Secret Strife of Pets

"**Secret Strife of Pets**" is a Mainline Quest in *Wizard101* and the 12th in the Wizard City storyline. It was added to the game as part of the First Time User Experience (FTUE) revamp of the Olde Town and Triton Avenue questlines, which was released with the "Play With Pets Spring Update" on April 22, 2020. The Quest continues from "Panic in Three Streets!" and based on player choice can lead to "Trouble on Triton Avenue," "A Good Day to Cyclops," or "Putting Out the Fire!" which are all the introductory quests to the "Three Streets," Triton Avenue, Cyclops Lane, and Firecat Alley, respectively.

## Characters

* **Sergeant Muldoon** (SeargeantMuldoon\_002) — Unknown
* **Pet** (Pet\_002) — Unknown
* **Gamma** (Gamma\_002) — T.J. O'Leary
* **Penny Dreadful** (PennyDreadful\_002) — Unknown
* **Old Judd** (OldJudd\_002) — Unknown
* **Captive Pet** (CaptivePet\_002) — Unknown

## Dialogue

Previous: Panic in Three Streets!
(*Talking to Sergeant Muldoon in Olde Town*)

**Sergeant Muldoon:** We've got Undead all over the place. Every cursed spirit and vile ghost we sealed away has broken free and attacked the city. Nowhere is safe!
**Pet:** Grrr!
**Sergeant Muldoon:** Gah! Now what? Oh, it's a Pet. They're kind of like a Wizard's familiar. They help out in all sorts of ways - from discovery to dueling.
**Sergeant Muldoon:** But it shouldn't be in that tower. That's the Caretaker's Tower. Nobody's been in there since Old Judd, the keeper of the cemetery, passed...
**Sergeant Muldoon:** ...Oh, right, Undead. Wizard, go with the Pet, work together and find out what's happening in that tower.
(*Talking to Sergeant Muldoon before going to the Pet*)

**Sergeant Muldoon:** Talk to the Pet and enter the Caretaker's Tower.
(*After going to the Pet*)

**Gamma:** You now have a Pet Egg in your inventory. Once it hatches, you can equip the Pet just as you would a wand and bring it into the Tower.
(*After entering the Caretaker's Tower*)

**Penny Dreadful:** No, I lost! I can't believe I... You, other Wizard, hurry, you have to help!
**Old Judd:** You shouldna come to this tower. No, shouldna done that. Gonna interfere with things don't concern ya.
**Old Judd:** Like my plan to turn all Pets into Zombie Pets, ayuh. You'll see, you will, when it comes to Pets, sometimes... Undead is better.
**Gamma:** If you have a pet equipped, it can help you in battle.
(*After defeating Old Judd*)

**Old Judd:** Ayuh, I know when I'm whooped. But I threw the Key to my Pet Kennel into the Kennel itself, I did. You can't get through those bars, no-how.
**Penny Dreadful:** What? That's terrible! We have to get into that Kennel. But how?
**Penny Dreadful:** Huh? Oh, I'm Penny Dreadful. I'm new here. When I saw this zombie guy stealing the Pets, I tried to stop him and... I guess I need more practice.
**Penny Dreadful:** You were great though! I don't suppose you have any shrinking spells to slip through those bars... Oh!
**Penny Dreadful:** What about your Pet? It's pretty small. Can you Command it to go into the next room and get the Key?
(*After you are automatically made to Command your Pet*)

**Gamma:** You are now commanding your Pet, allowing you to go places and see things Wizards can't. Use this ability to enter the next room.
(*After going to the Upper Room in the Caretaker's Tower, collecting the Key, and returning to talk to Penny Dreadful*)

**Gamma:** Now that your Pet has retrieved the Key, you can unlock and enter the next room.
**Penny Dreadful:** Great! Now let's go save all those poor Pets!
(*After going to the Upper Room and talking to Penny Dreadful*)

**Penny Dreadful:** Ah! These cells have combination locks and only Old Judd would know the code.
**Penny Dreadful:** I mean... maybe the captive Pets saw him put in the correct combo, but I don't speak Pet, do you? I'm seriously asking...
**Penny Dreadful:** Maybe we can guess the combo. Let's see... 0-0-0-0-0-1. Nope, not it... 0-0-0-0-0-2... not it... Forget it, this is ridiculous.
**Penny Dreadful:** Our only sensible option is to find some way to talk to these captive pets and get the combo.
(*After going and talking to the pets in the Kennel*)

**Captive Pet:** Yep, I saw that smelly guy put in the combo lots of times. It's 0-0-0-0-0-3.
(*After unlocking the Combo Lock*)

**Captive Pet:** Meow!
(*Talking to Penny Dreadful in the Upper Room of the Caretaker's Tower*)

**Penny Dreadful:** Don't worry, I'll make sure the Pets get back to the Pet Pavilion in one piece. Check it out sometime to learn all about Pet Training.
**Penny Dreadful:** After they're safe, I'll go to the Headmaster's Office and complete my enrollment. Come find me when you get a chance.
**Penny Dreadful:** For right now though, go tell the guard outside what's happened here.
(*Talking to Sergeant Muldoon in Olde Town*)

**Sergeant Muldoon:** You saved the Pets and a young student? Not bad, but our work is just beginning and I need all the help I can get.
**Gamma:** Speaking of which, your Pet has gained enough Experience (XP) from this quest to level up. As Pets level up, they can learn new Talents.
**Gamma:** With this Talent, you can command your Pet to attack. Select your Pet's Power Card before you choose your Wizard's action for the turn.
**Gamma:** This Talent costs a bit of your Pet's Happiness each time you use it. You can increase your Pet's Happiness by feeding it Pet Snacks.
**Sergeant Muldoon:** I've got alarming reports from Cyclops Lane and Triton Avenue; and I haven't heard anything out of Firecat Alley. So, where do you want to start?
Next: Trouble on Triton Avenue/A Good Day to Cyclops/Putting Out the Fire!
## Notes

* The line from Gamma after beginning to Command your Pet is located in the *WizardActorDialogue* text file rather than *WizQst1627D9* like the rest of the Quest.