recursal/Fanatic-Fandom huggingface dataset:
Bèf

The **Bèf**, is a bovine trained as a draft animal, found on Pèlen and Lanmè. Bèf are commonly castrated adult male cattle; castration makes the animals easier to control. Cows (adult females) or bulls (intact males) may also be used in some areas.

Bèf are used for plowing, for transport (pulling carts, hauling wagons and even riding), for threshing grain by trampling, and for powering machines that grind grain or supply irrigation among other purposes. Bèf may be also used to skid logs in forests, particularly in low-impact, select-cut logging. Bèf are usually yoked in pairs. Light work such as carting household items on good roads might require just one pair, while for heavier work, further pairs would be added as necessary. A team used for a heavy load over difficult ground might exceed nine or ten pairs.
Sindanity

**Sindanity,** is a major religion found in south western Estermark. Its major belief is that humans and to a lesser extent Wood Elves are the chosen people/peoples of the God: Custonn, and are destined to guide and sometimes rule the world. It is one of the three major religions of the Nine Realms of men, along with Torchlight and Shadism. It is most prevalent in Cantrid (where it is based), Teringham and the Granté Republic.
Spanra

**Spanra**, is a large coastal city found in Napia, Southern Estermark. It is the capital city of the Kingdom of Darcii, location of the Southern Cathedral of Torchlight and the old capital of the Spanra Empire, which got its namesake from it. Found between the Gliora Peninsular and **Arni river**, the area around the city is lush and the coast sheltered. Spanra has a population of just over 920,000 and so is one of the larger cities on Umbra.
Torchlight

**The Chantry of Torchlight,** is the largest religion on the planet of Umbra. It is the dominant faith across Cadogan Wick and most of the Nine Realms. Its major beliefs are characterised by **Order**, **Light**, and protection by the **Goddess: Mhoira**.

Based around the principle that it is correct and right to endure and be happy with your surroundings, and to take joy in the small comfort of a lantern by your side. Though the wind outside may howl, and the cold bites, look to your lantern and to your brothers and sisters, together the meek will inherit the earth.

Important events in the Torchlight calendar are the Mistmorn Channel, a celebration in which priests and powerful mages will create large amounts of billowing fog in towns and cities, and the people work to shape and revel in the clouds. It represents the day Mhoira and Morrow revived the god Jakob using the energy of the mists, incorporating it into her godly aspects officialy.

Another holy day is the Drown Eve, the first recorded date that Mhoira changed into her hooded alter self, Morrow. Across the world, effigies of the Goddess changed to hide her face, and lanterns dimmed. A dark time to represent a dark event, on this night each year, monks and devotees will wear hoods and venture into the forests as a group, to remember what Mhoira and Morrow saved them from, with the night often ending in combat against monsters or foes of the religion.

Great Gaelach's Moon is always a fearful day in Torchlight, with mothers tucking their children to bed early and doors being locked and barred. Fathers will ready their crossbows and candles will burn throughout the night, prayers on the lips of all that Morrow's wrath will pass over them, striking only the villains who threaten her flock.

In times of strife, followers of Torchlight are tenacious, stubborn and will keep fighting long after many would have lost the will. A man and a nation can only bend over backwards so far until he has no choice but to act, the community fighting like cornered rats to defend their humble lives.
Goodcoven Ghostflock

The Goodcoven Ghostflock are a council of ghostly bishops, abbots and churchblades who serve as representatives of the will of Mhoira as far as ghosts and the undead are concerned. They aid the living rule Cadogan Wick and when the mortal statesmen die, often they go on to join these ranks. The Ghostflock have members travelling around the nation, often finding lost spirits and either helping them to move on or giving them renewed purpose in undeath, for example protecting their descendants or becoming travelling lantern ghosts to wander the roads.

Whilst Mhoira may have great love for her wise and patient Ghostflock, Morrow believes that they are too weak and merciful to be of use defending the nation, and as such is more likely to offer her believers the chance to return as Shades, Revenants or Banshees as opposed to gentle ghosts.
Vathys

**Vathys to mean Deep, is the goddess of Leviathans, Expanse and Disdain.**

Vathys is the daughter of Sephora and Custonn. She is married to Malachiel which was arranged by her mother Sephora and father in law, Jakob. And is the mother of Ran. As an in-law Vathys is not as fond of The Mother as other gods, though she still respected her position, strength and her love and kindness for those in her care.

As the god of Leviathans Vathys creates many giant sea monsters and her interest in life on Umbra is centred in water dwelling creatures though neither the water or the sea specifically is part of her identity, her preference for the sea however is part of her identity as the goddess of expanse.

Though Vathys is the god of disdain, it is not the only emotion she feels, but rather has a higher connection to it, and is responsible for the existence of the feeling in Umbra's creations specifically the Merfolk which she created as her race.

The Siren is her sacred animal, and the Emvath her elemental.
Great Gaelach's Moon

Once a year, during the colder months, when food must be stockpiled and the trees shed their coats, the world of Umbra experiences a dark phenomenon known by many different names across the world, in which the normally large, luminous celestial moon, turns against the population of the world, bestowing a single night of horror and abysmal misfortune.

Some know it as Great Gaelach's Moon, and it can be summarized as one particular night when everything that could possibly go wrong, certainly will, and in countless locations around the world, disaster and terror will manifest unchecked. Beasts siege villages, dragging kicking and screaming innocents into the treeline, vampires both strike down their cattle in droves, and are themselves burned alive by zealous mobs, all driven into a frenzy of fear and electric anticipation for this night. By the time the sun rises on Umbra, the clouds will be stained rich red from the blood spilled before the morn.

An individual finding themselves bathed in this moonlight would feel an unsettling and chittering sensation, inciting normally unthinkable acts. Looking up, they may see dark tendrils snaking across the lunar surface, or maybe hear it's pent up maniacal laughter unleashed for thew few hours. Some swear that they have seen the moon split and reform like a Spirograph in the sky, though its true that the wise spend this period huddled around a fire with their loved ones, weapons unsheathed and in hand.
Grand Chantry of Cadogan Wick

> "Here is the intermediary between us, her audience, the living, and they, the dolls, the undead, who cannot live at all and yet who haunt the living in every detail since, though they cannot bend or pray, still they protect those signals of signification we instantly recognize as sanctity.” — **Lector Deacon Liessen XVII**
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The Grand Chantry of Cadogan Wick is a large human theocratic kingdom in Eastern and Central Estermark. It makes heavy use of necromancy and divinity magic to offset the desolation caused by roving beasts, raiders, and a possessed, spectral fog that covers much of the landscape.
Lanmè

**Lanmè** is an Island region off the north east coast of Estermark. Like its sister, Pèlen, Lanmè is inhabited by Imen and many species of animals. Lanmè is very sparsely populated, with about nine tenths of the population, roughly 270,000, inhabiting the coastal city, Libète.

The population of Lanmè is ruled under the same government as Pèlen, however, they consider themselves to be a more liberal society, and they do not fear other races as much.

## Regional Details

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## Climate and Biodiversity

The majority of the land mass on Lanmè is tundra and rocky and mountainous terrain. Throughout the region there are only two distinct seasons—winter and summer. However, it is winter which dominates much of the years, with the summers lasting only up to one month a year. Snow covers the lands for most of the year, except for the summer period, and on levels of high altitude, snow covers land for the whole year round.

Due to the exceptionally cold temperatures and mostly high altitude, Lanmè has a fairly low biodiversity compared to Pèlen. Unglates are the most prominent mammals on Lanmè, for example, the Bèf and Kabrit, while the dominant predator is the Ti Lyon.
Izvergli Anarch-Conglomerate

## Overview

> "A knife in the dark.
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> An apple on the table.
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> All are open to you, if you've the coin and able."
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> **— Dluoch, Failed Poet**
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Quite simply the nation of the Imps. However, it is not as simple as that: imps, by nature, aren't exactly fit to produce leaders that win hearts and minds. Instead, they triumph over each other until the top dog reaches the top.

Out of that hot mess, numerous groups have formed, each with the common purpose of stabbing the other in the back. Though, such rivalry is always viewed as a bit of friendly competition - nothing wrong if it's 'just buisness' right?

Together, they are the Izergli. Together they form a nation where it's best to be sure which imps have risen to the top in the past hour, lest you find that deal you struck with the big shots has no clout at all and they have been replaced with even less savoury folk.

In other words, it's a paradise for the more capitalistically inclined. No regulations unless they're backed with shinies.

## Cities

Six cities currently make up the Izvergli, they are:

* **Cornek** - twinned with a Malachiel-worshipping city and in-between three factions, Cornek is a hub of trade and commerce. Situated within rocky mountains, it is the only Izvergli city not build on volcanic wastes.
* **Ibilsez** - the capital.
* **Nezbeda** - as with any city build on the volcanic wastes, most of it is underground, the tip of the iceberg as it were consisting of ramshackle huts where hunters brave the lava flows to bring home salamander meat, and where farmers desperately try to grow crops.
* **Neplecha** - Very similar to Nezbeda, except here the coast used to allows the lava to flow into the sea, then The Greening happened. Both cities are named after two folk heroes - trickster twins who tricked the lava into being nice.
* **Skordling -** Formerly mountains broke up the blasted landscape in the realm of the Izvergli navial centre until the The Greening happened. Famously, the 1st Peekers set sail from here to Estermark to uncover the mystery behind strange visions of a horrific mist being.
* **Veselost** - The holy city of the Imps, standing proud next to Mt. Slagspite. Many followers of Harharia can be found here, partaking in the volcanic fumes that surround the land.
The Dyab and Zanj Lan

> **"An angel once found a demon broken and nearly dead. The angel held out his arm to help the demon. The demon looked at the angel and asked 'why would you save an evil demon like me?' The angel answered 'because without you there is no me.' "**
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The Dyab and Zanj Lan, known as the devil and the angel, are a pair of mythological creatures, said to be found in the northern mountains of Pèlen. They are worshipped by the Imen, who believe them to have been created by the God, Ordon. Theories speculate that the pair are somehow bonded, and that if one should die, the other would, also.

Many Imen claim to have seen the pair, and all sightings that have been recorded note that they are always together, with The Dyab being protective over Zanj Lan; contrary to the popular belief that angels and demons do not get along.

> **"Understanding as had the ancients that angels and demons were identical- interchangable archetypes- all a matter of polarity: the guardian angel who conquered your enemy in battle was percieved by your enemy as a demon destroyer."**
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## Appearences

All accounts of sighting of The Dyab describe him as a large feline; the head and upper body of a lion, tail of a snake, horns and hind legs of a goat, and wings of a bird of prey.

Sightings of Zanj Lan describe him as a small canine; the head and body of a dog, ears of a rabbit, eyes of a spider, and tail of a fresh water fish.

## Mythology

The mythology of The Dyab and Zanj Lan state that the two were friends serving under their God, Ordon, as angels. In war, The Dyab was badly injured, and fell to Umbra. On the brink of death, he fled to the mountains of Pèlen. Zanj Lan, in an attempt to save his friend, followed The Dyab down to Umbra. However, his voyage to Umbra cost him his place alongside his God, and the two have been wondering the lands ever since.

Not much else is known about the pair, as sightings are rare, and usually unreliable.
Pèlen

**Pèlen** is an Island region off the north east coast of Estermark. It is currently inhabited by Imen and many species of animals. Aside from the capitol city, Madichon, Pèlen is sparsely populated; the majority of its land territory being dominated by grassland, tundra and mountains.The majority of Pèlen has a cold or severely cold winter climate.

## Regional Details

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## Climate and Biodiversity

Average winter and summer high temperatures across Pèlen from north to south. Winters can be harsh in many parts of the region. In noncoastal regions, snow can cover the ground for almost six months of the year, while in parts of the north snow can persist year-round. Throughout much of the region there are only two distinct seasons—winter and summer—as spring and autumn are usually brief periods of change between extremely low and extremely high temperatures.

The fauna of Pèlen is considered to be diverse. Pèlen has multiple ecosystems, ranging from grasslands to rocky mountains. With a large land mass, and small population density, the wildlands of Pèlen provide important habitat for many animals, both rare and not.

Because of its large wild spaces, Pèlen is home to many large mammals, for example large predators such as the Chen Gwo and the Nèj Leyopa. Other prominent Pèlen mammals are the Kabrit, Bèf and Sèf Gwo.
Imps

Created by Muzir, this tricksy race resides in the volcanic and mountainous regions of Czanor. They are small but crafty individuals that follow their desires, even if that desire is nought but a petty prank. Physically, while they usually resemble miniature stereotypical demons, there is quite a bit of variance between individuals - mutations are common. The most notable thing about imps (or the Nemirniki as they call themselves), apart from their love of pranks, is their tolerance to the enviromental hazards their volcanic homes contain. The fact that one of their favourite tipples is brewed with water from a lake containing huge amounts of sulphur pretty much says it all.
Durinax

### Affiliation

Badland Raiders (Barbarian Raider)Fellowship of Pud (Founding Member)Council of Narby (Master of Arms)Order of Astral Knights (Acolyte)

## Physical description

### Eye color

Blue

**Durinax**, or more infamously known as **Durinax Strongblade** is a Half-Orc Barbarian. A hard lfie since his youth, the wandering babarian became depressed, even going so far as to wear a mask over his face in shame, but after he befriended a dog companion named Shou both his attitude and luck took a turn for the better. Eventually he found himself among a party and soon that became his family as they formed the Fellowship of Pud.
Northenwick

Northenwick is a large, cold forested region located in the north of the Grand Chantry of Cadogan Wick. It borders the portland of Mannesea and the capitol region of Cadogan Abbey. Its main city is the defended castle church of Tristaine Deep.

The area was settled to advance humanity's foothold against the horrors of the Cúconnahan Fog, giving hunters sanctuary to hunt and roam farther from home, and to greater capitalize on the resources of the Graethyne Funnel and the McFarlen woods.

Initially, the monks and missionaries had great difficulty traversing the inhospitable colder climate, and thicker mists than they were used to. Attrition rates for caravans were high, and most travellers swore on unnatural sounds and spirits roaming the area. The most stoic Churchblades would wake, hearts racing and breath coming fast as they dreamt of being chased endlessly by bestial creatures loving every second of the hunt. This sensation of being tracked did not limit itself to the ephemeral, however, as it was soon revealed that this woodland was in fact inhabited by rugged men of the wilds, known as ikaba. They had been drawn to the area by glimpses of lantern light across the Funnel, and had decided to investigate in search of monstrous prey able to manipulate even the elements themselves. Instead, they found these weakling humans not even as tall as their women, unworthy to honourably hunt. In the midst of confusion, the first meeting of these two cultures went quite agreeably, with the Ikaba deciding to follow these curious bitesize morsels definite to attract hungry beasts.

After reaching a suitable hillside near to the water's edge, a wooden palisade was erected, and the construction of Tristaine Deep began, a shared shelter with many peaceful human trackers and lumberjacks rubbing shoulders with ferocious yet protective Ikaba hunters.
Lumen Vestals of Talbec Abbey

Lumen Vestals are young women spirited from their homes at a young age, a handful of those chosen later reappearing in the world as white haired, hooded damsels speaking the words of the Lady.

Often spotted with the lantern of Lumen, symbol of Mhoira’s clergy, and accompanied by a Calloway Owl, symbol of knowledge and learning across Cadogan Wick.

Vestals appear to give counsel to farmers and kings alike, their wisdom ignored only by the foolish.

Other variations of their order exists, all calling home at the Talbec Abbey in Cadogan's capitol, with their own steeples and barracks.

First are the Grimchoir, most numerous of the sisters, and the most deadly. They serve as the warrior arm of the Abbey, and provide robed swarms of skilled bladeswomen, famous for their twin shortswords, and their mastery of them. These recruit from the pool of children that nuns and priestesses have, the babies total property of the church.

The Grimchoir, or Order of the Knife, fought particularly valiantly in the many battles against roving Vampire warbands when they invaded Estermark, though many thousands were slain in the conflict. However, such was their valour that Grimchoir Nuns were awarded the position of main military arm of the church of Mhoira and Morrow, and their swarms of vicious steel are renowned across Estermark.

It is the ambition of every sister to one day best an Iqaba Pridemate in single combat.
Sèf Gwo

The **Sèf Gwo** is a species of deer, native to Pèlen. Sèf Gwo do not form large aggregations and are dispersed, particularly at calving time; their seasonal movements are not extensive.

The Sèf Gwo is a medium-sized ungulate which inhabits boreal, montane, and arctic environments, and exhibits tremendous variation in ecology, genetics, behaviour and morphology. A distinctive characteristic of the Sèf Gwo is large crescent-shaped hooves that change shape with the season and that are adapted to walking in snow-covered and soft ground such as swamps and peat lands, and assist in digging through snow to forage on lichens and other ground vegetation.
Highspire Abbey

**Highspire Abbey,** is a mid sized **Church City** in the Nine Realms. It is the Headquarters of the Holy Rundine Order and the largest settlement and so de-facto capital of the region of Baarich With a population of around 80,000. It is the second most important centre for Torchlight in the nine realms after Spanra City.
Halaran

**Halaran**, is a mid sized city and castle in the Nine Realms. It is the capital of the Kingdom of Trowmelk and the largest settlement and so de-facto capital of the region of Turing. It is an important centre for Shadism and vampire influence in southern Estermark. It's population is roughly 100,000.
Ti Elefan

A **Ti Elefan** is a large, herbivorous mammal, similar in shape to a pig, with a short, prehensile snout. Ti Elefans inhabit the grasslands of Pèlen. Their closest relatives are other ungulates, which include the Sèf Gwo.

Most Ti Elefans are about 2 m long, stand about 1 m high at the shoulder, and weigh between 150 and 300 kg. Their coats are short and range in color from reddish-brown, to grey, to nearly black. All Ti Elefans have oval, white-tipped ears, rounded, protruding rumps with stubby tails, and splayed, hooved toes, with four toes on the front feet and three on the hind feet, which help them to walk on muddy and soft ground. Babies have striped-and-spotted coats for camouflage.
Kingdom of Teringham

**The Kingdom of Teringham,** is a powerful human kingdom and the most powerful of the nine realms. It is also a province of the same name found in south west Estermark. It's colours are blue and white. Teringham is mostly friends with the majority of the nine realms.

Its position as the largest of the nine in terms of area and its location in the lush central area surrounding Lake Caiden, means it holds by far the largest population of the Realms. Its capital and largest city is Lorncester.

## Traits

The house of Teringham was already a rich and powerful noble family when the Spanra Empire collapsed. Given this golden opportunity it quickly took its place as the most powerful house. Teringham is the crossroads faction of the nine, sitting literally and figuratively at the heart of the Realms. Teringmen believe in balance and structure. They believe in the fair use of power but also on the use of strength to defend it. Torchlight, Shadism and Sindanity are all allowed equal power and protection in the kingdom to much respect and controversy.

## Province details

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Lumen Owls

> “The owl,” he was saying, “is one of the most curious creatures. A bird that stays awake when the rest of the world sleeps. They can see in the dark. I find that so interesting, to be mired in reality when the rest of the world is dreaming. What does he see and what does he know that the rest of the world is missing?”
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Lumen Owls are large birds inhabiting the forests of the Cúconnahan, possessed with the innate ability to shift between a physical and ethereal state, effectively changing from animal to spirit at will. For a predator, this dual attribute is helpful for chasing prey, simply moving through objects in their silent hunt, then bursting back into corporeality for the kill.

As the creatures age, they begin to lose their control, and become locked in a twilight state halfway between the two realms, turning quite mad in the process. As one eye sees the world with avian precision, the other sees the hidden flow of mana and magic weaving across Umbra and in the mists. With this unique perspective, Lumen Owls are venerated by some as wise and perceptive watchers, and have been taken as the symbol of the Vestals of Talbec Abbey, often accompanying their priestesses and agents across the globe.
Gliora Peninsular

**The Gliora Peninsular,** is a province in the far south of Estermark. It is currently held by the Granté Republic. The geography of the region is dominated by warm subtropical hills. Some of the inland southern areas are the hottest and driest on the continent of Estermark, bordering on being desert and semi-desert. The coast and north are much greener by comparison.

## Details

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Nèj Leyopa

> **"Beautiful things do not ask for attention"**
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The **Nèj Leyopa** is a large cat native to the mountain ranges of Pèlen, on the continent Estermark. They are a rare species, with the global population estimated at 4,080–6,590 adults. Although usually shy animals, the Nèj Leyopa are largely feared by the Imen, as they are considered sacred to the God Ordon, and so will not hunt them for their meat or fur.

Nèj Leyopa inhabit alpine and subalpine zones at elevations from 3,000 to 4,500m, where the weather is colder, however they have been known to live in lower elevations.
Bondye Nan Rayi

> **"Once upon a time, an angel lay dying in the mist.**
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> **And a devil knelt over her and smiled."**
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Bondye Nan Rayi, or Rayism, is a religious order found on the northern islands of Estermark, Pèlen and Lanmè. The followers of Rayism are the Imen, and their teaching are based around the destructive nature of their God, Ordon. The major belief of Rayism is that Ordon once cursed a village of humans, and their society has ever since been living with the same curse.

The Imen believe Ordon to be the God of hatred, as he refuses to uplift the curse from them. And so, Rayism is based around their hatred of Ordon.
Jakob

*"The curse of life is the curse of want,*

You *peer into the fog for answers.*

*Finding naught."*

   He is the oldest of the gods in the family ruling Umbra. Jakob had great trouble trasitioning past the death of his wife 'The mother'( who was so named for being the strong matriarchal figure of the family and her tendency to care and look after everyone always appearing to them in whatever form they neeeded to feel safe). He fell into a deep depression pushing away family and friends neglecting the wellbeing of his people.

*"funny how a beautiful song could tell such a sad story"*
Ti Lyon

The **Ti Lyon**, also commonly known as the mountain lion, is a large felid of the subfamily Felinae native to Pèlen and Lanmè, and the smaller cousin of the Nèj Leyopa. An adaptable, generalist species, the cougar is found in most northern habitat types. Secretive and largely solitary by nature, the Ti Lyon is properly considered both nocturnal and crepuscular, although sightings during daylight hours do occur.

The Ti Lyon is an ambush predator and pursues a wide variety of prey. Primary food sources are ungulates, particularly Kabrit, but also livestock. It also hunts species as small as insects and rodents. While large, it is not always the apex predator in its range, yielding to humans, the Nèj Leyopa and Chen Gwo. It is reclusive and mostly avoids people. Fatal attacks on Imen are rare, but rates have been increasing in recent years as more people enter their territories.
Clash of the Titans

"T*he strong do what they will and the weak suffer what they must."-* Chief of the great caravan of the lower stepp said during the Clash of the Titans

### Titan's rousing

The ground shook and the people of the steppe felt the dread, fear and oddly comforting sense of purpose that accompanies the coming of the stoic Avatar of Jakob. His coming coinciding with the annual gathering of tribes could not be an accident. They saw the signs and knew they must follow wherever it would lead they would follow their god

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In a great rumbling, the Priests of the Golden God's drums exploded in a cacophony as the great golden construct came to live, its faceless visage reflecting their own mortality from its towering height. In awe, they could only bow as the Golden God took its first step into the World, Malachiel's will taken form. They were witnessing perfection.

### Crumble of Walls, Crumble of Minds

Every man capable making the march followed The avatar of Jakob into this unknown land. A mystical land of faceless men, shpinixes and gold.

seeing this anchient warhammer weilded with such titanic strength scared even thoughs behind the swing, those infront of it were either flattened or blown away. The inexorable march reached the capital who's walls fell like paper to Jakob and the men poured in most of these men had fought before but very like this. Never had the blood lust and anamilistic surges of ardenaline so totally taken hold of them, the moment the averus curse took hold of the invaders minds the city and it's people's last hope faded. They looted the boundless riches of the city. A nomad would slauter a mother for her family heirloom then his own brother who tried to take it it from him. the army that martched into that city never marched out and it's a good thing there were so few survivers to tell the tale.

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Narby

**Narby** is a town on the peninsula of Adallon. Located on the far western end of the peninsula in the Three Lakes Region, Narby is a small farm town located in the fieldlands.

The town is situated south of Tayford along the North Road. East of Narby is First Town and Ceth Lake. Following the West Road out of Narby will lead you South-West to Bavold and Silver Lake.
Shadism

**Shadism,** or **The Path of the Wild,** is a major religion found in South West Estermark. Its believers are mainly humans of the Kingdoms of Trowmelk, Coruna and Teringham, but also include some Wood Elves, Vampires and Merfolk. The major beliefs of the religion are: **freedom**, **chaos**, **respect of nature** and **survival of the fittest**. The religion is often associated, with good reason, to sorcery including blood magic. Due to this it has become a great rival of the Chantry of Torchlight, whose followers primarily believe in the power of light and order as protection from the evils of chaos and the wilds.
Duelist Flock

Duelist Flock are a type of black and white bird known and named for their habit of single combat between males of the species, in which both combatants wield anything from sticks to discarded human weaponry in their beaks or talons.

This practice is set up by males claiming a small number of females as their own, these small groups traveling and their leaders fighting to gain control of the losers prize.

Dauntless and courageous, with even young males with poor weaponry unafraid to challenge a veteran duelist, possibly even carrying a small knife, shard of broken glass, or other sliver of sharp metal.

When threatened, these birds are known to put their never ending challenges aside for a time and collaborate to remove threats from nesting or breeding areas, intruders being assailed by tiny blade and discarded nail.

This unflappable spirit is greatly beloved by the people of Cadogan Wick, who admire this resolve, many Churchblades keeping a Duelist Flock skull or weapon on their person for good luck.
Kingdom of Cantrid

The Kingdom of Cantrid is a powerful human Kingom and part of the nine realms. It is also a province of the same name found in south west Estermark. It's colours are scarlet and gold. Cantrid is the global heart of the religion of Sindanity, and its capital: Hedley, is the location of the Great Cathedral to Custonn.

Catrid is found on the coast of the Blue Divide, dominating the **Raring Peninsular** and the lands south of it. Its lush terrain, a mix of river basins and woodland hosts a large population. Cantrid is notoriously warlike and ambitious. It holds no fear of hiding its desire to take the crown of strongest realm from its eastern neighbour.

## Traits

When the old Spanra Empire collapsed, the Barons and Bishops of Cantrid were hoping, that it would be Cantrid and the church of Sindanity that dominated the new geopolitical landscape. This didn't happen. Teringham took the crown and its western neighbour quickly grew bitter of this result. The culture of Cantrid is dominated by Sindanity. Many believe that humans are a race to be proud of and should expand, and some that humans are the master race and deserve authority over the world. On top of this, many believe that Cantrid as closest to Custonn, deserves authority over the nine realms. This ambition drives Cantrid and its politics. Cantridians are often traditionally noble and honourable. Their knights are an infamous military force and the envy of the world.

## Province Details

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Kabrit

The **Kabrit** is a large hoofed mammal native to the mountain ranges of Pèlen and Lanmè, on the continent Estermark. A subalpine to alpine species, it is a sure-footed climber commonly seen on cliffs and ice.

Both billy (male) and nanny (female) Kabrits have beards, short tails, and long black horns, which contain yearly growth rings. They are protected from the elements by their woolly double coats. The fine, dense wool of their undercoats is covered by an outer layer of longer, hollow hairs. Kabrits molt in spring by rubbing against rocks and trees, with the adult billies shedding their extra wool first and the pregnant nannies shedding last.
Harlequins en Morrow

> "Is milis dá ól é ach is searbh dá íoc é."
>
>

> (It is sweet to drink but bitter to pay for)
>
>

*Cadogan saying regarding the Harlequin’s kiss.*

Harlequins, also known as Mummers or Carniveers, are the darkest and most deadly agents of Morrow, traveling the lonely boughs of Cadogan Wick in their caravans, seemingly at random, dispensing their own twisted mockery of justice on those deemed deserving.

Armed with scythe, sorcery or simple knives and playing cards, many a corrupt or heretical figure has met their end with a sickening giggle ringing in their ears. They possess inhuman reflexes and walk almost uncannily, as though their bodies had been produced out of synchronicity with the plane in which they travel.

Functionally ageless constructs, their faces are permanently fixed in a wild grin or enigmatic stare, believed by many to be framing the grotesque gallery their victims arterial spray and viscera could produce for a fleeting, precious moment.

Several distinct varieties are believed to exist in their packs, which always number fifty four, including the maniacal Jesters, otherworldly Zodiacs, bloodthirsty Rippers, electric Rooks and the colorfully eccentric Harlequins.

In dire times for the Lady's chosen people, when the wretched pale light of Great Gaelach's Moon shines across the chantry, far from civilization, the harlequins converge in the woods, erecting great fires and tents to display their deadly dances and morbidly ironic plays. They work themselves into a maddening frenzy, their movements quickening with every round of verse, weapons twirling beyond perception. Once sufficient fervor has been achieved, their Dark Carnival leaves the clearing, cartwheeling and gallivanting to bring exquisite, artistic butchery to trespasser and beast alike.
Shanticlear Copenhagen

### Aliases

Master Copenhagen, Shanticlear the Swift, Shanticlear the Suave, Shanticlear the Fisherman

### Relatives

Carl Copenhagen (Father) † Margaret Copenhagen (Mother) UnknownMint Copenhagen (Brother)Hammer Copenhagen(Brother)

### Affiliation

The Chain (Rogue)Fellowship of Pud - (Founding Member)Order of the Astral Knights (Acolyte)

## Physical description

### Eye color

Hazel

**Shanticlear Copenhagen** or **Shanticlear the Swift** is a male Human Rogue from Sutherland. Born to a family of nobles in the south of Dhemrâ whose life was turned upside down after his fathers murder. Leaving his home behind, Shanticlear began a life of a rogue in the hopes of exacting revenge on those who murdered his father.
Estermark

**Estermark**, is the easternmost of the two great continents, and the second largest landmass in the known world. It is separated from its slightly larger cousin: Czanor, to the west by The Blue Divide, and to the east by the Sadonic Ocean.

Estermark has a wide range of geography from the pine forests and snow capped peaks of the north to the sub-tropical coastal plains and hills of the south.

## Factions

* Grand Chantry of Cadogan Wick
* Nine Realms of Men
* The Bèt
* Narco Empire
* The Iqaba Peoples

## Regions

* Baarich
* Cadogan Wick
* Cantrid
* The Drylands
* Gliora Peninsular
* Ilthshan
* Ihwa
* Lalam
* Lanmè
* Lathandle
* Mannesea
* Napia
* N'dele
* Northenwick
* The Outlands
* Pèlen
* The Provinces
* Shanai
* Tabai
* Teringham
* Turing
* Umago
Firston

**Firston,** formerly First Town, is a city on the peninsula of Adâllon. It is the largest human settlement in the Three Lakes Region and sits on the North Western end of Ceth Lake.

### **History**

**Second Age**

Founded by a group of human settlers during the middle of the Second Age. It was originally a peaceful village that slowly grew in both populous and reputation. Skillful humans were able to create bridges, ships and roads and increase the range of their influence.

The villages scattered around the Three Lakes region would flock to do trade in the walls of First Town.

In the early years of First Town's existence as a port city it saw leadership pass from one good man to another, but a young son of a nobleman sought to make his homestead a premiere state of power and authority.

He rose through the ranks and when the King of First Town died with no heir, it was Ceth who was selected to rule in his stead. A conflict arose after trade dealings with the neighboring elven villages began participating in confrontation with humans in the surrounding area. Ceth took this as a sign to arm his people into a militaristic power.

Ceth proved to be both a clever politician as well as a prominent war leader as he strategized small troops of men to run the elves back to Errïand. The final battle in the War of the Lakes took place upon the Field of Shattered Swords along the Red River.

Returning to First Town with victory, glory and the bounties of war along with him, Ceth fortified and expanded First Town, renaming it Firston and began demanding fealty of nearby City States.

There was a civil uprising in Firston during the middle of the Second Age and a group of criminals were exiled from Firston and subsequently established their own city years later upon Silver Lake.

**Third Age**

In the early years of the Third Age the power of Firston waivered due to an ongoing drought. A plague followed and wiped out a good amount of the population and for a time Firston became an isolationist state.
Joey "J-Stylez" Herzog

Joey "J-Stylez" Herzog is a rapper and member of rap group New Era, who were the guest hosts of Fair Point Podcast Episode #09 The Top 20 Songs Of 1995, or "Free Waffles!"

## Appearances

(Right-click and "Save Link As" to save episodes.  Click to play.)

* #09 The Top 20 Songs Of 1995, or "Free Waffles!"
* #32 The Outtakes Episode, or "Haunted Breakfast"
* #99 "Fair Point Podcast, The Movie: A Radio Play"
* #112 Fair Twenty - A Psychedelic Experience
UmbraDawn Wikia

## Welcome to the Umbra Dawn Wikia

The wiki for the Gamers Society's third Dawn of Worlds game. Set on the varied landscapes of the planet Umbra.

## Contents

* God/Goddess
* Race
* Faction
* Geography
* Historical Event
* Lore
* Creation
* Animal
* Miscellaneous

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Ellinnen Wikia

## Welcome to the Ellinnen Wikia

Welcome to the Official Dork & Disorderly RPG wikia where all the content in the gameworld of Ellinnen is copied down. Please keep in mind that this wikia grows along with our gameworld and is inspired by the players and people who get caught up in it.
Thank you and enjoy!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

\*Disclaimer\*

Most of the art on this website is NOT our own, we are only sampling the original artist's image as a rendition of our world and how it appears and how characters look. If you are the original artist please contact us and we will properly cite your work with a link to your contact information or to your personal website. We will also take down artwork if need be.

That being said we really enjoy the art we display on this website. Commendations for all artists samled here on the Ellinnen Wikia.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Black Leef

**Black Leef** is a dark ebony colored herb that grows in flowering buds on the base of a Black Fern Plant. It is a psychosematic hallucinogen that is often used in religious or spiritual ceremonies. There are also purple flowers with exotic markings that grow at the base of the fern buds

The bud needs only to be harvested, dried and then ground before inhalation. It grows mostly in thickets around wet climates. It is an uncommon occurence to come across a Black Fern plant. One known location of the Black Fern plant is in the Biddirri Marshes.

Abusing the Black Leef is dangerous and should be cautioned against. Long term side effects show an inability to differentiate reality from illusion. Also the immunities of the body have shown to lower at an alarming rate and never return to normalcy.
The Narco Empire

A faction of Estermark Wood Elves from the Southern Coast and Isles. Their cities are are built into the ground beneath and into the roots of large forests. However, the civilisation are also a sea loving race, and enjoy exploring the seas and islands of the continent. Their empire expanded very quickly in the early days as they were one of the first sea fairing races claiming most of the Southern Coast and Isle very quickly after their appearance in the world. Despite their large empire, they are a largely peaceful race and will do a lot to avoid conflict.
Ipswich Lightfoote

**Ipswich Lightfoote** known in his time as Ipswich the Incredible was a male Halfling Rogue of the Lightfoote Clan. A wayward life, filled with conflict and resolution but most notably pain. The halfling styled himself into a local hero as well as a foe to those who he did not consider friend.

## **History**

### **Birth**

Ipswich Lightfoote was born into the Head Family of the Lightfoote Clan to parents Norwick Lightfoote and Valinda Lightfoote. He was the eldest of seven children and raised to replaced his father one day as Guardian of Silverpine.

Raised in general luxury Ipswich studied from the wisest minds in the Silverpines and surrounding areas, but his mind began to wander from books to the attention of ladies as he grew into his teen years.

## Ipswich Lightfoote

### Aliases

Ipswich the Incredible, Half Man, The Peeper.

### Affiliation

Obsidian Dagger Thieves Guild (Collector)Fellowship of Pud (Founding Member)Narbian Council (Councilor)Order of Astral Knights (Initiate)

## Biographical information

### Place of birth

Silverpine, Lightfoot Stronghold in Gudwyrr

17th of Octoros, Y916, Third Age
Nyrn Mountains

The **Nyrn Mountain Range** rests in the far north of the Widu Silvanus Forest of Talïmbor. Several smaller mountains surround the largest of them all, Great Nyrn. Shrouded in shadows of mystery, the Nyrn Mountain range is often avoided by most of the inhabitants of the Widu Silvanus, save for the Dire Owl Tribe.
Reken

The **Reken** is a species of large lamniform shark which can be found in the coastal surface waters of all the major oceans. The Reken is mainly known for its size, with mature individuals growing up to 6.4 m in length and 3,324 kg in weight. This shark reaches its maturity around 15 years of age and they are estimated to live as long as 70 years or more.

Humans are not the preferred prey of the Reken but, nevertheless, they is responsible for the largest number of reported and identified fatal unprovoked shark attacks on humans.
Mount Kaldor

### Inhabitants

Dwarves, Orcs, Goblins, Drow, Kobold, Deep Gnomes, Mountain Fauna, Minor Mountain Beasts

**Mount Kaldor** is the highest peak in the Kaldori Mountain Range in Talïmbor. It touches the Three Lakes, The Widu Silvanus and the Northern Marsh Regions of Talïmbor. It contains many interconnected tunnels that form a labyrinth you could easily get lost forever in. Directly at the base of the mountain is the city of Boulder Town. The SkyCliff Pass runs along the perimeter of Mount Kaldor to reach the opposing side to the logging and coal mining town of CedarStone. Four smaller peaks surround Mount Kaldor, they are Mount Xarana, Mount Ullenor, Mount Tamdir and Mount Oranth.
Kellar

**Kellar** is the northern most city in the Three Lakes Region of Talïmbor it is the main trading post for the Painted Mountain Range and feeds raw materials and specialty goods to the cities of the lower plains in the region. It falls along the Mountain Road, east of Boulder Town and the North Road, above Firston. Kellar resides next to Majestic Lake and the Painted Mountains. The Trinity Inlet flows out from Majestic Lake and into the lower Three Lakes.
Dire Tribes

The **Dire Tribes** are the Wood Elf Tribes of the Widu Silvanus Region of Talïmbor, Adâllon.

### **Tribes**

**Bear -** The Wood Elves familiar that inhabits the rivers and caves of the Widu Silvanus Region. Their home village is Odak-Cev. The symbol of the Dire Bear Tribe is blue bear paw.

**Hawk -** Paired by nature magic to the Dire Hawks, the members of this tribe make their nest at the tops of the eldest trees in the Widu Silvanus and spend their days soaring above the tree tops. The home village of the Dire Hawk Tribe is Evox-Tep, the symbol is a white hawk feather.

**Mink -** Nomadic by nature, the Wood Elves of the Dire Mink tribe often roam the vast borders of the Widu Silvanus but do have a home village called Kyndar-Vel. The symbol of the tribe is a silver mink paw.

**Owl -** Known to be foul towards the other tribes, especially the Hawks, the Dire Owl Tribe lives off on the Cliffs of Nyrn. The hidden village of these secretive tribespeople is called Mundar-Nol and the symbol of the Owl Tribe is a violet owl talon.

**Tiger -** Isolated in the mountaineous regions of the Widu Silvanus, the Dire Tiger Tribe is known to roam outside of their own borders for a short time. Strong and intelligent the tribe has a high sense of honor. The home village of the tribe is Tensyr-Dar and their symbol is a green tiger paw.

**Wolf -** Elves of the Dire Wolf Tribe are aggressive by nature. Living in the dens of the Widu Silvanus, the Wolves will roam and war with neighboring tribes, sometimes even joining in fights outsides of their territory. The Dire Wolf Village is Werax-Zor and their symbol is a red wolf paw.
Jarkle

--

**Jarkle**, known throughtout the Underdark as **Jarkle the Shadow** is a Drow Assassin who resides within the realm of the Underdark. From his youth he stood out amongst his peers as a brilliant scholar, the arts of strategy and most notably his mastery of the sword. Rising to the Rank of Scion eventually before turning away from the demands of corrupt society. Jarkle left his home to establish his own way.

### **History**

#### **Birth**

Jarkle was the first born to matron mother Gez'hilda of house Hano'nagoth, a powerful and well seated house within Deep Crag. He was trained in the Fighting Acadamy where his natural talent with a blade blossomed into almost unsurpassed skill. Those who may stand a chance with blade could never match his wit and methodical style of combat. After his graduation on his 25th year he returned home to his House to assume his place as one of its Scions for his mothers bidding.

Jarkles next great lesson came from beaing privy to the great political game that is rooted in deep craigs history. he saw his House rise through the ranks and faught in clendestine extermination raids against houses in opposition to his. Campaigns of disinformation and political maneuvering came as naturally to him as combat and in this his mother saw potential.

WIP.

####
Errïand

**Errïand** is a city located on the peninsula of Adâllon. It is the second largest city in the Three Lakes Region, situated along the south eastern banks of Ceth Lake. The city is highly populated by High Elves and is ruled by the Archon.

**History**

**First Age**

Initially built as the westernmost city in the Elven Kingdom of Cythora, it became a highly reputed city as having access to the untame delights of the magical terrain. The city istelf slowly grew in size as a rising population migrated to Errïand after the construction of the Academy.

After the Great Collapse most of Cythora's territory had been destroyed and the Sapphire Sea now replaced the majority of the subcontinent.

**Second Age**