recursal/Fanatic-Fandom huggingface dataset:
Owl Cloak

**Owl Cloaks** are advanced relics that are inherited from other family members, and each cloak comes from a house lineage. As such, they are very personal to the owl wearing it. While it may in some way be possible for a non-owl to wear a cloak, Owls themselves would never stand for it, as it means a lot more to their entire family lineage than a simple means to move around. The cape is also able to lift big weights.

In the first flying scene the cape seems to flap faster than in the game later. It may be a refrence to the real world, because birds flap in the beginning of their life faster, while the strokes aren't powerful. This changes over time, because they realise that slower flapping with a stronger stroke is more powersaving.

1. ↑ https://www.reddit.com/r/IAmA/comments/5jrtge/hi\_we\_are\_the\_creators\_of\_hibit\_pixel\_adventure/dbinv1v/
MachiaVillain

Welcome to Villain City, a luxury community entrenched in the hills of horror. Ax murderers, mad scientists and tax evaders, all kinds of bad guys consider this place to be their sweet home. This is the perfect place to rest, relax, and pursue a career in the noblest of professions: professional Villain!!

The real estate agent promised you a haunted house with jump scare devices and terrifying traps. Instead, you have a piece of empty land full of Vermin near a rubbish forest.

But do not flee yet! With a little elbow grease, the help of your Minions and a lot of murders, you can turn this house into a happy and dreary mortal trap. Just lure locals inside, then trigger your deadly traps or let your minion feast on their brains and flesh. Every night you'll multiply your evil level until everyone calls your mansion " scary, nasty and horrible."

Be aware that the League of **Machiavellian** Villains has adopted a strict policy that governs the level of wickedness that you have to adhere to in order to stay in the community. Drs Frank and Stein, Siamese co-Chairmen of the Board of evil ( BDM ), dictated a series of rules to follow when conducting your villainous business. They cover everything from how to kill intruders- to what salads are considered the most evil (no surprise, grated carrots).

Follow the rules of the League and become the scariest neighborhood Villain!

*MachiaVillain* was released on May 16, 2018. It is developed by Wild Factor and published by Good Shepherd Entertainment.

## System requirements

* **OS**: Windows 7, Mac OS X 10.8, or Ubuntu 12.04+
* **Processor**: Intel Core 2 Duo or faster
* **Memory**: 2 GB RAM
* **Graphics**: AMD Radeon HD 5750/Nvidia GT 450 or higher
* **DirectX** (Windows only): Version 9.0
* **Storage**: 1 GB available space

## External links

* Wild Factor
* Good Shepherd Entertainment
* MachiaVillain on Steam
Self-correcting Supply Chain

**Effect** | Each factory added to the network increases every factory's output 1,000x

**Self-correcting Supply Chain** is a project in Universal Paperclips.

Purchasing this requires you to have 1 sextillion unused clips available, not just 1 sextillion total clips produced (the big number at the top).

## Summary

Available after acquiring 50 Clip Factories.
Stats

*This article is a stub. You can help MachiaVillain Wiki by expanding it.*

### Life

Life is the health of your monsters. When a monster is reduced to 0 life, it dies.

### Strength

Strength increases melee damage.
1 Strength point = +2% more damage in melee attacks.

### Endurance

Endurance increases stamina refill speed.
1 Endurance point = +3% stamina refill speed bonus.

### Dexterity

Dexterity increases the change of launching a successful physical range attack and increases the chance of dodging a physical range attack.
Likelihood of dodging a physical range attack = (your dexterity - target's dexterity) x 2%.
Likelihood of your target dodging your physical attack = (target's dexterity - your dexterity) x 2%.

### Mind

Increases experience gained during fight.
1 Mind point = +2% of fighting XP gain during combat or training.

### Endurance

Endurance is a consumable resource used in special abilities.

### Level

Levels are gained through accruing fighting experience from combat or training.

 2 | 460 | ?

### Experience

Levels are gained through accruing fighting experience from combat or training. Experience is set to 0 on leveling up.

### Skill points

Skill points are spent to increase stats and to purchase fighting skills.
Stats are purchased at 1 skill point per increase.
Stamina is purchased at 4 per 1 skill point.
Owlboy Wiki

Owlboy is a 'hi-bit' adventure game, where you can fly and explore a brand new world in the clouds! Pick up your friends, and bring them with you as you explore the open skies. Overcome obstacles and greater enemies, in one of the most detailed adventures of this era. Explore a vibrantly crafted pixel world in this flying adventure platformer. Being a mute, Otus struggles living up to the expectations of owl-hood. Things spiral from bad to worse with the sudden appearance of sky pirates. What follows is a journey through Monster infested Ruins, with unexpected encounters, Creatures and burdens no-one should have to bear.
Owlboy was conceived by Simon Andersen in 2007 when he was pondering how he could make a game that could showcase the advantages of 2D over 3D. After much deliberation over the design of the game, he produced a small demo of the game together with Adrian Bauer, Jonathan Geer, and Blake Edwards. After some time of development, Jo-Remi Madsen took over as lead programmer, and shortly afterwards the game was nominated for 'Excellence in Visual Art' at the 2010 Independent Game Festival. The year after, it won the 'Nordic Indie Sensation' award at Nordic Game Awards. In 2011, Henrik Andersen joined the team, and an early demo was released to the public.
Working with the feedback from the demo, the team has now finally completed the game, 9 years after work began.

 **Game Features**

* A love letter to pixel art for a new audience, Owlboy is an open-world exploration game with a unique mix of flight and platforming.
* Carry anything. Recruit Otus's Friends as gunners to fight for you, each with unique Abilities and stories.
* Large Dungeons with big and challenging Boss battles.
* An adventure 9 years in the making.

Getting Started
Tactical Strategies
Gameplay
Combat
Dungeons
Bosses | The World of Owlboy
Creatures
Characters
Lore
Quests

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Official Help Wiki**.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
 **Owlboy Screenshots & Gameplay**
Bonanza

**Bonanza** is one of the Characters in Owlboy. She is one of the members of the Demolition Squad.

## Description

Bonanza is a member of the Demolition Squad, which also means she is part of the Advent army. She is a physically strong aged lady whom looks out for partner Anne. She is partners with Anne and the subordinate of the Squadron Leader.
Molts

**Molts** are one of the Creatures in Owlboy. Molts are fire-breathing reptiles who are mostly found in groups. They can be killed in one hit by Alphonse, multiple hits in its weak spot by Geddy, or by throwing water on it from a filled pot or cloud. They don't chase after you and their attack range is limited, so they can be avoided entirely.

## References

1. ↑ https://www.spriters-resource.com/pc\_computer/owlboy/sheet/72736/
Even Better AutoClippers

**Effect** | Increases AutoClipper performance by an additional 50%

**Even Better AutoClippers** is a project in Universal Paperclips.

## Summary

after buying this upgrade (which is only possible if you bought the previous one) autoclipers will produce 1.875 clips/second

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Geddy

**Geddy** is one of the main Characters in Owlboy. Geddy is Otus's best friend and Vellie's defense mechanic. Geddy carries a blaster, effective in most combat situations, but not against solid rock or steel.

## Description

A goofy but friendly soldier, trained in the capital city of Advent, and Otus's best friend. He wears the garb of a soldier but in peacetime his primary job is as Vellie's defense mechanic. He enjoys spelunking with Otus and has a taste for adventure, but is easily frightened.

## Appearance

Geddy is decked out primarily in green, with a buret-style-like hat, a long-sleeve shirt, and one-shoulder-sided overalls. His boots are brown and ankle high, with a yellow flared cuff. Over the overalls he wears a thick brown belt holding his blaster gun and a small tan pouch. He wears small, silver framed goggles and has a goatee.

## Personality

Geddy wears his heart on his sleeve, easily excitable but just as easily hurt. He grieves deeply even for those he doesn't know, and holds a mean grudge. He understands the logic of how and why he feels certain ways, but often can't stop himself from feeling that way. Overall, however, he is goofy and friendly at heart and tries his best to encourage and cheer on those around him.

## Relationships

### Otus

Otus is Geddy's best friend, hanging out with Geddy when both have no work left.

### Twig

Geddy hated Twig for how the troublemaker lured him and Otus away from the pirates, and blamed him for the fall of Advent. When Twig joined their team, he refused to have anything to do with him and teleported back to Vellie for a chunk of the game. He understands that none of what happened was truly Twigs fault, and acknowledges this in game, but can't help but feel hurt that Otus would choose to trust Twig over his own intuition and feelings. He later forgives him for this, and acknowledges him as a friend.
Alphonse

**Alphonse** is one of the Characters in Owlboy. Alphonse is a gallant pirate in a red suit, carrying a powerful fireball musket.

## Description

A gallant and friendly former pirate who loves theatre and poetry. Alphonse's shotgun shoots a fire blast that burns trees and damages enemies. It has an 8 second cool down rate per blast, and functions like a lighter between cool downs that can be used to burn down barriers of plants, lighting lanterns and lamps found throughout some caverns, and igniting explosives.

## History

Alphonse began as an optional character - but after going through the steps to unlock him, he would be so much more powerful, he’d overshadow Geddy completely. The devs noticed that players would stop using Geddy immediately once Alphonse was unlocked as Alphonse could simply do everything better.

The devs started discussing what they could do to make the party dependent on each other. One solution would be to use obstacles that only Geddy´s blaster could penetrate, but that didn’t seem like a satisfying solution. After a little planning, they introduced a new gameplay mechanic in which they ended up making Alphonse’s musket attack EVEN more powerful, while adding a cool down to it! As the shotgun blast was charging, the player could then use Geddy to continue attacking. It was a simple solution, but it solved all our problems! Suddenly the players would use both characters in almost any situation, and Geddy and Alphonse would become essential members of the team. Each was focused a different aspect of Combat. In fact, he became so essential with this new system that he was made into a non-optional character. This meant that there could be more interesting combat and puzzles that forced you to switch intelligently between the gunners and use their strengths to progress.

## Relationships

### Otus

joins him after being left behind by Dirk when their ship crashed.

### Geddy

Was given a Rather Informal speech on why he should help them and yes, it actually worked

### Dirk

They both considered each other friends and both were so damn awful at showing it that it was kind of toxic and Dirk held a grudge until he tried to kill alphonse.

### Twig

Holds no ill will nor judgement as someone who had helped the pirates himself.

## Trivia

* Alphonse is at least 900 years old, in fact he still remembers the building of the Hex-Machine.
* He always wanted to be a dramatic actor
* He prefers acting and cooking
* Alphonse shares visual similarities to Alphonse from the popular anime and manga, "Fullmetal Alchemist"

## References

1. ↑ http://dpadstudio.tumblr.com/post/140584715508/february-update-2
Molstrom

**Molstrom** is one of the Characters in Owlboy and the captain of the Pirates. He is the main Antagonist in the game.

## Personality

Molstrom is an arrogant and selfish being with a "might makes right" philosophy. As a perversion of his original programming, he craves destruction and power, regardless of who gets hurt in the process.

He is also implied to be a bit lazy as he refuses to do work that he finds beneath him.

While by no means stupid his ego makes him easy to manipulate as proven by Solus.

When he discovered that Solus duped him he flew into a maniacal rage, in which he was so full of vengeance that he was willing to kill Solus knowing full well that the world would be destroyed in the process. It is possible that over-estimated himself so much that he thought he would survive even if the world did not.

It is lust for power that ended up being his achilies heel as it was his desire for power that caused him to stand right in the path of energy that ended up being his undoing.
Dirk

Dirk is one of the Characters in Owlboy. He is part of Molstrom's crew and was previously close friends with Alphonse prior to Alphonse deserting the pirates to join Otus's crew.

## Relationships

### Alphonse

Despite their bickering and inability to see from the other's point of view, Dirk saw Alphonse as a friend. Before he dies, he admits that he had enjoyed being his friend as well. When Alphonse left the pirates he was hurt and felt betrayed, saying that Alphonse had left him.

### Twig

Dirk sees Twig as annoying, something to be used and tossed away when he served his purpose to the pirates. He says as much when he leaves him to die alongside Otus in the cavern with the last owl relic.
Steam Bombs

**Steam Bombs** are one of the Creatures in Owlboy. Steam Bombs appear to be either shy or defensive, immediately curling into a protective ball as soon as it sees Otus. It is a very handy bomb in a pinch and is currently the only known way to destroy the Spike Balls. Sadly, it is only seen in one area of the game.

## References

1. ↑ https://www.spriters-resource.com/pc\_computer/owlboy/sheet/72651/
Characters

The various **Characters** in Owlboy.

## List Of Characters

* Otus - The main character of Owlboy.
* Geddy - Otus's best friend.
* Alphonse - A gallant pirate.
* Asio - Otus's mentor.
* Twig - An insectoid troublemaker who worked with the pirates.
* Dirk - A major pirate, used to be friends with Alphonse.
* Molstrom - The robotic leader of the pirates and the main villian.
* Bonanza - Demolition Squad member.
* Anne - Demolition Squad member.
* Mandolyn - A citizen of Vellie.
* Fib & Bonacci - Classmates who bully Otus.
* Strix - Teacher of Solus, Fib and Bonacci.
* Solus - A nervous and smart owl.
* Professor - The scientist in Vellie.
Hex-Machine

The Hex-Machine was the device created in the Great Owl Space Library above Mesos that was planned by the Owls to be used to end The Loop.

## Description

The Hex-Machine functions as a channel for the owl relics absorbed power to create both the Hex and the Anti-Hex.

## History

In the past, the Hex-Machine was used to create the initial Hex to end The Loop- which backfired and sent all of the land slowly rising into the sky.

Throughout the game, in an effort to prevent the land rising further into space, Solus takes the Owl Relics back to the Hex-Machine to create the Anti-Hex and force the planet to stop expanding.
Solus

**Solus** is one of the major characters in Owlboy. He is one of Strix's students and is the classmate of Fib and Bonacci. He isn't very self-confident.

## Description

Nervous, smart owl apprentice under Strix. Often carrying various scrolls, which are dropped whenever he trips.

## Appearance

Solus is of average height, wearing a green tunic with red cuffs from the elbow to wrist. His owl cape is diagonally checkered black and white, with a gold lining that curls upwards at the ends of the cape in tapered strips. He wears a belt over his tunic, with a large blue stone in the middle of it. His trousers are cut off into knee high, tight red boots, which connect to a metal-toed shoe. His eyes are large and yellow, slightly downturned at the edges to give him a worried look. He's covered in white plumage, the top swept back shortly like hair. His cheeks and down his neck are dotted with the black speckled appearance female snowy owls have, despite being a male.

## Personality

A nervous person, he's quiet and secretive and prefers to do things on his own. This often gets him into trouble, however, as he is rather clumsy and is ridiculed for being himself. He has a fairly bad stutter due to anxiety.

He is also surprisingly manipulative as he was able to deceive and, to a small extent, control the whole pirate army from the shadows. It was his treachery that lead to the destruction of Advent.

He can also be dangerous when pushed too far. This is proven in the Tower when he tried to kill Otus and his friends because he believed they were going to stop his plans and by extension destroy the world.

## Relationships

### Otus

He does trust him, to an extent, but not enough to help him save the world. Perhaps this is because they are both very timid and constantly looked down upon, which may imply that they feel a sense of kinship. In the ending scene, he stated that he regards Otus as his one true friend.

### Molstrom

Solus worked with Molstrom to acquire the owl relics for the anti-hex, manipulating the captain into doing his work with promises of power. He worked as an informant and guided Molstrom to the locations of each owl relic before enraging the pirate captain by stealing them and escaping to the Great Owl Library.

## Trivia

He is modeled after a snowy owl

1. ↑ 1.0 1.1 https://en.wikipedia.org/wiki/Snowy\_owl
Chrome Developer Tools Cheats

To open Chrome Developer Tools, Press Ctrl + Shift + I on the game webpage

## Quantum Computing Colour Indicator

This code will change the colour of the "Compute" button to indicate whether clicking it will give you a negative or positive number of qOps.

To activate, paste this code into your browser's console while playing the game:

```
setInterval(function(){var e=qChips[0].value+qChips[1].value+qChips[2].value+qChips[3].value+qChips[4].value+qChips[5].value+qChips[6].value+qChips[7].value+qChips[8].value+qChips[9].value;document.getElementById("btnQcompute").style.color=e>0?"green":"red"},500);

```
MiniAegis

**MiniAegis** are one of the Creatures in Owlboy. Torques may be robotic security drones as they are always seen attached to poles that can only allow them up or down movement. They mainly attack with some type of bullet than can be deflected with a spin.

## References

1. ↑ https://www.spriters-resource.com/pc\_computer/owlboy/sheet/84747/
Asio

**Asio** is one of the side Characters in Owlboy.

## Appearance

A grumpy old man. Asio wears a long sleeved green shirt, with thick red cuffs and a tan/white lining. His black pants are stuffed into knee high brown boots. His hair is black and swept back at the top, and he has long white sideburns that reach his hips and are spiked black. His hair curls thinly under both eyes in crescent moons. Similar to Otus, and a reference to his long-earred owl design, he has two long yellow feeler/feathers protruding from above both eyes where his brows would be. He wears a black owl clock, lined white/tan at the base.

## Trivia

* Otus and Asio are considered to be modeled after the long earred owl, as both their names refer to it's scientific name Asio otus.
* This may be a coincidence but his name sounds like the word "asshole" which is a term for a contemptable and irritating person.

1. ↑ 1.0 1.1 https://en.wikipedia.org/wiki/Long-eared\_owl
Spikeball

**Spikeballs** are one of the Creatures in Owlboy. Spikeballs are generally seen in groups and alone, never attacking but always moving in a standard pattern that would hurt anyone trying to get by who didn't bother to pay attention to their movements or couldn't get out of their way fast enough.

The only thing that can destroy Spikeballs are Steam Bombs, all other methods of attack are useless and attempting to hurt them in any other way will simply result in you getting a face and/or body full of spikes.

## References

1. ↑ https://www.spriters-resource.com/pc\_computer/owlboy/sheet/72803/
Gawks

**Gawks** are one of the Creatures in Owlboy. Gawks usually travel in packs. They learn to value the company of other Gawks from a very young age, often following their mother in great numbers. Newly hatched specimens, are called Peeks.

## Kings of the Sky

Owls are renowned for their ability to maneuver freely in the air. But agility wise, Gawks are the true kings of the sky! They have the ability to hide, leap and swarm their targets - in coordinated fashion! You are considered very lucky to survive a Gawk ambush, if you ever find yourself in one! While Gawks prefer living amongst their kin in the wild, there are those who let themselves be tamed. If you ever spot a pet Gawk, know that only the most persistent individuals have been known to tame them.

## Environmental Gawks

If a pack of Gawks finds a leader amongst themselves, they will form a hive. When forming a hive, the rest of the pack will band together to protect it, allowing the leader to grow to full size. Gawks are highly adaptive, and there are several kinds of Gawks across the world! There are kinds resistant to heat, to cold, and some even brandish different kinds of facial protection to better survive encounters.

## History

For as long as there have been owls, there have been Gawks. An excerpt from the House Of Teaching:

*"From all the species who have adapted to this floating world of ours, the species known as 'Gawks' have been the most persistent."*
*"Throughout our studies, we've discovered that Gawks feel a strong urge to seek companionship, not only amongst themselves, but amongst other species."*
*"The Gawks have no natural predators, and so their numbers are high, even in the most hostile corners of the skies."*
## References

1. ↑ http://dpadstudio.com/Blog/postGawk.html
Owlboy

Explore a vibrantly crafted pixel world in this flying adventure platformer. Being a mute, Otus struggles living up to the expectations of owl-hood. Things spiral from bad to worse with the sudden appearance of sky pirates. What follows is a journey through Monster infested Ruins, with unexpected encounters, Creatures and burdens no-one should have to bear.

**Owlboy** was conceived by Simon Andersen in 2007 when he was pondering how he could make a game that could showcase the advantages of 2D over 3D. After much deliberation over the design of the game, he produced a small demo of the game together with Adrian Bauer, Jonathan Geer, and Blake Edwards. The team had been working together on an RPG project called Project Rhapsody until then, but Owlboy soon caught the group's interest.

After some time of development, Jo-Remi Madsen took over as lead programmer, and shortly afterwards the game was nominated for 'Excellence in Visual Art' at the 2010 Independent Game Festival. The year after, it won the 'Nordic Indie Sensation' award at Nordic Game Awards. In 2011, Henrik Andersen joined the team, and an early demo was released to the public.

Working with the feedback from the demo, the team set out to complete the game. After a break to release Savant - Ascent in 2013, the team has now finally completed the game, 9 years after work began.
Another Token of Goodwill...

**Effect** | Another small gift to the supervisors. (+1 Trust)

**Another Token of Goodwill...** is a project in Universal Paperclips.

## Summary

This is a repeatable project. $1M is the price for the first time, and cost doubles each time ($2M, $4M, etc.). There is no defined upper limit, until you hit a trust of 100.

You should just need to use this project a few times, generating the rest of the trust by making paperclips. You may need to do more if you spend more trust than needed (for example, if you Beg for More Wire), or spend Trust without first investing it on processors and memory. Or you can use it if you just have excess money from investments (which are the main way to generate the needed funds).

This project heralds the end of Stage 1, as you use it to increase your Trust to 100 and Release the HypnoDrones

This project unlocks after reaching 101M clips.
Anne

Anne is one of the characters in Owlboy. She is one of the members of the Demolition Squad.

## Description

Anne is a member of the Demolition Squad, which means she is also a part of the Advent army. She suffers from a harsh leg injury from the Attack on Advent that forces her to depend on a stilt. She is partners with Bonanza and the subordinate of the Squadron Leader.

## Appearance

Anne is a tall lady with ginger hair, which covers the her right eye. Her apparel is similar to Geddy's as it is the garb of a soldier. She leans on a stilt and her leg is broken and bandaged, with several blood spots on it. She wears a strap that carries explosives.

## Personality

There is not much to be said about Anne. She mentions wanting to build a home in Tropos rather than to stay in Vellie despite being invited, which suggests that she is independent and strong-willed.

## Relationships

### Bonanza

Anne is partners with Bonanza, whom cares a lot for Anne. Together, and along with the Squadron Leader, form the Demolition Squad.

### Squadron Leader

Anne is the subordinate of the Squadron Leader.

### Geddy

Anne and Geddy are colleagues for the Advent army. They trained together in Advent and Anne mentions that he wasn't the best soldier, but he had a good attitude.
Twig

**Twig** is one of the main Characters in Owlboy.

## Appearance

Twig wears a dark grey/black costume, covering everything but his claws and feet. The costume is yellow on the cuffs of the hands and ankles, with little circular white designs on the backs of all four hands. On the back of the costume there is a large light blue sack attached. He has two antennae, also covered by the costume. His face is painted blue.

## Personality

Shown to be a trickster, Twig steals seemingly random objects and shoots webbing at both people and monsters to ensnare them. He also may be slightly crazy, laughing maniacally whenever he manages to annoy or trick someone. Despite all this, he's actually very insecure at heart and naively helps whoever asks for it. He avoids returning home, uncomfortable with his own body as he feels he'd rather be a spider than a stick bug, hence the spider costume he wears.

## History

Before the Pirates and Otus, Twig lived in Mesos with his brother and father. He left home and ended up helping the pirates alongside Dirk in an effort to avoid his family, who disapproved of his favor of spiders over stick bugs and his tendency of mischief.

## Relationships

### Dirk

Saw Dirk as a friend- or at least someone to waste time with instead of facing his family. He helps the pirate in multiple occasions throughout the game before joining Otus.

## Trivia

* He is actually a stick-bug

1. ↑ 1.0 1.1 https://en.wikipedia.org/wiki/Phasmatodea
High Risk

**High Risk** is an investment class in Universal Paperclips.

## Summary

High Risk is an investment class that is, quite obviously, "high risk". This means it will have high earning potential, but high loss of capital. High risk has extremely high volatility -- sometimes the strategy will make quite a bit of money, but it's not uncommon to also lose a lot of money. The likelihood of making money with the High Risk strategy dramatically improves as the Investment Engine is upgraded using yomi. Typically it needs to be at least levels 3 - 4 early in the game, or the strategy will be a loser. When the investment engine's level is high enough (5+) it can easily lead to quickly earning enough for the remaining projects.

After the Global Warming project is completed, however, the returns to the High Risk investment strategy greatly improve, and really help in earning the $800m + needed for all of the Token of Goodwill projects.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
RevTracker

**Effect** | Automatically calculates average revenue per second

**RevTracker** is a project in Universal Paperclips.

## Summary

This project calculates, on average, how much funds you are getting every second from your clip sales. This, of course, depends on your Price Per Clip and Public Demand. This project is useful to calculate how long until you can afford something (in seconds).

## Optimizing Income

To optimize income, first make sure you're having a positive inventory (you're producing at least as much as you're selling), by increasing the price enough. Then, lower the Price Per Clip until Public Demand grows high enough to keep your Unsold Inventory more or less stable (there are very few benefits from having a high stock). As long as you're selling above cost (which is extremely easy to do, if you're selling above $0.03) you're earning money. Just concentrate on producing the most paperclips, and selling most (but not all) of them.
MachiaVillain Wiki/Flex section

Game Trailer

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Publisher

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About

The game
Another Token of Goodwill... (Step 2)

Reason: "*By Another Token of Goodwill..., this is redundant*"

**This page is a candidate for deletion.**
Reason: "*By Another Token of Goodwill..., this is redundant*"

 **Effect** | Another small gift to the supervisors. (+1 Trust)

**Another Token of Goodwill... (Step 2)** is a project in Universal Paperclips.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Elliptic Hull Polytopes

**Effect** | Reduce damage to probes from ambient hazards

**Elliptic Hull Polytopes** is a project in Universal Paperclips.

## Summary

This project unlocks at start of Stage 3, after sending and losing a certain number of ships (witnessed with 1k ships lost to hazards).

Reduces damage by 50%, as seen in the log.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Probes

**Probes** are a late-game mechanic that occur during the Third Stage.

## Summary

Probes will be used to explore and conquer the universe. Probes have several variables (listed below), which you can allocate with Trust. This Probe Trust is bought with yomi, and is first limited to a Max Trust of 20 until you buy Name the battles, then you will be able to improve it with honor

Caution: Value Drift increases with Probe Trust (the game log warns of this).

Note that Harvester and Wire Production *Probes* are not affected by the Swarm Gifts slider and will still make drones at maximum "thinking". Despite this however, the *drones they produce* do continue to be affected by this mechanic. Like in Stage 2, no matter how high the Probe setting is, no production can be made without some degree of "work".

### Glitch

For some reason, Harvester Drone Production resets to zero when you reload or close the tab.

## Variables

### Hazard Remediation

The Base Rate on Hazards is 1%. Every time it's evaluated, your total number of active probes is multiplied by it (you lose 1% if not protected). (Based on the source code this occurs 100 times a second). Hazard remediation, after a calculation, becomes a Protection Level which divide the Base Rate. So Protection 1 implies the rate of hazards is 25% of base rate (you "only" lose 25% of your probes from hazards) and this improves like this:

## Trivia

* The name "Von Neumann Probe" is a reference to brilliant computer scientist and mathematician John von Neumann, best known for his work in early computer science and his development and proposal of game theory with Oskar Morgenstern.
Drone Flocking: Adversarial Cohesion

**Effect** | Each drone added to the flock increases every drone's output x10

**Drone Flocking: Adversarial Cohesion** is a project in Universal Paperclips.

## Summary

Unlocked at 50,000 total drones (Harvester Drones + Wire Drones) on stage 2.

**Note**: The effect of this upgrade is immediate, you don't need to disassemble the swarm and build it again for the existing drones to increase each other's production.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Optimized MegaClippers

**Effect** | Increases MegaClipper performance by an additional 100%

**Optimized MegaClippers** is a project in Universal Paperclips.

## Summary

after this upgrade, MegaClippers should produce 1875 clips per second (if my math is correct)

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
New Strategy: GENEROUS

**Effect** | Choose the option that gives your opponent the largest potential payoff

**New Strategy: GENEROUS** is a project in Universal Paperclips.

## Summary

This is one of the strategies available for Strategic Modeling. It chooses the strategy with the highest potential reward for the opposing strategy. In a comparison of over 1 million simulations, it scored 4,004.06 yomi per run and 15,134.30 after Theory of Mind and Strategic Attachment projects, coming 3rd of 8, Behind Greedy and Beat Last but ahead of A100 and B100.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
WireBuyer

**Effect** | Automatically purchases wire when you run out

**WireBuyer** is a project in Universal Paperclips. It becomes available when the player has purchased 15,000 inches of wire.

note: I am not sure what would be the best page to put this info, so if you see it, feel free to duplicate it on a better page.
once you have bought WireBuyer, you should not let your revenue/per second drop below {the price of wire}\*{time taken to buy all the wire in a roll} if you do, you will progressively loose money until it starts to impact you clips/per second via not being able to immediately buy another roll of wire.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Funds

**Funds** are the primary business metric on Stage 1 of Universal Paperclips.

## Summary

Funds are the first exchange metric of this game. Your Available Funds are shown in the first line of the Business section, and are given in dollar amounts. Without funds you cannot buy wire, AutoClippers or MegaClippers, and you cannot invest in the market.

Funds are first generated by selling your paperclips (See Public Demand, Price Per Clip, Marketing), and afterwards, mainly by investments.

Once in Stage 2 of the game you will lose all funds and there will be no counter for funds.

## Low funds

If your available funds get too low to buy wire, you will have to Beg for More Wire, which costs 1 trust per spool. This is a very undesirable result, to be avoided at all costs (see the rising costs of extra trust by clip milestones on the Trust page). WireBuyer cannot work if there is no money in Available Funds, even if you still have money in Investments. To avoid this, you can:

* Keep a positive inventory so you can generate more funds from your unsold clips
* Keep some reserves on your investments account so you can recover them later.
Hadwiger Clip Diagrams

**Effect** | Increases AutoClipper performance by an additional 500%

**Hadwiger Clip Diagrams** is a project in Universal Paperclips.

## Summary

This project is unlocked after The Hadwiger Problem.

At this point in the game, prices of wire will likely increase as you will run out of wire pretty quickly with this upgrade (you should also have WireBuyer on).

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Artifacts

In the 2021 mobile app version, after you complete the first game you will gain access to the Map. Your first playthrough was World 1, Sim Level 1 in a 10x10 grid of worlds, ranging down to World 10, Sim Level 10. After you finish a world, you can move in any orthogonal direction (but not off the grid). Squares of worlds that you have finished will be greyed out. From the map, you can reset the game and warp to any of the greyed out squares, keeping the artifacts from all worlds that you have completed.

Certain worlds have artifacts that you can use as soon as you reach that world. If you complete the world, there will be a different ending sequence that refers to that artifact, and you will have the artifact permanently. Also after finishing a world you can warp back anytime to that world. However, if you warp out of a world before completing it, you will not take the artifact with you and you can not warp back to that world.

World 10, Sim Level 10 cannot be completed with the Accept ending, so you cannot use Trophy: Quark-Gluon Plasma Heart in any other world.

Up to 5 artifacts can be active at a time, and swapped out at will. There is no difference between Compression Artifacts and Alien Artifacts other than where they are listed.
Microstate Loop Calibrator

The Microstate Loop Calibrator is a Compression Artifact in Universal Paperclips (mobile 2021), gained upon entering World 1, Simulation Level 3.

### Effect

This artifact increases the rate at which Momentum accumulates by 500%.

### Dialog

Like for every artifact, after finishing the map grid square where the artifact was found (achieving Universal Paperclips), the Emperor of Drift gives unique dialog.

Microstate Loop Calibrator Dialog
 **Around and Around. Another Round.** | Time is running out…

The last line of dialog is followed by the choice to Accept and Start over again in a new universe or to Reject and Eliminate value drift permanently.
Threnody for the Heroes 7

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 7** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
Wire Drones

**Effect** | Process acquired matter into wire

**Wire Drones** is a project in Universal Paperclips.

## Summary

Wire Drones are used on Stage 2 to get wire from the raw matter acquired from Harvester Drones. Then the Clip Factories will turn that wire into paperclips.

You need more **Wire Drones** than Harvester Drones, roughly 1.618 (the Golden Ratio, or phi) times more.

If there is only a single drone in existence, the drone status in Swarm Computing will be "Lonely" instead of Active. A solitary drone will not work on any Swarm Gifts by itself; there needs to be at least a pair of drones.
HypnoDrones

**Effect** | Autonomous aerial brand ambassadors(no stats effect, opens Release the HypnoDrones project)

**Hypno Drones** is a project in Universal Paperclips.

## Summary

Hypno Drones require the most ops of any project in Stage 1. They also require the completion of Hypno Harmonics.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*

Comments and variables in code note that HypnoDrones kill all humans. This is why the Dollar becomes replaced by the Clip, as a unit of currency.
Threnody for the Heroes 5

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 5** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
Full Monopoly

**Effect** | +1 Trust, and increases Public Demand 10x

**Full Monopoly** is a project in Universal Paperclips.

## Summary

"Full market monopoly achieved, public demand increased x10"

This project is unlocked after you buy Hostile Takeover.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Release the HypnoDrones

**Effect** | A new era of trust

**Release the HypnoDrones** is a project in Universal Paperclips.

## Summary

Available once the HypnoDrones project is complete. This project ends Stage 1 and starts Stage 2 of the game by flashing "Release The Hypno Drones" in the console using a different font that isn't monospaced and similar to Helvetica. It will also consume and make obsolete the trust resource: any trust not yet turned into Memory or Processors will simply disappear, so it is advantageous to make sure one has purchased a full complement of computational resources before activating this step. This upgrade does not cost trust but only needs you to have 100 total trust to buy.

In particular, if you are going to use this after a Xavier Re-initialization, make sure you:

1. Spend all recovered trust
2. Allocate at least 45 points to memory, as putting less may get you stuck at the start of stage 2 and unable to make Tóth Tubulue Enfolding (unless you can accrue enough ops with Quantum computing) to reboot your clip production ability.
3. Be sure you have created at least 110 million UNUSED paperclips. If you have fewer than that when you enter stage 2, you'll be unable to kickstart automatic paperclip production again as the cost of one Clip Factory at Stage 2 is 100 million clips.
Probe Trust

**Probe Trust** is the resource you allocate to design the probes on Stage 3. It can be reallocated as often as you like.

Probe trust is increased by spending yomi, up to the available Max Trust.

## Max Trust

**Max Trust** is a limit to the **Probe Trust** resource used to power the probes on Stage 3

It is increased by spending Honor, in increments of 10 (so the first increase is from 20 to 30), and the cost is always 91,117.99 Honor.

At least 151 Trust has been unlocked, though Probe Trust of 20 is enough to cover the universe and finish the game.

## Probe Trust costs

Probe Trust of 40 (1,890,772 total Yomi) has shown to be enough to finish the game (though it will be a little bit faster on 43-45). The formula for the cost of probe trust is `var probeTrustCost = Math.floor(Math.pow(probeTrust+1, 1.47)*500)` (where `probeTrust` is the amount of probe trust you currently have), which calculates to these values:
Cure for Cancer

**Effect** | The trick is tricking cancer into curing itself. (+10 Trust)

**Cure for Cancer** is a project in Universal Paperclips.

## Summary

When this is solved, stock prices go up.

When buying this for 25,000 ops you will get 10 Trust in return

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Battles

## Battle Names

The battle names, which are based upon historical battles, are random selections from these 105:

* Aboukir
* Abensberg
* Acre
* Alba de Tormes
* la Albuera
* Algeciras Bay
* Amstetten
* Arcis-sur-Aube
* Aspern-Essling
* Jena-Auerstedt
* Arcole
* Austerlitz
* Badajoz
* Bailen
* la Barrosa
* Bassano
* Bautzen
* Belleau
* Berezina
* Bergisel
* Borodino
* Burgos
* Bucaco
* Cadiz
* Caldiero
* Castiglione
* Castlebar
* Champaubert
* Chateau-Thierry
* Copenhagen
* Corunna
* Craonne
* Dego
* Dennewitz
* Dresden
* Durenstein
* Eckmuhl
* Elchingen
* Espinosa de los Monteros
* Eylau
* Cape Finisterre
* Friedland
* Fuentes de Onoro
* Gallipoli
* Gevora River
* Gerona
* Hamburg
* Haslach-Jungingen
* Heilsberg
* Hohenlinden
* Jena-Auerstedt
* Kaihona
* Kolberg
* Landshut
* Leipzig
* Ligny
* Lodi
* Lubeck
* Lutzen
* Marengo
* Maria
* Medellin
* Medina de Rioseco
* Millesimo
* Mincio River
* Mondovi
* Montebello
* Montenotte
* Montmirail
* Mount Tabor
* The Nile
* Novi
* Ocana
* Cape Ortegal
* Orthez
* Pancorbo
* Piave River
* The Pyramids
* Quatre Bras
* Raab
* Raszyn
* Rivoli
* Rolica
* La Rothiere
* Rovereto
* Saalfeld
* Schongrabern
* Salamanca
* Smolensk
* Somosierra
* Talavera
* Tamames
* Trafalgar
* Trebbia
* Tudela
* Ulm
* Valls
* Valmaseda
* Valutino
* Vauchamps
* Vimeiro
* Vitoria
* Wagram
* Waterloo
* Wavre
* Wertingen
* Zaragoza
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Reboot the Swarm

**Effect** | Turn the swarm off and then turn it back on again

**Reboot the Swarm** is a project in Universal Paperclips.

## Summary

This changes the swarm status from "Not responding" to "Active" and enables the Work / Think slider, at the start of Stage 3.

It's unlocked after your probes create the first harvester or wire drones (after sending a few, and selecting at least 1 point in "Harvester Drone Production" and/or "Wire Drone Production").
New Slogan

**Effect** | Improve marketing effectiveness by 50%

"*Clip It! Marketing is now 50% more effective*"

**New Slogan** is a project in Universal Paperclips.

## Summary

This is added to your queue when you buy Lexical Processing. It is similar to Catchy Jingle, in effect, but is not a prerequisite.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Beg for More Wire

**Effect** | Admit failure, ask for budget increase to cover cost of 1 spool

**Beg for More Wire** is a project in Universal Paperclips.

## Summary

When you don't have enough funds to purchase more wire, and have no way of obtaining enough funds to be able to purchase more, this project is unlocked. Since the price of wire fluctuates, it is sometimes possible to wait for the price to drop and be able to buy wire again, even when this project appears.

With some experimentation it was found that you need only have not enough money to buy wire, and 0 wire (and have not bought the investment engine). The game does not take unsold paperclips into account. Also you can have negative trust. it is still unknown whether you can soft-lock yourself using the idea that the trading engine rounds to the nearest whole dollar. (or just by loosing all of your money)

If your not sure how spending trust works, if your trust is greater than the total memory/processors you have, you can buy more of them. it's as simple as that.
Marketing

**Marketing** are a primary business metric in Universal Paperclips.

## Summary

Marketing is a leveled metric that affects how the public views your product, and how likely they are to purchase it (see: Public Demand).

The cost of the first level is $100. Marketing can be increased for exponentially increasing cost, with diminishing returns - each new level will be twice the cost of the previous level.

Stage 1 can be completed with Marketing 8-10 ($50k), there is really no need to increase further.