Woods (Day)

**Woods (Day)** is generally one of the first areas encountered in the game. It is the go-to for food and materials, but also gives a decent quantity of bullet casings and other materials. Its end-of-area boss is the Zombie Butcher.

As noted by Trish, the Highway (either day or night) is a safer, lower-level place to explore for loot and experience, but it does not have the quantity of food and materials required to advance.

## Enemies

* Bitten Pedestrian
* Bitten Cheerleader
* Dark wolf
* Head Nurse
* Infected Soldier
* Infected Police Officer
* Rager
* Undead Nurse
* Undead Wolf
* Unsteady Vagrant
* Zombie Cheerleader
* Zombie Leader
* Zombie Butcher (boss)

## Events

* Move on

 *Exploring the deep woods has paid off. You discover an abandoned church in a small clearing. It could contain items such as bandages, serum, medkits or even valuable tools.** Lock picking (Cunning) - success: random loot, failure: ambush
* Move on

 *The group discovers an abandoned, but locked house in a clearing; an ideal potential source for materials, ammunition parts or ammunition. Beware of scavengers.** Lock picking (Cunning) - success: random loot, failure: ambush
* Move on

 *You happen upon a ragged, hungry looking young boy. He pleads for your help.** Give the boy some food ( x2) (reward: ammunition ?)
* Offer medical assistance (Medical) - success: ammunition, failure: ambush
* Ignore the boy and move on - ambush

 *You happen upon bushes filled with berries.** Collect berries
* Move on

 *You discover a group of bucks grazing. You consider hunting them to gather additional ration supplies for the camp.** Hunt (Survival)
* Move on

 The group discovers the entrance to a bunker. It is easily opened.
* Rest in the bunker - Heal party, sometimes random loot
* Move on

 *The group discovers a cave. It turns out to be completely empty, but at the end of the cave you spot a deep, dark hole.** Reach into the hole (Survival) - success: random loot, failure: damage
* Move on

 *Exploring the farther reaches has paid off. You find a corpse that appears to still have usable equipment on it.** Search - success: random loot, failure: ambush
* Move on

 You find a crate. An atrocious odor seems to be coming from inside of it.
* Try to open (Cunning) - success: random loot, failure: damage
 *You stumble upon a dog. The animal whines in pain as it futily tries to escape a trap.** Free the dog (Medical) - success: random loot, failure: ambush
 *The group discovers a lake amidst the trees. There are a few wrecked boats jutting from the water, which could be a goldmine in supplies to someone with the proper skills and knowledge.** Dive and investigate (Survival) - success: random loot, failure: damage
 *Exploring the far areas of the woods has paid off. You find a locked prisoner transport bus. Dead prisoners lie about here and there. This type of find can be a great source for rare munition materials, rare ammunition or even weapons and clothing of high quality.** Lock picking (Cunning) - Ammunition parts, ammunition, weapons, or clothing
 *You pause for a moment. A narrow path branches away. At the end, you discover a dark cave.** Investigate - success: random loot, failure: damage
 *The group finds the entrance to an old shack. An ideal spot to make a lookout.** Investigate the shack - success: random loot
 *Exploring the farther reaches has paid off. You spot a punk patrolling in the distance. He has not seen you, and you could surprise him.** Sneak attack (Survival) - success: random loot, failure: ambush
 *You see a group of survivors in the distance. They seem to be looking around with mistrust. You consider whether you should approach or avoid them, you hear a noise from the side.*
 *"Psst hey, perfect timing. We were just checking out that group there and planning on helping ourselves to their stuff. But why dirty our hands when you'll do just as well?"*
*"Rob that group. Kill one of them to scare the rest. Let them run off and leave their packs behind. But make sure you only kill one of them."*
*"As compensation for your services we'll give you <item>"*
* Take the Deal
* Refuse the Deal

Killing the whole group results in a fight with the punks. You don't seem to get the original reward upon defeating them. Beware that sometimes even complying with their request and forcing the group to surrender will still result in a fight with the punks.