recursal/Fanatic-Fandom huggingface dataset:
Hellfire Plant Seed

Lethal when thrown, Hellfire nodules can also be used to create weapons.

## Recipe

6
Pyrogenic
11
Nerve Bundle
21
Hydrogen (H)
50
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Hellfire Plant Seed**
1
 Quantum Extractor | **Hellfire Plant Seed**
1
15

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Halogen Pack

An illuminated item worn in the back slot, the Halogen Pack is used to help light the player's way while adventuring underground or in the dark. Teaches the recipe for Xenon Pack when acquired. Both items are from vanilla Starbound - for more information, click their names to view their related Starbounder article.
Greenhouse Wall

A greenhouse to let the sun through.

It doesn't seems to affect crops in any way, is just some decorative block.

## Recipe

1
Resin
1
Glass
1
20

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Erchius Crystal

**Description:**Extract this for some galactic standard fuel.
Can be used to feed Erchibuds and has a food value of 6.

**Found in the following biomes:**

* Erchius Asteroid (space)

* Erichus Cave (underground)

* Crystalline Expanse (underground)

* Chromatic Underground

* Erchius Crystal Expanse (minibiome)

* Erchius Expanse (minibiome)

* Aether Erchius Expanse (minibiome)

Can be used as fuel in the Precursor Duplicator, with a fuel value of 4, and as fuel in a Combustion Generator, with a fuel value of 14.

Counts towards Erchius Sickness, causing the Erchius Ghost to chase you.

## Extraction

When used as input for extraction, this item has the following yields.

 Extraction Lab MKII | **Erchius Crystal** x4
 Quantum Extractor | **Erchius Crystal** x4
 [Redacted]
 [Redacted]
Energiflower

A green flower densely packed with potential energy, **Energiflower** is a consumable buff item that provides +35% increased enery regeneration for 120 seconds. It does not spoil, and can also be used as an efficient fuel with x4 efficiency ratio.

Energiflower yields the Energy Stores gene at the Xeno Extraction Lab, and 2 Research when extracted.

## Tips

* Energiflower is a remarkable ship fuel for the midgame or even earlier if one manages to acquire it, especially when cultivated in Growing Trays with ample liquid and fertilizer.
Glowing Sand

An interesting and unusual irradiated sand.

There are no recipes for this item.

Found in Alien Desert Sub-Biomes.

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Glass
 Extraction Lab MKII | **Glowing Sand**
50
1
Glass
 Quantum Extractor | **Glowing Sand**
50
2
Glass
2

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Geode Crystals

Glimmering natural geode crystals.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Geode Crystals**
50
 Quantum Extractor | **Geode Crystals**
50
3

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Glass Sand

A fine glittering glass sand. Watch your step!

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Glass
 Extraction Lab MKII | **Glass Sand**
50
1
Glass
 Quantum Extractor | **Glass Sand**
50
2
Glass
5

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Honey Jarring Machine

The Honey Jarring Machine can be crafted at an Apiary Crafting Station. To use it, place Empty Bottles and any of the various Honeycomb in the input slots. It will extract the honey into bottles and put it in the output slots.

## Recipe

* 35x Tungsten Bar
* 24x Golden Sand

## History

The Honey Jarring Machine used to require the Industrial Centrifuge to work. This would allow extracting both bottled honey and the items the centrifuge would produce. However, as of 5.6.259 (commit 45a33969), the machine no longer requires or uses the Industrial centrifuge, requiring the player to choose between bottled honey or centrifuged items. This was done by shifting the script used for the machine from honeyjar.lua to a new honeyjarrer.lua script. This change was intentional (see the creator reply in this Reddit thread). The model for the jarring machine was not changed and still looks like it connects to the Industrial Centrifuge when placed next to it.
Gnome

It's a gnome.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Gnome**
1
 Quantum Extractor | **Gnome**
1
4

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Blood Queen

"Don't touch the pointy end."

The Blood Queen is one of many types of flying insectoids, that make up this category of creature, this one quite rare! This variety is noted by it's crimson red body and black stripes similar to a wasp, if that wasp was the size of a medium sized dog.

Before attacking, the Blood Queen spawns up to five (Tiny red bees were removed so it's just red bees) Red Bee's to fight for her. These drones are quickly replaced if killed, and can pose a threat if not dealt with promptly. When the queen chooses to attack, she swoops at a target surprisingly fast, striking for overall decent damage, and leaving the target with a unique version of the debuff called "Sting". This debuff inflicts increased radiation damage overtime similar to poison, and causes the player to glow brightly for a few seconds.

The '''Blood Queen'''is a unique monster that can be found on \_\_\_\_\_\_\_\_ planets, and they are indeed catchable.

## Luna's Lab Notes

~ Akin to many types of bees in real life, this monster will not pursue a player into liquids like other creatures might. In fact, this monster cannot see through liquids and so the moment a player submerges themselves, the bee(s) will eventually lose interest.

~ The Blood Queen has the least amount of health of all Queen type bees. Even less than the more common warrior of the hive, the Giant Red Bee.

~ The Blood Queen's status ailment "Sting" can stack with it's drone's, leading to both types of poison being active at once, draining health quicker than one might expect.
Flower Block

A fragrant bundle made of flowers and leaves.

## Recipe

1
Yellow Petal
1
Blue Petal
1
50

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Flower Block**
50
 Quantum Extractor | **Flower Block**
50
6

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Giantek Panel

A dense panel packed with processing power.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Giantek Panel**
50
 Quantum Extractor | **Giantek Panel**
50
2

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Gauss Rifle

```
 Brutally effective magnet-based weaponry
 Area Damage
 Hunting Weapon

```

Unlocked by: Graphene

## Notes:

The Gauss Rifle has limited range but makes up for it with its power:

* Despite being a tier 4 weapon, it can hold its own against T8 monsters.
* It additionally stuns most monsters, rendering them unable to fight back. This can stack and cause the enemy to be permanently stuck until they die (Unconfirmed if all monsters are affected).

The downsides of this weapon are:

* The rounds have limited range (Range unconfirmed).
Hell Hive

## Summary

   Hell Hives can most commonly be found on Forest and Atropus worlds, although you may need to do some digging to find one. They're rich in both food sources (raw steak and tentacles, anyone?) and mineable ores, but at the cost of red bees all over the place ready to sting you in your who-knows-what. It *is​* called a Hell Hive for a reason, after all.

## Appearance

Hell Hives are overall quite easy to traverse - unless you count the bees, the cobwebs, and the admittedly unappealing scenery. First off, they consist mostly of Honey Material, Red Honeycombs... and Spider Silk, which will induce a debuff that decreases your movement rapidly but leaves shortly after stepping off of a Spider Silk block. On top of this lie 'disgusting blobs of seeping flesh', Heck Lights (both of which procure Raw Steak, Raw Tentacles, and Flesh Strands), Heck Pillars, Heck Altars, and many, many more weird and disgusting things.

On the bright side, Hell Hives are also good resources of Gold, Solarium, Cinnabar, and possibly a couple other resources, so you might want to plan a trip to a planet that has one. Or don't. I mean, do you *really​* want to traverse a biome swarming with bees and gross stuff? Do you?
Honeystone

Golden stones, smooth to the touch.

## Recipe

2
Cobblestone
10
10

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Garik Leaf

## Recipe

3
Nerve Bundle
12
Musculature
14
DNA Sample
12
Biscorn Seed
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Garik Leaf**
1
 Quantum Extractor | **Garik Leaf**
1
5

When used as input for gene extraction, this item has the following yields:

1
 Advanced Xenolab | **Garik Leaf**
1
2
Frostlit

"Able to spin and spray ice everywhere, these bastards annoy anyone they see."

The Frostlit is an icy blue variant of the Peblit. A more mysterious, and aggressive variation of the creature, the Frostlit seeks to confront unsuspecting creatures within it's domain. Finely polished, the Frostlit's body causes little friction on the surfaces it traverses. As such, when the creature needs to escape a threat, pursue prey, or simply move across long distances, the Frostlit will spin itself rapidly and launch in the desired direction with surprising speed and force. Created with many of the same frozen elements residing on this creatures home, the body of a Frostlit is highly unstable to warm temperatures, and unable to preform physical activities for extended or prolonged duration.

## Behavior

The Frostlit is capable of creating biting cold clouds in which any creature without proper protection from the elements will find themselves frozen and slowed. Spinning quickly at targets, the Frostlit uses it's own rock hard body as a weapon. When launching itself at another creature, the Frostlit leaves behind a trail of super-chilled air. This is likely the result of the forced reactions happening within the creatures body being suddenly expelled.

Its cold vapour attacks can still damage its foes even while it is retracted in its shell. Melee users should put some distance while waiting for their chance to strike when it is doing so. Its vapour attacks also deal rapid ticks when being blocked.

**Frostlit**are a unique monster found found on \_\_\_\_\_\_\_\_\_\_\_

## Professor Luna's Lab Notes

~ Usage of an energy weapon when fighting a Peblit is encouraged as the rough, rock hard carapace of the creature reduces physical damage by 50%.

~ Lead has a variety of uses but it is also toxic to carbon-based life so be sure to handle it with care. If a friend says lead-juice is tasty, they are a liar. Avoid them.

"''Source:''' https://github.com/sayterdarkwynd/FrackinUniverse/blob/0e8b6bbbcbd7472103915082b79c3ea10caa8eac/monsters/walkers/peblitish/frostlit/frostlit.monstertype
Grassy Rock

Rough, grassy stone.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Grassy Rock**
50
 Quantum Extractor | **Grassy Rock**
50
2

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Exploration Diary

*Exploration Diary* is a codex found in Delta Freya II. It is found off the body of an old corpse located just before the cavern requiring a grappling hook or some form of gravity-defying tech to progress properly. It is dated as an exploration conducted sometime in the year 2004.

## Content

"I'm not exactly sure what the hell is going on here. We found some sort of... door in the cavern near Vostok. Considering the carbon-dating and the undocumented language I imagine that Princeton is going to have an absolute field day sharing our discovery with the world. That is, of course, provided we ever manage to make it back to camp. Something strange happened that neither Richter or myself can even begin to adequately explain.

"We were trying to discern a means to open the doorway, for there were no visible means to lever it open. In the end we tried just about everything short of explosives and crowbars. Damaging this find was out of the question. Nothing seemed to work. That's when things got weird. The wall seemed to open of its own accord, and a force that only be described as intense gravity pulled us towards it, through a yawning black abyss and into stygian depths we were not prepared to experience.

"I don't know what happened to Richter, but he wasn't with me when I came to. Around me now is some sort of temple matching the door we found, and I can hear something. I don't know what it is, but it is close. I have only enough power to last another few hours and then my reserve batteries will be wiped and I fear what may lurk in the dark.

"But not as much as I fear my chances of survival. The air here is thick and almost unbreathable and there is some sort of foul taste permeating everything that reminds me of a funeral or something else morbid like that. I will endeavour to investigate this place further...I have little else to do and my meager supply of food means I don't have the luxury of time..."
Glarestalk Gib

This is one ugly plant mutant. Immune to insanity, and increases damage.

## Recipe

3
Flesh Strand
20
Musculature
8
Optics
12
Fungal Ichor
6
Nerve Bundle
12
Plageus Nodule
6
1

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Glarestalk Gib**
1
 Quantum Extractor | **Glarestalk Gib**
1
13

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Hammer

**Hammer** is a two-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

Note: though Hammers are part of vanilla *Starbound*, their characteristics are modified by Frackin' Universe. For the unmodified characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 12.0-13.0 health/s (Common), 12.5-13.5 health/s (Uncommon/Rare)
* **Fire Time:** 1.0-1.2 seconds between 1x-damage attacks (~0.8-1.0 1x-damage attacks/s)
* **Knockback:** 40 (Common), 40-50 (Uncommon/Rare) (very strong to extremely strong knockback)
* **Crit Chance:** 3%
* **Base Crit Damage Bonus:** +5 damage (Common/Uncommon), +7 damage (Rare)

## Elemental Damage

Uncommon and rare Hammers are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Hammers will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Hammers, like most two-handed weapon types, can generate with one of a variety of special attacks.
Frozen Stone

Sand covered in ice.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Frozen Stone**
50
 Quantum Extractor | **Frozen Stone**
50
4

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Gelatinous Eye

"An eye immersed in a violet viscous fluid."

Gelatinous Eyes are a smaller, less developed form of the Gelatinous Behemoth. Having yet to accumulated enough biomass to develop addition eyes and body structure, the Gelatinous Eye seeks out organic matter to consume. Less intelligent and powerful than it's more developed kin, the Gelatinous Eye does not approach conflict directly, instead dropping large pods filled with dissolving liquids. These monsters seek slow moving prey that are an easy target for their areal assault.

Capable of mild contact damage, and small amounts of damage from the splash effect of a dropped bomb, this creature is relatively vulnerable to both melee and range given it's slow movements, Additionally, one should avoid standing directly beneath this creature, as that is where it releases it's jelly bombs - which are capable of moderate damage on a direct hit.

**Gelatinous Eye** is a unique monster found on Gelatinous worlds.

## Luna's Lab Notes

~ The Gelatinous Eye is immune to both slime status effect and "slick".

~ The Slime Behemoth is composed of two primary monsterparts.

* Eye- The following eye of the creature that will track a players movements, and drop large bursting jelly blobs.
* Body - the primary mass of the creature, and what does contact damage.

~ Not to be confused with the Slime Eye.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/flyers/alienqueenminion
Flintlit

"A scorchy, burny, stony bugger."

The Flintlit is a reddish variant of the Peblit. It can be quite neurotic at times, choosing to spin wildly upon rousing itself from an uneasy rest. The Flintlit has more energy than what is good for it - It's proportionally massive head is still too much weight to carry on such small legs for extended periods of time, thus forcing frequent rests. However given the amount of energy stored within the Flintlit's small body, when it finally does become capable of rousing itself again, it spins around frantically, and with such force that the area around it begins to combust. This can be quite troublesome for flammable objects or environments. Not an ideal indoor denizen. Additionally, when excited, the Flintlit begins to spark and generate heat.

## Behavior

When Idle, the Flintlit first hops around 5 times, leaving a trail of fire in its wake. It then rests in typical Peblit Fashion for a few seconds and then wakes up and hops around again. If it sees a target, it does the same, but with larger and more Target-oriented jumps. Large Melee Weapons such as Broadswords are advised, It is ***really*** hard to hit these buggers with ranged weapons.

## Gallery

Visual Illustration of the Flintlit's Size. Thank goodness I took the picture before the Flintlit started Jumping...
**Flintlit** are a unique monster found found on Frozen Volcanic and Red Desert Planets and in Icefire Forest Minibiomes.

## Professor Luna's Lab Notes

~ The Flintlit will dance around, spinning and frollicing after standing up. This action spreads flames in it's general area, however takes much longer than the common Peblit wander animation. As such, one can line up a shot with a powerful ranged weapon and execute the Flintlit in it's dance from a distance while it is unaware and vulnerable. Additionally, usage of an energy weapon when fighting a Peblit is encouraged as the rough, rock hard carapace of the creature reduces physical damage by 50%.

~ If you know someone who is an arsonist, this is the perfect creature to give as a gift.

"''Source:'''

https://github.com/sayterdarkwynd/FrackinUniverse/tree/0e8b6bbbcbd7472103915082b79c3ea10caa8eac/monsters/walkers/peblitish/flintlit
Hen

There are some changes made to Hens in FU. See the Chicken page on Starbounder for info from the vanilla game. They are omnivores and need to be fed from a trough in order to produce.

Hen eggs take 400s to hatch in the Incubator or 9000s without. A primed egg takes 200s to hatch in the Incubator. A regular egg (the kind you harvest from the chickens and eat or cook with) has a 50% chance to hatch into a hen baby in 400s in the Incubator.

## Hen baby:

* Evolve time: 1200s (evolves quicker if fed in trough)
* Max health: 20. Regenerates health
* Hunger time: 5 min.
* Capturable & relocatable.
* Drops if killed:  50% Bone, 50% Raw Poultry, 1% Ancient Essence.

Hen babies have chances to spawn in the wild in Field of Corn and Primeval Forest biomes.

**Monster ID:** fuhenbaby

## Harvest chances:

* 95% Egg
* 5% Research x 10

## Stats:

* Drops if killed:  50% Bone, 50% Raw Poultry, 1% Ancient Essence.
* Has a 10% chance to lay an egg once an hour, or every 40 minutes if happy.
* Diet: Omnivore. Hunger time: 20 min.
* Max Health: 60. Regenerates health.
* Harvest time: every 500-900 sec depending on happiness. Will not produce at all if starving.
* Capturable & relocatable. The captured monster type is a Hen baby.

**Monster ID:** fuhen

## Bugs

It can occur that the Hen won't mature properly and will stay a baby regardless of the above mentioned evolvetime. To counter this bug you have to give yourself admin rights with the /admin command and use the command /timewarp <seconds> and put in the specific evolvetime.

### Sources:

* objects/farmables/eggs/henegg/henegg.object.patch
* monsters/farming/henbaby/fuhenbaby.monstertype
* monsters/farming/hen/fuhen.monstertype
* treasure/monsterharvest.treasurepools.patch
Holiday Spirit

The essence of the holiday season, in its purest form!

## Recipe

100
1

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Fatal Circuit

"Though technically a cyborg, its organic brain controls only lower functions"

Fatal Circuits are seen by many as one of the most technologically advanced examples of cybernetic engineering to date. A specimen that has been through several stages of development and testing, it's organic brain now only controls lower functions, as it's empathy and emotions have shown to get in the way of commands and system functioning when confronted with moral dilemmas.

This cyborgs creation can be traced back to a highly dedicated team that many can pay homage too today for their hard work and dedication to the project. The lead designer of the project is Tiy - An individual seeking to make a dream come true. A project made tangible by programmers - Kyren, Tom, Metadept, Healthire and made visible by the skilled team of designers and artists including - GeorgeV, Supernorn, SamuriFerret, Neco, Lili Ibrahim, and Abi. Truly a dream team.

Augmented with powerful weapons, the Fatal Circuit possesses three primary means of attack. The first method of attack is using its enhanced, durasteel reinforced claws to tear foes apart. When operating at full power, these claws can punch through outpost walls and tear holes in tougher metals with the force behind the attacks. Secondly, the Fatal Circuit is capable of discharging stored power, shocking any creature near it, and then firing a ball of electricity at distant targets. Lastly, the Fatal Circuit will open the outside layer of metal located on it's neck region, and fire a quick boomerang shaped explosive. This attack can not only travel through creatures, but also deals significant damage, moves quickly, and explodes with enough force to destroy softer materials and blocks.

They have been found on Cyber Sphere worlds and rarely in abandoned labs.

## Luna's Lab Notes

~ The Fatal Circuit has a doppelganger with everything identical to its original files with the exception of the Spawn ID which is "gorillaking". After much digging, I have found that there was originally a boss called the Apex War Born with the description "A near-perfect Apex mutation. Designed specifically for battle." However, this was removed from the mod and most of its files deleted. I believe this monster was duped and used to replace the former removed content, rather than just leaving the spawn coding command empty - More info and files found here: https://github.com/sayterdarkwynd/FrackinUniverse/commit/d4e7fa461923282fd262fd8886ab5605adee383a#diff-6683fce0853eb5c7ea5a9658c0107fea

and here: https://frackinuniverse.fandom.com/wiki/Apex\_War-Born

~ Additionally, this creature was an early Beta boss in the core game of Starbound, but was removed before full release. More info found here: https://starbounder.org/Fatal\_Circuit

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/fatalcircuit
Heavy Iron Bars

Thick iron bars. Still strong, though decaying with rust.

## Recipe

1
40

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Flesh Reaper

"A strange, ghost like creature native to dark, forboding places."

   An unusual and deadly eldritch abomination. Whether this creature is a doomed spirit twisted by the unknown, or cursed aberration is unknown. A creature of two realms, the Flesh Reaper shifts between the material plane, and a realm that is dark, cold, and foreign to the memories of the few that have gazed into it and lived. Held together by pulsing materials of unknown origins, the air around this creature seems to shape and form with deadly intent. The energy from which this creature pulls it's power is foreign to all that have attempted to study these apparitions. Preferring to hover close to the atmosphere of a planet, these creatures appear to strike at a target when they are vulnerable.

Capable of quick flight, this creature can track down and strike at targets found in the open in which they float. The projectiles fired from this creature have surprising range, able to hit targets with decent accuracy from a distance. (Gif depicting attacks below) Additionally, these attacks bounce and so fighting in close quarters can prove to be more dangerous than at range. The second primary attack, is a gap-closing slash. This attack pulls the Flesh Reaper closer to a target, has a large hitbox due to it's absurdly long animation, and can be used in quick succession when in close combat. Lastly, this creature can release "clouds of suffering" that deal high damage to nearby targets.

**Flesh Reapers** can be found on Eldritch Field minibiomes, Atropus worlds, Elder Core, Flesh Blobs, Gas GIants along with ***Gas Bag***, and the Delta Freya II mission. They may also be encountered as targets of various NPC quests.

## Luna's Lab Notes

~ There are three different color schemes of Flesh Reaper, all of which use the same attack patters, stats, and files. The only difference is the color patterns and slight designs used.

~ The attack animation used for the Flesh Reaper's ranged blast attack is 13+ frames long, which leaves an awkward pause at the end of it's attack animation. The attack does bounce however, and so perhaps it's hand raised is supposed to signify that it is controlling the projectile.

~ Flying up into the atmosphere of certain planets, one might find Elder Stone Meteors - circling these meteors, one can find these monsters. I am uncertain as to what leads to the different varieties to spawn, or what conditions effects colors / types.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/trictusish/trictus2

**Bugs:**

* If selected as a target of an NPC's item retrieval quest and Captured, the quest may not progress and the compass will keep pointing to the spawned location of the Flesh Reaper with the objective to kill it. Dropping and picking up the required item may fix this issue after a short delay.
Hematite

A dark black rock formed of iron.

## Recipe

1
1

## Extraction

When used as input for extraction, this item has the following yields.

2
 Extraction Lab MKII | **Hematite**
2
 Quantum Extractor | **Hematite**
2
5

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Frozen Beeswax

A frozen chunk of beeswax.

There are no recipes for this item.

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Frosttop

"Chilly but cute."

Poptops are a unique monster type, found generally in tranquil environments. They wander around aimlessly whistling to themselves, but when the player draws near they get aggressive, attacking with leaping bites and now, ranged snowy projectiles. Poptops are astoundingly adaptive, and have shown themselves to be quite resilient when faced with even the most extreme environments. Poptops are native to worlds of forest and tranquil environments, however due to the high demand for these creatures as pets, they have been spread to many worlds and planets they otherwise never would have been introduced too. This introduction of Poptops into different environments has lead to the recorded extinction of 300+ indigenous species, countless other wildlife, and lead to numerous biological adaptations and evolution within the species.

A Frosttop can be identified by the snowflakes, and pale blue aura surrounding it's chilled body as it skips around. Able to walk, climb and even create icy surfaces, the Frosttop may surprise unwary prey by attacking from unsuspecting angles. The Frosttop fires snowball like projectiles dealing damage and inflicting the “Deadly Chill” debuff.

**Frosttops** are found in the Ice Waste, and Frozen Volcanic, planets and \_\_\_\_\_\_\_ biomes.

## Luna's Lab Notes

~ The Frosttop whistles a unique melody that shares a striking resemblance to the beginning part of "I Was the Sun (Before it Was Cool)." The song as reference:

~ When walking on surfaces, their feet often do not touch the actual blocks they are walking on. Even more comically, depending on the angle of the surface or wall, the Frosttop will walk up the surface upside down using it's mouth - it looks quite silly.

~ On a hot summer day, the cool air produced by this creature can be an effective and cheap way to cool a room. If you don't mind the danger of trying to capture one of these viscous little creatures.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/walkers/poptopish/frosttop
Gariraptor

"It's a freakin' dinosaur!"

The Gariraptor is one of the many raptor types that inhabit Primeval Forests. Upon growing into juveniles, the Gariraptor forgoes it's life as a pack hunter to seek larger, and more scarce prey. Most Gariraptors are either hunted down by bigger or more experienced raptors, or starve due to lack of prey upon reaching adolescence. With pale brown hide and powerful snapping jaw, this raptor has evolved in regions of arid deserts. While not the quickest, the Gariraptor makes up for this with sheer determination, and patience. With hooked teeth, once a Gariraptor bites a target, it digs it's teeth in and locks it's jaw. Once grappled onto a target, the Gariraptor doesn't release until it's target has collapsed from exhaustion or blood loss. This may sometimes take days, as such, the Gariraptor has adapted to going long periods of time without food. Upon spotting prey, the Erichiraptor let's out a piercing chicken sounding cry, signaling the hunt.

This creature will persistently pursue prey, snapping and charging in short bursts toward a target. This creature has no unique attacks to note, but is relatively tough and can deal decent damage if not dealt with quickly.

All raptors are found on any form of Primeval Forest planets, and in the atmosphere of erchiusasteroid.

* Luna's Lab Notes\*

~ The process of capturing and storing a monsters potential within capture pods is currently still a developing field. As it is now, the baseline for most creatures captured and stored within capture pods is around 50% efficiency when compared to their wildlife counterparts. Having less vitality and strength than when they roamed free. However, with the Gariraptor, their strength and vitality is reduced to a mere 20% of their wildlife counterparts upon capture.

~ Fiercely territorial, Gariraptors abandon their offspring at a young age and let them fend for themselves. If a Gariraptor encounters a Baby raptor, even it's own offspring, the adult will attempt to hunt, kill, and eat the Baby. Below is a list of noted interactions among species raptor species.
Focusing Array

An array that can redirect passing particle streams.

## Recipe

2
Crystal
2
Plasmic Crystal
2
Quantum Processor
1
1

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Gelatinous Behemoth

"An array of eyes immersed in a violet viscous fluid."

Gelatinous Behemoths live up to their namesake, their sheer size dwarfs many of the universes naturally occurring inhabitants. Semi-sentient slime, with the intent on digesting and growing itself so that it may divide and continue the cycle anew. This creature spews jelly blocks from its underside, coating the ground in small pieces of itself. Due to this loss of mass, the Gelatinous Behemoth must aggressively seek out new prey to devour and incorporate into its mass. This effort is to sustain itself. A Gelatinous Behemoth is not picky about its food source, preying upon any type of organic compound, devouring plantilfe, and any within. Able to use it's sticky tendrils much like an octopus to grapple prey and drag it into it's body for dissolving. Upon reaching a sizable mass, the Gelatinous Behemoth begins to divide itself, creating an exact copy, albeit slightly smaller, ready to begin itself own journey for food and division. Due to this creatures lack of need for air, there have been cases of entire eco-systems being wiped clean of organic matter, only to have a swarm of massive Gelatinous Behemoths float toward a new planet in the system.

Able to spawn several Eyejellyroller creatures, the small eyes roll across the ground and disable prey for the Behemoth to devour. Upon the submission of prey, the Behemoth will reabsorb the eyes released, breaking them down if needed and reincorporating their mass, or producing additional ones in preparation to divide. The Gelatinous Behemoth is composed of five controlling eyes, each of which escape the failing body of the Behemoth upon loss of too much mass, or destruction. In the event of this, the eyes will aggressively seek targets and organic matter to absorb to begin reassembling its body. Additionally, when attacked, the Gelatinous Behemoth can choose to launch several of it's floating eyes into attack - an attempt to protect the primary body, and accumulated mass.

**Gelatinous Behemoth** is a unique monster found on Gelatinous worlds.

## Luna's Lab Notes

~ If one needs to farm jelly blocks, this creature is a wonderful means to do this. They spawn massive amounts of the material.

~ The Eyejellyrollers spawned by a captured Gelatinous Behemoth are hostile toward the primary host, and will attempt to attack and kill the body that spawned them.

~ The Gelatinous Behemoth is composed of three primary monsterparts.

* Head - this is the shifting, ever watching eye located in the center of the mass. This creatures spawns the floating eyes as a defensive measure.
* Body - the primary mass of the creature, and what shoots the jelly blocks and summons Eyejellyrollers
* Tendrils - the flailing tentacles that deal high contact damage.

~ Not to be confused with the Slime Behemoth, or Alien Queen Minion

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/flyers/eyejellies/eyejellyking
Frost Pincer

"While not necessarily lethal, they can make getting around rather hazardous."

Frost Pincers are a unique, and frozen, variant of the more common Crabcano .  This creature is not to be confused with it's even rarer variant, the Ice Crabcano, which bear more similarity to the Frost Pincer, though are still wholly unique. While the Ice Crabcano is a newer variant of the more common genus, the Frost Pincer is an ancient species, that likely out-dates the Crabcano itself. Having been found most recently in the depths of a frozen planet's core, this creature seems to be imbued so throughly with the frigid elements of the planets they call home that it's blood has been replaced with liquid nitrogen, and the air around the creature begins to freeze when exposed to it's open reactor housed within the top of it's shell. A Frost Pincer's domain is littered with completely frozen creatures. These grim ice statues are riddled with chunks and holes in them as the Snow Pincer uses it's powerful claws to tear chunks of meat from the immobilized and frozen targets.

Upon spotting prey, the Frost Pincer will aggressively scuttle toward the creature pausing only once in range to release a deadly exhalation of super-chilled mist - far colder than most sub-zero temperatures. A creature caught within the mist will be frozen, having it's movements slowed, or completely stopped. A quick, cold death is brought to the creatures unlucky enough to stumble into an area with Frost Pincers.

**Frost Pincers** are found in the \_\_\_\_\_\_\_ planets, \_\_\_\_\_\_\_ biomes,

## Luna's Lab Notes

~ Encountering one of these creatures in close quarters becomes dangerous as the clouds it releases do high damage, and expand at a rapid rate - able to cover a large area with it's attacks. In the open is where the Frost Pincer is most vulnerable, being susceptible to ranged attacks.

~ The Frost Pincer has predictable movement patterns, frequently stopping for a time after taking only a few steps. This is an opportune time to utilize ranged weapons from a safe distance against the foe. With a powerful enough weapon, one can fire without worry of retaliation.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/a8da48099b92ebfd9875b8df81892a8e3246c225/monsters/walkers/crabcanoish/icecrab
Erichiraptor

"It's a freakin' dinosaur!"

The Erichiraptor is one of the many raptor types that inhabit Primeval Forests. With greenish brown hide and two hooked horns atop it's dense head, this raptor has adapted well to hunting in dense forest and jungle regions. While not the quickest, the Erichiraptor has made up for this with long distance pounces, having developed powerful back legs from pushing and jumping through thick forestry and foliage. Patient and perceptive, the Erichiraptor uses it's natural camouflage to sneak close to prey. When close, the Erichiraptor will kick off of the ground, trees, or other environmental obstacles, propelling itself at high speeds toward unsuspecting prey. By the time you hear this creature crashing through the forestry, you likely wont have enough time to turn and flee before it smashes into you with it's piercing horns. Upon spotting prey, the Erichiraptor let's out a piercing warbley cry, signaling the hunt.

This creature is capable of a moderate close range dash, able to close distance to most prey. Erichiraptors are persistent hunters, choosing to pursue prey no matter the size, and not giving up easily.

All raptors are found on any form of Primeval Forest planets, and in the atmosphere of erchiusasteroid.

## Luna's Lab Notes

~ Erichiraptors are adept at hunting large prey, focusing their ranged bite attacks upward toward larger targets throats.

~ Interestingly enough, this is one of the few raptors that pauses long enough to initiate it's idle animation. Most other raptors, baby or adult, are in a constant state of running without pause. This remains true even in tightly compact environments... they just run into walls without pause.

~ There is a bug in which capturing this raptor while it is mid road causes it to die immediately upon being released, regardless of it's health. This bug is most notable on this raptor due to how often it screams mid combat. I haven't found the primary cause of it to die after release, but I have noted that it occurs most often when caught mid scream. More testing and digging will occur - further notes will be added here.

~ Fiercely territorial, Erichiraptors abandon their offspring at a young age and let them fend for themselves. If a Erichiraptor encounters a Baby raptor, even it's own offspring, the adult will attempt to hunt, kill, and eat the Baby. Below is a list of noted interactions among species raptor species.
Healing Water

A measure of cool, clear, healing water. Drinking it will restore your body.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

10
1
Oxygen (O2)
1
Salt (NaCl)
 Extraction Lab MKII | **Healing Water**
10
1
Oxygen (O2)
1
Salt (NaCl)
 Quantum Extractor | **Healing Water**
10
2
Oxygen (O2)
1
Salt (NaCl)
3

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Iodine

###

Iodine is a crafting material obtained by extracting various blocks in the Extraction Lab.

Used in many things, from several types of cell research to use in Methyl Iodine, an ingredient for the item Pesticide. Also used in the production of Graphene.

## Ways to Obtain

The list below will include various blocks that, when extracted in the Extraction Lab, will result in Iodine.

* Caliche Stone
* Dry Sand
* Flesh Pile
* Kelp
* Marestone

###
Enriched Uranium (U)

An improved form of uranium.

Can be found via centrifugation (see list further below).
There are no recipes for this item.

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Lab Centrifuge

The **Lab Centrifuge** is a Powered Station that allows you place liquids and honeycombs inside to separate them into other useful materials.

This Powered Station requires **20W** of power to work.

The **Lab Centrifuge** is crafted in the Power Station and its upgrade is the Gas Centrifuge.

**Unlocked by**: Electromagnet

**See also**: List of Centrifuge Extractions

## Recipe:

### Power Station (**Lab Centrifuge**)

* 2 Gold Bar
* 2 Titanium Bar
* 8 Glass
* 2 Quantum Processor
Giant Flower Petal

A giant flower petal. Soft!

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Giant Flower Petal**
1
 Quantum Extractor | **Giant Flower Petal**
1
4

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Helium-3

A measure of Helium-3, a very useful material for nuclear reactions.

Can be found via extraction (see list further below).

There are no recipes for this item.

## Can be Centrifuged by Gas Centrifuge

Hydrogen, Tritium Rod, and rarely Liquid Deuterium

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Fission Furnace Quests

These quests revolve around the use of the Fission Furnace.

 completion | "Great! Now go out and find other prime materials. Penumbrite is a logical next step."

 completion | "Penumbrite forms strong metallic shards that can be fused into plating for armor, or used as-is with some brute force on-site extreme heat exposure."

 completion | "Now let us play a bit with some pretty crystals."

 completion | "It doesn't seem that useful. But it is. Try extracting from some right now. You'll see.."

 completion | "Great! Densinium is a logical next step, but it won't be easy to find. It's among the strongest...and rarest...of all known metals."

 completion | "I think you understand, by now, how to use this station. Now see what else you've missed in the great beyond!"

Back to Quests
Inferior Brain

A waste of brain cells.

There are no recipes for this item.

Chance(?) to be created by using an Autopsy Table to extract a Fresh Brain.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Inferior Brain**
1
 Quantum Extractor | **Inferior Brain**
1
4

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Flightfire

The **Flightfire** is a unique 2-handed spear. It's signature ability 'Flight-Fire' drains energy while held to propel it's wielder backward and dealing damage to enemies caught in its trail. This can be used for vertical and lateral movement for as long as one has energy.

The Flightfire is crafted at an Armorworks. Its recipe is unlocked by crafting the Carbon Spear.

Can be crafted at upgraded Tinkering Table