The Abductor's House

The Butcher's captives:

* Roxanne
* Brendan
* Debra
* Evelyn
* Kyle
* Hank
* Injured Woman

**The House**, also known as **the Butcher's House** or **the** **Abductor's House**, is the primary setting of *Stay Out of the House*. It is the home of the Night Shift Abductor and his deranged family.

## Background

The Abductor's House is a classic two-story farm house located in a rural stretch of Oklahoma. The entire property is surrounded by a wire fence, with a cornfield at the forefront limiting access to the garden, which is overgrown with weeds and filled with plastic flamingo figures. Close to the house, there is also an empty farm equipment hall and a silo, with a combine harvester nearby.

## Rooms

The building can be separated into five primary areas: attic, first floor, ground floor, backyard and basement. The floors are connected through separate staircases and, in the case of the attic, a ladder. A ventilation system passes through a majority of the house. The interior is consistently poorly maintained and shows signs of extreme neglect, nearing the point of being uninhabitable.

The attic is reached by a spiral staircase, which is initially locked, leading to a small room lined with chain-link fencing. Roxanne is imprisoned in this chamber when she is caught for the first time. The door to the rest of the attic is locked from the inside. The way inside is only unlocked through a clock puzzle on the ground floor. Several rooms, some holding mummified bodies while others are neglected storage, can be explored once inside, except for one which requires some minor parkouring to get into and unlock. The points of interests include the drawer containing the knife, another location with a battery and said secret room.

The first floor can be partioned into three areas. The first is the largest, being the starting area, consisting of five rooms: the cage room, the mannequin room, the vent room, the rug room and the victim room. The former two are connected through a closet while the revolver room is initially boarded up and needs to be opened with the hammer. The vent room allows access to the rest of the house and also has a gas button for the Night Shift Abductor to activate if he detects Roxanne in the vents. The rug room holds the light meter, the sound meter, the alarm clock and the screwdriver while the victim room has the unloaded revolver inside, as well as a boarded up hatch into the supply room on the other side of the floor. On Day 1, the lighter is found in the upper right drawer of the cage room.

The second area is the connecting floor between the other two first floor areas, the ground floor and the attic. The bathroom and the wardrobe room can be accessed, with the bathroom being place to use the drain cleaner while the wardrobe holds the flashlight and the hammer.

The third area is comprised of the radio room and the supply room, which are connected with a closet. Both rooms are locked from the inside, requiring access through the hatch inside the supply room through the revolver room. The radio room has a battery and the drain cleaner while the supply room may offer an alternative navigation path instead of the stairs or the regular vents when escaping the Night Shift Abductor.

The ground floor has a foyer, a living room, a dining hall, a kitchen, a few bed rooms, a garage, and the scale room. The kitchen has another vent system and a door that leads to the backyard.

The backyard is contains a shed, and two cell structures, which are made up of six horizontal cages each. The yard is surrounded by a fence, outside of which is the Demon Dog.

The basement has the electrical box and the entrance to the fallout bunker, locked with a keypad.

The bunker is made up of three levels, B1, B2, and B3.

### Alpha builds

The attic is the smallest part of the house, consisting of a few segmented rooms with one separate chamber. Several desiccated corpses are hung from the ceiling, indicating it to be used for storage as a meat locker or curing chamber of sorts.

The first floor contains four regular bedrooms and a captive room.

The ground floor incorporates a foyer, a living room, a dining hall, a kitchen, which is connected to a makeshift abattoir.

The backyard is the second smallest area, comprised of an empty hen house, a shed, and two cell structures, which are made up of six horizontal cages each.

The basement is the largest area by space. Much of it consists of hallways, which are lined with inaccessible rooms. There is a bunker at the end of one of the corridors, with an electronic lock requiring a numerical passcode.

## Trivia

* There are contradicting sources on the apparent location of the house. The newspapers indicate that the perpetrator is based around the western part of Oklahoma, as known kidnappings occurred in Custer County, Blaine County and Washita County. The unnamed highway in *Stay Out of the House* lacks road signs, with the exception of a "Don't Mess With Texas" anti-littering campaign board, implying the setting to be either in Texas or in the Texoma area of Oklahoma, which is in the southeast of the state. Of note is that one of the towns mentioned in the newspaper article, Mill Creek, has a real life counterpart, which just so happens to be located in Johnston County, Oklahoma, which is within Texoma. In the full release, the prologue puts the setting of the house in fictional Cedarville, Oklahoma.
* The house has several pixelized paintings depicting gore, some of which are famous, such as *Saturn Devouring His Son* by Spanish artist Francisco de Goya.
* The house has a total of 10 televisions which need to be destroyed with the revolver as part of the Steam achievement "Death to CFV". Another 19 TV sets are found in the bunker.
* The house's building design and human-made decorations are inspired by the house of convicted murderer and grave robber Ed Gein.
	+ The building design is also similar to the Texas Chainsaw House from *Texas Chain Saw Massacre*, with the only major difference being that the entrance layout is flipped horizontally.

## Navigation

1. ↑ Chapter 3: The House
2. ↑ https://store.steampowered.com/app/896520/Stay\_Out\_of\_the\_House/