Captain Valiant

A flamboyant tank who hurls both attacks and insults to keep up team morale.

Between his rapier wit and his actual rapier, it's hard for his enemies to say which hurts more.

**Description -** "*Keeping spirits high on a long voyage can be an imposing task, but it's even harder to do when you're kind of a jerk. As Captain of Santa Crus, Valiant's main goal isn't just to bring justice to the high seas; it's also to sling as many slick burns as he can on the way.*"

## **Abilities**

* **Cutting Riposte (Basic)** Deals 70% damage to target for, and a random hero has a 40% chance to gain **Dodge Up I** for one turn.
* **Thbbtt! (Special)** Gains **Taunt** for 1 turn. Grants the hero with the lowest health **Defense Up I** for 1 turn. This ability cannot target **Captain Valiant**.
* **Rousing Screech** **(Special)** Grants all heroes **Attack Up I** for 1 turn. Any heroes without debuffs gain **Skill Up I** for 1 turn. Heals all heroes for 10% of **Valiant's** max health.
* **I Am Rubber (Passive)** Whenever **Valiant** has **Taunt,** his defense is increased by 15% and his max health is increased by 10%.

## **Upgrading Requirement**

Gear Requirements:

Gear
2:

Gear
3:

Gear
4:

Gear
5:

Gear
6: Basic Fish III, Fancy Backpack II (level 46), Lofty Pretzel II, Lofty Helm II, Lofty Croissant III, Lofty Bowler I

**Tile Obtainability:**

Shop: When in Arena rotation and Goodie Bags

## **Abilities**

**Cutting Riposte (Basic)**

Level 1: Deals 70% damage to target for, and a random hero has a 40% chance to gain **Dodge Up I** for 1 turn.

Level 2: Deals 75% damage to target for, and a random hero has a 45% chance to gain **Dodge Up I** for 1 turn.

Level 3: Deals 80% damage to target for, and a random hero has a 50% chance to gain **Dodge Up II** for 1 turn. If they are an **IMPERIAL** hero, they have a +10% bonus chance.

Level 4: Deals 90% damage to target for, and a random hero has a 55% chance to gain **Dodge Up II** for 2 turn. If they are an **IMPERIAL** hero, they have a +15% bonus chance.

Level 5: Deals 100% damage to target for, and a random hero has a 60% chance to gain **Dodge Up II** for 2 turn. If they are an **IMPERIAL** hero, they have a +25% bonus chance and they gain **Dodgy** instead of **Dodge Up II**

**Thbbtt! (Special)**

Level 1: Gains **Taunt** for 1 turn. Grants the hero with the lowest health **Defense Up I** for 1 turn. This ability cannot target **Captain Valiant**.

Level 2: Gains **Taunt** for 2 turn, and has 50% chance to inflict **Defense Down I** on the foe with the most health for 1 turn. Grants the hero with the lowest health **Defense Up I** for 1 turn. This ability cannot target **Captain Valiant**.

Level 3: Gains **Taunt** for 2 turn, and has 65% chance to inflict **Defense Down I** on the foe with the most health for 1 turn. Grants the hero with the lowest health **Defense Up I** for 1 turn and **Grit Up I** for 1 turn. This ability cannot target **Captain Valiant**.

Level 4: Gains **Taunt** for 2 turn, and has 80% chance to inflict **Defense Down I** on the foe with the most health for 1 turn. Grants the hero with the lowest health **Defense Up I** for 2 turn and **Grit Up I** for 2 turn. If the hero is a **PIRATE,** they also gain 10% pep. This ability cannot target **Captain Valiant**.

Level 5: Gains **Taunt** for 2 turn, and has 100% chance to inflict **Defense Down I** on the foe with the most health for 1 turn. Grants the hero with the lowest health **Defense Up II** for 2 turn and **Grit Up II** for 2 turn. If the hero is a **PIRATE,** they also gain 20% pep. This ability cannot target **Captain Valiant**.

**Rousing Screech (Special)**

Level 1: Grants all heroes **Attack Up I** for 1 turn. Any heroes without debuffs gain **Skill Up I** for 1 turn. Heals all heroes for 10% of **Valiant's** max health

Level 2: Grants all heroes **Attack Up I** for 1 turn. Any heroes without debuffs gain **Skill Up I** for 1 turn. Heals all heroes for 10% of **Valiant's** max health. Each **PIRATE** hero with debuffs also has 2% bonus heal for each debuff on them, up to a maximum of 5 debuffs.

Level 3: Grants all heroes **Attack Up I** for 2 turn. Any heroes without debuffs gain **Skill Up I** for 2 turn. Heals all heroes for 10% of **Valiant's** max health. Each **PIRATE** hero with debuffs also has 2% bonus heal for each debuff on them, up to a maximum of 5 debuffs.

Level 4 (Unlocks at Hero Level 36): Grants all heroes **Attack Up II** for 2 turn. Any heroes without debuffs gain **Skill Up II** for 2 turn. Heals all heroes for 10% of **Valiant's** max health. Each **PIRATE** hero with debuffs also has 2% bonus heal for each debuff on them, up to a maximum of 5 debuffs. -1 maximum cooldown

Level 5: Grants all heroes **Attack Up II** for 2 turn. Any heroes without debuffs gain **Skill Up II** for 2 turn. Heals all heroes for 10% of **Valiant's** max health. **IMPERIAL** heroes without debuffs also gain **Prepared**. Each **PIRATE** hero with debuffs also has 3% bonus heal for each debuff on them, up to a maximum of 5 debuffs. -1 maximum cooldown

**I Am Rubber (Passive)**

Level
1: Whenever **Valiant** has **Taunt,** his defense is increased by 15% and his max health is increased by 10%.

Level
2: Whenever **Valiant** has **Taunt,** his defense is increased by 20% and his max health is increased by 15%.

Level
3: Whenever **Valiant** has **Taunt,** his defense is increased by 25% and his max health is increased by 15%.

Level
4 (Unlocks at Hero Level 38): Whenever **Valiant** has **Taunt,** his defense is increased by 30% and his max health is increased by 20%.

Level
5: Whenever **Valiant** has **Taunt,** his defense is increased by 35% and his max health is increased by 25%.

## **Trivia**

* Unlocks at 2 star, requiring 30 tiles.
* Debuted 1996
* Appeared in 4 sets.
* Was a part of the Imperial Armada subtheme