Cut Content

Bonus Information*This article contains additional information that is non-essential to the Agathian Fable gameplay experience. It has been compiled for enjoyment, and should not impact your ability to play through Agathian Fable.*
Several pieces of content have been cut throughout the development and running of Agathian Fable, from plot concepts to titles, to world maps. This page will document and explain the cut content provided it does not spoil canon storylines still to come.

## Campaign Overall

Initially, Agathian Fable was being developed under the title "Realm Shatters". Realm Shatters initially conceived in 2019, was very similar in nature to what Agathian Fable became, however its plot focus was more solely dedicated to the phenomenon of displacement. It used a custom drawn map, which acted as a beta form of what would become Famthries, with several nations and countries being carried over. This predecessor world was known as Alvien.

The following countries carried through with little to no adaptation:

* Krydept
* Adam Labyr
* Miheldri
* Uled

Two countries in "Alvien"; Adam Urmat and Selom Sol formed to create Adam Sol. The idea to have a country split by civil war was conceived in this alpha stage, and brought forward in a new iteration into Agathian Fable. Though the backstory for the split was not established at this stage in development, and would remain ambiguous until midway through Agathian Fable.

Krydept's capital city, previously known as Brajul, was changed to Ghebeli.

Adam Labyr's capital city was changed from Cantry Anau, to Kurokta.

Uhled was given the isolationist tribe attribute, meaning that in its new iteration, it lacked a "capital city".

#### Realm Shatters Title

Initially, the campaign itself was developed under the working title "Realm Shatters", which illustrated its focus on the displacement mechanic, and the two realms interacting with one another as a result. This style of title was heavily inspired by the titles of Final Fantasy XIV DLC expansions "Stormblood" and "A Realm Reborn". During development, a creative choice was made to shift the tone and primary themes of the plot, and the new title "Agathian Fable" was created to better demonstrate this change.

## Locations

#### Ohlo Waterworks:

In the first Realm Shatters session, the party explored an area known as the "Ohlo Waterworks", which was a vast sewer and irrigation system laying mostly inactive beneath Ohlo. Here, the party discovered several extremist religious artefacts, including a statue and several strange jewels. At the bottom of the waterworks, lay the first iteration of an Artery, which as a concept was largely unchanged in Agathian Fable. The Ohlo waterworks do not exist in the updated iteration of Ohlo in Agathian Fable.

## Characters

#### Player Characters

Several player characters have been introduced, and subsequently written out of the story due to player withdrawal. These characters are still in the most basic sense "canon", however it is unlikely they will reappear in the campaign, and cannot be interacted with by any of the members of Alea Vitae. Furthermore, their locations and status are (except from one instance) not being written, recorded or managed.

#### Winona Longstocking

Winona Longstocking was a player character created and controlled by Jack Foster. Winona was an elderly Aarakocra woman who was scouted out and hired by the The Church of Agathia to escort the Archbishop as a part of the Deus Vitae party. Virtually nothing is known about Winona as a character, and her withdrawal from the campaign occurred very early into the campaign.

#### Sel Makor

Sel Makor was a Half-Ogre pugilist created and controlled by Drew. Sel Makor was a part of the party apprehended by the Yeux Vigilants in Ohlo, and subsequently recruited by Axis Alea. His personality was rather apprehensive and simple minded, but besides this, very little is known about their backstory and personality as their withdrawal from the campaign occurred very early on in the project's lifespan.

#### Malthael

Malthael was somewhat conniving and evil minded elf created and controlled by Gamer XMoff. Malthael was a part of the party apprehended by the Yeux Vigilants in Ohlo, and subsequently recruited by Axis Alea. Of the cut characters, Malthael was the longest lasting, and interacted with the world of Famthries for the longest time. Malthael, whilst not prone to actively moving against the party and its wishes, was often mischievous and acted in a way that suggests he was primarily interested in material gain and amusement. This was illustrated when he took the lead in torturing Dook and Pud, two of the Tumcown Plunderers, despite their clear lack of mental faculty. In a technical sense, it is still possible that Malthael exists in the world of Famthries, but he was not present with the party for their defection from Axis Alea, so his current location and goals are unknown.

## Sounds

Primarily for fun, several sounds were designed and produced for Agathian Fable, some of which have been shelved soon after development in favour of omitting the sound all together, or implementing a newer iteration.

Below are some sounds that were created, but replaced:

Sound Effects & Fanfares

## Additional Stories

### Agathian Fable - Side Story - Yellow Line

Yellow Line was the working title for an preliminary story designed to add to the over arching story told in Agathian Fable: CODE WHITE. It would serve as a sort of prequel story that would add additional context and further explore the themes introduced in Code White. The story would have taken place in an isolated detention centre somewhere on the Nothe Crown, with a new but smaller set of characters that would potentially be referenced in the run time of Code white. However, the story and its scope became hard to justify as side content, and instead, some of the concepts and ideas that were being considered for this story were saved for potential usage in side stories within the main campaign. The story would have followed a small group of prisoners and their reactions to strange events within the detention center, and focus in on the decisions they made and the implications that would have on their morality. The characters used for this side story would have been pre-written, and played by a different set of players than those playing Code White, with a relatively tightly scoped story. The events of the story may still be referenced within Code White.

## Trivia

* During the "Realm Shatters" development stage, the dual party system was not under consideration. This development wouldn't arise until 2020, when Realm Shatters was rebranded into Agathian Fable.
* Several pieces of media are attributed to being influential in the shift from Realm Shatters to Agathian Fable. Notable examples being Fire Emblem: Three Houses, Shin Megami Tensei IV and NieR: Gestalt, with the tone being influenced by the latter two, and the political conflict being inspired by the former.
* The tone of the plot initially was intended to be somewhat more light hearted, similar to that of many "The Legend of Zelda" titles, but a darker tone was chosen to better convey the intended themes and messages chosen for Agathian Fable.