recursal/Fanatic-Fandom huggingface dataset:
A Woman Scorned

**A Woman Scorned** is a quest in *Kingdom Come: Deliverance.*

## Description

*A woman who's seen better days is plying the oldest trade in the world outside the Inn in the Glade. She wants me to go thieving for her.*
## Objectives

*The old whore at the Inn in the Glade has a job for me.*
* *Steal 20 Groschen from the non-paying customer's purse.*

*Bring the Groschen to the whore.*
* *Steal the woollen shawl from the village woman.*

*Bring back the woollen shawl.*
* *Steal the farmer's ornamental dagger.*

*Return the dagger to the old whore.*
* *Steal the trunk key from the farmer's wife.*

*Bring the trunk key to the old whore.*
## Notes

* After retrieving the trunk key, the Old Whore says she will be back the following day with Henry's payment, but never returns. Andrew will have some follow-up dialogue informing Henry that he heard a murder took place at the farmer's residence in Neuhof. A visit to the farm reveals quite a bit of bloodshed and no sign of the farmer, his wife or the Old Whore.
Bandage

A **Bandage** is one of the items in *Kingdom Come: Deliverance*. One needs to have the Perk First Aid I to use them. First Aid II will help the player to use bandages more effectively, and First Aid III is the most advanced level.

During the introduction in Skalitz, Henry's mother will help Henry to care for a wound from a fight, but also tells him of the importance of learning to do this by himself.
Alehouse maid (Ledetchko Tavern)

The Ledetchko Tavern **Alehouse maid** is a character in *Kingdom Come: Deliverance*. She is located at the Ledetchko Tavern in Ledetchko.

## Goods

* Bacon
* Bandage
* Beer
* Bread
* Bread roll
* Cheap wine
* Cheese
* Cooked hare meat
* Cooked horsemeat
* Cooked lamb
* Cooked pork
* Cooked red-deer venison
* Fine wine
* Horseradish
* Lentil mash
* Lentil soup
* Mead
* Milk
* Moonshine
* Porridge
* Pretzel
* Roast chicken
* Roast duck
* Salami
* Saviour Schnapps
* Smoked sausage
* Spirits
* Wine

* Bacon
* Bandage
* Beer
* Bread
* Bread roll
* Cheap wine
* Cheese
* Cooked hare meat
* Cooked horsemeat
* Cooked lamb
* Cooked pork
* Cooked red-deer venison
* Fine wine
* Horseradish
* Lentil mash
* Lentil soup
* Mead
* Milk
* Moonshine
* Porridge
* Pretzel
* Roast chicken
* Roast duck
* Salami
* Saviour Schnapps
* Smoked sausage
* Spirits
* Wine
Animal husbandry

In the Middle Ages a significant part of any property ownership consisted of livestock: horses, goats, cattle and poultry. Horses were highly prized, and until the 12th century were only available for the nobility for military purposes and for light hauling. The change came in the 12th and 13th centuries, when horses came to be used for transport and tillage.

In Bohemia, horses began to be shod from the 11th and 12th century - up to the 13th only as a rule on the front hooves, and later, when horses were used for heavier work, on all four.

Almost every serf in the Middle Ages would prefer to own a cow than a piece of arable land, so even some landless folk had access to food by way of milk. Curiously enough, in the Middle Ages milk and dairy goods were not traded much – for one thing, many people had a cow of their own, but also because no effective means of milk and dairy product preservation was yet known.

Sheep were kept by both serfs and the upper classes, largely for their wool. The poorest often kept a goat for milk and cheese.

Pigs were left to forage in the woods all year round, feeding on beechnuts and acorns. Medieval pigs were much like wild boar and had little in common with today's pink animals.

The most commonly kept poultry were chickens, and only rarely geese or ducks.

All cattle grazed freely on the meadows around the village. In heavy winters the livestock was kept inside the house, even sharing the same room with the people and serving as a source of heat.
Archery master

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Archery master** may refer to:

* Archery master (Merhojed Soldiers' Camp)
* Archery master (Rattay)
* Archery master (Uzhitz)
Alehouse maid (Uzhitz Tavern)

The Uzhitz Tavern **Alehouse maid** is a character in *Kingdom Come: Deliverance*. She is located at the Uzhitz Tavern in Uzhitz.

## Goods

* Bacon
* Bandage
* Beer
* Bread
* Bread roll
* Cheap wine
* Cheese
* Cooked hare meat
* Cooked horsemeat
* Cooked lamb
* Cooked pork
* Cooked red-deer venison
* Fine wine
* Horseradish
* Lentil mash
* Lentil soup
* Mead
* Milk
* Moonshine
* Porridge
* Pretzel
* Roast chicken
* Roast duck
* Salami
* Saviour Schnapps
* Smoked sausage
* Spirits
* Wine

* Bacon
* Bandage
* Beer
* Bread
* Bread roll
* Cheap wine
* Cheese
* Cooked hare meat
* Cooked horsemeat
* Cooked lamb
* Cooked pork
* Cooked red-deer venison
* Fine wine
* Horseradish
* Lentil mash
* Lentil soup
* Mead
* Milk
* Moonshine
* Porridge
* Pretzel
* Roast chicken
* Roast duck
* Salami
* Saviour Schnapps
* Smoked sausage
* Spirits
* Wine
Alehouse maid (Talmberg Tavern)

The Talmberg Tavern **Alehouse maid** is a character in *Kingdom Come: Deliverance*. She is located at the Talmberg Tavern in Talmberg.

## Goods

* Bacon
* Bandage
* Beer
* Bread
* Bread roll
* Cheap wine
* Cheese
* Cooked hare meat
* Cooked horsemeat
* Cooked lamb
* Cooked pork
* Cooked red-deer venison
* Fine wine
* Horseradish
* Lentil mash
* Lentil soup
* Mead
* Milk
* Moonshine
* Porridge
* Pretzel
* Roast chicken
* Roast duck
* Salami
* Saviour Schnapps
* Smoked sausage
* Spirits
* Wine

* Bacon
* Bandage
* Beer
* Bread
* Bread roll
* Cheap wine
* Cheese
* Cooked hare meat
* Cooked horsemeat
* Cooked lamb
* Cooked pork
* Cooked red-deer venison
* Fine wine
* Horseradish
* Lentil mash
* Lentil soup
* Mead
* Milk
* Moonshine
* Porridge
* Pretzel
* Roast chicken
* Roast duck
* Salami
* Saviour Schnapps
* Smoked sausage
* Spirits
* Wine
Basic horse-riding skills III

**Basic horse-riding skills III** is one of the skill books available in *Kingdom Come: Deliverance*.

## Content

**Basic horse-riding skills**

Saddle sores? Riding, you're doing it wrong. Your lower back must move fluidly with the horse's movements; you mustn't wipe your arse with the saddle...

## See also

* Basic horse-riding skills
* Basic horse-riding skills II
* Basic horse-riding skills IV
Archery master (Uzhitz)

The Uzhitz **Archery master** is a character in *Kingdom Come: Deliverance*. He runs the Archery contest in Uzhitz.

## Goods

* Agile as a Weasel II
* Ash hunting bow
* Better hunting arrow
* Hunting arrow
* Ordinary arrow
* Quality arrow
* Tournament arrow
* Villager's ash bow
* Villager's hazel bow

* Agile as a Weasel II
* Ash hunting bow
* Better hunting arrow
* Hunting arrow
* Ordinary arrow
* Quality arrow
* Tournament arrow
* Villager's ash bow
* Villager's hazel bow
Al-Burāq

**Al-Burāq** is a horse in *Kingdom Come: Deliverance*. It can be purchased from Zora at the Neuhof stud farm.

## Notes

* Al-Burāq (البراق) is a supernatural, pegasus-like creature in Islamic folklore with a man's face and a horse's body with wings. Scholars are not sure from where the name is derived, it might come from 'a riding beast, mount' from middle Persian or 'lightning' (barq) in Arabic.
Amor potion

The **Amor potion** is a type of alchemy potion in *Kingdom Come: Deliverance*.

*In interaction with the opposite sex gives +30 speech and counteracts the effect of vexation.*
## Description

*Ars amatoria or the art of love is learning about matters of love and the affections of the opposite sex. Where talent and attraction are lacking, though, learning cannot help. This potion is always effective against such shortcomings.*

## Brewing

**Step 1:** Prepare wine, one handful of marigold, one of chamomile and one of wormwood and in addition ground antlers.
**Step 2:** First drop in the ground antlers.
**Step 3:** Begin to boil for one turn.
**Step 4:** Drop in the marigold and chamomile and boil for one more turn.
**Step 5:** Grind the wormwood and add it, but do not boil.
Armoursmith

The medieval **armour-smith** fashioned armour from metal plates or sheets – the cuirass, various pieces for the legs and arms, helmets and gauntlets. Specialists in chainmail armour were called byrniers, and an ironclad would need both types of armour - the chainmail went underneath, the plate armour on top. A common soldier would have only partial armour (the breastplate, helmet and gauntlets) - a complete suit of armour was beyond his means. Ornate or tailor-made armour was the prerogative of the rich nobility. Plate armour-smiths were assisted by polishers, who polished or buffed up the armour.

## See also

* Armoursmith (Rattay)
* Master Ota
Black Lukesh

**Black Lukesh** is a character in *Kingdom Come: Deliverance*. He is a poacher who supplies Andrew, the innkeeper at the Inn in the Glade, as well as one of Hanekin Hare's men.

## Inventory

* 14.5
* Aketon dyed
* Black hood (variant 2)
* Bread
* Brown felt hat (variant 3)
* Dagger
* Door key
* Old boots
* Red hose (variant 1)
* Seax
* Trunk key

* 14.5
* Aketon dyed
* Black hood (variant 2)
* Bread
* Brown felt hat (variant 3)
* Dagger
* Door key
* Old boots
* Red hose (variant 1)
* Seax
* Trunk key

## Associated quests

* Hare Hunt
* Sheep in Wolf's Clothing
* Emergency Supply
* Cherchez la Femme
Lopez 45-S

"The Lopez 45-S submachine gun was a staple of spec ops teams around the world."

A fully automatic silenced rifle. It's advantages include fairly abundant ammo, it's a lot quieter than most weapons (however, it is still fairly loud, despite the silencer), good magazine size, and it is light. Downsides include poor(ish) accuracy, low(ish) range, and low damage for the .45 round. This gun is good for stealthy killings of players, as it won't create too much noise and will not attract many Nether. However, the sound is noticeable to nearby players and Nether, so the user should be careful as to scout the area before ambushing. Despite it having low damage per shot, it is automatic, and so makes up for it.

* Stats:
	+ Weight: 5.40 lbs
	+ Damage: 180
	+ Magazine Size: 30
	+ Ammo Type: .45 acp
	+ Firing Type: Fully Automatic
	+ Based on: H&K UMP.45 SD

* Components
	+ Rifle Frame
	+ .45 Barrel
	+ Silencer
A Man of the Cloth

**A Man of the Cloth** is a side quest in *Kingdom Come: Deliverance.*

## Description

*The hamlet of Rovna is deserted - that is, but for one sole farmer. The others were either killed by Sigismund's marauders or fled to Rattay. St. James' Church is also abandoned, and until they have spiritual shepherd to reassure them, the surviving villagers won't be returning.*
*The last villager left in Rovna advised me how to begin my search. He recalled a certainFather Simon who lived at the St. James presbytery a few years ago. It turned out that Simon had an affair with his housekeeper and she died shortly after. No one has seen Simon in Skalitz since then, although there have been reports he was seen recently in the woods around the area.*
*The former Skalitz parish priest has been spotted in the nearby woods, where he's become a hermit. I should try and find him and bring him back to his parish.*
*The only lead I have to Father Simon is the family of his deceased housekeeper. I could try asking them if they know anything about Simon's sudden appearance in the woods.*
*Father Simon's housekeeper was called Mary. According to her parents, she did more than keep house for the priest and in the end fell pregnant. Tragically, both she and her child died during the birth and Simon took it very hard. He became a recluse and eventually fled. But Mary's mother thinks Simon has returned to the area, because someone has been putting wreaths of comfrey, Mary's favourite flower, on her memorial cross.*
*There's no sign of the Parish Priest of St. James since the raid on Skalitz. He's not among the refugees. If I can find him, I can try and persuade him to return to his parish.*
*I found Father Simon's hideout upstream from the cross. But to my surprise, the hermit wasn't alone there, and the people with him didn't look very friendly.*
*I could see that those two scoundrels who were holding Father Simon captive hadn't the sense they were born with, so it wouldn't be hard to convince them their evil deed would turn against them. I scared the living daylights out of them and rescued Father Simon. He was grateful and promised he'd give up his hermit's life and take over the Parish of St. James.*
*The last inhabitant of Rovna was overjoyed that the priest was returning and even offered me a reward. The villagers won't come back overnight, but once word gets round about the priest's return, they'll start trickling back.*
## Objectives

* *Find Father Simon.*
* *(Optional) Talk to the family of Father Simon's housekeeper.*

*Go to the cross.*
*Look around the area. Simon could well be hiding somewhere nearby.*
*Rescue Father Simon.*
* *(Optional) Find the Skalitz priest.*
* *Go to Rovna and report what happened.*
Awakening

**Awakening** is a main quest in *Kingdom Come: Deliverance*.

## Description

*I woke up from bad dreams. Theresa, the Skalitz miller's daughter was sitting leaning over me. It turns out it was she, together with Sir Robard and his men, who saved my life. Then she took me to Rattay to uncle Peshek's mill. They looked after me the whole time I was delirious and feverish. Theresa also lost everything and is now living at her uncle's mill. I may stay there if I wish, but I have a debt to settle. My treatment was not without cost.*
*I went to the castle to see Sir Radzig. He didn’t seem too concerned that I lost his sword and even took me into his service, despite the protests of the priest and the other lords! But first I have to undergo basic training.*
## Objectives

* *Save your parents.*
* *(Optional) Get your things from the trunk.*
* *Go to Pirkstein to see Sir Radzig.*
Bailiff (Ledetchko)

The Ledetchko **Bailiff** is a character in *Kingdom Come: Deliverance*.

## Inventory

* 7.2
* Carrot
* Dagger
* Dark Silesian gambeson
* Door key
* Dried mushrooms
* Leather gloves
* Merchant's sword
* Nobleman's brown hose
* Nurembergian cuirass
* Red chaperon
* Silent shoes
* Torch
* Trunk key
* Yellow outer jacket

* 7.2
* Carrot
* Dagger
* Dark Silesian gambeson
* Door key
* Dried mushrooms
* Leather gloves
* Merchant's sword
* Nobleman's brown hose
* Nurembergian cuirass
* Red chaperon
* Silent shoes
* Torch
* Trunk key
* Yellow outer jacket
Blacksmith (Samopesh)

The Samopesh **Blacksmith** is a character in *Kingdom Come: Deliverance*. He is located to the west of the Samopesh Tavern in Samopesh.

## Goods

* Axe
* Bludgeon
* Carpenter's axe
* Charcoal
* Common bascinet
* Common shield
* Common shield
* Cooper's axe
* Dagger
* Hunting arrow
* Kettle hat decorated
* Long-distance arrow
* Old bascinet
* Ordinary arrow
* Piercing arrow
* Plate couters
* Seax
* Sharp as a Knife II
* Skullcap
* Small armourer's kit
* Small blacksmith's kit
* Spade
* Spiked club
* Two-piece kettle hat
* Woodcutter's axe
* Wounding arrow
* Farm horseshoes
* Noble horseshoes
* Travel horseshoes

* Axe
* Bludgeon
* Carpenter's axe
* Charcoal
* Common bascinet
* Common shield
* Common shield
* Cooper's axe
* Dagger
* Hunting arrow
* Kettle hat decorated
* Long-distance arrow
* Old bascinet
* Ordinary arrow
* Piercing arrow
* Plate couters
* Seax
* Sharp as a Knife II
* Skullcap
* Small armourer's kit
* Small blacksmith's kit
* Spade
* Spiked club
* Two-piece kettle hat
* Woodcutter's axe
* Wounding arrow
* Farm horseshoes
* Noble horseshoes
* Travel horseshoes
Ancient Map IV

**Ancient Map IV** is one of five (5) maps available in the *Treasures of the Past* DLC, a pre-order bonus for the game. They are found in Henry's personal storage trunk, which can be accessed after the game preamble.

## Notes

* After locating the ruin in the woods, a treasure chest is hidden next to one of the walls of the former rooms. Jump on to an incline of the wall to access the inner part of the ruin.
* The location depicted in the map is in the same area associated with the quest A Bird in the Hand..., along with other quests near Sasau.

## Loot

* Fashionable slippers
* 200.9
* Heavy warhammer
* Lightweight dark brigandine
* Recipe for Lullaby potion
* Silver ring
* Warhorse helmet
* Warhorse shoes

## See also

* Ancient map I
* Ancient map II
* Ancient Map III
* Ancient map V
Bailiff (Rattay)

The Rattay **Bailiff** is a character in *Kingdom Come: Deliverance*. He accepts Henry into the City Watch and gives him 70to get himself outfitted.

## Inventory

* Brocade outer jacket
* Brown shirt
* Captain's mace
* Decorated riding boots
* Red chaperon
* Tight red hose

* Brocade outer jacket
* Brown shirt
* Captain's mace
* Decorated riding boots
* Red chaperon
* Tight red hose

## Associated quests

* Aquarius
* Keeping the Peace
* Mightier than the Sword
* Tough Love
Baptism of Fire

**Baptism of Fire** is a main quest in *Kingdom Come: Deliverance*.

## Description

*A raiding party led by Captain Robard of Talmberg is preparing to attack the bandit camp and I'm to go with them. It will be my baptism of fire.*
## Objectives

* *Fight your way into the camp.*
* *Fight through to the Cuman camp.*
* *(Optional) Deal with the archers.*
* *Kill the archers.*
* *Kill the Cuman commander.*
* *Fight through to the church.*
* *Defend the position.*
* *Kill the bandit commander in the steeple*
Agility

*You get Agility perk points at every fourth level up.*

## Progression

Agility experience is gained by:

* Successful hits with archery in combat against living targets
* Dodging enemy attacks

## Perks

*Main article:* Perks

* Dodger
* Featherweight
* Fast Striker
* Light Armour
* Perfect Throw
* Taunt

* Dodger
* Featherweight
* Fast Striker
* Light Armour
* Perfect Throw
* Taunt

## Skill books

* Agile as a Weasel
* Agile as a Weasel II
* Agile as a Weasel III
* Agile as a Weasel IV

* Agile as a Weasel
* Agile as a Weasel II
* Agile as a Weasel III
* Agile as a Weasel IV
Anthology of Love Poems

**Anthology of Love Poems** is one of the books available in *Kingdom Come: Deliverance*.

## Content

***Gentle Night***
*Gentle night, why linger on?

I yearn thus for my love so long,

Without her words to calm my breast,

Who shall set my soul to rest?

And now my heart in sorrow dwells,

From melancholic pining swells.

Since I, alas, was forced to part

From the mistress of my heart.

Ah Lord, let me not wait in vain,

I yearn to see my love again!

Oh gentle Sir, be of good cheer,

I shall not cling to another, dear.*

***To Love and Be Forlorn***
*To love and be forlorn

Is like night without a dawn.

To be close with nought to say,

Like winter frost in May.

To have lips and yet kiss not,

Is like leaving grain to rot,

To love without consumating

Is like unsown fields in the spring.

I shall love you then, my dear

As long as you lie with me here.

If you'll not give your all to me,

No longer shall I bide with thee.*

***Ode to Woman***
*Woman is the root of sin,

And yet of virtuous deeds again.

In Eden it was woman's deed,

To pluck the apple from the tree.

If you've no wealth to offer, you say,

She will scorn you and turn away,

But once you promise her treasure,

She says she will love you forever.

To murderous wrath she gives birth,

Leaving no peace on this earth.

Wounds inflicted by swords,

Cut less deep than sly women's words.*
Basic horse-riding skills IV

**Basic horse-riding skills IV** is one of the skill books available in *Kingdom Come: Deliverance*.

## Content

**Basic horse-riding skills**

Saddle sores? Riding, you're doing it wrong. Your lower back must move fluidly with the horse's movements; you mustn't wipe your arse with the saddle...

## See also

* Basic horse-riding skills
* Basic horse-riding skills II
* Basic horse-riding skills III
Abbots of Sasau Monastery

A chronological list of **Abbots** and superiors of the monastery from its origins up until 1405. The year after the name indicates when from.

1. St Procopius 1035
2. Vitus 1053
3. Emmeram 1086
4. Božetěch 1092
5. Děthard 1097
6. Silvestr 1134
7. Božata 1161
8. Reginhard 1162
9. Unlisted
10. Blažej 1202
11. John I 1276
12. Matthew 1321
13. Přibyslav 1332
14. Albert 1354
15. Peter of Zbýšov 1377
16. John II. 1405
17. Nevlas 1405

You get the chance to meet John and Nevlas in the game, while Peter is only spoken of, but not present.
Aid for Merhojed

**Aid for Merhojed** is a type of potion in *Kingdom Come: Deliverance*. It can only be learned during the quest Pestilence.

## Description

*The recipe for the healing potion that should cure the afflicted Merhojed villagers.*
## Ingredients

* Aqua (Water)
* 1x Charcoal
* 1x Valerian
* 2x Thistle

## Brewing

**Step 1:** Prepare clean water, one handful of valerian, two of thistle and some charcoal.
**Step 2:** Drop the (x2) thistle in the cauldron and boil for two turns.
**Step 3:** Add the (x1) valerian and boil for one more turn.
**Step 4:** Leave to cool.
**Step 5:** Finally add the (x1) charcoal, but do not boil!
A Needle in a Haystack

**A Needle in a Haystack** is a main quest in *Kingdom Come: Deliverance*.

## Description

*A fellow is hiding in the Sasau monastery who I'm supposed to find and kill. All I know about him is that he's one of the novices.*
## Objectives

* *Kill Pious.*
* *Find out which one of the novices is Pious.*

* *Is Novice Antonius lying?*
* *Is Siskin Pious?*

* *Worldly goods in the monastery.*
* *Siskin thinks Jodok might be Pious.*

* *Is Jodok Pious?*

* *Kill Antonius.*

* *(Optional) Kill another novice.*
* *Get keys or lockpicks.*
* *(Optional) Get blood.*
* *Wait until the blood arrives next day.*
* *(Optional) Go back to Antonius.*

* *Right after evening mass, meet with Pious in the dormitory.*
* *Follow Pious.*
* *Hand Pious over to justice.*
* *Take back your things.*
* *Bring the bandits proof that you completed your mission.*

## Notes

* Pious will give Henry a Strange die if he decides to let him go.

* If Henry decides to arrest Pious, Kozliek will give him a Strange die at the beginning of the next quest, *The Die is Cast*. Alternatively, a Strange die can be looted from either bandit accompanying Kozliek.
Black Chronicle

Acta Negra Maleficorum - black books, also called pitch-books or blood-books, held information and records of delinquents and people suspected of capital crimes. The records were kept by the clerk of the municipal court of the interrogation of the prisoners, sometimes under torture. The oldest preserved black books date from the early 16th century.
Armoury

This was the place where the military equipment was kept, or the civic militia’s repository: swords, spears, halberds, bows and arrows, crossbows, suits of armour, helmets and other offensive and defensive weapons and fire-arms.

In times of threat, it was the duty of all residents to defend the city, and for these purposes, the city had an **armoury** with enough to arm its residents. Even in times of peace, the townspeople often had to take turns on guard duty.
Blacksmith's apprentice

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Blacksmith's apprentice** may refer to:

* Blacksmith's apprentice (Rattay)
* Blacksmith's apprentice (Talmberg Quarry)
Axe (variant 1)

The **Axe** is a weapon in *Kingdom Come: Deliverance*.

## Sources

* Blacksmith's apprentice (Talmberg Quarry)
* Blacksmith (Ledetchko)
* Blacksmith (Rattay)
* Blacksmith (Samopesh)
* Blacksmith (Talmberg Quarry)
* Blacksmith Mikesh
* Konrad Hagen
* Trader (Ledetchko)
* Trader (Rattay)
* Trader (Samopesh)
* Trader (Sasau)
* Trader (Uzhitz)
* Vitus
* Zach
* Pickpocketing

* Blacksmith's apprentice (Talmberg Quarry)
* Blacksmith (Ledetchko)
* Blacksmith (Rattay)
* Blacksmith (Samopesh)
* Blacksmith (Talmberg Quarry)
* Blacksmith Mikesh
* Konrad Hagen
* Trader (Ledetchko)
* Trader (Rattay)
* Trader (Samopesh)
* Trader (Sasau)
* Trader (Uzhitz)
* Vitus
* Zach
* Pickpocketing

## See also

* Axe (variant 2)
* Axes
* Axe (skill)
Cru Z3R-14

The Cru manufactured Z3R-14 hunting rifle features a powerful mid to long range scope. An extremely powerful and accurate weapon, this is the choice for rooftop snipers. With it's long range one-shot-one-kill policy, especially with a fully upgraded guns skill tree, anyone wielding this weapon can easily clear an area of unsuspecting players or nether. Trade offs are a low magazine size, frustratingly high recoil, scarce ammo, very loud report, and idle sway, however if the user has steady aim, he or she can hold their breath in order to accurately snipe.

* Stats:
	+ Weight: 9.20 lbs
	+ Damage: 800
	+ Magazine Size: 4
	+ Ammo Type: 7.62mm
	+ Based on: M14 Sniper Rifle

* Components
	+ Rifle Frame
	+ 4x Scope
	+ 7.62mm Barrel

* Trading with the Cull
	+ Reaper Blades
Basic horse-riding skills

**Basic horse-riding skills** is one of the skill books available in *Kingdom Come: Deliverance*.

## Content

**Basic horse-riding skills**

Saddle sores? Riding, you're doing it wrong. Your lower back must move fluidly with the horse's movements; you mustn't wipe your arse with the saddle...

## See also

* Basic horse-riding skills II
* Basic horse-riding skills III
* Basic horse-riding skills IV
Ancient map II

**Ancient map II** is one of five (5) maps available in the *Treasures of the Past* DLC, a pre-order bonus for the game. They are found in Henry's personal storage trunk, which can be accessed after the game preamble.

## Notes

* This map is very condensed and the river on it shows the larger Sasau River. Cross the river north from the Rattay mill and go southwest. It is a very long road, deep into bohemian forest. Those who looked for Ancient Map IV and played the quest A Bird in the Hand... already followed that road and also passed the wood-cutter's camp there. Follow the road until there is a small river to the north. Somewhere on the road a cross can be found, from there go south-east to a giant stone in a clearing. A mineshaft with the treasure is near.

## Loot

* Ash longbow
* Decorated German bascinet
* Fashionable slippers
* 308.2
* Heavenly Kingdom die
* Marathon IV
* Plate jack dyed
* Recipe for Artemisia potion
* Warhorse gambeson chausses
* Warhorse gauntlets

## See also

* Ancient map I
* Ancient Map III
* Ancient Map IV
* Ancient map V
Besmirched

**Besmirched** is a side quest in *Kingdom Come: Deliverance*.

## Description

*Someone was wandering in burned Skalitz and he stole everything that's left. It would not make any harm, if someone would check that out. Especially, because robbing a robber is no great sin.*
*Adam used to help out at the Tavern by the Gate in Rattay.*
*I finally found out from Andrew that the man I'm after is Tonchek, a charcoal-burner from Rovna.*
*Andrew confirmed our suspicions. He says there was some charcoal-burner from Rovna hanging around who tried to sell him a silver cross on a red ribbon.*
*I found that thieving magpie Tonchek. Then all I had to do was get the money out of him.*
*I got the thief's stash. The purse of Groschen was finally mine and the thief was left with nothing for his trouble.*
*Andrew was happy with his share, and so was I. Only Adam lost out, but that's how it goes sometimes.*
## Objectives

* *Find the robbed man in Rattay.*
* *Help Andrew find out more about the looting of the tavern in Skalitz.*
* *Talk to Adam.*
* *(Optional) Inform the innkeeper Andrew.*
* *(Optional) Find Adam's valuables and give them back to him instead of to Andrew?*
* *Find the thieving charcoal-burner.*
* *(Optional) Return to Andrew with the money.*
* *(Optional) Return to Adam with the money.*
* *Rob the charcoal-burners' stash.*
* *(Optional) Return to Andrew with the loot.*
* *(Optional) Return to Adam with the loot.*
* *(Optional) Give Adam the cross back.*

## Notes

* It is possible to steal back the Charcoal-burner's loot from Andrew after completing the quest, then go to Rattay and give it to Adam (along with Adam's family cross, if obtained) for the same reward. The quest will already be complete, so there will be no new log entries.
Baths and bathmaids

Where hygiene and bathing was not up to scratch, the public **baths** were on the rise. Public baths in Central Europe appeared from about the 12th century. There were baths quite literally in every town, and not in small numbers. Sometimes a town would have three to four bathhouses. Here, people had access to hot water for bathing or steam baths. In those times, steam was produced by pouring water onto heated bars of iron or stones. Bodily cleanliness was in the care of male and female bath assistants. Fully body washing was done in bath tubs, coopered wooden vats and tanks.

In Bohemia, there were baths in operation since the early Middle Ages and their numbers rose steadily. There were 47 public baths in Prague in the second half of the 14th century and by the 15th century the baths were attended not just by the well-to-do, but also by the poorer classes. There was even a regulation that the bath-keepers had to open their doors once a quarter to the poor and to students. Bathhouses typically belonged to the municipality, and were leased to the bath-keepers. In addition to municipal and private baths, there were also private baths in the houses of the nobility and wealthy townspeople.

In the 13th and 14th century, the bath-houses were very much associated with prostitution. In the 13th century particularly, bath-house prostitution became widespread and there were scarcely any that did not provide sexual services. In the richer urban baths there would also be pharmacists, massage therapists, stokers and cleaners. In the villages the bath-house keeper had to do all these jobs himself.

## List of bathhouses

* Ledetchko bathhouse
* Rattay bathhouse
* Sasau bathhouse
* Talmberg bathhouse
Bohemia

The **Kingdom of Bohemia** was a main part of the **Lands of the Bohemian Crown** (also sometimes called "Czech lands" in modern times) and the only country within the Holy Roman Empire with one King. In 1403, the time Period of *Kingdom Come: Deliverance*, Wenceslas IV of Luxembourg was the king of Bohemia.

The Bohemian Crown lands all:

* Kingdom of Bohemia
* Margraviate of Moravia
* Duchies of Silesia
* Governorate of Upper Lusatia
* Governorate of Lower Lusatia
* Duchy of Görlitz
* Bohemian Palatinate (lost in 1401)

Currency in Bohemia was the Prague Groschen.
Beggar

Although **beggars** were on the margins of society, they had their indelible place in it. In the cities, there were hospitals earmarked for them and the Church also provided assistance. Begging was allowed at cemetery gates and in front of churches, and each beggar could occasionally go to the baths at municipal expense. Some monks were regulars among the beggars, too – called almsmen or mendicants. The beggars were well-known and tolerated in their communities, but by contrast, it was believed that foreign and wandering beggars brought misfortune. There was seldom any shortage of alms, because charity and gifts to the poor were considered prerequisites for salvation.

## Wayfarer encounters

Henry can often meet beggars, both male and female, during wayfarer encounters while traveling the roads. Or when fast travelling.

## See also

* Beggar Jane
* Pickman
Abduction of Prokop of Luxembourg

At the turn of the 14th and 15th centuries Moravia was dogged by conflict between the brothers Procopius and Jobst of Luxembourg. At issue was the legacy and power of a dynasty that had aspired to the Polish and Hungarian Crowns. After the death of Charles IV, Procopius supported the policy of Emperor Sigismund, but after his having imprisoned King Wenceslas IV in 1394, Procopius shifted allegiance to the Bohemian King and became his ally. In return he was granted the right to occupy the Episcopal castles, to which the Pope responded by imposing a ban. Procopius was eventually arrested by Sigismund.

In the year 1402, when Wenceslas IV was incarcerated for the second time, Jobst was in league with Sigismund once more. At that time, together with the Czech King, Procopius too was captured and held for two years in Pressburg (Bratislava). In the same year Jobst defected from Sigismund to side with Albrecht of Austria in Hungary, where an uprising against the monarch had broken out. As a result of the fraternal conflict between Jobst and Procopius, Moravia became a free-for-all, to the advantage of a whole host of robber-barons, who set about attacking castles and villages.

After the death of Procopius, Jobst became the sole ruler of Moravia, having progressively quelled his cousins. In 1411 Jobst died, just as Procopius had done, without direct issue, and the title of Margrave of Moravia reverted to Wenceslas IV.
Archery master (Rattay)

The Rattay **Archery master** is a character in *Kingdom Come: Deliverance*. He runs the Archery contest in Rattay.

## Goods

* Agile as a Weasel II
* Ash hunting bow
* Better hunting arrow
* Hunting arrow
* Ordinary arrow
* Quality arrow
* Tournament arrow
* Villager's ash bow
* Villager's hazel bow

* Agile as a Weasel II
* Ash hunting bow
* Better hunting arrow
* Hunting arrow
* Ordinary arrow
* Quality arrow
* Tournament arrow
* Villager's ash bow
* Villager's hazel bow
Charity

The term **‘charity’** was understood as good works to one’s brethren. Christian iconography depicts charity as a Pelican, feeding its young with its own flesh. Society, inspired by the teaching of the Church and Old Testament stories, showed compassion by giving alms, free medical aid, food and wine to the poor or travellers, sometimes even to the exiled. It was deemed that such acts of mercy secured salvation and a place in Heaven, and were more about formally securing indulgences, rather than being spontaneous acts of mercy. The Church often founded hospitals, hostels and hospices, as well as granting pardons to prisoners. Paupers were allowed to beg outside churches and to visit the baths at the town’s expense at least twice a year.
Bathhouse proprietor (Sasau)

The Sasau **Bathhouse proprietor** is a character in *Kingdom Come: Deliverance*. She is located at the Sasau Bathhouse.

## Goods

* Amor potion
* Bandage
* Bard potion
* Buck's Blood potion
* Embrocation
* Lazarus potion
* Lullaby potion
* Marathon II
* Marigold decoction
* Saviour Schnapps
* Vitality potion

* Amor potion
* Bandage
* Bard potion
* Buck's Blood potion
* Embrocation
* Lazarus potion
* Lullaby potion
* Marathon II
* Marigold decoction
* Saviour Schnapps
* Vitality potion

## Associated quests

* All that Glisters
* Damsel in Distress
Aquarius

**Aquarius** is a side quest in *Kingdom Come: Deliverance*.

## Description

*The Rattay Bailiff has work to offer some of the Skalitz refugees - carrying water and emptying latrines. He wants me to find out which of them are most needy and suitable for the job.*
*I should talk to the Skalitz refugees who are interested in jobs.*
*Before I even start looking for carriers, I should talk first to Alex, the son of the Skalitz Bailiff, [who] now speaks for the Skalitz survivors. He should be able to help me.*
*The Bailiff also said that Merchant Hagen is looking for a cook and he's willing to take one of our people, but he has certain requirements. I need to go and talk to him about what he expects from the cook.*
## Objectives

* *Talk to the merchant Hagen.*

* *(Optional) Look around the church for the housekeeper Agnes.*
* *Find Father Francis and ask him about his return.*
* *Tell Agnes that Father Francis won't be coming back.*

* *Speak with Alex from Skalitz.*
* *Wait until Alex sends all the people to the Rathaus courtyard.*
* *Those interested in work will be waiting during the day in courtyard of the Rathaus.*
* *Talk to the people who are interested in jobs.*

* *Reward from Pickman.*   (Queen of Sheba sword piece)
* *Rock*

* *(Optional) Find a healing concoction for Rock's arm.*
* *Skalitz mines.*

* *Reward from Tonda.*   (increase Unarmed skill)
* *Reward from Kornelius.*   (discount from Blacksmith Mikesh in Sasau)

* *Theresa would like for you to find work for Antonia and Vincent.*
* *Go back to the Bailiff and tell him who you chose.*

## Notes

* A good outcome:

* Pickman - carry water
* Tonda - carry water
* Vincent - carry water
* Antonia - empty latrines
* Rock - empty latrines
Courtliness

**Courtliness** or courtesy stand for courtly etiquette. The cradle of courtesy was France, and later England, where the patterns of beauty, education, diplomacy and the arts were formulated. The origins of courtesy are considered to be the chivalry of a knight toward his Lady: adoration, versifying, greetings, gestures and obedience. Not overlooked were rules for conduct during feasts, stylized movement (e.g. mounting a horse or sitting down at table), as well as protecting the ladies and the weaker, or the manner of divulging one’s own feelings and emotions. Important elements in this were language, the playing of musical instruments and dance. Many considered courtesy to be effete, but despite this, for quite a long time it dominated high society’s approach to manners and the arts.
Captain Bernard

**Captain Bernard**, also known as **Bernard of Oleshna**, is a character in *Kingdom Come: Deliverance*. He is the captain of the guard in Rattay. He agrees to train Henry after he joins the service of Sir Radzig Kobyla.

Captain Bernard teaches the Combat Perks: Blocking, Perfect Block, Master Strike, Feint, and Dodger.

## Associated quests

* All that Glisters
* Ginger in a Pickle
* Payback
* Robber Baron
* Ruin
* Siege
* The Hunt Begins
* Train Hard, Fight Easy

* All that Glisters
* Ginger in a Pickle
* Payback
* Robber Baron
* Ruin
* Siege
* The Hunt Begins
* Train Hard, Fight Easy

## Notes

* In the quest *The Hunt Begins*, Captain Bernard and his men will ride off to Neuhof even if Henry chooses the dialogue option "still need to get prepared". He will not be happy if Henry arrives late to Neuhof.
Bowman's Brew

**Bowman's Brew** is a type of alchemy potion in *Kingdom Come: Deliverance*.

*Increases agility and stamina, and temporarily firms the arm during archery.*
## Description

*To steady your hand and sharpen your eye for archery, drink Bowman's Brew and your arrows will find their targets themselves.*

## Brewing

**Step 1:** You will need spirits, two handfuls of Eyebright and one of St. John's wort.
**Step 2:** Drop the Eyebright in the cauldron and boil for three turns.
**Step 3:** Let the cauldron with the Eyebright cool.
**Step 4:** Grind the St. John's wort.
**Step 5:** Drop the St. John's wort in the cauldron, but do not boil.
Burial

Records of **burials** are as old as mankind itself, but Christianity radically changed all the customs around interment, and linked death inextricably with religious rituals and blessings. Before one’s death, one had to be absolved of sins (by confession and penance) and receive the Last Rites, and where there was imminent likelihood of death (e.g. when going off to do battle) Extreme Unction was given ‘just in case’.

One’s final resting place was also of importance. The best places were deemed to be inside a church (in the walls or under the floor), followed by closest proximity – hence cemeteries sprang up right next to churches, often in the very centre of the village. The cemetery (hallowed ground) became an integral part of towns and villages and a regular meeting place for people, where they even traded and closed contracts. There was no sense of bereavement as we know it today – the dead and the living coexisted side by side. Only suicides, criminals, the sick, heretics, executioners, unidentified strangers and unbaptised children were buried outside the cemetery, in unhallowed ground. During plague epidemics and wars, the customary funerals were done away with, temporarily, with a frequent need for mass graves. In later centuries, for reasons of hygiene and contamination of underground water, most of the old cemeteries were abolished, even involving exhumation and reinterring outside of town.

It was common for those facing death to make at least an oral will, and also to forfeit some of their assets, if they had any, to the Church for ‘facilitating’ their passage to the next world.

Burial of commoners was conducted in simple wooden boxes or sacks, with the deceased being wrapped in a shroud. Funerals of the wealthy and ruling classes were a different matter entirely; these were costly, ostentatious ceremonies with all attendant pomp and circumstance. (Royal funerals were attended by thousands of people). Wealthy families had their final resting places (in the church or crypt) marked by tombstones, while the custom of the mausoleum came later.
Character skills

As well as Character stats you can improve your skills. This is done by using them repeatedly and there is nothing to stop you from developing them to the maximum. You will find them in the Player tab. Your **Combat skills** are shown in a separate tab and all the others in the **Skills tab**.

After your third level up of each Skill, you will be given the option to choose a Perk that in some way improves or alters the use of the given skill.

## There are 7 combat skills

 Warfare - Increases your proficiency in hand-to-hand combat with a sword. It increases the time slots for blocks and attacks.
 Defence - Makes you more difficult to wound, in effect increasing your armour rating.
 Axe - Makes you more proficient with an axe, effectively increasing your weapon stats when you equip an axe.
 Bow - Makes you more proficient with a bow and arrow, effectively increasing your weapon stats when you equip a bow.
 Mace - Makes you more proficient with maces, effectively increasing your weapon stats when you equip a mace.
 Sword - Makes you more proficient with swords, effectively increasing your weapon stats when you equip a sword.
 Unarmed - Makes you more proficient when fighting with your fists, increasing the damage you make.
## There are 10 non-combat skills

 Stealth - Allows you to avoid detection, in effect lowering your Visibility.
 Horsemanship - Allows you to ride faster and longer, in effect increasing your horse’s stats.
 Lockpicking - Makes picking locks on doors or chests easier. The jitter and hardness of the locks is lowered and you can attempt picking the more difficult ones.
 Pickpocketing - Would make robbing other people on the street easier.
 Alchemy - Makes brewing potions easier. The time and order requirements are more relaxed and you can attempt to brew more complicated concoctions.
 Maintenance - Allows you to repair your weapons at the grindstone. It makes it easier and faster to fix the damaged weapon.
 Drinking - Makes you more resistant to nefarious effects of alcohol.
 Hunting - Increases the amount of meat and other useful materials you recover from animals you kill.
 Herbalism - Allows you to collect more herbs with a single action. This means that you are able to gather flowers more quickly and easily.
 Reading - Influences the ability of your character to actually read books. Without it, any book is just gibberish to him. Higher Reading skill decreases the amount of time required to read and comprehend a book.
Books and libraries

Collecting and preserving written records goes back to ancient times, but the barbarians who sacked Rome in the 5th century destroyed a great many, so a lot of rare manuscripts have only been preserved indirectly, via the Arab world.

Various materials were used to write on: pieces of fabric, papyrus or vellum (fine animal leather). Parchment was expensive and was therefore used primarily for codices and deeds of privilege, due to its significantly longer lifespan. The most widely used material was paper. The writing implements used included the quill pen, engraver, brush or reed cane, charcoal and chalk sticks.

The transcription of **books** was the monks' domain. Each book was unique, carefully decorated, the text enriched with bounteous illuminations, all done by hand. The production of a book took many years, making them very expensive. Major works of that time came into being in Latin, but during the Middle Ages some literature began to appear in the respective national languages. Books were very heavy (so as to be hard to steal), and contained a great many pages. Although there were some miniature handbook formats, too, there were books so massive that they couldn't be carried by one man.

Not only because of their value, but to protect them from destruction, important writings were often kept in chests or cabinets. Only later did 'libraries' come into being, where the volumes would be tethered to the reading desk by a chain.

Libraries were needed by administrative offices and places of learning, especially universities. The largest collections were to be found at the Sorbonne, Oxford and University of Prague, where there were books donated by Emperor Charles IV himself. Notable members of the nobility or the Church also boasted private collections, despite the fact that not all of them could read.
Butcher (Ledetchko)

The Ledetchko **Butcher** is a character in *Kingdom Come: Deliverance*. He is located to the northeast of the Ledetchko Tavern, in Ledetchko.

## Goods

* Bacon
* Beef
* Boar meat
* Chicken
* Cracklings
* Dried meat
* Hare meat
* Horsemeat
* Lamb
* Pork
* Red-deer venison
* Roe deer meat
* Rump
* Salami
* Smoked sausage

* Bacon
* Beef
* Boar meat
* Chicken
* Cracklings
* Dried meat
* Hare meat
* Horsemeat
* Lamb
* Pork
* Red-deer venison
* Roe deer meat
* Rump
* Salami
* Smoked sausage
Character stats

During the course of the game, Henry will improve his **stats**, which you can find in the Player tab . These improvements come automatically simply by playing and all can be developed to the maximum. There are no obstacles or situations that would prevent such improvements of selected abilities.

With levelling-up of the stats, you will get the option to select one of the perks that in some way improves an ability or changes the way it functions. You can select the perks in the Player tab .

## There are also derivative stats:

The game also contains buffs and debuffs, which either improve or worsen Henry’s abilities in some way. You can find them in the Player panel  in the Buffs tab. The most common include hunger, tiredness, bleeding, drunkenness and overloading.

## States

 Health
 Stamina
 Energy
 Nourishment
## See also

* Main level
* Horse stats
* Statistics
Combat technique

During the high Middle Ages new elements of **combat techniques** as well as weapons and armour were coming into their own. The curved sabre grew in popularity and chain mail gave way to plate armour. Knights took to heavier longswords, crossbows and strike weapons, such as maces, flails etc. A complete suit of armour was affordable only for a wealthy nobleman. Most often the armour worn gave only partial metal cover, more reliance being given to good combat technique for protection.

Accordingly, sword-fighting developed in two directions:

a) knightly swordsmanship – fought with a spear, sword and shield in full heavy armour
b) commoner swordsmanship – for lightly armoured footsoldiers, who fought with swords and home-made weapons, e.g. daggers, flails, scythes and bludgeons.
In combat between the lightly armoured and the ironclads it was often swiftness, agility and cunning that made the difference. Hence swordplay drew interest in the poorer echelons of society. Over time, they gained their skills in swordfighting schools. The training was not very professional, based more on agility, readiness and use of all and any advantageous resources available apart from weapons. Accurate period descriptions of battles are lacking, so historians rely on records preserved in the literature or illustrated material.
Butcher (Craftsmen's Yard)

The Craftsmen's Yard **Butcher** is a character in *Kingdom Come: Deliverance*. He is located in the Craftsmen's Yard near the Monastery in Sasau.

## Inventory

* 9
* Beige scarf
* Brown felt hat (variant 2)
* Coif
* Dirty work shirt
* Door key
* Dried meat
* Green hose
* Old boots
* Smoked sausage
* Trunk key

* 9
* Beige scarf
* Brown felt hat (variant 2)
* Coif
* Dirty work shirt
* Door key
* Dried meat
* Green hose
* Old boots
* Smoked sausage
* Trunk key

## Goods

* Bacon
* Beef
* Boar meat
* Chicken
* Cracklings
* Dried meat
* Hare meat
* Horsemeat
* Lamb
* Pork
* Red-deer venison
* Roe deer meat
* Rump
* Salami
* Smoked sausage

* Bacon
* Beef
* Boar meat
* Chicken
* Cracklings
* Dried meat
* Hare meat
* Horsemeat
* Lamb
* Pork
* Red-deer venison
* Roe deer meat
* Rump
* Salami
* Smoked sausage