Gift

**Gift** is a biome in the «Game of Thrones» mod for Minecraft.

## Climate

There is snow and frost all year round in this biome, the climate does not change a drop during the year. Very often there are blizzards, the grass is covered with snow. The sky is covered with dense clouds. Even the water looks cold. If you go outside undressed and stand away from the heat and light, you can freeze to death.

## Animals, birds, fish

Below is a list of all mobs that you may encounter as you travel through the biome.

* Bat;
* Fish;
* Deer;
* Boar;
* Rabbit;
* Bear;
* Bison;
* Butterfly;
* Bird;
* Crow;

## NPC

The following NPCs spawn in this biome:

* Warrior of North;
* Warrior Archer of North;
* Levyman of North;
* Levyman Archer of North;
* North Hillman;
* North Hillman Archer;
* North Hillman Cannibal;
* North Hillman Mercenary;
* North Hillman Warrior;
* Warrior Of Night's Watch;

## Conquest

This biome can be conquered by the following factions:

* White Walkers;
* Wildlings;
* Iron Islands;
* Westerlands;

## Invasions

The following factions invade this biome:

* Wildlings;

## Trees

The following tree species grow in this biome:

* Spruce;
* Thin Spruce;
* Giant Spruce;
* Giant Thin Spruce;
* Larch;
* Fir;
* Pine;

## Structures

The following buildings can be found in this biome:

* Small ruins;
* Destroyed House;
* BurnedHouse;
* Rotten House;
* Ruin;

## Waypoints

When you visit that biome, the waypoints below will be unlocked. Remember: you must be on good or neutral terms with the waypoint faction to be able to teleport to them. Factions are indicated in brackets next to the waypoints.

* Barrowtown (North);
* Black Pool (North);
* Breakstone Hill (North);
* Catfish Rock (North);
* Shadow Tower (Night's Watch);
* Sentinel Stand (Night's Watch);
* Greyguard (Night's Watch);
* Stonedoor (Night's Watch);
* Hoarfrost Hill (Night's Watch);
* Icemark (Night's Watch);
* Nightfort (Night's Watch);
* Deep Lake (Night's Watch);
* Queensgate (Night's Watch);
* Black Castle (Night's Watch);
* Oakenshield (Night's Watch);
* Woodswatch (Night's Watch);
* Sable Hall (Night's Watch);
* Rimegate (Night's Watch);
* Long Barrow (Night's Watch);
* Torches (Night's Watch);
* Greenguard (Night's Watch);
* Deepdown (North);
* Deepwood Motte (North);
* Dreadfort (North);
* Driftwood Hall (North);
* East Watch (Night's Watch);
* Flints Finger (North);
* Goldgrass (North);
* Greywater Watch (North);
* Highpoint (North);
* Hornwood (North);
* Ironrath (North);
* Karhold (North);
* Kingshouse (North);
* Last Hearth (North);
* Moat Cailin (North);
* Mormonts Keep (North);
* Moletown (Night's Watch);
* Old Castle (North);
* Queenscrown (Night's Watch);
* Rams Gate (North);
* Ramsey Tower (North);
* Rillwater Crossing (North);
* Ryswells Castle (North);
* Cerwyns Castle (North);
* Skane (North);
* Torhens Square (North);
* West Watch (Night's Watch);
* White Harbour (North);
* Widows Watch (North);
* Winterfell (North);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. Range Y is the height from and to which the fossil is found. The chance of spawning an ore is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Basalt (30.0%; Y: 0-10);
* Andesite (30.0%; Y: 0-64);
* Rhyolite (30.0%; Y: 0-64);
* Diorite (30.0%; Y: 0-64);
* Granite (30.0%; Y: 0-64);
* Chalk (30.0%; Y: 0-64);
* Labradorite (30.0%; Y: 0-64);
* Copper Ore (15.0%; Y: 0-128);
* Tin Ore (15.0%; Y: 0-128);
* Silver Ore (8.0%; Y: 0-32);
* Gold Ore (2.0%; Y: 0-32);
* Coal Ore (40.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amethyst Vein (2.0%; Y: 0-64);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Amber Vein (1.5%; Y: 0-48);
* Diamond Vein (0.5%; Y: 0-16);
* Opal Vein (1.5%; Y: 0-48);
* Emerald Vein (0.75%; Y: 0-24);