recursal/Fanatic-Fandom huggingface dataset:
Hiro

Art by ThatArtJack

## Stats

**Hiro** is the summoned bestial spirit from the Summon Beast spell of Tori Hayden. They first appear in *Pride of the Nightwolf*.

## Description

### Appearance

Hiro appears as a Shiba Inu dog which forms from dirt and returns to it when the spell runs out or is defeated in battle.

## Abilities

* Basic Attack - Maul: Spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level piercing damage.
* Darkvision 60ft
* Multiattack: The beast makes a number of attacks equal to half this spell's level (rounded down).
* Pack Tactics

## History

### *Pride of the Nightwolf*

Hiro is first encountered when Tori Hayden and her party return to Okogi with the Nightwolf in tow. It travels with Tori on their mission to the Eclipse camp. The party waits for the guise of night but they witness two events happen while waiting. One Samurai leaves the encampment on horseback and is quickly approaching their hiding place. Tori casts Speak with Animals and causes the horse to panic. Because of that, the Samurai notices them and quickly turns the horse back to the encampment. Both Hex and Ryn fail to cast Hold Person on the Samurai, so he manages to get away. The group decides to move positions to a waterfall north of them, leaving Tori’s dog there to watch what happens. The Samurai comes back across the bridge with some escorts, but they only find the dog there. The escorts laugh, but the Samurai just shrugs and continues on his way.

During the battle Ikai Azu after Sunder makes a blow on Ikai knocking away his helmet, he cleaves everyone around him, which dispels Hiro. Tori, in rage, fires an arrow, shattering Ikai’s shoulder and allowing the rest of the party to easily attack him. Following the battle, Tori re-summons him to show the party that he is ok. During the mistwalker attack on Okogi, Tori tells Hiro he is a good boy and now he needs to be a loud boy, so he jumps out of the building and yelps to get the Mist creatures' attention. While Hiro draws away the nearby enemies, the party gets out of the building, Haruko again bringing Kang with him. Hex casts Suggestion on the Engorged One to get it to move southward. However, the spell does not work and shifts the creature's attention towards them. Although it cannot see the party, it heads in their direction. Hiro attempts to get its attention, but his bite is not enough to distract it, and the good boy eventually falls into the Mist.

During the final battle against Uzak Gyo, Hex clashes him with Haruko's assistance. He almost loses, but he pulls through at the end, dealing a critical blow as he falls to his knee from the power of the clash. This leaves an opening for Hiro to jump in and bite the captain, allowing Tori to deal the final blow.

## References

1. ↑ Pride of the Nightwolf: Episode 03
2. ↑ Pride of the Nightwolf: Episode 05
3. ↑ Pride of the Nightwolf: Episode 06
4. ↑ Pride of the Nightwolf: Episode 08
Gambler's Delight: Episode 10

### YouTube VOD

***Gambler's Delight* Episode 10** was streamed on Arcadum's Twitch channel on May 30, 2020, and premiered on Arcadum's YouTube channel on May 31, 2020.

## Summary

             Ahst asks the first question; if there is a limit to her power, how can they restore it. To do this, they must seek the shards of time, fulfilling Raguel’s quest, and restoring the Shattered Gates. Only then can the Oracle again see the Tapestry and see the future, This will also restore the cities of the Vega.

             Second, Toot steps forward and motions to his now-Violet eye. A Violet light shoots out to harm them, but a soul of the Seven takes the brunt of the attack to allow the knowledge. So they learn about the Seven, how they used the power of the enemy to fight the enemy and are locked in a constant battle. And, specifically, Toot’s eye serves as a map; a map to the Twilight Station.

             Third, they question where to find the shards of the Shattered Covenant. He tells them they must go to the Labyrinth of Tyre to get the Starsail, then go to Shattered Gate to seek Inu.

             Fourth, Moe asks how they can become stronger to fight the enemy. And so, the *Shadow of Tyre* begins

             And finally, they ask where they can find allies to help with their quest. So a call is sent. And a call is received. By Hackne Silvermask and Antonius. And by Erin, one with the power to open the gates of the Labyrinth for the others.

             With her purpose fulfilled, the Oracle falls into a deep sleep. Xetor says he will watch over the Oracle as they will go to face the enemy. However, the Xetor's eyesight starts returning as the sky darkens. He seals it with amber as the group moves, finding a giant tower, glowing Violet.
Douglas O'real

Art by L3monJuic3

**Douglas O'real** is a ranger who works as a woodcarver in Uzu village on Glies.

## Description

Douglas is a Kalkatesh native that appears in the the *Shrine of Sin* campaign. Akakai meets him in Uzu village as a potential source of information. He was born in Daborak on Kalkatesh but raised in Glies.

### Appearance

Douglas appears as a middle aged humanoid male. He is wearing a ranger's outfit, leather armor, and a green cape. He uses a bow and arrow.

## History

### Encounters with Akakai

Douglas is first encountered as an unnamed workcarver near the entrance of the village of Uzu. Akakai approaches him with the intention of asking for directions to the inn. She first makes small talk about what he is making and learns he is attempting to make a wooden hat. He points her to the Laughing Swallow. She promises to come back and check out his hats later. A few days later she keeps her word and re-approaches him again asking about his hats while also questioning if he has noticed anything strange in town recently. She explains about how her and her band of adventurers are searching for Akuma who may have infiltrated the village. He says he doesn't know much about that but points her towards the Prefect of the town Izigora Tzu. He also mentions how the blacksmith has been acting different recently but that he seemed more sad then strange. Akakai thanks him and leaves.

## References

1. ↑ Shrine of Sin: Episode 01
2. ↑ Shrine of Sin: Episode 03
Huckleberry

* S3
* S1/2
* Original

**Huckleberry** is a player character in *Shattered Crowns*. He is played by Octopimp.

## Description

### Appearance

*Shattered Crowns* Ep. 1*Shattered Crowns* Ep. 2*Shattered Crowns* Season 3 Ep. 1*Shattered Crowns* Season 3 Ep. 7 (Artist)
### Personality

Huckleberry is a grizzled old cowboy. He is always willing to lend an ear or talk someone else's off with a story about living on the range of Daborak. He is also slow to anger, but becomes a twister if you rile him up.

## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Character Information

### HP Growth

Huckleberry's HP Growth
 Level 4 (SC S1 Ep.)
 Level 10 (SC S3 Ep.10)

### Abilities

#### Origin

**Daborak**

* +1 Strength
* Skill Proficiency – Athletics

##### Sub-Origin

**Plainsrunner**

* Your walking speed increases by 5 feet.
* Skill Proficiency – Acrobatics
* Tool Proficiency – Cobbler's Tools.

#### Feats

* Polearm Master
* Sentinel
* Great Weapon Master

#### Fighter Abilities

* Second Wind
* Action Surge
* Martial Archetype: Battle Master
	+ Combat Superiority
		- Superiority Dice (5d8s)
		- Maneuvers
			* Trip Attack
			* Riposte
			* Precision Attack
			* Parry
	+ Student of War
	+ Know Your Enemy
* Extra Attack
* Indomitable

#### Special Abilities

* Death Serum
	+ Gain immunity to instant death effects.

### Notable Items

* Little Iron (Wand of Magic Missile, )
* Loud Iron, +1 Halberd (d10 Thunder Damage)
* Anthem Bio-Armor (+3 Plate Mail)
	+ While wearing this armor, the user gains the following benefits
		- You gain fast healing while conscious (10HP)
		- Your movement speed is increased by 15ft.
		- You gain a bite attack and a tail attack that can be used as a bonus action
			* Bite: Deals D10 + Strength Modifier; when the attack hits, the target is considered Grappled
			* Tail: Deals D8 +Strength Modifier; when the attack hits, the target must make a DC16 Con save or be Blinded for 3 rounds
		- You may enter an enraged state. While in this state, you may only attack enemies and gain immunity to Paralysis, Fear, and Petrification. To end this state, you must make a Wisdom saving throw at the end of your turn.

## References

1. ↑ Tweet by @Ashlelang
2. ↑ As in the Charger Feat. Octopimp on Discord talking about Centaur in Verum
3. ↑ Shattered Crowns: Episode 02
4. ↑ Shattered Crowns: Episode 04
Glies Arc

The **Glies Arc** is the second major story arc of the Living World of Verum. It focuses on the eastern continent of Glies, and the struggle against the Eclipse, led by its merciless leader, the Pale Emperor.

The Glies Arc takes place during Phase 4 of the Living World of Verum, and is set 50 years after the events of the Violet Arc.

## Synopsis

A Violet force once ravaged the world, pushing it to the brink as Kalkateshians tried to save it and themselves. Now, fifty years later, the Cataclysm is but a bad memory. Peace has fallen over Kalkatesh in that time, the Song of the Seven still ringing in their hearts. Here, there will be no need for bravery or valor, as long as the forces of good, evil, law and chaos remain in balance... in Kalkatesh that is.

Across the sea, in the land of Glies, trouble is brewing. The Eclipse has unified the Eastern Kingdoms under one banner, thanks to its new leader, the Pale Emperor. The Mists of Glies have become more dangerous, and seem to spread unnaturally, almost intelligently. Rumors of Eclipse travelling in the Mists unharried and unseen spark worries of invasion. The Pale Emperor sets his sights on the West, and a harrowing wind begins to blow...

## History

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
Dozo Gourd

Art by @Deviljno

**Dozo Gourd** is the headman in the small village of Dozo along the Path of Prosperity. Dozo Gourd appears in *Among the Reeds* campaign where he hires the adventurers for their first quest to rescue his daughter from some bandits.

## Description

### Appearance

Dozo Gourd is a male ho'ask with brown hair and skin. He is very muscular and wars a green sleeveless tunic.

## History

### *Among the Reeds*

Following word that the expected caravan was attacked by bandits Block lead a group of adventurers consisting of Rattacus, Kaju Magi, Eli Bloodbane, Machio Manis, and Dik Cok to meet with Dozo Gourd. After Block explains the situation to Dozo who asks the group to investigate the caravan, Dozo offers to double their payment as his other daughter is part of the caravan and the group heads out.

While investigating the scene where the trail of blood ends, the adventurers realize the river leads to a nearby Daimyo’s land. The party decides to head back to Dozo to inform the headsman of the situation. He understands that there was nothing much that could have been done, and offers them double payment to rescue his daughter, to which the party agrees. Later while fretting over his daughter's fate, Dik Cok sneaks into the house and steals a portrait of the missing daughter for Rattacus to disguise himself, as well as the deed to the house.

After failing to find any useful information, Rattacus disguises himself as the daughter and goes back to the headsman. Kaju claims that they found the daughter at the Daimyo’s place and that the rest of his friends have died while rescuing her. The headsman and his other daughter are suspicious at first, but they accept that their family member has returned, albeit with a strange desire for cheese. Kaju stays to eat before claiming the reward. A while later, Eli and Machio arrive at the bar with Dik Cok not too far behind. They wonder where Rattacus and Kaju are, but they guess they must be late. Figuring the plan hasn’t been put into action yet, Eli decides to move forward with the plan. He dresses up as the daughter and heads to the headsman’s house with Dik and Machio. The headsman opens the door, sees them, and realizes he has been tricked. He gets mad and calls the guards to keep everyone inside. A fight almost breaks out while everyone is arguing, but then suddenly the Vizier, the assistant to the Archmage Azolon, arrives. He’s here to tell the party that they have done something very dangerous and that he has to take them to Azolon to stand trial. He then snaps his fingers, and the party disappears.

## References

1. ↑ Among the Reeds: Episode 01
2. ↑ Among the Reeds: Episode 02
3. ↑ Among the Reeds: Episode 04
Dommy Molly

Art by ?

**Dommy Molly** is an entertainer at the Succulent Brothel in Alexandria.

## Description

Dommy Molly is a worker at the Succulent Brothel. She takes on the dominant personality of a mother.

### Appearance

Dommy Molly is a Tiefling women with short black hair, black eyes with yellow pupils, and a long pointed tail. She wears a purple dress highlighting her cleavage, black stockings, and high heels.

## History

### Hired for Garlic

The adventurer party of Baeth Wellington, Garlic Crouton, Kiliwen Joy, Talis, Vasily, and Yukina show up at the Succulent Brothel. The party argue about hiring someone for Garlic as he is still innocent. He denies needing anyone and at one point mentions his mother causing Madame Marcast to say she has the perfect person for him. Garlic tries to argue he just wants some soup to eat and noting else. Eventually Dommy Molly comes over and starts aggressively feeding the soup to Garlic. This causes him to become uncomfortable and eventually asks her to move away from his friends for some privacy as they keep egging him on. He tells her how he does not need her services and will pay her to say nothing happened. She just asks if he was satisfied with his experience to which he reluctantly says yes causing her to thank him and leave.
Eli Bloodbane

Art by u/buttrito

> *I'll be honest, I kind of thought I'd be working a desk job or something, I didn't prepare for this.* ― Eli Bloodbane
>
>

**Eli Bloodbane** is a player character in *Among the Reeds* and *Servants of the Spire*. He is played by Cyr.

## Description

### Appearance

Eli is a human with pale skin, short black hair, and pure white eyes, not unlike that of a changeling. He wears a preacher's outfit with a red sash over his shoulders. Like the other members of his party, he most likely does not have pants on.

### Personality

Although his mannerisms and vocabulary befit those of a preacher, Eli is just as willing to find the easy way out as the rest of the party, and often gaslights Machio into thinking their next action is 'the last evil thing they have to do'. He is a follower of Crowley, but is shown to not know much about him in the first place, claiming to only have read the syllabus of the religious textbook in school. It is implied that he has been a priest for quite some time, although how he managed to keep his position for that long, only Crowley knows.

He has shown to be willing to make up for his mistakes and correct things if needed, either out of guilt, or the fear of being imprisoned in stone by Azolon.

## Character Information

### HP Growth

Eli's HP Growth
 Level 4 (SotS Ep. 2)

### Abilities

#### Origin Abilities

##### Dolten

* +1 Wis
* +3 bonus to saving throws vs. Fear effects
* +1 to an ability score, but the character also has a burden they must carry

#### Sub-Origin

##### The Skittering

* +1 Dex
* +800 gold at the start of the campaign
* Proficiency - Perception, Weaver's Tools

#### Human (Variant) Abilities

* Ability Score Increase: two ability scores of player's choice increases by 1.
* Speed: 30ft
* Languages: Common

#### Cleric (Death) Abilities

* Deity: Crowley
	+ Church Boon: +1 Con
	+ Lip Service: Skill Proficiency - Insight
* Bonus Proficiency: proficiency gained with martial weapons.
* Reaper: Eli learns one necromancy cantrip of his choosing from any spell list. If the chosen spell targets only one enemy, it can instead two within range and five feet within each other.

## References

1. ↑ Dolten in Verum | World Anvil
2. ↑ The Skittering in Verum | World Anvil
3. ↑ Human - DND 5th Edition
4. ↑ Crowley Character in Verum | World Anvil
5. ↑ Cleric: Death Domain - DND 5th Edition
Gambler's Delight: Episode 11

### YouTube VOD

***Gambler's Delight* Episode 11** was streamed on Arcadum's Twitch channel on June 6, 2020, and premiered on Arcadum's YouTube channel on June 9, 2020.

## Summary

              The group goes to where the Vega are encased in amber just as a Violet light splits through a statue of a Cyclops, summoning enemies. The enemies pour out in multiple waves, pinning the team back. However, they quickly find that they have the Seven fighting beside them, helping them overcome the enemy. When all the waves are descending upon them, Eustace channels the power of a Seven, ripping and tearing apart the wall of enemies as if he was a shark. This opens up the way for the group to quickly tear apart the ranks. In a last ditch effort, the last enemy tries to infect the Vega. Moe runs forward, using his trident to pierce it. However, this places him not far away from the statue as it splits in half, revealing the Violet reflection.

             The group attack the creature, but hardly put a scratch upon it. In the midst of the battle, the creature draws energy out of Toot’s eye, allowing it to release even more power, summoning a sword that brings about instant Violet Death. With no options left, with the odds still against them, Moe, in a last-ditch effort, goes into the center of the room and yells the Power Word “Zetar.” The blessing upon him allows him to withstand the death pushing himself would have brought. The word releases the souls of the Vega. All the Vega; across all the islands, across all the places where the Violet was trying to corrupt them. And with them, some of the Seven.

             The Violet power fades from the room as the portal giving the Reflection power is closed. The energy of the creature is cut off, reducing it to little more then a statue. The phantom tower fades from existence. And, for the first time in a long time, the moon above falls upon the island.
Duality of Dragons: Episode 05

### YouTube VOD

***Duality of Dragons* Episode 5** was streamed on Arcadum's Twitch channel in early May 2020.

## Summary

With the preparations complete, the group head to the swamp where Osiren most likely is. During this last walk, Neve tries to convince Wadu Heck to let her use the daggers, but says in no uncertain terms that people who can use the knives properly are people on his Inquisition list. They find a cave with traces of being a dragon’s lair.

The group all take time to prey and buff themselves before heading into the cave. Ives gives Wadu Heck his earring, with instructions to return it to the Brightburn House if he dies. They try sneaking into the cave, but Neve rubs the binding storm early, and therefore the group find themselves out of position when the creature emerges to fight them.

Madd Morc flies up to face the dragon head-on, dodging the first round of all his attacks. However, he soon knocks the Half-Orc back and flies to strike down at the rest of the group. With control over the vines and swamp waters, the dragon keeps most of the party locked down. He even manages to incapacitate Madd Morc’s right arm.

However, they push on, with Dragon-Bane Axes and Parasite Arrows, until the tide turns, and they have the dragon pinned down. It heals itself, but Turr Khei tears through the best with the power of his vows, smiting again and again, until the head is cleaved from the shoulders.

The group skins the dragon and loots the cave, their mission complete.

## Featured Characters

### Main Characters

* Lord Antonius Volnaris
* Neve
* Madd Morc
* Turr Khei
* Seren
* Ives
Dust

**Dust** (with a capital D) is pure spiritual essence and the remnants of the silver chain that connects a person's soul to their body.

## Background

Whenever someone astrally projects they always leave a little Dust behind. Also if someone is killed by having their astral chain severed their soul turns to Dust. It can have a variety of incredible and terrible effects on people who are exposed to it.

## History

Moe Kowbull is/was a known addict of Dust.

### Brewbad's Exposure

Anaalius Penetratius found a pot of Dust in the abandoned monastery of Not'Chek. He gathers some in a vial with his hands and goes over to his party where he claps his hands causing some of it to move towards them on accident. The dwarf Brewbad was exposed to Dust at this moment causing him to collapse unconscious. It causes his soul to fly up into the astral sea viewing its majesty. As he was holding the lorestaff of one of the Seven, his patron changes from Regalia, The Herald to Jhasa who was the patron of that dwarven Seven.

### Battle against Norubaga

While battling the Akuma Norubaga in the Fable of Not'Chek, Anaalius throws the vial of Dust he previously collected at the creature. It was unable to react and breaths it in causing it to be erased from the Fable and sending the adventurers into the Black Mirror to meet the Akuma God Kuzai.

## References

1. ↑ Scrolls of Not'Chek: Episode 03
2. ↑ Scrolls of Not'Chek: Episode 05
Infested Corruption

Art by Luca

**Infested Corruption** is a type of Depthar zombie encountered on Glies.

## Description

### Appearance

Infested Corruption appears as a type of zombie, a moving dead body which can look severely damaged even with its head almost hanging off. They walk on two legs and their rib cage erupts out of their body like a mouth.

## History

### Encounter by Shipwrecked Adventurers

An adventurer party comprised of Dirst the First, Coots, The Goker, Mori Suzuki, and Stinkler Smelgore come across some Infested Corruption in a cave system below a shrine in a forest of Glies. They find the site of what appears to be a massacre and torture chamber. After investigating it, some of the dead bodies start to rise with two of them becoming Infested Corruption while another two become Malignant Corruption. The first creature bites at Mori with his ribcage mouth harming him while the second targets Smelgore also biting him. In retaliation he launches a catapult of garbage at the creature but it dodges. Later when launching another catapult of trash his wild magic surges causing any icy nova to emanate out from him freezing one of the infested corruption though not killing it. Dirst finishes it off with his crossbow causing it to explode its poison over the nearby Smelgore which harms him. The final Infested Corruption attacks and knocks Coots unconscious from his injuries. The Goker drags Coots away from the creature so Mori can finish it off. However he is able to revive Coots with a potion and Coots runs at the creature in revenge killing it with an unarmed strike. As he does so it also explodes in a cloud of poison over him and Mori which both are able to dodge.

## Abilities

* **Rip and Tear** - the creatures basic attack which does d6+3 damage.

### Characteristics

* As undead they are immune to poison damage.
* As a zombie, it has disadvantage on dexterity saving throws.
* When Infested Corruption die they explode into a eruption of poison damaging all enemies within 10 feet.
Enemy

Art by @DeemeeArt and @milkytiddyboy

The **Enemy** (real name unknown) is a non-player character and the main antagonist of Phase 3. As the embodiment of oblivion, it controls the Violet through its servant the Herald. It is said that it is so powerful that simply speaking its name would immediately end all of existence. As such, it is opposed by the Seven, who rise up to defeat it.

## Transcripts

From *Strange Roads* Session 7:

> The Enemy is a being that grows in its strength the more who know of it. (...) Each undulation of the movements of the Enemy, its subtle touch corrupting, destroying, but not as a demon, no, there are many that mistake evil to be somehow to be separate from good. Or law to be separate from chaos. Every being seeks to live. Every being has desires and hopes and wants and dreams. No matter how twisted they may be. But the Enemy does not. The Enemy is oblivion. It is end. It is the nothing. And it is filled with a potent and untellable will. The tapestry itself is a paramount representation of this, tattered and frayed. If you looked to the edges you will see it; the entropic terrible emptiness.
>
>

From *Heart of Tyre* Session 1:

> The Violet and This One are the same.
>
>
> One controls Oneself.
>
>
>
> One gained the Violet by the shattering of a covenant.
>
>

From *the Seven Secrets*:

> You know of the Herald, but whom does the Herald serve? For the great threat that looms within the sky is not the being that the Seven fought all those years ago, it is instead merely a promise, a promise of something greater, of the true enemy that walks in shadow and in forgotten, shattered memories, but the fragments return, the pieces fall into place, and bit by bit, the great cosmic web ravels to a singular point, for when the Herald reaches Kalkatesh, and its violet light shines like a second sun, that is when you will see it. That is when the fate of all will be decided once more.
>
>
Elwood Gnomesworth

* Current
* Old

**Elwood Gnomesworth** is a player character in *Secret in the Stones*. He is played by Blessious.

## Description

### Appearance

*A Tale of Two Towers* Ep. 3*Secret in the Stones*
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Character Information

### HP Growth

Elwood's HP Growth
 Level 7 (SitS Ep. 1)

### Abilities

#### Origin

**Krazax**

* +1 Constitution
* Skill Prof – Survival

##### Sub-Origin

**Lowlander**

* You gain +5 to your maximum hit points.
* Skill Prof – Athletics

#### Feats

* Fade Away
* Dual Wielder

#### Forest Gnome Abilities

**Darkvision**

* Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Gnome Cunning**

* You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

**Natural Illusionist**

* You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.

**Speak with Small Beasts**

* Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.

#### Fighter Abilities

* Fighting Style: Two-Weapon Fighting
* Second Wind
* Action Surge
* Martial Archetype: Eldritch Knight
	+ Weapon Bond
	+ War Magic
* Extra Attack
Gallan Troth

## Stats

**Gallan Troth** is a player character in *Strange Roads*. He is played by Bikeman.

## Description

### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
### *Strange Roads*

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
### Death

Arcidamus at Gallan's funeral: *He was a friend, alright. A good one. He didn't talk much. He didn't do much. And really, when he did do stuff, it was not what you would expect a rational person to do. But he did it, and I loved him for it.*

## Character Information

### HP Growth

Gallan's HP Growth
 Level 2 (Ep. 2)

### Abilities

#### Origin

**Majital**

* +1 Intelligence
* Detect Magic at will
* Arcana Proficiency

##### Sub-Origin

**Ruin Dweller**

* +2 bonus to saving throws vs spells
* Investigation Proficiency

#### Cleric Abilities

* Divine Domain: Love
	+ Bonus Proficiency (Insight Proficiency, Expertise only if gained Viderick's Lip Service)
	+ No! Stop!
		- Whenever an ally within 5 ft. of you would be attacked by an enemy, you may use your reaction to add a bonus to that ally's AC equal to your proficiency bonus, for that attack. If this causes the attack to miss, you and your ally targeted are healed for 1d6 Hit Points.
	+ Channel Divinity: Embrace!
		- You may present your holy symbol as an action to cause all enemies within 30ft to have disadvantage on attack rolls for one minute. At the start of each of its turns, affected creatures may attempt a charisma saving throw to end the effect. The cleric can end this effect on one creature of their choosing at the start of their turn.
* Channel Divinity
	+ Turn Undead

#### Domain Spells

* At each indicated cleric level, you add the listed spells to your spells prepared.

Love Domain Spells
 1st
Gambler Black

* Current
* Previous
* Original

The **Gambler Black** is a warlock patron. He grants power to those that plays to win, plays with cards up their sleeves, loaded dice, and crossed fingers behind backs.

### Appearance

*Strange Roads* Ep. 4 (Artist) *Tearing Veil* Ep. 3 (Artist) *Tearing Veil* Ep. 5 (Artist)
## History

### *Strange Roads*

Zacharius was indebted to the Gambler. To repay the debt, he was tasked to spread the Gambler's influence by rolling the dice when met with dark treasure. During the epilogue of *Gambler's Delight*, Toot handed the Gambler's head to a servant of Babylon. This cut off Zacharius's connection to the Gambler and instead is connected to Babylon. After a certain conversation between the gods, Babylon offers to Zacharius release The Gambler Black to be in service against the enemy. He agrees, releasing the Gambler. The Gambler Black informs Zacharius that they are now even and even offers to end his service. Zacharius decides to continue their partnership and is gifted a gentleman's suit, empowered dice, and a cane.

### *Tearing Veil*

Nidhogg, attempting to reach for souls in the graveyard of Fireport, was approached by The Gambler Black to consume a soul in the graveyard of Fireport. The Gambler Black senses Nidhogg's hatred towards gods and gives him an offer: Desecrate holy sites and in exchange, The Gambler Black will give him souls. He shatters a gravestone and pulls a soul as "a little skin in the game". Nidhogg accepts the deal and consumes the soul.

At a hidden temple outside Fireport, Nidhogg rolls the dice inside of the temple. The Gambler Black appears in the temple, but tells him he is too weak to have the souls of the fallen paladins. Instead he gives Nidhogg a shadowy form. Afterwards, he sends word to Zacharius to secure the temple.

In the Undersyium, the catacombs under Crestfall, Nidhogg rolls the dice at two altars at opposite ends of the catacombs, cracking them. The Gambler Black is pleased with his actions and rewards him with soul juice. He drinks the liquid, and the power of the Gambler surges through him, evolving his breath weapon.

### Shadow of Tyre

The Gambler Black gifts Zacharius power to match the rest of *Shadow of Tyre*'s party and the Regalia of the Gambler.

### *A Storm Approaches*

Gambler Black appears in the dream realm after Mungus read a cursed book by the name of "The Bane Blade". In the dream realm, Gambler Black offers Mungus his hand and gives him a cane in exchange for his winged snakes and crow familiar.

## Prominent followers

* Zacharius Aradhel from *Strange Roads*
* Mungus from *A Storm Approaches*
* Nidhogg from *Tearing Veil* (formerly)
* Brewbad Stormfinger from *The Divine Wind* (formerly)

## References

1. ↑ Taken from WorldAnvil page about Patrons
2. ↑ Originally drawn by Alaina E. Milare
3. ↑ Discord Message by Deemee
4. ↑ Tweet by @DeemeeArt
Half-Elf

**Half-Elf** is one of the playable subraces of Elves. They are the offspring of an elf and human which can be further categorized down by their Elven ancestry.

## Background

Half-Elves are elves who are born from a union between any of the elven sub races and a human. They are born with features of both races.

## Characteristics

Half-Elves are humanoids with a mix of Human and Elven features.

## As a playable race

Half-Elves are a standard playable race in 5e and Verum. One can choose to be a basic Half-Elf or one of 4 other subraces based on a specific type of elven ancestry.

### Stats and Abilities

* **Ability Scores**: Cha +2; Choose any other two unique +1
* **Size**: Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
* **Speed**: 30 feet
* **Age**: Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
* **Alignment**: Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.
* **Darkvision**: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Fey Ancestry**: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
* **Languages**: You can speak, read, and write Common, Elven and one extra language of your choice.

### Player Characters

* Fernando Alandro
* Horras Venril
* Jerry
* Melanie Lysandre
* Tirsis Margolas
Deals in the Dark: Episode 10

### YouTube VOD

***Deals in the Dark* Episode 10** was streamed on Arcadum's Twitch channel on December 20, 2019, and premiered on Arcadum's YouTube channel on January 7, 2020.

## Summary

The group talk with the newly arrived entity, Zhorakal. Madd Morc, impressed with the creature’s hat, asks to be given the hat. The creature not only does that, but also empowers his old hat, which Madd Morc gives to Turr Khei. And therefore, Topism was formed. In addition, he gives Madd Morc a great sword, Turr Khei a shield, Seren a candelabra marked with the symbols of the Green Pantheon, and Neve a black mask, the Mask of Shades. Turr Khei risks a second blessing, gaining a potion of Divine Healing.

The group report back to The Half-Father Don Vilt Valione, who promises them protection and invites them to eat calzones. At the dinner, the guards talk about important stuff, but is ignored. Madd Morc and Turr Khei introduce Seren to the TOPS, and Neve officially joins by transforming into an orc in a little hat. Through the conversation, Rivitah gives parts of his backstory, and reveals to the group about hearing voices. Turr Khei agrees to fulfill Rivitah’s wish to kill him if he ever becomes “spicy bad,” accidentally making an oath to do so.

Later that night, on the way home, run into a Tiefling Clown. He sells potions, which Turr Khei drinks some of. It transforms Turr Khei into a clown. Back at the bar, Turr Khei talks to the vampire, who he convinces to break the clown curse. By inflicting him with vampirism. Turr Khei survives the process, becoming a vampire. However, as payment, they need to kill someone in exchange.

Looking, they find the person they need to kill is their old friend, Hoto.

In addition, Seren talks to a man at the bar, getting a treasure map. Rivitah also takes time to talk to Kallus, who says he will send for one of his kin to investigate his demonic infection. He also asks for assistance himself, needing help finding a noble he needs to kill.

## Featured Characters

### Main Characters

* Rivitah
* Neve
* Madd Morc
* Turr Khei
* Seren

### Returning

* Don Vilt Valione
* Hoto
* Kallus Ska El
Gailen's Gate: Episode 39

### YouTube VOD

***Gailen's Gate* Episode 39** was streamed on Arcadum's Twitch channel on June 23, 2020, and premiered on Arcadum's YouTube channel on July 4, 2020.

## Summary

              The battle rages on, beginning with Gruff using a power word to strike the Storm with a storm. Ozzy, trying to use the knowledge he learned from the scroll, accidently transforms himself into a Violet Ooze. He manages to maintain control for a while, but eventually falls to the Herald’s influence, strengthening the Storm of Folly before being knocked unconscious. Hackne moves to the circle under their control, using its power to give Gruff Aladine’s Blood Scythe

             Braktor tries to take control of the second portal, using his refraction as a Seven to gain assistance from another him, Vale Redpence. However, he fails, causing himself to go unconscious. Belanovan, ever cautious, investigates the battlefield find ways to maximize their chances, before joining alongside Gruff, wielding his own blood scythe. With the Wildbolts of the Storm raining down, Belanovan dodges lightning strike after lightning strike. Braktor too is given Aladine’s blessing, while also weakening their enemy by pushing him out of the Violet.

             Eventually, Hackne gives Gruff enough of the blessing that it reaches the point where it almost kills him. With one last slash of the scythe, he tears the enemy asunder. The temple is purified, except for the one scroll on the alter. Hackne collects the scroll and takes it away for safety.

             The group returns to Nosfeet to inform the group to inform him that the job is finished. The Translator informs the group that the next step is that they must descend into Tyre’s Labyrinth. And to do that, they must “become as shadows,” or risk more then themselves. Therefore, he gives them two months with which to set all their affairs in order so as to synchronize the attacks between all of the groups.
Flaying Serpent

Art by LaM4ngo

## Stats

**Flaying Serpent** is a type of serpent that inhabits the forests of Glies.

## Description

### Appearance

Flaying Serpents are large green snake-like creatures. They have green eyes, a long tounge, sharp fangs, and green scales as well as a spine going down the length of its back.

## History

### Encounter by Shipwrecked Adventurers

While the shipwrecked adventurer party of Dirst the First, Coots, The Goker, Mori Suzuki, and Stinkler Smelgore traveled through the forest in search of evidence of Glien Corruption they make too much noise crossing a bridge attracting the attention of a Flaying Serpent. As it appears it randomly decides to attack Dirst. It bites at him and attempts to coil around him though he is able to push his way free. Dirst then rushes around the creature striking its back with his mace and cracking its scales. The Goker then attempts to speak with the serpent.

It speaks out that it is hungry in response. He offers to give it their rations in exchange for stopping the fight. It agrees and the Goker throws their 2 weeks worth of rations at the creature which ends the combat. After the party finds out he threw all their rations they discuss if they could somehow get some of it back. The Goker discusses with the serpent and it gives back 2 days worth but keeps the remaining. It eventually swims away into the water.

## Characteristics

* It has a bite attack which deals d10+4 damage. The target must also make a DC 14 strength check to prevent being constricted.
Glorybound: Episode 06

***Glorybound* Episode 6** was streamed on Arcadum's Twitch channel on July 11, 2019.

## Summary

From a reddit post by u/GingerGambit:

> At the end of some cave they find a room and find the chalk. Lene drinks a potion and turns into a Unicorn. They start to hear something big approaching and out of panic one of them takes the chalk and draws a circle and they all jump into it. Arcadum does his calculation and they end up on Azengolt. The group was given a decision at that time cause of how hard Azengolt is, they were able to just do another campaign or continue to Azengolt. They chose to go to Azengolt.
>
>
Ignolia Strife

Art by Alex Bobylev

**Ignolia Strife** is a deceased paladin who resides in the Hall of Heroes of the Dream. She first appears in *Silent Knights* and later in *The Spirit Dance*.

## Description

### Appearance

Ignolia appears as a human female with brown hair wearing knight's armor and a cape and a confident demeanour. She holds a rapier at her side. She bears the symbology of one of the old gods from before the Great Reckoning.

## History

### Background

Ignolia was previously a member of the White Council.

### *Silent Knights*

Ignolia is one of the possible warriors that the Silent Knights could battle to obtain the Hall of Heroes' keystone. Although the party do not decide to fight her, they speak to her before deciding who to fight in the hall. Jairx is first fascinated that she has a rapier, to which she responds that "men are made of water; you must simply put holes within them. It is so easy to kill them: a simple thrust, a gentle jab". She is described as a paladin who does extra damage to evil characters, and thus has a very high challenge rating for the *Silent Knights* party's alignments. She is able to strengthen and heal herself .

Her stats are described as followed:

* High AC
* High attack bonus
* Moderate damage, except to those with evil alignments
* Minor recovery and spellcasting
* Weak to bleeding damage

### *The Spirit Dance*

Ignolia is seen again in the Hall of Heroes by River Styx following her death at the hands of the Mistwalker Gorger. Ignolia is seen standing near where the Throne of War is in the hall. Kaigor Brimstone is seen proposing her for sex but she refuses his advances.

## References

1. ↑ *Silent Knights: Episode 11*
2. ↑ *The Spirit Dance*
Gambler's Delight: Episode 06

### YouTube VOD

***Gambler's Delight* Episode 6** was streamed on Arcadum's Twitch channel on May 2, 2020, and premiered on Arcadum's YouTube channel on May 15, 2020.

## Summary

             The group looks at the mysterious page; most of them cannot read it. However, Toot realizes that it is in Kenku. Toot manages to tell the group that he can read it and tries to write it down, but the curse on the Kenku stop him from writing the words, causing him to begin to seize up. Eustace knocks the pen from his hand, the splashing ink forming the symbol of Oloken'hai, but the group fail to recognize it. Eustace just decides to touch it. He has a vision; Oloken'hai speaks to him. He gifts the monk knowledge; he takes away his normal sight, but gives him true sight with his eyes open, and dream sight when they are closed. He starts out the possession of this power by seeing the crew of the ship working, and then dying. His eyes also allows him to read the book, written by a Priest of Oloken'hai. Effectively freaked out, the group leave the shipwreck, Toot taking to book with them.

             As they head back, Eustace hearing the voice of the God of Madness, they come to the archway they passed through earlier. However, Eustace now sees seven doors. Ahst is able to confirm they are there with her Riftwarden powers, but they quickly find Eustace is the only one who can interact with them in any way. He checks them one by one, showing him different areas of the island. Eustace, curious, pokes his head into a door which shows a reef, disappearing. With no way to find him and no other choice, the group head back to the hermit for answers.

             Eustace finds himself in the ocean depths, before him a statue of the Goddess Kaheeli. Eustace, with his eyes closed, find a door before the statue’s heart. He opens the door, only to be sucked into the Dream Realm. Looking through the world around him, he tries touching a crystal pool. He goes deeper, finding himself in the Dragon’s Dream, where the dreams of all the dragons exist. Here, a woman is waiting: Rochelle of the Silent Knights. The two talk for a while, Rochelle telling him the story of her and her friends, before severing Eustace’s connection to Oloken'hai and sending him back home.

             Eustace appears before the group, quickly telling them what he went through. The group then goes in, showing the compass to the hermit, who adjusts it to suit their needs. With this, the hermit gives them a request; fight the demon of the mist, the creature he himself created, and free this island. However, the realize the creature is too strong, and decide to leave. However, Moe decides to take him with them, despite the hermit telling him repeatedly that he is unable to leave. When a forcefield prevents the hermit from leaving the yard, Moe continues to pull the arms, until the hermit dies.

             Realizing the hermit was another Vega, and they have killed another Vega, the group sails away from the island as fast as they can.
Gailen's Gate: Episode 04

### YouTube VOD

***Gailen's Gate* Episode 4** was streamed on Arcadum's Twitch channel on April 22, 2019. It was previously a lost episode with no known reuploads until August 5, 2021.

## Summary

(Lost episode. Information taken from later sessions and a Reddit post )

After returning to Gailen's Gate, the party takes the time to speak with some people, including Gruff and his friend Caskafora, who mentions a ghost problem. The party goes to investigate and arrives in a destroyed village, and after looking around Belanovan is able to find the ghost. The party chooses to resolve things peacefully by talking things out with the ghost, and Belanovan is rewarded with a Morrow Blade. With one issue solved, the party returns to Gailen's Gate to find it's under attack by an Orc tribe.

It was also mentioned in later sessions that Gruff has a fishing rod that can catch ghost fish. This may be where he first received it.

## References

1. ↑ "Summaries and Sources for Lost Episodes and Campaigns". Post by u/astralCortex.
Guh-nome

**Guh-nome**, also known as **G-nome**, is a player character in *Beyond the Veil*. He is played by Valco.

## Description

### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
His parents were brutally murdered!

## Character Information

### Abilities

#### Gnome Traits

**Darkvision**

* Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Gnome Cunning**

* You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

#### Wizard Abilities

**Level 1: Spellcasting**

**Level 1: Arcane Recovery**

* Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

* For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
Goblin Yodeller

A **Goblin Yodeller** is a type of goblin enemy that appears in *Silent Knights*. They are known to sing as they approach.

## Description

Goblin yodellers are goblins that sing and clap as they approach the party.

## History

### *Silent Knights*

The goblin yodellers are the first enemies that the *Silent Knights* encounter as a party near the border of Orde and Krazax, and they first attack them in the middle of the night as they are resting. They approach the party by singing in an operatic style while also clapping.

After the battle, the party find each of the goblins with a piece of parchment from a book of bardic songs and poems, which have the name "Rzamd" on them .
Gift

art by Yuanbin Hu

### Guest Appearances

**Gift, Lord of Resentment and Delusions** is a non-player character from the campaign *Maw of Abbadon*. As an NPC, she is played by Arcadum.

## Description

### Appearance

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Maw of Abbadon

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*