recursal/Fanatic-Fandom huggingface dataset:
Darkworlder Farmer

The **Darkwolder Farmer** is a passive civilian whose front half is always shrouded in shadow. He is the additional target of Darkworld added on Hope Eradicated difficulty. The Darkwolder Farmer is in the second story of a heavily guarded house near the powerlines in the Darkworld town. He claims to have been inspired to open his own agricultural business after playing the video game Shitville Farmhouse.

## Dialogue

* "I got really into farming by playing a bunch of Shitville Farmhouse on my expensive gaming PC."
* "At some point I just wasn't getting anything out of it so I decided I'd started farmed for real, in real life."
* "So here we are, not in a video game, and I have my own agricultural business."
* "It's a lot easier than the game because I can just make other people do the hard work for me."
* "It's slurpnip season in Darkworld."

## Gallery

The Second Target's less shadowy backside
Zombie

* Normal
* Armored

Zombies are nigh-invincible monstrosities who lurk in the dark corners of certain missions. They move slowly toward the player on sight and deliver powerful melee attacks. Dealing enough damage to a zombie will cause it to fall flat on its face, but it will quickly recover and continue its pursuit.

Zombies are actually very specific with their range of attack, which can be taken advantage of by crouching. If the player crouches they become impervious to zombies as their attacks will be performed right over the player's head.

## Killing a Zombie

There are two main tactics for taking out zombies. One is far more effective than the other.

* The player can use the Parasonic C3 DNA Scrambler to turn the zombie into cancerballs instantly. This will completely defeat the zombie and render it a threat no longer.
* The player can also use the ZKZ Transactional Rifle to gib the zombie with a super-powerful shot. Doing so, however, will only destroy the zombie's physical body. It will continue to somehow deal damage from beyond the grave as just their head gib. The head gib can then be dealt with via another shot from the rifle.
* Although this strategy doesn`t kill the zombie directly, you can render it relatively harmless by shooting it with the Bolt ACR and deploying another cloud of gas above it's corpse, that way whenever the zombie respawns, it dies almost instantly.
* They can be kicked away when down you can kick them off a cliff or into a pit if they are near one. Not technically killing them but gets them out of the way.

## Armored Zombie

The zombies in Trauma Loop have armor which prevents the player from dealing the kind of damage that can make them fall down, making them harder to deal with. However, much like most armored variants of enemies in Trauma Loop, the armored zombies only have a tiny amount of armor to punch through before any weapon can be used to damage them.

If you gib an armored zombie their living head gib will be armored.
Relaxed Exec

The relaxed executive is one of the player's targets in Alpine Hospitality. He can be found in a bath in the second floor of the first building of the Opulent Gstaad Ski Resort. Of all of the targets on this mission, the relaxed exec seems to be the only one enjoying his stay at the resort.

## Dialogue

* "Whoa bro... Where'd you come from?"
* "I'm just chilling. I love the serene view and the nice warm bath. Some of the guys want to do business but I'm in no hurry."
* "Honestly I knew before coming here that there would be no deal. I just needed an excuse to relax."
* "I'm definitely coming back here some time. If you happen to meet the owner of this place please tell him how much I appreciate his work."
Wild Pig

**Wild Pig** is the leader of the Eternal Swamp Cult, and the main target in Bog Business. His death is predicted to lead to the Eternal Swamp Cult devolving into endless infighting and bickering.

Wild Pig can be found in the back of the Swamp Cult camp at the far end of the bog. Given that he is a wandering civilian, it's actually very likely that Wild Pig will walk into the swamp water, which will not kill Wild Pig but can give the player some pause before pursuing. Given his appearance, limited dialogue and the fact he produces a cloud of gas when killed, it can be safely speculated that Wild Pig is a bioslave.
Speed Enhancer Gland

> "An artificial organ that emits synthetic hormones capable of boosting your neurocircuit activity and metabolism. Decreases your body's natural activity to recover from damage and shock."
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The **Speed Enhancer Gland** gives you a small +1 speed boost, at the cost of taking away 10% armor. As of March 27 2023 the speed enhancers reduce the armor as advertised.

The Speed Enhancer Node Cluster and Speed Enhancer Total Organ Package provide a greater speed boosts at higher costs and further armor reduction.
Seaside Shock

*"Hey sorry about the last one... Someone fat fingered the social security number of the target and it ended up being you by accident. Just what are the chances? Well, anyway. A group of seasteaders have recently acquired vast fortunes through biocurrency speculation. It wasn't however enough to attain their dream of building an artificial floating island on the open seas, so they've had to settle for a compromise and have purchased their own cruise ship, the 'Titanium Princess'. It is now a den of pathetic losers living out their depraved fantasies. We wouldn't usually care about this sort of thing but a certain governmental agency has offered us a deal that would secure the funding of the risk management department for years to come. They want these guys to be made an example of what happens when you play sovereign so go full hog I guess haha."*

## Mission

"Gut the founding members of the Seasteading Foundation"

## Enemies

### Standard Enemies

Ship CrewSecurityCruelty Squad GruntBioslave

### Hope Eradicated Enemies

GolemDarkworld GruntNecromechRubber SniperDarkworld Heavy Weapons

## Weapons

Many guards here wield Minato M9s.

A Mowzer SP99 can be found on the third floor, on the port (left) side of the ship. From the spawn, go into the main section of the ship and pass the VIRTUE kiosk. Next to a snack machine is a door, enter and go up two flights of stairs. The gun is behind the second door on the left down the hallway, guarded by one dude.

## Fish

Fishing spots are:

* Anywhere in the ocean
* Swimming pool

The following fish can be found:

* Fish
* Dead Fish (only in Hope Eradicated)
* Flippy
* Bubblefish
* Skippy
* Octosaur (only when it rains, i.e. with Tattered Rain Hat)
* Fragfish (only in Hope Eradicated)
* Nightfreak (only at real-time night)
* Drimp
* Dolphin
* Grabshark (only in Hope Eradicated)
* Unidor
* Nocter (only at real-time night)
* Hexasaur (only when it rains, i.e. with Tattered Rain Hat)

## Secret mission

The painting leading to Alpine Hospitality can be found quite easily. Simply enter the main open area inside the yacht and turn left, then go all the way to the end and walk through the center of the black wall.
Michael Nielsen

Michael Nielsen is a Police officer turned private security worker at Cruelty Squad Headquarters. He can be found in the fountain plaza milling around with many civilians after the player completes Androgen Assault.

When Nielsen is killed he does not reappear unless the game's save data is erased or modified, even if you restart the mission. He will be killed if the level is started on Hope Eradicated difficulty.

## Dialogue

* “You really blasted up the PD huh? Can't say I blame you.”
* “The whole place is in complete disarray as people are fighting for power and trying to figure out a new source of steroids.”
* “I had been planning to quit for a while, the oppressive work environment just wasn't working out for me.”
* “Private security was the obvious choice so here I am. I even get to decide my own working hours here, so nice!”
* “I'm extremely grateful that you provided me with this opportunity to finally change the course of my life. Things are looking up.”

After Mall Madness is completed, his dialogue changes to:

* "So good to see you around. You changed my life."
Forklift

The **Forklift** is one of two Vehicles which can be found in Cruelty Squad. The Forklift can only be found in the level Sin Space Engineering, near spawn, and is slower than the other vehicle, the car.

## Trivia

* You can still drive the forklift even after you die.
* Driving the forklift stops you from taking damage from the Toxic Shock effect. When you leave however, the Effect will resume.
Skull Gun

> "Popular among completely braindead company mechs. A little bit of stuff is scooped out of the skull to make a better fit. Fires a three round burst of micro -caliber HE rounds."
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The **Skull Gun** implant is a head implant that fires a gun from your head. To use the Skull Gun, throw your weapon out of your hands and then press fire without a gun in your hands. It will deal a 3-round burst fire while also dealing 1 damage per bullet on Divine Light and Hope Eradicated difficulty. In Flesh Automaton and Power In Misery will only take 1.5 damage for every 3 rounds fired.

The Skull Gun is considered a silent weapon, meaning firing it near enemies will not alert them. The weapon deals explosive damage. As such, it is capable of dealing damage against armored enemies, as well as splash damage to the player. It can also be used to break walls or doors with cracks in them.

Can be paired with the DNA scrambler and flamethrower, the skull gun can be used to deal with enemies at ranges that the other 2 weapons can't handle, while the weapons can give the player an endless source of food to heal.

## Trivia

* The Skull Gun is most likely a reference to Neal Stephenson's 1995 book The Diamond Age where Bud has one installed to mug people. He is later executed for this.
	+ The Skull Gun could potentially also be a reference to Gunther Hermann of Deus Ex, who in an email expresses his desire to install a gun into his skull, referred to as the Skull Gun. This quote was likely also a reference to The Diamond Age as well.
Sin Space Engineering

*"It has come to our attention that the CEO of Advanced Orbital Instruments has been doing too good of a job trying to increase the survival rate of our mission to Mercury, currently estimated at around 20%. This simply won't do as it is first and foremost a sacrificial mission designed to satiate the appetites of some of our higher ups. Once you get rid of him we'll be free to install our own CEO who is more attuned to the concept of mass scale human sacrifice."*

### Mission

Kill Albrecht, the CEO of Advanced Orbital Instruments

## Description

Sin Space Engineering is the third level of Cruelty Squad. The level contains the Fiberglass fishing rod, an extremely useful money making tool, the Minato M9 , and a Forklift to the left of spawn; which despite the name, cannot lift forks. Because the target of this level is so high up and visible from spawn, and the exit is right next to you, you can beat the level extremely quickly if you shoot at the target with the Security Systems Anti-Armour Device, Riot Pacifier, or any other weapon paired with the Angular Advantage Tactical Munitions implant from spawn.

## Enemies

### Standard Enemies

SecuritySecurity GruntDogEliteKniferFlower Albrecht [Hostile Target]

### Hope Eradicated Enemies

PsychoGolemDarkworld GruntDarkworld Heavy WeaponsRubber Sniper

## Weapons

Guards here wield Parasonic D2 Silenced Pistols, K&H R5s and K&H X20s.

A Balotelli Hypernova can be found in a building behind the pyramid, next to a silenced pistol and R5

The target wields a Minato M9, and one can be found inside a shipping container, guarded by a Mutant.

The Fiberglass Fishing Rod can be found in a shack on an island in the middle of the lake, directly backwards from the spawn location.

## Fish

Fishing spots are:

* Anywhere in the ocean
* Fountains

The following fish can be found:

* Fish
* Dead Fish (only in Hope Eradicated)
* Zooper
* Eel (only when it rains, i.e. with Tattered Rain Hat)
* Carabino
* Flounder (only when it rains, i.e. with Tattered Rain Hat)
* Blurpo
* Nightfreak (only at real-time night)
* Gigaflounder (only when it rains and at real-time night)
* Moonfish (only at real-time night)
* Hydra (only at real-time night and in Hope Eradicated)
Golem

* Normal
* Meat
* Flechette
* Worm

**Meat:** Miner's Miracle
**Worm:** Trauma Loop

**Flechette:** Cruelty Squad Headquarters

**Golems** (or **Orbots**, as they're called in the map files) are enemies outfitted with a special type of Golem Exosystem. This suit gives them extremely high armor which must be whittled down with armor-piercing attacks until the armor breaks, allowing any attack to further affect the enemy.

On normal difficulties Golems only patrol highly guarded, high profile venues. On Hope Eradicated they can also be found in back alleys or in narrow halls. Once a Golem sees the player they will begin sprinting toward the player. Once the player is within the Golem's deceptively long reach, the Golem will deliver a powerful melee attack that will do massive damage and send the player flying.

Because they are so thickly armored, a Golem might not notice being shot until their armor is broken. A careful player may find that it's best to whittle a Golem's armor down from afar using an AMG4 without waking it.

## Variants

### Meat Golem

The **Meat Golem** is a single unique Golem in the escape route at the end of Miner's Miracle.

While most of the Meat Golem's behavior is identical to a normal Golem, the Meat Golem trades its high armor for high health. This means that the Meat Golem is susceptible to any kind of attack from the top, making it a much easier enemy overall to deal with than standard golems.

Its "armor" appears to be orbs of meat.

### Flechette Golem

The **Flechette Golem** is a Golem which appears in the optional area to the side of the Hope Eradicated section of Cruelty Squad Headquarters near to where the ZKZ Transactional Rifle is acquired.

The Flechette Golem acts very similarly to normal Golems, but wears a special Golem armor textured like a Flechette Grenade. This texture is the only warning the player will get that, upon death, the Flechette Golem will erupt into Flechette Grenades, spraying the small room he occupies with hundreds of flechettes.

### Worm Golem

**Worm Golems** are a variety of Golem which appears in high numbers in Trauma Loop.

Worm Golems behave similarly to standard Golems, but are easier to take down due to its lack of armor. As well as gibbing easier. However, gibbing causes them to burst into several Armored Fleshrats, creating a messy and dangerous situation.

To make matters even worse, Worm Golems' "armor" is very similar in appearance to standard Golems' armor. Upon close inspection it can be determined that the Worm Golem's armor is textured with the same pile of carapaces texture that the bottom area of Trauma Loop is textured with.

## Notable Golems

* The secret Pizza Golem in Apartment Atrocity is a golem with pizzas textured onto his armor. It also gibs into pizza.
* The secret Grid Golem in Archon Grid is a golem with Abraxas' face textured onto his armor.

## Gallery

A golem ingameStealthing pass a Golem using the Stealth SuitThe Pizza GolemThe Grid GolemA minor glimpse at the aftermath of the Flechette Golem's detonationWorm Golems in a group at the end of Trauma Loop
Cursed Torch

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> "A strange device with a doomed aura. The light it casts feels wrong.
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> 'It's possible to create an object that radiates pure death, even stronger than the sun. We can only pray that such knowledge remains hidden for aeons to come.' - Ferdinand Sommer the Elder "
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The **Cursed Torch** is a secret unlockable item found on the level Paradise. When equipped, it grants the player the Hope Eradicated status upon first entering a level.

While it remains equipped (i.e. unrelated to Hope Eradicated), the torch causes the player character to emit a dim red glow, which can be used to navigate dark areas; it also causes the player to heal slightly via killing (*not* via eating corpses, as in Power In Misery), feeding the player 1 hitpoint for each kill of any kind (Zombies count for a kill only when they first go down, which is when they disappear from the Life Sensor).

Entering Cruelty Squad Headquarters with the Cursed Torch equipped may kill most Permadeath NPCs in the level, including Henrik "Freakout" Johnson, Jurgen Cool and Burt Grundel.

## Location

Item is located in the mass grave accessible via the Flower basement under the nearby house to the left of spawn. A Divine Light status is needed to open the door leading to the mass grave, *or* Cortical Scaledown+ can be used to slip down through a sewer grate from the street above. The mass grave is dark, thus a Flashlight, Nightmare Vision Goggles, Night Vision Goggles, or the Cursed Torch itself are necessary to navigate the catacombs, guarded by Dogs, and Elites. Upon opening the door take the first left and proceed to the end of the hallway and take another left. Follow the path until you reach a dead end. On the right side wall will be an outline of a door camouflaged to look like more bricks. Walk through the hidden door and descend into the toxic pit using traversal equipment or carefully landing on the two planks. Locate the hallway at the bottom of the pit and proceed through to find the Cursed Torch.
Angular Advantage Tactical Munitions

> "Due to increasing security measures some companies started manufacturing intentionally ricocheting bullets for otherwise impossible shots. Use extreme care when firing directly towards a target"
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The **Angular Advantage Tactical Munitions** are a Arm equipment which turns all regular projectiles into bouncing bullets which ricochet off all surfaces and enemies.

Extreme cautious need to be taken when using this item in close quarters, as the bullets can harm the player. This is particularly true when wielding a powered-up ZKZ transactional rifle.

Doesn't apply to weapons that don't fire bullets such as the Security Systems Anti-Armor Device.
Nightmare Vision Goggles

> "They give off a putrid stench. Seemingly no effect on anything."
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The **Nightmare Vision Goggles** cover the screen in a deep red and black filter. Equipped in the head slot. Although very difficult to see with, they do provide vision even in dark areas like the Night Vision Goggles. This makes them a useful early game tool for Darkworld as well as the section of Paradise which gives you access to that mission and the Cursed Torch.

## Trivia

* These are the cheapest implant in the game, and as such are most players' first realisation that the implants are perhaps not as helpful as they may have expected.
* The name of this item is a reference to a wojak meme.
Third Target (Pharmakokinetiks)

The third target of the Pharmakokinetiks mission is an NPC with unique dialogue. He is found in the laboratory with a Knifer and fleshrats. While his location could suggest that this target is a lab technician, their dialogue supposes that perhaps this target is being held in the lab against their wishes.

They only appear on Hope Eradicated difficulty.

## Dialogue

* "(This man is here to free me)"
* "(What a beautiful angelic being)"
* "(I will now rest)"
First Triagon Guy

The First Triagon Guy is one of the targets in town on the House mission. He can be found in the cube-shaped building with lots of colored windows and isn't well guarded. Like the other triagon guys, he has a smooth, metallic head which reflects the color of the atmospheric haze.

## Dialogue

* "The first of the Triagons was born of malice. It grasped the flow of the solar terror with both hands, and perched on top of this doomed world. The germ is born."
* "It looked up into the sun. Beyond the veil of power. It extended its bulging vascular arms through the boundary and took its share. The disease spreads."
* "It assumed total control of the biological shape of things. It became primal engine of technological progress. And so everything started to twist and turn, pulsate and pump. The infection is final."
Fish Fred

Fish Fred is an NPC in Sin Space Engineering. He can be found on the island that is directly behind the player when the mission starts. Fred is in a small cabin with the Fiberglass Fishing Rod, where he imparts wisdom upon the player regarding the virtues of fishing.

When Fred is killed he does not reappear unless the game's save data is erased or modified, even if you restart the mission.

## Dialogue

* "What’s that, you want to get into fishing?"
* "Do you seriously have what it takes or do you just do whatever is trendy?"
* "When I started fishing everyone made fun of me. Now they have the audacity to ask for tips. Fuck them."
* "Well, you actually swam all the way here so maybe you're different."
* "Feel free to grab my old rod. I just ordered a new one from Fish&Fun. Should be a pretty good upgrade."
Henrik "Freakout" Johnson

**Henrik "Freakout" Johnson** is an agent at Cruelty Squad Headquarters. He can be seen immediately after entering the HQ beside the lobby desk, spawning after Pharmakokinetiks is completed.

Johnson wears the same armor as the Protagonist. As a veteran agent, he has already received funding to start his own private military company.

When Johnson is killed he does not reappear unless the game's save data is erased or modified, even if you restart the mission. He will be killed upon starting Cruelty Squad Headquarters in Hope Eradicated difficulty.

## Dialogue

* "Great job out there! Can't believe that was only your first mission."
* "I would have done it myself but I was simply too busy. I'm preparing to start my own PMC. Getting too old for this. Hahaha!"
* "Already got funding too so things are looking up. I'll let you know when I'm recruiting if you ever want a change of pace."
* "Never thought I'd go this far."

After Paradise, Johnson's dialogue changes to:

* "It's really amazing watching you make progress. You'll be extremely rich soon, I can feel it."
Grid Crab

Grid crabs (referred to as `grid_enemy` in the code) are powerful and invincible enemies in Archon Grid who patrol the middle portion of the mission. While idle they wander in a straight line until they hit a wall which causes them to turn around but once a grid crab is alerted by the player, they begin swiftly moving along a grid pattern in the direction of the player. If other enemies get in the way of a grid crab they are immediately gibbed.

Because they are capable of cornering the player and causing significant damage quickly, they should be avoided at all costs. Thankfully, most grid crabs in the mission are behind large blocks which can be moved to free the grid crab if the player were to suddenly decide to make their lives much harder.

## Gallery

This ingame "Gorbino's Quest" box is where the community commonly speculates the Grid Crab's name is "Gorbino".
Cortical Scaledown+

> "Gives you the psychogenetic ability to shrink your body by influencing its scale value. Installed in the head extension port."
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The **Cortical Scaledown+** is a secret unlockable item found on the level Androgen Assault. This head implant turns you really small, allowing you to crawl into small gaps that otherwise could not be entered and move around easier. Enemies will also have a much more difficult time aiming their shots at you which makes this a good stealth option, but be warned, any damage you take will cause your health to be set to zero immediately even if you otherwise wouldn't have died, however, **your health cannot drop below zero** which gives you 5 seconds of immunity to all types of damage.

## Location

This item can be found on the third floor. Make sure you're cursed, then go to the room with the police chief, and go past into the star room and the spiraling hallway. Go to the center of the spiral and climb the ladder, then go through the cursed door. The item is on the table next to the second bouncy castle enemy.
Pure Optics Advertiser

The Pure Optics Advertiser is a unique NPC at the opening of Rothenburg Fortress in the Idiot Party mission. He wears a special rubber suit with a green body and blue head.

The Pure Optics Advertiser is intended to lead the player to find the DEATH Procedure in Pharmakokinetics by giving hints in dialogue. It is through these hints that it is revealed Pharmakokinetics is responsible for the Fleshrat problems.

They only appear on Hope Eradicated difficulty.

## Dialogue

* "Stuck in a rut? The good people at Pure Optics will fix you right back up."
* "They have an office right next to that pharmaceutical company that caused the fleshrat infestation. I can't remember the name but I'm sure you can find it."
* "Good luck, I can see that you have what it takes to become a top exec."
Eyes of Corporate Insight

> "Melt into the ancient power of the markets."
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The **Eyes of Corporate Insight** are $250,000 in the equipment store and they accelerate the 3 different markets so you can exploit stocks, fish, and organs faster. A good way to use them is to equip them until the market reaches the desired price, then unequipping them to have more time to buy/sell.
House Villagers

* Grunt
* Assassin
* Gunner

The **Villagers** of the House mission in *Cruelty Squad* are a faction of mostly hostile rural gun-lovers and xenophobes.

It's possible that the Villagers worship the Triagons given their protection of the Triagon Guys.

## Variants

### Village Civilians

The **Village Civilians** are passive NPCs throughout House. Most are passively aggressive upon speaking with them.

### Village Grunt

The **Village Grunt** is a gunman wielding a Spectacular Dynamics MCR Carbine, not unlike the Rubber Grunt. They are found in large posses throughout the main village town area.

This enemy wears a black long coat, a green shirt and socks, and a blue skullcap.

### Village Assassin

The **Village Assassin** is another gunman, this time wielding a Precise Industry AS15, and behaves similar to the Cruelty Squad Grunt. They are found in large posses throughout the main village town area.

They dress similarly to the Office Heavy Weapons, but have green eyes and brown hair.

### Village Gunner

The **Village Gunner** is armed with the AMG4 and is a fierce opponent. They have far-reaching eyesight which allows them to act as both marksmen and seriously good with suppressing fire. They are dressed like Office Security but have orange hair and big red eyes.

While the Village Gunner appears in posses with the rest of the villagers, he is also often found alone between buildings or in elevated positions where they can effectively snipe the player with their machineguns.

## Notable Villagers

* The first, second, and third Triagon Guys all seem to be members of the village.
* Dr Horner and Jurgen Blimp are two very hostile villagers who explain that the player's bio-modifications and city origins are unacceptable to those in the village.
* Brad Nemesis is the village carpenter and seems to be the only villager who doesn't mind the player's presence.
Minato M9

> "Imported in great quantities by people of taste after being featured in the anime Haato no DokiDoki: Zankokudan."
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A submachine gun with a silencer and an extremely fast rate of fire. Like the Parasonic D2 Silenced Pistol, it has a laser pointer to make leaning shots slightly more accurate. It deals moderate damage but consumes ammo incredibly quickly, so it's best used with quick trigger taps and precise headshots to maximize effectiveness.

## Location

The Minato M9 is held by the target in the Sin Space Engineering mission. It can also be found in a shipping container in that mission.

Held by some enemies, first appearing in the Seaside Shock mission.

## Trivia

This weapon is based on a Minebea PM-9 with a suppressor.
Skeleton Army

* Nailer
* Sniper
* Heavy Weapons

The **Skeleton Army** is the final type of gunman in *Cruelty Squad*. They make up the humanoid defensive forces of Trauma Loop.

In appearance, the skeleton army wear green-and-orange patchwork uniforms and have skeletal faces.

## Variants

### Skeleton Nailer

**Skeleton Nailers** are plentiful in Trauma Loop. They wear caps and are armed with the Parasonic MP-1 Nailer.

Much like with the Security, Redefined Nailer the player will find their health rapidly and quietly depleted if a Nailer is allowed to fire their weapon.

### Skeleton Sniper

The **Skeleton Sniper** is another frequent threat throughout Trauma Loop. They mostly lurk in hard-to-see nooks and crannies with their Mowzer SP99 waiting to fire on the player.

Given that their entity identifier in the map files is "Swamp\_Sniper" it's very likely that the Skeleton Sniper is a simple reskin of the Eternal Swamp Cult's sniper.

### Skeleton Heavy Weapons

The **Skeleton Heavy Weapons** is an overtly present threat in Trauma Loop, considering that each wields their own Security Systems Anti-Armor Device. Given that a single shot from one can generally instantly splatter the player, it is advised that the player remember where each of these is located and get the jump on them. They are placed in areas where it is likely the player will fail to notice them until they manage to fire a rocket.
Isle of Furða

The Isle of Furða was a large island in the Norwegian Sea, located approximately 300 kilometres North-East of the Faröe Islands.

The Isle was first discovered in 570, by Norwegian explorers.

The Kingdom of North-isle formed in 577, and became one of the greatest kingdoms of the world at the time.

The Isle sunk beneath the sea in 973, due to unknown forces.
Confused Gurney Follower

The **Confused Gurney Follower** is an NPC found in the crowd of followers near Bill Gurney in Mall Madness. He is always seen in a green shirt.

## Dialogue

* "I don't get what this guy is saying at all, it's all some high level stuff."

## Trivia

* The Confused Gurney Follower is often called **"Crungo Bungus"** by the community and information about the character is deliberately deleted to keep the character obscure to other players.
Sir Fatberg

**Sir Fatberg** is the target of Casino Catastrophe. He is the owner of the esteemed Fatberg Casino, which brings with it more protection and respect from Cruelty Squad than most targets, but because the Corporate Arch Demoness Elsa Holmes had lost a significant sum of money at the casino the owner must pay with his life. Regardless, the position of high esteem means that killing him will cause the police to surround the casino's entrance.

Being that Fatberg is a Psycho and not a civilian, there is no dialogue to be had with him. Rather, he simply attempts to defend himself with a New Safety M62.
Abraxas

**Abraxas** is the boss of Archon Grid and the final boss of the first ending. It is a giant sun-faced monster with long, gangly humanoid arms, a large expressive face, a spinning halo behind its head, and two additional spherical heads on the ends of its two "tails". It appears at the end of Archon Grid and must be defeated before the player can finish the mission.

## Behavior

Abraxas sits idle and inanimate until the player enters its arena. It will then quickly spring to life and begin doling out its three attacks from each of its three heads. Destroying the three heads will kill the beast. Unloading a fully automatic weapon into the heads from a distance is a very effective way to destroy them.

### Left Head

The head on Abraxas's left tail shoots a continuous laser beam that will quickly demolish the player's health. It starts unfocused but quickly locks onto the player's position. Its targeting lags slightly, giving the player an opportunity to run without it immediately decimating the player's health. Destroying this head right away can significantly reduce the stress of the battle.

### Right Head

The head on Abraxas's right tail shoots massive spherical projectiles that do massive damage. Because these projectiles take time to travel toward the player they are easy to dodge. The head will create a continuous stream of these projectiles in a row with small gaps between bursts.

### Main Head

The main head in the middle of Abraxas and atop his shoulders generates enemies to fight the player. The enemies are generally either armed gunmen or knifers, and they run directly toward the player the moment they are spawned. These enemies can stack up over time if the player isn't quick about defeating Abraxas.

## Trivia

* Its name is found in the map data for Archon Grid. The term "Abraxas" holds mystical meaning in Gnosticism. In the system of Gnostic Basilides, Abraxas (also known as Abrasax) is referred to as the ruler, or "Great Archon" of the 365 spheres or "heavens," and many texts designate Abraxas as "the power above all, and First Principle" and "the cause and first archetype."
* Abraxas's face is the same as the one shown when the player fails a mission.
* Abraxas is intangible to the player. You can pass straight through its body as if it's not there, even when Abraxas is alive.
* If the player is using the Cortical Scaledown+ upgrade then Abraxas will not activate when the player enters the arena no matter how much the player attempts to agitate it. Even shooting Abraxas's weak spots don't seem to do any damage. This renders the level unwinnable. The only way to kill Abraxas and finish the level when using the Cortical Scaledown+ upgrade is to use an implant that allows you to gain height, such as the Grappendix. You need to be at about neck level with abraxas before he will begin to target you and thus allowing you to deal damage to him.
Bill Gurney

Governor Bill Gurney is one of the player's targets on the Mall Madness mission. The player is set to take him out during a heavily guarded political rally, during which Gurney stands in a bulletproof glass box.

The Handler explains in the mission briefing that Gurney is a target because of his idealistic stances against multinational corporations and monopolies. This is reflected in Gurney's dialogue.

## Dialogue

* "Our planet is rotting yet nobody does a thing. We've been lulled into a deep sleep by corporate interests."
* "I'm proposing a revolutionary concept, progressive income tax, as well as a 1% tax on corporate profits."
* "We’ve allowed this to continue for too long. The great soul of the human collective bioconsciousness has become weak."
Pizza

**Pizza** is a edible item which is found in nearly every mission. In particular, it can be found in Paradise and Mall Madness, both of which have areas dedicated to the pizza. Pizza slices restore 5 health but, like all other healing items, cannot bring you back to positive health once the death countdown is started. They appear to be topped with cheese and green meatoids, as evidenced by civilian dialogue referencing the pizza.

## Notable Locations

### Paradise

To the left of the spawn location is a series of three buildings. The second is a Pizza House store, within which 1 Security enemy with a Parasonic D2 Silenced Pistol can be found as well as several civilians around tables that may have many slices of pizza on them.

### Mall Madness

In the very first atrium of the mall, there is a Pizza House store on the first floor. Here 12 slices of pizza can often be found, including a whole pie on a table near the back. This is also the place that one can find a Precise Industry AS15.

### Apartment Atrocity

In Apartment Atrocity there is a special Hope Eradicated Target located on the roof behind a door. This target is an armored Golem with a Pizza texture. When gibbed, this Golem's gibs will be replaced with slices of pizza ejected in all directions. It is the bonus target (Pizza Golem) of the level.
Number Three

**Number Three** is the Chief Security Officer and one of the targets of Office mission. They wear a blue rubber mask and reside in their office on the subdivision of the building labeled with a 3. It is presumed that they are one of the "four sub-archons" mentioned by The Handler during the mission briefing.

Despite seeming to take the idea of security very seriously and having an inflated self image, Number Three admits that their job is pointless and mostly consists of playing with guns and drinking coffee.

## Dialogue

* "I am number three. I pulsate. I laugh."
* "I'm the Chief Security Officer. Chaos is imaginary... Time is a frigid crystal of perfect order. From any point in time it's trivial to calculate any other."
* "There's a limited number of possible steps. I can rotate time in my head."
* "My job is pretty pointless as security is inherent in everything. Some disagree with me. They suck."
* "I mostly just drink coffee and play with guns."
Cruise Room Target

The Cruise Room Target is one of the player's targets on the mission Seaside Shock. As with the other targets of the level, he is one of the founders of 'The Titanium Princess' sovereignty.

As the name suggests, the cruise room target is found in one of the passenger rooms of the cruise ship. There is a Cruelty Squad guard outside of the room's entrance. Additionally, while not hostile, the Bioslave in the room with the target will explode into toxic gas upon death.

## Dialogue

* "If you think about it, the joint-stock company truly is the perfect model for all governance."
Security, Redefined

* Elite
* Nailer

**Nailers:** Neuron Activator

**Security, Redefined** (SCRD) are the next generation of Security and wear that definition with pride. Initially the Security, Redefined Elites chaperone larger groups of Security in common areas of most missions. In Neuron Activator they unleash their powerful nailers.

## Variants

### Elite

The Elite is a grunt in Security, Redefined attire and armed with a K&H X20. They wear gas masks which actually prevent them from being harmed by toxic gas.

Elites are frequent enemies throughout the main missions of the game.

Behind their masks the Elites' faces are a mess of eyes.

### Nailer

Club Echo in Neuron Activator is guarded by Security, Redefined Nailers.

Their behavior is very similar to the Ship Crew, except the Parasonic MP-1 Nailer they are armed with makes them twice as deadly.

## Gallery

The Elite's face more clearly visibleThe back of the Elite's outfit displaying their faction affiliationThe back of the Nailer
Number Two

**Number Two** is the Chief Technology Officer and one of the targets of Office mission. They wear a red rubber mask and reside in their office on the subdivision of the building labeled with a 2. It is presumed that they are one of the "four sub-archons" mentioned by The Handler during the mission briefing.

From their dialogue it appears Number Two prioritizes sadism and suffering with glee, idealizing the concept of hell both "as a mindset and as something to strive for, in an organizational sense."

## Dialogue

* "I am a sad sack of shit. I huff and puff and suffer. I am number two."
* "I'm the Chief Technology Officer of this shitshow. I coordinate the code apes and make sure they're in pain as much as possible."
* "I've been getting really into 'hell'. Both as a mindset and as something to strive for, in an organizational sense."
* "There's something intensely beautiful about it."
* "Dreaming is important."
Number Four

**Number Four** is the Chief Finances Officer and one of the targets of Office mission. They wear a teal rubber mask and reside in their office on the subdivision of the building labeled with a 4. It is presumed that they are one of the "four sub-archons" mentioned by The Handler during the mission briefing.

Judging by their dialogue, being "Number Four" out of the four sub-archons has disenchanted them with numbers and possibly the company as a whole, despite being the Chief Finances Officer.

## Dialogue

* "I don't really enjoy this number thing."
* "I'm the Chief Finances Officer. But I also handle other types of 'asset liquidations'."
* "Oh you work for me?"
* "Since you're here... Could you deal with the others for me? I really hate this work environment. It needs a hard reset."
* "Oh you're here to do that? That's great!"
* "Get to it then alright?"
Toilet

*Toilets* in the world of Cruelty Squad are a major environmental hazard which burst into toxic gas at the slightest bump.

Like most modelled physics objects, the toilet can be picked up, dropped, thrown, kicked, and manipulated using weapons. However, unlike most physics objects, damaging a toilet in any way will cause it to violently explode into toxic gas. To less experienced players this can mean that toilets are one stray bullet away from turning a room into a deathtrap. For more experienced players it makes toilets a free supply of gas grenades.

# Gallery

The time it takes for a toilet's toxic gas to kill a player without any armor augments activated.
Gorbino's Quest

> "I wish I was at home playing Gorbino's Quest."
>
>

> "Dropped by GamesGames only to find out they're all out of Gorbino's Quest. Do you know about artificial scarcity?"
>
>

> "They're saying Gorbino's Quest doesn't run on my PC because of the game engine. I'm not having that. I'm going to leave a negative review."
>
>

> "This is just like Gorbino's Quest. This is the Gorbino's Quest of life."
>
>
>
>
>
>
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> "Man, I would kill for a copy of Gorbino's Quest. It is the world's only video game."
>
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**Gorbino's Quest** is a video-game in the universe of Cruelty Squad. Little is known about the game, outside of the appearance of its protagonist, Gorbino, and that it is advertised to be "500 hours of mind pumping action!". NPCs within many different levels will speak about the video-game, often obsessively.
A box of the game can be found at the start of Archon Grid, as well as a pile of them in a room inside the player's house.

## Gallery

Advertisement seen in front of the GamesGames store in Mall MadnessBox of the game found in Archon GridPile of boxes found in House
Abscess Ironworks Lux ff374f727ce9d6de93be0793733c321

> "Bask in the golden light of your radiant path."
>
>

The **Abscess Ironworks Lux ff374f727ce9d6de93be0793733c321** is a fully automatic energy weapon, firing large orbs of slow-moving energy that pierce enemies, deal extremely high damage, and leave large distinctive spherical burns on walls.

## Usage

* It has high damage and armor-piercing, capable of killing a Golem with 1-3 hits.
* The shots have noticeable travel time, similar to the rocket launcher. Conversely, they have no splash damage, but a large size in their own right, requiring a certain level of finesse to aim at distant targets. The size of the shots can be reduced by using a Cortical Scaledown+.
* The projectile will pierce enemies and keep dealing damage until it hits a wall, making it perfect for big crowds of enemies.
* While it's ideal for taking down armored targets, it is not worthwhile to use this for killing unarmored targets unless one is using the Ammunition Gland. Also, this is not useful for taking down the Cruelty Squad HQ Boss, as his large health pool prevents this weapon from being practical for doing so.
* The projectile's hitbox is not as big as the projectile, so situations like the projectile hitting the target but not actually connecting are entirely possible.
* This is ideal to take out Fleshrats due to the size of the projectile, combined with the fact it can pierce armor to deal with Armored Fleshrats in Trauma Loop.
* Synergizes surprisingly well with the Ammunition Gland due to its unavailability in every level.
* The gun is the only weapon with a perfect sightline in the game, meaning the scope reticle will line up with the in-game crosshair. It also has perfect accuracy, so there's no need to worry about missing even when leaning.
* This gun has the heaviest weight in the game, making the player extremely slow when carrying it. Plan accordingly.

## Location

In Trauma Loop, at the bottom, descend to the floor of the level carefully, and search for the poison pool with a small tower in it. The poison pools are near to the Cradle of Life, and somewhat opposite the Cradle of Life from the Limit Chancellor. There are many armored zombies in the area. The tower can be identified by the bookshelves and tables on the interior, as well as the gun lying in the center. It is hard to reach, but luckily the end of the stage is very near so that, once you have the gun, unlocking it is relatively easy.

## Trivia

* The Abscess Ironworks Lux ff374f727ce9d6de93be0793733c321, unlike most guns in the game, was not added into the game until Trauma Loop was added, making it the newest gun in the game.
* The gun is based on an energy weapon from the anime Texhnolyze, wielded by the "Shape" full cyborgs. It functions similarly, burning a hole through its entire path, albeit with a slower rate of fire in the show. The name is a reference to the show's setting, Lux, a violent underground city.
CSIJ Level VI Golem Exosystem

> "A terrifying exoskeleton built out of unknown metamaterials, originally used by guards in nuclear power plants."
>
>

The **CSIJ Level VI Golem Exosystem** is a secret unlockable item found on the level House. Equipping grants the player 200 total HP but disables kicking and the use of ranged weapons, replacing them with a punching attack. Punching the ground while jumping will make the player jump incredibly high, on par with the Icaros Machine.

The exosystem also grants 40% armor, immunity to toxic damage, including that of Fleshrat bites, and reduces falling damage greatly, though particularly long falls will still be lethal.

The suit works best in a level where the enemies have low firepower and are mostly fought in close quarters, there's fleshrats, and a toxic environment, such as Bog Business and Miner's Miracle.

In the previous game versions, the suit didn't reduce too much bullet damage. As of March 27 2023, the armor bonus works as advertised.

## Location

Item granted to the player after defeating the lowest Triagon found across the middle of the lake. Once fought and defeated, they cannot be fought again.

## Fun Fact

The CSIJ Level VI Golem Exoskeleton is weaker when piloted by the player than the Golem. Some fans theorize that this is because the Golem uses a different Exoskeleton. It could, however, also be a simple gameplay or balancing difference as enemies are programmed very differently from the player.
Security Systems Cerebral Bore

> "Security Systems have done it once again. This incredibly high tech vat grown bioweapon is itself a small biobreeder, capable of creating a small burrower flesh orb that goes for the target's head and empties it on the floor. For energy it sucks some life force out of the user. Neat huh?"
>
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The **Security Systems Cerebral Bore** is one of the secret weapons in the game, it fires an orb that homes in on the first head it can find and bores into the skull causing instant death. You have to be careful firing this weapon as it deals a few points of damage instead of taking ammo. Very slow fire rate.

The Cerebral Bore is one of two available weapons created by Security Systems, the other being the Anti-Armor Device.

## Location

In Idiot Party, on the Fifth floor. Right above the spinning platform is an invisible walkway that you can run across to get to the bright blue room with a chandelier. The gun is on the floor.

It might be helpful to shoot the invisible walkway as your bullet holes will appear on it, but it is a straight path without any gaps that you have to worry about.

## Usage

* The bore is fire-and-forget. You can pop around a corner, quickly sling a deadly orb at the enemy and be safely in cover while it eats their brains. If you aim appropriately you can arc the shot around corners.
* Hits are not guaranteed, and even when the bore finds an enemy it takes a second or so to kill them, during which time their last moments might be spent gunning you down.

## Trivia

* The name is a reference to the Cerebral Bore weapon from the Phantasm film series, as well as a nod to the Cerebral Bore weapon in the Turok game series, itself a Phantasm reference.
Speed Enhancer Total Organ Package

> "Bypasses the entirety of your speed-limited set of human organs with more fragile fully unlocked commercial product. Pros only.
>
>

The **Speed Enhancer Total Organ Package** is a leg implant that gives you a speed bonus of +4, but takes away 100% armor. Part of this can be negated using high-level armor such as CSIJ Level V Biosuit. Caution to beginner users, you *will* die if you can't speed through everything. As of March 27 2023 the speed enhancers reduce the armor as advertised.