Aspects of the Dream (Shifter Aspects)

## Aspects of the Dream

With the Dimension of Dreams creeping into the Reach, it's brought about a profound change to the shifter. They may now add the following aspects to their selection.

### Squid

Minor Form: Your reach increases by 5 feet. At 12th level, this bonus to your reach increases to 10 ft.

Major Form: Your shape changes to that of a Large squid. While in this form, you gain a swim speed of 60 ft, low-light vision, the aquatic subtype, the amphibious ability, and two tentacle attacks as primary natural attacks (1d8 damage; your tentacles can use your shifter claws damage) with the grab ability. At 8th level, you gain constrict as the universal monster rule (dealing tentacle damage plus 1-½ times your Strength modifier). At 15th level, your tentacles damage increases to 2d6 and you gain two more tentacle attacks as primary natural attacks.

### Eel

Minor Form: You gain resist electricity 10. At 8th level, this resistance increases to 20. At 15th level, this resistance increases to 30.

Major Form: Your shape changes to that of a Medium eel. While in this form, you gain a swim speed of 30 ft, a land speed of 5 ft, low-light vision, scent, the aquatic subtype, the amphibious ability, and a bite attack (1d6 damage) with the grab ability. At 8th level, you gain a +4 racial bonus on grapple combat maneuver checks. At 15th level, you gain the gnaw ability, allowing you to inflict automatic bite damage when you begin a round grappling a foe and make a second bite attack at your full base attack bonus against a foe you already have grabbed.

### Shark

Minor Form: You gain a swim speed of 10 ft or increase the speed of your swim speed by +10 ft if you already possess a swim speed. At 8th level, your swim speed increases to +20 ft. At 15th level, your swim speed increases to +30 ft.

Major Form: Your shape changes to that of a Large shark. While in this form, you gain a swim speed of 60 ft, the keen scent ability, the aquatic subtype, the amphibious ability, and a bite attack (2d6 damage) with the grab ability. At 8th level, you gain the ability to make a sunder attempt as a free action against the armor of any creature that you maintain a grapple against with your grab ability. At 15th level, your grab ability can be used on creatures up to a size category larger than you.

### Whale

Minor Form: You gain a +2 size bonus on checks to perform the bull rush combat maneuver. At 8th level, your bonus increases to +4. At 15th level, your bonus increases to +6.

Major Form: Your shape changes to that of a Large whale. While in this form, you gain a swim speed of 40 ft, low-light vision, the hold breath ability, a tail slap attack as a primary natural weapon (2d6 damage). At 8th level, you gain the ability to make a bull rush attempt as a free action against any creature successfully hit by your tail slap attack. At 15th level, the distance that any creature hit by your tail slap attack’s bull rush moves is doubled.

### Scorpion

Minor Form: You gain a +2 insight bonus on saves to resist poison and mind-affecting effects. At 8th level, your bonus increases to +4. At 15th level, your bonus increases to +6.

Major Form: Your shape changes to that of a Small scorpion. While in this form, you gain a base speed of 30 ft, darkvision 60 ft, two claw attacks (1d3 damage), and a sting attack (1d3 damage). At 8th level, you gain tremorsense 30 ft and a climb speed of 30 ft. At 15th level, when you hit with an attack with your sting, that attack also applies the following poison.

Poison (Ex): Sting - injury; save Fort DC = 10 + half your shifter level + your Constution modifier; frequency 1/round for 6 rounds; effect 1d3 Con damage; cure 2 consecutive saves.

### Beetle

Minor Form: You gain a burrow speed of 10 ft, or increase your burrow speed by +10 ft if you already possess a burrow speed of 10 ft or more. At 8th level, your burrow speed increases to +20 ft. At 15th level, your burrow speed increases to +30 ft.

Major Form: Your shape changes to that of a Tiny beetle. While in this form, you gain a base speed of 30 ft, a burrow speed of 20 ft, darkvision 60 ft, two claw attacks (1d2 damage), and a bite attack (1d3 damage), and you use your Dexterity modifier instead of your Strength modifier on Climb and Swim checks. At 8th level, your burrow speed increases to 30 ft and you deal 1 acid damage with your bite attack. At 15th level, the acid damage increases to 1d6 and you do not provoke attacks of opportunity while moving through or out of a creature’s threatened area or moving into its space, but you do provoke when you leave its space.

### Elephant

Minor Form: You gain a +2 size bonus on checks to perform the overrun combat maneuver. At 8th level, your bonus increases to +4. At 15th level, your bonus increases to +6.

Major Form: Your shape changes to that of a Large elephant. While in this form, you gain a base speed of 40 ft, low-light vision, scent, a gore attack (2d6 damage), and a slam attack (1d8 damage). At 8th level, you gain the ability to take an attack of opportunity against those you successfully use the overrun combat maneuver against, as well as the ability to overrun more than one creature. Each overrun check beyond the first has a cumulative -5 penalty. If you fail to overrun a target, your movement ends. At 15th level, your slam attack increases to 2d6 and you gain the ability to overrun creatures of two size categories larger than you or smaller.

### Crocodile

Minor Form: You gain a +2 size bonus on checks to perform the trip combat maneuver. At 8th level, your bonus increases to +4. At 15th level, your bonus increases to +6.

Major Form: Your shape changes to that of a Large crocodile. While in this form, you gain a base speed of 20 ft, a swim speed of 30 ft, low-light vision, the hold breath ability, a tail slap attack as a secondary natural attack (2d6 damage), and a bite attack (1d8 damage) that allows you to make a trip attack as a free action upon a successful bite. At 8th level, you gain a +4 racial bonus on Stealth and Perception checks while in water. At 15th level, you gain the ability to choose any square adjacent to you for a creature tripped by your bite ability to land prone in. This movement does not provoke attacks of opportunity, and you cannot throw the creature into a space occupied by other creatures.

### Salamander

Minor Form: You gain a +4 size bonus on Escape Artist checks. At 8th level, your bonus increases to +6. At 15th level, your bonus increases to +8.

Major Form: Your shape changes to that of a Tiny salamander. While in this form, you gain a base speed of 30 ft, a swim speed of 20 ft, low-light vision, scent, a bite attack (1d3 damage), and you use your Dexterity modifier instead of your Strength Modifier on Climb and Swim checks. At 8th level, you gain a contact poison that constantly coats your skin and causes any creature that strikes you with a melee attack to be exposed to the poison. You are immune to your own poison, but not that of another Salamander shifter. At 15th level, you gain the ability to spit your poison as a ranged touch attack at a range increment of 20 ft.

Poison (Ex): Skin - contact; save Fort DC = 10 + half your shifter level + your Constution modifier; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 2 consecutive saves.