recursal/Fanatic-Fandom huggingface dataset:
Element Sphere

The classical Element Sphere of Ceal, a 12-cornered Element Sphere with Ilyfra in the middle

An Element Sphere is a depiction of the continuum of the Iserial Elements of Secondary Iserialogy. It typically consists of a three-dimensional grid of Elements where nearby points on the sphere represent similar behaviors and concepts (so-called Resonant Elements), while the far side of the sphere contains opposing behaviors and concepts (so-called Opposing Elements).

An Element Sphere usually takes the form of a wireframe of a platonic body where the corners define the individual elements. For example, in the world of Ceal, the most commonly used Element Sphere looks like a wireframe icosahedron, with the twelve corners depicting the twelve classical Iserial Elements of Ceal.

Due to the dominance of Elements associated with a world's Vortex Points, the Element Sphere most commonly used within any particular world usually ends up depicting the exact arrangement of the vortex points within a world. If a world is not yet sufficiently explored, however, any such Element Sphere has a 50% chance of being mirrored as only the relations between the dominant Iserial Elements, but not their positions within the world can be deduced from a local point of view. In order for the exact arrangement of the Vortex Points within a world to be correctly deduced, at least three of them have to be known.

The Transcendental Element tied to the world itself (Ilyfra in the case of Ceal) is usually depicted in the centre of that sphere, and may or may not be connected to the corners.

An Element Sphere may also be depicted as a dice where the faces each hold one Iserial Element. In that case, Resonant Elements share a common edge, and Opposing Elements are on opposing faces. Element dice are also often used for divination rituals.
Medlagian Sea

The Medlagian Sea as seen from space

Location of the Medlagian Sea on Ceal

The Medlagian Sea is one of the Seas of Ceal. It is almost completely surrounded by the continent of Pelagia, except for the north, where it is conencted to the Kirin Ocean. And even there, the outlet is almost completely blocked by the island of Nadagam and other, smaller islands.

Due to its isolated location, the Medlagian Sea serves as a heat battery of sorts for Pelagia, resulting in the continent's mostly subtropical climate despite being located relatively far to the north.
Gand'Shirar

Gand'Shirar in the centre of the Holy Capital of Aidenous

Location of Gand'Shirar in Pelagia

Gand'Shirar is a giant tree located in the Abius Plain to the northeast of Pelagia. Its canopy reaches approximately 2 kanranfeltoj into the sky, and its trunk measures making it the tallest plant on Ceal by an order of magnitude. The diameter of its trunk at the "waist" measures above 4 ranfeltoj, though near the ground six extensive root "slopes" extend outwards for roughly one kanranfelto in each direction.

Though not directly related to any other living plant on Ceal, Gand'Shirar bears some resemblance to the Pūriri tree with its massive sprawling branches that twist, tangle, and occasionally even re-combine, making the canopy of Gand'Shirar a veritable three-dimensional labyrinth.

The six great roots of Gand'Shirar fully merge into the trunk at a height of about one kanranfelto, after which there are about 2 ranfeltoj of bare trunk. The canopy begins at a height of about 18 ranfeltoj above the ground, and stretches outwards for a little less than one kanranfelto in the different directions. It terminates at about two kanranfeltoj above the ground, though the actual highest point varies as new branches grow and old branches die off.

Gand'Shirar has existed since time immemorial - that is, since before the first Cemarelij appeared on Ceal. It has always been a cultural and spiritual focus for whatever civilization made its home beneath its mighty branches, and was regularly venerated as a spirit or deity. Whatever the culture, it has always been seen as a taboo to actively harvest any of Gand'Shirarar's wood, with the people contending themselves with naturally fallen branches or wood from trees further out.

In the Crystal Seal timeline, the Holy Capital of Aidenous is located beneath the branches of Gand'Shirar, and Gand'Shirar is seen as a gift from the Goddess Nova. As such, climbing it is taboo without the explicit permission of the Grand Patriarch of the Novean Faith. Promising Priests and Priestesses of the Novean Faith are regularly sent up into the canopy to pray to the Goddess, taking a hidden path that leads up one of the seven roots and along a twisting, natural path at the side of the gnarled trunk.
Pelagia

Pelagia as seen from space

Location of Pelagia on Ceal

One of the continents of Ceal, also known as the steppe continent.

Located in the subtropical arid belt, a big portion of Pelagia is covered by the Ungani Savannah, which in turn encompasses stretches of deserts and steppes alike. At its northwestern tip, the climate gradually becomes more temperate, and the Ungani gradually fades into the Passhar Forest. Likewise, on its northeastern tip, it fades into the Nissem Woods.

The Ungani Savannah is a tough place to live in, but they say that tough places breed tough people. In the case of Pelagia, this statement could not be more true, for the Ungani was the birthplace of the Holy Kingdom of Aidenous, which eventually spread to encompass all of Pelagia, and then Rida as well.

The major cities of Pelagia are the Sky Knights' city of Rynda - built around the Tower of Rynda - located on the eastern coast, on the southern reaches of the Nissem Woods, and the Holy Capital of Aidenous, sitting under the canopy of the giant tree Gand’Shirar, located on the western coast south of the Passhar Forest.
Clyainlero

Clyainlero (zerit. "Flying Castle") is a mobile fortress that was created by the Goddess Nova during the First Novean War, and used by her during the First and Second Novean War. It is a massive military installation capable of soaring through the skies of Ceal, and potentially even through space, and was used as a base of operations for the Archangels.

At the end of the First Novean War it was hidden away by the surviving Archangels at the bottom of an oceanic trench in the Kirin Ocean in preparation for the Goddess' eventual return. During the Second Novean War, it got badly damaged, and lost its capability for flight, crashing into the Yaeresic Ocean. Nonetheless, it still retained enough of its levitating properties to at least make it light enough to swim, and has ever since been floating around the ocean, drifting wherever the ocean currents take it. It has since also been known as the Floating Castle.
Order

The Order Affine Sprites are the most level-headed and appear as 11 year old kids. They have a good amount of common sense, which helps them survive longer than most other Sprites. They have prismatic hair and tails which always appear to be perfectly groomed. They are attuned to the element of Reyra.
Ascension Event

The Ascenion Event was an as-of-yet unexplained phenomenon on Ceal that happened in the year 1924 BN. Taking place during an Iserial Tide, the Ascension Event marked the birth hour of the Wel by indiscriminately turning all individuals of a large number of mammals into Retafilij by making them bipedal and giving them more than enough intelligence to form civilizations. The Ascension Event also created the emapthic link that connects all Wel, regardless of race, uniting them as one people despite their differences.

The Ascension Event differed notably from other events in history during which new species came into being. While it is common for several new species to come into being during an Iserial Tide, this is usually a process that:

1. ...goes on over various years
2. ...affects only newborn animals or plants
3. ...leaves the old species intact

In contrast to this, the Ascension Event happened in an instant, and affected all living individuals of a number of mammal species. The criteria by which species were affected are as of yet unclear, but affected species seem to have been grouped by taxonomic family.

The Ascension Event greatly affected the ecology of Ceal by leaving many ecological niches vacant that were eventually filled by other species during the same Iserial Tide, or the subsequent Iserial Tide centered around the year 613 BN. A direct consequence of this is that many ecological niches of Ceal that were previously occupied by mammals have come to be taken over by birds or reptilians. For example, Mazoi took over the niche previously occupied by otters, and Zevis started filling in for mice.
Judgement Grid

The Judgement Grid was an offensive satellite network constructed by the Divine State of Mel-Erik during the Iserial War. It consisted of a coordinated swarm of several dozen satellites orbiting Ceal, which were capable of firing powerful rays of Iserialogy down from orbit. Since Mel-Erik was the only space-faring nation at that time, this gave them a clear advantage in the war.

The rays fired by the Judgement Grid were very precise and could accurately destroy a medium-sized building. However, since the satellites required some time to recharge and could as such only fire a limited amount of rays, they were ineffective at fighting scattered troops or armies in loose formation. In the end, the Judgement Grid's primary effect was one of psychological intimidation, knowing that it could be used to strike anyone, any place, any time. Attempts were made to shoot them down from the surface, but since the individual satellites each travelled at speeds exceeding 10,000 m/s, only few of these attempts actually ever hit a satellite.

The Judgement Grid also contained an orbital construction base that served as the heart of the satellite swarm, building and launching new satellites as needed, as well as repairing those few satellites that were actually hit from the surface. Eventually, the Judgement Grid construction base also was used to construct the Ultima-Unit to compensate for the Judgement Grid's shortcomings.
Lerra

Lerra is the archetypical Purgatory World of the Novean Faith. It is an explicitly created recursive sealed world that takes the form of a vicious jungle without law and order where chaos reigns supreme. Those who are condemned to exist in this place will find a gruesome death waiting at each corner, be it to drown in quicksand, to be eviscerated by some file beast, to fall victim to poison vines, to be dissolved by gargantuan flesh-eating plants, or to plummet to their deaths while crashing through what appeared to be solid ground but was only a thin layer of leaves and branches. However, not even death offers any reprise in this place as those unfortunate enough to end up in Lerra will find their souls trapped in bodies that constantly regenerate - often in excruciatingly painful ways - leaving them trapped to spend an eternity in this merciless green hell.

Over time, some of the damned of this place will gradually evolve to turn into vicious beasts of Lerra themselves, hunting others to avoid being hunted themselves, while others may end up suffering for several lifetimes before finally being able to pass on by the mercy of the powers governing Lerra - which may either be the Goddess Nova herself or one of her Angels of sufficiently high rank. It is rare, but not unheard of for souls to escape Lerra even without permission, though maybe that is just a rumour intentionally spread in order to further the suffering of the damned through false hope.

## Dream Lerras

Like most Purgatory Worlds, Lerra also has Dream Realm reflections born of people imagining Lerra. Those Dream Lerras are usually a very close match to the actual Lerra, but due to not being governed by the Goddess Nova herself are significantly easier to escape.

There is also a number of Matured Dream Lerras, which have become permanent worlds within the River of Dreams. As such, chances are that if one randomly comes across a Lerrish world in the River of Dreams, that it's not the actual Lerra but rather a Matured Dream reflection. Matured Dream Lerras are significantly harder to escape than Dream Lerras.
Idra Kegis

A Kyera-Clan Dragoness and mentor of Sylvia and Bokay Zerin.

Before all else, Idra is an experienced adventuress. By the time Sylvia was born, Idra had already seen half of the world, and encountered countless dreadful dangers together with her mate Jioan, and Sylvia's parents Claudia and Marius.

When Claudia and Marius fell in the battle against Archdemon, Idra vowed to raise their children, Sylvia and Bokay, as if they were her own. Her mate Jioan eventually left her because he felt too restricted by Idra's committent, but the Dragoness' resolve did not falter.

Now, twelve years later, it is only natural for Idra to accompany her protegees on their sacred quest. She proves to be quite capable, and her experience turns out to be invaluable - although her parental side shines through whenever she intentionally withholds her knowledge, encouraging the Zerin siblings to find answers of their own.
Light

Henry Felkora, a Light Affine Sprite

The Light Affine Sprites are naive and impulsive, and appear as 8 year old kids. They often do the first thing that pops into their head, and abandon it as soon as they think of something different. They have bristly tails and star-shaped hair, usually in a pattern of whites and beige, but suntanned skin. They are attuned to the element of Lyra.
Levias

### Description

Causes a massive localized explosion of air-pressure, followed by a vacuum-collapse.

### Damage Type

Iserial

Levias is the strongest Kyera-elemental multi-element Iserialogy. Apart from the main element of Kyera, it utilizes all of its resonant elements, namely Lyra, Jelzyra, Kekeyro, Ariro and Jylcra. As such, an Iserialogist has to be reasonably proficient with all of those six elements to be able to cast Levias.

Levias causes a massive explosion of air pressure within a large, circular area, followed by a vacuum collapse drawing in all targets within range to a single point.
Novean Faith

One of the seven major religions of Ceal. Founded by the Goddess Nova herself during the time known as the Advent in 0AN. In the years that followed, the emergence of the Goddess Nova changed the world forever. Although relatively recent historically speaking, the Advent is still far enough in the past that the event surrounding it are subject to historical debate. One thing that all historians agree on, however, is that the Advent marked the emergence of the four Novean Species.

The teaching of the Novean Faith as written in the Libereja encourage spreading the word of the Goddess around and governing the natural world. Hard work and ambition is encouraged, while sloth and laziness are condemned. Furthermore, the Faithful believe in the return of Nova as foretold in the Kenieto – the most sacred passage of the Libereja. The prophecy speaks of a Chosen who will be a scion of Nova's power, and use his gift to gather the twelve Crystal Shards of the Crystal Seal and undo it, returning the sealed Goddess to the world once again.

The Novean concept of afterlife revolves around the Goddess Nova judging the souls of all deceased, and allowing those she deems worthy to live in the halls of the divine palace Minayeiranro, while condemning sinners to spend all eternity in the savage depths of Lerra, a merciless jungle full of ravenous beasts and plants where the damned are constantly being torn apart and punished by the merciless life forms native to that realm.

Regardless of whether or not the mythological origin story surrounding the flamboyantly-named Novean Species are true, there is no denying that these four species - Nefilim, Celinne, Seraph and Sprites - make out the vast majority of Faithful. Also, owing in part to its expansionist values and teaching, the Novean Faith has long since become the largest of Ceal's religions, uniting over a quarter of the world's population under a common faith. It is especially popular in Rida and Pelagia, and has recently started to spread through Ventana. Due to historical reasons, however, the Novean Faith is not at all popular among Wel, nor in Ultros or Meviek.
Crystal Seal

## The Crystal Seal

The complete Crystal Seal

The Crystal Seal is a pivotal item in the Crystal Seal Chronicle and the Advent War Chronicle. It is a set of twelve individual Iserial Crystals that are also simply known as the Crystal Shards which together form the focus for an extremely powerful sealing Iserialogy that was used to seal the Goddess Nova for a thousand years. When fully assembled, it takes the form of an icosahedric dodecahedron with twelve facets, each glowing in the color of one of the Sphere Elements.

The Crystal Seal was created in AN 5 during the First Novean War, which ended when the Cetaran Regents of that time used it to seal Nova. It was destroyed in AN 1019 by Sylvia Zerin during the battle with Ozymandias Lifrakeiz atop Ierhayera.

The Crystal Seal actually serves as a focus for an extradimensional space very much akin to a person's Inner Space. Nova was sealed within the centre of that space, her power affecting it and causing it to become populated with rogue Angels over time that did not differentiate between the followers of Nova and her enemies.
Kyera

The Kyera rune

One of the Iserial Elements of Ceal. Following the traditional order of the Sphere Elements, Kyera is the eleventh element.

Kyera represents the element most frequently associated with wind. It incorporates aspects such as air, volatility, speed and lightness.

Kyera resonates with the elements of Ariro, Lyra, Jylcra, Jelzyra and Kekeyro. It opposes Ekyro.

The Kyera Rune consists of an equilateral triangle pointing downwards inscribed with a second equilateral triangle pointing upwards, subdividing the larger triangle into four congruent smaller triangles. Three small circles touch the larger triangle at the point where the smaller triangle intersects with it. All angles within this rune are 60°. This rune has three axes of symmetry, and a rotational symmetry of 120°.

Kyera is a very controversial element. It is easy to invoke, but hard to control, slipping away as easily as it came. Also, actually putting Kyera to use can be quite tricky due to its fickle nature. In essence, this element is one that can be used easily in undirected play, but requires a good degree of mastery before one can accomplish anything with it.

Once mastered, however, there are all sorts of amazing things that can be done with Kyera, such as breathing underwater, assisting in flight, or even levitating. Masters of Kyera can even use it to affect the weather to some degree.
Random World

A Random World is a Type of World that came into being completely on its own, caused by fluctuations within the River of Dreams. While somewhat similar to Matured Dream Worlds, they are still distinctly different through the fact that they did not originate from Dream Realms subconsciously formed by dreaming entities. Also, Random Worlds come into being with a complete World Wall, and thus are not at risk by Nightmares at any point.

A Random World can contain pretty much anything, such as dancing lava streams that combine black holes and kittens into strawberry-cheese parfait that is made entirely of Tuesday. However, the more common variety of Random Worlds simply combine existing aspects of different worlds that have a natural affinity for one another. As such, many Random Worlds have a strong theme, such as a lava world with frequent meteor showers and red giants in the sky populated by demons and fire elementals. Some Random Worlds can also be deceptively normal, and it can sometimes be near impossible to distinguish a relatively normal Random World from an Implicitly Created World.
Iserial Technology

Iserial Technology is the combination of Iserialogy and technology to benefit from the advantages of both. This commonly, but not always, involves the use of Tertiary Iserialogy. It is sometimes also abbreviated as "I-Tech".

Though Iserialogy and Technology have co-existed to some extent ever since around 3,000 BN, after the Draykin came into being, I-Tech in the modern sense of a highly interwoven combination of Iserialogy and Technology was first truly applied during the Iserial War. The following Golden Age of Iserialogy marked the height of I-Tech on Ceal, with I-Tech forming the foundations of many great projects of that age, such as the colonization of Feera, the construction of Ringworld, as well as the formation of the Ceal-Meviek Causeway and Meviek itself.

After the First Novean War, I-Tech was mostly lost as the majority of the Cemarelij Species of Ceal was busy enough just trying to survive. However, in particular the Republic of Cetara managed to salvage a bit of that knowledge, and has ever since been using I-Tech to improve the habitability of the frozen continent Ultros.

I-Tech has a wide range of both civil and military applications, including machines, vehicles, weapons and armor. Perhaps the most iconic symbol of I-Tech are Cydaroj.
Gabriel Hiram

Gabriel Hiram on Blazestrider

The Crusader Grandmaster of the Crystal Seal Timeline. Gabriel Hiram is a Seraph of the Lecon-Caste, and a hard but fair man. He leads the Crusaders strictly but fairly, and is not afraid to lead his troops into battle himself if the situation calls for it.

In battle, he fights atop his favourite Chelaine, a heavily armoured beast by the name of Blazestrider, dishing out heavy damage with his longsword left and right while relying on his heavy armor to protect him. He is also skilled with support Iserialogy, using a wide variety of spells to protect and bolster his troops.

However, much greater still than his strength on the battlefield itself are his experience in tactics and strategy, as well as his leadership qualities. There are few people within the entire world of Ceal that inspire as much loyalty as Grandmaster Gabriel does, and most of his troops would happily and readily follow him to deaths door if he commanded them to.

In secret, Gabriel is also one of the Goddess Nova's Archangels, having worked towards building an army of devout followers with the other Archangels for a millennium. During this time he founded the Crusaders and became their first Grandmaster among other things. He assumed the role of Crusader Grandmaster a number of times during their history, but not so often as to arouse suspicion. However, now that the revival of the Goddess Nova is at hand, he has taken his favored role once more.
Nherins

A Red Nherin

Looking like a mixture of rabbit and deer with wolf-like tails, these Fatikelij are by far the fastest rodents on Ceal. The only ones of their kind that have developed hooves, they can reach top speeds of 50 km/h. In areas where they are not being hunted for their meat, they can become surprisingly trusting to the point where they can be seen walking through the streets of settlements, villages and towns. The Sprites have taken advantage of that fact, and domesticated several populations of Nherins, which they now use as mounts.

In the wild, Nherins live in herds of several dozen individuals of the same gender, which do not interact much with one another outside the mating season. During that season, two or more opposing herds will mix to form a great herd, in which the males - called jacks - compete for the favor of females - called does - by fighting one another with their antlers. The more successful a jack is, the more does will allow him to mate with them. A particularly successful jack might even be able to mate with an entire herd of does, though it is more common that about half of the jack herd mates with two does each.

Nherin fawns are born in litters of one, or rarely two animals. The young are able to stand in a matter of minutes, and can walk and run securely after about one hour. They are cared for by the does, who indiscriminately care about each and every fawn in the herd as if it were their own. Fawns reach maturity after two years, and while young does typically stay with the herd, young jacks either set out in search of a jack herd, or form a new herd with other young jacks.
Ilyfkilo Commonwealth

The Ilyfkilo Commonwealth was one of the great Nations of the Ceal-System, spanning the entirety of Ringworld. After the construction of Ringworld was finished in 216 BN, it was promptly settled and granted independence as a separate state not much later in 187 BN to serve as an independent mediator between the nations of Ceal and the People's Republic of Feeheira.

Since Ringworld had from the beginning been designed to be an orbital habitat with Ceal-like conditions, Ilyfkilo was much less dependant on Iserialogy to keep their nation habitable then Feeheira, with the one major drain being the generation of artificial gravity. As such, Ilyfkilo grew much more rapidly than Feeheira despite having a larger surface area, and within a single century of its foundation, most parts of Ringworld were at least lightly settled.

Like Feeheira, Ilyfkilo lasted up until the First Novean War. The second great nation to fall, Ilyfkilo actually managed to strike a the first meaningful blow of the war against the Goddess Nova before its demise. Unlike Feeheira, which was merely conquered, Ilyfkilo was thoroughly obliterated when Nova used Minayero to destroy Ringworld in its entirety. Exact numbers are hard to come by, but it is estimated that 80% - 90% of the population of Ilyfkilo lost their lives in the destruction of Ringworld. Today, all that's left of this formerly great nation orbits Ceal in the Ring Ruins, frozen forever in the cold of space.
Focus Crystals

Focus Crystals are Iserial Crystals that permanently exist in the Material Plane. They serve as a focus for complex Tertiary Iserialogies and Iserial Creatures. Focus Crystals usually perform such basic tasks as gathering Iserial Energy and distributing it. Focus Crystals can also double as Battery Crystals, allowing Iserial Programs and Iserial Creatures to persist for a limited amount of time within Sanctuaries.
Isleflier Tribe

Frostwing, a Ferogryph of the Isleflier Tribe, mounted by the Seraph Raphael Merai

### Type

Ferogryphs: Fatikelij SpeciesGryphs: Original Cemarelij Species

### Defining Quality

Elegance

The Isleflier Gryphs and Ferogryphs like to soar over coastlines and like to fish. They are very adept at Iserialogy. They have a kingfisher-like appearance with a distinctive long bill, the hindquarters of a lynx, and a blue plumage.
Helix

Helix is the capital of the Republic of Cetara. Located in the precise centre of Vrekleyro, Helix is a true architectonic masterpiece that stands testament to the marvels of the Golden Age of Iserialogy. A three-dimensional with plenty of open space between buildings, Helix owes its name to the great, helix,shaped central thoroughfare twisting its way up from ground level to the Eternal Flower Garden at the very top. The central structures of Helix - such as pathways, platforms and support pillars - are all made entirely of Creatanium.

## Structure

The core structure of Helix encompasses a cylinder that is roughly 3 km in diameter and 7 tall. The central element of Helix is its eponymous helix thoroughfare, which twists into the sky with a 2 km diameter in 7 loops, increasing in altitude by exactly 1 km every loop. Roads and pathways branch off the helix thoroughfare in all directions, and these pathways and roads are interconnected themselves by a networks of stairs. In addition, Iserial Transfer stations play a major role in covering distances within Helix.

Platforms with buildings on them, as well as parks and open squares may be found anywhere adjacent to paths, roads or the helix thoroughfare. Generally, however, there is a lot of open air space in Helix.

With the loss of technology following the First Novean War, the method for creating Creatanium was lost. For some time, the space and platforms available in Helix were enough to accommodate any newcomers. However, starting around AN 800, Helix has seen "ground sprawl", with buildings springing u around the ground level of the core city of Helix due to space in the core city running out.

At the very top of Helix is the Eternal Flower Garden. A circular park 2km across topping off the helix thoroughfare, this serves as a memorial place for Wel and other citizens of Cetara by planting a flower.

In the middle of the Eternal Flower Garden, the Government Palace of Cetara is located, consisting of the four outer towers of Feelekreto, Falylekreto and Ilalekreto, as well as the inner sanctuary of Ierhayera.
Eykiro

Location of Eykiro on Ultros

(zer.: First Gate) The first - and to date only - Dream Gate ever built on Ceal. Located at the Vortex Point of Yaera on the south pole on the continent of Ultros, Eykiro was constructed in 7BN and serves as the Ceal exit point of the Ceal-Meviek Causeway. Though it is located high atop the frigid mountain of Yaelegaro, it used to be well-accessible by means of an Iserialogy-protected highway at the time of its construction.

However, while Eykiro itself remained functional after the First Novean War, the highway there soon fell into disrepair thereafter, and today even getting to Eykiro is already a daunting task that few ever attempt without good reason.
Ozymandias Lifrakeiz

Ozymandias Lifrakeiz, a character from „The Chronicles of Ceal ~ The  Crystal Seal“, and one of the four Regents of Cetara, also known as the  Blade of the Dragon.

Ozymandias is the leader of the four Wel regents. He is the most cunning  of all of them, and his quick wit is said to be keener than even his  weapon, the artifact, the Blade of the Dragon, from which his title  stems. In addition to the Blade of the Dragon's power, he also uses a  pair of Iserial Wings, which make him capable of flight, to dominate  every battlefield.

The scion of one of the few remaining clans of Gray Foxes, Ozymandias  decided to become a Regent at the young age of 13, and has worked  diligently towards this goal ever since. He believes that is the duty of  those who are gifted or special to use their skills to protect their  people.

Ozymandias eventually was appointed to the Regent position of  Dragonblade at age 27 and has done his best to ensure that all Wel can  live a happy life. His quick wit and immaculate intuition proved to be  of great help in his duty as regent.
On a side note, his general - an arabian mau cat Wel by the name of  Flair Arayto - is hopelessly in love with him, but he is too focused on  his duty to notice this... or maybe, he has a different reason for  ignoring her?
Meviek

Meviek is an Explicitly Created World that was created by the Wel in cooperation with the other Original Species of Ceal. It is connected to Ceal across the River of Dreams by the Ceal-Meviek Causeway, - which as the only Causway known to the majority of Ceal's population is often simpy referred to as "the Causeway" - thus making both Ceal and Meviek Linked Worlds. The Causway connects the Dream Gate of Eykiro in the Keleyreste Mountains of Ultros to the Cealkiro Dream Gate near the town of Keyetas on Aielygera.

Meviek is sometimes refreered to as the ninth continent of Ceal. However, this is inaccurate, since Meviek, although significantly smaller than Ceal and only being a Bounded World of rather finite size, it is still a world of its own. That being said, as a child world of Ceal created exclusively by inhabitants of Ceal, Meviek still shares the majority of characteristics with its parent world, suchs as the twelve Iserial Elements.

Clearly the apex of Iserial construction, the core of Meviek was created just at the beginning of the First Novean War, before the majority of technology was lost as a result of the ensuing conflict. As a consequence, construction took over six times as long as originally planned and finished in AN 630.

Originally planned as a means of covering Ceal's ever-growing demand for Tertiariy Iserial Enegy, the role of Meviek changed into that of a refuge for the Wel after the First Novean War. With the Oroginal Species ceding the continents of Pelagia, Rida and the Jel-Archipelago to the Novean Species, the Dragons and Draykin holding control of Ventana, and the Gryphs being in charge of Eknaria, the Wel were only left with the mostly firgid continent of Ultros. As such, the artificial world of Meviek was a welcome refuge to many a Wel, and although much-needed technology had been lost, the core of Meviek was still functional, enabling the Wel to finish it using relatively crude technology in the centuries to come.

## Geography

Meviek is a roughly hexagonal disc world composed of a central Island known as Vrekleyro, at the center of which the capital of Helix is located. Vrekleyro is surrounded by the a ring of ocean known as Iekekero, which is in turn surrounded by and outer ring of land called Aielygera. Vrekleyro is connected to Aielygera by bridge systems spanning across three island chains that are each located about 120° radially from one another.

Both Vrekleyro and Aielygera - as well as the adjacient parts of Iekekero - are divided into different climate zones in order to provide comfortable homes for the various Wel species. Different types of terrains, such as mountains, hills, fields and forests, are also distributed throughout the different climate zones as appropriate.
Dream Gate

A Dream Gate is a stabilized breach in the World Wall that allows passage into the River of Dreams from a world and vice versa. Dream gates are usually constructed at Vortex Points - where the World Wall is at its thinnest - and constructed from an extremely durable material such as Creatanium or Creametarium. At any rate, Dream Gates are an advanced technology that exists on a tech level roughly equal to space travel.

Dream Gates are more commonly used in Infinite Worlds, where they provide ordinary people with a means of accessing the River of Dreams, but are also occasionally used in larger Bounded Worlds in order to save people near the center of the world the trouble of having to go all the way to the World Edge.

The one and only Dream Gate in the world of Ceal - which goes by the name of Eykiro - is located at the Yaera Vortex Point in Ultros, and connects to Meviek via the Ceal-Meviek Causeway.
Aquatic Dracoforms

A Greatdragon of the aquatic Kekeyro Clan

Aquatic Dracoforms, together with Wyrm Dracoforms, are the least common phenotype of Dracoforms. All Dracoforms of the Kekeyro Clan are of the Aquatic phenotype.

Aquatic Dracoforms are covered in scales and feature a pair of wing-like fins that they use to navigate underwater. They are incapable of flight, but can breath underwater and are capable of diving to great depths. Counting their four legs (or in the case of Draykin, two legs and two arms) and tail, Aquatic Dracoforms have a total of seven appendages.
Crusaders

The Crusaders are an organization of holy warriors centered around the Novean Faith. They are composed mostly of members of the Novean Species, but will also allow Gryphs into their ranks, and with some reservations also Dragons and Draykin. Wel alone are not welcome among them due to their status as anathemas of the Novean Faith.

The Crusaders are based in the Crusader's Citadel City of Fienyn, located in central Rida. From there, their influence stretches across all of central Rida, and to some extent to northern and southern Rida as well. They are a force of law and order in the regions under their influence, and carry out functions of an army, national guard and police. They are also well-respected within other parts of the Holy Kingdom of Aidenous and work closely together with its government, as well as other military and peacekeeping organizations such as the Sky Knights and the Royal Army.

In the Crystal Seal timeline, the leader of the Crusaders is the Crusader Grandmaster Gabriel Hiram, a Seraph of the Lecon Caste.
Ilyfra (universe)

Ilyfra is the universe containing Ceal and the Fal System, making it the location of the majority of all stories in the Chronicles of Ceal. Notable other major locations are the River of Dreams as well as the artificial realm of Meviek. Ilyfra is but one of the uncountable infinity of universes making up the multiverse of Minayero. Ilyfra started out as an open world and eventually was made into a linked world by its inhabitants. As such, Ilyfra has access to all grades of Iserial Energy. It is furthermore an Infinite World, meaning that it has no natural boundaries, and it is impossible to leave Ilyfra without breaking through the World Wall.

The universe of Ilyfra qualifies as an Implicitly Created World since it was originally given form by the deity Kinleryto, but mostly left to its own devices with a minimum of divine intervention (at least until the arrival of the comet goddess Nova). As such, the majority of Ilyfra was generated procedurally following the laws of Physicos. This means that the majority of the fauna and flora of Ilyfra's Center of Interest Ceal was shaped by natural evolution, and the continents are mostly the result of tectonic activity.
Specklefur

A Specklefur Flirial

The playful and carefree Specklefur Flirials are the smallest of them all, and have the shortest lifespan too. They don't seem to mind, though, living life to the fullest every single day. Their naturally messy fur is a chaotic mix of colors that averages out on maroon or orchid.
Pargic Sea

Tha Pargic Sea

The Pargic Sea as seen from space

The Pargic Sea is one of the Seas of Ceal. It is a roughly triangular and relatively shallow sea with many islands located between the continents of Rida, Pelagia and Jelkyera. It is rich in fishing grounds and has always been a bustling trade hub for the many towns and villages along its shores and islands.
Body

A Body is an organic Physical Form that is normally connected to a Soul by means of a Spirit. A Body without a soul, while technically alive, is nothing more than a biochemical process running its course. Bodies are the most widespread physical form and are used by animals, plants and microbes - either naturally occurring through evolution or having been artificially created using biology - which are collectively known as Biological Beings.

Trademarks of a Body are that it grows, heals naturally over time to a certain degree, and requires sustenance in the form of organic and anorganic matter as well as physical energy. Bodies also notably have the inherent ability to recreate themselves without any materials beyond basic sustenance or knowledge required.
Arierij

The Arierij are an asteroid belt in the Fal System located roughly between the orbits of the planets Namoro and Kyemira. It consists of a great many solid, irregularly shaped bodies of many sizes, but considerably smaller than planets, which consist of rock and ice. The total number of asteroids in the Arierij is estimated to be in the order of magnitude of billions if not trillions.

## Astronomical Data

**Average semi-major axis:** 3×109 km

**Average** **Orbital period:** 127 years

**Average** **Inclination:** 3°

**Average** **Eccentricity:** 0.05

**Affinity:** Ariro
Serpentine Dracoforms

A Dracoform of the serpentine Ariro Clan

Serpentine Dracoforms are a relatively uncommon phenotype of Dracoforms. All Dracoforms of the Lycro and Ariro Clans are of the Serpentine phenotype.

Serpentine Dracoforms are covered in fur and have long and slender bodies, with elongated necks and tails. They have no wings, but are still capable of flight using different forms of levitation. Counting their four legs (or two legs and two arms in the case of the Draykin) and their tail, Serpentine Dracoforms have a total of five appendages.
Grey Fox

Cyrus Kyerafa, a Grey Fox Wel

A race of Wel. Elegant and dextrous climbers in the shape of grey foxes. They are much like their close cousins the Fox Wel, but more slender, and with claws outfitted for excellent climbing.

Unlike the more diverse Fox Wel, Grey Fox Wel do not have any subspecies, and were, in fact, in danger of extinction after the First Novean War. However, a number of dedicated Grey Fox Wel families such as the Lifrakeiz family did manage to somewhat restore their numbers ever since then.
Reincarnation

Reincarnation describes the flow of Souls in all Forms of Existence of Minayero.

At some point in time, a Soul comes into existence through whatever means. Usually this happens within a Body, to which the soul is bound to a Spirit. Newly born Souls are very small and simple, and thus tend to inhabit the Bodies of very primitive life forms.

After the Body dies, the Spirit usually dissipates, and the Soul is left to roam the Spiritual Plane free, at which point it may or may not cross the World Wall, enter the River of Dreams and eventually enter another world.

Sooner or later, the Soul re-enters the Material Plane by reincarnating into a new Physical Form. At this stage it is not uncommon for two or more Souls to inhabit the new Physical Form. These Souls will usually merge over the course of a life, giving the Soul more complexity, which is also referred to as the Soul Level.

Over the course of several reincarnations, a Soul will usually inhabit increasingly more complex Physical Form, and eventually shift from inhabiting Fatikelij to inhabiting Cemarelij. Roughly around that break point is also when the possibility for a Soul to turn into a Spirit after death increases dramatically. That point is also called the Point of Maturity. After the Point of Maturity, Deities tend to play a larger role in the fate of a Soul after its death.

## Cycles of Reincarnation

There are three distinct cycles of reincarnation that can never intersect, which are defined by the concept of Soul Mutability:

* The Ancient are incapable of dying, and thus never reincarnate
* Ailrokyklij always reincarnate as Ailrokyklij
* All other Forms of Existence experience the cycle of growth described above
Giyas

A Feather Giya

Looking a bit like feathered squirrels, these cute, colorful Fatikelij reptiles live in the forests and cliffs of Ceal. They are adept climbers, and can use their plumage to glide through the air for distances of up to 100 m.

Giyas feed mostly on nuts, seeds and berries, although they may display occasional omnivorism by preying on insects and young birds. Excess food is stored in underground caches, which may be raided in times of need. However, since many caches are either abandoned or forgotten, Giyas effectively help distributing the seeds of plantlife. Thus, they occupy the ecological niche left behind by the squirrels after the Ascension Event.

Being mostly solitary animals, Giyas are rarely seen together outside their mating seasons, which occur twice a year. However, during the winter months in colder climates, several Giyas may share the same drey to keep warm.

Although they have never been fully domesticated, tamed Giyas are frequently kept as pets, since they are cherished for their cute and carefree attitude, as well as their playfulness. Earning a Giya's trust can be trying, but once tamed, they are quite affectionate.
Crystal Shards

## The Crystal Shards

The twelve Crystal Shards

The Crystal Shards are pivotal items in the Crystal Seal Chronicle. They are the individual components of the Crystal Seal. There is twelve of them in total - one for each of the twelve Sphere Elements of Ceal - and they each come in a pentagonal diamond shape. They neatly fit together to form a dodecahedric icosahedron.

At the end of the Advent War Chronicle, the Crystal Shards were scattered all over Ceal in order to prevent the eventual return of the Goddess Nova. However, they were gathered during the Crystal Seal Chronicle and the Crystal Seal eventually reassembled by Bokay Zerin.

Each Crystal Shard is the focus for an extremely powerful sealing Iserialogy that, when put together, can be used for both sealing and unsealing even a deity. However, after the Crystal Seal was used to seal away the Goddess Nova, the Crystal Shards also began to radiate a part of Nova's power, granting creatures that stayed in contact with them for extended periods of time inconceivable power, but also driving them insane in the process.

In order for the Crystal Shards to have this effect, however, they have to directly touch the subject's body, and ideally be embedded into it. Based on the fact that Bokay was able to carry all of the twelve Crystal Shards within a satchel around his neck, even a relatively thin piece of leather is sufficient protection. However, it may also be due to his status as the Chosen of Nova that Bokay remained unaffected by the Crystal Shards' power.
Fajylcra

Fajylcra as seen from Ceal

Fajylcra is the third star of the Fal System. A red dwarf, it orbits the twin suns of Falyra and Falycro at the center of the system at a distance of 12,5 billion km and with an orbital period of almost a thousand Ceal years. Fajylcra is approximately twice as far away from the center of the system as Kyemira, the second-most-distant object and most distant planet. Fajylcra is also the densest object in the Fal System, and despite its relatively small size makes up for 5,69% of the system's total mass.

Despite being considerably less luminous than both Falyra and Falycro, it is still the fourth-brightest object on the skyscape of Ceal after the twin suns and Feera. During the day, it is possible to spot it if it is high in the sky and not too visually close to the twin suns (if it is too low in the sky, atmospheric refraction of the twin suns' light will usually outshine it). In the night sky, it is the second-brightest object after Feera.

## Astronomical Data

**Mean radius:** 79,750 km

**Volume:** 2.12×1015 km3

**Mass:** 1.21×1029 kg

**Mean Density:** 56.952 kg/l

**Semi-major axis:** 1.25×1010 km

**Orbital period:** 979.10 years

**Inclination:** 0.53°

**Eccentricity:** 0.0278

**Affinity:** Jylcra
Novean Species

The Novean Species are a category of species of Cemarelij of Ceal that were created by the Goddess Nova around the year AN2. They were all created roughly simultaneously, and as such the Nefilim, Seraph, Sprites and Celinne all came into being at the same time.

Unlike the Original Species, the Novean Species are composed entirely of Retafilij, with the slight footnote that the Celinne are freely able to shift between Retafilij and Lyerelij morph. They were also the first Cemarelij to have routinely exposed skin in place of fur, scales, or feathers. In fact, to those who opposed the Goddess Nova in the First Novean War, they were nothing more than grotesque abominations created by their enemy. It was only in the later years of the conflict that members of both the Novean and Original Species acknowledged one another – a fact that is believed to have been essential in the eventual resolution of the conflict.

In the time after the First Novean War, there are many places on Ceal where the Original and Novean Species freely mingle with one another. However, there are still many old grudges around, particularly between the Novean Species and the Wel, who were bittermost enemies during the Novean War.