Pre-Alpha Build 9

## Environment

* Implemented new day, twilight and night lighting conditions.
* Exterior lights and the rainbow road either turn off or dim according to the time of day.
* Added vistas and mountains in the distance.
* Polished and adjusted the lighting for shelters and residential buildings.
* Fixed textures around intersections.
* Fixed issues with some shelters and the Odds & Ends scenario being too dark in low graphics quality settings.
* Fixed decals such as posters and leaves popping on top of foliage.
* Fixed certain trees not having collision.
* Fixed incorrectly oriented light on some TV sets.

## Gameplay

* Implemented a curfew at twilight, announced by Uncle Jack.
* Wellies stop wandering outside when night time comes.
* Bobbies patrol the streets at night and turn hostile on sight.
* Added a headlamp and accompanying visual effect to bobbies at night.
* Fatigue and Sleeping introduced. If you do not sleep, your maximum stamina drains over time.
* Improved the behaviour and detection of player mantling.
* Changed the suspicion behaviour of NPCs:
	+ Removed the suspicion icons on top of AIs.
	+ NPCs communicate their states more clearly through animation and sound.
	+ NPCs will take longer to turn from suspicious to hostile.
* Added the ability for some NPCs to block certain attacks.
* Wellies can now engage in fisticuffs.
* Improved player unarmed combat collision detection to better match its visual range.
* Injured NPCs now cower away from the player before attempting to run away.
* Reduced the amount of NPCs that can engage the player in melee combat at once.
* Greeting a NPC will apply its full effect at the end of the line but suspicion will not increase while it plays.
* Greeting someone makes them turn towards you.
* Regular NPCs no longer run into houses when alarms launch; only bobbies do.
* NPCs can now climb through open windows.
* Bobbies can no longer be stunned by rocks or bottles.
* NPCs now have proper English names.

## Audio

* Reduced frequency of ambient player character lines.
* Reduced the frequency of grunts during combat. Arthur no longer talks while he fights.
* Bobbies now whistle while patrolling.
* Fixed area based greetings (no more Wastrel greetings to Bobbies).
* Balanced audio levels to better hear certain barks.
* Improved audio attenuation and occlusion to help differentiate when AIs are behind walls or on different floors.
* There are occasional emergency public address systems in the wastes; removed them from the village (in lieu of Televisions).

UI
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* Suspicion HUD indicator changed to only show suspicion of neighbouring NPCs.
* The overhead AI icon displays their current health instead of suspicion.
* Right clicking to equip items will attempt to swap with first slot if all slots are full.
* Inventory now allows swapping items of different sizes.
* Added some tips while the game is loading.
* Fixed main menu items not getting properly focused when using the gamepad.
* Fixed crash when switching between keyboard+mouse and controller after having closed the stash.
* [HOTFIX] Fixed previously looted containers not registering changes after loading save game.
* [HOTFIX] Fixed inventory and stash losing their ordering and layout after loading save game.
* [HOTFIX] Fixed crashes when inventory items were removed from the layout by the previous issue after loading save game.
* [HOTFIX] Fixed crash when performing certain swaps across different inventory sections.

## Miscellaneous

* Fixed a random crash that would occur as NPCs were activated or deactivated.