recursal/Fanatic-Fandom huggingface dataset:
Serris Sorrow

Serris is an Elgavan and a prominent figure in the Skaiason Laboratory Project.

## History

Serris is one of the four friends who formed The Skaiason Team back before Alpha. His history is broken into five distinct eras.

### Pre-Project

Serris was the one who proposed writing down everyone's findings in a journal, should they actually be able to do their own research, however, he turned down the offer to be involved with Alpha, this decision was for the best.

### During Beta

Serris was the lead notetaker during Beta, and was often found with his head in Journal 10. this was also when he wrote down the details of the Old Serrissian Scripting System.

### A level-headed Leader

After an argument broke out about how Beta should be used, leading to Sky quitting, Serris took over and tried to contain the CORE, the product of Project Beta. Serris lead the project rather well, however, it took a toll on his mental health

### Paranoia

During Delta, Serris's mental state deteriorated until he was paranoid about Delta and its intentions. this lead to several attempts to shut it down, including one where he booby-trapped his own office with explosives.

### Redemption

After Delta was completed and proven to be harmless, Serris broke down after realizing how far he fell, Enter Sky, returning to work on Epsilon. After Epsilon was Completed, Serris ran off and wasn't seen again until around Project Rho, after that, he disappeared until after Omega's conclusion where he made peace with his Alter and his eyes turned green.

## Looks

Serris is an Avian-winged Elgavan with two locks of hair, falling down from his head and resting on his shoulders, he's usually seen wearing dull colors with medium tone. He's never seen without at least two notebooks, they're usually numbered 10 and 11.

## Personality

Serris is cold to strangers but will warm up to you. Just don't mention Project Gamma and you'll be fine.

## Relationships

* Syne Wayve - Friend and Coworker
* Ghline Wayve - Friend and Coworker
* Gensakyo Wayve - Friend
* Skate Skaiason/Grey Airian - Friend and Coworker
* Sky - Friend and Coworker
* Zodiac - Friend and Coworker

## Trivia

Serris was created for an RP group and has since blossomed into his own thing

### History

Serris was created for an RP group, however, he was originally supposed to NOT be a Skaiason... that turned out well.

## Etymology

Serris Sorrow literally means "Phoenix Sorrow" but is commonly translated to "Sorrowful Phoenix". the name "Serris" came from Metroid Fusion, a boss you fight in Sector 4.
Ghline Wayve

Ghline is an Elgavan and is the sister of Syne Wayve

## History

Ghline is the youngest of 3 biological children of Phoenix King Serrissian and Dragon Queen Wayvian. She has been through some traumatic events. In Alpha she lost both of her siblings, Gensakyo and Syne Wayve. after this point, up until Project Epsilon, she was stuck in Nothingness-Void (Null). She works with the Laboratory Project regularly.

## Personality

Ghline is a very caring individual, Her kindness is outweighed only by her empathy. She has a close connection to her sister and will often protect her if it comes down to it.

## Relationships

* Syne Wayve -- Sister (Previously Brother)
* Gensakyo Wayve -- Brother
* Wayvian -- Mother
* Grey Airian -- Mentor
* Skate Skaiason -- Friend
* Serris Sorrow -- Friend
* Periodic Wayve-Skaiason -- Nephew
* Gemina Dualin/Wayve -- Niece
* Gemino Wayve -- Nephew
* Zodiac Skaiason -- Mentor
* Sky Skaiason -- Friend

## Trivia

Depending on the modules loaded into the lore system, Ghline has different levels of control over Null.

### History

Ghline has always been written as a sibling to Syne, the author made Ghline officially during their time on an MSPA Roleplay Discord Server.

### Personal Significance

Ghline is the main turning point in the push to develop characters beyond 1D archetypes.

## Etymology

Ghlin- means Angel, -e means Child of, therefore, Ghline means Angel's Child.
Harpy

Harpy are an avian humanoid species. They are from the planet Thaumatos.

## Anatomy & Physiology

Harpy's most prominent features are their beaks and four eyes. Instead of hair, they have feathers. Harpies have arms like that of birds. Some harpies have tails.

## Society & Culture

Harpies live on various planets and are somewhat nomadic. Harpies and Meluse are in frequent contact, meaning it would not be surprising to see a harpy on a Meluse trading crew.

## Naming Conventions

Harpy names follow the pattern of 4-3

Harpy symbols are designed by them when they are young and represent their name.

## Gallery

A Harpy named Esoh-Fir. Designed for a hypothetical fighting game.A Harpy named Sel-Krie.An unnamed Harpy, a Thief of Mist.An unnamed Harpy, a Sylph of Rain.An unnamed Harpy, a Mage of Might.A Harpy named Nim-Teyl, a Twilight Deviser of Sight.An unnamed Harpy, an Afternoon Fantast of Skies.
S-Tech

S-Tech is an Elgavan Tech company owned by Skate Skaiason, Grey Airian and Synelle Thlaat-Airian. The company is notable for being at the forefront of Technologies and Research and Development, Creating things like the S-Tech Revelation Gaming Console and conducting research into materials such as MESE. The main building is broken up into 16 Sector Blocks, containing 64 Sectors each, adding up to a grand total of 1,024 Sectors. Block 1 is mainly concerned with materials and depth Research. MacGuffin Quest is hosted in Sector 92, in Block 2.

The Blocks are laid out as follows

16 15 14 13

05 04 03 12

06 01 02 11

07 08 09 10

Within the Sector Blocks, the sectors are laid out as follows where x = (Sector Block# - 1)

x+57 x+58 x+59 x+60 x+61 x+62 x+63 x+64

x+49 x+50 x+51 x+52 x+53 x+54 x+55 x+56

x+41 x+42 x+43 x+44 x+45 x+46 x+47 x+48

x+33 x+34 x+35 x+36 x+37 x+38 x+39 x+40

x+25 x+26 x+27 x+28 x+29 x+30 x+31 x+32

x+17 x+18 x+19 x+20 x+21 x+22 x+23 x+24

x+09 x+10 x+11 x+12 x+13 x+14 x+15 x+16

x+01 x+02 x+03 x+04 x+05 x+06 x+07 x+08

the Main S-Tech building at the "Time of Writing" is in DESPERATE need of repair
Pa

Pa are two minded lava and stone folks originating from the core of planets.

## Anatomy & Physiology

Pa have two "bodies" and two minds, One mind is a Lava based orb and the other is the stone body. These minds communicate telepathically, cannot use this with other people.

The lava mind lives in a pool in the stone body's head. Two arms drape from the back, these can resemble anything but are used as arms. The "head" is orb with any decorations. They have no mouths. They have most commonly have two eyes, but can have more. They are made of flame/lava, they can control their temperature to not burn others, but highly flammable things will burn, (think ponyta from pokemon).

They have an offensive mode with they grow in size and complexity. They gain a melty mouth and their lava burns hotter.

The stone mind is the main body. They have long ears, two comma shapes eyes, and a beak like mouth (this shape } ). They have stone like hair and a protective shell starting from shoulder and down their back. Feet are small with stone nails, they do not have arms. They have colored markings, a necklace, a "belly bottom", mouth, and ears.

They have a defensive form where they curl up and its stony shell covers the main body.

They are born in the core of planets and live in caves deep in their planet.

## Society & Culture

They live "solitarily" in the deep of planets, they can visit the surface. They vary in degrees of protective of their planet, some may be hostile to overly destructive species on their planet.

The two minds have different

They wear one piece of clothes (shoes/other pairs, both count). They can wear jewelry, if it is large enough i can could as their clothes.

## History

Do to the spread of Pa, they don't have a cohesive history.

## Naming Conventions

Their names have two parts, 3-2, where the three is the name of the lava mind and the two is the stone mind, for example Nep-Ta.

## Named Characters

The Quad

Chi-yu

Chn-Po

Chn-Wo

Tin-Lu

## Trivia

- This species was redesigned four times...

## Etymology and Inspiration

- First Pa was based off of the pokemon Chi-Yu (the best one).
The Skaiason Gate

The Skaiason Gate is a device used by the Skaiasons to reach across all of space-time, there are three functional models.

## Prototype 033

This is the oldest model that actually functioned, it was created before the rise of Elgava and was used in early Skaiason lore history. It looks like a giant Light Symbol and was used to resurrect Syne. Prototype 033 has since been retconned out of the lore, but Sky still has a desk model as a memento of his past.

## Alpha Model 1783

This is the Skaiason Gate used for Project Alpha, it uses the much more familiar Triangular shape. its instructions are detailed across six notebooks. These models were not designated in numerical order, and in fact, Model 1783 is the exact same frame that was used in every other Alpha Model. This Instance is notable for being at the epicenter of the Alpha Failure.

### Specifications

The Alpha Gate had a large triangular frame with a circular hole in the center. There are sixteen lights placed regularly around the hole that change state depending on the state of the Gate. When the Gate is active, the lights are green, when the gate is inactive, the lights are yellow. and when there is no power, the lights are off. There are no safety features aside from the caution stripes.

## Epsilon Model 586

This is the model of the Skaiason Gate used for Project Epsilon, It's the current model and is designed to never fail. and so far, it hasn't. This model was used to bridge the gap between Monoskaiason lore on Combinatory Skaiason Lore and also was later used to locate Gaia within the Rift.

### Epsilon Model 585

Before Model 586 was the Model 585, This model was used throughout the early Epsilon Activations and also resolved the Alpha Failure. However it was shut down for emergency repairs to the Wing Stabilizers and had the core replaced due to Void buildup caused by improperly calibrated stabilization. Both Epsilon Models share Alpha's frame design

### Operating Conditions and Specifications

The Epsilon Gate is a Gateway designed to draw power from the Rift. it contains a converter meant to change the Rift's Energy into energy into energy usable by the Gate's equipment. The lights on the gate serve a dual purpose. first they show that the Gate is active. their second function is as Spatiotemporal vortex emitters. The lights spin and then the Gate opens from the center outwards, it usually happens within a planck time, but it has been observed to happen over large spans of time. The lights near the corners of the frame provide stabilization to the Gate. There are a multitude of safety features including an automatic shutdown, first added to the model 359, a Nullic Damper, which was added in order to prevent something like the Alpha Failure from happening again and the Wing Stabilizers which provide phase feedback to an IC chip.

The Epsilon Gate is meant to be operated by team of at least five people. Two man the controls, One observes from the observation room and two more are assigned to exploration. This protocol was put in place after the Skaiasons simultaneously got locked out of Epsilon due to a Gate malfunction on the Model 585.
Laelap

Laelaps are a species of game constructs that are spawned to assist players of dead sessions.

## Society & Culture

### Romance

Laelaps primarily have three primary forms of romance, but they view it as being more of a gradient than boxes.

They have hate romance, love romance, and something in the middle. Most relationships are in between those three points.

## Trivia

* Laelap can be aligned to any aspect but trend toward doom.
Tengu

the tengu are an anthropomorphic avian race drunkenly created by Deadpica Thlaat

## Anatomy & Physiology

on the inside, tengu have fairly standard avian anatomy. if you cut one open theyd work more or less the same as any other avian species.

tengu can look like an anthro version of any bird, although they tend towards corvids. this is more a magic thing than a biology thing - theyre all one species and what kind of bird they look like isnt heritable.

its thought that the tengu originally all looked like crows, but used magic for cosmetic modification so much it became ingraned in the being of the species.

## Society & Culture

### before Elgavan intervention

its not definitively known what the tengu were like before elgavans badly mishandled their species, but most surviving documents from that time are academic in nature, discussing advanced and often meta-adjacent topics like deiology, the omniverse, and canon overlaps.

it is belived that pre-elgavan tengu religion valued metaknowledge, and may be the origin of a metaknowledge-worshiping religion that exists around the galaxy

### after elgavan intervention

after elgavans meet the tengu and badly mishandle them, the tengu become basically the species equivalent of a rich white twenty-something who just wants to party and be a frat boy and not go to college or get a job or whatever.

tengu colonies are city-worlds consumed in perpetual parties, although the idea of what a party looks like varies from colony to colony.

## history

not much is known about tengu history, but we do know that they were created by a drunken deadpica.
Anon city

the anon city is a city outside of spacetime, home to the anons. the anon city is the only thing out there, but im not sure if i want to have it be surrounded by a white void or just loop once you get to its edge.

the anon city does have a day/night cycle. however, theres no visible light source and its the same time of day everywhere in the city, witch is light years in size. it takes care of most of the like, sanitary jobs. like garbage just vanishes once a week.

the city physically expands with its population, and, to the extent that it can be aware, the anon city is aware of all anon births, even those inside of spacetime. it counts said births as part of its population. it tries its best to mimic an actual city, so it also spawns in office buildings, factories, stores, restraunts and other things a real city would have alongside houses. however, this is imperfect. there are multiple city hall type buildings, and it doesnt handle things like conjoined twins too well. there are multiple instances of things like factories that melt into schools or office buildings with grocery stores clipping through them. the buildings at its center are the oldest, appearing like the most primitive houses and market stalls. its impossible to place an exact date to the oldest building in the city. its infinitely old, infinitely young. the source of anonkind, a portal from a conventional world. a paradoxical stick lean-to set up against the city's only tree.
Clohdan spacecraft

The Throne have developed quite advanced technology, including some special spacecraft to further their mission.

UPGe children are placed on an Orbit Base. This is a immobile station for chosen children.

The base, while having an identical floor plan to every other orbit base, is tailored to the species occupying it, with exception given to areas expected to be occupied by the attendant.

In case of fatal errors within the base, two escape pods are provided per base. The attendant is expected to sacrifice themselves for their charge if need arises.

Charges are provided a monitored, chat link to every other base orbiting the same planet. This link cannot be broken and no one can block anyone else. In the event of abuse the attendants will assess the problem and discipline as necessary.

A Jewel only goes through the screening period for that planets children once, when the Throne first arrive. When the orbit is established the Jewel and attendants' main job is to monitor meteorological activity and investigate impacts. If the inhabitants age out, the now empty orbit serves as a planetary protection grid that the Jewel will activate in the event of "assault on a planet-wide scale by foreign objects, causing a mass extinction if not prevented." The host planets' internal leadership is not informed of the second use of the orbit. In the event the inhabitants activate the UPG the attendant will eject the housing for the protection grid so it will stay in orbit after they leave
Nihil

the nihil are the specise that originally created sburb to escape a dying universe. during the first ever sburb session, the specise was accidentally retconned out of existance by a stupid time player. thus, the players became members of random specise and sburb became what it is today

but luckily for the nihilm the time travel mechanic wasnt completed in time. instead of just being fully deleted, the nihil entered a state of consious nonexistance similar to pattern screamers from SCP. some retained their memories of who and what they were before, others didnt.

when Elgavans die, they become nihil. elgavan nihil have a higher chance of retaining their memories, but dont always

## Anatomy & Physiology

you have to have a body to have either of those things. nihil can be rescued and given physical form by epsilon of the Skaiason Laboratory Project.

before the first sburb session; nihil were kawaii furries, partially because i think its funny. when a nihil is rescued, they will always have the same base form (displayed above), with modifications made according to what they were before and their situation before being rescued. things such as number of eyes and limbs are notably subject to change.

for example, a capricorn (mythical animal) that was stuck in a smart car's brain would have goat horns, hooves, a finned tail, and random peices of scrap metal sticking out, plus scrap metal and tire rubber fins. inorganic parts of nihil behave strangely, acting sometimes like the type of flesh theyre supposed to correspond to, sometimes like what theyre actually made of.

nihil are also physically minimally shaded, the parts of them that arent already pitch black only change color in response to lighting conditions if theyre under something or the light in their enviornment is universally dark or dim.

## Naming Conventions

nihil are typically named according to their predicament. for example, Planter is a nihil that formerly existed as a neural network funning on Vynil (Dice pls add wiki page/j) and whatever they eat.

## Notable Individuals

**Cottage:** cottage is one of three nihil that are partially homages to the concept that inspired them (pattern screamers). cottage inhabits a reigon of spacetime within the SLP that simply doesnt exist. this area generally appears as a forested area with a small house in the middle, although the house varies in apperance. cottage has full control over this area. and unlike its counterpart in SCP, those who go through their area dont simply cease to exist. cottage is happy like this.

**Planter**: planter's situation is stated in the above section. he does eventually end up being rescued, and hes kind of obnoxious when he is. planter's personality isnt too well defined, but it likes playing pranks and "pranks". planter has yet to harm anyone though. it is also an homage to pattern screamers
Madaeve

Creator of the Falsh

## History

Madaeve (before he had a name) floated in the furthest ring to what outsiders would see as aimlessly before a freak of a winning session created NOTA TEXTUS. Madaeve became trapped in this new universe and separated from the furthest ring.

Discovers Tenebris.

Created the Parahouse and starts creating the falsh.

## Appearance

Can vary

Standard form is shadowy with a single lime eye and purple iris. A mouth on the 'chest' outlines with lime and a stripe downward and pair of arms.

Monstrous form gains 14 arms grown more purple towards the hands and his mouth fully opens with more sharpened teeth.

When shops/visits outside of the Parahouse, shift into the native species, not always correct but close.

## Personality

Very stoic, creative, does care for falsh in his own way, stern and harsh, abrasive

## Relationships

Father to all falsh

Closer to Coma and Avale.

Hated by Nat, Michelle.

'Friends' with Jax

## Powers & Abilities

Shapeshifting

Life creation

Falsh manipulation (physically only)
Chasm

[WIP]

Chasms are an extinct reptilian species that once inhabited Hekadeko. They are the ancestors of the Vesui, Myrecu, and Esel.

## Anatomy & Physiology

Chasms were a greyscale, energy-eating species.

Skaian energy was fatal to Chasms.

## History

Chasms used to be the dominant sapient species of Hekadeko. They started declining in numbers after getting split into isolated populations, 3 of which eventually evolved into Vesui, Myrecu, and Esel. They were killed after the A2 universe was cut off from SGRUB, which released a burst of Skaian energy that was fatal to Chasms.
Non

Pronounced "Known".

## History

Non is the progenitor of the Throne. He created them to ease his loneliness, but was forced to eradicate all Throne from Clohda's surface.

He recreated the Throne later after descending into the planet's core, and these are the Throne that exist today.

Non has long since fallen into the forgotten conscience of the Clohdan people, though his influence has not waned.

## Looks

Non is an amorphous black void. When he takes a human form he tends to have white hair with a pair of ear-like protrusions out of the top and a number of eyes from any place on his body.

## Relationships to Other Characters

### Throne

Non rests in the core of Clohda. Throne tradition is to dispose of their dead in a specific deep-sea trench. Those bodies sink until the reach the core, where Non consumes them and absorbs the energy within.

He observes most Throne, and will provide children to couples who he judges to be viable parents. These infants are created directly in the nesting chamber of the parents home.

Throne created by Non are completely subject to his whims. From memory loss to implantation of false memory, even a total hijack of a throne's mind. Throne born through sexual reproduction or ectobiology are not subject to mental tampering.
Honkbot

Honkbot is a bot program constructed for and utilized by the FSA Discord.

Visually he has the appearance of a homosuck-styled Hussiebot with longer hair and a Nepeta cosplay.

His primary use in the server is to randomly generate fanspecies traits for the purposes of character creation, thought he can also link users to specific wiki pages. He can even link users to this page. He will also respond to prompts with a selection of prewritten quotes.

He's not without some quirks as he is the first bot his maker has ever made.
Axolt

Axolt are a salamander-esque humanoid species.

## Anatomy & Physiology

Axolt can be red, orange, white, blue, pink, and green, with green being rather uncommon. They are composed of fire and as such are very hot. Most Axolt wear something similar to a wet suit, but if on a planet with other species they may wear that species' clothing.

## Society & Culture

Axolts are considered to be an ancient species. They typically live inside of volcanoes, but also use stone architecture. Smithing, stone masonry, and carpentry and considered important to them. Axolts are keen on exploring and are pretty beachy.

## Naming Conventions

Axolt names are four letters long.

Axolt have symbols similar to humans from Homestuck.

## Etymology & Inspiration

"Axolt" from "Axolotl", a species of salamander that never leaves its larval stage.

## Gallery

A Purple Axolt named Zeka, resides in The MallAn orange Axolt named Alpi. Designed for a hypothetical fighting game.Axolt species-swap of canon Troll, Damara Megido.A pink Axolt named Kula.An unnamed orange Axolt, a Maid of Heart.An unnamed purple Axolt, a Twilight Diviner of Magic.An unnamed blue Axolt, a Morning Brigand of Cedar.
Shale

Shales are an arthropod species created by Mr. Shrimp/shrimp-sprites. They reside on the ocean moon of a gas giant planet.

## Anatomy & Physiology

Shales have psychic abilities linked to each of their eyes. However, these psychic abilities are more of an empathic and telepathic nature than telekinetic or manipulation based.

Shales have skin of any desaturated color. Bright saturated colors are impossible, and totally grey skin is rare. They have five eyes, barring mutations that are *only able to decrease the number of eyes they have*. They have "fins" on the sides of their heads that detect vibrations, almost like ears. They do not have any teeth. They eat small, soft foods- they're omnivores, but primarily eat small things if not plants.

## Naming Conventions

Shales have 5 letter first and last names.

First names must contain "ii" in some form.

Last names must end in -dae, -nae, -tae, or -rae.

## Etymology & Inspiration

Shales are named for the Burgess Shale. They are inspired by various 5-eyed dinocaridid species such as Opabinia, Utaurora, and Kylinxia.

## Gallery

Shale!Nepeta Leijon, Niipa Ledae. Grabber is extended for reference.
Thogan

Thogan are a bug/reptilian-like aliens from the planet Frak. Frak is jungle filled planet with trees growing to enormous heights. Colonies are built up in the trees, with the Thogan descending to hunt.

## Anatomy & Physiology

Thogan have a chitin and scales. The females of the species are very tall, about 9-10 feet tall, and males are much shorter, about 6-7 foot. They are mostly green and a lighter green (this can vary between shades.). They have large pointed ears, three slit pupils, sharp fangs, and two pairs of nostrils. Thogan have a forehead spike, elbow spike, cheek spike, and spikes along their limbs and back. The brown of their ears/scales is the same for any member. Thogan have three accent colors, two bright and one dark. The accent color can be any shade or hue but appear around their eyes, teeth, waist, palm, cheek spike, elbow spike, and knees. They have four clawed fingers and two clawed toes. They have a hook on the side of their feet for climbing trees.

Males are smaller with larger ears, less/shorter spikes.

Their blood is bright yellow.

Thogan are Carnivores.

When god tiered, they gain beetle-like wings, a hard shell and wings that can be any of the two bright accent color.

## Society & Culture

Thogan are extremely militaristic and matriarchal. Their society is governed like a military with the Queen being the ruler and the generals under her. They have a fondness for hunting, killing, and violence. They absorb tech and tools from those they conquer into their military.

Men are seen below females and are treated as such, often slaves to higher ranked officers.

There are men(some females but not as many) fight for equal rights but it considered treasonous.

If a queen does not provide or looses in battle to many times they are subject to the assassination rite, who kill the queen become the new queen.

God Tier Entity (GT) is worshiped as the Queen of Queens and patron of the Thogan.

Clothing is usually uniforms, varying between units. They often pick up clothing from species they have overtaken.

## History

Before God Tier Entity (GT) came to Frak, the Thogan were at each other throats due to eating most of the food on the planet. GT gave them space ships and thought them the ways of a military unifying them. Thogan now hop planet to planet causing mass destruction and death.

## Naming Conventions

First names end in -it.

Last names are unit names and are a letter or two (A, B, C, DT, CB).

Symbols are unit symbols but with the color of their choice. They are often simple and bestial.

## Named Characters

### ScruB Players

Quipit G - Witch of mind, Leader of team fem

Selinit CT- , on team fem

Strit CT- Class of Heart, Leader of team masc

Mattit G- Aspect of Life, on team masc

### Others

Flit A- Queen of the Thogan

Fuu-it A - Prince of Doom, best girl

## Trivia

-Thogan on average are lower intelligence then comparable species.

## Etymology & Inspiration

Tgnan (These guys need a name) was the file name and made it Thogan...
Molluskin

Molluskin are a mollusk-esque species. They reside on the planet Morast.

## Anatomy & Physiology

Molluskins are colorful creatures, with their skin being any chromatic color. Their skin is slimy/sticky to the touch as they secret mucus to keep moist. Their pupils are shaped like an m, similar to cuttlefish but flipped. Molluskin do not have eyelashes, instead having a second eyelid to protect their eyes.

All Molluskin have four feelers, two on their forehead and two smaller ones on either side of their mouth. Speaking of their mouth, all Molluskin have the same mouth shape.

One of the most notable features of Molluskin are their shells, which they have since birth. Each Molluskin has a different pattern on their shell. These shells can crack/break, but Molluskin can use their mucus to repair smaller shell breakages. Larger pieces can be "glued" back into place using this mucus. If a Molluskin were to fully lose their shell, they would die. Fortunately if acted upon quickly enough an artificial shell can be grafted on, although the history of their old shell will be lost. Molluskin can fit into their shells and sleep inside of them. Molluskin can have different types of shell shapes.

## Society & Culture

Molluskin value stories. While many of these stories come from the past, creative young Molluskins can have fun making up their own stories. They can live for a long time, and as such they wish to experience and know as many stories as they can. Despite how they look, they are nomadic creatures. Never staying in one place for long, Molluskin don't have many belongings, ready to pack up and start traveling at a moment's notice. When two Molluskin meet, they will swap stories with each other.

When a Molluskin comes across a story that they really like, they will carve a representation of the story on their shell to memorialize it.

Younger Molluskin will often travel to find the Elders, who are very old Molluskin who's shells have grown so big they can no longer move. It is custom for these visits to take place in order to swap stories with them, as they cannot travel themselves. After an Elder has died, it is customary to still visit their shells, as many stories have been carved onto them. In fact, some Molluskin will actually settle down around the shell of an Elder and make a town, with some residents coming and going with others study the pictograms.

## Naming Conventions

Molluskin have 5 letter names. They do not have family names

## Trivia

* This species is still kind of being developed, keep an eye out for updates!

## Etymology & Inspiration

* Molluskin got their name from user mythy on the discord server referring to them as such. The author liked this name and used it for the species

## Gallery

A Molluskin named Yilom.A Molluskin named Nazli.A Molluskin named Gusta.A Molluskin named Rafel.A Molluskin named Periw.
E-U-In (Tacet)

E-u-in (Tacet) are an animal like species that live on H-r-n (Ensemaria). H-r-n is a crescent shaped planet with all vegetation and most life being in the crescent nook, which is the the inner arch of the planet. The rest of the planet is the shimmering dune, habituated by large serpent/wyrms. They share the planet with the Cadenza.

## Anatomy & Physiology

E-u-in are quadrupedal and have a monkey-esque face that is most often covered by hair that is almost always extremely long; It is naturally dark but dying it is common with eyes being any color but the sclera of the eye are always yellow and their teeth are also being yellow. E-u-in have furred body with tiger-esque markings on their arms/legs; a E-u-in's feet are paws but their hands are more a-kin to human hands. A scaled tail end in a snake-esque head with a single (color negative) scale. They come in tri-colors and come in any combination of colors. E-u-in have superior hearing and can hear faint sound from great distances, but have very sensitive ears and dont like loud noises. They are on the smaller side, about 2-4 foot tall.

## Society & Culture

E-u-in are very inquisitive and proud hunters and silence being a virtue among them, and they don't speak, out of choice not lack of ability. They communicate in two languages short and long. Long is with their hands and communicates a larger variety of ideas much like sign language while short is with their tails and communicates short quick ideas. Hair cut short are often a sign of a repeat offender/criminal. E-u-ins can wear clothes but being clothes-less is also an option (must hunters choose to remain clothe less to hunt 'better'). E-u-ins hate Cadenza due to the Cadenza being extremely noisy and their preserved lack of appreciation of silence.

## History

It is said that the Cadenza and the E-u-in (Tacet) branch from the same common ancestor that once lived in the shimmering dune.

In the effort to go to space, having basic human level space crafts, the E-u-ins have built an amazing satellite that allow them to chat silently with other sentient life.

## Naming Conventions

While names are never spoken they have written name (often spoken by other species) and a sign name.

Names are short and start with an E- and can have more than one hyphen (i.e. E-u-cee, E-n-p-ta, E-ov).

Sign names and symbols are the same with one physical and the other signed. They contain/are made up of a triangle(s).

## Trivia

E-u-in's hair being long helps dampen sounds.
The sign for Cadenza is a diamond with 2nd digit pointing up but crossed and 1st digit touching, E-u-in takes the cadenza and points it down, and the common ancestor is the either but with the 1st digit crossed as well.

## Etymology & Inspiration

E-u-in are inspired by the nue, their name being a weird version of nue backwards.
Treror

Treror is the home planet of Wights.

### Climate

There is a persistent precipitation that looks like snow, but resembles static. This snow is not cold. On occasion there will be a breeze.

## Biosphere

Treror is a very dreary planet, the whole thing appearing gray scale. The sky looks like an overcast winter day. Pools of void can be found just about anywhere. The surface of the planet is rather flat, with the only things really breaking up the horizon being trees and buildings

### Inhabitants

The only inhabitants on the planet are Wights.

### Flora & Fauna

Aside from grass that is white, the only other flora on the planet are trees and bushes that never sprout leaves.

## Trivia

* Treror is a slight scrambling of terror
Cadenza

Cadenza are a fur/scaled species from Ensemaria (or H-r-n). Ensemaria is a crescent shaped planet with all vegetation and most life being in the crescent nook, which is the the inner arch of the planet. The rest of the planet is the shimmering dune, habituated by large serpent/wyrms. They share the planet with the E-U-In (Tacet).

## Anatomy & Physiology

Cadenza's upper half is their fur half, with small to large fox like ears with pronounced ear fluffs. They have hair that tends to be a lighter color and their eyes appear to be slits of any color with eye and facial markings being unique to the individual. The paws are furred with paw pads, and they seem to lack mouths/noses as their respiratory system is in their lower abdomen, breathing through holes in their tri-plates. Their lower half is scaled and is snake-like ending with scaled spikes. They stand about 6 feet but at length about 10 feet.

Cadenza come in any color but can only be one color of different shades (with exception of the color of the eyes and the instrument).

## Society & Culture

Cadenza can be very laid back but structured. Friendliness is a virtue after all, you can't have a symphony with only one player; they are social creatures and like to gather in groups called a band, the bands are usually when they socialize and make music and while they try to get along with the E-U-In (Tacet), they ultimately fail due to being too loud for the E-U-In's sensitive ears.

The cadenza language is musical in nature and sounds like music to other species, They can learn other languages however they tend to end up sounding synthetic or robotic much like a vocaloid/syth ect. They are fine with clothes but tend not to like heavy/tight fitting clothes around their airholes.

Their strife is always an instrument and they always have at least one instrument on hand.

## History

It is said that the Cadenza and the Tacet (E-u-in) branch from the same common ancestor that once lived in the shimmering dune.

## Naming Conventions

Names can be any length but must have either an onomatopoeia or a musical pun/reference.

Symbols are musical symbols/altered musical symbols.

## Trivia

Cadenza are most like to be a bard (D&D not the god tier).

## Etymology & Inspiration

Cadenza is a virtuoso solo passage inserted into a movement in a concerto or other work, typically near the end.

Tacet (Cadenza's name for the E-u-in) is "is silent" or a musical term to indicate that an instrument or voice does not sound, also known as a rest.

Ensemaria is the combination of ensemble and aria.

Cadenza are based of foxes/nagas (that is a bit obvious but shhh).
Auxinumn

## Biosphere

Auxinumn is mostly covered in one very large forest. At the edge of the forest the trees are young and spread out, but deeper in the forest the trees are larger and grow closer together. At the center of the forest is the largest and tallest of the trees, nicknamed Centree by the Cheshires.

It is very easy to get lost in the forest if one isn't careful, and neither species dare to enter the deeper parts of the forest alone.

### Inhabitants

Auxinumn is the home planet of Cheshires and Nycteris.

There are three deities that live at Centree: The Owl, The Deer, and The Mole. The Owl lives in the branches of the tree, The Deer stays at the base of the tree, and The Mole lives within the tree's root system. The deities all share a similar appearance, being pure white and lacking facial features except for eyes.

Only faint glimpses have been caught of these deities, and any individual who has gotten too close to Centree have found themselves somewhere else in the forest.

### Flora & Fauna

The leaves of the trees are red, orange, yellow, and brown, and the forest floor is covered in leaves, making the planet look as if it is perpetually Autumn. Most of the trees have white bark with markings similar to that of a birch tree, but a few have gray bark with the same markings. Other plant life also has red, orange, yellow, or brown leaves.

There are also types of trees that have markings on their branches similar to eyes. No animals, Cheshires, or Nycteris live in those particular trees, and when in their presence one cannot shake the feeling of being watched. Observers have even claimed the markings "blink", but there is no substantial evidence of these claims.

Most of the smaller fauna lives along the outskirts of the forest, with megafauna living within the deeper parts of the forest. These creatures are very dangerous and Cheshires and Nycteris tend to steer clear of the denser, darker parts of the forest.

Recently a small colony of Caps has been discovered by the Cheshires, with a couple of the more curious caps following them back to their village.

## Trivia

* It is possible the deities of Auxinumn are first guardians.
Conduli

Conduli is the homeplanet of Psiikhes.

## Physical Characteristics

### Planetary System

Conduli is the fourth plant from the sun of an eight planetary system. Conduli is the smallest planet in the system

### Climate

Conduli is relatively dry and cloudy. Lightning strikes are common. Aside from this Conduli's climate is similar to Earth's.

## Biosphere

One of the most notable features of Conduli are it's electrical rocks. Large blue rocks jut out from the rocky ground and crackle with electricity. Smaller versions of the rocks float around. If pushed, the smaller rocks will be attracted to each other.

The second most notable feature of Conduli is The Pit. Going right through the center of the planet, The Pit is filled with the electrical rocks with electricity arching between the stones. While The Pit is useful for generating electricity for the Psiikhe's cities, it is incredibly dangerous to get close to and fatal if fallen into.

Copper does not oxidize on Conduli.

### Inhabitants

Psiikhe live on Conduli, mostly in tall cities as there is not a lot of space on their planet due to most of it being The Pit.

### Flora & Fauna

Conduli does not inhabit much flora. Most of it is of the dry scrub or succulent type.
Fishbowl

Fishbowl are an artificial species.

## Anatomy & Physiology

Fishbowls are cyborgs that house some sort of life within the bowl to power themselves. These can be plants, bugs, fish, and even whole ecosystems. While generally made of glass the bowl can be just about any closed vessel.

Their bodies meanwhile are the organic bodies of any other sentient species, repurposed for a new life as a Fishbowl. Most retain the ability to speak as it is part of the technology. Fishbowl are able to write as well.

Most Fishbowl retain memories of its previous life, but on occasion something goes wrong and they do not.

Fishbowls do not need to eat, as they are basically on life support.

## Society & Culture

Fishbowl do not have any particular culture and are generally made to exist in the culture that made them.

## Naming Conventions

Fishbowl retain the naming conventions of the species their body is. For example, a Cerbus Fishbowl would have a name that is three letters in length while a Satyr Fishbowl would have a name that is five letters in length.

## Gallery

An unnamed fishbowl with an unknown species for the body, a Thief of Time.A fishbowl with a human body named Oska, a Rouge of Blood. Designed for a hypothetical fighting game.
Zytkow Thorne Airian-Thlaat

zytkow thorne airian-thlaat is the son of Grey Airian and his matesprit muse thlaat. he has the ability to hop to a random spaciotemporal coordinate (coordinate system measuring both space and time) within his current timeline. he has bore witness to both the big bang and the death of the last star multiple times, although the latter is definetly a detriment to his mental health.

## Relationships

Synelle Airian-Thlaat - sister

Skate Skaiason/Grey Airian - father

muse - parent

## Etymology

zytkow is named after a thorne-zytkow object, which is what happens when a neutron star gets inside another, larger star (usually by colliding with it really hard)

## Trivia

zytkow's body plan is kinda weird (three arms, four wings, four eyes) because muse is very closely entangled with the aspect of space (figuring out what that means is low priority), causing some body weirdness (green eyes instead of ghost white, green horns, neon green radioactive blood). zytkow being their son, his body is slightly weirder. should zytkow have children, their bodies will be slightly weirder than his, and their hypothetical childrens bodies will be weirder than theirs, etc etc ad infinitum.

his blood is radioactive. hes immune, but its not a good idea for any attackers to draw blood
Oonite

**Oonites** are friendly, easy-going robotic life forms from the Planet Solsken.

## Anatomy & Physiology

Oonites have the typical build of metal, crystals, and plastic. They have an metal skeleton underneath their plastic/metal "skin".

As such, these provide protection for Oonites such as physical harm and great strength! However, there is one draw back: their height.

Oonites are around 3 feet tall to the height of 4 feet tall. With this, they are considered short among other species, but normal for themselves.

Oonites also do not need to eat and sleep! Shocking, right? Instead, their Crystal like horns hone their energy from the sun near Solsken.

These horns are not only apart of the Crystal features of an Oonite: their hearts are made of Crystals too. The hearts are grown from underground in the mines of the planet. However, the alternative method to get crystal hearts is to harvest them from deactivated Oonites. It may seem grusome, but with this heart, the Oonite can have a descendant. They will have no recollection of their previous life and will learn about their ancestor through tales and written stories. Perhaps even by friends of the deactivated Oonite.

## Naming Conventions

Oonites do not have specific naming conventions like other species! Instead they choose their name upon creation and have no last name.

## Named/Notable Characters

**Wendy** - Wendy is a Bright Blue and Maroon Oonite with two horns. She has the scent of Red Velvet Cake.

**Rojo** - Rojo is a Heartless Oonite, one of the leaders of the Heartless Rebels. He is Deep Red and Bright Neon Mint Oonite. He has the scent of Mint.

**Nerf** - Nerf is yet another Heartless Oonite, a former Mechanic that had worked on the Oonitinator. He is Slightly Dark Blue and Bright Orange. He had the scent of Buffalo Sauce Chicken Wings.

## Etymology & Inspiration

The terms of years and name of the planet Oonites live on was inspired by Germanic and other Mid-Eastern languages. The idea of their crystals was inspired by a game that InsufferableOracle had created: name any three objects/colors/items and turn it into a fanspecies. The intial three items were **Gushers**, **Crystals**, and **Computers**.
Kelpie

Kelpies are a hybrid species originating from the planet Lochapla. They are a hybrid of Satyrs and Faeris.

## Anatomy & Physiology

Kelpies are very similar physiologically to their parent species, though resemble Satyrs more than Faeris. They share the horns, tails, and fur of Satyrs, and the mineral skeleton and wing structure of the Faeris.

Ivory is the most common mineral type for Kelpie skeletons though other minerals are possible.

Kelpies also exhibit the colored fur patches of the Satyr and they can be of any color a Satyr's can be.

A Kelpie's tail takes up a large percentage of their back. The wings they would have gained from their Faeris parentage instead appears on the end of their tail and acts as a fin for swimming.

Though not truly aquatic like their name would imply, Kelpies are great swimmers and often keep around water.

## Society & Culture

Kelpies are kept on the outside of both Satyr and Faeris society. Despite this they do not have a society of their own.

A young Kelpie could be adopted by a Satyr or Faeris, the latter being less likely than the former.

## Naming Conventions

Similarly to the other two species of Lochapla, Kelpies names are five letters in length and Kelpies name themselves.

Kelpie symbols take no particular form unlike Faeris symbols, and resemble Satyr symbols more

## Etymology & Inspiration

"Kelpie" from "Kelpie", a shape-shifting spirit inhabiting lakes in Scottish folklore. Usually described as a horse that can take human form.
Adrenid

[WIP]

Adrenids are a species of humanoid insects from the planet Crita.

## Naming Conventions

The amount of letters in an Adrenid's name is the same as in their Colony name (e.g. an Adrenid from the Apis mellifera Colony would have a 4 letter first name and a 9 letter last name). Middle names, which are optional but common, have to be at least 7 letters.

Adrenid symbols are an arrangement of seven hexagons, with the outer hexagons being colored in according to the first moons a young Adrenid sees and the center hexagon only being colored in if the person is the queen of their colony.