0.2.1

### Familiars

Familiars are creatures that follow the peasant and perform actions for them. For example, the Canary is a familiar and its level 1 ability is collecting gold for the peasant.
Each familiar has 3 levels, and they increase those levels by performing actions, and traveling deeper into the UnderMine. When the peasant dies, and a run is over, the familiar returns to level 1.
Each time a familiar levels up, it gains a new ability. For example, when the Canary levels up to level 2, it increases gold income for the peasant in addition to also picking up gold.
Each familiar has a theme, and supports a different kind of build and playstyle.

The Familiars:

### Other Features and Content

* Introducing the Big Chest:
* Opened for 3 keys
* Spawns only in the Dungeon and beyond
* Can appear where other chests do
* Contains a lot of gold, a guaranteed ham, and some other things
* Interacts with chest related things like Leftovers and Empty Coffers
* Added the rare relic: Cosmic Egg
* Cosmic Egg increases the rate that familiars gain experience
* Added the common potion: Biscuits
* Biscuits increases the rate that familiars gain experience for a limited time
* Added many new encounters to the Goldmine, Dungeon, and Halls
* Added a video option to constrain the mouse cursor inside the game window
* Added Library Key
* Changed rarity of Canary: Common > Rare
* Added 5 new achievements:

Texts
* Changed `This Familair has yet to be found` to `This Familiar has yet to be found`.
* Changed Cracked Orb description from `Curse enemies with increased damage` to `Enemies hit with the thrown pickaxe take more damage`.
* Changed Key Blade description from `Gain damage for each key you have` to `Increases swing damage for each key you have`.
* Changed Potion of Plenty effect from `Drop some basic items` to `Drop some useful items`.
* Changed Haunted Locks effect from `Receive a minor curse when using a key` to `Costs health to use a key`.
* Added Thanksgiving
* Added **Bell** (In LocDB only)

### Bug Fixes

* Improved landing logic of many entities that would often get stuck on top of torches and statues
* Fixed an encounter in the mines where an electric crystal would spawn in rocks
* Fixed an encounter in the mines where an ignited oil field could spawn on or near doors
* Treasure rooms spawned from Adventurer’s Whip no longer spawn off of secret rooms
* Black Rabbit no longer loses her talk function when leaving and reentering her secret encounter in the Dungeon
* Many enemies have had their hitboxes cleaned up and should:
* No longer get stuck on walls
* Be easier to attack in some cases
* Fall into holes more consistently
* Fixed a bug where sometimes two chests would stack on top of each other when lighting torches in the goldmine
* Fixed a spinner trap in the Dungeon and Halls that would sometimes move diagonally
* PocketGrill no longer tries to cook cooked food that’s been re-rolled into uncooked food
* Items that proc off resource gain (for example Conductor and Gold Tooth) continue to proc even when you’re at max for that type of resource
* Fixed a display bug with Gold Frenzy that caused it not to reset to 0 when its timer expired
* Fixed a bug that would cause arrow traps to spawn behind dynamic wall sections
* Fixed a bug that would cause the Rockpile Mimic to remain idle after transforming
* Food no longer plays any effect or grants certain achievements if you’re at full health and have the “Pickup food at full health” option disabled
* Cleaned up a few peasant animation glitches
* Fixed a crash that could occur when using a shrine with more slots than prayers to fill them
* Fixed a bug that could occasionally cause the Imp’s flamestrike graphic to become stuck on-screen
* Fixed an autosave issue related to Rainbow Kernels

### Balance

* There is a much lower chance of transmuting a Pilfer into a Hoarding Pilfer using a TRANSMUT3 machine
* Lowered the chance that a TRANSMUT3 machine will appear in the shop for each level of the upgrade
* The cost to use a TRANSMUT3 machine has been increased to 50 health, and increases by 50 health increments
* Removed chance for enemies to spawn in a small bridge encounter in the Halls of Din
* Spiders spawned from Spider Eggs are now considered minions and will not proc certain types of relics that look for enemy death
* Skeletons swing attack has a smaller hit cone
* The ignite damage taken from torches has been lowered
* Ground flames now ignite the target for a uniform 3 seconds
* You can now escape Selt’s rock cage by jumping out of it (slightly reduced the visual height of the rocks to help indicate this)
* Reduced the size of the collider on Selt’s body segments
* Lowered contact damage with Selt’s body segments
* Altar rooms now have a 50% chance of being locked
* Decreased the shop cost of Talisman  300 >  275
* Increased the shop cost of Holy Water  225 >  325
* Aegis now lowers base incoming damage by 50% when below 25% health
* Hyperstone now increases base swing speed by 50%
* Alacrity Serum now increases base swing speed by 50%
* Savagery Serum now increases base crit chance by 200%
* Shadow's Fang now increases base crit chance by 200%
* Cracked Orb now increases base incoming damage by 20%
* King's Crown now increases base swing damage by 10%, throw size by 0.35, and base throw speed by 40%
* Queen's Crown now increases base throw damage by 10%, swing range by 0.4, and base attack speed by 20%
* Iron Branch now increases base health by 10%, base swing damage by 5%, and base swing speed by 10%
* Mediocre Ring now increases base health by 10%, base swing damage by 5%, and base throw damage by 5%
* Demon Ring now increases base swing damage by 15%
* Guantes now increases base throw damage by 15%
* Ursine Ring now increases base health by 20%
* Sonic Boom now increases base throw speed by 80%
* Strength Serum now increases base swing damage by 25%
* Haunted Locks now deals damage to the peasant when using a key instead of cursing them
* Slightly reduced the health of the spate fly
* Slightly lowered increased health gain from Shaker upgrades
* Increased the damage of Large Ember
* Increased the damage of Immolation Potion

### Blessing and Curse changes

An explanation on blessing and curse changes:
Blessings have been unified to increase the base stats of the peasant by the same amount as an upgrade purchased by Wayland or Dodson. Minor curses are the same, only they reduce your base stats by the same amount a blessing would increase them. Now, for example, if you have a blessing of Strength you gain 4 damage to your swing, but if you have the Minor Weakness curse you lose 4 damage. They cancel each other out in this way. Any blessing now cancels out its minor curse equivalent.
Major curses are now the equivalent of 2 of their minor counterparts. Overall this makes a lot of the major curses much weaker than before. In general, blessings are marginally more powerful and curses are much weaker.

* Minor Frailty now decreases health by 15% of your base health
* Major Frailty now decreases health by 30% of your base health
* Minor Weakness now decreases base swing damage by 4
* Major Weakness now decreases base swing damage by 8
* Minor Imbalance now decreases base throw damage by 3
* Major Imbalance now decreases base throw damage by 6
* Minor Arthritis now decreases base swing speed by 0.125
* Major Arthritis now decreases base swing speed by 0.25
* Major Brittleness now increases damage taken by 20%
* Minor Famine now decreases healing by 10%
* Major Famine now decreases healing by 20%
* Minor Clumsiness now decreases gold retention by 5%
* Major Clumsiness now decreases gold retention by 10%
* Major Blisters now decreases throw speed by 8
* Toughness now increases health by 15% of your base health
* Balance now increases base throw damage by 3
* Strength now increases base swing damage by 4
* Craftsmanship now increases gold retention by 5%
* Explosiveness now increases base bomb damage by 10
* Exuberance now increases base attack speed by 0.125
* Fortitude now lowers damage taken by 10%
* Heartiness now increases healing by 10%
* Wealth now increases base gold value by 10%
* Savagery now increases base crit chance by 5%

### Modifier Changes

Additive multipliers are now added as “base” stats
Multiplicative multipliers are multiplied against the “base” stats and then added
(What this means is that when you get a curse like Minor Frailty (which now reduces your health by 15%) it will be perfectly canceled out by Toughness which increases your health by 15%)

### Texture changes

* Changed boss door texture.
* Changed texture for Haunted Locks from  to .
* Changed texture for Seasoned Kernels from  to .
* Changed Chestlock texture.
* Changed shop map icon texture.
* Changed some wall textures.
* Changed Boss entry hole texture.

### Other Changes

* Improved support for widescreen resolutions
* Hole graphics in the Halls to more accurately match their hitboxes
* Wayland's Boots now give immunity to Lurker spikes
* Added a warning to the crafting menu explaining that though you can craft as many Relics, Potions, or Prayers as you want, you will only be allowed to use the first one on your next run
* Clarified the effect of Cracked Orb
* Clarified the effect of Key Blade
* Removed the word “basic” from the description of Potion of Plenty
* Improved the chance of finding Kurtz in the Delvemore Dungeon
* Skeletons no longer chase the peasant with their move behavior
* Changed the sprites for holes in the Halls of Din to better match the area where the peasant will fall into one and to be more consistent with the other zones
* Tickers now perform an initial movement in which they can not activate. This should give the player a small window when entering a new room to reposition before they can explode
* Bag O’ Bombs has a new icon to better indicate that it is a bag full of bombs
	+ >
* Hoodie now has a new minimap icon
* Altar rooms are now properly marked with the candle icon instead of Hoodie
* Recolored Seasoned Kernels to be more distinguishable from Popcorn Kernels
* Items now have a brief invulnerability period when they first spawn. This will prevent items from instantly dying to your bomb blast if a cursed torch curses you with The Crumbles
* Cursed torches now curse the source of their death
* Gold and Thorium are now immune to status effects
* Gaining or losing max hp now sets your current hp to the same ratio as before. Note that this does not proc items that listen for your current hp to change
* Sacrifice spikes now only proc if they’ve actually done damage. This means that they cannot be triggered with Wayland's Boots or an active Nullstone
* The canary, pilfers, and Pilfer Ring no longer try to pick up “costed” gold, for example, golden food for sale in the pilfer shop
* Pilfer shop items can now be cooked and re-rolled with Transmuatgen Blast. Destroying a shop item now charges you for the cost of the item. As with all items, shop items have 5 hp and take damage in increments of 1
* Melee attacks are now much more generous if you’re standing on top of the thing you’re trying to hit
* Flying sparks from an exploding barrel now cast a shadow so they’re easier to predict
* Oil can no longer appear on bridges
* The lower-left status display can now show up to 60 elements at once
* Changed the visual effect of Large Ember and Immolation Potion

### Removals

* Removed Fairy
* Removed Fire Wisp