Magazine

**Magazine** is a weapon stat which determines how much ammo can be used before the weapon has to be reloaded. Increasing a weapon's magazine will always increase its damage per second, but is limited by rate of fire (RoF) and reload time. Generally, a weapon with high RoF, high reload time and/or low magazine will benefit the most from an increase in magazine. If a magazine is *never empty*, it becomes Infinite?.

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## Reserve Ammo

Magazines are reloaded from your reserves. By default, reserve capacity is  **450**,  **120**,  **30** and  Infinite.

Ammo from reserves can be recovered by picking up ammo boxes, which drop from various enemies, breakable objects and occasionally chests in groups of  **90**,  **25** and  **8** (108, 30 and 10 on Mobile version).

If your reserves don't have enough ammo stored to fill a magazine, it'll only partially fill it instead. Additionally if shooting the weapon consumes more ammo than the magazine holds, it'll drain the remainder from reserves.

Reserve capacity can be altered or filled by a variety of sources:

* Military Backpack increases reserve capacity by up to  **+225**,  **+40** and  **+15**, for a total of 625, 160 and 45 capacity.
* Ao Bai's  Ammo Expert refills reserve ammo over time.
* Qian Sui's  Restless Torrent drains 5 ammo each time a weapon is fired at full stacks.
* Elemental Bestowment recovers 5 ammo of the held weapon's ammo type each time it inflicts an elemental effect, once per second.
* Ammo Belt increases reserve capacity by +100%.
* Magic Magazine grants a 33% chance to not consume ammo from reserves when reloading.
* Ammo Recoverer adds 1 random ammo to reserves for every meter traveled.
* Against the Flow drains 1 random ammo every second, after 4 seconds without hitting an enemy.
* Bullet Light drains 1 ammo of the fired weapon's ammo type every shot, but recovers it if at least 1 hit was a lucky shot.
* Normal Ammo (Scroll) consumes reserve large and special ammo for every normal ammo consumed to grant a bonus when firing normal ammo weapons.
* Large Ammo (Scroll) consumes reserve special ammo for every large ammo consumed to grant a bonus when firing large ammo weapons.
* Special Ammo (Scroll) consumes 4 times as much reserve large ammo for every special ammo consumed to grant a bonus when firing special ammo weapons.
* Advanced Depot consumes ammo from reserves first instead of the magazine, and also has a 50% chance to double ammo consumption.
* Old Belt decreases reserve capacity by -20%.
* Cursed Magazine grants a 33% chance to double ammo consumption from reserves when reloading.
* Total Mastery fully refills reserves when leveling up.
* Ammo Backpack increases reserve capacity by  **+180**,  **+60** and  **+15**.
* Energy Recovery recovers 1 ammo to reserves for every 3 ammo consumed when using  Injectors.
* Ao Bai's  Empty Reserves allows weapons to fire from reserves first while using  Dual-Wield, instead of the magazine, but doubles ammo consumption.
* Solid Supplier recovers 20% reserve capacity after casting your secondary skill 5 times.

## Changes to Magazine Capacity

Magazine capacity can be altered by a variety of sources:

* Assaulter increases magazine capacity for  Submachine Guns by up to +25%.
* Tao's  Superior Magazine increases magazine capacity by +30%.
* Advanced Depot consumes ammo from reserves instead of the magazine, granting Infinite? magazine to **any** weapon.
* Inferior Magazine decreases magazine capacity by -20%.
* ● Magazine +60%
* ● +100% Magazine Capacity, +30% Reload Time is usually a net benefit.
* ◆ *Quick reload extends magazine*(full text) increases magazine capacity by up to +100% when reloading after killing an enemy.
* ◈ *Two shot magazine*(full text) sets the magazine capacity to 2, regardless of other effects.
* ◈ +50% magazine capacity, and reloading grants stacks of Weapon Base DMG bonus. The number of stacks is equal to the magazine capacity. Lose one bonus stack for every shot you fire is exclusive to  Demonlore.
* ✦ *Magazine share*(full text) combines magazine capacity of both weapons, allowing for high capacity weapons to add its capacity to any other weapon.
* ✦ *One shot magazine*(full text) sets the magazine capacity to 1, regardless of other effects.
* Xing Zhe's  Weapon Mastery triples the effectiveness of  Assaulter on  Submachine Guns, and shares the effect with your other weapon.
* Enhanced weapons with the Expanded enhancement gain an extra +40% to +60% magazine capacity.
* Extended Magazine increases magazine capacity by +100 when holding a  Launcher.
* Extended Magazine increases magazine capacity by +60% for  Rifles.

## Heroes affecting Magazine

* Ao Bai:
	+ Twin Gunner doubles ammo consumption during  Dual-Wield. Level 2 lowers the chance to double consumption to 50%, and level 3 removes the chance entirely.
	+ Ember Eruption increases damage as long as the magazine is at or below 30% to 50% capacity (or 1).
	+ Ammo Expert has up to a 50% chance to not consume ammo.
* Qing Yan:
	+ Hail of Bullets prevents ammo consumption for the first 3 to 5 shots of a magazine. Additionally it grants up to +100% weapon damage and +40% lucky shot chance when the magazine is full.
* Lei Luo:
	+ Magical Supply recovers 1 ammo to the magazine when killing an enemy during  Fatal Current.
* Tao:
	+ Warlike Blade grants up to 75% chance to prevent ammo consumption.
	+ Ammo Extractor recovers up to 100% ammo to the magazine when killing an enemy.
	+ Swordplay recovers ammo consumed when using  Swords Out and for 3s afterwards.
* Xing Zhe:
	+ Converged Flows prevents ammo consumption for the next 5 shots after killing an enemy or hitting an enemy with  Essence Chain.
* Zi Xiao:
	+ Last Star grants a bonus to the last shot in the magazine, if it also consumes an Astroaspect.
	+ Astrological Magazine grants an Astroaspect when refilling the magazine.
	+ Card Storm shoots cards when consuming a percentage of the magazine.
* Nona:
	+ Nimble Finger grants up to -60% reload time and +60% Attack Speed for Nona and  Iron Wing when reloading an empty magazine.
	+ Magazine Modification increases critical hit damage by up to +60% for the first 10 ammo in the magazine.

## Scrolls affecting Magazine

* Improved Clip adds ammo picked up directly to the magazine.
* Preemptive Strike increases damage by +50% as long as the magazine is full.
* Enhanced Elemental Bestowment recovers 5 ammo to the held weapon's magazine each time it inflicts an elemental effect, once per second.
* Genesis grants a 20% chance to prevent ammo consumption and recover ammo to the magazine.
* Against the Flow recovers 15% of the magazine every second after hitting an enemy, for 4 seconds.
* Fast-Loader instantly refills the magazine when swapping weapons.
* Skateboarder instantly refills the magazine when  Dashing.
* Bloody Ammo allows weapons to fire even when the magazine is empty.
* Deft Hands prevents ammo consumption for 2s after defeating an enemy or destroying a breakable object.
* Dormant Bullet increases damage by up to +75% based on how empty the magazine is.
* Concurrent Cooldown consumes 10% ammo in the magazine per second until at or below 50% magazine (or magazine is 1), but also grants +10% damage for every 10% ammo consumed.
* Sabotaged Magazine has a 20% chance to consume 1 additional ammo from the magazine when firing.

## Inscriptions affecting Magazine

* ● *-55% Reload on half empty magazine*(full text)
* ● *Bonus on half full magazine*(full text)
* ● *Removed Inscription*(full text)
* ● *Ammo and DMG on triple hit*(full text) is exclusive to weapons that can create an  Explosion?.
* ● Refill 1 ammo to the magazine after hitting more than 2 enemies is exclusive to  Melee Weapons.
* ◆ Return ammo to the magazine on miss
* ◆ *+Lucky Shot on ammo consumption*(full text)
* ◆ *Moved to Normal rarity*(full text)
* ◈ Projectiles +1, Consumption +100% doubles ammo consumption, halving the number of shots made for each magazine.
* Weapon Specific:
	+ ◈ +30% next Weapon Skill DMG and restore half of the ammos consumed as reserve when defeating an enemy with Weapon Skill is exclusive to  Concealed Ammo.
	+ ◈ +30% weapon DMG, when using the weapon skill, every 6 bullets in the magazine will cause one more explosion is exclusive to  Concealed Ammo.
	+ ◈ There is a 30% chance to consume 0 ammo when shooting. If no ammo is consumed, +100% total DMG for the next shot is exclusive to  Deafening Mortar.
	+ ◈ Weapon skill consumes all magazine ammo and fires more mortar shells is exclusive to  Deafening Mortar.
	+ ◈ Weapon Skill consumes all magazine ammo and deals higher DMG is exclusive to  Rainbow Arch.
	+ ◈ +2% weapon DMG for each ammo in the magazine is exclusive to  Star Devourer.
	+ ◈ +30% Weapon DMG, +1.0x CritX, and shots do not consume ammo within 2s while using ADS is exclusive to  Woodpecker.

## Other effects on Magazine

* Strive to Survive allows automatic weapons to fire even when the magazine is empty.
* Spray Feast prevents ammo consumption for 20s when used.

## Effect of Magazine on different weapons

Magazines cannot be decreased below 1, resulting in no DPS decrease for some weapons. Some infinite magazine boosts are temporary, which means that the DPS boost only applies for that time.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Outdated info.

[0R] Has zero reload time, which makes magazine size irrelevant.

[HR] Has high reload time, which is eliminated entirely with infinite magazine.

[CA]  Concealed Ammo? deals damage linear to magazine capacity in the same timeframe. This results in massive boosts with magazine size only.

[DL]  Demonlore linearly increases damage with magazine size.

[LR]  Star Devourer and  Hell increase/decrease reload time at the same rate as magazine size, making no or little DPS difference over all. This high reload time is eliminated entirely with infinite magazine.