Infernals

Hailing from Infernia, a dimension of fire and molten metal, the Infernals have adapted to life in an exceedingly harsh realm. Competing tribes of arcane entities forced intense competition and Infernals rose to the top of the food chain through brutish physique, cunning tactics and oppressive use of Infernal arcana. These humanoid entities are incredibly strong, intelligent and stoic creatures that have insane talent for combining the arcane power of the Great Pit with their own form of highly advanced technology. The Infernals are tool crafters, laborers and warriors first. The Infernals believe in the power of hard work and thus do not create machines that simply do their jobs for themselves, such as how humans have produced legions of robotic workers to do their heavy lifting.

Infernals are loyal to a fault to their communities and leaders and do not deviate in the same way that humans might. Infernals have evolved to work in unison to fight against the destructive powers of the realm they inhabit. To infight is to betray and weaken your community against external threats. Infernals are stone faced and pragmatic but known for incredible feats of artistry and philosophy. Infernals have arcane cores of fire, tiny fragments of the Great Pit of Fire, that act as an energy source. Over time these cores will naturally weaken and cool, but essentially the Infernal can live as long as their core stays alight. Infernals have a much greater capacity for arcane ability than humans or the other species do, but not as much as the Celestials.

### The Raguuhl N’haah:

The Supreme Emperor, Chief Warrior and Magician, Lawsayer and High Speaker of the Great Pit of Fire. These are the titles of the Raguul N’hah, the lord of all Infernal society. This title gets passed onto only the strongest and smartest of Infernals. To become a Raguuhl N’hah is to cast yourself oneself the Great Pit itself, push yourself to the very limit and allow the arcane way of fire birth you anew. After the demise of one of these emperors, a selection is made from the top ranking members of the Mephalis. These incredibly important Infernal officials then cast themselves in the Great Pit itself, sacrificing themselves to the swirling vortex of lava and energy. Not much is known as to what exactly goes on in the Great Pit, but somehow a champion is chosen. The lone survivor binds themselves to a greater demon to protect themselves from the nearly infinite energy of the Great Pit, and is reborn as the Raguuhl N'haah.

This figure is sometimes found encased in a cocoon of Obalite before emerging on their own, found laying half dead in a sea of Jersey corpses or is sometimes spat out of a magmatic vent. However they are found, they are reborn. The Raguuhl N’hah is double the size of a normal infernal and is bound to a greater demon, making it a true voice of the Great Pit. This entity emerges with newfound wisdom and control over arcane energy, and is respected with absolute obedience by Infernal society. These entities are mortal, but legendary avatars of martial prowess that can rule for thousands of years before being felled.

#### Drechk N’haah:

This Raguuhl N’hah was chosen by the Great Pit after the demise of his successor, Merassashah N’hah, after he was killed in the Infernal Plane by the Archangel Kol, an Oogaloo angel of pain. Drechk N’hah was, and currently is Raguuhl N’hah while humans have been in contact with Infernals. Drechk N’hah was known primarily as an egalitarian and caring ruler, an atypical trait for one of his title. This temperance allowed him to deal with humans and even act compassionately towards them. He led the Infernals to the Material Plane to escape the most brutal infestation of Jerseys in Infernal history, and led them back into their homeland to reclaim what was lost in a mythic crusade. This Rahuuhl N’hah introduced humans to Tele-tek, Infernal Arcana and new ways to forge superior strength materials using Obalite. He even helped an army of humans defeat a tyrannical leader in the inner system of Sol during the first Solar War of Fire. Drechk N’hah fights with the Changeblade, an infernal weapon made of metamorph metallics that can switch between the form of a powered hammer, a flaming sword and a molten flail.

### Mephalis:

This is the leading caste of infernal society. The Mephalis are made up of the most skilled creators, warriors, technicians and sorcerers of Infernal society. These jobs are often overlapping ones in Infernia, and one is expected to master all of them to make it to being in the Mephalis. These people are leaders of Infernal society under rule of the Raguuhl N’hah. They help interpret the will of the Great Pit and are the lead executors of Infernia’s largest projects, conflicts and long term decision making. This caste does not delegate them to specialist positions as humans do to oversee specific areas of infernal society, but all have a part and act together to most effectively tackle the unceasing work of maintaining civilization.

### The Gate of Haaga’meph:

Between the Solar empire and the Centauri Noctarchs, a gargantuan gate-like structure of Infernal design lays in space. This stone structure is the size of an entire city and is the home to thousands of Infernals concerned with interdimensional affairs. Infernal metals curve to support gargantuan towers of Obalite that produce a sort of rectangular stronghold looking structure that contains the portal to Infernia.

Manned by the Dredge Guard, the Infernal sect of Knight Sentinels and many other warriors, the gate is watched with a careful eye and closed on the slightest suspicion of foul play. A gateway to the lower planes is seen as one of the largest threats to the Supersystem and is armed to the teeth to prevent invasion. Many humans have a distain for all things that come out of Infernia and as such the gate is sometimes attacked, but the common weaponry of mankind is weak compared to the power possessed by Infernals and their architecture. The gate acts as the only permanent gateway between Infernia and the Material Plane, allowing the Triarchy to trade materials and knowledge much like the Gravitas Astrum for Celestials. The intense heat of Infernia bleeds out from this gate and can be felt from thousands of miles away.

### Infernal Technologies and Sparktek

While inhabitants of the Material Plane often think of arcana and technology as two paths that rarely intersect, the Infernals combine the use of these to produce technology that may appear god-like to those who aren’t accustomed with them.

**Tele-Tek:**

Infernals are renown for their mastery of creating portals. These arcane portals, referred to as “gates” “wormholes”, etc, not only allow them to cross large distances and go between dimensions but also to transmit data. This “Worm data” allows Infernals to send data and even electricity between any two places in the universe with no disruption or disconnection issues that humans experience. As such, Infernals use no wires but clouds of tiny wormholes in space time to send power and data anywhere they please. On a larger scale they have developed “Tele-tek” or “Hypergates”, huge wormholes that are infinitely more power hungry but have the capability to send starships and people between huge distances or between dimensions, as seen at the Gate of Haaga’Meph.

**Metamorph Metallics:**

The Infernals have delved into the quantum realm as humans have and produced a strange type of metal that can bend and twist to the user’s will. By holding a specific type of liquid Infernal alloy to a quantum superposition, a number of pre-determined outcomes can be set by the user. If calibrated correctly, the metal can change from a liquid ball of metal to a predetermined shape such as a blade, a rod or a gear.