recursal/Fanatic-Fandom huggingface dataset:
Banner

*This heraldic banner is worn only by the best warriors who do not cover their shiny armor with tabards.*

The **Banner** is a alternative to the Tabard, allowing you to show your guild colors without covering up premium armor skins. If combined with one of the premium skins it can also be used to show commanders on the battlefield. Keep in mind that you are a good target for enemys with this huge banner on your back.

* See also: Tabard.

## Premium Version

A special undroppable **Banner** (ID 1651) can be obtained through the premium shop.

This banner is identical to the normal craftable banner, but it cannot be stolen or lost upon death.

## Premium Skins

There are 13 premium skins for the banner that can be brought through the premium shop.

## Gallery

* The Banner of the Crossbowmans' Foreman (skin)
* The Banner of the Archers' Foreman (skin)
* The Banner of the Swordsmen's Foreman (skin)
* The Banner of the Berserkers' Foreman (skin)
* The Banner of the Heavy Grunts' Foreman (skin)
* The Banner of the Shield Bearers' Foreman (skin)
* The Banner of the Halberdiers' Commander (skin)
* The Banner of the Spearmans' Commander (skin)
* The Banner of the Heavy Cavalry Foreman (skin)
* The Banner of the Light Cavalry Foreman (skin)
* The Banner of the Siege Engines Master (skin)
* General's standard (skin)
* Healer's standard (skin)
* Banner (default)
Castle wall hoarding (angle)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

**Available only in MMO version.**

## Gallery

* Castle wall hoarding angle - front
* Castle wall hoarding angle - back
Animal trap

The **Animal trap** is a type of trap used to damage and slow down unsuspecting bypassers. Once triggered by stepping on them, players, horses and wild animals receive a moderate amount of damage and are rooted for a short duration of time. You require Hunting level 30 to deploy these traps.

The trap can be picked up and placed again by a character with level 30 Hunting. However when the trap is sprung by an unfortunate victim the trap vanishes.

## Tips

* Allies can fall into your traps and get the same damage and root effect as your enemys would get. Be sure to tell your allies where you placed them.
* If you fall into a trap, the total damage will vary, depending on which armor you wear.
Breathtaker Poison

To create the **Breathtaker Poison**, you need to collect alchemy herbs with the help of Herbalism, you'll need two of these herbs and one bottle of alcohol (like Cider or Beer). Now you can make drinkable cocktails with the help of Herbalism tools and your Alchemy skill. The important thing to note is: each player has herbs with differing poison effects, so herbs that make a poison for you may not make the same thing for another person.

Two herbs gives an effect strength of 1.0. If you add a third herb, you can mix a cocktail with up to three effects. You can also increase an effect up to 1.5 points.

It is also possible to add mineral ingredients or animal alchemy ingredients.

## Gallery

* Poisoned: Breathtaker - You have been poisoned and wear out faster now.
Branch

**Branches** are one of the basic materials used in every primitive tool, from making a Wattle fence, to starting a Campfire, and many other uses. Branches can also be used as fuel in campfires and other items that require fuel.

## Acquisition

A **Branch** can be obtained by right-clicking on a tree and choosing **Gather -> a Branch**. The quality of the branches is the same quality as the tree from which they are harvested, but is also limited by your Forestry skill.

Branches can also be collected by looking at the ground and using **Look for -> Materials**, then you can use **Gather a Branch** to pick up the branches that appear on the ground nearby. In this case the quality of the branch is the same as the quality of the ground on which the branch pile appears, but again, is also limited by your Nature's Lore skill.

Tree branches grow back so you can harvest them again later.

The number of **branches** a tree can hold, depends on both its type and quality:

Minor (sapling) trees do not contain any **branches**, while Medium trees contain approximately half the number of branches as the full-sized, Mature version.

## Crafting

The crafting process can be started by right-clicking on a **branch** and choosing **Create a Primitive Tool**, or by opening the crafting window and choosing the tab with the branch icon.
Blacksmith's outfit

## MMO

You must have Forging Level 60 or higher to equip the **Blacksmith's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 10 points to your effective skill level for each skill in the Kilning skill line.

## Your Own

You must have Forging Level 60 or higher to equip the **Blacksmith's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 20 points to your effective skill level.

## Gallery

* Blacksmith's Outfit
(male front view)
* Blacksmith's Outfit
(male back view)
Castle wall with hoarding (diagonal, no buttress)

**Castle wall with hoarding** is a very tall, strong, defensive structure that height matches the highest houses. It has wooden defensive additions which standard castle walls doesn't have. These walls can be used by archers as fine defensive positions as they provide protection and long range view.

* See also: Castle wall.

## Gallery

* Castle wall with hoarding (diagonal, no buttress) - new models
Bows mastery

This page contains information of an old version and is now only used for investigation work.

**Bows mastery** is one of the four tier 3 combat skills in the Warrior branch and one of the two branches following the Crossbows mastery. It allows the use of bows in combat. Level 30 of Crossbows mastery is required to learn this skill. To increase Bows mastery past level 30, Crossbows mastery skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

**Note:** To unlock the skill, you will first need to craft a crossbow and bolts. Practice Crossbows Mastery with the archery target to skill up. After reaching level 30, you will unlock Bow Mastery and be allowed to train with/use them.
Castle keep

**Castle keep** is the largest building existing in the game. This massive structure is true masterpiece of architecture, other than defensive purpose where alone proves to be more than capable of holding enemy forces it has also many different functions that can be defined by players themselves who owns it. The **Castle keep** has several floors, many smaller and bigger rooms, roofs at three levels which can be mounted by archers and of course two towers. 120 players can set the **Castle keep** as their Rally point.

* See also: Small keep and Keep.

Every keep, except for Wooden Keep, has a centered empty square so you can place them over the guild monument to further protect the claim.

Since private claims are limited to 250 tiles and the **Castle keep** takes up 315 tiles, it is not possible to build a **Castle keep** on a private claim.

## Gallery

* Castle keep
 (front view)

#### Old Castle Keep screenshots

* Castle keep
 (front view)
* Castle keep
 (front view)
* Castle keep
 (interior)
* Castle keep
 (exterior)
* Castle keep
 (exterior)
* Castle keep
 (interior)
* Castle keep
 (interior)
* Castle keep
 (interior)
* Castle keep
 (exterior)
* Castle keep
 (exterior)
* Castle keep
 (exterior/tower)
* Castle keep
 (exterior/tower)
* Castle keep
 (top tower)
* Castle keep
 (top tower)
Bull (domestic)

### MMO:

A **Bull** is a domestic animal. Breeding or taking care of bulls requires a small or large stable and a cow (female).

Can be slaughtered for Beef, Intestines, Bones, Cowhides and animal parts.

Slaughtering
1x Animal Parts, 50% Chance
1x Animal Parts, 50% Chance
 Old Bull

*Note: Animal parts only drop if you have Animal Lore 90.*

Bulls only can be tamed, bred and held in stables in the following Regions:

* Oyensrog
* Jarlslig
* Holengen
* Bergshaft
* Klausenland
* Snoenfeld
* Greusmergen
* Haaz-koohrai
* Tsarhim-then
* Frosnenjord
* Jodensbrug
* Smalbucht
* Kharai-glod
* Tashmyr-chak
* Zelzerdorn
* Langerzehrt berg

### Your Own:

A **Bull** is a domestic animal. Breeding or taking care of cow requires a small- or large stable and a cow.

Bulls provide milk which is collect over the stable's "harvest" action. (Or is that only cows?)

Can be slaughtered for Beef, Intestines, Bones, Big hides and animal parts.
Blades mastery

This page contains information of an old version and is now only used for investigation work.

**Blades mastery** is one of the three tier 2 combat skills in the Chivalry branch. It allows to use one-handed blades in combat. Level 30 of Chivalry is required to learn this skill. To increase Blades mastery past level 30, Chivalry skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* To begin training the Blades Mastery combat skill, either obtain or craft a practice sword. With the practice sword, you can train on Training dummies and other players. If you train with other players, be sure that they are a part of your guild so that you do not lose alignment.
Castle wall

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

## Gallery

They are also two tiles thick and taller than normal stone walls.

* See also: Castle wall (diagonal) and Castle wall with hoarding.

### Old Castle Wall

* Castle wall
(front view)
* Castle wall
(back view)
Aquila Wings Preparation

If **Aquila Wings Preparation** is consumed, it raises max soft Stamina.

Alchemy herbs are needed to craft preparations (later needed for Alchemy). They can be located with Nature's lore and then gathered with a Sickle or Primitive sickle. The Mortar and Pestle tool is required to create preparations from the herbs gathered, which trains the Herbalism skill. Every player character has his own Herbs combinations that he needs to discover for his self.

Go to Herbalism if you want to find out more.
Empty bottle

An **empty bottle** is used to create potions using an Alchemist's table. It can be crafted from Glass using a Kiln and a Glassblower's toolkit.

Steps to create Empty bottles:

1. Place the glass in the kiln, along with some fuel (i.e. charcoal or hardwood billets). Light the kiln.
2. Use the bellows to heat up the kiln to 1000 degrees.
3. Wait for the glass to heat up all the way.
4. Equip the Glassblower's toolkit in a hand or belt slot.
5. Click the "Glassblowing" button and select "Empty bottle" in the resulting menu.
Beveled Stone Stair

The **Beveled Stone Stair** is a decoration object, its moveable and is most used for builing stairs. Its said to be lower then the Stone stair.

This item requires 1 slot to transport via Horse Cart

*Tip: As of 7/14/18, the best way to reliably lift or destroy a stair is to click the outer facing edges, not the top of the stair.*

## Gallery

* Stairs
* Stairs build up example
Common ingots

An **"ingot"**, also known as **common ingot** is an Iron-, Steel- or a Vostaskus ingot.

It takes 20 raw ore to create an ingot and is used for forging and can be converted to either lumps or bars.

## Creation

**Common ingots** are created by smelting common lumps, ores, or bars, and choosing the Ingot option.

*Some metals have different requirements and is therefore advised for you to check their page for their proper craft.*

* NOTE: Unless the recipe requires a specific metal, you can use any of the three iron-based types.
Elm sprout

The **Elm sprout** can be used to plant Elm trees (rightclick on an empty **Forest Soil - > Forestry -> Plant Elm Tree**).

The quality of the planted tree is equal to your maximum Forestry skill level, but can't exceed the quality of the Elm sprout.

Planting Elm trees requires Forestry level 90 and can only be planted on Forest Soil.
Bixbyite

Bixbyite is a type of Mineral Ingredient used in Alchemy.

## Acquisition

Bixbyite can be acquired from mining ores with the Mining skill level 90 and above, or cutting down trees and uprooting stumps with the Artisan skill level 90 and above. Chance is based on the character's luck.

## Usage

Bixbyite can be used at Alchemy level 60.
Double blood preparation

**Double Blood Preparation** is as an antidote.

Alchemy herbs are needed to craft preparations (later needed for Alchemy). They can be located with Nature's lore and then gathered with a Sickle or Primitive sickle. The Mortar and Pestle tool is required to create preparations from the herbs gathered, which trains the Herbalism skill. Every player character has his own Herbs combinations that he needs to discover for his self.

Go to Herbalism if you want to find out more.
Continent

At the moment there are two maps in the MMO. One is the Newbie island from YO and the other is the mainland called "Abella", only accessable for MMO players.

## Continent Zones

The continent will consist of two zones: Mainland and "Newbie island".

## Terrain Types

There will exist multiple terrain types or biomes including but not limited to: snow, desert, plains, rivers, swamps, tundra, forest, and more.

## Continent Features

The continent will have a minimum of the following features:

*Reference took from Forum pos*t Landy ahoy!
Fireleaf

A quest item used on the newbie island.

Can be used to unlock additional dialog options with the blacksmith. (Item is not consumed.)

## Flavor text

This pipe herb is a gift from the gods themselves! The peasant is always keen to envelop himself in fragrant clouds of tobacco once his labor is done, as is the warrior after a battle. As is the worker after violence and maiming, or the king after the same... glory to the gods for this wondrous gift!
Brewing

**Brewing** is one of the three tier 4 crafting skills in the Nature's lore branch and one of the two branches following the Advanced Farming skill. It allows to brew different kinds of alcohol (cider, wine, mead and beer) in the Brewing Tank. Level 30 of Advanced Farming is required to learn this skill. To increase Brewing past level 30, Advanced Farming skill must be at level 60.

* **Important:** For the skill in the MMO, check this page: Cooking

Note: Before using Brewing Tank you should get ingredients for alcohol from Wine press or Oven. Also you should have empty bottles in your inventory.

Note: temperature needs to be exactly in the range shown in the table below, or the progress bar for heating will not show up.
**\*Update\*** - temperatures changed with the 1.0 release. The values below are rough estimates of working temperature.

 Fermented grape |  | 4x Grapes | **Brewing**: 30

## Training tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Making Cider is the the easiest way to train.
Development

Maybe we can list a series of "Making of" series and list them here?

## Making of

* Creation
	+ *Life is Feudal* is created using Torque3D / Torque (game engine) engine Release 1.1 version (11/11/2013)
	+ Life is Feudal Sandbox MMORPG. Alpha is coming
* Funding
	+ Indiegogo
* Learning
	+ Torque3D Documentation
		- Unsure if there is a pipline for player contributed content, would be nice to be able to submit in the future.

## Videos

* YouTube
	+ **Official:** Life is Feudal Sandbox MMORPG
Cow (domestic)

### MMO:

A **Cow** is a domestic animal. Breeding or taking care of cows requires a small or large stable and a bull (male).

Can be slaughtered for Beef, Intestines, Bones, Cowhides and animal parts or held in stables to produce milk.

A pregnancy lasts 27 ingame days, up to 4 calfs and heifers can be born.

*Note: Animal parts only drop if you have Animal Lore 90.*

Cows only can be tamed, bred and held in stables in the following Regions:

* Oyensrog
* Jarlslig
* Holengen
* Bergshaft
* Klausenland
* Snoenfeld
* Greusmergen
* Haaz-koohrai
* Tsarhim-then
* Frosnenjord
* Jodensbrug
* Smalbucht
* Kharai-glod
* Tashmyr-chak
* Zelzerdorn
* Langerzehrt berg

### Your Own:

A Cow is a domestic animal. Breeding or taking care of cow requires a small or large stable and a bull (male).

Cows provide milk which is collectable over the stable's "harvest" action.

Can be slaughtered for Beef, Intestines, Bones, Big hides and animal parts.
Death

Death occurs when a character's Hard HP drops below 0. In such a case, the following events occur:

* All equipped items and items in inventory will be dropped into character's grave. The only exceptions are some exclusive or items that have a No Drop flag.
* Skill loss. Depending on character alignment, the amount of skill loss will be calculated and will decrease experience bar and/or randomly selected skills values.

Skill loss will not occur:

* on Arena;
* during Instanced Battle;
* with God's Mercy buff active while Judgement Hour is active;
* with Premium subscription active.

Approximate skill loss values depending on alignment can be seen on alignment page.

After death, character will be resurrected at his binding point and will suffer resurrection sickness debuff for a few minutes.

#### References

1. ↑ http://lifeisfeudal.com/forum/interactive-faq-t3/page230/#p10809
Door module

A **Door module** is a crafting component required in a big number of building recipes.

## Acquisition

Door modules can be crafted on level 30 carpentry in any variation of a Carpenter's shop or using a Carpenter's toolkit.

### Regional Door Module

Some high-end buildings require the door module to be regional. This means that it has to me made using regional Hardwood boards.
Blueprint

A **Blueprint** is randomly acquired by crafting certain items. These are needed in order to craft certain higher tier items found in the Cooking, Tailoring, Carpentry, and Armorsmithing skill paths.

Each blueprint requires one, or more, of its components to be regional of a *random* region.

* See also: Forum guide

## Creation

Blueprint is a random drop that you can acquire while performing a corresponding crafting action. For example - novice armor gives no blueprints, when creating regular armor you have a small chance of obtaining a blueprint for a heavy armor and making a heavy armor gives you a small chance of obtaining a blueprint for royal armor.

## Usage

Blueprints can be used (read) to learn the blueprint (consuming the blueprint item). When the learned blueprint is used to create something, your character promptly forgets the learned blueprint. You can read/learn multiple blueprints of the same object, which may, or may not, require materials from different regions.

## Draw Blueprint

Users have the option to "Draw Blueprint" which will remove it from your list of available objects to make and generate a **blueprint** item that can then be traded/sold to another player.

## FAQ

> 252. Could you reveal any details about how does the "blue print" work and how to find in the game ? Will the new armor sets(you mentioned before) being added into the blueprint crafting system or just for MMO?
>
>

> Answer: *Blueprint is a random drop that you can acquire while performing a corresponding crafting action. For example - while making Novice armor you've realized how to make a veteran one. Such blueprinted armors will be more effective and more expensive. That is something you will have to consider to wear on before battle.*
>
>

1. ↑ http://lifeisfeudal.com/forum/mmo-tests-interactive-faq-t19456/page240/
Cook's outfit

## MMO

You must have Farming Level 60 or higher to equip the **Cook's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 10 points to your effective skill level for each skill in the Household skill line.

## Your Own

You must have Cooking Level 60 or higher to equip the **Cook's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 20 points to your effective skill level.

## Gallery

* Cook's Outfit
(male front view)
* Cook's Outfit
(male back view)
Combat preparation

This page contains information of an old version and is now only used for investigation work.

**Combat preparation** is one of the four tier 3 combat skills in the Warrior branch and one of the two branches following the Crossbows mastery.
Level 30 of Crossbows mastery is required to learn this skill. To increase Combat preparation past level 30, Crossbows mastery skill must be at level 60.

It allows to use pavise and to deploy objects such as arrow stand, defensive fence, tents and signal-fire.

## Constructions

To start a construction, right click on the tile and choose **Combat preparation** -> **Set Up**. You need a hammer start it.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* To level beyond level 30, acquire a pavise and simply deploy and recover the pavise repeatedly.
Aspen sprout

The **Aspen sprout** can be used to plant aspen trees (rightclick on an empty **Forest Soil - > Forestry -> Plant Aspen Tree**).

The quality of the planted tree is equal to your maximum Forestry skill level, but can't exceed the quality of the aspen sprout.

Planting aspen trees requires Forestry level 60 and can only be planted on Forest Soil.
Forestry

**Forestry** is one of the tier 1 crafting skills. It allows to inspect trees, chop trees, gather sprouts or branches from trees and planting trees.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!'*

* Planting trees gives the most experience
* Gathering sprouts gives some experience
* all trees plants have a 30% chance to die in the minor stage, dont be alarmed, plan to plant alot and replant some more

### Video guides & Training tips

* Your chance to gather saplings higher than your level increases with luck. For example, there is a small chance that you will receive a 100 quality sapling from a 91 quality tree if you have forestry 90.
Charcoal

Place Hardwood billets in a Kiln and wait for them to heat all the way up. You get 4 Charcoal per billet left after heating.

* The Kiln may stay at 400 degrees to heat the billets, so the bellows are unnecessary and may cause you to use more fuel while waiting for the billets to heat up.

* Charcoal is produced in the Kiln by adding up to 20 Hardwood billets and igniting it, by the time the Hardwood billets get to temperature the Kiln should have only burned off 1 Hardwood billets or **Charcoal** (if you are using this as fuel source), and then you can use the "Pull Out" option to turn 1 Hardwood billet into 4 **Charcoal**, which makes **Charcoal** 4x more effective than Hardwood billets as a fuel source.
* The Hardwood billets will process faster if you use the "Use Bellows" feature of the kiln to increase the temperature.
* Another large advantage for using the Kiln to produce **Charcoal** is that **Charcoal** weighs 1.00 and Hardwood billets weigh 10. Most smelting objects like the Furnace can only hold 100 weight or 200 like the Kiln so you will be able to add much more fuel (Or materials) using **Charcoal** since its weight is 1/10th of a Hardwood billet at 1.00.
* Both **Charcoal** and Hardwood billets have a burning time of 10 minutes (3 minutes on a server setting of 60), and this is shortened by 1-2 minutes per use of "Use bellows". Because their burning time is the same it is recommended to only use Charcoal as a fuel source once your Kiln is operational.
* If you have multiple fuel sources in the Kiln such as Both Hardwood billets and **Charcoal** when you "Light On" it will take from a random pile, so if you are using coal to heat your Hardwood billets it is recommended you remove the Hardwood billets turn it on so it uses **Charcoal** as the fuel source, using the bellows to get it to temperature, and then re-adding the Hardwood billets after to make more **Charcoal**.

## Tips

* Pulling out a load of charcoal damages a Kiln far less than pulling out the same amount of charcoal one at a time. Therefore, the best way to preserve the durability of a Kiln is to cook 13 Hardwood billets at a time without raising the temperature of the Kiln. One Hardwood billet will be consumed and the remaining twelve will be cooked, thus allowing you to pull out one load of charcoal.
* Another option if more than 1 load of charcoal is need is to load the kiln with 20 Hardwood billets at a time, using the pull out command and adding 13 new billets to the kiln. When the piles of billets are then merged into 1 pile the heat-up time will be reduced. (the already heated billets heat up the new cold billets to about 1/3)
Cudgel

The **Cudgel** is a one-handed mace that requires level 0 Huscarl to equip.
Cudgel (also known as Singlestick) is among the simplest of all weapons. Essentially a short staff, or stick, usually made of wood, and wielded as a weapon. Most Cudgels are small enough to be swung in one hand although two-handed variants are known. Various kinds of clubs are used in martial arts and other specialized fields
Clay

**Clay** is a raw material which is primarily used as an ingredient for crafting items, building equipment and structures. Clay deposits are usually found in crevices and gorges which are marked as a brown patch in the map. A pile of clay can be extracted by using either a shovel or a pickaxe and takes up 60 stones (space) in the inventory.

## "Baromsag"

In one of the newbie island tutorial quests, one of the NPCs mention "baromsag" can be found in clay. This is however a lie.

For more information, see the Baromsag tied with a ribbon‎ page.

## Tips

* Having a hard time finding clay? Search on your map for darker looking spots in sandy or forest areas.

* clay on the LiF:YO map
* clay in the wild
Building kit

The **Building Kit** is used in some large buildings, like the Castle keep & Big 3 story plaster house.

## Acquisition

In Life is Feudal MMO Building kits can be crafted on level 90 carpentry using a Knife. For Your Own, you need *Building Maintain* on skill 90 "Can craft building kits".

### Regional Building Kit

Some high-end buildings require the building kit to be regional. This means that it has to be made using regional little boards, regional metal sheets, regional nails and regional Linen ropes.
Blacksmith's shop

**Blacksmith's shop** is a workshop equipped with a forge, and can be used for smelting or forging weapons, metal tools, and armors. All crafting done at the blacksmith's shop gets a 20% bonus to the result's quality, limited by the crafter's skill level.

To use it, first you have to insert some fuel and light it: right click on the device and then select *Manage Smelting Building*, put in some charcoal, softwood or hardwood billets, or any wooden item. Light the building and then right click again, you will see additional options for crafting.

The blacksmith's shop cannot heat up to temperatures beyond 1'500 degrees, therefore you cannot recycle or smelt steel at the blacksmith's shop. Instead use a bloomery.

* See also: Furnace, Bloomery and Forge and anvil.

## Gallery

* Blacksmith's shop
(front view)
3rd Anniversary Celebration! Daily Bound Hero Battle Revival (Reinhardt & Ishtar) (Notification)

3rd Anniversary Celebration! Daily Bound Hero Battle Revival
Active: 2020-02-17T07:00:00Z to 2020-02-18T06:59:59Z

It's the 3rd Anniversary Celebration!

From the Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776 games, a lady and her personal guard are back in Special Maps for Bound Hero Battle: Ishtar & Reinhardt!

Take on high-difficulty maps and complete Bound Hero Party quests!
Posted: 2020-02-17T07:00:00Z
Digested feather

Digested feathers are a type of Organic Ingredient used in alchemy.

## Acquisition

Digested feathers are acquired from skinning dead animals with the Hunting skill level 90 and above or from slaughtering tamed animals with the Procuration skill. Chance is based on the character's luck.

## Usage

Digested feathers can be used at Alchemy level 90.
Chainmail armors

**Chainmail armors** is one of the six independent combat skills. It allows to equip chainmail armors. There is no prerequisite to this skill.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Craft or trade for Light chainmail tunic. Then invite another player to your unit (so the attacker doesn't lose any alignment) and have them go out of combat mode and look up (to expose the chest). Hit him with a crucible and tongs (to minimize the damage). The damage has to be at least 1.00, and tongs deal a maximum of 1.30(ish). Do this until you reach your preferred Chainmail level. You can equip Regular Chainmail Tunic at 60 to level faster.
Fire arrow

## Creation

The creation can be started by **right-clicking** on a Knife.

Fire arrows deal a small amount of siege damage allowing them to destroy low durability objects fairly quickly. One smart strategy when protecting your fort is to shoot logs, bark boxes, and tables (or any other object) that the enemy is using to stack and climb to get over your walls. Bark boxes and most logs that come from low quality trees can be destroyed with a single fire arrow. If you have enough fire arrows and a lot of archers, you can also shoot trebuchets from a safe distance and succesfully disable them.
Crystalized bile

Crystalized bile are a type of Organic Ingredient used in alchemy.

## Acquisition

Crystalized bile are acquired from skinning dead animals with the Hunting skill level 90 and above or from slaughtering tamed animals with the Procuration skill. Chance is based on the character's luck.

## Usage

Crystalized bile can be used at Alchemy level 90.
Forge and anvil

The Forge and anvil is a device used for forging, smelting and armorsmithing.

To use it, first you have to insert some fuel and light it: right click on the device and then select ***Manage Smelting Building***, put in some charcoal, softwood or hardwood billets, or any wooden item. Light the forge, exit the manage window and then right click again, you will see additional options for crafting.

* See also: Furnace, Bloomery and Blacksmith shop.

## Forging

To start forging you need Smelting at level 30 to Unlock your Forging skill. You will require a blacksmith's hammer (or its primitive counterpart) and you will need to light on the Forge. You can choose to craft either weapons, metal tools or armors:

### Forging weapons

To make weapons you will require to be at least level 30 in Forging.

### Forging metal tools

The first thing you must craft is the Blacksmith's hammer for it will be required to craft everything else at the Forge and Anvil. It is the only item that can be crafted using the primitive hammer on the Forge and Anvil.
Construction

**Construction** is one of the four tier 2 crafting skills in the Artisan branch. It allows to pave roads and build wooden objects and buildings.

Level 30 of Artisan is required to learn this skill. To increase Construction past level 30, Artisan skill must be at level 60.

## Skill Progression

 All
 0
 30
 60
 90
 100

## Skill Abilities

 Build stone Road
 Build Slate Road
 Build Marble Road

### Building objects

You can build objects by equipping a Hammer (Primitive hammer, Mallet, etc) and right-clicking on a ground tile, selecting **Simple construction** and choosing the wanted building.

**NOTE:**

* Objects and buildings that are not in the area of either private or guild claim can be deconstructed before they are finished and will decay and vanish over time.
* Already built objects and buildings that are in the area of private or guild claim can get destroyed by anyone who has the *destroy* permission.

### Building Roads

You can pave a road by equipping a Hammer (Primitive hammer, Mallet, etc) and select the Pave option under the Construction menu when right-clicking the terrain. Roads give you a movement speed bonus of 10% while walking on them and different speed bonuses to carts.

* For more information, see the Road page.

## Recipes

### Lvl 100

with shield
shield

## Video guides & Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Paving roads is a great way of raising your construction skill.
* Build (or partially build) wattle fences to reach skill 30.
* Once you hit 30, you can partially build the forge and anvil to increase the skill quicker.
* Partially building refers to constructing the item to partial completion then deconstructing it to repeat the process.
* Have a friend with construction 60 place down a Small wooden house construction site. Then add one Nail at a time and hammer it in. Once all nails are hammered it, destroy the construction site and start over again.
* *MMO only: Hammering one piece of clay at a time into a kiln blueprint is a good way to farm exp if you have enough clay around.*
Combat/ja

*Life is Feudal*の世界は厳しくリアルな中世――魔法の存在しない中世が舞台となります。
したがって、このゲームでの戦闘は実際の中世で行われた戦闘のみに限定されます。

* 近接戦闘
* 騎乗戦闘
* 射撃戦闘
* 攻城戦闘

## 戦闘のペース

プレイヤーを殺害/ノックアウトするには最低でも二発の攻撃を当てる必要があります。しかし、完全に武装したプレイヤーでも10～15発ほどの攻撃にしか耐えられません。
このゲームには完全な防御は存在しません。あなたの武器が粗悪なナイフだったとしても、数分の間攻撃を当て続けられれば、完全武装した騎士でも倒すことができるのです。また、この攻撃回数の原則は遠距離攻撃にも適用されます――つまり、弓を用いたワンショットキルは不可能だということです。

参照(英語): http://lifeisfeudal.com/forum/time-to-kill-goal-t991/#p10772

## ダメージの種類

プレイヤーや野生動物、武器、発射物(矢など)は以下の様な種類のダメージを与えることができます。

 攻城(Siege) | 何種類かの攻城用武器、siege hammers、Fire arrowなど | 建築物のみに特化した種類のダメージで、プレイヤーや野生動物には効果的ではありません。

## 装備の管理

装備についての詳しい記述はこちら:装備と持ち物.

全てのキャラクターには４つの武器スロットがあります。

* 背部 左スロット(Left back slot)
* 背部 右スロット(Right back slot)
* 腰部 左スロット(Left waist slot)
* 腰部 右スロット(Right waist slot)

**腰部スロット(Waist slots)**は小型の片手武器かバックラーシールドしか装備できません。 **背部スロット(Back slots)**には全ての種類の武器や盾が装備できます。

装備したアイテムの合計重量はキャラクターの移動に影響を及ぼします。移動に影響が出る限界重量はキャラクターのStrengthによって算出されます。

ダメージの種類は武器によって異なるということを戦闘の際には考慮に入れておくべきでしょう。

*戦闘用装備についてのTips*

* Life is feudal の特色の一つに**full loot**があります――つまり死亡すると持っていたアイテム/装備を**全て**落とします。余計なアイテムを失わないように装備は最低限のものに留めておきましょう。
* 武器の装備や鎧の脱着には少し時間がかかります。装備の変更中に攻撃を受けるとその動作が中断されるため、戦闘が始まる前に装備を整えておいたほうが良いでしょう。
* 武器や鎧の耐久度には注意しておきましょう。戦闘の前にそれらを修理する習慣をつけておくのが望ましいです。また、あらかじめ予備の武器や鎧を持っておくのも一つの手です。
* 斧タイプの武器で盾に大きなダメージを与えることができます。
* 装備した武器には打撃ダメージが少なくとも1あります。これは、誰かを殺害してアライメントが大きく下がるという事態を避けるのに有用です。

## 体の部位

このゲームでは6つの体の部位があります。それぞれの部位ごとに負傷が1ヶ所、骨折が1ヶ所のみ発生させることができます。それぞれの部位に対応した防具を装備することでその部位を保護することができます。

 足先 | x 1.1

## 一般戦闘スキル

あなた側の陣営が戦闘に負けそうな時は、死を回避するための以下の2つのアビリティを使うことを考えておきましょう。

* I Yield. あなたのキャラクターは降伏状態になります。打撃ダメージ(ダメージの量は問いません)によりあなたは即座にノックアウトされます。降伏状態のキャラクターを殺害したキャラクターはアライメントが大きく減少することになります。死を回避し、あなたのスキルを維持するには良いアビリティです。
* Flee. 装備している全ての武具がインベントリへ外されます。これによって装備重量が減少し、移動速度にボーナスがかかります。また、このアビリティ自体にも短時間ながら加速効果があります。あなたは戦闘には敗北しますが、相手の追撃を振り切ることは可能でしょう。

en:Combat
Drill

**Drill** is one of the six independent combat skills. It allows to teach and improve other players combat skills in the school. There is no prerequisite to this skill.

Player that wants to teach others can use ability '*Become a Drillmaster of this School*' and select a skill he wants to teach for the maximum duration of the entire in-game day. Once there is a teacher ready, players can use skill '*Attend this school*' to instantly learn portion of the skill that drillmaster is teaching during that day.

* There can only be one drillmaster per school, and he can teach only in one school with five students per day (in-game).
* Up to five students can attend to the school at the same time, and they can attend to only one school per day (in-game).
* Luck gives drillmaster a chance to teach his pupils Real skill value, because it takes stats into account.

## Training Tips

*Have a piece of advice for effective training?*
Edit this section and place it here!
Coop/YO

The Coop is a stable that serves the purpose of breeding chickens and rabbits, and in the case of chickens, also harvesting eggs. Animals placed inside the coop do not roam the surrounding area making it unnecessary to encircle the coop in a fence, though it may be more realistic looking to add a wattle fence.

The coop has space for up to 20 chickens and rabbits.

A coop does not have any breeding pens, small animals breed on their own as long as they are well fed and living the good life.

Chickens also produce eggs. A coop has enough space to hold up to 60 eggs.

The coop can be cleaned if the Dung'o'meter reached at least 20%. If you don't clean the coop for a while, allowing the dung to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a coop has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Quality only determines the total hit points of the building.

## Feeding

Animals inside the coop need food to survive. You can put food like apples, carrots, cabbages or more into the coop, and the animals will eat from it at each breeding tick.

If there is no food left inside the coop, animals will start to lose quality and eventually die from starvation.

Food capacity is 5 stones.
Flax stem

Used in making Linen rope and Linen cloth and Hank of linen.

**Flax stem** can be obtained by harvesting flax grown on fertile soil. You can gather flax seeds using the "Look for -> Wild plants" ability, that you can plant at level 30 of farming. You can plow the ground and sow the seeds you found to get a bigger quantity of Flax stems. Then to keep moving forward with the process, you need to create a Tanning tub and place your Flax stems inside and let it boil. This will give you Flax fibers. You can add 10 **Flax stem**s at a time and receive 20 Flax fibers after an hour.
Engineer's outfit

## MMO

You must have Construction Level 60 or higher to equip the **Engineer's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 10 points to your effective skill level for each skill in the Artisan skill line.

## Your Own

You must have Warfare Engineering Level 60 or higher to equip the **Engineer's Outfit**.

Depending on the quality of your outfit, you get a boost of up to 20 points to your effective skill level.

## Gallery

* Engineer's Outfit
(male front view)
* Engineer's Outfit
(male back view)
Exceptional gold and silver amulet

Every character can equip a max of two rings and one amulet.

The **Exceptional gold and silver amulet** increases Luck by +6 (at quality 0). For every level of quality there is an additional of +0.24 (April 28 2019) Luck added. An amulet with quality 50 would be 12 then add +6 for 18 Luck, and a quality 100 add 6 Luck plus 24 luck for 30 luck.
Flax seeds

## Life is Feudal: MMO

Can be gathered with 0 Gathering and a Sickle during sowing days for wild flax. They only spawn on ground with a maximum quality of 30.

Requires 0 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild flax. Seeding and gathering phases are always 6 ingame days long and the next seeding and gathering phase always starts 7 ingame days after the previous one.

The yield is fixed to 2 Flax seeds, 4 Flax stems and there is a base chance of 1% to harvest 1 Rich Flax Seed.

### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Flax seed during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by pouring water and plowing it again.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by pouring water and plowing it again.*

### Regions

Flax is not a rare resource and can be gathered and sown in all regions.

## Your Own:

### Acquisition

Flax seeds can be gathered with 0 Farming and any Sickle. To gather, right click on any soil and select `Look For -> Wild Plants`. A variety crops will be shown with Flax seeds being one of them. The quality of the gathered Flax seeds will depend on the quality of the soil it is gathered on. The quality of the sickle does not affect quality of the gathered Flax seeds.

Note: `Look For -> Wild Plants` will not work on any quality 100 soil. To get quality 100 crops one must pursue proper farming.

### Farming

Requires 30 Farming to sow. The crops always need 8 weather changes between sunny or rainy weather or vice versa. Crop yields equal parts of flax seeds and Flax stems. The yield can vary between 3 - 12 if sown on Fertile Soil and 1 - 6 if sown on Soil.
Digging

**Digging** is one of the four tier 2 crafting skills in the Artisan branch. It allows to dig tunnels and reinforce tunnel walls. Level 30 of Artisan is required to learn this skill. To increase Digging past level 30, Artisan skill must be at level 60.

## Skill Progression

 0
 30
 60
 90
 100

## Skill Abilities

### 1. Tunneling

To start a mine, or change the height of a mine you use the **Dig a tunnel**/**Dig a tunnel upward**/**Dig a tunnel downward** commands. When tunneling you'll receive half of what ever terrain material is there, (rock/dirt) and half of what ever ore is there (if there is any ore)./ When starting a new tunnel, it's important to note a few things.

* The new mine will LOCK all 8 Tiles around it from being terraformable. This means make sure your slopes are already set to the level you want them to be otherwise your mine entrance might have a big spike of rock, or be hard to get into.
* When the new tunnel is created there will be a drop off of about 4 to 6 dirt levels (as of 10/8/14). The new resulting mine will be flat in the 1st tile.

Some tiles such as rock cannot be lowered, raised or flattened, but players can dig through these tiles and the action is mostly used for creating mine shafts in the world to have access to certain resources such as copper, iron, silver, and gold ores and it requires the player to have an equipped Pickaxe in order to remove one cube of ground material. Only non-ore materials can be dug by the player, although there are situations where a player collects small amounts of ore materials while digging soil or rock tiles. Digging the top tile will lock the 8 surrounding tiles from being modified and players have also an option to dig downward or upward which lower or raises the tile by .2 to .4, but the resulting dug tile will be flat. Dug pits and mine shafts decay over time which means that some tiles will be returned to their original state or some tiles on top of the tunnel might collapse inward. To mine ore from the tunnels Mining skill is required.

### 2. Tunnel Reinforcement

Players can reinforce the walls of the tunnel in order to prevent them from collapsing.

## Video guides & Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*
Coop

The **Coop** is a stable that serves the purpose of breeding chickens and rabbits, and in the case of chickens, also harvesting eggs. Animals placed inside the coop do not roam the surrounding area making it unnecessary to encircle the coop in a fence.

The coop has space for up to 20 chickens and/or rabbits.

A coop does not have any breeding pens, but during breeding days, small animals breed on their own as long as they are well fed and living the good life.

During harvesting days, chickens also produce eggs. A coop has enough space to hold up to 60 eggs.

The coop can be cleaned if the Dung'o'meter reached at least 33%. If you don't clean the coop, allowing the Dung'o'meter to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a coop has no impact on the speed the animals eat, breed, or produce dung. Quality only determines the total hit points of the building.

### Feeding

Animals inside the stable need food and fresh water to survive. The quality of the food and fresh water has to have at least 90% of the animal quality or the animals will lose quality until the balance is reached again. You can put food like straw, apples, carrots, cabbages or more into the stable, and the animals will eat from it at each breeding tick.

If there is no food left inside the stable, animals will start to lose quality and eventually die from starvation.

Food capacity is 5 stones.
Coward

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

**Coward** is one of the hotbar abilities.

**Coward** has a 2 minute Cooldown.

**Coward** can NOT be used on targets in **Combat Stance**.

**Coward** has a 1 tile range (touching distance).

**Coward** has a low chance of making the target stumble (effect is very hard to notice, they awkwardly leans forward). But the Stumble gives a 0.75-1 second stun.

**Coward** gives the target **Trembling Hands** which makes it hard for them to use ranged weapons, they will shoot in slighty changed direction and changed velocity (velocity change works on Crossbow as well)

**Coward** gives the same amount of XP as your previus skill **Taunt**.

If you use **Coward** on a target that is in **Combat Stance** the ability goes on Cooldown, they will not recieve the debuffs, and you will not recieve XP for using it.
Forager's hut

Special outpost building that allows you to select a single item, from a specific list, for output every game day.

You may increase the quantity of the output by placing up to 4 slaves within the outpost.

Slave quality determines the amount of output increase gained.

## Gallery

* Forager's hut
* Forager's hut ingame
Equipment maintain

**Equipment maintain** is one of the six independent combat skills. It allows to restore durability of weapons and armor pieces. There is no prerequisite to this skill.

# Poison cocktails

For more informations about the creation of cocktails, go to Alchemy.

## Training Tips

*Have another piece of advice for effective training?*
Edit this section and place it here!

* Creating a shield and letting an animal or another player break it allows you to repair it afterwards for easy and fast levels.
* **NOTE:** all the things you have fixed loses overall durability !
Fertile soil

Fertile soil is the ideal soil for growing crops, and will give better yields than regular soil. When a yield of crops is harvested from a tile of fertile soil, the quality of the fertile soil is lowered and turned into regular soil. This also affects the underlying layers of fertile soil. You can fertilize the soil with dung to improve the top layer back to fertile soil.

When terraforming swamps the ground yields fertile soil, but in quantities of 15, not 30.

You may determine the quality of the soil via "lower ground level" and moving the mouse cursor over the soil in your inventory. (Be sure to then put the soil BACK: If lowered from the tile you are standing on, just double-click it, otherwise remain pointing to where you got it and do "Raise Ground Level"—making sure you don't have OTHER soil in your inventory which it might choose.)

You can use the above technique to determine the effectiveness of your dung / fertilizer - inspect, put back, fertilize, inspect again, put back. From experience, it may take from 1 to 25 dung to return the soil to Fertile Soil, Q100, depending upon the previous soil type and quality.

## Gallery

* Fertile Soil in spring
* Fertile Soil in harvest
* Fertile Soil in winter
* Fertile Soil as bulk goods
Courier horse

The courier horse is one of the most basic horses you can train in the Training Field. It cannot be retrained.

The courier horse depletes stamina much slower than any other Horse or Warhorse. You need a Stallion or a Horse of 49 quality less to train a courier horse.

Releasing a horse allows you to ride it.No skill is required although Horseback riding influences the effective quality and therefore the speed of the ridden horse.

* See also: Horse and Warhorse.