Druide

*"Nous sommes les préservateurs de l'équilibre, maintenant et à jamais, pendant que Malfurion repose dans le rêve. N'oublie jamais cela."*
— Kal de Dolanaar
Le **druide** est une classe hybride changeforme disponible aux races des elfes de la nuit, des worgens, des taurens et des trolls. Les druides peuvent jouer chacun des trois rôles (tank, soigneur, et dégâts) en utilisant leurs métamorphoses. Alors qu'un druide est plus efficace dans le rôle déterminé par sa spécialisation active et son équipement, ils peuvent également utiliser leurs capacités de changeforme pour changer temporairement de rôle au combat. En plus de ses formes de combat, les druides peuvent prendre des formes qui augmentent leur vitesse de déplacement en courant, en nageant, ou en volant. La capacité de changer de rôles hors de combat - et prendre temporairement un rôle différent au combat - fait du druide une des classes les plus polyvalentes de *World of Warcraft*.

## Vue d'ensemble

*Les druides font appel aux vastes pouvoirs de la nature pour préserver son équilibre et protéger la vie. Avec de l’expérience, les druides peuvent déchaîner les énergies brutes de la nature contre leurs ennemis et faire s’abattre à distance sur eux la fureur des cieux, les immobiliser avec des sarments enchantés ou les piéger dans des cyclones sans fin.*

*Les druides peuvent envisager le combat sous de nombreux angles : ils peuvent en effet remplir tous les rôles (soigneurs, tanks et spécialistes des dégâts) mais doivent bien garder à l’esprit les exigences de chacun d’entre eux. Ainsi, il est capital qu’ils choisissent la forme adaptée aux situations rencontrées, car chacune de ces formes a une finalité bien particulière.*

### Guide du jeu

*Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal spirits of Azeroth. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. This flexibility allows them to fill different roles during their adventures, tearing enemies to shreds one minute and surveying the battlefield from the sky the next. These keepers of the natural order are among the most versatile heroes in Azeroth, and they must be prepared to adjust to new challenges on a moment’s notice.*

### Description de l'écran de création

*Druids live in a state of unparalleled union with nature. Tightly bound to the plant and animal kingdoms, they are natural shapeshifters, and so they know firsthand the abuse visited on their wild brethren. In consequence, despite their numbers, druids tend to be wary, reclusive, and difficult to spot. Few outsiders have plumbed the depths of their secrets.*

*Druids are shape-shifters with an affinity for the plants and animal kingdoms. Druids can specialize in healing, casting spells at range, or taking the form of a cat or bear to fight in melee.*
### Guide de Classic

*Druids call upon the versatility of nature to empower themselves, assuming the forms of primal beasts, summoning celestial energy, and channeling the restorative properties of the wilds to aid their allies.*

## Histoire

According to tauren mythology, Cenarius (the patron for all druids) instructed them first in druidism as recounted in their myth *Forestlord and the First Druids*. As it stands, the night elves claim the first druid was Malfurion Stormrage, an idea challenged by the tauren beliefs. This is clarified in *Chronicle*. Cenarius did live among yaungol, the ancestors to the tauren, when they settled near the Well of Eternity between the 12,000 and 11,900 BDP, but Malfurion was the first to be trained in the ways of the druid, around year 10,000 BDP. This is why Malfurion is referred to as the first mortal druid. The yaungol could thus be compared to the early humans who used crude nature magic, a primitive sort of druidism, like the Gilnean harvest-witches. A similar case can be said about Valewalker Farodin, who was a student of an ancient order of keepers predating the druidic traditions of the night elves, and not full druids themselves.

Malfurion would lead the night elves through the War of the Ancients and the long years that followed. With the creation of the World Tree Nordrassil, the kaldorei druids were bound to Ysera, and her realm, the Emerald Dream, in which they spent centuries of their immortal lives. The Cenarion Circle was eventually formed as the governing society of druids, based in sacred Moonglade.

Locked in slumber in their barrow dens for generations, the druids awoke to meet the threat of the Burning Legion during its recent invasion. The Legion's attack left a terrible scar on the natural order and, after Archimonde's defeat, the druids chose to remain in the waking world and help rebuild their shattered lands.

The night elf druids were recently joined in the Cenarion Circle by the tauren druids. It is not clear from the current game content if the tauren learned druidism separately from the night elves or if they were taught by the night elves. Conflicting information in the Warcraft universe further exacerbates the confusion. Either way, the tauren and the night elf druids do not participate in the Alliance/Horde conflict, but coexist peacefully within the Cenarion Circle.

The Gilnean druids were called Harvest-witches and Celestine also refers to her druidic order as "keepers of the old ways". The harvest-witches would use their primitive druidic skills to cultivate crops but almost "died out" as Gilneas developed, though, when the nation fell into famine, it was the druids who, as Celestine claims, "called upon the earth's blessing and restored the harvest".

Druids belong to many different organizations or sects including the Cenarion Circle, Cenarion Expedition, Druids of the Claw, Druids of the Talon, Druids of the Fang, Druids of the Grove, Druids of the Antler and Druids of the Scythe.

It usually takes most druids a brief time to shapeshift, and rarely can it be done in a few seconds. Druids generally cannot speak while in their animal forms, but there are some exceptions. For example, Gaivan Shadewalker, Archdruid Glaidalis, and Arthur Tradewind are all able to speak while shapeshifted. This may be possible through alternative, magical means of communication, similar to how jawless undead are capable of speech.

### Warcraft Encyclopedia

Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of 'archdruid', and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Malfurion Stormrage, also the first mortal druid on Azeroth.

Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids, however, restoring life comes with a price. Even the newest druid understands that life cannot simply be created from nothing and must ask nature to sacrifice their life essence in order to transfer that life essence to the people and plants being healed. However, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.

A druid's empathy with the creatures of the wild also allows him to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by a druid, who can simply shift into an aquatic creature, allowing him to stay underwater as long as needed.

Until the end of the Third War, druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health. Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druid works to restore the balance. To that end, a druid can use his connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druid can wield peace and somnolence, the druid can tap into the fury of nature itself: Terrible storms have responded to a druid's call; thorns have sprouted from the druid's skin to wound his attackers; even previously harmless roots have grown up out of the soil at greatly accelerated speeds in order to entangle a foe.

For obvious reasons, druids thrive in the wild outdoors. Inevitably, however, they lose some of their effectiveness when they are forced to endure separation from the natural environment. What good is a cleansing rain when a druid cannot even see the sky? How are roots to capture a foe who is standing atop a high tower? Such cases clearly require a druid with the imagination to consider new strategies and the flexibility to carry them out.
Yet this flexibility, too, comes with an underlying negative corollary. The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties. Even so, the druids' incredible adaptability serves them well in confronting the challenges that Azeroth has to offer.

## Organisations

*Article détaillé: Organisations de druides*

## Races

*Article détaillé: Races de druide*
La classe druide peut être jouée par les races suivantes :
Modèle:Statistiques de druide

### Notes à propos des races

Les druides utilisent des formes variées selon leurs spécialisation et chaque race présente une apparence différente pour leurs formes (Ours, Félin et Sélénien). Les formes d'Ours et de Félin ont également des couleurs difféentes selon la couleur de cheveux, donc si vous n'êtes pas intéressé à regarder la meilleure combinaison race/classe, il est possible de se renseigner sur les apparences des formes, qui n'ont pas d'options de transmogrification.

### Traits raciaux

Voici les traits raciaux utiles pour les druides :

  Elfe de la nuit

* Camouflage dans l'ombre est une technique de camouflage. Elle peut être utile pour la gestion de l'aggro par les DPS en JcE et c'est une méthode qui permet d'échapper aux combats. Il est cependant important de noter qu'elle ne diminue l'aggro que pendant un court instant.
* Insaisissable aide à rester camouflé, vu que ce trait s'ajoute à Rôder.
* Rapidité permet d'augmenter l'esquive, ce qui fait qu'il est plus dur de vous toucher. Cela est particulièrement utile pour les tanks.
* Esprit feu follet diminue le temps avant réapparition d'un personnage mort.
* Résistance à la nature (racial) fournit 1 % de réduction aux dégâts de Nature subis.

Les Elfes de la nuit sont les plus adaptés pour être tank ou faire du JcJ parmi les races de l'Alliance.

  Worgen

* Acharnement donne aux worgens 1 % de plus de chances de faire des coups critiques, ce qui est très utile pour les dégâts et soins.
* Sombre vol est une technique de sprint avec 2 minutes de recharge qui est utile en JcJ et JcE. En la combinant avec Célérité (sort de druide) et Ruée rugissante (Forme de félin), les druides worgens sont ceux avec la plus grande mobilité.
* Aberration (racial) offre une diminution de 1 % de tous les dégâts de Nature et d'Ombre subis.

Les Worgens sont les plus adaptés pour le DPS et le soin parmi les races de l'Alliance.

  Tauren

* Choc martial peut étourdir des ennemis, ce qui est utile pour toutes les spécialisations en JcJ et JcE.
* Endurance gives a slight health bonus, beneficial for tanks and PvP.
* Résistance à la nature (racial) fournit 1 % de réduction aux dégâts de Nature subis.

Les Taurens sont les plus adaptés pour être tank ou faire du JcJ parmi les races de la Horde.

  Troll

* Berserking will give you a 20% attack and casting speed buff every 3 minutes, good for DPS and healing.
* Da Voodoo Shuffle reduces the duration of all movement impairing effects by 15%, mostly useful for PvP.
* Regeneration (racial) increases health regeneration by 10% and allows 10% to continue during combat, minorly useful in PvP, or for giving tanks a slight edge.

Les Trolls sont les plus adaptés pour le DPS et le soin parmi les races de la Horde.

## Spécialisations

*Pour une liste complète des capacités des spécialisations, voir Capacités de druide*
Les druides sont la seule classe avec quatre spécialisations, qui sont :

* Balance - Lanceur de sort DPS
* Féral - Mêlée DPS
* Gardien - Tank
* Restoration - Soigneur

### Balance

 ***Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.***

Balance druids focus on dealing ranged magical damage, with an array of signature abilities such as Starsurge, Sunfire, Solar Beam and Starfall. Balance druids use Moonkin Form to increase their damage dealt, protect them from harm and grant spell haste to themselves and their party. As well as granting Balance druids a distinctive Owlkin appearance (although this can be changed with Glyph of Stars) this form has also gained Balance druids nicknames such as "Boomkin", reflecting their potential for extremely high damage output.

As of the *Legion* expansion, Balance druids no longer primarily use mana as a resource. Instead, using their spells such as Moonfire and Solar Wrath, they generate Astral Power, which is used to cast the abilities Starsurge and Starfall.

*The elements that carve form into the universe are fluid forces of nature. Some beings seek to bend the power of these natural elements to their will. Druids, however, worship the protecting spirits of nature. Long ago, nature’s equilibrium was thrown out of balance, leaving the world vulnerable to catastrophic events, including the first invasion of the Burning Legion.*

*By leveraging the sacred powers of the moon, the sun, and the stars, balance druids access arcane and nature magics—made more potent still through shapeshifting, when the spellcaster takes the form of the moonkin—to aid in the fight against imbalance that threatens the natural order of all things.*

### Féral

 ***Takes on the form of a great cat to deal damage with bleeds and bites.***

Feral druids are powerful feline melee damage-dealers, using Cat Form to deal swift and savage damage to their enemies. They have much in common with rogues, using energy to fuel their attacks and combo points to build to deadly finishing moves. Like rogues, Feral druids are extremely agile, and can use Prowl to sneak around and Pounce on enemies when they least expect it. Feral druids are often called "Cat", "Kitten" or "Kitty", these affectionate nicknames belying their formidable ferocity.

*Feral druids also seek to curb imbalance in nature. They observe the fantastic intricacies of the physical world and the delicate fabric in which all living creatures are given purpose. Whether on land or in the sea, in a lush jungle or an uncultivated desert, death is part of the cycle which sustains life. Nature is an eternal dance between predator and prey.*

*As a shapeshifter, the feral druid endlessly pursues a greater understanding of this truth. They seek a visceral connection to the wild, and in combat take the form of a deadly feline predator. Feral druids become ferocious, agile stalkers—ripping, biting, and bleeding their enemies dry. The forces of chaos are tamed by the druid’s primal fury.*

### Gardien

 ***Takes on the form of a mighty bear to absorb damage and protect allies.***

Guardian druids are indomitable tanks, using the strength of Bear Form to become a towering, snarling wall between themselves and their allies. Similar to Protection warriors, Guardian druids use rage to fuel their abilities, mauling and mangling their enemies and transforming their rage into health with Frenzied Regeneration. Guardian druids' Bear Form is improved with Thick Hide (druid ability), allowing them to square up to the most formidable of foes. Guardian druids are often known simply as "Bears".

*Like their feral brothers and sisters, guardian druids attune themselves to nature through the animal kingdom. They commune with the wild to understand how life perseveres through adversity. They know that the creatures who survive are often those built to best protect themselves and their kin. In this, the guardian druid finds a deep and harmonious value in the steadfast—all the while recognizing that sturdiness requires an aggressive stance when danger comes near.*

*Taking the form of a great bear, the guardian druid becomes a massive wall of fur, claw, tooth, and rage, aided by the forces of nature, standing between allies and any opposing threats.*

### Restoration

 ***Uses heal-over-time Nature spells to keep allies alive.***

Restoration druids are capable healers, specializing in restoring their allies' health through heal over time effects. Restoration druids possess a range of healing options, from direct healing to more sophisticated buffs such as Living Seed, with abilities such as Nourish offering synergistic effects, and can also dispel with Nature's Cure. Restoration druids are capable of healing allies without the use of a special shapeshift form, but with the talent Incarnation can take on the form of the Tree of Life.

*The many gifts provided by nature must sometimes be reciprocated. Restoration druids seek order in the world by tending directly to its many life forms. Friend to flora and fauna alike, restoration druids celebrate birth and growth. Where there is decay, they bring rejuvenation. Where there is abatement, they summon regrowth. Life not only needs protection—it needs nourishment.*

*To foster this harmony, the restoration druid builds a bond with the things that grow, gaining inspiration from the flower’s bloom, the seed’s sprout, the mushroom’s spores, and the tree’s growth. Like nature, the restoration druid perseveres through patience and persistence, the foundation upon which all life is built and sustained. They use this power to mend wounds and provide persistent remedies that keep their allies from falling.*

## Capacités

*For a full list of druid abilities, see Druid abilities*
Druids have a range of magical and physical abilities. While each specialization focuses on strengthening a particular area of a druid's repertoire, all druids are capable of using Cat Form and Bear Form, dealing physical and ranged magical damage, healing targets and using numerous other abilities.

Some signature druid abilities:

* Solar Wrath
* Prowl
* Entangling Roots
* Dash (druid ability)
* Rebirth
* Mark of the Wild
* Cyclone
* Stampeding Roar

### Métamorphose

*Article détaillé: Formes de métamorphose de druide*
The druid's most notable ability is shapeshifting into different forms. These following forms can be obtained when reaching a certain level: Moonkin Form (Balance specialization only), Cat Form, Bear Form, and Travel Form (which increases speed in a form appropriate to the location used, whether it be land, water, or flying allowed).

Many abilities are restricted to a certain form. Others have different forms or effects depending on the druid's form when it is used. Because Cat Form and Bear Form use energy and rage, respectively, rather than mana, druid abilities that use mana cannot be used by druids when they are in these forms. However, druids can quickly shift between forms to gain access to desired abilities.

For all forms, the following applies:

* Immune to Polymorph in all forms except the default, humanoid form.
* You can't switch from polymorphed humanoid to another form.
* Shapeshifting breaks all movement-impairing effects (like Slow or Hamstring) and roots (Frost Nova or Entangling Roots) except the 3-second daze that can proc when one is attacked from behind by a melee attack.
* Depending on the form, the druid is considered either Humanoid (Caster and Moonkin), Beast (Travel, Aquatic, Bear, and Cat), or Elemental (Tree of Life); and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
* Shapeshifts are not buffs or magical effects, thus they may not be dispelled.
* Mana regeneration still continues at the same speed as out of the form.
* Weapons and armor that have the "Chance on hit" effect or have gained the said enchantments can still proc regardless of form.
* Items with an "Equip: When hit ..." do work in forms. Some examples of these items are the Naglering and Darkmoon Card: Wrath's damage, Green Whelp Armor sleep.

If you shapeshift while wearing any disguise, your form buff will remove the disguise buff. This is because it has a blanket effect and can cause unexpected bugs when two buffs are stacked. Items like the Noggenfogger Elixir were changed in 2007 to not stack with Druid forms so that it would not cause any future problems. Subsequent issues have arisen, such as the jet-pack required for Gunship Battle, giving the message "Cannot use whilst shape-shifted". This can make completing some achievements more challenging for feral and balance druids, such as With a Little Helper from My Friends, requiring creative thinking such as spending the battles as a gunner in Wintergrasp.

As of 5.0.4, druids can mount while in Moonkin Form.

## Équipement

*Voir également: Ensembles de druide*
Les druides peuvent porter des armures en tissu et en cuir, et gagner des bonus supplémentaires lorsqu'ils ne portent que du cuir.

Les druides peuvent utiliser des bâtons, des dagues, des masses à une ou deux mains, des armes de pugilat et des armes d'hast. Ils peuvent également utiliser des objets pour main gauche, mais ne peuvent avoir une arme dans chaque main.

## Anecdotes

* Druids of the wild are mentioned in the *World of Warcraft: Game Manual* as having been trained by Fandral Staghelm. This presumably refers to the druid adventurers that can shift between many animal shapes.
* Druids replaced runemasters during the early development of *World of Warcraft*.
* *Hearthstone* has a number of different shapshifted forms not seen in *World of Warcraft*, as can be seen with Modèle:Hs and Modèle:Hs.
* There appears to be a female dwarf using druidic magic in the card art for Modèle:Hs in *Hearthstone*.

## Dans le RPG

 Le contenu de cette section est exclusif au RPG Warcraft et ne constitue pas une référence.

Druids are keepers of the world who walk the path of nature following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To a druid, nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy using it to change their shapes and command the forces of nature. Traditionally, druids chose the path of a specific animal totem, however, since the invasion of the Burning Legion, most druids have undergone a number of reforms including encouraging the study of magic from all totems. Druids who do this are known as druids of the wild.

## Galerie

* A night elf druid model shown inside a green bear shaped outline as originally seen on the official World of Warcraft website.
* Concept art for a night elf druid.

TCG
* One-Thousand-Battles, a tauren druid.
* Myriam Starcaller, a night elf druid.
* Taheo Skyspeaker, a tauren balance-druid.
* Galahandra, Keeper of the Silent Grove, a night elf druid
* MaleoTheBlur.jpg

Maleo the Blur, a tauren feral-druid.
* Cul Rendhoof, a tauren restoration-druid
* Guardian Steelhoof, a tauren druid.
* Givon, a night elf druid in bear form to the left, and a tauren druid in cat form to the right
* Zalan Ragewind, a tauren druid.
* Breanna Greenmother, a night elf druid.
* Arktos, a night elf feral-druid.
* Jasmia, Nature's Chosen, a worgen druid.
* Morova of the Sands, a tauren balance-druid.
* Horkin Figluster, a tauren druid.
* Aresha Thorncaller, a night elf druid.
* Dorn the Tranquil, a tauren druid.
* Treewarden Tolven, a night elf druid.

Hearthstone
* Elder Jari, a furbolg druid.

## Changements lors de patchs

* **Patch 5.0.4 (2012-08-28) :**
	+ Feral Combat splits into two different specs: Feral (melee) and Guardian (tank).
	+ Relics have been removed from the game.
	+ Druids can now mount while in Moonkin Form.
* **Patch 4.2.0 (2011-06-28) :** Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form's scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, several abilities had their coefficients modified.
* **Patch 4.0.1 (2010-10-12) :**
	+ Worgen and trolls become the third and fourth races capable of becoming druids.
	+ Duration of Restoration HoTs reduced from, e.g. 27 to 6 seconds for Regrowth.
	+ **Class specific quest chains removed**  — druids who completed the Epic Flight Form quest chain before the patch now have a Feat of Strength.
	+ Eclipse (resource mechanic) has been reworked and the Eclipse Bar added.
* **Patch 3.2.0 (04/08/2009) :**
	+ If you already possess a 310% speed mount, your Swift Flight Form's speed will increase to 310%.
	+ Druids are able to customize the appearance of their Feral forms.
* **Patch 3.0.2 (2008-10-14) :** Druids received the regular resurrection spell Revive.
* **Patch 0.6 (2004-04-13) :** Added.

## Voir aussi

* Druide elfique
* Sectes de druide
* Druides en tant que tanks
* Alamo
* Dreamform

## Références

1. ↑ http://us.battle.net/wow/en/game/class/druid
2. ↑ http://us.battle.net/wow/en/game/class/druid
3. ↑ *World of Warcraft: Classic* class description
4. ↑ Taking Your First Steps in World of Warcraft Classic
5. ↑ *World of Warcraft: Chronicle Volume 1*, pg. 90, 98
6. ↑ Don Adams on Twitter
7. ↑ Moonfire (worgen)
8. ↑ *World of Warcraft: Traveler*, pg. 220
9. ↑ Loreology on Twitter
10. ↑ *Through the Mirror Darkly*, pg. 9
11. ↑ *Last of the Line*, pg. 6
12. ↑ *Elegy*, pg. 76: *"Ferryn was beside her in his favorite shape—that of the nightsaber. For a moment, Delaryn rejoiced. But then she realized that he was speaking. He should not have been able to. Feline mouths could not form words."*
13. ↑ Shapeshifters!
14. ↑ WoW TCG Card: Wild Seeds
15. ↑ *The Demon Soul*, pg. 463: *"Malfurion called to his surroundings. He needed their sacrifice; only life could give life."*
16. ↑ The Warcraft Encyclopedia/Druid
17. ↑ 17,0 17,1 17,2 et 17,3 Erreur de référence : Balise `<ref>` incorrecte : aucun texte n’a été fourni pour les références nommées `Class Preview`
18. ↑ World of Warcraft: Game Manual#Night elves
19. ↑ *World of Warcraft Diary*
20. ↑ *World of Warcraft: The Roleplaying Game*, 67
21. ↑ *Alliance Player's Guide*, 14
22. ↑  Blizzard. Updated Druid Forms Coming Soon. Consulté le 2009-06-12. “In our next major content patch, druids will find a host of new textures for two major forms, cat and bear.”

## Liens externes

 World of Warcraft Official Game Guide - Druid
 US Druid Forum Druid forums (US)
 EU Druid Forum Druid forums (EU)
 The Druid Wiki The unofficial Druid wiki
 HealingWoW Restoration Druid Class Guides
 Icy Veins Balance, Feral, Guardian, and Restoration Druid Raiding Guides (Mists of Pandaria)
 WowInsider Shifting Perspectives — weekly Druid feature
 WowInsider Druid guides