Weapons

Weapons are used to directly deal damage to enemy robots. They can be melee or ranged. All weapons are enabled for use by the player via an upgrade, although the Laser and Grenade is unobtainable through Upgrade Bot.

## **Melee**

### Sword

It is the weapon you start with every level except when playing challenges such as "Endless Bow", "Kick Only" etc. The Sword is a jack of all trades as it can be upgraded to block arrows and has a fire upgrade which increases its damage making it effective on defense and offence, the second upgrade of fire sword is usually fatal. The sword can swing in 3 directions depending on which key you're pressing, not moving or W for overhead slash, A for left slash and D for right slash, this ability makes this an extremely versatile weapon. This is often considered the most effective weapon as its decent against all bots, and it is the first weapon used making practice with it mandatory, therefore making it the most popular weapon.

### Hammer

It has the most powerful attack in the game among melee weapons, it has a usually fatal hit but a slow swing speed. It can be upgraded to be bigger and have fire. The hammer is effective against armor since it can take out multiple pieces of armor but when hitting an armored enemy the hammer will be stopped making armor annoying to deal with. It has the biggest hitbox out of all the weapons making it easy to take out large groups of enemies but it's large hitbox can also be a detriment since this weapon prone to hitting walls and pillars instead of your enemy. It is good against most robots except higher level sword and spear bots as its slow reactions mean you can be cut in half before you can even swing, and shields will block your hammer easily but your hammer will shatter their shield which also knocks them onto the floor. Max level bow robots can also be dangerous to a hammer user, as the hammer’s requirement of better timing than the sword makes it extremely hard to hit them. This weapon, however, is often overpowered in large close range brawls such as the Tunnel of Death. Hammer become less useful at later stages since it often leaves you exposed and enemies tend to wear armor which guts this weapon's crowd control capabilities.

### Spear

Spears are a melee weapon with slightly more range than a sword but attacks slower and is unidirectional. This is the only melee weapon with an aiming reticle. It's good at fighting single target robots like Mark III hammer bots since it can split them in half with ease before they can attack with it's superior range but will suffer when dealing with large groups of enemies since it can only attack in one direction. It can be upgraded to have fire which will make most hits fatal, but first you need to complete the Spear Only Challenge. It can also be upgraded to have an accompanying shield. The shield is what makes the spear a defensive weapon; it acts as a durable yet breakable armour that can block arrows and stop hits. The most efficient way to destroy shields are hammers and flame breath. If you purchase the shield upgrade, you can no longer kick. However- there is an alternative upgrade- the shield bash upgrade may supplement the kick. The shield bash will knock opponents over much like the kick; only also blasting the player forward like the dash. Akin to the dash, this will consume energy. The shield bash will inflict the power kick effect on opponents if that upgrade is also purchased. Due to the practice required to use it correctly, the spear is the least popular weapon, with players ~5.7 times less likely to use it compared to a sword. Because of the spear's smaller hitbox makes it is easy to get in between cracks in armour and kill an armoured enemy with relative ease.

### Flame breath

Flame breath is an upgrade that you can obtain once you have 4 energy bars, when activated you will start to spew a stream of fire infront of where your crosshair is, it's very powerful against robots with armor or shields because it can quickly destroy their armour/shield and sets them on fire. So it can kill enemies regardless of their capabilities. However, whilst the ability is in use, you become vulnerable against enemy robots especially archer bots as you are unable to block. This weapon is effective against Command bots cause its easy to aim and usually one shots, it's usually cheaper in energy than using a bow due to the advanced dodging abilities of these robots. It's quite reliable when you're being surrounded by enemies since you can turn your camera around and most bots surrounding you will burn up and die.

Kick

The kick is used to stun enemies and throw them to the floor or into spike traps and lava. Kick has 2 upgrades, get up (reduces the time it takes for you to get up) and power kick (kicks enemies harder which sends them away and also knocks any robots in the path of the robot). To unlock power kick you you must complete the kick only challenge. The kick length is around half a second, and the stun can be 1 second (if you have get up) to 3 seconds (if you don't have get up), you must press W, A, S or D to get up or you'll stay on the floor forever and depending on which key you press you will get up in that direction by rolling over. The tail whip by the flame raptor and shield bash have the same effect as kick. The kick is used by kickbots, the kickbots look as if they are karate students. Mark II kickbots use power kick which sends you much farther, they look like a giant samurai, and are much larger than MK 1 kickbots.

## **Ranged**

### Bow

A bow that shoots arrows and it is one of the weapons that require energy. It requires half a bar of energy per arrow. It can be upgraded to slow time, have bigger arrows and have flaming arrows. It can be blocked by an upgraded sword or a shield. This is effective against most robots, but for higher level Sword robots you will need to kick them first. When using this weapon, you will need to use your energy wisely. If you use it all up, for the rest of the match you will need to adopt the very defensive strategy of running away. The energy recharge upgrade will help reduce this. However, this weapon can be extremely overpowered at max level in single player, as slow time will allow you to wait for enemies to come close and then shoot them through the head, sometimes killing 3 every second of in-game time. Arrows can be rotated with the scroll wheel to fire a vertical shot to shoot between armor on enemy robots.

### Laser

The laser is a lethal ranged weapon that instantly kills anyone hit by it even if only a small part touched it. When a laser is fired, it will start to make a beeping noise red line, warning you. Then, it fires a long beam which moves slowly upwards, destroying anything at any range (the only bots that can possibly survive a laser are spider-trons and only if it hits the legs, otherwise it is a guaranteed death). The beam shuts off after 2.5 seconds. The only practical way to survive a laser shot is to dodge it or to take cover. Even though the laser is a one hit weapon, it has many weaknesses: The user can't move when it fires the laser, it can only turn to aim the weapon (but very slowly); It makes the player a sitting duck to (especially) archers and other near enemies; And finally, it consumes 2 bars of energy, so its fire rate is significantly worse than the hammer as it can only fire a maximum of 2 shots before having to recharge (with 4 bars of energy) The laser isn't a common upgrade and only by mods, the laser challenge or in Last Bot Standing a player can use it.

Grenade

Grenades cannot be obtained by the player, or any other bots other than Spidertrons. They are a glowing red in colour and can kill a player/bot but rarely every happens and is usually fatal unless you have armor. They have similar effects to the kick. These small weapons will also knock over not just the player, but also bots on their own team. They have an area affect, and can be sprayed by Spidertron 6000 and 7000. Although these might not count as weapons for some people, for the bots, they count as weapons. Command Bots also spew out these red grenades.

### **Trivia**

- In multiplayer, you get all upgrades even if they are not unlocked.

- When using kick it will move you forward slightly so you technically move faster if you spam kick but the speed is mostly negligible, its only used to get to the elevator faster if you don't have jetpack or ran out of energy.

- The shield’s durability may be increased using the flame resistance upgrade.

- The Laser has another variant that no player or robot can obtain, but instead is a stage hazard, the Auto Lazer