recursal/Fanatic-Fandom huggingface dataset:
Mr. O'Shah

**Mr. O'Shah** is the Health and Safety Inspector at Death, Inc., and a supporting character and an NPC in *Have a Nice Death*.

## Employee Handbook

**Mr. O'Shah — Health and Safety Inspector**

Tony O'Shah has never smiled once in his whole life. And he's not about to start now. Well okay, he does smile sometimes, but only on those rare occasions when his natural cynicism bears witness to the irony of a truly scathing situation. Like when a colleague finds themself locked in a copy room for days.

Nobody knows exactly how Mr. O'Shah ended up as the Health and Safety Inspector at Death, Inc. Even Death himself seems to dodge the question. He always gives the same non-committal reply: *"*Just like everyone else here, Death requires a resume. And I just love finding one that's chock-full of mistakes. It makes my job particularly interesting. Especially when it becomes even more unpleasant for the person I'm investigating.*"*

Anyone consulting Mr. O'Shah about a concern or a request regarding the Health and Safety department should be very careful... If he turns to you with a menacing smile on his face and a glint in his eye, despite the darkness of his coffin, you'll know he's on to you. Or he's about to send you back to the land of the living at a particularly dark point in history. Like when Eurodance was popular.

## Appearance

Mr. O'Shah appears as a lanky individual that never leaves his coffin. He is covered in shadows with only his thin legs, arms, and front visible at any time, giving him a somewhat ominous appearance. He is often seen dryly going through his book.

When talking he is quite animated with his expressions and hand movement.

## Personality

Mr. O'Shah is a rather cynical, sarcastic and somewhat sadistic individual, treating work with utmost seriousness, yet taking delight when others land in hot-waters be it by themselves or his doing. Even Death himself is not exempt from Mr. O'Shah's attitude as he exhibits some joy whenever he gets to hand out curses and often casts doubt on Death's choices.

## Relationships

### Death

Mr. O'Shah maintains a respectfull relationship with his boss, often being open and candid towards him, but still likely to throw in some sarcasm.

### Jerry

Mr. O'Shah has a tenuous relationship with the head of the employee union, Jerry, viewing Jerry as a slacker and often acting in a condescending manner towards him. However, if Jerry comes to him with an inquiry, he will dutifully oblige.

## Powers and Abilities

During a run, he acts as the main source of Curses for Death. Appearing at the end of HR Office floors and whenever a Thanager or Sorrow has been defeated. His notes can often be found in the shop, acting as an additional method to gain his curses.

## Trivia

* Mr. O'Shah's name and position as Health and Safety Inspector is a reference to OSHA, the Occupational Safety and Health Administration agency.
Petroll

**Petrolls** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Colossi covered in a vile substance, Petrol's are to Blobbies what Spooksmen are to Ghosts. Yet, Grimes considers them to be hierarchically equivalent to the other minions in the Pollution Department. "I'm the boss. I don't need to delegate."

Petrolls are essential to the Department's production because they emit a large quantity of greenhouse gases, and their ample movements generate toxic leakages. Their presence ensures the work stations run at full capacity, with the added benefit of giving off more pollution than they rightfully should. Kills two birds with one stone.

"It's thanks to Uncle that the whole of Death, Inc. isn't drowning in that stench. He had the brilliant idea of sealing off that whole floor with a concrete and lead wall that traps the smell in just that part of the building. The hardest thing in this company is finding solutions to everything the Sorrows do to increase productivity. We clean up at least a hundred internal catastrophes every day!" — *Orville, R&D Operator, one years' experience.*

## Behavior

* Will spawn as a levitating blob of tar when the player is not detected or wandering in a very small area until provoked. Upon detecting the player, they will immediately dash backward and then launch a damaging wave of tar-like substance from a great distance horizontally. Their attack is telegraphed by them moving backward and an exclamation point over their head to show that their ranged attack is being unleashed.
* They will also turn around if the player accidentally ends up behind it after the dash but before the attack comes out.
* Will have a much larger window of time that they will interrupt their attack to additionally dodge away from the player if they get too close (Nimble Petrolls penalty effect).
Poison Mist

**Poison Mist**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

As a general rule, Death's not really into poisons. But after overhearing two minions tell a particular anecdote, he got the idea to work on this spell. The minions were trapped in a packed elevator at Death, Inc. when, all of a sudden, a horrid smell engulfed the confined space, trapping the two poor souls in a suffocating prison of misery and disgust.

This fairly rudimentary spell releases a mist that proves extremely toxic to its targets. Death has thought of everything: The caster is not the least bit bothered by the stench or any other inconveniences it may cause. He did a great deal of research, taking inspiration directly from the story told by the two unfortunate minions. *"*The instigator often doesn't even care about the harm it causes others.*"* How rude!

*"*I'm fascinated by bodily functions and their brazen propensity to the unleash horrors that make life itself unbearable. When I think back to when I created this spell, it reminds me of the assertion by the great neurologist, Dr. Mind-Fugues, that *'*Homo homini lupus,' or *'*A man is a wolf to another man.*'"* — Death's notes on Poison Mist.

## Upgrades

### Base Upgrades

Mana 50
Cooldown 1.2s
 1
Mana ??
Cooldown ??
 2
Mana ??
Cooldown ??
 3
Mana ??
Cooldown ??
* **Poisoned** duration increases by **+1**
Thanagers

**Thanagers** are the managers of Death Inc. and mini-bosses in *Have a Nice Death*.

## Overview

Thanagers work directly under Sorrows, managing the operations in each department of the company.

Thanagers can be found by taking the elevator at the end of each level to the *Thanager's Office Floor.* Each department is guaranteed to have one office available whilst traversing its sanctums. While there is only one *Thanager's Office* per department, there may be multiple Thanagers who work in said department. This means that the Thanager you fight will be randomly selected from a small pool of bosses related to the department you are currently in. Unlike Sorrows, Thanagers aren't mandatory to defeat in order to reach the game's ending and thus, can be skipped most of the time.

## Trivia

* Will Hung’s name might be a play on words on Wilhelm, the name of the famous stock scream used in many movies.
* Leon Clean is a reference to "Mr. Clean", the brand name and mascot of an american company founded in 1958. This is supported by his Codex entry mentioning his status on earth and bald head. His first name "Leon" could be a reference to **"Léon: The Professional"** (a 1994 action movie) about a professional assassin named "Leon" who refers to his profession as a "cleaner".
* Chemical X is a reference to the Powerpuff Girls and is the chemical which gave them, and many other characters in their universe, their super powers.
* Lambert Heisenberg's last name is a reference to **"Breaking Bad"** where the main character, Walter White, used "Heisenberg" as a nickname. His first name, "Mr. Lambert", is also a reference to the new identity that Walt uses in the finale.
* Ms. Camille Flage's name is a pun on the word *Camouflage*.
Have a Nice Death Wiki

**Welcome to the...**
**HAVE A NICE DEATH WIKI**
**205 articles • 637 files • 3,437 edits**

**WHAT IS HAVE A NICE DEATH?**

*Have a Nice Death* is a 2D action roguelike which was developed by Magic Design Studios, who also created *Unruly Heroes*, and was then published by Gearbox Publishing. It was announced at The Game Awards in 2021 and was released for PC via Steam and Steam Deck in March 8, 2022 in Early Access. Out now!

It is a hand-drawn 2D Action Rogue-Lite where you play as Death, Founder and CEO of Death Incorporated—a sprawling corporate empire that processes souls for the afterlife—who currently finds himself teetering on the edge of burnout. His top executives, the Sorrows, have been running rampant on Earth’s surface, blatantly ignoring company protocols, leaving him buried in an underworld-sized mountain of paperwork. Now, in order to regain control of his company and soul-ply chain, as well as secure a much-needed vacation, he will need to traverse the various departments of Death Incorporated and remind his unruly subordinates who’s boss.

**NAVIGATION**

DeathEmployeesDepartmentsSorrowsThanagersMinionsWeaponsItemsFloors

**HELPFUL LINKS**

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

Twitter
Drowned

**Drowned** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

The circumstances surrounded the appearance of the Drowned - typical examples of the living dead working in the Natural Disasters Department - are somewhat perplexing. According to the production documentation written by Catherine Imamura, any person who dies in an earthy storm - whether swallowed by raging seas or lost to immense tsunamis - has their memories wiped cleaned by Ms. Imamura, who makes them swear unwavering obedience in the afterlife. However, if you should happen to read their lips while they mumble away to themselves, their heads trapped in a bubble of stagnant water, you'll find their thoughts disturbing at best...

There was once a creature similar to a Drowned who would lurk in the canals on Earth's surface. This soaked, swollen monster would pretend to be a dead body, then grab your feet and drag you down into the abyss, devouring your body in the process. These terrifying beasts are the result of a terrible witchcraft ritual, where dark practitioners would "customize" their aquatic servants any way they liked, by giving them fangs, boils, or transmittable diseases. The Drowned at Death, Inc. are a healthier bunch. They are motivated by a need for recognition in the workplace.

- Blblublubblublububul... - Cut it out, Pump! Don't bubbles in your koffee, it's disgusting! - But I've got a meeting with the Drowned in twelve minutes and fifteen seconds, Jerry! I have to get myself in the right frame of mind. Blublublublubuluble... Besides, I wanted a hot choklat and you got me a koffee, which tastes awful... Blublubluble... - I swear, if you don't cut that out right now, I'm confiscating your blasted straw! - NO! It's limited edition, shaped like the boss. You'll crush it with those sausage fingers of yours!

## Behavior

* swims in the air (or technically, close to the ground), occasionally healing any harmed Minions near it
* if it's provoked, It'll then grab it's own water and launch it at the Player like a bouncing ball
Bombaron

**Bombaron** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

During the Modern Warfare Department's second wave of minion recruitment, a number of the damned were passed over for rather arbitrary reasons, to put it politely. The Major wanted to do this "the old-fashioned way," forcing Patrick to put on a helmet and chain mail - the operator fought tenaciously for the right to decorate this jacket with a little yellow flower - and making the candidates run in a parade. Bombarons are reformed pilots from World War I, sickly soldiers with deft hands. Perfect for the role assigned to them.

## Behavior

* Will slowly move toward the player until they are beneath them. If approached by the player, they will quickly back away until they are at a medium-range once more. They will frequently dash from side to side, which makes them hard targets to hit.
* They attack by bombarding the player with a rapid barrage of machine-gun bullets that fly in a vertical column toward the player. Their attack is telegraphed by them rushing at the player while cackling maniacally and an exclamation point over their head to show that their attack is being charged.
* Sometimes, they will attempt to launch their slow-moving bombs onto the player, which immediately explode upon hitting the ground. Their attack is telegraphed by them getting mad at the player and an exclamation point over their head to show that their attack is being charged.
Magmaboy-X4

**Magmaboy-X4** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

The Magmaboy project has skirted disaster a few times. Imamura's aim has always been simple: she wants to recreate the violence of a volcanic explosion in a minion under her control. R&D carried out a number of experiments to combine the flesh of an undead creature with telluric energy, all to no avail. They finally started to see some progress when they added chemical agent X to the mix. for once, this substance actually managed to achieve something positive! the X8 is in reference of the Magmaboy subject: speed, spontaneous combustion, hive mind, and near-native fluency at least two foreign languages.
Dragonfly

**Dragonfly** is a female MudWing dragonet and is a main character in the Reign of Silk collab.

## Appearance

Dragonfly has a mix of dark and light brown scales, base scales are a brown that looks like milk chocolate with light tannish brown speckles around and on her wings and going down her tail.

Her scales have an amber shade to them that can be seen better in light. There are darker brown speckles around her neck. Her underscales are a lighter brown than her upperscales, much like dried mud. Her eyes are a golden amber color.

## Personality

Dragonfly is often kind to her friends, and is very protectve about her friends. She always misses her sibs after what happened, and does not really trust anyone.

## History

Dragonfly lived in a place where the MudWings were hiding for the first 5 years of her life. She was with her sibs when a storm struck when they were flying, and the wind ended up throwing her and her sibs into the water. They were over the ocean and she got knocked out. Then, Dragonfly woke up on the beach of Actias.
Tempestilent

**Tempestilent** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Within the Natural Disasters Department, the perils that rock the surface world are never-ending. Contrary winds howl and blast away anything in their path. Gusts so powerful they send employees flying in all directions. Throughout the department, it's not unusual to see living-dead minions struggling against the wind before being violently catapulted like pieces of straw. The administration calls these indirect threats "Tempestilents," from the name given to the major wind blowing through the department, the Tempestilent. C. Imamura was the one who discovered it, which explains the funny name.

The Tempestilents, kept in check by the very strong winds they generate, were trained by Joe to accomplish tasks in record time. In less than a few minutes, a Tempestilent can clean its desk, find the file production hasn't laid hands on in months, find the pen Menardi lost five years ago, jump upstairs to unblock the koffee machine nozzles, etc... The only problem is that they can't follow a plan of any sort. They answer to the wind. not their manager. It looks like even the weather itself has known for a while that a crunch isn't the right answer.

"Huh? Who convinced the Sorrows to rebel against the CEO? Well, me and my colleagues see him come down to the offices all the time. In reality, it's aaaaarghrghrghrghrgh!" *(The minion got carried off by a headwind.)* "And it looks like it all comes back to a conflict of interests after the company was founded. But he though it would be enough to oil on the fiiarghargharghargh!" *-T -13's revelations on the Sorrows' conspiracy, Tempestilent from the Natural Disasters Department.*
Dark Claws

**Dark Claws**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

This spell is quite similar to the Dark Talons summons — Dark Claws are said to be their *"*lite*"* version. As with any other part of the shadowy body belonging to the creature, the talons take a certain amount of time to appear the magic words have been spoken. If you want to speed things up, like at the cafeteria waiting line, for example, you can use Dark Claws to cut to the chase.

Charlie, the monster to whom the Dark Claws belong, is a highly temperamental creature. By summoning parts of his body, you will also be taking on his neurosis and his recklessness in battle, which isn't for everyone. Jerry, the union rep, maintains this is tantamount to animal abuse. Nobody else is worried about it, though, which only winds him up further. No surprises there!

*"*A message to those who — against my advice — visit Charlie in his prison: Stop. You are biting off far more than you can chew. He might appear to be all cute and cuddly, but he has his sights set on escaping from Death, Inc. and wouldn't hesitate for a second to destroy anything or anyone that stands between him and the exit, including his accomplices!*"* — Death's notes on Dark Claws.

## Upgrades

### Base Upgrades

Mana 10
Cooldown 0.14s
 1
Mana 8
Cooldown 0.1
 2
Mana
Cooldown
 3
Mana
Cooldown
Ghost

**Ghosts** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Ghosts are at the very bottom of Death, Inc.'s company hierarchy. These minions are more commonly referred to as "diseasonal workers," who – like their colleagues created by the Sorrows – are not subject to Death, Inc.'s undead worker labor agreement. In that case, what are they even doing here? To boost numbers in all departments, without exception.

When the company's shareholders signed their first collaboration with the Sorrows, only a few Ghosts had been dispatched to the various departments to take care of basic administrative tasks. They didn't talk much, nor did they make any real efforts to ingratiate themselves with the colleagues. In fact, the best way of telling the difference between a lost soul and a Ghost is whether they're wearing a tie.

Brad likes to think he has some influence over the Ghosts. They're not very talkative and simply get on with their work. Recently, the security gargoyle has been amusing himself by giving them orders... Who does Brad think he is, a Sorrow? Death takes a personal interest in their wellbeing. The idiot Crows are bad enough, without trying to run a whole workforce of lobotomized employees.

## Attacks

* The ghost will take a deep breath and expel a burst of flame a short distance in front of them.

## Behavior

* Will present as a small flame when the player is not detected or will be wandering in a very small area until provoked. The ghost does a brief charge-up where it bends backward as if taking a deep breath. It then puts out a short flame in the area in the direction they are facing. Their flame is temporarily extinguished and replaced with stars, along with animation making them appear to be on the verge of losing their balance when they become stunned.
* Will breathe significantly more flames with an increasingly large AoE (Blazing Ghosts penalty effect)
* A variant with glowing red flames appears in the Addictions Department. They possess a lot more health and deal more damage.
Pallas

### Overview

Pallas is a habitable Moon of Saturn. It is inhabated by the local species, the survivors of Lotus Airlines Flight 816, and the crew of the starship *ISC Hail Mary*.

### Characteristics

Pallas is significantly further from the Solar System's Sun than K-23 or the former Earth, and often drifts into it's mother planet's (Saturn's) shadow. Depsite this, avergae surface tempatures are actually around 10°C warmer than in the pre-Transitioning temperate zones of Earth. This is due to a very dense atmopshere trapping heat from the Moon's intese volcanic and geothermal activity, moderated by the reflective properties of the high cloud layer scattering what little solar energy input there is.

Pallas is over 90% freshwater oceans. However, due to strange variations in the Moon's crust, the vast majority of this global water resevoir is only around one metric meter (3.28 feet) deep. The few areas of land, are, in contrast, raised on massive platues surrounded on all sides by sheer granite cliff faces. These plateus typically reach around fifty meters above the water before flattening out. On the surface, they are covered by either volacanic magma fields, grassland, jungle, or temperate rainforest. All of these biomes are strangly similair to that of their counterparts on the former Earth; the Terrestial-Flora/Fauna Diaspora quandry will likely never be fully solved.

### History

In 2000, Lotus Airlines Flight 816, a routine non-stop flight from LAX to Don Mueang International, in Thailand, was transportated to Pallas and broke up mid-air in a similair set of circumstances that affected Air Cavite Flight 617 on K-23 in 1983/2014. The Flight 816 event did not involve temporal fluctuations, however. While the crash killed almost everyone in the fuselage, it did leave survivors, most of whom congregated in a large group. The only survivors of the crew were two flight attendants.

Flight 816 over PallasIn 2016, the *ISC Hail Mary*, an even cruder and more desperatly constructed and operated ship than the *ISC Eternity* but otherwise one built for similair reasons, crashed into 'Platuea-A2' after drifting aimlessley through the Saturnian System for around one-and-a-half years. Unlike with the *Eternity*, all of the crew - which numbered only three people - survived. Plateua-A2 is within visual distance of Plateua-A1, where the plane survivors are located.

Hail Mary mission patch
Lifesteal

Lifesteal is a powerful status effect that can be applied to your foes.

## The effect

Heals injuries from a percentage of damage dealt.

## Curses

List of curses with Lifesteal effect (Full list & what they do here -> Curses)

* Soul Sucker
* Rondo Of Blood
* Denzel's Flow

## Weapons/Spells

List of weapons/spells with the Lifesteal effect (Links included)

* Beasteel
* Moskillto
Bonus

# Bonus - Curses

 File:Death Bonus.png
You can earn Bonus by Mr. O'Shah there are Three Tree build Red, Blue, Green. The bonus you also chose sometime comes with a Curse "Warning: This Bonus will also give you a Curse"

## Retrain

Deals Bonus damage by changing weapons in the middle of a Combo.

## Retaliate

Effect triggered for every attack suffered.

## Frenzy

The gauge fills up after each attack and can be used to trigger Rage when full.
Spitfire

**Spitfire**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Pitbook is a magical book, similar to Flying Books. They might all share the same ferocity at heart, but unscrupulous Opuscules like Pitbook are a little more subtle about it. They have vast memories, and anyone who manages to tame one is sure to keep track of all their affairs for the rest of time. Possibly even longer in Death's case. This is not the book's only power.

Capable of barking and yapping like a wild dog, Pitbook can also breathe flames without setting itself on fire. It's something of a miracle! The surface still has its fair share of burnable books, so it's a great relief to know that Death's adorable companion has nothing to fear in that respect. However, it still loathes those who order it to cast Spitfire most of all. It wishes you could solve your own problems and leave it in peace.

*"*Remember to ask Joe for some organic bookmarks. The synthetic ones make Pitbook's breath stink when it breathes all over everything.*"*

## Upgrades

### Base Upgrades

 2
 3
 4
Ferral Fists

**Ferral Fists**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

These muscular arms, whose scaly skin glows with an add black slime (yuck), could belong to Death — don't be surprised if you bump into Death, Ince.'s CEO in the gym, 'cuz he's a real gym rat — but they don't. They used to be the pride and joy of Roze, a creature who doesn't come from the surface.

Following an agreement in principle between companies, Death is authorized to provide *"*outsourced reapings.*"* He has provided consulting services to companies on other planes of existence. These always include a little demonstration of his talents, of course. One example of this is by offering an after-life service to Roze, a monster specialized in terrifying children in order to generate electricity from their fear.

However, the souls of monsters reaped in this parallel world are not like those harvested from the surface. These new souls are more robust and still display an amazing amount of vitality, even after death. Roze was a force of nature, as well as being a big fan of lucha libre and stamp collecting. Her soul is expressed in the boss's Cloak as two huge, muscular arms... albeit clumsy ones.

## Upgrades

### Base Upgrades

Cooldown: 2.0 s
 2
Cooldown: 2.0 s
 3
 4
Parasol 1.0

**Parasol 1.0**. One of the many Scythe varieties that you randomly get to choose from, before the start of the run.

## Employee Handbook

In 1941, Death was doing some scouting with his R&D team on the southern continent, to install a pipeline running from the Well of Souls to the icy tundra. This series of experiments went off without a hitch, until their equipment was destroyed by a band of angry penguins.

Death and his loyal associate Jacob were left open-mouthed, astonished by the courage -or rather, the presumptuousness- of these birds, who clearly didn't realize who they were dealing with. The blacksmith's young assistant, Orville, came up with an invention to keep the penguins away: an umbrella.

Specially designed for exploring icy terrains, the umbrella repelled the arctic birds with an efficiency that is as fearsome as it is surprising. Jacob was just about to tell his student off when Death tapped him on the closest thing he had to a shoulder and said "Hey, your nephew's a genius. He just transformed an everyday item into a weapon of destruction. I love it!"

## Upgrades

### Base Upgrades

 2
 3
 4
* **Periodic**: Summons a Steely Drizzle

Note: Steely Drizzle does 10 Dmg per second in designated area of Rain.

### Evolutions

 2
 3
Drageanor

**Drageanor**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Of the two blades that make up the lost treasure of Eleanor, the rightful Queen of Aquitaine, the Drageanor is the thicker one. When the twin swords fell into Jacob's expert hands, he decided to give the Drageanor an original twist in order to make it stand out even more from its sister blade. This sword has been enchanted and can launch projectiles that are as deadly as its razor-sharp blade.

Oddly enough, although it once belonged to one of the most powerful kings of the Middle Ages, the Drageanor never drew blood because Richard the Lionheart cherished it too much to dare use it in real combat. He only used it once to make his vassals jealous and to roast little sausages over a camp fire during the Third Crusade. Deep down, the King of England didn't dare damage this gift from his beloved (she was quite intimidating).

*"*Master, I must say that this is definitely the worst name of all.*"*

*"*Don't you hear the jokes already?*"*

*"*No, I don't get it.*"*

*"*Come on, Jacob. Make an effort! ... Naming it after his wife... Are we insinuating that the King of England had relationship issues? No?*"*

*"*Oh, I see it now. Alright. I get it. Her name... Kind of like a pun, and...*"*

*"*Alright, alright! Fine. Well, I think it's funny. Huh. Fine. Drageanor. It's fine.*"*

## Upgrades

### Base Upgrades

 2
 3
 4
Caderact

**Caderact** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Amidst the belligerent minions of th Modern Warfare Department, these stunted soldiers look especially pitiful. When Veterans, Bombarons, and any other angry soldiers from the section fall in combat, the parts of them that are still useful are selected according to the *Conversion Table for Commercial Military Armament Resources* or CTCMAR, one of the Major's creations to recycle minions without having to unnecessarily recruit. But the minions recreated using this operations have a nasty defect: They're missing an eye. This is impractical both for the sighting targets and for pouring koffee without creating a catastrophe.

## Behavior

* Will wander in random directions across a small area until provoked.
* Upon detecting the player, they will open up their torpedo shells to launch homing missiles that will target the player with some intimidating, hard-to-dodge precision.
	+ Their attack is telegraphed by them shouting "FIRE!" and an exclamation point over their head to show that their attack is being charged.
Spooksman

**Spooksmen** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

All multinationals have specific departments, which are defined according to a hierarchy. Ghosts - like all other employees and minions at Death, Inc. – have their superiors. They are known as the “Spooksmen” to highlight their managerial qualities, namely violence and a complete lack of subtlety.

Ghosts are not promoted through the ranks by Death. Their superiority over the rest of the staff is obtained by building up frustration. Switching between these two modes makes the Ghost more cruel towards their colleagues — without beating themself up about it — and they become stronger, tougher, and more ambitious as a result.

Spooksmen don't pay much heed to modern methods, such as proximity or agile management. They prefer the old-fashioned way of "stick over carrot".

"Being employed by the company is like being married — you either love it or leave it. It's up to you to prove your devotion!" — *S-45, Spooksman from 45-A, seven years' experience.*

## Attacks

* If the player is in close proximity, it does a spinning punch attack in place.
	+ Will spin for longer with a slightly larger area of effect when using their Spin Attack (Maxed-Out Spooksmen penalty effect).
* If the player is above the Spooksman and in close proximity, it does an uppercut punch.
* If the player is in front of the Spooksman, it does a combo punch attack consisting of a forward punch, uppercut, and a downward swing.

## Behavior

* Wanders in a small area until provoked.
* All attacks are preceded by an exclamation point over their head and leave a trail of flame behind their fists, which is a purely visual element.
* All attacks also have a brief gap after the exclamation point where the Spooksman appears to gather himself before initiating the attack.
* Spooksmen, as their description implies, are also extremely tanky, making them generally difficult and time-consuming to take down.
* A variant with glowing red flames appears in the Addictions Department. They possess a lot more health and deal more damage.
Demisym

Floplexil are minions at Death Inc., and are enemies in Have a Nice Death.

## Profile

Formerly the pills, tablets, and capsules of renowned pharmaceutical companies from the mortal world, the creatures known as "Floplexils" represent a range of medicines that cause doomed souls to die and under the care of Death, Inc. In fact, these pills haunt the company's halls, waiting for the chemical components to be recycled so they can get back to work. They macerate for days in test tubes filled with unappetizing liquids. Although they may look cute at first glance, make no mistake: They're hardened killers.

Prototyped by Corvusini Prestin, the old Sorrow of the Anthropozoonose, Floplexils were originally given the ability to levitate, then to move freely through the air. This was achieved by filling their capsules with a gas similar to heated hydrogen (yes, obviously very dangerous), although its smell was closer to the pungent fragrance of the beautiful stinking corpse lily. Prestin sure earned his retirement for that one.

Here's a fun fact about these minions: Now that the company is a multinational corporation, Floplexils are mass-produced, with a range of different shapes, flavors, and colors available. The most common type can fly. Some of them have an underbite and bite anyone who comes too close, while others project nasty, acid secretions. In his quest to overcome his inferiority complex, Hector Krank wracks his brains to find new forms of Floplexil for the R&D Department to develop. Orville *loves it.*
Pendulus

**Pendulus** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Pendulus are the Knights of Chronology's flying squad. They help their colleagues, the Tempus, transport documents from the Inevitable Time Department. Their ability to move through the air using their elytrons ensures the department's archive section is kept neat and tidy. This extraordinary equipment was invented by Time himself, who thought it would be fun to give his coworkers insect-like qualities. It's one of the contractual obligations he's most proud of. This millenia-old being certainly has an odd sense of "humor."

- 1999 -although some time lines and time zones place it closer to 2002 - the Pendulus almost managed to overthrow the Inevitable Time Department's management team so they could take over. Their technique consisted of meeting up and coming together to form a single entity, a gigantic robot insect capable of manipulating quantum distortion. But their uprising was short-lived. Time laughed in their faces and, with a wave of his hand, he wiped out the rebellion spurred on by... in his own words the *Perfectly Ultimate Giant Cockroach.* Yes, Time has a delightful sense of humor.

"Oh, come on, that's not what the attack formation's really called. We voted for the *Perfectly Ultimate Giant Pendulum,* which has nothing to do with cockroaches or anything else... It's the boss, he wants to be known for his fun-loving personality... I suppose a bit of subtlety wouldn't go amiss, though. Besides, when it comes to it, we never asked to look like giant insects!" *-P-37, member of the Inevitable Time Department's Pendulus Squadron.*

## Trivia

Categories

Categories
Kaze-Kunai

**Kaze-Kunai**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

The Kaze-kunai, or wind tools, were all forged by Death himself before he decided to enter into a millennia-long collaboration with Jacob that is still paying off to this very day. These knives are forged from a metal that is lighter than air, but much sharper than any mineral found on the surface. They open up to form a fan, which Death particularly appreciates when he's working out in the field.

There are quite a few rumors going around about these kunai, some stranger than others. It is said, for example, that Death always keeps one on him to open envelopes, or to practice with by throwing them at portraits of employees he keeps in his office. More interestingly, each of the knives has its own nickname, a reminder of the first souls harvested with each of the blades in times gone by.

The magical procedure used to throw them an *"*unlimited*"* number of times relies on the same principle as a bottomless bag. Obviously, there is some debate about this between the two in-house specialists. Jacob and Orville will never see eye-to-eye about the physical feasibility of this enchantment.

*"*It doesn't necessarily work like that, just because you say it does...*"* grumbles Jacob, sensibly.

## Upgrades

### Base Upgrades

Cooldown 3s
Charge 4
 1
Cooldown 3s
Charge 4
 2
Cooldown 3s
Charge 4
 3
Cooldown ??s
Charge ??
Arashi-Kunai

**Arashi-Kunai**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Unlike the Kaze-kunai, the hurricane tools were not forged by Death. They were acquired a long, long time ago, before Death, Inc. was even founded. Armed with his diploma from old Cronell University, Death set out for the mortal world astride a livid, pale-gray horse. That horse was Pitbook, metamorphosed, because Death wanted to test out the spell that allowed him to become valedictorian, with top grades in all magic-related subjects.

Death and Pitbook rode tirelessly. Even in the eye of a hurricane and at the edge of a precipice, no bad weather could stop either the rider or the steed. Elated by all this power — and for fun — Death had Pitbook leap over the mountains and beyond the sky; carried by a terrifying column of whirling winds, they galloped through the stars.

During this fantastic journey, it is said that the Cloak glittered with iridescent shards torn from the stars. These metal fragments, bathed in pure celestial light, were the Arashi-kunai. There are some doubts, however, among Death's entourage. After all, they tell quite a different story:

*"*Yeah, right! We decided to do a little restaurant raid among friends to celebrate. Just for fun, Death enchanted the cutlery that we stole as we went. That fancy name, well... it just sounded cool. But Pitbook really did turn into a horse!*"* — *Vlad, a thousand-year-old entity and Death's longtime friend.*

## Upgrades

### Base Upgrades

Cooldown 1.5s
 1
Cooldown 1.5s
 2
Cooldown 1.5s
* Adds YET another projectile!
 3
Cooldown 1.5s
* Adds YET another projectile!
* STOP! THAT'S TOO MANY!
* (100% chance) Applies **Bleed**
Horace Sinistrocirrus

**Horace Sinistrocirrus** is a Thanager in the Natural Disasters Dept. of Death Inc., and a mini-boss in *Have a Nice Death*.

## Horace Sinistrocirrus

### Occupation

Thanager (Energy Markets Analyst Manager)

## Description

**Horace Sinistrocirrus - Energy Markets Analyst**

In life, William Horace Steroshall was a remarkable opera singer. This hot-tempered vocalist held a particular loathing for the journalists who had written scathing reviews of his performance: "His singing is beloved by farmers, gardeners, and people wishing to fill swimming pools in July the world over. As for his execution at the opera, however, we'd be all of it." One evening, when Horace was due to play the great Wotan in a production of Wagner's Das Rheingold, he was hit by an enormous lightning strike where he stood as he was settling a dispute with his director over where he should be standing. How ironic for the God of War to be struck down in the middle of an argument! That was how he drew the attention of C. Imamura at Death Inc.!

As the Thanager affiliated with meteorological disasters, Horace has found a captive audience for his cataclysmic talent. The minions in his department, including the Stormies, have learned to keep their opinions to themselves and to sail through rough seas without batting an eyelid. Horace channels his team's frustrations and suffering and uses it to generate electricity. Orville, a big fan of green energy, would like to look more into it, but Sinistrocirrus believes the secrets of his great skill should not fall into the hands of a "pseudo-science-loving" eco-warrior.

— Oh! Actually, while I'm thinking about it ... Why not ask Horace to come and perform a small solo in the musical? With his voice, he'd make the perfect King Triton!

— Erm ... I can't tell if you're serious, or if you've completely lost your mind, Patty. don't you remember the summer show of '35? All the windows in Building D blew out. Everyone thought it was a crushed glass tornado.

— Ah, yes ... I do remember, now that you mention it.

— So, unless you fancy another trip through insurance hell ...

— I see what you mean. Thanks, but no thanks.
Toxic Food Processing Dept.

The **Toxic Food-Processing Department** is a department of Death Inc. run by the Sorrow Waldo, and is the sixth world in *Have a Nice Death Fast Food Update*.

## Toxic Food Processing Dept.

### Thanager(s)

Pierce Gorske
Candice

## Employee Handbook

The Toxic Food-Processing Department is a rather "particular" addition to the Death, Inc. infrastructure. It's a conglomerate of machinery, conveyor belts, and large vats filled with just about anything that can be melted down or cooked to make even the most noxious snack look appetizing. The whole factory was built according to a blueprint designed in the sixties, and it was the Waldo Burger® brand's very first manufacturing firm. The main advantage of being a large corporation is that we can copy absolutely everything we buy, since *it now belongs to us* anyway. And, in the end, the only people who care are those who didn't even like the company to start with!

Now all anyone talks about is Waldo's success story at Death, Inc., but it wasn't always this way. The project got off to a rough start because the minions weren't on board, and that made the fries salty. Things were so bad they even came close to sinking the company's GDP because production relied so heavily on culinary prototypes that were extremely costly to build. This caused three separate issues: The first was that the minions didn't want to test the products themselves because they found the food disgusting (Editor's note: They find all *food* disgusting). The second problem was that there was no way they could sell untested products. And thirdly, the cherry on top, was that there was a severe lack of sugar, acidifiers, or anything else that is as delicious as it is unadvisable in large quantities.

In order to get the department's minions working together, Candice organized and held an event that, even today, celebrates the legend behind Death's company. This event is called the *Chili con Carnage.* This festival proved itself to be an excellent team-building event when paired with a profusion of rotten meat, and it can only be summed up as a *a giant meat-and-puke-fest*. Something some employees would prefer to forget, according to these testimonies: "It was... erm. Not so good. I haven't been able to face meat since." *-Pump Quinn, Intern.* "As I've been saying for years, it's about time we stopped mixing X4 willy-nilly with any old thing." *-Jerry, Union Delegate.* "Every time I open my drawer, I find a little bit more. It's disgusting." *-Patrick, Receptionist.*

## Personnel

### Sorrow

Main article: Sorrows

* Waldo (Head of Toxic Food-Processing Dept.)

### Thanagers

Main article: Thanagers

* Pierce Gorske
* Candice

### Minions

Main article: Minions

* Hambleburgher
* Waldo Box
* Sweetart
* Bubbaboom
* Hara-Kola
Stormy

**Stormies** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Very recently, an entire work room was destroyed by an unfortunate gas leak. All the Death, Inc. minions, as well some rare employees in the room suffered a second, brutal death. For obvious reasons (budgetary cuts), they were offered a temporary spare host vessel, in the form of an eye floating a few feet off the ground.

## Behavior

* Will fly anywhere about the room haphazardly, firing 4 energy projectiles in diagonal directions at random intervals. Their attack is telegraphed by them shaking violently with lightning bolts around them and an exclamation point over their head to show that their ranged attack is being unleashed.
* Will sometimes fire 5 energy projectiles (instead of 4) in a different pattern at a faster attack rate. They have a chance to use this new attack instead of their normal one (Eye of the Stormy penalty effect).
Frostbreeze

**Frostbreeze**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Frostbreeze is an elementary cryomancy spell that produces a continuous icy-cold air stream, which, when cast by an expert , envelops the dark arts practitioner in a phenomenon that is both rare and powerful: spontaneous freezing. It goes without saying that for someone as cold as Death, this is just a formality. Fight, slide, jump, discuss the intern's slide presentation, take out the trash... all these office jobs spread frost when under the influence of Frostbreeze.

As part of his university studies, the CEO of Death, Inc. did some distance learning with an apprentice snow witch whose name was Snegurochka, or *Sneg'* for short. Under the guise of a cultural exchange, Sneg*'* sent Death the spell for Frostbreeze as an attachment to her first email, along with a note that drew a smile from the reaper: *"I'm sending you this spell so we can break the ice, even though you probably already know it since you send shivers down so many people's spines."* It was the start of a beautiful friendship.

*"*Word to the wise: make sure you don't have any Animaline bottles (even Light ones) on you during the incantation. I've ruined many a pretty dress that way. Personally, I don't care, but I know you are very sensitive about your Cloak, so I just wanted to warn you before it's too late.*"* — Note from Snegurochka about Frostbreeze.

## Upgrades

### Base Upgrades

Mana 15
 1
Mana ???
 2
Mana ???
 3
Mana ???
Daggust

**Daggust**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Among Death, Inc.'s multiple smithing projects, the Daggust is more of a "patch," as they say in industrial production jargon. It's not a stronger or better form of the Whirl Daggers, although they have a lot of characteristics in common; rather, it is an additional interpretation of the excellent first impression that Imamura left on Death during the recruitment process.

Sometimes, even after spending an eternity observing every aspect of the mortal world, we can forget certain details that actual best represent its assets. For the Whirl Daggers, Death had forgotten to explain to Jacob that the destructive whirlwinds need to move forward at great speed in order to destroy everything in their wake. After *"*copy-pasting*"* these whirling daggers, the expert blacksmith imbued them with the power to trigger powerful gusts of wind. The result: the Daggust.

*"*Seriously, uncle?! Why couldn't you just erase the first version if you didn't like it?!*"*

*"*Why don't you start by saying that to Master? Then you can come back and lecture me!*"*

*"*Sure, I'm not afraid to tell him. All these weapons take resources. Even the Cloak has limits. You're overdoing it.*"*

*"*Yeah, right. Let's see you look Death in the eye. Insolent child. *Know-it-all."*

*"*Hey, I can hear you.*"*

*"*I sure hope you can hear me!*"*

## Upgrades

### Base Upgrades

Cooldown 6s
Charge 2
 1
Cooldown 4.5s
Charge 2
 2
Cooldown 3.6s
Charge 2
 3
Cooldown 2.4s
Charge 2
* Increases the number of blows dealt
Control Room

The Control Room is one of the floors that can be visited during a run. It is run by Jacob, along with Orville who works as a mentor to him. The player can talk to Jacob or Orville to upgrade their weapons using either Soulary or Prismium, giving scythes, weapons, and spells better damage and effects for the rest of the run.

## Base Upgrade Costs

Select a weapon from the weapons list to view possible upgrades.

**Tier 1** >> **Tier 2**: 50 Soulary

**Tier 2** >> **Tier 3**: 125 Soulary

**Tier 3** >> **Tier 4**: 250 Soulary