Dhampir

## Racial Traits

### Trait 1

Spider Climb: You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

### Trait 2

Vampiric Bite: Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.When you attack with this bite and hit a creature that isn't a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

You regain hit points equal to the piercing damage dealt by the bite.You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the biteYou can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

### Trait 3

Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of Red.

### Trait 4

Superhuman: You have an amazing physique and can appear young in relation to your real age. You are proficient in the Athletics skill. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

### Trait 5

Vampiric Resistance: You bear holiness no ill, nor energies of death. You are resistant to necrotic damage.

### Trait 6

Vampire Sense: You are aware of any other dhampir, dhampire or vampire that comes within 120 feet of you. You don't know their location but you can sense a Vague Direction. you can sense their numbers as well

### ***Lore:***

The half-living children of vampires and human mothers, dhampirs are born into a world that rejects them. Stigma and suspicion follow them regardless of whether the truth of a dhampir child’s Nature is known. This mistrust either forces a dhampir to develop a disarming wit and charm, or to embrace bitterness and keep others at arm’s length through guile or outright Intimidation.

Few dhampirs find solace with their Undead forebears. As living creatures, even tainted ones, the reality of living with an evil, blood-sucking monster seldom appeals even as they struggle with their own urges or hungers. Dhampirs struggle to find acceptance both within society and within themselves.

#### ***Blood Ties***

For most dhampirs, Family is all they have. Immediate kin might be the only source of solace for a dhampir raised by a mortal Family. Driven away by the Unconscious or superstitious derision of their peers, families containing a dhampir can easily become clannish and reclusive. They learn to keep the world at a distance to protect themselves and their loved ones. Dhampirs who grow up in this situation commonly strike out on their own after reaching maturity, both out of a need to find connection to the greater world and to spare their Family the burden of their presence.

Conversely, some dhampirs are born into bloodlines that deliberately cultivate their tainted Nature. A true Vampire patron, usually the one who originally began the line, oversees these bloodlines. Such a bloodline holds its lineage in the highest regard. There is no doubt among its Members that theirs is a superior stock and upbringing, and that greatness is their due. The majority of outright evil dhampirs arise from cultivated bloodlines. They quickly become true Monsters, seeing the fear of the living world as envy of their station.

#### ***Candles in the Dark***

Dhampirs constantly struggle with their Nature. They suffer from a troubled upbringing and intrinsic corruption that gnaws at civilized thoughts and behavior. The truth of their heritage weighs on them. Many experience disturbing urges to consume blood or to control others. They shun the light and find safety and comfort in Darkness. Enticed and repulsed by mortals at the same time, this constant struggle is at the core of a dhampir’s existence.

Many dhampirs use this struggle as fuel to action. Good dhampirs are horrified by their own corrupted existence and dedicate themselves to living in opposition to it. They become Priests who venerate gods of light, or they vow to destroy all Undead who perpetuate their misery. Others are broken by their turmoil. They lash out at the world in a rage of bloodlust and Hatred. Many evil dhampirs turn to Worship of Demons and other gods of Darkness and pain, seeking to conquer and subjugate their mortal peers.

#### Runorix

Dhampirs on Runorix follow around the humans they are not as suseptable to the infection as humans are but they still do turn sometimes they've been around for many centuries some even were blamed early on for the Infected but Vyara didn't like other people taking her credit they all fight a common enemy now all of the Living