recursal/Fanatic-Fandom huggingface dataset:
Original Vampire

The Original Vampires are an extremely rare subspecies of the Vampire race. Whereas Vampires are known in general to have been the first race created by Prism, the Original Vampires are specifically the ones created by Prism himself, rather than those spawned by sexual reproduction.

All races have or had at one point Original members created by Prism, however what makes the Original Vampires unique is that:

1. Vampires are immortal, meaning that they are one of few races whose Originals still exist in modern Isles.
2. Due to how Vampires reproduce, any new Vampire that is born will, other than gaining pale skin and jet black hair, be aesthetically identical to the rest of their race. This also means that new Vampires bear no resemblance to their Vampire mate. Because of this, Original Vampires are, unlike other races' Originals, the only true members of their own race.

### Appearance:

Like normal Vampires, Originals have pale skin and jet black hair. However, the Originals have otherwise unique appearances. They have slim builds, clawed hands, and slightly more angular ears.

There is a split between male and female Originals: Females are extremely attractive so that they may lure in unwitting males to prey upon, whereas males are rather horrific in appearance, their skin is covered in folds, hanging from their forehead where their hair's bangs would usually be are strange tendrils of skin which form small arches from the brow to the scalp, their hands are enlarged and their claws are much more noticeable, their teeth are longer and twist backwards in the mouth, their jaws are usually angular or spiked, and their shoulders and arm are covered in small bumps and spikes.

### Stereotype:

As with appearance, their is a split between male and female Originals: Females are usually rather quiet, ominous, arrogant, and obstinate. Meanwhile, males are usually animalistic, horrifying, ruthless, and often also described as eldritch (much to the dismay of Elves).
Quantumancer

**Quantumancer** is a term used to refer to Elementalists who specialize in electromagnetic Magic.

## **Usage:**

By technicality, the term Quantumancer can refer to anyone who has knowledge of how to use electromagnetic Magic, however it is most often used to refer to professional Elementalists who specialize in using the compound element of electromagnetic force.
Tilegrafos

**Tilegrafos** is an active Equipment Specialty. It is an enchanted whip which is capable of discharging an electrical current, as well as carrying messages.

## **Etymology:**

Tilegrafos takes its name from the Greek dictionary, like most other Equipment Specialties. Its name is the English alphabet's equivalent to Greek τηλεγράφος, meaning "telegraph."

## **Effects:**

Tilegrafos is an enchanted whip. Its user can cause it to grow and shrink in length to a certain point, with an average maximum length of around 30 feet, as well as influence its movements via telekinesis, though their control over it in this regard is rather limited.

Tilegrafos passively generates and stores electricity within itself. At the user's will, the stored electricity can be discharged at any point on the whip. This electricity can be used as an attack, though Tilegrafos can also carry signals and even vocal messages via electricity.

### **Applications:**

* Additional damage via electrified attacks.
* Operate machinery that requires electricity.
* Transmit messages.
* Bind opponents.

## **Users:**

The only known user of Tilegrafos is Keyle Marmas.
Research and Development Archive

The Research and Development Archive is a large Precursor structure containing a collection of historical documents and records providing information about the aliens who came to Britomartis. It is located in the Septemtrio ocean, built on the edge of a cliff face.

## **Antechamber**

The first room in the facility. It is huge, and very spacious. The Antechamber also has many display cases containing artifacts the architects collected, most originating from other alien races that the Precursors had studied. There is also an arched doorway leading to the most evident feature of the entire facility.

### **Relics**

These alien relics were collected from other species the Precursors had studied. This is either for legacy support or to study the species more. Most of these are from races less advanced than the Precursors, but some are of technology much older than the Precursors themselves.

## **The Archive**

The Archive is the primary purpose for the facility. It is large, octagonal room with a pillar installed in the center of it. Hovering above the pillar is a cube shaped device, referred to as the 'Core' device. It is a large computer that keeps documents upon documents of records and historical events that have happened on Britomartis.

### **Alien Information**

*- Individuals who constructed this facility were organic in nature.*

*- Required mechanical components and energy cores to sustain life support.*

*- Individuals communicated through radio waves at low frequencies.*

*- Development: The designers of this facility were likely bio-mechanical, and had some sort of technological ability similar to telepathy.*

### **Archive Information**

- *This digital archive holds approximately eleven million virtual documents of species encountered on the moon, history regarding the race who came here, and information on their institutes.*
Conjuration

**Conjuration** is an advanced form of Magic which involves the creation, transmutation, and animation of physical matter.

## **Conjuring:**

Conjuring Magic is the use of Magic to create objects from seemingly nothing. Via this process, Mana is used to form physical matter. Conjuring can range from anything as simple as creating an element like iron to advanced objects like machinery or even the bodies of creatures.

## **Transmutation:**

Transmutation Magic is the use of Magic to transform objects into other objects, or otherwise edit an object's makeup. Transmutations can be temporary or permanent, and come in many forms, from simply changing an object's shape to completely transforming it into a new object.

## **Animation:**

Animation is the active Magical manipulation of objects via their makeup. It is an extremely difficult and complex form of Magic, but a very powerful one. Animation allows for everything from the creation of Soulless entities to automated machinery.
Magic

Magic plays a very large role in Isles. Normal Magic exists, however the story mainly focuses on Specialties, which were created by a Universal Spell called the Divine Rule.

86% of The Isle's world population is capable of casting some form of Magic. 98% of all known sentient life in The Isleis capable of producing and maintaining an Aura.

### **Types:**

Magic categories are listed below:

Laws of Magic

Normal Magic

Universal Spells

Specialties
Gore Duke

**Gore Duke** is an active Spell Specialty which allows its user to generate powerful energy fists and claws.

## **Etymology:**

Gore Duke takes its name from the words gore, meaning "to pierce or wound with something pointed," and duke, meaning a fist -- the article by which the user's opponent is being gored.

## **Effects:**

Gore Duke allows its user to create fists or claws made of red energy and apply them over their own hands. The user has a limited supply of energy to construct the claws from and can divide the energy up to create claws of any shape and size. No matter their size, the claws do not weigh down the user, allowing them to perform heavy attacks without decreased speed.

### **Applications:**

* Deadly melee attacks.
* Create a single long claw for a ranged attack.
* Catch projectiles or block attacks via claws.
* Climb using claws.
* Use thin claws to pick locks.
* Use curved claws to reach around corners, grab objects, etc.
* Use a large claw to catapult yourself.
* Use a large claw to soften impacts and falls.

## **Users:**

The only known user of Gore Duke is Virilen Aurexes.
Grand Reef Laboratory

The Grand Reef Laboratory is found in the Grand Reef, found near many islands in the Tropic of Centauri. The lab was set up by the Precursors in that particular area to study local fauna, with special focus on their reproductive methods.

## **Layout**

The Grand Reef Laboratory is built in an underwater mountain crevice, but a force field installed in the entrance of the lab kept water from flowing into the base. They had no thought of using an airlock to get in and out, but rather used a Warp Gate to travel between labs. The gate was connected to the Primary Research Facility, where data would be shared with each clan.

Alien research equipment is spread out, with similar interior design to that of the Northern Canyon Laboratory, but had a few minor differences. For instance, an aquarium was built in the center of the lab to observe indigenous wildlife engage in reproduction.

### **Data**

*- Discovery: discovered that a species of fauna native to the Grand Reef could change its sex cells, and engage in asexual reproduction.*

*- Observed other organisms mimicking the same asexual reproductive progress.*

*- All individuals tested with bacterial contraction were still capable of reprodcution.*

*- All individuals with infections were relocated to off-site location for further testing.*

*- Eggs usually required the genetic material from another of the species.*

Reproductive research has focused on genetic variations between parent and child, which lead to extensive research on species of ancestral relations.
Marese SC-4

The **SC-4 scattergun** is a weapon designed by Hillari Marese. It was once used commonly in Aetheria, but is now only used in Odohk.

## **Etymology:**

The SC-4 follows Marese's typical naming scheme.

* "SC" stands for "scattergun."
* The number 4 represents the fact that this is Marese's 4th scattergun design.

## **Descriptions:**

The SC-4 is a 12 guage pump scattergun. The barrel is reinforced with a thin layer of outer metal to allow it to be swung as a melee weapon without risking bending the barrel and ruining the gun. It's quite simple, yet effective.
Orticuli

The orticuli is a type of round metal pin worn by nobles of Yallein as a symbol of their wealth.

## **Etymology:**

The orticuli's name may be a mutation of the Common word "article," as the rich nobles who wear them are more educated and more likely to read such things than the common person.

## **Description:**

Orticuli are thin metal sheets, typically either perfectly round or oval-shaped to the wearer's request. They are typically made of bronze, silver, gold, copper and iron and the wearer's family crest may either be engraved into the metal or painted on.
Geomancer

**Geomancer** is a term used to refer to Elementalists who specialize in earth Magic.

## **Usage:**

By technicality, the term Geomancer can refer to anyone who has knowledge of how to use earth Magic, however it is most often used to refer to professional Elementalists who specialize in using the element of earth.
Vorgial Damisch

**Vorgial Damisch** was the King of Arkhania from 3603 when his father retired until he was assassinated in 3612.

He is the father of Remia Damisch.

Vorgial was an avid supporter of the growing relationship between Yallein and Arkhania at the time. In 3612, when trade between the countries was at its peak, he proposed the Damisch Deal to Yallein. This deal would have both countries provide funding, resources, and manpower for the colonization of islands in the Ember Ocean, with the created colonies becoming shared property between the countries afterward.

On Othiember 23rd, 3612, Vorgial was assassinated by the infamous Arkhanian vigilante Wilkes Sharron. The Damisch Deal would never be enacted due to his death.
Magnemancer

**Magnemancer** is a term used to refer to Elementalists who specialize in magnetic Magic.

## **Usage:**

By technicality, the term Magnemancer can refer to anyone who has knowledge of how to use magnetic Magic, however it is most often used to refer to professional Elementalists who specialize in using the compound element of magnetic force.
Dahdayla Archipelago

The **Dahdayla Archipelago** is a region made up of three smaller archipelagos: the Dahlian, Rosari, and Vivien. This landform is located in the center of the Ember Ocean and makes up the majority of the country of Dahdayla's land claims. In total, the archipelago is made up of 25 islands. In order of largest to smallest:

* Alma
* Urmos
* Mermon
* Terros
* Yamar
* Tetranus
* Fiden
* Jianos
* Harro
* Mananos
* Fafra
* Gallian
* Manamnos
* Polposas
* Visor
* Laramaras
* Belador
* Ranbuga
* Geligar
* Ilion
* Polypis
* Tartaros
* Kellimos
* Fadag

## **Claims:**

The archipelago is owned in its entirety by Dahdaylia.

## **Settlements:**

* Firren
* Tosatros
* Yuien
* Alma
* Reirados
* Olmeck
* Gearen
Archmage

**Archmage** is a title given to extremely powerful Mages.

## **Usage:**

An Archmage is an extremely powerful Mage. In regions that use the Mage Class system, a person would be considered an Archmage if they were Class 6 or higher. In areas without this system, an Archmage may simply refer to a Mage who is powerful relative to most other Mages in the area.

The term is sometimes also used to refer to a the leader of a Guild or other group of Mages, especially in areas without the Mage Class system.
Golemancy

**Golemancy** is the application of a Magically simulated mind to an inanimate object. The entities created this way are referred to as Golems. A Golems body is typically constructed before the spell is cast, and can be either composite or uniform. A Composite Golem is made up of separate parts that are held loosely together by the Golem's own Magic, whereas a Uniform Golem has a body of interconnected parts that functions like that of a real creature.

A Mage who uses Golemancy is typically referred to as a Golemancer.

See Golem
Brownie

## Brownies

**Brownies** are a type of Faery, and one of the direct descendants of the ancient Obrin race. Almost all Brownie populations live among populations of other, typically non-Faery, races, where they work as laborers or servants in return for thriving in a superior society to one ruled by Faeries alone.

Brownies belong to the Obrin genome.

### Appearance:

Brownies are short, with an average height of 3'4. They have ugly, scrunched up faces with large noses and floppy ears, and often have brown, tan or cream colored skin covered in patches of hair. They have lanky frames and thin limbs.

## **Abilities:**

Brownies have an IM of 30.

* **Enhanced Smell** - Brownies have an enhanced sense of smell compared to other races.
* **Intoxication Immunity** - Brownies cannot become intoxicated, and are immune to the effects of many drugs.

## **Biology:**

### Faery:

Brownies are Faeries, and thus have the distinct traits of Faeries. They are incapable of touching iron, copper, silver or lead, and their very flesh is made up of large percentages of Mana.

### Lifespan:

Brownies have an average life expectancy of 52 years.
Wyvernsmouth Plague

From the 4500's-5000's, the entire Universe of The Isle was ravaged by a terrible plague of the disease Wyvernsmouth.

## **Details:**

Wyvernsmouth is a disease which is produced as a bi-product of Wyverns' fire breath. Wyverns themselves are immune to this disease, and it is usually burned up moments after it is created, however it is possible under the right circumstances for a person to get sick with Wyvernsmouth. Its symptoms include manic depression, mood swings, erratic movements, tics, puking, congestion,indigestion, and if the subject is sick for too long, complete insanity. The disease was capable of spreading across environments of various extremes extremely quickly and was difficult to cure with Magic or medicine.

There was a breakout of Wyvernsmouth in an unremarkable country called Pholl in the late 4500's. The disease quickly spread throughout the country and into others, moving across continents by the 4600's. Soon, the entire world was living in fear and panic. Many people thought that this was the end of the world, or as they were calling it, Armageddon. Much of the progress of the previous Worldwide Golden Age was reversed: newly built cities fell, and suburbs became graveyards and quarantines.

The increase in internationalism and worldwide trade during the golden age is attributed as one of the reasons Wyvernsmouth was capable of spreading so far and so fast. Many nations broke off ties with others during or following the plague, and several important trade countries became solitary. The chaos and insanity caused by the plague resulted in the creation of Symforus, God of Calamity.

The Wyvernsmouth plague is considered as one of the worst world disasters in history, if not the worst.

## **Important Figures:**

* Pholl (Country)
* Symforus
Vacuumancer

**Vacuumancer** is a term used to refer to Elementalists who specialize in air Magic (light gases).

## **Usage:**

By technicality, the term Vacuumancer can refer to anyone who has knowledge of how to use air Magic, however it is most often used to refer to professional Elementalists who specialize in using the element of air.
Comedy Gold

**Comedy Gold** is a passive Spell Specialty which converts laughter into gold coins.

## **Etymology:**

Comedy Gold's name is derived form the common phrase "comedy gold," used to refer to an extremely well-crafted and funny joke.

## **Effects:**

Whenever somebody laughs as a direct result of something done by the user, they will gain money based on the amount and intensity of laughter. The earned money simply appears in the user's savings, and it is unknown from where it comes. No money will be earned from fake laughter.

### **Applications:**

The only viable use of Comedy Gold is to make money via comedy.

## **Users:**

The only known user of Comedy Gold is Daedra Quill.
Gene Research Facility

## **Description**

The Gene Research Facility was a structure built the Precursors to deliberately modify the characteristics of indigenous organisms by manipulating its genetic material, which lead to an evolutionary development program involving the Ottero. It is located in Anuma, an area of land in the Humid Forests. It is grown into the side of the mountain Kanusamh, the inside of the facility built into the mountain. Another section of it is located a few miles from the mountain, built in what is now a deteriorating cave.

### **Fabrication Laboratory**

This area of the research facility is where organic parts are built for organisms. These parts are built and then fused to other creatures, which would develop and grow over time.
Vauden-Vachen War

The **Vauden-Vachen War** was a conflict between early Vachen and Vaudenguard.

## Details:

Vachen expanded extraordinarily quickly, with Stoneton being settled in 1352. Meanwhile, however, a second country had began to develop on Brallia. Vaudenguard, a country of Dwarves, had settled in the South, creating the town of Grimfield as its developing capital.

The second King of Vachen, Raymond Vachen, who took power after his father died of illness, was eager to show off the strength of his country to the world and was determined to continue to expand. He declared war on Vaudenguard in 1354, claiming that his army would take the Dwarven capital within two months.The war lasted for three and a half months, with the Dwarves eventually being completely overpowered and forced to surrender. The people of Grimfield abandoned the town and fled South, where they would live in exile for several years.

In the year 1362, the Dwarves returned from their exile, forming Fort Triad as their base of operations. With their army, they launched an invasion on Grimfield, and managed to take it back from Vachen. A fierce struggle for the town ensued, with Vachen taking it back three months later, only for the Dwarves to return in 1363 and take the town again. The Vachien army retook Grimfield in 1365 and pushed the Dwarves back to Fort Triad, however they did not have the strength to defeat the Dwarven army. The Dwarven King, Tharjel the Brave, threatened to take both Grimfield and Stoneton on the first day of 1366 if Vachen did not bring him an offer first.

Fearing Tharjel had the strength to go through with his threat, Raymond decided to propose a deal with the Dwarves. This deal stated that Vachen would retain ownership of Grimfield, but that Vachen would provide workers, materials, and Gold for the construction of a new Dwarven capital on the islands to the South. Tharjel accepted this deal, and thus the conflict between the nations finally came to an end.

With the treaty signed, the Dwarves gave up on taking Grimfield and awaited their supplies from Vachen. The materials and workers were swiftly transported to the largest of the Smith Islands via raft, and the construction of a new Dwarven capital began.

The new capital, called Ashborough, was built inside of a mountain. It was designed by Tharjel himself to where it would be completely immune to any attack, impenetrable by enemies. History from that point on would argue he succeeded.

## **Important Figures:**

* Raymond Vachen
* Tharjel the Brave
Жилище Сильвана

**Вернуться назад ➽ ➽**

* **Заправка**: 50 маны + 1 волшебная пыль
* **Доход**: Фенек Шамана, опыт
* **Время:** 10 минут
* **Ресурсы для улучшения**: Руна Леса, Амулет жизни, Лесной амулет

Каждый раз, улучшая "Жилище Сильвана" (со второго по шестой уровни), Вам будет открываться дополнительная квестовая линейка “Рунная магия”, состоящая из 5 заданий.

* **За задание "История Сильвана 14/15" награда**: особый свиток магии "Обращение в рост"

Примените “Обращение в рост” на “Жилище Сильвана”, чтобы превратить его в уникальный загон для Вашего “Сильвана”.

*Всего у постройки “Жилище Сильвана” 7 уровней*
Мухосвин

⇦**Вернуться назад**

## ✍ Как купить Мухосвина?

* постройте здание Скотный двор;
* построите Загон;
* зайдите в Магазин;
* во вкладке "Существа" приобретите Мухосвина;
* выберите Мухосвина в "Инвентаре" и переместите его в "Загон".

## ✍ Как вырастить и продать Мухосвина?

* вырастите взрослого Мухосвина (при наведении на животное, должен отображаться 10 Ур.)
* выберите "Действия" (иконка жёлтой перчатки в правой нижней части интерфейса)
* в появившемся перейдите в "Режим продажи", щелкнув по $;
* кликните на зверушку и подтвердите продажу во всплывающем окне
* чтобы выйти из "Режима продажи" - нажмите кнопку "Отмена"
Warp Gate

Warp Gates, also known as Transference Networks, are large structures constructed by the Precursors. They resemble large gateways, with a green, transparent portal within. Its purpose is to transport Precursors to other locations on the moon by conventional means, instead of using vehicles to to move from one place to the other, excluding submarines and space travel. Each gate corresponds to each other through a central teleportation network, each leading to desired locations.

## **Locations**

Location: Primary Research Facility (Curra Island) ---> Gene Research Facility (Lata Bay Complex) and Primary Containment Facility (Torque Island Chain).

Location: Global Defense System (Magnum Island) ---> Alien Containment Hive (Torque Island Chain).

Location: Secondary Research Facility (Rima Ocean) ---> PRF and ACH.

### **Miscellaneous**

PRF (Lost Cave Lab and Grand Reef Lab) / GRF (Canyon Lab) ---> Lost Cave Laboratory / Grand Reef Laboratory / Northern Canyon Laboratory.
Dominum Discipule

During the peak of the massive extinction event that spread throughout the core worlds, it had forced the last remaining survivors of the Flumen into the Andromeda galaxy, settling in the Dominum Discipule system consisting of a red giant and blue supergiant star soon to destroy most of the solar system, along with a few planetary bodies still in orbit.

## **Description**

Dominum Discipule A is the red giant star within the star system, with Dominum Discipule B in the distant backgroud shrouded in a faint aura of blue-white light.

The first planet in this star system is known as DD-A1, a world of bare rock and soon to be devoured by the expanding red giant star.

DD-A2 is the second planet in this system, and was originally a gas giant with a ring system before it evaporated, ridding it of its ring system and transforming it into a hotter world.

DD-A3, however, is a habitable world terraformed by the Precursors. It was used as military outpost during the end of the empire, and as a viewpoint for constructing the program that would ensure the Umbrukes survival as a civilization.
National Space Programs

At this point in time, the nations of Britomartis don't have many national space programs, but there is one currently under development.

## **Sekadho Space Program**

The Sekadho Space Program, known as the National Sekadho Space Administration, is the governmental organization formed by Ubrafutti to learn more about Upsilon Andromedae. It is affiliated with the nation of Fillikke, whom have begun sending atmospheric probes into Majritis upper atmosphere. Whilst the orange giant has been photographed through optical telescopes numerous times, it has been never seen up close. Limited footage exists of the first probes entering the planet, the existing footage too grainy to observe. Now, the Haunara mission will be able to attempt an orbital flyby of Majriti, and even send atmospheric probes into the atmosphere.

The Fillikkane and Ubrafuttay have done extensive work on fitting the Haunara probe with essential equipment, scientific instruments, and developing a high tech camera for the sole purpose of obtaining a visible photo of Majriti.
Acoustic

**Acoustic** is an active/passive Genetic Specialty which gives its user masterful control over sound.

## **Etymology:**

Acoustic means "relating to sound or the sense of hearing." Acoustic gives its user various sound-related abilities.

## **Effects:**

Acoustic gives its user a variety of sound-related abilities, giving them a complete mastery of sound.

Acoustic's user has a highly heightened sense of hearing. This includes the ability to sense frequencies that those of their race usually couldn't. The user can also perfectly mimic any sound that they've heard before, including other's voices, abstract frequencies, etc. The user can also identify the possible source of sounds they've never heard before based on similar sounds. The user can also manipulate sounds around them by amplifying or muffling sounds.

### **Applications:**

* Sense quiet sounds or those from far away.
* Mimic a person's voice to pose as them.
* Attract animals by mimicking the sounds they produce.
* Scare away animals by mimicking the sounds of predators.
* Identify any sound.
* Get around via echolocation.
* Muffle sounds around you.
* Amplify sounds around you.
* Greatly amplify a sound to create a violent sound attack.
* Hear incoming attacks and easily dodge or block.

## **Users:**

The only known user of Acoustic is Krel Morrin.
Biomes

Biomes are areas of ecological diversity, and support a community of flora and fauna.

## **Overview**

Faint Green = Humid Forests, includes smaller hills.

Yellow = Deserts, Dunes.

Soft Green = Plateaus.

White = Polar ice caps, Frozen Dunes.

Brown = Tundras.

Grey = Mountains

Blue = oceans and bodies of water, includes the Grand Reef.

Bright green = Comprised of tropical rainforests.
Volantem Hydriam

The Volantem Hydriam (Flying Pitcher) is a flying organism indigenous to Britomartis. It has a total of 6 eyes. Survives off of rain water and has benefits for other avian wildelife, who fly through the 'mouth' of the creature to drink the water within, while the reserved liquids stored in patches are consumed by the creature. It is a relative of the Virens Ratis, Volantes Flora, and other flying organisms on Britomartis.
Precursor Drones

Precursor Drones were designed by the Precursors to research Britomartis.

## **Description**

### **Research Probes**

Research Probes are mechanical robots designed by the Precursors to scan various forms of life and gather catalogs of information on the environment. They have two mechanical arms paired with manipulators, mostly to examine physical objects and obtain samples. They also have a secondary probe they can send out to explore areas too small for the larger machine to travel through.

   They were designed to be for aquatic based habitats.

They work both as a scientific instrument and communications device, recording biological data.
The Dalghite Wars

"*Get out of our star system you space bugs!" -* David Cross, 27th United State's space fleet captain

**The Dalghite Wars** are a series of back-and-forth assaults against Britomartians, Humans, and the Dalghites.

## **Destruction of Colonies**

After the expulsion of the Dalghites from Britomartis, they were expected to leave the Upsilon Andromeda binary system entirely. Instead, they stopped at the Majriti system. The Dalghite Mining Colony on Calypso launched a massive EMP strike on all Britomartian colonies. Following the electromagnetic burst were orbital bombardments of the colonies, edestroying them entirely or severely damaging them in the process. United State's space fleets destroyed the Dalghite fleets. The war had begun.

## **Course of the War**

### **Battle of Britomartis**

The Dalghite fleet launches EMP bursts against the main US fleets disabling most of the ships (12,879 AAE).

After reinforcements arrive to back up the disabled fleet, space fighters start making close up runs on the ships before nukes are launched at the ships, exploding on proximity to the target and frying the crews.

Fighters make several surprise attacks from behind the enemy fleets. However, they underestimate the number of available guns pointed at them and suffer a lot more losses than expected but still manage to damage or destroy enemy flagships and support ships.

The Dalghites are flanked from both sides and heavy damage is inflicted on them.

Another EMP is launched at some of the US ships but the Dalghites still remain surrounded

One of the fleets are too damaged to keep fighting on and is therefore disabled The remaining fleets take more damage.

The Dalghite fleet is destroyed.

The battle lasted for 3 hours. The United States was 621 strong. The Dalghites were 300 strong.

### **Second Battle of Britomartis**

    One of the fleets is mostly knocked out by EMPs.

Nukes are used on US capital and support ships (12,880 AAE).

The enemy starts to get flanked and starts receiving more damage.

An arena maneuver is preformed in which ships in the back would rise up above the ships to their left and the ships would form a staircase like pattern so the fire of all the ships can be more easily concentrated and deadly.

Some ships in the US fleets are knocked out from EMP blasts while some of the Dalghite fleets take more damage.

More Dalghite fleets are mostly destroyed or completely disabled.

One of the last re mailing fleets is disabled and the last heavily damaged fleet retreats.

The battle lasted 2 hours. The United States was 700 strong. The Dalghites were 634 strong.
Zizwing

The zizwing is a type of aventail (a flexible curtain of mail attached to the skull of a helmet that extends to cover the throat, neck and shoulders) invented in Gorrik. Through trade, it has become popular in Yallein following the Dark War.

## **Etymology:**

The zizwing is named after the ziz, a rare species of massive bird found in Gorrik which is a relative to the more common Draken Falcon.

## **Description:**

The zizwing is similar in design to a typical aventail, however it is much longer (reaching down to an average Human male's hips) and wider. Holes are present in the mail which prevents it from going over the arms and reducing mobility. It provides protection to the entire upper body, and can even be clenched and swung as a weapon as a last resort.
Ngisep Jago

Ngisep Jago is a major world province on Britomartis.

## **Overview**

Ngisep Jago is the most influential province in the Ijsje Superstate, it has a wide variety of achievements and marvels. It is home to the Sejara Nurd. It’s inventions include quantum fission, CRISPR (a device that genetically alters Britomartians, primarily for curing diseases and disabilities), Valkyrie drones, and many others. It has one of the most sophisticated economies, with it being one of the only export based economies not purely based on size. It is currently within an alliance with the Sedanese, known as the Union of Sedaho and Ngisep Jago.
Illusion

**Illusion** is a category of Magic which deals with the use of psychic energy (brainpower) to apply one's thoughts and imagination to the world visually, or to alter another's perception of the world.

Illusion is, in reality, a subcategory of Psychitry, however it is considered distinct enough in casting and practice to warrant being its own category.

## **Elicy:**

Elicy is the application of one's thoughts and imagination to the physical world via psychic energy. Elicy is the simpler of the two subcategories of Illusion. Elicists can do anything from create lifelike clones of others in the form of Matagers to creating effects such as fog to blind their opponents.

## **Hysteration:**

Hysteration is the direct manipulation of a person's mind to cause their senses to lie to them. Hysterists can manipulate sight, hearing, smell, touch and taste to create lifelike experiences for their victims. Extremely skilled Hysterists can even manipulate a person's Sixth Sense.

### **Aggrandive Hysteration:**

Some Hysterists are capable of boosting their allies' senses by manipulating their minds in the opposite way, acting as a hybrid between Illusion and Restoration.
Lux Lingo Trees

These trees are very common throughout Britomartis, mainly being in the open plains and abundant in many forests. They can be anywhere except in the areas around the equator. They have flower-like leaves instead of a traditional leaf shape. These flowers can also light up creating bioluminescence, a spectacular light show of vibrant colours. The Precursors had found this to be the most intriguing about Britomartises local flora, employing it as a light source.
Sonar Fence

The high frequency sonar fence, or just Sonar Fence, was a continuous stream of high intensity sound waves generated by a series of evenly spaced devices surrounding alien facilities. It was built by thePrecursors as a security device. The range of the waves reached only as high as the top of the pillars the devices were installed on had the potential to render someone walking through the fence harmed, likely killing them.  The waves could cause severe cerebral hemorrhaging to creatures who passed through them, although someone could physically breach the barrier before the sonic waves triggered side effects. They seem to have no effects on their designers. These devices are built both on land, but are hardly built underwater.
Dunes

The Dunes is a large biome covering some areas of Britomartis, some being in the Torque Island Chain and Tropic of Centauri. The Dunes arent abundant with much life, considering they are mostly composed of rocky plains and large sand dunes, hencing its name.

## **Indigenous Fauna**

Because of the biome being very new in development, it currently harbors no interesting fauna. Work in Progress.
Rancor

**Rancor** is a passive Genetic Specialty which causes the user to exponentially gain strength as they are surrounded by hatred and contempt.

## **Etymology:**

Rancor is lost standing bitterness or hatred. Rancor's user gains strength from this.

## **Effects:**

Rancor causes its user to gain physical and Magical strength exponentially as they are surrounded by hatred, contempt, bitterness etc. The amount of strength gained is determinate on the severity of the emotions fueling Rancor.

## **Users:**

The only known user of Rancor is Velma Nikos.
Caelum Velis

Caelum Velis is one of the most oldest flying organisms on Britomartis, next to the Virens Ratis. They see with sonar and keep themselves afloat with a composition of nitrogen and helium. They lure smaller organisms with a sweet scent secreted by a gauze-like substance lining the insides of their mouth, where the smaller ones fly in and are slowly digested from their inability to get out.

They're around 10 feet in length and 3 feet in width.
Grand Reef

The Grand Reef is a large biome found in the Tropic of Centauri, abundant with many forms of indigeous fauna and exotic flora. Mainly found in the shallow areas of the ocean, fauna here are mainly omnivorous, feeding off of local lifeforms and plants. Predatory wildlife here is common, the largest being around 16 - 22 feet in length, known as a Carnis Persequor.

Most interestingly, the Grand Reef is home to a number of local lifeforms who engage in asexual reproduction. The Precursors took interest in this particular biome, installing the Grand Reef Laboratory to perform extensive study on local fauna, their focus on reproductive processes.

## **Indigenous Fauna**

This section is about all of the known fauna related to the Grand Reef.

Perforabis Maxillam Eius (Silver Trawler)

Adamantem Piscis (Diamond Colt)

Longus Laterm (Silver Trawler)

Carnis Persequor (Spined Stalker)

Pelagius Gradus (Sea Treader)

Cinericius Laxi Oris (Loose Jaw)
Flamethrower

**Flamethrower** is a Spell Specialty which allows the user to conjure and shoot streams of flame from their hands.

## **Etymology:**

Flamethrower gets its name from the flamethrower, a modern weapon which shoots streams of flame.

## **Effects:**

Flamethrower allows the user to shoot streams of flame from their hands at will. The user can change the reach, spread and strength of the flames according to their will as well.

### **Applications:**

* Set objects or opponents on fire.
* Use focused, low-reach flames to create propulsion.
	+ Basic flight.
* Add fire to physical attacks (Ex: a fire punch).

## **Users:**

The only known user of Flamethrower is Vars Korrin.
Britomartians

## **Biology**

Britomartians (*Longus Sapiens*) are a sentient race of quadropedal and bipedal beings native to Britomartis, a

habitable natural satellite orbiting the gas giant Majriti in the Upsilon Andromedae binary star system. Britomartians are composed of two separate species, Rhewin and Ottero, which have very different origins on the planet. For instance, the Rhewin independently evolved as ominvorous quadropeds in the Humid Forests, while the Ottero were genetically engineered by an ancient precursor race known as the Ewoyday.
Curra Island

The Curra Island is one of Britomartises islands, and serves as the location for the Primary Research Facility and the Catacombs.

## **Story**

The Curra Island was the focal point of research, as the PRF was constructed on a large mountain in the island to conduct studies on the moons native fauna and flora. Shortly after, the Gene Research Facility and Primary Containment Facility were built to further expand this field of research.
The Green Angel

The **Green Angel** is a nuclear weapon designed by the Precursors with a blast yield of 100 megatons of trinitrotoluene, and a blast radius of 55 km (34 miles) or 170 km (105

   miles). It gets its name from the green aura the weapon produces when detonated. Smaller versions of it are calibrated to detect carbon dioxide, motion, and loud sounds. These versions are less powerful, but the Green Angelis most notable for ending wars, and wiping out entire civilizations, estimated to have been the cause for the destruction of 23 civilizations, with a total death rate of 161 billion.
Fillikke

The Fillikkane are one of the oldest nations on Britomartis, the most advanced and the top global superpowers.

## **History**

Fillikke was one of the first and oldest countries to exist on Britomartis, and it was the first country to rebel and break away from the Anguill empire leading more modern nations to follow in Fillikke's path and rebel. Its current capitals are Unthall, Xon, D'quar and Undithem. It is currently the most powerful nation and is the leading nation of the Corumm pact.

Allied with the Sedanese, one of their oldest political friends, they have made extraordinary advances in technology.
Wars and Conflict

Wars happen from time to time on the Narratives of Britomartis server, and as such will be documented here.

## **The Gibrevian - Quadrolatan War**

Period of Time: 10,313,020 AUP

Conflict between Gibrevia and Quadrolatum began to rise, leading to an assault on Gibrevia lead by Quadrolin troops. Gibrevia then began a Naval Assault on the group, prompting the opposing force to surround Gibrevias territory to lead an attack. This led to Gibrevia hatching a plan to assassinate Quadrolatums leader, recruiting more soldiers during it.

As Gibrevias troops were striding there way to Quadrolatum, they were surrounded by Quadrolin soldiers with a surprise assault. The leader of the Gibrevian assault group proposed suicide, though he could not come to do it. Instead, he launched more attacks on the Quadrolin leaders. The Quadrolins, attempting to push the Gibrevian troops back into their territory, were successful. However, the opposing troops are still pushing back, in hopes of keeping the invaders away from the central of Gibrevia.

Though it seemed that Gibrevia was lost in the battle, and inevitably surrendered during the battle. Attempting to truce, and retreat back to their capital, the Quadrolin military general anexxed Gibrevia, slaughtering them. The general had a particulary ideology against the Ottero race, often discriminating them and kidnapping individual Ottero as slaves. Most of the time, they are most likely killed just because of their race.

Finally: The leader of Gibrevia is assassinated and they surrender to Quadrolatum.
Geography

This will detail Britomartises geography.

Blue = Cool descending air currents.

Blue = Cold currents.

Black = Neutral currents.

## **Tectonic Plates**

This section is about Britomartises tectonic plates and fault lines.

Blue = Divergent (Plates moving away from each other).

Red = Convergent (Plates moving towards from each other).

Yellow = Transformant (Plates moving past from each other).

## **Regional Map**

The Regional Map is a visual representation of Britomartises continents, landmasses, and islands.
Lost Cavern Laboratory

The Lost Cavern was a primary source of vaccine development for Britomartises many diseases. As such, a laboratory was installed by the Precursors. It is found near the Tropic of Centauri, a little over 3 miles from the Curra island.

## **Layout**

The entire layout is established in the side of the cave, far away from any entrances. It has the same equipment as all the others labs spread throughtout the tropics.

### **Data**

Head of Temple of Research member requested cross referencing of local environment scans with ideal construction conditions. Message was transmitted to research site Theta to begin construction.

#### **Local Environmental Scan**

*- Large subterranean cavern and cave netowork.*

*- Conditions support a unique macrocosm of ecological diversity.*

*- Predatory wildlife have diets of microvorism, and liquivorism.*

*- Extensive communities of symbiotic flora previously unknown to the PRD.*

*Site 7 has been selected as the construction site for the following reasons.*

*- Within large community of flora and fauna, viable for study.*

*- Medium distance from predatory organisms, for further observation at safe distance.*

*- Stable foundations on which to construct on.*
Space Exploration

## **Rockets**

The first rockets were developed by Fillikke and the Sedanese, and were trans atmospheric based.

   Rockets are cylindrical projectiles that can be propelled to a great height or distance by the combustion of its contents, used typically as a vehicle in orbit of Britomartis. They are used for launching Satellites, Probes, and Britomartian astronauts. The Cygnus is one of the most effecient Sedanese spacecraft fo launching satellites, but is confined to that only.

## **Launch Pads**

Launch pads are highly effecient devices for launching rockets, typically consisting of a platform with a supporting structure.

## **Current Spacecraft**

The official orbiter Calesto Skenbis set to be launched into orbit, carrying a crew of 3. This will consist of Rhewin and Ottero members. The Jekasin Verakki is a Sedanese orbital capsule.

### **Vanemk**

The Vanemk is a Sedanse constructed rocket that took astronauts Martenis Senta and Talem Voka to Calypso, one of the many moons of Majriti. The Vamek uses unified engines for the launcher and lander.

### **Calesto Skenb**

The Caleso Skenb was made by the Fillikkane, and orbited Britomartis

### **Jekasin Verakki**

The Jekasin Verakki is a Sedanese orbital capsule, built after the Fillikkanes Caleso Skenb orbiter.
История Сильвана (23.08.18.)

### **История Сильвана**

“История Сильвана” начнется 23 августа в 12.00 Мск. Первое задание необходимо выполнить до 4 сентября 23:59 Мск. Участие могут принять все игроки, начиная с 18 уровня.

**Задания**

История Сильвана, Рунная магия

**Постройка**

Жилище Сильвана

**Животные**

Фенек шамана, Древесный кот

**Растение**

Лесной огонек

**Ресурсы**

Руна Леса, Красный турмалин, Зеленый турмалин, Амулет жизни, Лесной амулет

**Подсказка**
Majriti

## **Overview**

Majriti is an exosolar and real planet a little bit larger than Jupiter.
The average temperature of the upper atmosphere is 0 Celsius on average (Depending where on the planet and in the atmosphere).

The average wind speeds outside of storms, cyclones and other places with higher wind speeds is about 115 Kilometers per hour while its usually 200+ KM an hour inside storms.

In a sense, temperature-wise, Majriti has similar temperatures to Earth's atmosphere.

The stratosphere is about - 40 degrees Celsius.

The upper troposphere temperature is around - 60 degrees Celsius while the lower troposphere is a somewhat comfortable 5 degrees

   Celsius.

### **Composition**

83% Hydrogen

9% Helium

1% Ammonia

1% Oxygen

0.6% Methane

0.4% Sulfur

0.3% Water Vapor

0.2%Carbon Monoxide

0.4% Krypton

0.3% Carbon

0.7% Nitrogen

0.1% Argon

0.7% Hydrogen Telluride

0.3% Ammonium Hydrosulfide

0.2% Phosphine

0.2% Ethane

0.6% Hydrogen Chloride

0.1% Xeon

0.2% Neon

0.7% Carbon Dioxide

## **Properties**

Majriti has around 10 spherical moons, with Britomartis being the most habitable of them. Britomartis is inhabited by two intelligent species, known as the Rhewin and Ottero, who have begun sending atmospheric probes into Majritis upper atmosphere. Interestingly, these probes arent the only artificial object present in Majritis atmosphere.

Around 10,000,000 years ago, an ancient spacefaring alien race built an orbital station known as the Hydrothermal Plant to harvest hydrothermal energy through a large ventelation unit. Considered that Majriti is 84% hydrogen, it was seen as a viable source of energy, though the Precursors had no intentions of draining the planet of it.