Colliatur

Colliatur are Aventyrians that drank from waters carrying a pathogen designed by one of the world’s first masters of magic, Udødelig, released through Underworld streams and to the surface above. These microorganisms cannot completely stop the advance of the alien biology’s invasion of a host body, but they do prevent them from becoming completely sublimated to the otherworldly entity’s will. The limited time available to the undead wizard prevented wide dispersal of the anti�colloid virus, leaving the extraterrestrial sentience puzzled by how any creature can resist its psyche (there is a 1% chance that a PC has been exposed to this otherwise benign virus and is immune to the detrimental effects of the colloid). Colliatur are often found leading the subjects of the colloid— their independence proving to be an attracting force to the alien’s thralls—and may be encountered anywhere in the Underworld or Surface.

## Colliatur

**Physical Description:** Colliatur appear much like the base creature does, save for a few subtle changes. Their hair has several strands that are crystalline, their pupils appear to be distorted into the shape of many pointed stars, and their fingertips become reflective and metallic. Perhaps most disturbing of all, the teeth of all colliatur are a perpetually clean, stark white.

**Society:** These children of the colloid are inclusive, kind and friendly to all races. When left entirely to their own devices, colliatur are disturbingly quiet and seemingly lethargic, though they’re more likely to be in deep contemplation. There is little celebration for the arts or purportedly impressive deeds, but the few stories told of settlements of their kind speak of architecture that defies understanding and resonances that shake men to their cores.

**Relations:** Most surface-dwellers and underworlders greet the colliatur with open arms, accepting their warm embrace with either a hidden dagger or hand out for mercy. Their tendency to deeply value life make them fast allies in both cases, but their hatred of undead make them mortal enemies of the dødelig. Hoyrall that recognize them for what they are will attack them instinctively (which anyone that knows about the colloid is wont to do). Despite all of that, aside from the dweorg, they are the most celebrated and desirable race from the Underworld as far as most of Aventyr is concerned.

**Alignment and Religion:** Colliatur typically gravitate towards the Neutral alignment over time, but may be of any alignment they please. They rarely worship any of the gods, instead gaining quasi-mystic abilities from the colloid. Those few that turn their backs on the alien entity find solace in He Who Renews, Eureum.

**Adventurers:** Exploring is a natural impulse for the colliatur, and spreading the message of the alien overmind is their first priority. Spellcasters are common among them, but warriors of exceptional prowess are frequent as well.

**Names:** Colliatur tend to keep the names they had before their transformation

### Colliatur Racial Traits

* **+2 to One Ability Score:** Colliatur are often humans\* and receive a +2 bonus to one ability score of their choice at character creation. \*Other races have been known to be similarly affected by the colloid; in these instances, change type and ability score modifiers, removing all racial traits and replace them with those below. At the GM’s discretion, you may play a Small colliatur. Outsider: Colliatur have the outsider (native) type.
* **Medium:** Colliatur are Medium creatures and have no bonuses or penalties due to their size.
* **Normal Speed:** Colliatur have a base speed of 30 feet.
* **Darkvision:** Colliatur can see in the dark up to 60 feet.
* **Crystal Form:** The crystalline biology integrated into the colliatur grant them a +2 racial bonus to AC against ray spells and effects. Once per day, they can deflect a single ray attack targeted at them. This otherwise functions as if they were using the Deflect Arrows feat.
* **Deathless Spirit:** Colliatur gain resistance 5 against negative energy damage, and do not lose hit points when they gain a negative level. They receive a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
* **Stone in the Blood:** Colliatur gain fast healing 2 for 1 round whenever they take acid damage. They can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
* **Sociable:** When a colliatur attempts to change a creature’s attitude with a Diplomacy check and fails by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed.
* **Arcane Focus:** Colliatur gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
* **Envoy:** Colliatur with an Intelligence score of 11 or higher gain the following spell-like abilities: 1/ day—comprehend languages, detect magic, and read magic. The caster level for these effects is equal to the colliatur’s character level.
* **Hatred:** Colliatur receive a +1 racial bonus on attack rolls against creatures of the undead type.
* **Sonic Energy Weakness:** Colliatur are vulnerable to sonic energy. They take half again as much (50%) damage from sonic energy, regardless of whether a saving throw is allowed or if the save is a success or failure.
* **Language:** Colliatur begin play speaking Common and Undercommon.

### Colliatur Scaling Advice

This race should provide no issues whatsoever in grittier games, thanks to their unique psychological makeup and focus on nonlethal means of conflict resolution. Power-wise, the colliatur are slightly above the stronger core races.

*For grittier games:* In truly gritty games, make players choose either the stone in the blood or the crystal form racial trait. For a further power-decrease, neither envoy, nor their hatred towards the undead necessarily needs to be included in their racial stats to retain their flavor.

*For high-fantasy games:* Granting a free Crystalline Diffusion racial feat at first level and making its effects increase by one negative level incurred at 5th level and every 5 levels thereafter will enhance the undead hunter aspect. Granting Pliable Parts and its follow-up feats as free bonus feats is another way to increase the power of the colliatur while further enhancing their unique feel.

### Racial Subtypes

All sentient races that do not have the undead type might become colliatur, but all share a uniform otherworldly strangeness courtesy of the collective.

### Favored Class Options

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, colliatur have the option of choosing from several other bonuses, depending upon the character’s favored class. The following options are available to all colliatur who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

* **Alchemist:** Add +1 bonus nonlethal damage to the alchemist’s bombs. This bonus damage is applied to both direct hit and splash damage.
* **Barbarian:** Add +½ bonus nonlethal damage to the first attack made each round while raging.
* **Bard:** Add +1/3 to the number of targets the bard may simultaneously affect with bardic performances.
* **Cavalier:** Add +1 bonus nonlethal damage when making a mounted charge.
* **Cleric:** Add +1/3 to the cleric’s negative energy resistance.
* **Druid:** Add +1/2 bonus nonlethal damage to the first natural attack made each round while using wild shape.
* **Fighter:** Reduce the attack roll penalty to deal nonlethal damage with a lethal weapon by 1. Gain +1/2 to attack rolls when dealing nonlethal damage with a lethal weapon after the penalty has been reduced to 0.
* **Gunslinger (Crystal Cannonade):** Add +1/4 bonus nonlethal damage to the gunslinger’s crystalline crossbow bolts.
* **Inquisitor:** Add +1 nonlethal damage when using a judgment that enhances the inquisitor’s attacks or gain damage reduction 1/nonlethal when using a judgment that enhances the inquisitor’s AC.
* **Magus:** Add +¼ bonus weapon damage when using spell combat.
* **Monk:** Add +1/2 to the DC of the monk’s Stunning Fist.
* **Oracle:** Add +1/3 to the oracle’s caster level when determining the potency of revelations granted from the Life mystery. This does not grant the oracle abilities earlier than they would normally be able to access them, and only enhances abilities they already have.
* **Paladin:** Add +1 nonlethal damage when the paladin smites evil.
* **Ranger:** Add +½ bonus nonlethal damage to attacks made against favored enemies.
* **Rogue:** Add +½ bonus nonlethal damage when making sneak attacks against flat-footed opponents.
* **Sorcerer:** Add +1/2 to the sorcerer’s caster level when casting spells with the light descriptor.
* **Stonespeaker:** Add +¼ nonlethal damage to the stonespeaker’s exploding earth class ability. Selecting this favored class option has no effect until it has been chosen four times, at which point the stonespeaker may use exploding earth to deal nonlethal damage.
* **Summoner:** Add +1/3 bonus nonlethal damage to natural attacks made by the summoner’s eidolon. Selecting this favored class option has no effect until it has been chosen three times, at which point the eidolon may choose one natural attack to inflict nonlethal damage without incurring the usual penalty.
* **Witch:** Add damage reduction 1/nonlethal to the witch’s familiar.
* **Wizard:** Add +1/3 to the wizard’s caster level when casting spells with the light descriptor.

### Racial Archetypes

* Crystal Cannonade (Gunslinger Archetype)
* Colliatur Reaver (Monk Archetype)
* Colliatur Reaver (Unchained Monk Archetype)

### Colliatur Equipment

* Colloid Plating
* Colloid Plating
* Colliatur Shard

### Colliatur Feats

* Bringer of Light
* Crystalline Diffusion
* Disposable Parts (Combat)
* Jack-of-all-Limbs (Combat)
* Nimbus Wielder
* Pliable Parts (Combat)
* Positively Infused

### Colliatur Magic Items

* Crystalline Implant
* Adaptive Crystalline Implant
* Merciful Shard

### Colliatur Spells

* Alien Surge
* Crystal Explosion
* Crystal Expulsion
* Greater Alien Surge
* Light of Knowledge