recursal/Fanatic-Fandom huggingface dataset:
Crafting

# What is Crafting?

Crafting allows you to earn additional copies of cards you own or new copies of ones you don’t. You can craft a card by going to your collection screen, clicking on the hammer icon in the top right, selecting the card you want, and hitting the craft button underneath it. The different rarities have different level requirements to craft. You cannot craft legendary or mythic cards.

Crafting requires “charges,” which are represented by the number on the hammer button. Crafting a card spends one charge regardless of its rarity. You will gain one charge every six hours and can hold a maximum of six charges.

  Legendary | N/A

# History

Prior to the game’s payment model change cards were crafted using memoria. You would earn memoria by collecting more than the maximum number of a card you could hold or by disenchanting cards you didn’t want.

The table below shows the old exchange rates:

  Rare | 5
  Epic | 20
  Legendary | 80

Previous crafting system using memoria:
Defiant Incarnation

Whenever Defiant Incarnation would suffer damage from attack or retaliation, your orb takes the damage in its stead.

## Trivia

* When Defiant Incarnation is attacked by a creature that deals bonus damage to orbs (such as Oradrim Monk, Djidan Master, Djidan Templar, or Djidan Sagittarius), no bonus damage is dealt.
* When Defiant Incarnation is attacked by a creature with Haunt, damage is only dealt to the orb once, not twice.
* Attacks on Defiant Incarnation are not considered attacks. Any effects that trigger when a creature attacks, such as the life lost by Shaytan Assassin or the stunning effect from Stone Elemental, do not trigger.
* Only combat damage is redirected to your orb. Direct damage effects, such as Strikeback, Radiate, damaging events (Runic Flash, Falcon Dive, Fire Flap, etc), and creature/structure abilities that do direct damage (Fire Wizard, Grim Devils, Kobold Watchtower, etc) still damage the Defiant Incarnation.
Daring Adventurer

Gift  - Gains +2/+2 for each adjacent enemy creature.

## Changelog

Changes in == Source ==
Source: https://www.faeria.com/news/patch-notes/75-patch-notes-august-16th-2016

Reduced Faeria cost by 1

Now costs 4f(Down from 5f)

Design reworked.

Now: 6f DD, 5/6 "Whenever Shaytan Vampire damages a god, you gain that much life."

(was 7f DD, 7/4 Gift- This creature drains 2 life from all adjacent creatures)

Deathwish Ghoul

Now: Last words - Gain 2f(was Last words - Gain 3f)

Oradrim Sagittarius

Added both an additional Desert requirement and one health.

3f DD, 1/3(was 3f D, 1/2)

Wind Gate

Reduced Faeria and Desert requirement by 1.

Now: 1f D(instead of 2f DD)

#####  BLUE

Sunken Tower

Reduced Faeria cost by 1

0f LL(was 1f LL)

Prophet of Tides

3f LL, 3/1 “Move a land you control twice.”

(was 1/1, “Move a land twice”)

Mystic Beast

Design reworked.

Now:3f LLL, 2/5 Gift: Gets +2/+0 and Jump if played adjacent to an enemy well.

(was 3fL, Gift: Gets +2/+2 and Charge 2 if your opponent has 10f or more)

Ancient Herald

Health increased by 1. 5/6(was 5/5)

#####  GREEN

Ruunin’s Champion renamed to Ruunin’s Messenger

5f F (was 4fF) 3/5 (was 2/6)

Jump. Whenever this creature attacks a god, add a random green creature to your hand and decrease its cost by 2f.

(was: Whenever this creature attacks a god, add a random green creature to your hand. It gets +2/+2)

Faeria Tree

Now blows up at 5 life instead of 6.

#####  MULTICOLOR

Apex Predator

Increased Faeria cost by one.

Soul Eater

Now has: Flying, Charge 3

Three Wishes

2f (was 0f) DDFFLLMM

Gain 3 life (was 4 life) and copy the top 3 cards of your opponent’s deck. They cost 3f (was 2f) less. You cannot wish for more wishes.

Rarity Changes

The following cards were swapped in rarity in regards to the affects this balance patch will have on Pandora.

With Ruunin’s Messenger now a much more powerful force in the common slot, we wanted to shift it to Epic to make it a little less easy to pick.

Ruunin’s Messenger is now Epic (was common)

Ruunin’s Avenger is now Rare (was Epic)

Sagami Elder is now Common (was Rare)

(Click [https://www.faeria.com/news/patch-notes/42-patch-notes-may-23rd-2016#rarity here] for an explanation on how rarity changes are compensated in memoria automatically for you)

#####  Full disenchant values:

As a result of these balance changes, cards that have been reduced in power will be available for their full disenchant cost for 1 week. Those cards are as follows:

Apex Predator

Three Wishes

Shaytan Vampire

Deathwish Ghoul

Oradrim Sagittarius

#####  Patch design notes:

Click [https://boards.faeria.com/t/balance-changes-august-16th-designer-commentary/1130 here] to head to our Official Boards and read some designer insight from Dan and the team

We’d like to give a big thank you to our Vanguard testers for taking time in helping to test this set of changes.

The Faeria Team

* The faeria cost of the card changed from "5" to "4".
Flash Wind

Move a friendly creature or pay  and move an enemy creature.

## Changelog

Changes in
week 51, 2016-12-21

* The description of the card changed from "Choose one Move a friendly creature. You may pay  3 more to move an enemy creature instead." to "Choose one - Move a friendly creature. - You may pay  3 more to move an enemy creature instead.".
* The rarity of the card changed from "Rare" to "Epic".
Blood Obelisk

Whenever an enemy creature dies in combat, deal (1) damage to your opponent and gain .

## Changelog

* The rarity of the card changed from "Rare" to "Epic".
* The faeria cost of the card changed from "3" to "2".
* The description of the card changed from "Whenever a friendly creature destroys an enemy creature, you gain  2." to "Whenever an enemy creature dies in combat, gain  1 and deal 1 damage to your opponent".
* The faeria cost of the card changed from "4" to "3".
* The description of the card changed from "Whenever an enemy creature dies, gain  2." to "Whenever a friendly creature destroys an enemy creature, you gain  2.".
* The faeria cost of the card changed from "3" to "4".
Ancient Beastmaster

When you summon a creature with 5 Life or more, give it +1/+1.

## Changelog

Changes in
week 21, 2016-05-23

* The description of the card changed from "When you summon a creature with 5 Life or more, it gains +1/+0." to "When you summon a creature with 5 Life or more, it gains +1/+1.".
* The life of the card changed from "5" to "4".
* The attack power of the card changed from "2" to "3".
Aurora's Creation

Add a copy of a creature to your hand. It costs  5 less.

## Strategy

Aurora's Creation has lots of great uses: Copying a Legendary, Copying a buffed card, Copying a card with a great Gift and more. If you are running this card be sure to include a few good targets from your own deck, you don't want to rely on your opponent having 5+ Faeria cost minions to use it on.
Flamesilk Faerie

Flying
 The first time you draw an event, this gains (+3/+1) and Ranged .

## Trivia

• This creature must be in play before its ability may activate.

## Lore

*The faeries are tiny but powerful spirits who would follow the four elemental gods wherever they went. Since the death of Aoros, the flame silks instinctively flock around any large source of flame, drawn to it like they once were drawn to their patron.*
Bloated Toad

Jump
 This enters play with an enemy 2/2 Frog with Jump  swallowed.

## Lore

*There once was a Triton lord so gluttonous and wealthy that he had ordered a hundred dishes each cooked by a hundred chefs and fed to him by a hundred servants. He ate, and he ate, until every dish was gone. When he called on the servants to bring him more, however, he found that they were all gone.*
Aernost Fisherman

Production - If Aernost Fisherman occupies a lake during night, you gain 3 gold.

## Usage

* Harvester, Economical card
* Very efficient in an economical boom strategy deck
* Very efficient in a Morning deck running Mirabilite Dolmen. You start your turn at night gaining the bonus from the Fisherman, use Dolmen to switch the clock to Morning, and then your next turn will also start at night. This gives you the Fisherman's bonus every turn.

## Trivia

* The effect will only trigger on your turn, and only if it is night at the beginning of your turn.
* This effect triggers when the Aernost Fisherman is occupying a lake regardless of which player controls the lake.
Card back

The cards in Faeria all have card backs, which are visible in during the game in both decks of undrawn cards and in the hand to an opposing player. They are also visible when opening a Battle Chest and when crafting cards.

Each player can change the card back across their whole collection through the "Card Back" tab in their profile.

Accounts initially have access to only one card back, but many unique card backs can be earned.

## Purchasable Card Backs

The following card backs are available through the in-game shop:

The Faeria 1.0 launch also introduced the Ruunin, Magda, Khalim, Art Nouveau, Silver Diamond and Purple Diamond Card Backs to the in-game shop.

## Seasonal Card Backs

Starting in May 2016, accounts have been awarded card backs for certain seasonal achievements. These are currently as follows:

* Achieving Rank 15 at any time during the season
* Achieving God Rank at any time during the season
* Accumulating a total of 100 or more points in Pandora
* Being one of the 64 accounts with the most Pandora points at the end of the season

## Other Card Backs

The Basic Card Back is available to all accounts:

The Black Dragon Card Back is awarded for completing one of the final solo quests:

The Bomb-R Card Back is awarded for having 4 recruited friends reach Level 25:

The Mosaic Flower Card Back is awarded for purchasing the Faeria Steam Pack:

The first animated card back in Faeria, the Adventurer's Card Back is awarded for pre-ordering either the Pioneer or Supporter Adventure Pouch: Oversky between the 15th of March and the 12th of May, 2017:

The Fugoro the Adventurer Card Back is awarded for pre-ordering the Supporter Adventure Pouch: Oversky between the 15th of March and the 12th of May, 2017:
Codex

A codex is a group of cards which have good synergy within a given color. To unlock the codexes (also known as codices) the player must complete the tutorial as well as all color missions in Solo mode. By mixing and matching codices a player can try out many styles of play with the codex function of the Deckbuilder. Follow the links to the respective pages of each codex for detailed information about the cards they contain.

## **Neutral**

### Borderlands

* Farm Boy
* Prairie Yak
* War Yak

### Steamworks

* Walking Fortress
* Imperial Guard
* Steamforge Enforcer

### Utility

* Queen's Assassin
* Campfire
* Falcon Dive

### Bandits

* Macemen
* Cutthroat Bandit
* Rebel Slinger

## **Green**

### Blessings

* Tiki Caretaker
* Tiki Chieftan
* Elderwood Embrace

### Growth

* Thyrian Golem
* Seed Sower
* Wild Growth

### Strength

* Deepwood Grizzly
* Verduran Force
* Bloomsprite

### Patience

* Wood Elemental
* Soulbound Sagami
* Seedling

## **Blue**

### Tidepool

* Ruby Fish
* Tyranax
* Water Elemental

### Gabrians

* Lore Thief
* Gabrian Warden
* Mystic Beast

### Tritons

* Triton Warrior
* Frogify
* Triton Diver

### Wisdom

* Dark Stalker
* Spellwhirl
* Humbling Vision

## **Red**

### Combat

* Underground Brigand
* Kobold Warlord
* Underground Boss

### Tactics

* Kobold Warbeast
* Gift of Steel
* Kobold Barracks

### Ogres

* Bloodstone Sprite
* Ogre Battler
* Axe Grinder

### Vicious

* Shedim Brute
* Blood Singer
* Grim Guard

## **Yellow**

### Corruption

* Last Nightmare
* Shaytan Demon
* Soul Drain

### Onslaught

* Slaughtering Shadow
* Deathwish Ghoul
* Demon Wing

### Windborne

* Khalim's Skyguard
* Dune Drake
* Flash Wind

### Dash

* Wind Soldier
* Air Elemental
* Oblivion Knight
Cryamore Wiki

Please feel free to contribute by creating new articles or expanding on existing ones.We are currently maintaining 220 pages (17 articles).

*Cryamore* is an upcoming Indie action-adventure/RPG hybrid about a spunky bookworm called Esmyrelda Maximus! The game is inspired in art style and gameplay by games like *Legend of Zelda: A Link to the Past*, *Megaman*, and *Secret of Mana*.

Support Cryamore at Kickstarter!
 **Characters**

* Esmyrelda Maximus
* Braxton Barson
* Bliss Barson
* Fité zo Rala
* Engracia Maximus
* Easton Maximus

* Butcherknife
* Javelink
* Pizzaxe
* MegaDart

* Fire
* Water
* Earth
* Wind
* Light
* Shadow
* Space
* Time
 **World**

* Noka Island
* Ghilcrest
* Piraxans
* Cryamore

How to help
Register
to keep track of your contributions.
Get help, or ask a question
Flight of the Mantas

When you draw this card, copy it.
 Summon a (2/2) Manta with Flying  and Charge 2.

## Trivia

• Upon creation, any changes made to the original card will also be applied to the generated copy.

## Lore

*There are few things more beautiful and glorious to behold than the flight of a thousand mantas agains the shimmering light of a fading storm.*
Forced

***Forced*** is a game that was developed and published by BetaDwarf.

## Description

*Forced* is a challenging 1-4-player co-op arcade action RPG with puzzle and tactical elements. Cast as slaves in the toughest fantasy gladiator school of them all, you will face deadly trials and huge creatures, but Balfus, your Spirit Mentor, will guide you in your quest to break the chains of oppression.

## Features

* 1-4 player campaign, carefully balanced for the number of players
* Local and online co-op, it's easy to plugin controllers and play on one computer
* A challenging Gladiator campaign with monstrous foes and tricky puzzles
* Four Unique Character Classes, with very distinctive play styles
* Skill focused: all enemy attacks can be evaded, it's your job to figure out how!
* The Spirit Mentor, an extra party member which players must control together to gain an upper hand over the enemy
* Survival Arena Mode (more modes coming)
* Mark Combat System. Apply marks to enemies with your basic attacks, to set them up for devastating special attacks from you or your allies

## Requirements

* Processor: 2.2 GHz Intel Core 2 Duo
* Memory: 2 GB RAM
* Graphics: Integrated
* Storage: 5 GB available space
* Processor: 2.4 GHz Intel Quad Core
* Memory: 4 GB RAM
* Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
 SteamOS + Linux | * OS: Ubuntu 12.04
* Processor: 2.2 GHz Intel Core 2 Duo
* Memory: 2 GB RAM
* Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
* Storage: 5 GB available space
* Processor: QuadCore 2.0 GHz +
* Memory: 4 GB RAM
* Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
 Windows | * OS: Windows 7, Windows 8
* Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
* Memory: 2 GB RAM
* Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
* DirectX: Version 9.0c
* Storage: 5 GB available space
* Sound Card: DirectX 9.0c-compatible, 16-bit
* Processor: QuadCore 2.0 GHz +
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
* Storage: 5 GB available space
* Sound Card: DirectX 9.0c-compatible, 16-bit

## External links

* Official site
* Steam Profile
Alberian Fortification

Protection 1.
Whenever an opponent's creature moves on a hex adjacent to Alberian Fortification, it loses 2 life.

## Trivia

* If you are attacking the Alberian Fortification you hit it right before the damage of it is dealt.
* The damage is dealt directly after entering the hex. You cannot perform any other action before it other than the one explained above.
Campaign

**Campaign** is one of the Game modes in the game Forced.

## Campaign levels

* Trial 1: Activator
* Trial 2: Vandalism
* Trial 3: Tremors
* Trial 4: Blastoff
* Trial 5: A Slow Death
* Trial 6: Feel the Wrath
* Trial 7: Lines in the Sand
* Trial 8: Power Crystal
* Trial 9: Revenge
* Trial 10: Speed or Caution
* Trial 11: Run for Cover
* Trial 12: The Warlock
* Trial 13: Infestation
* Trial 14: A Slow Ride
* Trial 15: Wall of Decay
* Trial 16: Overgrowth
* Trial 17: Three Choices
* Trial 18: Lunch Time
* Trial 19: Dark Maze
* Trial 20: Spiritual Arrest
* Trial 21: Blood Machine
* Trial 22: Rats in a Maze
* Trial 23: Tunnel Vision
* Trial 24: A Bone to Pick
* Trial 25: The Master

* Trial 1: Activator
* Trial 2: Vandalism
* Trial 3: Tremors
* Trial 4: Blastoff
* Trial 5: A Slow Death
* Trial 6: Feel the Wrath
* Trial 7: Lines in the Sand
* Trial 8: Power Crystal
* Trial 9: Revenge
* Trial 10: Speed or Caution
* Trial 11: Run for Cover
* Trial 12: The Warlock
* Trial 13: Infestation
* Trial 14: A Slow Ride
* Trial 15: Wall of Decay
* Trial 16: Overgrowth
* Trial 17: Three Choices
* Trial 18: Lunch Time
* Trial 19: Dark Maze
* Trial 20: Spiritual Arrest
* Trial 21: Blood Machine
* Trial 22: Rats in a Maze
* Trial 23: Tunnel Vision
* Trial 24: A Bone to Pick
* Trial 25: The Master
Boosters

Boosters were a way for players to grow their Faeria collection. Each booster contained 5 cards with at least one guaranteed to be rare or better. They have since been replaced with Battle Chests, and Mythic Chests.

## Obtaining Boosters

Boosters can be obtained in a variety of ways:

### Leveling

Players are awarded one booster pack each time they level up.

### Gold

Boosters can be bought at the in-game shop for 100 gold per pack.

### Shop

Boosters can be bought in the Shop for the following prices:

 14 Booster Packs
 30 Booster Packs

### Early Access Bundle

20 Packs are obtained by purchasing the Faeria Early Access Bundle.
Hallways and Doors

# Hallways

Hallways are just a method of creating paths on your ship you can walk through. They come in many sizes, and do nothing but create a place for the crew to walk, breathe, get shot, get vaporized, and trip on things in. They are essentially a small blank room, and contain some amount of air.
If ships didn't need people to command them, there would be almost no need for hallways, or any rooms for that matter.

# Doors

They block air, small arms fire and people when closed, and do not when they are open. They can be used to create sealed areas to prevent the entire ship from venting in the event of a room breach.
Easton Maximus

**Easton Maximus** was the late father of Esmyralda Maximus and the husband of Engracia Maximus.

## Biography

Born in the year 56 A.S. (meaning “After Settlement”). A well-respected young man, he helped pioneer steam technological advancement, and in the last years of his life, the advancement of newly found Crya Research. His father Sir Emmitt Maximus, died to an unknown sickness that swept the town of Ghilcrest in the year 65 A.S. when he was 9. Easton developed a more serious demeanor ever since the event.

He became romantically involved with Engracia Silvershark, the chief’s daughter, and married her in 75 A.S. 4 years later, she became pregnant with a girl, but subsequently lost her life during a complication with childbirth. Easton, devastated, but not letting that deter him, named her Esmyrelda and raised her very well.

9 years afterward, Easton was a victim of the Ghilcrest Explosion in 88 A.S. at the only (at that time) Cryamore Research Facility at the age of 32.

It was reported that he died trying to harness the energy of Cryamore through his body, which in turn caused other victims to die and become injured. (Coincidentally, Esmy was the same age he was when his father died, the age of 9.) Easton was very close with his father-in-law, Chief Silvershark, and Silvershark vowed to watch over Esmy as best as he could after the event. At this point, Esmy was adopted by the Barsons.

Throughout the 9 years he raised Esmy, he taught her how to speak, read, and write before she was 4. Esmy was simply a child prodigy. This was also the time period where he began to really take Cryamore seriously after not believing anything his late wife used to tell him, even sharing his research and findings with a young, enthusiastic Esmyrelda. (He was originally a strict supporter of Steam Technology.)

His grave has an inscription from a note he wrote in Esmy’s diary:

“May My Daughter, The Adoration of my Life, Prosper Well, For I Love Her From The Pit of my Heart.”
Altar of Destruction

Production - Every creature, structure and player loses 1 life.

## Trivia

* Altar of Destruction does affect itself, which causes it to die after three Production phases.
* When Altar of Destruction deals damage, the order the damage is dealt is the order the cards were played, with the most recently played card being hit last. This can matter for cards like Thyrian Golem.
Esmyrelda Maximus

**Esmyrelda Maximus**, also known as **Esmy**, is the spunky main character of *Cryamore*.

## Biography

Esmyrelda is the daughter of the late Easton Maximus, one of the major pioneers of steam technological advancement. Her ancestors settled on Noka Island only 100 years ago. Upon their findings, they discovered a new kind of energy resource, called Cryamore. Rather than continuing to explore new areas, they focused their attention on using and studying Cryamore to replace the now-ancient steam technology.

Throughout the years, beasts became more brutal and rabid, so there was a plan initiated by the Ghilcrest Council to use Earthen Cryamore to mold a wall around the town, to keep the beasts from coming in. Cryamore resources began to drop.

When she was 12, Sir Maximus died in a freak accident trying to harness the energy of Cryamore through his body. Her mother died at childbirth, so the only ‘family’ she had at that time were the Barsons, who took care of her until she became of age. Before his death, her father raised her well, always involving her in math, books, and teaching her the mechanics of Crya-Technology, and she continued his studies every day after he passed.

As she grew up, she invented a number of things that the town uses regularly involving stabilized Cryamore consumption. She also invented the Cryamore condenser, which allows a human to use the Cryamore directly in everyday life, rather than previous machines. As of now, she’s the go-to person for help with Cryamore and troubleshooting energy hiccups in the town of Ghilcrest, known as a Cryatist.

As of late however, Cryamore energy has become stagnant and at an all-time low, making it hard for even necessary day-to-day activities to be done. It was now that she was approached by the Council for an important mission: to go outside Ghilcrest and find out the reason Cryamore energy has been so low, and to fix it.
Braxton Barson

12-year-old **Braxton Barson** is Esmyrelda’s “little brother” and personal assistant. He is a pretty bright kid, having coming up with his own few inventions under the guide of Esmy herself. He tends to favor her more than his actual blood sister, Bliss, and for a good reason. He’s also addicted to candy and sweets, and suffered the expensive consequences for it.

If Esmy’s stuck or out of ideas on where to go or what to do next, he’s the kid to go to if you need some new inspiration and suggestions.
Fité zo Rala

**Fité zo Rala** is a rebellious Piraxan, a race indigenous to the Island of Noka.

## Biography

Fité was tired of the lifestyle that his fellow Piraxans lives by, and was banished from the tribe. Many Piraxans followed him, choosing the same course. So he sought out to be treated as a human, only to be shunned by them as well. This in turn made him bitter, and then, with his followers, vowed to start his own tribe.

Because of this, (and the constant efforts to establish a peaceful relationship with humans), it is difficult for peace to occur, because the rebellious & good Pirax fight amongst each other; making humans confused as to which a particular group of Piraxans are good or not.

Over time, he learned how to use Cryamore for himself and his followers, building devices similar to the way humans use it. As to how he discovered it and his motives, as well as his current whereabouts, are simply unknown.
Engracia Maximus

**Engracia Maximus** was the late wife of Easton Maximus and late mother of Esmyrelda. She was the only daughter of Chief Geophilus Silvershark. The Silvershark family has always been highly-esteemed, and Engracia herself was quite the shining jewel of the family, being sought after by many men.

She was a beautiful young lady, being very enthusiastic for the at-the-time new Cryamore findings. She would love to read about the future possibilities for Cryamore and imagine how it would change the world. She would collect many Cryamore trinkets and small rocks, even wearing some as jewelry. At this point, she felt different when being around them, like a more vibrant individual, being able to think fluidly, and possessing a stronger will. So she would always wear Cryamore. This also is the reason why she thought Cryamore was “something special”.

She fell in love with Easton around the age of 17, and married him a year later (because he was the only man she knew not falling all over her for attention). She would then encourage him to try getting into Cryamore research as she believed he would be really successful. At this time, Easton still wasn’t crazy about the idea and believed Cryamore shouldn’t be used as he felt they were ignorant of it.

4 years later, she became pregnant, and would speak about all the fun she would have with Easton teaching and rearing their child together. Being an avid reader herself, she would always tell Easton how important it would be for their child to read well. She would also inadvertently push how the child would love Cryamore and benefit well from it. This disturbed Easton at the time, but he didn’t really let it bother him.

A few hours after giving birth to a baby girl, Engracia passed away, most likely due to complications. She never got a chance to hold her, or even know of her name before her passing. This was a huge blow to Easton, Chief Silvershark, and the rest of the town, as she would usually leave a trail of happiness throughout the town because of her liveliness.
Crew Weapons

# Weapons

A device which emits damaging substances in a linear vector. A projectile implement of a lethal nature. A deadly firearm for killing. A gun.

You're still asking? Ok fine, you shoot stuff with it and it reloads when empty or not wielded.

To fire a handgun click with LMB on target while holding the RMB.

## Pistol

A diminutive weapon; a pistol is derided for it's low rate of fire, low damage, and low ammo capacity. The benefits of wielding a pistol is the minimal impact on movement speed and fast reload.

## SMG

A lightweight weapon quite like the pistol. This weapon is typically found as a bullet hose; spraying lots of rounds from a respectable magazine in the general direction of your target. The only reason it hasn't superseded pistols as a backup weapon is because that just wouldn't make sense.

## Rifle

A rather heavy weapon unlike the above; packing a low ammo capacity, low rate of fire, and lower movement speed in exchange for high damage, accuracy, and precision. This is for the snipers out there. Just don't call it a sniper rifle.

## Assault Rifle

Take a rifle and throw in more ammo capacity, rate of fire, and movement speed in exchange for less damage, accuracy, and precision. This is a weapon class for the operator who wants to have a balanced diet in their firearms, or who cannot make up their mind.

## Machine Gun

Take an SMG, but make everything bigger. Yes, that's it.

## Shotgun

Did you ever look at your weapon and think, "I want to spray a wall of ammo downrange at the expense of all else" after firing an SMG? Well this is what you want! Trade in your ammo capacity, rate of fire, and accuracy for that sweet wall of lead.

## Automatic Shotgun

Did you ever look at a shotgun and any automatic weapon and wish you could have both in the same package? Well look no further, for you can throw multiple lead walls downrange now!

## Minigun

So, remember the machine gun? Now... what if you strapped a few together, also why not make them spin!
Chicken

*This article is a stub. You can help Scorn Wiki by expanding it.*

Reason: "*Outdated Article*"

**This page is a candidate for deletion.**
Reason: "*Outdated Article*"

## Description

These creatures are usually attached to the rears of workers before detaching themselves to attack the player.

## Strengths

they fire a projectile similar to the weapon the player carries around with them. It is not very strong.
FORCED Wiki

***Forced*** is a game that was developed and published by BetaDwarf.
Forced is a challenging 1-4-player co-op arcade action RPG with puzzle and tactical elements. Cast as slaves in the toughest fantasy gladiator school of them all, you will face deadly trials and huge creatures, but Balfus, your Spirit Mentor, will guide you in your quest to break the chains of oppression.

Read more | **Featured Video**
 **Featured Content**

Achievements
Campaign
Crystals
Enemies
Game modes
Guardians
Locations
Weapons

* Videos
 **Featured Media**

mw.loader.load('ext.slideboxlightshow');*

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Help** page.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
Scorn Wiki/Top section

Welcome to the Official *Scorn* Wiki
the *Scorn* compendium by the players, for the players.
We are currently maintaining 339 pages (29 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *Scorn*?

***Scorn*** is an atmospheric first person horror adventure game, developed and published by Ebb Software, set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.

Subjects

Artifacts

Creatures

Locations

Machines
Workers

Locations | TBA

**Workers** are the most commonly encountered creatures that roam around the bio-engineered ruins of *Scorn*.

## Appearance

The Workers are organic ant-like creatures that walks on four legs that end with three stubby fingers/toes.

## Behavior

Many of these creatures can be found acting inert, scaling corridors/passageways or even waiting behind the confines of closed doors. Once seen, they typically become hostile towards the player. When attacking, the creatures tend to either charge towards the player or fire a stream of green liquid from the cavity in their chests. If they manage to stumble close enough to the player, they will either inflict damage via a bite or grapple them before attacking with a red flagellum from their chest cavity.

They have been shown to utilize some tactics when fighting. In certain areas, the creatures would remain inert, often among dead members of their species, and would wake up once another creature becomes aggravated at the player's presence. One Worker becomes hostile when the player shoots a separate sickly looking Worker.

## Strategy

Usually, it will only take two shots to the head from the bio-engineered pistol to take one out, or five hits with the melee. However, they been known to pose a much greater threat in numbers, typically swarming the player if ever given the opportunity.

## Habitat

The biological ruin that covers the game area is a result of the creature. Among the larger piles, Worker corpses can be found. Additionally, chains of these creatures that hang in higher areas are secured to the wall by the red fleshy webs that can be found everywhere. It's unknown why these creatures produce that material.

## Notes

* The Workers are featured in the pre-alpha 2017 demo.
* The artbook describes them as being essentially genetically identical to the other Crater Creatures in all ways but shape and size. It is described as having the same meat in different wrappings. Furthermore, the Workers and other Crater kin all emerged from the back of the Crater Queen, prying themselves free and inadvertently spreading the virus she carries across the organic architecture of the facility.
Parasite

**The** **Parasite** is a key character and antagonist in the story of *Scorn* being the protagonist's weapon and inventory, where it holds your spare items when not needed. In return for this, it fuses its body with the host and consumes them through vines/tentacles that grow steadily. The Parasite also intermittently rips and stabs the player while it's attached, dealing damage and slowly killing them.

## Origin

The Parasite was once a humanoid, evidenced by the skull in its chest. It most likely is the warped remains of the first protagonist we play as, due to the alien weapon the first protagonist found being merged with the Parasite’s tail.

## Appearance

The Parasite resembles a mix of a humanoid with a Reptile-like creature. Its skull has been melded to its chest and it has Lizard-like rear legs.

The new "head" is an exposed brain with skin flaps on both sides. It has human arms. The ribs have mutated and grown longer/point outward and are used to grab the Protagonist from behind. From the pelvis bone, small clawy hind legs have sprouted. The Parasite has one big tentacle that it uses to latch onto and attack the Protagonist. The Parasite also has a long tail and on its end, it has a fused weapon.

## Strengths

The Parasite is quite good at ambushing. It is also very nimble and can maneuver around the world quickly.

## Function

The Parasite doesn't only leech off the protagonist but also provides helpful inventory space and the ability to use weaponry.

The art book suggests that the second protagonist isn't able to wield the Tool Gun or any weaponry but we see the first protagonist was at the start of the game. While this isn't confirmed, many suspect the first protagonist is older and had more capabilities and awareness than the second, which allows them to use the Tool Gun.

* In game back image
* Head and brain
* Lurking in shadows

## Trivia

* The Parasite bears a heavy resemblance in appearance and arguably nature to the entities described in the artbook as Consciousnesses.
	+ These beings are the next level of ascension for the inhabitants of Polis, undergoing a transformation in which their consciousness leaves the body in a process that is not yet known and gains a physical form which then looks for a shell it could inhabit. They contain tendrils and often wings and once finding a Shell, a typically artificially constructed organic shell, they merge with it and attain a higher state of existence.
	+ It is believed by some players that the mutation the first protagonist undergoes begins this process, but it goes wrong for one reason or another and he is stuck partially ascended in his own body looking for a new form to bond with and inhabit. Unlike how the process seems to typically play out, the failed ascended being chooses a living, sapient individual like itself to merge with.
	+ Some people theorize that the white goo that covered the first protagonist made him transform/brought life to the Parasite form.

## Sources

1. ↑ *Scorn - The Art of the Game*
Scorn Wiki (Website)

*This article is a stub. You can help Scorn Wiki by expanding it.*

The **Scorn Wiki** is an official Wiki FANDOM site founded by SBEyes on July 13, 2016, and officially revealed on July 26th. It was formerly hosted on Gamepedia, and around 2021 due to the site merge agreement, Scorn Wiki was now hosted by Wiki FANDOM.

## Content

The Scorn Wiki is a comprehensive encyclopedia website that archives content related to anything about the biopunk horror game *Scorn*. It covers articles of creatures, artifacts, locations, and more.

## References

1. ↑ https://twitter.com/scorn\_game/status/757952105818624002
Item

## Stone Key

After lowering 4 giant flower bulbs, the player character will acquire a small hand held stone key that can remotely open doors from a short distance. Within the center of it is a circular engraving that emits orange or blue light depending on what door is being opened. Similarly, there's two separate etchings stemming from the center that correspond to different doors as the character will hold one side up or the other depending on the door.
In the gameplay trailer and demo, the stone needed to be upgraded in order to open the blue doors as it was initially only able to open the orange ones.

## Wrist Key

After inserting his left arm into a machine, a device is embedded deep into the top of the protagonist’s hand and down his wrist that in turn is used to gain access to certain machinery in the game. The wrist key is a brown snake shaped device that it able to produce a twisted data spike at the character's own will.

## Blood Pod

A hand sized creature that can be filled with blood at certain stations and used to heal, as well as store the ammunition for the various weapons.

*This article is a stub. You can help Scorn Wiki by expanding it.*

We do not have specific information yet on the available items in *Scorn*.
Crater Queen

*This article is a stub. You can help Scorn Wiki by expanding it.*

 Sex | Female (implied)

The Crater Queen is an enormous creature encountered in Act IV of Scorn.

## Appearance

The Crater Queen sits atop an elevator. She has a humongous, pale, fleshy body that drapes over said elevator like a thick cloak. On her large, hunched back there are various open wounds/craters. Some creatures can be seen inside these craters.

She has a very thick, long neck and a massive head with large, sad eyes. Her mouth seems to be ruptured with only loose flaps of flesh remaining as she groans.

The Crater Queen has long, skeletal arms and hands that are immobile, except for some fidgeting with the fingers. She also seems to have stumpy legs, but these are equally non-functional.

Below her neck hangs a pair of breasts that close off a few entrances.

## Story

In order to progress, the Protagonist must extend four walkways that connect to the elevator the Crater Queen is perched on. Each time he does this, it tears large, gaping holes in her body, causing the Queen to wail in agony and flail her head and neck. This alerts nearby creatures to the Protagonist's presence. Whether this is deliberate by the Crater Queen or just the creatures reacting to the cries of their "mother" is unknown.

Eventually, the Protagonist is able to activate the elevator, she is perched upon, tearing her apart. As he moves on to the next area, he is able to get a glimpse of the Crater Queen in the distance, partially crushed by the elevator, but still alive and moaning in pain as she weakly surveys what remains of her body.

## Trivia

* Many gamers and viewers of the game, say that the Crater Queen's design resembles that of the person who gets transformed into a jelly creature in the game I Have No Mouth, and I Must Scream.
	+ Crater Queen also resembles one of Zdzisław Beksiński's paintings.
* The creatures in the back are likely inspired by the Surinam Toad, a creature which hosts its young in its back

## Gallery

### Concept Art

* Crater Queen concept art by Filip Acović

## References

1. ↑ https://www.wikiart.org/en/zdzislaw-beksinski/untitled-14
Cyborgs

Cyborgs are a type of enemy encountered near the end of Scorn. They are humanoid machines, powered by Homunculi.

## Appearance

Cyborgs have a large belly that's hollow inside. This is where the Homunculus will sit and operate in. Their head is decapitated, but still hangs onto the body with thick wires. On their back they carry the ammo for their grenade launcher, which three are mounted revolving on their right arm making them can fire in burst of up to 3 shots. Their arms up until the elbow and their legs up until the knee, appear to be made from dead humanoids. Further indication of this is found in the same room: various structures have loose limbs hanging on them. The rest of their limbs are made of mechanical parts.

## Trivia

In the art book, you can see various Homunculi working on the cyborg. It's revealed that these machines are used by the Homunculi to better navigate around the world.

## Gallery

* Closeup of a Cyborg's belly with a Homunculus inside
Scorn Wiki

Welcome to the Official *Scorn* Wiki
the *Scorn* compendium by the players, for the players.
We are currently maintaining 339 pages (29 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *Scorn*?

***Scorn*** is an atmospheric first person horror adventure game, developed and published by Ebb Software, set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.

Subjects

Artifacts

Creatures

Locations

Machines

Videos

Featured images

mw.loader.load('ext.slideboxlightshow');

*Scorn* Links

Official page

Steam

Twitter

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Small engine

The small engine requires 1 of the tiles at its rear to be touching an edge in order to be placed.

## Engine mechanics

Engines provide thrust for your ship while thrusters effect your ships ability to turn. In order to control a ships thrusters a ship requires a cockpit with an attached navigation selector.

### Engines

Engines effect a ships acceleration and the rate at which the ships travel drive spins up but will not effect its maximum speed. Speed is determined by the ship type itself. The acceleration of a ship is a function of its mass and its thrust so lower mass ships will accelerate more quickly as will ships with more thrust. Engines can only face backward and will not effect the turn rate of a ship in any way.

### Thrusters

Thrusters effect the turn rate of a ship. The further from the center of the ship that a thruster is mounted the more of an effect it will have on the ships turn rate. Heavier ships with require more thrust to make maneuverable. Thrusters will not effect the acceleration of ship in any way even if they are backward facing.
Soundtrack

*This article is a stub. You can help Scorn Wiki by expanding it.*

The music of Scorn intrigued fans just as much as the artstyle and would see to satisfy those who listen to Dark Ambient composers and albums. The Soundtrack for Scorn was created by composers Aethek and Lustmord. Aethek is an alias of DnB composer Billain while Lustmord is a legendary Dark Ambient musician who's earliest works date back to 1981. He has composed for numerous video games and has recently done work for films.

## Scorn ost preview

2 Tracks by Aethek were posted as a kickstarted update. On the 19th January 2018, Aethek posted the two tracks to SoundCloud as an ep titled '[Scorn OST preview.]' These two tracks were Structure223 and Cleansing. Structure223 did not make it oto the official soundtrack.

Aethek has been speculated to have made the music for the [2020 Xbox Series X Trailer]. An official release of the track or it's name hasn't been released.

## 2022 August

Billian as Aethek posted the first track from the Scorn soundtrack onto YouTube titled 'ENCAPSULATED'

## 2022 Original Soundtrack

The Soundtrack for Scorn was created by composers Aethek and Lustmord.
Disc 1's runtime is significantly shorter at 36:25 compared to Disc 2.
At this stage, the soundtrack hasn't appeared on either Spotify, Apple Music or SoundCloud but has been uploaded to YouTube.

### Missing FLAC

Many reviews for the soundtrack on Steam were negative citing that the downloadable soundtrack was only available as MP3 and not FLAC format despite the description for the soundtrack saying: **Available in FLAC and MP3 formats.** There has yet to be any updates on the situation.

### Missing Tracks

Players have noticed that many tracks are missing from the soundtrack's release including early trailer music along with tracks that can be heard in-game. One of the most recognizable tracks absent is the repetitive two-note hum from the cadaver boss fights in Act 5, another track includes the male choir when the protagonist undergoes surgery.
The tracks for both the surgery sequence and the cadaver boss fight have been extracted
The file for the surgery sequence and the cadaver fight seem too big for fandom, the surgery track is cut and is named "the choir thing.mp3" on the list of uploaded files
the file for the boss fight is too big, there is a .bank file converter on nexusmods if you want to use that. the newest version is bugged,
so use the version before that
Scorn - The Art of the Game

***Scorn - The Art of the Game*** is a 192 page art book containing a collection of concept art used for the game *Scorn*. It is by producer Matthew Pellet.

It shows various pieces of art, including cut content, and further elaborates on parts of the game’s ambiguous storyline. It is available in ebook and real world hardcover book. The book in digital format is around two-hundred and eighty-seven megabytes large.

* Early page
Machines

*This article is a stub. You can help Scorn Wiki by expanding it.*

## Tool Access Console

The Tool Access Console is a control panel used to open doors across different locations. Interacting with it requires the Tool Gun. The appearance of the console resembles that of a fleshlight and the way the machine operates works in conjunction with the phallic appearance of the Tool Gun.

## Healing Resupply Station

The first Health Resupply Station can be found in Act 2. It's a vending-machine-esque contraption where the protagonist inserts their Inventory Creature. The spider-like creature will then be injected and 4 of the tentacles will expand into sacks of blood that the protagonist uses to heal themselves.

## Ammo Resupply Station

The first Ammo Station is found in Act 3. Similar to the Healing Resupply Station, the protagonist places their Inventory Creature and the station automatically empties it's stock of Pistol and Shotgun ammunition and stamps it into the Inventory. Any leftover ammunition can be given to you upon future visits.

## Puncture Trap/Barb Machine

A deceptive-looking device that impales the user's arm with barbs. The protagonist desperately tries to free themselves the first time they use the machine. It causes a significant amount of pain and decreases the player's health bar.

 The device is used by the protagonist to free their left hand from the overgrowth from the parasite.
It's inclusion in Act 5 raises significant questions. The location of Act 5 is far away from any creatures or parasites the player encounters with very little evidence of organic spread, meaning that the creators most likely didn't have the same parasite problem the player faces. Maybe the contraption was created due to prophecy of the player's arrival or it served an entirely different purpose for it's creators.

1. ↑ Scorn - The Art of the Game