Artifacts

**Artifacts** are powerful items, created by mystical materials, to help *Cultivators* in their path to immortality. Used as tools of battle, they range from summoning banners, to powerful abilities that seals entire areas, crippling their enemies one way or another.

## Artifacts and their craft

Artifacts are crafted from Artifact Recipes, which are bought from town/city **Workshops**. All Artifact recipes require a Core Material, a number of Supplementary Materials, and a Samadhi Flame to be crafted. There is also a Rare Materials slot that can be filled for the resulting Artifact to be of higher **rarity**, increasing its stats.

To access the forging menu, one must go to Artisanship, and click the sub-menu called "Forge" on the right.

As shown on the image above, once on the Forge sub-menu, the player will have access to all their currently known Artifact recipes; to start crafting, they must simply select one, and click "Craft". They will be shown the next menu:

This is the menu the player will be presented upon crafting an Artifact; they must fulfill all their slots with their respective ingredients (aside from Rare Materials, as said previously). The level of impurity affects the quality of the Artifact, with more impure artifacts presenting **lower** rarity and stats; however, during the Artifact forging mini-game, the Player can reduce the amount of impurities of the final product.

## **Artifacts materials and you**

Core Materials drop from **Mythical Beasts Lords**, which are marked with a **Red Skull** on the map; artifacts have specific Core Materials they need according to their recipe. Supplementary Materials are usually common materials obtained from monster drops, with **Fallen Valley** dropping materials of higher rarity and less impurity in their respective regions. Rare Materials are materials obtained from killing randomly spawned **Mythical Beasts** on special zones, such as Blazing Lands, Realm of Origin, etc. They are **NOT** dropped from bosses killed in linear special zones, such as Land of Arcane, Spiritlock Circle, etc. Samadhi Flames are common items bought exclusively from **Sect's Treasure Pavillions**.

Depending on the amount of impurities, the resulting crafted Artifact will be of higher or lower rarity, usually those having high impurity coming out as of very low rarity; unlike **Alchemy**, there is no way to avoid impurities, aside from simply using rarer and less impure Core Materials/Supplementary Materials during the making.

Once you decide to craft an Artifact, you will have to do a minigame very similar to the one done while learning from Martial books; you be given a set of 3 colored symbols to not click, and another 3 you must click to clear to keep the level of impurity as low as possible.

While it varies between Artifacts, the player instructions are simple; there are elements that must **NOT** be clicked, and will eventually add themselves to the melting core on the middle, further upping the **Purity** of the artifact; and those that **MUST** be clicked, to remove any and all possible **Impurities** that might affect the quality of the artifact. Once all elements have been either added to the Core or removed, the player shall receive its new artifact:

Shown above is an example of a "Horn of Desolation" that came out with a red rarity during its crafting process; bear in mind the Artifact has a Realm, and requires the Cultivator to be of the same or above to use it on battle.

## Increasing an Artifact's Realm

Just like how Cultivators grow, so can their artifacts; this can be done by **upgrading** them. An artifact can be upgraded on the Workshop; this function increases the **Realm** of the artifact one further, and NOT its rarity. This is so the player can keep using their artifact on further zones. The rarity of an artifact depends on the impurities present during the final minigame, and **CANNOT** be further increased once crafted. The rarity affects how strong the effects present on the artifact are.

Upgrading an artifact requires another Core Material from the same boss pertaining to the Artifact, Fusion Stones/Dried Milk obtained from the Fallen Valley, and upgrading materials in the forms of Forge Quartz, obtained from the Soul Devouring Pagoda. Artifacts can also be refined; those require Tempering Resin, and serve as a reroll of the additional properties/passives an artifact have.

## Artifact properties and gacha rerolls

As just mentioned, an Artifact can be **refined**, which is different from upgrading; just like with Martial Arts, artifacts come with a set amount of **properties** that can be rerolled using Tempering Resin (of its respective realm) and a small amount of spirit stones. The refining function can be accessed in the Artifact menu, whose button appears to the Player below their Inventory menu, while viewing it.

Using the previous Artifact as an example, this is what the artifact menu looks like to the Player; with all currently possessed artifacts to the left on a descending list from higher to lower Realms, an image and its general stats on the middle, the current Artifact Spirit fused to the top right (An artifact cannot be fused with an Artifact Spirit to which Spirit Power Capacity is higher than the artifact.), and the effects, as well as the properties, of the artifact on the bottom right.

## Final thoughts, as well as numbers

Artifact recipes are **only** available after the second region, therefore, first region **Mythical Beasts** do not drop any forging materials. Second and onward region Mythical Beasts spawning on **Elemental Lands** have a chance of dropping any of the rarer forging materials that can boost rarity while crafting artifacts.

Artifacts can be combined with Artifact Spirits for boosts; these can be obtained as drops in the **Fallen Valley**. Only one core material drops from a non lord, in the fallen valleys of the second region. (Sanyu drop for the Imperial Sword artifact recipe). While it is true you can forge artifacts using the **Workshop**, it's not recommended since the result will be of very low quality, albeit requiring less resources.

And finally, you increase your Forge Stat by reading the books obtained after killing **Darkfire Mask**. They spawn on the world by the name of Artifact Fiend.

* Forge stat requirements for recipes in **Huang Feng** are: 20, 35, 35, 60
* Forge stat requirements for recipes in **Yun Mo** are: 100, 175
* Forge Stat requirements for recipes in **Mu Xian** are: 250, 350

Shown below is an image of what a Darkfire Mask boss/mob looks like.

While they usually do not present much of a challenge, do beware they have a **permanent** Aura of damage that circles around them.