recursal/Fanatic-Fandom huggingface dataset:
Armor Set

**Armor Sets** are Items in *Breath of the Wild* and *Tears of the Kingdom*.

## Location and Uses

Armor Sets are matching collections of Armor. When worn, particular Armor Sets may confer additional effects known as Set Bonuses if every piece of Armor in that Set has been enhanced at least twice by a Great Fairy. As Armor introduced with *The Master Trials* and *The Champions' Ballad* cannot be enhanced, the Royal Guard Set and Tingle's Set will provide their Set Bonuses when worn regardless. The Phantom Equipment, Soldier's Set, and Well-Worn Outfit lack any kind of Set Bonus.

## Gallery

* Link wearing the Fireproof Armor
* Link wearing the Gerudo Outfit
* Link wearing the Hero of the Wild Set
* Link wearing the Radiant Set
* Link wearing the Snowquill Set
* Link wearing the unnamed Armor Set composed of the Rubber Helm, Rubber Armor, and Rubber Tights
* Link wearing the Soldier's Set
* Link wearing the Stealth Set
* Link wearing the Well-Worn Outfit
* Link wearing the Zora Set
* Link wearing the Ancient Set
* Link wearing the Barbarian Set
* Link wearing the Climbing Set
* Link wearing the Dark Series
* Link wearing the Desert Voe Set
* Concept art of Link wearing Tingle's Set
* Concept art of Link wearing the Phantom Ganon Set
* Concept art of Link wearing the Royal Guard Set

## See Also

* Armor
* Set Bonus

## Notes

1. ↑ Obtained randomly from the Treasure Chests dropped by scanning *The Legend of Zelda* series *Majora's Mask*-style Link amiibo
2. ↑ Obtained randomly from the Treasure Chests dropped by scanning *The Legend of Zelda* series *Skyward Sword*-style Link amiibo
3. ↑ Obtained randomly from the Treasure Chests dropped by scanning *The Legend of Zelda* 30th Anniversary series *Ocarina of Time*-style Link amiibo
4. ↑ Obtained randomly from the Treasure Chests dropped by scanning *Super Smash Bros.* series Link amiibo or *The Legend of Zelda* series *Twilight Princess*-style Link amiibo
5. ↑ Obtained randomly from the Treasure Chests dropped by scanning *Super Smash Bros.* series Toon Link amiibo or *The Legend of Zelda* 30th Anniversary series *The Wind Waker*-style Toon Link amiibo
6. ↑ Obtained randomly from the Treasure Chests dropped by scanning *The Legend of Zelda* 30th Anniversary series *The Legend of Zelda*-style Link amiibo

## References

1. ↑ "*Armor Sets
Wearing the top, bottom, and headwear from the same set can earn you some bonus effects.*" — Tips and Tricks (*Breath of the Wild*)
Ancient Memory Part

Non-Canon Information

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**Ancient Memory Parts** are Weapons in *Hyrule Warriors: Age of Calamity*.

## Locations and Uses

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

The Ancient Memory Part is a weapon used by Zelda and it is the default and most basic weapon of one of the two weapon types used by Zelda, the Sheikah Slate. The default Ancient Memory Part has an attack damage of 5, and it could be fused with other weapons used by
Zelda to make stronger weapons.

The Ancient memory part can be acquired in the chests that appear after a strong foe is defeated or an Outpost is captured in a Scenario or Challenge with Zelda being one of the selected characters, or when said scenarios and challenges are completed with Zelda being selected.

## See Also

* Ancient Power Boost
* Ancient Overclock Unit

## References

1. ↑ "*Ancient Memory Part
A small device developed to combat monsters that attaches to the Sheikah Slate. It can modify the output of ancient energy. increasing the power of runes.*" — Allies (*Hyrule Warriors: Age of Calamity*)
Beaver Bros.

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The **Beaver Bros.** are characters in *Majora's Mask*. The Beaver Bros. go unnamed in *Majora's Mask*.

## Biography

The Beaver Bros. swim around in the Waterfall Rapids at the source of the river in the Great Bay Region region. They consider Bottles to be valuable items and will not give them up easily. Mikau tried to race them in order to obtain a Bottle from them, but ultimately failed. Thus, when Link first meets them as Zora Link, they mistake him for the guitarist of The Indigo-Go's.

In order to obtain their Bottle, Link will have to challenge the Bros. separately in a Beaver Race. First, the Little Brother Beaver will challenge Link, and if he succeeds, he will call his Big Brother Beaver to race against Link. This time, Zora Link will have to go through even more rings in order to win against the Big Brother, and upon completion, the two Beavers will begrudgingly reward Link with a Bottle.

Link can race again to win a Piece of Heart from them, for they do not have any more Bottles. This time, the time limit is shortened for both Races, and if Link succeeds, the Beaver Bros. will hand over a Piece of Heart in hopes that he will finally leave them alone.

In none of these Beaver Races does Link actually have to beat the Beaver Bros.. He merely has to keep up, get the rings, and cross the finish line within the allotted amount of time.

## Gallery

* Big Brother Beaver from *Majora's Mask 3D*
* Little Brother Beaver from *Majora's Mask 3D*

## See Also

* Beaver Race
* Big Brother Beaver
* Little Brother Beaver

## References

1. ↑ "*Race the Beaver Bros.!*" — Bombers' Notebook (*Majora's Mask 3D*)
2. ↑ "*To us, empty bottles are a treasure. I can't give you one just because you beat my little brother.*" — Big Brother Beaver (*Majora's Mask*)
3. ↑ "*You again? You can't fool me with your green clothes! You want an empty bottle, don't you? You never learn your lesson!*" — Little Brother Beaver (*Majora's Mask*)
4. ↑ "*Uh...that was perfect. That's not good... [...] I called you, big brother! Actually...*" — Little Brother Beaver (*Majora's Mask*)
5. ↑ "*There's nothing we can do, little brother. We underestimated you.*" — **Beaver Bro** (*Majora's Mask*)
6. ↑ "*But we don't have any more empty bottles...do we, little brother?*" — Big Brother Beaver (*Majora's Mask*)
7. ↑ "*If we give THAT to him, I wonder if he'll leave us alone, little brother.*" — Big Brother Beaver (*Majora's Mask*)
8. ↑ "*Please! Let it be over.*" — **Beaver Bro** (*Majora's Mask*)
Anti-Ice Training: III

Non-Canon Information

**Anti-Ice Training: III** is a level 25 Challenge in *Hyrule Warriors: Age of Calamity*.

## Overview

Anti-Ice Training: III is a Challenge that can be completed using any Warrior. When completed for the first time, the Warrior receives a reward of an Ethereal Stone, ten Chillshrooms, ten Cool Safflinas, and ten Chillfin Trout.

At the beginning of the Challenge, the Warrior's objective is to defeat four Ice Moblin within five minutes. Only one is present, but when it is killed, the other three spawn. When they are all killed, a gate opens to a Frost Talus and nine Frost Pebblits that spawn in front it. The Challenge ends when the Frost Talus is defeated.

A Korok can be found near the southeastern corner of the map, and awards the Warrior with a Korok Seed if found.

## References

1. ↑ "*Anti-Ice Training: II*" — Map (*Hyrule Warriors: Age of Calamity*)
Bad Bat

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**Bad Bats** are enemies in *Majora's Mask*.

## Characteristics

**Tatl's Comment**
> It's a Bad Bat. If you don't do something before it swoops down on you...Well, just don't come running to me!
>
>

Bad Bats are bat-like creatures similar to Keese, but are larger in size and darker in color. They tend to fly with quiet flaps of their wings and are typically found outside rather than inside caves or buildings. Much like Keese, they congregate in large groups. They can be found spread across Termina in various places, including the upper portions of trees around Termina Field.

They swoop down at Link to attack him. Though they can be troubling pests at times, they are weak enemies and can be easily avoided because of their slow flight speed. The mini-boss Gomess appears to be composed of Bad Bats.

## See Also

* Dark Keese
* Shadow Keese

## References

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 164
Ancient Greaves

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**Ancient Greaves** are Items in *Breath of the Wild*.

## Location and Uses

Ancient Greaves are a piece of Armor that can be purchased from Cherry at the Akkala Ancient Tech Lab. When worn, they provide one level of Guardian Resist. Ancient Greaves can be enhanced by a Great Fairy and can be Dyed at the Kochi Dye Shop. The Ancient Greaves, alongside the Ancient Helm and Ancient Cuirass, compose the Ancient Set. When each piece of the Set has been enhanced at least two times by a Great Fairy and the full Set is worn, it provides an Ancient Proficiency Set Bonus.

## Gallery

* The Ancient Greaves with Blue Dye
* The Ancient Greaves with Red Dye
* The Ancient Greaves with Yellow Dye
* The Ancient Greaves with White Dye
* The Ancient Greaves with Black Dye
* The Ancient Greaves with Purple Dye
* The Ancient Greaves with Green Dye
* The Ancient Greaves with Light Blue Dye
* The Ancient Greaves with Navy Dye
* The Ancient Greaves with Orange Dye
* The Ancient Greaves with Peach Dye
* The Ancient Greaves with Crimson Dye
* The Ancient Greaves with Light Yellow Dye
* The Ancient Greaves with Brown Dye
* The Ancient Greaves with Gray Dye

## See Also

* Ancient Helm
* Ancient Cuirass
* Ancient Set

## References

1. ↑ 1.0 1.1 "*Ancient Greaves
Robbie engineered these greaves at the research institute using the same technology found in Guardian automata. They reduce damage from ancient weaponry.*" — Inventory (*Breath of the Wild*)
Armos Spirit

**Armos Spirits** are items in *Tri Force Heroes*.

## Location and Uses

Armos Spirits are bronze-rarity Materials awarded for completing the following Levels and Drablands Challenges of the Woodlands:

* **Deku Forest**, no challenge: one Armos Spirit
* **Deku Forest**, *"Clear within the time limit!"*: two Armos Spirits
* **Buzz Blob Cave**, *"Pop all balloons!"*: two Armos Spirits
* **Moblin Base**, no challenge: two Armos Spirits

They can also be won in the Coliseum and Daily Riches, or purchased from the Street Merchant for 250 Rupees each.

Armos Spirits are one of the Materials used to make the Big Bomb Outfit and the Kokiri Clothes.

## References

1. ↑ 1.0 1.1 1.2 *Encyclopedia*, Dark Horse Books, pg. 116
2. ↑ "*アモスのたましい*" — Material List (*Tri Force Heroes*)
3. ↑ "*Âme d'armos*" — Material List (*Tri Force Heroes*)
4. ↑ "*Âme d'armos*" — Material List (*Tri Force Heroes*)
5. ↑ "*Armos-Geist*" — Material List (*Tri Force Heroes*)
6. ↑ "*Spirito d'armos*" — Material List (*Tri Force Heroes*)
7. ↑ "*Alma de armos*" — Material List (*Tri Force Heroes*)
8. ↑ "*Alma de armos*" — Material List (*Tri Force Heroes*)
Anju's Mother

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**Anju's Mother** is a character in *Majora's Mask*.

## Biography

When Anju's Mother hears that Kafei has disappeared a month before his wedding to Anju, she resents him for having hurt her daughter the way that she herself was hurt, for it seems that her husband had also vanished from her life. During the Reuniting Kafei and Anju sidequest, Anju's Mother will not be seen until the Final Day, except for in an obscure cutscene on the Second Night. If it is not underway, then she will be seen running the Stock Pot Inn on the Second Day, while Anju goes out to weep over Kafei's disappearance. Anju's mother, although seeming to want what is best for Anju, tends to try to bend Anju to her will, making her do what she herself would do.

An obscure cutscene between Anju and her Mother may be witnessed on the Second Night at 9:30 PM. If Link is in the rented room, he can eavesdrop on them both by pressing A on the ruined part of the wallpaper. Anju's Mother expresses her belief that Kafei has run off with Cremia, and that waiting for him will result in nothing. Anju insists that in Kafei's Letter he promised to return, but Anju's Mother insists in forgetting about the Letter and that she should just try to survive.

During the cutscene, she also blames herself for Anju's naivety in waiting for Kafei due to the fact that she, too, also believed her husband would return after having disappeared. Despite that she may show resentment and hatred for Kafei and his disappearance, she is saddened that the wedding will not happen, and instead they will spend their day taking refuge in Romani Ranch.

During the ending credits, Anju's Mother is present at Anju and Kafei's Wedding.

## Trivia

* Anju's mother is one of the few human characters in *Majora's Mask* who does not have an *Ocarina of Time* counterpart.
* Anju's mother reacts angrily to Kafei's Mask, telling Link not to speak to her with such an "unpleasant mask!"

## References

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 245 (**MM**)
2. ↑ 2.0 2.1 "*It's foolish to believe a man like that. I too believed my husband would return out of the blue...Oh, Anju... That child's naive sense of trust may be my fault.*" — **Anju's Mother** (*Majora's Mask*)
3. ↑ "*Forget about that letter. For now, just try to survive. Everything else will follow...*" — **Anju's Mother** (*Majora's Mask*)
4. ↑ "*Everything was supposed to be all so...spirited...It's sad.*" — **Anju's Mother** (*Majora's Mask*)
5. ↑ "*!!! Don't speak to me wearing such an unpleasant mask!*" — **Anju's Mother** (*Majora's Mask*)
6. ↑ *Encyclopedia*, Les Éditions Soleil, pg. 245
Arizona

Non-Canon Information

****Arizona**** is a character in *Freshly-Picked Tingle's Rosy Rupeeland*. He can be found in the Third Continent. He has a combative personality and does not care if his opponents are small or big.

**Legendary Big Hitter**

Price - *6800* Rupees

Health - *19*

Strength - *19*

Defense - *18*

## References

1. ↑ "*Arizona*" — N/A (*Freshly-Picked Tingle's Rosy Rupeeland*)
Armourer

Ambiguously Canon Information

The ****Armourer**** is a character in *Freshly-Picked Tingle's Rosy Rupeeland*.

## Biography

The Armourer lives in a house in the eastern half of Port Town, where he constantly polishes a sword. Through Tingle's adventure, he can be bribed into sharing information and weapons can be sold to him for relatively high prices.

It is later revealed that the Armourer is Aba's father, instead of Junglo as Aba had believed.

## Gallery

* Artwork celebrating the 12th anniversary of *Freshly-Picked Tingle's Rosy Rupeeland*, from Kazuyuki Kurashima's Twitter account

## Trivia

* Dazzle Lyphos's Sword, known as the "*Lyphos Sword*", can be found in the game, and if Tingle gives it to the Armourer, he will be generously rewarded.

## References

1. ↑ "*Armourer*" — N/A (*Freshly-Picked Tingle's Rosy Rupeeland*)
2. ↑ "*It can't be! But it is!! This is the legendary Lyphos Sword!! You'd give it to me?! I can't believe this! I'm really holding the Lyphos Sword! I will be very glad to reward your generosity!*" — **Armourer** (*Freshly-Picked Tingle's Rosy Rupeeland*)
Ancient Set

The **Ancient Set**,(**BotW**) also known as the **Ancient Soldier Gear**,(**SSBU**)[*name reference needed*] is a recurring Item in *The Legend of Zelda* series.

## Location and Uses

### *Breath of the Wild*

**Set Descripion**

The Ancient Set is an Armor Set consisting of the Ancient Helm, Ancient Cuirass, and Ancient Greaves. Each piece of the Ancient Set can be purchased at the Akkala Ancient Tech Lab where Ancient Oven will construct them from various ancient materials.

Each piece of the Ancient Set reduces the damage taken from Guardians and weapons with the Ancient Technology property. Wearing the set provides the Ancient Proficiency set bonus, which increases damage from all ancient weapons by 80%. In addition to its useful bonuses, the armor has a very high defense level, on par with the Soldier's Set.

**Dye Options**

## Other Appearances

### *Super Smash Bros. Ultimate*

Non-Canon Information

Main articles: Mii Headgear and Mii Outfit
The Ancient Soldier Gear appears as a Headgear and Outfit for Mii Fighters. While the Ancient Helm can be worn by any Mii, only Mii Swordfighters can wear the Ancient Soldier Gear. Included as part of version 7.0.0; it is an exclusive bonus received as part of the Fighters Pass Vol. 2, released on January 28, 2020.

## Gallery

* The front and back of the Ancient Set from *Breath of the Wild*
* Icon of the Ancient Soldier Gear from *Super Smash Bros. Ultimate*
* A Mii Swordfighter wearing the Ancient Soldier Gear from *Super Smash Bros. Ultimate*

## See Also

* Ancient Helm
* Ancient Cuirass
* Ancient Greaves
* Prototype Ancient Gear
* Vah Ruta Divine Helm
* Vah Medoh Divine Helm
* Vah Rudania Divine Helm
* Vah Naboris Divine Helm

## References

1. ↑ *Creating a Champion*, Dark Horse Books, pg. 185
Ancient Overclock Unit

Non-Canon Information

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The **Ancient Overclock Unit** is a Weapon used by Zelda in *Hyrule Warriors: Age of Calamity*.

## See Also

* Ancient Memory Part
* Ancient Power Boost
* Guidance Stone

## References

1. ↑ "*Ancient Overclock Unit
A device Incorporating a miniature Guidance Stone that greatly increases the Sheikah Slate's output. However, only Zelda can use it to its full.*" — Allies (*Hyrule Warriors: Age of Calamity*)
Ancient Battle Axe++

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The **Ancient Battle Axes++** are recurring Items in *The Legend of Zelda* series.

## Location and Uses

### *Breath of the Wild*

**Hyrule Compendium Entry**

Ancient Battle Axes++ are Weapons used by Guardian Scouts IV in "A Major Test of Strength" Ancient Shrines. They also have a chance to appear in Treasure Chests spawned by scanning the *Breath of the Wild* Series Guardian amiibo with the amiibo Rune. They are Ancient Battle Axe that have been enhanced with Ancient Technology to reach peak performance, beyond the limits of metal weaponry.

Due to Ancient Battle Axes++ being made of Ancient Technology, they will deal additional damage if they are used against Guardians. They will not burn when exposed to a Fire or Scorching Climate. However, they are unable to be picked up using the Magnesis Rune on the Sheikah Slate. They float when dropped in Water, and they do not attract Lightning during Thunderstorms or conduct Electricity.

Ancient Battle Axes++ belong to the Guardian Gear equipment archetype, a collection of Weapons that are wielded by Guardian Scouts.

### *Hyrule Warriors: Age of Calamity*

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

## Trivia

* Ancient Battle Axes++ are one of a few Weapons stronger than the upgraded Master Sword, the others being the Royal Guard's Claymore and the Savage Lynel Crusher.

## Gallery

* Icon for the Ancient Battle Axe++ from *Hyrule Warriors: Age of Calamity*

## See Also

* Ancient Battle Axe
* Ancient Battle Axe+
* Guardian Gear
* Weapon

## References

1. ↑ 1.0 1.1 "*Ancient Battle Axe++
This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits.*" — Inventory (*Breath of the Wild*)
2. ↑ "*Ancient Battle Axe++
This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits.*" — Allies (*Hyrule Warriors: Age of Calamity*)
3. ↑ *Creating a Champion*, Dark Horse Books, pg. 175
Ambrosial Amberjack

This article or section does not meet Zelda Wiki's quality standards.
Please **improve it** as you see fit. Editing help is available.

**Ambrosial Amberjacks** are a species of Fish in *Majora's Mask*.

## Characteristics

Ambrosial Amberjacks live in the Seas of Termina and are know by several different names throughout their lives. They prefer deep water and require Link to use the Sinking Lure if he is to catch them.

## References

1. ↑ "*You caught a lively Ambrosial Amberjack!*" — N/A (*Majora's Mask 3D*)
Archery (Mechanic)

*This page is for the Korok puzzles in* Breath of the Wild*. For the Mini-Game, see Shooting Gallery.*

## Archery

### Purpose(s)

Revealing Koroks

**Archery** is a puzzle mechanic in *Breath of the Wild* used to reveal Koroks.

## Location and Uses

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

Archery is a type of Korok puzzle that appears all across the Hyrule Kingdom. It often takes the form of a lone Balloon floating in a hard-to-reach spot, and if Link shoots the Balloon with a Bow, a Korok will appear. Sometimes, a Pinwheel will instead be found, which summons a group of Balloon for Link to shoot when he stands next to it. Sometimes an Acorn or other random objects are used instead of a Balloon, but the shooting aspect remains the same with each. Whenever Link reveals a Korok with any of these methods, the Korok will give him a Korok Seed.

## See Also

* Circle
* Cube Pattern
* Flower Trail
* Korok
* Horse Hurdle
* Leaves with Fairy Dust
* Natural Hiding Spot
* Offering Spot
* Race
* Rock Pattern
* Tree Pattern

## References

1. ↑ 1.0 1.1 1.2 *The Legend of Zelda: Breath of the Wild — The Complete Official Guide* (Expanded Edition, 2018), Piggyback Interactive Limited, pg. 331
2. ↑ "*Yahaha! You found me!*" — Korok (*Breath of the Wild*)
An Ice Guy

**An Ice Guy** is a Side Quest in *Breath of the Wild*.

## Overview

At the Kara Kara Bazaar, Link will encounter a Rito named Guy sitting at the edge of the water. He left Rito Village to earn money out in the world, but the Heat of the Gerudo Desert has stalled his progress. Despite not being able to enter, he would like to see Gerudo Town.

Guy mentions to Link that he has heard of an Elixir that could help him made from Insects with cooling effects and Monster Parts. However, he is unable to find this Elixir being sold anywhere. He has heard that these Insects can be found in the Gerudo Highlands, but he does not want to venture there himself due to the dangerous monsters that inhabit the area. After Link is done talking to him, he will receive the Side Quest.

In order to complete the Side Quest, Link must Cook either a Cold Darner or a Winterwing Butterfly with Monster Parts to make a Chilly Elixir. Beedle, who can be found nearby, sells Cold Darners for 10 Rupees.

Once he is in possession of a Chilly Elixir, Link can return to Guy. He will thank Link, as he can now traverse the Gerudo Desert during the day. As a reward, he gives Link a Purple Rupee. This completes the Side Quest.

## See Also

* Chilly Elixir
* Guy
* Kara Kara Bazaar

## References

1. ↑ "*An Ice Guy
Kara Kara Bazaar*" — Adventure Log (*Breath of the Wild*)
2. ↑ "*I had a great plan, you know. I left Rito Village to try to earn some money out in the world.*" — Guy (*Breath of the Wild*)
3. ↑ "*But it's so incredibly hot here during the day. It's been tough to work up the will to go any farther.*" — Guy (*Breath of the Wild*)
4. ↑ "*I would like to see what Gerudo Town looks like, even if I can't go inside... It's just so hot...*" — Guy (*Breath of the Wild*)
5. ↑ "*I heard there's an elixir that can help beat the heat. It's made from insects with cooling effects and monster parts.*" — Guy (*Breath of the Wild*)
6. ↑ "*But they don't seem to be selling the elixir anywhere...*" — Guy (*Breath of the Wild*)
7. ↑ "*I've heard insects with these cooling effects live in the cold parts of the Gerudo Highlands, but...*" — Guy (*Breath of the Wild*)
8. ↑ "*Well, the monsters there are rough, to say the least, so I'm not having a lot of success getting myself motivated.*" — Guy (*Breath of the Wild*)
9. ↑ "*Oh? Could it be?*" — Guy (*Breath of the Wild*)
10. ↑ "*Thank you! Now I can get across the desert while it's still light out!*" — Guy (*Breath of the Wild*)
11. ↑ "*Here, let me give you something in return.*" — Guy (*Breath of the Wild*)
All Hyrule United

Non-Canon Information

* Impa
* Zelda
* Hestu
* Riju
* Teba
* Yunobo
* Sidon
* Master Kohga
* King Rhoam
* Great Fairies
 Mini-boss(es)  | * 19 Silver Moblins
* 3 Ice Moblin
* 3 Fire Moblin
* 3 Electric Moblin
* 3 Ice Wizzrobes
* 3 Fire Wizzrobes
* 3 Electric Wizzrobes
* 5 Guardian Stalkers
* 2 Guardians
 Boss  | * 2 Malice Frost Talus
* 2 Malice Igneo Talus
* 2 Malice Hinoxes

**All Hyrule United** is the penultimate Scenario in *Hyrule Warriors: Age of Calamity*.

## Overview

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

Calamity Ganon creates a Wall of Malice to prevent the party from reaching Hyrule Castle.

## Strategy

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

## References

1. ↑ "*All Hyrule United*" — Chapters (*Hyrule Warriors: Age of Calamity*)
Anything but Bugs

Non-Canon Information

* x5 Rugged Rhino Beetles

"**Anything but Bugs**" is a Quest in *Hyrule Warriors: Age of Calamity*.

## Overview

"Anything but Bugs" is a Quest in which the Warriors must provide a stable master with five Bladed Rhino Beetles, five Rugged Rhino Beetles, and five Energetic Rhino Beetles as a birthday gift for his daughter, as he dislikes bugs and can't find them himself. After she receives the gift, the merchant Cheria arrives at the South Akkala Stable and will sell and buy goods from the Warriors.

## References

1. ↑ "***Anything but Bugs***" — Gallery (*Hyrule Warriors: Age of Calamity*)
Ancient Hero

Redirect to:

* Hero's Spirit

*"White Wolf" redirects here. For the recurring enemy in* The Legend of Zelda *series, see White Wolfos.*

### Era(s)

* Era of the Hero of Time
* Era of Twilight

### Family

* Link's Mother (mother)
* Link (descendant)

The **Hero's Spirit**, also known as the **Hero’s Shade**, is a character appearing in *The Legend of Zelda: Twilight Princess*. The Hero's Spirit is a skeletal specter who can assume the form of the **White Wolf**.

```
==Notes==

```

1. ↑ The White Wolf is also known as the **Golden Wolf** both in-game and in *The Legend of Zelda: Twilight Princess — The Official Nintendo Player's Guide* by Nintendo Power, as well as the **Spirit Wolf** in *The Legend of Zelda: Twilight Princess — PRIMA Official Game Guide* by Prima Games. However, as these names contradict its name in *Encyclopedia*, they are not considered canon.

==References==

1. ↑ 1.0 1.1 *Hyrule Historia*, Dark Horse Books, pg. 118
2. ↑ *Encyclopedia*, Dark Horse Books, pg. 103
3. ↑ "*Some time ago, before the King of Hyrule unified this country, there was a fierce war in our world. One day, to escape from the fires of the war, a Hylian mother and her baby boy entered this forbidden forest. The mother was gravely injured... Her only choice was to entrust the child to the Deku Tree, the guardian spirit of the forest. The Deku Tree could sense that this was a child of destiny, whose fate would affect the entire world, so he took him into the forest. After the mother passed away, the baby was raised as a Kokiri. And now, finally, the day of destiny has come!*" — Deku Tree Sprout (*Ocarina of Time*)
4. ↑ The spirit of Link’s ancestor, the Hero of Time, teaches him his secrets. Ever since returning to the Child Era, the swordsman has lamented the fact that he was not remembered as a hero. This is the reason he passes down the proof of his courage and his secret techniques to the Link of this era, addressing him as “son.” — *Hyrule Historia*, Dark Horse Books, pg. 118
5. ↑ Encyclopedia, Dark Horse Books, pg. 276
6. ↑ *Encyclopedia*, Dark Horse Books, pg. 277
7. ↑ *The Legend of Zelda: Twilight Princess — The Official Nintendo Player's Guide*, Nintendo of America, pg. 192
8. ↑ *The Legend of Zelda: Twilight Princess — PRIMA Official Game Guide*, Prima Games, pg. 447

This page serves as a redirect for a synonymous term.
Ancient Sea Chart

It has been suggested that this article or section be merged with Sea Chart.
Discuss this on the article's talk page.

ModelSSSSHD

The **Ancient Sea Chart**, also known as **Skipper's Sea Chart**, is an item in *Skyward Sword*. It is an old sea chart that used to belong to Skipper, and shows the Lanayru Sand Sea's condition as a large body of water in its past state.

## Location and Uses

After hearing of Link's search for Nayru's Flame, Skipper requests his assistance in finding the Sandship. He says that Link's current map looks odd, and that he needs a proper sea chart, the Ancient Sea Chart, to help him navigate the dangerous waters of the Lanayru Sand Sea sucessfully. He then helps him by telling him that the Ancient Sea Chart can be found within his cabin at Skipper's Retreat, and instructs Link to travel there using his boat. The Ancient Sea Chart can be found buried under some sand in Skipper's Cabin, which requires the Gust Bellows to blow away. Using the chart, Link is able to explore the rest of the Lanayru Sand Sea and reach his next destination, the Lanayru Shipyard.

## References

1. ↑ 1.0 1.1 "*You got the Ancient Sea Chart! This old map details the area as it was long ago, before the sea succumbed to the desert sand.*" — N/A (*Skyward Sword HD*)
2. ↑ "*Master, I have determined that this is Skipper's sea chart. Let's take it back to him.*" — Fi (*Skyward Sword HD*)
3. ↑ "*You say you're searching for Nayru's Flame, bzzt? Oh... So you need Nayru's Flame to find someone important to you, vrrrm...? In that case, you should help me search for my ship and crew, phweep!*" — LD-301N Skipper (*Skyward Sword HD*)
4. ↑ "*Hmm... There's something weird about that map of yours...vrrm. If you're going to navigate these treacherous waters, then you need a proper sea chart, doo-weep!*" — LD-301N Skipper (*Skyward Sword HD*)
5. ↑ "*There is a sea chart in my shack at Skipper's Retreat, bzzzt. So first you need to get on this boat and set a course for Skipper's Retreat!*" — LD-301N Skipper (*Skyward Sword HD*)
Angler's Key

Redirect to:

* Angler Key

ArtworkModelSpriteLALANSLALADXLANS

The **Angler Key** is an item in *Link's Awakening*.

```
==Notes==

```

1. ↑ The Angler Key was stylized as the **Angler's Key** in *The Legend of Zelda: Link's Awakening — Nintendo Player's Guide* by Nintendo of America. However, as this contradicts the name given in *Encyclopedia*, it is not considered Canon.

==References==

1. ↑ "**BRRING! BRRING! Hi, this is Ulrira! In the Yarna Desert, which is located in the southeast of the island, you will find something called the Angler Key. Hmmm... How much more obvious do I have to be? Bye! CLICK!**" — Grandpa Ulrira (*Link's Awakening DX*)
2. ↑ 2.0 2.1 *Encyclopedia*, Dark Horse Books, pg. 115 (**LA**)
3. ↑ *The Legend of Zelda: Link's Awakening — Nintendo Player's Guide*, Nintendo of America, pg. 49

This page serves as a redirect for a synonymous term.
Ancient Furnace

**Ancient Furnaces** are Objects in *Breath of the Wild*.

## Location and Uses

Ancient Furnaces are sources of Blue Flames, which Robbie describes as singular places that gather huge amounts of Ancient Energy. Link can obtain their Blue Flames using a Torch or other flammable Weapons. There are only two Ancient Furnaces in Hyrule Kingdom. One is located in Hateno Village, on the High Ground behind the Village Chief's House. The second is found on top of Tumlea Heights.

When Link arrives at the Hateno Ancient Tech Lab during the "Locked Mementos" Main Quest, the Furnace outside of it will be unlit. Purah asks Link to retrieve the Blue Flame from the Ancient Furnace, which he would then use to relight the Furnace. Link will have to be careful with the Blue Flame, as he will have to return to the Ancient Furnace to reignite his Torch if he loses it. Alternatively, he can light the Blue Flame Pedestals throughout Hateno Village to create a new Blue Flame source closer to the Lab.

During "Robbie's Research", the Furnace at the Akkala Ancient Tech Lab will be similarly unlit. Robbie wishes for someone to bring the Blue Flame from the Ancient Furnace at Tumlea Heights. Once again, Link will have to retrieve the Blue Flame. The path between the Lab and the Ancient Furnace is lined not only by Blue Flame Pedestals, but Moblins as well.

## See Also

* Blue Flame
* Furnace
* Main Control Unit

## References

1. ↑ 1.0 1.1 "*Could you please bring the blue flame from the ancient furnace in town? Oh, and also use it to light our furnace?*" — Purah (*Breath of the Wild*)
2. ↑ "*An ancient furnace can be simply described as a singular place that gathers massive amounts of energy.*" — Robbie (*Breath of the Wild*)
3. ↑ "*You'll find the ancient furnace on the high ground behind Reede's house.*" — Purah (*Breath of the Wild*)
4. ↑ "*Get the blue flame from Tumlea Heights, put it in the furnace, and then Cherry... I mean...the ancient oven will be fixed.*" — Robbie (*Breath of the Wild*)
5. ↑ "*It'll help to light the village lanterns you'll see one your way back here and to avoid steep inclines.*" — Purah (*Breath of the Wild*)
6. ↑ "*Hm. I'm afraid someone will have to bring the blue flame from the ancient furnace again...*" — Robbie (*Breath of the Wild*)
Arbiter's Grounds

*This article is about the location in* Breath of the Wild*. For the Dungeon in* Twilight Princess*, see Arbiter's Grounds.*

## Arbiter's Grounds

### Related Location(s)

Arbiter's Grounds (Dungeon)

The **Arbiter's Grounds** is a location in *Breath of the Wild*.

## Features and Overview

The Arbiter's Grounds is a sparse group of ruins in the southern part of Gerudo Desert. It is unknown if these are the same Arbiter's Grounds that are seen in *Twilight Princess*. A Korok and a Molduga can be found here.

## References

1. ↑ "***Arbiter's Grounds***" — Map (*Breath of the Wild*)
2. ↑ "*Ruines du Jugement*" — Map (*Breath of the Wild*)
3. ↑ "*Patíbulo del Desierto*" — Map (*Breath of the Wild*)
Aruroda

ArtworkSpriteTAoLTAoL

**Arurodas** are scorpion-like enemies in *The Adventure of Link*.

## Characteristics

Arurodas usually keeps their eyes closed and often charge directly at Link, casting fireballs from their tails. These fireballs are normally unblockable and require the use of the Reflect Spell. Arurodas can only be harmed by attacking their single eye when open.

## Nomenclature

In Japanese, Aruroda's name (アルローダ (*Arurōda*)) is similar to the name of Lowder (ローダー (*Rōdā*)), suggesting a link between the two. While "Arurōda" does lack one of the chōonpu present in "Rōdā", this is not unusual; for example, Leever has been named リーバー (*Rībā*) and リーバ (*Rība*) in different games.

## Gallery

* Aruroda with its eye closed
* Aruroda artwork from the Futabasha guide

## References

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 164
2. ↑ *Encyclopedia*, Les Éditions Soleil, pg. 164
Anchor

### Use(s)

Boosting the *SS Linebeck*'s durability

**Anchors** are objects in *Phantom Hourglass*.

## Location and Uses

Anchors are Ship Parts that can be obtained and added onto the *SS Linebeck*.

Anchors can be obtained through various methods:

* Purchasing them from Beedle and other Shops.
* Finding them in Treasure Chests.
* Salvaging them using the Salvage Arm.
* Winning them from Mini-Games.
* Trading them in Freedle's boxes.

## List of Anchors

 **Gem Anchor** | An anchor patterned after a gem. A sure hit with celebrities.

## See Also

* Bridge
* Cannon
* Chimney
* Handrail
* Hull
* Prow
* Wheel

## References

1. ↑ "*Anchor*" — Shipyard (*Phantom Hourglass*)
2. ↑ "*Ancres*" — Collection Menu (*Phantom Hourglass*)
3. ↑ "*Ancres*" — Collection Menu (*Phantom Hourglass*)
4. ↑ "*Anker*" — Collection Menu (*Phantom Hourglass*)
5. ↑ "*Ancora*" — Collection Menu (*Phantom Hourglass*)
6. ↑ "*Ancla*" — Collection Menu (*Phantom Hourglass*)
7. ↑ "*Ancla*" — Collection Menu (*Phantom Hourglass*)
Ancient Short Sword

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**Ancient Short Swords** are Items in *Breath of the Wild*.

Ancient Short Swords can be made by supplying the Ancient Oven at the Akkala Ancient Tech Lab with 1,000 Rupees, 15 Ancient Springs, 5 Ancient Shafts, and 2 Ancient Cores. Their blades are made using Ancient Technology, only appearing when the Weapons are drawn. The cutting power of Ancient Short Swords is stronger than any metal swords. They belong to the Ancient Soldier Gear equipment archetype, which includes all Weapons created by Robbie.

The final Weapon that Nebb will ask Link to show him during "The Weapon Connoisseur" Side Quest is an Ancient Short Sword, which he claims are not common around Hateno Village. If Link brings an Ancient Short Sword for Nebb to see, Nebb will become excited and give him a Diamond as a reward.

Ancient Short Swords are made from Ancient Technology, and therefore they will deal a higher amount of damage against Guardian-type Enemies. They will not attract Lightning during Thunderstorms or conduct Electricity. However, they are capable of floating on Water, are unable to burn when exposed to Fire or a Scorching Climate, and cannot be manipulated with the Magnesis Rune.

### *Super Smash Bros. Ultimate*

*This **section** of the page is incomplete. You can help Zelda Wiki by expanding it.*

## Gallery

* Icon of the Ancient Soldier Gear from *Super Smash Bros. Ultimate*, showing an Ancient Short Sword
* A Mii Fighter using an Ancient Short Sword in *Super Smash Bros. Ultimate*

## See Also

* Ancient Soldier Gear
* Ancient Technology
* Prototype Ancient Short Sword
* Weapon

## References

1. ↑ 1.0 1.1 1.2 "*Ancient Short Sword
The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords.*" — Inventory (*Breath of the Wild*)
2. ↑ "*Exchange for Ancient Short Sword?*" — Ancient Oven (*Breath of the Wild*)
3. ↑ *Creating a Champion*, Dark Horse Books, pg. 175
4. ↑ "*So, have you heard of the ancient short sword? Grandpa said you can't find those around here. If you get ahold of one, let me see it!*" — Nebb (*Breath of the Wild*)
5. ↑ "*Isn't that...the ancient short sword? Nice! Nice! Let me see, let me see!*" — Nebb (*Breath of the Wild*)
6. ↑ "*Thank you! Take this as a token of my thanks!*" — Nebb (*Breath of the Wild*)
All-Purpose Bait

ArtworkModelSpriteTWWHDTWWTWWHDTWWTWWHD

**All-Purpose Bait** is a recurring Item in *The Legend of Zelda* series.

## Location and Uses

### *The Wind Waker*

All-Purpose Bait can be bought from Beedle Shop Ships once Link has bought the Bait Bag. It can also be bought from Rats and from Tingle using the Tingle Tuner.

It comes in three-use bundles and is delectable for many Animals, including Pigs, Rats, and Fishmen. All-Purpose Bait can be used to feed it to the Fishmen so they can draw parts of Link's Sea Chart while giving him information about the islands. It can also be used to persuade the large Pig, Link, on Outset Island to dig in black spots of soil to reveal a Piece of Heart. All-Purpose Bait can also be used to lure Rats from their Rat Hole and convince them to sell things to Link, including Arrows, Bombs, Potions, Hyoi Pears, and even more All-Purpose Bait. All-Purpose Bait can also be used in the fight against Puppet Ganon in Ganon's Tower.[*clarification needed*]

### *Hyrule Warriors Legends*

In *Hyrule Warriors Legends*, All-Purpose Bait appears as Feast-type Food. It is imbued with the Light Element. When consumed by a Companion Fairy in the Dining Room of the My Fairy mode, All-Purpose Bait can increase the Fairy's Trust level and personality traits.

## References

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 115 (**TWW**)
2. ↑ "*This handy bait is great for attracting animal-its essentially gourmet pet food.*" — Inventory (*The Wind Waker*)
3. ↑ "*Vous obtenez l'Appât Universel! Jetez un peu de cet appât par terre: tous les animaux accourront, attirés par cette nourriture délicieuse (3 parts).*" — N/A (*The Wind Waker*)
4. ↑ "*Universalfutter*" — Dining Room (*Hyrule Warriors: Definitive Edition*)

 **Bag Items in *The Wind Waker***

SpoilsBaitDelivery Items

*Joy Pendant*  · *Skull Necklace*  · *Golden Feather*  · *Boko Baba Seed*  · *Knight's Crest*  · *Chu Jelly*

***All-Purpose Bait***  · *Hyoi Pear*

*Father's Letter*  · *Note to Mom*  · *Cabana Deed*  · *Maggie's Letter*
*Moblin's Letter*  · *Beedle's Membership Cards*  · *Decorations*
Anju's Henhouse

Redirect to:

* Henhouse

SpriteScreenshotTMCLALADXMMMM3DTMC

**Henhouses**,(**LANS**) also known as **Cucco Shacks**,(**MM**) and **Anju's Henhouses**,(**TMC**) are recurring locations in *The Legend of Zelda* series.

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==Notes==

```

1. ↑ The Henhouse was referred to as **Chicken Coop** in *The Legend of Zelda: Link's Awakening — Nintendo Player's Guide* by Nintendo of America. However, as this contradicts the name given in *Link's Awakening* for Nintendo Switch, it is not considered Canon.
2. ↑ The Henhouse was referred to as the **Cucco Shack** in *The Legend of Zelda: The Minish Cap — The Official Nintendo Player's Guide* by Nintendo Power. However, as this contradicts the name given in *The Minish Cap*, it is not considered Canon.

==References==

1. ↑ "*Henhouse*" — System (*Link's Awakening* for Nintendo Switch)
2. ↑ "*Cucco Shack*" — Map (*Majora's Mask 3D*)
3. ↑ "*So you've actually seen the inside of Anju's henhouse? Hehehehe...*" — June (*The Minish Cap*)
4. ↑ *The Legend of Zelda: Link's Awakening — Nintendo Player's Guide*, Nintendo of America, pg. 71
5. ↑ *The Legend of Zelda: The Minish Cap — The Official Nintendo Player's Guide*, Nintendo of America, pg. Insert Map

This page serves as a redirect for a synonymous term.
Anti-Ice & Lightning Training

**Anti-Ice & Lightning Training** is a level 44 Challenge in *Hyrule Warriors: Age of Calamity*.

## Overview

Anti-Ice & Lightning Training is a Challenge in which the Warriors are given ten minutes to defeat three Ice Moblin, two Electric Moblin, an Ice Hinox, and an Electric Lynel, which are all scattered around the map and spawn at the start of the Challenge. The Challenge can be cleared using any two Warriors, and when completed for the first time, they receive a reward of an Ethereal Stone, five Sapphires, fifteen Tireless Frogs, and a random Weapon.

## References

1. ↑ "*Anti-Ice & Lightning Training*" — Map (*Hyrule Warriors: Age of Calamity*)
Anti-Ice Training: II

Non-Canon Information

**Anti-Ice Training: II** is a level 25 Challenge in *Hyrule Warriors: Age of Calamity*.

## Overview

Anti-Ice Training: II is a Challenge that can be completed using any Warrior. When completed for the first time, the Warrior receives a reward of an Ethereal Stone, ten Chillshrooms, ten Cool Safflinas, and ten Chillfin Trout.

At the beginning of the Challenge, the Warrior's objective is to defeat four Ice Moblin within five minutes, although only one is present at first. After the first one is defeated, the others spawn. After they are all defeated, the gate behind them opens, the timer resets to three minutes, and a Frost Talus spawns alongside nine Frost Pebblits. The Challenge ends when the Frost Talus is defeated.

A Korok can also be found at the south end of the map, who awards the Warrior with a Korok Seed when found.

## References

1. ↑ "*Anti-Ice Training: II*" — Map (*Hyrule Warriors: Age of Calamity*)
Ancient Bridle

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The **Ancient Bridle** is an Item in *Breath of the Wild*.

## Location and Uses

The Ancient Bridle is a Bridle exclusive to *The Champions' Ballad* DLC Pack. When the DLC is active, Link will receive the Side Quest "EX Ancient Horse Rumors", which will require him to read the *Super Rumor Mill V3*, which has information about this Bridle and the Ancient Saddle. According to the Book, the Bridle can be found south of Hyrule Ridge, beneath a cherry blossom tree on a mountain where creatures gather. After reading this, Link can find the Ancient Bridle under the cherry tree on top of Satori Mountain.

These Bridles can be equipped at either Highland Stable, Outskirt Stable, South Akkala Stable, or Woodland Stable. Ancient Bridles are made of forgotten Ancient Technology. When worn by a Horse, they'll maximize the Horse's abilities, increasing their number of spurs by two. As with other Bridles, workers will refuse to equip them to Epona or the Giant Horse.

## See Also

* Ancient Set
* Ancient Saddle
* Bridle

## References

1. ↑ 1.0 1.1 1.2 "*Ancient Bridle
A mysterious bridle made with forgotten ancient technology. Equipping a horse with this will maximize their abilities, increasing the number of spurs associated with them.*" — Inventory (*Breath of the Wild*)
2. ↑ "*Rumor has it there's a bridle that enhances a horse's skill and a saddle that can summon your horse right to you. Does this supposed ancient horse gear really exist?

Apparently Highland Stable has a copy of Super Rumor Mill EX, which details some rumors about this rare horse gear.*" — Adventure Log (*Breath of the Wild*)
3. ↑ "*The bridle is south of Hyrule Ridge, beneath a cherry blossom tree at a mountain where creatures gather.*" — *Super Rumor Mill V3* (*Breath of the Wild*)
4. ↑ "*Change to Ancient Bridle?*" — Canni (*Breath of the Wild*)
Apothecary

The **Apothecary** is a store in the Bazaar that is used to create Mixtures and Potions for the Warriors in *Hyrule Warriors*.

## Features and Overview

The selection and quality of Potions and Mixtures is determined by how many Gold Skulltulas have been defeated, with new options being unlocked after more Illustration Pieces have been obtained. The levels for the Apothecary are as follows:

 Level 1
 Level 2
 Level 3
 Level 4
 Level 5

Potions from the Apothecary cannot be used if a Warrior has not crafted at least one Empty Bottle from the Badge Market. Mixtures are similar to Potions, albeit they must be prepared prior to battle and each Mixture only lasts for one battle. When consumed, Mixtures grant the Warriors a passive ability depending on the type of Mixture. Once a Mixture has been prepared and consumed, no other Mixture may be used among the Warriors, though the effect from Mixtures is universal. After the effects from a Mixture have worn off, the Warriors may choose another Mixture for the subsequent battle. Although most Mixtures are unlocked via progression of the game, some Mixtures can only be obtained through downloadable content packs. These Mixtures are typically more costly to the Warriors, but provide long-lasting effects normally only temporarily seen during special occasions in battle, such as the ability to break through an enemy's shield without using Focus Spirit.

#### List of Mixtures

 — Introduced in the *Twilight Princess* DLC pack.

## References

1. ↑ "*Visit the Apothecary to create a mixture for the next battle. The effects can be powerful, but very temporary.*" — Tutorial (*Hyrule Warriors: Definitive Edition*)
2. ↑ "*You've collected 50 or more illustration pieces! The Bazaar has reached maximum level! Potions have become more effective! More mixtures are available in the Apothecary!*" — N/A (*Hyrule Warriors*)
3. ↑ "*You already drank a mixture. You cannot drink another while the previous one is in effect. The effects of a mixture only last for one battle.*" — N/A (*Hyrule Warriors*)
Anti-Flame & Lightning Training

**Anti-Flame & Lightning Training** is a level 45 Challenge in *Hyrule Warriors: Age of Calamity*.

## Overview

Anti-Flame & Lightning Training is a Challenge in which the Warriors are given five minutes to defeat 200 Enemies. One Warrior spawns in the northern part of the map and is surrounded by fire monsters, while the other spawns in the south and is surrounded by ice monsters. As each Warrior moves further in a certain direction, they will encounter a Fire Moblin or an Electric Moblin, depending on their location. As they move even further, two Electric Wizzrobes or two Fire Wizzrobes spawn. When 200 Enemies are killed, a Fire Hinox spawns in the upper-right hand corner of the map and an Electric Hinox in the lower-right hand corner. The timer also resets back to five minutes. The Challenge ends when they are both killed. The Challenge can be cleared using any two Warriors, and when completed for the first time, they receive a reward of an Ethereal Stone, five Rubies, fifteen Endura Carrots, and a random Weapon.

## References

1. ↑ "*Anti-Flame & Lightning Training*" — Map (*Hyrule Warriors: Age of Calamity*)