Sunder

Mobile: Unlocked by default.

> "*Projectiles will horizontally split for 2 times.*"
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Upon firing, the bullet will very quickly split into 3 projectiles, doing so up to 2 times. It reaches a maximum of 9 projectiles extremely quickly, making it deal maximum damage at all distances except close range.

Due to the nature of the split projectiles spreading horizontally in a fixed pattern, most projectiles will miss an enemy aimed at, even when done so at a medium distance. However due to the spread pattern, aiming slightly off the weak spot will still deal at least one crit hit.

Each projectile is capable of piercing an infinite number of enemies, making it even more effective at dealing with crowds when enemies hide behind others or physical shields.

Projectiles will deal a certain amount of damage, based on how many times they've split, dealing more damage per projectile with less splits.

 9 | 810% (90% each) | 1296% (144% each)

## Impactful Inscriptions

* **Critical Procs** are extremely effective, a single shot can hit weak spots of multiple enemies of equal height.
* **Magazine** increases are very effective.
* **Reload Time** decreases are slightly effective.
* **Stability** is very useful to diminish its high recoil.
* **Elemental Procs** are reliable if the weapon has an elemental damage inscription. Each projectile has a 33% chance to inflict an elemental effect per second, which results in a 96% chance if all 8 projectiles hit.

## Ineffective Inscriptions

* **Accuracy** is ineffective, it will not decrease the horizontal spread.
* **CritX** improvements has diminished returns.

## Possible Exclusive Inscriptions

Sunder has more than one weapon-specific exclusive inscription:

* ◈ The bullets initial split becomes 5 shots. increases damage output by +66% by increasing projectiles to up to 15. It also allows for 66% more critical or elemental procs.
* ◈ +30% DMG every split increases damage output by +60% for the final 9 projectiles, less if they hit before the final split.

It may instead have a common inscription:

* ◈ *Elemental orb on crit*(full text) can be used to trigger different fusion effects if the weapon has an elemental damage inscription. It is also a very effective damage boost since it may trigger on any of its 9 projectiles.
* ◈ *+65% DMG vs any elemental effect*(full text) is not reliable without another elemental weapon. It requires both ◆ *Elemental DMG convert*(full text) as well as having a 33% chance every second, per projectile, to inflict an elemental effect. Hitting multiple spread out enemies may be more reliable however.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks quickly when hitting many spread out enemies, especially when piercing, increasing damage output by up to +100%.
* ◈ *+1.2% base DMG each hit*(full text) stacks slowly due to having less projectiles than shotguns and having a massive spread. It can stack at a reasonable rate against groups of enemies to pierce through.

## Update History

* 12/30/2021 update:
	+ Optimized mechanism of splitting. The split projectiles are more controllable now, providing a chance to deal huge DMG if all projectiles hit the target.
	+ Spit times decreased from 3 to 2.
	+ Projectiles per split increased from 2 to 3, increasing total amount from 8 to 9.
	+ Split distance changed from 0.5, 2 and 4, to 1 and 3
	+ Damage dealt each projectile, per split changed from 250%/200%/150%/100% to 400%/120%/90%, increasing total damage from 800% to 810%.
	+ Rate of Fire increased from 180 to 210.
	+ Projectile speed increased from 30 to 50.
	+ Piercing increased from 1 to 99.
	+ Removed the horizontal recoil, and tweaked vertical recoil.