recursal/Fanatic-Fandom huggingface dataset:
Korogu

ont un lien avec la nature.

(A noter qu'ils sont très personnalisable entre un korogus noix de coco ou un korogu pierre mousseuse):

* **Rou'Anubis:** Korogu normal avec pouvoir de base
* **Son'Fak:** Korogu feuille morte ou bois calciné et pouvoir de sable
* **Won'Kor:** Korogu nénuphare (peut-être avec quenouille) pouvoir marécageux
* **Vor'Habis:** Korogu mousseux, pouvoir roche(mini montagne)

Bonus 4 dextérité

Bonus 4 magie

Malus 6 force

Malus 6 charisme

Malus 2 constitution

**Classe dispo: Mage, Druide, Artisan de la nature(genre fleuriste ou gardien forestier)**

Accueil
Kross Nemaken Liedfestival Edition IV

Turkey

This was the fourth edition of the show. One nation debuted. No nations returned or withdrew.

## Hosting

After France's victory in the previous edition with Kulick and his song, "Colors", France opened the opportunity of hosting the contest. Unlike Sweden, who chose Stockholm immediately, a bidding contest ensued for the French host city.

 Paris
 Paris
 Metz

## Voting

Voting would see one juror from each country rate each song (apart from there own) and allocate a set of one-five points, seven and nine points. There was also a small additional televote.
Rou'Anubis

### C'est qui?

Le plus bienveillant des dieux et anciennement leur chef.

Il n'accepte toujours pas la guerre, car il est le dieu de la vie

et qu'il avait créer quelque chose de si beau qu'il tiens a le

garder. On raconte que ceux qui sont protégé par ce dieux hériterait

d'une protection contre la magie.

### Bénédiction InRP

Si vous voulez la bénédiction de ce dieu, vous n'aurez pas de pouvoir,

mais une protection face a la magie, très utile dans un monde qui en regorge!

La plupart des êtres protégés sont des humains.

Accueil
Garrick Steele

Garrick Steele is one of the Sith Imperial soldiers that escaped the destruction of the Eliminator and was able to survive the hunt as executed by the forces of Darth Magnus. Garrick is originally a Fondor native human, and though he is not very talkative, it has become clear that he is well trained.

The man has expressed profieciency with several types of small arms, as well as heavy rifles, and he is a capable close combat fighter. Despite his size, he proved to be invisible if he needs to be. All, of course, worthy assets for an ambitious Sith like his current master, Myrthe.

Back to Dark Age of the Republic home.
Darth Magnus

Darth Magnus is the Sith Lord responsible for the destruction of the Eliminator, flagship of the small fleet led by his rival, Darth Moloch. He was able to muster a fleet of at least four warships to do so, with possibly more in reserve.

He is said to be a human Dark Side Force user of advanced age. However, as he is strong in the Force, he still rules his faction with an iron fist, and his trusty lightsaber with which he is supposed to be a masterful swordsman.

Little else is known about him yet.

Back to Dark Age of the Republic home.
The Hutt Cartell

Ever since the destruction of the planet Makeb, the Hutt Cartel has been under scrutiny. Mistrust and even outright hostility forced the Hutts to reconsider their strategies and involvement in galactic affairs. For some time their dominion over a couple of sectors of space seemed lost.

In the war against the Eternal Throne a new antagonist entered the galactic stage, and the Hutt Cartell was able to reaffirm a couple of its old ties, alliances, and even some of its territory. Hutt space became a part of the galactic map again. Several Huttese houses rose to prominence again, each either ruling a little piece of Hutt space, or overseeing a certain aspect of life or business in the Cartell area such as slave trade, spice production, diplomatic connections, and more.

Back to Dark Age of the Republic home.
The Jedi Order

Once the Jedi were a massive order, with seats on Coruscant, a large training academy on Tython, smaller academies on many different planets, and a vested interest in the planet Ilum for its Kyber crystal caves. Jedi were seen leading Republic troops against the Sith, and later they led both Sith and Republicans against the Eternal Throne.

Currently, all such wars have left their mark on the Jedi Order. There are far fewer Jedi now, than there were before. The Jedi Council resides on Tython, and the main training facility is still there, but many of its chambers are empty, many masters a memory, and many of its students non-existent.

The galaxy itself is still very much aware of Force-users. People still have an idea of what it means to be a Jedi, and though many are weary of people wielding lightsabers – they could be Sith in disguise – a Force user is generally left alone, or even well respected when their intentions become clear.

Back to Dark Age of the Republic home.
Son'Fak

### C'est qui?

**Son'Fak** est le dieu du feu. On raconte que

**Son'Fak** peut faire de gigantesque feu de forêt lorsqu'il ne se

sens pas bien.

### Pouvoir InRP

Lorsque vous prenez le pouvoir de Son'Fak,

vous pouvez créez de puissantes flammes qui

peuvent consumer vos adversaires. A noter que l'eau agit

comme de l'acide chez vous lorsque vous avez se pouvoir.

Accueil
The Sith

When the war against the Eternal Throne ended, the Sith were quick to break all ties with their Republican allies. The two ideologies didn’t mix and match, and soon small skirmishes turned into open hostility again. Because many Sith and Republicans were stationed together in the fight against the Eternal Throne, hostilities led to tremendous casualties on both sides. In this, the Sith proved to be the more agressive and determined to wipe out their old enemy.

As such, the Sith started to dominate a great swathe of the galaxy. However, their expansion was so fast, that the military couldn’t grow enough with it. In the end, the Sith empire collapsed on itself, which led to the formation of many individual Sith warbands roaming the galaxy, and minor empires under a single Sith Lord.

To this day in the Dark Age of the Republic, the Sith remain divided, scattered, leaderless. They are, however, still a threat to the safety of the galaxy in general. The only thing that keeps them in check, for now, is their internal squabble.

Back to Dark Age of the Republic home.
The Mandalorians

Once, these warriors were a major threat, even having been part of a grand war that bore their name; the Mandalorian Wars. Thanks to a great Jedi general named Revan, these wars were ended with the Republic victorious.

The Mandalorians as a faction have never been crushed completely, though. Their fleets were decimated, but their warrior spirit remained. Also, them being a faction based on a belief, a warrior caste system, as opposed to being species specific or very localized, also meant that the Mandalorians could simply rebuild, recuperate, and strike back.

Fortunately, the Mandalorians didn’t strike the Republic exclusively, nor did they target the Sith alone. In the current situation, Mandalorian fleets harass both Sith and Republic, maintaining a subtle balance. Their honor forbids them from allying with either side, as both sides have been at war with them at one time or another. Rue the day when a Mandalorian leader decides that victory becomes more important than honor, and decides to ally with the other agressive contenders on the galactic stage; the Sith.

Back to Dark Age of the Republic home.
Will Hosni

A human male originally from a farming community on Aduba-3, Will Hosni always thought there was more for him in store than crops. He found his way into the territory of a Sith Lord called Darth Magnus, and enlisted in the flight academy led by the finest instructors the Sith Lord had to offer. Or at least the strictest ones. Will made a single true friend during his time in the academy, Jett Gorner, and he helped Jett get through various exams and instructions. Partially.

Voluntarily held back a bit by Jett, who is a bit slower on the stick than Will himself, Will did not enlist in the combat pilot training courses he could have entered. Will was content to fly shuttles and transports rather than lose a dear friend. So that is what the two of them have been doing ever since, in the fleet of Darth Magnus. Until one day, fate struck.

Will, as the main pilot, and Jett as his navigator, were minding their own business aboard their troop transport shuttle as the troops were out hunting for survivors of a rather one-sided space battle. Darth Magnus had ordered the destruction of one of his rivals, a small-time Sith Lord Darth Moloch. Will and Jett didn't have much to do with the space battle itself, but when the call came to drop troops planetside, the friends were eager to get some flight time again. However, while waiting for the troops to return, the shuttle itself became the centerpiece of a battlefield. Apparently, some of those survivors of the enemy warship made it on board, and they captured the shuttle, Will, and Jett. The friends got a simple offer; fly for us, or die horribly.

Being rather pragmatic, Will accepted. Basically, he accepted that he would never be a true threat to those people who invaded the shuttle, and all he wanted to do was fly the craft anyways. Will easily switched sides to the small warband belonging to a woman Sith named Myrthe. One cruel master or another. Now if only she didn't have a couple of subordinates that seemed to be out for Jett, at least one of them seems eager to hurt Will's friend.

Back to Dark Age of the Republic home.
Stats

**STATS**

-**Vida**/ Puta Bida tete *(daah)*

-**Maná/Energía** *(Habilidades)*

-**Fuerza** *(Capacidad de llevar ciertos items, afecta a la AS) (Exceder la capacidad de carga reduce %movimiento)*

-**Defensa** *(-X% de daño recibido \*Solo subclase tanque\*  / -X de daño recibido \*El resto de los mortales\*)*

-**Agilidad** *(+% de movimiento)*

-**Reputación** *(Posibilidad de acceso a ciertos lugares)*

-**Suerte** *(Probabilidad de mejores loots)*

-**Evasión** *(+% de evadir/resistir ataque. Ej: INTIMIDACIÓN HA FALLADO)*
Réaction en chaîne

Image du succès

**Réaction en chaîne** est un succès et trophée de *Max Payne 3*.

## Description

*Faites 9 victimes en étant tiré par une chaîne [VISÉE LIBRE].*

## Obtention

Ce succès peut-être obtenu durant le "Chapitre VII : Une gueule de bois monumentale" lorsque Max est en train de se balancer depuis la chaine dans un hangar.

## Navigation

 Autres

Conventions • Infobox • Navbox
Especializaciones

```
**ESPECIALIZACIONES**

```

Durante el tutorial surgirá un quest en el cual según la clase base seleccionada, podría pasar a:

**SIGILO**

-CAZADOR *(arquero)*:

Muy ágil, podría usar dagas arrojadizas.Podría ser algo (Ejemplo sólo para imaginar) como KaiSa, entrar rápido, atacar rápido y salir.

-MERCENARIO *(guerrero)*:

Rápido, si la juega mal, esta morido.

-ILUSIONISTA *(mago)*:

Invisibilidad en área? Stuns?

**VANGUARDIA** *(aun no se asignan nombres)*

-Arquero:

algo que tire mucho debuff o no c, que stunee y tauntee.

-Guerrero:

gordo, full tanque, frontline.

-Mago:

un healer, el support,  podría ser vlad.
Myrthe

Myrthe is a human woman twenty-six years of age. She has a pale skin, red hair, and a slender, athletic build. Her frame and looks hide her harsh training under the tutelage of Darth Moloch, a Dark Lord of the Sith, and she is quite a capable fighter in her own rights. She prefers black clothing, and wield a lightsaber of her own making, with a customized hilt and a bright red blade.

Currently, Myrthe has taken over command of the remnants of Moloch's warband, previously know as Moloch's Fist. Her former master met with his demise after he and Myrthe managed to escape the destruction of his dreadnought, the Eliminator. During her time planetside, Myrthe managed to mobilize a small group of Imperial Sith soldiers and a few Force-Sensitives who survived the fleet ambush as well. The group followed Myrthe, and in doing so managed to commandeer a large enough shuttle to leave the planet they were stranded on. But not after having to fight the troops of their nemesis in space, a rival Dark Lord of the Sith calling himself Darth Magnus.

Myrthe has expressed her desire to unite most, if not all, Sith warbands and reform the Sith Empire of old, so it will be able to match the Galactic Republic in size and power again. That being an ambitious long-term goal, her short-term goals including recruiting new members for her army and navy, as well as acquisition of resources, materiel, and not the least, her own fleet.

Back to Dark Age of the Republic home.
Tu pourrais te blesser avec ça

Image du succès

**Tu pourrais te blesser avec ça** est un succès et trophée de *Max Payne 3*.

## Description

*Tirez sur 10 grenades lorsqu'elles sont en l'air.*

## Obtention

Pour obtenir ce succès, le joueur doit tirer sur 10 grenades lancées par un ennemi. Pour ce faire, le joueur peut utiliser le Bullet Time peut aider grandement à tirer sur les grenades.

## Navigation

 Autres

Conventions • Infobox • Navbox
Lore

```
*"Cualquier tecnología lo suficientemente avanzada es totalmente indistinguible de la magia" Pantu Acquaviva*

```

Planeta tierra, siglo CLXII. En una isla a mitad del océano Bélico, dos ciudades coexistían armoniosamente... no not really

Capaz llegaron los aliens y toda la paja esa, y soltaron el mineral

Capaz creció por quien sabe qué, el punto es que

Ambas ciudades entraron en conflicto por la posesión de dicho mineral. Ambas querían usarlo como fuente de energía, sin embargo, la ciudad tecnológica requería fundir el mineral, mientras que la ciudad mágica necesitaba de este solo en su estado más puro, por lo que ambas ya no podían coexistir

Tec explota la tecnología y nunca le paró a las humanidades (por eso avanzaron :v), mientras que Mag se conectó con la naturaleza y magia

Crisis energética

Y así fue como se desató una guerra, igual de estúpidamente que todas las demás ps.

Lado Tec

2 carajos idk

Lado magic

2 carajos idk

historias paralelas temporalmente, ambas ciudades cuentan con una historia en la que 2 carajos cooperan a través de una misión por su propia ciudad, en la que al final cada desenlace te lleva a probar la otra
Dark Age of the Republic

**Dark Age of the Republic Wiki!**

It is a dark time for the Galaxy. Devastating wars have plagued many systems, and the main contenders in these wars have gutted each other. Welcome to the Wiki that describes people, places, organizations and more of our Star Wars FFG Roleplaying game campaign, set in the Dark Age of the Republic... from a certain point of view.

**Non-Player Characters**

Darth Magnus

Darth Moloch

Garrick Steele

Jett Gorner

Myrthe

Will Hosni

**Organizations**

The Eternal Throne

The Galactic Republic

The Hutt Cartell

The Jedi Order

The Mandalorians

The Sith

**Player Characters**

Brax Sandstorm
Chapitre VI : La secrétaire, le geek et l'ivrogne

## "La secrétaire, le geek et l'ivrogne"

"**La secrétaire, le geek et l'ivrogne**" est le sixième chapitre de *Max Payne 3*.

## Items de missions

### Armes en or

MD-97L
Les pièces du MD-97L sont placées :

* Par terre dans le bureau avec le mur en verre.
* Sur le petit pont près de la cascade.
* Dans la vitrine d'exposition pour maquette.

### Indices

MaquettesE-mail de RodrigoPhoto de classeDossier sur FabianaIngénieur mort

 Indice 2
 Indice 3
 Indice 4
 Indice 5

## Objectif

### Échec

Le chapitre échouera si le joueur :

* Meurt

### Chapitre précédent

Le joueur pourra démarrer ce chapitre après avoir terminé "Chapitre V : En vie, à défaut d'aller bien".

### Chapitre suivant

Le joueur pourra commencer le "Chapitre VII : Une gueule de bois monumentale" après avoir terminé ce chapitre.

## Succès et trophées

Plusieurs succès et trophées sont liés au "Chapitre VI : La secrétaire, le geek et l'ivrogne" :

## Galerie

Max Payne 3 - Hardcore Walkthrough - Chapter 6 - A Dame, a Dork, and a DrunkMax Payne 3 - Collectables Guide - Chapter 6 -Golden Guns & Clues-
## Navigation

 Partie III | "Chapitre IX : Je me retrouvais encore à l'autre bout du monde" • "Chapitre X : Soit tu tires, soit tu conduis" • "Chapitre XI : La crème solaire, les margaritas et l'avarice" • "Chapitre XII : Son sauveur américain" • "Chapitre XIII : Un gros type chauve en colère" • "Chapitre XIV : Une dernière carte à jouer"

Conventions • Infobox • Navbox
Darth Moloch

Initially, Darth Moloch led the Imperial Sith warband he called Moloch's Fist. His main assets were a Harrower Class Dreadnought, the Eliminator, with full crew complement, a diminished fighter wing of nearly 80 various types, 20 shuttles for dedicated personnel and cargo transport, and an assortment of ground vehicles and personal scale weaponry, armor and other gear. Among the crew and army, Darth Moloch also had one special favorite, his apprentice Myrthe.

Darth Moloch didn't have the foresight to evade a trap. Surpised by a fleet of at least four battle cruisers, the Eliminator was an easy target. With pinpoint accuracy its shields and hyperdrive were taken out, after which a broadside bombardment from both flanks made short work of the ship. There was a small complement of Moloch's Fist that managed to get to the escape pods to land on the hanitable planet below.

There Darth Moloch and his apprentice Myrthe also managed to get to the surface. For Darth Moloch, however, this would be the last time he set foot on any planet. He died under mysterious circumstances, with the only probable witness of his untimely death being Myrthe, who then assumed command of the remnants.

Back to Dark Age of the Republic home.
Reputación

Cada jugador tendrá cierto nivel de reputación según sus acciones en el juego (), lo que le permitirá acceder a una zona exclusiva en la ciudad de Alta Reputación o Baja Reputación, dependiendo de la misma. La reputación se ve abajo del nombre de cada jugador como una barrita.

-Depende de qué misiones opcionales y por tiempo limitado realizas, dónde comercias, si ayudas en invasiones grupales o haces vainas contra la otra city por tu cuenta

## **Zona de Alta Reputación:**

-Arena para hacer peleas grupales, posibilidad de desafiar a 1v1, con lo que ambos jugadores se tpearán a un mapa de 1v1.

-En esta zona existe un mercado de objetos exclusivos de la ciudad que se enlazan al jugador que los compra

-Acceso al Taller de Asedio

## **-Zona de Baja Reputación:**

-Al entrar se tendrá un período de 1 minuto de inmunidad, sin poder atacar ni ser atacado

-Luego de este período se puede matar y morir libremente, tomando una parte del dinero y los objetos de la víctima.

nono o sea, eso solo pasa en esa zona en especifico

-Acceso al Mercado Negro
Zach B-257

```
**OVERVIEW**

```

**Zach Bravo-257** is a Spartan-III and a member of Phoenix Team.

Initially a supporting character during *The Last War*, Zach receives significant characterization later on and becomes a primary protagonist as of *Lifebringer*.

```
BIOGRAPHY

```

Born on the colony-planet Arcadia, Zach became orphaned at a young age when the Covenant had glassed his homeworld in 2549, killing his family and friends in the process. Zach was subsequently abducted by ONI personnel afterwards and conscripted into the Spartan-III program at age 8, being one of the 418 candidates chosen to be part of Beta Company. Over the next six years, Zach received training overseen by Lieutenant Commander Kurt Ambrose and Senior Chief Petty Officer Franklin Mendez, during which Zach came to view the members of Beta Company as his family.

Zach was later inducted into the "Headhunters" special operations program, where he was paired with fellow Spartan-III Marcus Bravo-088.

```
PERSONALITY

```

Zach maintains a quiet, disciplined personality at all times. When he makes his first appearances in *Reach: The Last War*, he is a withdrawn soldier who lives only to kill. He says nothing through the first few episodes of the series, preferring to let his actions speak for him. Later, even though his comfort with his teammates has increased, he rarely says much in conversation.

While Zach becomes more communicative in *Lifebringer*, he continues to be reserved among other humans. Only with is AI assistant, Guardian, does he truly open up. This becomes a challenge for Zach later in *Brotherhood War* as he is confronted with his feelings for Sgt. Denver, a female companion and fellow survivor from *Lifebringer.* Zach is initially frightened by his attraction to the Sgt. and tries to maintain a formal composure around her. However, by the time of *Brotherhood War: Aftermath*, Zach realizes that his relationship with Denver has become a source of strength, and he becomes more open with her.

Besides Guardian and Denver, Zach maintains a professional relationship with the other soldiers he meets, including Fireteam Corsair and the Director of Spartan-V Operations. However, he continues to have a warm relationship with his old friend, Logan, from Phoenix Team. In addition, following the events of *Brotherhood War: Aftermath*, Zach rekindles his friendship with fellow Spartan-III Marcus Garret. While he may be shy and reclusive personally, Zach has as much as anyone to fight for as he and his friends take on the challenges the Universe throws at them.

```
ABILITIES AND EQUIPMENT

```

```
TRIVIA

```
Lewis Scott

"Guess the brass figured I was good enough to lead this sorry bunch after Cairo. Who knows? Maybe the next stop is Spartan!"

### Rank

Sergeant (formerly)
Spartan

## Physical description

### Armor

2557 Marine BDU/ODST BDU (Pre-Spartan V Program)
Mk VIII MJOLNIR Armor (Jumpmaster Variant)

## Media

### Appearances

Generation
 Omega Halo
The Last War
 Final Farewell
 Brotherhood War

### Voiced by

Tristyn Mak

```
**OVERVIEW**

```

**Lewis Scott** is a Spartan-V and the leader of Fireteam Corsair. He was a veteran marine of the Second War who worked closely with the Spartan-IVs, rising to the rank of ODST and finally being chosen as one of the first candidates of the Spartan-V program. He is one of the series' most recurring characters.

```
BIOGRAPHY

```

Before becoming a Spartan-IV, Scott served in the UNSC Marine Corp.  He began his military career in the 2540s or 2550s, quickly rising to the rank of Sergeant. After the Invasion of Tripoli and the start of the Second War In the 2550s, Scott was stationed in Cairo, Egypt. When the Spartan IVs were deployed in 2557, Scott was a key piece of the Marine support teams that helped them retake the Middle East.

In April 2557, Scott was promoted to the rank of ODST for his leadership and courage in retaking Cairo. Not long after, he was redeployed with the remaining Spartan IVs (Katherine and Saul) as they chased the Shipmaster from Earth to Omega Halo. Scott was engaged in several combat missions on the Halo against both Elites and Flood enemies, and was wounded in a final pivotal battle that overthrew the Shipmaster.

Scott's wounds prevented him from engaging in further combat on Omega Halo. Even after returning to Earth and recovering fully, he was withheld from active duty and was instead assigned to as a guard in a shipyard for retired UNSC spacecraft.

However, this was not to be the end of Scott's remarkable career.

Several years later, Scott was approached by none other than \_\_\_\_, the founder and director of a new Spartan V program.

```
PERSONALITY

```

.

```
ABILITIES AND EQUIPMENT

```

.

```
TRIVIA

```

* Scott is voiced by Tristyn Mac.
* Scott is the longest-running character in the Spartan Legacy besides 177 Humble Guardian.
VTC HDV2

Bộ đầu thu vệ tinh  VTC HDV2 với đầy đủ các tính năng vượt trội như kết nối Internet để xem Youtube và các thiết bị lưu trữ ngoại vi.

Quý khách hàng chỉ cần 990.000 VNĐ để sở hữu trọn bộ thiết bị đầu thu VTC HDV2 gồm đầy đủ phụ kiện (chảo thu, dây cáp, LNB…) kèm theo 04 tháng thuê bao gói kênh VTC HD.

Bộ thu VTC HDV2 hoàn toàn tương thích với tiêu chuẩn DVB-S/ DVB-S2 và HD MPEG-2/4 (H264), sử dụng để thu và giải mã tín hiệu truyền thông đa phương tiện như tín hiệu truyền hình HDTV và SDTV, radio, truyền số liệu (hình ảnh, văn bản, lịch chương trình , dữ liệu …) và hỗ trợ hệ thống khoá mã ViCas.

* ĐẶC ĐIỂM CHÍNH

- Tựơng thích hoàn toàn với tiêu chuẩn SD/HD MPEG-2/4 (H.264) và DVB-S2

- Hỗ trợ hệ thống khóa mã cao cấp Irdeto

- Tự động chuyển đổi giữa hệ PAL/NTSC

- Có khả năng lưu trữ lên tới 4000 kênh TV và Radio

- Có khả năng tạo 16 nhóm chương trình ưa thích khác nhau

- Màn hình hiển thị bằng nhiều ngôn ngữ, với 32bit màu.

- Có khả năng hiển thị thông tin lịch chương trình trong 7 ngày (EPG)

- Hỗ trợ đầy đủ DiSEqC 1.0/1.1; 13/18V; 0/22K

- Hỗ trợ nhiều chức năng quản lý chương trình như: tạo nhóm ưa thích, di chuyển, khóa, đổi tên và sắp xếp

- Có khả năng nâng cấp phần mềm qua sóng hoặc USB

- Có khả năng ghi lại chương trình đang phát sóng trực tiếp, xem lại nội dung phát sóng trực tiếp trước đó

- Kết nối Internet để xem Youtube
Christian IV-05

"We'd have a found a way out of it! The team can do anything, remember?"

```
OVERVIEW

```

Christian IV-05 was one of six Spartan-IVs and functioned as the heavy weapons and demolitions expert of the team.

```
BIOGRAPHY

```

By late 2556, humanity was deeply entrenched in the Second War, a stalemate conflict against Shipmaster ‘Kodomee. Christian was one of six soldiers called upon to join the Spartan-IV program, an initiative designed to bring a swift end to the war. As a result of the program, Christian was biologically augmented with enhanced strength, speed and reflexes, and was requisitioned a suit of Mk VI MJOLNIR Assault Armor. He gained the service tag IV-05 (four oh-five) to denote his position as a Spartan IV. By February 2557, Christian had finished training with his new body and armor, and was designated as the team’s demolitions expert.

Over the next few days, Christian and the other Spartan-IVs (Saul, Jake, Katherine, Cameron, and Gabe) took part in operations against Shipmaster ‘Kodomee’s forces, conducted by Commander Lawrence Harper. Unfortunately, during a mission which successfully eliminated ‘Kodomee's right-hand commander, several of the Spartan-IVs were killed, including Christian, who perished when the Elites detonated an antimatter bomb near his position.

```
PERSONALITY

```

The youngest of the Spartan-IVs, Christian was considered the most human of the team. He wasn’t one to hide his emotions and let his teammates know what was on his mind.  Christian had great confidence in the Spartan-IVs and their leader, and remained faithful to Saul even during the team’s darkest hours. He was always eager to take the fight to the enemy and never let his spirits be dampened. His youthful optimism sometimes put him at odds with Gabe, but was comforting to other team members, particularly Katherine. Jake and Christian got along very well, even making bets to see who could best the other in terms of killcount.

```
ABILITIES AND EQUIPMENT

```

As an augmented soldier, Christian possessed greater-than-natural strength, speed, resilience, and reaction times. He was knowledgeable about explosives, such as landmines, and used them to great effect against the Shipmaster’s forces. His most common loadout included an M41 Rocket Launcher with an M7 SMG as a sidearm. Christian wore a Mk VI MJOLNIR suit painted olive green with yellow highlights.

```
TRIVIA

```

* Christian's voice actor, Mason Orr, is also known for playing Seth in Odd Men Out Season 2.
The Spartan Legacy

**Welcome to the The Spartan Legacy Wiki!**
We're a collaborative community website dedicated to recording the stories and characters created by Chronicler 177.

Set in an alternate post-Halo 3 universe, new generations of Spartans must rise and pass the torch. From the second invasion of Earth to the farthest reaches of the galaxy, see legendary heroes rise, fall, and prove to the world that they have what it takes to be a Spartan.

The entire series can be watched on YouTube at https://www.youtube.com/playlist?list=PLXQsqFErqXbGsNIiAki17EPDsAgAUNywF. See you there!

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Nyla Isaka

**Nyla Isaka** is a UNSC senator and leader of the Radical Reformation, a political movement comprised mostly of disgruntled outer colonies who are dissatisfied with the UNSC government. She was the true mastermind of the Reformists fought by Zach B-257 in *Lifebringer* and is the main antagonist of *Judgement* and *Brotherhood War*.
Jake IV-02

"Maybe if we were just Marines, but we're Spartans now!"

```
OVERVIEW

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Jake IV-02 was one of six Spartan-IVs and functioned as the scout and marksman of the team.

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BIOGRAPHY

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Before becoming a Spartan-IV, Jake served in the UNSC Army Special Forces. He participated during the Battle of Fumirole alongside Noble Team.

By late 2556, humanity was deeply entrenched in the Second War, a stalemate conflict against Shipmaster ‘Kodomee. Jake was one of six soldiers called upon to join the Spartan-IV program, an initiative designed to bring a swift end to the war. As a result of the program, Jake was biologically augmented with enhanced strength, speed and reflexes, and was requisitioned a suit of Mk VI MJOLNIR Assault Armor. He gained the service tag IV-02 (four oh-two) to denote his position as a Spartan IV. By February 2557, Jake had finished training with his new body and armor, and was designated as the team’s marksman and scout.

Over the next few days, Jake and the other Spartan-IVs (Saul, Cameron, Katherine, Christian, and Gabe) took part in operations against Shipmaster ‘Kodomee’s forces, conducted by Commander Lawrence Harper. Unfortunately, during a mission which successfully eliminated ‘Kodomee's right-hand commander, several of the Spartan-IVs were killed, including Jake, who perished when the Elites detonated an antimatter bomb near his position.

```
PERSONALITY

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Jake took his job quite seriously, but that didn’t stop him from joking with his squadmates here and there. He had a dry sense of humor and got along very well with Christian IV-05, who he sometimes placed bets with about how many kills they had attained. He was much more reserved than Christian, though, and emotional outbursts from him were uncommon. He was loyal to the team and had faith in their abilities, which initially put him at odds with Gabe IV-06, but earned Saul’s trust.

```
ABILITIES AND EQUIPMENT

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As an augmented soldier, Jake possessed greater-than-natural strength, speed, resilience, and reaction times. As a marksman, he was an exceptional shot, the best in the squad aside from Katherine. He also demonstrated several times the ability to kill an unaware enemy with a single blow to the spine. Due to his expertise in reconnaissance, he had a sharp eye and was very observative. He favored the BR55 Battle Rifle as his primary weapon and usually kept an M6C pistol as a sidearm. Jake wore a Mk VI MJOLNIR suit painted olive green with blue highlights.

```
TRIVIA

```

* It is mentioned via fan mail that Jake participated during the battle of Fumirole, where he and his unit were tasked with escorting "a Spartan in blue armor carrying a nuke towards [a Covenant battleship]". Jake saw "a Banshee shoot the Spartan down during the charge", but "another Spartan arrived and carried the nuke up to the battleship via jetpack". Jake never learnt as to who those Spartans were, though it's heavily implied they were Kat-B320 and Thom-A293 respectively.
Le borgne est roi

Image du succès

**Le borgne est roi** est un succès et trophée de *Max Payne 3*.

## Obtention

Pour obtenir ce succès, le joueur doit toucher un ennemi à chaque balle tirée avec le fusil à lunette lors du "Chapitre III : Juste une journée ordinaire" quand Raul Passos se déplace dans les gradins.

## Navigation

 Autres

Conventions • Infobox • Navbox
Jett Gorner

Jett is a simple man. Being born on Coruscant, leading a life of wandering from one simple job into another simple job and getting fired, again, he seemed to have little hope. However, Jett did have a hidden talent. He had a knack for stars, their positions, stellar movement. Not in the scientific ways, far from it, but a form of intuitive feeling for navigating them. As such, when they found out about this talent, his parents enlisted Jett in the flight academy on Coruscant.

The flight academy was under the control of a Sith Lord named Darth Magnus. The Sith tend to be ruthless, and life in the flight academy was hard. Fortunately there was a man there, a gifted pilot who took a liking to Jett. Jett met with Will Hosni, and they became good friends. Their friendship became so close, that Will even declined enlisting in the flight combat lessons, and started to team up as a pair of pilot-and-navigator with Jett. And Jett was very content with that. Will helped Jett through a bunch of difficult exams and tests, and together they graduated. Then, straight out of the academy, they could enlist in the Sith Navy under the command of Darth Magnus.

Life was good, from a certain point of view. Jett and Will were shuttle pilots and navigators. The Sith Navy has its fair share of ambitious, ruthless people who are willing to betray, plot and even kill for a promotion or other some such advantage. Those capable of using the mysterious Force were the worst. Those Force users always had the final say, they were always higher in command. However, most of their terrible anger was aimed at other Force users, or military people who had failed a mission. Jett and Will simply flew their shuttle from one place to the next. With Will at his side, nothing could go wrong, right?

Wrong. One fateful day Will had to pilot their shuttle to the surface of a habitable planet. There the troops they had to drop off were to search for survivors ofsome space battle that was started some time earlier. While waiting for the troops to return, the shuttle itself became the centerpiece of a battlefield. Apparently, some of those survivors of the enemy warship made it on board, and they captured the shuttle, Will, and Jett. The friends got a simple offer; fly for us, or die horribly.

Back to Dark Age of the Republic home.
FAL

Image du social club

Le **FAL** est une arme présente dans *Max Payne 3*.

## Description

"*Le FAL est l'arme automatique infligeant le plus de dégâts par coup, et s'il contient moins de munitions que les autres fusils, sa cadence de tir plus lente vous évitera d'avoir à recharger dans les situations critiques.*"
— Rockstar Games Social Club
## Obtention de la version dorée

Les trois pièces de la version dorée de l'arme sont récupérables uniquement dans le "Chapitre X : Soit tu tires, soit tu conduis". Elles sont placées :

* Sur le plancher du bus détruit, dans le cimetière de bus.
* Sur le plancher du bus, dans le garage.
* Derrière la table du bureau situé en bas des escaliers.

## Apparition dans les chapitres

* "Chapitre V : En vie, à défaut d'aller bien"
* "Chapitre IX : Je me retrouvais encore à l'autre bout du monde"
* "Chapitre X : Soit tu tires, soit tu conduis"
* "Chapitre XIII : Un gros type chauve en colère"
* "Chapitre XIV : Une dernière carte à jouer"

## Succès et trophées

### *Max Payne 3*

Plusieurs succès et trophées sont liés au FAL :

### *Max Payne 3: Multijoueur*

Plusieurs succès et trophées sont liés au FAL :
Max Payne (saga)

*Pour d'autres utilisations, voir Max Payne (homonyme).*

## *Max Payne*

Logo de la série

**Max Payne** est une série de jeux vidéo ainsi qu'un film autour du personnage de Max Payne.

## Histoire

La série débute en 2001 avec le premier jeu sortie par Remedy Entertainment et porté par Rockstar Games. En 2003, Remedy et Rockstar Games sortent la suite du premier volet.

En 2008, Max Payne est adapté au cinéma dans le film nommé *Max Payne*.

Puis en 2012, Rockstar Games sort seul le troisième opus. Remedy Entertainment étant occupé sur un autre projet, *Alan Wake*, ils ne développeront pas le jeu mais auront un regard sur l'écriture et le développement du jeu. D'ailleus, cet opus est accompagné d'un comics.

## Chronologie

Les jeux sont liés. Chaque nouvel opus est la suite du précédent. Cependant, certains événements racontés dans les chapitres sont dans le passé.

## Œuvres

* *Max Payne* 2001 (jeu)
* *Max Payne 2: The Fall of Max Payne* 2003
* *Max Payne 3* 2013
* *Max Payne* 2008 (film)

## Liens externes

* *Max Payne*
* *Max Payne 2: The Fall of Max Payne*
* *Max Payne 3*
Kross Nemaken Liedfestival Edition II

This was the second edition of the show. Germany debuted.

## Hosting

It was hosted in Antwerp, Belgium, following their victory in the previous edition. They did not host in Brussels as that was the previous edition's host country.

## Voting

Voting would see one juror from each country rate each song (apart from there own) and allocate a set of one point, two points, three points and five points.
Le point de non-retour

Image du succès

**Le point de non-retour** est un succès et trophée de *Max Payne 3*.

## Obtention

Ce succès peut être obtenu en ayant avalé 100 pilules. Il n'existe aucune solution si ce n'est d'en prendre régulièrement durant une partie.

## Anecdote

* En anglais, le nom de ce succès est *Past the Point of No Return* qui est une référence à ce que dit Max Payne dans le premier opus.

## Navigation

 Autres

Conventions • Infobox • Navbox
M972

Image du social club

Le **M972** est une arme présente dans *Max Payne 3*.

## Description

"*Bien que surpassé par le M10 en termes de cadence de tir et de précision, le M972 profite d'une portée supérieure.*"
— Rockstar Games Social Club
## Obtention de la version dorée

Les trois pièces de la version dorée de l'arme sont récupérables uniquement dans le "Chapitre IX : Je me retrouvais encore à l'autre bout du monde". Elles sont placées :

* Dans le bac de douche de l'appartement de la vieille dame.
* En bas des trois escaliers successifs.
* Dans un recoin près d'une porte dans le jardin envahi par les mauvaises herbes.

## Apparition dans les chapitres

* "Chapitre IX : Je me retrouvais encore à l'autre bout du monde"
* "Chapitre XI : La crème solaire, les margaritas et l'avarice"

## Succès et trophées

### *Max Payne 3*

Plusieurs succès et trophées sont liés au M972 :

### *Max Payne 3: Multijoueur*

Plusieurs succès et trophées sont liés au M972 :
Arme anti-char légère

Image du social club

Le **Arme anti-char légère** est une arme présente dans *Max Payne 3*.

## Description

"*Cette arme antichar légère et portable tire des roquettes de 66 mm. L'ogive peut infliger de sérieux dégâts aux véhicules et aux bâtiments.*"
— Rockstar Games Social Club
## Obtention de la version dorée

Les trois pièces de la version dorée de l'arme sont récupérables uniquement dans le "Chapitre XIII : Un gros type chauve en colère". Elles sont placées :

* Dans un coffre-fort mural dissimulé dans la pièce précédant la timonerie.
* Du côté opposé du bâtiment juste après avoir quitté le yacht.
* Dans les escaliers menant à la passerelle extérieure, avant la salle d'exposition.

## Apparition dans les chapitres

* "Chapitre X : Soit tu tires, soit tu conduis" (inutilisable)
* "Chapitre XIII : Un gros type chauve en colère"

## Succès et trophées

### *Max Payne 3*

Plusieurs succès et trophées sont liés à l'arme anti-char légère :

### *Max Payne 3: Multijoueur*

Plusieurs succès et trophées sont liés à l'arme anti-char légère :
Partie 3 terminée

Image du succès

**Partie 3 terminée** est un succès et trophée de *Max Payne 3*.

## Obtention

Ce succès peut être obtenu en terminant tous les chapitres de la partie III. C'est-à-dire :

* "Chapitre IX : Je me retrouvais encore à l'autre bout du monde"
* "Chapitre X : Soit tu tires, soit tu conduis"
* "Chapitre XI : La crème solaire, les margaritas et l'avarice"
* "Chapitre XII : Son sauveur américain"
* "Chapitre XIII : Un gros type chauve en colère"
* "Chapitre XIV : Une dernière carte à jouer"

## Navigation

 Autres

Conventions • Infobox • Navbox
Dan Houser

## Sam Houser

Sam et Dan Houser

**Dan Houser** est l'un des cinq fondateurs de Rockstar Games.

## Histoire

Dan Houser nait le 24 mai 1974 à Londres. Il est le frère de Sam Houser. Ils sont tous les deux passionnés de jeux vidéo.

En 1998, avec son frère, ainsi que Terry Donovan, Jamie King, Gary Foreman, ils forment le studio Rockstar Games.

En 2020, il quitte le studio sans l'annoncer. Les employés diront même qu'ils n'étaient pas au courant de son départ.

En juin 2021, il fonde son propre studio de jeux vidéo nommé *Absurd Ventures in Games*.

## Rôle

Durant toute sa carrière dans les studios de Rockstar Games, Dan Houser est un producteur de beaucoup jeu ainsi le scénariste de la plus part des jeux.

## Crédits

### Producteur

* *Grand Theft Auto III* (2001)
* *Smuggler's Run Warzones* (2002)
* *Grand Theft Auto: Vice City* (2002)
* *Grand Theft Auto: San Andreas* (2004)
* *Grand Theft Auto: Liberty City Stories* (2005)
* *Grand Theft Auto: Vice City Stories* (2006)
* *Grand Theft Auto: Episodes From Liberty City* (2009/2010)

### Scénariste

* *Grand Theft Auto: London 1969* (1999)
* *Grand Theft Auto 2* (1999)
* *Grand Theft Auto III* (2001)
* *Smuggler's Run 2: Hostile Territory* (2001)
* *Grand Theft Auto: Vice City* (2002)
* *Grand Theft Auto: San Andreas* (2004)
* *Grand Theft Auto: Liberty City Stories* (2005)
* *Grand Theft Auto: Vice City Stories* (2006)
* *Canis Canem Edit* (2006)
* *Grand Theft Auto IV* (2008)
* *Midnight Club: Los Angeles* (2008)
* *Grand Theft Auto IV: The Lost and Damned* (2009)
* *Grand Theft Auto: Chinatown Wars* (2009)
* *Grand Theft Auto IV: The Ballad of Gay Tony* (2009)
* *Red Dead Redemption* (2010)
* *Undead Nightmare* (2010)
* *Max Payne 3* (2012)
* *Grand Theft Auto V* (2013)
* *Red Dead Redemption II* (2018)

### Acteur

* *X-Squad* (2000)
* *Grand Theft Auto III* (2001) Freddy
* *Grand Theft Auto: Vice City* (2002) Freddy
* *Grand Theft Auto: Liberty City Stories* (2005)
* *Grand Theft Auto: Vice City Stories* (2006)
* *Grand Theft Auto IV* (2008)
Chapitre XI : La crème solaire, les margaritas et l'avarice

## "La crème solaire, les margaritas et l'avarice"

"**La crème solaire, les margaritas et l'avarice**" est le onzième chapitre de *Max Payne 3*.

## Items de missions

### Armes en or

AK-47Super sport
Les pièces du AK-47 sont placées :

* Dans un coffre-fort mural dissimulé dans la pièce précédant la timonerie.
* Du côté opposé du bâtiment juste après avoir quitté le yacht.
* Dans les escaliers menant à la passerelle extérieure, avant la salle d'exposition.

Les pièces du Super sport sont placées :

* Par terre près des congélateurs, au fond de la cuisine.
* Sur la passerelle près de la salle de sport, sur le pont supérieur.
* À l'extérieur du centre opérationnel, près de la rampe d'accès pour handicapés.

### Indices

Lit de PassosNotes sur MaxMur trouéTraces de sangPasseport de DaphnéBoîte à bijoux de DaphnéMannequinsJournal abandonné

 Indice 2
 Indice 3
 Indice 4
 Indice 5
 Indice 6
 Indice 7
 Indice 8

## Objectif

### Échec

Le chapitre échouera si le joueur :

* Meurt

### Chapitre précédent

Le joueur pourra démarrer ce chapitre après avoir terminé "Chapitre X : Soit tu tires, soit tu conduis".

### Chapitre suivant

Le joueur pourra commencer le "Chapitre XII : Son sauveur américain" après avoir terminé ce chapitre.

## Anecdote

* Le yacht présent dans ce chapitre a été repris pour *Grand Theft Auto Online*. Il est le modèle Aquarius des Yacht de luxe Galaxy.

## Succès et trophées

Plusieurs succès et trophées sont liés au "Chapitre XI : La crème solaire, les margaritas et l'avarice" :

## Galerie

Max Payne 3 - Hardcore Walkthrough - Chapter 11 - Sun Tan Oil, Stale Margaritas and GreedMax Payne 3 - Collectables Guide - Chapter 11 -Golden Guns & Clues-
## Navigation

 Partie III | "Chapitre IX : Je me retrouvais encore à l'autre bout du monde" • "Chapitre X : Soit tu tires, soit tu conduis" • "**Chapitre XI : La crème solaire, les margaritas et l'avarice**" • "Chapitre XII : Son sauveur américain" • "Chapitre XIII : Un gros type chauve en colère" • "Chapitre XIV : Une dernière carte à jouer"

Conventions • Infobox • Navbox
Android

Logo d'Android

**Android** est une plateforme de jeux vidéo fabriquée par Google.

## Description

Android est un système d'exploitation créé par Google pour les appareils mobiles. Seul *Max Payne* est jouable sur cette plateforme.

La plateforme ne présente aucun succès ou trophée.

## Google Play

Le Google Play est le magasin d'application officiel d'Android. C'est sur ce store que le joueur peut acheter les jeux.

## Jeux Rockstar Games

* *Grand Theft Auto: Chinatown Wars* (2010)
* *Grand Theft Auto III* (2011)
* *Max Payne* (2012)
* *Grand Theft Auto: Vice City* (2012)
* *Grand Theft Auto: San Andreas* (2013)
* *Grand Theft Auto: Liberty City Stories* (2015)
* *Bully: Anniversary Edition* (2016)

### Applications

* *Grand Theft Auto: iFruit* (2013)
* *Grand Theft Auto V: The Manual* (2013)
* *RDR2: Companion* (2018)

## Liens externes

* Android sur wikipédia
* Android sur wikipédia`(en)`
Take-Two Interactive

Logo de la société

**Take-Two Interactive** est un éditeur de jeu vidéo.

## Histoire

Take-Two Interactive est une société née en 1993 par Ryan Brant.

### Début de Rockstar Games

La société est propriétaire depuis 1998 de BMG Interactive qui deviendra Rockstar North. A la fin de l'année, les deux frères Houser (Sam et Dan), Jamie King, Terry Donovan et Gary Foreman établissent Rockstar Games comme le label de publication haut de gamme de Take-Two Interactive.

En 2002, Take-Two Interactive obtient pour 10 millions de dollars la franchise Max Payne par Remedy Entertainment.

### Hot Coffee

En 2004, le studio Rockstar Games sort un nouveau jeu, *Grand Theft Auto: San Andreas*. Pendant le développement, le scénariste principal, Sam Houser veut inclure des mini-jeu sexuel et du contenu lié mais l'ESRB, le service de classification américaine classe le jeu en "Adult Only (AO)", ce qui peut nuire aux ventes. Le studio fait alors le choix de conserver les différents codes mais en les rendant inaccessibles. Suite à cela, l'ESRB classe le jeu en "Mature (M)".

Un an après, lors de l'année 2005, Rockstar sort le jeu sur Windows et sur Xbox. Des personnes, avec des connaissances avancées en développement de jeux, fouillent le code du jeu et découvre le code du mini-jeu sexuel. Une enquête est alors ouverte pour déterminer qui en est l'auteur. De son côté, le studio dénonce les modders mais l'enquête détermine que c'est Rockstar Games qui en est l'auteur. Le jeu est automatiquement passé de M à AO, forçant le retrait de toutes les copies présentes sur les étagères des magasins. Rockstar Games et Take-Two subissent alors un procès pour publicité mensongère, fraude et abus. Ce procès sera une défaite pour l'entreprise, leur faisant perdre beaucoup d'argent.

### Crises des sub-primes

En 2008, en raison de la crise économique Take-Two Interactive connait des difficultés financières, Electronic Arts propose d'acheter l'entreprise pour 2 milliards de dollars américains. Cette dernière considère ce rachat comme insuffisant et le succès commercial de *Grand Theft Auto IV* qui a rapporté 314 millions d'euros le jour de sa sortie inscrivant un record au Guinness des records a permis de renflouer la compagnie qui a refusé la proposition de Electronic Arts.

### Post-*Red Dead Redemption II*

Après la sortie de *Red Dead Redemption II*, les studios Rockstar subissent différents départs dont le scénariste et co-fondateur Dan Houser.

En 2022, il est révélé par Jason Schreier que Take-Two et Rockstar Games ont viré plusieurs employés et ont drastiquement changé les méthodes de travail.

## Références

1. ↑ "Press Release 1/22/99" - Take2Games `(en)` (Archive)
2. ↑ Qui est vraiment Dan Houser, scénariste des GTA, qui quittera bientôt Rockstar ? - jeuxvideo.com
3. ↑ "[EDITO] Les conditions de travail au sein de Rockstar Games" - Rockstar Mag'
4. ↑ "GTA 6 : Pour réaliser son futur hit, Rockstar aurait opéré une véritable révolution en interne !" - jeuxvideo.com

## Liens externes

* Take-Two Interactive sur wikipédia
* Site de Take-Two Interactive