Tips for Battle of Warships

Battle of Warships is a game about historical warships. You can get a chance to command historical ship, fight battles, and earn victories or defeats along the way.

This page aims to provide tips for new players or for those who are curious about the roles of specific ships and their respective classes.

## Warships

Battle of Warships is a game about historical warships. You can get a chance to command historical ship, fight battles, and earn victories or defeats along the way.

This page aims to provide tips for new players or for those who are curious about the roles of specific ships and their respective classes.

## Destroyers (DD)

Fast and maneuverable, these small but heavy hitting ships are great multitaskers being able to perform a wide variety of roles with equal competency. This versatility and firepower comes at the cost of HP, with even the toughest destroyer being only 150K HP give or take. Usually, in battles, destroyers are the ships that have the lowest HP. Always stick with them, they have torpedoes and you might need their help.

### Sub-classes

Destroyers can be classed into 4 distinct categories:

* Gunboats
* Blitz
* Torpedo boats
* Utility

#### Gunboats

Ships that fall within this Sub-class include the Z20 Karl Galster, Shimakaze, and Yukikaze. They are classified as gunships due to their gun-on-gun firepower when compared to their counterparts. Click on the ships if you want some in depth analysis on how to play these ships effectively.

#### Light Gunboats

Z20 is classified as such as its torpedoes are the worst in the game, dealing only 10K damage per torp. She trades this however, with a rapid, eye-watering reload being able to spam shells every 2 seconds for a grand total of 150 rounds a minute. This is the fastest firing gun in the game and when paired with HE shells, makes for a great fire starter which will deal substantial damage over time. Shimakaze and Yukikaze are worth a seperate mention. Ships of this classification are great as cleaners and "machine gunners" as their rate of fire will melt any opposition with enough given time.

#### Heavy gunboats

Shimakaze and Yukikaze are classed as Heavy gunboats because their gun firepower often exceeds that of cruisers and even rival low tier battleships (12K per salvo on Shimakaze and around 15K on Yukikaze). Playing this sub-class of destroyers are great as pocket cruisers as they can deal substantial damage to enemies no matter what the terms of engagement are. Do be reminded that Yukikaze requires more careful planning as she is also the slowest destroyer even when fully upgraded and a really difficult to get along turret setup (This is the case with Shimakaze too)

### Blitz

The ships that fall under this category are Leningrad and Shimakaze. Blitz destroyers are characterized by their speed and high HP values. These ships serve to barrel straight and zip into the front lines, drawing enemy fire away from allies and delivering all taken damage back with interest in the form of their torpedoes. The 2most important times for a blitz destroyer is initial exchange and the ending of the fight. In the initial engagement, blitz destroyers can degrade the HP of tough targets way before they can get in range of allies such as battleships and allow the entire team an easier time dealing with enemies. At the end of the most intense fighting, blitz destroyers can also serve as the fast response cleanup unit of the team. With base speeds being well into the 50knot threshold, no ship in the game can outrun them.

### Torpedo boats

Ships that fall into this classification include Mahan, Yukikaze, Leningrad and Shimakaze. Mahan and shimakaze are notorious for their absurd Torpedo counts and damage, with Mahan dealing up-to 15K per torpedo. Shimakaze on the other hand has weaker torpedoes (around 9K per torpedo) but she has many of them, with Mahan releasing 12 torps and Shimakaze 15 torps per salvo. Yukikaze though not having a lot on hard-hitting torpedoes, is also infamous as her torpedoes reload within 52 seconds, allowing her to spam her torpedoes even if they deal lower damage. Leningrad on the other hand boasting the fastest torpedoes in the game, each hitting for up-to 14K and reloading in less than 60 secs.

To use them efficiently, upgrade speed to the max and equip Canadian or Brazillian flags. Put on a speed boost (you should get plenty of those from containers) and charge bow-on into powerful enemies. Your ship's narrow beam will ensure your safety, and dodging helps. Once within 1km within your target, you turn and unleash devastation. At that point, large enemies like battleships and cruisers cannot outmaneouver the torpedoes and will take a huge beating. Expect a huge salvo during the torpedo turn, and expect to get close to death. For Mahan, immediately turn back for your third set of tubes and continue gunning down your target.

### Utility

Destroyers that fall within this classification include Fletcher, Melvin, and Mahan. Utility ships are characterized by their High AA damage and balanced stats with both their torpedo and gun firepower being in the middle and having decent speed of generally around 44 knots. Due to their versatile nature and high AA damage, utility destroyers often are the bane of aircraft carriers as their AA allows them to demolish a large portion of the squads of planes. They are also very cost effecient, with their ammunition being very cheap but in return they generate often net a profit many times the amount of the money spent. They are basically the Jack of all Trades when it comes to destroyers.

## Cruisers

Being versatile ships of the line and having firepower that rivals battleships, Cruisers can be categorized into 5 overlapping sub-classes:

* Gunfighters
* Battle-cruisers
* Torpedo cruisers
* Anti aircraft
* Generic cruiser

### Gunfighters

These cruisers are often known for their ludicrous dispensation of lead. Ships that fit the bill are Des Moines, Brooklyn and San Diego. These ships are capable of dispensing a wall of lead towards their enemy and serve as support ships first and foremost. San Diego is particularly infamous as her rate of fire matches that of Z20 Karl Galster at over 140 rounds per minute, San Diego can be treated as a oversized Z20 due to this. Brooklyn has the most guns per broadside of any cruiser in the game with 15 guns. This makes her not only punch hard, but also allows her to start fires very easily for such a heavy hitting ship. The Des Moines also has a powerful main armament, capable of rivaling battleships in terms of firepower.

### Battlecruisers

The ships that fit the definition of a battlecruiser are Atago, Des Moines, and Brooklyn. They are characterized by their battleship-like HP and firepower with all of them dealing damage around the 30K mark. They can also be played as an improtu mid tier battleship if needed and can also take over as flagship of the fleet.

### Torpedo Cruisers

Torpedo cruisers include Admiral Hipper, and Atago. These ships trade secondaries for torpedoes; and can give even torpedo boats a run for their money, and can often be played like upscaled destroyers with much better HP and firepower at the cost of speed.

### Anti Aircraft

Cruisers that fit this bill includes only the Brooklyn. This is due to it being the only cruiser in the game that has AA guns that deal over 1K DPS and with interceptors to boot. This make them a natural bane for aircraft carriers and their main job is to provide air cover and hunt down carriers.

### Generic Cruiser

This category includes Deutschland and Repulse. They have no real specialization to classify them into any other category but are very versatile and have cheaper ammo to boot.

## Carriers

Carriers provide long range assistance and precision strikes against the enemy and have virtually unlimited attack range. They can be classified into 2 categories:

* Spammers
* Surgical strikers
* Tankers

### Spammers

Spammer ships include the Kaga, Midway, Graf Zeppelin, Enterprise, and Hornet. They are characterized by the large air wing they have and the quick ready time of aircraft. Spammers specialize in saturating areas with their torpedoes and have the advantage of being able to attack from beyond the range of Ship AA, which does decrease accuracy but increases the longevity of your planes. Their bombs are'nt as good as the ones found on the surgical strikers but the sheer amount of bombs they can drop in a concentrated attack makes up for this. Their number of planes does allow them to close the gap for better accuracy with their torps, and these torps deal more damage than their surgical striker counterparts.

### Surgical strikers

These ships are characterized by their high bomb damage, being able to sink even the toughest battleships with only 3-6 bombs. While powerful, they reload slower and attack less frequently. Ships of this type include Sangamon, Akagi, and Junyo. They encourage a more passive playstyle that makes attacking from beyond AA distance an absolute necessity due to their small air wing. They specialize in close range at the endgame, where their bombers can avoid staying in enemy AA for extended periods of time and deliver their payloads to ships with devastating effect, oftentimes outright one shooting even the likes of Yamato without a proper survivability build.

### Tankers

The only Aircraft Carrier that falls under this category is the Shinano. Just like the Spammers, this ship can reload aircraft at a rapid rate, but have rather low aircraft HP. The characteristic that makes the Shinano stand among all carriers is its high HP, which allows it to roam the battlefield without undue worry; whereas the other Aircraft Carriers have no choice but to constantly hide behind islands.

## Battleships

Being the heavy firepower of fleets and the undisputed rulers of the sea, Battleships often carry big guns and deal heavy damage with high HP. They can be classed into:

* Dreadnoughts
* Fast Battleship
* Heavy Battlecruiser
* Super Battleship
* Bow tankers
* Flagship

### Dreadnoughts

These ships are the middle of the bunch in terms of stats and often with their firepower tending to be on the lower end of the spectrum. most of these ships are also slow but have very tight turning ability. They include the Royal Sovereign, Grosser Kurfurst, Texas, Arkansas, Nagato, South Dakota, and Fuso. These ships often rely on their faster reload to dish out damage and specialize in dealing with inferior ships and fighting other dreadnoughts. Against stronger ships, it is advised to stay back and play a supporting role instead, helping to relieve pressure on front line allies. Arkansas is particularly dangerous as it can fire 8 of its 12 guns when running away from the enemy, making it a hard to hit and hard hitting kiter. Texas, Fuso, South Dakota, and Kurfust should also be avoided when in a team as their high HP pool for low level ships and high damage will maul even the strongest ships very badly in a close range duel between multiple ships, regardless of type. The Royal Sovereign is a good ship for gunning down similar spec and inferior ships while still dishing out decent damage.

### Fast Battleship

Ships of this class include Kongo, All Iowa class battleships, and Bismarck. These ships often posses high firepower in conjunction with high speed often being at least 34 knots even without flags equipped. However, they trade this in slightly weaker AA and very large turning circles.

### Heavy Battlecruiser

Three immediately examples of this type of subclass exists in game; the HMS Hood, Scharnhorst, and Tirpitz. These battleships specialized in close range knife fights due to them also having torpedoes and powerful secondary guns. Any ship within 2.5km of them is guaranteed to have a bad day if not dealt with swiftly. HMS Hood is worth a separate mention as she is a mix of fast super battleship with torpedoes in the mix, essentially making her a textbook definition of what a Heavy battlecruiser is supposed to be in the game.

### Super battleship

Ships of this type include the Yamato class, Sovetsky Soyuz, the H41, and Montana. They capitalize on damage and nothing else, sacrificing speed and agility for AA and gun firepower.

### Bow tankers

Ships of this subtype include Dunkerque and Rodney. They are ships capable of focusing all their firepower in the front of the ship, allowing them to bow tank while dishing out more damage than non bow tanking ships that are also bow on. They are perfect for rushing in while dealing heavy damage and receiving little damage in return. Their primary disadvantage is their only above average firepower and the lack of the ability to engage enemies on the aft, but this is mitigated by their great secondary's and their matchmaking spread.

### Flagship

A flagship is basically any ship that can last till the end of the game and have a large impact, hence classified as flagships, since a flagship needs to be around to coordinate the fleet. Ships of this type are the Montana, H41, Yamato-class, and the Super Alsace. They are powerful ships that can force the entire enemy team to change their plans, and unlike Yamato, most of them have good mobility and powerful AA. With the recent addition of Hood, she is a good example of a flagship in terms of stats and armament.

## Enemies

In Battle of Warships, there are 2 main types of enemies. Players and Bots. when you are not connected to the internet, or are using a hacked client, you are automatically matched against bots; and when you have a stable internet connection, you get matched to players. do note that if you leave mid-game, the game will continue when you come back but now all the ships are bot controlled instead of player controlled. In most cases bots are a preferable opponent as they aren't as crafty as players but one exception to this is carrier bots. They have near pinpoint accuracy with their torpedo drops which make them the most dangerous foe you can go up against at any range past 2KM.

GENERAL TACTICS:

Generally, the map plays a role in what kind of battle ensues. Small, open maps suit large super-battleships while island maps fit destroyers and fast ships.

As a general rule of thumb, it is not the best idea to charge full speed into the middle of the map, even for super-battleships. If you are in the middle, choose a flank with more powerful allies and push from the sides. Otherwise, stick with whoever you have. From your flank, you are likely to face another group of anywhere between 1-5 enemy ships, and together you should take them out one by one. Battles will then spill over to the middle ground; and once you are done with your flank, you can cross the map to help the other side. "Capturing the middle" does nothing to help your allies, but helps the enemies get a free kill via crossfire. Unless you are feeling particularly foolhardy in an adequately fast destroyer, then feel free to devastate the enemy lines through the middle. Just keep in mind you are best left alive until the final stages of the game to chase down ships that the battleships or cruisers are having issues chasing down.

Here are some additional tips for the game.

1.) With carriers stay dormant unless you are getting shelled.

2.) Save platinum. its tempting but if you save it you will eventuality get enough to get the Premium container or even the legendary.

3.) Save your interceptors!! They can be the difference between life and death when going up against aircraft carriers.

## More Information

* Warship Armaments.
* Uses of AP and HE shells.
* Special Items.

* How to change the Player nickname.
* The Battle of Warships Main Menu.
* In game maps.
* Ship matching.
* Wiki Guidelines, Rules, and Etiquette (for contributions and editors).