PvZ2 Unused Text

Unused text found in all versions of the game. If something was/is used, please comment below.

**"Found in" means the first version it was found in, it does not necessary mean it is still in the strings in later updates.**

## General

### PC Support

There is text related for PC support for the game. Might possibly be a leftover from the previous game. Found in v1.0.226789 (iOS).

```
[HARDWARE_ACCELERATION_NOT_SUPPORTED]
Hardware Acceleration cannot be enabled on this computer.

Your video card does not
meet the minimum requirements
for this game.

```

```
[INVALID_WINDOWS_MODE]
Windowed mode is only available if your desktop was running in either
16 bit or 32 bit color mode when you started the game.

If you'd like to run in Windowed mode then you need to quit the game and switch your desktop to 16 or 32 bit color mode.

```

```
[NO_WINDOWED_MODE]
No Windowed Mode

```

```
[NOT_SUPPORTED]
Not Supported

```

```
[OPTIONS_3D_ACCELERATION]
3D Acceleration

```

```
[OPTIONS_FULL_SCREEN]
Full Screen

```

```
[SLOW_PERFORMANCE]
Your video card may not fully support this feature.

If you experience slower performance, please disable Hardware Acceleration.

```

### Naming Penny

You could have possibly named Penny? Found in v1.0.226789 (iOS).

```
[RV_NAME_INVALID]
I didn't quite get that...

```

```
[RV_NAME_SAME_AS_PLAYER]
That's your name, silly!

```

### Introduction Game Question

Asks you if you have played Plants vs. Zombies before. Found in v1.0.226789 (iOS).

```
[DIALOG_ARE_YOU_EXPERIENCED]
Have you played Plants vs. Zombies before?

```

```
[DIALOG_NO_HAVENT_PLAYED]
What's a Zombie?

```

```
[DIALOG_YES_PLAYED_PVZ]
We go way back

```

### Power up Narratives

Apparently, Crazy Dave and Penny would have had dialog while introducing each power up. Found in v1.0.226789 (iOS).

```
[NARRATIVE_FLICK_1]
{NPC_ENTER:winnie}{SAY:winnie}I have a new creation for you. With proper access to the time stream, you can adjust metaparticles to--

```

```
[NARRATIVE_FLICK_2]
{NPC_ENTER:crazydave}{SAY:crazydave}{EXCITED}{MEDIUM}I think this one is Zombie Flicker!

```

```
[NARRATIVE_FLICK_3]
{SAY:winnie}...

```

```
[NARRATIVE_PINCH_1]
{NPC_ENTER:winnie}{SAY:winnie}This one is called Mega Zombie Head Pincher.

```

```
[NARRATIVE_PINCH_2]
{NPC_ENTER:crazydave}{SAY:crazydave}{PLAYFUL}{MEDIUM}I call this... hey, that's pretty good!

```

```
[NARRATIVE_PINCH_3]
{NPC_EXIT:crazydave}{SAY:winnie}My programming forbids the use of expletives.

```

```
[NARRATIVE_WIZARDFINGER_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Power-up is now online. Zap away.

```

```
[NARRATIVE_WIZARDFINGER_2]
{SAY:crazydave}{EXCITED}{MEDIUM}It's like magic, but better!

```

```
[NARRATIVE_WIZARDFINGER_3]
{SAY:winnie}Any sufficiently advanced technological solution looks just like magic.

```

### Power up Demo Placeholder Text

Very simple placeholder text. Found in v1.0.226789 (iOS).

```
[POWERUP_DEMO]
POWER UP DEMO

```

### Disabling Extra Profiles

There might have been a feature which disabled the ability to make any addition profiles. Found in v1.0.226789 (iOS).

```
[DELETING_CHILD_PROFILES_HEADER]
ALERT!

```

```
[DELETING_CHILD_PROFILES_INFO]
By not allowing additional profiles, this will delete your non-primary profiles.  Are you sure you want to do that?

```

### Switching Views

Text related to switching, well, jumping from some sort of view to another. Found in v1.0.226789 (iOS).

```
[JUMP_TO_COLLECTIONS_VIEW]
JUMP TO COLLECTION VIEW

```

```
[JUMP_TO_MACHINE_VIEW]
JUMP TO MACHINE VIEW

```

### Hiding the Lawn

It was possible to hide the lawn? Found in v1.0.226789 (iOS).

```
[HIDE_LAWN]
HIDE LAWN

```

### Hero Event

Some sort of event with an unknown purpose. Possibly related to the unused Cleopatra Zombie. Found in v1.0.226789 (iOS).

```
[NEW_HERO_EVENT_HEADER]
A Wild Hero Event Appears!

```

### Cleopatra Event Notification

A notification that would have told when the unused Cleopatra Zombie would have shown up. Found in v1.0.226789 (iOS).

```
[CLEOPATRA_EVENT_NOTIFICATION]
It's a Cleopatra.

```

### Ancient Egypt Event

Text for an event happening in Ancient Egypt, most likely related to Cleopatra Zombie's appearance. Found in v1.0.226789 (iOS).

```
[EGYPT_EVENT_LEVEL_NAME]
Ancient Egypt - Event {LEVEL_NUMBER}

```

### Hidden Settings Text

Possibly for people digging through the game's files. Found in v1.0.226789 (iOS).

```
[SETTINGS_ABOUT_TEXT]
This is everything that could ever be said about this game! Right here! You're looking at it!

```

```
[SETTINGS_LEGAL_TEXT]
Very Important Legal Text Here

```

### Money Bag Text

There is an unused Money Bag string which never gets called upon. It references Super Mario Bros.'s famous "But Our Princess is in Another Castle!" quote.

```
[AWARD_SCREEN_MONEYBAG_DESCRIPTION_04]
Sorry, your epic bag of infinite coins was on another zombie.

```

### German Age Gate

An empty string found in the game, would have most likely referred to the age law for Germany. Found in v1.9.

```
[AGE_GATE_GERMAN_LAW_TEXT]

```

### Advice for too Many Plants

Possibly for when the player tried to use Plant Food on plants which duplicated and the second one for when the player tapped a seed packet while the lawn was full or was not enough room. Found in v1.9.

```
[ADVICE_PLANT_FOOD_NOT_SIMULTANEOUS]
Plant Food would create too many plants

```

```
[ADVICE_PLANT_NOT_SIMULTANEOUS]
Too many plants to plant now

```

## Tutorial

### World Reference

Has unused text for being a world itself. Found in v1.0.226789 (iOS).

```
[TUTORIAL]
Tutorial

```

## Ancient Egypt

Instead of removing it completely, they simply added "OLD" into the string name. Found in v1.5.252123 (iOS).

```
[NARRATIVE_EGYPT_WORLDMAP_INTRO_OLD_1]
{NPC_ENTER:crazydaveicon}{EXCITED}Good news! Penny found a map to my taco!

```

```
[NARRATIVE_EGYPT_WORLDMAP_INTRO_OLD_2]
{NPC_ENTER:winnieicon}{TIRED}No, that is a time-space map to the plants that can help us.

```

```
[NARRATIVE_EGYPT_WORLDMAP_INTRO_OLD_3]
{EXCITED:crazydaveicon}{SPECIAL3}Let's go get my taco!

```

```
[NARRATIVE_EGYPT_WORLDMAP_INTRO_OLD_4]
{TIRED:winnieicon}...

```

## Far Future

Early name, text, etc.

An early name for this world, simply named "Future." Found in v1.0.226789 (iOS).

```
[FUTURE]
Future

```

An unknown type of challenge, most likely a placeholder until they have thought of one. Found in v1.0.226789 (iOS).

```
[FUTURE_CHALLENGE_ONE_NAME]
Future Challenge 1-{LEVEL_NUMBER}

```

```
[FUTURE_CHALLENGE_THREE_NAME]
Future Challenge 3-{LEVEL_NUMBER}

```

```
[FUTURE_CHALLENGE_TWO_NAME]
Future Challenge 2-{LEVEL_NUMBER}

```

Early Far Future level intro text. Found in v1.0.226789 (iOS).

```
[FUTURE_LEVEL_NAME]
The Future - Day {LEVEL_NUMBER}

```

```
[PLAYERS_TRIP_TO_FUTURE]
{PLAYER}'s Trip to the Future!

```

Dr. Zomboss would have stolen some of your plant and couldn't be used until you defeated him. Found in v1.0.226789 (iOS).

```
[SEEDBANK_PLANT_LOCKED_TEMPORARILY]
Complete {LevelName} to unlock using the {PlantName} on this level.

```

Final Day of Far Future. Found in v1.0.226789 (iOS).

```
[STARCHALLENGE_FUTURE_FINALE]
Survive a massive attack in the Future

```

```
[STARCHALLENGE_FUTURE_FINALE_NAME]
Final Day

```

Early Far Future world preview text. Found in v1.0.226789 (iOS).

```
[WORLD_PREVIEW_DESCRIPTION_FUTURE]
In the year 2323, the zombies will have brain extraction down to a science! Can the plants of the future save you from the undead of tomorrow!

```

```
[WORLD_PREVIEW_LOCKED_FUTURE]
(BEAT WESTERN FINAL DAY)

```

```
[WORLD_PREVIEW_TEASER_FUTURE]
More Levels!
New Challenge Zone!
More Plants!
More Upgrades!

```

```
[WORLD_PREVIEW_TEASER_HEADER_FUTURE]
Access More New Items!

```

Found in v1.1.233714 (iOS).

```
[AWARD_SCREEN_WORLDTROPHY_FUTURE]
Access to the Terror from Tomorrow!
24 more Stars obtainable in the Future!
Universe Star Gate available!

```

An unused mini-game that never made it to the game. Found in v1.1.233714 (iOS).

```
[FUTURE_CHALLENGE_MINIGAME_A_NAME]
Zomboss Test Lab - I

```

```
[FUTURE_CHALLENGE_MINIGAME_B_NAME]
Zomboss Test Lab - II

```

```
[FUTURE_CHALLENGE_MINIGAME_C_NAME]
Zomboss Test Lab - III

```

Far Future Star Gate name. Found in v1.1.233714 (iOS).

```
[FUTURE_KEYGATE_HEADER]
FUTURE GATE

```

Narratives with placeholder strings for the Last Stand path. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_1]
{NPC_ENTER:crazydave}{SAY}Future Last Stand A

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_1]
{NPC_ENTER:crazydave}{SAY}Future Last Stand B

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_1]
{NPC_ENTER:crazydave}{SAY}Future Last Stand C

```

Placeholder dialog for the mini-game path. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_A_1]
{NPC_ENTER:crazydave}{SAY}Future Minigame A

```

```
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_B_1]
{NPC_ENTER:crazydave}{SAY}Future Minigame B

```

```
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_1]
{NPC_ENTER:crazydave}{SAY}Future Minigame C

```

The Lock & Loaded path placeholder dialog. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_A_1]
{NPC_ENTER:crazydave}{SAY}Future Preset A

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_B_1]
{NPC_ENTER:crazydave}{SAY}Future Preset B

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_C_1]
{NPC_ENTER:crazydave}{SAY}Future Preset C

```

Sun Bomb path placeholder dialog. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_A_1]
{NPC_ENTER:crazydave}{SAY}Future Sun Bombs A

```

```
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_B_1]
{NPC_ENTER:crazydave}{SAY}Future Sun Bombs B

```

```
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_C_1]
{NPC_ENTER:crazydave}{SAY}Future Sun Bombs C

```

Possibly for a level where Power Tiles came out from conveyor belts. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_1]
{NPC_ENTER:winnie}{SAY}Power Tile Place-erators Activate!

```

Early introduction text for Far Future - Day 1. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:crazydave}{SAY}Wow...

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_2]
{PLAYFUL:crazydave}The future sure is shiny!

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_3]
{SAY}And what are those powered-up looking doodads?

```

When you failed the Power Tile tutorial in Far Future - Day 1. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_FAILURE_1]
{NPC_ENTER:crazydave}{SAY}Whoa, better try that one again!

```

Would have shown after completing Far Future. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_OUT_OF_CONTENT_1]
{NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk.

```

```
[NARRATIVE_FUTURE_OUT_OF_CONTENT_2]
{NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover!

```

```
[NARRATIVE_FUTURE_OUT_OF_CONTENT_3]
{SAY:winnieicon}Plus, practice advanced planting techniques in the Challenge Zones.

```

```
[NARRATIVE_FUTURE_OUT_OF_CONTENT_4]
{SAY:crazydaveicon}Just remember. Plants are for planting...

```

```
[NARRATIVE_FUTURE_OUT_OF_CONTENT_5]
{SAY:crazydaveicon}And brains, those are for...braining?

```

After completing Far Future - Day 1, with an in-game developer joke. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_1]
{NPC_ENTER:winnie}{SAY:winnie}{START_DIALOG_MUSIC}User Dave, it's placeholder Future Outro time!

```

After getting the Far Future note. Found in v1.1.233714 (iOS).

```
[NARRATIVE_FUTURE_ZOMBIENOTE_1]
{NPC_ENTER:winnieicon}Looks like we got an instant message.

```

```
[NARRATIVE_FUTURE_ZOMBIENOTE_2]
{NPC_ENTER:crazydaveicon}{EXCITED}Mr. Boss guy is looking forward to meeting us!

```

```
[NARRATIVE_FUTURE_ZOMBIENOTE_3]
{TIRED:winnieicon}I believe he's looking forward to eating us.

```

```
[NARRATIVE_FUTURE_ZOMBIENOTE_4]
{SAY:winnieicon}Well, eating our brains at least.

```

Scrapped Star Challenge involving Power Tiles coming from conveyor belts. Found in v1.1.233714 (iOS).

```
[STARCHALLENGE_FUTURE_CONVEYOR]
Survive the attack

```

```
[STARCHALLENGE_FUTURE_CONVEYOR_NAME]
Power Tile Place-erators

```

Final day of Far Future. Found in v1.1.233714 (iOS).

```
[STARCHALLENGE_FUTURE_FINALE]
Survive a massive attack in the Far Future

```

```
[STARCHALLENGE_FUTURE_FINALE_NAME]
Final Day

```

Probably from an alternative path which used Magnifying Grass as the main challenge. Found in v1.3.239853 (iOS).

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_A_1]
{NPC_ENTER:crazydave}{TIRED}Looks like we don't have much firepower here Penny.

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_A_2]
{NPC_ENTER:winnie}{SAY}With a good supply of sun...

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_A_3]
{EXCITED:winnie}Magnifying Grass can pack quite the punch.

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_A_4]
{PLAYFUL:crazydave}Prepare to eat the rainbow you zombies!

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_B_1]
{NPC_ENTER:winnie}{SAY}Time for a spike to the foot!

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_B_2]
{NPC_ENTER:crazydave}{EXCITED}Yeah! And a rainbow to the face!

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_C_1]
{NPC_ENTER:winnie}{SAY}Sun to ammo conversion was 17% more effective than expected.

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_C_2]
{PLAYFUL:winnie}Maybe those zombies should have used sun block.

```

```
[NARRATIVE_FUTURE_CHALLENGE_PRESET_C_3]
{NPC_ENTER:crazydave}{EXCITED}We totally crushed it! With rainbows!

```

For the Sun Bomb path of Far Future. Found in v1.3.239853 (iOS).

```
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_A_1]
{NPC_ENTER:crazydave}{TIRED}You know how sometimes suns are bombs?

```

```
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_A_2]
{EXCITED}This is one of these times!

```

Revised introduction text for Far Future. Found in v1.3.239853 (iOS).

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:crazydave}{SAY}Wow...

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_2]
{EXCITED:crazydave}The future sure is shiny!

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_3]
{NPC_ENTER:winnie}{EXCITED}Shiny and rather energetic!

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_4]
{SAY:winnie}My scanners show an energy field beneath the lawn.

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_5]
{PLAYFUL:crazydave}And those powered-up looking doodads are on top of the lawn.

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_6]
{TIRED:crazydave}What could it all mean?

```

Most likely used for the last day of Far Future. Found in v1.3.239853 (iOS).

```
[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_1]
{NPC_ENTER:winnie}{SAY:winnie}{START_DIALOG_MUSIC}Amazingly after that attack, all systems are operational.

```

```
[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_2]
{NPC_ENTER:crazydave}{PLAYFUL}All my limbs are present and accounted for, but…

```

```
[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_3]
{EXCITED:crazydave}There's a crack in my favorite taco holder!

```

```
[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_4]
{EXCITED:crazydave}NOOOOOO!!!

```

Narratives used after you have regained your plants back from Dr. Zomboss. Found in v1.3.239853 (iOS).

```
[NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_1]
{NPC_ENTER:winnieicon}{EXCITED}We've successfully retrieved our lost plants!

```

```
[NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_2]
{NPC_ENTER:crazydaveicon}{PLAYFUL}Aw, I missed those little guys.

```

When you enter Far Future for the first time. Found in v1.3.239853 (iOS).

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_1]
{NPC_ENTER:crazydaveicon}{PLAYFUL}The Future looks amazing! I wonder if...

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_2]
{NPC_ENTER:zombossicon}Dr. Edgar Zomboss welcomes you to the Future!

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_3]
{EXCITED:crazydaveicon}Hey, look Mr. Boss guy!

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_4]
{SAY:zombossicon}As per our agreed terms, your brains...

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_5]
{EXCITED:crazydaveicon}One question gentleman, Mr. Boss guy, sir!

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_6]
{SAY:zombossicon}Will be collected, in say 10 days time...

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_7]
{SAY:winnieicon}I don't think he's listening User Dave.

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_8]
{SAY:zombossicon}Kind regards, Dr. Edgar Zomboss.

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_9]
{NPC_EXIT:zombossicon}

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_10]
{PLAYFUL:crazydaveicon}Wow... he sure is swell!

```

Far Future's Last Stand path. Found in v1.5.252123 (iOS).

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Hey, it’s me! But from the future! Has tac-nology advanced yet?

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_2]
{TIRED:winnie}I don’t know. I’m still looking for my taco.

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_3]
{EXCITED:crazydave}NOOOOOOOOOOOO!!!

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}I have to make THIS question count! What’s your favorite taco topping?

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_2]
{PLAYFUL:winnie}Hot sauce!

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_3]
{EXCITED:crazydave}WHOOOAAAAA... MINE TOO!

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_4]
{SAY:crazydave}We should be friends.

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_1]
{NPC_ENTER:crazydave}{SAY}Hey, where did “Future Me” go?

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_2]
{NPC_ENTER:winnie}{SAY:winnie}I requested his departure to avoid a temporal paradox.

```

```
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_3]
{TIRED:winnie}My User Dave limit cannot exceed one.

```

The Mini-game path for Far Future. It was most likely some sort of Dr. Zomboss battle run. Found in v1.5.252123 (iOS).

```
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_A_1]
{NPC_ENTER:crazydave}{TIRED}Another Zomboss battle? You can’t keep a bad guy down.

```

```
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_B_1]
{NPC_ENTER:crazydave}{PLAYFUL}Second time is the charm, right? Right?

```

```
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_1]
{NPC_ENTER:crazydave}{SAY}Penny, do you ever get déjà vu?

```

```
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_2]
{NPC_ENTER:winnie}No.

```

```
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_3]
{SAY:crazydave}Penny, do you ever get déjà vu?

```

More narratives for the Sun Bomb path. Found in v1.5.252123 (iOS).

```
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_B_1]
{NPC_ENTER:winnie}{EXCITED}This zone is filled with Sun Bombs. Maintain caution.

```

```
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_C_1]
{NPC_ENTER:winnie}{SAY}One more level and I will no longer fear for my circuits.

```

Revised introduction for the Power Tile conveyor belt level. Found in v1.5.252123 (iOS).

```
[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_1]
{NPC_ENTER:crazydave}{EXCITED}Conveyor belts: The technology of yesterday, today!

```

```
[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_2]
{NPC_ENTER:winnie}...

```

Further revision on the introduction text for Far Future. Found in v1.5.252123 (iOS).

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:winnie}{SAY}Upon our entry into the Future, I have detected a weight change in the cabin.

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_2]
{NPC_ENTER:crazydave}{EXCITED}Thanks for noticing! I haven’t eaten in 4000 years.

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_3]
{TIRED:winnie}...

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_4]
{SAY:winnie}Several plants have been beamed away, and are being held hostage by Zomboss.

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_5]
{PLAYFUL:crazydave}That’s nice of him to plant-sit for us.

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_6]
{EXCITED:crazydave}Hey, what happened to the lawn?  It’s so glowy!

```

```
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_7]
{SAY:winnie}I’ve also detected Power Tiles on the space lawn.

```

Revision on the world map narratives for Far Future. Found in v1.5.252123 (iOS).

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_1]
{NPC_ENTER:winnieicon}{SAY}What is our purpose here, User Dave?

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_2]
{TIRED:winnieicon}Based on my threat gauge, I cannot advise moving ahead.

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_3]
{NPC_ENTER:crazydaveicon}But... future tacos! Tac-nology surely has advanced!

```

```
[NARRATIVE_FUTURE_WORLDMAP_INTRO_4]
{PLAYFUL:crazydaveicon}Let’s head over to those giant robots. I think I know those guys.

```

Dr. Zomboss would have messaged you before or after Crazy Dave and Penny finished talking when entering Far Future for the first time. Found in v1.5.252123 (iOS).

```
[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_1]
{NPC_ENTER:zombossicon}Greetings!

```

```
[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_2]
{SAY:zombossicon}As you have reached the 50% mark, we have sent you the invoice for 50% of your brain.

```

```
[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_3]
{SAY:zombossicon}We expect partial delivery in person, in 5 days’ time.

```

```
[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_4]
{SAY:zombossicon}Regards, Dr. Edgar Zomboss.

```

```
[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_5]
{NPC_EXIT:zombossicon}

```

```
[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_6]
{NPC_ENTER:crazydaveicon}Wow... he sure is swell!

```

World preview description was changed for a brief moment, and number counts were added. Found in v1.5.252123 (iOS).

```
[WORLD_PREVIEW_DESCRIPTION_FUTURE]
If tacos were amazing before, then they have to be EVEN BETTER in the future! Has the taco been perfected? Only time will tell.

```

```
[WORLD_PREVIEW_TEASER_FUTURE]
+22 Levels!
+1 Challenge Zone!
+7 Plants!
+1 Upgrade!

```

```
[WORLD_PREVIEW_TEASER_HEADER_FUTURE]
Access 31 New Items!

```

## Dark Ages

Early text, narratives, etc.

Beta Dark Ages - Night 1 introduction, suggesting that Sunflowers (assuming Twin Sunflowers as well) could not be used in this world due to them sleeping. Found in v1.5.252123 (iOS).

```
[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}We’ve entered the Dark Ages, User Dave.

```

```
[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_2]
{SAY:crazydave}They weren’t kidding about the “Dark” part!

```

```
[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_3]
{SAY:winnie}Right. Which means: sun won’t fall from the sky.

```

```
[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_4]
{SAY:winnie}And you can’t plant sunflowers...they’re sleeping!

```

```
[NARRATIVE_DARKAGES_INTRO_FIRSTLEVEL_5]
{SAY:crazydave}{EXCITED}Good thing I brought these sun-shrooms! They make more and more sun over time!

```

A simple placeholder name for Arthur's Challenge found in early strings. Found in v2.1.1.

```
[ADVICE_DANGER_ROOM_DARKAGES_UNLOCKED]
DA-DR is now available!

```

```
[AWARD_SCREEN_DANGER_ROOM_DARKAGES]
Access to DA-DR

```

```
[DANGER_ROOM_DARKAGES_LEVEL_NAME]
DA-DR - Level {LEVEL_NUMBER}

```

```
[DANGER_ROOM_DARKAGES_TITLE_WELCOME]
Welcome to the DA-DR!

```

```
[DARKAGES_DANGER_ROOM_NAME]
DA-DR

```

Placeholder dialog for the last day of Dark Ages. Still refers to Stars and Star Gates. Found in v2.1.1.

```
[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_1]
{NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk.

```

```
[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_2]
{NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover!

```

```
[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_3]
{SAY:winnieicon}Plus, practice advanced planting techniques in the Endless Zones.

```

```
[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_4]
{SAY:crazydaveicon}Just remember. Plants are for planting...

```

```
[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_5]
{SAY:crazydaveicon}And brains, those are for...braining?

```

An early name for Dark Age's Endless Zone. Found in v2.3.1.

```
[ADVICE_DANGER_ROOM_DARK_UNLOCKED]
Dark Dungeon is now available!

```

```
[AWARD_SCREEN_DANGER_ROOM_DARKAGES]
Access to the Dark Dungeon

```

```
[DANGER_ROOM_DARKAGES_LEVEL_NAME]
Dark Dungeon - Level {LEVEL_NUMBER}

```

```
[DANGER_ROOM_DARKAGES_TITLE_WELCOME]
Welcome to the Dark Dungeon!

```

```
[DARK_DANGER_ROOM_NAME]
Dark Dungeon

```

```
[DARKAGES_DANGER_ROOM_NAME]
Dark Dungeon

```

Early introduction text for the Endless Zone. Found in v2.3.1.

```
[NARRATIVE_DANGER_ROOM_INTRO_DARK_1]
{NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to the Dark Dungeon!

```

```
[NARRATIVE_DANGER_ROOM_INTRO_DARK_2]
{PLAYFUL}Not only is it dark and dangerous in there...

```

```
[NARRATIVE_DANGER_ROOM_INTRO_DARK_3]
{EXCITED}It's also moist!

```

Placeholder dialog for the Dark Alchemy mini-game. Found in v2.3.1.

```
[NARRATIVE_DARK_INTRO_EVILPOTIONS_1]
{NPC_ENTER:crazydave}Evil Potions intro 1

```

```
[NARRATIVE_DARK_INTRO_EVILPOTIONS_2]
{NPC_ENTER:winnie}Evil Potions intro 2

```

Placholder dialog for Fume-shroom's introduction. Found in v2.3.1.

```
[NARRATIVE_DARK_INTRO_FUMESHROOM_1]
{NPC_ENTER:winnie}Fume-shroom intro 1

```

```
[NARRATIVE_DARK_INTRO_FUMESHROOM_2]
{NPC_ENTER:crazydave}Fume-shroom intro 2

```

Placeholder dialog for the Gargantuar battle introduction. Found in v2.3.1.

```
[NARRATIVE_DARK_INTRO_GARGANTUAR_1]
{NPC_ENTER:zombossicon}{SAY}TBD Dark Ages Garg Intro 1

```

```
[NARRATIVE_DARK_INTRO_GARGANTUAR_2]
{SAY:zombossicon}TBD Dark Ages Garg Intro 2

```

```
[NARRATIVE_DARK_INTRO_GARGANTUAR_3]
{SAY:zombossicon}TBD Dark Ages Garg Intro 2

```

```
[NARRATIVE_DARK_INTRO_GARGANTUAR_4]
{PLAYFUL:crazydave}TBD Dark Ages Garg Intro 4

```

Placeholder dialog for Hypno-shroom's introduction. Found in v2.3.1.

```
[NARRATIVE_DARK_INTRO_HYPNOSHROOM_1]
{NPC_ENTER:crazydave}Hypno-shroom intro 1

```

```
[NARRATIVE_DARK_INTRO_HYPNOSHROOM_2]
{PLAYFUL:crazydave}Hypno-shroom intro 2

```

Placeholder dialog for Magnet-shroom's introduction. Found in v2.3.1.

```
[NARRATIVE_DARK_INTRO_MAGNETSHROOM_1]
{NPC_ENTER:winnie}Magnet-shroom intro 1

```

```
[NARRATIVE_DARK_INTRO_MAGNETSHROOM_2]
{NPC_ENTER:crazydave}{PLAYFUL:crazydave}Magnet-shroom intro 2

```

Placeholder dialog for Pea-nut's introduction. Found in v2.3.1.

```
[NARRATIVE_DARK_INTRO_PEANUT_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Pea-nut intro 1

```

```
[NARRATIVE_DARK_INTRO_PEANUT_2]
{EXCITED:crazydave}Pea-nut intro 2

```

Placeholder dialog for the Zombot Dark Dragon battle. Found in v2.3.1.

```
[NARRATIVE_DARK_INTRO_ZOMBOSS_1]
{NPC_ENTER:zombossicon}TBD Dark Ages Zomboss intro 1

```

```
[NARRATIVE_DARK_INTRO_ZOMBOSS_2]
{SAY:zombossicon}TBD Dark Ages Zomboss intro 2

```

```
[NARRATIVE_DARK_INTRO_ZOMBOSS_3]
{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{SAY:crazydave}TBD Dark Ages Zomboss intro 3

```

Placeholder dialog for when leaving the Endless Zone. Found in v2.3.1.

```
[NARRATIVE_DARK_OUTRO_DANGER_ROOM_KEY_1]
{NPC_ENTER:crazydave}{EXCITED:crazydave}Danger Room 1

```

```
[NARRATIVE_DARK_OUTRO_DANGER_ROOM_KEY_2]
{NPC_ENTER:winnie}{PLAYFUL:winnie}Danger Room 2

```

Placeholder dialog for when you finish the Gargantuar battle. Found in v2.3.1.

```
[NARRATIVE_DARK_OUTRO_GARGANTUAR_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}TBD Dark Ages Garg Outro 1

```

```
[NARRATIVE_DARK_OUTRO_GARGANTUAR_2]
{PLAYFUL:winnie}TBD Dark Ages Garg Outro 2

```

Placeholder dialog for after beating the Zombot Dark Dragon. Found in v2.3.1.

```
[NARRATIVE_DARK_OUTRO_ZOMBOSS_1]
{NPC_ENTER:crazydave}{PLAYFUL}TBD Dark Ages Zomboss outro 1

```

```
[NARRATIVE_DARK_OUTRO_ZOMBOSS_2]
{TIRED:crazydave}TBD Dark Ages Zomboss outro 2

```

```
[NARRATIVE_DARK_OUTRO_ZOMBOSS_3]
{NPC_EXIT:crazydave}{NPC_ENTER:zombossicon}{SAY:zombossicon}TBD Dark Ages Zomboss outro 3

```

```
[NARRATIVE_DARK_OUTRO_ZOMBOSS_4]
{SAY:zombossicon}TBD Dark Ages Zomboss outro 4

```

Placeholder dialog for when obtaining the Dark Ages note. Found in v2.3.1.

```
[NARRATIVE_DARK_ZOMBIENOTE_1]
{NPC_ENTER:crazydave}{TIRED:crazydave}Dark Ages zombie note 1

```

```
[NARRATIVE_DARK_ZOMBIENOTE_2]
{NPC_ENTER:winnie}Dark Ages zombie note 2

```

## Big Wave Beach

Early name, text, etc.

An early name for the world simply referred to as "Beach." Found in v2.5.1

```
[BEACH_LEVEL_NAME]
Beach - Day {LEVEL_NUMBER}

```

```
[PLAYERS_TRIP_TO_BEACH]
{PLAYER}'s Trip to the beach!

```

```
[WORLD_NAME_BEACH]
The Beach

```

Placeholder dialog for the first day. Found in v2.5.1.

```
[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}TBD beach intro

```

Placeholder dialog for the Gargantuar level. Found in v2.5.1.

```
[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]
{NPC_ENTER:zombossicon}{SAY}TBD greetings

```

Placeholder dialog for the Zombot Sharktronic Sub battle. Found in v2.5.1.

```
[NARRATIVE_BEACH_INTRO_ZOMBOSS_1]
{NPC_ENTER:zombossicon}TBD intro

```

Placeholder dialog for when the player unlocks the world's Endless Zone. Found in v2.5.1.

```
[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}TBD enless zone

```

Placeholer dialog for after you beat the Zombot Sharktronic Sub. Found in v2.5.1.

```
[NARRATIVE_BEACH_OUTRO_ZOMBOSS_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro

```

Early world preview strings which historically highlights "200!" new content. Found in v2.5.1.

```
[WORLD_PREVIEW_BEACH_HIGHLIGHT_COUNT]
200!

```

```
[WORLD_PREVIEW_BEACH_TITLE]
The Beach!

```

```
[WORLD_PREVIEW_DESCRIPTION_BEACH]
Check out the beach, it's hot. Get it? Hot!

```

```
[WORLD_PREVIEW_TEASER_BEACH]
+10 Levels!
+4 Plants!

```

Early name for what would later become Tiki Torch-er. Found in v2.7.1.

```
[ADVICE_DANGER_ROOM_BEACH_UNLOCKED]
Coastal Calamity is now available!

```

```
[AWARD_SCREEN_DANGER_ROOM_BEACH]
Access to the Coastal Calamity!

```

```
[BEACH_DANGER_ROOM_NAME]
Coastal Calamity

```

```
[DANGER_ROOM_BEACH_LEVEL_NAME]
Coastal Calamity - Level {LEVEL_NUMBER}

```

```
[DANGER_ROOM_BEACH_TITLE_WELCOME]
Welcome to the Coastal Calamity!

```

## Time Twister

Was planned to be the final world for Plants vs. Zombies 2, before they decided to continue adding worlds. Found in v1.5.252123 (iOS).

```
[PLAYERS_TRIP_TO_PTT]
{PLAYER}'s Trip to Time Twister

```

```
[PTT_LEVEL_NAME]
Time Twister - Day {LEVEL_NUMBER}

```

```
[WORLD_NAME_PTT]
Time Twister

```

## Endless Zone

### More Lawn Mowers and Plant Food

Might have been possible to get more than 1 Lawnmower and Plant Food at a time from a single card. Found in v1.0.226789 (iOS).

```
[DANGER_ROOM_REWARD_MOWER_DESC]
Restores up to %d missing lawn mowers at the start of the level

```

```
[DANGER_ROOM_REWARD_PLANTFOOD_DESC]
Starts you off with %d extra Plant Foods

```

### Danger Isle

An unused Endless Zone. Who knows what it was for. Found in v1.0.226789 (iOS).

```
[DANGER_ROOM_LEVEL_NAME]
Danger Isle - Level {LEVEL_NUMBER}

```

```
[DANGER_ROOM_TITLE_WELCOME]
Welcome to Danger Isle!

```

## Plants

### Imitater Plant Name

Might have been used in the seed selection when imitating a plant. Found in v1.0.226789 (iOS).

```
[IMITATED_PLANT]
Imitater {PLANT}

```

### Early Marigold Text

Used placeholder text from the first game. Found in v1.0.226789 (iOS).

```
[MARIGOLD_DESCRIPTION]
{KEYWORD}Special: {STAT}gives coins

{FLAVOR}Marigold spends a lot of time deciding whether to spit out a silver coin or a gold one. She
thinks about it, weighs the angles. She does solid research and keeps up with current publications.
That's how winners stay ahead.

```

```
[MARIGOLD_DESCRIPTION_HEADER]
Marigolds give you coins.

```

```
[MARIGOLD_TOOLTIP]
Gives you coins

```

### Early Laser Bean Text

Different from the plant's final release. Found in v1.0.226789 (iOS).

```
[LASER_BEAN_DESCRIPTION]
{KEYWORD}Range: {STAT}all zombies in a lane

{FLAVOR}Was just a regular bean until a lab accident involving a chemical spill and a radioactive weevil gave him strange powers beyond those of normal beans.

```

### Early Blover Text

Placeholder from the first game. Found in v1.0.226789 (iOS).

```
[BLOVER_DESCRIPTION]
{KEYWORD}Usage: {STAT}single use, instant
{KEYWORD}Special: {STAT}blows away all flying zombies

{FLAVOR)When Blover was five he got a shiny new birthday cake. Blover made his wish, huffed and puffed,
but was able to extinguish only 60% of the candles. Instead of giving up, though, he's used that early
defeat as a catalyst to push himself harder ever since.

```

### Citron's Early Name

Was an entirely different name than was it is now. Used to be named "Plasma Bean," but probably changed it due to Laser Bean already being a, well, bean. Found in v1.1.233714 (iOS).

```
[PLASMABEAN]
Plasma Bean

```

```
[PLASMABEAN_DESCRIPTION]
{FLAVOR}As a young bean he dreamed of becoming a magical fruit.  Maybe some kind of citrus specializing in close-up magic.

```

```
[PLASMABEAN_DESCRIPTION_HEADER]
Plasma Beans shoot powerful balls of plasma.

```

```
[PLASMABEAN_TOOLTIP]
Shoots powerful balls of plasma

```

### Early Citron Text

Had a different almanac entry than its final release.

```
[CITRON_DESCRIPTION]
{FLAVOR}Since he was a young citrus he tried to donate plasma to help out people, but his juices were too acidic.  Then he discovered how to donate a different kind of plasma.

```

Same, but still using "plasmabean" as a code reference. Found in v1.3.239853 (iOS).

```
[PLASMABEAN]
Citron

```

```
[PLASMABEAN_DESCRIPTION]
{FLAVOR}Since he was a young citrus he tried to donate plasma to help out people, but his juices were too acidic.  Then he discovered how to donate a different kind of plasma.

```

```
[PLASMABEAN_DESCRIPTION_HEADER]
Citrons shoot powerful balls of plasma.

```

### Early Starfruit Text

Placeholder from the first game. Found in v1.0.226789 (iOS).

```
[STARFRUIT_DESCRIPTION]
{FLAVOR}"Aw, man," says Starfruit. "I went to the dentist the other day and he said I have four cavities.
I've got --count it-- ONE tooth! Four cavities in one tooth? How does this happen?"

```

### Infi-nut Text Fix

His almanac entry had a misspelled word. Found in v1.0.226789 (iOS).

```
[HOLONUT_DESCRIPTION]
{KEYWORD}Special: {STAT}regenerates health over time

{FLAVOR}Aa a young nut, spent way too much time standing between two mirrors and trying to look into infinity.

```

### Early Infi-nut Tool Tip

Simply changed "weak" to "weaker" towards the final release. Found in v1.0.226789 (iOS).

```
[HOLONUT_TOOLTIP]
A weak Wall-nut that regains health over time

```

### Early Magnifying Grass Text

Was possibly going to be named differently. Found in v1.0.226789 (iOS).

```
[MAGNIFYINGGRASS]
MagnifyinGrass

```

```
[MAGNIFYINGGRASS_DESCRIPTION]
Temp

```

```
[MAGNIFYINGGRASS_DESCRIPTION_HEADER]
Magnifying Grass turns sun into a focused beam of damage.

```

### Tile Turnip's Early Name & Text

Used to be named "Power Plant" before being changed to what we know today. It is still referred to as "Power Plant" in the codes. Found in v1.1.233714 (iOS).

```
[ADVICE_POWERPLANT_ON_POWERTILE]
The Power Plant cannot be planted on a Power Tile

```

```
[POWERPLANT]
Power Plant

```

```
[POWERPLANT_DESCRIPTION]
{FLAVOR}Through great sacrifice comes great Power Tiles.  Such is the way of the Power Plant.

```

```
[POWERPLANT_DESCRIPTION_HEADER]
Power Plants create a Power Tile on planting.

```

Same, but now named "Tile Turnip." Found in v1.3.239853 (iOS).

```
[POWERPLANT_DESCRIPTION]
{FLAVOR}Through great sacrifice comes great Power Tiles.  Such is the way of the Tile Turnip.

```

### Early Puff-shroom Text

Some wording was changed but keeps the similar concept of referencing social media outlets. It also has its almanac from the first game for some reason. Found in v2.3.1.

```
[PUFFSHROOM_DESCRIPTION]
{FLAVOR}PvZ1:::"I only recently became aware of the existence of zombies," says Puff-shroom. "Like many fungi, I'd just assumed they were fairy tales or movie monsters. This whole experience has been a huge eye-opener for me."

PvZ2:::Puff-shroom is deeply rooted in the social networking systems. His online favorites are Yeastbook and Funggit, but nothing beats the camaraderie of a Lawn Area Network of fellow Puff-shrooms.

```

### Early Sun-shroom Text

Different almanac entry than the final version. It also has its almanac from the first game for some reason. Found in v2.3.1.

```
[SUNSHROOM_DESCRIPTION]
{KEYWORD}Sun Production: {STAT}small, then normal, then large

{FLAVOR}PvZ1:::Sun-shroom hates sun. He hates it so much that when it builds up in his system,
he spits it out as fast as he can. He just won't abide it. To him, sun is crass.

PvZ2:::With a little more time and effort Sun-shroom know he could do better. He's pretty proud of those big suns he pops out, though he does feel a little bloated.

```

### Sun Bean's Early Name & Text

Although not a big a change, it was once conjoined as a single word. Found in v2.2.2.

```
[SUNBEAN]
Sunbean

```

```
[SUNBEAN_DESCRIPTION]
{FLAVOR}TBD

```

```
[SUNBEAN_DESCRIPTION_HEADER]
Sunbeans infect zombies with sun. As a zombie takes damage they generate sun.

```

### Early Fume-shroom Text

Had a slightly different almanac entry, which would just mainly fix some grammatical issues. It also has its almanac from the first game for some reason. Found in v2.3.1.

```
[FUMESHROOM_DESCRIPTION]
{FLAVOR}PvZ1:::"I was in a dead-end job producing yeast spores for a bakery," says Fume-shroom. "Then Puff-shroom, bless 'im, told me about this great opportunity blasting zombies. Now I really feel like I'm making a difference."

PvZ2:::"I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes I hear chuckles, and calls for 'Balloon-shroom'. I don't think they know how much that can hurt my feelings."

```

### Early Magnet-shroom Text

Had an entirely different description than the final version. It also has its almanac from the first game for some reason. Found in v2.3.1.

```
[MAGNETSHROOM_DESCRIPTION]
{KEYWORD}Special:{STAT} removes metal objects from zombies

{FLAVOR}PvZ1:::Magnetism is a powerful force. Very powerful. Sometimes it scares Magnet-shroom a little. He's not sure if he can handle that kind of responsibility.

PvZ2:::Magnet-shroom is quite aware of his unconventional appearance, but he doesn't let it bother him. In his heart he knows he's the most attractive shroom around.

```

### Unused Lily Pad Warnings

An early notice about not planting a Lily Pad on a Lily Pad, which simply doesn't have proper capitalization. Found in v2.7.1.

```
[ADVICE_PLANT_LILYPAD_ON_LILYPAD]
Lily pads can't be planted on lily pads

```

An early version of the notice which Lily Pad's can only be planted on the right side of the tide. Found in v2.7.1.

```
[ADVICE_PLANT_LILYPADS_ON_WET]
Lily pads can only be planted on wet sand and water

```

Same as the final version but lacks proper capitalization. Found in v2.7.1.

```
[ADVICE_PLANT_MORE_LILYPADS]
Try planting more lily pads

```

### Early Lily Pad Text

Used its almanac entry from the first game as a placeholder. Found in v2.7.1.

```
[LILYPAD_DESCRIPTION]
{FLAVOR}PvZ1:::Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad,
he won't say a thing. Does he have startling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside.

```

### Unused Tangle Kelp Warning

An unused notice about not planting "Tangled Kelp" on a Lily Pad. Found in v2.5.1.

```
[ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD]
No planting Tangled Kelp on a Lilypad.

```

### Early Tangle Kelp Text

Uses the almanac entry from the first game as a placeholder. Found in v2.7.1.

```
[TANGLEKELP_DESCRIPTION]
{FLAVOR}PvZ1:::"I'm totally invisible," Tangle Kelp thinks to himself. "I'll hide here just below the surface and nobody will see me." His friends tell him they can see him perfectly well, but he'll never change.

```

### Unused Bowling Bulb Warning

An unused notice about placing bulbs in Bulb Bowling on the left side of the tide. Found in v2.7.1.

```
[ADVICE_BOWLING_NOT_PASSED_LINE]
Place your bulb to the left of the line

```

### Early Bowling Bulb Text

A simple "TBD" placeholder is present before release, while the description header is the same as the final but lacks a period. Found in v2.7.1.

```
[BOWLINGBULB_DESCRIPTION]
{FLAVOR}TBD

```

```
[BOWLINGBULB_DESCRIPTION_HEADER]
Bowling Bulbs roll shots that can bounce into multiple zombies

```

### Early Homing Thistle Text

Nothing much but a simple "TBD" placeholder. Found in v2.7.1.

```
[HOMINGTHISTLE_DESCRIPTION]
{KEYWORD}Range: {STAT}anywhere on lawn

{FLAVOR}TBD

```

### Early Guacodile Text

Also gets the "TBD" placeholder treatment. Found in v2.7.1.

```
[GUACODILE_DESCRIPTION]
{KEYWORD}Usage: {STAT}plant is lost after rushing attack

{FLAVOR}TBD

```

### Unused Banana Launcher Warning

An unused notice that warns the player that Banana Launcher has not finished reloading. Found in v2.7.1.

```
[ADVICE_BANANA_COOLDOWN]
Banana launcher needs to recharge

```

### Early Banana Launcher Text

Simply uses "TBD" as a placeholder for its description. Found in v2.7.1.

```
[BANANA_DESCRIPTION]
{KEYWORD}Usage: {STAT}tap to arm, tap on target tile to fire
{KEYWORD}Range: {STAT}anywhere on lawn
{KEYWORD}Special: {STAT}on impact, explodes in small area

{FLAVOR}TBD

```

### Plant Food Descriptions

Looks like at one point there would have been a section in a menu which told you what a plant's Plant Food effect was. These were added for future plants up until Frostbite Caves. Found in v1.0.226789 (iOS).

```
[BLOOMERANG_PLANTFOOD]
Throws many boomerangs that hit all the zombies to the left, right, above, and below.

```

```
[BLOVER_PLANTFOOD]
No Plant Food effect.

```

```
[BONKCHOY_PLANTFOOD]
Attacks with a flurry of fists, doing massive damage to anything on nearby tiles.

```

```
[CABBAGEPULT_PLANTFOOD]
Hits every zombie on the lawn with a large cabbage.

```

```
[CHERRY_BOMB_PLANTFOOD]
No Plant Food effect.

```

```
[CHILIBEAN_PLANTFOOD]
Launches out 3 Chili Bean clones to random locations on the lawn.

```

```
[CHOMPER_PLANTFOOD]
CHOMPER_PLANTFOOD

```

```
[COCONUTCANNON_PLANTFOOD]
Fires a huge cannonball that pushes the zombies it hits to the right side of the lawn and then explodes.

```

```
[EMPEA_PLANTFOOD]
No Plant Food effect.

```

```
[GRAVEBUSTER_PLANTFOOD]
No Plant Food effect.

```

```
[HOLONUT_PLANTFOOD]
HOLONUT_PLANTFOOD

```

```
[ICEBURG_PLANTFOOD]
Flash freezes all zombies on the lawn.

```

```
[IMITATER_PLANTFOOD]
Performs Plant Food effect of the plant it's imitating.

```

```
[JALAPENO_PLANTFOOD]
No Plant Food effect.

```

```
[KERNELPULT_PLANTFOOD]
Triggers a butter storm that stuns every zombie on the lawn for a few seconds.

```

```
[LASER_BEAN_PLANTFOOD]
LASER_BEAN_PLANTFOOD

```

```
[LIGHTNINGREED_PLANTFOOD]
Launches a cloud that travels around the lawn, zapping zombies with lightning as it hovers over them.

```

```
[MAGNIFYINGGRASS_PLANTFOOD]
MAGNIFYINGGRASS_PLANTFOOD

```

```
[MARIGOLD_PLANTFOOD]
MARIGOLD_PLANTFOOD

```

```
[MELONPULT_PLANTFOOD]
Heavy melons are launched up that target every zombie on the lawn.

```

```
[PEAPOD_PLANTFOOD]
Monstrous Peashooter head emerges and shoots 5 giant peas.

```

```
[PEASHOOTER_PLANTFOOD]
Fires off a stream of peas, adding up to a lot of damage.

```

```
[POTATOMINE_PLANTFOOD]
Immediately arms itself, and launches out 2 armed clones to random tiles on the lawn.

```

```
[POWERLILY_PLANTFOOD]
No Plant Food effect.

```

```
[REPEATER_PLANTFOOD]
Fires a stream of peas followed by a giant pea that does huge damage to one target.

```

```
[SNAPDRAGON_PLANTFOOD]
Creates a 3x3 patch of fire that does massive damage.

```

```
[SNOWPEA_PLANTFOOD]
Fires a stream of frozen peas and creates a sheet of ice that chills everything in its lane.

```

```
[SPIKEROCK_PLANTFOOD]
Metal spikes push all zombies in its lane onto itself, damaging them in the process.

```

```
[SPIKEWEED_PLANTFOOD]
Spikes push all zombies in its lane onto itself, damaging them in the process.

```

```
[SPLITPEA_PLANTFOOD]
Performs the Plant Food effect of the Peashooter to the front and the Repeater to the back.

```

```
[SPRINGBEAN_PLANTFOOD]
Slams down, causing all zombies on the lawn to bounce back to the right.

```

```
[SQUASH_PLANTFOOD]
Squashes multiple tough targets on the lawn before returning to its original location.

```

```
[STARFRUIT_PLANTFOOD]
STARFRUIT_PLANTFOOD

```

```
[SUNFLOWER_PLANTFOOD]
Produces multiple suns instantly.

```

```
[TALLNUT_PLANTFOOD]
Becomes encased in metal armor, greatly increasing its health.

```

```
[THREEPEATER_PLANTFOOD]
Fires off a waving wall of peas across the lawn.

```

```
[TORCHWOOD_PLANTFOOD]
Permanently turns into a blue-fire version, with blue-fire peas doing twice the damage of fire peas.

```

```
[TWINSUNFLOWER_PLANTFOOD]
Produces many additional suns instantly.

```

```
[WALLNUT_PLANTFOOD]
Becomes encased in metal armor, greatly increasing its health.

```

```
[WINTERMELON_PLANTFOOD]
Chilling, heavy melons are launched up that target every zombie on the lawn.

```

## Pinata Party

### Early Pinata Party Introduction Text

Another placeholder until they got everything implemented. More jokes by the developers. Found in v1.5.252123 (iOS).

```
[NARRATIVE_LEVEL_OF_THE_DAY_INTRO_1]
{NPC_ENTER:winnie}PLACEHOLDER Intro text for Level of the Day!

```

```
[NARRATIVE_LEVEL_OF_THE_DAY_INTRO_2]
{NPC_ENTER:crazydave}PLACEHOLDER I agree!

```

## Zen Garden

### Unused Boosts

There were once more variety of boosts to choose from, but only the First Strike boost made it into the game. Found in v2.0.1.

```
[BOOST_COMBAT_BOUNTY_HUNTER]
Defeated zombies drop coins

```

```
[BOOST_COMBAT_EXTRA_TOUGH]
Extra tough

```

```
[BOOST_COMBAT_FAST_RECHARGE]
Recharges faster

```

```
[BOOST_COMBAT_RAPID_FIRE]
Faster attack rate

```

```
[BOOST_COMBAT_SHOVEL_BOMB]
Explodes when shoveled

```

```
[BOOST_COMBAT_SUN_DISCOUNT]
Reduced sun cost

```

```
[BOOST_TITLE_BOUNTY_HUNTER]
Bounty Hunter

```

```
[BOOST_TITLE_EXTRA_TOUGH]
Extra Toughness

```

```
[BOOST_TITLE_FAST_RECHARGE]
Fast Recharge

```

```
[BOOST_TITLE_RAPID_FIRE]
Rapid Fire

```

```
[BOOST_TITLE_SHOVEL_BOMB]
Shovel Bomb

```

```
[BOOST_TITLE_SUN_DISCOUNT]
Sun Discount

```

This string was updated to give a slightly more detailed description, yet still remains unused. Found in v2.1.1.

```
[BOOST_COMBAT_EXTRA_TOUGH]
Extra protection against attacks

```

### Early Zen Garden Text

Gems were planned to drop sometimes instead of coins, but never did although Marigold's description stated so in an older version of the game. Found in v2.0.1.

```
[ZEN_GARDEN_GEM_REWARD_TEXT]
{NUMBER} Gems

```

More evidence that there would have been more than a single type of boost. Found in v2.0.1.

```
[ZEN_GARDEN_INTRO_TUTORIAL_BOOST_TOOLTIP]
Tap the Sunflower to see what boost it has!

```

Looks like Sunflower would have given you coins instead of the game. Found in v2.0.1.

```
[ZEN_GARDEN_INTRO_TUTORIAL_COLLECT_COINS]
It's a Sunflower! She has a coin for you.

```

```
[ZEN_GARDEN_INTRO_TUTORIAL_COLLECT_COINS_2]
Sunflower's growing up! And she's got another coin for you.

```

An unused warning.

```
[ZEN_GARDEN_NO_EMPTY_POTS]
No empty pots!

```

### Unused Boost Descriptions

Descriptions were added in the following update. Found in v2.1.1.

```
[BOOST_DETAIL_BOUNTY_HUNTER]
Zombies defeated by this plant drop coins. This boost lasts for 1 level.

```

```
[BOOST_DETAIL_EXTRA_TOUGH]
Extra protection from zombies. This boost lasts for 1 level.

```

```
[BOOST_DETAIL_FAST_RECHARGE]
Recharges more quickly. This boost lasts for 1 level.

```

```
[BOOST_DETAIL_RAPID_FIRE]
Attacks at a faster rate. This boost lasts for 1 level.

```

```
[BOOST_DETAIL_SHOVEL_BOMB]
Explodes when shoveled. This boost lasts for 1 level.

```

```
[BOOST_DETAIL_SUN_DISCOUNT]
Costs less sun to plant. This boost lasts for 1 level.

```

## Empty

Empty strings found in the game. Found in v1.0.226789 (iOS).

```
[category_1_description]

```

```
[category_15_description]

```

```
[category_18_description]

```

```
[category_2_description]

```

```
[category_3_description]

```