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Eridani Light Horse

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## ISN News Updates

This is an archive of all the Eridani Light Horse News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**

*No results*

## Player Affiliated Units

Eridani Light Horse affiliated online units;

To add your Eridani Light Horse unit to this list, use this form and enter Eridani Light Horse in the faction field.
{{#ask:Unit Faction::Eridani Light Horse
}}
Flea FLE-15

## Overview

Compared to the ***FLE-15***, armor protection is increased by a ton, though still to a relatively light 3 tons. The weapons center around a number of short to medium ranged ones and, like the earlier design, is impressive for a 'Mech of its size.

* All stats are based on Table Top statistics until more information for MechWarrior: Online is publicly released.

## References

1. ↑ FLE-15.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Flea\FLE-15.mdf)
Ebon Jaguar EBJ-Prime

## Overview

The *EBJ-Prime* uses a ballistic weapon in each arm. It comes armed with a Gauss Rifle and an LB5-X, similar to the Hellbringer HBR-B, but with less space and more tonnage available due to the use of Endo-Steel. An LRM 10 on the left shoulder provides additional long range weaponry.

As an OmniMech, it can use OmniPods from other Ebon Jaguar variants for additional hardpoint variations.

The *EBJ-Prime* was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30%  bonus.

### Strengths

* Both missile hardpoints support up to 20 tubes

### Weaknesses

* Highly ammunition dependent.
* Very wide profile.
* No lower arm actuators regardless of weaponry.

*No results*

## References

1. ↑ EBJ-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Ebon Jaguar\EBJ-Prime.mdf)
Crab CRB-27SL

## Overview

The *CRB-27SL* specializes in pulse lasers. It comes from the factory with Double Heat Sinks and an XL Engine.

### Strengths

* Head and CT energy hardpoints.
* The only variant with Jump Jets.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Crab CRB-27SL Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CRB-27SL.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Crab\CRB-27SL.mdf)
Commando COM-TDK

## Overview

The Death's Knell model of the *Commando* is a Hero Mech. The *Death's Knell* offers more Energy Hardpoints than other *Commando* models. Like all Hero Mechs, the *Death's Knell* provides a 30%   bonus.

### Stock Loadout

The *Death's Knell* forgoes any missile weapons for four Medium Lasers, all of which are mounted in the arms and can be aim together easily. 11 Double Heat Sinks help to manage the heat load more effectively than standard ones. Finally, the *-TDK* is faster and better armored than any other stock *Commando*.

### Strengths

Like all *Commandos*, the *TDK* is fast and maneuverable. All of the 'Mechs hardpoints are located in the arms, which gives all weapons a firing arc of 120° minimum relative to the legs.

### Weaknesses

While the *TDK* offers more energy hardpoints than any other *Commando*, it is easily out matched by all currently available Jenners, all of which offer 4 energy hardpoints at a minimum and have the ability to jump. However, the *TDK* is still unrivalled at it's speed. Save for other Commandos. (Excluding the 2D)

### Background

**Captain Bono Duganmare**
Commander of a company of the 22nd Skye Rangers, Duganmare has the unenviable task of training inexperienced warriors. Quiet yet demanding in his silver Commando, The Death's Knell, the captain moves about the training field, cajoling his men to work harder. If that approach does not produce results, he resorts to a trainee 'Mech's backside instead.

Though concerned about his men's welfare in battle, Duganmare knows enough to let them do their jobs with great tactical expertise. Not a flashy hero with many kills to his name, he nevertheless has earned the respect of both his men and of his superiors, who treat him like a valuable resource. Some recent rumors suggest that he will head up the first Commonwealth Military Academy on Tharkad.

* Death's Knell Preview Art

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Commando COM-TDK Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ COM-TDK.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Commando\COM-TDK.mdf)
2. ↑ MechWarrior Online Inside Source Newsletter Issue.008.JAN.2013
Crab CRB-27B

## Overview

The *CRB-27B* replaces the Large Lasers with ER Large Lasers and focuses more on sniping. It comes from the factory with Double Heat Sinks.

### Strengths

* Head and CT energy hardpoints.
* One more energy hardpoint than other Crab variants.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Crab CRB-27B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CRB-27B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Crab\CRB-27B.mdf)
HPG Manifold

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## Overview

This ‘A’ Station HyperPulse Generator is located on the only rocky planet in a tri-body system and is facilitated by a massive complex encircling the main array. Because of the planet’s thin atmospheric density (of only ~25,000-75,000 atoms/cm3 at 263°K and 25-100 rads of 8000 keV radiation), the complex must be fully shielded and self-sustaining.The planets remoteness necessitates the conglomerate to also maintain a vast sensor array, house cargo & battlemech stations, fuel bunkers, warehouse facilities, living quarters and hangar bays. Although destroying the facility would be a crippling blow for the victors, it is deemed far too valuable and therefore appropriation is the preferred strategy.

## Key Map Features

* Central raised platform under HPG dish.
* Basement below the central platform.
* High wall surrounding the HPG dish area.
* Relatively open, cratered moon-like areas outside the walls.

## Tips

* Controlling the basement allows a team to push out to any side of the central area.
* Controlling the platform under the HPG dish gives line of sight to most of the map.
* Using the upper platform ramps as cover is a safe way to move around the central area.
* Split pushing the upper platforms and basement can allow the basement group to flank the enemy.
* On conquest, 4 of the 5 control points are outside the main walls. A clever light mech can often prolong the game long enough for a cap win
First Ceti Hussars’ Hauptmann General Lamont lodges complaint with AFFC over use of The Fox’s Teeth to raid Combine.

Mar 13, 3049: First Ceti Hussars’ Hauptmann General Lamont lodges complaint with AFFC over use of The Fox’s Teeth to raid Combine.

**Primary Factions Involved:**

* Lyran Commonwealth
* Federated Suns
* Federated Commonwealth

**Notable Characters:**

* Vance Lamont

#### External Reference

* Article on mwomercs.com - click for more information
Dragon DRG-1C

## Overview

The *DRG-1C* trades the Autocannon 5 of the *DRG-1N* for a longer ranged Autocannon 2. It also increases the armor protection by three tons.

### Strengths

* The Dragon is fast and manuverable.
* Four Energy Hardpoints allow for energy focused builds.
* Thirteen tons of armor provides ample protection.

### Weaknesses

* The center torso position of the missile hardpoint limits the size to weapons that use no more than two slots (so no LRM-15 or -20). It has 10 missile tubes so that won't be an issue for any missile launcher that will fit.
* One ballistic hardpoint means that this chassis cannot mount more than one ballistic weapon.
* As with all Dragon chassis, the center torso hitbox is huge, and is a very easy target for skilled pilots.
* The emphasis of armor over firepower means that it will be very difficult to deal significant amounts of damage with this 'Mech.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dragon DRG-1C Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DRG-1C.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dragon\DRG-1C.mdf)
ER PPC

9

## Overview

First introduced in 2760 by the Terran Hegemony, the Extended-Range Particle Projector Cannon, or ER PPC for short, has a greatly increased range than that of a standard PPC. Like the standard PPC, the ER PPC will apply all of its damage at once in a single location quite unlike Lasers. It is capable of causing extreme damage at long range, however it generates a tremendous amount of heat, and so can be difficult to use effectively. The EMP effect of the ER PPC disable ECM on 'Mechs hit by its blast. The ER PPC is subject to heat penalty's if fired in a group of more than two at once.

Improved focusing mechanisms mean that unlike the standard PPC, the ER PPC also has the notable advantage of having no minimum effective range. The ER PPC can deal full damage even to targets at point blank range.

* When a PPC or ER PPC projectile hits an ECM carrying `Mech, the ECM is disabled for 4 seconds.
* The ECM disabled time does not accumulate with successive shots.
* If a `Mech is hit with a PPC or ER PPC while their ECM is already disabled, the disabled timer returns to 4 seconds.

The ER PPC is an excellent long range weapon, capable of engaging targets at great distances owing to its long range and high projectile velocity, and the lack of dependence on ammunition allows a MechWarrior to fire repeatedly without fear of ammo depletion. In addition, unlike lasers that have a beam duration, PPC bolts concentrate their full damage into a single location on an enemy 'Mech.
However, its massive heat generation (highest of any weapon in MWO) needs to be taken into account both in the MechBay and on the battlefield.

## Related

* PPC
* ER Large Laser similar range profile
* Gauss Rifle Similar range profile

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
3. ↑ Patch Notes Feburary 19th, 2013
MechEfficiencies.xml

```
<!--
Attributes as defined by enum_MechAugmentableAttributes.h:
-	MechSpeed			=	1
-	TorsoSpeed			=	2
-	TorsoAngle			=	4
-	HeatCooldown		=	8
-	MaxHeat				=	16
-	WeaponCooldown		= 	32
-	Acceleration		=	64
-	Deceleration		=	128
-	GyroPerformance		=	256
-	JumpJetThrust		=	512
-	JumpJetTime			=	1024
-	JumpJetHeat			=	2048
-	SystemSpeed			=	4096
-	TargetDecay			=	8192
-	WeaponConvergence	=	16384
-	ModuleSlots			=	32768
-->

<!-- Database mappings <<NOTE>> enumerations reflected in PilotLabMgr.h
-->

<MechEfficiencies>
	<Talent id="1" name="eMTBasic_CoolRun" ranks="1" xpcost="750" EliteBonus="2.0">
		<Rank id="1">	<!--  -->
			<Bonus attribute="HeatDissipation" value="0.075"/>
		</Rank>
	</Talent>
	<Talent id="2" name="eMTBasic_KineticBurst" ranks="1" xpcost="1000" EliteBonus="2.0">
		<Rank id="1">	<!--  -->
			<Bonus attribute="Acceleration" value="0.225"/>
		</Rank>
	</Talent>
	<Talent id="3" name="eMTBasic_TwistX" ranks="1" xpcost="2500" EliteBonus="2.0">
		<Rank id="1">	<!--  -->
			<Bonus attribute="TorsoRotationAngle" value="0.1"/>
		</Rank>
	</Talent>
	<Talent id="4" name="eMTBasic_HeatContainment" ranks="1" xpcost="1000" EliteBonus="2.0">
		<Rank id="1">	<!--  -->
			<Bonus attribute="MaxHeatThreshold" value="0.1"/>
		</Rank>
	</Talent>
	<Talent id="5" name="eMTBasic_HardBrake" ranks="1" xpcost="1500" EliteBonus="2.0">
		<Rank id="1">	<!--  -->
			<Bonus attribute="Deceleration" value="0.25"/>
		</Rank>
	</Talent>
	<Talent id="6" name="eMTBasic_TwistSpeed" ranks="1" xpcost="2500" EliteBonus="2.0">
		<Rank id="1">	<!--  -->
			<Bonus attribute="TorsoRotationSpeed" value="0.20"/>
		</Rank>
	</Talent>
	<Talent id="7" name="eMTBasic_ArmReflex" ranks="1" xpcost="1500" EliteBonus="2.0">
		<Rank id="1">	<!--  -->
			<Bonus attribute="MechArmSpeed" value="0.15"/>
		</Rank>
	</Talent>
	<Talent id="8" name="eMTBasic_AnchorTurn" ranks="1" xpcost="3500" EliteBonus="2.0">
		<Rank id="1">	<!--  -->
			<Bonus attribute="MechTurnSpeed" value="0.1"/>
		</Rank>
	</Talent>
	<Talent id="100" name="eMTElite_QuickIgnition" ranks="1" xpcost="4000">
		<Rank id="1">	<!--  -->
			<Bonus attribute="SystemSpeed" value="0.33"/>
		</Rank>
	</Talent>
	<Talent id="101" name="eMTElite_FastFire" ranks="1" xpcost="6000">
		<Rank id="1">	<!--  -->
			<Bonus attribute="WeaponCooldown" value="0.05"/>
		</Rank>
	</Talent>
	<Talent id="102" name="eMTElite_PinPoint" ranks="1" xpcost="3000">
		<Rank id="1">	<!--  -->
			<Bonus attribute="WeaponConvergence" value="0.15"/>
		</Rank>
	</Talent>
	<Talent id="103" name="eMTElite_SpeedTweak" ranks="1" xpcost="8500">
		<Rank id="1">	<!--  -->
			<Bonus attribute="MechTopSpeed" value="0.10"/>
		</Rank>
	</Talent>
	<Talent id="200" name="eMTMaster_ModuleSlot" ranks="1" xpcost="21500">
		<Rank id="1">	<!--  -->
			<Bonus attribute="ModuleSlots" value="1.0"/>
		</Rank>
	</Talent>
</MechEfficiencies>

```
Gargoyle GAR-A

## Overview

The *GAR-A* uses an all energy weapon loadout. The right arm carries two PPCs, while the left arm carries a diverse mixture of lasers, which allow it to retain a lower actuator. Unfortunately this variant does not have a hardpoint in the center torso.

As an OmniMech, it can use OmniPods from other Gargoyle variants for additional hardpoint variations.

### Strengths

* Very fast for an assault 'mech of it's size
* High armor to speed
* Easy to spread damage around torso

### Weaknesses

* Smaller weapon loadout than most assault 'Mechs

### OmniPods

Features that stand out that are unique to this variant as of 4/7/15:

* The right arm has provides a 7.5% increase in ER PPC velocity, -5% ER PPC heat generation, and a 5% reduction in energy cooldown times.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Gargoyle GAR-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GAR-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Gargoyle\GAR-A.mdf)
Griffin GRF-1S

## Overview

The *GRF-1S* is a medium battlemech at the top of its weight category and has been a common sight since it its introduction nearly two hundred years ago. It was developed to overcome the shortcomings of GRF-1N at short ranges and also has four additional heat sinks.

### Weaknesses

The Griffin 1S has the majority of its armament on the right side, making it vulnerable to losing a significant proportion of its weapons systems.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Griffin GRF-1S Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GRF-1S.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Griffin\GRF-1S.mdf)
Impulse

The impulse is multiplied by the damage of each weapon to calculate how much cockpit shake they cause. Weapons that have both high amounts of damage and high impulse will cause the cockpit to shake more. Conversely weapons that have either a low damage or low impulse value won't shake the cockpit of an enemy 'Mech much.
currently the weapon that dose the most amount of cockpit shaking in MWO is the AC-20.
Crimson Strait

FactsGeographicMovementKillsDeaths[edit]

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## Overview

Crimson strait divides two major land masses and is an exclusive economic zone that has been in on-going dispute for many decades. At its mid-point, lies a major metropolis skirted by an airport and shipping terminal, which also serves as the city’s main entry point. The port is surrounded on two sides by a high cape and a steep mountain ridge. The strait gets its name from the reddish pigment in the water which is derived from the metabolising of naphthalenes from endophytes living in marine plants; which also has a side effect of producing a slightly sweet aroma.Although this large capacity transshipment port has limited storage capabilities, most goods are cross-docked and therefore a high risk hub for contraband and derivative contraband such as BattleMech parts, technology and chassis.

Along with having commercial shipping airport facilities, dignitaries and business people usually arrive here as it is deemed the most secure point of entry on the northern continent.

## Key Map Features

* 2 high mountains divide most of the map
* Between the 2 mountains, there is pass known as "the saddle"
* One one side of the saddle there is a raised platform, on the other an urban/industrial area
* Under the large central mountain there is a short-cut tunnel with 3 entrances
* Half of the map is dominated by a shallow sea with a tall rocky island
* Large buildings can be found throughout the map

## Tips

* Scouting is key as there are only 3 possible paths through the map
* The saddle is the fastest path from one spawn to the other
* Going around the mountains and through the city gives a team the most cover
* The tunnel can be used to get behind and flank an enemy team
* The raised platform is vulnerable to LRMs and strikes, but gives a team the option of either going over the saddle or dropping down under the platform
* Going behind the rocky island in the sea can be a safe way for light mechs to get from one side of the map to the other, rather than going under the platform
Gargoyle GAR-B

## Overview

The *GAR-B* is a Gauss Rifle variant with two missile hardpoints. Unfortunately it has no energy hardpoints at all, so it is completely dependent on ammunition.

As an OmniMech, it can use OmniPods from other Gargoyle variants for additional hardpoint variations.

### Strengths

* Very fast for an assault 'Mech
* Both missile hardpoints support up to 20 tubes each

### Weaknesses

* Completely ammo dependent
* Smaller weapon loadout than most assault 'Mechs

*No results*

## References

1. ↑ GAR-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Gargoyle\GAR-B.mdf)
Griffin GRF-2N

## Overview

The GRF-2N weapon hardpoints are similar to the -3M variant in number but with a different layout. The unique addition of an ECM suite makes it a unique member of the Griffin family. Having missile hardpoints in both side torsos gives it more tubes to work with and makes it much harder to disarm. It can be effective with LRMs, SRMs, or Streaks. It comes from the factory with Double Heat Sinks, Endo-Steel, and Ferro Fibrous.

### Strengths

* Can use ECM
* Missile hardpoints are divided between both side torsos
	+ The shoulder-mounted (first) missile hardpoint on each side allows up to 20 tubes.
	+ The second missile hardpoint on each side allows up to 10 tubes.

### Weaknesses

* Can't equip as many Jump Jets as other variants.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Griffin GRF-2N Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GRF-2N.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Griffin\GRF-2N.mdf)
Daboku

## Overview

The Daboku is a speculated mech due to its mention in an ISN Article.

## Description

The Daboku is a forerunner to the Mauler Battlemech. It was rushed into House Kurita service for the war of 3039 and was declared an almost immediate failure due to malfunctions in numerous systems. As a result the Federated Commonwealth managed to capture many of these mechs. The design would be resurrected as the Mauler later by House Kurita.

Although no "official" variants were produced, this is the standard fit of the Daboku which was considered a dismal failure, due to the numerous failings in the design and chassis, most notably the CASE system. Many of these mechs fell into FedCom hands in the fourth succession war. Despite its shortcomings, this template would soon be resurrected as the successful Mauler.

## Speculation

The Daboku is indeed the forerunner to the Mauler but it has numerous design flaws. Its uncertain if the mech will be in game as it most definitely will be overshadowed by the Mauler. Then again it could make an interesting assault mech to find on the scrapheap and give any unit good firepower despite its apparent design faults.

## Additional Reading

Sarna Article on Daboku

Article on Solaris7 about Daboku

1. ↑ Article on Twitter
Dire Wolf DWF-W

## Overview

The *DWF-W*, like the *-A*, uses a Gauss Rifle in the left arm. Instead of the Large Pulse Lasers, it has an Ultra AC/20 in the right torso. There are no weapon quirks to consider. An energy hardpoint in the head and two in the center torso are the most significant items of interest.

As an OmniMech, it can use OmniPods from other Dire Wolf variants for additional hardpoint variations.

### Strengths

* Sheer firepower
* Energy hardpoints in the HD and CT

### Weaknesses

* Slow turning
* No AMS

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dire Wolf DWF-W Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DWF-W.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dire Wolf\DWF-W.mdf)
Federated Suns

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## Description

Formed with the signing of the Crucis Pact in 2317, the *Federated Suns* was intended to stand against the Terran Hegemony's unabashed expansion. However, the *Federated Suns* faced its first major challenges from the Capellan Confederation. Continued Capellan aggression, including interference in the Suns' disastrous twenty-sixth-century civil war, cemented a deep hatred that has burned between the two nations for centuries. Many *Federated Suns* citizens harbor similar animosity toward their other neighbor, the Draconis Combine, though this enmity stems from the more recent Kentares Massacre. The *Federated Suns* has been especially prominent in the thirty-first century. The political and economic marriage of the *Suns* to the economically powerful Lyran Commonwealth, which together formed the Federated Commonwealth, struck fear in the hearts of many—especially given Prince Hanse Davion's impressive territorial gains during the Fourth Succession War, which coincided with the Federated Commonwealth's inception.

#### Politics

The Federated Suns are allied with the Lyran Commonwealth and are essentially one nation; creating the most powerful economic and military block in the Innersphere. Relations with House Kurita and House Liao are somewhat apathetic, with being invaded by the former and conquering the latter. They also have a distrust of Comstar due to their role in the fourth succession war.

#### Regions

* Capellan March
* Crucis March
* Draconis March
* Sarna March

### Armed Forces

Each House and faction has unique industrial aspects which results in some having greater access to different equipment than others.

#### Mechs

Light
Javelin
Hornet
Locust
Wasp
Valkyrie
Medium
Centurion
Dervish
Enforcer
Hatchetman
Phoenix Hawk
Trebuchet
Heavy
Axman
Cataphract
Caesar
JagerMech
Marauder
Rifleman
Warhammer
Assault
Longbow
Marauder II

## Player Affiliated Units

Federated Suns affiliated online units;

To add your Federated Suns unit to this list, use this form and enter Federated Suns in the faction field.
{{#ask:Unit Faction::Federated Suns
}}

## ISN News Updates

This is an archive of all the Federated Suns News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**

## References

1. ↑ http://mwomercs.com/game/factions

Sarna Article
Executioner EXE-Prime

## Overview

The *EXE-Prime* focuses on long range sniping with its Gauss Rifle and twin ER Large Lasers. The two ballistic hardpoints in the right torso contain Machine Guns, but they could potentially be used for other interesting builds.

As an OmniMech, it can use OmniPods from other Executioner variants for additional hardpoint variations.

The *EXE-Prime* was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30%  bonus.

### Strengths

* Has Jump Jets
* Has MASC

### Weaknesses

* Smaller weapon loadout than most assault 'Mechs

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Executioner EXE-Prime Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ EXE-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Executioner\EXE-Prime.mdf)
Heavy Machine Gun

17.3

## Overview

While it is mainly seen mowing down infantry, the machine gun's incredible versatility has seen it put on 'Mechs. The heavy machine gun's ability to fire continuously without generating heat makes it a useful asset in any MechWarriors arsenal. Heavy machine guns are particularly useful in quad mountings like in the Cicada or the Spider. Their rapid fire makes them prime candidates for making "critical hits".

### Gameplay

Currently, the Heavy Machine Gun does very little damage, although it does more than the Machine Gun and the Light Machine Gun, at the expense of shorter range. However, it does incredible damage to internal structural components. It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits. If used correctly the machine guns can be used to devastate even Assault 'Mechs. A single Heavy Machine Gun will use 500 rounds per minute when fired continuously.

### Related

* Machine Gun: Original version, more range, less damage.
* Light Machine Gun: Lightest version, longest range, least damage.
* Flamer: Same continuous fire ability.
* LB 10-X Autocannon: Similarly capable of doing bonus damage to internal structure.

## References

1. ↑ Piranha Games\MechWarrior Online\Game\GameData.pak\Libs\Items\ItemStats.xml
2. ↑ How screen shake is calculated
Griffin GRF-1E

## Overview

*Sparky* is the Hero version of the Griffin and features a heavy energy based load out. Like all Hero Mechs, the *Griffin GRF-1E "Sparky"* provides a 30%   bonus.

### Weaknesses

* Prone to overheating

*No results*

## References

1. ↑ GRF-1E.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Griffin\GRF-1E.mdf)
Enforcer ENF-5P

## Overview

The *ENF-5P* is a revision of the *-5D* that specializes in the Ultra Autocannon 5, with one in each arm. It comes from the factory with an XL engine and Double Heat Sinks.

### Weaknesses

* Minimal Jump Jet capacity
* Highly dependent on ammo

*No results*

## References

1. ↑ ENF-5P.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Enforcer\ENF-5P.mdf)
Gargoyle GAR-D

## Overview

The *GAR-D* uses an all energy weapon loadout. Each arm has a Large Pulse Laser and a Medium Pulse Laser, which allows them both to retain their lower actuators. The center torso has a Medium Pulse Laser and a Small Laser. Accuracy is improved with a Targeting Computer.

As an OmniMech, it can use OmniPods from other Gargoyle variants for additional hardpoint variations.

### Strengths

* Very fast
* Has the highest acceleration and deceleration of all Gargoyle variants
* Has two energy hardpoints in the CT

### Weaknesses

* Smaller weapon loadout than most assault 'Mechs

### OmniPods

Features that stand out that are unique to this variant as of 4/7/15:

* The center torso provides a 15% bonus to acceleration and deceleration, which is 5% higher than the other variants.
* Each leg provides an additional 2.5% bonus to acceleration and deceleration.
* Each arm provides a 2.5% bonus to arm movement rate (both pitch and yaw).
* Having all eight OmniPods from this variant provides an additional 5% bonus to arm movement rate.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Gargoyle GAR-D Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GAR-D.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Gargoyle\GAR-D.mdf)
Marshal Bradford of the 3rd Royal Guards has reported after tests that the new DVS-2 Devastator is performing above expectations in the field.

Dec 12, 3048: Marshal Bradford of the 3rd Royal Guards has reported after tests that the new DVS-2 Devastator is performing above expectations in the field.

**Primary Factions Involved:**

* Federated Suns
* Federated Commonwealth

**Notable Characters:**

* Harrison Bradford

#### External Reference

* Article on mwomercs.com - click for more information
Grasshopper GHR-5P

## Overview

The *GHR-5P* has eight energy hardpoints, the same number as the *-5N*, except without any hardpoints in the arms. This makes it a better "zombie" 'Mech, but at the cost of not being able to hit enemies at higher or lower elevations. Jump Jets can help with that somewhat. The other significant difference is that the energy quirks aren't as good. It comes from the factory with Endo-Steel and Double Heat Sinks.

### Strengths

* Energy hardpoint in HD and CT.
* Has Jump Jets.

### Weaknesses

* No hardpoints in arms.
* Runs hot.
	+ Doesn't have the Energy Heat Reduction quirk that other variants have.
* Less firepower than other heavy 'Mechs.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Grasshopper GHR-5P Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GHR-5P.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Grasshopper\GHR-5P.mdf)
Commando COM-3A

## Overview

The *COM-3A* compares directly to the *Commando COM-1D* in terms of Hardpoints. Unlike the *-1D* though, the hardpoints of the -3A are more spread out. The energy hardpoints are divided between the two arms rather than housed in one, and the missile points are spread out over two locations rather than crowded into the limited space of the center torso.

### Stock Loadout

The *-3A* increases the short range missile loadout of the *-2D* which results in a very dangerous quick strike 'Mech. A Medium Laser and Flamer add to the short range punch of this *Commando*. The *-3A* hits harder than other stock Commandos, but has light armor. Only one ton of ammo is carried for the two SRM racks, enough for 8 full shots each. Once gone, the "-3A's" damage potential is greatly reduced. Saving the SRM shots for targeting areas with low or no armor protecting internal structure would maximize their usefulness.

### Strengths

Like all *Commandos*, the *-3A* is capable of impressive Speed and maneuverability. The energy weapons have a minimum firing arc of 120° before upgrades.

### Weaknesses

The *-3A* lacks any noticeable flaws, but lacks the *Commando COM-2D's* ability to mount the extremely useful ECM.

### Design

Both missile hardpoints support up to 10 tubes.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Commando COM-3A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ COM-3A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Commando\COM-3A.mdf)
Game Designer: David Bradley

## About

Let’s see, at the end of this week I’ll be starting my fifth year in the video game industry. All of that time has been spent working at Piranha in various level designer and game designer capacities.
I’ve always had a computer and a game console (starting with an Apple IIe and Atari 2600) for as long as I can remember, and I’ve been playing games on them for just as long. I also regularly play a variety of miniatures game, board games, and roleplaying games.
My primary role on this project is to design and oversee the actual gameplay. This covers everything from how the ’Mechs move and shoot to how information is displayed on the HUD.
Oh, just to through it out there, I’m not the game designer David Bradley who worked on the Wizardry series, and I’m neither the inventor of the Ctrl+Alt+Delete command nor any of the actors who share my name (though it seems that my name is in good company).

### Meet the Developer

Developer Interview 3 - David Bradley, Bryan Ekman, Paul Inouye: - 11 January 2012

### Developer Q&A

Dev Blog 2 - Information Warfare 4 January 2012

Developer Q&A 1 - The Reboot of MechWarrior® - 16 November, 2011

1. ↑ Dev Interview 3
Gargoyle GAR-Prime

## Overview

The *GAR-Prime* specializes in LB-X autocannons. It has missiles as secondary weapons and a single energy hardpoint in the center torso.

As an OmniMech, it can use OmniPods from other Gargoyle variants for additional hardpoint variations.

The *GAR-Prime* was one of the Clan 'Mechs available for purchase during Operation Revival, featuring a unique skin and a 30%  bonus.

### Strengths

* Very fast
* Has a CT energy hardpoint
* The missile hardpoints support up to 20 tubes each

### Weaknesses

* Heavily ammo dependent
* Smaller weapon loadout than most assault 'Mechs

### OmniPods

Features that stand out that are unique to this variant as of 4/7/15:

* The arm quirks specify LB-X autocannons, but allow for any size. As of the time of this writing, both arms together provide a 20% faster cooldown, 20% higher velocity, and a 10% reduction in spread. Halve those numbers if only using one arm from this variant.
	+ In addition, the arm quirks reduce the missile spread of both LRMs and SRMs by 4% per arm.
* The left torso has a quirk providing a 10% increase in AMS range.
* A 10% increase in reverse speed comes from the CT (5%), RL (2.5%), and LL (2.5%).

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Gargoyle GAR-Prime Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GAR-Prime.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Gargoyle\GAR-Prime.mdf)
Firestarter FS9-A

The Firestarter FS9-A features an all energy weapon loadout.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Firestarter FS9-A Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ FS9-A.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Firestarter\FS9-A.mdf)
Executioner EXE-B

## Overview

The *EXE-B* packs a powerful Ultra AC/20 in the left arm, and an ER PPC in the right. The right torso has an ER Medium Laser. This is the only variant that comes equipped with an AMS.

As an OmniMech, it can use OmniPods from other Executioner variants for additional hardpoint variations.

### Strengths

* Has Jump Jets
* Has MASC

### Weaknesses

* Smaller weapon loadout than most assault 'Mechs

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Executioner EXE-B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ EXE-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Executioner\EXE-B.mdf)
Crab CRB-20

## Overview

The *CRB-20* is a less advanced variant, using only standard equipment that's easily available.

### Strengths

* Has head and CT energy hardpoints.
* Can fit a larger engine than other variants.

### Weaknesses

* Only has energy weapons.
* Laser quirk is only for standard lasers (Not ER or Pulse).

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Crab CRB-20 Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ CRB-20.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Crab\CRB-20.mdf)
Grasshopper GHR-5H

The *GHR-5H* is a jumping heavy with an emphasis on Medium Lasers.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Grasshopper GHR-5H Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ GHR-5H.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Grasshopper\GHR-5H.mdf)
Frozen City

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

## Overview

FactsGeographicMovementKillsDeaths[edit]

[edit]

[edit]

[edit]

[edit]

Frozen city and frozen city night are medium sized cold map's with plenty of cover in the central areas around a crashed dropship.

### Landmarks

* There is a dropship in the middle of the map.
* An ice tunnel runs between C2 and D3 with an additional exit in C3

### Tips

* Heat intensive builds can be pushed further than on hotter maps.
* There are many cliffs that provide cover to faster mechs looking to flank enemy's in the central area.

### External Links

http://mwomercs.com/game/maps/frozen-city

http://mwo.smurfy-net.de/map#n=frozencity&m=assault
Heat Scaling

The heat scaling system (also known as *ghost heat*) was put in place to reduce the prevalence of alpha strike builds (maximizing damage per volley) and high DPS builds (maximizing damage over time) in Mechwarrior Online. As a result firing a weapons group with more than two PPCs, ERPPCs, Large Lasers and ER Large Lasers, one AC 20, any three SRMs, six Medium Lasers as well as other combinations leads to an increased heat for the weapons covered by this system. Each additional weapon fired will contribute to the heat output more significantly than the last.

### External Links

The following links contain extensive information and simulations of heat and heat dissipation.

http://mwomercs.com/forums/topic/126651-heat-scale-and-general-update/

https://mwo.nav-alpha.com/equipment/ghostheat

http://keikun17.github.io/mwo\_heat\_simulator/
Free Worlds League

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

## Description

The oldest of the Successor States, the *Free Worlds League* has been plagued by divisive politics throughout its history. Until recently, this debate between federal and provincial powers greatly limited the League's impact on external events. The current Captain-General, Thomas Marik, a war leader with dictatorial powers appointed "for the duration of the crisis," has done much to centralize power and bring out the nation's true strength. Citizens of the League value their right to express themselves freely—more so than almost any other realm—leading to a broad acceptance of differing cultures and values along with an appreciation for the arts and education. Business and the pursuit of material gain, including the recovery of technology, are central to League life. Ironically, though the League pioneered much of the medical technology used during the Star League era, social pressures have since led many to scorn bionics and other replacement technologies, particularly among the lower classes.

### Armed Forces

Each House and faction have unique industrial aspects which results in some having greater access to different access equipment than others.

Light
Flea
Spider
Medium
Cicada
Trebuchet
Assault
Awesome
Stalker
## Player Affiliated Units

Free Worlds League affiliated online units;

To add your Free Worlds League unit to this list, use this form and enter Free Worlds League in the faction field.
{{#ask:Unit Faction::Free Worlds League
}}

## ISN News Updates

This is an archive of all the Free Worlds League News Broadcasts. Use the  button to sort dates in ascending or descending order or to display articles in alphabetical order.

* **Click here to view the Inner Sphere News Archive.**
Myomer Accelerator Signal Circuitry (MASC)

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

**MASC**short for **Myomer Acceleration Signal Circuitry** allows the 'Mech to accelerate up to twice its regular speed. But not being built for such operational demands, comprehensive *MASC* usage may lock up its actuators, at first causing the 'Mech to slow below standard speed, and if used again potential complete immobilization.

The following mechs are equipped with MASC:

**Inner Sphere**

* Phoenix Hawk
	+ Phoenix Hawk PXH-3S
* Wolverine
	+ Wolverine WVR-7D
* Cataphract
	+ Cataphract CTF-3L

**Clan**

* Shadow Cat
	+ Shadow Cat SHC-PRIME
	+ Shadow Cat SHC-B
	+ Shadow Cat SHC-P
	+ Shadow Cat SHC-PRIME(C)
	+ Shadow Cat SHC-MI
	+ Shadow Cat SHC-H
* Executioner
	+ Executioner EXE-PRIME
	+ Executioner EXE-A
	+ Executioner EXE-B
	+ Executioner EXE-D
	+ Executioner EXE-C
	+ Executioner EXE-CH
	+ Executioner EXE-E
Faction Warfare

*This article is a stub. You can help MechWarrior Online Wiki by expanding it.*

There are six factions within the Inner Sphere, and each will be fighting one another at any given time. Players may choose to fight for a faction which will allow the player to attack and defend faction worlds. These faction worlds provide bonuses to faction players who occupy the planet. As faction players play the game they will be rewarded with increased rank as they gain Loyalty Points (LP).

For more information about Faction Warfare please read Dev blog 1
Dragon DRG-5N(C)

## Overview

The *Dragon DRG-5N(C)* is a Champion BattleMech. It features a different stock loadout when compared to the *Dragon DRG-5N*, but it otherwise identical performance-wise. The *DRG-5N(C)* can only be purchased with  (MC), but it does provide a 10% XP bonus. It also shares the same efficiencies as the standard *-5N* in the Pilot Lab tree. It is based on the loadout submitted by Phorashi for the Build A Trial Mech - Heavy Edition contest.

### Strengths

Aside from the XP bonus, the *DRG-5N(C)* comes with an impressive loadout. High speed, coupled with long range weapons, allows this 'Mech to keep its target at medium to long ranges. Double Heat Sinks keep the design cool. Additionally, it comes with a very useful 300 XL Engine.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Dragon DRG-5N(C) Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ DRG-5N(C).mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Dragon\DRG-5N(C).mdf)
2. ↑ Build A Trial Mech - Heavy Edition Winner!
Firestarter FS9-K

## Overview

Similar to the FS9-A, the *FS9-K* moves the side torso energy hardpoints to the arms, but is otherwise the same. A good choice for pilots who prefer weapons in the arms. The stock loudout in no way makes use of the available hardpoints, however.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Firestarter FS9-K Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ FS9-K.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Firestarter\FS9-K.mdf)
Kill Most Damage

**Kill Most Damage** is a reward to the player dealing the most damage to a target 'Mech, upon that 'Mech's destruction. Therefore, when two or more teammates have attacked the same target during a match and that target is -at some point- destroyed, the one player having dealt the most damage will receive the award. You will be awarded 5,000 c-bills and 80 XP.
Firestarter FS9-H

The *Firestarter FS9-H* utilizes machine guns in the left and right torso.

### Weaknesses

The low torso pitch angle makes it difficult to keep your torso weapons on a target when fighting in uneven terrain and hills.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Firestarter FS9-H Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ FS9-H.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Firestarter\FS9-H.mdf)
Highlander IIC HGN-IIC-B

## Overview

The *HGN-IIC-B* is the most missile-focused variant with four missile hardpoints. It comes from the factory with Double Heat Sinks and Endo-Steel.

### Strengths

* Has Jump Jets.
* Good mix of weapon types.
* Can use Clan XL engine.

### Online Mech Lab Tools

This online Mech Lab tool will let you build any load outs without having to purchase the 'Mech or spend C-Bills first.

* Smurfy's MWO Highlander IIC HGN-IIC-B Online Mech Lab Page

### Mech Build Guides

Get help, discuss, or show off your custom 'Mechs on the forums:

* www.MechSpecs.com/
* www.NoGutsNoGalaxy.net/forum/

## References

1. ↑ HGN-IIC-B.mdf file (Piranha Games\MechWarrior Online\Game\Objects.pak\Objects\mechs\Highlander IIC\HGN-IIC-B.mdf)