Lunar Warden Conclave

***Lunar Wardens hold a deep fascination for the enigmatic powers of the moons, forming a profound bond with the ever-changing celestial bodies, drawing upon their forms to enhance their abilities. This ancient elven tradition has persisted through the ages, renewing its knowledge with each new moon that manifested itself. These wardens of old learned to harness these new lunar powers, consolidating their wisdom and passing it down through generations. Today, this conclave of stout defenders has become exceedingly rare, with only a sparse few members residing within the city-state's walls. While some whisper that members of this conclave can cleanse the moons of their corruption, the turmoil within Luyarnha suggests otherwise.***

***By embracing the lunar energies, these rangers undergo a transformation that melds their very essence with that of the moons, adopting aspects of their celestial beauty and might. As their bond with the moons deepens, Lunar Wardens attune themselves to the celestial bodies' forms, allowing them to channel lunar energies in extraordinary ways—mending grievous wounds using the power of a blood moon or burning asunder their foes with the blazing intensity of a scorching moon. When in perfect harmony with the eldritch body looming above, their abilities swell to incredible heights, transforming them into exceptional nocturnal hunters, whereas others would instead seek refuge from the dreadful moons.***

## Lunar Warden Conclave

### 3rd Level: Astral Affinity

You gain the ability to harness the energy of the moon. You learn the Light cantrip and have advantage on saving throws against direct effects caused by Eldritch Moons (e.g., you would have advantage on the saving throw caused by staring directly at the Vacuous Moon, but if a monster has enhanced abilities due to an Eldritch Moon, you wouldn’t gain advantage on saving throws you make against those abilities).

Additionally, you gain Darkvision out to a range of 60 feet. If you already have Darkvision, its range increases by 30 feet.

### 3rd Level: Moon Conduit

You have learned to harness the energy from the ever shifting moons of the world to enhance your abilities. Once per turn, you can channel a Moon Conduit from one of the Eldritch Moon Options.

You learn all the following Moon Conduits. You can use Conduits a number of times equal to your Wisdom modifier and regain all expended uses after you finish a long rest. Starting at 7th level, you regain all expended uses after you finish a short or long rest.

* **Lunar Alignment:** If you use a Moon Conduit that belongs to the moon currently looming over the world, your abilities become more powerful, detailed in the Lunar Alignment section of each Conduit.

### 7th Level: Lunar Guidance

The moon strengthens your body in more ways than one. You gain resistance to Radiant damage. If you already have resistance to that damage type, you gain resistance to your choice of Cold or Necrotic damage instead.

In addition, each time you use a Moon Conduit, a shard of the lunar energy remains within your body for 1 minute or until you expend it or use another Moon Conduit. You can expend this energy to gain advantage on one ability check, attack roll, or saving throw (no Action required).

### 11th Level: Addition Moon Conduits

You learn to use new Moon Conduits that channel the powers of Eldritch Moons oft unseen. You now have access to the Additional Moon Conduit Options on the page when using your moon conduit features.

### 15th Level: Celestial Tide

You can beckon the moon closer to you, using its enormous mass to shift the tides of battle. As an Action, you can cast the Reverse Gravity spell without expending a spell slot or using material components, and the area of the spell is illuminated by direct moonlight.

When the spell ends, the lunar energy disperses and flows towards you, refreshing your lunar powers. You regain all expended uses of your Moon Conduit feature.

Once you use this feature, you can't do so again until you finish a long rest.