recursal/Fanatic-Fandom huggingface dataset:
Swimsuit Ciel

## Active Skills

### **Sea Turtle-type Cyber-elf**

Summon a cyber-elf by your side. The cyber-elf will automatically lock on to enemy and provide support fire. It will disappear either after making **8** attacks or **6** seconds.

*\*This skill is a summon*

Damage: 75.6% (+ 0.6% per level)

Cooldown: 6 seconds.

Modifier Chips
(Enhanced DEF duration: 8 seconds)

### **S.Boomerang**

Launch a boomerang that ignores terrain and deals **326.59% (+ 2.59% per level)** damage to targets in its path. The boomerang will return to your position after flying a certain distance, and the damage dealt will become **25%** after penetration. You do not take any damage while in use.

Invulnerability duration: 1 second.

Cooldown: 5 seconds.

Modifier Chips
(Damage: 342.92% (+ 2.72% per level))
* *This effect can only be triggered once more after 5 seconds.*

## Passive Skills

**40%** chance to become immune to the effects of no skills; the same type of chance can be stacked.

Cause interference when **S.Boomerang** hits the target to dispel a new buff 2 times.(Interference duration: 6 seconds)
8
* *This effect can only be triggered once more after a 6-second cooldown.*

(Protective Shield duration: 6 seconds)
24
* *This effect can only be triggered again after 6-second cooldown.*

(Acceleration duration: 6 seconds)
50
40
* After a **Sea Turtle-type Cyber-elf** hits a target, the damage dealt by the **S.Boomerang** effects to target is increased by **65%** for 3 seconds.
* **Sea Turtle-type Cyber-elf**'s shot will inflict "Dash Detect" (cannot be removed and ignores preventive shield) on player and the target will have their skills disabled when they dash.
	+ *This effect can only be triggered once more after 4 seconds.*

(Dash Detect duration: 2 seconds)
(No Skill duration: 2 seconds)
1
50
40
* Sea **Sea Turtle-type Cyber-elf**'s attacks can go through terrain and barriers.
1
80
60
800

## Cards

  Ocean Star I(→II)
 The damage taken reduction effect of **Safeguarding the Oceans** is increased by **10%(→15%)**.

## Trivia

* **Swimsuit Ciel** (along with Swimsuit iCO) were the first two character that have their character card available as reward in their Time-limited Event - Sizzling Heat! Splendid Summer.
	+ While Ciel had only 2 and 4 other copies available in the Summer Login Event, all 6 copies of iCO cards were only available in the Milestone Reward
Swimsuit Tron

Swimsuit Tron

## Showcase

* Attack
* Fortifying, Entry Denied
* Sand Sculpture B
* Sand Sculpture Y

## Description

Tron's seasonal unit for the Summer Treasure Hunt event.

A sand sculpture based on the appearance of "Balkon Gerät", Sand Sculpture B will automatically lock on to the enemy and provide supporting fire. It will disappear either after making **3** attacks or **20** seconds.

Sand Sculpture B damage: 151.2% (+ 1.2% per level).

Cooldown: 6 seconds.

Modifier Chips
(Ammo: 4)
(Summon duration: 26 seconds)

**Sand Sculpture Y**

Create a sand sculpture based on the appearance of "YakutoKurabe Kai" to cause **270.95%** **(+ 2.15% per level)** attack damage to all targets in its path. Damage for the shot will be reduced to **50%** after penetration.

Cooldown: 8 seconds.

Modifier Chips
(Damage: 338.69% (+ 2.69% per level))
(Cooldown: 6.4 seconds)

### Passive Skills

(Defocus chance: 37.5%)
(Defocus duration: 4 seconds)
8
(Post-penetration damage: 70%)
24
(Sand Dance defocus chance: 56.25%)
(Jump Detect duration: 3 seconds)
(No Skill duration: 2 seconds)
50
40
(Shield duration: 7 seconds)
1
50
40
1
80
60
800

## Video

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```
X DiVE Maximum Race

## Lastest Round

 Feature Reward
 Details

## Overview

**X DiVE Maximum Race (or Maximum Race)** is Time-Limited Event where player from all server try to get the fastest clear time in a Race Mode across the server.

When the event ended, players will be ranked according to their clear times and player with shorter clear time will get their corresponding reward.

You will get an GA tiltle of the event if you accumulated **60000** points.

## Ranking Reward

To get higher rank in leader board, you have to clear the stage with faster time.
Unlike other ranking event, you do not get any Title for staying at Top 1~10

X 600
X 300
X 240
X 180
X 120
X 60

## Score Mileage Reward

* There are 2 thing matter in Score Reward: Based Score and Bonus Points
	+ **Based Score** is coverted from the shortest clear time. The shorter the time, the higher the score. You can rerun to get higher score.
	+ Whenever you clear the stage with different weapon/character, you will gain **2%** Bonus Point for each **Unique Character and/or Weapon** you used. Clear time does not matter to gain Bonus Points.
* To accumulate **60000** points for the GA Title, you need about **116%** which equal 58 unique character/weapon used.
	+ Assuming you used 2 new weapon and new characte every run, you would need to do around **20** runs.
	+ On the other hand, if you only aim for the reward and only need **42000** points, you would need to do around **10** runs

## Recommandation

This is some recommand character/weapon that would help you get better time in Race Mode in general. However, there are trick on each map that can shorten the time and dicover it is depend on the player themself.

* Note: There are still more character/weapon that can be used but this is just a general overall good recommand for newer player.

## Previous Round

* Round 1
* Round 2
* Round 3
* Round 4
* Round 5

 Event Time
 Detail

 Event Time
 Detail

 Event Time
 Detail

 Event Time
 Detail

 Event Time
 Detail
Restriction Off

This skill is unlocked along with Astro Crush skill after total DiVE Triggers skill level reached 90.

## Description

This is the first two A rank DiVE Trigger.

Rank A

Effect: "For a small period, increase damage dealt and reduce damage taken by 24% + (1.2 % per  rank up)"

Max level of this skill is 40.

## Statistic

### Rank Up Parameter

Increase buff percentage by an additional 1.2% per rank.

Stat values in this table are based on the maxed level of the DiVE Trigger.

Each Rank upgrade increases a certain percentage and is not uniform on each rank.

For example Rank 1 can give 2% increase, Rank 2 can give 2.2%, Rank 3 can give 1.9% increase to the stats..

## Tips and Trivia

* is likely based on the activation of Giga Ability (Hermes Armor's X Drive) from Mega Man X8, though a notable difference is the increase only on attack and defense stat, not armor boost from the originating game such as the quadruple charge speed, invincibility duration, fourth level of charge shot, faster movement.
X (Rising Fire Ver.)

X (Rising Fire Ver.)

## Showcase

* Attack
* Stand
* Wave Flame
* Rising Fire

## Description

X equipped with Wave Flame and Rising Fire.

Shoot flame rounds that inflict damage equal to **181.44% (+1.44% per level)** of your attack.

Cooldown: 8 seconds. (2 charges)

Modifier Chips

**Rising Fire**

Perform a powerful uppercut while engulfed in flame to inflict damage equal to **181.44% (+1.44% per level)** of attack. You are invulnerable during the skill.

Cooldown: 8 seconds. (3 charges)

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
420

## Video

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```

## Trivia

* X (Rising Fire Ver.) hunter program is based off the Kotobukiya Mega Man X ~Fire Rising Version~ model kit.
	+ The uncharged version of  is not an uppercut in Mega Man X4. It is actually shooting a fire projectile in an upward direction.
	+ It only becomes an uppercut (in the original game), when the special weapon can be charged using the buster part capsule of the Fourth Armor or Ultimate Armor.
	+ The  skill of this hunter program is based off the charged version of Fire Wave special weapon from Mega Man X and uncharged version from Mega Man Xtreme 2
* X (Rising Fire Ver.)'s skills are more or less weaker versions of Magma Dragoon's skills, with the exception of the fact Wave Flame leaves behind a flame pillar at the point of contact.
* At the time of his implementation, X (Rising Fire Ver.)'s animation at the character select screen was bugged, showcasing both a buster and hand on his left arm simultaneously. This bug was fixed in the April 2021 update.
* X (Rising Fire Ver.)'s model has visible imperfections in his model not seen on standard X. These imperfections can be seen in the reflections along his chest, back, legs and the back of his helmet.
Urgent! Support needed at Shrine Ruins

* Main
* Feature

2nd Run: 2022/09/21～2022/09/27

## Event Overview

 Feature Bosses
 Feature Reward

## Feature Character/Weapon

Certain characters or weapons will give increased damage during the event stage and increased Event Coupons reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

 20% Bonus
 10% Bonus

Original Run

## Reward

There is no competitive ranking rewards and the player can use up EP at once to claim the Event coupon within 1 stage. The rewards are from a prize box where the player needs to obtain the best result Aile memories in order to move the next phase.

The new changes to prize pool is the addition of pulling 200 for phase 5 and onward.

Original Run

TBA

*Note: Reward of rerun are the same*
The Deconstructor

## Description

**Attack Type:** Dissociated Shot

Inflict **20.57%** attack damage to the target, and penetrate up to 5 targets for 25% attack damage after the penetration.

## Trivia

* The Deconstructor is modeled after DiVE Armor Axl, sharing both his colors and insignia.
* The Deconstructor was the final new weapon introduced into the game.
* The Deconstructor doesnt have any hidden skill.
Standard Saber

## Description

**Attack Type:** Slash (Cooldown)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the weapon can not be used for a brief period of time.*

For Each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Skills

Passive Skills
DEF Increase
6

Destroy Armor
15

Output Optimization
30

CRI Increase
50
360

## Trivia

* This weapon is based on a common design of Zero's Z Saber.
	+ As such, it is used by Zero in his character animation and art.
	+ This uses one of many different variations of the Z Saber's blade, though the hilt remains the same throughout the X series.
* This weapon is called Normal Saber(ノーマルセイバー) in Japanese.
* The only way to obtain more memories for this weapon is daily research. It is not available in the weapon memories shop.
RYU

RYU

## Showcase

* Stand
* Attack
* Shinku Hadoken
* Shinku Denjin (Denjin Hadoken)
* Denjin Renki

## Description

Inflict **288.29% (+ 2.29% per level)** attack damage to the target. If you are in Denjin status, the attack will be enhanced as Denjin Hadoken, which causes greater damage and renders the target immobile.

Cooldown: 4 seconds.

Denjin Hadoken damage: 414.69% (+ 3.29% per level).

Stun duration: 2 seconds.

Modifier Chips
(Cooldown: 3.2 seconds)

**Denjin Renki**

Activate Denjin status that cannot be removed. When activated, you deal enhanced damage and your weapon has a chance of render the target immobile when hit. After it is triggered, the skill can only be triggered once more after a 2-second cooldown. You are invulnerable against damages and negative status the moment you activate Denjin Renki.

Cooldown: 20 seconds.

Denjin Renki duration: 13 seconds.

Enhanced Damage effect: 35%

Stun chance: 35%

Stun duration: 1 second.

Stun cooldown: 2 seconds.

Modifier Chips
(Enhanced DEF effect: 5%)
(Enhanced DEF duration: 8 seconds.)
(Stun chance: 52.5%)

### Passive Skills

8
(Denjin Renki cooldown: 16 seconds)
24
50
40
1
50
40
(Invulnerability duration: 2 seconds)
1
80
60
800
Twin Fangs

## Description

**Attack Type:** Slash (Recharge)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the energy will regenerate rapidly but only basic slashes can be performed.*

For Each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
High-speed Recharge

Dash Slash

Leaping Blade

Twin Fangs

## Tips and Trivia

* This weapon is called Dual Rage (デュアルレイジ) in Japanese, which the sword is based on the weapon Double Tooth from Megaman X Command Mission.
Repository

**Repository** is a location in Rockman X Dive where it stores all of the player's Equipment, Consumables, Material, Memories, and Bonuses.

## Overview

To access the Repository, tap the Equip button the main menu. Then tap on the Repository.

### Equipment

This is where the player stores all their collected armors.

To be able to obtain, wear, and sell armor, they must be at least level 20.

To craft the advanced version of the armor, they must be at least level 50.

The star-rating and hence, result for each armor part is RNG-based.

The maximum capacity for the armor inventory is 300 items.
Shadow Blade Buster

## Description

**Attack Type:** Cycling Shot

*Inflict **27.50%** damage to the target and the shot will return like a boomerang. Each penetration reduces damage by 25%, up to 3 targets.*

Passive Skills

CRI Increase
6

Flight Assistance Device
15

Power Increase
30

DEF Increase
50

Harden
80
80
680

## Tips and Trivia

* This is the Shadow buster from the Shadow armor.
* Instead of shooting out scattered shurikens like its counterpart from Rockman X6, it shoots out dark boomerang like Shadow Runner, the special weapon that X/Alia obtains from Dark Mantis from Rockman X8.
* The Japanese name for Shadow Blade Buster is shortened as Shadow Buster(シャドーバスター).
White Tron

White Tron

## Description

Tron is the middle child of the Bonne family. A genius mechanic who handles the design and construction of the Bonne's machines, including their airship.

## **Abilities**

### Active Skills

**Servbot Borer Customer**

Order the Servbot Borer Customer to quickly assault the target in front regardless of terrain, dealing **411.26% (+ 3.26% per level)** of damage, and **50%** of damage after it penetrates the target, without taking any damage during use.

Cooldown: 10 seconds.

Invulnerability Duration: 1 second.

Modifier Chips
(Damage: 431.83% (+ 3.43% per level))
(Cooldown: 8 seconds)

**Focused Barrage**

Concentrate on the target and aim at it for a short period of time, then it will explode and deal **214.20% (+ 1.7% per level)** of damage to all targets in range.
When you have a Servbot, it will also consume the Servbot and deal an additional **0.5x** damage (if there is no target, the aim will appear on oneself).
Regain 1 Servbot every 10 seconds.

Cooldown: 10 seconds.

Additional Damage: 107.1% (+ 0.85% per level).

Modifier Chips
(Slow Duration: 6 seconds)
(Confusion Duration: 2 seconds)
(Stun Duration: 1 second)

### Passive Skills

8
* *This effect can only be triggered once every 2 seconds.*
24
50
40
* *This effect can only be triggered once every 10 seconds.*

(Enhanced DEF Duration: 5 seconds)
1
50
40
* *This effect can only be triggered once every 8 seconds.*

(Shield Duration: 7 seconds)
1
80
60
800

## Video

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```
Reploid Air Force

**Ammunition Factory** is the nineteenth stage of *Story Mode*.

## Reploid Air Force stage

### Reploid Air Force 19-1

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

### Reploid Air Force 19-2

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

### Reploid Air Force 19-3

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Sub-Boss

### Reploid Air Force 19-4

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

### Reploid Air Force 19-5

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element

### Reploid Air Force 19-6 (Boss)

* Normal

 *Complete the stage in 300 seconds.*
 Finish Reward
 x800
 Completed Reward
 Hidden Element
 Boss

## Eddies rewards

 6/18
 12/18
 18/18
Story Mode

In Story mode, the players need to help RiCO, iCO and ViA to fixed the errors and problems caused in the *Deep Log*, fighting against irregular data and bosses during 6 stages.

The maps are from the *Mega Man X* games, but due to the mistakes and bugs of the Deep Log, the songs are mixed and there are other stages of the *Mega Man* franchise.

## Rewards

The players are able to get rewards based on the total amount of stars  earned after completing each of the 6 stages. Players will be able to obtain the designated rewards if they manage to get all 3 stars on each stage.

Eddies  give 3 different types of rewards and they are separated by *normal* and *hard* mode.

It only changes that in normal mode they end up receiving fragments of characters, while in hard mode they receive fragments of weapons.
Свиры.

Свиры одна из национальностей внутренних зкифов.

Свиры живут на северо-востоке зкифского полуострова и на итском перешейке. По своей культуре свиры не очень развитые, можно сказать даже отсталые. Свиры отличаются от других внутренних зкифов особой податливостью и чувством коллективного мышления, но одновременно переменчивыми взглядами.

Само название Свиров звучит как "Фьфьыгы", переводится как "люди в штанах" (фь на свирийским означает люди, а фыгы переводятся как штаны/длинная одежда).

Свириский язык является диалектом внутреннего зкифского, но в свирийском языке очень короткие слова, мало смягчённых гласных и двойных звуков. Многие слова в свирийском языке имеют собственное происхождение или заимствованы из языка ниссов, но именина у свиров исключительно свои.
ViA (Navigator)

This page is dedicated to **ViA** as a navigator. For ViA as a playable character, please visit the *ViA* page.

## Overview

ViA is the second original character designed for Rockman / Mega Man X Dive, the first being RiCO.

Like RiCO, he serves as a navigator of the Deep Log, though he is somewhat more experienced.

Some of the mavericks from the story seem to be familiar with him.

## Story

ViA is a rather enigmatic character, being missing in action every now and then.

In story mode, ViA often plays the part of Zero in recreations of Rockman X's events.

In chapter 2, when the player is caught by Mega Scorpio, Via shows up and destroys Mega Scorpio as Zero did to Vile in Rockman X's intro stage.

In chapter 5, when the player faces the invincible Goliath, Via catches him and self-destructs to mirror Zero's sacrifice in the first Sigma stage in Rockman X.

## History

ViA debuted in stage 2-3, which was first available during the Closed Beta Test.

He was "officially" announced on September 16, though not with much information.

## Appearance

His appearance is based on Zero's original body design, which leads other characters to mistake him for Zero. In game, ViA claims that a glitch in the Deep Log gave him this appearance. ViA has an almost-featureless face, displaying only two slitted-eyes and no mouth. When heavily damaged, a sinister purple skull was seen underneath his face, and his injuries exhume purple energy.

## Gallery

ViA MugViA damagedViA playable artworkViA■ original form artworkHunter V (Sinister) artworkHalloween ViA artwork
## Line Stickers

During the game's first anniversary, a set of 40 stickers was released for the messaging app Line, of which 4 were of ViA.

Don't you know me?HmmCalm downHi!
## Trivia

* ViA uses a retextured Military Buster when he drives off Mega Scorpio, similar to the Zero Buster used by Zero's original body, and also uses the Standard Saber used by Zero's second body.
* ViA's untextured model is a 1:1 recreation of Zero's original *Rockman X* body.
* The Line Stickers featuring ViA display him with a mouth similar to his eyes, although these do not appear on his character model or at any point during the story.
* Unlike RiCO, ViA featured no voice clips up until he was introduced into the game as a playable character. Any previous instances of him being featured in dialogue did not have audio added to them however.
X-Hunters Event

Duration: August 11th 16:00 ~ August 24th 22:00 (UTC+8)

## Description

The fourth X-hunter from alternate universe, χ-kai- is invading the Hunter's Base! Locate him and put a stop to his attack!

## Map & Difficulty

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7
 High Difficulty

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win more The supreme commander of Repliforce card, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

Usually the monthly event runs for 2 weeks, with daily missions added for the second week to allow players to gain extra 1250 points per day.

Event daily missions period: 2021-08-18 16:00:00 ~ 2021-08-24 22:00:00 (GMT+8)

## Video

```

```

## Trivia

* It was mentioned in the story dialogue the 4th X-Hunter χ-kai- is not canon from the original "Megaman X2".
Valentines Day RiCO

Valentines Day RiCO

## Description

The idol outfit RiCO wore for Valentines Day

Use the Ribbon Link to link yourself to a target, and the link instantly deals **226.80% (+ 1.80% per level)** of damage with an irremovable interference state and ignores Preventive Shields. When the length of the ribbon is shortened to 3 or less, the Intimate Link is activated and you gain invulnerability every 2 seconds. After the length of the ribbon is stretched to 10, deal damage continuously to targets in range. This skill is not available when there is no target in range.

Cooldown: 10 seconds.

Interference duration: 4 seconds.

Invulnerability duration: 1 second.

Continuous Damage duration: 181.44% (+ 1.44% per level).

Modifier Chips
(Damage: 317.52% (+ 2.52% per level))

**Fan Service**

Unleashes an Information Window that ignores terrain and deals **180.63% (+ 1.43% per level)** of damage to targets along its path. Deals **25%** damage after it penetrates through a target. The Window will automatically aim at the target in its range and keep releasing strawberry chocolate.

Cooldown: 8 seconds.

Strawberry Chocolate damage: 96.77% (+ 0.77% per level).

Modifier Chips
(Damage: 216.76% (+ 1.72% per level))
(Cooldown: 6.4 seconds)

### Passive Skills

(Enhanced CRI duration: 6 seconds)
8
24
Reduce the damage taken by **20%** when hit by an extremely short range attack.
50
40
(Out of Control duration: 2 seconds)
1
50
40
When using Intimate Link, it causes an Out of Control status on targets in range. This effect is shared with "Synthetic Love".
(Out of Control duration: 2 seconds)
1
80
60
800

## Tips

* Unlike other ranged skills, Duet will activate if any lingering weapon effect is hitting a distant target such as Scorpio's boss chip or Berserker Great Sword's Dimensional Rift. This lets RiCO recover health with virtually any weapon setup with secondary projectiles, as well as offensive DiVE Triggers.
	+ This does not apply to passive damage from status effects, however.

## Trivia

* This outfit makes RiCO bear a striking resemblance to Ekoro from Gal Gun.
United Nations Force

The **United Nations Force** (国連軍, *Kokuren-gun*?, abbreviated as **U.N.F.**) are the military branch of the Neo United Nations government in the Hardcore Mecha Game Story.

## Overview

The United Nations Force was established in the 70s of the 22nd century, and is commonly known as the Union Army / UNF. It is the main military force of the Neo United Nations.

　After ending the global war in 2191, UNF underwent a major disarmament and realignment. The current highest command body is in the Central Military Coalition Conference of the Chief of Staff, which has 2.2 million people under its control.

　The main units are mainly the Aerospace Forces and the Gravity Environment Operations Unit (Marine Corps), but apart from that, there is also an Information Action Department with independent operational authority.
Triangular Saber

## Description

**Attack Type:** Slash (Recharge)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the energy will regenerate rapidly but only basic slashes can be performed.*

For Each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Skills

Passive Skills
Attack Increase
6

Dynamic destruction
15

DEF increase
30

Ultimate Output
50

Dash Slash
80
80
680

## Tips and Trivia

* This is originally called ZX Saber from CBT, however it was changed to its current name while it is still ZXセイバー(ZX SABER) in Japanese.
* The Triangular saber is a pre-registeration milestone rewards.
Summer Vacation for Lord of Snowy Plain Event Rerun(Lite)

Duration: July 14th 16:00 ~ July 20th 22:00 (UTC+8)

## Description

Chill Penguin took a break from guarding the polar outpost and opened a water amusement park! Let's stop him for no reason at all and collect event points to acquire the exclusive skin "Swimsuit Alia!"

## Map & Difficulty

The map is the modification of "Area H" from Mega Man ZX, with modifications with some watery penguin polish. The final boss is Summer Penguin.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Fun Details and Bonuses

Attractions:

Allows you to breeze through most of the stages. Albeit unstable at times.

Allows you to reach higher grounds.

The Ferris Wheel allows you to reach much higher altitude.

Bonuses:

After the first water slide, there is platforms where can you jump up and you will find a speed buff that lasts for 30 seconds.

There are 2 methods to jump onto this platform with a 30 seconds speed buff and 1 minute attack and defense buff. First being the Rocking Boat and the second being jumping off from the Ferris Wheel.

There is a health pellet near the middle of the Ferris Wheel.

There is a defense buff that lasts for 1 minute above the middle of the Ferris Wheel.

Stage Hazard:

There are Penguin shaped containers that will pour down water dealing damage periodically.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Point" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6
 7
 High Difficulty

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

## Missions

Clear the Event level: Summer Vacation for Lord of Snowy Plain (Challenge).
Get S-rank in Summer Vacation for Lord of Snowy Plain (Challenge).

## Video

```

```
Summer Vacation for Lord of Snowy Plain Event Rerun

Duration: January 27th 16:00 ~ Feburary 07nd 22:00 (UTC+8)

## Description

Chill Penguin took a break from guarding the polar outpost and opened a water amusement park! Let's stop him for no reason at all and collect event points to acquire the exclusive skin "Swimsuit Alia!"

## Map & Difficulty

The map is the modification of "Area H" from Mega Man ZX, with modifications with some watery penguin polish. The final boss is Summer Penguin.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Fun Details and Bonuses

Attractions:

Allows you to breeze through most of the stages. Albeit unstable at times.

Allows you to reach higher grounds.

The Ferris Wheel allows you to reach much higher altitude.

Bonuses:

After the first water slide, there is platforms where can you jump up and you will find a speed buff that lasts for 30 seconds.

There are 2 methods to jump onto this platform with a 30 seconds speed buff and 1 minute attack and defense buff. First being the Rocking Boat and the second being jumping off from the Ferris Wheel.

There is a health pellet near the middle of the Ferris Wheel.

There is a defense buff that lasts for 1 minute above the middle of the Ferris Wheel.

Stage Hazard:

There are Penguin shaped containers that will pour down water dealing damage periodically.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win Swimsuit Alia (Azur) skin, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

## Video

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```
Toxic Seahorse

## Description

One of the robot masters in Rockman X3. The Reploid composed of special liquified metal can sink into terrain. Its acid bomb also has rebound and splash characteristics, which increases the difficulty of avoiding the acid bomb.

## Appearance

Co-op Mode: Factory 6-2 (Level 85 Required)

Challenge Mode: 16th Boss node (Level 90 Required); Jakob Orbital Elevator Floor 50 (Solo), Floor 80 (together with Sting Chameleon)

## Moves

**Acid Burst**: Toxic Seahorse would fire two balls of acid that travel across the arena. Once it reaches a wall, it would bounce off diagonally and going upward. Small traces of acid also drop from the ball as it travels.

**Liquefy**: Toxic Seahorse transforms into acidic substance for a short period of time, hiding itself from receiving any damage. During this state, effects from continuous damage are nullified to 0. Toxic Seahorse can also sneak upon the player during this state, and deal small amount of damage upon contact to the player before reverting back to reploid form.

**Jump**: Toxic Seahorse can jump back and forth, covering short distances, similar to the original boss fight in Rockman X3.

**Dive**: Toxic Seahorse will jump, pause in mid-air, set up by tucking its limb and appendages, rolling into almost ball-like form, and then dives into the ground. Upon reaching the ground surface, Toxic Seahorse will immediately change into acidic substance.

## Strategy

Similar to the strategy in Rockman X3, Toxic Seahorse follows a simple pattern of jumping around back and forth only stopping to shoot Acid Burst at the player. But this time, the player has no means to use Frost Shield (weapon in Rockman X3) to interrupt Toxic Seahorse's attack.

There were changes in the pattern of Acid Burst. In this game, Toxic Seahorse initially shoots two balls. As the battle progresses, Toxic Seahorse will eventually shoot four balls.

Another novelty to this boss battle is the acidic substance that can damage the player upon contact and the dive move, a combination of jump and liquefy to intimidate the player.

## Reward

Boss Challenge 15th node (Level 50 Required) : Chance for x1

Boss Challenge 24 reward: x30

Jakob Elevator Floor 50 (Normal): x50 x10 x3 x1

Jakob Elevator Floor 80 (Normal): x50 x10 x3 x1

## Chip Details

### Acquisition

By reaching a total of 6  in the Boss Challenge Phase3, click the  icon to acquire x30 of the chip memory.

### Skill

**Corrosion**: Poisons the target after hitting it, inflicting 25.52% (+ 1.28% per rank) damage every 1 second.

Poison duration: 3 seconds.

Can be equipped on Machine Gun Weapon.

### Statistic

 Rank

Attack: 17

HP: 34

Defense: 8

Range: 0

Reload: 5000

## References

* Credit on Strategy section to help describe move names: MMKB, the Mega Man wiki.
Summer Vacation for Lord of Snowy Plain Event

Duration: August 06th 16:00 ~ August 19nd 22:00 (UTC+8)

## Description

Chill Penguin took a break from guarding the polar outpost and opened a water amusement park! Let's stop him for no reason at all and collect event points to acquire the exclusive skin "Swimsuit Alia!"

## Map & Difficulty

The map is the modification of "Area H" from Mega Man ZX, with modifications with some watery penguin polish. The final boss is Summer Penguin.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Fun Details and Bonuses

Attractions:

Allows you to breeze through most of the stages. Albeit unstable at times.

Allows you to reach higher grounds.

The Ferris Wheel allows you to reach much higher altitude.

Bonuses:

After the first water slide, there is platforms where can you jump up and you will find a speed buff that lasts for 30 seconds.

There are 2 methods to jump onto this platform with a 30 seconds speed buff and 1 minute attack and defense buff. First being the Rocking Boat and the second being jumping off from the Ferris Wheel.

There is a health pellet near the middle of the Ferris Wheel.

There is a defense buff that lasts for 1 minute above the middle of the Ferris Wheel.

Stage Hazard:

There are Penguin shaped containers that will pour down water dealing damage periodically.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Coupon" base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Event Ranking Reward

In addition to accumulating points  to get rewards, compete with other players for top ranking to win Boss Chip Memories, lots of Elemental Metal and more! Check the List of Main Ranking Rewards below.�Refer to [Ranking Reward] section in the [Reward] button of the event level page for all specific ranking rewards ingame.

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!

Usually the monthly event runs for 2 weeks, with daily missions added for the second week to allow players to gain extra 1250 points per day.

Event daily missions period: 2020-08-14 16:00:00 ~ 2020-08-19 22:00:00 (GMT+8)
Space-Time Jumper Event Rerun

Space-Time Jumper!

Duration: January 13rd 16:00 ~ January 19th 22:00 (UTC+8)

## Description

A new event stage rerun. Challenge the full "Airforce" stage and defeat Boomerange Kuwanger in various difficulty to earn event point  and achieves various reward like Boomerange Kuwanger Chip & Card, Elemental Metal,etc...

## Map & Difficulty

The map is the full stage of the Story Chapter "Airforce" with modifications and not broken up into sections. The final boss is Boomerange Kuwanger.

Each time entering the stage will cost 3 . If you exit the stage without completing it, 2  will be returned.

1  is added every 30 minutes, to a maximum of 15. Additional  can be purchased with  .

You may also use up all EP at once.

### Stage Hazards

Installers appear in the middle section of the stage, be wary of its crushing attacks.

Before reaching Boomerang Kuwanger, the player needs to survive waves of mobs with a platform obliterating UFO. Jump out of the way to avoid falling.

### Difficulty

Completing the stage will reward the player a certain amount of "Event Point"  base on the difficulty and player record of the previous run on that difficulty.

***Note: Using Skip Dive will only receive half the points***

 2
 3
 4
 5
 6

## Event Point Mileage Reward

During the event, clear the limited time level to get points . Accumulate points  to receive many rewards. Refer to the [Reward] button on the event level page for all specific point rewards ingame. Challenging a higher difficulty level will get more points . Advance your total power to challenge the hardest level!

***Note: Using Skip Dive will only receive half the points***

## Bonus Units

Certain characters or weapons will give increased damage during the event stage and increased event point  reward upon completing the stage when used. Remember to use these characters or weapons to challenge the event level!
Yellow Devil

## Description

It made its first appearance in the first Mega Man game as the robot designed by Dr. Wily with the shape-memory alloy that he stole from Dr. Light. Its eye-shaped chip at the core functions as its chief control component that can dismantle itself and reorganize itself into its humanoid shape. However, as the technology wasn't mature enough, it is unable to move when it takes the humanoid form.

## Reward

### Skill

**Recomposition**: When you attack with a weapon, randomly remove one debuff.

Can be equipped on All Weapons.

### Statistic

 Rank

Attack: 19

HP: 38

Defense: 9

Range: 0

Reload: 4000
Replisaber

## Description

**Attack Type:** Slash (Recharge)

*Inflicts attack damage to targets within range and allows user to execute various moves. Once energy is depleted, the energy will regenerate rapidly but only basic slashes can be performed.*

For Each slash damage for reference, please check https://rockman-x-dive.fandom.com/wiki/Category:Weapons/Saber.

## Skills

Passive Skills

Attack Increase
6

Leaping Blade
15

CRI Increase
30

Ultimate Output
50

Arbiter
80
80
680

## Trivia

* The Replisaber is based on the Energy Saber used by Colonel, but features a wider, more umbrella-like design in addition to different coloring.
X Dante Trigger

X Dante Trigger

## Description

After gaining the power of the half-demon hunter "Dante", "X Dante Trigger" was born.

Holding the Sword and Dual Guns obtained from Dante's data, as long as he waved them casually, all the irregular data around him would be instantly wipe out.

The moment he flipped the deeply red coat, powerful demonic energy overflowed from his body. Affected by this power, X also showed a weird but attractive expression on his face.

Those who were targeted by X's gun will run away in fright. Even the irregular data is enough to cry and beg for forgiveness.

"Come on, today's game challenger...it's your turn"

## **Abilities**

### Active Skills

	+ Will not take any damage when the skill is active.
* If the DT Gauge is full when you use the skill, you will enter a **Devil Trigger** status that cannot be removed. The power of tracking energy blade status will be enhanced when activated in **Devil Trigger** status.
	+ The DT Gauge will increase over time.

* If the DT Gauge is full when you use the skill, you will enter a **Devil Trigger** status that cannot be removed. The power of **X Rainstorm** will be enhanced when activated in **Devil Trigger** status.
	+ The DT Gauge will increase over time.

### Passive Skills

* After launching **X Rainstorm**, it restores **24%** of the attack's HP. This effect can only be triggered once more after a 3-second cooldown.
8
* When you use the skill in a **Devil Trigger** status, it will release 4 additional tracking phantom swords that ignore terrain to deal **100%** attack damage to the target.
	+ This effect can only be triggered again after a 4-second cool down.
24
	+ This effect can only be triggered again after a 1-second cooldown.
* When you hit a target in continuous damage status, increase the damage you deal by **20%**
50
40
	+ This effect can only be triggered again after a 2-second cool down.
* Gain an acceleration status that cannot be removed after using **X Stinger**, increasing movement speed by **39%**.
* When you equip a buster and a melee weapon at the same time, increase damage by **30%**.
1
50
40
	+ This effect can only be triggered again after a 2-second cool down
* Gain the Healing Enhancement status after defeating a target, which increases the healing effect by **100%**.
	+ This effect cannot be triggered when the target is knocked down by a DEBUFF that causes continuous damage.
* Gain an enhanced-defense state that cannot be removed when activating **X Rainstorm**, reducing damage taken by **20%**.
1
80
60
800

## Trivia

* Similar to Shagaru Armor X, X Dante Trigger does not feature a personal Buster weapon. He is instead armed with redesigned versions of Dante's twin pistols Ebony and Ivory.
Total Power Battle

## Lastest Round

 Feature Reward
 Details

## Overview

* **Total Power Battle** consists of three major types of battles: **Suppression Battle**, **Lightning Battle** and **Expedition Battle**

* Participating players will compete for ranking and corresponding rewards based on the total score, which is the sum of their top 3 highest score for each of the battle types.

* After clearing a stage, Character and the weapon in Main Weapon Slot will be registered and locked to that specific runs. Try to use use the locked character/weapon will remove the score upon register the newer one.
	+ Weapon in Sub Weapon Slot won't be locked and can be re-used. Locked weapon can still be used in Sub Weapon Slot.

* Each battle types have their owns Score Mileage Reward depend on their total score in each battle type. The Score Mileage Reward will be distribute after the event ended.

* Dying won't count as lost and you can use Revival Chip as many as you want

## Previous Round Archive

* Round 1
* Round 2
* Round 3
* Round 4
* Round 5

 Event Time
 Detail

 Event Time
 Detail

 Event Time
 Detail

 Event Time
 Detail

 Event Time
 Detail

## Trivia

* All Boss in **Expedition Battle** are EX version of their own original counterpart with stronger alternative moveset.
Sting Chameleon

## Description

One of the eight robot masters in Rockman X. He was a Maverick Hunter of the 9th Special Unit. Sting Chameleon possesses the Camouflage ability that allows him to blend into any environment. Cunning and skeptical, he usually uses ambush, trap, and other combat skills.

Variant: Chameleos Chameleon

The data from "Monster Hunter Rise" was mixed into the Deep Log, and merged with the Irregular Data of the Sting Chameleon that was named "Chameleos Chameleon". This Irregular Data seems to host the ancient myths - the legendary Chameleon that cannot be seen by naked eye. After gaining power beyond his imagination, the Sting Chameleon possesses a fierce toxic poison. Its cladestine presence is like a phantom assasin, Hunters... Hunter Programs, hunt down the Chameleos Chameleon immediately! Go and valiantly vanouish the beast!!

## Appearance

Story Mode: Area Forest 7-6

Co-op Mode: Area Forest 3-2 (Level 45 Required)

Challenge Mode: 10th Boss node (Level 65 Required); Jakob Orbital Elevator Floor 30 (2 Sting Chameleons), Floor 80 (with Toxic Seahorse)

## Moves

**Transparency**: Sting Chameleon can blend into his surroundings, to near invisibility. He cannot receive damage from weapons, skills, or dive triggers while in this state.

**Iron Tongue**: Sting Chameleon, while in Transparency, will sneak up right next to the player. He will reveal himself and then hit them with a quick lash from his tongue, usually in a diagonal downward direction.

**Chameleon Sting**: Sting Chameleon, while in Transparency, will move to one of the top side corners of the room. He will then reappear to fire his Chameleon Sting at the player, by swinging his tail.

**Spike Fall**: Sting Chameleon, while in Transparency, will drop (non-lethal) spikes by hanging from the ceiling of the arena to damage the player.

## Strategy

The player can use weapons that apply continuous damage status to Sting Chameleon, as he can still suffer damage from such status during Transparency.

The player can also observe the timing of Iron Tongue, as it can be avoided by jumping or maneuvering away from it, compared to the battle from the original game.

## Reward

Boss Challenge 10th node (Level 65 Required) : Chance for x1

Boss Challenge 12 reward:x30

Jakob Elevator Floor 30 (Normal): x50 x10 x3 x1

Co-op Clearance Condition 6 reward for Area Forest 3-1 and 3-2: x30

## Chip Details

### Acquisition

By reaching a total of 6  in the Co-op Area Forest 3-1 and 3-2, click the , , and  icons to acquire a total of x30 of the chip memory.

### Skill

**Transparency**: Obtain an invincible effect when hit, where you will not receive any damage.

Can be equipped on any Weapon.

### Statistic

 Rank

Attack: 17

HP: 34

Defense: 8

Range: 0

Reload: 15000

## Trivia

* This is the only chip that has no improvement on its skill effect, no matter what rank it has.
* The rank only affects improvement of the stat value it gives, when equipped

## References

* Credit on Data and Strategy sections to help describe moves: MMKB, the wiki.
SuperMag Gun

## Description

**Attack Type:** Scatter Shot

*Simultaneously fire 3 rounds, inflicting **24.00%** attack damage to the target.*

## Hidden Skill

When a certain weapon is  5, a 7th Passive Hidden Skill can be obtained using 5  3  and 3 .

These Hidden Skills are randomly selected from a Draw List. A weapon can get a Hidden Skill without being  5 with 1 .

Hidden Skills can be rerolled.

Draw List
Breaking Point Current

Fodder Killer
HP Absorb

Charge

## Trivia

* This Weapon is modeled after Aztec Falcon from Mega Man Zero.