Marauder

Marauders are the leaders of Water Bandit gangs, elevated into leaders by natural charisma and leadership skill, ability in battle, strategic mindset or any combination thereof. Each Marauder is also a member of the Marauder Ring, the highest deciding body of the Water Bandit movement.

**Marauder is a limited rank, and requires a monthly activity check.**

## Overview

Marauders are the leaders of the Water Bandit movement, and for a good reason: each individual who holds the rank is impressive in their own right, and has proven to those around them that they are someone worth following. As Bandits don’t recognize formal power structures, a Marauder must constantly prove their worth to their people - their position is never guaranteed. In addition to leading their own gang of Bandits, the Marauders participate in the Marauder Ring, making decisions that affect all Bandits, such as planning larger operations and general strategies moving forward.

Marauders come from varied backgrounds, but most have at least some prior education and experience from acting in difficult situations. They are generally not the youngest Bandits, having gathered enough knowledge and practical skill to make for efficient and trustworthy leaders. The overwhelming majority of Marauders are ex-Seroran - not so much due to bias, but because their knowledge of the terrain and the lifestyles of the main herd make them much better equipped to form plans and direct operations.

Each Marauder may hold their own set of values and reasons for joining the movement. Some are simply in it for the resources and adventure, while others are compelled by ideologies and a desire for change. These desires are often also reflected in their gang - both in how the group behaves, and who its members are. What unites the Marauders is their rejection of a traditional society, and their devotion to their gangs.

## Creation

When creating your Marauder, their application should adequately show how and why they became a Marauder, as it is a rank earned, rather than given.

Creating basic info for your Marauders gang is a mandatory part of the application process. The application for the gang should include at least the following:

* Name
* Insignia or symbol. This would be an item drawn onto the Water Bandit flag, or displayed alongside it. Items will be added to the base for members to use.
* Brief explanation of the group’s goals and operations
* What kind of members the group is looking for; do they specialize in something etc
* What additional rules, if any, are enforced by the Marauder
* Anything else significant that you’d like to add.

Please note that as the player of a Marauder, you can not pick and choose who joins your gang. You must be willing to let any PC join, as long as they fit the lore of your group.

## Rank Levels

* 25AP: Your people respect you, and your enemies fear you. Choose a **tier 1 talent early** if it pleases you (first talent only).
* 50AP: It is often necessary for you to lead by example. Invest in a **Two-Handed Bladed Weapon of your choice**, as well as a **Helmet** so you’re ready for any challenge.
* 75AP: You didn’t get in this position by accident. To prove that, receive **+15SP to either cunning or wisdom**.
* 100AP: With a companion by your side, you feel more confident than ever. Claim a **Seroran Mythical or Rare familiar** for free, as long as your familiar slot is empty.