Minutemen

The Minutemen are a custom faction on Fallout Incursion.

The Minutemen are a military type faction who help out wastelanders by teaching them the basics of wasteland survival, stopping muggings or kidnappings around settlements, and overall try to keep the peace on the areas they patrol, Minutemen gameplay and roleplay follows the basics of military RP just not as strict.

The Minutemen only made one major appearance in fallout 4 as they are one of the core faction one can join, Incursion Minutemen try to follow a similar structure and ideology of the lawful good militant faction.

## History and Background

They originally started as a waster group, overtime the group grew in popularity and finally became a custom faction around late 2.0.

The Incursion Minutemen are an expedition force that left the Commonwealth with a mission of expanding their ideals and helping other settlements by showing them that if they unite they can overcome anything.

### Server lore

In 2185 the Commonwealth Minutemen grew in popularity since the Battle of Diamond City, they had a plan to have an expedition force traveling to the west so they can not only help out and train wastelanders to fight for themselves against everyday threats but potentially grow in the west expanding the Minutemen, they knew it will take a lot of preparation so they didn't expect it to happen until 2230.

When the time arrived the Minutemen organized the new expedition force, assigning a new General just for that force solely, they were given supplies with some Brahmin, as they began their journey they met some challenges along the way, eventually the Minutemen settled in a small town that was being harassed by local raider gangs, at first the Minutemen successfully defended them against a couple of attacks but the expeditionary General realize that continuing helping them was not self sustainable so he opted for instead teaching the townsfolk the necessary skills for self defense, which included teachings in gun usage, engineering, and close-quarters combat, that by the time the next raider attack occur they stood zero chance against the combined forces of the townsfolk and the Minutemen.

The Minutemen continued staying in the town until they regained their strength and recruited new members, with more supplies and new packed Brahmin the General continue his way visiting local towns who require their help, word of their arrival would spread across the wasteland leading to more recruits but also more enemies, as time went on the Minutemen continued this process of recruitment and training of townsfolk until eventually the General decided to change their name to the Gold Rush Minutemen expeditionary force, this force til this day continues travel around the United States helping people and expanding their forces collecting more equipment, supplies, and weaponry along the way while never losing their true ideals for the better of the community.

### Ideology

The Minutemen believes the people who join really cares about helping wastelanders in need and want to make a difference, they usually treat eachother like brothers and sisters and don't leave one behind.

They view wastelanders as the future of the ruined world and wants to make sure they are able to learn to how to survive in the wasteland and how to protect themselves from Raiders, Super Mutants, and any creature attack.

They view the wasteland as a reflection of man's self-indulgence and work hard to fix it.

### Faction relations

The Minutemen are always willing to work with factions who have the same mindset when it comes to helping wastelanders, however they do not tolerate any faction who try to enforce their government on them if the wastelanders want to live freely without any government intervention.

* Cores: Minutemen are always cautious around the core faction when it comes to their leadership since it can change at any given moment but overall if they stay true to helping wastelanders or atleast leave wastelanders alone they won't have any problem with them, they went hostile with each of them at least once before.
* Tribals: Minutemen are ok with peaceful tribals but when it comes to Raiders and Slavers there will be no quarter.
* Military: Minutemen tends to work with certain Military factions to clear out all threats to wastelanders unless the Military factions have been doing more harm than good.
* Mercs: Minutemen usually never trust Merc factions and usually keep their guard up around them.
* Merchants: Minutemen supports Merchant factions and at times offers to help when it comes to guarding.
* Technology: Despite with their good relations with certain Technology factions the Minutemen have a bad history with one specific Technology faction before they departed from the Commonwealth.

## Ranks and structure

### **--High Command--**

Lieutenant General

Major General

Brigadier General

### **--Officer--**

Colonel

Lieutenant Colonel

Major

Captain

### **--Senior Non-Commissioned Officer--**

Command Sergeant Major

Sergeant Major

First Sergeant

### **--Non-Commissioned Officer--**

Master Sergeant

Staff Sergeant

Sergeant

### **--Enlisted--**

Corporal

Private First Class

Private

Volunteer

## Divisions and equipment

### Armored Cavalry

These men are trained and well accustomed to Heavy Weapons and Power Armor. They are often stationed in the front lines of combat and leading the charge, covering infantry units.

Their Motto is "Allons!", meaning Lets Go or To Go, signifying their defiance and ability to always move forward. Usually lead by a veteran Minuteman. Joining the Armoured Cavalry gives you access to the 3 tiers of PA the minutemen have to offer, it is the leaders decision of who gets what set is dependent on your skill and dedication in Armoured Cavalry.

* T-48D
* T-51b
* T-60

Member Limit = 20 Units + administrative (Total 25)

### Greencoats

The Greencoats are an elite group of skirmisher marksmen picked from line infantry units, they specialize in Sniper and marksman equipment , with accurate and well placed aiming. Hailing from the Royal Green Jackets, a ye'old British army unit, their code of honor provides the rigidity for the average skirmisher.
It is lead by a veteran of the Minutemen that earned their way to the top into this elite outfit. Their Motto is Celer et Audax; meaning Swift and Bold, expressing their fast tactics in the field and brash efforts to win any battle.

* Laser Musket
* Gauss Musket

Member Limit = 2 Platoons + Staff (Limit of 25 mean per platoon with 1 Officer, 1 Platoon Sergeant, and 5 SNCOs to lead Sections [5 men].)

### Oathkeepers

The Oathkeepers are dedicated to upholding the traditions of the Colonial Minutemen. Despite the group's intent on moving forward they provide the moral and cultural foundations for us. The Oathkeepers are made up of Military Trainers, Military Police, Researchers/Historians, Medical Staff, and Religious leaders.

They are picked based on their knowledge of the wasteland and loyalty to the minutemen. They help train and spread the knowledge of tips and tricks to the rest of the minutemen, Retired and non combat troops can also make up this unit.

They're lead by a veteran minuteman who is extremely experienced in the wasteland.

There motto is; "Hope though tradition, strength through hope".

Member Limit = 50 Men

Armoured Cavalry logoGreencoats logoOathkeepers logoA more detailed comparison of the Minutemen PA