Synopsis

Suisoldier arrives one day to find the titular gamemode VSH has gone missing. In a search for answers, he begins asking around Aurora Mansion, where he finds Mr Fluf. Fluf tells Suisoldier that he should ask Mikusch because he would know more about the subject. Suisoldier finds Mikusch, who is currently in the middle of a conversation. Not being able to get a word in, frustrated, he pings him for his attention, much to Mikusch's dismay. After a brief scuffle, Mikusch berates Suisoldier for seemingly wasting his time, but upon hearing that the gamemode is missing, he agrees to help and to further investigate. Fluf and Suisoldier make their way outside, chat briefly with Mikusch about the endeavor, and head on their way. Their first stop is a map called Military Zone, and there they meet their adversary for the first time: Pirate Spy. In a briefing to other VSH bosses, Pirate Spy reveals that he has taken the gamemode for himself, as part of his master plan to steal all of the gamemodes in Redsun. Suisoldier and Fluf attempt to stand up to Pirate Spy, only for Pirate Spy to sic Saxton Hale on them. After their fight, they both decide to head towards the desert region. Once there, they find Waifers and a handful of other members holding out within an antechamber inside a temple. Waifers explains that the deathrun portion of the temple had been overrun by zombies, and that the Pirate Spy had indeed come across their path, promising them to fix the problem with the zombies and get things back on track. Hearing this, The duo decide to head further in. After daring traps and zombies, they come across another person: James, who agrees to help them on their quest. The newly formed trio press on throughout the temple, eventually opening the big door located within a main chamber. Past this door, they come across a split path. While discussing on how to proceed, something emerges from one of the passages: A Tank. After defeating the tank and wondering where it came from, they go into the corridor where the zombie had come from. In it, they find a device seemingly built for creating zombies, and the name of the producer: HatTurtle. After this revelation, they set their sights on the city, where they suspect he may be located.

After making their way to the city, they meet Forged Identity, who tells them that he had been following HatTurtle for some time now, tracking his actions and keeping tabs on his misdeeds. He decides to join the group. A brief detour through the sewers later, they find themselves in The Slums, a dreary subsection of the city. There, they come across the R.A.T.S. (RedSun Anarchist Thieves Society) group, who agree to give them a keycard giving them access to the Industrial Zone of the city, where they believe HatTurtle is located, in exchange for an item. Upon giving R.A.T.S. the item they seek, they use the keycard to access the Industrial Zone, where they find and confront HatTurtle and his companion, Pirate Spy. HatTurtle reveals that he was working with Pirate Spy to put zombies in every mode due to waning interest in SZF. The group decides to stop this pan, and a fight ensues. Once HatTurtle is defeated, Suisoldier receives a call: It's Mikusch! He may finally have a solution, and tell them to meet him in the tundra. They make their way over to the tundra to talk with Mikusch, but before they can update each other on the situation, the yeti attacks, and knocks Suisoldier out. When he awakens, he finds himself alone. He traverses the snowy plains, analyzing bodies and finding clues of his party's whereabouts until he comes across a small cave. Inside the cave, he finds some dynamite which can be used to blow up a boulder that had blocked off the yeti's cave during the attack. Once inside the yeti's cave, he finds Mikusch, but accidentally wakes the yeti from its slumber, initiating a fight. Once the yeti is defeated, Suisoldier and Mikusch decide to create a temporary group in hopes of finding the rest of the party. Upon exiting the tundra, however, they find Pirate Spy, who tells them that while he was knocked out, he had stolen his companions. He gloats and taunts the downtrodden pair as he vanishes into the snowy mist.