Kido

**Kidō** (鬼道, *Demon/Spirit Way*; *Viz* "**Demon Arts**"; ; ) is a form of **Shinigami** combat based on advanced spells. These spells are produced with strong **Reiryoku** and fall into two categories: Hadō for direct attacks, and Bakudō for battle support. It is one of the techniques in the Zankensoki, the group of Shinigami primary combat skills. Kidō spells are triggered by an incantation. Experienced users can trigger them without an incantation, though the effectiveness of the spell may be diminished.

The Kidō Corps is a branch of Soul Society's military which excels in the mastery of Kidō and the Oe family is the noble family of the great quartet said to specialize in Kido.

## ***Overview***

Most spells are graded on a scale from 1 to 99, spells of the latter being the most powerful and the most difficult to perform. To use Kidō, a Shinigami must recite the specific incantation for the spell, which is often long and requires a few seconds to speak.

The power of a spell relies on the power of the user, as even a low-level spell can be utterly devastating when utilized by a high-class Shinigami.

## ***Kidō Classification***

There are three main types of Kidō: binding spells, destruction spells, and healing spells.

* **Bakudō** (縛道, *Way of Binding*; *Viz* "**Binding Spell**"; ; ): Supplementary spells which can immobilize an enemy or have an effect besides a direct strike. They may seem subtle, but these spells can give their users a tactical advantage when used properly. These are a broad category of defensive spells which block/repel attacks or freezes enemies in place. This class of spells include Kidō Barriers & Seals.

* **Barriers** (結界, *Kekkai*; ; ; ): Focused spiritual energy formed into a solid form of energy. This energy can take on many shapes or colors as determined by the user. Barriers are protective in nature, and can be as simple as a barrier only protecting one direction or encompassing all sides of an area. Barriers can be used for containment, and some barriers can be used offensively. Barriers can mask spiritual pressure and can make one spiritually and physically invisible. The strength of a barrier is dependent upon the power of the user. Weak barriers are easily breakable, while strong ones can last for centuries. Barriers created by noble blood are said to be unbreakable by those of lesser status. Certain barriers can be placed beforehand and activated later, while others require certain artifacts and time to activate.

* **Seals** (封, *Fū*; ; ; ): Somewhat similar to barriers, but far more powerful and require far more preparation to create. Seals can only be used by those of sufficient spiritual power, and are meant to hold the most powerful and/or dangerous artifacts or beings. Seals are usually hard to break.

* **Hadō** (破道, *Way of Destruction*; *Viz* "**Path of Destruction**"; ; ): Offensive spells which inflict direct damage to the enemy. Their effectiveness differs depending on the user. It is said the effectiveness of the higher-ranked spells are beyond imagination.

* **Gisei Hadō** (犠牲破道, *Sacrificial Way of Destruction*; *Viz* "**Sacrifice Path of Destruction**"; ; ): A particular offensive spell like Ittō Kasō that requires the user to sacrifice a certain portion of themselves in order to use it.

* **Kaidō** (回道, *Turn Way*; ; ; ): Also known as **healing Kidō** (治療用鬼道, *chiryōyō kidō*; *Viz* "**Healing Spiritual Arts**"; ; ). These spells do not have known names, numbers, or incantations to cast, and simply heal the target. As the user holds his/her hands above the patient's wounds, his/her palms glow with green spiritual energy to facilitate healing. When one heals with regular healing kidō, they perform Reiatsu restoration first. By doing so, one can attempt to recover the physical body using the patient's restored Reiatsu and the healer's external Reiatsu. Therefore, restoring the Reiatsu when the physical body is in a fully healed state is no trouble at all.

## ***Forbidden Kidō***

A form of classification for Kidō spells which are considered illegal by **Soul Society**. The use of such spells will commonly result in some form of lengthy imprisonment or worse.

The Kidō spells which fall under this class are classified in the 90s and above and they are forbidden for the following reasons:

* May remove a soul from the cycle. (#91)
* Are unnecessarily cruel or violent. (#92)
* Rob a person of their free will (#93)
* Uses targets as unwilling sources of "fuel" for the spell. (#94)
* Sacrifice body parts. (#95)
* Sacrifice of the soul leading to death. (#96)
* Cause irreparable environmental damage (#97)
* Manipulate Space and Time, causing potential permanent damage to it. (#98)
* Expenditure or Alteration of Reimyaku, a finite crucial resource to the stability of the world. (#99)

## ***Levels***

Kido and Kido practicioners are divided in these ways:

### **Kido Ranks**

* **Low Level Kido**: 1-30. With 1-10, 11-20 and 21-30 being lowest, medium-low and high-low level kido respectively.
* **Medium Level Kido**: 31-60. With 31-40, 41-50 and 51-60 being low-medium, true medium and high-medium level kido respectively.
* **High Level Kido**: 61-90. With With 31-40, 41-50 and 51-60 being low-high, medium-high and highest level kido respectively.
* **Grand/Forbidden Kido**: These kidos are the ones from level 91 and above, they are not meant to be used without permission due to being forbidden for one reason or another.

### **Kido Practicioners**

* **Kido Starter (Academy Students)**: 1-20 with chants.
* **Kido Novice (Average Noble)**: 1-10 without chants, 10-30 with chants.
* **Kido User (Unseated Shinigami)**: 1-20 without chants, 21-40 with chants.
* **Practiced (Low Seated Shinigami)**: 1-30 without chants, 31-50 with chants.
* **Experienced (High Seated Shinigami)**: 1-40 without chants, 41-60 with chants.
* **Advanced (Lieutenant)**: 1-50 without chants, 46-70 with chants.
* **Expert (Captain)**: 1-60 without chants, 51-80 with chants.
* **Master (Kido Corps "Captain Equivalent)**: 1-70 without chants, 61-90 with chants.
* **Grand Master (High Level Captain)**: 1-80 without chants, 81-100 with chants.
* **Kido King (Captain Commander Level/Royal Guard)**: People of these level should not be fucked with, their kido ability is transcendental and they could feasibly create any effect they want at this point.