Ice Magic

**Ice Magic**

Being a starter magic, ice is trainable from the age of 6 with no prerequisites. It's versatile for both offense and defense, however doesn't see nearly as much use as alternative starter magics such as earth for defense or water for versatile offence. It is however extremely powerful and should not be overlooked as inferior, it is simply another magic alternate to every other magic. Its presence form is magically generated but physical existent, taking no material to create but persisting anyways similar to water magic. Ice has no known connection to any particular physical stat.

Manifests:

* Ice, after creation, takes no concentration to hold the construct but does require magical stamina to keep cool to prevent melting. This can be bypassed in cold environments.
* Ice manifests have two essential forms, snow and ice. Ice is harder to break, cannot be physically passed through, more magically conductive, and is considered a construct. Snow is easy to go through for physical things but is overall less magically conductive/reflective.
* Ice Constructs do not rely on the environment to create and once shattered the broken shards are useable for less stamina than making new Ice Constructs

Action Properties:

* Ice's damage can be tracked by size, speed, crystal formation/density, and temperature. At first glance it is difficult to ascertain exactly how powerful an ice attack will be.
* Due to its crystalline structure, ice is better for dealing with magical attacks than physical when it comes to defense, and can also be used to amplify magical attacks with enough skill.
* Ice magic is not known for moving around, as the friction can cause melting.
* Ice magic can be used to slow down enemies

Movement and Sensory:

* Ice's movement boost is to form the environment to make it easier to traverse, as well as allowing the user to slide around and skate on the ice
* Ice's sensory boost is to form ice mirrors to see from different angles, and certain crystal formations can be used to amplify sound waves to hear better.
* Ice Skating is an advanced movement technique, covering the fighting arena in ice to make yourself faster and the enemy slower is highly advantageous.

Healing and Utility:

* Ice magic can be used to slow down blood flow as well as cover wounds to prevent blood loss, but ice magic is not known for its healing
* Ice can be used for creating simplistic useful objects and keeping your drinks cold, just the way you like them.

Weaknesses:

* Fire can be used to melt ice and snow constructs, as well as turn up the heat to make them harder to form
* Water can be used as an effective way to erode and stimulate the melting of ice
* Electric can be channeled through ice fairly effectively, which will also warm it up
* Wind can blow apart snow constructs
* Dark magic causes ice magic to explode
* Light magic can be amplified by ice magic
* Physical attacks shatter ice constructs

Strengths:

* Nature magic has trouble creating certain plants in cold environments
* Light magic can be reflected with ice magic
* Electric magic can be reflected with ice magic
* Water can be frozen by ice magic
* Wind has practically no effect on ice constructs unless they're ill formed

Derivatives:

* There are no known ice magic derivatives