Shotgun

The **Shotgun** is one of the two weapons that can be used in Granny 3.

## Appearance

The **Shotgun** is a medium-sized, dual-barreled, sawed-off break action shotgun with an orangish-brown wooden stock. The barrels, trigger guard, and triggers are made of a scratched dark grey metal.

## Use

The **Shotgun** is a weapon that can kill any enemy caught by the shot, with the exception of the Alligator and Slendrina. It must be loaded with atleast one shell of Shotgun Ammo in order to function. It can hold up to two shells, and one shell is used whenever the **Shotgun** is fired.

If the Player shoots Granny or Grandpa anywhere on the body, they will be knocked out, although the time they are gone for depends on the difficulty setting. Shooting Slendrina with the **Shotgun** has no effect on her.

If the **Shotgun** is used on the Crow, it will kill it, releasing a burst of feathers and putting Granny and Grandpa in Rage Mode, assuming they are not knocked out. Using the **Shotgun** on the Alligator will only stun it for a second, which is a waste of ammo as there is no way out of the Moat. Using the **Shotgun** on the Robot twice will cause it to explode, giving you the Door Activator. The first shot will simply cause the Robot to spark and emit smoke.

The **Shotgun** can also be used to shoot down both Granny's Vase and Grandpa's Vase, although this is not required for obtaining Granny's Vase (due to an exploit). It can also break the Reception Room's window, allowing you to climb into that room and grab whatever is inside of it.

## Grandpa's Ranged Attack

When Grandpa has a hold of the **Shotgun**, he has a ranged attack. If you are still within his line of sight for the first few seconds of him seeing you, he may stop, start aiming his **Shotgun** at you, and fire it. If you are caught in the crossfire, you will be knocked out. If you time it correctly, you can dodge the shot by crouching. The time he takes to shoot you depends on the difficulty:

 Extreme | 3 sec

When you steal the **Shotgun**, Grandpa cannot use his ranged attack, but he is very capable of taking it back if left on the floor. He doesn't even have to be very close to it either. He also retrieves it regardless of where it is when he knocks you out. He can even take it back through walls if he is close enough.

You can also get Grandpa to shoot Granny, if she is in front of his aim. You can use this to your advantage if you want Granny gone for a bit, however you will still have Grandpa chasing you for a bit as that is the only way he can shoot.

## Spawning

Grandpa will always spawn with the **Shotgun** in-hand, meaning that the Player will have to be careful and take it from him, either by stealing it when Grandpa is sleeping, or by knocking him out with the Slingshot. Whenever Grandpa sleeps, the **Shotgun** will be put up against the wall next to his bed in Bedroom 1, assuming he still has a hold of it. If he is not home, the **Shotgun** nor any of the Shotgun Ammo will spawn in. The **Shotgun** always spawns with 1-2 Ammo preloaded into it whenever a round starts.

## Trivia

* The **Shotgun** first appeared in Granny, but it was significantly different; it was a single long barreled **Shotgun** that held one shell. It was separated into three parts, which meant you needed to rebuild it.
	+ The one in the Granny: Chapter 2 is the same **Shotgun** that is used in this game, although it itself was the weapon that was unlocked from the Weapon Safe in that game. It has the same model and texture used in this game, although most of the sounds are different.
* This is the first weapon that the Player is able to use that is also used in a Game Over in a *Granny* game.
	+ Furthermore, it is also the first weapon and item to appear in an Intro Cutscene.
* This is the only item in the game to have a pick up animation.
* In Granny: Chapter 2, if the Shotgun was empty, its breech would be opened, exposing the empty chambers.
	+ This was also the case with Granny's single barrel **Shotgun** where the breech would be open if it had no ammo.
	+ In this game, the breech is briefly open, but is then closed as a part of the pick up animation.
* The **Shotgun** being fired is one of the only sounds Grandpa can hear as of the latest version.
	+ Grandpa used to be completely deaf and did not hear this sound prior to Version 1.1.
* It is one of the only items to appear through all 3 games.
	+ The others are the Padlock Key, Safe Key, Weapon Key, and Shotgun Ammo.
* Grandpa can pick up the **Shotgun** through walls if he is close enough. This is most likely an oversight on DVloper's part.
* In the game files, the old Shotgun sound from Granny: Chapter 2 is present.
	+ The **Shotgun** in this game uses a new, powerful fire sound.
	+ Furthermore, this is the first game to have a clicking sound if the Player attempts to fire it when it is unloaded.

Granny 3 PC Trailer (Read Description)The PC Trailer on Steam, showing the **Shotgun** in action.The sixth thumbnail of Granny 3 on Google Play, showing Grandpa and the **Shotgun**.The **Shotgun** loaded with Shotgun Ammo (In the UI)The **Shotgun** as it appears next to Grandpa whenever he sleeps.Grandpa wielding the **Shotgun** in the Roof Game Over.