Character Attributes

Characters have 5 core Attributes that determine their stats. Each attribute has a minimum value of 8, and no maximum value. The Base value for each attribute is considered to be 8.

This page is outdated, as some mechanics have changed and may continue to be altered in the coming patches (current: v0.13.1)

## Attributes:

### Might

Each point of Might increases

* damage and healing by 1%.
* Damage of summons by 1%.
* Armor by 1%.

### Dexterity

Each point of Dexterity increases

* Critical "Rating" by 1
* Critical Hit Damage by 1.5%.
* Summons are affected by your Critical Bonuses.

Dexterity also increases your character's movement range by 1 per 25 Dexterity. This is capped at 3 max movement increase.

The base Critical Chance is 2% and base Critical Damage is +50%. (At 8 Dexterity)

Critical Chance is based off of your critical rating, plus your bonuses from items and skills. Critical Rating is just your Dexterity minus 8.

At a Critical Rating of 1, your Critical Hit Chance goes from the base 2% to 6%. As a result, one point of dex can be useful for low level characters.

Between a Rating of 1 (9 Dex) and 52 (60 Dex), your Crit Chance goes from 6% to 33% linearly. This is an increase of ~0.53% per point in Dex.

Between a Rating of 52 (60 Dex) and 293 (301 Dex), your Crit Chance goes from 33% to 100% linearly. This is an increase of ~0.28% per point in Dex.

Critical Damage is increased linearly regardless of Dex. For more info on how Critical Damage is applied, see Damage Dealt.

### Vitality

Each point of Vitality increases maximum HP by 5 + 1%. Maximum Health is also increased by level.

At 8 vitality, there is a 0% bonus to health. At level 1 with 8 vitality, maximum health is 100.

### Intelligence

Each point of Intelligence increases

* Maximum Mana by 5 + 1%. Maximum Mana is also increased by level.
* Summon Health by 1%.

At 8 Intelligence, there is a 0% bonus to mana. At level 1 with 8 intelligence, maximum mana is 100.

Intelligence also increases skill range by 1 per 20 Intelligence. Maximum of 5 bonus skill range from Intelligence.

### Reflex

Each point of Reflex increases

* Dodge Rating by 1.
* Dodge Counter Chance by 1%
* Counter Attack Damage by 1%

Additionally reflex increases Dodge Counter Attack Limit by 1 per 20 points (max of +5)

At 8 reflex, counter attack damage is at +0%.

## Stats

### Health

Maximum and Current Health can be seen as a red bar above the characters skills, or at the top center of the screen when hovering the mouse over a character or enemy. If health reaches 0, the creature dies. Maximum Health is equal to: **(45+ (15 \* Level) + (5 \* Vitality)) \* (1+(Vitality-8)/100)**

### Mana

Maximum and Current Mana can be seen as a blue bar above the characters skills, or at the top center of the screen when hovering the mouse over a character or enemy. Mana is used to cast most abilities. Maximum Mana is equal to **(45+ (15 \* Level) + (5 \* Intelligence)) \* (1+(Intelligence-8)/100)**

### Armor / Magic Armor

Armor is granted primarily by equipment, and is a flat damage reduction. Every 10 points of armor reduce relevant damages by 1.

### Resistances

Each resistance has a maximum value of 75%. They reduce incoming damage of their respective types by a percent. While Shadow Damage does exist, there is no resistance that effects it. Resistance Types:

* Resist Fire
* Resist Cold
* Resist Lightning
* Resist Physical

For more information on how damage reduction works, see Damage Reduction.

### Movement Points

The amount of Hexes a character can move. The base value for player characters is 5.

### Crit Chance

Critical Hit Chance is how likely it is for an ability to critically strike. Being Invisible via Stealth causes your next ability to have 100% crit chance.

### Crit Damage

Also referred to as Critical Bonus Damage is the amount an ability is amplified when it critically strikes. For more information on how this interacts with other boosts to damage, see Damage Dealt.

### Dodge Chance

The chance for any attack to miss, attributed to the character dodging it. Dodge Chance is granted by skills and equipment. A dodged attack does no damage and does not apply any effects. Multiple sources that increase dodge will add together, with a maximum of 75%.

Temporary increases to dodge can exceed that, currently the only temporary increases are active abilities that grant 100% Dodge chance, thus it is unknown if it adds to previous dodge chance, or just temporarily replaces it. for more info see Dodge Chance

### Health Recovery

Health Recovery is a percent value that restores that percent of max HP at the start of every turn including the first turn of battle. After winning a battle, 5% of maximum health is restored, regardless of Recovery rate.

A character who dies in battle does not gain any benefit from Health Recovery. After winning the battle, the character is revived with 5% of their maximum health.

### Mana Recovery

Mana Recovery is identical to Health Recovery, except it effects and is based on Mana.

Mana Recovery is a percent value that restores that percent of max Mana at the start of every turn including the first turn of battle. After winning a battle, 5% of maximum Mana is restored, regardless of Recovery rate.

A character who dies in battle does not gain any benefit from Mana Recovery. After winning the battle, the character is revived and restores 5% of their maximum Mana(Verification Needed).

### Attack Power

Attack Power is based on what weapon you wield. The value can be found by the following formula:

* **((MinWeaponDamage + MaxWeaponDamage)/2 + (AdditionalWeaponDamage)) \* (.9 + Might/100)**

For Dual Wielding, both weapons are calculated separately and added together. Keep in mind that this formula rounds the values down at the division and at the end, resulting in occasional slight loss of value.

### Spell Power

Spell Power is based on what level you are. Weapons do not influence it. The value can be found by the following Formula:

* **(8 + 4\*level) \* (.9 + Might/100)**

## Experience by Level

Quest XP refers to the highest XP granted by side quests of that level.