recursal/Fanatic-Fandom huggingface dataset:
Pasos para un blog

### #1 Busca buenos proveedores

Webempresa es uno de los mejores proveedores de alojamiento del mercado actual, tanto a nivel de soluciones en calidad de servicio, como en seguridad y optimización para la rapidez de tu web.

¿Por qué te recomiendo que te registres con ellos? Después de contratar su servicio para mis cientos de clientes, he de decir que poseen un soporte técnico en español de lo más recomendable, que se encarga de solucionar cualquier problema que tengas.

Sus sistemas de seguridad anti hacking te aseguran que el blog se mantenga siempre sano y salvo del ataque malicioso.

Y lo mejor de todo es su preinstalación de WordPress con Génesis Framework, con la que te ahorrarás un montón de pasos para crear un blog.

¡Es el Ferrari de los blogs!

### #2 Registra tu propio dominio

De los pasos para crear un blog, el registro del dominio puede ser el más complicado. No por el proceso en sí, que es bastante sencillo, sino por otra serie de motivos más relacionados con la elección del nombre.

En él intervienen distintos factores a la hora de decidirte por un nombre u otro (usabilidad, naming, SEO…). Piensa que en adelante esto formará parte de tu estrategia de branding, por lo que es muy importante no tomárselo a la ligera.

El nombre del dominio va a ir muy de acuerdo con el objetivo de tu blog. Un truquillo de cara al posicionamiento en buscadores y de marca suele ser el de utilizar alguna de las que serán tus palabras clave, en puesto de tu nombre y apellidos.

Si contratas el pack de Webempresa, el dominio es gratis y se autovincula al hosting.

### #3 Contrata el hosting

El hosting o alojamiento es un espacio de internet que alquilas durante un año (aunque puede ser más) para poder instalar y disfrutar de tu blog. Si eso lo aplicamos al modelo de oficina, el local sería el hosting y todo lo que tengas dentro de ella, el blog.

Hace años este era, de todos los pasos para crear un blog, el momento más tedioso por todo el lío a la hora de apuntar el dominio, modificar los ficheros, etc. Ahora con Webempresa viene todo preinstalado en el paquete WordPress Hosting 1GB, y no tienes de qué preocuparte.

### #4 convierte tu blog en un Ferrari

Con este proveedor tienes la oportunidad de instalarte Genesis desde el panel de control del alojamiento, sin ningún quebradero de cabeza, y siguiendo tan solo los pasos para crear un blog que se indican en este videotutorial ofrecido por el proveedor.

### #5 Personaliza el aspecto de tu blog

Dentro del pack tienes la posibilidad de escoger entre las distintas plantillas o theme child que se ofrecen, para empezar a adaptar el estilo a tu imagen corporativa:

### #6 Configura la plantilla

Fíjate bien en todas las opciones que tienes a nivel de colores y reestyling para dejar que tu blog parezca único y personal:

### #7 Configura tus widgets y el título de página

Ha llegado el momento de establecer un título de página y la descripción corta que tendrá tu sitio WordPress de forma muy sencilla.
Star Wars: Underworld Origins

> "*Chaos on the streets! The crime haven moon of Nar Shaddaa has come under struggle by the efforts of its rulers, the HUTT CARTEL and BLACK SUN against the SITH EMPIRE.*
>
>
> The newly proclaimed Jedi Knight, XARR KROS, makes it his mission to rid the planet of its dark presences and attempts to undertake a dangerous mission to install a Republic force formidable enough to take on dreaded Sith Lord, PAGRYTH.
>
>
> Meanwhile, the wellbeing of the once thought invincible crime syndicates has been challenged by the feared vigilante, NEMESIS, as more and more legend surrounds his mysterious actions to destroy all who corrupt the moon...*"*
>
>
>
> ― Opening Crawl
>
>

**Star Wars: Underworld Origins** is the 3 season Old Republic narrative series that delves deep into the origins of the legendary characters involved in the criminal underworld.

## Main Characters

* Nemesis (Original) † (Season 1-3)
* Xarr Kros (Season 3)
* Maemac (Season 2-3)
* Ratuuk Thalux (Season 2-3)
* Thalmanton (Season 1-3)
* Mahn Kurr (Season 2)
* Wildcard † (Season 2-3)
* Eraserhead (Season 2-3)
* Dreadmaw † (Season 2-3)
* Terrorus (Season 3)
* Pagryth (Season 1-3)
* Chadrin (Season 1-2)
* Xaphan † (Season 2)
* Killmaker † (Season 1)
* Brasshead † (Season 1-2)
* Scourge (Season 2-3)
* Crimson Crescent (Season 2-3)

## Overview

In a three way attempt at controlling Nar Shaddaa, the Sith Empire, Black Sun and Hutt Cartel muster their strength. All three sides must fight for territory whilst the feared vigilante, Nemesis, begins to instill order on the planet with extreme methods.

## Seasons

Star Wars: Underworld Origins - Season 1 "The Black Sun"

Star Wars: Underworld Origins - Season 2 "Infiltration"

Star Wars: Underworld Origins - Season 3 "Shattered Strength"
Sistemas Operativos

En el mundo de la informática se denomina **sistema operativo** al programa, o conjunto de ellos, que gestiona los recursos físicos de un sistema informático (memoria, capacidad de procesamiento, espacio en disco duro, acceso a la red, etc.) y provee servicios a los programas de aplicación para que éstos funcionen correctamente.

Aunque la mayoría estamos familiarizados con el **uso de ordenadores** hay que tener en cuenta que el concepto de *sistema operativo* abarca a todos los sistemas informáticos (teléfonos móviles, televisores, reproductores de DVD, coches modernos, etc.).

Este sistema de software intermedio entre las aplicaciones que realmente quiere el usuario y el acceso a los recursos físicos, junto a la estandarización de las interconexiones, ha permitido el florecimiento de la industria del software ya que los desarrolladores de aplicaciones no necesitan controlar, ni siquiera conocer, el equipo físico que ejecuta su programa. Así se pueden desarrollar programas para la gestión empresarial, juegos o cualquier otro proyecto, sin preocuparse de qué tipo de disco duro, de qué acceso a memoria RAM hay disponible o de la velocidad del procesador.

Todas las interacciones con el equipo físico son gestionadas por el *sistema operativo* por lo que son casi transparentes para el equipo que desarrolla la aplicación funcional que utiliza el usuario.

En los primeros sistemas (~1945) las máquinas eran operadas directamente por los programadores que conocían la estructura completa (física y lógica) de las grandes máquinas. Hacia 1955 los avances en componentes físicos fue el preludio de la aparición de los primeros programas que podían usarse con diferente hardware.  Hasta finales de los años 1980 se precisaba de la actuación de un operador profesional que conociera el equipo físico utilizado para aprovecharlo con la máxima eficiencia.

Con la aparición de la informática personal (con el PC a la cabeza) se hizo necesario la creación de una capa intermedia entre las aplicaciones y los sistemas físicos para permitir que cualquier usuario, con un mínimo de adiestramiento, pudiera utilizar un ordenador.
Grand Master Combat Level

**Grand Master Combat Level** was the highest Galactic measured level of hand to hand combat that was classed by collective AI's and droids. Only 5 people in the entire galaxy in all of its recorded history held this level of proficiency, those being, starting with best to least proficient out of them all, fully calculated:

1. Thalmanton
2. The Arch Captain
3. The Imperator
4. Chess
5. Sa'r El Fuhl

To fully qualify in the Grand Master Combat Level, there must be no biological or cybernetic enhancements that effect skill of the user and are purely judged on pure unaltered skill achieved by the individual in their life.
¿Qué son los lenguajes de comunicación?

**Lenguajes de comunicación.**

Un lenguaje de programación es un lenguaje formal que proporciona una serie de instrucciones que permiten a un programador escribir secuencias de órdenes y algoritmos a modo de controlar el comportamiento físico y lógico de una computadora con el objetivo de que produzca diversas clases de datos. A todo este conjunto de órdenes y datos escritos mediante un lenguaje de programación se le conoce como programa.

Algunos de estos lenguajes están formados por un conjunto de símbolos (llamado alfabeto), reglas gramaticales (léxico/morfológicas y sintácticas) y reglas semánticas, que en conjunto definen las estructuras válidas en el lenguaje y su significado. Al proceso por el cual se escribe, se prueba, se depura, se compila (de ser necesario) y se mantiene el código fuente de un programa informático se le llama programación, que es la que define la creación de software mediante la aplicación de procedimientos lógicos a través de los siguientes pasos:

·        El desarrollo lógico del programa para resolver un problema en particular.

·        Escritura de la lógica del
programa empleando un lenguaje de programación específico (codificación del programa).

·        Ensamblaje o compilación del
programa hasta convertirlo en lenguaje de máquina.

·        Prueba y depuración del programa.

·        Desarrollo de la
documentación.

Existe un error común que
trata por sinónimos los términos 'lenguaje de programación' y 'lenguaje informático'. Los lenguajes informáticos engloban a los lenguajes de programación y a otros más, como por ejemplo HTML (lenguaje para el marcado de páginas web que no es propiamente un lenguaje de programación, sino un conjunto de instrucciones que permiten estructurar el contenido de los documentos).

El lenguaje de programación permite especificar de manera precisa sobre qué datos debe operar un software específico, cómo deben ser almacenados o transmitidos dichos datos, y qué acciones debe dicho software tomar bajo una variada gama de circunstancias. Todo esto, a través de un lenguaje que intenta estar relativamente próximo al lenguaje humano o natural. Una característica relevante de los lenguajes de programación es precisamente que más de un programador pueda usar un conjunto común de instrucciones que sean comprendidas entre ellos para realizar la construcción de un programa de forma colaborativa.
Aplicaciones para hacer un blog

Seguro que muchos se habrán preguntado sobre la viabilidad de crear y mantener su propio blog en una red cada vez dominada por las grandes redes sociales. Sin embargo, me atrevo a decir que los blogs están más vivos que nunca y que Facebook, Twitter, Google+ y las demás, lo único que han hecho es potenciarlos: llevar el contenido a mucha más gente, conseguir más específicos lectores, establecer relaciones con otros *bloggers* de una manera más sencilla, obtener más y mejores comentarios, etc.

Lo mejor de todo esto es que lo **único necesario para crear un blog es una idea** y las ganas de ponerla en práctica, pues respecto a gestión del contenido y almacenamiento las opciones gratuitas abundan. Como ejemplo los siguientes 10 ítems, 10 grandes plataformas online para armar un espacio de calidad literalmente en segundos. Gracias a Six Revisions por enunciarlos.

las aplicaciones mas conocidas para la elaboracion de un blog son las siguientes :

\_ Blog.com

\_ Blogetery

\_ Google Sites

\_ Weebly

\_ LiveJournal

\_ Posterous Spaces
Charles the Dragon

The founder of the Erewell is King Charles the Dragon. The nickname Dragon is given because he rode one. He founded Erewell 2000 years ago and at first it was a kingdom, but when Charles died he left no legitimate heir, only 100 male bastards. In order to avoid bloodshed his children reorganised the Kingdom into a republic and thats how the Republic of Erewell was founded. Charles symbol, a drogon is on the flag of Erewell in order to honor their ancestor and follower. For 2000 years the republic stood and was strong
¿para que se utilizan los lenguajes de programacion?

Un lenguaje de programación es básicamente un sistema estructurado de comunicación, similar al humano, el cual nos permite comunicarnos por medio de signos, ya sean palabras, sonidos o gestos. Refiriéndonos a los aparatos, este sistema está organizado para que se entiendan entre sí y a su vez interprete las instrucciones que debe ejecutar.

El término programación se define como un conjunto de instrucciones consecutivas y ordenadas que llevan a ejecutar una tarea específica. Dichas instrucciones se denominan “código fuente”, el cual es único para cada lenguaje y está diseñado para cumplir una función o propósito específico. Usan diferentes normas o bases para controlar el comportamiento de un dispositivo y también pueden ser usados para crear programas informáticos. En la actualidad, hay más de cien lenguajes de programación diferentes, estos se clasifican en dos tipos principales:

1. Lenguajes de programación de bajo nivel. Son aquellos utilizados para controlar el hardware (partes tangibles) del aparato y dependen directamente de la máquina, es decir, que no pueden ser usados en aparatos diferentes para los que fueron creados. Estos lenguajes son los que ordenan las operaciones esenciales para el funcionamiento del dispositivo. También es conocido como código máquina. Su funcionamiento es complejo, por lo que lo utilizan principalmente los fabricantes de hardware. Con ellos se pueden programar tareas como reproducción de audio o video, mostrar imágenes, realizar operaciones matemáticas, movimiento del puntero, asignación, liberación de memoria, entre otras.

2. Lenguajes de programación de alto nivel. Estos lenguajes son más parecidos al humano. No dependen de la máquina y sirven principalmente para crear programas informáticos que puedan solucionar distintos tipos de necesidades.
¿QUÉ ES UN BLOG?

**BLOG**

Un blog​ o bitácora​ es un sitio web que incluye, a modo de diario personal de su autor o autores, contenidos de su interés,
que suelen estar actualizados con frecuencia y a menudo son comentados por los
lectores.

Sirve como publicación en línea de historias con
una periodicidad muy alta, que son presentadas en orden cronológico inverso, es
decir, lo más reciente que se ha publicado es lo primero que aparece en la
pantalla. Antes era frecuente que los blogs mostraran una lista de enlaces a
otros blogs u otras páginas para ampliar información, citar fuentes o hacer
notar que se continúa con un tema que empezó otro blog.

Actualmente un blog puede tener diversas
finalidades según el tipo, taxonomía o incluso su autoría, como por ejemplo
para reforzar la marca personal del
autor, generar información para comunidades temáticas concretas o incluso
servir como medio para buscar oportunidades

Un blog es un sitio web en el que se va publicando contenido cada cierto
tiempo en forma de artículos (también llamados posts) ordenados por fecha de
publicación, así el artículo más reciente aparecerá primero.
Tipos de lenguaje de programacion

== En los últimos años los lenguajes de programación han ido evolucionado en el desarrollo de sistemas o software, con el objetivo principal de facilitar al usuario las actividades que realiza día con día; por tal motivo, como programador, es importante conocer los conceptos básicos de programación, los tipos de lenguajes que se utilizan para el desarrollo y su funcionamiento para la interpretación de algoritmos, así como para dar solución a los problemas que pudieran presentarse.

Existen tres tipos de lenguajes claramente diferenciados; el lenguaje máquina y los lenguajes de bajo nivel y los de alto nivel

1º El Lenguaje Maquina: es el lenguaje de programación que entiende directamente la computadora. Este lenguaje de programación utiliza el alfabeto binario, es decir, el 0 o 1

2º Lenguajes de programación de bajo nivel: Son mucho más fáciles de utilizar que el lenguaje maquina, pero dependen mucho de la maquina o computadora como sucedía con el lenguaje máquina.

3º Lenguajes de programación de alto nivel. Los lenguajes de programación de alto nivel son más fáciles de aprender porque se usan palabras o comandos del lenguaje natural, generalmente del inglés. Este es el caso del BASIC, el lenguaje de programación más conocido.

además de esto están demás tipos de lenguajes de programación.
por ejemplo

```
Lenguaje  imperativo
Lenguaje declarativo
Lenguaje de programación orientado a objetos
The Shatter

**This article is a stub - you can help out by expanding it!**

The surface of the world the Doorguy has chosen to take a run on.

## Overview

**The Shatter** has been broken by a cataclysmic event of ages past and is overrun with Constructs.

Summoned by Beacons on overgrown islands in the void, they and the ruins seem to be all that remains.
Shotguns

This is the tree of the shotguns, it goes from the least good weapon to the best weapon of the category.

## Driller

It's a double barrier shotgun, its sight allows it to play both in mid ranges, but even on really long ones. It's recommended not to use this up close and personal, but more like a sniper, this because it has a really limited ammo capacity, and for the aim down sight (and rifle shot) secondary.

## Shotgun

It's your classic pump action shotgun! It's best to use it up close and personal, even more with its secondary, because it gives you a double shot. It has only 8 rounds and you need to reload each shell

## Concussion Gun

It's a sci-fi pocket shotgun, its burst wave can help stunning and repulse away hordes of enemies. Unfortunately it has only 2 rounds per mag, it is not effective on long ranges and it has no secondary fire. Its best use is to use it as a secondary to stun enemies and run away

## FSFS

It's a quadruple barrel shotgun, packing an hit so big that is capable of one-hit killing even the Brutes. Unfortunately it has no secondary fire, and after every shot it needs to be reloaded. So while it can compete even with the BHG, it's not too good in follow-up shots, and if you miss a shot, you are in quite some troubles

## Riot

It's an automatic shotgun, with a big magazine. It is way more forgiving than the other shotguns in terms of missing shots, since you can almost instantly follow up shot. Its secondary helps at longer ranges, but watch out, do not overdo, it's still a shotgun after all
Chaingunner

Big, bulky, Vulcannon-toting Constructs made to blast away whatever the Drudge can't take, the Raptor can't stop, and what an Infantry squad failed to contain. Step aside, bits and bytes - it's time for the **Chaingunner!**

## Overview

A towering archetype, the Chaingunner isn't necessarily as chunky as the Bruiser or raw as the Mammoth, but what they do have is the vulcannon - a plasma-spewing rotary gun that can make the pain go away, or at the very least - lay down plenty of hate, so long as you can lead the target.

Otherwise - they're like a Derek who drank some Orange Juice, took their vitamins, and lifted enough weights to wear more armor and bring a bigger gun. Now, whether they eat or drink anything isn't important - what is, however, is how to deal with them.

They might not float with angry leisure like the Bruiser, might not stomp with raw strength like the Mammoth, but they don't care. You can't blow off the arms and make them angry enough to explode, and you can't slip beneath 'em to hit them in the back. The best you can do with a Chaingunner is to apply brute force yourself, and maybe stagger it in the process.

To defeat the Chaingunner, shoot at it until it dies.

## Trivia

* The original Tully had what amounted to a TV screen for a head, and floaty wing bits behind them.
* The Vulcannon was originally meant to be called the Minicannon.
* The portrait is a placeholder, though they use a head originally meant for the Bruiser.
¿Qué son los lenguajes de programación ?

Un lenguaje de programación es un lenguaje formal que proporciona una serie de instrucciones que permiten a un programador escribir secuencias de órdenes y algoritmos a modo de encontrar el comportamiento físico y lógico de una computadora con el objetivo de que produzcan diversas clases de datos. A todo este conjunto de órdenes y datos escritos mediante un lenguaje de programación se le conoce como programa.

Algunos de estos lenguajes están formados por un conjunto de símbolos (llamado, alfabeto), reglas gramaticales (léxico, morfológicas y sintácticas) y reglas semánticas, que en conjunto define las estructuras válidas en el lenguaje y su significado.
Caroline Director

**Caroline Director** es una artista de storyboard que forma parte del staff que trabaja para ***Los vecinos Green***.

## Carrera

Caroline habia trabajado anteriormente para *Bob Esponja* como una artista de storyboard, ella esta asocidada con PBS Kids, Facebook, y Nicktoons.

## Enlaces Externos

* Twitter
* Tumblr
* Instagram
* Facebook
* LinkedIn
* Vimeo

## Referencias

1. ↑ https://twitter.com/CarolineDirectr/status/925938107987275777
Tick

**This article is a stub - you can help out by expanding it!**

A moderately-sized insectoid that seems to live in the ground, it's unclear if the Tick is actually one of the Constructs. They tend to drop useful items, though!

## Overview

often spawning in the first wave or two, the tick is extremely useful for getting loads of ammo at the start of the game, as they drop ammo boxes
Bruiser

Large and in charge, the **Bruiser** is ready to shrug off the sass of small-arms fire and give you a plasma-based slap in the face.

## Overview

Among the larger and more complex archetypes, the Bruiser seems to be a gestalt of lesser Constructs slaved to the will of the greater body. While the purpose of this remains unclear, as the original intent of many Constructs tends to be, the design of the Bruiser lends it something of a grumpy appearance, scornful of incoming fire.

Bearing some resemblance to the Chaingunner in the structure of the head, the Bruiser is otherwise rather different. A heavy torso upon a bladed hovering platform, the 'arms' of the Bruiser terminate in hefty cannons and claw-blades - things ultimately complex enough to warrant what seem to be the cores of lesser constructs, perhaps - or things outside the purview of the primary construct itself.

In any case, where the Bruiser is a floating judgemental tank overall, the arm units are a notable vulnerability of the construct, and if you disarm the Bruiser, they will destabilize and in essence explode.

In other words - the Bruiser's arms have minds of their own, and they're in some form load-bearing for the rest of the body.

It's quite possible that the Bruiser doesn't actually need those arms, but experiences such an extreme fury at being disarmed that it has a sheer heart attack, literally exploding in pure anger.

## Trivia

* The Bruiser was Krev's first contribution to GTTOD in early 2020.
* Krev's original codename for the Bruiser was: 'OPERATION CHUNGO'.

## Gallery

Alternate Head, later used for the BruteFirst version of the Bruiser, and the remakeOriginal Concept Art
Que son lenguajes de comunicacion

¿Qué lenguajes de comunicación debería aprender para empezar?

La mayor parte de
lenguajes de programación populares como C, Java, C#, Perl, Ruby, o Python,
sirven para hacer más o menos las mismas cosas. Java, por ejemplo, es un
sistema multiplataforma utilizado para aplicaciones web y applets. Ruby también sirve para hacer grandes aplicaciones web, y las de Python
corren igualmente en Linux o Windows.

Como indica SOA World, el hecho de que los lenguajes estén desarrollados unos sobre otros hace
que muchas veces la sintaxis entre ellos sea idéntica o muy parecida, así que
aprender uno de ellos hará que te sea más fácil aprender el siguiente. Por
ejemplo, imprimir la expresión 'Hello World' en Java y C# es similar, como
también lo es entre Perl y Python.

Una última consideración es tener en cuenta si
quieres programar solo por Hobby, o vas a convertir esa actividad en algo
profesional. En Dev/Code/Hack han separado los lenguajes y
conocimientos más necesarios según a qué parte de la programación te quieras
dedicar.

·
**Programador**
de Servidores o Back-end:
Python, Rubyy, PHP, Java o .Net. Conocimientos de bases de datos y posiblemente
de administración de sistemas.

·
**Programador**
de clientes o Front-end:
HTML, CSS, Javascript. Posiblemente sean necesarios conocimientos de diseño.

·
**Programador**
móvil: **Objective C o**
Java (para Android). HTTML / CSS para sitios web móviles. Posibles
conocimientos sobre servidores.

·
**Programador**
3D o de videojuegos: **C/C++, OpenGL,**
Animación. Es recomendable tener buenas dosis de conocimientos de diseño y
artísticos.

·
**Programador**
de alto rendimiento: **C/ C++, Java,**
conocimientos en matemáticas y análisis cuantitativo.
La informatica en la actualidad primero e Wiki

## Actividad reciente

La informática es una herramienta fundamental en la vida de el ser humano, aquí conocerás algunas cosas sobre ella.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Older Versions

So you want to experience the past of GTTOD. This is something that's frequently asked about since the game has received multiple overhauls throughout development, and each version played completely different up until the core gameplay loop was settled in The Excessively Late Update Part 2.

Here's what you need to do:

## How to download an older version

To download an older version of the game, you have to go to this page: https://steamdb.info/depot/541201/manifests/ and choose the version (Manifest ID) you want to play. Once you have done that, go to the URL bar in your browser and enter: `steam://nav/console`. This will open up the console in Steam. In the console, type the following command: `download_depot 541200 541201 <Your Manifest ID>`. Once it is downloaded, the steam console will give you the location where it has downloaded the game. Now launch that .exe file, and you're good to go!

Disclaimer: Older versions are probably more buggy than what you may remember, since Steam can screw up older versions of games.

Note: Some of the manifest ids don't work and steam will say a message such as, "Depot download failed : Manifest not available"
Seeker

One of the simplest lines of Constructs in The Shatter, the **Seeker** is a flying head that wants to gore you on on their horns, and possibly explode in the process.

If they looked like birds, that may make sense - if they looked like projectiles, that would also make some sense. If they looked like flying cameras, that would also help explain what their purpose was in the prior era.

What they are, however, are *angry floating heads playing missile.*

They bear great resemblance to the Razor, Kamikaze, Imp, and Drudge.

## Trivia

* The Seeker was removed from the game in the Excessively Late Update (October 2020), though is planned to make a return.
* The original design for the Seeker was a Daft Punk-like Derek head within a ring.
Infantry

The **Infantry** - known also as **Derek** - are a staple of both The Shatter and GTTOD as a whole.

## Overview

A very conventional archetype of Constructs, the Infantry come in a number of different flavors so to speak. Some wield plasma rifles, others wield sniper rifles - heavier ones tote more armor, and a number of them pack wing-like projections that perhaps aid them in flight along with munitions pouches. Standard Infantry, Snipers, and Heavy Infantry - all of them seem based upon the same frame.

It is unclear what purpose their horn serves.

## Trivia

* Derek is as much a mascot of GTTOD as Doorguy, if not more.
* Derek is perhaps the longest-running enemy in GTTOD's development.
* Derek has gone through at least four design iterations.
* The Derek model was once used for many enemies, including old shotgunners and Brutes. One version even wielded a katana!
* Derek once had more humanlike legs, but shifted to a more animalistic digitigrade or hoof-like format upon the Excessively Late Update (October 2020).
* Krev has a 3D-printed Derek head that glows in the dark about the size of a grapefruit.

## Gallery

Nu-Derek, Older Derek.Drudges stacked up next to the old Derek.
Drone

Not merely a flying head, but a flying head armed with dual plasmaguns, the **Drone** brings firepower to the skies between the voids.

## Overview

Perhaps one of the more practical construct archetypes within The Shatter, the Drones levitate via vectoring discs bound to their 'shoulders', and lack any traditional body beyond that and their core crystal.

While capable of craning every facet of their frame any which way they desire, the Drone tends to more leisurely steer their whole body on target before opening up with a dual plasma volley. Where the Drudge and those like it are ground-bound and have to scurry about the stone and growth of the world, exhibiting varying levels of intelligence, it can be easy to take the Drone at face value and assume them to be far more mechanical.

However, while the leisurely steering of the Drone could be taken as simple, efficient programming, it can also be taken as the approach of something so lazy and relaxed that it's never had to bother trying to move around like the squabbling archetypes in the rubble.

It would certainly explain how easy it is to take a Drone off guard, and to send it flying with a good, solid smack - be it from a gunshot, a fist, or a good flying drop-kick.

Uniquely free and well armed, Drones are capable of doing plenty of damage, if you let 'em.

They're also incredibly easy to introduce to cold, hard ground, or to sweep away with a mean lead breeze.

## Trivia

* The current head of the new Drone is one of the concepts designed originally for the Imp.
Melee

This is a list of all melee weapons avaible in GTTOD

## Science Club

The science club is the standard weapon. The player acquires it in the tutorial, and it's best used to kill an Infantry troop and then steal his gun. Fun fact: it is the thing that irradiate the cool music that you hear. Unfortunately it has no secondary fire

## Katana

It's a powerful melee capable of one hit killing a lot of enemies in one hit. Its secondary is really better than the primary, giving you a lot of momentum in the direction you are facing, and dealing damage to enemies that are in the way. The damage dealt is way less than its primary attack, but it's enough to kill seekers in one hit. Unfortunately, the secondary has a cooldown

## Bat

It's a slightly better version of the Science Club, it has no secondary fire and the shots need to be charged... It's more or less a joke weapon, like the banana
Drudge

**Drudges** are dimunitive Constructs that exist throughout The Shatter, standing shorter than even the Strider and little larger than Ticks. Typically armed with the Plasma Cannon, they're among the first to oppose the Doorguy, and engage at range.

## Overview

Seemingly little higher than ticks or Seekers on the vague hierarchy of the Constructs, the Drudge is a squat archetype, and among the most common around. Hunched over in a perpetual crouch, they appear little more advanced than the Razor, arguably more feral, yet evidently retain enough function to be entrusted with sidearms.

Now, whether it's because they're smarter than Razors or merely still have their hands is unclear.

What does seem clear, however, is that they're a substantial deviation form the usual form, and perhaps are borderline feral in both body and mind. Perhaps kept in line by some means of enslavement, of note is the black, caged nature of their heart-crystal, or the shackle-like devices around their wrists.

Regardless - in the great numbers they spawn in, Drudges can put out a lot of fire. Individually, though, they only take a few hits.

Take out the little guy before he takes you out.

## Trivia

* When viewed from the direct front, the spikes on the Drudge's back can be mistaken for very large horns, or ears.
* The first design of the Drudge was created by Andrew, the second was created using parts created by Krev, and the third was made by Krev from scratch.

## Gallery

Third Drudge Design in Blender.Rear angle on Drudge V3.Second design iteration, plus Derek for scaleThe original Drudge design, built out of pieces of an older enemy known as the Brute.
Andrómeda

**Andrómeda** es un personaje secundario de ***Los vecinos Green.*** Ella es una teórica de la conspiración que se hace amiga de Tilly Green (y, en cierta medida, de su hermano Grillo).

## Personalidad

Andrómeda es una verdadera teórico de la conspiración. Ella es una joven inteligente y desconfiada que siempre está mirando por encima del hombro. Si bien todo su truco puede ser para jugar, habla como si creyera cada palabra que sale de su boca. Debido a sus sospechas, le cuesta confiar en los demás y se tomó un tiempo para aceptar la ayuda de Tilly y, finalmente, su amistad. A Andrómeda no le gusta que se burlen de sus opiniones o que las menosprecien, y luchará furiosamente para demostrar su valía.

## Apariencia

### Características físicas

Andrómeda es una pequeña niña rotunda de piel violeta clara y pelo violeta oscuro que se arregla con dos coletas cortas sostenidas por nudos verdes.

### Atuendo

Su atuendo es básico; consiste en una camisa verde y pantalones morados oscuros y zapatos negros. Ella es ocasionalmente vista con una mochila azul.

## Apariciones

### **Temporada 1**

* "Abuela al volante"   **Debut**
* "Amigas y Gárgolas"
* "Hermanas de Piyamada"

### **Temporada 2**

* "Golpe de Suerte"
* "Incredi-Bill"
* "Chipocalipsis Now" (Cameo)
* "Bat-chica"

### **Temporada 3**

* "El amigo menor" (Cameo)
* "En Problemas"
* "ResponsaBill"
* "Pen Pals"
* "Long Goodbye"

### **Temporada 4**

* "Truck Stopped" (Cameo)
* "Chipped Off" (Cameo)

## Curiosidades

* Se implica que Andrómeda no es su nombre real.
* Ella es la única persona que le gusta cuando Tilly saca su mejilla con su dedo.
* Ella es hija unica.
* Según su actriz de voz, se podría suponer que Andrómeda es afroamericana.
* Ella afirma que sus padres duermen mucho y que podrían no estar interesados ​​en sus pasatiempos.
FAQ

**Q: Full Game Release?**

A: Early Access is out now, but there's no time frame on full release. The game will be ready when it's ready.

**Q: Linux and Mac support?**

A*: Not during Early Access, but likely once full release rolls around!*

**Q: Console Release?**

A*: Not during Early Access, but multiple console ports are under development. Not sure which ones exactly will see the light of day.*

**Q: Multiplayer?**

A*: Probably not /:*

**Q: Where can I report bugs?**

A*: Right here, using this handy dandy link!* https://github.com/Ciastex/ArcadeCoinBugCentral/issues

**Q: Price?**

A*: GTTOD is $15 in Early Access. The price will increase when the game reaches launch to $20, but won't increase past that.*

**Q: I have a great idea, how can I reach out to the developer?**

A: Go on https://www.reddit.com/r/GTTOD/ or came to our discord server https://discord.gg/GTTOD and share your ideas!

**Q: I have more questions, how am I supposed to get an answer?**

A: Go on the discord server or on the subreddit, and write down your questions, there will probably be someone available to help you out!
Precision weapons

## Combact Rifle

The combact rifle is to be treated as a mid to long range weapon, since it has no secondary fire, and it has a fairly accurate three round burst

## Breach Rifle

The breach rifle is a long range weapon. It encourage to distanciate and to take out enemies from far away, thanks to the scope and to its semi automatic nature, and the really long reload time. Watch out for the (sometime) long bullet time travel.
Explosive Weaponry

## Grenade Launcher

It's a surprisingly good weapon for it's tier. It has a big potential, but you can't miss your shots (since it's only one shot per magazine). The problem with this weapon is the very limited range of the weapon, because once the grenade goes after that range, it falls off to the ground, exploding. It's a good weapon to help you climb up to better weapons.

## Sticky Det

It shoots a sticky charge that can be detonated by any distance with the right click of your mouse (or whatever. Watch out, because unless you shoot at a drone or a seeker, it won't detonate. It's a really good weapon for doing all sorts of things, but as for the grenade launcher you can't miss your work. Worth noting is that multiple charges can be placed

## Devil's Crossbow

While the crossbow is more or less it's category, it is classifiable as explosive, since when you shoot a vertical wall with the primary fire, it explodes. Its primary fire shoots an incediary dart that shoots incendiary darts, that sets a limited area on fire. The secondary fire shoots a freezing bullet that creates crystals, and that congeal enemies to death in a limited area. If you shoot a vertical wall, it doesn't explode, but it creates an innocuous nice little crystal

## Tri-Launcher

It is an upgrade of the Grenade Launcher, bigger magazine, bigger range of the projectile fall-off, but the same rule applies: try not to miss your shot, because while it is true that you can follow up shots, it's less than ideal. This time around there is a secondary fire, that quickly dumps the magazine or detonates grenades fired before.

## Rocket Launcher

It's kind of a side grade of the Tri-Launcher, because it trades the magazine size and the velocity of the projectiles for a bigger punch and the fact that the projectiles do not follow an arch. It should be used more or less as a mid to long range weapon, even though it could be used at shorter ranges, but the rule is the same as the Grenade launcher and the sticky det: you cannot miss your shots

 Jackhammer

It's a great shotgun that fires explosives slug shots, able to deal a massive amount of damage, adding on that it has an insanely high fire rate, its really easy to follow up shots (so it's far less punishing if you miss shots). The only downside is the magazine (of 16), that can get easily dumped if you hold down the trigger. It's best adviced to use it against a horde of enemy, and if possible in close range, but watch out for the ammo counter!

## BHG

It's a black hole shooting gun, capable of clearing entire rooms with one shot. With the secondary fire, the black hole explosion doesn't affect the player. You need to charge each shot. Prior to the introduction of the "Black Hole Shuriken", the BHG acronym stood for "Big Hecking Gun", which was a reference to Doom's "Big Fucking Gun".
Compart-amento/Curiosidades

"Compart-amento"
 Galería
 **Curiosidades**
 Errores
 Referencias
 Citas
 Transcripción

## General

* **Moralejas:**
	+ Trata tus visitas con respeto, y atiende sus necesidades quieras o no.
	+ Todo trabajo debe realizarse, y es importante sin importar lo duro que sea.
* Se muestran que los Green tienen al menos 16 gallinas.
* Se desconoce si Grillo es consciente de que Gloria tiene el dinero.
* Este es el tercer y último episodio en el que se utilizan gallinas de otros colores, siendo blancas en los demás.
* **Predicción:** Cuando Grillo habla de Compart-amento a los demás, dice que Gloria lo organizó todo. Al final, se revela que Gloria obtuvo el dinero en lugar de Grillo al hacerlo todo en su teléfono.

## Continuidad

* Cuando se ve a Justin y Val en la habitación de Grillo, se ve el mismo calendario que en Grillo Versus suponiendo que ocurre el mismo mes. Sin embargo, en realidad Grillo no lo ha tocado.
* Cuando Grillo le dice a Gloria que buscaban ser gente de ciudad molesta y pensó en ella, se ofende. Lo de ser molesta es algo, pero pudo predecir que Gloria es de los suburbios y no es de Gran Ciudad.

## Producción

* El overol que lleva Bill durante el baile es similar a uno de sus diseños preliminares anterior a su rediseño original.
Strider

An armless ant-faced thing on spindly legs, the **Strider** is an odd construct that engages at range.

## Overview

Far calmer than the Kamikaze and with greater reach to boot, the Strider initially appears to be an animal of some relation to the Raptor, and of possibly equivalent status to the Drudge in the overall hierarchy of the constructs. Bearing long digitigrade legs, hooves, and spiny projections along the exposed back, one could be forgiven for thinking of it as a lesser Raptor in a similar vein to how Razors could be lesser Infantry, or how Kamikazes are the step between them.

However, the Strider bears more of a resemblance to an insectoid such as the Tick, with four eyes around a mandibled maw capable of spewing pain at range. Long legs balance the body, and spines not unlike the Raptor's jut from their back, swaying as it struts around. With four eyes, bug-like mandibles and a pair of black horns, the origin and purpose of this construct raise questions.

Questions such as:

Why is it bug-faced?

Why does it have four eyes?

Why does the mandible-thing shoot hot plasma death at you?

Questions whose answers are lost, perhaps, in the great void between the islands.

It enjoys a certain odd mobility, but lacks the volume of fire of the Infantry, the durability of the Imp, and squat appeal of the Drudge.
SMG

Slick, fast, and high capacity, the **SMG** can shred Constructs like cheese.

## Overview

Operating like a classic Operator's dream, the SMG barks bullets from a closed-bolt action and offers a spacious leg up of 35 rounds compared to the Silenced SMG.

While it has a host of features, like an ambidextrous mag-release, ambidextrous safety, rectractable stock, and an angled foregrip and magwell, the only thing that matters is despite how bulky it may be, it's a sleek lead-slinging machine.

While it may struggle at making a dent against larger enemies like the Chaingunner, Mammoth, or Bruiser, it can tear through typical Infantry and the odd Imp as well as it does the Drudge or Razor. The reload period isn't too bad, either.

### Typhoon

The result of feeding the SMG through the Build-A-Bang-Engine, the **Typhoon** will be the powered-up version of the SMG.

### Locations

* It's not currently known if you can just find the thing laying around.

## Trivia

* The weapon is in many regards an MP5, albeit with certain mechanical oddities such as the reciprocating charging handle.
* The SMG was originally the PDW, and the weapon now known as the SMG was once known only as the Typhoon.
Kamikaze

An armless fellow with an explosive temper, the **Kamikaze** is anything *but* harmless.

So long as you're too close, anyway.

## Overview

Resembling a horrified wide-eyed Razor pulled from his VR headset, Kamikazes also bear resemblance to the Infantry - yet unlike either, they have no apparent arms, and seem to be in a volatile state of anger and barely-contained energy.

Exploding with a horrific howl, they perhaps represent a snapshot of decay - or perhaps, evolution - for the Constructs. An Infantry archetype breaking down into something lesser, or perhaps a Razor stopped short of becoming something more.

Whatever the case, they pop like a teen temper tantrum, and are just one of many hazards within The Shatter.

## Trivia

* There are two known design iterations for the Kamikaze.
* The skeletal head of the Kamikaze is inspired by Japanese Oni.

## Gallery

Current model, viewed in Blender.Early iteration.
Automatic Weapons

This is the tree of automatic weapons, it goes from the least good weapon to the best weapon of the category.

## Mini-SMG

First SMG you will encounter, it has a big rate of fire, but a rather mediocre secondary fire. It's a rather flexible smg that will help you climb up to better weapons. Its magazine has 25 bullets, and the reload time is short at around 1,3 seconds

## SMG

This is the first fully fledged automatic weapon. It's fast, good.To compensate the big reload, it has a rather big magazine, with 45 ammo. And while the secondary fire is good when you find yourself against an horde of seekers, it's recommended to not use it too frequently, since it's not too effective, and the reload is rather big

## Assault Rifle

It's a good weapon, having significantly better damage, at the expense of a lower ROF. It's secondary is good when you have a bigger enemy, since for each shot two bullets will come out. The magazine is standard, with 32, but the reload, is rather long, compared to the magazine size.

## Heavy Assault Rifle

It's an excellent weapon, with high damage and a large magazine, with 90 bullets. The reload is even really fast, almost one second shorter the Assault Rifle. Little quirck is that you need to hold down the trigger for a faster RPM. The secondary fire lets you shoot faster, but unless you are facing an horde of enemy, it's not recommended to use it too much

## Minigun

The "6 barrel of death"... It's more or less a side grade than an upgrade. It does have unlimited ammo, but it doesn't do more damage, and the ROF peak of the HAR is higher than the minigun ROF. It's primary fire has the same pecularity as the HAR, since you need to wait a bit before having the maximum ROF, this time the secondary fire removes the wait almost entirely without using ammo, since it rotates the barrels.
Plasma Cannon

Standard fare for the Drudge, the **Plasma Cannon** is dependable and accessible when the Grab-a-Gun fails you - or if you run out of ammo.

## Overview

While not as fancy and hard hitting as the Heavy Pistol or long-in-the-tooth like the Revolver, the Plasma Cannon is also a weapon whose price of admission is a couple good punches and a yoink out of the air.

The catch is it overheats - and when it does overheat, the thing will flip open and spit out the heat-sink like it's a break-action shotgun. forcing you to slot another one in. Granted, those are plentiful, and with the heft of the gun it can look pretty fun to snap it back into action.

Drudges never seem to have this problem - but then again, maybe they aren't allowed to have fun.

Paced well, the Plasma Pistol will never overheat, and played right, the overheat will never be a problem.

## Trivia

* Hot-swapping during the overheat cycle can shave off half of the overheat gauge immediately, making the Plasma Cannon a great combo weapon.
* The mechanical bits of the Plasma Cannon were based in part on the real .44 Automag.

## Gallery

The mechanism up front hinges open and ejects, spitting the heatsink out.
Imp

Quite a devious and cunning archetype for as feral as they may look, the **Imp** revels in lurking on the periphery and slinging fire while your way.

## Overview

Straight-back bipeds unlike the dimunitive Drudge, an Imp is both bigger and tougher than the Raptor yet behaves like a slower, nasty-clawed strider.

They are fully capable of shredding through shields and armor with their claws when their opponent gets sick and tired of the odd plasma fastball. More than that, their hulking talons and general armor coverage lends them a greater robustness in the face of getting shot.

Thus, the Imp will both pester you at range and have the health to keep doing it - meaning you either need to take them down in one solid hit, or whittle them down while you control the crowds around him.

For as much of a deviation as the Imp seems to be, it bears resemblance to the Drudge, the Raptor, and even the Mammoth. More than that, it appears more inclined to higher intelligence than any of them. One might then conclude that underneath it all, the Imp is a nerdy Raptor.

A nerdy Raptor that throws fireballs and has big, glowy claws.

## Trivia

* The Imp originally ran on the Strider AI.