Settings: General

**Game**

Starting Map: This determines the Map the player character will spawn on when the game is started.

Starting Location: This determines the position the player character will spawn in when the game is started.

Genre: This determines which game template your game uses from the list of predefined game templates.

**Game Icon(s)**

Game Icon: This determines the image file that will be used as the icon for the game’s executable file.

* Multiple Icons – Additional icons can be added within a game project by selecting a pre-defined size from the drop down menu and clicking on the ‘Add’ button. Alternatively you can select the ‘Custom’ option to import any sized icon(s) you desire.

**Interfaces**

Default Screen: This determines which Interface will be used as the main camera view to display the game. The default camera view is ‘Full Screen’.

Default HUD: This determines which Interface will be used as the default Heads Up Display (HUD), showing information such as the player’s health and which weapon they have equipped.

Loading Screen: This determines which Interface will be displayed whenever the game is loading.

Shop: This determines which Interface will be displayed when a shop event is activated.

Inn: This determines which Interface will be displayed when an inn event is activated.

**Input**

Default Input: This determines which Input Trigger will be active at the start of a game. The default input set is ‘Regular Game’.

Default Interface Input: This determines which Input Trigger will be activated when an Interface is enabled. The default input set is “Menu”.

Default Vehicle Input: This determines which Input Trigger will be activated when the player enters a vehicle.

Default Turret Input: This determines which Input Trigger will be activated when the player is using a turret.

**Audio/Video Settings**

Default Resolution: This determines at which resolution the game will be displayed.

Default to fullscreen: When checked, the game will run in a full screen rather than a window.

Allow toggling of fullscreen mode: When checked, this allows the player to change whether the game is displayed in fullscreen or windowed mode.

Allow resolution change: When checked, this allows the player to change the resolution of the game.

Default to voice enabled: When checked, this activates the built-in Windows text-to-speech feature where all text in-game and on Interfaces will be read aloud by the computer.

Freeze game when game loses focus: When checked, this will pause the game when another window becomes the active window on the player’s computer.

Constrain mouse to window: When checked, this will prevent the mouse cursor from leaving the game window and clicking outside the game.

**Performance**

Processing Radius (px): This determines how much of a Map will be processed and loaded, based on a radius around the main character’s position. By default, this is 2048 pixels. If your computer is slow and you notice in-game lag, lowering this number might help.

Minimum Ceiling (px): This determines the minimum depth a Map has. This ensures that a Map’s depth is always at a certain amount regardless of if the Map’s depth is less than the minimum ceiling.

Minimum Framerate: This determines how many frames of the game per second is displayed. By default, this is 10 frames per second.

Allow tile-sets to obstruct clicking actors: This determines if a clickable Actor can be clicked on when partially or fully obstructed by a tile.

Enable per-pixel cursor clicking: When checked, this allows the user to click within every pixel. This feature is useful for projects that require precision.