Quarry

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**Quarry** is the 12th track featured in Split/Second as part of the Onslaught downloadable content pack released on November 2nd, 2010. Alongside the track, is the game mode with the same name.

## Quarry

The Quarry's Pit.

Quarry Track.

## Description

**Quarry** is located way out of the bounds of Velocity and is featured in a very large working zone with earth moving equipment and construction. It includes many bends, some corners and a few tight corners with pathways that narrow and expand throughout the track. Said equipment can be proved hazardous as buried with the deep pit of rock and concreate lies explosives that can either send players off the track within or outside the course.

Due to the volatile circumstances of Quarry, the track is available for all game modes except Survival, as there is the Minepit Park to take it's place.

## Track

Quarry starts the racers on a nice stretch of road between rocky terrain and industrial structures, with the main star of the show, the Bucket Wheel, in the distance. Going down the road, players will see a Sweeper Crane on the right hand side before making the first turn: a small left bend. Continuing onwards, a grey rock formation sits just outside track limits, that when detonated, will send smaller pieces of rocks across the road. Up ahead, the road momentarily splits into two, before joining again for the first sharp right turn, an orange gas tank resides on the left side. After the right hand turn, the bucket wheel can be seen resting on the right hand side of the track.

The Bucket Wheel is inactive on the first lap of Quarry (except Detonator) but if players undergo a full lap of Quarry and exits the right hand turn, they can have one of two options:

1. If players have a full power meter, the route changer icon will appear on the bucket wheel's blade, and when activated, will spin the blade and rotate counterclockwise, pushing the barriers to the left hand side, destroying structures outside of the track limits. Smoke will come out from the blade and will rest in the air above the first turn after the start/finish line. Players are guided through the chaos as the bucket wheel's arm swings above them through a new route where they would meet a long chicane with two large teal-colored cranes with red scoops on the adjacent side, which will drag across the track, one after the other, and reset their positions for another attempt. Going up an incline, players will be met by two crane diggers that when triggered, their arms will retract/stretch across the track simultaneously, creating a makeshift chicane, following a jump from a warehouse and onto the main track.
2. Continue the original route where they will be met by the first gas tanker and the second sweeper sat just out of the right corner for the left turn, before taking a sharp dive down to a bridge where a gas silo will sit on the left side, followed by a right turn with a helicopter bomber hovering above and a gas trailer, that when triggered, will hop off of the piece of elevated road and tumble onto the track before resting on the left side of the track. Another right turn and a shortcut can be seen that can take players through the rock formation and onto the other side. If not taken, they will extend the right turn and onto an elevated straight, followed by a left turn.

Continuing on the course and a crane will swing it's claw across the track before a right turn again. SItting to the left hand side is a rockwall that can be detonated a certain amount of times. Just ahead, the road splits into again, with the right hand side being narrowly close to the Quarry's inner pit. High off the ground are two cranes with claws that holster boulders that will drop onto the track and roll into the pit, while out to grab another one behind them. A gas tanker resides on track side during another right turn, leading to a straight.

In the beginning of the serpent turn, a rock wall fitted with explosives will obliterate any driver if caught in the initial blast as solid rock debris will follow straight after. At the end of the serpent turn, a pile driver resides outside track bounds before the road splits into two, although both pathways go into a left turn:

1. The left side will feature a second swinging crane with a ramp on the far left side to dodge it. It will then take the player through elevation change with two dump trucks sitting on top of the edge, that when triggered, can be deadly, as with being caught by debris and the dump trucks now becoming obstacles in the lowered left truck. A gasoline tanker sits in the shadows in the middle before the road joins again.
2. The right side will then take the player on the upper side of the track where it will be split into two again, before rejoining a second later. Shockwaves of the explosives under the dump trucks will still affect the player if caught in it, although not as volatile. However they will be met with the second chopper bomber before the road joins again.

For the final turn, a second pile driver will be sat outside track limits and if timed right, it can send players of a nearby cliff or be inverted into the barrier if said player where to perform a deep and wide drift. From there, players will reach the start/finish line where players have the choice to do one of two things again:

1. Continue along the original route and go through the route created by the first Bucket Wheel's carnage.
2. Have the Bucket Wheel drop its arm and blade, blocking off the original track and instead blow away the other barriers and drive underneath the structure and out the other side, following a tight chicane with mud puddles to slow the players down if touched, from there, they will meet the teal-colored cranes with red scoops and the yellow cranes again.

## Power-plays

Quarry has **2** route changers fixed around one piece of equipment, the Bucket Wheel. Quarry's powerplays are fixed mostly towards earth movers, cranes, and some explosives by trackside or in the air. In total, there are **26** powerplays that can be triggered. No Level 2 Powerplays are present in Quarry:

* **3** Gasoline Tankers
* **5** Small Rockwall Blasts
* **One** large Rockwall explosion
* **2** pile drivers
* **2** helicopter bombers
* **One** set of Cranes forming a Chicane.
* **One** set of teal cranes dragging scoops across the dirt.
* **2** Sweeper Cranes
* **2** Wrecking Cranes
* **One** set of cranes carrying boulders.
* **2** rock blasts that causes the dump trucks to roll onto the dirt.
* **One** rock formation
* **One** orange tanker
* **One** gas silo
* **One** gas trailer

## Replays

There are only **4** replays for Quarry and this includes the following:

* **One** wrecking crane
* **One** gas silo
* **One** set of cranes carrying boulders.
* **One** gas trailer

## Trivia

* Quarry has the lowest amount of replays, counting **4** in total.
	+ The Bucket Wheel of the Quarry is the only route changer to not have a replay.
* A light white aircraft can be seen flying around the area.
* The name for the Quarry in-game might be "Quinto Quarries" as seen on signs around the track.
	+ Said sign can be seen on a warehouse shack in Port Bridge.
* Finishing the race and coming back to the track will change the unique song into other regular soundtracks, Restarting the game will fix this.
* The song that plays in Quarry is in the files of the beta build, implying Quarry was always planned as DLC during development. This is common in game development.
	+ The song is a rock version of the original soundtrack called "Hunt With The Pack."
* The gas tanker powerplay is a re-skin of the boxcar powerplay on Airplane Graveyard, along with the wrecking crane powerplays being reskins of wrecking ball powerplays from other tracks.