Changelog

The following Changelog is re-produced based on the Game Devs own posts on Steam. It was last (partially) updated late-February 2021, with added contnet through July 2021 to be added shortly.

## Pre-release Updates

*The following changelog includes all minor pre-launch updates, etc, through early-November 2020 before Tin Can was officially released into 'Early Access' on Steam*

- Unity video player crashing the game when playing videos for players using windows 7

- Bottles should not longer be filled and emptied by magic resources
- You should be able to get the missing achievements (just die in hardcore to trigger them)
- Ranking is no longer broken

- Leaderboard no longer crashes the game because of three guys named Bob sShould not happen again)

- Repair Station should no longer crash when inserting weird things in it (no, you can't fix the atomilc pile shield!)
- Air filters wont crash anymore when repaired (this fixes the CO2 Scrubber not working anymore)
- Bottles wont fill or empty themselves at crazy rates; everything is now in a logical closed circuit

- Corrected in FR (Ne dit plus trop de CO2 pour trop de O2 sur le moniteur d'oxygène)
- Both Oxy and CO2 now say On\_Batt
- Can't be electrocuted anymore by systems if they don't have a power connector
- No more ghost asteroids after the star event
- Display no longer stay on in the air on the main comp if you remove monitor
- Collisions fixed (until you find more holes)
- New code for Pause Menu (should prevent lots of bugs)
- Resume button added on pause menu
- Issue where getting electrocuted while holding manual was a problem is now fixed
- Repair button no longer stays on while system is offline
- Main computer no longer needs a monitor to boot
- No more "streamer demo" text on the pause menu

- Bottles will now be closed automatically when inserted inside a system or if empty
- Issue where you could not plug a component when holding the manual
- Diamond rank will no longer crash the leaderboard
- Having controllers plugged no longer cause issues with inputs

Added:
- Option Menu!!

- Random Events!!
## Update 1: Random Events, Debug, Option Menu

*The following changelog includes all minor post-launch updates, etc, through mid-November 2020*

- Hopefully the weird temperature bugs should be gone but we need you to confirm it

Changed:
- Components now give a different amount of parts to push you into dismantling more of the ship and think things through

Added:
- FOV option
- Summon events in Sandbox
- Watch stats in Sandbox
- Stop your pod from being damaged in Sandbox

**0.0.62e (Beta branch)** - 11/11/2020:

Fixed:
- Keybinding not working
- No Inputs for some users
- Bottles still detected by systems after removing them
- Option menu scaling incorrectly
- No delay before asteroids
- Temperature balance
- A bunch of typos
- Electrocution not ocurring, randomly

**0.0.62f (Beta branch)** - 11/12/2020:

Fixed :
- Progress bar of the main computer is working again
- Error Bad\_Fuse no longer remains when removing a damaged fuse
- Problems with events and their cycle
- Game crashing after 48 minutes in hardcore
- Objects can't be accidentally grabbed when leaving pause
- All batteries are now turned towards the player when grabbed

Added :
- A different image shows up during electrocution if the fuse is missing from the system
- New options in Sandbox (timescale, fixed temperature, fixed atmo and so on)

Modified :
- Different heating rate of transformers

**0.0.62g (Beta branch)** - 11/12/2020:

Fixed:
- Repair station can no longer be broken by opening the door, grabbing the component and mashing F on the repair button (you guys are nuts)
- Broken monitors no longer display stuff on the main computer
- Normal mode no longer starts with 3 asteroid fields in a row

- Back to normal difficulty in normal mode
## Update 2: Universal Translator (0.0.65a onward)

*The following changelog includes info about the major Universal Translator update, and subsequent tweaks / bugfixes*

Universal translator now coming to a pod near you! 10 new languages have been added to Tin Can! But that's not all! A new event, a new pod and a new menu await you, out there in space!

Japanese, German, Russian, Czech, Spanish, Ukrainian, Romanian, Greek, Portuguese, and Polish have been added into the language selector. Both the interface and the pod manual have been translated so you and your friends can enjoy stellar deaths in your mother tongue! French and English have been improved as well.

A big thank you to the community translators :

Magikarp, That One Korpsman, Roman, K1tty, MIHA, Castle of Glass, Drezina123, Eligram, Tiberius, Bob, Lemon, MortallyChallenged, TheFuseSlayer, Bob (the one and only), Frangotino, Blackmaester, JayBee, Cesarxfc and Mora.

**0.0.65b** - 01/13/2021:

Fixed:
- Leaderboard is no longer broken - Collision issues have been fixed on the floor of Pod 2
- Main branch is no longer in dev build

**0.0.65c** - 01/14/2021:

Fixed:
- Font size (issues with Japanese)
- Repair station no longer goes crazy when a destroyed battery is inserted
- Repair station progress bar goes back to zero if the repair is interrupted by a lack of power - Non-repairable objects cannot be placed in the repair station anymore

**0.0.65d** - 01/15/2021:

Fixed:
- Components no longer consider themselves connected to the repair station when inside for repair
- Player can no longer be electrocuted by electric components after removing them from the repair station (see above)

**0.0.65e (Beta branch)** - 01/17/2021:

Fixed:
- Bug stopping players from putting components back inside the light systems - Bug not allowing players to place electrical components on the repair station when using right hand - Airlock now displays control prompt properly

**0.0.65f** - 01/21/2021:

Fixed:
- Issues with leaderboard not uploading scores

## Beta releases prior to Update 3 (0.0.65f onward)

*The following changelog includes info about updates made following Update 2, and as precursors to Update 3 (primarily on the Beta branch)*

**0.0.65f (Beta branch)** - 02/19/2021:

Fixed:
- Game no longer crashes after second black hole
- Fuses no longer short when removing a component from a system
- Frost effect no longer vanishes during hypoxia
- Master warning now has it's own error (not just caution)
- Various issues with main gen are fixed (processor bug)
- Up and Down keys are now working properly if changed by user
- Alarms no longer double blink sometimes when pressed
- Electrocution now stops when powers goes below a certain threshold after it started
- No more issue sometimes when trying to move down with handles
- Various sounds are now fixed
- Other various bugs

Added :
- Storage Drawers (need more testing)
- Asteroid impacts now make you drop objects randomly on both hands

Changed:
- Various gameplay rebalancing - Various sounds - Hearing distance for certain sounds

**0.0.65g (Beta branch)** - 02/20/2021:

Fixed:
- The main computer monitor no longer shows value circle
- The atomic pile works correctly again (no longer stuck on a minimum power value)
- Various plugspot fixes (components can now be plugged properly everywhere)
- O2 "air filter" no longer visible or destructible