Game terminology (Rome)

This page explains all the terminology used in Expeditions: Rome, alongside with providing a glossary of Latin words, which are used frequently in the game. See Game Terminology (Viking) for Expeditions: Viking.

 **• A •  • B •  • C •  • D •   • E •   • F •   • G •   • H •   • I •   • J •   • K •   • L •   • M •   • N •
 • O •   • P •   • Q •   • R •   • S •   • T •   • U •   • V •   • W •   • X •   • Y •   • Z •**

A

* **Actions or action points**, displayed as a red diamond for most skills. Each turn, only one is given to each unit and they can be used to perform attacks, skills or to double movement points in a turn.
* **Attack of Opportunity** is an attack execute when an adjacent enemy moves from its hex, inflicting normal weapon damage. This mechanic makes movement and placement of units more important. There are ways of avoiding them and luring enemies into these attacks.

B

C

* **Catapult**: siege weapon which is commanded in siege battles. The stone shot is for dealing a lot of damage, fireballs for setting an area ablaze and scatter-shot for dealing minor damage, but knocking down enemies.
* **Charges:** Some Skills and Weapon skills also require a charge, along with an action point in order to execute them. This is displayed as dark-red square in the inventory and combat interface. By limited the amount of uses, these skills become more balanced. There are a limited amount of ways to regain charges for a skill.
* **Crafting** is a process is which performed in the Legion Outpost. It allows the player to craft armour, tactical items and weapons.

D

* **Death and Glory**, the first downloadable content package for Expeditions: Rome.

E

F

* **Focus points**, an unique stat for the Veles and when enough points have been collected, the veles is allowed to perform certain Class skills.

G

* **Gaius Julius Caesar,** a famous roman consul, one of the three triumvirs and general who became the first Roman imperator of the Roman Empire during the time that the Roman republic turned into an empire. The medium difficulty of the game is named after him. The player character also partially fulfills this role in the game.
* **Galea**: Latin word for helmets.
* **Gladiator** is a class introduced to the game with the Death and Glory DLC. It's a mix of Veles and Princeps, when it comes to its skills and abilities.
* **Gnaeus Pompeius Magnus**, a famous general and consul and one of the three triumvirs. He opposed the efforts of Gaius Julius Caesar of turning the republic into an empire, to no avail and lost to him. The hard game mode is named after him.

H

I

J

K

L

* **Legatus:** Latin title for an army commander of a legion, with legata being the female legatus.
* **Legion battles** are the battle performed by the legions under your command.
* **Legion decoration** are the emblems and colour combinations available to the player.
* **Legion Outpost** is the base of the player. It's comparable with the Homestead and Fortaleza de Gutiérrez from the previous games.
* **Lorica:** Latin word for armour. The lorica hamata is mail armour, plumata is scale armour in feather shape. The Lorica segmentata is the famous segmented plate amour of the Romans and Lorica musculata is the plate armour which is shaped to the body and usually decorated version, is to show the ideal male physical form.

M

* **Morale** is a game mechanic for both companions+Praetorians and during Legion battles.

N

O

P

* **Pilum**, or pila (plural): a javelin or throwing spear which is crafted specifically to bend upon impact. This prevents the enemy to throw them back at legionairres.
* Posca, a diluted wine with vinegar and spices, a drink associated with the common folk during the time of the Roman republic / empire.
* **Praetorians** are the bare bone characters who can be recruited by the player character from the Legion Outpost. Most recruitable praetorians are from the war treatise Gaius Julius Caesar has written about in his book Commentarri de Bello Gallico.
* **Princeps:** character class for heavy units.

Q

* Quests are all non-standardised tasks which are performed to advance the game or to complete for either personal gain or to support certain paths of storyline quests.

R

* **Resistances** are about all forms of resistance.

S

* **Sagittarius:** character class for archers.
* **Salve:** Latin for hello
* **Salvage**, common crafting material for equipment and a few tactical items. There is Regular salvage, Good salvage and Pristine salvage
* **Shield strength:** Statistic which determines how many hits can be taken by a shield wielded by a heavy unit or Princeps.
* **Speculatore:** Role in Roman armies for spies and intelligence gathers
* Status effects describe all affects which an unit can get during battle, both positive and negative.

T

* **Tactical items**, basically the same as utility items in Expeditions: Viking. They can be used in combat for many purposes.
* **Triarius:** character class which translated to third line in modern day. This melee class function as melee unit and support through using pikes and staffs as melee weapon, making distance melee fighting possible.

U

* **Unarmed skills** are the skills performed with one or two fists. These skills are mostly used in Rome, in the first and second act. The Veles is the best class in these skills.

V

* **Veles**: character class for a rogue-like class.

W

* **Weapon skills** are the skill determined by the wielded weapon. Each type of weapon has a pool of skills randomly assigned to it, with three ranks in total. Rank II and III skills are available to rank II and III weapons.

X

Y

Z