Tomb Raider (2013): Multiplayer Guide

## Overview

*Tomb Raider Multiplayer* pits the survivors of the Enduance crash against the Solarii, who have joined forces with the mysterious Oni. Playing as the Survivors, you capture radio towers, gather medical supplies, or just kill the Solarii. As the Solarii, it's all about keeping the Survivors from completing their objective.

The combat can take place in the five regular maps: Beach, Chasm, Monastery, Shrine, and Underground, or players can battle in the DLC maps: Cliffs, Caves, Village, Shanty Town, Lost Fleet, Forest, Himko's Cradle, and Dogfight. Each has unique areas and level specific traps.

Players will collect **salvage**and earn experience (XP). Salvage is for upgrading weapons and purchasing new character skins. XP levels the player up, and unlocks new characters to buy and skills to equip.

## Controls

### Sprint

Holding down on the B/Circle button can make your character sprint for a limited amount of time. Equiping the Second Wind skill can make your character sprint longer and reduces the recovery time. You are harder to hit if you sprint in a zigzagging manner.

### Jump

Jumping is still used for clearing gaps or reaching ledges. If you jump while players are shooting at you, it makes it harder for them to hit you.

### Crouch

Clicking the left Thumbstick/L3 lets the player toggle in and out of a crouch.

### Roll

Instead of scrambling, like in the main game, pressing B/Circle allows you to roll.

### Scramble

Jumping against a flat surface and pressing the jump button again lets your character scramble up to a new location.

### Climbing

Look for craggy walls and press the X/Square button to attach your axe to the wall. Use the Left Analog Stick to move around the wall.

### Melee

Pressing the Y/Triangle can trigger a melee attack. You can sneak up on other players and take them out with a sneak attack. Holding down on the Y/Triangle has your character perform a powerful melee attack on anyone in your way.

### Using Weapons

When you select your weapons, the game has you select a primary weapon, a secondary weapon, an explosive, and some skills. Pressing the D-Pad lets you select which weapons that you want to use. Aim your weapon with L2 and fire with R2.

### Explosives

You can only carry one type of explosives, but you only start out with one. Opening a salvage crate gives you another. Select them on the D-Pad and fire them like you would with another gun.

### Cover

Crouching behind a short wall gives you cover. You are still vulnerable from explosives and snipers, so stay on the move.

### Survival Instinct

Pressing the Left Bumper/L1 activates Survival Instincts. This highlights your teammates and important objects.

### Downed

When in Rescue mode, a Survivor's health can be depleted. They will be downed to their backs with only a handgun to defend themselves. A meter will drain as the player bleeds out. When it empties, the player dies. When a player is downed, they are impossible to take out with gunfire or explosives. A Solarii can approach them and finish the player off with an execution by pressing the Y/Triangle button. A player can be revived by another teammate by pressing the B/Circle button.

### Death and Respawning

After a player dies, the camera follows their killer as the timer counts down to a player's respawn in 10 seconds. You can press the X/Square button to switch your loadouts. In team-based matches, you can choose to spawn on a friend or back at the base. Press the A/X button to spawn at the base. Press Y/Triangle button to spawn at a friend.

## Important Items

### Ammo Boxes

An ammo box gives you ammo for your weapons. The boxes quickly respawn after you take them. Simply walk over them to collect your ammo.

Be careful, as the Solarii have access to fake ammo boxes. Getting too close to one of these boxes blows you sky-high. If you target one of these boxes, your reticle turns red. Shoot it to set it off early.

### Salvage Crate

The salvage crates look just like the ones from the main game. Press X/Square when close to one to crack it open with your axe. You will gain at least 100 pieces and maybe an explosive device. Occasionally, there is a Heat Sink Adapation that can be found. It prevents the turret and minigun from overheating.

### Loot Bag

After a player dies, they leave behind a loot bag. Run to the bag and pick it up to gain a little salvage.

### Power Weapons

The powerful super-weapons, the competition bow and minigun, can be found in hidden locations around the map. Once picked up, it becomes your fourth weapon; select it by pressing down on the D-Pad. The weapon is dropped when you die, and any player can pick it up.

The minigun is an extremely powerful machine gun. It can overheat just like the turret, but you can find a Heat Sink in a salvage crate. The gun can only carry 500 rounds, and you cannot get anymore. If another player picks up a used minigun, it resets to 500 rounds.

The competition bow is a very accurate, powerful, modern bow. It can kill in one shot. You start with 10 arrows, and picking up an ammo box resets it back to 10. You can walk around with the bow drawn as long as you want.

There are three locations where these weapons can spawn, but only one can be on a map at a time.

### Turrets

In Beach and Underground, a turret is available for use. Pressing the action button lets you use it. After a couple of seconds, it will start to overheat. Find the Heat Sink Adaptation in a salvage crate to prevent overheating.

### Zip Lines

Zip lines can be found all over the maps. The Jump icon will appear above your character's head whenever a line is within reach. You can drop from a zip line by pressing the B/Circle button. Use the Analog Stick to move your character up a line. If your character is climbing up a zip line, it is a lot slower than going down. As a Solarii, hold the X/Square button to quickly climb the line using the rope ascender.

### Snare Trap

A loop of rope on the ground can be set into a snare trap. If an enemy walks across it, the rope snags them by the foot and hangs them upside down. The ensnared victim has a handgun to defend themselves with, but the view is upside down.

A blue noose means that the snare is your team's trap. A red noose means that it's the enemies.

If you are caught in a trap, shoot the rope to drop down. You can rescue other players by walking up and pressing X/Square or just shooting the rope.

### Trip Wire/Spikes

Hallways around the maps have trap levers near the ends of them. Pulling one sets up a trip wire. Anyone who runs through the wire is killed by spikes.

The wire is very thick and can be spotted. Hop over it to avoid damage. The line can be destroyed with one shot from your weapons.

### Rockfall

Piles of rocks are sometimes held up against the ceilings. Shooting the wood makes the rocks tumble down and crush anyone below them.

## Leveling Up

Performing actions such as killing other players or capturing radio transmitters earns you XP. XP levels your character up, unlocking new character skins, weapons, and skills.

### Prestige

After you hit rank 60, you have the choice of staying at 60 or to prestige to the next rank. Selecting prestige places an emblem that represents the number of times that you prestiged around your level. The number of times you have done this is your rank.

Using prestige resets your progress back to level one, and removes all of your skills and weapons. Only your unlocked characters and salvage total remain. On the loadouts screen, press Y/Triangle to prestige.

## Characters

At the character's screen, you can choose your characters for both sides: Survivors and Solarii. Most of the characters must be unlocked at a certain level and bought with salvage.

## Loadouts

Each side has their own specific loadouts to choose from as your character levels up. You can set up multiple loadouts for each character. They consist of a primary weapon such as a bow or a rifle, a secondary weapon which would be some kind of a pistol, an explosive, and a couple of skills.

### Survivor Loadouts - Secondary

 Tactical Pistol
 Fully Automatic Pistol
 Sawed-Off Shotgun

### Survivor Loadouts - Explosives

 Land Mine
 Smoke Grenade
 Dyamite

### Solarii Loadouts - Secondary

 Tactical Pistol
 Magnum Pistol

### Solarii Loadouts - Explosives

 Fake Ammo Box
 Flash Grenade
 Dynamite
 Flare Gun

## Loadout Skills

The Solarii and Survivors share the same sets of skills. When selecting loadouts, be sure to select what skills you wish to use.

## Game Modes

Team based game modes are played in rounds, the best of three in normal matches. In private matches, the number of rounds can be changed up to seven rounds. For every round, the team switches sides, so everyone gets the same chances if the match ends in a tie.

For objective game modes, if neither team reaches their required number to win, the best fraction of the completed objective wins.

### Cry for Help

Cry for Help is a mode where the Survivors must activate radio transmitters while keeping their batteries away from the Solarii.

#### Survivor Objective

There are four radio transmitters located at the same four locations on each map. The Survivors must stand inside the activation zone until the meter fills up. With one player inside the zone, the meter fiills up slowly, but adding more Survivors makes the meter speed up. If everyone steps out of the zone, the meter empties.

After the Survivors capture a transmitter, they must move quickly to the next one.

#### Survivor Strategy

Set traps and explosives around the openings to your transmitter to block the Solarii's attempts to enter. The Spite skill is good for this game mode, as the Solarii have to approach your fallen character to grab your battery.

Splitting up as you go for the objectives is a good strategy. By doing this, the other team is forced to seperate as well.

If a person on your team dies, go for their batteries before the Solarii can grab them.

#### Solarii Objective

The Solarii's objective is to kill the Survivors and grab their batteries before they activate any radio transmitters. If a Solarii steps inside an activating zone, the meter pauses. Clearing the zone of Survivors and standing inside it as a Solarii will deplete the meter.

#### Solarii Strategy

Keep an eye open for activating meters and sprint towards your objective when you see one in progress, but be careful! The Survivors will probably set up traps around the transmitter.

Launch grenades into a zone filled with Survivors to catch them off guard. Clean the room out with a high damage weapon and steal the batteries.

Place Fake Ammo Boxes and Dynamite around towers that have not been captured. Unsuspecting Survivors will be slowed down by these.

If the Survivors decide to split up, keep an eye out for more activating transmitters.

### Rescue

Rescue has the Survivors recovering medical supplies while the Solarii must finish them off with a melee execution. While the players carry the medical supplies, they are extremely vulnerable.

#### Survivor Objective

A medikit will appear in a random location on the map. Survivors must move out to it, and one player must pick it up. The goal is to get the supplies back to the dropzone, which stays in the same location throughout the match.

The carrier cannot sprint, jump, fire a weapon, or climb. If they do any of these things, they drop the medikit. The supplies can be tossed by pressing the Fire button. Once it hits the dropzone, the Survivors score.

The other members of the team must protect their carrier as they move towards the goal. If the medikit is dropped, another player can pick it up. The Solarii cannot pick up the supplies.

If a Survivor's health is depleted, they are knocked to the ground as they start to bleed out. A teammate can approach the downed player and revive them by pressing the B/Circle button. The downed player can hold down the B/Circle button to respawn, but this scores a point for the other team.

#### Survivor Strategy

Sprint towards the medical supplies the second you locate them. Be on the lookout for Solarii snipers and don't be afraid to spend time fighting off the incoming threats. Knowing the map well it important to the carrier, as they can find the safest routes to the dropzone. Eliminate any explosive barrels in your path before walking by; the Solarii could be waiting for an easy kill.

Place explosives and set traps by the Solarii base to slow down their progress.

If you are downed, use your handgun to hold off Solarii before a teammate comes to help.

#### Solarii Objective

The objective for the Solarii is to kill the Survivors. Any time a Survivor bleeds out or gets executed, the Solarii score a point. When a Survivor is downed, they cannot be taken out by gunfire. A Solarii can get up close and press the Melee button to finish off a player.

#### Solarii Strategy

Set traps and explosives in the routes leading to the dropzone. Blow up the exploding barrels as Survivors pass to slow them down.

Wait for a Survivor to pick up the supplies and gun them down. They have to drop the medikit to fire back, but chances are they have a good team to defend them.

After downing a Survivor, wait for someone to enter the area to revive the player. Gun them down as well and swoop in for two executions.

### Team Deathmatch

Team Deathmatch is a team based mode where Survivors and Solarii fight to the death. The team with the most kills at the end of the match wins.

#### Objective

The only objective in this mode is to kill. Teams switch between the Survivors and the Solarii after each round, so be sure to have a good loadout set up for each.

Each team has their own base at the ends of each map. Dead players respawn back at their base.

#### Strategy

Set traps and explosives in busy areas to score kills. Visit the locations of the power weapons and use them to put your team at an advantage. When you respawn at your base, be cautious of enemies that could be camped out beside your base.

Learn the maps so you have the best routes to good sniping locations or power weapons.

### Free For All

#### Objective

The only objective in this mode is to get more kills than anyone else. If a player gets five kills in a row without dying, they become the Executioner. If a player is killed by the Executioner, they do not respawn until the Executioner dies. When the Executioner dies, the game returns to normal.

Unlike the other modes, players spawn in ten different locations around the maps.

#### Strategy

Set traps and place explosives at spawn points, and simply stay on the move. Equip the Spite skill to give your enemies a nasty surprise. Learn your maps and sprint for the super weapons.

## Maps

### Underground

The main feature of this map is the old Japanese submarine. The Survivors and Solarii start in bases on either side of the submarine. There are two rooms to the south of the submarine and two rooms to the north.

These rooms have many openings, so place traps in the doorways to guard an objective if you're playing Cry for Help. The room to the southeast of the submarine is where the Survivor's must take the medical supplies during Rescue. This room is very small and easy to protect.

#### Areas of Interest

Between the Survivor's base and the Solarii's base is a metal drawbridge. You can collapse the bridge on enemies crossing on it or below it. Shoot one of the red barrels under the bridge to blow it up. Another way to turn the bridge into a threat is to use the power boxes located on each side of the bridge. Using one electrifies the whole bridge, making it impossible to cross.

The WWII submarine in the center of the room holds an advantage for your team if used. After four minutes of the match have passed, the door to the submarine starts to slowly grind open. All players have access to the interior of the submarine. Inside is a control panel, which, when pressed, causes the entire facility to self destruct and sets the remaining time down to two minutes. Explosions and debris can kill any players that dare to venture out into the open.

#### Super Weapon Locations

* The first location is just outside the Survivor's base. Drop down into the middle exit and turn right into the doorway. It should be right in the open.
* The second is right by the Solarii base. Go through the middle exit, turn right, and the weapon is right before your eyes.
* The last location is in the middle of the map. Climb onto the submarine and look for the stack of sandbags under the bridge. The super weapon is right next to the sandbags.

### Monastery

The monastery puts the Survivors in a network of caves and cliffs as their base, and the Solarii start in the large cavern to the east of the monastery. Many surfaces around this map are climbable; keep an eye out for any players waiting above and below to attack.

#### Areas of Interest

The stone bridges around this map can be deadly, or useful in your favor. Underneath the bridges, explosive barrels have been rigged to explode whenever they are shot. Crossing over these bridges is extremely risky, as there could be a foe waiting for the right moment to fire. Players crossing under these bridges should be very cautious, as the explosives could cause a massive rockfall that kills you in moments. If you are playing Rescue mode, be sure to destroy these bridges before crossing under them with the supplies.

The monastery is filled with traps. Any player entering should be cautious. The Solarii start close to the building, so Survivors should expect these traps to be already armed.

#### Super Weapon Locations

* As the Survivors, take the far right exit and follow the path. There will be a crossing and an explosive barrel. Blow up the barrel to reveal the weapon.
* The second one is on the northwest, smallest plateau, near a makeshift fence on the ground.
* The last location is ontop of the ridge just southwest of the monastery, south of the dead tree with the flag on it.

### Beach

This beach is very different from the one you experienced in single player. Ruined buildings sit all around this map, and lightning rods have been placed by the Solarii to capture the lightning. Bolts of lightning hit the ground randomly in the more open areas of the map; be cautious!

The Survivors start in a base to the north, while the Solarii start up in a cliff high to the south.

#### Areas of Interest

A gondola slowly slides between the two bases. It has decent protection due to the makeshift metal walls connected to the sides. The gondola is an excellent place for sniping targets. Be careful though; an enemy may be manning the machine gun turret. You will be quickly filled with holes, so either jump off the gondola or suffer a quick death.

The lightning rods are a threat to both teams; depending on who sets them. If you walk up to one that hasn't been set, press the Interact button to set it up. Any enemy that passes next to it will be quickly killed by a bolt of lightning. If a teammate sets up a lightning rod, it will be marked with a blue icon and will not harm you. You can shoot enemy lightning rods and reset them as your own.

A machone gun turret is right out in the open space of the map. Be sure to have a good team to defend your turret-handler from snipers.

#### Super Weapon Locations

* On top of the climbable pillar to the east of the machine gun turret.
* If you leave the Survivor's base by the right passage, look for the squat pedestal near the exit. The weapon is on top.
* Inside the bunker built on the west cliffs of the map.

### Shrine

This map's main feature is the old shrine set in the middle of the map. Many passages lead inside of it, and the whole building is full of traps. The lanterns swinging in the wind are highly combustible, and, when shot, will cause damage to anyone near the small blaze.

#### Areas of Interest

The temple has two floors and an outdoor balcony. Inside, the fights are usually close range due to the size of the temple. There is plenty of cover, so be on the lookout for foes in hiding. The wooden shutters in the windows can be shot out.

The waterfall is accessible to both of the teams. It is a powerful sniping position to anyone who controls it. There are two climbable walls on each side of it; climbing is the only way to get to the top. Shoot the exploding barrel at the top before you go up as it can be used to kill anyone standing near the edge.

#### Super Weapon Locations

* On the wooden bridge northeast of the temple behind the wooden alter.
* In the second floor of the temple, look for a mat near the most northern parts of the temple. The weapon is on top of the mat.
* On the ground, level with the second floor balcony on a ridge near the Solarii base (To the right of the waterfall).

### Chasm

The chasm is a wide, open area near the Chasm Shrine. The Oni have set up structures and traps to fight back against the Solarii. The Solarii start by the gate to the Chasm Shrine. The Survivors start by the broken bridge.

#### Areas of Interest

The bell is used to call upon the wrath of the Sun Queen and summon a blinding sandstorm. If a teammate rings the bell by pulling the lever nearby, the sandstorm is called, and your team is able to spot the locations of the opposing team through the sand. If an enemy rings the bell, they will be able to spot your team.

There are many underground passages below the main part of the map. The entrances have been barricaded, so they need to be shot out. The floor will be covered in spike traps and snares, while the ceiling may have rockfall traps set up. If you enter the room with the statue, be wary of the wooden ceiling above. It can be shot out and will cause damage to whoever is below it.

#### Super Weapon Locations

* On the floor inside the wooden building connected to a zipline from the Survivor's base (The right zip line).
* On the ground south of the structure in the middle of the map. It's next to a ramp and an exploding barrel.
* As the Solarii, take the left zip line from your base to reach a two story tower. The weapon is on the bottom level.

## DLC Maps

### Cliffs

Set up high into the island's mountains, this map features many makeshift buildings cobbled together to form a fortress. Underneath, tunnels filled with shallow water and traps await the unlucky victims to stumble inside. The Solarii spawn in a building high off the ground, while the Survivors start on a barricaded hill.

#### Areas of Interest

If you take the long climb up the windmill, you will find yourself with an excellent sniping postition. Be careful though, you can be easily shot down whenever you climb up, and an enemy can shoot the explosive barrel that sits up top to kill you instantly. Destroy the barrel and check for any enemies before you start ascending the windmill.

The tunnels below the map connect the two sides. They are filled with snare traps and spike traps; anyone who enters should be cautious of any trap that could have been placed.

#### Super Weapon Locations

* On top of the windmill.
* As the Survivors, take the left zip line from your base. Go down the ramp to ground floor and take the tunnel passage to the left. Turn right once you are inside, and then take another left. The weapon spawns on the ground here.
* On top of the small grassy platform near the Solarii base with an explosive barrel and a salvage crate nearby.

### Caves

The caves are a network of tall pillars and crevices, with climbable surfaces covering most of the rock. The Solarii spawn in a small cave set up a little over ground level, and the Survivors' base is in a sun covered area with a small trickle of a waterfall.

#### Areas of Interest

The tall pillars around the area are good postitions for spotting your enemies. It is a long climb to get on top of one, so be cautious of anyone who could shoot you down.

#### Super Weapon Locations

* Look for the tallest rock pillar on the map. Climb up to grab the super weapon.
* As the Survivors, run through the widest opening that leads out of your base. You will enter an area that has barricaded sides and two snare traps. Go to the end of the path and look for the weapon on the ground (It's near the snare trap that is farthest from the Survivors' base.).
* As the Solarii, jump down to the wooden platforms below your base. Then hop down to the narrow path that has several openings and snare traps in it. Go through the opening that leads out to the big circular area in the center of the map. Inside that opening, the weapon is on the ground (The opening has a spike trap in it.).

### Village

The small buildings and homes are filled with blazing fire, and the courtyards that are spared from the flames offer little protection from deadly snipers. The Solarii spawn in a hut high off the ground with two exits, while the Survivors start in a hut across from the Solarii.

#### Areas of Interest

Some of the rooftops in the village can be accessed by climbing. Players should scan the top of the huts often to be aware of enemies waiting to attack.

#### Super Weapon Locations

* In the center of the courtyard behind the flat, wooden roof that is between the two bases (Go through the left exit, head straight, turn left, and drop down if you are the Survivors. As Solarii, take the right exit, go straight, turn right, and drop down.).
* In the courtyard behind the tall building who's upper floor is covered in flames.
* On the center of the second floor of the building that is covered in flames (There are two small climbable surfaces which let you climb up into it.).

### Shanty Town

This map takes you back to the place you experienced in the main story, except the sky is cloudy and smokey. The huts and tunnels offer protection from snipers, but the multitude of traps that lay within are even more deadly. Players spawn in random locations all around the map (This map is only available in the Free for All game mode.).

#### Areas of Interest

The burned out husk of an old helicopter sits on top of the biggest hill in the area. It offers excellent protection from your enemies, and with you on top of the hill, you can see almost everything below you. The tunnels leading around this map connect to the hill, and anyone can climb up and easily shoot you. Place your traps if you plan on staying up there.

#### Super Weapon Locations

* In front of the small shack that sits across from the big hill in the middle of the map.
* If you're on top of the hill, head for the shack in the far left corner of the map. Climb up to find the weapon.
* Again, if you're on the hill, stand to the right of the helicopter husk and face the shacks. Look down and to the right to spot the weapon on the ground.

### Lost Fleet

The old shipwreck is a vast network of ropes and platforms, with a wide open space on the deck for battle. Trying to run down to the lower decks might be a way of escape, but the various amounts of traps and lurking enemies might push you back out to the top. (This map is only available in the Free for All game mode.)

#### Areas of Interest

The platforms high above the ship deck are good sniping posts. But you are very vulnerable when you peer out from behind the masts to shoot, and anyone can ride the zip line up to take you out.

Below the ship deck, there are various hallways of cages and piles of barrels. Spike traps are everywhere, and the dim hallways with plenty of places to hide make it difficult to track an enemy.

#### Super Weapon Locations

* Stand on the rowboat to the left of the opening in the deck floor (Face the upper deck with the small hut on it and the platform above the hut.). Turn right and head over to the opening on the floor. Run down the steps to the lower deck (There is a zip line leading into this opening.). Once you land, go through the upper left doorway and sprint straight ahead. Turn right when you see a set of stairs. The weapon is behind the stairs.
* Stand on the left rowboat again. Turn around and sprint over to the hut with the elaborate roof. Don't go up the stairs, just pass through one of the doorways with the spike traps in them. You will enter a room with a staircase leading down. At the top of the stairs is the weapon.
* Head over to the left rowboat once again. Sprint straight ahead for the small hut made out of platforms. Head past the hut and over to the wooden post with a zip line above it. Scramble against the post and grab the line. Zoom up to the platform. The weapon is on the platform.

### Forest

This map takes you back to the one you explored in the main game. The forest is filled with a hazy mist, and a wide creek runs through the middle of the area. While the place may look serene, spike traps are hidden against the walls of the shacks, and explosive barrels are tucked into the swaying bushes. Players spawn in locations all around the forest, and they must move quickly to avoid being hunted (This map is only available in the Free for All game modes.).

#### Areas of Interest

There are platforms and small plateus high above the ground, and they serve as useful positions for scouting out your enemies. Zip lines connect them all together; anyone can drop in behind you and go for any easy kill.

#### Super Weapon Locations

* Stand facing the large shack in the center of the map with the creek to your back. Turn around and go into the creek. Look for a rock to right and climb up onto it. The weapon is right under your feet.
* Stand in front of the shack again, but this time run to the left. Go about halfway across the bridge and turn to the left to see the broken railing. Hop onto the zip line that is connected above the busted railing. Zoom up to the platform and pick up the weapon.
* Yet again, stand in front of the shack. Turn around and head to the right. Look for the raised plateu and climb up. Grab the farthest zip line and use the rope ascender to quickly head up to a platform. Jump from that platform to the one straight ahead. The weapon is right here.

### Himiko's Cradle

The ancient temple was once magnificent, but has fallen into an old and dangerous place. Traps are around every corner, and zip lines connect the areas together. (This map is only available in the Free for All game mode.)

#### Super Weapon Locations

* Head into the main room in the center of the map. Climb up on the small wood block. The weapon is on top.
* From the main room, run out to the big bridge. The weapon is on the center part of the bridge,
* If you're inside the main room, head over to the sandy area with the two spike traps. Grab the zip line between the two spike traps and zoom up. Instead of moving out to the walkway above the main room, go left past another spike trap. The weapon is right past it.

### Dogfight

The old facilty contains several old airplanes, and the hallways are brightly lit with an odd yellow light. But, heading down into the lower floors bathes the rooms in a greenish glow, while traps cover the corridors and the flammable barrels are placed everywhere. (This map is only available in the Free for All game modes.)

#### Super Weapon Locations

* Stand in the center room facing an opening in the floor. Drop down into the opening and run past a spike trap. Turn right and you will find the weapon near an explosive barrel.
* Stand near the same opening again, but this time, hop over it! Sprint through the doorway ahead and continue all the way down to the end. Turn left and then make an immediate right. The weapon is on the ground by some old control panels.
* Once again, stand by the gap in the floor, but run over and grab the zip line across from it. Zoom up and turn right. Take another right onto the catwalk. Sprint past the salvage crate and stop by the doorway. The weapon is right before the door.

## Tips and Tricks

* If you're having trouble joining matches, Team Deathmatch is the most commonly played mode.
* As the Survivors, use the Frag Grenade often to get some easy kills.
* Characters like Steph and Pilot are easy to spot and shoot, go for characters with darker colored clothing.
* As the Solarii, always have the Magnum Pistol ready; it's very quick, accurate, and has loads of stopping power.
* Destroy the explosive barrels around the map before you reach them; an enemy can use them against you!
* Jump and roll a lot to be harder target to hit.
* Set Land Mines and place Fake Ammo Boxes in busy areas.
* Always set the snare traps to slow the other team down.