recursal/Fanatic-Fandom huggingface dataset:
Alolan Exeggutor

**Alolan Exeggutor** is a dual-typed Grass/Dragon Pokémon. It is the variant of Exeggutor found in the Alola region.

It evolves from Exeggcute when exposed to a Leaf Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaluna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaluna
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

## Trivia

### Design origin

Alolan Exeggutor closely resembles a coconut tree or tropical palm tree. Its Dragon typing may be a reference to the *Dracaena* genus of trees. It may also be a pun inspired by the Coca, a dragon whose name shares the same origins as the word *coconut*. Its dramatically larger size may also reference island gigantism.

### Name origin

Exeggutor may be a combination of *egg* and *executor*.
Gastly

**Gastly** (Japanese: **ゴース** *Ghos*) is a dual-type Ghost/Water Pokémon.

It evolves into Haunter starting at level 25, which then evolves into Gengar when leveled up in Fog. In Kanto, Gastly has a dual-typed Ghost/Poison regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Gastly obtained at level 1
* **Bold** indicates a move that gets STAB when used by Gastly
* *Italic* indicates a move that gets STAB only when used by an evolution of Gastly
* Moves in yellow cannot be learned by any previous evolutions of Gastly

#### Kantonian Form

 * A level of "Start" indicates a move that will be known by a Gastly obtained at level 1
* **Bold** indicates a move that gets STAB when used by Gastly
* *Italic* indicates a move that gets STAB only when used by an evolution of Gastly
* Moves in yellow cannot be learned by any previous evolutions of Gastly

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Gastly
* *Italic* indicates a move that gets STAB only when used by an evolution of Gastly
* Moves in yellow cannot be learned by any previous evolutions of Gastly

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Gastly
* *Italic* indicates a move that gets STAB only when used by an evolution of Gastly
* Moves in yellow cannot be learned by any previous evolutions of Gastly

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gastly
* **Bold** indicates a move that gets STAB when used by Gastly
* *Italic* indicates a move that gets STAB only when used by an evolution of Gastly
Castform

**Castform** (Japanese: **ポワルン** *Powalen*) is a Normal-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in **Standard** form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Frostbite

**Frostbite** (FB) is one of the six major status conditions in Swirling Seasons. Introduced as a replacement for Freeze in Pokémon Legends: Arceus, Frostbite functions as a special equivalent to the Burn status condition.

## Effect

Pokémon inflicted with the Frostbite condition will take 1/16th of their maximum health in damage at the end of every turn. On top of this, the Pokémon will have its Special Attack stat halved.

Ice-type Pokémon cannot be inflicted with Frostbite.

If a frostbitten Pokémon has the ability Guts, frostbite's special damage reduction will still apply. However, the Pokémon's physical attack will still be boosted by Guts.

Similar to Freeze the following things prevent a Pokémon from being frostbitten; Magma Armor (ability), Comatose (ability), Shield Dust (ability), Safeguard (move), and Misty Terrain.

## Relationship with Freeze

While the two status conditions never coexisted in the mainline games, they both exist in Swirling Seasons. To accomplish this, many moves with the ability to inflict Frostbite or Freeze have been reworked to use one or the other on a case-by-case basis. A comprehensive list of these changes can be found below.

## Causes

### Moves

A Pokémon can be inflicted with frostbite when struck by any of the following moves.

### Other Causes

If a Pokémon holds a Frost Orb, it will be frostbitten at the end of the turn. It can also be frostbitten if it directly frostbites a Pokémon with Synchronize.
Florges

**Florges** is a Fairy type Pokémon.

It evolves from Floette when exposed to a Dawn Stone. It is the final form of Flabébé.
Its flower can come in five different colors.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Florges obtained at level 1
* **Bold** indicates a move that gets STAB when used by Florges
* *Italic* indicates a move that gets STAB only when used by an evolution of Florges
* Moves in yellow cannot be learned by any previous evolutions of Florges

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Florges
* *Italic* indicates a move that gets STAB only when used by an evolution of Florges
* Moves in yellow cannot be learned by any previous evolutions of Florges

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Florges
* *Italic* indicates a move that gets STAB only when used by an evolution of Florges
* Moves in yellow cannot be learned by any previous evolutions of Florges

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Florges
* **Bold** indicates a move that gets STAB when used by Florges
* *Italic* indicates a move that gets STAB only when used by an evolution of Florges

## Trivia

### Design origin

Florges appears to be based on fairies and nymphs, in particular Anthousai due to its floral "hair". Its ornate, flowery "hair" may also be a reference to the 18th century pouf hairstyle, which was notable in that the style would commonly use decorative items within the hair itself to convey mood and uniqueness. Its body structure resembles that of the hyacinth flower, which has large sturdy leaves projecting from the base of the stalk. Its design may also draw inspiration from mermaids.

### Name origin

Florges may be a combination of *flora* and *gorgeous*.
Galarian Rapidash

**Galarian Rapidash** is a Psychic/Fairy-type Pokémon. It is the variant of Rapidash found in the Galar region.

It evolves from Galarian Ponyta at Level 40.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz

## Trivia

### Design origin

Galarian Rapidash appears to be based on more modern depictions of unicorns. Its inclusion in Galar and the Crown Tundra may be inspired by the fact that the unicorn is the national animal of Scotland, which Crown Tundra is based on. Its signature Ability, Pastel Veil, may be inspired by the belief that unicorn horns can be used to cure diseases and neutralize poisons.

### Name origin

Rapidash may be a combination of "rapid" and "dash" (referring to the high speed at which it runs) or "ash" (referencing its Kantonian form's Fire-type).
Kaskade Regional Dex

This is a list of Pokémon in the order dictated by the Kaskade regional Pokédex, meaning that the starter Pokémon from Kaskade will appear first, followed by Pokémon native to the Kaskade region.

This is the regional Pokédex listing for Swirling Seasons.

In addition to the overall regional dex order, there are 6 unique sub-Dexes. One for each quadrant of the region; the Tso-Lo Woodlands, Sand Flats, Kaskade Countryside, and Alki Marsh. The two extra sub-Dexes are the Sierra Dex- meant for Mountain and Cave Dwelling Pokémon, and the Omega Dex- meant for Legendaries, Ultra Beasts, and other mon that aren't part of every day life in Kaskade.

The Omega Dex does not count towards overall regional dex completion.

Not including Pokémon from the Omega Dex, the Kaskade Regional Dex contains exactly 550 Pokémon.

## Trivia

* Kaskade is one of 5 regions to have its Regional Dex split into subsections; the Tso-Lo Woodlands Dex, the Sand Flats Dex, the Kaskade Countryside Dex, the Alki Marsh Dex, the Sierra Dex, and the Omega Dex. The other 4 regions to be split in this manner are Kalos, Alola, Galar, and Hisui. This method of breaking Regional Pokédexes into subsections has become increasingly common since Pokémon X and Y's debut.
	+ Unlike some previous regions, the sections of Kaskade's Regional Dex do not overlap. For example, in Sun and Moon, Caterpie was #017 in the Melemele Pokédex and #008 in the Akala Pokédex. In Kaskade, it is possible that a Pokémon can appear in the Tso-Lo Woodlands Dex and spawn most commonly in the Alki Marsh, even if it doesn't appear in the Alki Marsh Dex. Which Pokémon were present in which Pokédex was decided largely based on the order of story progression.
Guzzlord

**Guzzlord** is a dual-typed Dark/Dragon Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Glutton.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Guzzlord obtained at level 1
* **Bold** indicates a move that gets STAB when used by Guzzlord
* *Italic* indicates a move that gets STAB only when used by an evolution of Guzzlord
* Moves in yellow cannot be learned by any previous evolutions of Guzzlord

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Guzzlord
* *Italic* indicates a move that gets STAB only when used by an evolution of Guzzlord
* Moves in yellow cannot be learned by any previous evolutions of Guzzlord

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Guzzlord
* *Italic* indicates a move that gets STAB only when used by an evolution of Guzzlord
* Moves in yellow cannot be learned by any previous evolutions of Guzzlord

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Guzzlord
* **Bold** indicates a move that gets STAB when used by Guzzlord
* *Italic* indicates a move that gets STAB only when used by an evolution of Guzzlord

## Trivia

### Design origin

Guzzlord is based on abominations such as those found in the literary works of H. P. Lovecraft, and the Agrajag creature of *The Hitchhiker's Guide to the Galaxy*. Its black and yellow coloration is based on earthmoving machinery.

Due to its habit of eating almost anything but not excreting anything out, Guzzlord may also be based on a black hole, and also possibly a personification of gluttony. As such, its white Shiny color could be a reference to white holes. Additionally, the general shape resembles an European dragon with the pincers of a crab, while the spiny, mace-shaped tail is similar to prehistoric creatures such as the *Ankylosaurus* and *Glyptodon*.

### Name origin

Guzzlord may be a combination of "*guzzle"* (to eat or drink in a greedy manner) and "*lord"*.
Ariados

**Ariados** is a dual-typed Bug/Poison Pokémon.

It evolves from Spinarak at level 22.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ariados obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ariados
* *Italic* indicates a move that gets STAB only when used by an evolution of Ariados
* Moves in yellow cannot be learned by any previous evolutions of Ariados

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Ariados
* *Italic* indicates a move that gets STAB only when used by an evolution of Ariados
* Moves in yellow cannot be learned by any previous evolutions of Ariados

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ariados
* *Italic* indicates a move that gets STAB only when used by an evolution of Ariados
* Moves in yellow cannot be learned by any previous evolutions of Ariados

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ariados
* **Bold** indicates a move that gets STAB when used by Ariados
* *Italic* indicates a move that gets STAB only when used by an evolution of Ariados

## Trivia

### Design origin

Ariados's appearance seems to be based on the Myrmarachne formicaria spider, but with the prosoma (thorax and head area) and opisthosoma (abdominal area) reversed. The fact it can use its mouth to spin string as opposed to its opisthosoma, combined with its signature move, Toxic Thread, likely reference spitting spiders, which spit venomous silk from their chelicerae to capture prey. Its erect, spine-like "hind legs" suggest that it may also draw inspiration from various orb-weaver spiders (such as the Jorō spider and arrow-shaped micrathena).

### Name origin

Ariados may be named after Ariadne, a Cretan princess in Greek mythology associated with strings and mazes. In the myth, Ariadne gave Theseus a ball of twine before he entered the Labyrinth to slay the Minotaur, so that he may trail the strand behind him and find his route back to her. Ariados may also be a combination of *arachnid* (Latin for spider) and 脅す *odosu* (to threaten) or *dos* (Spanish for *two*, used possibly because it has two stingers, or because it is the second form in its evolutionary line).
Chewmunk

**Chewmunk** is a Normal-type Pokémon introduced in Generation Ω.

It evolves into Cheekat starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Chewmunk obtained at level 1
* **Bold** indicates a move that gets STAB when used by Chewmunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Chewmunk
* Moves in yellow cannot be learned by any previous evolutions of Chewmunk

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Chewmunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Chewmunk
* Moves in yellow cannot be learned by any previous evolutions of Chewmunk

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Chewmunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Chewmunk
* Moves in yellow cannot be learned by any previous evolutions of Chewmunk

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Chewmunk
* **Bold** indicates a move that gets STAB when used by Chewmunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Chewmunk

## Trivia

### Design origin

Chewmunk is based on the eastern chipmunk.

### Name origin

Chewmunk is a combination of *chew* and *chipmunk*.
Sand Force (ability)

**Sand Force** is an ability introduced in Generation V.

## Effect

### Generation V to VIII

During a sandstorm, Sand Force increases the power of Rock-, Ground-, and Steel-type moves used by the Pokémon with this Ability by 30%. A Pokémon with this Ability will take no damage from the sandstorm if it otherwise would.

### Generation Ω

Sand Force now activates in duststorm Weathergy
Duosion

**Duosion** is a dual-type Psychic/Water Pokémon.

It evolves from Solosis starting at level 32, and evolves into Reuniclus starting at level 41. In Unova, Duosion has a Psychic-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Duosion obtained at level 1
* **Bold** indicates a move that gets STAB when used by Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Duosion
* Moves in yellow cannot be learned by any previous evolutions of Duosion

#### Unovan Form

 * A level of "Start" indicates a move that will be known by a Duosion obtained at level 1
* **Bold** indicates a move that gets STAB when used by Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Duosion
* Moves in yellow cannot be learned by any previous evolutions of Duosion

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Duosion
* Moves in yellow cannot be learned by any previous evolutions of Duosion

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Duosion
* Moves in yellow cannot be learned by any previous evolutions of Duosion

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Duosion
* **Bold** indicates a move that gets STAB when used by Duosion
* *Italic* indicates a move that gets STAB only when used by an evolution of Duosion
Echolocation (ability)

**Echolocation** is an ability introduced in Generation Ω.

## Effect

Echolocation makes any sound-based move used by this Pokémon strike twice, with the second strike having its damage halved.

Echolocation is a sound-based variation of Parental Bond.

### Affected moves

The table below lists the moves affected by Echolocation. Although not all of these moves are learned by Probat, they can be used by a Pokémon that gained Echolocation through an Ability like Trace or a move such as Skill Swap.

The moves Heal Bell, Mockery, Parting Shot, and Perish Song are not effected by Echolocation.
Castform (Sunny Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Fire-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in **Sunny** form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Cherubi

**Cherubi** (Japanese: **チェリンボ** *Cherinbo*) is a Grass-type Pokémon

It evolves into Cherrim starting at level 25.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Cherubi obtained at level 1
* **Bold** indicates a move that gets STAB when used by Cherubi
* *Italic* indicates a move that gets STAB only when used by an evolution of Cherubi
* Moves in yellow cannot be learned by any previous evolutions of Cherubi

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Cherubi
* *Italic* indicates a move that gets STAB only when used by an evolution of Cherubi
* Moves in yellow cannot be learned by any previous evolutions of Cherubi

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Cherubi
* *Italic* indicates a move that gets STAB only when used by an evolution of Cherubi
* Moves in yellow cannot be learned by any previous evolutions of Cherubi

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cherubi
* **Bold** indicates a move that gets STAB when used by Cherubi
* *Italic* indicates a move that gets STAB only when used by an evolution of Cherubi

## Trivia

### Design origin

Cherubi appears to be based on a cherry, which are known to grow multiple fruiting heads, hence its appearance.

### Name origin

Cherubi may be a combination of *cherry*, *cherubic* (innocent or childlike), and *ruby* (a shade of red).
Bibarel

**Bibarel** (Japanese: **ビーダル** *Beadaru*) is a dual-type Steel/Psychic Pokémon.

It evolves from Bidoof starting at level 15. In Sinnoh, Bibarel has a dual-typed Normal/Water regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Bibarel obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bibarel
* *Italic* indicates a move that gets STAB only when used by an evolution of Bibarel
* Moves in yellow cannot be learned by any previous evolutions of Bibarel

#### Sinnohan Form

 * A level of "Start" indicates a move that will be known by a Bibarel obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bibarel
* *Italic* indicates a move that gets STAB only when used by an evolution of Bibarel
* Moves in yellow cannot be learned by any previous evolutions of Bibarel

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Bibarel
* *Italic* indicates a move that gets STAB only when used by an evolution of Bibarel
* Moves in yellow cannot be learned by any previous evolutions of Bibarel

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bibarel
* *Italic* indicates a move that gets STAB only when used by an evolution of Bibarel
* Moves in yellow cannot be learned by any previous evolutions of Bibarel

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bibarel
* **Bold** indicates a move that gets STAB when used by Bibarel
* *Italic* indicates a move that gets STAB only when used by an evolution of Bibarel

## Trivia

### Name origin

Bibarel may be a combination of *beaver* or *Biber* (German for *beaver*) and *barrel*. It may also refer to *bib* (which is similar to the pattern on Bibarel's front) or a transliteration of ビーバー *biibaa* (beaver).
Cetitan

**Cetitan** is a Ice-type Pokémon.

It evolves from Cetoddle when exposed to a Ice Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Cetitan obtained at level 1
* **Bold** indicates a move that gets STAB when used by Cetitan
* *Italic* indicates a move that gets STAB only when used by an evolution of Cetitan
* Moves in yellow cannot be learned by any previous evolutions of Cetitan

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Cetitan
* *Italic* indicates a move that gets STAB only when used by an evolution of Cetitan
* Moves in yellow cannot be learned by any previous evolutions of Cetitan

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Cetitan
* *Italic* indicates a move that gets STAB only when used by an evolution of Cetitan
* Moves in yellow cannot be learned by any previous evolutions of Cetitan

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cetitan
* **Bold** indicates a move that gets STAB when used by Cetitan
* *Italic* indicates a move that gets STAB only when used by an evolution of Cetitan

## Trivia

### Design origin

Cetoddle resembles numerous Arctic cetaceans. Its body shape and general appearance may take inspiration from the bowhead whale, while its white coloration and abnormally large head may be inspired by the beluga, and its horns may be based on the narwhal.

Cetoddle's history with migration from the ocean to land seems to be an an inverse of how cetaceans evolved in real life. They began as land mammals before migrating into and adapting in the water. Cetoddle may also be inspired by the ニンゲン *ningen*, a bipedal, whale-like cryptid of modern Japanese folklore.
Forked (ability)

**Forked** is an ability introduced in Generation Ω.

## Effect

At the end of each turn, if there is a thunderstorm active, Forked will cure the Pokémon of any non-volatile status condition. If it cures a status condition, it does so before burn or poison damage is dealt on that turn. Pokémon who are made drowsy by Yawn will not fall asleep until after Forked takes effect, and as such, will not be healed until the end of the next turn.
Bombeedel

**Type**

 **Ability**

**Bombeedel** is a Bug-type Pokémon.

It evolves from Karrablast via level up at an unknown level. It is one of Karrablast's final forms, the other being Escavalier.

It is one of many Lockémon introduced in Legends Neo as an alternative to trade evolutions.

## Speculative Statistics

Bombeedel would be capable of learning all Self-Destruct styled moves, as well as Fire Blast, Acid, and X-Scissor.

Its ability Volatile Body is based on Pyukumuku's ability Innards Out. However, Volatile Body would damage all opponents upon it fainting, rather than only dealing damage to its attacker.

Its HP stat would likely be very high due to its stature.

## Evolution

 Level ???→

## Trivia

### Design origin

Furthering the Bombardier Beetle aspect of Karrablast's design, Bombeedel is based on French Bombardiers, a military rank present in artillery regiments. It borrows many elements from the uniforms of Bombardiers, as well as taking its body shape from that of a stereotypical bomb, the fuse of which acts as a French mustache.

### Name origin

Bombeedel's name is a combination of Bomb, Beetle, and Bombardier. It was spelt as it was in an effort to make the name sound French in origin.
Neo Chandelure

**Type**

 **Ability**

**Neo Chandelure** is a dual-type Ghost/Water Pokemon.

**Neo Chandelure** evolves from Neo Lampent. It is the final form of Neo Litwick.

## Lore/Behavior

Neo Chandelure lurk in deep waters, consuming both lost souls of the dead and the souls of other fish Pokemon, which it lures in using its tricolored lure. This lure hypnotizes its prey by rotating, until Neo Chandelure consumes it. They are commonly used by brave fishers who venture outside of Neo Kanto City to bring in more food rations.

## Trivia

### Design Origin

Neo Chandelure is based on angler fish, and how they use a bioluminescent lure to attract fish in the deep water to consume, as well as naval lamps and floats just like Neo Lampent.
Elna

**Elna** is the Gym Leader of the Country Club Gym. She hands out the Craft Badge to trainers who defeat her. She specializes in Pokémon relating to food.

## Pokémon

Elna appears in Swirling Seasons, where she is the sixth Gym Leader players will encounter. A master of food-themed Pokémon, Elna runs the Country Club Gym. Elna is eccentric and loves both cooking and sewing. She sews her own outfits, and is known for making a good Soufflé.

## Trivia

### Name

"Elna" means stuff such as Grow and Feed, Sunlight, and Torch, all of which fit Elna.
Cheekat

**Cheekat** is a Normal-type Pokémon introduced in Generation Ω.

It evolves from Chewmunk starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Cheekat obtained at level 1
* **Bold** indicates a move that gets STAB when used by Cheekat
* *Italic* indicates a move that gets STAB only when used by an evolution of Cheekat
* Moves in yellow cannot be learned by any previous evolutions of Cheekat

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Cheekat
* *Italic* indicates a move that gets STAB only when used by an evolution of Cheekat
* Moves in yellow cannot be learned by any previous evolutions of Cheekat

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Cheekat
* *Italic* indicates a move that gets STAB only when used by an evolution of Cheekat
* Moves in yellow cannot be learned by any previous evolutions of Cheekat

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cheekat
* **Bold** indicates a move that gets STAB when used by Cheekat
* *Italic* indicates a move that gets STAB only when used by an evolution of Cheekat

## Trivia

### Design origin

Cheekat is based on the ringtail, which despite being a member of the raccoon family, is sometimes called the ringtail cat and often mistaken for a feline. Cheekat's patterned tail being used to puzzle opponents and put people to sleep is related to a similar effect with the tail of the ringtail.

### Name origin

Cheekat is a combination of *cheek* and *cat*.
Feebas

**Feebas** is a Water-type Pokémon.

It evolves into Milotic with a Prism Scale while having high friendship.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Feebas obtained at level 1
* **Bold** indicates a move that gets STAB when used by Feebas
* *Italic* indicates a move that gets STAB only when used by an evolution of Feebas
* Moves in yellow cannot be learned by any previous evolutions of Feebas

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Feebas
* *Italic* indicates a move that gets STAB only when used by an evolution of Feebas
* Moves in yellow cannot be learned by any previous evolutions of Feebas

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Feebas
* *Italic* indicates a move that gets STAB only when used by an evolution of Feebas
* Moves in yellow cannot be learned by any previous evolutions of Feebas

## Trivia

### Design origin

Feebas seems to be based on a bass; its coloration is shared with the largemouth bass. Its general body shape and appearance also resembles the marine hatchetfish. Its sudden change in beauty upon evolution into Milotic may reflect the classic fairytale *The Ugly Duckling*. In the fairytale, an ugly duckling is treated poorly for his appearance, before growing up into a beautiful and majestic swan, much as Feebas does during evolution.

### Name origin

Feebas may be a combination of *feeble* (weak) and *bass*. It also sounds similar to *phoebus* (Latin for *shining one*), possibly alluding to its evolved form.
Adamo

**Adamo** is the Gym Leader of Chapinook City's Gym, known officially as the Chapinook Gym. He specializes in Pokémon related to construction work. He hands out the Blossom Badge to trainers who defeat him.

## Pokémon

Adamo appears in Swirling Seasons, where he is the first Gym Leader players will face off against. He is a construction worker and contractor that hails from the Unova region, and his current job is the construction of the new Chapinook Gym. But when the player goes to challenge the gym, Adamo is forced to fill in for the battle because an official gym leader has not yet been selected.

## Trivia

* Adamo is the only gym leader in Kaskade who doesn't use Weathergy in their original gym battle.
* He is planning on living in Kaskade permanently due to his love for the region.
* Before Beta 0.0.2, Adamo had a level 8 Cooreds with the moves Echoed Voice, Harden, and Struggle Bug. As of Beta 0.0.2, this Cooreds was replaced with his current Rhyhorn.

### Name

Adamo's name is a biblical reference. It comes from Adam, the first human. This is because he's the first gym leader the player fights in their journey, and it has the suffix -o because he's implied to be Italian-American.
Galeforce (ability)

**Galeforce** is an ability introduced in Generation Ω.

## Effect

Galeforce summons the Strong Winds Weathergy in battle as soon as a Pokémon with Galeforce enters the battle. The Strong Winds will last 5 turns before dissipating. This can be extended to 8 turns if the Pokémon is holding a Portable Turbine.

Strong Winds causes Castform to enter its Windy form. As well, Strong Winds activates the ability Gale Wings.
Darumaka

**Darumaka** (Japanese: **ダルマッカ** *Darumakka*) is a Fire-type Pokémon introduced in Generation V.

It evolves into Darmanitan starting at level 35.

In Galar, Darumaka has an Ice-type regional form.

## Base stats

### Galarian

Galarian Darumaka has the same stats as Unovan Darumaka.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Darumaka obtained at level 1
* **Bold** indicates a move that gets STAB when used by Darumaka
* *Italic* indicates a move that gets STAB only when used by an evolution of Darumaka
* Moves in yellow cannot be learned by any previous evolutions of Darumaka

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Darumaka
* *Italic* indicates a move that gets STAB only when used by an evolution of Darumaka
* Moves in yellow cannot be learned by any previous evolutions of Darumaka

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Darumaka
* *Italic* indicates a move that gets STAB only when used by an evolution of Darumaka
* Moves in yellow cannot be learned by any previous evolutions of Darumaka

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Darumaka
* **Bold** indicates a move that gets STAB when used by Darumaka
* *Italic* indicates a move that gets STAB only when used by an evolution of Darumaka

## Trivia

### Design origin

Darumaka seems to be based on a Daruma doll. When it is resting, it resembles the type of Daruma doll that does not tip over. Its Fire type may be based upon the traditional Daruma burning ceremony.

Galarian Darumaka seems to be based on a mixture of a snowman, called 雪だるま *yuki-daruma* in Japanese, and a yeti.

### Name origin

Darumaka and Darumakka seem to be a combination of *Daruma* and 真赤 *makka* (crimson) or a corruption of *macaque*.
Azurill

**Azurill** (Japanese: **ルリリ** *Ruriri*) is a dual-type Normal/Fairy Pokémon.

It evolves into Marill when leveled up with high friendship, which then evolves into Azumarill starting at level 18.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Azurill obtained at level 1
* **Bold** indicates a move that gets STAB when used by Azurill
* *Italic* indicates a move that gets STAB only when used by an evolution of Azurill
* Moves in yellow cannot be learned by any previous evolutions of Azurill

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Azurill
* *Italic* indicates a move that gets STAB only when used by an evolution of Azurill
* Moves in yellow cannot be learned by any previous evolutions of Azurill

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Azurill
* *Italic* indicates a move that gets STAB only when used by an evolution of Azurill
* Moves in yellow cannot be learned by any previous evolutions of Azurill

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Azurill
* **Bold** indicates a move that gets STAB when used by Azurill
* *Italic* indicates a move that gets STAB only when used by an evolution of Azurill

## Trivia

### Design origin

Azurill appears to be a mouse combined with a beach ball or possibly a personal flotation device or lifebuoy. The idea of Azurill storing nutrients in its tail may come from the mouse-like fat-tailed dunnart; this marsupial's carrot-shaped tail stores nutrition in the form of fat for times of scarcity.

### Name origin

Azurill is a combination of *azure* (a shade of blue) or *azul* (Spanish and Portuguese for *blue*) and *rill* (a small river or brook). Its name may also be derived from its evolutions, Marill and Azumarill.
Flytrap (ability)

**Flytrap** is an ability introduced in Generation Ω.

## Effect

While this Pokémon is on the field, enemy Bug-type Pokémon will be unable to flee or switch out. However, if a Pokémon with Flytrap switches in, Bug-type opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out.

Additionally, Bug-type attacks against this Pokémon become neutrally effective, and Grass-type attacks used by this Pokémon against Bug-types become 2x effective.
Gluttony (ability)

**Gluttony** is an ability introduced in Generation III.

## Effect

Gluttony causes the Pokémon to eat Berries that would normally be eaten at 25% HP or lower at 50% HP or lower instead. It has no effect on Berries that activate at other HP thresholds (such as the Oran Berry, which is normally eaten at 50% HP or less) or Berries with non-HP-related trigger conditions (such as the Leppa Berry and Lum Berry).

the Berries that may cause confusion, such as the Figy Berry and Mago Berry, are now eaten at 25% HP or less instead of 50% HP or less.
Druddigon

Druddigon (Japanese: **クリムガン** *Crimgan*) is a Dragon-type Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Druddigon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Druddigon
* *Italic* indicates a move that gets STAB only when used by an evolution of Druddigon
* Moves in yellow cannot be learned by any previous evolutions of Druddigon

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Druddigon
* *Italic* indicates a move that gets STAB only when used by an evolution of Druddigon
* Moves in yellow cannot be learned by any previous evolutions of Druddigon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Druddigon
* *Italic* indicates a move that gets STAB only when used by an evolution of Druddigon
* Moves in yellow cannot be learned by any previous evolutions of Druddigon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Druddigon
* **Bold** indicates a move that gets STAB when used by Druddigon
* *Italic* indicates a move that gets STAB only when used by an evolution of Druddigon

## Trivia

### Design origin

Druddigon appears to be based on the red-headed rock agama. Its natural appearance and cave-dwelling behavior also seem to resemble a European dragon. Druddigon's grotesque appearance and ability to become immobile when cold is reminiscent of gargoyles and trolls, both of which turn to stone under certain conditions.

Its shiny-coloration and its wings also resemble a dandelion.

### Name origin

Druddigon may be a combination of *dragon* and *ruddy* (reddish in color). The name also appears to show Welsh influences. These include the *dd*, a common digraph in the Welsh language, and the ending *-igon* being comparable to Welsh *-igion*. Wales has also had a long association with dragons, with one being featured on its flag. "Drudd" may also be a corruption of "dread", due to Druddigon's fearsome appearance and strength. It may also be derived from *drudgery*.

Crimgan may be a combination of *crimson* and 顔 *gan* (face) or 岩 *gan* (rock).
Doncrete

**Type**

 **Ability**

**Doncrete** is a dual-type Rock/Ground Pokémon.

It evolves from Graveler via level up at an unknown level. It is one of Geodude's final forms, the other being Golem.

It is one of many Lockémon introduced in Legends Neo as an alternative to trade evolutions.

## Speculative Statistics

Doncrete would learn a lot of Dark-type moves.

It would have a signature move called "Whack". This move would be either Rock or Dark-type, depending on which would deal more damage to the opponent. This move's power would be increased if Rain is active.

Its ability Dark Mind would grant it an immunity to Psychic-type attacks.

## Evolution

 Level ???→

## Trivia

### Design origin

Doncrete's appearance is based on that of Italian crime bosses. Its mustache, mouth, and two smaller arms reference Vito Corleone, the famous Don of the 1972 film titled "The Godfather". It's design also takes inspiration from Roman concrete, hence the chunks of brick in its design, as well as the variety of colors. Doncrete keeps the two extra arms on Graveler, since it levels up naturally rather than being traded.

### Name origin

Doncrete's name is a combination of Don, another term for a crime boss, and Concrete.
Abomasnow

**Abomasnow** is a dual-type Grass/Ice Pokémon. It has an alternative form called Lowland that is Grass/Ground type.

It evolves from Snover starting at level 40. Abomasnow with the ability Evergreen are in their Lowland form by default and change into their Highland form if they're hit by an Ice-type move or if it begins to Hail. They will change back into their Lowland form if they're hit by a Fire-type move, or if the weather condition changes to harsh sunlight.

Abomasnow that have the ability Snow Warning or Soundproof cannot change into Lowland form.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Abomasnow obtained at level 1
* **Bold** indicates a move that gets STAB when used by Abomasnow
* *Italic* indicates a move that gets STAB only when used by an evolution of Abomasnow
* Moves in yellow cannot be learned by any previous evolutions of Abomasnow

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Abomasnow
* *Italic* indicates a move that gets STAB only when used by an evolution of Abomasnow
* Moves in yellow cannot be learned by any previous evolutions of Abomasnow

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Abomasnow
* *Italic* indicates a move that gets STAB only when used by an evolution of Abomasnow
* Moves in yellow cannot be learned by any previous evolutions of Abomasnow

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Abomasnow
* **Bold** indicates a move that gets STAB when used by Abomasnow
* *Italic* indicates a move that gets STAB only when used by an evolution of Abomasnow

## Trivia

### Design origin

Abomasnow appears to be based on a cross between an evergreen tree covered in snow and a yeti. It may also be based on 樹氷 *juhyou*, trees completely covered in snow known as "snow monsters".

Lowland Abomasnow is based on evergreen trees.

Lowland Abomasnow's original design.The original Lowland Abomasnow menu sprite done by MultiDiegoDani
### Name origin

Abomasnow may be a shortening of the term *Abominable Snowman*, another name for the yeti.

Yukinooh may come to mean 雪の王 *yuki no ō* (snow king).
Carbon Capture (ability)

**Carbon Capture** is an ability introduced in Generation Ω.

## Effect

During Smog, a Pokémon with Carbon Capture will regain 1/8 of its maximum HP at the end of each turn. If the Pokémon is not already Poison-type, it will gain an immunity to smog's poisonous effect. However, this Pokémon can still be poisoned by other means.