recursal/Fanatic-Fandom huggingface dataset:
Fiery Shots

## Description

The crystals that power your wand have made connection with the fires of the beyond. Some of your discharges will be enveloped in flame.

## Effects

Your shots will be enhanced with fire in regular intervals, dealing [X]% more damage

The "regular interval" is indicated by animated flames in the wand charge indicator in the lower right of the screen.
Cult of Cha'na

* Focus on gathering ancient relics and artifacts from the previous civilizations that apparently originally colonized Meibos
* Led by a council of Elders
* No one really knows where they are located

### **Reercon's Analysis**

The Cult of Cha’na is a name that stands along with the “Lords of the Desert” as one of the most feared groups to inhabit Meibos. Originally part of the “Kingdom of Wittuku”, they started off as a band of people that were banished and then splintered off into their own people, especially since Wittuku tended to despise those that followed Cha’na, despite them being a warrior tribe.

Being followers of Cha’na, they remain bound to serving her through acts such as seances, rituals, ‘magic’ and human sacrifice. They are run by a group of 6 'Elders' who hold the same power. These beings are seen to have achieved the impossible and can walk between the worlds of the living and the dead.

I believe these claims are false as something like this is not possible. I suspect some members may be force sensitive and this gives them such mystical claims that they exaggerate.

To fuel their rituals and their general worship they gather relics and artifacts from ancient times, which we assume are holocrons as well as jewelry with special properties.

Given them being originally banished from the Kingdom of Wittuku and their “evil” practices, they are shunned by the other factions and so they mainly keep to themselves. They rarely want anything to do with outsiders other than having them as possible offerings to “Cha’na”.

In fact, most people actually tend to avoid them, fearing that they will be cursed and will be doomed to fall under the control of the cult and their malevolent deity.
Session 19: Ahrm Becomes Excommunicado

Grombrin receives a message back from Ahrm. He says that he is at the Barkcarver Inn, under the identity of Tor Kahl. He needs Vojta’s help for his plan, and he asks them to try to arrange a meeting between himself and Sarla. The group speaks to Sarla about this. She is willing to meet with Ahrm, but can’t do so alone, and she warns that those who accompany her may attack Ahrm on sight. Grombrin sends this response to Ahrm, but Sarla warns that they are endangering their allegiance to Saleekh by maintaining contact with Ahrm. Sarla then points them to Lokreth’s accommodation.

The group reunites with Lokreth. They discuss the Aasimar protector who saved him, and the group shows him the letter found on her body. Lokreth doesn’t know who O. is, but deems their handwriting similar to Tusk. They discuss the final acolyte, Theras, who Lokreth thinks could still be an ally despite his unholy transformation. He warns the group to be wary of the clerics at the Spike, since they won’t take kindly to finding out that Vojta is an acolyte of a heathen god. He mentions that he has formed an agreement with Pha’uel to be less magically-restrained, but he is nonetheless too frail to continue travelling with the group, so he will stay in Glyckheart and provide advice from afar alongside Saleekh.

The group returns to Saleekh to discuss. Saleekh starts the process of creating two pairs of sending stones, one for himself and one for Lokreth, but this will take a few days. He reveals that his informants overheard the group speaking about Ahrm with Sarla, and he threatens them not to withhold information about a wanted criminal. He is not convinced by their claim of ignorance, so they eventually concede that Ahrm mentioned the Barkcarver Inn. Saleekh forgives their dishonesty for now, and says that he will send his people to search for Ahrm. Once outside Saleekh’s lair, Grombrin sends a new message warning Ahrm that his location is compromised, that it’s too dangerous for them to help him, and that they will leave the city soon.

As they wait for the creation of the sending stones, Arran and Vojta search the archives for information about the locations where they can get the blessings of the six gods. They find indications that the temple of Mereteth is in Oda Iger, the temple of Morach is in Moradhin, and the temple of Etreath is near Um’Akuh. They also find that there is an ancient tower in Namos with statues of an unknown god, multiple ancient religious sites on Far Kadoma, and that the City of the Glacial Stream has been recently terrorized by a death cult. In the meantime, Grombrin continues smithing and imbues his shield with cold iron. Afterwards, the group goes to the black market to purchase an insignia of claws, bracers of archery, a bag of holding, and two cloaks of protection.
Kingdom of Wittuku

* Men tend to be around 8-9ft tall and are just pure muscle. Women grow up to 7ft and are also quite muscly.
* Shouldn't be underestimated, they may appear brutish but there is a deep intelligence they're hiding

### **Reercon's Analysis**

A proud clan of stalwart warriors, the Kingdom of Wittuku was one of the first groups to establish settlements and a kingdom on Meibos. A society who resolves most of their issues with martial combat.

They respect power and are easy to recognize, yet they refuse to be controlled by anyone else. For them, spirituality is unnecessary and material wealth comes with conquest and this is the way they had survived for centuries, or so they claim.

When a Wittukan gives their word, they are bound by it and anyone that breaks this word is executed, regardless of their status or standing. They expect the same of those who they meet and admire transparency rather than scheming.

Although they are led by a single King, he assigns the different aspects of the kingdom to each of his lords, each a famous warrior that is equalled only by the other leaders and the King himself.

They tend to worship Toth but are generally open to the other gods apart from Tikki'set.
Force Knight

## Description

The mysterious force enveloping all things in this world begins to reveal its secrets to you. Meditation and rigorous training equip you with a heightened sense of control over it.

## Effects

Using kinetic wands you may now lift and throw objects that are (X percentage) heavier and push with (Y percentage) greater force.

Thrown objects and kinetic pushes deal (Z percentage) more damage.
Session 22: Instant Regret

The group arrives in Gethwor and enters the Beneath the Evertree Tavern. They have some drinks while saying their goodbyes to Arran. The next morning, Arran is already gone before the others awaken. As they eat breakfast, they meet the halfling Elric, who owns this tavern and a chain of others. He intends to travel through Moradhin for the autumn festival and then to another inn of his at the Spike. Since his destination aligns with theirs, he opts to join the group in their travels. When they get ready to leave, they spot Suvulaan with her brother Gyrra, Ahrm’s former boss. He was wounded in a barfight because someone mistook him for Gyrraleth. Vojta tells Gyrra about Ahrm’s fate, and Elric offers him a more peaceful job as a bartender at his tavern in Watershade city.

As the group starts travelling, Vica inquires more information about Elric, but he obfuscates about his background. They approach a bridge across a river, and spot a young woman sitting on a stump on the other side. She waves into the distance as they cross the bridge. A moment later, an explosion blows up the cart and bridge, scattering the group to both sides of the river. Suddenly, the woman attacks Vica with powerful sorcery, while another attacker leaps from cover and stabs Elric with a dagger. On the other side of the river, an unseen marksman wounds Grombrin with a volley of oversized crossbow bolts. Vojta saves Elric by transforming him into a giant yeti, who promptly smashes his attacker into the dirt, while Grombrin immolates the part of the forest where the marksman is hidden. Joe and Vica fight the sorceress, who flees once her ally is defeated, but Vica shoots her down before she can escape. As Grombrin’s flames settle, there is no sign of the unseen marksman.
Session 4: The Gang Meets a Drunkard

On the way to Galead the group meets Thorim the intoxicated dwarf on the side of the road. With both being drunken kick-punchers, Ahrm and Thorim feel a kindred spirit, and Thorim joins them on their journey. The group then encounters an injured man rambling that he and his servants have been ambushed. They check the site of the ambush, finding the corpses of the servants along with tracks leading to an old underground mansion. In the first room of the mansion they are attacked by the giant spiders who performed the ambush. They defeat most of the spiders, and a spectator shows up and disintegrates the last one. The spectator is guarding the underground mansion for his master Archibald Coldtip. With the spectator's permission the group settles in a room of the mansion to rest.
Session 21: Blessings Are Prohibited

On the way to Moradhin, the group spots a small green cloud that reminds them of Mereteth. When they approach the cloud and present the Mereteth statue, a scythe-wielding angel emerges. It looks benevolent to the others, but Grombrin resists its illusory disguise and sees its corrupted nature. The angel explains that it was sent by Sa, also known as the Beast Mother, to take away Arran’s blessing. The celestial queens he serves no longer trust the judgement of the first mother (Mereteth), and consider Arran unworthy of the blessing. The group tries to de-escalate, but the angel insists that he needs to take Arran’s soul. Joe eventually grows impatient and insults the celestial queens, causing the angel to attack.

The angel magically shackles Arran to the ground, but the others drive it away from him with a barrage of attacks. The angel flies around at high speed, evading attacks and slashing with its scythe, so Vojta summons Trojka the Stormbear to chase him down. Vica shoots the angel with a powerful lightning arrow, prompting Trojka to blast it out of the air with a whirlwind attack. The injured angel makes a rush for Arran, slashing his throat and nearly killing him instantly. A moment later, Joe runs the angel through with his sword, causing his body to decay and fall apart, while Vojta heals Arran from the brink of death.

As the group recovers, Grombrin tries to take the angel’s magic scythe, but it explodes defiantly. They receive a message from Saleekh that some of the angel’s energy leaked through the sending stone and corrupted his men. They message Lokreth to confirm whether the same happened to him. Suddenly, Suvulaan the female black dragonborn appears, commending the group for their impressive fighting display. She is heading in the same direction, so the group allows her to travel with them.

They are reluctant to tell her much about their quest, but she’s perceptive and interprets much about them. Joe does a reading on her in return, and determines her to be an underworld broker. She mentions her brother Ruthstin, who turns out to be the red dragonborn who tried to capture the group on Ceneza, though they don’t mention that fact to her. She also tells Arran that Kadoma has been occupied by the dragonborn, and shows him a letter directed at any Kadoma citizens she finds. After reading it, Arran announces that he has no choice but to split from the group and return to Kadoma.
Sticky Excretions

## Description

You are wearing the battle gear of a fable hero of legend. In his adventuring days he amazed many peasants with his extraordinary heroism and with his sticky white discharge his body occasionally discreated.

## Acquisition

The only way to acquire this skill is to have a specific purple chests piece drop from the spider boss.

## Effects

Melee hits against you have an [X%] chance to root the enemy in place for [Y] seconds. ( They can still hit you just not move from their location)

 2
Session 5: Old Galead, Shmold Shmalead

Having cleared the dangerous spiders, the group decides that heading deeper into this mansion is dangerous and unnecessary, so they continue on their way. They soon arrive in Rathgard and arrange passage on a fishing ship to Old Galead. Once at sea, the only other passenger reveals himself as a kraken priest. He attacks by summoning strangling tentacles and by commanding a nearby sky manta against the group. Thorim distracts the sky manta by climbing onto its back while the others barrage the water-walking kraken priest with projectiles. The priest approaches and hits Vojta with an explosive pimp-slap, but Vojta transforms into a seal and clamps onto his leg. Ahrm then finishes him off with a kick to the face, causing the sky manta to flee. On the priest’s body they find a magic dagger and potion, but no indication of his motives.

When the ship arrives in Old Galead, Vica and Ahrm are detained and questioned by the guards for having no identification. In the meantime, Thorim seeks out a familiar brewmaster, who identifies the kraken priest’s potion as a malevolent mind-reading potion that causes the drinker to read the minds of everyone nearby, dealing mental damage to them in the process. The black ooze is identified as a philter of shadows, which the brewmaster notes is highly illegal. Arran also inspects the dagger and identifies it as a dwarven-bane enchantment. Vica and Ahrm are eventually released by the guards after providing enough information about their background, during which Ahrm lies about the criminal organization he used to work for. They go to the docks and find a ship willing to bring them to New Galead. After a Benny Hill sequence of running around town trying to find each other, the group is eventually reunited.

Thorim brings them to a shaman who can open Tusk's remaining memory trinkets. Vica receives a memory of a caravan in a tundra, heading into a ravine with a large moon-shaped building inside. The caravan crosses a bridge which collapses under them. Receiving this memory jumbles Vica's mind, causing her to temporarily believe that she is a tiefling. Arran receives a similar memory of a caravan on a volcanic plain heading towards a giant building. The caravan likewise collapses while crossing a bridge. Ahrm receives a memory about a chained man who is about to be executed, surrounded by a crowd of humans, orcs, and dwarves with red markings. The Spike can be seen nearby.

Vojta receives a memory of Tusk and a group of others climbing a mountain in an arid land. They look up and see something so horrible that it damages Vojta's mind and he can’t remember it when he wakes up. Ahrm explains that this place is God's Rest near Glyckheart. God's Rest used to be a warlock college until someone performed a summoning ritual from the divine plane, causing the place to be cursed with a terrible presence.
Tokiya Kanzaki

**Tokiya Kanzaki** (神崎 刻夜, *Kanzaki Tokiya*) is a playable character and the other male character in the *Phantom Breaker* series. He is the CEO of a pharmaceutical company and he is fighting in order to resurrect his parents, who were assassinated fifteen years ago. He uses a long sword named Setsuna.

## Story

Tokiya is the CEO of Asklay Pharmaceuticals (Ascle Pharmaceuticals in Japan) and single-handedly runs the global corporation known as the Asklay Group. Despite being born into a position of privilege, Tokiya has always been plagued by the unexpected deaths of his parents when he was a child. Tokiya made a pact with Phantom and became a duelist in order to bring his parents back to life.

## Appearance

Tokiya has blue hair, wears glasses, and wears a white tuxedo with a black and blue scarf over his shoulders. Tokiya also carries longsword, named Setsuna.

## Overview

Tokiya is a long ranged power type character.

## Etymology

* The name **Tokiya** means "every night" (刻夜).
* Tokiya's surname **Kanzaki** means "god, deity" (神) (**kan**) and "cape, peninsula" (崎) (**saki**/**zaki**).
M

M

**M** (影霧, *Eimu*) is a playable character in the *Phantom Breaker* series. She has no memories and fights only to satisfy her lust for battles. Her weapon of choice is a mace made of scrap materials, named Humongous.

## Story

M suffers from amnesia and cannot recall anything from the past few months, not to mention her childhood. Phantom approached M and suggested that there was a way to regain her memories, but she rejected Phantom. Nevertheless, unable to deny violent urges she felt welling up from inside of her, M decided to become a duelist simply for the joy of fighting. Most duelists view M as a little more than a scavenger, as she has shown no qualms about targeting duelists who were already injured from a previous fight.

## Appearance

M has blond hair, wears an eye-patch on her right eye, wears a purple striped outfit with the jacket and footwear with a black skirt. M also carries a mace made of scrap materials, named Humongous.

## Overview

M is a middle ranged tricky type character.
Session 14: Death of an Ahrmsman

The group continues exploring the craftsman’s quarters, and come upon an undead tabaxi general. He sees Ahrm as a sort of dragonborn and threatens the group, calling an undead chimera to his side. Ahrm gets Vojta to form images on the floor with his magic, to communicate that Ahrm’s people actually hate the dragonborn, but the tabaxi is having none of it and a fight breaks out. The tabaxi enlarges himself while the chimera breathes fire. Grombrin scoffs at the flames, but Ahrm is badly burned. Vojta unleashes his newfound power to turn Ahrm into an enormous yeti. Yeti Ahrm fights and crushes the chimera, but the tabaxi pummels him repeatedly with his warhammer, forcing him back into his normal form. The others barrage the tabaxi, but he withstands their attacks and injures them in return. Ahrm is struck down multiple times, but keeps fighting with the help of Vojta’s healing. Eventually the tabaxi catches on and stomps on Ahrm’s body while he’s down, fatally crushing him. Grombrin charges to avenge him and smashes his sword through the tabaxi’s helmet.

While they recuperate, the remaining members realise that they will be clueless going to Glyckheart without Ahrm. Grombrin mentions that he could use his magic to communicate with Ahrm’s spirit for a short time. Before doing so, the group decides to secure the surrounding area. Grombrin also takes the tabaxi’s warhammer, which becomes bound to him by a curse, and his plate armour, which the dragonborn blacksmith resizes for him.
Session 65: Shit Hits the Fan, Cho Hits the Arran

The group has departed with Grombrin and is heading into Hiru village into the tavern they stayed in before. Vojta seems exhausted by the spellcasting so he has to rest a bit longer in the Drunken Boar after casting spells for two days. They ask the bartender for information regarding law enforcement in Hiru, but there doesn't really seem to be any. The group goes to the Red Tower tavern to get breakfast. Nan tries to get intel in the tavern, but it’s quite rowdy so she doesn’t get much of it. Cho approaches to a nervous looking human male sitting all by himself. He needs our help, might not be connected to Redmud. He talks about how he was employed to take down a cult leader of Ti’ireth, he was successful but he is now being hunted. He is willing to cooperate with us if we help him. Nan speaks to an elder tortle, who has a bunch of info on the war, the Redmud, and why the dragonborn are in Far Kadoma. A person who knows about the weapon in Far Kadoma is with the Cloud-Eyes, a group of aarakocra mercenaries between Fahliil and Eecdevid. They can be hard to find because of their use of airships.

Arran talks with the barkeep in the meantime. She knows Diyeck, talks to him sometimes, is willing to set up an arrangement out of town, but can’t promise anything. No one knows the location of their encampment. Nan talks to an old lady who turns out to be Shula from the Spike, but Shula quickly leaves the tavern. She warns the group not to trust the war declarations. Arran then tells the group about Joe, which prompts Cho to ask to talk outside about him privately, which he agrees upon. Nan follows them since she is also a part of this. Once outside Cho tries to lash out at Arran, but he shields himself, which leads Cho to tackle Arran. Arran misty steps into the canopies. Nan casts synaptic static on Cho and flies up to chase after the direction Arran disappeared in. Cho is still stuck. Nan is flying in a high speed chase. Arran makes his way to the Drunken Boar tavern a bit earlier than the rest of the party and talks to Vojta.
First North-South Conflict

#### **The Tyranny of the old Council**

Before the new council came to be that the Mek’rar follow to this day, there was an old council derived from the Mek’rar society’s most esteemed tribe chieftains. Which sparked after the death of the advisors of King Vyseeno a period of lasting peace. However, this period was shorter lived then thought as the chieftains began rivalling each other, wishing to usurp to a higher position of godhood. One of these chieftains was called Ki’on. Ki’on was the forefather of the Vys tribe and previous chieftain which was part of the old council.

Yet Ki’on, instead of helping his people prosper with the other tribes, was with his fellow chieftain’s dark at heart and corrupted by his endless desire for blood and power. With that the tyranny of the old Council began as the chieftains became crueller towards their own people. Eventually banishing and murdering those that they assumed unfit. Even putting some of their own women and children in slavery for their entertainment as they slowly fell into madness by power.

The chieftains had also made sure to build a cohesive army which would strike and destroy any opposition to their claim of power.

#### **The Beginning**

A lot of Mek’rar civilization could not cope with this tyranny and fled down south, thinking there was holy land there that was perfect for them to rebuild their lives. Yet, the only thing they found was other people that wanted nothing to do with the Mek’rar refugees. Eventually killing off any that tried to step into the South.

This the refugees could not accept; they could not get back to their home and they were blocked off by those of which they seek aid. Hence why they started with their raid-like behaviour. Eventually taking small parts of Southern lands to live on, yet in constant conflict with the Southern forces.
Rhogar Okaazlev

Rhogar Okaazlev was a dragonborn warrior who fought against the dwarven and orcish insurgents during the Era of Fracturing, most notably at the Fall of Vur’sha-uth.

### Early Life and Military Service

Rhogar was born into a minor branch of the Okaazlev clan. With little interest in leadership, he was relegated to becoming a rank-and-file soldier, a position that suited him just fine. Although he was trained in the martial arts favored by the naval military, he was an unusual student, favoring brute force over refined technique. Some might consider him a failed student, if not for the fact that his immense strength and his lust for battle made him a remarkably effective warrior. Over time, those he served alongside started calling him The Hammer, for being the strongest and crudest soldier they had.

He welcomed his deployment against the dwarven and orcish insurgents, because it gave him worthy enemies to fight against, a way to truly release his violent impulses. This came to a head in 2979, when the ship he served on, the Red Hazard, was caught against an overwhelming force and annihilated. Rhogar survived the battle and the ensuing shipwreck, losing his right horn while most of his comrades lost their lives. While many soldiers might be broken by such a defeat, Rhogar was only further emboldened. This war was personal now, a conflict that could only end in either the shattering of the insurgency or his own death. He continued fighting against the insurgents wherever he could, though the loss of his comrades had given him a sympathy to the victims of war that he didn't have before.

### The Fall of Vur’sha-uth

In 2983, he was one of the elite soldiers summoned to hold the line at Vur’sha-uth. Fighting alongside Ar’shakh Ith’rakii, Felminthen Strunmahg, and Shal-kad Sahrotkoraav, he killed several dwarven and orcish elites, slowing the enemy advance. When the unexpected dwarven forces descended from the Hollow Mountains and overran the dragonborn defenses, his unit was called as a desperate defense to buy time for evacuation. Rhogar allowed Ar’shakh to withdraw from this hopeless battle, but didn't hesitate to leap into the fray alongside Felminthen and Shal-kad. There, they held off the attacking elites long enough for Emperor Weridul Yovunbiisos to retreat. When the defenders were on their last legs, Shal-kad called down artillery fire on their position, killing the few remaining defenders and many nearby attackers. Through incredible fortitude and bloodlust, Rhogar survived the bombardment and nearly killed one of the commanding orcish witches, before being finally slain by a life-draining spell. As he collapsed, he declared that he was satisfied with the excessive effort it had taken the orcs to kill him.
Prodoyoem

### **History**

Started as a fishing town and has always been a fishing town. The abundance of fish in Lake Orylavat has lead to quite the growth of a town and the industries that are found in that town. It has also lead to the increase in the standards of living of the residents of Prodoyoem.

### **Teams In The Town**

F.K. Ryba

F.K. Steaua Prodoyoem
Kingdom of Draga

* Generally see themselves as the true inhabitants of Meibos, based off their long history
* Establish yearly pilgrimages to commemorate the souls of those that have passed, with a major pilgrimage once every 10 years
* Spirituality is high
* Seems to be hiding something deeper.
* Armed with more advanced weaponry due to the aftermath of Tomb Raiding event
* Are currently seen as tyrants and oppressors.

### **Reercon's Analysis**

The Kingdom of Draga are another established group of people that have been around for centuries under the leadership of Chief Draga and his ancestors. In essence, the kingdom is run by him and a small group of Chieftians who obey his every word and carry out his bidding in each of their settlements.

They see themselves as the true inhabitants of Meibos and denounce the Kingdom of Wittuku and their claims on the territory.

They are very spiritual people who place a lot of emphasis on the idea of reincarnation, believing that when a child is born to family, it is actually a rebirth of the father or mother, depending on the gender. As the original body eventually passes away, the remainder of the being is passed onto the son/daughter where the person lives on and the cycle repeats, only ending when the person would die without a son/daughter.

Because of this, they tend to worship Cha’ra for her blessings that she bestows upon newborns.

Every year they embark on pilgrimages from village to village to pray for the souls of those that failed to have been reborn and find this the most sacred of events and any interruptions are seen as the highest sacrilege and met with the harshest consequences.

What we can see from their society and also what we learned is that they focus on commerce and have the wealth which reflects this. They deal with all kinds of items and as a result, their society tends to grow quite rapidly and attracts various people from all walks of life. This emphasis on such ventures does mean that a lot of their military is neglected, at least until recent events.

In the aftermath of the tomb raid, they have acquired more sophisticated armaments and are doing their best to try and replicate them as best as they can. These weapons were also the ones that we assume were the ones that we offered them in the aftermath of the raid.

Previously thought of as trustworthy people, now not so much.
Xenatu's Knights

### **Introduction**

To outsiders known as Xenatu's Knights, these men and women were fine and well trained individuals who dedicated their life to the oath they swore. The oath to serve Xenatu, a man truly clouded in mystery.

### **Training**

What is known, these Knights are handpicked by Xenatu and his advisors from his grunt forces. Upon which they are sent to certain temples in which the they are to be trained. What training regime they have or how they train is unknown, effective. Since what walked in fragile and young, comes out as strong and fierce.
Aperis Conflict

## The Beginning

The Aperis Conflict kicked off after the evil rogue Sith Lord known only as Lord Aperis attacked the unstable planet of Meibos and the factions that recited on its surface. The evil Lord having manipulated the Southern part of Meibos into war, his target being the organisation of Harmony which only briefly before had secured a small stronghold on the planet and gained small favours from the populace already living in the sandy deserts.

The Conflict however started truly when the face of the Sith Lord was revealed to Harmony's Masters after the Battle of Draga and Chieftain Draga (which was secretly a pawn of Aperis to test Harmony's strength) was defeated. Harmony after declaring war on Aperis as he had ordered a strike on Harmony's previous headquarters within the Meibosian deserts.

## During the Conflict

During the Aperis Conflict there were several battles with many losses on both sides of the war, Harmony gaining favour by the Meibosian factions even if they still remained wary of Harmony's presence. Nonetheless, their joint effort and revolt against the ex-Sith Lord and his powerbase was a destructive move on Aperis's plan to slowly dismantle and destroy Harmony and everything it stood for.

A very notable battle of the Aperis Conflict is the Battle of the Line, which was a direct assault and push into Aperis's lands by Harmony and its allied forces. Which was the only way through Aperis's defences. It ended in many bloodshed and death, yet, Harmony and its allies eventually prevailed before they were able to push to Aperis's stronghold.

## The End

The end of the Aperis Conflict was initiated by the joint effort of Harmony and its Meibosian allies attacking Aperis's stronghold with everything they had. Aperis commanding all of his forces as well. Nonetheless, this battle which was later known as the Battle of the Fallen Star, ended truly when the Master Eraldis sacrificed his life to destroy Aperis once and for all on the bridge of Aperis's flagship. Which crashed to the ground with the Master and Ex-Sith Lord on it. This resulted in the immediate surrender of Aperis's powerbase and with that the actual end of the conflict.
Bean of Power Wiki

This wiki is about the Youtube series called the Bean of Power by Jo Hua

Bean of Power follows the adventures of Bob Cudo and his friends Verick Vinetope and Tod Suntar.

**Welcome to the Bean of Power Wiki!**
Welcome! The Bean of power is a small semi-T.V series made by Jo Hua. This Wiki consists of all Known facts about the characters and lore as well as teasers and unknown facts that have been supplied to us by Jo himself. You are welcome to look around but please to not edit with out permission or you will face consequences. If you want the full lists of rules go here

## Pages to check out first!

* Characters
* Styles
* Plot
* Teaser (possible spoilers)

.

*Things to check out.*

* Rules of this wiki
* How to Contribute

*Community Founders*: This wiki was founded by Playfulbears with help of Jo Hua whom is also the creator of the series.
The White Wolves

### **Origin**

The Meibosian faction known only by the name of the White Wolves, is quite rarely seen or introduced within the planetary events and economies. It is a rather new faction on the Meibosian surface, whom, if we are to believe local traders, are preparing a major scheme. Which in essence can overthrow an Empire.
Their origin however, goes back to Harmony's first major foe, known only as the Lord of the Sith called Aperis. Whom through sheer jealousy and revenge, literally pulls out every card he has to end everything on Meibos. Something few of his men disagreed with, some of them Imperial Shocktroopers.
These shocktroopers had, if we are to believe (yet again) the stories of local traders, opened up a small rebellion against Aperis however were quickly disposed of. Or so it was believed, since from the ashes of their Imperial past they had formed the unity of the White Wolves. A remnant of what was, now reformed into something new. Something which could help turn the tide in the battle for Meibos against Lord Aperis.

### **Appearance**

The White Wolves haven't been spotted by any Harmony personnel yet, but have been rumoured to wear refurbished Imperial uniforms, which are cladded in white and black resembling their insignia. They also wear different masks and camouflaged gear to keep them from getting spotted.

They are mostly spotted in the mountainous terrain which is now also home to Harmony's new HQ. Witnesses say they have seen White Wolves going about their business near an unknown cave system. If this is true is yet to be seen

### **Danger Level**

Harmony advises any personnel stumbling upon these white wolves to contact this immediately to the closest Harmony official.
Harmonyguild Wiki

**INTRODUCTION**

**Welcome to the official lore wiki of the SWTOR guild: Harmony.**

Any information about the lore of the guild can be found on this wiki. All information will also be updated every now and then, depending if anything gets added to the lore of the guild.

If you have any questions depending on navigation around the wiki, feel free to contact me in Discord PM.

- Yours Sincerely,

Lars - GM Harmony
Cocoa

**Cocoa** (ココア, *Kokoa*) is a playable character in the *Phantom Breaker* series. While claiming to be 18, she is a 16-year-old cosplayer who got bored with the real world and modified her body into an idealized version, based on a video game she liked. She fights with a giant claw called Kusenia’s Claw.

## Story

Born into the lap of luxury, Cocoa didn't want for anything. One day, growing bored with life, Cocoa started playing the MMORPG "True Dark Age" (a.k.a T-DA) and became obsessed with her character Uriel. Now, the girl who always got everything she wanted wants nothing more than to turn this boring world called reality into the world of T-DA.

## Appearance

Cocoa has long pink hair that reaches to her waist. She wears a somewhat ripped maid outfit covered in blood and bandages. Her body is almost covered it bandages. She has Kusenia’s Claw for her right arm.

## Overview

Cocoa is a short-ranged rushdown character.
Styles

Styles are magical powers which are inherited through blood and family/tribes. There are many different types of styles, some being more common than others (like blood types). However just because a character has a style does not mean they can use it, first they have to train with it.

All styles have stats these stats are called S.U.P.A.R which stands for Speed, Utility, Power, Agility and Range. While the stats matter they mean nothing without a good user to back them up. For example Bob Cudo has sword style, a extremely powerful style and is an extremely good user which help push the style to even greater levels of S.U.P.A.R.

Styles can also be fused. For more information about fused styles click here (spoilers!)

Currently there are 4 known styles with 3 styles been shown in episode 1 and another which will appear in episode 2 (confirmed by Jo)

* Sword
* Fire
* Vine
* Ice
Itsuki Kouno

**Itsuki Kōno** (神埜 唯月, *Kōno Itsuki*) is a playable character in the *Phantom Breaker* series. She is a young girl who does not know much of the world and has a gentle personality, but a strong sense of justice. She beats opponents over the head with her battle hammer, Maggie.

## Story

Itsuki is a rather apathetic maid girl who works at a family restaurant called La Vitalité. She used to attend a very prestigious school and lived the luxurious life of an heiress until her parents lost everything. When their finances fell apart at the seams, so did the family. Itsuki's wish is to reunite her family and have them live together in luxury once more. She also happens to be a fan of superheroes.

## Appearance

Itsuki has blue hair and spots a simple maid outfit while wielding her trusty hammer, Maggie.

## Overview

Itsuki is a middle ranged standard type character.

## Etymology

* The name **Itsuki** means "solely, only, merely, simply" (唯) (**i**) and "moon" (月) (**tsuki**).
* Itsuki's surname **Kouno** means "god, deity" (神) (**kou**) and "open country, field, wilderness" (埜) (**no**).
Ria Tōjō

**Ria Tōjō** (東條 莉亜, *Tōjō Ria*) is a playable character in the *Phantom Breaker* series. She is a woman is on a quest for revenge after she finds out that one of the other combatants in Phantom Breaker Tournament killed her mother. She fights with two blades called Aldina.

## Story

When her mother was murdered a year ago, Ria gave up her career as a secretary and devoted her life to pursuing vengeance. Unable to get any reliable information regarding her mother's murderer, Ria agreed to become a duelist if it meant Phantom would provide her with the information she was seeking. Ria only fights the other duelists because she wants to avenge her mother.

## Appearance

Ria has light purple hair, and wears a fitting tuxedo with the top part of it that somewhat exposes her cleavage.

## Etymology

* The name **Ria** means "white jasmine" (莉) (**ri**) and "second, Asia" (亜) (**a**).
* Ria's surname **Tōjō** means "east" (東) (**tō**) and "article" (條) (**jō**).
Mei Orisaka

**Mei Orisaka** (折坂 芽衣, *Orisaka Mei*) is playable character in the *Phantom Breaker* series. She is a 14-year-old idol whose weapon is a magical wand called Candy.

## Bio

*Your everyday typical girl...aside from the mega-popular TV show magical idol part. Appropriately, her weapon is a magical wand named Candy.

In order to save her family's business from ruin, she reluctantly debuted as an entertainment talent and became a hit almost overnight thanks to a lead role in a midnight drama titled, "My Little Sister is a Magical Girl." As a result of her success, she garnered many fans including one who suffers from a terminal illness. Moved by the girl's circumstances and love of the show, she began to take her role more seriously and wishes for a way to save her.*

## Appearance

Mei has pink hair, pink idol outfit and carries a magical wand called Candy.

## Overview

Mei is fast long-ranged fighter, she has a lot of projectile attacks like a zoner. She outspeeds a lot of characters meaning she can counter often. She also has many grab attacks allowing her to do arial combos. Due to her fast speed she can build up meter quickly! The main disadvantage she has is that her attack and defense is lower than most characters and have to watch out for long ranged characters that do more damage than her. If you like fast zoner characters mei is for you!

## Etymology

* The name **Mei** means "bud, sprout" (芽) (**me**) and "clothing, garment" (衣) (**i**).
* Mei's surname **Orisaka** means "folding, chance, suitable time" (折) (**ori**) and "slope, hill" (坂) (**saka**).
Fin

**Fin** (フィン, *Fin*) is a playable character in the *Phantom Breaker* series. She is a 9-year-old time traveler from the future who is part of the organization "Schrodinger". She is accompanied by a droid named Mauchuu. Her weapons are all-purpose laser guns named JJ Apple.

## Story

Fin is a mysterious girl from the future who is always accompanied by her trusted Droid partner, Manchu. She works for an organization called Schrodinger that manages parallel worlds. Fin's duty is to stop Phantom, and she therefore sees the duelists who refuse to become Phantom Breakers as criminals to be judged.

## Appearance

Fin has a long green ponytail hair, mixed with a somewhat white futuristic clothing. She's accompanied by a droid named Mauchuu and carries her trusty JJ Apple laser guns.

## Overview

Fin is a long ranged tricky type character.
Nagi Kumon

**Nagi Kumon** (九紋 ナギ, *Kumon Nagi*) is an NPC in the *Phantom Breaker* series. She made an appearance in *Phantom Breaker Battle Grounds* as an unlockable character.

## Etymology

* The name **Nagi** is written in katakana (ナギ), which has no special meaning. However, when written in kanji (凪), it could possibly mean "calm, lull".
* Nagi's surname **Kumon** means "nine crests" (九紋).
Phantom Breaker Wiki

**Welcome to the...**
**Phantom Breaker Wiki**
**30 articles • 43 files • 526 edits**

**ABOUT THE WIKI**

This is the wiki page for the fighting game Phantom Breaker . In addition, it contains lots of information about the individual characters as well as the accompanying game. Please help us make it *the* place for lore and information regarding the *Phantom Breaker* series. We're a collaborative community website about Phantom Breaker that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**ABOUT THE GAME**

***Phantom Breaker*** is a fighting video game developed by 5pb., Delta Factory and R.U.N, and published by 5pb.

Its story takes place in modern-day Japan, where a mysterious man named Phantom has arranged a fighting tournament in Tokyo, and granting a wish to the winner.

One Question: *How far would you go to grant one wish?*

Story
A mysterious figure with unknown motives named ‘Phantom’ appears in Tokyo. A duel is held where the winner gets any wish granted. Several beautiful duelists are called to the battlefield. Each fights with her own weapon, called the 'F.A.'(Fu-mantion Artifact). These Artifact appear to grant its user mystical power and even distort reality itself.

**NAVIGATION**

The Games

* Phantom Breaker
* Phantom Breaker Battle Grounds
* Phantom Breaker Extra
* Phantom Breaker Omnia

Other

* Characters
* Specials & Supers
* Locations
* Terminology
* Events

**HELPFUL LINKS**

Phantom Breaker
* Phantom Breaker's Reddit
* **Twitter:** 5pb. & MAGES
* **Rocket Panda Games:** EN & JP

Fandom
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Phantom Breaker Battle Grounds Ultimate

***Phantom Breaker Battle Grounds Ultimate*** (ファントムブレイカー：バトルグラウンド アルティメット, *Fantomu Bureikā: Batoru Guraundo Arutimetto*) is an upcoming spin-off of the *Phantom Breaker* series. It's the second updated version of the original *Battle Grounds*, being remade using Unreal Engine 5.

## Story

*Battle Grounds Ultimate* uses the same story as the original.

## Gameplay

*Battle Grounds Ultimate* will use the same style of gameplay as the original, with enhancements to the battle system. The game will allow up to eight players in one game locally and online, with full cross-platform play.

## Characters

### Returning Characters

* Mikoto Nishina
* Mei Orisaka
* Yuzuha Fujibayashi
* Waka Kumon
* M
* Cocoa
* Infinity
* Nagi Kumon
* Kurisu Makise
* Frau Koujiro

### Trailers

Phantom Breaker- Battle Grounds Ultimate Teaser TrailerTeaser Trailer
Phantom Breaker Omnia - First Contact

***Phantom Breaker: Omnia - First Contact*** is a webmanga based on *Phantom Breaker Omnia* that focuses on the origins of Maestra and Artifactor.

## Characters

* Mikoto Nishina
* Waka Kumon
* Yuzuha Fujibayashi
* Sophia Karganova
* Ria Tojyo
* Tokiya Kanzaki
* Maestra
* Artifactor
* Phantom
* M (one frame)

## External Links

* Offical Site
* Webtoons
Rimi Sakihata

**Rimi Sakihata** (咲畑 梨深, *Sakihata Rimi*) is a playable character in the *Phantom Breaker* series. She is a guest character from *Chaos;Head*. She is a Gigalomaniac who can turn her delusions into reality. She wields a DI-sword as her weapon of choice.

## Story

Rimi is a cheerful girl who is nice to everyone and treats them all equally. Despite seeming like a very normal girl, Rimi has a special ability known as Gigalomania which allows her to create illusions in the real world using her imagination and Di-Sword. Due to a certain event in her past, Rimi is obsessed with the clear blue sky. She also has a strange habit of saying, "Snap!" whenever she salutes.

## Appearance

Rimi is a teenage girl with long, pink-hair with a dark pink hair ribbon at her left side of her head.

She wears a Suimei Academy uniform, wears a bow version instead of the tie version. She has two dark pink eyes.

## Overview

Rimi is a mid ranged rush type character.

## Etymology

* The name **Rimi** means "pear" (梨) (**ri**) and "deep" (深) (**mi**).
* Rimi's surname **Sakihata** means "blossom" (咲) (**saki**) and "field" (畑) (**hata**).
Artifactor

**Artifactor** (アーティファクター, *Ātifakutā*) is a playable character in the *Phantom Breaker* series. She is the lone survivor of the Reverants, the original creators of the universe, and the creator of the F.A.s.

## Bio

*A capricious cosmic architect from a god-like race of beings known as Reverants. One of the original creators of the universe, F.A.s were tools of her design used to construct reality as we know it. She is currently the only known Reverant left in existence.*
Waka Kumon

**Waka Kumon** (九紋 稚, *Kumon Waka*) is a playable character in the *Phantom Breaker* series. She is an descendant of the miko, a family of exorcists that have had some dealings with Phantom in the past. She fights with Kahoutou, her naginata, to stop the duels.

## Bio

*A 17-year-old descendant of the miko and heiress to the demon-slaying Kumon family. Fights with her naginata, "Kahoutou."

Walking the path of both God and martial arts, she trains her body and soul daily at the dojo behind her family's shrine. Her ancestral duty and sacred mission is to stop the duels and prevent Phantom from achieving his goal.*

## Appearance

Waka has brown short hair with twin ponytails, a wears a traditional attire of a miko mixed with a red bandana.

## Story

Waka's family has been trying to stop Phantom's duels for generations. The Kumon household follows both the path of god as well as martial arts, so there is a dojo for training built just behind their temple where they work daily to harden their bodies and spirits. One of Waka's duties is to stop duelists from fighting whenever possible. She has known Ren since childhood and is also friends with Yuzuha.

## Overview

Just like Mikoto, Waka is another well-rounded character sporting the traditional shoto style toolset, Though her toolset is better at rush down. Her normals are even larger than Mikoto's, making it easy for her to lockdown foes and apply pressure with her fire ball. Waka may possibly have the best combo game, being able to follow from Knockdown and anti-air alike even from her Dragon punch which loops into itself. Her damage, however, is on the low end, and she has no reversal outside of GC.

## Etymology

* The name **Waka** means "child" (稚).
* Waka's surname **Kumon** means "nine crests" (九紋).
Rainbow Dash

**Rainbow Dash** is a female Pegasus pony and one of the main characters in *Sonic in Equestria*. She maintains the weather and clears the skies in Ponyville. As a huge fan of the Wonderbolts, she becomes a reservist member of the elite flying group and a full member. Rainbow Dash has a pet tortoise named Tank, whom she chooses out of Fluttershy's offered animals. She represents the element of loyalty. She is also the daughter to Bow Hothoof and Windy Whistles, the wife to Sonic The Hedgehog, the mother to Prism, and the daughter-in-law to Terios The Hedgehog and Diana.