Update 0.6.0

*🚀 denotes changes or fixes based on Community Feedback & Participation*

* Discover how Hal’s quest to discover any union “agitators” affects the crew... and you
* Placeholder Voiceover for all story characters (Will be replaced in a future update)

#### 3D HAB

* Fully-traversable space to visit between shifts
* Repair tools, read messages, check on career progression, put up posters salvaged from ships, or gaze out the window at the Railgate

#### Armadillo Utility Rig Repair

* Use the Ship Doctor program to repair the Armadillo, accessible in the HAB partway through Rank 8
* Find parts for the Armadillo inside ships, or extract them from salvage
* Prep the Armadillo for Gate-travel

#### Progression

* MP Requirements Reduced for all Certification Ranks, improving the speed at which Players Rank up

#### Scanner Updated

* All scan modes have been updated for improved readability, clarity and consistency

#### Other Improvements

* Four additional music tracks
* Many new Posters added that can spawn inside ships. Posters can now be collected (to be placed in the HAB)
* Ship power logic improved: electrical objects now properly become safe to remove if their power supply has been interrupted
* Reactors are now immune to fire and electrical damage to mitigate chain-reactions that cause catastrophic meltdowns
* Power Generators now have additional feedback: lights around the Generator indicate whether it is safe to extract or whether there are still Fuses to remove
* 🚀 Tools can now be repaired quickly in the HAB without needing to open the submenu for each tool
* 🚀 Player Badge (Name, Rank, Debt, etc.) is now visible on all screens in the HAB, and the layout has been improved
* 🚀 “Block Glitch” effect removed from HAB interfaces to improve readability
* Removed an input blocker during Weaver’s introduction to the Ship Catalog; the Player can now advance and start a shift even before Weaver is done talking
* Purchasing an Upgrade is now a press-and-hold interaction
* 🚀 Weekly R.A.C.E.: Detailed values for Salvaged, Remaining and Destroyed are shown on the Salvage Bar
* 🚀 Weekly R.A.C.E. Ships are now ALWAYS Hazard Level 6 to 9
* Objects that are destroyed (ie. reach zero health) now display a “damage” state communicating that they are now scrap
* Dual Utility Arms are now properly separable into two segments
* Salvage Bay lighting and texturing has been optimized
* Cargo Elevator model has been optimized
* Various improvements to Javelin-class ships to make salvaging clearer and more intuitive
* Out-of-Range HUD Indicator now also communicates if an object is above cut grade
* A ship’s Hazard Level is now shown next to the Ship Name above the Salvage Bar
* The Salvage Bar on the Pause Screen and Post-Mission Screen now shows detailed values for Salvaged, Remaining and Destroyed
* Salvage HUD Notifications (when Salvaging or Destroying an object) now show the object’s value instead of mass

### Bug Fixes

* The Masterjack Kiosk doesn't accept mouse inputs anymore after starting a second shift on the same ship
* Rental fees are applied even if you have purchased the equipment
* Some Mackerels spawn with incomplete/missing segments in their fuel lines
* Several decompression pockets in the crawlspace of the Heavy Cargo Javelins near the airlocks
* Class 2 Reactor can be salvaged full health without flushing the thrusters or coolant pipes
* The attaching part for Amplifiers on the ship's hull are supposed to go into the Barge, but are not detachable from the ship
* On Javelin Tankers the panel under the ECU is attached to the ECU and cannot be salvaged properly
* The Heat Spreader on Heavy Cargo Javelins cannot be properly detached and salvaged
* The cage structure holding the coolant tanks on Javelin Tankers has nanocarbon segments without a salvage destination
* On some Javelin Tankers, the cockpit remains pressurized despite the opened door to the unpressurized airlock
* On Javelin Tankers, the ECU coolant pipe is not attached to the reactor
* A decompression is triggered on Javelin Tankers, when the user grapples out the storage bins/fabric in the front cabin
* Refuelling Javelins with two Ion Rings will start a reactor meltdown when only the fuel is disconnected
* The grey Fuel-Connector cannot be grappled out, jointing together the aluminum beams around it on javelins
* Hazard Level 3 and 4 Science Mackerels can have cable sections spawn intersecting with each other
* Hazard Level 3 Mackerel Exolabs have a segment of the electrical wires spawning doubled-up
* On Javelins, the front cockpit atmosphere regulator looks functional but the user cannot interact with it
* Durability doesn't update immediately after repairing a tool
* Some objects may spawn intersecting the glass in the bay of the Gecko Salvage Runner
* Some of the aluminium structures holding cutpoints in Mackerels are detached on spawn
* Several AI nodes can be found free floating on mackerels
* Rank up stickers are obtained every X ranks instead of when reaching rank X
* Weaver's demo charge line is not playing, only the SFX and subtitles
* Messages using italic are a bit cropped in all roman languages
* The durability value doesn't update immediately when repairing a tool
* When backing out of Data Miner using a controller, the focus is on Equipment or Messages
* Mention "(Unverified Application)" disappear until the Data Miner section is hovered
* Masterjack railings don't have collision
* Certain aluminum Panels show the ship’s logo inside them when cut
* The controller loses focus, when navigating up to the grayed out 'Continue Salvage'
* The MPs on the HUD/Shift Summary differ from the MPs displayed in the Pause Menu/HAB
* Equipment mounts appear as "Destroyed" on the Shift Summary despite being properly salvaged
* Notification number on the Stickers menu in the Hab does not disappear after checking the new sticker(s)
* On the Messages screen the D-Pad cannot scroll all the way to the top of the scrollbar to reveal the "Unread" tab
* Long pause when accessing the Kiosk for the first time during training
* Sticker catalogue buttons are stealing focus from other screens
* When player accesses a HAB submenu then presses [Tab] to go back one level, they are sent back to the Hab main menu instead
* "Stickers Placed X/Y" value doesn't update immediately
* Top of stickers cut off when scrolling and the sticker is selected
* Some HUD/UI elements exhibit constant aliasing/visually crooked lines
* MP display on the Certification screen is cumulative; should just show the MP required for that Rank
* HUD elements are displayed on the screen after death and during the revive process
* Containment Units for Radiation Filters are impossible to cut
* Losing gamepad UI focus while going through stickers collection
* Pausing while in Scan Mode will cause Radiation particles to begin rendering in Scan Mode
* Player cannot die in the processor or the furnace during the Tethers training session.
* Validation and reset buttons when changing your key mapping are overlapping with their icon in most languages
* Typo in the french translation for the word "Unpressurized"
* HAB screen transition stalls on a gameplay screen before exiting to the Front End
* Able to delete profile while the "Oxygen Drain Setting" is open
* Furnace sfx trigger on shift start in the tutorial
* Gamepad button callouts do not update when switching between controllers
* When holding button to delete profile, the user can continue to interact with the confirmation popup
* Pausing the game while the “Confirm End Shift” pop-up is open causes a soft-lock
* Access panel cannot be removed when equipment mounts spawn over it
* When a file is opened in the message menu, button prompts overlap
* Double reactor sound for Class I reactors in Hazard Level 4 and 5 Javelins
* When using the mouse to select a sticker slot, it doesn't automatically place a sticker
* Newly unlocked sticker did not show the UI unlocked state until the user hovered over it
* Cryo explosion did not show freeze effect on panels
* Sometimes Radiation Clouds do not play their dispersal animation when nullified by Cryo
* Power Cell objectives are added twice to the Weekly Ship objective list which can cause duplicate objectives in Weekly R.A.C.E.
* Death screens show too much of the background
* Stargazer Geckos can spawn with a dejointed wall
* Green bounding box around "Pressurized" in HUD is not present
* In French, the extraction complete text spills over and causes overlap in the onboarding sequence
* Skipping the first part of the onboarding sequence while the welcome text is on screen causes overlap during the second second part of the sequence
* The "Loading fee report" text during the onboarding sequence is not localized
* When playing in spanish, some texts are overlapping during the end shift report
* Some hints localized in spanish are too long and don't fit in the textbox
* After viewing an unread message, going back will snap the selection to the top of the unread messages
* "Messages" and "Data Recovery" scrollbar is defaulted to the end of the list when entering the screen for the second time
* Crash after causing a violent decompression with demo charges and reactor explosion
* HAB Message and Data Recovery scrollbar navigation moves too fast using the gamepad
* VO Speech that started during gameplay incorrectly continued into Salvage Summary
* HUD Glitch post-processing applies to Salvage Summary Screen/Death Screen
* Daily Fees text sometimes becomes blurry
* Too many credit drives can spawn in a Javelin Tanker
* Ships can be selected during the Ship Catalog Intro, when using the mouse
* Rebinding keys during the tutorial can cause the objectives to not track the button press
* There is a bad 'Breath of Life' sample when being cloned with voice #4
* Task List will no longer show for future tasks after looking at furnace during the tutorial
* The End of Act 1 message opens over the Incoming transmission screen, resulting in two Lynx paws to be displayed
* During the onboarding sequence after genetic extraction, sentence "genetic sequence stored" is written twice in all languages except english
* Pressing 'A' before loading into the pressurization tutorial is complete can claim a ship and load into an empty salvage bay
* ‘Salvage Goal Lost' HUD notification is not localized
* ‘Salvage Goal Reached' HUD notification is not localized
* Sticker 'Mini Me' for 'Perfect Salvage of 98%' is automatically achieved by salvaging scrap in the FTUE
* There are no restrictions for Heat Sinks. Should be Hazard Level 6+
* It is possible for users to post their Weekly Race scores from Event A to the leaderboards for Event B if the rollover happens during their shift
* Grapple Mass Bar incorrectly shows the cut-off for light objects
* Tutorial Tooltips/onboarding manual are not correctly anchored when playing in 4K
* After skipping Training in the Contract Sequence, the user's HAB Inbox will be empty upon arriving at the HAB the first time
* Transit ad terminal screen appeared in a Light Cargo Mackerel
* The HUD is displaying the Mode Swap for the Splitsaw but the player cannot use it yet during the tutorial
* Room Fog renders during Scan Mode while in pressurized space, causing orange discoloration
* Frequent Crashes/Shader rendering errors on AMD Chipset RX 5700 XT
* Dying inside a ghost ship doubled music playback on respawn
* Blocky shadows visible on exterior props of the Science Mackerel when facing the furnace/processor
* Science Mackerel spawns with unattached Communications Array
* Credit Drives in Weekly RACE fluctuate in value from 4K to 48K credits
* The ECU work order doesn't fail and there is no "salvaged destroyed" notification, when destroying the ECU in a specific way
* Red mesh remains on object when it is cut free from a larger invalid object that is partially in the barge
* Demo charges can be deployed while holding the detonator using the number key to swap tools
* Crash when loading a Free Play session after entering and exiting 2-3 times.
* Cutting into panels with dense rust will remove the dense rust textures
* Transparent and TransparentAdditive Wireframe Shaders are Opaque when rendering over other Wireframe elements in Scan Mode