recursal/Fanatic-Fandom huggingface dataset:
Mass Effect: Disruptor Torpedoes

Disruptor torpedoes are powered projectiles with warheads that create random and unstable mass effect fields when triggered. These fields warp space-time in a localized area. The rapid asymmetrical mass changes cause the target to rip itself apart.

In flight, torpedoes use a mass-increasing field, making them too massive for enemy kinetic barriers to repulse. The extra mass gives the torpedoes a very sluggish acceleration, making them easy prey for defensive GARDIAN weapons. As a result, torpedoes have to be launched at very close range.

Torpedoes are the main anti-ship weapon used by fighters. They are launched from point-blank range in "ripple-fire" waves reminiscent of the ancient Calliope rocket artillery launchers (thus their popular nickname "Callies"). By saturating defensive GARDIAN systems with multiple targets, at least a few will get through.

**Source**

* Mass Effect Wiki: Disruptor Torpedoes
* thedemonapostle
M850 Grizzly MBT

File:M850 Main Battle Tank.png
**Name**: M850 Main Battle Tank
**Craft**: Chalybs Defense Solutions M850 Main Battle Tank
**Type**: Main Battle Tank
**Scale**: walker
**Length**: 12.3 x 8.4 x 7.2 meters
**Skill**: ground vehicle operations
**Crew**: 1; gunners: 1
**Passengers**: 4
**Cargo Capacity**: 75kg
**Cover**: Crew: 3/4; Passengers: none
**Maneuverability**: 0D
**Move**: 25; 70 km/h
**Body Strength**: 6D+1
**Weapons**

* **Dual M310 120mm SBHV Cannons**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: missile weapons
Fire Control: 1D
Range: 1-700/1,800/3,500m
Max Rate of fire: 2 per round
Damage: 4D (5D firelinked)
* **M247T Medium Machine Gun** (Two in some variants)

Fire Arc: turret
Crew: 1
Scale: character
Skill: firearms
Fire Control: 0D
Range: 1-160/400/800m
Damage: 4D+1
* **Smoke grenade launcher**

Fire Arc: forward
Crew: 1
Skill: missile weapons
Fire Control: 0D
Range: 15-100/250/500m
Effect: Search -2D
**Description**: The M850 Main Battle Tank, commonly known as the Grizzly, is a heavily armored UNSC tank developed by Sergeant John Forge. It is similar to its older brother the M808B Main Battle Tank but much larger and far more powerful.

**Source**:

* Halo Wiki: M850 Main Battle Tank
* thedemonapostle
Mass Effect: GARDIAN

**Description**: A starship's General ARea Defense Integration Anti-spacecraft Network (GARDIAN) consists of anti-missile and anti-fighter laser turrets on the exterior hull. Because these are under computer control, the gunnery control officer needs to do little beyond turn the system on and designate targets as hostile.

**Source**:

* Mass Effect Wiki: GARDIAN
* thedemonapostle
Narn Regime Sho'Kar Class Light Cruiser

**Name**: Sho'Kar
**Craft**: Narn Regime Sho'Kar Class Light Scout Cruiser
**Type**: scout cruiser
**Scale**: capital
**Length**: 500 meters
**Skill**: capital ship pilot
**Crew**: 45; Skeleton: 6/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D+1
**Passengers**: 30
**Cargo Capacity**: 60 metric tons
**Consumables**: 5 months
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 8
**Hull**: 3D
**Sensors**

* Passive: 36 / 1D
* Scan: 72 / 2D+1
* Search: 108 / 3D+1
* Focus: 4 / 4D+1

**Weapons**

* **3 Burst Beams**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-2/4/8
Damage: 5D & Ionizes 1D worth of control systems.
* **3 Particle Arrays**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-2/4/8
Damage: 5D+1
* **6 Light Pulse Cannons**

Fire Arc: 2 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1/3/6
Damage: 4D+2
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 45

* Officers: 1
* Pilots: 4
* Sensor Operators: 15
* Crewmen: 25

* Average Crew Experience Level: Narn Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Hull: 2D+2

* Strength: 2D
* Armor: 0D+2

* Fusion Engine
* Jump Point Generator

**Ship Complement**:

* Frazi Class Heavy Fighter: 6

**Description**: A particularly effective light scouting vessel, the Sho’Kar is equipped with the best sensors package available to the Narn and is arguably the best surveillance vessel in the Regime fleet. It still lags behind similar vessels in other races’ navies in terms of high technology, but it does well for what it has. It is often deployed in groups of two or three in order to better blanket large areas of space with overlapping sensor suites – making up for quality with quantity.

The lighter armor and firepower of the Sho’Kar makes it an easy target for enemy ships and the Narn make sure they are heavily protected at all times. While this robs the ship of forward reconnaissance to some extent – not being able to go into a system silent and alone – it does increase the survivability of the ships and the crewmen on board. Being assigned to a Sho’Kar is a double-edged sword, as it could be deployed deep into enemy territory to scan out enemy resources and map out jump lanes to ambush at a later date, or it could be assigned to be the personal sensor ship for a major flagship in a major upcoming battle. Both careers could be exciting, adventurous, and likely short lived.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 68-69)
* thedemonapostle
Narn Regime Rongoth Class Destroyer

The Rongoth has become a valuable part of the Narn Regime’s tactical fleet strategy because of its heavy firepower and the efficiency with which it uses it. Having a long history of solid service and while the design is aging; it is still far from outdated and is constantly being considered for retrofit. The Rongoth hull has in fact been a test subject for many different weapon systems that have risen from the research labs on Nar’shal, but its original standard layout has remained unchanged. It is a powerful and durable combatant that deals nearly as much damage as it can take, and has become a very prestigious ship assignment to naval personnel.

The Kha’Ri are not likely to upset a successful combination of durability and power, and the Rongoth has proven itself in hundreds of engagements to be just that. It does not stop others from tinkering with their craft, however, sometimes creating variants that quickly catch on in the military grapevine and appear under several fleet commands. The Rothan is a vessel that Narns can rely on, with its deadly – if not the most advanced – plasma weaponry. Most captains would prefer the range and firing rate of the pulse weapons, but there is something to be said for the satisfying impact that a plasma volley will have on a smaller ship as it will have on a smaller ship as it is consumed.

Rongoth Destroyer

Rothan Plasma Destroyer

**Source**

Babylon 5: Ships of the Galaxy (pages 67-68)

thedemonapostle
Longbow Class Patrol Cruiser

**Name**: Longbow
**Craft**: Alliance Longbow Class Patrol Cruiser (Civilian Version)
**Type**: Freighter
**Scale**: Capital
**Length**: 2,100 meters (estimated)
**Weight**: 640,000 tons
**Skill**: Capital Ship Pilot
**Crew**: 200; skeleton: 20/+10
**Passenger Capacity**: 3,200
**Cargo Capacity**: 400,000 tons
**Consumables / Fuel Capacity**: 24,000 tons (800 hours)
**Cost**: 19,200,000
**Maintenance Costs**: 1,280,000 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 1D+1
**Space**: 3; Hard Burn: 5
**Atmosphere**: 260; 750 kmh; Hard Burn: 295; 850 kmh
**Hull**: 3D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons** - None

**Ship Complement:**

* Standard 20-ton Shuttles: 36

**Description**: Generally used as freighters, these ships sometimes find their way into the hands of particularly well-funded pirates, or act as a launch platform for patrol vessels protecting a large corporation’s assets.

**Source**:

* The Firefly and Serenity Database: Longbow Class
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 84)
* thedemonapostle
Saber Class

**Name**: Saber
**Craft**: United Federation of Planets Saber-Class Light Cruiser
**Type**: cruiser
**Scale**: capital
**Length**: 172.77 x 174.61 x 43.45 meters
**Ship Mass**: 227,000 metric tons
**Starship Size**: 5
**Skill**: capital ship pilot
**Autopilot**: 3D+1
**Crew**: 40; Skeleton: 4/+10
**Passengers**: 15
**Cargo Capacity**: 33,000 metric tons
**Consumables**: 3 years
**Warp Drive**: 6 / 9.2 / 9.7 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 9
**Hull**: 3D
**Shields**: 1D+2
**Sensors**

* Passive: 40 / 1D+1
* Scan: 120 / 2D
* Search: 150 / 3D
* Focus: 5 / 3D+2

**Weapons**

* **4 Type X Phaser Arrays**

Fire Arc: 250 degrees dorsal starboard, 250 degrees dorsal port, 360 degrees ventral, 260 degrees ventral
Location: saucer dorsal starboard, saucer dorsal port, saucer ventral starboard, saucer ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 3
Damage: 4D
* **2 Photon Torpedo Launchers**

Fire Arc: 1 forward, 1 aft; but are self guided
Location: forward dorsal, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-18/75/203
Ammunition: 100 Type II Photon Torpedoes total
Spread: 10
Damage: 4D
* **2 Class Delta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: forward dorsal, aft ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 4D+2
* **Class Alpha Tractor Beam**

Fire Arc: Shuttlebay
Location: Shuttlebay
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Basic: 35
* Expanded: 10
* Luxury: 5

* Decks: 8
* Escape Pods: 140

* Capacity per Pod: 4

* Year Commissioned: 2370 (Earth Reckoning)

**Transporters**

* Personnel: 2

* Range: 40,000 km
* Capacity: 6 persons

* Emergency: 2

* Range: 15,000 km
* Capacity: 18 persons

* Cargo: 2

* Range: 40,000 km
* Capacity: 400 kg

**Complement**

* Shuttle Craft: 5
* Shuttle Pods: 2
* Probes: 60
* Captain's Yacht: yes

**Description**: The Saber-class (or, alternately, the Sabre-class) was a type of Federation starship, a light cruiser in Starfleet service in the late 24th century.

**History and specifications**

One of the smaller starship designs in service, the Saber had a crew complement of approximately 40 people, with a maximum evacuation limit of 200. (DS9 reference: Star Trek: Deep Space Nine Technical Manual)

Produced at Starbase 1, in orbit around Earth, the Saber-class was another project that began after the Federation made its disastrous first contact with the Borg.[citation needed]

Four Saber class vessels were assigned to the Starfleet Corps of Engineers in the year 2370.[citation needed]

Many Saber class vessels fought in the Dominion War. (DS9 reference: Star Trek: Deep Space Nine Technical Manual)

**Source**:

* Memory Alpha: Saber-class
* Memory Beta: Saber class
* Ship Recognition Manual vol 1 (Spacedock) (pages 113-115)
* thedemonapostle
Earthling Cruiser

**Name**: Cruiser
**Craft**: Earthling Cruiser
**Type**: Cruiser
**Scale**: Starfighter
**Length**: 18 meters
**Skill**: Space Transports
**Crew**: 18; skeleton: 2/+10
**Cargo Capacity**: 0.9 metric tons
**Consumables**: 11 months
**Hyperdrive**: x400
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 18 / 0D+1
* Scan: 36 / 0D+2
* Search: 54/ 1D+1
* Focus: 2 / 1D+2

**Weapons**

* **MX Nuclear Missile Launcher**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-12/30/60
Atmosphere Range: 10-1,200/3,000/6,000m
Damage: 8D
* **SDI Point Defense Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 2D
**Description**: The Earthling Cruiser is a vessel of happenstance. Humanity was brought into the Ur-Quan Slave War with almost no preparation. It was only their long history of proliferation that allowed this vessel to be so effective in the battle against the Ur-Quan Hierarchy. A massive industrial base located at Detroit, Michigan, USA churned out vast numbers of Cruisers which for a time acted as the backbone of the Allied fleet. Upon Earth's defeat, the Ur-Quan destroyed all remaining Cruisers and every database used for their construction. A former production assistant of the Detroit shipyards, who later would serve as a maintenance engineer on the Earth Starbase, managed to stash away a few copies of the Cruiser's complete blueprint and keep them hidden during Humanity's enslavement. It was these blueprint disks that allowed the fledgling New Alliance to manufacture Cruisers prior to the liberation of Earth.

**Propulsion**

The Cruiser's acceleration and top speed leave much to be desired, however, the ship turns very quickly.

**Primary Armament**

The Cruiser's primary weapon earned humanity quick respect during the War. These long range "fire-and-forget" nuclear missiles were based on the Peacekeeper missiles of the Cold War. While these weapons are quite primitive by Ur-Quan standards, the number that were stored in Earth's Peace Vaults after Humanity's various wars nevertheless came as a pleasant surprise to the Alliance. Nuclear missiles can travel over a very long distance and correct their trajectory to follow enemy movement. Unless the weapon can be shot down or cunningly evaded, the power of the atom will be unleashed on the enemy ship.

**Secondary Armament**

The Cruiser's alternate weapon is a short range point-defense laser system that is based on mid-1980s SDI "Star Wars" missile defense technology. It fires a laser at each enemy ship, projectile, asteroid, or other object within close proximity to the Earthling ship. The point-defense laser suffers from a long firing delay, making it a poor choice for short range combat. It is a situational utility weapon more than anything else.

**Source**:

* Ultronomicon: Cruiser
* thedemonapostle
Minbari Federation Tigara Attack Cruiser

**Name**: Tigara
**Craft**: Minbari Federation Tigara Class Attack Cruiser
**Type**: Attack Cruiser
**Scale**: capital
**Length**: 850 meters
**Skill**: capital ship pilot
**Crew**: 91; Skeleton: 10/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2
**Passengers**: 1,000
**Cargo Capacity**: 2,000 metric tons
**Consumables**: 10 months
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 12
**Hull**: 5D
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **9 Molecular Pulsars**

Fire Arc: 3 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-3/8/15
Damage: 5D+2
* **3 Antimatter Converters**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-3/7/13
Damage: 5D
* **8 Fusion Cannons**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-3/8/15
Damage: 4D
* **8 Tractor Beams**

Fire Arc: 2 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1/2/3
Damage: 5D
* **Minbari Jamming Suite**

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -4D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 91

* Officers: 6
* Pilots: 12
* Sensor Operators: 8
* Crewmen: 65

* Average Crew Experience Level: Minbari Warrior Caste Line
* Stealth: 21 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator
* Minbari Flight Computer

**Ship Complement**:

* Flyer Class Combat Fighter: 1
* Nial Class Heavy Fighter: 6

**Source**:

* Babylon 5: Ships of the Galaxy (pages 35-36)
* thedemonapostle
Mass Effect: Powers: Warp

**Name**: Warp
**Control Difficulty**: Moderate. Modified by proximity.
**Alter Difficulty**: Target's Control or Perception roll. Modified by proximity.
**Duration**: 1 round per 2D of Control
**Cool Down**: 8 rounds

**Effect**: The target experiences great agony. The user causes damage by rolling their Alter for each round of the duration, while the target resists damage with their Strength or Control. If the target suffers any damage at all, they are so crippled by pain that they suffer twice normal damage penalties for the duration of the power plus 1 round.

**Notes**: This power requires a Bio-amp.

 In Line of Sight
 Out of Sight, 100 Meters
 Up to 10 km away
 Up to 1,000 km away
 Same Planet, over 1,000 km
 Same Star System, Different Planet
 Not in the Same Star System

**Jedi Complications**: A Jedi may learn this power, but any use of this power on a living creature causes the Jedi to automatically receive a Dark Side Point.

**Description**: Warp works by creating rapidly shifting mass effect fields that shred a target apart, similar in function to the disruptor torpedoes used by starships.

**Source**:

* Mass Effect Wiki: Warp
* thedemonapostle
Federation Constitution Class (2245-2256)

**Name**: Constitution
**Craft**: United Federation of Planets Constitution-Class Explorer (2245-2256)
**Type**: explorer
**Scale**: capital
**Length**: 289.35 x 130.24 x 73.57 meters
**Ship Mass**: 475,000 metric tons
**Starship Size**: 6
**Skill**: capital ship pilot
**Autopilot**: 2D+2
**Crew**: 203; Skeleton: 20/+10
**Passengers**: 28
**Cargo Capacity**: 15,000 metric tons
**Consumables**: 2 years
**Warp Drive**: 3.5 / 5.001 / 5.8 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 7.5
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 40 / 1D
* Scan: 120 / 1D+2
* Search: 150 / 2D
* Focus: 5 / 2D+2

**Weapons**

* **Tesla Laser Bank**

Fire Arc: 120 degrees forward ventral
Location: forward ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: -0D+1
Space Range: 1/4/13
Firing Modes: Standard, Continuous, Pulse
Rate of fire: 2
Damage: 2D
* **Photon Torpedo Launcher**

Fire Arc: forward, but are self guided
Location: forward ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: -0D+1
Space Range: 1-15/50/175
Ammunition: 30 Type I Photon Torpedoes total
Spread: 4
Damage: 3D
* **2 Class Beta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: forward ventral, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 2D+1
* **Class Alpha Tractor Beam**

Fire Arc: Hanger Deck
Location: Hanger Deck
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Barracks: House 180 crewmembers
* Spartan: 40
* Basic: 28
* Expanded: 8
* Luxury: 1
* Unusual: 1

* Decks: 23
* Escape Pods: 140

* Capacity per Pod: 4

* Year Commissioned: 2245 (Earth Reckoning)

**Transporters**

* Personnel: 1

* Range: 20,000 km
* Capacity: 6 persons

* Emergency: 2

* Range: 8,000 km
* Capacity: 22 persons

* Cargo: 2

* Range: 18,000 km
* Capacity: 200 kg

**Complement**

* Shuttle Craft: 6
* Probes: 30

**Source**:

* Memory Alpha: Constitution-class
* Memory Beta: Constitution class
* Ship Recognition Manual vol 4 (Spacedock) (pages 37-38)
* thedemonapostle
Papogod PLM4 "Tembler" Light Fighter

**Name**: PLM4 Tembler
**Craft**: Papogod PLM4 Tembler Light Fighter
**Type**: Light Fighter
**Scale**: starfighter
**Length**: 16 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 3D
**Shields**: 2D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **3 Stream Lasers** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D+2
* **4 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range:10-200/500/1,000m
Ammo: 2
Damage: 9D
* **Brute Mk I Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 13D
* **Brute Mk II Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 16D
* **Hi-Explosive Mine Tube**

Fire Arc: Aft
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Range: N/A
Ammo: 10
Damage: 18D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Tembler is the light fighter of the Papogod. While it is decidedly less impressive than the Ecantona and the Ashearer, the design legacy of those heavier ships is clear with the Tembler, which is probably the most impressive pirate light fighter in history.

**Origin's Official Guide to Privateer 2: The Darkeing**

Temblers regenerate shields particularly fast. They wheel about, stop and then start quickly, making it hard to train your guns on them for very long. And as soon as you stop hitting them, they move away and regenerate their shields.

**Source**:

* Wing Commander Encyclopedia: Tembler Light Figher PLM4
* The Wing Commander Role Playing Game (page 327)
* thedemonapostle
Shadowrun Ork

**Name**: Ork (Homo sapiens robustus)
**Attribute Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 3D+2
**Mechanical**: 1D / 3D+2
**Perception**: 1D / 3D+2
**Strength**: 1D+1 / 5D+2
**Technical**: 1D / 3D+2

**Move**: 10 / 12
**Size**: 1.7 - 2.1 m
**Weight**: 100 - 130 kg
**Life Span**: 35 - 45 years

**Special Abilities**:

* Low Light Vision

**Description**: Orks are proportioned similarly to humans, albeit with a heavier build that adds to their overall bulk. Beyond size, the most distinguishing physical feature of orks are large lower canines, which often look even more alien when paired with the metatype’s characteristic thin lips and flat noses. Ork ears are pointed just like elf ears, though not as elongated. Also like elves, ork eyes are naturally adapted for low-light situations.

Likely due to their high birth rates, orks often live in large, communal, extended family groups. Children are most often born in litters of four, but some ork mothers have given birth to as many as eight young. When sapiens are born to ork mothers, they will express as robustus at puberty roughly 95% of the time. Ork gestation periods are the shortest of any of the metatypes at roughly 6 months.

In 2060. The Or’zet Codex, published by the Orkland Community Center, established the basics of an ork language and spread through academic and social networks. This was not a new language; Or’zet is an interpretation of an ancient text, one of the many secrets of the old world that the great dragon Dunkelzahn hoarded until his death. Though some tried to suppress this discovery, Or’zet soon became a cultural phenomenon and helped fuel “ork pride” throughout the ’60s. On the other hand, it also has led to an explosion of “orxploitation” media that exploits the stereotyped image of orks as poorly tempered or prone to criminal activities.

**Source**:

* Shadowrun 5th ed. Core Rulebook (page 66)
* thedemonapostle
RPV-class light destroyer

**Name**: RPV-Class Destroyer
**Craft**: Covenant Empire RPV-Class Light Destroyer
**Type**: Light Destroyer
**Scale**: capital
**Length**: 1,500 x 1,217 meters
**Skill**: capital ship pilot
**Crew**: 1,283; skeleton: 128/+10
**Passengers**: 2,100
**Cargo Capacity**: 37,500 metric tons
**Consumables**: 6 years
**Slip Space Drive**: x13
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 6D+2
**Shields**: 3D+1
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **Heavy Energy Projector**

Fire Arc: forward/ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-20/50/100
Atmosphere Range: 2-40/100/200km
Damage: 10D+2
* **18 Heavy Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
* **12 Heavy Plasma Torpedo Launchers**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **30 Heavy Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D+1
**Description**: The RPV-class light destroyer is a Covenant destroyer class in service within the Covenant Navy. One of these ships escorted two Covenant frigates and a carrier during the early stages of the Battle of Sigma Octanus IV

**Source**:

* Halo Wiki: RPV-class light destroyer
* thedemonapostle
Mass Effect: Powers: Lash

**Name**: Lash
**Alter Difficulty**:

 10
 15
 20
 25
 30

**Duration**: Instant
**Cool Down**: 1 round

**Effect**: Using the Lash power the character pulls the target towards the character. If used on a living creature, the target may resist by adding their Perception or Control roll to the difficulty number. If used on a held object the wielder of the object may add their Strength or Control roll to the difficulty number. If this power is used to attack or cause damage, use the following chart to determine the damage caused. Such attacks require an additional control roll, which acts as an attack roll against the target's dodge. If the target doesn't dodge the attack, the difficulty is Easy.

**Notes**: This power requires a Biotic-amp.

**Jedi Complications**: A Jedi may learn this power but, if they use this power to harm any living creature, the Jedi automatically receives a Dark Side point.

**Description**: Latch this biotic field onto enemies to jerk them towards you.

**Source**:

* Mass Effect Wiki: Lash
* thedemonapostle
Mass Effect: Vehicles: Tomkah

**Name**: Tomkah
**Craft**: Krogan Tomkah IFV
**Type**: Infantry Fighting Vehicle
**Scale**: Walker
**Length**: 16 meters
**Skill**: Ground Vehicle Operations
**Crew**: 1
**Passengers**: 6
**Cargo Capacity**: 2 metric tons
**Cover**: Full
**Maneuverability**: 1D
**Move**: 35; 100 km/h
**Hull Strength**: 5D+2
**Shields**: 2D+2
**Weapons**

* **Dual Type I Mass Accelerators**

Fire Arc: Turret
Crew: 1
Scale: starfighter
Skill: Missile Weapons
Fire Control: 1D
Range: 10-1,000/2,500/5,000m
Damage: 6D+1
**Description**: The Tomkah is a large infantry fighting vehicle fielded by the krogan on Tuchanka. It is outwardly similar to the Alliance M35 Mako and M29 Grizzly, although it is considerably larger (to house the much larger krogan), standing almost twice as high as a standard Alliance IFV. Its only visible armament is a large double-barreled turret resting on the top of the vehicle, most likely a mass accelerator. Its armor is strong enough to withstand a ten-ton bomb.

Vital to the tomkah's operation is a part called the combustion manifold. The vehicle can run without it, but mechanics are very reluctant to deploy affected vehicles out in the field. Creating a replacement takes some three days' worth of work.

**Source**:

* Mass Effect Wiki: Tomkah
* Mass Effect: The Unofficial Role Playing Game 2.35 (page 88)
* thedemonapostle
Narn Regime Rothan Plasma Destroyer

**Name**: Rothan
**Craft**: Narn Regime Rothan Plasma Destroyer
**Type**: Destroyer
**Scale**: capital
**Length**: 1,000 meters
**Skill**: capital ship pilot
**Crew**: 115; Skeleton: 12/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D+1 Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D+1
**Passengers**: 1,000
**Cargo Capacity**: 2,000 metric tons
**Consumables**: 12 months
**Maneuverability**: 1D+2
**Space**: 6
**Hull**: 5D+1
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Heavy Plasma Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-6/15/30
Damage: 4D
* **8 Particle Arrays**

Fire Arc: 4 forward, 4 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/4/8
Damage: 5D+1
* **3 Light Plasma Cannons**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-3/7/13
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 115

* Officers: 6
* Pilots: 12
* Sensor Operators: 12
* Crewmen: 85

* Average Crew Experience Level: Narn Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion Engine

**Ship Complement**:

* Heavy Shuttles: 2

**Source**:

* Babylon 5: Ships of the Galaxy (pages 67-68)
* thedemonapostle
Mass Effect: Powers: Decoy

**Name**: Decoy
**Control Difficulty**: Difficult
**Sense Difficulty**: Difficult
**Duration**: 2+ rounds
**Cool Down**: 2 rounds

**Effect**: The tech specialist creates an hologram of themselves using their Omni-tool. The hologram mimics the appearance of the power's user exactly. Although the hologram is completely harmless. The hologram lasts for a base of 2 rounds plus 1 round for every 5 points they beat the Sense difficulty. Opponents may see through the illusion by making a Difficult Perception or Sense roll.

**Notes**: This power requires an Omni-tool.

**Jedi Complications**: A Jedi cannot learn this power.

**Description**: When this power is activated a hologram copy appears approximately 3-5m away. This hologram mimics the activator's appearance and movements but does not actually move, nor does it actually attack.

**Source**:

* Mass Effect Wiki: Decoy
* thedemonapostle
Peregrine Class

**Name**: Peregrine
**Craft**: United Federation of Planets Peregrine-Class Modified Courier
**Type**: modified courier
**Scale**: starfighter
**Length**: 25.3 x 20.2 x 5 meters
**Ship Mass**: 24 metric tons
**Starship Size**: 2
**Skill**: starfighter pilot
**Autopilot**: 3D
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 8
**Cargo Capacity**: none
**Consumables**: 4 weeks
**Warp Drive**: 4 / 6 / 8 (6 Hours)
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 7.5
**Atmosphere**: 358; 1,025 km/h
**Hull**: 2D+2
**Shields**: 2D+1
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **2 Type VIII Phaser Arrays**

Fire Arc: 180 degrees starboard forward, 180 degrees port forward
Location: forward starboard, forward port
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 2
Damage: 7D
* **Photon Torpedo Launcher**

Fire Arc: forward; but are self guided
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-2/8/20
Ammunition: 6 Type II Photon Torpedoes total
Spread: 1
Damage: 10D
* **Class Beta Tractor Beam**

Fire Arc: forward
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Atmosphere Range: 1-5/10/20km
Rate of fire: 1
Strength: 5D+2
**Miscellaneous**:

* Crew Quarters:
	+ Spartan: 1
* Decks: 1
* Escape Pods: 2

* Capacity per Pod: 4

* Year Commissioned: Early 24th century (Earth Reckoning)

**Transporters**

* Personnel: 1

* Range: 40,000 km
* Capacity: 3 persons

**Complement**

* Probes: 10

**Description**: One of the older ship designs appropriated and used by the Maquis, the Peregrine class is a sister design to the Ju’Day, almost identical in every-way, except that the Peregrine is a far smaller vessel, with only enough room for a small crew. A fore-runner for the Starfleet Attack fighter, the Peregrine is only slightly larger than its replacement.

Often modified beyond the norm, the Peregrine was initially built as a fast courier vessel, capable of planetary and Starship deployment, it grew dated with advances in Sub-Space communications technology, and an enduring peace and prosperity meant that its use as a small scout ship/light fighter was deemed unnecessary, leaving only a limited usage in a training capacity, also little used in comparison to Shuttlecraft. The very aspects that had the ship mothballed decades before were the criteria that revived this aged ship when the fledgling Maquis sought vessels to enable their Rebellion against the Cardassians to thrive.

**Source**:

* Maquis Sourcebook (pages 76-77)
* thedemonapostle
Mass Effect Character Weapons

Weaponry in Mass Effect is based on mass accelerator technology. A weapon shaves a projectile the size of a sand grain from a dense block of metal. The projectile is launched at supersonic velocities by decreasing its mass in a mass effect field. Because of this, ammunition is never a concern, but managing the weapon's internal heat is. If a weapon is fired too rapidly, heat will build up inside of the weapon and it will overheat, forcing the operator to stop firing long enough for the weapon to disperse its heat buildup. Weapons fall into several categories:

**Weapons**

Assault Rifles

Shotguns

Sniper Rifles

Submachine Guns

Pistols

Heavy Weapons
M510 Mammoth S/UHMAAWP

File:M510 Siegework-Ultra-Heavy Mobile Anti-Aircraft Weapons Platform.png
**Name**: M510 Siegework/Ultra-Heavy Mobile Anti-Aircraft Weapons Platform
**Craft**: Acheron Security M510 Siegework/Ultra-Heavy Mobile Anti-Aircraft Weapons Platform
**Type**: Mobile Ground Command Center / Troop Deployment / Anti-Vehicular/Anti-Air platform/Anti-Infantry / Transport
**Scale**: starfighter
**Length**: 68.3 x 32.8 x 27.1 meters
**Skill**: ground vehicle operations
**Crew**: 1; gunners: 2
**Passengers**: 30-35
**Cargo Capacity**: 250 metric tons
**Cover**: full
**Maneuverability**: 0D
**Move**: 14; 40 km/h
**Body Strength**: 6D+1
**Weapons**

* **Mark 2547/35cm HRG**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: blaster artillery
Fire Control: 0D
Range: 10-1,000/2,500/5,000m
Damage: 6D+2
* **2 M79 MLRS**

Fire Arc: 2 turrets
Crew: 1
Scale: walker
Skill: missile weapons
Fire Control: 2D
Range: 10-600/1,500/3,000m
Damage: 3D+2
**Description**: *"Well. Someone's overcompensating.”*
— Cortana upon first seeing a Mammoth.

The M510 Siegework/Ultra-Heavy Mobile Anti-Aircraft Weapons Platform, also known as the Mammoth, is a very large UNSC vehicle that appears in Halo 4. It resembles a larger and more mobile Elephant. It is a mobile command and control unit or forward operating base. The Mammoth can transport and deploy smaller vehicles like the Warthog or the Mongoose as well as infantry units.

The Mammoth is the largest land vehicle of the UNSC known so far, quadrupling the size of the Elephant in length, and can carry multiple Warthogs and Mongooses. The Mammoth has six heavy duty wheels, cargo doors at both ends for the deployment of vehicles, and sports two winches among other practical loops and hooks on its front for multiple uses. The Mammoth is also three stories tall; the lowest level is used as a vehicle garage, while the second level is where the command center of the vehicle is located, and the topmost level is the outer deck and the location of the MAC and side-mounted rocket turrets.

The Mammoth's primary armament consists of a MAC (referred to as a "mini MAC" in dialogue) on its top, near the rear of the vehicle. This MAC is powerful enough to destroy a Particle Cannon in one shot, however it requires the use of a Target Designator. Other weapons onboard the Mammoth include two M79 Multiple Launch Rocket System turrets on the front right and left sides. There are also several ammo crates, enough to arm several squads of Marines and/or Spartans, in the vehicle garage and command center.

**Source**:

* Halo Wiki: M510 Siegework/Ultra-Heavy Mobile Anti-Aircraft Weapons Platform
* thedemonapostle
Quad Walker

File:Quad Walker.jpg
**Name**: Quad Walker
**Craft**: ONI REAP-X Quad Walker
**Type**: Mechanized ODST support craft
**Scale**: walker
**Skill**: walker operation
**Crew**: 2; skeleton: 1/+10
**Cargo Capacity**: 250kg
**Cover**: full
**Maneuverability**: 1D
**Move**: 26; 75 km/h
**Body Strength**: 4D
**Weapons**

* **2 High-Power Plasma Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: speeder
Skill: vehicle blasters
Fire Control: 1D
Range: 1-200/500/1,000m
Damage: 3D
**Description**: The Quad Walker is a mobile assault platform developed by ONI REAP-X. It serves as an orbital deployment anti-infantry platform. Even though it has only been revealed as a Halo Mega Bloks set, it is confirmed to be canon.

The Quad Walker is derived from reverse engineered Covenant walkers such as the Type-30 Light Excavation/Anti-Fortification Platform. It is deployed into combat zones from orbit in a method similar to ODST drop pods. Its legs unfold during descent and act as landing struts and allow movement once on the ground. These legs are highly articulated and allow for mobility over a wide range of terrains. It possesses two high-power plasma cannons just above the cockpit. They are similar in power and accuracy to the Shade Turret.

**Source**:

* Halo Wiki: Quad Walker
* thedemonapostle
Mass Effect: Thanix Weapons

The Thanix's core is a liquid alloy of iron, uranium, and tungsten suspended in an electromagnetic field powered by element zero. The molten metal, accelerated to a significant fraction of the speed of light, solidifies into a projectile as it is fired, hitting targets with enough force to pierce any known shield or armor. The gun can fire reliably every five seconds.

**Source**:

* Mass Effect Wiki: Thanix Magnetic-Hydrodynamic Weapon
* thedemonapostle
Serenity Starships

**Union of Allied Planets**
**Capital Ships**
Alliance Patrol Boat
Alliance Tohoku Class Cruiser
Alliance Victoria Class Special Operations Corvette
Alliance Longbow Class Patrol Cruiser
Alliance Crete Class Carrier

**Starfighters**
Alliance Short Range Enforcement Vessel
Alliance GB-106 Foxbat Class Fighter/Bomber
Alliance Landing Ship for Tanks
Alliance Warhammer Class Interceptor
Alliance Patrol & Enforcement Cutter

**Independent Planets**
**Capital Ships**
Independent Blockade Runner

**Civilian**
**Space Stations**
Industrial Complex

**Capital Ships**
Cargo Liner Medium Transport
Delmar Class Star Cruiser
Longbow Class Patrol Cruiser
Vanderdecken Class Heavy Cargo Carrier

**Transports**
Arrowhead Class Courier
Bernard Class Salvage & Rescue Vessel
Bumblebee Class Homestead Transport
Fast Burn Rocket Shuttle
Firefly Class Midbulk Transport
Illiad Class Space Liner
Knorr Class Light Cargo Transport
Leeway Class Ship's Launch
Mighty Class Cargo Lifter
Short Range Shuttle
Standard Escape Pod
Thunderbird Class Surveyor
Wren Class Small Transport

**Starfighters**
Derringer Deterrent Fighter

**Individual Ships**
Aces & Eights
Cantankerous
El Dorado
Haphazard
Hotaru
Huntingdon's Bolt
OddEasy
Rascal Puff
Serenity
White Lightning
Klingon D9 Class

**Name**: Devil
**Craft**: Klingon Empire D9-Class Warship
**Type**: warship
**Scale**: capital
**Length**: 376.31 x 178.44 x 70.00 meters
**Ship Mass**: 1,560,000 metric tons
**Starship Size**: 6
**Skill**: capital ship pilot
**Autopilot**: 2D+2
**Crew**: 460; Skeleton: 46/+10
**Passengers**: 2,000
**Cargo Capacity**: 5,500 metric tons
**Consumables**: 1 year
**Warp Drive**: 5 / 6 / 8 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 7.5
**Hull**: 3D
**Shields**: 1D
**Sensors**

* Passive: 40 / 1D
* Scan: 120 / 1D+2
* Search: 150 / 2D
* Focus: 5 / 2D+2

Cloaking Device: while cloaked, +1D+2 Difficulty to detect ship
**Weapons**

* **6 Type VI Disruptors**

Fire Arc: 360 degrees forward, 120 degrees starboard, 120 degrees port, 360 degrees ventral, 120 degrees aft starboard, 120 degrees aft port
Location: forward module, starboard dorsal, port dorsal, forward ventral, 2 aft dorsal,
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Pulse
Rate of fire: 3
Damage: 2D+2
* **2 Photon Torpedo Launchers**

Fire Arc: 1 forward, 1 aft; but are self guided
Location: forward module, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-15/50/175
Ammunition: 60 Type II Photon Torpedoes total
Spread: 4
Damage: 4D
* **2 Class Beta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: forward ventral, aft ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 2D+1
* **Class Alpha Tractor Beam**

Fire Arc: Shuttlebay
Location: Shuttlebay
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Barracks: House 1,800 crewmembers
* Spartan: 300
* Basic: 50
* Expanded: 10

* Decks: 15
* Escape Pods: 140

* Capacity per Pod: 8

* Year Commissioned: 2265 (Earth Reckoning)

**Transporters**

* Personnel: 10

* Range: 20,000 km
* Capacity: 6 persons

* Emergency: 5

* Range: 8,000 km
* Capacity: 22 persons

* Cargo: 6

* Range: 18,000 km
* Capacity: 200 kg

**Complement**

* Shuttle Craft: 4
* Probes: 20

**Description**: The D9 "Devil" class was a type of battle cruiser fielded by the Klingon Empire during the 23rd century. (Ship Recognition Manual, Volume 4: Starships of the Original Series Era)

The D9 class was designed as both a front line combat ship and a force delivery ship. It was able to carry 2,000 troop as its standard complement and had additional room for a further 3,000 if need be. Developed in the early 2260s the class was soon eclipsed by the introduction of the K't'inga-class and many were uprated or refitted to keep them as viable front line warships.

**Source**:

* Ship Recognition Manual vol 4 (Spacedock) (pages 93-95)
* thedemonapostle
Farscape: Characters: Key Characters: Officer Aeryn Sun

**Name**: Aeryn Sun
**Type**: Commando
**Species**: Sebacean
**Height**: 1.73 m
**Age**: 28
**Gender**: Female

**Dexterity**: 3D+2

* Blaster: 7D
* Blaster Artillery: 6D
* Brawling Parry: 6D
* Dodge: 6D+1
* Grenade: 6D
* Melee Combat: 6D+2
* Melee Parry: 6D
* Missile Weapons: 6D+1
* Running: 4D+1
* Thrown Weapons: 6D
* Vehicle Blasters: 6D

**Knowledge**: 3D

* Intimidation: 3D+2
* Scholar: Peacekeepers: 4D+1
* Scholar: Physical Sciences: 3D+1
* Survival: 4D+1
* Willpower: 3D+2

**Mechanical**: 3D+1

* Capital Ship Gunnery: 6D
* Capital Ship Pilot: 5D
* Capital Ship Shields: 5D
* Communications: 4D+1
* Powersuit Operation: 4D
* Sensors: 4D+1
* Space Transports: 5D
* Starfighter Pilot: 5D
* Starship Gunnery: 6D
* Starship Shields: 5D

**Perception**: 2D+1

* Con: 2D+2
* Hide: 3D+1
* Investigation: 3D+1
* Search: 2D+2
* Sneak: 3D

**Strength**: 3D

* Acrobatics: 3D+2
* Brawling: 6D
* Climbing / Jumping: 5D
* Stamina: 5D
* Swimming: 5D

**Technical**: 2D+1

* Armor Repair: 4D
* Blaster Repair: 4D
* Capital Ship Repair: 4D
* Capital Ship Weapon Repair: 4D
* Computer Programming / Repair: 3D+1
* Demolitions: 3D+1
* Droid Programming: 3D+1
* Droid Repair: 4D
* First Aid: 3D+1
* Security: 5D+2
* Space Transport Repair: 4D
* Starfighter Repair: 4D
* Starship Weapon Repair: 4D

**Move**: 10
**Force Sensitive**: No
**Force Points**: 2
**Dark Side Points**: 0
**Character Points**: 15

**Special Abilities**:

* When subjected to temperatures above 35 degrees Celsius, a "pure" Sebacean suffers 1 point of stun damage per turn. This stun damage does not heal until the temperature drops to 30 degrees Celsius or below. Once the stun damage has rendered the Sebacean character unconscious, they take 3 real damage per turn until they die or the temperature drops to 30 degrees Celsius or below. Sebacean offshoots do not suffer this penalty.

**Equipment**: PK Commando Armor, Environmental Suit, Pulse Blaster Rifle, Pulse Blaster Pistol, Prowler, Commlink

**Notes**: These stats reflect his abilities at the end of season two.

**Description**: Officer Aeryn Sun was a former Peacekeeper pilot, fugitive, and wife of John Crichton.

**Source**:

* Farscape Wiki: Aeryn Sun
* Farscape Role Playing Game Sourcebook (pages 311-312)
* thedemonapostle
Minbari Federation Morshin Class Carrier

**Name**: Morshin
**Craft**: Minbari Federation Morshin Class Carrier
**Type**: carrier
**Scale**: capital
**Length**: 1,200 meters
**Skill**: capital ship pilot
**Crew**: 109; Skeleton: 12/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 1,000
**Cargo Capacity**: 2,000 metric tons
**Consumables**: 12 months
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 8
**Hull**: 5D+1
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **7 Fusion Cannons**

Fire Arc: 3 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-3/8/15
Damage: 4D
* **7 Tractor Beams**

Fire Arc: 3 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1/2/3
Damage: 5D+1
* **Minbari Jamming Suite**

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -4D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 109

* Officers: 4
* Pilots: 15
* Sensor Operators: 10
* Crewmen: 80

* Average Crew Experience Level: Minbari Warrior Caste Line
* Stealth: 21 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator
* Minbari Flight Computer

**Ship Complement**:

* Flyer Class Combat Fighter: 4
* Nial Class Heavy Fighter: 54

**Description**: Designed to be the primary carrier in the Minbari Federation, a Morshin holds over four dozen fighters for combat situations, a veritable fleet of small craft that can easily turn the tide of any battle they are deployed into. At the Battle of the Line, it was the Nial heavy fighters brought to the battle by Morshin carriers that did more damage to the defenders than any other kind of ship in the fleet.

This is not to say that the Morshin’s sole role is to bring fighters to an engagement. While Morshin carriers are not as heavily armed as many other Minbari vessels, they do possess enough firepower to deal with most vessels light enough to evade their fighter screens. Even heavier vessels may find their fusion cannon barrages debilitating over a few volleys – leaving them as carcasses in the void to be picked apart by Nials.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 31-32)
* thedemonapostle