MonsterMadness - RPG WoP Invasion - Changelog

## Description

This page lists the .ini tweaks that have been made to the server to help balance it.

## 2020 Re-Balance

### WOPMonsterPack

* Artifacts rebalanced
* Decreased rarity of chests and crate and increased rarity of keg, double damage...etc.
* ArtifactDelay from 30 to 1
* MaxArtifacts from 25 to 1000
* Disabled all RPG Weapon Modifiers except for Rejuvenation, Damage, and WoP (You'll only get these three and your chances of getting them is therefore greatly increased)
* Added back Blue Vortex Luci. He'll get spawned by the injector.

#### Old Wave Timers

* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=0.50)
* WaveTimers=(waveTimer=3.00)
* WaveTimers=(waveTimer=2.00)
* WaveTimers=(waveTimer=2.00)
* WaveTimers=(waveTimer=2.00)
* WaveTimers=(waveTimer=1.00)
* WaveTimers=(waveTimer=1.00)
* WaveTimers=(waveTimer=1.00)
* WaveTimers=(waveTimer=0.50)
* WaveTimers=(waveTimer=0.50)
* WaveTimers=(waveTimer=0.50)

#### New Wave Timers

* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=90.00)
* WaveTimers=(waveTimer=60.00)
* WaveTimers=(waveTimer=30.00)
* WaveTimers=(waveTimer=15.00)
* WaveTimers=(waveTimer=10.00)
* WaveTimers=(waveTimer=10.00)
* WaveTimers=(waveTimer=10.00)
* WaveTimers=(waveTimer=9.00)
* WaveTimers=(waveTimer=8.00)
* WaveTimers=(waveTimer=7.00)
* WaveTimers=(waveTimer=6.00)
* WaveTimers=(waveTimer=5.00)
* WaveTimers=(waveTimer=4.00)
* WaveTimers=(waveTimer=3.00)
* WaveTimers=(waveTimer=2.00)
* WaveTimers=(waveTimer=1.00)
* WaveTimers=(waveTimer=0.75)
* WaveTimers=(waveTimer=0.50)
* WaveTimers=(waveTimer=0.25)

### EnhancedWeaponsOfPower

* Rebalanced Powerups
* MaxModifiersPerMonster increased from 3 to 10. This means monsters can drop up to 10 items! There weren't enough artifacts being dropped
* MaxWeaponModifiers from 50 1000
* EnableWOPUpgradeKits from false to true - won't let server started when on true, moved back to false
* Enabled Magic Wand Pu - Extremely rare
* Disabled Blast Cannon Powerup - Due to performance issue
* You can now apply two Damage+5 Powerups

### MMRPG

* InvasionAutoAdjustFactor=0.350000
	+ 1/20/21 - Changed to 0.300000

* StartingLevel from 30 to 50
* Stat Points per level increased from 10 to 13 (Additional points are retroactive)
* Winning XP increased from 300 to 1000 to compensate for crashes
* Weapon Speed from 200 to 300 (Yes, Rambo is now 600!)
* Health Bonus from 500 to 1000
* Damage Bonus from 500 to 1000
* All Weapon Modifiers except for Damage, Rejuvenation and WoP have been disabled - Gave too many negative weapons, restored back to original values.
* Release Version 181
	+ Added Tar Trap, Spike Trap, Brimstone, and Freeze Trap
	+ Made them extremely abundant
	+ Fixed OneManArmy preventing players from opening crate and receiving ability special weapons.
	+ Ability Care Package Powerups (Old > New)
		- Level 1 - Infinity > Infinity
		- Level 2 - Iron Sturdy > Iron Sturdy
		- Level 3 - Protection 5 > Protection 5
		- Level 4 - Reflection Shield > Rock Shield
		- Level 5 - Rock Shield > Instagib Shield
		- Level 6 - > Instagib Shield > Clone
	+ Medic Gun switched from Cutter to XL2 Laser Gun
	+ Medic,Assassin,Engineer, and Support weapons change
		- Medic = Particle Gun (SSR Minigun Light will be plan B)
		- Assassin = Widowmaker, Laser Rifle
		- Engineer = Turret Launcher
		- Support = Combat Shotgun, AK47
* Release Version 181-6
	+ Features
		- Added Void Wall Trap. Pushing monsters into this trap will kill them instantly. Pairs well with Propulsion and Knockback. This trap can only be placed on walls. Has no cooldown.
		- You can now spawn another Medic Tent, HEV Station, and Health Station every 15 minutes. You will be notified when you can spawn a new one.
		- HEV Station and Health Station can now only be placed on walls
	+ Bug Fixes
		- Only players can trigger the Health Station and HEV Station
		- Fixed controller error on Telekinesis
		- HEV Station will no longer deduct charge units if it does not give a battery. HEV Stations give 10 batteries before they are destroyed.
		- Freeze Trap and Tar Trap no longer stop working after their owner dies
	+ Tweaks
		- HEV Station now gives a battery every 20 seconds instead of every 40 seconds
		- Particle Gun for Medic has been replaced with SSR Minigun Heavy. This was done to try to see if weaponloss still occurs.
* Release Version 181-6a
	+ Fixed 1HP bug that was introduced with the HEV Suit in 181-6.
	+ HEV Suit Level 5 no longer allows you to go past max health. Level 5 now gives you 5000 suit charge.
	+ LastStand Ability now works once per wave, like Resurrection.

### Commander

* Decreased Broken Arrow runtime from 30 seconds to 15 seconds to mitigate players resigning to use it 2-3 times
* Added Tar Trap and Freeze Trap to Commander HQ
* Supply Drop cooldown decreased from 5 minutes to 3 minutes
* Commander HQ cooldown decreased from 5 minutes to 2 minutes

### UT2004.ini

* Increased server difficulty from .25 to .35
* GameDifficulty from 4 to 5 (Adept to Masteful)