recursal/Fanatic-Fandom huggingface dataset:
Sound Manipulation

## Summary

**Sound Manipulation** - the ability to allow in any way to influence the matter, energy, or even reality itself by means of sounds.

## Types

* **The manipulation of sounds** - actually use the properties of sound waves to transmit information, the enemy's attack infrasound or ultrasound (or just sound very high power), the creation of zones of silence or sound barriers. Such capacity is usually limited to the laws of physics and do not go beyond what the real sound can do in the real world.
* **The manipulation of words** - allow the use of words as special formulas that provide a variety of effects in their application. These include both spells requiring special words for activation and ways of influencing the reality with the help of information supplied by a certain set of sound waves.

## Limitations

* May be unable to create sound, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Sound requires a medium to travel through, such as air, ground or water, though it can be virtually anything.
* Sound Nullification can nullify user's powers.
* Users of Sound Immunity or Sound Absorption are either immune or highly resistant.
Explosion Manipulation

## Summary

**Explosion Manipulation** is the ability to generate spontaneous explosions at will. This can be achieved through a variety of means, such as weaponry, specialized technology, or through supernatural powers. Some users are even able to direct them and control their path, allowing them to demolish specific structures and foes and making it harder for one to escape the explosion.
Chaos Manipulation

## Summary

**Chaos Manipulation** is the ability to manipulate chaos, fundamentally different than darkness or nothingness. That is, power over disharmony, confusion, disorder, and destructiveness in their most pure and vivid forms. Chaos is opposed to order, it may be related to nonexistence (state of the universe before order or creation), but represents a pure destructive, chaotic, primordial form of everything or it can also be a hodgepodge of everything.

## Possible Uses

Chaos Manipulation is primarily used in the form of destruction, such as the destruction of space, time, or even reality itself. Such a being can be the embodiment of chaos, whereas their simple appearance causes everything to become chaotic, such as automatically triggering natural disasters, destruction, or disharmony, confusion, and strife among people. Therefore users can create several external factors that may impede an opponent's chance of victory.
Power Nullification

## Summary

**Power Nullification** is simply the power to nullify other powers, negating their effects and effectively rendering the target a normal being. The means and limitations of this ability vary from media to media, but typically only works on other supernatural powers. Particularly powerful users can not only nullify powers that have been activated but prevent them from being used in the first place or even seal or steal abilities permanently. This is not to be confused with Reality Warping or Conceptual Manipulation in any way as Power Nullification is explicitly tailored towards the nullification of powers and usually cannot be applied in other ways.

## Types

* **Anti-Magic:** The ability to nullify magic and its applications.
	+ **Indirect Anti-Magic:** These are Anti-Magic techniques, abilities and artifacts that do not need direct "physical" contact, operating on a variable range. Typically, this includes spells that allow you to undo magical effects at great distances, although there are also non-physical artifacts and techniques that nullify targeted magic passively or even more exotic variations.
	+ **Magic Forbiddence:** Techniques and abilities that allow, one way or another, to completely block the source of magical influences, that is, to deprive the target of the ability to use magic and spells. Typically, this includes various anti-magical seals or Anti-Magic acupuncture, which allows you to inflict damage through magic channels, thereby completely blocking them.
* **Physical Negation:** The power to nullify any of an opponent's abilities as long as the user is touching their target or the effects of their abilities.
* **Power Negation Field:** The user is able to generate a field or designate an area where no special powers or abilities can be used.
Outerverse

> "*The world of men and of the gods of men is merely an infinitesimal phase of an infinitesimal thing—the three-dimensional phase of that small wholeness reached by the First Gate, where ’Umr at-Tawil dictates dreams to the Ancient Ones. Though men hail it as reality and brand thoughts of its many-dimensioned original as unreality, it is in truth the very opposite. That which we call substance and reality is shadow and illusion, and that which we call shadow and illusion is substance and reality.*"
> ― Through the Gates of the Silver Key, H.P. Lovecraft
>
>

**Outerverse** is a term coined within this wiki to refer to any reality that transcends all concepts of dimensions.

## In-Depth Explanation

For a more in-depth analysis, outerversal realities are those whose nature is conceptually **different** from time and space (of any size and complexity), that is, they are completely transcendental in relation to physics. They can be described as a meta-abstraction (formless, intangible reality), which makes them completely non-physical in relation to any higher dimensional reality. An outerverse can be the "background" for a dimensional reality of any size and complexity.

An outerverse can also be in line with the concept of "Beyond Reality" in which its nature is not only different, but also conceptually superior to the concept of dimension as some formless, transcendental realm, that is, even an infinite-dimensional hyperverse would be nonexistent in comparison to them, regardless if the setting of a verse is infinite-dimensional or not. What this means is, if a setting is for example, 14-dimensional, but a world outside of it is described as being conceptually superior to all forms of space-time, the realm qualifies as an outerverse.

In fact, to truly qualify for this term, the definition or application of a given cosmological structure must be very specific. Being beyond infinite-dimensional structures is not enough to qualify as an outerverse. Furthermore an outerverse is typically inexplicable, with no current scientific theories explaining exactly what a beyond-dimensional structure is. These realities can also lack any form of binary concepts altogether, so any portrayal of an "outerverse" is strictly an artistic vision.

**Note 1:**

Outerverse is **not** our equivalent to the term Omniverse and it is incorrect to consider mentions of omniverses or "the Omniverse" as outerversal/"1-A" or higher tiers.

**Note 2:**

A transcendent reality such as a mental or spiritual realm are not to be considered as synonomous with the outerverse term. These realms are likely "side-by-side" with any dimensional reality still existing within dimensional space, just not within its normal space. Simply put, there can be transcendent realms of space and time, but these are by no means outerverses unless explicity shown to be indescribably beyond any dimensional structure.

**Note 3:**

A zero-dimensional singularity may be non-dimensional, but is still part of the concept of a dimension, therefore they are not outerversal in any form and are qualitatively inferior.
Stamina

## Introduction

**Stamina** is an attribute that allows a certain character to remain active, exert itself to prolonged periods of time, and recover from ordeals.

Take note that we have no set categories for describing this attribute, and it is very hard to gauge properly, so you should preferably rather describe the stated or displayed extent for a certain character.

Infinite stamina should only apply to characters that can use their abilities any number of times without exhaustion.

Please note that characters that are mechanical or undead should not automatically be assumed to possess infinite stamina, unless this trait has been clearly defined within the series or by the lore.
Striking Strength

## Introduction

**Striking Strength** is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on **Lifting Strength**.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.

Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain Class+", not "Mountain+ Class".

## Striking Strength levels

**Below Average Class**

**Human Class**

**Athlete Class**

**Street Class**

**Wall Class**

**Small Building Class**

**Building Class**

**Large Building Class**

**City Block Class**

**Multi-City Block Class**

**Small Town Class**

**Town Class**

**Large Town Class**

**Small City Class**

**City Class**

**Mountain Class**

**Large Mountain Class**

**Island Class**

**Large Island Class**

**Small Country Class**

**Country Class**

**Large Country Class**

**Continent Class**

**Multi-Continent Class**

**Moon Class**

**Small Planet Class**

**Planet Class**

**Large Planet Class**

**Dwarf Star Class**

**Small Star Class**

**Star Class**

**Large Star Class**

**Solar System Class**

**Multi-Solar System Class**

**Galactic**

**Multi-Galactic**

**Universal**

**High Universal**

**Universal+**

**Low Multiversal**

**Multiversal**

**Multiversal+**

**High Multiversal+**

**Low Complex Multiversal**

**Complex Multiversal**

**High Complex Multiversal**

**Low Hyperversal**

**Hyperversal**

**High Hyperversal**

**Outerversal**

**High Outerversal**

**Absolute Infinity**

## Other stats

* Attack Potency
* Speed
* Lifting Strength
* Durability
Omnipresent

## Summary

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

Nigh-Omnipresence is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.
Bedwera op het Wereldvisie Songfestival

**Elien** debuteerde tijdens het 63ste Wereldvisiesongfestival in Seoul, Zuid-Korea.

Bij haar eerste deelname eindigde op de 11de plaats met 32 punten. De editie die daarop volgde pakte een stuk beter uit. Ze werd met het nummer *Aftó Ton Kairó* van Ivi Adamou uit Cyprus 4e met 85 punten. Tot nu toe haar hoogste klassering.
Magnetism Manipulation

## Summary

The ability to **manipulate magnetic fields**.

Users can generate, control and manipulate magnetism in all its forms, both natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity). User can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things.

Note that this power isn't Metal Manipulation, it is the ability to control magnetism, but using this capability a Magnetism Manipulator can control certain metals.

## Possible Uses

* Generate and manipulate magnetic fields, and indirectly through them control anything that is affected/connected/ by/to them:
* Release the magnetic force in varying ways:
	+ Metal Manipulation limited to iron, nickel, cobalt and their alloys.
	+ Limited Matter Manipulation by affecting the metalic particles in the non-metalic objects.
	+ Limited Mind Control by affecting the metallic particles in the brain.
	+ Limited Motor-Skill Manipulation by affecting the metallic particles in the body.
	+ Magnetic Force-Field
	+ Magnetokinetic Constructs, including weapons, walls, armor or allies/servants.
* Electronic Disruption
* Magnetic Attacks
* Magnetic Infusion
* Sense magnetic fields, how they move and anything that moves/disturbs them.
	+ Detect metallic objects, advanced users can track humans by iron in their blood.

## Limitations

* May be limited controlling existing/local magnetic fields.
* Magnetism in objects is destroyed at high temperatures.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
SCP-2424

> "*Oh, Goddamn it, you're Moe the Eskimo aren't you?!? I'm ready for you this time! Come at me!*"
>
>
>

## Summary

**SCP-2424** resembles a marine mammal possibly belonging to the Odobenidae family. Unlike other members of the Odobenidae family SCP-2424 has a second pair of muscular flippers, light purple skin color, various cybernetic implants of unknown function, and is considerably larger in both length and weight (35m and 26t respectively). SCP-2424 was captured 39km north of Ittoqqortoormiit, Greenland near an Inuit settlement that appears to have been destroyed by fire. No local records of the settlement exists.

SCP-2424 appears to have a 260mm cannon of unknown make and model that can extend and retract from its mouth. This weapon has been observed to eject black spherical projectiles at extremely low velocities, sometimes firing up to 3 projectiles at once. SCP-2424 can also create seismic vibrations whenever it strikes the ground with sufficient force. Anyone standing within the interaction zone during this will suffer full-body paralysis for a period of exactly 4 seconds. It is currently unknown how these vibrations cause this reaction in individuals.

SCP-2424 will engage in hostile activity whenever someone is within the interaction zone, as it appears that this is the range of SCP-2424's perception. During testing, D-class personnel have reported strange electronic background noise playing from an unknown source as well as sound effects that respond in sync with their physical actions, though this has not been confirmed or recorded.

## Powers and Stats

**Tier:** At least **8-C**

**Powers and Abilities:** Superhuman Physical Characteristics, Large Size (Type 1, 35 meters tall), Sound Manipulation (Capable of projecting signals in the form of ultra high frequencies, which is perceived as background music), Vibration Manipulation (Able to create large seismic vibrations), Can launch projectiles from the cannon in its mouth, Resurrection (Will respawn a short time after it is defeated), Status Effect Inducement (Anyone hit by its seismic vibrations will experience full body paralysis for 4 seconds)

**Attack Potency:** At least **Building level** (Its size alone warrants this, Can physically cause seismic vibrations)

**Speed:** At least **Superhuman** due to its size

**Lifting Strength:** **Class 25** By virtue of size (It weighs 23586.8 kg)

**Striking Strength:** At least **Building Class**

**Durability:** At least **Building level** (Can take 6 of its own projectiles)

**Stamina:** Limitless

**Range:** Several meters with projectiles and shockwaves

**Standard Equipment:** A 260mm cannon in it's mouth

**Intelligence:** Average

**Weaknesses:** Has a set attack pattern that is both exploitable and predictable, Will become docile if its target is killed or moves out of the interaction zone
SCP-085

Dimensions 2, 3, and Onward

## Summary

**SCP-085** is the result of an experiment conducted between SCP-067 and SCP-914. Using SCP-067, Test Subject-1101F drew a single female figure, about 15 cm (6 in) in height and 3.8 cm (1.5 in) wide, in summer dress with long hair pulled back into a ponytail, with the name "Cassandra" written underneath. Dr. [EXPUNGED] proposed using SCP-914 on various settings on images created by SCP-067: Using the [Fine] setting, the 'Cassandra' sketch was transmuted into her present form: a sentient black-and white-animated young woman drawn in clean strokes. Further attempts to duplicate this result have been unsuccessful.

SCP-085 prefers to be called 'Cassy.' She is completely sentient and aware of her 2D form and her limitations in a three-dimensional world. Although her voice is inaudible, she has learned to communicate with SCP Foundation personnel through sign language and writing. SCP-085 may be communicated with by writing text on the paper she exists on. Personnel report that she is amicable and motivated, albeit lonely.

SCP-085 can interact with any drawn object on the same page as if it were real. For example, she is able to wear drawn clothing, drive sketched cars, and drink painted beverages. Except for animals and people, any drawn object becomes animated when in contact with SCP-085, but immediately ceases and holds position once out of contact. Artwork initially depicted as in motion such as ocean waves and swaying trees animate to an equilibrium state and stay at rest until acted upon by SCP-085.

SCP-085 has also demonstrated the ability to transfer from one sheet of image to another, as long as the two are flush. In the event SCP-085 enters a picture that does not support drawn objects (such as a repeating pattern), the picture is converted to a background image. SCP-085 perceives the picture as an endless plane of the image drawn upon it.

At the present time, SCP-085 can only exist upon paper or canvas surfaces: SCP-085 cannot transfer onto photos, cardboard, glass, or parchment. When entering other pieces of art, SCP-085 takes on the artistic style of her new environment (whether it be a comic book, an oil painting, watercolor, or charcoal sketching). Note: in comic form, her voice is visible as thought and voice bubbles around her head in typical comic fashion, and as she moves between panels the perspective and her relative size are altered appropriately.

## Powers and Stats

**Tier:** **11-A**

**Powers and Abilities:** Can interact with 2-D things and put them in motion

**Attack Potency:** **Plane level** (2-Dimensional)

**Speed:** **Unknown**

**Lifting Strength:** **Unknown**

**Striking Strength:** **Unknown**

**Durability:** **Plane level**

**Stamina:** Unknown

**Range:** Unknown

**Standard Equipment:** None Notable

**Intelligence:** Above Average (Learned to communicate with SCP Foundation personnel through sign language and writing, has combat training as part of THETA 90's 2-Dimensional unit)

**Weaknesses:** Cannot transfer onto photos, cardboard, glass, or parchment, Can be injured through symbols, Can be disabled through damaging her surface
Aura

## Summary

**Ability to have energy envelop the user**. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).

## Types

* **Explosive** - When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.
* **Overwhelming** - An aura which cause a variety of negative effects to the enemy. Effects range from weakness to unconsciousness to death (i.e., can kill by aura alone).
* **Fear-inducing** - Aura affecting an enemy's emotions, make them feel insecurity and fear. Generally has a negative impact on the target's fighting ability, and at high levels (in the absence of resilience), can cause hallucinations and induces insanity.
* **Rage-inducing** - Aura which forces the opponent to lose control of himself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.
* **Materialized** - Aura that can transform into material objects (usually temporarily). Can be used to create weapons, armor, and in some cases even living creatures.
* **Catastrophe-inducing** - Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.
* **Charismatic** - Aura that causes a supernatural charm for its user. Allows a variety of purposes, such as causing the target to fall in love with the user.
Law Manipulation

## Summary

**Law Manipulation** is the ability to control Laws, a system of rules imposed by an higher authority.

This power allows the user to control a specific law, while high-level users can rewrite, control, redefine and create almost any law they want, or even enforce their own laws upon reality.

## Possible Uses

* **Reality Warping:** Users of this ability may be able to controls the laws of reality, and high-level users may be able to even negate the current laws and enforce their own upon reality.
* **Physics Manipulation:** The user may be able to alter the fundamental laws of the universe.
* **Power Nullification:** High-level users may be able to "prohibit" the use of certain power or abilities in a universe, rendering the users of said power powerless.
* **Causality Manipulation:** By controlling the laws of cause and effect.

## Limitations

* The user may be limited to control only a specific form of Law.
Magic

## Summary

**The ability to allow manipulating aspects of reality (or all of them), bypassing the known laws of physics.**

In most cases, use of magic requires special magical energy, often called mana. Mana may vary in quality and quantity across different mages. Accordingly, the magician or wizard whose mana is purer will have an advantage. His magic will be much stronger, and in addition the aforementioned magic user will be able to use more powerful spells.

Highly advaced technology is also nigh-indistinguishable from magic. As a result, what seems magical can one day become natural with the development of science and technology. For example, a primitive man might consider a computer magical, while for us it's just a regular form of technology.

## Types

* **Technomagic** - Essentially very advanced technology that allows to produce effects that are virtually indistinguishable from what we refer to as magic.
* **Elemental magic** - Magic that enables manipulation of any of the principal (air, water, earth, fire) or additional (lightning, ice, etc.) elements. Generally includes not only to creation of an item from nothing, but give also giving it any desired shape (which in fact is a kind of manipulation of matter). This type of magic also includes summoning of elemental spirits.
* **Natural magic** - Magic that allows control of various aspects of nature (weather, plants, animals, etc.). It also includes all kinds of summoning.
* **Light magic** - The magic of good and light. Mainly specializes in a variety of spells such as purification, exorcism, all kinds of blessings, healing of the afflicted, and even the resurrection of the dead. Usually spells of this school is very effective against the dark forces (the undead, demons, etc.). In special cases, the magicians of light can appeal to a higher power, and they sometimes even respond to these prayers.
* **Dark magic** - Magic of darkness and destruction. Contains spells which painfully kill living beings, curses for all occasions, necromancy and demonology. It also allows summoning all sorts of representatives of the forces of evil (from banal zombies to powerful dark gods).
* **Illusion Magic** - Spells of this type are usually part of the above kinds of magic, but in some cases they are isolated in a separate class. Magic illusions can influence the mind, confuse, hide presences, and in some cases even translate imagination into reality.
* **Magic artifacts** - A type of magic that allows you to use any of the above type of magic spells, but via special items called magical artifacts instead of directly. The disadvantage of it is the time and effort, spending on training with the artifact. However, when practice with it is finished, the user can gain incredible power. In fiction, a single magical artifact might easily destroy entire universes.
* **All other types of magic** - Includes various manipulations of matter, space and time. In fact, many magic spells which do not fall into the above seven types are commonplace reality warping.
Mary Nakayama

"*Do not panic. Do not be alarmed. I am the Godhead Eternal. I am working to set things right. Our world will recover.*"

## Mary Nakayama

### Tales

An Overview of Foundation Journals Published in May 2017, So You Can Remember How Fucking Lucky We Were Then

## Powers and Stats

**Tier:** **1-A**

**Powers and Abilities:** Immortality (Type 1), Reality Warping, Spatial Manipulation, Time Manipulation, Time Travel, Higher-Dimensional Manipulation, Causality Manipulation, Probability Manipulation, Pocket Reality Manipulation

**Attack Potency:** **Outerverse level** (Transcends the multiverse to the point that she sees it as nothing but a simulation she can manipulate at will. Holds dominion over all of reality and has control over everything, everything under everything and everything over everything.)

**Speed:** **Irrelevant**

**Lifting Strength:** **Irrelevant**

**Striking Strength:** **Outerversal**

**Durability:** **Outerverse level**

**Stamina:** Irrelevant

**Range:** Outerverse

**Standard Equipment:** None

**Intelligence:** Nigh-Omniscient

**Weaknesses:** None notable
Absorption

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.
Standard Format for Character Profiles

> "*If you wish, you can place a quote from the character below the header image.*"
>
>
>

## Summary

Here you can add a summary/short info about the character.

## Powers and Stats

**Tier:** Current Tier of the character (in bold).

**Powers and Abilities:** A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).

**Attack Potency:** The character's attack power or destructive capacity (in bold; add any explanations using brackets, not in bold).

**Speed:** It is generally "Combat Speed" (in bold)

**Lifting Strength:** The weight the character can lift/move, usually expressed in kg. However it is optional since lifting strength generally doesn't matter in most fights (in bold).

**Striking Strength:** The attack power of the character's physical attacks/blows (in bold).

**Durability:** The amount of attack power the character can withstand before being overwhelmed (in bold).

**Stamina:** Self-explanatory

**Range:** The distance the character's attacks/abilities can cover.

**Standard Equipment:** Things the character usually uses, or carries with him.

**Intelligence:** Self-explanatory

**Weaknesses:** Self-explanatory

**Feats:** List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

**Notable Attacks/Techniques:** A list of some abilities the character generally uses.

**Key:** For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.

**Note:** Self-explanatory

## Explanations (Optional)

This section can be used to explain the reasons for the assigned power level of a certain character more in-depth, as well as how the powers and nature of the character fundamentally work. This is particularly useful for more high-tiered characters.

However, it is very important that you make sure that the text has good grammar/sentence structure, and is easy to understand.

## Gallery

Put other pictures of the character here.

## Categories

For character profiles, always insert the category "Characters".

You should also always add the tier for the character. These go from "Tier 11" to "Tier 0", and also include "Unknown Tier".

## Other Standard Formats

Verse Pages

Weapon Profiles

Civilization Profiles

## Notes

Kindly utilize source mode editing. You can change this to your default editing mode in the preferences settings.

You can overview this blog, or the image at the top of this page, to observe the actual code regarding how to properly write profile pages with this editor.

When images of what a character looks like are available, you can upload them here, and insert them at the top of the related profile page.

You can also automatically insert much of the structure listed above into a new profile page if you click the "Create a new article" button, and then select "Standard layout".
Large Size

## Summary

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

For a comprehensive list of character/object sizes up to a universal size, see this video.

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. Size for this level begins at 5 meters tall and ends at 12 meters.

**Type 1 (Building sized);** Characters at least 13 meters tall, or the size of building, to 99 meters tall.

**Type 2 (Skyscraper sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

**Type 3 (Mountain sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.

**Type 6 (Stellar):** Characters comparable in size to stars.

**Type 7 (Galactic):** Characters comparable in size to galaxies.

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

**Type 9 (Multiversal):** Characters larger than a universal space-time continuum. At this level, characters scale to being low multiversal, multiversal, or high multiversal in attack potency and/or durability based on size alone. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but characters can contend with them.

**Type 10 (Higher-Dimensional):** Characters larger than a conventional multiverse.
Islands

An **Island** is a piece of land not large enough to be considered a continent by scholars. Some islands, when grouped together, are referred to as an archipelago.

Some islands may be described as such despite the presence of a bridge, either natural or man-made, between the island and the main land such as in the case of Morgon Island.

## Difference from Continents

Although continents are usually defined by scholars as large masses of land surrounded by water on four sides, many islands are also large and there is no clear metric for how big a piece of land must be before it is considered a continent.

## List of Major Islands

* Morgon
* Han
* Chiatl
* Miloxl
* Piloqui
* Tlatzin
* Southern Ice Lands\*
Honeo Sujikawa

* Anime Uniforme
* Anime Monstre

**Honeo Sujikawa** (筋川 骨緒, *Sujikawa Honeo*) est un élève au lycée Binan, il est l'antagoniste de l'épisode 5 de Binan Koukou Chikyuu Bouei-bu HAPPY KISS!.

## Apparence

Honeo est un garçon d'une quinzaine d'années, aux cheveux gris et aux yeux bleus violets, bien que seul son œil gauche puisse être vu puisque le droit est couvert par une mèche de cheveux. Sa caractéristique la plus notoire est son extrême minceur, en fait, il est si mince que d'autres étudiants l'appellent «carcasse de poulet». Il porte l'uniforme du lycée Binan.

## Personnalité

Honeo a dit que peu importe combien il mange, il ne peut pas prendre du poids, de plus il a un estomac faible et vomis la plupart des choses qu'il mange. Il a été jaloux de ceux qui peuvent devenir gros et ne connaissent pas le malheur de ne pas pouvoir prendre du poids.

## Galerie

  Le wiki possède une collection d'images et de médias à ce sujet : **Honeo Sujikawa/Galerie**.
## Notes

* Malgré son apparence fragile, il prétend être très fort et en bonne santé.

## Référence

1. http://boueibu.com/hk/chara.html
2. http://es.binankoukou.wikia.com/wiki/Honeo\_Sujikawa
Morgonin (Language)

**Morgonin**is the language of the Morgonin people hailing from the region of Morgon on the continent of Ombra from which it derives its name. It is one of the most commonly spoken languages and is a global lingua franca. It is often used as an official language by many Ombran countries due to the influence of the old Morgonin Empire.
LBA: Hurt-me-not Cream

> *Recovers all of the party's HP and MP. However its slow effect make it useless in battle.*
>
>

**Hurt-me-not Cream** is a powerful healing item, bringing your entire team back to full HP and MP. Unfortunately, it cannot be used in battle, only beforehand. For situations where you won't see a save point for a long, long time, these are very handy.
Eric Jolicoeur

Eric Jolicoeur is the leader in TSS: ROTL. He Moved out in Eric Jolicoeur Moves out, But came back in Eric Jolicoeur Came Back. He appears in Yeah, Who? I Wanna Know, Fall Harvest, Teacher Plan Day, The 36 Jewels, Eric Jolicoeur And Sword Art Online Rules Est. 2006 Crowned, The Funerals, Eric Jolicoeur Moves out, Eric Jolicoeur Came back, and The Random Final Battle.
Evil Mariya

Evil Mariya is a New USF's Evil Plan Clone. When She saw With Evil Emily And Evil Princess MALPS. She is Taking Go!Animate World for Destroying Headquaters from Alvin Hung. The Go!Fags is Only with Evil Mariya,

Aw How Bad. Evil Mariya is Stop Being Angry to Relax. New USF's Evil Clone is Gonna Be Happy to did Go Fags to Stop!
Days

A **Day** is the amount of time it takes the planet Gona to complete one rotation relative to Valura. This is approximately 24 hours. There are 300 days in a year in the widely used Morgonin Calendar which are split into 10 months each containing 30 days.

## Days of the Week in the Morgonin Calendar

The word for 'day' in the Morgonin Language is *Jen* and is therefore used as a suffix to all days of the week. One week in the Morgonin Calendar is 7 days.
Matter Manipulation

## Overview

**Matter Manipulation** is the ability to manipulate the particles that make up matter and the bonds between them.

## The Scale

### Molecular Manipulation

The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

### Atomic Manipulation

The ability to manipulate individual atoms, ions, and isotopes. At this level, users can change the nature of atoms and their properties, allowing them to transmute one thing into another, destroy atoms to obliterate targets, and completely rearrange atomic structures to create virtually anything. The user may also be able to manipulate the radioactive decay within certain atoms and isotopes as well.

### Sub-Atomic Manipulation

The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

### Macro-Quantum Manipulation

The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

### Quantum Manipulation

The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Taylor's series saga: Rise of the Love Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Sword Art Online Rules Est. 2006

Sword Art Online Rules Est. 2006  is the 3rd member of The Pro Alliance in TSS: ROTL. She's clearly a sarcastic guy. She appears in The Toilet Problem, Why Loves Me Memes, Welcome to Fight In Flight, The Lost Keys, The 36 Jewels, Eric Jolicoeur And Sword Online Rules Est. 2006 Crowned, The Funerals, and The Final Battle.
Zettai Saikou ☆HAPPY KISS☆

### Audio

**Zettai Saikou ☆HAPPY KISS☆** (絶 対 最 幸 ☆HAPPY KISS☆, *Zettai Saikou ☆HAPPY KISS☆*) est le thème d'ouverture pour Binan Koukou Chikyuu Bouei-bu HAPPY KISS!. Il a été publié en tant que single le 18 avril 2018.

## TV Size

* Romaji
* Kanji
* Français

Yeah! Happy!

Saa kimi ni todoke saikou kyuu no shiawase

Kokoro ni kyun to HAPPY KISS

(HEY!)

(HAPPY!)

(HEY!)

(HAPPY!)

(HEY!)

(HAPPY!)

Sei no

(HAPPY! HAPPY!)

Daijoubu zettai mahou da yo

Hekon datte ourai

Egao wo ageru yo

Hora ne HAPPY

Waraukado ni HAPPY ga waku

HAPPY no HARMONY (HA!)

Bachchiri hani kami (PPY!)

Saa todoke ni iku yo HAPPY

1, 2, 3

H A P P Y

Saa kimi no todoke saikou kyuu no shiawase

Kirari kirari mirai ni

HAPPY wo wakasu yo

Sekai ni todoke saikou kyuu no mahou de

Ashita wo kaetara

Suteki tokimeki sa

Kokoro ni hora

HAPPY KISS

(HAPPY!)

(HAPPY!)

(WAAAI!!)

YEAH!HAPPY!

さあ君に届け最高級の幸せ

心にキュンとHAPPY　KISS!

(HEY!)

(HAPPY!)

(HEY!)

(HAPPY!)

(HEY!)

(HAPPY!)

せーの！

(HAPPY!HAPPY!)

大丈夫絶対魔法だよ

凹んだってオーライ

笑顔をあげるよ

ほらねHAPPY!

笑う門にHAPPYが沸く

HAPPYのはーもにー(HA)

バッチリはにかみ(PPY!)

さあ届けにいくよHAPPY!

1・2・3

H・A・P・P・Y

さあ君に届け

最高級の幸せ

キラリキラリ未来に

HAPPYを沸かすよ

世界に届け最高級の魔法で

明日を変えたら

素敵トキメキさ

心にほら

HAPPY KISS!

(HAPPY!)

(HAPPY!)

(わーい！！)

Ouais! Heureux!

Eh bien, laissez-nous vous donner le bonheur ultime

Un baiser puissamment heureux à votre coeur

(Hey!)

(Heureux!)

(Hey!)

(Heureux!)

(Hey!)

(Heureux!)

Prêt, ensemble ...

(Heureux heureux!)

C'est vraiment magique

C'est bien de se sentir dépassé.

Nous allons vous donner un sourire

Regardez, heureux!

Vous déborderez de rire!

Bonne harmonie

Parfaitement chéri (Ha)

Eh bien, laissez-nous vous le donner (ppy)

1, 2, 3

CONTENT

Eh bien, laissez-nous vous donner
le bonheur ultime

Dans un futur scintillant

il y a un bonheur excitant

Donnons au monde la magie ultime

Si demain change,

ce sera d'apporter de beaux sentiments

à ton coeur, vois?

Bon baiser!

(Heureux!)

(Content!)

(Yaaaay !!)
## Full version

* Romaji
* Kanji
* Français

*(à venir...)*

*(à venir...)*

(わーい！！)
*(à venir...)*

## Références

1. https://happykiss.wikia.com/wiki/Zettai\_Saikou\_%E2%98%86HAPPY\_KISS%E2%98%86
Gona

A Picture of Gona from Space

**Gona** is the name of the planet, in the Morgonin Language, on which the only known life in the universe exists. The exact age of Gona is unknown and many religions dispute over how exactly the planet, and the whole universe, came into existence. Gona is orbited by the moon Onos and the planet in turn orbits the star Valura. It takes 300 days for Gona to orbit Valura, a period known as the Gona Cycle.

Gona spins on an axis which creates seasons and the gravitational interaction between Gona and Onos causes ocean tides.

Gona is a mostly water covered planet with approximately 65% water and 35% land made up of a few continents and many islands. This land also includes lakes and rivers which supply water to the inland areas. The extreme north and south are covered in large layers of ice including the icy continent of Kinpola in the south.

The planet is inhabited by a variety of species many of which have probably not yet been identified by the dominant species of the planet; the humans.

## Name and Etymology

The name Gona comes from the Morgonin word for land or ground *Gon* and its plural form *Gona*meaning "all lands".

## Climate

The climate on Gona ranges between tropical, subtropical, temperate, and polar regions in order based on the proximity from the equator with the tropical regions generally being hottest and polar being the coldest.

## Geography

The geography of Gona is very diverse inlcuding such features as oceans, deserts, jungles, forests, swamps, tundras, and mountain ranges.

There are five main continents on Gona. East of the Prime Meridian is the largest continent called Haninval. In the centre is Ombra which has more civilisations than any other continent and the largest population. In the west is Hologona, a sparsely populated and relatively underdeveloped continent similar in size to Haninval. South of Ombra is the continent of Gralona which contains vast deserts and is severely underpopulated compared to the rest of the habitable continents. Lastly, Kinpola is an ice covered continent in the north covering a huge area, contains no permanent human settlements and is almost entirely unexplored by humankind.

As well as these continents, there are various islands scattered throughout the planet both inhabited and uninhabited and varying in size.

## Human Geography

The planet is covered in Human settlements on four of the five continents as well as many of the islands. There are several civilisations on each continent most of which reside on the continent of Ombra with the largest amount of the human population.
Jujitsu Natsukawa

* Anime Uniforme
* Anime Monstre

**Jujitsu Natsukawa** (夏川 樹実, *Natsukawa Jujitsu*) est un élève au lycée Binan, il est l'antagoniste de l'épisode 7 de Binan Koukou Chikyuu Bouei-bu HAPPY KISS!.

## Apparence

Jujitsu est un jeune homme aux cheveux bruns ondulés et aux yeux verts. Il porte l'uniforme du lycée Binan.

## Personnalité

Jujitsu n'était pas enthousiasmé par l'arrivée du Concours de Natation pour les Hommes du lycée Binan puisqu'il ne sait pas nager et doit toujours utiliser une planche pour se frotter. Il a dit qu'il n'a jamais appris à nager, une maladie qui dure depuis son enfance. Cette situation a fait de lui une cible facile pour les Chevaliers Edelstein, qui ont fait de lui un monstre.

## Galerie

  Le wiki possède une collection d'images et de médias à ce sujet : **Jujitsu Natsukawa/Galerie**.
## Notes

* Son nom signifie «plein été», un fait que Jujitsu considère sarcastique en raison de son incapacité à nager.

## Référence

1. http://boueibu.com/hk/chara.html
2. http://es.binankoukou.wikia.com/wiki/Jujitsu\_Natsukawa
Landenlijst

1. Jeshlema - Kirzigisch - Jesse
2. Rafachstan - Kazachstaans - Myren
3. Tidonia - Turks - Jordie
4. Turkmeens
5. Sisva - Urdu - Sisva
6. Toriyo - Hindi -Frederike
7. Jimin-Salang - Koreaans - Tonie
8. Kuwanoru - Japans - Sara
9. Chonguen - Chinees - Elise
10. Ivernice - Tataars - Tom
11. Gramasin - Litouws - Maaike
12. Jobrin - Lets - Jip
13. Vietnamees
14. Thai
15. Robin - Russisch - Rachelle
16. Dobroja - Oekraïens - Sven
17. Omtari - Servo-kroatisch - Naat
18. Podlasia - Pools - Joyce
19. Georgisch
20. Hebreeuws
21. Lunaire - Armeens - Lusine
22. Berbers
23. Ashlamab - Arabisch - Ilias
24. Kreta - Grieks - Billy
25. Persisch
26. Florania - Zulu - Tannaz
27. Okids - Swahili - Ken
28. Blaweryr - Faraoers - Floor
29. Anafyr - IJslands - Iris
30. Olympia - Engels - Marc
31. Gitarreland - Duits - Eva
32. Fryderi - Fries - Britt
33. Grønnfelt - Noors - Mieke
34. Brittany - Zweeds - Jasmijn
35. Maoria - Baskisch - Lara
36. Elyria - Deens - Michelle
37. Bedwera - Nederlands - Elien
38. Tullitalia - Afrikaans - Lotte
39. Azapova - Frans - Jonas
40. Kalamiños - Spaans - Anthony
41. Portanië - Portugees - Jordy
42. Ovanië - Italiaans - Gianni
43. Roemeens
44. Costello - Corsicaans - Oliver
45. Cailendo - Esperanto - Wouter
46. Pedricia - Catalaans - Peter
47. Latijn
48. Eftania - Ests - Eef
49. Aleonia - Fins - Dana
50. Voxania - Hongaars - Jorian
51. Ascines - Reto-Romaans - Anneke