Solarius Station

CLASS: Sanctuary

GRAVITY: Partial

DOCKING: Yes

AMENITIES: Yes

POPULATION: 750

Locked in a geosynchronous orbit within the planetary shadow of Solarius, Solarius Station is the sole safe haven in the dangerous environ of Omega-11. At the heart of the system is a late-stage red giant that releases random radiation storms, fatal to any organic life unfortunate enough to be caught without protection. Despite the hazards, however, the Omega-11 system is also one of the most abundant sources of Diamonds in Sirius, the valuable gemstones locked in the circle of volcanic asteroids that ring the dying sun. Daumann Heavy Construction obtained the contract to develop Omega-11 and by 410 AS had managed to finish the construction of Solarius Station -- at the cost of 87 men and women who died "for the greater glory of Rheinland and its people."

## Commodities

* Water
* Food Rations
* Artifacts
* H-Fuel
* Mining Machinery
* Pharmaceuticals
* Consumer Goods

## Rumors

* There are five Jump Holes in this system. The Corsairs come in from Omega-41, which is in the Madsack Fragment. The Holes to the other two Border Worlds connected to this system are in the Jeschke Fragment. That field is loaded with Hessians; don't go there unless that's what you're looking for.
* The war between the Hessians and the Corsairs is still raging in Omega-5, but here the Hessians are in control. The Corsairs still come to Omega-11 by way of the Omega-41 Jump Hole, but they are looking for Diamonds usually. They do make hit and runs on the Hessians, too.
* The Jump Hole to Dresden is in the Kraft Fragment. It is just south of the Jump Gate to Stuttgart. The Red Hessians make use of that Hole quite often, so be careful.
* If you want to get into Stuttgart, and you don't need any authorities scanning your ship, I recommend using the Jump Hole in the Franke Fragment. This system is littered with Hessians, so you’ll find them in that field.
* Since the Rheinland authorities have deemed this system too unsafe to patrol, we are the only protection that the corporations have from Corsairs and Red Hessians. This place is hell; if you don't get your brains cooked out of your head by radiation, the pirates will kill you.
* The treacherous conditions created by the dying sun of Omega-11 has not discouraged many criminals, Bounty Hunters, or even Daumann employees from pushing their luck too far in search of instant riches. Out along the long Von Rohe Belt, unprotected from radiation, numerous dead ships lie floating in the void. Some of them may have Diamonds, most don’t. Many of the salvage expeditions that have been sent to retrieve the precious cargos have lingered too long and succumbed to the radiation themselves.

* If you don't want to fly into New Berlin for whatever reason, there’s a market for Diamonds in Stuttgart. Take them to Freiburg; they'll buy Diamonds from you there.
* This station receives almost all of her basic supplies from Stuttgart. If you want to, you can go there and get us what we need. Maybe the Hessians won't kill you if you aren't carrying Diamonds, but I wouldn't bet on it.
* The Red Hessians are pure evil. It’s not enough that the sun will strike you dead for not respecting him; you gotta worry about Hessians, too. I came here because I was a poor man and this work pays better than any other Daumann outfit. You'd think the Hessians would respect that, seeing as they were once just like us.
* There's ghost ships all throughout Abgrund and the Van Rohe Belt. They will lure you into a pocket full of Diamonds and tempt you to stay longer than you should. You see, the dead don't like to be alone, they want company. Don't do it. Come back as fast as you can or else the sun will roast your bones.