recursal/Fanatic-Fandom huggingface dataset:
Veggie Animals

**Veggie Animals** is a fanfiction series created by deviantArt user Cave-Cat-87. The series follows the adventures of Bob, Larry, and the rest of their Veggie friends as animals, as they venture through their forest home of Pinnacle Forest, all while still learning about God's moral and biblical values. The first season was released on October 18, 2014 and ended on September 23, 2015. The second season was released on October 10, 2015 and ended on November 11, 2016. The third season was released on August 20, 2018.

## Episodes

### Season 1

1. It All Begins
2. Follow My Leader
3. To Catch A Snipe
4. The Best Of The Best
5. Never Too Careful
6. No More Nonsense
7. The Lemur Who Would Be King
8. A Sickly Situation
9. Fool Me Twice...
10. Operation Teamwork
11. The Gullible Gambit
12. A Fridge Too Far
13. For A Few Leaves More
14. Go For The Jack-ular
15. The Whole Kitten Kaboodle
16. Canines Courageous
17. Nothing To Hide
18. The Trouble With Wasps
19. Boulevard Frights
20. Night Of The Creeper
21. Out Of The Rock
22. A Trip To The Clouds
23. Waterfront Worries
24. Mid-Morning Mayhem
25. The Great Jerrydini
26. Snow Where To Go
27. Call Of The Mild
28. Race To The Top
29. The Runaway Robot
30. Flee Or Fleas

### Season 2

1. The Puffed-Up Puffin
2. That's What Friends Are For
3. Just A Little Squirt
4. Way Out Wild West
5. An Ear For An Ear
6. Out On The Lamb
7. Getting Your Goat
8. The Word Is Out
9. All Fowled Up
10. No Greater Love
11. A Recipe For Disaster
12. Sir Larry-a-lot
13. On The Wrong Foot
14. The Ugly Hound
15. What's Mine Is Yours
16. Airborne Jackals
17. Embarrassment Anonymous
18. A Promise Is A Promise
19. A Tree Grows In Woodwyn
20. Merciful And Merciless
21. A Horn Of Plenty
22. The Monster Attacks
23. Sour Berry Bonanza
24. Lacrosse The Finish
25. The Fair Fair Frenzy
26. To The Victor Go The Spoiled
27. Shaking Up The Shakeup
28. A Lemur In Sheep's Clothing
29. Spy Pie Guys
30. Sticks And Stones

### Season 3

1. Workin' On The Pain Gang
2. Too Batty For Words
3. Olympics Of Opportunities
4. Voyage In The Dark
5. True Intelligence
6. A Hop, A Skip, And A Jump
7. Not-So-Sweet Revenge
8. Chicken And Waffles
9. Look Up And Look Out
10. Forget-Me-Not
Razor

Razor é um demônio possuidor das magias do Demon Slayer das Sombras e Dragon Slayer dos Relâmpagos. Atualmente, integra a Guilda de Magos Fairy Tail, tendo nascido de uma relação de um humano Matador de Dragões e uma demônio das sombras. Embora tenha sangue humano, Razor puxou mais à sua mãe, de modo que seu pai apenas lhe conferiu uma aparência humana, que apenas oculta sua real natureza.

## Aparência

Razor possui cabelos louros curtos e arrepiados, e olhos de um azul profundo, com uma coloração verde como esmeralda ao redor das pupilas. Geralmente usa um casaco preto com detalhes prateados por cima das roupas casuais. Quando não está com o casaco, Razor prefere usar calças compridas, camisetas com camisas desabotoadas por cima. Correntes com pingentes são parte de seus acessórios. A marca da guilda está tatuada em seu tórax, no lado esquerdo, sobre o coração, em cor verde.

## Personalidade

Razor é alguém que se mostra reservado sobre seu passado como Caçador de Recompensas. Contudo, ele está bem-humorado, cheio de energia e está sempre se divertindo à sua própria maneira, sendo do tipo que não dá a mínima para o que qualquer pessoa pensa ou deixa de pensar a seu respeito. Na verdade, Razor sempre espera ser detestado pelas pessoas, uma vez que demônios não costumam ser bem vistos pelos outros.

Embora aprecie momentos em que pode relaxar, Razor também tem um certo talento tanto para se meter em problemas quando para resolvê-los, seja por meios pacíficos ou mesmo de maneira "não diplomática". Do tipo que adora uma boa briga, Razor não vê problema em partir para cima de qualquer um que destrate a ele ou qualquer companheiro de sua guilda. Curiosamente, ele mesmo acha que seu senso de companheirismo é estranho para um demônio.

Mas, de longe, o traço mais interessante da personalidade de Razor é o fato de ele ser um rapaz extremamente romântico e atencioso, quando quer.
Aristotle

**Aristotle** is one of the main characters from Veggie Animals.

## Bio

Aristotle is the very first friendly animal character that Bob, Larry, Archibald, Mr. Lunt, Jimmy and Jerry, Junior, Laura, The Scallions, Madame Blueberry, and Petunia met when they were stalked by Juodas when they first arrived in Pinnacle Forest. He showed love for them by fighting against Juodas to protect them, and has been a good friend to them since then.

## Personality

Aristotle is wise, benevolent, and kind to his friends, but will become annoyed when his lessons are ignored or when he is bothered in his activities. He very rarely gets angry, only doing so when his friends are in danger from Juodas or any other villain that comes to Pinnacle Forest.

## Physical Appearance

Aristotle is a Great Horned Owl with brown and white feathers all over his body and wears a pair of glasses on his face.

## Focus Episodes

* Race To The Top
* That's What Friends Are For

## Appearances

* It All Begins *(debut)*
* Follow My Leader
* To Catch A Snipe
* The Best Of The Best
* Never Too Careful
* No More Nonsense
* The Lemur Who Would Be King
* A Sickly Situation
* Fool Me Twice...
* The Gullible Gambit
* A Fridge Too Far
* For A Few Leaves More
* Go For The Jack-ular
* The Whole Kitten Kaboodle
* Canines Courageous *(cameo only)*
* Nothing To Hide
* The Trouble With Wasps
* Night Of The Creeper
* Out Of The Rock
* A Trip To The Clouds
* Waterfront Worries
* The Great Jerrydini
* Snow Where To Go
* Call Of The Mild
* Race To The Top
* The Runaway Robot
* Flee Or Fleas
* The Puffed-Up Puffin
* That's What Friends Are For
* Just A Little Squirt *(Flashback only)*
* An Ear For An Ear
* Out On The Lamb
* The Word Is Out
* All Fowled Up
* A Recipe For Disaster
* Sir Larry-a-lot
* On The Wrong Foot
* What's Mine Is Yours
* Airborne Jackals
* Embarrassment Anonymous
* A Promise Is A Promise
* Merciful And Merciless
* A Horn Of Plenty
* The Monster Attacks
* Sour Berry Bonanza
* Lacrosse The Finish
Archibald

**Archibald** is one of the main characters from Veggie Animals.

## Bio

Archibald is the one who was most neutral to being turned into an animal. He, along with Larry, was able to remind Bob, that even if they're animals now, they have to keep their faith in God. He, alongside Larry, Petunia, Madame Blueberry, Mr. Lunt, Junior, Laura, Jimmy and Jerry, and The Scallions, were able to help Bob save Aristotle from the wrath of Juodas.

## Personality

Much like in his vegetable form, Archibald is known to be rather stuffy, snobbish, and stuck-up. Despite this, Archibald is still a good friend to the other Veggie Animals and has often helped them out.

## Physical Appearance

In Himalayan cat form, Archibald has green fur all over his body, similar to his vegetable form, has dark green fur on his front and back paws, ears, face, and tail, medium green smudges on his body, and a gold monocle over his right eye and a red bow tie on his neck.

## Focus Episodes

* Follow My Leader
* No More Nonsense

## Appearances

* It All Begins
* Follow My Leader
* The Best Of The Best
* No More Nonsense
* A Sickly Situation
* Fool Me Twice... *(cameo only)*
* Operation Teamwork
* The Gullible Gambit
* A Fridge Too Far
* Go For The Jack-ular
* The Whole Kitten Kaboodle
* Nothing To Hide
* The Trouble With Wasps *(cameo only)*
* Night Of The Creeper
* Out Of The Rock
* Mid-Morning Mayhem
* The Great Jerrydini
* Call Of The Mild
* The Runaway Robot
* Flee Or Fleas
* That's What Friends Are For
* Way Out Wild West
* Out On The Lamb
* Getting Your Goat
* The Word Is Out
* A Recipe For Disaster
* Sir Larry-a-lot
Celestial Cross Fuse

Celestial Cross Fuse (星 歌 · 一心 同 体 (セ レ ス チ ア ル · ク ロ ス · ヒ ュ ー ズ), Seresutiaru Kurosu Hyūzu lit. Celestial Elegy: Dois corações que batem como um) Um feitiço único; que somente um bom mago consegue utilizar esse feitiço, que faz pleno uso da ligação de um Mago  de Espíritos Celestiais e seus espíritos.

## Descrição

Devido ao usuário que ter feito um contrato com eles, o espírito tem uma "ligação mágica" especial com o usuário, essencialmente um contrato do tipo que eles podem anular a qualquer momento. Ao sincronizar sua freqüência de poder mágico com a do espírito e quando os dois estão em estreita proximidade, com a aprovação do espírito, o usuário pode executar esta mágica; que funde o mago e o espírito, integrando o espírito dentro de seu corpo. Isso permite que o mago replicar os poderes do espírito; filtrando o mago do espírito e armazená-lo pronto para ser usado pelo utilizador. Isso permite que o usuário possuir perto de habilidades sobre-humanas, tais como o aumento da velocidade e força, bem como ser capaz de usar a magia do espírito. Quando o mago e seu espírito são mesclados, dois tipos de seres são trazidos juntos, e desde que o usuário possui uma consciência comparável, o espírito vai perder a sua forma sólida e só pode manifestar-se por períodos limitados de tempo, enquanto a fusão está ocorrendo; dando a força sobre-humana de usuário e melhorar as suas funções do corpo.

A fusão concede ao usuário um impulso extremo no poder; dando-lhes acesso a novas habilidades, incluindo a execução de feitiços poderosos; e quando entrar no modo de fusão, um par de asas de penas brancas vão surgir a partir das costas do usuário. A fusão só pode ser executada quando o usuário reúne poder mágico o suficiente; Contudo. Para ativar a fusão, a magia tem um "medidor limite" que enche com a coleta de poder mágico do usuário; esferas de luz  aparecem enquanto a fusão está ocorrendo para que um ataque contra o usuário seja bloqueado; Quando o utilizador pode introduzir a fusão, o usuário começa a brilhar laranja. Uma vez que a fusão for inserida, o poder mágico do usuário é drenado lentamente, e a fusão termina quando se está esgotada. A taxa em que os drenos de energia pode ser reduzido pelo uso de certos acessórios e peças de equipamento. Enquanto na fusão, o personagem ainda pode coletar poder mágico, para recarregar seu poder. Enquanto na fusão, o usuário começa lentamente a regenerar a sua resistência; enquanto eles ganham uma chance maior de obter um acerto crítico; bem como bônus genéricos como ataques especiais, aumento de danos e outras melhorias.

Durante uma fusão de sucesso,as mudanças de cor de cabelo tornam-se aparentes, além de mudar a cor da roupa que o usuário está usando no momento. O mago pode sempre iniciar um contato telepático com o espírito. No entanto, no caso em que que o usuário perde a consciência ou o espírito por qualquer outra razão tem que assumir o controle total sobre seu corpo compartilhado, o espírito então cria o chamado "Espaço Interno" (内部 空間, Naibu Kukan, a dimensão de bolso), onde o usuário pode se comunicar com o espírito e até mesmo se recuperar.
Korwyn

Mabel - Fork and Spoon Merchant
Stable Manager - Horse Merchant
 The Adventure Begins
The Maple King
A Maple Story: Chapter 1
Grave Robbing
Animal Control
 Ronba - The Adventure Begins
Frendo - A Maple Story: Chapter 1
Old Man Olsen - The Maple King
Alchemist Abe - Grave Robbing
Tarzon - Animal Control
Blubbo - Lunch Time
Mountain Climbing

Mountain Climbing is a quests found near Lemia.

Required Level: 5

Required Quests: none

Home

Quests

## ***Part 1***

**Talk to Marlin**

**Marlin**: Hey!

**You**: Watcha doing here?

**Marlin**: I just came down from the peak! I'm a mountain climber.

**You**: Oh wow, that's cool!

**Marlin**: Yeah! And I even got this rock from the peak as a souvenir.

**Marlin**: ...

**Marlin**: Wait a minute...

**Marlin**: It's not there! Did it fall out?

**Marlin**: Oh gosh. Now I'll have no way to prove I climbed that mountain!

**You**: Can't you just pick up a rock here?

**Marlin**: No! It has to be a rock from the peak.

Marlin: Us mountain climbers can tell where rocks are from

**Marlin**: Man, this sucks... I'm too tired to go back up there.

**Marlin**: Guess I'll have to come back for another tough climb for you, tough.

**Marlin**: Just go up there and get a stone from the peak of Mt. Leamia

## ***Part 2***

Climb Mt. Lemia and get a stone from the peak

## ***Part 3***

Climb down and talk to Marlin

**Marlin**: Wow you did it! Very impressive for a novice!

You Reiceve

500 xp

**Marlin**: You must be an adventurer. No Normal persone could climb Mt. Lemia witouth any training!

**Marlin**: Anyways, thanks a lot for the help! I'll display this stone in my trophy case for sure!
Warp Scroll

**Warp Scrolls** are used to teleport to towns and cities throughout Zentrela. Right clicking one will initiate the teleportation process. Teleporting takes 3 seconds, and can be cancelled by moving.

**Warp Scrolls** can be purchased from Warp Scroll Merchants or found randomly by searching in Haystacks.
Pigman Phaser

The Pigman Phaser is a mob that has the abillity to "phase" wherever it desires, meaning that it can disappear in on location and reappear somewhere else.

As so the villagers name this mob to be, adventurers would tend to lure these mobs over, but be overwhelmed by its fast speed and ability to go invisible. It also packs a punch that can only be rivalled by the best weapons in Zentrela.

Adventurers beware, as the Phasers reside in the Hellish Moors, usually accompanied by Rangers and Battlemages.
Potions

Home

This Page will explain all the Mana and Health aids in the game. DISCLAIMER: Not everything in here is a potion

## **HP**

 Potion of Healing
 Major Potion of Healing
 Superior Potion of Healing
 Master Potion of Healing
 Juicy Apple

## **Mana**

Mana potions can only be bought in the /Rewards commands using reward point gained by voting.

 Intermediate Mana Potion
 Advanced Mana Potion
Dragon Ball Z

**Dragon Ball Z** can refer to:

### Easy Allies Reviews

* Dragon Ball FighterZ - Reviewed by Ben Moore
* Dragon Ball Z: Kakarot - Reviewed by Bradley Ellis

### Easy Allies Previews and Impressions

* Dragon Ball FighterZ Impressions - E3 2017
* Roller Champions and Dragon Ball - Impressions Day 3.5 - E3 2019

### Podcasts

#### Frame Trap

* Frame Trap - Episode 47 "Saiyans and Monsters"
* Frame Trap - Episode 49 "Supreme Jank"
* Frame Trap - Episode 54 "Final Fantasy VII Remake Concerns"

### Shows

#### Game Sleuth

* Game Sleuth: Bulma Hidden in Dragon Ball Z: Budokai 3?

### Streams

#### Group Stream Night

* Easy Allies Plays Dragon Ball Z Budokai 3
* Easy Allies Plays Dragon Ball FighterZ - RIP Dreamcast

#### Mike & Mike

* Mike & Mike Play Dragon Ball Z: Kakarot (Pt. 1)
* Mike & Mike Play Dragon Ball Z: Kakarot (Pt. 2)

#### Tiermaker

* Easy Allies Tiermaker - September 2021

Other Streams

* Ben Plays Dragon Ball Xenoverse 2 - POWER UP
* Ben Plays the Dragon Ball FighterZ beta - Hype!
* Ben Plays Dragon Ball FighterZ - Learning and Loving
* Ben Plays Dragon Ball FighterZ - Super Saiyan Fun
Wargari

Os maulkin são humanóides distantemente relacionado com humanos.

## Aparência

Eles têm uma aparência peluda e selvagem.

## Sociedade

Em geral, os maulkin vivem uma vida baseada na sobrevivência e se tornam criminosos, mas têm a tendência a serem evasivos e muitas vezes tentam evitar confrontos ou qualquer coisa que chame a atenção para si mesmos.

Os maulkin são pessoas geralmente inofensivas, passivas e desinteressadas em política e assuntos sociais. Apesar disso, eles são predadores naturais e saboreiam as emoções da caça.
Weapon Tiers

Every Weapon has different tiers.

Home

Weapons

Classes

## Tiers

 Epic
 Unique
 Supreme
 Legendary
 Godlike

There is also a small chance for any dropped items to be named. Named items will mention a name in the items name. These items are mostly noticable due to their increase critical hit chance. On armor this is usually an additional 10% critical hit chance per piece and is currently the only way to obtain critical hit chance on armor. For weapons, they generally have a higher critical hit chance.
Emergency Rescue

Emergency Rescue is a quest in Lemia

Required Level: 10

Required Quests: None

Home

Quests

## ***Part 1***

Talk to Sailor Sonan

**Sailor Sonan**: Help! Help!

**You**: What's wrong?

**Sailor Sonan**: Our ship is sinking!

**You**: Oh My gosh!

**Sailor Sonan**: All my friends are gonna die! I had to row into Lemia on a little rowboat.

**You**: Let me help! What can I do?

**Sailor Sonan**: We just need something to patch up the boat, but there's nothing on board and I have to stay nearby to try to save the, if the boat goes down.

**Sailor Sonan**: I know here are spiders at the kroa Crater. Their webbing is definitely strong enough to hold our boat up until we can get it repaired.

**Sailor Sonan**: Can you run to **Kroa Crater** and kill some Spiders? We' need about 50 Sticky Webs. Please hurry!

## ***Part 2***

Go to **Kroa Crater** at -811, 46, 631 and kill till you get 50 Sticky Webs.

## ***Part 3***

Go back to **lemia** and talk to Sailor Sonan

**Sailor Sonan**: You're back! Thank you!!

**Sailor Sonan**: Ok, I'm going to teleport this Sticky Web to them now...

**Sailor Sonan**: Done! Thank you so much for your help!

**You Receive**

800 xp

**Sailor Sonan**: You're a life-saver, and that's not an exaggeration!
Medium

**Mediumship** is the ability to mentally travel throughout the veil and multiple planes.

## Mediums

Mediums are witches who have died and returned from the dead. This can be through natural or magical resuscitation. Once a witch dies, they lose hold of their powers making them a medium. Since witches are set to be trapped in the veil after death they would usually go there, but now without their powers they have no limitation to the veil. This allows them to see and interact with spirits.

## Abilities

Mediums have a wide range of abilities including

* Passing through the veil
* interacting with the dead
* looking back in time through spirits
* manipulating the veil

## Limitations

The power mediums have is far more limited than witches as they use spirits for their abilities. Some of these limitations include

* Inability to look into the future
* Inability to physically travel throughout time and place

They also risk danger of losing their conscious mind when practicing too strenuously.
A Stealthy Escape

A Stealthy Escape should be the ninth quest you do, but it can be completed without doing any other quests.
This quest is very easy and fast.

"Help Grem sneak out of Kroa Crater!"

Required Level: 9

Required Quests: None

"Grem (-804,51,630) is trapped!"

Quests

Home

## Part 1

Talk to Grem

**Grem**: Oh thank the spirits! Another human.

**You**: Um, is something wrong?

**Grem**: I'm actually trapped here.

**Grem**: I have arachnophobia, which means I'm scared to death of spiders.

**Grem**: I thought I'd try to overcome my fear, so I snuck in here.

**Grem**: I'm an Assassin, so I used Stealth to sneak in.

**Grem**: But now that I'm here, I'm too scared to move.

**Grem**: I don't even have the energy to activate my Stealth spell!

**You**: Any way I can help?

**Grem**: There are 3 trees in the crater. Could you get me some leaves from each one?

**Grem**: I can try to make some camoflauge. It's a lot less energy-consuming than using a spell.

**Grem**: But I need 1 bundle of leaves from each tree in the crater. Can you get me the 3 bundles of leaves?

## Part 2

Look around for **Bundles of leaves 1, 2, and 3** and bring it back to **Grem**

(Hint: It's in haybales near the trees)

## Part 3

>> Grem took 1x **Bundles of leaves 1,2, and 3**.

**Grem**: Yes! Thank you so much.

**Grem**: With these I should be able to construct some camoflauge so that I can leave whenever I want.

**Grem**: I think I'll stay a little longer, and see if I can overcome my fear of spiders before leaving.

**Quest Complete!** A Stealthy Escape

You receive:

750 experience points

[Post-Quest Dialogue]

**Grem**: Thanks again for your help!

## Tips

The Haybales are all located near all three different trees and are all visible.

**Hint**: Get all 3 bundles and come back only once instead of doing one at a time.
Zentrela Wikia

## Welcome to the Zentrela Wikia

This wiki will guide you on your journey through the land of Zentrela!

I, ThePoptartCrpr, have started work on a NEW Zentrela Wikia, which will be up-to-date.

http://zentrela-rpg.wikia.com

Zentrela Website

## Links

**Classes**

**​Quests**

**​Trinkets**

**Weapons**

**Cities**

**Mobs**

**Potions​**

**​Miscellaneous Items**

## ***Editors only***

Discord: PLS CHECK OUT

Editor's Guides

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
A Maple Story: Chapter 1

A Maple story is the second quest you'll encounter, and shows you the basics of grinding as well as contributing to the lore of Zentrela.

"The story begins..."

Required Level: 1

Required Quests: None

"Frendo (-1113, 39, 1345) has work for you!"

Quests

Home

## Part 1

Talk to Frendo

**Frendo**: Hi there! You're new around here, aren't you?

**You**: Yes, I arrived just a little while ago.

**Frendo**: Well, welcome! We're friendly folks here in Korwyn, and we're always happy to see a new face!

**Frendo**: So, need any help? Any questions?

**You**: I want to become an adventurer.

**Frendo**: Don't we all? Well, I suppose you could start by helping around town. Sound good?

**You**: Sure!

**Frendo**: Hmm, lately there's been a cult of crazy necromancers trying to summon the dead.

**Frendo**: They work at the Summoning Circle just outside of town. Just follow the road and look to your right. You'll see some statues - that's the Summoning Circle.

**Frendo**: They've been getting a bit too rowdy lately. Maybe you can go teach them a lesson?

## Part 2

Kill Cultists at the Sumoning Circle (-1026, 44, 1145) and bring 10 Cultist Books back to Frendo (-1113, 39, 1345).

## Part 3

Give Frendo the 10 Cultist Books.

**Frendo**: Are those the books? Great job!

**Frendo**: The Cultists came to the Summoning Circle not long ago. Ever since the Maple King returned, there's been more trouble around town.

**You**: The Maple King?

**Frendo**: You haven't heard of him!? The Maple King is a legend in these lands, although you might say it's more of a horror story.

**Frendo**: Well, I guess it's because you're new around here. I'm sure you'll learn more about him.

**Frendo**: If you're interested in hearing more about him, go find Old Man Olsen. He's by the fountain, and always happy to tell a tale.

**Frendo**: Anyways, why don't find some more quests I'm sure there are folks in this town who need help!

**Frendo**: When you're done here, you can follow the road behind me to Lemia. My friend **Marian in Lemia** will probably have things for you to do!

**Frendo**: Here, have some **shards**. They're the currency in this world!

**Frendo**: Good luck out there!

**Quest Complete!** A Maple Story Chapter I

You receive:

50 experience points

10 shards
Trinkets

Home

Trinkets are a secondary item that gives you extra stats and a special Trinket Spell.

You can cast the Trinket Spell by pressing the "Swap Item" button, which is F by default.

You can choose a trinket and swap between them by typing /trinket in chat.

The trinket will gain EXP as you play and will get stronger (more stats) the \ higher level it is.

The trinket's max level is 10.

The trinket's spell will stay the same as the trinket levels up.

### Trinket Leveling

You will need to get experience points to level up the trinket, each time you level up the trinket, the experience won't reset and will add up to all the previous levels.

lvl 1-----> lvl 2- 2,000xp

lvl 2-----> lvl 3- 10,000xp

lvl 3-----> lvl 4- 80,000xp

lvl 4-----> lvl 5-700,000xp

lvl 5-----> lvl 6- 1,200,000xp

lvl 6-----> lvl 7- 2,400,000xp

lvl 7-----> lvl 8- 3,500,000xp

lvl 8-----> lvl 9- 4,300,000xp

lvl 9-----> lvl 10- 5,000,000xp

You'll need 17,192,000 experience points to level up a trinket from level 1 to level 10!
Grave Robbing

Grave robbing should be the third quest you encounter, for it asks you to go the furthest away from the spawn.

"Grave robbing... for the greater good!"

Required Level: 1

Required Quests: None

"Alchemist Abe (-1144, 39, 1336) needs your help."

Quests

Home

## Part 1

Talk to Alchemist Abe.

**Alchemist Abe**: I'm Alchemist Abe. Can I help you?

**You**: Hi! I'm new in town and want to help some people out.

**Alchemist Abe**: Well, you're in luck! I have just the job for you.

**Alchemist Abe**: Recently, there has been some strange black magic going on around town.

**Alchemist Abe**: The dead buried at the Korwyn Graveyard have reanimated into dangerous zombies, so the town council has quarantined the area.

**Alchemist Abe**: However, zombies produce a thick blood that is excellent for high-level potions.

**Alchemist Abe**: Some zombies don't have much blood left in their bodies, but the blood is very valuable so even a small amount is useful.

**Alchemist Abe**: Do you think you could head over to the **Korwyn Graveyard** and collect **25 Zombie Bloods** for me?

## Part 2

Go to the Korwyn Graveyard (-1093, 45, 1099) and bring 25 Zombie Bloods back to Alchemist Abe.

## Part 3

Return to Alchemist Abe.

**Alchemist Abe**: Wow, you're fast! Thanks so much for your help!

**Alchemist Abe**: This blood will save many lives, I promise you!

**Alchemist Abe**: Anyways, here's a little something I have for you, as thanks.

**Quest Complete!** Grave Robbing

You receive:

80 experience points

15 shards

[Post-Quest Dialogue]

**Alchemist Abe** Thanks again! You've been so helpful. I do have some colleagues in Lemia - I'm sure they could use some help too!
Classes

In the world of Zentrela there are 7 classes to choose from. Each has its own unique abilities and items.

Home

## **Crusader**

**S​word Users**

Crusaders are masters of the sword, and also the easiest class to play! Crusaders have a good variety of spells that allow them to alternate between, speel-spamming and left-clicking playstyle. If you want to be able to experience all Zentrela has to offer, but aren't great at combat. Crusader is the class for you

Difficulty 1/5

Normal Damage 3/5

Spell Damage 3/5

Survivability 3/5

## ***Paladins***

**Mace users**

Paladins are defenders of righteousness, and are strong melee fighters. With several damage reduction spells and a variety of melee attack buffs, paladins are very powerful when face to face with an enemy. They excel at fighting monsters and bosses but struggle in PvP because of their lower mobility.

Difficulty 1/5

Normal Damage 4/5

Spell Damage 1/5

Survivability 5/5

## ***Wizards***

**Wand Users**

Wizard are the traditional magician class, and have a highly varied playstyle based on what spells are used. They are a highly flexible class that always has the right spells for the occasion. Wizard excel at fighting monsters, and also pose a threat in PvP where their distancing abillities are difficult to handle.

Difficulty 3/5

Normal Damage 1/5

Spell Damage 4/5

Survivabillity 4/5

## ***Assassins***

**Dagger Users**

Assassins hide in the shadows as they stalk their pray. Assassins can combo their spells for massive damage, and rely on stealth to cast spells as they approach their target. They are extremely dangerous in PvP because of their high burst of damage, but have a difficult time dealing with enemies after their initial attack.

Difficulty 3/5

Normal Damage 2/5

Spell Damage 5/5

Survivability 1/5

## ***Alchemists***

**Elixir Users**

Alchemists are a unique class that fights using special contraptions. Their normal attack deals damage in an area but reloads slowly, and their spells produce items like bombs and heat walls that are very deadly but hard to use. Alchemists can massacre groups of monsters, but struggle in PvP due to their high difficulty.

Difficulty 5/5

Normal Damage 2/5

Spell Damage 5/5

Survivability 2/5

## **Reapers**

**Scythe Users**

Reapers interact heavily with HP. Their spells can drain HP from enemies, sacrifice their own HP for more damage, or even heal themselves up! Although Reapers cannot deal massive amounts of damage in one hit, their healing ability helps them outlast and defeat even the most formidable enemies.

Difficulty 4/5

Normal Damage 1/5

Spell Damage 4/5

Survivability 4/5

## ***Archer***

**Bow Users**

Archers fight from afar using their bows, which are fires by left-clicking and don't require any arrows. Archers have access to strong burst damage by using spells that fire several arrows at once. Archers are powerful against players and monsters alike, and are limited by only the accuracy of their shots.

Difficulty 4/5

Normal Damage 3/5

Spell Damage 5/5

Survivability 2/5
Lunch Time

Lunch Time will be one of the final quests you do, it is currently the last quest added to the game, but it could be completed earlier if you decide to do it before another quest.

"It's always lunch time if you believe in your stomach."

Required Level: 3

Required Quests: None

"Blubbo (-1171, 40, 1395) is hungry!"

Quests

Home

## Part 1

Talk to Blubbo.

**Blubbo**: I'm hungry.

**You**: Uh, there's a cake right there...

**Blubbo**: I KNOW but I don't have anything to eat it with!!

**Blubbo**: I'm too hungry to even leave this room. Can you get a fork and spoon for me?

**You**: What? Where?

**Blubbo**: A fork and a spoon. Mabel next door should have some.

>> You received 10 **Shards**.

**Blubbo**: Here, take this so you can pay her. You might think she's a bit weird for just selling forks and spoons but she's really nice.

**Blubbo**: Quick! Go to Mabel and get me a fork and spoon! I'm starving!!!

## Part 2

Buy a Fork  and Spoon from Mabel (-1151, 39, 1406) and bring it back to Blubbo (-1171, 40, 1395).

## Part 3

Bring the Fork and Spoon back to Blubbo.

>> Blubbo took 1x **Fork**.

**Blubbo**: Ah nice, a fork. And the spoon?

>> Blubbo took 1x **Spoon**.

**Blubbo**: Yay, perfect!

**Blubbo**: Thank you SOOOO much, now I can finally eat!

**Blubbo**: Here, my way of saying thanks. Now, time to eat!

**Quest Complete!** Lunch Time

You receive:

120 experience points

1 Juicy Apple. "A delicious-looking apple. Heals 300 HP.

## Trivia

Mabel is a "Shop NPC" instead of a Quest NPC, clicking her will pull up a merchant's inventory.

The 10 shards pays perfectly for the spoon and fork, as they both cost 5 shards each.

The "cake" the player refers to when starting the quest is nowhere to be found, presumably it used to be on the table and got eaten by a player.
The Crauxley School of Magical Arts

**The Crauxley School of Magical Arts** is a school that teaches magic to magic casters of all persuasions. Whilst its students are primarily school-aged children, no age is specifically taught in the school. The school resides in an old Victorian Manor in Northern Ireland and appears to be a decrepit Manor under a glamour.

## History

The school was founded hundreds of years ago by Laurelle and Daniel Crauxley and initially served as the headquarters of the Library of Magik Artifacts. However as the magic population grew it began to serve more and more as a school as well as the head quarters.

The School and library's original location was in Romania until it moved to England in the 1920s when the Romanian school was burned to the ground.

## Location

The school has numerous locations worldwide.

The school's main location and the location of The Library of Magik Artifacts is in a castle in Northern Ireland.

The school also has locations in Paris, London, St. Petersburg, Iceland, Brazil, New Orleans, New Moor & smaller locations scattered throughout the world.
Runne Coven

**The Runne Coven** was an ancient coven based out of southern Germany in the late 17th century, before moving to Germantown and then Newmoor. It consisted of the runner family and kept it's magic private to the family, using it only to their benefits.

## History

Edda Kraus was originally from Frankfurt, but moved when she married Godwine Runne. They built a farm in the north of the country. Edda was from a family of witches and kept her practice secret from her husband. He was abusive to her, and eventually one of her children killed him accidentally whilst trying to protect her.

Edda taught her children magic, and they formed the coven. They kept out of the world and used their magic for their own gain and gain in the nearby village.

Erik Runne, One of the sons, eventually met a vampire in the town pub and was turned by her. He then attacked and killed most of the town under her demand.

His mother, realizing what he'd done, put a curse on him, limiting his abilities, and paining him every time he killed. She sealed the curse with a stone and fled with her family and the stone as Erik tried to kill her.

They crossed the ocean to the new world and started a new in a colony near Newmoor. Erik chased them there, and attacked their settlement. He turned all the town's people in an attempt to build an army for himself. However, his mother along with the rest of his siblings drew the new vampires into the caves, and created a void dimension, trapping them all in there for centuries, along with the stone that held Erik's curse.

## Known Members

* Erik Runne
* Adelina Runne
* Edda Runne
* Sigrùn Runne
* Cynic Runne (He's the dead one)
* Leuthar Runne
Swords

Home

Weapons

This page is supposed to explain and show every sword in the game.

## **Tier 5**

**Sword of the Psycopath king**

"A sword that once belonged to a crazed king."- In-Game description

Damage: 550-750

**Deathbringer**, **Sword of Chaos**

"the corrupted sword that once belonged to a fallen king of Zentrela."- In-Game description

Damage: 550-750

**The Commander's Sword**

"A sword for the commander of gods."- In-Game description

Damage: 550-750
Weapons

There are different weapons in the world of Zentrela each for its own class

Home

Classes

Weapon Tiers

## ***Bows***

Bows are the weapons of the Archers.

* All Bows from Tier 1 to Tier 5 appear as Bows.

## ***Swords***

Swords are the weapons of the Crusader.

* At Tier 1, Swords appear as Wooden Swords.
* At Tier 2, Swords appear as Stone Swords.
* At Tier 3, Swords appear as Iron Swords.
* At Tier 4, Swords appear as Gold Swords.
* At Tier 5, Swords appear as Diamond Swords.

## ***Scythes***

Scythes are the weapons of the Reapers.

* At Tier 1, Scythes appear as Wooden Hoes.
* At Tier 2, Scythes appear as Stone Hoes.
* At Tier 3, Scythes appear as Iron Hoes.
* At Tier 4, Scythes appear as Gold Hoes.
* At Tier 5, Scythes appear as Diamond Hoes.

## ***Maces***

Maces are the weapons of the Paladins.

* At Tier 1, Maces appear as Wooden Shovels.
* At Tier 2, Maces appear as Stone Shovels.
* At Tier 3, Maces appear as Iron Shovels.
* At Tier 4, Maces appear as Gold Shovels.
* At Tier 5, Maces appear as Diamond Shovels.

## ***Daggers***

Daggers are the weapons of the Assassins.

* All Daggers from Tier 1 to Tier 5 appear as Shears.

## ***Elixirs***

Elixirs are the weapons of the Alchemists, with their basic attack, your character will throw a splash potion. All mobs what would normally be giving the effect of the splash potion will take damage according to your weapon's base damage.

* At Tier 1, Elixirs appear as Potions of Instant Health.
* At Tier 2, Elixirs appear as Potions of Regeneration.
* At Tier 3, Elixirs appear as Potions of Strength.
* (WIP) At Tier 4, Elixirs appear as Potions of Night Vision.
* At Tier 5, Elixirs appear as Potions of Harming.

## ***Wands***

Wands  are the weapons of the Wizards, with their basic attack, a stream of critical particles will shoot out in a straight line damaging mobs that it encounters until the projectile despawns after moving around 5-6 blocks.
Elunari

Os elunaris, também conhecidos como Elfos Estelares.

## Aparência

Como todos os elfos, eles são esguios e bonitos. A pele do Elunaris é roxa, geralmente com uma tonalidade escura. O cabelo dos elfos estelares costuma ser branco, azul ou azul prateado. Os olhos dos elfos estelares são comumente azuis prateados, embora alguns também sejam brancos prateados. Os elfos estelares não são muito rápidos ou furtivos devido às suas alturas, mas são ótimos manejadores e usuários de magia, o que os torna os melhores lançadores do mundo.

## Psicologia

Os Elunaris são respeitados como estudantes sofisticados de magia e diplomacia, mas são as suas presença que os torna tão atraentes. Esses elfos estelares são os manipuladores finais, controlando as ações dos outros nas sombras. Embora sua reputação de sutileza seja bem conquistada, muitos acham os Elunaris tão carismáticos e atraentes que negociam de boa vontade com eles - independentemente das consequências. Embora não evitem conflitos, eles preferem resolver as disputas sutilmente e com graça, ou eficientemente, em silêncio.

Eles são mais dados ao intelecto do que outros elfos, mas fisicamente mais fracos. Eles praticam as artes élficas mais antigas,

## Sociedade

Eles são mais dados ao intelecto do que outros elfos, mas fisicamente mais fracos. Eles praticam as artes élficas mais antigas, a magia

### Cultura

Ouvintes habilidosos e linguistas astutos, os Elunaris raramente mentem; em vez disso, eles posicionam a verdade com muito cuidado para alcançar o resultado desejado. Aqueles que desconfiam dos Elunaris acham prazer conversar com eles - mesmo correndo o risco de revelar seus segredos mais profundos. Os elfos negociam com qualquer reino, seja aliado ou rival, e estendem qualquer gesto de amizade necessário para atingir seus objetivos. Desde muito jovem, todos Elunaris aprende que cada indivíduo representa seu reino como um todo, e suas roupas desarmadoras e às vezes provocantes devem ser sempre belas e impecavelmente limpas.

### Religião

Eles só estão interessados em religião por valor prático.

## Magia

Suas práticas mágicas tendem a se concentrar na criação e na magia da lua.
Layout

## Season 1:

**Antagonist:** Erik

**First episode:** Pilot, the beginning of the series

**Last episode:** the one where Erik is pardoned, in the caves

The season is the beginning of everything

## Season 2:

**Antagonist:** Erik's family

first episode: the caves are opened

**last episode:** the evil big vampires are released as the witch family dies

## season 3A:

**Antagonist:** Calcifer shows up later, but we also need something about a cure? something with that and

## Season 4B

**Antagonist:** The town maybe? Idk it's so emotional

## Season 5:

A**ntagonist:** Lyra (but ghosts come later and kill her and then they do their things)
New York Apartment

**Micah & Carter's Apartment** is the apartment they live during their time in New York.

## History

After moving to New York from Pittsburgh, Micah bought the apartment with the money from his published book. Carter and Micah moved together and lived there for the rest of the time in the four year jump.

It is here where Micah proposed to Carter, and here where they are when Erik comes to find Carter.
Edda Runne

**Edda Runne(neé Kraus)** is a witch, and the matriarch of the Runne coven.

## Appearance

Edda has dark brown hair that is past her shoulders. She is caucasian, and shows the sign of her age. She is thin.

## History

Edda was born in 1649 in Frankfurt. Not much is known of her childhood other than she grew up amongst witches, but eventually hid her craft when she married Godwine Runne. With him, she moved to the unpopulated north of the country and lived on a farm.

Edda used her magic to bring good fortune to the farm, and yield children. Godwine was an abusive husband and would physically beat Edda when he was mad. As she had children, they were abused as well. Edda had four children with Godwine, before one night, looking for Godwine in a pub, she met another witch and the two had a child. This child was her youngest, Adelina, who became her most powerful because of her double magic lineage.

Adeline's powers manifested when she was young, and accidentally killed her father when he was in a fit of rage.

She continued to raise her family, teaching them little magic to try and keep them from the public eye.

Years passed and eventually her son Erik met a vampire. He was turned and attacked the town and killed most of its inhabitants. Edda tried to kill him using her magic, but instead lost one of her other sons. She then put a curse on her son, binding it to a stone, that he would not be able to kill without feeling the pain himself. She also used her magic to kill the vampire that had turned her son.

He vowed to retrieve the stone from his mother and then to kill them all. She feared him and so she took her remaining children and crossed the ocean to America. They settled in a colony in Pennsylvania. They became known as Heretics and so they lived further in the forest, using caves to travel out of sight. Erik followed them and turned the nearby settlement into an army of vampires.

Edda realized what would happen if he got the stone, and so she lured the vampires into her caves with her children and had her strongest daughter seal them all. She put them to sleep for years and poisoned their blood so that the vampires in the cave would not feed on their bodies.

## Modern Day

Edda was awoken when the cave she had trapped the family in
Keepers

**Keepers** work as librarians at The Library of Magik Artifacts. They are generally trained by keepers and have to be sought out and found by the Library as it is unknown and hidden from most. Keepers train at the Library and can be witches or mortals, though mortals more generally take on the role. The role of keeper is usually passed down through family.

## Known Keepers

* Lily Osborn
* Isabelle Fletcher
* Delphine of Gevaudan
* Guillaume of Gevaudan
Rosalie Ross

### Relatives

Anna Ross (daughter),Thomas Ross (son),Lincoln Ross (son),Silas Sheridan (brother)

## Physical description

### Eye color

Brown

**Rosalie Ross** is a witch, and the mother of Anna Ross, Thomas Ross, Simon Ross, & Lincoln Ross. She's sister to Silas Sheridan.

## Childhood

Rosalie was born to parents Mary and Patrick Sheridan, in the town of Garrick along with her older brother Silas.
Lilu

**Lillith, Mother of the Undead,** is the first woman to have survived the curse and produced offspring.

## History

Born in Mesopotamia, Lilu was sold to a rich family as payment for her father's debt. She was used as a slave by her master, and was abused regularly. After a pregnancy she aborted, she ran from her town and walked for days towards a mythological cave.

She was guided by a local priestess who claimed it was her destiny to rise. She began her journey with spite and the desire for revenge.

## Transformation

Upon entering the cave, the Witch laughed at Lilu's request believing she was too weak to survive. Lilu then killed the priestess with her to prove to the witch. The Witch gave her a stone knife, and told her it would give her all she wanted if she killed those above her.

Lilu also promised the witch she would look for her son.

## Rise

Lilu killed her masters and gathered an army of slaves that worshipped her. Together they ruled over the kingdom until a war caused her to flee towards Egypt. Using the prophecies of witches over the years, Lilu began creating children to help her.

She also created 4 generals to help her rule her army, which became known as her disciples.

Lily moved her forces throughout Egypt, and then the Meditarian, before deciding on an Italian city that she conquered and turned into a vampire heaven.

## Betrayal

After killing her fourth disciple for disobeying her, the remaining three decided to use a witch's curse to trap Lilu in a cave beneath the city. She was left there, and slowly petrified from lack of blood. She remained here for centuries
The Veil

The Veil is the void dimension where spirits go after death and before moving on. No one knows what comes after the veil. The Veil is a mirror of our world, however, is constantly plunged in shadow and night. Spirits roam freely throughout.

Different Spirits react differently to the veil. Vampire spirits erode quickly and they slowly become similar to beasts. Mortal spirits generally pass quickly through the veil, but the ones who remain in the veil also erode, becoming phantasms that reflect their human selves. Witch souls erode the most slowly and maintain their living selves the longest however are only able to use spirit magic within the veil, a skill most do not have a talent for or are taught.

## History

The Veil is as old as the world, however has been utilized by witches over the centuries. Iltani was one such witch

## Veil Magic

Specific magic can be used to manipulate the veil and create bends in its energy, creating void dimensions. Witches who use veil magic are part of a coven known as "The Fae" and are of a secret society. Veil magic is discouraged amongst other witches as the veil is an unpredictable entity that affects the living and the dead.
Isabelle Fletcher

**Isabelle Fletcher** is a human doctor who studies magic and vampirism from a scie

ntific standpoint. She also holds a museum of magical artifacts that she inherited from her family.

## Background

Isabelle was raised in Paris by her mother, who was a librarian, and her father a professor. They come from a wealthy background. It was from her father's side from which she received the Occultist library, and she learned through him. She studied occult theories and anthropology at the Paris Descartes University.

 After hearing about the occurrences going on in Newmoor, she moved to first Philadelphia, and then outside of the town itself.

## In Newmoor (2014-2015)

Isabelle stayed removed from the town, observing it before approaching. She eventually approached Lily under the guise of an internship.

The two work together for a brief time, before Isabelle reveals her intents to Lily. Lily informs her friends who Isabelle is eager to meet.

 After Carter is turned by Adalina,

## After Newmoor

After leaving Newmoor, Lily and Isabelle live in Boston, before returning to Paris. Isabelle continues her work as Lily studies with her at the university.

Isabelle and Lily then move to Florence to try and follow the story of Euthalia. They meet her here and the trio live together trying to locate the stone dagger and Maricus.

After locating it, Lily goes with Euthalia to Newmoor. Isabelle stays in Italy. When lily returns the two help Euthalia to track down Maricus to London. They move to Surrey, and accompany Euthalia to England where she successfully stops Marcius. She thanks them before disappearing.

Lily and Isabelle work out of Surrey
Maghoran Island

**Maghoran Island** is a small island off the coast of scotland used by the Necromantíae

## History

The island was used as a halfway point for ships sailing in northern Europe and had a presence in the fishing trades. However, it remained a small island with local industry throughout its time.

In 1892, however, the island's people became convinced the local orphanage played host to the devil and the island slowly went mad. The towns people even conducted a witch hunting, along with several exorcisms that resulted in the death of some of the children. After this the island's reputation diminished, causing many people to vacate.