Buildings

Buildings are constructed by the player at Home Station, the main location of the game, or sometimes discovered at other locations. They often have economic uses such as processing raw materials collected when chopping down objects, providing housing for workers or helping replenish the energy bar. This article focuses on buildings with functionalities similar to those mentioned before, while those which only exist for decorative purposes (gazebo, telephone booth, a type of hotbed) are mentioned on the Decorations page. Equipment, machines and furniture which have an economic function are also listed as buildings.

A few buildings at the base of the economy can be found damaged while exploring the Station and need some materials to restore to working order. Those which can be built from grounds up are first bought from the Market for coins and then most of them require a set of materials and goods for the construction to be finished.

Most buildings at Home Station can be upgraded once the player reaches level 25 and the Trade Company's quests are unlocked. Production buildings can also be upgraded using emeralds, thus adding extra scheduling slots. Opening even more slots costs twice as many emeralds.

Locations other than Home Station, including those of periodic Events, may also be the sites of buildings that provide services to the player: help complete quests, give or process a few types of resources or provide energy in exchange for special items.

## Classification

The buildings at Home Station can be categorized as: factories, housing, farm, energy bar replenishment, other purpose and event rewards.

The Market menu lists the factories, farm and energy bar replenishment categories under the Factories tab and has one more tab for housing.

**Factories** function in one of two ways: most will complete production in a certain amount of time, while a few others (campfire, foundry, crucible) and some energy suppliers (furnace, cauldron) finish processing instantly but then overheat and become unusable for a few minutes.

**Housing** buildings bring workers to your settlement. Factories in the Station will only work if there are a certain number of workers available at the start of production.

The **farm** category includes the types of beds of plowed soil, greenhouses and the poultry yard.

The **other purpose** category contains a few buildings and objects scattered throughout the Station with functions not necessarily related to the village’s economy.

Some **event rewards** can be placed in your settlement or in Gabriela’s Park and initially work like the buildings mentioned before, mainly by providing the player a type of resource or energy periodically, a certain amount of times. When they run out of resources they either disappear after a final larger bonus, break down and await repair or become solely decorative objects that nonetheless provide prestige points when placed into the Park.

### Home Station Buildings

The structures and objects below can be built or are discovered at Home Station:

#### Energy bar replenishment

 Sweet Shop
 Cauldron
 Campfire

#### Housing

 Cabin
 House With an Attic
 Apartments | 14
 Inn
 Hotel

#### Other purpose

 Events Calendar
 Marina
 Collector
 Clothing

\* The column "Unlocking level" shows the experience level at which the first instance of an object becomes available to either build or repair (in case damaged buildings already on the map). Building a second or more of a certain building becomes possible at later levels than building the first.

### Other locations

These buildings can be discovered as the player characters progress through the main story-line. Use them often, as doing so leaves workers back at the Station free and spares those providing instant processing, from overheating.