Da'kara Corvac

> "Da'kara Corvac, Professional Vagabond, at your service."
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Galactic Empire (Formerly)

Inquisitorious (Formerly)

Rebel Alliance (Formerly)

Orinth Cell (Formerly)

Ban Squadron (Formerly)

Protas Cabal (Currently)

### The Order (36BBY - 19 BBY)

>    "There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force."--Jedi Code.
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Lorem Ipsum

### Penance (7BBY - 4BBY)

Marooned on a nameless world, Da'kara fought for his survival.

### Vagabond (4BBY - 2BBY)

No longer stranded, Da'kara picked up the skill he had honed while marooned: hunting.

#### The Professional

Big-Game hunting paid the bills...barely. Something needed to change.

### Alliance (2BBY - 1BBY)

#### Ban

Perhaps for the first time in his life, Da'kara was on the right side of history.

#### Treachery under the Twin Suns

Trapped between a rock and a hard place, Da'kara folded.

### Excommunicated (1BBY - 0BBY)

The deal was a ploy, though that much wasn't a surprise. Frankly, anyone with eyes could've seen as much from a mile away.

#### The Turncoat

After months of being held within the bowels of, 'The Crypt', Da'kara found himself on a one-way trip to his execution. Or so was planned anways.

#### Witch-Hunt

With Seven now on the run, a-now enraged Da'kara sought to bring her to Justice.

#### Check...

There was nowhere left to run: Despite her best attempts at fleeing into obscurity, Seven's hiding spot had been uncovered.

#### Spider's Web

Now officially estranged from Ban, Da'kara returned to his Vagabond days. That was the original plan, anways.

### Post-Mortem\* (0BBY-)

Following his second duel with Seven, Da'kara found himself in a half-dead state aboard T1M's shuttle; dead, as far anyone else was concerned. Estranged from all previous allies, Da'kara searched out the final door available to him: the Cabal. Traveling to Coruscant with T1M, Da'kara met with Protas Cabal's lead chairman, both in the hopes of securing employment per-their earlier deal, as well as gaining a new saber. While the former had been accomplished, something...else had been given instead of a saber. Equipped with a Beskad, Da'kara served as a Martinet to the Chairman, however, deep down, Da'kara knew that the turn-coat was still out there. If he were to be ready for the innevitable second fight with Seven, he'd need to seek out another for guidance.

#### A New Deal (0BBY-1ABY)

Against his better Judgement, Da'kara decided to reached out to Makarr. Meeting inside of the 99, with a bomb, once surgically implanted into his neck, placed underneath the table. While he hoped his extra precautions would allow him to lead the conversation, Makarr's strength in the force, coupled with his own ailing condition, effectively turned the tables in the Harch's favor. Despite this however, he got what he wanted: a new teac

#### Bridge Burning (Again) {1ABY-1.5ABY}

His conscious snapping back into existence

## Powers/Abilities

### Force

* Force Push
* Force Lightning
* Force Choke
* Force Heal

## Equipment

* Beskad
* Personal-Combat Shield
* Railgun
* EC-17 Holdout Blaster
* The Jailor's Saber

## Notes, Sources (And Items)

1. ↑ https://starwars.fandom.com/wiki/The\_Crypt\_(prison)
2. ↑ https://starwars.fandom.com/wiki/Beskad/Legends
3. ↑ https://starwars.fandom.com/wiki/Personal\_Combat\_Shield
4. ↑ IRP, the rifle is capable of firing a single bolt, that is capable of piercing durasteel, at a time. However, if it misses, it will take time (oocly a turn) to reload.
5. ↑ https://starwars.fandom.com/wiki/EC-17\_hold-out\_blaster