Golem-Casting

Golem casting, one of the first of the Blighted Arts to appear post-cataclysm. It allows the user to separate their soul into a golem made of the needed gathered materials. Note that this means a golem caster is excluded to using a singular golem, however, that golem can do an array of things depending on the user. The golem also grows with the user, starting out frail and becoming stronger as the user progresses through the stages of the Blighted Arts. Since the golem of a Golem-Caster is an extension of their soul, it somewhat thinks for itself. Seeming to contain the former sanity of the user. Golem-Casting takes from the mental state of the user. Causing them to go insane and become highly unstable. Often developing DID, with their golem being the personality that allows the user to stay coherent, and the user is the personality that provides orders and life to the golem. Because of this Golem-Casting is considered Taboo, and has been outlawed. As the two are intertwined, whatever damage is inflicted onto the Golem reflects onto the user. Vice versa applies as well, and as the Rittic in the user expands, the rittic inside the golem expands as well. Providing more power to both.

Golems are given access to a different set of abilities after being created. More of these abilities become available as the user enters a new stage. Basic abilities are below.

**You can only select one ability from each level**

## **Practitioner Golems**

Practitioner golems are created only housing a small portion of the Caster’s soul, and as such often have smaller bodies. Ranging from 1-2ft tall, and not having much power beyond being a companion for the caster. Regardless of the choice chosen the Golem must remain close to the user when not in use. Golems of this level can only be constructed from simple materials, such as wood or clay. Golems can receive complex commands and use their abilities for 10 OOC minutes at this level.

* Increased strength and precision, if this is chosen the golem cannot go any further than 6-7ft away from the user. If this is chosen the golem will remain twice as strong as the average human, and that strength will only grow as the user progresses.

* Increased range and enhanced vision, if this is chosen the Golem will remain at the strength of the user. This includes the degradation of the body as the user progresses. However, it’ll be able to travel long distances away from the user.

## **Mortified Golems**

Golems of Mortified Blighted Arts users are able to be grown to the height of 5’-5’6” and made out of sturdier materials. That depends on the choice the practitioner made, however, as a golem with range could become a lighter material, whereas a strength golem could be made of a stronger and more heavy material such as stone. At this stage, Golem-Casters can grant what is called Soul Manifestation to their golem. This gives the golem an ability, the types of abilities are below. The user can only choose one. Golems at this level can receive complex commands and use their abilities for about an OOC hour before spellcasting fatigue sets in.

* Inhabit, this ability allows a Golem to house its user, turning into a suit of sorts. Best paired with the Strength choice. However, this ability also increases the speed and reaction time of the golem as the user progresses in level. The height remains the same, so if the user is taller than their golem they must make do.

* Switch, this ability allows the user to trade places with their golem, best paired with the Range choice. It allows for long-distance travel or experimentation.

* Recall, this ability allows the Golem to instantly deconstruct itself and reconstruct itself next to the user without damaging their body.

### **Practitioner Choice Updates**

Choice updates are to show what happens with the abilities that a Golem Caster chooses as they progress. Giving the player a clear picture of what they can and cannot do.

Mortified Strength: If the user chose Strength, their golem at this level could pull off limbs, or breakthrough housing such as cabins or churches. Whilst being precise enough to throw stones into the center of a target with ease.

Mortified Range: If the user chose range, their golem can go 50ft-100ft away from the user. Alongside being able to see all around them at a 360° angle.

## **Margrave Golems**

Margrave Golems are capable of becoming far larger than Mortified with heights ranging from 7’-7’8” Golems of this level are also capable of being made out of far stronger materials. With Strength oriented golems being capable of having iron or other weaker metals as their bodies, and Range Golems being capable of using more malleable and light metals for their bodies. At this stage, the abilities the user chose from before increase in power. Once again, they can adopt a new ability into their Golem, with these being listed below. Golems can receive complex commands and use abilities for 2 OOC hours at this level.

* Stasis, in using this ability a Golem can use the rittic in its body to stop living things in their tracks. This effect lasts 30 OOC seconds and depends on the target, as other Margraves can only be stunned for a few seconds. Alongside Doyen/Oracle level Euloric and Common Arts users have the same resistance as Margraves. It can also be used as an area of effect ability, however, this massively decreases the time that targets remain in stasis. Turning from a half of a minute to 10 OOC seconds. The area of effect is about 30ft. Stasis takes effect by the golem transmitting the user's rittc into the target in question. Just a small amount however, thus why it doesn't last long.

* Affinity, this ability allows a golem to wield items with more efficiency than even trained users of that same item. This depends on both the item and the Caster themselves, meaning that if the caster has limited knowledge of the item the golem can only use it the same as any other person. However, if the user has extensive knowledge of the item in question then their golem can use it beyond the abilities of a normal person. This applies to weaponry and tools.

* Clairvoyance, this ability allows the golem to alert the user of knowledge they wish to know. Such as the location of someone or something, or when something will happen. This ability cannot be used in fast-paced situations such as combat, as the user won’t be able to clearly depict anything with their clairvoyance due to the constant action.

### **Mortified Choice updates**

Margrave strength: Margrave Golem Casters that chose the strength option can now hit hard enough to destroy stone and dent metal. Allowing them to throw around humans

Margrave Range: Margrave Golems that have chosen the range option are capable of being an entire biome away from the user. Alongside having night-vision and sight precise enough to pick out the smallest details from nearly a mile away.

Margrave Inhabit: If a Mortified Golem caster chose Inhabit, their golem will now be able to move just slightly faster than the average person. Alongside this, the golem will be able to react to faster actions and attacks. Like arrows coming from bows, not crossbows though.

Margrave Switch: If the mortified chose this option, the ability will not only allow the margrave to switch places with their golem, but it also allows them to temporarily increase the speed and strength of their golem after they’ve switched places. Placing it at the strength of an above-average human for that of a few moments. Alongside doubling their speed for that same two moments.

Margrave Recall: If the caster chose this option before, they will be able to not only cause their golem to reappear next to them but allow them to deconstruct and reconstruct the golem around the caster at will. Creating a semi-teleportation, however, massively drains the user to do this. As such they’re confined to three Recalls before they run out of stamina.

## **Revenant Golems**

Golems of the Revenant level are highly superior to any other kind of golem, as each golem is unique making them one of a kind. Revenant golems have a height limit of 15’ however that is entirely the choice of the user. Revenant golems can also be made of extremely durable materials regardless of the first choice. Such as steel or Pograthil. All traits and abilities adopted from previous levels are amplified, and the user is able to create a custom ability for their golem. However, the nature of this ability must be similar to the ones listed before. Examples can be the following: semi-intangibility, minor element manipulation, body morphing, etc. Golems can continue fighting or doing other complex commands until the user wishes them to stop.

### **Margrave Choice Updates**

Revenant Strength: Revenant golems that have had the strength option are strong enough to break through weaker metals, dent most metals, and throw around heavy objects such as carriages. Along with being precise enough to throw an arrow directly into the center of a target from up to 1-2 miles away.

Revenant Range: The Range option at this stage makes a golem capable of being several biomes away from the user, alongside this the vision it has allows it to see the heat and cold inside of living things from major distances. Allowing them to spot anyone from incredible distances.

Revenant Inhabit: If this ability was chosen, at this stage it is capable of making the user three times as fast as an average human. Alongside being capable of reacting to Scholar level spells such as fireballs or ice shards.

Revenant Switch: With the strength boost from the previous stage, a Revenant that has the switch ability can also switch the place of other items that their golem has touched. Allowing that item to attain the same strength boost as they do. Their strength boost is also amplified, making it twice the strength of an average human. Their speed is amplified as well, making them three times as fast as the average human.

Revenant Recall: If one has the recall ability at this stage they can deconstruct their golem and reconstruct it anywhere they like so long as it’s in their point of view. They can do this several times, if they chose the strength option they cannot send it too far. Alongside this, they can also deconstruct things they touch, and reconstruct them close to the user.

Revenant Stasis: Revenant stasis can cause single targets to remain still for up to 1 OOC minutes, and if used in an area, it can cause targets to remain still for 20 OOC seconds. During this time the targets are incapable of moving or using magic. With the area of effect becoming 60ft.

Revenant Affinity: Revenant affinity allows the golem to empower their mastered tool. Via increasing its strength or speed, or allowing it to do a unique action of some type. Like throwing it and having it come back. They can only choose one unique ability for their item.

Revenant Clairvoyance: Revenants that had chosen this ability can now do more than just locate items, people, and things. Now they can view into the minds of living creatures, along with being able to figure out what happened to the dead. Lastly being able to communicate with spirits or other remaining ghosts on Aurilia.