Kids Next Door Organization

Coded name of the organization

This is the profile for the *Kids Next Door Organization* from the series *Codename: Kids Next Door*.

## Summary

The **Kids Next Door Organization** is a group of kids of age between 5-12 acting together as a paramilitary group to fight against antagonistic teens and adults who seek to rule over the world and other kids everywhere.

## Military/Weaponry Structure

* Military structure
* Weaponry
* Buildings

### Leaders

#### Main Leaders

* Supreme Leaders
	+ Numbuh 362 (current)
	+ Mandy (temporary)
	+ Father (temporary)
	+ Numbuh 274 (former)
	+ Numbuh 100 (former)

#### Other Leaders

* Head of Decommissioning
	+ Numbuh 86
* Decommissioning Lieutenant
	+ Numbuh 686
* Supreme Commander of Armed Forces
* Global Tactical Officer
* Commander of the KND Arctic Base
	+ Numbuh 60
* Sector Leader
	+ Numbuh 1 (Formerly, Current Human operative of the G:KND)
	+ Numbuh 1-Love
	+ Numbuh 10
	+ Numbuh 101
	+ Numbuh 10-Speed
	+ Numbuh 14
	+ Numbuh 142
	+ Numbuh 17
	+ Numbuh 363 (Decommissioned sometime \*\*after I.N.T.E.R.V.I.E.W.S.)
	+ Numbuh 41
	+ Numbuh 48
	+ Numbuh 518
	+ Numbuh 60
	+ Numbuh 65.3
	+ Numbuh 78
	+ Numbuh 86
	+ Numbuh 88
	+ Numbuh 888
	+ Numbuh Jebediah
* Sector Second-in-Command
	+ Numbuh 5 (Formerly, Future Supreme Leader After I.N.T.E.R.V.I.E.W.S.)
* 2x4 Technology Officer
	+ Numbuh 2
	+ Numbuh T (Tommy Gilligan)(Retired in G.R.A.D.U.A.T.E.S)
	+ Numbuh 42
	+ Numbuh 202

#### Known Members

* Weapons console
* Scientist
	+ Numbuh 74.239
	+ Numbuh 275
* Hand-to-hand combat
	+ Numbuh 4
* Pilot
	+ Numbuh 58
	+ Numbuh 59
* Soda, Snacks, and Treats Officer
	+ Numbuh 83
* Diversionary Tactics
	+ Numbuh 3
* Tactical Yo-Yo Specialist
	+ Numbuh 84
* Undercover Teen Spy
	+ Numbuh 9
	+ Numbuh 274 (Chad Dickson)(Former Supreme Leader)
* Spy
	+ Numbuh 88
	+ Numbuh 362 (Formerly, Supreme Leader in Season 3)
* Guards
	+ Numbuh 44
	+ Numbuh 92
	+ Numbuh 93
	+ Numbuh 24
	+ Numbuh 28
* Nurse/Medical Specialist
	+ Numbuh 3
	+ Numbuh 86

### Vehicles

#### Mech

* H.I.P.P.I.E.-H.O.P.
* D.O.H.-D.O.H.

#### Ground

* E.L.I.M.O.N.A.T.E.R.
* S.K.E.E.B.I.K.E.
* C.H.O.P.S.H.O.P.

#### Flying

* Prison Transport Delta (Named as G.O.G.E.T.T.E.R.)
* S.T.A.R.W.R.E.C.K.
* C.O.O.L.B.U.S.
* M.O.S.Q.U.I.T.T.O.H.
* R.O.A.D.S.T.A.R.
* S.K.I.D.O.O.D.
* K.O.L.O.S.S.A.L.I.N.E.R.
* P.I.P.E.P.O.D.

### Infantry Weaponry

#### Ranged

* F.R.A.P.P.E.
* S.C.A.M.P.P. (Renamed to B.O.T.T.L.E.R.)
* S.H.A.V.E.R.A.M.A.
* S.P.I.C.E.R.
* V.E.G.G.I.E.
* T.H.U.M.P.E.R.
* P.I.C.K.L.E.R.
* B.A.C.K.B.U.R.N.E.R.
* C.H.E.E.Z.O.O.C.K.A.
* N.A.C.H.O.W.I.T.Z.E.R.
* K.E.G.G.E.R.
* D.O.O.Z.I.E.

### Battlefield Equipment

* F.I.N.D.U.H.B.I.L.L.Y.
* T.O.A.S.T.I.E.
* D.R.O.P.P.U.H.P.O.D.
* T.R.A.C.K.A.M.A.B.O.B.
* B.O.N.G.O.S.K.O.P.E.
* G.R.A.P.P.L.U.H.
* W.R.I.S.T.W.A.T.C.H.
* W.H.A.T.
* C.O.D.E.-M.O.D.U.L.E.

### Command Buildings

* Moonbase
	+ Hairstyle Headquarters
	+ Sector PR
* Sector A-Z

### Research & Arsenal Buildings

* Sector P.h.D
* Deep Sea Science Lab

### Production/Construction/Training/Deployment Buildings

* Orbital Shipyards
* Central Bike Hub
* Super Convention Center

### Other Buildings

* Adult Artifact Reclamation and Recycling Center
* Fake Moon Set (Hollywood)
* Gihugeacarrier
* Orbital Ice Cream Storage Facility
* Seriously Cool Museum of Artifacts and Stuff

## Territories

**Moon Base**

* **Age founded/conquered:** Founded at the end of the Kid/Adult war when the former fled to the moon.
* **Territory type:** Headquarters
* **Inhabitants:** Humans
* **Civilians:** Unknown
* **Military:** Unknown

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 7: Planetary Colonies**: They can establish bases on the moon, which can even float to the sun.

They accomplished these feats with Science.

## Power Source

**Energy Source: Paraphernalia**

**Science:** Inventing (the K.N.D. are capable of creating all sorts of 2x4 tech which is made from any sort of junk)

**Nature:** Human Physiology (The Kids Next Door are made up of human kids with exceptional skills) Martial Arts (The Kid Operatives have skills in martial arts)

## Conquest Stats

**Unknown Tier**: The Kids Organization have no really claim on major territory other than the sector buildings are placed all over the world in most of the nations.

## Power Stats

**DC: Wall:** The Kid operatives with their standard equipment or martial arts skills, they would be tough enough to take down adults or teens or Numbuh 1 who could kick down a wooden door.

**Speed: Subsonic:** Known elite operatives such as Numbuh 1-5 are capable of moving so fast they appear as a blur. **Unknown** (likely **Normal Human**): Regular Operatives running speed, comparable to actual children.

**Dura: Wall:** The Kids Operatives elite are strong enough shrug off explosions of rockets or being kicked so hard one of their heads broke the ceiling.

## Strengths/Pros

The Kids Next Door have set up several fail safe protocols that in the event of operatives that reach a certain age that they would be decommissioned and have their memories wiped. Even their C.O.D.E.-M.O.D.U.L.E. device can define who is or who isn't a member of the organization that even certain devices can determine their effects on the individual members. The training of new members go through simulations that they would see who would be an appropriate member of the organization.

## Weaknesses/Flaws

A major flaw would be some of their members sense of paranoia that adults and teens are out to get kids, particularly one of the leaders Numbuh 1 who invented a conspiracy theory of kids creating adults since the beginning of the human species. Despite the kids advanced improvisational tech, at times they can fail and break.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

the B.A.R.N.S.T.O.R.M.E.R., an example of the Organization's improvisational inventionsNumbuh 362, current Supreme Leader of the Kids Next DoorThe Organization's Moon BaseThe sheer numbers or Numbuhs of the organization.