recursal/Fanatic-Fandom huggingface dataset:
Legend of the Five Rings Wiki

**Die Wiki zum Spiel**

### Über die Wiki

Die Legend of the Five Rings Wiki enthält informationen zu kommenden Living Card Game (LCG) **Legend of the Five Rings** und allem rund um die Geschichte und Welt von Rokugan.

Die Wiki umfasst momentan 365 Seiten (42 Artikel), die von 32.225.514 Nutzern geschrieben sind.

Wie man sehen kann sind noch so einige Links in Rot, so würden wir uns über deine Mithilfe freuen.

### Inhalt

Die Großen Klans
* Einhorn-Klan
* Krabben-Klan
* Kranich-Klan
* Drachen-Klan
* Löwen-Klan
* Phönix-Klan
* Skorpion-Klan
* Neutral

Kartenart
* Festung
* Provinz
* Besitztum
* Charakter
* Ereignis
* Verstärkung
* Einzigartige Karten

Sets
* Grundspiel

Spielmechaniken
* Dynastie Deck
* Konflikt Deck
* Schicksal
* Ring
* Ruhm
* Provinzstärke
* Ehre
* Einfluss
* Konflikt

### Neuigkeiten (English)

* Legend of the Five Rings: The Card Game
* Reddit FFG AMA
* Crafting a Dynasty
* The Conflicts of Rokugan
* Banzai!
* Her Father's Daughter

### Hilfe

Getting started  •  Editing pages  •  Starting a new page  •  Talk to the admins  •  Make suggestions  •  More help...

### Über die Wiki

Die Legend of the Five Rings Wiki enthält informationen zu kommenden Living Card Game (LCG) **Legend of the Five Rings** und allem rund um die Geschichte und Welt von Rokugan.

Die Wiki umfasst momentan 365 Seiten (42 Artikel), die von 32.225.514 Nutzern geschrieben sind.

Wie man sehen kann sind noch so einige Links in Rot, so würden wir uns über deine Mithilfe freuen.

### Inhalt

Die Großen Klans
* Einhorn-Klan
* Krabben-Klan
* Kranich-Klan
* Drachen-Klan
* Löwen-Klan
* Phönix-Klan
* Skorpion-Klan
* Neutral

Kartenart
* Festung
* Provinz
* Besitztum
* Charakter
* Ereignis
* Verstärkung
* Einzigartige Karten

Sets
* Grundspiel

Spielmechaniken
* Dynastie Deck
* Konflikt Deck
* Schicksal
* Ring
* Ruhm
* Provinzstärke
* Ehre
* Einfluss
* Konflikt

### Neuigkeiten (English)

* Legend of the Five Rings: The Card Game
* Reddit FFG AMA
* Crafting a Dynasty
* The Conflicts of Rokugan
* Banzai!
* Her Father's Daughter

**Lust mitzuhelfen? Starte hier!**

### Hilfe

Getting started  •  Editing pages  •  Starting a new page  •  Talk to the admins  •  Make suggestions  •  More help...
Frenzied Troops

**Frenzied Troops** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Frenzied Troops is a campaign-only card played by the CPU. It appears in several chapters of the Ironclad Union campaign.

## Notes

Like all campaign-only cards, Frenzied Troops cannot be collected and is a level 1, common card.

Frenzied Troops shares its art with Token Rodents, Plain Helper, and Agents in Charge.
Heliotroopers

**Heliotroopers** is a card in Stormbound: Kingdom Wars.

## Overview

Heliotroopers is a common toad unit that poisons itself on play. The strength of Heliotroopers can be increased by leveling it up. Heliotroopers can work well in poison decks or other decks that need a strong cheap unit.

## Strategies

Heliotroopers is a strong unit with the downside of poisoning itself. If you can play around its ability, then Heliotroopers will bring good value.

* Cards that utilize poisoned units such as Brood Sages or Amberhides can also trigger off of Heliotroopers.
	+ However, this combo is more effective with Brood Sages, as using Amberhides means that you lose the opportunity to use Amberhides on an enemy unit.
* You can play Heliotroopers in such a way so that it dies before the poison can damage it.
* Like other toads, Heliotroopers is able to be buffed when other cards that buff toads are used.

## Differences

This is the original version of the card.

## Notes

    Like all non-legendary Shadowfen toads, Heliotroopers is named after a color, heliotrope. Heliotrope is also a poisonous plant, which is similar to the card's ability.
Diehards

**Diehards** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Diehards is a rare Undead unit that, upon dying from a spell or ability, comes back to life even stronger than before. Diehards is at its best in decks that have ways to destroy their own units.

## Strategies

Diehards works well with cards like Hunter's Vengeance and Broken Truce that can kill your own units. Something to note is that Diehards keeps its ability after respawning, so if it is repeatedly destroyed by a spell or ability, it will continue to respawn.

* Poison counts as an ability in this case, so this might be something to keep in mind if playing against Shadowfen decks.
* If Diehards is confused and is destroyed while attacking another unit or structure, its respawn ability will not trigger.

## Change History

* November 8th, 2021: Added to the game
* April 1, 2022: Mana reduced by 1

### Card Versions

* Initial Version (Current)
* April 1, 2022 (Current)

## Differences

This is the original version of the card.
Booming Professors

**Booming Professors** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Booming Professors is an epic rodent elder that deals damage to an enemy in front when it is damaged. Its strength and ability can be increased by leveling it up. Booming Professors can be used in chip decks in order to damage the enemy base.

## Strategies

Booming Professors can damage the enemy base multiple times if you can set it up effectively.

* You can use cards like Destructobots or Conflicted Drakes to trigger Booming Professors's ability and deal extra damage to the enemy base.
* When playing against Booming Professors, you can block its damage with units or try getting it to a low amount of strength. If Booming Professors ends up at 1 strength after taking damage, it will only deal 1 damage.
* Booming Professors is a very useful card that put out high amounts of damage like Siege Assembly but much more consistently.

## Change History

* November 21, 2019: Added to Brawl Mode
* December 23, 2019: Made available to be crafted and randomly collected
* October 1, 2020: Decreased movement to 0

### Card Versions

* Initial Version (Current)
* October 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Booming Professors's movement was decreased to 0.
Fragmented Essences

**Fragmented Essences** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Fragmented Essences is a rare Ancient unit that splits its current strength into separate units on both sides before moving. Its strength can be increased by leveling it up. Fragmented Essences fits well into decks that are trying to generate lots of tokens or have multiple units on the battlefield.

## Strategies

Playing cards like Potion of Growth can help keep Fragmented Essences alive and generate multiple large, hard-to-deal-with units. Keeping open spaces in the same row is important because if a tile is filled, Fragmented Essences cannot split onto that tile.

## Change History

* October 4, 2021: Made available to be crafted and randomly collected
* November 1, 2021: Decreased strength by 1 at all levels

### Card Versions

* Initial Version
* November 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Fragmented Essences' strength was decreased by 1 at all levels.
Froglet Strays

**Froglet Strays** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Froglet Strays is a rare toad unit that gains strength for each enemy unit surroinding it when played. The initial strength of Froglet Strays can be increased by leveling it up. Froglet Strays fits well in any kind of deck, as a counter to swarms.

## Strategies

Froglet Strays is most powerful when there a lot of enemy units on the board.

* Froglet Strays' makes it counter really well cards such as Azure Hatcher, due to the fact that on death Azure spawns all the Toads surrounding one tile
* When playing Froglet Strays, play it at the start of your turn before killing any enemy units to maximize its ability.
* Your opponent can counter Froglet Strays by using Confinement or Siren of the Seas.

## Differences

This is the original version of the card.
Elders

**Elders** are a unit type in Stormbound: Kingdom Wars.
Elders have abilities that trigger after they survive damage.

## List of Elders

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 16 elders in the game currently.
If this list is not available, see Category:Elders.

### Campaign-only cards

*There are no cards which match the given query.*

### Campaign-only cards

*There are no cards which match the given query.*
Friends

You can add and view your friends by going to the friends menu.

Share your Player ID so you can be added as someone's friend. You can also remove friends by going to the remove tab.

Tapping on the status icon will let you challenge them to a battle.

## Player Status

While in the friends menu, you can toggle your status as either "Busy" or "Online" on the right side of the player information banner. While "Busy", friends cannot challenge you to a match. You can also click on your profile icon in the middle to access your player profile, where you can change your avatar and view other account information. A player's name and Stormbound ID are listed on the left side of the banner.

## Friendly Matches

When you challenge a friend to a match, you will be met with a screen allowing you to customize several aspects of the match.

Some customization options require you to have a certain Fortress Level to change. Note that these restrictions only apply when sending a match request; Fortress Level 10 players can accept customized matches from Fortress Level 20 players just as fine as any other match.

The customization options are:

* **Card Level Cap**: the maximum level players' cards will be during the battle. No Fortress Level requirement.
* **Base HP Cap**: the maximum health players' bases will be during the battle. No Fortress Level requirement.
* **Starting Mana**: the number of mana at which players start the game with. Requires Fortress Level 14 or higher.
* **Turns per Player**: the number of turns each player has until the game forces an end. Requires Fortress Level 16 or higher.
* **Custom Rules**: any Brawl Mode modifiers that will be active during the battle. Requires Fortress Level 17 or higher.
Greengale Serpents

**Greengale Serpents** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Greengale Serpents is a rare dragon unit that gives strength to itself and another nearby dragon when it attacks. The amount of strength it has and the amount given can be increased by leveling it up. Greengale Serpents fits well in a dragon deck.

## Strategies

Keep in mind that Greengale Serpents will always give itself strength when attacking, even if you don't have another Dragon.

* Try to position your dragons so that Greengale Serpents will give strength to them.
* Since its ability triggers before attacking, it has more effective strength than what it usually is. It can be very effective at removing units because of this.
* 1 strength Toads spawned by Rain of Frogs and Azure Hatcher are great targets for Greengale Serpents to attack.

## Change History

* March 20, 2018: Added to the game
* May 1, 2021: Ability now only targets surrounding friendly dragons

### Card Versions

* Initial Version
* May 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Greengale Serpents's ability was changed to only strength friendly dragons that are surrounding it, rather than having unlimited range.

## Notes

All Ironclad Union dragons have similar ears and are breathing fire in their art.

While Greengale Serpents' art does not have a green leaf in it like other cards that give strength, the fire it breathes is green and is roughly leaf-shaped.

## Trivia

Its name is a reference to Gale (aka FFyre17), a splendid player who also makes plenty of card ideas and knows all of the design rules.
Bigthrust Tigers

**Bigthrust Tigers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Bigthrust Tigers is a rare feline unit that gains speed for every enemy unit in front of it when played. Its strength can be increased by leveling it up. Bigthrust Tigers is versatile because of its movement and can fit into multiple types of decks.

## Strategies

Bigthrust Tigers's ability makes it a versatile unit when dealing with groups of enemies.

* Like Lasting Remains, placing Bigthrust Tigers in front of a long column of enemy units will make it gain a large amount of speed and can result in a lot of frontline gain.
	+ However, Bigthrust Tigers has much less strength than Lasting Remains, so it will not survive as often.
* Be wary of the fact that Bigthrust Tigers's ability does not count enemy structures.
* Bigthrust Tigers can also be used as a simple 1-movement card when needed.
* Note that like all other cards that gain movement, Bigthrust Tigers will not show attack markers for its ability. You will have to plan out its route yourself.

## Change History

* July 25, 2019: Added to the game
* November 26, 2019: Decreased mana and strength by 1
* October 1, 2020: Mana decreased by 1, strength decreased by 2
* November 1, 2023: Mana increased by 1 and strength increased by 2.

### Card Versions

* Initial Version
* November 26, 2019
* October 1, 2020
* November 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Bigthrust Tigers's mana cost and strength were decreased by 1 at all levels.

## Differences

Bigthrust Tigers's mana cost was decreased by 1 and its strength was decreased by 2 at all levels.

## Differences

Bigthrust Tigers's mana cost was increased by 1 and its strength was increased by 2 at all levels.

## Notes

Bigthrust Tigers was revealed by Kitty on the Stormbound Kitty website before the second feline update on July 25, 2019.
Blizzard Bombs

**Blizzard Bombs** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Blizzard Bombs is a rare Frostling that freezes all surrounding units when it dies. Blizzard Bombs primarily sees play in decks looking to utilize Winter Pact's natural freezing abilities, but also sees play in more rush-focused decks.

## Strategies

Contrary to typical best practices surrounding upgrading cards, Blizzard Bombs may be one of the few, if not the only, card(s) that are better at level 1 than they are at level 5. Usually, you are wanting Blizzard Bombs to die as soon as possible to get value out of your other cards, like Wisp Cloud or Spellbinder Zhevana, that interact with frozen units. The main exception to this could be in Draft mode, where Blizzard Bomb's strength, mana cost, and movement make it a valuable tool to maintain frontline.

## Differences

This is the original version of the card.
Acid Greenhorns

**Acid Greenhorns** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Acid Greenhorn is a low mana cost Tribes of Shadowfen toad that can both Poison friendly and enemy units at the same time.

## Strategies

* Acid Greenhorns' primary use comes from its synergy with the spell, Soap Cleanse, where Acid Greenhorns with its unique effect of being able to poison multiple friendly units gives Soap Cleanse the targets to trigger.
* Like other cards that can poison, Acid Greenhorns can be used to synergies with cards that rely on poison

## Differences

This is the original version of the card.
Joust Champions

**Joust Champions** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Joust Champions is a rare knight unit that deals damage to the enemy it is attacking before attacking it. The strength of Joust Champions and the amount of damage it deals can be increased by leveling it up. Joust Champions fits well into control decks.

## Strategies

Joust Champions' ability alongside its 2 movement makes it great at destroying and damaging multiple enemies at once.

* Clearing out multiple medium-strength units with one unit is Joust Champions' main job. Just make sure Joust Champions survives the first unit it attacks, so it can still activate its ability on the second.
* Like Salty Outcasts, Joust Champions can also function as a finisher, although it costs 1 mana more and has 1 less strength. Still, Joust Champions can be used for destroying the enemy base if ever needed.
* Alongside Lich Summoners, Joust Champions can be used with command effects from Forgotten Souls and Herald's Hymn to activate its ability more.

## Change History

* August 7, 2017: Increased mana and additional damage by 1
* September 6, 2017: Increased mana by 1
* July 9, 2018: Increased strength and damage at higher levels by 1
* June 1, 2021: Decreased mana by 1

### Card Versions

* Initial Version
* August 7, 2017
* September 6, 2017
* June 9, 2018
* June 1, 2021 (Current)

#### Card as of Pre-Game Launch

This is the original version of the card.

#### Card as of August 7, 2017

Joust Champions's mana cost and ability damage were increased by 1 and its leveling was increased accordingly.

#### Card as of September 6, 2017

Joust Champions's mana cost was increased by 1.

#### Card as of June 9, 2018

Joust Champions's strength and ability damage were increased by 1 at higher levels.

#### Card as of June 1, 2021

Joust Champions's mana cost was decreased by 1.
Flameless Lizards

**Flameless Lizards** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Flameless Lizards is a common neutral dragon that has no ability. Upgrading it increases its strength. Flameless Lizards can be used in many decks as a simple vanilla unit or with synergy with other dragons.

## Strategies

Flameless Lizards's high strength for its cost makes it a card with many uses.

* Flameless Lizards compares well to both Cabin Girls and Seasick Bouncers at various levels.
* Use Flameless Lizards to block a high-strength enemy or force your opponent to remove its high strength.
* Being a dragon also makes Flameless Lizards synergize with cards like Ludic Matriarchs or Dreadful Keepers.

## Change History

* March 19, 2021: Added to the game
* April 1, 2022: Strength reduced by 1 at levels 2-4 and 2 at level 5
* January 1, 2023: Strength increased by 1

### Card Versions

* Initial Version
* April 1, 2022
* January 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Flameless Lizards' strength reduced by 1 at levels 2-4 and 2 at level 5.

## Differences

Cabin Girls' strength was increased by 1 at all levels

## Notes

Flameless Lizards shares its art with Token Dragons.
Dubious Hags

**Dubious Hags** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Dubious Hags is a common raven unit that has above average strength at the cost of spawning a unit for your opponent. The strength of Dubious Hags can be increased when leveled up. Dubious Hags can fit into aggro decks well.

## Strategies

Dubious Hags' has high strength for its cost, but it comes with a downside. If Dubious Hags dies near your side of the board, the raven spawned can give your opponent a huge front boost.

* Playing Dubious Hags so it has no empty bordering tiles can stop the enemy raven from spawning altogether, or use area damage to wipe it out.
* You can also play Dubious Hags close to the enemy base, so that the raven spawned will clog up their available space.
* Sometimes the raven can benefit you, too. For example, Voidsurgers can trigger its ability easier with the raven, Witches of the Wild can drain strength from it, and Sharpfist Exiles can gain strength with it.
* Dubious Hags's raven is also good for triggering elder abilities without them losing much strength.

## Change History

* September 18, 2017: Decreased strength and (negative) ability by 1
* July 9, 2018: Decreased strength by 1

### Card Versions

* Initial Version
* September 18, 2017
* July 9, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

Dubious Hags's strength and its ability's spawned unit's strength were decreased by 1.

## Differences

Dubious Hags's strength was decreased by 1.
Dead Wanderer

**Dead Wanderer** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Dead Wanderer is a campaign-only card played by the CPU. It appears in several chapters of the Swarm of the East campaign.

## Notes

Like all campaign-only cards, Dead Wanderer cannot be collected and is a level 1, common card.

Dead Wanderer shares its art with Token Undead, Elite Deathguards, and Obliterators.
Flaming Stream

**Flaming Stream** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Flaming Stream is a common spell that pushes back and damages a column of enemy units. The damage can be increased when leveled up. Flaming Stream can work in control decks.

## Strategies

Flaming Stream is useful for delaying enemy units while damaging them in the process.

* Like other push effects, Flaming Stream can delay enemy units for quite a while before they return to their original position. However, this gives your opponent more time to strengthen their attack.
* Unlike other push effects, Flaming Stream is the only card that can push back enemies bordering your base. If you are currently controlling the midfield and on attack, it's probably time to discard this card.
* Flaming Stream can also deal heavy damage to swarms if your opponent starts piling them into columns. This is especially good against decks that rely on columns of units, such as those based around Xuri, Lord of Life or Emerald Towers.

## Change History

* August 10, 2017: Decreased mana by 1
* January 31, 2018: Removed range from pushback
* July 9, 2018: Decreased mana by 1
* September 18, 2018: Increased mana by 1, deals consistent damage (3 at level 1, 7 at level 5)
* February 13, 2019: The push effect is executed before the damage
* October 1, 2021: Damage increased by 1 at all levels
* August 1, 2022: Mana cost and ability decreased by 1 at all levels

### Card Versions

* Initial Version
* August 10, 2017
* January 31, 2018
* July 9, 2018
* September 18, 2018
* February 13, 2019
* October 1, 2021
* August 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

The mana cost of Flaming Stream was reduced by 1, from 6 mana to 5 mana.

## Differences

Previously, pushing and pulling had a range of 1 tile. Units would only be moved back 1 tile when pushed, and units could only be pulled if they were 1 tile away.

Now, units are pushed as far back as possible until they reach an occupied tile, and units can be pulled from any distance.

## Differences

The mana cost of Flaming Stream was reduced by 1, from 5 mana to 4 mana.

## Differences

The mana cost of Flaming Stream was increased by 1, from 4 mana to 5 mana.

Flaming Stream's damage was also increased and changed to be a fixed amount, no longer dealing randomized damage.

## Differences

Previously, Flaming Stream would deal damage and then push units. This caused the units to trigger any on-death abilities at their original location.

Now, the units are pushed first, causing on death abilities to trigger at the pushed units' new location.
Fluffy Badboxers

**Fluffy Badboxers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Fluffy Badboxers is a rare feline unit that confuses weaker enemies after it attacks. The strength of Fluffy Badboxers can be increased by leveling it up. Fluffy Badboxers can work well in decks that utilize its confusion effect.

## Strategies

Fluffy Badboxers' ability to confuse enemies on a large scale is its main purpose.

* Confusing units with abilities that trigger on attack is a good move, as those units will trigger their abilities when they attack friendly units.
	+ However, even if a enemy unit attacks another enemy, it still belongs to the opponent. Its ability will trigger and do exactly what its text says.
* Fluffy Badboxers is most effective when you can confuse many enemy units and make them attack each other.
* You can use cards that give strength like Snowmasons or Potion of Growth to make Fluffy Badboxers very strong and more likely to confuse more enemies.

## Change History

* June 27, 2019: Added to the game
* September 25, 2019: Decreased mana by 1, decreased strength by 2, and ability changed:
	+ New ability: *After attacking, **confuse** all weaker enemy units.*
* November 26, 2019: Increased mana by 1 and strength by 2
* July 21, 2020: Decreased mana by 1
* March 1, 2022: Strength decreased by 1 at levels 1-3 and 2 at levels 4-5

### Card Versions

* Initial Version
* September 25, 2019
* November 26, 2019
* July 21, 2020
* March 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Fluffy Badboxers' mana cost was decreased by 1 and its strength was decreasd by 2. Its strength leveling was decreased accordingly.

Its ability was changed to confuse all weaker enemy units after attacking instead of confusing surrounding enemy units.

## Differences

Fluffy Badboxers' mana cost was increased by 1 and its strength was increased by 2. Its strength leveling was increased accordingly.

## Differences

Fluffy Badboxers' mana cost was decreased by 1.

## Differences

Fluffy Badboxers' strength decreased by 1 at levels 1-3 and 2 at levels 4-5
Frozen Core

**Frozen Core** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Frozen Core is a rare structure that grants you extra mana. Its strength can be increased when leveling up. Frozen Core can be used in ramp and control decks.

## Strategies

Frozen Core's mana generation can let you play high-cost cards on earlier turns, overpowering your opponent's cards.

* Frozen Core, played as early as possible on turn 5, will give you at least 8 mana on the next turn. The extra mana can give you an advantage over your opponent power-wise.
* Make sure not to play Frozen Core while your board is at risk, as it will be a huge setback with Frozen Core's 5 mana cost.
* Since Frozen Core has below average strength and is a high priority target, cards like Moment's Peace or Fleshmenders can defend it well.
* When playing against this card, its destruction should be a high priority. Winter Pact strategies often center around controlling the game until they can play high-cost cards, and Frozen Core only accelerates this progress.

## Change History

* August 7, 2017: Increased mana by 2 and mana from ability by 1, reduced strength by 1
* August 30, 2017: Increased strength by 1
* January 31, 2018: Increased strength by 1 at lower levels
* September 18, 2018: Increased strength at higher levels
* May 9, 2019: Gives 3 mana at all levels
* July 21: 2020: Decreased strength and ability by 1
* July 31, 2020: Increased strength by 1

### Card Versions

* Initial Version
* August 7, 2017
* August 30, 2017
* January 31, 2018
* September 18, 2018
* May 9, 2019
* July 21, 2020
* July 31, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Frozen Core's mana cost was increased by 2 while the mana from its ability was increased by 1. Its strength was decreased by 1.

## Differences

Frozen Core's strength was increased by 1 at all levels.

## Differences

Frozen Core's strength was increased by 1 at lower levels.

## Differences

Frozen Core's strength was increased by 1 at higher levels.

## Differences

The amount of mana Frozen Core's ability gains was set constant to 3 mana at all levels. Its strength leveling was updated accordingly.

## Differences

Frozen Core's strength and amount of mana gain were decreased by 1.

## Differences

Frozen Core's strength was increased by 1.
Avian Stalkers

**Avian Stalkers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Avian Stalkers is an epic raven unit that destroys units in front and spawns ravens behind it when it dies. The strength of Avian Stalkers, the strength limit of its destruction, and the units it spawns can be increased by leveling it up. Avian Stalkers fits well into any kind of deck that wants a expensive sticky unit.

## Strategies

You can use Avian Stalkers for its potential for destruction, spawning, and a bit of both.

* Playing Avian Stalkers as far forward as possible and keeping the tiles behind it empty will maximize the value gained from its spawning ability.
* On the other hand, you can try to play Avian Stalkers in front of a large column of weak unit in order to destroy them all.
* However you use Avian Stalkers, it helps to have a large amount of frontline to keep your options wide. Cards like Fort of Ebonrock and Unstable Build are good at holding frontline.

## Change History

* September 6, 2017: Increased mana and strength by 1
* October 11, 2017: Decreased ability by 2
* January 31, 2018: Increased strength by 1
* March 20, 2018: Art updated
* July 9, 2018: Increased strength at lower levels by 1
* August 7, 2018: Decreased strength and increased ability at higher levels
* September 25, 2019: Decreased strength by 1 and ability changed:
	+ New ability: *On death, destroy all units in front with 3 strength or less and spawn 3 strength Ravens on all tiles behind.*
* October 1, 2020: Decreased mana cost by 1
* Mana cost decreased by 1 and ability made to consider enemies.

### Card Versions

* Initial Version
* September 6, 2017
* October 11, 2017
* January 31, 2018
* March 20, 2018
* July 9, 2018
* August 7, 2018
* September 25, 2019
* October 1, 2020 (Current)
* June 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Avian Stalkers's mana cost and strength were increased by 1, and its leveling was increased accordingly.

## Differences

Avian Stalkers's ability strength was decreased by 2 and its leveling was decreased accordingly.

## Differences

Avian Stalkers's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Avian Stalkers's art was updated with paler colors and its Tribes of Shadowfen logo was removed.

## Differences

Avian Stalkers's strength was increased by 1 at lower levels.

## Differences

Avian Stalkers's strength was decreased by 1 and its ability strength increased by 1 at higher levels.

## Differences

Avian Stalkers's strength was decreased by 1 and its ability was changed to destroy units in front alongside spawning ravens behind.

## Differences

Avian Stalkers's mana cost was decreased by 1.

## Differences

Avian Stalkers's mana cost was decreased by 1 and its ability was made to consider only enemy units and structures.
Finite Loopers

**Finite Loopers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Finite Loopers is a common construct unit that spawns another construct when it dies. The strength of both Finite Loopers and the construct it spawns can be increased when leveled up. Finite Loopers can fit into any kind of deck, but can be more useful in construct decks.

## Strategies

Finite Loopers' ability to spawn another construct is where its value comes from.

* Finite Loopers is a very sticky unit, meaning that it keeps being a presence even after death. This can be used to hold a frontline, for example. This characteristic is useful in aggro decks, where Finite Loopers can serve as a cheap unit and a frontline holder.
* Additionally, Finite Loopers can be used for cheap damage to an enemy, while still spawning another unit which can serve another purpose.
* Like all constructs, Finite Loopers can benefit from Upgrade Point and Linked Golems.

## Change History

* August 7, 2017: Increased ability strength by 1
* July 9, 2018: Decreased ability strength by 1
* May 9, 2019: Increased mana by 1 and increased strength by 1
* January 1, 2024: Increased ability strength by 1

### Card Versions

* Initial Version
* August 7, 2017
* July 9, 2018
* May 9, 2019
* January 1, 2024 (Current)

## Differences

This is the original version of the card.

## Differences

Finite Loopers's ability strength was decreased by 1.

## Differences

Finite Loopers's ability strength was decreased by 1.

## Differences

Finite Loopers's mana cost and strength were increased by 1 and its leveling was increased.

## Differences

Finite Loopers's strength was increased by 1 and its leveling was adjusted accordingly.

## Notes

Like all cards that spawn token units, Finite Loopers' art has outlines of another construct that represents its spawned token.
Attack Priority

All attacks depend on where the unit is placed.

The priority for where it attacks is: Forward > Middle > Outside.

If you place a unit in front of an enemy unit, it will attack what is in front of it, regardless of what is to either side of it.

If you place a unit in between two enemy units AND there is no target in front of it, your unit will attack the unit on the inside of the board.

Your unit will attack enemy units on the outside tiles only if there is no enemy unit in front or on the inside.
Agile Warriors

**Agile Warriors** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Agile Warriors is an epic ancient with the ability to deal potentially big damage to a bordering unit and can move in unique ways, such as backwards toward your base.

## Strategies

Playing cards that can help you maintain a frontline is important so you can have units to power your Agile Warriors' ability, as well as give you the freedom of placing it in such a way that will let you use its ability to its fullest effect.

## Leveling

#### Card as of May 22, 2022

This is the original version of the card.
Earthfathers

**Earthfathers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Earthfathers is a rare dwarf elder that regains strength when it is damaged. Its strength and ability can be increased by leveling it up. Earthfathers is a card that fills the role of a durable, hard-to-kill unit.

## Strategies

Earthfathers will regain strength any time it is damaged. Try to force your opponent to damage it as much as possible in order to gain the most value out of it.

* While Earthfathers has a strong ability, your opponent can just avoid damaging it. Try to force them to do so by placing it on tiles they want to attack.
* Unlike Scrapped Planners, Earthfathers can gain much more strength than its original amount should its ability trigger often. Earthfathers also has more base strength than Scrapped Planners.
* When playing against Earthfathers, you can avoid it or use Confinement to remove most of its strength.

## Change History

* October 31, 2019: Added in Brawl Mode
* November 6, 2019: Made available to be crafted and randomly collected
* July 21, 2020: Decreased strength by 1 and decreased ability at higher levels
* August 1, 2023: Strength and ability increased by 1

### Card Versions

* Initial Version
* July 21, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Earthfathers's strength was decreased by 1 and its ability leveling was decreased at higher levels.
Command

**Command**, **command forward**, or **move** is one of the ability effects in Stormbound: Kingdom Wars.

It is an exclusive mechanic for some of the the cards in the Swarm of the East.

## Overview

Commanding a unit makes it move in the specified direction immediately. Just like at the start of their owner's turn, the unit will attack enemies if it moves into them and won't move if it is blocked by a friendly unit or structure.

Commanding confused units will cause confusion to apply, allowing the unit to randomly move sideways and attack friendly units and structures.

Visually, command is represented with a horn and blue concentric circles.

## Strategies

Command is very versatile and powerful. It can surprise your opponent and win the game sometimes, but used poorly it can make your units vulnerable.

* Command friendly units into the enemy base for instant damage.
* Move friendly units closer to the enemy base and gain frontline.
* Force a friendly unit to move out of the way to free up a tile.
* Trigger attacking abilities multiple times.
* Trigger an Ancients' abilities

## Quests

There is 1 quest that references commanding.
Boomstick Officers

**Boomstick Officers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Boomstick Officers is a rare rodent unit that deals damage to an enemy behind it. The strength of Boomstick Officers and the amount of damage it deals can be increased by leveling it up. Boomstick Officers works well in control decks.

## Strategies

Boomstick Officers can only deal damage to an enemy behind them, which makes it very situational to play.

* Having a large frontline can give you more opportunities to activate its ability. You can use high movement cards and/or structures to keep your front there.
* Boomstick Officers can remove aggressively-placed units and structures like Fort of Ebonrock and Unstable Build while attacking a nearby enemy or moving closer to the enemy base.
* Keep in mind that Boomstick Officers will damage the closest enemy behind it. If multiple rows of units are at your base, you may not be able to remove them with Boomstick Officers since units will block it.

## Change History

* December 10, 2017: Added to the game
* January 31, 2018: Increased strength at level 1 and damage at other levels
* March 20, 2018: Art updated
* July 9, 2018: Increased movement to 1, decreased strength at lower levels by 1
* September 25, 2019: Can also hit structures behind
* May 1, 2021: Ability damage increased by 1, now hits closest enemy behind
* June 1, 2022: Ability damaged increased by 1 at levels 1-4 and 2 at level 5

### Card Versions

* Initial Version
* January 31, 2018
* March 20, 2018
* July 9, 2018
* September 25, 2019
* May 1, 2021
* May 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Boomstick Officers's strength was increased at level 1 and its ability damage was increased at higher levels.

## Differences

Boomstick Officers's art was updated and had its Ironclad Union logo removed.

## Differences

Boomstick Officers's movement was increased to 1 and its strength at lower levels was decreased by 1.

## Differences

Boomstick Officers's ability was updated to be able to hit enemy structures as well as units behind it.

## Differences

Boomstick Officers's ability damage was increased by 1 at all levels and its functionality was changed to target the closest enemy behind rather than a random one.

## Differences

Boomstick Officers's ability damage was increased by 1 at levels 1-4 and 2 at level 5
Broken Earth Drakes

**Broken Earth Drakes** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Broken Earth Drakes is a rare dragon that deals massive area damage on death to all non-dragons. The damage done can be upgraded when leveling it up. Broken Earth Drakes sees play in control and dragon decks.

## Strategies

Broken Earth Drakes’ ability is very powerful, but it comes with several drawbacks.

* The first problem is that Broken Earth Drakes can damage your own non-dragon units. You can avoid this damage by playing dragons of your own or using structures.
* Second, you have to play Broken Earth Drakes away from your own base. You can’t use it when you’re pushed back to your base.
* Like all area damage cards, Broken Earth Drakes is ineffective against single strong enemies.

## Change History

* March 20, 2018: Added to the game
* September 25, 2019: Increased mana by 1
* February 1, 2022: Decreased mana and strength by 1

### Card Versions

* Initial Version
* September 25, 2019
* February 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Broken Earth Drakes' mana cost was increased by 1.

## Differences

Broken Earth Drakes' mana and strength was decreased by 1.

## Notes

All Winter Pact dragons have similar wings in their art as well as icy effects on the ground.

## Trivia

Broken Earth Drakes's name is a reference to FrozenEarth, player moderator on the discord server, subreddit moderator, and one of the main authors of this wiki.
Frontline Engineers

**Frontline Engineers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Frontline Engineers is a rare Construct that gains strength for each surrounding friendly structure. Its strength and ability increases when it is leveled up. Frontline Engineers fits best into decks that want to use a lot of structures.

## Strategies

Try to play Frontline Engineers with as many surrounding friendly structures as possible. If you play structures on the third row up, and then leave room to advance one row, you can play Frontline Engineers central to the structures to create a powerful unit on your opponent's baseline.

## Change History

* November 11, 2022: Added to the game
* August 1, 2023: Strength increased by 1 at lower levels

### Card Versions

* Initial Version
* August 1, 2023 (Current)

#### Card as of November 11, 2022

This is the original version of the card.

Frontline Engineers' strength was increased by 1 at lower levels
Felines

**Felines** are one of the unit types in Stormbound: Kingdom Wars.

Some felines, dubbed housecats, have abilities that apply or use the confusion status effect.

Other felines, called wildcats, have abilities that adapt based on positioning and gain speed.

## List of Felines

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 14 felines in the game currently.
If this list is not available, see Category:Felines.

### Campaign-only cards

*There are no cards which match the given query.*

### Campaign-only cards

*There are no cards which match the given query.*
Excited Mousers

**Excited Mousers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Excited Mousers is a rare Feline that confuses enemy units for each friendly unit. Its strength increases as you upgrade it. Excited Mousers is a solid source of confusion and can see play in confusion decks.

## Strategies

* Cards like Rain of Frogs or Doppelbocks can provide multiple friendly units at a cheap cost in order to confuse more enemies.
* Use cards like Melodious Sisters and Hair-Raising Cats to take advantage of the confused enemies, or just let them move on their own.

## Change History

* October 8, 2020: Added to the game
* November 1, 2020: Art changed
* April 1, 2021: Mana and strength decreased by 2
* July 1, 2021: Mana and strength increased by 2, ability now counts all friendly units instead of surrounding
* March 1, 2022: Strength increased by 1
* July 1, 2022: Ability changed to no longer require surrounding friendly units to confuse enemy units

### Card Versions

* Initial Version
* November 1, 2020
* April 1, 2021
* July 1, 2021
* March 1, 2022
* July 1, 2022 (Current)

#### Card as of October 8, 2020

This is the original version of the card.

#### Card as of November 1, 2020

Excited Mousers's art was updated to simplify its background pattern, change its clothing and eyes, and give it a warmer tint.

#### Card as of April 1, 2021

Excited Mousers's mana and strength were decreased by 2, and its strength leveling was decreased accordingly.

#### Card as of July 1, 2021

Excited Mousers's mana and strength were increased by 2, and its strength leveling was increased accordingly. Its ability was changed to now count the number of friendly units on the board, instead of surrounding friendly units.

#### Card as of March 1, 2022

Excited Mousers's strength was increased by 1.

#### Card as of July 1, 2022

Excited Mousers's ability no longer needs surrounding friendly units to confuse enemy units.
Campaign

The campaign is a single-player mode when you can play against differing difficulties of CPUs and earn rewards.

## Overview

Each faction has a campaign with four chapters that increase in difficulty. Completing chapters unlocks the next chapter and rewards you with cards.

Some chapter battles have special rules. All CPUs have 10 base health, except for the chapter 1 CPU, which will have only 7 health. CPU decks are made of level 1 cards. This can be a combination of campaign-only cards and regular collectible cards. The chapter 1 and 2 CPUs also have a special slot filler card in their deck that cannot be played. Their decks only have 11 cards and they can only play a maximum of 3 cards per turn, making these battles easier.
Cursed Cemetery

**Cursed Cemetery** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Cursed Cemetery is a common structure that spawns Undead on both sides. The strength and strength of spawned Undead can be increased by leveling up. If played bordering a game board edge, only one Undead will be spawned.

## Strategies

Cursed Cemetery can be useful in positions further back to create long lines of Undead that can be buffed with cards like Xuri, Lord of Life or Bucks of Wasteland.

## Differences

This is the original version of the card.
Brothers in Arms

**Brothers in Arms** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Brothers in Arms is a common knight unit that spawns another knight on the tile behind it. The strength of both units can be increased by leveling it up. Brothers in Arms can fit into any kind of deck, but mainly swarm decks.

## Strategies

Since Brothers in Arms spawns another unit on play, it can synergize with cards that benefit from multiple units.

* For example, Boosting Elixir and Kindred's Grace and all other cards that target multiple units can be used alongside Brothers in Arms to increase their value.
* Like Doppelbocks, Brothers in Arms spawns a unit on the same column, which is specifically useful for Emerald Towers.
* Brothers in Arms is also good at dealing with an enemy while holding your frontline at the same time. Because it spawns 2 separate units, it can make it very difficult to deal with.

## Change History

* February 13, 2019: Increased strength at higher levels by 1
* June 1, 2023: Strength increased by 1

### Card Versions

* Initial Version
* February 13, 2019
* June 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Brothers in Arms's strength was increased by 1 at level 5.

## Differences

Brothers in Arms's strength was increased at higher levels
Lady Rime

**Lady Rime** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Lady Rime is a legendary frostling hero that gains strength the more mana you spend on her. Her strength and ability can be upgraded when she is leveled up. Lady Rime is found in ramp and control decks.

## Strategies

Lady Rime is a strong unit that starts off weak and grows in strength as you have more mana.

* Lady Rime's ability can be controlled somewhat by playing her last, as to save mana for your other cards.
* Dawnsparks, Frozen Core, and Gift of the Wise can all generate more mana to power Lady Rime. If you do not rely on mana-generating cards, Lady Rime still eventually gains more and more strength as the game goes on.
* Lady Rime is vulnerable to cards that reduce strength and cards that push units back, like Confinement or Flaming Stream.

## Change History

* August 10, 2017: Decreased strength by 1
* April 22, 2018: Increased strength by 1
* September 25, 2019: Increased mana and movement by 1, increased ability at higher levels

### Card Versions

* Initial Version
* August 10, 2017
* April 22, 2018
* September 25, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Lady Rime's strength was decreased by 1 and its leveling was decreased accordingly.

## Differences

Lady Rime's strength was increased by 1 and its leveling was increased significantly.

## Differences

Lady Rime's mana cost and movement were both increased by 1, and her ability's strength was increased at higher levels.

## Notes

The goddess referred to Lady Rime's loading screen text is the same goddess in the Brawl Mode theme, Goddess' Boon.