recursal/Fanatic-Fandom huggingface dataset:
The Holder of The Universe

In any city, any country, go to any mental institution or halfway house you can get yourself to. At the front desk, ask for someone who calls himself the Holder of the Universe. The man at the desk will look at you as if you're insane (which you may well be by now) and pretend that he doesn't know what you're talking about. After a few minutes of staring, he'll start down a hallway. Follow him.

On the way down to the end of the hallway he will tell you about his patient. If he does, he'll tell you that the man killed his whole family, 5 kids, his wife, and both of his dogs. He'll tell you how the man first tied down the kids and his wife. Then he took the two dogs and cut both of their throats. He then ripped off all the skin of the dogs with his teeth. At this point the family was extremely scared and dumbfounded at what the man, the "Holder of the Universe," had done. He then turned to them, covered in blood, and stared into his youngest daughter's eyes. She was only four years old at the time. He untied her and then threw her to the ground and beat her to death. The rest of the family was found with repeated shotgun blasts to the face. They couldn't even be recognized, he'll tell you. At that point you should've reached the end of the hall.

"Well, here it is." He'll point at the heavy door and hand you a rusty key before walking away. Once you put the key in the hole, the door will open by itself. Inside, there is a plain room with an ordinary man sitting in a chair behind a table, with another chair on your side. Go ahead and take a seat. Greet the man, as he will probably greet you first. He is a friendly man, and smiles often.

If you're curious, ask him anything you want, and he'll answer it in the way anyone would. But if you ask him "Why did this happen?" His face will turn grim, and the lights will go out and back on quickly. When they're back on, the walls will be covered in strange writings, some carved into the wall itself, and some written in blood. The man will now be an old man, blood dripping from his thin hands. He'll stand up and throw the table across the room, shattering it on the wall. He will then knock you off your chair and scream your answer at you in a horrible language that you never learned, but somehow can understand. Once he is done, the lights will flicker. You will then be sitting back in your chair, everything looking as it did before. He will stand up and shake your hand. He will then hand you a shotgun shell, and he will tell you exactly where the rest went in horribly graphic detail. He will also tell you for whom his last one is for, although the mere knowledge of Him may be enough to drive you insane.

The last shotgun shell is object number 481 of 538. You will know when to use it, and you must do so, or all hope is lost.
The Holder of the Mark

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Mark." The receptionist will freeze, as though he has known this moment was coming for a long time and is afraid it has finally arrived. He will stutter and tell you there is no such man here, but be insistent. He will eventually yield and after looking around to see if anyone else is here, he will beckon for you to follow him.

He will lead you along corridors of increasingly smaller size, until you eventually have to stoop. He will point you to a door at the end of a corridor so small you have to crawl to get to the end. It will be perfectly normal except for a large exclamation mark in the center and a smaller question mark on the doorknob. This is your last chance to turn away, and if you have the slightest hint of doubt in you I recommend you do so. If your will is strong, open the door gently and pull yourself through.

You will emerge in an ornate hall, covered with wall paintings depicting famous historical dictators and murderers, butchers, rapists and serial killers. Do not linger on them, for the souls of the people reside in those pictures and the twisted hate of their life has been amplified in their death, waiting to reach out and rend you limb from limb, delighting in your slow and painful death.

When you finally reach the end of the hall, there will be a small wooden box with an insignia on it that is old and faded. You will feel a sharp tingle go up your spine as you behold this item and then a voice behind you will say: "Beautiful, is it not?" You must reply: "As the full moon." If he is not satisfied with your response, pray he doesn't make you one of his paintings and instead gives you a painless death. But if he is satisfied, he will say: "You ask?" You must say exactly: "How do we destroy them?" He will laugh and say he doesn't know, but then will simply state, "You're bound to think of something." You will then wake up in the nearest bathroom, your eye in excruciating pain. As the pain recedes, you will see that your pupil has now taken the shape of the mark on the box back in that room.

That mark is Object 74 of 538. It will allow you to behold the ultimate truth. Whether or not the experience will be worth it is another matter.
The Holder of Void

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask for someone who calls himself "The Holder of Void". The worker will look at you as if you've spoken another language. Repeat your request once more -- any more, and your fate is best left unsaid, for our sakes. The worker will stand, visibly shaken, and motion for you to follow. Do so, but look to your feet and carefully count your steps. Once your foot has fallen on the 64th step, stop. The worker will have disappeared.

Turn to your left, and knock thrice on the door in front of you. If there is no answer, turn around and try the same on the door behind you. If there is still no answer, then this game was not yours to play; you will wander the halls of the institution for the rest of eternity.

But, should a childlike voice ask you to come in, quietly open the door and step inside. The room will be simple, painted in solid ocean blue. There will be a child in the middle of the room, sitting at a table, playing what appears to be a cross between a board game and solitaire. The child will look at you with impossibly black eyes, eyes that seem to bore into your very soul and beyond. He will ask you, still staring, "Do you also want a card?"

The next few moments will decide your fate.

Stare into the child's eyes, but do not make a sound. Breathe quietly. He will eventually sigh, and resume his game. He will pull a card out of a stack on the table.

Should that card have a picture on it, the child will sigh again, and throw the card to the ground. Whatever was depicted on the card will come to life -- flee, if you wish. If you're lucky, you will die of starvation and dehydration before the impossibly grotesque creature finds you within the halls.

But, should the card be blank, ask in a loud, commanding voice: "Why did they shatter?"

The boy will stare into you, into your mind, as if your very existence is being probed. Do not attempt to hide anything or fight. This Holder's powers are more than what they seem, and you may very well lose your sanity where you stand.

If you are still coherent when this "examination" finishes, you will find yourself falling asleep. Again, do not fight the feeling.

You will wake up in the bed of where you call home, a small, round, pearlescent object in your hand.

This Object is 88 of 538. You've played the game and won, but will you be so lucky at the reunion?
The Holder of Transformation

In any city, in any country, go to any mental institution or halfway-house you can get yourself to. At the front desk, ask to see "The Holder of Transformation."

The attendant ought to hand you a small square of canvas with a five-pointed star on it and direct you to a hallway. Head down the hallway and you will notice that the floor begins to slant downard, parting ways from the rest of the walls, ceiling, and windows, leading you down a dark, stone walkway and into a large, vaulted stone walkway lit by torchlight.

Check your square of canvas; if there is not now a circle around your star, turn back.

Proceed through the hallway, gazing into the alcoves if you wish - you'll see sculptures of demons, grotesque products of taxidermy, arcane scrolls and books, and perhaps even an Object or two enshrined in the dim light. Nothing will stop you from looking, touching, or taking.

When you reach the end of the hallway, there will be a small wooden door in the face of the massive stone wall. It's unlocked; enter in - just be sure that your canvas now has two circles around the star before you do. Entertain yourself with the items in this hallway while you wait.

In the room on the other side, there will be more torches and candles, making it slightly brighter - just bright enough to read, if you wish to, the books that lie open on the countless desks that fill this space. These books contain the secrets of the world as discovered by forgotton researchers through the ages, not all of whom were human. They could be written in almost any language; some are in The Language. One book, if you master its secrets, will enable you to understand any written text. This book is in The Language, though, so that will be no easy task, and you'll have to find it first. Not every book is safe to glance at, either.

The books are of no great consequence, though; what you care about is the Holder, who will be somewhere toward the far side of the room. Be sure that your canvas square has the space between its circles completely filled in with some kind of symbols before you talk to him, though. If it's not, you're better off waiting until it is. Maybe read a book to kill time.

The Holder will ignore you unless you get in his way as he moves about the room - and if you do that, your quest is over. He'll only acknowledge your presence if you ask him "How did \_\_\_\_\_ change?" You can ask about anyone at all, alive or dead, fictional or historical, popular or unknown, and the Holder will tell you of what they were and how they became what they are. He will tell you how even the most nobly-intentioned stumbled and fell to become truly abominable. You might be surprised just how many people transform into something so tarnished as time marches on, taking time only to polish their exterior while the inside grows more twisted and debased. Such is the reality of living in a tarnished world.

When you are ready for this part of your quest to end, ask "How did **I** change?"

Your Transformation is Object 451 of 538, and it began much longer ago than you would care to admit.
清水市

日本靜岡縣清水市，是《櫻桃小丸子》的主要舞台，小丸子的家，各個朋友的家以及小丸子的學校都位於該市，該市面臨海，是一個巷口城市，另一個方向則可以看得到富士山。

## 地理位置

櫻桃小丸子的家鄉，位於日本靜岡縣的清水市。清水市是日本重要的港口城市，靜岡縣第三大城市(僅次於濱松市、靜岡市)，與靜岡縣首府靜岡市一山之隔，人口24萬。2003年4月1日，靜岡市和清水市合併。2005年4月1日成為政令指定都市。

## 主要觀光景點

### **日本平**

到清水市不得不去的地方，位於清水市和靜岡市之間，靠海的一片丘陵地，最高海拔是307米的有度山。登上日本平，可以看到整個伊豆半島。

### **清水港**

天然良港，呈單臂環抱狀。由於清水市位於東京到大阪的國鐵沿線，加上海運發達，也是日本重要的工業城市。
The Holder of Vindication

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk ask to visit someone who calls himself "The Holder of Vindication". Should the worker's eyes roll into the back of his head and his whole body begin to spasm, you have come to the correct place. He will seemingly sink into the floor. Do not attempt to go to his aid. Should you go around the desk before you have lost sight of his body, he will grab you and pull you into the black abyss with him. This is the Holder's line of defense.

Once the worker has disappeared, push the desk forward. It will be surprisingly easy to move. Underneath it, there will be a staircase of rusted grates leading into darkness. Follow these steps down to the bottom, which is farther than you could imagine. At the bottom, the air will be heavy with the smell of blood. Do not be surprised if you have trouble breathing in the horrific stench. The hall that greets you will appear to be made out of human skin and living flesh. As you move down the hallway, the walls around you seem to be almost pulsing or breathing. Do not touch these walls, for the slightest disturbance will cause the hall to close around you and slowly crush all life from you. Walk slowly, and watch your step.

Soon, you will reach a rusty wrought iron door. It is polite to knock, but if something knocks back, apologize for the intrusion. If you begin running now, you may yet make it back to the surface. If nothing happens, you may enter.

You will find yourself in a brightly lit room, spread throughout will be stuffed animals and other children's toys. The comforting normalcy of the scene may make you want to let your guard down. Do not. Things are not as pleasant as they seem. Don't look too closely at the items scattered about. Each one is a toy you had or wanted as a child. Each one has subtle grotesqueries that have driven men mad. Bone and sinew will peek out through the matted fur of your favorite stuffed animal. Your toy car will appear to have been in an accident, victims and all. No, it is best if you give them no more then a passing glance, for the Holder is coming. He will materialize out of nowhere, appearing to be a small boy wielding a stick as if it were a sword. He will begin to "play fight" with you. Do not attempt to stop his pretend sword, for it can easily cut you in half. Only one question will halt his attacks. "How can we defend against them?" The Holder will stop and look at you for a moment before laughing in malicious glee.

As you watch, he will dissolve into dust. He will leave only his eyes and the stick, which has become an actual sword. Leave it, it is not for you. The eyes are made of glass marbles with mist swirling around inside. One eye will protect you from blindness, and two can shield your eyes from even the horrors The Holders present. But for each eye you take, you must leave an eye, and though they are no longer connected to you, Holders will use them to watch you.

The eyes are Objects 281 of 538. From the other side they follow your quest. Sometimes they cheer. Sometimes they...
The Holder of Twins

In any city, in any country, go to any construction site or foundry you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Twins". A person will suddenly appear beside you and the worker will be gone. Ask the person the same thing, but the answer will be that the worker is currently away, talking to his boss. He will tell you that both of you will have to wait until the worker comes back.

In that very second, the worker will reappear, seemingly out of nowhere. He will politely ask the other person to wait while he tells you that you may follow him. Do that and ignore the other person disobeying the worker and be glad that he didn't obey, or you would have walked into your death.

After a short while, you will reach a paper door. But do not let it fool you; this paper is stronger than any metal you have ever seen. The worker will now open the door, letting you in. The other person will quickly follow you. If he doesn't, pray for a swift death.

Should he have followed, both of you will find yourselves in a small paradise. Although you will find everything you like and love in this place, do not touch anything with your hands and arms, for the beauty will then quickly fade away and madness will overcome your mind. Simply follow the path you see below your feet and never leave it.

The other person will do the same, and you will have to talk. Tell him about everything you can remember from your life and hope that he doesn't talk back. Neither you nor he want to know what will happen if you ever stop walking while being on this path. For hours, you will walk and you will have to keep talking all the time. Finally, as you see something shiny at the horizon, you may complain about a sore throat and that you have nothing else to talk about.

You will reach a golden door. The closer you come, the wider it will open all by its own. Enter the door and you will find yourself in an almost pitch-black room lit by only two candles. One of them is beside a mirror, the other beside a rucksack. Walk to the mirror and stare into it, as horrifying as the pictures may be. You will notice the other person walking towards you; your fate will be decided in the next moments.

Should he scream, "No matter how hard the work, it will be done!" and then smash the mirror, then your fate is sealed. After he has destroyed the reflecting item, you will feel unbearable pain and you will scream, out of instinct. You will be melting in the next seconds. The other's task will be fulfilled.

But, should he choose to do nothing, you may utter the question, "What reflects them?" You will now see the other person slowly melting and he will scream inhumanly. Endure the screams for about a minute, then he will be gone; only the rucksack he has worn will be left. Open it, take the mirror inside it and you will be returned to your home.

The reflection is Object 60 of 538. Don't ever dare to destroy it.
The Holder of The Worm

In any city, in any country, go to any hospital waiting room and ask to see the Holder of the Worm. You will be met with a look of disgust, and informed that the elevators are currently not operating. This will be the case even in a small, single-floor building. Politely ask your question a second time, and you will be directed through a pair of exit doors to a dimly-lit stairwell. Take the stairs down, and only down, lest you find yourself in a loop that will never end.

You will descend an impossible number of flights, into pitch darkness as a foul smell fills the air. After many hours, your feet will land on something soft, slick and damp. A dim, orange light shines in the distance, and the stench is overpowering, a mix of blood and feces. Tread carefully, should you slip and fall you will become a permanent part of what you are walking on. As you approach the glow, you will begin to make out your surroundings: a vast cave formed of solid, raw, red meat. Rancid juices stream down the walls, and the floor is caked with human excrement. The only source of light is an old and battered mining lantern, propped against the entrance to a small, ragged side chamber.

Enter this "room" and you will find a nude, emaciated young woman, her face buried in meat as she hungrily excavates her tunnel. This starving soul is the Holder of the Worm, and will acknowledge only a single question: "How can They be satiated?"

The Holder will turn to you, gore streaming down from her face, and answer your question in lengthy and sickening detail. All the while she will weep, shake with hunger and repeatedly attempt to return to her meal, but show her no pity. Firmly repeat your question, as often as it takes, and she will continue on. If you allow her one bite, she will never speak again, you will never find the way you came in and spend the rest of eternity living as she does.

Distract her long enough to complete her speech, and the Holder will seem oddly composed, as though her hunger has been satisfied. She will thank you for coming to see her, and offer an embrace. Stand firm and open your mouth. Do not move, speak or react in any other manner, even as she presses her bloody lips to yours. You will feel something long, fat and slippery slither down your throat for several minutes straight. When its entire length has left her body, the Holder will suddenly collapse into a heap of bones. Her lantern will flicker, and you will find yourself in no more than the hospital broom closet. Try not to draw too much attention to yourself.

The creature that now squirms in your intestines is Object 261 of 538. However much you eat, you will never feel quite full again.
The Holder of the House

In any city, in any country, go to any house and ask to speak to its Holder. You may have to search through thousands, perhaps millions of houses before you reach your goal. If and when you do, though, when you ask for the "Holder of the House," the person you talk to will address someone out of sight and beckon for you to enter.

When you actually get inside, do not try to make sense of your surroundings, unless you want your brain to explode. You may look at any area that is bathed in some form of light, no matter how dim, but you must not look into the dark hallway, because you will be too fascinated, and therefore distracted, by what you encounter in there that you may not ever get out. You are also advised to not focus on anything in the house for too long; the house knows you have arrived. You will be tapped on the shoulder. Now you may focus on who tapped you on the shoulder. It may be a man, a woman, a child, or something else; do not show any fear, surprise or disappointment in response, but always face the person you are talking to. Ask this person, "What is Their dwelling truly made of?" This tale is not one of fear, however, it will fascinate you beyond anything you have ever known. It is far more than a crash course in architecture; it describes how a house can be sentient, even if it doesn't seem to show it.

The test for this Holder is simple, but still difficult; at a certain point during the tale, something on one of the walls will move. Every Seeker reports that it took place on a different wall, or on a different spot, so be alert. Do not take your eyes off the Holder's eyes for an instant while this happens. If you look at the thing that moves on the wall, it will grab you and pull you into the realm beyond the dark hallway, and that will be the last anyone ever sees of you. The Holder will finish his tale with these words: "So it is everywhere." At this point, you are advised to close your eyes, because the Holder is off to the kitchen to produce the Object. Again, all of the (very few) Seekers who ever made it this far have reported that they closed their eyes when the Holder stood up. Nobody knows just what happens when the Holder leaves the room. Do not object to your hands being grasped and moved while the Holder places a small, cold metal object into your hands.

The tiny ruby embedded in the fork is object 434 of 538. They are weary. They are hungry. And they want to come home.
The Holder of Summons

There is no Holder for the Object of Summons. It is a cruel object that forces its master to summon a shade of Him. This shade will completely destroy any that fall to the Object's will, and so it may only be held by one who refuses it.

It has a mind of its own, and delights in bringing death to those who resist it even for a moment. It is in the form of a Horn that, when blown, will resound through reality and call to Him. Each shade is one that has fallen to Him, and each that is killed shall join His legions. This horn, made from human bone, is the thing that will call to him.

There's a group out there that wants to call him. They want this Horn, this Object of Summons. They want Him to break this world.

I disagree.

I hope to protect this item, perhaps destroy it. While He can return without it, He will not be complete. If He could have it, He could bring forth his forces all at once. I cannot stop Him, but I can slow Him.

I have others, as well. Glasses, a Scalpel, some Scissors, the Scales, and a Straitjacket. They aren't much use, but they will aid me. However, they want some of these. Badly. They'll hunt me, and will call on Them to find me.

Those I've encountered have given me a name. They call me Anubis, for my use of the Scales.

So be it. Until the time when this mad race finally ends, I shall be known as Anubis to my enemies. And I will serve as the Holder of Summons until either I or my enemy is dead.

This accursed Horn, Object 445 of 538. Let no air pass through it, for it will speak to Him.
The Holder of the Gregarious

Go to a club, preferably one that was abandoned recently, and look for a man. If you don't see him, return another day. If you see him, tell him you are looking for The Holder of the Gregarious. If he gives you a sadistic grin, run. A terrible fate awaits you if you don't. However, if he gives you a genuinely friendly smile and holds open the door for you, you're safe...for now. Go inside. He will close and lock the door behind you, leaving you alone. Do not try to leave and do not try to break down the door, for your life will be in grave danger if you do.

Now that you are inside, you must walk to the center of the room and either sit or stand, it doesn't matter which. Do not make a sound and do not say anything. It could happen right away, or it could happen after a long wait, but either way, people will begin to appear and the club will appear to come back to life. They will be loud and they will be close to you. Do not cover your ears and do not try to move them away, for if you do, you will be violently attacked by every last one of them. Keep standing there and keep silent. If they begin to talk about you in an unflattering, perhaps even cruel, manner, do not listen in. Should the club fall silent, say to the nearest person, in these exact words, "I do not wish to be the center of attention." Should you have said the right words, the sound should resume.

If you did everything correctly and keep standing quietly, a burly, dark-skinned man will eventually approach you and tell you to come with him. Do not resist and do exactly what he says. He will take you into a dark room where someone who is sitting behind a desk. Their face will be in shadow. Ask them, in these exact words, "Why do They want to be together?" That person will move their face out of the shadows as they lean forward, revealing them to be an older version of yourself as the opposite sex, and they will tell you, in graphic detail, how They were born and how They will die. Do not look away from your male or female double and do not try to cover your ears or you will lose the ability to speak. Once your double has told their tale, you will feel faint and collapse. Do not try to protect yourself.

When you awaken, you will be in the abandoned, empty and locked club. The next time you are in contact with other humans, you will have an unusual understanding of how they truly are.

That understanding is Object 251 of 538. Do not try to understand Their motives.
The Holder of the Destroyed

In any city, in any country, go to any mental institution or halfway house you can get yourself to. Walk to the front desk and address the worker there, asking to see "The Holder of the Destroyed." Should the worker cry out in horror, then you've come at a bad time. Or possibly a good time - death by spontaneous combustion isn't all that bad. If the worker laughs, you've come to the right place at the right time. The floor will crack, then break entirely, as if it was made of glass.

When you hit the ground below, walk straight ahead until you see a small flame. Keep walking forward until you can see what feeds the flame. Bend down and ask the now very burned thing that was once a man, "What happened to the ones that were destroyed?"

The arm of the thing will reach out and grab your neck as the Holder begins to tell you the tales of every Seeker that was destroyed in his quest and of the Objects that were destroyed. When he is finished telling his stories, his arm will burst into flame once more. Ignore it - it won't burn you. If it does burn, then don't worry, for you will be dead soon, even if you do let go. Quickly, however, as the world begins to burn away, grab the arm and close your eyes. As the world burns, you will feel the part of the arm you grabbed begin to change into another Object. You will wake up wherever you call home.

The matches in the book you now hold burn with a special flame; whatever their fire touches will be repaired if it is broken, and destroyed if it is whole. Be warned, however, that if you attempt to use it on another human, your flesh will burn instead.

The matchbook is Object 194 of 538. Keep it after all the matches are gone, lest His flame turn on you.
杉山聰

* ****杉山聰****（第二期）（杉山 さとし／すぎやま さとし）

* **配音員**：Template:Error（說明）如果在角色介紹看到此訊息，請參考**這個條目**修改原始碼。真山亞子；Template:Error（說明）如果在角色介紹看到此訊息，請參考**這個條目**修改原始碼。沈小蘭；Template:Error（說明）如果在角色介紹看到此訊息，請參考**這個條目**修改原始碼。陶敏嫻（前52集）→蔣篤慧（53集起）／龍顯蕙（動腦大進擊）

* **連續劇演員**：吉野翔太

* **生日、血型與星座**：1965年12月15日、A型，射手座

* **簡介**：棕色的頭髮，臉上帶有雀斑。與大野是最好的拍擋，同為運動健將，喜愛踢足球。在班上與大野皆為很有志氣的男生，在各方面都有很好的表現，曾獨力與大野在後山的山頂搭建秘密基地樹屋。具有正義感，與大野一樣愛打抱不平，會替班上同學出頭。
The Holder of The Boom

So you want to know where the Holder is, eh? Okay then; The Holder is anywhere, everywhere, and nowhere.

Boom, boom, boom!
Boom, boom, boom!
The world was created in a boom, boom, boom!
Boom, boom, boom!
Boom, boom, boom!
The world resides in a boom, boom, boom!
Boom, boom, boom!
Boom, boom, boom!
The world turns always to the boom, boom, boom!

It doesn't matter where you are or what you're doing if you want the Holder. The Holder will come. The Holder's arrival will be signaled by a storm with no rain and no lightning, only thunder. When this happens, do something! It doesn't matter what it is; tap your feet, sing, run! Walk! This Holder despises the inactive.

Boom, boom, boom!
Boom, boom, boom!
We all dance to the boom, boom, boom!
Boom, boom, boom!
Boom, boom, boom!
We all sing to the boom, boom, boom!
Boom, boom, boom!
Boom, boom, boom
We all live to the boom, boom, boom!

If the Holder finds you worthy, it will speak; if not, the Holder will create a thunderclap so loud you will forever be deaf. If it does speak, it will tell you what happened on that fateful day when the objects were separated and He was imprisoned. When the Holder's story is finished, you may ask it one question "What made the sound?"

Boom, boom, boom!
Boom, boom, boom!
The objects were separated with a boom, boom, boom!
Boom, boom, boom!
Boom, boom, boom!
He was imprisoned with a boom, boom, boom!
Boom, boom, boom!
Boom, boom, boom
They will all come together with a boom, boom, boom!

And down from the heavens will descend a single drum. This is Object 154 of 538. If hit hard it will make a sound like thunder; if hit mildly it will make a sound like the earth's rumble; if hit softly it will make a sound like a heartbeat.

Boom, boom, boom!
Boom, boom, boom!
The one who is empty fears the boom, boom, boom!
Boom, boom, boom!
Boom, boom, boom!
Those from the nether fear the boom, boom, boom!
Boom, boom, boom!
Boom, boom, boom!
Even He fears the boom, boom, boom!
The Holder of Strength

(It is highly advisable that you take at least one of the other Objects, preferably any that are weapons or forms of protection, with you before embarking on this quest.)

In any city, in any country, go to any institution designed to help people become more proficient with any kind of weapon or fighting style. Once inside, say to any person working there, "I wish to spar with the Holder of Strength."

The worker should gasp and take you to down a flight of stairs that weren't there before. At the bottom there will be a large stone door covered in the Language. The worker will unlock the door for you and walk away, laughing hysterically. Now is your last chance to leave. If you are truly determined, this is your last chance to prepare. You are about to enter the most grueling battle you have ever fought.

Once you are through the door, it will shut and lock itself behind you. You will now be trapped in a large room with a giant, fleshless demon armed with a double-edged sword, wearing armor adorned with the remains of fallen Seekers. He will let out a deafening howl and charge toward you. If you manage to dodge this attack, you should notice a spear, made out of what appears to be a solid chunk of otherworldly crystal, stuck in the Holder's back.

Any damage you do to the Holder will heal immediately, and if you are defeated he will skin you alive and devour you whole; your skin will be naught but another trophy for his hellish suit of armor. The only way to kill this terrifying monster of a Holder is to remove the spear from his back. This will not be an easy task, as the Holder is a master of combat, and even if you can grab the spear it will require an enormous amount of force (for a human, anyway) to pull it free.

If you can, by some miracle, successfully remove the spear from his back, the Holder will instantly shatter and the door you entered this room through will open. It will now lead you to the place you call home.

As long as you are in possession of that spear you will be extremely skilled with all types of weapons, as well as with all martial arts. Don't try using it against any of the Holders, however, for they are far more prepared than you will ever be, and they don't like their intelligence being insulted.

The crystal spear is Object 254 of 538. All the strength in the world won't be able to save you should They come together.
The Holder of the Beholden

In any city in any country in the world, go to any mental institution or halfway house you can enter. Hand the first caretaker who sees you any small object with a face on it. The face can be anyone, the item can be anything.

They will silently write a room number on your outstretched hand. Though they will use only one pen, each digit will be a different color.

By the time you reach the room, the numbers will have faded from your flesh.

Though the house may be high security, this room will not be locked and you can easily enter. Once you do, no door will exist behind you. If you cannot answer the Holder's challenge, you will never leave this place again.

Along the walls, hundreds of alcoves have been carved. Each one is filled with a small ivory bust of a man or woman, each tiny base engraved with a word or two in a strange, unknowable language. All across the floor, a layer of white dust can be seen. The dust is piled in waves, disturbed only by your footprints.

Sitting at a small table in the middle of the room is a strange sight: a genderless figure with absolutely no face at all. In gnarled, scarred hands as flawed as its visage is featureless, the Holder grasps a sharp piece of stone.

One minute after you enter the room, the figure will leap from the table and plunge the shard into your throat. If, before this time elapses, you take the stone and drive its point into your own palm, you may survive. The stone carries a terrible wasting plague, one that will painfully wither you until all that remains are bones: fresh ivory for the Holder to carve.

Living through the disease requires asking the question "How will we know Their faces?" before five drops of blood fall from your palm; if you do, the Holder will sigh and dissolve into dust, joining the teeming sea of white at your feet.

The piece of jagged rock has now become a simple sculptor's chisel with an unmarred silver shank and a bone handle. With it, you can carve anything you can imagine from any material softer than steel.

The first thing you should carve is a door so that you can leave the room.

The bone-handled chisel is Object 334 of 538. Now you know the shape of things to come.
The Holder of Uncertainty

Hahaha!

Tick tock tick tock...
Click clock click clock...

Ding! Ding!

You want it? I bet you do, I bet you do... It's just too bad that you won't be getting it. Never, never. They gave it to me, and I'm keeping it.

It's mine. It's always been mine, and it won't stop being mine. Don't you get it? You'll never take it from me. I'm not telling you how! Mine, mine, all mine forever!

And that means you're stuck! No clue where to go, who to ask when you need to see me, or what to do when you see me. You can't do it without someone spelling it all out for you, can you? Heck, if you saw me, I bet you wouldn't even know it!

You've lost. All the time you spent was worthless, because now you're blind, and there's nothing that can help you. Wanna try anyways? It's kinda like playing chess with no pieces! Or any clue how the other pieces are moving...

I'm coming to find you. I know who you are, you and your pathetic Seeker friends. Don't bother trying to find me before I find you. You can try running away if you want, but it won't help. Well, I mean, in the long run it wouldn't. Actually, you could just hide out in another realm, if you understand what I mean.

But I don't suggest it.

Besides, it's not like you know what I want. I've already got what I want! You don't, though. It's the funniest part of all this; you'll never get what you want.

What you want is object 502 of 538. Are you certain you want it?
The Holder of Surrender

In any city, in any country, go to any mental institution or halfway house you can get yourself to. Before trying to attain this object, take every object you currently possess with you. If you possess no objects, then when you ask the worker to visit "The Holder of Surrender" the worker shall not even look at you, as if he does not see you there. Turn back and try again after you have at least one object. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Surrender". A grimace will appear on the face of the worker and he shall laugh, as if to say "You stupid fool. Few have survived what you are about to face!"

After he finishes laughing, you have to go through the door behind him that has a sign saying "Employees Only". He shall not complain or even try to stop you.

After going through the door, you will find yourself in a dark hallway. As you walk down it, you must walk at a steady pace. You will define the speed with which you have to walk: if you walk very fast, you will have to keep moving fast. If you move slowly, you will have to keep moving slowly. Failure to comply will result with instant death.

At the end of the hallway, there are three paths. The center path leads to the Holder. The path on the left leads back home, but the path back shall be painful beyond imagination. The path on the right leads to certain death, yet the death is painless and many consider this a more suitable fate than the painful journey back or the suffering in order to get the object.

If you chose the center path, you will walk on until you see a large, rectangular room in front of you. A man is sitting in a chair at the center of the room, surrounded by chalk circles drawn into the floor. One circle for each object you have. If you have 5 objects, there are 5 circles. If you have 45 objects, there are 45 circles.

Walk towards the Holder. Be prepared, because he will shout at you in a large booming voice. His demand is simple: place the first object in the first circle. If you obey, and surrender the object to the Holder, the object placed in the circle will be gone and you will be required to get it again. If you survive. If you refuse, the Holder will lift his hand and countless, minuscule hooks shall go into each of your pores. The pain will make you believe that you are being torn apart. If the pain stops and you have not gone mad with the agony, or have not screamed at him to take your object, he shall smile and say you are worthy of keeping the object. The process will repeat until he has asked for all of your objects. For objects that are too large to move, immaterial, or are otherwise impossible to be placed in a circle, the Holder shall ask if you want to place it in the circle. If you agree, the object will be lost, if you disagree, you shall be tortured once more. If you remain strong and he deems you worthy enough to keep them all, one of the hooks used in your many torture sessions will increase in size until it is the size of a normal fishing hook.

The hook is Object 113 of 538. Its only purpose is to get others to surrender their objects.
The Holder of Terror

In any city, in any country go to any insane asylum and walk past the front desk; when the man asks you where you are going, or what you think you are doing tell him you are seeking the Holder of Terror. The color should wash from his face as he says in the most serious of tones, "Follow Me, You are going the Wrong Way"

He will guide you down an ill kept hall. He will tell you to stay away from the walls because other Seekers have failed, and taken residence here. He will open the door and tell you to enter; as you do he will shut and lock the door. An unrelenting terror will fall on you as you can only imagine what will happen next. Many die by their own hands in this black room, some die of their own fright. You must remain calm.

You will feel your fears become reality before your very eyes. In a calm, clear voice yell out into your vision, "I'm not afraid of you!" If the room continues to show the nightmare you have failed, and you are destined to join the ranks of the ill kept hall. If you have succeeded the room will return to black except a hallway that wasn't there before. Proceed down that hallway

When you come to an end a horrific woman will reveal herself. The woman will have chunks of skin missing; she will be oozing blood and what can only be assumed as pus. You will find that you cannot speak, with the exception of a question, "What terror will these Objects bring?" The woman will begin to describe to you in detail all that your previous journeys and all future ones until you collect the last Object, She will end her prophecy and tell you that "What happens after that is up to you" She will then reveal a small object that you'll remember she didn't have when you began talking.

Just like she appeared she will disappear, and you will find yourself at the front desk. The man will ask you if you found what you were looking for. Do not present the Object, nod politely and leave.

That Object is Object 310 of 538. What happens next is up to you
The Holder of the Unknown

In any city, in any country, go to any mental institution or halfway house you can get yourself into. When you reach the front desk, tell the receptionist that you intend to speak to the "Holder of the Unknown." The worker will take a deep breath, stand up and guide you to the basement.

Despite being underground, the basement will be well lit, as if there were windows open. If there is nobody there, flee or accept your death, for you have failed in your task and you are now being pursued by...well, let's not get into that. However, if there is a grey haired old crone, you may ask her "Why did they forget?"

She will proceed to bludgeon you with her cane. Endure the pain, for it's all you have left if you have chosen to visit this Holder. Do not be disturbed by the stinging, bleeding welts on your body that will form as she hits you. Finally, she will aim for your head to deliver a lethal blow; you must catch the cane in your hand before the blow lands and engage in a fierce tug-of-war, with the cane as the prize. Do not underestimate the woman's strength, because after all, she is a Holder. If you manage to take the cane, your task is not finished; you must kill the woman with her cane, swiftly and mercilessly. It will not be as easy as it looks; despite her age, the woman has uncanny stamina and cunning, and your only weapon is the cane, even if you brought along other Objects for use as weapons; she will see right through your attempts.

If you succeed, you will be allowed to leave, but do so quickly; you don't want to have to explain why one of the mental institution's patients is now dead by your hand.

The cane is object 381 of 538. Finding out why it isn't covered in blood is only the beginning.
Mario Party 10

***Mario Party 10***, also more retardedly known as **terminal cancer**, is a video game for the Wii U. It's  the latest *Mario Party* installment and the third to be developed by Nd cube, instead of the previously traditional Hudson Soft. It reuses that car shit that also previously infected the prequel *Mario Party 9*. And *Advance*, too, in a manner of speaking.

Play this game at your own risk. Bloggers Backstory Wikia is not responsible  for any nausea, raging, loss of appetite, vomiting, explosive diarrhea, or otherwise medical conditions that you may experience from playing this game.

## Review

*Main article: Mario Party 10 Wii U review*
## cars?

*Main article: Cars*
Someone add the list of cars here because am too lazy .

\*Yellow Submarine
The Holder of Waste

In any country, go to any deserted lake you can get yourself to. When you reach the water's edge, reach for a nearby clot of mud, hold it to your mouth, then ask to speak to "The Holder of Waste."

Do not put the mud back into the lake. A ripple will form at the very center of the lake, and mass amounts of bubbles will appear throughout the lake. The beasts have been awoken. Keep your eyes to the rippling while out of the water.

Do not close your eyes.

An atrocious odor will suddenly begin to ravage your nose and eyes. Do not blink. Do not shield your face. Begin to swim to the very center of the lake towards the ripple. The water will be murky and polluted, its contents impenetrable by your gaze. Float on your stomach with your face beneath the lake's surface, eyes wide. Release the following words from your lips: "Can the taint be cleansed?"

A force will begin to drag you under as you swallow copious amounts of the nasty water. The lingering stench from before will all but scorch your senses, but somehow, you will realize that you can breath under the surface of this lake. The water is dark and muddy and it's taste on your lips is all but pleasant. You will begin to recognize a specific odor: rotting flesh and human excrement, like the kind clinging to the corpses that have suddenly surrounded you.

Do not close your eyes.

Their numbers are many, as if expelled from a machine fueled by toxin. Their mouths will spew intestine, and their eye sockets will spill bile. Bloodied organic tissue will slowly leak from the backs of their skulls.

Do not close your eyes.

You will be pulled to the lake's bed, where a lone cadaver will sift through the sediment. The ability to breath under the lake's surface has gone, and the corpse's eyes will meet yours. It will hand you a tin can, rusty, yet still gleaming from the metal it is made of. It seems impossible to open.

Kick hard to reach the surface and remove yourself from the water. They want their object back. Out of the lake, you are safe. You shall never return.

The tin can is object 509 of 538. With every fiber of your being, hope that you never encounter the means of opening it.
The Holder of the Transition

I have just come back from our city's fabled "haunted asylum," and this is what I found. I copied it the best I could, but the paper was so old, crumbled and covered in dried bloodstains that this is all I could decipher.

--- --ny city, in any country, go to any men--- ---itution or halfway house you can get yourself to
--- speak to the One Who Rose-. you will be taken outside and --- --- be careful that you do not let any of their blood touch you---- -----

He introduced himself to me as "Nem, the Holder of the Transition," but he may be using another name now---

---it is very important that you keep your eyes closed until he says "The color is Bl---"

---ack, then you may as well keep your eyes closed, because you don't want to see what they're doing to you. But if it is blue, then you can open your eyes---

--- sapphire sculpture is 466 of 538 ------
GameFACKs

**~~GameFACKs~~** Uh... I meant **GameFAQs** is a site where dorks and druggies all come together in a massive circle-jerk about horrible (and some good) video games on the internet.

Oh, while you're at it, if you have a GameFAQs, link it here so we can see your posts and laugh at how horrible your dorky life is on GameFAQs.

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