Firemoth Skooma

**Firemoth Skooma** is the first duty the player has as the Commander of Fort Firemoth.

## Quick Walkthrough

* Talk to the guard captain in the Upper Chambers in Firemoth about current affairs.
* Talk to the guards in the Firemoth Barracks about contraband skooma.
* Investigate the miner's bunkhouse or dress up like a miner to ask questions.
* Find out who is stealing the skooma from the office.
* Order the arrest for the culprit

## Detailed Walkthrough

### Talk to the guard captain in the Upper Chambers

After the player has liberated Firemoth, the legionnaires at the fort will tell the player that the guard captain has something to discuss with them. The guard captain will discuss how a guard found some skooma inside of a recruit's trunk and how he is worried that morale is plummeting and the effective fighting force of the fort will diminish as people turn to drink and other recreational drugs. He will explain that his investigation is turning up little evidence, and he suggests the player presses their authority on the legionnaires, they might get some answers.

### Talk to the guards in the Firemoth Barracks

Talking to the legionnaires in Firemoth will get few answers other than pointing the player to the direction of the offending recruit themselves. Going to the Firemoth dungeon, Varus Marxens will be in one of the cells. Talking to them will reveal that he got the skooma from one of the miners by the docks, but he can't remember who they were because of the darkness, only that they had a deep, gravelly voice.

Alternatively, the player can dress up in a miner's tunic, found on the platform beside the mine entrance and pose as a miner. Asking the miners will reveal that Llevri Selevri often hangs outside after dark even though he works the early afternoon shift. If the player takes this shortcut, they can skip any additional investigation and tell the guard captain to arrest Llevri. This however will result in a negative disposition with the miners who will remark the investigation was botched as there was not enough evidence.

### Investigate the miner's bunkhouse

Searching one of the trunks in the miner's bunkhouse in the basement of the bunkhouse inn will reveal a torn Census and Excise office report. Taking the report to Santino in the Census office in Firemoth will have him reveal that the report was previously nailed to a crate to mark its contents and was found ripped off. He remarks that the crate the report belongs to has all of its contents intact, but not all the contraband crates have been registered. Asking the guard in the office will reveal that no one can steal any contraband, except during a shift change at 12 at night.

### Find out who is stealing the skooma from the office.

If the player stakeouts the Census office at 12 o'clock, they will find Llevri Selevri steal some contraband from the crates. Llevri will become hostile if the player talks to them, but will leave after the hour has passed. Should the player choose to engage them, they will have to kill Llevri. Talking to Llevri in the mines or the bunkhouse after seeing him in the Census office will make him hostile as well. Killing Llevri after catching him will finish the quest without any negative consequences.

### Order the arrest for the culprit

Should the player choose to let Llevri steal from the Census office and leave, they can order the guard captain to arrest him afterwards. This will finish the quest, and talking to Santino at the Census office will get the player a 600 gold reward courtesy of the Census and Excise for stopping the contraband thief.