recursal/Fanatic-Fandom huggingface dataset:
Crushing Steel

The Crushing Steel is the most advanced ship built by the mountain dwarves. It is small, but armoured with solid steel that makes it nigh indestructible to most other ships. Uniquely among the ships of the surface races, it possesses weapons mounted on a turret, allowing them to be fired on any nearby opponents without being limited to firing in a specific direction.

The combination of small size and heavy armour make the Crushing Steel incredibly difficult to sink, as the vast majority of attacks will either shatter against its armour or miss altogether.

## Stats

Length: 55m

Crew: 49

Hull points: 8000

Evasion: 17

Weapons: 1 Ironhill Turret

Movement: 3

Turn: 1
Type VII Heavy Deep Cannon

The type VII heavy deep cannon is the ultimate weapon of the deep dwarves. Firing shells over half a meter in diameter at several times the speed of sound gives it unmatched range and damage.

## Stats

Size: 400 (single turret), 700 (twin turret), 1000 (triple turret)

Accuracy: Special

Type: 1-6 squares LOS, 7+ squares DP

Damage: 1d20 x 100

Range: 20 squares

Special: Accuracy modifier changes with distance

1-2 squares: -4

3-6 squares: +6

7-12 squares: +2

13-15 squares: +1

16+ squares: -3
Type VI Light Deep Cannon

The type VI light deep cannon is designed to be used on the deep dwarves' smaller cruisers, but is also sometimes used as a secondary armament on their larger ships.

## Stats

Size: 40 (single turret), 60 (twin turret), 80 (triple turret)

Accuracy: special

Type: 1-2 squares LOS, 3+ squares DP

Damage: 2d10 x 12

Range: 7 squares

Special: Accuracy modifier changes with distance

1-2 squares: +4

3-5 squares: +2

6+ squares: +0
Rockslide

The Rockslide is a high speed artillery ship used by the deep dwarves. It carries powerful weapons which are far better organised than on their older ships.

## Stats

Length: 185m

Crew: 510

Hull points: 1000

Evasion: 12

Weapons: 3x3 type VI light deep cannon (2 front 1 back all side/diagonal)

Movement: 6

Turn: 1

Special: Light armour - an enemy roll of 19 or 20 causes a critical hit.
Storm Elf Ships

The storm elves' powerful water magic allows their ships to travel underwater while maintaining a breathable atmosphere within. Screens of enchanted fabric can exchange oxygen directly between the air inside a submarine and the water outside without allowing the water to enter the ship, and a tar-like varnish makes the wooden frames of the ships entirely watertight. This, combined with enchantments capable of filtering water and capturing fish, allows the storm elves' ships to remain underwater indefinitely, surfacing only for entry and exit or for navigation in murky waters, provided they have not received any significant damage.
Le directeur de campagne

Le directeur de campagne applaudissant son poulain

> *"Maurice ça va pas du tout : T'es nul."*
>
>

Directeur de la campagne électorale de Maurice MOUDUJON, il apparait dans La Solution pour expliquer à ce dernier son plan pour "écarter la concurrence".

Il aurait investi dans la campagne de Maurice en s'imaginant miser sur un candidat "jeune et dynamique", et très déçu des performances de son protégé, il trouve la solution pour le faire gagner quand même.

Voir : Personnages de La Solution
Chasm

The Chasm is a battleship used by the deep dwarves. It carries numerous powerful artillery, allowing it to obliterate multiple smaller ships simultaneously from outside their range.

## Stats

Length: 202m

Crew: 1190

Hull Points: 6000

Evasion: 5

Weapons: 6x2 type III heavy deep cannon (2 forward, 2 backward, 5 diagonal, 6 side)

Movement: 3

Turn: 1/2
Ripple

The Ripple is a light scout ship used by the fishfolk. It is small, weak and unarmed except for its ram, but is excellent at evading enemy fire in order to ram larger ships.

## Stats

Length: 20m

Crew: 20 Oarsmen (10 oars/side)

Hull points: 100

Evasion: 22

Equipment space: 10

Weapons: Ram (5 x 1d20), Crew Weapons

Movement: 4

Turn: 3
Type III Heavy Deep Cannon

The type III heavy deep cannon is an earlier development of their more powerful weapons. As with their other weapons, it excels at destroying targets at long range but struggles to track them at extremely short distances.

## Stat

Size: 230 (single turret), 400 (twin turret), 580 (triple turret)

Accuracy: Special

Type: 1-4 squares LOS, 7+ squares DP

Damage: 1d20 x 50

Range: 15 squares

Special: Accuracy modifier changes with distance

1 square: -3

2-4 squares: +6

5-8 squares: +2

9-12 squares: +0

13+ squares: -5
War Galleon

The War Galleon is the tier 6 Human warship. The War galleon is an improved version of the Light Galleon with an increased focus towards combat utility. However, it is still a repurposed cargo ship and as such its speed is somewhat lacking.

## Stats

Length:80m

Crew:300

Hull points:2500

Evasion: 10

Weapons:60 cannons (30 on each side)

Movement:4

Turn:2
Eternal Tomb

The Eternal Tomb is the deep dwarves' secret weapon in the event of involvement in the thousand years war. First envisioned when the war entered its thousandth year, the Eternal Tomb carries the largest weapons ever placed on a ship - the type VII heavy deep cannon - and was designed alongside them.

The design of the Eternal Tomb is centred around a single concept - to create a ship capable of singlehandedly sinking an entire enemy fleet and emerging unscathed.

## Stats

Length: 263m

Crew: 3000

Hull points: 12000

Evasion: 2

Equipment space: 2800

Weapons: 3x2 type VII heavy deep cannon (2 forward, 1 backward, all to either side or diagonal), 20x2 type XCV light deep cannon (2 forward, 2 backward, 10 to either side or diagonal)

Movement: 3

Turn: 1/3
Deep Dwarf Ships

The ships of the deep dwarves, as with every other part of their society, are far more advanced than those of any other race. This leads to ships that closely resemble cruisers and battleships of the early and mid 20th century.

Their battleships are equipped with thick armour and massive guns which make them immensely powerful in combat, but suffer from a severe lack of manoeuvrability, while their cruisers have high speeds and moderately powerful long-range weapons in exchange for weak armour that increases their chances of receiving critical hits.

## List of Ships

### T3

Rockfall

Shaded Hollow

### T5

Crater

Fissure

Landslide

### T6

Avalanche

Chasm

### T7

Endless Cavern

Sinkhole
Greenhorn Torpedo

The Greenhorn Torpedo is the main weapon used by the kobolds, and their other weapons are almost entirely variations of it rather than separate developments. It consists of a powerful explosive propelled just under the surface of the water by specialised magic, and is capable of inflicting incredible damage to any enemy ship it hits.

## Stats

Size: 5

Type: Special

Damage: 1d20 x 100

Range: 16 squares

Special: Travels in the direction it is fired in at speed 4 and hits the first ship it is in the same space as.
Ember Kelp

The Ember Kelp is a wood elven tier 4 ship designed for naval combat or for amphibious coastal attacks, supported by a small complement of wyvern knights. The ship's lowest deck is home to a single, excellently trained whale that provides propulsion for the ship.

### Stats

Length: 143.7m

Crew: 400 + 4 wyvern knights + 27 amphibious knights

Hull Points: 400

Weapons: 4 wyverns

Movement: 2
Rockfall

The Rockfall is an old scout ship designed by the deep dwarves. It has a fairly powerful armament, but light armour optimised for speed rather than protection leaves its delicate machinery vulnerable to enemy attacks.

## Stats

Length: 170m

Crew: 455

Hull points: 700

Evasion: 14

Weapons: 2x2 type VI light deep cannon (1 front 1 back all side/diagonal), 6x1 type VI light deep cannon (4 forwards, 3 side/diagonal, 2 backwards)

Movement: 6

Turn: 1

Special: Light armour - an enemy roll of 19 or 20 causes a critical hit.
Adept

An Adept is a low level spellcaster of any of the major races in the game.

Type: Infantry

HP: 10/20/30

Mana: 30/70/110

Stamina: 5/5/5

STR 1/1/1

AGI 10/15/20

INT 3/5/7

WIS 15/23/31

CHA 5/8/11

Able to use spells of a tier equal to or lower than its tier, but only of one attribute (determined when adept appears).

Lv1: Life tap - Spend 5 stamina to recover 10 mana.

Lv10: Intensify Magic - Can spend x3 mana to cast a spell in order to double the spell's damage.

Drops:

## Ancient Mage

Type: Infantry

HP: 20/25/30/35/40/45

Mana: 150/200/250/300/350/400

Stamina: 2/2/2/2/2/2

STR 1/1/1/1/1/1/1

AGI 22/26/30/34/38/42

INT 10/12/14/16/18/20

WIS 35/50/65/80/95/110

CHA 10/12/14/16/18/20

Able to use any spells of a tier equal to or lower than its tier

Lv30: Antimagic Field - Allies within 2 squares gain +1000 resistance

Lv40: Greater Life Tap - 2 stamina, fully recover mana. Cannot be mimicked.

Drops:

## Elemental Knight

Type: Mounted

HP: 60/80/100/120/140/160

Mana: 100/120/140/160/180/200

Stamina: 20/30/40/50/60/70

STR 20/30/40/50/60/70

AGI 20/30/40/50/60/70

INT 20/30/40/50/60/70

WIS 20/30/40/50/60/70

CHA 20/30/40/50/60/70

Able to use elemental spells of a tier equal to or lower than its tier

Lv30: Enchanted Weapon - Spend 20 stamina to add the effect of a spell to a longsword attack.

Lv40: Element Master - Able to cast hybrid spells as long as at least one of the attributes is elemental.

Weapon: Longsword

Drops:
Shaded Hollow

The shaded hollow is a tier 3 deep dwarf ship. It is an unusual ship, fitted with a pair of enormous turrets capable of firing at long ranges in any direction. Its main weakness is its slow speed.

## Stats

Length: 131m

Crew: 840

Hull points: 800

Evasion: 6

Weapons: 2x2 type I deep cannon (1 front 1 back all side/diagonal), 4x2 type VI light deep cannon (2 side/diagonal)

Movement: 2

Turn: 1/2
Tsunami

The Tsunami is the pinnacle of fishfolk engineering, a catamaran warship with two enormous galleys joined together by a large wooden board that mounts numerous catapults. Despite being the most powerful fishfolk ship, the lack of naval developments made by the fishfolk means the ship is only tier 5.

The long range of the Tsunami's catapults, combined with the durability it gains from the large, buoyant wooden deck and twin hulls, allows it to fight in a manner more similar to that of the ships of other races.

## Stats

Length: 130m

Crew: 4000 oarsmen (150 oars/side/hull), 400 officers, up to 2800 soldiers

Hull points: 2000

Evasion: 14

Equipment space: 700

Weapons: 6 Catapults (20d20), Crew Weapons

Movement: 4

Turn: 1
Unity

The Unity was the flagship of the combined forces in the thousand years war. It holds immense power both as the symbol of the combined strength of the races of Terras and as the most capable warship in existence. Armed with a diverse selection of weapons including torpedoes, turrets and wyverns, there is no ship able to match it in attack or defence.

Furthermore, having so many different races all working as one gives the Unity unique abilities that no race has alone, such as dropping torpedoes from wyverns, and its hybrid propulsion system provides it with excellent mobility despite its enormous size.

## Stats

Length: 400m

Crew: 20000

Hull Points: 30000

Evasion: 1

Weapons: 500 greenhorn torpedoes (max 20/turn), 100 greenwing missiles (max 2/turn), 30 Ironhill Turrets (4 front/back, 15 side/diagonal), 300 wyvern knights, 10 dragon knights

Movement: 6

Turn: 3

Special:

Greenhorn Torpedoes can be carried and dropped by wyvern knights

Able to submerge

Immune to critical hits
Wolf

Type: Beast

HP: 15/35/65

Mana: 0/0/0

Stamina: 30/60/80

STR 20/25/30

AGI 18/23/28

INT 3/5/7

WIS 1/1/1

CHA 2/2/2

Lv1: Bite - 15 stamina, attack deals x1.5 damage.

Lv10: Pounce - Move up to (1/2 of movement) forwards. If landing on enemy, attack for x2 damage. Take damage equal to damage that would have been dealt if the attack misses.

Weapon: Wolf claws

Drops: Wolf fang

## Hellhound

HP: 65/80/95/110/125/140

Mana: 20/40/60/80/100/120

Stamina: 60/75/90/105/120/135

STR 20/25/30/35/40/45

AGI 28/30/32/34/36/38

INT 7/7/7/7/7/7

WIS 15/20/30/35/40/45

CHA 2/2/2/2/2/2

Able to cast Curse and Fire magic up to its tier

Lv30: Blaze - Attack action, Cost 20 mana, damage equal to (1/2 wisdom + 1/4 strength) is dealt to all adjacent units.

Lv40: Cerberus - 40 stamina, 3 attacks for half damage and 25% chance to poison.

Weapon: Wolf claws

Drops: Wolf fang

## Dire Wolf

HP: 70/90/110/130/150/170

Mana: 0/0/0/0/0/0

Stamina: 80/110/140/170/200/230

STR 30/35/40/45/50/55

AGI 28/33/38/43/48/53

INT 10/12/14/16/18/20

WIS 1/1/1/1/1/1

CHA 2/2/2/2/2/2

Lv30: Pack Alpha - 30 stamina, summon two tier 3 wolves.

Lv40: Thunderous Roar - 50 stamina, 3 tile cone, -50% armour and 25% chance to be unable to attack.

Weapon: Wolf claws

Drops: Wolf fang, Beast Pelt
The Paradox Official DnD Wiki

## Welcome to the The Paradox Official DnD Wiki

Homemade Dungeons and Dragons game that has taken way longer to make than it probably should have done.

## Description

The Paradox Official DnD is the most ambitious crossover event in history, featuring numerous elements from incredibly varied places such as Fire Emblem, Magic: The Gathering and even Sid Meier's Pirates.

Most of it, however, is entirely original content devised by a group of children who should probably be revising. These people are collectively known as Team Paradox.

## Classes

Main article: Classes

Players have a wide range of both basic and promoted classes available to them.

## Naval Combat

Main article: Naval Combat

When travelling across the various seas and oceans of the land the heroes have to be ready to fight off pirates and ships full of undead. This of course leads to the very much required Naval combat mechanics.

## Enemies

Main article: Enemies

There are a wide range of enemy units available to be fought

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Wood Elven Ships

Wood Elves have an unparalleled kinship with nature that is reflected in their ships. The ships themselves are lacking in speed and armour and often possess no armament of their own, but have facilities for tending to various trained beasts. From wyvern carriers to shark tenders, wood elven ships are some of the most diverse in design and purpose.

The ships' unique sources of propulsion, trained animals, provide a massive advantage in manoeuvrability at the expense of speed. Wood Elven ships are always considered to have an unlimited turn stat, as these animals can easily stop and change direction at any point.
Crater

The Crater is a deep dwarf battleship design. Despite its heavy armament, the ship's firepower is limited due to the poor positioning of its five massive turrets.

## Stats

Length: 175m

Crew: 1040

Hull Points: 5500

Evasion: 6

Weapons: 5x2 type III heavy deep cannon (2 forward, 2 backward, 3 diagonal, 5 side)

Movement: 3

Turn: 1/2
Captain's blood park

## Introduction

While the name isn't all that attractive, the park itself was magnificent. It held over a hundred species. It also used advanced climate control all over the island, creating all kinds of microclimates. They also brought back history's favorite beasts.

## Paddock inhabitants

Irritator

Baryonyx

Suchomimus

Austroraptor(not a spinosaurid)

tanystropheus(not a dinosaur)

## Paddock layout

The appearance of the paddock and nearby facilities. Note the ranges of the animals.

While spinosaurus inhabits spinosaur swamps, baryonyx, tanystropheus, irritator, suchomimus, and austroraptor inhabited spinosaur streams. While two of them aren't spinosaurs, they live similar lifestyles. The paddock is the first on the mesozoic tour. A hill allowed them to escape when the power went out for their paddock. Quickly, the irritator ate a person. The Baryonyx wandered over to a larger river. An entire segment of the story involves rounding up the dinosaurs and Tanystropheus into that exhibit. This failed. It is quite large, and has over 50 inhabitants. The large river is filled with bass, carp, salmon, genetically spliced sturgeon and coelacanth, and catfish. While not mentioned, 97% of the plants come from the Permian, Eocene, Jurassic, paleogene, cretaceous, and Carboniferous. There used to be a moat, but due to the ugliness of the moat, it was removed. Baryonyx was spotted the most. All others typically stuck to their usual spots. The paddock is big enough to house over a dozen of each species and allow good exercise. Only Suchomimus was reported attacking something, and that was a juvenile Suchomimus. Since then, no juvenile Suchomimus are allowed into the exhibit, but babies of any other species are allowed. The exhibit was overtaken by vegetation after three years of abandonment. All three species of tanystropheus live here, and make up half of the inhabitants.

## Paddock inhabitants

Spinosaurus adults are the only animals living here.

## Paddock layout

Spinosaurus Swamps is home to Spinosaurus. The exhibit is the first that the guests see. Most of the exhibit is Cretaceous swamplands, but some of it is forest. The inhabitants escaped by smashing through windows.

## Morrison Monsters

A few species from the Morrison formation are in a series of exhibits bordered by an artificial mountain. The creatures are Stegosaurus, Allosaurus, Ornitholestes, Ceratosaurus, Torvosaurus, Rhamphorhynchus, apatosaurus, brachiosaurus, camptosaurus and dryosaurus.
Tidal Wave

The Tidal Wave is the tier 4 ship used by the fishfolk races. It bears unique defensive fortifications atop its deck, which provide protection to archers firing on enemy ships.

## Stats

Length: 110m

Crew: 1600 Oarsmen (100 oars/side)

Hull Points: 800

Evasion: 18

Equipment space: 200

Weapons: Ram (15 x 1d20), Crew Weapons (fortified)

Movement: 4
Landslide

The Landslide is a deep dwarf cruiser designed to be able to outmanoeuvre and gun down smaller enemy ships that could otherwise pose a threat to the less mobile battleships. This speed and firepower comes at the cost of paper-thin armour that leaves the ship open to critical damage.

## Stats

Length: 184m

Crew: 868

Hull points: 1200

Evasion: 14

Weapons: 5x3 type VI light deep cannon (2 front 2 back all side/diagonal)

Movement: 6

Turn: 1

Special: Light armour - an enemy roll of 19 or 20 causes a critical hit.
High Elven Ships

High elven ships are more like floating mansions than actual warships. Their weapons, defences and propulsion all come from the powerful mages that make up their crew rather than being part of the ships themselves. The ships possess unique equipment that massively increases the range and damage of spells, allowing their mages to fight effectively against other ships.
Type XCV Light Deep Cannon

The type XCV light deep cannon is a piece of ship-mounted artillery designed mainly as part of a contingency plan in case the deep dwarves were somehow drawn into the thousand years war, primarily as a counter to the ships of the wood elves, kobolds and fishfolk.

## Stats

Size: 20 (single turret), 35 (twin turret), 50 (triple turret), 70 (quadruple turret)

Accuracy: +10

Type: LOS

Damage: 2d8

Range: 2 squares

Special: Able to target flying units
Dwarvern Ships

The dwarves of this world rarely venture out to sea, but when they do so it is in ships that bear a notable resemblance to the armoured frigates and ironclad warships of the 19th century. While the iron reinforcement to their unusually thick wooden hulls makes these ships highly resistant to cannon fire, it also severely limits their speeds. Furthermore, the rudimentary steam turbines that power these ships can explode and cause severe damage and fires if an enemy weapon pierces the external armour.
Greenwing Missile

The Greenwing Missile is a Greenhorn Torpedo that has been modified to maximise the velocity by discharging the propellant more rapidly. Early tests of the Greenwing showed a tendency for the weapon to achieve speeds high enough to leap out of the water, and combining further modifications to the propellant with a lighter warhead and the addition of fins to the side resulted in a short range weapon capable of flying through the air at immense speed to strike enemy ships or to hit targets in the air.

## Stats

Size: 7

Accuracy: +30

Type: DP

Damage: 1d20 x 15

Range: 2 squares

Special: Able to target flying units
Velociraptor

Velociraptor is a genus of dromaeosaurid theropods from late cretaceous mongolia. Unlike in the movies, these velociraptor are accurately sized and feathered. They were test subjects as well as an attraction in the park. They are extremely playful but also hunt. They as well as other Mesozoic desert animals lived on the smaller island off the coast that was man made. There, they prey on protoceratops, oviraptor hatchlings, lizards and sleeping animals. They also have a small population on captain's blood island which is slowly rising. On that island, they hunt baby hadrosaurs at night.
Hunter Ray

The Hunter Ray is a tier 4 enemy. It is a large creature resembling a stingray, but it can survive out of water and fly through the air.

HP: 50

Mana: 0

Stamina: 40

STR 10

AGI 15

INT 2

WIS 1

CHA 1

Flying enemy

Weapon: Sting (4 dmg)

Movement: 4

Skill: Deadly toxin: Attacks cause the loss of 5 STR and 5 AGI / turn for 1d6 turns. Lost statpoints recover one turn after the effect ends.
Avalanche

The Avalanche is a heavy cruiser, carrying larger but less numerous cannons than the Landslide which provide it with superior range.

## Stats

Length: 186m

Crew: 807

Hull points: 1400

Evasion: 13

Weapons: 3x3 type VII medium deep cannon (2 front 1 back all side/diagonal)

Movement: 6

Turn: 1

Special: Light armour - an enemy roll of 19 or 20 causes a critical hit.
Races

## Humans

* +25% Wisdom
* +25% Strength
* 50% more susceptible to opposing charisma checks.
* -25% charisma when performing a charisma check with other races.

## Deep Dwarves

* +25% Intelligence
* +25% Strength
* 25% weaker to spells with the 『Holy』attribute.
* -25% Agility

## Orcs

* +25% Strength
* +25% Health
* -25% Charisma
* -25% Intelligence

## Atlantian

* Can move over River, Lake, Coast and Ocean tiles with no movement penalty.
* +25% Strength
* 25% weaker to spells with the 『Flame』attribute
* -25% Charisma

## Kobalds

* +25% Agility
* +25% Intelligence
* -25% Strength
* -10% Health

## Argonians

* +25% Armour
* +25% Health
* -25% Mana
* -25% Agility

## Mountain Dwarves

* Forged weapons are 10% stronger

* +25% Stamina
* -25% Charisma
* -25% Intelligence

## Mountain Trolls

* +25% resistance to spells with the『Water』and『Air』attributes.
* +25% Health
* -25% Intelligence
* -25% Mana

## Rock Trolls

* +25% Armour
* +25% Intelligence for 4 turns after being hit with a spell of the『Curse』attribute.
* -25% Intelligence after being hit with a spell of the『Flame』attribute.
* -25% Wisdom

## High Elves

* +25% Mana
* +25% Wisdom
* -25% Strength
* -25% Stamina

## Wood Elves

* +25% Agility
* +25% wisdom when using a spell of the『Nature』attribute.
* -10% Health
* 25% weaker to spells with the 『Flame』and 『Air』attributes.
Skeleton

The Skeleton is a weak undead consisting of the reanimated bones of the deceased.

## Skeleton

Type: Undead Infantry

HP: 15/40/65

Mana: 10/10/10

Stamina: 10/15/20

STR 15/21/27

AGI 15/21/27

INT 1/1/1

WIS 1/1/1

CHA 1/1/1

Lv1: Weapon Proficiency - Able to use any type of weapon.

Lv10: Armour Proficiency - Can use armour.

Weapon: Shortsword/Shortbow

Drops: Bone Marrow

## Skeleton Knight

HP: 65/90/115/140/165/190

Mana: 10/10/10/10/10/10

Stamina: 65/90/115/140/165/190

STR 27/33/39/45/51/57

AGI 27/33/39/45/51/57

INT 1/1/1/1/1/1

WIS 1/1/1/1/1/1

CHA 1/1/1/1/1/1

Lv30: Charge - Cost 30 stamina, User moves forwards up to 3 tiles and attacks the unit in front of it, dealing x1.5 damage.

Lv40: Demount - When killed, a tier 3 skeleton appears with the same equipment.

Weapon: Broadsword

Drops: Bone Marrow, Horse Hair

## Skeleton Ogre

HP: 70/95/120/145/170/195

Mana: 0/0/0/0/0/0

Stamina: 70/95/120/145/170/195

STR 53/64/75/86/97/108

AGI 1/2/3/4/5/6

INT 1/1/1/1/1/1

WIS 1/1/1/1/1/1

CHA 1/1/1/1/1/1

Lv30: Bone Crusher - 50 stamina, double strength for one turn

Lv40: Bone Barricade - 20 stamina, double armour for one turn.

Weapon: Greataxe

Drops: Bone marrow, reinforced steel
Human Ships

Human ships are the most recognisable of the game's ships. Lower tier ships are small and may carry only a dozen cannons, while larger ships are wooden behemoths bristling with up to a hundred guns.

Human ships are uniquely reliant on a favourable wind - if the wind blows the right way, their square rigging can accelerate them to impressive speeds despite their massive size. However, their options are limited in battle - they cannot sail into the wind, and even sailing across it will cut their speed to a fraction of the ideal.

## List of Ships

### T2

Sloop

Pinnace

### T5

Light Galleon

Treasure Galleon
Pantheon and Deities

## The pantheon and deity system

One aspect of a character is their deity, the entity of immense power to which they have devoted their lives and actions and sworn total allegiance.

Deities grant blessings to their faithful followers, with each deity providing a unique set of bonuses.

Pantheons are groups of deities from the same culture.

## List of pantheons and deities

### Pantheon: Mythos

#### Cthylla

Daughter of Cthulhu

Active: Spend 10 hp and 10 mana to summon a 5hp minor shoggoth

+2 cha, -2 int

#### Azazoth

Demon Sultan

Active: Take a -x penalty to accuracy to deal 2x bonus damage

+5 str -5 int -5 stam

#### Hastur

The Unspeakable One

Active: Spend 5 mana, 10 hp and 5 stamina to become invisible for two turns

+2 int -2 cha

#### Nyarlathotep

The crawling chaos

Active: Lose 3/4 your hp to gain 50 armour and 20 strength for 5 rounds

+2 cha -5 hp
Type I deep cannon

The type I deep cannon is a small deep dwarf weapon. Unlike human cannons, it fires pointed shells rather than cannonballs and has an elongated barrel, resulting in a vastly superior range.

## Stats

Size: 30 (single turret), 50 (twin turret)

Accuracy: Special

Damage: 1d20 x 30

Type: 1-4 squares LOS, 5+ squares DP

Range: 10 squares

Special: Accuracy modifier changes with distance

1 square: -2

2-4 squares: +4

5-7 squares: +1

8+ squares: -2
Infinite Darkness

The Infinite Darkness is a ship designed by the deep dwarves to be able to fight the Unity, as part of the same plans that created the Eternal Tomb, the type VII heavy deep cannon and the type XCV light deep cannon. While it is unable to compete with the variety present in the Unity's armament, it is theoretically able to counter it with sheer unrelenting force.

## Stats

Length: 370m

Crew: 12000

Hull Points: 50000

Evasion: 0

Weapons: 5x3 type VII heavy deep cannon (2 front/back, all side/diagonal), 20x4 type XCV light deep cannon (10 side/diagonal), type LXV superheavy deep cannon (special)

Movement: 2

Turn: 1/2
Ironhill Turret

The ironhill turret is a weapon built by the mountain dwarves using blueprints from the deep dwarves. While it is unable to compete with the deep dwarves' newer weapons, its simple design makes it far easier to produce and its small size allows faster rotation which improves its accuracy, particularly at close ranges.

Size: 40 (twin turret)

Accuracy: +8

Damage: 1d20 x 30

Type: LOS

Range: 6 squares
Azoth

Azoth is a human ship built in the thousand years war to stop the Unity from laying waste to entire fleets. It is armed with an enormous number of cannons that provide it with enough firepower to easily level a city.

Despite its enormous size, the Azoth can achieve terrifying speeds in ideal winds due to its huge sails.

## Stats

Length: 330m

Crew: 8000

Hull Points: 25000

Evasion: 0

Weapons: 1000 cannons (500 each side)

Movement: 8

Turn: 2
Type VII Medium Deep Cannon

The type VII medium deep cannon is an enlarged version of the type VI light deep cannon. Using heavier shells improves range and damage at the expense of accuracy.

## Stats

Size: 60 (single turret), 100 (twin turret), 140 (triple turret)

Accuracy: special

Type: 1-3 squares LOS, 4+ squares DP

Damage: 1d20 x 15

Range: 9 squares

Special: Accuracy modifier changes with distance

1-3 squares: +3

4-6 squares: +1

7+ squares: -1
Imp

The imp is a fire-type demon. It is weak, but has access to basic fire spells. It can promote into the Pit Fiend or the Flame Devil.

## Imp

Type: Demon Infantry

HP: 10/30/50

Mana: 20/50/80

Stamina: 10/10/10

STR 5/6/7

AGI 5/6/7

INT 2/2/2

WIS 10/20/30

CHA 2/2/2

Able to use fire spells of a tier equal to or lower than its tier

Lv1: Flamecraft - Burn chances of imps' fire spells are doubled.

Lv10: Fire Immunity - Immunity to all fire damage

Drops: Demon Heart

## Pit Fiend

Type: Demon Mounted

HP: 85/110/135/160/185/210

Mana: 100/115/130/145/160/175

Stamina: 40/50/60/70/80/90

STR 20/27/34/41/48/55

AGI 8/8/8/8/8/8

INT 4/4/4/4/4/4

WIS 30/37/44/51/58/65

CHA 2/2/2/2/2/2

Able to use fire spells of a tier equal to or lower than its tier

Lv30: Infernal Blade - Melee attacks cause target to be burned (100% chance on hit, 25% chance on miss)

Lv40: Gates of Hell - 20 stamina summon a tier 3 imp.

Weapon: Infernal Greatsword (Scales with tier as a regular greatsword of a tier two tiers lower than the Pit Fiend's tier, but deals an extra 20 fire damage. Non-demon users take 50 fire damage when attacking with an infernal greatsword.)

Drops: Demon Heart, Infernal Greatsword

## Flame Devil

Type: Demon Infantry

HP: 50/70/90/110/130/150

Mana: 150/180/210/240/270/300

Stamina: 0/0/0/0/0/0

STR 10/12/14/16/18/20

AGI 8/8/8/8/8/8

INT 4/4/4/4/4/4

WIS 50/60/70/80/90/100

CHA 2/2/2/2/2/2

Able to use fire spells of a tier equal to or lower than its tier

Lv30: Flame Mastery - All fire spells cost 50% less mana

Lv40: Hellish Inferno - x2 damage from fire spells

Drops: Demon Heart
Velkin System

The Velkin System is an Inhabited Planetary System located just within the border of Sector 015 and Sector 16. This System is under UGSC control.

## Geography

**Major System Locations:**

* Velkin (Primary Star)

* Gyges (Velkin b)
* Atlantis (Velkin c)
	+ Atlantis Transfer Station
	+ Atlantian Orbital Shipyards

* Minoa (Velkin d)
	+ Cylad (Moon)
Warships

Warships, not characters, are the combatants on the high seas.

## The Warship Tier System

The tier of warships available to players varies based on their level, in the same way as spell tiers vary.

Tier 1 warships are small craft with few cannons and low hull strength, while a tier 8 warship might be a ship of the first rate, with over a hundred cannons and an enormous crew.

Many of the different playable races will have their own designs of warships (with at least one warship for each tier), but almost all of them use wooden ships.

In general, a race's main fleet might use tier 1-2 ships as scouts or as coastal fire support, tier 3-6 ships as the main body of the fleet and a tier 7 or 8 ship as a flagship.

There are also legendary ships. These are the ultimate culmination of a group's engineering abilities, and only one of each type of legendary ship exists.
Slime

Type: Monster

HP: 30/80/130

Mana: 5/5/5

Stamina: 5/5/5

STR 16/28/40

AGI 5/5/5

INT 5/5/5

WIS 3/3/3

CHA 1/1/1

Lv1: Sense Mana - Preferentially targets enemies with higher mana. If near a mana spring, will move onto the mana spring and remain stationary, attacking only adjacent enemies. If mimicked, allows user to see how much mana each unit in a battle has

Lv10: Consume - On hit, target loses mana equal to 1/2 of damage dealt, user recovers that much mana.

Weapon: Slime Body

Drops: Slime

## Ooze

HP: 150/200/250/300/350/400

Mana: 5/5/5/5/5/5

Stamina: 5/5/5/5/5/5

STR 48/60/72/84/96/108

AGI 5/5/5/5/5/5

INT 5/5/5/5/5/5

WIS 3/3/3/3/3/3

CHA 1/1/1/1/1/1

Lv30: Acid - Enemy armour increases attack damage instead of reducing it.

Lv40: Large - Occupies 4 tiles, attacks by moving into enemies' tiles (can perform multiple attacks per turn).

Weapon: Acidic Slime

Drops: Slime, Acid

## Gelatinous Cube

HP: 130/155/180/205/230/255

Mana: 5/5/5/5/5/5

Stamina: 35/60/85/110/135/160

STR 48/60/72/84/96/108

AGI 5/5/5/5/5/5

INT 5/5/5/5/5/5

WIS 3/3/3/3/3/3

CHA 1/1/1/1/1/1

Lv30: Pseudopod - Can convert one move action into a standard action.

Lv40: Stampede - 60 stamina, Move 10 squares in a straight line and automatically attack all units in the path.

Weapon: Gelatinous Body

Drops: Slime, Venom
Dust Mite

The Dust Mite is a light warship used by the kobolds. It is essentially a tiny rowing boat containing a single greenhorn torpedo. The small size of the Dust Mite severely limits the amount of propulsion it can carry, so it is far slower than any other kobold ship.

## Stats

Length: 6m

Crew: 2

Hull points: 30

Evasion: 25

Weapons: 1 greenhorn torpedo

Movement: 3

Turn: 2
Steam Colossus

The Steam Colossus is a giant steam-powered robot created by the deep dwarves. It has unmatched strength, armour and durability, but is not capable of thought - it requires a pilot in order to act.

HP: 300

Mana: 0

Stamina: 0

STR 120

AGI 2

INT 0

WIS 0

CHA 0

Weapon: Brass Fist (50 dmg)

Armour: 1000

Resistance: 1000

Drops: 1d6 x gear, 2d6 x pipe
Sinkhole

The Sinkhole is a deep dwarf ship designed to combine the speed of a cruiser with the firepower of a battleship. Unfortunately, in order to do this both armour and turning had to be sacrificed, resulting in a ship easily outmanoeuvred and sunk by any ship able to survive the opening fire from its guns.

## Stats

Length: 266m

Crew: 1300

Hull Points: 6500

Evasion: 8

Weapons: 4x2 type IV heavy deep cannon (2 forward, 2 backward, all to either side or diagonal)

Movement: 6

Turn: 1/2

Special: Light armour - an enemy roll of 19 or 20 causes a critical hit.
Sol

Sol with sunspots and limb darkening as seen in visible light with solar filter.

## Sol

### Orbits

* 1 Mercury (Sol b)
* 2 Venus (Sol c)
* 3 Earth (Sol d)
* 1 Moon
* Luna (Moon)
* 4 Mars (Sol e)
* 2 Moons
* Deimos (Moon)
* Phobos (Moon)
* 5 Asteroid Belt (Sol)
* 6 Jupiter (Sol f)
* 52 Moons
* Ganymede (Moon)
* Callisto (Moon)
* Io (Moon)
* Europa (Moon)
* 7 Saturn (Sol g)
* 53 Moons
* Titan (Moon)
* Rhea (Moon)
* Iapetus (Moon)
* Dione (Moon)
* Tethys (Moon)
* Enceladus (Moon)
* Mimas (Moon)
* 8 Uranus (Sol h)
* 27 Moons
* Titania (Moon)
* Oberon (Moon)
* Umbriel (Moon)
* Ariel (Moon)
* Miranda (Moon)
* 9 Neptune (Sol i)
* 13 Moons
* Triton (Moon)
* 10 Kuiper Belt
* Pluto (Dwarf Planet)
* Charon (Dwarf Planet)

### Affiliation

UGF

**Sol** is the star at the center of the Sol System. It is a nearly perfect sphere of hot plasma, with internal convective motion that generates a magnetic field via a dynamo process. Its diameter is about 1.39 million kilometers. About three quarters of the Sol's mass consists of hydrogen (~73%); the rest is mostly helium (~25%), with much smaller quantities of heavier elements, including oxygen, carbon, neon, and iron.

Sol is a G-type main-sequence star (G2V) based on its spectral class. As such, it is informally and not completely accurately referred to as a yellow dwarf (its light is closer to white than yellow). It formed approximately 4.7 billion years ago from the gravitational collapse of matter within a region of a large molecular cloud. Most of this matter gathered in the center, whereas the rest flattened into an orbiting disk that became the Sol System. The central mass became so hot and dense that it eventually initiated nuclear fusion in its core. It is thought that almost all stars form by this process.

Sol is roughly middle-aged; it has not changed dramatically for more than four billion years, and will remain fairly stable for more than another five billion years. It currently fuses about 600 million tons of hydrogen into helium every second, converting 4 million tons of matter into energy every second as a result. This energy, which can take between 10,000 and 170,000 years to escape from its core, is the source of Sol's light and heat. In about 5 billion years, when hydrogen fusion in its core has diminished to the point at which Sol is no longer in hydrostatic equilibrium, the core of Sol will experience a marked increase in density and temperature while its outer layers expand to eventually become a red giant. It is calculated that Sol will become sufficiently large to engulf the current orbits of Mercury and Venus, and render Mars uninhabitable. After this, it will shed its outer layers and become a dense type of cooling star known as a white dwarf, which no longer produces energy by fusion, but still glows and gives off heat from its previous fusion.
Atlantis (Velkin c)

## Atlantis

**Atlantis** (also known as **Velkin c**) is the inhabited second planet of the Velkin System. It has 1 moon and is located between Gyges (Velkin b) and Minoa (Velkin d).

With colonisation dating back to the early Inter-Planetary Alliance (IPA) days Atlantis was colonised as a symbol of what multiple planetary governments can do when they work together towards a common goal. When the IPA eventually evolved into the United Galactic Federation (UGF) Atlantis was chosen to be the seat of power and home of the UGF's council.
Scree

The Scree is an improved version of the Gravel. It has a more effective steam boiler and more than twice as many guns, vastly increasing its combat effectiveness

## Stats

Length: 129m

Crew: 670

Hull points: 230

Evasion: 8

Weapons: 12x1 Type VI Light Deep Cannon (2 front/back, 6 side/diagonal)

Movement: 4

Turn: 1

Special: Light armour - an enemy roll of 19 or 20 causes a critical hit
Velcini Prime (Kaplan b)

## Overview

**Velcini Prime** (also known as **Kaplan b**) is the inhabited second planet of the Kaplan System and homeworld of the Kapar Species. Named for the Kapar's god Velcini It has 8 Moons named after their god of protection Atiken and their trickster god Belikey. Velcini Prime is located between Pinto (Kaplan a) and open space.
United Galactic Space Corps Database

## Welcome to the United Galactic Space Corps Database.

The United Galactic Space Corps protects a plethora of Solar Systems, Planets, Moons and other Stellar Bodies in the distant future. These are their data files:

## Describe your topic

A Personal Science Fiction Universe created by me to serve as the setting of a number of personal projects (Homemade games, Books, Tabletop RPG worlds, etc)

## About the UGSC Database

Based on servers on every Capital ship, Colony and Space Station under the juristiction of the United Galactic Federation through the United Galactic Space Corps with primary servers based on Atlantis and Ragnos
Cake

The **cake** is a large birthday dessert that can be found in the cafeteria in *Baldi's Basics Birthday Bash* and Party Style of *Baldi's Basics Classic Remastered*.

## Description

The cake almost entirely a 3D model, made with cylinder models and coated in gray colors with decorative green icing in a simple style. On top is a large single candlestick in swirled white and green stripes with a fire sprite.

In *Baldi's Basics Classic Remastered*, there is a scaffolding-like structure next to the cake, and it will be replaced to a simple elevator-like platform after the player enters the cafeteria exit.

## Functions

Towards the end of the game (after collecting all 7 notebooks and reaching the last exit in the cafeteria in Story Mode), the player can reach the top of the cake by using an elevator-like platform and blow the fire out by using "Interact" key in PC (or touching the  button in the mobile versions) on it. After doing so, all characters float up and two hallways to the glitched school will appear on the cafeteria top's walls.

## Other appearances

* In *Baldi's Basics Birthday Bash*, the cake reuses the campfire's flame sprite from the old camping field trip for the candle. The elevator-like platorm only has fences and makes a sound.

## Trivia

### General

* The cake is the largest model in the game, not counting the entire Schoolhouse.
* The player can hide behind the cake from characters.
* There is a square-shaped hole from the bottom floor as seen when the elevator-like platform is lifted.

### *Baldi's Basics Birthday Bash*

* 1st Prize's motor sound is used when the player uses the elevator-like platform. This sound does not play in *Classic Remastered*.
* As revealed by hacking, the bottom of the cake has the green icing decorations rather than the overall cake texture.

### *Baldi's Basics Classic Remastered*

* The candle's flame sprite is actually Baldi's head, but vertically inverted and with different colors.

## Gallery

* Textures/Sprites
* Models
* Screenshots

### General

Candle texture.Main texture for the cake.Texture used on sides of the cake.Texture for an elevator-like platform's metal fence.
### *Baldi's Basics Birthday Bash*

Fire texture located on top of the candle.
### *Baldi's Basics Classic Remastered*

Fire texture located on top of the candle.Diamond plate texture for the platform's floor.Scaffolding-like structure's front texture.Scaffolding-like structure's side texture.

### *Baldi's Basics Birthday Bash*

The cake's render.Render of the cake without a flame.Platform render.

### *Baldi's Basics Classic Remastered*

The cake from the current screenshot.The cake from the old screenshot.
Shen

dumb flower

The Shen come from a planet that was destroyed in an ancient war, now a majority of their species resides on the Massive Shen City Ship. Most Shen look down on Humans for destroying their own homeworld as theirs was taken from them, this view was changed when the Shen City Ship Jumped into the Sol System and saw what great effort Humanity had taken to transform the lifeless Mars into a lush green planet while their species was still living on their City Ship millenia after their world was lost.
Earth (Sol d)

Earth in its current state

## Overview

**Earth** (also known as **Sol d**) is the uninhabited Third planet of the Sol System and former homeworld of the Human Race. it has 1 Moon and is located between Venus (Sol c) and the Mars (Sol e).

## History

### Pre-"Earthfall"

Before the skies of Earth were a constant radioactive storm forcing the total evacuation of the planet Earth was a lush planet covered in vast deserts, large forrests, expansive oceans and impressive (for the time) Cities.

It is during this time that the International Space Station was built in orbit.

### "Earthfall"

The cause of the event later known as "Earthfall" is still unknown with exact records being lost due to a mass data wipe being enacted by the Angels a extremist group that believed that knowledge of the reason for Earths destruction could lead to the surviving Humans forming small groups and continuing hostilities just as they had on Earth.

What is known about "Earthfall" is that of the Earths aproximate 8 Billion humans only around 4 Billion survived the loss of the planet.

### Aftermath of "Earthfall"

After "Earthfall" the surviving humans formed 3 seperate groups with one settling on Earths Moon Luna, a second group forming on the neighbouring planet of Mars and the third travelling in suspended animation onboard The Ark to the Alpha Centuri System as no light drive existed that was able to propell such a large ship as The Ark across the distance.

### Post-"Earthfall"

Earth has remained relitivly the same since "Earthfall" with the planet under the juristiction of the Lunar Union as a member of the United Galactic Federation. Every ship that has attempted to land on the surface of Earth since "Earthfall" has returned highly damaged from the radiation lavels in the atmosphere with the crew requiring serious radiation therapy or in some cases the ship and crew are never seen again with the crew being presumed dead by Lunar Union Authorities.

The International Space Station was renamed Earth Station and is the closest constant human outpost to their former homeworld.
Languages

Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.
Sol System

Sol System with sizes but not distances to scale

The Sol System (also Known as the Mars System or The Human System) is an Inhabited Planetary System located within Sector 017. This System is the birthplace of the Human Race and is under UGSC control.

## Geography

**Major System Locations:**

* Sol (Primary Star)

* Mercury (Sol b)

* Venus (Sol c)

* Earth (Sol d)

* + Luna (Moon)
		- Lunar Shipyards
	+ Earth Station (International Space Station, I.S.S.)

* Mars (Sol e)

* + Deimos (Moon)

* + Phobos (Moon)

* Asteroid Belt

* + Ceres (Dwarf Planet)

* Jupiter (Sol f)

* + Ganymede (Moon)

* + Callisto (Moon)

* + Io (Moon)

* + Europa (Moon)

* + Jovian Shipyards

* Saturn (Sol g)

* + Titan (Moon)

* + Rhea (Moon)

* + Iapetus (Moon)

* + Dione (Moon)

* + Tethys (Moon)

* + Enceladus (Moon)

* + Mimas (Moon)

* Uranus (Sol h)

* + Titania (Moon)

* + Oberon (Moon)

* + Umbriel (Moon)

* + Ariel (Moon)

* + Miranda (Moon)

* Neptune (Sol i)
	+ Triton (Moon)
* Kuiper Belt
	+ Pluto (Dwarf Planet)
	+ Charon (Dwarf Planet)
Fame

* Panel 1
* 2

***Fame*** is an unfinished *Baldimore* comic created by mystman12 on *WarioWare D.I.Y.* in several years ago.

## Plot

Baldi goes on about how he is famous, and declares that there is no need to be in any more comics, but then the place Baldi is in gets dark for an unknown reason, and his eyes seem to show surprise.

## Transcript

PANEL 1
* **Baldi:** I'm famous now! Too cool 4 COM-X now.

PANEL 2
* *[The room gets darkened and a glow surrounds Baldi]*

## Trivia

* This comic was first revealed in one of his Instagram posts.

## References

1. ↑ 1.0 1.1 "*I found an unfinished comic on WarioWare D.I.Y. from several years ago, presumably about Baldi letting his new found fame get to his head. There are only two panels. I have no idea where I was going with this.*" - mystman12. August 13, 2022. Instagram
Broken ruler

## Mechanic information

### Effects

Baldi's ruler is snapped in half, making him go silent for a few seconds. Baldi will be unable to make the player lose a life during the event.

## Other information

### Other name(s)

* `Ruler`\*
* `Snap`\*

### Added in

*Baldi's Basics Full Game Early Demo* (V1.0)

## Event description

Uh oh, sounds like Baldi is going to need a new ruler...

**Broken ruler** is one of the several random events in *Baldi's Basics Plus* and *Baldi's Basics Classic Remastered*.

## Gameplay

When this event happens, Baldi's ruler breaks in half and he is unable to be heard for a few seconds, making it hard for the player to predict where he is coming from.

While Baldi's ruler is broken, he will not harm the player. However, he can still take An Apple for Baldi from their inventory once he collides with them. The event is over when Baldi's ruler is fixed, and then he can give them a game over.

## Trivia

* The event is first revealed in the game's Kickstarter description.
* The Grappling Hook item shares the same audio when it snaps. Even the caption uses the same color (green).
* It is unclear how Baldi fixes his ruler after this event.
* For some weird reason, this event still triggers even though Baldi vanishes in Explorer Mode.
* Prior to *Baldi's Basics Plus* V0.2, Baldi could still cause a game over while his ruler was broken.

## Gallery

* Image files
* Screenshots

Baldi "slapping" his broken ruler.

Baldi with his broken ruler behind the coin door in the *Development Build* screenshot.
## References

1. ↑ "*Some examples include all the lights going out or Baldi breaking his ruler so he can't be heard. There's even a party event where an awesome item will spawn in a room.*" - Kickstarter page description