recursal/Fanatic-Fandom huggingface dataset:
Blover

*Blovers blow away all zombies in the air.*

**The luckiest stunt clover around, Blover is the most recent recipient of the Stunty Award. You can see his work in "Bulb Fiction," "Rooty," and "Finding Flower." He also teaches stunt class on Tuesdays at the community center.**

**Blover** is the first plant available in Far Future Extra in *Alternate UniverZ*. He can be used to blow away zombies in the air, as well as certain gasses.

List of zombies that Blover blows away:

* Airborne Imps (by Imp Cannon, Gargantuar or Zombie Bull, or ones that pop out from barrels)
* Swashbuckler Zombie (while swinging)
* Seagull Zombie
* Zombie Parrot (when flying or before grabbing a plant)
* Prospector Zombie (while launching)
* Jetpack Zombie
* Disco Jetpack Zombie
* Bug Zombie
* Relic Hunter Zombie (while swinging)
* Zombies spun forward by Breakdancer Zombie and Irish Dance Freak
* Toxic gas from Sea Spill Zombie
* Fog in BWBX-IX

Blover is unlocked after beating FFX-I.

## Almanac entry

**Blover**

SUN COST: 150

RECHARGE: 15

AREA: Full Board

Blovers blow away all zombies in the air.
Usage: single use, instant
Special: blows away all flying zombies

The luckiest stunt clover around, Blover is the most recent recipient of the Stunty Award. You can see his work in "Bulb Fiction," "Rooty," and "Finding Flower." He also teaches stunt class on Tuesdays at the community center.

## Costumes

* Current
* Pre 1.5

## Strategies

Due to Blover's high cost and moderate recharge, he serves one primary objective: As a defensive method against flying zombies.

In Far Future, Blover is introduced as a counter against Jetpack Zombie and Disco Jetpack Zombie, giving breathing room for other offensive plants and temporarily nullifying Disco-tron 3000's ability. Blover is also an effective plant in Pirate Seas, as most of the threats in this world such as Swashbuckler Zombies, Seagull Zombies, Zombie Parrots and Parrotrousle Parrots are naturally airborne. In Frostbite Caves, Blover is useful in defeating Dodo Rider Zombie whenever it attempts to bypass a plant.

Blover can also be an effective plant in the Lost City, as he counters two zombies that can be otherwise dangerous without him: Bug Zombies, which fly past defenses and drop zombies when defeated, especially while carrying Buckethead Adventurer Zombies, and Relic Hunter Zombies which can drop down anywhere from the fourth to the sixth column and demolish offensive plants due to their medium toughness. It should be remembered that Blover will also free trapped Lost Pilot Zombies, allowing them to walk earlier than usual.

If you use Blover as anything else, you are kind of weird, not going to lie.
BWB-IV

## **BWB-IV: Hooked In**

**BWB-IV**, also known as **Hooked In**, is the fourth level of Big Wave Beach in *Alternate UniverZ*. It acts as an introduction to the Fisherman Zombie. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: Now this is quite problematic, is it not?

Crazy Dave: Full-lawn tides?! Now this isn't Pool, this is Roof! With no starting Flower Pots!

Penny: Luckily, Tangle Kelp will help us a lot here, though planting space is still a problem.

Crazy Dave: Can't we just use airborne plants then? Those will hover above the water, right?

Penny: ...You're right, actually. I... didn't think about that.

Crazy Dave: Woohoo! I'm a genius! People don't call me Crazy Dave for no reason!

Penny: I don't see a correlation, but I'll let this one slide.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**    are randomly replaced with   .

## Gallery

N/A

* Adventure
* Holiday
* Others
BWB-VIII

## **BWB-VIII: Crop Drop**

**BWB-VIII**, also known as **Crop Drop**, is the eighth level of Big Wave Beach in *Alternate UniverZ*. It acts as an introduction to the Sea Spill Zombie. After completing this level, the player receives Submerge-mint.

## Dialogue

(At the start of the level)

Penny: A new zombie appeared.

Penny: According to the Almanac, this is Sea Spill Zombie.

Crazy Dave: Sea Spill? So, she spills sea shill on the sea shore?

Penny: ...I'm renaming it to Disinfectant Zombie so you can never use this joke again.

Crazy Dave: Oh come on...

Crazy Dave: ...Actually, what does it do?

Penny: The Almanac is updating, it'll take some time before we can open it again.

Crazy Dave: Hey! What if this new zombie is ultra dangerous? You've doomed us all Penny!

Penny: I take full responsibility.

Penny: But you started it first.

Crazy Dave: Well neighbor, what could be more challenging than battling against the unknown!

(After the player receives the Submerge-mint)

Crazy Dave: Uh-huh.

Crazy Dave: Oh.

Crazy Dave: Really?

Crazy Dave: Ah, I see.

Crazy Dave: Oh hey neighbor! I was just talking to the plants!

Crazy Dave: Apparently they don't like toxins very much.

Crazy Dave: And Solar Tomato just refuses to go anywhere close to Sea Spill Zombies!

Crazy Dave: Unfortunate but hey, they're the one fighting the zombies for us!

Penny: I've also conducted an experiment.

Penny: Toxins have weird interactions with electrical plants, it makes them act strange.

Penny: Though from my research, this does not hinder too much the plants' abilities.

Penny: So you can use electrical plants against Sea Spill Zombies to your heart's content.

Crazy Dave: Wow, so much for a single zombie!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**   are randomly replaced with  .

## Gallery

N/A

* Adventure
* Holiday
* Others
Barrel Bonanza

> *"You never know what will these barrels release in Barrel Bonanza by ChrisAmUs. Win to earn a handful of gauntlets."*
> ― Travel Log description
>
>

## Level

### Objective

Survive the zombie attack while Summer Nights zombies appear in Barrel Banes!

**Barrel Bonanza** is one of the First Creator Contest levels in Timeless Avenue made by ChrisAmUs in *Alternate UniverZ*. Special Barrel Bane ambushes will be spawned throughout the level, containing not only Barrel Bane Imps but Firefly Zombies and Sunshine Charmers as well. After completing this level, the player receives a Money Bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW
* Adventure
* Holiday
* Others
EB-I

## **EB-I: Breaking Break**

**EB-I**, also known as **Breaking Break**, is the first level of the Eggbreaker series in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Hey, did you know that Easter eggs come from the sky?

Crazy Dave: Some are going to appear right now!

Penny: These easter eggs will bring you surprises.

Penny: Both pleasant and non-so-pleasant ones.

Crazy Dave: And I'm gonna break them all!

Crazy Dave: And fast!

Penny: User Dave, please don't break these eggs quickly. The surprises could be unpleasant.

Crazy Dave: BUT WHAT AM I SUPPOSED TO DO IF THERE ARE CHOCOLATES INSIDE???

## Gallery

N/A

* Adventure
* Holiday
* Others
Chomper

*Chompers can devour a zombie whole, but they are vulnerable while chewing.*

**Everyone appreciates what Chomper does. His appetite has saved them on numerous occasions. But truth be told, Chomper's friends think that eating zombies is gross. And his breath! No one has the heart to tell him, and he never gets the hint when you offer him a mint.**

**Chomper** is the fourth plant available in Big Wave Beach in *Alternate UniverZ*. He can devour most types of zombies, instantly killing them in the process. However, after eating an enemy, Chomper will require a large amount of time to devour the victim which will make him vulnerable, exposing itself to other zombies' attacks for 30 seconds. When faced with inedible targets, Chomper will instead attempt to damage them with his bites with 200 damage each.

Chomper is unlocked after beating BWB-VI.

## Almanac entry

**Chomper**

SUN COST: 150

RECHARGE: 7.5

TOUGHNESS: 300

CHEWING SPEED: 30

RANGE: Close

Chompers can devour a zombie whole, but they are vulnerable while chewing.
Weakness: 30 seconds delay between chomps

Everyone appreciates what Chomper does. His appetite has saved them on numerous occasions. But truth be told, Chomper's friends think that eating zombies is gross. And his breath! No one has the heart to tell him, and he never gets the hint when you offer him a mint.

## Plant Food effect

When given Plant Food, Chomper sucks in up to five zombies on the whole lane in front of him, while remaining zombies will be pushed back to the far right of the lawn. If the sucked zombies can not be devoured they will instead be dealt 1000 damage.

## Strategies

Chomper can be a great early game attacker, whereas the density of the zombies is not enough to overwhelm him before a stable defense can be formed. And from midgame onward you can place Chomper at your front line of defense as a precautionary measure for any Zombies that get too close. Due to their strength heavily relying on single target they synergize best with piercing plants, finish off any high health threat that piercing plants can not deal with. Futhermore even against inedible enemies, Chomper's massive bite damage per second can still finish them off relatively quick. All in all, it is a melee that heavily lean on the single target side.

In Beach Wave Beach, Chomper can be placed behind a plant to prevent an Octo Zombie from accumulating octopi in a given lane.
Barrel Bane Imp

*These barrels are too hot for clothes.*

You're sitting here, playing this hell of a game, and you never thought you would see an Imp without clothes. Yet here we are. It's our job to surpass your expectations.

**Barrel Bane Imp** is the sixth special zombie encountered in Pirate Seas in *Alternate UniverZ*. He is an ambush zombie that only spawns from the Barrel Bane ambush, in which barrels containing two Barrel Bane Imps get teleported onto your lawn. They function almost identical to the barrels of Barrel Roller Zombie, but the health of both the barrel and the Barrel Bane Imps have half the health. Barrel Bane Imp also eats half as fast as regular zombies.

## Almanac entry

**Barrel Bane Imp**

TOUGHNESS: Fragile

SPEED: Hungry

These barrels are too hot for clothes.

Health: 100
Speed: 1.19
Weakness: eats plants half as fast

You're sitting here, playing this hell of a game, and you never thought you would see an Imp without clothes. Yet here we are. It's our job to surpass your expectations.

## Overview

Barrel Bane Imp absorbs a total of 100 damage. He loses his left arm at 50 damage before dying at 100 damage.

## Encounters

* Player's House: Piñata Party

* Pirate Seas: PS-VII, PS-VIII, PS-IX, PS-X, PSX-II and PSX-III

* Summer Splashdown: SS-III

* Plant Showcase: Grassy Predator and Mid-Lane Crisis

* Timeless Avenue: Barrel Bonanza, Updating Adventure, Roguelike Hunt and Mystical Winds

* Invaded Levels: Invaded AE-IX

## Strategies

Barrel Bane Imps, spawned from teleported barrels, pose as a durability test to your defenses. They can be quite dangerous when blocking shots in the front for dangerous zombies behind like Barrel Roller Zombie or Imp Cannon, and dealing steady chip damage to your plants. Fortunately, as they are quite fragile in terms of health, they can be taken care of quite easily if you have an attacking plant like Peashooter or Cabbage-pult at the back. Barrel Bane Imps can also be a scary threat if they are stacked together, negating their weak eating speed and munching through your defenses. In these cases, piercing plants like Laser Bean or Fume-shroom will work wonders against them.
AEX-IV

## **AEX-IV: Seed Saver**

**AEX-IV**, also known as **Seed Saver**, is the fourth extra level of Ancient Egypt in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Tips

* This can be quite a tricky level if you don't know what to do. Although the early game is more lenient, Cabbage-pults on the conveyor belt are replaced with Repeaters partway through the level, and Kernel-pults are replaced with Snow Peas later on as well. Therefore, striking a perfect balance between saving plants on the conveyor belt and shovelling plants for more powerful options is crucial.
* Even if your defenses have been upgraded, the late game will still pressure you with hordes of Camel Zombies, Explorer Zombies, Pharaoh Zombies, and even some Mummified Gargantuars, as well as a heavy usage of Sandstorm ambushes. Be sure to use Plant Food whenever you feel threatened by the zombie waves.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

' signifies that the Camels carry 4 signs instead of 3
^ signifies that the Camels carry 6 signs instead of 3

## Gallery

By SmileFTW (PFless Mowerless)* Adventure
* Holiday
* Others
DA-V

## **DA-V: Dark Alchemy**

**DA-V**, also known as **Dark Alchemy**, is the fifth level of Dark Ages in *Alternate UniverZ*. It acts as an introduction to the Dark Alchemy minigame. After completing this level, the player receives Fume-shroom.

## Dialogue

(At the start of the level)

Crazy Dave: Neighbor! This is a big deal!

Crazy Dave: The zombies made a bunch of potions that make them stronger, WITH MAGIC!!!

Crazy Dave: This horde is really huge! I'll take out the conveyor for this one!

Crazy Dave: ...Oh, actually, this will be quite fun!

Crazy Dave: I think I saw a bunch of shrooms willing to help, and they'll help a ton!

Crazy Dave: An eye for an eye, neighbor!

(After the player receives the Fume-shroom)

Crazy Dave: Fume-shroom? I thought we're getting Hypno-shroom!

Penny: Just take what you get, user Dave, it might be for the better.

Crazy Dave: But in what situation would Fume-shroom be better than Hypno-shroom?

Crazy Dave: I swear! The next night will require Hypno-shroom!

Crazy Dave: And we'll all be thinking that it would be nice if we got Hypno-shroom instead of Fume-shroom!

Crazy Dave: MARK MY WORDS!!!

## Tips

* Dark Alchemy, the minigame of Dark Ages, requires you to prevail against zombies that can be boosted by potions. These potions cannot be planted on or attacked by plants, so let the zombies use them in order to avoid being overwhelmed by potions spawning everywhere. As for the zombies themselves, utilize the given plants from the conveyor belt in order to succeed. As these said plants are all instant-use, preserving most of these will be critical, with the exception being Potato Mine as he will need time to arm himself. And remember to save your Cherry Bombs for when things get rough.
* Hypno-shroom will be of great help here, as he can make the boosted zombies turn around and fight for you instead. However, do note that hypnotised Reanimator Zombies will still drop a Summoning Tomb that spawns Plagued Peasants regularly, and Wizard Zombies do not eat Hypno-shrooms, and will simply turn them into sheep. Therefore, focus on hypnotizing Buckethead Peasants instead, especially the ones that are boosted.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**     are randomly replaced with    .

## Trivia

* The dialogue for this level references the Tit for Tat Brain Buster from the Chinese version of *Plants vs. Zombies 2*, where you must fight against zombies with only Hypno-shrooms delivered on the conveyor belt while potions are present. On Plants vs. Zombies Wiki, its name used to be translated as "Eye for an Eye".

* Adventure
* Holiday
* Others
DAX-I

## **DAX-I: Lights Out**

**DAX-I**, also known as **Lights Out**, is the first extra level of Dark Ages in *Alternate UniverZ*. After completing this level, the player receives Sun Bean.

## Dialogue

(At the start of the level)

Crazy Dave: And we're back at nighttime!

Crazy Dave: It's nice to be able to use the shrooms at their full potential again!

Crazy Dave: It'd be perfect for these objectives, right, Penny?

Penny: Well, yes, user Dave.

Penny: But the zombies might be trying to do something with that.

Crazy Dave: Like what? Weakening our shrooms? Don't be silly!

## Tips

* As you cannot spend any sun for quite a lengthy period of time, it is recommended to build a stable defense before doing the objective, as it is the safest method. However, both Iceberg Lettuce and Puff-shroom are free, meaning that they will not affect the objective even if you plant them down frequently. As such, you can attempt stalling and defeating early zombies with only these two plants, and setting up a defense after you have completed the objective, though this takes a bit more mastery. Beware of the final wave as well, since an unstoppable Peasant Zombie will attempt to get to your brains at the bottom of the lawn, unless all zombies are killed. Make sure that your defense at that point is good enough to defeat zombies quickly, and that you have completed the objective.
* As for the level itself, beware of tombstones raising scary Plagued Peasants throughout the level, as well as Wizard Zombies neutralising your plants, and Zombie Kings promoting Peasant Zombies and Conehead Peasants into tougher Knight Zombies. Using suitable plants to take out these threats is highly crucial, though do stay alert for the objective as well.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**     are randomly replaced with    .

## Gallery

N/A

* Adventure
* Holiday
* Others
AE-X

## **AE-X: Sahara Conquest**

**AE-X**, also known as **Sahara Conquest**, is the tenth and last main level of Ancient Egypt in *Alternate UniverZ*. After completing this level, the player receives the Pirate Seas Key.

## Dialogue

(At the start of the level)

Penny: It seems like there's a note from Dr. Zomboss on the back of the papyrus.

Penny: It says:

(Zomboss appears)

Dr. Zomboss: Dear desert-dominator,

Dr. Zomboss: I can't honestly say that I expected you to own a time machine.

Dr. Zomboss: That time-space map I sent was meant to mock you, but it seemed that it has backfired me.

Dr. Zomboss: But it is fine, my plan is not completely in vain.

Dr. Zomboss: This massive mummy horde will overcome your organic defence.

Dr. Zomboss: The glyphs in the papyrus will no longer be a sketch, but a record of history.

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss.

(Zomboss leaves)

Crazy Dave: I sometimes wonder where he got all these confidences from.

Crazy Dave: Neighbor, show 'em what we are made of!

Penny: Carbon, Hydrogen, Oxygen, Po-

Crazy Dave: nonono I didn't mean that literally.

(After the player picks up the money bag)

Penny: That should be the last mummy.

Penny: Or not, we can't know for sure.

Penny: But for now, we have conquered the Egypt!

Crazy Dave: Nice, where and when do we go next?

Penny: Let's see... we are going to sail the sea.

Crazy Dave: I've always wanted to ride a boat! Driving an RV all the time sure is boring!

Penny: User Dave...

Crazy Dave: Oh...

## Tips

* The ultimate finale to Ancient Egypt's main levels, containing every single Ancient Egypt zombie you have encountered. Beware of the Mummified Gargantuars later on, who will surely be a threat to behold upon your defenses.
* The plants given here are pretty straightforward, with Cabbage-pult, Bloomerang and Snow Pea as your attackers, Wall-nut to defend yourself against with, and Potato Mine and Iceberg Lettuce for emergencies against dangers like Pharaoh Zombies, Explorer Zombies and Sandstorm ambushes. Try to place your Snow Peas at the very back to take advantage of the chilling as much as possible, and try not to let the conveyor belt fill up with plants.

## Wave

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

' signifies that the Camels carry 4 signs instead of 3

## Gallery

N/A

* Adventure
* Holiday
* Others
DAX-VI

## **DAX-VI: Another Graveyard Shift**

**DAX-VI**, also known as **Another Graveyard Shift**, is the sixth extra level of Dark Ages in *Alternate UniverZ*. After completing this level, the player receives Inferno.

## Tips

* In order to complete the objective of clearing out enough tombstones, you must take advantage of the given plants. Split Pea and Bonk Choy are good contenders for destroying tombstones behind and front, but are vulnerable to the zombies. Peanut only damage tombstones ahead, but they can protect your defenses from the zombies. Grave Buster will also be handy for emergencies. Take note that more tombstones will rise later on in the level, and Tomb Raiser Zombies will supply you with tombstones as well. Be sure to free up enough space for both of them so that you can gain enough tombstones to destroy.
* Due to the limited space, Disco-tron 3000s calling in Disco Jetpack Zombies can be quite a hassle. Wizard Zombies will also be a problem, as they can let other zombies pass through your neuturalized Peanuts. Ghost Pepper can counter them both, being able to take care of crowds, and cannot be transformed. Zombie Kings promoting weak zombies into stronger Knight Zombies is an issue as well, though with enough Magnet-shrooms, you can counteract them effectively. However, try and protect your Magnet-shrooms from being flung out of the lawn by rising tombstones if you want to keep yourself safe.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**     are randomly replaced with    .

## Update History

### Version 1.4.1

* Added some Tomb Raiser Zombies.
* Removed some Wizard Zombies.

### Version 1.5

* Minor level rework for the level to work without Jack O' Lantern.

## Gallery

N/A

* Adventure
* Holiday
* Others
BB-II

> *"Holiday timelines are currently experiencing a severe, uh, collision factor. Tread carefully."*
> ― Travel Log description
>
>

## Level

### Objective

Don't spend any sun for 60 seconds

**BB-II**, also known as **Overdue Gifts**, is the second level of the Birthday Bashers quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Happy birthday!

Penny: Whose birthday is it this time?

Crazy Dave: I don't know, I'm still just here for the party!

Penny: User Dave, isn't it weird to have multiple-day-long birthday parties?

Penny: Come to think about it, birthday isn't even a holiday...

Crazy Dave: Ooh! Presents! Seems like they forgot to get some for yesterday!

Penny: These presents act like the ones you have seen before, you know what that means?

Crazy Dave: They're for me???

Penny: They're from the zombies.

Crazy Dave: NOOOOOOOOOOOO!!!!!!!!!!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**  will appear on the right of the lawn despite being spawned from portals.

## Gallery

N/A

* Adventure
* Holiday
* Others
AE-VII

## **AE-VII: Heavy Storm**

**AE-VII**, also known as **Heavy Storm**, is the seventh level of Ancient Egypt in *Alternate UniverZ*. It acts as an introduction to the Sandstorm ambush. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: Just like spawning from graves back on our frontyard, zombies have ways to get in our lawn quickly.

Penny: These so-called "ambushes" can be very threatening.

Crazy Dave: They are being carried by sandstorms? These zombies don't even deserve that!

## Tips

* The Sandstorm ambush can let zombies bypass your defenses, so it can be quite dangerous. Keep an eye out for them, especially the zombies that they carry.
* The newly obtained Iceberg Lettuce can freeze zombies carried by Sandstorms, as well as neutralising any Explorer Zombies, so it will be very useful in this level.
* Tomb Raiser Zombies may also be a problem, so using Cabbage-pult or Bloomerang to bypass their tombstones is recommended.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

Level completed by Phantom of Ra
* Adventure
* Holiday
* Others
BB-VI

> *"These Jesters can indeed spin backwards. Keep them on the move."*
> ― Travel Log description
>
>

## **BB-VI: Spare or Dare**

**BB-VI**, also known as **Spare or Dare**, is the sixth level of the Birthday Bashers quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Look at that! A Clown-ster Zombie! He walks BACKWARD while he's reflecting projectiles!

Penny: Almost as if someone set their acceleration value to a negative number.

Crazy Dave: Silly Penny! This isn't a video game!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
Birthday Bashers

*An empty Birthday Bashers lawn.*

**Birthday Bashers** is the eighth event quest in *Alternate UniverZ*, added in version 1.5 and unlocked after BWBX-V, as well as all previous holiday quests. It is based off vanilla's Birthdayz event and has 8 levels. The reward for completing the quest is Boom Balloon Flower.

Birthday Bashers has portals, in which upon spawning onto a tile, zombies from respective shown holidays will appear on the lawn.
DAX-VIII

## **DAX-VIII: Fire Hazard**

**DAX-VIII**, also known as **Fire Hazard**, is the eighth extra level of Dark Ages in *Alternate UniverZ*. After completing this level, the player receives the Wall-nut First Aid.

## Tips

* To complete the objective, defeating Reanimator Zombies so that they place down their Summoning Tombs is crucial, as well as keeping them secure in order to summon more Plagued Peasants. However, avoid letting Reanimator Zombies stick close to tombstones, as this will cause them to not drop their Summoning Tombs. Inferno will also be an issue, as although they can damage Jester Zombies and delay hordes, they also can cause in a loss due to the fact that defeating Reanimator Zombies with fire damage makes them fail on dropping their Summoning Tombs. Therefore, try to plant Infernos only after completing the objective, or as a safety measure during emergency situations.
* The preplanted Threepeaters can handle the early zombies such as the Explorer Zombies well, as well as destroying tombstones in your way. However, it is recommended to replace them later on, as they may struggle against the larger hordes, Barrel Roller Zombies will block their shots, and Jester Zombies will reflect their shots, causing further havoc. Of the prepicked plants, Bloomerang will be a good contender, as he deals piercing damage that can take care of hordes more effectively, as well as counter Barrel Roller Zombies. Do note that Jester Zombie will reflect their shots as well, but Bloomerang can catch them. Therefore, placing them at the front will minimize the damage dealt from them.
* Defensive plants such as Wall-nut or Tall-nut can also assist Bloomerangs well, as they only take small damage from the reflected shots while protecting the Bloomerangs behind. Though Explorer Zombies and Barrel Roller Zombies will attempt to destroy them quickly, they may be countered easier with the other plants such as Inferno and Iceberg Lettuce.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**    are randomly replaced with   .

## Update History

### Version 1.4.1

* Nerfed some waves slightly.
* Increased the amount of sun tombstones.

## Gallery

N/A

* Adventure
* Holiday
* Others
Bloomerang

*Bloomerangs can hit up to 3 targets in their lane, twice, each coming and going!*

## Almanac statistics

### Unlocked by beating

AE-III

**As the first new member to your home defense team, Bloomerang enjoys long walkabouts with his friend, Koala Bear, and listening to his Bob Barley albums out back.**

**Bloomerang** is the second plant available in Ancient Egypt in *Alternate UniverZ*. He shoots boomerangs at a fast rate, with them being able to pass through three zombies, and coming back to him, hitting those zombies again. He deals the same damage and has the same attack rate as Peashooter, and with his ability combined, packs up quite a punch.

Bloomerang is unlocked after beating AE-III.

## Almanac entry

**Bloomerang**

SUN COST: 200

RECHARGE: 7.5

TOUGHNESS: 300

DAMAGE: 10

SHOT COOLDOWN: 1.4

RANGE: Multi-Hit

Bloomerangs can hit up to 3 targets in their lane, twice, each coming and going!
As the first new member to your home defense team, Bloomerang enjoys long walkabouts with his friend, Koala Bear, and listening to his Bob Barley albums out back.

## Plant Food effect

When given Plant Food, Bloomerang hurls 32 boomerangs in a plus-shape pattern which return and hits the zombies again in a similar pattern it had when they were first released on the zombies.

## Costumes

* Current
* Pre 1.5

## Strategies

Bloomerang will be the first plant available to the player that can hit multiple targets. It is an effective tool to fight Camel Zombies and clean up multiple tombstones in early levels. As the huge waves approach, a Bloomerang can be planted in the front and given Plant Food to effectively devastate the incoming waves in a similar fashion to Bonk Choy, though similarly can be replaced by Cherry Bomb. However, many plants like Laser Bean, Fume-shroom, and A.K.E.E. outclasses it; all of which possess the ability to hit more than three targets, can deal greater damage, and are better suited for the jobs Bloomerang is designed for.

* Laser Bean can hit all zombies in his lane but at the cost of 100 more sun.
* Fume-Shroom can hit all zombies 4 tiles in front of it, at the cost of 75 less sun.
* A.K.E.E. can lob shots over obstacles.

However, these plants come in later worlds compared to him.

Bloomerang can be used to fight Zombie Chickens, as he can hit up to three targets at once and will have slightly less trouble than other projectile plants. His boomerangs can bypass Shield Zombie's shield, so Bloomerang can prove to be, to some extent, effective in the Far Future. Despite this seeming usefulness, Laser Bean is unlocked after the first level of Far Future. This same advantage allows him to fight both the Excavator Zombie and Parasol Zombie in the Lost City, although not as effectively as other multiple target plants. Bloomerang also, despite having returnable projectiles (i.e. Jester Zombies), he still can catch them, making it a good front line attacker when they are on the lawn, and can draw them in for melee plants to attack them. However, it is better to kill them completely with Laser Bean or Fume-shroom.
BWBX-VIII

## **BWBX-VIII: Contaminated Corn Syrup**

**BWBX-VIII**, also known as **Contaminated Corn Syrup**, is the eighth extra level of Big Wave Beach in *Alternate UniverZ*. After completing this level, the player receives the Instant Recharge.

## Dialogue

(At the start of the level)

Crazy Dave: Submerge-mint can give splash attacks to plants, right?

Crazy Dave: Well, the splash attacks give status effects that normal attacks would too!

Crazy Dave: So... Snow Peas can chill multiple zombies, isn't that cool?

Penny: Yeah! That's totally cool!

Crazy Dave: Uhh... okay?

Crazy Dave: Are you okay, Penny?

Penny: I'm good Dave, nothing to worry about me!

Crazy Dave: ...Huh.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**         spawns randomly with 1 Plant Food given throughout the level.

## Gallery

N/A

* Adventure
* Holiday
* Others
Cuberry

*Cuberry transcends time and space, and even your entire screen.*

**Having come from the rural regions of China, Cuberry still is extremely strict on himself. One might call that damaging, but he just doesn't want to lose his magic like many others already have.**

**Cuberry** is a currently unobtainable plant in *Alternate UniverZ*. When placed, Cuberry will play Funkytown by Lipps Inc. and begin expanding until it fills your entire screen.

Cuberry is unlocked after beating Day 30 of Big Wave Beach in the 2023 April Fools version of the game.

## Almanac entry

**Cuberry**

SUN COST: 3

RECHARGE: 99999

Cuberry transcends time and space, and even your entire screen.
Having come from the rural regions of China, Cuberry still is extremely strict on himself. One might call that damaging, but he just doesn't want to lose his magic like many other already have

## Trivia

* Cuberry was originally created as an example image to showcase how shading works in the Plants vs. Zombies 2 art style.
* Cuberry's description is a reference to the infamous "I lost my magic." line from Wall-nut from a Plants vs. Zombies 2 event.
* Cuberry is your long lost cousin.
	+ Even if you don't have any aunts or uncles.
		- ***Especially*** if you don't have any aunts or uncles.
DAX-II

## **DAX-II: Risk & Reward**

**DAX-II**, also known as **Risk & Reward**, is the second extra level of Dark Ages in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: Notice that this new plant is a bean.

Penny: This means it won't get affected by daytime or nighttime.

Penny: Same for all plants that are not shrooms.

Crazy Dave: Whoops, I've spilled some beans!

Penny: ...Really, user Dave?

## Tips

* Sun Bean, upon eaten, makes zombies drop sun when hurt. This means he is crucial for the objective, which requires sun to be produced, as with most important sun-producing plants banned, he is your main, if not only source of sun in the level. Therefore, it is important to use him at his greatest potential. High healthed zombies tend to drop a larger amount of sun, so your best choice is to use Sun Bean on the sturdy Robo-Cone Zombies or the tough Buckethead Peasants in order to maximize your sun output. On the other side of things, avoid using Sun Bean on the weaker zombies like the Ra Zombies, as they provide little to no sun. Furthermore, bring a cheap source of heavy damage to gain larger amounts of sun early on, such as Potato Mine or Electrici-tea.
* With Jester Zombies on the prowl, it is important to choose your defenses right while setting your defenses up with the sun provided by Sun Beans. You must also have a reliable one, as the final wave includes a Peasant Zombie on the bottom of the lawn, relentless for your brains unless all other zombies are defeated. Piercing plants like Lightning Reed and Fume-shroom are promising options, but heavy plants like Coconut Cannon or Citron can work too, as long as you can stop Jester Zombies from spinning with plants like Iceberg Lettuce.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**    are randomly replaced with   .

## Update History

### Version 1.2.1

* More sun graves added.
* Removed some zombies in the late game.

### Version 1.4

* Anti-cheese zombie implemented.
* Added more sun graves.

### Version 1.4.1

* An extra Electrici-tea and Sun Bean added.

## Gallery

N/A

* Adventure
* Holiday
* Others
Collectables

**Collectables** are different kinds of items that can be found and obtained in *Alternate UniverZ* levels. They can be dropped by zombies or be either the reward of a level or an Epic Quest.

## **Coins**

**Coins** are currency items. They can be dropped by any zombie in a level, earned from remaining Lawn Mowers or a Money Bag, and be the reward of an Epic Quest.

Silver Coins are worth $10 and Gold Coins are worth $100. They are used to buy seed packets and costumes.

## **Money Bag**

The **Money Bag** is an item that can be obtained after beating a level. It contains 3 gold coins ($300) on the first playthrough of a level, and 10 silver coins ($100) on repeated playthroughs.

## **Gauntlets**

**Gauntlets** are currency items. They can be earned as a reward of a Travel Log Quest, Piñata Party or by completing a Timeless Avenue level.
Gauntlets are used to buy plants and skins, and on during certain events, they can also be used to buy seed packets and coins.

## **Hot Sauce**

The Hot Sauce is an item obtained after completing PH-III. Crazy Dave will appear once you obtain it to put it on his taco, marking the end of the level. Crazy Dave later mentions he sold the taco for usable coins.

The Hot Sauce cannot be used outside of the story in any way, they can only collect it after finishing the tutorial as a gateway into your time travel shenanigans. It is purely visual and does not impact gameplay at all.
Dark Ages

*An empty Dark Ages lawn.*

**Dark Ages** is the 6th area encountered in *Alternate UniverZ*. It takes place in a medieval village about 100 years before the creation of the Holy Roman Empire.

Since the setting of this area is night-time, sun does not fall from the sky, which makes mushrooms more beneficial to use with them being stronger during the night. Aside from that, the area's main gimmick are tombstones. Just like the ones in Ancient Egypt, they are obstacles that block projectiles, absorbing 700 damage. However, they can now occasionally spawn by themselves, and have two other variants of itself marked with a sun and Plant Food, which spawn 50 sun or a Plant Food when destroyed respectively.

In Dark Ages, there is sometimes dark sorcery. There will be a warning saying "Necromancy!", and various zombies will rise up onto the ground from tombstones.

In Dark Ages Extra (DAX), there is also the "Nocturnal Curse!" ambush, in which all mushrooms' power gets cut off to what they are during the day for a while.
BB-V

> *"Free sun shipping! Delivery munches included in the price."*
> ― Travel Log description
>
>

## **BB-V: Self-Wrapped Apartments**

**BB-V**, also known as **Self-Wrapped Apartments**, is the fifth level of the Birthday Bashers quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: We've seen presents, we've seen backward-walking Pharaohs...

Crazy Dave: Now get ready for...

Crazy Dave: BACKWARD-WALKING PHARAOHS IN PRESENTS!!!!!

Crazy Dave: Huh, that sounded a lot more exciting in my head.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
AEX-I

## **AEX-I: Quest Twister**

**AEX-I**, also known as **Quest Twister**, is the first extra level of Ancient Egypt in *Alternate UniverZ*. After completing this level, the player receives Bonk Choy.

## Dialogue

(At the start of the level)

Penny: Oh no...

Penny: Zomboss pulled a sneaky on us.

Penny: He installed an "Objectivinator" in our house.

Penny: From now on, we have to complete objectives set by Zomboss and also survive the zombie attack.

Penny: If we fail to do either of these, we can not progress.

Crazy Dave: Can't we just throw the thing out of the window?

Penny: We can't, it says "Do not touch" on the side of the machine.

## Tips

* A huge amount of sun is required to be produced in this level. Therefore, it is recommended to plant at least two columns of sun-producing plants to beat the objective quickly. However, be aware of the final wave as well, since an unstoppable Mummy Zombie will creep towards your house at the bottom of the lawn, unless all other zombies are killed. Make sure that you have brought out a good defense at that point to annihilate the zombies as quick as possible.
* As for the level itself, the early game is quite tame, with no special zombies apart from Ra Zombies. However, things escalate quickly upon the first flag, where Explorer Zombies and Pharaoh Zombies will start showing up, as well as Sandstorm ambushes swooping in. Be sure to prepare plants that can counter these threats, which shouldn't be a problem to set up due to the amount of sun you are producing.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
BWBX-IV

## **BWBX-IV: Heavy Weapon**

**BWBX-IV**, also known as **Heavy Weapon**, is the fourth extra level of Big Wave Beach in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Hmm, these Heart of the Seas are quite useful!

Crazy Dave: But how can we benefit the most from it?

Crazy Dave: Who am I kidding, you already know that, right?

Crazy Dave: If you can't remember, then time travel back to the fourth day of our Egypt trip!

Crazy Dave: Here's a hint: full-lawn attacking plants get the most from the boost.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
A.K.E.E.

*A.K.E.E.s lob projectiles that bounce from zombie to zombie.*

**Autonomous Katapulting Ejectomatic Emitter is actively looking for a different acronym for A.K.E.E., because let's face it, "Katapulting" is just not working.**

**A.K.E.E.** is the fourth plant available in Lost City in *Alternate UniverZ*. It shoots a black seed towards the first zombie in its lane, which will bounce to the next zombie trailing it up to three times, with each bound the projectile damage is increased by 15. Note that if the next target is ~2.5 tiles away or on the same tile as the original target, the seed will not bounce and simply disappear.

A.K.E.E. is unlocked after beating LC-VI.

## Almanac entry

**A.K.E.E.**

SUN COST: 400

RECHARGE: 15

TOUGHNESS: 300

DAMAGE: 90

FIRING RATE: 2.9

RANGE: Lobbed

A.K.E.E.s lob projectiles that bounce from zombie to zombie.
Special: projectile deals 65 damage to the one zombie and +15 damage for each bounce, up to 3

Autonomous Katapulting Ejectomatic Emitter is actively looking for a different acronym for A.K.E.E., because let's face it, "Katapulting" is just not working.

## Plant Food effect

When given Plant Food, A.K.E.E. fires large seed bullets at the first zombie in every lane — a total of five if all lanes have zombies in them. Each seed deals 450 damage to enemies and decrease its damage by 50 each bounce until it disappears after 3 bounces or there's no more target to bounce.

## Costumes

* Current
* Pre 1.5

## Strategies

A.K.E.E. has a role comparable to Melon-pult. When set side-by-side, A.K.E.E. deals more damage to a fewer amount of targets, meaning that it is slightly better at taking out enemies quickly. However, its limited bouncing capability puts it in a worse position compared to Melon-pult when larger amounts of zombies spawn and crowd controlling is required.

A.K.E.E. is a good counter against zombies that can protect themselves against straight-shooting projectiles such as Barrel Roller Zombie, Shield Zombie, Excavator Zombie, Troglobite, and Arcade Zombie, as it can bounce through or ignore their method of protection. A.K.E.E. is also useful against Camel Zombies, as its projectile can hit multiple of their signs.

However, in Lost City, it should not be used alone, due to the risks of Parasol Zombie; therefore, it should be paired with plants like Red Stinger. It can be used in Ancient Egypt and Dark Ages to quickly clear tombstones in a single lane. However, it only does so when no zombies are in its lane, making plants like Laser Bean, Fume-shroom, Phat Beet, and any other piercing plants more reliable for clearing graves.

## Balance Changes

### Version 1.5.1

* Damage: 90 > 65
* Projectile bounces: 1 > 3
* Projectile damage after bounce: -10 > +15
	+ Dev Note: This was a fan-suggested rework and we implement it as it helps seperate Melon-pult and A.K.E.E. The former stays as the heavy single target expert with minor splash, while the latter can be more effective against groups of zombies.
DA-VI

## **DA-VI: Food Fight**

**DA-VI**, also known as **Food Fight**, is the sixth level of Dark Ages in *Alternate UniverZ*. It acts as an introduction to the Jester Zombie. After completing this level, the player receives Hypno-shroom.

## Dialogue

(After the player picks up the Hypno-shroom)

Penny: Well well well, what did you say, user Dave?

Crazy Dave: H...huh? I didn't say anything! Nothing at all!

Penny: \*But in what situation would Fume-shroom be better than Hypno-shroom?\*

Penny: \*I swear! The next night would require Hypno-shroom!\*

Penny: \*And we'll all be thinking that it would be nice if we got Hypno-shroom instead of Fume-shroom!\*

Penny: Any objections, user Dave?

Crazy Dave: I shouldn't have implemented that feature.

## Tips

* Jester Zombies can ruin strategies immensely as they can return any solid projectile to hurt plants, without getting hurt themselves. Therefore, it is necessary to bring plants that don't have a solid projectile, such as Lightning Reed, Laser Bean, or even the newly received Fume-shroom, in order to succeed against these zombies.
* Wizard Zombies will also try to turn your plants into sheep if you are unprepared. Fortunately, piercing plants is quite effective against them as well, though do beware and try placing your attacking plants behind other plants to avoid having your only source of defense neutralised.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**    are randomly replaced with   .

## Gallery

N/A

* Adventure
* Holiday
* Others
AEX-V

## **AEX-V: Reinforced Granite**

**AEX-V**, also known as **Reinforced Granite**, is the fifth extra level of Ancient Egypt in *Alternate UniverZ*. It is the second Tombstone Hunt minigame. After completing this level, the player unlocks Pyramid of Doom.

## Dialogue

(At the start of the level)

Crazy Dave: It's time to go tombstone hunting again!

Crazy Dave: And this time, it's going to be a lot tougher! Literally!

Penny: Explanation: The said sentence can be taken literally because there are now double-health graves.

Crazy Dave: Hey! Don't explain jokes! It makes them less funny!

(After the player picks up the pyramid)

Crazy Dave: Woah, is this a tetrahedron?

Penny: No, that's a pyramid.

Crazy Dave: Aren't they the same?

Penny: No.

Crazy Dave: Oh.

## Tips

* As explained by Penny, alongside the normal tombstones and zombie-summoning tombstones, there are now also reinforced tombstones, which are twice as tough as normal tombstones. They will require more time to defeat, but with powerful plants like Coconut Cannon and Bonk Choy by your side, they shouldn't be too big of a problem.
* Beware of Explorer Zombies and Pharaoh Zombies, which will both be quite hazardous against your tombstone-destroying plants. Be sure to save counters against them.
* Other than that, this level does not differentiate a lot from the first Tombstone Hunt minigame. Therefore, the tips on the first Tombstone minigame apply to here as well, though you will need to be even more precise as Buckethead Mummies spawn from the zombie-summoning tombstones instead of Conehead Mummies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

Tombstone hunt look fire! Also why did I unlock endless zone again? - PhiGameplayVN
* Adventure
* Holiday
* Others