recursal/Fanatic-Fandom huggingface dataset:
Session 1

* Many party members suffered what SHOULD have been fatal 3rd degree burns, but were miraculously healed by their new celestial friend
* Washed on shore in the Zodari League
* Found a crate of equipment from the crashed slaver ship
* Walked to the nearest town, didn't bother to ask what town it was
* Were given a quest by the priest of the local Elven Temple to stop the orcish infestation of the Grand Temple of Byllarios
* Thregmald somehow managed to kill 7 innocent people and 3 horses with his bare hands, went insane with bloodlust
* Thregmald died en route to destination, but didn't die?
* Proceeded to burn down temple on arrival, but managed to kill all the orcs!

Session End
Phocarnae

### Overview

Phocarnae is the "capital" city of the Latinoethes League, and a locally important cultural center. The city is incredibly diverse, and houses a quarter for every type of elf imaginable. The city has thrived under the iron boot of Latinkon, and is the only city that can decidedly say that life is better for them now than it was before. With the King of Latinkon marching to war, his hold over the league ,might falter, causing Phocarnae to be besieged on all sides by enemies. Many important writers and playrights come from Phocarnae, and it's pottery is considered the standard for good work.

**Total Population**: 240,000

**Goods**:

* Weapons: Poor
* Armor: Terrible
* Magical Items: Terrible
* General Goods: Excellent
* Books: Excellent
Marion the Black

### Biography

**Crown Prince Slad Markon**, more commonly known by the name attributed to him, **Marion the Black,** is the Crown Prince of the Draco-Elf empire. A legendary figure at the young age of 24, Marion is a brutal leader and talented military commander. Known for his forceful "assimilation" of all non Draco Elves, some believe Marion will usher in the end of the world as we know it. Early in his life, Marion was a sickly child, and was unable to leave bed for months at a time. Finally, he grew so tired of himself that he attempted to make a pact with the God of the Underworld, Arak Medigo, to take his soul early, as if he was no use to the Emperor than he was of no use alive. Intrigued by the audacity of the young prince, Arak Medigo personally took him under his protection, to ensure that the young prince would bring him souls to feed on in the afterlife. From that point onward, Marion the black dedicated his life to sending others to hell. First killing someone at age 6, and leading troops at age 8, Marion the black has spent his entire life surrounded by gore and smoke. After a growing disillusionment with the Emperor, Marion has taken it upon himself to enslave the world, and he cannot be controlled by anyone in the Draco-Elf Empire. It is no secret Marion has designs on the Elven Coast, and rumors of Draconic spies has caused chaos in cities. No one knows what his next move will be at this point, but when his Emerald Dragon appears above the Elven Coast there will be no time for guessing.
Dark Elves

### Overview

Dark Elves trace their lineage from Millos the Broken, a Petty King from what is currently the League of Free Polis'. Millos was on the verge of defeat, and the Orcs were pressing down on him from all sides. He yelled out to all of the gods he could think of, and none responded. Seeing his people being slaughtered, in a last resort he called out to the gods, cursing them with such fury that he spat blood and died. Upon seeing the fury of their now dead king, the rest of his Elves also cursed the gods, forsaking them for all time. They very narrowly won the battle, but their disdain for Gods was never forgotten. Their skin turned dark from a lack of religious connection to the gods. As a result of centuries of disbelief, the values of the Dark Elves are somewhat twisted when compared to other elves. The elves worship no god but Millos, who cursed the gods. As such, performing acts the gods would disapprove of is smiled upon in Dark Elf society, if not done to another Dark Elf. The Dark Elves view the King and his Subjects as the fundamental unit of society.

###

### Traits

**Age:**Dark Elves live for around 100-130 Years.

**Ability Score Increase:**+3 Intelligence, +2 Wisdom + 1 Agility

**Alignment**: Dark Elves tend towards evil.

**Size**: Dark Elves are 5.5 to 6.5 feet tall. Size Medium.

**Traits:**Necrotic Resistance

**Cantrips**: Caul of Shadow , Summon Milos
Hatchet

The Hatchet is a simple tool, as old as civilization itself. The Hatchet is simply a basic axe head fitted to the end of a short wooden shaft. The Hatchet is not ideal for war, but it is included in the arsenal of peasant's weapons. When paired with a piece of wood to act as a shield, even a peasant can hold his own against a trained warrior for at least a minute. The Hatchet can be found everywhere in the Elven Coast.
Bracken Elves

### Overview

Bracken Elves are descended from the Swamp Witch Jeanna. She spent hundreds of years concocting potions that would give her divine blood, testing them out on her many children. Some would die, others would die later, all in all it was an incredibly bothersome process. Finally, she convened with demons and stole some of their blood, mixed it with unknown ingredients, and created divine blood. All of her descendants born after that point became the Bracken Elves. Bracken Elves are fond of the darker arts, and structure themselves under a Witch-Queen. She is responsible for the well being of the realm, as well as representing the needs of Bracken Elves. Bracken Elves are not necessarily confined to the swamp where a queen lives, and build cities and towns far away, paying tribute of course. They also live in the cities of other Elves, although they are mistrustful of the Bracken Elves. They view the family as the basic unit of society.

### Traits

**Age**: Bracken Elves live for 110-130 years.

**Ability Score Increase**: +5 Wisdom, -2 Constitution

**Alignment**: Bracken Elves tend towards evil.

**Size**: Bracken Elves are usually 5.5 to 6.5 feet tall. Size Medium.

**Speed**: 30 Feet

**Traits**: Bracken Elves have access to special sorcery and concoctions.....

**Cantrips**: Venomstrike
Домашняя станция

* Иконка
* Чертёж

**Домашняя станция** - это собранный предмет, который используется в задании В поисках счастья, а также как украшение.

## Сборка

Домашнюю станцию можно создать с помощью Сборочной станции. Для её создания сначала необходимо получить чертёж, который пришлет Ак во время задания В поисках счастья.

 Домашняя станция
Упрочнённое стекло х8
Титановая плита х5
Медная катушка х4

## Применение

### Задания

Необходимо установить во дворе одну домашнюю станцию и сфотографировать ее в рамках задания В поисках счастья.

### Мебель

Домашнюю станцию можно разместить на земле в любом месте двора. Она занимает площадь 6x6 и не дает бонусов к характеристикам.

### Пожертвование

Домашнюю станцию можно пожертвовать в Музей как крупную реликвию. При пожертвовании персонаж зарабатывает  Репутация +25..
Humans

### Overview

Humans have been around for a long time, but only arrived at the elven coast relatively recently. Humans are by far the most diverse subrace, as they encompass many different peoples, cultures, and languages. The humans of the elven coast tend to be fair or olive skinned, and have established the use of Fransuc (also known as common or standard) as a trade language.

Humans first arrived in the Human Invasion, and have dramatically changed the landscape of the Elven Coast. You cannot go more than 5 miles without finding a human village or castle, outside of the Elven territories, and even then, the Elves have let small populations of humans in their territory to fight their wars for them as mercenaries. Most human society is structured in a feudal manner, and holds the family as the basic unit of society.

### Traits

**Age:** Males live 65-80 Years on average, women 70-85 years on average.

**Ability Score Increase**:+1 To all ability scores, 2 extra languages (one must be common)

**Alignment**: Humans do not naturally tend towards a certain alignment

**Size**: Humans are on average between 5 to 6 feet tall. Medium size.

**Speed**: 30 Feet
Gorgon

### Overview

Gorgon is a city in the Latinoethes League. Named after the legendary monster, Gorgon is home to a very large monster hunter's guild. This guild is so successful that they have to search far away from their base in Gorgon for any monsters to slay. This unparalleled safety has allowed Gorgon to flourish, and it is now a popular tourist destination because of the legend of it's guild.

**Total Population**: 220,000

**Goods**:

* Weapons: Good
* Armor: Okay
* Magical Items: Okay
* General Goods: Good
* Books: Terrible
Akrox

### Overview

Akrox (Fransuc: Acrox) is a minor border city in the Kingdom of Latinkon. Akrox is mainly used as a forward operating base of the army, and is the staging point for any western invasions. Recently, much of the military has pulled out to join with the king's forces, leaving a power vacuum that is yet to be filled.

**Total Population**: 140,000

**Goods**:

* Weapons: Mediocre
* Armor: Mediocre
* Magical Items: Terrible
* General Goods: Okay
* Books: Terrible
Cutlass

The Cutlass is a heavy, mid length one edged cutting sword. The Cutlass was developed by pirates who needed a weapon that was small, but was still able to cut thick items such as ropes with little effort. The Cutlass is primarily found on the high seas still, and wearing one will identify you as a pirate.
Latinoethes League

## Overview

Created in the wars following the establishment of Latinkon, the Latinoethes League is an artificial construct, built only to serve the needs of it's master, the Kingdom of Latinkon. In order to maintain face, the cities conquered by Latinkon were organized into the Latinoethes league, a league only in name. The cities in this league have no freedoms, and are governed top-down by the Viceroy of the League. The Viceroy is appointed by the King of Latinkon, who dictates the affairs of the Latinoehtes league through his governor. The native elf population, unlike in Latinkon, are guaranteed personal freedoms and the right to worship the Elven Pantheon. In fact, the Elven Pantheon is the official religion of the Latinoethes League, even if the Humans running it worship the church of mythos. The Latinoethes league is densely populated, and extremely wealthy. In the precarious balance in the peace after the truces, the Latinoethes League may become a flashpoint for future tensions.

### Demographics

**Total Population:** 7,500,000

* 15% Storm Elves
* 10% Sun Elves
* 10% Ash Elves
* 15% High Elves
* 10% Wood Elves
* 15% Humans
* 15% Other Elves
* 10% Half Elves

### Major Cities

* Phocarnae
* Gorgon
* Semyrna
Macuahuitl

The Macuahuitl (also known as a Clubsword) is a long club with many small blades protruding out of the sides. Traditionally, the Macuahutil is made with wood and a strange glass that can cut through most materials, although natively it typically is made out of entirely metal. The Macuahuitl was introduced by shipwrecked slaves coming off a southron trading ship, who then formed a raiding party and began terrorizing local villages in Stagaris. Upon capture, the Macuahuitl were thrown out into the street, only to be adopted by Orc slaves. The Orcs have since spread the use of the Macuahuitl, and it has become a symbol of the Orcs.
Nagas

### Overview

Nagas are invaders from the southern jungle, arriving on humongous boats made of strong jungle wood. They come fleeing the centaurs, and are by far the most foreign to the inhabitants of the Elven Coast. Ordinarily, Nagas live extremely solitary lives, and do not generally congregate together. However, they will gather when their survival is threatened, and have proven to be extremely capable when doing so. The Naga invasion is less like an invasion and is much closer to an animal migration. After finding territory, the Naga will live in a secluded area and guard their territory, making everything they need.

### Traits

**Age**: Nagas live to be around 280-320 years old.

**Ability Score Increase**: +5 Wisdom, - 2 Constitution, -1 Charisma

**Alignment**: Tend towards neutrality.

**Size:** Nagas are usually 5 to 5.5 feet tall, and around 23 feet long.

**Speed:** 20

**Traits**: Can constrict, Scaly, Solitary. Cannot wear armor.
Nagas (Race)

Nagas are a reptilian Race, with the top half of a human and the bottom half of a basilisk. Hailing from the southern jungles, they themselves are migrating away from the Centaur hordes, who mistakenly believed that they were members of the Draco-Elf Empire.

### Bonus

Nagas are more often than not Deceptive, Cyncial, and Solitary.

**Ability Score Increase:** + 2 Dexterity

**Reputation**: Most do not even believe that Nagas exist.

**Traits**: Nagas can speak their own language, and two other languages of their choosing.
Executioner's Sword

The Executioner's Sword is a long, heavy double-edged two-handed sword designed for beheading. There is no tip to an Executioner's Sword. The Executioner's Sword is not normally used on a battlefield, but there have been instances where it has been used as a shock weapon. It can be found in the courts of many nobles all across the Elven Coast.
Falchion

The Falchion is a short single-edged sword that curves into it's jagged point. The Falchion has a very distinct shape, and is commonly known as an affordable sword. While originating in the Vineyard Kingdoms, the Falchion has spread all over the Elven Coast, being used by peasants as a primary weapon or by wealthier soldiers as a reliable sidearm.
Pike

The Pike is an extremely long spear that has been in use since before the arrival of humans in the Elven Coast. Incredibly useful when in formation against cavalry or other formations, the pike is incredibly cumbersome and virtually worthless in one to one combat. Traditionally the pike is an Elven Weapon, and pikes are still incredibly common in Elven Armies. Urban militias in the Human Kingdoms also use them, although only Vremdeland makes it a point to use pike formations in the field.
Draco-Elves

### Overview

Draco-Elves are descended from shipwrecked High Elves who landed in Dragon Bay with no food or water. They watched the Dragons in order to survive, and gradually learned their language. According to the Imperial House, the Dragons willingly gave these elves knowledge of the true Gods, and formed a covenant. After this point Draco-Elves were born. Their skin became tougher, their skin took on a peculiar hue, and they forsake the Elven gods. Draco-Elves then proclaimed a new empire, and started to conquer the world. Draco Elves live in an Imperial society, and view the master-servant relationship as the basic unit of society.

### Traits

**Age**: Draco-Elves live for on average 150-180 years.

**Ability Score Increase**: +1 Intelligence, +1 Constitution, +1 Strength

**Alignment**: Draco-Elves tend towards evil.

**Size**:Draco-Elves are on average 6-7 feet tall.

**Speed**: 30 Feet

**Traits**: Resist Magic

**Cantrips**: Claws of the Dragon
Flambard

The Flambard (also known as a Parade Sword) is a decorative two-handed sword that is longer than the Greatsword with a "flame" in the blade. Typically the Flambard is for parade use only, but some practical Flambards are made. These Flambards are usually only found in Lutzelland among mercenary captains, and are prohibitively expensive to own.
Trennians

### Overview

The Trennians are a hardy people from the far north. With narrow facial features, slanted eyes, small noses, and an unnatural lankiness about them, the average Trennian appears to be a ghost to most who would look at him. The Trennians made their way as hunters and skirmishers-for-hire, serving whatever Humyns would take them. When the Draco-Elves started to melt the ice, the Trennians were among the worst-affected. With no prey, the Polar Bears started to die out quickly. Losing their only source of income, the Trennians suggested the great exodus southwards. Now they serve as warriors in the great army, eagerly eyeing the weakened kingdoms.

### Traits

**Age**: Trennians live to be around 65-80 years old.

**Ability Score Increase**: +2 Wisdom, +2 Dexterity

**Alignment**: Trennians tend towards chaotic alignments.

**Size**: Trennians tend to be around 5.5 to 6.5 feet tall. Size medium.

**Speed:** 30 feet.
Paramerion

A Paramerion is a medium length, single-edged slightly curved sword. The Paramerion is commonly referred to as the "Armsman's Sabre" as it was incredibly common among the footsoldiers of the Second Elven Empire. Today the Paramerion is still in use among soldiers throughout the old Elven lands, and it's use has spread eastwards toward the occupied Tsardoms.
Elven Pantheon

### Overview

The Elven Pantheon is the oldest religion still worshipped in the Elven Coast, and is the one thing almost all Elves have in common. it is loose in structure, and has many gods. There is no central holy book, just the teachings passed down orally from priests. War is glorified in the Elven Pantheon, and the reestablishment of the Elven Empire is a

religious as well as ideological goal of all true Elves.

### Structure

Every community has multiple temples, each tended to by a priest. These priests serve the community, and serve as nationalistic firebrands that attempt to unite the Elves against their enemies. Unfortunately, every subrace of Elves has it's own version of the Pantheon, and calls to unify are normally ignored.

### List of Major Gods

* Byllarios (Storm God)
* Jinna (Sea God)
* Grannul (Law God, King of the Gods)
* Ghelus (Archery God)
* Millios (Broken God, Dark Elf only)
* Orthos (Underworld God)
* Gerredion (???)
* Heiros (Trickster God)
* Juliana (Earth Goddess)
* Sol (Sun God)
* Gemnos (Old Sun God, Sand Elf Only)
* Hernos (Messenger God)
* Satios (Winter God)
* Filla (Love Goddess)
* Zena (Fertility Goddess)

### Minor Gods

The Elven Pantheon also contains a large amount of minor gods, but these vary based on what type of Elves are present in the local parish.
Ratmen

### Overview

Ratmen are the foot soldiers of the Centaur armies. They serve the centaur horselords faithfully, and in return they get a steady supply of scraps for food, as well as weapons that are crafted from metal, and not the traditional stone weapons they are used to. The Centaurs found the ratmen in a forest, and seeing their use, civilized them into willing participants of a symbiotic relationship. Of course, the moment the centaurs don't need them the majority will die off, but until that point the ratmen have a place in the world.

### Traits

**Age:**Ratmen live to be 5-15 years old.

**Ability Score Increase:** -10 Strength, +10 Agility

**Alignment**: Ratmen tend towards evil.

**Size:** Ratmen are usually 1.5-2.5 feet tall. Size tiny.

**Speed:** 30 Feet

**Traits**: Tiny, Darkvision
Jeddart Staff

The Jeddart Staff is a polearm with a long shaft and a long blade, attached via a socket. The blade is typically slender, and the socket may have hooks on the end the blade is not attached to. The Jeddart Staff is in use as an infantry weapon in the northern kingdoms, particularly Chekynshire and Heyshire. It is also not uncommon to see the Jeddart Staff as a bodyguard's weapon, particularly guards of the nobility.
Quarterstaff

The Quarterstaff is a long staff with small metal heads at each end. The Quarterstaff is a weapon of the lower class, and it is not a particularly effective weapon against heavily armored opponents. However, the Quarterstaff is cheap and can be used quickly if you train with it. It can be found everywhere in the Elven Coast.
Sol-Invicta

### Overview

Sol-Invicta is the holy city of the Sun Elves as well as being the largest city in the Arkhaikos League. As a member of the Arkhaikos League it is an influential player in internal politics, and holds sway over the surrounding countryside. It has been proposed that Sol-Invicta become the new capital, but doing so would offend the storm elves. The city is patrolled by religious fanatics, and has a theocratic government.

**Total Population**: **320,000**

**Goods:**

* Weapons:Good
* Armor: Mediocre
* Magical Items: Excellent
* General Goods: Good
* Books: Good
Вяленая рыба-лезвие

**Вяленая рыба-лезвие** — это еда, которую можно приготовить на сушильной раме, а также найти в сундуке в ВОВ Индастриз.

Если съесть её, то персонаж восстановит 160 .

## Получение

 Вяленая рыба-лезвие

## Подарок

Вяленую рыбу-лезвие можно дарить жителям.

### Продажа

Вяленая рыба-лезвие может быть продана в:

* Магазин фермера
* Торговая станция гавани
* Булочная Марты
* Торговый пост Южного блока
* Круглый стол
* Все инструменты
* Конструкторы А&Г
* Лучший братан
* Магазин одежды
Faerie Elves

### Overview

Faerie Elves are descended from the Druid Yin. Yin lived an incredibly strange life, believing that creatures called faeries controlled the forest. As it turns out, he was correct. Yin coaxed faeries out of their thousand year sleep, and convinced them to join in the fight against the Orc invaders. The faeries befriended Yin, and he married a Faerie. His descendants are technically half-elves, but Elven blood is much stronger than Faerie blood. Faerie Elves live close to sacred forests, but not in them. Their Cities can grow quite large, and do not appear much different than other Elven cities at first glance. However, a sacred tree is always at the very center of a community, and it's roots tunnel under the entire community. Faerie Elves live in oligarchic societies, run by druids and nobles, each representing a segment of the community.

### Traits

**Age**:Faerie Elves tend to live for 130-150 years.

**Ability Score Increase**: +2 Intelligence, +2 Wisdom

**Alignment**: Faerie Elves tend towards good. Can be evil, but only for "justified" reasons.

**Size**: Faerie Elves are normally 5 to 5.5 feet tall.

**Speed**: 30 Feet

**Traits**: +6 to all Ability Scores in a sacred forest or near a sacred tree.

**Cantrips**: Nature's Ward , Minor Summoning
Sand Elves

### Overview

Sand Elves are descended from Istar, First Merchant of The Grand Caravan. Istar, while a pragmatic man, also cared deeply for the members of his caravan. While traveling across the Elven Coast, Istar saw the orcs kill indiscriminately, butchering all who came in their way. Mortified, Istar led his caravan to the great northern desert, trying desperately to escape with his people from the certain end they faced down south. However, while trekking across the desert, they found their horses were not suitable for desert travel. With no hope left, Istar made a desperate prayer to the god of the sun, Gemnos. He blessed Istar with divine blood for his troubles, and was shortly after killed by Sol. As a result, Sand Elves worship a dead god, Gemnos, and claim that he was not defeated. Naturally, this brings them into conflict with the Sun Elves as they are each the worshipers of the "true" sun god. Sand Elves live in grand trade cities, and despite what the name suggests, they do not live near deserts for the most part. Istar returned south, and his people weathered the Invasion. Sand Elves live under the First Merchant, who is a trader only in name. He rules over the Sand Elves in a meritocratic dictatorship. The Sand Elves view the individual as the fundamental unit of society.

### Traits

**Age:** Sand Elves usually live for 90-110 years.

**Ability Score Increase**: +2 Constitution, +2 Agility, +2 Strength

**Alignment**: Sand Elves tend towards no particular alignment.

**Size**:Sand Elves are on average 6-7 feet tall.

**Speed**: 30 Feet

**Traits:** Fire resistance, Slashing Resistance
Orespontos

### Overview

Orespontos (Fransuc: Orearn) is a city in the Kingdom of Latinkon. Not far from the border with the Latinoethes league, Orespontos serves as the seat of the Viceroy of the league. Of course, he officially does not live there, but the major governing apparatus of the league is run through here. With the coming war with Moetia, Orespontos is busy attempting to build a wall, as the city had never needed one in the past.

**Total Population**: 130,000

**Goods**:

* Weapons: Poor
* Armor: Poor
* Magical Items: Terrible
* General Goods: Poor
* Books: Great
Stagaris

### Overview

Stagaris is the oldest city in the Elven Coast, and is the cultural capital of the Elves. It's humongous population has outgrown the original walls, but they are not expanded past their original walls as a point of sacred tradition. It is said that goods of any type can be found in the market here, if you have the money. The mint is also located here, and Stagaris coins serve as the benchmark currency for the entire Elven Coast. The only weakness Stagaris has is a narrow bay, but it's navy more than makes up for that.

**Population: 480,000**

**Goods:**

* Weapons: Excellent
* Armor: Excellent
* Magical Items : Excellent
* General Goods: Excellent
* Books: Excellent
Prince Wilhelm

### Biography

**Prince Wilhelm,** styled **King Wilhelm** III, is the 3rd son of King Karl and a claimant to the throne of Lutzelland. Assigned as governor of Stohl, Wilhelm has spend his reign behaving in ways most would consider erratic. He has studied daemons, and has attempted to cast dark magic on multiple occasions. He also has been training armies of enslaved orcs, teaching them the ways of human warfare. As well as keeping this slave army, he has also trained a corps of Wizards to help him fight in the wars to come. An arbitrary man, he seeks the Kingship to further his own power. Most around him believe he is too bookish and disconnected from the world at large.

### Quick Facts

* **Age:** 42
* **Noble Standing:** Poor
* **Commoner Standing:** Poor
* **Church Standing**: Poor
* **Favorite Class**: Warlock
* **Alignment**: Neutral Evil
Axiao League

## Overview

The Axiao League, meaning Fortuitous League, is a minor power and local rival to the City of Stagaris. The Axiao League is famous for producing aventurers, but has accomplished little in it's long existence. Most simply think of it as a stopping point for great heroes on their journey to bigger and better things. Recently, a band of adventurers have returned and started making waves by suggesting an official adventurers school, but the government has declined.

### Demographics

**Total Population**: 2,400,000

* 65% Storm Elves
* 30% Sea Elves
* 5% Other

### Major Cities

* Bauris
* Eryphesna
Stone Orcs

### Overview

Stone Orcs were the architects of the Orc army, building their large, jagged fortresses. None of these still stand, as they were all torn down during the subjugation. The Stone Orcs built for their masters too, building tall walls for their cities, and generally being loyal slaves. Upon being freed, the Stone Orcs fled to the mountains, building mini forts that resemble the great fortresses of old. Here they bicker among themselves, with nothing to do except kick their goblin slaves as they mine away for more stone. They are ruled by the Head Builders, who plan out the construction of new buildings, and keep away from all other aspects of life. They view the master-student relationship as the fundamental unit of society.

### Traits

**Age**: Stone Orcs live for 30-45 years.

**Ability Score Increase**: +6 Constitution, -3 Agility

**Alignment**: Stone Orcs are locked into neutrality.

**Size**: Stone Orcs are on average 6.5-7.5 feet tall.

**Speed**: 30 feet

**Traits**: Resist bludgeoning
Arkhaikos League

## Overview

The Arkhaikos League is ,as the name suggests, the oldest league of cities in the Elven Coast. Literally meaning 'ancient league', the Arkhaikos league reflects this in quite a few ugly ways. It's antiquated constitution gives each city way too much autonomy, there is no central tax system, and the position of Archon has been kept purposefully vacant since Sol ascended to godhood. If the Arkhaikos league is to overcome its problems, it must modernize and change the half theocratic-half democratic aspect of it's society. Because of oncoming changes to the league, a civil war might break out between Sun Elves and Storm Elves.

### Demographics

**Total Population**: 5,800,000

* 45% Sun Elves
* 30% Storm Elves
* 20% Sea Elves
* 5% Other

### Major Cities

* Sol-Invicta
* Rhitagoria
* Kallosia
* Nysonia
Centaurs

### Overview

Centaurs are a universally hated race, conquerors and raiders with a strange foreign religion. Arriving in 2557 P.I, the Centaurs are the newest race in the Elven Coast. Centaurs live a nomadic lifestyle, patrolling the great steppes in hopes of finding loot and tribute. After receiving a call from the great spirit, the Centaurs struck out from the steppes in the millions, enslaving many kingdoms and empires. As of 2597, they are in an uneasy truce with the realms of the Elven Coast, but they still raid and sack towns daily. Centaurs are organized under Kaans, and view the clan as the fundamental unit of society.

### Traits

**Age**: Centaurs live for 30-45 years.

**Ability Score Increase:** +5 Constitution, +2 Agility

**Alignment**: Centaurs do not tend towards any specific alignment.

**Size**: Centaurs are 6-9 Feet tall. Size Medium or Large.

**Speed**: 45 feet.

**Traits**: Cannot fit in humanoid armor.
Dodosphora

### Overview

Dodosphora (Fransuc: Deleaux) is a city in the Kingdom of Latinkon. Dodosphora is one of the two brothers, and shares a local rivalry with Teganthus. Unlike Teganthus, Dodosphora is on a steady decline. What once was a bustling city has fallen into a state of disrepair. Most elves left, and there is no incentive for more human colonists to settle. However, Dodosphora does recieve a considerable amount of traders that miss the stop in Teganthus, and makes a healthy profit in the mercenary business.

**Total Population**: 70,000

**Goods**:

* Weapons: Mediocre
* Armor: Poor
* Magical Items: Terrible
* General Goods: Okay
* Books: Okay
Aelingas

### Overview

The Aelingas are a people from the islands just below the ice caps, who lived their lives trading with southern kingdoms and sending the goods to the glacial cities of the humyns. They were the first impacted by the Draco-Elf raids, and built the ships for the fleet. Strongly resembling half-elves, it is believed that they are the result of centuries of Half-Elf breeding. Their pale skin and light hair are always accompanied by a religious neck tattoo, applied at birth as an offering to the cold god.

### Traits

**Age**: Aelingas usually live to be 90-100 years old.

**Ability Score Increase**: +3 Intelligence, +2 Wisdom

**Alignment**: Aelingas don't tend towards any specific alignment.

**Size**: Aelingas are on average 5.5 to 6.5 feet tall.

**Speed:** 30 feet.
Hanger

The Hanger is a bastardization of a Cutlass that is lighter and slightly less curved. The Hanger is used by light horsemen in the Northern Kingdoms as well as in The Old Kingdoms. These "Bordermen" normally act as scouts, and are trained to fight mounted and dismounted. As such, the Hanger is suited for mounted and dismounted combat and, unlike the Cutlass, can be used with a shield without being unbalanced.
Stained Elves

### Overview

Stained Elves claim descent from the Fallen King Trystos, who ruled in what is now the Keltoi Confederation. King Trystos was arrogant, and refused to acknowledge the supremacy of any god over his domain. Naturally, quite a few gods were angered at this, and came down to duel him. Trystos beat every one in a fight, and was ready to claim victory. However, the god of trickery, Hieros, had other plans. Hieros told Trystos he would fight him with one hand behind his back and win, to Trystos' ire. However, Trystos did not foresee his arm getting cut off and held behind Hieros' back until he bled out. Satisfied, Heiros showed mercy to Trystos, and gave him and his descendants his divine blood. But of course, there was a catch. They had divine blood, but were eternally stained slightly red in patches from the blood from Trystos' hand. Stained Elves value fair deals and are steadfast, but some among them adhere more to Hieros' ideology. They live in towns and cities, structured under Fallen Kings who have the most stained bloodline. They value the individual as the basic unit of society, and both worship and curse Hieros' as their god.

###

### Traits

**Age**: Stained Elves live for 100-120 years.

**Ability Score Increase**: +4 Wisdom, -1 Intelligence

**Alignment**: Stained Elves tend towards neutral good or evil,or true neutral.

**Size**: Stained Elves are on average 5.5-6.5 feet tall.

**Speed**: 30 Feet

**Traits**:Need double check for persuasion, Resist Curse

**Cantrips**: Shenanigan
High Elves

### Overview

The high elves claim to be of the purest blood of the old elves of the first empire. However, this is not the truth. The High Elves are descended from God-King Partos of the Arkhaikos League, who used a loophole in the law to coerce Grannul, the god of laws, into giving Partos' descendants his divine blood. As a result, the High Elves are highly

legalistic people, and incredibly devout. They are also the most supremacist of the elves, even hating humans because of the historical enmity between their peoples. They value the parish as the fundamental unit of society, and live in theocratic oligarchies.

### Traits

**Age**: High Elves live for longer periods of time, 110-140 years.

**Ability Score Increase**: +5 Intelligence, +2 Wisdom ,-2 Charisma

**Alignment**: Locked into lawful evil, good, or neutral.

**Size:**High Elves are on average 5.5 to 6.5 feet tall. Size Medium.

**Speed:** 30 Feet

**Cantrips**: Shining Force Blast
Goedendag

The Goedendag is a short wooden pole with a metal cast over the end with a short spike protruding out from it. The goedendag is a peasant's weapon, and can be used as a bludgeon or with the spike at the end. Unlike most polearms, the Goedendag is useful in close quarters. The Goedendag is found only in militias or in use by bandits, typically only in Sceadaland or Caegmunt, although the Goedendag has been seen as far afield as Latinkon.
Humyns

### Overview

Humyns are the most populous of the invaders coming in the northern ships, and the sight of them terrifies the average Human. Humyns appear similar to Humans, if slightly taller and, most noticeably, much paler. Humyns have organized their exodus south after an encounter with the Draco-Elf empire, who proceeded to melt their glacial homes. Strikingly, Humyns managed to cultivate an advanced society in the ice caps, with magnificent fortresses built of ice and stone. It is rumored that Humyns are the result of Humans slowly losing their soul due to distance from warmth and gods.

### Traits

**Age:** Humyns live to be 75-90 years on average.

**Ability Score Increase**: +1 to all scores except charisma. -2 Charisma.

**Alignment**: Humyns tend towards neutrality. Not usually chaotic.

**Size:** Humyns are on average 5.5 to 6.5 feet tall. Size medium.

**Speed**: 30 feet
Cult of Grotoun

### Overview

The Cult of Grotoun is a minor religion followed by some noble houses in Bretagne, Vertpui, and Moetia. Their central belief is worship of Grotoun, an ancient Dwarf god. It was founded in 1856 after an archaeological dig in some

dwarven ruins in Bretagne. Grotoun is the Dwarven god of Time, and they believe him to be the most powerful of all gods. They worship at dwarven ruins, believing their continued existence to be proof of the existence of Grotoun. Dwarf-Descended are especially drawn to this religion, and they find a nationalistic identity in it. There is no specific structure to the cult, and there is no ordained priesthood either.
Dynastic Cult

### Overview

The Dynastic Cult is the worship of the first emperor and those descended from him. As such, The Imperial Dynasty and certain noble houses are considered divine. They believe the First Emperor, Klavkh (Clovis), was Divine dressed as mortal, and that he and his wife gave birth to gods. This belief is artificial, and was created by the Second Emperor, Grak, as a means to assert control over the populace and to give him a divine right to rule.

### Structure

The Dynastic Cult is pushed through Imperial Temples, which also sometimes function as police station. The faith has full military and civil power to punish anyone it sees as criminal, and uses this privilege frequently. Although, like all aspects of the Draco-Elf Empire, it is under the firm control of the Emperor and his ministers. The minister of Religion is the official head of the cult.
Axe Club

The Axe Club arrived with swarthy traders from the far south, and upon introduction was looked upon as an oddity by most. Still, the combination between an axe and club proved useful, and it has found some limited use in the Elven Coast among those looking for a cheap weapon, including bandits and rebels.
Lance

2x Critical Chance when on Horse

Can Break

The Lance is entirely a Horseman's Weapon, and is completely useless on foot. The purpose of the lance is to pierce opponents from horseback, and it comes in many different forms in various countries. The lance has been in use continuously in some form since the domestication of the horse. It is ubiquitous on every battlefield.
Rune Elves

### Overview

Rune Elves are descended from the legendary craftsman Emperor Hegios III. Hegios knew that the orcs would be the end of his people, and tried endlessly to prevent the apocalypse.After making countless enchanted weapons that killed thousands of orcs in one blow, he thought he had saved his people. But even this couldn't stop the orc onslaught. Finally, he used his tools on himself and his family. Carving magical runes into himself, he gained immense magical reserves of power. However, it came at a price. He lost the knowledge to create these runes, and they would drain the life out of him if he drained them completely. He died defending the Imperial Homelands, as well as all his sons. But his unborn grandchild was born with the runes, albeit weaker than his. Continuing down the generational line, children continue to be born with slightly weaker runes than their parents. Rune Elves live as craftsmen, mages, and warriors. They are proud of their runes, and use them for many purposes. The Rune Elves live in large towns, or in special quarters of cities owned by other species. They value the family as the fundamental unit of society.

### Traits

**Age**: Rune Elves live to be 80-110 years old.

**Ability Score Increase**: +1 Intelligence

**Alignment**: Rune Elves do not tend towards any alignment

**Size:**Rune Elves are usually around 5.5-6.5 feet tall.

**Speed:**30 Feet

**Traits**: +2 uses of a spell before rest.

**Cantrips**: Arcana Rune
Acceptable Classes

## Strength

* Beserker
* Crusader
* Dragoon
* Gladiator
* Barbarian
* Paladin

## Constitution

* Bulwark
* Commander
* Samurai
* Legendary Weapon Wielder

## Dexterity

* Pirate
* Rogue
* Bladedancer
* Ranger
* Monster Hunter
* Pyromancer

## Intelligence

* Wizard
* Sorcerer
* Battlemage
* Summoner
* Healer
* Magus
* Mystic

## Wisdom

* Warlock
* Druid
* Cleric
* Guardian
* Inquisitor

## Charisma

* Bard
* Tarot Mage
Fauns

### Overview

Fauns are ancient creatures, having been around for an incredibly long time as friends with the Nymphs. Fauns live peaceful lives in small, secluded forest villages. They live in proto-communistic societies, with wealth shared among all. The Fauns view the collective as the basic unit of society.

### Traits

**Age:** Fauns live for 50-70 years.

**Ability Score Increase**: +3 Charisma, +2 Wisdom

**Alignment**: Fauns are restricted to lawful or neutral good alignments.

**Size:** Fauns are 4.5 to 5.5 feet tall. Size Medium

**Speed**: 25 Feet

**Traits**: Nature Resistance

**Cantrips**: Nature's Ward
Prince Maximilian

### Biography

**Prince Maximilian**, styled as **King Maximilian** **XIV**, is the 6th son of King Karl and claimant to the throne of Lutzelland. Assigned as the governor of Gerheben, he is known as the Merchant Prince. He is a bold and fiscally minded man, who uses cutthroat methods to secure his power base. He has implemented a series of reforms that has drastically improved the regions wealth, if at the expense of the church and nobles. He has little legal backing for the throne, and relies on the wealth he has to make things right. He controls a newly wealthy area of the kingdom, and his army is primarily composed of foreign mercenaries.

### Quick Facts

* **Age:** 34
* **Noble Standing**: Okay
* **Commoner Standing**: Good
* **Church Standing**: Poor
* **Favorite Class**: Pirate
* **Alignment**: True Neutral
Kama-Yari

The Kama-Yari is a foreign weapon brought to the Elven Coast by the Samurai Mercenaries currently employed by Prince Karl of Lutzelland. It consists of a long spear with a smaller blade in a cross section to form a lopsided T shape. The Kama-Yari is used as an anti-cavalry weapon, and the purpose of the secondary blade is to hook off horsemen from their horses. Currently, only the Samurai possess these weapons.
Latinkon

## Overview

The kingdom of Latinkon was created 80 years ago by a group of human adventurers and knights who adventured into the Elven Heartland. After establishment, the Kingdom of Latinkon has rapidly expanded into being one of the two hegemons of the Elven Coast. The land is rich and fertile here, and covered in prosperous farms. These farms have enabled Latinkon to fuel it's large population, and domineer over the neighboring leagues and kingdoms. Only Moetia is large enough to challenge Latinkon, and they are currently fighting for influence in the great courts of the Elven coast. Soon, however, it will descend into all out war. The king has mobilized his knights, and marches to war against Moetia and the states aligned with them. The outcome of this war likely determines the fate of the Elven peoples, as Latinkon has adopted a policy of enslaving or "assimilating" the elves. Should Latinkon win, it is likely the Elven Coast shall cease to be Elven. Latinkon is split into two administrative divisions, the Royal Territory, and the southern Duchy of Ageos

### Demographics

**Total Population**: 24,000,000

* 30% Humans
* 30% Half Elves
* 40% Other Elves

### Major Cities

* Baronassa
* Idamum
* Nicidon
* Akrox
* Agissos
* Teganthus
* Arsene
* Dodosphora
* Orespontos
Scythe

The scythe is a peasant's tool that is used to harvest crops. Consisting of a curved single edged blade fitted to the top of a short wooden shaft, the scythe is a cheap weapon. Typically, scythes are made of cheap metals and are of low quality. Some scythes have been adapted for military use by shortening their blade, and serve as makeshift weapons for levies across the Elven Coast.
Goblins (Race)

Goblins arrived with the Orcs in the Orc Invasion, and have always lived their lives of servitude. They have their own spiritual, cultural, and military tradition, but the orcs have suppressed this as much as they possibly could. The goblins are forced to follow the Orcs wherever they go, and even during the subjugation they were allowed to be kept as slaves to the Orcs. Goblins are constantly on the bottom rung of whatever ladder they are on, and most are content. Some, however, flee to old cave and build "dungeons", which they then inhabit as free peoples. Well, until other, stronger races come and take it back from them.

###

### Bonus

Goblins are more often than not cowardly, crafty, and selfish.

**Ability Score Increase**: -8 Strength, -6 Constitution, +4 Wisdom, +4 Agility

**Alignment:** Goblins are not barred from any alignment.

**Reputation**: Looked upon better than Orcs, but looked down upon like servile trash.

**Traits**: All goblins speak a corrupted dialect of Orcish, and one other language of their choosing. They worship the Goblish Pantheon.
Church of Impending Doom

### Overview

The Church of Impending doom is a new religion, claiming that the end of the world is nigh. It attracts followers of all races, and is especially popular with the poor. They claim that the recent unrest is a sign of the end times. The only thing that can be done is pray to the Grandfather, the guardian of all life. Only by praying can you prevent the end times. Some priests, however, believe that the end times should be ushered in, as the Grandfather welcomes all dead.

### Structure

The clergy of the Church is decentralized, but they all heed the Caller. The Caller writes all scripture and is in direct contact with the Grandfather. Currently, the fourth Caller is in office, and 8 holy books have been written, describing the Grandfather's plans.
Horseman's Pick

The Horseman's Pick is a long hammer with an exceptionally long pick on the reverse end. It is commonly used as a mounted weapon in Grekpole, Ltivgora, and the Occupied Tsardoms. The Horseman's Pick can be used on foot with a small shield, but it's effectiveness is slightly diminished as it relies on momentum. It can be found in the Old Kingdoms as well as some former territories of the Elven Empire.
Blood Elves

### Overview

Blood Elves are descended from Otheus, the Elf Hero who ventured into the underworld to bring back his companions after an orc raid killed all of them. The god of the Underworld, Orthos, laid out challenges before Otheus, but Otheus completed every one. Orthos was so impressed that he gave Otheus his companions back, and gave him hs divine blood to pass on to his descendants. Blood Elves worship Orthos, and see death as a way to pay him back for their continued survival. To die in battle, to be murdered, to be killed in a bank robbery gone wrong, all of these are acceptable ends to the god of death. Reflecting this, Blood Elves value those who can send the most men, elves, or orcs to the afterlife. They are not necessarily malicious in doing this, however the more devout do see murder as an acceptable way of sending scum into the great pits. Shadowy cabals of assassins operate from major temples, and their leaders thoughtfully imagine new ways of dealing death to the infidel. Blood Elves live in a theocratic society, and view the individual as the basic unit of society.

### Traits

**Age**: Blood Elves live for 80-110 years.

**Ability Score Increase**:+2 Agility, + 1 Strength

**Alignment**: Blood Elves tend towards Neutrality or Evil

**Size**: Blood Elves are on average 5-6 feet tall. Size Medium.

**Speed**:30 feet

**Traits:**Necrotic Resistance

**Cantrips**: Blood Blade , Bloodbridge , Blood Transfer
Bauris

### Overview

Bauris is the capital city of the Axiao League. Famous for it's many inns and taverns, Bauris is a fine tourist destination for many Elves. As anything more than a tourist spot, it is a complete failure. There is little to no industry, a meager dockyard, and a small population. Due to a lack of trade, little goods can be found in the city. Recently, a smugglers ring has caught the attention of the city, and occasionally violence breaks out in the streets.

**Population**: 110,000

**Goods:**

* Weapons: Poor
* Armor: Poor
* Magical Items: Terrible
* General Goods: Okay
* Books: Poor
Bardiche

A Bardiche is a long, two-handed axe with a unique crescent moon shaped axe head. The Bardiche is in use by the Boyars of the Occupied Tsardoms, as well as being a common infantry weapon among the professional soldiery. The Bardiche can also be found in the Old Kingdoms, although it is less popular than the Atgeir.
War Club

The War Club (or Spiked Club) is a simple mace developed by lower class warriors looking to penetrate the armor of heavily armored soldiers. It consists of spikes inserted into a simple wooden, or possibly metal, handle. The War Club is most common in Latinkon, where the local Elves and the conquering Humans both use it against each other. Of course, variations of the War Club can be found almost anywhere.