Genus

Biological humanoid life forms are ranked by “Genuses” which indicate the concentration of ENF/Luminal blood flowing through them.

## Genus 1

Humans = Fully human. Avg. 80 year lifespan. No ENF/Luminal blood whatsoever. Descendants of humans and humans. No unnatural traits. Can be cybernetically enhanced.

## Genus 2

Tracers = Trace amounts of ENF/Luminal blood, descendants of ENFs/Luminals and humans from a long time ago. Avg. 100 year lifespan. Minimal Luminal traits such as unnatural irises/pupils, stubs where horns could form, ear shape differentiation, skin texture differentiation (ex. scales), sharper teeth, and so on. No strong Exoforic traits unless experimented on. Can be cybernetically enhanced.

## Genus 3

Fraktions = Roughly 50% ENF/Luminal blood, descendants of ENFs and humans from a more recent time period. Avg. 200 year lifespan, slower aging. Average Luminal traits such as unnatural irises/pupils, small to mid-sized horns, ear shape differentiation, skin texture differentiation (ex. scales), sharper teeth, and so on. Average Exoforic traits without experimentation, can be further brought out by experimentation. Can be cybernetically enhanced, but Luminal blood tends to interfere at this concentration.

## Genus 4

Excises = Produced by successful experimentation, anywhere from 75% to 90% ENF/Luminal blood. Avg. 400 year lifespan, artificially slower aging. Typically created from humans and not from Genuses 2, 3, or 5. Given cybernetic enhancements to match Luminal traits such as unnatural irises/pupils, mid-sized horns, ear shape differentiation, skin texture differentiation (ex. scales), sharper teeth, and so on. Can utilize Exoforic traits/energy and function similarly to Exoforic beings. Can be cybernetically enhanced, but Luminal blood can interfere at this concentration.

## Genus 5

Sterlings = Pure-blooded Luminals. The rarest Genus due to experimentation, hunting, and the lack of a natural sun. Avg. 500 year lifespan, much slower aging. Primarily in hiding due to risk of ENF experimentation and L.T. control. Humanoid with pure Luminal traits such as unnatural irises/pupils (typically glowing), fully formed horns, ear shape differentiation, skin texture differentiation (ex. scales), sharper teeth, goat/deer shaped legs, webbed hands and/or feet, gills, and so on. Can be cybernetically enhanced, but requires a good handle over Luminescence in order to avoid disrupting cybernetics.

## Genus 0

Defectives = Humans who were experimented on but were unable to reach 75% Luminal blood concentration. Shorter lifespans. Can produce Exofor/Luminescence but it is dangerously limited and strains their body intensely. Some have artificial cybernetic Luminal traits installed, but they are otherwise incompatible with most cybernetic enhancements.

## Ages

Lifespans are relative by percentage. For example, a human at 22 years is technically 27.5% through their average lifespan of 80 years.

The same principle applies to the other Genuses.

Tracers are at 27.5% of their lifespan at 27 ½ years old, and look around 22 in human years.

Fraktions are at 27.5% of their lifespan at 55 years old, and look around 22 in human years.

Excises are at 27.5% of their lifespan at 110 years old, and look around 22 in human years. However, their increased lifespan and decreased aging begins from the moment of successful experimentation/75% blood concentration achieved, and as such it can be difficult to know the exact age percentage relative to human years as many of them if not all were either fully or almost fully human prior to experimentation.

Sterlings are at 27.5% of their lifespan at 137 ½ years old, and look around 22 in human years.

Defectives are undetermined as their Luminal/ENF blood concentration varies and they tend to die of complications before the age of 60. It is therefore difficult to tell what their relative aging speed is and what their age is adjacent to human ages.