recursal/Fanatic-Fandom huggingface dataset:
The Spellmonger's Yule

* ebook
* Audio

## POV Information

**Gender**
**Char Name**

Male
Minalan

When such odd advice comes from the lips of a friend in a moment of peril, it sticks with you . . . and Minalan the Spellmonger, Baron of Sevendor, desperately needs some hope, right now. The mind of his poor wife, Alya, is damaged beyond repair after a selfless sacrifice, and Minalan has vowed to make her whole.

Yet even the gods are powerless. As Yule approaches and Minalan contemplates despair, and a life without his beloved wife, he has run out of options . . . and hope. When magic and the gods themselves fail, a man will cling to any shred he can . . . such as a whispered phrase in the middle of battle.

But following that advice means coming to terms with his loss - perhaps even remarrying, to fortify his domains and give his children stability. That seems beyond the power of the Spellmonger to do in his grief. Opening the bottle meant for an anniversary they will never share symbolizes saying good-bye to his beloved forever, and Minalan knows it.

But what else can a man do when he's run out of hope?

**Book 9.5 of the series.** It brings full circle events from *The Spellmonger's Honeymoon* and leads directly into *Necromancer,* this Novella has key plot elements.
Prophecy/ Fall of the Censorate

## The Maids of Guzkia

Nine years before the fall of the Censorate, Aleem a new Censorate was assigned to investigate a new coven of witches that prophesying a small rustic barony in western Cormeeran.

He discovered 6 young talent girls from ages of 9 to 15 and an old crone. One of the girls was a novitiate who ran away from her convent. Since she could read and write, she wrote down every one of their prophesies and sent them out to the people involved.

The Crone had no family and had been isolated, so no one cared when she was arrested, but the girls all had family and they were so young.

> *They would not relent.  They had the temerity to prophesy even during their testimony, several dire and foreboding oracles concerning him, the Order he served, and their mutual future.  He had acted swiftly, as his mentors had counselled: he condemned them all to burn as an example of defiance of the Bans.  It had been a difficult decision, but it had seemed clear-cut.*
>
>

While Aleem guarded the girls before they were tied to the stake and the fire laid, they prophesied directly about Aleem.

*> Your rise to the heights propelled by our blaze
> When the Duke’s lips themselves invoke our pyre
> General be your rank, your ears full of praise
> But thy Censorate shall fall, consumed by the fire.
>
>*

> *When the Censorate falls by Duke’s command,
> East splits from west along the arcane divide;
> The Grandmaster takes the ancient blade in hand:
> The fate of thy order is thine to decide!*
>
>

> *The Grandmaster submits to the Spellmonger’s rule
> The West lies in ruin as darkness grows
> The Censor transformed into High Magic’s tool
> United in purpose, the shadow opposed.
>
> Humanity imperiled by darkness assembled,
> Ancient evils conspire in shadow to destroy;
> Powers unleashed to make the gods tremble,
> Our survival demands the magic you employ.
>
> The Duke betrayed, the Kingdom shattered
> This be your bounty for the maidens you burn
> The loss of all you think that matters:
> The Archmage ascendant, the Forsaken returned.*
>
>

## References

1. ↑ Mancour, Terry. Enchanter: Book Seven Of The Spellmonger Series. Kindle Edition.
2. ↑ Mancour, Terry. Enchanter: Book Seven Of The Spellmonger Series (p. 885). Kindle Edition.
3. ↑ Mancour, Terry. Enchanter: Book Seven Of The Spellmonger Series (p. 893). Kindle Edition.
4. ↑ Mancour, Terry. Enchanter: Book Seven Of The Spellmonger Series (pp. 893-894). Kindle Edition.
Ulin

## Master Ulin

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Master Ulin has made a study of Enchantment. He first appears in *Enchanter*, when he is a guest speaker at one of the lectures on Enchantment at the Sevendor Magic Fair.

## Summary

He is originally from Merwyn and he was a court wizard for a prosperous knight in Wenshar. He quit his job and sold everything before going to the Magic Fair where he hoped to get Minalan's attention. He succeeded and became a valuable teacher and resource for Minalan's and the other magi's efforts in creating new enchantments. He was made head of the Sevendori *Bouleuterion*leading the most advanced work on enchantment since the *Late Magocracy.*
よくある質問

## 購入前の質問

PC版は無いの？
海外ではSteamでPC版が発売されます。しかし、日本地域では購入が出来なくなっています。また、言語も日本語は用意されていないとのことです。
キャラの追加は？DLCは？
現時点で、ブロリー、バーダックの2キャラがDLCにて配信されています。その他追加キャラの配信開始日は未定。
格闘ゲームが苦手なんだけど。
ドラゴンボールファイターズは比較的優しいコマンド入力で必殺技を発動でき、１ボタンの連打だけでも十分な連続技が可能です。親切に設計されたシステムが豊富でそれらを使用しているだけでも対戦の駆け引きを充分楽しめます。
同じレベルのプレイヤーが知り合いにいればなおよしです。特にいなければ、オンラインやオフ対戦会などを利用して同じレベルのプレイヤーを探す事をおすすめします。もちろん、ゲームの腕に自信があればこの機会に格闘ゲームを本格的に練習し、黙々と実力を磨くのもありでしょう。
**パッドコントローラーしかないけど、アーケードコントローラーを買った方が良い？**

ドラゴンボールファイターズはパッドで操作することを想定した操作設計となっています。アケコンに拘りがなければ、パッドを使用する事をオススメします。

ベータに参加する方法は？
現在はクローズベータを行っていない模様です。生放送などを見て、情報を逃さないようにしましょう。
## ゲーム中の質問

フレームとは？
フレームとは秒より少ない時間の単位です。アニメーションのコマ数と思ってください。例えば、60フレーム/秒であれば毎秒60のコマが動いているわけです。格闘ゲームに関しては、ボタンを入力してから攻撃発生までの予備動作（発生）や攻撃が終わった後の隙（硬直）のフレームが重要な情報となります。
フレームの調べ方は？
60FPSで録画して、60FPSでコマ送りしてください。コマの数がフレームの数です。
**初心者におすすめできるキャラクターは？**

孫悟空（超サイヤ人）、ベジータ（超サイヤ人）、セル、ゴクウブラックはいずれもバランスが良く癖の少ない使いやすいキャラクターとなっています。
やや尖った性能のキャラクターを使いたければ、トランクス、人造人間１６号、ヒット、孫悟空（SSGSS）、ブロリーも強みが分かりやすく比較的使いやすいキャラクターとなっています。
ドラゴンボールファイターズには個性的なキャラクターこそ多数存在しゲームスピードこそ早めとなってますが、基本的に複雑すぎる操作方法や仕様のわかりづらい必殺技などはほとんどありません。基本的な操作の難易度には大きな差はないですし、極めようと思ったらどのキャラでも難しい面と向き合う時が来ます。なので、好きなキャラクターがいれば難しさなどは気にせず選んでしまってもいいでしょう。

**最強キャラクターは誰？弱いキャラクターは使わない方が良い？**

現時点で、人造人間１６号、孫悟飯（青年期）、セル、魔人ブウ（純粋）、ゴクウブラック、人造人間21号などが最強キャラクター候補として挙げられる事が多いようです。
また、高性能なアシスト技やアルティメットZチェンジに適した超必殺技を持ちとりわけ2～3番手に置いた場合にポテンシャルを発揮するキャラクターとして孫悟空（超サイヤ人）、ベジータ（超サイヤ人）がよく挙げられています。

しかし、全体のパワーバランスは十分取れており多少の強弱の差はあれど全キャラクターが十分に戦えると目されています。
原作で思い入れがあるキャラクターを使用することはプレイヤーのモチベーションアップを促し、結果として効率的な上達や勝率アップに繋がる事もあります。

特別好きでもないキャラを使って辛い思いをするくらいなら思い入れのあるキャラクターを選ぶべきですし、逆もまた然りで弱いキャラクターを選んだせいで勝てなくなるのが辛いなら妥協せず強いキャラクターでチームを固めるべきでしょう。このあたりの話は個人の趣味嗜好やゲームスタイルによって異なってくるため、明確な答えはありません。
自分に合ったキャラクター、使っていて一番納得のできるキャラクターを探し、楽しくDBFZを遊びましょう。
質問をいれてください。
回答を入れてください。
Sarakeem

## Personality and Characteristics

Has a flamboyant personality who looked more like a pirate than a warmage.

He was a mediocre Warmage until he picked up his Bow, with that he excelled and was unstoppable.

He had his irionite stone set into an earring that he wears at all times.

## Summary

### Warmage

Responded to the call for Warmage and fought at The Battle at Timberwatch. Was knighted aftwards so is one of the first Knight Magi.

### Magelord

Assisted Minalan with his little war against Sire Gimbal of West Fleria.

He was part of the great transportation spell to Castle Cambrian as he was sent ahead of the first group to ensure that it was a safe location. Just before he was transported, Lady Varen of the Alka Alon, produced a bow

*“A gift, brave one,” she said solemnly.  “It has not escaped our notice that you love the bow almost as much as some of our kindred.  To reward you for your bravery I had this bow created and enchanted after the fashion of our own.  May it serve you well,” she said, handing it over to the Merwini warmage.*

The Alkain bow dramatically increased his already amazing skill with the bow.

## References

1. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series. Kindle Edition.
Racquiel Squad

Fan Art

## Overview

In Knights Magi, while Rondal was studying at Relan Cor learning the art of war, he was part of the Racquel Squard.

Racquiel Squad is assigned to 2nd Company as the third Squard.

## Members

### Squires

Jofard
War name - *Giant*, even though he wasn’t exactly a giant
who could inspire with his presence yet took orders with soldierly grace,
Handol
War name - *Hardhead*, for how poorly he picked up on advice And for how well he could take a blow to the head.
Verd
War name - *Fleet*, because of his lightness and speed.
### Common Men

Attending the war collage is a faster way to secure a military career as a Relan Cor certificate would earn them a place as a petty officer at any mercenary outfit in the Duchies.

Rax
War name - *Bloody*, after the practice skirmish in which his helmet had torn his scalp and he’d had to fight the rest of the day with a gruesome, bloody visage.
Son of a Man-at-arms and was unable to secure a squire position.
Dolwyn
War name - *Fixer*, for his facility with trading and arranging deals with other units.
Son of a Man-at-arms and was unable to secure a squire position.
Orphil
War name - *Crusher*, for his fondness of the overhead stroke and preference for mass weapons.
the bastard son of someone of high rank who wanted to do right by the boy.
Walven
War name - *Ace*, for his ability to lay out an opponent with one quick shot.
He is described as "sly-looking", with a keen eye, and an aloofness that makes him appear a bit intimidating, keeping his motivations and plans to himself. During the Mysteries of Duin, Walven plays the part of a foreign captain, with orders to arrest one Sir Andras of Devas at the village of Grynwyn.
Following his training at Relan Cor, Walven joined onto a mercenary unit, just before it was hired into the nascent Third Royal Commando, last of the three new such units formed from mercenaries brought to Barrowbell with King Rard after the battle of the Dragonfall. He distinguished himself in Gilmora and was promoted to Corporel. He was deployed to Gilmora by Terleman, and into a special mission being led by Rondal.
### Prospective Warmagi

Rondal
War name - *Striker* for how hard and fast he went through Tyndal at the gates.
Gurandor
War name - *Snake*, for how stealthy he could be at need.
a tall lad with a cock-eyed smile who had failed out of Alar Academy, but had passed his examinations anyway.
Yeatin
War name - *Shatter*, mostly because he looked like he could shatter any time someone hit him.
His presence seemed to be a bit of a mystery, as he was even more bookish than Rondal, small, weak, with a grating voice, and clearly out of place. Always complaining about the Mysteries of Duin.

## References

1. ↑ Mancour, Terry. Knights Magi (The Spellmonger Series Book 4). Kindle Edition.
The Road To Sevendor

* ebook
* Audio

* Lesana
* Book Cover

## POV Information

**Gender**
**Char Name**

Female
Lesana

## A Spellmonger Short Story

### Takes place after the book *Magelord*. It can also be found in *The Road To Sevendor: A Spellmonger Anthology*

A story featuring *Lesana* and her desperate journey to find the road to Sevendor.

As she comes into her talent at adolescence her life starts to spiral out of control, she causes people to start doing things they would never normally do. A terrifying incident at her home village forces Lesana to flee to seek *Minalan The Spellmonger,* Magelord of Sevendor in the hope he can save her from her curse.
Sports

## **Overview**

An arcane sport exhibits a profound but limited Talent. They are exemplary in one area only but beyond that they are not able to do any other magic. Some may be able to do very limited, small types of magic such as a small mage light.

Not all sports can be identified with a specific name, for what they can do.

* Waterwitches - outstanding at finding and channeling water.
* Beastmasters – taming and training an animal.

The Censorate were especially hard on people with Sport talent. In theory they would evaluate if their talent could do any harm, but in practical application they usually just condemned them to death or burned out that part of their brain, which also controlled things like seeing, talking and reasoning.

### **Characters with a Sport talent**

*Sire Cei’s* sport talent is to channel arcane power through his lance, sword or Warhammer and smite with a mighty blow. He channel power for the first time when he pounded his fist on the great slab of granite that they used for a table in the great hall and created a crack.

*Sir Festaran’s* sport talent is that he can estimate anything, anything at all. How many fish are in a pond or how much water in that same pond, how much gold was left behind in place of a mountain, how many orphans are in a field or how many loaves of bread are needed.

*Lesana* is another Sport that plays a role in several books. Her talent is that she compels the truth from everyone in her presence.

Several other sport talents make an appearance throughout the series such as:

* Teine pyromantic sport created a Fire Elemental during the burning of Tudry
Urik's Rebellion

## Participants

Minalan
Garkesku

Rondal, Tyndal
Urik, Fenar

## Overview

*Spellmonger**, the siege of Boval Castle*, Minalan gave Garkesku and each of his three apprentices their own witchstones.

For a long time the senior apprentice Fenar, had been the cruel abuser of Urik, the youngest apprentice. To compound the situation Garkesku had ignored Urik’s pleas to make it stop. On the eve of receiving their stones, Urik decided to take his revenge against his betrayers, unfortunately losing his senses in the process. The arcane power granted to Urik from the irionite magnified his pain and drove him mad in his vengeance.

*Minalan* and *Tyndal* were able to confront Urik and an arcane battle ensued, the fighting became so intense it threatened to topple the very tower around them. Minalan was able to defeat Urik by destroying the boy’s witchstone, which in the same moment cost Urik his life. Urik’s young death was a tragedy that later became a parable to all High Magi, a warning, of the danger of losing emotional control while in the possession of irionite.

Minalan, seeing first hand the potential destructive power of the witchstones, took personal responsibility for every piece of irionite he handed out there after. With the consent of his colleagues, all Magi granted a stone must swear a personal oath to Minalan, or later his entrusted representatives, that they must return their *irionite* upon request, and if any mage refused to return their stone, all bound by the oath must aid Minalan in its recovery.
Sendaria

Bontal Region

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The Barony of Arathanial

## Overview

Sendaria is the last lands of the Dynastic Lensley family.  Much of the Bontal Valley was once owned and ruled over by the Lensley family.  Baron Arathanial is the last of the family, originally a minor branch from the Lensley tree, his greatest wish is to see the entire Bontal Valley once again under the rule of the Lensley’s, but Minalan makes it clear to him that it will not happen.

### Notable Locations

Cargwenyn – The domain that Sir Cei won at the Chepstan Spring Fair during Magelord.

Chepstan Castle where the annual Spring Fair is held each year.

Lormyr Domain – where the estate of Ramoth’s Wood is located.

Sendaria-on-Bontal is a major port and city in Sendaria.  Sendaria Castle is located on an island within the river.
Wedding of Anguin and Rardine

Fan contribution

## Pre-Wedding Festivals

The pre-wedding festivities lasted for a week and was attended by the Royal King, Queen and Prince, the Princess staid home.  Tavard spitefully bated both Anguin and Rardine all week to the point that after awhile no one paid him any attention.  The Queen managed to get the occasional barb in at Rardine but she sweetly retaliated to her mother in kind.  The only one of Rardine’s family that was anywhere supportive was her father, the King.

## Wedding

The wedding was beautiful, but long and tedious with Rardine looking every inch the Duchess of Alshar. And the Alshari people showed how much they loved her already and looked forward to her reign.

## Nemovorti Strike

One of the guests at the wedding who was suspected of sympathizing with the four counts that had rebelled against Anguin and seized power, wore a necklace to the wedding that contained hoxter pockets full of draugens.

During the initial strike Minalan and Alya were sitting outside on a bench when they were suddenly thrown to the ground, later it is revealed that it was Rondal that protected them.  Minalan stashed Alya behind a statues of “The Maiden of the Havens,” warded the shrine up tight and set constructs to guard her while he helped deal with the draugens.

Minalan sent for Terleman and Sandoval via mind to mind and they were there in seconds to help. When Minalan made it into the palace he discovered that all of the draugon were eliminated.  Penny, still using the scimitar that Ishi had blessed slew five of them.

Anguine and Rardine were sheltered and guarded in an anti-chamber and the Royal Court Wizard had immediately took the Royal family back home at the first attack.

### Aftermath

Penny and Rondal determined that all of the draugens were nearing the end of their usefulness so this was meant as a last run for them and if they could slaughter a few of the Royal personages all of the better.  They had been prepared for something like it to happen at some point, not exactly what but something to disrupt the festivities.

It was also determined that Prikiven was behind the attack.

*Further information: Draugen and Crypt of Murvos*

## References

1. ↑ Mancour, Terry. Thaumaturge: Book Eleven of the Spellmonger Series. Chapter12. Kindle Edition.
2. ↑ Mancour, Terry. Thaumaturge: Book Eleven of the Spellmonger Series.  Chapter 13. Kindle Edition.
3. ↑ Mancour, Terry. Thaumaturge: Book Eleven of the Spellmonger Series. Chapter 14. Kindle Edition.
Thaumaturges

## Overview

Magi studying the science of magic; as most magi need some thaumaturgical skill there are very few pure Thaumaturges in the Five Duchies, *Atopol* reveals there is a family of them in Enultramar,

> *And then there’s House Aurikus, well-known academics and thaumaturges of Moinir, less well-known as drug fiends. That’s where Master Thinradel came from.*
>
>

For more insight see ***Magical Disciplines***.

### References

1. ↑ Mancour, Terry. Shadowmage: Book Nine Of The Spellmonger Series . Kindle Edition.
Sympathy Stone

## Description

The first reference to the stones are during Magelord,

> *Falohaudi, or “sympathy stones” are curious mineral formations that look like a kafa bean or a walnut. There’s a very clearly discernible equator between the two hemispheres, and if you know what you are doing and use the right spells and are good enough, you can split the stones just right. After that, whatever happens to one stone happens to the other. Drop one in water, the other gets wet. Put it in flame and the other gets hot. But they can do so much more. Properly enchanted, you can do all sorts of impressive spells that require an agent or trigger from a distance, without having to go through the Otherworld or find another means of acting. The stones maintained a magical connection upon separation as a natural property, and without any additional enchantment or expenditure of energy for the mage. The two stones were forever tied, and the places in the universe where each half lie were also tied, according to the experiments in the early Magocracy.*
>
>

## References

1. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 165). Kindle Edition.
Prophecy/ Priestess of Briga

Minalan needed a miracle so that the orphans he was escorting from Alshar to Castal in *Journeymage* could cross the boarder, so he called upon his favorite goddess Briga.

> *“I was in a hurry, I had to improvise,” she said, defensively.  “In any case, when she awoke she found she now has the divine blessing of laying hands upon someone and foretelling that which they are most talented or favored to do, or most inspired by.*”
>
>

> “It is not prophecy!” she insisted, defensively, smoke curling from her hair.  “It’s revelation!  Big difference!
>
>

## Revelations

### Minalan's

> “*Indeed,” she said, evenly, regarding me steadily.  “Most who speak to me lead me to speak in only the vaguest possibilities . . . but you, Minalan the Spellmonger, your fate is so entwined with so many others, a simple answer would be worse than none at all.  Your talents, your intelligence and your wisdom are such that you will be called to serve your vocation at the pinnacle of its calling.  You are destined for greatness,”.. “I can see more of you than most men,” she admitted, her hands clinging to mine.  “Your path will include several realms,” she continued, in a somewhat wavering voice.  “The gods, the Tree Folk, and powers darker than I can stomach to see will all strive to compel your attention.  Our very ancestors will speak to you from their graves, and you will hunt down the legend of the Forsaken. “But regardless of the path you take, your destination is the same.  You are destined for higher position,” she said. “You, Spellmonger, are destined to become . . . the Archmage.*”
>
>

### Pentandra's

> *‘Great power and authority, position and title, wealth as you require/yet spells and gold do not hold the gifts that you truly desire/Greatest of wizards, your wisdom is vast, mighty the city you’ll build/But motherhood alone, not the rebirth of Vorone, is where you shall be most fulfilled.’*
>
>

## References

1. ↑ Mancour, Terry. Journeymage: Book Six Of The Spellmonger Series. Kindle Edition. Loc 7733
2. ↑ Mancour, Terry. Journeymage: Book Six Of The Spellmonger Series . Kindle Edition. Loc 7740
3. ↑ Mancour, Terry. Journeymage: Book Six Of The Spellmonger Series. Kindle Edition. Loc 8670
4. ↑ Mancour, Terry. Court Wizard: Book Eight Of The Spellmonger Series. Kindle Edition. Loc. 18251

To explore more prophecies see ***Prophecy***
Raer Rinthon

## Rinthon

About four centuries before Spellmonger, Raer Rinthon the Bitter is the Alka Alon Council's representative for the High Kings' judgement following the Beldurrazeko incident.

## Personality and Characteristics

> "As I settled behind his eyes, a deep and profound sense of gloom overwhelmed me. - Minalan as he encountered Rinthon's memories
>
>

Rinthon is an aged Alkan who had served on the alkan Council a thousand years before the memory that Minalan experienced.  He'd given up politics back then, but was no stranger to it even now.  Much of his bitterness extends from his disillusion following the last of the wars between the great houses.  Despite this, he is still bound by his honor.

## Relationships

Rinthon was a host inflicted on Minalan during his interrogation by Szal the Yith.   As such, Rinthon is now one of nine personalities incorporated into Minalan's psyche.  Minalan's other hosts include Tuaa Folauga, Saram, Michael Anthony Palgrave, Lieutenant Colonel Martin Fitzgerald Andrews, Mel Thenreyal, Prince Maralathus, Umank, and Aza'methet.

## Summary

### Footwizard

Raer Rinthon the Bitter - (Alka male) Representative and agent for the Alkon Council. He was present when the stone cask with the Celestial Mother's Egg was interred in the Arsenal, the sentencing of Davachan, the execution of the Kilnusk king, and his execution of the Alkan king, Kanarthiel, on order of the Emissary from the High Kings, Parasemus.

> “King Kanarthiel, due to your failures, by the vote of the Council and the recommendation of the Emissary of the High Kings, I now condemn you to death,” Rinthon said, in a monotone, as he removed the long wire from his pouch.
>
>

## References

1. ↑ Mancour, Terry. Footwizard: Book 13 Of The Spellmonger Series. Ch. 42. Kindle Edition.
2. ↑ Mancour, Terry. Footwizard: Book 13 Of The Spellmonger Series. Ch. 42. Kindle Edition.
Striekema

## **Overview**

Striekema are used to sense and quantify expressions of the entire range of thaumaturgic energies, including divine magic. Stonetrunk's Heart striekema is 2½ foot rod and the core is made of orange-brown milky glass, superheated and subjected to strong electromagnetic forces.  The core of a Met Sakinsa's nervous system crystalized from a lightning strike killing the Sakinsa.

## **Origin**

The striekema Minalan acquired was recovered from a Leshi named Stonetrunk who had died saving Rolof, thus the rod is known as Stonetrunk's Heart.

## References

1. ↑ Mancour, Terry. Footwizard: Book 13 of the Spellmonger Series, Chap. 32, 33
The Iron Ring Military Unit

* The Men
* Banner

*This article is about the Military Unit. For the Short Story, see The Iron Ring.*

## History

The creation of the Iron Ring Milita was one of the first acts by King Rard I.

Overseen and led by the Warbrothers of Duin.

## Overview

Men are sentenced to a minimum of two years up to Life.  The majority of the conscripts only survive until about half way into their sentence before they succumb to defeat.

### Forts

They often occupy abandoned castles and keeps in a semi-circle around the southern edge of the Penumbra to screen against an incursion of guavani.  Once repaired and occupied they were re-named.

‘’’Castle Defiance’’’ - The first occupied Castle originally called Castle Dardafan and featured in the short story ‘’The Iron Ring’’.  In Necromancer it is called ‘’Fort Defiance’’.

‘’’Fort Destiny ’’’ - located near Megelin Castle

‘’’ Fort Vigilance ’’’ -

## Summary

### Magelord

The creation of the band. After the war in Sevendor, Minalan sentences many of the traitors from Genly and prisoners of war that had not acted in an appropriate manor, to the Iron Ring.

### Necromancer

The Iron Ring assist with the Great Emancipation of the Penumbra to rescue the humani slaves and to do as much damage to the Guavani as possible.

Their charge was rescuing the slaves at Castle Glandon, which turned out to be more heavily guard then usual, so despite the assistance of War Magi and Third commandos embedded with their group, they took heavy lost.  But while they were fighting many slaves were able to escape.  Eventually the Megilini Knights came to their assistance and helped to protect the escapees.

The Iron Band continued to screen against bands of guavani attempting to retrieve their fleeing slaves.

After Anguin’s restoration in Sothern Alshar, he sentenced many of the lesser traitors to the Iron Band.

### Arcanist

After five years of fighting the Guavani and rescuing humani slaves, Fort Destiny is defeated by Shakathet’s troops.  Using old Alka Alon battle sorcery the Enshadowed destroys the keep, the stalwart Iron bandsmen continued to fight until it was obvious that they had to abandoned the Fort.  The survivors are rescued by High-magi and Terra Alon using the ways and put to use elsewhere.

Three hundred knights of the Iron Band were placed under Maglord Azar’s Command, some riding with Tyndal and some with the Magalini knights.

## Notes

In ‘’The Iron Ring’’ short story, Castle Dardafan is renamed to Castle Defiance, but in Arcanist Fort Destiny is mentioned as once being Castle Dardafan.

In ‘’Arcanist’’ Fort Destiny is also named as the first garrison of the Iron Band, but in The Iron Ring it is Fort Defiance that is the first Iron Band outpost.

In Necromancer both Forts are mentioned as distinctively separate entities.

## References

1. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (pp. 521-522). Kindle Edition.
2. ↑ Mancour, Terry. Necromancer: Book Ten Of The Spellmonger Series. Chapter Seventy-Seven . Kindle Edition.
3. ↑ Mancour, Terry. Thaumaturge: Book Eleven of the Spellmonger Series. Chapter 14 . Kindle Edition.
Trestendor

The Defiant Goat

* Start of Magelord
* Start of Enchanter

## History

Between Sashtalia and West Fleria, more than half of Trestendor's lands and revenue had been taken prior to the events of Magelord.

The Banner of Trestendor is a defiant goat on a cliff. This was parodied at an inn in Flerian held town of Gosset (near an important crossroads), whose sign of "The Gallant Goat" was made into a parody of a drunken, buck-toothed goat stumbling in a knight's helmet. Gosset and its surrounding lands were taken by West Fleria, which included five of Trestendor's manors and three villages, (including Ferrendor) prior to the events in Magelord.

## Summary

### Magelord

Trestendor, at the beginning of Magelord, is a small vale north of Sevendor, on the other side of a jutting gap of land owned by West Fleria (West Fleria itself being comprised of lands which used to be held by both Trestendor and the Barony of Sendaria).

When West Fleria, the Warbird attacks Sevendor, Minalan calls for aid from his neighbors and the Lord of Trestendor, Sire Sigalan agrees to assist Sevendor in responding to West Fleria's attacks.

Ferrendor and "three other domains" are retaken in the events of Magelord. By the start of Enchanter, Trestendor holds a fair number of lands bordering Sendaria both to the NorthWest and the SouthEast (Lands re-taken by Sendaria from West Fleria), as well as bordering Sashtalia to the SouthWest.

#### Lodin - Sympathy stones

Banamor and Minalan were instrumental in assisting Sire Sigalan in realizing that the red clay in his domain was valuable and then helped him with selling it to right people. The Lodin industry helped to turn his fourtunes around.
Sevendor/Boval Village

Boval Inn

## History

Once the site of Brestal Farms it is the first village beyond the entranced to Sevendor. Brestial Farms was burned out by Sire Gimbal when he illegally conquered it.

## Boval Village

Since the new Boval Village is located near the Dike Tower, one of their mandates is to reinforce the Dike Tower if they are ever attacked.

Boval Villae is made up of the refuges from Boval Vale so they take their mandate of protecting their new home seriously.
The Secret Of Westwood Hall (Cliff Notes)

“The Secret Of Westwood Hall” A Spellmonger Short Story

The Road To Sevendor: A Spellmonger Anthology (The Spellmonger Series)

This story is from Minalan’s POV and takes place in the Sevendor yeomanary of the Westwoods. Chronologically it is between Magelord and High Mage.

It is time for Dara to leave her home and move to the Castle and so Minalan and Alya take a trip to the Westwoods to fetch her and to honor her family.

Minalan and Alya are gifted with a hand carved double chair that will be used in their hall and in return they gift the Westwoods Master and family with many, many rare and luxurious presents.  Kyre is gifted with an elegant hunting horn that when sounded can be heard all across the vale.

After dinner the Master of the Woods and his son take Minalan outside to look at pups, but that is only an excuse, in addition to the pups Minalan is shown the real secret of Westwood Hall, the extensive cave system into the hills that were originally dug out by the Stonesingers.  In the cave system they store supplies laid in against leaner times, behind that in deeper secret rooms they have kept the Lord of Sevendor’s treasures and a safe haven for his household.  But only the lords that they considered to be true Lords of Sevendor and it’s people.  There were many treasures still there waiting for a new lord.

Minalan discusses with the Master of the Wood the need for a secure tower / keep on an area of the Westwoods that can see far across the Vale in all directions, a tower that will be given to his daughter Dara when she comes of age.

He gathers the three puppies up, one he keeps and names Midnight, one he gives to Dara she names Shadow and the third is given to Zagor he names Blue.

Minalan starts Dara’s magical training in earnest and when they take a break, he quiz’s Dara on Frightful and aspects of her Brown magic.
ドラゴンボールファイターズ

ドラゴンボールファイターズ（Dragon Ball FighterZ）は**アークシステムワークス**により開発され、バンダイナムコエンターテイメントにより発売された鳥山明の漫画『ドラゴンボール』を題材とした格闘ゲーム。

概要
--

* 人気漫画『ドラゴンボール』を題材とした格闘ゲーム。
* ドラゴンボールZからドラゴンボール超までのキャラクターとステージが登場する。
* オリジナルのストーリが展開されるモードがあり、本作のオリジナルキャラクター『人造人間21号』が登場する。
* 2D格闘ゲームのシステムだが、キャラのモデル自体は3Dとなっている。

特徴
--

* 格闘ゲームとしては珍しい3vs3のチーム戦で、アシスト攻撃や交代が可能。
* 必殺技は原作マンガ及びアニメを忠実に再現しており、超必殺技の発動時には原作を再現したカメラワークで発動される。
* 新キャラクター『人造人間21号』のキャラクターデザインは原作者である鳥山明先生によって監修されている。

## ゲームモード

ファイターズロビー：
ゲームモードの選択画面。それだけでなく、インターネットに接続することで世界中のプレイヤーと繋がることができる。
アーケードモード：
コースを選択してクリアを目指すNPCと対戦するモード。同じコースでも成績に応じてルートが分岐している。最高ランクを目指して自らの腕を磨くのに最適なモード。
対戦モード：
他のプレイヤーと対戦できるモード。ネットがあれば世界中のライバルと腕を競う事が可能。1人が1キャラを操作する3人vs3人の対戦モードも楽しめる。もちろん「ランクマッチ」と「カジュアルマッチ」は別に用意されている。
ストーリーモード：
3つのストーリーが用意されており、それぞれ別のキャラクターに「リンク」することで別視点でのストーリー展開を楽しめる。レベルアップやスキルの装備などのRPG要素が存在しするため、やりこみ要素も充実している。
**「超戦士編」**：孫悟空にリンクし、ドラゴンボールの王道を楽しめるストーリー。
**「敵戦士編」**：フリーザやセルなどの敵キャラにリンクし、悪党の視点からドラゴンボールの世界を楽しめるストーリー。
**「人造人間編」**：人造人間18号にリンクし、人造人間の側からストーリを楽しめる。また、このストーリーでは人造人間21号の謎が明らかになる。
## 登場キャラクター

この項目ではドラゴンボールファイターズに登場するキャラクターをまとめています。詳しい一覧表にはキャラクター一覧のページを御覧ください。

* 孫悟空
* ベジータ
* トランクス
* 孫悟飯
* フリーザ
* 魔人ブウ
* セル
* クリリン
* ピッコロ
* 人造人間16号
* 人造人間18号
* 孫悟空（SSGSS）
* ベジータ（SSGSS）
* ヤムチャ
* 天津飯
* ナッパ
* ギニュー
* ゴテンクス
* 孫悟飯（青年期）
* 魔人ブウ（純粋）
* 破壊神ビルス
* ヒット
* ゴクウブラック
* 人造人間21号

動画
--

脚注
--

1. ↑ https://twitter.com/dbgame\_official/status/910691013357821952
Prophecy

## **Prophecy Explained**

Prophecy - The foretelling or prediction of what is to come, this is from *Warmage,*

> *Prophecy is a very specialized branch of magic, as is all divination. Unlike merely throwing lots or reading entrails or studying the stars and moons, however, free-form prophecy is a particular Talent that appears sporadically among the magi, and seemingly more amongst the half-trained or self-trained footwizards and hedgemagi who operated just outside the law.*
>
>

> *I suppose that’s because trained magi avoid divination and prophecy like a plague. It’s not that it can’t be done – it’s actually quite easy – it’s that prophecy and divination have an unpleasant habit of binding the subjects to the Fates, making a particular future path unavoidable (although due to the obscure nature of most prophesies, sometimes it takes centuries to realize the exact nature of the fulfillment).*
>
>

> *The problem is that most prophecies are theurgic in nature – that is, they get filtered through the aspect of a god or goddess (or divine-like thing) who may have their own agendas and perspectives. Since the gods have been known to play favorites, give out misinformation, outright lie and otherwise entrap the foolish with their prophecies, a wise mage will avoid them.*
>
>

There are several Prophecies that are scattered through the series, by reading them carefully it gives hints to the direction the story is going in. Of course there is always Free Will so perhaps some of them will not come true?

### **Prophecies in the series**

* Priestess of Briga
* Fall of the Censorate
* Prophecy Stone
* Drink The Mead
* Gurvani

## References

1. ↑ Mancour, Terry. Warmage: Book Two Of The Spellmonger Series (p. 412). Kindle Edition.
Soulless

## **Overview**

A group of humani living in and around the Umbra and *Penumbra* zones of Northern Alshar.

When Minalan toured the Penumbra early in the war, he found *Garkesku*installed as Shereul's sworn vassal at Terrihall, charged with managing all the Soulless in his domain.

### **Origins**

Ordinary folk captured during the goblin attacks in the Wilderlands and later Gilmora. Shereul devised a diabolical method for bringing to heal his new slave population. Cowing them to the point of loyalty for they would have no where else to go, and in turn freeing up his Gurvani soldiers to return to the war effort.

> **A Conversation With The Dead God**
> *“Torturing Koucey taught me much about the humani and their weaknesses.  I began to experiment.  I allowed those destined for the stone and dagger a choice: slay five of their kin and live, or take their place in the pyramid of skulls.  No worthy gurvani would have taken such an offer.  The humani begged for the chance. Such weakness can be exploited, and now the gurvani lands we have re-taken are tended by these wretched slaves, freeing our warriors to slaughter you all.  So shall it be, until the last of your resistance is choked.”*
>
>

To become Soulless is more than being a mere slave, they were forced to pass horrific trials where succeeding won them a branded forearm and failure led to their own tortured deaths at the hands of others. These trials often included slaying five members of their immediate families, with mothers and fathers killing their children and husbands and wives killing each other. These are a tortured and broken people among the humani, worse, they would find little solace in freedom if it came, for who would want the Soulless living in their village or sharing a meal with their family at the table.

See more sub cultures at ***Humani***

### References

1. ↑ Mancour, Terry. Warmage: Book Two Of The Spellmonger Series (p. 668). Kindle Edition.
References

Note important information in an article with a reference tag.

If you are entering information from an audiobook, then please reference the Title and chapter #, that really is all that is needed and if from a hardcopy print edition, Title and page # is sufficient. For Kindle users, it is easier to include all of the info as it automatically appends when copying and pasting text, if not using the copy function, title and chapter and/or page # is sufficient.
Just wrap ref tags around the edition notation.

```
<ref>Mancour, Terry. Necromancer (p. 20)</ref>
```

### Advance Reference tags

If you need to reference a lot of information from the same location such as a chapter, within the same article, instead of having a long list of the same reference name at the bottom of the page, you should use the "name" option in the reference tag.

This names that particle reference as 0,

```
<ref name=":0">Necromancer. Chapter 5, audiobook</ref>
```

so each time you want to use the same reference again, enter the following.

```
<ref name=":0" />
```

Will display like this:

First time
Second time
Third time
Fourth time

Reference names do not have to be 0, if you want to name it "Chapter 5" or just "5" that is acceptable.

Within the same article, if you need to reference several points from another chapter, you just repeat the same scenario as above, but use a different name for the first entry. See below for how it displays.

## Using Visual Editor

First, hover the cursor over the symbol that looks like an open book, **Cite**, there are two options. Using the down arrow you will see the options **Basic** and **Re-used.**

### Basic

Click on *Basic* and a screen will show where you can type or paste your reference. This will auto generate into the source code

```
<ref>Necromancer. Chapter 6. Kindle Edition</ref>

```
 in Visual mode will display as

### Re-Use

When citing the same source multiple times, you want to reuse the same reference over and over so that you don't have a long list in the display section that is all the same.

Create the first reference the same as for Basic.

```
<ref>Necromancer. Chapter 7. Print Edition</ref>

```

Click on Re-use in the drop down and select the reference that you are going to re-use, this will change the first instance to include the name parameter like this

```
<ref name=":1">Necromancer, chapter 7. Print edition.</ref>
```

in the source code, But the visual editor will not change

The rest of the times that citation is used the source code will look like

```
<ref name=":1" />
```

while the visual editor display will look the same

### Display list

instead of coding the display list as outlined below, you can use the Insert options and scroll down until you find "Reference Display" and add it in this mode.

## Displaying Reference List

At the very bottom of an article you need to enter the Reference list,

```
 <references />
```

## References

1. ↑ 1.0 1.1 1.2 1.3 Necromancer: Chapter 5, audiobook
2. ↑ Necromancer, chapter 6, Kindle edition.
3. ↑ 3.0 3.1 Necromancer, chapter 7. Print edition.
Shadowmagi

## Shadow Magic

A branch of magic focusing on obfuscation and stealth.

Masters of the craft are able to easily mask their presence and move unnoticed.

Practitioners tend to excel at crafts such as spying, assassination and thievery.

### Known Practitioners

* *Lady Isily of Brawin*
* *The Cat of the Night*
* *The Kitten of the Night*
* *Rellin Pratt*
The Road To Vanador: A Spellmonger Anthology

* ebook
* Audio

RtVa.png

## POV Information

**Gender**
**Char Name**

Male
Minalan, Mavone, Jannik, Gareth, Rumel, Banamor, Landrik, Caswallon the Fox

Female
Nattia, Carmella

A collection of short stories and a novella that all take place after Necromancer. Written by Terry Mancour

### Encounter At Saramal Freehold

The great wars across Alshar have not only left scars in the land; they have also left scars in its people. Mavone and the Rysh are on the road together and must face one of the legacies of those devastating conflicts.

### Remaking the Man

Embarking on a new adventure in Vanador, Gareth begins the process of building an entire new society. He must face challenges like he has never experienced; will he rise to the occasion?

### Foundation

With the opportunity of a lifetime ahead, Carmella is tasked with building an entire city from scratch. How will she contend with the pressure as it dawns on her that this is not just any city, but the City of Wizards in the magelands of the Magelaw.

### The Fox, Errant

In an adventure like never before, Caswallon the Fox will be faced with new errantry and moral dilemmas. How will he meet these challenges? Well, most gloriously, of course, with splendid grandeur and awe-inspiring commentary all along the way!

### The Road to Vanador: A Travelogue

#### Min and his dad—on the road! Book 10.5 of the Spellmonger Series

Setting out into exile is never much fun, but Minalan wants to publicly comply with Prince Tavard's order to leave Sevendor for three years to spare his home any retribution. Instead of using magic to transport himself to his new lands, Minalan decides to leave cross-country in a wagon with his father.

Down the Bontal River, Min and his dad make a stop at Robinwing, get snowed in at Barrowbell, and enjoy a few days as guests of Baron Astyral. Along the way, Minalan comes to terms with many things in his life. With his father's advice and some introspection, he prepares for the great challenge ahead in distant Vanador.
No one knows what the future holds, but as the stakes for Callidore grow higher and weigh more heavily on Minalan's shoulders, it might be possible for Min to find inspiration on the Road to Vanador!
Spellmonger Fantasy Role Playing Game

Artist: John Zeleznik

## Overview

*Minalan* gave up a promising career as a professional warmage to live the quiet life of a village *spellmonger* in the remote mountain valley of *Boval*. All that stands between the gurvani horde, the forces of Korbol the Necromancer and the people of the Five Duchies is one tired, overwhelmed baker’s son who wanted nothing more than to be a simple spellmonger.

### Excerpt from the foreword by Terry Mancour

As I committed to being a professional writer of fiction, fantasy and sci-fi were my natural genres . . . and my writing was always inspired in part by my experience with FRPs. All of the elements a good fantasy writer needs are present in FRPs: setting, character, plot, and style are part of any good game. And FRPs are a practical method of modeling all of those things in a useful manner. My best-selling Spellmonger Series was decidedly influenced by my gaming-playing experience. Unlike some fantasy writers, gaming informed my composition of the magic system to keep it from being too overpowered and make it as convincing as possible. Despite what creative writing instructors tell you, writing has rules, and understanding the rules of what you are writing before you write it are essential to producing good fantasy . . .

***Spellmonger comprises EIGHT packed sections - Available now from** **Battlefield Press*** (*This is a complete and playable beta version of the final product, purchase entitles the buyer to download the final product when published.)*
Wilderlaw

Alshari Wilderlands

Our community needs more information on this page! Can you help out? Click here to add more.
## History

The Wilderlaw is a new County Palentine set up for the defense of the kingdom and Alshar. It is located South of Vorone to the Gilmora border. Count Marcadine was appointed as Count Palentine by Duke Anguine.

The Wilderlaw, the Magelaw, and Varone encompass what is left of the Alshari Wilderlands.
Pratanik

Originally an Alka Alon, his shade fled his body in a bid for immortality and was imprisoned (along with Korbal) by the Alka Alan Council, centuries before Humani came to Calidore.

## Biographical

### Family and Relationships

Pratanik is of House Maristhel, an ancient Alka Alon House who once ruled the city of Castabriel before humans came to Callidore.

## Summary

### Necromancer

During The Royal Curia at Kaunis, he arrives to present Korbal’s demands to King Rard and those in attendance. When the Necromancer’s demands were refused, Pratanik disappears into a hoxter pocket and leaves five draugen in his wake. Afterwards, a Dragon is unleashed on Castabriel.

### Thaumaturge

He is believed to be behind the release of the Draugen's at Anguin's and Rardine's wedding.
ギニュー

性能
--

技

**“**や…やはりふたりではスペシャルファイティングポーズが　きまらない…**„**
―ギニュー

概要
--

* **ギニュー**はドラゴンボールシリーズに登場するキャラクター。ナメック星編で登場したフリーザ軍の精鋭部隊「ギニュー特戦隊」の隊長。ドラゴンボール超にも登場している。
* 強力な特技「チェンジ」は対象と体を入れ替える技で、劇中では孫悟空と入れ替わった。本ゲームでも相手キャラと体を入れ替える技として実装されており、苦手な相手でも対処が可能になる。
* **ファイティングポーズ**や**喜びのダンス**といったパフォ－マンスを好み、特戦隊一同ノリノリで披露する。
* 原作では1vs1のフェアな闘いを好む硬派な戦士であったが、本作では特戦隊員を呼び出しながら戦う連係プレーを得意とするキャラクターにアレンジされている。（チェンジ後は不可能）

特徴
--

* 一見して、バランス寄りのパワーキャラだが特戦隊員を召喚して戦うチームプレーと「チェンジ」を活用することで盤面を引っ繰り返すトリックスター。
* チェンジした後は一部の必殺技が使用不可能になるなど大幅に弱体化したギニューを対戦相手に使わせる事ができるため、非常に優位に立つことができる。相手のチームの核となるメンバーをチェンジできればなお良し。
* 特戦隊を呼び出せる順番は固定されており、グルド→リクーム→バータ&ジース→グルドの順。闘いながら今どの隊員を呼び出せるかを把握しておく必要がある。
* やや初心者向けとは言い難いが、研究のやりがいはある奥深いキャラクター。戦局・大局を見極めながら戦う事が好きなプレイヤーにおすすめしたい。

## 通常技

弱攻撃
コマンド：□ボタン or Xボタン
性能：不明
攻撃発生フレーム：不明
攻撃判定持続フレーム：不明
硬直フレーム：不明
中攻撃
コマンド：△ボタン or Yボタン
性能：不明
攻撃発生フレーム：不明
攻撃判定持続フレーム：不明
硬直フレーム：不明
強攻撃
コマンド：○ボタン or Bボタン
性能：不明
攻撃発生フレーム：不明
攻撃判定持続フレーム：不明
硬直フレーム：不明
特殊攻撃
コマンド：×ボタン or Aボタン
性能：不明
攻撃発生フレーム：不明
攻撃判定持続フレーム：不明
硬直フレーム：不明
## 必殺技

※インデックス：1＝↙︎ 2＝↓ 3＝↘︎ 4＝← 5＝ニュートラル 6＝→ 7＝↖︎ 8＝↑ 9＝↗︎　弱＝弱攻撃（□ボタン or Xボタン）　中＝中攻撃（△ボタン　or　Yボタン） 強＝強攻撃（○ボタン　or　Bボタン） 特＝特殊攻撃（×ボタン　or　Aボタン）

 性能
 攻撃発生フレーム
 攻撃判定持続フレーム
 硬直フレーム

## 超必殺技

 性能
 攻撃発生フレーム
 攻撃判定持続フレーム
 硬直フレーム

## メテオ超必殺技

 性能
 攻撃発生フレーム
 攻撃判定持続フレーム
 硬直フレーム

動画
--
Vundel

## Overview

The current iteration of the originating race on Callidore, the ones that are actually in charge. Their magic is very powerful, more powerful then any other specie on the planet.

We learn more about them in *The Spellmonger's Yule* and in *Necromancer*.

In "Yule" we learn from *Lilastien* an ancient Alka Alon that the Vundel is only the current dominant specie on the planet, that prior to them were the *Vunden* which were way more powerful, but through their own actions died out and left the Vundel as the dominant specie.

The Vundel enlist the assistants of human Sea Magi. A Sea Mage that is interested in becoming a pod's Dry Speaker under goes trials to insure that they are worthy of the honor and capable of the duties. A dry Speaker can only serve for 20 years then is cast out to never return to their pod.

A pod is roughly made up of the following, information determined from Necromancer and may not be totally accurate at this time.

Nymphs - > Keeper - > Kraytak (on duty, so more then one) - > seeker school (?) ->

Hinderman -> Sekleties (old crones) -> Leviathan Mothers

> *“So the . . . nymphs like . . . my snowstone-flavored river water?” I asked, confused.  I had virtually no understanding of what he was speaking about. That’s never stopped me before.*
>
>

>  *“They were the first who sensed it, ...Was after a storm, when the spring floods bring the finest sweetwaters to the sea.  The nymphs were ranging along the sandy plains under wave, and began to churn excitedly.  And of course their cries caught the attention of their Keeper, who in turn notified the Kraytak on duty.  When he sent a Seeker school in to investigate, they discovered the source of the new flavor.  That’s when the Hindermen took charge, had the Sekleties taste the sweetwater, and the old crones went mad, too.” … “Your . . . snowstone,” he explained, when he realized I was upriver without a pole, “is new, Minalan.  New to the world of Callidore.”*
>
>

> *“More, when the sweetwater samples were taken to moisten the coral beds . . . they grew twice as fast as normal.”*
>
>

Minalan sold them a mountains' worth of snowstone, expecting it to take years to mine and send to them, but the next day he discovered that the Vundel took delivery overnight, magically and Sevendor ended up with a large hole in the ground where there use to be a mountain.

#### References

1. ↑ Mancour, Terry. Necromancer: Book Ten Of The Spellmonger Series . Kindle Edition. 9%