Feeding

## Feeding & Blood Pool:

Players will use their character’s preferred hunting method as the roll for feeding the difficulty of which is determined by the area and prey you choose. The base feeding difficulty is designated Global Feeding Difficulty and subject to change depending on the situation. Certain in game locations have difficulties pinned in the text channel used to represent them. Some location with high Domain and Heard offer hunting rights for sale or other means.

**Modifiers:**

Dots in Herd add one Die to your pool for each dot.

Dots in Domain reduce the Difficulty by one for each dot.

Dots in Fame add one Die to your pool for each dot.

Dots in appropriate secondaryreduce the Difficulty by one for each dot. Only one Secondary ability may apply to the roll.

\*This cannot reduce your feeding Difficulty to below 2.

## Hunting methods

### Alleycat

An assault-feeder, this Kindred chooses to stalk, overpower, feed and escape from their prey.

Roll: Dexterity + Brawl

Secondary: Prowling, Any stealth or brawl related

Locations available: Alleyways, streets, dark corners.

### Sandman

This Kindred prefers to feed from sleeping victims using stealth.

Roll: Manipulation + Stealth

Secondary: Prowling, Any stealth related

Locations available: Homes, Hotels, Medical facilities

### Siren

The Kindred feeds almost exclusively during (or while feigning) sex.

Roll: Appearance + Subterfuge

Secondary: Seduction, Masquerade, Other related

Locations available: Night clubs, Bars, Streets

### Scene Queen

The Kindred is an active member of a subculture, maintaining status and respect that assists them in finding willing victims.

Roll: Charisma + Performance

Secondary: Related to the scene:Singing, Dancing, Acting etc

Locations available: elated to the scene: Night clubs, Theatres, Churches etc

### Scavenger

A kindred who feeds primarily of recently dead

Roll: Intellect + Medicine

Secondary: Biology, Forensics, Any medicine related

Locations available: Cemetery, Morgue, Medical facility

### Bagger

This Kindred prefers to drink procured cold blood to feeding from a live victim.

Roll: Manipulation + Resources

Secondary: Medical influence, Haggling, Any Finance related

Locations available: Probably your home

### Vegan

This Kindred only feeds from animals.

Roll: Strength+Animal Ken

Secondary: Prowling, Hunting, Any Animal related

Locations available: Parks, Zoos, Sewers

### Consensualist

This Kindred never feeds against their victim's will. This may or may not include breaking the Masquerade by disclosing to them that they are a vampire.

Roll: Charisma + Empathy

Secondary: Persuasion, Diplomacy, Masquerade, Psychology

Locations available: Up to creativity but need to be decided by the player

### Bruiser

This Kindred Overpowers their victims by threats rather than force

Roll: Wits+Intimidation

Secondary: Psychology, Any Intimidation related

Locations available: Up to creativity but need to be decided by the player

### Raven

You don't have a plan to feed, but somehow usually find what you need. You're intuitive and lucky, relying on chance or occult signs to guide your hunger.

Roll: Perception + Survival

Secondaries - Intuition, Scan, Prowling, etc.

Locations available - alleyways, abandoned lots, parks, streets

Restricted to Malkavians, Thinbloods with Insight or otherwise prophets.

### Communist

You dwell among mortals in communal living situations, taking advantage of the shared spaces.

Roll: Charisma/Manipulation + Subterfuge

Secondaries - Masquerade, Psychology,

Locations available - halfway houses, group homes, homeless shelters, trap houses

### Dawnwalker

You prey upon those who go out alone just before the sun comes up, such as joggers, surfers, and dog walkers.

Roll:  Wits + survival

Secondaries - Prowling, scan, any stealth related secondaries, hunting

Locations available - parks, streets, residential areas,

### Driver

A ride request app calls you to your potential victims just when they need you. You drive, feed, and make money doing it.

Roll: Charisma + Streetwise

Secondaries - Psychology, Seduction, veiled threats

Locations available - Anywhere

### Haunter

You make your existence as tantalizingly spooky as possible to lure curious victims into your dilapidated old house. Ghost hunters and children acting on dares is your bread and butter.

Roll:   Manipulation + Occult

Secondaries - Occult Influence, Information network, Decor, artistic expression,

Locations available - Your Haven. Duh.

### Vulture

You track the movements of other vampires so that you may feed upon their victims just after they've left. Let them do the hard work.

Roll: Perception + Survival

Secondaries - prowling, scan, any stealth secondary

Locations available - Anywhere. Anything.  Being a mooch is flexible.

### Warden

You Patrol a specific territory of the city protecting it from threats and hunting the area as it's master.

Roll:   Wits + security

Secondaries - scan, threats, etc.

Locations available - Streets, Alleyways, etc.

### Suit

Some work late into the night. You've found ways to blend in with the corporate world, allowing you acess to those who burn the midnight oil.

Roll: Wits + Security/Stealth

Secondaries - picklocking, masquerade, disguise, etc.

Locations available - Office Building, Business District, etc.

### Thirsty

You use dating apps to match up with the desperate and lonely. Swipe right for blood. \

Roll:   Appearance + subterfuge

Secondaries - Seduction, Masquerade, Style, etc.

Locations available - Bar, Hotels, Their Apartments, etc

### Influencer

You twist parasocial relationships into opportunities to harvest vitae from your fans. Don't forget to like and subscribe.

Roll:   Charisma + Subterfuge

Secondaries - Connected with the sphere: Streaming, blogging etc

Locations available - Wherever you invite your pray

### Muse

Musicians and artists need your inspiration. They get it in return for their life blood.

Roll:   Appearance + Expression

Secondaries - Diplomacy, Insparation, seduction, Artistic Expression

Locations available - Anywhere Really. Relies on Creativity.

### Nomad

Always on the move, you hunt on the roadside as an opportunist. Survival means being flexible when it comes to food.

Roll: Charisma + Survival

Secondaries - Lying, Psychology, Masquerade

Locations available - Roads, highways, gas station

### Stalker

You exclusively hunt those you know well, obsessively learning the habits of your victims

Roll: Perception + Stealth

Secondaries - Stealth, Scan, Lockpicking

Locations available - Homes and dark corners

### Osiris

This Kindred is a cult figure of some type, feeding from worshippers.

Roll: Charisma+Occult

Secondaries - Related to the occult tradition: Demonology, tantrism, etc.

Locations available - Your cults sanctum