Asklepieia (Faust)

**Asklepieia** led by Faust is a custom civilization made by Mathetes tou Megalou Alexandrou. It is based upon the Guilty Gear series.

## Overview

### Dawn of Man

Highest honors and praises to you, great Faust, the doctor that saved the lives of many! You are the ruler of the fledging Asklepieia. Your road was a rough one: once considered the greatest doctor of all time, your operation on a girl was stopped short by the plots of the insidious Conclave who sent the assasin Zato-1 to kill your patient. While you became mad after this happened, your bout with Justice made that period of murderous insanity short. Your journey for justice and truth eventually led to the discovery of the conspiracy, and thus a new nation was born.

Most benevolent Faust, the ill people of the world look towards you once again. Extend the lifegiving hand towards them once again, spread your medicine and bring the world an everlasting light in your new nation of Asklepieia. Can you lead your nation to greatness, Faust? Can you build a civilization that will stand the test of time?

### Strategy

Faust's Asklepieia is a science and growth oriented civilization which places a great emphasis on maximizing the usage of their Great Scientist. Their Benevolent Mad Doctors are the cornerstone of Faust's civilization, being able to acquire new abilities to further enhance their utility.

Faust's Great Scientist replacement is what sets him apart from most other Science civilizations. While there are civilizations with Great Scientist replacements, Faust's other UCs also augment his UU.

The Great Doctor has a slew of powerful abilities, but most of them come at a high opportunity cost. The Military Doctor promotion allows the Great Doctor to become the equivalent of the Mongolian Khans, although this would require the player to not spend the Doctor until that bonus is no longer needed. Likewise, the Tenured Doctor and the Medical Researcher also provide decent bonuses, although they also delay the timing on the doctor consumption, as the bonus requires the Doctor to be garrisoned in the city. Likewise, the ability to plant Medical Labs in the City-State for Influence and Great People Generation is also useful, although this consumes the Great Doctor, making it only useful towards Cultural and Diplomatic strategies as it comes at a cost of Science and Food.

With the remake, the opportunity cost compared to the benefits can be reduced through the unique extra traits. Medical Training extra trait will cause the doctors to transfer its promotions to any land or sea units that shares the tile with the Doctor. Because of this, the opportunity cost of picking Tenured Doctor and Medical Researchers is significantly reduced, as the effect can be carried over to a military unit which can continue to provide the bonus that would otherwise require a doctor. Likewise, the Khan bonus can also be transferred to a unit, which may be less useful as bombers come to play, but still provide a powerful boost to Asklepieia's military. While spending a doctor on city-state still has a high opportunity cost, the Doctors Without Borders trait will allow a single Medical Lab to outperform the GP point bonus that the Medical Archives provide.

Faust's UB is also great, especially towards a more military strategy. The technology prerequisite for the Clinic is Chemistry, making Asklepieia a great civilization for an Artillery rush. Combining the UB with the Medical Training extra trait allows Faust to first make paradropping units much earlier than other civilizations, and also can be used to minimize the science loss of postponing Scientific Theory through transferring Medical Researcher promotion to one of its units.

## Unique Trait and Components

Receive a  Science boost equal to 25% of the Science output per turn whenever the  Capital grows larger than it has before. Receive a free Benevolent Mad Doctor when Education is researched. May pick an additional effect when Faust finishes a Social Policy Tree, and yet another one once Faust adopts an Ideology.
Effect Choices
* Doctors Without Borders - Every 3 Benevolent Mad Doctors expended after this effect is chosen grant Faust 1 extra vote in the World Congress. All future Benevolent Mad Doctors gain 20 Experience, and all future Medical Labs planted in City-State territories provide double  Influence and  Great People Generation bonus.
* Medical Archives -  Benevolent Mad Doctor generation rate is increased by 25%. 1 Free Benevolent Mad Doctor spawns in the  Capital. Spending a Doctor near one's own city grants it the special Medical Library building, which has +2  Food and 1 Scientlist Slot.
* Medical Training - Citadels yield 2 more  Food and  Science. Spending a Doctor causes it to transfer any unique promotions it has chosen to a land or sea military unit on the same Tile.
 Benevolent Mad Doctor
(Replaces Great Scientist)
Can be spent to open (Standard Speed) 8 turns' worth of  Golden Age, and plants into a Medical Lab instead of an Academy. When garrisoning a city, this unit gains experience when the city reaches its highest population (Grows), which can be used to unlock new effects in the form of promotions. Has 4 movement and 2 Sight range. Consuming the doctor causes the nearest city owned by the civilization up to 4 tiles away to receive a sum of food.
Promotion Choices
* Space Shifter - May paradrop up to 12 tiles when starting the turn in friendly territory.
* Military Doctor (1-3) - Increases the healing rate of adjacent units by 10 per level. Receives the Great General bonus when the 3rd level is chosen.
* Devoted Doctor - Spending the Doctor causes the empire to enter a  Golden Age, and causes all units in friendly territory to heal 50 HP.
* Tenured Doctor (1-3) - Garrisoning a city causes the city to produce 10% more  Food per level.
 Doctor's Clinic
(Replaces Airport)
Technology Requirement is shifted to Chemistry. Loses the  Tourism-related effect of a vanilla airport, but retains the other effects of the Airport, and produces 5  Food, and 1 Science for every 5  Citizens in the city. Costs 2 maintenance instead of 5, and costs 300  Production. Comes with 1 Scientist Slot.
 Medical Lab
Can be planted by a Benevolent Mad Doctor. Yields 2  and 6  by default, and yields 2 more  Science with the discovery of Scientific Theory and Atomic Theory, as well as 1  Food and  Science with the discovery of Ecology and Biology.
Can also be planted on City-State territory, which grants the owning civilization +15%  Great Person Point modifier to all cities, applied once per city-state. Creating a Medical Lab in a city-state causes the civilization to receive 80  Influence with the City-State.
Planting a Medical lab near Faust's own city for the first time causes the city to enter a 40 turn We Love the King Day.
The auxiliary bonuses are not unique to Faust, meaning any other civilizations which acquires a Benevolent Mad Doctor through any means (e.g. Patronage finisher) will receive any eligible bonuses.

1. Faust's Laboratory
2. Asklepieion
3. Nea Kos
4. Hippokrateia
5. Salkis
6. Baek Hospital
7. Florencia
8. Pasteurion
9. Avicenna-Ibn Sina District
10. Nightinggale Sanctuary
11. Schweitzer's Mission
12. Tonj Leper Colony
13. So Rok Do Leprosy Hospital
 **Spy List**

1. Hua Tuo
2. Hippokrates
3. Salk
4. Schweitzer
5. Ibn Sina
6. Baek In-Je
7. Lee Tae-Suk
8. Hanai
9. Chun Yu Yi
10. Nightinggale
11. Hildegarde
 **Dialogue List**

* First Greetings
	+ Oh? A newcomer! Come, have a seat, we'll get to diagnosis soon.
	+ Who's this? Ah, a newcomer to the hospital. Relax, my medical practice has been decades old and proven.
* First Greeting (Shimyoung)
	+ Ah, feel at ease, this is the hospital. You don't feel anything down there, you say? Wait only a moment.
* First Greeting (Eirin)
	+ What's this? A fellow doctor? Well, well, I do sincerely wish a good future between both of us, perhaps we'll share our medical secrets.
* Defeat
	+ Oh no! This is a day most black! I have been brought to ruin without avenging the girl!
	+ Curse you, fool! You've just taken down a world treasure!

## Mod Supports

### Decisions

**Convene in the Hippocratic International**
A doctor's duty is to tend to the sick, and the ultimate goal is to keep all the diseases under control, if not wipe them out. As one of the world's greatest doctors, your presence and approval will advance international efforts towards medicine greatly. All you need to do is to invest a small sum of resources to a convention.*Requirements/Restrictions:*
* Player must be Faust's Asklepieia
* Can be enacted once per era.

*Costs:*
* 100  Gold per era in Standard Speed.
* 50 + n\*100 where n is the Era and n=0 in Ancient Era  Faith before Industrial Era
* 200\*n where n=1 in Industrial Era  Culture on or after Industrial Era.
* 1  Magistrate

*Rewards:*
* 1 Free Benevolent Mad Doctor

## Full Credits

 Last Updated:

* Mathetes tou Alexandrou: LUA, XML
* Sukritact: LUA inspiration
* JFD: LUA inspiration
* Whoward69: UI Tutorial
* Arc System Works: DOM Artwork source, Intellectual Property, Leader Icon
* oro: Diplomatic scene source
* gvgkid: Leader War and Peace Themes
* Yu-Gi-Oh: Benevolent Mad Doctor Icon
* Nyar: Map Image
* SBS: Doctor's Clinic Icon

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