recursal/Fanatic-Fandom huggingface dataset:
Hris Shadow-Killer

Armorial of the Iron Blood Chapter.

**Hris Shadow-Killer** currently serves as the Iron Blood Chapter's Captain of the 3rd Company.

## History

Born on the chapter homeworld of the Iron Blood, the Hris joined as a young man at the same time as his fellow clansman Thuther. The two were rivals of sorts, all the way through their training.

In time however, when they became full battle brothers, Thuther fell to the Blood Rage, and would've killed another battle brother had Hris not stopped him and calmed him down. Since then Hris has been the sheath to Thuther, who in turn has became his shield of sorts when Hris became a company captain. Through their unique relationship, Hris was able to keep Thuther by his side all through their long years of service and serve as the anchor for his sanity.

## Personality

A surprisingly jovial and charismatic Astartes, despite his name Hris can often put even the most scared Guardsmen to ease. The only person he can't seem to cheer up is Thuther, with whom he shares a very brotherly relationship, both annoying each other.

Despite how friendly he seems, he gained his name of 'Shadow-Killer' for a reason, and when it is required, Hris is down right cold hearted with whom he would kill. The only people ponder if he could slay, if required is Thuther.

## Abilities and Traits

As a captain Hris has leadership skill and tactical experience. He known less for these traits however and more for his stealth, which can at times even get the drop on his battle brothers. He is also a skilled sniper.

## Equipment

* Storm Bolter: Hris prefers this form of Bolter Weaponry to any other.
* Power Sword:

## Relations

### Friends and Allies

* Thuther: Friends since they both joined the chapter, the two have fought beside each other, and annoyed each other with their polar personalities, this and their similar appearance have lead some to ponder if they are in-fact half brothers.
Fury Crusade

The **Fury Crusade** was a joint-Imperial crusade carried out by the Death Templars, Sable Lions and Iron Scorpions Chapters against the bloodthirsty Skullsworn Khorne Daemonkin warband in the Ixaniad Sector. The brutal and grinding campaign lasted for nearly a decade, but in the end, these Scions of Dorn Chapters emerged triumphant and halted the Skullsworn's slaughter, though at great, personal cost in the lives of their battle-brothers and Imperial citizens.

## History

Leading a frenzied mass of lesser Khorne Daemonkin warbands, the Skullsworn launched a brutal invasion into the Ixaniad Sector, leaving a trail of destruction and death in their wake. With a frenzied appetite for wanton destruction and murder in the name of the Blood God, they mercilessly slaughtered billions of Imperial citizens across multiple worlds. In response to this horrific threat, the High Lords of Terra called upon the Sable Lions, Death Templars, and Iron Scorpions Chapters, all successors of the Scions of Dorn, to put an end to the slaughter. United in purpose, these three Chapters embarked on the Fury Crusade, launching a relentless war against the Skullsworn and their unholy followers.

The war that ensued was long and bloody, lasting for years as the Scions of Dorn Successor Chapters fought to halt the brutal onslaught of the Skullsworn. They faced countless battles, enduring heavy casualties on both sides and sacrificing the lives of their battle-brothers and countless Imperial citizens to achieve victory. Through unwavering resolve, unyielding combat skills, and a deep devotion to the Emperor and the ideals of their Primarch Rogal Dorn, the triumvirate of Scions of Dorn Chapters ultimately brought an end to the slaughter perpetrated by the Skullsworn.

The combined might of the Sable Lions, Death Templars, and Iron Scorpions proved instrumental in turning the tide of the conflict and securing victory for the Imperium. However, the cost of this triumph was significant, with the loss of numerous battle-brothers and countless lives of Imperial citizens. The Fury Crusade serves as a testament to the grim determination and sacrifice of the Scions of Dorn Successor Chapters in the face of unimaginable chaos and bloodshed, upholding their duty to protect the Imperium and purge the enemies of the Emperor.

The brutal war against the Skullsworn stands as a grim reminder of the unending struggle between the forces of Chaos and the defenders of humanity, highlighting the constant need for vigilance and the indomitable spirit of the Adeptus Astartes in defending the Imperium against such malevolent threats.
First Cordanian-Severan Dominate War

The **First Cordanian-Severan Dominate War** was an Imperial castigation campaign carried out by the 501st Cordanian MIR and other military forces of the Imperium of Man against the secessionist forces of the Severan Dominate of the Spinward Front in the Calixis Sector of the Segmentum Obscurus.

## History

Several years after the Calixis Sector seceded from the Imperium of Man under the leadership of the former Sub-sector Governor of the Periphery, Duke Severus XIII of Kulth and became the Severan Dominate. The 501st and several Cordanian Regiments was sent to reclaim the system and bring them back into Imperial Compliance. They soon found out that they have made deals with some of the vile xenos races. One of these race was their most hated foe, the vile Drukhari. Finding evidence of this and the heresy that the Severan Dominate was doing to their own citizens. They quickly went to the Haeresis System and begun their first campaign. They may have known that the Imperium was coming but they did not know how fast the Cordanians would arrived and begin their attacks. They manage to quickly take out the system's fleet, Planetary defense weapons and then made planetfall. Within two days, they establish a FOB on the capital planet of the system. The 501st, 560th, and the 412th Cordanian Regiments will handle the Capital planet while the other Cordanian Regiments will bring the other planets and research stations back to Imperial Compliance. By the end of the year, the war was won. But they stuck around a bit longer so that the system has a strong defense for Imperium and the loyal citizens were safe from any counter-attack from the Severan Dominate or any other enemy of man.
First Hunt of the Dawn

The **First Hunt of the Dawn** was the first recorded campaign conducted by the newly created Dawn's Wolves Space Marine Chapter which was comprised entirely of newly revealed Primaris Space Marines on several Imperial worlds within the Segmentum Obscurus following the formation of the Cicatrix Maledictum after the fall of Cadia during the 13th Black Crusade. After the conclusion of this three-year long campaign, the Dawn's Wolves, along with their fellow Scions of Russ Successor Chapters - the Kelpher's Hunters, Dusk Howlers and Crimson Prowlers - would form a collective known as the Sons of Russ.

## Background

Following the formation of the newly created Dawn's Wolves Space Marine Chapter, they decided to eschew the claiming of a world. They desired not to waste time consolidating defenses on a world which would tie them down to it. instead, they ventured immediately into the fray, attacking any and all opponents they could find as they made their way from the Pit of Raukos to the baleful Eye of Terror. The cold fury of those Sons of Russ descended on thousands of planets, asteroids and space station, as they purged pirates, cultists and all manner of xenos. Only when meeting with the ferocious Kelpher's Hunter, Dusk Howlers and Crimson Prowlers did the First Hunt end.
Flayed Head Kabal Raids

Armorial of the Storm Zealots Chapter.

The **Flayed Head Kabal Raids** was a series of conflicts that occurred when a massive Drukhari raiding party attacked the hive city of Tel Akko on the Storm Zealots' homeworld of Jeras. Though a small Storm Zealots strike managed to successfully defend the citizens of this hive city and drive away the Drukhari corsairs, regretfully, their company commander was killed during the ensuing conflict.

## History

A massive invasion of a Dark Eldar Corsair raiding party, under the leadership of Archon Kaviel of the Kabal of the the Flayed Head, which terrorised the citizen of Tel Akko on Jeras. Captain Jeremiah Chaim along with his 3rd Company led his Assault Marines in a counter-strike on the raider fleets. After fending off the attack Captain Jeremiah, alongside Sergeant Avishai ben Zion, led the rest of the 3rd Company to strike the Dark Eldar command slave skimmer to free the Jerasian from the captivity. Unfortunately the Captain was mortally wounded by a stray Disintegrator Cannon shot from the Dark Eldar. Upon his dying breath Captain Jeremiah ordered Avishai to assume command and take his place as Captain.

A day after the incident that killed his mentor and former Captain, with great fury and vengeance, newly promoted Captain Avishai led a suicidal rescue mission with half of his 3rd Company to board the Dark Eldar Corsair flagship *The Great Flayer* that was hovering above Jeras' skies. With the support of Stormraven gunships by the 8th Company, the 3rd Company successfully boarded the flagship, and once inside, a vicious, bloody battle erupted between the Storm Zealots and the Flayed Head Kabal. The casualties on both sides were heavy, as the Dark Eldar, used to wanton slaughter and torture, were massacred by the Astartes' slashing chainswords, force-axes, and power swords.

Captain Avishai and the 3rd Company successfully freed the human prisoners inside the flagship and managed to destroy it by placing explosive charges inside the ship's engine core. The ruins of *The Great Flayer* still lie half-buried beneath the sands of the Great Western Desert, as a stark warning to the Dark Eldar - this fate also awaits you. Hailed on thousands of vox channels across city of Tel Akko, the 3rd Company were glorified for their successful defence and rescue of its citizens, and Captain Avishai were officially honoured by the Chapter Master and the Planetary Governor.
Castigation of Rubus Prime

The **Castigation of Rubus Prime** was a xenocidal extermination campaign conducted by the savage and merciless Blood Vultures Space Marine Chapter against the vile Drukhari upon the dwarf planet Rubus Prime, located adjacent to their Chapter homeworld of Regark. Not willing to countenance their presence, the Blood Vultures executed a brutal and bloody campaign against the vile xenos, eradicating their presence utterly.

## History

Rubus Prime is a dwarf planet near Regark, that is said to have been inhabited by the xenos known as the Drukhari. These vile xenos did not want to wage war with the bloody-handed and kill-thirsty Chapter. But Haron Thas, the current Blood Master of the Blood Vultures, did not want to have the civilian population put at risk for a potential attack by these marauding corsairs. Therefore, he took the initiative and led his elite 'Blood Company' (1st Assault Company), the 'Black Vultures' (2nd Veteran Company) and three other Battle Companies, and launched a xenocidal campaign to exterminate the Drukhari presence on Rubus Prime.

The Blood Vultures first barraged the dwarf planet with an orbital saturation bombardment followed up by a massive drop pod assault. Over the course of three weeks, the Chapter waged a brutal campaign of extermination against the Drukhari, leaving no room for mercy or compromise. The xenos were mercilessly slaughtered, and those who survived were driven to flee before the wrath of the blood-maddened Astartes, retreating from the wrath of these Angels of Death.

Despite the ferocity of the campaign, the Blood Vultures themselves only sustained minor casualties, showcasing their prowess and tactical acumen in dealing with this xenos threat. This successful campaign further bolstered the Chapter's already fearsome reputation across their region of the galaxy, evoking both awe and fear among allies and enemies alike. Despite the Blood Vultures' commitment to the defence of their homeworld and the Imperium at large, this has come at the cost of embracing their merciless and bloody-handed nature. They serve as a stark reminder of the grim reality of warfare in the modern era and the lengths to which this Chapter will go to ensure the survival and security of humanity.
First Cabal Invasion of Pueblo

Pict of Pueblo

The **First Cabal Invasion of Pueblo** was a defensive campaign fought by the renegade Void Paladins Space Marine Chapter and their Confederate allies in the defense of their homeworld of Pueblo from the mysterious faction known as the Cabal of Destiny.

## Background

The first attempt by the Cabal to secure more gene-seed or otherwise destroy the Void Paladins or their recruitment base. They secured a foothold on the moon away from the forge hives and from there pushed straight to the surface of the planet. While the chaos forces of the Cabal invaded Pueblo their Dark Mechanicum allies attacked the Forgehives that dotted the moon, fierce Titan battles raged across the surface while Knights and Skitarii fought amongst their feet.

Once the Cabal held a foothold on the surface slaves were gathered and a ritual was conducted to bring forth daemons and from there fully assaulted Abbaheim. During this conflict Athirlyn forces stationed in their quarter of Abbaheim not only defended their section of the city but took in as many civilians as possible while also ranging out with kill teams to hold back the Chaos forces. Iterator Ullius, the First Dominus Veritas, died during the First Cabal Invasion of Pueblo fighting the daemonic hordes ravaging civilians in the streets of Abbaheim. To this day in Abbaheim the residential area he died defending is named the Ulllius Quarter.

After several years of intense fighting they are pushed off the planet and out of the system after very heavy losses, especially on the part of the Rorarii and Confederates themselves from the daemonic urban warfare.
From the Darkness

**From the Darkness** was an infamous purgation campaign carried out by the Mortarchs Serpentia Space Marine Chapter against the recalcitrant cardinal world of Karra II, which had fallen to the corrupting influence of the Chaos Pleasure God, Slaanesh.

## History

In the wake of the Reign of Blood and the Plague of Unbelief, Chaos Cult sects rose up across the Imperium. On the cardinal world of Karra II, Ecclesiarchy Cardinal, Potur Kray the illuminator, descends into the depravity of pleasure, and succumbs to the will of Slaanesh. For over eighty years he poisoned the minds of his subjects and population, culminating in all-out rebellion and hedonism as the world erupts in an orgy of ecstasy and violence. However, amid the chaos, the shadows begin to deepen, and grey, smoke like fog begins to form amidst the fires and incense. This fog grew, and deepened, until cities were blanketed in a thick layer of impenetrable smoke. The screams rose -- not the screams of pain and pleasure, but screams of fear -- mixed with a hollow, bone-chilling rattle. Within weeks, the screams came to an end, and nothing but silence haunted the deserted cardinal cities.

The smoke receded, revealing the once sanctified constructs now hideously disfigured with chaotic depravity, and littered, from the highest tower to the lowest sewer, with the bodies of slaughtered heretics. Imperial forces that respond to the supposed threat arrives to find not a soul alive on the surface of the world, and the cardinal's sins exposed to the light. Of the attackers, no sign was found, save for a single, solitary mark, carved into the wall above the butchered, mutated body of the heretic cardinal. A frightening symbol in the shape of a coiled, skeletal serpent.
Gorth

Depiction of Gorth,

**Gorth** is a minor god of Order, whose role is that of a preserver and defender of tradition and constancy, for he is a unique primordial entity that represents one of mankind's most basest fears - that of change.

## Background

Known officially to Imperial Priests as "St. Gorth of the Rock", Gorth is a God who is born of one of the strongest of human fears, the fear of change. Gorth is a preserver and a defender, a God of tradition and constancy. For centuries, man has feared the future and has relied upon the lessons of the past for his guidance, eschewing the unknown the the new. Though Gorth was a dissipating force before the Horus Heresy, when hope and optimism for the future starved him of sustenance, ten thousand years of stagnation, fear and rigid dogmatism have made Gorth a mighty power again. Typically shown as a armoured warrior, dressed in the style of the glorious past and bearing a great shield in one hand, and a scroll of commandments in the other. Gorth is like the Chaos God Tzeentch - a God of knowledge. However, while the followers of Tzeentch chase through the stars seeking the new and the mysterious, the breakthrough and the game changing discovery, Gorth represents certainty and eternal truths.

Gorth's followers form strictly hierarchical communities based on ancient laws and rituals, almost always lead by Councils of Elders or Ancient Noble Families, that lead isolationist existence's on the fringe of the Imperium, making contact only in times of war or when they are called on to play the Imperial Tithe, and they excel at both. Though they are often considered slow and plodding, the 'Armies of St. Gorth' as these Regiments of the Imperial Guard are known, are well trained and well versed in tired and tested tactics and stratagems. However, amongst the Gorthian communities, the highest pursuit is the study of history and the preservation of knowledge. Indeed, for this task they are considered most valuable by the Imperium. Countless regiments of Imperial Guard are the equal of the Gorthians, but the Librariums of their home worlds are beyond compare if you wish to seek uncorrupted knowledge.

Gorth, respectful of existing Imperial power structures, has never sought to force himself upon the Imperium in the manner of Pax or Haud. Never claiming to be a God lest he cause strife by challenging the Emperor, Gorth allows humanity to worship him as a simple Saint. This does not mean he does not wish to be so worshipped, but Gorth is averse to violent change. Those highest among his Followers know that one day the Imperium will be ready to accept Gorth as a God, and work slowly and patiently for that day. However, despite their innocent appearance and mild actions, many see the Cult of Gorth as a negative influence, slowly and quietly preventing the Imperium from evolving or acting in the radical manner that is needed to survive in dangerous times. Many in the Inquisition claim that the Cult of Gorth is a force of stagnation and backwardness and that it must be uprooted if the Imperium is too change.
House Balor

Heraldic Symbol of House Balor

Once stalwart Knights in the service of the Adeptus Mechanicus, House Balor was slowly and carefully corrupted over generations by the machinations of a Traitor Astartes Lord. Casting aside their old oaths for a new faith, the traitor Nobles of the Balor line now go to war at the call of the Dagon, bringing horror and annihilation to their former masters.

## Homeworld

A cool-temperate world of dark forests, craggy peaks, and deep valleys orbiting a dwarf star of the Kalevala Archipelago, Fomor was granted as fiefdom to the fallen Knight House Balor by the Dagon. House Balor is left to rule the world as they see fit, provided they meet the taxes required by the Deep Ones and come to the muster when called. The Knights rule the planet's populace of serf-laborers with an iron fist, and the majority of their subjects are employed in the expansive agricultural efforts around the fortified Bastion Keeps of their overlords.

## Notable Knights

* **Princeps Liam Balor:** The current ruler of House Balor, and, by extension, Fomor and its people, Princeps Liam brings ruin to the Dagon's enemies from the Throne Mechanicum of an ancient and blasphemous Acastus Knight Porphyron called simply *Cyclops.* Among the venerable machines many kill markings are the silhouettes of no fewer than three Warhound-class Scout Titans, the most recent of which was brought down by Liam himself.
Graug

Graug as a Shoota Boy

Little is know about **Graug** the Great Ridaz' origins, but it is known that - near the beginning - he was a Shoota Boy for the klan he would later lead to greatness: The Monsta Ridaz. Skilled, charasmatic and rather ingenious for an Ork, he had very little trouble becoming the biggest and the baddest among the warbosses of the klan and take the ultimate leadership from his predecessor - an Ork whose identity is unknown to the Imperium.

## History

### Rise Through the Ranks

Graug is known to have started within the klan as a Shoota Boy, but any details pertaining to before this time are non-existant. During the wars for survival that plague the Monsta Ridaz Klan, he saw an opportunity to rise above what he was and took it with great enthusiasm and the utmost urgency.

He wuickly rose to become the Warboss of the Beastiez Tribe - the tribe predominantly responsible for breeding the Orkoid creatures the klan used in war. It was during his time as Warboss of this tribe that he gained a reputation for being a great rider and commander of the greater Orkoid creatures including Squiggoths.
First Battle for Balten IX

The **First Battle for Balten IX** was a major battle that occurred between the Heirs of Lupercal Chaos Warband during an excursion out of the Maelstrom into the Segmentum Obscurus. But during their sojourn towards the western part of the galaxy, they encountered a large joint-Imperial task force comprised of multiple Space Marine Chapters, including the Will Breakers, Jade Knives and the Feral Sons.

## History

On an excursion outside the Maelstrom into the Segmentum Obscurus, the Heirs of Lupercal attacked the Imperial world of Balten IX, having identified as ripe for plunder and slaughter. But the Heirs did not count on coming into contact with several Adeptus Astartes chapters, in particular the Will Breakers, Jade Knives, and Feral Sons Chapters. These three Chapter were busy carrying out their duties during the Indomitus Crusade, against the various enemies of Mankind that were assailing the Imperium all sides. This was due to the recent formation of the massive galaxy-spanning tear in reality, known as the Cicatrix Maledictum, following the destruction of the fortress world of Cadia during the Thirteenth Black Crusade.

Their reputation having preceded them, these Loyalist Chapters knew they had an opportunity to finally remove a vile threat to the wider Imperium. A massive void battle occurred both in orbit above Balten IX and on the surface. The large warband caused as much destruction and slaughter as possible, targeting lightly defended cities and smaller towns, massacring thousands of innocent civilians. But in the end, the combined force of Loyalist Chapters threatened to overwhelm and destroy the Heirs. Sensing their imminent defeat, the Heirs hastily withdrew from the surface of the planet, but in one last act of spite, they launched a deadly salvo of cyclonic torpedoes into the atmosphere that contained the deadly life-eater virus. Billions of innocents lost their lives. The Heirs managed to break the Imperial blockade and fled into the Warp, for parts unknown.
Hesten Jah'Vax

Armorial of the Dragons Amaranthine.

First Smith Lord *Hesten Jah'Vax'* is the First Captain of the elite 1st Company of the stalwart and heroic Dragons Amaranthine Space Marine Chapter.

## Background

Jah'Vax commands the Dragons Amaranthines first company, and of the Four remaining Smith Lords, is one of the two not interred within Dreadnoughts and the most respected of all four. As an artisan and smith, none are finer within the chapter, and Jah'Varrah has forged and crafted himself artificer armour of a calibre hitherto unmatched. The Power field of his Iron Halo augmented and strengthened, coupled with the protective nature of the Amythyst Dragons hide he wears making his defences all but impenetrable to all but the most devastating attacks. In his left hand he wields the *Dragon's Contempt*, a master-crafted flamer that can eject flames that exceed a weapon twice its size, and in his right, he wields the mighty Power sword *Imperium's Truth', forged of a single, perfect diamond.*
Hawks Imperial

(To be added)

(To be added)

"*I could never respect any man whose dreams are not their own, and your's are nothing but those of your masters.*"
— Whitehawk General Griffith, to inquisitor Angelica Soklova during the Loathsome Crusade
The Hawks Imperial are a Loyalist, non-*Codex* compliant Chapter of the Adeptus Astartes created from uncertain lineage. They are believed to have been created around the time of the ill-fated 21st 'Cursed' Founding , however some records date them as being much older. Their history is one of strife, and sorrow. They were created by a rogue group within the Mechanicus led by the mad Tech-Priest ~~Redacted~~ .

Like many Space Marines they tend to look down on the normal humans of the Imperium. However they an incredibly close relationship with the people of their homeworld Fantasia Secundus. Even going so far as to make use of non-altered humans in minor combat roles, such as vehicle operators, and base guards. These human troops known to the Battle Brothers of the chapter as Auxiliary Bandsmen. These Auxiliaries are often commanded by young Astartes as a for of training.

## Chapter History

### Early History & the Centurion War

The history of this chapter technically starts before the chapter ever existed. On the planet of Fantasia Secundus a feudal world on the eastern fringes of Imperial space. The planet had been ruled since before the Great Crusade by two noble houses in what was referred to as the Diarchy. These were House Midland, and House Tudor. After millennia of peaceful coexistence war came to Fantasia. Troops under the command of Archetor Gennon a minor noble loyal to the House of Tudor. Attacked and seized the Midland fortress of Doldrey. This attack had been sanctioned in secret by the Tudor family, and would mark the beginning of a 100 year conflict.

This war created the perfect environment for a large number of locals from noble fiefdoms not pledged to either side to sign on with one side or the other as Mercenaries. From amongst that sea of mercenaries, and privateers rose one man of unique character. An orphaned boy named Griffith, who would rise to command a Mercenary Company largely consisting of young men, and woman. Children really who had been orphaned during the war. Despite their low average age this band of child soldiers would become incredibly well know on Fantasia Secundus.

They would serve Lord Archetor Gennon in the defence of Doldrey for three months before leaving suddenly, it is rumoured that Lord Gennon in some way offended Griffith. Griffith and his mercenary band would then pledge themselves to the house of Midland.

Over the next 5 years they would manage to not only retake all lands occupied by Tudor, but push deep into Tudor's home territory.

## Notable Quotes

### About the Hawks Imperial

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage
 Renegades

[Source]
Gernamex Xenocide

Last surviving member of Khairax squad defending his squads' banner battling a Lesser Maw Fiend of the now extinct Gernamex xenos breed.

## Campaign

### Segmentum

Unrecorded

The **Germamex Xenocide** was an Imperial xenocidal purgation campaign conducted by the Emperor's Trident Space Marine Chapter against the upstart (and now extinct) Gernamex xenos race.

## Background

The Gernamex Xenocide was an Imperial campaign against the xenos species known as the Gernamex, when the 3rd Company entered the Arthuo System to scout out said system for an oncoming Imperial Colony vessels. By the time the company entered the orbit of Arthuo V the Strike Cruiser was immediately assaulted by orbital cannons by the newly discovered Gernamex xenos species. When the company made planetfall via drop-pods to assault the species head-on. It wasn't until the chapter found out that there were two types of enemies a Lesser Maw Fiend and a Greater Maw Fiend. After months of warfare the chapter assaulted hive after hive setting holy fire to their dens and dragging their queens from their chambers. After the last queen was butchered the world of Arthuo V became an Imperial World.
Howling Purge

Armorial of the Grey Wolves.

The **Howling Purge** was the first true, proper Imperial campaign undertaken by the Grey Wolves Space Marine Chapter alongside their allies from the Howling Brethren Chapter, against invading Orks upon an unnamed Imperial agri-world.

## History

The first true battle that the chapter was involved in after clearing out the space around their home world, it saw it fight side by side with another Primaris chapter of Russ' gene-stock named the Howling Brethren against hordes of Orks on an agri-world on the outskirts of the Segmentum Solar. The system was already problematic with warp activity following the creation of the Great Rift, but while these chapters were engaged the system was fully cut off from all communications or warp travel for almost a decade before dissipating.

Sadly when all was said and done the Howling Brethren were found to be totally annihilated along with half of the Grey Wolves and the entirety of the civilian & Ork presence. The Grey Wolves claimed all salvageable material from the lost chapter as war spoils, including the lost chapter's voidcraft and a multitude of smaller vehicles, weapons, and armour pieces, as well as their geneseed.

Only known to the original survivors of this was that not only did a full daemonic incursion take place, but that the entire Howling Brethren chapter fell to complete madness during the warp storm, with some even killing their own as the insane astartes butchered a majority of the civilian population of the planet in their own shelters. This act forced the Grey Wolves to wipe out the scattered Howling Brethren to the last man, and is said to have scarred the very souls of the Grey Wolves present as they stained their weapons with the blood of fellow brothers of Leman Russ.
Guide:How to Utilise Templates

**This article, Guide:How to Utilise Templates, is part of WH40K Homebrew Wiki's "Guide" articles. It is treated as a community project and serves as both hints and guidelines. You are free to edit it, if deemed appropriate.**

Templates on this wiki refer primarily to the infoboxes that sit on the upper right of an article, giving a brief overview of the article's contents.
These can be found in the following directory, Infobox Templates.

Infoboxes exist for a wide variety of different articles, to cover all the major factions in 40K.
The major Infobox pages will also contain a page template for filling out the rest of the article.

## How to use the Templates

**NOTE: It is strongly recommended that you utilise a Sandbox when first setting up a page and** ***DO NOT*** **publish until the article is completed enough to be viewed by other users**
### Infobox

Navigate to the relevant page using the Infobox directory linked above (for the example below Loyalist Space Marines),
copy and paste the infobox template into the top of the page you are setting up:

{{Infobox Loyalist Chapters

}}

Fill out the sections as required, any which you don't need just leave blank and they will not show. **DO NOT DELETE THE EMPTY SECTIONS, THIS MAY BREAK THE INFOBOX**.

### Template

For the rest of the page, copy and paste the following **below** the infobox:

Add overview here...

==Chapter History==

==Notable Campaigns==

==Chapter Home World==

===Fortress-Monastery===

==Chapter Organisation==

===Officer Ranks===

===Specialist Ranks===

===Line Ranks===

===Specialist Units & Formations===

===Order of Battle===

====Headquarters====

====Companies====

==Combat Doctrine==

==Chapter Culture & Beliefs==

==Chapter Recruitment==

==Chapter Gene-Seed==

===Genetic Flaws===

==Deathwatch Service==

==Notable Members==

==Chapter Fleet==

==Chapter Relics==

==Chapter Appearance==

===Chapter Colours===

===Chapter Badge===

==Relations==

===Allies===

===Enemies===

==Notable Quotes==

===By: ===

===About:===

This will populate the headings for the page, ready to be filled in with your lore!
Glorion

Armorial of the Revenants.

Brother **Glorion** is the former Archangel (Chapter Master) of the savage and merciless Revenants Space Marine Chapter. He led his eponymous Chapter for several centuries during some of their most notable campaigns, including the Centurion War and the recent Devastation of Baal in 999.M41, where he sustained such horrific wounds from fighting the deadly Tyranids, that his broken shell of a body had to be interred in the sarcophagus of a relic Contemptor Dreadnought (The Chronicals of Blood).

Despite his internment, he refused to relinquish the reigns of command and hand over the position of Archangel to another, until he felt he could find a worthy successor. Eventually, he finally deemed Lord Michaelus as a worthy successor and passed on the mantle of leadership of the Revenants to him in 111.M42.

## Background

Chapter Master at the Time of the Centurion War and the Devastation of Baal. During that terrible event he was so badly wounded that he was entombed within the shell of a mighty Contemptor Dreadnought, despite that he continued to lead his Chapter for another one hundred years before finally relinquishing the title to Michaelus, it was rumoured that he was waiting for someone worthy to lead the Chapter before he gave up command, if so, than Michaelus must be great indeed.
Haaxios VIII Expedition

The **Haaxios VIII Expedition** is one of the earlier recorded campaigns conducted by the Brotherhood of the Sword Space Marine Chapter. Following an astropathic distress call from a nearby **Adeptus Mechanicus** regiment, who were under siege from the fleet of Aeldari Corsairs, the Chapter immediately responded to the threat, and set upon the attacking xenos scum. In the end, the Chapter emerged victorious, as they smashed the corsair fleet into scrap and slew their leader.

## Background

The Brotherhood of The Sword Chapter received distress calls from the 18th Martian Macroblade, First Cohort's Magos Dominus Gavion at the planet Haaxios VIII in Pelegron Cluster. Gavion was on a mission to excavate the ruins of an Eldar world but his expedition soon came under attack from Eldar Corsairs. Chapter Master Scipio sent the battle barge Mythcarver accompanied with strike cruisers and frigates to aid Magos Dominus Gavion. When arriving at  Haaxios VIII, they faced the a large part of the mighty Eldar Corsairs fleet; The Nightwings.

The Brotherhood led terrible early losses as the Eldar Corsairs destroyed a strike cruiser and 3 frigates. Captain Demir from the 1st Company, quickly planned a full-out counter-attack, focusing on the Eldar Corsairs Flagship. When the space marine fleet establish Elastic Defense to hold of the Eldars offensive, Captain Demir and his terminators made a hazardous boarding action on the Eldar Corsairs Flagship. Demir fought all the way to the command deck, facing the notorious Corsair Prince Elijah Thorn. Elijah´s life ended as he has cleaved in two by Demir’s relic blade; *Heaven's Will*.
Grey Crusade

Thought to be during the closing years of the Indomitus Crusade, the **Obsidian Talons** had embarked on a reclamation crusade into the fringes of the Sautekh Dynasty. The campaign itself lasted for many years though none can be sure of exactly how long, and it was met with a mild though temporary amount of success.

The reports that have been made known show that the Chapter had relatively great initial success as they penetrated deep into the dynasty's territories, with many worlds that were captured by the Chapter being reinforced by other imperial forces who then set out to transform the worlds into imperial worlds and reestablish imperial rule.

However, the Chapter - who had formed the primary and largest element of the crusade - soon met resistance they could not break before being pushed back across almost all of the territory that the Chapter had gained. Worlds fresh from the forges of establishment fell once again to the power of the Necrons and untold millions died.

The campaign was considered an undeniable and very costly failure, and many of the forces that remained with enough of their own resources to avoid being merged with other forces - as is common with Astra Militarum regiments - refused to fight alongside the *Obsidian Talons* again, saying that the loss was unacceptable and the failure of the Chapter was too costly to be worth the risk any future military endeavours together would pose.
Hellion War

Armorial of the Murdering Sons Chapter.

The **Hellion War** was an Imperial campaign of reciprocity against a Chaos-infested Hellion Sector in 870.M33. This campaign was carried out by the Dark Angels' Successor Chapter, the Ebon Knights and a mysterious and bellicose Chapter, Imperial scholars believe to be the Murdering Sons, though how this is possible, considering their founding didn't supposedly occur until two millennia later.

## History

In the wake of the anarchy that followed the murderous internecine conflict of the War of the False Primarch and its aftermath, the Hellion Sector declares its secession from the troubled Imperium. Bloodily attacking its neighbours, it becomes quickly apparent that the sector's rulers had fallen then to the worship of Chaos, and its millions of men-under-arms were corrupted and given over to darkness, while its mass manufactora were turned to churning forth twisted war machines consecrated to the dark gods. A massive Imperial Crusade is organised and launched to cleanse the Chaos-corrupted sector.

The ever widening war swells to ravage more than eighty inhabited systems and uncounted billions die in the fighting. Extant records indicate that it is during this conflict that the Dark Angels' Successor Chapter, the Ebon Knights, first encountered a mysterious and unfamiliar Chapter of bellicose Astartes that wore sable coloured battle-plate and adorned their armour with fetishes of death. Though not explicitly named, many Imperial scholars believe that this unmentioned Chapter was none other than the darkly-fated Murdering Sons. The Ebon Knights' own Chapter records go on to state that their new-found allies were a bellicose and bloody-handed Chapter that meted out Imperial justice in the most brutal ways possible. The two Chapters found themselves of like-mind and temperament, and began working together during several joint operations, cleansing several recalcitrant worlds and bringing them back into the Imperial fold.

The Ebon Knights continued to valiantly fight for another decade until inexplicably, and without explanation, they pulled their forces out of the conflict. By the dawning of M35, the Hellion Sector and its environs were reduced to little more than a waste zone of barren worlds and dead hive cities. If this account is to be believed, than the known inception of the Murdering Sons predates their known Founding date by nearly two millennia. As of yet, the validity of such claims has yet to be substantiated.
Hu Fan

* Deathwatch
* Thunder Ogres

Brother Hu Fan as he appears during his Long Vigil and bearing his original chapter livery.

## Character

### **Chapter**

Deathwatch (Currently)
Thunder Ogres (Home Chapter)

## Physical Description

### **Weight**

(To be added)

**Hu Fan** is a Battle-Brother from the Thunder Ogres Chapter that hails from the feudal world of Oe. Known for it's deadly mega-fauna, at a young age Hu showed an aptitude for hunting and bringing down these Cthonic beasts, bringing the attention of the Thunder Ogres Chaplains, who saw great potential in the youth. Passing all the trials of the Chapter, he quickly achieved full status as a Battle-Brother and continued to display his consummate skills as a hunter and slayer of things xenos. Seconded to the Long Vigil with the Deathwatch, Hu Fan has quickly garnered a reputation amongst his fellow Astartes as an apex hunter and fierce warrior who can always be counted upon for his expertise and skills.

## History

Born to the Feudal world of Oe, known for its massive mountains and its valleys, Hu Fam was raised to hunt the mega-fauna. he was on of the few born males. as such had a protected status till he was selected for the Thunder Ogres Astartes chapter. He has since combated mostly around the Maelstrom Zone.

combating Orks and at least 2 incursions of the Enslavers.

## Notable Achievements

Slew a Manticore as a Chapter initiation at the age of 13.

single handily held of an attack at the Village of Ti-Chi Wan against mind enslaves pdf Saving several thousand Civilians during the Indomitus Crusade .

## Personality

A fairly amicable young man. while a Brutal beast im combat he is a jocular person outside of combat.

## Physical Appearance

A large broad man standing 9 foot outside armour with a Crimson red Skin and White hair.

## Abilities and Traits

No special abilities but is as all Thunder Ogre's a Skilled Cook and musician.

## Equipment

* **Mark X Tacticus Power Armour**
* **Cawl-pattern Bolt Rifle**
* **Heavy Bolt Pistol**
* **Flame Pistol**
* **Power Konsaibo**
* **Krak Grenades**
* **Frag Grenades**
* **Vox Hailer Servo-Skull**

## Relations

One sister, a Chapter Serf on the Thunder Ogres' Fortress-Monastery

## Quotes

"*Say what you want about the Children of Fenris but they do make combat fun.*"
— Attr. Hu Fan
Heart of Fire

The **Heart of Fire** was a daemonic purgation campaign carried out by a company of the Storm Angels Space Marine Chapter to cleanse a vital Imperial relay-station from the grip of its daemonic usurpers.

## Background

When Waypoint Omega, a small but vital relay-station between the wider Imperium and the Ghoul Stars, situated in the otherwise depopulated Baphomet System, cease to convey messages, the Storm Angels sent the 8th Company to investigate. Under the command of Akodu, the hundred Astartes reach the station in the closing days of the 835.M41. Without any answers to their messages, their Captain chose to act as if the station was held in hostile hands. The boarding operation allow all the Battle-Brothers to reach inside their target. There, they were greeted by visions of madness like none of them had seen before.

Where the divine machinery of the Machine-God once stood, fiery mechanism, operated by imps and small devils made of charcoal and fire, now unleashed novice fumes and burning flames. Akodu realize that vile wizardry, of the foulest nature, has been conducted there and decided to extract his forces, so that they may bombard the station with the Strike Cruiser *Lament of Sanguinius*. Alas, as soon as the order to retreat is given, the denizens of this foul place assaulted the Angels. Several brothers were killed in mere minutes and the orderly retreat turned into ferocious battle. For days on end, the abominations inhabiting Waypoint Omega managed to prevent the Astartes from leaving.

Finally, Akodu led a desperate cadre of his elite warriors deep into the fiery heart of the station. There, he discovered an abomination never seen before, a snake-like monster, whispering in the native tongue of each warrior present. Faces appeared and disappeared on each of his scales, some screaming, praying, laughing or crying. Akodu refused to listen to the blasphemous lies of the daemon and brutally charged him. Consumed by the fury of the Great Angel, the Captain managed to kill it, earning the nickname of 'Blood Serpent'. As 836.M41 finally dawned, the station was destroyed by the *Lament of Sanguinius*, its debris sent into the nearby star by controlled explosions.
Grotz Waste

Departmento Cartographicae pict-image of Grotz Waste

**Grotz Waste** is an Ork-infested world in the southern *Imperium Sanctus*. It is littered with shipwrecks, indicating a great battle was once fought in orbit by the Imperial Navy against an unknown hostile force. Tribes of feral greenskins battle for dominance amidst these ruins, with some even inhabiting the shipwrecks.

## History

The orks of Grotz Waste have lived a feral existence for centuries, having grown from spores left behind by a WAAAGH! that had previously swept through the system. In the latter decades of M41 the tribes began showing signs of technological innovation resulting in the proliferation of firearms, the concept of *dakka* and an increase in the prevalence of Meks.

### Treasure In The Sands

Following rumours of an Imperial aristocrat's lost family wealth, the Fang Breakers landed on Grotz Waste to search the shipwrecks for the treasure hoard. While scavenging they unintentionally disturbed some greenskins of the Skull Splittaz tribe and the two sides came to blows. Orks are flocking to the area as word of a good fight spreads and the Chaos Space Marines believe the biggest greenskin settlement in the area rests atop the partially-buried treasure ship. The prevalence of shiny 'gubbinz' among the Bad Moons orks strengthens this hypothesis. Neither side will settle for anything less than the utter annihilation of the other.
Garrett Insurrection

Armorial of the Castigators Chapter.

The **Garrett Insurrection** was a punitive campaign carried out by the entirety of the Castigators Space Marine Chapter against a large Word Bearers Chaos Warband.

## Background

The entire Chapter mobilises to prevent the Word Bearers Traitor Legion from activating an infernal device as the '*Eternal Engine*'. Ancient Constantine unfurls the Crimson Standard of the Castigators and the Master's Household deploys into the fray. The Castigators, holding true to the Emperor's light, descend upon the Word Bearers, determined to punish them for their blackest heresies. After a week of fierce fighting, the 3rd Company stand ready to assault a breach in the enemy lines.

Chapter Master Quintilius orders Constantine and a portion of his Honour Guard to fight at their head. He decrees that the battle would be won when the Crimson Standard is planted atop the broken bodies of the Word Bearers. The breach was a swirling maelstrom, a seething press of bodies. Blood was a fine mist in the air, split only by the sound of blade against blade and the screams of the dying. Casualties on both sides were high, but the Castigators would not relent until they achieved victory. Ancient Constantine was wounded many times before succumbing. Blood poured from his injuries; it was clear that although he was grievously hurt he would not give up. Raising the standard high, he roared his defiance and led the renewed assault.

The Castigators fought determinedly against the Word Bearers, eventually achieving their victory. As Constantine lay dying, he passed the standard into the hands of Rhetoricus, one of his Honour Guardians. Rhetoricus was installed as the Chapter's Ancient, embodying millennia of unbroken tradition. Many of the Chapter's most dedicated and devout have borne the Crimson Standard into battle, through death, destruction and despair upon a thousand worlds. To the Castigators, it is a point of pride that their standard has never fallen to the ground, passing directly from one warrior to another. The pride the Castigators took in thwarting the Word Bearers was far greater than it could've been against any other force. No Space Marine ever feels so alive as standing victorious over their fallen Brothers, and the enmity between the Castigators and the Word Bearers is great indeed.