Locations

Hearts is a World, and there are places in it, however much larger than places their are locations.

I don't have the willpower to make a map yet, sorry.

Is it clear this section isn't ready yet?

## Major Locations

### **Nexus, The Heartlands**

> **"I don't care what the king says, I am never calling it Nexus!"**
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The Heartlands, is a large region is made up of grasslands and young forests layed in the center of the content. Though this lands are under the claim of the Kingdom of Hearts, the new rulers have not yet expanded far enough to claim much territory. Even so the place has become known as the Heartlands for those Even with the vast wilds among this lands, the wilds are notably timid and with mostly mild weather. Under the Rule of the Current King of Hearts, the land was given the name Nexus, as they hope one day this land will become a link between all regions of the world in unity. As such it is one of the few regions with a proper name

### **The Drylands**

> **"Ah, The vast savannas, It's like a cousin to the deserts. Just swap the sand for rock and soil, and less extreme temperatures"**
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To the South of the Heartlands, one will find the vast savannas and flat planes of the Drylands. This lands are largely untamed. Though towns and tribes dot the lands around water sources or other natural resources. Though any form of rainfall is a rarity in this region, weather effect such as high winds, heatwaves, and the occasional frost. However the lack of water and vegetation along with the vast open spaces means visibility is quite high. The beasts of this area are noteworthy for their sight, or their ability to stay hidden in the conditions. This area is also home to the Wastelands.

### The Tundra

> **"Ironically, I'd describe this place as a warm up for the Frozen North."**
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Far, Far to the north, one will find the vast expanse of the Tundra, Though the southern region of the frozen north is not locked in an eternal winter, as one goes further north, the cold only consumes more and more, before long all one will see is blankets of white snow laying claim to all that ones eye can see, alongside the frozen spires, vast cravases and small caves offering short repore from the brutal conditions. The wildlife has long since adapted to these lands, becoming bulky and strong. The same can often be said for the locals, who all seem to have bound tightly together in their communities in order to find warmth among the Frosts. Pushing further north from the tundra, one will find the titular Frozen North. Which will get it's own section soon enough.

### The Dustlands

> **"It is a Desert, Yes, but it's still called the Dustlands for a reason. Yes, That reason is the Dust."**
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Just off of the Drylands toward the Northeast edge and claiming a large portion of the Southwest from there is the Dustlands. Gaining that name for silverish material locals call 'Dust' that mixes with the sand and give it the soft grays and silvers the surface of the sand of the deserts. This lands attract many adventurous souls with ruins throughout from both domains of an era long gone, and more resent locations that now have faded into ghost towns. However this lands are not for the faint of heart, as dust storms, thunderstorms blistering day's heat and frigid nights can break anyone's resolve if unprepared. Beyond that, The local wildlife are treated in the same regard as the weather by most, something that must be planned for, or ways around rather then something to be faced or fought.

### The Vast Sea

> **"There is something intoxicating about being at sea, finding what can be out among the waves and perhaps finding a brand new world. Too bad all that rocking will stur one's stomach empty."**
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Wet. It's Wet.

I Told it it was a work in progress.

## Minor Locations

Minor Locations are locations that are vital locations that are either too small to be there own region but still have properties that set them apart from the greater area they are a part of. Or act as an extreme area of each region.

### The Frozen North

> **"You might have heard this place called the land of white death. Trust me, this place earned that title."**
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At the apex of the Tundra, one will a land cast eternally in the shadow of snow, with towers of ice and a kingdom of frost. Resting under an eternal cloud coverage. This land claimed by the frozen norths sole race, the Frost Elfs. A race with a innate grasp of both Ice spells, and most hauntingly Necrotic energy. There use of such has leaked into the land itself, giving an almost haunting air to this lands.

### Point Origin

> **"I visited this place once during the Festival Of Origin, to no one's shock they do celebrate the holiday there too. It was a wonderful time. Even though being so close to the route of the event was, daunting, even if it wasn't the year for it."**
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Found at the point at the center of the geological world among the Vast Sea, an island that peaks into several suspended land masses that hold a relatively populated town and a port on the mainland island. As this place is considered a neutral ground unable to be ruled by any one faction many seafarers will set to port here when in rough waters with other factions or organizations.

This location is also the vital in the Trial of Origin, a potentially world ending event that falls every 10 years by a creature named Origin. The Mainland island holds a single cave that leads into battlegrounds of the Trial.