 1,104-square-kilometre (426 sq mi) territory, Hong Kong is one of the most densely populated places in the world. Hong Kong is also one of the three global financial centres and one of the most developed cities in the world.
Australia

**Australia**, officially the **Commonwealth of Australia**, is a sovereign country comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands. With an area of 7,617,930 square kilometres (2,941,300 sq mi), Australia is the largest country by area in Oceania and the world's sixth-largest country. Australia is the oldest, flattest, and driest inhabited continent, with the least fertile soils. It is a megadiverse country, and its size gives it a wide variety of landscapes and climates, with deserts in the centre, tropical rainforests in the north-east, and mountain ranges in the south-east.
The Nightly Manor Wiki

**Welcome to the The Nightly Manor Wiki!**
For people that are fans or are wanting more information about The Nightly Manor.

We're a collaborative community website about The Nightly Manor that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
SuperBrawl: Clash of Good and Evil

## Characters

### Base Roster

* Alejandro "Gray Eagle" Diaz
* James "Anarch" Van Jones
* Arnoux "Hyena" De Jager
* Briana "Lady Freedom" Hope
* Da-Xia "Mistress of Kung-Fu" Chan
* Roksana Rocket
* Drake "Shadow Soldier" Morgan
* Takeo "Shinobi" Honda
* Marcus "Steel Justice" Moore
* Jonathan "White Knight" White

### DLCs

#### Season 1

* Angie (from Death Sport)
* Jenny Girard (from Brutal Fists)
* Tarek "Malak" Al-Bashir
* William "Mindweaver" Weber
* Indira "Sonic Scream" Khanna
* Helen "Zombi Girl" Norris
Allenimations

**Allen Lee** (or Allenimations) is a Filipino creator of The Object Manor and The Nightly Manor. He also voiced GPS, Ace, Clippy, and other Characters from The Nightly Manor.

## Trivia

* He also created Baby Bob the Builder.
* He is the animator and animation revisionist for *Battle for BFDI,* and *Battle for Dream Island: The Power of Two*. His first contribution to BFB was animating for "Don't Dig Straight Down".
Any Day Now

**Any Day Now** is the fourth episode of *The Nightly Manor*. It is also the first episode of Chapter 2. It released on October 1st, 2021. It focuses on Sketchpad and Tophat living and sticking together.

## Plot Summary

After a couple of weeks since the murders, Sketchpad is packing up and leaving their detective office, while Tophat's been staying in his apartment in a depressive state. Tophat keeps pushing friends away and claims he's fine, despite his depressive mood and hallucinations of GPS. Sketchpad stops by Tophat's apartment to talk, and during their discussion, Sketch hatches a plan to build a recovery center. He takes Tophat on a shopping spree, despite his disapproval.

During a shopping montage, Tophat keeps having hallucinations of GPS. The two finish their shopping trip and head to a park, where Sketchpad tries to build a recovery center. After he finishes, he tries to enter Speaker's name into the machine to see if it works, though Tophat is doubtful it'll work. Unfortunately, the machine doesn't work, and explodes.

Tophat tries to leave, and the two get into an argument. Tophat says bringing back the dead is impossible, while Sketchpad blames Tophat for bringing GPS to the mansion, who caused some of the murders. Sketchpad walks off, and Tophat has another hallucination of GPS, though this time he's speaking to him directly. GPS speaks to him about how he's holding on as much as Sketchpad is holding on to Speaker, and that he needs to let go and move on. He convinces Tophat to talk and apologize to Sketchpad.

The two sit and talk on top a hill. Sketchpad says Speaker thought him to always look up in a positive light, and thought he could have brought him back. Tophat tells him he's too optimistic and that there is no way to bring Speaker back, but says that doesn't mean they can't pick them selves back up. The episode ends with the two staring off into the sunset.

## Trivia

* The characters that haven't returned in Chapter 2 are Ring, Speaker, Mouse and Spraypaint. GPS only appears as visions in Tophat's mind.
* This episode features two new minor characters, Pan Flute and Folder.
France

**France**, officially the **French Republic** (French: *République française*), is a transcontinental country spanning Western Europe and overseas regions and territories in the Americas and the Atlantic, Pacific and Indian Oceans. Its metropolitan area extends from the Rhine to the Atlantic Ocean and from the Mediterranean Sea to the English Channel and the North Sea; overseas territories include French Guiana in South America, Saint Pierre and Miquelon in the North Atlantic, the French West Indies, and many islands in Oceania and the Indian Ocean. Due to its several coastal territories, France has the largest exclusive economic zone in the world. France borders Belgium, Luxembourg, Germany, Switzerland, Monaco, Italy, Andorra, and Spain in Europe, as well as the Netherlands, Suriname, and Brazil in the Americas via its overseas territories in French Guiana and Saint Martin. Its eighteen integral regions (five of which are overseas) span a combined area of 643,801 km2 (248,573 sq mi) and over 67 million people (as of May 2021). France is a unitary semi-presidential republic with its capital in Paris, the country's largest city and main cultural and commercial centre; other major urban areas include Marseille, Lyon, Toulouse, Lille, Bordeaux, and Nice.
Unicorn

The unicorn is a legendary creature that has been described since antiquity as a beast with a single large, pointed, spiraling horn projecting from its forehead.
In European literature and art, the unicorn has for the last thousand years or so been depicted as a white horse-like or goat-like animal with a long straight horn with spiralling grooves, cloven hooves, and sometimes a goat's beard. In the Middle Ages and Renaissance, it was commonly described as an extremely wild woodland creature, a symbol of purity and grace, which could be captured only by a virgin. In encyclopedias, its horn was described as having the power to render poisoned water potable and to heal sickness. In medieval and Renaissance times, the tusk of the narwhal was sometimes sold as a unicorn horn.
Colombia

**Colombia**, officially the **Republic of Colombia**, is a country in South America with an insular region in North America. It is bordered by the Caribbean Sea to the north, Venezuela to the east, Brazil to the southeast, Ecuador and Peru to the south, the Pacific Ocean to the west and Panama to the northwest. Colombia comprises 32 departments and the Capital District of Bogotá, the country's largest city. It covers an area of 1,141,748 square kilometers (440,831 sq mi), with a population of 50 million. Colombia's rich cultural heritage reflects influences by various Amerindian civilizations, European settlement, African slaves, as well as immigration from Europe and the Middle East. Spanish is the nation's official language, besides which over 70 languages are spoken.
Tree Feller

**Tree Feller** is a custom enchantment for axes that will attempt to dig up an entire tree if even just one log is broken with the tool.

When a tool with tree feller breaks a log, it will automatically dig up other logs connected to that log, up to a certain amount depending on the level of the enchantment. When combined with **Tree Shaker** it will also dig up logs connected to the starting log through leaves.

**Tree Feller is incompatible with Efficiency.**
Sketchpad

Sketchpad is a character who first appeared in The Nightly Manor.

## Personality

Though he has no malicious intent, Sketchpad doesn't take anything too seriously and is very laid back. Occasionally making 4th wall breaking jokes and references while being goofy overall. This can be unnerving and inappropriate in certain situations, as Tophat is mortified at how Sketchpad comments on recovery centers when finding Ring's body.

He is always somewhat happy, except when he saw Ring's body and when he was running from GPS

Sketchpad and Speaker are close friends before the events of the show and after Speaker's death, he is desperate to get his friend back

His behavior later on in the show is majorly influenced by his inability to let Speaker go. He remains upbeat and positive towards Tophat when attempting to build a recovery center and rarely shows signs of his grief near him. Sketchpad later tells Tophat that it's because Speaker told him, "no matter how dark things get, look at the world with a smile." In his mourning for Speaker, Sketchpad holds back his sadness in favor of upholding his friend's advice and has a hard time admitting he's hurt.

## Trivia

* Sketchpad is asexual, which was confirmed in the official Allenimations discord server.
Harvester

**Harvester** is a custom enchantment that will harvest an area around the initial broken crop.

When a hoe with **Harvester** breaks a crop, it will harvest an area around it. When paired with **Planter** it will replant every broken crop you harvested with the hoe. The size of the harvested area depends of the level.

**Harvester is incompatible with Efficiency.**
Orb Booster

**Orb Booster** is a custom enchantment on Alinea. It increases the amount of experience dropped by blocks broken or entities killed. It can be obtained through the enchantment table, it can be found in dungeons, and it can be obtained through trading with villagers. It remain stable until level V, and can be upgraded in its unstable form all the way to level XX.

**The enchantment is incompatible with Fortune, Looting and Silk Touch.**
Spraypaint

* The Nightly Manor
* Object Manor

> "I'll make sure whoever did this... gets what they deserves..."
>
>

> — Spraypaint, First Blood
>
>

Spraypaint is a male character in Object Manor and The Nightly Manor.

## Personality

Spraypaint is usually upbeat and outgoing, but also loud and competitive, shown during the scene in "Visitors, Invited!" when him and Mouse devour an entire table of food together. However, he can get frustrated very easily and is hot headed at times, and will rush to fight danger whenever it is due- evident in the scene where he fights GPS to stop them from slaughtering more people.

Another instance of Spraypaint's usual happy go lucky yet hot headed persona faultering is when Mouse is killed by the trap bow and arrow, and is overcome by grief and frustration when he loses his best friend.

## Appearance

He is a metallic can of spray paint, and has a wavy decorative red-pink strip on him, beneath the strip being a metatallic gray color. His spray nozzle is colored with the same shade of reddish pink as his strip.
GPS

* The Nightly Manor
* Object Manor

GPS is a non-binary character in The Nightly Manor.

### Appearance

GPS is a gray electronic device with a green glass screen that glows in the dark. He has light gray buttons on him in a square shape divided to four with a small button in the middle, as well as six other buttons surrounding that can be used for unknown reasons.

### Personality

GPS has a laidback personality but not much is known about him. His personality isn't laid out perfectly however, due to him being controlled by a virus in The Nightly Manor, which affected how he acts.
Tree Shaker

**Tree Shaker** is a custom enchantment for axes and hoes that will dig up clusters of leaves if even just one leaf is broken with the tool.

It is activated when a leaf is dug up. For axes, it can also be activated when a log is destroyed, which will break any leaves connected to that log. Tools take durability damage for any leaves destroyed in this way. When combined with **Tree Feller**, it can be used to dig up an entire tree at once.
Jam

Jam is a item and ingrediënt that can be eaten by the player or use as topping in certain crafting recipes.

**Jam**

 Stackable
 Restores

## Obtaining

### Crafting

 Ingredients
 Iron +Glass

 Ingredients
 Glow Berries +Black Dye

 Ingredients
 Glow Berries +Blue Dye

 Ingredients
 Sugar +Cocoa Beans +Milk Buckit

 Ingredients
 Empty Jar +Sugar +Berries
* Blueberry Jam
* Glowberry Jam
* Sweetberry Jam

 Ingredients
 Empty Jar +Milk Bucket +Chocolate

## Usage

### Food

To eat a jam, press and hold use while it is selected in the hotbar. Eating one restores 1 () hunger and 1 saturation.

### Composting

Placing a jam into a composter doesn't raise the compost level.

### Crafting

Jam is used in several recipes: Doughnut and Muffin

## Nourishment value

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full. See the table below for the more detailed foods table for the exact hunger and saturation statistics of each food.
Bobston Market

## The Bobston Market

The Bobston Market is a market in the 1.19 city of Bobston that was founded at around the start of the 1.19 world. It's in the city centre, just outside the Bobston town hall. In the middle is a fountain with a city map next to it. The market contains many various stalls that sell various items such as enchantment books, food, tools and armour, music discs and much much more. Below it is a boat docking space filled with even more stalls. Later on, the market was expanded into a cave, now with paid plots. Many shops moved to the cave leaving some stalls unused.
Crusher

**Crusher** is a custom enchantment that will crush items down when broken.

When a tool with **Crusher** breaks a block, it will break it into it's refined or broken counterpart. This can be combined with **Hoover** and **Quarry** / **Excavator** to get the most out of **Crusher**. How fast it activates depends on the level.

**Crusher is incompatible with Silk Touch.**
Planter

**Planter** is a custom enchantment that will replace the broken crop with a seed from your inventory.

When a hoe with **Planter** breaks a crop, it will place a seed from the players inventroy in its place. If paired with **Hoover** it will first pick up the seeds then try to plant them. If paired with **Harvester** it will replant all of the broken crops.

**Planter is incompatible with Efficiency.**
Potato Town

Potato Town is a 1.20 city/commune founded in the beginning of Season 8 by the Templars of Holy Potato.

## History

The town was first began by the player Daquus as an HQ to the Templars of Holy Potato almost immediately after the season started. In the first few days, the cult HQ grew extremely rapidly, amassing around 20 members within a few days due to it being the only organized settlement at the time. It then established itself a communal village of cult members, sharing everything from wood to iron and coal between all cult and town members. A market area soon established itself as the first market area in the server, allowing some early merchants to conduct business after a big city expansion which made space for the growing population to live in. To better manage the town, the leaders of the Templars: Fabian008pl and Daquus created the People's Council, an elected group of 5 people, although at first only 2 of them elected. Around the same time, a rival cult was emerging, the Blood Cult in the northeast, creating conflict after some vandalism and tension, which eventually was diplomatically calmed.

### The Decline

The inertia that first appeared in the beginning was starting to fade. Despite that, the People's Council drafted a Constitution as the foundation for the Theocratic Federation of Potatoes, which also established grounds for a working government. Shortly after that, Council re-elections were attempted but failed, marking a failure in the government as inactivity grew. After a couple of weeks of this decline, one of the city's leaders, TobenDE left the cult and city, shortly after that, the cult together with the nation were dismantled, leaving Potato Town as an independent town.

### Evil Mafia era

After the government was dismantled, DROPAX, who is a well known mafioso, took over the town.

## Notable members

* Fabian008pl, former Head and Council member
* Daquus, former Head and Council member, founder
* TobenDE, former Head and Council member
* Glausthe, former Clergy and Council member
* DROPAX, mayor
* Leugane, former Clergy and Council member
* Qnuerus, former Clergy member
Charged Silk Touch

**Charged Silk Touch** is an enchantment for pickaxes. When a pickaxe with this enchantment is used to break a mob spawner, the spawner will drop allowing the player to pick it up and place it elsewhere.

The enchantment can only be found in spawner dungeons, and it is as likely to spawn as an enchanted golden apple. It always comes on a golden pickaxe, together with Curse of Immutability and Curse of Fragility. As a result, these tools can only be used once before breaking, and players cannot put Warranty or Unbreaking on the tool to work around this.

Despite its name, Charged Silk Touch does not function like Silk Touch and, except for spawners, blocks broken will simply drop normally.
Raccoon

The raccoon (/rəˈkuːn/ or US: /ræˈkuːn/ (listen), Procyon lotor), sometimes called the common raccoon to distinguish it from other species, is a mammal native to North America. It is the largest of the procyonid family, having a body length of 40 to 70 cm (16 to 28 in), and a body weight of 5 to 26 kg (11 to 57 lb). Its grayish coat mostly consists of dense underfur, which insulates it against cold weather. Three of the raccoon's most distinctive features are its extremely dexterous front paws, its facial mask, and its ringed tail, which are themes in the mythologies of the indigenous peoples of the Americas relating to the animal. ￼
Morocco

**Morocco**, officially the **Kingdom of Morocco**, is the northwesternmost country in the Maghreb region of North Africa. It overlooks the Mediterranean Sea to the north and the Atlantic Ocean to the west, and has land borders with Algeria to the east, and the disputed territory of Western Sahara to the south. Morocco also claims the Spanish exclaves of Ceuta, Melilla and Peñón de Vélez de la Gomera, and several small Spanish-controlled islands off its coast. It spans an area of 446,300 km2 (172,300 sq mi) or 710,850 km2 (274,460 sq mi), with a population of roughly 37 million. Its official and predominant religion is Islam, and the official languages are Arabic and Berber; the Moroccan dialect of Arabic and French are also widely spoken. Moroccan identity and culture is a vibrant mix of Berber, Arab, and European cultures. Its capital is Rabat, while its largest city is Casablanca.
Cotton Candy

Cotton Candy is a custom food item that can be eaten by the player.

**Cotton Candy**

 Stackable
 Restores

 Ingredients
 Sugar +Stick +Dye

## Usage

### Food

To eat cotton candy, press and hold use while it is selected in the hotbar. Eating one restores 2 () hunger and 0 saturation.

### Composting

Placing cotton candy into a composter doesn't raise the compost level *yet*.
Mothmark

## General Information

The Serene City State of Mothmark was first established on June 27th when the Mothmark Townhall was constructed. The city itself is located around a thousand square blocks northeast of Bobston and is known for its unique way of governing. They’re known as a diarchy and ruled by two elites of the Moth Dynasty: Captain Westeros and Moist Jalapeno. They are both absolute leaders of the city and are focused on expanding the city-state into a kingdom. Many towns and settlements are currently under construction in order to spread influence around the nearby territory.

## Architecture

Much of the city was built in a Maritime Greystone Architecture but parts of the city holds Spruce Traditional builds as well. Many of the fields and crop of the area have been turned into vineyards and wheat fields. It’s what gives off the aroma of the area along with the colorful display on the outskirts of the city. Some landmarks of Mothmark are the tall walls and towers that surround the north side of the city. Its historical Gate Bridge on the south side of the city sprawls across the Maurewater Strait. It is a bold landmark and symbol for the Mothmark military and community. Along with these landmarks, the Maritime Lighthouse and Docks aid the city in its beauty.

## Culture

The majority of the people in Mothmark came from Northern Caleathic society. Therefore the religion, festivals, events, and overall way of life resemble these ancient people. The Moth Dynasty was an old ancient family that ruled alongside other Caleathic houses a very long time ago. They brought their culture further south in order to continue the Caleathic influence. Other physical cultural pieces are that of the flags of Mothmark. It’s a yellow-red cross and shield to represent the cities foundation. The shield represents the diarchy’s protection over the people and the cross represents the people’s trust in the diarchy. Red and yellow are traditional Moth Dynasty colors and were brought over with the foundation of the city.
Binding

**Binding** is a custom enchantment that makes an item stay with a player after they die. The item will simply lose a level of Binding. When the player dies with Binding I enchanted onto it, the item will lose its Binding enchantment, and the item will no longer stay with the player after any future deaths.

Binding is extremely useful in dangerous environments where players might not be able to recover their stuff should they die. It has been particularly used by players exploring the End dimension.

Unlike Curse of Binding, players will still be able to take off any armour with the enchantment.

Binding will stay stable up to level X, and can be upgraded to level XX in its unstable form.

**Binding is not compatible with mending.**
Pizza

Pizza is a custom food item that can be eaten by the player. This was a requested idea from: **PizzaKingX** in September 24th 2022.

**Pizza**

 Stackable
 Restores

## Obtaining

### Crafting

 Ingredients

 Ingredients
 Cooked Pizza
* Cheese Pizza Slice
* Focaccia Slice
* Margherita Pizza Slice
* Marinara Pizza Slice
* Pepperoni Pizza Slice
* Pizza Slice

### Cooking

 Ingredients
 Uncooked Pizza +Any fuel
* Cheese Pizza
* Focaccia
* Margherita Pizza
* Marinara Pizza
* Pepperoni Pizza
* Pizza

## Usage

### Food

To eat a pizza, press and hold use while it is selected in the hotbar. Eating one restores 6 () - 20 () and 3 - 48 saturation.

### Composting

Placing a pizza into a composter doesn't raise the compost level.

## Nourishment value

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full. See the table below for the more detailed foods table for the exact hunger and saturation statistics of each food.