Boat Quest

At some point during your adventure, you're going to want a boat, as there's a lot of the world that can't be accessed any other way. Here's how to go about it:

First off, head to Yaston and talk to the bard right near the entrance:

Then head to the northwest corner of the town and talk to this fellow right here, who happens to be a ship captain:

He'll give you a letter and direct you to someone named Mhuk, but in order to get there, you'll need to rent a raft. With this letter, you can advance past the guards that had prevented you from going to the south part of the town. At the south end is a raft merchant, who will let you rent one for 100g to use as long as you don't exit the town (which gives him back the raft and requires repayment to use again). Rent a raft from him, then go a little ways east to the Pub. You'll find the person you need to speak with inside (**blue circle**), and there's a secret passage in the wall you need to open (**black circle**) so you can talk to him:

If he refuses to speak to you, make sure that your note is out of any bags you're carrying and in your base inventory. Afterward, return to the captain and he'll tell you to go find his decoder hidden in a swamp in Katon. Head to Katon, and find this section of the town:

In the spot marked, you'll engage a Swamp Thug, who will give up the decoder once beaten. Return to Yaston and talk to Mhuk, and he'll give you the captain's logs as well as Glass Shard #3. From there, return to the captain with his logs and he'll give you a compass. Go back to the bard near the entrance of the town and talk to him a couple of times, then go talk to the captain one more time. Finally, go back and talk to the bard one last time.

Take the raft west from the dock, to go visit the king and queen of Yaston:

Talk to both of them, then go down the stairs behind their thrones. In the room directly south of the stairs, speak to the princess, then go back upstairs and (make sure you have space in your inventory) speak to the queen once more. She'll give you a note, which you need to use and read. From there, head to Ranva, which is directly west of Manarch:

Ranva is abandoned and populated with monsters, so be on guard. Head to the Inn, which is directly north of the entrance. At the inn, go and physically step on the square as shown:

This registers the quest to proceed, indicating that the person waiting for you, according to the letter, was not found. Return to the queen in Yaston and speak with her. Now head to Manarch, and speak with a man in the northwesternmost corner of the inn, as shown:

Afterward, return to the queen in Yaston and speak with her again. Go back to Manarch, and find a staircase a bit east and north of the entrance (you have to be solo and not in a group to be able to go up these stairs):

Head into the north room and speak with the queen's spy. From there, go back downstairs and go over to the bank area, and make sure to stand on the indicated spot, as shown:

Stay there and do nothing for a short time, and a conversation will begin. After it concludes, go back upstairs and speak with the queen's spy again. A cutscene-style incident will occur, watch it and you will regain control in jail. Directly south of you is a crack in the wall, inspect it to find a secret door leading into a hallway. Beyond is an old man, speak with him a couple of times before returning to the jail cell. The queen will now be on the other side of the door, go and speak with her. Watch a brief cutscene, and then a fight will occur. After winning the fight, take a raft back over to the pub where you spoke to Mhuk awhile back, and you'll find the rest of the troupe there:

Talk to them, and guards will appear and take them away. Return to the king to receive a reward, then go back to the pub and check the wagon to retrieve the supplies that the troupe left behind. Go back to Manarch and speak to the king, and he'll give you one of the items needed to sail your ship (that you'll eventually get)!

Go to Yaston's entrance and speak to the bard there. Head to Manarch, and find another bard to speak with at the Inn:

Speak with him, then head to Ranva next door. Head north and east through the town, battling off monsters along the way, until you reach the northeastmost house that looks like this:

Search the spot circled in blue, and you'll find the bard's lost items. Return to him in Manarch to exchange for the sheet music, then go back to Yaston and speak with the bard near the entrance. He'll give you the compass back, the second item needed to sail your eventual ship!

Go to Manarch and speak with the king, then speak with his advisor:

Head to Thenton Tower, which is a short ways northwest of Thenton. You'll want to make your way up the tower until you find this fellow, several floors up:

Speak to him and he'll give you an item that is needed to cross to the tower on the other side of the strait. Continue up the tower and eventually you'll come to the top with an open ledge:

Equip the Cloak of Wind and walk over the edge (it won't let you if you don't have the cloak equipped). You'll be surrounded by a pit, fall into the black squares on each subsequent screen until you land at the tower's base, then go north to exit to the world map. Go north/northeast a little ways and you'll see a cave, with a town on the other side of some mountains. You'll need to navigate through Beacom Cave in order to get to Beacom itself. Once you arrive in Beacom, head to the far east portion of the town until you find this man:

Talk to him, then go to Manarch. Head east to the coastline, then head north, hugging the coastline all along the way until you see a ship as shown:

Enter the ship, then head towards the south end until you arrive here:

Walk **INTO** the blue-circled spot, to enter a small room under the deck. You'll walk in on a conversation, and then be thrown into a battle. Fight them off, then check this dresser:

You'll find the telescope, which is the third item needed to sail your own eventually-acquired ship! Head back to Beacom and speak with the man in the far east house again, and he'll give you a cabaret ticket. Head to this building and enter where the arrow shows:

Head downstairs and go east into the room, then speak with the leader dancer:

Return to the man in the far east house, and he'll tell you to go have a night at the inn. Do so, then go speak with him again. He can make the last item you need for your ship-sailing agenda, but he requires a green slime skin and a mage cloth. Green Slimes can be found in the top floors of Thenton Tower or the second basement floor of Runweld Basement, and Sizermages are found on the first floor of Thenton Tower. Alternately, AvLynyss sells both these in the item shop for 7500 and 40000 gold, respectively. Once you have the required items, bring them back and he'll make you a set of Sailing Logs! Once you've done that, head north to the boat shop/dock, where you can purchase a ship, which is the last item you need in the set. There are several boats to choose from, and the more expensive they are, the more people that can be carried at once. Once you purchase a boat, all four of your sailing items will be placed in the boat and no longer take up room in your inventory.

Congratulations, you're ready to set sail! Your ship will be right outside the town, and when you teleport (Wyvern Wings or the Return spell) to most towns, your ship will be docked at the nearest water source outside the town. Happy boating!