recursal/Fanatic-Fandom huggingface dataset:
Supercharge Shot

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*This article was last updated during patch*
v0.5.1524*. The current patch is* v1.6.1946*.*

Overload an allies combat capability, causing them to consume no ammo and granting them a significantly increased rate of fire.

## Variations

* Accord Module: basic stock design
* Astrek Module: *no info*
* Omnidyne Module: *no info*
* Kisuton Module: *no info*
Petrochemical

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Petrochemical** is part of the Organic-Biomaterial family of resources and can have **High Potential Energy** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
SGT. Javon White

**Location** | Unknown

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
Squad of Raiders

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Squads of Raiders** are groups of Tanken that are roaming the area in search of anything worth salvaging/stealing. They are hostile towards anything not belonging to their own faction.

Those groups are usually composed of Tanken Grenadiers, Elite Tanken Gunner, Tanken Overclocked and Tanken Dreadnaughts.

They have so far only be seen in Antarctica, Diamondhead and in the Sargasso Sea.
Thermal Wave

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Thermal Wave** is one of the Firecat's abilities. It fires a front-facing cone of fire, doing damage, a small amount of knockback, and removing all of the targets' energy.

## Description

***"The Firecat unleashes a super-heated blast of energy in a frontal wave. Enemies hit by Thermal Wave take damage and have their energy consumed"***

## Prefixes & Modules

Thermal Wave can come with the Barrage, Cooled, Longarm, Rapid, Remote, Widened Prefix as well as the Custom prefix on all prefixes.

Modules that modify Recharge, AoE, Force, and Range can be used.

## Ares Suppliers

Thermal Wave can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers

## Known Bugs

Force and AoE are not listed on Thermal Wave's stat card.
Varant (Creature Type)

*This page was last updated during patch* v0.7.1714r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

The **Varant** (formerly known as the Salamander) is a large amphibian that inhabits various regions areas around New Eden

## Description

From the official page :

> While the Melding has twisted numerous creatures into unrecognizable, violent beasts, the Varant has undergone a relatively tame metamorphosis. In fact, to the casual observer the only major change that the amphibian has undergone is its size. The Melding-touched Varants seen roaming the wide open spaces of New Eden are significantly larger than their smaller cousins. Smaller Varants grow to be a meter or longer in length, and there have been numerous reports of them growing upwards of three-meters in length or even larger.
>
>

> Although their size is the most obvious change, it isn’t the only alteration Varants have experienced. Varants have been seen in many different colors, and it’s believed that they are actually capable of changing their colors to suit their surroundings. Some Varants have also been recorded in the wild with bone spikes protruding from its head, while others have been seen with a flattened head, almost like a hammerhead shark. Accord scientists believe that the level of mutation is determined by the Varant’s exposure to the Melding, and have begun to collect the few untainted amphibians that remain – but for what purpose remains unknown.
>
>

> While their appearance may not strike fear into the hearts of New Eden’s citizens, they are still a dangerous predator. One unique property of the Varant is its ability to adapt to its environment. Not only can they change their skin color, Varants also are able to protect themselves by expelling gasses or liquids based on their environment. In a wet environment a Varant may spew a high-pressured liquid at its enemy, while that same Varant in an arid climate will engulf its prey in a burning gas.
>
>

> Some Varants are capable of getting the drop on their prey. The amphibians are surprisingly quick for their size, and they are able to burrow long distances to strike at their target from underground. However, because of their physical limitations, Varants are only known to burrow in areas with soft, loose soil. The Accord has notified its citizens that, when confronting a Varant, to keep your distance and, if possible, avoid direct contact altogether.
>
>

## In-game behavior

Varants mostly charge their prey and engage it in close range combat afterwards.

## Types and Subspecies

Ash Dragon

Toxic Varant

Melded Varant

## References

1. ↑ http://www.firefallthegame.com/creatures/varant
The Blood Rose

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Bloody Rose is a Prototype Battleframe Core acquired from the Amazon Warzone reputation vendor. It is only usable by Biotech battleframes, and functions as a cross between a run speed and health regeneration core. Additionally, it causes any poison damage to debuff the enemy, making them take more damage from all sources.

### Flavor Text and Bonuses

* Only usable by Biotech archetype
* While this core is equipped, dealing poison damage to enemies will cause them to take 5% increased damage from all sources for the next 5 seconds.

*Roseluck's friends call her 'bloody' for a reason. She's been noted to take a sadistic glee from devising particularly potent poisons. This core has a program for one of her favorite formulas.*
Silicate

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Silicate** is part of the Mineral-Composite family of resources and can have **High Density** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
The Chosen

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**The Chosen** are a newly discovered race that appeared out of the Melding in the events preceding the game's timeline. These mysterious warriors are hell-bent on destroying the remnants of humanity and their full motive for doing so is uncertain. They have a symbiotic relationship with the Melding, as the Razorwind warlord Serkan reveals that a major goal is to reunite the Melding on Earth with the Melding from its universe of origin. This implies the Melding is sentient and that the Chosen are extensions of its will, though that has yet to be confirmed.

The Chosen work in tandem with Melding Titans, large, spider-like, biomechanical war machines that are used as heavy attack units for assaulting cities and outposts. The exact nature of the Chosen is currently under intense speculation, but it has been confirmed, through the campaign missions and dialogue in ARES Jobs, that the Chosen are former humans corrupted by the Melding into loyal minions. However, goals other than the annihilation of humankind are unknown, and their full relationship with the Melding is yet to be revealed.

According to an interview with Mark Kern, the Chosen will *not* be a playable race in Firefall.
However, Kern has stated in the forums that the true nature of the Chosen will be fully revealed in the accompanying manga to Firefall, Affinity.

## Units

### Standard Units

Chosen Fiend

Chosen Shock Trooper

Chosen Sniper

Chosen Engineer

Chosen Annihilator

Chosen Ultratrooper

Chosen Devastator

Chosen Obliterator

Chosen Siegebreaker

Chosen Juggernaut

Chosen Executioner

### Mechanized Units

Chosen Mosquito Drone

Chosen Assault Drone

Chosen Attack Drone

Chosen Healing Drone

Chosen Support Drone

Chosen Shield Drone

## Technology

Chosen Drop Pod

Strifebringer

Chosen Energy Bomb

Chosen Bifold Cannon

Warbringer

Chosen Generator

Chosen Dropship

Chosen Darkslip

## Gallery

* A squad of Chosen during an attack
* The Base of attack on a Certain Place

## References

1. ↑ http://www.youtube.com/watch?v=Qd3U3IXUXPI
The Olive Branch

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Description

Legacy 35 Part IV - Scarlet and Wiley have unfinished business. Will it end in bloodshed and death, or can something be salvaged from this damaged relationship surrounding the legacy of ARES 35.

## Objectives

* Wiley's Hiding Spot
	+ Find the Rock
	+ Eliminate 4 Hostiles
* Rebel Hideout
	+ Eliminate 10 Rebels
	+ Eliminate Rebel Leader
* Wiley's Cache
	+ Activate 1 Target
	+ Defeat the Terrorclaw
* Bring Valuables to Scarlet
	+ Eliminate 3 Rebels
	+ Speak with Scarlet
* Rescue Wiley
	+ Defend for 00:02:00

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Shanty Town Voucher
* Crystite

## Related Jobs

* Scarlet Fever (Legacy 35 Part II)
* Flush Out the Fox (Legacy 35 Part III)
Troubleshooting

## Installer and Patcher Errors

* DirectX Failed to Install
* No Access/Permission to
* Installer/Patcher crashing
* SevenZipSharp Errors
* Bundle Verification error
* Valid date/time manifest error
* Failed to create Direct3D depth buffer
* Running the installer/launcher/patcher does nothing
* Launcher.exe Missing
* How to copy/move an installation
* How to reinstall and keep your existing settings
* Unable to patch due to low disk space on C:\ and how to move cache
* If the installer/launcher/patcher continues to crash
* MD5 Errors
* MSVCP90.dll Error
* Verifying or repairing a patch install with --forceCheck
* RPC Errors during Installation/Patching

## Game Client Errors

* “Out of Range” error when starting game
* Connection failure: type=4”
* Firefall running but not loading
* Getting a 5xx error
* Disconnecting shortly after logging in
* Unable to chat or do invites in game
* Putting the game into Borderless Windowed mode
The Anarchist Plot II

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Description

Return to Sydney for false SIN credentials, intercept & incapacitate Major Dessehoff, then go to the rendezvous point and engage the Rebels.

## Objectives

* Meet Sydney
* Find and Incapacitate Major Desslhoff
	+ Activate 1 Target
* Get to the Rendezvous Point
	+ Activate 1 Target
	+ Eliminate 4 Rebels

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Shanty Town Voucher
* Crystite
ON TERMINAL AUTHORIZED

Trigger

Values passed to bound function

```
{
	"event" : "on_terminal_authorized",
	"terminal_type" : "NONE"
}

{
	"terminal_obj_guid" : <player_id>,
	"terminal_type" : "BOOSTER_PACK",
	"event" : "on_terminal_authorized",
	"terminal_id" : 4
}

{
	"terminal_obj_guid" : <player_id>,
	"terminal_type" : "LOADOUT_SELECTOR",
	"event" : "on_terminal_authorized"
}

{
	"terminal_obj_guid" : <player_id>,
	"terminal_type" : "VENDOR",
	"event" : "on_terminal_authorized",
	"terminal_id" : 20
}

{
	"terminal_obj_guid" : <player_id>,
	"terminal_type" : "PLAYER_MARKET",
	"event" : "on_terminal_authorized"
}

{
	"terminal_obj_guid" : <player_id>,
	"terminal_type" : "MATCHMAKER_PVE",
	"event" : "on_terminal_authorized",
	"terminal_id" : 1003
}

{
	"terminal_obj_guid" : <player_id>,
	"terminal_type" : "GARAGE",
	"event" : "on_terminal_authorized"
}

{
	"terminal_obj_guid" : <player_id>,
	"terminal_type" : "WORKBENCH",
	"event" : "on_terminal_authorized"
}

```
Player SlotTech

Usage
success = Player.SlotTech(itemId, sdbItemId)

Return Values

Examples

```
function EquipConsumable(itemTypeId)
	itemTypeId = tonumber(itemTypeId)
	local consumables = Player.GetConsumableItems()
	for i, item in ipairs(consumables) do
		if tonumber(item.itemTypeId) == itemTypeId then
			Player.SlotTech(item.itemId, item.itemTypeId)
			break
		end
	end
end

```
The Hellhounds

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base Sagan Job Board

## Description

Mourningstar Part I - The Hellhounds need help stopping a Chosen attack on Dredge.

## Objectives

* Meet Mourningstar
* Chosen Sniper Location
	+ Eliminate 10 Chosen
* Chosen Mortar Location
	+ Sabotage 1 Chosen Mortar
	+ Eliminate 9 Chosen
* Chosen Mortar Location
	+ Sabotage 2 Chosen Mortar
	+ Eliminate 9 Chosen
* Mourningstar and Typhon's Location
	+ Speak with Typhon
	+ Eliminate the Siegebreaker

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x FOB Sagan Voucher
* Crystite
Tigerclaw

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Designed for speed and maneuverability, the "Tigerclaw" utilizes a Fusion Cannon which focuses on direct impact than radial damage. The Tigerclaw can also launch missiles at enemies, or discharge a Disruption Wave to trap enemies, and can also redirect its exhaust to auxiliary tanks to restore energy.

* **Title**: Apex Predator

## Usable Modules

### Skills

**Afterburner** - Engage Afterburners, granting a brief burst of speed

**Bombs Away** - The Assault deploys a barrage of bombs, damaging targets in the area of effect.

**Burn Jets** - Activate Burn Jets, allowing the Assault to hover over the ground. Enemies underneath the jets are damaged.

**Cannonball Afterburner** -

**Crater** - Death from above! The Assault jumps into the air and descends on targets, impacting the ground. Enemies near the impact point are damaged based on distance traveled

**Disruption** - A wave of energy that deals a small amount of damage, snares targets, and causes affected targets to electrocute nearby enemies.

**Missile Shot** - Fire a fast explosive round that deals high AOE damage. Deals bonus damage to targets under 50% health

**Overcharge** - Overcharge all offensive systems, briefly increasing rate of fire and granting unlimited ammo.

**Shielded Crater** - Shielded Crater's shield bubble slightly reduces the radius of the impact, but protects the Assault

**Trailblaze** - The Tigerclaw shoots a field on the ground which amplifies the movement speed of friendly targets that pass through it. Several uses can be stored up.

### Hyper-Kinesis Modules

**Shockwave** - The Assault unleashes a massive burst of energy in a frontal wave, dealing high damage to multiple targets

**Tether Field** - Fires an energy trap that tethers to enemies in its impact area. Any target leaving the area suffers massive damage and becomes Snared, severely reducing movement speed

## References

1. ↑ http://www.firefallthegame.com/pages/omnidyne-m-tigerclaw
Tether Field

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Tether Field is the Tigerclaw's HKM skill. It fires a projectile that can be detonated by activating the skill again. Upon detonation, it creates a spherical field that snares and damages any enemy that passes through it. Additionally, using the skill activates Auxiliary Tanks for the duration if it is equipped.

## Description

***"Fires an energy trap that tethers to enemies in its impact area. Any target leaving the area suffers massive damage and becomes Snared, severely reducing movement speed"***

## Prefixes & Modules

Tether Field can come with the Charged, Cooled, and Lasting prefix as well as the Custom modifier.

Modules that modify Recharge, and Duration should be used for best effect.
Toxic Finale

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Detonate a powerful poison bomb when incapacitated. The Poison cloud inflicts 200hp/sec (at Lvl 1) in a 4m radius*"**

## Effects stack with or compliment those of the following perks:

* Potent Toxins
* Virus
* Catalytic Poisons
* Necrotic Poison
The Indigo Racer

This is a mission on the Andreev Station Job Board

## Description

Anton Hall needs to secure Astrek's for an advanced crystite reactor prototype before Gunmetal Jack can steal it.

## Objectives

* Reach the Indigo Fissure
* Wipe the Data Terminals
	+ Activate 3 Targets
* Chase Axel
* Defend Yourself from Axel and the Buzzards
	+ Kill Buzzards
	+ Kill Axel
* Leave the Indigo Fissure
* Take a Glider back to Anton Hall

## Rewards

* Chance Item
* XP
* Crystite
Sergeant Choi

**Location** | Unknown

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
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This article has been a stub since 01 Jan 1970.
The Queen's Heart

*This page was last updated during patch* v1.2.1853*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Queen's Heart is a Prototype yellow Weapon Module acquired from the scorcher path of Hardcore Operation Miru. It causes a small explosive projectile to be fired whenever the equipped weapon fully empties its magazine, making it most effective on weapons with high rates of fire and small magazines.

### Flavor Text

*Scientific study of scorchers has yielded information on numerous novel adaptations to their harsh environment. Emulating how a scorcher is able to handle extremes of temperature, this module synchronizes a pilot's weapon and battleframe, using their weapon to discharge excess heat in the form of thermal plasma when the weapon's clip is emptied. To prevent explosive overload, it will not trigger from reloading a partially empty magazine.*
Rally

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Dragonfly Exclusive Perk: Dealing damage increases the Dragonfly's healing output (+10%), and healing increases the Dragonfly's damage output (+5%)*"**

## Additional Effects

* Rally is not triggered by the healing from Siphoning Unit.
Stonewall

*This page was last updated during patch* v1.3.1856*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Stonewall Outpost with Dropship in the background

## Description

Level 20 - 21 Outpost located South of Copacabana and West of Sunken Harbor.

Players that outlevel the area need to go to Shanty Town.

## Facilities

* Battleframe Garage
* Battleframe Station
* Job Board (173, -1864)
* Multi-Schema Outpost Auto-Turret
* Chosen SIN Detector Tech Point
* SIN Tower

## Job Board

* Gun of a Son (Stonewall Retake Part II)
* Hammering Home (Stonewall Retake Part III)
* Juan and the Scattered Scarborough
* Parasite For Sore Eyes (Stonewall Retake Part I)
* SINterloper
* Tech Hunter
* Toxic Mastermind
Shotgun (Weapon Type)

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Shotguns are a category of Secondary Weapons. Shotguns specialize in close range combat, firing multiple low damage pellets per shot. This makes them largely useless at medium and long range compared to other secondary weapons. In addition to basic and elemental Weapon Prefixes, shotguns can possess the beam and microplasma prefix types.

## Variants

* Elephant Gun
* Martha
* Shotgun
Sunken Harbor

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Sunken Harbor southern entrance

## Description

**Sunken Harbor** (level 18 - 19) is one of the 4 Hubs of Coral Forest and is located in the south east of the area.

Players that outlevel the area will get a priority job that sends them to Stonewall (level 20 - 21)

## Lore

Prior to the Firefall, Sunken Harbor was the largest industrial port in Brazil. While Sunken Harbor was not directly affected by the meteorites during the Firefall, those that landed in the ocean created tsunamis that devastated coastlines around the world, including Sunken Harbor. Over the years, the old port rotted due to lack of use and maintenance. Despite Sunken Harbor's state of disrepair, locals found that it was a suitable arena for unofficial Holmgang matches. Commissioner Daakernot saw the arena as a chance to make some money, and founded the Sunken Harbor Holmgang Tournament. Over the years, the tournament grew to the point of becoming an official league and a major attraction in New Eden. Even with The Melding and Chosen attacks, Sunken Harbor and its Holmgang matches remain a popular pastime.

## Facilities

* **Accord Weaponry**
* **Barrier Emitter Tech Point**
* **Battleframe Garage**
* **Battleframe Station**
* **Job Board** (799, -1490)
* **Luau Larry Terminal** (843, -1435)
* **Marketplace Terminal**
* **Melding Fragment Arcfolder** (861, -1504)
* **Molecular Printer**
* **Multi-Schema Outpost Auto-Turret**
* **Chosen SIN Sensor Tech Point**
* **SIN Shield Generator**
* **SIN Tower**
* **SIN Sensor Tech Point**
* **Sensor Drone Deployment**
* **Vending Machine**

## Vendors

* Supply Officer Jabs - Ares Supplies (689, -1498)

## Other NPCs

* El Terromoto (800, -1543)
* Mustang (803, -1519)

## Job Board

* Flush Out the Fox (Legacy 35 Part III)
* Holmgang Tournament Round 1 - Glass Mo
* Holmgang Tournament Round 2 - Bald Bully
* Holmgang Tournament Round 3 - Markstwins
* Holmgang Tournament Round 4 - Van Uzi
* Holmgang Tournament Round 5 - El Terremoto
* Justice on the Harbor (Cam Mecham Murder Mystery Part II)
* Murder on the Harbor (Cam Mecham Murder Mystery Part I)
* Some Servo Grease

## PVP Map (disabled)

Due to many Jobs being located inside the PVP-area the PVP-Free For All has been disabled.

Sunken Harbor was the PvP map shown off at PAX East 2011. The central feature of this map is the wreck of the Portuguese treasure galleon Santa Rosa.

Shown playing 5v5 teams, the map seems large enough to support larger teams, but the player cap was undetermined at that point.

This map also showcases all currently known Powerup.

## References

http://www.firefallthegame.com/points-of-interest/sunken-harbor
Unnatural Selection

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Description

Fix the Imbalance in the Ecosystem in Shanty Town

## Objectives

* Hisser Population Location
	+ Eliminate 15 Hissers
	+ Gather 15 Chemical Residue
* Wargrim Pack Location
	+ Eliminate 20 Wargrims
	+ Gather 10 Meat
* Lure Location
	+ Place Meat on Lure
	+ Defeat Terrorclaw Prime

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Shanty Town Voucher
* Crystite
Securing the Crystite Road

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Cerrado Plains Job Board

## Description

Black Hills Gang Part VII - The Accord needs help dealing with Ambushes along the Crystite Road

## Objectives

* Place 1st Proximity Sensor
	+ Activate 1 Target
* Meet Garland
* Place 2nd Proximity Sensor
	+ Activate 1 Target
	+ Eliminate 4 Hostiles
* Escort the Convoy
* Return to Garland

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Thump Dump Voucher
* Crystite
Thump Dump

*This page was last updated during patch* v1.3.1856*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

The thumper tower

## Description

**Thump Dump** (levels 10 - 11) appears to be a Thumper maintenance station, and the location where Thumpers are launched from and where they return to. It is one of the 4 Hubs in Coral Forest and is located in the northwest corner of the area, north of Cerrado Plains and Nutretic Processing (formerly named Moisture Farm).

Once a player outlevels the area they will get a a priority job that sends them to Cerrado Plains.

## Facilities

* **Accord Weaponry**
* **Barrier Emitter Tech Point**
* **Battleframe Garage**
* **Battleframe Station**
* **Job Board** (-1739,1331)
* **Melding Fragment Arcfolder** (-1641, 1470)
* **Molecular Printer** (-1688, 1387)
* **Multi-Schema Outpost Auto-Turret**
* **SIN Sensor Tech Point**
* **Chosen SIN Detector Tech Point**
* **Sensor Drone Deployment**
* **SIN Shield Generator**
* **SIN Tower** (-1744, 1308)

## Vendors

* Supply Officer Hooker - Ares Supplies (-1729, 1323)

## Other NPCs

* Accord Quartermaster
* Ol' Man Bill - Thump Dump Owner
* Oilspill - Logistics Operator
* Dross - Scrap Yard Manager
* Amancios Rios - Maintenance Chief
* Mule - Thumper Nerd
* Axel - Railgun Mechanic
* Snorri V. - Treasure Hunter
* Salvagers
* Thumper Mechanics
* Accord Guards

## Job Board

* AWOL: SIN Hackers (AWOL Part II)
* The Crystite Road Patrol
* The Hostage (Black Hills Gang Part VI)
* Poachers on the Plains (Cerrado Poachers Part I) [Priority]
* The Ransom (Black Hills Gang Part IV)
* The Rat (Black Hills Gang Part V)
* Scarlet Fever (Legacy 35 Part II)
* Storm Flu
* A Tale of Two Mechanics - Artis (Thump Dump Mechanic Part II)
* A Tale of Two Mechanics - Arturs (Thump Dump Mechanic Part I)

## Gallery

* Thumper launchers
* The Thump Dump's molecular printer
* Airfield and garages
* The name giving Dump
* The thumper arrival station
* Thumper repair bays
Securing the Contract

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Broken Shores Job Board

## Description

Securing the Contract Part I - Science OFC Nakamura has valuable data he needs delivered to a client in Sunken Harbor. No normal courier will suffice, since his data contains knowledge many would want, and many would be willing to kill to get.

**NOTE:** This is a Priority job and will be available at level 18.

## Objectives

* Meet with Science OFC Nakamura
* Eliminate Bandit Ambush
	+ Eliminate 5 Tanken
* Track Down the Assistant
	+ Eliminate 4 Tanken
* Escort Assistant to Sunken Harbor
* Deliver the Data to Greer
* Disable the Listening Device
	+ Activate 1 Target
	+ Eliminate 8 Tanken
* Return to Greer

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 16x Broken Shores Voucher
* Crystite
Sundering Wave

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Sundering Wave is one of the Rhino's abilities. It sends out an AoE explosion around the Rhino, dealing damage to all enemies hit. Additionally, any targets hit are given the Vulnerable debuff that causes them to take increased damage from all sources.

## Description

***"The Rhino explodes outward, dealing damage to nearby enemies. Affected enemies become Vulnerable, increasing damage taken."***

## Prefixes & Modules

Sundering Wave can come with the Barrage, Blitz, Cooled, Disruption, Potent, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, AoE, Potency, and Duration can be used.

## ARES Suppliers

Sundering Wave can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Skull Burster

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Identical to the Pirate Burster, except he wears a Diamond Skull instead of a gas mask and is only found with other Skull Pirates. Like all other Skull Pirates, they have a chance to drop a Diamond Skull cosmetic item.
Supply Crate

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Supply Crates** are common occurrences and contain Crystite, resources. They also occasionally contain supply calldowns such as Small Ammo Packs, Small Health Packs, and Flares and in rare cases even equipment.

There are also **Rare Supply Crates**, which contain more Crystite and resources but are far more uncommon.

**Resource and item crates** are part of the Daily Login Rewards.

The **Daily Mission Crate** is rewarded for completing the 3 Daily Missions.

## Gallery

* Supply Crate
* Rare Supply Cache
Thump Dump Arcfolder

The Thump Dump Melding Fragment Arcfolder is found at location -1641, 1470. It is found inside the main building after entering through the garage past the molecular printers. Currently you can use it to transport yourself to four locations (like all other arcfolders): Sertao, Devil's Tusk, Coral Forest and Broken Peninsula
Stock Personal Thumper

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
The most basic of the resource collection calldowns is the Stock Personal Thumper. The Stock Personal Thumper is the least efficient but least difficult of the Thumpers.
Shockwave

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
Shockwave is the Accord Assault's HKM skill, although it can be equipped on any Assault battleframe. It fires out a massive projectile that passes through enemies while dealing high damage.

## Description

***"The Assault unleashes a massive burst of energy in a frontal wave, dealing high damage to multiple targets"***

## Prefixes & Modules

Shockwave can come with the Barrage, Cooled, Longarm, Rapid, Remote, and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, Range, and AoE should be used for best effect.
System GetFictionDate

Usage
{} = System.GetFictionDate()

Return Values

Examples

```
System.GetFictionDate();
--[[
{
"zone_time" = <1378433611720128>,
"season_str" = "Spring",
"day_of_week" = "Friday",
"day_phase" = 0.00918476,
"day_of_month" = 6,
"time_of_day" = "Midnight",
"moon_phase_str" = "NewMoon",
"moon_phase" = 0.01651708,
"month" = 9,
"date_fraction" = 0.09271991,
"season" = 0.70823847,
"year" = 2236
}

--]]

```
Sigu's Sanctuary

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Sigu's Sanctuary SIN Tower with "Devil's Hand" in the background

## Description

Outpost located South of Copacabana and West of Sunken Harbor.

## Facilities

* SIN Tower
* Battleframe Garage
* Battleframe Station
* Chosen SIN Detector Tech Point
* Multi-Schema Outpost Auto-Turrets
Tesla Rifle (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Tesla Rifles are a class of Engineer Battleframe weapons. Tesla rifles fire a short range beam of continuous energy that deals more damage the longer it is in contact with an enemy. All tesla rifles are only usable by an engineer archetype battleframe. Tesla rifles deal energy damage by default, and can possess the basic and elemental Weapon Prefixes.

## Variants

* Arc Thrower
* Tesla Rifle
Thresher (Creature Type)

*This page was last updated during patch* v0.7.1714r2*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

**Threshers** are bipedal lizard-like creatures mostly found in woody regions in New Eden, but can also be seen roaming other areas.

They come in different variations and are often encountered in groups. Their razor sharp claws and teeth, muscular build and high resilience make them excellent predators and even more formidable enemies.

## Description

*From the official page*

> Large, carnivorous creatures found throughout most of New Eden, Threshers are a very real threat to both the indigenous life in their habitat, and to the curious adventurers roaming the forests and countryside. These beasts are aggressive and extremely intelligent, and while larger threshers are almost always solitary, smaller ones can at times be found roaming in small packs. Regardless of their size or numbers, threshers are more than capable of overwhelming or overpowering the largest of beasts roaming the world.
>
>

> Although each subspecies of thresher exhibits different physical traits, all are built to be a dominant predator. Due to the variety of threshers in the wild, those who are confronted by one (or many) must consider several factors. Some have razor-sharp claws that are capable of tearing through a brontodon’s thick leathery hide, while others can use their powerful jaws to snap the bones of its prey or bend the reinforced steel of a battleframe. Some of the larger threshers use their tails as blunt instruments, striking enemies or knocking them back several meters with a powerful sweeping attack. These traits make threshers, no matter their type, a danger to anyone caught unprepared.
>
>

> Certain subspecies of threshers have exhibited traits of a hierarchal structure within their pack, with a clearly-defined alpha leading their group. Larger threshers forego any form of group dynamic and, at times, have shown traces of competition between each other. In rare instances, threshers will lash out at each other over the carcass of fallen prey – though these clashes rarely result in death or injury above surface cuts.
>
>

> Threshers are a result of FAD, or Forced Accelerated Devolution. In the time before the Melding, a group of researchers had begun working to isolate the latent genetic properties of certain types of fauna. When the Arclight crashed and the Melding spread across the globe, the team was forced to scramble in order to escape. During their evacuation, a containment leak triggered an explosion that spread various chemicals in the air, contaminating birds fleeing from the blast area and the approaching Melding. In the days and weeks that followed, many birds died from their contact with the chemicals, while the larger and stronger birds underwent the accelerated devolution. This explains why there is so much variety in thresher subspecies.
>
>

## Types and Subspecies

Whiptail Thresher

Reckless Thresher

Spitting Thresher

Sargasso Thresher

## References

1. ↑ http://www.firefallthegame.com/creature/thresher/
Supply Station

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Supply Station** is one of the Accord Engineer's abilities, although it can be equipped on any Engineer Battleframe. It lobs a heavily arced projectile that turns into a health and ammo station upon hitting a surface. After a short delay, it generates a health and ammo powerup, and continues to generate new ones after they are used. Supply Station stores charges, and multiple supply stations can be deployed at the same time. The health pickup restores a fixed amount of health that scales based off of the ability's level and potency stat. The ammo pickup always restores the player's ammo to 100%.

## Description

***"Quickly deploys a powerful supply station."***

## Prefixes & Modules

The Supply Station can come with the Blitz, Charged, Cooled, Deployment, Enduring, Energized, Focused, Forceful, Isolated, Lasting, Longarm, Potent, Ranging, Rapid, Strengthened, and Swift Prefix as well as the Custom prefix (currently only on Cooled).

Modules that modify Recharge, Potency, Duration, Cooldown, Max Deployment, Force, Range, and Potency can be used.

## Gameplay Notes

Like the Multi Turret, a Supply Station will deploy on any surface it hits. However, it is extremely difficult to pick up the pickups if the Supply Station is not on a relatively flat surface.

## Affected By Perks

* Repairing Nanites
* Overseer
* Resilient Alloys
* Deployable Repulsor

Not affected by:

* Nanite Absorption

## ARES Suppliers

Supply Station can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Sentinel Pod

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Sentinel Pod** is one of the Bastion's abilities. It lobs a spherical deployable that can attach to any surface. Once attached, it heals any friendly deployables and damages and snares any enemies in a sphere around it.

## Description

***"Deploys a deployable that heals other deployables or damages enemies depending on targets detected."***

Max Deployment modules will increase the number of Sentinel Pods that can be deployed at once. As this ability does not gain charges, players will need to wait out the cooldown before a second station can be deployed.

## Prefixes & Modules

The Sentinel Pod can come with the Barrage, Charged, Cooled, Distant, Isolated, Lasting, Longarm, Rapid, Remote, and Widened Prefix as well as the Custom prefix (currently only on Charged, Cooled, and Lasting).

Modules that modify Max Deployment, AoE, Recharge, Duration, Effect Radius, and Potency can be used.

## Affected By Perks

* Repairing Nanites
* Overseer
* Mounted Firepower
* Resilient Alloys
* Deployable Repulsor

## ARES Suppliers

Sentinel Pod can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - Lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers

## Known Bugs

* Modifying the AoE of a Sentinel Pod will only change the AoE of its repair functionality. The AoE of its damage/snare functionality cannot be changed.
Triage

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Triage** is an Accord Biotech ability, but can be equipped on any Biotech battleframe. The ability allows the Biotech to revive allies to full health, revive at a faster rate than a normal revive, and take less damage while the ability is active.

## Description

***"Grants a buff to the Biotech that makes him revive faster and take less damage"***

## Prefixes & Modules

Triage can come with the Bane, Charged, Cooled, Energized, Lasting, Strengthened, and Swift Prefix as well as the Custom prefix.

Modules that modify Recharge, Force, and Duration can be used.

## Affected By Perks

* Triage is not affected by any perks.

Not affected by:

* Shields Up
* Augmented Shield Generators
* Resonating Shields
* Bio Reserves

## ARES Suppliers

Triage can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - Lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers

## Variant

Recipes can be purchased at ARES Vendors allowing you to craft Ghostly Triage, which uses Space Manipulators during crafting.
Siphoning Unit

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Biotech Exclusive Perk: Siphoning Unit heals the user for 10% of any damage or healing they inflict. Additionally always grants 5% maximum health increase to the user, any squadmates within 100m, and any allies within 8m.*"**

## This perk affects:

Accord Biotech, Dragonfly, Recluse
Does not affect:

* Rally

## Additional Effects

* Siphoning Unit also applies to melee damage and abilities
Tecumseh Airbase

*This page was last updated during patch* v1.3.1856*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

A level 35 - 36 area, South-West of Lab 16 and West of Forward Operating Base Sagan.

When a player reaches level 37, they will get an urgent message from Aero, directing them to a nearby Armored Dropship that teleports them to to their first fight in Devil’s Tusk (a.k.a. Cinderblock), the first POI inside it is Forward Operating Base: Harpoon.

## Facilities

* Armored Dropship (-1440, -262) - Transits to Devil’s Tusk
* Battleframe Garage
* Battleframe Station
* Job Board (-1396, 19)
* Molecular Printer
* SIN Tower
* Vending Machine

## Vendors

* Supply Officer Owens - Ares Supplies (-1405, 15)

## Other NPCs

* Commander Kimbase
* Commander Price
* Zed

## Job Board

* Combat Data
* Idle Hands Are The Devil's Workshop
* The Long Stare
* Modern Medicine
* Purple NOVA
* Recon Drones
* SIN Surrogates
* Taken Alive
* Thermal Buildup
Snared

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
**Snared** is a status effect that reduces the movement speed of those affected. By how much depends on the source.

## Sources of Effect

* Charge!
* Chosen Drone EMP Blast
* Cryo Grenade
* Disruption
* Electrical Storm
* Gravity Field
* Poison Trail
* Proximity Response
* Sentinel Pod
* Grunt Bruiser
* Tether Field
* Melee Tortured Soul
* Tremors
Smoke Screen

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Smoke Screen** is one of the Nighthawk's abilities. It throws down an opaque smoke screen at the target area. In PvP, friendlies inside the cloud have any SIN tagging removed and are unable to be re-added until they leave. In PvE, friendlies are stealthed while in the cloud and for a short duration after leaving. If outside the cloud, firing or using melee will instantly remove invisibility. However, using abilities will not remove invisibility.

## Description

***"The Nighthawk deploys a smoke screen, removing all affected allies from SIN. These targets cannot be re-added to SIN while inside this area."***

## Prefixes & Modules

Smoke Screen can come with the Barrage, Charged, Cooled, Distant, Lasting, and Widened Prefix as well as the Custom modifier.

Modules that modify Recharge, AoE, and Duration should be used for best effect.

## Affected by Perks

* Spec. Ops
* Grenadier

## ARES Suppliers

Smoke Screen can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Too Big for his Britches

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

A captain in the Tanken syndicate warns that the local Accord liaison officer, a Lt. Hornsby, has gotten too big for his britches. He does a simple ruse to trick the Lt. into leaving to Trans-Hub.

## Objectives

* Rendezvous with Consigliere Sparanzo
* Find Lt. Hornsby
	+ Defend for 00:01:30
* Reach the Comm Building
	+ Eliminate 10 Dunes Wildlife
* LGV Location
	+ Activate 1 Objective
* Deliver LGV to Lt. Hornsby

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Dredge Voucher
* Crystite
Tranquility

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Tranquility is a Prototype Burst Rifle acquired by killing all the Big Game Hunt creatures in Devil's Tusk. It is similar to a standard burst rifle, but deals increased damage on critical hits and reduced damage on non-critical hits.

### Flavor Text and Bonuses

* Deals extreme critical damage.
* Deals reduce damage on normal shots.

*There is no peace more tranquil than that of a graveyard.*
Title

## Description

Titles will appear above player's character in-game and also along with their avatar on the official Firefall game forum.

## Battleframe Progression Titles

* Earned for advancing a frame to level 40.

## Raid/Instance Titles

 Titan Slayer | Start Blackwater Anomaly from the mission log, be the leader when you queue, and complete the mission

## Red 5 Studios Titles

 Mentor | Players chosen by Red 5 Studios to be Mentors (read about or apply to Mentor program here)

## Visual Kit Titles

* Included titles from Red Bean Store purchases or won from Vending Machine of Visual Battleframe Kits.

 Thunderbirds
Strifebringer

*This page was last updated during patch* v1.6.1946*. The current patch is* v1.6.1946*.*

Weakness:

## About

**Chosen Strifebringers** are commonly found in ARES Missions and always serve as arc-fold points to bring in more Chosen forces. It can simply be destroyed by interacting with it.

## See Also

* The Chosen
* Chosen Technology
Scorcher Nest Core

*This page was last updated during patch* v1.2.1853*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Scorcher Nest Cores is a Prototype Battleframe Core acquired from the Scorcher path of Operation Miru. It functions as a combination of a run speed and health core, providing bonuses to both stats but to a lesser degree than a dedicated core.

### Flavor Text

*Accord engineers have found that Scorcher nest material, a natural resin that is both lightweight and resilient, is an ideal substance with which to reinforce a battleframe's core. It can easily handle a battleframe's high thermal operating temperature, and emits a pleasant scent, reminiscent of beeswax.*