recursal/Fanatic-Fandom huggingface dataset:
Alkamos' Agony

Alkamos' Agony is an Epic Ring. It can only be looted from Alkamos, Lord Executioner.

The level 65 version is part of the Rage of Alkamos item set, while the level 94 version is a part of Misery of Alkamos.

## Stats

Alkamos' Agony

"Death..."

Epic Ring

1-12 Cold Damage
+50% Cold Damage
+3% Offensive Ability
+4% Total Speed
23% Elemental Resistance
+3 to Execution

Required Player Level: 65

Required Spirit: 290

Item Level: 65

Alkamos' Agony

"Death..."

Epic Ring

1-16 Cold Damage
+75% Cold Damage
+75% Frostburn Damage
+4% Offensive Ability
+4% Total Speed
25% Elemental Resistance
+3 to Execution

Required Player Level: 94

Required Spirit: 379

Item Level: 94

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
An Old Threat

This is an Act 2 quest, and offered by Mornay after completion of Murderers and Worse.

## Objectives

* Kill Darius Cronley (0/1)
* Report to Mornay in Devil's Crossing

## Guide

Darius Cronley can be found in Cronley's Hideout. Battle your way through his gang members to reach him in his room at the end of the area. You can speak to him briefly before you fight and kill him. Return to Mornay for the reward.

## Rewards

 Iron
 Devil's CrossingReputation

Mornay will then offer you the next quest, We Need Food.

## Quest Log

Darius and his group must be eradicated if Devil's Crossing is to survive. You must venture out to Old Arkovia and shatter Darius' operation. The outlaws built themselves a makeshift stronghold on top of the Four Hills in Old Arkovia.
Darius is rarely seen outside the mines underneath Four Hills. Leave them crippled and broken, just as they intended for the people of Devil's Crossing.
To really cripple their operations, you should also deal with Darius' lieutenants, whom you will recognize by their odd nicknames. They will likely be atop the Four Hills.
Objectives:
 The bandits are scattered and leaderless. They should no longer pose a threat for the defenders of Devil's Crossing. Report back to Mornay in Devil's Crossing.
Objectives:
* Report to Mornay in Devil's Crossing
A Merciful End

Rewards: | XP, Attribute Point

This is an Act 2 side quest given by Minova, a ghost located by the southern entrance/exit to the Arkovian Undercity, close to the Broken Hills.

## Background

Minova's daughter is under a curse and stalks the hills as a hideous harpy. She begs for a swift and merciful end to her child's torment.

## Objectives

* Slay Lutra the Abandoned in the Broken Hills
* Return to Minova outside the Arkovian Undercity entrance.

## Guide

Lutra can be found in a small ruin to the west of the Broken Hills riftgate. After putting her to rest, return to Minova outside the entrance to the Undercity, in the Broken Hills, with the news.

## Quest Log

*Seek out the harpy Lutra the Abandoned in the Broken Hills and end her life. In return, Minova has promised to strengthen your essence.*
Objectives:
 *You have slain the harpy Lutra, putting her to rest after a lifetime of anguish. Return to the spirit Minova outside the entrance to the Undercity, in the Broken Hills, with the news.*
Objectives:
* Return to Minova outside of the Arkovian Undercity entrance
Arcane Eclipse

**Arcane Eclipse** is an Epic Amulet.

## Stats

Arcane Eclipse

Epic Amulet

+55% Aether Damage
+55% Elemental Damage
+2.5 Energy Regenerated per second
18% Elemental Resistance
18% Chaos Resistance
+1 to all skills in Arcanist
+1 to all skills in Oathkeeper

Required Player Level: 75

Required Spirit: 324

Item Level: 75

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Obelisk

Aetherial Obelisks are Aetherial creatures.

The Obelisk has 2 forms. in the first it is anchored to the ground, in the 2nd (at 50% Health) it breaks free and adds a spinning Ground Slam ability.

## Abilities

* Zap

Aether Damage
* Aether Conflagration

3 Meter radius
3 Second Duration
Aether Damage
* Summon Burning Dead

5 Second Cooldown
Summons 4 Burning Dead
6 Summon Limit
* Summon Fleshwarped Thrasher

8 Second Cooldown
Summons 1 Fleshwarped Thrasher
2 Summon Limit
* Summon Fleshwarped Thrasher 2

8 Second Cooldown
Summons 2 Fleshwarped Thrashers
8 Summon Limit
* Aether Slam (2nd form only)

7 Meter radius
Aether damage
## Resistances

* Level 2 Hero/Boss Resistances

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Knife in the Dark

This note is found in a chest inside a house in a secret area of Port Valbury: Old Town.

My dearest Naomi,

I have kept no secrets from you, and you know I have lived a dark and treacherous life. From an early age I was trained to kill. Murder was my trade, the shadows my refuge. I truly believed that was all life had in store for me. But then I found happiness, I found you. Through you, I learned the joys of life, that there is more to me than a blade in the shadows. It was better than I ever deserved, but my old life came at a price. I made many powerful enemies. Enemies I cannot protect you from.

Some men from my past dealings have come forward with an offer to hide us from those that would seek to harm you in order to get at me, if I do one last job for them. I cannot allow you to become a victim of my former self, so I must ask your forgiveness. I have to do something I swore to you that I would never do again.

I am writing this letter because I have agreed to take on a very dangerous task. It will ensure your safety. Take the money I have left with this note. Use it to get out of the city and far from here. Do not tell anyone where you are going. If I succeed, I will find you. But if you never hear from me again I want you live your life and know that you were the only light in my dark. Knowing that I've kept you safe is the only reward I need.

All my love,

Keval
Anatomy of Murder (Skill)

*Knowledge prized by royal assassins, the extensive study of anatomy familiarizes you with all of the most vulnerable and damaging locations in which to slide a blade.*

## Notes

Nightblades were once assassins by trade, and their training reflects that. This passive provides an increase to cunning, Bleed & Vitality damage, and all damage inflicted upon human targets.

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/12
 3/12
 4/12
 5/12
 6/12
 7/12
 8/12
 9/12
 10/12
 11/12
 12/12

Ultimate Levels
 14/12
 15/12
 16/12
 17/12
 18/12
 19/12
 20/12
 21/12
 22/12

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
"The Big One" (Skill)

### AssociatedSkills:

*Loads the mortar trap with a devastating bomb known only as "The Big One", which will be fired off towards the beginning of the mortar trap's barrage. The resulting colossal explosion will leave your enemies shellshocked, if they survive at all.*

## Notes

Mortar Trap fires *the Big One*, a single projectile, after a 3 second delay, and at intermittent intervals thereafter.

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/12
 3/12
 4/12
 5/12
 6/12
 7/12
 8/12
 9/12
 10/12
 11/12
 12/12

Ultimate Levels
 14/12
 15/12
 16/12
 17/12
 18/12
 19/12
 20/12
 21/12
 22/2

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Attak Seru, the Mirage

Attak Seru, the Mirage is a tier three Constellation, located at the bottom of the devotion window.

Available only with the Ashes of Malmouth Expansion.

## Stats

`Updated to: v1.0.3.0`

 2
 3
 4
 5
 6

## Skill Progression

Arcane Currents (15% Chance on Attack)

*Carve an eldritch symbol into the ground that rapidly emits currents of arcane energy at nearby foes. Arcane Currents scale with player damage bonuses.*

 2/15
 3/15
 4/15
 5/15
 6/15
 7/15
 8/15
 9/15
 10/15
 11/15
 12/15
 13/15
 14/15
 15/15

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aether Cluster

Aether Cluster is a consumable item which has a chance to drop from Aetherial creatures.

One can be also obtained by choosing to keep some of the Aether Crystal for yourself in the hidden lab after killing Darius Cronley. (See Cronley's Secret side-quest.)

## Stats

Aether Cluster

"A large cluster of Aether crystals, humming with strange energy."

90 Second Skill Recharge
8 Second Duration
75% Damage Absorption
100% Skill Disruption Protection

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Amarasta's Quick Cut (Skill)

### AssociatedSkills:

*Legendary for her speed, Amarasta's blades were said to sound like a whip through the air, leaving only streaks of light to fast for the eye to follow. masters of this technique can strike thrice in the space of a normal attack.*

This is a melee dual-wielding technique that activates off default weapon attacks.

## Skill Progression

`Updated to: v1.1.9.1`

Base Levels
 2/8
 3/8
 4/8
 5/8
 6/8
 7/8
 8/8

Ultimate Levels
 10/8
 11/8
 12/8
 13/8
 14/8
 15/8
 16/8
 17/8
 18/8

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Anvil

Anvil is a tier one Ascendant Constellation, located at the right side of the devotion window.

## Stats

`Updated to: v1.1.9.0`

 2
 3
 5

## Skill Progression

Targo's Hammer (33% Chance on Block)

*Targo's celestial hammer orbits around you, striking down nearby foes.*

 2/20
 3/20
 4/20
 5/20
 6/20
 7/20
 8/20
 9/20
 10/20
 11/20
 12/20
 13/20
 14/20
 15/20
 16/20
 17/20
 18/20
 19/20
 20/20

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aura of Conviction (Skill)

*The protective properties of the runes emblazoned upon Inquisitor armor can be extended to nearby allies, offering enhanced combat awareness and martial prowess.*

This ability must be toggled to maintain its effect.

Exclusive Skill - Only one Exclusive Skill can be active at any one time.

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/12
 3/12
 4/12
 5/12
 6/12
 7/12
 8/12
 9/12
 10/12
 11/12
 12/12

Ultimate Levels
 14/12
 15/12
 16/12
 17/12
 18/12
 19/12
 20/12
 21/12
 22/12

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Adept's Dagger

Adept's Dagger is a rare dagger. It can be crafted with Blueprint: Adept's Dagger.

## Base Stats

Adept's Dagger

Rare One-Handed

25-42 Chaos Damage

1.93 Attacks per Second

+40% Chaos Damage
15 Reduced target's Resistance for 5 Seconds
+1 Energy Regenerated per second
+ Random Stat(s)

Required Player Level: 30

Required Cunning: 166

Required Spirit: 207

Item Level: 30

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arcanor, Blade of the Luminari

Arcanor, Blade of the Luminari is a Legendary two-handed melee weapon. It also has a level 94 Mythical version.

This item is available only with the Ashes of Malmouth Expansion.

## Stats

Arcanor, Blade of the Luminari

"Ceremonial blade of the Luminari order that has passed from Headmaster to Headmaster for centuries."

Legendary Two-Handed Sword

78-97 Fire Damage

78-97 Cold Damage

78-97 Lightning Damage

1.5 Attacks per Second

+10% Crit Damage
+166% Elemental Damage
+22% Casting Speed
30% Aether Resistance
+4 to Maiven's Sphere of Protection
+2 to all skills in Inquisitor

Granted Skills

Arcane Devastation (Granted by Item)
At your command, arcane energy tears through the sky and barrages your foes.

180 Energy Cost
6 Second Skill Recharge
5 Second Duration
1 Projectile
6 Meter Target Area
2.5 Meter Radius
402-450 Elemental Damage

Required Player Level: 75

Required Physique: 555

Item Level: 75

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aether Shard

Aether Shard

"A large shard from an aether crystal formation, still teeming with untapped power."

Required Player Level: 1

Item Level: 1

This item can be crafted by a Blacksmith and is used in recipes to craft other items.

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherwoe

Aetherwoe is an Epic one-handed mace.

## Stats

Aetherwoe

Epic One-Handed Mace

35-57 Physical Damage

1.89 Attacks per Second

5 Aether Damage
+16% Aether Damage
15% Physical Damage converted to Aether Damage
+15% Damage to Aetherials
+15% damage to Aether Corruptions

Required Player Level: 17

Required Physique: 137

Item Level: 14

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Ascended Shoulderplates

**Ascended Shoulderplates** are a Monster Infrequent rare Shoulder Armor.

They are dropped only by Cronley's Gang - Ascended.

## Base Stats

Ascended Shoulderplates

Rare Heavy Shoulder Armor

132 Armor

2-5 Aether Damage
+8% Aether Damage
Increases Armor by 7%

Required Player Level: 21

Required Physique: 203

Item Level: 20

Ascended Shoulderplates

Rare Heavy Shoulder Armor

285 Armor

3-6 Aether Damage
+12% Aether Damage
Increases Armor by 7%

Required Player Level: 33

Required Physique: 358

Item Level: 35

Ascended Shoulderplates

Rare Heavy Shoulder Armor

585 Armor

4-8 Aether Damage
+18% Aether Damage
Increases Armor by 7%

Required Player Level: 52

Required Physique: 551

Item Level: 52

Ascended Shoulderplates

Rare Heavy Armor

1040 Armor

5-10 Aether Damage
+23% Aether Damage
Increases Armor by 7%

Required Player Level: 70

Required Physique: 767

Item Level: 70

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Alkamos' Dread

Alkamos' Dread is an Epic Ring, and is part of the Wrath of Alkamos item set.

This item can only be looted from Alkamos, Lord Executioner, and has a level 65 counterpart, Alkamos' Agony.

## Stats

Alkamos' Dread

"Death..."

Epic Ring

1-6 Cold Damage
+28% Cold Damage
+3% Offensive Ability
+4% Total Speed
12% Elemental Resistance
+2 to Execution

Required Player Level: 30

Required Spirit: 151

Item Level: 30

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aragonax, the Spirit Eater

Aragonax is a hero creature that can be found in Burrwitch Outskirts.

Family: Riftspawn

Genus: Raptor

## Gallery

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Crawler

**Aetherial Crawlers** are a type of Aetherial creature, found throughout Act 6. They are summoned by Aetherial Fleshweavers.

## Abilities

* Passive

Physical Damage
8% Chance of +40% Physical Damage
* Gory Eruption (Cast on Death)

2.5 Meter Target Area
Physical Damage
Aether Damage
6-12% Reduction to Enemy's Health
## Resistances

* Fire: 30%
* Vitality: 30%

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aimee Brenoch's Journal - 1st Entry

This Note can be found in a chest at a Cultist camp in Mourndale.

I don't know why I'm still writing in this thing.

I suppose it's because Eral can be very convincing when he wants to. He says I should keep a record of days so we might look back on our lives and remember the best times. "These may be the finest of our days my sweet Aimee, best to remember them while we can", he always says. I think he's right and I suppose that's why I keep coming back to this journal.

He's usually right, I've learned that more and more since we left the city. "The city is too crowded my love, we should leave this place and make our home in the countryside", he said, and so we did. We just packed up whatever we could carry and walked out through the city gates. I was terrified. I couldn't imagine where or how we'd live out here. Malmouth was my home, I was born there amidst the din and grime of the Steelcap District. But Eral was right, the city was too crowded and this countryside is truly beautiful.

We've found ourselves a small stead, rich land for farming, and more space than anyone could ask for. It's the perfect place to start a family and that's just what we'll be doing. I'm now 2 months pregnant with our first child. It's going to be a girl, I just know it. I've been waiting for the right moment to tell Eral but he's been so busy, toiling about in the farm and traveling back and forth to the city for supplies. I won't be able to hide it from him much longer. He's going to be so happy.

The finest of our days, indeed.

-Aimee

See also:

* Aimee Brenoch's Journal - 2nd Entry
* Note to Aimee Brenoch
Asterkarn Road

**Asterkarn Road** is a world area in Act 4 and connects to Darkvale Gate and Asterkarn Valley. The area has two Riftgates.

## Interests

* Trip South - Part 1
* Trip South - Part 2
* Trip South - Part 3
* Untouched Meal (x2)

## Creatures

**Groble:**

* Sky Clan Scavenger
* Sky Clan Tracker
* Sky Clan Warrior
* Sky Clan Champion
* Sky Clan Witchdoctor
* Sky Clan Stormcaller

**Boar:**

* Chilltusk
* Gargantuan Chilltusk
* Frosthide Chilltusk

**Yeti:**

* Chillmane Brute
* Chillmane Rager
* Chillmane Icesplitter
* Chillmane Alpha

## Gallery

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arcane Shard of Agrivix

Arcane Shard of Agrivix is a Legendary Amulet.

Set: Wrath of Agrivix

## Stats

Arcane Shard of Agrivix

Legendary Amulet

+38% Fire Damage
+45% Aether Damage
+38% Burn Damage
30% Fire Damage converted to Aether Damage
+190 Health
+6% Casting Speed
20% Aether Resistance
+4% Maximum Aether Resistance
+2 to Arcane Will
+1 to all skills in Arcanist
+1 to all skills in Demolitionist

Granted Skills

Arcane Destruction (25% Chance on Critical Attack)
Tear a small rift in reality through which falls an arcane ember.

1 Second Skill Recharge
2 Meter Target Area
3.5 Meter Radius
228-314 Fire Damage
268 Aether Damage

Required Player Level: 75

Required Spirit: 332

Item Level: 75

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arkovian Rocktalon

**Arkovian Rocktalons** are a type of Vulture. They can be found in the Broken Hills and Barren Highlands areas of Act 2.

## Resistances

* none

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Abandoned Waterfront

**Abandoned Waterfront** is a world area in Act 1. It connects to Burrwitch Estates, Burrwitch Village and the Festering Lair.

## Interests

* Fabric
* Harbormaster's Log - Burrwitch

## Creatures

**Aether Corruption:**

* Corruption
* Overseer
* Overmind
* Walking Dead
* Wretcher
* Burning Dead
* Plague Walker
* Fury
* Cold One
* Rotting Soldier
* Rotting Emberguard
* Corpsefiend
* Fleshwarped Butcher
* Fleshwarped Thrasher

**Beast:**

* Boneback
* Boneback Gnasher
* Boneback Plaguebearer
* Rabid Boneback
* Scavenger
* Frenzied Scavenger
* Scavenger Alpha

## Gallery

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arkovian Coliseum

The **Arkovian Coliseum** is a side area in Act 2, and connects to Twin Falls. The area can be uncovered by destroying some Wasp Nests found behind a ruined tower west of the Twin Falls Rift.

The area is a Dangerous Domain and will have one random Mutator active.

## Interests

* Possible location for a One-shot chest
* Celestial Totem
* Ornate Strongbox
* Note: Coliseum Horrors

## Creatures

**Arkovian Undead:**

* Skeletal Warrior
* Skeletal Archer
* Skeletal Deathbolt Archer
* Skeletal Knight
* Skeletal Priest
* Skeletal Warlock
* Flame Revenant
* Frost Revenant
* Storm Revenant

**Boss:**

* Karnath Chillblood, Coliseum Amalgam

## Gallery

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aspect of the Guardian (Skill)

### AssociatedSkills:

*Deepening the connection to Dreeg causes enemy attacks on the occultist to impact as though they were striking the quilled scales of the guardian.*

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/12
 3/12
 4/12
 5/12
 6/12
 7/12
 8/12
 9/12
 10/12
 11/12
 12/12

Ultimate Levels
 14/12
 15/12
 16/12
 17/12
 18/12
 19/12
 20/12
 21/12
 22/12

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherial Behemoth

**Aetherial Behemoths** are a type of Aetherial creature, found throughout Act 6.

## Abilities

10% Chance of +15% Physical Damage
Fire Damage
Aether Damage
8% Chance to Avoid Projectiles
75% Life Reduction Resistance
50% Mana Burn Resistance
50% Chance of 200% Reduced Stun Duration
Physical Damage
Physical Damage
Aether Damage
3 Meter Radius

## Notable Drops

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aetherstorm Sigil

**Aetherstorm Sigil** is an Epic Ring.

Set: The Arcane Storm

## Stats

Aetherstorm Sigil

Epic Ring

+55% Aether Damage
+60% Electrocute Damage
+30 Spirit
+54 Offensive Ability
22% Aether Resistance
15% Bleeding Resistance
+2 to Wind Devil
+2 to Reckless Power

Required Player Level: 72

Required Spirit: 310

Item Level: 70

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Ascended Casque

**Ascended Casque** is a Monster Infrequent rare Head Armor. It is dropped only by Cronley's Gang - Ascended.

## Base Stats

Ascended Casque

Rare Heavy Helm

126 Armor

2-5 Aether Damage
+8% Aether Damage
16% Aether Resistance

Required Player Level: 18

Required Physique: 203

Item Level: 20

Ascended Casque

Rare Heavy Helm

260 Armor

3-7 Aether Damage
+12% Aether Damage
21% Aether Resistance

Required Player Level: 32

Required Physique: 359

Item Level: 35

Ascended Casque

Rare Heavy Helm

550 Armor

4-8 Aether Damage
+18% Aether Damage
27% Aether Resistance

Required Player Level: 52

Required Physique: 551

Item Level: 52

Ascended Casque

Rare Heavy Helm

1030 Armor

5-10 Aether Damage
+23% Aether Damage
32% Aether Resistance

Required Player Level: 70

Required Physique: 767

Item Level: 70

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Anchorite's Headguard

Anchorite's Headguard is an Epic Head Armor.

## Stats

Anchorite's Headguard

"An initiate's helm for the Guardians of Menhir."

Epic Heavy Helm

222 Armor

+230 Health
+24 Defensive Ability
33% Chaos Resistance
20% Reduced Stun Duration
+2 to Overguard

Required Player Level: 28

Required Physique: 277

Item Level: 28

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Assassin's Calling

Assassin's Calling is an Epic one-handed Sword.

## Stats

Assassin's Calling

"A small vial of poison is embedded in the blade, inducing stiffening paralysis and eventual death."

Epic One-Handed Sword

66-105 Physical Damage

35% Armor Piercing

1.91 Attacks per Second

8 Piercing Damage
60 Poison Damage Over 5 Seconds
+45% Pierce Damage
+55% Poison Damage With +30% Improved Duration
+30 Offensive Ability
+1 to All Skills in Nightblade

Granted Skills

Stoneheart Poison (100% Chance on Critical Attack)
Release the poison contained within this blade, petrifying flesh.

2 Second Skill Recharge
710 Poison Damage Over 5 Seconds
Petrify target for 1.5 Seconds

Required Player Level: 75

Required Cunning: 461

Item Level: 75

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arkovian Foothills

The **Arkovian Foothills** is an area in Act 2. It has a Riftgate and connects to
Devil's Crossing and the Rocky Coast. The Foothills also contain the sub-areas Kymon's Retreat and the Crumbling Watch, as well as entrances to the underground areas Spined Cove and Staunton Mine.

## Interests

* Untouched Meal
* Detonation Site

## Quests

* Clearing the Way
* The Lost Elder
* Vengeance

## NPCs

#### Quest

* Bernard
* Greven
* Drew Larkin

#### Other

* Elder Mathias
* Isaiah Reddan
* Rover Enforcer

## Creatures

**Boss:**

* Edmund "Shanks" Doyle

**Aether Corruption**

* Corruption
* Walking Dead
* Plague Walker
* Wretcher
* Rotting Soldier

**Eldritch:**

* Earthen Shambler
* Mossy Shambler
* Stonewrought Shambler

**Human:**

* Cronley's Gang - Gunman
* Cronley's Gang - Lackey
* Cronley's Gang - Thug
* Cronley's Gang - Arsonist
* Cronley's Gang - Brute
* Cronley's Gang - Murderer
* Cronley's Gang - Skirmisher

**Riftspawn:**

* Wind Raptor - Juvenile
* Wind Raptor - Stalker
* Wind Raptor - Assassin
* Wind Raptor - Sky Lord

**Undead:**

* Skeletal Archer
* Skeletal Deathbolt Arche
* Skeletal Warrior
* Skeletal Knight
* Skeletal Priest
* Flame Revenant
* Storm Revenant
Adept's Wand

**Adept's Wand** is a rare scepter. It is a crafted-only item, requiring the Blueprint: Adept's Wand.

Crafting will add a random prefix and one of the Blacksmith's custom suffixes.

## Base Stats

Adept's Wand

Rare One-Handed Scepter

24-50 Lightning Damage

1.78 Attacks per Second

+40% Lightning Damage
+40% Electrocute Damage
+4% Casting Speed
+ Random Stat(s)

Required Player Level: 30

Required Physique: 207

Required Spirit: 207

Item Level: 30

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Annihilation (relic)

**Annihilation** is a Mythical Relic.

This item can only be acquired by crafting. A Blueprint is required.

## Stats

Annihilation

"The skies shall tear asunder, and fire shall rain from crimson heavens..."

Mythical Relic

10-18 Fire Damage
+78% Physical Damage
+91% Fire Damage
+91% Burn Damage
+45 Spirit
+4% Attack Speed
+4% Casting Speed
-8% Skill Energy Cost
+1 to All Skills in Demolitionist
, removed Cunning. Granted skill is now a proc triggering off attacks, damage and cooldown adjusted accordingly.

Granted Skills

Meteor (20% Chance on Attack)
Rip through the fragile barrier between the nether and the mortal realm as you conjure a massive burning rock to drop upon your enemies.

2.5 Second Skill Recharge
2 Meter Target Area
4 Meter Radius
202-514 Physical Damage
415 Fire Damage
636 Burn Damage Over 5 Seconds
Stun target for 15 Seconds

Required Player Level: 70

Item Level: 70

## Completion Bonuses

 +1 to Lightning Arc+1 to "The Big One"

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Adept's Morningstar

Adept's Morningstar is a Rare one-handed Mace.

This is a crafted-only item, available after finding the Blueprint: Adept's Morningstar. Crafting will add one random affix plus one of the Blacksmith's custom stats.

## Stats

Adept's Morningstar

Rare One-Handed Mace

42-103 Physical Damage

1.72 Attacks per Second

10 Elemental Damage
+20% to All Damage
-8% Skill Energy Cost
+ Random Stat(s)

Required Player Level: 37

Required Physique: 314

Item Level: 37

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Apparition

**Apparitions** are a type of Undead creature. They come in both male and female variants.

## Abilities

* Unarmed melee attack

deals Physical and Cold Damage
8% chance of 2-7% reduction to current life
## Resistances

* Physical: 8%
* Pierce:8%
* Vitality: 30%
* Sleep: 500%
* Knockdown: 500%
* Stun: 50%
* Trap: 50%

* Poison: 25%
* Bleeding: 100%

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arcane Will (Skill)

*Adrenaline is a powerful force in dire situations that can turn the tide of combat. Battle Arcanists learn to use this to their advantage.*

## Notes

As a passive skill, the Skill Recharge timer starts after the buff duration expires.

## Skill Progression

`Updated to: v1.1.9.0`

Base Levels
 2/10
 3/10
 4/10
 5/10
 6/10
 7/10
 8/10
 9/10
 10/10

Ultimate Levels
 12/10
 13/10
 14/10
 15/10
 16/10
 17/10
 18/10
 19/10
 20/10

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
3rd Company's Revolver

3rd Company's Revolver is an Epic Pistol.

## Stats

3rd Company's Revolver

"Inscribed on the barrel is a single word: Loyal."

Epic One-Handed Ranged

14-41 Physical Damage

25% Armor Piercing

1.70 Attacks per Second

5-9 Physical Damage
+6 Health Regenerated per second
+5% Movement Speed
Increases Armor by 5%

Required Player Level: 14

Required Cunning: 97

Item Level: 10

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Jewel in the Mud

Rewards: | XP

This is an Act 5 Main quest, granted by Scorv Egdenor during the A Witch's Bargain quest.

The quest will differ depending on whether the player is Friendly or Hostile with Barrowholm.

## Objectives

### Friendly:

* Assist Barrowholm to gain access to Scorv's Stash
* Bring the Ugdenbog Fetish to Garradia at the Coven's Refuge

### Hostile:

* Search the Barrowholm Cellar for the Ugdenbog Fetish
* Bring the Ugdenbog Fetish to Garradia at the Coven's Refuge

## Guide

If you became friendly with Barrowholm, Scorv will ask you to help two of Barrowholm's Villagers. Talk to Tyvald Hallows and Jordyth Evelline, and complete the Wendigo Wards and Travelers Beware side quests for them. Return to Scorv Egdenor's house and retrieve the Ugdenbog Fetish from his chest.

If you became hostile, defeat Scorv, Servant of Ravager and collect the Barrowholm Cellar Key quest item, which unlocks the Forlorn Cellar. This area leads to the Den of the Wendigo, where the Ugdenbog Fetish will drop from Namadea, the Reaper.

Return the quest item to Garradia to compete the quest.

## Rewards

Quest Rewards are identical if Friendly or Hostile.

If Friendly with Barrowholm, the player will have access to their Faction quests, Bounties and equipment. If Hostile, Barrowholm will become an enemy Faction.

## Quest Log

Speak to Tyvald Hallows or Jordyth Evelline in Barrowholm and assist them with whatever they require. Then Scorv will grant you what you seek within his stash.
Once you have the Ugdenbog Fetish, return it to Garradia at the Coven's Refuge.
Objectives:
* Assist Barrowholm to gain access to Scorv's Stash
 You met with Scorv Egdenor of Barrowholm, but refused to assist him, instead opting for a violent means to acquiring the Ugdenbog Fetish.
As the relic was clearly not within easy reach on the surface, you will have to check the cellar behind Scorv for what you need; but it is locked and Scorv likely has the key.
Slay Scorv Egdenor in Barrowhold and take his cellar key in order to access the cellar. Once inside, find the Ugdenbog Fetish and return it to Garradia at the Coven's Refuge.
Objectives:
* Search the Barrowholm Cellar for the Ugdenbog Fetish
* Bring the Ugdenbog Fetish to Garradia at the Coven's Refuge
Acolyte's Pledge

This note is found on the floor in Kymon's Sanctuary.

When the world ended, I did not know how I would survive. It was only by the grace of Kymon that they found me. Burried in the mud and rubble of my house, it was Father Kymon who knew where to find me. It was his hands that pulled me free of certain death.

Now that I am here, I pledge to do everything I can to fight this evil and to serve the cause that gave me a second chance. It is by the will of Kymon that I now carry his light to the world and save who I can. Praise be to the Blessed Father.

Acolyte of the Chosen, Carth Lavine
Aetherial Essence

*"The lingering spirit of an Aetherial, trapped by necrotic energies."*
Aetherial Essence is a quest item looted from Noveria Stormfire during the A Catalyst quest.

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Along the Void's Edge

This is an Act 5 main quest, granted after talking to Ulgrim at the end of the Into the Jaws of Madness quest.

Having helped Ulgrim recover his senses, you must now find a way out of the Void.

## Objectives

* Escape to the other side of the Void's Edge
* Speak to Ulgrim in the Malmouth Outskirts

## Guide

The Void Exit is located at the north end of the map, and will leave you next to the riftgate at Lone Watch, along with Ulgrim. Talk to him to complete the quest.

## Rewards

 Item
 Item
 Black LegionReputation

Ulgrim will then offer the Malmouth, the Fallen City quest.

## Quest Log

However, you are both still very much trapped within the void. If Garradia spoke the truth, then you can use the void to travel between other parts of Cairn. Though the way ahead is filled with nightmarish foes, you must push onward.
*Objectives:*
 You found another portal within the Void's Edge and escaped back to Cairn into what appears to be an area ravaged by Aetherfire and Chthonian forces.
Speak to Ulgrim to decide your next move.
*Objectives:*
* Speak to Ulgrim in the Malmouth Outskirts
A Consensus Overruled

This note is found in the treasure room of the Throne of Van Aldritch.

I must express my disappointment in the consensus to redirect the vessel Theodin Marcell to the strategically insignificant region of Homestead. While I realize that the unexpected, and still unexplained, sudden disappearance of Anasteria has left the region woefully unsupervised, I believe the attention of the Shaper of Flesh is better served in Malmouth, where his grand work can continue without interruption.

I understand that splintering the Black Legion's attention between Fort Ikon and the farmlands will be instrumental to their final destruction, but surely such an indelicate matter as the extermination of vermin can be taken upon by a vessel of lesser importance? I anticipate your reply in this matter in due haste so that a new consensus can be achieved without delay and the Shaper of Flesh returned to Malmouth.

-Overlord Aldritch of Port Valbury
Antivenom Salve

Antivenom Salve is a Common Component for use in all Armor.

This item can be crafted baseline by the Blacksmith.

## Stats

Antivenom Salve

"The neutralized bile from a particularly toxic creature."

(Used in all armor)

Component

+10 Health Regenerated per Second
+24 Armor
20% Poison & Acid Resistance

Required Player Level: 15

Item Level: 20

## Blueprint

Crafts one Antivenom Salve Component.

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Ancient Grove

The **Ancient Grove** is a world area in Act 5 with the entrance located in the southeast corner of Ugdenbog. The area has three sections, with the last two comprising one of Grim Dawn's sealed Challenge Dungeons. A Skeleton Key is required to enter the Feral Thicket and Tainted Wood, and the player cannot use a riftgate to exit; the only way out is via death or completing both levels.

The area has a +2/3/3 monster level offset.

## Creatures

* Ugdenbog creatures

**Boss:**

* Ragarroth the Tormented, a Chthonic Manticore

## Gallery

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Aldanar's Vanity

Aldanar's Vanity is a Legendary Off-Hand focus item.

## Stats

Aldanar's Vanity

Legendary Off-Hand

+74% Fire Damage
+60% Aether Damage
+74% Burn Damage
+60 Offensive Ability
+16 Defensive Ability
Increases Energy Regeneration by 66%
+16% Skill Cooldown Reduction
+1 to All Skills in Demolitionist
+1 to All Skills in Arcanist

Granted Skills

Aldanar's Vanity (33% Chance on Critical Attack)
Aldanar was not one to let such trivial matters as conservation of energy and laws of reality stop him from continuing his spellcraft.

-5 Seconds to All Currently Active Skill Cooldowns
24 Second Skill Recharge

Required Player Level: 50

Required Spirit: 475

Item Level: 50

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Adept's Boots

Adept's Boots are a Rare Foot Armor.

This is a crafted-only item, available after finding the Blueprint: Adept's Boots. Crafting will add one random affix plus one of the Blacksmith's custom stats.

## Stats

Adept's Boots

Rare Boots

102 Armor

+12% Elemental Damage
+140 Energy
+5% Movement Speed
+ Random Stat(s)

Required Player Level: 24

Required Physique: 117

Item Level: 24

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Act 3

Act 3 involves reaching Homestead and dealing with both the food shortage and the threats posed by the Aetherials and Chthonians.

* Act 3 Quests

## Act 3 Locations

**Deadman's Gulch**

* Mountain Deeps
* The Immolation

**Prospector's Trail**

* Withering Fields

**Pine Barrens**

* Jagged Waste
* Shaded Basin
* Forgotten Depths
* Bloodbriar's Lair
* Tyrant's Hold

**Homestead**

* Thornsbury Farm
* Elmsworth Farm
* Infested Farms
* Fallow Fields
* The Conflagration
	+ Port Valbury
		- Port Valbury Outskirts
		- Port Valbury: Foundation
		- Port Valbury: Old Town
		- Port Valbury: High Town

**Rotting Croplands**

* Buried Crypt
* Royal Hive
	+ Hive Queen's Lair
	+ Swarming Hatchery
	+ Skittering Den
		- Den of the Lost
* The Gruesome Harvest

**Sorrow's Bastion**

* Kymon's Sanctuary
* Bastion of the Order

**The Blood Grove**

* Ashen Waste
* Morton's Claim
	+ The Bone Pit
* Stonerend Quarry
* Fort Haron
* Gryver's Mill
* Shrine of the Forgotten God
* Village of Darkvale

**Darkvale Gate**

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Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
Arachnid

*For the Faction, see Beasts*

Arachnids are a race of creatures that encompass all Spiders. they belong to the Beasts enemy Faction.

Dreadweave spiders inhabit various areas of Act 1, while Terrorweave spiders are found in underground areas of Act 3.

## Arachnid Variants

* Spiderling
* Dreadweave Arachnid
* Dreadweave Spitter
* Dreadweave Leaper
* Dreadweave Widow
* Dreadweave Matriarch

* Terrorweave Spiderling
* Terrorweave Arachnid
* Terrorweave Widow
* Terrorweave Matriarch

* Eldritch Arachnid
* Eldritch Weaver
* Eldritch Matriarch
* Eldritch Crawler

## Arachnid Heroes

* Herna, the Dread Widow
* Larna, the Fateweaver - Shielded
* Oldelon, the Molten
* Raglis, the Leaper
* Triinix, the Weaver
* Uldina, the Broodmother - Defender

* Ravnix - Swift
* Shelleb, the Darkness
* Vilaxna - Regenerator

## Gallery

* Dreadweave Matriarch
* Terrorweave Matriarch
* Eldritch Matriarch
* Ungoliax, the Gloomweaver

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors
A Life for an Eye

Rewards: | XP, Iron, Rep

This is an Act 2 side quest offered by Quade after completing the Disarming the Enemy quest.

Quade asks you to kill "Moneybags" Martin, the man who took his eye.

## Objectives

* Slay "Moneybags" Martin (0/1)
* Report back to Quade at the Rover camp in Old Arkovia

## Guide

"Moneybags" Martin has three possible spawn points within Cronley's Hideout. Find and kill him, then return to Quade.

## Reward

 Iron
 RoversReputation

## Quest Log

Objectives:
 *You have slain "Moneybags" Martin, deep within Cronley's Hideout. You should report back to Quade at the Rover camp near Four Hills in Old Arkovia.*
Objectives:
* Report back to Quade at the Rover camp in Old Arkovia