Boomer-The Rogue Bull Dogbadier

Name: Boomer. A dog man who watched his
home planet of Wolven come to a cataclysmic end as his people bravely fought
off the Varelsi. His planet exploded in one massive fireball while the last of
his people were evacuated by a joint taskforce led by the Peacekeepers and the
Eldrid. Boomer enlisted immediately with the Peacekeepers and served as an
artillery expert for about a decade until he decided to mentor some Vigilant on
the finer points of nonviolent splash damage of explosives. He was kicked out
of the Eldrid for accidently blowing up a part of Codex with some very sensitive
information regarding Wolven and its flora and fauna. Now he joined up with the
Rogues as their professional bomb maker and portable artillery specialist.

Health: 970

Shields: 300

Role: Attacker/Disruptor/Long-Range/Advanced

Weapon: 125mm Portable Mortar Cannon, High
Explosive Shells. Primary fire causes Boomer to quick fire a shell at a
location. Holding the button charges the shell causing it to fly further.
Holding the left trigger causes a targeting reticule to appear where the shell
will land. A quick fired shell will travel about 10 yards, a fully charged
shell will travel 40 yards. The shells do 96 damage per shot no matter how far
they travel and have a good blast radius.

Ability 1: Stockpile: Causes Boomer to
load his mortar with three shells which are fired in rapid succession upon the
next trigger pull each doing 131 damage but covering a wider area in front of
him.

Ability 2: Blast Zone: Launch a shell at
Boomer’s feet dealing 105-215 depending on distance from the epicenter knocking
enemies back.

Ultimate: Carpet Bomber: Boomer launches a
shell into the air above him which releases several child grenades covering a
large area around Boomer dealing 53 damage per child grenade. Launches thirty
child grenades upon shell detonation.

Talent: Boomer adds a different effect to
his shells each time he fires one: High Explosive, Smoke and Flashbang. High
Explosive has the largest blast radius. Smoke leaves behind an obscuring smoke
lasting for 4 seconds. Flashbang blinds enemies caught in the blast for 2 seconds.
All non-skill based shells deal 96 base damage upon detonation.

Augmentation Paths: Mad Dog and Watch Dog

Mad Dog Level 1: High Explosive shells
release three child grenades which deal 53 damage to enemies. +53 damage per
child grenade.

Level 2: Increases the number of shells
fired with Stockpile. +1 shell to Stockpile.

Level 3: Blast Zone’s cooldown is reduced.
+25% skill cooldown.

Level 4: Blast Zone now knocks enemies
into the air instead of back.

Level 5: Boomer can now throw his shells
at enemies rapidly instead of using his mortar, but he suffers a range penalty.
-60% to maximum range, +40% to base attack speed.

Level 6: Stockpile shells have a chance to
leave behind a proximity mine per shell fired which deals 102 damage to enemies.
+20% chance of mine creation per shell fired.

Level 7: Smoke and Flashbang shells no
longer deal damage, but High Explosive shells have their damage increased. +25%
to High Explosive shell damage.

Level 8: Blast Zone can now be used twice
in a row, but the second use does no damage.

Level 9: Base shells blanket an area in
napalm. +32 damage per second for 2 seconds.

Level 10: Carpet Bomber’s child grenades
impact the selected area faster. +45% to projectile speed.

Watch Dog Level 1: Smoke and Flashbang
shells have their effects increased. +50% to Smoke and Flashbang shell effect
durations.

Level 2: Your shields immediately start
recharging after using Stockpile.

Level 3: Enemies passing through Smoke or
affected by Flashbang are marked through the world for the duration of the
effect.

Level 4: Blast Zone now has a chance to
use a Smoke or Flashbang shell when triggered in addition to causing its other
effects. +40% shell usage chance.

Level 5: There is a chance for each base
attack Boomer uses that one of his shells will fly faster towards its target.
+33% chance of 50% increased projectile speed.

Level 6: Teammates passing through your
smokescreens are hastened. +30% to teammate movement speed.

Level 7: After using Blast Zone you gain
brief damage resistance. +20% damage resistance for 5 seconds.

Level 8: High Explosive shells are taken
out of the shell rotation, but Smoke and Flashbang blast radiuses are
increased. +40% to Smoke and Flashbang areas of effect.

Level 9: When your shields go down, you
drop a bunch of shells that explode and slow enemies briefly. +3 seconds slow
duration. Shields must fully recharge before this ability can activate again.

Level 10: Carpet Bomber releases a drone
which follows Boomer and fires child 3 grenades in tandem with Boomer’s base
shell attacks, the drone can be destroyed, but it drops all of its child
grenades when it is destroyed.