Carl Grimes

> *"Don't worry. This isn't a real gun."*
>
>

Carl Grimes is an Overseer Survivor and STR type Tank, who has the potential to be promoted to Mythical Grade. He is well known in the game for being a top tier tank unit.

## Background

“Finally! Eugene wouldn’t tell me anything until you got here. What took you so long?”
“It’s Carl’s new weapon, so of course, he should be the first one to see it.”
Taking a small rifle out of a drawer, Eugene handed it to Carl who looked at it inquisitively. It was a plastic toy gun with bright orange accents.
“Is this some kind of joke?’ Cause I’m a kid?”
“That’s mean, Eugene.” Abraham shook his head.
Eugene chuckled.
“Don’t judge a book by its cover. This is the real deal. I kept the toy aesthetic to fool people.Looks like it worked.”
Carl turned the gun over in his hands, eyeing it doubtfully.
“It’s light and it’s got a nice grip. But it won’t do much against walkers and raiders.”
“Trust me, this thing packs a punch. Don’t worry about how it looks. That actually works in your favor—it’ll make people underestimate you. I modified the ammo. It’s got chemical compounds that explode on impact.”
“Explode?”
“Yep. The chemistry is actually pretty interesting—”
“Enough, brainiac, just tell us what it does already. The suspense is killing me.”
Grinning, Eugene held up a modified toy round.
“Come on. I’ll show you what this thing can do.”
Carl and Abraham followed Eugene to a vacant lot.
Placing a shabbily dressed mannequin in an open area, Eugene continued his explanation.
“Like I said, this gun takes special rounds containing chemical compounds. Kind of like the round used in a grenade launcher—but there’s an adhesive at the front and there’s a few seconds delay before it explodes.”
“It doesn’t explode right away?”
“Right. Think of it as a time bomb that starts ticking when it hits something.”
“What if I drop one of the rounds?”
Eugene loaded the cartridge into the gun.
“It’ll explode after a few seconds. And the rounds will explode right away if there’s any additional impact. So, always keep the gun unloaded until you’re ready to use it! It takes five rounds including the one in the chamber. Don’t forget the one in the chamber.”
“Got it. Worth it if it really does what you say it does. Can I test it out?”
Eugene handed the gun to Carl.
“One more thing. Watch out for the recoil. The weight of the chemical compounds made the rounds too heavy for the original spring, so I had to add gunpowder for better propulsion.”
Resting the butt of the gun on his shoulder, Carl aimed at the mannequin and fired. The bullet darted across the lot and stuck to the mannequin’s right shoulder. A few seconds later, it exploded, ripping off the right arm and sending the mannequin flying backwards. Carl stared at the gun, dumbfounded.
“Got any more ammo? I want to try it out on some walkers!”
“Not right now. Come by tomorrow.”
“Can I keep the gun?”
“Of course. It’s yours.”
“Thanks!”
Eugene watched Carl sprint away to show off his new gun.
“Sometimes I forget he’s still a kid.”
Abraham stared longingly after Carl.
Eugene burst out laughing.

## Skills

 61 | True Courage | On entering combat: Max HP increases by 3% every sec, up to 150%. When Carl’s max HP increases, his current HP will also increase at the same ratio.

## Recommended Gear

Carl Grimes is a good survivor for PvP. It's recommended to get his Personal Gear to level 20 and give them the Asyl's Best Luxury Goods, Asyl's Best Helmet or Asyl's Best Medical Supplies as Special Gear.