Infused Bile Belcher

## Ability

 **Bile Blast** (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison . Deals 130% of weapon damage.

## Item Data

### Value

$ 2280

**Infused Bile Belcher** is a craftable shotgun in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Feeding radioactive materials to this thing sounds like a great idea, if your idea of great ideas is to make its bile radioactive as well.

## Characteristics

Damage can be increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:

Fire damage maximization example

* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+50% Ranged damage +125% Fire damage) leads to the following result:

* 209 - 307 x3 (627 - 921) damage in weapon stats.

In fact damage will vary depending on a target:

* 271 - 399 x3 (813 - 1197) damage against organic targets (+30% Damage).

Cold damage maximization example

* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+83% Ranged damage +60% Cold damage) leads to the following result:

* 181 - 266 x3 (543 - 798) damage in weapon stats.

In fact damage will vary depending on a target:

* 235 - 345 x3 (705 - 1035) damage against organic targets (+30% Damage).

Energy damage maximization example

* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+83% Ranged damage +65% Energy damage) leads to the following result:

* 187 - 274 x3 (561 - 822) damage in weapon stats.

In fact damage will vary depending on a target:

* 243 - 356 x3 (729 - 1068) damage against mechanic targets (+30% Damage).

Explosive damage maximization example

* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+50% Ranged damage +95% Explosive damage) leads to the following result:
* 181 - 266 x3 (543 - 798) damage against all types of targets.

### Field stripping results

Some random biological crafting components.

 Acidic sludge Black sludge Frozen heart Glowing ooze Icy carapace shard Muscle tissue Pheromone sack Purified tar Toxic spines
## Crafting

Ingredients to produce one (1) unit
* 90 Radiation detection rod

## Location

Cheyenne Loading Dock: **Recipe** in the tumor crate behind Lockpick 9 door.

## Note

This weapon doesn't use any ammo and produce vomit sounds when firing...

## See also

* Bile Belcher - weaker version.
* Infused Flesh Fist - another infused biological weapon.