recursal/Fanatic-Fandom huggingface dataset:
The Granite Citadel

The Order of the Granite Citadel is the PC ‘guild’ and they have a headquarters outside the cities, established by the alliance of city states. The Order are run by the **keeper** (lore and research), the **sentinel** (scouting, diplomacy, police), and the **vanguard** (military). Originally for fighting dragons, now the citadel muddles out a purpose defending the land from evil - but its factions sometimes disagree on the best methods.

The keepers do research, keep lore, and use that lore in the fight against evil. The sentinels watch and investigate the civilised realms for internal threats and to some extent uphold the law. The vanguard are the heavy military. The citadel was developed to deal with supernatural evil but the sentinels have broadened this to include mundane evil and crimes.

## Leaders

Imelda [vanguard] is a dwarf, a mother and capable of throwing a spear across a city.

Meira [keeper] is an elf and has been the leader of the Keepers since it started. She is renowned as one of the sharpest, most learned minds in the kingdom.

Nat [sentinel] is a human ranger and has a silver fox called Pip. Word is she's tired of the paperwork.

## Reputation

Reputation is the base stat - like "Strength" - which you gain through end of session moves. REP is the modifier based on your reputation - like STR. Your Rank is the title you have within the granite citadel, based on your REP. Unlike REP, Rank "exists" in character. With a particular Rank comes various benefits etc.

When you reach +1 REP in faction you may swear to that faction (you can only swear into one faction). Gaining more reputation with your faction will result in promotions to higher ranks, which gives you access to secrets, bonuses, and moves. Factions have access to different items and hirelings which can be requisitioned.
Survivor TV Characters : All-Stars

**Survivor TV Characters : Pearl Islands** is the seventh season of Chimchar279's Survivor Series. 16 characters from different TV series compete for $1,000,000. These series include Sitcoms, Drama Series and Action Series.

## Season Summary

**Episodes** :

* **Episode 1-**
* **Episode 2-**
* **Episode 3-**
* **Episode 4-**
* **Episode 5-**
* **Episode 6-**
* **Episode 7-**
* **Episode 8-**
* **Episode 9-**
* **Episode 10-**
* **Episode 11-**
* **Episode 12-**
* **Episode 13-**
Girón

Girón is a productive logging town to the south-east of Carabalis in Vya. It supplies wood from the forest surrounding it to Carabalis by transporting logs down the river connecting the two.

## Appearance

The sounds and smells of woodcutting reverberate around town during the day. Practical wooden houses line the streets. The town grows as the forest is cleared little by little.
Dealing With A Spider Infestation

GM: Robert

Players:

* Juliette (Chris)
* Poppy (Sam N)
* Amaranth (Jen)
* Divona (Aaron)
* Malfurion (Jordan)

## Juliette's Report

Flavour Text: *Juliette's report is written hastily, as her family were supposed to be having guests later that night, and she wanted to get her report written and ready to submit as quickly as she could.*

The 5 of us met in Teira to deal with Olig-Dak's warcamp, and set out promptly down the ravine that Olig Dak made as he marched towards Anarchy.

We had no issues for the first few days, but we eventually were intercepted by a group of goblinoids - 2 hobgoblins, a few goblins, and some bugbears. We killed almost all of them - one of the hobgoblings and one of the bugbears got away.

The rest of the trip was uneventful, and it wasn't until we were actually /at/ the warcamp that we realised we shouldn't have left any survivors from the goblin group. As I was trying to figure out what was happening in the war camp, I got shot in the back of the head with an arrow! I was indignant!

It took longer than I would have liked to eliminate the remaining goblinoids, but it was done. Turns out the hobgoblin that had survived was quite an important part of Keer'lan's army - one of his lieutenants or something.

Anyway, the camp was not what we had expected. There were slaves there, for sure, but some were tied in spider's webs, and some cowering - and more surprising than anything else was the massive number of spiders around. Some were tying up the slaves, some were keeping a perimeter, and some seemed to be taking slaves into what used to be the commanders quarters - sacrifices to their leader, perhaps?

Poppy and Amaranth tried to enter stealthily, but discovered that spiders webs are very sticky, and got stuck. Malfurion and I managed to swing in onto one of the guard towers (where there wasn't a spider, or a spider's webs). Poppy and Amaranth, now aided by Divona, managed to get free by burning the webs that trapped them, and about half of the spiders in the camp went after them (we think there were about 50 in total), whilst the other half repaired the trap webs around the perimeter.

Explosive devices are wonderful. One of them dealt with 25 spiders, and their webs, very handily.

The others came back eventually, taking much more effort to eliminate their half of the spiders, and we ventured to the middle of the camp (where sat the commander's tent), where Poppy and Amaranth insisted that the queen spider (I don't know about those two. Very strange.) would be.

Turns out they were right - we had a right time dealing with her too, but we managed. We freed all of the slave soldiers, and the horses, and the carts, and liberated 9000 coins for the Citadel's coffers. The soldiers headed for Teira, and we took the horses and carts with us along with the coin back to the Citadel.
Survivor TV Characters : Marquesas

**Survivor TV Characters : Marquesas** is the fourth season of Chimchar279's Survivor Series. 16 characters from different TV series compete for $1,000,000. These series include Sitcoms, Drama Series and Action Series.

## Season Summary

**Episodes** :

* **Episode 1-**
* **Episode 2-**
* **Episode 3-**
* **Episode 4-**
* **Episode 5-**
* **Episode 6-**
* **Episode 7-**
* **Episode 8-**
* **Episode 9-**
* **Episode 10-**
* **Episode 11-**
* **Episode 12-**
* **Episode 13-**
Necromancy

## A student's notes on the legal status of necromancy

**Souls and Spirits**

A "soul" refers to the spirit and consciousness of a legally recognised sapient being (eg. humans, elves etc). A "spirit" can be a demon, a nature spirit, the spirit siphoned from a sacrificed animal etc. On death, souls pass beyond the black gates. To bring a soul back from beyond the black gates requires the permission of a god, (or perhaps the Olig of the god of death?).

**True necromancy**

True necromancy is anything that involves interfering with souls. Why does Meira make this sound so dry?

**Zombies / mindless raised dead**

 Spirits bound to a corpse. They are animalistic unless you put a demon spirit inside. This is not true necromancy.

**Mindful raised dead**

Requires binding a soul into a corpse - could be from souls that have refused to pass on - e.g. wraiths etc - people do it by trapping souls before they get to the safety of beyond black gates (highly illegal!!).

**Speaking to dead**

The body retains an imprint of the person who once resided in it. You can animate it briefly and it will speak to you about how it died etc. This is also not true necromancy as it doesn't involve souls. It's still illegal though because it's desecrating a corpse, but you can get a warrant for it.

**Speaking with souls of the dead**

Halfling ancestors seem to be able to communicate with their progeny from the other side of the black gates. Souls tend to forget things the longer they've been dead, and they have odd priorities.

**Resurrection**

If the soul has gone beyond the black gates, the resurrection spell no longer works. There are old tales of gods being petitioned for a souls return, or of adventures into the afterlife to retrieve one.

**Legal terms**

Illegal to animate the corpse of a sapient being - Desecration of a corpse.

Illegal to compel or restrict the movement of a soul - Necromancy.

So its not technically illegal to animate the corpse of a dog, for example.

It is only legal to speak to dead bodies if you have a warrant.

It is legal to speak to the souls of the dead.
History of Wyrmsfell

0 - 1000: The first people’s civilisations, Yojg's anger simmers, The gods visit earth regularly.

1000: Yojg burns everything and creates dragons, is killed. New races & Oligo created, non-interventionist period of the gods begins.

1000-4000: Dragons plague the growing civilisations of the new races. Everyone except the elves are in something of an iron/bronze age.

3000: The first elves arrive in the continent of Wyrmsfell

4000: The elven empire is founded. Dragons start avoiding it - too much trouble.

5200: The elves start taking slaves

5500-6400: The golden age of the elven empire

6400: The legendary Beej liberates the secret of magic from the elves

6400 - 7000: Large groups of slaves break away from the elven empire

7100: The dragons sense weakness and return, the elf-dragon war begins

8000-8100: The orc city of Carabalis forms

8200: The Light of Summer (the flagship) is stolen from the elf navy and brought to Carabalis

8000-8400: Serious fragmentation and decline of the elven empire, dwarves take over the fight against dragons

8800: Halflings arrive on Wyrmsfell

9405: Granite citadel formed by an alliance of nations to fight the dragons

9530: The last dragon is slain, many dwarves move north and take up a herding/trading lifestyle

9595: A peace treaty between Stromborg, Vervignon, some notable human leaders, and the halflings is signed. The elves refuse to let the Orcs be part of it because of the theft of the Light of Summer.

9600: Human separatists start a colony on Crown Island.

9873: The terrible and powerful necromancer is trapped on Necromancer Island (formerly Orange island).

9977: Current year
In And Out Of Prison

## Week 4 (Thursday): In And Out Of Prison

GM: Declan

Players:

* Poppy
* Amaranth
* Nel Saunders
* Felix MacTavish
* Fafnir

### Report from Fafnir

What an exciting trip! Poppy and Amaranth wanted to go to Carabalis to sort out some criminal underbelly, which seemed interesting.

We went with two names - Mick, the crimelord of the area, and another, who could tell us how to talk to Mick (I wasn't listening properly).

We took the portal, and found the prison pretty easily (the guy who could help us find Mick was locked up), but we couldn't get in.

I wandered off to see if I could get arrested, putting me into the prison. I succeeded, although I had to drink a funny drink that made me sleep.

When I woke up, I was in the prison, tied to a chair in a white room. The walls were padded. Apparantly it's where unstable people go.

There wasn't a door I could see, but I left the room anyway. I found the prison yard, but none of the prisoners would help me. Something about "wait for the guards" and sounding very patronizing.

Next thing I know, Poppy and Amaranth are in the yard as well! Things go downhill very quickly now. Guards come, there's a little fight, and we end up escaping, having caused much trouble, and little underbelly-sorting-out.

### Report from pc name (real name)

I found a tower and my useless party members killed the wizard before I could ask him about the spell of thigj and now I am angry
Survivor TV Characters : Vanuatu

**Survivor TV Characters : Vanuatu** is the ninth season of Chimchar279's Survivor Series. 18 characters from different TV series compete for $1,000,000. These series include Sitcoms, Drama Series and Action Series.

## Season Summary

**Episodes** :

* **Episode 1-**
* **Episode 2-**
* **Episode 3-**
* **Episode 4-**
* **Episode 5-**
* **Episode 6-**
* **Episode 7-**
* **Episode 8-**
* **Episode 9-**
* **Episode 10-**
* **Episode 11-**
* **Episode 12-**
* **Episode 13-**
Humans

## Look

Approaching 6 foot, a variety of builds and features, often adopting the dress styles of the cities they live in or the simple working clothes of the peasantry. If they live a fortunate life, they might live to 80-90 years.

## Humans in Wyrmsfell

Many humans work as peasants in the elven empire, and are content enough to pay taxes and work their lands. Others have been adopted into the cities and machinery of other kingdoms. A small number have broken away from the remains of the elven empire and live in the Free Human Separatist State on Crown island.

The FHSS claims to have a juvenile descendent of an old human king of a kingdom conquered by elves in Wyrmsfell centuries ago. Lead by the boy-king Gordon, they have attempted to war with the elves but so far have been foundered by the overwhelming magical defences from the golden age which remain in their capital city - last time they tried to attack the elven city the elves just teleported the entire army back to the island .

Human opinion is divided about the FHSS, and the elves, but even outside the FHSS you will find humans who are still angry and distrustful of the elves who enslaved their ancestors. Others feel that the fragmentation of the elven empire makes the past irrelevant.

## Race moves:

Passive: I know a guy: You have relatives all over the place Roll+(something) when you enter a new town. On a 10+ you have a helpful relative, on a 7-9 they’re interesting but not much use. On a 6-, they are looking for you, for bad reasons.

Choose one:

* You’ve studied a trade, take +1 to rolls involving that trade if the GM accepts your justification.
* First aid: spend 5 uninterrupted minutes to heal someone 3 hp
* Outlander: you grew up far from the main human population; take another race’s passive move (in addition to the human one)
Citadel Magic Items

## Available for Citadel agents of good standing to requisition.

* All items must be returned to the Keepers at the end of the mission, any items not returned will spark a full investigation.
* You accept the dangers that come along with using magical items, you will be held accountable if not used in a responsible manner.
* Preference will be given to those who have not withheld magical items from the Keepers.

**Crown of Air -** Some power over the element of Air (Wind/Lightning) - Access the Channel Move (Restricted due to the danger of the item in Olig hands).

**Crown of Fire -** As above with Fire (Heat) Water and Earth Recovered. (Restricted due to the danger of the item in Olig hands and possible corrupting influence).

**Immovable Rod** **-** "click, click"

**Cursed Dagger -** Anyone cut with the cursed dagger becomes clumsy and unlucky (PCs -1 ongoing) until they find a way to lift the curse.

**Scrying Gem**

### **Spell Empowerment**

We also have some powerful magical artifacts that can empower spells, speak to the Lore Keeper to request if the spell will further the Citadel's agenda.
The Hall Of Fallen Heroes*

A memorial to all those who have fallen in service to The Granite Citadel. It’s creation was inspired by the hostile capture of The Citadel itself on \*insert ye-olde sounding date here\*. Many lives were lost, and the future of The Citadel was forever changed.

In times of strife and war all peoples, even the bravest of soldiers need to be reminded why they are fighting, and who they are fighting for. It is an adventurers duty to ensure the memory of their fallen comrades are remembered for all of time.

The Hall Of Fallen Heroes purpose is to help the lost and grieving find their way, and grant the dead the eternal respect they so deserve.

### **Fallen Heroes:**

#### **Watchful Agents of the Sentinels**

* Spudacus (Liam A) - Dashing Hero - Spudacus the Brave fell in battle defending The Citadel from the tunneling southern dwarf threat. After aiding significantly in the defeat of Olig-Riss and the banishment of a demon he was left seriously wounded, his death provided his companions an opportunity to escape with their lives.
* -

#### **Mighty Warriors of the Vanguard**

* Imelda (NPC) - The previous leader of the vanguard, a loyal and brave dwarf. She gave her life in a bargain with Keerl'an to give us time to escape the citadel when it was overrun. Survived by her husband Davon, the gardener, and her children.

#### **Unsworn Recruits**

* Dante Fern (Thomas) - Wizard - Died bravely in a fight with a vampire. Not really a goog guy and certain not to be well remembered. Maybe he's better dead.

#### **Loyal Allies, and Brave Support Staff**

* Martleby (NPC) - He was terrible, but precious to us.
* Mr Borg (NPC) - Your total knowledge of Citadel rules will not be forgotten.

### **Format:**

Character Name (Player name/NPC) - Class - Brief 2-3 sentence epitaph about their personality, notable deeds and/or how they died, just whatever really so long it's relevant and short.

### Notes:

* \*It’s not an actual hall, but someone has a very pretty looking poster with a list of names on it, and *'The Hall Of Fallen Heroes'* sounds way more impressive than *'Pretty Poster Of Dead Adventurers'* .
* Try stick to your own characters unless given the blessing of the player, and NPCs you know well-ish as a player, GMs are encouraged to add their two cents worth as well.
* THIS IS NOT EXCLUSIVE TO SIEGE OF THE GRANITE CITADEL, ALL FALLEN HEROES HAVE A PLACE ON THE LIST, just the list wasn't written until now, or at least not given such importance.
A Sailing Trip

## Week 5, Tuesday: A Sailing Trip

GM: Declan

Players:

* Rowan (Christian Lamont)
* Tarthus (Jonathan Weston)
* Cassius (Andrew Harrison)
* Juliette (Christopher Halliwell)
* Rhurik Thar (Marcus Rodger)

### Juliette's Report

Upon my arrival at the Granite Citadel, I chanced to find a notice board with a certain note upon it. It's contents assured interest, so I set myself to find this Cassius, and declare myself engaged by the notice.

Cassius was quite agreeable, and his certain persuasion did little to diminish that, to my pleasant (although not entirely unforseen) surprise.

Upon the prescribed meeting date, we gathered, and ventured forth to find Meira - she had locked herself in a cabin with the Golem, quite determined to figure it's workings out, though to little avail.

With little endeavour, she quite willingly shared with us the Golem, and went (I suspect) to find herself somewhere to take repose.

I do declare, the Golem was indeed a spectacle! It appeared through and through of gold, the like of which astounded us all!

Cassius, after little attempt, found himself surpassed in suitability to the task of controlling the Golem to Tarthus, to whom he gave control.

The golem could hardly be called upon to undertake any task without failure the sole and iminent outcome! It deigned to head with neither delay nor heed on towards Riviera, where we managed to halt its gait overnight.

I lodged with an old acquaintance, the rest of the party seeking an inn or tavern for the night.

I sook the golem where it had been left come dawn, but it was not to be found!

Obviously the rest of my party had already set upon the river to find what the golem aimed for, so I availed myself of a dingy from the port, and set after them. I eventually chanced upon them, when they came up beside from behind, on a ship quite dastardly in appearance.

I rejoined them, and we travelled onwards until our arrival at the Coldwater Delta, whereby the golem awoke on its own, and a small altercation was had with what appeared to be a half-orc half-fish, whos finish was us fleeing as the wind allowed.

Quite distanced from the Coldwater Delta, we found it prudent to sail onwards towards the Port Selfleur. We sought a spot in port to keep the ship, and Tarthus insisted he travel back towards the Delta to reclaim the golem, for it had been abandoned in our fleeing.

I understand he intends to keep attempting to command it, having found it more amenable to listening to our behest since it had arrived at its original target.
A Symphony In Failure

Thursday 14, 2016. Week 6.

GM: Mutu

Players:

* Juliette (Chris Halliwell)
* Felix McTavish (Daniel Starky)
* Barna (Jessica McHale)
* Volcen (??)
* Tarian (??)

### Juliette's Report

The 5 of us met up in the Granite Citadel, having decided to investigate the mind-controlled army begin drawn from The Scratchings unto the island not far offshore 'twixt the mainland and the Free Human Seperatist State.

Nat gave us a brief outline of the available intelligence, and we decided to head to the island by boat from the Free Human Seperatist State Capital.

There were several boats running patrols around the island, and we intercepted one without complete success, ending up swimming to the island itself.

We found a copse to sleep in, and when morning came, it turned out we'd made quite an impression, as the island was being searched quite thoroughly for us.

After (vaguely) dealing with a couple of the groups searching for us, we decided to try and convince the army we were part of it, to meet the mastermind behind the mind-control. It didn't work, but I *did* manage to convince them that I was bringing in some prisoners (Felix, Barna, Volcen, and Tarian).

We were lead to the leader, a wizard by his attire, who told me to take the 'prisoners' to the arena, but on the way we walked past a kitchen, which Barna subtly insisted we enter. He picked up a burning piece of wood, and upon leaving the kitchen he threw it on one of the canvas tents.

We got to the arena, and after a (perhaps not especially) swift look back, the fire from the tent Barna lit seemed to be set to spreading.

At the arena, it turned out that the prisoners were going to fight the wizard, who was a very skilled, and very powerful.

We had to run for the docks, and did manage to make our escape, not knowing what had befallen the citadel. I hope someone else reads this.
Dwarves

## Look

Furs and leather, chain-mail, eyes peeping out between braided beard and helmet, and her grandmothers’s axe. About 4-5 feet tall, they live 150-200 years.

## Structure

Extended families in the north work as a business - in the mines or farming sheep in the high country, making a little extra on the side with other crafts. Occasionally representatives from each will meet to spend days carefully arguing over nationwide decisions. Those embarrassing barbarians in the south work pretty much the same way, except they spend all winter mining and all summer *raiding* and giving respectable northern dwarves a bad name.

## Politics

 The dwarves were keen to be part of the Order of the Granite Citadel and the Treaty of the Continent, both for the trading opportunities and because it’s never too soon to start preparing for future threats. It only took 6 days for the collected dwarves to sign - the fastest decision made on record.

## Habits and Culture

When the dwarves finished killing the last dragon, they started moving north, branching into new trades. The traditionalists stayed behind in the icy mountains, raiding in their stoutships, thinking the northern dwarves have gone soft and un-dwarfish. The northerners moved from raiding to trading, developing relationships with the other nations (and fighting off their distant cousins). They learned to farm sheep, distill fine whiskey, and barter like a demon.

Dwarves are generally reserved, hardy, and stubborn. Their extended families work as a whole, for the good of all, by general consensus - there is very little hierarchy in dwarven society. They have an extensive legal system, however, mostly concerned with mining and property law. Dwarves often work magic in runes. A dwarf is always prepared for this winter, *and the next one too.* Remember: a penny spent is a penny squandered!

## Race moves

All dwarves get: +1 to rolls interacting with other dwarves

Choose one:

* You may ignore the clumsy tag on armour
* +2 hitpoints
* +1 to barter
Orcs

## Look

Green skin, flowing shirts, lots of piercings, tattoos, paint, and lucky charms. Orcs wear their wealth. 7-8 feet tall with massive muscle, live to be 80-100.

## Habits & Culture

  There’s a legend that the first orcs just swam out of the ocean. They’re born swimmers, great sailors, and it’s a rare orc that will say no to a prawn kebab. To become an adult, orcs swim the great channel. Other races can attempt this too, and if they complete the ritual they are considered an orc too. As well as speaking Orcish, orcs learn how to leave messages by tying series of different knots in rope - and quick fingered orcish wizards cast spells this way, too.

Orcs work as a collective, seeking help from and helping others in their fleet. An orc will have an allegiance to a fleet even if he works as a potter in an inland city. Usually tough and full of bravissimo, orcs will only obey an authority they think deserves being obeyed. When an orc’s ship comes in, she’ll spend all her money on repairs, celebration, and improving her fleets fortunes. Why save when you live at the whim of the fates? Orcs are extremely superstitious and always seek out omens to help them deal with uncertainty.

## Structure

The dream for every orc is to become a Captain, a voting member of orc society. Generally these days orcs buy or build their boat, and the bigger the better, but the traditional way was to steal it (not from another orc, of course). The Admiral lives in the best ship of all - the Dreadnork (formerly the Light of Summer), which was the great elven fleet’s flagship until the orcs stole it a few hundred years ago.

The admiral - Hold onto the position

Commander - Have the loyalty of a fleet

Captain - Acquire a ship

Orc - Swim the channel

Children - be an orc baby or another race.

## Politics

Orcs are part of the Order of the Granite Citadel and will work with the other kingdoms against outside threats, but are not officially part of the Treaty of the Continent because the Elves won’t let them in. They’re still upset about the Light of Summer.

## Race moves

All orcs: You can’t fail a swim roll (other races can get this by completing the orc trial)

Pick one:

* Sailor - perilous journey sailing always succeed like 10+
* Signs and portents - do something at the start of the session to give hold. Roll +0 6- GM holds one 7-9 You hold one 10+ you hold 2. spend hold 1:1 to re-roll a die, the GM may spend hold to .. do whatever they want.
* Big and strong - add 3 to your load.

## Notes

Non orcs don’t really understand how selecting the admiral works

Reminder: no gunpowder, so they have catapults and ballistas
Carabalis

Carabalis is the vibrant capital of Vya, traditionally an orcish settlement, it is nonetheless filled with colourful characters of all races and backgrounds.

## Appearance

When an orcish captain retires, it is traditional for them to bring their boat ashore, upturn it and convert it into a house. The vast majority of buildings in Carabalis are therefore old boats, their colourful sails stitched together to form a kind of canopy layer over much of the city. This canopy is patrolled by the city's agile guards, known as Sailrunners, in their flowing, yellow uniforms.

## Areas

### Market Cove

Market Cove is a permanent market, selling fish and other wares. It is located in a sheltered cove to the north of the city.

### Leadership district

This is the seat of Vyan government, with most of the residents being high ranking Commodores in possession of multiple ships. In the centre is the infamous Dreadnork. Once the elven emperor's flagship, "The Light of Summer", it was stolen by a group of Orcs calling themselves "the Picaroons" (after whom the mountain range is named) and is now the home of the Admiral, the Vyan leader.

### The Docks

Lined with bars and a featuring a highly complex mooring system. The docks can be home to some of the rougher elements of Carabalis. A haven for sailors but also pirates and drunks.

## Notable People

### The Admiral

The Vyan Admiral is whoever commands the most boats at any given time. The surest way of attaining the Admiralcy is by gathering Captains and Commodores to your cause. This is what Admiral Ricardo has done and his loyal cadre of Commodores has ensured he has kept the Admiralcy for many years. Though not very physically imposing, Admiral Ricardo still has a commanding presence. There is no rule about the Admiral having to be an orc, but thus far there have been no non-orcish Admirals.

## Adventures

Mystery and Blue Fever

Vampire Hunting
Week 3 The glowing lake (and a giant snake)

Week 3 (March 22nd): The Glowing Lake

GM: Declan

Players:

* Cassius Invictus / Andrew
* Tarthus / Jonothan
* Zandergar/ Kieran
* Titania/ Claire
* Hepitutus/ ???
* Allnorus/ Thomas

### Report from Cassius Invictus (Andrew)

We started our expedition to find a glowing lake in the jungle, we did not learn very much about anything in either the Citadel's libraries or the Elven libraries. Thwarted in finding information closer to home we headed to Teira to find out what we could of the lake, and the man who was reported to have returned from it. We eventually headed out to the Great Jungle through one of the Dwarven Passes, killed a giant spider then proceeded to canoe down the northern river. After a time we found tracks leading to a giant tree, which contained a larger fortress structure in its upper reaches (above the jungle canopy). Inside this "tree-fort" we found a number of snake men who were hostile, they were killed. The party all fell unconscious at about this stage, receiving a strange vision of 5 (or maybe 6) pillars of light, in the direction of what was later discovered to be Mount Beej, we also found the gods to be entirely unresponsive for the next few hours at least. We discovered after a time a portal that lead to the great lake to which we believe we were sent to find. Inside was found a massive stone alter with a symbol of a moon and a cloud. Upon this alter sat a massive stone of unknown but obviously magical nature. Around the alter a giant snake swam constantly circling it. After discovering this lake (and two of the party members, Hepitutus and Zandergar had swum in it, they should be placed under careful observation) the party decided to return to the Citadel and report our findings (as well as hand over a corpse of a lizard person to the Keepers for study).
The Gods

### Creation Story

*Seven of the Eight gods made a world and then they made the first people out of fresh magic clay. The dragon god was angry because they left him out, and his anger simmered for a thousand years. One day the god Dak insulted him and it was the last straw. He burnt the whole planet. The other gods met him down there and killed him and he became the continent we know as Wyrmsfell.  Then the gods tried to remake their perfect people but they found they were weaker because one of them had died, and also the magic clay was burnt. They made everyone again but some were too tall, or too short, or too green (depending on who tells the tale) and eventually they died or were vulnerable to diseases. The gods decided not to come down to earth any more. Instead they send their avatars, the Olig, for them, but nobody has seen much of them recently. They can also send signs and dreams.*

### How things stand

It is considered normal across the continent of Wyrmsfell to worship a god or two. Almost everyone believes in their existence and respects all of the remaining seven, but you might have a special affinity for one, perhaps depending on your city, your trade, your family's traditions etc. There are a number of cults who worship the dead Dragon god; they are a nuisance and often employ illegal black magics or try to do things like sacrifice people.
Eralda

Żona Kaprodusa. Bogini rodziny, magii i roślinności.

Jest najrozsądniejszą boginią. Posługuje się roślinnością, nie ma żadnego zwierzęcia. Kocha roślinność najwięcej czasu spędza albo na roślinnej planecie "Winral" albo w Ogrodach Kacarantu gdzie pielęgnuje rośliny. W ukryciu przed Kaprodusem czasami tworzy różne roślinne planety. Władca niebios pozwolił jej stworzyć własną rasę - Roślinoludzi. Rywalizuje ona ze swoją siostrą - Uralda która jest boginią zwierząt(głównie bydła). Uralda jest grubą i bardzo silną boginią a z kolei Eralda jest racze drobnej budowy i jest badzo Atrakcyjna. Bogini Roślinności czasami przekłada dobro roślin nad istoty rozumne.
Races

## Player Races

Dwarves

Halflings

Humans

Orcs

Elves

## A very quick overview

Elves are elegant, extremely long lived, and small in number. They mostly live in their city in the centre of the elven kingdom (formerly empire) and are ruled by the Emperor. They have a rigid hierarchy of nobles, exquisite art forms, are served by peasants (mostly human).

Halflings are mysterious, ephemeral little people who live inside specially grown trees. Their main centre is marshy, and they navigate it with punting boats. The influence of their ancestors is strong; they will continue inherited promises through generations, and have a reputation for honesty.

Orcs are flamboyant, tough, superstitious, muscly green hulks who are great sailors and love the sea. They work collectively and are lead by The Admiral. Nobody is quite sure how they work out who is in charge but it seems to be largely democratic. Or at least, meritocratic. They have a reputation for stealing ships.

Humans are spread across the continent and are quite disparate. Many are farmers who pay tax to the elven empire, but some live in the ‘free human state’ of crown island, lead by the boy king Gordon.

Dwarves work together with their extended families, sheep farming, mining, and distilling whiskey. Occasionally representatives from each family group will meet if a big decision needs to be made. They are pragmatic, reserved, and like to prepare for the future. They are embarrassed by the traditional dwarves in the south, who are very similar except they spend all summer raiding and are a general nuisance
The C.T.R.F. Universe Wikia

Welcome to the wikia of **The Lost Damnation Universe** (or simply **The Lost Damnationverse**), a shared universe consisting of the book series *Final Dungeon* and its series counterpart *Christopher, The Rockwilder Freeland*. This wiki also contains characters from other works within The Lost Damnationverse such as *Hoody and the Bandit*, *The Legendary White Knight* series, etc. and may contain content not suitable for all viewers.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
List of Adventurer's Reports

## Adventurers Reports

Please add links to adventurers reports to this page - check to see if there is already a page existing for your game (one page per game, with all players putting their reports on that page).

Related - Report Template

#### Week 1

* Tuesday - Rackle - Old Tunnels And A Garden - Link
* Tuesday - Ciaran - Mystery and Blue Fever - Link
* Tuesday - Phil - Field, Chapel and Inn - Link
* Tuesday - Declan - Cultists in Independence - Link
* Thursday - Ciaran - Attack of the Ent! - Link
* Thursday - Robert - Goblin Tracking - Link

#### Week 2

* Tuesday - Declan - Garden Corpses - Link
* Tuesday - Ciaran - Vampire Hunting - Link
* Tuesday - Rackle - Werewolf in Banjols - Link
* Thursday - Robert - Port Plenty - Link
* Thursday - Ciaran - Northern Desert - Link

#### Week 3

* Tuesday - Declan - The Glowing lake (and a giant Snake) -Link
* Tuesday - Robert - How not to stop an ancient evil (Thadrasiil is back) - Link
* Tuesday - Ciaran - Corruption in Carabalis - Link
* Thursday - Phil - Teira, Tomes and Terror - Link

#### Week 4

* Tuesday - Rackle - The Abominable Towerman - Link
* Tuesday - Phil - The Slightly Incorrect Dragon - Link
* Thursday - Ciaran - Finding the Alpha - Link
* Thursday - Declan - In And Out Of Prison - Link

#### Week 5

* Tuesday - Declan - A Sailing Trip - Link
* Tuesday - Rackle - The Unicorn of Vervinyong - Link
* Thursday - Declan - Things that go bump in the night - Link
* Thursday - Quentin - Giant \*\*\*\*\*\*\* Spiders - Link

#### Week 6

* Tuesday - Multi - The Fall of the Granite Citadel - Link

* Thursday - Mutu - A Symphony In Failure - Link

#### Week 7

* Tuesday - Rackle - Treasure Hunt - Link
* Tuesday - Phil - Audience with a Dragon - Link
* Thursday - Quentin - A Dozen Roses - Link

#### Week 8

* Thursday - Ciarán - Order And Change - Link
* Thursday - John - Into The Great Canyon - Link

#### Week 9

* Tuesday - Ciaran - To Olig-Dak's Stone Castle - Link
* Thursday - Robert - Dealing With A Spider Infestation - Link

#### Week 10

* Thursday - Robert - Ghosts near Clanblood Lagoon - Link
* Tuesday - Robert - Operation Teira - Link

Week 11

* Tuesday - Ciaran - The binding of Oleg Strom - link
* Tuesday - Robert - Taking on Keer'lan - Link
Teira

Teira is the closest thing to a capital city that the Marshfold has. It is at the very least, the largest gathering of halflings in Wyrmsfell.

## Appearance

Teira raises up out of the marshes on stilts, simple wooden houses clustered together. The sap of the kopa tree coats the wood to keep out the damp, giving the houses their distinctive dark brown, almost black finish. Rather than streets and avenues, the residents typically get around on small punting boats. It's often said that you never see anyone rushing in Teira.

## Areas

### The Library of Pon

Part library, part temple, the Library of Pon is raised significantly higher from the marsh than the houses. This serves not only to highlight its importance, but to protect the valuable manuscripts contained within. It is acessible only by a strenuous ladder climb. The custodians of the library believe that knowledge must be earned and that learning is both a mental and a physical pursuit. As such, many are talented warriors as well as scholars.

### The Well Trod Path

The road from Teira to Lake Contemplation has not been built, but worn down by the feet of countless pilgrims. The beginning of this journey features a large, ornate gate. The carvings upon the gate call upon the arrogant to make the journey.

## Notable People

### Brunhilda

A dwarven woman, crippled in the mines. She sits at the entrance of the city, begging from travellers.
F.H.S.S.C.

Abbreviated from "Free Human Separatist State Capital", the F.H.S.S.C. on Crown Island has found it incredibly difficult to come up with a name that truly encapsulates what they're trying to do. As such, the fairly awkward placeholder name has stuck.

## Notable People

### King Gordon I

The boy king, Gordon Chau, is beloved of the people. His right to rule is divinely given, as a direct descendant of an ancient human king.
Poaset

Poaset is a sprawling grassland in the north surrounded by Opulet Mountain to the north, The Slopelands to the east, the Treelands to the south, and Entamiret to the west. Before the human exodus from the Primian Jungle, the grasslands were dominated by feral dog packs and countless birds of prey. The humans that first settled in the Poaset established a camp at the waters edge and over many generations developed and perfected many Iribesk firsts, including the clay brick, riverboat warfare, the domestication of canines, grassweaving, and large scale farming.

The grasstribes easily fought off the dog packs and found themselves with an abundance of fresh water, wide open space, and no natural enemies. In stark contrast to human life among the Primians, life in Poaset was leisurely and egalitarian, and in a few decades nearly all humans had left the Primian Jungle and resettled in either the western Treelands or the plains of Poaset.

Early grasstribes coexisted easily and were able to relate on many key cultural foundations. They all built homes and buildings with clay bricks and woven grass, they all used domesticated birds and dogs for many aspects of life, they all spoke the same language with few regional dialects, and they all have a residual fear and mistrust of their Primian neighbors.

The key tribes of Poaset are referred to as Dogtribe, and Bricktribe, each identifying as the greater Grasstribe. Within those tribes are smaller factions, and some Grasstribe identify as neither Dog nor Bricktribe.
Chris Freeland

## Christopher "Chris" Freeland, Sr.

### Aliases

Christopher Freeland, Crazy Chris, Crazy Christopher, Chris Freeland, Little Chris (formerly), Chris Sharpestein

## Physical description

### Eye color

Hazel

**Christopher Robin Lee "Chris" Sharpestein Sr.**, better known as **Christopher "Chris" Freeland**, is one of the main characters and the titular main protagonist villain of *Christopher, The Rockwilder Freeland* and its book counterpart *Final Dungeon*. Raised in a Christian household, Chris is an atheist scholar with a very troubled past loosely associated with his relationship with his own relatives.

## Background

### Pre-Series

Chris Freeland was born in Riverside, California in an apartment where his aunt was a tenant.

## Quotes

* *"This is America, motherfucker, not the land of the free."*
* *"I'd rather be a smartass than a dumbass."*

## Trivia

* It was revealed in *The Lost Damnation Chronicles* that Chris regularly listens to oldies music. He even hosts the radio station The Vintage Jukebox 89.7.
Zoukon Republic

The **Zoukon Republic**-arc is the first chapter of *Christopher "The Rottweiler" Freeland*, the reality soap opera based on the long-running *Final Dungeon* book series.

## Major Appearances

* Christopher Freeland (Debut)
* April Raz (Debut)
* Tyler Tuliau (Debut)
* Logan Brierschmitt (Debut)
* Dillon Brummett (Debut)
* Chad Riggler (Debut)
* Alyssa George (Debut)
* Aaron Ackerman (Debut)
* Joseph Caruso (Debut)
* Shawn Fullmer (Debut)
* Taryn Stratton (Debut)
* Ryan Foreman (Debut)
* Megan Spain (Debut)
* Alex Falco (Debut)
* Brogan Ashjian (Debut)
* Katie Harrison (Debut)
* Ashley Greene (Debut)
* Cat Winnik (Debut)
* Jenniffer Smith (Debut)
* Brayden Quakenbush (Debut)
* Daniel Weil (Debut)
* Andrea McCormick (Debut)
* Cindy Griffo (Debut)
* Sabrina Scanga (Debut)
* Tiffany Scanga (Debut)
* Jeremy Bitton (Debut)
* Canton Hutchison (Debut)
* Ben Miyayama (Debut)
* Richard Delgado (Debut)
* Zach Cazumano (Debut)
* Caleb Oxborrow (Debut)
* Ian Oxborrow (Debut)
* Heather Wright (Debut)
* Chol Nam (Debut)
* Emmanuel Mendez (Debut)
* Dominique Brown (Debut)
* Travis Bishop (Debut)
* Donovan Fullmer (Debut)
* Josh Dunham (Debut)
* Westley Romero (Debut)
* Alex Caley (Debut)
* Alejandro Alvarez (Debut)
* Tyler Bishop (Debut)
* Brandon Robinson (Debut)
* Brian Robinson (Debut)
* Charity Freeland (Debut)
* Robert Anderson (Debut)
* Desma Anderson (Debut)
* Gilbert Montoya, Jr. (Debut)
* Michael Freeland (Debut)
* Devon Badgely (Debut)
* Jesse Cooper (Debut)
* Charles Oviedo (Debut)
* Prescilla Oviedo (Debut)
* Nick Wood (Debut)
* Tanner Crisp (Debut)
* Isaac Lee (Debut)
* Evelyn Terrazas (Debut)
* Rebecca Nguyen (Debut)
* Vanessa Mazza (Debut)
* Daniel Cross (Debut)
* Howie (Debut)
* Dustin (Debut)
* Brittany Scharf (Debut)
* Chris Dalley (Debut)
* Joseph Young (Debut)
* Justin Young (Debut)
* Chris Allen (Debut)

## Trivia

* Of all the characters within *The Final Dungeon* book series, the only main character that doesn't appear in *"The Rise of The Lost Damnation"* is Chris Freeland, who canonically gets killed in the first book in the series*.*
The California Hospitality

**The California Hospitality** is the first episode of The Final Dungeon-arc of *Christopher "The Rottweiler" Freeland*.

## Major Appearances

* Christopher "Chris" Freeland
* Daniel Weil
* Brandy (Debut)
* Danny (Driver)
* Debbie (Debut)
* Tammy (Debut)
* Melissa (Debut)
* Avery (Debut)
* Sergio (Debut)

## Trivia

* This episode marks the first time Chris worked with customers since *"Letting Go in Despair"* in season 11 of the Zoukon Republic-arc of the series. This also marks the first time Chris worked with food since *"Preparation Crazy Chris"* in season 10 of the Zoukon Republic-arc of the series and the first time Chris worked in hospitality.
* This episode marks the return of Daniel Weil, one of Chris' friends who hasn't appeared in the series since *"Crazy Chris' Adventures"* in season 3 of the Zoukon Republic-arc of the series.
* As of this episode, Chris is the first and only character from The Final Dungeon series to do retail, volunteering, landscaping, construction, warehouse and hospitality throughout the course of Christopher "The Rottweiler" Freeland.
Shot in the Darkness

**Shot in the Darkness** is the seventh episode of season 30 of *Christopher "The Rottweiler" Freeland*.

## Major Events

* Chris and Katy are revealed to be in a relationship.

## Trivia

* This episode's name is a play on the song "Shot in the Dark" by Ozzy Osbourne.
* Chris and Katy finally make their relationship public in this episode. The two must've started dating sometime between the events of "Any Living Friday" and "Shot in the Darkness".
* As seen in this episode, Chris is revealed to be a very good cook.
Any Living Friday

**Any Living Friday** is the fifth episode of season 30 of *Christopher "The Rottweiler" Freeland*.

## Synopsis

The episode begins with Chris Freeland walking to town. Along the way after exiting the Roadrunner gas station, he noticed a young lady walking the same direction as him. Chris starts walking with her and the lady reveals herself as Kat. Chris offers to walk with her and the two immediately bond while sharing common traits as both of them always seemed to live in a bad environment. Chris offers to buy Kat something to eat but the young lady respectfully declines. Chris compliments Kat and makes her smile

## Major Appearances

* Chris Freeland
* Katy/Kat (Debut)

## Trivia

* This episode's name is a play on "Any Given Sunday".
* Chris is revealed to know how to handle a rooster in this episode. This is also the first time Chris has ever held a rooster.
* Chris was revealed to have been engaged since 2003 in the latter part of the episode and mentioned that his first engagement ended unexpectedly.
The Lost Damnation's Connections

"**The Lost Damnation's Connections"** is the first episode of the Zoukon Republic-arc of *Christopher "The Rockwilder" Freeland*, a reality soap opera based on The Final Dungeon book series.

## Synopsis

The episode begins in the cafeteria at Cimarron-Memorial High School with Chris Freeland standing in the lunch line. After getting his order, Chris goes on to sit at the table not before getting a chair for April Raz, one of the girls sitting at the table. Chad Riggler, one of the other students, sarcastically calls refers to Chris as April's boyfriend, which April replies that Chris may as well be her boyfriend considering by the fact that he actually respects her.

## Major Events

* After over a decade, Chris Freeland, the main antagonist of the series, finally appears in the flesh for the first time ever.
* The Lost Damnation also makes its debut in this episode.
* Chris is revealed to be dating April Raz.
* Chris is revealed to be the leader of The Lost Damnation.

## Major Appearances

* Christopher "Chris" Freeland (Debut)
* April Raz (Debut)
* Tyler Tuliau (Debut)
* Logan Brierschmitt (Debut)
* Dillon Brummett (Debut)
* Chad Riggler (Debut)
* Alyssa George (Debut)
* Aaron Ackerman (Debut)
* Joseph Caruso (Debut)
* Shawn Fullmer (Debut)
* Taryn Stratton (Debut)
* Ryan Foreman (Debut)
* Megan Spain (Debut)
* Alex Falco (Debut)
* Brogan Ashjian (Debut)
* Katie Harrison (Debut)
* Ashley Greene (Debut)
* Cat Winnik (Debut)
* Jenniffer Smith (Debut)
* Brayden Quakenbush (Debut)
* Daniel Weil (Debut)
* Andrea McCormick (Debut)
* Cindy Griffo (Debut)
* Sabrina Scanga (Debut)
* Tiffany Scanga (Debut)
* Robert Anderson (Debut)
* Charity Freeland (Debut)

## Trivia

* It is revealed that Chris Freeland had not only converted to Mormonism, but stated that he is an atheist as well.
Ariabelle (Whatever You Do...)

**Ariabelle** (otherwise known as **"Whatever You Do..."**) is a murder ballad and debut single by Boyzkgang for his eponymous debut album *Boyzkgang* about a young woman who not only kills herself, but also her lover and the other woman as revenge for the lover's infidelity. The instrumental of "Ariabelle (Whatever You Do)" was adopted from "Lightnin' Strikes" by Lou Christie, by which the song was sampled from much to Boyzkgang's knowledge since he actually listens to older music in *"Confinement Melody"*. The song was written for the much older woman, whom Boyzkgang had met in the episode *"Odder Popz"* and had fallen in love with. The woman was named "Ariabelle" as a reminder of Boyzkgang's one true had indeed died somewhere between the time he met her and the year he wrote the song.