Version history

* Additional & optional settings: Analog/digital movement, slow button, 3rd weapon autofire
* Some bugs gone (stingy score salamander, floor prison)
* Some crashes gone (being shy about your team name in co-op)
* Probably some others too but it's been a while since the last patch
* A little bird told us someone wished for a season-appropriate palette, so GREEN+RED has been added! And since it's the worst possible palette regarding colorblindness, we threw in another icy & spicy palette too.

### 23 December 2018

* Fixed weird gamepad remap behavior
* Steam screenshots now work

### 13 January 2019

* Fixed issue where a gamepad was recognized as both player 1 and player 2
* Fixed issue where keyboard was recognized as player 2 and a gamepad cannot start the game

### Planned update

System

* Tamed down Rank (dynamic difficulty) increase
* Rank-enraged ringdrones are less likely to pointblank you

Stages

* Nerfed Artypo
* Nerfed 1-4 orb boss a bit for lower ranks
* Nerfed 2-4 boss orb phase a bit

Weapons

* Increased C-lockon size & agility
* Buffed C-charge lv3 shot damage, makes a big splash upon hitting strong targets for more feel too
* Buffed B-sword (tad faster charge, bit more damage for charge)
* Nerfed B-drill (weaker drill part, slightly stronger debris though)

### 25 June 2020

* WHITE VANILLA mode was added to the game
* GREEN ORANGE mode received slight changes, with minor enemy bullet pattern changes, and bug fixes.
* General settings were added, such as the ability to change the player shot color to green instead of orange, and the ability to erase your save data within the game.
* The final soundtrack was added in this update, adding the white vanilla tracks, as well as the final tracks for Final B'ex and the Heavy Heart.
* Added extras after beating GREEN ORANGE, which feature animated easter eggs and lore clues, and all new art.

### 28 September 2021 - Third Anniversary update

##### FEATURES:

* **Steam Cloud Saves**
* **Lock-on Buff** (defensive properties): Upon releasing a group of locked-on lasers, a bullet-cancelling shockwave is emitted. How this shockwave works exactly depends on the ship.
* **3-button combination input leniency** option
* FPS display added to VISUALS menu (Previously only available through pressing F2)
* CONTROLS menu revamped for better clarity
* A bunch of visual flair and clarifications.
* "Masher's Curse"

##### BUGFIXES:

* Executable no longer needs to extract itself: Resolves some cases of the game not running due to machine permissions stopping either the extraction process or the extracted files.
* GREEN ORANGE co-op life gain was simultaneously broken in two different ways that somehow cancelled each other out and it kind of worked...? Fixed that (both of them)
* Stage 4 SE-bonuses can no longer be collected too early so that they disappear from the SE-bonus tally.
* A bunch of small, yet not exactly innocent bugs

## References

1. https://store.steampowered.com/news/app/809020/view/2467358171781709262

1. ↑ https://steamcommunity.com/games/809020/announcements/detail/2695858967768925364
2. ↑ https://steamcommunity.com/games/809020/announcements/detail/1712955769595654274
3. ↑ eebrozgi on 2018-12-23 on the ZeroRanger Discord
4. ↑ https://steamcommunity.com/app/809020/discussions/0/1742229167186439378/#c3441214221464259666
5. ↑ eebrozgi on 2019-04-16 on the ZeroRanger Discord