recursal/Fanatic-Fandom huggingface dataset:
Amulet of Mighty Fists +3

## Amulet of Mighty Fists +3Necklace

### Effects

This amulet grants its wearer a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

## [Show Blueprints]

AmuletOfMightyFists3 (975aad0cf1a32534fb4c1359b7d952b2)

UnarmedEnhancement3 (bae627dfb77c2b048900f154719ca07b)

**Amulet of Mighty Fists +3** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

* Drops in Other World from Enlarged Owlbear-like Treant
 Varnhold's Lot
Amulet of Agile Fists +2

## Amulet of Agile Fists +2Necklace

### Effects

If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

## [Show Blueprints]

AmuletOfAgileFistsPlus2 (e645015fe02c29e40be2559795a2993b)

* UnarmedAgileEnchantment (90316f5801dbe4748a66816a7c00380c)
* UnarmedEnhancement2 (49f9befa0e77cd5428ca3b28fd66a54e)

**Amulet of Agile Fists +2** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

 Varnhold's Lot
 Through the Ashes
Arrowguard

## Flavor text

*This shield's surface is covered with dents.*

## Effects

This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks.

## [Show Blueprints]

ArrowguardBucklerItem (7c034e82710f36b45850f2127406992f)

* ShieldEnhancementBonus4 (a5d27d73859bd19469a6dde3b49750ff)
* ArrowguardArmorItem (903574a0707827f42bfa1020dbe26a47)
* ArrowguardBucklerEnchantment (c2e7af6f0d5444247b3eaf0162cff102)
* ArrowguardBucklerFeature (9d40002221707ae49ad347d88242cb76)

**Arrowguard** is a magic Buckler in *Pathfinder: Kingmaker*.
Anoriel Eight Eyes

**Anoriel Eight Eyes** is a character in *Pathfinder: Kingmaker*.

Anoriel originally appears inside Oleg Leveton's trading post next to Svetlana Leveton after the player deals with the bandit threat and rests. Later she moves to The Beer Mug Inn in the capital city. Anoriel provides custom companion creation services via the dialogue choice "I need loyal and experience fighters". In addition, Anoriel provides respec services via the Pathfinder Society.

## Biography

A washed up elven ranger and veteran adventurer who has retired from the Pathfinder Society. She still retains her contacts and is willing to hire on adventurers as custom companions.

Anoriel used to be a member of the famed Pathfinder team the Reckless Six, but is the only one to survive an ill-fated expedition to the catacombs of Gallowspire in the Immortal Principality of Ustalav. She will share more of the downfall of her team as the player levels up.

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*

## Recruit Custom Companions

Talk with Anoriel to recruit custom companions. The price per companion scales with main character level (however, see bugs). It does not appear to increase with companion count.

When recruiting a new companion; their experience will be set to the minimum for the level they are purchased regardless of difficulty regarding xp distribution.

If the player holds off on leveling from 1 to 2 until meeting Anoriel they can get the cheapest price for companions.

## Respec Services

Talk with Anoriel to respec player-created characters and story companions. The first three respecs are free. If respeccing a player-created character it returns to the character creations screen. In which you can respec all aspects of the character. If respecing a story companion, the companion will default to their original level of acquisition.

## Bugs

 Possible bug: Actual prices differ from those mentioned in the game. While the conversation says it requires 500g for a mercenary at level 1, you will only be deducted 100g. For level 2, it's 1589 instead of 2000. For level 3 it's 4089 instead of 4500. For level 4 it's 7589 instead of 8000 etc.

Each time you respec a character, it places their starting gear in the inventory, allowing infinite gold generation at early levels.
Ambrosial Attire of Arcane Annihilation

## Flavor text

*This fragrant robe is glowing mysteriously in the dusk. The glow disappears in the light.*

## Effects

This robe grants its wearer a +4 bonus to attack rolls with ray attacks, +1 point of damage per dice rolled to fire, acid, force, cold, electricity spells and a +4 bonus on caster level checks to overcome spell resistance.

## [Show Blueprints]

RobeOfArcaneAnnihilationItem (aeead5298c3326c4b99e69862a2b6c37)

* RobeOfArcaneAnnihilationEnchant (cff0491e9570d5943ba48e8c872f40e4)
* RobeOfArcaneAnnihilationFeature (48b3df47512e23b42a0b64cb57ed800f)

**Ambrosial Attire of Arcane Annihilation** is a magic Cloth in *Pathfinder: Kingmaker*.

## Source

Crafted by artisan Sharel as his masterpiece item.

## Also see

Ambrosial Attire of Arcane Annihilation (Shirt)
Amulet of Deep Roots

## Amulet of Deep RootsNecklace

### Effects

This amulet grants its wearer a +5 natural armor enhancement bonus to Armor Class. It also grants its wearer immunity to bull rush and overrun combat maneuvers as well as a +3 competence bonus to AC against Huge and bigger enemies.

## [Show Blueprints]

AmuletOfDeepRootsItem (77f4808ddc364929a739d44424ccf0a5)

* AmuletOfDeepRootsEnchantment (24a50c7a581f493c9644d6e3714fc919)
* AmuletOfDeepRootsFeature (27d0e6894ba6484a939efc0afe2b13fe)
* NaturalArmorEnhancement5 (118a7c904f54a6148840c4ae0309fe44)

**Amulet of Deep Roots** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.

## Source

Found in a hidden jewellery stand in Darek Sunhammer's secret outpost.
Apostate Brawler (Old Stump)

**Apostate Brawler** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Loot

* Greatsword
* Hide Armor
* Potion of Cure Light Wounds
Amulet of Mighty Fists +1

## Amulet of Mighty Fists +1Necklace

### Effects

This amulet grants its wearer a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

## [Show Blueprints]

AmuletOfMightyFists1 (a82d4f94b327d6743ad9c2b9c440061c)

UnarmedEnhancement1 (da7d830b3f75749458c2e51524805560)

**Amulet of Mighty Fists +1** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

* Drops from Barbarian (Druid 10)
* Drops from Grarrukh in Old Sycamore
 Varnhold's Lot
* Drops in Wintersun from Derakni Devastator (Vengeance of Sarkoris)
* Found in Currantglen
* Sold by Golden Golem (Drezen) in Drezen
* Sold by Jewelry Trader in Drezen
* Sold by Wilcer Garms in Crusader's Camp
Ancestral Retribution (Sai)

## Effects

Whenever you land a hit with this +4 thundering sai you gain +1 bonus for damage rolls with this sai until the end of combat. If you are hit, this bonus resets. This bonus can stack up to +5.

## [Show Blueprints]

PortalStoneStanceSaiItem (8aad5b82266bbce4b8c4c952f00e1bfa)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* PortalStoneStanceSaiBuff (b6a5d92e7f106f44cb556658942df8cb)
* PortalStoneStanceSaiEnchantment (59cfbb419e008ae489b452e25bfbc175)
* PortalStoneStanceSaiFeature (b4b2a35400e043478e16e3bf616ba7f8)
* Thundering (690e762f7704e1f4aa1ac69ef0ce6a96)

**Ancestral Retribution** is a relic Sai in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting the Stone of Ghostly Pathways event.
Ancient Water Elemental

**Ancient Water Elemental** is a creature in *Pathfinder: Kingmaker*.

## Description

Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage. As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave "arms" to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

## Locations

* Random encounters
* House at the Edge of Time
* Vordakai's Tomb
Arsinoe

**Arsinoe** is a character in *Pathfinder: Kingmaker*.

## Biography

Arsinoe is a cleric of Abadar who traveled from Absalom to help your barony as you work to stabilize the region.

## Interactions

Arsinoe can be found in the capital, where she offers healing and sells divine magic scrolls to you.

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*

## Wares

**Arsinoe** sells items with 20% markup. Jhod Kavken shares the same vendor table and his prices are lower.
Amulet of Mighty Fists

## Amulet of Mighty FistsNecklace

### Effects

This amulet grants its wearer a +{x} enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

**Amulet of Mighty Fists** is a magic necklace group in *Pathfinder: Kingmaker*.

## Kingmaker

* Drops from Barbarian (Druid 10)
* Drops from Grarrukh
* Found in Sepulcher of Forgotten Heroes
* Drops in Hilltop Trail
* Found in Saint Galvan's Gullet
* Drops in Other World
* Project Goods from the Black Market
* Project Extraordinary Goods from the Black Market
* Project Trade with the Outer Planes

## Wrath of the Righteous

* Drops in Wintersun
* Found in Currantglen
* Sold by Golden Golem (Drezen)
* Sold by Jewelry Trader
* Sold by Wilcer Garms
* Drops in Lost Chapel
* Drops in Wintersun
* Sold by Jewelry Trader
Anarchic Construct Bane Quarterstaff +5

## [Show Blueprints]

AnarchicConstructBaneQuarterStaffPlus5 (2504fdaa39e6411b938262a062e65c13)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Anarchic (57315bc1e1f62a741be0efde688087e9)
* BaneConstruct (73d30862f33cc754bb5a5f3240162ae6)

**Anarchic Construct Bane Quarterstaff +5** is a magic Quarterstaff in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Act 5 The Scepter of Discord weekly event if you make *Take the scepter* choice.
Apostate Warrior (Handaxe)

**Apostate Warrior** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.
All-Round Defense

## All-Round DefenseRing

### Effects

Whenever the wearer of this ring is 10 feet from the companion who wears the same ring, they both gain the effect of Back to Back feat. If they both already have the Back to Back feat, they gain an additional +2 bonus to AC.

## [Show Blueprints]

AllRoundDefenseItem (1e40138a1fe478e408e65f7c1a4c0505)

**All-Round Defense** is a magic ring in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Brother Flayer and Sister Flayer in Battlebliss Arena as second combatant of Experiencing the Bliss.

## To Do

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Confirm that it works as intended. The code is hard to piece together :S
Argadd

**Argadd** is a creature in *Pathfinder: Kingmaker*.

## Description

Trolls possess incredibly sharp claws and amazing regenerative powers, allowing them to recover from nearly any wound. They are stooped, fantastically ugly, and astonishingly strong - combined with their claws, their strength allows them to literally tear apart flesh to feed their voracious appetites.

Trolls stand about 14 feet tall, but their hunched postures often make them appear shorter. An adult troll weighs around 1,000 pounds.

A troll’s appetite and its regenerative powers make it a fearless combatant, ever prepared to charge headlong at the nearest living creature and attack with all of its fury. Only fire seems to cause a troll to hesitate, but even this mortal threat is not enough to stop a troll’s advance.

Despite their cruelty in combat, trolls are surprisingly tender and kind to their own young. Female trolls work as a group, spending a great deal of time teaching young trolls to hunt and fend for themselves before sending them off to find their own territories. A male troll tends to live a solitary existence, partnering with a female for only a brief time to mate. All trolls spend most of their time hunting for food, as they must consume vast amounts each day or face starvation.

Due to this need, most trolls stake out large territories as their own, and fights between rivals are quite common. While these are usually nonlethal, trolls are aware of each others’ weaknesses and will use such knowledge to kill their own kind if food is scarce.

## Interactions

* Karga and **Argadd** are first met at Troll Wilderness location during A Score to Settle quest. If spared during its events, you can meet them again at The Menagerie during War of the River Kings. You can spare them again if you made Hargulka your vassal, otherwise you will have no choice, but to kill them.
Armor of Wealth

## Effects

This +5 scalemail grants its wearer DR 5/-.

## [Show Blueprints]

ArmorOfWealthItem (29bb76101a8331a4f82f350aed25fc7e)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* ArmorOfWealthEnchant (945f6ff5a49343246a02015142b9004a)
* ArmorOfWealthFeature (b99c50dd771a36d4f913bf1f56ba77a2)

**Armor of Wealth** is a magic Scalemail in *Pathfinder: Kingmaker*.
Annis Hag (encyclopedia)

Also known as black hags or iron hags, annis hags are the largest and most physically intimidating of their foul brood. Known for their iron-hard, wart-covered skin that varies from shades of deep blue to black and their claws like rusty blades, annis hags forgo much of the cunning and deceptiveness of their kind to revel in the more visceral evils of torture and slaughter. The typical annis hag stands just over 8 feet tall and weighs upward of 300 pounds.

Dwelling in dark caves, tangled hollows, and cursed ruins deep within frozen swamps or icy moors, annis hags stalk forth by night to sow fear and hunt the unwary. Although possessed of cunning minds, annis prove more decadent than most other hags, frequently indulging in their taste for living flesh and the music of pleading screams. Unlike green hags, they use their ability to assume humanoid form via alter self not to infiltrate societies but to lure victims into a false sense of security before attacking—often posing as travelers in need of aid or pilgrims seeking to share a camp.

Annis hags find the flesh of children, young animals, and the pure of heart particularly pleasing, both for the tenderness of such meals and for the sorrow such murders spread. After gorging themselves, these hags delight in stripping the skin from their victims, often garbing themselves in the grisly trophies. They are also known to retain and even preserve identifiable portions of their victims (such as heads) for later use in spreading misery. An annis who eats the children of a local farmer might keep the heads (or at least the faces) handy to return to the victims’ parents, for example—often in the guise of an anonymous gift. The most insidious of annis hags present these gifts in ways that implicate friends or family in the victim’s death.

Like most hags, annis sometimes join covens of their repulsive sisters, though many prove resistant to such cooperation. They are particularly unlikely to join covens that already include other annis, though groups of related annis—typically horrible triplets—are not unknown. A typical annis coven consists of one annis leader along with two green hags or sometimes even a witch or two. Annis covens often seek to recruit additional creatures as guardians and are particularly fond of trolls and ogres for such roles.
Amulet of Jousting

## Amulet of JoustingNecklace

### Effects

Whenever the wearer of this amulet declares a Knight's Challenge, he gains a +3 damage bonus against the challenged enemy.

## [Show Blueprints]

AmuletOfJoustingItem (97d9b639fb5948947881392260340892)

* AmuletOfJoustingCountBuff (8222ad0013c76dc42a9e810787435acc)
* AmuletOfJoustingEnchantment (30bbe86f50acfb74e9a5b06849dd16bc)
* AmuletOfJoustingFeature (36fd7a2de4483ce4d9fa61d3d7ba6fe5)

**Amulet of Jousting** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.
Artificial Predator

## Effects

Whenever the wielder of this +4 cruel bleed falcata is engaged in melee with a single enemy and there are no other enemies in a 15-foot range, the enemy gets a -2 penalty on attack rolls and saving throws.

## [Show Blueprints]

ArtificialPredatorItem (3e14db6284db73d40b4a4b99943e2018)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* Bleed (ac0108944bfaa7e48aa74f407e3944e3)
* CruelBuff (54a479eb68ee06f439a7c769e7db398d)
* CruelEnchantment (629c383ffb407224398bb71d1bd95d14)

**Artificial Predator** is a magic Falcata in *Pathfinder: Wrath of the Righteous*.

 Has no special effect besides listed traits. (Last Version:2.1.5r) (Wrath of the Righteous)
## Source

Sold by Wirlong Black Mask in the Fleshmarkets of Middle City.
Assassin's Chainshirt

## Flavor text

*This chainshirt is stained with non-erasable splashes of dried blood.*

## Effects

This +4 adamantine chainshirt grants its wearer a +4 bonus on critical confirmation rolls.

## [Show Blueprints]

AssassinsChainshirtItem (fd54ed3702d98a24283a400bd76c6b03)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* AdamantineArmorLightEnchant (5faa3aaee432ac444b101de2b7b0faf7)
* AdamantineArmorLightFeature (e93a376547629e2478d6f50e5f162efb)
* AssassinsChainshirtEnchant (c85f21bc700e11b45bb117d3fce33491)
* AssassinsChainshirtFeature (bb04a43775d12b344a36ae8850cefa0c)

**Assassin's Chainshirt** is a magic Chainshirt in *Pathfinder: Kingmaker*.
Amulet of Mighty Fists +5

## Amulet of Mighty Fists +5Necklace

### Effects

This amulet grants its wearer a +5 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

## [Show Blueprints]

AmuletOfMightyFists5 (ff74157b090c1744598408c8f221b9fc)

UnarmedEnhancement5 (c3ad7f708c573b24082dde91b081ca5f)

**Amulet of Mighty Fists +5** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

* Given as a possible reward from Extraordinary Goods from the Black Market
 Wrath of the Righteous
 Inevitable Excess
Assassins' Guild

Assasins' training base and headquarters. Decreases Community and Stability by 1 each time the Warden resolves an event in this region. Decreases Community by 1 every 30 days, but provides 25 BP if you paid more heed to the needs of bandits than the common folk as Community rank increased.If the {barony/kingdom}'s Unrest drops to Crumbling and you supported the bandits more times than the common folk, Unrest will return to the Rioting, and the {barony/kingdom} will suffer -10 Community instead.Requires the {barony/kingdom} to have a Neutral, Chaotic Neutral, Neutral Evil or Chaotic Evil alignment.Affects: Kobold's Quarters.

**Assassins' Guild** is a building in *Pathfinder: Kingmaker*.

## Notes

The building is bugged and is not awarded on quest completion.

## Description

Assasins' training base and headquarters. Decreases Community and Stability by 1 each time the Warden resolves an event in this region. Decreases Community by 1 every 30 days, but provides 25 BP if you paid more heed to the needs of bandits than the common folk as Community rank increased.
If the {barony/kingdom}'s Unrest drops to Crumbling and you supported the bandits more times than the common folk, Unrest will return to the Rioting, and the {barony/kingdom} will suffer -10 Community instead.
Requires the {barony/kingdom} to have a Neutral, Chaotic Neutral, Neutral Evil or Chaotic Evil alignment.
Affects: Kobold's Quarters.
Air Elemental (encyclopedia)

Air elementals are fast, flying creatures made of living air.

Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.
Ambrosial Attire of Arcane Annihilation (Shirt)

### Flavor text

*This fragrant robe is glowing mysteriously in the dusk. The glow disappears in the light.*

### Effects

This robe grants its wearer a +4 bonus to attack rolls with ray attacks, +1 point of damage per dice rolled to fire, acid, force, cold, electricity spells and a +4 bonus on caster level checks to overcome spell resistance.

## [Show Blueprints]

RobeOfArcaneAnnihilationItemCorrect (f389db9e641c45a2b3f7ab9cca0f76ce)

* RobeOfArcaneAnnihilationEnchant (cff0491e9570d5943ba48e8c872f40e4)
* RobeOfArcaneAnnihilationFeature (48b3df47512e23b42a0b64cb57ed800f)

**Ambrosial Attire of Arcane Annihilation (Shirt)** is a magic Shirt in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Act 3, Arcane Trickster
Agile trait

**Agile trait** is a weapon trait in *Pathfinder: Kingmaker*.

## Effects

Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier (whichever is higher). This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.
An Exhaustive Enumeration of Count Daeran Arendae's Activities, Submitted for the Approval and Edification of the Eminently Respectable and Highly Esteemed Knight Commander of the Fifth Crusade (2)

**An Exhaustive Enumeration of Count Daeran Arendae's Activities, Submitted for the Approval and Edification of the Eminently Respectable and Highly Esteemed Knight Commander of the Fifth Crusade** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Source

Found in Heaven's Edge if you anger Daeran by asking him to write an report.
Ancient Kellid Rope Fragment

**Ancient Kellid Rope Fragment** is a Storied Item in *Pathfinder: Kingmaker*.

## Use

Part of the Ancient Kellid Paraphernalia, which can be brought together with the other pieces by the Storyteller. For this, he will tell you a legend.

## Source

Found in the Desecrated Cairn location after searching the back area (which causes 4 hours of game time to pass).
Astringent Pacifier

## Effects

Whenever the wielder of this +5 caustic sacrificial kukri lands a killing blow, all enemies in a 15-foot radius must pass a Will saving throw (DC 32) or become panicked for 3 rounds. It also grants a +15 competence bonus on Persuasion skill checks made to intimidate.

## [Show Blueprints]

AstringentPacifierItem (a8607f74bc89404d85d1605fa2346a75)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* AstringentPacifierAbility (bfe7675ffc9a4ad6b0ffe1ed00051c90)
* AstringentPacifierEnchantment (b5d3a19e9a7f436aa7396b18e81c2cc7)
* AstringentPacifierFeature (0734c66cdb7842828e9380893521c4b8)
* Corrosive2d6 (2becfef47bec13940b9ee71f1b14d2dd)
* Sacrificial (b7f029a31452b26408bc75d715227993)

**Astringent Pacifier** is a magic Kukri in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Savamelekh in Valley of Temples.
Arueshalae

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*

**Arueshalae** is a companion in *Pathfinder: Wrath of the Righteous*.

## Biography

**A Demon's Heresy**

A rare specimen: a turncoat demoness. A succubus who has betrayed the forces of evil, hoping to change her own vicious nature. The crusaders don't trust her — and for good reason, since even she can't fully trust herself. Will a monster who has stepped on the thorny path of redemption travel it to the end?

**Borrowed Dreams**

Demons do not dream, but a good goddess encouraged Arueshalae to seek salvation in the world of dreams, and so the demon learned from mortals how to reach it. She has succeeded in changing her nature in some small way, but the long road to true transformation still lies ahead.

**Dreams in Ruin**

Returning to the Abyss is a great temptation for the demon, who is trying with all her might to break with her past. An encounter with an old acquaintance forced Arueshalae to burn her dreams and begin anew. But in her unwaking thoughts there were things that withstood the all-consuming flames. Has the succubus at last come across the key to changing her nature?

**What Do You Dream Of?**

The impossible happened — Arueshalae succeeded in changing her evil nature, the demon is no longer a demon. And as the goddess portended, Arueshalae found her salvation in the world of dreams. Free after centuries of oppressive evil, she is in no doubt of the crusaders' victory — for how could her side lose a battle with the Abyss now, when she has already defeated it in her own heart?

## Interactions

Arueshalae will leave the party if the Knight-Commander stays on the Demon mythic path, unless she was corrupted. Like all companions, she will leave if the Commander becomes a Swarm. The succubus is available to romance for player-characters of any gender identity.

## Starting Class features and equipment

* Rapid Shot
* Deadly Aim
* Clustered Shots
* Precise Shot
* Favored Enemy - Demons of Magic (x2)
* Manyshot
* 8 Trickery
* 8 Stealth
* 8 Knowledge (Arcana)
* 8 Perception
* 8 Persuasion
* Leather Armor +2
* Potion of Shield of Faith
Ancient Kellid Clothing Rag

**Ancient Kellid Clothing Rag** is a Storied Item in *Pathfinder: Kingmaker*.

## Use

Part of the Ancient Kellid Paraphernalia, which can be brought together with the other pieces by the Storyteller. For this, he will tell you a legend.

## Source

Found in a chest on the second level of Armag's Tomb. In the eastern corner of a room with an Iron Golem.
Amulet of Agile Fists +1

## Amulet of Agile Fists +1Necklace

### Effects

If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

## [Show Blueprints]

AmuletOfAgileFistsPlus1 (057127ddc43059a4ea9c638ad199fa2e)

* UnarmedAgileEnchantment (90316f5801dbe4748a66816a7c00380c)
* UnarmedEnhancement1 (da7d830b3f75749458c2e51524805560)

**Amulet of Agile Fists +1** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

 Wrath of the Righteous
* Sold by Golden Golem (Drezen)
 The Treasure of the Midnight Isles
Almost New Diary

**Almost New Diary** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Source

Drops in Shield Maze from Neophyte Wizard in storage room.

## Text

 *"Life is shit! While my brethren (although what kind of brothers are they really?) are having a great time up on the surface, I'm stuck down here with Hosilla the nightmare and the mongrel scum. To top it all off, a pipe's sprung a leak, an elemental is smashing up the kitchen, and Hosilla is sending it to slaughter everyone it meets in the Maze's passageways.*

 *All I can do is hide around corners, under beds, and in cupboards. I don't want to die!*

 *This isn't how I pictured it, serving Baphomet... This isn't how I pictured it at all..."*
An Ancient Curse, Part Two

**An Ancient Curse, Part Two** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

* This quest will be assigned immediately after the player has received their report from Jhod Kavken, Tristian, and Linzi regarding An Ancient Curse.
* The journal will count down for 192 days, and the event Rotten Beasts will become available at 14 days remaining. Until the event is resolved you will receive Community -2, Military -2 and Economy -2 penalty every two days.
* This is also the time to visit the Bald Hilltop and deal with the special encounter for this stage of the quest.
	+ This encounter will feature a Quickboar, two Dire Venomwolves, a Bear-like Treant, a Smilodon-like Treant, and the Lost Sister. Most of the enemies here shouldn't pose too much of a threat to the party, but the Lost Sister will force high DC Fortitude saves for the whole party every round to prevent Blindness, and the Smilodon-like Treant has a massive attack bonus with multiple attacks, so even the most well armored characters are going to suffer some damage. Try using spells like Heroism, Prayer, and Bear's Endurance to help boost saves against the Blindness, and make sure all characters are using a Cloak of Resistance of some kind. Trying to draw the attention of the Smilodon-like Treant with a high AC character with a Blur or Displacement spell active will help mitigate the damage the party suffers.
* If you have resolved Rotten Beasts problem and killed Lost Sister you will receive monetary reward from quest resolution event.
Air Domain

**Air Domain** is one of the divine domains in *Pathfinder: Kingmaker*.

## Overview

You can manipulate lightning, mist, and wind, and are resistant to electricity damage.

Lightning Arc: As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Electricity Resistance: At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

**Domain spells**

[[1]]

## Related Deities

* Gozreh
* Shelyn
Armored Hulk

**Armored Hulk** is an Archetype of the Barbarian class in *Pathfinder: Kingmaker*.

## Description

Some barbarians disdain the hides and leather used as armor by most of their kin. Instead they master the heaviest of armors, even those created by more civilized people, to gain greater protection and stability in battle.

## Base Features

An armored hulk gains most of the features of a barbarian. Instead of a barbarian's Fast Movement, Uncanny Dodge, Danger Sense and Improved Uncanny Dodge class features, an armored hulk gains the following features.
Ankle Breaker

## Flavor text

*This fine piece of equipment was crafted by dwarf Dragn, the skilful blacksmith, appointed a court master.*

## Effects

This +1 crossbow has a chance to slow the enemy on hit.

## [Show Blueprints]

CrossbowofSlowdown (d2127cb56fa4c4c43a6af226ffb21ac1)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* SlowOnHit14 (3222498b474b4994ab02ebcaaf581280)

**Ankle Breaker** is a magic Heavy Crossbow in *Pathfinder: Kingmaker*.
Akiros Insmort

**Akiros Insmort** is a character in *Pathfinder: Kingmaker*.

## Biography

The Stag Lord's right hand, and one of the most influential bandit lords in the Stolen Lands. You met at a camp near the Thorn Ford. He is from Taldor. He is a former servant of Erastil, ran away to escape justice for a serious crime.

## Interactions

* Akiros can be first met in Thorn Ford if you haven't visited Ancient Tomb yet. If you decide to talk to him you will get opportunity to make (Lawful Good), (Chaotic Good), (Neutral), and (Neutral Evil) aligned choice which will lead to combat.
* Later you will meet him in Stag Lord's Fort there you will be able to convince him not to fight you:
	+ [Requires Lawful] to make him leave.
	+ Passing hidden Lore (Religion) DC 25 check to make him help you defeat Stag Lord.
	+ If you have met him in Thorn Ford:
		- Diplomacy DC 18 check to make him help you defeat Stag Lord.
		- (Neutral Good) Intimidate DC 23 check to make him leave.
	+ If you haven't met him in Thorn Ford:
		- (Neutral Good) Diplomacy DC 23 check to make him help you defeat Stag Lord.
		- (Neutral) Intimidate DC 18 check to make him leave.

## Loot

* Bastard Sword +1
* Breastplate +1
* Heavy Shield
* Random Loot
Ancestral Dwarven Shield

## Effects

This +2 heavy shield grants its wielder DR 2/-.

## [Show Blueprints]

AncestralDwarwenShieldItem (c62344a8b887b1f4d98d85b7c5b975b5)

* ShieldEnhancementBonus2 (7b9f2f78a83577d49927c78be0f7fbc1)
* StandardWeaponHeavyShield (ff8047f887565284e93773b4a698c393)
* AncestralDwarwenShieldArmorItem (2eafd2a3ce4abc44c93f57a24f47fca5)
* AncestralDwarwenShieldEnchantment (0c96b611460bb254cbe9fdbfe7dbbdad)
* AncestralDwarwenShieldFeature (5087a8f14bac3794bbcfcb9a882fa259)

**Ancestral Dwarven Shield** is a magic Heavy Shield in *Pathfinder: Kingmaker*.

## Source

* In a chest on the hill of Candlemere Tower.
* Reward from A Hero's Remains (Triumph)
Aspect of the Asp

## Aspect of the AspNecklace

### Effects

This amulet in a form of a snake grants the wearer +2 DC on poison spells, all ray spells deal additional (1d6 + 5) points of acid damage.

## [Show Blueprints]

AspectOfTheAspItem (7d55f6615f884bc45b85fdaa45cd7672)

**Aspect of the Asp** is a magic necklace in *Pathfinder: Wrath of the Righteous*.

## Source

Can be obtained from Nocticula if you didn't reveal information about Nahydrian Crystals to Shamira during The Art of Making Friends quest.

## To do

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Check if it also adds 1d6+5 acid damage to any regular attacks (there is some leftover code). Check if damage is [bonus], [extra] or [separate].
Ancient Wood

## Effects

This +5 light shield grants its wearer a +15 competence bonus on Lore (nature) skill checks and a +3 competence bonus to AC against unarmed and natural attacks.

## [Show Blueprints]

AncientWoodShieldItem (a39fc345c33c4bf1aaec7988776039ba)

* ShieldEnhancementBonus5 (84d191a748edef84ba30c13b8ab83bd9)
* AncientWoodArmorItem (10aca1295d7746f7b5c4b9cb6de1c286)
* AncientWoodEnchantment (54276e617b5d4f2fa889a53e5271afff)
* AncientWoodFeature (dfc2ebb7f1fc41b8bd89aacb928dae3b)
* StandardWeaponLightShield (62c90581f9892e9468f0d8229c7321c4)

**Ancient Wood** is a magic Light Shield in *Pathfinder: Wrath of the Righteous*.

## Source

Found in Iz, on a skeleton at the south-east part.
Amulet of Natural Armor

## Amulet of Natural ArmorNecklace

### Effects

This amulet grants its wearer a +{x} natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

**Amulet of Natural Armor** is a magic necklace group in *Pathfinder: Kingmaker*.

## Kingmaker

* Drops from Cleric of Gorum (Cleric 9)
* Drops from Lizardfolk King Vesket
* Drops from Stranger (Obliteration)
* Drops in Baneful Bog
* Drops in Elven Camp
* Found in Old Sycamore
* Found in Ruined Watchtower
* Found in Sorrowflow
* Drops in Talon Peak
* Drops in Technic League Hideout
* Drops in Temple of Shelyn
* Found in Tenebrous Depths I
* Drops in The Menagerie
* Opportunity An Amazing Discovery
* Sold by The Old Beldame
* Drops from Brevoy Veteran Guard
* Drops from Darven
* Drops from Fredero Sinnet
* Drops from Goblin King (Barghest)
* Drops from Guard Captain
* Drops from House Lebeda's Mercenary
* Drops from Kaleena
* Drops from Lost Sister
* Drops from Maestro Janush
* Drops from Ntavi
* Drops from Nyrd Zottenropple
* Drops from Ruthgert, the First Faithful
* Drops from Stefano Moskoni
* Drops from Taneka
* Drops from Zorek
* Drops in Ancient Mine
* Drops in Pitax Royal Palace
* Drops in Saint Galvan's Gullet
* Drops in Troll Wilderness
* Drops in Whiterose Abbey
* Found in City of Hollow Eyes
* Found in Lake Silverstep Village
* Found in Lone House
* Found in Tranquil River Bend
* Sold by Hassuf
* Sold by The Old Beldame
* Drops from Avinash Jurrg
* Drops from Fake Stag Lord
* Drops from Ferocious Devourer (Barbarian 5)
* Drops from Ferocious Devourer (Barbarian 5, Corrupted Creature 2)
* Drops from Ferocious Devourer (Barbarian 7)
* Drops from Kargstaad
* Drops from Nyrd Zottenropple
* Drops from Phomandala
* Drops from Taneka
* Drops from The Fallen Priestess
* Drops from The Wicked Chanter
* Drops from Vordakai
* Drops from Vyar Zottenropple
* Found in Pitax (City)
* Found in Two-Faced Hill
* Project Goods from the Black Market
* Sold by Merchant (Brineheart)
* Starting Equipment of Ellert
* Starting Equipment of Lash
* Starting Equipment of Scatvi
* Starting Equipment of Tartuk
* Project Rare Goods from the Black Market
* Sold by Trader (Generalist - Pitax)
* Sold by Trader (Generalist - Rushlight)
* Starting Equipment of Crimson Fury
* Drops from Farnirras the Pensive
* Drops from Gaetane
* Drops from Nyrissa
* Drops from Wriggling Man
* Found in House at the Edge of Time (Second Floor)
* Found in Ravaged Capital - Central Passage
* Project Extraordinary Goods from the Black Market
* Project Trade with the Outer Planes

## Varnhold's Lot

* Found in City of Hollow Eyes
* Found in Deadly Passage
* Sold by Kjerdi
* Starting Equipment of Gekkor
* Drops from Dryad Lifetaker
* Drops from Zordesh
* Found in Lostlarn Keep - The Depths (x2)
* Sold by Kjerdi (Tier 2)
Amulet of Mighty Fists +2

## Amulet of Mighty Fists +2Necklace

### Effects

This amulet grants its wearer a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

## [Show Blueprints]

AmuletOfMightyFists2 (c640025d7096aba49bd19e7ffcac9400)

UnarmedEnhancement2 (49f9befa0e77cd5428ca3b28fd66a54e)

**Amulet of Mighty Fists +2** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

* Drops in Hilltop Trail (Other World) from Dweomerlion
 Varnhold's Lot
 Wrath of the Righteous
* Drops in Lost Chapel from Half-Fiend Gargoyle Chieftain
* Drops in Wintersun from Ancient Blighted Treant
* Drops in Wintersun from Beverach
* Sold by Jewelry Trader
Apex Predator

## Apex PredatorHelmet

### Effects

If the wearer has the druid's wild shape class ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape.

## [Show Blueprints]

RangerCapItem (d0d41be9c327b2848aa98496baf75f13)

**Apex Predator** is a magic Helmet in *Pathfinder: Kingmaker*.

 Works only with Druid's Wild Shape spells.
## Source

Found in the southeastern room of the Tenebrous Depths XIII.
Azlant

## Description

Azlant is a lost continent in the Arcadian Ocean that was the first center of human culture on Golarion. Brought together by the intelligence of the ancient aquatic race of aboleths, Azlanti society and culture grew by leaps and bounds until their arrogant leaders began to think of themselves as superior to their inhuman masters. In retribution, the aboleth called down the meteor shower known as Earthfall in -5293 AR, sinking the entire continent and condemning Golarion to the Age of Darkness. Now all that remains of the once-mighty continent are a string of islands and atolls spread across a large swath of the mid-Arcadian Ocean.
Apprentice Robe

## Apprentice RobeShirt

### Effects

This robe grants the wearer an additional +1 bonus to AC whenever the wearer is under the effect of a mage armor spell.

## [Show Blueprints]

ApprenticeRobeItem (fedef0913b7d598478918b81eed9fada)

* ApprenticeRobeBuff (ec41863fa404a6149a0f0a3f435896e0)
* ApprenticeRobeEnchantment (90c5b1c7c443cec44af9f7bac0fc4db8)
* ApprenticeRobeFeature (3443f54b269d30540a0ab2e97005e416)

**Apprentice Robe** is a magic Shirt in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Malkari the Strangled boss in Treasure Island (Lava Temple 1 Main).
Ancient Scrap of Script-Covered Leather

**Ancient Scrap of Script-Covered Leather** is an Artifact Fragment in *Pathfinder: Kingmaker*.

## Use

If all 16 pieces are found, the Storyteller can restore it into the Cloak of Sold Souls.

## Source

* City of Hollow Eyes (x2)
* Gates to the Valley of the Dead
* Kellid Barbarian Camp
* Lonely Barrow (x2)
* Overgrown Cavern
* Sepulcher of Forgotten Heroes (x2)
* Varnhold
* Varnhold Stockade (x2)
* Vordakai's Tomb (x4)

See Relic Fragments for detailed locations.
Ancient Bulette

**Ancient Bulete** is a creature in *Pathfinder: Kingmaker*.

## Description

The creation of some unknown arcanist in millenia past, the bulette has bred true to become one of the fiercest predators of the hills. Burrowing rapidly through the earth just beneath the surface, sometimes with its armored fin cutting a distinctive wake behind it, the bulette launches itself free of stone and soil to tear into its prey without remorse, giving rise to the common appellation "landshark".

Bulettes are notoriously foul-tempered, attacking far larger creatures with no regard for personal safety.

Solitary beasts except for the occasional mated pair, they spend most of their time patrolling the perimeters of territories that can stretch up to 30 square miles, hunting game and punishing interlopers with a fury that shakes the hillsides.

Bulettes are perfect eating machines, consuming bones, armor and even magical items with their powerful jaws and churning stomach acid. Lacking other food, the bulette might gnaw on inanimate objects, yet for unknown reasons no bulette voluntarily consumes elf flesh - a peccadillo many point to as evidence that elven wizardry was involved in its creation. Dwarves are also rarely eaten by the beasts, though the bulette still slaughters members of either race on sight. Halflings, on the other hand, are among the beast's favorite meals, and no halfling with any sense ventures into bulette country casually.

The bulette is a cunning fighter, surprising foes with its impressive agility. One of its favorite tactics is to charge forward and launch itself into the air in order to drop on its prey with all four razor-sharp claws extended.

Folklore claims that the flesh behind the beast's dorsal crest is particularly tender, and that those willing and able to wait until the fin is raised in the excitement of combat or mating can target it for a killing blow - yet most who have faced the landshark agree that the best way to win a fight with a bulette is to avoid it entirely.

## Locations

* Random encounters
* Blood Furrows

## Loot

* Amulet of Mighty Fists +3
* Bulette Bone Plates (Lore (Nature) DC 30)

 The first attack has no name, but it benefits from Weapon Focus (Bite) in combat log (Last Version:2.1.7b)
Amulet of Time Trickery

## Amulet of Time TrickeryNecklace

### Flavor text

*The lapis lazuli is set in a silver bezel, woven of the constantly moving thin threads.*

### Effects

This amulet allows its wearer to cast haste spell as a 5th level wizard once per day.

## [Show Blueprints]

AmuletOfTimeTrickery (8fdd83cc5f9d57e4387430a1b437de0c)

**Amulet of Time Trickery** is a magic necklace in *Pathfinder: Kingmaker*.
An Unfinished Draft of a Letter

**An Unfinished Draft of a Letter** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *I thank you for the selection of materials that arrived along with your last letter. Unfortunately, I'm unable to procure even the simplest specialized studies at present, as Golarion's libraries are out of my reach. Oddly enough, it's currently easier for me to receive the necessary articles by contacting a like-minded individual from a different plane of reality.*

 *In our last letter, we went over the matter of resurrecting those who stepped into the murky waters of the River of Souls. Evidence shows that those who have appeared before Pharasma's judgment and learned of their fate in the afterlife do not answer calls from the world of the living — they cannot be revived by any means. But is that really true? Do you think it would be possible to revive such a person, at least in theory?*

 *On another topic, there are known cases of ascension, or acquiring divine form through powers that no one to this day has taken the time to study thoroughly. There are a plethora of examples in Golarion's history, such as Aroden, who led humankind to civilization, and Iomedae, who followed her former mentor into the godly host. As I ponder these cases, I can't help but wonder: could this process be controlled? Could one create the right conditions, choose the right living material, and bring into being a creature of divine power? I'm certain that you have encountered similar phenomena in your practice and would like to discuss this matter further. Perhaps you are still in possession of notes or drafts that could shed light..."*

## Use

Gives An Unfinished Draft of a Letter (Feature) when read.
Amulet of Agile Fists +4

## Amulet of Agile Fists +4Necklace

### Effects

If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

## [Show Blueprints]

AmuletOfAgileFistsPlus4 (296a9377c1f5ea44c82f023e5f54e4a3)

**Amulet of Agile Fists +4** is a magic necklace in *Pathfinder: Kingmaker*.

## Source

* Given as a possible reward from Extraordinary Goods from the Black Market
 Wrath of the Righteous
Apostate Archer (Fighter 7)

**Apostate Archer** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Loot

* Composite Longbow
* Chainshirt
* Random Loot
Apostate Alchemist (Alchemist 7)

**Apostate Alchemist** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Notes

* Begins combat buffed with permanent Barkskin and Mutagen - Dexterity.

## Loot

* Light Crossbow
* Chainshirt
* Acid Flask x2
* Alchemist's Fire x2
* Random Level 3 Potion
An Ancient Formula

**An Ancient Formula** is a quest in *Pathfinder: Kingmaker*.

## Journal

* *The wererat drank Bokken's potion and died. We should tell Bokken about this!*
Addendum\_wereratDied (3ae8af095c3aa95418ae2dc6ec8a4dc4)

## Walkthrough

* The quest begins when Bokken delivers his artisan item for the first time.

### Bring Bokken the three volumes of alchemical treatise: "Of Transmutations and Bodily Poisons"

* Find the three books for Bokken: "Of Transmutations and Bodily Poisons", Part I, Part II, and Part III. See the item pages for locations.
* Bring all the books to Bokken.

### Wait for news from Bokken

* 14 days later you will receive A Letter From Svetlana Leveton in throne room event.

### Talk to Bokken

* Travel to Oleg's Trading Post and talk to Bokken. He will ask you to dose a dog with his new potion.
	+ Refusing to do the test for him will fail the quest.

### Experiment on a dog nearby and report to Bokken

* Interact with Dog (An Ancient Formula)
	1. (Neutral Evil) to make it drink the potion and kill it afterwards. +18xp
	2. (Neutral Good) to untie the dog and let it run away
		+ You will have to pass Bluff DC 24 check +120xp with Bokken to progress the quest or it will fail otherwise.

### Experiment on a wererat and report to Bokken

* Bokken will tell you to test the potion on wererats, which will reveal Wererat Lair.
* Got to Wererat Lair and approach the wererats.
	1. Passing Diplomacy DC 30 check +720xp will make one of the wererats drink the potion and die.
	2. All other options including (Chaotic Neutral) and (Lawful Good) will lead to combat against all of them.
		+ Make Wererat Leader drink the potion to proceed with the quest.

### Wrestle Bokken down

* Return to Bokken and tell him what happened. He will then drink another potion and attack you. Defeat him to knock him back to his senses.
	1. Spare him to complete the quest, there is an optional (Lawful Evil) choice.
	2. Killing him fails the quest.

## Bugs

 If you pass [Diplomacy] check to make one of the wererats to drink the potion, then Wererat Leader will be left unkillable, if you reload or re-enter location then you will get the usuall option to make him drink the poition or finish him off. Giving him the potion won't make him die, finishing him off will fail the quest. Conclusion: doing [Diplomacy] check will make you forfeit the Wererat Leader's loot. (Last Version:2.1.7b)