Guardian

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

The Guardian is a support class wielding a large shield that wears heavy armor. The duty of a Guardian is to be a damage sponge for their allies, taking hits that other allies could not otherwise take. Guardians use their large shield and some defensive spells to protect their allies from harm.

Guardians themselves are ill-suited for actual combat due to their low Attack and Agility; Guardians are not fast, nor do they need to be as they are more likely to nullify and endure the damage of enemy attacks, both physical and magical in nature. As their sole weapon is a heavy shield, they do not do much damage to enemies in combat and instead rely on allies to do the heavy hitting while they take the punishment from retaliating enemies.

## Skills

Dual Guard: The Guardian duplicates their shield, doubling their own Defense stat. The second shield will vanish after one hour.\* TP Cost: 30, Player Defense\*2

Impenetrable: The Guardian grants immunity to physical and magical damage to one ally for a brief period of time. The effects wear off after the ally tanks one enemy attack.\* TP Cost: 65

Force Field: The Guardian erects energy barriers around all allies within ten feet that increases their Defense and Magic Defense.\* TP Cost: 40, (Magic)Defense+6

Resounding Shield: The Guardian pounds on their shield, creating a loud resounding noise that intimidates enemies and decreases their Defense.\* TP Cost: 20, Enemy Defense-5

Bastion: The Guardian raises their shield and the terrain changes in effect as though it were the inside of a fortress.\* TP Cost: 50

Fortress Guard: The Guardian gains a bonus to Attack when in a fortress.\* Passive, Attack+4

Diamond Shield: The Guardian becomes immune to defense-breaking skills such as Shield Breaker, and also becomes immune to defense-lowering skills or spells for two turns.\* TP Cost: 60

## Overview

Guardians are great to have around in any campaign or battle thanks to their survivability and ability to tank nearly any attack that the enemy throws at them. The Guardian's Dual Guard skill doubles their Defense stat, which is already among the highest Defense out of all of the classes in the game, and so doubling this stat with the Dual Guard skill could make the Guardian take no damage at all from enemy attacks.

The Impenetrable skill can allow a powerful ally to stay in the battle for longer as they will take no damage for a single turn after this skill is used on them; this is especially useful on allies that have lower defensive stats but high offensive stats, allowing them to deal out heavy damage without risk. The Force Field skill is also useful for this, though it doesn't grant immunity to damage and instead just raises their defensive stats.

The Resounding Shield skill allows the Guardian to contribute to the cause of dealing damage by lowering the defensive stats of some enemies so that their allies will deal more damage with attacks.

The Bastion skill only benefits certain classes, namely the Guardian themselves.

The Guardian's biggest weakness is enemy skills or spells that lower their defense such as Shield Breaker or Enfeeble. The Diamond Shield skill can give the Guardian a brief immunity to such things, which can be useful when in battle against enemies that possess them.

## Inventory

* Large Shield (AR: 2)

* Canteen of Water

* Flask of Oil

* Clean Rag

* 8 Oranges

* 300 gold

## Trivia

* The Guardian's Dual Guard skill was named after a defensive strategy/game mechanic in Fire Emblem Fates, though the skill works much differently from the strategy in Fire Emblem than it does in Towers and Tarragons.