recursal/Fanatic-Fandom huggingface dataset:
Windsongs

Windsongs have always been revered in a way, a special honor to be so close to Windsinger. A lair that has a Windsinger dragon is blessed by the Windpapa himself! Windsongs are considered good luck. And like the Windpapa, they are found all over the place and love to travel.

## Lore

When the first WindSong dragons were born in the world, some, especially those born in Wind Flight, were revered as the essence of Windsinger himself. Others born in other Flights lairs were often teased and bullied by those who did not appreciate such an obvious indication of a deity outside their Flight. These days it is recognized that Deity dragons are very special, no matter what Deity they represent. It is an honor to be so close to the Gods of Sorneith, such as Windsinger. Any lair that has a WindSong dragon is blessed by the Windsinger himself and considered very good luck! They can now be found all over the world.

A WindSong dragon is usually blessed with a beautiful voice, a love of travel, enjoys listening to those that have journeyed to other lands, and fond of flying and playing with the winds.
Mosslings

Mosslings have primaries and that resemble stone or wood (browns, greys, etc). Their tertiaries are green ranged. The secondary color can either be the same range as the primary or the same range as the tertiary. XXY or XYY colorations are preferred. The primary and secondary genes are generally rippled or barred, but any gene that gives a rock/stone or wood like appearance is acceptable. The tertiary gene determines the exact strain of mossling.

## Mossbelly

Mossbellies are recognizable by their green bellies.

* **Breed:**All breeds
* **Flight:** All flights
* **Primary:** Maize-Shadow, Sand-Rust or Ivory.
* **Secondary:** Maize-Shadow, Sand-Rust or Ivory OR Seafoam-Spring.
* **Tertiary:** Seafoam-Spring. Underbelly or Glimmer. Underbelly works best in most cases, but glimmer works well for luminescent mosses

## Cracklemoss

Cracklemosses are identified by their green crackle. There is an evolutionary variant called the Mossrock that developed in the rocky cliffs that line Dragonhome’s tenuous border with the Viridian Labyrinth.

* **Breed:**All breeds
* **Flight:** All flights
* **Primary:** Maize-Shadow, Sand-Rust or Ivory.
* **Secondary:** Maize-Shadow, Sand-Rust or Ivory OR Seafoam-Spring.
* **Tertiary:** Seafoam-Spring. Crackle.

## Mossyrock

Mossyrock's gembond makes them recognizable. The Ruinstone Guardians & Scatterstone Gladelings are a particular substrain of mossyrocks that are stone statues gifted with the spirti of a dragon who fought for the glade keeper.

* **Breed:**All breeds
* **Flight:** All flights
* **Primary:** Maize-Shadow, Sand-Rust or Ivory.
* **Secondary:** Maize-Shadow, Sand-Rust or Ivory OR Seafoam-Spring.
* **Tertiary:** Seafoam-Spring. Gembond.
Graven

## The Graven

### Overview

The Graven are a kind of spirit, a type of ghost if you will. However, they are subtly different. Whereas ghosts generally retain most of the sentience they had in life, and can 'adapt' to their surroundings, Graven are more similar to spectrals--which are bound to one area, the site of the mass death that spawned them, and cannot leave it unless that place is destroyed--in that they are bound to one task or duty for eternity until their quest is complete or they are destroyed for good. Like apparitions, Graven can prove difficult to exorcise fully, but are much more easily damaged with common steel, not requiring gold or silver to slay. Graven tend to manifest semi-corporeal, seeming ghostly but possessing form and figure. Without this corporeality, limited though it is, they would not be able to complete their tasks, and would be tormented for all eternity in a state of agonizing limbo.

### ET Notes

The Graven are a player race with lore to support it. This being said, its still free game for ET to take a shot at. As mentioned above, Graven are creatures bound to a location with an eternal duty to serve, making them excellence immortal gatekeepers or guardsmen in event-sites. Gravens attack like stereotypical sword/shield, or bow wielding ghosts with much more survivability. Due to both their semi-corporeal figures and armor, graven become bitches to fight so long as they have a blade, as the only counter to them is to be blasted by holy magic or be exercised by a priest.

Graven numbers vary, often times they are found singularly or in pairs, but theoretically an entity army may become graven if their will is intact, though that is highly unlikely. A duo of graven though is often enough for any encounter, other necrolytes added in if reinforcement is needed.

The loot on graven is limited to armor and weaponry, most of which being old and tattered. This is not to say that the entity did not become graven because it had something to guard, if that is the case then the rest of the event may reveal more treasure.

An example encounter with graven may be afront of an old tomb of a great king. As the party ventures inside, the skeletal figures along the walls begin to glow, their armor rattling to life along with weaponry as a drove of graven wake from a somewhat eternal slumber to protect their king.
Borderlands: The Pre-Sequel

***Borderlands: The Pre-Sequel*** is a 2014 action-role playing first-person shooter videogame developed by Gearbox Software and 2K Australia and published by 2K Games for the PlayStation 3, Xbox 360 and PC platforms. The game was originally released worldwide in October 2014. It is the third installment in the *Borderlands* series.

*The Pre-Sequel* is an interquel set between the events of 2009's *Borderlands* and 2012's *Borderlands 2*. The game's narrative focuses on the backstory of Handsome Jack, the main antagonist of *Borderlands 2*, and his evolution from a low-ranking employee of the Hyperion corporation to its psychotic CEO. *The Pre-Sequel* is presented as flashbacks recounted by Athena, one of the game's playable characters.

As with previous entires, *The Pre-Sequel* is played from a first-person perspective and combines loot-focused shooter gameplay with action-role play elements, and are able to choose between four Vault Hunters as their playable avatar. The gameplay retrains mechanics and features presented in *Borderlands 2*, while also introducing new elements such as low-gravity environments and oxygen tanks.

*Borderlands: The Pre-Sequel* received a favorable critical reception upon its release, and it was praised for its narrative bits, gameplay elements and new features and humor. It received criticism for its level design, art direction and lacking any meaningful additions to the series' overall gameplay, and several critics deemed it as an incremental installment to the *Borderlands* series.
Prospector

## Lore

Dragons across Sornieth know how difficult digging in Dragonhome can be; the cracked, dry soil and arid climate hardly make the place prospitable. However, what most dragons don’t know is that there are deep veins of precious metals--gold, silver, even platinum!-- resting just beneath the surface of our Earth flight home. At least, no one *had* known about them… until a fortuitous prospector sunk his pan into the sandy shore of an errant stream and discovered an egg hiding below the surface!

Upon hatching, this egg produced a beautiful, rare dragon with crystalline golden scales and faceted golden wings. Although he couldn’t quite clear all the dirt from the deep cracks in the hatchling’s hide, it was clear that he had come across a beautiful (and valuable) dragon.

Since his windfall, thousands of would-be prospectors have panned the rivers in Dragonhome, and their efforts have not been unrewarded! From eggs found buried in riverbeds and desert streams have hatched some of the rarest Prospector dragons in the world. As these dragons age, they have been known to have a natural affinity for finding the veins of gold and silver in the ground, making them a must-have companion for any gold-miner.
Minion Dragons

## Lore

Long long ago, a Lair Leader named Gru tinkered in all sorts of things. His helpers aroubd the lab and workshops were certain hatchlings from his Lair of mostly yellows and a bit of blue in color. Gru passed many ages ago, but his Minions remain strong and continue the traditions of tinkering with gadgets!

They ventured out soon all over the world, and work from a blimp high in the sky, which became Wind Flight's Guild Headquarters after the Minions formed a guild of their own for Wind Flight. Now the blimp can be seen roving here and there among the clouds...they don't know how to land it.
Statue

Statue dragons are as rough as stone, and just about as mobile. They tend to exhibit monochrome scales and crackled wings.

## Lore

Although many Earth flight members joke that Statue dragons are the slowest and laziest of all of Earth’s subspecies, this is actually the opposite of true! Statue dragons are actually on full alert at least 98% of their waking hours (and a good fraction of their sleeping ones as well). They make excellent guard dragons, and our modern Gargoyles were modelled after the first statue dragons--albeit with their more ferocious aspects somewhat exaggerated. However uptight a statue dragon may seem about whatever they choose to guard that particular day, you can be sure that they take the utmost care, and even love, in watching over their charges.
Bembicini

**Bembicini** are ice coalt or wildclaw named for the hardy sand wasp. They are several other triple XXX insect variations including the Sphex

## Origins

 In the forests of the Snowsquall Tundra, Bembicini dragons hid their nests, from both predators, and the harsh elements that also allow them to thrive as adults.
Earth Golems

The weathered guardians of Cairnstone tombs.

## Lore

Stray spelunkers in Cairnstone may mistake these dragons for mere statues, but will quickly find themselves on the defensive should they disturb a Golem's charge.

Golems tend to have humble origins, crafted from simple mud and magic. However legends tell that these particular Golems were crafted by the Earthshaker’s most skilled Exalts, with blessed clay from the Pillar of the World and the most exquisite gems for their eyes. They were gifted to the most loyal and powerful clans to guard their tombs and treasures in Cairnstone from would-be grave robbers long ago.

However the ages have had their impact on the Golems, fading most of their once brilliantly painted bodies. Some have even developed what appears to be sentience in their solitude, starting up conversations with intruders instead of culling them, or even venturing out into the world of their own accord.

Golems tend to fight almost solely with magic, but as skillful as they are this ability has its detriments. A golem cannot naturally replenish their magic like normal dragons, and so every spell slung takes from their lifespan. Should their magic be completely depleted, they will revert to their clay husk, beyond any mortal repair. This fate can thankfully be minimized by regular tune-up by your local golem-repair dragon.
Automaton

Lightning dragons have a world renowned penchant for creating and tinkering, but despite our organizational skills, few of us have the patience or social skills for the sort of customer relations that a business requires. For this reason, the engineers at the Tempest Spire are proud to present their newest creation: the Automaton C-12, the foremost in customer relations technology\*. Although seemingly sentient, the C-12's are nothing more than carefully controlled\*\* artificial beings, who act on programs written by our programmers to provide both the best experience for out of flight guests and the best training for new interns. These programs offer such services as tours, answers to FAQs, and the coordination and instruction of new interns.

\*The engineers at the Tempest Spire are not responsible for any displeased, confused, maimed, or otherwise seriously injured customers that this program may cause
\*\*The engineers of the Tempest Spire are not responsible for the actions of rogue/malfunctioning programs

 **Genes** | Iridescent
 **Genes** | Shimmer
Radiant Friends

*Things are never quite as scary when you've got a friend.*

## Lore

Whenever these dragons sense sadness, they rush to help the upset dragon. Radiant Friends do not talk, but they offer a comforting aura and warm hugs. Nobody knows where they come from or where they live - they might be in one lair for a moment, then move on to the next. But whenever a dragon is sad and upset, a Radiant Friend will soon be there.

A Radiant Friend's role depends on their color. Having one in your lair can help with depression, social anxiety or any problem imaginable. Even though a Friend might have quite a personality, their company makes life much easier.

You can read about different Radiant Friends here!

## Apparel

Radiant Friends seem to enjoy wearing capes, scarves and flowers. Shiny jewellery and silks are also popular because Friends like anything beautiful and easy to move in. Occasionally, a Radiant Friend decides to wear armour instead. Those Friends might seem fierce and unfriendly when they're not on their duties as Radiant Friends.

It's very rare to see a Radiant Friend who holds a weapon.

## Genes

Radiant Friends have a light primary colour. Their Facet and Okapi must be darker and in the same colour range. White, maize and ice are neutral bases that can be combined to any colours. There are some exceptions to basic rules, which can be found from the Radiant Friend colour guide.

## Trivia

* Radiant Friends love to hold different gift-giving events.
* New Radiant Friends can be created by breeding. Nobody knows where the original ones came from, though.
* Skydancers are the most common Radiant Friend breed.
* Helping others is usually the most important thing for Radiant Friends, but some of them might chase their other desires instead.
Cliff Dwellers

## Lore

Originating in the Reedcleft Ascent, Cliff Dwellers were forced from the reed covered plateaus and onto the cliff sides. The reason has been forgotten, but the bitterness remains. Cliff dwellers learned to bore into the rocky cliffs of the Ascent, and developed their stony camouflage to adapt to the barren wastes too near the rapids. Their green underbellies were developed due to their peculiar hunting style for when they return to the reedy plateaus in which they lie still on their back, then ambush their prey.

As their sub-species grew, the spirals began building homes ever closer to the plateaus they sneered. As they came closer and closer to the top, their coloration began to change from brown with green bellies, to green with brown bellies. Top Dwellers as they're mockingly called by their kin are nearly as shunned as the plateaus they live close to.
Natrolite

**Natrolite** are a solid white coalt or wildclaw that shine like the stone they get their name from. They are variation to the all black Schorl species

## Origins

 In the caves of the Snowsquall Tundra, Natrolite dragons hid their nests, from both predators, and the harsh elements that also allow them to thrive as adults.
Geodes

Much like their namesake, **Geodes** exhibit rough, earthen scales and beautiful crystalline wings.

## Lore

It is common knowledge that Snapper Dragons have no need for sleep and as such rarely stay still unless they are molting. What is not common knowledge is that this is exactly what Snapper Dragons want them to believe.

There are those rare Snapper Dragons whose spiritual connection to the Earthshaker is so strong that when they reach their first moulting as adults they find their spirits drawn to the Earthshaker, their bodies left behind become petrified and are soon covered from sight by dust, sand and soil.

Most of these dragons are still hidden under Dragonhome to this day, but every so often Earthshaker wakes some of these special children. He sends an Earth Sprite to summon a clan to the resting place of the dragon. Upon their arrival, the petrified body long buried under sediment explodes and a Geode Dragon emerges, as a caterpillar from its cocoon.\*
> See also: Pyroclastic Geodes
>
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Red Sky Dragons

## Lore

Some say this old adage was coined when the dragons of the Zephyr Steppes first witnessed their Red Sky kin in the skies. Their bright colors a sharp contrast with the blue sky and the glimmering gemstones on their wings and bodies reflecting the sun and moon, these dragons were easy to spot. Though they rarely descended out of The Twisting Crescendo, soon they were familiar to everyone for their unique appearance.

But as the saying implies, the appearance of a Red Sky dragon is not always a welcome sight. These dragons are taken to be omens – some say that the whiskered maw of the Imperials of the breed and the tuned-to-vibration ears of the Coatls have given these dragons the ability to sense changes in the weather. The darker dragons of this breed only appear when fair weather is on its way. The lighter dragons, which seem much more acclimated to chill and wet weather, appear when weather of this sort is on its way.

Why these dragons are red and bound in gems is up to speculation. Some say that the dragons know that they are the beacons for the coming weather, and thus evolved their colors so contrasting with the sky that all might see them. The gems, some express, heighten their keen sense of wind, temperature, and air pressure shifts, so that they are more keenly aware of what is to come. All of this is speculation only – this subspecies of dragon is shy, and only a handful of others have spoken with them anywhere on the Windswept Plain.

## Personality

These dragons, being not very social with their own kind, are somewhat of a mystery to more common breeds on the Windswept Plains. They do seem to be kind dragons, only shy, and when they are seen they are generally seen smiling. They are a group that keeps to themselves, and are a tight-knit family unit.

## Favored Items

### Favored Familiars

These dragons have been known to keep company with familiars that can keep up with them in the skies. The only exception is the gale wolf.

### Favored Items and Apparel

Since they spend most of their time in the skies, Red Sky dragons favor lightweight items that they can carry with them as they soar. They especially love feather trinkets and silks in reds, pinks, and blacks, but have been known to hoard the occasional shiny object. Young dragons in their clans are rarely seen without some sort of "comfort" trinket, and usually carry Windsinger Puppets as they flutter around with their parents.

### Favored Foods

Red Sky dragons, though composed of two different breeds, have one food in particular that they favor highly: seafood. While even the Coatls have been known to occasionally eat insects flying over the Windswept Plains, those who claim to have found dens of Red Skies say that they are often littered tWIPremnants of seafood.
Sentient Scrapdragons (Paper Golems)

The outcome of too much time spent engrossed in research. A copy of the researcher is created from their books and papers, appearing as folded paper that moves independently.

## Lore

Sentient Scrapdragons are not dragons, in the traditional sense. Also called “Paper Golems” by scholars, Sentient Scrapdragons are literally creatures in the shape of dragons made entirely of sentient folded paper. While they are “alive” in the sense that they have minds and can think, the only sustenance they require is constant knowledge. They do not drink, or eat traditional food, or even use the bathroom. It is currently unknown whether or not a Sentient Scrapdragon can bear hatchlings, but if they do, then it is likely that their offspring will also be paper constructs.

A sentient Scrapdragon is formed when a dragon pursues their research so intensely that their research notes literally come alive, filled with the energy that the dragon put into that work. The resulting creature will retain the exact shape of the dragon, except instead of flesh, the resulting creature is made up of research notes. The resulting scrapdragon will also be of the same flight as its creator.

A sentient Scrapdragon is in a sense a living embodiment of research. They are instant experts of the material contained in the notes that constitute them. In order to stay alive, a scrapdragon simply needs to be constantly learning and acquiring new knowledge.

   A scrapdragon can only be created via paper: if a dragon takes down their research notes on a stone tablet, for example, a scrapdragon will not form. This is the reason why there exist so few scrapdragons from the Earth flight. Similarly, water flight dragons tend either to not write their notes down, or to write them in clay tablets, as paper quickly disintegrates underwater.

 **Flights** | Arcane, Light and Lightning
 **Official Thread** | Add link to the official thread on the forums here
Painted Cliffguard

These Sentinels display reddish and earthen tones, perfect for camouflage in their native Western Dragonhome.

## Lore

Far to the west of Dragonhome, where the ground cracks into craggy fissures and the mesas tumble into ruin at the edge of the Scarred Wasteland, a small band of sentinels guards the Shattered Plain.

These snappers, calling themselves the Cliffguard, protect the residents of this small, impoverished region from thieves and neerdowells intending to do harm at the edges of the plaguelands. They do their work mostly by stealth, relying on their camouflaged colors to hide within the barren landscape beside cliffs the color of sunset, and sneak up on their foes before they can take advantage of the young or poor.

As the cliffguard grew stronger and their numbers grew larger, dragons from other clans were drawn to the cause of protecting the helpless from scavengers from Plague. Thus the noble of the Plague flight, as well as the daring from Fire, were drawn to the Plain and its myriad colorful cliffs. As long as they could fight without being seen, their help was considered a significant advantage.
Golden Treasure

## Lore

Deep within the northern mountains of Dragonhome live a group of dragons so rare that for centuries, no one believed they actually existed. They were only discovered when a lost mountaineer stumbled across one of their lairs, nearly getting eaten on sight.

The mountaineer was imprisoned while the dragons debated what to do next. They concluded that they could stay hidden no longer, and so released the mountaineer and flew him back to civilization along with several eggs.

The golden dragons with the dazzling wings caused quite a sensation, and the sub-species was quickly named Golden Treasure for their rarity and brilliant coloring. When the eggs hatched, it was quickly discovered that they could sniff out deposits of minerals and gems, making them all the more valuable.
Silver Linings

## Lore

### Creation:

Silver Linings descended from dragons from all flights that migrated to the Windswept Plateau. The reason for this mass migration? A shared love of flying which led them to where the thermals and wind currents were most conducive to long flights. Modern Silver Lining dragons can sometimes fly for days without landing, although some variations have been known to sustain flight for more than a week. Over generations, Silver Linings developed cloudlike patterns and colors to blend in with their surroundings, along with a distinctive Silver underbelly. You can tell the general region by the primary color of the dragon.

### Personality:

Generally, Silver Linings have up-beat, optimistic attitudes, although they have been known to have their heads in the clouds. Silver Linings are twice as likely to say "yes" to an idea than "no". They are also known for their inexplicable lucky streaks. Even when everything takes a turn for the worst, somehow it always seems to end up for the best if a Silver Lining is involved.

### Culture

Silver Lining culture is always about believing in the best. Every failure is viewed as a chance to learn and get it right next time. Every stranger is a chance to make a friend. Every goodbye is a chance to say hello again someday. Silver Linings are also taught that it is better to take a risk and fail, then never take a risk at all. Good humor, friendliness, and flexibility are all considered important personality traits to Silver Linings. Another important pillar of Silver Lining culture is having faith in their good luck and trusting that they can come through any hardship or challenge.

One thing that has crossed into wider culture is the phrase "Silver Lining Luck," which is used to describe unexpectedly good luck, especially in the face of extremely unfavorable odds.
Silver Linings prefer to adorn themselves in silver, as they believe it increases their luck.
Baron

## I rule these lands!

The Baron is the lord of the land, given the right to rule by the King himself and is the appointed leader of the city. The Baron is supposed to be maintaining peace and stability within the city and enforce the Kingdom's laws. That means making sure the miners are mining materials for the builders and blacksmith, the farmers are farming food for the general population, the guards are paroling and responding to crimes, so on and so forth. He is also the judge of criminals, able to sentence punishments such as life in prison, hard labor in the mines or even public execution.

## Your court

As you can see, the Baron has a lot of responsibilities. However, he is not alone. He is given a few people to assist him in leading the people.

* The Steward

The steward is the baron's second-in-command. In the baron's name, the steward has the power to oversee domestic affairs such as the mining of ores and the farming of crops. Should anything happen to the baron, the steward will generally be the one to take over as ruler of the land. He mainly oversees the recording of roles and allowing job changes, much like a HoP.

* The Magister

The Magister is a master scholar, serving as a mentor to the scholars in the city. He is knowledgable in many things and can act as an advisor, just like the steward, to the baron. He is to assist the baron in overseeing the scholars and to conduct research in various fields.

* The Master Builder

The master builder is in charge of construction. As his name implies, he is the most skilled person in the construction of buildings and structures. He has authority over all the builders in the city and can begin construction projects with the approval of the baron.

* The Commander

The commander is in charge of external security. Supervising the defense of the city against beasts of the wild and Red Nation invasions, he keeps the city free from invasion. The commander is also in charge of the defense of the keep and ensuring the baron's safety.

* The Guard Captain

The guard captain is the head of internal security. He ensures the safety of the citizens by overseeing the guards who maintain law and keep the peace within the city. He also ensures that the punishments passed by the baron are carried out and keeps a tight leash on the guards to make sure they are not corrupt.

* The Guild Master

The Guild Master is the enterprising store owner of the city. He oversees crafting and is thus in charge of the Blacksmith to some extent. He is able to order goods to be shipped to the city, where they are sold by him. Though not a leader, he is a notable role.
Windblown Wanderers

## Lore

These originated from poor, small faes that were blown far and wide by the gusts of wind in the Plateau. Steadily, they adapted to look like large debris as they flipped and swirled through the air. From far away, they look like nothing more than stray autumn leaves blowing through the air. Their tiger bodies add a sort of hypnotic and disorienting appeal, swirling together with their freckled wings to dissuade predators from attacking. In large groups, they have a great effect on predators, as discerning one flailing body from another becomes extremely difficult. Okapi disorients predators more, due to the subtle shift in stripes on their bodies. Crackle would add a splash of color to their bodies that would help in large groups to blend together.

The colors have steadily been reduced throughout the years to a select range. The wings have become the colors of leaves in autumn, flitting through the air. They often wrap their wings around themselves when they are blown off to shroud their lighter colored bodies. The bodies have adapted to resembling light colored trees and the light grasses of the plains.

As such, due to their nature, living in a single clan is possible, but they are away for long periods of time. During this time, they are often staying with other clans or finding shelter in their current environments. They are also known to be extremely affected emotionally by the weather and the dragons around them. During seasons of rain, they often appear miserable and disheartened. The wonderous seasons of wind are when they are most excited, happy, and playful. Of course, they are often seen as the most joyful subspecies, since the Windswept Plateau is the most gloriously windy land discovered as of yet.
Wisp Mages

Where the Starwood Strand meets the Reedcleft Ascent… Where the magics of the Windsinger and the Arcanist combine… a strange new subspecies has arisen out of the curious Fae and the flighty Spirals that make this place their home. For a long time, their Arcane natures have made them content to stay and study the phenomenon, but recently, the Wind in their bones has urged them out of their seclusion…

## Lore

For as long as most clans can remember, the Windsinger and the Arcanist have been neighbors. Some say that there is great friendship between the deities, and while they themselves have never been consulted, it is true that their magics play well with each other-at least, as well as Arcane magic can play with anything. They mingle where the Starwood Strand and the Reedcleft Ascent meet, and in that nebulous area, wonders appear.
One such wonder is the Wisp Mage-a dragon whose egg was laid under the influence of both Wind and Arcane magic. While one element will reign more strongly within them, there will always be a mix of both within them, leading to wild and wonderful possibilities.

## The Wild Subtype

These dragons are Druids and Sorcerers. Their magic and personality are strong and unpredictable, and may even shift from one day to the next. They are most often seen conversing with animals, mutating the plants around them, or whipping up storms and riding the currents of air and magic to new destinations.

## The Gilded Subtype

These dragons are Enchanters and Alchemists. Their magic lacks the sheer power of their Wild brethren, but just as the subtle breezes of Sorienth raise massive storms, so too does their magic have the ability to effect great change. They are often found gently redirecting breezes to blow on wind chimes or using their magic to make complex patterns of clouds or even of just the magic itself.
Sphex

**Sphex** are ice coalt or wildclaw named for the hardy Digger wasp. They are several other triple XXX insect variations, including the Bembicini

## Origins

 In the forest of the Snowsquall Tundra, Sphex dragons hid their nests, from both predators, and the harsh elements that also allow them to thrive as adults.
Weathervanes

## Types

### Overcast

Overcast dragons are said to bring rejuvenation and regeneration to whoever sees them, much like the rain after a long drought. Clans hope to be able to move on and heal,be it from unrest within the clan,injuries or to save their clan from losing all its members.

### Rolling Thunders

Rolling Thunders are said to bring power,motivation and drive to achieve one's goals,with the intensity of thunder,lightning and heavy rain. They're often seen in warzones to boost the morale of fighting dragons and are appreciated guests in many Lightning or Plague clans.

### Tornado Warnings

Tornado Warnings are the bringers of change,be it for better or for worse; and are said to also bring a new and fresh start. Dragons of this kind are the most respected among the subspecies; tornadoes are a force to be reckoned with and can be unpredictable,much like the change these dragons are said to bring.

 **Official Thread** | n/a

 **Colors** | Charcoal

 **Colors** | Grey

 **Colors** | Obsidian
Mudpuppy

These dragons are identified by their brown, mud-covered bodies. A true Mudpuppy must have triple colors (XXX)! For example, a dragon with the colors Soil/Soil/Chocolate is XXY, meaning that they are not a Mudpuppy, but a dragon with the colors Soil/Soil/Soil is XXX and is therefore a Mudpuppy.

## Lore

No dragon knows how to cheer up Earthdad better than a mudpuppy!

These fun-loving dragons want nothing more than to find the deepest, sloppiest mud puddle in sight and jump right in! Some suspect that these dragons used to live in the oceans surrounding Dragonhome before they came on land and found the wettest environment they could! Don’t worry though, mudpuppies can breath just fine, even when in over their heads in mud. Of course, a good ol’ dirt pile is just as good when water is in short supply--as it often is in the Shattered Plains. Anything that can coat their scales and help them keep cool in the summer sun.

Do be warned, however. All mudpuppies are excellent mud-wrestlers too, and they aren’t afraid to drag any other dragon down in the muck with them!
Striders

## Strider

   This subspecies, once nearly hunted to extinction, is slowly recovering. Even now, members of this species are hunted down by creatures of shadow--this is especially so for dragons who are born outside of the Viridian Labyrinth.

Like the shadows that hunt them, a Strider passing by can go completely unnoticed. Fleet of foot, they are almost completely silent on both land and in the air. In general this species is a master of camouflage and are well suited for hunting and tracking.

The most well known Striders are Exaltling, the wandering princess of nature and her mate Sentinel

## Species Requirements

Striders must be Slate/Silver/Swamp. Genes should be appropriate for camouflage. When new genes are added, any genes that fit the camouflage style will be acceptable. There is a google reference sheet established for this subspecies.

* **Flight:** Any flight is acceptable
* **Breed:** Any breed is acceptable
* **Primary:** Slate; Basic, Tiger, Clown, Speckle, Ripple, Bar, Vipera, Piebald
* **Secondary:** Silver; Basic, Stripes, Eyespot, Freckle, Seraph, Current, Daub, Paint, Peregrine
* **Tertiary:** Swamp; Basic, Underbelly, Gembond, Crackle, Smoke, Okapi, Spines
Inn Keeper

## Welcome to my Inn!

The inn keeper is the person who runs the inn (Well duh) , and is in charge of the staff of the inn such as the cook.

The inn keeper is a rather simple job. You can be anything in the inn. The bartender, the cook, the who hands out the rooms, all three. Just remember that you are supposed to get your workers to do their jobs, not get yourself to do it for them.

As the boss, you can either make it so that all the coin the inn makes go to you and then you can pay your workers a percentage of that coin, much like in real life. This allows you to maximize your own profit and also pay your workers a fair amount. This is also good as the cook can then focus on cooking and you can be the one in charge of the logistics.

#### Another way to play

You can also treat the cook not as your worker, but as your partner. This way, you can split your profits evenly. This makes it somewhat fair as business partners as you both get paid the same at the end of the day.

Or you could leave each other alone, earning whatever coin is given to you only. Discuss with your cook on which way would be best.

## Your duties

A quick summary on the duties of an inn keeper.

* You are in charge of running the inn. This means making sure there is enough food and drink, and if there is not enough, getting more from either the farmers or the guild master.
* You are in charge of renting rooms to fellow citizens and adventurers.
* You can be in charge of serving drinks at the bar.

## Things to note

As a inn keeper, you may run into customers that are too rowdy or too violent. You have the authority to bar anyone from entering your inn or force anyone out of your inn. It is, after all, **your** inn.

You can actually host some events within the inn. Things like drinking contests and gambling are some examples and can be good fun if the other citizens need something to do. These can also increase the amount of coin you earn so it is always good to do such things.

Remember that you are running a business. If you see a customer who can't pay for his meal or his drink, you are free to choose what you want him to do, whether it be them working for you without being paid for a while or giving you a item that they have. Just remember sometimes it's good to be kind to your customers and let them off, though not all the time.
Lore

## Kingdoms/Nations and Factions

Over here, we will have a list of nations, kingdoms and factions. They will be linked to each of their own pages to avoid clutter onto this one page. This will probably be almost empty until the person in charge of the faction's lore decides to put it on over here. SO WITHOUT FURTHER ADO

### List of Kingdoms/Nations

* Blue Kingdom \*
* Kingdom of Aelreach
* Red Nation \*
* Green Nation \*
* Illustratum Imperii
* Sand Nation \*
* Sajan Duchy
* Nation of Rune
* Amazons \*
* Mage Nation \*
* Lizardfolk \*

### List of Races

* Humans
* Lizardfolk
* Catarians
* Elves
* Orcs
* Serphentines
* Undead
* Dwarves

### List of Factions

* Thieves Guild
* Adventurers Guild

*\* Indicates that the name is still WIP.*
Blacksmith

## Welcome mighty craftsman!

The blacksmith is one who is gifted in crafting, among other things, weapons and armor. You spawn with your trusty toolbox and you have your very own shop in the town. There can be more than one blacksmith, so remember to think for others as you will be sharing your shop with them.

Behind your counter you will notice there is a chest, for all the coin you will make in this trade, and a cabinet, for all your crafts for sale. In the chest at the start of the round there will be 2 copper pieces and in the cabinet there will be 3 weapons; a Wooden Staff, a Dagger and a Copper Sword. Do what you will with these. You can sell them, or keep them for yourself if you so desire.

In your back room you will find your trusty forge and anvil. The forge is used to produce armor while the anvil produces a variety of tools, weapons and other trinkets. On the tables there are things such as hammers and armor pieces. The hammers are capable of deconstructing wooden tables and is a fine melee weapon, and as with the weapons in the cabinet, do what you will with the armor as well. There are also your private quarters and a backyard for you to use.

## Tools of the trade

**Anvil**: The anvil is basically a resprited autolathe. Metal and glass goes in, you click what you want to make on the anvil's menu and *boom!* You're done! Certain things in the menu do not require any materials to make, but they are not very useful generally speaking.

**Forge**: (Currently broken) The forge is where you create armor. It functions like an Exosuit Fabricator, adding the items to the queue queues them up for construction. Simple!

**Hammer**: Ahhh... The hammer. The iconic weapon of choice of a blacksmith ~~and Thor~~. This allows you to smash wooden tables apart and it is a decent weapon.

**Toolbox**: You spawn with one, however they are generally not really used by the blacksmith. They could be handy to have around however.

## Some advice for doing business

Of course, you have a store, so your goal would be to earn some coin. Your usual customers would be people crazy/brave enough to venture out into the wilderness on their own. Guards may occasionally visit from time to time, but they may find their weapons better looking and/or stronger than the ones you can create. Remember, coin and barter are both acceptable forms of payment and always aim to get the better deal when making a sale.

## Development Notes

The Blacksmith, for the time being, is going to be the town's overall crafter. Depending on population and demand we *may* split this role into Carpenter and Mason. What the Blacksmith can craft is determined on how much minerals the Miners bring in to fuel the Anvil.
Megaman III

Megaman III é o terceiro jogo da franquia lançado para o Game Boy.

## Historia

Dr. Willy pretende dominar uma plataforma de petróleo, para isso ele envia oitos "Robôs Mestres", Dr. Light envia Megaman, que os derrota, Dr. Willy envia um novo robô, chamado Punk, que também é derrotado junto com o Dr.

Megaman (desenho) • Megaman: Upon a Star • Megaman (Archie comic) • Megaman (Dreamwave comic)  Megaman Megamix • Megaman Gigamix • Rockman Maniax • Rockman Tanjou DensetsuRockman (mangá) • Rockman 8 • Rockman & Forte • Rockman 10 -Extra F-Rockman 4Koma Dai Koushin • Rockman: Battle & Chase
Scholar

## A Wise Scholar Once Said...

Scholars are the smart ones in the city, specialising in research in various fields, such as magical artifacts, natural science and archeology. They are directly under the Magister.

While scholars are under the Magister, in the absence of one or in the absense of essential research projects, the scholar is actually free to research whatever he pleases. From figuring out what the miners dug up from the mountains this time to researching the abilities of an enchanted gem, there are lots of things for the scholar to reaserch on.
Seraph Guards

Seraph Guards come in the game in times of great danger for the Wind flight, as since Windsinger itself is often too far away to immediately protect his children, he has created dragons that are great flyers and fighters, very fast and strong so they don't fear the currents, with very broad wings. Seraph is there because of seraphin angels, like they are Wind's guardian angels :3

They are very loyal, but a bit goofy both because they are more used to flying than to walking, and because of their huge wings. Strange to say about wind dragons, but they have little to no sense of humor, so they hate if someone makes fun of them, but they obviously enjoy music of any kind

### Favored Trinkets

As warriors, they prefer light armor pieces and not much decoration on their bodies. Some may have a fascination for floaty veils and small jewelry pieces.

* Cobalt Filigree Armor
* Jade, Lapis Lazuli, Pastel Teardrop Jewelry
* Celadon, Sky Blue, Gossamer Silks
* Whirlwind Emblem
* Glowing Blue Clawtips
* Scars

Basically, Seraph Guards come in the game in times of great danger for the Wind flight, as since Windsinger itself is often too far away to immediately protect his children, he has created dragons that are great flyers and fighters, very fast and strong so they don't fear the currents, with very broad wings. Seraph is there because of seraphin angels, like they are Wind's guardian angels :3

They are very loyal, but a bit goofy both because they are more used to flying than to walking, and because of their huge wings. Strange to say about wind dragons, but they have little to no sense of humor, so they hate if someone makes fun of them, but they obviously enjoy music of any kind

## Registration Tiers

**Official** - Meant for the dragons who fit in all the criteria, and can hold the title of Seraph Guard unconditionally.

**Lesser** - Meant for all the dragons that meet the criteria, but are not from the two mainly recommended dragon breeds.

**Legacy** - Meant for all the dragons that almost match the species criteria, and all the dragons meant to be progenitors to the subspecies.
Doctor

## Medic!

Administered by the Town Doctor, the doctors are the ones responsible for the health of the town. This means administering medicine to the sick, bandaging the wounded and fixing the bones of those unfortunate enough to have them broken.

As a doctor you are essential to the town. An untreated wound that becomes infected can be fatal, even to the strongest person. It is your job to make sure deaths are kept to a minimum so that ~~people don't have to keep digging graves~~ the people of the town are able to get back up and keep doing their jobs.

## How to Medic

There are lots of different damage types in the game. Here is a seperate guide on how to deal with each individual type of injury: (Insert guide to medicine here)

## Things to note

As a doctor, try to stay inside of the medical building. This is so that if anyone is injured, they can immediately run over to the building to seek treatment and you'll be there to help. However, this doesn't mean you have to stay inside there the whole time. You can do your own thing once in a while if it's really quiet. Just remember to return there every so often, and leave a note saying where you've gone if you really have to go somewhere else in the town (Not nessesary, but good practice.)
Thieves Guild

Created to be a neutral force with in the Kingdom on many occasions the guild was used to infiltrate foreign lands to retrieve items, people, and information, whether for ransom or personal gain for the prospective client. Little is known about when or how the Thieves Guild was founded, but it is rumored to have formed from a large thieving guild within the capital.  It is important to note that the Thieves Guild restricts its own actions to avoid bloodshed, not to rob the downtrodden, and to avoid robbing those who cannot afford it. It is also rumored that the Thieves Guild has a secret alliance with King Alan and the royal family.

## Members

Do to the nature of their work the number of members is unknown,
but there is one definite member of the Guild: the Rogue.

#### The Rogue

He or she is the leader of the Guild which is passed down when the Rogue is killed or unfit to carry the title. He/she is loyal to the Guild and only to the Guild. The Rogue is a master of disguise and a master thief; the title is not granted until earned.

* To earn it the member must top the previous Rogue his/her greatest heist.

**TODO**

### Origins…

=== Inner
Leadership ===

=== Current
Rogue ===

=== Recruitment
process and/or rituals. ===
Rough
membership numbers.

### Notes

* They have formed a rough alliance with royal family (not Duke and Barons, unless specified).
* Thieves Guild members will likely be a whitelisted role under a particular code of conduct.
Town Crier

## Hear ye, Hear ye!

Greetings town crier! You have been assigned the task of ~~crying all over town~~ updating the citizens with the latest on what's going on. This ranges from a incoming Red Kingdom invasion to Benny and Jane's wedding at the chapel.

You will usually be employed by the baron to spread his decrees, though others will employ you to spread their own news. You can also be employed as a courier, sending messages and goods from one party to another. Just remember, this is your job, not your hobby. If you're going to spread someone's news, they may as well pay you to do so.

## Spreading the Word

There are multiple ways of spreading news, some of the methods are:

#### Word of Mouth

By this, it means you go around the city shouting the news. The upsides are that the citizens will hear you and will probably pay attention to what you are shouting. It's the most straightforward way of spreading news.

#### Flyers

This method requires a bit of work, and is tedious to do. You basically hand out flyers to people, or toss them at their doorstep much like a newspaper boy. This method works better if you're to spread news privately to a select group of people. Private event invitations or important messages may require you using this approach.

#### Gossip

This method is less used, but it's useful if the client does not want to be identified as the one who wanted this news spread, which is common if the news is meant to discredit someone or soil their reputation. A way to do this is to start a casual conversation with a citizen with many friends or, better yet, a already known gossip or loudmouth. Eventually, the news will spread without you even doing anything.