recursal/Fanatic-Fandom huggingface dataset:
Red Ladybug

**Cattails**
Wildwood Story

**Red Ladybugs** are common insects in Cattails. They can be gifted, sold, or used as decor.

## Appearance

Red Ladybugs have four black spots, two translucent wings, and two antennae.

## Location

Red Ladybugs can be found anywhere during spring, from 12 AM to 7 PM.

## Gift Guide

You can receive Red Ladybugs as a gift from Peanut.

## Trivia

* A Pet Ladybug is available at the Spring Festival for 5 Festival Tokens.

**Cattails Insects**

**Ladybugs**: **Red Ladybug**, Orange Ladybug, Yellow Ladybug, Blue Ladybug
**Butterflies**: Azure Butterfly, Painted Butterfly, Emperor Butterfly, Tiger Butterfly, Iridescent Butterfly, Tropical Butterfly, Lunar Butterfly

**Fireflies**: White Firefly, Red Firefly, Yellow Firefly, Green Firefly, Black Firefly
**Dragonflies**: Southern Damselfly, Brown Hawker, Banded Darter, Northern Emerald
Foraging

**Foraging** is a passive skill in Cattails. It is the act of gathering herbs. Healing herbs can be used to restore health. Marigold restores more health than Goldenseal. Berries and Licorice Root can be used to restore hunger, but less than prey.

## Basics

The player can forage for herbs by walking up to an herb bush and pressing **E**/**A** to collect it. If the player has a foraging skill of level 7 or higher, scent markers will appear to increase herb visibility. At a level 10 foraging skill, herbs will be indicated as yellow dots on the mini-map. Herbs can be gifted, sold, or used.

#### Boosts

If the player uses herbs, they will gain a boost effect. The effect can be increased by upgrading the foraging skill.

 Catnip | Visual distortion, no other benefit

## Upgrades

The foraging skill can be upgraded up to ten times using XP.

 2
 6
 7
 8
 9
 10

## Video

**Cattails Skills**

Skills
**Passive Skills**: Fighting, **Foraging**, Hunting, Swimming
Prairies

**Prairies** are a land variation in Cattails. They are located between the highlands and the swamps.

## Tiles

There are nine prairie tiles located east of the Sacred Temple on the map.

 Prairie West
 Prairie Corner

## Specialty

Prairies are sparse in trees and water, except for the Prairie Copse. The prairies border the swamps and the highlands, with many shrubs and hollowed trees. The Prairie Mine is located in the center tile of the prairies. The winter Power Paw totem is located in Prairie Border North.

**Cattails Locations**
Map
**Developed**: Human Structures, The Sacred Temple
**Land**: Canyons, Forests, Highlands, **Prairies**
**Water**: Beaches, Island Mine, Swamps, Water Sources
Marigold (Good)

### Description

A vibrant orange flower atop a sturdy stem. Treats poison and restores a small amount of health.

## Herb details

### Is a ranked herb

Yes, it can be found in different qualities.

## Crafting Guide

Recipes consuming item

```
2 Goldenseal [Good] + 2 Marigold [Good] + 1 Voidmarrow --> 1 Elixir of Healing

```

```
6 Goldenseal [Good] + 6 Marigold [Good] + 3 Voidmarrow --> 3 Elixir of Healing

```

```
18 Goldenseal [Good] + 18 Marigold [Good] + 9 Voidmarrow --> 9 Elixir of Healing

```

```
1 Marigold [Good] --> 6 Marigold Seeds

```

```
1 Honeycomb + 1 Marigold [Good] --> 1 Unidentified Curio

```

## Location Guide

Grows as herb in regions:

```

```
Molay/Wildwood Story

Cattails
**Wildwood Story**

**This page's content relates to Cattails's newly-released sequel, Cattails: Wildwood Story.**
Because Wildwood Story has just been released, parts of this page may be lacking information. Please be patient, or help out if you'd like!

## Molay

* Portrait
* NPC

### Marriageable

No

**Molay** is one of the moles in Cattails: Wildwood Story. Much unlike other moles, they have blue fur and a pink mohawk. They also wear a gold pendant.

## Dialogue

* “Yo, it's (player)! What's up, bro? You down to chill for a bit?”

> ***- Molay, Greeting***
>
>
Molcee

**This page's content relates to Cattails's newly-released sequel, Cattails: Wildwood Story.**
Because Wildwood Story has just been released, parts of this page may be lacking information. Please be patient, or help out if you'd like!

## Molcee

* Portrait
* NPC

### Marriageable

No

 **Molcee** is a mole in Cattails: Wildwood Story. They have brown fur with a paler snout and wear round-rimmed glasses, a banded multicoloured scarf, and carry a red book on mining records.

## Dialogue

* “Well met! To what do I owe the pleasure of your visit today, (player)?”

> ***- Molcee, Greeting***
>
>

* “Let me find your record... Hang tight, it will only be a moment. / The deepest level of the mine you've reached is Level [deepest mine level reached]. / All together, you've descended [Amount of levels descended overall] and destroyed [Rocks mined].”

> ***- Molcee, if "My stats?" is selected***
>
>

* “Let me find your record... Hang tight, it will only be a moment. / The deepest level of the mine you've reached is Level [deepest mine level reached]. / Nicely done, (player)! How many trips have you made to the very bottom? According to my records, [Number of times you've reached the bottom]. / All together, you've descended [Amount of levels descended overall] and destroyed [Rocks mined].”

> ***- Molcee, if "My stats?" is selected and lvl 100 is reached***
>
>

* “That's a whole lot of digging! We Moles will not forget your hard work!”

> ***- Molcee, appended to above dialogues when (a certain threshold) is reached***
>
>

* “Oh, not to worry. I have many documents I need to archive anyways. / Happy digging, (player)!.”

> ***- Molcee, if "Gotta go, sorry!" is selected***
>
>
Pets/Wildwood Story

Cattails
**Wildwood Story**

**This page's content relates to Cattails's newly-released sequel, Cattails: Wildwood Story.**
Because Wildwood Story has just been released, parts of this page may be lacking information. Please be patient, or help out if you'd like!

**Pets** are a type of accessory in Cattails: Wildwood Story. Pets will follow the player around when they are equipped. It has yet to be disclosed if pets other than the two that have been revealed will affect gameplay or will be cosmetic instead.

## Trivia

* There are legends about the Rainbow Fireflies lighting the first stars in ancient times.

## References

1. ↑ Cattails: Wildwood Story Kickstarter
Green Firefly/Wildwood Story

Cattails
**Wildwood Story**

## Gift Guide

**Green Fireflies** are rare insects in Cattails: Wildwood Story. They can be gifted, sold, or used as decor.

## Appearance

Green Fireflies glow green and have two translucent wings.

## Locations

Green Fireflies can be found anywhere during summer at night time.

You cannot receive Green Fireflies as a gift from any characters in Cattails: Wildwood Story.

## Trivia

* When placed down, Green Fireflies will brighten dark rooms, such as the player's den or mines.
Chapter 829: Goodbye Kitchen

As Hob is currently preoccupied in other endeavors, no one but Nan, a few subscribers, and what's left of the plebs are left to protect Morgan Freeman from One Direction's sexual assassination attempts. If they are successful, Morgan Freeman will be forever gone and there will always be a hole in all of our hearts.
Health

**Cattails**
Wildwood Story

**Health** is a gameplay element in Cattails. The heath meter is located in the lower left menu, above the hunger meter. The player can view the exact health amount by hovering the cursor over it or by opening the inventory.

## Usage

Health is vital to survival in Cattails. If the player's health meter reaches zero, this leads to death. The player's starting total health is 100, and can be increased up to 200 by finding Power Paws. Each Power Paw gives the player +5 total health points and fully heals them when found. The player can lose health by drowning, fighting, and starvation. The rate of health depletion depends on game difficulty mode.

## Healing

If the player's health is low, they can restore their health by using healing herbs or visiting a doctor. The player will gain some health after sleeping, but this can only be done once in a 12 in-game hour period.

## Kittens

When the player's kittens are old enough to be taken out, they will display a health meter. Unlike the player, their total health increases as they level up. If a kitten's health meter reaches zero, they will not die, but will return to the den to rest for the day. The player can take them out the next day, but should heal them using Goldenseal or Marigold or by visiting a doctor.

**Gameplay Elements**

**Game Mechanics:** Cheat codes, Currency, Customization, Death, Difficulty, Experience, Friendship and Marriage, **Health**, Hunger, Inventory, Reputation

**World Elements:** Colonies, Den, Festivals, The Forest Guardian Quest, Kittens, Mining, Pets, Seasons, Tasks, Weather
Molay

**Cattails**
Wildwood Story

⚠️ **Spoiler Warning!** ⚠️
**This page contains spoilers for the main story or a gameplay feature of Cattails.**
*It is recommended that you **complete the main quest before reading***.

## Molay

* Portrait
* NPC

### Role

Island Mine Shopkeeper/Overseer

**Molay** is an eccentric blue mole with a pink mohawk and a gold chain necklace. They oversee the Island Mine. They speak informally using the terms “bro” and “dude” and refer to gemstones as “pirate treasure.”

## Molay's Mole Cash Shop

*Note: Some item prices may vary based on difficulty.*

## Dialogue

* Shop
* Advice
* Hide

* “You need something bro? / Or are you in some hurry to trade in your sweet Mole Cash?”

> ***- Molay, Greeting***
>
>

* “Buy something or not. It's whatever, bro. Or, if you're looking to sell off your pirate treasure, try holding it and giving it to me first.”

> ***- Visit Shop***
>
>

* “Look at all this stuff, bro. Found it all on the island.”

> ***- In Shop***
>
>

* “Sick choice, bro.”

> ***- Buy Item***
>
>

* “No-can-do, bro. You're all out of space in your inventory. Try dropping something or whatever.”

> ***- Buy (Full Inventory/Holding Item)***
>
>

* “Ah! Pirate treasure! That's sick, bro. / I can give you (#) Mole Cash for that (Gem). Or not, totally up to you bro.”

> ***- Give Gem***
>
>

* “Great! Here's your Mole Cash. You can spend it at my shop!”

> ***- Select “It's a deal!”***
>
>

* “Come back and see me if you change your mind.”

> ***- Select “No way!”***
>
>

* “The mines? They're like totally built on an old shipwreck. I think pirates may have used that cave for storing treasure or whatever. / There's lots of gems and stuff, if you're into that. Some treasure chests laying around too. You can nab yourself some loot by swiping with your claws at the rocks and stuff. / I've heard there's also stairs that like, lead further down into the pirate cave. Seems like that's where all the good stuff is at. / Oh, and don't leave your snacks at home. You'll probably get hungry when you're down there. Not that I'd know though, I'm like, hungry all the time, you feel me? / Also there's something I heard about ghosts that haunt the mines. Sounds crazy, right? / If you find some pirate gems, bring them back to me and I'll give you Mole Cash. You can spend Mole Cash at my shop if you want. I don't accept Mews by the way. The deepest level you've reached in the Island Mine is Level (#).”

> ***- Molay***
>
>

**Cattails Moles**

**Resident Moles:** Molo (Canyon Mine), Molu (Prairie Mine), **Molay** (Island Mine)
**Mine Shopkeeper:** Miner Mole
**Den Renovator:** Molby
Grey Squirrel

**Grey Squirrels** are common land prey in Cattails. They can be gifted, sold, or used to restore 47% hunger.

## Appearance

Grey Squirrels are gray with a darker stripe on their back and a bushy tail.

## Location

Grey Squirrels are usually found in forests and prairies, but can be found elsewhere on the map.

**Bolded** gray tiles indicate where the prey is found; *italicized* tiles are where it cannot be found; brown underlined tiles are mines; and colored tiles are locked areas.

## Gift Guide

You can receive Grey Squirrels as a gift from Sarge and Sunshine.

## Trivia

* Both types of squirrels can flee from the player by climbing up trees, and will not return.
* Grey Squirrels are slightly faster than squirrels.

**Cattails Prey**

**Land Prey**: Mouse, Field Mouse, Harvest Mouse, Squirrel,
**Grey Squirrel**, Rabbit, Black Hare, Frog, Toad, Turtle Meat,
Crow, Dove, Bluejay, Cardinal
**Fish**: Trout, Salmon, Bass, Catfish, Sea Bass, Mackerel
Lavender

**Cattails**
Wildwood Story

### Description

A pungent herb. You can use its strong scent to gain power for your colony in an area.

### Buy Price

20 Mews (Delta, Peanut)
1 Festival Token (Spring Festival)

### Consumable

Yes

**Lavender** is an uncommon herb that can be used to increase the player's colony influence. Its boost increases if the foraging skill is upgraded. It can be gifted, sold, or used.

## Appearance

Lavender has three purple flowers, each with a green stem.

## Location

Lavender can be found in the wild during all seasons except winter but can be grown in the den garden year-round. It can also be bought at Delta and Peanut's shops, and the Spring Festival.

**Bolded** gray tiles indicate where the herb is found; *italicized* tiles are where it cannot be found; brown underlined tiles are mines; and colored tiles are locked areas.

## Gift Guide

You can receive Lavender as a gift from Mossie, Nil, Galen, and Claudius.

## Trivia

* Among other methods, the Steam achievement “World Domination" can be earned by using Lavender to claim the entire map.

**Cattails Herbs**

**Berries**: Raspberries, Blackberries, Winter Blueberries
**Herbs**: Valerian, **Lavender**, Licorice Root, Goldenseal, Marigold, Snake Lily, Catnip
Moldric

**This page's content relates to Cattails's newly-released sequel, Cattails: Wildwood Story.**
Because Wildwood Story has just been released, parts of this page may be lacking information. Please be patient, or help out if you'd like!

## Moldric

* Portrait
* NPC

### Marriageable

No

 **Moldric** is a mole in Cattails: Wildwood Story. They have dark brown fur and carry a sword.

## Dialouge

* “Mind yerself, lest ye find yerself on the pointy end o' my sword! Moldric is watchin' yer every move down here.”

> ***- Moldric, Greeting***
>
>
Licorice Root

**Licorice Root** are common herbs that can be used to restore hunger, but less than prey. Its hunger restoration increases if the foraging skill is upgraded. They can be gifted, sold, or used.

## Appearance

Licorice Root are a bundle of three brown roots.

## Location

Licorice Root can only be found in the wild during spring and summer but can be grown in the den garden year-round.

**Bolded** gray tiles indicate where the herb is found; *italicized* tiles are where it cannot be found; brown underlined tiles are mines; and colored tiles are locked areas.

## Gift Guide

You can receive Licorice Root as a gift from Mayor, Lyrus, Jag, Arthur, and Oracle.

## Trivia

* Three licorice root are needed for the main quest.

**Cattails Herbs**

**Berries**: Raspberries, Blackberries, Winter Blueberries
**Herbs**: Valerian, Lavender, **Licorice Root**, Goldenseal, Marigold, Snake Lily, Catnip
Hunger

**Cattails**
Wildwood Story

**Hunger** is a gameplay element in Cattails. The hunger meter indicates the player's hunger percentage. The meter will gradually deplete over time and can be refilled by eating berries, licorice root, or prey. Prey will refill more hunger than berries and licorice root.

The rate of hunger depletion depends on game difficulty. If the player's hunger meter reaches zero, their health depletes and their movement is slowed. This may lead to death if the player does not eat to restore their hunger.

## Satiety

Below is a chart that gives a list of all prey and hunger consumables and how much they "satisfy" your cat's hunger levels.

## Trivia

* Hunger will not deplete in the player's den or during festivals as time pauses.

**Gameplay Elements**

**Game Mechanics:** Cheat codes, Currency, Customization, Death, Difficulty, Experience, Friendship and Marriage, Health, **Hunger**, Inventory, Reputation

**World Elements:** Colonies, Den, Festivals, The Forest Guardian Quest, Kittens, Mining, Pets, Seasons, Tasks, Weather
Map

The **Map** displays areas in Cattails, colony influence, and landmarks.

## Usage

The player can view the map by opening their inventory. This map displays the world's features. Claimed tiles are marked with the owner colony's color, and battles are marked with a red exclamation point. The tile the player is currently on displays a cat icon. If the player has a custom colony, they can speak to Claudius to select one battle tile for the next day, while the second battle's location is randomized. The player's chosen battle tile will be marked with a purple **X** on the map.

The large map displays detailed colony influence and reputation. The player can view a map tile's name and influence percentage by selecting it. A tile can be claimed on the map by reaching 100% influence on it. A claimed tile only becomes unclaimed when the current owner's influence on the tile goes under 50%; the 100% does not need to be maintained.

## Mini-map

The mini-map displays dens, land features, the player's position, interactable objects, and NPC positions, with FancyMap enabled. If FancyMap is not enabled, it will only show dens, the player’s position, and NPC positions. If the player's foraging and hunting skills are maxed, the mini map will also show prey as red dots and herbs as yellow dots. Kittens will be displayed on the mini-map in the den, but not when they are following the player.

## Biomes

There are ten different tile types or biomes in Cattails.

* Beach tiles are blue and pale yellow.
* Canyon tiles have gray-brown squares.
* Forest tiles have large green patches.
* Highland tiles are light gray.
* Locked colony tiles display the colony color.
* Colony capital tiles display the colony color and the colony emblem.
* Mine tiles display a pickax.
* Prairie tiles are tan with green bushes and trees.
* River and water source tiles have blue where the water is.
* Rumbling Stones or road tiles are dark gray.
* Swamp tiles are green-yellow with blue water sources.

## Trivia

* If the player's colony has full influence on a tile that is unconnected to the colony's territory, the tile will remain unclaimed until their territory expands to connect it.

## Gallery

The full in-game map (with no influence bars or territory claims)The smaller, borderless version of the map seen in the inventory

**Cattails Locations**
**Map**
**Developed**: Human Structures, The Sacred Temple
**Land**: Canyons, Forests, Highlands, Prairies
**Water**: Beaches, Island Mine, Swamps, Water Sources
Lunar Butterfly/Wildwood Story

Cattails
**Wildwood Story**

## Gift Guide

**Lunar Butterflies** are legendary insects in Cattails: Wildwood Story. They can be gifted, sold, or used as decor.

## Appearance

Lunar Butterflies have four turquoise wings with a lighter abdomen. They glow brightly while alive or when placed down.

## Trivia

* When placed down, Lunar Butterflies will brighten dark rooms, such as the player's den or mines.

## References

TBA

**Cattails Insects**

**Ladybugs**: Red Ladybug, Orange Ladybug, Yellow Ladybug, Blue Ladybug
**Butterflies**: Azure Butterfly, Painted Butterfly, Emperor Butterfly, Tiger Butterfly, Iridescent Butterfly, Tropical Butterfly, Lunar Butterfly

**Fireflies**: White Firefly, Red Firefly, Yellow Firefly, Green Firefly, Black Firefly
**Dragonflies**: Southern Damselfly, Brown Hawker, Banded Darter, Northern Emerald
Pets

**Cattails**
Wildwood Story

**Pets** are a type of accessory in Cattails. Pets will follow the player around when they are equipped. They are cosmetic and do not affect gameplay, except for the glowing firefly that can be used to increase visibility at night or when mining in dark caves.

## Trivia

* The original pets in Cattails were a mouse, rabbit, squirrel and turtle. The turtle was kept for the final release and the rest were replaced with a bat, ghost, and insects.

## References

1. ↑ Cattails Dev Livestream #4

**Gameplay Elements**

**Game Mechanics:** Cheat codes, Currency, Customization, Death, Difficulty, Experience, Friendship and Marriage, Health, Hunger, Inventory, Reputation

**World Elements:** Colonies, Den, Festivals, The Forest Guardian Quest, Kittens, Mining, **Pets**, Seasons, Tasks, Weather
Raspberries

**Cattails**
Wildwood Story

**Raspberries** are common berries that can be used to restore hunger, but less than prey. Its hunger restoration increases if the foraging skill is upgraded. They can be gifted, sold, or used.

## Appearance

Raspberries are pink with two green leaves.

## Location

Raspberries can only be found in the wild during spring and summer but can be grown in the den garden year-round.

**Bolded** gray tiles indicate where the herb is found; *italicized* tiles are where it cannot be found; brown underlined tiles are mines; and colored tiles are locked areas.

## Gift Guide

You can receive Raspberries as a gift from Robin and Mango.

## Trivia

* Two raspberries are needed for the main quest.

**Cattails Herbs**

**Berries**: **Raspberries**, Blackberries, Winter Blueberries
**Herbs**: Valerian, Lavender, Licorice Root, Goldenseal, Marigold, Snake Lily, Catnip
Recolor Token

### Description

Give this to a cat in your custom Colony to recolor them to a color you have unlocked.

### Sell Price

Sell: 10 Mews
Buy: 25 Mews

### Found

Coco's Custom Colony Shop

The **Recolor Token** is an ultra rare item that can be used to change a Custom Colony cat's coat color. Its counterpart is the Rename Token. It is obtainable at Coco's shop after the player has completed the main quest.

## Appearance

The Recolor Token is a multicolored coin. It has an image of a square changing from black to orange, and a red arrow in between indicating a coat color changing.

## Usage

The player can give the Recolor Token to a Custom Colony cat to customize their coat color. They player can only use coat colors they have acquired. It cannot be used on kittens or cats from other colonies. The player will also be able to alter the coat colors to be that of their kittens.

## Trivia

* Kittens and cats from other colonies react neutrally when given the Recolor or Rename Token as a gift.
* The Recolor Token has no effect on Coco and your kittens when given to, even if they are of the Custom Colony. A mate that is not originally from the Custom Colony will also be unaffected.
Mouse/Wildwood Story

Cattails
**Wildwood Story**

**This page's content relates to Cattails's newly-released sequel, Cattails: Wildwood Story.**
Because Wildwood Story has just been released, parts of this page may be lacking information. Please be patient, or help out if you'd like!

## Mouse/Wildwood Story

### Buy Price

15 Mews (Ember's Emporium)
35 Mole Cash (Molo's Quality Quarry)
3 Festival Tokens (Autumn Festival)

### Stockpile

1 Prey Stockpile

**Mice** are common land prey in Cattails: Wildwood Story. They can be gifted, sold, donated to the prey stockpile, or eaten to restore one hunger bar.

## Obtaining

Mice may appear as prey in the locations shown on the map below. Other than this, they can also be obtained in the following ways:

* Bought from Ember's shop for 15 .
* Bought from Molo's shop for 35 .
* Bought from the Autumn Festival for 3 .
* Given as a gift from many NPCs: Alabaster, Aster, Buttercup, Champ, Elli, Fliss, Player Kitten 1, Player Kitten 4, Rosemary, and Talon.
* Found rarely inside rocks in mine levels.
Highlands

### Inhabitants

The Mountain Domain, Black Hare, Bluejay, Cardinal, Crow, Dove, Frog, Mouse, Rabbit, Squirrel, Turtle

**Highlands** are a land variation in Cattails. They are located in the northeast corner of the map. Many areas are rock plateaus.

## Tiles

There are 12 highland biome tiles, including the Mountain Domain, Lone Sentinel, and Sentinel Woods.

 Highland West
 Highland Corner

## Specialty

The Highlands are inhabited by the Mountain Domain. Despite the rocky terrain, there are plentiful herbs and prey. The Mountain Domain is located in the upper left tile of the highlands.

## Trivia

* Cats who inhabit the highlands find it a pleasant place to live, but some outsiders may think of it as a hostile habitat.

**Cattails Locations**
Map
**Developed**: Human Structures, The Sacred Temple
**Land**: Canyons, Forests, **Highlands**, Prairies
**Water**: Beaches, Island Mine, Swamps, Water Sources
Player Cat

**Cattails**
Wildwood Story

The **Player Cat** is the character the player controls in Cattails.

## Backstory

   The player cat was a domestic housecat, who was adopted from a pet store by a young girl and her mother. The cat was suddenly abandoned by their human family on the road, after the mother became agitated by the new cat. The cat was now left to fend for themselves in the wild. After being abandoned, they soon fell asleep on the roadside.

The next day, they meet Coco, a cat who offers to help them. Coco teaches them basic survival skills, and then briefly introduces them to the three cat colonies: the Forest Colony, Mountain Domain and Mystic Colony. The player must select one to move into, as there is no option to live independently.

Shortly after moving into their colony, Coco visits the player to ask for their help "restoring the balance." This begins the main quest of the game, the Forest Guardian Quest. If the player completes the main quest, they can become a leader of their own custom colony.

## Customization

The player cat can be customized using coat colors, eye colors, and accessories. Coat colors and accessories can be bought at various shops and festivals. Coat colors can be used to customize the cat's fur. There are thirteen eye colors to select from. The player cannot unlock or buy new eye colors.

Accessories can be equipped on the cat's head or body. Pets are a type of accessory that follow the player cat when equipped. Pets do not affect gameplay, except for the glowing Firefly, which can be used to see at night or in dark areas, such as the mines.

## Trivia

* Equipping the Guardian coat color or Pet Firefly can help the player to increase visibility at night or when mining in dark caves.
Plant Food

### Description

Ideal nourishment for a growing plant. Apply daily to every plant in your garden and you will grow high-quality herbs! Consumed on use.

## Crafting Guide

Recipes consuming item

```
1 Gold Ore + 1 Plant Food --> 1 Mystery Seeds

```

Recipes producing item

```
1 Voidmarrow --> 1 Plant Food

```

```
3 Rock Debris --> 1 Plant Food

```

```
1 Daisy --> 6 Plant Food

```

**Plant Food** is a common miscellaneous item in Cattails: Wildwood Story. It can be gifted, sold, or used as fertilizer on garden plots.

Plant Food can be used to fertilize garden crops to increase their star yield. Applying daily will always yield 3-star crops.

## Appearance

Plant Food appears as a burlap sack with a blue flower on the front, with a yellow center. When used as on a plot it appears as darker over-turned earth.

## Locations

Plant Food can be bought from Alabaster's shop for 1 Mew or crafted at the Seed Maker with 1 Voidmarrow or 3 Rock Debris for 1 Plant Food, or 1 Dasiy for 6 Plant Food.

## Gift Guide

You cannot receive Plant Food as a gift from any characters in Cattails: Wildwood Story.
Rabbit/Wildwood Story

Cattails
**Wildwood Story**

## Location Guide

Is prey in regions:

```

```

**Rabbits** are uncommon land prey in Cattails: Wildwood Story. They can be gifted, sold, donated for prey stockpile, or consumed for one hunger bar.

## Obtaining

Rabbits may appear as prey in the locations shown on the map below. Other than this, they can also be obtained in the following ways:

* Bought from Ember's shop for 26 Mews.
* Given as a gift from the following NPC's: Ember, Charlotte, TBA.
Inventory

**Cattails**
Wildwood Story

The **Inventory** menu displays all current items the player has acquired in Cattails.

## Access

The inventory can be accessed by selecting the chest icon located in the bottom right corner of the game menu or by pressing **Z**. The map and customization menu can be accessed from the inventory by pressing **Z** or **Shift**.

## Appearance

   There is a medium-sized side map, inventory, and basic cat information displayed when opening the inventory. The player's starting inventory is 24 slots. Inventory expansions can be bought at various shops, and upgraded to a maximum of 60 slots.

## Usage

The inventory displays current items the player has. By using a controller, cursor, or **WASD** keys, the player can select an item. When selected, an item's description is displayed, and can be held in the player cat's mouth or used. Non-consumable items are held automatically. Items can be swapped by selecting an item and an empty tile or using **E** to select. Items can be sorted with **R**, and the inventory can be cycled through outside of the menu using **R**. If the player is selling items to a shopkeeper, they can select all items to sell using **R**.

## Storage

Storage can be used to store any extra items the player has. There are four chests in the den storage room and two chests in the spare rooms. Each chest can hold up to 60 items. The player can buy storage and spare room upgrades from Molby by using the summoning bell.

**Gameplay Elements**

**Game Mechanics:** Cheat codes, Currency, Customization, Death, Difficulty, Experience, Friendship and Marriage, Health, Hunger, **Inventory**, Reputation

**World Elements:** Colonies, Den, Festivals, The Forest Guardian Quest, Kittens, Mining, Pets, Seasons, Tasks, Weather
Hunting

**Cattails**
Wildwood Story

   **Hunting** is a passive skill in Cattails. It is the act of stalking, pouncing, and catching prey. The player must eat prey to refill hunger and prevent starvation and death.

Hunting is used to find, track, and catch prey. At higher levels, pouncing accuracy improves, the focus bubble fills faster, and a scent compass appears to indicate nearby prey or fighting.

## Basics

#### Catching Prey

Nearly every map tile will spawn prey, except for colonies and the Canyon Ruins. The player can stalk prey by holding **Shift**/**Left Trigger**. When the focus bubble is blue, pounce with **Space**/**Right Trigger**. Prey will be caught or flee based on the player's closeness and hunting skill level. If the player hits **Space**/**Right Trigger** before the focus bubble is full, the player stops stalking and may cause prey to flee.

The Study Prey active skill will display the distances you can approach nearby prey without stalking (dark circle) and while stalking (red circle) in order to not scare it off. Generally, you need to be close to the inner circle for a pounce to successfully catch the prey. Different kinds of prey have significantly different circle sizes, but the size is the same for prey of the same species.

#### Fleeing Prey

If the player was too far away or too close, or the focus bubble was not full, prey may escape when the player attempts to catch it. However, fleeing prey can still be caught if the player manages to claw at it while it is running. Clawing at fleeing prey will always kill it in one hit and allow it to be picked up.

Fleeing prey can be caught more easily by cornering it using features like cliff edges or trees. It can also be killed by enemy cats during battles, and will remain there for the player to pick up once the battle is finished.

## Upgrades

The hunting skill can be upgraded up to ten times using XP.

 2
 6

#### Scent Arrow

If the player has a hunting skill of level four and up, colored scent arrows will appear to indicate nearby prey and fighting.

Note that sometimes, a red, shaking arrow may appear that indicates a nearby battle, not prey.

## Trivia

* If the player pounces on prey when behind a thin, solid object like a tree, they will go through the object as if it weren't there.

## Video

**Cattails Skills**

Skills
**Passive Skills**: Fighting, Foraging, **Hunting**, Swimming
List of items in Cattails

> *See: Customization for coat colors*
>
>

**Note: Some item prices may vary based on difficulty. However, item sell prices remain the same, regardless of mode.**

There are many useful items in Cattails that provide benefits, such as restoring health and hunger. Items will automatically be stored in the player's inventory when collected. Items can be used as decor, gifts, or sold. Specific items are needed to complete the main quest and create a custom colony.

## Fish

Fish are only found in bodies of water, separated further as freshwater and saltwater. No fish will spawn during winter.

## Berries

Berries grow in the wild in specific seasons but can be grown in the den garden year-round. Six of each berry is needed to create a plant in the garden.

## Herbs

Herbs grow in the wild in specific seasons but can be grown in the den garden year-round. Six of each herb is needed to create a plant in the garden.

## Insects

Bugs spawn in their specific seasons and time. No bugs will spawn during winter or rain.

## Gemstones/Ores

Gemstones and ores can be obtained in the mines and exchanged for Mole Cash.

## Den Decorations

All decorations are sold at Festivals for Festival Tokens.

## Accessories

Accessories may only be bought from shops and are purely cosmetic.

## Pets

Pets are bought from mine and Festival shops and are purely cosmetic.

## Custom Colony

Sold at Coco's and colony shops. *See: Den Styles*
Iron Ore

**Cattails**
Wildwood Story

**Iron Ores** are common ores that can be obtained by mining and gifts from NPCs. They are the second ore to appear in the mines. They can be gifted, sold, or used as decor.

## Appearance

Iron Ores are a clump of five gray rocks with orange specks.

## Gift Guide

You can receive Iron Ore as a gift from Pebble and Claudius.

**Cattails Gemstones**

**Ores**: Rock Debris, **Iron Ore**, Gold Ore
**Gems**: Topaz, Sapphire, Emerald, Ruby, Diamond
Goldenseal

**Cattails**
Wildwood Story

**Goldenseal** are common herbs that can be used to restore health, but less than Marigold. Its health restoration increases if the foraging skill is upgraded. They can be gifted, sold, or used.

## Appearance

Goldenseal are a red berry with six green leaves.

## Location

Goldenseal can be found in the wild during all seasons except winter but can be grown in the den garden year-round. They can also be purchased in Ember, Savannah, Molu, Molay, and the Miner Mole's shops.

**Bolded** gray tiles indicate where the herb is found; *italicized* tiles are where it cannot be found; brown underlined tiles are mines; and colored tiles are locked areas.

## Gift Guide

You can receive Goldenrod as a gift from Mayor, Lyrus, Robin, Arthur, Krampy, Mossie, Slip, Galen, Peanut, Sunshine, and Claw.

## Trivia

* The player must forage for Goldenseal in the tutorial.

**Cattails Herbs**

**Berries**: Raspberries, Blackberries, Winter Blueberries
**Herbs**: Valerian, Lavender, Licorice Root, **Goldenseal**, Marigold, Snake Lily, Catnip
Northern Emerald

**Cattails**
Wildwood Story

### Description

Northern Emerald Dragonflies rarely travel this far afield, but you've managed to catch one! This is an extraordinarily hard to find creature.

### Found

Anywhere, autumn 12 AM to 7 PM

**Northern Emeralds** are ultra rare insects in Cattails. They are the rarest dragonfly. They can be gifted, sold, or used as decor.

## Appearance

Northern Emeralds are green with four white, translucent wings. They have a shimmery light green stripe on their head.

## Location

Northern Emeralds can be found anywhere during autumn, from 12 AM to 7 PM.

## Trivia

* Catching a Northern Emerald unlocks a Steam achievement: Dragonfly Discoverer.
* The player can try farming them at the Autumn Festival as hunger and time pauses.

**Cattails Insects**

**Ladybugs**: Red Ladybug, Orange Ladybug, Yellow Ladybug, Blue Ladybug
**Butterflies**: Azure Butterfly, Painted Butterfly, Emperor Butterfly, Tiger Butterfly, Iridescent Butterfly, Tropical Butterfly, Lunar Butterfly

**Fireflies**: White Firefly, Red Firefly, Yellow Firefly, Green Firefly, Black Firefly
**Dragonflies**: Southern Damselfly, Brown Hawker, Banded Darter, **Northern Emerald**
Molo/Wildwood Story

Cattails
**Wildwood Story**

**This page's content relates to Cattails's newly-released sequel, Cattails: Wildwood Story.**
Because Wildwood Story has just been released, parts of this page may be lacking information. Please be patient, or help out if you'd like!

## Molo

* Portrait
* NPC

### Role

Mine shopkeeper/overseer

**Molo** is one of the moles in Cattails: Wildwood Story. They have light brown fur.

## Dialogue

* “You just standing there, or are you ready to talk business? I ain't got all day. Either fork over your gemstones or get going.”

> ***- Molo, Greeting***
>
>

* “You want to know more about mining? Alright, I'll fill you in on the details. I'll bet you could find some really big gems with those claws of yours. / What you'll want to do is to enter the cave behind me. I know, it looks spooky and scary and dark. That's because it is! This isn't a hobby for the faint of heart. Cowards need not apply. / You'll find lots of big rocks down there that you can break open with your claws. Some rocks have nothing of value, some are stuffed full of precious gems. The deeper you go, the more valuable the stuff you'll find. / It's hard labor, and you'll work up a sweat in no time, so make sure you bring some food when you go down. / Also, you might want to bring some healing herbs with you. My workers tell me there's some mean-spirited beasts down there that won't like you stomping around. / Every 25 levels you'll find a rest stop, where my workers have set up a little shop. Those are safe spots to take a break and come back later. Once you've found one, you'll be able to get back to it in no time from the surface. / Level 100 is the bottom, so that's your goal. That's where all the Diamonds are hiding, down near the rocky core of the earth. There might even be some other prizes in it for you if you can make it that far. / Alright, that's everything I know. Now stop wasting my time and get to work!”

> ***Mining info***
>
>

* “Eh, you've got your eye on that [item name]? It'll cost you [price].”

> ***- Molo, selling***
>
>

* “That's a good deal you got there.”

> ***Item purchased***
>
>

* “Why don't you unload your paws a bit and come back for it?”

> ***Full inventory at purchase***
>
>

* “Hey, you don't have enough to buy that! What, are you trying to rob me?”

> ***Inadequate Mole Cash***
>
>

* “You wanna sell that [Item]? How about [Selling price], final offer.”

> ***Selling gems to Molo***
>
>

* “You wanna sell everything you've got on you? I'll offer you [Sell price], but only for the stuff I actually want. You can keep the rest of your junk.”

> ***"Sell all" option***
>
>

* “Eh, what's the big idea? I'm not interested in that!”

> ***- Molo, refusing to buy non-gems***
>
>

* “Eh, you trying to pull a fast one on me? I don't see anything worth my time! Bah.”

> ***- Molo, "sell all" option when without gems***
>
>
Green Firefly

**Cattails**
Wildwood Story

### Description

The elusive green summer firefly is hard to come by. It can be identified easily enough at night.

### Found

Anywhere, summer 7 PM to 12 AM

**Green Fireflies** are rare insects in Cattails. They can be gifted, sold, or used as decor.

## Appearance

Green Fireflies glow green and have two translucent wings.

## Locations

Green Fireflies can be found anywhere during summer, from 7 PM to 12 AM. They can be bought at Savannah's Shop.

## Gift Guide

You can receive Green Fireflies as a gift from Robin.

## Trivia

* When placed down, Green Fireflies will brighten dark rooms, such as the player's den or mines.

**Cattails Insects**

**Ladybugs**: Red Ladybug, Orange Ladybug, Yellow Ladybug, Blue Ladybug
**Butterflies**: Azure Butterfly, Painted Butterfly, Emperor Butterfly, Tiger Butterfly, Iridescent Butterfly, Tropical Butterfly, Lunar Butterfly

**Fireflies**: White Firefly, Red Firefly, Yellow Firefly, **Green Firefly**, Black Firefly
**Dragonflies**: Southern Damselfly, Brown Hawker, Banded Darter, Northern Emerald
Molo

**Cattails**
Wildwood Story

* Portrait
* NPC

**Molo** is a light brown mole with small blue-gray eyes. They oversee the Canyon Mine. For currency, they only accept Mole Cash.

## Molo's Mole Cash Shop

*Note: Some item prices may vary based on difficulty.*

## Trivia

* **SPOILER ALERT:** If the player reaches level 100 of the Canyon Mine and asks Molo about the mines, they will give a hint about a secret location.

**Cattails Moles**

**Resident Moles:** **Molo** (Canyon Mine), Molu (Prairie Mine), Molay (Island Mine)
**Mine Shopkeeper:** Miner Mole
**Den Renovator:** Molby
Goldenseal (Good)

### Description

A green, leafy plant with a large red berry. Can be applied to a wound for immediate relief.

## Herb details

### Is a ranked herb

Yes, it can be found in different qualities.

## Crafting Guide

Recipes consuming item

```
2 Goldenseal [Good] + 2 Marigold [Good] + 1 Voidmarrow --> 1 Elixir of Healing

```

```
6 Goldenseal [Good] + 6 Marigold [Good] + 3 Voidmarrow --> 3 Elixir of Healing

```

```
18 Goldenseal [Good] + 18 Marigold [Good] + 9 Voidmarrow --> 9 Elixir of Healing

```

```
1 Goldenseal [Good] --> 6 Goldenseal Seeds

```

## Location Guide

Grows as herb in regions:

```

```
Lunar Butterfly

**Cattails**
Wildwood Story

### Description

A legendary summer butterfly that glows in the dark. Its luminescent shine is captivating!

### Found

Anywhere, summer 12 AM to 7 PM

**Lunar Butterflies** are ultra rare insects in Cattails. They are the rarest butterfly, with only a 1% chance of spawning. They can be gifted, sold, or used as decor.

## Appearance

Lunar Butterflies have four turquoise wings with multicolored specks. They glow brightly while alive or when placed down.

## Location

Lunar Butterflies can be found anywhere during summer, from 12 AM to 7 PM.

## Trivia

* Catching a Lunar Butterfly unlocks a Steam achievement: Beautiful Butterfly.
* Savannah has a Lunar Butterfly displayed outside of their den.
* The Lunar Butterfly's glow turns from teal to white after being caught.
* The player can try farming them at the Summer Festival as hunger and time pauses.
* When placed down, Lunar Butterflies will brighten dark rooms, such as the player's den or mines.

## References

1. ↑ Cattails Developer Livestream #5 - YouTube comments

**Cattails Insects**

**Ladybugs**: Red Ladybug, Orange Ladybug, Yellow Ladybug, Blue Ladybug
**Butterflies**: Azure Butterfly, Painted Butterfly, Emperor Butterfly, Tiger Butterfly, Iridescent Butterfly, Tropical Butterfly, **Lunar Butterfly**

**Fireflies**: White Firefly, Red Firefly, Yellow Firefly, Green Firefly, Black Firefly
**Dragonflies**: Southern Damselfly, Brown Hawker, Banded Darter, Northern Emerald
Grand Temple Key

The **Grand Temple Key** was an amulet-like Piece of Eden that functioned primarily as a key for the Eye in the Grand Temple, New York.

## Owners

* Miko (? – 1754)
* Haytham Kenway (1754 – 1781)
* Charles Lee (1781 – 1782)
* Ratonhnhaké:ton (1782 – 1783)
* Desmond Miles (2012)

## History

In 1754, the key was in the possession of the Assassin Miko. On the orders of Templar Grand Master Reginald Birch, Haytham Kenway assassinated the man inside the Theatre Royal in London and took the key from him. Upon Haytham's return to the Templar headquarters, Birch told Haytham that the key most likely opened a First Civilization storehouse in the British colonies. As a result, Birch booked Haytham passage to Boston, in order to find it and unlock its contents, and to establish a permanent Templar presence in colonial America.

During 1755, Haytham, with the help of Kaniehtí:io from the Kanien'kehá:ka nation, located the entrance to the Grand Temple, but they were unable to access it, as he did not possess an Apple of Eden to open the first door. Following this, Haytham kept the amulet in his possession until 1781, when he passed it on to his second-in-command, Charles Lee.

In the following year, the Assassin Ratonhnhaké:ton, Haytham's son, killed Charles Lee in Monmouth and took the amulet from him. He later returned to his village, Kanatahséton, where he activated his tribe's Crystal Ball he had used years earlier to communicate with Juno. Juno greeted Ratonhnhaké:ton again, and told him to hide the amulet where none might find it. Following this, he made his way back to the manor at the Davenport Homesteadand hid the key in the grave of Connor Davenport, after whom Ratonhnhaké:ton's mentor Achilles Davenport had nicknamed him.

In 2012, Ratonhnhaké:ton's descendant, Desmond Miles, relived his memories inside the Animus and found out that the key was hidden in Connor Davenport's grave. After having retrieved it, Desmond used it to open the inner gateway of the Grand Temple.

## Trivia

* The key contained the Ouroboros symbol, which consists of a snake, or a dragon, eating its own tail. The symbol represents the cyclical nature of many things in the universe, and of things beginning anew. It also represents infinity and a never ending cycle.
* The symbols on the key include the twelve signs of the western zodiac, the Venus symbol, and three other incomplete symbols which are likely the Mars, Moon, and another classical planet symbol.
* Although Ratonhnhaké:ton canonically buried the key, it could still be found with the other mementos of Ratonhnhaké:ton's targets in the basement of the Davenport Homestead.
Molby

**Cattails**
Wildwood Story

* Portrait
* NPC

**Molby** is a brown mole who wears a construction hat and glasses. They can upgrade the player's den to unlock new expansions and features. They are introduced on Winter 1, Year 1.

## Molby's Construction

*Note: Some upgrade prices may vary based on difficulty.*

The player must wait three in-game days for Molby to complete each upgrade. After three days, the new room will appear in the player's den.

#### Molby’s Bell

After Molby's introduction, they will leave a bell in the player’s den that can be used to summon them for upgrades or managing decor. The player cannot request two upgrades at once. If the player's den has been fully upgraded, Molby cannot be summoned again.

## Trivia

* Molby is one of two moles who accept Mews, the other being the Miner Mole.
* Molby uses the same sprite as the Miner Mole.

**Cattails Moles**

**Resident Moles:** Molo (Canyon Mine), Molu (Prairie Mine), Molay (Island Mine)
**Mine Shopkeeper:** Miner Mole
**Den Renovator:** **Molby**
Seasons/Wildwood Story

Cattails
**Wildwood Story**

**This page's content relates to Cattails's newly-released sequel, Cattails: Wildwood Story.**
Because Wildwood Story has just been released, parts of this page may be lacking information. Please be patient, or help out if you'd like!

**Seasons** are a gameplay element in Cattails: Wildwood Story. There are four distinct seasons in the game: spring, summer, autumn, and winter. Each season lasts 10 days and affects various aspects of gameplay such as weather, available bugs, and herb spawns. On the tenth day of each season, a festival is held at the Festival Plaza to celebrate the occasion.

## Descriptions

### Spring

The player begins each new game during spring, the first season of the year. During this season, prey and herbs are plentiful and rain is frequent. A drifting flower petal effect can be seen on the screen. Available bugs during this season are ladybugs (during the day) and moths (during the night).

### Summer

Summer is the second season of the year, coming after spring. During this season, vegetation turns a warm green and prey and herbs are still widely available. Rain is a rarity during summer. Available bugs during this season are butterflies (during the day) and fireflies (during the night).

### Autumn

Autumn is the third season of the year, coming after summer. During this season, the leaves and grass turn shades of red and orange, while prey starts to become less common. Snow may start to fall during autumn. Available bugs during this season are dragonflies (during the day) and fireflies (during the night).

### Winter

Winter is the fourth and final season of the year. During this season, all plants become dead and gray and the ground is covered in snow. Prey appears less often, and most types of herbs do not grow at all, making survival more difficult. Beetles are the only bugs available during this season.

## Seasonal herb availability

Note that seasonal herb availability does not apply to Gardening; herbs planted in gardens can grow in any season.