recursal/Fanatic-Fandom huggingface dataset:
Argax

Argax
 Race
 Examine | She was about to retire.

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File:Taevas chathead.png
**Argax** is a Forgotten warrior encountered during the saga Vengeance. She can be seen dying behind a wall. To continue, in the quest, you will need to talk to her. You will have two options, Noble and Ruthless. Either option will allow you to continue:

* (Ruthless) Encourage Argax to continue to fight the attacking party.
* (Noble) Allow Argax to die peacefully.

Once you have chosen your option, you will continue to the Lever room.
Armadyl kiteshield

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Armadyl kiteshield

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File:Armadyl kiteshield detail.png
The **Armadyl kiteshield** is a decorated rune kiteshield that is affiliated with the god Armadyl. Sharing the same stats as the rune kiteshield, the Armadyl kiteshield also looks visually similar. Its appearance differs in that the shield features an ornamental white trim and wings representing Armadyl's symbol around the symbol on the shield. The shield requires 50 defence to wear and **cannot** be made using the smithing skill. Players can obtain an Armadyl kiteshield as a reward from completing a level 4 Treasure Trail.

This kiteshield is a constituent of the Armadyl armour set which consists of the following items: Armadyl full helm, Armadyl platebody, Armadyl platelegs or Armadyl plateskirt, and Armadyl kiteshield—all of which are decorative versions of their respective rune armour counterparts. Players wielding any piece featured in this set of armour will cause followers of Armadyl to become unaggressive upon entering the God Wars Dungeon.

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Antipoison

This article is about the 4-dose potion. For the potion flask version, see Antipoison flask.
For the barbarian mix, see Antipoison mix.
This article is about the the standard variant. For the variant encountered while Dungeoneering, see Antipoison (Daemonheim).

Antipoison

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File:Antipoison detail.png
An **Antipoison** is a potion made via the Herblore skill. An antipoison cures poison and reduces poison damage by 100% for 86 seconds.

The number in brackets after the item name indicates the number of doses remaining in the vial and range from 1 to 4.

Members can make one with three doses by using clean marrentill on a vial of water and then adding unicorn horn dust. This requires level 13 herblore and gives 50 herblore experience.

If the player adds roe to a 2-dose potion, it will become a 2 dose antipoison mix which heals 300 life points.

Antipoisons can be purchased at Jiminua's Jungle Store on Karamja and The Spice is Right in Sophanem.

It is recommended that players use antipoison++ instead of this potion, as Antipoison++ is cheaper while offering an immunity period eight times longer (12 minutes per dose).

## Production costs

 Grimy

File:Grimy marrentill.png → File:Clean marrentill.png + File:Vial of water.png = File:Marrentill potion (unf).png
Grimy marrentill is cleaned to become clean marrentill added with a vial of water to make marrentill potion (unf).

File:Marrentill potion (unf).png + File:Unicorn horn dust.png = File:Antipoison (3).png

Then add unicorn horn dust to make a 3-dose Antipoison.

## Flask

This potion can be made into an Antipoison flask by using at least six doses of it with a Potion flask. Players do not need a specific level to turn potions into flasks.

## Trivia

* The idea of a Unicorn Horn in antipoison comes from a popular belief in the Middle Ages that a unicorn's horn could be used to neutralise the effects of poison, and that even possessing one could prolong someone's life.
* When mixing the antipoison it says unicorn horn instead of unicorn horn dust.
* If you are poisoned and you have any of the antipoisons in your inventory you can right click your health indicator on your action bar to heal, rather than going to your inventory. This is especially useful when you need to cure poison while having the spellbook, prayer list, or other interface open.

de:Gegengift
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Archaemastyx

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**Archaemastyx** (tier 4) are large, slow, dinosaur-like creatures that dwell in all tunnels under Daemonheim. Their skin is sought after for making excellent Ranged armour.

Players can obtain hides from Archaemastyx in one of two ways. Members can choose to trap the Archaemastyx with the Hunter skill. 30 Hunter is required to trap this creature, and successfully trapping a Archaemastyx yields 247 Hunter experience. In order to trap the Archaemastyx, a player must create a bovimastyx trap with the Fletching skill by using a knife on branches. The higher the tier of the branches used to create the trap, the more likely the creature will successfully be caught and killed in the trap. Hunting the creatures tend to yield between three and seven Archaemastyx hides. If the trap fails, the Archaemastyx will wave its head at the side of the trap with enough force to dismantle and destroy the trap beyond repair, and another bovimastyx trap would need to be created in order to attempt to trap the creature again.

A second option for non-members and members without the required Hunter level is to kill the creature through combat. Unfortunately, this method yields one hide at the most, mainly due to the fact that the skin is damaged through combat. In addition, the use of combat to kill these creatures also yields no Hunter experience, so teams that can have the option to trap the creature often do so rather than fighting it. Also is invincible to Earth Bolt, Earth Strike and other Earth mage attacks.
Amulet of power

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Amulet of power

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File:Amulet of power detail.png
An **Amulet of power** is generally agreed to be the best amulet available to free-to-play players, offering a uniform +15 damage bonus to the three combat classes as well as a +1 prayer bonus. Players wishing to focus solely on melee or magic bonuses will find that the amulet of strength and amulet of magic provide an additional +3 bonus to their respective stats, although they both lack the prayer bonus that the amulet of power provides. It is created by casting Enchant Level 4 Jewellery on a diamond amulet. As it has no requirements to wear, this amulet is very popular in free-to-play worlds. It is also an item that can be required for a Treasure Trail emote clue.

This item is a less expensive option for members who do not wish to buy an amulet of glory. However, it has no teleportation capabilities, offers a lesser damage bonus and a lower prayer bonus.

Davon in Brimhaven buys amulets of power. He used to offer prices higher than the market price at the Grand Exchange and used to offer even better prices if wearing any Karamja gloves, but this is no longer true.

## Trivia

* After the update in 16 January 2012, the amulet of power viewed on a player may be green, appearing as if it were an emerald amulet or an amulet of defence.

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Arvel

Arvel
 Race

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File:Arvel chathead.png
**Arvel Ithell** is one of the many Elven citizens of Lletya. She is a member of the Ithell Clan. Arvel is distrustful of adventurers, and will talk to the player about how they often cause as much trouble as they put right. She offers the parting advice "always do the right thing" when the conversation ends.

## Trivia

* Like all elves, her name is derived from Welsh.
Arrows (Stealing Creation)

The **Arrows** from the Stealing Creation minigame are made by using any class of Sacred clay on a Creation kiln. The class of the arrows is dependant on the class of the clay used to create it. The arrows can be equipped as a weapon along with a bow to attack the player during battle. Arrows are very commonly made due to the fact that they are stackable, the only other items to make in Stealing Creation that are stackable are runes and scrolls but many players have low Runecrafting and Summoning levels in comparison to Fletching, so arrows are made instead for more points. Therefore rangers without a high fletching level could almost always find enough ammo in the base.

## Trivia

* At one point, all classes of Stealing Creation arrows were able to be ordered from the Grand Exchange, however the offers were never completed as these items were impossible to obtain outside of Stealing Creation.
Armadyl godsword

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For the version won on Treasure Hunter, see lucky Armadyl godsword.

Armadyl godsword
 Release date

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File:Armadyl godsword detail.png
The **Armadyl godsword** is one of the four legendary godswords that was fought over during the God Wars. Requiring 75 Attack to wield, it is created by attaching an Armadyl hilt to a completed godsword blade, which has no requirements and can be done by any player.

## Special attack

The Armadyl godsword has either a special attack or a passive effect, of which only one can be active at a time. The player can switch between the two by using the godsword on the altar in the God Wars Dungeon in the room where Kree'arra and his minions are, however entering Armadyl's Eyrie requires 70 Ranged.

The special attack is called Armadyl's Judgement, which deals up to 250% damage and uses 50% adrenaline/special attack bar. However, the description has not been updated since the Combat beta's release in January 2014 and this special attack's damage has been tweaked many times since. Test results (critical hit of 5427 at an ability damage of 1460 and no other boosts) suggests the special actually deals up to 372% damage. Under Legacy Mode, the damage is slightly higher to compensate for the larger time interval between attacks.

The passive effect takes effect 25% of the time; when it does, it raises the wielder's Attack and Strength levels by 1 each time, for up to 10% of the wielder's levels. However this passive is fairly unpopular as the boost does not stack with potions and so does not provide any damage boosts, unlike the special attack.

## Trivia

 File:Armadyl godsword concept art.png
* Before the Legacy Mode update, the Armadyl godsword had a passive effect that hit 25% of the time; when it did, it raised the wielder's Attack and Strength levels by 1 each time, for up to 10% of the wielder's attack and strength levels. However this passive was fairly unpopular as the boost did not stack with potions and so did not provide any damage boosts, unlike the special attack. Two weeks later the passive effect became an option that would replace the special attack, which can be toggled by using the godsword on the altar in the God Wars Dungeon.
* Like other godswords and the God Wars Dungeon itself, the Armadyl godsword received a graphical update on the 5 September 2012. As a nod to Armadyl's aviantese, the blade now resembles a large feather.
* There was a glitch where during PvP, the passive version of the Armadyl godsword used to give the Attack and Strength level boost to the opponent, not the wielder. This was fixed on 8 September 2014.

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Adamant ingot IV

Adamant ingot IV
 Weight | 1.8 kg

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File:Adamant ingot IV detail.png
An **adamant ingot IV** is an item used in Artisans Workshop to make an adamant ceremonial sword. When used on the furnace, it becomes an Adamant ingot (heated). It is made by using 25 adamantite ore and 150 coal on the smelter. At current market prices, this item costs 103,200.
Armadyl page 2

Armadyl page 2

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File:Armadyl page 2 detail.png
**Armadyl page 2** can be found as a reward from all levels of Treasure Trails, or by burning Vyre corpses in the columbarium.

The page can then be added to a damaged god book purchased from Jossik for 5,000 coins. There are 4 pages in total. Once all 4 pages are added to the book it becomes Armadyl's book of law, which can be equipped in the shield slot, or to preach from.

fi:Armadyl page 2
Archers' ring shard

Archers' ring shard

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File:Item shard detail.png
**Archers' ring shards** are item shards received from Dagannoth Supreme when an Archers' ring is dropped while CoinShare is active. 120 shards are divided up equally among the players who killed the monster and sent directly to their bank. The shards can then be sold on the Grand Exchange or to other players, and 120 of them can be combined into an Archers' ring.

## Profitability

The profit for combining 120 shards and selling the item in the Grand Exchange is as follows:
Antipoison++ flask

This article is about the 6-dose flask. For the vial version, see Antipoison++ potion.

Antipoison++ flask

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File:Antipoison++ flask detail.png
An **Antipoison++ flask** is a potion flask originally containing six doses of Antipoison++. It is created by using antipoison++ potion on a potion flask. Drinking a dose will cure poison and temporarily give you immunity from poison for 12 minutes.

The flask is made by blowing robust glass, requiring 89 Crafting and giving 100 experience. Red sandstone can be mined at Oo'glog and smelted using the Robust glass machine also located at Oo'glog.

To decant the potion into the flask, one must have at least 6 doses of antipoison++ in their inventory, as well as one or more potion flasks. Using the flask on the potion will open a menu to decant them. The optimal inventory setup for decanting potions is 17 4-dose potions and 11 flasks.

Only the original, six-dose potion is tradeable on the Grand Exchange. Once the potion has been partially drunk, no more doses can be added to it, but it can still be traded to other players. After all six doses have been consumed, the flask will shatter and disappear.

**If the full, 6-dosed version of this potion is consumed, each dose would cost about 1103 coins.**
Armadyl statuette

Armadyl statuette
 Weight | 1 kg

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A detailed image of an armadyl statuette.
The **Armadyl statuette** is an item available as a drop from Revenants, or as a very rare drop from the Chaos Elemental. It was originally a drop from players in PvP and Bounty Hunter worlds before the Wilderness and free trade update to replace certain items removed from the drop lists in those worlds (such as the Abyssal whip, Dragon full helm, and the Dragonfire Shield). Players may sell this artefact to Mandrith in Edgeville bank, or Nastroth in Lumbridge, for 750,000 coins.

The examine text states that the statue is made of Aviansie wing bones.
Ardougne Silver Stall

**Ardougne Silver Stall**

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The **Ardougne Silver Stall** is a shop that sells silver. It is run by a silver merchant. It is located in the east of the Ardougne Market. Players with level 50 or higher Thieving may attempt to steal from the stall. If they are successful, they will receive 54 Thieving experience, one silver ore and on very rare occasions a Key token for the Treasure Hunter. The stall can only be stolen from once every 30 seconds. Erin, the silver merchant, will not allow anyone who has recently stolen from the stall to purchase anything from the shop. If they were only caught while attempting to steal something, however, they may still access the shop.

Next to the shop is a sign announcing that the knights and paladins are keeping a watchful eye on things; mainly by noting how many items are being stolen from the bakers' stalls. Therefore, being caught stealing from this particular stall may result in one of the higher levelled guards, a knight or paladin, attacking you. Lower levelled players should take caution when doing so when food is not on hand. You can run away from the area around 15 squares away and then return, the guards will not attack you now but will if you get caught again.
Apple tree seed

Apple tree seed

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File:Apple tree seed detail.png
**Apple tree seeds** may be grown into an apple tree which gives cooking apples. Players with level 27 Farming may plant an apple tree seed in a plant pot that has been filled with dirt from any gardening patch. A gardening trowel is needed to plant the seed, which must then be watered with a watering can. These actions are all performed in the inventory section of the interface. Planting the apple tree seedling gives 22 farming experience. After a few minutes, the planted seed will become an apple tree sapling and can then be transferred to a fruit tree patch. Apple tree seeds can also sometimes be found upon hunting jadinkos during the Herblore Habitat minigame.

 Payment
 Seeds per
 Planting
 Checking
 Harvesting
 Crop

fi:Apple seed
Asbestix

Asbestix
 Race
 Quest NPC
 Examine | Another Druid. I wonder how he feels about elements?

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File:Asbestix chathead.png
**Asbestix** is a Druid standing outside of Nora's burned house. He is one of the druids who used magic to put out the fire in Nora's house. He is found around fellow Druid Elementalists. When spoken to he will thank the player for helping out with the fire.

## Trivia

* His name is a play on the word "Asbestos", which is usually a health threat in case of fire.
* Like several other druids, his name ends with "-ix", which is a reference to the English translation of the Asterix and Obelix comic books, where most of the Gauls have punny names ending in "-ix"
Ape Atoll prison

File:Prisonapeatoll.png  The **Ape Atoll prison** is a prison in Ape Atoll that is featured in Monkey Madness. Two gorillas, Trefaji and Aberab, guard and patrol the prison and if they catch players escaping, they force them back into a cell. Lumo, Bunkdo and Carado, members of the 10th Squad, are imprisoned here.
Armadyl crossbow shard

Armadyl crossbow shard

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File:Item shard detail.png
**Armadyl crossbow shards** are item shards received from Commander Zilyana or her minions when an Armadyl crossbow is dropped while CoinShare is active. 120 shards are divided up equally among the players who killed the monster and sent directly to their bank. The shards can then be sold on the Grand Exchange or to other players, and 120 of them can be combined into an Armadyl crossbow.

## Profitability

The profit for combining 120 shards and selling the item in the Grand Exchange is as follows:
Armadyl gloves

Armadyl gloves

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File:Armadyl gloves detail.png
**Armadyl gloves** are part of the Armadyl armour set. They require 70 Defence to wear and are classed as Power armour. They are dropped by Kree'arra and his minions in the God Wars Dungeon.

## Combat properties

Armadyl gloves offer the third-highest Ranged bonus in RuneScape, beaten by Ascension grips and Pernix gloves. They also offer a +1 prayer bonus, making them more useful for combat activities such as the TzHaar Fight Cave where prayer is needed.
Arctic bear/dialogue

* *Conversation 1*
	+ **Arctic bear**: Crikey! We’re tracking ourselves a real live one here. I call ’em ‘Brighteyes’.
	+ **Player**: Will you stop stalking me like that?
	+ **Arctic bear**: Lookit that! Something’s riled this one up good and proper.
	+ **Player**: Who are you talking to anyway?
	+ **Arctic bear**: Looks like I’ve been spotted.
	+ **Player**: Did you think you didn’t stand out here or something?

* *Conversation 2*
	+ **Arctic bear**: Crikey! Something seems to have startled Brighteyes, here.
	+ **Player**: What? What’s happening?
	+ **Arctic bear**: Maybe he’s/she’s scented a rival.
	+ **Player**: I smell something, but it’s not a rival.

* *Conversation 3*
	+ **Arctic bear**: We’re tracking Brighteyes here as he/she goes about his/her daily routine.
	+ **Player**: My name is *Player Name*, not Brighteyes!
	+ **Arctic bear**: Looks like the little critter’s upset about something.
	+ **Player**: I wonder if he’d be quiet if I just did really boring stuff.

* *Conversation 4*
	+ **Arctic bear**: These little guys get riled up real easy.
	+ **Player**: Who wouldn’t be upset with a huge bear tracking along behind them, commenting on everything they do?

* *Conversation 5 (While in the arctic hunter area.)*
	+ **Arctic bear**: I’m going to use this snow to blend in and get closer to this little feller.
	+ **Player**: I’m looking right at you. I can still see you, you know.
	+ **Arctic bear**: I don’t think they can see me…
	+ **Player**: \*Siiiigh\*
	+ **Arctic bear**: So, I’m gonna get a little closer and see if I can rile ‘em up.
	+ The bear nudges you in the stomach.
	+ **Player**: Hey!
	+ **Arctic bear**: Willya lookit that! Lookit them teeth; I’d be a goner if it got hold of me!
	+ **Player**: You have no idea how true that is.
Argway seed

Argway seed
 Weight | 0 kg

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File:Argway seed detail.png
**Argway seeds** can be obtained in Herblore Habitat. They can be found by hunting common jadinkos, carrion jadinkos, draconic jadinkos, saradomin jadinkos, guthix jadinkos and zamorak jadinkos, or by exchanging points earned at the Jadinko Lair for seeds.

Planting in a vine herb patch requires 65 Farming, and gives 110 farming experience. Harvesting the herb gives 125 farming experience per Grimy argway harvested. The Clean argway is used in making Scentless potions.

 Payment
 Planting
 Harvesting
 Crop

 1
Arianwyn/dialogue

## Post Within the Light dialogue

* **Player:** Arianwyn, any further news?
* **Arianwyn:** Player, well met! No further news, I'm afraid. Our next task will be about seeing to that rockslide within the corridor of light. Once it's clear, we can explore what lies beyond it.
* **Player:** Anything I can do to help?
* **Arianwyn:** You've done more than enough for now, and you'll be the first called upon when progress is made, have no doubt.
Anvil

This article is about the interactive scenery used in smithing. For the troll in Troll Warzone, see Anvil (troll).

**Anvil**
 Examine | Used for fashioning metal items.

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 File:Smithing.gif

An **Anvil** is used to smith items through the Smithing skill. An anvil can be used to smith items by using a bar on an anvil while the player has a hammer in their inventory or toolbelt, and then a selection screen will come up. After 4 October 2011 update, it is possible to use anvils by left-clicking on them once. Right-clicking now also reveals a 'smith' option.

File:Anvil icon detail.png
There are several anvils located around the RuneScape world which are identified with an anvil File:Anvil map icon.png icon on the world map and minimap.

The most convenient anvil may be that in Varrock, since it is directly opposite a bank/Grand Exchange. On 24 June 2010, Lumbridge got an anvil right next to the smithing furnace, arguably making it the most convenient anvil in the game, certainly for those who don't want to bank then travel to Varrock just to smith. It is advised to use the bank chest in the training camp to the west of the smithing furnace.

There is no competition for anvils (since multiple players can use an anvil concurrently.)

There are several unusual anvils in Runescape. Included among these are the experimental anvil that players use in The Tourist Trap to help make a prototype dart, the tempered anvil in Kethsi, which is used to smith Bane projectiles after the Ritual of the Mahjarrat quest, and the Barbarian Anvil in Otto's Grotto, used to smith spears and hastae.

## Locations

 File:Three headed anvil.png
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Armadyl vambraces

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Armadyl vambraces

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File:Armadyl vambraces detail.png
**Armadyl vambraces** is part of the Dyed silver d'hide blessed set and worn in the gloves slot, and was introduced with Treasure Trail Update on 4 August 2010. The player needs at least level 60 Defence to wear these vambraces. They have the same stats as black dragonhide vambraces. To obtain the vambraces, players may either complete level 4 Treasure Trails, or trade with another player.

The vambraces **cannot** be made using the Crafting skill.
Arcane pulse necklace

Arcane pulse necklace
 Weight | 0 kg

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File:Arcane pulse necklace detail.png
The **arcane pulse necklace** is obtained as a reward from the Dungeoneering skill and requires 6,500 Dungeoneering tokens to purchase, and requires level 30 Magic and level 30 Dungeoneering to equip. However, due to the cost in tokens, a level of 45 is needed. Due to the fact that many other amulets are superior to the arcane pulse necklace in every way (such as the amulet of magic and amulet of glory), the arcane pulse necklace is generally considered a waste of Dungeoneering tokens.

## Trivia

* The arcane pulse necklace used to cost 21,000 Dungeoneering tokens before the 21 April 2010 update.

fi:Arcane pulse necklace
Arrg

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File:Arrg chathead.png
**Arrg** is a quest monster that must be defeated during Troll Romance quest. All mountain trolls are named after the first thing they ate or tried to eat. Arrg, however, makes an exception. With some trolls, the name of what they first ate is unknown. This is the case with Arrg, so he was named after the sound made by the first thing he ate. This is the same case with Ug, Aga and Lol.

Arrg is one of the strongest Mountain Trolls in *RuneScape*, and uses melee and ranged, both of which can hit up to 649, although the Fremennik round shield reduces the maximum damage from ranging to 200. When fighting him, it is recommended to wear at least rune and have a high combat level. He teleports the player to the Troll arena to fight, and the player is teleported back to Troll Stronghold when he is defeated.

It is best to use a combination of protect from melee and ranged prayers against him and switch prayers as he switches attacks. His attack speed is equivalent to that of a whip, and also have fairly high defence, so this can be tricky. Arrg can only be fought during the quest, and afterwards in the Dominion Tower. If you talk to him after the quest, he will say, "Oh mighty man-warrior, please no hurt Arrg."

Arrg is fightable as a class D boss monster in the Dominion Tower minigame if the player has completed Troll Romance.

## Drops

### Rare drop table drops

This monster has access to the rare drop table.
 The ring of wealth is **not** required to access the table.

## Trivia

**Arrg's menacing voice**
Kill silly human.
noicon

* Arrg used to have a combat level of 113, the same as that of the Troll generals (before their combat levels were increased in February 2012). His max hit and life points are also the same as those of the troll generals.
* Unlike most trolls, Arrg drops regular bones instead of big bones.
* Although Arrg is more powerful, he allows Dad to act as the leader of the trolls by deciding who can enter the troll homeland because Dad is larger.
* He claims that the concept of 'love' "confuses and infuriates" him.
Anti-poison totem

Anti-poison totem
 Weight | 2.2 kg

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File:Anti-poison totem detail.png
The **anti-poison totem** is an item bought from the rewards trader in Daemonheim for 44,000 Dungeoneering tokens. To equip it, a player must have 60 Defence, 60 Dungeoneering and 70 Herblore. It is worn in the shield slot.

It doesn't work like antipoison, as it *will not cure poison*. However, a player wearing this will be *immune to being poisoned*.

The immunity to poison can be very useful against poisonous Slayer creatures (such as cave crawlers, kalphites, and jungle strykewyrms), as it allows more room for food and drops. It can also save a player from death when doing hard and elite clue scrolls, to ward off the poison of Saradomin wizards and Guthix wizards. The totem can be used during Barbarian Assault for immunity against Penance Healers, and during Pyramid Plunder for immunity to snakes and scarab swarms. It may also be used to avoid being poisoned while training on Monkey Guards or skeletal apes on Ape Atoll. It may also be helpful while fighting the Dagannoth kings to provide protection from the spinolyp. One of the most useful features of the totem is providing immunity against K'ril Tsutsaroth's poison (starting at 160), as it reduces the need for antipoison potions and thus allowing space for food (among other things) in your inventory. The only poison this item does not protect against is that of the Monstrous cave crawler.

## Trivia

* The monks will allow players to take it onto Entrana.
* The anti-Poison Totem used to cost 100,000 Dungeoneering Tokens before the 21 April 2010 update.
* Before EoC, the Anti-Poison Totem used to have stats roughly equilevant to that of a rune kiteshield.

fi:Anti-poison totem
Ardougne revolutionary flag

Ardougne revolutionary flag
 Weight | 0 kg

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File:Ardougne revolutionary flag detail.png
The **Ardougne revolutionary flag** is a quest item obtained in Plague's End. It is acquired after talking to Elena in the Head Mourner's office. The player must replace the Ardougne flag on the roof of the Mourner's stronghold with the revolutionary flag.

 File:Ardougne revolutionary standard.png
Argonite spear

Argonite spear
 Smuggler price
 Weight | 2.2 kg

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File:Argonite spear detail.png
The **argonite spear** is a melee weapon that is particularly strong against rangers and mages, having a high stab bonus. It requires an Attack level of 60 to wield, as it is a Tier 7 item, and it requires a Smithing level of 67 and four argonite bars to make.

If making from scratch, 60 Mining and a pickaxe will be needed as well as level 67 Smithing. If buying the ores from the Smuggler, 106,800 rusty coins will be needed to buy the ores needed to smith it.

## Dropping monsters

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Apmeken

This article is about the god. For the monster that appears in Icthlarin's Little Helper, see Apmeken (monster).

**Apmeken**
 Symbol
 Adjective

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File:Apmeken chathead.png
**Apmeken** is the goddess of social pleasures, and is one of the four minor gods of the Menaphite Pantheon, a collection of deities that rule over the Kharidian Desert. Her following, as a result, is limited mainly to the desert areas, although the Menaphites of Sophanem follow her most devoutly. Little is known of Apmeken, as she is rarely spoken of by NPCs, even in Sophanem.

Apmeken is the most playful, unpredictable, and mischievous of all of the minor deities of the desert. As described by Jex, she would easily trip someone, but would still catch them before they fell. Apmeken can change her appearance at will, although she always has the head of a monkey, ape, or baboon, depending on the exact nature she is displaying. The monkey represents skillfulness, the ape is wise, and the baboon, in nearly all situations, is comical.

According to Jex, Apmeken left the Kharidian Desert at some point, maybe because the monkeys in the desert either died out, or moved somewhere else, however, it is discovered during Do No Evil that her senses were stolen by Amascut and that she didn't leave the Kharidian Desert.

### Do No Evil

In the quest "Do No Evil" more is revealed about Apmeken. According to the Three Wise Monkeys, Amascut originally considered Apmeken a minor nuisance who was not worth her time. However, unbeknownst to Amascut, Apmeken and the other minor gods were working to slowly bring peace to the desert. When they succeeded, Amascut was furious; without war, there would not be destruction on the scale she desired.

 File:Apmeken.png
In a fit of rage, Amascut tore away Apmeken's senses; from Apmeken's voice, Amascut made Leeuni, from Apmeken's sight, Amascut made Ayuni and from Apmeken's hearing she made Eruni. Thus Apmeken became unable to talk to the desert peoples, to see what happened in the desert, or to hear prayers.

At this time the monkeys of the desert were affected by what happened to their goddess, and each lost either its sight, hearing, or speech. However, this did not satisfy Amascut, who sent Leeuni, Ayuni, and Eruni to kill off all of the desert monkeys. Most of the desert monkeys were quickly killed, however, the Three Wise Monkeys managed to escape by helping each other and made it to Ape Atoll, where they lived their days in relative prosperity, until reminded of Apmeken by the player in "Do No Evil".

During "Do No Evil" the player defeats Leeuni, Ayuni, and Eruni, thereby restoring Apmeken's Voice, Sight, and Hearing. At the end of the quest, Apmeken appears to the player and thanks them, before setting off to battle Amascut.

 File:Apmeken statue.png
## Trivia

* Like Crondis, the statue of Apmeken in the Uzer Mastaba appears rather masculine. This might however be explained by assuming it is Apmeken in her Baboon form.

## References

1. ↑ Mod Osborne. "The Seven Tiers of Godhood." 21 March 2013. *Lore Discussion* Forums.

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Annakarl Teleport

**Annakarl Teleport**

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**Annakarl Teleport** requires a magic level of 90 and teleports the caster to the Demonic Ruins in the Wilderness (Level 47).

As with all Ancient Magicks spells, the quest Desert Treasure must be completed to cast this spell.

This teleport is extremely useful for group kills of the Chaos Elemental as it is very close to the Elemental's spawn point, helping to avoid any run ins with PKers.

*Remember, you cannot use Lunar Spells or Standard spells if you are using Ancient Magicks.*

## Cost

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Argonite rapier

This weapon has an off-hand variant.

Argonite rapier
 Smuggler price
 Weight | 1.8 kg

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File:Argonite rapier detail.png
An **Argonite rapier** is a tier 7 sword released with the Dungeoneering update. It requires a Attack level of 60 to equip. It can be obtained from making which requires 2 Argonite bars on an anvil requiring 63 smithing (giving 131 experience), as a drop from Forgotten Warriors who wield them, as a drop from Har'Lakk the Riftsplitter, or from the table at the start of the dungeon floor (requiring someone with an attack level between 80-89).
Armadylean golem

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The **Armadylean golems** were used to both defend Armadyl's convoys and to attack Bandos's caravans during the world event, the Bird and the Beast.

There were four golem parts: the head, body, arms, and legs. In the Armadylean golem master's room, body parts could have been voted on to assemble a golem with varying traits. Golems could act aggressively or defensively toward caravans or attack enemy sites. Alternatively they could be equipped with a special trait that can give the following bonuses:

* Rallying cry - special ability that aids followers in combat or construction of buildings (head)
* Healing aura (body)
* Stun attack (legs)
* Increased gathering speed (arms)

The golems seemed to have had a 90% resistance against damage dealt by players.

All players who attacked the golem shortly before it died received about 7,000 renown and a high chance of sacred metal fragments, making it worthwhile to attack the golem in large numbers.

## Gallery

World event golems.pngConcept art of the Armadylean golems.
Armillary sphere

Armillary sphere
 Materials
 Examine text | A wooden planet of your very own.

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An **Armillary sphere** can be built by players with at least level 77 Construction in the Study of their player-owned house. There is no practical use for an armillary sphere except for ornamentation.

## Trivia

* Although it requires gold leaf, there was originally no visible gold on it. This was changed in a hidden update during September 2010.
Amulet of glory (t)

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Amulet of glory (t)

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A detailed Amulet of glory (t).
The **Amulet of glory (t)** or **trimmed amulet of glory** is a variant of the regular Amulet of glory. Aside from appearance, there is no difference between the two. To obtain the amulet, players may either complete level 3 Treasure Trails, purchase it through the Grand Exchange, or trade with another player.

The trimmed version has the same stats as a normal Amulet of glory, thus it is recommended to use a regular Amulet of glory if you're doing something dangerous. As with the normal amulet of glory, players will have a higher probability of obtaining gems while mining.

The uncharged trimmed amulets of glory can be stored in the Treasure chest in the Costume room of a player-owned house. However, unlike its normal counterpart, trimmed amulets of glory cannot be placed in the Quest Hall.

## Transportation

Similar to the regular Amulet of glory, the Amulet of glory (t) has 4 charges and can be recharged at the Heroes' Guild. Once charged, it will be displayed as Amulet of glory (t4). The charged amulet may be used to teleport the player to the following locations:

* Edgeville
* Karamja
* Draynor Village
* Al-Kharid

The Amulet of glory and its trimmed version will work up to level 30 Wilderness, while most other means of teleportation will not work above level 20 Wilderness.

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Arm (left)

For the Skeletal horror's right arm, see Arm (right).

Arm
 Examine | *On the floor:* It's alive, ALIVE!.
 Weight | 0 kg

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When fighting the Skeletal horror, it will drop the **Arm** and lower its combat level from 124 to 120. The player must pick up and bury the Arm or it will return to the Skeletal horror and regenerate its life points and return it to its previous combat level. Burying it will make the Skeletal horror stay at its current combat level of 120.

## Trivia

* The item's description is a reference to The Hand in the Sand quest.
Ancient platebody

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Ancient platebody
 Release date

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File:Ancient platebody detail.png
The **Ancient platebody** is a decorated rune platebody that is affiliated with the god Zaros. Sharing the same stats as the rune platebody, the ancient platebody also looks visually similar. Its appearance differs in that the plate features an ornamental purple trim around the symbol of Zaros. The platebody requires 50 Defence to wear and **cannot** be made using the Smithing skill. Like the rune platebody, the ancient platebody also requires the completion of the Dragon Slayer quest to equip. Players can obtain an ancient platebody as a reward from completing a level 4 treasure trail, or from burning a vyre corpse in the Columbarium.

This platebody is a constituent of the Ancient armour set which consists of the following items: ancient full helm, ancient platebody, ancient platelegs or ancient plateskirt, and ancient kiteshield — all of which are decorative versions of their respective rune armour counterparts.

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Araxyte Hive

File:Araxyte lair map.png

The **Araxyte Hive** is a dungeon found south-east of Port Phasmatys and north of Darkmeyer that is home to the Araxyte race, and the location where the Araxxor boss fight takes place. The cavern can be accessed by using the shortcut on the southern wall of Port Phasmatys (requires 92 Agility) or by accessing the western gate of Port Phasmatys. The cocooned corpse lying outside the cave tells players how many have died against Araxxor that day, and hints what rotation Araxxor is currently on. The corpse also tells players who have obtained the Araxyte pet what achievements they need to get in order to get a new skin for him.

Once inside the lair, it is required to cross a small river of acid. To start a fight with Araxxor, players must attempt to open a "webbed entrance" at the end of the path, and are given the options on whether or not to create an instance or enter the non-instanced version of the fight.

Absolutely no teleports work while within the Araxyte Hive. This includes, but is not limited to, the Ectophial, all teleport spells, rings, amulets, etc. The only ways out of the Araxyte hive are climbing the rope near where you enter the hive before actually starting the fight, victory, or death. Players will also be unable to log out once Araxxor has spawned.

A graveyard where the gravestones of players who die to Araxxor can be accessed by right clicking the entrance.

 File:Araxyte lair outside.png
Armour Shop

This article is about the store found in Jatizso. For the store found near the Keldagrim Blast Furnace, see Armour Store.

**Armour Shop**

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The **Armour Shop** is a shop that sells most pieces of the mithril armour set. It is run by Raum Urda-Stein. It is located on the west of Jatizso. This shop also contains an anvil and shares the same building as the Ore Store.
Ankh

This article is about the item obtained after Do No Evil and Diamond in the Rough. For the loyalty shop item, see Pharaoh ankh.

File:Ankh detail.png
The **Ankh** is an offhand item found in the Apmeken tomb in the wall surrounding the Monkey colony after the Do No Evil quest. The cave can be entered by using the "Climb to exit" on a point near the top of the south wall. You will also find an Apmeken mask in the cave. In order to see the fissure you must have also completed the Diamond In The Rough quest.

Entering the tomb requires 80 Agility, rewarding 20,000 Agility experience when entering for the first time.(Note: exp boosts and double exp can be used to boost the exp reward.)

Wearing the Ankh together with the Scabaras mask while in the desert is one of the elite Desert Tasks.

 File:Apmeken's tomb.png
## Trivia

* This symbol comes from ancient Egyptian hieroglyphs. It symbolises the key of life, which is synonymous with the key of the Nile.
* On release, the Ankh was given 20 higher accuracy than the Virtus book, making it the best magic offhand weapon in the game. However, this was changed in an update on 11 December 2012.
* When wielding the Ankh when sheathed, it will appear unsheathed.
Arctic pine logs

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Arctic pine logs

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File:Arctic pine logs detail.png
**Arctic pine logs** are cut from Arctic pines, found on the island of Neitiznot. These logs are available only to members who have started The Fremennik Isles. A Woodcutting level of 54 is required to cut them, giving 140.2 experience; 42 Firemaking is needed to make a fire using these type of logs. Burning the logs gives 125 Firemaking experience (or 130+ on a bonfire). A player can light these logs with a bow at firemaking level of 62. Using three doses of Sacred oil (per log), they can be made into Arctic pyre logs, which require 50 Firemaking to light and gives 175 experience.

 File:Arctic pine fire.png
They are also used to make Fremennik round shields. Two of these logs, a nail and a piece of Rope are required to make one, granting 34 Crafting experience. Players can also use the logs on a woodcutting stump to make split logs for the quest The Fremennik Isles.

## Trivia

 File:Split Logs Final.gif
* This is the only type of log that gives more woodcutting experience when cut than firemaking experience when burnt.
* The additional experience of splitting the arctic pine logs after cutting them boosts the gained amount to 7 experience higher than cutting Yews.
* This type of log can be lit simply by left-clicking them.
Argonite 2h sword

Argonite 2h sword
 Smuggler price
 Weight | 3.6 kg

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File:Argonite 2h sword detail.png
The **Argonite 2h Sword** is a tier 7 weapon used in the Dungeoneering skill that requires 60 attack to wield. It can be made with 4 argonite bars and level 68 Smithing. Those with an attack level of 80-89 can also sometimes find it on a supply table at the start of a dungeon.
Argonite pickaxe

Argonite pickaxe
 Smuggler price
 Weight | 2.7 kg

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File:Argonite pickaxe detail.png
The **argonite pickaxe** is a Tier 7 pickaxe, found in Daemonheim. It requires level 60 Attack to wield, and level 60 Mining to mine the various ores in Daemonheim. It can be made from one argonite bar, requiring level 62 Smithing and giving 60 experience. It is a possible drop from the Bulwark beast and an animated pickaxe.

## Toolbelt

On a toolbelt, the argonite pickaxe can be used to automatically mine rocks containing ores, rocks blocking one's path and rocks in the Stomp boss's room. Additionally, it is used automatically as a side-attack to chip away at the Bulwark beast's armour if using a melee weapon.
Armadyl robe legs

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Armadyl robe legs

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File:Armadyl robe legs detail.png
**Armadyl robe legs** is part of the Vestment set and can be found by doing level 2 treasure trails. To wear, the player needs at least 40 Prayer and 40 Defence. They provide protection from  Armadyl's forces in the God Wars Dungeon.
Another Slice of H.A.M./Quick guide

## Walkthrough

	+ Death to the Dorgeshuun
		- The Lost Tribe
			* Goblin Diplomacy
	+ The Giant Dwarf
	+ The Dig Site

* 15  Attack
 Items required | *Items from the tool belt are not listed unless they do not work or are not automatically added.** Magic or Ranged gear to fight a level 28 HAM ranger and a level 28 HAM mage (they cannot be killed with melee weapons - they are behind an obstacle). A crossbow and 50 bronze bolts will be provided in case you forget your ranged gear.
* A light source (bug lantern doesn't work)
* A rope to access the Lumbridge Swamp Caves

**Recommended:**
* Food for lower leveled players.
 Enemies to defeat | * H.A.M. mage (level 28)
* H.A.M. ranger (level 28)
* Sigmund (monster) (level 70)

### Getting started

* Talk to Ur-tag or Ambassador Alvijar on the first floor of Dorgesh-Kaan in the Northern part of the city.

 File:Another Slice of HAM map.png
### Artefacts

* While on the same floor, head west then south until a transport icon is seen on the Minimap.
* Go through the doorway, head south on the train tracks and talk to Tegdak.
* Use the trowel on the 6 artefacts on the ground to dig them up.
* Use each of them on the specimen table.
* Talk to Tegdak.
* Take Zanik and talk to the Goblin scribe west of the quest start point.

### The Goblin Village

* Exit the scribe's house and go West into another house.
* Go down the stairs and talk to Oldak.
* In the Goblin Village, talk to General Bentnoze or General Wartface.
* After the cutscene, go behind the buildings to the West then go South until a tower is seen.
* Climb up the tower and kill the H.A.M. Mage and H.A.M. Archer.
* Talk to one of the goblin generals.

### Infiltrating H.A.M.

* With a light source, go to Lumbridge Swamp near the entrance to Lumbridge Swamp Caves and talk to Sergeant Slimetoes or Sergeant Mossfists.
* Climb down the dark hole under the tree and go down the ladder.
* Proceed down the hallway sneaking past the guards. Click "Hide behind Cover" on the crates.
* The goblins will keep all 4 guards distracted.

### Sigmund Reloaded

* Equip the ancient mace and use its special attack (100% adrenaline) on Sigmund to disable his prayer. The special attack can be found under Constitution/Defence abilities.
* Defeat Sigmund.
* Untie Zanik.
* Quest complete!
Armadylean archon

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An **Armadylean archon** is a follower of Armadyl encountered during Wilderness Warbands. Players should beware of his dangerous special attack, a variant of Meteor Strike, which can hit for **8150**. Before using it, he will say "Someone will pay..." followed by, "...and its You!" and he will use the special attack. Although he appears to wear meager armour, he has substantial defence, and weapons below level 70 will not hit him very often.

Oddly, the archon counts for Greater demon slayer tasks, as does the Zamorakian demon lord and Bandosian warlord.

 File:Armadylean Archon concept art.png
Archery target

Archery target
 Materials
 Examine text | Can you hit it?

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The **Archery target** is a piece of furniture that can be built in the Games room of a player-owned house with the Construction skill.

Here the player can challenge another player to this game. The player must use their Ranged skills to fire arrows or bolts at the target, gaining points. Whoever has the highest score after firing ten arrows/bolts is the winner.
Araxxi's web

Araxxi's web
 Weight | 3 kg

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File:Araxxi's web detail.png
**Araxxi's web** is an araxyte part, dropped by Araxxi after fighting Araxxor. It can be fused with a spider leg to make the noxious longbow.

Players who fought the ranged version of Araxxor will have an increased chance of receiving this item as a drop compared to fang and eye pieces. Like all Araxxi pieces, if a player finds one a server-wide announcement will occur. The web is worth **Lua error: .**.

## Trivia

* When checking the Adventurer's Log, the entry states "I found a spider web." and "After killing an Araxxi, I found a spider web." The same affects Araxxi's eye and fang and may be a glitch.