Al'terra (Technology)

Technology in Al'terra is quite separate form magic - although magic (specifically fvi) has helped advance technology, any existing tech in Al'terra stands on its own, not relient on magic....as much as possible.

While static electricity is known (not named as such), there is no sense of actual electricity or magnets at all.

Technology is within the **Middle Ages** with the exception of gunpowder

## Communication

See Al'terra Transport

Written language and spoken language has existed a very long time in Al'terra, paper for several thousand years, the development of how to write on it has changed. Pencil and the Claw/ink are relatively common and more recent still.

Over long distance, beacons and visual signals have been used to good effect.

The printing press is around, though they are complex and varied.

Images can be captured (the beginnings of silver chloride used to make images) and is considered a 'chemistry' work, not an art thing. This is very early and fuzzy, and used mostly in research, not in taking in the beauty of the world.

## Construction and Architecture

More complex lights are usually held in glass globes that hold twice fine sands separated by a glass barrier (this design varies). If the globe is then gently shaken, the substances react to produce the chemical glow - a catalyst can speed this up. The light lasts a varying amount of time and can be doused with water. The wet sand can be taken to a merchant to be sold back - separate, dried, left in the sun, and then resold. The natural light is a yellow/white light but can be changed with coloured glass. It's a bit cheaper than wax candles but changes in the economy.

Buildings are most often made by stone - older buildings carved out of actual stone while newer buildings made from cut stone, one story, up to several, and more if its a tower. Building exteriors are plain by comparison, and the interiors are not much prettier, but functional and in warm tones.

## Product

Sources of energy have primarily come from brute force of physical labour, chemical, some harnessing of tides (though this is primitive), some fossil fuels (again primitive)

## Medicine

See Al'terra (Medicine)

The newest innovation in medicine has been the development of a universal manuel shared by all the doctors of Al'terra even though there is no regulation on doctors.

## Education

In terms of teaching, schools are typically equipped with slates and chalk, with pencils, and the ocassional 'magic lantern' type tech to show carefully drawn pictures.

## Agriculture

Agriculture draws on the tech of the middle century, though the Al'terrians have a very good sense of selective breeding and have used this knowledge for their own benefit and also sold it to their allies.

## Civil

For how Fresh and waste water are dealt with, see Al'terra (Infrastructure)

Clocks and time are still a developing technology in Al'terra - clocks are largely weight based and mechanical and are found on in public, often backlit in the evenings. Clocks are calibrated by a more perfect clock held in the Pride (possibly a pendulum?). People might commonly have a more imprecise clock they routinely calibrate in their house though many people are happy to live by the public clock.

## Transit and Transport

See Al'terra (Transportation)

While the Pride might be experimenting with steam powered movement, the rest of the world is stuck at the wheel, at carriage and horse.

The Pride has just developed a steam powered, stationary engine that is quite interest, but brand new and known

## Science

The tincance of the Pride are interested in how the world works - without any use of fvi. While they don't exactly experiment, they do **investigate -** scientists are divided into the micro / meso / macro. Within these you also have static and dynamic, to denote things that change versus those that stay the same. The then 6 types of tincane very broadly tell you what they may study, while their work and papers and social sphere will be more precise. It's not unusual for tincane to shift as they follow their work, nor is it unusual to dedicate one's life to a particular concept.

Micro tincane look at parts in isolation - a single person, citizen, creature, tree, atom, molecule

Meso tincane look at small interactions - partners, chemical reactions, communities

Macro tincane look at complex interactions - countries, ecosystems, trade negotiations, spreading of disease

Tincane also denote themselves into overt/latent to denote if the matter they study is directly or indrectly obesrved, while some also will specify animate or sentient.