recursal/Fanatic-Fandom huggingface dataset:
Teodora Silva

"Oh, they grow old so fast..."

/TAY-oh-DOH-rah/ /sil-VAH/

## Appearance

Long light brown hair, going past her waist.

## History

Teodora is the mother of Tera and her elder sibling. She spent many years as a huntsman, trail and expedition guide, and a specialist in all things wilderness. She focused on the balance of people and nature and how to properly keep that balance, while keeping people as a sustainable part of the ecosystem. While she wasn't officially on any council, many leaders in town would defer to her expertise on those matters.

Teodora died on her elder child's 19th birthday, a 'coming of age' milestone. She, her husband, and his child went out on a grand hunt. The child unknowingly chose a more difficult prey than any of them were prepared for, and in defense of their child, both Teodora and her husband died.

## Personality

Teodora enjoyed rigorous hunts and all outdoor activity. She had always wanted to be a mother and loves her family more than anything.

## Trivia

* She enjoyed preparing meals with the spoils of her hunts and giving her husband excess materials (hides, bones, etc.) to use in his crafts.
Siphon

The interior of Siphon's grand hall.

**Siphon** was an underground metropolis founded in the ruins of the Dwarven city of Kuzhalakan. It is the capital of Siphonea and the ruling city of the Mountain Tribe. The city was founded by Orkenspade the Great in 1203 C.E. and has been the home of House Sopho for hundreds of years. It houses 400,000 members of the Mountain Tribe. It was designed skillfully to resist any attack by the miners and builders that the Tribe was known so well for. It is said to have multiple hidden chambers of gold and jewelery which had been hoarded by the monarchs over centuries, but no such chambers have been found.
Eithne Wolffe

"In life, there is rarely a ‘right decision’. [...] It’s up to you to decide which consequences you can bear."

/eth-NAH/ /wuulf/

### Title

Ban-cheannard *(Female Leader)*/bahn-KNEEN-arst/

## Appearance

Eithne is a smaller woman, with grey hair usually worn in a bun. Her vision is extremely poor and she is constantly seen squinting.

## History

Eithne rose from modest roots to become the leader of Cadia's senate. She rose in popularity due to her steadfast kindness and firm resolve. She has led the senate for over 30 years, and has not lost any backing, save for that of some nobles in Abigh and Dashaant who believe she doesn't have their best interests at heart.

## Personality

Eithne is like the grandmother to all children in Abigh. She's known to give out copper coins if you tell her a good joke.
Moonwall

## Location

Northern old Arsanaig, in the Moonshaft Mountains

## Noteable Trivia

* The city was built as one enormous building, a sort of commune for magic users.
* One of the only locations in old Arsanaig where magic was freely learned and used. The treacherous terrain made it difficult for Aillidh to enforce any strict rules, so they were left alone for the most part. It was a haven of sorts for magic users across Arsanaig.
* While not an official magic school, magic was taught often within its walls.
* The Eighth General was outspoken in her disdain for Moonwall, saying that it ‘bred sin and wickedness’ by its free use of magic.
* It was raided shortly before the fall of Arsanaig, most magic users were brought to Aillidh, it is unknown if any survived. All literature in the Library of Aegis was destroyed.
* Hometown of Neam Haidh and the Priomh Draoidh. Neither has spoken publicly about Moonwall.
* Destroyed in the fall of Arsanaig.

## Points of Interest

### The Moon Tower

The highest building in Arsanaig. Built in order to observe and meditate on the moon. The tower is slender with a large circular room on top. Throughout the tower, there are glass shards built into the walls, meant to reflect the moon’s light.

### Library of Aegis

The largest room in Moonwall, it held an enormous collection of magical tomes and histories. It consisted of several stories, the walls all filled with books, with a labyrinth of shelves within the room itself. After the raid of Moonwall, it was said the library burned for three straight weeks, due to the sheer number of books within.
The King's Gift School for Magics (Gran-tesh and Arakhur)

## Location

Cadia, for Arsanaig citizens, near the Northwest and Southwest corners of Arsanaig

## Academics

 **LEARNING FOCUS** | LEARNING FOCUS: Mostly practical learning.
Robust medical department.
Prep courses to move to more advanced academies.
Night/weekend only classes available.
 SUPPORT SERVICES: Counseling Services, Robust Disability Resources, Medical, Dental and Mental health services

### Financial Requirements

The schools are funded by the industrial facilities which mass produce magical items. Students are required to work in the facilities during their tenure, and most continue to afterwards as well.

### Admissions

Students must be magic users from Arsanaig. All magic users are admitted.

### Notable Trivia

The King's Gift Schools for Magic were created after the destruction of the original kingdom of Arsanaig.

Due to conditions of a treaty made after the destruction of the original Arsanaig, all magic users from Arsanaig who are not immediately genteled are sent to these schools.
Aillidh

## Location

Capital of old Arsanaig, on a peninsula surrounded by the river Yena and its distributary, the river Pejan.

## Noteable Trivia

* Aillidh was the center of the destruction of Arsanaig.
* The city was made completely of marble, with crystalline shards pieced into the walls, so that light and rainbows would be reflected inside.
* The buildings incorporated the themes of water and rivers, inspired by the two that surrounded it. While all housing throughout the kingdom was provided without cost to citizens, it was a great honor to have a home along The Steppes up to Aillidh, as they would also be made completely of marble.
* There were no shops or businesses within the heart of Aillidh. Instead, they surrounded the city, some being within the homes of those who lived upon the Steppes, some at the bottom of the Steppes.
* The edge of the peninsula of Aillidh was exclusively for governmental, educational or pious matters. It was always nearly silent at the edge of the peninsula, as any who would be going there would be doing so in order to meditate or pray at the Reflection.

## Points of Interest

### The General's Towers

The edge of the peninsula of Aillidh was surrounded by the nine towers of the generals. Over the pavilion which housed the Reflection was the meeting place of the generals.

### The Reflection

The Reflection was a giant pool which was tended to by the Cuibhrichte, to ensure it remained perfectly clear. The Cuibhrichte were seen in constant prayer around the pool. Citizens, when they traveled to the Reflection for prayer, would join them on the side of the pool in prayer. The intent of the pool was to confront your reflection while praying. It was the public location of the Cuibhrichte in Ailldh. Similarly to the Grotto in Tarrachail, citizens leave offerings or pray directly to the Cuibhrichte.

Magic users would be bathed in the pool by the Cuibhrichte after they were gentled, in order to symbolically wash away the “sin” of having magic. This was also done to criminals after leaving the Pits of Despair.

### Pits of Despair

Arsanaig’s containment method for their worst criminals. Called the Pits of Despair due to the muffled cries that could be heard from them. They were built into the coastal cliff on which the General's Towers resided.
Jeworwon

## Location

Central Cadia, in the Searrag Mountains (meaning long stride). Built on the side of one of the mountains.

## Noteable Trivia

* The city was created after the destruction of Arsanaig. The city was built by people fleeing from Arsanaig, none of which were experienced builders. This is reflected in the architecture and lack of development planning. The city itself is extremely unstable, being built on platforms propped up against the mountain. There have been a number of casualties caused by collapsing platforms during earthquakes.
* Most of the families who made their home in Jeworwon were of upper class status and have since become farmers, mostly dealing in small batches of vegetables, sweet corn, and chickens.
* Jeworwon implemented a bartering system, in place of using any type of currency.
* Those who moved to Jeworwon held a more extremist viewpoint on magic than those in Arsanaig. Though one of Arsanaig's core principles is the complete control of magic, those who moved to Jeworwon believe it was because Arsanaig's laws on magic were not strict enough that it was destroyed. They believe magic needs to be eradicated if the world is to know peace. As such, they endeavor to completely cut themselves off from the outside world and be entirely self-sufficient.
* They do have some dealings with nearby towns, bartering handmade items (leatherwork, jewelry, small accessories in classic elven styles) through merchants who come up the mountain and farms near the Lacao River to the North.

## Points of Interest

### The Doors of Solais, The Altar of Solais

Large doors in the front of the mountain Jeworwon was built on, and a small structure with a glass convex top at the peak of the mountain. It is likely there is some structure built into the mountain from the tech age. The people of Jeworwon tried unsuccessfully to settle on the mountains nearby, to avoid any accidental encounters with old tech, but the landscapes proved too difficult for them to traverse. It is unknown what exactly lies in the mountain, but the people of Jeworwon have spread rumors of a ‘demon’ or ‘devil’ living inside.

### The Singing Stair

The ramp up to the city. Named ‘The Singing Stair’ due to the creaking when one travels on the ramp.
Battle of Aun

## Battle of Aun (1900-1902)

the Battle of Aun raged for 2 years, and the city was severely damaged and burned by August 1902 when the Rainbow Tribe finally retook it. The image portrays Aun's 13th district on the Deltalen burning from 2 years of dragon firebombing.

### Performers

Rainbow Tribe Battalions
 Rainbow Tribe Air Regiments
 Dragon Tribe Koa Forces
 Dragon Tribe Dragon Air Assailants

### Location

Aun, Coralden

The **Battle of Aun** took place in the Coralden city of Aun over three months in 1900 C.E. The Dragonians had sent a Koa and dragon force to take the city. It was the training ground of the Rainbow Tribe's knights, and the War Chiefs saw it essential to take the city to prevent the Rainbow tribers from being able to train new knights. The Koas attacked in spring of 1900, on April 4th by the Cyclandic calendar, but it was quickly countered by the heavy defense at the city which the Rainbowans had reinforced very well. The army took heavy fire for two weeks and the front was clearly marked out at the dock complex, but the Rainbow Tribers' mortars and archer towers prevented the Dragon tribers from being able to penetrate further into the city. Eventually, on May 9th, the Dragon Tribers finally had a breakthrough into the Deltalen. This was a complex of districts linked by bridges over a canal. The fighting was brutal due to the urbanized setting and the amount of debris from the Rainbowic projectiles. The inner city was less defended then the port, but it was difficult to navigate and hard for the outsiders to fight in. However, in the latter parts of the battle, the dragon force torched the bridges linking the inner city districts and managed to isolate the four battalions of Rainbow Tribers to the west side of the city, allowing a clear path for the koa reinforcements to take the Knights Training center. The Battle of Aun was a victory for the Dragon Tribers, and with the formidable fortress neutralized, the Dragon Tribers pushed their attack to the Coralden capital, Letheria, but met too heavy resistance to continue. The battle ended in June of 1900 when Dragonians took complete control of the city. It was freed two years later by reinforcements from the fortress Bo-laia and the Dragonians were driven from the port on August 7th, 1902, ending the fifth Dragonrain war.
Samhai

## Location

The village of Samhai is located in the middle of the peninsula on the western side of Cadia.

## Noteable Trivia

* Small village, very spread out.
* Mostly farms and farmland.

## Points of Interest

### Samhai Home for Children

The largest orphanage in Cadia, run by nuns from the Arkiloa School for Magics. ‘Problem children’ are often sent here, along with abandoned or orphaned children from surrounding areas. Surprisingly, it is well beloved by the children who live there and extremely well taken care of. The orphanage takes up a large portion of the small town, nestled in between fields.

Though the orphanage is not strictly a religious organization, they do emphasize the importance of the values and teachings of Arkiloa. Many children who are magic users go on to study at Arkiloa.

### The Abandoned Facility

A facility of unknown purpose. It holds giant tanks with what are presumed to be large stirring shafts. There are many machines that look akin to arms along large conveyors that pass from room to room. In what is assumed to be a supply warehouse, there are thousands upon thousands of different sizes of bottles made from glass and other unknown materials, as well as cabinets of unknown tinctures and powders, and stacks of thin tubing with thinner wiring inside. Above the facility is what looks to be some sort of office space, mostly filled with rooms with many glass boxes connected by wires coated in strange material.
Teraat

## Teraat Silva

"But- I still hurt people. [...] And even though I can’t go back and fix that.. I can at least try and do better now."

/TAIR-aht/ /sil-VAH/

### Title

Co-Aontach Draoidh(/co-OOHN-tak dr-OOH-eehd/) (Associate Wizard)

## Appearance

Teraat is a tall human with curly hair, which gradients from a darker to lighter blonde. She has dark brown skin and light freckles across her cheeks and nose.

## History

Tera's parents died when she was very young, an accident involving a sibling which she never got to know, and who her aunt never talks about. She was accepted into Cadia's premiere magical academy: Tenobia School for the Magically Gifted.

During her graduate studies, she invented and perfected a new method of transportation using crystals. This revolutionized transportation in Cadia and throughout the world and led to her becoming the Priomh Draoidh's student. She is currently studying a wide variety of magical theories with the Priomh Draoidh, including the creation and use of BàsBeò.

## Personality

Tera values her studies more than anything. so much so that she forgets to value spending time with people. She’s had trouble making friends in the past and her confidence heavily relies on the approval of teachers/parental figures.

## Trivia

* Teraat's God Tier is Thief of Time
* Tera's dream is to live in a commune with the bright minds of magic in the world, living and learning and seeking knowledge together.
* She likes to write poetry, but is very bad at it.
* Tera knows how to bind books traditionally. It was something her dad did a bit of, so her and her aunt learned how to do that together. They made a lot of journals.. so... so many journals.
* Her high school stereotype is The Geek / Nerd.
* Tera gets annoyed by dog eared pages in books.
Kings of Sorts Wiki

**Welcome to the Kings of Sorts Wiki!**
## About Kings of Sorts

Kings of Sorts (acronym: kos) is a fantasy/sci-fi webcomic created by Jacki, also known as crabbng, who can be found on tumblr and twitter. The comic updates every Thursday around 2:30pm CST, and one can read kos on the kings of sorts website, webtoons, and tapas.

## Supporting the Artist

You can support crabbng by purchasing pdfs from itch.io, purchasing a variety of things from their shop and redbubble, supporting them on Patreon, or buying them a coffee on ko-fi.

## Important articles

MagicCharactersKing of Sorts EpisodesTechnologyLocations
Mistpoint

## Location

Western side of Cadia, on the Northern end of the Samhai peninsula.

## Noteable Trivia

* The citizens of Mistpoint lived very closed off lives. Due to the location of Mistpoint, inside the mountains the city is named for, very few people travel in or out. Even when people do travel to Mistpoint, the citizens rarely speak more than pleasantries to any outsiders.
* The citizens are also extremely wealthy, by unknown means. Due to this, they hold a great deal of power within the Cadian senate. Every family in Mistpoint has a member who is a current sitting senator.
* While most cities in Cadia are known for their diverse populations, Mistpoint residents all look incredibly similar. The citizens are all humans, pale white, with white hair, sometimes with graying near their fingertips. It is unknown whether this is from the families’ lineages or an effect from living in Mistpoint.

## Points of Interest

### The Mist Falls

The Mist Falls are the reason the mountains are called ‘Mistpoint’. Due to some ancient technologic structure, the mountains emulate waterfalls, appearing to produce mist from their tops. From the sea, a giant structure is seen on the side of the peninsula, taking up an entire section of cliff. It appears to take in water, and also produces mist from near the top of the structure. Attempts to sail near it to study have all ended with capsized boats and lost sailors.
It is unknown whether this mist is truly just vaporized water, or if there are other components. Petitions have been made to study the mist, but the Cadian senate has always vetoed these petitions.
Iorma

## Location

Northern Central Cadia, just off of the Bay of Vallinasloe. Flat landscape, snow three quarters of the year.

## Noteable Trivia

* Known for its fields of purple stones underneath the city. In the past, mages frequently came to study the purple stones, believing them to have some undiscovered magical properties. However, no useful magical properties have been announced thus far.
* During the warmest quarter of the year, a ‘summer’ festival is held, though it is still far colder than most sections of the country would consider to be ‘summer weather’, the citizens of Iorma hold swimming races and volleyball tournaments in the harbor. Magic imbued spicy foods and drinks, made to keep the body warm, are available for free to all participants. This allows the eaters to dress as one would during a more standard summer festival.
* During the winter, the citizens of Iorma hold a city wide ice sculpture contest. The sculptures range from small carvings done by children, to large castles made completely out of ice. The larger sculptures are made with lights inside, which are lit at night, so the ice sculptures appear to glow. More frequently, abstract sculptures are created which, when lit, portray a complex scene on the ground using dyed ice and shadows.

## Points of Interest

### Fort of Iorm

The country of Cadia once endeavored to dismantle and dispose of the massive amounts of old tech ruins in Northern Cadia. Due to inclement weather, this had never been successful. The Form of Iorm was the latest of these attempts. It was made with new state of the art magic infused construction materials, intended to make the form self-warming. However, though it was successful for a number of years, the construction materials failed soon after the project to dismantle the ruins was fully implemented. A small number of pieces from the old ruins still remain in the fort, but it has been fully abandoned, along with the project.

### The High Way

Iorma is built upon giant bridges that loom about 20m over the ground below. These are likely a remnant of old tech age ruins. However, their purpose remains unknown. The way travels all the way into the bay, where it descends into the water. It is unknown how far into the water the way travels. The citizens of Iorma use the way as their docks and harbor.
Baby

“I’m not a pet, I’m Baby! I’m Hana’s Baby!”

BAY-bee

## Appearance

Baby is a small red dragon with two small black horns and black spikes running down her back. She has two small wings that can be used to fly.

## History

Baby was found by Hana inside the mountain he would call home while she was still in her egg. He cared for her in the years before she hatched and she has kept him company since she finally left her egg. She was much needed company and distraction after Hana’s struggles with the people who moved to his mountain. She doesn’t know much of other dragons, or of other people.

## Personality

She loves Hana more than anything and loves meeting new people, if they’re nice to Hana.
Tytos School for Magics

## Location

Cadia, for Arsanaig citizens, near the Northwest and Southwest corners of Arsanaig

## Academics

 **LEARNING FOCUS** | LEARNING FOCUS: Mostly practical learning.
Robust medical department.
Prep courses to move to more advanced academies.
Night/weekend only classes available.
 SUPPORT SERVICES: Counseling Services, Robust Disability Resources, Medical, Dental and Mental health services

### Financial Requirements

Students have their tuition paid if they are in one of the five houses, which are each sponsored by a merchant conglomerate. Otherwise, tuition is the student’s responsibility, unless it is waived for an approved reason.

### Admissions

Before enrollment, students must be tested to see if their magic will be volatile in the ocean, as some magics draw unwanted attention from deep sea creatures.

In these cases, students will receive a recommendation for a different magic school.

### Notable Trivia

For students of all ages.

Prep courses available for more advanced schools.
Tode Balan

## Location

Tode Balan is built on a common crossroads between Arsanaig, Neian, and the Cadian capital, and is located on the eastern coast of Cadia. It is named for its location in the Balan Bay.

## Noteable Trivia

* Most of the permanent residents of Tode Balan are the owners of businesses there.
* Surveillance by the Crown is low. While the town is still monitored, Tode Balan is known to not be an especially friendly place for those passionate about the current administration. It is one of the only ports that allows trade from Kerecha.
* The town is mostly made up of taverns, pubs, hostels, hotels, motels, inns, restaurants, bars, etc. Business owners have taken a strong stance against violence in the city, so while there can be fights, they're kept out of the businesses because patrons want to be allowed back.

## Points of Interest

### The Sleepy Tode Inn

A small inn, known for being cute, green, and toad themed. A long-time establishment in town, the Sleepy Tode has been passed through many generations of Todes.

### Ben's Seafood

"The O-Fish-al seafood restaurant of Tode Balan" The restaurant gets fresh fish magically transported from multiple ports on the other side of the country to get the best quality fish and seafood. While other restaurants have since copied this plan, Ben's Seafood was the first to bring fresh seafood from the other side of the continent.

### The Witch of Tode Balan's home

A run-down dwelling on the edge of town rumored to be the home of a powerful necromancer.
Skhirazer

## Location

Located in the Center of the Neian Empire, in the Unresting Rise mountain range.

## Noteable Trivia

* It is the refurbished old capital of Adirian Caliphate: Cridhe na Talmhainn (heart of the earth). The city is built directly into the mountains, their shapes guide the architecture.
* Home to many including the Seod, the leader of the Neian Empire
* A place of study and of art, many artisans come here due to the frequent import of quality materials and of the facilities available. It is considered the ‘fashion capital’ of the continent.
* Neian, and specifically Skhirazer, is significantly more lenient on the usage of old technology. Skhirazer itself is partially run on old technology, being that it is built out of the old capital from the technologic age. Due to a treaty with Cadia, no technology is studied with the backing of the Empire.

## Points of Interest

### Valajarmu Royal Academie

The premiere location for studying magics in the Neian Empire. See section on Valajarmu Royal Academie for more details.

### HMT 7K

Fashion brand and store in Skhirazer owned by Hafsa Miya Truong. Known for large cutouts, flashy jewelry, lengthy layered skirts, crop tops and bold geometric patterns. They base their fashions off of finds from the technologic age and claim they will close their shop when they reach 7000 individual designs.

### Zeta Aegialeus

Fashion brand and store in Skhirazer owned by Zane Avalos. It is known for long flowing gowns, intricate patterns, elaborate headwear, fitted pantsuits, and celestial themes. His latest collection is called ‘Leviathan’ and brings in oceanic and draconic themes, combined with the usual celestial concepts.

### The Vibe

An exclusive nightclub. Every night hosts a theme, and attendees will be turned away if they don’t dress appropriately. It claims to host the most talented, provocative, and alluring dancers in Skhirazer.

### Club Delirium

Its tagline is ‘For a good time, not a long time’ this nightclub hosts the more adventurous, and some would consider shadier, peoples of Skhirazer. Known for mind altering substances and hallucinogens, nudity and ‘loose morals’.
Valajarmu Royal Academie

## Academics

 **LEARNING FOCUS** | LEARNING FOCUS: Mostly practical learning.
Robust medical department.
Prep courses to move to more advanced academies.
Night/weekend only classes available.
 SUPPORT SERVICES: Counseling Services, Robust Disability Resources, Medical, Dental and Mental health services

### Financial Requirements

Valajarmu Academie is supported financially completely by the Neian Empire. There are no financial obligations for students.

### Admissions

Students must either be a magic user, or a non-magic user interested in studying magic history or theory.

### Notable Trivia

More advanced magic studies than other magic schools, aside from Tenobia.
Rogesash

## Location

Central Kerecha, on the eastern coast of the island.

## Noteable Trivia

* Rogesash is located where the first city of Kerecha was founded. As Kerecha expanded to become its own country, the city was made into the capital. It was built to withstand sieges by Cadian forces from sea and from land. There are special safety measures in place for magic users, in the event that the city becomes overrun.
* It is the center for resistance against Cadia and Arsanaig’s laws against the study of technology and the restriction of rights for magic users, and Neian’s refusal to intervene. They are most frequently in conflict with Cadia, due to its larger forces.
* The city is community run, due to it being such a small population. With the city growing, the government in Cadia claims that this approach will break down when too many people want their opinions heard. Kerecha has yet to respond to this claim.
* It is considered quite shabby when compared to the other countries' capitals. The original part of the city was built by citizens, not carpenters. As the city expanded, carpenters and builders from all over the continent came and built portions of the city, giving it a unique culture and appearance. All housing is built and paid for by the community.

## Points of Interest

### The Roge

The largest building in Rogesash, a community center and meeting place, where the resistance is centered. Also a place for celebrations, concerts, art exhibitions, and theater productions as well. It houses a health center, extra housing, and a small sanctuary led and cared for by the community. It contains underground bunkers, with provisions in case of a siege. The top floor contains the tactical room, also used as a place for sigil casting if powerful magic is to be used.

### Rosewood Park

At the center of Rogesash, there is a large grassy area used for informal gatherings and often plays host to a large number of children. The citizens of Rogesash have created a volunteer system where help is always present at the park during the day, such that any person that needs assistance or supervision will have a place to go. During the winter, this is moved into the Roge, with several outings to the park each day.

### The Study

What was once a small building, now a warehouse to house and study ancient tech recovered most often from Cadia, or the Free Lands to the west. It is the only place in the world freely and earnestly studying ancient technology. While they share their findings freely, Cadia and Arsanaig ban and confiscate all information from The Study. Due to a treaty with Cadia, Neian has banned the organized distribution of any literature mentioning methods from The Study, but allows findings to be viewed by the public.
Violainne

"NO- they're taking advantage of you being a nice person- and guilting you-"

/vai-OH-layn/

## History

Violainne moved from the small town of Ebasha, hoping to find her calling in the capital city. She met Chaar when they both entered the castle guard together. She doesn't particularly like the castle or being a guard, but she likes being able to afford the rent on her apartment, which she shares with her roommate, Veries.

After being told by Chaar to flee the city, Vi and Veries have set out to the Free Cities of Kerecha to hopefully deliver Chaar's letter explaining what she saw in the castle to people there. However, they are unaware that the Maighstir had the letters swapped, so they're actually travelling with the Maighstir's letter.

## Personality

Violainne has been trying (somewhat) to find a calling since she became old enough where people expected her to have one.

## Trivia

Violainne was created by my good friend Alex @ybee
The High King Marek Balliol

"I see just a mere fraction of the lives I’m personallyresponsible for.”

MAIR-ek bah-LEE-ohl

## Appearance

Marek has dark blue short hair, with thick dark blue eyebrows.

## History

King Marek is beloved by his people. A young king, kind and benevolent, was a blessing after years of fear and hardship under his father.

At age 7, he ascended to the throne after murdering his father. He is the bearer of a magical weapon, 'The Light Which Cuts the Dark'. Allegedly it was this magical weapon, a holy blade, that allowed Marek to kill his father, who had become an "unholy monster".

## Personality

Marek is overly flirty, he loves romance novels and likes to pretend he lives in one. There are some indications that he is struggling with the decisions he makes as king, but whether he will act on that has yet to be seen.

## Trivia

* Marek is a top class badminton player.
* He is not good at giving advice because his advice would be what would benefit him.
The Preachan

p-ERE-chxan

## Appearance

The Preachan's appearance varies by their level and who they work under. Preachan working under the King have wider sleeves, while Preachan working directly under the Maighstir have tighter, but still wide, sleeves.

Their masks and the color of their guise differ based on level. Preachan who have been working as Preachan for longer, or those who are more skilled, have a higher level. Those in and level in service of the King are generally more skilled and have been Preachan for longer versus their counterparts working for the Maighstir.

Their ranks are as follows:

* Rank 1 (highest level): horizontal and vertical lines on mask, blue colored guise.
* Rank 2: vertical line on mask, purple colored guise.
* Rank 3: horizontal line on mask, green colored guise.
* Rank 4 (lowest level): no lines on mask, red colored guise.

Preachan are outfitted for stealth work, but are also skilled in direct combat.

## History

A group of agents who work for the Maighstir Cù, in the interest of the High King Marek Balliol. They act as one entity and do not speak about their training procedures. However, there are rumors that the highest leveled Preachan are magically enhanced in some way. The Preachan slowly replaced all guards in the castle after the Maighstir arrived.

Their lives outside of their work are hidden. The Maighstir has hidden barracks for the Preachan to live in. What goes on there is unknown. Chaar was seen training with a group of Preachan in Episode 9, so it is presumed somewhere in their barracks, training is conducted. Chaar also stated she has known people who went into the program.

## Personality

Working as a Preachan requires the person to give up who they were before and assimilate into the Preachan. It is seen as a great honor to be chosen. As a Preachan, they become aloof and menacing, and are thought to be sort of a hivemind, though that has not been confirmed. The Maighstir does not dissuade that rumor though, as it makes the Preachan seem all that more of an unknown.

## Trivia

* Preachan is an unspecific term for a range of predatory birds (esp. crows, ravens, kites, vultures etc.) in Scots Gaelic.
* Ordinary people never seem to make it past Rank 2, so it's a mystery as to who, or what, Rank 1 is.
* Unmasked they have both been seen as ordinary people, and some sort of magically altered being.
Saturnina Valdivia

"Sometimes you need to put aside your own SELFISH wants for the good of the family!"

/sa-tur-NEE-nah/ /val-DIV-ee-ah/

### Relatives

Lennox Finlay (wife), Ayesha, Nabil (parents), Chaarose (sister), unnamed brother

## History

Saturnina is Chaar’s older sister, the closest to her age. Nina recently got married, an arrangement from her mother, and is now getting to know her wife.

## Personality

She is very competitive with Chaar and will take any chance to one-up her, especially in front of their mother. None of the Valdivia children are very close to each other, due to the constant competition for their mother’s favor.

Saturnina especially feels pressure to please their mother and will often take that out on Chaar.
Kalbran

## Location

Small town up the river Releppi, near the port town of Whitole.

## Noteable Trivia

* Small farming community, sends produce to the port of Whitole to sell.
* Extremely quiet town, known for its calm and laid back atmosphere, but with hard working citizens.
* Destroyed in the fall of Arsanaig.

## Points of Interest

### Ren Benny’s Diner, Inn and General Store

The only store in town. Townspeople have to request items in advance so Rosh Benny (Ren Benny’s son) could order them from Whitole. Holds a small number of essential items, such as medicines, baking ingredients, and a few home goods.
Most of the floor space in the Diner, Inn and General Store was devoted to the diner, which all citizens of Kalbran frequent. It was also where the city council meets.
The inn consisted of two rooms, which shared a bathroom.
Cadia

## World Maps

* Dashaant
* Ebesha
* Iorma
* Jeworwon
* Khzed
* Mistpoint
* Samhai
* Siyah
* Thorse
* Thua Don
* Tode Balan
* Cazam Institution for Magical Reformation
* Tenobia School for the Magically Gifted
* The King's Gift - School for Magics (Gran'tesh and Arakhur)
* Tytos School for Magics
* Atros Scarp
* Balairet Keep
* Byadagi Station
* Oldenes Plains
* Raunum Copse
Aoife Lear

"Maybe it’s selfish, but [...] I can’t help but wantsomething.. more."

EE-fah leer

## Appearance

Aoife is an elf with dark curly brown hair and pointed ears. She has long eyelashes and wears dark makeup on her lips.

## History

The Lear family was part of the Àrd-Chùirt, or The High Court, the upper class in Aillidh, before its fall. As such, Aoife was given many privileges as a child, and her misdeeds were often brushed aside and ignored. She was very close with her mother at this time, and was said to be constantly doted on.

It wasn't until Aoife was 15 that her mother had another child. Aoife started to misbehave more in an attempt to gain attention, but this only served to sour their relationship. While the Lear family continued to maintain an outward appearance of the perfect family, the relationship between Aoife and the rest of her family continued to degrade. It was not until after the fall of Arsanaig that the relationship between Aoife and her siblings would be mended.

After the fall of Arsanaig, the Lear family settled the land now known as the town of Jeworwon. Aoife and her mother's relationship further denigrated as she began questioning the views her mother holds on the treatment of people viewed as 'strange'. She’s never considered doing anything besides helping raise her siblings and assisting her mother, because that’s the only option she’s been afforded. But a small push could set her path in a very different direction.

## Personality

She’s moved past her bully phase now but hasn’t lost her sharp tongue, much to her mother’s irritation. Her siblings all adore her and look up to her, and she tries to set an example contradictory to the fear and judgement of most other older people in their village.
Khzed

## Location

Southwestern Cadia, on the main continent, surrounding the King’s Gift School for Magics of Arakhur.

## Noteable Trivia

* The families of Khzed run the King’s Gift School for Magics of Arakhur. It is named for the most prominent family in Khzed, the Arakhurs.
* The Arakhurs grew wealthy after some deals were made by them to buy most of the land around Khzed. At the time, the land was destitute, and crops were unable to grow, so it was able to be bought at a fraction of its value. When the High King Marek rose to the throne, the land grew fertile again. The Arakhurs then leased out the land to many families that were suffering from the effects of the previous king, and continues to do so to this day.

## Points of Interest

### The Arakhur Palace

The extravagant home of the Arakhurs. The outside is composed of beautiful polished stone patterns. It is surrounded by a tall stone wall, with colorful stone murals on the inside, so the residents and visitors do not have to view the drab fields and town below. The inside consists of thousands of rooms, each more fantastic than the next. Most walls are decorated at least partially by gold and silver, and priceless artifacts from all around Cadia on display.

### The Garden of Arakhur

A luxurious garden at the center of the Arakhur Palace. It is inside a large glass dome, so the garden is not affected by the cold winter months which occur in Khzed. The garden houses fantastical plants from around Cadia.

### The Bordello of Arakhur

If they fit the Arakhur’s requirements, townspeople or students from the King’s Gift School may be invited to work in the Arakhur’s Bordello. It is available any time of the day and night to any member of the Arakhur family or their guests. The Arakhurs claim it hosts the only most beautiful beings on the continent.
Hana

"Knowledge gained by harming people isn’t worthgaining!"

HAN-uh

## Appearance

Hana is a dwarf with short natural red hair and an undercut. He has noticeably small eyebrows, tons of freckles, and sharp jagged teeth. He wears multiple ear piercings, a nose piercing in the right nostril, and a bridge piercing.

## History

Hana is a mystery to himself and those around him. He somehow came to live alone in the mountain he still calls home when he was very young and somehow survived until now. He has a vast knowledge of the old technology found under the mountain, more than anyone in the rest of the world during this time.

The first time the people who came to live on his mountain saw him, he was unkempt, spoke only an old language used exclusively for magic purposes in this time, and had terrifying teeth and bright red hair. They named him a demon and he’s never been able to overcome that initial impression. He desperately strives to fit in, but for all his effort, nothing has ever come of it. Some of the children of the village think fondly of him but don’t dare to cross their parents and try to befriend him. He, with his limitless patience and understanding, accepts this and doesn’t blame the children, or their adults. He tells himself that it is his responsibility to make up for his first impression.

## Personality

He is always willing to do someone a favor, or to listen. He frequently talks to himself, or appears to when he’s talking to baby. He can have trouble processing information, and often has to take extra time to understand new concepts. To counteract this, he often takes notes to study or refer to later. He enjoys space and electronics.

## Trivia

* Hana's God Tier is Rouge of Light
* Hana's dream is going back in time and living with the people who lived in the city he grew up in and being able to be accepted and celebrated in that world.
* Hana is a skilled metalworker and is a good craftsman all around. He learned that when he was older, when the people came to live on his mountain, because he wanted to be useful to them.
* His high school stereotype is The New Girl / Boy.
* The one of the seven deadly sins that fits Hana best is envy. He wants what other people have, whether that be looks, personality, confidence, social skills, social life, community, etc. He doesn't see it as a flaw at this point because he sees it as ‘i just want to be better! i want to be a person people like!’. He doesn't realize that it's not ‘i want to be a better version of myself’ but a ‘i want to be someone else’
* People arranging a series of books on a bookshelf out of order irritates Hana.

## Reference

1. ↑ https://mspaintadventures.fandom.com/wiki/God\_tier
2. ↑ https://crabbng.tumblr.com/post/189155553076/what-are-their-gtiers
Calever

## Location

Southwestern Cadia, on the main continent.

## Noteable Trivia

* Calever was one of the first cities which fell under mysterious circumstances in Cadia. It is said there was a freak storm, and lightning struck every building at once, setting them aflame. As the homes were burning, a great clap of thunder came from the sky, decimating any buildings that may have remained.
* Before this, Calever had gone through a major economic depression. In the past, they had success with the creation of magical items, but when the King’s Gift schools were constructed after the fall of Arsanaig, they were able to produce a high number of cheaper items, running Calever out of business.
* Calever’s business practices were unhealthy before this depression. Competition was fierce in the city, with many business owners sabotaging each other in an attempt to run the others out of business. Children were often heavily encouraged to start working in the family business at a very young age, and those who were unable to work were often shunned and ignored by the families.

## Points of Interest

### The Ruins of Calever

All that is left of Calever now are the foundations of the buildings which used to stand there.
Ebesha

## Location

Northeastern Cadian coast, northwest of Abigh. Grasslands, wildflower fields with patches of forest.

## Noteable Trivia

* Known for its fine dining scene, the unique terrain around Ebesha makes for very unusual and highly sought after ingredients. For example, the foroud tree’s leaves change flavor depending on the time of day they are picked, and the flowers of the mijouri bush produce a sort of fizzing sensation when eaten raw, and a mouth numbing sensation when cooked.
* The region is constantly being explored and new plant life is discovered nearly every year. Seeing as these plants are only native to this region, and have been shown to not grow in other areas, it is unknown whether these plants were somehow created and bred here by people, or whether they simply evolved in this unique climate.
* Ebesha holds the largest and most elaborate sports stadium in Cadia. Most of the matches held there are for fencing, though it also occasionally holds equestrian, badminton, and rugby tournaments. It is the only stadium in Cadia set up for spectated matches of Wizards Duels.
* Josephine Perry resided in Ebesha near the end of her life. She described it as ‘the most wondrous of places I could ever call home’. She wrote many poems on the natural beauty of the wild life of Ebesha, focusing on the need to preserve it in its natural state.

## Points of Interest

### The Delicacy of Ebesha

Most highly regarded restaurant in Ebesha. Known for its creative use of Ebesha’s natural plant life, but also criticized for its lack of sustainable harvesting practices.

### The REW Bank Arena of Sports

A lavish sports arena that holds two sculpture gardens, and 5 exclusively plant life gardens hosting a variety of the native plant life in Ebesha.
The clusters of viewing boxes form the upper balconies of the arena. The glass of the viewing boxes allows the spectator the option to enhance their view, to see the match as if it was up close. The viewing boxes are also fully staffed, catered, and air conditioned. During Wizards Duels, this is the only spectator seating available, as the boxes are made to be resilient against Wizards Duels approved spells.
The general seating near the field is free to the public, as are the various gardens. Concessions are also offered free of charge to spectators in general seating.

### Josephine Perry’s Estates

Josephine Perry owned a large number of acres in Ebesha. She turned it into a wildlife refuge, and her estate carries on that legacy in her name. The estate hosts 42 different species of plants and 4 species of animals that are now otherwise extinct in the rest of Ebesha, due to over-harvesting.
Inevitab

## Nev

“After this trip I’m gonna be moving out, so you’ll have Ma and Da ALL to yourself.”

/nehv/

### Relatives

Neam Haidh (husband), Teodora, Samuil (parents), Teraat (sister)

## Appearance

Beautiful. Tall with lean but noticeable musculature, A large scar across her nose and several more on her face. She also has two scars going from her left shoulder to her chest. Her hair is worn in micro braids, generally half pulled up in a bun.

## History

Nev was forced to leave her hometown after an accident resulting in her parents' deaths. Though it was an accident by all accounts, it was still seen by the community, her parents' families and by herself as her fault and her responsibility.

After leaving her hometown, Nev traveled, battling in fighting rings and earning a reputation for elegant and devastating battle prowess. She was dubbed 'The Inevitable Advent of the Dawn' by another fighter who she would later marry, because she never lost any battle during her time in the rings and always chose mercy for her opponents. She changed the fighter's opinions by asserting there was no need to rely on brutality in order to dominate the ring. Many of her opponents then have since followed her on her more recent endeavors.

Not long after she was given the title 'The Inevitable Advent of Dawn', Nev shed her previous name and adopted the title she was given as her name. It was due to this and the full support of her partner, Neam Haidh, that she was able to fully transition into her life as a woman.

Currently she is serving as a leader in Kerecha, under the title of The Advent.

## Personality

Nev is somewhat distant and serious at first. She's very nervous around new people and only intends to show a side that would seem mature and respectable to most people. However, she's not a pushover, and will never stand for injustice and is outspoken against unfair treatment of citizens by their governments.

## Trivia

* Nev's wedding ring is made from a pendant her father made for her. It was intended to be an item of protection.
* Inevitab was not related to Teodora by blood, but always considered her to be her mother regardless.
* She cut off Ayesha's arm.
Ahan Academie for Magical Learning

## Academics

 **LEARNING FOCUS** | LEARNING FOCUS: Mostly practical learning.
Robust medical department.
Prep courses to move to more advanced academies.
Night/weekend only classes available.
 SUPPORT SERVICES: Counseling Services, Robust Disability Resources, Medical, Dental and Mental health services

### Financial Requirements

Ahan Academie is supported financially completely by the Neian Empire. There are no financial obligations for students.

### Admissions

Students must either be a magic user, or a non-magic user interested in studying magic history or theory.

### Notable Trivia

Some families from Arsanaig will immigrate to Neian if their child is found to be a magic user. Most of those immigrants attend this Academie.