recursal/Fanatic-Fandom huggingface dataset:
Demon Lord (Gaeabrande)

## Demon Lord

* Light Novel
* Anime

The **Demon Lord Zenos Road,** or simply Demon Lord is the primary antagonist in Gaeabrande. He had four demon generals working under him and brought destruction to the world's major settlements. Seiya ultimately defeats him by casting two Valhalla Gates on it.

## Appearance

He has a human form and a demon form.

In his human form, he has the form of a tall, slender man. He has greyish skin, black and red hair and bloodshot eyes. He seems to wear an odd suit along with a cape or robe

In his demon form, he looks like a demon. He has what appears to scale covering his body, horns, and red eyes. He has six arms all having large, sharp claws attached to it.

## Personality

He is very cruel, being the prime cause of all the mayhem and chaos happening in the world. He is also arrogant, and has a lot of self-confidence in his own power, claiming that nothing other than the legendary sword Igzasion can even harm him.

## History

Despite being the main antagonist in the Gaeabrande part of the series, he is not actually seen until the end of the series, in the midst of a battle with Seiya. The two are seen fighting until Ristarte arrives, after which Seiya casts Valhalla Gate upon it. Briefly, it seems that the Demon Lord is defeated until it transforms into its true form. After this, it attempts to climb out of the gate, but Seiya stabs it in the head with his newly synthesized sword. Despite all of this it still manages to break out and threatens to destroy the very world itself in a last attempt to kill Seiya. After Rista helps fully heal Seiya from the effect of Valhalla Gate, Seiya casts another Valhalla Gate. The second gate then swallows the Demon Lord and the first gate, after which the second gate reassures everyone the Demon Lord is gone and will not return.

## Powers and Abilities

He is the most powerful being in Gaeabrande. Like Wohlks Roseguard, he has Chain Destruction and thus he can kill gods and heroes permanently. His mere presence alone was enough for Wohlks to join him. Dragon legend has it that he can only be killed by the sword Igzasion. He is even strong enough to resist the destructive powers of Valhalla gate, though it can harm and trap him. Even after being consumed by the first gate, he managed to re-open its doors and claw his way back to its entrance.

His strongest move 'Judgement Zero' allows him to destroy the entire world twice over according to Rista.

## Gallery

A close up of the Demon Lord's face, in his human formThe Demon Lord's true formA full body shot of the Demon Lord, in his human form
Bunogeos

**Bunogeos** is a minor antagonist and a sub-boss in the SS-difficulty world Ixphoria, belonging into Beast Emperor Grandleon's army.

## Appearance

Bunogeos is described to be a pig faced demon twice the size of normal demons found in Ixphoria.

## Personality

He is a short tempered demon who quickly kills those who angered him. This is shown when a human slaved touched his foot, Bunogeos was completely enraged and split the human slave's body in half. He also has no remorse for the humans he killed.

## History

After arriving at Ixphoria, Seiya and Ristarte saw two beast men torturing human slaves. Bunogeos then appeared to stop the two beast men from torturing the humans. Their second encounter with him is when Seiya killed the beast men guarding human slaves. Bunogeos suddenly appeared and effortlessly defeated both Seiya and Ristarte and locked them in a cage. Both of them along with a female slave ultimately escaped after Seiya regained his lost memory and personality. Their third and final encounter was in Bunogeos' mansion, Seiya finally defeats him by using earth snakes to eats Bunogeos' insides and Atomic Split Slash to finish him completely.

## Stats

* Base

 HP
 MP
 Attack
 Defense
 Speed
 Magic
 Growth
 Resistances
 Special Abilities
 Skills

## Powers and Abilities

Bunogeos is as strong as demonized Wolhks Roseguard despite being a sub-boss. He is shown to be wearing a steel armor and always carry a huge steel axe with the power of Chain Destruction. He has a Cursed Sphere implanted inside his eye which was supposed to increase his overall strength but its effects were not shown due to the Cursed Sphere being stolen from him by Seiya's Earth Snake.
Chapter 5

**The Immortal Wonder** (不死の驚威, *Fushi no Kyōi*?) is the fifth chapter of the Cautious Hero manga.

## Summary

Back in the Divine Realm, Ristarte recuperates from the battle against Chaos Machine with her friend Ariadoa. Meanwhile, Seiya's unending dissatisfaction of current power is answered by his introduction to the God of Sword, Cerceus. The days pass fast as Cerceus quickly gets overwhelmned only to be saved by Seiya's next assignment.

## Characters

* Ristarte
* Ariadoa
* Seiya Ryuuguuin
* Isthar
* Cerceus
Story/Places/Quarters/Denizens' Rooms

## Purpose

A multitude of rooms where the cultists live.

## Mechanics

* exist on "their" section
* someone my knock on their door frame, but attempting entry without permission reverses their direction (passing through a veil)
* a member may temporarily "tether them" to pass into their "layer" ["fold?" to not sound like lair] (in terms of folded dimensional space)

## Descriptions

* noticeably different doorways, closed doors

### Features

* central room; desk space
	+ themed by the cultist's domain
* Stairway(s) / door(s) to other rooms
	+ bedroom
	+ private lab / study
	+ other areas, on a per-cultist basis
Volume 4 (Light Novel)

* JP
* EN

## Synopsis

*Robots versus Golems!*

*Rampaging past his limits in his new Berserk Mode, Seiya emerges victorious from the battle with the Beast Emperor, Grandleon! But his struggles in the revamped world of Ixphoria have only just begun...Next on the chopping block is the Machine Emperor, Oxerio. His high-tech arsenal, replete with tens of thousands of killing machines, threatens to wipe Termine Kingdom off the map! Fortunately, Seiya's got a secret weapon! ...Sort of.*

## Chapters

* Chapter 25: God of Earth
* Chapter 26: The Breakdown
* Chapter 27: The New Kingdom
* Chapter 28: Invasion
* Chapter 29: Analysis and Discovery
* Chapter 30: A Strange Machine
* Chapter 31: A Conversation
* Chapter 32: Predicament
* Chapter 33: Driven to a Corner
* Chapter 34: Secret Weapon
* Chapter 35: Irregular
* Chapter 36: A Great Hope
* Chapter 37: A New Friend
* Chapter 38: Goddess of Wealth
* Chapter 39: Another Matter
* Chapter 40: The Land of the Lifeless
* Chapter 41: Walking Calamity
* Chapter 42: Careful Instructions
* Chapter 43: A Useless Goddess's Big Moment
* Chapter 44: Bloody Systeria
* Chapter 45: Of Gods and Men

## Characters

### Leading

* Seiya Ryuuguuin
* Ristarte
* Jonde

### Newly introduced

* Baldr
* Boros (Mariya in the Web Novel)
* Kiriko
* Machine Emperor Oxerio
* Vengeful Empress Celemonic
Volume 6 (Light Novel)

* EN
* JP

## Synopsis

*The invasion of a malevolent deity has brought the spirit world to its knees! Rista falls unconscious amid the turmoil, and when she next opens her eyes, she finds herself in a distorted version of Gaeabrande. Here, humans and demons have joined forces against a much greater foe, forging alliances as bizarre as Rosalie Roseguard and Chaos Machina! Nothing makes sense anymore, so why not double down on the madness? In order to save the spirit world, Seiya is summoned once again, and this time, his base of operations will be...the underworld!*

## Chapters

* Chapter 1: The Divine Cup
* Chapter 2: The Divine Hero
* Chapter 3: Paradise Lost
* Chapter 4: In a Twisted World
* Chapter 5: Underworld
* Chapter 6: A Fresh Start
* Chapter 7: A New Type of Training
* Chapter 8: The Divine Blade’s Revenge
* Chapter 9: Remote Victory
* Chapter 10: The Perfection of Conversion
* Chapter 11: Coexistence
* Chapter 12: Savior
* Chapter 13: Leaving It to Others
* Chapter 14: Mimicry
* Chapter 15: A Goddess’s Worth
* Chapter 16: Homecoming
* Chapter 17: Parasitism and Resurrection
* Chapter 18: The Magic Bow of Darkness
* Chapter 19: A Decade-Long Bond
* Chapter 20: Last Chance

## Characters

### Leading

* Seiya Ryuuguuin
* Ristarte
* Cerceus

### Newly introduced

* Dueporta
* Hathies
* Hydral
* Joker
* Lucifer Crowe
* Paradula
* Unoporta
* Xul Luxu
Dungeons/Void/Brainstorming

### Dungeon

* Only small areas occupied by a player are visible/tactile; the rest of the surroundings are empty darkness.
* For the most part, the areas are static; a feature which disappears as a player moves away will return when they next encounter it.
* Areas occupied by NPCs/monsters: [TBD]
* Thrown objects (arrows, pebbles, spell energy, etc.): [TBD]

### Puzzles

* Shifting features/areas, similar to dimensional folding (but not what's technically happening, that's Simul's biz)
Story/Places/Cafeteria

## Purpose

A commons area where cultists, apprentices, and other residents can talk, eat, study, etc.

## Mechanics

### Food distribution

* Spectral servants, similar to Mordenkeinan's Magnificent Mansion

## Descriptions

* two long tables
* two shorter tables
* circle tables, on varying levels (raised areas)
* raised area along back wall and both side walls
* back area
	+ lower middle: food distribution
	+ lower corners: food disposal
	+ raised area: [more TBD]
Eraser Kaiser

**Eraser Kaiser** is one of the Four Demon Kings.

## Appearance

Curved horns sprout from his head like a goat and armor-like black, glimmering muscles cover his body. He has three arms on each side of his body and bloodred demon eyes.

## Personality

His status screen describes him as a savage and he is very smug. Unfortunately, his short amount of screen time gives a little of his personality away.

## History

Eraser Kaiser shows up at the capital of the Roseguard kingdom, Orphée, with his elite unit, Demon's Sword. He is challenged by the emperor, Wohlks Roseguard, who defeats him in a short battle. His elite unit attacks after his death, but is thwarted by the emperor and his imperial mage, causing the unit to retreat.

## Powers and Abilities

As one of the four heavenly kings, he is very powerful. Given his high stats, muscular body, and the fact that he can fight with 6 arms, he is likely a huge threat in physical combat. Also of notice is his high magic stat implying that he is capable of using at least some forms of magic. However, none of this is known as he was defeated by Wohlks shortly after his introduction.

## Stats

 HP
 MP
 Attack
 Defense
 Speed
 Magic
 Growth
 Resistances
 Special Abilities
 Skills

## Trivia

* Despite his enormous stats and army, Kaiser gave Seiya the weakest challenge of the four generals, being defeated before he even got the chance to fight Seiya.
* Kaiser has the highest stats of any monster displayed throughout the Anime, although the unscanned Demon Lord (Gaeabrande) is likely even more powerful.
Story/Characters/Cultists/Saxus

## Rift Lore

### Domain

* Cultist of the domain of Stone; also includes various gems and minerals such as sapphires and jade.
* *"\_\_\_\_"*

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* Condition immunities:
* Damage immunities: bludgeoning/thunder from his dungeon
* Damage resistances: thunder/bludgeoning
* Primary damage type: thunder
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Dungeons/Infected Cavern/1/Puzzles

## Puzzles

### [P.1] mycelium puzzle, [R.2]

* players touch patches of vibrant violet moss, which quickly withdraws its mycelium, then gradually returns it when the player lets go
* At certain points of its return, a vibrant violet mushroom in its path leans toward the next patch
* Touching the patches in the right order (indicated by the mushrooms) at the right times eventually causes the last of the mycelium to withdraw, revealing the way out: [TBD]

### [P.2] ooze puzzle, [R.4]

* Mechanics:
	+ overflowing pools of lemon-lime acid
	+ players redirect blue gel, lemon-lime acid becomes more pure as it flows out
	+ blue gels redirect to other basins
	+ too much blue gel overflows to acid collection area
	+ piling too much gel somewhere else creates more Gelatinous Cubes
* After solving:
	+ lemon-lime acid eats away at bump in wall, carving a doorway
Bear

Bear is a therapist and behavioral specialist at the Reaper Rehab Center, one of many services allotted to reapers. He usually runs Anger Management classes but has been known to take on some solo cases, one such case is Jestin Taylor. He tries to stay impartial but has come to truly care for the well being of Jestin.

Other reapers that have taken his Anger Management classes have been Nassaar and Haldor.

There isn't much known yet of Bear's background but recently revealed that he at least knows some of the Greco Roman Pantheon on a personal basis.
Story/Arcs/Grand/2

## Aboleth: [name TBD] (levels 10-14)

An aboleth receives word of a powerful disturbance coming from a thin barrier to an unknown rift. Its curiosity piqued, it probes the rift exhaustively for information, and subsequently tries to claim it. When it finds information revealing it to be the plane of a god\*, the aboleth switches gears, pouring all its energy into a costly game of vengeance against its ancient enemy.

### Featured tracks:

* Placed: *The Elder Halls*, *Blackstone Scales*, *Arise Hero*, [more TBD]
* Unplaced:

### Reminders about the final encounter:

* Emil's Halloween aboleth was taken down in two rounds and before it could ever strike; in terms of hp, it's fairly squishy to be a Grand Arc villain.
* Give the aboleth the minions, connections, and unsettling amount of control befitting of an ancient being; it should be a difficult encounter
	+ The aboleth should not fight alone
	+ The aboleth should have non-combat mechanics which protect it during combat (i.e., environmental barriers)
* You can also just, make the aboleth stronger
	+ increase stats
	+ give additional abilities
	+ give it more horrifying traits - make it *interesting* as a creature and as the BBEG
	+ don't forget *lair actions*
* make it an interesting *character*; the aboleth is an intelligent being, not a feral beast.

## The plot:

* \*Discovery: this is actually Arxsec's god plane, Arxsec just hasn't presented himself yet
* [during vengeance, TBD]: Nexus sustains heavy physical damage - ♫ The Elder Halls ♫
	+ Entities within the dungeons break free
	+ Efforts are poured into clearing out the dungeons, which are now left gaping open

### -> Level-up: 12

* The aboleth plane-shifts into one of Prolu's dungeons - ♫ [track TBD] ♫
	+ Quickly establishes stronghold and works tirelessly to secure and fortify it as a lair
* Path to the aboleth's lair - ♫ Blackstone Scales ♫
	+ Slow (but interesting and worthwhile grind) into aboleth's lair, knocking out key minions
		- The players make strongholds of their own, reclaiming territory a little at a time
		- Occasional pushes back, from the aboleth's forces
* The aboleth's lair
* Face the aboleth
Dungeons/Manifest/Corrosive Nightmare/1/Encounters

+ Maybe if the players all climb into the vines, and one cloaker goes down and/or the cloakers have taken heavy damage, they flee
	+ Maybe something else "happens" to sets off a Shrieker at that moment, which causes them to flee in favor of less dangerous food
		- Then the players wonder "will it attack us again," "should we stay in the vines," and "what else is out there that caused a Shrieker to go off?"
* B] Shrieker (scattered sparsely throughout, sometimes obscured)
	+ attract Cloakers
* C] Carrion Crawler (1d4, random encounter)
	+ Story reasons, given its info in VGM... let's just say it checks in on the initial pit ([R.1]) to see if the fungi caught anything recently, so it'll appear sometime between [E.2A] and [E.3].
	+ (Corrosive Cloakers also might try to eat it)

### [E.3]

* Corrosive Buds (scattered throughout [R.2])

### [E.4]

* Bodaks (2x)
	+ Stealth
	+ Attack & hide

### [E.5]

* Flind
* [TBD] Maybe a couple minions, or Gnolls as part of his band
* Corrosive Buds which the Flind uses to its advantage
	+ leads players into it
		- Then pries it open and paralyzes them (so the acid doesn't dissolve them before he can get the meat)
		- (Story tidbit:) feeds them the scraps (they provide clean bones in return)
Story/Places/Quarters/Common Room

## Purpose

A central room joining all the Wings of the Quarters.

"Quarter-Commons" or "Common Room" *(the quarters'... commons. Not to be confused with The Commons.)*

## Atmosphere

	+ drinking coffee
	+ preparing spells
* sitting by the fireplace
	+ drinking hot cocoa during the colder seasons
	+ it's always just a bit cool in the room, being that it's underground (also so the fire's not making an already-warm place just hot instead)
* reading, usually in one of the raised areas
	+ just a book or scroll
	+ making notes, crafting something, or imbuing a spell scroll
* drawing
* playing board games or card games

## Mechanics

### Doorway

* Basics
	+ Connection with Quarter-Commons (via dimensional folding)
	+ Quarter-Commons splits into wings
	+ All wings lead into Quarter-Commons
* Appearance
	+ people "see" the wing they "live" in
		- Someone else may lead you to "their" wing (see Doorway below)
			* and then to one of their stair-rooms
	+ people inside a hallway can hear stuff in the commons, but people in the commons can only hear stuff from their wing
* leaving, sometimes it takes a few feet longer than it should, to avoid collision with another wing
	+ People often make habit of walking on one or the other side when entering/exiting, as a result.

### Board games

* magically enhanced, often using programmed illusions

## Descriptions

### Features

* Main balcony, overlooks room
	+ banisters
		- spokes, rather than solid planks
	+ 5' walkways/stairways on either side
	+ same carpet / railing-cloth / banners
	+ 15' out from doorway, viewing platform
* Center seating area
* A few raised seating areas
* [more TBD]

### Appearance

* very furnished, comfortable
	+ couches
	+ tables
	+ cushioned, wooden chairs
	+ fireplace
* [more TBD]
Azrael

Left, Astaria. Right, Azrael (RuckyArtStudio on Etsy)

Azrael and Astaria are elvish Reapers. They were born to a mother and father of great importance. They were the ambassadors of a very powerful elvish kingdom, great politicians, and very strict parents.

Azrael was set to be the king’s right hand man. He was calm and cool, a very level headed man and as he grew up, he was as handsome as he was intelligent.

A slip up in a human village caused her pointed ears to become exposed, and once she was discovered she was thought to be a witch, and burned at the stake. Azrael was stricken with grief about losing his twin sister and swiftly spiraled out of control, in a drunken rage he killed the king’s daughter, who had tried to make advances towards him, and as punishment he was also sentenced to death. Astaria and her brother were reunited when he passed, their souls coming back as reapers so they would forever be together, and help usher the souls of the murdered into the afterlife.

The two are independent reapers, and never stay in one place too long. Astaria prefers to travel and therefore Azrael is forced to follow to make sure she does not get herself into more trouble than she can handle. Despite all that he would much rather find a permanent home to live in and finally part ways from his sister a bit so he may start his own life, he aspires to be a somewhat important figure in a Hall, seeing as how he has so much practice delegating things.

Azrael's age is 913 (died at 200, reaper for 713) Azrael appears to be 37, Azreal stands at 6'3".

He currently works as Hall Manager of Hall 1695. He’s had several romantic entanglements but none seem to pan out for him.

Played by Lost
Cautious Hero

**Welcome to Cautious Hero Wiki!**
We are currently editing over 110 articles, 1,529 pages, and 283 files.

This wiki is dedicated to *The Hero is Overpowered but Overly Cautious*, a light novel written by Light Tuchihi and illustrated by Saori Toyota. *Cautious Hero*, as is commonly shortened, tells the comedic story of a Japanese man by the name of Seiya who is summoned by the goddess Ristarte to save a dangerous world. Problem is, Seiya is impossibly cautious! The Light Novel is published in English by Yen On and the manga is published in Japanese by Fujimi Shobo.

**The Community page has gone up!

If you're looking to help out on the wiki, this is the place to go.**
Information

 This site is run by the series' fan. Be sure to check out the above links for how to get started.
**Synopsis**

Goddess Ristarte, the savior of the super hard-mode world Gaeabrande, summons a hero to her aid. The hero, Seiya Ryuuguuin, holds a cheat-rank status, but he is ridiculously cautious. For instance, he would buy three sets of armor: one to wear, a spare, and a spare for the spare. Beyond keeping an absurd amount of item stock, he remains in his room for muscle training till he reaches the max level and fights slimes at full power just to stay on the safe side.

Explore
* Characters

Affiliates

**If you would like to become an affiliate of Cautious Hero, contact us.**

Latest Releases

* Light Novel
* Manga
* Anime

* English
* Japanese

**Volume 7** | **October 5, 2021**

**Next: Volume 8 | TBA**

**Volume 7** | **December 10, 2019**

**Next: Volume 8 | TBA**

* English
* Japanese

**Volume 4** | **May 17, 2022**

**Next: Volume 5** |**TBA**

**Volume 5** | **March 9, 2022**

**Next: TBA**

* Japanese
* English

**Episode 12** | **December 28, 2019**

**Next: N/A**

**Episode 12** | **January 15, 2020**

**Next: N/A**
Story/Characters/Residents/Kimeru

## Rift Affinity

### Marks:

* Mundi (diligence)
* Saburra (noticed)

## Appearance

### Physical traits

* Main

## Lore

* Night-woken by party, directed them to bathroom
* Morning-woken by party, led them to Cafeteria
* Directed Leona to Training Grounds after Simul's Shenanigans, 1

## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Technical Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class: rogue
* Movement: \_\_ft
 + \_

* Spell AM: +
* Languages: Common, [more TBD]
Story/Characters/Cultists/Herba

## Rift Lore

### Domain

* Cultist of the domain of Plants; \_\_\_\_\_\_\_\_
* *"\_\_\_\_"*

### Mark

* Appearance: a simple, teardrop leaf; it almost seems real.
* Position: left quartile

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* Condition immunities:
* Damage immunities: poison from her dungeon
* Damage resistances: other poison
* Primary damage type: poison
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Story/Characters/Cultists/Prolu

## Rift Lore

### Domain

* Cultist of the domain of Underwater; \_\_\_\_\_\_\_\_
* *"\_\_\_\_"*

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* Damage resistances: cold
* Primary damage type: cold
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Story/Arcs

## Special Arcs

A page for special arcs, such as holidays.

## Grand Arcs

A page for lingering arcs, after or during which the players may level up one or more times.

## B Plots

A page for side-arcs, which progress alongside the Grand Arcs and have a more flexible duration and degree of focus.

## Daily Arcs

Day-to-day things that happen in the home Rift.

## Introduction

### [x] Strange Place...s

* Players dropped in the first few dungeons

### [x] First Cultist

* Putra makes an appearance; the first real NPC the players have seen

### ~~A Little Closer~~

* *(First Cultist, A Little Closer, and Moving In ended up occurring together)*
* [x] Players are given hints of what the dungeons are about

### [x] Welcome To Arxsec's Rift!

* [x] Players explore the area, meet some residents
* [x] meet some tasked residents (apprentices, official merchants, training-grounds personnel, etc.)
* [x] discover more of what the area is like and what to do
* [x] pick up hints of the area's purpose or everyone's role here (residents and denizens)

## A New Home

### Residents

* [ ] Form bonds with a few residents
	+ [ ] Help *NPCs* achieve *character growth*
* [ ] Befriend residents from other Wings
* [ ] Become part of the Rift's community; think of them as family

### Denizens

* [ ] Gain understanding and respect for some of the denizens
* [ ] Become attached to some of the denizens

### The Area

* [ ] Find favorite places to hang out
* [ ] Find (non-dungeon) ***personal goals*** to pursue
* [ ] Explore hidden mysteries within the Rift

## More Dungeons

* Players adjust to "job" of maintaining dungeons

### More Domains

* gradually expand what a dungeon can really be, as well as how domains really operate
* some lighter and some darker tones to dungeons

### Serious Work

* increasing complexity/danger, bigger threats
	+ upkeep really is needed, and does merit being a "job"

### More cultists

* Players encounter more cultists as they progress through the domains
* start picking up affiliations

## Apprentices?

* Players taught how the dungeons exist
* pick up more favor marks marks along the way

## A Real Threat

### Gaining Favor

* The players aid in dispatching a minor threat
Story/Places/Commons

## Purpose

* An area where cultists, apprentices, and residents can talk, eat, study, etc.

## Descriptions

### Levels

* \*\*\* *"Elements" are groups of elements (i.e., not just Fire); see Wings for groups of elements.*
* Lower, Water (NW edges)
* Ground level, Earth (SE edges)
	+ steep dip in SE corner (for Underground)
		- column supports (beneath SE walls, looks out to main room)
* Higher, Fire (NE edges)
* Top, Air (SW edges, windows)

### Middle platform

* "common" area for all domain affiliations to be together
	+ bridge to small announcement circle
* rounded square, 30ft across, pathways from exits
* (from below) column supports
Astaria

Left, Astaria. Right, Azrael (RuckyArtStudio on Etsy)

Azrael and Astaria are elvish Reapers. They were born to a mother and father of great importance. They were the ambassadors of a very powerful elvish kingdom, great politicians, and very strict parents.

Astaria was trained to follow in her mother's footsteps and be the stylist for many a royal women and men, she had a sharp tongue and quick wit about her, though she was a terrible flirt and often found herself in trouble when her brother was not around to keep an eye on her. Astaria had one thing she always enjoyed doing, going out to see the human world, which was something forbidden to those of such a high status in the elven kingdom since they were of such importance.

A slip up in a human village caused her pointed ears to become exposed, and once she was discovered she was thought to be a witch, and burned at the stake. Azrael was stricken with grief about losing his twin sister and swiftly spiraled out of control, in a drunken rage he killed the king’s daughter, who had tried to make advances towards him, and as punishment he was also sentenced to death. Astaria and her brother were reunited when he passed, their souls coming back as reapers so they would forever be together, and help usher the souls of the murdered into the afterlife.

The two are independent reapers, and never stay in one place too long. Astaria prefers to travel and therefore Azrael is forced to follow to make sure she does not get herself into more trouble than she can handle.

Astaria is 913 (died at 114, reaper for 799) Astaria appears to be 29 and is 5'11".

Astaria is currently in a relationship and is living with Jocasta in San Francisco.

Played by Lost
Items/Resident Garb

## Resident Garb

A set of clothing worn by established residents of Arxsec's Rift.

### Top

* Under: sleeveless, or short, mid, long, or long-draped sleeves
* Over: none | vest-jacket

### Bottom

* Under: socks (short or long) | leggings (over-foot or open)

### Shoes

* simple | flat | sandals | boots (lo- or hi-top)

### Accessories

* bags: hip | shoulder | strap | arm-fastened
* arm: band | separate sleeve (simple or tied)
* hand: glove (simple or long) | wrist-band (slack or snug)
Story/Characters/Residents/Brelle

## Background & Basics

### Class:

* fighter (Level \_\_)
* wizard (Level \_\_)

## Appearance

### Physical traits

* Main

## Lore

* Greeted by Leona in Cafeteria
	+ Directed Leona to the Forum
* Did bedroom rearrangements for the party
* Leona asked for a bigger bar

## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Technical Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class: fighter
* Movement: \_\_ft
 + \_

* Spell AM: +
* Languages: Common, [more TBD]
Dungeons

Dungeons created and managed by a group of Arxsec cultists, which this campaign is based around.

## List of Dungeons

* (all)
* Waterways
* Swamp
* Sky
* Underwater
* Infected Cavern
* *(more dungeons TBD)*

## Manifest Dungeons

Dungeons not created by the cultists; assert themselves due to the amount of raw magical energy contained within the rift.
Story/Characters/Cultists/Mundi

### Mark

* Appearance: depicts dense lump of soil, topped with grass; occasionally, the grass sways, in a seemingly random direction.
* Position: lower quartile

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* Condition immunities:
* Damage immunities: thunder from his dungeon
* Damage resistances: thunder/lightning
* Primary damage type: thunder
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Story/Places/Nexus

## Purpose

* A folded area of existence where all other areas can be reached, if only one knows how to reach them.
* Most travel happens outside of the Nexus, except to/from dungeons
* Cultists are fully able to navigate the dimensional layers of the Nexus
	+ Usually to lead new ["potentials"?] to their Quarters when it's time to bring them into the main areas.
* ["potentials"?] navigate to/from the dungeons via the Nexus; their path is tethered, across the necessary dimensional layers, by the DotD doorway so that they can travel.

## Mechanics

* Connected to commons area in almost extra-dimensional way; Divus & Umbra (together, Void) along with Simul (Illusion) shape that connection.

## Descriptions

### The room

* walkways
	+ above
	+ below
	+ perspective: the one the "players" are on
* by area:
	+ dungeons: cylinder room, central column 200' away, more walkways connect it and the outer wall
	+ inner Nexus: similar, walkways lead adjacent to the nexus and at odd angles, rather than to/from it
	+ Quarters: walkways lead at perpendicular angles
### Walkways

* stone-brick bridges
* (stone? wood?) "rails", arm's height
* furnishings:
	+ continuous bolt of cloth on either rail
		- same-color carpet, 0.5' from rail
	+ mini banners of other color overhang
		- 0.5' wide & 10' apart, halfway to floor
		- lights on top
	+ Styles, by area:
Dungeons/Infected Cavern/1/Encounters

## Encounters

### [E.1]

* Violet Fungus (8x)
* (perception check, see Rooms) later, Slithering Tracker (1x)
	+ tries to escape mid-way

### [E.2]

* (perception check, see Rooms): Gelatinous Cube (2x)

### [E.3]

* Gorgon
	+ lemon-lime acid pools, standing blue gels
		- collect gels into huge clump
		- strength check: (see Rooms)
			* throw into pool near Gorgon, splashing and dealing 2d10 acid damage
* later, Slithering Tracker (1x... 2x... 4x)
Jack O' Lantern

Name: Jack O Lantern or Jackie

Age: *shrug* old I guess

Gender: Debatable

Height: 5'5

Species: Jack O Lantern, Wild Fae

Personality: Playful but jumpy at times. Easily distracted when not focusing on a specific task. Likes to observe others.

Jackie lives in a hospital, more like the basement of the hospital. She watches over it and guides those souls there to their place of rest. Her main charges are agricultural workers, especially gourd farmers.

She lives in the hospital because hundreds [maybe a thousand, she can't remember] of years ago the pumpkin farm where she came into existence was there.

She normally wears a purple longsleeve blouse with a green bodice, and a black or other colored surgical mask.
Story/Places/Quarters/Bedrooms

## Purpose

A multitude of bedrooms for residents to sleep in.

## Mechanics

* DotD: doorway, beckons when a domain needs upkeep
* Can be re-furnished / reshaped by apprentices of Divus or Umbra (together, void), on request of the inhabitants.
	+ *\*\*\* Not Simul; Simul handles the connections between the dimensional folds, while Divus and Umbra handle the shaping within those folds.*
	+ arm band: dark red, with smaller brown band in the middle (same colors as common room)
	+ Favor mark: either Divus or Umbra
	+ (after imbuement) hands glow shifting colors; silver with strands of black, or black with strands of silver.
* ~~(?) Other links:~~
	+ ~~(?) Linked to/from previous domains (as long as they're not occupied)~~
	+ ~~Other areas the ["potentials"?] have been granted access to~~
		- ~~(?) Other consenting people's quarters~~

## Descriptions

* carpeting
* spruce-wood
	+ beds (some bunks, some on raised areas)
	+ desk (with chair) (furnished), a couple drawers
		- writing supplies (infinite pen, infinite paper scroll [max 6ft. per page])
	+ table, a few chairs (furnished)
	+ arched, wooden door
Story/Arcs/Special/2019/Halloween/Descriptions

* night time
* trees missing half their leaves
	+ 12'-20' tall
	+ occasionally, a jack-o'-lantern hangs from a tree

* each 'Flame unlock reveals a symbol relating to another room that has been affected
	+ Left: [source room TBD], indicates [next room TBD]
	+ Middle: [^ TBD]
	+ Right: [^ TBD]

## Puzzles

### Void Hopscotch

* (?) Black Flame changes:
	+ (?) some paths/interactions
	+ (?) creates a new path, with a new theme
* Regions
	+ Straw, Leaves, & Dust
		- dusty, beaten
	+ Vines & Soil
		- eroded, pockmarked
	+ Volcanic Rock
		- broken, jagged
	+ Hollow Slate
		- hollow, smooth, unbending
		- windy

## "Empty" rooms

### S1: The Forest Path

* very long, winding path
	+ ~10mins to traverse
* Before flame
	+ iron lanterns, every ~15'-25'
* After flame
	+ jack-o'-lanterns instead
* ~~ Sub-sections ~~
	+ (S4): The Stone Path
		- dirt path, with some cobbled stones
		- one side: cliff-side
		- other side: river
			* (after flame: orange river)
	+ (S5): Valley Cave
		- a sparse forest
		- open mouth of a cave, in hillside
			* (leads into Weeping Halls)
	+ (S6): The Waterfall
		- cliff-side
		- waterfall
			* (after flame: orange)
		- bend around cliff-side & behind waterfall
		- waterfall empties into ~~void (mists/scatters ~2ft below ground)~~ The River, but 100' upstream
		- thick vines cover the short cliff-side and the ground behind the fall.
	+ (S7): The Cliff
		- cliff overlooking dense forest

### S2: Leaf Piles

* Before flame
	+ several sizeable leaf piles
	+ a few trees scattered in
* After flame
	+ one, massive leaf pile

### S3: The Pumpkin Patch

* Before flame
	+ empty, plowed soil, ~80'x40'
	+ central stone statue - a scarecrow
	+ scattered tree line, ~30'-60' out
* After flame
	+ pumpkins in rows; ~10' apart (8x4; 32 pumpkins)
	+ scarecrow no longer petrified

## Functional rooms

### F1: The Fire pit

* Before flame
	+ wide, circular clearing, shallow bowl, ~40' across
	+ charred remains of fire pit, ~4' across
* After flame
	+ large black bonfire
	+ jack-o'-lanterns in loose, radial lines

### F2: The River

* Before flame
	+ outdoors: dense forest, small clearing
	+ river blocks path
		- 40' across, 20' deep (steep decline)
		- upon tasting: creamy; caramelized orange
		- either side: dark and dense with trees
		- (after flame): blue stones float across
	+ across: [TBD]
	+ beneath (dive in): black flame waits at the bottom
		- mini puzzle to get: [TBD]
* After flame
	+ river is orange, faintly glows
	+ a small boat, tied to a small dock

### F3: The Fountain

* Before flame
	+ open field, shallow grass, a few sparse trees
	+ gravel path, leads to fountain
* After flame
	+ [TBD]

### F4: The Weeping Halls

* Before flame
	+ ~10'x12'
	+ dripping water; a few puddles
	+ iron lanterns, ~40' apart
* After flame
	+ dripping orange liquid
	+ hung jack-o'-lanterns instead
Dungeons/All

+ More complex than "A is open | B is open"; instead, "pieces A, D, and E are in place, so R4 is open"
	+ Not many paths are opened in a session; several "dungeons" are contained.
	+ Maybe it's a hub for all the dungeons (but not the only way to get to them)

### Story/Interaction

* What drives each player?
* What are their values?
* What are their strengths?
* What are their fears?
* What domain(s) do the players most relate to?

### Mechanics

* Teleportation Attempts
* NPCs
	+ Other people get wrapped up in dungeons, similar to how the players do
		- ~~(surprised/confused) MERCHANTS~~
* Revisit/Continue previous dungeons
	+ Physical re-entry
* Deaths
	+ Maze, trials
* Absent players
	+ Hidden door / trap sweeps them away; similar re-entry

### Puzzles

* Types
	+ Water
	+ Pillars/levers
	+ Timing (order / precision)
	+ Timed (chase / collapse)
* *Use sparingly:*
	+ Reveal all the things
	+ Correctly arrange all the things
* *Use more:*
	+ What to do is the puzzle, not how to do it.

### Traps

* Types
	+ Launch pad
	+ Block passage
		- Stone claw

### Treasures

* Puzzle-locked chests (caches) of Long Rest
	+ Marked with Arxsec's symbol
	+ Character presses in hands and concentrates during short rest

## Guidelines

* DON'T FORGET SMELLS/SOUNDS!
* Avoid symmetry! Too much symmetry can be boring.
* Not every room is a puzzle / trap / encounter!
	+ But the ones that aren't should have info / lore / interaction!
	+ Remember, the cult goes through these dungeons, too!
* A HUGE room, once in a while
	+ Presentation
	+ Multi-level puzzle/encounter
* DETAILS
	+ Furnishings, sculpture, suspension, extra functions (transport, gears/ropes, etc.)
* Interesting encounters
	+ Non-combat mechanics
	+ Abstract combat mechanics
* Enemies ***inhabit*** these dungeons!
	+ They may ***wander around***, or hide!
	+ Some of them may be in unexpected places
		- They may need to explore the dungeon in search of potential new sources of food/water
			* Like a slime crawling on a hallway ceiling, rather than the center of a foreboding room.
		- They may need to get food/water that the dungeon ***sustainably*** provides, in some form.
			* For example, a slime may live on a static mineral deposit (that regenerates because magic)
	+ Make some of them more like ***environmental*** dangers than encounters!
		- Maybe this means they can be avoided, or dealt with using non-combat methods.
* Optional Goals
	+ Pre-solve a puzzle
	+ Leave a clue
	+ Combat aid (effect, item, etc.)
	+ Hidden doorway or tunnel/path
		- outside(-ish) view of the dungeon (painting, waterway, etc.)
			* May be previous room or future room
			* May contain information (peek at creatures/puzzles, people, lore, etc.)
		- extra room or set of rooms
* OPPORTUNITIES FOR STEALTH
Story/Characters/Cultists/Taeneri

### Mark

* Appearance: line of stalactites & stalagmites, a couple columns; stalactites seem to drip onto "floor"
* Position: lower quartile

## Appearance

### Physical traits

* Traditional
* Mystical

### Outfit

* Cultist Robe
## Personality

### Speech patterns

* Vocabulary:
	+ \_\_\_\_; *"\_\_\_\_"*
## Stats

* Alignment:
* Level: \_\_ (prof.: + \_)
* Class(es): Sorcerer ([level TBD], [origin TBD]), \_\_\_\_ ([level TBD])
* Movement: \_\_ft
* Spell AM: +
* Condition immunities:
* Damage immunities: cold/thunder from his dungeon
* Damage resistances: cold/thunder
* Primary damage type: cold
* *\* \_\_\_\_*
* Senses:
* Languages: Common, [more TBD]
Story/Characters/Random

A page for random NPCs the players may encounter in Arxsec's Rift.

### Race

* Tiefling color: true-white, {Caucasian <~> dark brown}, or {dark <~> rust <~> bright}-red
* Dragonborn scales:
	+ common: {black, blue, green, red, white} or {brass, bronze, copper, gold, silver}
	+ rare: {brown, grey, orange, purple, yellow} or {adamantine, cobalt, mercury, mithril, orium, steel}

### Demeanor

 2-4
 5-6
 7
 8-14
 15-18
 19-20

### Domain affiliations

* <see domain list>
* Degree of affiliation:

 3-11
 12-16
 17-19
 NAT-20

* Favor marks:

 15-18
 19
 NAT-20

* How they earned a mark:

 11-14
 15-18
 19-20

### Dress

* DA(just arrived): [roll rags]
* DA(recent): [roll standard garb]
* DA(a few): [roll standard garb]
* DA(high): [roll favor marks]
* DA(apprentice): apprentice robe

### Backgrounds

 2-4
 5-6
 7-10
 11-15
 16-20

### Class

 2-4
 5-7
 8-10
 11-15
 16
 17
 18
 19
 20

### Quarters

* Roll on Wings (a d4 for the group, then either d4 or d6-group-2 for the domain)
	+ UNLESS they're an apprentice; then they'll have MOVED to their patron cultist's area.
Story/Arcs/Grand/3

[summary TBD]

## The plot:

* [TBD]
* Cultist dies
	+ "Take my mark" - ♫ The Plundered Tomb ♫
		- holds the sorcerous power granted by Arxsec, along with the Cultist's soul
		- hovers as a 3D rendition of the mark (it's an item, which can be uh, stolen, or locked away)
	+ Mark stolen
* Cultists assassinated, marks stolen
	+ One survives
		- Journey - take mark into deeper chambers (toward Arxsec's home area)
			* ♫ Elven Mother ♫
		- Ritual: transfer into apprentice - ♫ Elder Daughter ♫
* lich studies marks and grafts them to gain power

### -> Level-up: 16

* Retrieve marks
	+ [TBD]

### -> Level-up: 18

* [TBD]
* bring to Arxsec
	+ [TBD]
	+ ♫ Elven Lily ♫
	+ Cultists' souls lend power to players
	+ (?) players meet past Cultists, including Putra's predecessor

### -> Level-up: 20

* [more conflict TBD]
* face the lich
	+ [TBD]
* Players return, victorious, to Arxsec
	+ ♫ Elven Lily ♫, again
	+ "It's time for the next group of Denizens to take watch over the Rift."
	+ Participate in ritual for apprentices to succeed

* Recognition - ♫ Arise Legend ♫
Story/Characters

## Arxsec

A god of architecture and seclusion; brings power to the rift and its denizens in exchange for a few requirements of servitude.

## Cultists

The denizens of Arxsec's Rift, creating and maintaining dungeons, overseeing their respective domains, and fulfilling their expectations as followers of Arxsec.

## Random

A resource for generating random NPCs for Arxsec's Rift.

## Residents

Inhabitants of Arxsec's Rift - running dungeons just like the players do, holding jobs in certain areas, or apprenticing under a cultist.
Dungeons/Swamp/1/Encounters

* Water Weird assists
	+ surfaces from puddles, jumping between puddles, or submerging and reappearing in another
	+ grapples mud mephits

### [E.3] Shambling Mound

* part of the mass of vines and earth rises into an enemy

* Links and unlinks with its environment (5+ on a d6 recharge, lasts 1d4 - 1 (min 1) rounds)
	+ Constricting Floor
		- (see Descriptions) ground gets muddier, vines loosen and rise up (choose 10ft. radius)
		- Difficult terrain
		- DC 10 strength save: grappled (max 2 players)
	+ Wall Grapple (2 players)
		- (see Descriptions) vines amass out of any "wall" area (range 30ft)
	+ Recedes, vine-glides anywhere in the room (movement 60ft, expends 20ft each time)
Story/Arcs/Side

## B Plots

A page for side-arcs, which progress alongside the Grand Arcs and have a more flexible duration and degree of focus.

### Premise

* (kept from players): A previous denizen, at the point of death, took the form of their Mark, but the individual they entrusted it with was not able to get it back to the Home Rift.
* (to the players): *"The spark of one of the Rift's domains was lost, and it is believed to have fallen into the Prime Material Plane where it warps the area around it; it will be deep within a dungeon somewhere related to its domain. Possible locations include [location list TBD]. Be prepared - the dungeon will be larger and more complex than you're used to; the spark is protecting itself, and the area may be dangerous. Please bring it back safely."*
* Domain: [TBD; not one of the current 14 domains]
	+ Ideas: Storm, Light, Lava, Underdark, Furnished, [more TBD]

## A Raging Rift

### Premise

* The dungeons attract and create beings suffused with their respective domains. Sometimes this gives rise to powerful creatures which the confines of the divided dungeons cannot restrain, and which are generally much stronger than other monsters or have an intelligence which leads them to be more tactful and elusive/aggressive in their efforts (usually hunger).
* These creatures:
	+ may appear in dungeons which are clearly not part of their domain origin
	+ either often force residents to flee from them, or they flee from the residents in order to fight another day.
	+ may start to command other creatures inhabiting the dungeons
	+ may intelligently use the dungeons' environments to fight or trap the residents
* There may be multiple simultaneous creatures which follow these circumstances and cause disruption within the dungeons.
	+ The players will:
		- likely travel between dungeons through gaping holes or other routes the creatures have left behind
		- (once they've gained some reputation) be tasked with tracking down these creatures (occasionally running into other parties of dungeon-crawling residents)
	+ If these creatures are left unchecked or become too serious, they could
		- begin causing casualties
		- (?) require a denizen to step in and assist
		- break into the Home Rift.

### Creature 1: [TBD]

	+ [TBD]
* Threat level:
	+ [TBD]
Yonatan Ashad Rewind

**Yonatan Ashad Rewind** is an American pay television channel owned by The Yonatan Ashad Company. The block shows reruns of mid-late 1980s, 1990s, and

## Yonatan Ashad Rewind

### Headquarters

The Yonatan Ashad Company, Burbank, California

## Programming

### Language(s)

English
Spanish (with SAP)

### Picture format

1080i HDTV
(downscaled to letterboxed 480i for the SDTV feed)

## Ownership

### Sister channels

Yonatan Ashad Channel
Yonatan Ashad DeTour
Yonatan Ashad Junior
The Gumball
The Gumball Junior
The Gumball Family
The Gumball DeTour
Captain Underpants TV
Captain Underpants TV Mini
Captain Underpants TV Family
Captain Underpants TV Over the Moon
UBN
UBN 2
UBN Sports
UBN News
Nickelodeon
Nicktoons
Nick Jr.
Nick@Nite
TeenNick
NickRewind
NickMusic
Cartoon Network
Adult Swim
Boomerang
Cartoonito
Disney Channel
Disney XD
Disney Junior
Disney Over the Moon
The Bloo
The Bloo Jr.
The Bloo Family
The Bloo DeTour

## Links

### Website

https://yonatanash8.wixsite.com/yonatan-ashad-rewind

early-mid 2000s children's programming, mostly shows that aired on Yonatan Ashad Channel during their original runs.

## Shows

* Mickey Mouse
* Looney Tunes
* Tom and Jerry
* Scooby-Doo
* Peanuts
* The Flintstones
* The Jetsons
* The Banana Splits
* Animaniacs (1993)
* Dexter's Laboratory
* Tiny Toon Adventures
* Garfield and Friends
* The Smurfs
* Snorks
* Rugrats
* Felix the Cat
* Bobby's World
* The Powerpuff Girls (1998)
* Teen Titans
* The Buzz on Maggie
* Hi Hi Puffy AmiYumi
* Foster's Home for Imaginary Friends
* My Life as a Teenage Robot
* Courage the Cowardly Dog
* Chowder
* The Marvelous Misadventures of Flapjack
* Codename: Kids Next Door