Fox

Fox is one of the playable characters in Super Smash Bros Tourney Legends.

## Neutral B: Blaster

Takes his Blaster out of its holster and fires at the opponent. The Blaster itself has relatively low ending lag and the projectiles have transcendent priority, which makes it good at forcing approaches at long distances. The Blaster's lasers are fired rapidly but do not make the opponent flinch and they lose power the farther they travel. Slightly less lag while used in the air. It can be used for camping and is an excellent move for punishing shield breaks or very laggy moves (like Rest) because of the lack of hitstun.

## Up B: Fire Fox

Engulfs himself in an aura of flame before launching himself in a fiery tackle. Since this move is fire-based, it can detonate some items like Links' bombs. Travels a long distance, but has very high startup for both his charging flames and dash (20 and 43 frames, respectively), in addition to it being completely linear making Fox widely open for edgeguards. The trajectory of the move can be chosen before Fox launches himself, with up to 8 angles to choose from. After the move ends, Fox becomes helpless.

## Side B: Fox Illusion

Dashes forward at a blindingly fast speed, leaving behind afterimages. Fox will launch opponents at an upwards angle on contact. It can be used as a situational recovery option. Stops on shields, making it punishable. The end of the grounded version can function as a KO setup into his up aerial at around 100% on middleweights.

## Down B: Reflector

Activates his Reflector, surrounding himself with a blue hexagonal energy field. All projectiles are deflected and do increased damage. The Reflector also damages nearby foes upon activation, weakly launching them at a semi-spike angle. After reflecting a projectile, Fox can jump, spot dodge or roll, which allows him to escape potential punishes. It stalls Fox in the air, giving him a landing or a recovery mix-up, though he can only do it once until he lands or gets hit.

## Level 1 Final Smash: Landmaster

Fox leaps straight upward and off screen (passing through all barriers and damaging anything in their path), where the Landmaster is dropped in his place. While other players can stand on the vehicle without taking damage, they would be ill advised to do so for long, as the Landmaster has various means of attack from both short and long range.

The Landmaster's main weapon is the cannon, activated using the attack or special move button, which fires a quick blast. The attack will hit any characters in its path, as well as those standing on the cannon's barrel. The other means of direct attack, aside from simply landing on opponents or driving into them, is the roll, also commonly known as a 'barrel roll'. Pressing down on the Analog stick causes the ship to roll-over in place, damaging everything near it. The Landmaster loses its platform while rolling so even characters that are invincible still cannot stand on the Landmaster while it is rolling. If the Landmaster is on a soft or supersoft platform, it will drop through instead of rolling.

Using the jump button, the vehicle's jets can also carry it upward for a good amount of time. Though it can not fire while hovering, it does have enough lift to carry opponents above it beyond the upper blast line for a star KO or screen KO. As the cannon is a soft platform, players attempting to escape can drop through it. As of *SSB4*, it is possible to fire while in the air, but doing so would cut off the hovering, forcing the Landmaster to drop down. Unlike in *Brawl*, it can now lift players off of their revival platform and can possibly nudge it sideways from its original position.

After a time, the Landmaster begins to blink (indicating the end of the final smash) and soon fades away as a blueprint wire-frame, and the pilot will jump out while still invulnerable. The invincibility will last until a short time after the pilot lands on the ground or after they exceed a certain amount of time in the air.

The Landmaster is impervious to stage hazards, and unaffected by conveyor belts, but sinks in water.

## Level 2 Final Smash: Fox Illusion Chase

Fox does his illusion dash. If he hits, he continues to dash though carrying the opponent into the air for 10 hits, then tail whips the opponent away.

## Level 3 Final Smash: Team Star Fox

Upon activation, Fox shouts "It's go time!", with a large green reticle appearing in front of him. Three Arwings fly in a tight formation from behind the screen in the area where the reticle is located. Upon hit, a cinematic begins with Fox and his team flying in a group of Arwings, as Fox himself says, "Star Fox- fire at will!" (saying "This is the end for you, Wolf!" if he hits Wolf), as all of the members then fire lasers at the trapped opponents, damaging them heavily and launching them horizontally as the cutscene ends.

## Trivia:

* Fox's rival is Captain Commando, the leader of the Commando Team and the original mascot of Capcom.