recursal/Fanatic-Fandom huggingface dataset:
Chillin' Hillkat

## Drops

The **Chillin' Hillkat** is an organic enemy in CrossWorlds. It is found in Autumn's Fall.

## Appearance

The Chillin' Hillkat is a small, brown-furred creature looking out from a hole in the ground. It wears cyan headphones, to distinguish it from its weaker counterparts. It will stay in one place, headbanging to music, until engaged in combat.

## Combat

The Chillin' Hillkat is a very quick in combat, and dives under the ground to pop up in a new location when approached or aggravated. Its basic attack is to throw a small Heat rock that can inflict  Burn. When this rock hits anything, like a wall or the player, it splits into two and travels in the opposite direction. It will occasionally charge for a more powerful attack, shown by it flashing red. In this attack, it burrows and positions itself beneath the player underground to uppercut them and throw a splitting rock at the same time. This enemy is immune to knockback, which allows it to escape attacks that are supposed to stunlock enemies, and can be broken by throwing a charged Ball at it when it is preparing its uppercut attack.

## Strategies

As they tend to burrow and run away whenever you or your allies get too close, it is better to keep your distance and only attack with Balls. Break them whenever you get the opportunity even if you are focusing on another enemy at the time and always consider the possibility that a split rock might hit you even if you dodged the original projectile. Another thing to consider is that, despite the fact that they attack with Heat, they are actually Cold enemies and thus weak to Heat.

## Locations

**Autumn's Fall**

* Village Remains (x2)
* Pillar Isle (x3)
* Ancient Center (x4)
* Northern Exit (x5)
* Ruined Path (x3)
* Eastern Exit (x8)
* Great Lake (x11)
* Secluded Path (x3)
* Lake Cave 1 (x2)
* Lake Cave 2 (x10)
* Lake Cave 3 (x6)

Only during the **Chase of the Hologram Frobbit** quest:
* Great Lake (x8)

During both the original Para Island Raid and the Raid Rematch in A New Home:
* Para Island 2 (x4)
* Para Island 3 (x3)

**Autumn's Fall & Autumn's Rise**
Only during the **Points of Power** quest:
* Village Remains (x3)
* Normal Clearing (x13)

**Rhombus Square**
Only during the DLC-exclusive quest **Lost and On the Run**:
* South Arch (x2)

## Gallery

* Rock throw.
* Doing an uppercut and throwing a rock at the same time.
Carritrich

## Drops

The **Carritrich** is a mechanical enemy in CrossWorlds. They can be encountered in the Temple Mine.

## Appearance

The Carritrich is a robot with long legs and a basket that is hanging behind it. Its "eye" is presumably a lamp. It seems to be infected by Fleazers.

## Combat

The Carritrich will become aggressive once they have been activated in the Temple Mine and once Lea either comes too close. They are invulnerable when dormant. While fighting, it will try to stalk Lea and attack. Its first attack begins by flashing white, followed by the Carritrich charging at Lea. If this attack misses Lea and the Carritrich doesn't hit any walls, it will briefly flash red and it can be hit to break the Carritrich, temporarily stunning it and making it receive more damage from attacks. Its second attack is also begun by flashing white, and is followed by the Carritrich running towards Lea and trying to jump on her twice, dealing damage. Guarding doesn't have any affect on either attack, but either attack can be broken if enough damage is dealt during it. The Carritrich is resistant to VRP.

## Strategies

Since the Carritrich can have a lot of HP for players just entering the mine, it's advised to wait until the Carritrich charges at Lea and dash out of the way so that it can be broken for a lot of damage. Make sure that there is enough room behind you as the Carritrich can't be broken if it hits a wall. When the Carritrich charges its second attack, make sure you have enough room to dodge it as it can be very hard to evade this attack whilst cornered. Dealing enough damage to it when it's charging or jumping is only advised for very high level players, since it takes a lot of damage to break one of its attacks.

## Locations

**Temple Mine**

*GF*
Elevator: X2
Elevator Control: X1 (non-respawning)
*U2*
Frozen Chamber 1: X3
Frozen Chamber 2: X2 (non-respawning)
*U3*
Elevator: X2 (non-respawning)
## Gallery

* The charge attack
* The jump attack

## Trivia

* The Carritrich was added with the Temple Mine in Early Access v0.4.0.
Captain's Report

There are five Captain's Reports hidden in the world throughout CrossWorlds in the A New Home DLC.

**Arrival at Sector SOS-3:** 3400.1.1 n.t. Relative ACF Standard

**Date:** 3400.1.3 n.t. Relative ACF Standard

Crew found signal of source. Can't make this up: looks like a **black hole**. No readings on the instruments, had to confirm via camera. It's tiny. Like maybe 1 km in all directions.

**Date:** 3400.1.4 n.t. Relative ACF Standard

Drone went in without issue. It's an illusion. A frigging 1km black hole illusion. Hopefully we can salvage the tech for this. Sure you guys will love it.

**Date:** 3400.1.6 n.t. Relative ACF Standard

Sent in a team of 5. Footage confirms not a single living soul. Lot's of floating bodies. All human. Long corridors leading to quarters and a larger storage. Found the bridge. Ship has confirmed black box which is currently being analyzed.

**Date:** 3400.1.8 n.t. Relative ACF Standard

Black box analysis finished. Confirmed generation vessel meant to travel to any "inhabitable" world. Apparently people fleeing home from "dying planet". Storage has big surprise for you guys.

If team is correct, we have some new tech allowing any matter to be controlled. Not sure how far the research is. Team is till puzzling on the specifics. We'll return home and bring the vessel along.

Captain Manfred McFly
Carla Salvatore

Crew member of the M.S. Solar.

**Carla Salvatore** is a crew member on the M.S. Solar and one of the main characters in CrossCode. She is assigned with helping to prepare Lea for CrossWorlds.

## Appearance

Carla is a short, stocky, muscular woman with brown skin and olive-green eyes. She has dark brown hair worn in dreadlocks. She typically wears a grey tank top, green cargo pants with large pockets and dark grey shoes. She is also seen with grey gloves and bulky VR goggles with mustard-yellow rims, which she pushes up on her forehead when not in use.

## Personality

Carla is very friendly and charismatic, and is quick to befriend Lea and encourage her through her basic training. She is always quick to speak her mind, and seems to have a mild disrespect for authority, as she stays on very informal terms with everyone, including Captain Jet, her boss. She has a tendency towards laziness, passing her less-desirable tasks to others and finding ways to avoid cleaning up her room.

## Relationships

Carla and Sergey are good friends, and have been partnered in introducing Lea to CrossWorlds. The two are shown to be genuinely friendly, although Sergey is frequently annoyed by Carla's irreverence.

Carla and Jet, her superior, have a superficially professional relationship, but Carla is shown to get away with messiness and a lack of discipline that Jet seems unlikely to tolerate from anyone else, suggesting a deeper side of their relationship.

After meeting Lea, Carla is quick to befriend her, and is shown to be quite sympathetic to her situation and encouraging of her successes. This sets her up to become one of Lea's closest allies outside of CrossWorlds.

## History

Very little has been stated about Carla's past so far, aside from her history with both Sergey and Jet.

## Role in CrossCode

Carla assists in the initialization of Lea's avatar, and subsequently helps her through a crash course on CrossWorlds mechanics that she designed. She then shows her around the M.S. Solar and convinces Jet to give her some advanced training, which she assists in setting up. When the Blue Avatar attacks the ship, she helps Lea reach the teleporter and escape.

Carla also appears in several places in Rookie Harbor, Autumn's Rise and Bergen Trail. She gathers some experienced players to provide details on advanced combat, and will later offer to reset your circuits for a price. When talked to at a second location, she hand-waves being in multiple places at once.

## Gallery

* Carla's in-game portrait
* Carla's sprite
Blasting Shells

*The Arid Breeze have lost an important item to some thieving shell-creatures. You must enter their lair and use an explosive helper to get it back!*

###  Rewards

 300

 5900

Pepper Night Tea x2
Old Bones x8

**Blasting Shells** is a level 26 quest given by Joel Mahir at Ba'kii Kum - Arid Breeze HQ.

This quest is a prerequisite of Hot Trail.

## Tasks

* Enter the Toisecave on Vivid Path in Maroon Valley
* Activate the Cat 4-PU17 and use it to clear the cave
* Explore the cave and use the Cat 4-PU17 to remove obstacles
* Remove the boulders and pick up the chest
* Finally pick up the chest
* Report back to Joel Mahir in the Arid Wind HQ
A Promise Is a Promise 4

*D'kar asks you to help him find the Broken Deck. If you help him, you apparently also help his children. Go find that Deck!*

###  Rewards

 400

 6000

**A Promise Is a Promise 4** is a level 45 elite quest given by Ketin D'Kar at Basin Keep - Echelon Tower. Completion of A Promise Is a Promise 3 is a prerequisite of this quest.

Completion of this quest is a prerequisite of A Promise Is a Promise 5.

## Tasks

* Find the LV01Broken Deck in Gaia's Garden
* *The shrine mentioned is located behind the north-most large tree in Royal Grove which is accessible from Calm Backyard*
* *The tablet at the lost shrine can only be unlocked after entering the sequence (The Konami code with A and B reversed) found on another tablet in the eastern area of Grand Krys'kajo Entrance (Entering the sequence before reading the tablet in Grand Krys'kajo Entrance will work.)*
* *Flashing the Tiefsee Angler by charging the screws located around the area while the Tiefsee Angler is nearby one applies Break, temporarily opening a window to attack*
* Hand over the Broken Deck to D'Kar in Basin Keep - Echelon Tower
Ancient Team Cup

The Ancient Team Cup is an Arena Cup from the A New Home DLC. This cup is a version of the Ancient Cup that allows you to bring your teammates.

**Description:** A team cup featuring enemies from the Azure Archipelago & the Ku'lero Temple.
**Arena Coins:** 20250
**Level:** 75
**Difficulty:**
**Rounds:** 9
**Unlock method:** Obtain the Ancient Cups item by gathering the three MacGuffin's Coin and taking them to Azure Archipelago - Isle of Legend.
As a DLC Cup, all Ascended equipment you wear will be scaled to the level of the cup.

## Arena Coin Rewards

* A Bronze Medal gives 300 Arena Coins
* A Silver Medal gives 450 Arena Coins
* A Gold Medal gives 750 Arena Coins
* The Rush Mode Bronze Medal gives 1350 Arena Coins
* The Rush Mode Silver Medal gives 2025 Arena Coins
* The Rush Mode Gold Medal gives 3375 Arena Coins

## Trivia

* Despite being a team cup, this arena cup includes many enemies from Ku'lero Temple which cannot normally be fought with party members.
Characters

This page contains a list of all **Characters** in CrossCode. Characters are arranged by order of appearance, where applicable. When a character's real name is unknown, a nickname is given in "quotation marks".

## Maintenance Crew

 Captain of the cargo ship M.S. Solar. He has agreed to let Sergey use his ship to prepare Lea for CrossWorlds.

## First Scholars

 A laid-back Triblader and member of the First Scholars. Kind of a troll.

## Other Characters

These characters are very mysterious, and surely have major spoilers on their pages! Please approach them with caution.

## Minor Characters

Many other players of CrossWorlds can be encountered during the game. Many of the more notable ones, including quest-givers and recurring characters, can be found on the Minor Characters page.

## NPCs

CrossWorlds is filled with AI-controlled NPCs, filling the role of inhabitants of Shadoon and advisors to the players. The NPC page has details on the more important NPCs that can be encountered.

## Non-canon Characters

These characters are involved with CrossCode and may have appeared in previous versions of the game, but they do not canonically show up in the current version.

 A player who helped teleport Lea around the map until the landmark system was added in v0.3.5.

## Gallery

* Sir Radfish van Blubb portrait
* Manlea concept art and portrait
* Manlea sprite
* Easter 'Bunny' portrait
* Easter 'Bunny' sprite

## Original Characters

The premises of CrossWorlds and CrossCode lend themselves to original character design. A list of original character entries can be found in the Original Characters page.
Baby Pillar

## Drops

None

The **Baby Pillar** is a mechanical enemy in CrossWorlds. They can be found in Autumn's Fall during raids.

## Appearance

Baby Pillars are grey blocks with many cracks and a colored circle in the middle of their top face. This circle can be either red, blue, purple, green, or black.

## Combat

It sits still until provoked. In its first attack it jumps, tries to fall on top of the player and shoots two non-damaging elemental rhombuses, while in the second one it simply charges in place and shoots one rhombus. These are directed at the player, slow down quickly after being shot and explode after slowing down enough. Their damage type depends on the Baby Pillar’s color.

Baby Pillars won’t be destroyed after lowering their health to 0; instead, they will stop attacking and begin trembling in place. To effectively destroy them, both teams have to “defeat” all the Baby Pillars of the same color. If Pillars of the wrong color are “defeated”, they will regenerate their health after some time or after the Pillars of the correct color are destroyed.

In the Raid rematch, exclusive to the A New Home DLC, passive Pillars will intermittently hide their color by turning their circle black, forcing the player to remember which Pillar they should attack first.

## Strategies

Since they aren’t normally aggressive, you should get rid of all the other enemies first. You might also stick to fighting them on Neutral mode because they have no weaknesses.

## Locations

**Autumn's Fall**

* Para Island 2 (Heat and Cold x2, only during the Raid and its rematch)
* Para Island 3 (Heat and Cold x4, Shock and Wave x2, only during the Raid) / (Heat x6, Cold x1, Shock x2, Wave x4, only during the Raid rematch)
* Para Island Cave (x2 of each, only during the Raid and its rematch)

## Gallery

* Its jump attack.
* The different rhombuses that they can shoot.
* A Baby Pillar hiding its true color.
All Hail the Ice Cream

*I would like to sell Ice Cream... If I had any ice that is! Please help! - Rookie Harbor Marketplace*

*The respectable Ice Cream Dealer Frosty Arnold in Rookie Harbor wants you to collect some Bergen Ice from Bergen Trail for him.*

###  Rewards

 250

 0

Bergen Ice Cream x10

**All hail the Ice Cream** is a level 14 quest given by Frosty Arnold at Rookie Harbor - Marketplace.

## Tasks

* Collect Bergen Ice high up on Bergen Trail
	+ Bergen Ice x5
* *Found by breaking Diamond Ice in Rising Path 3*
* Talk to the Ice Cream Dealer in the Rookie Harbor Marketplace

## Completion Message

You brought the cool ingredients needed for the Ice Cream!
Cheese Emotes

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.*

**Cheese emotes** are a commonly used subset of custom emotes seen among the CrossCode Discord community. The cuteness and relative simplicity of cheese emotes makes them among the most accessible forms of community fanart to make.

## History

By word of developer, the derpy Lea face shown above first appeared in an email exchange between Radical Fish Games and a fan. Later on, Radical Fish Games announced their first fan art contest on March 10, 2015. The image that Sergey is depicted to be painting is a derpy, smiling version of Lea's face. Due to the juxtaposition of the Lea face and a pixelated wedge of cheese, the Discord emote derived from this image became known as "Lea Cheese".

When CrossCode version 0.5.2 was released on April Fools Day of 2016, funny masks were added onto the portrait sprites of numerous characters. The particular mask Lea wore in that version notably depicted the same derpy version of Lea's face. Following the update, the developer blog posted an update in which the masks were revealed to be a cheeky way of transitioning to improved character portraits. Lea Cheese became an official Steam emoticon for CrossCode with the release of Steam Trading Cards.

* Email exchange with an early fan
* First fanart contest announcement
* 0.5.2 update
* Improved face reveal

## Format

* Lea Cheese classic emote
* Lea Cheese think emote

The format of a cheese emote is not necessarily set in stone, but many cheese emotes start by working on the original Lea Cheese emote, which itself is a 27x27 pixel sprite. A wide range of different character features can be adapted into the emote, but the most defining crucial features of a cheese emote are the eyes, whose shapes and pupils are arranged as to produce a mildly derpy look. Additionally, there are variants of existing cheese emotes that express different emotions from the classic, derpy smile. So far, numerous characters, canon or otherwise, have received cheese emotes of their likenesses.

## Cheese Emote Gallery

Since there are an absurdly high amount of cheese emotes, each entry in this gallery must be of a distinct character. Entries for canonical characters precede those for non-canonical characters, and each category is sorted alphabetically.

* Apollo
* Emilie
* Lea
* Shizuka
* Juno
* Badeline
* Bowsette
* Chii
* Chiko
* Ciel
* Coquelicot
* Don
* Eisus
* Generic
* Gregarious
* Hazel
* Ichiki
* Jellectris
* JetFlight (Quote)
* Langston Smug
* Lexi
* Lydia
* Madeline
* Melody
* Mirabelle
* Monica
* Nevi
* PlainSoar (Curly Brace)
* Qine
* Rar
* Riko
* Ruko
* Сан (San)
* Shooty
* Susanna
* Susie
* Tenky
* Yuzu

## References

1. ↑ https://www.radicalfishgames.com/?p=4480, Blog entry `CrossCode DevLog: Next Milestone and new Portraits` – April 3rd, 2016
2. ↑ https://steamcommunity.com/market/listings/753/368340-%3AleaCheese%3A, Lea Cheese (`:leaCheese:`) emoticon in the Steam market
Beta Mouse Bot

## Drops

The **Beta Mouse Bot** is a mechanical enemy in CrossWorlds. It is found in Carla's obstacle course on the MS Solar.

## Appearance

The Beta Mouse Bot is a small, mouse-shaped robot made of grey metal. It looks identical to its removed variations: the Uber Beta Mouse Bot and the Ultra Mouse with the only difference being the behavior.

## Combat

Unlike most enemies, the Beta Mouse Bot is not aggressive and is unable to damage Lea. It darts around in random directions, moving in quick bursts and pausing in between. It can drop down platforms, but is unable to climb or jump.

## Strategies

As Beta Mouse Bots do not attack, no special strategy is needed to defeat them.

## Locations

M.S. Solar
Cargo Hold 3: x22 fought as part of obstacle course
## Trivia

* The Beta Mouse Bot was first introduced in the TechDemo, and is the only enemy to have appeared in all released versions of CrossCode.
* Despite the Monster Fibula showing that it gives you one experience, it doesn't give you any.
Ba'kii Kum/Quests

## Storyline Quest

* Shiny Orb x1
* Defeat the Red Sandworm inside Maroon Tree Cave
* Show Ti'im Residue to the guard of the Maroon Tree
* Report back to the Eldress Of Ba'Kii Kum

## Faction Quests

All factions in Ba'kii Kum currently have two levels of quests. The second becomes available after beating the first one and completing the Faj'ro Temple.

### Arid Breeze

* 5900 Credits
* Pepper Night Tea x2
* Old Bones x8
* Activate the Cat 4-PU17 and use it to clear the cave
* Explore the cave and use the Cat 4-PU17 to remove obstacles
* Remove the boulders and pick up the chest
* Finally pick up the chest
* Report back to Joel Mahir in the Arid Wind Hq

* 9800 Credits
* Laser Eyes x2
* Use your analysis to search the walls for the cave entrance and open it
* Explore the cave
* Examine what lies at the end of the last room
* Report back to Joel Mahir in the Arid Breeze HQ

### Baki Guard

* 5200 Credits
* Glaring Rock x6
* Maroon Chestnut x2
* Talk to the other guard and resident shad on the bazaar of Ba'kii Kum
	+ Talk to Guard Zaida near the bridge
	+ Talk to Shad Pae'trow at his stand
	+ Talk to Shad Frou'quye at her stand
* Guard Billston seems suspicious. Search the market with your analysis to find more specific clues
* Search for a suspicious person at the Ba'kii Kum Solarfarm
* Report back to Sgt. Niellos in the Baki Guard HQ

* 8600 Credits
* Lucid Shard x6
* Jelly Extract x5
* Find out where Billston went by examining the surroundings with your analysis
* Defeat and capture Billston the guard
* Report back to Sgt. Niellos in the Baki Guard HQ

### Baki Bazaar Union

* 9400 Credits
* Cactone Fruit x11
* Ancient Earth x3
* Get the needed materials to repair the transportation platform
* Bring the materials to the Shad
* Talk to the merchants again to start the repairs and defend the crate until they are finished
* Report back to Bazaarboss Kney'tehab on the Bakii'Kum Market

* 12300 Credits
* Bear Beer x5
* Get the needed materials to begin brewing
* Bring the materials to Ryda in the Ba'kii Kum
* Go into the basement of the Ba'kii Kum
* Examine the brewing machine and start the brewing process
* Report back to Bazaarboss Kney'tehab on the Bakii'Kum Market

* 7777 Credits
* Brewing Kit: Crab x2
* Report back to Ryda in the Ba'kii Kum

## Hidden Quests

*Main article: Broken Weapons/Quests*
This quest does not show up on the Bulletin Board in the Quest Hub.

* 6000 credits
* *After obtaining the Cold Element go to the Dusty Home in Ba'kii Kum and talk to NPC to get the Cursed Coin.*
* *Go to the upper right corner of River Cliffs near the extinguished torch and you will gain acces to a new area.*
* *Complete the Cursed Temple and at the end you will face Cursed Sharkster. Defeat it to get the LV01Broken Sword.*
* Hand over the LV01Broken Sword to D'Kar in Ba'kii Kum - Shad Home.
Building a Base

*One of the Generals of the Omni Gilders Guild has asked to obtain some materials for their base. You can find them in the Temple Mine and on Bergen Trail.*

###  Rewards

 200

 1000

**Building a Base** is a level 20 quest given by the Omni Gilders General at Bergen Village - Omni Gilders Base.

This quest is a prerequisite of Pushing Bases.

## Tasks

* Collect Rock Beak x 5 and Bug Shell x 10
	+ *Rock Beaks are dropped by Pengpengs in Bergen Trail*
	+ *Bug Shells are dropped by Fleazers and found in Egg Pot botanics in the Temple Mine*
Avatar (enemy)

*For the lore surrounding Avatars, see Avatar*

Avatars are the constructed bodies that players use to navigate and play in CrossWorlds. At a few of points in CrossCode, there is a PVP segment where you fight another player as an opponent. The first of these is a fight against Apollo, fairly early on in the game. Each of these duels happens only once, regardless of whether you win or lose. These fights are different from other fights against enemy monsters, in that each duel is a series of a maximum of nine battles, and which Avatar first wins five battles wins.

Below is a list of some of the Avatars you can fight on your journey through CrossCode.

## See also

* Enemies
* Bosses
Angler

## Drops

The **Angler** is an organic enemy in CrossWorlds. They can be found in Gaia's Garden.

## Appearance

The Angler is a medium sized floating fish, similar in appearance to the real-world anglerfish it was named after. It is primarily coloured in dark teal and light green, with glowing white eyes and a bulb hanging in front of its head.

## Combat

Anglers are relatively passive Wave-based ranged fighters. If a player gets too close, they will fly away. While at a distance, they shoot small homing projectiles. Hitting it with enough Balls will cause it to break, approach the player and emit a deadly screech at them. Afterwards, they become vulnerable to a second break that will stun them.

## Strategies

Don't use any element on them until you get them to scream since they are pretty resistant and evasive while they are not broken, which can cause you an Elemental Overload. You can still use a powerful Combat Art in case they are passive to start the fight with an advantage. Equipment with the Riposte modifier will allow you to Perfect Guard all of its projectiles in a single use of your shield.

## Locations

**Gaia's Garden**

* Covert Path (x3)
* Royal Grove (x7)
* Calm Backyard (x3)

**So'najiz Temple**

* Trial of Fishing (x2) / (x5 on first visit)
* Trial of Wobble (x2)
* Trial of Conveyance (x1) / (x2 on first visit)
* Trial of Base Colors (x2) / (x3 on first visit)
* Trial of Persistence (x3) / (x8 on first visit)
* Trial of Conduct (x2, non-respawning)

**Grand Krys'kajo**

* Trial of Trios (x6, non-respawning)
* Ghostly Lumber (x4, non-respawning)
* West Branch (x4, non-respawning)

**Rhombus Square**
Only during the DLC-exclusive quest **Lost and On the Run**:
* South Arch (x2)

## Gallery

* A boosted Angler firing small Wave projectiles.
* The same Angler screaming at Lea.
* Concept Art.
Ampery

## Drops

The **Ampery** is an abstract enemy in CrossWorlds. They can only be encountered during Rooting for Power.

## Appearance

The Ampery resembles a carnivorous plant. Its head or “bud” is purple and has green leaves behind it, along with a big jaw it uses to bite its enemies. The rest of its body is composed of a brown stem, green leaves around its base and purple electric spheres beneath them that cover its roots. Electricity flows around its body causing it to release small shocks.

## Combat

This enemy tricks the player into believing it is a normal plant until they get too close, which causes it to become hostile. It has a circular dotted Shock shield that can be deactivated with enough Wave attacks of any kind. It will recover the shield if it either gets hit repeatedly while it isn’t active or at random.

It has two attacks. The first one is a simple bite done after approaching the player while flashing red. The second one consists of teleporting, lunging towards the player at high speeds and biting three times in case it connects. If the Shock shield is active, the Ampery will cause an electric current to appear between its starting and finishing point. When this attack fails and the Ampery hits a wall, it gets stunned for a few seconds, also becoming unable to recover its shield while it is in this state, but still generating the electric current in case it had its shield on.

## Strategies

Constantly swapping between Wave and Shock to deal with the shield and the Ampery itself can make the encounters confusing. If this is the case, attacking them directly after hitting a wall is a better idea. Eliminate any other enemy that might get in your way and focus mostly on dodging until one of them crashes into a wall since fighting multiple Amperies at once can be troublesome.

## Locations

Seeker Sense will show purple squares labeled as “Unnatural Energy Signature” to reveal the location of a group of Amperies. After all the Amperies of a certain group are defeated, the square disappears.

**Gaia's Garden**
Only during the Rooting for Power quest.
* Overgrown Path (x2)
* Drizzle Bosk (x3)
* Wet Passage (x3)
* Covert Path (x3)
* Royal Grove (x2)
* River’s Bed (x4)

Only during the DLC-exclusive quest Salty Detox.
* Basin Keep Entrance (x2)

## Gallery

* An Ampery hidden in plain sight.
* Protected by its shield.
* The electric current caused by its lunge.

## Trivia

* Ampery may be a pun on Ampere, which is the most basic unit used to measure electric current.
Chase of the Hologram Frobbit

*Follow the mysterious hologram Frobbit throughout Autumn's Fall.*

 0

Green Seed Shade

**Chase of the Hologram Frobbit** is a level 33 quest given by Di'orbis at Autumn's Fall - Ancient Center. Completing this quest is required to access Para Island and progress in the story.

## Tasks

* Follow the Frobbit in Ancient Center
* Follow the Frobbit now around Ruined Path
* Stupid Frobbit seems to be in Eastern Exit now. Keep following it
* That annoying rodent now went north of Eastern Exit. Go after it
* Go catch up with that jumping bastard around Great Lake
* Got that furry mischief maker. Finally. Go get your reward from the statue in Ancient Center
Buff Bloomy

## Drops

**Buff Bloomy** is an abstract boss in CrossWorlds. It can be encountered in Gaia's Garden as part of the Rooting for Power quest.

Investigation suggests that, in a desire to further improve the buffness of its well-toned roots, it turned to dangerous substances that were meant to power experimental generators. Its body and mind were not able to handle it, so it became a danger to itself and others.

## Appearance

Buff Bloomy is a flower with lavender petals, yellowish leaves, a purple sack that expels electricity and brown roots it uses to stand up. When provoked, an angry expression will appear in the middle of the flower. It can bring out two purple, brawny arms to attack, but it can also separate its hands from its body to attack from further away.

## Combat

Whenever a thunderbolt is mentioned, consider that it isn't fired instantly. A white pulsating circle will appear a second before it strikes from above.

**Phase 1**

* Smashes the ground to jump and squash the player, once. Also causes a thunderbolt to strike on its starting position and sends a homing one after falling.
* Pulls out two pairs of fists and sends them towards the player consecutively. When they hit the ground, they disappear and cause a thunderbolt to fall on their position. Buff Bloomy flashes red after throwing the last punch and the player can fill its break gauge with Melee hits until it recovers.
* Supercharges itself and does its first attack, but instead of sending a single homing thunderbolt after falling, it keeps its arms out and summons thunderbolts in a cross pattern that curves strongly towards the player. Just like in its second attack, it flashes red after it is finished and is prone to breaking.

**Phase 2**

* Smash attack stays the same.
* Throws four pairs of fists instead of two.
* Summons a second thunderbolt cross pattern when supercharged and is only prone to breaking after that one.

## Strategies

Just like in the Powerplant's case, ranged attacks are extremely ineffective against the Buff Bloomy. On the other hand, Melee attacks deal considerable damage.

* Its floating fists' range is really small. You can just walk far enough and they might not reach you.
* For the cross patterns, wait until they come out and walk out of their way.

## Locations

**Gaia's Garden**
Only during the Rooting for Power quest:
* Wet Passage

## Gallery

* ”Jumping”.
* Punching the ground.
* Striking with multiple thunderbolts.
Big Slider

## Drops

None

The Big Slider is an enemy in CrossWorlds, exclusive to the A New Home DLC. It only appears during the second Para Island Raid attempt and has 4 elemental variations.

## Appearance

The Big Slider is a bigger Slider that shoots elemental balls at the player, with the color on its top revealing which element it uses to attack. It can retract its cannon and slide on the floor, leaving a trail of white squares while doing so.

## Combat

The turret blinks red, gets its cannon surrounded by a colored aura, and shoots 4 balls in quick succession. The orange turret uses Heat, the blue one Cold, the green one Wave, and the purple one Shock, but its worth mentioning that, despite doing elemental damage, they don't have any weaknesses aside from taking greater damage while preparing an attack. They are spawned occasionally by the pillars at the back of the arena and cannot be destroyed, as they break and are sent flying towards the other side of the arena instead. The player can also receive one of these broken Big Sliders, and when this happens, they are supposed to push them into the pillar mentioned by their teammates.

## Strategies

Get rid of them as fast as possible to advance with the Raid, however, getting hit with all 4 of its projectiles can take a toll on your HP, so waiting for them to attack might be a better idea than just rushing them. They also don't take more or less damage from elemental attacks, so you are free to use whatever strategies fit your playstyle the most.

## Locations

**Autumn's Fall**

* In the sky (only accesible during the Raid)

## Gallery

* Heat Slider.
* Cold Slider.
* Wave Slider.
* Lea, ready to tank the projectiles with her face.
Boss Pincer

## Drops

The **Boss Pincer** is an organic enemy in CrossWorlds. They can be encountered in Maroon Valley and Faj'ro Temple.

## Appearance

The Boss Pincer is a purple scorpion that has a large, flat head, two big, grey pincers and a mechanical-looking tail with a metal stinger. It has one black, shiny eye on the left and an eye-patch along with a blue scar where his right eye would be. It has four legs at the end of its body. It is basically a purple Pinceron.

## Combat

Once engaged in combat, the Boss Pincer will start following Lea. It will occasionally swipe one of its pincers at the player, briefly flashing red before striking. During its second attack, the Boss Pincer will stop moving, stick its stinger into the ground and chase the player with it from beneath. Once the stinger reaches them, it will quickly erupt from the ground in an attempt to stab them. It does this twice before it recovers its stinger. During the entirety of the second attack, it will flash red and be vulnerable to breaking from any attack.

## Strategies

When fighting a Boss Pincer, you should stay away while it's performing its swipes and wait until it sticks its stinger into the ground. Once this happens, the quickest way to stun it is by throwing Balls so that you don't have to approach it. If there are a lot of enemies in the way, consider using a Dash Combat Art to reach it and deal damage. Once it's stunned, try finishing it off with your Melee attacks, since the Boss Pincer is resistant to Balls.

## Locations

**Maroon Valley**

* Fractured Path (x2)
* Torn Road (x2)
* Great Scar (x3)
* West Entrance (x2)
* Windless Caverns (x2)

**Faj'ro Temple**

* Test of Memory (x10, non-respawning)

## Gallery

* Pincer swipe.
* Trying to stab Lea from beneath.
Balooneer

## Drops

The **Balooneer** is an organic enemy in CrossWorlds. It can be encountered in Azure Archipelago.

## Appearance

A Balooneer is a floating red fish with black, beady eyes, an open mouth, two small fins, three green “antennas” attached to its back and a pair of green sacks over its cheeks that it can puff up to spew out different projectiles.

## Combat

It floats away from the player and occasionally fires three homing Wave projectiles. After hitting it with enough Balls, it breaks, gets close to the player and begins spewing fire like a flamethrower in a short-ranged cone. It can be broken again and stunned with Cold attacks, but only while it is charging up flames or spewing fire.

## Strategies

Cold Combat Arts that hit multiple times such as  Ice Tornado and  Hail Flurry can be used to break them right before they begin spewing fire. For the first break, preferably stay on Neutral mode to prevent an inconvenient elemental overload.

If you have a piece of equipment with the Riposte modifier, you can perfect guard their entire flamethrower attack. This can be of great help for unlocking the **I know all the I-Frames** and **You Can't Touch This** achievements.

## Locations

Azure Archipelago

* Isle of Legend (x4)
* UFO Island (x2)
* Rough Lagoon (x2)
* Shallow Shore (x5)
* Bird Skull Approach (x4)
* Dover's Cliffs (x4)
* Altar of the Key (x2, non-respawning)

Only during the **Salty Detox** quest.
* Isle of Legend (x5)

## Gallery

* Firing Wave projectiles.
* Broken.
* Flamethrower attack.
Mirage case

*This article is a stub. You can help World of Final Fantasy Wiki by expanding it.*

The **mirage case** acts as a storage place for mirages which Lann and Reynn doesn't currently have room for in their party, as well as being the location where the twins perform transfiguration on their mirages that have unlocked alternate forms on their mirage boards.
Classes

The CrossWorlds MMO has five **classes** that players must choose from when starting the game. The classes affect the players' appearance, their base stats and the combat arts that they are able to use. In CrossCode, only the Spheromancer class is playable, because both Lea and Shizuka are of that class.

## List of Classes

Triblader
A melee class, focusing equally on offense and defense.
Quadroguard
A tank class with high defense.
Pentafist
A melee-focused quick and agile class with high critical hits.
Hexacast
A mage class with significant ranged attacks and buffing ability.
Spheromancer
An unspecialized class with superior customization options.
## Appearance

With some exceptions, the class of a player can easily be identified by the appearance of their armor, which only has limited customization options. Each class has their shape and color strongly represented in their armor, as well as a characteristic head accessory.

* Tribladers: Green triangles and a triangular headband
* Quadroguards: Blue squares and blocky cheek horns
* Pentafists: Orange pentagons and wings behind their ears
* Hexacasts: Purple hexagons and double hexagon earrings
* Spheromancers: Red circles and circular earmuffs

## 5 Virtues

The Virtues are the prototypical class system used by the Ancients on which the Seeker classes are built. There are 5 virtues, each tied to an element. The Triblader class corresponds to the Virtue of Strength, linked to the Heat element. The Quadroguard class corresponds to the Virtue of Endurance and the Cold element. The Pentafist class has the Virtue of Agility and the Shock element, while the Hexacast class has the Virtue of Wisdom and the Wave element. Spheromancers represent the Virtue of Balance and all four elements.
Behesloth

## Drops

The **Behesloth** is an organic enemy in CrossWorlds. They can be found in Gaia's Garden.

## Appearance

A giant sloth with armour on its jaw, forehead, front claws, feet, hind legs and back. The armour has purple accents.

## Combat

Behesloths are armoured everywhere except on their belly, greatly reducing damage from any attack.

It only has two attacks, one where it stands on its hind legs and lashes out with one of its claws, and one where it curls up in a ball and rolls at the player at high speed. When it stands up, the player can hit its belly enough times to break the Behesloth and force it to lay on its back for a short period of time, which allows the player to attack with full damage. After that time passes, however, the Behesloth charges electricity and hops in place, recovering balance and causing a small shockwave around itself. Even then, it becomes breakable again the instant it begins to charge, so the player can break it again before it gets the chance to stand up once more. On another note, if timed correctly, its rolling attack can be Countered.

## Strategies

It is best to fight Behesloth at a distance, relying on Perfect Guarding to create openings where you can deal a lot of damage. Combat Arts such as  Kindling Fanfare and  Ignite Embers are proved to be very effective. Be wary of its small hop when it is about to recover, specially in case you don't attack fast enough to break it before it does. If you are underleveled you could also try to  Burn it to deal the majority of the damage.

## Locations

**Gaia's Garden**

* Ringing River (x1)
* Lost Lookout (x1)
* Infested Marshes South (x1)
* Infested Marshes North (x1)
* Seared Lake (x2)

**Grand Krys'kajo**

* East Branch (x1, non-respawning)

**Rhombus Square**
Only during the DLC-exclusive quest **Lost and On the Run**:
* South Arch (x2)

## Gallery

* Standing up and attacking, leaving its belly vulnerable.
* Countering its rolling attack.

## Trivia

* Its name is a portmanteau between behemoth and sloth.
* The Lazy Claw it drops is a reference to the fact that sloths are lazy.
An unfortunate Series of Features

*A dubious player looks for help with a bit of exploration, which apparently involves breaking the game. Needs to be handled confidentially!*

###  Rewards

 300

 40404

LV60Lunatic Paws

**An unfortunate Series of Features** is a level 58 elite quest given by Kat at the west balcony Sapphire Ridge - Cave Inn.

## Tasks

* Meet Kit in Maroon Valley - Barren Arcs
* Go to a lonely pillar in the center of a chasm in Maroon Valley - Barren Arcs then head directly south
* Follow Kit's instructions in Maroon Valley - Barren Arcs
* Complete the Parkour in Maroon Valley - Testing Area
* Take on the final challenge in Maroon Valley - Testing Finale
	+ *DON'T USE THIS*
An Original Idea

*The Woodland Vanguard's excavation has finally progressed. Now they need help with operating those defensive devices again, so the secrets of the temple can be salvaged.*

###  Rewards

 300

 28900

Living Bolt x 2
Sea Disc x 2

**An Original Idea** is a level 47 quest given by Kacela Madaki at Basin Keep - Woodland Vanguard HQ. Completion of Turret Defense and Zir'vitar and So'najiz Temples are prerequisites of this quest.

Completion of this quest is a prerequisite of Turret Defense Challenge 2.

## Tasks

* Enter the newly opened Temple on Innovation from Grubby Cave in Gaia's Garden
* Defend the Pathhacker again from the waves of enemies that spawn
	+ This time, Neutral shots create turrets that negate shields, while elemental shots create turrets that shoot with the respective element
	+ Compared to Turret Defense, more waves spawn with denser numbers of enemies. Additionally, variants of Bovines spawn which effectively act as the bosses of the waves.
* Report back to Kacela Madaki
A Promise Is a Promise 5

*D'Kar asks you to help him find the Broken Chakrams. This is the last of the broken equipment pieces, go get it!*

###  Rewards

 500

 50000

**A Promise Is a Promise 5** is a level 60 elite quest given by Ketin D'Kar at Rhombus Square - Books 'n Worms. Completion of A Promise Is a Promise 4 is a prerequisite of this quest.

## Tasks

* *Find the LV01Broken Chakrams in Sapphire Ridge*
* *Hand over the Broken Chakrams to D'Kar in Rhombus Square - Books 'n Worms*
* *Meet D'Kar at the Observatory in Autumn's Rise*

### Speaking to D'Kar

After completing A Promise Is a Promise 4 and gaining access to Rhombus Square, D'Kar can be found in Books 'n Worms, a bookstore whose entrance is somewhat obscured by an overpass in Lloyd Passage. He asks you to find the Broken Chakrams using the poem in the bookshelf to his left as a clue:

>
> Silent evenfall / shall a mealy, stern bug wait / by the campfire
>
> Composure nighttime / A old, strong panda walks / watching the berrytree
>
>
>
>

### Sapphire Ridge

The poem refers to the room Tranquil Bamboo in Sapphire Ridge, where a campfire is located and a berry tree can be found to its right. An unusually well-hidden path in the bamboo directly above the tree leads to Baton Pond. Here an elaborate jumping puzzle involves hitting seven switches around the pond within 80 seconds in order to unlock The Barracks.
Use the Kamikaters to destroy obstrucing rocks and defeat the War Webster at the end of the cave. Then in The Bellows, the Pandza Mk. II can be encountered and defeated to finally obtain the Broken Gauntlet.

### Conclusion

Head to Books 'n Worms again to find D'Kar, who tells you to meet him and his children at the Observatory in Autumn's Rise. Head there and after clearing up a few misunderstandings, D'Kar decides to give Lea the broken weapons. These can then be used for the subsequent quest called The Observatory.
Carkat

## Drops

None

The **Carkat** is an organic enemy in CrossWorlds. They can be encountered in Rhombus Square during the quest Trouble on the Highway.

## Appearance

Carkats are meerkats with brown fur, wearing a red or blue bandana and a pair of sunglasses. They always have half their bodies buried in dirt.

## Combat

This enemy is mostly fought on the highway, where the player can only jump between cars and the Carkats are too far from them to be hit with melee attack. They attack by throwing fiery rocks at the player; however, they also have a more powerful secondary attack that varies depending on their bandana’s color. Red Bandanas can charge for longer and throw an explosive rock only during the highway chase, while Blue Bandanas can throw a Molotov cocktail into the air that is aimed directly at the player and is telegraphed by a big red crosshair on the ground.

Red Bandanas will flash red while they are charging an explosive rock, and Blue Bandanas after throwing a Molotov. If they are hit with a charged Ball in this state, they will break.

## Strategies

The limited amount of space makes dashing worthless and their simple attacks difficult to dodge. It is recommended that you lure the Molotovs to the borders and break every Carkat possible to give yourself a bigger are to move around. For your offense, bouncing Hail Storm on both walls can Chill the enemies and deal considerable damage.

## Locations

Rhombus Square

* North Arch (x3 red, only during the Trouble on the Highway quest)
* Highway Tunnel 1 (x13 red, x8 blue, only during the Trouble on the Highway quest)

## Gallery

* A Red Bandana throwing an explosive rock.
* A Blue Bandana throwing a Molotov cocktail.
Challenge of Aspiration

*The Monk Hasouk has given you two additional challenges to beat in the Cave of Aspiration.*

###  Rewards

 50

 0

LV20Wooly Socks

**Challenge of Aspiration** is a level 18 elite quest given by Monk Hasouk at Bergen Village - Ascension Spirits HQ. It is comprised of two sub-quests which are detailed in the following sections.

## Tasks

* Complete the two subquests:
	+ Chlg. of Aspiration: No Shield
	+ Chlg. of Aspiration: Timed
* Return to Monk Hasouk

## Timed Challenge

*Prove your fervor by beating the Cave of Aspiration in under 2:00!*

###  Rewards

 100

 0

**Timed Challenge** is a level 18 sub-quest of Challenge of Aspiration.

### Tasks

* Enter the Cave of Aspiration
* Complete the Cave in less than 2:00 from leaving the start platform to reaching the end platform
	+ This is a rather tricky quest with little tolerance for error. If you are having trouble, try perfecting the sections individually before trying them consecutively.

## No Shield Challenge

*Prove your fervor by beating the Cave of Aspiration without Guarding!*

###  Rewards

 100

 0

**No Shield Challenge** is a level 18 sub-quest of Challenge of Aspiration.

### Tasks

* Enter the Cave of Aspiration
* Deactivate guarding at the display by the entrance
* Proceed through the Cave
	+ Note that the final **Stability** section is slightly modified to make it easier to survive without a shield.