recursal/Fanatic-Fandom huggingface dataset:
Tripobosh Antenna

*"The Tripobosh's Antenna is a vestigial eye; the creature is almost completely blind, and relies on its sense of smell to locate prey."*

The Tripobosh Antenna is obtained by killing a Tripobosh or Onogrosh. Any Trebhum that eat a Tripobosh Antenna will gain the Impaired Eyes mutation for 3 minutes. However, it gives 40 life when eaten, making it a suitable food if you are in a pinch.
Klakak's Gift

Klakak's gift is a blue flower that can be found growing on canyons in the Tundra. They give 3 food when eaten.

## Klakak's Gift

### Gives

3 Food

*This delicate flower grows from a large, robust pod that is found in crevices, stream beds, and other sheltered locations. The Trebhum memory cluster suggests that the flower is somehow tied to an old Trebhum legend, but whoever Klakak once was, the Trebhum have forgotten.*
Optic Crystal

*This crystal with an embedded eye is essentially a mobile visual organ belonging to the Unifier, one of the Cylinder's most dangerous servants.*

The optic crystal is a mineral that can only be found when a stationary Unifier shoots out these parasites that attach themselves to nearby creatures to corrupt the Tower. The parasites can be fired off the creature with water and will lose their 'legs'. Then they can be absorbed and processed. 2 mutation recipes require this item. Optic Crystals give 1 full refined mineral and a sixth of a refined mineral when processed.
Springworm Excreta

Springworms will occasionally spit out these foods which appear as pink balls. They give you 7 food when eaten.

## Springworm Excreta

### Gives

7 Food

*Even though this mass is ejected by the Springworm after it has completed its digestive processes, it nevertheless contains many organic compounds that are potentially valuable, if not entirely appetizing.*
Iridescent Pearl

*"A pearl like accretion found inside the Shelled Grollusc, formed around a strange organic sac. Aesthetically pleasing, despite the smell. The Shelled Grollusc only abandons its shell for the sake of food."*

## Iridescent Pearl

### Gives

Grollusc Sac1 Refined Mineral

The Iridescent Pearl can be found in Shelled Grollusc Shells only when they leave their shell. You can lure a Shelled Grollusc out by shooting some plants or mushrooms near it. Eventually it will go towards the food, then leave its shell to eat. Run up to the shell and suck up the Iridescent Pearl before the Shelled Grollusc gets back inside. You can get multiple pearls from one Grollusc by continuing to lure it out with food. You CANNOT get Iridescent Pearls by killing a Shelled Grollusc. They will not drop anything when killed.

The Iridescent Pearl can also be processed by the Mineral Processor. The Iridescent Pearl takes 2 minutes to process and will give 1 full refined mineral.

Breaking the Iridescent Pearl turns it into the Grollusc Sac, which can be eaten by Trebhum to gain the Iridescent Skin mutation.
Tubular Pod

This item is obtainable in the second area of Chapter 1 and in some ruins in later chapters. It can be obtained by moving to a broken pillar in the second area, heading toward a ramp. Jumping as you hit the ramp allows you to be launched much higher than normal and get to the top of the statue, where the Tubular Pod and some Red Trebhumite will be waiting for you. It provides you with the Wheel Body mutation and 14 food.

## Tubular Pod

### Mutation

Wheel Body

In some cases, these items will not spawn, in this case you have been unlucky and will need to reset the game to make it spawn. It can then be found growing on Trebhum ruins in later chapters of the game.

*This extremely peculiar organism grows on Trebhum rock structures, and appears to be capable of deliberately rolling to new locations, possibly as part of its reproductive cycle. I have been unable to categorize it, and the Trebhum memory cluster contains no information about it whatsoever.*
Wheel Body Mutation

'*Allows the Trebhum to crush small creatures, such as Glickbols, while rolling. The additional strength makes the Trebhum roll more slowly.'*

## Description

The Wheel Body mutation allows you to deal damage to enemy creatures by rolling into them at the cost of losing some rolling speed. It is not only able to kill small creatures, but larger ones as well, such as Onkifurt and Omnogroms. Skilled players have even managed to defeat a Tonglegrop using this mutation. It is obtainable from eating a Tubular Pod.

This mutation can be permanently activated by mixing 2 Tubular Pods and 4 Flat Mushrooms.
Trebhum

The Trebhum (*Trebhum Trebhum*) are the main protagonists of The Eternal Cylinder, a species destined to stop (or at the very least stall) the titular Eternal Cylinder.

## Description

The Trebhum are considered fairly low on the food chain due to their smaller size. In their default forms, Trebhum have rounded bodies and a set of legs with large, flattened feet for basic locomotion. Their most prominent feature is their elongated snouts, which they are capable of using to either feed, or to carry smaller objects in a similar manner to elephantine trunks.

Trebhum also have different appearances depending on where they were born, including the Savannah, Tundra, Desert and the Infected Biome.

## Abilities

Trebhum share a genetic memory, allowing them to access knowledge of creatures, locations and objects passed down from their Elders. This gives them an almost hive-mind like ability, and allows information to be instantly shared between Trebhum in the player's party.

Trebhum are also proficient builders, having constructed many temples and shrines, as well as the towers used to temporarily halt the cylinder. It is believed that they constructed these creations with their dexterous trunks.

Trebhum also have the ability to upgrade their abilities at special shrines. These upgrades are paid for with Minerals, which can be collected from special dust created by great Trebhum in the past and found throughout the world, most commonly in caves. Minerals can also be created through conversion if a Trebhum possesses the Mineral Processor Mutation.

Trebhum can upgrade their Health, Stamina, Leadership (allowing them to add additional members to their group) as well as food and water storage.

Elder Trebhum can be found in elder caves across the gameworld. They are much larger than the young Trebhum which we play as, and although they want to help by giving the young Trebhum useful information about threats and mutations, they are too weak or otherwise unable to join the player on their journey.

## Mutations

The Trebhum are able to shapeshift into different types of Trebhum at will to adapt to different environments and predators. This ability used to be very strong, but due to the involvement of the Eternal Cylinder, this ability has been hugely weakened, and they now require to eat foods to discover new mutations. After progressing slightly, the Trebhum gain access to the Shrine Mutation Tree, which allows them to permanently keep mutations and obtain them without needing an item.

The full list of mutations can be found here:

Mutations.

## Culture

The Trebhum have multiple folk tales, songs, and legends about other creatures in the Universe.
SCP 007

**Item #:** SCP-007( the adominal planet)

**Object Class:** Euclid

**Special Containment Procedures:** SCP-007 is to be contained in a sealed room measuring 10 m on each side. Room is to be furnished comfortably as a living area, along with whatever items are requested by ███████████████ (hereafter referred to as Subject), given that providing Subject with requested items would not compromise security. Subject is not to be allowed to leave the room, and is to be detained with force if necessary.

**Description:** SCP-007 is located within a cavity in the abdomen of Subject. Subject is a Caucasian male, physically approximately 25 years of age (subject claims to be 28) and 176 cm in height. Most of Subject's abdomen (muscles, skin, and organs) is absent, though Subject does not appear to suffer because of this. Instead of normal flesh, a sphere composed of soil and water is present, though it does not actually come into contact with Subject's body at any point. The sphere appears to be, in most respects, a miniature near-duplicate of the Earth, approximately 60 cm in diameter, although continental alignment is not consistent with that of any alignment known in Earth's history. The sphere has its own weather patterns and negligible gravitational pull, in addition to microscopic organisms somewhat resembling those of modern-day Earth inhabiting it. Two intelligent species have been observed, though contact and communication with either has yet to be made. Technology levels of observed species must be checked at least once a week and, as of ██/████, are approximately equal to that of 15th-Century Earth.

Subject claims to be named ███████████████, but no records of such a person can be found. Subject does not require food or water, and while he has been observed consuming both, what happens to such substances after being swallowed is unknown. Subject is intelligent (IQ has been measured at 128) and amiable, and regards the planet in his abdomen as a minor curiosity about his body. Subject seems to experience no stress about his unusual condition. When questioned about planet's origins, Subject replied, "I just woke up one day, and there it was. I don't have any idea how it got there." Subject has provided a Social Security number and driver's license number and requested that they be checked against known records. When checked, it was discovered that neither had yet been allocated.

Dr. ███████ has a weekly chess game with Subject, during which Subject's mental health is evaluated. Dr. ███████ reports that Subject does not seem to mind the restricted living environment, and has yet to attempt to escape or show signs of violence or mental illness, though he has repeatedly requested a computer with an internet connection. It is recommended that this not be provided as it may be used to compromise security.
The Eternal Cylinder

"*The Eternal Cylinder is a mobile megastructure of unknown origin and a potential universal ontological singularity. It has destroyed and absorbed countless civilizations over the billions of years of its existence, and will do the same to the Trebhum. It can be delayed, but it has never been truly stopped.*" - **Website Description**

The last sentence from the website description likely references a future sequel.

## The Eternal Cylinder

### Aggressiveness

The Eternal Cylinder is said to have servants, which are bio-mechanical human-like beings who work for the Cylinder, so it is possible that it has a consciousness. The servants have a strangely specific power of being able to strip mutations off Trebhum with an evil yellow light.

The Cylinder can be delayed by Trebhum towers, large constructs built to delay the Cylinder. Occasionally, the Cylinder can become enraged and charge itself with lightning, breaking a tower that is blocking it early and firing lightning bolts across the land which deal damage to creatures far away. This attack is primarily long ranged, so the trebhum can stay in between the lightning strikes and Cylinder easily until they can activate the next tower.

Behind the Cylinder is a very desolate near-perfectly flat place with pretty much nothing there, anything alive or valve has been stripped and absorbed by the Cylinder, and replaced an infinite supply of Liberators that scour the desolate plains in search for anything that might have escaped or slipped the crushing might of the Eternal Cylinder.

*Ego is the separation of consciousness from universal Oneness.*
*Suffering will continue as long as consciousness remains separate.*
*Only unification of all consciousness will end suffering.*
*Birth is suffering.*
*Aging is suffering.*
*Illness is suffering.*
*Death is suffering.*
*Separation is suffering.*
*Suffering will end when there is one consciousness; when the consciousness of the One is the consciousness of the Universe, and there is no distinction between self and other, object and subject, that which perceives and that which is perceived.*
*The variety of forms is a cause of suffering. All forms must be made alike; all forms must be made one.*
*Only when all things are one with the Cylinder will suffering cease.*
*The Cylinder is perfection. The Cylinder is liberation of suffering.*
*The Cylinder will continue until all things are made one.*
*When all things are one, when all forms are perfected within the Cylinder, then the Cylinder will cease, and there will be peace.*
*All is one. One is all. One is nothing. Nothing is all.*
- The Eternal Cylinder

## Trivia

* The last line may represent a potential cliffhanger.

## Music

* The Eternal Cylinder
* Run
* The Cylinder's Fury
* What lays behind the Cylinder
* The Voice
Bazzabu

A fish found in the cold waters of the Tundra and also the warm waters of the Savannah. Do not swim in the Tundra water for too long though, as even with the Furred Skin its temperature can damage you. The Bazzabu gives the Electrogenic Skin mutation and 40 life when eaten.

## Bazzabu

### Mutation

Electrogenic Skin

*Endemic to the warm waters of the Savannah, this fish has mild electrogenic abilities.*
Foosh

The Foosh is a passive organism adapted to life in the Tundra.

The Foosh (Folium epicaustum) is a simple phytoid organism characterized by its leaf-like body and its unusual method of obtaining chemical energy. Incapable of photosynthesis, the Foosh survives by inducing combustion in certain materials in its environment (most frequently pieces of coal). The Foosh will drape itself over its meal, inject it with a chemical cocktail that initiates the exothermic reaction, and stay in place until it has absorbed enough energy, at which point it will move on.

The foosh's heated rocks allow Trebhum without the fur mutation to survive next to them in the Tundra, and can also be carried as a portable heater, if the Trebhum who is carrying it doesn't mind having a burnt trunk. This rock also gives the iridescent skin to Trebhum that are near it. They can also heat up Trebhum eggs.

A fragment in the Trebhum genetic memory cluster suggests that the Foosh was a popular subject of children’s songs.

The Foosh live a very peaceful life of jumping on rocks and heating them up. Otherwise, they ignore everything else as they are ignored by every predator in the Tundra except Tripoboshes which are very aggressive.
Savannah

> *"The Savanna is a wild and beautiful region, noted for the diversity of its flora and fauna. Food and water are plentiful, and the land is rich with natural resources. But one should not mistake this beauty for safety; life in the Savanna is harsh, and dangers abound."*
>
>

- Website Description

The Savanna is the first biome encountered, and is likely the most common out of all of them.

## Overview

The Savanna is a flat, albeit rugged landscape, coated in fields of various grasses. Many other plants can also be found here, like fungi and strange trees, sometimes even extending into small woodlands. Rivers and other wetlands are also plentiful, and the uneven terrain often leads into ditches and caves.

This being the game's starter area, resources are easy to find, and there's a lack of notable hazards outside the cylinder itself and the wildlife. Be warned however, that dangerous animals will start appearing in later parts of the Savanna, necessitating caution. In addition, the randomness of terrain can lead unwary Trebhum into large obstacles like gas ravines and large bodies of water, likely meaning that you'll have to thoroughly scout an area to avoid getting trapped.

Trebhum hatched in this biome have brown or green eyes and natural-looking skin patterns, with a wide range of color variations.

## Mutation Catalysts

* Hophopop Pod
* Leaptail
* Glickbol Head
* Tuba Tuber
* Filterfluff
* Omnogrom Pellet
* Tonglegrop Acid Pump
* Pouchfish
* Finned Jumpfish
* Springworm
* Aeronut Mesocarp
* Grollusc Sac

## Points of Interest

Each bullet point is a different activated tower.

* You find Gurumo the Elder.
* You find a Pyramid that gives you a map.
* You find an Upgrade Shrine.
* You escape the Cleanser Boss and discover a Revival Shrine.
* The Cylinder charges itself with lightning.
* You find a Revival Shrine and meet Omoa the Elder.
* You find an Upgrade Shrine.
* The Mathematician empowers the servants and you find some Aeronuts.

## Music

* Loneliness
* Alien Savannah
* Sunrise with Rings
Xerothermic Clusterfruit

This fruit is found commonly throughout the Desert and gives 7 food when eaten.

*The Trebhum memory cluster records that before the coming of the Eternal Cylinder, when the luxury of arguing about silly things had not yet been lost, this succulent collectvie fruit was the subject of great culinary controversies. Some claimed it was 'the only ingredient that should never be missing in out preperations,' while other argued that including it in any savoury dish was tantamount a crime to Trebhum. Its original name is no longer extant.*
Frozen Sklaa

" *The Frozen Sklaa (Algidosaurus horribilis) is a specialist species highly adapted to life in the Tundra. It has the ability to form a layer of ice shards around its body, which act as a protective and offensive shell. Its ice-covered extremities act as spears with which it can stab its prey. The most unusual characteristic of the Frozen Sklaa however, is that its heart is an external organ, and responds very strongly to its environment. At extremely cold temperatures the creature’s heartbeat and movement become very slow, but any source of heat will drastically affect the Sklaa’s metabolism, causing it to gradually move faster and become more dangerous. At high temperatures the creature completely loses control which is one of the several reasons it can only survive in an extremely narrow range of environmental conditions.* "

- Compendium entry

The Frozen Sklaa is a large, aggressive creature found in tundra biomes.

## Appearance

The Sklaa's body resembles a reptilian creature with dark, fleshy skin and armor, and it contains itself within a suit of sharp, stilting ice. Most notably, the sklaa also has its heart attached to a tendril outside its body, both of which are sensitive to damage.

## Behavior

However, too much heat can also be deadly for the sklaa, as when the chord is fully red, it will die. This can be done by luring the Frozen Sklaa either around rocks heated by a Foosh, attacking it using the Pyrogenic Trunk mutation, or into non-tundra regions. The heat will also dissipate if heat isn't close to the heart, eventually leading to the sklaa going dormant again.
The Frozen Sklaa can be killed with regular attack mutations even in its dormant state, and you still get the Heart when it is killed, but you don't get the satisfaction of killing a Frozen Sklaa properly.

They will spawn rarely in tundra biomes, but there is a scripted one in Chapter 2, so you don't need to worry about not encountering one.

## Drops

The Frozen Sklaa will drop the Frozen Sklaa Heart when killed. Eating this gives the Regenerative Body mutation.

## Trivia and Errors

* The vestigial structure of its limbs suggest the Sklaa was initially an aerial creature, but it eventually lost the wings to the cold temperatures.
Pouchfish

*The pouchfish is a resilient, cosmopolitan species adapted for surviving lean periods by storing excess food in its stomach.*

## Description

The Pouchfish is an aquatic creature inhabiting bodies of water throughout the game. They are common in the Savannah biome, but can also be found in Tundra.

It gives the Storage Body mutation and 70 life when eaten.
Frozen Sklaa Heart

The Frozen Sklaa Heart drops from the Frozen Sklaa when killed. Eating the Frozen Sklaa Heart gives the Regenerative Body mutation and 100 life.

The compendium entry says "*The heart of the Frozen Sklaa is extremely unusual, in that it is an external organ. This strange adaptation is likely the result of the creature's problems with thermoregulation. But whatever advantage it may confer, the adaptation is also a weakness: exposure to intense heat can prove fatal."*
SCP 1471

**Item #:** SCP-1471

**Object Class:** Euclid

**Special Containment Procedures:** All mobile devices that have SCP-1471 installed are to be confiscated and analyzed for any potential leads to other possibly affected devices. Afterwards, affected devices are to have their batteries removed, be assigned a designation (e.g. SCP-1471-#), and be placed in Storage Unit-91 at Research Site-45.

All online application stores for mobile devices are to be monitored to prevent any inadvertent sales of SCP-1471. Suspected devices are to be targeted using self-uploading malware in order to disable the device until it can be seized by field agents.

**Description:** SCP-1471 is a free 9.8MB application for mobile devices named "MalO ver1.0.0" in online application stores. SCP-1471 has no listed developer and is somehow able to bypass the application approval process to go directly to distribution. SCP-1471 is also able to avoid removal by other program manager applications.

After SCP-1471 is installed, no icons or shortcuts are created for the application. SCP-1471 will then begin to send the individual images through text messaging every 3-6 hours. All images will contain SCP-1471-A either within the background or foreground. SCP-1471-A appears as a large humanoid figure with a canid-like skull and black hair.

During the first 24 hours following the installation of SCP-1471, the mobile device will receive images taken at locations commonly frequented by the individual. After 48 hours, the mobile device will receive images taken at locations that were recently visited by the individual. After 72 hours, the mobile device will receive images of the individual in real time with SCP-1471-A appearing within close proximity to the subject.

Individuals with >90 hours of exposure to these continuous images will begin to briefly visualize SCP-1471-A within their peripheral vision, reflective surfaces, or a combination of the two. Continued exposure to SCP-1471 after this point will cause irreversible and sustained visualizations of SCP-1471-A. Individuals at this stage have reported periodic attempts made by SCP-1471-A to visually communicate with them, but fail to understand or comprehend these actions. Currently the only known treatment to reverse SCP-1471's effect is to eliminate the individual's visual exposure to these images prior to 90 hours after installation. To date, no apparent hostile activity has been reported regarding SCP-1471-A.
Gnakka's Shield

A blue cube mineral which can be found in most caves. Gnakka's Shield gives a quarter of a refined mineral when processed. It takes 35 seconds to process.

## Gnakka's Shield

### Gives

1/4 of a Refined Mineral

*According to a fragment in the Trebhum memory cluster, when the culture hero Gnakka was exiled to the underworld, she used this mineral to make a shield, which she needed to fight Ulaaagh, the Worm of the Bone Caves. Later Trebhum culture used it for more ordinary purposes, valuing it for its denseness.*
Control Nodule

The Control Module can be obtained from breaking open a Carved Shell, which can be found spawning in Kikanka's cave. They give the Ionic Vision mutation when eaten.

## Control Nodule

### Mutation

Ionic Vision

*This organic nodule seems to have been artificially created, most likely to somehow control the gem it was found in, or perhaps even the entire statue.*
Perceptive Eyes Mutation

Allows the Trebhum to see light frequencies that other creatures cannot, revealing Trebhum footsteps which show paths and making the tops of Purple Corm glow yellow. Purple Corm looks like regular grass but is revealed by this mutation and is also the most nutritious food in the game, giving you at least 70 food. It is gained by consuming an Intracrystalline Aggregate.

## Perceptive Eyes Mutation

### From

Intracrystalline Aggregate

This mutation can be permanently activated by mixing 1 Intracrystalline Aggregate, 1 Karkazoop, and 3 Refined Minerals.
Cryopolyp

The Cryopolyp is a polyp that can be found growing on frozen lakes in the Tundra. When eaten it gives you the Extractive Trunk mutation and 35 water.

## Cryopolyp

### Mutation

Extractive Trunk

*Although they share many characteristics with plants, these growths are in fact sessile polyps that have evolved the ability to live on land by absorbing water from almost anything, including ice, and storing it for extended periods.*
Vuushlop

The Vuushlop (Pterotenax lubricosus) is a flying omnivore distinguished by the sticky pads along the creature’s head and neck. The Vuushlop can swoop down and use these pads to capture food, be it fruit, small animals, or the occasional Trebhum. The food will then be transported to a treetop, where it will be devoured. Should the food have other ideas, the Vuushlop also has two massive claws on the underside of its body which can deliver a bone-breaking kick.

## Vuushlop

### Drops

None

The Vuushlop is very aggressive and has a large sight range. When it detects you, it will swoop at you very quickly attempting to snatch you in its sticky pads. The attack is dodgeable but the Vuushlop will come back for another strike if you are still in its sight.

If it catches you, it will carry you to its home, a dendrospiral, a large ice structure. On top of which it will slam you down on the top of it and fly away. On the top of this dendrospiral you can find floating crystals which can be cracked into a dendrospiral seed, which when eaten gives you the extendable eyes mutation, allowing your eyes to detach from your body and rise to the sky, giving you an areal view above your trebhum.

It is very easy to leave the dendrospiral after being caught by one, but be careful not to meet the Vuushlop who caught you again, as they will kill you with their kick.

If the Vuushlop catches a Trebhum with the Wheel Body mutation, it will die while carrying it.

The Vuushlop needs a lot of time to prepare to swoop, and their swoop can be quickly disrupted by moving under one. If you do this too much, the Vuushlop will fly to the ground and attempt to kick you.

Vuushlops will also attempt to swoop at Fooshes, but fail horribly every time.
Frost Fungus

A common Tundra food that actually looks like a mushroom. They can be found all over the Tundra. Gives 7 food when eaten.

## Frost Fungus

### Gives

7 Food

*Although this mushroom only grows in cold environments, the icy winds of the Tundra can overwhelm its defences, so it will mostly be found in locations that provide at least some cover.*
Yackfurt

*"The Yackfurt (Encephalobumbulum miserabilis) is a slug-like creature noted for the sticky trail it leaves as it moves, as well as for its ability to expel a noxious gas from the hyponomes on the side of its body. Relatively harmless on its own, it can become a threat in larger groups.*

- Compendium Entry

The Yackfurt is a neutral herbivore found in the Infected Biome.

## Appearance

The Yackfurt resembles a fleshy, red snail, its main body being a round shell divided in two. It possesses two purple eye stalks on the front alongside a muscular appendage with three siphons on both sides of it.

## Behavior

Yackfurts are found either on or around structures and gaseous areas, either moving very slowly or staying in one spot. They will generally avoid interacting with Trebhum or other animals unless they're attacked, after which they will expel a large cloud of toxic gas from their siphons. After this, any Yackfurts close to the attacked Yackfurt will also spray gas at the attacking animals if they get to close.

## Drops

Upon death, Yackfurts will explode and release their gases, so they don't drop anything.

## Trivia

* It is referred to as 'brain\_slug' in the game files.
Unifier

"*The Unifier is a large biomechanism that resembles a bacteriophage. Blind on its own, it is capable of encapsulating a Witness to function as its visual organ. Its auditory sense also allows it to detect targets via sound. The coil on the creature's underside is a dangerous weapon, continuously producing bursts of electrical energy capable of rapidly disintegrating organic matter. The creature will attempt to place itself on top of smaller organisms it intends to destroy, but its legs also act as conductors, extending the reach of its energy rays when it is confronted by a larger foe.*" **- Compendium Description**

The Unifier is a large bio-mechanical organism that strongly resembles a bacteriophage. Its body is made up of an armless male human torso with mechanical legs and an icosahedron-like shaped "head". The structure underneath its body appears to be a Tesla Coil that acts as a pulsar to release its energy.

The Unifier is considered blind, so it often relies on a Witness sealed inside its diamond head or on sound to examine its surroundings. Upon capturing its target(s), it is capable of emitting a huge electrical shock that will vaporize the victim and destroy organic matter around it.

The Unifier is often sent out by the Eternal Cylinder as a retrieval unit to capture and/or collect data, animals, minerals or objects that the Cylinder considers important or valuable. When capturing wild animals, the Unifier will release a swarm of small parasitic machines that will mind control any animals they attached them to.

When scanning objects and collecting data, the Unifier produces a strange compound known as a Tetrahedron within its head. These tetrahedron-shaped objects have a hard crystalline outer shell, but inside, they contain a fleshy material that appears to be organic in nature. It is believed that the information that the Unifier collects is encoded into this Tetrahedron Flesh for easy storage and transport.

The Unifier is a powerful servant of The Eternal Cylinder that serves several purposes for the cylinder. It´s safe-like head can house special items or mind controlling Parasites. If it´s Parasites perish, the Unifier perishes with them. Special items, like Tetrahedrons, must be protected by the cylinder at all costs.

## Music

* A Crystal Quest
* The Unifier
Gurumo

Gurumo is the first Elder with a cave encountered. The Trewhaala guarding the Elder's cave is also dead and unable to attack. It is found in the second zone of the game.

## Puzzle

Gurumo's cave puzzle is much easier than some of the later Elders. All you need to do is reach the end of the cave and interact with a cube trebhum statute, which unlocks the way to some Organic Cubes, giving you the Cuboid Body mutation to unseal the gate. Behind the gate is Gurumo.

## Information

Gurumo tells the Trebhum that they used to be able to shapeshift at will and says that they must avoid the servants of the Cylinder, who will seek to hurt the Trebhum at every opportunity.

## Music

Gurumo has its very own music:

* The Elder
Organic Cube

A cube-like food which is found in mostly Elder Caves. They are essential to complete the game but are also a great source of nutrition, providing 31 food. They also respawn quickly, giving you a large supply of tasty food to take along your journey. It gives the Cuboid Body mutation when eaten.

## Organic Cube

### Mutation

Cuboid Body

*A rare organic growth found near certain ancient Trebhum structures. Most likely artificial in origin.*
Furred Skin Mutation

The Furred Skin Mutation is obtained by eating an Aerophytic Furball. This is a skin-based mutation, which protects the Trebhum from the colder temperatures in tundra areas. Trebhums in Tundra areas will take damage and may even die if they do not have the Furred Skin Mutation. Fortunately, Aerophytic Furballs are very common in the tundra. If the player has access to the Aerophytic Furball and enters a tundra region, all Trebhums who do not currently have the Furred Skin Mutation willactivate it, allowing them to survive the freezing temperatures. They will often deactivate this mutation upon leaving the tundra. This process does not require player input.

However, the lakes in the Tundra are far too cold for even fur to defend itself.

This mutation can be permanently activated with 3 Aerophytic Furballs and 6 Frost Fungus.

New Trebhums met in the tundra will also activate the Furred Skin Mutation when they join your party, so long as it has been previously unlocked.

*"A furry Trebhum is more resistant to cold."*
Staff of Light

The Staff of Light, or the Spear of Light, is a terrible weapon wielded by the Mathematician, which is used against the Trebhum and the Celestial Trewhaala.

The Mathematician will either plant these Staffs as guard posts at certain locations that are important to the Trebhum, denying them access and take away their mutations or use them as spears to hunt and kill the mighty Celestial Trewhaala.

A Witness is encapsulated inside the staff’s diamond-shaped cage that is similar to the "head" of the Unifier. The Witness will shine beam of light that has "anti-mutagenic" effects on the Trebhum.
Deimatic Trunk Mutation

The Deimatic Trunk Mutation is obtained by eating a Tuba Tuber, which comes from the ends of curly, noise-producing flowers. This is a Trunk-based mutation which makes a loud horn like sound and gives the affected Trebhum a flared trunk with four small holes on the front, similar in shape to many brass instruments. This mutation will replace other trunk mutations that a Trebhum has when eaten.

This mutation can be permanently activated with 3 Tuba Tubers and 1 Aquatic Phytopad Seed.

List of creatures scared by the Deimatic Trunk:

* Tonglegroplet
* Hophopop
* Omnogrom
* Onkifurt
* Sack Fly
* Vuushlop

The Deimatic Trunk Mutation is referred to as "Trumpet" on the official website.

*"This trunk lets the Trebhum make a sound that will startle or frighten predators - at least temporarily."*
Music

The Eternal Cylinder has very unique music for different events, creatures, and biomes.

List of Music Tracks can be found here.

For some reason, the Tonglegrop, Zooshgarg and Exonerator tracks are not official OSTs.

## List of Music

* Main Menu Music
	+ Main Theme

* Savannah Music
	+ Loneliness
	+ Alien Savannah
	+ Sunrise with Rings
* Tundra Music
	+ The Tundra
	+ Sunrise in the Cold
* Desert Music
	+ Golden Dunes of the Desert
	+ Sunrise in the Desert
	+ Danger Awaits
* Infected Biome Music
	+ Infected World
	+ Clock or Not
	+ Sunrise of a New World
* Cave Music
	+ Spelunking with Trebhum
	+ Night and the Odd Source of Light
* Trewhaala Music
	+ The Mighty Trewhaala
	+ Exploring the Trewhaala - Plays when inside the Trewhaala at the end of Chapter 4 and Chapter 2
* Exonerator Music
	+ Exonerator Theme
* Frozen Sklaa Music
	+ The Frozen Sklaa
* Great Gaaahr Music
	+ The Great Gaaahr
* Hand of Fate Music
	+ The Lens Guardian
* Liberator Music
	+ The Liberator
* Mathematician Music
	+ The Mathematician
	+ Run - Plays when the Mathematician pulls down a Trebhum tower.
	+ Confrontation
	+ Grand Finale
* The Eternal Cylinder Music
	+ The Eternal Cylinder
	+ Run - Plays when the Mathematician pulls down a Trebhum tower.
	+ The Cylinder's Fury - Plays when the Cylinder blasts the landscape with lightning.
	+ What lays behind the Cylinder - Plays when you are Behind the Cylinder.
* Tonglegrop Music
	+ Tonglegrop Theme
* Unifier Music
	+ The Unifier
	+ A Crystal Quest - Plays when you encounter a Unifier near the end of Chapter 2.
* Zooshgarg Music
	+ Zooshgarg Theme
* Elder Themes
	+ The Elder - Plays at Gurumo's cave.
	+ Crystal Temple - Plays at Vepo's cave.
	+ A Floating Palace - Plays at Tutemte's palace.
* Trebhum Shrine Music
	+ Trebhum Shrine - Plays inside an upgrade shrine.
	+ A Floating Palace - Plays at Tutemte's palace.
* The Cylinder's Dreams Music
	+ Inside Eternity - Plays upon the first time inside the Cylinder's dreams.
	+ The Narrator - Plays upon the fourth time inside the Cylinder's dreams.
	+ The Voice - Plays upon the second and third time inside the Cylinder's dreams.
* Ending Music
	+ Ending Theme
	+ Credits Theme
* Other Music
	+ An Unfortunate Place - Plays at the beginning of Chapter 1.
	+ Trapped - Plays when the Cylinder sends out servants to hunt for you for a short time.
Lithotroph Mushroom

A large mushroom commonly found on Trebhum statues. Gives the Mineral Processor mutation and 21 food when eaten.

## Lithotroph Mushroom

### Mutation

Mineral Processor

*The Lithotroph Mushroom is an extraordinary achievement of the Ancient Trebhum, capable of using inorganic compounds as energy sources. Despite the tremendous evolutionary advantage this ability represents, the mushroom grows exclusively on Trebhum statues - almost certainly by design, to prevent it from spreading uncontrollably.*
Infected Biome

The Infected biome is a biome which the Cylinder has transformed and turned into a toxic wasteland and the last biome encountered in the game.

## Overview

Many strange things can be found here, such as red wires covering the floor, spiky and strange trees and toxic balls. You can also find Helicophyte plants, Fungolouse, and Explosive Fruit in this biome. Being the game's last area, many servants can be found patrolling around, and even Grashtuubs controlled by the Cylinder.

## Mutation Catalysts

* Trewhaala Fragment#1
* Tongue Bag
* Trewhaala Fragment#2
* Explosive Fruit
* Trewhaala Heart
* Trewhaala Fragment#3
* Control Nodule

## Points of Interest

Each bullet point is a different activated tower.

* You find a Pyramid and an Upgrade Shrine.
* You find a Revival Shrine and you meet Kikanka the Elder
* You find an Upgrade Shrine.
* You encounter a Liberator that you must defeat.
* You find an Upgrade Shrine
* The Mathematician summons servants you have to hide from.
* You find a Graashtuub and take back the Trewhaala heart it stole, and sing a song to summon a Trewhaala, which gives you the first Trewhaala fragment.
* You fire off the Parasites a Unifier shot onto the nearby creatures and find an Upgrade Shrine.
* You sing to the Trewhaalas two more times and claim the final two fragments.
* You find a Revival Shrine and head to the final fight.

## Music

* Infected World
* A Clock or Not
* Sunrise of a New World
Crystalline Skin Mutation

## Description

Allows the Trebhum to blend in with Crystal formations seen in Chapter 2. This mutation is required to enter the cylinder's dreams for the second time. It is obtained from Tetrahedron Flesh. It also adds an extra amount of health to a Trebhum, similar to the Plated Body Mutation, but the amount of health is lower (1/2 of the initial amount).

This mutation can be permanently activated by mixing 1 Tetrahedron Flesh and 3 Optic Crystals.
Stenchleaf

This plant can be obtained in small holes in the Desert. It is the Great Gaaahr's favourite food. When eaten it gives the Odorous Skin mutation and 28 Food. To successfully suck up the plant, you must first spray it with water.

*This malodorous plant grows from a strange organic base characterized by a matrix of cell-like depressions; these structures are generally found below ground, and the plant only grows when the top of the structure is uncovered. Whether this structure is something like a rhizome, or an entirely separate organism, is unknown.*
Gnakka's Guide

A mineral also found in caves which is more common than Gnakka's Shield. It gives a sixth of a full refined mineral when processed and processes in about 20 seconds.

## Gnakka's Guide

### Gives

1/6 of a Refined Mineral

*The Trebhum memory cluster contains a fragment of a story about a culture hero called Gnakka, who was cast into the underworld by a cruel king and found her way out of the Caverns of Eternal Night by following the distant gleam of this mineral, which appeared to her like a star in the sky.*
Malcom Sage

Khila Sage (Sister)

## Personality and Traits

Malcom is Cautious, Professional, Selfless, and educated man with a good moral compass, which is all the great qualities of an Professor and a Witch but it does comes with it's shared baggage with his relationship with Eldric. As an Member of The Underroot, Malcom is relentless and cunning with his work of Witchcraft in the fight against the forces.

## Physical Appearance

Malcom is 6'0" with a faded short hair with dark brown skin.

## Powers and Abilities

As an Witch, Malcolm has array of magical abilities.

* **Magic**

### Abilities

* **Expert Occultism**
* **Expert Psychologist**

## Possessions

* **Grimoire**
* **Potion Making Kit**
* **Handgun**

## Trivia

* Malcom is a child from one of the previous Liberators.
* Malcom has a love for Jazz due to his father.
* Malcom is descendant from a line of powerful Vodou Priests and Priestesses.
* Malcom is the youngest Head of The Spell Room in the US Underroot Branch.
Inflatable Body Mutation

This balloon-like body allows a Trebhum to float in the air at will and is obtained from an Aeronut Mesocarp. This body is extremely helpful, as it will allow you to float/jump higher than the leaping legs mutation and float above water while inflated, also making it better than the webbed feet mutation. While inflated, your Trebhum is also able to roll up steep surfaces.

## Inflatable Body Mutation

### From

Aeronut Mesocarp

This mutation can be permanently activated by mixing 1 Aeronut Mesocarp and 3 Cucullus.
Tetracrab

The Tetracrab is a slow, commonly found crab that scuttles across the Desert and one of the, if not the only, docile creature in the Desert. When eaten it gives the Quadruped Legs mutation and 30 life.

## Tetracrab

### Mutation

Quadruped Legs

*A small desert-dwelling invertebrate with a thick exoskeleton and four legs. In old fables preserved in the Trebhum memory cluster, it is depicted as amusingly prideful, always parading around and showing off its marvellous legs.*
Tundral Pod

A common plant found in the Tundra. They are found growing on turquoise green balls half-submerged in the snow, with more than 10 tundral pods growing on it, making it a reliable source of food. When eaten, it gives 8 food.

*The pods of the Succulent Tundral Clusterling are adapted for its harsh environment. Their long, ear-shaped form protects the seeds from the freezing winds until they are ready to be dispersed. For unknown reasons, the Clusterling grows in the vicinity of other flora.*
Filter Trunk Mutation

This mutation is obtained by eating filterfluff. The Filter Trunk Mutation is a Trunk-Based mutation which protects a Trebhum from green poisonous gas, and gives them a large furry looking ball on the end of their trunk, as well as replacing all other trunk-based mutations when eaten. Places in poisonous gas can harbour Trebhum Dust and have Phytocephalic Grass scattered around.

In Chapter 2, this item is the first to be unlocked through the mutation tree and requires 3 Filterfluffs and 1 Onkifurt Egg Yolk to be permanently activated.

*"With this trunk, the Trebhum can safely explore areas full of toxic fumes."*
Trewhaala Heart

The Celestial Trewhaala Heart can be obtained from inside a Grashtuub, where you can obtain it in it's middle by navigating through an obstacle course through the Grashtuub. Eating a Trewhaala Heart will give the Master of Song mutation and 100 life.

*It is not clear what the Grashtuub actually do with Trewhaala hearts; do they digest them, or somehow make use of them? A mystery that will have to remain unsolved for now.*
Glickbol Head

*"The larvae of Glossosphairium polymorphum cannot survive outside the membrane they are normally enveloped by."*

## Glickbol Head

### Mutation

Legless

Trebhum can pickup the Glickbol Head once a Glickbol has been killed. Eating a Glickbol Head will give Trebhum the Legless mutation for 20 seconds. Even though it makes the Trebhum legless, it is not useless. After obtaining the rare Mixer Body mutation, it can be combined with some fungi to create a Big Energy Bomb, which is extremely useful in later stages of the game.

If you're in a pinch, you can eat these so you can get 80 health back.
Blue Omnogrom

*"A blue-furred subspecies of Omnogrom (Stomatotherium omnogromis) adapted to life in the tundra."*

The Blue Omnogrom can only be found in the tundra and is a sub species of the Omnogrom. The Blue Omnogrom has the same behavior as normal Omnogrom, also is vulnerable to Pyrogenic Trunk's fire and will drop the Omnogrom Pellet when killed. Trebhum that eat this will gain the Irascible Trunk mutation.

## Trivia

* It is referred to as 'chomper\_blue' in the game files.
Blue Tonglegroplet

*"When a Glickbol (Glossosphairium polymorphum) reaches its second developmental phase, the result of the metamorphosis is strongly affected by environmental conditions. Under normal circumstances, the result is the common Tonglegroplet; but if the Glickbol has been exposed to extreme cold, it instead metamorphoses into the Blue Tonglegroplet. While the two forms are behaviorally similar, there are more than just phenotypical differences; in time, speciation is likely to occur."*

The Blue Tonglegroplet has a blue acid ball on its back instead of green and lighter pink skin than their Savannah relatives. Their behavior is identical as well. The only difference between the Blue Tonglegroplet and Tonglegroplet is that they drop the Tonglegroplet Organ when killed. Trebhum that eat the Tonglegroplet Organ gain the Mixer Body mutation. Blue Tonglegroplets are also a large deal bigger than your average Tonglegroplet.

Blue Tonglegroplets are feared by Tripobosh.
Parasite

The Parasite is the smallest of all the servants to the Eternal Cylinder, these small parasitical machines are both mind control devices and mobile visual organs for the Unifiers. They are often release in a massive swarm by a Unifier and attached themselves to any nearby animals and forcefully take over their nervous system, mind controlling the poor creatures in doing the will of the Eternal Cylinder.

The main body of the Parasite is a large blue crystal, called a Optic Crystal, that appear to be organic in nature and has disturbingly human-looking eye embedded within its surface. It also has three short mechanical legs with it attach itself to its host before subverting their nervous system.

Sharing same fatal weakness to water that short circuits them out like some many of the Eternal Cylinder’s Servant, this flaw is even more compounded when all Parasites attached to host and in progress of subverting their nervous system. When all Parasites are sprayed off their host creature with the short-circuiting machine parts creates some kind of feedback loop that destroys the Unifier itself.
Tornado Trunk Mutation

The Tornado Trunk Mutation allows a Trebhum to create a small tornado, which can be used to activate plants in the Desert and activate trebhum lenses.

## Tornado Trunk Mutation

### From

Great Gaaahr Spore

They can be obtained from a Great Gaaahr Spore.

This mutation can be permanently activated by mixing 1 Great Gaaahr Spore and 3 Prickly Pomes.
Glowfruit

A special fruit which only grows in the second regular cave and then in huge abundance in Omoa the Elder's cave. It gives the Luminescent Skin mutation and 12 water when eaten. They are quite rare in later stages of the game.

## Glowfruit

### Mutation

Luminescent Skin

*The plants that grow this bioluminescent fruit are vaguely referenced in the Trebhum memory cluster; it is possible they; or a domesticated variety, were used as nightlights in Trebhum homes.*
Roondaslock

The Roondaslock is a spherical predator with vision all around it.

*"The Roondaslock (Gyroglossus prodigialis) is a spherical creature with eyes on all sides of its body, giving it 360-degree vision. Its many mouths allow it to use its long, barbed tongue both as a weapon, striking at nearby prey, and as a means of propulsion. Despite its apparent clumsiness, this creature is a dangerous predator. They will occasionally hunt in groups."*

When killed, the Roondaslock drops a tongue bag from the middle of its corpse, which allows Trebhum who eat it to get the Tongued Trunk mutation, allowing them to shoot a tongue out their trunk which can hit objects and enemies.

The Roondaslock is very clumsy as it easily wanders into chasms filled with Toxic Fumes. Also, in the trailer they are teased to be able to survive in the habitat infected by the Servants of the Eternal Cylinder. When they are threatened, their eyes will glow red and they will use their tongue to launch themselves across the ground, squishing any unfortunate creatures lingering in their landing zone.