recursal/Fanatic-Fandom huggingface dataset:
Bag of Hammers

Nature has not gifted you with a brilliant mind (or even an average one). On the other hand, you practice such non-trivial ways of interacting with others and reality itself that an intelligent person would never have thought of.

If your Brains attribute is 1 or 2, then you automatically get the "As A Bag Of Hammers" perk. This completely changes how you interact with many NPCs and terminals, as well as unlocking some unusual perks. I would not choose this approach until your second time through the game, because it is significantly more challenging to figure out what is going on. Lots of unique dialogue and hilarious interaction, as well as alternative approaches to things. It's also much more light hearted.

#### Skill Perks

* High-Tech Weapons 120: Undocumented Feature (Active, High tech weapon ability) Dmg 300% + 20% x Muscle. Melee attack that breaks your weapon.
* Piloting 120: Steel Man (Passive) Psyche +2 in servoshell. You believe that you are a character in a popular comic book who gains superpowers by wearing their mechanical suit.
* Medicine 120: Ambulance (Passive) Movement Speed +0.7. As soon as someone gets sick, you immediately turn into an ambulance and rush to the patient, with a siren and a flashing light. Of course, that happens only in your head, but it really makes you run faster.
* Tech 120: 4D Printing (Passive, Psyche 6) You've gained some insights into the manufacturing techniques of the Forefathers, unfathomable enough to drive a common person mad. And now the materials which are sufficient to make a single contraption will produce two copies of it for you.
* Science 120: How Does it Work?.. (Active) Chance 100% vs Fortitude. After 3 turns, the target takes 1000 Pure Damage. Affects robots, turrets, and servoshells.
* Criminal 120: Senseless Cruelty (Passive) Authority +15. You spread an aura of mindless, bloody fun around you.
* Influence 120: Helplessness (Passive, Charisma 8) Inspiration +15. You make your companions want to protect you as if you were a small child.
* Survival 120: Endless Vacation (Passive) 50% more interesting encounters. Warm climate and even warmer company, scenic landscapes, frequent fireworks, and all the sand castles one could ever dream of building - working under the Dome isn't working, it's relentless partying. How come people can't grasp such a simple thing?

#### Other Perks

* L01: Hyperactive (Brain < 3) Fatigue decreases 2 times faster
* L01: Way of Potatoes (Brain < 3) Random attribute +3 when eating a potato
* L06: Savant (Brain < 3) All skills +3 x Fortune (increases base skills which unlocks perks)
Psi Blaster build

Submitted by Thornescape

* White Wing: 10 in Psyche, Deftness, Fortune. 6 in Brains, Perception. 1 in Muscle, Charisma, Guts.
* Orange Wing: 10 in Psyche, Fortune. 9 in Deftness. 7 in Brains. 6 in Perception. 1 in Muscle, Charisma, Guts.
* Companions recommended: Crump and Fox

Skills (Tag Psionics, Criminal, Science)

* Core Skills (in roughly this order): Criminal 90, Psi 90, Tech 60, Science 120, Psi 120, Psi 150, Criminal 150, Tech 150
* After you get to Magellan, you'll want Medical 30 (for healing since you've lost your healing companion).
* Eventually you might want Piloting 30 for driving vehicles
* Later on, Survival 150 (You might want consider the Self-Improvement perk before you get to Survival 150.)
* Influence 60 is also useful, but I'm not really a fan of the higher abilities, especially since Influence 120 gives all allies a Precision -20 penalty.

**Slacker Build**

* (Trait) Slacker: Perks+2 at start. Skill - 3/L (Remember to choose your first two perks as soon as the game begins.)
* (01) 01: Observant (P6) Skill Points +3 / level (not retroactive)
* (01) 01: NERD! (M<2) Tech & Science +45
* (03) 01: Roaring Good Health (--) Max Hp+50
* (06) 06: Happy Coincidence (F6) Evasion + (Fortune x 2)
* (09) 09: Blitz (B7) AP +2 in first 2 rounds of combat
* (12) hold until 15) 15: Soldier of Fortune (D10) For Each Kill, Dmg+100% for 1 round
* (15) 15: Attack Reroll (--) Use CD skill: 33% chance for no CD
* (18) 01: Sturdy (--) Max HP +3/level (retroactive)
* (21) 12: Heavy Handed (P4 F4) After Enemy takes a crit: Guts -2 (1 min)
* (24) 01: Halfling (G<2) Evasion +20
* (27) 06: Happy Coincidence (F6) Evasion + (Fortune x 2)

**Dark Lord Build** (More powerful, but Slacker has a far more relaxed start and is probably nicer on lower difficulties)

* (Trait) Dark Lord: Dmg+20%/companion. Companions learnability -20 (Typically you'll have two companions, but you can have up to 4 at times.)
* (03) 01: NERD! (M<2) Tech & Science +45
* (06) 01: Roaring Good Health (--) Max Hp+50
* (09) 09: Blitz (B7) AP +2 in first 2 rounds of combat
* (12) hold until 15) 15: Soldier of Fortune (D10) For Each Kill, Dmg+100% for 1 round
* (15) 15: Attack Reroll (--) Use CD skill: 33% chance for no CD
* (18) 01: Sturdy (--) Max HP +3/level (retroactive)
* (21) 12: Heavy Handed (P4 F4) After Enemy takes a crit: Guts -2 (1 min)
* (24) 01: Halfling (G<2) Evasion +20
* (27) 06: Happy Coincidence (F6) Evasion + (Fortune x 2)

Other Perks to Consider

* 01: Heavy Sleeper (--) After Sleeping: all Res +10% (24h)
* 01: Observant (P6) Skill Points +3 / level (not retroactive)
* 01: Psychonaut (G6) On Psychoactive substance: Psyche +2
* 01: Sun Child (Y4) From 10:00 to 18:00: Fortune +2
* 06: Distracting Presence (Y4) Enemies within 1.5m get -15 on defenses of all types
* 06: Prompt (Surv 50) Sprint mode -- extra AP, can't attack
* 12: Against All Odds (--) Any Negative Effects: Fortitude & Resilience +35
* 15: Self-Improvement (--) All your LOWEST attributes +1
Triskele

Relic #21285/"Triskele"

Value: 1500

Weight: 0.3 kg

Relic Class: 3

## Modifiers

Initiative +3

AP Maximum +3

Saved AP +3

## Description

Third class relic, presumed function: psi-activity modulator (?), weapon (?), protective element (?)

Speed of subjects in combat simulations increased significantly when interacting with the relic.

## Location

Must be crafted (crafting menu is default "j" on keyboard) with its three parts found in the C12-Nashville Facility early in Act 1:

#### Ventilation Relic

* Level 1 - Entrance
* Located in the Rusty Air Ducts. A high perception check appears to be required. Interact with the vents until you approach the unknown figure and discover the relic.

#### Broken Toilet Thingy

* Level 2 - Residential
* Broken Toilet in the Infirmary (NE room)

#### Inspection Zone Relic

* Level 1 - Entrance
* Located in locked safe (DC 35) in the Southeast room. The safe can also be opened by hacking (DC 1) the adjacent Terminal.
Locations

The Locations Index uses a relative coordinate system going from left to right (x) and top to bottom(y) by counting the grid boxes. This is chosen because you start at the top of the map. The easiest way to navigate is by comparing to known places and working from there. eg, Picnic is (14,10) therefore the Caravan (12,9) is two squares left, and one square north from there.

Hopefully we will have secondary pages for each area eventually, but this is a solid start. Click headers to sort.
Perception

Perception is one of eight Attributes in Encased.

### Description

Awareness, intuition, environmental sensitivity. Affects Initiative, Learnability, Precision, Evasion, Light Weapons, Heavy Weapons, High-Tech Weapons, and Piloting skills. In addition, high Perception gives a chance to notice something hidden and evaluate the characteristics of people just by looking at them.
Afflicted

Unlike necroids, the Afflicted are people, albeit seriously affected by the mental impact of the Maelstrom. Moreover, they are still considered members of the Committee, and in their relation it is recommended, firstly, to avoid contact, and secondly, to use non-lethal means of influence.

Scientists and doctors of the White Wing cherish the hope that one day they will be able to learn how to heal the Afflicted, returning them to a full existence and working capacity.
Aeron Cinere

Picture from Pinterest. Credit to owner.

**Aeron Cinere** is the eldest son of former High King Malefiz du Mort and his first wife Elara Cinere, which makes him the rightful heir to the throne of The Underworld. He is an Elementalist with an affinity for fire, however, due to being related to Hades through his father, he is also immortal.

## Biography

***Includes Spoilers***

Aeron's mother Elara, a fire affine Elementalist woman whom the king had taken to be his wife, died in childbirth, leaving the King devastated. Because of this, Malefiz carried deep hatred for his son inside him and was always strict regarding his upbringing. After he re-married and had a second son, it was clear that he would give the crown to his youngest. This infuriated Aeron and he started to rebel against his father, which resulted in his exile to the Mortal Realm. During his time there, he planned to take what is rightfully his and learned to appreciate mortality, even though he, himself, was immortal.
Unlike other magical beings, Aeron saw how mortality could be weaponized and so he imprinted the Mark of Cain on a human girl called Juliet Rosenthal, as well as ten other human children, however only Juliet survived. That way, he could control her even without her knowing. Through the mark, Aeron injected a piece of his soul into Juliet, which caused her to become immortal, be corporeal in the Underworld and understand the spirit language Mortemus.

## Personality

He is a very violent individual, who isn't afraid to kill to get what he wants. Aeron hates disobedience and would like to control both the mortal and Spirit Realm. Due to his blind hunger for power, he let himself be deceived by the Goddess Hel, which would ultimately prove to be his downfall.

## Physical Description

Aeron has shoulder-length, brown hair and dark eyes. He is quite muscular and appears to be in his early 40s.

## Abilities

He inherited his mother's fire affinity, which allows him to ignite any flammable object at will due to his immense training. He can control and conjure flames, yet they, themselves, cannot harm him. Due to his father's heritage, he is also immortal, which is an uncommon trait among Elementalists, and can speak the magical language Mortemus, which usually only spirit affine beings can speak.
Encased A Sci-fi Post-Apocalyptic RPG:Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
CRONUS Foundation

C.R.O.N.U.S. Foundation (*Committee for Research of Objects of  Non-Usual Source)*, also known as CRONUS, CRONUS Corporation is the only organisation which governs exploration and exploitation of the Dome. Founded soon as the Dome was discovered in 1971 it united the governments and most powerful forces of the West and the East.

CRONUS consists of five departments - Wings - each with its own specialization.
Light Weapons

### Combat Skill

The gentle art of making holes in people from a distance with a little help from your loyal friends: pistols, shotguns, and submachine guns. (Deftness + Perception)

**Important Note about AP Costs:** AP costs for special attacks vary by weapon. To find the AP cost for a special attack, add the AP cost listed to how much a basic attack costs.

* A Raven pistol has a basic attack cost of AP:3. A Formidable Shot (AP+1) will cost AP:4
* A Matilda pistol has a basic attack cost of AP:4. A Formidable Shot (AP+1) will cost AP:4
* Crump's Vajra has a basic attack cost of AP:3. A Jab (AP-2) will cost AP:1
CAERUS

Portable personal computer, widely used in CRONUS. It sends and receives electronic mail and keep you updated on quests given by CRONUS employees. It also has a flashlight, alarm clock, scanner and a database of scanned objects.

# CaerOS

The operating system of CRONUS employer's personal computer. It's amazing how all those ones and zeros work so effectively together.
CRONUS Wings

# Black Wing

Using the most powerful weapons and advanced military equipment, the employees of Black Wing protect humanity from the myriad hazards of the Dome. Black Wing's command is made up of the best officers from the most highly trained armies in the world, who coordinate their subordinates to provide maximum security for everyone from every Wing under the Dome.

Black Wing receives: Muscle+1, Fortitude+20, Heavy Weapons+15, Hand to Hand+15, Melee+15, Piloting+20

# Blue Wing

The Dome laid dormant for centuries and came to life only with the arrival of people. Today, this region is a gigantic (30,000 square kilometers) construction site with thousands of cars, snow-white cities, and a network of motorways spanning the inhospitable desert. CRONUS is rightfully proud of its world class infrastructure, built from the ground up thanks to the hard work and knowledge of the employees of Blue Wing.

Blue Wing receives: Guts+1, Learnability+10, Melee+10, Contraptions+15, Tech+15

# Orange Wing

Every person deserves a second chance, especially those willing to make amends for their crimes by working for the betterment of humanity. Orange Wing was created especially for these people. Its employees are everywhere, providing every kind of domestic service: from cleaning and delivery to manufacturing and construction. There's a lot of work to be done under the Dome, and every employee of Orange Wing will be find a way to make their own contribution.

Orange Wing receives: Deftness+1, Encumbrance+30, Criminal+20, Survival+20

# Silver Wing

Determine the first priority out of a thousand. Find experts who can suss out the best solutions to every problem. Equip workers with the right tools and ship the necessary materials where they need to go... Every base built and every successful expedition is a testament to the hard work and deep wisdom of Silver Wing managers.

Silver Wing receives: Charisma+1, Skill points+2 per level, Psionics+20, Influence+20

# White Wing

It is often said that the time of great discoveries has now passed. Preposterous! Just like Galileo and Newton, White Wing employees are launching a new era of science. They represent the best minds of humanity, working diligently in laboratories equipped with the most modern tech to uncover the mysteries of an ancient civilization.

White Wing receives: Brains+1, High-tech Weapons+10, Medicine+15, Science+15, Biomechanical Resistance +20
Experience Points

**Experience Points** (or **XP** for short) are a measurement of character progress. The player character can earn experience points for defeating enemies, exploration, quests, crafting and completing some actions.

**Exploration experience** can be gained by entering a new area and secrets discovered by moving close to hidden things.

Actions that earn **XP**:

* Craft
* Cook
* Consume Medkit
* Dig
* Dismantling
* First Aid
* Force
* Hacking
* Mine Clearance
* Pick Lock
* Read
* Resting
* Scan
* Search
* Strip items for parts
* Upgrade weapon
Katie-Kate Annarita

Katie-Kate Annarita is an actress, and replaced Katie. Her full name is Catherine Anna Rose Chappell. She replaced Katie because, Katie Angel needs to deliver a baby girl and take care of her. Then, Katie-Kate will replace Katie forever till her former actress will come back. She is not married, so she has no other last names. She adopted the nickname Annarita because she like pearls, and she is energetic to get the name Rita. She also get the silly name Katie-Kate because Kate is short for Katherine.
Survival

### Applied Skill

It's hard to overestimate the importance of this skill for those wishing to live a long life. The ability to assess danger and avoid it is useful both in the wilds of the desert and in the mysterious catacombs of the Forefathers. (Guts x 2)

## Notes

1. Possible Bug: As of patch 1.3.1517.1645 the +1 Guts granted by Seasoned Wanderer does not count towards ability and perk prerequisites.
Encased: A Sci-fi Post-Apocalyptic RPG

**Encased** is a Sci-Fi Post-Apocalyptic RPG developed by Dark Crystal Games hailing from Saint-Petersburg, Russia and is published by Prime Matter (Koch Media).

## Languages

Subtitles available in:

* Russian
* English
* German
* French
* Spanish
* simplified Chinese
* traditional Chinese
* Japanese

**Voice over options:** English and Russian.

## DLC

* Portrait Pack
* Run and Gun Kit

## Official links

* Official game site
* Encased on Discord
* Dark Crystal YouTube channel
* Dark Crystal on Artstation
* Press kit

## Soundtrack

Dark Crystal Games released the soundtrack for the game on December 14, 2019. It was created by various artists and has 16 tracks, including the orchestral Kickstarter theme and the Jazz version.
The steam page with information about the soundtrack lists Vasiliy "Mushroomer" Kashnikov and Peter Salnikov as the main composers.

## Awards

* Indie cup W20 - Best Unity Game
* Indie cup W20 - Best PC Game
* Dev Gamm! Awards 2019 - Best Desktop Game
* Dev Gamm! Awards 2019 - Grand Prize
* Dev Gamm! Awards 2019 - Best Desktop Game

## Achievements

Players of Encased can receive 44 Achievements.
Encased A Sci-fi Post-Apocalyptic RPG:Encased: A Sci-fi Post-Apocalyptic RPG Wiki

Welcome to the  Wiki!
We're a collaborative community website about *Encased: A Sci-fi Post-Apocalyptic RPG* that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

We are currently maintaining 314 pages (152 articles)!

Recent changes | New pages | Missing pages

About
**Encased** is a tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact – the Dome – is discovered in a remote desert.

This is a classic isometric RPG set in a dystopian environment allowing you to fight enemies, explore the hostile wasteland, level up your character and join one of the forces in the ruined world that survived through the horrific Incident, isolated from the rest of the world.

The hero starts the game in one of the five divisions of the CRONUS Foundation — Wings, each with its own features, mechanics, and game options.

Developers
Encased is developed by Dark Crystal Games - the Russian based studio founded in 2017. The game was available in the Early Access on Steam and GOG since September 2019 and received several big updates. The full game was released on September 7, 2021 for PC, Mac, Linux and on the storefronts Steam, GOG and Epic Games Store. In the future a release for consoles is also planned.

Trailer

Feature Trailer (2021), via Dark Crystal YouTube channel.

Official links
* Official game site
* Encased on Discord
* Dark Crystal YouTube channel

Twitter
Wiki community
*Want to help build this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Semihuman

**Semihumans** are humans who have successfully undergone the complicated process of creating an artificial affinity to an element.

## Abilities

Often, affinities that are created like this do not occur naturally and due to the limited number of living semihumans, they are hunted for their powers. Mayowa Pierce, a semihuman with the ability to control lightning and electricity, uses her powers to work for the Global Authority of Magic.
Perks List

* 01: The Voice (Y<2) AP+3 (Start/Max/General). 70% chance (reduced by Resliience) to skip round
* 01: Turtle (D<2) If Take Cover: Defence Class \*3
* 01: Way of Potatoes (B<3) After Eating Potato: Random attribute +3 (8h)
* 03: Brace for Impact! (G6 F6) Damage from crits -50%
* 06: Action Hero (C10) If No Companions: Damage +40%
* 06: Avenger (--) If Companion Hp reaches 0: AP+4 (2 rounds)
* 06: Battle Meditation (Y6) If Take Cover with AP 5: Psi Dmg+5
* 06: Distracting Presence (Y4) Enemies within 1.5m get -15 on defenses of all types
* 06: Ghost (Y6) At Night: Detection +7s
* 06: Gift of Life (C6 Y6) Active: Heal all companions Hp+35, take 35 damage
* 06: Happy Coincidence (F6) Evasion + (Fortune x 2)
* 06: Invigorating Teleportation (--) Any teleporting removes 500 fatigue
* 06: Marathon Runner (G7) Movespeed +0.25
* 06: Opportunist (P6) Damage against targets w/ DOT effects +25%
* 06: Prompt (Surv 50) Sprint mode -- extra AP, can't attack
* 06: Savant (B<3) All skills + (Fortune x 3) [Base increase, not just a bonus]
* 06: Second Wind (G6) Active: Resets all other CDs for 300 fatigue
* 06: Subconscious Fury (--) After Stunned: Dmg+30% (1 round)
* 06: Survival Instincts (Surv 100) If have DOT: Move +0.75
* 06: Tele-Load (Y4 Psi 60) Reloading takes no AP, but 150 fatigue
* 09: Blitz (B7) AP +2 in first 2 rounds of combat
* 09: Bodybuilder (M8 C8) With No Armour: Charisma +3
* 09: Intuitive Anatomy (Y4) Accuracy in close quarters combat +20%
* 09: Mysterious Patronage (C9 P9) Levels to gain a perk -1
* 09: Wastedlander (G8) If Tipsy: All Res+8. If Wasted: All Res+16
* 12: Against All Odds (--) Any Negative Effects: Fortitude & Resilience +35
* 12: Armadillo (G4 D4) Defense Class +5, Can't be rear attacked
* 12: Evolution (Y4 M4) Dmg +4 (Close Quarters & Psionic)
* 12: Heavy Handed (P4 F4) After Enemy takes a crit: Guts -2 (1 min)
* 12: Intensive Training (M4 B4) AP+1 (Starting, General). AP+3 (Max)
* 12: Jackal (P4 C4) Crit chance +12
* 12: Second Skin (D4 Y4) In Servoshell: Evasion +15
* 12: Stop and Think (G4 B4) If Take Cover with AP 5: AP+2 next round
* 12: Team Mascot (C4 F4) Companions: Fortune +2 (self as well??)
* 15: All as Planned (B10 F4) First Round: Crit chance +100%
* 15: Attack Reroll (--) Use CD skill: 33% chance for no CD
* 15: Commando (M10) Burst Shooting AP-1
* 15: Lead by example (C10) When You Crit: Companions Crit Chance +25%
* 15: Self-Improvement (--) All your LOWEST attributes +1
* 15: Soldier of Fortune (D10) For Each Kill, Dmg+100% for 1 round
* 15: Tactician's Eye (P10) Inspiration +20
* 15: William Tell (D10) Distance Penalty -50%
The Underworld

Picture from Pinterest. Credit to owner.

The Underworld is the center of the Spirit Realm. Reapers and ghouls are its native species, while it also acts as a home to human or close human beings who passed away. Humans are not corporeal in the Underworld, and their souls can commonly be found in the River Styx. However, magical beings, such as Elementalists or Sirens are corporeal even after their death. Reapers often guide the recently deceased over the threshold to the Spirit Realm, however, sometimes a soul can get lost or refuse, which leads to them being trapped between realms for all eternity if they are human.

## Cities

Its capital is Pandemonium, which is located right in the center of the Underworld. In a giant castle resides the High King or Queen, who watches over the Realm. Other cities include Cania, which is also called the City of Ice, Stygia, through which flows the river Styx, Dis and Phlegethos. The latter lies close to the river Phlegethon, also called the River of Flames.

## Government

There are five courts in total, four minor and one High court. Each is reigned by their respectable monarch, yet all minor courts answer to the High King.
The courts include:

- The Stygian Court

- The Unseelie Court, reigned by Shak’tiél Syol’shanta

- The Canian Court

- The Disian Court

- The High Court, reigned by Aphelios du Mort

Together, they form the Courts of the Underworld and regulate the massive territory.
Seelie

picture from pinterest. dm me on wattpad (brigideos) for credit/removal

**Seelies** or **Unseelies** are a species of mischievous earth and air affine humanoids, that live in deep harmony with nature. Both types of seelie have their own Queen, laws, customs and abilities. Both types speak Seelia (Magical Languages) as their first language.

Their names are usually a combination of different aspects of their identity:

First name: givenname'grammaticalgender

Surname: nameofparent'cityofbirth

Fairies are divided in two: the Seelie and the Unseelie, both have their individual monarch. The former has a strong affinity to the light, while the latter tends to be nocturnal and an affinity to the dark. Both Seelie courts live in harmony with nature and each other, creating a balance with the Mortal Realm and the Spirit Realm.

## Physical Description

Seelies often have tattoos of leaves or plants on their skin, which they are born with and which glisten slightly in the light. Unseelies typically have a darker appearance and bigger eyes as they tend to be nocturnal. They also have long, pointy ears.

## Abilities

Seelies can, contrary to popular belief, lie. However, they like to keep the myth alive so they can use it to their advantage. They have a strong bond with nature, even stronger than an earth affine Elementalist would and can control the growth of plants or talk to them. They can have either an affinity to earth or air, however, in rare cases they can have a connection to both elements. These seelies are typically considered to be very powerful and most of them become monarchs.

## Seelies

The Seelie Court lies deep within the forests of the Mortal Realm and its current monarch is Felear'ion Elthór'aelriès.

## Unseelies

The Unseelie Court is one of the Courts of the Underworld and lies in the Dark Forest. Its current monarch is Shak’tiél Syol’shanta.
Siren

picture from pinterest. dm me on wattpad (brigideos) for credit/removal

**Sirens** are a species of fish-like humanoids that live in the Pacific and Atlantic Ocean. Their capital is Atlantis, whose location is unknown to anyone but the merfolk themselves. Humans have reported seeing sirens since shipping had been invented, and many have found their demise in the arms of one of these creatures.

## Physical Description

Their upper bodies appear human, however this is only a disguise as they can change their faces to fit the fishy appearance of their tails at will. When in human form, both males and females are described to be of incredible beauty, so much that many have described them as 'ethereal'. The appearance of their tails differ from individual to individual, as it is linked to genetics.

## Abilities

Besides changing their appearance at will, sirens are also able to sing enchanted songs which have an almost narcotic effect on the victim. The victim will feel dazed and any harm that is done to them feels good until the spell wears off.
Sirens also have the ability to perform hydrokinesis, which means control water similar to what a water affine elementalist would be able to do.
Elemental War

**The Elemental War** happened after elemental magic, which had previously been suppressed within the earth, was set free. Magical being like seelies and sirens fought against humans in what seemed like a clear win for the magical side. Humans were unaware of the existence of magic prior to the war, and magical beings have lived in hiding while they had to watch how humans polluted and destroyed the planet.
Thanks to the released magic, however, the earth began to heal after the war ended in 2097. From there on, this year is used as the most important point of interest in history. Instead of the usual year system, all beings on earth now use BBE (**B**efore the **B**attle of the **E**lements) and ABE (**A**fter the **B**attle of the **E**lements). It was also during this time that Elementalists, humans with an elemental affinity, emerged and many fought on the human side.

## Causes

Magic had retreated deep into the earth's core when humans started becoming more prominent on earth and has stayed there ever since. All beings with an affinity could feel this, as their own magic was heavily weakened. Due to pollution and industrial development, the planet suffered.
At some point, the magic was too much to contain and so it broke out again, shattering cities, swallowing countries while new continents emerged.

## Effects

Since the war, humans are now aware of the existence of magic and magical beings. Because of the Treaty of the Realms, both sides have agreed to co-exist with each other if the planet remains unharmed. Some cities and countries have been re-established, while new ones have been founded. The earth itself now has a different surface, since the wrath of the elements swallowed parts of the land while new land has risen from beneath the surface.

## The Treaty of the Realms

The Treaty was established between a group of Elementalists and the Seelie King Felear'ion Elthór'aelriès, who represented the magical world. It says that, to keep the planet which offers food and shelter to all safe, no wars can be fought between humans and magical beings. The Treaty also offered a more prominent role for the Global Authority of Magic in law enforcement.
Cassandra Steen

Picture from Pinterest. Credits to owner.

**Cassandra Steen** is a reaper and friend of Juliet Rosenthal, who focuses on finishing her reaper training. She was born in Cania, the coldest part of The Underworld and later moved to its capital, Pandemonium.

## Biography

Born into a reaper family of eight, Cass had to fight for what she wanted from an early age. Being the youngest of all her 5 siblings didn't help with that, either. When she turned 18, she moved to Pandemonium where she started her training as a reaper at the Reaping Academy to learn how to control her powers. At the Academy, she met another reaper girl called Liu Chen, whom she established a close friendship with. Cass has feelings for Liu, however, would never admit it. Their friend group also includes an Unseelie boy named Reagan List. Cass, Liu and Reagan take Juliet under their wing after she arrives in the Underworld, and help her find out why is corporeal despite being human.

## Personality

Cassandra can be very moody sometimes. She is no fan of sugarcoating, and honesty is one of her most prominent traits. However, she is not stupid and knows exactly when to stay quiet to keep her head. Since she has never been offered anything on a silver platter, she has a deeply rooted hatred for those that are arrogant and spoiled. Due to this, she is no fan of any of the monarchs in the Spirit Realm. She might sometimes come off as harsh, but always protects those dear to her.

## Physical Description

She is quite short, being 5'1 or 1,55m tall. Cassandra is of average build, has dark, curly hair which reaches down to her shoulders. Having hair this short is unusual for reapers, due to their hair being quite strong, and only emphasizes on her rebellious nature. Her eyes are white and almost seem silver in certain lighting, a common trait among reapers.

## Abilities

Just like any spirit affine being, Cass has the ability to walk between realms without harm. For a reaper, this takes minimal effort, unlike Elementalists whom it costs a lot of energy and concentration. When in the Mortal Realm, she can communicate with the dead. Her general abilities include telepathy and healing injuries on a spirit level.
Hostage

Hostage is a film By GtWMfan.

## Story

Cosmic Godzilla And Black Widow invited their fanboys to their place to have a party, so the fanboys came and brought bad comments about Woah, his friends and his films. During the party, they were dancing to a disco, watching Cosmic’s bad Videos on Woah and basically fanboying them. Luckily, A huge amount of soldiers broke down the door and Charged in. Cosmic And Black Widow Got the Fanboys to charge but they were soon all beaten and unconscious.

Once Cosmic And Natasha Woke up, they found themselves Tied Up And Gagged tightly as they looked to also find their Fanboys Captured. The Troops All Gave them Red Noses and forced them onto chairs. Finally, The Hostages we’re forced to watch the dancing Giraffe. Cosmic, Natasha And The Fanboys were taken to a van and then sent to Jail.
The Leviathan

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**The Leviathan**, also known as the **Kraken** or **Jörmungandr**, is a giant serpent-like sea monster native to the western Pacific Ocean where it resides in the Mariana Trench, the deepest point of the ocean. It is commonly worshipped by the sirens as a deity and some tribes even regularly present it humans as offerings.

## Physical Description

The Leviathan is approximately 50 feet or 15 meters long and has neither legs nor arms, which gives the beast a serpent-like appearance. It has big, orange glowing eyes and a giant mouth which possesses three rows of razor sharp teeth it uses to chew its prey.

## Abilities

It is capable of incredible strength and often manages to tear ships apart by wrapping around them and squeezing until they break. Besides that it also possess the highest stamina of any sea monsters currently on record by the Global Authority of Magic, which indicated that it can travel long distance quickly.
Dhampir

**Dhampirs** are mortal variance of vampires. They were created when Elementalists injected themselves with vampire blood. Years of interbreeding between these Elementalists have created a new species that possesses many similarities to vampires, such as a thirst for blood, however differ in the fact that they are mortal.

## Abilities

Dhampirs have the ability to control blood, called hemomancy, which gives them direct power over another person. They can boil someone to death or rob someone of their blood entirely. Because of its dangers, blood magic was illegalized by the Global Authority of Magic on all parts of the globe, which is why some dhampirs who chose to live civilly amongst others have trained themselves to control water instead, as most if not all first dhampirs were originally water-affine Elementalists.
Magical Languages

The four officially recognized **magical languages** are *Ignis*, *Sirenean*, *Mortemus* and *Seelia.*

## Ignis

This language is typically spoken by fire-affs and it is said that should someone without a fire affinity dare to speak the language, their tongue would burn, however that is mostly a myth. It can be learned. Sounds harsh, with distinguishable words.

## Sirenean

Sirenean is the official language of Atlantis. It is typically spoken by water-affs as well as the merfolk (sirens), who have their own accent. It can be learned. Sounds flowing, words are often connected in sentences.

## Mortemus

This language can only be spoken by spirit-affs, reapers and Death himself. It cannot be learned but it is spoken out of instinct. Sounds soothing and melodic, with a rolled r. It is also the official language of The Underworld.

## Seelia

It is typically spoken by seelies, however some earth and air-affs also speak the language. It sounds melodic, with many whispered words and can also be learned.
Sapphire Cain

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( NOT CANON ANYMORE - UNDER CONSTRUCTION)

**Sapphire Lea Cain** is the main protagonist of the book series and a member of the rebellion against Freya Báthory. She is an Elementalist with an affinity for water who specializes in ice magic.

## Biography

***Includes minor Spoilers***

Sapphire was born in New London, England, to Julius and Elizabeth Cain. Both of her parents had an affinity for water, which makes her connection even stronger than it normally would have been. Through her father, she is nobility yet rejects any title or bonuses that come with it as she believes strongly in earning rather than inheriting titles. She began specializing in ice magic very early in her life, at 12 years old, which made her parents hire a private teacher as they themselves knew close to nothing about ice magic. After her father's estate was attacked, and Dorian killed, by a group of humans who rebelled against the magocratic government of England, she fled to France together with her mother where Elizabeth Cain got engaged to the King, Emrys III. During the reign of Freya Báthory, Sapphire was a part of the rebellion against her and worked together with her step-sister Lyra du Mort, Mayowa Pierce, Hyeon Steele and Aphelios Cinere, the latter of which she soon formed a romantic connection with.

## Personality

Sapphire can be very impulsive, often not thinking about the consequences of her actions when her loved ones are in danger. She is also described to be somewhat cold, a reference to her magical abilities, and has problems showing any other emotion than anger or annoyance. Yet, she cares deeply about a handful of people and behind her ice wall lies a very empathetic woman. Her coldness is mostly a defense mechanism, a result of witnessing her father's death.

## Physical Description

She is almost completely lacking in color, as her skin is very pale, her hair white and her eyes grey. However, upon closer inspection, one would see that her eyes have a hint of blue in them. Due to her size, she can move very quickly and silently.

## Abilities

Sapphire has the ability to rob any living organism of its humidity as well as control water in its most basic form, however lacks the ability to heal wounds through water, a path commonly pursued by water-affine Elementalists. Instead, she can solidify water to ice within seconds, freeze any object and control the body heat of living organisms. She also has a resistance to the cold.
High King

The **High King** or **Queen** is the head of all Courts of the Underworld. All other monarchs in the Spirit Realm answer to them, and they have the final word regarding laws or battle strategy, unless too many of the minor courts object.
The first High King was Hades, who passed the crown down to his descendants. Currently, Aphelios du Mort holds this title.
Cosmic Godzilla Gets Captured by the Minions

Cosmic Godzilla Gets Captured by the Minions is a parody to Yeat Captured by the minions.

## Story

Cosmic Godzilla was in his home about to leave to find Out about Black Widow’s mysterious disappearance. Suddenly a Minion laughs at him, jumps at him and puts tape on his mouth. Cosmic attacked the Minion with his tail, took the tape off and ran. Eventually, he found a car and drove away which was not a good idea as a huge helicopter of Minions loomed over the car Cosmic was in. They used anchors to lift the car but unfortunately cosmic broke the anchors and made the helicopter explode. However, just before he could escape, the car crashed and he got knocked out…

A few minutes later, Cosmic Woke up in a studio successfully captured by the minions. He tries to move but to no avail as he is Tied Up And Gagged and has a red nose. He then spots Black Widow who was also Bound And Gagged with a red nose. They both muffle and struggle as the Minions Watch, then one of them said: “Dance For Us!” So they stood up and began to dance to Yeat’s Minion song (Specifically the part where it goes: I made a song for the Minions, how much they paid me a million.)

## Trivia

* Black Widow was captured by the minions when they Gagged her, then put a sack over her head and put her in a car.
The Elementalists Wiki

**Welcome to the The Elementalists Wiki!**
A wiki page for the fantasy book series I am working on!

## Important articles

PlaceholderAphelios du MortPlaceholderJuliet RosenthalPlaceholderAeron CinerePlaceholderCassandra SteenPlaceholderLiu ChenPlaceholderReagan ListPlaceholderMayowa PiercePlaceholderEleanor CinerePlaceholderLyra du MortPlaceholderGael StormerPlaceholderLeopold StormerPlaceholderShak’tiél Syol’shantaPlaceholderFelear'ion Elthór'aelrièsPlaceholderGeralt's GoodsPlaceholderElementalistPlaceholderHybridPlaceholderSemihumanPlaceholderReaperPlaceholderDhampirPlaceholderGodPlaceholderVampirePlaceholderSirenPlaceholderSeeliePlaceholderThe LeviathanPlaceholderSpecializationPlaceholderThe NebulaPlaceholderThe UnderworldPlaceholderPandemoniumPlaceholderDark ForestPlaceholderAtlantisPlaceholderNew ViennaPlaceholderAkreheimPlaceholderultimate deathPlaceholderSpirit RealmPlaceholderMortal RealmPlaceholderAcademy for the GiftedPlaceholderMagical LanguagesPlaceholderThe Crimson MoonPlaceholderMark of CainPlaceholderElemental WarPlaceholderHadesPlaceholderHigh KingPlaceholderThe Fall of the House of Death
Vampire

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**Vampires** are humans that have been brought back from the dead either by necromancy or having been bitten by another vampire. Vampirism is seen as a disease by many Elementalists and humans, as it is spread through vampiric venom.

## Physical Description

Vampires are very pale since they have no blood circulation. They also possess pointed ears, sharp claws and two fangs on either side which they use to bite and suck the blood out of victims.

## Abilities

Some of their abilities include super strength and speed, however they have to regularly drink human or near-human blood to survive. If they do not drink blood for over 200 years, they slowly dry out from the inside which is a very painful death.
Vampires possess a special venom, which they can inject into their victim at will. Once injected, the fledgling will turn into a vampire within 3 days should they consume vampire blood during that time. If not, they will die after the third day.
Angel name meaning

What does the name Angel mean?

Gender: Unisex Origin: English

Find the meaning of the name Angel

Angel is a unisex name which is a girls and boys name. Angel is a derivative form of Angela and may be as well a short form of Angela, Angelina, Angele, Angeline, Angelo, Angelino, Angelanne, Angelana or Angelanna. The first name Angel means ‘messenger of god’. The first name Angel is uncommon, but many will make it a short form of Angelica or Angela. The last name Angel means ‘angel’. The last name Angel is common, but then some will have a last name Angelina. The name Angel means ‘angel; wisdom’.

How popular is the name Angel?

The name Angel is very popular. It has a few nicknames; Anga, Ange, Angie and Annie.

Rate of the name Angel

The rate of the name will be common. Longer bars indicate people interested with the name.

Malaysia 60%

Philiphines 100%

UK 70%

US 80%

Notable people named Angel:

Angel Locsin (painter and actress)

Angel Kelly (b Pamela Moore) actress and model

Angel Parker (actress)

Angel Rosa (TV personality)

Angel Rose (footballer)

As a surname:

Katie Angel (actress and model)

Sophia Angel (TV personality)

Joanna Angel (model)

Alexis Angel (author)
Lyra du Mort

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**Lyra du Mort** is a descendant of Aphelios du Mort as well as Hades. She is an Elementalist with an affinity for spirit.

## Biography

***Includes Spoilers***
TBA

## Personality

Lyra is a very loyal individual, who loves very deeply. Due to her affinity, she is used to seeing death and decay everywhere she goes, which is why is not easily shocked. She can be somewhat judgemental, however, has the potential to be a great leader.

## Physical Description

Lyra has fair skin and blue, striking eyes, which are only emphasized by her hair of the same color. She is quite tall and often wears red lipstick, which created a clear contrast to her hair and eyes. She also has a small tattoo on her ankle, the letter E, which is a tribute to her father Emrys.

## Abilities

She has to ability to communicate with the dead and enter the spirit realm even while she is alive. Lyra can also heal injuries on a spirit level, which means that she offers a piece of her own soul in return for healing someone.
Reaper

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**Reapers**, sometimes also called **spirit guides**, are a mortal species native to The Underworld, who answer to its current ruler. They are invisible to anyone without an affinity for the element spirit (unless they are in the Underworld), yet can show themselves at will. However, they mostly wander through the Spirit Realm, where they collect the souls of beings that have passed away and guide the sentient ones to the Underworld.

## Physical Description

They often look like humans, however have a certain divine aura to them, which has a calming effect on confused souls that have just passed away. Their eyes glow in the dark and their hair is so strong that it can only be cut with great struggle, resulting in most reapers having long hair. Contrary to popular belief, they rarely carry a scythe but instead a lantern which they use to guide the way. They are known to be quite tall, yet shorter individuals are not unheard of.

## Abilities

Their most prominent ability is to reap souls, which essentially means that they appear to those that have just passed away and offer to guide them through the Mortal Realm to the Underworld and to the river Styx. However, sometimes souls can reject this offer or get lost along the way, which often results in them being trapped between two worlds for all eternity.
Other than that, a reaper is able to perform any ability an Elementalist with an affinity for spirit would be able to do.
Global Authority of Magic

The **Global Authority of Magic (G.A.M.)** is an international counter-magiterrorism, intelligence and law enforcement agency tasked with the preservation and protection of all magical beings listed in the *Morgenstern Directory*, named after the organization's founder Alistair Morgenstern, as well as the enforcement of magical laws on a global scale.

## History

Founded by Alistair Morgenstern in 1694 in response to the Salem witch trials, where several Elementalists were accused of witchcraft and burned at the stake, the G.A.M.'s main goal is to preserve the existence of all magical beings. Since then, the G.A.M. has established several rules and laws to which all magical beings agreed and which are documented in the *Code of Magical Law (C.M.L.)*. Over time, the Code has undergone several changes, however, as during the Elemental War the existence of magic became known to humans. Therefore, the laws surrounding the secrecy of magic were abolished.