recursal/Fanatic-Fandom huggingface dataset:
Phoenix Gundam Cross Rays

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## Phoenix Gundam

Phoenix Gundam

* English
* Japanese

Registration Number : GGF-001
No one knows what era this Mobile Suit comes from, or what purpose it was developed for.
It performs in a manner befitting a suit with the Gundam name. It has a wide range of weapon options, such as a Beam Saber and Beam Rifle, linked Mega Beam Cannons on its binders, and Feather Funnels that enable attacks at all ranges.
It uses Nanoskin Armor that self-repairs damage using nanomachines. When it was discovered, its surface was covered in debris from nanomachines believed to have been used to repair it. The repair function itself was completely offline, and cannot be brought back to this day.
Since it was intended to self-repair even internal damage using Nanoskin Armor, it lacks any maintenance hatches on its surface. It is also built with mysterious technology that allows for flight in the upper atmosphere and long operational times without requiring any refueling.

【型式番号: GGFー001】
どの時代に、どのような目的によって開発されたのかが一切不明のMSである。
『ガンダム』 の名を冠するにふさわしい機体性能を持ち、武装面ではビーム・サーベルとビーム・ライフルの他、バインダー部に連結された 『メガ・ビーム・キャノン』 やオールレンジ攻撃を可能とする 『フェザー・ファンネル』 など充実した火カを持っている。
また、機体装甲にはナノマシンによって損傷箇所を自己修復する『ナノスキン装甲』 を用いているが、機体が発見された時には、修復した際に使用したと思われるナノマシン残骸が機体表面を覆っているのみで、その機能は完全に作動しておらず再生能力は無いに等しい。
本来ならば、 ナノスキン装甲によって内部機器すら自己修復を行う予定であった為か、機体表面にはメンテナンスハッチが存在せず、その他にも高い大気圏内飛行能力を持ちながら、推進剤の補充を必要とせす長時間の行動が可能なと、不可解な技術で構成されている。

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
Humanos

## Información racial

### Tercero

○ [ Clases: Humanos ] Todas exceptuando las mágicas. || En caso de los Tocados y Hexes, solamente las mágicas.

Dueños de todo y a la vez de nada. Los seres humanos tienen la bendición de ser numerosos, tenaces e ingeniosos. Mientras el resto de razas han usado (y abusado) de la magia, los seres humanos en su mayoría han debido de sobrevivir gracias a su ingenio. Y vaya que lo han hecho, siendo hoy en día una de la razas más numerosa y dominante de Daswal.

Pero ¿qué te vamos a contar de los seres humanos que ya no sabes? ah sí... no todos son iguales. Algunos humanos han nacido o se les ha sido concedida la habilidad de hacer magia. Estos desde el inicio de los tiempos han sido mal vistos entre los suyos, refugiándose en tierras mágicas, como El Gran Bosque.

Dentro de esta categoría estarían dos tipos de hechiceros humanos o sub-razas:

* **Hexes:** Aquellos hechiceros humanos que por una u otra razón le vendieron el alma al Viajero. Muchas veces para poder huir de las garras de la inquisición o por una venganza personal. Aquello que se adentren en los senderos oscuros, no tendrás sentimientos puros en su corazón y su magia será dañina, siempre usando tretas, manipulaciones y mentiras.
* **Tocados:** Es el mote que se le da a los humanos capaces de realizar magia, en otras partes como el Imperio, La confederación y los Clanes del Norte se les llaman **maléficos** aunque estos, realmente no lo sean. Es más bien un peyorativo que un nombre.
Medium ELS Type 1 Cross Rays

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## Medium ELS type 1

* English
* Japanese

An Extraterrestrial Living-metal Shapeshifter, or ELS for short.
This is a type of ELS the size of a ship, in roughly the shape of a sphere.
An organism with a body made of metal that can freely take any shape. It communicates using Quantum Brainwaves. It can mimic anything and absorb any matter it touches. Almost every human who has been absorbed by an ELS has died.
Upon making contact with and subsequently mimicking the Jupiter exploration vessel Europa, they began advancing on Earth. Humanity was unable to discern their true agenda, leading to an all-out war.
(AoS) Pikeman

The pikeman is a basic unit armed with a spear. It is one of the few starting units, and thus requires no gems to unlock. It is cheap and very effective against mounted units, although it is easily dispatched by virtually any other fighting unit, as well as defensive structures such as watch towers. It can be built in both the barracks and town center. It upgrades to halberdier upon inventing the "Pikeman to Halberdier" tech in the barracks. Similarly, it is effected by "Infantry Armor (1 and 2)" and "Sword Mastery (1 and 2)" techs invented at the blacksmith.

* Cost: 2

* HP: 11

* Attack: 4

* Armor: 0

* Pierce Armor: 0

* Speed: 3

* Sight: 4

* Actions/Turn: 1/1

* Spell Resistance: 0%

* Size: 1x1

* Builders: Town Center, Barracks

* Bonuses: 450% against all horse mounted units, 750% against all elephant mounted units.
* Upgrades To: Halberdier
GN Arms Type-D Cross Rays

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## GN Arms Type-D

GN Arms Type-D

* English
* Japanese

Registration Number : GNR-001D
A support craft for Celestial Being's Gundams, the GN Arms Type-D is intended to be used specifically to power up the Gundam Dynames.
Though not equipped with a GN Drive, the accumulated particles in its GN Condensers can be used to fire its Large GN Cannons. By docking with the Gundam Dynames, its powerful long-range armaments like the GN Twin Rifle and GN Missiles can be used even more effectively.
For prolonged engagements, GN Particles need to be supplied by the Gundam. When out of service, the GN Arms is stored in an Assault Container onboard the Ptolemaios to serve as a ship weapon.

Registration Number :

Nullifies all damage less than 2.500 from all weapons
(Excludes Special/MAP Weapons.)
 **GN Particle Condenser**
Enhance mitigating effects of ability GN Field.

* Weapon 01
* Weapon 02
* Weapon 03
M1A Astray Cross Rays

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## M1A Astray

M1A Astray

* English
* Japanese

Registration Number : MBF-M1A
A variant of the Orb's M1 Astray.
This zero-g version of the M1 Astray was created to defend the Orb's Ame-no-Mihashira orbital satellite.
Designed strictly fot operations in space, the highly simplified structure of its legs severely reduces its ability to walk in return for a 30% increase in AMBAC response. Featuring additional and enhanced thrusters, this model has also been equipped with new propellant and coolant tanks on its back.
A Sniper Beam Rifle developed for long-range attacks while in orbit serves as its primary weapon, giving it deadly accuracy when coupled with its high-percision sensors and compensated aiming system.
This model was assigned to a small number of pilots onboard the Kusanagi, and it delivered a major victory to the Union in the hands of the "God of Fist," Barry Ho.

Registration Number :

Further reduce received damage when defending.

* Weapon 01
* Weapon 02
* Weapon 03
Raider Gundam Cross Rays

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## Raider Gundam

* MS
* MA

Raider Gundam

* English
* Japanese

Registration Number : GAT-X370
A second-gen GAT-X model, created by the Alliance based on the data from the first generation.
Featuring an improved OS and a step up from Phase Shift to Trans Phase Armor, this enhanced and upgraded series is an improvement on the first in nearly every way.
This suit expands on the Aegis Gundam's development concept, adding a Mobile Armor transformation in pursuit of vastly increased mobility.
With a shoulder-mounted 52mm Hyper Velocity Shield Cannon and spiked Mjolnir mace, this machine is made to go up against other Mobile Suits.
Able to fly through the atmosphere by shifting to Mobile Armor mode makes it a prime candidate for quick strikes. It was also used as part of a sub-flight system for the flightless Calamity Gundam.

Registration Number :

* MS
* MA

* MS
* MA

 **Transform**
 **Trans Phase Armor**
Reduces 2.000 damage from Physical Weapons. (Consumes 5 EN per activation.)

 **Trans Phase Armor**
Reduces 2.000 damage from Physical Weapons. (Consumes 5 EN per activation.)

* MS Weapon 01
* MS Weapon 02
* MS Weapon 03
* MA Weapon 01
* MA Weapon 02
* MA Weapon 03
Gundam Barbatos 3rd Form Cross Rays

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## Gundam Barbatos 3rd Form

Gundam Barbatos 3rd Form

* English
* Japanese

Model Number: ASW-G-08
An improved form of the Gundam Barbatos.
This form is equipped with a Wire Claw captured from the Schwalbe Graze as a replacement for the left—arm armor lost in combat in low Mars orbit.
The suit was used in combat with the Turbines and struggled at first to keep up with the mobility of the Hyakuri piloted by Lafter Frankland, but it successfully used its new Wire Claw to slow the enemy suit down.

【型式番号: ASWーGー08】
ガンダム・バルバトスの改修形態の一つ。
火星低軌道上での戦闘で失われた左腕の装甲の代わりに、シュヴァルベ・グレイズから奪取したワイヤークローを装着した姿。
タービンズとの戦闘で用いられ、ラフタ・フランクランドの駆る百里の機動力に苦しめられるが、新装備の 『ワイヤークロー』 でその動きを封じるのに成功している。

 **Alaya-Vijnana System**
Reaction/Awaken +30 if pilot has the ability Alaya-Vijnana System LV.3 or higher, Accuracy/Evasion +10% when Morale is Super or above.

* Weapon 01
* Weapon 02
* Weapon 03

Max out Get Gauge of this unit on the ff. Story Mode stage/s in Mobile Suit Gundam Iron-Blooded Orphans.
STAGE 03: Whaling
Graze Custom II "Ryusei-Go" Cross Rays

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## Graze Custom II "Ryusei-Go"

Graze Custom

* English
* Japanese

Registration Number : EB-06/tc2
An improved form of the Graze Custom owned by Tekkadan.
The suit's shoulder armor and rear skirt have been replaced with Hyakur en parts thanks to cooperation from Teiwaz. In addition, because the Alaya-Vijnana System from a Man Rodi has been installed in the suit, it offers Tekkadan pilots extremely high maneuverability.
The suit's pilot, Norba Shino, calls it the Ryusei-Go II, but the name is not generally used by other members of Tekkadan. In addition, the suit' s gaudy pink color, nose art, and head antenna were all requested by him.

Registration Number :

 **Alaya-Vijnana System**
Reaction +30 if pilot has the ability Alaya-Vijnana Lv.1 or higher.

* Weapon 01
* Weapon 02
ZuOOT Cross Rays

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## ZuOOT

* MS
* TM

ZuOOT

* English
* Japanese

Registration Number : TFA-2
A transforming ZAFT projectile-based suit. This suit was developed for long-range attacks on bases and to provide support on the battlefield.
Shoulder-mounted 2-Barrel Cannons and a wealth of other weaponry give it considerable offensive power.
Low maneuverability combined with a lack of melee weapons means that these suits are often used to lay down supporting fire from the rear, or as gun batteries.

Registration Number :

* MS
* TM

* MS
* TM

Enables use of the Transform command. Using this shifts the unit to another form.

Enables use of the Transform command. Using this shifts the unit to another form.

* MS Weapon 01
* MS Weapon 02
* TM Weapon 01
* TM Weapon 02
GuAIZ Cross Rays

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## GuAIZ

GuAIZ

* English
* Japanese

Registration Number : ZGMF-600
A ZAFT mass-produced Mobile Suit, developed as the successor to the GINN and CGUE.
While it retains the frame of the ZAFT's general-purpose machine, head-mounted sensor lights and machine guns reflect the technology and design sensibilities of the data retrieved from the stolen GAT-X series suits.
It also comes outfitted with the same Phase Shift Armor as the Alliance's mainstays as well as a Beam Rifle, a first for any of the ZAFT's mass-produced units. The GuAIZ also boasts innovative weaponry including a shield-capable Beam Claw in addition to hip-mounted Rocket Anchors equipped with Beam Guns.
While these suits came in massive numbers to join the fights around Boaz and Jachin Due, they arrived too late to affect the end result.

Registration Number :

Further reduces received damage when defending.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
Щоденник мандрівника

## [[Переглянути шаблон]]

**Щоденник мандрівника** (Щоденник Тортова Родла; *яп. 或る旅人の日記, Aru Tabibito no Nikki*, *англ. A Traveller`s Diary, The Diary of Tortov Roddle*) — це японський короткометражний анімаційний фільм 2003 року, створений Като Куніо на студії ROBOT. Картина показує сюрреалістичну подорож самотнього мандрівника на велетенській свині у стилі Сальвадора Далі, що заглиблює глядачів у химерну суміш кошмару і казкового сну. «Щоденник мандрівника» створений малюнками на папері з використанням двомірної комп'ютерної анімації. Вперше виходив як онлайн-серіал з 19 березня 2003 до 4 червня 2003 .

## Сюжет

Головний герой, самотній мандрівник Тортов Родл, мандрує на довгоногій свині у стилі Сальвадора Далі сюрреалістичною країною Тортарією. На шляху з ним трапляються різноманітні дивні пригоди. Він зустрічає місто, що розташоване на велетенській жабі, людей-зайців, спалює свої погані сни, зберігає засушену квітку від незнайомки...

## Стиль та ідеї

У фільмі створена своєрідна тиха і затишна атмосфера мандрівки, подорожі, сповненої здивувань і чудес. Герой дивується світу, що перед ним розкривається, і захоплений ним, самим життям, природою. Картина сповнена суто японської символіки, яка може бути незрозуміла європейському глядачу. Стиль зображення дуже близький до анімації Юрія Норштейна, який справив значний вплив на Като Куніо.

## Примітки

2. ↑ http://ka-ko.net/aakk/special.shtml, http://anidb.net/perl-bin/animedb.pl?show=anime&aid=3464.

## Посилання

* Aru Tabibito no Nikki
* Режисер Като Куніо
Gundam AGE-2 Normal Cross Rays

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## Gundam AGE-2 Normal

* MS
* MA

Registration Number : AGE-2
A Mobile Suit developed by the Mobile Suit Technology Research and Development Department of the Earth Federation Forces under the instruction of Flit Asuno, who was the developer of the AGE System and a Gundam pilot.
Developed as an advanced model of the Gundam AGE-1, this unit transforms into Strider Form that enables high-speed movement, and the AGE System produces data to ensure its superiority on the battlefield. In this mode, the acceleration speed is three times that of normal speed.
Also, the Hyper DODS Rifle equipped has twice the power of the conventional armament. It has the firepower that can overpower the opponent's combat ability.
Gundam AGE-2 is well-known for its AGE System and later a piece of specialized equipment, Double Barrett was created. A wear that enhances the power of normal and beam weapons.

* MS
* MA

* MS
* MA

 **Transform**
 **AGE System**
EXP +30% from destroying an enemy unit.

 **AGE System**
EXP +30% from destroying an enemy unit.

* MS Weapon 01
* MS Weapon 02
* MS Weapon 03
* MA Weapon 01
* MA Weapon 02
* MA Weapon 03

DLC Dispatch Mission : **Endless Times**
How to Register:
DLC Quest : **Super Pilot**
Gundam Avalanche Exia Cross Rays

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## Gundam Avalanche Exia

Gundam Avalance Exia

* English
* Japanese

Registration Number : GN-001/hs-A01D
The Gundam Avalanche Exia equipped for space combat.
In addition to the high-mobility unit Avalanche, the Exia also equips the Dash Unit.
The Dash Unit attaches to the legs and improves the Avalanche Exia's performance in space, while the GN Verniers attached to the feet allow it to transform into the High Mobility Mode, improving its close-range combat ability.
The GN Claws at the tips of the Dash Units contain GN Beam Sabers, improving its armaments as well.

Registration Number :

Nullifies all damage less than 2.500 from all weapons
(Excludes Special/MAP Weapons.)
 **GN Drive**
Restores 10% of Max EN each turn.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
Gundam Barbatos 1st Form Cross Rays

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## Gundam Barbatos 1st Form

Gundam Barbatos 1st Form

* English
* Japanese

Model Number: ASW-G-08
A Gundam Frame Mobile Suit owned by Tekkadan.
This is one of the 72 Gundam Frame suits developed near the end of the Calamity War 300 years ago. It houses two Ahab Reactors which can be run in tandem to generate tremendous output. This suit is highly versatile compared to other suits with the same frame, and it can be adapted for many situations by exchanging its various armaments.
The suit was discovered abandoned in a desert on Mars, and was used as a power source for a CGS base for many years. However, during an attack by Gjallarhorn, young members of the Third Group reactivated it and sent it into combat piloted by Mikazuki Augus. Although it had lost its shoulder armor and its various parts had greatly deteriorated, which prevented it from demonstrating its full strength, it was still strong enough to defeat the enemy Mobile Suit, a Graze. The newly formed Tekkadan later used it as their main suit.
Upon reactivation, the only armament it had was a thruster-equipped mace.

【型式番号: ASWーGー08】
鉄華団の所有するガンダム・フレームのMS。
300年前の『厄祭戦』末期に開発された72機のガンダム・フレ一ム採用機の1機で、エイハブ・リアクターを2基搭載し、これを並列稼働させることで膨大な出力を得ることができる。 本機は同フレームの中でも高い汎用性を持ち、各種兵装へ換装することで、あらゆる環境への適応が可能となる。
火星の砂漠地帯に放置されていたのを発見され、 長年CGS基地の動力源として利用されていた。 しかし、 ギャラルホルンの襲撃を受けた際に参番組の少年たちが再起動させ、三日月・オーガスをパイロッ卜として実戦に参加する。 両肩の装甲は失われており、各部の劣化も激しく、本来の性能を発揮できる状態ではなかったが、それでも敵MSのグレイズを圧倒する力を見せ、以後も新たに結成された鉄華団の主力機として活躍する。
再起動時の武装はスラスター付きの『メイス』のみ。

 **Alaya-Vijnana System**
Reaction/Awaken +30 if pilot has the ability Alaya-Vijnana System LV.3 or higher, Accuracy/Evasion +10% when Morale is Super or above.

* Weapon 01

Max out Get Gauge of this unit on the ff. Story Mode stage/s in Mobile Suit Gundam Iron-Blooded Orphans.
STAGE 01: Iron and Blood....
Aegis Gundam Cross Rays

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## Aegis Gundam

* MS
* MA

Aegis Gundam

* English
* Japanese

Registration Number : GAT-X303
Part of a joint development between the Atlantic Federation and Morgenroete, Inc. in the fight against the ZAFT's Mobile Suits. It is one of the GAT-X series Mobile Suits.
Starting with its Beam Weapons, the GAT-X series is loaded with the latest in experimental tech to offer performance that puts the ZAFT's mass-produced varieties to shame. Special Phase Shift Armor offers near-total immunity to physical damage while active but shifts down once the battery s energy runs out, deactivating and returning the armor to its original gray color.
Its convertible frame, unique to the GAT-X series, allows the Aegis to transform into a Mobile Armor. The suit's sparse complement of weapons including Beam Rifles and Beam Sabers keeps any hindrance to transformation minimal.
Its increased mobility while in Mobile Armor mode allows the Aegis to get in close, striking with its claws and Large-Caliber Beam Cannon "Scylla" before withdrawing. This is an especially effective tactic in battles against warships.

Registration Number :

* MS
* MA

* MS
* MA

 **Transform**
 **Phase Shift Armor**
Reduces 2.000 damage from Physical Weapons.

 **Phase Shift Armor**
Reduces 2.000 damage from Physical Weapons.

* MS Weapon 01
* MS Weapon 02
* MS Weapon 03
* MS Weapon 04
* MA Weapon 01
* MA Weapon 02
GRM Gundam Cross Rays

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## GRM Gundam

GRM Gundam

* English
* Japanese

Registration Number : GNZ-001
The prototype for the Innovator forces.
This model would be the prototype for many of the Mobile Suits used by the Innovators, starting with the Gadessa.
It was designed based on Gundam blueprints found in Veda. Influences from the Gundam Plutone are especially pronounced, such as the introduction of the Core Fighter system.
Several of its weapons would also be developed and used by later models. The prototype GN Mega Launcher was completed and used by the Gadessa, while the GN Shield was developed into the GN Field used by the Garozzo.
Because the Innovator forces became part of the A-LAWS, these units would fight against Celestial Being. As a result, its successors became the GNZ series and had a different design from the Gundams.

Registration Number :

 **GN Drive (T)**
Restores 5% of Max EN each turn.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
Gun Barrel Dagger Cross Rays

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## Gun Barrel Dagger

Gun Barrel Dagger

* English
* Japanese

Registration Number : GAT-01A1 + AQM/E-X04
A 105 Dagger equipped with the Gunbarrel Striker Pack.
Though originally developed to be Mu La Flaga's exclusive Striker unit, his and the Archangel's defection from the Alliance put the plan on hold.
The Alliance headquarters had intended to promote the Strike Gundam as a machine used by Naturals rather than one having to rely on Coordinators, by potentially having the heroic Lieutenant Commander La Flaga pilot the Strike Gundam in the upcoming battles.
Though an aptitude test proved that Morgan Chevalier was more than capable of handling the gunbarrels, he chose to take his beloved 105 Dagger into battle rather than the Strike Gundam. This machine was used to cut through the enemy vanguard and deliver a shining victory in the Battle of Boaz.

Registration Number :

 **Laminated Armor**
Reduces 1.500 damage from Beam Weapons.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
Peacemillion Cross Rays

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## Peacemillion

Peacemillion

* English
* Japanese

A Peacemillion-class battleship, built in secret on the dark side of the Moon.
Its distinct fan shape is covered with both powerful Beam Cannons and Mobile Suit launch ports. Its high-output thrusters give it speeds that belie its gargantuan size.
Launched by Mike Howard during the OZ'S space invasion, it served as Zechs Merquise's initial base of operations, Home to the Gundams after the White Fang uprising, it slammed itself into the Libra to stop the ship's attack on Earth.

Registration Number :

Very hard to be hit when attacked (This effect is not stackable.)
Serpent Cross Rays

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## Serpent

Serpent

* English
* Japanese

Registration Number : MMS-01
The Mariemaia Army's primary Mobile Suit
Developed based on an old Alliance prototype, it was upgraded using Heavyarms data acquired by the Barton Foundation before being put into production.
Made with Neo Titanium alloy, its armor is exceptionally durable compared to other varieties of mass-produced Mobile Suits.
Specced for mid- to long-range combat, it comes equipped with Double Gatling Guns and Missile Launchers. It can also be armed with optional weapons including Bazookas and Beam Cannons.
Produced in massive quantities to defend colonies and gain ground, this Mariemaia Army's mainstay was thrown into many fierce engagements with the Gundams.
It takes its name from the constellation Ophiuchus.

Registration Number :

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
(AoS) Transport Ship

The Transport Ship is one of the starting units, and does not require any gems to unlock. It's a special naval unit that can transport a unit from the sea. The passenger will also die if the ship destroyed. This unit is not capable to defend itselves, so you need to defend it well from enemy warships. Beware of fire too!

* Cost: 4
* HP: 33
* Attack: 1
* Range: 1
* Armor: 0
* Pierce Armor: 4
* Speed: 5
* Sight: 5
* Action/Turn: 1/1
* Capacity: 1
* Construction Bonus: -68%
* Mend Bonus: 0%
* Spell Resistance: 100%
* Size: 1x1
* Builders: Town Center, Dock, Worker
Skygrasper Aile Striker Cross Rays

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## Skygrasper Aile Striker

Skygrasper

* English
* Japanese

Registration Number : FX-550
A Skygrasper equipped with the Aile Striker Pack.
The Aile Striker's thrusters work as additional boosters. greatly increasing the craft' s maneuverability and range,
It also sees a vast increase in firepower when equipped with the Strike Gundam's Beam Rifle and shield on each side.

Registration Number :

Enables use of the Refit command. Using this shifts the unit to another form. (Only usable when in a warship.)

* Weapon 01
* Weapon 02
Wing Gundam Zero EW Cross Rays

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## Wing Gundam Zero EW

Wing Gundam Zero EW

* English
* Japanese

Registration Number : XXXG-00W0
The Wing Gundam Zero's OVA and movie version.
Its back-mounted Wing Binders have been exchanged for a pair of magnificent wings which control the suit while in flight, acting also as a heat shield when entering Earth's atmosphere. its ability to transform into Neo-Bird Mode has been removed.
While it was sent to the Sun for disposal after the battle with the Libra, it was recovered during the Barton Uprising to be piloted again by Heero Yuy in the fight against the Mariemaia Army.
Despite the difference in design from the TV version, it is meant to be the exact same suit.

Registration Number :

 **Zero System**
Ranged/Melee/Reaction/Awaken +50 when Morale is Super or above. (Personality changes with this ability.)

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05
CGUE Cross Rays

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## CGUE

CGUE

* English
* Japanese

Registration Number : ZGMF-515
A ZAFT command Mobile Suit, developed as the successor to the GINN.
Inheriting the GINN's versatility, it also has an increased number of full-body thrusters for greatly enhanced maneuverability.
The addition of an upgraded Heavy Sword and Vulcan-equipped shield brings a respectable boost to its overall performance.
Effective, but not quite ready for the production line, a small number of these found themselves reserved for select distribution to squadron leaders. One of these was piloted by ZAFT Commander Rau Le Creuset as part of a mission to pursue the Archangel.

Registration Number :

Further reduces received damage when defending.

* Weapon 01
* Weapon 02
* Weapon 03
Master Phoenix Cross Rays

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## Master Phoenix

Master Phoenix

* English
* Japanese

Registration Number : GGF-000
This machine of unknown affiliation carries the name of the Phoenix. It has a design unlike any other of modern times, and is thought to have been made long ago using forgotten technology of a distant era.
At the back of the machine, the Sword Binder lets it take swords out from each part and use them in close combat. Also, the two swords to the right and left can be combined into one, and by swinging the fire that emits from the blade, the Burning Sword technique can also be used. The top and bottom parts can be linked to the suit and used to fire a powerful "Sword Mega Beam Cannon." Because all the armaments are arranged in the Cross Binders, the suit has no actual armaments within it.
This is because it was designed to move as freely as possible, much like a human. It was though armaments would only hinder its movement, so extra artillery was omitted from its design.
As a result, it boasts astounding movement functionality, and even if it lost most of its external armor, since it can continue battle operations by fixing destroyed areas with its Hyper Nanoskin, if it has time, it can continue battle operations. Its features fit its name of "Phoenix."

Restores 15% Max HP each turn.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04

Update the Game and Download the "Expansion Pack" paid DLC.
DLC Quest : Defender of Old.
Phoenix Gundam Full Power Cross Rays

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## Phoenix Gundam Full Power

Phoenix Gundam

* English
* Japanese

Registration Number : GGF-001
The Phoenix Gundam, having unleashed its true power.
Its already high performance has been boosted even further. With its Nanoskin Armor operating nominally to perform self-repairs on damaged areasm it is now capable of unassisted combat for long periods of time.
It can also use the Burning Fire attack, in which it transform into Bird mode, coating itself with liquid metal that spouts from the base of its binders, and charges at the targets as a ball of energy. It has regained all of its originally high-offensive capabilities
Its name of Phoenix comes from how it looks when performing the Burning Fire attack.

Restore 10% of Max HP Each Turn.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05
* Weapon 06
Master Asia Cross Rays

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## Master Asia

Master Asia

* English
* Japanese

A Gundam Fighter representing Neo Hong Kong in the 13th Gundam Fight.
He is the winner of the 12th Gundam Fight, the creator of The School of Master Asia and owner of the King of Hearts before Domon Kasshu. His ability is staggering and has the super human strength to destroy a Mobile Fighter with his bare hands.
He is usually a gentle and calm person who loves arts and poetries, but during fights, he sticks to his beliefs and crashes his opponent with cruel mercy.

 **Gundam Fighter**
 **The School of Master Asia**
EN Consumption -10% for Melee Weapons.

DLC Dispatch Mission : **The New School of Master Asia Aura of Royalty**
Taurus (Sanc Kingdom) Cross Rays

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## Taurus (Sanc Kingdom)

* MS
* MA

Taurus

* English
* Japanese

Registration Number : 0Z-12SMS
The Sanc Kingdom's version of the Taurus.
Captured in secret by Lucrezia Noin and added to the Kingdoms forces, it's been colored white to make it easier to identify.
Its inherently high mobility makes it more than a match for a Mobile Doll in the hands of the right pilot.
Even after the fall of the Kingdom, it remains one of Noin's most prized suits.

Registration Number :

* MS
* MA

* MS
* MA

Enables use of the Transform command. Using this shifts the unit to another form.

Enables use of the Transform command. Using this shifts the unit to another form.

* MS Weapon 01
* MS Weapon 02
* MS Weapon 03
* MA Weapon 01
Skygrasper Cross Rays

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## Skygrasper

Skygrasper

* English
* Japanese

Registration Number : FX-550
An Alliance atmospheric support fighter.
Based on the Alliance's favored fighter, the Spearhead, it was developed to support the Strike Gundam. Its main role involves delivering Striker Packs to the Strike Gundam on the frontlines.
Its additional ability to use a Striker Pack's equipment gives this fighter unparalleled offensive power,
Two of these crafts were transferred to the Archangel from the Alliance s 8th Fleet. Unit 1, piloted by Mu La Flaga, began working with the Strike Gundam and became an essential part of their forces.

Registration Number :

Enables use of the Refit command. Using this shifts the unit to another form. (Only usable when in a warship.)

* Weapon 01
* Weapon 02
* Weapon 03
Gundam AGE-1 Normal Cross Rays

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## Gundam AGE-1 Normal

Registration Number : AGE-1
A Mobile Suit developed by Flit Asuno in cooperation with the Earth Federation Forces to fight against the Unknown Enemy (UE).
This Gundam was developed by incorporating Flit's theory based on the data from the AGE Device, a device entrusted to him by his mother, Marina Asuno.
One of the biggest feature is that the AGE System, installed in the center of the unit, evolves the Mobile Suit by using the living organism mechanism and evolution database. It is possible to create new Mobile Suit weapons and armaments using the accumulated battle data by linking up to the unit production and analyzer, AGE Builder.
In addition, the power source is a plasma compression furnace similar to the UE, which also uses higher grade armor, allowing its performance to be better than the UE's Mobile Suit.

 **AGE System**
EXP +30% from destroying an enemy unit.

* Weapon 01
* Weapon 02
* Weapon 03

DLC Dispatch Mission : **Stand Up**
How to Register:
DLC Quest : **White Warrior**
Tallgeese III Cross Rays

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## Tallgeese III

Tallgeese III

* English
* Japanese

Registration Number : OZ-00MS2B
A new Tallgeese model belonging to the Preventers.
Featuring enhanced weaponry, this unit was developed by Treize Khushrenada at the same time as the Tallgeese II.
Switching out its main Dober Gun for a Mega Cannon results in a dramatic increase in firepower, and its shield has been replaced by a larger version featuring the same retractable Heat Rods as the Epyon's.
Zechs Merquise piloted this suit during the Barton Uprising, using it to destroy the MO-III which had served as the Mariemaia Army's base. It was used again later to infiltrate Mariemaia-occupied Brussels and engage in a fierce battle against the Serpents.

Registration Number :

Further reduces received damage when defending.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
Gundam Astraea Type F Cross Rays

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## Gundam Astraea Type F

Gundam Astraea Type F

* English
* Japanese

Registration Number : GNY-001F
The updated Gundam Astraea.
When Celestial Being began its campaign of armed intervention, the 15 year-old Gundam Astraea was refurbished for use by their support organization, Fereshte.
Because its parts were tuned based on data from the third generation Gundams, its specs are a match for the latest generation. It can now use the Trans-Am System too.
To conceal the fact that it is a Gundam, the unit is equipped with a Sensor Mask\_over its face, and its armor is painted red.

Registration Number :

 **GN Drive**
Restores 10% of Max EN each turn.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05
Strike Rouge IWSP Cross Rays

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## Strike Rouge IWSP

Strike Rouge IWSP

* English
* Japanese

Registration Number : MBF-02 + P2020X
A configuration of the Strike Rouge with alternate equipment.
The Integrated Weapons Striker Pack, or IWSP for short, combines the mobility, close-range combat, and artillery-focused characteristics of the other packs into one.
Initially developed by the PMP Company, the massive amounts of energy required simply to create the power pack saw the project left on the cutting room floor.
Later falling into Orb's hands, they worked on it in secret, using their know-how in creating high-capacity battery technology to make it a reality. However, it was only completed aboard the Kusanagi after the fall of the Union. The final version, equipped on the Strike Rouge, was abandoned after numerous test runs after pilots found its complex fire control system too much to handle.

Registration Number :

 **Phase Shift Armor**
 **Power Extender**
EN Consumption -10% for all weapons. (Excludes MAP Weapons.)

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05
G-Self Atmospheric Pack Cross Rays

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## G-Self Atmospheric Pack

Registration Number : YG-111
One of the G-Type Mobile Suit built using the records passed down to the Rayhunton family from the space colony nation on the far side of the moon, Towasanga. G-System is a general term for high-performance unit manufactured based on the G-Series of Rose of Hermes' blueprints. As it is a legacy left by the Universal Century, the exact outlook of the Mobile Suit remains unknown.
Photon armor incorporated with Photon Batteries that supplies energy to the frame has a light emitting exterior and it automatically converts the unit's color corresponding to the backpacks equipped onto it. The machine is equipped with the Atmospheric Pack which enables high power flight in the atmosphere.
In addition, to find the descendants of the Rayhunton family before descending to Earth, the developers installed the Rayhunton Code, a biometric authentication which is necessary for activation to operate the unit. As a result, only those who have the Rayhanton family lineage can operate the unit with the exception for Raraiya Akuparl who is the original pilot.

 **Rayhunton Code**
Attack/Defense/Mobility +50 if pilot ability Descendant of Rayhunton.

* Weapon 01
* Weapon 02
* Weapon 03

DLC Dispatch Mission : **Bellri's War and Aida's Decision**
How to Register:
DLC Quest : **Reconguista Mission**
Carris Nautilus Cross Rays

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## Carris Nautilus

Carris Nautilus

* English
* Japanese

A Cyber Newtype who leads the Fort Severn city guards to protect the city.
Realizing that the chaotic world is run by selfish meritocrats who greed for more power, he blindly begins the pursuit of his ideal peaceful world.
An intelligent individual with a strong sense of justice, but because of his pure-hearted nature, he became the pawn of the mayor's selfish needs and plans.
The Cyber Newtype ability given to Carris Nautilus is not any different from the natural Newtype ability. However, there is a side effect where Cyber Newtypes suffer from the Synapse Syndrome, a strong headache causing extreme pain, which also can be life-threatening.

Reaction / Awaken +30.
Morale changes more easily.

DLC Dispatch Mission : **The Light of Hope Will Not Be Extinguished**
Rising Gundam Cross Rays

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## Rising Gundam

* English
* Japanese

Registration Number : XJMF1336R
A Mobile Fighter developed by Neo Japan for the battle with the Dark Gundam. This unit is the same model used during the development and completion of the Shining Gundam, and has been redesigned to fight the Dark Gundam.
As compared to the Shining Gundam, which focuses on melee battles, it is a combination of a Mobile Suit's weapon concept and a Mobile Fighter's fuselage potential, making it more practical for battles. It's left forearm has the ability to transform into a bow and fire a powerful beam, Bow beam, and it is equipped with a long sword, Heat Naginata, that can cut through armor made of strong steel.
Its special move, Ultimate Bullseye Rising Arrow, is a powerful attack that shoots through the target with a single blow.

【登録番号: XJMF136R】
ネオジャパンが対デビルガングム戦用に開発したMF。 本機はシャイ二ングガンダムを完成させるプ口セスで開発された同型機種で、製造にあたってはデビルガンダムとの戦閾を想定した設計に改められている。
格闘戦を主眼としたシャイ二ングガンダムに対し、MFの機体ポテンシャルにMSの兵器概念を組み合わせたより実戦的な機体となっており、左前腕部のユ二ッ卜を弓状に変形させて強力なビームを発射する『ビームボウ』や超鋼素材で作られた装甲をも切り裂く長刀『ヒー卜ナギナ夕』等のオプション兵装が標準装備されている。
必殺技『必殺必中ライジングアロー』は狙った敵を一撃で射抜く強力な攻撃である。

 **Mobile Trace System**
Damage dealt, Accuracy, Evasion varies based on pilot's Melee, Ranged and Reaction.

* Weapon 01
* Weapon 02
* Weapon 03

DLC Dispatch Mission : **The Ruthless Fight! Schwarz's Last Match Decision**
How to Register:
DLC Quest : **A Single Devotion**
Gundam Sadalsuud Cross Rays

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## Gundam Sadalsuud

Gundam Sadalsuud

* English
* Japanese

Registration Number : GNY-002
A second generation Gundam developed by Celestial Being as a test machine for deploying Gundams into live combat.
The test bed for the third generation Gundam Dynames. It boasts impressive reconnaissance capabilities due to its Sensor Shield and the E-Sensors located all over its frame. It's also very resistant to water pressure, as it was designed for aquatic operation.
It is equipped with a Revolver Bazooka to test its aiming systems, but since it was not meant for direct combat itself, the suit's offensive and defensive capabilities are minimal.
Its test data was used to develop the third generation Gundams, including the Dynames.

Registration Number :

Restores 10% of Max EN each turn.

* Weapon 01
* Weapon 02
Seraphim Gundam GNHW/3G Cross Rays

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## Seraphim Gundam GNHW/3G

Seraphim Gundam GNHW/3G

* English
* Japanese

Registration Number : GN-009GNHW/3G
The Seraphim Gundam, modified to be equipped to the Seravee Gundam as part of the GNHW/3G configuration.
Interface components have been added on the Seraphim's shoulders so that the two SEM units can dock with it while it's docked as Seravee's backpack.

Registration Number :

Nullifies all damage less than 2.500 from all weapons
(Excludes Special/MAP Weapons.)
 **GN Drive**
Restores 10% of Max EN each turn.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
CGUE DEEP Arms Cross Rays

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## CGUE DEEP Arms

CGUE DEEP Arms

* English
* Japanese

Registration Number : YFX-200
A variant of the ZAFT's mass-produced CGUE.
Using data gathered from the GAT-X series, ZAFT equipped this test model with experimental Beam Weapons.
Optimized for maximum stability, the oscillators on these first-stage weapons easily\_surpass 10 meters in length. To compensate for the sheer size of these weapons, both the power and cooling units of the suit have been replaced with high-output versions.
With performance as expected across the board, all later Beam Weapons were designed based on these units.
Shiho Hahnenfuss, the driving force in the creation of the oscillation system, was assigned to Joule Team after its development and piloted this suit in the Second Battle of Jachin Due.

Registration Number :

* Weapon 01
* Weapon 02
* Weapon 03
Turn A Gundam Cross Rays

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## Turn A Gundam

Registration Number : WD-M01
A Mobile Suit appeared from the god statue in the ruins of Vicinity.
Before the White Doll was started up, it was buried behind the rocks in the Mountain Cycle of Vicinity and worshipped by the people. Its sudden startup is believed to be responding to the Diana Counter Resettlement Operation.
This unit uses a drive system called IFBD (I-Field Beam Drive), and Nanomachine that self-repairs the armor of the unit. Except for the Turn X, it has no relation other Mobile Suits.
The most prominent feature is the Moonlight Butterfly System that releases a large number of nanomachines and forms a butterfly wing on the back, emitting Nanomachine Field. Once activated, the spear changes its color like an aurora, disintegrating all materials it touches, and in some cases, it can cut off a Mobile Suit Armor. It is unclear why was the Moonlight Butterfly System created for, but it is believed that it was the reason why the civilization in the past was destroyed and sealed in the Dark History.

 **I-Field**
 **Nanoskin (Turn A)**
Restores 15% of Max HP each turn.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05

DLC Dispatch Mission : **The Wind of Turn A**
How to Register:
DLC Quest : **The Symbol of Dark History**
Black Sefer Rasiel Cross Rays

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## Black Sefer Rasiel

Black Sefer Rasiel

* English
* Japanese

Registration Number : GNY-XXXB+GNR-000B
The Black Rasiel, powered up by docking with the Black GN Sefer.
Like the original's Form 1, the core block connects directly to the solar reactor at the back, allowing the unit to produce immense thrust. It can also use the GN Proto Bits.
The units were piloted by mass-produced clones of Hixar Fermi to stop the original Hixar in the Gundam Sada suud Type F from reaching Veda's Lunar Base. More Bits were deployed during the battle to provide additional fire.

Registration Number :

 **GN Drive (T)**
Restores 5% of Max EN each turn.

* Weapon 01
* Weapon 02
* Weapon 03
Strike Gundam Cross Rays

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## Strike Gundam

Strike Gundam

* English
* Japanese

Registration Number : GAT-X105
Part of a joint development between the Atlantic Federation and Morgenroete, Inc. in the fight against the ZAFT's Mobile Suits. It is one of the GAT-X series Mobile Suits.
Starting with its Beam Weapons, the GAT-X series is loaded with the latest in experimental tech to offer performance that puts the ZAFT's mass-produced varieties to shame. Special Phase Shift Armor offers near-total immunity to physical damage while active but shifts down once the battery s energy runs out, deactivating and returning the armor to its original gray color.
The suit's greatest characteristic is its ability to be fitted with multi-weapon Striker Pack units. These packs can be swapped out as necessary, offering the Strike Gundam, maximum flexibility on any battlefield.
Its standard complement of weapons includes a head-mounted Anti-Air Autocannon "Igelstellung" and a Combat Knife "Armor Schneider" on its hip.

Registration Number :

 **Phase Shift Armor**
Reduces 2.000 damage from Physical Weapons.

* Weapon 01
* Weapon 02
* Weapon 03
00 Gundam Seven Sword/G Cross Rays

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## 00 Gundam Seven Sword/G

00 Gundam Seven Sword/G

* English
* Japanese

Registration Number : GN-0000GNHW/7SG
One proposal for adding equipment to the 00 Gundam.
After the decisive battle with the Innovator forces, development began on a new personal Gundam for Setsuna, F. Seiei. The intent of this proposal was to improve the 00 Gundam for Setsuna's use until the new mech was completed.
A new weapon for ranged attacks, the GN Sword Blaster, was added to the Seven Swords configuration from docking with the 0 Raiser. This accounts for the additional G (for "gun"). The GN Sword Blaster also includes a stabilizer for the Twin Drive, removing the need for the O Raiser, but with the loss of the additional solar reactor, the unit can no longer use the trans-Am System.
Even so, the unit boasts extremely high performance. Since Setsuna chose to prioritize communication, it was never sent into combat.

Registration Number :

Nullifies all damage less than 2.500 from all weapons
(Excludes Special/MAP Weapons.)
 **Twin Drive System**
Restores 20% of Max EN each turn.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
GN Armor Type-D Cross Rays

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## GN Armor Type-D

GN Armor Type-D

* English
* Japanese

Registration Number : GN-002+GNR-001D
Formed when the Gundam Dynames and GN Arms Type-D support craft combine.
Designed under the assumption that it would be used in fleet combat, the GN Arms Type-D s additional GN Twin Rifle and GN Missile containers boost its firepower. It can also deploy a GN Field, providing an all-round improvement to the Gundam Dynames.
It destroyed numerous Mobile Suits and battleships in the final battle against the UN Forces.

Registration Number :

Enables use of the Purge command.
Using this fully restores the unit's HP/EN and shifts the unit to anoother form.
 **GN Field**
Nullifies all damage less than 2.500 from all weapons
(Excludes Special/MAP Weapons.)
 **GN Drive**
 **GN Particle Condenser**
Enhance mitigating effects of ability GN Field.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04

* Advice 1
* Advice 2
* Advice 3
* Advice 4
* Advice 5
Leo Ground Type Shoulder-Mounted Cannon Cross Rays

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## Leo Ground Type Shoulder-Mounted Cannon

Leo

* English
* Japanese

Registration Number : 0Z-06MS
A cannon variant of the United Earth Sphere Alliance's mass-produced Mobile Suit, the Leo Ground Type.
Its shoulder-mounted cannons give it improved firepower and different armor plating to fit them.
They are primarily deployed in areas like the Mogadishu fortress for base defense.

Registration Number :

* Weapon 01
* Weapon 02
Hydra Gundam Cross Rays

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## Hydra Gundam

Hydra Gundam

* English
* Japanese

Registration Number : OZ-15AGX
A high-spec prototype suit developed by OZ to combat the five rebel colony Gundams, though some say it was actually intended to go after the Epyon.
Being able to retract its legs into its body to use as a propulsion system gives it a solid edge over other suits in terms of zero-g mobility. Its Nervous Feedback System Links the suit's sensors with the pilot's nervous system, giving them full situational awareness and the ability to attack a target simply by thinking about it.
It comes equipped with powerful Buster Cannons in its shoulders, along with a deployable back-mounted Shoulder Claw for closer fights. The Shoulder Claw can also be detached and guided via wire for long-distance attacks.

Registration Number :

 **Gundanium Alloy**
Defense +60.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05
Superbia GN-X Cross Rays

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## Superbia GN-X

Superubia Jinkusu

* English
* Japanese

Registration Number : GNX-612T/AA
A GN-X specialized for ground assault combat.
It was designed as an offshoot of the GN-X III to be used for water-to-ground ambushes. However, the Innovades secretly included cutting-edge technology, making its specs a near-match for the next-generation GN-X IV, developed at the same time.
While advancing underwater, it has equipment specialized for assault like sensors, weapons, and hover units which are purged after landfall.
The GN Kunai on its arms are physical blades attached to the GN Vulcans. It also stores a GN Beam Needle inside the frame for the assault.
The units were used for Special Ops under the command of the A-LAWS. The pilots were restricted to A-LAWS; Soldiers or Licensors with special authorization to act independently.

Registration Number :

Restores 5% of Max EN each turn.

* Weapon 01
* Weapon 02
* Weapon 03
(AoS) Healer

The Healer is a basic starting unit, requiring no gems to unlock. Healer is a support unit that can heal your units and convert enemy troops in range of 4. It is weak and need protection from other unit because lack of armor. It can only heal 10Hp per heal. To heal a unit, first select a healer. Then touch a unit do you want to heal. It's skill of converting enemy unit is very dangerous. It can easily convert a strong unit and crush you so becareful of this unit in battle. To convert unit, first select a healer. Then touch the icon on the right and select an enemy unit to convert it. Use this unit to convert strong units such as elephants.

* Cost: 3
* HP: 10
* Attack: 3
* Range: 1
* Armor: 0
* Pierce Armor: 0
* Speed: 2
* Sight: 4
* Action/Turn: 1/1
* Heal Rate: 10
* Spell Range: 4
* Spell Possibility: 20%
* Spell Resistance: 50%
* Size: 1x1
* Builders: Town Center, Church, Cathedral
* Upgrades To: Priest