Summoner Subclass: Dragon Master

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**Dragon Master Spells:**

* *You always have certain spells prepared after you reach particular levels in this class, as shown in the Dragon Master Spells table. These spells count as Summoner spells for you, but they don't count against the number of summoner spells you prepare.*

 1st
 2nd
 3rd
 4th
 5th

*(Level 2)* **Dragon Knight**

* *You get proficiency in Martial Weapons and Heavy Armor. You can now speak and understand Draconic.*

*(Level 2)* **Dragon Familiar**

* *You gain the Baby Dragon Summon and whenever you summon it you decide its element/ Color (Blue= Lightning, Red=Fire, Black= Acid, White= Cold, Green=Poison). Once per short rest you can summon 1 Dragon Familiar and it doesn't take a capture slot. Also when you capture a Dragon Creature it costs less to summon it, -2 Writ cost to a minimum of 1.*

***Hit Points** 1 + Spellcasting Modifier + four times your level*
 **STR**
6 (-2)
15 (+2)
13 (+1)
10(+0)
12 (+1)
 ***Saving Throws***
***Skills Perception + PB, Stealth + PB***
***Senses** passive Perception 11 + PB*
***Languages** All languages you know*
***Damage Resistance (One of your choice Cold, Fire, lightning, poison, or acid)***
 ***Keen Senses**. The Summon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.*
***Limited Telepathy**. The Summon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.*
***Magic Resistance**. The Summon has advantage on saving throws against spells and other magical effects.*

*(Level 5)* ***Dragon Riding***

*You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:*

* *Mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.*
* *You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.*
* *If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.*

*(Level 5)* **Young Dragon**

* You can now choose to summon the Young Dragon using your writ.

***Hit Points** 3+ Spellcasting Modifier + Six times your summoner level*
 **STR**
19 (+4)
10 (+0)
17 (+3)
12 (+1)
11 (+1)
 ***Saving Throws STR 4+PB, CON 3+PB***
***Skills Perception 1+PB***
***Senses** passive Perception 11 +PB*
***Languages** All languages you know*
***Damage Immunity (One of your choice Cold, Fire, lightning, poison, or acid)***
 ***Amphibious**. Lhammaruntosz can breathe air and water.*
***Bite**. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 2d6 + PB Piercing damage.*
***Claw**. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d6 + PB Slashing damage.*

*(Level 9)* **Breath of a Dragon**

* *Once per long rest you gain the ability to use the young dragon summon’s breath attack through you. And while your baby or young dragon summon is within 120 feet of you, you gain resistance to whatever elemental type you choose to make the dragon be.*

*(Level 14)* **A Legendary Duo**

* *You can now summon the Adult Dragon summon using your writ. While your dragon is summoned you have 1 legendary resistance that comes back on a long rest. Your breath attack also increases to the breath attack of the adult dragon. Only can summon once per long rest.*

***Hit Points** 10 + Spellcasting modifier Nine times your summoner level*
 **STR**
23 (+6)
10 (+0)
21 (+5)
14 (+2)
13 (+1)
 ***Saving Throws Dex +PB, Con 5+PB, WIS 1+PB, CHA 3+PB***
***Skills Perception 1+PB***
***Senses** passive Perception 11 +PB*
***Languages** All languages you know*
***Damage Immunity (One of your choice Cold, Fire, lightning, poison, or acid), and to non magical piercing, slashing, and bludgeoning attacks.***
 ***Legendary Resistance** (1/Short rest). If the dragon fails a saving throw, it can choose to succeed instead.*
***Amphibious**. Lhammaruntosz can breathe air and water.*
***Bite**. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target you can see. Hit: 2d6 + PB Piercing damage plus an additional 1d8 Elemental damage of your choice.*
***Claw**. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target you can see. Hit: 1d8 + PB Slashing damage.*
***Frightful Presence**. Each creature of the dragon's choice that is within 60 feet of the dragon and aware of it must succeed on a DC equal to your spell save DC Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.*

*(Level 20)* **King of Dragons**

* You become immune to one elemental type of your choice every long rest. (You can still gain resistance to another type whenever your dragon is summoned). You can summon your young dragon once for free per long rest.