recursal/Fanatic-Fandom huggingface dataset:
Ned Quolasch

<-- Back to *Characters*

## Nedorus Oolus Wundolium Quolasch

### Aliases

Ned, "Qualla" (by Fark); "Prof. Calamari" (by the humans); "Dickless Ned" (by the crew)

### Affiliation

Galactic Democratic Federation; Freespirits

### Occupation

Resident physical sciences expert and polymath of the RIV *Free Spirit*; lead researcher and professor at the Quoramus Core Institute (former)

## Biographical information

### Relatives

Freespirits (considers them adopted family)

### Relationship status

Permanently Single (no concept of romance)

## Miscellaneous info

### Canon appearances

Arcspace (protagonist); Ember (protagonist); Touch of Light (minor character?)

### Languages

Galactic Standard/Terran English, Huquullu (native), Standard Autonic, Tridian Melody, Duran Corati, Fribble, some Ulaai Global Intimate

### Combat style

Noncombatant

The oldest of the Freespirits, Ned is also the smartest, and he greatly enjoys reminding anyone and everyone of this fact. On his home planet of Quoramus, Ned was a top scientist deeply connected with the Quoraman government, but found some of his designated projects and obligatory institute-mandated tasks unsavory. He's rather pompous and his know-it-all attitude can be a nuisance at times, but overall his intellect is invaluable to the crew. Ned enjoys reading and meditating, but will definitely not back down when his pride is at stake. Ned comes from a planet that has significantly less than 1 Lg, so most of his species use exosuits when offworld. Ned can move on his own offworld due to rigorous training and exercise; a rarity for Flbilles.
Islands in the Great Sea (List)

## **The Teran Empire**

* Amity
* Ariel
* Bisrin
* Caprona
* Dream
* Fisherman's Wharf
* Flint
* Gravett Island
* Gristol
* Jayneway
* Keelhaul Quay
* Mako Island
* More Island
* Nepenth
* Queensway Reef
* Salil
* Sapling
* Shipwreck
* Shoe
* Summerspell
* Talil
* Teardrop
* Theseus
* Vraccas
* Watchtower

## **The House of Dral**

* Arch Island
* Bardolph
* Burrowsland
* Callirrhoe
* Circle Island
* Dialand
* Dismemberment Isle
* Fastolphs
* Gladia
* Ledaland
* Lulahu
* Metis Island
* Marinid
* Outcast Islands
* Quince
* Scarlet
* Septimus
* Shopkeep's Island
* Sycorax
* Thein Yescri
This Year

**This Year** is the third song on the album *The Sunset Tree* by The Mountain Goats.

## Lyrics

```
I broke free on a Saturday morning
I put the pedal to the floor
Headed north on Mills avenue
And listened to the engine roar

My broken house behind me and good things ahead
A girl named Cathy wants a little of my time
Six cylinders underneath the hood crashing and kicking
Aha, listen to the engine whine

I am going to make it through this year
If it kills me
I am going to make it through this year
If it kills me

I played video games in a drunken haze
I was seventeen years young
Hurt my knuckles punching the machines
The taste of scotch rich on my tongue

And then Cathy showed up and we hung out
Trading swigs from a bottle all bitter and clean
Locking eyes, holding hands
Twin high maintenance machines

I am going to make it through this year
If it kills me
I am going to make it through this year
If it kills me

I drove home in the California dusk
I could feel the alcohol inside of me hum
Pictured the look on my stepfather's face
Ready for the bad things to come
I down shifted as I pulled into the driveway
The motor screaming out stuck in second gear
The scene ends badly as you might imagine
In a cavalcade of anger and fear

There will be feasting and dancing
In Jerusalem next year

I am going to make it through this year
If it kills me
I am going to make it through this year
If it kills me

```

## Live Shows this Song Was Played at

* 2017-02-04 - Funky February House Show - One Lamp Studios - Magnolia, NJ
Moon Over Goldsboro

**Moon Over Goldsboro** is the sixth song on the album Get Lonely by The Mountain Goats.

## Lyrics

```
I went down to the gas station
For no particular reason
Heard the screams from the high school
It's football season

Empty lot the station faces
Will probably be there forever
I climbed over the four foot fence
I was trying to sever the tether

Moon in the sky
Cold as a stone
Spend each night in your arms
Always wake up alone

I lay down in the weeds
It was a real cold night
I was happy 'til the overnight attendant
Switched on the floodlight

Walking home I was talking to you under my breath
Saying things I would never say directly
I heard a siren on the highway up ahead
Kinda wished they'd come and get me

Frost on the sidewalk
White as a bone
Tried to get close to you again
Always wake up alone

And as I was crossing our doorstep
I hesitated just a moment there
Remembered the day we moved in to our small house
'Til the vision got too vivid to bear

You were almost asleep
Halfway undressed
I lay right down next to you
held your head against my chest

And a guy with any kind of courage
would maybe stop to think the matter through
Maybe hold you still and raise the question
Instead of blindly holding onto you

But we crank up the heat
And you giggle and moan
Spend all night in the company of ghosts
Always wake up alone

```

## Live Shows this Song Was Played at

* 2017-02-04 - Funky February House Show - One Lamp Studios - Magnolia, NJ
Going to Jamaica

**Going to Jamaica** is the fifth song on the album *Taking the Dative* by The Mountain Goats.

## Lyrics

```
I saw the last of the brightly colored birds
Check out and make for the other world
And you ask me how much longer we have to stay here
But I'm not at liberty to say

And what flowers there were around Kingston are blue
I ripped them up from the dry soil and draped them over you

We saw the last of the bright birds coming home
I saw you address them through your megaphone
And you asked me when we were leaving
Well, it's any day now

And what flowers there were around Trenchtown were red
I stole them from the hands of children
I braided them around your head

```

## Live Shows this Song Was Played at

* 2017-02-04 - Funky February House Show - One Lamp Studios - Magnolia, NJ
Pure Heat

**Pure Heat** is the second song on the album *Why You All So Thief?* by The Mountain Goats.

## Lyrics

```
The wind from the north
Fattens the yellow corn
You come into the house
With your dress torn
I can see you now
As through a screen
A smile on your face
Your fingers dripping kerosene

Your hair hangs down
Over me
Your hair casts a shadow
To cover me
I can see you now
As through a screen
The smile on your face
Your fingers dripping kerosene

And the wind from the north
Cools me
The wind from the north
Doesn't fool me
I can see you now
As through a screen
A smile on your face
Your fingers dripping kerosene

```

## Live Shows this Song Was Played at

* 2017-02-04 - Funky February House Show - One Lamp Studios - Magnolia, NJ
Yellow Range

The **Yellow Range** Is a range of mountains that runs through the centre of the Pafferian Isle and congregates in many mountains in the island's south. The Yellow Range is famous for the many lengends that surround its creation, and is typically seen as the dividing line between the east and west of the Pafferian Isle, as both have radically different cultures.
Harrowan

**Harrowan**, also known as **The Continent** to inhabitants of The Great Sea and The Pafferian Isle, is a vast continent which houses most of the peoples of the world. The landmass in its entirety has never been ruled over by any one people, and typically the land is seperated into either somewhere between 4 and 15 countries, depending on who you're asking. The major countries or these are: the Dwarven Lands, The South, The Elven Land of Zarnishia, The Kingdom of Yanaman, The Republic of Po-Tan, The Teran Empire, The House of Dral, The Legally Democratic People of Jayland and the United Dun. Of course, many of these countries are known by other names, and it is important to note that the short-lived union of The Kingdom of Yanaman, The Republic of Po-Tan and the Teran Empire was known simply as Yanaman. Similarly, Thein Yescri is home to the House of Dral, but at various points in the house's history as an empire the people of Thein Yescri declared themselves independent, whilst the house's empire stretched forth and covered much land in Harrowan, eclipsing entirely The South, Yanaman and much of Zarnishia.
The Land of Harrowan Wiki

## Welcome to the The Land of Harrowan Wiki

The Land of Harrowan - a world of mystery, famine, war, poverty and adventure.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Galangard III

**Galangard III** is the great-great-great-grandson of Galangard and great-grandson of Korgo. He was the first dwarf to negotiate peace between Camp Tandil and Gandogar, and ushered in a new era of peace between the mountain and hill dwarves. For this achievement, he was given an enormous statue in Gandogar Valley and and was blessed with eternal life by Autonoe, with the eternal honour of guarding the Zwergforge.
Sophonts

<-- Back to *Galactic Biology*

For the definition of *sophont*, please visit the article on Sapience.

## List of Known Sophonts:

Aehr

Aeons

Aketar

Aok-te

Autons (separate list)

Auyego

Aviformes

Azerrans

Bacri

Bybblgorcs

Blorbs

Chiree

Clu'thargh

Dawnese

Drifters

Dryads

Durku Teya

Ea'kolo

Firsts

Flbilles

Formless

Gandi

Grɂtoxw’qek

Haeylo

Humans

Hyrah

'Koids

Krakenoids

Kra'naak

Krzll-mk'aa

Monian Entity

Monlari

Nabïïks

Nk'yzzpk

Nommos

N'quilles

Onai

Osh

Pelmens

Qamlab

Sandraghi

Sqacho'ee

Teu

Thyorans

Tokaya

Ulaai

Uzzites

Vlok'tkai

Wemol

Xalnrites

Yr'tok

Zarks
Norixius

Norixius was a dragonborn warrior and leader of the clan at Camp Dongar in Yanaman. He travelled for many years to the Zwergforge, where he was instrumental in defeating Rankrisar. Called a traitor in his own land for abandoning their clan, he settled down in Gandogar. He was honoured by the dwarves with an enormous statue in Gandogar Valley.
The World Map

Listed Places:

* Ailys
* Ariel
* Ba'an
* Clan Dongar
* Camp Tandil
* Dialand
* Dismemberment Isle
* Dragon Isles
* Dun
* Duntown
* Elara
* Eledan, North
* Eledan, South
* Factoris
* Far-En
* Far-On
* Fluuss
* Fraycliff
* Gandogar
* Grashid Trin
* Harran
* Heatherhill
* Hillwalk
* House Dral
* Jayland
* Ka Bah
* Kai Bridge
* Kandaris
* Larfia
* Liston
* Locholme
* Lulahu
* Magnusarmanaguamisilius
* Mallin Hill
* Mallhill
* Mesubesh
* Mount Guran
* Mount Mesu
* Mount Zarnil
* Old Ruin
* Pafferiat
* Pra-La
* Po-Tan
* Portin Lighthouse
* Queensway
* Quince
* Ruin (City)
* Ruin (Town near Larfia)
* Shieldarm
* Sycorax
* Talil
* Teran
* Ubergang
* Westridge
* Yellow Range
* Zarnishia
Psalms 40:2

**Psalms 40:2** is the second song on the album *The Life of the World to Come* by The Mountain Goats.

## Lyrics

```
Pulled off the highway in Missouri
And lo, our hearts were heavy laden
Made for the chapel with some spray paint
For all the things we'd held in secret

Lord, lift up these lifeless bones
Light cascading through the windows
All the rainbow's heavy tones

He has fixed his sign in the sky
He has raised me from the pit and set me high

Left that place in ruin
Drunk on the spirit and high on fumes
Checked into a Red Roof Inn
Stayed up for several hours and then slept like infants

In the burning fuselage of my days
Let my mouth be ever fresh with praise

He has fixed his sign in the sky
He has raised me from the pit and set me high

Each morning new
Each day shot through
With all the sharp, small shards of shrapnel
That seem to burst out of me and you

Head down toward Kansas
We will get there when we get there, don't you worry
Feel bad about the things we do along the way
But not really that bad

We inhaled the frozen air
Lord, send me a mechanic if I'm not beyond repair

He has fixed his sign in the sky
He has raised from the pit and he will set me high

```

## Live Shows this Song Was Played at

* 2017-02-04 - Funky February House Show - One Lamp Studios - Magnolia, NJ
Rhosya Galaxy

<-- *Back to Other Galaxies*

The Rhosya galaxy (known to humans as the Small Magellanic Cloud) is a small irregular galaxy, roughly 280 yc distant, which is gravitationally bound to Orranysi. Rhosya, named by the Aehr for its pink cloudy appearance, was the second deep space galaxy to be explored by inhabitants of Orranysi, and subsequently the second deep space galaxy to make contact with the GDF.

Rhosya has its own galactic government and is acknowledged by the GDF as a sovereign entity. The Interstellar Confederation is a loose collective of several sophont species in the Rhosya galaxy, each with a considerable colonial territory. Its capital is the planet Shyyx, and its comprehensive span is effectively the entire Rhosya galaxy as well as the deep space immediately surrounding the galaxy within a radius of approximately one fathom (15 yc).

## Locations

The following locations are or were within the Rhosya galaxy:

* Gara Outpost
* Kynjawe
* Mora's Cloud
* Plyc
* Shyyx
* Ulom
* Xss'laz
Dryad

<-- Back to *Sophonts*

Dryads are huge plant sophonts from the planet Dryex. They are gentle giants, preferring to sit and photosynthesis-meditate in deep thought rather than argue or fight or...anything, really. They also love to create things. They believe that the ability to create is a divine gift, and they do not like those who abuse or waste said gift.

The native name of the Dryads is unknown, because they are one of only a few species that communicate via an approximation of telepathy. This kind of communication can only be received by members of the same species. They achieve this by using the large sensory bulges on their heads, which contains receptors for various senses.
Dryads are huge and incredibly strong. This, combined with their regenerative abilities and their love of creation, makes them excellent builders.

## Biology

Dryads have photosynthetic leaf-structures on their heads, and their 'mouth' is a series of slits serving as air intakes to facilitate the process of endo-photosynthesis. Their huge, teardrop-shaped "eyes" are specialized refracting lenses over large patches of pinhole-camera pores packed full of photosensitive biochemicals derived from those that allowed phototropism, and their limbs are also derived from tropistic biochemicals that originally facilitated growth around objects.

### Life Cycle

Adult dryads have flowerlike reproductive structures protruding from their heads, which are randomly pollinated by the various small macrofauna of Dryex. Once fertilized, the lightweight, bulbous flower bases detach from the adult dryad and become airborne, drifting until such time as the nymph (the term for a dryad seedling once it detaches) becomes large enough to root safely in the ground. Once rooted, the nymph is indistinguishable from the other plants except for the distinctive, broad leaves atop its head. The nymph remains rooted in the ground, absorbing nutrients and growing larger, until it reaches adolescent phase. The adolescent dryad then emerges from the ground, fully conscious, and assimilates into the society of the nearest settlement.
Etherlink

<-- *Back to Technology*

The Orranysis galaxy is well connected by something called the Etherlink. This digital construct is, in essence, instantaneous quantum internet. Thanks to its nature, it is reliably accessible even in the most remote part of the galaxy.

Etherlink communications are facilitated by securing both ends of a *quan*, or direct quantum connection. If both ends of a communication attempt possess each other's quan, they can communicate with each other directly without any trouble except encryption/decryption issues on either end. Since a direct mutual quan link is end-to-end with no physical transmission, it is virtually unhackable (except on either end, of course.)

More commonly, to communicate with a given party, a user is required to use a network connection. The user sends a message through the quan of an Etherlink nexus, which is shunted around the nexus system until it reaches a nexus with the other party’s quan and is sent to them. This is a more vulnerable method of information transit, as there is an in-between where messages can be intercepted.

The Etherlink network allows access to all kinds of data, from fun and frivolous social media platforms (of which there are many kinds) to galactic cartography critical to navigation. Distress signals are also dispersed through a specific Etherlink sub-network linking all active and registered space vessels, stations, and dispatchers.
Timeline

This page shows the timeline of the show.

## Pre-2017 Crash

### 3500 B.C.

* The aliens come to Earth and help the humans start up their civilization. "*Episode 52*"

### 2000 B.C.

* Jo-Sef is born as the aliens continue to help the humans survive after several near-apocalyptic events. "*Episode 52*"

### 550 B.C.

* The aliens raise The Island to the shore and entrust the ancestors of what becomes the A.D.A. with protecting it. "*Episode 52*"

### 20 B.C.

* The Islanders have passed down protecting the island from parent-to-child while the aliens continue to live on the mainland with the people. However, Roman Emperor Augustus slaughters most of the alien population. The survivors leave the planet and begin to cause the planet to slowly decay, while a small group of the survivors go to live on the Island, where the humans there continue to worship them as the humans on the mainland erase all history of the aliens from the planet. "*Episode 52*"

## Post-2017 Crash

### September 2017

#### September 5 (Day 1)

* The forty-two survivors of Emerald Airlines Flight 1959 crash on The Island. After setting up on the beach for the night, they attempt to contact civilization. "*Pilot*"

#### September 6 (Day 2)

* Tim Harper and Sarah Lloyd investigate the jungle and discover a pair of skeletons tied to a tree branch. "*Pilot*"
* Tim and Sarah tell "Robert Thompson" of their discovery in the jungle. Zoe Vincent and Cody Williams find a suitcase in a waterfall lake belonging to a Emmanuel Jones. "*Episode 2*"

#### September 9 (Day 5)

* Tim Harper, Sarah Lloyd, "Robert Thompson", and Jackson Bennett go to the jungle to find the skeletons, which have gone missing. Ryan and Taylor Hughes, Zoe Vincent, and Cody Williams attempt to find Emmanuel Jones. "*Episode 4*"
Queen of the Amazons

Episode title card.

**Queen of the Amazons** is the sixteenth episode of the animated series, *Mission Odyssey*.

## Synopsis

The terrifying Amazons capture Ulysses and his crew. Getting in the evil Tyra's way, Nisa is magically chosen to become the new Queen of the Amazons and foil Tyra's evil plans of taking over. Nisa must win against Tyra in her magic form as Poseidon has given the evil Tyra a body made entirely of water. Poseidon is determined to support Tyra in her efforts to destroy Nisa and things certainly look
bad for the rest of the crew. Nisa must be saved, but how?

## Characters

* Ulysses
* Nisa
* Diomedes
* Dates
* Titan
* Owl
* Philo
* Zephyr
* Poseidon
* Penelope
* Telemachus
* Tyra
* Athena
* Amazonian Women
* Salmira

**Gods:** Poseidon
Koid

<-- Back to *Sophonts*

The 'Koids, while bearing striking resemblance to Terran ants, are totally unrelated to said ants. Convergent evolution has produced a species with similar biology and behavior. 'Koids are primarily bipedal, with two feet and four manipulative hands. Their exoskeletons are famously impervious to heat and stun pulses, and can resist fire and most traditional melee weapons. In addition, their antenna are hyper-sensitive and can detect a massive range of stimuli, including olfactory stimuli, the entire sonic frequency range, either end of the electromagnetic spectrum. They possess a hive mind, sacrificing individuality for the sake of the community. 'Koids natively speak a language composed of clicks and creaks, but can speak Standard virtually flawlessly.

Koids traditionally live in volcanic cave networks on the North Nia'bene continent. Though they prefer the temperature to exceed 50 Celsius, due to their underdeveloped sense of temperature in their exoskeletons they don't really mind any temperature above -40 Celsius. They are experts in metallurgy and computer technology.
Battle of the Continents

Battle of the Continents

Team 1: North America

Antigua and Barbuda

Bahamas

Barbados

Belize

Bermuda

Canada

Costa Rica

Cuba

Dominica

Dominican Republic

El Salvador

Grenada

Guatemala

Haiti

Honduras

Jamaica

Mexico

Nicaragua

Panama

Puerto Rico

St. Kitts and Nevis

St. Lucia

St. Vincent and the Grenadines

Trinidad and Tobago

USA

Team 2: South America

Argentina

Bolivia

Brazil

Chile

Colombia

Ecuador

Guyana

Paraguay

Peru

Suriname

Uruguay

Venezuela

Team 3: Europe

Albania

Andorra

Armenia

Austria

Azerbaijan

Belarus

Belgium

Bosnia and Herzegovina

Bulgaria

Croatia

Cyprus

Czech Republic

Denmark

Estonia

Finland

Former Yugoslav Republic of Macedonia

France

Georgia

Germany

Greece

Hungary

Iceland

Ireland

Italy

Kazakhstan

Kosovo

Latvia

Liechtenstein

Lithuania

Luxembourg

Malta

Moldova

Monaco

Montenegro

Netherlands

Norway

Poland

Portugal

Romania

Russia

San Marino

Serbia

Slovak Republic

Slovenia

Spain

Sweden

Switzerland

Turkey

Ukraine

United Kingdom

Team 4: Asia

Afghanistan

Bahrain

Bangladesh

Bhutan

Brunei Darussalam

Cambodia

China

Hong Kong

India

Indonesia

Iran

Iraq

Israel

Japan

Jordan

North Korea

South Korea

Kuwait

Kyrgyzstan

Laos

Lebanon

Macao

Malaysia

Maldives

Mongolia

Myanmar

Nepal

Oman

Pakistan

Philippines

Qatar

Saudi Arabia

Singapore

Sri Lanka

Syria

Taiwan

Tajikistan

Thailand

Timor-Leste

Turkmenistan

UAE

Uzbekistan

Vietnam

Yemen

Team 5: Africa

Algeria

Angola

Benin

Botswana

Burkina Faso

Burundi

Cameroon

Cape Verde

Central African Republic

Chad

Comoros

Democratic Republic of the Congo

Congo

Cote d'Ivoire

Djibouti

Egypt

Equatorial Guinea

Eritrea

Ethiopia

Gabon

Gambia

Ghana

Guinea

Guinea-Bissau

Kenya

Lesotho

Liberia

Libya

Madagascar

Malawi

Mali

Mauritania

Mauritius

Morocco

Mozambique

Namibia

Niger

Nigeria

Rwanda

Sao Tome and Principe

Senegal

Seychelles

Sierra Leone

Somalia

South Africa

Sudan

South Sudan

Swaziland

Tanzania

Togo

Tunisia

Uganda

Zambia

Zimbabwe

Team 6: Australia and Oceania

Australia

Cook Islands

Federated States of Micronesia

Fiji

Kiribati

Marshall Islands

Nauru

New Zealand

Palau

Papua New Guinea

Samoa

Solomon Islands

Tonga

Tuvalu

Vanuatu
Ryan Hughes

**Ryan Daniel Hughes** is an American Artist. He is the son of Holly Hughes and Colin Harmon, the step-son of Zach Hughes, the brother of Taylor Hughes, and the boyfriend of Molly. Ryan and his sister flew to Paris after learning from their mother that the father they grew up with is actually their step-father, and their true father is living in Paris. However, on their flight back, their plane crashed on a remote island in the Atlantic, where he became one of the survivors.
Mesu

**Mesu** was the first dwarf created by Autonoe and was the founder of dwarven society.he founded three of the four Dwarven Cities, namely Gandogar, Heatherhill and Mesubesh. he had two children, twins names Ganalgard and Galangard, who both left Harrowan in search of the Zwergforge in which Mesu was created.
Nabïïk

<-- Back to *Sophonts*

Nabïïks are a tetrapodal species of sophont that originate from the heavily forested world Rygyl on the rimward edge of Galactic Block 3.6.+1. They are a major political and technosocial force in the galaxy, and the inner Nabïïk worlds are renowned as excellent sources for starship and megastructure construction. In terms of technology, Nabïïk society is a bit above par for the rest of the galaxy, tending to specialize in architecture and structure engineering but also advanced in other realms of technology and science. Nabïïks are highly adaptable and good at applying knowledge to meet goals.

## Biology and Physiology

Nabïïks are digitigrade and all four limbs have have two opposable digits each. They also have three independently mobile tails, which are used for balance in motion and at rest (they often kick back on their tripod tails to use their handlike feet for tasks).

Nabïïks have sweeping, crescent-shaped "bladehorns" which are actually large projections of the zygomatic arches. These are used in self-defense and, in ancient tradition, mating competition. The bladehorns are generally sharp enough to inflict serious damage with applied force, but not sharp enough to cut skin without significant pressure.

In Nabïïks, males are the ones who carry the fertilized eggs in a manner not unlike Terran seahorses. After the young hatch, the males are the primary caretakers.
Cyaphelus Galaxy

<-- *Back to Other Galaxies*

The Cyaphelus galaxy (known to humans as the Large Magellanic Cloud) is a small irregular galaxy, roughly 220 yc distant, which is gravitationally bound to Orranysi. Cyaphelus, named by the Aehr for its blue cloudy appearance, was the first deep space galaxy to be explored by inhabitants of Orranysi, and subsequently the first deep space galaxy to make contact with the GDF.

Cyaphelus has its own galactic government and is acknowledged by the GDF as a sovereign entity. The Federated Interstellar States are a galactic collective of several sophont species, each with a considerable colonial territory. Its capital is the artificially-linked binary planet Atheca, and its comprehensive span is effectively the entire Cyaphelus galaxy as well as the deep space immediately surrounding the galaxy within a radius of approximately one fathom (15 yc).

## Locations

The following locations are or were within the Cyaphelus galaxy:

* Actaen Station
* Andar Nebula
* Atheca
* Auges
* Eosk
* Kedu
* Kuphrell
* Lieram
* Mgyr'ck
* Oluun Nebula
* Quochsii
* Whak'wgox
* Zysresix
Deep Space

<-- *Back to Locations*

The region known to the Orranysi galaxy as *deep space* begins at the tenth ring and planes +2 and -2 (excluding the galactic bulge) and extends indefinitely, excluding any galaxies. The following locations are or were within deep space:

* Watchtower
* Fathom 2
* Outpost
* Terminus
* Outreach
Hyrah

<-- Back to *Sophonts*

### Native Name

A specific pattern of loud, slightly pained screeching and wheezing; translated to "Hyrah"

## Civilization

### Spacefaring History

~290000000 cycles

The Hyrah were originally from the small, wet forest world of Iol, which orbited a gas giant whose name has since been lost to all but the most dedicated of historians. About a million cycles before their homeworld's star was due to go supernova, they (with the help of the galactic community) hyperspatially transferred their homeworld to a stable lunar-type orbital around the Core Halo gas giant Briux. This was the first such endeavor in the post-Silence era, and it was not the last (see Mars).

The Hyrah themselves are highly philosophical and largely sedentary beings, preferring to meditate and tend to their gardens than do much else. Indeed, movement in general is rather difficult for the Hyrah. This is due in part to the sedentary nature of their ancestors, ambush predators who would lie submerged in the primal mud of the old forests and wait for prey to come along so they could devour it.

The native language of the Hyrah sounds, in the colorful words of Krit, "like a dying walrus attempting to pass gas." This is punctuated by agonized shrieks and pathetic flopping (to emphasize points).
Die Nacht des neuen Mondes

**Die Nacht des neuen Mondes** ( "La nuit de la nouvelle Lune" en français, prononcé [Dii Nart dess noïenn Mondess]) est un évènement qui s'est déroulé la nuit du 31 décembre au 1 Janvier 2017 durant laquelle le plan visant la destruction et l'abolition du régime Oligarchique fut crée par les Anarchistes.

Le plan se décomposait à l'Origine de 3 phase, mais l'application du plan ne s'arrêta qu'a la fin de la première phase cela à cause de La Révolution Anarchiste du 5 février 2017.
Galactic Biology

Life is a fundamental concept in this universe which happens to be teeming with it. The types of life present in the known universe are as myriad as the stars which fleck the night skies of every world in the galaxy, ranging from common and familiar cellular chemical-based life to the extraordinarily rare and ethereal radiobeings. However, the broad concept of life can be broken down into two rather distinct categorical phylums: sophonts and non-sophonts.

### Sophonts

A *sophont* is defined as a being that possesses a base reasoning capacity that demonstrates the core characteristics of sapience. Sophonts of the known universe are incredibly diverse, both in life basis and in intelligence type. At present there are fifty known species of sophont (not counting the vast range of ICIs). See the list of sophonts for articles on each.

### Nonsophonts

There is so much nonsapient life in the cosmos that compiling a database of every known lifeform inside humans' current CES-format information network would be literally impossible. As such, only lifeforms of particular note or those mentioned in the published canon of the Arcverse have pages here. Please see the list of *Life by Planet* to further narrow down your search.
Quadrant 1

<-- *Back to Locations*

Lateral Quadrant 1 of the Orranysi galaxy begins at the lateral line 0 (intersecting the Pendulum system) and its arc extends to the lateral line 6. The following locations are or were within Q1:

* Thyor / Thyoran Nebula
* Toarn
* Kondar Hub
* Aardos
* New Krion
* Iok-chaa
* Sovr Ko'at
* Yelfrach
* Rygyl
* Sevaa II
* Qaned
* New Iol / Briux
* Arxinor Base
* Viirsynox
* Jhrak Fore Command
* Tel Uubn
* Onutei
* Ordyesc
* Bogruddem
* Fornax
* Wazhedjinn
* y'Doaa
Black Jewel Casket

**Black Jewel Casket** is a consumable item dropped by bosses. You can open it by right-clicking it.

It *"has equal chance of giving any gem, but only one piece".*

**Content**

* Opal (0-1)
* Sapphire (0-1)
* Zircon (0-1)
* Diamond (0-1)
* Chrysoberyl (0-1)
* Charoite (0-1)
* Ruby (0-1)
* Garnet (0-1)
* Spinel (0-1)
* Alexandrite (0-1)
* Amethyst (0-1)
* Topaz (0-1)
* Peridot (0-1)
* Aquamarine (0-1)
* Turqouise (0-1)
* Amber (0-1)
* Emerald (0-1)
* Onyx (0-1)
* Terrarian Times (0-1)
Honolulu Conference

The **Honolulu Conference,** officially the **Treaty of Honolulu**,is the name given to the peace treaty between Japan and the Allied Powers that ended conflict in the Pacific Theater of World War 2, Signed on March 5th, 1944 in Japanese occupied Honolulu

The Soviet Union, refusing to travel to Honolulu for unknown reasons, weren't represented at the treaty and therefore were invaded by Japan just a month later.

## Text

*GENERAL AGREEMENTS*

*All Hostilities between the Empire of Japan and the Allied Powers in the Pacific is to cease within 6 hours of signature*

All *POWs to be returned to their home country*

*All newly formed states are to be officially recognized by the Allied Powers*

*The Empire of Japan is to pull out of the Hawaiian Islands*

*TERRITORIAL CHANGES*

*A large portion of the Chinese coast is to be annexed into the Empire of Japan, running through* *Hanoi, Hong Kong, Guangzhou, Shanghai, the Shandong Peninsula, and Tianjin*

*The remaining territory of the Republic of China, Communist China, and the various Chinese Warlord States are to be reorganized into the Wang Jingwei Regime, as agreed upon in the Treaty of Tokyo*

*The Wang Jingwei Regime is to be legally recognized as the successor state of the Republic of China*

*The State of Burma is to legally acquire Burma proper and the Assam province of British Raj*

*The East Indies Kingdom is to legally acquire British Borneo, Christmas Island, the Andaman and Nicobar islands, the territories of Papua and New Guinea, the Admiralty Islands, and the entirety of the Dutch East Indies*

*British Malaya is to be made into the Kingdom of Malaya*

*The Kingdom of Kampuchea is to legally acquire Cambodia and Cochinchina*

*The Kingdom of Annan is to be created from the territory of Annan, Laos, and Tonkin*

*Guam, Nauru, Banaba, Wake Island, Midway, and the Gilbert Islands to be directly annexed into the Empire of Japan*

*The Solomon, Santa Cruz, Fijian, Tuvaluan, New Hebrides, New Caledonian, Loyalty, and Chesterfield islands are to organized into the South Pacific Government-General zone of administration*

*The Phoenix islands along with British, French, and American territory in Polynesia is to be organized into the Eastern Pacific Government-General zone of administration*

## Signatories

* Empire of Japan
* State of Burma
* State of Manchuria
* Mengjiang
* Kingdom of Thailand
* Wang Jingwei Regime
* Kingdom of Kampuchea
* Kingdom of Malaya
* Second Philippine Republic
* East Indies Kingdom

Allied Powers

* United States of America
* Republic of China
* United Kingdom
* French Third Republic
* Netherlands
* British Raj
* Canada

* New Zealand
* Australia

* United States of Brazil
* Mexico
* Republic of Haiti
* Dominican Republic
* Republic of Guatemala
* Republic of Honduras
* Republic of El Salvador
* Republic of Nicaragua
* Republic of Cuba
* Republic of Costa Rica
* Republic of Colombia
* Republic of Chile
* Republic of Peru
* Republic of Panama
Singularity Cycle Wiki

## The Singularity Cycle - The Tale of the Arcverse

The Arcverse is a fictional version of our own universe heavily based in scientific fact and plausible speculation. The Arcverse's canonical history stretches from the Big Bang that began the universe to the final extra-universal migration of all sophonts in the known universe; over half a trillion years of time. The universe unfolds through a planned series of 15 books called the Singularity Cycle, which runs through that half trillion years and involves everyone/everything that inhabits that time frame.

The Singularity Cycle tells the story of the whole universe from its very beginning. The series charts the entire history of sophonts in the cosmos, focusing on the four major species across the ages: the Firsts, the Aeons, the Aehr, and finally the Humans.

## The Philosophy of the Cycle

The science-based Arcverse is designed to revolve around the concept of sapience and the myriad forms a sophont race could evolve. The core of the project is to explore just how far advanced a society can get, what technologies would develop and when, and how the race would evolve around their technology. From this crux and its scientific base has sprung an expansive universe where a great many different concepts have been explored, from the evolution of tool-using sophonts in the atmosphere of a gas giant to the psychology of aliens to a number of different approaches to Faster-Than-Light travel. Another key concept of the Arcverse is to develop truly universal evaluation standards, from units of measurement to interstellar cartography to the definition of life itself. The Arcverse is designed to awe readers/observers, and to inspire in them wonder at the immensity and vast possibility of our own universe.

## Topical Regions

* Stories
* Locations
* Galactic Biology
* Culture and History
* Technology
* Miscellaneous Information
Space Measurement

<-- *Back to Miscellaneous Information*

## Linear Directional Measurement

### Sophont-Scale Distance Measurement

The GDF is composed of many worlds, each with one or more indigenous sophont species. Since each species evolved independently of one another, all use different traditional measurement systems. But because of the widespread interaction and dispersal of knowledge, a standard measurement system had to be devised to eliminate the time-consuming (and often difficult) task of converting units.

The prime candidate for standard measurement was, like many other galactic standards, of Arcairionite origin. (This is because the Aehr of Arcairion were the original founders of the GDF, and also the oldest surviving race in the known galaxy.

#### Standard Caudometric

The original Arcairion Caudometric system was based on the average tail-length of the Aehr (one caudon, often colloquially shortened to "caud"); coincidentally, about one Terran meter, making Caudometric unusually similar to Terran metric. The modern caudon's length remains the same, but is justified as 1010 times the diameter of a helium atom (called an elek or nanocaudon). The caudon is exponentially increased or decreased by factors of ten, producing a wide and useful range of units to use. Also, thanks to the factors of ten, conversions are fairly easy for most numeric systems and can be done in very little time.

The units are as follows:

\*Decaudon and dekaudon are pronounced differently, with the *C* in deca functioning as an *S*.

### Stellar Distance Measurement

Space is incomprehensibly huge. Describing interstellar distances in kilocaudons is like describing the circumference of the Earth in centimeters: the effort is exponetially more trouble than it's worth. Even lightcycs become somewhat obsolete when describing, for example, the distance from Earth to Krion. Merely the distance from the Sol system to the Kinnad system is enough for most sophonts to simply shake their head and walk away when they attempt to comprehend it. There is simply no way that most sophont species can truly wrap their minds around such incredibly vast distances. Cartographers and scientists attempted to make the mindbogglingness of spatial distances slightly more bearable by creating a series of distance measurements, based on the old Arcairion FTL measure system, that is somewhat more comprehensible than describing distances in meaningless kilocauds. Interstellar distances are instead measured in units that represent large quantities of kilocaudons (kk) or lightcycs (lc):

\*A lightcycle is defined as the distance covered by an unobstructed, nonpulsating beam of coherent light in one Lyriat cycle (approx. 2.068 × 1017 periods of radiation oscillation of the quinpentaprotium atom's ground state).
Quitchy Globac

<-- Back to *Characters*

## Quitchimullinus Wublybbl Globac

### Aliases

Quitchy; Quitch; "Smartass Martian" (by Zak, Fark, humans, and himself); "Lazybones" (by Fark); "Netflix and Chill" (by Krit and Cal)

### Affiliation

Galactic Democratic Federation; Freespirits

### Occupation

Gunner and weapons tech on the RIV *Free Spirit*

## Biographical information

### Relatives

Freespirits (considers them adopted family)

## Miscellaneous info

### Canon appearances

Arcspace (protagonist); Ember (protagonist); Touch of Light (minor character?)

### Languages

Galactic Standard/Terran, Fribble (native), Standard Autonic, Duran Corati, some Frachish

### Combat style

Will use literally anything that has a trigger or goes *boom*

Despite his constant wisecracks and cynical attitude, Quitchy is an amazing shot with any weapon. Quitchy was formerly a gunner for the Martian Executive Astris, but was discharged for skibbing (though he claims it was an accident).
Durku Teya

<-- Back to *Sophonts*

The Durku Teya of Yelfrach are widely regarded as the main operators of the black market and illicit trading network that thrives at the edge of the galaxy. Not all are such outlaws, but a significant portion of the major crime families are of the Durku species, which has gained the race a spotty reputation in the more civilized regions of space.

## Biology

Relatively recently evolved from marine ancestors, the Durku Teya are somewhat unique among modern sophont species in that they are exclusive brachiopeds: they use their forelimbs alone for locomotion. Their singular hind limb is bifurcated at the elbow joint and each forearm ends in a trio of long, dexterous fingers.

Durku stamina is also well-known and regarded as one of their best traits. Durkus have large nostrils just behind their eyes which absorb oxygen directly into the capillary network around the brain, as well as another set of nostrils on either side of the neck which provide a short path to their powerful lungs, allowing them to function under high physical and mental duress for long periods of time without getting fatigued. They use their feathery 'ears' to to sense a wide range of sound frequency and intensity. This, coupled with the rapid oxygen intake of the brain and infrared sensor pits at the front of their snouts allow them to be in a constant state of alertness.
Drifter

<-- Back to *Sophonts*

*Drifter* is the collective term for a number of sophont races that exist as form-shifting daemon-like entities in the AEther. Drifters are, in simple terms, ultra-powerful multiversal nomads. They exist outside the limits of universal physics and travel across Eternity, hopping in and out of its branches at whim. Some "clans" of Drifters have taken to harvesting dead universes -that is, collecting all the heavy elements from universes that have gone through the end of their habitable lifespans- and transporting the spoils to their chosen/built Haven.

Drifters are the end state of all successful sophont species, being literal gods. In fact, thanks to Drifters being daemonic entities that have transcended the limits of spacetime and physics, it is possible for a developing sophont species to encounter their final Drifter state (though they will never realize this unless they are explicitly told so, as Drifters have no true physical form).
Gandogar Valley

**Gandogar Valley** is one of the few mountain passes that was safe for travel in ancient times, and was used by many to ferry wares from the east side of the island to the west. The entrance to the valley is marked by two enormous statues, one modelled on the dragonborn Norixius, and the other modelled after the dwarf lord Galangard III. The Valley is difficult to traverse and has only one place to safely stop on the journey, and so fell out of use when the dwarves of Camp Tandil made their own mountain pass around the north of the Yellow Range.
Icaron Vuloqorvas

<-- Back to *Characters*

### Occupation

Medical officer and crypto-enthusiast of the RIV *Free Spirit*; freelance cargo hauler; medical Lt. in Avion military (former)

## Biographical information

### Relatives

Freespirits (considers them adopted family)

### Relationship status

Emotionally pair-bonded to Itho (post-Arcspace)

## Physical description

### Hair/Fur color

Iridescent green with bright blue and fuchsia head crest

## Miscellaneous info

### Canon appearances

Arcspace (protagonist); Ember (protagonist)

### Languages

Galactic Standard/Terran, Saoreikk (native); Standard Autonic, Munnik, some Tridian Melody, some Oai, some Wirrrimwol

### Combat style

Noncombatant

Icaron is a quiet person, and he often startles people when he speaks because they don't notice him until he does. He, in conjunction with Arcto and Itho, often acts as a counterbalance to Zak's and Quitchy's impulsive personalities and Fark's instability. Icaron is the most mysterious of the crew; no one knows much about his home planet or his past. If anyone tries to ask, he just gives them a sad look and changes the subject.

Icaron fought in the Greatest War. Watched his friends and family die. Saw his entire homeworld incinerated into a singularity. Then fell through a time rift two billion years in the future where no one even knew what happened back then. Talk about trauma. He's also from a super social species but no one around him has the same psychosocial orientation as he does and he's lowkey majorly contact-starved.

Icaron is the ship's medic so he's the one who has full access to and knowledge of the medical supplies. He keeps himself sedate enough to numb the distress but not so much that he's sluggish. Basically everyone around him has always known him as a quiet, introverted, spacey guy so if he ever stopped medicating he would A) have a total hyper breakdown and B) his crew mates would think he'd taken something. He's not even a naturally-born kid. He was engineered for the war effort. He's designed to be hyper-vigilant and function at a higher mental capacity than others; overload, basically. His sedated self therefore appears average.
Krzll-mk'aa

<-- Back to *Sophonts*

The Krzll-mk'aa are a relatively primitive species endemic to the frozen world Zll-tr'aan (often standardized to "Zeltron"). They are one of the few spacefaring species to have a sapience type on the draconic section of the spectrum.

Krzll are well adapted to the extreme cold of their homeworld. They have thick fur and a layer of blubber-like material to keep warm, and can run at astounding speeds on ice due to their padded, gripping feet, assisted in aerodynamics by their dorsal guidance vanes. Their optical array ("eye") is unusual in more ways than one, but particularly notable because of its natural anti-snow-glare polarization. Male Krzll use the inflatable sac at the base of their beaks to display dominance and impress potential mates.
Quadrant 3

<-- *Back to Locations*

Lateral Quadrant 3 of the Orranysi galaxy begins at the lateral line 12 (intersecting the Rone system) and its arc extends to the lateral line 18. The following locations are or were within Q3:

* Bosgedd
* Draghus / Themis
* The Spires
* Quoramus
* Toqueron
* Concordia
* Dryex
* Azrr'ras
* Blast Furnace
* Vigil
* Sorux
* Alpha Station
* Yuzza
* Midway Station
* Dark's Gate
* Ycc
* Pyrtanu
* New Mars
* Cyos
* Bygg's Paradox
* Beta Guard
* Kinnad
* Ska'ama
* Sol
* Nk'fzzpd
Heart Of Darkness

**Heart Of Darkness** is a hardmode accessory that increases maximum life by 60.

**Crafting**

Dark Token (9)

**Used in**

Orb Of Night (10)

**Notes**

You can equip multiple hearts in your accessory slots in order to increase you maximum life by 265 in normal mode, or by 295 in expert mode using the slot given by the Demon Heart.
Itho Tqr'skila

<-- Back to *Characters*

## Itho N'gume Tqr'skila

### Aliases

"Spider-ape" (by certain humans); "Fuzzboy" (by Fark and Zak); "Feels McGee" (by Fark)

### Affiliation

Galactic Democratic Federation; *Freespirits*

### Occupation

Linguistic and cultural expert, housekeeper, chef, and inventory-tracker on the RIV *Free Spirit*

## Biographical information

### Relatives

*Freespirits* (considers them adopted family); Paq (father)

### Relationship status

Emotionally pair-bonded to Icaron (post-Arcspace)

## Miscellaneous info

### Canon appearances

Arcspace (protagonist); Ember (protagonist); Touch of Light (minor character?)

### Languages

Galactic Standard/Terran; Munnik (native); Standard Autonic; can speak/write most other verbal languages; understands all languages

### Combat style

Conditional pacifist

Itho is very practical, and unlike most of his species has a very stable, balanced temper. He's a firm believer in conditional pacifism, adopting the view from the Aehr during his time working with the Mediator.

Itho is a bit of a dreamer type, and could be described as slightly whimsical if he wasn't so logically grounded in his visions. He's the counterbalance to the other, crazier personalities on the ship, often acting with Arcto and Ned as the voice of reason or with Icaron as the voice of empathy. When the crew or passengers are struggling with emotional troubles, Itho often acts as a therapist of sorts, listening patiently and gently recommending solutions (many of which involve hugging; he kind of loves hugs). He's very compassionate and tries hard to help others through their problems.

Itho is highly intelligent and a fan of brain games, which he plays in his down time.
He also really likes lava lamps.
No one knows why, not even him.
He just... likes lava lamps.

As the runt of a litter, Itho is socially disqualified from mating and his species does not engage in coitus for recreation. But he is a demiromantic and is willing to romantically engage with others whom he knows well and trusts.
Quadrant 2

<-- *Back to Locations*

Lateral Quadrant 2 of the Orranysi galaxy begins at the lateral line 6 and its arc extends to the lateral line 12 (intersecting the Rone system). The following locations are or were within Q2:

* Zoaph
* Monian Nebula
* Hasgeph
* Wr'kuod
* Zll-tra'an
* J'khagh
* Bregkh
* Ggroth Priv
* Xalnr
* Osgyfecnr
* Ip
* Qaml
* K'jhed
* Kr'pykett
* Dagkorban
* Uzz
* Old Olanais / Old Olanais Nebula
* New Harn
* Balorn 6
* Terotewaukia