recursal/Fanatic-Fandom huggingface dataset:
Mannequin Procedures

**Mannequin Procedures** is one of the Collectibles in *Control*.

## File text

**Waist Mannequin (AI7-KE)**

CONTAINMENT PROCEDURE:

No known procedures for preventing the item's effect.

UPDATE (3/90): Lining the item's cell with the newly-discovered Black Rock has yielded positive results. Test with other Altered Items.

DESCRIPTION/ALTERED EFFECT:

A wire and fabric waist mannequin. The base and head are made of stained wood.

The item duplicates. The trigger for this behavior is unknown. No correlation can be found in either the number of duplications that manifest during an episode or the duration for which they last before disappearing.

## Location

The file is automatically obtained after recontaining the Waist Mannequin during the side mission Langston's Runaways.

## See also

* Waist Mannequin
* Mannequin Supplement
Pryce

**Pryce** was a Ranger in service to the Federal Bureau of Control.

## Biography

Pryce was part of the team which followed Helen Marshall into the Research Sector to secure and restart HRA production. Pryce's group stayed behind and did not follow Marshall's team all the way towards the HRA Lab. When Jesse Faden enters the Research Sector during the main story mission Old Boys' Club, Marshall requests backup from Pryce's group. However, by that time, they are nowhere to be found.

## References

1. ↑ Marshall: *"Pryce! Come in, Pryce! This is Marshall, we need-"*
Marshall: *"Someone answer, damn it! We need backup down here."*
(Dialogue during Old Boys' Club)
NSC (Collectible)

## NSC

**NSC** is one of the Collectibles in *Control*.

## File text

**DYNAMIC ENERGY EXTRACTION AND CONVERSION**

**[REDACTED]** **SARCOPHAGUS CONTAINER (NSC)**

SUMMARY:

The NSC was designed by order of Deputy Chief Trench shortly before he became Director. The container provides a safe method of extraction of **[REDACTED]**'s excess energy output while acting as a humane way to house him.

The coolant pumps keep the container (and its **[REDACTED]**) from overheating while the energy is siphoned. The energy is then conducted to the converters, where it is rendered into a **[REDACTED]** through the use of turbine generators. The electricity produced powers the entire Bureau, making us completely self-sufficient and effectively invisible on the New York City grid.

After NSC-01's disappearance by some unknown manifestation of **[REDACTED]**'s power, the occupant was restrained and a second model was built. NSC-02 possesses built-in spatial anchors that are designed to prevent any translocative effect from its occupant.

Refer to file 9-23-0544 for full report.

## Location

The file can be found in the Maintenance Sector. It is located in the NSC Power Plant, on a console on the fourth highest platform of the NSC itself (on the same level from which the Black Rock Quarry can be reached.)
Paula Bronte

**Paula Bronte** was a researcher for the Federal Bureau of Control.

## Biography

Under the order of Emily Pope, Bronte collaborated with fellow researcher Lorenzo Dunne on research papers on the paranatural power inherent in the collective unconscious of mankind, as well as the history and uses of Control Points. She also wrote a paper on the phenomenon of groupthink which she claimed would revolutionize decades' worth of research on the theory.

## References

1. ↑ Collective Unconscious
2. ↑ Control Points (Research)
3. ↑ Groupthink

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Quarry Worker Incident

**Quarry Worker Incident** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

Linda,

I saw David last night. I was working late in the Quarry when he stumbled out from behind some Black Rock. Looked like Hell.

I called up to medical right away. He was half-starved. He's been missing for two weeks, so I guess it's not a surprise. While I was waiting for someone to come help, he kept telling me about some carvings. Something about an "ancient tree". I couldn't really understand him.

When the medics came, they brought security. They grabbed David and hauled him off. They interrogated me for a couple hours about what David had told me.

Anyway, I know you're on the next shift so thought I'd leave this for you. He was your husband, you have a right to know. The way security was acting, well, I don't know if we’re gonna see David again.

I'm so sorry, Linda. Burn this after you read it.

- B

## Location

The file can be found in the Maintenance Sector; from the Black Rock Quarry entrance, head inside and take the passage on the right all the way north where it leads down into a Mold-infested dead end to find the file on top of a stone block.
Patrick Streutjens

**Patrick Streutjens** was an individual under investigation by the Federal Bureau of Control.

## Background

Streutjens was one of five confirmed identities that breached the Bureau's network security and managed to accessed a video file which contained portions of various Dr. Darling presentations. This violated Bureau Code 91, which led to them being placed under surveillance.

## Trivia

Patrick Streutjiens is the name of a real-life participant of the *Control* ARG who is also mentioned in *Control*'s credits.
Patricia Lewis

Special Agent **Patricia Lewis** was an investigative agent for the Federal Bureau of Control.

## Biography

Working under Head of Investigations William Kirklund in the Investigations Sector, Lewis was one of the survivors of Emil Hartman's breach from containment. In the aftermath, Kirklund assigned her to investigate the Prime Candidate Program as part of his internal inquiries into Bureau ethics and corruption. After studying anonymous sources and declassified documentation, she determined that the program was illegal and unethical, and recommended that it be shut down for violation of the Ash Act.

## References

1. ↑ Ethics Investigation

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Security Order

**Security Order** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

**ATTENTION ALL [REDACTED]**

**[REDACTED]** a shark in his **[REDACTED]** although secure **[REDACTED]** permission to **[REDACTED]** following basic protocol **[REDACTED]** Shoot to kill.

**[REDACTED]**

Good luck.

## Location

The file can initially be found in the lobby of the Oldest House during the opening of the game (before descending the elevator to the Executive Sector.) During this stage, it is located in one of the illuminated offices in the hallway leading to the encounter with Ahti.

If it is not picked up then, the file can also be found later in Central Executive. On the second floor, look for the large room with the projector screen and the blue meeting table, to the right of the hallway to the Director's Office. The relevant file is the one on the right.

## Notes

There is one other reference to an incident involving a shark in *Control*. According to Emily Pope, one of Casper Darling's experiments caused a Building Shift where a tiger shark and 2000 gallons of water were Shifted into an Executive Sector meeting room.

## Gallery

Location in game introductionLocation in Central ExecutiveCentral Executive location on map
## References

1. ↑ Emily Pope: *"So you noticed the Building Shifts. Did you know that 39 percent of Bureau accidents are caused by the Shifts? It's true. I ran the numbers myself. One time a shark got shifted into a meeting room, along with over 2000 gallons of water. It was a tiger shark, Darling's pet research project. I forget what he was researching.*
Picnic Basket Procedures

**Picnic Basket Procedures** is one of the Collectibles in *Control*.

## File text

**Bremen Basket (AI54-UE)**

CONTAINMENT PROCEDURE:

Item to be stored in a Black Rock panelled cell. Keep away from lab animals when not in use.

DESCRIPTION/ALTERED EFFECT:

A simple wicker basket with cloth lining. No food items inside.

The item produces a hypnotic effect that solely affects non-human animals, forcing them to congregate passively around the object. Animals from every genus and species that have thus far been tested are susceptible. Single-cell organisms do not appear to react to the effect.

APPENDIX:

6/97 — Item was taken to a forest upstate for testing. Results of the test provided contradicting data as some of the attracted animals exhibited hyper-aggressive behavior. The exercise unfortunately resulted in **[REDACTED] [REDACTED]**. Further testing should be restricted to more low-risk animal species with medical staff on standby.

## Location

The file can be found in the Active Threshold under the Research Sector. It is located in a small room with lab equipment. From the Active Threshold Control Point, Levitate to the far side of the area and come down on the ground to the right in the gap between two rectangular protrusions from the wall. The entrance to the aforementioned room is here.

## See also

* Bremen Basket
* Picnic Basket Supplement
Paper Lantern Procedures

**Paper Lantern Procedures** is one of the Collectibles in *Control*.

## File text

**Ramen Lantern (AI69-KE)**

CONTAINMENT PROCEDURE:

The item should be kept in a locked containment cell. Any prolonged observation of the item should be avoided.

DESCRIPTION/ALTERED EFFECT:

The item is a paper lantern known as a “chōchin”. The paper is red with elegant black Japanese characters that translate to "Ramen".

Item has an attractive effect that is both physical and psychological. Nearby objects gravitate towards the item with a minor force of **[REDACTED]**. More notable is its ability to attract sentient organisms with its rich red color and warm, comforting glow.

## Location

The file is automatically obtained after recontaining the Ramen Lantern during the side mission Langston's Runaways.

## See also

* Ramen Lantern
* Paper Lantern Supplement
Marcus Talbot

**Marcus Talbot** was the senior cartographer for the Federal Bureau of Control during their initial explorations of the Foundation of the Oldest House.

## Biography

Talbot wrote the correspondence called the Foundation Accident, the correspondence detailed the incident which befell Robert Ricardo and how they there should be a special division to map out the Foundation Sector. This correspondence was sent to Hank Wilder.
Red Light

The **Red Light** is an Altered Items that was found by the FBC on May 6, 1999.

## Summary

The Red Light is a traffic light with three distinct lights arranged vertically on each of its four sides. From top to bottom, the lights shine red, yellow, and green. A popular children's game is believed to be integral in the manifestation of this item and its effect. If an entity approaches the item while its red light is activated, they will be instantaneously relocated to an unknown distance from the item.

The item was discovered by the FBC after a street light at an intersection near the elementary school began shifting people away from itself after sunset. A local panic brought the case to the attention of the Bureau. The item was contained and a gas leak was blamed for this confusion in the townspeople's perception.

## Containment Procedure

The following procedures for containment for the item in the Oldest House:

* The object's effect is subdued by exposure to sunlight.

## See also

Traffic Light Procedures

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Maneki-neko Procedures

**Maneki-neko Procedures** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**Maneki-neko Statue (AI48-PE)**

CONTAINMENT PROCEDURE:

None known.

DESCRIPTION/ALTERED EFFECT:

A ceramic “beckoning cat" figurine, common luck object found in Japanese storefronts.

The following is a list of the item(s) observed altered effects: Non-corporeality, affinity for specific human behavior, and minor physical movement (waving its arm).

Multiple simultaneous incarnations of this item have been observed. Whether these are independent Altered Items acting uniformly or replicated instances of AI48 is unknown.

BACKGROUND:

How the item(s) originally arrived in the Oldest House is unknown. It was first discovered sitting in the Director’s chair and was immediately contained in a Panopticon cell. The next day, an agent noticed two additional figurines had appeared. Hours later, all three vanished. The item(s) has been sighted throughout the Bureau, appearing while agents perform **[REDACTED]** tasks. It is theorized that fulfilling certain unknown criteria will encourage the item(s) to appear.

Present location is unknown.

## Location

The file can be found in the Foundation, at the Astral Collision. From the Astral Collision Control Point, turn around and head to the edge of the platform marked with a single yellow flag. Look for the distant platform where the golden cube is located and make your way down to that area. The file will be in the vicinity, near the wooden crates.
Mr. Door

**Mr. Door** is a being whom Dylan Faden claimed to encounter in his dreams. Mr. Door explained to him the existence of the multiverse, including myriad worlds connected with one another in various ways. According to Mr. Door, he himself existed in all worlds simultaneously, endlessly "shifting" between them. Among these worlds were implicitly the universes of Alan Wake and his character, Alex Casey. Mr. Door was unwilling to help Dylan spread the Hiss to these worlds, to the latter's frustration.

Mr. Door appeared in the Remedy Entertainment game *Alan Wake II*, which takes place in a shared universe with *Control*. Throughout the game, Mr. Door hosts a late-night talk show in the Dark Place, called In *Between with Mr. Door.* Alan Wake is a regular guest on the show along with the Old Gods of Asgard.

## Trivia

* Mr. Door is possibly an allusion to the character Martin Hatch from *Quantum Break*, who is himself a "shifter" who moves between parallel timelines. An Untitled Note from Quantum Break partly reads "I stand in between. I don't see myself as a gate. I remain humble. I'm something smaller. A hatch." This choice of synonym reflects again with Dylan's use of "Mr. Door."
* The world where the cop was real may refer instead to *Max Payne* (or Alex Casey in *Alan Wake 2*). Just as Max Payne (both the character and the franchise) is owned by Rockstar Entertainment, and so Alex Casey is a version of Max Payne that Remedy was free to use, so too are Quantum Break and Martin Hatch owned by Microsoft. Mr. Door may be a renamed version of Martin Hatch that Remedy can freely use.

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Parautilitarian

**Parautilitarians** are individuals capable of wielding paranatural powers, usually by binding to Objects of Power.

Jesse Faden and her brother, Dylan Faden, both wield paranatural powers. The Bureau takes in those that wield paranatural abilities and places them into the Prime Candidate Program.

## List of known parautilitarians

* Broderick Northmoor
* Zachariah Trench
* Jesse Faden
* Dylan Faden
* Janitor at St. Anne's Hospital

## Possible parautilitarians

* Alan Wake
* Dr. Yoshimi Tokui
* P1
* P2
* P3
* P4
* P5

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Movie Camera Procedures

**Movie Camera Procedures** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**ActionMaxx Camera (AI80-UE)**

CONTAINMENT PROCEDURE:

The item should be isolated from any person or event that is objectively interesting since its effect is activated by the presence of dramatic incidents.

DESCRIPTION/ALTERED EFFECT:

A movie camera used to make commercial feature films. Internal mechanisms are unremarkable.

Subjects near the item will often experience a "torqued" version of reality resembling the heightened drama and action of a movie. Whether these events are localized alternate realities or products of hallucination is currently unknown.

Additionally, the item seems to record footage from these incidents and creates VHS copies, edited in the style of short films.

BACKGROUND:

During their investigation, agents learned that a podcast titled "Brian's Movie Den" had reviewed the item-generated movie "Delivery Disaster". The podcast's creator, Brian Hennerman, was taken for questioning. The staff of Movie Knight, the store Mr. Hennerman rented the film from, were also questioned to no effect.

## Location

The file is automatically obtained through completing the side mission Jesse Faden starring in "Swift Platform".

## See also

* ActionMaxx Camera
* Movie Camera Supplement
* Brian's Movie Den Ep. 3
* "Blessed" organization
Polaris (mission)

## Gameplay info

### Location

* Research Sector
* Ashtray Maze

**Polaris** is the ninth story mission of *Control*.

## Objectives

* Reach Dimensional Research
* Navigate the Ashtray Maze to reach Dimensional Research
* Search the area for the slide Projector Object of Power
* Investigate the Hedron Chamber
* Cleanse the Siphons
* Reach Polaris

## Achievements and trophies

A secret achievement and trophy can be gained during this mission.

## Gallery

 Miscellaneous
Ordinary AWE Stage 1.A

**Ordinary AWE Stage 1.A** is one of the Collectibles in *Control*.

## File text

**ORDINARY AWE: STAGE 1.A - DUMP**

**WITNESS TESTIMONIES**

"...the [first slide] was a room with dirty wallpaper and dolls on a shelf. There were lots of dolls." — D.F. (interview, 2002)

"The 'House' was empty. No one lived there. We played in there a lot. It was our secret playhouse." — J.F. (therapy session, 2010)

"I went to school with Neil. Some kids called him Nosebleed Neil (note: Likely Neil Hosenberg, missing). It was mean. He had asthma. Tom (note: Likely Tom Barlow, missing) and his gang, Freddy (note: Likely Frederick Bartwell, missing), Hugo (note: No one by this name was found in public records) bullied him. We brought Neil to the dump to play." — D.F. (interview, 2002)

EXTRAPOLATED INFORMATION:

Unconfirmed existence of additional slide, designation: "House".

## Location

The file can be found in the Containment Sector. It is located on a console at the security checkpoint between the Transit Corridor North and the Ordinary AWE Control Point.

## See also

* Ordinary AWE
* Ordinary AWE Stage 1.B
* Ordinary AWE Stage 2
* Ordinary AWE Stage 3
* Ordinary AWE Stage 4.A
* Ordinary AWE Stage 4.B
* Ordinary Summary
* Ordinary Supplement
* Ordinary (Collectible)
Resonance (Collectible)

## Resonance

**Resonance** is one of the Collectibles in *Control*. It is an unofficial video log made by Dr. Casper Darling.

## Transcript

[camera adjusts]

DARLING: Resonance is the key. Vibration, frequencies, waveforms, fields we didn't know were there. Physics. These fields in complex interaction... Altering reality that comes to contact with them. Hedron is communicating with me. It's trying to warn me of something imminent. I've been using every known method to analyze the data. Exposing myself to it, I'm seeing things and overcome by compulsions. And it's not just data, it's protection, it's benign.

[pause]

DARLING: We are about to be exposed to a different kind of resonance, a hostile, viral, invasive resonance. That's what the Hedron Resonance Amplifiers are for: taking the protection Hedron can provide us, and keeping us from being wiped out.

## Location

This Collectible is automatically obtained by completing the main story mission Old Boys' Club.
Outfits

*Control* has collectible **outfits** for Jesse Faden that can be accessed and equipped at the Control Point at Central Executive once they have been unlocked. Below is a list of all outfits and how to unlock them.

## Outfits

### Standard

These outfits are obtainable by completing the main storyline of *Control*, regardless of version or platform.

### Paid DLC

This outfit is obtainable through the paid DLC for *Control*, *AWE*. The DLC is included in the *Ultimate Edition* of the game.

### Exclusives

These outfits are exclusive bonuses for the original 2019 release of *Control*. They are **not** included in the *Ultimate Edition* of the game.

## References

1. ↑ 1.0 1.1 1.2 *Control* - Pre-order FAQ

 Miscellaneous

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Rupert Wells

## Before the Hiss Invasion

**Rupert Wells** is a part of Ranger squad charlie-seven and had a mission to map Quarry grid coordinates G-29 and his second mission was to was to find a route from the Threshold entrance in Maintenance to the Formation, which was not successful. Later on Rupert had a debrief and he talks about the uneventful expedition to the Debriefer, he and Kevin Horowitz both joked about seeing a mermaid to the Debriefer before confirming that there was nothing but rocks.

## A Matter of Time

Rupert Wells is found in Containment, Logistics by Director Jesse Faden who was sent by an injured Kevin Horowitz since Wells is a medic. Wells and Jesse fight through the Hiss to get the location of where Horowitz is but they are too late as he is now corrupted by the Hiss. Wells and Jesse both fight and defeat the Hiss corrupted Horowitz, Jesse tells Wells to go to head to the Central Executive in the Executive Sector.
Oceanview Motel (Collectible)

## Oceanview Motel

**Oceanview Motel** is one of the Collectibles in *Control*. It is a Hotline message holding some of former Director Zachariah Trench's final thoughts.

## Transcript

The Oceanview Motel and Casino is a familiar friend to me. I stayed in countless motels like it while investigating A.W.E’s across the country, back in my field agent days. Those roadside motels all bleed together like a dream, same and not the same, anywhere and nowhere. The Oceanview operates on dream-logic, and the light-switch cord leaks out to be found in the most unexpected places, and sometimes, successfully encouraged to appear and act as a convenient lock to keep out those not trained in dreamscape navigation. Even Bureau veterans can only find one key in the Motel, the key that opens the door marked with the inverted Black Pyramid. The rest, the many other doors, are still mysteries to us. We’re all merely guests there. Even the Board. Sometimes I need to visit, just to breathe easier for a while. It beats the numb sterile apartment I spend my nights in, insulated from everything but myself. I guess that’s where the whiskey comes in.

## Location

This Collectible is automatically received after completing the Hotline Astral Plane challenge during the main story mission Unknown Caller.

## Notes

Trench's presence speaks snippets of this Hotline during Unknown Caller when Jesse Faden reaches the Hotline Chamber and faces the light switch cord. The fragmented message is as follows:

## Gallery

Control- Hotline (Trench) - Oceanview Motel
Recording Chair Procedures

**Recording Chair Procedures**  is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

Before using the recording devices, please ensure the following safety measures are met:

1. Ensure the volunteer is securely fastened in their chair.

2. Ensure the hood is placed over the volunteer's head. This will prevent the volunteer from taking in visual stimuli during the record process, which can lower the quality of captured footage. (This also prevents recording technicians from viewing the volunteer's face, which undergoes muscle spasms during recording that some consider upsetting).

3. Check if the volunteer is comfortable.

4. Activate the recording apparatus.

5. After recording is complete, check volunteer cognitive ability using the provided questionnaire.

REMINDER: Do not be alarmed if the length of recorded footage exceeds the volunteer's period of unconsciousness. Astral dilation is a known issue.

If any problems arise during this process, contact your supervisor.

## Location

The file can be found in the Research Sector. It is located in Parapsychology, in the area with many recording chairs, atop a cabinet in one of the corners.
Missing Momma

**Missing Momma** is one of the Collectibles in *Control*. It is an episode of *Threshold Kids*, a Bureau-produced video series used to explain paranatural concepts to young children.

## Transcript

[Threshold Kids intro, approximated: "Step into the FBC, there's lots to do, there's lots to read, but look don't touch, and don't scream much, let's join the Threshold Kids, let's join the Threshold Kids!"]

[Meg is shown crying while reading a paper; Topher walks on-scene]

TOPHER: Hey, Meg. What's wrong?

MEG: My mom's dead.

[Topher pats Meg's back]

TOPHER: I'm so sorry, Meg. What happened?

MEG: I don't know! They blacked it out.

[Meg shows the document she was reading]

TOPHER: It's like the Director says: "Confidential" and "Children" both start with "C".

MEG: Then the Director's a poophead! A dirty, rotten fart person.

TOPHER: Dad says that my momma went missing in actions. She walked into the City and didn't come back.

[Close-up of Topher]

TOPHER: I don't know what missing in actions means, but I sure wish someone would find her.

[Meg is seen putting her arm around Topher's shoulders]

MEG: I'll help you look, Topher. We'll find your momma together.

[The last word trails off; Meg looks at the camera while an ominous noise plays]

## Location

This Collectible can be found in the Executive Sector. It is located in Dead Letters, on an interactable TV in the east side rooms on the ground floor.

## Notes

The following is the approximate transcript of the document shown by Meg in the video.

Federal Bureau of Control

Department of Casualties and Occupational Accidents

13th October **[REDACTED]**

Dear Madam,

We regret to inform you of an incident that occurred during our recent undertaking in **[REDACTED]** that resulted in **[REDACTED]** and **[REDACTED]**. We suffered great losses while **[REDACTED]**, where your family member was **[REDACTED]**

Blair Wright was a valued member of out proud Agency and her legacy will live among our ranks. Please take solace in the knowledge that **[REDACTED]**; a remarkable **[REDACTED]** for any agent.

Please address any further queries to the **[REDACTED]** and **[REDACTED]**.

Sincerely,

**[REDACTED]**
Place of Power

A **Place of Power** is a location that has been acted upon by paranatural forces. Places of Power operate under their own internal logic and do not obey the laws of our reality. As a result, their topographical features and behavior may be radically departed from what is possible in our ordinary world.

Places of Power can be created in Altered World Events, and like most paranatural phenomena, they appear to be the result of forces from alternate dimensions affecting our own. The Federal Bureau of Control makes it a point to investigate Places of Power across the world. Their headquarters, the Oldest House, is a Place of Power. Places of Power are also notable because they can hold Objects of Power, which is likely why the FBC chose to make the Oldest House its headquarters.

The Oceanview Motel is another example of a Place of Power.

 Miscellaneous

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Peggy

**Peggy** is a woman who lives in Biloxi with her husband.

## Background

Peggy and her husband bought a Himalayan salt lamp at a garage sale and brought it back home for their living room. She did not think much of it other than as a item for decoration. However, she later noticed that her husband was constantly focused on the salt lamp any time that he was in the living room, and would get distraught when the lamp was turned off. One night, she woke up at 3 AM to discover that her husband was not in bed. When she went to look, she found her husband in the living room staring at the salt lamp with a smile. After trying to shake him back to his senses, he began to speak, telling her, *"Every time a reflection reflects itself, it gets a little greener."* He then turned to look at her, and she realized that his eyes were green rather than brown like they normally were.

The next day, she called the *America Overnight* radio program to talk about her husband. After hearing her story, the host realized that the situation was similar to another incident in Decatur, and told Peggy to stay on the line for further questioning with his producer Karen Harris before reporting the matter to the FBC headquarters.

A letter written by Peggy's husband can be found in an area of the Foundation where the Astral Plane has bled in. Peggy's husband realizes that something is wrong with him and whatever is controlling his body is not himself, writing that "[everything turns green] when [it's] close." He warns Peggy to stay away from the entity, as he does not know where he has ended up and does not want his wife to share the same fate.

## References

1. ↑ America Overnight Ep. 367
2. ↑ Green
Quarry Equipment Order

**Quarry Equipment Order** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

We need additional diamond blades ASAP, continuous rim this time to get the clean cut Research wants. This Black Rock shit is tough. We're going through blades like we're made of the damn things. The dimensions for these slabs of Black Rock they want are outrageous. For all the grief they're causing me, these Firebreaks better fucking work a treat.

Go ahead and double the last order.

## Location

The file can be found in the Black Rock Quarry in the Maintenance Sector. From the quarry entrance, head inwards and use the passage on the right that leads north. The collectible will be on some rocks to the side along the way.
Materials

## List of Materials

\*from enemies and crates anywhere in given sector

The exact uses for these materials is listed here, although it's missing some recipes, such as how 2 Shaded Facets can be used to substitute for all of the non-Source requirements in an Infinite formula.

The format of the material ID is: *CAT(`[rarity_lvl]`)-`[mat_no]`:`[source]`*. Further discussion can be found here.

* `*[rarity\_lvl]*` classifies the rarity of the material and how it can be obtained.
	+ 1: Common. From enemies, crates, board countermeasure rewards.
	+ 2: Uncommon. From enemies, crates, board countermeasure rewards.
	+ 3: Rare. From anomaly (major/named) enemies, bosses, board countermeasure rewards, and mold enemies (Corrupted Sample only).
* `*[source]*` indicates the main source from which the material can be obtained.

 Miscellaneous
Night Springs Screenplay Pg. 3

**Night Springs Screenplay Pg. 3** is one of the Collectibles in the *AWE* expansion of *Control*/

## File text

The Director steps closer to the horrible Entity. He reaches out with a steady hand.

DIRECTOR: You are mine now, creature. I will return you to my facility and control your power!

SCIENTIST: Sir, we don't know--

The Entity instead rushes forward and engulfs the Director. He SCREAMS in pain as the Scientist looks on and does nothing, like the coward that he is.

ENTITY (subtitled): I am not the one being examined. I am not the one locked inside a prison.

Gradually, the Director emerges from the entity. His once sparkling eyes are now empty and dull. The Scientist rushes to him.

SCIENTIST: Sir, sir? We have to escape!

DIRECTOR: We cannot. They are in control now. I got what I wanted.

## Location

The file can be found in the Investigations Sector. It is located in the AWE Loading Bay, on top of a console directly in front of the entrance.

## See also

* Night Springs Screenplay Pg. 1
* Night Springs Screenplay Pg. 2
* Night Springs Screenplay Pg. 4
Sealed Threshold Atrium

The **Sealed Threshold Atrium** is a location discovered while working the mission The Enemy Within. It can be found though a Shelter located in the Sealed Threshold Hall. Arriving at the Atrium, you can see the *Hiss-Corrupted Ocelot's Anchor.* The Anchor replicates the clocks found throughout the Sealed Threshold.
Quarry Incident

**Quarry Incident** is one of the Collectibles in *Control.*

## File text

**INCIDENT REPORT**

**RE: QUARRY OPERATIONS**

SUMMARY:

During my weekly safety inspection to the Quarry Threshold, I discovered the entire crew in a state of **[REDACTED]**. The whole team was **[REDACTED]** aligned and staring in a uniform direction; the City in the distance. Despite my most vocal efforts to gain their attention, they remained **[REDACTED]** for more than **[REDACTED]** minutes until I had to resort to literally **[REDACTED]**. Afterwards, they were dazed and could not provide any rationale for their behavior or any specific memories of engaging in it.

My official recommendation for any crew working in a Threshold area is to either shorten the length of their shifts or to carry out mandatory psychological evaluations on a weekly basis – or preferably both.

And maybe we should order another expedition to the City.

Refer to file 5-58-3096 for full report.

## Location

The file can be found in the Maintenance Sector. It is located at the computer console at the center of the Black Rock Quarry.
Objects of Power (Multimedia)

## Objects of Power

**Objects of Power** is one of the Collectibles in *Control*. It is Presentation 11.1 in the "Introduction to Paranatural Topics" series of informational videos by Dr. Casper Darling. Dr. Carla Vaughn and Dr. Hubert Tan are present in the background as assistants.

## Transcript

[FBC jingle, presentation intro]

DARLING: Objects of Power can cause, or be results of, AWE's[sic] - Altered World Events - intrusions upon the perceived reality.

[to Hubert]

DARLING: A side-note: remember to cover their connection to the Astral Plane as well

[to camera]

DARLING: Now, the Service Weapon is, of course, a prime example of an O.o.P., a very powerful one,

[pause; camera focuses on a black cube in Darling's hand]

DARLING: ingrained in the Bureau's DNA, a key component in our Prime Candidate program: come out of that Russian roulette a winner, and you, you're it. Lose, and you're, well, fired. Thank you. I'm Doctor Darling, Head of Research, Federal Bureau of Control.

[camera focuses on the black cube again; FBC jingle, presentation outro]

## Location

This file is automatically obtained after obtaining the Service Weapon during the first main story mission, Welcome to the Oldest House.
Old Boys' Club

## Gameplay info

### Location

Research Sector

**Old Boys' Club** is the fourth story mission of *Control.*

## Objectives

* Find Marshall.
* Speak with Marshall on the intercom next to the elevator.
* Take the elevator to reach Marshall.
* Speak with Marshall.
* Find Darling's HRA Lab.
* Continue on towards Darling's HRA Lab.
* Activate the HRA Machine.
* Restart the punch card terminals and then activate the HRA Machine.
* Speak with Marshall.

## Achievements and trophies

A secret achievement and trophy can be gained during this mission.

## See also

* Missions

 Miscellaneous
Marshall: Lockdown Distinctions

**Marshall: Lockdown Distinctions** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

Pay attention, Alberto. This is the last time I'm explaining this.

Internal lockdowns are manually triggered events that lock one or all of the sectors by restricting use of the Sector Elevator, effectively locking staff in their sector until the emergency is handled. They can only be lifted via the Directorial Override in Maintenance once the Director is satisfied that the situation is under control.

External lockdowns are a bigger deal. Nothing in or out of the whole building. It's only triggered by a code red containment breach, based on some complicated system that security and research slapped together. It can only be lifted once A) the threat has been neutralized and B) a high clearance individual gives the system the all clear. This process is NOT the same as the Directorial Override, so stop saying so in documentation!

I know it's confusing as hell. I've told Darling a hundred times to change it, but they're adamant it stays the way it is. Honestly I don't think they even know how to change it at this point. Let's just make sure our staff understand how this mess all works, OK?

- Marshall

## Location

The file can be found in the Executive Sector, near the Mail Room. From the Mail Room Control Point, head up to the second floor and then go up the stairs leading to the third level. At the top of the stairs is a locked door (which can be immediately unlocked.) The file is on the cabinets right as you enter.
Service Weapon/Grip

## Grip

Grip is reliable, with semi-automatic fire that is deadly at short and long range

## Technical

### ID

PISTOL

**Grip** is the initial Form of the Service Weapon after being bound to Jesse Faden. Unlike the other Forms, it cannot be constructed but is found by Jesse when she is examining the loud noise in the Director's Office. Polaris orders her to pick up the gun, to be able to defend herself against the first enemy encounters in the Oldest House right after leaving the room.

## Characteristics

Grip is a standard sidearm Weapon Form similar to a pistol. It has high accuracy and single-shot damage, and is suitable for most encounters. Though not an Astral Construct itself, upgrades can be constructed at any Control Point.

## Upgrade Grip

Grip can be upgraded twice as an Astral Construct at a Control Point when the required materials have become available to Jesse Faden. The option is shown, together with the exact numbers needed, when at least one specimen of each material has been collected and is present in the Loadout. On top of materials, Source is also consumed in the upgrade process. Each upgrade unlocks an additional Mod slot and increases the weapon's base damage.

 20,000 | Remote Thought × 15Astral Blip × 3Untapped Potential × 1 | **Level 3:** Unlocks third Mod slot; increases base weapon damage

## Exclusive Mods

The following Weapon Mods are exclusive to the Grip Form:

## Gallery

LoadoutOn the Astral PlaneOn the Astral PlaneCase File image
Plant Complaint

**Plant Complaint** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

Hey, so I was just wondering about the plants in Research. Is it really necessary to sing to them? I mean,that janitor does have a nice voice and the plants sure seem to like it. Maybe he could just switch it up a bit? I'm getting pretty tired of the tango.

And where did these plants even come from? No one seems to remember when they were planted. And people like them a bit too much, if you ask me. Are we being invaded by houseplants? Worth looking into.

- Dr. Lewis

## Location

The file can be found in the Research Sector. From the entrance of Central Research, head inside toward the stairs but stay on the same floor. Enter the small room to the right, along the south wall, and the collectible will be on a filing cabinet in the corner of the room.
Panopticon (Collectible)

## Panopticon

**Panopticon** is one of the Collectibles in *Control*. It is a Hotline message holding some of former Director Zachariah Trench's final thoughts.

## Transcript

The Containment Sector, the Panopticon, is home to the Altered Items we find and contain. It is a maximum security prison. It's a vault for the most valuable treasures on Earth. It's a powder-keg big enough to blow this world to dust. A temple, a place of worship filled with idols of angry gods. It's all of these and none of them. It's something more profound, unbelievable, unknowable. Something worse. Altered Items. We’ve found many. They appear mundane, but nothing could be further from the truth. They are all powerful, dangerous. They press heavy on our minds, because that's their nature. They've been altered because we can't stop thinking about them. We put them on altars because they're used to being worshipped. This keeps them calm. We contain them, but they don't want to be controlled. We study them to discover what makes them tick. If this place were ever breached, it would be chaos of biblical proportions.

## Location

This Collectible is automatically obtained upon entering the Containment Sector for the first time.

## Notes

Trench's presence speaks snippets of this Hotline when entering the Containment Sector. The fragmented line is as follows:

...Containment Sector... Panopticon... Altered Items... Maximum Security Prison... Dangerous...
Pneumatics

**Pneumatics** is a location in the Executive Sector of the Oldest House.

## Background

Pneumatics is a section of the Communications Department. It houses the mechanical systems of the mail tube network used by the Federal Bureau of Control in the Oldest House.

During the Hiss invasion, the Floppy Disk Object of Power was corrupted by the Hiss and ended up in Pneumatics, killing several Bureau personnel including L. Samson by launching mail tubes and other objects at them. During the main story mission Unknown Caller, Jesse Faden traverses Pneumatics and cleanses the Floppy Disk, obtaining the Launch ability. Hiss Guards, Hiss Rangers, and Hiss Demolition Experts enter the area right after she does so.

## Layout

Pneumatics is a large space demarcated by six large machines, with an elevated walkway level leading to the machine which controls the Oldest House's mail tube system. From the entrance, the staircase in front leads down into the main floor space, while the path left leads into a side room that has a single secured unit. To reach the elevated walkway, the platform on the right must be reached by traversing the main floor. A Clearance Level 2-locked room contains a Collectible. The staircase here leads up to the catwalk, which can be used to reach the far north platform, where the Floppy Disk is located during Unknown Caller. During Unknown Caller, the Floppy Disk will periodically launch objects at Jesse while she is in Pneumatics.

## Collectible

* Havana Supplement - Inside the southeast Clearance Level 2-locked room.
Rituals (Research)

## Rituals

**Rituals** is one of the Collectibles in *Control*.

## File text

**EXAMINATION OF PARANATURAL TOPICS**

**TANGIBLE EFFECT OF RITUALS**

SUMMARY:

Obsessive Compulsive Disorder, hoarding, anxiety disorders. While certain manifestations of these conditions are simply the result of mental illness, sometimes the individuals are simply performing **[REDACTED]** called rituals.

The **[REDACTED]** of rituals can vary. Numerology, dream-logic, forfeiture, verbal formulae, repetitive action, and causal tethering are just some of the procedures involved. Some rituals are consistent, such as pulling the light switch cord three times to enter the Motel, but some are erratic.

While most people engage in minor rituals every day, the vast majority do not understand the importance behind their actions. Avoiding disaster, amassing luck, or simply locating lost keys are all the results of daily rituals. Individuals who recognize a deeper meaning behind these compulsive actions are inherently aware of the paranatural world and, when located, should be considered for employment at the Bureau.

Refer to file **[REDACTED]** for full report.

## Location

The file can be found in the Research Sector. It is located on top of a filing cabinet in the Ritual Office of the Ritual Division.
Safe Room

The **Safe Room** is a room with a large shelter door and is located throughout the Oldest House. The Safe Room has a communication device for people outside the Safe Room to talk to the people inside the Safe Room and a red parcel drop box. The Safe Rooms can be used to contain an any escaped or new altered item in case of a Building Shift.
Maintenance Sector

The **Maintenance Sector** is one of the sectors of the Oldest House. It is the hub of the building's electricity, plumbing and other facilities. It is also the location of the Directorial Override for the building's emergency security protocols, which among other things closes off the building's different sectors from one another.

## Areas

* Access Corridor
* Atlas Chamber
	+ Black Rock Processing
* Black Rock Lab
* Black Rock Quarry
	+ Restricted Area
		- Nowhere
			* Foundation
* Central Maintenance
	+ Field Training
* Furnace Chamber
* Janitor's Office
* NSC Control Room
* NSC Coolant Pumps
	+ Pipeworks
* NSC Energy Converters
* NSC Power Plant
	+ NSC Security
* Pump Station
* Turbine Room
* Ventilation

## Objects of Power

* Merry-Go-Round Horse
* Home Safe

## Gallery

Access CorridorAtlas ChamberBlack Rock LabBlack Rock ProcessingBlack Rock QuarryCentral MaintenanceField TrainingFoundationFurnace ChamberJanitor's OfficeNSC Control RoomNSC Coolant PumpsNSC Energy ConvertersNSC SecurityNSC Power PlantPipeworksPump StationVentilation

 Miscellaneous
Prime Candidates (Collectible)

## Prime Candidates

**Prime Candidates** is one of the Collectibles in *Control*. It is a Hotline message holding some of former Director Zachariah Trench's final thoughts.

## Transcript

After Northmoor stepped down, I doubled every effort to find new Prime Candidates. There was no one. No one but me. That wasn't good enough. I pushed hard. I never wanted the Bureau to end up in that situation again. The Bureau needs a Director, always. When my time reaches an end, I want more options on the table. P1 through P5 were all false leads, dead ends and disappointments. Then P6, Dylan Faden. He fell into our arms. No parents. They're gone, casualties of an AWE. The boy has exceptional talent. The Oldest House will be his home. We'll build him from the ground up. He'll be trained and taken care of. Darling can be in charge of this project. I can't. I'll stay away. I will not fail the boy like I failed my own family, my daughter and my wife. We weren't careful enough back then. Something came home with me. I took work home. My Susanna got sick. When I realized my mistake, I wanted to bring her here, for Darling to do what he could. Kate flat out refused. Civilian doctors treated our daughter, but they didn't have a clue. She died. Kate left me. Same old story. That was a long time ago. The Bureau is all I have now. And the Prime Candidates are our future. There are two. P6 and P7. We’re spoiled for choice.

## Location

This Collectible is automatically obtained upon entering the Prime Candidate Program hall in the Containment Sector for the first time.

## Gallery

Control- Hotline (Trench) - Prime Candidates
Northmoor: Medical Results

**Northmoor: Medical Results** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**From the Desk of**

**Director Northmoor**

Frank,

I have reviewed your report of my latest medical. I was disappointed to see that you believe my connection to the Service Weapon and The Board are "products of delusion brought on by the stresses of leadership."

You witnessed my feats firsthand. You yourself declared my body temperature "impossible". These are no delusions, they are the product of divine collaboration. The Board has awoken in me a power beyond your understanding and that power will only continue to grow. Your job is to merely ensure that I survive my gift, and with absolute discretion.

To that end, my gifts are best used with a degree of mystery that your needles and probes betray. No further medicals shall be required.

I forbid you to speak of this matter with your colleagues, especially Dr. Ash. Under no circumstances do I want him involved. Keep your mouth shut and keep me alive. The Board knows what I have become, and theirs is the only opinion that counts.

Sincerely,

Director Broderick Northmoor

## Location

The file can be found in Foundation, at a Hidden Location in the Warehouse tower. This area can be reached by taking the tower elevator to Level 3 - Tunnel Access, climbing out of the hole on the wall, and reentering the tower via another hole further down on the side facing the Warehouse Control Point.

Alternatively, from the Warehouse Rise Control Point, head up into the larger cave room and jump out of the opening in this room that gives access to the Warehouse tower. Do not go into the hole right in front of you; Levitate down and enter the hole further below.