Drahr'Hatir

> "*Cultivate and grow, create and thrive.*"
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**Drahr'Hatir** is the first challenge on the *Inevitable Equilibrium* board. It appears alongside Drahr'Dolaas in The Balance.

## Attacks

1. Drahr'Hatir roars, empowering itself.
	* *Drahr'Hatir radiates an aura of protection!*
	* Applies 'Aura of Creation' for 3 turns.
		+ +100 Melee/Pierce/Magic.
		+ Reflects 100% of all direct damage taken.
2. Drahr'Hatir roars, empowering itself, and claws its target.
	* *Drahr'Hatir radiates an aura of protection!*
	* Applies 'Aura of Creation' for 3 turns.
		+ +100 Melee/Pierce/Magic.
		+ Reflects 100% of all direct damage taken.
	* Attacks for 1 hit of 100% Good Melee damage.
3. Drahr'Hatir claws its target.
	* Attacks for 1 hit of 100% Good Melee damage.
	* Inflicts 'Restructured Soul' for 5 turns, a 50% Null DoT.
4. Drahr'Hatir breathes white flames at its target.
	* Attacks for 2 hits of 100% Good Magic damage (200% total).
5. Drahr'Hatir roars, empowering itself, and breathes white flames at its target.
	* *Drahr'Hatir is focused!*
	* Applies 'Aura of Creation' for 3 turns.
		+ +75 Bonus.
	* Applies 'Aura of Creation' for 3 turns inclusive to Drahr'Dolaas.
		+ +75 Bonus.
	* Attacks for 2 hits of 100% Good Magic damage (200% total).
6. Drahr'Hatir blasts its target with a massive energy beam.
	* Attacks for 8 hits of 600% Fire, Water, Ice, Wind, Energy, Light, Darkness, and Nature Magic damage (4800% total) with +400 Crit.
7. Drahr'Hatir breathes white flames at its target.
	* *Drahr'Hatir prepares to recover.*
	* Attacks for 3 hits of 100% Good Magic damage (300% total).
8. Drahr'Hatir roars, healing itself.
	* Heals itself for 33.3% of its maximum HP.
9. Drahr'Hatir roars, healing itself.
	* *Drahr'Hatir recovers slightly.*
	* Heals itself for 10% of its maximum HP.
10. Drahr'Hatir breathes white flames at its target.
	* Attacks for 2 hits of 100% Good Magic damage (200% total) with +100 Bonus and +400 Crit.
11. Drahr'Hatir roars, empowering itself.
	* *Drahr'Hatir prepares itself.*
	* Applies 'Aura of Creation' for 3 turns.
		+ +100 Melee/Pierce/Magic.
		+ Stacks with Attack 1's 'Aura of Creation'.
	* Applies 'Aura of Creation' for 3 turns to Drahr'Dolaas.
		+ +100 Melee/Pierce/Magic.
12. Drahr'Hatir breathes white flames at its target.
	* Attacks for 2 hits of 100% Good Magic damage (200% total).
	* Inflicts 'Excess Energy' for 2 turns, a 100% Null DoT.
13. Drahr'Hatir roars, empowering itself, and claws its target.
	* Applies 'Fury's Eye' for 3 turns.
		+ +200 Bonus.
	* Applies 'Fury's Eye' for 3 turns inclusive to Drahr'Dolaas.
		+ +200 Bonus.
	* Attacks for 1 hit of 100% Good Melee damage.
14. Drahr'Hatir breathes white flames at its target.
	* Attacks for 3 hits of 100% Good Magic damage.
	* Inflicts 'Shaken' for 5 turns, a stun.
15. Drahr'Hatir roars, empowering itself, and claws its target.
	* Applies 'Fury's Eye' for 3 turns.
		+ +200 Crit.
	* Applies 'Fury's Eye' for 3 turns inclusive to Drahr'Dolaas.
		+ +200 Crit.
	* Attacks for 1 hit of 100% Good Melee damage.
16. Drahr'Hatir roars, empowering itself, and claws its target.
	* Heals itself for 10% of its maximum HP.
	* Applies 'Fury's Eye' for 2 turns.
		+ +75 Boost.
	* Applies 'Fury's Eye' for 2 turns inclusive to Drahr'Dolaas.
		+ +75 Boost.
	* Attacks for 1 hit of 100% Good Melee damage.
17. Drahr'Hatir blasts its target with a massive energy beam.
	* Attacks for 8 hits of 100% Good Magic damage (800% total).
18. Drahr'Hatir roars, empowering itself.
	* *Drahr'Hatir's scales begin to shine!*
	* Applies 'Shining Scales' for 99 turns.
		+ +100 All.
		+ -100 Health.
19. Drahr'Hatir roars, shielding itself.
	* *Drahr'Hatir's scales begin to radiate a blinding glow!*
	* Applies 'Radiant Scales' for 99 turns.
		+ +100 All.
		+ -100 Health.

## Rotation

* While affected by 'Radiant Scales', Drahr'Hatir's attack rotation is 1 -> 3 -> 4 -> 5 -> 6 -> repeat.
* While affected by 'Shining Scales', Drahr'Hatir's attack rotation is 2 -> 3 -> 7 -> 8 -> repeat.
* Otherwise, Drahr'Hatir's attacks rotation is (9 -> 10 or 11 -> 12) -> (13 -> 14 -> 14 or 15 -> 16 -> 17) -> (18 or 19).
	+ If Drahr'Hatir is above 50% HP, it will always use Attack 18 on the last turn of its rotation.
	+ If Drahr'Hatir is below 50% HP, it has a 50% chance to use Attack 18 and a 50% chance to use Attack 19.

## Mechanics

* If the player has DragonSlayer equipped, Drahr'Hatir will permanently gain +3000% damage per hit and ignore hit check. 'Radiant Scales' will also apply +500 All and -500 Health.
	+ *The presence of DragonSlayer armor seems to strengthen Drahr'Hatir!*
* If Drahr'Dolaas has been defeated during Inevitable Equilibrium, Drahr'Hatir will permanently gain +100% damage per hit.

### Scales

* While affected by 'Radiant Scales' or 'Shining Scales', Drahr'Hatir has a hidden **Scales** counter that starts at 15.
	+ Each hit Drahr'Hatir receives will decrease this counter by 1.
		- *Drahr'Hatir's scales fade slightly.*
* After receiving 15 hits, it will purge itself of both 'Radiant Scales' and 'Shining Scales' and use weaker abilities for the next 6 turns.
	+ *Drahr'Hatir's scales stop glowing!*
	+ After 5 turns, Drahr'Hatir reapplies either 'Radiant Scales' or 'Shining Scales' and reset the counter.
		- Drahr'Hatir always applies 'Shining Scales' if its HP is over 50%. Otherwise, it has a 50% chance to apply 'Shining Scales' or 'Radiant Scales'.
* Drahr'Hatir starts the fight with 'Radiant Scales'.

## Resistances

* Good: 50
* Immobility: 300