Patch 5.4

> Patch 5.4 - Tuesday, July 4th. 2023
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* Crowd Control and Gas Grenade should no longer fly away when shot directly at your feet

#### Cavalry Scout

* Item Sensor no longer pings items carried by PMC

#### Combat Engineer

* IS Bot self destruct hotkey changed from B to P

#### Platoon Leader

* LNs and PS now change to the camo the player entered the game with
* LNs can now repair invulnerable units

#### Ghost

* Ion Cannon should no longer reveal the caster

#### Energy Weapons Specialist

* Turbo Laser now has a cast range indicator
* Overcharge no longer gives bonus damage vs armored

#### Cyborg

* Cyborg should now properly use the new crit system
* Cyborg's reload/unjam bonuses are now properly additive
* Added a "fix" for having too many weapons equipped

#### Joint Tactical Air Controller

* Call For Strafe spread width decreased from 5 to 3.75
* Rocket Run distribution and rocket count adjusted - rockets will no longer impact on the very edges of the guide
* Rocket Run length decreased from 16 to 13, width reduced from 8 to 7
* Rocket Run smoke no longer scales in duration with CFS levels
* Rocket Run stun radius now properly matches the damage radius
* Arma Bomb radius decreased from 5 to 4
* All Strafes now have a delay of 1s

#### Heavy Gunner

* FMJ armor penalty decreased from 5 to 3
* FMJ AoE damage falloff increased from .5/.25 to 1/.5 at radius 1/3

#### Lunar Support Specialist

* Can now be randomed
* Tooltips cleaned up

#### Bio Specialist

* Fixed some incorrect search filters on abilities
* Nano Weave no longer causes stasis by default, effects now depend on the skill trees learned

### Items

* New items introduced
* Claymores and ECharges no longer have a use CD
* Reworked item stacking system; items can be picked up with shift queue now but only stack when not moving
* Added some failsafes for Shock Paddles and other mission items not dropping from inventory on death

### Game Modes

* Added new game mode: Siege
* Survival spawns tweaked
* Hyperpulse and Hyperpmc can be voted with -h
* PMC Flare AI reworked
* Fixed issue with an incorrect number of magazines dropping on death with the ammo shortage modifier
* Fixed potential cause of Dark Sky campaign endings crashing when resonator dies
* Party modifier has been added

### Zombies/Undead

* Artillery zombies no longer kill items
* Horrors now use autocast for their pull instead of a behavior AI

### Unlocks

#### Camos

* AUC camo replaced with August and unlock added - win a full duration siege without letting any gates die
* ZES camo replaced with Glitchy - no unlock yet
* SYL camo replaced with Void and unlock added - win a Boss Mode solo (also Krypton unlock)
* Pride camo replaced with Rainbow - no unlock yet
* Laser camo replaced with Glass - no unlock yet
* Bio camo unlock added - win Siege and get 50 civs to evac
* Octo camo texture fixes

#### Decals

* ZES decal replaced with Elite - no unlock yet
* AUC decal replaced with NATO - no unlock yet
* SYL decal replaced with Ace - no unlock yet
* Bronze decal unlock added - win a 100% campaign, any diff
* Silver decal unlock added - win invasion
* Platinum decal unlock added - win a full duration siege

#### Achievements

* Unbroken Achievement added - win a full duration siege without letting any gates die

#### Skill Identifiers

* VT unlock should be fixed
* BGH value is increased back to 35% from 30%
* RE unlock added - complete Boss Mode with the Intense Weather modifier as Cyborg

### General

* Leavers now share 75% of the exp they acquired with remaining players
* Dead Hero Indicators should now be faded out again for leavers
* Fixed damage numbers for a number of sources, including placed explosives
* Fixed some abilities not correctly giving ailment immunity for their duration
* RA Facility terrain reworked
* Thalim interior terrain tweaked
* Tooltip and text fixes