recursal/Fanatic-Fandom huggingface dataset:
Level 5

Description:Level 5 is the 6th Level of The Minecraft Backrooms. This Level seems to be an infinite hotel.

Entities:Entity 24,Entity 32,Entity 34,Entity 39,Entity 43,Entity 49 have all been found on the level

Entrances:

* Access an elevator in Level 3.
* To enter, find an old Stairway in Level 4.
* Finding a damaged door in Level 19 will lead you to Level 5.
* Survive the 'Eroded State' in Level 126 to enter Level 5.
* Some of the unlocked doors in Level 54 can lead to this Level.
* Houses in Level 10 may lead to Level 5.
* A door in the 'Entrance Hall' in Level 82 can rarely lead to Level 5.
* Some of the doors in Level 92 will lead to Level 5. The same can be done if you do not leave an apartment in 'Event 3'.
* Certain doors in Level 4.2 can lead to Level 5.

Exits:

* Get back on the elevator to re-enter Level 3.
* To exit, turn around and go back up the stairs, to re-enter Level 4.
* Travel deep into The Boiler Room to get to Level 6. Although this is not advised due to the extreme heat.
* Taking a dark wooden door can lead to Level 9.
* Finding an open door on the wall, floor, or ceiling that has a forest scenery will lead to Level 63.
* Enter a metal door found in The Main Hall to enter Level 98.
* If flickering lights occur in unison, then a wooden door will appear. Open it to transport the player to Level 427.
* Playing an Arcade Cabinet in The Boiler Room will lead you to Level 40.
* Enter an airlock-like door within Level 5 via The Boiler Room to enter Level 78.
* A large wooden gate rarely found in The Beverly Room can lead to Level 84.
* A wing of the hotel will lead to Level 171.
Enigmatic level (Achromatomaly)

Description:Level Achromatomaly is an enigmatic backrooms level. It is similar to Level Achromatopsia, but it does not shift between places.

Entities:Theres no Entities in this level.

Entrances:Entering a door in Level Achromatopsia using a Level Key leads here. This is difficult due to the fact that once a Level Key is found, the level will transform to something else in exactly 5 minutes.

Exits:Opening a colour specific door will lead to unknown levels. The colour of the door can be found by asking Koko.
Level 7

Description:Level 7 is an impossibly large ocean that seems to stretch infinitely in all directions. Despite the absence of fixed light sources within the level, a dim natural light is present across the level. Detailed exploration of this ocean is sparse due to the extreme danger and the amount of preparation it requires to navigate.

Entities:For many years, Level 7 was believed to have only one entity, the infamous Thing On Level 7. As of April 18th, 2019, Level 7 is now inhabited by another entity, who goes by the name Tiny. The combined ferocity and physical prowess of both entities have left the entire rest of the ocean completely uninhabited, making them the primary sources of danger within the level. Both entities appear to be matched only by one another in terms of speed, strength, and detection and are to be avoided by all means necessary.

As of now, Tiny has been shown to limit himself to the Daylight and Twilight Zones, whereas the Thing makes its home in the Midnight Zone and upper Abyss. It is unknown how or why, but the two appear to have an agreement of mutually-assured destruction, preventing one another from hunting outside their designated territories.

Entrances:The only known entrance to Level 7 is through a staircase down from Level 6, which leads directly into the entrance room. There are rumours of a possible entrance through a puddle on the floor of Level 8.

Exits:The most well-known exit to Level 7 can be found in an underwater cave on the side of a particularly tall mountain toward the bottom of the Midnight Zone. This mountain is almost directly below the entrance room, creating a straightforward (albeit lengthy) route to Level 8.
Level 8

Description:Level 8 is the 9th Level of the Minecraft Backrooms. This level seems to be an infinite cave system with caverns and dangers around every corner.

Entities:Entity 41 infest this level

Entrances:

* To enter, finding cave entrances in Level 7 is the main way to enter Level 8.
* Walking through a dark hallway in Level 103 will lead to Level 8.
* An as of yet undocumented exit in Level 64 leads to Level 8.
* Jumping through the well in Level 135 can lead to Level 8
* Small tunnels in Level -4.1 most often lead to Level 8.
* Crawling through The Tubes in Level 283 will lead to a point where the multi-colored playground tubes transition into Level 8's small jagged rocky caves.

Exits:

* To exit, you can randomly fall through the floor of Level 8 to enter Level 9.
* Rare tiny silvery passages of Level 8 lead to Level 75.
* Vents can be found in some areas that can lead to Level 2, but this is not advised.
* Entering the distilled water pools has been rumored to drag you back to Level 7.
* Entering the tar pits in Level 8 will cause you to be dragged into Level 91 if you are lucky enough to survive. This is also not advised.
* No-Clipping through a corner of Level 8 or a rare chance through exiting Level 8 will bring you to Level 93.
* No-clip through Level 8’s ceiling has a small chance to bring you to Level 205.
* Finding random sets of old televisions and No-Clipping through them will lead you to Level 104.
* Falling through the floor randomly can also rarely lead to Level 69.
Enigmatic level (Level -2)

Description:Level -2 is an Enigmatic Level of the Minecraft Backrooms and the 3rd level in the special group of enigmatics known as Negative Levels. This Level takes the appearance of an infinite basement, which is completely submerged in water, for the most part, and has many hallways that are in poor structural condition — some even being partially or entirely collapsed.

Entities:Entity 3,Entity 7,Entity 13,Entity 17,Entity 19,Entity 22,Entity 21,Entity 26,Entity 35,Entity 39 all found in the level.

Entrances:

* To enter, No-Clipping in any Level has a miniscule chance of taking you to Level -2.
* Entering one of the doors in Level -1 has a chance of sending you to Level -2.

##### Exits:

* To exit, there seems to be a set of stairs that leads to Level 14444444-£÷¥π÷ππ^÷¢|}≠{=/~.
Level 27

Description:Level 27, commonly referred to as "The Woodrooms", is a presumably endless, labyrinthine complex of wooden rooms and hallways, varying minutely in design.

Entities:Theres no Entities on this level

Entrances:Its currently unknown on how to get to Level 27

Exits:its unknown on how to exit Level 27
Hartens Вики

**Добро пожаловать на Hartens Вики!**
Да

Это онлайн-энциклопедия о **Hartens Вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос в обсуждениях.
The Minecraft Backrooms Introduction

*If you're not careful enough and noclip out of textures in your Minecraft world, you'll end up in the so called "Backrooms of Minecraft". Here you will encounter completely different levels, entites, etc, which are nothing like the ones from the regular Backrooms. This is a completely different universe and space, which can be accessed at all desire in any parts of Minecraft, whether it's multiplayer or singleplayer, it doesn't matter. You can even get here from mystical versions of Minecraft, but here you won't encounter good old mystique...*

Unlike the original backrooms. the minecraft backrooms do actually exist and and too the person reading this be careful next time you play minecraft you don't want to end up here trust us

The Minecraft Backrooms has alot of the same levels and different Entites in them so be care full.

The Minecraft Backrooms came into existence duing the backrooms hype. Mojang throught it would be a good idea to create a place where players go if they glitch through their world. but mojang only created Level 0. its unknown on how the other levels appeared.

Level list
Level 17

Description:Level 17 appears to be an infinite labyrinth of the inside structure of a naval aircraft carrier. The level is made up of corridors and stairwells typically found on an *Essex*-class carrier. Occasionally, one may come across a flooded hallway. These hallways are one-way exits connected directly to the surface rooms of Level 7.

Entities:Only Entity 16 has been sighted on the level

Entrances:Entry into Level 17 can be achieved by finding a submerged light source on Level 7. Swimming into this light source will transport the wanderer into a room similar in design to a ballast of a submarine. Water will drain from the room and entry into the lower layer of Level 17 will be granted.

Exits:

* Ascending the floors of the upper layer will eventually lead the player to a metallic red door that leads into Level 11.
* Another way to exit Level 17 is to find a flooded hallway on the lower layer. These flooded hallways lead to the surface rooms of Level 7.
* Although rare, a consistent exit can be found leading to Level 18.
Maria

> "It's not with your bloody eyes that you can scaring me" (Maria meeting Super Mario Horror)
>
>

## Bonus

### Inspiration

Girlfriend (Friday Night Funkin)Mario (Super Mario)

Maria is the second protagonist of Mario 666 series, she's a girl who loves the adventure and her boyfriend

She was with R when he found a book who carried them in. she helps R in his quest to defeat the 666 Marios in the book so that they return to the real world

### Physical Apparence

She had brown long hair and red eyes. She wear a blue overalls with a red shirt inside and white buttons, white gloves, scarf and pink shoes

### Personality

She act sexy in front of R most of the time, she loves everything that is cute, she's very courageous and don't hesitate to teasing the monsters

### Powers

Even though she's only a human she's very strong and jump high but that's all

### Trivia

* Her clothes are very inspired by the Mario from Mario World
* Her main on Smash Bros is Mario
* She wear these clothes because in the Mario family everyone wear that
* She hates horror movies but loves horror games
Level 22

Description:Level 22 was initially nothing special. It took the appearance of a 20th-century, multi-story car park which was filled with various parked cars and shopping trolleys, all of which used to be full of building supplies and food. Due to the infrequent amount of hostile entities in Level 22, this location acted as a hub for countless groups and individual communities.

Entities:There's no Entities found in the level

Entrances:Level 22 can be accessed through both Level 21 and Level 23. Both of these are new exits that were created due to the falling rubble and loss of structural integrity, creating holes in the floor of Level 21 and the ceiling of Level 23.

Alternatively, albeit rarely, some of the original entrances to Level 22 can be found. It can be accessed by finding glass doors within Level 1, taking exit ramps off of Level 69, or finding an exit in the center areas inside of Level 172.

Exits:Level 22 can be exited by using the previously mentioned entrances to the level from Level 21 and Level 23. No original exits of Level 22 that existed before the collapse have been found, however, successfully noclipping through cars or debris can lead to Level 817.
Enigmatic level (The Gift Plane)

Description:The Gift Plane is a town with European architecture that appears to be in the middle of Christmas or the winter season as a whole. The level is extremely cold, with snow continuously falling, sometimes completely blocking off areas entirely. It is constantly night in the gift plane, and most buildings are filled with standard furniture and Christmas décor except for the occasional sleeping bag left by abandoned settlements.

Entities:Entity 13,Entity 16,Entity 22,Entity 24,Entity 26,Entity 31,Entity 33,Entity 34 are all found on this level.

Entrances:The Gift Plane does not have a well-known entrance, as accounts differ as to how to enter it. being in cold levels like Level -5 and The mountain village may help however exact entrances have mostly been narrowed down to:

* A Christmas tree that randomly appears in levels. Going near it will cause you to fall through the floor and end up in the gift plane
* Noclipping in various colder areas
* Noclipping into trees
* Noclipping in large city levels like Level 11

Exits:You can only exit this level by traveling far enough into the holiday to find anything to noclip into, as that is the only area that has common no clipping locations.

>
>
Enigmatic level (The Electroscape)

Description:This Level mostly resembles an infinite empty Office building.

Entities:Only Entity 11 has been reported in the level in mass numbers

Entrances:To Enter, you must find a maintenance door in Level 3, in there will be a computer, and a few cables on the ground, unplugged, and once you connect them, once you exit, you will be in The Electroscape. It seems this room will randomly appear, and disappear throughout Level 3, and there are rumors that the wires of Level 3 lead to The Electroscape.

Exits:To Exit, you must wander around, if wearing protection, the flooded areas will lead to Level -2, there is also a flight of stairs, that will lead to Level 4, or Level 13. There is also rumors of Level 25, being accessible from this Level, but this is unknown.
Level 15

Description:Level 15 is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. Sounds of engines can be heard from afar when traversing through these hallways. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal. A part of the wall of these rooms is made out of thick glass.

Entities:There are no Entities on this level

Entrances:It is extremely hard to get into and out of level 15; Only two ways in and out have been recorded as of 14/12/2021.

The first one is accessible only during an event that has only occurred once during the recorded history of the Backrooms. A large wall made out of the same materials and with a similar design as the one from the inside of level 15 appeared inside of level 10. It stretched out into the distance without a visible end.

Exits:Theres no ways out the level that has been found
Enigmatic level (Barnaby Bun's Fun Emporium)

Description:Barnaby Bun's Fun Emporium is a level that resembles an abandoned, early 80s era children's party restaurant. Although history about the restaurant is limited, it's known that the company behind Barnaby Bun's Fun Emporium went defunct less than a year after the restaurant's closure in 2018

Entities:Theres no known report of any Entities on the level

Entrances:As of yet, the only way to enter this level is by entering an elevator on Level 4 with the Barnaby Bun logo. Only two of these elevators have been located and are monitored closely.

Exits:Entering the elevator of which an player has entered will bring them back to the entrance. Occasionally, the elevator will not open its doors. At this point, the remaining possibility of exit is the janitorial closet and waiting until the elevator begins to function again. This isn't a guarantee of safety as Barnaby may have had enough of one's company and simple wood is sure to not hold him for long.
Turbulence (2015)

***Turbulence*** was made in SFM and released on 12 November 2015.

## Plot

The video opens the plane's seat belts warning read "**FASTEN THE FREAKIN' SEAT BELTS**" and shows other Scouts. Scout's pilots meet Solider's pilots, the Scout wearing a dark blue suit uses **Bonk! Atomic Punch** for the faster plane than Solider and the plane turns green colour. We see Heavy's pilot enjoy singing, then they meet Scout's pilot and Solider's pilot. Heavy with beard use thrust lever
Level list

The following is the list of very level in the minecraft backrooms

Level 0

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Level 11

Level 12

Level 13

Level 14

Level 15

Level 16

Level 17

Level 18

Level 19

Level 20

Level 21

Level 22

Level 23

Level 24

Level 25

Level 26

Level 27

Level 28

Level 29

Level 30

Level 31

Level 32

Level 33

Level 34
Enigmatic level (Level -10)

Description:Level -10 is an enigmatic level of the Minecraft Backrooms. It takes the visual appearance of a playground in a vague permanent state of darkness surrounded by a deep forest.

Entities:Entity 3,Entity 5,Entity 7,Entity 14,Entity 24,Entity 25,Entity 31,Entity 33,Entity 35,Entity 37,Entity 39,Entity 40 are all found in the level.

Entrances:The entrance to this level can be achieved by jumping off a quadrate void in Level 9 which will ultimately lead to Level -10.

Exits:The singular authorized exit can be found by going left after meeting with any dead-end of a trail. This action will often lead to Level -8
Level 16

Description:Level 16 is the 17th Level of the Minecraft Backrooms. The Level appears to be a rainforest-like ecosystem with persistent fog. Information surrounding this Level is sparse as it has just been recently discovered...?

Entities:No Entities have been found on the Level.

Entrances:Currently, there is no known consistent way of entering Level 16. One reported entrance is through Level 75, by touching a copper-like liquid metal.

Exits:Finding and climbing up a tree covered in sand will lead you to Level 46.
Enigmatic level (The Blue Channel)

Description:The Blue Channel is the oddity-filled void that surrounds the entirety of The Minecraft Backrooms and all of its Levels.

Entities:Only Entity 4,Entity 7,Entity 13,Entity 2,Entity 11 have been seen on the level

Entrances:To Enter into The Blue Channel, one can reach the end of any Level on the Level List and either noclip or walk through a door on the outermost rooms. While these may take one to The Insulation, they have an equally possible chance of teleporting a player to The Blue Channel.

Exits:If one is to remain close to the Level List, then they may be able to either phase or use a door into any Level they see fit. While currently unproven, this could theoretically be an extremely quick means of transportation throughout The Backrooms.
R

> - "There's no way you can kill me" (R Gets ready to fight Ignis)
>
>

R

R is the main protagonist in Mario 666 series. he's a teenager who loves the adventure and his girlfriend

He found a book in his basement and gets teleport in with his girlfriend. He's gonna fight 666 versions of Mario and his friends for survive

### Physical Apparence

He had green and red frizzy hair, green and red eyes and sharp teeth. He wear a black coat with a striped grey and white shirt and red shoes

### Personality

He is energetic, playful and courageous but he is almost always hungry and perhaps annoying, he can be sadistic at times

### Powers

he can fly, drain people's energy, materialize a flaming sword, teleport and make fire with his hands and most important he is immortal

Unlike most vampires, he doesn't fear the light of day.

### Trivia

* The birth date of R is the date of his upload on Reddit
* He favorite video game is Friday Night Funkin (Especially Mario Madness)
* He main on Smash Bros is Ken
* His favorite combinaison on Mario Kart 8 Deluxe is Mario / Standard / Slim Wheel and Super glider
* He had unnamed parents, 1 brother and 2 sisters
* He is virgin
Enigmatic level (Achromatopsia)

Description:Level Achromatopsia is an enigmatic Level of the Minecraft Backrooms. This level is one of the hardest to enter, but will most likely happen without an explorer's knowledge. Sometimes, you may enter by falling through the floor of Level 696.

Entities:Theres no Entities on this level.

Entrances:

* To enter this level, you must travel to floor -9999 in Level 696 and then fall through the floor. This usually happens a few seconds after you see the staircase to floor -10000.

* There is also an entry from Level Δ, meaning that entry in this level is easier than first thought.7

* There is also a very rare chance of entering through Level 158 and Level 141 during the blackout stage.

* Entering through Level 141: Falling through the floor during the blackout stage has a chance of leading here.8

* Entering through Level 158: If you find yourself in The Empty Room and you go to the edge of the court, you can no-clip through the wall and end up in Level Achromatopsia.9

* There is also a chance of entering through Level -0 by falling through the floor upon entry. This happens because the level does not spawn you high enough to touch the floor, causing you to fall through.

* It is also possible to enter from Level 71. It is unknown how as of now, but an anonymous Reddit user reported being in Level 71, and then the next day in Level Achromatopsia. The Reddit user said that they forgot they were in the level, meaning that this entry wipes your memory of being in Level 71.

#### Exits:

* Every time the level transforms into another level, there is an exit from there leading to Level Achromatomaly. This was confirmed by the anonymous Reddit user that found the door. You require a Level Key labelled "Level Achromatomaly" to open this door.

* It is thought that you instantly exit after the 1000th form into Level Achromatomaly. This exit is unconfirmed, and only one user is thought to have exited like this.

* If the level shifts into a party and you open the door, you have a chance of entering Level Fun. This should be avoided at all costs You should try opening the door to enter the party =)10

* If the level forms into a casino, imagine Level 777 and go to a computer. If you run EXIT.exe and QSL.zip within one minute you have a 5% chance of teleporting to any Quantum Stable Level. Most commonly Level 3. Files found in QSL.zip are L1:8.exe and delete.BIN. To exit, you must click L1:8.exe. Clicking on delete.BIN will cause the level to shift to another form.

* Going on a computer, going to files, and clicking on FTR.tp will lead to Level 393.

* Going onto a computer and unzipping FTLR2.zip you will see 3 files. "LR.1", "TLR.1" and "LRM.1".

Clicking on LR.1, you will teleport to a random location in Level 393.1.

Clicking on TLR.1, you will teleport next to a castle or tower in Level 393.1.

Clicking on LRM.1 leads to a mountain in Level 393.1.
Level 4

Description:Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps and should be avoided at all costs.

Entities:The only Entity to been seen on the level is Entity 21

Entrances:There are many ways to reach this level. Some of the most known ways are to No-Clip into a wall . You can also get here from Level 3 using the elevators, or by finding a door on Level 2 that is unlocked. Falling through The Pit in Level 283 has the chance of teleporting players through the ceiling of Level 4.

Exits:Level 4 has occasional exits that lead to Level 5 and Level 6. Most exits take the form of office-style stairways or occasional elevators that may even lead back to Level 3. Rarely, stairs leading to a basement can be found, and these go to Level 71. As with almost all exits in the minecraft backrooms, once you lose a direct line of sight with it, it may disappear unexpectedly.
Level 20

Description:Level 20 appears to be reminiscent of some of the earlier floors in the Minecraft Backrooms. Being a warehouse-like location that is approximately 200-300 blocks wide in total (although more may exist, but has yet to be reached). With most rooms being around 30 blocks across, and corridors ranging from 10 blocks to 300 blocks.

Entities:Theres no Entities on the level

Entrances:Finding a rusted door on Level 19 will lead to Level 20.

Exits:The easiest way to leave Level 20 is to locate a corridor without any lights, completely drenched in the fluid found throughout the rest of the floor, continuing for several hours (Real life time), will eventually bring you to either Level 6, or Level 22.
Level 29

Description:*Hidden on the vast oceans of outer Level 29, our island stands, and within it, a new civilization embraces a new future.*

Entities:Only Entity 3,Entity 5,Entity 7,Entity 9,Entity 13,Entity 19 have been seen on the level.

Entrances:t*o enter Level 29, one must traverse far beyond Level 7's ocean.*
*When the sky turns into a pale, pink colour, and the water is bathed by the everlasting sun, you have reached Level 29.*
*Not long after, you will find yourself in one of the dockyards built around the area where players first arrive when they enter the level, and — most likely — you will be greeted by representatives of different societies/nations.*

Exits:*The only exit known in Level 29 is available through travelling far beyond the limits of the level itself, which can be done by sailing for multiple days away from the island, as reported.*

*However, due to the current properties of the water, this exit is almost impossible to achieve, and all attempts result in the death of the players.*

*Even so, one would theoretically end up in Level 114 or Level 284*
Карлос

> «Мы собрали все трупы в кучу. А ещё там тот эльф с битвы, который поссорился с каким-то бомжом, который начал убегать в лес... А за ним королевская армия... Которая, видимо, поймала его и уехала в страхе! Мы пугаем её!»
>
> — **Карлос Лианор**

**Карлос** — багбир, священник Безымянной деревни, помощник главы. Участвуя в битве с королевской страже, узнал про Богиню-бабочку и познакомился с Кардисом. Является помощником Лукаса, главы деревни, всячески помогая ему и осведомляя его в области управления деревней, хотя сам признал, что "ничего не мыслит в этом".

## Внешность

Карлос не сильно отличается от других багбиров. Незначительными отличиями является более богатая одежда.

## История

Карлос родился в "Северной столице" Королевства Темор - городе Бельхальвор. Там он был "игрушкой". Им и его родителями владела богатая семья людей, входившая в знать города. Остальная часть детства и юношества Карлоса неизвестна.

В 17 лет Карлос перебрался в Безымянную деревню. Никто не знает как он сбежал, однако поиски беженца не велись. В деревне Карлос загорелся желанием стать священником, однако ни одна религия не привлекала жителей деревни. В возрасте 25 лет стал лучшим другом тогдашнего главы деревни, которому помогал в управлении.

## Способности

Карлос не обладает магией, из-за чего сражается без неё. В вооружении багбира присутствует огромная булава, способная разрушить броню.
Mario 666

Mario 666 is a horror fanon series (not existing) with 666 Mario different versions in a book created by RomiXn19

### Story

A little guy named R find with this girlfriend Maria a book in the basement of his house after open it they are trained in the world of the book after falling several minutes, they land in the Mario world after exploring they realize that...

T H E Y A R E N O T A L O N E

### Context

R objective is to find the 666 red coins to leave the place guarded by multiples creatures some are friendly and want to be your friends other want your soul and kill you

### Creatures

(Don't Worry This Will Be Quick - This is in developpement please wait)
Enigmatic level (Level -8)

Description:Level -8 is an enigmatic Level of the Minecraft Backrooms. It was discovered on 14/11/20 and it is thought to be an infinite abandoned mine.

Entities:Entity 3,Entity 5,Entity 15,Entity 22,Entity 23,Entity 26

Entrances:You can enter this level by travelling very far in the mine found in Level 8

Exits:To exit, you can jump in the puddles. They lead to Level 7. Another method to exit is to follow the follow the "0, 1, 7, 9, 5, 4, 9, 7, 4, 2, 6, 5, 7, 2, 0, 1, 8, 3" route, and it will lead you to Level 9
Чамомиль

### Примечания

Уровень неизвестен. В основном Чамомиль использует мощные и слабые корни растений, а также маленькие белые пульки.

> «Братишка, ты не можешь умереть.»
>
> — **Чамомиль** Америго Фернандесу

**Чамомиль** — цветок, оживленный силой стихии Земли при помощи инъекции с маной. Ранее был человеком, и, вероятно, братом Америго, о чем не раз говорит снова и снова.

## Характер

Чамомиль обладает несколькими личностями. В основном он пытается подружиться со всеми и выставить себя другом. Впоследствии он попытался убит Америго Фернандеса, однако в последний момент оттянул себя от этой идеи и освободил "брата".

## Внешность

Не отличается от всех других ромашек, кроме лица на желтом цветке.

## История

### Предыстория

Родился в семье с Америго Фернандесом и несколькими братьями. В один момент Америго овладела какая-то таинственная сила, тот взял свой нож и вырезал всю семью Чамомиля. Чамомиль был предпоследним, кого он убил. После убийства Чамомиля, Америго убил себя, а нож выбросил на улицу.

### Действие в игре

Дружится с Америго, после чего пытается убить его, но отпускает. Впоследствии помогает ему выбраться. В последний момент появляется перед Ровером, Америго и Кратосом, и последний убивает его. Чамомиль рассыпается в прах, оставляя его для Америго, рассказывая про способ возрождения себя.

## Способности

### Отращивание корней

Использует мощные зеленые корни для связывания, оплетения, захвата, поддержки себя и прочего. Может создавать сразу по несколько штук, что при правильном использовании является серьезным оружием.

### Белые пульки

Создает ряд белых пулек, которые стреляются во врага, наводясь на него. Не является особым заклинанием, так что редко используется Чамомилем.

## Интересные факты

* Чамомиль, говоря про нож Америго, на самом деле говорит про Демонический нож.
Glass

Epileptic Moon

Glass is a pre-ISBSP block made with epileptic brandon residue.

Glass can be obtained through crafting or world generation

### Generation

The Italian remnant structure will generate with 1 block of glass located at the top center. Only 1 will generate per world

## Usage

### Crafting

Crafting

Used in
 Copper
  Italian Reactor
  Spyglass
 **Glass**
  Pocket Watch
 Herb
 Silver Bar
Level 10

Description:Level 10 is an expansive pasture of wheat and barley fields stretching endlessly in all directions.

Entities:Only one Entity has been spotted on the level that is Entity 16

Entrances:

* Walkways in Level 9 that lead to grass fields may lead one to this level.
* In certain streets on Level 11, you can find a back road that leads to Level 10.

### Exits:

* Finding a road and following it for a prolonged period may eventually lead one to Level 11.
* Finding a patch of canola among the wheat and entering it will lead one into Level 184.
* Swimming into a lake can lead one to a number of aquatic levels; research into which levels exactly are accessible is underway.
Level 2 "Retro Throwback"

## Overview

Level 2 also known as "Retro Throwback is the 3rd level in the A.R Chambers (Altering Reality Chambers)

## Description

Level 2 is an arcade that is about the size of a regular arcade from reality, it features games, snacks, and even harmless entities that you can talk to, it is known as one of the safest levels in the A.R Chambers, people in this level describe the place as comforting and nostalgic, the games if beaten can sometimes give passes to other levels (ex: if you recieve a card that reads 'Level 0' you can give it to one of the receptionist entities to go to Level 0), this level is so safe that people tend to stay here for the rest of their lives

## Entities

There is one kind of entity that inhabits this level

### Entity 2 "Humanoids"

The humanoids in this level are friendly and can even start conversation, they are often mistaken for actual humans but they are differentiated because of a few features that look off

## Other Threats

There is one arcade machine that glows red and is labelled "The Massacre", if you play this game it will send you to Level 2.1 (A very unsafe level)

## Alliances

### The Gamers

There are over 1000 people in this alliance, they typically just play games and have fun, they have several outposts around the level, they even warn you about the "The Massacre" game

## Entrances

* Go through a tunnel shining rainbow lights on Level 1

## Exits

* Play "The Massacre" to be sent to Level 2.1
* Get a pass for another level via beating a game (Available Levels are 0, 1, and 3)
Mario 666 Wiki

**Welcome to the Mario 666 Wiki!**
A community about a fanon series with 666 Mario

We're a collaborative community website about Mario 666 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Capture the Intelligence (2023)

***Capture the Intelligence*** is a 2023 short horror game made in Garry's Mod.

## Plot

### Main storyline

BLU Spy narrates it was his average night, hops on *Team Fortress 2*, and checks the server list. He noticed there was only one server list and server titled “**Capture the Intelligence**”, which he thought would be worth and joined. He found himself in a dark, vacant room with empty players. Furthermore, he was trying to leave this server and realised he was stuck in this game mode.

### Tower storyline

After BLU Spy jumped into the not seem elevator in the tower and then fell, we cut to BLU Spy running to GMTower to ask RED Engineer to fix his Ghastly Gibus hat. With a frown and facepalm on RED Engineer, he tells BLU Spy to get out. RED Medic shout his name about the problem.

## External link

* *Capture the Intelligence* on Game Jots.
Craft

This command lets you craft items from other items.

## Recipes

* Iron Pickaxe - Made with: 3 Iron
* Diamond Pickaxe - Made with: 3 Diamond
* Refined Pickaxe - Made with: 2 Diamond and 1 Refined Diamond
* Hoe T1 - Made with: 2 Diamond
* Hoe T2 - Made with: 10 Cropie and 1 Hoe T1
* Hoe T3 - Made with: 30 Cropie and 1 Hoe T2
* Upgraded fishing rod - Made with: 3 Bait
Level 30

Description:Level 30 resembles a large daytime skybox with clusters of islands inside. The islands are around 2,000 blocks in size and 100,000 blocks apart from each other. These islands are always flat, with a grass surface above, and some stone and rocks below.

Entities:Only Entity 3,Entity 5 and Entity 13 have been seen in the level.

Entrances:You can end up here through Level 843 via No-Clipping.

Exits:Unknown.
Owner Only

Owner only commands are some commands only good bot owner can use, they are there to help with updating the bot and for moderation.

## Commands

* debug - Debug
* reload [Module] - Reload
* eval [Code] [Ephemeral] - Eval
* blacklist [User] - Blacklist
* logs [User] [Ephemeral] - Logs
* changename [Item ID] [New name] - Change economy item name
* disableeconomy - Disable Economy
* reset [User] - Reset
Level 26

Description:Level 26 is the 27th Level of the Backrooms. This Level is a large expansive urban household.

Entities:Entity 6,Entity 13,Entity 11 and Entity 5 have all been found infesting the level

Entrances:This Level has only one entrance. This entrance is on Level 13 at Floor 1000.

Exits:You can exit to negative levels by noclipping through certain furniture. The other exits are found through staircases that can lead to The Basement.
Networth

This command lets you see your net worth.

## Values

### Accounted to total

* Balance
* Bank
* Bank upgrades
* Farm upgrades
* Items in inventory (Uses sell command prices)
* Items in auctions (Uses sell command prices)

### Extra

* Can't be sold items inventory
* Can't be sold items auctions

## Arguments

* User [Optional] - User to see net worth of, if omitted author.
Refined Pickaxe

### Sell price

30000

Refined Pickaxe is a available item on good bot.

Used in Mine command

## Exp & Requirements

Requires level: 25 mining

Gives exp: 500 mining

## How to get

You can get refined pickaxe in the following:

* Crafting (Craft command) 2 Diamond 1 Refined Diamond
* Give (Give command)
* AH (Auction House command)

## Selling

On the sell command, refined pickaxe is priced at 30000
Event

Event is a limited time command.

## Effects

If used during christmas 2023 it would show:

* Ho-Ho-Ho! This year christmas Good Bot Economy has a special event! 🎄
* Every economy command you run has a 10% chance to get a candy! 🍬
* There is also a 30 seconds cooldown between every candy ⏳
* Talk to me once you got 10 so you can convert it to a Sweet Candy 🍭
* Goodluck catching candies! 🍫

After using command you have a 10% change to get candy (not a item), once you reach 10 you can no longer get more and doing the command again it will give you the Sweet Candy item.
Level 28

Description:Level 28, known for its only distinguishing landmark, Stormstone Keep,

Entities:Theres only been one Entity that has been reported in the level .

Entrances:Find a painting of a blue countryside or a tower on the walls of Level 5. It's really that easy. That's how She got in. You can also get here, I think, by travelling really far into Level 14. I wouldn't recommend that, though. The people who have come here using that method were a little weird, even for someone with little societal knowledge like me.

Exits:It's okay if you want to leave. Just… stay with me a little, okay? If you come and talk to me, I'll show you the exit personally. But you must promise not to tell anybody else. I can't let people pass me by. If anyone tries to post what the exit is, I'll delete it immediately. I'm sorry. I have to.
Forge

This command lets you forge items.

## Items

* Refined Diamond
	+ Forged with: 2 Diamond
	+ Time: 30 minutes
	+ Price: 80000
* Perfect Ruby
	+ Forged with: 50 Ruby
	+ Time: 3 hours
	+ Price: 150000
* Drill Engine
	+ Forged with: 3 Refined Diamond
	+ Time: 1 day
	+ Price: 200000
* Ruby Drill
	+ Forged with: 1 Drill Engine 3 Perfect Ruby
	+ Time: 5 minutes
	+ Price: 30000

* Titanium Drill
	+ Forged with: 1 Ruby Drill 3 Titanium
	+ Time: 1 hour
	+ Price: 100k
	+ Requires: mining level 60
ISBSP Relic

The ISBSP Relic is a Pre-ISBSP summoning item used to start the ISBSP boss when a ISBSP reactor is on screen

## Obtaining

Crafting
 Schlong Stone
 Schlong Bricks

## Usage

The ISBSP relic is used to summon the ISBSP boss.

When item is used when there is a Italian Reactor on screen, the ISBSP boss fight will begin, and the item will be removed.
Abigail Brown

(The Wimpyverse)

```
"Thats Immature" - **Abigail talking to Gregory Heffley and Rowley Jefferson.**

```

**Abigail Brown** was Greg Heffley's date to the Valentine's Day Dance, the former girlfriend of Rowley Jefferson, and the current girlfriend of Michael Sampson.

## Events

### Breakup with Michael Sampson.

Abigail and Michael at one point broke up.

### Valentines Dance

Abigail was invited to the dance by Gregory Heffley, and Rowley Jefferson. Robert Jefferson was the one to drive them to the event. When Gregory arrived at the Brown family's house, Mr. Brown, a state trooper, kept an eye on Greg while they waited.

During the ride to the dance, Rowley and Abigail hit it off. Gregory was concerned that Abigail might be more interested in Rowley than him.

At the dance, a tense moment arose when Michael Sampson arrived with Cherie Bellanger, causing Abigail to break down in tears after realizing that the family obligations excuse was a lie, and Michael had indeed broken up with her. Gregory, seeing the opportunity, invited Abigail to dance, but he became overly anxious when he spots what he thinks is a chickenpox on her face (In reality this was a Pimple). This mishap deeply upset Abigail and ruined any romantic prospects Gregory may have had with her.

### Dating and Breakup with Rowley Jefferson

After the Valentines Dance, Abigail developed feelings for Rowley and ended up running off with him. Abigail and Rowley soon became a couple. This caused Rowley to start dressing and behaving differently, to show his love. They were voted as Cutest Couple in that years, yearbook. However Abigail harshly broke up with Rowley. Abigail may have never had true feelings for Rowley in the first place and was only dating him to try and make Michael Sampson jealous. After Abigail broke up with Rowley she got back together with Michael.

## Misc. Information

* Abigail has poor manners as shown when she orders the most expensive item at Corny's and barely touched it at Gregory’s expense.
* Abigail has had at least two boyfriends: Michael Sampson and Rowley Jefferson.
Updates

-Added 3 new blocks:  Italian Stone  Italian Reactor and Activated Italian Reactor

-Added 1 new weapon:  ISBSP Relic

-Added the Italian Biome that generates around a Italian Reactor after ISBSP is defeated.

5/23/2021

## 1.0.1

### Fixes

-Fixed a bug that swapped the crafting recipes of the Brandon Sweat Sword and Italian Reactor

-Bug fixes

### Additions

-Added 1 new blocks:  Italian Copper

-Made  Italian Stone able to infect  Copper into  Italian Stone

5/24/2021

## 1.0.2

### Additions

-Added a feature that guarantees a Epileptic Moon event to happen within 5 days

5/27/2021

## 1.0.3

### Additions

-Added 1 new weapon:  The Italian at 51 damage

5/30/2021

## 1.0.4

### Changes

-Lowered the damage of the Niga Chin from 44 damage to 32

-Updated the texture of ISBSP lasers and made their damage scale 1-6 based off boss health.

### Additions

-Added 1 new weapon:  True Schlong Copper Sword at 38 damage

## 1.19: The Lighting Update

### Additions

-Added brightness thats based off a sine function. At night the brightness now drops to -80, during the solar eclipse event drops lower

-Added Italian Remnant structure

-New Blocks: Italian Bricks, Basalt Tiles

-New Items: Epileptic Jewel, Epileptic nose oil

-New Weapons: Holographic Copper Sword, Holographic Brandon Sweat Sword, Holographic Wrist Slitter, Holographic Nick Gur, Holographic Niga Chin, Holographic Jedi, Holographic Silver Sword, Holographic Amethyst Sword.

-Made Epileptic Brandon now drop Brandon Residue, as well is a Epileptic jewel

-Dark Brandon drops Epileptic Nose Oil when killed during a Epileptic Moon

-Made Mayor drop  Holographic Niga Chin 1/200.

-Made Nick drop  Holographic Nick Gur 1/150.

-Added settings menu

### Fixes

-Fixed color in  Italian Copper texture

-Fixed glitch in Brandon code cause the sprite to always hide

-Fixed issue with Schlong herb, Italian herb, and Herb particle item being incorrect

### Changes

-Changed entity spawn timer from 6-20 to 5-15 seconds, and without screen refresh.

-Changed entity knockback

-Halved ALL damage done by ISBSP, made ISBSP slower

-Made Isbsp lasers fire consistently

-Changed recipe of  ISBSP Relic from 11 schlong copper to 5

-Changed recipe of Pocket Watch to 3 Silver bars, 1 Herb, 1 Glass instead of 4 Herb 1 Glass.

-Changed recipe of Silver Sword to 10 Silver Bars from 6.

-Lowered damage of  Silver Sword from 40 to 20

-Changed  Nick Gur from 50 damage to 45.

-Made  Nick Gur only drop from Nick exclusively.

-Changed  Niga Chin drop rate from Nick from 1/40 to 1/60.

### Code

-Combined random tile picking into single line

-Added 'dmg' variable to entity code

-Made the night and day lighting based on a sine function.

-Cleaned code in ISBSP, sun, weapons, and entity sprites.

-Reworked entire weapons sprite to not include screen refresh (changed swing animation and shooting)
Sell

This command lets you sell some of your items.

## Sellable Items

* Iron 5000
* Diamond 10000
* Ruby Gemstone 1000
* Cropie 6000
* Iron Pickaxe 10000
* Diamond Pickaxe 20000
* Refined Pickaxe 30000
* Diamond Hoe 12000
* Diamond Hoe Tier 2 50000
* Diamond Hoe Tier 3 200000
* Fish 1000
* Clown Fish 2000
* Tropical Fish 3000
* Perfect Ruby 250000
* Titanium 80000

## Arguments

* Item [Optional] - Items to sell
* Quantity [Optional] - Amount to sell.
Door

Post-ISBSP

The Door is a Post-ISBSP block that allows the player to teleport between other doors.

## Crafting

Crafting
 Soul of ISBSP
 Soul of Jedi
 Schlong Herb
 Herb
 Italian Herb

## Usage

The door is entered when the player is standing at its position and presses the F key.

A door will only send the player to another door if both doors have the same block beneath them.

Given the second door has a matching block, the door will search for the destination vertically, then horizontally
Auction House

This command lets you list items to sell to other users.

Aliases: `ah`, `auction.`

* Action/Filter [Optional]

* cancel - Will cancel and return items of your auctions
* create - Create a auction (The price will be added to your money automatically once sold, Auction House has 1% tax)
	+ Item
	+ Price
	+ Quantity
* buy - Buys a auction
	+ Auction id

## Api

Key required.

URL: http://goodbot.parham200.ir/api/economy/auctionhouse
Ignis

> - "I know you are immortal but that's make me more happy because i can play with you F O R E T E R N I T Y" (Ignis against R)
>
>

Ignis is the first entry in the book. He's the god of fire and he haunt Mario

## Bonus

### Story

Ignis was one of the seven principals demons of hell, he is the wrath king and the master of fire. One day he come to the earth for a visit but he meet the grand father of Mario who has shut in a book after that he swore to himself to kill all the Mario family. Many years after. The koopa army burn and destroy the village where the Mario family lives the book be burned and Ignis free, come into Mario (6 years old before) with that Mario get his fire abilities. Twenty-five years later Mario defeat many ennemies and monsters with his friends and his brother but Mario makes nightmares more frequently and he suffers from burns and finally Ignis takes the entirely control, Mario become violent, sadistic and his powers become more powerfuls, he's uncontrollable and Ignis kills everyone who Mario loves, friends, family and Peach his lover in front of his eyes. Ignis burns everything and become litteraly a supreme god

### Physical Apparence

It's Mario in his fake form but in his true form her head, arms and legs are in flammes but he keeps the overalls, the shoes and the gloves

### Personnality

He is very sadistic, he gets angry easily he's not even funny, he hates everyone and everything he just loves play with his victim Mario

### Powers

He can do everything with the fire like expand his burning arms make flammes orb and blow fire he is also immortal

### Trivia

* He hates everything and everyone
* Ignis comes from the world of Smash Bros Manga by RomiXn19 but in a another timeline
38 Bacon Street

(The Wimpyverse)

**38 Bacon Street** is the house of Gammie Heffley. It's very big, old and grand. Most of the Heffley family reunion took place in this house.

The house had many pictures and albums of family members. According to Gregory Heffley there 'isn't anything fun'.

Gammie Heffley's furniture has sticky notes with the name of different family members, this was because when Gammie would eventually die, the family would take her furniture and belongings.

There are also many bedrooms inside the house. at one point a group of Heffley family members known as The Bachelors had to sleep in one room, which had two beds. The house also had a driveway where Gary Heffley parked his camper van for 2 years.