recursal/Fanatic-Fandom huggingface dataset:
DVLA - Chitty Chitty Bang Bang

```
2002 Public Information Film from the Driver and Vehicle Licensing Agency (DVLA) to prompt drivers to pay their road tax within the deadline. This is explained to the tune of Chitty Chitty Bang Bang (albeit with the lyrics changed).

```

Description: On a country lane, Caractacus Potts, along with his children Jeremy and Jemima and schoolteacher Truly Scrumptious sing to the famous Chitty Chitty Bang Bang tune about how they didn't get a road tax. Explained through flashback, as the car drove round a bend, it was caught unaware by a DVLA (old-fashioned) camera. With the DVLA on their tail, Caractacus starts Chitty up to fly away, only to discover that the wheel has been clamped, leaving him, Truly, Jeremy and Jemima stuck in the car mid-air as down below, the DVLA men and other characters including the Child Catcher dance to the last lyrics of the song. to take them to Baron Bomburst In Chitty Chitty Bang Bang (the film)'s same onscreen font, text appears on the screen that says "Get Your Road Tax" followed by "No Exceptions, No Excuses, No Escape". The DVLA logo appears with the latter phrase as the advert ends.
Trivia: There was also a radio commercial version of the advert.
FX/SFX: Live-action.
Music/Sounds: The Chitty Chitty Bang Bang theme song is played throughout with the new lyrics. In the flashback, we hear Chitty's engine as the car drives along and a camera flash when the DVLA photograph Chitty. There's a whirring of the car's flying contraptions and a chain pull when Caractacus makes his failed attempt to escape. The lyrics are:
Oh, no! Chitty Chitty Bang Bang
Chitty Chitty Bang Bang, we've been bad
For we should've got a road tax
But we were a bit maxed; now we're sad
We were driving 'round a bend
And didn't see the camera there
Flash bang, Chitty Chitty Bang Bang
It's been a real nightmare!
We tried our best to fly away
Because we've got these fines to pay
But we didn't get very far
The camera caught Chitty on tape
They foiled our plan of winged escape
By clamping the wheel of the car!
Oh Chitty, no Chitty! Nowhere you can go, Chitty
Isn't it a tragic end?
Clamping Chitty Chitty Bang Bang
Our road tax dodging friend!
Chitty Bang Bang, Chitty Chitty Bang Bang
Road tax dodging Chitty Chitty friend!
Availability: It can be found on YouTube and Dailymotion.
Scare Factor: Low. However, the sudden cameo by The Child Catcher at the end might raise the scare factor to Medium for people who find the character scary.
Energy Ball (Morph)

The **Energy Ball (Morph)** is a Morph in which the Undead Cultist does during Stage 3, one of the Final Attacks.

### Morph Power(s)

During this state, the Undead Cultist will hurl itself into this Morph. During which the cultist ill thrust itself at the Player extremely fast and can hardly be dodged. It will explode right on the player upon contact and deal about 200 damage, and also cannot be damaged at all in this state. Once the Morphed cultist misses or hits the player, they will instantly teleport back to their original state and area.
Gate

Gates are placeable and craftable items that can be placed and destroyed with weapons/tools. The user who sets the Gate down will have an option to set the Gate's health (1 - 1000 with a normal Gate) and also to set the option of what key the gate requires to start damaging it (Can only set this option if player has one or more keys), and note that the key they select will be consumed when setting this (which is optional).

### Natural

Theres are several kinds of natural Gates. For example: There is the Woodlands Gate in the Gigantic Tree, the Sandy Gate at the entrance of the Sand Castle, etc etc. These Gates also have further options: They can have over the limit of 1000 health even with a Normal Gate, some of them can only be broken with certain weapons/mining tools, some of them power wire when broken, etc etc.

### Crafting

*Main page: Wood Gate*

The crafting of the Wood Gate (normal gate):

### Variants

There are several variants of craftable Gates:

* Wood Gate
* Vile Gate
* Bloody Gate
* Living Gate
* Hallow Gate
* Jungle Gate
* Mushroom Gate
* Desert Gate
* Hellish Gate

###
Flying Hellmite

Flying Hellmite. Flying Hellmites are the Super mode counterparts of Hellcats and Lava Bats.

## Description

Flying Hellmites follow the Bat AI, meaning they will fly around and bounce off walls until they hit the player. when they spot you, they will usually do a long dive at you. They will also sometimes shoots fireball that bounces around 12 times. Flying Hellmites have a very high knock back resist, so a weapon with super strong knock back is advised if facing one.

## Stats

HP: 700

ATK: 72  (melee) 100  (fireball)

DEF: 40

Immune to: "On fire!" and Lava

Drops: Broken Firewing (2% chance)

Environment: Underworld

AI Type: Bat AI

Inflicts: "On fire!" (via fireball) (85% chance) (duration: 7 seconds)

Rarity: Pretty Common

KB resist: 91%

Coins: 6
Ancient Hero's Journal

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

## *Unknown*

### Effects

Lets you view the Ancient Hero's Journal, which shows you information on monsters, critters, and biomes.

### Source

Incredibly small chance to drop from any monster, can be found in 3 of the (generated) chests in a world.

### Cost to sell

20

The **Ancient Hero's Journal** is an item that lets you view the Ancient Hero's Journal, which shows you information on the monsters you have killed, critters you have caught/killed, and the biomes you have visited. It has an incredibly small chance to drop from any monster, and can be found in 3 of the generated chests in a world. It can be sold for 20 and cannot be bought from any NPC.

## Biomes

### The Purity

Type: Neutral

*The Purity is... normal. Temperate. Peaceful. It gives us a glimpse of what the world was like, when we didn't have to fight so fiercely for our survival.*

## Trivia

* The sprite is just a thicker version of the spell tome sprite, with more 'brown' pages, a darker cover, a gold outline on the cover, and strange writing on the cover. There also appear to be a few 'stains' on the pages.
* When looking at biomes, the player can switch between the 'lore' part and the creatures that appear in the biome.
* The Corruption and Crimson biomes are just one 'entry'.
* When looking at critters, the player can see all the 'variations' that they have seen.
* When looking at enemies, the player can switch between the 'lore' part and the enemy's stats.
Firespitter

Firespitter. Firespitters are Super mode enemies that spawn during the Force of Hell event.

## Description

(I really need a sprite for this!) Firespitters look like bright orange demons. They attack by coming toward to player, but they stay at a distance. They will shoot fireballs every few seconds that ignore gravity and bounce around 10 or 15 times. They are much like Demon Archers. Firespitters spawn only during waves 2 - 3 of the Force of Hell event.

## Stats

HP: 1100

ATK: 20  (melee) 99  (fireball)

DEF: 48 - 50

Immune to: All debuffs except shadowflame

Drops: Demon Scythe (3% chance)

Environment: Force of Hell event

AI Type: Firespitter AI

Rarity: Somewhat uncommon

KB Resist: 90%

Coins: 10
Bandido De Limo

The Bandido De Limo is a Super mode miniboss that spawns during the Drippy Ritual event. They have incredible jump height, and attack by jumping and sprinting towards the player. They are also extremely fast and do high damage. When moving, they make a "Squelch" sound.

### Stats

* HP: 4000
* ATK: 150 (Melee)
* DEF: 100
* Drops: 25 - 50 Gel (90% chance)
* Coins: 2
* AI: Crazy Bones AI
* KB Resist: 90%
Demon Tear

Demon Tears are items dropped by the Solar Demon in Super mode. They look like a small, frozen tear-shaped drops covered in black and orange ash. They are the second most needed ingredient for crafting the Solar Scroll.

### Crafting

Demon Tears can be crafted in the recipes below:

***Solar Scroll***

***Demon's Wrath***

### Use

The main use of the tears are crafting, as they cannot be consumed/used in any way.

### Notes

* If thrown onto the ground, the tear will have a fade of the a dropped Solar Scroll item every few seconds.
Cloud Walker

Cloud Walker. Cloud Walkers are Super mode enemies that spawn on Floating Islands (See a real Terraria wiki).

## Description

Cloud Walkers follow the basic Fighter AI. When a Cloud Walker spots you, it will chase you (Obviously). However, it has an unusually high speed and can jump high (and not just because of the low gravity; Cloud Walkers can also jump high on the regular ground). However, they have negative knockback resistance, and because of the low gravity on Floating Islands, and if you hit a Cloud Walker with a very high knockback weapon, Cloud Walkers will basically fly off the screen in the blink of an eye.

## Stats

HP: 1280

ATK: 75  (melee)

DEF: 75

Immune to: All debuffs

Drops: Cloud Sword (1.5% chance) Cloud Bow (2.5% chance)

Environment: Floating Islands

AI Type: Fighter AI

Rarity: Relatively common

KB Resist: -5%

Coins: 2
GIMAX

The most powerful mortal MAX, it can smash dimensions and existential tiers with its thoughts.

## Navigation

### Next

REALITYMAX

**GIMAX** is the 55th MAX ever made and the 29th MAX of Generation II.

The MAX has a light blue-pink color scheme. Most of its features are gone, making the MAX look like a blob. Its aura is layered a bunch of times.

## Inspirations

This MAX was the first one to use the Contour effect. It could have possibly inspired ANTIMAX, which uses it in a similar way.

## Sequence

* Open Maxiedresdefault.png
* Contour
* Color Match
* Contour
* Color Match
MaaaAAAX

Shouts for help every few minutes.

**MaaaAAAX** is the 52nd MAX ever made and the 26th MAX of Generation II.

It has a similar effect to MELTMAX, except this time the color of the MAX is not altered, and only its face is affected.

## Inspirations

This MAX was inspired by MELTMAX, which used the same gravity effect.

## Sequence

* Open Maxiedresdefault.png
* Gravity
Message of the Underworld

Message of the Underworld. Messages of the Underworld are Super mode items that can be used to summon the Force of Hell event.

## Crafting

The crafting recipe for the Message of the Underworld is listed below:

## Use

The only use of the Message of the Underworld is to summon the Force of Hell event. However, you *can* place it on a Item Frames for display.
Flying Lava Slime

Flying Lava Slime. Flying Lava Slimes are enemies that appear in the Underworld once Super mode is unlocked.

## Description

Flying Lava Slimes take the appearance of Lava Slimes with wings. They follow the Bat AI, meaning they will fly and bounce off walls to pursue the player they are after. They also have an extra health bar when their wings are equipped and increased stats. If you deplete their additional health, they will fall to the ground and be recognized as a regular Lava Slime but with slightly increased stats. They can shoot a homing fireball that passes through blocks and has health when the Lava Slime has wings.

## Stats

HP: 1000  (when wings are equipped)

HP: 110  (when wings are destroyed)

ATK: 65  (when wings are equipped) 25  (when wings are destroyed)

DEF: 30 (When wings are equipped) 15 (when wings are destroyed)

Immune to: All debuffs (when wings are equipped and destroyed)

Drops: None

Environment: The Underworld

AI Type: Bat AI (when wings are equipped) Slime AI (when wings are destroyed)

Inflicts: On fire!

Rarity: Somewhat Uncommon

KB Resist: 80% (when wings are equipped) 10% (when wings are destroyed)

Coins: 5
Fat Zombie

The Fat Zombie is a zombie that spawns during Wave 1 of the Zombie Invasion event. It is a rather large zombie with a giant torso and a small head. They attack by chasing the player and smashing them with their big fists. The fists also stun the player for a few seconds.

### Stats

* HP: 120
* ATK: 25 (melee)35 (smashing with fists)
* DEF: 10
* Drops: None
* Rarity: Common
Frigid Walking Bomb

Frigid Walking Bombs are Super mode enemies that have a chance to spawn in the Snow Biome and Underground Snow Biome.

## Description

Frigid Walking Bombs look like light-blue recolors of Walking Bombs. They have a slightly increased speed, though.

## Attack Style

When one spots you, it will chase you. It will sometimes jump while in pursuit. When it's close enough, it will turn a light-light blue, and leap at you, and if it touches you or the ground, it will explode. The explosion doesn't do that much damage, though. But it has a special trait: When it leaps at you and explodes (the sparks are also blue), it will encase any victims that got damaged by the blast in a bunch of ice. While they are frozen, they cannot move or attack and can be *attacked*. The effect lasts about 8 - 10 seconds which can be fatal. Note that the explosion cannot damage enemies, but can encase them in ice for a few seconds.

## Stats

HP: 640

 ATK: 12  (melee) 75  (explosion)

DEF: 25

Immune to: On Fire!, Lava and Confused

Drops: None

Environment: Snow Biome and Underground Snow Biome

AI Type: 50% Frigid Walking Bomb, 50% Fighter AI

Rarity: Pretty Uncommon

KB Resist: 98.3%

Coins: 7 20

## Notes

* Woo! This is the 300th page on Terraria Fan Ideas Wiki The Sequel Wiki!
Jousting Stick

Jousting Stick. The Jousting stick is a Super mode, post-Fist of Pain weapon dropped by the Jouster.

## Appearance

The Jousting Stick looks like a lance with a red-and-white color pattern on it. However, when it his dropped as an item,in the inventory or attacking with it, it has a blue-and-white color pattern instead.

## Attack Style

When used, the Jousting stick will pulse in and out, damages any enemies that come in contact with it, similar to a shortsword. However, you can aim it straight up *and* straight down.

## Notes

* Despite being called a Jousting Stick, the name in real life is a lance.
Mushroom Chicken

Mushroom room chickens are passive critters that are the Mushroom variant of Chickens. However, they do not spawn naturally, as Mushroom Grass Seeds must be fed to a normal Chicken to spawn a Mushroom Chicken. Mushroom Chickens have 5% chance every 2 real-life minutes to lay 2 - 4 Glowing Mushrooms.

### Stats

* HP: 5
* ATK: 0
* DEF: 0
* Drops: None
* Coins: None
* Immune to: None

### Notes

* Mushroom Chickens are not affected by any other seeds other than Grass Seeds.
* During a Blood Moon, Mushroom Chickens will not turn into their Corruption/Crimson variants.
Hellish Skeleton

*For the Super mode variant, click here*

Hellish Skeletons are pre-Hard Mode enemies that spawn in the Underworld. They are basically a bright orange recolor of a normal Skeleton without armor. They attack by pursuing the player with a fast speed and occasionally spit fireballs at the player that bounce around a maximum of 10 times. Hellish Skeletons also have very high melee damage for pre-Hard mode.

### Stats

* HP: 200
* ATK: 75  (melee) 50  (fireball)
* DEF: 15
* Immune to: On Fire!, Confusion, Cursed & Shadowflame
* Inflicts: On Fire! (fireball & melee) (100% chance)
* Drops: Hook (4% chance), Ancient Iron Helmet (1% chance), Ancient Gold Helmet (0.5% chance), Bone Sword (0.49% chance), Skull (0.2% chance), 1- 3 Bones (90% chance)
* Environment: The Underworld (rarely at the end of the Cavern Layer)
* AI Type: Fighter AI
* Rarity: Common
* KB Resist: 50%
* Coins: 2
Explosive Slime

Explosive Slimes are Super mode slime enemies/minibosses that spawn strictly in the Dungeon. They depict a larger version of a Mother Slime with a stick of Dynamite submerged in the middle. They attack by hopping towards the player, dealing an unusual amount of melee damage. When killed, the Explosive Slime will cause a huge explosion that deals massive damage to any nearby entities.

Like many other slimes, the Explosive Slime will be passive towards the player if they have the Royal Gel equipped.

## Trivia

* This is one of the only Slimes that does not drop Gel.
* In rare situations, the Explosive Slime will not explode and instead drop a single stick of Dynamite. The chance of this occurring is 1%, a nod to the Dynamite's drop chance.
Ancient Mummy

Ancient Mummy. Ancient Mummies are Super mode enemies that spawn frequently in The Catacombs.

## Appearance

Ancient Mummies look like regular Mummies, but with the following differences:

* Their rapping is brown.
* They don't have eyes and have black sockets instead.
* They have three coils at the back of their heads.

They also leave a brown particle effect who moving.

## Attack Style

Ancient Mummies will run towards you at a fast pace and attempt to ram you. As their health gets lower, the Ancient Mummies will get faster. When they have 20 - 25% health left, they will get the debuff "Mummy's Creed".

## Mummy's Creed Debuff

When an Ancient Mummy gets the Mummy's Creed debuff, their stats will change. They will run extremely fast, about as fast as a player with lightning boots. They also get an increased jump height, and will jump as high as a player with the Frog Leg equipped. They also do an extra 40 damage and an defense increase of 20. The effect lasts until they despawn or die.

## Stats

HP: 1155

ATK: 125

DEF: 65

Immune to: All Debuffs

Drops: Ancient Mummy Head (0.6% chance) Tomb Sword (0.5% chance)

Environment: The Catacombs

AI Type: Fighter AI

Rarity: Very common

KB Resist: 84% (While jumping: 100%)

Coins: 3
Magic Clock

The Magic Clock is a placeable furniture item that is found in Jewel Chests with a 3.5 - 4.5% chance. When clicked, the in-game time will change to a completely random time. The clock can only be used every 4 in-game days. The clock can also only be placed on (any) background walls.

### Stats

* Type: Furniture
* Placeable: Yes
* Dimensions: 5 x 5 width and height?
* Use Time: 14 (Very fast)
* Tooltip: *I was about to eat lunch, but now I have to have dinner...*
* Sell: 10

## Notes

* Once this clock is in the player's inventory or placed on a wall, there is an 8% chance the Time Traveler NPC will move in each in-game day.
Elite Fiery Greatsword

Elite Fiery Greatsword. The Elite Fiery Greatsword is a Super mode, post-Fist of Pain weapon. It is a direct upgrade to the Fiery Greatsword.

## Elite Fiery Greatsword

### Tooltip

"It's made out of a sword made out of fire!"

## Appearance

The Elite Fiery Greatsword looks like the Fiery Greatsword, except it has the following differences in appearance:

* The fire on the outside is orange, the fire on the inside outline is red and the fire in the middle is blue.
* The handle is a light green and has spikes all over it.
* The whole sword is somewhat bigger than the regular Fiery Greatsword.

## Crafting

The Elite Fiery Greatsword can be crafted with the following:

## Unique Effects

When swung, the Elite Fiery Greatsword does several cosmetic effects:

1. Releases a ton of fire particles.
2. Makes a "fire crackling sound".
3. The blade flashes from orange to red to blue rapidly.

## Notes

* The crackling fire sound is made so fast that it sometimes sounds like rapid static.
Dirt Sword

Dirt Swords are Super mode (joke) weapons that can be crafted from 100 dirt.

## Description

The Dirt Sword looks basically like a small, brown sword made of dirt.

## Attack

The basic attack of this sword is a swing, but the swing deals hardly any damage and it swings *incredibly* slow. There is not even a 1% chance of a critical strike chance, and this doesn't even have knock back. No autoswing is used while swinging this sword, too. The only use of this sword is to be a joke.

## Notes

* This is the only weapon in Terraria history to have the snail speed.
Black Skull

Black Skulls are Super mode flying enemies that spawn frequently The Corruption. It floats around the Corruption, waiting for any players to wander into its range. It slowly floats towards the player and then dashes very quickly towards them in a diagonal direction, inflicting heavy damage. Occasionally, they will circle around the player, usually out of reach (and even off-screen), and fire vile spit at the player that deals damage and inflicts the "Weak" debuff.

## Trivia

* Black Skulls are strange in the fact that they have the one of the lowest defense out of all Super mode enemies, some of the highest ever knockback resistance and very few coin drops.
Crystal Maniac

> ***"The sound of gems echo throughout the air..."***
>
>

### Damage

87 (contact), 118 (beam), 93 + broken armor for 15s (crystal shards), 135 (hammer)

## Other

### Drops

20-35 Star Essence, 12-25 Frozen Bars, 3-10 Super Healing Potions, Crystal Maniac Trophy (10%), Crystal Maniac Mask (14.29%), Crystal Maniac Treasure Bag (expert/master) Crystal Maniac Relic (master), Crystallized Bug (25%, master)

### Bestiary Entry

A maniacal insect infested by gemstones, attacking any creature it sees.

Crystal Maniac is a Dream Mode boss fought in the Hallow. They are spawned naturally with a 10% chance when entering the Hallow if not defeated, or manually with a Stone Echo.

## Attack Pattern

### Phase 1

Crystal Maniac's first phase consists of them running around and jumping, and occasionally firing a beam at the player that is dangerous. This phase lasts until Crystal Maniac hits 77250 HP.

### Phase 2

In phase two, Crystal Maniac will move slightly faster and jump much higher. They have two new attacks in their arsenal, which are flinging three rounds of crystals at the player and slamming a hammer onto the ground, which has a warning to show where it will hit.

## Achievements

 **All that Glitters is Crystals •** *Defeat Crystal Maniac, rabid bug of the hallows.*
Defeat Crystal Maniac for the first time.
Mechanical Piranha

The Mechanical Piranha is an enemy that spawns in the Sand Castle biome. It looks like a the Piranha, except it is made of metal, has several red buttons on it and red eyes.

### Behavior

The piranha can swim around freely in Sand Castle, ignoring gravity. When spotting a player, the piranha will take a second and charge at the player, and leave a trail of bubbles. (The piranha cannot be damaged when speeding towards the player, but can be damaged when stopped) If hitting the player, the piranha will stop for a second, charge and dart at the player again. If hitting successfully again, the piranha will repeat the process. If missing, the piranha will stop where it last was and fire a Red Laser at the player that is very hard to dodge. Then the piranha will charge and dart at the player again, an if the same thing happens, the piranha will repeat the cycle.

### Stats

HP: 2000

ATK: 150 (Charge) 120 (Laser)

DEF: 100

Immune to: All

Drops: None

KB Resist: 90%

Rarity: Very common

Coins: 10
Boney Staff (Item)

The Boney Staff (Item) is a very special weapon dropped by the Undead Cultist with a 100% chance.

## Appearance

The Boney Staff is a Staff made entirely of bones. The rod itself has cracked sand-like rocks as the appearance, and the wand part is basically just a skull with purple-and-blue-glowing eyes.

## Behavior

The wand itself has a very special attack style: There is exactly three settings you can use for the wand.All the options are 4 small buttons located in the left/right top/bottom (settings choice) corner of the screen, which can be used by clicking the mouse on one.

The first option is to shoot a wave of 3 Mystic Balls, which takes 2.5 seconds to reload. The second option is to shoot one giant Energy Ball, which takes 5 seconds to reload. The final option is the mini-gun, which will fire a barrage of Mystic Balls very quickly, which takes 10 seconds to reload. Note: All these listed attacks can be fired in a row.

### Special Attack

If waiting for 30 seconds, a fourth option appears. It it is the Special Attack, which, when used, fires a giant fast-moving hologram of a skull with purple eyes. The skull can lock onto enemies and deal heavy damage, and also passed through walls. It will dissipate eventually and can wipe though up to 5 enemies.

## Stats

* Damage: 76 (Mystic Balls) 120 (Energy Ball) 20 (Mini-gun attack, per Mystic Ball) 160 (Holographic Skull)
* Rarity: Pink
* Dropped by: Undead Cultist
* Drop Chance: 100%
* Breaks: Never
Bottled Vile Water

Bottled Vile Water. Bottled Vile Water is a Super mode item crafted by standing in water that's in The Corruption. The whole recipe takes merely one Bottle.

## Use

Bottled Vile Water can be used to craft a Potion of Curse. You can also drink it, but it lasts a whole minute and the effects are negative:

* Player gets the "Poison" Debuff
* You get health back slower
* You get mana back slower
* You become slower

## Crafting

Bottled Vile Water can be crafted using 1 Bottle while standing in water that's in The Corruption.

## Notes

* Drinking Vile Water may be a good way to die if you don't have a Magic Mirror, because you don't drop coins if you die drinking it.
Flappy Bones

Flappy Bones is a Super mode underground miniboss that spawns in the Cavern Layer. They attack mainly by flying around, and when in sight of a player, will charge towards them.

### Stats

* HP: 3000

* ATK: 250 (Melee)

* DEF: 120
* Drops: 20 - 30 Bones (100% chance)
* Coins: 50 Silver coins
* AI: Bat AI
* KB resist: 98%
* Rarity: Rare
Dual Slime

### Bestiary Entry

It's common for different colors of slimes to fuse and make larger slimes that mix those hues, but slimes like these are much rarer.

Duak Slimes are enemies that spawn exclusively during the Slime Rain event in hardmode. They are as big as Mother Slimes. On defeat, they split into a Dark Slimeling and Light Slimeling.
Fallen Soul

The Fallen Soul is a Extreme Mode exclusive accessory dropped by the *Wall of Flesh*.

## Effects

* Increased damage resistance by 15%.
* Increased flight time by 10%
* When damaged, you will release Lost Souls that goes through walls and will inflict damage and the Haunted debuff.
* Immunity to Zapped! and Haunted debuffs.

#### Tooltip

*The soul of the fallen creature, it shines constantly.*

## Drop

* Wall of Flesh (**Extreme Mode Only**) = 10%
Lunarium Bar (GDhaxer95 Things)

Lunarium Bars are Materials Made of Lunarium Ore and Moon Lord's Skin at an Hardmode Forge. Lunarium Bars are used with Luminite Bars to make an Lunatic Alloy. But Lunarium bars Can be used for Crafting weapons.

## Crafting

#### Recipe

* **At An Hardmode Forge**

* *Lunarium Bar* = Lunarium Ore (7) + Moon Lord's Skin (2)

#### Used In

* **At an Vudenwood Workbench**

* Vudenwood Chest = Vudenwood (6) + *Lunarium Bar* (1)

* **At An Celestial Forge**

* Lunatic Alloy (2) = *Lunarium Bar* (4) + Luminite Bar (4)

* **At An Soul Manipulator**

* Celestial Forge = Any Hardmode Forge (1) + True Soul (10) + *Lunarium Bar* (10) + Luminite Bar (10) + Solar Fragment (5) + Vortex Fragment (5) + Nebula Fragment (5) + Stardust Fragment (5) + Galactical Fragment (2)

* **At an Ancient Manipulator**

* Eternal Eclipse = Moonshine's Delight (1) + Sunlight's Blade (1) + *Lunarium Bar* (5)

* Lunarium Bow = *Lunarium Bar* (25)
Chipper Set

***"Fortune & Glory, Kid."***

This page and its content are only available in expert mode, and, by extension, master mode and any further difficulties.
## Chipper Set

   The **Chipper Set** is Chipper the Crow's Developer Set. The tooltip for all of the items is 'Great for impersonating moderators! And crows.'

## Items

* Crow Head - Vanity head item.
* Crow Shirt - Vanity chest item.
* Crow Legs - Vanity legs item.
* Lively Wings - Wings.
* Crow Hop - Accessory, it's for both vanity and has a small use.

## Obtaining

To obtain the Chipper Set, you must defeat any non-prehardmode boss. All pieces will drop together, like the normal developer sets.
Cultist Impersonator

**Cultist Impersonators** are decoys spawned by the Undead Cultist that impersonate him.

### Appearance

These cultists look identical to their spawner, except they have white eyes and a slightly shorter robe.

### Behavior

Cultist Impersonators have no AI and do not move or attack at all, they just teleport like wild once the Undead Cultist uses his third Special Attack at Stage 3. However, if you hit an impersonator, the original cultist will regain 1000 health and an extra forcefield, and the decoys will disappear.

### Stats:

* HP: 1
* DEF: 0
* ATK: 0

###
Celestial Mode

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

*"The ancient spirits of Light and Dark have been transformed by the stars themselves."*

~Announcement when Celestial Mode begins (this announcement is in a pale blue-green colour, unlike other announcements)

**Celestial Mode** is one of the three (main) post-Hard Mode modes. It features many new things, and is mainly based off of Space. It begins after the player interacts with the Celestial Device.

## Biomes

* The Contamination - 'Evil' biome. (based on illness/decay, appears in place of the evil biome opposite to the Hallow)
* The Faery - 'Good' biome. (based on the fair folk/fairies ('faery' can mean 'realm of the fae'), appears near the Contamination)
Dungeon Golem

Dungeon Golem. Dungeon Golems are Super mode enemies that spawn in The Catacombs.

## Description

Dungeon Golems look like miniature versions of the Golem boss. They are blue in colour and have green eyes instead.

## Attack Style

Dungeon Golems always face the screen and only turn their head towards the player when they start attacking. Dungeon Golems will constantly jump around when moving. When the player gets close enough, the Dungeon Golem will face them and fire three lasers in a row at them. This lasers do 100 damage each, and if all three lasers successfully hit the player it can deal over 300 damage, making the Dungeon Golem very dangerous. They will fire lasers every few seconds.

## Stats

HP: 2500

ATK: 60  (Melee) 100  (Lasers)

DEF: 60

Immune to: All Debuffs

Drops: None

Environment: The Catacombs

AI Type: Dungeon Golem AI

Rarity: Uncommon

KB Resist: 92%

Coins: 10 - 15

## Tips

* It is recommended to use a ranged weapon and put yourself in a bunker to fight Dungeon Golems as they can't see players through 1-block holes.
* Their lasers have extremely high knock back, so using a shield to prevent KB can help.
* The Slap Hand can still be of use as Dungeon Golems are not **completely** 100% immune to KB.
Entity Destruction Potion

Entity Destruction Potion. The Entity Destruction Potion is a potion that can only be crafted after all bosses are defeated.

## Crafting

The Entity Destruction Potion can be crafted with the following:

## Use

The Potion of Destruction, when used, kills all entities in the world except the player(s). It can only be used once.

## Notes

* This potion works on bosses, except it takes them to only about half health.
Electronic Brain

Electronic Brain. Electric Brains are enemies that spawn during Blood Moons when Super mode is unlocked.

## Description

Electronic Brains look like small, floating brains with mechanical parts all over them. When one spots you, it will float towards you at a relatively low speed. It will start shooting red lasers that do high damage every second or so. If it is right above you, it will just stay above, shooting lasers, until you move or you kill it. Then it will chase you again.

## Stats

HP: 870

ATK: 60  (melee) 90  (lasers)

DEF: 46

Immune to: On Fire!, Cursed Inferno, Frostburn and Shadowflame

Drops: Mechanical Brain Part (3.2% chance)

Environment: Blood Moon

AI Type: Electronic Brain AI

Rarity: Very common

KB Resist: 66%

Coins: 3 25
Advanced Blowpipe

The Advanced Blowpipe is an advanced version of the Blowpipe, similar to the Blowgun. It is identical to both of those pipes, except it is slightly longer, has a flare at both ends and a trigger at the bottom, like a gun would have.

### Attack

The blowpipe can be fired like its predecessors, and uses seeds and darts as ammunition. It has a longer range than both of the other pipes, and any seeds/darts fired by this weapon has a 45% chance to inflict "Poison" debuff. (Note that the Poison effect stacks with other effects if cause by special darts)

### Stats

Damage: 20

Knock back: 6 (Average)

Crit Chance: 10%

Use Time: 21 (Fast)

Velocity: 15

Tooltip: *A tree gave you this?*

Rarity: Blue

Sells for: 25
Hydragon's (GDhaxer95 Things)

Hydragon's is an Late-Hardmode Bow thats shoot 5-6 Arrows While consuming Only one (Like the Tsunami). This Weapon Is an Direct Upgrade of the Tsunami. You need an Soul Anvil in order to craft it. Its best modifier Is Unreal.

## Stats

* 139 Ranged Damage
* Knockback = 2 (Very Weak)
* Critical Chance = 9%
* Use Time = 19 (Very Fast)
* Velocity = 9
* Tooltip = *This Bow Contain the Power of an Mythical Beast...*

## Crafting

#### Recipe

* **At an Soul Anvil**

* *Hydragon's* = Tsunami (1) + Soul of Aqua (18) + Ectoplasm (10) + Soul of Flight (5)
Dragon Bat

Dragon Bat. Dragon Bats are Super mode enemies that have a chance to spawn in The Jungle.

## Apearance

Dragon Bats look like Illuminant Bats except with the following differences:

* Their body is green in color.
* They have red fangs.
* They have dragon-like tails that are red at the tip.
* They have bigger ears.
* Their wings have a green outline and a red inside.
* Their wings are also gigantic.

## Attack Style

Dragon Bats will fly around with the Bat AI. Upon noticing a player, they will shoot a fireball that ignores gravity and bounces off walls several times. They will fire one about every second or half-second, making them a dangerous foe. If not careful, a single Dragon Bat can fill up an entire area will tons of fireballs. However, there is a maximum of 25 fireballs alive at once.

## Stats

HP: 3000

ATK: 50  (Melee) 77  (Fireball)

DEF: 75

Immune to: On Fire!

Drops: None

Environment: The Jungle

AI Type: Bat AI

Rarity: Rare

KB Resist: 40%

Coins: 40 - 50
Fishron's Scale (GDhaxer95 Things)

Fishron's Scales are an Crafting Material dropped by **Duke Fishron** at an 100% Chance. They Can be used for making an accessory or Others Things.

## Crafting

#### Used in

* **At an Hardmode Anvil**

* Sea's Razorblade = *Fishron's Scale* (30) + Spectral Bar (5)

* Seawind's Knives = *Fishron's Scale* (25) + Spectral Bar (10)

* **At an Soul Anvil**

* Water Infused Crystal = Soul of Aqua (20) + *Fishron's Scale* (13)
Mr. Boomsnow

Mr. Boomsnow. Mr. Boomsnows are Super mode enemies that spawn in The Alps.

## Appearance

Mr. Boomsnows look like the unused Terraria sprite of a snowman with a dynamite lodged in it's head.

## Attack Style

Mr. Boomsnows hop around in random directions until close to the player. When in range, Mr. Boomsnow will jump rapidly towards you, and when about 1 - 3 blocks away from you, he will explode. The blast does not destroy tiles and is about the size of a Holy Hand Grenade's blast radius. The blast does extreme damage and will also damage any nearby enemies and players. However, enemies only suffer 50% of the damage.

## Stats

HP: 1600

ATK: 360  (Blast)

DEF: 50

Immune to: All Debuffs

Drops: Dynamite (0.5% chance)

Environment: The Alps

AI Type: Snowman AI

Rarity: Uncommon

KB Resist: 99.9%

Coins: 10
Mr. Galoosh

Mr. Galoosh is an enemy spawned during the Drippy Ritual event.

### Appearance

Mr. Galoosh looks similar to Mister Stabby, except he is a faded green colour and is covered in slime/goo. He also wields Slime Grenades, which is his main source of attack the than enemy-to-player contact damage.

### Attack Style

Mr. Goolash will wander around aimlessly, but will always be following the player. Once in line-of-sight, he will throw 1 slime grenade that will target the player. It makes an explosion about the size of Dynamite, deals heavy damage, has light green and green explosion particles and does not destroy tiles. It takes about a few seconds to reload another grenade.

### Stats

* HP: 2000
* ATK: 200 (Slime Grenades) 50 (Contact damage)
* DEF: 70
* Drops: 1 - 2 Anti-Slime Potions (2.2% chance)
* Coins: 5
* AI: Mr. Galoosh AI
* KB Resist: 75%
* Rarity: Slightly Common
Destroyed Soul

The destroyed soul is a post-moonlord item only dropping in expert mode from boss named Cookie. Cookie being a cookie, looks like a cookie but is extremely hard to defeat, often known to be impossible in vanilla and the people who DO defeat it are most likely the best players in the community. Cookie drops 1-3 destroyed souls which can be used to craft 1 thing, a item that looks like the boss, but weird thing, to get the stats you have to place it in your vanity slot for the 3 listed stats (please don’t say this is op the player who killed cookie rightfully deserves this. cookie has more health than the expert mode moonlord could ever wish for.) 1. ultimate regeneration about 250-400 health per second 2. +1000% damage to all weapons used and +200 armour 3. A cookie pet that is pretty much like a dungeon gaurdian for your very own. (I beg you please ask permission in the comments before editing this page. But I’m always open to suggestions in the comments and please tell me if I unintentionally copied another users content)
Indiana Skeleton

Indiana Skeleton. Indiana Skeletons are Super mode enemies (arguably mini-bosses) that appear Underground in the cavern layer.

## Description

Indiana Skeletons resemble Skeletons with brown coy bow hats, brown shoes, brown pants, a light brown vest and a whip attached to their side. When one spots you, it will stay still and then lash it's whip at you that has a range of 16 tiles. It can lash it's whip every second or so, making it nearly invincible. Indiana Skeletons can constantly use their whip. They can also lash their whip in any direction, so attempting to jump on top of an Indiana Skeleton and attacking it will not help. Their whip has high knock back and the skeleton itself has high knock back resistance. This can make the Indiana Skeleton virtually impossible to defeat unless you stand at the right spot and use ideal ranged weapons. If the player gets out of the range of the Indiana Skeleton, he will still slowly pursue the player but in this state you can escape him most of the time.

## Stats

HP: 3250

ATK: 90  (melee) 105  (whip)

DEF: 50

Immune to: Every Debuff except for bleeding and stunned

Drops: Indiana Hat (10% chance) Indiana Vest (10% chance) Indiana Greaves (10% chance) Whip (99.2% chance)

Environment: Underground, cavern layer

AI Type: Indiana Skeleton

Rarity: Rare

KB Resist: 92%

Coins: 4

## Notes

* Indiana Skeletons are a reference to Indiana Jones.
Dragon

Dragon. Dragons are Super mode, post Fist of Pain enemies/mini-bosses that spawn during the Knight's Force event.

## Appearance

Dragons are red in color, have orange horns on their forehead, a long orange tail and big purple-and-red wings. They look more like a miniature version of Betsy (see here for details).

## Attack Style

Dragons will basically fly around the map, close to the player, and spew fireballs. Dragons will occasionally charge at the player, doing massive damage. The Dragon's attacks are somewhat similar to Betsy's.

Dragons also have several other attacks that they cycle through randomly:

* Go in a small loop and dash at the player with the speed of a player running with Hermes Boots.
* Will hover above the player and spew a stream of fire that is only avoidable by running and jumping.
* Roar and summon several Spirits of Fire.

## Stats

HP: 3500

ATK: 90  (Contact) 120  (Fireballs) 200  (Charge) 150  (Dash) 50  (Fire stream, damage dealt to player after every second)

DEF: 80

Immune to: All Debuffs

Drops: Soul of Fire (5% chance) Broken Dragon Wing (1.5% chance)

Environment: During the Knight's Force Event

AI Type: Dragon AI

Rarity: Uncommon

KB Resist: 100%

Coins: 15
Celestial Device

The **Celestial Device** is a Hardmode item that can only be placed on the ground, and that will only work outside. When interacted with, it will fire a beam of teal light into the sky, which will cause the beginning of Celestial Mode. After the beam of light disappears, it cannot be interacted with anymore. It is only destroyable when it is 'dead'.

## Crafting Recipe

 Sprite
  Celestial Device (1)

To craft the Celestial Device, you must combine five Luminite Bars and five of each lunar fragment at an Ancient Manipulator.
Fireroller

Fireroller. Firerollers are Super mode enemies that spawn during the Force of Hell event.

## Description

Firerollers look like big, round balls of fire that have red fangs and eyes. They also have spines all over them.

## Attack Style

Firerollers will roll around on ground until provoked. They can also roll up, down and upside-down on walls. When provoked (this means you must be somewhat close to the Firerollers), they will jump up a few blocks in the air, roll around for a second, and charge at you. When charging, they can pass through blocks, but move slower in blocks. They will charge at you until you can't see them on-screen. Then, they will start rolling around on walls until they are close enough toy you. Firerollers spawn exclusively in wave 4.

## Stats

HP: 800

ATK: 90  (melee) 125  (when charging)

DEF: 46

Immune to: All Debuffs

Drops: None

Environment: The Underworld, during the Force of Hell event.

AI Type: Fireroller AI

Rarity: Somewhat Common

KB Resist: 96% (when not charging) 100% (when charging)

Coins: 25

## Notes

* They have very low coin drops because they usually spawn in groups, meaning that if they dropped a lot of coins, you could get rich easy.
Jewel Chest

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

Jewel Chest. Jewel Chests are the Super mode counterpart of Gold Chests.

## Description

Jewel Chests look like blue chests, except they are covered in jewels and glow really bright. They don't count as a light source, however.

## Spawning

Jewel Chests will only spawn in the Cavern layer, after the Fist of Pain has been defeated. They are somewhat uncommon, and somewhat common, depending on how much space their is Underground for them to spawn. There is, however, an ***extremely*** rare chance of one spawning in The Underworld.

## Contents (So far)

* 5 - 10 Healing Potions (Always)
* Random amounts of copper and silver coins (Always) (Maximum of copper coins is 100 and maximum of silver coins is 25)
* Torches (Always)
* Pizza (Always)
* 1 - 2 Empowering Potion (50% chance per chest)
* Steel Link (25% chance per chest)
* 1 - 3 Flash Powder (10% chance per chest)
* Cursed Swords (5% - 10% chance per chest)
* Mining Capsule (1 - 4% chance per chest)
* Magic Clock (3.5 - 4.5% chance per chest)
Frying Pan

The Frying Pan is a craft-able placeable item that is used to fry Eggs and other stuff [WIP]. It can be crafted using 10 Torches, 100 Stone and 20 Iron/Lead Bars. It can be placed on any blocks expect for Platforms.

### Stats

* Type: Furniture and/or Crafting Station
* Placeable: Yes
* Dimensions: 3 x Wide x 2 High
* Use Time: 15 (Very fast)
* Tooltip: *Sssssssss*
* Rarity: Wite
* Buy/Sell: NA/1 50

### Crafting

The Frying Pan can be clicked on while holding a certain item to turn into its fried counterpart (item may also need other things to fried with it):

* Eggs: Frying Time: 10 Secs per Egg. Addition: None. Result(s): Fried Eggs.
* Bread: Frying Time: 30 Secs. Addition: Requires Cheese. Result(s): Grilled Cheese
* [WIP]
Merman Guardian

Merman Guardian. Mermen Guardian are Super mode enemies that spawn in the Ocean, outside of the Sand Castle.

## Description

Merman Guardians look like Mermen, except they carry around tridents and basically fly around in the water instead of walking on the sand. They leave trails of bubbles as they fly. They usually fly in random patters, mostly unpredictable.

## Attack Style

When you are spotted (Merman Guardians have a somewhat short attack range), it will fly towards you, in long bursts. It will throw tridents at you every half-second or second or so, and when it gets close enough, it will try to stab you with it's trident. Th tridents that the Merman Guardians throw do not pass through blocks, obey gravity, have long range but do relatively lower damage than the trident that they stab you with. Merman Guardians can run into you and do damage, but they will run away from you afterwards but then start attacking again.

## Stats

HP: 730

ATK: 50  (melee) 80  (thrown tridents) 100  (stabbing trident)

DEF: 35

Immune to: On Fire! and Lava

Drops: Merman's Trident (1.33% chance)

Environment: The Sand Castle

AI Type: Merman Guardian AI

Rarity: Very Common (When spawning around the Sand Castle)

KB Resist: 64%

Coins: 1 10
Crow Hop

***"Fortune & Glory, Kid."***

This page and its content are only available in expert mode, and, by extension, master mode and any further difficulties.
## Crow Hop

   The **Crow Hop** is an accessory which is part of the Chipper Set. It is a developer accessory for Chipper the Crow, a moderator on this wiki. It lets the user jump two blocks higher than they normally could. It makes the user seem like they're hopping like a crow whenever they walk, though this is purely for looks. It seems to be a crow foot.

(Tooltip: Great for impersonating moderators! And crows. +2 height)
Fiery Soldier

Fiery Soldiers. Fiery Soldiers are Super mode enemies that spawn during the Force of Hell event.

## Other

### Drops

Hell Helmet (1% chance) Hell Breastplate (2% chance) Hell Greaves (1.5% chance)

## Description

Fiery Soldiers resemble red human beings with dark red armor. They have very high defense and HP. They follow Fighter AI, meaning they will chase the player and jump over obstacles. They also carry a sword that does very high damage, also. Fiery Soldiers spawn during waves 1 - 14 of the Force of Hell event. They are the most basic yet one of the strongest enemies of the event.

## Other Stats

Defense: 68 - 72

Immune to: All Debuffs except shadowflame

Environment: Force of Hell event, waves 1 - 14.

Rarity: Very common

KB Resist: 89.9%
Burning Bomb

The Burning Bomb is a Super mode enemy that spawns in the Underworld once the Fist of Pain has been defeated. They attack by walking around until a plate his in line-of-sight. Once close enough, they will rush towards the player and, once close to the player, they will leap too them and explode. The explosion kills the bomb and damage the player badly. It also inflicts the "On Fire!" Debuff for 30 seconds to any enemies/players closely. *Note: The explosion is rather big but does not destroy tiles*

### Stats

* HP: 666
* ATK: 50 (Contact) 300 (Explosion)
* DEF: 50
* Drops: None
* Coins: 10 (If you manage to kill it before it explodes)
* AI: Walking Bomb AI
* KB Resist: 100%
* Rarity: Uncommon
Chicken Coop

The Chicken Coop is a placeable functional furniture item that can spawn up to 5 Chickens with a 10% chance everyday. Chickens will also occasionally go inside the coop and lay 1 - 3 Eggs (Maximum amount of Eggs in a coop at once being 15) that will be able to be collected upon clicking the Coop. It can be crafted using 10 Eggs, 50 Wood (any kind), 300 Hay and crafted at a Sawmill.

### Stats

* Type: Furniture
* Placeable: Yes
* Use Time: 15 (Very fast)
* Tooltip: *Millions upon millions of Eggs*
* Rarity: White

### Notes

* A maximum of 6 **Chicken Coops** can be placed on screen, making it possible to have 30 Chickens on-screen (the maximum amount).
Cobra

Cobra. A Cobra is an uncommon enemy found in the desert in Super mode.

## Description

Cobras have the Gunner AI. When A Cobra spots you (You know when your spotted when the Cobra is on-screen) it will stay still and spit a drop of venom at you. It will wait another second or so and then spit another drop at you. It will keep doing this until you go off-screen and it will chase agin, or you kill it.

## Stats

HP: 1500

 ATK: 10  (melee) 95  (Venom spit)

DEF: 75

Immune to: "On fire!"

Drops: Poisonous Scale (50% chance)

Environment: Desert

AI Type: Gunner AI

Inflicts: Venom (100% chance) (Duration: 12 seconds)

Rarity: Very uncommon

KB Resist: 100%

Coins: 2 - 4
Cosmic Flare Greatsword

This is part of the Celestial storm mod, not to be confused with any other mods or things I have started and never finished.

## Cosmic flare greatsword

cosmic flare greatsword (comment if you would like it as a gif)

## description

The Cosmic flare greatsword is the third sword in the star line, It drops a dying star when swung to fall on the enimy.

The cosmic flare greatsword resembles a pink-er feiry greatsword with lots of curved flares eruption of the blade

## Obtaining

flames (30)     | Celestal anvil

or sometimes dropped by the Cosmia Hiveblood