Cleansing Ray

**Cleansing Ray** is a Basic skill that heals the target for a moderate amount each second. It is unlocked at level 16 and does not require any talent point investment to put on the skill bar.

Radiant Heal has a base cooldown of 1 second, is a Channel, and costs 40 mana per second. While channeling, the Healer's staff emits a gold beam to the initial target.

Cleansing Ray Player Level Scaling (Skill Level 1)
 16
 100

## Mechanics

* Cleansing Ray gains 10% effect each second channeled up to 80%. This also applies to Judgement.
* Cleansing Ray begins healing after one second of channeling.
* Channel skills can be maintained by holding down the hotkey, clicking the skill instead of pressing the hotkey, or holding down the hotkey then clicking off the game window.

## Talents

* **Vitalized Flow**: Three Levels - Reduces the mana cost of Cleansing Ray by 2 per level. Requires 32 points invested in Druid.

* **Judgement**: Three Levels - Increases the cost of Cleansing Ray by 10% per level. Cleansing Ray also deals 70% Healpower per level Fire damage to the current enemy target. This damage cannot be blocked or dodged. Mastery 3 - +10% Cleansing Ray effect. Requires 20 points invested in Priest.

* **Soul Conduit**: Three Levels - Cleansing Ray increases the target's attack speed and base damage by 7% per level. Cleansing Ray now deals 5% of the friendly target's maximum health as Ice damage each tick. The base damage bonus is increased by 1.5% per sacrificed talent point. Requires 20 points invested in Occultist.

* **Holy Halo**: Three Levels - +25% Cleansing Ray effect per level. Increases cast time of Cleansing Ray by 0.3 seconds per level. Cleansing Ray also shields all targets for 8% Healpower per level for 5 seconds. Mastery 2 - +10% Cleansing Ray Effect. Mastery 3 - +5% Holy halo Healpower scaling. Requires 28 points invested in Priest.

* **Soul Boost**: Three Levels - Cleansing Ray grants Soul Boost, increasing the target's Physical damage by 5% per level and Fire damage by 7% per level for 3 seconds. Requires 4 points invested in Occultist.

* **Inquisition**: Three Levels - Whenever Cleansing Ray critically heals, the cooldown of Divine Focus is reduced by 0.7 seconds per level. This effect can only happen once every 2.5 seconds. Mastery 3 - +0.2 second Inquisition cooldown reduction. Requires 20 points invested in Paladin.

* **Zeal**: Three Levels - Cleansing Ray grants a Zeal stack each second, up to 10 stacks. Zeal increases base damage by 3% per level and attack speed by 1.1% per level for 7 seconds. Each Zeal stack reduces healing received from Cleansing Ray by 5%. Mastery 3 - +2 maximum Zeal stacks. Requires 24 points invested in Paladin.

## Artifacts and Crafting

* **Will Breaker**: +25 to 27% Cleansing Ray effect. When a Zeal stack expires, it will transfer to another random party member and refresh its duration. This effect can only happen once per stack.

* **Dawn**: +15 to +16% Cleansing Ray effect.

* **Selflessness**: +20/25 to +22/27 Cleansing Ray effect. Cleansing Ray now costs 5% Healer maximum health to channel instead of mana. This health is taken as health loss rather than damage. When targeted with Cleansing Ray, the Healer only receives 20% healing.

* **Channeling Uniques**: Cleansing Ray interacts with uniques requiring channeling.

* **Skill Level Uniques**: Cleansing Ray is a Skill and will gain increased base healing and Healpower scaling per skill level.

* **Non-unique artifacts**: Hammers and Staffs can roll Judgement and Zeal levels. All accessories can roll Inquisition levels.

* **Torram**: Torram can Enchant accessories with +% Judgement damage.