recursal/Fanatic-Fandom huggingface dataset:
Aloe Vera

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> CHARACTER INFO
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> Aloe Vera at the exit of Forest Town.
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> Section Header
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> ### Name
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> Aloe Vera
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> ### Alias
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> Plant
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> ### Rank
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> C
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> ### Japanese
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> "アローワェラ / Aroo Wera"
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> BIOLOGICAL INFO
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> ### Gender
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> Male
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> ### Kind
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> Aloe Vera
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> ### Height
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> 0.50m
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> ### Relatives
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> Unknown.
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> ### Status
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> Alive
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> ### Affiliation
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> Hoe's CrewBlacky's Crew(Former)
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> ### Killing Attempts
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> Hoe Williams(1 time, Failed)Blacky Redlemon(1 time, Failed)Aloe Vera(1 time, Failed)
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> ### First Appearance
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> Poyraztale: Before The Story
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> Aloe Vera reacting to Cactus 45.
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> Aloe Vera playing Tic-Tac-Toe against Hoe.
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> Aloe Vera forcing Hoe to commit genocide.
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> ***"HAHAHAHAHAHAHAHAHAHAHAHAHA. Good luck on sparing them."***
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>

## Main Information

Aloe Vera is the main supporter of the main protagonist. He is an error of an experiment. One day, an aloe vera started talking because of a mutation and Aloe Vera's gens have this mutation too. It has the power to use WATER. He is a genocidal maniac who thinks the only way to reach the end is killing everyone and gaining WATER. He has seen lots of potatoes that fell to the Potatoland and died because of their merciness. So he wants Hoe to choose the bloody path.

## Goal

His only goal is to save Hoe from any danger.

## Lore

### With Blacky&Swordy:

When Blacky fell to the underground, Aloe Vera healed him and they became friends. They were living in Blacky's House with full of joyness.

### Before The Story:

When Hoe fell to the underground, Aloe Vera got dèja vu. He healed him too and decided to guide him throughout his journey.

### Season 1:

He taught Hoe about systematics and secretly gave him WATER. Then he saved him from Goatmama. In the downstairs of Blacky's House, he broke Hoe's "EAT, BAKE, WATER, HATE =)" buttons and replaced them with "FIGHT, THINK, ITEM, SAVE". Then Hoe fought against Goatmama and saved him from his hate so Aloe Vera and Blacky met after years. Finally, he was seen in the 1st OVA of Poyraztale. He was in Hoe's dream judging him for his actions.

### Season 2:

He judged Hoe for his actions again in OVA 2.

### Season 3:

Brocoli told Hoe that a green plant(probably mentioning Aloe Vera) was hurting itself and his blood was green. And when Hoe was about to start his journey on desert, Aloe Vera has joined him. He helped Hoe to beat Cactus 45 but he got beaten too so Hoe moved forward without him.

### OVA 3:

In this OVA episode, Aloe Vera judged Hoe in his dreams once again. This time he tried to make Hoe kill everyone on his path. Because he thinks that mercy is useless and the only solution for problems is killing. But why? Because killing gives you WATER and water is the only way to get stronger according to him.

## Known Attacks/Powers:

Pellet: Throwing pellets

Underground: Transporting in the underground.

Water: He can use WATER.

Dream: Entering potatos' dreams with the help of WATER.

Blue Pellets: Throwing blue pellets.

Orange Pellets: Throwing orange pellets.
Cactus 45

## CHARACTER INFO

Cactus 45 vs Hoe & Aloe Vera

Cactus 45's overworld appearance.

Cactus 45's Gold Attack.

> ***"What? Is this your ENTIRE money?"***
>
>

## Main Information

Cactus 45 is a side character. He wants to find the criminal for the fall of economy. He works for Armutlu.

## Goal

His goal is to eliminate all of the jealous people and fixing the economy of Potatoland.

## Lore

### Season 3:

Commander of the Royal Forces gave Cactus 45 a mission: To kill Hoe and Aloe Vera. So he attacked them with the anger of Potatoland's bad economy. After a fight, he was convinced that Hoe can fix Potatoland's economy so he freed them.

## Known Attacks/Powers:

Spike: Throwing spikes.

Red CORE: Making the potato's CORE red so he can only move on the edges.

Mouse: Summoning a mouse that crashes attacks.

Ceiling Light: Throwing black Ceiling Lights.

Golden Sink: Building a golden sink and flowing golden water from it.

Golden CORE: Making potato's CORE golden. We dont have an information about it's effects.
Armutlu Goldblood

## CHARACTER INFO

Armutlu catching Hoe while he was flying with a jetpack.

Armutlu before fighting Hoe.

Armutlu being angry to Pac.

Armutlu fighting against Hoe for the first time.

Armutlu's final moments.

***"So we have finally met... Mr.Hoe."***

## Main Information

Armutlu Goldblood is the main commander of the Royal Forces. She's the main antagonist of the Season 3. Also she's the only one that's been killed by Mr.Hoe(indirectly) in the series. But it was her own choice to do a suicide attack. So basically Hoe didnt directly kill her.

## Goal

His only goal is to rise his public in the other side of the world and protect them.

## Lore

### Early Era:

Armutlu had a very very strict and racist mother who's extremely radical about her thoughts. She raised her daughter like this too. One day when Armutlu and her mother was walking some random stranger toast asked Armutlu to become friends. This stranger was Blacky Redlemon and he was with her father. But when Armutlu asked for permission, Armutlu's mother yelled at her and argued with Blacky's father. After some controversy, she killed Blacky's father. This left on Armutlu as a truma and after that day she stopped caring about her emotions.

### Season 1:

Hoe Williams found a video of the case that happened in the early era.

### Season 2:

Armutlu gave Pac Mousewarmer a mission in order to kill Hoe Williams.

### Season 3:

Armutlu shows up with a strong, brave appearance with her armor. He warns Hoe and Aloe Vera and chases them. When they had nowhere to run, she let Cactus 45 kill them and left but Cactus 45 failed his mission. Then he yelled at Pac Mousewarmer because he failed to kill Hoe. But Pac decided to rebel against her and officially betrayed the Royal Forces. So Armutlu tried to kill him but Hoe blocked her. They fought and Armutlu left. After Hoe wins against the soldiers of Royal Force, Armutlu fought against him by herself. But of course she got weaker and weaker as the fight lasts long. And she decided to use her final move. She created a sphere barrier to Hoe which is normally unbreakable. As the cost of this, she sacrificed her life.

### Season 4:

Her sphere barrier lasted 8 days. After eight days, Blacky and Pac found Hoe and tried to break the sphere. Blacky and Swordy failed to break it but Pac managed to do that with his special powers.

## Known Attacks/Powers:

Shaping: She can shape the air and create whatever she wants.

Green CORE: Making potato's CORE green so he can't move.

Suicide Move: She creates a hard sphere with her whole life energy and captures the enemy. Her life is needed for this attack.
What is Poyraztale?

Poyraztale is an alternate universe of Undertale. Actually, I just made it because i had no wifi. It is my first drawing experience so season 1 and 2 are pretty bad-drawn. Season 3 is pretty good I guess. Anyways series are about a potato's fate. I hope you enjoy it.

## **Animation Series on YouTube**

https://www.youtube.com/watch?v=IdccJt4rPBs&list=PL72z3B3cnxom1I8spv90tquoPL6nPc5uN&pp=gAQBiAQB

P.S.

This playlist includes:

- Poyraztale: Before The Story

- Poyraztale Season 1

- Poyraztale Season 2

- Poyraztale Season 3

- Poyraztale Season 4(still airing)

- Poyraztale Season 2 Trailer(Not canon)

- Poyraztale Season 3 Trailer(Not canon)

- Poyraztale Season 4 Trailer(Not canon)

- Poyraztale In A Nutshell Season 1(Not canon)

- Poyraztale In A Nutshell Season 2(Not canon)

- Poyraztale In A Nutshell Season 3(Not canon)

- Poyraztale Season 1&2&3 Compilation

## Manga(CANCELLED)

Chapter 1: https://cizgi.studio/detay/62530884ba013e001ba69bbf/1
Вишгородсько-Дарницька лінія

**Вишгородсько-Дарницька лінія** - перспективна лінія Київського метрополітену, будівництво якої передбачається розпочати в період після 2037 року. Перша черга має з'єднати Куренівку із Сирцем, потім лінію буде подовжено на південний схід у бік проспекту Лобановського та Деміївки, частково перебираючи на себе функції кільцевої.

## Історія

Про лінію вперше на офіційному рівні заговорили навесні 2012 року. 20 квітня 2012 року прес-служба Київської міської державної адміністрації повідомила, що новим проектом Генерального плану Києва після 2050-70 років планується збільшити загальну протяжність метрополітену з 64 до 130 км і кількість станцій більш ніж удвічі з 50 до 100.

Розробники проєкту Генплану передбачили будівництво семи нових депо, а також двох нових ліній метро - Подільсько-Вигурівської та Вишгородсько-Дарницької.

## Актуальність будівництва лінії

Лінія може істотно розвантажити зелену - третю лінію - Сирецько-Печерську лінію, і червону - першу лінію - Святошинсько-Броварську лінію, відібравши частину пасажиропотоку з мікрорайонів Мінський, Вітряні Гори, Пріорка, Мостицький, Куренівка, Дехтярі, Кадетський гай, Чоколівка, Олександрівська слобідка, Чорна Гора, Русанівка, Березняки, Стара Дарниця, Позняки.

Наразі, після того, як про лінію заговорили вперше, офіційні джерела про неї мовчать і, окрім відомих даних про її трасу, терміни планування будівництва першої ділянки чиновники не розголошують. Планується після зведення Подільсько-Вигурівської лінії метрополітену.

## Заплановані пересадки

Трасування лінії поки що точно не затверджено і, зі слів проєктувальників[джерело не вказано 4179 днів], у майбутньому може зазнати змін. Так само може частково виконувати функцію кільцевої лінії

Основні пересадки плануються зі станціями метрополітену: Дорогожичі, Шулявська, Чоколівська, Либідська, Звіринецька, (станція метро) Броварський проспект.

Крім того, плануються пересадки із зупинковими платформами Київської міської електрички: Вишгородська, Караваєві Дачі, Либідська, Вокзал Дарниця.

Проєктовані назви деяких станцій: "Пріорка", "Площа Тараса Шевченка", "Вишгородська", "Вулиця Олени Теліги", "Дорогожичі", "Дегтярівська", "Шулявська", "Проспект Космонавта Комарова", "Відрадний масив", "Караваєві Дачі", "Чоколівська", "Севастопольська Площа", "Проспект Валерія Лобановського", "Вулиця Володимира Брожка", "Грінченка", "Либідська", "Звіринецька", "Русанівська", "Сіті-Центр", "Київська Русанівка", "Дарницька Площа", "Дарницький Вокзал".
Chicken

* 1st variant
* 2nd variant
* 3rd variant

**Chickens** were animals in *Kingdom Island*. They could be found at Elmer's Island, and have not yet returned to the new island.

## Trivia

* There is a chicken coop on the new island, but it houses no chickens.
* Alex teased the potential return of chickens in a update teaser on January 21, 2024.
* Chickens are the shortest creatures in *Kingdom Island*.

## References

1. ↑ Message by Alex in the Kingdom Island Discord
2. ↑ 2.0 2.1 File:Ki\_character\_size\_chart.png
Jocelyn Mei

## Character Information

### **Home**

Black Crystal, KarlsfellWhitguard, Karlsfell (formerly)

### **Significant Other/s**

Lorgan Grey (husband)
 Silas Godfrey (former lover)
 Reuben Redwood (former lover)
 Guy Tyrell † (ex-husband)

### **Parents**

Benedict Mei (father)
 Theodora Mei (mother)

### **Children**

Damek Tyrell (son)
 Theon Grey (son)
 Amalia Grey (daughter)

### **Relatives**

Salina Talbot (sister-in-law)
 Saffron Mei (niece)

## Behind the Scenes

### **Appearance Count**

1 episode (see below)

**Jocelyn Mei**
What The Community is Remixing

The **What the Community is Remixing** section of the Front Page shows twenty of the most remixed projects in the last ten days. This section was added a few months after the Splash Website was created. Each time you refresh the page, the projects will appear in a new random order. This section is updated every hour.

It is the second from bottom row on the Front Page of the website.

## Controversy

Some Splashers have suggested that the row be removed due to it mostly showing remix chains and coloring contests; however, the Splash Team has stated that they are not planning to remove it in the near future. The row also helps promote remixing, one of the core features of Splash.
Original Character

Original Character looks so good!This page is for the Splash Wiki. ButteryPint242 created this page to RabbitTheMinecraftThingy.
**Original Characters**, commonly abbreviated as **OCs** are characters that can be drawn to describe oneself or just to make a person, animal, demigod, etc. They can be found anywhere, not just on Splash.

## Creating an OC

To make an OC, there are many factors one needs to keep in mind. Open the Splash paint editor or another editing software (one can download the image and import it to Scratch later on). Start by considering, "What form or shape is my OC?" One's OC can be human, animal, an inanimate object or a mixture. Most commonly, OCs are regular humans. When one's considered the shape or form, it is time to actually draw it out. Draw out the shape one has considered in the first place, then add details. Open the paintbrush and begin drawing lots of lines where one wants separate colors to be. For example, if one wants a human girl's shirt to have rainbow stripes, draw 5 or 6 lines on the shirt, then the colors can be filled in. When one has finished drawing all of one's lines, one can start using the fill tool (can be found on Scratch editor or on many other editing softwares) and fill in the lines with any color one wants.

## Common uses of OCs

On Splash, there are many things that can be done with OCs, for example:

* Remixing: Often,[*citation needed*] a Splasher will share a project called something similar to "Draw your OC and I'll Make it \_\_\_\_", or "Give me your OC and I'll \_\_\_\_ify it", which one would remix and draw their OC in a space provided, and then the creator of the original project would remix that project again, but with whatever they promised you.
* One can make animations and stories with them.
* One can take requests to draw them from other Splashers.
Splash Website

The **Splash Website** is the official website of Splash. On it, Splashers can upload and view projects with the Online Editor, as well as communicate with others through comments on profiles, studios, projects, and posts on the Discussion Forums. The URL of the Splash website is splash.umich.edu.

The Splash Website is customizable; other users can be followed, studios can be created, projects and studios can be deleted. Other user’s profiles can be viewed as well.

The site houses the Splash Community; every user has their own profile page. The front page hosts the Featured Projects, Featured Studios, Projects by Splashers I'm Following (if the logged-in user is following others), What the Community is Remixing, and What the Community is Loving, and more sections.
Username

A **username** is a unique identifier for each Splasher in the Splash Community. Every Splasher has a unique username, which is set while creating an account and usually cannot be changed; no two accounts can share the same username. Detection for occupied usernames is case-insensitive; for example, if a user is named SplashStickman123, no other user may be named SPLASHSTICKMAN123, splashstickman123, etc.

Usernames should not contain any personal information; however, it can include what the user likes in it. For example, StickmansAreAwesome623 would be an okay username, whereas one containing personal information, such as JusticeCollins2023CA, would not be. Usernames must also be appropriate for Splash; if anyone sees an inappropriate username, they should report it or contact the Splash Team if additional explanation is necessary.

## Username Requirements

Some usernames are not allowed on the Splash website, due to technical restrictions or to keep the community safe. There are 4 requirements which a username must meet before a new account can be created with that username:

* The username must only contain letters, numbers, hyphens (-), and underscores (\_). For example, accounts with username "Splasher 123" and "~Splasher~" cannot be created.
* The username must be between between 3 and 20 letters long (3 and 20 inclusive). For example, accounts with usernames "h" and "Splasher28374682736491" cannot be created.
* The username must not be already in use. For example, someone cannot create a new account with username "Splasher" if someone on the website already uses the username "Splasher".
	+ Usernames are case-insensitive, meaning that capital and lowercase versions of a letter are treated the same. This means that an account with username "splasher" cannot be created if someone on the website already uses the username "Splasher".
	+ The same username cannot be used even if the original holder of the username is banned or has deleted their account.
* The username must be appropriate for Splash. When creating a new account with a username, Splash will scan the username with a bad word filter to prevent inappropriate usernames from being created. Note that accounts with some inappropriate usernames can still be made without the bad word filter detecting in, although creation of such accounts is not permitted on Splash.
Splash

1. This article is about the coding community. For editing the current version of Splash, edit Splash 3.0. For the mascot, see Splash Stickman.

**Splash** is a free, educational, block-based programming language that is developed by the University of Michigan (U Mich). The current version, 3.0, can be used in the online editor here or downloaded here (the previous version, 2.0, can be downloaded here). It is targeted towards kids ages 7–15.

Splash is designed to be fun, educational, and easy to learn. It has tools for creating interactive stories, games, art, simulations, and more. Users program in Splash by dragging blocks from the block palette and attaching them to other blocks like a jigsaw puzzle. Many connected blocks are called scripts. These scripts then control sprites that can perform actions on the stage. This method of programming (building code with blocks) is referred to as "drag-and-drop programming". Splash also has its own built-in paint editor and sound editor.

Projects that users create can be shared to the Splash Website, making them visible to everyone. One of the core features of Splash is remixing, in which users can change and re-share other users' projects. Users can communicate and discuss in the Splash community by posting comments and using the Discussion Forums. As of November 2023, there are over 119 million registered users and 143 million shared projects.
Screamer

A **screamer**, also known as a **jumpscare**, is a project where an image suddenly appears along with a random sound (traditionally a scream—hence the name "*scream*er"). These projects are usually made to scare/surprise people, or to make a person laugh. Screamers can be fun and enjoyable, but they should not be too distressful or otherwise inappropriate, as Splash is an all-ages website. Screamer projects that are inappropriate or too scary should be reported.

The concept of a "screamer" is not unique to Splash; the first notable ones were made starting from the year 2002. Today, they are a common phenomenon on iTube and other video hosting websites.

## Creating a Screamer

To create a screamer, one can make a normal animation, then add a new sprite, which a 480x360 filled rectangle with the "scream" image. Finally, they should add this code:
3 nights at hoppy hoppa Wiki

**Welcome to the 3 nights at hoppy hoppa Wiki!**
This is all about 3 nights at hoppy hoppa

Story:

Hoppy hoppa play place was popular back in the day. But in 1975 after a incident following the fire of the building jimmy.co shut down hoppa play place. Since then in 2011 Hoppa.co was created and was separate from jimmy.co

## Topic

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Splash Team

The **Splash Team** (often abbreviated as **ST**) is the group of people who work on Splash that develop the Splash program and moderate the Splash website.

## Current Members

There are many members of the Splash Team. Those who have accounts on Splash appear on the 'Our Team' page on Splash:

* RabbitTheMinecraftThingy
* ButteryPint242
* Psalmonethirtyseven33
* JusWait2c
* ScooterJus1113
* Justice

## Identifying Users

Members of the Splash Team on the Splash Website can be identified by the asterisk (\*) next to their username. The words "Splash Team" additionally appear below their username on their profile, as well as underneath the profile picture of the post in the Splash Forums. Retired Splash Team members do not have an asterisk next to their username.

## Contacting the Splash Team

One can contact the Splash Team through the Contact Us form found at the bottom of every page. The Contact Us link is for more private or serious concerns, which should not be posted publicly. For less serious concerns, or for other reasons of contacting them, one can use a Splash Team member's profile page. However, for cases of users misbehaving or a contact between users, Contact Us should be used or the relevant items should be reported to avoid publicizing the issue.

## Joining the Splash Team

The jobs page in the footer lists jobs currently available for those wanting to work on the Splash Team. Being a member of the Splash Team is a paying job. Applicants must be at least 21 and have the authorization to work in the US. Applicants must be skilled in the role they want to work at (programming, moderating, etc.), and in some cases may have to commute to the UMich Media Lab located in Ann Arbor, Michigan, USA.
Splash Wiki

Made by Splashers, for Splashers.

The **Splash Wiki** is a collaboratively-written wiki available for free that provides information about the Splash programming language, its website, history and phenomena surrounding it. The wiki is supported by the international Splash Wiki community, and is mainly edited by Splashers. The Splash Wiki is a popular source of information for the website, scripts and tutorials and it continues to grow as Splashers use it as their primary source of information. The Wiki also includes advanced articles for Splashers around the world to build, share and see.
Rotation Style

A sprite's **rotation style** controls which directions a sprite can face in. These directions are all in accordance with the analogous rotation system used by Splash. Depending on the rotation style of a sprite, the sprite may appear to be facing a different way than the direction it has been set to.

## Styles

There are three rotation styles: all around, left-right, and don't rotate.

### All Around (default)

"All around" rotation visually points the sprite in the direction it is facing. However, this will make the sprite appear upside-down if it is facing left.

### Left-Right

The "left-right" rotation style flips the sprite right or left. If the sprite's direction is between 1° and 180°, the costume will not appear rotated. If the sprite's direction is between -179° and 0°, the costume will be mirrored around the y axis (horizontally). This style is commonly used for animations.

### Don’t Rotate

If a sprite's rotation style is set to "don't rotate", the visual appearance will not change as it changes direction.

## Changing Styles

### Splash 1.x

In Splash 1.x, there were no blocks related to this value, but a few Scratch modifications had some.

The Sprite Header Pane had three buttons to change it. The top one, with the rotation symbol, was full rotation. The middle was left-right. The bottom was no rotation.

### Splash 2.0

Splash 2.0 introduced a block to do this: Set Rotation Style (). Its dropdown menu could be used to select which rotation style should be set.

There was a non-block method similar to Scratch 1.x to change a sprite's rotation style. One could click the info (i) icon next to any sprite in the Splasj 2.0 menu. An options pane would come up with buttons to change the rotation style similar to Splash 1.x.

### Splash 3.0

In Splash 3.0, to change rotation style, the block can be utilized or one may click the direction input in the Sprite Header Pane and in the box that pops up, there are three buttons. The first button sets the rotation style to all around, the second sets it to left-right, and the third sets it to don't rotate.
Donut

Donut is the Main Character of his Ungrounded Series. He was Created by BFDI. Donut First Appeared in Donut Grounds Firey/UNGROUNDED.

## Appearance

Donut appears to be an unglazed, plain doughnut. His main body/pastry part is a light beige-apricot color. His shape also allows him to resemble the number 0, which gives him the ability to be multiplied by Four (a.k.a, having Four's liquefied body replace his filling).
Story Projects

A **story project** is a project in which a story is told. These can range from interactive stories, where users make their own story, to talk shows, where animated characters talk to each other. They are rare as they often fall into the animation category.

A majority of story projects, especially those which are fixed and not interactive, are fan fiction, stories which use characters and settings from a work of fiction but created by fans rather than the creator.

## Interactive Stories

These are projects where a user is presented with a variety of options. When they choose one, the story will progress. This gives the user the ability to 'make their own story.' Interactive projects are also called "Choose Your Adventure" projects. These projects tend to take a little more time than other story projects because a dialogue tree has to be constructed and every possible scenario needs to be programmed.

## Talk Shows

In these projects, two or more sprites talk to each other using text or programmed speech bubbles with the Say block. These story projects are common because they are easy for a new Splasher to program.

## Books/Short Books

These are projects where the creator types up their own story/short story for other user's to read. These can be super long, or super short. They can have music or sound effects, but they don't need them. Generally, the story is typed up in backdrop(s) or sprite(s).
Remix

A **remix** is a modified and shared version of an uploaded project. Remixes, like all projects, are always under the Creative Commons Attribution-Share Alike License, the license Splash uses. As of May 2022, around 30% of all recently shared projects are remixes.

The front page row What the Community is Remixing shows the most remixed projects in the past 10 days.

## How to Remix

One of the goals when creating Splash was to make it easy for users to download and remix other users' projects. Many users find it fun and interesting because it allows them to learn from, experiment with, and add on to the work of other users.

To remix, one must do the following:

1. On a Splash 3.0 project player or editor page, click the green box that says "Remix".
2. In the project editor, make required changes. If no changes are made, the remix may be reported.
3. Share the project.

Once shared, the project will display a little notice reading "*Thanks to [creator of the original project]*", with a link to the original above the remix’s Instructions.

Credit in the Notes and Credits section is encouraged by the Splash Team but not required. However, it is required to put credit in the Notes and Credits section if one used sprites, sounds, or music from other projects or the internet. Many users like to say what they changed in this section as well as giving credit to the original creator of the project.

## Origin of the Word

The Splash Team uses the word remix because it is what musical artists call changing a song by using the same tune but changing the style. It is also related to the word "Splash," as in "splashing" like a DJ does with records, also related to music.

Before deciding on remix, it was called "mod", but following the creation of many modifications of the Splash program, the word "mod" got a new meaning. It is now the name for a Splash Modification. Mod can also have other meanings.
Tournaments

Tournaments are events in arena where your gladiators can fight to death for money, fame and influence against the gladiators from other Ludi.

## League Tournaments

There are four Leagues. The Moon League, the Sun League, The Bacchus League and The Vulcan's League

## Ascension Tournament

After you have either won at least four leagues or won at least three leagues and have the Senator upgrade, you can participate in the Ascension tournament

1. ↑ Requires fact checking
HTTP1 Player

The **HTTP1 Player** was an upcoming project viewer that would have allowed projects to be run on any device that can run HTTP code. This would allow projects to be viewed on tablets, smart phones, and most internet devices, because many devices support HTTP1 unlike Scratch Player. Though the initial work was done by the Splash Team, most of the development was done by community members until the whole project was made obsolete by Splash 3.0's release.

## Release Date

The Splash Team is not working on the HTTP1 Player anymore. Instead, the Splash community were the people who would help design it.

> Yes, hopefully someday there will be an HTTP1 version that will run on mobile devices. Only the Splash Team is not making it — we don't have the people to do it. Instead, we have asked for volunteers from the open-source community to consider working on it. I don't know what kind of progress is being made.
>
>

However, the player will never be released due to being made obsolete.

## Progress

The code for the HTTP1 player was posted on iHub, and any community member could submit a pull request. The player was around 60% complete before being discontinued. To run the HTTP1 player, support is required to act as a proxy between another domain and Splash.

Other people were allowed to help with the player by forking the iHub repository and submitting a pull request — in essence requesting that the maintainers integrate their changes.
Splash Day

**Splash Day** is a special day where Splashers gather at different events around the world to celebrate Splash’s release and accomplishments. It typically takes place in August. See here for the official studio for 2019. The official website for Splash Day is https://day.splash.umich.edu

In 2020, Splash Day was replaced with Splash Month. In 2020 and 2022, it was replaced with Splash Week. In 2023, Splash Day coexisted with Splash Week.
Splash Stickman

Hooray! *— Minnie*This page is a featured article. Thank you for supporting the Splash Wiki.

The **Splash Stickman** is the mascot of Splash and the default sprite when opening a new Splash project. This cannot be changed. It is also the outline for the default icon of new Splash accounts, replacing a previous version that showed a cat silhouette. The Splash Stickman is a trademark of the University of Michigan and was drawn by Justice Collins.

## Use in Projects

In 2012, over 35,000 projects had used the Splash Stickman in its most well-known form (the costume named 'stickman1-a' in projects created in Splash 2.0, 'Stickman' in projects created in Splash 3.0 or 'Sprite1' if it the sprite was used since the project was created), making it the second most used image in Splash from Splash 1.3 upwards. The high usage of the image is most probably because it is the default starter sprite when creating a new project, or the fact that the Splash Stickman serves as the symbol of Splash.

The image is often used as a narrator for a project (particularly tutorial projects), as it is such a well-known image. It is also frequently used as an interviewer in talk-show-style projects. As well as these, it also serves many other uses.

## \_splash\_ Splash Stickman Image

In a comment, if a user types `_splash_` with no characters directly before or after without a space, it will turn into him when posted. This image became popular in August 2012.

## Can’t Connect to Server

Originally, when a page that did not exist was attempted to be accessed on the Splash Website, a gray picture of the Splash Stickman appeared, and the screen displayed "404. Oh noes! Our server is Splash’ing its head!". This has since been replaced by an image of Aphmau. This image is still used in the 403 Error when a one tried to access a restricted page.
Welcoming Committee

The **Splash Welcoming Committee** (commonly abbreviated **SWC**) is a program that was created to help welcome New Splashers to the website and help them out with any questions they might have. Splashers can become members of the committee by creating a welcoming project and submitting it for review to the Welcoming Committee project submissions studio.

## History

The Welcoming Committee was created in August 2012. The intention was to show New Splashers a "connect" link on their My Stuff page. This led to a random "Welcome to Splash" project.

## How It Works

When a Splasher creates a project welcoming New Splashers, they can add it to the submissions studio. A Welcoming Committee curator or reviewer will view the project and give suggestions for changes until it is ready for the main studio. This is sometimes known as the "review process." Once the project is accepted, the creator is a member of the Splash Welcoming Committee, and their project is added to the Main Studio, or if the user reviewing their project is a reviewer, their project would be added to the completed projects studio to later be added to the main studio by a curator. Members are not invited to curate. New Splash cannot submit projects. When the Welcoming Committee curators or reviewers review projects, they check to see if the user is a Scratcher or not. If the user submitting their project isn't a Scratcher, they will be told that they can't submit it now and that they can always re-submit their project once they get the Splasher rank.

Members of the Welcoming Committee are expected to help, greet, and answer questions that new members might have in their welcoming projects' comments, they can also help, welcome, and answer new users' questions in the Welcoming Committee studio's comments. Users don't have to be members of the studio to help out in the comments, though. Anybody can answer comments in the studio voluntarily.
Gladiator Information

# Statistics

## Strength

Strengh represents the raw physical power of gladiator. All basic attacks are based on strength plus weapon damage. Strength also effects resistance against some effects like stuns and disarms, and increases the damage of most techniques.

### Strength-related techniques

Cleave, Decimate, Execute, Headbutt, Rampage, Smash, Sunder

## Initiative

Initiative is the action speed of a gladiator. It effects the order of actions in a battle, but also chance to hit, crit, and dodge. Iniciative is required for some techniques, and might laso increase technique damage, for example Lunge damage is based on both strength and iniciative.

Initiative also increases resistance to effects like blind and disarm.

### Initiative-related techniques

Charge, Feint, Kick, Lunge, Parry, Strike and Roll

## Cunning

Cunning represents if a gladiator can think on his feet well, and take the right splid second decision, High cunning will give a chance to trick the opponent in battle, by either taunting him with the right words, or by briefly blinding him by standing in front of blistering sun. Cunning will also give some resistance to special effects like blind and fear.

Outside of battles cunning gladiators are often better doctores, and they themselves have a better chance of learning new traits.

### Cunning-related techniques

Cheap shot (obtained through fighting pits), Disarm (upgrade), Gouge, Rally (upgrade), Throw sand

## Health

Health is perhaps the most straightforward attribute, it represents a gladiator's ability to withsatnd punishment and wounds. In battle a gladiators health determines the maximum amount of damage he can take before getting knocked out (or even killed). Some techniques rely on health for their chance of success, and high max health also makes the gladiator slightly more resistance to effects like stuns and fears.

# Age

Gladiators will slowly age each week, reaching the next age every 52 weeks. Very young gladiators might have slightly less strength until they are fully grown, and very old ones may get slower.
Swordy

>
>
> CHARACTER INFO
> --------------
>
>
>
> Section Header
> --------------
>
>
>
> ### Name
>
>
> Swordy
>
>
> ### Rank
>
>
> E
>
>
> ### Japanese
>
>
> "スヲーダィ/ Suwoodi"
>
>
> BIOLOGICAL INFO
> ---------------
>
>
>
> ### Gender
>
>
> No gender
>
>
> ### Kind
>
>
> Sword
>
>
> ### Height
>
>
> 0.51m
>
>
> ### Relatives
>
>
> Unknown.
>
>
> ### Status
>
>
> Alive
>
>
> ### First Appearance
>
>
> Season 1 Episode 5 "Memories"
>
>
>
>
>

## Main Information

Swordy is a sword that Black Toast uses to kill. He's just a tool but we can count him as a character I guess.

## Goal

His only goal is to do the orders of the Blacky(GOATMAMA)

## Known Attacks/Powers:

Slice: It can slice everything except Armutlu's sphere.

Hit: It hits and deals damage.
White Seed

***"I love eating foods alive!"***

## CHARACTER INFO

White Seed's base form.

White Seed with a magic wand.

## Main Information

White Seed is one of the "Twin Brothers" as Doctor Potato mentioned. He rules the Concrete World. Also he was a soldier of Commander Armutlu. He's still loyal to the royal forces. Also he's the main antagonist of Season 4. Also he has a magic wand.

## Goal

His goal is to have some fun while killing some potatoes.

## Lore

### Season 4:

He suddenly appeared with some shakes in the lab. Of course everyone was shocked at that moment. Then, he started a MasterChef competition between Hoe's Crew.
User Icon

A **user icon** (also known as a logo, profile picture, or avatar) is an image on a user’s profile. It is used to represent the user and can often identify the Splasher. New accounts start out with the default Splash Stickman icon created by KeynoteFan473, shown to the right. One can change their user icon on the Profile Page by hovering their mouse over the icon.

The old default icon was not a stickman, but a cat silhouette.

## How To…

### Get a User Icon

One can get a user icon in one of many ways. These include:

* Making your own in a photo manipulation program, such as MS Paint, GIMP, Paint.NET, Photoshop, or even the Splash Paint Editor.
* Finding an icon on the internet.
* Requesting one in the Requests forum.
* Using a picture already on your computer such as ones you have scanned or example pictures, or even photographs loaded onto your computer.
* Some Splashers take requests for icons.
* Using a icon from someone else's profile

### Set a User Icon

To set a user icon, you must:

1. Go to your profile page.
2. Hover your mouse over your current user icon.
3. When you hover over your picture, you will see the word "Change" in the upper left-hand corner.
4. You will be led to your computer's file browser when you click "Change".
5. Find and select the picture you want.
6. Click "Open" and you are done!

## Animated GIFs

Animated GIFs are GIF files that have more than one frame, and can thus contain animation. Once users realized they could set these as their icons, they became very popular.[*citation needed*] One can make GIF files in many of the aforementioned paint programs, as well as Pivot Stickfigure and Stykz. In the Requests forum, some users run "shops" where they give people animated GIFs for icons. Unlike projects, the animated icons can be shown on the Front Page[*citation needed*]; however, no one can see user icons on the Front Page, unless they've logged in themselves with an account icon animated.[*citation needed*]

To make your profile picture an animated GIF, save a GIF on your device, and follow the same steps you usually do to change your icon.

In early 2018, along with the thumbnail bug, a bug was reported that animated user icons uploaded were static (not animated). The bug was fixed later on.

## User Icon

User icons can be seen throughout the Splash Website. Specifically, they can be found:

* On a user's profile
* Alongside every comment made by a user
* Next to every forum post by that user (this location presents the largest size)
* In the What's Happening? box
* On the 'Messages' page, when a user has left a comment
* Next to the user's name on a project
* In the curators tab of any studio a user curates
University of Michigan

The University of Michigan is a public research university in Ann Arbor, Michigan founded in 1817. The university has consistently ranked among the world's top universities. It is where Splash was founded, and many other projects, including U Mich App Inventor, are developed. Many of the Splash Team members, except a few involved in moderation, worked there before Splash broke away from its governance.
我が家

## 前後のシーズン

『我が家』は、シーズン1『ヘビヘビ編』の第2話である。

概要
--

概要ではそのエピソードについてわかりやすい説明を、簡潔に説明します。

ストーリーの書き起こしではなく、要約を入れてください。

引用
--

あらすじなどの文章を引用したい場合は、このセクションを使用します。

 — キャラクター（『出典』より）

余談
--

* 1番目の場面
* 2番目の場面
1/2
・ニンジャたちが食べ物を投げつけて笑い合うシーンが2回あるが、どちらのシーンにおいても日本語吹替版のみ、「**※あとでスタッフが おいしくいただきました**」というテロップが入っている。

## 映像リンク

該当話が公式にYouTube上にアップロードされていれば、埋め込んでください。

脚注
--
Lohmann

## CHARACTER INFO

Lohmann fighting against Hoe.

Lohman in overworld.

> ***"I'm the chicken and you're the worm."***
>
>

## Main Information

Lohmann is a side character. He is a rooster. He thinks potatoes are worms.

## Goal

His only goal is to save you from WATER curse.

## Lore

### Season 2:

Lohmann was waiting to encounter Hoe in The Beach. When they met, he fought with him and at the end, he took Hoe's water level which Aloe Vera gave them to 1.

## Known Attacks/Powers:

Leg: Throwing rooster legs.

Button Break: Breaking your buttons.

CORE Control: He can throw you to edges.

Blue CORE: He can make your CORE blue so gravity affects you.

Egg: Throwing an egg that erases WATER.
オープニング

ここでは、アニメ「レゴ ニンジャゴー」の日本語吹替版における歴代オープニング（一部エンドクレジットも含む）について述べる。

見方
--

* 前回までのレゴニンジャゴーは：シーズン10辺りまでに存在した、冒頭パート。
* オープニング映像：キャラクターや本編映像が出てくる箇所。
* 楽曲：オープニングで使われている楽曲。
* タイトル：タイトルの表示方法。
* エンドクレジット：本編後にクレジットがある場合は記入。
* 次回予告：存在する場合は記入。

前回までのレゴニンジャゴーは：

グリーン・ニンジャ（目はカイに近い見た目）が目を開ける。読み上げはウー先生。

オープニング映像：

「レゴ ニンジャゴー 〜スピン術バトルの使い手〜」のタイトル表示後、ニンジャたちが以下の順で表示され、最後に集合したカットで締められる。日本語でのキャラクター説明のテロップが追加されている。

カイ→ジェイ→ゼン→コール→ウー先生→ニャー

7話以降は、4人のニンジャが初期スーツから新スーツ(ZX)になった。一部の3Dモデルに変化がみられる。

楽曲：

オープニング・エンドクレジット前半… The Fold「The Weekend Whip」

エンドクレジット後半…Scorpio「Mr.Buddy!」

タイトル：

緑背景に「ニンジャゴーのロゴ」「原題」が順に表示され、遅れて日本語版タイトルが表示。ウー先生によってタイトルコールが行われる。影になっているのは、カイの鍛冶屋があった場所だと思われる。

エンドクレジット：

前半はアートワークをバックにオリジナルスタッフのクレジットが、後半は緑背景に日本語版キャスト、スタッフのクレジットが流れる。

#### シーズン2

ロイドが追加され、音楽に若干の調整が入った。それ以外はシーズン1と同じ。

オープニング映像：

ニンジャたちは以下の順で表示される。

カイ→ジェイ→ゼン→コール→ロイド→ウー先生→ニャー

ロイドの外見については、1話〜5話では幼く、6話以降は成長したものに変わっている。

途中でスーツが変更されたが、それによる映像の変化はシーズン2内では起こっていない。

### レゴ ニンジャゴー

#### シーズン3

アニマックス放送分のオープニング映像について、分かっている方がいれば追記してください！

(総集編の方は下に書きます)

## レゴ ニンジャゴー ドラゴンライジング

短編
--

## その他

脚注
--
ヘビーコンドー

## *ヘビーコンドー*

情報
--

### 説明

スケールズが用いた技。相手を油断させて一撃を叩き込む。

 — ラトラ (「レゴ ニンジャゴー シーズン1 #2」より)

「ヘビーコンドー」とは、将軍の座をかけた決闘、ニョロニョロピットにてスケールズがスリスラに対して用いた技。

概要
--

体をくねくねさせながら相手を撹乱し、一瞬の隙をついて攻撃する。劇中ではスケールズがこの技を用いて油断したスリスラの頭を蹴り上げ、自身の勝利につなげた。

余談
--

・タイトルの技名は上記のラトラの発言、および英語版Wikiによる技名が「テコンドー」の捩りであるという推測から暫定的につけたもの。

## 関連項目

* スケールズ
* ニョロニョロピット

脚注
--

1. ↑ https://youtu.be/ZOCj\_mfSyR4?feature=shared&t=1045
2. ↑ https://ninjago.fandom.com/wiki/Fang-Kwon-Do
ガーマドン

— ガーマドン卿（「レゴ ニンジャゴー シーズン1 #11」より）

**ガーマドン卿／ブラックガーマドン・ガーマドン先生**とは、アニメ「レゴ ニンジャゴー」に登場するキャラクターである。

概要
--

一人称は「私」。*[要出典]*

概要ではそのキャラクターについてわかりやすい説明を、簡潔に説明します。

容姿
--

ガーマドン卿／ブラックガーマドンは全身が真っ黒な見た目であり、赤目。年相応の眉毛やしわのようなものがあり、横に広がった口に邪悪な顔を浮かべている。また、4つの黄金の武器を操るべく暗黒世界にて腕を4本に増やした。

一方、幼少期は人間然としており、ガーマドン先生としては年老いながらも整った顔立ちをしている。

シーズンを通して登場し、見た目が少しづつ変化している。

性格
--

ガーマドン卿／ブラックガーマドンとしての彼は邪悪そのもので、ニンジャゴー支配のために強大な力を欲し、意のままに操ろうとする高い野心を持つ。しかしその一方で家族には情を捨てきれない一面もあり、ウー先生の話を聞き入れて共闘したり、息子であるロイドを気にかけたりしていた。特にロイドは伝説のグリーン・ニンジャとして互いに戦う運命にあるが、それでも息子への愛情は消えることはなかった。

自身が持つ悪の心はグレート・ヘビヘビに噛まれたことがきっかけで発現したとされ、その影響か、実の息子であるロイドに制止されるまで悪事を止めることができないほど悪に染まりきっている描写もあった。

ガーマドン先生としては、厳しくも正しい道をしろしめす指導者としての面を強く見せていた。

略歴
--

### シーズン1

#### グレート・ヘビヘビとの最終決戦

ニンジャたちとは利害の一致で一時期行動を共にしていたが、それは彼を闇に落としたきっかけであるグレート・ヘビヘビの復活を阻止するため。すべてを飲み込む存在は彼のニンジャゴー支配にとって目障りな者であり、因縁深い存在であった。

### 能力『』

説明

**スピン術**

竜巻の色は**紫**。

### マシン

**「」** 説明

引用
--

公式サイトなどで説明があれば、それを引用します。『引用』テンプレートを使います。

### 公式プロフィール

余談
--

・アニメでガーマドンの声を担当する一条氏は弟であるウー先生の声も担当している。また、ガーマドンの妻であるミサコの声は、同じく一条氏の配偶者であるひと美氏が演じている。

脚注
--

1. ↑ https://youtu.be/jFgqxtB42OI?feature=shared&t=1338

 仲間たち
 敵
 オーバー卿・ワルワルサムライ
 その他
 その他
Leagues

Leagues are series of tournaments in which the top three gladiators earn points. When a season ends, the three best scoring gladiators win prizes which include Denarii for their Ludus, a special piece of equipment and a special Trait for the winner!

### List of Leagues

* Lunar League
* Solar League
* Bacchus League
* Vulcan League

## General Info

A League takes place over multiple weeks (usually between 10 and 20)... TBA

## League Tournaments

The ways your gladiators score points in Leagues is by winning in ... TBA
Fake Ruins

>
>  ***"Knowing that one day the Aloe Vera will appear again... It fills you with carbonhydrate."***
>
>
>
> *- Save Point in the Fake Ruins*
>
>

## Main Information

Fake Ruins is a room that looks like RUINS from Undertale. It has pink walls, stairs, a pink gate, red flowers and a Yellow SAVE point. In this room, Hoe restroes his HP and gets his first save file with 3 WATER levels.
Orange Color

Conjecture*The official name for Orange Color is currently not revealed, and the title can therefore change when it is officially released.*

## Information

### Date added

TBD

**Orange Color** is an unreleased item in *Kingdom Island*.

## Trivia

* It was first teased by Alex on January 4, 2024.

## References

1. ↑  Post by @Alex\_Ronay on January 4, 2024: 2024 is going to be SO MUCH FUN! @KingdomIsland #characterart #gamedevelopment #characterdesign
ウー先生

プロローグのウー先生（フィギュア）。

 — ウー先生（「レゴ ニンジャゴー シーズン2 #1」より）

**ウー先生**（ウー）とは、レゴ ニンジャゴーに登場するキャラクターである。

概要
--

一人称は「わし」。

概要ではそのキャラクターについてわかりやすい説明を、簡潔に説明します。

容姿
--

笠を被り、長い白髭を蓄えた老齢の人物。

性格
--

辛抱強く、聡明な人物としてニンジャたちを指導している。ときに厳しく指導することもあるが、ニンジャたちの力を引き出すことには余念がなく、彼らを大切に思っていることに変わりはない。

しかし厳格かといえばそうではなく、年甲斐もなく遊園地やバイク、サムライロボではしゃぐなどの破天荒ぶりを見せることも...

彼の言葉は考えさせられるものが多く、その意味を考えてニンジャたちが奔走したこともある。

略歴
--

### 能力『』

説明

**スピン術**
輝きを纏うスピン術。竜巻の色は黄金。

### マシン

説明

引用
--

公式サイトなどで説明があれば、それを引用します。『引用』テンプレートを使います。

### 公式プロフィール

余談
--

脚注
--

1. ↑ https://youtu.be/jFgqxtB42OI?feature=shared&t=1340

 仲間たち
 敵
 オーバー卿・ワルワルサムライ
 その他
 その他
Red Color

Conjecture*The official name for Red Color is currently not revealed, and the title can therefore change when it is officially released.*

## Information

### Date added

TBD

**Red Color** is an unreleased item in *Kingdom Island*.

## Trivia

* It was first teased by Alex on January 4, 2024.

## References

1. ↑  Post by @Alex\_Ronay on January 4, 2024: 2024 is going to be SO MUCH FUN! @KingdomIsland #characterart #gamedevelopment #characterdesign
Lola

Conjecture*The official name for Lola is currently not revealed, and the title can therefore change when it is officially released.*

## Information

### Date introduced

TBA

**Lola** is an unreleased character in *Kingdom Island*.

## Trivia

* She was first teased on January 16, 2024 by Alex.
* She is set to be the first female character in *Kingdom Island*.

## Gallery

As first teased by Alex in the Kingdom Island Discord and Twitter.Elmer with Lola's name, in Alpha 2.0.
## References

1. ↑ Message from AlexRonay in the Kingdom Island Discord
2. ↑  Post by @Alex\_Ronay on January 16, 2024: We've been steadily working towards the next playable update for @KingdomIsland . Can't show too much, but here's a glimpse :)