Of Masters and Men

This quest introduces the player to professions, and explains how each one works. This quest does not force you to choose a profession, but you can do so afterwards.

## Starting NPC

» Speak to the Master Ing **[-729 33 105]**

**Dialogue:**

* You there!
* Care to try your hand at professions?
* They require the brains of merchants and the brawn of adventurers.
* No ordinary citizen can become a master of a craft, but who knows what talent you might possess?
* If you would like to know more, speak to the Masters of each craft here in Azana.
* You should start by seeing the Master Blacksmith. You will find him nearby.
* I am sure he would love to tell you more about his craft...for a gold coin that is.

## Objective 1

» Hand a gold coin to the Master Blacksmith **[-718 33 70]**

» Location: Opposite the fishing spot North of Azana

**Dialogue:**

* Come to learn about Blacksmithing?
* In that case, sit yourself down and prepare to listen.
* Us Blacksmiths are the strongest of all craftsmen. We turn metals into powerful weapons and armour.
* Anything from adventuring gear to the strongest blades, you could forge them here.
* As far as gathering goes, you would need to find ores for the weapons, wood for the handles, and rare monster drops for the magical cores.
* Come back to me if you become a Blacksmith and I'll help you get started!

## Objective 2

» Hand a gold coin to the Master Hunter **[-729 33 79]**

» Location: Opposite the Blacksmith

**Dialogue:**

* Shh. You hear that?
* The gentle flutter of bees? The relentless thuds of bovine? The screeching of goblins?
* A hunter would. The most cunning of all craftsmen, we focus on stalking our prey, cornering it, then seizing the opportunity to kill it.
* Hunters only use materials from unique monsters and animals to craft gear.
* You could make equipment useful against both players and monsters alike.
* It won't be quite as sturdy as a Blacksmith's gear but a proper hunter always has the jump on their prey.
* Return to me if you decide to join us, but beware, we do not lead easy lives.

## Objective 3

» Hand a gold coin to the Master Enchanter **[-755 33 72]**

» Location: Opposite the Hunter

**Dialogue:**

* So you would like to learn more about enchanting?
* The smartest of all craftsmen, Enchanters are all about preparation.
* We use the highest quality wood, the rarest flowers, and mysterious monster drops to create unique scrolls.
* These scrolls can be used for anything from teleportation to unfaltering imbuements.
* With scrolls for many scenarios, Enchanters are prepared for everything.
* If you want to study our craft more, return to me once you become an Enchanter.

## Objective 4

» Hand a gold coin to the Master Alchemist **[-784 33 85]**

» Location: In Azana Market Square

**Dialogue:**

* W-w-would you like to know more about Alchemy?
* That's w-w-wonderful.
* W-w-we craft mystical potions that heal or provide buffs f-f-for a short time.
* Using various f-f-fish, f-f-flowers, and f-f-finite monster drops, w-w-we can make many potions.
* I hope y-y-you will come back.

## Objective 5

» Hand a gold coin to the Master Jeweler **[-761 33 220]**

» Location: In the Bank, South of Azana

**Dialogue:**

* Listen here, I'm not gonna try to convice you to become a Jeweler or anything.
* Unlike those other so-called crafts, jewel-cutting is not easy.
* First we need to find precious gems, that are often guarded by beastly monsters by the way.
* Then we need to take on even more powerful creatures for their magical cores and finally gather fish oil for their properties.
* Jewel-cutting is a serious business, there is a reason why we are the most respected out of all craftsmen.
* With well-made jewels, you can improve almost any armour. Damage, mana, health - you name it. If we can get the ingredients, we can craft it.
* So if I were you I'd pick a different profession. Jewel-cutting would probably be too hard for you.

## Objective 6

» Return to the Master Ing **[-729 33 105]**

» Location: Azana Market Square

**Dialogue:**

* So you spoke to all of the various craftsmen?
* Quite some characters, aren't they?
* Well I hope you've made up your mind by now.
* Once you speak to a profession tutor, it becomes very difficult to switch to a different craft.
* Think long and hard about what kind of craftsman YOU want to be...or perhaps just stick to adventuring.
* Once you've decided, visit a profession tutor near the Master of their craft.

## Rewards

* Quest Points: 1
* Experience: 1350
* Money: 1