MV Rebel Cruisers

## **Layout A**

*A massive Rebel warship built for colonizing and conquering new realities.*

* Default Name: Chrysippus
* Starting Crew: 1 Human Engineer, 2 Human
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (4)
	+ Drones (2)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ 'Halberd' Beam
	+ Ion Barrage MK I
* Starting Drones
	+ Combat Drone Mk. I
* Starting Augments
	+ Advanced Navigator
* Starting Resources
	+ 11
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Win the game with the first 5 MV ships on page 1 Multiverse Cruisers (MV Kestrel, MV Federation, MV Stealth, MV Engi and MV Union).

## **Layout B**

*Armed with a large supply of garbage from across the multiverse, this ship comes equipped with a modest arsenal of Flak weaponry.*

* Default Name: Eshnunna
* Starting Crew: 1 Rockman Outcast, 1 Vampweed, 1 Lanius
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Drones (4)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
	+ Battery (1)
* Starting Weapons
	+ Flak Gun MK I
* Starting Drones
	+ Amp Flak
* Starting Augments
	+ Advanced Navigator
* Starting Resources
	+ 12
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Get to Sector 5 with the MV Rebel Cruiser Type A to unlock this ship.

## **Layout C**

*By the time the scribbled over blueprints of this cruiser signed by one 'beam master' had been found, the ship had already completed construction.*

* Default Name: Nemesis
* Starting Crew: 3 Human
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Drones (2)
	+ Clonebay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ 'Spetum' Beam
	+ 'Spetum' Beam
* Starting Drones
	+ Combat Drone Mk. I
* Starting Augments
	+ Advanced Navigator
* Starting Resources
	+ 10
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Get to Sector 5 with the MV Rebel Cruiser Type B or beat the game with the MV Rebel Cruiser Type A to unlock this ship.