Fundamentals

#### Impaler

Archmagos Tranth tells you that Impalers are very well optimised weapons that have few ways to really be improved on, though he has come up with two real improvement paths. While the first was already discovered by Callamus and is the Heated Impaler, which greatly increases damage at the cost of shorter lifespan and greater ammunition consumption, the second seems to be original. It is following the example of bolters and creating special issue Impaler ammunition. Tranth tells you that it is highly likely that only specially designed Impalers will be able to use special issue ammunition and that special issue ammunition will most likely sacrifice some of the rate of fire and magazine size of conventional Impaler ammunition, as well as being far more expensive to produce. However the tactical flexibility that it could provide would likely make it worthwhile, though probably not en-mass.

#### Food Production

Archmagos Tranth spent four years looking into the food production technologies that you have access to. He tells you that while your current technologies are very effective there are several minor issues that have come about as a result of the large number of sources that you draw them from. He believes that with a few years work he should be able to iron out these issues, which will probably increase your food productivity by another few percent.

* **Food Production Improvements**- Archmagos Tranth took three years to fill in a few minor gaps in your food production technologies, boosting productivity by a few percent. While these seems minor due to the nature of food production it should allow a significant boost to your maximum population, and therefore economic strength.

#### Thrones Production

Archmagos Tranth spent some time looking into ways to boost your populations economic productivity. He tells you that while he can not come up with any major improvements he has found a bunch of minor holes in tech base which if patched should increase your economy by a good five percent.

* **Throne Production Improvements-** It took three years for Archmagos Tranth to fill the handful of holes that he had found in your tech base that would boost Thrones income. While the result, a seven percent boost, was not massive it was still better then expected, and will take a few percent off Avernus’ deficit.

#### Promethium Production

Archmagos Tranth spent four years looking into your current promethium extraction and refinement technologies in an attempt to determine possible avenues of improvement. While he found absolutely no way to improve on your extraction technologies the same can not be said for refinement. He tells you that by heavily adapting some of the chemical processes used in the production of certain medicines that he should be able to greatly improve your promethium quality, effectively increasing your output by a fifth or more.

* **Promethium Production Improvements**- It took Archmagos Tranth four years to finish his improvements to your promethium refining process, improvements that had an even higher effect than predicted. Now that they have been put into use your promethium production has gone up by a quarter, a major change.

#### Metal Production

It took six years for Archmagos Tranth to finish his examination of current mining and ore processing technologies. He tells you that by combining from of the more advanced Tau technologies with those provided by Callamus and those he found that he should be able to create a significantly better set of miners. This will take some time and Tranth is not sure exactly what the reward will be, but he is confident that he should be able to increase the output of your mines by at least a sixth.

#### Material Production

Archmagos Tranth’ examination of your manufacturing base found several areas in need of improvement. He believes that with a bit of work he should be able to increase your output by around a tenth, a significant boost.

#### Basic Cogitators

+5 to further Cogitator Fundamentals

Archmagos Tranth spent four years looking at the more basic cogitator technologies to both get a deeper understanding of them and to look for any ways to improve them. He tells you that he now knows all there is to know about basic cogitators, and that they are a mature technology with no real path for improvement.

### Advanced

#### Shipbuilding

After eight years of study Archmagos Tranth believes that he has as good an understanding of your shipbuilding technologies as he will get. He tells you that your naval construction technologies are rather inefficient in several ways, and that by redesigning the shipyards he should be able to cut down on your construction and repair time by between a fifth and a tenth, without overly increasing costs.

* **Upgrade Shipyards**- Forty-Nine years before the Heist of Isha, Admiral Sarnow finished upgrading his shipyards using the designs provided by Archmagos Tranth. These upgrades have significantly reduced the amount of time required for ship construction and maintenance, increasing the use you get out of all of your ships as well as increasing shipyard production.

#### Advanced Material Production

Archmagos Tranth ended up spending fourteen years looking into the large range of advanced material production facilities that you have access to. He tells you that there are many ideas found in one technology that would improve another technology if applied to it, and that with a decade or so of study that he should be able to increase your production by at least a third.

* **Advanced Material Production Improvements**- After six years of work Archmagos Tranth was able to fill in the holes in your advanced material production line. This has boosted production by a full thirty-percent, a massive improvement to your economy.

#### Void Shields

(+10 to all future rolls involving Void Shields, including other fundamentals)
Archmagos Tranth recently finished his investigation of the fundamentals of Void Shield technology. He tells you that it is obvious that the Dark Age had a very good understanding of Void Shields and that there is little that he can do to improve on them though he does have a few ideas about miniaturisation that could create a powerful void shield capable of being carried, though with difficulty and at an extreme price.

#### Scientific Method

Archmagos Tranth spent eight years examining the Scientific Method in great detail in order to better know one of the main tools that he uses to examine the world. He tells you that while a highly effective mindset for investigating the Materium that it breaks down for Warp technology but that despite that more work should be done to spread it within the Explorators.

#### Advanced Cogitators

+10 to further Cogitator Fundamentals

Archmagos Tranth has continued his study of Cogitators, turning his attention towards the more advanced examples. While he has developed a deep understanding of the field he has yet to find any methods to improve on this already rather mature technology.

### Exotic

#### Dark Age Gravity Theorems

(+30 to rolls to gain Gravity based Fundamentals and half required time)
One of the Data-Jewels found on Deiphobe contains a scientific database containing a massive amount of theoretical information about gravity, including both proven facts and a wide range of theories with some level of supporting evidence, which is also included. While not immediately useful Archmagos Tranth tells you that this information will give him a massive advantage on any attempts to studying the fundamentals of any gravity based technology.

#### Gravity Tech

(+10 to all future rolls involving gravity technology, including other fundamentals)
Archmagos Tranth has recently finished carrying out a deep study of gravity manipulating technologies. This is a massive field with applications in both ground and void weaponry and manoeuvring systems, several forms of sensors and even some forms of manufacturing. In his studies he has found several areas that he think he can make improvements, including the gravitic engine design which he believes can be made faster, and creating better gravatic sensors which should bypass many forms of stealth at short and medium ranges.

#### Exotic Material Production

Archmagos Tranth spent a dozen years looking into exotic material production technologies in an effort to find ways to improve on them. Like many fields he found that your rather patchy technological base left a large amount of room for improvement. He estimates that with some work he should be able to increase your exotic material production by a sixth.

* **Exotic Material Production Improvements**- It took five years for Archmagos Tranth to fill in the holes in your exotic material production technologies. The additional technologies that he has created have boosted production by a sixth already, a major boost for the economy of the Imperial Trust and its allies.

#### Remnant Computer Architecture

After a dozen years of study, Archmagos Tranth now has a good solid understanding of the Remnant Kingdom's computer systems. He tells you that while enough is the same for many skills with human systems to be transferable, enough is different for major retraining to be needed before anyone used to human systems can take advantage of that. When it comes to replacing current computers with Remnant versions there should not be any issues for all but the most sensitive of tasks, and even they should have only solvable issues.

### Relic

#### Dark Age Antimatter Theorems

(+30 to rolls to gain Antimatter based Fundamentals and half required time)
One of the Data-Jewels found on Roskilde contains a scientific database containing a massive amount of theoretical information about antimatter, including both proven facts and a wide range of theories with some level of supporting evidence, which is also included. While not immediately useful Archmagos Tranth tells you that this information will give him a massive advantage on any attempts to studying the fundamentals of any antimatter based technology.

#### Dark Age Immaterium Theorems

(+30 to rolls to gain Warp based Fundamentals and half required time)

One of the Data-Jewels found on Deiphobe contains a scientific database containing a massive amount of theoretical information about the Immaterium, including both a handful of proven facts and a wide range of theories with some level of supporting evidence, which is also included. While not immediately useful Tranth tells you that this information will give him a massive advantage on any attempts to studying the fundamentals of any Warp based technology, which include several of humanity's most important technologies.

#### Psychic Cannon

After eight years of study Archmagos Tranth now knows as much about the Psychic Cannon as he is able to. He tells you that while he still has no clue about how the Psychic Cannon achives everything that it does that he has gained enough of an understanding of its shots to be able to use more conventional weaponry to create a void in front of a psychic cannons shot, allowing for it to be used in-atmosphere and as an orbital bombardment weapon. He tells you that the additional weapons that need to be added and the programming needed to make the timing work are even pretty simple, and compared to the cost of the Psychic Cannon itself cheap.

### Eldar Warp Theorems

Archmagos Tranth spent eight years learning what he could from the Eldar about their Warp Drives and Gellar Fields, and the science behind them. He tells you that the Eldar technologies are not much more powerful than the human versions, instead of being more, streamlined is probably the best word. He saw that where human technology enters and moves through the Warp via brute force, Eldar technology takes advantage of their greater understanding to work with the Warp as much as against it, allowing them to more easily enter and exit the Warp and move within it. To the surprise of his tutors, Tranth has gained a decent understanding of the principles that they are making use of and is ready to begin working on his own designs taking advantage of what he knows, though one of his tutors with a good understanding of human technology will remain with him as he starts his own designs to ensure that no major mistakes are being made.

### Warp Drives

(+20 to all rolls involving Warp Drives)

Archmagos Tranth spent eight years studying exactly how human Warp Drives function in great detail. While most of what he tells you goes over your head, one fact that sticks is that it takes notably more energy to exit the Warp then it does to enter the Warp. Interesting.

### Gellar Fields

(+20 to all rolls involving Gellar Fields)

Archmagos Tranth spent eight years studying exactly how human Gellar Fields function in great detail. As is usually the case with the more exotic technology you can not really understand how it functions, though Tranth seems to have got it. The best metaphor that he uses is that Gellar Fields are a way to pull the Veil over yourself while travelling through the Warp, creating a bubble of Materium within the Warp.

## Not Researched

### Note from Durin about Fundamentals

Pretty much anything imaginable can be a fundamental and I have had enough questions on is X a fundamental (see below for proof). Assuming that everything can be done and put in a sentence or so explaining the fundamental if you think it might be misunderstood. Otherwise only ask if you are arguing that said fundamental should be part of a vote currently in process. Seriously I think I have had more questions on this minor topic then any other topic in the quest.

### Basic (4 Years)

* Miscellaneous: Auspex, Vox Casters, Bionics, Basic Resource Production
* Weaponry +: Non-Powered Armour

### Advanced (8 Years)

* Miscellaneous: Auspex, Bionics, Servitors, Normal Genetic Engineering, Hives, Advanced Resource Production, Plasma Reactors
* Weaponry +: Power Armour, Torpedoes, Strikecraft, Ion Projectors, Pulse Weaponry, Taser Weaponry,

### Exotic (12 Years)

* Miscellaneous: Juvenat, Exotic Resource Production, Advanced Cogitators, Forges, Anti-Scrapcode Protection, Shipyards
* Weaponry +: Neutron Las Weaponry, Plasma Weaponry, Power Weaponry, Battlesuits, Knight-Titans
* Grav Tech (1/2 Time): Gravitic Weapons, Gravitic Engines, Gravitic Sensors, Suspensors, Anti-Grav Technology, Grav-Engineering, Grav-Plating

### Relic (16 Years)

* Miscellaneous: Quantum Technology, RM Production, Machine Spirits, Noosphere, Nanotech, Nano-Forge, Grav-Forges, Blank Genetics, Dark Matter, Chronotech
* Weaponry +: Titans, Volkite weaponry, Grav-Shear Weaponry (Grav), Enthalpic Weaponry, Disintegration Weaponry, Phosphex Weaponry, Vortex Weaponry, Conversion Fields, Refractor Fields
* Neurotech: Neurotech, Mind Catchers, Mind Impulse Units, Djinn-Skein Gladiatoria, Knowledge Implantation Chairs
* Warp Tech (1/2 Time): Warp Travel, Warp Genetics, Astartes Genetics, Navigator Genetics, Psyker Genetics, Force Weaponry
* Antimatter Tech (1/2 Time): Antimatter Technology