Ripper

## Ability

 **Unload**: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier6-1\_Ripper

**Ripper** is a submachine gun in *Wasteland 3*.

## Description

The rate-of-fire for this experimental machine pistol is so high that the vibrations can numb your hand in seconds.

## Characteristics

The most powerful weapon in .45 ammo caliber, outclasses even PDW-01. However, it consumes ammo too quickly.

Shortened Barrel  alongside with Toxic Linkage  or Crippling Linkage  or Razor Linkage  mods can almost double this weapon's damage, giving the weapon 56 - 65 x10 (560 - 650) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely. Status effects will also be easily applied due to the large number of attempts per attack.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:

Fire damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

* 162 - 192 x10 (1620 - 1920) damage in weapon stats.

In fact damage will vary depending on a target:

* 210 - 249 x10 (2100 - 2490) damage against organic targets (+30% Damage).

Cold damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

* 140 - 166 x10 (1400 - 1660) damage in weapon stats.

In fact damage will vary depending on a target:

* 182 - 215 x10 (1820 - 2150) damage against organic targets (+30% Damage).

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

* 144 - 172 x10 (1440 - 1720) damage in weapon stats.

In fact damage will vary depending on a target:

* 187 - 223 x10 (1870 - 2230) damage against mechanic targets (+30% Damage).

Explosive damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
* 140 - 166 x10 (1400 - 1660) damage against all types of targets.

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Sold by world map merchant Cheebus.
* Peterson Air Force Base: Sold in armory (only appears after the first meeting with Angela Deth).
* Yuma County Speedway: Sold by The Mechanic.
* Peterson Air Force Base: Possible drop from second vault. Access requires siding with La Perla in Slaver's Bounty quest.
* Massacre site: Possible drop from the two digsites (high perception is required).
* Possible drop from the two world map Scorpitron encounters.
* "Snowed Inn" Resort: Possible drop from Lockpick 9 safe in Nelius' cabin.
* Patriarch's Palace: Possible drop from Lockpick 10 safe in Liberty's room.

## Trivia

* Rather unusually for the series, this weapons is modeled after a rare and very modern Russian submachine gun, PP-2000, which was developed by the KBP Tula and was intended for law enforcement and special operations use, but found very limited adoption.