Samara Salvatore

**Samara Salvatore** is a main character in Legacies, and she was a former major recurring character in The Originals. Samara is the Hybrid daughter of Stefan Salvatore and Caroline Forbes/Salvatore. She is the granddaughter of Elizabeth Forbes, Bill Forbes, Giuseppe Salvatore and Lillian Salvatore. She is also the niece of *Damon Salvatore and Elena Gilbert/Salvatore.*

Samara goes to the Salvatore boarding school with her cousins Stefanie Gilbert-Salvatore and Jax Gilbert-Salvatore and Marcus and Hope's kids Alexander Hale and Luna Hale. Samara is the first pure born Hybrid of Vampire and Witch.

Samara Salvatore is a Member of the **Salvatore Family**, the **Forbes Family**.

## Personality

Samara is loyal, strong-willed, responsible, analytical, curious, calculating, insecure, charming, wise, protective, manipulative, stubborn, vengeful, witty, intelligent, naive, naturally kind-hearted and overly trusting and has to force herself not to be to protect herself.

## Physical Appearance

Samara has bright-colored eyes and long blonde hair. As a child, she was well-dressed and kept her hair long. As a teenager, Samara rebellious phase and harsh life drove her to wear dark eyeliner and make her hair curlier. Her outfits usually consist of trousers, a shirt, and a jacket.

## Powers and Abilities

* **Spell Casting:** Non-Original witch-vampire hybrids, possess the ability to cast spells like any witch.

* **Telekinesis:** Non-Original witch-vampire hybrids, possess the ability to move objects and people with the mind like any witch.
* **Pain Infliction:** Non-Original witch-vampire hybrids, possess the ability to inflict excruciating migraines like any witch.
* **Pyrokinesis:** Non-Original witch-vampire hybrids, possess the ability to create and control fire like any witch.
* **Divination:** Non-Original witch-vampire hybrids, possess the ability to divine future, past, and present events based on extrasensory perception like any witch.
* **Super Strength:** Non-Original witch-vampire hybrids have the same strength as that of non-Original vampires and are noticeably much stronger than Supernatural Hunters, immortals and humans and slowly grow stronger with time. They always have the advantage of superior strength in direct combat with a human. Their other feats include single-handedly lifting grown men high off the ground by the throat and snapping their necks, cutting off a person's head with their bare hands, and ripping out internal organs such as hearts with little to no effort. Their strength is also more powerful than werewolves and Evolved werewolves in human form. Their strength allows them to jump higher and further than any natural creature.
* **Super Speed:** Non-Original witch-vampire hybrids possess the same speed as non-Original vampires; able to accelerate their movements to cover short distances in an instant, faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. Like their strength, their speed increases with age.
* **Super Agility:** Non-Original witch-vampire hybrids possess superhuman agility. They have shown that they can move, jump very high, climb, and run incredibly fast without difficulty or exhaustion. They can jump with their super speed too. These abilities increase with age.
* **Super Senses:** Non-Original witch-vampire hybrids possess extremely keen senses of hearing, sight and smell that far exceed those of humans and werewolves.
* **Super Durability:** Non-Original witch-vampire hybrids can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets have been seen to continue fighting, as long as they were not shot in the heart, or the head. As they get older they become more powerful.
* **Healing Factor:** Non-Original witch-vampire hybrids possess the ability to recover tissue from any form of physical damage to their bodies in seconds, but still feel the pain of a wound before it heals. Vampires can snap their bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement.
* **Immortality:** Non-Original witch-vampire hybrids stop aging once turned. Upon their transformation, they become immune to all conventional illness, diseases, viruses and infections, though the exception is cancer, which can only be exacerbated by vampirism.

* **Day Walking:** Due to their siphoner heritage, non-Original witch-vampire hybrids are immune to the lethal effects that UV rays and sunlight have on non-Original vampires and Original vampires. Allowing them to walk in daylight without the use of a daylight ring.
* **Enhanced Emotions:** Non-Original witch-vampire hybrids experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely.
* **Emotional Control:** Non-Original witch-vampire hybrids have the supernatural ability to remove or dull their emotions by "turning off" their humanity which is directly connected to their emotions. Doing so allows them to block out their more negative emotions, such as fear and guilt, allowing them to feed and kill without remorse.

* **Mind Compulsion:** Non-Original witch-vampire hybrids have the ability to influence and control thoughts, emotions, and behavior and can alter or erase memories.
* **Sire Bond:** Although rare among them, sire bonds can be formed when a human is turned with the blood of the vampire whom they had strong human feelings for.
* **Telepathy:** Non-Original witch-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the vampire requires physical contact in order for it to work successfully. Like their physical attributes, their mental strength increases with age.
	+ **Dream Manipulation:** Non-Original witch-vampire hybrids can control dreams and subconscious. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapping people in their dreams.
	+ **Illusions:** Non-Original witch-vampire hybrids have the power to trick the minds of others into seeing/feeling things that aren't actually happening.

* **True Face:** A non-Original witch-vampire hybrid's true face is the appearance they are hiding under their normal human face. When their true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. Their true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as anger, lust, sadness, etc. Their fangs are extremely sharp which gives them the ability to tear into almost any substance (including and especially flesh) and tear off limbs. Their true face will appear for the first time, either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.

## Weaknesses

* **Broken Neck:** Breaking a non-Original witch-vampire hybrid's neck will result in temporary death, though they will revive a short time later.
* **The Cure:** If a non-Original witch-vampire hybrid takes the cure, they will revert back to being a witch again. Once taken, the cure prevents them from being immortal again, causing the body to reject vampire blood.
* **Decapitation:** Dismembering or removing the head of a non-Original witch-vampire hybrid will result in instant death.
* **Desiccation:** Being completely drained of blood or the heart-stopping will cause a non-Original witch-vampire hybrid to desiccate due to their vampire side, losing most of their strength and any ability to move. This process can be replicated artificially by magic.
* **Distraction:** Denying a non-Original witch-vampire hybrid from concentrating or giving full attention to their spells, may render them ineffective.
* **Emotions:** A non-Original witch-vampire hybrid's magic is subject to the influence of their emotional state and may fluctuate according to them when untrained. According to Sheila Bennett, strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing their powers. This may be made more intense due to a vampire's heightened emotions.
* **Heart Extraction:** Removing a non-Original witch-vampire hybrid's heart will result in instant death.
* **Herbs:** Ingestion of certain herbs can cause loss of consciousness and prevent them from using magic for an undetermined amount of time. The Lobelia flower prevents concentration and the practice of magic and by witches can be used to weaken a non-Original witch-vampire hybrid as one would weaken a vampire with vervain.
	+ **Vervain:** Due to their vampire aspect, vervain causes a non-Original witch-vampire hybrid to become severely weak and feverish with exposure to or ingestion. Also, If a non-Original witch-vampire hybrid's skin is exposed to vervain, it will burn them. Furthermore, they can't compel anyone on vervain.

* **Huntress' Blood:** Consumption of a supernatural huntress' blood will cause a non-Original witch-vampire hybrid to lose their ability to use magic. Prolong exposure poisons them, leading them to get sick. When scabs begin to appear on their body, it eventually leads to death. According to Alex and Rayna Cruz, Rayna's blood can't be reversed for anything and all the attempts to make a cure were unsuccessful.
* **Invitation:** Due to their vampire heritage, non-Original witch-vampire hybrids are unable to enter a home without an invitation.
* **Magic:** Non-Original witch-vampire hybrids are susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects.
* **Overexertion:** If too much power is siphoned from a non-Original witch-vampire hybrid's blood at a time, they may begin to desiccate and ultimately die. Overtaxing themselves can also lead them to experience physical symptoms, such as nosebleeds.
* **Physical Contact:** Non-Original witch-vampire hybrids need physical contact with their source in order to siphon from them.
* **Physical Trauma:** Minor physical injuries such as gunshots, stab wounds, and broken bones will cause a non-Original witch-vampire hybrid pain and also slow them down. However, this is momentary as they will heal completely within seconds. It seems physical trauma can hurt them anywhere on the body (i.e. eye gouging, drowning, etc.).
* **Poison:** There are various poisons invented by Dr. Wes Maxfield and Aya, to name a few, that are capable of incapacitating or desiccating a vampire when administered. Klaus also used a poison to kill Tim that not even vampire blood could cure. It is unknown what effect, if any, any of these poisons would have if ingested by a non-Original witch-vampire hybrid.
* **Werewolf Bite:** Non-Original witch-vampire hybrids are still susceptible to the bite of a werewolf. However, they are able to siphon the magic from the venom, disabling its effects.
* **Wood:** Stakes can harm and kill a non-Original witch-vampire hybrid.
* **Cancer:** Although vampires cannot catch diseases and illnesses such as cancer, if a human has active cancer and is turned into a vampire, the effects of cancer will increase. The regenerative properties of vampire blood will speed up the replication of cancer cells and exceed normal stages of the condition. The effects on non-Original witch-vampire hybrids would most likely be affected the same way as non-Original vampires.

## Relationships

* Samara and Selene Salvatore (Sisters, Close Friends)
* Samara and Stefan Salvatore (Father/Daughter)
* Samara and Caroline Forbes (Mother/Daughter)
* Samara and Alexander Hale (Close Friends)
* Samara and Luna Hale (Friends)