recursal/Fanatic-Fandom huggingface dataset:
Magikill

Magikill - Known as Order's leader. Magikill has a medium health bar. Although it's so expensive, it's pretty useful and powerful. Magikill is a spellcaster unit.

WEAKNESSES:

• Magikills have got a medium health bar. They are so slow. Their one of the weaknesses is their speed. They are also weak against multiple fire damages from Fire Elemental, and multiple hits from Air Elemental.

STRONGNESSES:

• Magikills can give damage to multiple units, and it's one of his most important strongnesses.

TIPS:

• If your opponent is spamming Eclipsors, you can kill all or at least most of them with only one Magikill. Firstly, poison spray them all, and then use Explosion against them. Then boom, all of them are dead.

• Also, using only Explosion against Archidons can kill all the Archidons unless the opponent commands them to go through the castle.

UPGRADES:

• Magikill Wall - Allows Magikill to cast a wall of electricty that damages all units that stand within it.

• Poison Spray - A directional spell that sprays multiple units infecting them with poison.

BEST FRIEND:

• Magikills are very useful when they are with Giants. Or Speartons. Both of them can protect Magikill and Magikill can show it's power. It's also good with Merics.

COUNTER:

• Magikill has a medium health bar, so, a Shadowrath with Shinobi Level 2 can kill Magikill at only one hit. Magikill also has another counters that can stop it, like Medusa and V.

- Magikills cost 500 gold, 400 mana.
Vampire Hunter

**NOTE:** The Vampire Hunter is a special role. It may only be used in Special Wiki Mafia games.

## Vampire Hunter

Alignment: Town Killing

Statistics:

**Unique Role**

Attack: Basic

Defense: None

Priority: 5

Abilities:

- Visit someone each night.

Attributes:

- If you visit a Vampire, you will attack them.

- If a Vampire visits you, you will stay home and attack them.

- If all Vampires die, you will become a Citizen.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target carries garlic and a wooden stake with them at all times. They must be the Vampire Hunter.

Goal: Lynch every criminal and evildoer.
Spearton

Spearton - Tank of Order. Usually used as tank purposed. It has a bit large health bar.

WEAKNESSES:

• It has a bit large health bar. So, they don't really have that a big weakness. But they are weak against Magic Walls.

STRONGNESS:

• It has a bit large health bar. It's their strongness.

TIPS:

• Use Speartons to protect Archidons. Archidons are very useful when you do it.

UPGRADES:

• Shield Wall - Speartons will move into a defensive stance reducing incoming damage by 40%.

• Shield Bash - Speartons will smash back the enemy with their shields.

BEST FRIEND:

• Speartons are very useful when there are Archidons and Merics support them.

COUNTER:

• It's main counter is Medusa, since Medusa can stone all of the units. But Speartons still can reduce it's damage by using their Shield Wall. V also can use it's Possession feature on Spearton while Spearton is in any status.

Speartons cost 450 gold and 50 mana.
Deads

Deads - Deads are ranged and tank units. Deads, otherwise known as zombies have a medium health bar, and a good resistance. That's why we can call them ranged and tank unit at same time.

WEAKNESSES:

• Deads may be weak against Infernos's Meteor Strikes.

• They are slow units, it's one of their weaknesses.

STRONGNESSES:

• Deads can be very powerful, especially when in large number. When they have their upgrade, then they are like unstoppable.

TIPS:

• Deads are weak against Elemental Empire, so don't use them against Elemental Empire.

• Use a unit that can protect your Deads, and attack the opponent, or defend yourself.

• They are very powerful with Miner Towers, too.

UPGRADES:

• Poison Guts - Deads can toggle on and off the ability to have their projectiles inflict poison.

BEST FRIEND:

• They are very powerful when they're with Juggerknights.

• They are also very powerful when they're with Giants.

• They are very powerful when there is/are Miner Towers that protect them.

COUNTER:

• Since they have a medium health bar, Flying Crossbowmans with their upgrade Blaze Bolts may be a nightmare for Deads.

• Infernos with it's Meteor Strike upgrade is also a big problem for Deads.

Deads cost 300 gold, 100 mana.
Krystian

Krystian - Alkoholik, legenda ALU, szpieg Sziteneusza.

## **Przeszłość:**

Krystian urodził się w Szitowskim Królestwie ALU, gdzie był zwykłym pijakiem. Sziteneusz z powodu braku dużej liczby ludzi, mianował Krystiana Legendą ALU. Krystian jako legenda ALU pełnił funkcję szpiega. Jego problem z alkoholem stawał się jednak coraz większy, przez co Krystian spędzał bardzo mało czasu w pracy. Krystian był jednym z niewielu którzy przeżyli upadek ALU. Po upadku ALU Krystian pojechał do Morgahan gdzie pełnił funkcję lokalnego Alkoholika. Krystian zginął po upadku Morgahan.

## **Cechy charakteru:**

Krystian był nierozważny, nie miał żadnych limitów. Nigdy nie przejmował się konsekwencjami swoich czynów. Był jednym z Legend ALU, aczkolwiek tylko dzięki braku ludności w ALU.

## **Ciekawostki:**

* Krystian był we wszystkich miastach w których byli Mario i Frogo.
* Był tak naprawdę agentem Sziteneusza pod przykrywką.
* Był uzależniony od alkoholu.
Psychic

Alignment: Town Investigative

Immunities:

Attack: None

Defense: None

Abilities:

- None

Attributes:

- On odd nights, you will have a vision of three players. At least one of the three are evil.

- On even nights, you will have a vision of two players. At least one of the two are good.

- "Good" players are all Town and Neutral Benign roles, along with the Godfather. "Evil" players are all other roles.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns many tarot cards and candles. They must be a Psychic.

Goal: Lynch every criminal and evildoer.
About the Elemental Units

Elemental Empire - Elemental Empire is a very duplicated empire which requires a long time to be good at. Here is the list of the Elemental Empire units:

• Chompler

• Earth Elemental

• Water Elemental

• Air Elemental

• Fire Elemental

• Charrog

• Cycloid

• V

• Treature

• Infernos

HELPFUL MIXES:

• Scorch

• Blind Gate
Stalker

Alignment: Neutral Killing

Statistics:

Attack: Unstoppable

Defense: Basic

Abilities:

- Stalk someone each night.

Attributes:

- When you stalk someone, they will commit suicide the following night.

- Nothing can save a stalked target unless you die before they commit suicide.

- If you are roleblocked, you will stalk your roleblocker.

- If you are scared away, you will stalk the player that scared you away.

- You cannot be stalked by another Stalker.

- Your attack is Astral, but your initial visit is not.

Investigation Results:

Sheriff: Your target is a Stalker.

Consigliere: Your target owns a model telescope that is pointed to one house in particular. They must be a Stalker.

Goal: Kill everyone who would oppose you.
Ubgrader

Ubgrader - doradca Sziteneusza, konkurencja dla Dźwiga.

## **Przeszłość:**

Ubgrader urodził się w Szitowskim Królestwie ALU, gdzie pełnił rolę mechanika. Miał on jednak specjalny talent, dzięki któremu mógł ulepszać oraz naprawiać różne przedmioty. Dzięki swoim zdolnościom szybko awansował do rangi doradcy Sziteneusza. Od tamtego czasu naprawiał oraz spełniał Szitowskie zachcianki. Za gemy naprawiał też przedmioty mieszkańców ALU. Po pewnym czasie Ubgrader zbuntował się i wyrzucił Sziteneusza poza bramy zamku. Od tamtej pory Ubgrader sprawował władzę w ALU. Po pewnym czasie na zamek napadły Śmieciaki pod dowództwem Amfeta, i próbowały zgładzić Ubgradera. Po tym zdarzeniu Ubgrader uciekł w siną dal.

## **Cechy charakteru:**

Ubgader jest mądry, zaradny. Dobrze sprawował rolę doradcy. Jest sprytny i nieprzewidywalny, niemal że nieuchwytny. Jest uparty, zawsze dopina swego.
Hydra

**NOTE:** The Hydra is a special role. It may only be used in Special Wiki Mafia games.

## Hydra

Alignment: Neutral Chaos

Statistics:

Control immunity

Attack: Basic

Defense: None

Abilities:

- Attack someone every Full Moon night.

Attributes:

- If there are three Hydras alive, you may only attack on Full Moon nights.

- If there are two Hydras alive, you may attack every night.

- If there is one Hydra alive, you may attack two players every night.

- There will always be exactly three Hydras at the beginning of the game.

Investigation Results:

Sheriff: Your target is a Hydra.

Consigliere: Your target is a mythical monster, connected to others by one central body. They must be a Hydra.

Goal: Kill everyone that would oppose you.
Wojownicy z ALU Wiki

Witaj na Wojownicy z ALU wiki! Jest to wiki poświęcona Wojownikom z ALU. Dowiesz się tutaj rozmaitych rzeczy o bohaterach serii.

**Zapraszamy :)**

## Porady na początek:

* Zapoznaj się ze stronami na wiki.
* Poczytaj trochę o ciekawostkach związanych z danym bohaterem.
* Zapoznaj się z personelem wiki oraz z zasadami.

**Powodzenia!**
Judge

Alignment: Neutral Chaos

Statistics:

**Unique Role**

Control immunity

Detection immunity

Attack: Powerful

Defense: Basic (until goal is achieved)

Abilities:

- Judge two players at night.

Attributes:

- You will execute your targets if they are each part of a different group.

- Your first group includes all Town roles and all Neutral Benign roles.

- Your second group includes all non-Town and all non-Neutral Benign roles.

- You ignore framing of any kind.

- You may only judge players three times.

- You cannot judge any players until night three.

- You cannot judge players if you attempted to do so the previous night.

- If one of your targets is protected when you successfully find two players to kill, you will not kill the other target.

- When you achieve your goal, you will no longer be able to kill anyone, and you will no longer have Basic defense.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target hides a revolver with their long silk robes and gavel. They must be the Judge.

Goal: Successfully execute two players.
Visionary

**NOTE:** The Visionary is a retired role. It is no longer in use for Wiki Mafia games.

## Visionary

Alignment: Town Investigative

Statistics:

Control immunity

Attack: None

Defense: None

Priority: 4

Abilities:

- Seance a dead player each night.

Attributes:

- When you seance a dead player, you will receive the exact results that they received on the night they died, along with the player they visited, if any.

- You cannot seance a player if they were cleaned or stoned.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target takes a magic amulet to the graveyard each night. They must be a Visionary.

Goal: Lynch every criminal and evildoer.
Coven Leader

*Not to be confused with Witch*

Alignment: Coven Evil

Statistics:

**Unique Role**

Detection immunity (with the Necronomicon)

Roleblock immunity

Attack: None (Basic with the Necronomicon)

Defense: None (Basic with the Necronomicon)

Priority: 2 (controlling), 4 (investigating)

Abilities:

- Control someone each night.

Attributes:

- You will know the role of your controlled target.

- Your target will know they are being controlled.

- With the Necronomicon, you gain Basic defense, and your target will be dealt a Basic attack when you control them.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target has small voodoo dolls of everyone in the town. They must be the Coven Leader.

Goal: Kill all who would oppose the Coven.
Mafioso

Alignment: Mafia Support

Statistics:

Attack: None

Defense: None

Priority: 1-6 (shadowing), 6 (promotion)

Abilities:

- Shadow a fellow Mafia member or become a dead Mafia role at night.

Attributes:

- When you shadow a fellow Mafia member, you will be able to use their ability as if it were your own.

- When you are promoted to the role of another dead Mafia member, you will assume the limited charges the Mafia member had when they died, if applicable.

- You cannot promote yourself to a Mafia Head or Mafia Espionage role.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target has borrowed items from other Mafia members. They must be the Mafioso.

Goal: Kill anyone who will not submit to the Mafia.
Agent

Alignment: Mafia Support

Statistics:

Attack: None

Defense: None

Priority: 4

Abilities:

- Plant a bug on someone each day.

Attributes:

- When you plant a bug on someone, you will see who they visit and receive results of what happened to them the following night. This includes silent messages.

- Each night, you will receive results of what happened to the Mafia. This includes silent messages.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

- You may view your possible results by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target uses advanced listening and tracking devices. They must be an Agent.

Goal: Kill anyone who will not submit to the Mafia.

Spy Results
Bomber

Bomber - Bomber is a unit which is like Crawler. It's a fast unit with a very low survivability, small health bar. But best used unit against multiple units.

WEAKNESSES:

• They have a very small health bar, so, when a unit poison sprays a bomber, then it dies.

STRONGNESSES:

• Bombers are very strong against multiple opponents.

TIPS:

• If your opponent is spamming a unit, I'd recommend you to spam Bombers secretly and use them carefully.

UPGRADES:

• Nothing.

BEST FRIEND:

• The best unit that you can put next to Bomber is, probably Crawler. You also can put units that can protect Bombers so they can explode there.

COUNTER:

• When there are multiple Bombers, a V can use it's possession on a Bomber and a Bomber can explode all the Bombers. So, Vs are really so dangerous for them.

• Magikill, Medusa, shortly units that are able to poison spray units are Bombers' biggest counters.

Bombers cost 75 gold and 0 mana.
Mystic

**NOTE:** The Mystic is a retired role. It is no longer in use for Wiki Mafia games.

## Mystic

Alignment: Town Support

Statistics:

**Unique Role**

Attack: None

Defense: None

Priority: 3

Abilities:

- Form a mental link between two players each day.

Attributes:

- Your two targets may speak freely to one another at night.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target wears an extravagant headdress with a gem in the center. They must be the Mystic.

Goal: Lynch every criminal and evildoer.
Transporter

Alignment: Town Support

Statistics:

Roleblock immunity

Attack: None

Defense: None

Abilities:

- Transport two people at night.

Attributes:

- Transporting two people swaps all targets against them.

- You may not transport the same player two nights in a row.

- You may only transport yourself once.

- Your targets will not be notified that they were transported.

- If you are controlled, only your first target will change.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns an expensive, high-tech carriage. They must be a Transporter.

Goal: Lynch every criminal and evildoer.
Investigator Results

This page includes all of the results that can be found by the Investigator.

Your target is an esteemed member of the town. They could be the Mayor, Jailor, Retributionist, or Revolutionary.

Your target burns for mischief. They could be a Framer, Disguiser, Jester, or Arsonist.

Your target is the epitome of death itself. They must be Pestilence, Horseman of the Apocalypse.

Your target seeks justice in every conflict. They could be a Detective, Crusader, Vigilante, Godfather, Enforcer, Survivor, Executioner, Judge, or Serial Killer.

Your target interferes with conventional schemes. They could be an Escort, Incarcerator, Marshal, Consort, Dreamwalker, Guardian Angel, Malpractitioner, Warlock, or Detonator.

Your target lurks in the shadows. They could be a Spy, Lookout, Miller, Warden, Agent, Watcher, Lost Spirit, Informant, Mercenary, or Stalker.

Your target is waiting for the perfect moment to strike. They could be a Sheriff, Bodyguard, Trapper, Veteran, Caporegime, Thief, Double, Hunter, Bomber, or Juggernaut.

Your target follows in someone else's footsteps. They could be a Tracker, Trauma Patient, Courier, Ghost, Ambusher, Mafioso, Dilettante, Orphan, Menace, or Shadowalker.

Your target reeks of chemicals and death. They could be a Medium, Doctor, Firebrand, Bartender, Janitor, Amnesiac, Necromorph, Plaguebearer, or Butcher.

Your target has unusual habits. They could be an Investigator, Psychic, Transporter, Seditionist, Consigliere, Musician, Phantom, Witch, Pirate, or Werewolf.
Spy

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Priority: 4

Abilities:

- Plant a bug on someone each day.

- Watch over the town at night.

Attributes:

- When you plant a bug on someone, you will receive results of what happened to your target the following night. This includes silent messages.

- When you watch over the town, you will see who all of the non-Town roles visit that night.

- You may only watch over the town three times.

- You may view your possible results by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target sits on a rooftop to watch people at night. They must be a Spy.

Goal: Lynch every criminal and evildoer.

Spy Results
Citizen

**NOTE:** The Citizen is a special role. It may only be used in Special Wiki Mafia games.

## Citizen

Alignment: Town Casual

Statistics:

Attack: None

Defense: None

Abilities:

- None

Attributes:

- You may randomly be given a vest at the beginning of the game, becoming a Bulletproof instead.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target holds notes from the last town meeting. They must be a Citizen.

Goal: Lynch every criminal and evildoer.
Chorgorus

Chrogorus szef gangu Ugglysów, dawny pies śmieciaków, przyjaciel Kiełbasa.

## **Przeszłość:**

Chorgorus urodził się w Szitowskim Królestwie ALU w schronisku dla psów. W pewnym momencie do schroniska zawitały śmieciaki, które przygarnęły Chorgorusa do swojego zamku. W zamku śmieciaków Chorgorus poznał swojego najlepszego przyjaciela oraz wspólnika - Kiełbasa. Śmieciaki wyjechały w rejs w poszukiwaniu nowych wysp i już nie wróciły. Chorgorus i Kiełbas wykorzystali to i przejęli kontrolę na zamkiem oraz nad całym Królestwem ALU. W pewnym momencie Chorgorus i Kiełbas popłynęli na wyspę Smoka by go zabić. Niestety przeliczyli się, a statek zatonął razem z Królestwem ALU. Chorgorus i Kiełbas utonęli na morzach ALU. Rok później Maz-katana wskrzesiła Chorgorusa i Kiełbasa w Morgahan. Bohaterowie wykorzystali to i stworzyli na klatce schodowej do domu Maz-katany organizację mającą na celu jednoczyć Ugglysy ze wszystkich stron świata.

## **Cechy charakteru:**

Chorgorus był niezbyt mądry, często podejmował złe decyzje. Był ciekawski, często zaglądał tam gdzie nie powinien. Chorgorus był samolubny, nie pomagał za darmo.
Executioner

Alignment: Neutral Evil

Statistics:

Attack: None

Defense: Basic

Abilities:

- None

Attributes:

- Your target is [target], and they are a/an/the [role].

- Your target can only be a non-unique Town role.

- When your target dies, you will become a Jester, even if you have already won.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns many pictures of [target], each crossed out with a red ‘X’. They must be an Executioner.

Goal: Get your target lynched at any cost.
Phantom

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Abilities:

- Perform a ritual at night while you are alive.

- Haunt a player's house each night after you die.

Attributes:

- If you die while performing a ritual, you must choose a living player to serve for the rest of the game the following night.

- You may choose to automatically serve your killer.

- You will be able to freely speak with your master at night.

- When you haunt a player's house, both you and your master will learn who visits them that night.

- You may only perform a ritual four times.

- You cannot haunt your master.

- If you perform all of your rituals without dying, you will commit suicide and lose.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns an old baron’s uniform. They must be a Phantom.

Goal: Die while performing a ritual, then help your master's side win the game.
Godfather

Alignment: Mafia Head

Statistics:

**Unique Role**

Detection immunity

Attack: Basic

Defense: Basic

Priority: 5

Abilities:

- Order your goon to perform the factional Mafia kill each night.

Attributes:

- When you order your goon to perform the factional Mafia kill, you will not visit the target. You will also appear to stay home to a Tracker.

- If a Lookout sees your goon visit their target, they will see that a goon visited their target, instead of seeing a player's name.

- Your goon can be killed as a result of visiting your target. If they are, you will no longer be able to order them to perform the factional Mafia kill.

- If your goon is attacked by a Bodyguard, the Bodyguard will still survive, and your goon will not. The Bodyguard will be notified that they killed your goon.

- If your goon dies, it will be announced to the town that they died.

- You appear to be a member of the Town when questioned by a Detective.

- You may appear as the "good" in the Psychic's good vision. You cannot appear as the "evil" in the Psychic's evil vision.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has been constantly receiving letters from the Italian mob. They must be the Godfather.

Goal: Kill anyone who will not submit to the Mafia.
Informant

Alignment: Neutral Evil

Statistics:

Control immunity

Attack: None

Defense: None (Basic until first non-Town attack)

Abilities:

- Inform someone about someone else each night.

Attributes:

- Your first target will be told the name and role of your second target.

- Your first target will be told who your second target visits, along with any of their visitors, if applicable.

- Your ability will fail if your first target is a member of the Town, but you will not be notified if this is the case.

- Your visit to your second target is Astral.

- You have one bulletproof vest that grants you Basic defense until you are attacked by a non-Town role for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target passes handwritten notes to others. They must be an Informant.

Goal: Live to see the Town lose the game.

## Strategy

The Informant is a very strong Neutral Evil role, and is meant to support evils by giving them information.

Your role relies entirely on scumreading to be helpful to evils. Since you want to inform evils of Town roles, you want to choose someone who you think is evil as your first target, and someone who you think is Town as your second target. If you are successful, you will give vital information to a fellow evil role, and they can use that information however they wish.

The downside to this role is that you have no confirmation as to whether or not your first target is actually evil, so you don't actually know if you helped them. This is exactly why scumreading is extremely important to you.
Musician

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Abilities:

- Lull someone to sleep at night, or serenade the town at night.

Attributes:

- Players will know that they were lulled to sleep.

- When you lull someone to sleep, you will remove all notifications from them. This does not include death messages.

- When you serenade the town, you will stop the following day phase from happening.

- You may not lull the same person to sleep two nights in a row.

- You may only serenade the town once.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target owns a violin for performing mesmerizing melodies. They must be a Musician.

Goal: Kill anyone who will not submit to the Mafia.
Hypnotist Results

This page includes all of the memories that can be planted by the Hypnotist.

The messages that you can produce are in the table below.

 Someone occupied your night. You were roleblocked!
 Your uneasiness grew stronger as you approached your target's house. You were scared away!
 Your ability failed because your target was in jail.
 You were attacked but someone nursed you back to health!
Necronomicon

This page states all Necronomicon buffs for the Coven roles.

The Coven receives the Necronomicon on night three.

When the Coven receives the Necronomicon, the Coven Leader will receive it first. If there is no living Coven Leader, a random Coven member will receive it. That Coven member will hold the Necronomicon until they die. After they die, another random Coven member will receive it.

Any Coven member that holds the Necronomicon will gain detection immunity.

 The Potion Master's potions no longer have a cooldown.
Avenger

**NOTE:** The Avenger is a special role. It may only be used in Special Wiki Mafia games.

## Avenger

Alignment: Town Killing

Statistics:

Attack: None (Varies based on attack)

Defense: None

Abilities:

- Go on alert at night.

Attributes:

- If you are killed, you will attack your attacker with the same level of attack they killed you with.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target holds a revolver at their side at all times. They must be an Avenger.

Goal: Lynch every criminal and evildoer.
Jailor

Alignment: Town Power

Statistics:

**Unique Role**

Ignores roleblock immunity

Attack: Unstoppable

Defense: None

Priority: 1 (highest, jailing), 5 (killing)

Abilities:

- Jail someone each day.

- Execute your prisoner at night.

Attributes:

- While jailed, you and your prisoner will be able to freely talk to each other.

- While jailed, your prisoner will be roleblocked through immunity and given Powerful defense.

- All night actions on your target will fail.

- You may only execute your prisoner three times.

- If you execute a Town member, you will not be able to execute again.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a prison cell in their basement. They must be the Jailor.

Goal: Lynch every criminal and evildoer.
Electrician

**NOTE:** The Electrician is a retired role. It is no longer in use for Wiki Mafia games.

## Electrician

Alignment: Neutral Killing

Statistics:

Detection immunity

Attack: Powerful

Defense: Basic

Abilities:

- Charge someone each night.

Attributes:

- Players will not know if they are charged.

- If a charged target is charged a second time, they will die.

- If a charged target visits another charged target, both of them will die.

- If a charged player visits you, they will die, and their last will will not be revealed to the rest of the town.

- If every other living player is charged, the town will be notified, and you may kill all charged targets the following night.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns high voltage electrical wires. They must be an Electrician.

Goal: Kill everyone who would oppose you.
Amnesiac

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Priority: 6

Abilities:

- Remember what you were at night.

Attributes:

- You can only choose the role of a dead player to remember.

- You cannot remember that you were a unique Town role.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has records of head trauma from an accident several years ago. They must be an Amnesiac.

Goal: Remember what you were and complete that role’s goal.
Courier

Alignment: Town Support

Statistics:

Attack: None

Defense: None

Abilities:

- Guide someone each night.

Attributes:

- When you guide a player, you will make their visit Astral. You will also temporarily remove any framing from them.

- If your target would be roleblocked or controlled, you will scare the visitor away.

- If you attempt to guide a Town Power, Mafia, or Neutral role, your ability will fail. You will not be notified of this.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target uses special supplies to ensure the safety of those they serve. They must be a Courier.

Goal: Lynch every criminal and evildoer.
Sheriff

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Abilities:

- Interrogate someone each night.

Attributes:

- When you interrogate a player, you will see whether or not they are suspicious.

- You may view your possible results by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has hidden away a golden star badge. They must be a Sheriff.

Goal: Lynch every criminal and evildoer.

Sheriff Results
Werewolf

Alignment: Neutral Killing

Statistics:

**Unique Role**

Temporary detection immunity

Attack: Powerful

Defense: Basic

Priority: 5

Abilities:

- Rampage at someone’s house on Full Moon nights.

Attributes:

- If your target has no visitors, you will clean them. You will also scare away all visitors to the neighbors of your target.

- Scaring away does not affect any killing roles.

- You may choose to stay home and rampage at your own house. If you do, you will also clean all of your visitors.

- When you clean someone, you will learn their role. You may view their will at any time.

- If you are roleblocked on a Full Moon night, you will stay home and rampage at your own house.

- You are detection immune on non-Full Moon nights.

Investigation Results:

Sheriff: On Full Moon nights: Your target is the Werewolf.

On non-Full Moon nights: Your target is not suspicious.

Consigliere: Your target's house has scratch marks and fur everywhere. They must be the Werewolf.

Goal: Kill everyone who would oppose you.
Seditionist

Alignment: Mafia Head

Statistics:

**Unique Role**

Attack: None

Defense: None

Abilities:

- Send a private message to fellow Mafia members each day.

- Prepare a speech during the day.

Attributes:

- After sending a private message to the other Mafia, each member may send one private message back to you. Private messages are not announced to the town.

- When you prepare a speech, you will inspire your fellow Mafia, including yourself, the following night.

- Being inspired temporarily gives all Mafia members roleblock and control immunity, and they cannot be scared away for the night.

- When the Mafia are inspired, members may use the ability of a dead Mafia member instead of their own. However, they cannot use the abilities of Mafia Head roles.

- You cannot prepare a speech two days in a row.

- You may only prepare a speech twice.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target has handwritten speeches on their desk that contain malicious propaganda. They must be the Seditionist.

Goal: Kill anyone who will not submit to the Mafia.
Trapper

Alignment: Town Protective

Statistics:

Attack: Powerful

Defense: None (Basic with bulletproof vest)

Abilities:

- Set a trap up at someone’s house.

Attributes:

- If a player with a trap is visited, the trap will trigger, telling you the role of every visitor.

- If a player with a trap is attacked, the trap will trigger, attacking the attacker and granting your target Powerful defense.

- Traps take one day to build.

- You can tear down a trap if you choose to do so.

- You may only have one trap out at a time.

- You have one bulletproof vest that gives you Basic defense.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns hunting traps and weapons of every kind. They must be a Trapper.

Goal: Lynch every criminal and evildoer.
Detective

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Abilities:

- Question someone each night.

Attributes:

- When you question a player, you will know if they have a connection to the previously questioned player or not.

- If two players are connected, then they are part of the same faction. If they are not connected, then they are not part of the same faction.

- You cannot question a Town Power role or a player that was revived by a Retributionist. If you ever question one, your ability will fail.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a notepad on which they scribble notes constantly. They must be a Detective.

Goal: Lynch every criminal and evildoer.
Hustler

**NOTE:** The Hustler is a retired role. It is no longer in use for Wiki Mafia games.

## Hustler

Alignment: Mafia Support

Statistics:

Attack: None

Defense: None

Priority: 6

Abilities:

- Visit someone each night.

Attributes:

- Each night you may visit a player, repeating all actions that happened to them last night again.

- If you repeat an investigative action, you will get the results.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target uses a detective's kit to figure out what happened in the past. They must be a Hustler.

Goal: Kill anyone who will not submit to the Mafia.
Forger

**NOTE:** The Forger is a retired role. It is no longer in use for Wiki Mafia games.

## Forger

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Priority: 3

Abilities:

- Forge a player's will at night.

Attributes:

- If a forged target dies the night you choose to forge them or the following day, you will replace their will with your forgery.

- You can view your target’s original last will at any time.

- You may work on your forgeries throughout the game. However, once you use a forgery, you may not work on it anymore.

- You may only perform three forgeries.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target owns many fancy inks. They must be a Forger.

Goal: Kill anyone who will not submit to the Mafia.
Potion Master

Alignment: Coven Support

Statistics:

**Unique Role**

Detection immunity (with the Necronomicon)

Attack: Basic

Defense: None

Priority: 3 (healing), 4 (revealing), 5 (attacking)

Abilities:

- Use a potion on someone each night.

Attributes:

- You may choose between three potions to use on a player.

- Your healing potion will heal your target.

- Your revealing potion will allow you to learn your target's role.

- Your attacking potion will deal a Basic attack to your target.

- Your potions have a three-day cooldown.

- With the Necronomicon, your potions do not have a cooldown.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target’s house is filled with the fumes of their homemade concoctions. They must be the Potion Master.

Goal: Kill all who would oppose the Coven.
Caporegime

Alignment: Mafia Head

Statistics:

**Unique Role**

Attack: None

Defense: None

Priority: 1-6

Abilities:

- Use a Mafia ability each night.

Attributes:

- You have one charge of each Mafia role that is not in the game.

- When you use a charge of another Mafia role, you may use any ability that role has, but may only use that ability one time.

- You do not have charges of Mafia Head roles, Mafia Espionage roles, or the Mafioso.

- You may change yourself into a role that you still have the charge of on any night.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target's home is filled with illegal supplies. They must be the Caporegime.

Goal: Kill anyone who will not submit to the Mafia.
Brandon

Brandon - pirat, tymczasowy pomocnik Mario i Frogo.

**Przeszłość:**

Miejsce urodzenia Brandona nie jest znane. Brandon spotkał Mario i Frogo na statku, którym zmierzali na wyspę Smoka. Brandon wskoczył na statek Mario i Frogo i zaproponował im pomoc. Bohaterowie zgodzili się, przez co Brandon stał się członkiem ich załogi. Po niedługim czasie Brandon został nominowany kapitanem statku, przez jego zasługi. Po dopłynięciu na wyspę smoka Brandon pomógł bohaterom rozprawiać się w tutejszymi bestiami oraz załadował towary do eskorty na statek. Po odpłynięciu od wyspy Smoka Brandon podpłynął do wyspy pirackiej. Po tym zdarzeniu bohaterowie nigdy już go nie spotkali.

**Cechy charakteru:**

Brandon był mądry oraz odważny, nie bał się niczego. Był doświadczonym piratem, umiał świetnie sterować statkiem.
Juggernaut

Alignment: Neutral Killing

Statistics:

**Unique Role**

Detection immunity

Roleblock immunity (after second kill)

Attack: Powerful (Unstoppable after fourth kill)

Defense: Basic (Powerful after third kill)

Priority: 5

Abilities:

- Attack someone on Full Moon nights.

Attributes:

- After your first kill, you will be able to attack every night.

- After your second kill, you will rampage at your target's house and gain roleblock immunity.

- After your third kill, you will gain Powerful defense.

- After your fourth kill, you will gain an Unstoppable attack.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has large muscles from their time spent in vigorous military training. They must be the Juggernaut.

Goal: Kill everyone who would oppose you.
Witch

Alignment: Neutral Evil

Statistics:

Control immunity

Roleblock immunity

Attack: None

Defense: None (Basic until first non-Town attack)

Priority: 2 (controlling), 4 (investigating)

Abilities:

- Control someone each night.

Attributes:

- You will know the role of your controlled target.

- Your target will know they are being controlled.

- You have one magical barrier that grants you Basic defense until you are attacked by a non-Town role for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has small voodoo dolls of everyone in town. They must be a Witch.

Goal: Live to see the Town lose the game.
Slaughterer

**NOTE:** The Slaughterer is a retired role. It is no longer in use for Wiki Mafia games.

## Slaughterer

Alignment: Neutral Killing

Statistics:

**Unique Role**

Roleblock immunity

Attack: Basic

Defense: Basic

Priority: 1

Abilities:

- Put a new mask on during the day.

- Attack someone each night.

Attributes:

- You start with zero masks, but gain one every third night.

- Putting a new mask on makes you unrecognizable, and you will be able to kill all other players again.

- If you attack someone who recognizes you, you will roleblock them. However, if they are roleblocked by another source or healed, you will kill them instead.

- If you attack someone who is protected by something other than a Trapper's trap, you will attack the protector instead.

- If you attack someone who is protected by a Trapper's trap, you will roleblock your target instead, triggering the trap, but not being killed by it.

- If you attack anyone with permanent defense, you will roleblock them instead.

- If you are jailed and not executed, you will attack the Jailor.

- When you kill someone, you will clean them and learn their role. You may view their will at any time.

- If your attack is ever changed to a roleblock or is redirected to another player, you will be notified with the specific reason why.

Investigation Results:

Sheriff: Your target is the Slaughterer.

Consigliere: Your target owns an assortment of cloth masks. They must be the Slaughterer.

Goal: Kill everyone who would oppose you.

## Mechanics Explanation

**Masks**

The mask the Slaughterer wears determines whether or not a player recognizes them. If the Slaughterer is visited on night one by a Detective, that means the Detective will recognize the Slaughterer until they put a new mask on. If the Slaughterer attempts to kill the Detective while wearing the mask the Detective recognizes, they will roleblock instead of attack.

**Conditions**

As said above, the Slaughterer will roleblock their target if the target recognizes them. However, there are other conditions as well.

If a target that recognizes the Slaughterer is being roleblocked by someone else on the same night, or they are being healed, the Slaughterer will kill their target.

If a target is being protected by a trap, the Slaughterer will roleblock their target.

If a target is being protected by any role other than a Trapper, the Slaughterer will attack the protector.

If a target has any sort of defense, the Slaughterer will roleblock their target. This includes the autovests owned by Neutral Evil roles, temporary vests owned by the Survivor and Bodyguard, etc.

It is important to note that most conditions **can** build on each other.

If the Slaughterer is redirected into killing a Bodyguard, but the Bodyguard is healed by a Doctor, the Slaughterer will kill the Doctor.

If the Slaughterer is redirected into killing a Crusader that's being protected by a trap, they will roleblock the Crusader.

The only exception to these "chain conditions" is with players that recognize the Slaughterer. If the Slaughterer is redirected into a Ghost that recognizes them, they will still kill the Ghost.
Rain Dancer

**NOTE:** The Rain Dancer is a retired role. It is no longer in use for Wiki Mafia games.

## Rain Dancer

Alignment: Town Support

Statistics:

**Unique Role**

Attack: None

Defense: None

Priority: 1 (highest)

Abilities:

- Perform a rain dance during the day.

Attributes:

- It will rain the night after you perform a rain dance.

- All non-Town roles will be notified at the beginning of the night if it is raining.

- When it rains, anyone who visits another player will be drenched.

- You will be told who is drenched the day after it rains.

- You can only perform two rain dances.

- It cannot rain two nights in a row.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target wears a grass skirt and ankle bracelets of whalebone. They must be the Rain Dancer.

Goal: Lynch every criminal and evildoer.
Orphan

Alignment: Neutral Benign

Statistics:

**Unique Role**

Attack: None

Defense: None

Priority: 6

Abilities:

- None

Attributes:

- The first time you are visited by another player, they will take you in.

- When you are taken in, you will become the role of the player that took you in.

- If you are attacked, you will not die, and your attacker will take you in.

- If you are saved when you are attacked, your savior will take you in.

- If you are taken in by a member of the Mafia, you will become a Mafioso.

- If you are visited by a unique, non-Town role, they will take you in. However, you will not become their role until after they die.

- You cannot be taken in by a unique Town role.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target is malnourished and wears bleak, ragged clothes. They must be the Orphan.

Goal: Survive to be taken in, then complete your new role’s goal.

Priority List
Survivor

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None (Basic with bulletproof vest)

Priority: 4

Abilities:

- Put on a bulletproof vest at night.

Attributes:

- Your bulletproof vest grants you Basic defense.

- You have four bulletproof vests.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns a few bulletproof vests and hides in fear of death. They must be a Survivor.

Goal: Survive until the end of the game.
Desperado

Alignment: Town Killing

Statistics:

Attack: None

Defense: None

Priority: 1 (killing), 6 (dueling)

Abilities:

- Duel someone at night.

Attributes:

- When you duel your target, only you and your target will be able to be voted the following day.

- It will be announced to the town that you and your target are dueling. No one will be told who enacted the duel.

- Whoever receives more votes between you and your target will be killed and cleaned. This can happen either by majority or when the day ends.

- You may only duel someone twice.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target prepares for their last stand with a revolver. They must be a Desperado.

Goal: Lynch every criminal and evildoer.
Kleptomaniac

**NOTE:** The Kleptomaniac is a retired role. It is no longer in use for Wiki Mafia games.

## Kleptomaniac

Alignment: Neutral Evil

Statistics:

Detection immunity

Attack: None (may change based on abilities)

Defense: None (may change based on abilities)

Abilities:

- Steal from a dead player or use a stolen ability at night.

Attributes:

- At the beginning of each night, you will be informed of how many charges each dead player has.

- You may only steal from a dead person as many times as their charges allow.

- When you steal from a dead player, you will be able to use their ability as if it were your own, and you will gain all of their special attributes and immunities.

- You cannot steal from unique Town roles.

- You cannot use the abilities of Neutral Chaos or any killing roles.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has many stolen items from the dead people of the town. They must be a Kleptomaniac.

Goal: Live to see the Town lose the game.
Dilettante

Alignment: Mafia Espionage

Statistics:

Attack: None

Defense: None

Priority: 1-6 (varies based on learned art)

Abilities:

- Learn an art at the beginning of the game.

- Perform your learned art each night.

Attributes:

- On the first night of the game, you may choose a Town role to learn the art of. You will gain all active abilities of that role, including its immunities, if any.

- You cannot learn the art of a Town Killing, Town Power, or unique Town role.

- If you target a member of the Mafia, you will know.

- The Mafia will be informed of your existence at the beginning of the game, but will not know your name. They will, however, know your role.

- If you are attacked by a member of the Mafia, their attack will fail. You will be notified of this, but they will not be.

- If all of the other Mafia die, you will be able to perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target stays up all night studying books of different trades and topics. They must be a Dilettante.

Goal: Help the Mafia achieve their cause.