Drazenia

The **Theocracy of Drazenia** or just **Drazenia**, located north of the Umamthakom Mountains, the theocracy is home to the dragon-kin with the dragonborn being the most populous. The land is indirectly ruled by the will of Reyim from the capital of Grauzier. After the gods left the earthly plane the dragon-kin settled down but kept their religious fervour.

## Geography

Drazenia is a nation filled with rolling hills a natural extention of the Uhmamthakom Mountains located towards the south. Two rivers flow north towards the Sea of Resonance springing from the mountains. The river Nosla and the Zenine river, both eventually meet together outside of the lands of Drazenia. The hills consist of mostly granite, which are quarried to create the red stone bricks which characterize the many buildings in the region.

## History

### Pre-history and Dwarven Conquest

The dragon-kin had settled in the lands of what we call now Drazenia however they were not united. The land was filled with smaller nations or even tribes of dragon-kin worshiping Reyim. The lands of Drazenia were some of the first to be conquered by the new Dwarven Imperium, the dwarves first developed their tactic of divide and conquer while attacking the lands of Drazenia. For some nations banded together but were quickly divided over how the will of Reyim is best accomplished. Drazenia was administered as one sector under the rule of the dwarves. A foolish mistake on the part of the dwarves, since the various nations of dragon-kin learned to life together and so formed an united front. This front springed into action when the Dwarven Imperium collapsed after the Troigh Leud. Some former dragon-kin were symphatic to the dwarves and allowed them to retreat to Tyria Rupes.

### Formation of Drazenia

A new nation was formed now named Drazenia land of the dragon-kin. During the occupation by the dwarves the focus was to eventually gain independence now that this goal was succeeded the Drazenians needed a new goal. They looked into their past and this time united with a new common goal, to serve Reyim as they had done before according to legend. The set out on forming a new government in which the will of Reyim would be the most important vision. Reyim was once appointed by Tenno as his guardian for order, meaning that while Reyim is seen as the most important deity in Drazenia, Tenno was still highly regarded. A new theocracy was founded in the name of Reyim.

## Government

The government is ruled by the Theïarchs who concern themselves mostly with religious matters, having appointed a bureaucratic system to rule the everyday tasks of Drazenia. There are nine priests in total divided in two layers. The highest class of Theïarchs are those in service to deities Tenno, Zayn-Geif, Jaci and Reyim. These gods are seen as the most pure and good in the world and are highly honoured. Each of these priests gets two votes to cast during decision making. Then there are five lower Theïarchs dedicated to Maka, Burnumbirr, Shima, Fiona and Floris. These gods are either a considered chaotic good or true neutral. They are considered lacking in the right faith towards Tenno but nevertheless contribute some aspects which the Drazenians, but more importantly Reyim, considers good about them. Therefore each of these priests only gets to cast one vote. The priests gather in the Grand Temple located in the capital Grauzier, this temple is dedicated to each of the aforementioned gods.

Below the Theïarchs are the Archeléus, they rule over the High Temples in the largest cities of the region in Drazenia. The Archeléus over sees these regions and any regular Eléus beneath them, who control the other cities in each region. Each form of Eléus has nine priests working for them, these priest specialise in the rites and ceremonies of each approved deity. A new Eléus is appointed from these nine priests. The Archeléus is appointed from one of these Eléus. The Eléus also oversee the local temples of the greater area. In these local churches priests oversee the following of rites. Depending on the size town and religious following there might be multiple priests or just a single one.

## Society

### **Religion**

The dragonborn follow the will of deity Reyim and have therefore banned the worship of chaotic neutral, chaotic evil and neutral evil deities in their land. While the worship of lawful neutral, lawful good and lawful neutral deities is considered the norm for any dragonborn. The worship of chaotic good, true neutral and lawful evil deities is tolerated but discouraged, except for the Dusk Lord who is outlawed to be worshipped.

Worship of the following deities is outlawed in Drazenia: Konsulh, Aspère, Gamelon, Hodge, Kukh El leh, Tarnesian and the Dusk Lord.

### **Roles:**

#### Dragons

dragons are rarely found in the cities and towns of Drazenia or any other city in Astrohanasia for that matter. They prefer to stick in their layers dotted around the country, discussing how best to implement the doctrine of Reyim and Tenno. Only during times of great grief will the dragons fly out to war, younger dragons are tasked to carry supplies on their backs while the older dragons are used as deadly weapons of war. Some dragons prefer to life closely to their fellow kin and help with jobs within the cities. They mostly use their fiery breath to heat up the great forges used to forge weaponry, armour or the kilns used to make stained glass in Grauzier.

#### Dragonborn

Dragonborn are the most common species found in Drazenia. Performing most of the regular jobs within the country, for example all nine Theïarchs are dragonborn. They're traders and smiths or overseers of construction sites. They make up the bulk of armed forces and generals.

#### Kobolds

Kobolds are small creatures who aren't too bright but nevertheless very skilled. They construct most of the buildings in Drazenia, being overseen by the dragonborn. They mine and quarry for valuable resources and generally do the more 'dirty' jobs, nonetheless their role in society is as valuable as any of the other dragon-kin. During times of war these nifty creatures are used as a skirmishing force, scouting ahead of the main force they excel at stealth. Sometimes instead of scouting ahead they lay traps or ambushes for the enemy, these shouldn't be underestimated. It's said in Drazenia that a dragonborn can accomplish anything as long as he has a small army of kobolds on his side.