recursal/Fanatic-Fandom huggingface dataset:
Classes

## Acceptable Classes

The following is a list of acceptable classes (and subclasses) for use within the Blue Hoods guild:

#### Artificer

* **(Level 3)**
* TCE
	+ Alchemist
	+ Armorer
	+ Artillerist
	+ Battle Smith

#### Barbarian

* **(Level 3)**
* PHB
	+ Berserker
	+ Totem Warrior
* SCAG
	+ Battlerager
* XGE
	+ Ancestral Guardian
	+ Zealot
	+ Storm Herald
* TCE
	+ Beast
	+ Wild Magic

#### Bard

* **(Level 3)**
* PHB
	+ Lore
	+ Valor
* XGE
	+ Glamour
	+ Whispers
	+ Swords
* TCE
	+ Creation
	+ Eloquence

#### Cleric

* **(Level 1)**
* PHB
	+ Knowledge
	+ Life
	+ Light
	+ Nature
	+ Tempest
	+ Trickery
	+ War
* DMG
	+ Death
* SCAG
	+ Arcana
* XGE
	+ Forge
	+ Grave
* TCE
	+ Order
	+ Peace

#### Druid

* **(Level 2)**
* PHB
	+ Land
	+ Moon
* XGE
	+ Dreams
	+ Shepherd
* TCE
	+ Spores
	+ Stars
	+ Wildfire

#### Fighter

* **(Level 3)**
* PHB
	+ Battle Master
	+ Champion
	+ Eldritch Knight
* SCAG
	+ Purple Dragon Knight
* XGE
	+ Arcane Archer
	+ Cavalier
	+ Samurai
* TCE
	+ Psi Warrior
	+ Rune Knight

#### Monk

* **(Level 3)**
* PHB
	+ Four Elements
	+ Open Hand
	+ Shadow
* SCAG
	+ Long Death
* XGE
	+ Drunken Master
	+ Kensei
	+ Sun Soul
* TCE
	+ Astral Self
	+ Mercy

#### Paladin

* **(Level 3)**
* PHB
	+ Ancients
	+ Devotion
	+ Vengeance
* DMG
	+ Oathbreaker
* SCAG
	+ Crown
* XGE
	+ Conquest
	+ Redemption
* TCE
	+ Glory
	+ Watchers

#### Ranger

* **(Level 3)**
* PHB
	+ Beast Master
	+ Hunter
* XGE
	+ Gloom Stalker
	+ Horizon Walker
	+ Monster Slayer
* TCE
	+ Fey Wanderer
	+ Swarmkeeper

#### Rogue

* **(Level 3)**
* PHB
	+ Arcane Trickster
	+ Assassin
	+ Thief
* XGE
	+ Inquisitive
	+ Mastermind
	+ Scout
	+ Swashbuckler
* TCE
	+ Phantom
	+ Soulknife

#### Sorcerer

* **(Level 1)**
* PHB
	+ Draconic
	+ Wild Magic
* XGE
	+ Divine Soul
	+ Shadow
	+ Storm
* TCE
	+ Aberrant Mind
	+ Clockwork Soul

#### Warlock

* **(Level 1)**
* PHB
	+ Archfey
	+ Fiend
	+ Great Old One
* SCAG
	+ Undying
* XGE
	+ Celestial
	+ Hexblade
* TCE
	+ Fathomless
	+ Genie

#### Wizard

* **(Level 2)**
* PHB
	+ Abjuration
	+ Conjuration
	+ Divination
	+ Enchantment
	+ Evocation
	+ Illusion
	+ Necromancy
	+ Transmutation
* XGE
	+ War
* TCE
	+ Bladesinging
	+ Scribes

## Unusable Classes

* Twilight Domain (Cleric) - TCE
* Echo Knight (Fighter) - EGW
* Chronurgy / Graviturgy (Wizard) - EGW
* Blood Hunter - CR
* Mystic - UA
* [any UA, Homebrew, or Playtest classes / subclasses]
Races/Dragonborn

## Stats

* STR +2
* CHA +1
* Adulthood: 15
* Size: Medium
	+ Height: 5'6" +2d8[h]
	+ Weight: 175 lbs. +hx2d6
* Speed: 30
* Resistances:
	+ (Damage type based on color)
* Languages:
	+ Common
	+ Draconic
* Racial Feats:
	+ Dragon Fear
	+ Dragon Hide

## Draconic Ancestry

 Blue / Bronze
 Brass
 Red / Gold
 Green
 White / Silver

## Variants

### Draconblood

* INT +2
* CHA +1
* Darkvision
* Forceful PresenceVengeful Assault
	+ (these replace Draconic Resistance)
* [Source: EGW]

### Ravenite

* STR +2
* CON +1
* Darkvision
* Vengeful Assault
	+ (these replace Draconic Resistance)
* [Source: EGW]
Salhitani

### Family

Mönkhbat (Father), Bolormaa (Mother), Gazardai (Elder brother), Usjin (Elder sister), Enebish (Younger twin brother)

### Friends

Ozan, Zero, Quinn (Deceased), Luvella (Deceased), Tonscen (Retired), Gregen (Deceased), Terren (Retired), Altorin (Retired), Brommyl (Retired),

         Salhitani is young human woman of average height with olive skin, a round face, and almond shaped grey eyes. She keeps her black hair swept back in a braid. In her downtime, she wears a colorful and adorned set of traveler's clothes, but for work she wears worn leather armor under her standard issue blue cloak.
Onyx Nightfire

Age: 26

Sex:Male

Race:Tabaxi

Height: Somewhere around 5'7-5'9

Fur Color: A mixture of black white and gold

Eyes: One is hazel and the other one sky blue

Appearance:A regular sized Tabaxi wearing a long leather coat with a blue vest and a white undershirt. He wears a large hat that allows his ears to poke out from the top and a large feather to accesories it. Strapped to his hip is his trusty rapier and a shortbow is draped around his shoulder with a quiver to match. He wears dark red pants with black boots that almost go up to his knees. He steps lightly and cautiously no matter where he goes.
Chef Pizzano/Lists

This is a list of people Chef Pizzano knows, categorized into 3 sections.

## Respectable

* Mat-Soh
* Brigadier General Sanderton
* Khufu the Dead
* Onyx Greystone
* Torvik
* J7
* Anvil
* Neil Ebb
* Adamis
* Grigori

## Tolerated

* Rain
* Grace Hawthorn
* Paddy Creole
* Shin Bearback
* Nyx the Red
* Cowry
* Imir Belorion
* Galanthraxis Kerredyn

## Brat

* Issaic Reins
* Korrin
* Baopiki
* Joza Josaphat
* Kazien Zaxi
* Warwick Greenskin
* Hanehana
* Myx Six
* The Crab
* Father Morgan
* Betsy Clementine
* Lady Lysandra
* Ysmay
* Sunder Hallow
* Theral
* Joan Jones
* Ren
* S'mashur Dost
* Snaps Hardshell
* Tepok Mossbed
* Viviana
* Shadow of Snakes
Aayla Evergreen/Crymorah

## History

The Crymorah – Founded by Hayden Bunce. He was an ex-war veteran and ex-politician as well an original founder of Adonia. He created within the shadows a small group that originally brought in small contraband and committed petty crime while he worked on the legal matter but began to have a strong grasp on Adonia, after the late Aaron Springfield second governor of Adonia passed and assigned the trusted Hayden Bunce as the “Temporary “Governor. As soon as this was official the Crymorah swarmed like a relentless hunger and took over the government. In Adonia the citizens call this night “The night of Hanging lights” as many Government officials and Anti-Crymorah groups were strung up in the streets and their mouth stuffed with candles lighting the streets. 25 years later and the government was run by the Crymorah and with support of the corrupted Guardsman of Adonia Hayden Bunces daughter Marva Bunce controls the Crymorah with an iron fist with strict customs
NPCs/Gentle Gorb

Gentle Gorb, the Well Mannered, is the local cleric hired by the guild. He is an extremely tall bugbear with black fur and pale white skin with a deep drawling voice. Gorb is a new addition to the roster of the Blue Hoods but is more than eager to help if needs be. His role within the guild is to provide his clerical magic services to those in need whether it be restorations, resurrections, and the link. If he's needed he can normally be found somewhere on the premises minding his own business.
Onyx Greystone

Onyx is a larger Earth Genasi. He has shaggy black hair and a strong, defined face. His skin is dull iron with a streak of rust running diagonally through his torso. His eyes are amber. He wears brown harem pants with gold detailing and a blue cloth belt and prefers to not wear a shirt or shoes. He always has his staff on his back unless he's travelling or fighting, in which it's in his hand.
Пол Далтон

**Пол Далтон** - бывший директор отряда "АльфаБраво", начальник Криса Картера.

В 1998 году по рекомендации Ника Фьюри завербовал в отряд "АльфаБраво" Криса Картера. Осенью того же года считал Картера предателем, так как он единственный кто выжил в Праге после подставной миссии. Однако Кристофер доказывает Полу, что он не виновен, и расскрывает, что предатель это Мартин Гиббсон. В поезде Лондон-Париж Пол встречает бывшего агента "АльфаБраво" Аллана Джексана. Аллан передаёт Далтону диск с данными агентов "АльфаБраво", а так же Макси, которая хотела заполучить данные агентов. После этого Пол восстанавливает Картера и Джексона в качестве агентов "АльфаБраво".
Guzzul Scab-Spitter

### General Appearance

His facial features strongly show his human heritage but are betrayed by pronounced cheek bones and a squarish jaw. He constantly wears a grimace on his face, concealing the jutting lower canines that are visible when he smiles. He wears his long black hair pulled into a tight tail with the sides shaven. He wears sturdy clothes in human fashion, capable of enduring long travels in harsh wilderness.
George Clementine

A bent and grey human leans on a spear at the end of the tavern by the fireplace. Any who lock eyes with him catch a crinkly stern smile on the tail end of a brief, but probing gaze. His armor of hide and metal is as worn as the body that owns it, and a single golden star hangs brandished on his lapel. The fire dances in is moist eyes as he takes a deep breath, and steams a gentle sigh. His eyes then drift to the banner over his shoulder as the drunken bard plays a familiar tune.The hard, wrinkled face softens briefly, and glows with a bittersweet pride. His gaze returns to the fire.
Rott Weilder

Rott is a little on the shorter side for a half-elf, medium build, with light skin and restless, kind eyes. He wears scale mail armor, prefers a whip and shield, and carries his most prized possessions strapped to his backpack - his drum and his lute. His clothes are clean but nothing fancy, the casually sharp duds of a working-class musician with maybe a bit of brighter color here and there.
Familia Robespierre

La familia Robespierre es una familia noble de Francia, que odia a le sans magie y lucha por los derechos de los magos, según la tradición familiar si algún miembro se opone a los ideales familiares o contrae matrimonio ócon un sans magie será ejecutado. Luka Robespierre fundo la convención, un partido político a favor del genocidio de le sans magie. Su residencia familiar se encuentra en Arras, Francia. Sus origines se remontan a la revolución francesa, donde ganó poder durante el gobierno de la convención nacional cuyo líder y fundador fue Maximilien Robespierre I.

## Miembros importantes

A lo largo de su historia, en la familia Robespierre han destacado algunos de sus miembros por distintos motivos.

### Maximilien Robespierre I

El primer miembro conocido de esta familia, era un mago muy sanguinario, especialista en magia de tierra, que perfecciono el hechizo guillotina de roca, creado por Joseph Ignace Guillotin. Fue lider de la convención nacional, murió en el golpe de estado de Termidor.

### Theó Robespierre III

Fue un excelente mago de agua, desarrolló el hechizo esfera del ángel, que le permitió huir de los cazadores de magos en varias ocasiones, no esta muy claro si acabo siendo ejecutado o no, pues se desconoce también si contrajo matrimonio y/o tuvo descendencia.

### Luka Robespierre

Fundador de la convención y mago de oscuridad experto en hechizos de tortura. Fue asesinado por Leopold Fantin.

### Denis Robespierre

Hijo mayor de Luka Robespierre, se negaba a seguir los pasos de su padre, por ello no heredó el titulo de jefe de familia, si no que lo hizo su hermano. Fue tachado del árbol familiar y asesinado por orden de su hermano menor Maximilien Robespierre IV, cuando ayudó a su sobrino Adrien Robespierre a escapar de casa en 2017.

### Maximilien Robespierre IV

Hijo menor de Luka Robespierre, único de esa generación que no fue tachado del arbol familiar, presidió la convención y lideró el escuadrón de asesinos anti-sans magie.

### Adrien Robespierre

Mago de fuego que se reveló contra su familia cuando tenía 14 pues le presionaron para que se uniera al escuadrón anti-sans magie.

## Residencia familiar

La mansión Robespierre es la casa donde vive el jefe de familia, es una casa de 3 pisos, jardín trasero y un gran salón con una lampara de araña. Esta localizada en Arras, una ciudad al norte de Francia, para cualquier sans magie es simplemente una vieja casa en ruinas.
Quinn Faarmore

### Friends

Alea, Artocs, Azurea, Dorian, Einarr, Gnug, Jhin, Luvella, Ovega, Ozan, Salhitani, Schwing, Thormak.

Quinn is a Tiefling, in their early twenties, standing about 5'9" and very thin - although lately it's hard to tell with their body draped in dark colored layers. Quinn does their best to distract others from the details with a plastered smile and too many questions. Their skin is a medium grayish, lavender hue, dotted here and there with tattoos of varying design and skill. Against their collar bone is a staring, oozing mark of an eye. Curling black hair has been piled up on their head, framed by back-facing, curved horns. Somewhat unusual even by tiefling standards are their black claws, and a number of small, dark feathers along their shoulders and the nape of their neck. Their eyes are a soft, glowing white without pupils, and a long tail curls behind them.

`A plaque was added to the wall 7/20/19. Inscribed on a silver plaque, adorned with an amethyst spider: “Long have you traversed a road of sorrow and hardship, your empathy endless. So much has been sacrificed for those you loved. Weary child, may you rest within the memory of all that remember and cherish you. Gone now are all shackles; Quinn, you are finally free.”`
Enna Aloro

Name: Enna Aloro

Age: 274 years

Race: Eladrin Elf

Gender: Female

Eyes: Brown (subject to change)

Skin: Tan (Subject to change)

Height: 5'6"

Weight: 105 lb

Appearance: With flowing brown hair that comes down to her back, Enna wears clothes typical to that of a corset vest with lovely white cloth underneath, though covered in leather to protect herself from the untrusty elements of the world, accompanied by slightly heeled boots. Her form is subject to change like the seasons, taking on brighter more flaring colour during the summer but more pale and refined look during the winter guise of this Elf, though her spring and autumn colours look close enough to not have much of a difference to those around her. On the side of her is a hilted rapier, along with another Satchel in which she holds her trusty pan flute, which she has learn to sing the melodies of the seasons, and uses them in her spells.
Faraster Dalith Tavdan

Faraster Dalith Tavdan is a Eladrin Elf with the aspersion of eventually being able to speak every language in existence. This has earned him the nick name "Language God". He knows the following languages.

Elvish Dwarvish Common Halfling Giant Orc Gnomish Goblin Draconic Undercommon Sylvan Possum Celestial

\*Has a Animal Pen named after him, payed by him.
Myrhlin

## Appearance

Myrhlin is a Scourge Aasimar, atanding at approximately 7 foot 1 inches. His hair is of platinum color and more often than not a mess. His eyes are of topaz color; however, one indicator that he is not of human origin is that he lacks pupils. He dons adamantine half plate armor and recently acquired a rust-red cloak that he wears at all times.
Crissie Pherin

Crissie Pherin is a half-elf monk & ranger of the Blue Hoods Guild.

## Appearance

Everything about Crissie's appearance echos the water.

Crissie is a graceful, tall, and slight, easily moving through crowds with ease and great speed.

Her skin is a light brown with strange, pale scars on the sides of her neck and across her ribs. Her eyes are a rich blue. She has brown hair and thick bangs, while the rest of her hair is typically down and filled with salt from her time spent at the beach. Her nails are long and plain.

She wears a short saree wrap with billowing pants underneath. All her clothes are in shades of blue and gold.

Crissie moves deliberately and without thought to social convention. She attempts to maintain her disciplined and distant emotions but is also very earnest and volatile.

## Before the Blue Hoods

Crissie had only known her monastery growing up. Left on their beaches as a babe, she was named "Narissa" and taken in by the monks to be raised alongside their initiates. She proved herself to be hardworking and dedicated. However, her volatile emotions and romanticism worked against her path. Some of the other initiates blame her disposition on her half-elf heritage (all others at the monastery are human).

As she grew, "Narissa" took on the name "Crissie" though she was still regularly referred to as "Little Gift" by her teachers (despite her growing distance from their expectations). The ocean became Crissie's closest companion and aid on her path towards monk-hood. Her monastery devoted itself to the water goddess Umberlee.

During her teenage years, Crissie fell in love with one of her teachers, Alaina. After reaching the age of majority, Crissie professed her love. Alaina rejected Crissie and exiled her from the monastery. She told Crissie that her attachments had clouded her vision and her path must now be a solitary one.

On the night of her exile, Crissie secured a small raft and slipped out into the sea. A storm quickly surrounded her, leaving her to the mercy of the waves. Before the night had ended, Crissie had been left adrift and unconscious. When she awoke, she was on the shore of Eralin. Seeking shelter, and a new purpose, Crissie followed whispers of the Blue Hoods through the city. It was then Crissie found her new home.

## Blue Hoods

Since joining the Blue Hoods, Crissie has been a force of chaotic affection and curiosity. From her very first night Crissie has been sharing smiles and stories while in-between missions.

On missions Crissie hits hard. And gets hit even harder. She's gone down to more critical hits than any healer on her team cares to recall. However, she proves herself in combat with quick kicks and a few interesting tricks with her trident.

Within the guild, Crissie holds her new friends in the highest regard. Aji, Duster, Therian, & Lapis are some of her closest companions and she often relies on them to escape the nightmares that have plagued her since joining the guild.

One morning, Crissie was seen leaving the guildhall. Weeks have passed and nothing has been heard from her.
Torkam Ironjaw

Torkam is a 4'5" dwarf with an unbraided brown beard, grey eyes and brown hair. He wears his heavy plate armor almost all the time, and carries around a silvered warhammer and his shield. On top of his armor he wears the clerical vestment of Moradin.

He is often seen with his small grey scruffy owl, named Thalgrim.
Аллан Джексан

## Аллан Джексон

Программист (1995-1998; 2007-2008)

Учитель информатики в средней школе Ст-Челдон (2005-2007)

Научный сотрудник Старк Индастрис (2008-2009)

Глава компьютерного отдела Старк Индастрис (2009-...)

Тех.поддержка Мстителей (2015-...)

Старк Индастрис

Мстители

**Аллан Джексон** - бывший скейтбордист и агент АльфаБраво. На данный момент глава компьютерного отдела Старк Индастрис и тех.подержка Мстителей.

В юности Аллан был скейтбордистом и участвовал в различных соревнованиях. Так же Аллан был превосходным хакером и взломал внутрению систему Пентагона, чем заинтересовал отряд "АльфаБраво", куда его завербовали. После прохождения подготовки и сдачи теста, Джексон стал техником и полевым агентом отряда "АльфаБраво".

В девяностых Аллан женился на своей школьной подруге Кристи, а в 1994 году у него родилась дочь Мария. В 1995 году Аллан покидает отряд АльфаБраво и перестаёт заниматься скейтбордингом. Он устраивается работать программистом в охранную фирму.

В 1998 году с Алланом связывается Крис Картер. Крис предлагает Джексону, и агенту Дереку проникнуть в штаб "АльфаБраво" в Вашингтоне и забрать от туда нужную ему информацию. Аллан помогает Кристоферу заполучить нужные данные после чего узнаёт, что это список агентов "АльфаБраво". Картер поручает Джексону задание охранять диск и не дать Макси скачать данные по агентам. В поезде Лондон-Париж Аллан становиться свидетелем того как Максим получает диск с данными агентов, после чего Аллан мешает ей скачать данные с диска, используя специальный глушитель. Когда Картер разбирается с кротом, Джексон передает диск и Максим директору "АльфаБраво" Полу Далтону. После выполнения этой мисси, Аллан возвращаться в штат агентов "АльфаБраво".
Nyx "The Quick"

**First Mission**

Nyx was sent on her first mission without much fanfare. It seemed to be a redemption mission for the others. She ventured into the depths of a Necropolis Crypt with Vrael, a morally questionable reptile who often transformed into a more vicious reptile, Craig, a tin man with more heart than anyone else, and Idari who was probably a goblin. The first encounter was a group of ghouls. The party was able to sneak up on them and Nyx being the only F rank made herself scarce as Craig made himself huge and Vrael went from Snake to Dinosaur. Nyx did not do much battle but gave the party a grand battle tune to slay ghouls to.

Idari warned Nyx about dogs and something unspeakable. Not long after Nyx was ambushed by some sort of tentacle horror she was rendered unconscious within seconds. Nyx was awoken by C.R.A.I.G and he told her "No one should die like I had to". Renewed by his kindness Nyx attempted to sacrifice herself by casting sleep on the horror and herself. It looked to have worked, but Nyx upon being woken by C.R.A.I.G she discovered that her plan had only half worked and the horror was either mimicking her slumber or simply playing possum. Not wanting to look foolish after having to be helped twice Nyx killed the horror by piercing its skull with her rapier.

Nyx and party were faced with yet another ambush but this time in a narrow corridor. From behind was an invisible foe and in front was a ghast, cultist, and mini horror. Vrael tanked most of the hits felled the ghast and the horror. C.R.A.I.G smashed the invisible enemy and the cultist with extreme force. Nyx was stuck in-between the party in the narrow hall was unable to do more than viciously mock the foes.

Lastly the group found a chained Doomguide which C.R.A.I.G freed. She allowed the group to rest, and Nyx sang a song of rest to help rejuvenate the party before the final show down. In the final room were two cultists and a large hulk. Vrael made short work of the cultists. C.R.A.I.G made himself large once again to grapple the large hulk and Idari's lightning launcher had several misfires. Despite being grappled by the now huge C.R.A.I.G the hulk seemed intent on bashing Vrael over and over. Nyx exhausted of spells at this point threw her daggers, herself, and even her rapier at the hulk. The rapier was the killing blow and redemption was found for the other three party members, but not Nyx who simply got caught up in a mission that was above her pay grade. Nyx was paid 300 gold for the completion of this E Rank mission
Tai Navitus

Name: Tai

Age: Mid Twenties

Race: Human

Gender: Male

Eyes: Gold

Skin: Olive, small thin scarring on arms.

Height: 6'0

Weight: Looks to be around 220 lbs

Appearance: Tai has piercing gold eyes, a wry smirk on his face most times, and dark red hair in messy spikes. He usually leaves the blue hood for which the guild is named off of his head, but keeps it visible and pulled up over his clothing so its recognizable and visible. Can normally be seen wearing a sleeveless red robe with gold trimming with the back removed, showing off an impressive and massive tattoo done in watercolor of a multicolored hydra. His pants are loose fitting cloth pants to allow for ease of movement, with red trim around the waist and pant legs. He usually wears sturdy black leather boots with red laces. For fancy events, or when he's trying to impress, he wears fur lined clothing much like his normal clothing, with golden buttons and embellishments as well as sleeves. His pants are tailored to his form, and he wears a black leather belt with a golden buckle. Instead of adventuring boots, he wears black cloth slippers with leather soles. He has an elegant blade of electrum at his waist, a jian, in a black leather sheath held in place with a red silk sash. He wears it at all times and keeps it close at hand when sleeping.
Ihsahn

The Itinerant Ihsahn

## Ihsahn, The Itinerant

Ihsahn is a human who stands at roughly 6 foot tall with longish brown dreadlocks tied back and adorned with jewelry, recently an amulet of Procan has been added to the mix and is used to tie his hair back. It is a memento of a fallen friend. He wears fine clothing afforded to him by the fortune he has made working with the guild. A deep blue topcoat with luxurious white fur lining around the collar whose fabric oscillates prismatically as the light catches it in movement, a fancy set of dark violet formal wear, expensive boots of foreign design that are as soft as a quilt, among several expensive necklaces is one with a teardrop shaped diamond clutched in the jaws of a silver wolf, and well fitted hide armor beneath his nautically engraved half plate. All of the pieces different mementos from his latest misadventures.

## Final Job

After drinking a potion of giant size and defeating a tarrasque, Ihsahn entered into a weird plane of Avernus(?) where a weakened Moloch was trying to siphon the power of a magically bound Kostchtchie. Moloch had evidently been using the BH quartermaster Ilrune Qindithas as a puppet for the past year and a half after Ilrune's party failed to close this same portal previously and in fact petitioned BH to open up a franchise in Eleria that he believed he could use to fulfill his own goals.

Ihsahn blasted down the weakened Moloch and destroyed his current physical form and then the bound Kostchtchie was freed. The rest of the party were suffering the effects of corrupting magic and were mostly unable to fight back but Ihsahn and Neith entered the magic circle the demon lord was held within and Ihsahn destroyed it.

When he was destroyed, all the stolen energy in the circle blasted through Ihsahn and Neith and the pair found themselves overwhelmed with the new power. The pair found that they were able to transcend physical form and that their powers had increased incredibly.
With their newfound deity level strength they elected to stay in Avernus destroying the demons who had been threatening to cross the portal to Eleria. This incidentally lead to them subjugating an entire plane's worth of devils who now paid them worship.

List of newly discovered powers include: shape/size change at will, sword swings casting super destructive energy waves for miles, the ability to cut the fabric of space and create holes into other planes that he could then cut closed at will.
Dimitri Argento

## Appearance

Dimitri wears an Elegant Long Black Cloak, with a silver intricate trimming and design. He has Dark Brown Boots and Pitch Black Pants with a White T Shirt. His arms and face exposed, revealing brass dragon scales gently covering portions of his skin. His Tail now slightly more pointed and Finger Nails now a bit more sharp. On one hand is a nifty golden signet ring and around his neck is a silver locket.
Tempest Icefang

## **Description**

"A permanent frown saturates the face of Tempest, making her seem depressed, regardless of what mood she is in. However, her broad shoulders, bold blue eyes, and sharp, scarred scales show the opposite. In short, she shows great confidence and pride during battle, but a shy and humble side in her casual life."
Orion "Jupiter" Nightshade

## Orion Nightshade

The calm before the storm has passed... it's time for the hurricane!A special thanks to BloodBoyce for this amazing art!

## Appearance

Jupiter is a Variant Human with Orcish heritage, which is apparent in their large stature and is often mistaken for a boy. They have short, pale blonde hair, shaved on the side and a wild mess at the front, as well as piercing electric blue eyes. They have fair skin with freckles across their face, and several piercings on their ears, eyebrow, and nose. They wear heavy armor, a shield bearing the mark of Valkur, and their trusty warhammer.
Agatha/Jobs

Agatha Wormwood

## Jobs (B13)

### The Four Fiends (2/17/21)

* DM: Butter
* Mission Success
* 4000 gp | 2 pips

Party:

* Mrs Wormwood
* Adamis
* Hawkaru the Shadow
* Lia

### White Rose: Monster Hunting (2/21/21)

* DM: Bob
* Mission Success
* 1000 gp | 0 pips

Party:

* Mrs Wormwood
* Adrik
* Peak
* Undaa
* Grace

### The Final Note (3/3/21)

* DM: Exterminatus
* Mission Success
* 6000 gp | 2 pips

Party:

* Mrs Wormwood
* Lyle
* Hawkaru
* Urgan
* S'mashur

### Finding the Founder (3/5/21)

* DM: Pixie
* Mission Failure
* 1000 gp | 1 pip

Party:

* Mrs Wormwood
* Urgan
* Kerrek
* Hawkaru
Tark Nightroot

Tark is a male Ghostwise Halfling, standing at around 3'7" with shaggy black hair and ruddy tan skin. Wide light brown eyes peak out from underneath the often twig and leaf filled hair that sits atop his head, paired with an almost sleepy expression that often occupies his face, and dirt filled finger nails.

He wears most prominently a tattered, and slightly oversized, green cloak with a fur lining that trails behind him. Underneath, the halfling dons basic brown and black garbs affixed with various sashes to hold it all in place. He also carries around a gnarled redwood quarterstaff and a crystal ball druidic focus tucked securely in his coat pocket.
Tepok Mossbed

Tepok's appearance is of a Dark green with white stomach Lizard. He keeps himself off the ground with his sturdy walking stick.

His focus always in the surroundings and scouring the world around him for information, never gazing on something to long. He wears the blue hood as is required for a guildmember on his shoulder.

He's got Amber eyes and spines along his body, he has a obvious scar along his chest that he poorly covers with a piece of beige cloth. He carries a plant along with him wherever he goes, isolated in a jar he keeps it with hanging around his staff.
Deities

## Greyhawk Deities - Master List

(Reposted from here.)

**Reading the Entries**

**Alignments** – some deities have multiple alignments listed in the alignment column, this is because that particular deity has mutiple aspects. Alignments have also been abbreviated due to space considerations. (you all should know these).

**Portfolio** – The area or area’s the Deity primarily concern themselves with.

**Deity Domains** are listed in alphabetical order, **Deity Sub-Domains** are listed in domain order. You will notice that some Domains listed in the Domain column are not currently in the Pathfinder game; these are hold over Domains from D&D 3.5. I included these because I believe that eventually these Domains will be up-graded to Pathfinder. If for some reason a 3.5 D&D Domain listed in the dieties column is now actually a Pathfinder Sub-Domain but is not in the Sub-Domain column, it may be added the Sub-Domain list. To view more information on the Deity Domains please go to: Pathfinder Domains

**Weapon** – On Oerth deities may and often do have multiple favored weapons.

**Rank** – has also been abbreviated due to space considerations:

GG = Greater God

IG = Intermediate God

LG = Lesser God

DG = Demi-God

HG = Hero-God

DL = Demon Lord

**Holy Symbol** – There is 2 or 3 deities that I could not find their holy symbol (and trust me I looked) if for some reason you want to pick that deity – then I will make one up.

Alot of work went into this so Clerics and other divine casters should choose a deity rather than a force. (Druids – may choose an aspect of nature I.e. a force) All in Told there are 304 Deities on this list – I am certain you will be able to find one that fits your character concept.
Hamish Maddlàd

## Background

The Maddlàd clan of the highlands is one of proud tradition, an unbroken line of warriors stretching back through the mists of time. When a small family was cast out from the clan upon the discovery of their secret, a young Kalashtar named Hamish set out into the wilderness, living by the only way he knew: the sword. As he wandered the moors and glens, selling strength of arm and keen of blade for mere coin, he learned that the world was not a kind place.

Thus, he saw the value in fighting only for the next pouch of gold and the safety of his own skin. The ancestral quori spirit that watched over him, Scáthach, was repulsed by this self-serving lack of morals. This straining of their mental bond resulted in emotional instability, and rage. And finally, the turbulence of emotions brought to the surface the latent connection with Wild Magic inherited from his estranged grandfather. Power that erupted in glorious, chaotic manifestation whenever Hamish lost control of his temper.

It was only upon wandering into the city of Eleria and joining the adventuring guild of the Blue Hoods, that Hamish finally learned the value of doing some good for the world. The extra pay didn't hurt either.
Shalyen, Melody of the Sea

###

Shalyen, art by @bubblelazer

### Appearance

Shalyen is a striking figure despite her small stature. Standing at just 4' 8" Her long wavy hair falls down to her mid back. It is mostly a mix of light and darker blue, but also has some pink and purple streaks/higlighting to is. She has sky blue skin with deep purple eyes. Her arms and legs have fins typical of tritons that have the same blue spines as most of her body, the main flaps of the fins are a light pink with small yellow dots. Her face is all spreckled with yellow dots as well, much like freckles. Her fin ears match her body fins and stick out slightly from her hair.

Recently, her right arm gained a tattoo. It is a thorny vine, wrapping around her arm, from wrist to elbow. Amongst the vine, flowers of pink, gold, and white are blossoming. Whenever she casts her magic, this mark glows. Around her wrist, a pink crystal sits. It was once a necklace, but the chain's clasp is broken and she wears it now tied like a bracelet. Occasionally, a small golden holographic shimmer can be seen across her eyes.
Daenor Fowler

Name: Daenor Fowler

Age:23

Race: Human

Gender: Male

Eyes: Dark Brown

Hair: A dark brown with strands of blond and red hair

Skin: Pasty white

Height 5"11

Weight: 160 pounds

Appearance- A mop of dark brown hair nearly black that goes past his ears. His face is untrimmed sporting a dark brown stubble not from an attempt to grow a beard but more so for a lack of caring enough to shave in the first place. Daenor is in simple dark brown wizards robes with a blue hood that looks out of place contrasting his mainly earthy adornments. A clasp holds his robes together the symbol heavily worn likely representing some low grade wizards college. A large satchel with pieces of paper peaking from it hangs from his left shoulder almost filled to bursting with books and paper. His hands are stained with ink and paper cuts. He constantly looks like he is lost due to the fact that he over analyzes his environment leaving him in a constant state of thought.
Belbin

A rather simple looking man adorned with leather armor, Belbin does little to stand out from the crowd. His red beard is tame and ordinary, with much contrast to his distinct blank white duergar eyes and pale skin. Any stranger to Belbin wouldn't be able to pick anything at all that seems extraordinary or specific. Though sometimes the deadliest hunters are hidden behind a facade of normality. Belbin is rather short for a Dwarf though he would typically attribute large size with indiscretion. All that can be said about Belbin would be described by those who have met him, a silent type with a focused mind and competent enough to survive this long with cuts and scrapes and eyes that stay consistently forward.
Races/Shifter

## Stats

* Adulthood: 10
* Size: Medium
	+ Height: 4'6" +2d8[h]
	+ Weight: 90 lbs. +hx2d4
* Speed: 30
* **Darkvision**
* Languages:
	+ Common

## Subraces

### Beasthide

* (Bear, Boar, etc.)
* CON +2
* STR +1
* Proficiencies:
	+ Athletics

### Longtooth

* (Lupine, Canine, Tiger, Hyena, etc.)
* STR +2
* DEX +1
* Proficiencies:
	+ Intimidation

### Swiftstride

* (Feline, Rat, etc.)
* DEX +2
* CHA +1
* Proficiencies:
	+ Acrobatics

### Wildhunt

* (Trackers, Hunters, etc.)
* WIS +2
* DEX +1
* Proficiencies:
	+ Survival
Flora Linphea

Flora Linphea is an Aasimar, who is fond of nature and animals. She has the ability to transform into a beast herself. She stumbled upon the Blue Hoods, after running away from her strict life as a noble person.

Flora is seen with wavy ash brown hair that extends a little over her shoulder. She would usually wear a flower clip, typically in a form of a rose, on her side. She would usually wear an overdress that would be in any color. Finally, she wears a 'signet ring,' that symbolizes her waterdhavian noble background.

.
Sapphire of the Night

## Appearance

Sapphire is a Tabaxi Rogue that is never far from her rapier. She has amber eyes that seem to pierce through the soul. She has a lighter side to her personality that she only shares with those that are close to her, but otherwise to someone on the outside, she can appear to be cold and distant. She doesn't seem to talk much, but the words that she does speak have meaning to them and she picks her words wisely. She's slow to anger, but with that, she's also slow to forgive any trespasses. Cool and collected, she's a get in, get the job done, and then get out kind of person.
Cadence Merryfoot

## Appearance

Cadence can been seen wearing heavy cladded armor and a large helmet seemingly to be too big for them. Because of the heavy armor making it difficult for Cadence to travel in, Cadence is often seen riding on thier trusty steed, Squat the Corgi. Their weapon of choice is a massive warhammer with hand bells wrapped around the weapon.
Macros

Macros for Roll20

* Simply copy the code, go to your character sheet, Attributes & Abilities, +Add an Ability, paste the code and check Show as a Token Action.

When Testing Macros

* You can use the command "/talktomyself" so that it doesn't flood the chat and slow down the Roll20 for other users.

Tiny-Animate-Objects-Attack

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Tiny-Animate-Objects-Damage

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Hit-Dice

* >   `@{wtype}&{template:simple} {{rname=^{hit-dice-u}}} {{mod=D@{hitdieroll}+[[@{constitution_mod}[CON]]]}} {{r1=[[2*(1d@{hitdieroll}+[[@{constitution_mod}]][CON])]]}} {{normal=1}} @{charname_output}`
>
>

Elven-Accuracy

* >  `&{template:atkdmg} {{mod=+TOTAL MODIFIER HERE}} {{rname=WEAPON NAME HERE}} {{r1=[[1d20cs>20+MODIFIERS HERE]]}} {{always=1}} {{r2=[[2d20k1cs>20+MODIFIERS HERE]]}} {{attack=1}} {{range=}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[DAMAGE HERE]]}} {{dmg1type=TYPE OF DAMAGE HERE}} {{dmg2flag=}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit1=[[DAMAGE DICE]]}} {{crit2=crit2}} {{desc=}} {{hldmg=hldmg}} ammo=ammo {{charname=YOUR NAME HERE}}`
>
>

A sample Elven Accuracy macro:

* >  `&{template:atkdmg} {{mod=+[[@{charisma\_mod}[CHA]+@{pb}[PROF]+1[PACT]]]}} {{rname=Pact Greatsword}} {{r1=[[1d20cs>20+@{charisma\_mod}[CHA]+@{pb}[PROF]+1[PACT]]]}} {{always=1}} {{r2=[[2d20k1cs>20+@{charisma\_mod}[CHA]+@{pb}[PROF]+1[PACT]]]}} {{attack=1}} {{range=}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[2d6ro<2+@{charisma\_mod}[CHA]+1[PACT]]]}} {{dmg1type=Slashing}} {{dmg2flag=}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit1=[[2d6ro<2]]}} {{crit2=crit2}} {{desc=}} {{hldmg=hldmg}} ammo=ammo {{charname=Youmuu Konpaki}}`
>
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Paper/Concept

Corvus species are all black or black with little white or grey plumage. They are stout with strong bills and legs. Sexual dimorphism is limited.

The crow’s tail feathers are basically the same length, so when the bird spreads its tail, it opens like a fan. Ravens, however, have longer middle feathers in their tails, so their tail appears wedge-shaped when open.

Ravens have bigger, curvier beaks relative to crows. While both species have bristles at the base of the beak, the raven's are noticeably longer. Its throat feathers are also quite shaggy.

Notice that Ravens are overall more beefy and have extra scruff around their neck (Crow left, Raven right)

There’s evidence to suggest that Ravens are better at pure intelligence-based problem solving, while Crows perform better when there’s a social element to the task (like facial recognition, and deciding who to trust).

Crows have demonstrated the ability to distinguish individual humans by recognizing facial features. Evidence also suggests they are one of the few nonhuman animals, along with insects like bees or ants, capable of displacement (communication about things that are not immediately present, spatially or temporally)
Trovik Farstride

Trovik was born into a normal tribe of minotaurs, spending his earliest days exploring among the towering trees of Xundroun. However, his childhood of green glades and bark monoliths would not last. A madness began to spread among his people; at first, it was simply one of his kin lashing out, but this was simply the harbinger of evil. One by one, friend and family fell, turning against those of the same blood. In an act of desperation, Trovik and his mother fled, fled with the faint hope of finding a single soul who had it within their power to help. They fled, wandering for many moons until they came across Sarod, an orc shaman who took pity on the lone mother and child.

They did not make it in time. They could not return home, for home was simply a collection of scattered ashes and rotting bodies, picked apart by scavengers. The absence of a few bodies and trails of broken branches and faint footsteps marked the survival of some, but the trio had no idea if these were others who had made it out in time or the maddened survivors of the melee. With only a shell of a village to call home, Trovik and his mother instead choose to return with the shaman. Although welcomed into the Pale Scar Clan, their distinct otherness drove both to solitude, preferring the company of Sarod. He studied under the shaman, adopting the name Faugh in addition to his own. He learned the ways of the forests and beasts, spending weeks by himself deep in the wilds. Then, her fate quickened by heartbreak, his mother stepped through to the other side. With his last tie to his people now with the gods, Trovik chose to leave. He bid the Pale Scars goodbye, and with the blessing of Sarod, set out to nowhere.
Luz Dawnbringer

Luz is a golden eyed candy red tiefling standing at about 5'7. Her hair, normally tied up in a ponytail, is blonde with some white roots showing every now and again. Her horns wave back to behind her head, and have a gold band each. She has an athletic build, but it is often covered by her gold and silver trimmed plate armor. Both on her breastplate and her cape is the symbol of a rising sun.
Simeon Roy

## Overview

*Simeon Delroy or simply "Simeon Roy" in short, is a cleric of Rao the god of peace and reason. stripped of his inheritance, leaving his birth home to create a family away from the political strife and war within the capital and driven by the wanderlust after his wife and daughter's deaths. Optimistic, sometimes annoyingly so, you can feel protected, for he's a rock to cling to.*

## Personality

Simeon attempts to do what is best for the ones he comes into contact with. Never one quick to violence, he would prefer to negotiate or discuss a particular matter before resorting to violence with sentient creatures. If hostilities would be regretfully inevitable, Simeon would not hesitate to bring about an end to conflict by force if need be.

Despite being of noble lineage Simeon does not share the same snobbery and pompous attitude that traditionally comes along with status above the unwashed masses. Particularly philanthropic when the need arises and always available to those who need help the most.

## Lore

Born in the city of rolling plains Awe'stein within the Republic of Texania, the first born to the merchant clan of Claymour. The young boy soon became a shining star of high society, although he often was invited to parties, many a soirée and had various admirers, his lifestyle became expensive, always squandering his allowances on frivolous things. His mother eventually stripped his titles and inheritance at his coming of age party and gave them to his younger brother, furious, Simeon challenged his brother to a duel, mortally wounding him in the process in front of many of the merchant houses, his mother cast him out onto the street and immediately exiled him. Homeless and hungry for months, despair overtook him, until he met Clarice, humbled by her beauty and kindness, she was the first to introduce him to the mercy of Rao. The two fell in love, and with the wars in the east and west beginning to worsen, they headed north towards the small town of Armadillo where they bought a small ranch and planned to raise a family.

It would not last, not five winters passed before Clarice and their first born daughter Serah came down with fevers, the Red plague had made it's way north with refugees of the war and now begun to claim the lives of the ones he loved most. All Simeon could do was ease their pain before they passed, he buried them on the ranch, and mourned in solitude. It was in this moment he found purpose, watching the stream of desperate folk fleeing the war, he gave them food, water and shelter always asking

"what would Clarice do?"

This would not go unnoticed, and Simeon began to exude the power to cure the sick and wounded, much to his surprise.

Today **Simeon** looks to ensure that everyone gets a second chance at life, the same chance he was given. Although he had been ejected from the path of a lord in high society, **Simeon** still knows how to behave in aristocratic circles and how to save face in conflicting situations. Though he may prefer the way of peace, if necessary, **Simeon** can actively participate in diplomatic maneuvers as well as in straightforward battles.
Zane Markov

Zane is a 23 year old human male. He is five foot seven, pale with black hair and pale blue eyes. His hair covers one of his eyes, which is thought to be because he is blind in it. He wears primarily blacked leather armor, and a black half-mask that hides the lower half of his face, although a series of what appear to be freckles pop out from the top of it.

Zane is often seen with his uncovered eye darting to every dark corner in whatever room he is entering, either looking for a good place to hide...or a possible hidden enemy. He carries a well worn rapier on his hip and a dagger is often tucked into the top of his boot. Zane's hands are covered in numerous small old scars, signs of viscous scraps in his youth.

Zane is not exactly what is known as personable. He is untrusting of others to begin with and only really opens up to a select few, including the guild leader and Regnar, the only person Zane tolerates enough to call "friend". But once someone has proven that Zane can trust them, he will do his best to have their back...as long as they don't screw him over in the end.
Zireael

Zireael is a tall 6'6 fairly young dragonborn with well built broad shoudlers, bright blue glowing eyes and white scaly skin. His claws are always sharp, but wouldn't scratch anyone or himself not without purpose. He comes from the far far east where the snows fall easily and stay for many months, so the cold is of no bother to him. In fact most of the areas around the city are much too warm. Zireael can be seen carrying his massive glaive on his back and wearing an always polished chain mail, He can also be seen wearing some light traveler's clothes, consisting of a light black leather tunic, some simple black leather boots and a makeshift extensive belt going all around him, mostly to hold his weaponry.
Gnick the Gnome

## Description

**Name:** Gnick the Gnome

**Age:** 419
**Height:** 3"2
**Eyes:** Brown
**Gender:** Male
**Appearance:** An old gnome with a thick gray beard. Wears a blue shirt because it matches his blue hood. Still quite muscular despite old age.

## Creation Process

Originally made by Nick, his player, and the writer of this article, as a meme. I still think he's a meme just look at him. It took me probably 15 minutes to edit a picture of the gnome to make his hat blue and give him a sword. I made him a monk because I heard monks were good for beginners, and this gnome was my first character ever.
Zekiri Leon

Age: 18

Sex: Female

Race: Levistus Tiefling

Eyes: Frosty blue

Skin: Pale blue

Hair: Pale white

Appearance: White freckles on her face and shoulders with curly white hair put into a messy bun on the back of her head has the guild robe over her head hiding her sleeked back horns that are a deep blue almost black color. She wears bandage wraps for a breastplate-ish and on her forearm and shin-to feet area with baggy sweats for pants. She has a belt on with a big bottle of sake and a spear hanging off her back. She has a whip like tail that has pale white hair on the end of her tail and goes around barefoot.