recursal/Fanatic-Fandom huggingface dataset:
Sirazyna Stone

The Sirazyna Stone is an Artifact that can be rewarded after a dungeon.

Since stats are generated, every artifact can come with any stat enhancements.

That means one sirazyna stone and another are two different rolls in chance, not indefinite stats.

Example: You find a Sirazyna Stone and it grants Hang Gliding speed, your friend finds a Sirazyna Stone and it has mount speed.

It would be sheer luck for two different clients to have the exact same sirazyna stone as everything is generated uniquely.

However if the player is in the **same** map as the host, the artifact stats will be the same for all players in that map.
Stats

Exclusive to the Alpha Version of Cube World, you characters Abilities are influenced by stats.

These stats can be affected by your level and equipped items.

## Stats

Power
Overall strength and highest usable equipment power.
HP (Hit Points)
Health
Armor
Protection against physical damage.
Resi (Resistance)
Protection against magic damage.
Crit (Critical Chance)
Your chance to strike a Critical Hit.
Haste(Tempo in Alpha)
Your rate or speed of your basic attack. Higher is faster.
Reg (Regeneration)
The speed you regenerate Stamina.
Weapon Rating
Weapon rating in proportion depend of the quality of your items.
Armor Rating
Armor rating in proportion of the quality of your items.
## Trivia

* A player can survive at 0 HP and still be alive but will die if hit again.
Treasure Spirit

The **Treasure Spirit** is a key item in Cube World.

## Description

The Treasure Spirit can be found in an Enchanted Forest. The Treasure spirit looks similar to a water droplet with two slit eyes, and will guide you towards a treasure by hovering around the player in the direction of the treasure. The treasure may consist of a bag of money, a rare item or a treasure chest. Note that it may point towards floating islands, buried or underwater chests and treasure in small towers or behind bars.
Shops

**Shops** are buildings to buy and sell items at in Cube World.

## Description

Shops are located in the village Trade District.

Each of the Shops has an NPC that provides different services.

They can sell Weapons, Armour and miscellaneous Items as well as buy any items, while the Identifier only identifies Leftovers.

In the Steam Version, items sold to Shops can be bought back in the buy back tab.

However in the Alpha version, sold items are permanently sold.
Levels

Exclusive to the Alpha Version of Cube World, **Levels** refer to the overall strength of a player.

The Player can advance in levels by defeating enemies for exp.

When a Player levels up they will gain 2 skill points that they can invest in either abilities and skills.

In the Steam Version, levels do not exist and instead players and monsters are purely defined by Rarity.

## Trivia

* The maximum level the Player can reach is 2147483647 - although this is practically impossible to reach legitimately.
Lizard

Landscapes | All

The race of **Lizard** is one of the playable character races. They are medium-sized creatures that look decidedly reptilian, complete with scales and snouts for mouths. There are males and females with very distinct differences, the males having a very short bottom jaw and the females having generally more feminine features such as visible eyelashes and shorter jaws. NPCs of this race are a common encounter in most landscapes.

## Locations

**Lizardmen** can be commonly found roaming the landscapes. Some Dungeons are guarded by **Lizardmen**, which can have different rarities from Common to Legendary.
Spinning Wheel

The **Spinning Wheel** is a Crafting Tool used to spin Yarns. There are three types of yarns, each for a class(the Warrior uses Iron). All Yarns look the same, except that one can only craft a Yarn which is made into their class-specific armor.

It is located at the Clothier, which is in the Crafting District of a City, together with the Loom.
Quick Select

Quick Select allows you to change the current Quick Item by showing items like Potions, Food, and Bombs in a wheel-like menu. To navigate the wheel press A or D (the left and right movement keys) to change the item being focused on indicated by the brackets. The amount of the focus item you have in your inventory is indicated beside the item. When the wheel is closed, the focus item will be the new Quick Item, which is accessible with a hotkey (by default, 'Q').

Different types of items have different styles of activation when selected as the Quick Item. For instance, consuming food will cause the character to sit, eat, and heal. Consuming potions activates a channeled action, healing the character while still allowing movement (not as combat-disruptive as food), and activating Bombs creates a "pet" that loses HP over time until it reaches 0 and blows up, damaging anything in its radius.
Resurrection Statue

Resurrection Statues are used for Reviving after being defeated in Combat. After the Player's HP reaches 0, they can press R to be brought to a random Statue nearby. Note that if you die near a Resurrection Statue, you will not respawn at it.

## Appearance

Resurrection Statues look like an Angel holding a purple cube. The design of the Statue looks nothing like any of the NPCs currently in the game. There are, however, planned NPCs with different proportions from the NPCs now.
Stealth

**Stealth** is a combat resource in Cube World with a separate resource bar similar to Stamina. Stealth increases a character's attack power by up to 20%, and critical strike chance by up to 50%. The bonus is directly proportional to how full the Stealth bar is. Stealth will also generate MP, ramping up the speed of generation the more full the Stealth meter is.

Stealth, by itself, does not slow movement speed, and will also quickly decrease over time if it's not being actively generated.

## Generating Stealth

Stealth can be generated in multiple ways. The Assassin (Rogue) and Sniper (Ranger) specializations can generate Stealth by using their Sneak skill. The Assassin can also generate Stealth by Dodging or using Special Attacks thanks to their passive skill, or instantly gain maximum Stealth by using their Camouflage active skill.

Stealth seems to generate slower from all sources the more exposed the character is to direct skylight.
Leftovers

Leftovers are basically **unidentified items**, which are revealed by bringing them to an identifier (indicated by the magnifying glass sign above the shop doors) in town. A small fee will be charged for each identification, depending on the power level and quality of the item.

Leftovers have a chance to drop from animals and have a power level to them (e.g. +27). They are generally either weapons or armor. The Rarity of leftovers is determined by the color. They also have a chance to give an item of one tier higher than its rarity - for example an epic leftovers may yield a legendary item.
Riding

**Riding** is a mechanic in Cube World.

## Description

In the Alpha version of Cube World, riding was an ability now it's based off of finding reins in every zone. Once the key item Reins has been found, players will be able to press "T" to ride their pet if it is rideable.

## Usage

To ride the current active pet (i.e. placed in the Pet Slot), face the pet and press the Interact hotkey (default "R").

To dismount from a pet, perform any attack - this does mean combat cannot be sustained while riding a pet, thus ruling out drive-by shootings (unless you quickly remount the pet after each attack). Performing a dodge will also cause the character to dismount, as does falling from high enough to suffer fall damage, climbing any surface, or activating a Special Item (currently either a Boat or Hang Glider).

Riding a pet slowly depletes its thirst meter, indicated by the droplets under the pet HP and XP bars. Once a pet's thirst meter is empty, it can no longer be ridden. To refill the meter simply bring the pet into water for a few moments to let it drink and refill the meter. The water depth is irrelevant, swimming underwater in an ocean or standing on a puddle will both refill the meter.

A pet will still follow you and attack enemies when its thirst meter is empty - it is solely an indicator for how long you may continue riding the pet.

## Previous mechanics

Riding was previously an ability available to all four character classes. It allows players to ride any of their Pets which are categorized as mountable. Each skill point invested in riding increases the speed of all mountable pets by a certain percentage (movespeed = X%). 5 points in Pet Master are required to unlock this ability.
Ruins

**Ruins** are instances of above-ground Dungeons which come in two varieties: **Overworld Ruins** and **Dungeon Ruins**.

Dungeon Ruins are basically Castles with visible damage to the various structures.

Overworld Ruins appear as a scattering of white buildings with Greco-Roman decor. There is also a Jungles variant of this type. Unlike Dungeon Ruins, there is no interior to explore.

They use the following naming schemes:

* "Ruins of \_\_\_\_\_\_\_\_"
* "Ancient Ruins of \_\_\_\_\_\_\_\_"
Sneak

**Sneak** is a skill that is accessible to the Assassin (Rogue) and Sniper (Ranger) specializations. By holding the Sneak key, the player will start sneaking, reducing movement speed and gradually filling the Stealth meter over time. Standing still while sneaking generates Stealth at a faster rate.

For more information on the stealth mechanic, see the Stealth page.
Giant Rock

**Giant Rocks** are terrain-type Mission, which appear as massive rock formations that tower over everything.

They are usually difficult to climb, and often impossible without high Climbing ability or Teleport.

Their top surface area tends to be fairly small, however, with the Boss immediately apparent lying in wait at the center.

## Glitches

* Rivers can go through Rocks and delete the blocks above the water (6 at most). If this happens, the ruler of the rock and some enemies can spawn under it.

* If the Rock is on a river, it will be much smaller then a normal one.

## Gallery

* A Giant Rock on the mini-map.
* A Giant Rock in the lava lands.
* river going through a Giant Rock.
Snowlands

Features | Often populated with Penguins, Snow Runners and Alpacas.

**Snowlands** is a biome landscape in Cube World.

## Description

Snowlands are cold, snowy lands. They are often populated with Penguins, Snow Runners, Polar Gnoll and Snow Leopards.

If the player falls into cold water, they will receive a status debuff that makes them move slower for 15 seconds.
This effect persists until the player gets out of cold water.

In the Steam Version, Hot Chocolate will help the player navigate through cold water. The Boat will not protect the player from cold water.

## Gallery

* Bush
* Iceflower
* Snowberry Bush
Kick

**Kick** is the Ranger's first skill, able to be learned by both specs (Sniper and Scout). Since Kick is one of the first skills; only one point needs to be put into Kick to be able to learn and use it.

## Uses

The Kick skill involves the player performing a roundhouse-esque kick and knocking back all enemies within melee range of the player. This ability is able to stun enemies and thus can be a good opener due to it's multi-stun applications.

## Values

Skill points put into this skill will go towards reducing the cooldown of the skill as well as the amount of knockback enemies suffer.
Jump

Tapping the jump key will perform a short hop, while holding the key down results in the maximum height.

Direction may be changed mid-jump, although time spent airborne is generally too brief to make much of a difference. Still, it can save you if you happened to jump over the crest of a hill and discover the other side is a sharp cliff instead of a slope - you can pull back in time if you're fast enough.

Unlike dodging there is no immunity to attacks while jumping.
Picroma

**Picroma** is a software development studio consisting of two people. It was founded in 2010 by Wolfram von Funck (Wollay) and his wife Sarah von Funck (Pixxie).

## Description

**Social**

* Picroma on Facebook
* Cube World on Facebook

### Team

**Wollay**

* Real name: Wolfram von Funck
* Position: Coder, Designer, Composer
* Favorite games: Super Mario Kart, Secret of Mana, Landstalker
* Favorite artists: Shigeru Miyamoto, Akira Toriyama, Nobuo Uematsu
* Twitter: @wol\_lay
* Youtube: www.youtube.com/user/WollayFX

**Pixxie**

* Real name: Sarah von Funck
* Position: Coder, Designer, Concept Artist
* Favorite games: Super Mario Bros. 3, World of Warcraft, Mario Kart Wii
* Favorite artists: Satoshi Tajiri, Bobby Chiu, Raneman
* Twitter: @pix\_xie
Shields

**Shields** are Off-Handed defense items used by the Warrior in assisting one-handed weapons.

**Shields** vary in shape and size. They can be circular, square, circle half and quarter shields.

Successful blocks increase MP which allows a spin attack doing damage scaling with MP and non-shield weapon DMG.
Minimap

A 3D minimap which turns as you turn the camera will appear in the top right corner of the screen. It will consist of tiles which become visible while you explore the world. On the minimap you can see boss creatures and quest reward givers as their head. A big world map where you can also see the locations of bosses, towns, quests and so on is also available by pressing "M".
Vaults

**Vaults** are locations in Cube World.

## Description

Vaults (also referred to as mines or labyrinths) are buildings protected by a large golden door which can only be opened using the Divine Tune. Vaults can be filled with enemies and act as a gauntlet in which each room gets progressively harder. Clearing vaults will reward you with either an Artifact, treasure, or both.

## Glitches

Vaults used to be accessible by using the /sit command and rolling through the vault door, but as of Sept 25th, 2019, this has been patched. A video showing this glitch can be found here.
Terrier

The **Terrier** is an animal in Cube World.

## Description

Terriers are a mountable melee pet that can be tamed with Waffles.

## Where To Find

They can be find easily in the cities, probably in the center of them, he'll always be in highlighting by your skin light brown.

## Hostility

The ones in cities are usually neutral, while out in the wild they can be hostile.
Undead

Landscapes | All

**Undead** are humanoid creatures which are one of the playable character races in Cube World. They appear to be clothed (and often armed) skeletons.

NPCs of this race are a common encounter in various biomes throughout the world. They are often present in dungeons, especially castles.

## Loot Drops

* Melon Ice Cream
* Cinnamon Roll
Temple

**Temples** are instances of above-ground Dungeons that are found in Jungles, and occasionally on larger Islands in Oceans.

Like Pyramids the entrance is via a narrow opening near the top, which leads to a narrow spiral staircase straight down into the heart of the structure.

They use the following naming schemes:

* "Temple of \_\_\_\_\_\_\_\_"
* "\_\_\_\_\_\_\_\_ Temple"
Pet Food

**Pet Foods** are used to tame monsters in Cube World.

## Description

There is a different ****Pet Food**** for each different tamable creature.

From your inventory, equip the Pet Food by right-clicking it and offer it to a monster.
If that monster likes that food, it will becomes tame by it.

Players can buy pet food from the [Item Vendor] at the Item Shop.
Each town has one type of pet food per day and only supply a few types of pet food.

At the [Item Vendor], the player can obtain a Carrot, Candy, Waffle, Bubblegum and few other basic pet foods from the item vendor.

Other Pet foods not sold at the [Item Vendor] will drop from monsters and gathering nodes.

Each type of pet food only works on one type of pet and the character may only carry one of each pet food.
The player can hold more than one of the same Pets but not more than one of the same **Pet Food**.

Un-obtainable Pet Foods have been found in data such as Banana Mash and Charred Steak.

## Tips

* Only one pet can be tamed per pet food, hungry monsters that don't get pet food will become aggressive.

* There is a bug where all pets are rideable in 1.0.0-1. This problem appears fixed on Steam.

* The Turtle Pet Cage is unique.
Reins

The **Reins** are a Key Item exclusive to the Steam version of Cube World.

## Description

The **Reins** are obtained by completing a mission and are used to ride pets. The mission will not require you to fight any enemies, but instead just travel to the location and search for the item.

If your pet is ride-able, standing nearby your pet and pressing [T] will mount the player on the pet.

* In Alpha, the player must press [R] to ride a pet.

In the Steam version, if you don't have the Reins yet or if the player is too far from the pet, it will play a pet whistle calling for it.
This pet whistle is merely aesthetic for when a pet isn't near by and is not a collectible Key Item like the Reins.

* Alpha players do not need to collect Reins to ride a pet, instead they must level up Pet Master to 5 to Unlock Riding.

## Trivia

* Unlike artifacts, **Reins** are region-specific and must be re-obtained upon entering a different region.
Teleport

**Teleport** is a Mage skill, able to be used by both the Fire Mage and the Water Mage specialisations. It is triggered with the Middle Mouse Button

## Uses

The Teleport skill involves the Player performing a very short casting animation which, upon completion, moves the Mage forward 60 blocks instantaneously (needs verification for beta). Teleport will not allow the Mage to pass through solid blocks and will terminate prematurely if its path is obstructed. If Teleport is cast upward or otherwise targeting empty space, the Mage appears safely on the ground directly beneath the end of the spell's trajectory. Teleport is very useful for dodging slow yet painful attacks and for fleeing from mobs. It may also be used to quickly ascend steep cliffs or walls which may otherwise be difficult to climb, or to negate fall damage when descending from great heights.
Treant

**Treants** are creatures that can be found in the Dark Woods, Woodlands, and occaisionally, Plains.

## Details

### Regions

Dark Woods, Woodlands, Plains, some Quest locations (friendly)

## Appearance

Treants are gigantic creatures resembling a tree with green leaves and branches on their heads. They have cyan blue eyes.

## Behavior

When found randomly in the world, Treants are slow-moving, neutral, solitary creatures that are typically 3-Star rank. Rarely, larger, named Treants can spawn without being considered a Boss, having nearly 10 times as much health than normal, yet retaining their neutral nature.

When encountered as part of a quest, Treants are friendly creatures that cannot be hit by a player. Like any allied force, they will pursue and attack enemies. They act like citizen NPCs, except you cannot interact with them. They spawn alongside other allied races or animals in these quests.

##### Attacks

**Punch** - The Treant punches normally. It does a moderate amount of damage and the Treant only uses it on enemies that attack nearby citizens or enemies that attack it.

**Cyclone** - The Treant spins violently while spreading its arms out to do more damage. This may stun.

## Locations

Treants can be found in places with dense patches of trees, such as Woodlands, Dark Woods, and rarely, the Plains. They can spawn as part of an allied force during a Quest in these areas.

## Trivia

* The **Treant** as a creature entirely might be referencing a similar creature with the same name from the Forgotten Realms campaign from Dungeons and Dragons that is based on yet another tree creature from J.R.R. Tolkien's works, although this has not been confirmed.
Obsidian Armor

**Obsidian Armour** is a removed feature from Cube World. It provided the Player and anyone who used it a high amount of protection.

It is unknown how players will obtain **Obsidian Armor**, however, some speculation leads to a drop by a Boss Mob or other.

However, it is possible for players to obtain Obsidian armor through modifiers such as Cheat Engine

Obsidian Armor is much stronger than Iron Armor.
Warrior

The **Warrior** is one of four playable classes in ball game.

## Description

Warriors are melee fighters who charge into battle and can take on groups of enemies all at once. They have a lot of tools to knock down and stun enemies, and can also be surprisingly mobile. They wear heavy armor, giving them the highest physical resistance potential from the playable classes.

## Weapons

Warriors can wield swords, axes, maces, shields, greatswords, greataxes and greatmaces. Basic attacks build up MP when hitting targets, and the Special Attack can be charged up to expend MP for a powerful strike that can knock down enemies. Knockdown chance is increased based on MP used for the Special Attack.

One handed weapons, including a weapon and a shield, or dual wielding one handed weapons, have a quick 2-hit combo attack. Two handed weapons have a slower 3-hit combo, with the 3rd attack being an uppercut that has a chance to knock down enemies.

## Specializations

Warriors can choose between Berserker and Guardian specializations.

## Skills

 Smash | Active: Leap to the target location and stun enemies on impact. Deals high damage, but uses up all Stamina, which can leave the Warrior vulnerable for a short time.

Cost: 100 Stamina
Cooldown: None
 Cyclone | Active (Hold): Spin your weapon around in a whirlwind, damaging all nearby targets every 0.25 seconds. While spinning, the Warrior blocks all incoming attacks from any direction, until Block Power runs out. Unlike when blocking with a Shield, Block Power can regenerate during Cyclone. Haste has no effect on damage frequency of Cyclone. Tapping the Cyclone key will always channel it for 1 second.

Cost: 25 Stamina to activate, and drains 25 Stamina / second while channeling
Cooldown: No cooldown
Default Hotkey: [Left Shift]

 Rock Fist - Berserker Specialization | Active: You charge forward in a straight line, knocking up and stunning all targets hit. The charge can be interrupted early by other actions such as dodging, using a Special Attack or Smash.
Cost: No cost
Cooldown: 20 seconds
 Heroic Shout - Guardian Specialization | Active: Taunt all enemies in a 5 meter radius. Regenerates health equal to the 50% of the Guardian's maximum health over 10 seconds to all allies in range, including the Guardian. Does not taunt passive creatures that are not in combat. Taunted enemies are tinted red.
Cost: No cost
Cooldown: 30 seconds
Default Hotkey: [R]
Time

**Time** in Cube World runs at roughly 1 minute per 6 seconds in real life.

## Day/Night

A full day/night cycles occur in-game, this translates roughly to 2 hours and 24 minutes of real time for an entire 24-hour day/night cycle of game time.

## Sleep

The passage of time can be sped up by sleeping.

There is no restriction as to when a player may sleep.

* The game itself does not actually run at a faster rate; it is only the clock that advances faster.

## Midnight Reset

At 0:00, a **reset** takes place, where monsters are respawned and missions are regenerated.

Additionally, deposits will be respawned.

## Inn Reset

By talking to an Innkeeper NPC, it will advance the game clock to 7:00am.

* In the Steam Version, the player must pay 10 coins to an innkeeper to advance time.
* In the Alpha Version, it is free to advance time and is done as soon as the player interacts with an innkeeper.
Parrot

The **Parrot** is an animal in Cube World.

The Parrot is a flying animal, they can be found in jungle, desert, and forest biomes.

Parrots come in two different colors: Red and Green.

In the Alpha Version, when you summon a parrot it will spawn in red or green.
This is due to both colors of parrot being attracted to Ginger Tartlets.

Parrots drop Parrot Feathers used to make Parrot Armor.

Parrots can be tamed with Ginger Tartlets.

### Special

In the Steam Version, the color of parrot you catch is kept.

Not only that, but Pet Parrots will drop feathers when they are defeated in combat, allowing the player to collect plenty of parrot feathers.
Mob Strength

**Mob Strength** is a mechanic introduced in beta. It replaces mob level, since player level was replaced with gear rarity and artifacts in the Beta.

## List of Enemy Strengths

**White:** Very weak. Mostly reserved for farm animals, as they are the weakest mobs.

**Green:** Somewhat weak. Weaker enemies like brown Alpacas and Plain Runners have this strength, but they are not reccommended to be fought unless you have at least 1-star gear.

**Blue:** Somewhat strong enemies. Stronger enemies like Rocklings and Insect Guards have this strength.

**Purple:** Powerful enemies. Mostly found in dungeons, but certain enemies (like Lions or Chilings) spawn with a base strength of purple.

**Yellow:** The strongest enemies. Only the most powerful enemies have this strength, even in dungeons, and only a few have this as their base strength (such as a Collie). These enemies can pose a challenge to even players with legendary gear.
Pets/es

A **pet** refers to any tameable animal or monster within the Cube World universe. A pet can be tamed simply by feeding it its favorite food, after which, it will gain XP as the player does, and help the player fight monsters. A pet, once captured, can also be stored in the inventory and taken out at will.

Every player can have a **pet** which accompanies him during his adventures and assists in combat. A player can possess as many pets as he wants, but only one pet can be active at a time. The remaining pets are stored in a special pet bag in the inventory.

**Pets** have their own set of skills or moves. It is currently undetermined what the **pets'** command interface is at the moment.

## Tipos Mascotas

* Melee Animales: La mayoría de las mascotas atacan de combate cuerpo a cuerpo.
* A distancia Animales: Algunas mascotas pueden disparar proyectiles a distancia.
* Tank Animales: Tanque mascotas infligen menos daño, pero tienen una mayor resistencia y generar más aggro.
* Healer Animales: Algunas mascotas tienen curación habilidades para curar a su amo y amigos.
* Monte Animales: Muchas mascotas pueden ser montados para viajar rápido.

## Montables

Para montar una mascota, es necesario un montaje-pet primero. Luego hay 6 puntos de habilidad (5 para Pet Master y al menos 1 de Riding ) para montar su Mascota, presione la tecla 'R'.

## domesticar

La mayoría de los animales y algunos monstruos en Cube Mundial pueden ser domesticados. Para domar una mascota, es necesario alimentarlo con su comida favorita. El reto consiste en averiguar qué alimentos le gustan los animales y para obtener el alimento.

 *'Un video que muestra cómo domesticar un animal de compañía se encuentra aquí.'*

## Nombra tu pet

Para Nombrar Tu pet Presiona enter y escrib /namepet y el nombre

## Pet Foods

Aunque no se conocen muchos Pet-alimentos para animales de compañía, algunos se han descubierto gracias a vídeos del juego cerrado alfa. Más Pet-alimentos son probable que se descubran en el futuro próximo, ya que ahora está abierto-alfa.

Es posible que uno para llevar a dos de los mismos tipos de alimentos para mascotas a la vez: http://www.youtube.com/watch?v=ZRB6J4ANF3Q&feature=youtu.be

List of Pets and Taming Pet Foods:
Lava Lands

Features | Covered with magma and populated by demons.

**Lava Lands** is a biome landscape in Cube World.

## Description

Lava Lands are hostile landscapes covered with magma and populated by demons.

Most of the Monsters encountered there are difficult.

## Gallery

* a minotaur.
* a devourer
* a hell demon.
* an ember golem.

## Plants

The following plants can be found throughout the **Lava lands**.

* A Fire Shrub
* A Thorn Tree
Patch Notes

The latest patch notes of Cube World.

## 0.9.3-0

**Released** - September 29th, 2019

**Update Size** - N/A

### Bug Fixes

* Dungeon enemy size is limited to prevent them from spawning outside.

* Magic barriers in overlapping dungeons are now correctly disabled.

* Big demon portals now always spawn at the center of altars.

### Other

* Wand damage of enemy mages decreased by 25%.

* Mage teleport distance is back to normal.

* Dungeon enemy size is limited to prevent them from spawning outside.

* Help widget visible by default for new characters.

* Added help button in escape menu.

* Magic barriers in overlapping dungeons are now correctly disabled.

* Big demon portals now always spawn at the center of altars.

* Item receipt notifications now consider plus-equipment.

* Pet scaling considers plus-equipment.

* Level of other players is now displayed when they are highlighted.
Melee Pets

**Melee Pets** are pets that use close range melee attacks.

## List of Melee Pets

* Bark Beetle
* Bat
* Biter
* Bunny
* Camel
* Cat
* Chicken
* Collie
* Crab
* Crocodile
* Crow
* Desert Runner
* Duckbill
* Hornet
* Horse
* Leaf Runner
* Lemon Beetle
* Midge
* Mole
* Monkey
* Mosquito
* Owl
* Parrot
* Pig
* Peacock
* Penguin
* Porcupine
* Raccoon
* Seagull
* Scottish Terrier
* Sheep
* Slime
* Snail
* Snow Runner
* Squirrel
* Terrier
* Turtle
* Wolf
Mana Shield

**Mana Shield** is the Mage's second skill, able to be learned by both the Fire Mage and the Water Mage specialisations. Five points will need to be put into Fire Explosion or Healing Stream to use Mana Shield.

## Uses

The Mana Shield skill involves the Player instantaneously surrounding themselves with (as the name suggests) a shield of mana. This casting is instantaneous and has no animation. This Mana Shield protects the Player from some incoming damage until it is depleted or expires due to time. The shield appears as a bubble of dark purple/blue-ish particles that surround the mage from the bottom and rise around them this could give off both the impression of fire and water due to the movement and colour of the particles respectively. The Mana Shield will last for 30 seconds and will absorb an amount of damage equal to a percentage of the Player's health before it shatters.

## Values

Skill points put into this skill will go towards reducing the cooldown of the skill as well as increasing the amount of damage absorbed by the shield.

## Trivia

* The skill's cooldown is shorter than its duration even with only a single skill point invested in it, allowing it to be kept active indefinitely outside of battle as long as it is continually refreshed. It may be kept active in this way as a passive defense against weaker opponents, or it may be kept in reserve to absorb a single more powerful attack. If an attack is completely absorbed by the shield, it will not apply any knockback effects it may otherwise have to the mage.
Retreat

**Retreat** is the Ranger's second skill, able to be learned by both specs (Sniper and Scout). Five points need to be put into Kick to be able to learn Retreat.

## Uses

The Retreat skill involves the Player performing a short jump backwards in order to increase distance between the player and enemy. This ability is useful for dodging attacks or (as the name would suggest) starting to retreat from an unwinnable fight. This skill can also come in handy in order to gain distance before starting to drink a potion as it puts the Player out of range of an enemy's melee attacks.

## Values

Skill points put into this skill will go towards reducing the cooldown of the skill as well as the distance of the jump.

## Trivia

* It should be noted that "Back" is defined by the direction the Player is facing - meaning the Player will jump away from the direction the cursor is facing, not the direction the Player model is facing. (For example, if the Player is running East and looking North, then uses their Retreat skill, they will jump towards the South.)
Skeleton

Landscapes | Deadlands, Dark Woods, Dungeon, Graveyard, Ruins

**Skeletons** are abundant hostile creatures found in multiple places.
Skeletons are often responsible for capturing the Gnome Supplier and other adventurers.

In the Steam version, like the Mole, the **Skeleton** will respawn from bone piles.
To stop the Skeletons from respawning, the bone piles must be destroyed.
Plants

Some plants are purely decoration where others like the Heartflower are used in Crafting.

The use of some plants will vary between the Alpha Version and Steam Version.

#### Heartflower

a small plant with a red heart-shaped flower. They are used to make Life Potions, which are efficient in combat. In the Alpha Version, another way of obtaining heartflowers is by melting an Iceflower, obtaining 1-3 Heart Flowers by doing so.

#### Iceflower

Iceflowers are the Snowland variant of Heartflowers. Their red, heart-shaped flower is encased in ice and can be used to make Heartflowers. It currently has no use in-game other then that.

#### Ginseng

Ginseng is a plant which can be commonly found in the Greenlands. It drops 1-3 Ginseng Roots when destroyed, which can be used to make Ginseng Soup at a Campfire.

#### Cotton Plant

The Cotton Plant is useful mainly to rogues, as it can be turned into Cotton Yarns and into Cotton Armour and Fists. It has a tall green stems and produces Cotton Capsule. It yields 1-3 Cotton Capsules that can be sold for 2 Copper Coins.

#### Mushroom

Mushrooms are common purple fungi with yellow spots. Together with one Onion Slice, Mushroom Spit can be made.
Mushroom Lands are unavailable biomes where Mushrooms may be abundant.

#### Shimmer Mushroom

In Alpha Version, Shimmer Mushrooms have no purpose other than being a constant stationary light. However in the Steam Version they are also an ingredient for the Elixer of Sanity.
They have a different shape from normal Mushrooms, they are blue and emit light on small radius.
They can only be found around rocks and in caves.

#### Scrub

Scrubs consist of a small two-branched sapling with a few leaves and a spider web. The Scrub drops Cobweb to refine into Silk Yarn, Silk Yarn can be turned into Silk Armor.

#### Bush

The Bush is useful to Rangers and Mages, because it gives Plant Fiber for Linen Yarns, which turned into Linen Armour or used as strings for Bows and Crossbows and Wood Logs, useful to both Ranger and Mage for weapon crafting. They appear in any biome with large amounts of Vegetation and has a Snowland variant, which is white instead of green but drops the same items.

#### Shrub

Not to be confused with a Scrub.

a Shrub is basically a Bush in a hot landscape. It offers the same loot as a bush.

#### Cactus

Cacti are large Desert plants which drop Prickly Pear, used for making Cactus Potions, which heal very slowly give a lot of HP.

#### Thorn Tree

The Thorn Tree currently doesn't serve any purpose.

## Gallery

* a lime green shrub.
* a fire red shrub.
* a green prickly cacti.
* a shimmer mushroom.

## Trivia

* A tweet mentions flowers with rarities. [link: https://twitter.com/pix\_xie/status/654043364581601281]
Races

**Races** in Cube World refers to the special subset of monster types which players may create characters from.

* Human – Humans are medium-sized creatures with varying hair styles (including beards).
* Elf – Elves are medium-sized creatures with pointy ears and fancy hair.
* Dwarf – Dwarves are small creatures. Male dwarves always have beards, while women often have braids.
* Goblin – Goblins are small creatures with green skin and reddish noses.
* Lizardman – Lizardmen are medium-sized creatures with scales and a big mouth.
* Orc – Orcs are big creatures with green skin and a pronounced jaw.
* Undead – Undeads are medium-sized creatures with a decayed look and glowing eyes.
* Frogman – Frogmen are medium-sized creatures with an amphibian look and bulging eyes.
Mole

**Moles** are a common enemy found in greenlands and forests.
In the steam version, moles will continuously spawn from molehills.

To stop moles from respawning after they are defeated, the molehill must be destroyed.
Once the player attacks a molehill, every mole near-by will aggro the player.

Moles can spawn without molehills and appear as singular enemies.

The **Mole** can be tamed by feeding it a Chocolate Donut.
Shimmer Mushroom

Shimmer Mushrooms are a type of bio luminescent Fungus in Cube World.

They can commonly be found on Mountains, in surface caves and underwater caves.

## Uses

The **Shimmer Mushroom** can be used as a stationary light source or used in the Elixir of Sanity.

Shimmer Mushrooms will respawn every day around the same location they were found previously.
Main Missions

**Main Missions** are quests in Cube World.

## Description

Main Missions are marked with Crossed Swords on the World Map (see image to the right). When approaching a location where a mission is available it will automatically be assigned to the player.

While you will be tasked with killing a Boss, it may be waiting at the heart of a Dungeon or simply loitering on the map by itself. Completing the mission by killing the Boss will reward you with Platinum Coins and Experience.

**Note:** If you go to sleep, new missions will generate. This allows players to explore the same region indefinitely. New missions will also generate each new game day.
Mage

The **Mage** is one of four playable classes in Cube World.

Mana is used to cast magic attacks, Mages wear silk armor and use Staves, Bracelets and Wands.

## Specializations

Mages can choose between a Fire Mage and a Water Mage.

 **Water Mage**

## Skills

Like every class, Mages have their own specific class abilities.

Mage skills are as follows (skill names can be clicked for a more detailed description):

 `Shift` | Float \*
 `R` | Bubbles \*\* | You create bubbles around your character that latch onto enemies and detonate when damage is dealt. They lose potency over time.
 Fire Missiles | You cast several fireballs, that deal massive amount of AoE damage at the location you're aiming at. position can be moved while casting.

## Floating

* Using float can slow the player's descent and negate fall damage.

* **Aerial Shift Spam** - Repeatedly hitting `Shift` while in the air will keep the player afloat for just a little longer. This is a known bug and will likely be patched in the future. (source)

* **"Super Float"** - Hitting `Space + Shift` will float the player up 15 blocks, allowing the mage to climb easier than every other class.

* When Water Bubbles are used, they can attach to any summoned pets instead of the enemy.

## Gallery

* Undead Mage
* undead mage with a wand
Mammoth

Mammoths are a boss Monster in Cube World.

In theroy they are meant to drop Mammoth Hides but due to a 0% drop rate, they are currently unobtainable.

Large Mammoths are aggressive and untamable however the Baby Mammoth can be tamed with Chocolate Ice Cream.

## Description

* Mammoths are bosses that roam the Snowlands.

* They can also be fought on the final wave of an Arena.
Spirit Cube

**Spirit Cubes** ( often refered to as "Spirits" ) are a special type of Material Cube.

Spirit Cubes are exclusive to the Alpha Version of Cube World.

## Uses

### Upgrading Weapons

**Spirit Cubes** are used for upgrading weapons, by placing them on the equipment.

This is done at the customization bench, in the same way as normal cubes. Spirit Cubes also have **power levels**, and they can only be applied to Weapons with a power level at least equal to that of the cube and at most 10 power levels higher. Whenever a special attack hits its target, the spirits cause an explosion of the same color. The maximum amount of Spirit Cubes a Weapon can have is 32. Removing Spirit Cubes is done by dragging them outside the Customization Bench interface, destroying them in the process.

#### Fire Spirit

Weapons with Fire Spirits applied to them will do more damage then they would normally do.

#### Wind Spirit

Air Spirits applied to Weapons increase the user's attack and walk speed for every hit added to their Combo. When the Combo is reset, so is the speed effect.

#### Ice Spirit

The Ice Spirit turns targets blue, slowing their attack and walk speed down.

#### Unholy Spirit

With every special attack, Weapons with Unholy Spirits drain HP, and the amount of HP drained increases with the Combo.

## Obtaining

### Bosses

Currently, the only way to obtain Spirit Cubes is to defeat Bosses, which will yield one Cube.

## Spirit Cube Upgrading

**Spirit Cubes** used for upgrading must be at the same level as the weapon, or within 10 levels *less* (not more).

For example, a weapon of power level +11 can only be upgraded with cubes of power between 1 to 11.
Pet Cage

A **Pet Cage** is an item in Cube World.

Pet Cages contain **Pets** for the player to call upon.

## Description

The Pet Cage can tame one animal at a time. Upon a success it will appear already equipped in the "pet" slot.

Some pet cages are different images, the turtle is a turtle shell instead of a pet cage.

## Uses

Pet cages are used to store your pets.

To unsummon a pet, open your inventory right-click the pet cage from your equipment slot.

#### Bugs

* If the player has any pet food equipped , and changes to a pet cage by left-clicking it, the player will be holding the pet cage. This doesn't happen when switching between different pet cages.

* In the Steam Version, swapping out pet cages sometimes deletes the pet.

## Gallery

* a bug where the player is holding a pet cage.
* a pet cage with a bunny inside.
* a turtle shell and a turtle.
* unique turtle pet cage.
* unique pet cage in pets list.
Spirit Bell

The Spirit Bell is a Key Item exclusive to the Steam version of Cube World that allows you to enter the Spirit World.

In the Spirit World, the player can walk through gates that normally seal off certain buildings.

The spirit world will automatically deactivate after 30 seconds.

Talking to NPCs will occasionally reveal the location of the Spirit Bell, it can also be found through exploring.

## Gallery

* this gate can be passed in the spirit world.
* visual effect of the spirit bell.
Quests

Before 2019, **Quests** were a concept planned for Cube World.

Unlike Missions, Quests seem to work differently.

## Quest NPCs

Before 2019, Wollay once tweeted about Quests.

Unlike current Missions, they would consist of finding specific monsters or finding an Item for an NPC, release an NPC and more.

An example would be defeating a Boss, then getting a note which tells the player where to find an Amulet, which, when found, is brought to an NPC.

Quests have different rarities, each represented by the same colors as Equipment Rarities.

Drolu Herbs were conceptualized to be apart of Quest chains.

The Old Man NPC was also conceptualized to be apart of Quest chains.

* Currently, quests like this do no exist.
Water Flask

Water Flasks are obtained by filling a Glass Flask with water. They can be used to craft Potions.

## Basic Crafting Steps

To fill a Glass Flask with water, follow these steps.

1. Find or Buy a Glass Flask
2. Locate and stand in a water source
3. From the Formulas Tab of the Crating Interface choose "Water Flask"
4. Press or Hold the "Craft" (Sword) Icon at the bottom
Shoulder Armor

**Shoulder Armor** is an Armor category in Cube World.

## Description

**Shoulder Armors** are apart of any full set of armor.

* White text variants of armor are regular variants of armor with one star.
* Green text variants of armor are are magic variants of armor with two stars.
* Blue text variants of armor are are rare variants of armor with three stars.
* Purple text variants of armor are epic variants of armor with four stars.
* Yellow text items are legendary variants of armor with five stars.

Rarities come with several affixes per tier.
Each item and tier is bound to a maximum and minimum amount of stats per tier.
Specific Tiers come with specific affixes and specific colors.
Lava lake

The **Lava Lake** is a large, above-ground dungeon found only in dry biomes (ie. the Desert and Savannah) and the Lava Lands. It has also been found in the Wetlands.

## Description

The **Lava Lake** is a massive pool of lava with an area similar to the Mana Pump. The Lava Lake contains the large pool of Lava in the centre and the surrounding shore of the Lava Lake.

## Tips

* Lava acts like lava; it will burn you. If you're attempting to complete a mission near the lake, position yourself away from the lava as to not accidentally fall in.

## Trivia

* It is possible that building will spawn in the centre of the lava lake such as a floating island. Since it is impossible to just run across the lava, the player must use the hang glider to fly over the lava.

1. ↑ Picture of Lava Lake in Wetlandshttps://gyazo.com/db04c88aba7d714983ff65c24eaaa4d1
Side Missions

go to Missions.

\* White: -Very easy- It unlocks new "Uncommon" Items in the Armor and Weapon Shop after you free the Gnome.
Green: -Easy- It unlocks new "Rare" Items in the Armor and Weapon Shop after you free the Gnome.
Blue: -Medium- It unlocks new "Epic" Items in the Armor and Weapon Shop after you free the Gnome.
Purple: -Hard- It unlocks new "Legendary" Items in the Armor and Weapon Shop after you free the Gnome.
**\*\*Rewards:**
* -at least 1 piece that fits your class (usually one rarity level higher than the quest color)
* coins
* 1 healing potion
* gem(s) (depending on the quest color)

* **Special Item**

NPCs will mention they saw a special item at a location, but that they didn't need it. The icon for those quests indicates what's to find at said location.
Magic Barrier

The **Magic Barriers** are a Mission in Cube World.

## Description

Magic Barriers are large, deep blue walls that block off certain areas of the map.

Magic barriers can be unlocked by destroying every magic crystal in your region.

Magic Crystals are usually at the top of a Wizard's Tower, protecting by a Boss.

The player will have to defeat the boss in order to break the Magic Crystal.

## Trivia

* After destroying every magic crystal in your region, dialogue will appear telling you that the magic barriers are now down.

* Destroyed magic barriers will have a more transparent dark blue than regular magic barriers and can be passed through despite being visible.
Skull Bull

**Skull Bulls** are very dangerous mobs, found in a variety of Landscapes

## Appearance

The **Skull Bull** is a giant creature, with thick brown fur, and as its name would suggest, an uncovered skull and two horns. Inside the hole in its skull, two small red eyes can be seen.

## Behavior

**Skull Bulls** are aggressive, and spawn in groups of 4 - 5, at around level 20. Similarly to other mobs, they will help each other out in combat.

### Attacks

* **Headbutt** - the Skull Bull's main attack. It does a significant amount of damage at low levels, but is very slow, so it can be dodged.
* **Charge** - a powerful charged attack. Before the Skull Bull charges, it will lower its head, and then dash with a powerful attack that stuns enemies.

## Locations

**Skull Bulls** can be found in Greenlands, Snowlands and Deserts.

## Trivia

* Real life Skull Bulls have a body adapted for cold temperatures, and live in cold regions. Ironically, in Cube World, Skull Bulls can be found even in Deserts and Greenlands.