recursal/Fanatic-Fandom huggingface dataset:
Skink

Skink

# Personality:

Skink enjoys nature and to spend time out in it, experiencing the scenery. She has a close friendship with Cloud and over time they had learned to work together as a tracker and hunter pair.

# Reason for Chosen Rank:

Skink became a tracker because of her keen sense of smell. Ever since she was a dragonet, she would always enjoy survival classes, and more so the tracking aspect. She thought it was awesome with the idea of being able to figure out what had happened before in an area just by using clues. Due to this, as she grew up, she would study tracking for fun. It was first just a hobby until she had gotten the opportunity to become a tracker for the hunters after becoming friends with Cloud.

Cloud and Skink’s friendship grew as hunter and tracker, and they became a great platonic pair. They began to use bird calls during hunts as codes, such as a magpie call meaning to ‘attack’, eagle cry for ‘help’, chickadee chirp for ‘quiet’, or crow call for ‘call of the mission’. When Cloud got his apprentice-his younger brother, Sky-Skink wasn’t too happy. Sky was rude and annoying and didn’t like Skink for some reason.

After having her life risked multiple times, Skink was injured to the point that one of her vocal cords was damaged. She could only talk for a whole two hours at a time before she’d start to lose her voice, which crossed the line for her. She began to consider quitting her job.
Puzzlesolver

base by starmi-cat

Puzzlesolver, commonly known as Puzzle, was a non-binary hunted NightWing dragonet. They resided at a field near Xate Lake. They were murdered by Cougar for helping Mal escape the fighting ring.

## Appearance

Puzzle had mint-green scales. Their top scales were a darker shade of their main scales. Their underbelly was a cool pale yellow. Their teardrops were a slightly darker pale yellow. They had mellow blue eyes. They had many scars from fights, and also had a frostbreath injury running from their neck to their upper chest. They had a singular teardrop scale at both of their eyes.

## Abilities

### Tribal Abilities

Fire breath, weak night vision, being able to blend in with shadows, slight fire resistance

## Personality

Puzzlesolver was kind, and thoughtful. They knew that if they escaped with Mal, they would most likely die. With this knowledge, they helped Mal escape, to which Cougar was furious. They seemed to be regretful right before they were murdered.

## Relationships

(These are in order from first met to most recently met.)

### Cougar

Puzzle, like most of the dragonets forced to fight, was terrified of Cougar.

### Mal

Puzzle and Mal were best friends. Puzzle sacrificed themself to let Mal escape the fighting ring. If Puzzle hadn't had saved Mal, Mal would've been forced to fight Puzzle.

## Trivia

* Puzzlesolver's theme song is Sleep Alone by Two Door Cinema Club.
Sparrow

# Personality:

Sparrow is a gentle, caring dragon, yet she is not gullible. She loves to help out others, and does not prefer violence, even with her firescales. Sparrow is not gullible, but still likes to help out and trust other draagons, and is energetic and loves flying.

# Positive Traits:

Energetic, positive, cheerful. likes to help others

# Negative Traits:

Does not like to fight, can be occasionally tricked by other dragons.

# Reason for Chosen Rank:

Sparrow is wanted for accidentally burning down a village.

# Backstory:

Sparrow was always shunned and shut out becasue she had firescales, and was often attacked verbally (and sometimes physically). Her parents had never wanted her as a dragonet, so she was left to fend for herself. But did she let any of that get to her? No! She ontinued to be nice to everyone she met, hoping that one day, she might get somebody that was nice back.

# History:

SParrow was flying around when she spotted Stone in Temperate Town. They talked for a while and Stone suggested that they could sell r o c k s for money to get them repaired. Stone left and ran into the forest with Sparrow following above, and thye finally came back with a few rocks that nobody wanted to buy. They met up with Flamethrower, then Lichen took STone to get repairs while Sparrow stayed behind to talk to Flamethrower. Then she, Flamthrower, and Secretary flew off to find the Safe Place, with Flamethrower calling to them that it was going to be a long flight. Sparrow smiled and declared that she was built for long heights.
Sherlock Holmes

Still in progress

## Personality:

Sherlock mostly shows a calm or held-back personal nature. He's very smart and calculating though he never uses any of his intellectual powers for evil deeds. He takes his job on a whole different level willing to literally track a dragon to the edge of the world just so the government could punish the dragon for it's deeds.

He doesn't ever try to antagonize a dragon in any way. He speaks out the truth right in dragons' snouts. He doesn't try to manipulate dragons unless given no other choice. Tries to be polite and nice to dragons in general, unless antagonized of course... which will still cause him to talk with the dragon trying to prove his point.

Has many ties with the government, but is not corrupt.

## Positive Traits

Genius mind that can calculate and drag out information, calm personality.
Stick

# Personality:

Stick is a rather quiet introvert. He doesn't like violence, but has become rather skilled in fighting, especially defensive. He has rather good hearing, and pays attention to conversations- especially ones about him. They sometimes have fierce streaks, where he can become rather defiant. They tend to lean towards whatever Flytrap chooses, looking up to their older sibling. They hate their mind reading, and are always looking for skyfire to block it out. He knows sign language and Braille, and is a huge scrollworm. He's almost as smart -if not smarter- than Flytrap, and is very creative. He loves to write, but loves to draw and doodle even more. He tends to draw what they see, but can branch off from that, too.

# Description:

Dark brown, with a HiveWing head, beak, tail and wings but otherwise a LeafWing build. Has the same hay colored underside as Flytrap, and dark amber eyes. His tail is half of a HiveWings and half of a NightWings, and he has NightWing horns. His wings are almost all the way black, with spring green streaks.

# Positive Traits:

Somehow has fire AND mind reading from NightWing genes, good fighter, creative

# Negative Traits:

Tends to rely on Flytrap, trust issues from when his oldest brother attempted to murder him, hates his mind reading.

# Reason for Chosen Rank:

Burned down the circus, murdered a single dragon

# History:

His oldest brother tried to murder him when he was 4, but failed, leaving him half dead. The circus master trained him in fighting, and he lived in the circus. A SeaWing loyal to the circus master slowly began brainwashing him, but that went away when Flytrap murdered the SeaWing. They got into a fight, Stick thinking that Flytrap had let him die, but they cleared that quickly. The two of them burned down the circus and have lived on the run ever since
Starspeaker

Starspeaker

# Personality:

Starspeaker is a determined, loyal NightWing. She has rather strong future telling, but can only tell the future by reading the stars. She’s rather smart, and a bit of a scroll worm. She’s a total neat freak, but is very kind. She’s debating becoming a therapist, and would be quite good at it.

# Negative Traits:

Seer powers only work at night, neat freak, a bit awkward
Subzero

## Personality:

Subzero has a... sort of hard shell around him. He never lets anyone past, not even those close to him. However, if someone manage to say the right things, he will become very protective of them. He won't tell them or have a notable difference, but he will be less distant. Mostly he just seems emotionless. He has dissociative identity disorder, where he will suddenly become violent and aggressive, which was half of the shell. He also has a personality that takes criticism hard and is a pacifist, but is much rarer. (I did lots of research about this beforehand)
Alpine

Alpine

# Personality:

Alpine is conniving and sneaky, a dragon who will act innocent then, once you turn your back, will disappear from view. She takes everything others say as a tool she can use to interfere with their goals and priorities. She is a fast flier, and through lots of "training", she gained the ability to become good at hiding from most dragons. She feeds off of drama. If you're anyone of significant importance, such as a dragon that is the leader, co-leader, or any other high rank in an occupation, Alpine will most likely not bother you. Also, she might help hunters under certain circumstances, but be careful, as she might betray you.

# Backstory:

Alpine grew up with her SkyWing mother, Shikra (named after a type of sparrow hawk), her IceWing father, Baffin (named after the Baffin Island wolf), and her brother, Roadside (named after the Roadside hawk).

Everything was pretty normal for the first two years of Alpine's life. She and her brother often played hide and seek, which Alpine learned how to be sneaky from. Roadside had small intentions for this, as he thought that they could possibly go into the criminal life together, as he liked drama. On the third year of life, Shikra insisted on making her daughter take an additional art class, especially because almost the entire family were artists. Alpine was excited about this news, and thought it would be fun to learn how to draw.

After taking months of art class, Alpine discovered that she wasn't improving in any way on art. This made her mad, and extremely jealous of artists to the point where she would destroy their art pieces in any way possible.

She quickly learned that being rude got you no where. It was better for her to act innocent then do the wrong thing.

When she was 6, she took a trip to the nearby museum. Alpine saw all of the art there, and it didn't make how she felt any better. In yet another rage that others could draw better than her, she smashed down a painting and threatened to smash another. Ever since then, she's been on the run.

# Other:

She can fly at the speed of a normal SkyWing, and, despite being related to IceWings, one of Alpine's greatest weaknesses is water. Truth be known, she is actually pretty weak physically, too. Not a good fighter, that's for sure.
Pelican

# Personality:

Pelican is kind, determined, and slow to anger. He lacks patience, but isn’t one to get mad at dragons. He cares deeply for Bowerbird, his mate, and is willing to do anything reasonable for her. He tends to form inside jokes with those that are close to him, and he appears serious to those who don’t know him, but to those who do, see him as just a big goofy dragon with a serious business outward appearance.
Mamba

## Personality:

He is usually very caring (went overboard), but he just wanted the best when he did it. He is very reliable in carrying out tasks, but if you don't word it right he might do it wrong on purpose.

## Backstory:

Killed someone who was stalking his past girlfriend

## History:

He was normal, lived a normal life in the Sandwing kingdom, just went a little overboard. His mom and dad are both dead (to not make stuff complicated) and doesn't have any siblings.
Rules

1. Do not spam.
2. Double posting is allowed as long as there is at least a 15 minute pause between replies. Multi posting after that is allowed as long as there is at least a 30 minute pause from your last reply on the post. Do not make over 10 posts in a row.
3. Do not steal art.
4. Credit any art that you post if it does not belong to you.
5. NSFW content of any kind will not be tolerated.
6. Anyone under the age of 13 will be banned until they have reached the proper age.
7. Slurs of any kind will not be permitted.
8. This is a politic-free place.
9. Do not vandalize articles.
10. Do not edit farm.
11. P\*dophilic and inc\*stuous ships are not allowed to be discussed.
12. Swearing is allowed, as long as it is censored.
13. Add TWs for mentions of: self h\*rm, s\*icide, p\*dophilia, and inc\*st.
14. Add CWs for mentions of: images of insects, pills, or drawn gore (severe gore is not allowed).
15. Face reveals are not allowed.
16. Mentions of r\*pe, s\*xual assault is not allowed.
17. Bigotry is not allowed, and detailed discussion about it is also banned.
18. Guilt-tripping is not allowed.
19. Respect other people’s triggers and refrain from triggering other people.
20. Do not ask for the age of users.
21. Do not necropost. (Do not comment on a post that hasn’t been commented on within a month)
22. Do not talk about users behind their back, or mini mod, or dogpile. If there is an issue going on, please report it to a moderator so it can be taken care of.
Redwood

**TW for topics of murder and violence.**

Redwood is a LeafWing dragonet that used to live by Sugarcreek Lake, was captured, and and now wanders the The Hunters’ Camp.

## Redwood

### Pronouns

She/her

\_TOC\_

## Personality

Redwood's personality is usually sweet. She always tries to help others, even if it means harm to herself. She can often sense emotions from others and will be fierce to protect her friends. She is very gullible, though, which can lead to her downfall. She often trusts any dragon she meets, unless they're hostile.

## Abilities

### Leafspeak:

Redwood has extremely powerful leafspeak.

## Relationships:

### Mongoose:

Redwood loathes Mongoose for tricking her and locking her up in a cell.

### Poison Ivy:

Redwood hates Poison Ivy for framing her for something she didn't do.

### Cube:

Redwood and Cube are neutral. Cube interrogated her, then let her roam camp.

### Kite:

Redwood likes to hang out with Kite. After releasing her from her nest, the two ran off and tried to escape. Redwood is rather fond of Kite, and sees her as a friend.
Maak burger

**Maak burger** is een korte taak in *Among Us*, te zien op The Airship.

## Overzicht

Maak Burger bevindt zich in Keuken in de vorm van een bord. Bij gebruik verschijnt een vel papier met vijf verticaal getekende ingrediënten. Wanneer het papier wordt opgeborgen door erop te tikken of erop te klikken, onthult het verschillende ingrediënten die in stapels rond een centrale plaat zijn geplaatst (bovenste broodje, onderste broodje, pasteitje, uien, tomaten en sla). De burger moet in de juiste volgorde worden gemonteerd om de taak te voltooien. De speler kan opnieuw op het papier drukken om de ingrediënten weer te zien.
Execution

# Positive Traits:

Execution is very protective of the dragons she cares about. She will defend them from any dragons who wish to cause them harm. If she feels threatened she will typically stand in front of her friends and fight.

Execution is kind, and tends to put other dragons’ needs before her own. She is thoughtful and friendly to the dragons she meets, and tries not to get upset with anyone.

Execution tries to be helpful. She likes to help others get things done, or help them get through hard times.

Execution is strong due to her being more powerful than most changelings. Her powers typically do her good in a fight, allowing her to have the upper hand.

Execution has a really good moral compass, and a strong sense of right and wrong. This helps her to make the right choice even in difficult decisions.

# Negative Traits:

Execution struggles with Agoraphobia. She doesn’t do well in situations where two dragons are fighting and she’s the witness, and typically has panic attacks in those sorts of situations. She also tries to avoid places like the Underground (Aka the changeling kingdom) that bring back traumatic memories, due to her history of panic attacks.

Execution as trouble admitting how much pain she’s in. Typically makes it sound like it’s a lot less than it is. (i.e., if she were to have a fractured bone she’d downplay it to be “a minor sprain”)

Execution seems cheerful and happy on the outside, but is usually falling apart on the inside. She typically has difficulty expressing her emotions.

Execution doesn’t deal well with pressure, due to her childhood stress from having been forced to be a weapon and an heir, and having to live up to the tribe’s expectations.

# Backstory:

Execution grew up in The Underground (Aka the changeling kingdom.) She was raised away from the tribe due to her role in the tribe's future, training privately rather than with other dragons her age. She was never given much choice in her life, despite how important she was. She ended up hating the crown and the day she would one day have to take the throne, and always wanted to escape.

Upon breaking the seal and freeing her tribe, she fled the kingdom, finally seeing her chance to escape. She took on the alias Nightshade, and created a RainWing form to go along with it. She hides from her tribe, and fears the day when her secret will be found out.
Hawkmoth

Hawkmoth

## Positive traits:

Hawkmoth is generous, kind and patient, willing to give others a second chance. However, he won’t keep giving a dragon more and more ‘second’ chances, but instead has a limit, and knows when to stop believing someone.

## Negative traits:

Hawkmoth is a pushover, and would rather yield than defend himself and risk hurting someone’s feelings (although he doesn’t mind hurting a hunted’s feelings if he deems their crimes are bad enough). Hawkmoth can be a bit too trusting of others, although once his trust is broken by a hunted, he will likely never trust that dragon again. Hawkmoth, during his work days, will often never give himself a break, and has a tendency to be a workaholic and try to collect as many bounties as fast as possible, so used to having to be the main provider for his family (Velvet’s merchant stall tends to not do so well).

## Reason for Chosen Rank:

Hawkmoth believes there’s a good in everyone, and hopes to help those he captures to change for the better.
Altitude

Altitude

# Personality:

Altitude is an easily excitable SkyWing who doesn't seem to mind his different colors. He's extremely curious, always poking his nose where it doesn't belong, and is very energetic. He's not very good at telling when others are lying, and is rather gullible.

# Reason for Chosen Rank:

His parents thought he needed to 'toughen up'
Rainshadow

# Personality:

Rainshadow is very quiet but also very fierce. They are a doodler and love to draw like their sibling. He is determined and quite bold.

# Other:

Because of his mixed tribes, he has altered fire and venom. His venom has slightly lessened effects (it will still cause the same amount of damage but won't scar), but is hot and searing. His fire isn't very altered, but is darker in color, closer to gray. Like his sister, Plum, they were born under two full moons... but with a clouded sky. He can see flashed of the future in visions, and is also an empath. And then there's his fanpower.

Rainshadow has always been able to talk to shadows. It's not something granted, instead something he was born with. Their main ability is controlling shadows. Of course, shadows can't do much harm- they're just shadows. Rainshadow insists that each shadow has a personality, but it can be completely different from the dragon who's making the shadow's personality. He will shape the shadows into dragons- 2D ones. He can also create 3D dragons from the shadows, but these ones can do harm. Only with their talons- can't breathe fire. However, this takes up energy. When Rainshadow wants to, he can combine his fire with a bit of darkness/shadow (don't ask how) and blind someone when he hits them with the fire. He has found friends in the shadows since he didnt have any friends in the circus. The blindness he can only do every 3-5 hours and for the 3D dragons he can only do max of 3. If he does 2 he's rendered immobile and at 3 he will pass out. He can only do the 3Ds once every day and a half too, and it takes him an hour to create them- he can't just create them instantly. There's also a mental strain, so he can't do it on lack of motivation and stuff. The strain is a physical and mental mental one, where the dragon has to actively keep whatever 3D shadow existing

For example:

The dragon gets a shadow turn into 3D. It has to focus on that shadow and keep it in their mind to keep the shadow existing. Once the dragon ‘drops’ a 3D shadow, whether on accident or on purpose due to mental strain, the shadow…would stop existing, and it would be the dragon’s fault.

They do have to keep thinking about it, but as long as have it in their mind, even near the back, it's okay. He can also use normal energy and stop thinking about it, for example if he wanted to escape, then he could use his energy to run away but would be rather tired afterwards. The energy is like strength and overall energy, if he used too much hed pass out, but he could use some energy to keep them in place and it would make them a bit more sluggish and tired and not as strong or focused. Kinda like fatigue, ig
Scorch

(Page is currently being revised since I initially did the whole thing in 15 minutes)

"Moral consequences Shmoral consequences I'm not paying you for philosophy"

## Personality

Over the years at sea a once upbeat and determined Scorch devolved into the arrogant and cruel criminal we know today.

The only thing that kept him from going truly evil was his crew which kept his spirits high. He values humor in the face of adversity and will typically mock his opponents, Though he won't admit it he harbors bias towards rainwings and typically is less lenient with them

## Positive Traits

Despite his experiences He's typically a positive person, is rather organized, Intelligent, and brave. He's great at "team work" or rather being in charge. He has been described as "having a thousand thoughts a minute" by a mind reader in his crew.

## Negative Traits

When fighting new opponents he knows nothing about he very quickly writes them off as weak or unimportant and will not take them seriously, This has led to the loss of his left eye.

## Backstory

Born A hybrid sky/rain before they were largely accepted he was hated by the rainwings loved by none except his causing him to run away, he has grown rather less merciful.

He decided to build a ship over the course of months and set sail leaving a note to his mother, He became a pirate started out robbing sandwing settlements and slowly growing worse from there. He causes chaos wherever he goes.

## History

His list of *known* crimes include; Arson, Piracy, Thievery, Tax evasion, Murder, Impersonation, Treason, Fraud, and General Maraudery.
Bronze (1200)

Bronze

# Personality:

Bronze is kind, but somewhat stern when upset. He loves eating, but tries to keep his manners under control. He's a great fighter, but doesn't because he's scared of getting severely injured.

# Positive Traits:

Bronze is a great fighter, often follows orders, and is very buff.

# Negative Traits:

Bronze is a bit of a sloppy eater, doesn't talk that much, and doesn't like fighting.

# Reason for Chosen Rank:

Bronze usually follows orders, but he isn't the best at making them. Also, he's extremely loyal to his peers.
Acorn

# Personality:

Acorn is a mischievous mudwing who loves pulling pranks and making bad jokes. Though underneath, Acorn is cunning and sneaky. He plays a "naive" persona so he can easily trick others. A puppeteer some say...

Surpinsgly he is also bloodthirsty.

# Reason for Chosen Rank:

He just fit it lolololololol. AHEM. He wanted the money and he wanted to hurt others.
Nameless

Nameless

# Personality:

Subdued, calm, and sad, Nameless prefers not to talk. Xe sighs a lot, and they are very kind. They are smart and observant, and not very gullible. However, before her capture she was reckless and wild.

# Positive Traits:

If they can get free, will be a formidable fighter

# Negative Traits:

Kinda depressed, subdued, won't be attacking anytime soon

# Reason for Chosen Rank:

Been captured forever. Nobody can remember why.
Drizzle

Drizzle

# Personality:

Drizzle is a bold, adventurous dragon. However, they rather quiet, and prefer not to talk. They are smart, but don’t have too much common sense. She will quickly make assumptions about others, and will instantly decide if you’re a friend or enemy. To her potential friends, she’s kind, cheery, easily excitable, and a scrollworm. To her enemies, she’s a fierce ball of energy and hatred. She’s extremely stubborn and consistent, and has a ton of energy. She’s a bit reckless and headstrong, and will not stop to fight for what she believes in.

# Positive Traits:

Energetic, smart, not gullible, good fighter

# Reason for Chosen Rank:

Assisted numerous Hunteds, however has never actually done or been framed for a crime

# Backstory:

Drizzle’s parents were both in the army. They were also perfectionists, and always pushed Drizzle to do her best. They were very controlling of xer life, but also did love Drizzle. However, they were almost always away on duty, and neglected to care for Drizzle. This caused Drizzle to become very lonely, and also get into fights at school. Soon, she ran away from home, looking to go on adventures. She became a treasure hunter, also finding three animus touched items. For more thrill and adventure, assisted multiple Hunteds.
Bedrieger

Ik stemde!Dit artikel is een uitgelicht artikel. Dit betekent dat het is geïdentificeerd als een van de beste artikelen op de Among Us Wiki..

## Bedrieger

* Titel kaart
* Logo

### Vermogen

Kill
 Sabotage
 Report
 Vent
 Use

De **bedriege**r is een van de twee hoofdrollen in *Among Us*. Hun doel is om de meerderheid van de bemanningsleden te doden om te winnen.

## Doelen

Het primaire doel van de bedrieger(s) is om genoeg bemanningsleden te doden om een gelijk aantal bedriegers en bemanningsleden te hebben voordat alle taken zijn voltooid.

Alle bedriegers kunnen geen taken voltooien; ze krijgen echter een nep-takenlijst als algemene richtlijn om het gedrag van een bemanningslid te veinzen en met hen op te gaan. Bovendien hebben bedriegers de mogelijkheid om te saboteren om bemanningsleden te dwingen problemen op te lossen, waarbij sommigen alle bemanningsleden doden als ze niet op tijd worden opgelost. Deze vaardigheid kan op veel verschillende manieren worden gebruikt, zoals het lokken van bemanningsleden bij een lijk of het verbergen van een moord.

Er zijn twee manieren waarop bedriegers kunnen winnen:

* Bemanningsleden worden geëlimineerd door te vertrekken, worden gedood of worden uitgeworpen totdat ze geen meerderheid meer hebben (één bemanningslid per overgebleven bedrieger).
* Het uitvoeren van een kritieke sabotage die niet op tijd wordt opgelost.
Poets robijn op

Poets robijn op is een korte taak in *Among Us*, te zien op The Airship.

## Overzicht

In Poets robijn op moet de speler klikken of tikken en zijn cursor of vinger over krassen op een robijn bewegen totdat ze allemaal zijn verdwenen. Zodra alle schrammen zijn verwijderd, verschijnt er een sprankeling, wat aangeeft dat het oppervlak van de robijn schoon is en de taak is voltooid.
Storm

*TW for mass murder & manipulation.*

*this is a work-in-progress and so information will be missing.*

*This is owned by Moonspeakerthenightwing and unless you are a poweruser or admin, or I have given you permission, you cannot edit this page.*

## Description:

Storm has dark maroon scales, with gold streaks haphazardly appearing. He has black wings with streaks of red and gold in them. A long gash runs across his face and ends before his right eye.

## Personality:

Storm is a selfish, ruthless. numb, thoughtless dragon. The only thing any dragons think of as his 'positive trait' is the fact that he is quick witted.
Rime

Rime is a burly white IceWing with black eyes. He is currently aligned with the hunters.

## Description

Rime is a large, burly IceWing. he has pale blue, almost white scales, with a white underbelly and darker blue diamond patterns scattered across his body. His spikes are dotted with a light gray color.

## Personality

Rime is a bit of an unpredictable dragon. While never really seen interacting with others, he enjoys causing chaos whenever he can, and like to see dragons fight with each other. If others try to confront him about this, he will quickly deny it; however, he is very short-tempered and impatient, so he can quickly become annoyed of one continues to pester him and will even start to threaten dragons. Rime can be a bit violent, but doesn't attack others for fun, and only does it when he's angered by something.

Despite his chaotic nature, Rime is a very good hunter. He is very determined and focused when it comes to tracking down criminals and can easily overpower them when he finds them. Rime is very strong and a good fighter, which is part of the reason why he was recruited to be a hunter.
Cloud

# Personality:

Cloud is generally a patient dragon, or at least he likes to tell himself he is. He was given the task with mentoring his younger brother, Sky, who proceeds to repeatedly test his patience over and over again. Cloud grew to become friends with Skink and over time had confessed his love for her, but she had friendzoned him. Cloud, respecting Skink, simply accepted it, figuring he could just stay friends with Skink, which is what ended up happening. Over time, his feelings for her faded away and views their bond as purely platonic.

Cloud often likes to have his time alone. He used to not value it as much as before Sky became his apprentice, which caused him to wish for more free time to get away from his annoying little sibling.

# Positive Traits:

Cloud is level headed when it comes to interacting with dragons, not dragonets. He has years of hunting experience. He has gotten respect from others around the hunters camp, even gaining a spot of power, with helping take charge of the shared finances for the camp.

# Negative Traits:

Cloud is very impatient when it comes to dealing with dragonets or anyone who acts immature or spoiled when they can help it. He’s grown to be mistrusting of others and always expect the worst outcome due to his years of experience of being a hunter.
Animus Touched Devices/Objects

## Animus Touched Objects(ATOs(Owned by the Hunters))

### Painswap

> *"Allow this rock to be formed into a device that swaps the pain from one dragon to the other, drudging it from the dragon most recently hurt."* -Unnamed animus
>
>

The Painswap device has a small black disk that resembles a more vinyl feel to it(Texture-wise). It has a small black dial with blue IceWing blood or paint- No one's been able to tell which it is- that changes the intensity, rising when turned right and lowering when turned left. This can form in the easiest-to-understand form for the dragon holding said dial(ex. 1-100%, volume, a jar filling up, a dragon being made over time, etc.). The disk does not change appearance when used, though the dial does in ways stated and unstated above. The disk feeds the pain from the dragon that the being holding the disk most recently physically hurt. Due to the wording of the spell, it does not exclude emotional pain, which was an unintentional misform.

#### Terms of usage

1. Always be accompanied/Supervised by at least one other dragon while using to avoid abuse of ATO
2. DO NOT USE TO TORTURE THE CAPTURED HUNTED(Cattaclysm, back the f\*ck away.)
3. Never go up 75%
4. Only use to understand how to help another dragon recover from a wound/To understand emotional difficulties
5. Do not permit sadists(Cattaclysm) to use the device.
Adder

**TW for mentions of arson and violence/death/ab\*se.**

Adder is a female RainWing-SandWing hunted dragonet that currently resides in a field 15 minutes from Sugarcreek Lake.

## Personality

Adder can be childish, sometimes, but is usually rather sadistic due to the fact that a dragon turned her into a literal killing machine. She is ruthless to anyone she is ordered to kill, and will stop at nothing to get them dead. She almost always follows orders, unless she has a reason not to.

## Description

Adder has long fangs and purple main scales, with a lighter purple underbelly and wings. Her spots are indigo, and she has a SandWing tail and snoot horn. She has a vivious scar running along her throat.

## Abilities

### Barbed tail:

Her tail has weaker venom than a SandWIng's. but is still rather strong.

### Venomous bite:

Adder has a venomous bite, much like an actual adder, but it is only deadly if not treated within two hours.

## Backstory:

Adder lived a great life with her family, until her family told her to run. She was wanted by a cruel SandWing named Taipan, and nobody knew why. Until he found her. She'd gone to live at a friend's house, when suddenly it caught fire. All of the RainWIngs, including her friend, Cottonwood, were killed by Taipan, and he captured her. He manipulated her (with the help of an enchantment) and raised her to be his killing machine. If he told her to go kill someone, she would do it without a second thought. One day, her target fought back and slashed her throat. She was relieved, thinking she'd finally be rid of her torture, but Taipan didn't want her to leave. He brought her back, and as ruthless as ever. One day, he increased the enchantment, and made her kill anyone she meets. One day, he was killed, and the enchantment was still on her. She can fight it occasionally, but not very often.
Toad

Base by plasmawolf, edited and filled by Starf

## Introduction

Toad is an adult female MudWing who currently is a Hunter apprentice.

### Appearance

Toad has deer brown scales and wings. Her wings have streaks of a darker brown, a very pale yellow, a tree-bark brown, and a pale green. She has pale yellow speckles scattered on her legs and back, along with pale yellow spines running along her back. She wears a pale green leaf on the back of her ear. Her face and ankles are striped with a tree-bark brown, and she has white, sock-like markings on her feet. Her snout is also pale yellow. Her eyes are as blue as a clear sky in the late morning.

### Personality

Toad is a reserved, thoughtful, and quiet dragon. Her eyes are often clouded with thought. It's somewhat easy for her to grasp and mostly learn most concepts. She often thinks she's doing what's right for every dragon, although in reality, it might not be.

## Trivia

* Toad's markings are inspired by okapi markings.
* Toad's overall design is based off of a moodboard.
* Toad is the first character that Starf chose to enter.
Flamethrower

# Personality:

regular Flamethrower and Flamethrower fighting are like two separate entities living inside one body. Normally, Flamethrower is an easily excitable, placid-leaning dragon who wants to hurt as few dragons as possible with her destructive power. She always feels bad when she burns grass or trees and mostly stays in the sky when she travels. She does her best to make everyone feel comfortable and happy around her but she can sometimes disregard a dragon’s feelings when she’s distracted or something, If you somehow find yourself an enemy of Flamethrower, she will stop at nothing to make sure you die. Flamethrower can be quite vindictive and toxic to you if she has a grudge against you/you betrayed her trust. However, she is rather quick to trust and would never betray another dragon. She can be very persistent and stubborn when arguing but will listen to everyone’s side of the story.

# Positive Traits:

genuine; kind; empathetic; understanding; tries her best; remorseful whenever she burns something; refrains from burning things on purpose; protective

# Negative Traits:

vindictive; vengeful; passive-aggressive; struggles with making dragons like her; remorseful; does not easily forgive

# Backstory:

wip

Flamethrower was raised by her father only. Her mother had left for reasons Flamethrower didn't know and had left her father, who was bitter after his mate ran away, to take care of Flamethrower. She accidentally burned the tip of his tail off while she was playing and he up and left as well. At the age of three, she left the cave in the mountains where she'd lived, hidden from SkyWing soldiers, Queen Scarlet and the war. She broke many bones descending from the mountain and was found by a pacifist SeaWing trader out in the woods at the bottom of the mountain. He died getting her to a town where she could be healed but nobody knew as Flamethrower reduced the body to ashes and scattered them in the wind so she wouldn't be pinned as the killer, even if it was accidental. Dragons in the village managed to help Flamethrower and heal her but some lost talons and suffered burns and after the dragonet had recovered fully, she was promptly kicked out.

For most of Flamethrower's early years, it was just more of the same. She learned (with the help of various dragons she encountered in the wilderness) how to fly, catch food, read and identify different plants. She avoided going near villages and settlements unless she really needed to and stuck around bodies of water.
Peacock

Peacock

# Personality:

Peacock is very excitable. However, she is also very gullible and believes almost everything said about her. She is very friendly, but whenever something bad is said about her she gets very down, believing it to be her fault.

# Reason for Chosen Rank:

Was kind of dragged into it by her older brother, Tussock, but never really did her job anyway

# Backstory:

Parents died when she was 2, her brother took her to the Hunters camp
Ratoon

Ratoon

# Personality:

Ratoon is a soft-speaking, gentle dragon to those they care about, and vicious and fierce to his enemies. He is fiercely loyal to their friends, and can be a bit overprotective. However, they have good intentions and are overall friendly.

# Positive Traits:

Good fighter, optimistic, strong-ish leafspeak

# Negative Traits:

Bad liar, scares easily, a bit overprotective

# Backstory:

Ratoon has a weird name. They knew they had a weird name from a young age. So, they embraced it. They went around finding others who had weird names and formed a ‘Name Gang’ or a group of dragons with weird names. But one of the members was caught stealing, and it was revealed that they’d also committed murder. Because of this, it was thought that the Name Gang was an actual gang, so they were all arrested.
Bronze (The 3 Moons)

# Personality:

Bronze has a hard shell around him from being a Hunted- but a very thin one. When you first meet him, he will seem distant and cold, but he will become warmer and more open when you get to know him. He’s very curious, and always examined both sides of a story. He’s great at coming up with new things and very adventurous.

# Positive Traits:

Creative, inventive, examines things closely , decent fighter

# Backstory:

His brother was fighting another dragon, and Bronze tried to help him. Copper spat that he couldn’t help, because he was too weak, and when Bronze protested Copper pinned the dragon and told Bronze to murder said dragon. Not wanting to seem weak, Bronze did, but regretted it after
Hunters and the Hunted Wiki

**Welcome to the Hunters and the Hunted Wiki!**

We're a collaborative community website about Hunters and the Hunted that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Basic plot:

There are two groups, called the hunters and the hunted. The hunted are criminals, or dragons that were framed for a crime they didn't commit. They have bounties on their heads. The hunters are bounty hunters or friends looking for someone they know is insistent (wether they really are or not). Their reasons are different but their goals are the same: catch the criminal or criminals.

<tabview>
Hunter’s Camp|Hunter’s Camp
PAGENAME2|TITLE2
PAGENAME3|TITLE3
</tabview>

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Volcanic

Volcanic

# Personality:

Volcanic is a pretty explosive dragon. They are prone to outbursts and are easily angered. They tend to lie a lot and are a talented fighter. However due to his animus touched object he has calmed slightly. If you can calm him down they are more likely to listen to reason. They hold grudges and aren't likely to forget a dragon.

# Negative Traits:

Prone to outbursts, temper issues, explosive
Crow’s Night

## Common Activities:

Although less common now, dragons used to capture crows and then set them free all at once on the eve of Crow’s Night. Instead, most dragons currently tell stories about crows while waiting for them to pass on by overhead in the sky. Dragonets are told that if a murder of crows passes over them during the eve of Crow’s Night, that they will get good luck for a year, but that the crows only fly over good dragonets.

Gifts are often shared from dragon to dragon in the morning after Crow’s Night, after a night of partying. It is custom for the party to last throughout the night. Even though, most dragonets still get a good night of sleep while their parents stay up.

## Lore:

Crows are known to give gifts, and are thought to be bringers of good luck. A dragon who sets free a crow on the eve of Crow’s Night shall receive good luck from the crow as a thank you.
Catageis

# Personality:

Cataegis is chaotic. They like to burn down towns and harm innocent civilians and also have a thirst for gold. They can fight very well and like throwing knives.

# Reason for Chosen Rank:

has done a lot of piracy, theft, arson and murder.

# Backstory:

Left their abusive family very early and became a scourge of a seaside town, stealing and upsetting the villagers. They stole a boat and began raiding any other boats they saw and killing all the crew.

# History:

mainly found around coasts, looting and burning cities.
Rosethorn

# Personality:

Rose tends to be a rather solemn dragon. She doesn't talk often, and rarely, if ever, jokes around. She doesn't like making friends, and is insistent on getting a therapist. She is good at masking her true feelings, and rarely shows any emotion. However, when she thinks nobody is looking, she will cry herself to sleep. She has visions but no other prophecies, and her mind reading doesn't work like normal. Instead she sees things in pictures instead of words. She doesn't like getting close to dragons, trying to save herself the misery.

# Backstory:

She didn't know what she did to make the Animus mad. Maybe someone else did but they took it out on her. Either way, she was cursed. She would live the rest of her life, and then the curse would take effect. She would have one main thing she would have to keep secret, but could live her life normally. However, a soon as someone found out her secret- everyone would forget her. Record of her would disappear. She would become immortal- but at this price. And only immortal- she could still get harmed. Oh, and there was a timer, in case nobody found out her secret. Sometimes there WAS no secret, and just the timer. She could see the timer in her head at will, by the amount of roses left.
Grouse

# Personality:

They seem to be a very caring dragon at first, but the truth is, if you are not in direct need of urgent medical attention, they will simply not give a f\*ck. They act very patronizing towards young dragonets, believing that they are pure and that their minds should not be tarnished with the burdens of adulthood. They can get very bristlyan protective but most of the time keep their cool.

# Reason for Chosen Rank:

=Backstory:= They were the bigwings of their troop after the original bigwings passed away from a disease and were seen as the protector, as they had fireproof scales. Ae, unfortunately, were not ready to be seen as such and crumbled under the pressure, with, eventually, the third youngest taking over and deciding to kick Grouse out as ae had failed in protecting the troop, the youngest had recently died at the claws of a cruel, banished MudWing and the rest of the troop believed that Grouse could have saved him because ae had fireproof scales and the sib was killed by his burn wounds. After leaving the mud kingdom, Grouse joined the hunters as a guard, vowing to be more responsible and protect anyone who was going to die, but still believing that they weren’t responsible enough to be a full hunter.
Macaw

Macaw

# Personality:

Macaw usually covers up his emotions, but not very well. He’s scared of everyone, thinking they’re going to hurt him. He doesn’t like violence, and tries to stay out of trouble.

# Negative Traits:

Pacifist, scared all the time, anxiety issues, very negative about life, trust issues

# Reason for Chosen Rank:

Escaped from a circus and has a bounty on his head, accidentally killed some of the circus dragons chasing him

# Backstory:

TW- Abuse

His parents hated him from the moment he hatched, and always beat him because he was ‘different, weird, and abnormal’. He was raised thinking having two tails was a bad thing and that everyone else thought that too. The circus began showing an interest in him, and his parents saw this as an opportunity- two opportunities, in fact: make money and get rid of him. They sold him to the circus at a high price, where he hated life, but made friends with Stone, and missed Stone greatly when he escaped. Eventuallly, Peony offered to help him escape, but she was killed doing so.
Maclear

Maclear

## History:

Maclear transferred from the MudWing Kingdom where he had been hunting prior to move to the forest where there were more hunted. As he was new and the filing for his paperwork had not been filed correctly, he was suspected of being a hunted in disguise by another hunter by the name of Kapok. They ended up going on a laid back hunting mission together.
Galaxy

Base by Joy Ang; edits by Spirit978

**Galaxy** is a pangender Sea-Night hybrid. He is one of the Hunted, due to multiple accounts of arson and (suspected) murder.

## Personality

Galaxy is carefree and enthusiastic, wanting to enjoy life while she can. He has a desire to learn more, and loves reading scrolls - history, to be specific. While exceptionally lazy at times, Galaxy can be focused when need be. However, when they are committing arson, Galaxy no longer harbors their bright personality. They turn narcissistic and egoistical, believing herself to be of much greater importance. Fae show no regard for others' wellbeing, and are willing to kill anyone who attempts to stop them.

Positive Traits: Carefree; enthusiastic; inquisitive

Negative Traits: Narcissistic; impulsive; lazy
Kleuren

**Kleuren** veranderen het uiterlijk van de personages in *Among Us*. Slechts één personage kan elke kleur in dezelfde lobby hebben.

## Kleuren

De kleurenkop zoals te zien in de kledingkast

## Kleuren

**Red** • **Blue** • **Green** • **Pink** • **Orange** • **Yellow** • **Black** • **White** • **Purple** • **Brown** • **Cyan** • **Lime**

### Nieuwe kleuren

**Maroon** • **Rose** • **Banana** • **Gray** • **Tan** • **Coral**
Amy Liu

Dit artikel is een  stomp .Je kunt de Among Us Wiki helpen door uit te breiden.Zie ook: [[:Amy Liu op Wikipedia]]

## Amy Liu

### Sociale media

DeviantArt
Newgrounds
Twitter

**Amy Liu**, online bekend als **Aemu**, is een kunstenaar bij Innersloth geboren op 11 juni.  Ze is een algemene taak-doener voor alles wat er nog moet gebeuren, en geniet van fotografie, tekenen, dutjes doen en tijd doorbrengen met haar vrienden. Ze werkte eerder aan games als *Among Us* en ontwikkelt momenteel merchandise en toekomstige Innersloth-games.  Haar doel was om de merchandise voor eind januari 2021 te koop en/of voorverkoop te hebben. Terwijl Marcus Bromander volledig zal werken aan *The Henry Stickmin Collection*, hopen Aemu en Forest Willard zelf een kleine game te lanceren.

## Referenties

1. ↑ https://www.deviantart.com/aemuaemu/about
2. ↑ https://innersloth.com/inside-innersloth
3. ↑ https://innersloth.itch.io/among-us/devlog/118224/among-us-and-innersloth-in-2020