Training

Training is a command unlocked at area 2. It's a efficient and safe way to earn xp, usable once every 15 minutes. You gain xp according to your area, starting at about 100-200 xp in Area 2, and goes up about 300-500 xp each area. The xp from training is affected by time travel boost. Training will be based on max area even if the player moves down with **/area** command. Training can spawn pets upon success after the second time travel. There are 6 types of training in the game.

### Forest Training

In this type of training, you are shown 5 logs. Then, you're asked how many logs there are of a certain type. Answering with the correct number will make you succeed in the training. The answer can be from 0~5.

### River Training

In this type of training, you are shown either a Normie Fish, Golden Fish, or Epic Fish. Then, you have to answer with 1 for Normie Fish, 2 for Golden Fish, or 3 for Epic Fish to succeed

### Field Training

In this type of training, you'll be asked what letter is the 1st to 6th letter of the words "Banana" or "Apple". Respond with the correct letter to succeed. Training in field accepts the player's next message as the answer, so any message or command that isn't supposed to be the answer will fail the training.

### Casino Training

In this type of training, you're given a picture and a word. If they match, answer yes. If they don't match, answer no. Y and N aliases are acceptable for this type of training.

### Void Training

In this type of training, you'll be asked how many days are left for the area you're currently sitting on to get sealed.

### Mine Training

This training is only unlocked at Area 5. You're asked if you have at least a certain amount of rubies in your inventory. Answer yes if you do, answer no if you don't. The number asked will be always up/down to ±5 from the number of rubies in player's inventory. The number asked will also never be equal to the number of rubies in player's inventory, as there is no other option than "Yes" or "No". Y and N aliases are acceptable for this type of training.

**Tip: The following equation determines the result:**

(Ruby asked by NPC) / (Rubies you get from Mine Commands)

-if the number ends in a dcimal .0 then the answer is *no.*

-if the number ends in a decimal .9 then the answer is *yes.*

**Pets**

Pets will appear after a successful training with a 4% chance when a player has time traveled twice. The chance is boosted to 10% with a Tier IX and then to 20% with a Tier X horse. Pets spawned in training can be tier 1 to 3, higher tiers being rarer and a lot harder to catch. Players are to use up to 6 actions containing pat and feed which increase pet's *happiness* by 8~12 points and decreases *hunger* by 18~22 points respectively. Only the player who spawned the pet can catch it. Pets spawned in training automatically get bored and run away if the player doesn't respond within 60 seconds. See more in pets.

## Ultraining

Higher tier of training, unlocked in area 12.

Provides more XP and additionally awards coolness to the player upon success. There's a chance to get DOUBLE stage, where the stats of the EPIC NPC increase and you get 4 coolness instead of 2. You will have to choose among three options:

* **ATTACK** (more AT)
* **BLOCK** (more DEF)
* **ATTLOCK** (balanced AT and DEF)

Player will win or lose to EPIC NPC depending on stats of both and selected option.

The next stage of ULTRAining will be unlocked upon winning every time. The EPIC NPC will increase his stats by using certain percentage of its power each stage.

Higher stage of ULTRAining awards more XP and it's affected by player's time travel and max area. Each successful ultraining awards 2 coolness to the player, which is used for claiming badges,to enter the second phase of dungeon 15 and to help beat the sixth stage in the Epic NPC fight. Unlike training, pets do not spawn when using the ultraining command.