Spells and Rituals

One of the defining characteristics of a person whether they are a trained witch, natural or borrower is their ability to cast spells; a "spell" being the word or series of words used to signify the means employed to carry out a magical action. A spell could consist of ritual action, a set of words, a verse, or any combination of these, many of which are archived in books known as Grimoires.

While most spells are performed in Latin, other witches depending on practice may use incantations in languages such as; French, Spanish, Czech, Gaelic, and quasi-languages. Some spells incorporate a mix of languages such as Croatian and Latin or etc. All spells are performed in ancient languages most of them dead.

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Note: This article is currently undergoing expansion/revision

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## Known Spells

### Power Manipulation Spells

(Warning: this section now contains details mentioned on pages that reference other sections pre:revision)

* **Enchanted Object Destruction Spell:** A powerful spell used to neutralise and elementally destroy a physical source of great power that was previously indestructible. Lorenzo Gilcrest created this spell to melt the Gilcrest ring and blacken the amethyst crystal which he stated only he could do as it's creator. Despite this, the remains retained trace amounts of magic.
	+ **Requirements:** Target object, magic or blood of the object's original creator augmented by channeling a Celestial object (ie; the sun).
	+ **Incantation:** Vescaram tutum de strutos. Avox addellum vis anulix. Peros inferni meum.
* **Magic Disruption Spell:** A powerful spell used to temporarily suppress the magic of another witch or supernatural being with variations lasting for as long as the caster continues to chant the spell. While other variations may allow for a single chant before the effects take place and remain for a while. This could also be used in a more potent setting to rob a group of witches of their magic.
	+ **Incantation:** Arrêter majik sa à (repeat 3x)
		- **Requirements:** Voodoo - Bind the spell onto an object encompassed by lit candles which ensures the spell cannot be broken so long as the integrity of the candle flames is maintained.
	+ **Second Incantation:** En yitata Magica Sopitam. (repeat continuously)
		- **Requirements:** Black magic
	+ **Third Incantation:** Fluxus magia mortuus est.
		- **Requirements:** More *available* power than the opposing witch
* **Lupercalia ritual:** An ancient ceremony used by werewolves to bestow strength onto their alpha by granting them access to the sum total of the pack's power. However, in the only seen instance, Lorenzo Gilcrest reversed it so instead it would grant his pack members his own strength so long as they consciously tapped into it which would occasionally have the effect of weakening him.
	+ **Process:** Traditionally, every member of the pack, prospective or not, must gather in the woods along with the new alpha before stripping off all their clothes in preparation for the full moon wolf shift. They gather approximately one hour before the moon reaches its apex light. During this time, the alpha engages in bloody, violent, and sexually charged celebrations with the other werewolves that involve coital intercourse. In the end, after completing the transition into a wolf, the alpha will have access to additional strength.
		- **Lorenzo's version:** Lorenzo Gilcrest invented a new version of the Lupercalia inspired by ancient werewolf texts. He must demonstrate dedication of honesty and loyalty toward his subjects, symbolised by smoking a rare truth herb, then destroy a mirror image of his heart, AKA melting down the Gilcrest immortality ring, and then have every member become "one with me [him]" by drinking a cup filled with his blood. Finally, every member must submit to his dominance by way of kneeling and chanting "I obey" in Spanish: "Yo obedezco".
* **Siphoning Spell:** To aid the mutational ability to absorb sparks of life and magic from another, a spell was created which was designed to support its preciseness and amplify it.
	+ **Requirements:** A unique being like Parker Lockwood
	+ **Incantation:** Magia expotus radius ad ego nunc (repeat).
		- **Translation:** Magic absorbed, glimmer to myself now.
	+ **Second Incantation:** En nobis protestum sequitos venis ad.
* **Prophet Activation Spell:** This is an extremely powerful spell created by Cyrus Tarrayo to activate every dormant prophet around the globe. Which sends three beams of white-blue light into the sky that spread out, dispersing into the atmosphere, and calling down lightning bolts over every new potential. Unlike the older generation of prophets, this new breed would be linked to Jack Kline.
	+ **Requirements:** Three bowls filled with activated Prophet blood from the previous generation and advanced magic fueled by channelling the last remaining Hand of God.
	+ **Incantation:** Me to fos kai to aíma, xypnás. To chéri mou se kaleí. Sikotheíte kai servírete.
		- **Translation:** By light and by blood, you are awakened. My hand calls to you. Rise and serve.
* **Magical Merge Spell:** A powerful spell used to augment a witches power by absorbing that of another which includes the mystical battery if performed on a Natural Witch thus robbing them of their Hecate blessed nature.
	+ **Requirements:** Physical contact
	+ **Incantation:** Effugarex filio sanguinem sycorax cor potentia et callimus lati vox, fiantus.
* **Magic Demolition Spell:** An extremely dangerous, powerful, and terrifying spell that constricts the flow of electromagnetic energy within the ley lines that fuel some witch magic until it reaches a critical level at which point it explodes with a fury capable of rivalling Hellfire. It was created by Agnes who wrote the book of the damned.
	+ **Requirements:** Unknown
	+ **Incantation:** El pestis uro ad favilla.
		- **Translation:** The plague burn to ashes.
* **Magic Binding Removal Spell:** A powerful druidic ritual designed to remove magical bindings that limit a Natural witches strength. After finishing the incantation, the witch opens a shallow cut in their throat. From the cut, glowing purple energy emerges and turns into the magical bonds that are binding down the witch's power. As the room shakes and blood pours from the witch's eyes, the magical bonds will shatter one by one until they are all gone.
	+ **Requirements:** The witch in question must draw an elaborate symbol depicted in the Black Grimoire. Around the symbol, lighted candles must be placed while the witch in question sits in a meditative posture within. More lit candles are placed in the room around the witch. The spell must be performed at the apex of a full Moon and the caster must channel the flames from all the candles.
	+ **Incantation:** Ego sum filia naturae. Cum osculatione lunae. Da mihi vocem liberatem. Remitte vim meam. Fiem invicta.
		- **Translation:** I am the daughter of nature. By Moon's kiss. Give freedom to my voice. Give me my powers back. I will be invincible.
* **Recharging Spell:** A shamanistic spell that can theoretically be used to recharge the grace of an angelic being.
	+ **Requirements:** The spell requires not only the grace of an angelic being in an equal level of its target but also an enchantment performed at sunrise.
	+ **Incantation:** Potione hac, restitutus Eris. Omnia erunt sicut erant!
* **Power Bestowal Spell:** A spell used to grant certain energies and abilities onto another or oneself. It is likely that the second version draws energy from hell given the incantation and thus possibly means it can only be performed by a demon or borrower witch.
	+ **Incantation:** Viribus Maxima (for strength)
		- **Translation:** Strength maximum.
	+ **Second Incantation:** Infernum invoco! Et catervas scelestissimas. Dono hoc regnum mea potentia. Tristique fusce vitae.
		- **Translation:** I call upon Hell! And its most unholy hordes. I gift this realm my power. The darkest of the dark.
	+ **Third Incantation:** Tenebris potentia nobis
		- **Translation:** Dark Power
		- **Requirements:** Kiss (optional)

### Elemental Spells

* **Chlorokinesis Spell:** A spell that channels Nature to enhance and accelerate the growth of flowers, plants or entire gardens.
	+ **Incantation:** Amplus flos
	+ **Second Incantation:** Crescere hortus
* **Water Torrent Spell:** This spell could manipulate water in the atmosphere around the caster in order to collect the available moisture, compress it into an orb-like shape and then launch it as a projectile torrent.
	+ **Incantation:** Aquata ad me
		- **Translation:** Water to me
* **Shock Spell:** A spell used to generate and project electrical sparks and shocks of varying intensity and function depending on the witches desire and the amount of magic poured into the spell.
	+ **Incantation:** Surgere
		- **Variation:** Surgere Maxima
* **Lightning Summoning Spell:** This is a "simple" spell used to create localized red lightning strikes in the vicinity of the caster. It is contained within Hector's Grimoire.
	+ **Requirements:** Clarity of mind and magical energy
	+ **Incantation:** Fiate fulguris.
* **Photokinetic Spell:** A simple spell used to generate an orb of white light, a form of electromagnetic energy, in the casting witches hand. Variations of the spell can produce other effects.
	+ **Incantation:** Lumen ad hostem caecum
	+ **Second Incantation:** Esto semper lux.
	+ **Third Incantation:** Qu'il y ait du soleil (french)
		- **Translation:** Let there be sun
		- **Requirements:** Bottle of specially prepared liquid consisting of water and chamomile.
* **Pyrokinesis Spell:** A spell used to summon and control fire, flames, and embers. Note; Hellfire spells can only be used by the most powerful witches or may be used by hybrid creatures to focus their intent.
	+ **Incantation:** Incendiamos (to light candles)
	+ **Second Incantation:** Ignari absumet (to launch a fireball)
	+ **Third Incantation:** Unar Scar Ignalusa (to project a stream of fire)
	+ **Fourth Incantation:** Noctu Igne (to launch a more powerful fireball)
	+ **Fifth Incantation:** Ignari (to launch a fireball)
	+ **Sixth Incantation:** Inflammetur
	+ **Seventh Incantation:** Ignaris
	+ **Eighth Incantation:** Ignis Inferni (summons hellfire)
	+ **Ninth Incantation:** Gehenna. Meum est. Accedite et attendite. Splendet, et splendet. (summons hellfire)
		- **Translation:** Hellfire. Mine. Come near and attend. Burn bright and shine.
	+ **Tenth Incantation:** Ignem caeruleum cuius fumus fulvus est, Advoco ut potentiam tuam, Ferves flammas, huc ades, Sub hoc caelo consumas, Lucem tuam et tenebras Revela, impetum evoco Ut devores.
		- **Translation:** Blue fire whose smoke is fulvous, Thou I summon so that you show your power, Hot flames, come hither, Under this sky, consume, Reveal thy light and thy darkness, I evoke thy onslaught so that you may devour.
	+ **Eleventh Incantation:** Circulus ignis potentia (to create a perpetual circle of fire around oneself or another that cannot be extinguished unless the witch is dead or unconscious or the spell is countered)
* **Wind Manipulation Spell:** A spell used by witches to manipulate the surrounding wind/air in their environment for various uses such as summoning a wind storm, launching a torrent of compressed air, or etc.
	+ **Requirements:** None notable
	+ **Incantation:** Validus ventus

### Offensive/Defensive Spells

* **Time Dilation Spell:** An advanced spell that alters the perception of time while delaying one's activities, so that the targets will move in slow motion in defiance of physics.
	+ **Requirements:** Advanced and powerful magicks
	+ **Incantation:** Tardis Motus
	+ **Second Incantation:** Velocitas temporis. Vocem meam convertit in silentium.
		- **Translation:** The velocity of time. Turns my voice into stillness.
* **Witch Killing Spell:** This spell enables one to kill a witch with a swirl of smoke engulfing the target witch as they implode into a mix of blood and ash.
	+ **First Incantation:** Furor divina virtute in infernum eam detrude
		- **Requirements:** Chilled Chicken feet and numerous herbs.
	+ **Second Incantation:** Ego voco impetu delere vos... coelum et infernum.
		- **Requirements:** White powder thrown on the witch target
	+ **Third Incantation:** Vomicae, putramen, nex!
		- **Requirements:** None
* **Echo Spell:** A simple spell capable of repelling any magical attack or a spell's effects used against the caster and sending it back from where it came.
	+ **Incantation:** Reboundus!
* **Energy Blast Spell:** A powerful spell used to fire a burst of mystical energy at a target. It can manifest either as a concussive force or temporarily stunning them in the sense they remained conscious but were paralyzed in pain.
	+ **Requirements:** Advanced Magic
	+ **Incantation:** Eximete!
	+ **Second Incantation:** Excudo!
* **Blood Weapon Creation Spell:** This can manipulate the blood to form a dagger-like weapon and harden it to become like glass.
	+ **Requirements:** The witch must cut their arm to draw the necessary blood
	+ **Incantation:** Krev jako sklo
* **Diminishing Spell:** An extremely powerful and advanced spell used to project powerful purple lightning, which will weaken and damage the target from inside out. Notably, this was capable of harming the Darkness.
	+ **Requirements:** Firstly, the witch must be supported by at least 3 other powerful witches, who must prepare a concoction of various, mostly unknown ingredients (Such as coals, owl feathers, yarrow roots, and the jaw bone of pig). Said concoction must be placed inside a bowl, which is laid on top of a complex sigil, and a hoodoo is later placed atop the mixture and ignited. All the witches must pour all their magical strength into the spell. Later, Rowena was able to recast it with no support and no preparation.
	+ **Incantation:** Attenuare
* **Energy Expulsion Spell:** A powerful and advanced spell to project energy primarily used by grace enhanced natural witches. It commonly manifests as transparent flamy vibrant blue energy. Demonically enhanced witches have their own version that manifests as a yellow shockwave of misty energy.
	+ **Incantation:** Ventus externa paratis (to project a shockwave of concussive force)
	+ **Second Incantation:** Aerodux Motus (to project a controlled torrent)
	+ **Third Incantation:** Vis Alia Ventus (to fire a blast of dim blue steam or cloud-like energy)
	+ **Fourth Incantation:** Externa Conatus (to project a shockwave of concussive force)
	+ **Fifth Incantation:** Expello Frigis (to project a 180-degree wave of flamy milk purple energy)
	+ **Sixth Incantation:** Aspiro (to fire a transparent misty current of vibrant purple energy at a target)
	+ **Seventh Incantation:** Libérer
* **Binding Spell:** A powerful black magic spell used to invoke a magical hold over a witches target, restricting them to a certain location or position, effectively freezing them where they stand. It's effects have been compared to turning the air around them as thick as tar as well as simultaneously preventing them from using whatever powers they have. The reason was it was interwoven with a magical disruption charm. Rowena's version was so strong it could affect the King of Hell Crowley and even Archangels such as Lucifer, not even a group of demons could counter the effect and therefore had to contract a powerful witch to deconstruct the spell step by step.
	+ **Incantation:** Thurra Cafa El Makinick (repeat)
	+ **Second Incantation:** Manete!
	+ **Third Incantation:** A vita ex alii
* **Repulsion Spell:** See page; Repulsion Spell.
* **Telekinesis Spell:** A spell used to induce telekinesis for various purposes. It typically requires nothing but a gesture.
	+ **Incantation:** Ascendo (levitate)
	+ **Second Incantation:** Fractos (break bindings)
	+ **Third Incantation:** Ossox (snap nearby necks)
	+ **Fourth Incantation:** Prohibere (holds one in place)
	+ **Fifth Incantation:** Solutum (holds one in place)
	+ **Sixth Incantation:** Impeditus (barricading spell)
	+ **Seventh Incantation:** Inpulsa (attack spell emitting a shockwave)
	+ **Eighth Incantation:** Icaeus (This spell has emitted a bright white light on occasion when cast, though later use of the spell has had no such effect)
	+ **Ninth Incantation:** Motus (telekinetic push)
	+ **Tenth Incantation:** Pons meum aer fiat. Scriptum quod peto mihi mitte. (summons an object)
	+ **Eleventh Incantation:** Abi in malem cursem (holds one in place)
	+ **Twelfth Incantation:** Immobilus (holds one in place)
	+ **Thirteenth Incantation:** Suppono gor (telekinetic push)
	+ **Fourteenth Incantation:** Aperiatur (opens a door by varying means)
	+ **Fifteenth Incantation:** Esquin (telekinetically slows down a target's movement)
	+ **Sixteenth Incantation:** Fluctus Surgere (acts as a magical defibrillator by releasing a small shockwave over a person's heart restarting it like chest compressions)
	+ **Seventeenth Incantation:** Moveantur! (telekinetic throw)
	+ **Eighteenth Incantation:** Defendatur! (telekinetic throw)
	+ **Nineteenth Incantation:** Dimiterre meam apatum
	+ **Twentieth Incantation:** Tego! (summons a barricade)
	+ **Twenty-First Incantation:** Abrogo (removes any mundane bindings such as handcuffs)
	+ **Twenty-Second Incantation:** La terre tremble fort (induces a small earthquake)
	+ **Twenty Third Incantation:** Concutere (causes minor explosions or causes objects to shatter)
	+ **Twenty Fourth Incantation:** Fragilis (breaks bones)
	+ **Twenty-Fifth Incantation:** Descanto ruptis (causes objects to forcefully move toward a target, to which electronic devices seem to "explode" as they get close enough)
	+ **Twenty-Sixth Incantation:** A-cierta ossox (advanced chant used to snap the neck of any supernatural within range while leaving humans unaffected)
	+ **Twenty-Seventh Incantation:** Suurentaa (telekinetic fling)
	+ **Twenty-Eighth Incantation:** Incido (telekinetically slashes a target producing deep gashes)
	+ **Twenty-Ninth Incantation:** Motus cor fletus (telekinetically heart rips the witches target)
		- **Variation:** Motus eius cor maxima (telekinetically heart rips multiple targets at once)
	+ **Thirtieth Incantation:** Surge et mittent (Pronounced: sergei et mi ten) (Action: temporarily levitates target before flinging it backward)
	+ **Thirty Second Incantation:** Externum emugio (releases a clear shockwave exploding in a circular radius from the caster in all directions)
		- **Translation:** External rage
		- **Note:** This spell, like several others, can be performed without using the incantation but generally under special circumstances.
* **Blood Toxicity Conversion Spell:** This spell allows the witch to poison their own blood, turning it black, which is then lethal to anyone who consumes said blood. This spell could also be used to poison any other liquid beverage by dropping a drop of said poisoned blood into it. If the affected is healed by anyone other than the properly skilled witch, they will only be recovered or at least partially eased from its symptoms temporarily.
	+ **Incantation:** Sanguinem. Averte a tor le navaro. Sanguinem. Averte a tor le navaro.
		- **Requirements:** Assorted crushed herbs such as Hemlock, Belladona, and Mandrake dropped in a bowl of milk that has to be ingested by the witch, afterward their blood will be toxic to almost any species for 24 hours. The spell requires dark magic.
	+ **Reversal Spell:** Tomero sana ad contra
		- **Requirements:** Dark Magic and the casting witch to rub a solution comprised of blood from the original user of the spell with ginger and mint on the target's chest over their heart. It has to be performed before the poison stops the heart.
* **Poison Kiss Spell:** A simple yet effective enchantment placed on the lips of either the casting witch or another causing whoever kisses them to either fall unconscious or die depending on the will of the witch and the species of the target.
	+ **Requirements:** Dark magic, Physical contact/Kiss the target.
	+ **Incantation:** Le specto tre osculum na ves mortem.
		- **Reversal:** Osculum sana vos
	+ **Second Incantation:** Le specto tre jacto na ad somnia.
* **Gaelic Obliteration Spell:** A powerful spell that mimics molecular combustion. After the incantation, the sigils will emit blinding violet rays. If cast properly, the body of the target will be reduced to ashes.
	+ **Requirements:** The user must paint their body with various Gaelic sigils (particularly on the upper chest and arms).
	+ **Incantation:** A spioradí an tsaoil, éistigí liom! Díothaigh an fear seo! Díothaigh go luaithreach é!

### Containment/Boundary/Sealing Spells

* **Semi-permeable Boundary Spell:** A simple yet effective spell used to erect a boundary field over a stone/salt line or circle preventing only certain individuals or species from passing through.
	+ **Incantation:** Otum atim singuinata nos venet
		- **Requirements:** Salt, Earth magic, target species or individual(s)
	+ **Second Incantation:** Imperium singuinata monstrum
		- **Requirements:** Stones, Earth Magic, target species or individual(s)
* **Protective Barrier Spell:** A spell used to place a shield over a location or object that protects it from outside influence. For example; if used on an object no one but the casting witch will be able to touch it or destroy it while when used on a building no living creature can pass through its points of entrance/exit.
	+ **Incantation:** Protego Locus Hic
* **Property Sealing Spell:** A powerful warding enchantment placed around a specific location to prevent anyone not related to the casting witch from entering. It was created by Atticus Tarrayo.
	+ **Requirements:** Tarrayo blood, dark magic.
	+ **Incantation:** Ex spiritibus enim sie te aeris. Qui Ompotentiam Tuam parcendo clavem ad. Ostium ligate Diabolum hunc! Hoc captionem, et daemonium ab grandus cincinno.
* **Death is an infinite vessel spell:** This is an extremely powerful spell that can be used to contain vast amounts of souls in the caster's body.
	+ **Requirements:** The procedure is simply requiring that the caster only be mortally wounded. Once the caster is mortally wounded, the souls and demons that are at the very least in the vicinity will be drawn into their bodies through the mortal wound. Once the caster is dead, the spell is complete and the souls become trapped in their body until it breaks down and releases them again. The spell is so powerful it can contain the vast multitudes of souls and demons in Hell inside of the caster's body.
	+ **Incantation:** Sanetur Spiritus Acre Vulnus
* **Warding Reinforcement Spell:** A powerful charm used to boost the power and effectiveness of pre-existing wards. Once cast, the warding symbols will glow brightly for a few minutes.
	+ **Requirements:** A bowel filled with a fuel source such as angel grace
	+ **Incantation:** Has virtutus conliga. Eas integra. Eas firma. Nos omnes serva.
* **Advanced Sealing Spell:** An extremely powerful black magic spell that indefinitely seals a building or location preventing escape or entry.
	+ **Requirements:** The presence of the four elemental forces ie; fire, water, air, and earth.
	+ **Incantation:** Melan Veras, Et Vasa Quisa, Exu Quisa.
		- **Reversal:** Emnis Abortum, Fasila Quisa Exilum San.

* **Doorway Boundary Spell:** This spell commonly places a clear purple field of energy over an entrance sometimes using salt as a medium, preventing entry/exit. Some variations are supposedly impenetrable though higher beings can escape.
	+ **Incantation:** Veras nos ex malom. Terra mora vantis quo, per vasa errum.
	+ **Second Incantation:** Angustos in via!
	+ **Third Incantation:** Non fuit civitas nullum de se
	+ **Fourth Incantation:** Le sang se débloque.
		- **Requirements:** Blood magic
* **Soul Warding Spell:** This spell releases a red energy current from the casters hand that causes the heart to glow and pulse before projecting a shockwave that creates a Soul Containment Barrier around a mile wide area from the site of the witch's spell. It prevents demons, hell zombies, and ghosts from leaving.
	+ **Requirements:** A fresh heart, dark magic, salt.
	+ **Incantation:** Spiritus inferi. Spiritus abyssi. Contineri.
		- **Translation:** The spirits of the underworld. The spirits of the deep. Be contained.
* **Shield Spell:** A spell used to shield the casting witch from an oncoming attack which varies in appearance for example; when confronted by fire the shield manifests as an invisible mid-air boundary, when confronted by fairy dust it manifests as a wall of fire when confronted by electricity it manifests as an electric field.
	+ **Incantation:** Scutum.
	+ **Second Incantation:** Praesidium Maxima.
* **Protective Bubble shield spell:** A spell used to form a potent barrier dome comprised either of clear purple energy or clear energy which appears to have a semi-solid liquid consistency to protect the caster and those around them from harm.
	+ **Incantation:** Imperium Bulla

### Biological Spells

* **Demon Killing Spell:** A powerful curse created by Rowena Macleod that causes near-instant death in most demons by causing them to violently cough themself up out of their vessel, and in its smoke form, will start to liquefy, and eventually die.
	+ **Requirements:** Hex Bag
	+ **Incantation:** Defigere Et Depurgare
* **Diagnostic Spell:** This spell can be used in order to find out the cause of a supernatural illness.
	+ **Requirements:** At first, the caster must incinerate magically a certain amount of unknown herbs in a bowl before imposing their hands over the target's body.
	+ **Incantation:** Possim rei huius cognoscere causas!
* **Torturing Spell:** This spell inflicts intense and excruciating pain onto the victim. There are various forms including;
	+ **First Incantation:** Cor marcascatur et in thorace concidatur. Congelentur venae. Cor marcascatur et in thorace concidatur.
		- **Requirements:** The caster must cut their hand, bleeding and so pour an unknown liquid into their palm. After this to push their hands on the victim's chest, causing agonizing pain. Purple veins spread from the point of contact.
	+ **Second Incantation:** Ad elicienda alvos. Ad elicienda alvos. Torto ventre. Ad elicienda alvos. Torto ventre. Ad elicienda alvos. Torto ventre. Congelentur venae.
* **Witch Torturing Spell:** This spell can torture a witch with extreme pain that if sustained long enough will kill them.
	+ **Requirements:** The user must prepare a bowl filled with children bones and an amount of red powder made from unknown ingredients.
	+ **Incantation:** Cruciatus letumque. Crucianti!
* **Advanced Death Spell:** A powerful curse designed to induce death onto a target of the casting witches choice even from a distance. The second version causes the victim to be afflicted by a wasting disease that will first atrophy the muscles and decalcify the bones, then weaken the organs, and finally cause the victim to shrivel up like a prune and croak.
	+ **Requirements:** Dark magical energy, either visual contact or target's blood/personal object.
	+ **Incantation:** Tenebris anima vestra contundito mortem et conteret spiritum. Frange vitam nolite corde ut sub terra esse, ad tenebras usque in sempiternum.
	+ **Second Incantation:** laisse mon ennemi se ratatiner et se décomposer
		- **Translation:** let my enemy shrivel and decay
		- **Requirements:** Bowl of water and picture of the target
* **Death Curse Spell:** A black magic spell used to induce death into a target. Variations exist which include time delays or specific requirements.
	+ **Incantation:** Impetum animo mortem
* **Shapeshifting Spell:** This can alter the physical appearance of oneself or another into that of another. However, some variants process is quite painful.
	+ **Incantation:** Mutare seu rosto
* **Metamorphosis Induction Spell:** This is an extremely rare and unique spell that requires comparable magical strength to change the very nature of a being.
	+ **Incantation:** Permuto Mutatio
* **Healing Spell:** Healing spells are capable of reversing serious injuries and wounds enabling one's recovery.
	+ **Incantation:** Statim cura
	+ **Second Incantation:** Sanetur
	+ **Third Incantation:** Sana me ut ignis sacer
		- **Requirements:** Elemental magic; the presence of fire over the wound
* **Pain Infliction Spell:** A spell to induce pain or bodily harm onto a subject.
	+ **Incantation:** Morsinus Robix Allum
	+ **Second Incantation:** Dolor sequitas acidum
	+ **Third Incantation:** Tibi debeo dolorem
	+ **Fourth Incantation:** Vulnus!
* **Dark Medic Spell:** This spell which was created by Rowena Macleod can be used to heal the target, no matter how severe the wound is, even if it came from a mass-smiting event.
	+ **Requirements:** The user must prepare a concoction made from various liquors and smear the concoction on their hands.
	+ **Incantation:** Mahday, eelohtah sahn. Serloh, eelohtah.

#### Mental Spells

* **Compliance spell:** An advanced spell used to induce a suggestive trance-state onto a target, allowing them to comply with any question asked. The spell is similar to hypnosis.
	+ **Incantation:** Ostende mihi invidium cala verha occulta
	+ **Requirements/Directions:** The Witch must channel the elemental power of water by applying wet fingers to the temples of the target thus establishing a connection while six candles placed in two groups on diagonal lines; 1. on the left and another group on the right with the target in the middle with the fire used to melt mental defences.
* **Purge Spell:** An extremely "dark" and ancient spell that originates from Nanmoku, Japan which removes all forms of supernatural influence over selected minds which includes possession and restoring lost memories or ending mind control. It manifests as poison black veins rising from the fingertips spreading through the body before the energy corrupting the veins is released outward in either a wave or stream of transparent black psionic energy with intermixed hues of either pink, blue or purple magic - seemingly depending on the caster.
	+ **Requirements:** Black Magic; Targets. Capable witch clear of mind and purpose.
	+ **Incantation:** Harae-tamai Kioku. Yomigaerashi-tamae.
		- **Translation:** Receive the Harae and may your spirit be restored. (Harae is an old Japanese ritual of purification. Tamai means to receive, Kioku can be translated to spirit, Yomigaerashi seems to be inflexion of "Yomigaeru" that can mean "resurrected", "Restored", or "refreshed" while Tamae can be a prayer).
* **Mental Influence Banishing Spell:** This spell purges the mind and repels any invasive telepathic access to one’s mind.
	+ **Requirements:** None notable though the second version requires one to have enough magical energy to brute force the invader.
	+ **Incantation:** Questae Finitus!
	+ **Second Incantation:** Invadoria disparu! (more potent version)
* **Servitude Spell:** A simple yet powerful spell to make a person of **any** species become a servant of the caster thereby robbing them of free will. According to Rowena, few humans are built to withstand such magicks and therefore most mortals will physically suffer greatly from it.
	+ **Requirements:** To enact it, one must place a hex bag with unknown ingredients in the palm of the intended servant to be's hand
	+ **Incantation:** Famulatus
* **Brainwashing Spell:** A powerful spell used to immediately and completely erase the memories of a target.
	+ **Requirements:** Physical contact with the target
	+ **Incantation:** Mentem tuam ac voluntatem adsumo.
* **Love Charm Spell:** A type of luring spell used to make a target fall in love with the caster.
	+ **Requirements:** A red hex bag
	+ **Incantation:** Aegrota amore.
		- **Translation:** Sick love.
* **Memory Curse:** The spell is designed to cause a person to forget themselves which starts off as periods of memory loss that grow more and more severe until the target has no memory at all. The curse will eventually make them forget how to talk, swallow and breathe, ultimately resulting in their death.
	+ **Requirements:** Druidic symbol drawn in blood
	+ **Incantation:** Dearmad!
* **Mass Mind Control spell:** An advanced spell used to enter minds en masse, allowing the casting witch to see through their eyes, and talk through their mouths. However, it cannot be sustained on a high scale for too long due to massive power requirements.
	+ **Requirements:** Merlock Orchid, a bowel of water, and massive levels of magic.
	+ **Incantation:** Pontem Praesidio. Per menta mi heava cor anmina. Pontem Praesidio.
* **Attack Dog Spell:** This spell turns the target into an animalistic killer who can be directed to kill a particular individual. The spell will eventually kill the person it is cast on if they are not strong enough to endure.
	+ **Requirements:** Advanced Magic, target, and a hex bag.
	+ **Incantation:** Impetus bestiarum
		- **Reversal:** Desiste. Ad levo onus tuum.
	+ **Second Incantation:** Dele malum hoc
* **Sleep Spell:** A simple spell used to induce instant slumber in a target of the casting witch's choice. It is typically accompanied by a fist gesture.
	+ **Reversal Spell:** Et aperi oculos tuos.
	+ **Incantation:** Ad somnum
	+ **Second Incantation:** Tenebris somnum
	+ **Third Incantation:** Pastor tener, pastor tener. Iuva me ut oves tuas numeres. Unus in prato, duo in horto, tres in seminario sopitus. Unus in prato, duo in horto, tres in seminario sopitus.
	+ **Fourth Incantation:** Somnia
* **Mind Control Spell:** A relatively simple spell that allows the caster to place others in a trance like state where they cannot refuse any command given to them so long as it is physically possible. However, it only works on humans and not supernaturals.
	+ **Requirements:** Black Magic
	+ **Incantation:** Haec regitur potestate mea
		- **Translation:** This is controlled by my power
	+ **Second Incantation:** Dissero recordatio

#### Resurrection Spells

Souls are the vehicles of consciousness, personal identity, and memory. Regardless of where a soul is located—in its original body, a vessel’s body, or one of the various dimensions—it operates as if it were a perfect, fully-functioning imprint of its owner’s mind. Souls can also be altered/tainted by supernatural transformations or morally reprehensible deeds. Death is described as the separation of a soul from its physical body due to fatal trauma. Spirits are deceased souls which have manifested a copy of their original body, whether incorporeal or corporeal. Inside the Veil, the individuals residing there experienced life in astral bodies as if they were still alive yet were unable to communicate or interact with the world other than minor movements of objects or general ghost tomfoolery.

Resurrection spells allow witches, of any classification, to restore a dead being to life, returning the spirit back to its body or even conjuring an entirely new form. They are a violation of the Natural Order of life and death and may come with consequences. Even then, they usually require a large amount of power and are considered among the hardest feats of magic.

* **Temporary Necromantic Restoration Spell:** A moderately advanced spell used to temporarily reanimate a corpse with its living memories intact in order to commonly interrogate it for 60 seconds or so.
	+ **Requirements:** Dark magic, target corpse, and a knife to draw a necromantic sigil into the body.
	+ **Incantation:** Ex mortem ad vitam. Ex mortem ad vitam. Ex mortem ad vitam.
		- **Translation:** Ex = From; Latin. Mortem = death; Latin. Ad vitam = to life. All together = From death to life.
* **Transmutational Resurrection Spell:** Lorenzo Gilcrest created this spell with the purpose of resurrecting deceased mortal even if there are no physical remains through turning soil and water into flesh and bone.
	+ **Requirements:** Target's blood (In Jameson's case, Lorenzo used the excess from his veins that remained as his first vampiric kill), soil, water, and dark magic augmented through the elemental power of fire by channelling Lit candles and using two of the other four alchemical forces in the reconstitution process.
	+ **Incantation:** Restituo sanguis. Restituo carnes. Restituo os. Afferte spiritus et calidum corpus. Post mortem, natus totum iterum.
	+ **Translation:** Restore the blood. Restore the flesh. Restore the bone. Bring the spirit and warm the body. After death, made whole again.
* **Grand Coven Resurrection Spell:** A powerful spell capable of resurrecting a deceased individual so long as their soul had not yet crossed over to an afterlife dimension.
	+ **Requirements:** A blood offering to Osiris, salt circle, and powerful magic.
	+ **Incantation:** Sang Du Mortem. Vos Elus, Magica Avec. Nom Anima Mortem.
* **Sacrificial Resurrection Spell:** A powerful and convoluted spell that channels the sacrifice of human life or a group of humans to resurrect the deceased even if there was no physical body. It works by first creating a golem-like body before lowering the veil of souls and transferring the spirit into the effigy while using the power of the sacrificed human life to bring the effigy to life. It was created by a shaman in the 18th-19th century.
	+ **Requirements:** Sacrifice of a mortal, a Talismen to call upon the soul, pre-created golem/effigy, great control over magical forces.
	+ **Incantation:** Sanguine Et Lacrimis Redde Et Cadaver. Transibut Vitam Resurgite Verha Solvo
* **Veil Manipulation Spell:** A powerful and dangerous spell used in conjunction with the resurrection spell in order to lower the borders of the veil allowing a soul to physically interact with the living and easier manipulate the target soul.
	+ **Requirements:** A massive celestial event equal to a solar eclipse or Planetary Conjunction or Supernova, lit torches, a circle with pentagram sigil drawn in black sand, and dark magic.
	+ **Incantation:** Spiritus vini, te invoco. Navitas, te invoco. Magicae ex tenebrae, te invoco. Vallum spirituum, callosus et verum, te invoco. Voco super te, cadere!
		- **Translation:** Spirits, I invoke you. Energy, I invoke you. Magic of darkness, I invoke you. Barricade of spirits, strong and true, I invoke you. I call upon you, to fall!
* **Trinity Resurrection Spell:** An extremely powerful spell that defies the will of the Natural Order by combining powerful magic from one's nature as a Natural Witch ie Hecate, dark magic channelled from a malicious act or negative emotions, and Enochian Magic to resurrect a person.
	+ **Requirements:** Numerous forms of magic, three lit torches and the body of the deceased.
	+ **Incantation:** Spiritus revenios un Animum. Spiritus revenios un Animum. Spiritus revenios un Animum.
* **Resuscitation Spell:** A simple spell used to revive a person immediately after death such as from cardiac arrest.
	+ **Requirements:** Physical contact
	+ **Incantation:** En Dugas, occuros mecante, Tuas si Animos mortem.
* **Sacrificial Resurrection Spell:** This powerful spell calls upon malicious energy in order to restore a corpse to life.
	+ **Requirements:** Pentagram, two witches, nine lit torches, the sacrifice of a mortal.
	+ **Incantation:** Hounds of Heaven, Hounds of Hell, Hounds of Earth, Guardians of the Door, we summon thee to help us resurrect the fallen. No si vocare te. No si vocare te. No si vocare te. No si vocare te. We bow before the Door that divides the World of the Living from the World of the Dead. With humble gratitude, we ask that it be opened. Aperi ianuam. Aperi ianuam. Aperi ianuam. Aperi ianuam. Unholiest of Spirits, we offer thee a life for a life! Vita est vita. The Hounds invoked. Vita est vita. The Door opened. The price paid in blood. Rise. Rise. Rise!
* **Spirit Resurrection Spell:** A powerful and unique spell used to resurrect a ghost from the veil. The spell turns a spirit into flesh and, in so doing, brings them back to life. The person is brought to life naked even if the ghost is wearing clothing.
	+ **Requirements:** The spell is relatively simple, requiring a tub full of water with unknown herbs must be poured into and the ghost of the person being resurrected. The ghost of the person who is being resurrected must submerge themselves in the water.
	+ **Incantation:** Ohto Eestanay As Vazat Esvet Ohnaz Eespalit.
* **Vampire Resurrection Spell:** This spell allows a deceased vampire to return to life and back into Earth from their resting place on Purgatory.
	+ **Requirements:** This required the vampire's skeletal remains, which might be difficult to locate if the vampire died several years or decades ago. The soul of the vampire is also an important ingredient of the ritual and is possibly the hardest to acquire. It requires a substantial amount of human blood and a powerful source of magic.
	+ **Incantation:** Anima corpori. Fuerit corpus totem resurgent
* **Czech Restoration Spell:** A spell that binds the life energy of one person to that of another even if they are deceased. This allows a person to be revived from death without upsetting the Natural Orders cycle of life and death. This spell could be modified to allow a witch conditional immortality by stealing the life force of pre-selected targets.
	+ **Requirements:** Dark magic, sacrifice, and fire.
	+ **Incantation:** Adatu Khan Leala Ghan Breatvis Shemil.
* **Angel Resurrection Spell:** An extremely advanced and powerful ritual used to resurrect an angelic entity from the Empty. After the incantation is recited, a dark rift will open. The angel's state when being resurrected is just simply a shapeless or crudely shaped essence, they must have a vessel to contain them.
	+ **Requirements:** The user must encircle themself in a salt ring and drip their own blood to a bowl. Blood of a Nephilim related to the deceased angel is also required. All of the blood later must be burned.
	+ **Incantation:** ...qui dormiunt ad Dominum formosum, nexus noster restitutus est. Surgas ex abysso, in lumine existas!
		- **Translation:** ...To (the) one who slept at the mercy of the Lord, our bond is (now) restored. Rise from the depths (and) into the light!
* **Ancient Greek Necromancy Spell:** This is a branch of very dark necromancy originating from Ancient Greek culture. The ritual caused the dead to be reanimated and brought back to life as a "real zombie." It also granted superhuman characteristics to the reanimated person.
	+ **Requirements:** A sigil carved into the chest of the corpse. The corpse has to be recently deceased.|Second Version; sigil is drawn with blood on the ground and comparative dark magic
	+ **Incantation:** Hectorem appello. Primus. Hanc animam sub mea conditione tenebrae reddant animam.

### Immortality/Creation Spells

* **Natural Witch Creation Spell:** An extremely powerful, rare, and unique ritual created and performed only by Hecate, goddess of Magic, herself to imbue the original bloodlines, including the Macleods, of natural witches millennia ago as a reward for their kindness. It appears to use aspects of Earth Magic, Blood Magic, Pagan Magic, and dark magic.
	+ **Requirements/Directions:** A bowl of Hecate's blood that is then struck by a lightning bolt called down from the sky, at night-time, which ignites it on flames which soon die down. The targets must drink the concoction, experience terrible pain, and then their irises flash purple before awakening "anew".
	+ **Incantation:** Non-Verbal (likely due to being performed by a goddess of magic)
* **Longevity Spell:** A common spell or process used by witches to significantly prolong their lifespan whilst maintaining a youthful appearance. Variations can have added perks, side effects or general differences.
	+ **Incantation:** Unknown
		- **Requirements:** Unknown - Presumed black magic
	+ **Second Incantation:** Faciemque mentemque ligate ad hanc figuram. Cinge virtute ut glut mea. Nec me vinclis ultra liga, nec fera vinci.
		- **Description:** It appears to be the most complex version of the spell seen to date. The user cannot age after completing the spell due to a linking charm binding their appearance to a physical manifestation of their youth ie; a painting or sculpture, it is interwoven with an indefinite protection spell, using herbs, shielding them from all conventional means of death and some supernatural methods while granting them extraordinary durability and healing factor thereby making them practically invulnerable and also augmenting their magic due to a third unknown spell interwoven causing a Natural witches mystical battery to be put on "overdrive". However, it comes with side effects such as not being able to have biological children.
		- **Requirements:** Herbs, Salt circle, black magic, etc.
* **Resurrective Ring Enchantment Spell:** A powerful spell used to enchant an Amethyst encrusted metal ring with cultural design influences to make the ring itself indestructible toward damage and also resurrects the wearer if they died while wearing it which also means only the witch who cast the spell on the ring or the person wearing it can remove it from the hand. Once the spell senses the life force of the individual fading, the magic kicks in, the spirit of the wielder is temporarily transferred into the amethyst as a purple glow works its way through the body, repairing and resurrecting the individual. However, if the wound isn't fatal, the ring does not kick in. Unlike Rowena's version of the spell which uses tiny hex bags or sachets subdermally implanted in the body, the magic of the ring is self-contained and self-regenerative not needing to be recharged after every usage.
	+ **Requirements:** Black magic, silver ring with Amethyst stone.
	+ **Incantation:** Victus unus animabus carnem. Spiritus Ero Immortalis. Vescaram Tua ligare.
* **Werewolf Curse:** See page; Werewolf - section "creation" paragraph 4
* **Vampirism Curse:** See page; Augmented Vampire Curse
* **Dark Creature Summoning Spell:** A powerful and advanced black magic spell used to transform a few drops of blood into a smoky almost demonic entity that hunts down an assigned target.
	+ **Requirements:** Powerful and dark magic, a blade, blood, and extreme focus.
	+ **Incantation:** A sanguine meo mors venit

### Projection Spells

* **Astral Projection Spell:** A spell used to induce the separation of mind and body to send an astral copy of one's body to another location either becoming an invisible observer or a visible "ghost" capable of communicating with others. The roses aid the spirit removal process while the blood identifies the spirit, and the water carries the astral body to the location and back with the magic acting as a binding to fuel the process.
	+ **Requirements:** Bowel of water, rose petals, and drop of blood from the caster.
	+ **Incantation:** Spiritus o Spiritus. Ad nos mondo. Qor vet.
* **Rift Creation Spell:** An extremely powerful spell used to open a doorway through the space-time continuum to any point in existence even to other universes.
	+ **Requirements:** Blood of a priest or supreme worshipper of God, the fruit of the tree of life, the seal of Solomon, and a massive amount of celestial power comparable to Archangel grace.
	+ **Incantation:** Koth Munto Notox.
		- **Reversal:** Panto Koth Munto.
* **Ghost Summoning Spell:** A black magic spell used to call upon the spirit of a deceased and allow them to materialise briefly.
	+ **Incantation:** Contra obsecro hoc spirituum justa ad faciendam voluntatem meam!
		- **Requirements:** A talisman is required to serve as the medium; it can be a personal object of the deceased or a living relative/loved one.
	+ **Second Incantation:** Malis omnis, ad me venite!
		- **Requirements:** A powerful witch
* **Angel Summoning Spell:** A powerful ritual that invokes the power of God to call forth a celestial being.
	+ **Incantation:** Rah ah gah ee oh es.
		- **Requirements:** Can only be performed by angels or those with angel blood.
	+ **Second Incantation:** Vee nu nohno kee ah seh peh teh poh ah ma lah deh zod
		- **Requirements:** A bowl filled with leaves, herbs and flower petals set before a circular sigil. The sigil itself is separated by four lines into four areas or quadrants. Each quadrant contains a different Enochian symbol or letter. Lit candles.
* **Cage Projection Spell:** A special summoning ritual that allows the user to project a spirit's consciousness from Lucifer's Cage, virtually summoning their essence. The spirit is still bound within the cage, so they aren't free, but they can still use their powers should there not be proper wardings.
	+ **Requirements:** It is extremely difficult to perform. It needs an extremely capable witch tied to Hecate who must travel to Limbo, the furthest reaches of Hell to perform it. It needs a small iron cage branded with an Angel Trap square that must be enclosed with holy fire or Hellfire, and a mixture of various drugs and liquors. The spell requires a drop of the casters blood and a pinch of drugs in the bowl containing the mixture.
	+ **Incantation:** Foh roh deh gah lah moh ray. Mah hoh tah.
* **Demon Summoning Spell:** A spell to call forth a demonic entity wherever they are even if they are in Hell or on Earth.
	+ **Incantation:** Vos evoco, formidablies reges. [...] ubi dolores habitant!
		- **Requirements:** Binding circle of salt and three or more people linking together to form a chain
	+ **Second Incantation:** Daemon, esto subjecto voluntati meae!
		- **Requirements:** A crossroad intersection, yarrow flowers placed on graveyard dirt that is then ignited.
	+ **Third Incantation:** ...ad ligandum eos pariter eos coram me!
		- **Requirements:** A bowel containing Black Cohosh
	+ **Fourth Incantation:** Te invoco a profundus inferni...
		- **Requirements:** Burning coal, the heart of the impure, and a full moon
	+ **Fifth Incantation:** Excursum inter duo regna formetur, excursus apertus est.
		- **Requirements:** Acacia, oil of Abrameli, lit candles and sand
	+ **Sixth Incantation:** Te implor, nu accasta fatino morte al faciendo asa sa fie acuum.
* **Astral Projection Spell:** This spell seperates the casters consciousness or awarness from their body allowing them to project it elsewhere and act sorta like a ghost. Variations of this spell exist and one of them enables the witch to bring others along with them.
	+ **First Incantation:** Animum vult decipi, ergo decipiatur. Vis, vis, vis.
		- **Requirements:** A tub of water with the witch floating in it.
	+ **Second Incantation:** Alis Titania, ut ego tibi dico, oculos ferte meos.
		- **Translation:** Wings of Titania, bear mine eyes aloft, as I bid thee!
		- **Requirements:** An altar made of small bones and a piece of clothing belonging to the person they are spying on and their mind is transported to watch the person they wish.
	+ **Third Incantation:** Mundus vult decipi, ergo decipiatur
		- **Requirements:** None
* **Purgatory Portal Spell:** A complex and powerful spell used to open a door into Purgatory that only humans can pass through though other species could join if protected by a powerful spell or being.
	+ **Requirements:** Celestial events such as a lunar eclipse, blood of a Purgatory native and a virgin human, and an intricate sigil.
	+ **Incantation:** Ianua magna Purgatorii, clausa est ob nos, lumine eius ab oculis nostris retento. Sed nunc stamus ad limen huius ianuae magnae et demisse, fideliter, perhonorifice, paramus aperire eam. Creaturae terrificae, quarum ungulae et dentes, nunquam tetigerunt carnem humanam. Aperit fauces eius ad mundum nostrum, nunc, ianua magna aperta tandem!
		- **Translation:** The great door of Purgatory was closed to us, with its light held back from our eyes. But now we stand at the threshold of this great door and humbly, faithfully, very honourably, we prepare to open it. Terrible creatures whose hoof and teeth have never touched human flesh, open its (Purgatory's) jaws to our world. Now the great door is open at last!
* **Summoning Spell:** A simple yet effective spell that physically summons a being and binds them to the summoning circle.
	+ **Requirements:** Object or blood of the target, magic, pentagram drawn on the ground.
	+ **Incantation:** Gram Ma Ton Te Tra.
* **Summoning Spell:** An extremely advanced summoning spell that uses black magic to summon a person no matter where they are.
	+ **Requirements:** A circle of black sand, several candles, and an image of the person in question.
	+ **Incantation:** Přijít, přijet a přijet.
* **Teleportation Spell:** An advanced spell used to transport oneself or another from one location to another without physically inhabiting the space in between.
	+ **Incantation:** Nostra versa loca
	+ **Second Incantation:** Lacunae magicae.
	+ **Third Incantation:** Es Tas Transum Viso.
	+ **Fourth Incantation:** Nas Metam Fara.
	+ **Fifth Incantation:** Abi (apporting)
	+ **Sixth Incantation:** Remeo (apporting)
	+ **Seventh Incantation:** Dea Pro Mihi, Audite Meus Dico... Patepacio Prodigium Pro Nos Totus!
	+ **Eighth Incantation:** Discede (apporting)
* **Hell Transportation Spell:** An advanced spell used to send either oneself or a group of people to hell with a four-hour time limit at which point they will slingshot back to Earth. However, the caster can return at any time.
	+ **Requirements:** A bowel filled with the blood of a demon and the blood of the intended to transport.
	+ **Incantation:** Initium ad inferna permittatur!
	+ **Second Version Requirements:** The blood of a demon and the symbol of hades.
	+ **Second Incantation:** Flesh become my flesh, soul become my soul. Hades, firstborn of Cronus and Rhea, I call upon you.

### Illusion Spells

* **Illusionary Containment Spell:** This is a powerful, dark, and long-lasting spell used to conjure a "fake" wall that spreads through the air in the direction the casting witch desires which prevents its target(s) from discerning what is real and what is fake. The spell acts upon one's sight, touch and hearing to alter the perception of the target's senses into believing the manifestation is real.
	+ **Requirements:** Sacrificially charged dark magic empowered by a blood offering
	+ **Incantation:** Oculos averte quod semper nullus exitus.
		- **Translation:** Oculos = eyes; Latin. Averte = warn you; Corsican. Quod = that; Latin. Semper = always; Latin. Nullus = No; Latin. Exitus = Exit; latin.
* **Invisibility Spell:** A simple spell used to render oneself or another imperceptible to the naked eye.
	+ **Incantation:** Radium calaraa
		- **Reversal:** Videt Oculacs
	+ **Second Incantation:** Consilium
	+ **Third Incantation:** Integumento
	+ **Fourth Incantation:** Concedatur
* **Illusion Manipulation Spell:** This spell has the ability to produce realistic illusions. The illusions persist for as long as the caster wishes the illusion to last or as long as they remain conscious.
	+ **Incantation:** Phantamogriphia Decorum
	+ **Second Incantation:** Phantamogriphia Appearatas
* **Glamour Spell:** This spell is capable of altering the perception of whatever the caster enchants. For instance, one can believe that a common piece of paper is money.
	+ **Incantation:** Quidquid requiritur fiat
	+ **Second Incantation:** Fraus Novus
	+ **Third Incantation:** Cibum cum animo
* **Revealing Spell:** This is able to reveal the true nature of what the witch waves their hand over including mystic sigils.
	+ **Incantation:** Secreta tua revelentur

### Possession/Spell Manipulation Spells

* **Soul Torturing spell:** A unique spell that is capable of inflicting unparalleled pain, not to one's body but rather their soul which has long-lasting and near-permanent side effects of damaging their corporal essence.
	+ **Requirements:** Amulet of Psukhḗ and advanced magic
	+ **Incantation:** Spiritus diabolica eternum por et cana non patitur.
* **Body swapping spell:** A powerful spell that is able to transmit the soul of one person into that of another thus gaining control of them while the other soul is stored in the witches original body under the effects of a sleeping curse. So long as the knife remains intact and charged by the blood of the two bodies, the spell will persist unless the casting witch reverses it. If the body the witch is possessing dies, the spell will be reversed and the souls will return to their original bodies thus saving the witch. If the witch is also a vampire, their soul is corrupted to a point where it will damage and end up destroying the mortal body if in it for too long.
	+ **Requirements:** Blood magic charged Voodoo, target, and an enchanted knife.
	+ **Incantation:** Cum sanguis animam deferat spasiti (repeat once). Somno.
		- **Translation:** Cum = with; Latin. Sanguis = Blood; Latin. Animam = soul; Latin. Deferat = Convey or transfer; Latin. Spasiti = save; Croatian. Somno = Sleep; Latin.
* **Body swap reversal spell:** A powerful spell used to undo the effects of a blood magic/voodoo body swap thus returning the souls to their original bodies.
	+ **Requirements:** Enchanted knife used in the original spell
	+ **Incantation:** Ex spiritum in takulum.
* **Soul Relocation Spell:** This is a spell that allows a human soul to be sent out of a physical body, and into Heaven.
	+ **Requirements:** Soul, knife, human to perform the incantation.
	+ **Incantation:** Solvo haec phantasmata in terram, et inde ad olympum.
* **Exorcism Spell:** Traditionally, exorcism spells have two parts. The first expels the demon from the occupied vessel (as black smoke) and the second sends the demon back to Hell (shown as the black smoke being sent downward leaving charred marks on the floor). The second part is not mandatory or can be interrupted, allowing the demon to escape and possess another vessel.
	+ **Incantation:** Carnis et ossa excede!
		- **Requirements:** None
	+ **Second Incantation:** Regna terrae, cantate Deo, psallite Domino (...) per caelum, caelum antiquos, (...), glori Patri
		- **Requirements:** A holy cross
		- **Translation:** Kingdoms of the earth, sing unto God, sing praises to the Lord by way of heaven, the heaven of the ancients, and the glory of the Father
	+ **Third Incantation:** Exorcizamus te, omnis immundus spiritus, omnis satanica potestas, omnis incursio infernalis adversarii, omnis legio, omnis congregatio et secta diabolica. Ergo, omnis legio diabolica, adiuramus te.
	+ **Fourth Incantation:** Deus, et Pater Domini nostri Jesu Christi, invoco nomen sanctum tuum ... et celmentiam tuam supplex exposco ut adversus hunc, et omnem immundum spiritum...
	+ **Fifth Incantation:** Exorcizamus te, omnis immundus spiritus
	+ **Sixth Incantation:** Redi ad ista inferna in quorum genitus es.
* **Possession Spell:** A powerful spell that enables either the witch performing the spell or another to possess a person with the two souls sharing the same form whilst the possessor retains control similar to how a demon or angel possesses a human and then suppresses the human consciousness. The body which is to be possessed has to be unconscious and pumped with blood from the person intended to possess the said body. This blood process enables the possessor to utilise their innate powers while in a different body but at a reduced rate.
	+ **Requirements:** Body for possession, blood/blood magic, and elementally charged dark magic (ie; a semi circle of lit candles for the witch to channel the flames in tandem with black magic)
	+ **Incantation:** Animam fit unus, sanguis recuerdo manus. De terra fieri.
		- **Translation:** Animam = Soul; Latin. Fit = becomes; latin. Unus = One; Latin. Sanguis = Blood; Latin. Recuerdo = Recollection; Spanish. Manus = Energy; Latin. De = of or concening; Latin. Terra = Earth; Latin. Fieri = be done; Latin. All together = soul becomes one, blood recollects energy. Of earth (or possibly by Earth) be done.
* **Disposession Spell:** A powerful spell used to reverse the previously listed possession spell by undoing the original effects.
	+ **Requirements:** Dark Magic, physical contact with original body (not required but makes it easier).
	+ **Incantation:** Anima scinditur, et reverto.
		- **Translation:** Anima = soul; Latin. Scinditur = be split; Latin. Et = and; Latin. Reverto = Return; Latin. All together = Soul be split, and return.
* **Conversion Spell:** This spell requires a crystal ball of mystical origin that once the spell is recited glows brightly before releasing an omnidirectional shockwave that turns every human in range into mind-controlled zombies.
	+ **Incantation:** Tenebrae pascendo lucem nascentur

### Miscellaneous Spells

* **Guidance Spell:** This spell summons a tiny light resembling a firefly that will guide the caster to any place or person.
	+ **Requirements:** Earth magic
	+ **Incantation:** Je suis perdu, le chemin est trouble, les bois sont denses, les ténèbres envahissent, que la créature de lumière me conduise.
* **Modified Tomb Sealing Spell:** A reverse-engineered and slightly altered version of the original spell used to imprison Katerina Tarrayo. This version was created by Silas Tarrayo and uses a combination of Dark Magic bound in Voodoo with the spell's effects linked to the beating of the caster's heart which means it requires an immortal to ensure long-lasting effects. This ensures that so long as the original witch is alive no one can break it.
	+ **Requirements:** Heart of an Immortal, Voodoo, Black magic.
	+ **Incantation:** Lycee ar de la du fuche, Lycee ar de la du fuche, Lycee ar de la du fuche, Lycee ar de la du fuche.
* **Tomb Raising Spell:** A powerful spell used to unseal a long-lasting tomb spell surrounding an Island thus releasing any inhabiting prisoner. It cannot be cast by those affected by the tomb spell itself requiring an outside force.
	+ **Requirements:** Advanced Black Magic, the heart of a recently deceased human.
	+ **Incantation:** Ostium et tenebrae apertum antiquis
		- **Translation:** The door of the ancient darkness has been opened.
* **Protection Spell:** A powerful spell that allows a witch to prevent themselves from permanently dying and/or from the soul from moving on after "death". Casting said spell allows one to resurrect should they meet certain doom. The spell calls upon a pantheistic god and can be broken if the totem is destroyed.
	+ **Requirements:** A totem soaked in blood and christened on ignited rock salt
	+ **Incantation:** Sanguine, virtute Havria, et forma integra leporis, Peperci.
* **Reality Alteration Spell:** An extremely powerful enchantment that warps the very nature of the world to fit the caster's image. However, if the caster is not powerful enough the spell will set up an automatic quarantine preventing the magic from spreading or escaping the vicinity.
	+ **Requirements:** The power of a full coven; 12 witches. Representatives for the four elemental forces and a blood offering.
	+ **Incantation:** Omnia elementa ausculta, nunc te voco. Compesce foris, intus rege. Terra et mare, ignis et ventus. Ex meis libidinibus tela ducta est. Ex hac vigilia, voluntas mea fiat. Sic fiat fiat.
* **To Bind a Primordial Entity:** An extremely powerful spell used to summon a primordial being or cosmic deity while simultaneously binding them.
	+ **Requirements:** A fulgurite— 'an act of God crystallized forever'. Blood of the caster, Hemlock (death) or any other herb, flower, or thing that represents the being's embodiment. A massive source of energy.
	+ **Incantation:** Te nunc invoco, Mortem. Te in mea potestate defixi. Nunc et in aeternum!
* **Werewolf Reversal Spell:** See page; Werewolf - section "cure" paragraph 2
* **Colt Bullet Creation Spell:** A unique ritual designed to create new bullets for the legendary weapon - the Colt.
	+ **Requirements:** A coating of holy oil, sage and myrrh is applied over a silver bullet.
	+ **Incantation:** Signum est imitandum. Signum est imitandum.
* **Holy Water Blessing Spell:** A "heavenly" spell calling upon the power of God in order to enchant water.
	+ **First Incantation:** Exorcizo te, creatura aquae, in nomine Dei Patris omnipotentis et in virtute Spiritus Sancti!
		- **Requirements:** Water
	+ **Second Incantation:** Et in virtute Spiritus Sancti!
* **Primordial Entity Trapping Spell:** An extremely powerful "god" level spell that can be used to trap a cosmic or primordial being in the same prison crafted by God ie; Mark of Cain.
	+ **Requirements:** The entity that the spell is being used on must be in a weakened state in order for the spell to work. The spell requires myrrh, cassia, and rock rose, while nectar from a Leviathan Blossom binds everything together. Once the incantation is completed, the person who is going to bear the Mark must add their blood to the ingredients. Once the blood is added, a final ingredient is thrown into the bowl causing the spell to take on the form of smoke that is then sucked up into a small orb. Once in front of the entity, someone other than the person taking the Mark must smash the orb which will activate the spell, trapping the entity and placing the Mark on the chosen bearer's arm.
	+ **Incantation:** Zee-loh-dah-rup, ah-lahr, zee-zohp, ah-buh-rah-muh-jzh, ahm-ee-zuh-pee.
* **Mark of Cain Removal Spell:** A very advanced and powerful spell that only the most powerful witches could cast. It sends a red-bluish spark that will blast anyone in its vicinity away. The spark will strike the intended target and remove the Mark instantly. The Mark will then fade away from the target's arm.
	+ **Requirements:** The witch must be extremely powerful and draw more strength from an eclipse. It needs; Something made by God but forbidden to man, Something made by man, but forbidden by God, and The caster's heart. The fourth ingredient is a lock of hair from the intended target.
	+ **Incantation:** Ab manu Dei! Ab manu hominis! Ab cruore cordis mei ad fusuro in aeternum! Tolle maledictionem tuam, ab hoc viro!
		- **Translation:** By the hand of God! By the hand of man! My bleeding heart I cast into eternity! Take your curse from this man!
* **Basic Location Spell:** A simple yet effective spell that enables the caster to locate a target so long as they are not hidden by magic. The third version produces a path of flames that follow the target so long as they are within range. The fourth version directs the caster toward a target in a subtle yet quick manner similar to that of a compass. The fifth version is ancient magic dating back to the Vikings and allows a witch to locate a target, even if cloaked, by waving burning sage above a runic tale placed on a stone basin in front of a map. The sixth version will bestow a vision of the target's location. The seventh incantation is specifically to locate a demonic entity. The eighth version allows a seasoned witch to locate a source of magic which commonly leads to another witch with the sand moving across the map to form a linear path towards the target.
	+ **Requirements:** Map, blood or object of the desired person.
	+ **Incantation:** Sanguinem Sequitar Terium Loctus.
	+ **Second Incantation:** Caedis. Fomes. Navigem vectorium.
		- **Requirements:** A map and the essence of the target
	+ **Third Incantation:** Non-Verbal
		- **Requirements:** Fire, Target's possession, focus, and a capable witch.
	+ **Fourth Incantation:** Sequitur
		- **Translation:** "It follows".
		- **Requirements:** A body of liquid (eg; Water or Alcohol), Advanced Magic, A pointed object (eg; toothpick or needle).
	+ **Fifth Incantation:** Dauha Do Vinde Val Minu Strul Devide.
		- **Requirements:** Candles, Wormwood, Ripple weed, Burning Sage, Runic tales and stone basin, map.
	+ **Sixth Incantation:** Mens breighdan A La Ver A fleur
		- **Requirements:** Triangular Salt symbol, a perfect paragon diamond, candles.
	+ **Seventh Incantation:** Mundatas Sum, pro te sanguinem meum, pro te effundam quo me, dignum esse daemonium.
	+ **Eighth Incantation:** Referte la vor, potentia invenietur, Hecavi magica.
		- **Requirements:** An object or person affected by the target magic, map, black sand, and candles.
	+ **Ninth Incantation:** Sequitas Sanguinem Invenietur
		- **Requirements:** Blood and map
* **Cloaking Flame Spell:** An effective spell used to hide a person from virtually any means of detection.
	+ **Requirements:** A bowel filled with melted wax, blood, and herbs that are ignited.
	+ **Incantation:** Flammam obumbrans, accendo te. Ignis qui de sanguine natus est, nullum linquit hominem. Nunc deficiet in noctem. O ignis virtutis et occultationis.
		- **Translation:** Cloaking flame, I ignite you. The fire born from blood leaves behind no man. Now vanish me into the night. O fire of power and concealment.
* **Demon Banishing Spell:** A spell to banish infernal beings back to Hell.
	+ **Incantation:** Tu me misisti, et contentiones sint causa doloris mei.
		- **Requirements:** Holy water
	+ **Second Incantation:** Tergente fuoco quod evoco. Te exigo.
		- **Requirements:** None
	+ **Third Incantation:** Ad quos eieci te ad infernum daemonium.

### Linking Spells

* **Unbreakable Covenant Spell:** A spell that forms an unbreakable agreement between two or more parties, so that should one break the agreement, the exchange becomes null, and both lose what was intended to them — no exceptions. In some variations, breaking the deal can mean death.
	+ **Requirements:** Two parties, magic, melted candle wax, piece of paper with names written on them.
	+ **Incantation:** Vinculum mond sa á.
	+ **Second Incantation:** Vinculum mond sa á mortem infinitus.
* **Protective Link Spell:** A powerful spell used to create a link between two parties and then subsequently exploit that connection by transferring all forms of physical harm onto the other person protecting one of them.
	+ **Requirements:** Three bodies of salt, advanced magic, and a belonging ie; an item of personal significance or the blood of the individuals.
	+ **Incantation (First Part):** Callus amalon accodum. Vic sinta corpora. Binde cosom nox magica.
	+ **Incantation (Second Part):** Protrego Invidia los Manus. Meus naben dox Callagius. Nocumentum relucet.
* **Linking Spell:** A spell that allows the witch to link two people, including themselves. The witch will then be able to restrain the target's movements and distance which they can go to however far they please, acting as a leash. However, like most linking spells, whatever happens to one is also inflicted on the other.
	+ **Requirements:** Either the physical presence of the target or their blood/personal belonging. Magic and focus.
	+ **Incantation:** Imitantor sectam sequi ad tempus.

## Trivia

* Adding "Maxima" onto a spell appears to amplify the effects according to the caster's will and amount of power.