recursal/Fanatic-Fandom huggingface dataset:
Bone Harness +1

## Statistics

**Bone harness +1****[Body]** **All Races****DEF:** 15 -3 **Evasion** +1**Lv.** 16 **WAR / MNK / RDM / THF / PLD / DRK /
BST / BRD / SAM / NIN / DRG / BLU / COR / DNC /
RUN***View the entire Bone Harness +1 Set.*

## Synthesis Recipes

Bonecraft (26), *Leathercraft (7)*

**Yield:** Bone Harness x 1
**HQ 1:** *Bone Harness +1* x 1
**Earth Crystal**
* 1 x Pugil Scales
* 2 x Sheep Leather
* 1 x Giant Femur
* 1 x Bone Chip

## How to Obtain

**Auction House Category:** Armor > Body

***Only obtainable through synthesis.***
Early Bird Catches the Bookworm

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* You must zone after completing the previous quest before you can start this quest. Quest cannot be started if you are currently on Lost for Words or The Sixth Ministry.
* If currently on Adventure Fellow quest Past Reflections, this cut-scene may trigger first when speaking with Tosuka-Porika. After the cut-scene, speak with him again to flag the quest.
* Talk to Tosuka-Porika.
* After you accept the quest, talk to Furakku-Norakku, behind the counter in the same room, who gives you an "Overdue Book Notification" (key item).
* Orn can be found in Hostelry Room #2 above the Timbre Timbers Tavern at (F-10). After talking with him, you can ask Furakku-Norakku for an extension, but it isn't necessary.
* To save time, you may wish to purchase or obtain a Silver Beastcoin before proceeding. You may also wish to flag the quest A Crisis in the Making before heading out, as this quest also requires you to go to the Treasure Room in Giddeus.
* Head to Giddeus and go down into the cave area through a side tunnel at G-8 or I-8. The Yagudo Mendicant and Yagudo Persecutor can drop Silver Beastcoins if you didn't purchase one earlier.
* Head to (F-7), where the storage room is (Wistaria Doors), and just walk in, even though Uu Zhoumo tells you to go away. Quu Bokye will be walking around, talk to him, then trade him a Silver Beastcoin, and he'll give you the book, "Art For Everyone".

* If you have the DRK AF quest Dark Legacy active and are ready for the battle with Vaa Huja the Erudite, Quu Bokye will not ask for a Silver Beastcoin but will mention a Yagudo Cherry instead. You must defeat Vaa Huja the Erudite before Quu Bokye will initiate the Silver Beastcoin dialogue.
* If you have the quest The Lost Book active, he'll ask for a Mythril Beastcoin instead. You may still trade him the Silver Beastcoin for this quest.

* (Optional) Talk to Orn again for extra quest dialogue.
* Head back to Windurst Waters and talk to Furakku-Norakku to complete the quest.

## Game Description

Client
Tosuka-Porika (Optistery, Windurst Waters)
Summary
The Library of Magic wants you to help retrieve its overdue library books. In this case, a Hume by the name of Orn has checked out the book "Art for Everyone," but has failed to return it by the due date.
Forest for the Trees

Requirements
 Reward

 File:Ramua.jpg
## Walkthrough

* Talk to Ramua and agree to help her to start the quest.
* You need to sign up with the Carpenters' Guild for this quest to be activated.
* Ramua will hand you both a hatchet & Timber Survey Checklist upon accepting.
	+ It is advised to buy more hatchets as they do break on occasion.
* Head to Jugner Forest and locate Logging Points on which to use your Hatchet.
	+ The Timber Survey Checklist that Ramua gave you lists five logs. You must obtain one of each (Arrowwood Log, Ash Log, Yew Log, Willow Log, and Walnut Log).
	+ It is completely random what logs or other items you will obtain from Logging. It is possible to get multiples of the same log from a Logging Point.
	+ You cannot purchase the logs and trade them to Ramua. She will refuse to take them. They must be logged by you and you will see a message pertaining to that.
		- While you must actually log at least one of each type of log to complete this quest, the logs traded to the NPC can be purchased if you no longer have the original logs.
	+ When you successfully cut off a log for the first time of a kind you need, you will see the message: "<Your name> recorded survey data for a <log name> on the Timber Survey Checklist."
	+ Subsequent logging of a log you've already recorded does nothing extra.
* Return to Ramua and trade her your five logs to complete the quest.
	+ Ramua will confirm the logs and allow you to keep them.

## Game Description

Client
Ramua (Carpenter's Guild, Northern San d'Oria)
Summary
The overworked Ramua asks for your aid in collecting timber sample for a guild survey that she's been too busy to conduct herself.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Cure

## Statistics

**Scroll of Cure****WHM Lv.1 / RDM Lv.3
PLD Lv.5** Teaches the white magic Cure
Restores target's HP.Cure spells deal damage to Undead family monsters.
Cure spells remove Sleep from affected targets.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Jobs

Freshly created White Mages start the game with this in their inventory. There is an  tag on the item.

### Merchants

**61 - 70 gil**

* Kususu - Port Windurst ()
* Regine - Port San d'Oria ()
* Sororo - Bastok Markets ()

>

>
Fat Greedie

## Statistics

**Fat greedie**This foul-tasting saltwater fish lives in
the Bhefhel Gulf. Its stomach tends
to puff out when it eats things.

## How to Obtain

***Cannot** be **auctioned**, **traded**, or **bazaared**, but **can** be **delivered** to a character on the same account.*

### Fishing

 * Selbina
* Lugworm
* Minnow
* Sardine Ball
* Sinking Minnow
* Sliced Sardine
* Worm Lure
* Carbon Fishing Rod
* Ebisu Fishing Rod
* Glass Fiber Fishing Rod
* Halcyon Fishing Rod
* Hume Fishing Rod
* Lu Shang's Fishing Rod
* Tarutaru Fishing Rod **!!!**
* Willow Fishing Rod **!!!**

**Note:** Zafmlug Bass bites on the same baits/lures. 2 other fish bite on lugworms.
Fire and Brimstone

## Walkthrough

 File:Eldieme-necropolis-1.jpg

* Talk to Perih Vashai and watch a cutscene where she tells you that there is information to be had in Mhaura regarding the Traitor's Daughter and that the Mithra Tracker has already left to follow up on it. You are then sent to Mhaura to talk to Koh Lenbalalako (F-9 Blacksmiths' Guild) for more information.
* Once you speak to Koh Lenbalalako, another cutscene ensues, which directs you to Eldieme Necropolis.
* Enter Eldieme Necropolis and watch another cutscene in which the Mithra Tracker wants you to go ahead of her and "clear the way" to the tombstone (southernmost G-9 of 4 chambers in the Eldieme Necropolis area accessible from I-10 in Batallia Downs.)
* Note: You may need someone to switch the doors for you depending on which pathway is open to reach the tombstone.
* Examine the tombstone (in a small hallway off the north side of the southernmost chamber), watch the cutscene, and then leave Eldieme Necropolis.

* Note that the Azer near the tombstone will aggro by sight.

* Go back to Windurst and talk to Perih Vashai once more where you will see another cutscene, which directs you to Castle Oztroja to find an Old Earring.
* When you get to Castle Oztroja you need to go past the first doorway with the trapdoor and proceed up to the 4 lever door at the SW corner of G-8. You can find the combination to the door at the dead-end at (I-10).
* Once inside this doorway proceed all the way up the stairs to a chamber with a pool in the middle of it. This pool will be surrounded by Yagudo and full of Yagudo Parasites.
* The leeches aggro by sound and the Yagudo aggro by sight.
* Run into the pool and when no Yagudo are looking, Scavenge, Camouflage, and run back out of the room to the safety of the hallway.
	+ You may not get the Old Earring the first try. If you do not get it, wait 5 minutes, reapply sneak and invisible and repeat.
	+ If you have a high level job, you can set Ranger as your subjob and still get the item using Scavenge; a more practical solution than spending a lot of money on stealth medicines.
* Return to Perih Vashai in Windurst and trade her the Old Earring for a final cutscene and your reward.

## Game Description

**Client**: Perih Vashai (Vashai's residence, Windurst Woods)

**Summary**:Go to Mhaura and meet Koh Lenbalalako. It is said that she knows the whereabouts of the sinner's daughter.
Beast Armor Set

This entire set is created in the style of white sheep skin, and quite fitting to the job who uses it: the beastmaster. This armor enhances the job abilities "Tame" and "Reward" and improves the "Killer" traits. It provides an incredible boost for "Charm" plus a slight bonus for charisma, too. With this set your pet will be your friend for sure. For a fee you can store the set at any Armor Storer.

*See Also:* Beast Armor +1 Set.

**Number of Pieces:** 5

**Beast Helm**
**[Head] All Races**
**DEF:** 22 **HP**+15 **INT**+5 **MND** +3
**Increases "Tame" success rate**
**"Charm"** +4
 58
**Beast Jackcoat**
**[Body] All Races**
**DEF:** 44 **HP** +20 **VIT** +3 **Accuracy** +3
**Augments "Reward" effect**
**"Charm"** +5
 54
**Beast Gloves**
**[Hands] All Races**
**DEF:** 12 **HP** +11 **DEX** +3
**Parrying skill** +5 **"Charm"** +3
 60
**Beast Trousers**
**[Legs] All Races**
**DEF:** 30 **HP** +15 **CHR** +4
**Enhances "Killer" effects**
**"Charm"** +6
 52
**[Feet] All Races**
**DEF:** 10 **HP** +11 **CHR** +3
**Enhances "Reward" effect**
**"Charm"** +2
**Lv.** 52 **BST**

Note:

* To see a side by side comparison of Artifact/Relic sets visit Beastmaster Artifact/Relic Sets Comparison.

## Set Summary

* **Defense** +118
* **HP** +72
* **DEX** +3
* **VIT** +3
* **INT** +5
* **MND** +5
* **CHR** +7
* **"Charm"** +20
* **"Accuracy"** +3
* **Parrying skill** +5
* **Augments "Reward" effect**

Removes Paralyze, Poison, and Blind from pet
* **Enhances "Reward" effect**

Increases amount of HP recovered by 10%
* **Enhances "Killer" effects**
* **Increases "Tame" success rate**
Defense

The stat that reduces the damage from a melee attack. Damage taken is related to the attacker's attack value vs. the defender's Defense value.

A character's defense is a sum of various factors, including their main job level, their current VIT score (at a ratio of two points of VIT to one point of defense), all currently equipped gear, food, the trait Defense Bonus, and spell effects such as Protect or Knight's Minne.

Base defense (Defense before gear/spells/abilities/traits) is calculated using the following formula:

Level ≤ 50
Base Defense = ([VIT/2] + 8 + Level)
50 ≤ Level ≤ 60
Base Defense = ([VIT/2] + 8 + Level + (Level-50))
Level ≥ 60
Base Defense = ([VIT/2] + 8 + Level + 10)
## From Studio Gobli

### Mob **defense** and evasion (2006-04-12)

* Mob **defense**: [f(level,family defense rank) + 8 + (VIT/2) + job traits] \* family multiplier
* Mob evasion: f(level,main job evasion skill rank) + (AGI/2) + job traits

* Function f:

 E | 4+[(Lv-1)\*2.5] | 126+[(Lv-50)\*4.5]

Verifying these formulas, edited previous version to reflect current state of verification

* Levels below 1 use the Level 1 calculation.
* Most mob families have a defense rank of C.
	+ Crawlers have a defense rank of E.
	+ Roc have a defense rank of B.

* Most mob families have a defense multiplier of 1.0.
	+ Bugards, Buffalo and Antlions have a multiplier of ~1.2 (1 + 51/256, to be exact)
Dagger

*Were you looking for Category:Daggers?*

## Statistics

**Dagger****(Dagger)** **All Races****DMG:** 7 **Delay:** 183 **Lv.** 12 **WAR / BLM / RDM / THF / PLD / DRK /
BST / BRD / RNG / SAM / NIN / DRG / SMN / SCH /
GEO****Damage Per Second:** 2.3**TP Per Hit:** 50

## Synthesis Recipes

Smithing (15)
**Yield:** *Dagger* x 1
**HQ 1:** Dagger +1 x 1
**Light Crystal**
* 1 x Rusty Dagger
Smithing (20)
**Yield:** *Dagger* x 1
**HQ 1:** Dagger +1 x 1
**Fire Crystal**
* 1 x Iron Ingot
* 1 x Bronze Ingot

## Used in Recipes

* 22 Poison Dagger

* 38 Spark Dagger

## Desynthesis Recipes

Smithing (20)

**Yield:** Bronze Ingot x 1
**HQ 1:** Bronze Ingot x 1
**HQ 2:** Iron Ingot x 1
**Lightning Crystal**
* 1 x *Dagger*

## How to Obtain

**Auction House Category:** Weapons > Daggers

### Merchants

 Name
 Hagakoff | Aht Urhgan Whitegate ()
Crossbow

## Statistics

**Crossbow****(Marksmanship)** **All Races****DMG:** 12 **Delay:** 288 **Lv.** 12 **WAR / THF / DRK / RNG****Damage Per Second:** 2.5**TP Per Hit:** 76

## Synthesis Recipes

Woodworking (33), *Smithing (8)*

**Yield:** *Crossbow* x 1
**HQ 1:** Crossbow +1 x 1
**Wind Crystal**
* 1 x Iron Ingot
* 1 x Glass Fiber
* 1 x Chestnut Lumber

## How to Obtain

**Auction House Category:** Weapons > Ranged

### Merchants

 Name
 Mjoll | Bastok Markets ()
Galka

The Galka are a hulking race of powerful warriors. The Galka's capital city, located in the Altepa desert of Zepwell Island in the southwest corner of the Quon continent, fell to an attack from giant ant creatures six hundred years ago. The surviving Galka spread throughout Vana'diel, and a large number of them eventually settled in Bastok. The sheer strength of their powerful physiques is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. However, it seems that some Galka have less than fond feelings for members of the Hume race.

## The Mighty Galka

The Galka originated from the Altepa Desert of Zepwell Island, but their capital was destroyed six hundred years ago in a war against the Antica, a race of ant-like beastmen. Remnants of the Galka civilization were forced to take refuge in other parts of Vana'diel, with the majority moving to Bastok. Unfortunately for the Galka who moved to Bastok, the Humes that lived there decided to take advantage of their new neighbors' great strength. Many of the Bastokan Galka are now miners, other manual laborers, or members of the Bastokan Military.

Galka are the second strongest out of the playable races of Vanadiel, but are the most physically durable. Galka characters that start in Bastok receive the Bastokan Ring, which enhances both their strongest (Vitality) and weakest (Dexterity) attributes.

Galka are all male; their numbers are maintained through a form of reincarnation. It is told that "When a Galka senses his death, he sets out on a journey to climb a high mountain and await his final moments. There, guided by a magnificent light, he gains a new body, and with that body climbs down from the mountain. However no one has ever seen this miracle take place. It may just be simple folklore. All we Galka see is one of our brothers setting off on a journey. Then, less than a year later, a new Galka child arrives in our camps." (Zeid)

It is not widely known what method, if any, the Galkan race has for dealing with decreases in number due to violent death or illness. It may be that reincarnation comes for all Galka souls, and the pilgrimage is only the means by which the willing face head on, their end and new beginning.

## Regarding Food and Race

Only Mithra and Galka have the unique ability to eat raw foods. Galka can eat raw meat such as Hare Meat or Giant Sheep Meat, and Mithra can eat raw fish like Moat Carp or Bastore Bream.  Click here for a complete list of raw food and its effect.

## See Also

* Galka Models
* Galka: Guide to Job Selection
* Names of the Humes and the Galka
* Video demonstrations of Galka/Emotes
Curses, Foiled Again!

Level Restriction:
 Starting NPC
 Pack
 Title
 Repeatable

 * 2 Bone Chip
 Brass Rod

## Walkthrough

* Speak to Shantotto (K-7) Windurst Walls to begin the quest.
	+ The quest Blood and Glory may prevent you from flagging the quest, return with a job that does not meet the prerequisites for Blood and Glory.
* Trade her 2 Bone Chips and 1 Bomb Ash to complete the quest.
Cure IV

## Statistics

**Scroll of Cure IV****WHM Lv.41 / RDM Lv.48
PLD Lv.55 / SCH Lv.55** Teaches the white magic Cure
Restores target's HP.Cure spells deal damage to Undead family monsters.
Cure spells remove Sleep from affected targets.

Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Merchants

**23,400 gil**

* Hasim - Lower Jeuno ()
* Zafif - Al Zahbi ()

>

>
Ferdoulemiont

***Ferdoulemiont***Gender: MaleRace: ElvaanAffiliation: San d'Oria**Type:**Standard Merchant**Location:**Southern San d'Oria (), Outside the Chocobo Stables

### Sells:

   **Conquest:** San d'Oria, 1st
   **Conquest:** San d'Oria, 1st, 2nd
 * Black Chocobo Feather 1,125 - 1,300
* Carrion Broth 680 - 786
* Carrot Broth 81 - 93
* Chocobo Feather 7 - 8
* Gysahl Greens 61 - 70
* Herbal Broth 124 - 143
* Pet Food Alpha Biscuit 10 - 12
* Pet Food Beta Biscuit 81 - 93
* Scroll of Chocobo Mazurka 49,680 - 69,000
* Scroll of Knight's Minne 16 - 18
* Scroll of Knight's Minne II 864 - 998
* Scroll of Knight's Minne III 5,148 - 5,948
* La Theine Millet ~1,984
Dark Staff

## Statistics

**Dark Staff****(Staff)** **All Races****DMG:** 30 **Delay:** 366 **STR** +1 **DEX** +1 **VIT** +1
**AGI** +1 **INT** +1 **MND** +1 **CHR** +1 +15
**MP recovered while healing** +10
**Additional effect:** **Dark damage****Lv.** 51 **All Jobs****Damage Per Second:** 4.92**TP Per Hit:** 94
*Hidden Effect*

* 10% decrease to Light Element Magic Spells
* 10% increase to Dark Element Magic Spells
* Dark Magic Affinity +1
* Charm success rate -10%
* +2 Avatar perpetuation cost for Carbuncle and Light Spirit
* -2 Avatar perpetuation cost for Diabolos, Fenrir, and Dark Spirit
* +10% increase to the weapon attribute Additional Effect: Dark Damage

## Synthesis Recipes

Woodworking (75)

**Yield:** *Dark Staff* x 1
**HQ 1:** Pluto's Staff x 1
**Wind Crystal**
* 1 x Ebony Lumber
* 1 x Dark Bead

## How to Obtain

**Auction House Category:** Weapons > Staves

***Only obtainable through synthesis.***
Fire Staff

## Statistics

**Fire Staff****(Staff)** **All Races****DMG:** 30 **Delay:** 366 **STR** +4 +15
**Attack** +10 **Ranged Attack** +10
**Additional effect:** **Fire damage****Lv.** 51 **All Jobs****Damage Per Second:** 4.92**TP Per Hit:** 94
*Hidden Effect*

* 10% decrease to Water Element Magic Spells
* 10% increase to Fire Element Magic Spells
* Fire Magic Affinity +1
* +2 Avatar perpetuation cost for Leviathan and Water Spirit
* -2 Avatar perpetuation cost for Ifirt and Fire Spirit
* +10% increase to the weapon attribute Additional Effect: Fire Damage

## Synthesis Recipes

Woodworking (75)

**Yield:** *Fire Staff* x 1
**HQ 1:** Vulcan's Staff x 1
**Wind Crystal**
* 1 x Ebony Lumber
* 1 x Fire Bead

## How to Obtain

**Auction House Category:** Weapons > Staves

***Only obtainable through synthesis.***
Ebony Wand

## Statistics

**Ebony wand****(Club)** **All Races****DMG:** 17 **Delay:** 216 **INT** +6 **MND** +6**Lv.** 60 **WHM / BLM / RDM / SMN / BLU / SCH /
GEO****Damage Per Second:** 4.72**TP Per Hit:** 58

## Synthesis Recipes

Woodworking (66)

**Yield:** *Ebony Wand* x 1
**HQ 1:** Ebony Wand +1 x 1
**Wind Crystal**
* 1 x Ebony Lumber
* 1 x Giant Bird Feather

## Desynthesis Recipes

Woodworking (66)

**Yield:** Ebony Lumber x 1
**HQ 1:** Giant Bird Feather x 1
**Lightning Crystal**
* 1 x *Ebony Wand*

## How to Obtain

**Auction House Category:** Weapons > Clubs
Fragrant Antica Broth

## Statistics

**Jug of Fragrant Antica Broth****Calls Chopsuey Chucky.****Lv.** 63 **BST****Stackable:** 12

## Synthesis Recipes

Cooking (67)
**Yield:** Antica Broth x 4
**HQ 1:** *Fragrant Antica Broth* x 2
**HQ 2:** *Fragrant Antica Broth* x 4
**HQ 3:** *Fragrant Antica Broth* x 8
**Water Crystal**
* 2 x Antican Acid
* 1 x Antican Pauldron
* 1 x Antican Robe
* 1 x Gelatin

**Yield:** Antica Broth x 4
**HQ 1:** *Fragrant Antica Broth* x 2
**HQ 2:** *Fragrant Antica Broth* x 4
**HQ 3:** *Fragrant Antica Broth* x 6
**Water Crystal**
* 2 x Antican Acid
* 2 x Antican Robe
* 1 x Gelatin

}}

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items
Fuma Shuriken

## Statistics

**Fuma shuriken****(Throwing)** **All Races****DMG:** 72 **Delay:** 192 **Lv.** 60 **NIN****Damage Per Second:** 22.5**TP Per Hit:** 52**Stackable:** 99

## Synthesis Recipes

Smithing (55)

**Yield:** *Fuma Shuriken* x 33
**HQ 1:** *Fuma Shuriken* x 66
**HQ 2:** *Fuma Shuriken* x 99
**Wind Crystal**
* 1 x Darksteel Sheet
* 1 x Silk Thread

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Ammunition

### Merchants

 Name
 Tsutsuroon | Nashmau ()
Damage

**Damage** is the abuse that has been dealt to a particular target. HP (Hit Points) represent how much damage a player, monster, or non-player character, can take before falling unconscious ("dying") (see K.O.).

## Type of Damage

There are three types of **damage**: Physical, Magical, and Breath.

The percentage values listed on these items are only partially correct. The formula to determine the exact damage reduction is:

*[(Percentage listed on item \* 256) Rounded down] / 256*

*Example*: Earth/Terra's Staff is listed as -20% physical damage taken.

20% \* 256 = 51.2

51.2 rounded down is 51

51/256 = 0.19921875

Actual reduction = 19.921875%

Damage reduction caps out at 128/256 (50%).

### Physical Damage

Physical Damage is defined as damage dealt to players, monsters or non-player characters from a physical source, such as a monster stabbing you with a knife. Other sources could include damage from area attacks, usually Jumping attacks, or attacks which involve monsters smashing their bodies into you. Overall physical damage is resisted/reduced by one's Defense and Vitality.

### Magic Damage

Magical damage is defined as damage dealt to players, monsters or non-player characters from a magical source, such as a player casting Stonega IV on a monster. Other sources can sometimes include damage from area attacks, usually grenade blasts or other explosive abilities, or attacks which deal Damage Over Time. (Sometimes attacks can be considered nonmagical nonphysical though, and are not bound by these rules, but may still correlate to an element and may have damage reduced through elemental defense such as Barfire) Overall magic damage is resisted/reduced by one's Magic Defense, Intelligence, and Mind.

### Breath Damage

Breath damage is not physical or Magical, but can sometimes correlate to a specific element, so reduction in Breath damage is commonly through spells like Barfire or Baraero, Breath damage reduction is also available through BLU magic traits, Atmas, and a very limited amount of equipment

**WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.**
Fight

* **Commands your pet to attack the target.**
* **Obtained:** Beastmaster Level 1
* **Recast Time:** 10 seconds
* **Duration:** N/A

## Notes/Description

A Beastmaster's level 1 Pet Command which commands his/her pet to attack a mob.

* The use of this Pet Command is unique in that it does not cancel Invisible.
* Your pet will not follow this command if it is too far away from you.
* Max range for this ability is 17.5 yalms
Days of the Week

The basis of element-day theory is that there are 8 days in the Vana'diel week. Each corresponds to one of the 8 elements. This is different from the real world where there are only seven days per week.

**Firesday** --> **Earthsday** --> **Watersday** --> **Windsday** --> **Iceday** --> **Lightningday** --> **Lightsday** --> **Darksday**

A good mnemonic for remembering the order is: **FEW WILL D**ie.
Also if you sort the Summoning Magic list after obtaining all Prime Avatars, it will sort by the order of the days.

* Each day lasts for 24 game hours from 0:00 - 24:00 (57 minutes, 36 seconds Earth Time).
* There are 25 Vana'diel days per Earth day, 175 Vana'diel days per Earth week (according to above).

See Time
See also Vana'diel Clock

## Days and Spells

The days of the week have an influence on spell power. For instance, Lightsday occasionally increases light magic potency by 10% (Cure, Banish, etc) . Likewise, Darksday occasionally decreases Cure potency by 10%. All magic Astral Flow blood pacts are more powerful when used on the day corresponding to their element.

## Element Weaknesses

**Ice** blocks **Wind**
**Wind** erodes **Earth**
**Earth** grounds **Lightning**
**Lightning** strikes **Water**
**Water** extinguishes **Fire**
**Light** banishes **Dark**
**Dark** consumes **Light**
Creepy Crawlies

**Next Quest:** |   None.

## Walkthrough

* Illu Bohjaa wants you to clear out the crawlers that have been eating up all of her food supplies.
* She will reward you if you bring her either 3 Silk Threads or 3 Crawler Calculi.
* They both drop off crawlers in Sarutabaruta.

## Game Description

**Client**: Illu Bohjaa (Dhalmel Farm, Windurst Woods)

**Summary**: The dhalmel farmer wants you to cull the crawler pests that eat up all the dhalmel food. Bring her three silk threads or three crawler calculi as proof of your efforts in order to gain a reward.
Chasing Tales

Requirements
 Title Granted
 Repeatable
 Reward

## Walkthrough

### Windurst

NOTE: You must zone after completing the previous quest before you can start this quest.

* Go to the East Optistery (G-8) in Windurst Waters North.
* Talk to Tosuka-Porika, then talk to Furakku-Norakku.
	+ If you have activated The Jester Who'd Be King Mission, you will not be able to activate this quest until that is complete.
* Talk to Hae Jakkya at (I-12) in Windurst Woods.
	+ Auction House employees An Shanaa and An Polaali will have some interesting dialogue after this point in the quest.
* (Optional) Return to Furakku-Norakku for some extra dialogue.

### San d'Oria and Back

* Travel to Southern San d'Oria and talk to Hae Jakhya at (G-9).
	+ Note: To get to Hae Jakhya you have to go upstairs at (F-8).
	+ Consider getting a Frost Turnip in San d'Oria. They have a standard merchant that sells them depending on San d'Oria's current rank. The turnip is used in the next quest in the series.
* Return to Furakku-Norakku for your reward.
* (*Optional*) return to Hae Jakkya, An Shanaa, An Polaali for additional dialoge

## Game Description

Client
Tosuka-Porika (Optistery, Windurst Waters)
Summary
The Library of Magic wants you to help retrieve its overdue library books. In this case, Hae Jakkya, that Mithra who runs the auction house in Windurst Woods, has checked out the book "A Song of Love", but has failed to return it by the due date.
Earth Crystal

**Earth crystal**A crystal infused with earth energy.**Stackable:** 12
**Note**
* *The high-quality, Exclusive version of this crystal is Terra Crystal.*

 **Synthesis:** Uses the power of earth to bind materials together.

**Conquest:** Once you have obtained rank 2 in your home nation, you can trade crystals to obtain rank points. Once the rank bar is full, further points will be added to your Conquest Points.

### Dropped By

* All monsters that are Easy Prey or higher and marked as dropping an Earth Crystal. Must have Signet active in an applicable area.

Dropped by these families:

* Adamantoises
* Beetles
* Cardians ("of Batons" only)
* Cockatrice
* Crawlers
* Dhalmels
* Mandragoras
* Morbols
* Rabbits
* Rams
* Saplings
* Scorpions
* Sheep
* Skeletons
* Spiders
* Treants
* Worms

### Special

* Earth Cluster - Using an earth cluster shatters it into 12 earth crystals.

### Chocobo Digging

* Occasionally found during **Earth Weather**.
Famous Carrot Broth

## Statistics

**Jug of famous carrot broth****Calls Keeneared Steffi.****Lv.** 43 **BST****Stackable:** 12

## Synthesis Recipes

Cooking (3)
**Yield:** Carrot Broth x 4
**HQ 1:** *Famous Carrot Broth* x 2
**HQ 2:** *Famous Carrot Broth* x 4
**HQ 3:** *Famous Carrot Broth* x 8
**Water Crystal**
* 4 x San d'Orian Carrot
Synergy (7), *Cooking (4)*
**Yield:** *Famous Carrot Broth* x 2
**HQ 1:** *Famous Carrot Broth* x 4
**HQ 2:** *Famous Carrot Broth* x 8
**HQ 3:** *Famous Carrot Broth* x 12
**Balance:** Earth 10 Water 28
* 4 x San d'Orian Carrot

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items

***Only obtainable through synthesis.***
Funguar Familiar

Familiar summoned by using the Beastmaster's Call Beast ability.

* **Queasyshroom** - Single target damage and Poison (1 Charges)
* **Silence Gas** - Frontal cone damage and Silence (3 Charges)
* **Numbshroom** - Single target damage and Paralyze (2 Charges)
* **Spore** - Single target Paralyze (1 Charge)
* **Dark Spore** - Frontal cone damage and Blind (3 Charges)
 **Note:** It appears dmg from Breath Attacks have been nerfed.
Creeping Doom

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 30
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Possible Rewards

Your armoury crate will load out of the following groupings:

## Mob Information (See mob article for details)

* Bitoso has all the Crawler special attacks.

* Can cast Paralyga and will frequently Cure III himself.

* Very high resistance to Silence. Elemental Seal is advised.

* Has limited MP, will be unable to cast Cure III after several Aspirs

## Strategy and Tips

* Creeping Doom Strategies

>
Friese

657 - 698
First captain of the Gold Musketeers. Friese was born to a peasant family and became apprentice to a Galkan blacksmith at an early age.

At age 19, her work caught the attention of the chief of the Department of Industry, who set her to the task of helping plan the construction of Bastok’s windmills. This earned her great fame. During construction, she recorded her observations of the Quadav and approached the Department of Mining with her writings. Friese became acquainted with the department senator and was appointed as the captain of the newly formed Gold Musketeers.

In the year 684, the Musketeers struck mythril in the Palborough Mountains. Friese assumed command of the excavations in the following year, decimating the mountains’ Quadav inhabitants using a devastating weapon dubbed the “Dancing Flames.” The incident brought enormous wealth to Bastok, but created an eternal enemy in the Quadav.

*Taken from: Vana'diel Tribune II Issue No. 08*
Cosmo-Cleanse

Cosmo-Cleanse Description:
*A somewhat doubtful alchemy
product of the Near East.*

Used In Quest(s):
Limbus: Temenos, Apollyon

Obtained:
Sagheera in Port Jeuno

Notes:

**Cosmo-Cleanse** is a Key Item available (just short of , update 1.1) every 72 Earth hours for 50,000 gil from Sagheera, in Port Jeuno.

A Cosmo-Cleanse is required to enter Limbus, along with either a Red Card, Black Card, or White Card depending on which area of Temenos or Apollyon you are entering. The Cosmo-Cleanse and appropriate card are expended when you enter the actual battlegrounds from the lobby of your chosen area. The timer for reacquisition of Cosmo-Cleanse begins at this point.

Each participant in Limbus must possess his/her own set of key items to be allowed entry.

## Background

"Cosmo Cleaner D" was an alien artifact from the popular animé series *Space Battleship Yamato*, which held the promise of healing radiation damage inflicted on Earth from an alien attack [1].
Fill In

**Note: This information is from discord and a single THF That I spoke with. more details and verification are needed.**

 Requirements
 Items Needed
 Reward

## Walkthrough

* Kill Tonberry Pursuer in Temple of Uggalephi and Tonberry Trailer in Den of Rancor for Flickering Lantern
* Once you have a Flickering Lantern, spawn and kill Sozu Rogberry in the Temple of Uggalepih by trading the Flickering Lantern to the ??? at (G-8). Sozu Rogberry will drop a Broken charm bracelet
* Trade the Broken charm bracelet to Nanaa Mihgo to start the quest
* Gather and trade Nanaa Mihgo a Four-leaf mandragora bud, Lucky egg, Sand Charm and a Wild Rabbit Tail.
* You will get the text telling you "I'll leave the necklace for you at my hideout deep in the Horutoto Rrruins."
* Head out to the Inner Horutoto Ruins and head to the hideout at (G-8) for your Nanaa's Charm
Despot

**Family:** Doll
**Crystal:** **Ice**
**Weak to:** **Lightning**
**Notorious Monster**

 Ru'Aun Gardens
* Oblation Abjuration (???%)
* Scarecrow Scythe (???%)

* Despot will only be aggressive to the one who claimed him, at least by sight

## Notes

* Lottery Spawn from the aggressive Groundskeepers located in the blue lights around H-9 to H-10. The lottery window opens 2 hours after the previous death.
* The person that defeats the placeholder of **Despot** will automatically claim it.
	+ Upon dealing the killing blow to the proper placeholder, Despot will pop wherever the placeholder has died(usually within 5 seconds of the placeholder fading away). If soloing it is a good idea to run away from the dead placeholders, should Despot spawn he will do so from a safe distance.
	+ Despot will spawn unclaimed if the person to defeat the placeholder is engaged to another mob at the time of the spawn.
	+ If the placeholder is killed by a pet, and the pet is released, Despot will pop unclaimed. This is also true for avatars.
* Despot will spawn even if a placeholder dies as a result of using **Meltdown**.
* If left unclaimed Despot will walk to the main center entrance of The Shrine of Ru'Avitau and despawn within a minute.
* Uses only the standard Doll special Panzerfaust.
* Gradually builds resistance to Gravity, but not Bind
* Drops around 9000-18000 gil.
* Around 13,500HP
* Solo'd with whm 34 and Warrior 36 close fight!

### Historical Background

Despotism is a form of government by a single authority, either an individual or tightly knit group, which rules with absolute political power. In its classical form, a despotism is a state where one single person, called a Despot, wields all the power and authority, and everyone else is considered his slave. This form of despotism was the first known form of statehood and civilization; the Pharaoh of Egypt is exemplary of the classical Despot.
Garrison/Yhoator Jungle

Mobs | Treasure | Notes

**Level Cap:** 50

**Required Item:** Coeurl Leather Missive

## Possible Treasure

* Refresh Earring
* Accurate Earring
* Undead Earring
* Arcana Earring
* Bird Earring
* Amorph Earring
* Aquan Earring
* Demon Earring
* Dragon Earring
* Vermin Earring
* Plantoid Earring

## Notes

* See also:

* Garrison, for more information on strategy, as well as other Garrisons.
* Yhoator Jungle, to scope out the area that this Garrison is held in.
Dhalmel Leather

## Statistics

**Square of dhalmel leather**Hardy dhalmel leather.**Stackable:** 12**Crafting Material:** *See list*
## Other Uses

* Artifact Armor +1 (Beast Gaiters +1 and Beast Trousers +1)

## Synthesis Recipes

Leathercraft (21)
**Yield:** *Dhalmel Leather* x 1
**Dark Crystal**
* 1 x Windurstian Tea Leaves
* 1 x Dhalmel Hide
* 1 x Distilled Water
Leathercraft (21)
**Yield:** *Dhalmel Leather* x 1
**Dark Crystal**
* 1 x Distilled Water
* 1 x Dhalmel Hide
* 1 x Willow Log
Leathercraft (21)
**Yield:** *Dhalmel Leather* x 3
**Dark Crystal**
**Tanning**
* 1 x Distilled Water
* 3 x Dhalmel Hide
* 3 x Windurstian Tea Leaves
* 1 x Tanning Vat

## Used in Recipes

* 45 Carapace Mask

* 46 12 Carapace Leggings

* 50 13 Carapace Harness

* 44 11 Carapace Mittens

* 48 12 Carapace Subligar

* 99 ?? 44 Igqira Weskit

* 26 Socks

* 28 Hose

* 29 Brass Mask

* 30 Brass Finger Gauntlets

* 32 Brass Greaves

* 34 Brass Cuisses

* 36 Brass Scale Mail

* 22 Leather Ring

* 23 Chocobo Gloves

* 25 Warrior's Belt

* 26 Studded Gloves

* 27 ?? Trader's Pigaches

* 28 Studded Boots

* 29 Sandals

* 30 Chocobo Boots

* 30 Studded Trousers

* 32 Studded Vest

* 33 Field Gloves

* 34 08 Shoes

* 39 Combat Caster's Shoes +1

* 48 Corsette

* 59 08 Moccasins

* 69 34 Byrnie

* ?? ?? Styrne Byrnie

* 27 Longsword

* 37 14 Eisendiechlings

* 39 ?? 13 Falx

* 40 Mythril Sword

* 41 ?? 13 Eisenschuhs

* 41 ?? ?? Mythril Claymore

* 52 ?? ?? Greatsword

* 57 Hunting Sword

## Obtained from Desynthesis

* 45 Carapace Mask

* 98 Dance Shoes

* ?? Hunting Sword

* 22 Leather Ring

* ?? Mythril Sword

* 29 Sandals

* ?? Studded Boots

## How to Obtain

**Auction House Category:** Materials > Leathercraft
Crying Over Onions

Requirements
 Items Needed
 Reward

## Walkthrough

*You must change areas after completing the previous quest.*
* Kohlo-Lakolo will tell you Honoi-Gomoi wants the mana orb back.
* Talk to Honoi-Gomoi in Windurst Waters, South (), upstairs in the back of the house. He'll rant about the orb and Nanaa Mihgo.
* (optional) Talk to Nanaa Mihgo and she'll talk about the merchant, saying you should just give him the orb back.
* Find a Star Spinel and bring it to Honoi-Gomoi. This will trigger a cutscene and you will be given your reward: a Star Necklace.
	+ Star Spinels are Rare/Exclusive items that drop from Spelunking Sabotenders in Quicksand Caves.
* There are two places to find these Sabotenders.
	+ If you have Quicksand Caves Home Point #1, one of the locations is the caves outside Chamber of Oracles. You can also take the Geomagnetic Fount and drop down the hole.
		- If you do not have either: You will need to pass through 2 weight sensors. The weight sensors can be activated by one Galka, or three Tarutaru, or any combination of 2 individuals that are Elvaan, Hume, Mithra, or Tarutaru. You can also get through the weighted doors solo if in possession of the Loadstone. You can reach them by taking the entrance at (D-12) of Western Altepa Desert by taking the tunnel on the border of (C-11) and (D-11), which leads off the map. You can also find them in the caves outside the Chamber of Oracles.
	+ Or enter Quicksand Caves from Western Altepa Desert (). You will need to pass through two weight sensors to reach the camp. The first at J-6. The second at H-7.
* Like all Cactuar monsters, they can and will use 1000 Needles, which can cause significant damage to a solo player even at level 99. Have your trusts out if attempting to solo this.
* Talk to Kohlo-Lakolo and then to Honoi-Gomoi to complete the quest.

## Game Description

Client
Kohlo-Lakolo (Warehouses, Port Windurst)
Summary
Honoi-Gomoi, a merchant who lives in Windurst Waters, has ordered the Star Onion Brigade to return the Mana Orb to him. Help the gang out of this fix before they're framed as a bunch of thieves.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Evasion

Stat that is compared to an enemy attacker's accuracy to determine the chance that a character has of avoiding an attack. See Hit Rate for details.

**Evasion** is directly affected by a character's evasion skill and AGI. For every two points of AGI a character has, their **evasion** is raised by one point.
See Check for details on how to interpret high evasion and low evasion check messages.

## Evasion Skill

A character's natural evasion skill gained via actual combat experience. Different jobs have different evasion potentials.

### Job Ratings

See: Combat Skills for more Skill information.
Gallant Surcoat

**Used in Quest:** Artifact Armor +1 (Gallant Surcoat +1)

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

## Historical Background

A surcoat was an outer garment commonly worn in the Middle Ages by both men and women. It can either refer to a coat worn over other garments or the outer garment of a person. The name derives from French meaning "over the cotta", a long, wide coat reaching down to the feet without sleeves.
Crawler

**Family:** Crawler
**Crystal:** **Earth**
**Weak to:** **Dark**

* Crawler Calculus (13.8%)
* Smooth Stone (11.3%)
* Crawler Calculus (13.1%)
* Meteorite (5.4%)
* Smooth Stone (8.1%)

* Only the Crawlers on (or near) Starfall Hillock in West Sarutabaruta drop Meteorites, used for the quest Star Struck and Open Sesame.
* Meteorite is used in Alchemy to make Glass Fiber, Copper Nugget, Iron Nugget, Silver Nugget, Gold Nugget.
Decimation

Aligned with aqua equipment (Aqua Gorget & Aqua Belt).

## Levels

* While Warriors and Beastmasters may obtain skill level 240 earlier than level 71, Decimation must be quested once base skill level 240 (without merits) **and** job level 71 is reached (requires the ability to wield Pick of Trials).
* Axe skill level 240 is obtainable by the following jobs at these corresponding levels:

 Warrior | A-
 Dark Knight | B-
 Ranger | B-

## Meaning

Decimation comes from the Latin prefix 'dec', meaning ten. In Ancient Rome, decimation was an extreme form of military punishment, wherein a group (usually a 'cohort'- a force of 600 legionaires) would be divided into subgroups of ten. Each group would draw lots. Whoever took the lot would be executed by the other nine. Because the groupings and lots ignored rank and social status, everyone was subject to the risk of execution; this, along with the fact that you were being killed by your peers made decimation extremely daunting and personal. Cultures extended its use to rebellious provinces and subjugated people, taking entire populations into subgroups and executing every tenth person to establish dominance, control, and overall tyrrany.
Demon Horn

## Statistics

**Demon horn**This Demon horn is mostly metallic
in composition.**Stackable:** 12

## Used in Recipes

* 62 Mahogany Staff

* ~65 Qi Staff

* 63 Demon Arrowheads

* 63 Demon Arrowheads

* 66 Crumhorn

* 70 Demon's Ring

* 73 Demon's Knife

* 73 Tactician Magician's Hooks +1

* 75 ?? Corsair's Gun

* 91 Demon Helm

## Obtained from Desynthesis

* 66 Crumhorn

* 91 Demon Helm

* 70 Demon's Ring

* 73 Tactician Magician's Hooks +1

**Auction House Category:** Materials > Bonecraft
Drain

## Statistics

**Scroll of Drain****BLM Lv.12 / DRK Lv.10
SCH Lv.21 / GEO Lv.15** Teaches the black magic Drain
Steals an enemy's HP. Ineffective
against undead.Base potency of the spell depends exclusively on Dark Magic Skill. It can drain more than the caster's current missing HP, and can drain for more than the target's remaining HP.
* Drained amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers.
	+ 0~300 skill: m potency is floor(skill/3 + 20)
	+ 300+ skill: base potency is approximately floor(skill \* 0.9)

## How to Obtain

**Auction House Category:** Scrolls > Black Magic

## References

1. ↑ Robonosto blog
2. ↑ JP Wiki
Dark Aspic

**Family:** Slime
**Crystal:** **Water**
**Weak to:** **Fire**

 Bostaunieux Oubliette
 Toraimarai Canal

### Historical Background

Aspic is a type of clear jelly made from a meat stock and gelatin which has foods placed into it. It is usually prepared with various meat dishes. So, it basically refers to a meat jelly (which historically was invented before fruit jellies and vegetable jellies). Aspic was developed in Europe in the Middle Ages. Thus, a dark aspic would refer to a 'dark meat-jelly'.
Giant Catfish

## Statistics

**Giant catfish**This giant freshwater fish lives in
the lakes and marshes of Quon.**Stackable:** *Not Stackable***Size:** Large *(Something caught the hook!!!)*41 - 126 (Im), 188 - 629 (Pz) *(See Fish Ranking)**See Yayinbaligi for the eastern analog of this fish.*
## Other Uses

 **Used in Quests:*** Inside the Belly *(Earth Wand)*

### Guild Merchants

 Name
 Graegham | Selbina ()

*\* Not stocked by the guild.*
### Fishing

 * Bastok Markets *(Storage of Water)*
* Carpenters' Landing *(Central)*
* Davoi *(Pond)*
* Giddeus *(Pond)*
* Jugner Forest *(Lake)*
* La Theine Plateau
* Pashhow Marshlands
* Phanauet Channel *(Emfea Waterway, Newtpool)*
* Port San d'Oria **\***
* Rolanberry Fields *(Lake)*
* West Ronfaure *(Knightwell)*
* West Sarutabaruta *(Pond)*
* Western Altepa Desert
* Zeruhn Mines *(River)* **\*** **\***
* Little Worm
* Minnow **\***
* Robber Rig
* Rogue Rig
* Sinking Minnow **\***
* Sliced Sardine
* Trout Ball
* Composite Fishing Rod
* Ebisu Fishing Rod
* Lu Shang's Fishing Rod
* Single Hook Fishing Rod

#### Fishing Guild's Comment

Panja-Nanja : "The Giant Catfish lives in ponds and swamps, but only comes out after dark.
For a biggie like that guy, make sure you put your balls of Trout Paste on a strong rod!"
Garrison/West Sarutabaruta

Mobs | Treasure | Notes

**Level Cap:** 20

**Required Item:** Seven-Knot Quipu

## Possible Treasure

* Garrison Tunica
* Garrison Sallet
* Garrison Hose
* Garrison Gloves
* Garrison Boots
* Dragon Chronicles
* Mannequin Legs
* Mannequin Feet

## Notes

* See also:

* Garrison, for more information on strategy, as well as other Garrisons.
* West Sarutabaruta, to scope out the area that this Garrison is held in.
Desperate Blows

* **Obtained:** Dark Knight Level 15
* Job Traits are always active.

Notes* 15% Main job, 10% when DRK is subbed
* The effect on delay is applied in the same manner as Haste (not on a separate stage like Dual Wield).
	+ The effect of this trait is considered "job ability" haste.
* Delay can be further reduced by placing merits in Desperate Blows Effect.
	+ The maximum amount of additional delay reduction gained from this merit is 10%.
* This difference from retail is the compression from multiple levels into 1.
* **Total Delay Reduction:** 15% Main job, 10% subbed/
Bastok Mission 1-1

## Walkthrough

* Select the mission from one of the Bastok Gate Guards.
* Head to the Zeruhn Mines.
* Speak to Makarim in Zeruhn Mines (H-11) for the Zeruhn report.
* Speak to Naji in the Metalworks (J-8) for a cutscene and to complete the mission.
	+ Should you examine the Zeruhn report key item, Naji will chastise you. It does not seem to affect the mission though.
Enveloped in Darkness

*This is the second Red Mage Artifact Armor quest - otherwise known as AF2.*

 Requirements
 Items Needed
 Reward

## Walkthrough

* Speak with Curilla (Chateau d'Oraguille) until she gives you an Old Pocket Watch. You may need to talk to her numerous times.
	+ Note: After this point, this entire quest can be done as a job other than Red Mage if necessary.
* Go to the basement of the Cathedral in Northern San d'Oria and speak with the priest, Pagisalis, who asks for Velvet Cloth. Obtain the cloth and trade it to him.
	+ Pagisalis can be found on the lower level of the Cathedral in the Reliquary. When you enter the Cathedral, immediately go to your left and on the right, just before the double doors in front of you there is a set of stairs that lead down. Go down these stairs and the first door on your left is the Reliquary.
* When you pray, a cutscene activates and you receive some Old Boots.
* Return to Curilla for a cutscene and to activate the next part of the quest.
	+ *Speak to her until she specifically asks you to retrieve the Crawler Blood and bury it and the Old Boots in the nest.*
* Go to Crawlers' Nest and get a Nest Chest Key. Then find a treasure chest (click for maps:  or ) and open it with the key, and this will give you the Crawler Blood. This can be done on any job once you have flagged the quest.
	+ **CAUTION:** Opening this chest aggroes the monsters around you if you are not a high enough level, even if you have Sneak active (Sneak drops upon opening the chest).

Go bury the boots by clicking on the ??? at (I-10) on the bottom floor of the nest. Note that this is the northern basement (the one with the zone back to a plateau in Rolanberry Fields).

* Wait until Japanese midnight, then click the ??? once more to obtain a pair of Warlock's Boots .

## Game Description

Client
Curilla (Temple Knights' Quarters, Chateau d'Oraguille)
Summary
Investigate reports of a ghost in the cathedral.
Cursna

## Statistics

**Scroll of Cursna****WHM Lv.29** Teaches the white magic Cursna
Removes curse and bane from target.Effects of Cursna are made Area of Effect by Divine Veil.
### Cursna and Doom

* This spell also attempts to remove Doom, however it is not guaranteed to succeed. Chance of success is dependent on Healing Magic skill level.
	+ When Cursna fails to remove Doom, a different message is produced in the log ("the spell fails to take effect"), as opposed to the usual "no effect" message when there is no status effect to be removed.
* Cursna cannot remove Curse (Special) status (otherwise known as "zombie" or "ST20" status, the type that prevents all forms of HP/MP recovery). See Benediction for remedy there.
* When used in conjunction with the level 50 White Mage trait Divine Veil, Cursna can remove curse or possibly doom from the entire party.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Merchants

**8,586 gil**

* Hasim - Lower Jeuno ()
* Zafif - Al Zahbi ()

## References

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