Getting Started

## Your First Steps

The best way to experience Roshpit Champions for the first time is by hosting a game, solo or with friends, and learning the basics by progressing through the Tutorial map, then the Normal difficulty on the Redfall Ridge map. Searching for hosted games with already leveled and geared players will likely not be a good experience, and probably result in leavers. The reason for this is that enemies scale in difficulty with the number of players, and if you are a level 1 newbie in a Legend difficulty game on an end-game map, then you are only dragging your team down and soaking up experience and loot drops.

You can also use chat or the official Discord server to find players that are creating new level 1 heroes that may wish to create a party.

"Normal" is the default standard difficulty, and where you should start your adventure on any new hero.

It is highly recommended that if you are completely new to the game, you play through the Tutorial. There is an abundance of quality information in it, and it even earns you some really great rewards that are invaluable to starting players, including a large infusion of the in-game currency to help gear your hero. After you finish the Tutorial, the best map to begin your adventure on is Redfall Ridge, due to its somewhat linear structure and abundance of quests. If you're feeling a bit more brave, you can also start in Tanari Jungle, but this map is non-linear and more complex for beginning players.

Serengaard is an end-game wave survival map, and is balanced around having a party of 4, so it is not recommended to play solo or use for leveling.

Roshpit Arena, Sea Fortress, and Winterblight Mountain are exceptionally difficult and are balanced to be the highest challenge end-game maps.

## Choosing a Hero

Some of the heroes (there are 30, all with 4 unique base abilities, and 16 unique runes to augment each ability) are much more complex, and therefore more difficult, for beginning players to use.

Some heroes that are recommended for beginning players are: Paladin (Omniknight), Astral Ranger (Drow Ranger), Auriun (Zeus), Sorceress (Crystal Maiden), and Flamewaker (Dragon Knight).

A few of the more complex heroes that are NOT recommended for beginning players are: Omniro (Faceless Void), Jex (Arc Warden), Ekkan (Visage), Solunia (Vengedul Spirit), and Elemental Warlord (Beastmaster).

Beyond that, you should simply pick a hero that appeals to your playstyle (melee, ranged, caster, etc) and dive in.

## Equipping Your Hero

Killing enemies will reward you with experience, but they will also occasionally drop loot and/or quest items. Loot comes in 5 levels of rarity consisting of Common (white), Uncommon (blue), Mythical (purple), Immortal (gold), and Arcana (green). Some quests also reward powerful items, and these are often worth completing, especially during early levels.

To pick up items, you simply right click them while on the ground. All Common, Uncommon, Rare, and Mythical items can be picked up freely when playing in a party. Immortal and Arcana items, however, will need to be rolled upon to receive. Whenever a player in a party picks up an Immortal or Arcana item, it will pop-up in the lower right portion of your screen, just above your inventory. Here, you will have 30 seconds to preview the item's effects, stats, level, and sockets, as well as roll on it (using the green "Greed" button) or decline it (using the red "X" button). If the timer runs out, you will automatically decline the item. After every player has chosen an option, the game will automatically generate random rolls from 1 to 100 for each player, and the item will appear in the inventory of the player that rolled the highest.

At early levels, you will want to focus on equipping gear that boosts your main attribute (either Strength, Agility, Intelligence, or Spirit), or increases your Hit Points, Mana, or Regen.

If you are lucky enough to find some low level Immortal items, there are several that are perfect for leveling. A couple examples are Gilded Soul Cage and Featherwhite Armor because of their strong healing effects.

## Abilities and Runes

Each hero has 4 base Abiilities (Q, W, E, and R by default), and each base Ability has 4 different Tiers of Runes (T1, T2, T3, and T4), for a total of 16 Runes per Hero.

You will begin the game with 3 Rune points, and earn 3 more every time you level up. You will also gain 1 Ability point every 5 levels (at 5, 10, 15, etc) up to the max level of 120, for a total of 360 Rune points, and 24 Ability points.

Abilities have a max level of 7, and you will begin the game with 1 point in each of your 4 base abilities, allowing you to max them all.

Tier 1 and Tier 2 Runes have a max level of 40, and cost 1 Rune point to increase. Tier 3 Runes have a max level of 20, and cost 2 Rune points to increase. Tier 4 Runes have a max level of 10, and cost 4 Rune points to increase. With 360 Rune points available at max level, this means that you can fully increase any 9 of your hero's 16 available Runes, sprinkle points into all 16 if you'd like, or any combination in between. Customization is near endless.

Your hero's Runes will gain new Tiers with each point put into its base Ability. At level 1, you will have all of your Tier 1 Runes available to you, as you start the game with 1 point in each of your Abilities. At level 5, you will earn an Ability point that will let you level up any of your base Abilities. Once you choose which Ability you would like to level, it will unlock the Tier 2 Runes for that Ability, and so on up to Tier 4. Once you have each Ability leveled up to 4 (which would require your hero to be at least level 60, if you built all Abilities evenly), you will have access to all of your hero's 16 Runes.

Leveling up an Ability can have a variety of effects. It can increase the damage dealt by the ability, decrease its cooldown, increase its range, increase its mana cost, or increase the duration, just to name a few. You can see these by hovering over your Abilities, so you will know what each new level will bring before you commit to it.

You can fully respec your hero using a Reanimation Stone. This item will fully refund all of your spent Rune points and Ability points, and allow you to reallocate them. Reanimation Stones have a small chance to drop from all enemies, or you can purchase them from the Glyph Enchanter for 30,000 Arcane Crystals.

## Currency and Resources

There are 3 types of spendable currency in Roshpit Champions. From most common to least common, they are Mithril Shards, Arcane Crystals, and Prismatic Gemstones.

Mithril Shards are given as a reward after every boss kill, for solving certain puzzles, and also for completing certain quests. If an enemy's health appears at the top of the screen as a large red bar, they are classified as a boss and will award Mithril Shards. Mithril Shards are used at the Blacksmith to re-roll stats on items, add sockets to items, or to Chisel your gear. Chiseling an item will remove it from your hero and return it to your inventory, so that you can re-roll it, trade it, synthesize it, or sell it on the Market.

Arcane Crystals drop as a reward from killing Paragons. Paragons are rare-spawn golden enemies that possess powerful abilities and passives. Arcane Crystals are used at the Glyph Enchanter to increase your Enchanter's level, or buy Glyphs and Reanimation Stones. They are also used at the Soulbinder to Soulbind equipment to your account so that you can use copies of the same items across multiple heroes.

Prismatic Gemstones are earned by finding the Gem Forger on each map (he has a chance to spawn after every boss kill, with a 100% chance after killing the final boss of a map), salvaging items dropped by Treasure Goblins, and completing hourly and daily Challenges . Prismatic Gemstones are used at the Gem Forger to socket your helm, armor, gloves, boots, and trinket with Gems that add powerful effects to your equipment. Weapons and Arcanas cannot have sockets added to them, and therefore cannot use Gems.

## Glyphs

Glyphs are single-use items that add powerful passives to your hero, and you can equip up to 3 at once.

To equip a Glyph, place it into your inventory, then drag and drop it into one of the designated slots at the top of your Equipment panel. Once a Glyph is equipped, it is consumed and is not removable. Glyphs are permanent once added to your character, though they can be overwritten with new Glyphs if you so desire.

There are 7 Tiers of Glyphs available. Your hero can equip Tier 1 Glyphs starting at level 15, unlocking a new Tier every 15 levels after that, up to Tier 7 at level 105. Each Tier has 5 new Glyphs available. There are 3 Neutral Glyphs per Tier, which every hero can use, and then 2 Glyphs per Tier that are exclusive to each hero, for a total of over 440 Glyphs in the game.

Your Glyph Enchanter starts at Tier 1, and will need to be leveled up using Arcane Crystals to access higher Tier Glyphs. Your Glyph Enchanter will automatically learn all 3 Neutral Glyphs for the appropriate Tier whenever you level him up, but will only learn 1 of the 2 Glyphs available for each hero (T2-1, T3-1, T4-1, etc). The second Glyph for each hero (T2-2, T3-2, T4-2, etc) must be learned through Recipe Books that have a small chance of dropping from mobs or chests in all maps.

Recipe Books are permanently bound to your account once used, and the Glyphs tied to them are infinitely craftable afterwards. There are over 200 available Recipe Books in the game, each teaching a unique Glyph. Recipe Book Glyphs (commonly referred to as "Column 2" Glyphs) cost 5 times as much to craft as their Column 1 counterparts. For example, a T7-1 Glyph can be crafted for 25,000 Arcane Crystals, but a T7-2 Glyph requires 125,000 Arcane Crystals.

## NPC's

There are several NPC's to help you and serve you at the main hub of each map. These range from re-rolling and unequipping gear, to crafting Glyphs, to saving your character. For a full list of NPC's and their functions, check out the NPC page.

## Immortal Weapons

Unlike helms, armor, gloves, boots, and trinkets, each hero has weapons exclusive to only them. Common, Uncommon, Rare, and Mythical weapons can be dropped by mobs and chests on any map.

Immortal Weapons however, only drop in 2 specific maps, and unlike lower rarity weapons, they can drop for any hero, whether in the current game session or not. Each hero has 3 different Immortal Weapons. The Pit of Trials (located in the Arena map) can drop "Immortal 1" weapons for all heroes, and the Sea Fortress can drop "Immortal 2" and "Immortal 3" weapons for all heroes. Immortal Weapons have very powerful effects specific to each hero, and are included in almost all end-game builds.

## Some Basics

Be sure to start your hero in Normal difficulty on either the Redfall Ridge map (recommended), or Tanari Jungle map (harder and non-linear if you're feeling adventurous).

Most maps have 3 difficulties: Normal (levels 1-40), Elite (levels 40-80), and Legend (80+). Roshpit Arena and Sea Fortress are end-game maps and only available on Legend difficulty.

Most of the community plays on Legend difficulty. It's better to level and gear up in Normal and Elite difficulties, than it is to join a Legend difficulty game and try to leech experience. That's just rude and handicaps your party.

Difficulty affects the level, strength, and abilities of monsters, as well as the level of items that they drop.

Gear is more valuable than levels. A well-geared level 105 hero can breeze through maps that a poorly-geared level 120 hero would struggle on.

Level your Abilities wisely. For instance, if you are struggling to maintain your mana, you may not want to put any more points into your W Ability until you find some gear with more Intelligence, Mana, or Mana Regen. Likewise, if you are struggling to survive, you may want to put points into your E Ability to lower its cooldown and increase your mobility.

Try to figure out which runes and abilities will help you the most overall. There are a lot of runes which interact with multiple Abilities, making them more beneficial to your hero overall. For instance, Spirit Warrior's (Huskar) Q4 Rune gives him increased Fire and Wind damage. Since all 4 of his base Abilities are either Fire or Wind element, then this rune will amplify the damage done by all of his Abilities, and not just his Q Ability, making it a very worthwhile investment for Rune points.

Having at least one source of health sustain is important in all stages of the game, whether it be Hit Point Regen, Damage Negation, Life Leech, or a Healing spell or item. The Red General (Axe) for example, heals himself with every enemy that he hits with his E skill, or he can also spec into his W3 rune, which will heal him every time he casts his W ability. Seinaru (Juggernaut) has a Tier 1 Glyph that gives him 10% life leech on all of his auto-attack damage. Hydroxis (Slardar) can spec into his Q2 rune, which will heal him and give him a temporary armor buff by casting his Q ability and standing in the area of effect. These are just a few examples, and only some of the ways that heroes can sustain themselves in Roshpit Champions.

## Gameplay

The main purpose of the game is not simply beating the maps.

It's more about evolving your hero over time, increasing its effectiveness through Rune, Gear, and Gem combinations and improvements.

Gameplay can be represented in 3 steps:

* First is creating a hero and clearing a map on Normal difficulty to level up. During this time, try to figure out how you will sustain your hero's health, and what your build may look like later on.

* Second, proceed through Elite and Legend difficulties to achieve level 95+, while improving your gear and gems little by little. Fine-tune your build based on the synergy of your hero's Abilities, Runes, and items.
* Lastly, begin making progress through the Arena and the Pit of Trials dungeon, testing your character and finding weaknesses to fix so that you can ultimately start farming the Sea Fortress and Winterblight for the best gear and Recipe Books.

## Loading Screen Tips

* "New Players: Make sure you select 'Normal' difficulty. Otherwise, you will enter a world where everything destroys you immediately!"

* "Base Ability Damage increases the damage of your 4 base Abilities."

* "New players, you should start your hero on the map: RPC\_REDFALL\_RIDGE"

* "Each hero has 16 Runes and 14 unique Glyphs. With over 410 Immortal items, build possibilities are vast!"

* "The blacksmith in town can unequip your gear and re-roll the stats on it for Mithril Shards."

* "Reanimation Stones reset all of your Ability and Rune Points. They can be purchased at the Glyph Enchanter for 30,000 Arcane Crystals, or rarely dropped by monsters."

* "Some enemies have extremely powerful Abilities. Make sure you read their Ability tooltips before engaging with new monsters!"

* "Mithril Shards can be earned by defeating Dungeon Bosses in all maps, as well as completing certain puzzles!"

* "Immortal Weapons only drop in the Sea Fortress map, as well as the Pit of Trials in the Arena map."

* "Once your hero is bulldozing Legend, try climbing the ranks in the Champion's League on the Arena Map!"

* "Some Immortal items only drop from specific monsters or quests."

* "Golden enemies are called Paragons. They have powerful Abilities and buffed stats, but killing them awards Arcane Crystals and Bonus XP!"

* "Gear is more impactful than levels. You may have to grind easier maps to find decent gear before tackling Sea Fortress or Winterblight."

* "Don't be a leech! If you can't contribute to Legend games, try joining a Normal or Elite game to strengthen your hero first."

* "Purchasing a Game Pass gives you Increased Loot, EXP, and more stash and hero save slots. Having a pass also subtly appeases the RNG gods for many other game events. These effects stack with your allies."

* "Roshpit Champions' creator loves suggestions and bug reports. Please post all thoughts on the Steam Community board, on reddit.com/r/roshpit, or join our official Discord server!"

* "Remember to always save your character by speaking to the Oracle in town!"

* "Abilities can be leveled up to 7, and Runes can be leveled up to 40/40/20/10, depending on their Tier. Rune bonuses on items allow Runes to exceed these caps!"

* "Your 3rd ability (E by default) provides mobility. Your 4th ability (R by default) requires a channel before its effect goes off."

* "Glyphs are single-use items and can never be retrieved or re-used once equipped."

* "Runes with a Base Ability class are enhanced by Base Ability Damage and apply all the effects granted by gear and other buffs."

* "Thank you for supporting Roshpit Champions by purchasing a pass! If you wish to help further, visit roshpit.ca/web-premium for more features, or you can sell the Token on the market for in-game currency!"

* "You can buy and sell items for in-game currency at www.roshpit.ca/market."