Items

**Obtain:** Cannot be obtained

**Saved:** No

A huge sword wielded by monster hunters from a distant land. Immense strength is required to wield it, but its massive weight is enough to cleave through steel.

**Obtain:** Cannot be obtained

**Saved:** No

### Rune Sword

Parry-type Longsword
 - 10 Weapon Power
 - 40 Weight

**Obtain:** Cannot be obtained

**Saved:** No

### Dark Sword

 - 170 Weapon Power
 - 33 Weight
- +3 WPN/STR +3 WPN/AGI +2 WPN/INT

**Obtain:** Secret Shop

**Saved:** Yes

### Magic Hammer

 - 430 Weapon Power
 - 40 Weight
- +2 WPN/STR +1 WPN/INT

**Obtain:** Secret Shop

**Saved:** Yes

### Curved Blade

 - 170 Weapon Power
 - 21 Weight
- +2 WPN/STR +5 WPN/AGI

A crude sword fashioned by the beastmen who live in the canyon. It is not well-made, but its shape allows it to inflict grievous wounds. Holding it imbues you with a certain bloodlust.

**Obtain:** Rare Satyr drop

**Saved:** Yes

### Elemental Swords

 - 200 Fire/Ice
 - 21 Weight

**Obtain:** Cannot be obtained

**Saved:** No

### Mace

Hammer
 - 400 Weapon Power
 - 33 Weight
- +4 WPN/STR

A mace, well known for its destructive potential.
Both its weight and user's strength can be combined to create a lethal weapon, capable of crushing armor with ease.

**Obtain:** Initial item

**Saved:** Yes

### Quarterstaff

Spear
 - 100 Weapon Power
 - 8 Weight
 - +3 Intelligence
- +5 WPN/STR +5 WPN/AGI

A sturdy staff. Not very effective as a weapon, but certainly better than nothing.

It's still in excellent shape; its previous owner must have died only recently.

**Obtain:** Corpse near first golem

**Saved:** Yes

### Rapier

Parry-type Rapier
 - 200 Weapon Power
 - 18 Weight

**Obtain:** Cannot be obtained

**Saved:** No

### Rifle

Overheat-type Cannon
 - 400 Weapon Power
 - 35 Weight

**Obtain:** Cannot be obtained

**Saved:** No

### Spear

Spear
 - 260 Weapon Power
 - 18 Weight
- +2 WPN/STR +3 WPN/AGI

A worn spear, little more than a blade tied to a stick.
It is very ineffective in close-quarters combat, but excels when used at a distance and can be combined effectively with a shield.

**Obtain:** Buy from Bandit

**Saved:** Yes

### Sword

Sword
 - 200 Weapon Power
 - 28 Weight
Scaling
- +3 WPN/STR +3 WPN/AGI

A sword, a simple weapon commonly found throughout the world. Its modest yet robust design allows it to be used for varying types of attacks, making it deadly in the right hands.

**Obtain:** Initial item

**Saved:** Yes

### Throwing Knife

Throwing Knife
Base Stats
 - 5 Weight

**Obtain:** Cannot be obtained

**Saved:** No

### Twin Daggers

Mobile-type Dual Blades
 - 140 Weapon Power
 - 16 Weight

**Obtain:** Cannot be obtained

**Saved:** No

### Weird Spear

Defend-type Spear
 - 13 Weapon Power
 - 18 Weight

**Obtain:** Cannot be obtained

**Saved:** No

### Wooden Bow

Bow
 - 120 Weapon Power
 - 12 Weight
- +3 WPN/AGI

Bow users take 50% more damage

The bow is a quintessential weapon of warfare, capable of launching a variety of projectiles at great distances. While devastating at range, a bow has little use in a melee battle. Positioning is key.

**Obtain:** Bandit camp

**Saved:** Yes

### Fire Longbow

Focus-type Bow
 - 12 Weapon Power
 - 15 Weight

**Obtain:** Cannot be obtained

**Saved:** No

### Flame Blade

Sword
 - 100 Weapon Power
 - 140 Fire
 - 24 Weight
Scaling
- +2 WPN/STR +2 WPN/AGI

A glowing sword, hot to the touch.

Fire lizard materials can be hard to find, but they possess the ability to generate heat when exposed to air, making them a valuable component of weapons.

**Obtain:** Near Fire Lizards

**Saved:** Yes

### Giant Skeleton's Axe

Charge-type Hammer
 - 640 Weapon Power
 - 40 Weight

**Obtain:** Cannot be obtained

**Saved:** No

### Venomhasta

Defend-type Spear
 - 100 Weapon Power
 - 140 Poison
 - 24 Weight

**Obtain:** Cannot be obtained

**Saved:** No

## Offhand

### Buckler

 - 160 Weapon Power
 - 120 Guard Power
 - 18 Weight
 - +120 Stun Endurance
 - +300 Poison Endurance
Damage Blocking
 - 65% Phys  10% Fire
 - 75% Ice     95% Poison

**Obtain:** Initial item

**Saved:** Yes

### Stone Shield

 - 220 Weapon Power
 - 140 Guard Power
 - 28 Weight
 - +180 Stun Endurance
Damage Blocking
 - 80% Phys  75% Fire
 - 50% Ice     60% Poison

**Obtain:** Golem on top of cliff

**Saved:** Yes

### Torch

Shield
 - 200 Fire
 - 100 Blocking Power
 - 6 Weight
 - 30% Phys  10% Fire
 - 75% Ice     66% Poison

Special: Reveals nearby invisible objects.

**Obtain:** Living Statues

**Saved:** Yes

### Barrier

Shield
 - 100 Weapon Power
 - 1 Weight
 - 100 Guard Power
 - +2 Intelligence
 - 75% Phys  75% Fire
 - 75% Ice     75% Poison

Special: Blocks from all directions.

**Obtain:** Dig spot in Spark Caverns

**Saved:** Yes

### Knight Shield

Heavy Shield
 - 300 Weapon Power
 - 170 Guard Power
 - 38 Weight
 - +500 Stun Endurance
 - 100% Phys  60% Fire
 - 60% Ice     50% Poison

**Obtain:** Cannot be obtained

**Saved:** No

### Rebound Shield

Shield
 - 33 Weight
 - 10 Stun Res.
 - 50% Phys  50% Fire
 - 50% Ice     50% Poison

**Obtain:** Cannot be obtained

**Saved:** No

## Helmet

### Golem Head

 - 11 Weight
- +50 Stun Endurance

Wearing this could only slow you down, but you feel an odd sense of safety doing so.

**Obtain:** Rare Golem drop

**Saved:** Yes

## Back

### Cape

 - 5 Weight

This item is obtained by completing the Solo Challenge, and cannot be equipped if the challenge has not been completed.

**Obtain**: Solo challenge

**Saved:** Yes

### Backpack

 - 18 Weight

Special: Grants the player extra inventory slots. You can only access the backpack while it is equipped.

**Obtain**: Cannot be obtained

**Saved:** No

### Royal Cape

 - 5 Weight

**Obtain**: Cannot be obtained

**Saved:** No

### Tail

 - 1 Weight

**Obtain**: Rare Satyr drop

**Saved:** Yes

## Charms

### Perfection

- 8 Weight

- The wearer of this charm will die instantly if damaged

A tiny shard, spalled off of one of the many crystals inside the Spark Caverns.

Imbued with a strange aura that renders whoever holds it just as brittle as the crystal itself. Extremely dangerous to use, as any unblocked hit taken could shatter the user.

**Obtain:** Secret path in Spark Caverns

**Saved:** Yes

### Pure Gem

- 8 Weight
- Has no effect

**Obtain:** ?

**Saved:** Yes

### Battle Emblem

 - 5 Weight
 - Provides a weapon attack bonus to the wearer

An artifact that improves the holder's battle instincts. Created by warrior monks who use them to gain an edge in battle.

You feel stronger just by holding it.

**Obtain:** Chest below Magic Golem

**Saved:** Yes

### Everlasting Ring

 - 1 Weight
 - Increases duration of certain buffs

A ring worn by a clergy during periods of great famine, it serves as a link to the divine, strengthening remedial magics and inspiring hope.

**Obtain:** Bandit camp

**Saved:** Yes

### Regeneration Ring

 - 1 Weight
 - Provides minor health regeneration

A small ring capable of miraculous healing.

"Even a single wound can fester" - Proverb

**Obtain:** Bandit camp

**Saved:** Yes

### Wisp Coin

 - 4 Weight
 - Reduces Life Token casting time

An intact version of the core that is found in the wisps that call the Spark Caverns home. Just as it can sustain the life of the volatile wisps, it may also boost the life-giving powers of certain artifacts.

**Obtain:** Purchase, or rare drop from wisp

**Saved:** Yes

## Arrows

### Heavy Arrows

Bow Ammunition
Heavy arrows deal greater damage and have more stun power, but have less range. Arrow charges can be replenished at checkpoint crystals.

Trading the quality of their build for sheer mass, heavy arrows often utilize lower-quality metal such as iron, but still inflict terrible damage on whatever they strike through momentum.

**Obtain:** Bandit camp

**Saved:** Yes

### Net

Bow Ammunition
Max Charges: 20
Immobilizes a target temporarily. Does not work on large targets. Click to add to Quiver.

**Obtain:** Cannot be obtained

**Saved:** No

### Poison Arrows

Bow Ammunition
Poison arrows inflict the Poison status effect. Arrow charges can be replenished at checkpoint crystals.

Standard arrows tipped with venom. Sees widespread use in the Southern Desert due to the abundance of venomous wildlife and their inexpensive production cost, but is a common export to other regions as well.

**Obtain:** Scorpion Camp

**Saved:** Yes

### Life Arrows

Bow Ammunition
Life Arrows are capable of healing allies. The special version of the Life Arrow self-applies Life Token effects. Arrow charges can be replenished at checkpoint crystals.

Arrows blessed with minor healing magic, they often find use in the hands of crusaders who swear by their ability to save lives and provide additional utility to their bowmen. A bundle can be stabbed into the user as a crude replacement for a life token.

**Obtain:** Purchase

**Saved:** Yes