Ryuki

Don't be afraid of the dragon, Kit.

 — Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Ryuki** *(仮面ライダー龍騎 , Kamen Raidā Ryuki)*is a playable character in **Super Climax Heroes**.

Ryuki is a solid character, with Vents that allow him diversity in playstyle, and a very fast assist that can be used both defensively and offensively. Sword Vent gives him longer strings with better damage, Strike Vent gives him a projectile that removes red health (something that Ryuki riders often lack) and a fast lunge. Guard Vent gives him constant super armour, but considering Ryuki's useful tech comes from his other vents, you may not use this much.

Ryuki Survive forgoes his other vents and Dragredder in favor of new vents and normals offering more damaging and more reliable combo options.

**Pros**

* Amazing combo potential in base form through a glitch.
* Dragredder is relatively fast can easily be used in combo and as a defensive option.
* Strike vent allows combo extension while also removing red health.
* Guard Vent.
* Voiced by original actor (Takamasa Suga)

**Cons**

* Somewhat meter reliant.
* Awful Rider Art.
* Looks like he should be flippin' burgers.

COMMAND LIST

**Normals and Strings:**

**5LLL :** 3 hit quick advancing jab combo ending with (5LLL) kicking the opponent forward.

**4/6LLL :** Essentially a worse version of the 5LLL string. (4/6L) has a slower startup and cover less range than 5L but does put Ryuki hit box backward a bit at the start can possibly avoid some attacks. (4/6LL) is combo filler while (4/6LLL) is functionally the same as 5LLL.

**2/8LL :** (2/8L) A forward kick that has some start up but covers better range than 5L, good for poking in neutral. (2/8LL) functionally the same as 5LLL.

**5HH :** Functionally the same as the 2/8LL string although 2/8LL covers more distance on whiff.

**6HH :** Functionally the same as the 2/8LL string but covers significantly more distance on whiff, great for advancing in neutral.

**2/8HH :** Mediocre on its own but is an essential part of his combo game.

**j.L :** Active falling punch, also an essential part of his combo game.

**j.H/SP :** Standard Ryuki dive kick that is punishable on block, should avoid using most of the time unless you have support attack to cover.

**Specials:**

**5SP : Sword Vent**

* **5LHH :** (5LH) Downward slash combo filler. (5LHH) Downward slash ender leaving the opponent in front of Ryuki for meaty oki.
* **4/6LHH :** (4/6LH) Downward slash that recovers quick enough to link back into 5L. (4/6LHH) Downward slash ender sending the opponent forward.
* **2/8LH :** Same as 4/6LHH.
* **5HHH :** 3 hit downward slash combo ending with (5HHH) the same as 5LHH.
* **6HHH :** Same as 5HHH.
* **2/8HH :** (2/8H) Uppercut launcher. (2/8HH) Side way slash ender sending the opponent forward.
* **4H :** Now launch the opponent high enough to combo with support attack in the corner.

**4/6SP : Strike Vent**

* **5LH :** Fireball projectile that has a lot of start up, deletes red health and send the opponent forward.
* **4/6LHH :** (4/6LH) Quick lunge covering great distance and recovery quickly for a 5L link. (4/6LHH) Same as 5LH.
* **2/8LHH :** (2/8LH) Same as regular 5H. (2/8LHH) Jumping kick ender sending the opponent to the right.
* **5HH :** (5H) Same as 5LH but doesn't knock the opponent down instead can be link back into 5L and 4/6L. (5HH) A worse version of 5HH with more recovery and is punishable on hit upclose.
* **6HHH :** (6H) Same as 4/6LH. (6HH) Gut punch that can link back into 5L as well. (6HHH) Same as 5LH.
* **2/8HHH :** Same as 2/8LHH but with an uppercut launcher starter instead, because of this (2/8HHH) does not combo.
* **4H :** Now launch the opponent high enough to combo with support attack in the corner.

**2/8SP : Guard Vent**

* Equip Ryuki with shoulder shields granting him armor.

**Rider Art :** A super jump with a very slow unblockable follow up that grants him sword vent. You get sword vent regardless of it hits or whiffs so this could be a cheap way to get sword vent while covering a movement option, it is an unreliable unblockable however.

**Power Ups:**

**5LLL :** Same as regular 4/6LLL but with a quick jab starter instead.

**4/6LLL :** Same as 5LLL but covers less distance overall, decent for poking while not over extending. (4/6L) is a bit slower and covers less distance while (4/6LLL) is a very quick whiff follow up/ender.

**2/8LLL :** Same as 4/6LLL but with (2/8L) being able to otg off of grab in the corner when equipped with sword or shoot vent.

**5LHH :** Functionally the same as 5LLL.

**4/6LHH :** Same as 4/6LLL with (4/6LHH) being a mirrored animation of 4/6LLL.

**2/8LH :** Fast downward hook ender covering great distance and leaving the opponent in front of Ryuki.

**5HH :** 5LHH without the 5L.

**6HHH :** Same as base form strike vent 2/8LHH with a bit of a faster start up.

**2/8HH :** (2/8H) Ryuki Survive's best button, a dashing gut punch that travels a decent distance and crumple the opponent. (2/8HH) Same as 2/8LH, combining with 2/8H on whiff can cover a lot of space quickly.

**5SP : Sword Vent**

* **5LHH :** 3 hit combo ending with (5LHH) same as base form sword vent 2/8HH.
* **4/6LHH :** (4/6LH) Uppercut launcher that can be jump cancel for air combo that remove red health. (4/6LHH) Forward stab ender sending the opponent forward.
* **2/8LHH :** 3 hit combo ending with (2/8LHH) bouncing the opponent up high, can be followed up with rider art or power down to start the glitch combo.
* **5HHHH :** 4 hit slash combo knocking the opponent down in front of Ryuki. (5HHH) can be link back into 5L.
* **6HHH :** (6H) Same as 5HHH. (6HH) Same as 5H but can link back into 5L. (6HHH) launcher ender leaving Ryuki very plus.
* **2/8HHH :** 3 hit slash combo ending with (2/8HHH) same as 2/8LHH.

**4/6SP** : **Shoot Vent**

* **5H :** Standing laser shot that deletes red health and can link back to 5L in the corner.
* **6H :** Same as 5H but Ryuki hops forward before shooting.
* **2/8H :** Same as 5H but Ryuki crouch down before shooting putting the laser lower, he returns to his original position after crouching.

**Rider Art :** Similarly to his base form rider art it will equip Ryuki with a vent, shoot vent in this case upon activation while also triggering a cinematic attack on hit.

COMBO

**5LL rc 2HH rc j.L** (whiff, you want to be on the ground instantly) **2HH** x2 support attack ender.

For some reason 2HH instantly recover when used against an airborne opponent, allowing you to loop it meterlessly.

VIDEO DEMO