Chapter 5

**Chapter 5** is chapter #5 of the 9 chapters of *Dropsy*.

## Walkthrough

During the nighttime, a knock on the door prompts the player's attention. Upon moving to the right, it becomes apparent that Dropsy's father's illness has worsened. Opening the door results in the player being apprehended by a police officer. The S-Corp President, known as Ant, presents incriminating footage of the player stealing a healing snack. However, upon learning about Dropsy's father's condition, Ant offers assistance and requests a meeting at the S-Corp building. Proceeding right one screen, the player combines the Statue Part (Legs) with another component on an adjacent table. Exiting the tent, Dropsy is transported to a screen featuring the Sad Tree by a squirrel. It is revealed that a bird in the vicinity, named Birdy, has lost her mother, who was taken to the mine area by someone. Birdy subsequently joins the player's party.

Advancing right one screen, players switch control to Birdy, who retrieves Coin #4 from atop a wooden frame. Control is then reverted to Dropsy as players descend one screen to reach the City. Assuming control of Birdy, players collect Cassette #4 from the rooftop of a building in the west. Reverting control to Dropsy, players proceed right one screen and enter the S-Corp building. Engaging in conversation with the Receptionist near the counter, players receive an ID Card. The ID Card is utilized on a nearby scanner, followed by embracing the Receptionist and using the elevator to ascend.

Players are advised to embrace the Security Robot, collect Cassette #5 nearby, and then speak to Ant in the western area. Ant shares his plans to rebuild the circus and offers Dropsy and the animal companions a job there. Furthermore, he pledges to cover Dropsy's father's medical expenses. Ant directs the player to visit the construction site in the southeast. Descending to the ground floor, players embrace Snack Guard #1 in the east. Exiting the building, players proceed downward one screen, followed by ascending one screen to arrive at the Farm. An attempt to embrace the Gnome Statue is made, prompting a switch to Eughh, who marks the statue as Hydrant #8. Assuming control of Mousy, players enter the mouse hole and acquire Cassette #6. Reading the letter provides additional information. Switching to Birdy, players access the cabin through the roof, where a picture of a middle-aged man and two boys can be found. Reverting control to Dropsy, players proceed right one screen and present the ID Card to Snack Guard #2, who grants passage (embrace him).

Descending one screen leads players to the construction site, where embracing the Snack Kun statue (mascot) is advised. Cassette #7 is collected nearby before players enter the Megacircus to the east. Engaging in conversation with Ant, who can only be found there during the daytime, he discusses his plans for a future plant and requests Dropsy and the animal friends to demonstrate their talents. As a gift, Ant presents Dropsy with a car. Leaving the Megacircus, players embrace the Clown Car and drive it to Dropsy's house. Upon entering the tent, they discover that Dropsy's father is receiving treatment from a nurse. Embracing the nurse, players then drive to the S-Corp building.

## Chronology

* **Previous chapter:** Chapter 4
* **Next chapter:** Chapter 6