Akari Kurami

**Akari Kurami, belongs to Kasumi12346 and it should not be edited or used without the author's permission.**

Akari Kurami is an up and coming hero who is a second year student of U.A. High and an aspiring Gray Hero. She was born and raised in a very strict militaristic family that trained her into a living weapon and a combat prodigy. She goes by the hero name: Nyx. She chose this name because of her Quirk that allows her to create and control all forms of darkness.

## Appearance

    The first things people usually notice about Akari, much to her annoyance, is her height. Akari is described as being a very short person with a small frame. At her previous school she was the shortest and smallest person in her class. She was constantly teased because of it. At U.A. High, not so much. The lack of teasing is because being small and short gives her opponents a very small target, which makes it difficult to hit her as a result. This isn't even mentioning her speed and agility, which makes it all the more difficult. One person said that trying to hit her is like trying to grab a fly out of the air with chopsticks. The only identifying feature she has is the crescent moon scar on her forehead.

The way Akari carries herself is very much like a fox. She carries herself with such grace, charm, and innocence. She usually acts very open, friendly, and overall nice on top of her grace. So much so that those who are blinded to the mischievousness and cheekiness in her demeanor that reveal that the latter traits of her demeanor are fake. Those who do not see this side of Akari will often do anything she says just to get on her good side only to find themselves in a lot of trouble because of her mischievous ways. In summary, she has a very cunning, mischievous, crafty, and fraudulent demeanor hidden by an act of grace and charm.

Akari has soft hazel eyes and shoulder length purple hair that is pinned up in the back with a dark purple bow. Her bangs hang of her forehead to fully cover it and her unique scar. The tips of her bangs barely touch the top of her eyes with the exception the hair in the middle that falls past both her eyes to barely reach the bottom of her eyes. Stands of hair also fall past her face and reach her chin on either side of her face.

Finally, Akari's usual attire outside of school looks like something someone from the military would wear. She wears a black long-sleeved coat. The coat has two rows of golden buttons with each row having four buttons. There are also several light green designs on the cuffs and shoulders. On her upper left arm she wears a black and white armband. Beneath her coat she wears a white and golden belt with her Necrosaber hanging from it. The bottom part of her attire is composed of a short black skirt with two green details at the bottom. Finally, Akari usually wears knee high socks and black boots with light green details that goes up to her upper shin.

## Personality

     If one were to interact with Akari for a short period of time they would come to the conclusion that she is a very kind and innocent person. This is because for the most part she acts like a very polite, proper, charming, graceful and loving person. An angel who is both mature and pure of heart with not a single dark desire in her heart. In reality, this is only an act and it is more accurate to call her a Dark Angel or a fox for this "angel" has a dark side.

Akari grew up in a very strict household and as a result she she has turned into a trickster as well as a troll and due to how cunning she is Akari is very good at causing mischief. True to her trickster nature, Akari's favorite pass time is teasing others, playing tricks on others, and doing other mischievous actions such as manipulating people, playing on the emotions of others, creating disorder through various methods, getting people to do what they would normally hate to do, and other acts often associated with tricksters. Due to how how cunning and observant she is, Akari is quite good at this hobby of her's to the point where she can even get under the skin of adults who should know better or make it seem as though she can control minds. Her knowledge of the human mind makes her a natural at reading people to learn just what to do to get under their skin or provoke a reaction out of them.

     Akari is a trickster willing to due perform all sorts of acts of mischief for the sake of creating a little disorder, getting reactions out of people, and turning life into one big joke. Her tricks can range from being a minor nuisance to being down right rage-inducing and possible scary. For the most part her antics stay in the realm of making people uncomfortable or slightly irritating such as being overly friendly with a shy person, forcing a prideful person to worship her and refer to her as "Akari-sama" when they ask for the smallest favor, not being serious or being mature in serious moments, telling lies or half truths to get what she wants, using someone words against them, throw subtle insults, taunting, bringing up embarrassing moments in a person's past, etc. In the past her antics have been so effective that she can make a past victim excessively paranoid and go into a fight-or-flight response just by being near them. This response is why she loves playing with people. She gets sadistic joy out of seeing people squirm and finds excitement in chaos rather than normalcy that bores her to death.

Her antics are not just for fun, but are much more than that. Instead of going through life and facing what life throws at her with brawn, Akari is one who uses her intelligence and cunning as a defense against the danger's of the world just as a true trickster would. For example, instead of comfronting bullies by fighting them Akari would stroke their ego and manipulate them into faithfully obeying everything she says or manipulate someone else to deal with bullies. She is a person who doesn't need to touch someone to fight them. She can break them down with her words alone and make them regret ever attacking her or those she cares about by preying upon and exploiting their personal weaknesses and flaws. Fortunately, she is rarely that sadistic and her tricks and mischievousness stay in the realm of playfulness and innocent fun. She only does tricks that sadistic if lives are at stake.

Stemming from her cunning and sly nature, there is usually a reason for everything Akari does and every thought she makes. Every kind act she does, every step she takes, every trick she makes, every charming smile she gives, everything has a hidden agenda. Not all of her action's hidden agenda are evil, some are in fact pure. Sometimes she will act kind because she is in a good mood or she wants to be friends. The hidden agendas for her hidden agendas are a different story though. She is this prepared because she hates to be caught unprepared because it reveals her other side. Being prepared for everything is very comforting to her.

Akari's cunning and sly nature is so deeply rooted in her personality that it influences how she fights. She rarely fights fairly and will do anything in a fight to get the upper hand whether that is setting a trap before hand, playing with her opponent's emotions, or taunting them during a fight so they will lose their cool and make mistakes. In most cases once Akari does manage to get into her opponent's head it is only a matter of time before it is over.

Not everything about Akari is about tricks much to everyone's disbelief. Deep down, Akari is a very ambitious and has a achievement-driven mentality. She has a lot planned for her life and has very high expectations for herself. Judging by how high her expectations of herself are, it is expected she may have millions of goals and not all of them are realistic. The sheer number of her goals overwhelms even Akari making her very impatient and concerned with time management because she always feels like she is on a deadline because she wants to meet each and everyone of her goals before she dies. She rarely wants to spend no more than few minutes to half an hour on any activity and will get increasingly antsy the more time she spends on an activity. Just one small delay or alteration of her schedule can stress her out a lot.

Akari's many goals has given a very accurate image of herself because Akari believes in order to achieve one's goals a person must know where they currently stand. She knows her faults more than anyone else does and isn't one to blind herself to her own faults. Akari is always the first to admit her own mistakes even if no one has noticed she made a mistake. She is always looking for a way to better herself so there are times when everything may seem like a competition to Akari. For Akari life can be both one huge joke like when she is being mischievous and very stressful during the times when she is concerned with her expectations. When she does lose she will stay up for all night training to overcome her weakness that led her to losing. This can cause her to be very oversensitive and anxious even though she loves to play tricks herself.

When Akari is truly oversensitive and not pretending to be the tables will flip for her. She will fall for other's tricks very easily due to how naive her sensitivity can make her. People love this side of Akari because it gives them a chance to get even not to mention that is a lot nicer, sincere, and is actually pleasant to be around. Akari may try to play tricks on people when she is in her oversensitive and weak state, but her tricks will fall short like an innocent puppy who thinks she is Loki.

It appears like her over-sensitivity isn't just a phase she goes through sometimes, but a part of her personality just as much as her mischievousness. Very deep down she is kind, thoughtful, loyal, wants to help people, and most of all wants to be a hero. She has a strong sense of justice and can act very selflessly when she chooses to listen this side of her. Those who have had their whole perspective of Akari changed and may become tolerant of her mischievousness out of admiration for her. Unfortunately for everyone, very few get to witness the selfless side of Akari because it is kept hidden by her mischievousness.

Her inner over-sensitivity and sly personality traits often clash with each other to cause her to have mixed feelings for most of her actions. To the benefit of her sly side, she is a much more complicated person because of this. This is because it is difficult to read her true feelings to make her a much better actor. If one notices something about Akari it is usually because she wants the person to notice. Never in her life has her true feelings betrayed her and revealed something she doesn't want people to know because of how much inner conflict she has. Some people, like her closest friends, say that conflict is her true nature.

There are other things that her closest friends say about Akari that others would not be able to believe. For example, how her pranks and tricks are just to get attention suggesting she is not as sadistic as she tries to make people think, but is simply a jokester who has a tendency to take things to far.

     Akari is a person with a lot of likes and dislikes. The most notable of which is how she hates when people bring up her height to the point where she may get violent, she hates getting no reaction out people when she is trying to get a reaction out of them, likes to be in charge, and she likes to be independent because she loves the feeling of getting things done with her own strength.

All in all, while people may use only one word, fox, to describe Akari there is much more to her than that. She is not just a troublemaker and a bad person and should she ever become a hero she will no doubt become one of the best examples of what a Gray Hero should be. An untrustworthy hero, but a hero nonetheless.

## History

Akari was born into a very strict and militaristic family. They valued one's combative ability above all else and naturally her parents began basic training from the moment she could walk. Growing up, she didn't have much freedom especially when her parents found out about her Quirk. The only places they allowed her to go were school and home, which didn't leave much time for socializing. This naturally meant that Akari was very lonely during early and late childhood. Her classmates felt sorry for her, but were too afraid of her parents to do much help.

Her parents taught her many things about combat. They didn't stop with just teaching her how to fight, but everything about fighting. She was taught by her parents the background of combat, battle tactics, the science of fighting, psychology, biology, had her read important battle texts, war, how to use her Quirk, and general information about combat and war. She learned so much that when she was six she was considered a child prodigy when it comes to fighting and had the skill and knowledge of a fighter and combat scholar twice her age. She was especially skilled and knowledgeable in how to predict her opponents, size them up at a glance, and how to control the flow of battle through battle tactics and understanding how her opponents think. Her skill and knowledge of fighting was enough to make many small time heroes and villains pay close attention to her development and wishing to recruit her when she grew up.

Despite all she could do her parents were not satisfied and her training continued. They would prevent her from eating or sleeping for several days whenever she wasn't working hard enough. Akari grew depressed because of this. All she wanted was her parents to say, "Good job, I am very proud." She didn't care about what anyone else thought all she wanted was not be an embarrassment to her parents. She worked herself nearly to death more than once and yet it was still not enough.

When Akari turned eight years old she was finally fed up with how she was living her life and thus began her rebellious stage. She began to disobey her parents, fight back, lie, bend the truth, and sneak out to have some fun. Her progress began to slow down a lot, heroes started to ignore her, she was no longer thought of as a prodigy, and her parents became stricter. And yet, Akari was happy. Her parents may have been on the verge of disowning her and adults may have had a look of disgust whenever they looked at her, but at least she had friends. The many years of mental and physical abuse, harsh training, and never being able to please her parents had pushed Akari over the edge. She no longer cared to please people who always wanted more and she began to hate authority. The next few years were the happiest years of Akari's life and life was getting better and better with every passing day.

One night when Akari was eleven she sneaked out of her house like she normally would. Unfortunately for her, she wasn't as lucky on this night as she was on others. A villain kidnapped her the moment she snuck out. He took her to an underground base where she stayed until a hero saved her several hours later. She brought Akari back home and disappeared into the night. From that night on Akari began to look up to the person who saved her. She idolized the person and wished to become just like them. This reawakened the drive Akari had when she was a small child. Once again Akari began to train, but this time in secret. After a year of training, the reason behind why she was training changed. She still looked up to the person who saved her, but she was still a rebel. She didn't want to get stronger and save people so her parents would be proud nor she didn't want to become a hero so she can be just like the person who saved her. She wanted to get stronger and become a hero to blaze her own path to escape from everyone's shadow and inspire the next generation of heroes.

She took things from her harsh early childhood and from her rebellious stage to help direct where her training was taking her and to turn her into the person she would eventually become. When she turned 14 Akari took and passed the entrance exam for U.A. High. For most of her first year at U.A. it was hard for her to fit in and keep up. However, by the beginning of the second year she was beginning to show why she used to be called a prodigy and had quite a lot of friends.

## Abilities and Powers

### Natural Abilities

#### Enhanced Vitality

What Akari's body lacks in endurance, resiliency opposed to energy which is what stamina is, it makes up in stamina. The amount of physical and mental energy she has is no doubt superhuman allowing her exert herself for long periods of time. It takes several long minutes of going all out or doing other rigorous mental or physical activity to have any effect on her stamina and even then the effects are small allowing her to remain at her optimal physical and mental condition for a long time.

#### Supernatural Speed

     Akari Kurami is a surprisingly fast person. She is able to move at speeds that are beyond what should be possible for humans. She is able to travel at high enough speeds to increase the power of her strikes through the acquiring and using momentum, barely evade some projectiles, launch herself through the air in short bursts, or build up enough momentum to run straight up a wall. It is expected that her max speed is around 29 miles per hour. The Swift Style is a fighting style that she has developed around her speed. It revolves around fighting at incredible speeds. Her strikes move at very high speed and therefor hold much more power because of the increased momentum. It is very likely she can build up enough momentum to break through the defenses of an opponent. The remarkable speed of her attacks also make it hard to follow her and allows her to launch multiple attacks at her opponent in short periods of time.

* **Shukuchi:** Akari moves at 29 mph to appear as a blur in her opponent's vision. The move has both offensive and defensive uses. Akari can use it to launch a counterattack more effectively by dodging an attack and moving to attack in her opponent's blind spot. It an also be used to dodge a barrage of attacks or to make aiming harder for the opponent. Overall, Shukuchi is a move that helps Akari gain the upper hand in a battle with her speed and as long as she uses it wisely and not to much it can do its job amazingly.

#### Supernatural Agility

Akari is a very acrobatic person and is able to move quite freely and easily even with her excessively large scythe. In fact, it is her agility that allows her to swing her large 25 pound scythe as if it were only eight pounds. She uses her momentum to help swing her scythe around whether it be wildly or with great precision. This makes her very graceful and how she wields her scythe looks a lot like a dance because of how she has to keep moving and move from one action to another to carefully move her scythe with her body's momentum.

From Jumping to more advanced actions like flipping or swinging or attacking from two sides at once like curving her scythe around her opponent and pull it back to attack from the back while launching a basic frontal assault like a kick to the stomach, Akari is able to perform many gymnastic actions fluidly. She is also very flexible which helps with performing such actions. This makes her hard to hit as her gymnastic ability allows her to quickly move from one action to another. Furthermore, she is able to change which way she is moving at a moment's notice. She can use this ability to a couple of things like making sharp turns or avoiding obstacles in her way while running. When an opponent does finally catch her she is usually able to slip away like water flowing through fingers.

* **Neith:** Neith is a movement technique that focuses on careful movements to fluidly move around allowing Akari to move with greater agility on ground and in the air. Neith makes movements like kicking off the walls, flips, swinging around, and using her environment to assist with her movements much easier. When used for offense Neith makes it a lot easier for Akari to connect one movement, block, or attack to the next.

#### Combat Prodigy

Akari is a very gifted fighter and was once considered a child prodigy. Her parents are very strict and militaristic who wanted nothing more than to turn Akari into a lethal living weapon. They taught and trained Akari on fighting from the moment she could walk and so Akari was very much raised around fighting. Her unbelievable fighting prowess is made up of four parts. Biology, psychology, tactical knowledge, and her skill with fighting styles. Her parents believed that these were the four things that influenced a fight and they gave her an in depth lesson on all of them throughout her life.

First, is her understanding of biology. Thanks to her parent's lessons, Akari has an extensive understanding of how the body works. She knows the limits of the human body and the weaknesses of the human body and can apply her knowledge in a fight to use her opponent's own body against them by exploiting the weaknesses of the human body. Her knowledge of biology also gives her the tools she needs to gauge her opponent to determine if she stands a chance.

The second part is psychology and it is possibly the most important part as well as Akari's affinity shown by her fox-like nature that stems from it. Akari has a vast amount of information, knowledge, and understanding of the human brain, mind, and of psychology practices and she is very skilled with mind games thanks to the psychology lessons her parents gave her. Her understanding of psychology is so vast that she has been called a living encyclopedia of psychology. She knows some of the most effective ways of getting into a person's head, conditioning, manipulating, tricking, predicting and reading, applying psychological pressure, and baiting a person or an opponent. Something any victim of Akari's tricks can confirm because she uses her psychological knowledge when she is being mischievous. The most dangerous part of Akari isn't her understanding of the body, her tactical knowledge, or how many fighting styles she knows how to use. It is her understanding of the mind and how skilled she is at getting people to do what she wants even against their own conscious will through psychological practices.

The third part that makes up her combative skill is her tactical knowledge. Her parents taught her about many famous and important battles and wars in human history. They taught her about the outcome of the battles and wars, why one side lost and the other didn't, and the battle strategies they used. Her tactical knowledge grew a lot from this and know Akari is very skilled for her age at seeing and understanding the flow of battle. She can develop basic strategies on the fly to try and always stay a couple steps ahead of her opponent. She will also use the battle tactics she learned from her lesson when she fights, for example gaining the higher ground, to try and tip the scales and win a fight.

     Lastly, Akari is skilled in many different forms of combat that extend from armed to unarmed styles, despite how she usually relies on her Swift Style or the unique way she uses her scythe. Her skill with the many fighting styles is what ties together the other three parts that make up her combative prowess. The many fighting styles she can use make her very skilled in offense, defense, and movement. She knows many different methods and techniques of striking, defending, parrying, dodging, and moving from the basics like punching, kicking, or slashing or stabbing with a weapon to the more advanced stuff like trapping throwing. Akari is a very versatile fighter who can adapt to her opponents by switching from one style to the next.

Overall, as gifted as she may be, Akari isn't perfect. In fact, her combative skill and knowledge only seems unnatural when she is compared to other kids her age. She is still in the middle of her training and has a long way to go until she has what it takes to be a hero and it shows when she fights an opponent who is older than her. She is a combat prodigy, not a combat master.

#### Low Durability

Apart from her immunity to g-forces, high speed travel, inertia, friction, and the other negative effects of speed granted by her superhuman speed, Akari is a pretty fragile person, despite her background. Her body can't take too many hits, she is easily wounded, and her body surrenders to damage to quickly. She often has to rely on her Dark Aura move for the majority of the fights she is in just to increase her durability to a decent level.

#### Low Endurance

Apart from being able to tolerate a body temperature a few degrees below 98.6 degrees, Akari's endurance is lower than most. She gives into pain and stress more easily, can only hold her her breath for a second or two, and even feeling a bit hungry can weaken her greatly. She is like a glass sword in the sense that she is a very deadly opponent to face because of her speed, stamina, agility, impressive combative skill and knowledge, and her Umbrakinesis. However, it is very important for Akari to avoid getting hit whenever she is in a fight because this combined with her body's low durability means that even weak attacks could be crippling if they hit.

### Quirk

#### Maleficium

     Maleficium is the name of the Emitter Quirk used by Akari Kurami. It gives her the ability to create and have control over shadows and darkness although it may be undeveloped at the moment its potential seems to be very vast.

Maleficium is a Quirk that uses Akari's body heat otherwise known as her "inner light" as fuel, which caused her body temperature to decrease every time she uses it. The dark energy, shadows, and darkness she creates can be used from a wide variety of purposes. The most common and basic of which is to plunge a small area like a room or house in utter darkness for stealth. Some examples of other applications include how Akari is also able to animate shadows, create complex shapes out of shadows or dark energy such as weapons or a rope to mind her opponents, use shadows or dark energy for defenses purposes such as materializing her own shadow to create a quick shield, or envelop herself in a dark aura and use it as a makeshift power suit. The wide variety of possible ways she can use her Quirk makes it a very versatile quirk.

Further increasing its utility, Akari has a lot of control over her Quirk as to be expected of a prodigy. Her remarkable control over her element allows her to control darkness just as easily as she would move her hand, which means very little mental effort needs to be used for her Quirk. Mental energy that can be better spent by concentrating on the fight.

On the other hand, this Quirk does have a lot of weakness. As stated before, her Quirk feeds on her body heat every time she uses it. Her body heat decreases by half a degree with every move and if she uses it too much it can become dangerous or even deadly. This means unless she has a reliable way to keep her body temperature up Akari will only be able to utilize a small fraction of her Quirk's current power. This single weakness forces Akari to use her Quirk sparingly and to only use it for the basic applications like plunging an area in darkness or very basic attacks or defenses. On top of this, the Quirk's second weakness is how her Quirk is not that powerful in terms of destructive power and currently underdeveloped as a whole. The fact that Akari usually can only use the Quirk a handful of times combined with its lack of power means that Akari has to always think carefully every time she uses her Quirk.

It is a tactical Quirk more than anything else and to get anything done with it Akari must use it very wisely. Maleficium's third weakness is how like Dark Shadow it is very vulnerable to light, and fire and unlike Dark Shadow the power and effectiveness of her Quirk decreases the brighter it gets. In addition, her Quirk will use more of Akari's inner light in brighter areas than in darker areas. For example, in the afternoon it may take a whole degree away from Akari's body temperature while at night it may take none. Lastly, the Quirk is very draining and Akari can become mentally drained after only five minutes of using her Quirk.

* **Night Vision:** Night Vision is less of a move and more an ability. Thanks to her Quirk Akari is able to see in low lighting or total darkness. Her vision is even better in darkness than it is in fully lit areas, which is shown by how she can see a lot farther and track people moving at speeds that should be too fast to track.
* **Nyx's Stigma:** Nyx's Stigma is a simplistic move that allows Akari to plunge the area in cold darkness. It allows her to render her opponent blind, vulnerable, and unaware of what Akari is doing. Unless their other senses are very acute it is usually hard for victims to anything, but stay motionless. This can understandably be very terrifying for some and some of her opponents have suffered from paranoia for weeks after. The darkness is so thick that plant life in the area is slowly weakened and may eventually die as if they haven't had any sunlight in years. Akari usually uses the move to help change the tides of a battle or mess with her opponent's head and let fear set in and control their movements and inhibit their ability to think clearly. Due to how the latter is very similar to her fox-like nature some students believe this is her signature move.
* **Loki's Shift:** Loki's Shift is a move where upon being attacked Akari waits until the very last moment before getting hit before releasing a cloud of darkness from her body in such a way that it looks as if Akari had turn into darkness upon being struck. This dark cloud serves two purposes. The first purpose is to trick the opponent into believing that the attack connected. Its second purpose is how it creates a break in the opponent's attention and briefly cloak the area in darkness to provide cover that Akari can use to use Shukuchi to quickly move behind the opponent without beind noticed, which in turn gives Akari an opening to strike.
	+ **Demon's Departure:** Much like Loki's Shift, Demon's Departure is a move where Akari must wait until the last possible moment before an attack lands to perform the move to trick her foe into believing the attack was successful. In that last moment, Akari uses Shukuchi to quickly move out of the way and to a safe location as she leaves behind a shockwave of dark energy that can harm opponents with its concussive force.
* **Demonic Weaponry:**      Demonic Weaponry is a move that allows Akari to mold darkness into the shape of various weapons. She can create swords, claws, gauntlets to enhance the destructive power of her punches by a small degree, shields, hammers, and other weapons. She can also mold the darkness into the shape of creatures that can move on their own. The creatures that Akari creates are fragile and they can usually be beaten by a single attack and their they aren't that strong, but Akari can create up to five at once which makes the creatures a decent option for overtaking the opponent with sheer numbers or as simple distractions. Akari has enough skill with the move to create these weapons at a moments notice, which makes it easy for her to make the most out of this move. Improving the usefulness of the move since the tools are still made of darkness Akari can still manipulate them. She can extend or shorten the weapon to a limited degree, repair them should they be broken, or remotely guide them to allow Akari to use the weapons without touching them.
	+ **Demon Exchange:** Demon Exchange is a simple move where Akari will take control of a weapon that was created with Demonic Weaponry in order to reshape it into another object. The only limitation to this move is that objects created by Demonic Weaponry can only be turned into other inanimate objects and not into a creature and Akari cannot use Demon Exchange on the creatures created by Demonic Weaponry.
* **Ahriman:** Akari cloaks the blade of her scythe in concentrated and cold darkness and swings it in a wide arc. Once swung, the darkness around her blade is projected forward as a thin wave. The wave of darkness is a projection her scythe's own sharpness and can cut through some metals. When it cuts through a living being the low temperature of the darkness is able to cover the wound in minor frostbites to slow down the healing progress even with those with regeneration abilities, albeit not as well.
	+ **Tilphousia:**      Tilphousia is a simple move where Akari will surround a blade, typically her scythe, in darkness before striking with it. In the moments before making contact Akari pressurizes the darkness to increase the weapon's cutting power. The cutting power that the move provides is superior to the cutting potential of Demon Wave. It is able to cut through solid metal and rocks with a bit more ease than Demon Wave can.
	+ **Flying Phantom:**      Akari swings her blade in a wide arc to send a phantasmal creature made of darkness traveling forward toward her target. When it reaches the opponent it will unleash a small explosion of dark energy. The explosion of dark energy has enough concussive force to knock an opponent back a couple feet and slightly fracture some bones or bruise the area of contact, but not much else.
* **Dark Aura:** Akari cloaks her body in a thick aura of hardened dark energy. The aura functions like a makeshift power suit and it will bolster her physical abilities by a margin as well as serve as a layer of protection. It may not be able to keep her completely unscathed from much, but it can reduce the damage of an attack to a small degree. Akari can control and mold the dark energy cloaking her to a degree. She can shape into large hands to lift things several times her size, shape it into wings for flight, focus it to her hand in order weaponize her hands and Akari to pierce her target with her hands, or multiple tendrils to attack with. Just like with any of her moves, light is the most effective countermeasure against Dark Aura.
* **Demon Flame:** Demon Flame is a move that allows Akari to materilize darkness in the palm of her hand. The darkness flickers and moves to the wind like a flame would. It shouldn't be confused for fire however, and its effects are actually the exact opposite. While fire creates light and warmth, this unique form of darkens the area and cools down anything it touches due to its lack of light. When used on living beings it cools them down to inflict minor frostbites or make the area of contact swell with the lack of heat to restrict their movement a bit. Akari can shape the darkness into a sphere for long range attacks or cloak or hand or scythe in it for close to mid range attacks. The darkness is not that powerful and the damage it can cause is usually very small and minor yet severe enough to make an opponent at least a bit concerned. Akari can also use Demon Flame for her other offensive moves like Flying Phantom to make the phantasmal be made out of the special darkness instead of normal darkness.

## Equipment and Weapons

* **Nightshade:**      Akari's primary weapon is a scythe several times large than herself called the Nightshade. She is able to wield the 25 pound scythe with great skill, speed, precision, dexterity, and even power when she makes use of its weight. She is able to cut down multiple opponents at once, keep her opponents at a distance with its size, or fight at close range with extreme precision. Its name comes from its ability to, with the help of her superhero costume, dim the light of the area she is in by a margin by draining a little bit of light at a time. It uses the heat of the light it absorbs to restore Akari's body temperature by a fourth of a degree for every 15 seconds she isn't using her Quirk to allow Akari to use her Quirk for a tad longer and it absorbs light to help with how her Quirk is vulnerable to light by making less of it.
* **Necrosaber (Prototype):**      One of the biggest weaknesses of Akari's quirk is its lack of power. As shown in her Demonic Weaponry move, she can create weapons out of dark energy, but her lack of power makes them very fragile and not very effective. This is where the Necrosaber comes in, which is an ingenious piece of technology invented by Akari's father for Akari's 16th birthday. On the outside it looks like nothing more than a bladeless sword hilt, but inside it is made up of a complex modulation and focusing circuits. When dark energy is poured into the blade, the Necrosaber focuses the dark energy and releases it from the emitter at the top in the form of a highly concentrated beam of dark energy. The cutting power of the weapon is controlled by a dial near the top allowing it to be used for both training and real combat. At full power the beam possesses tremendous cutting power. It takes highly dense materials or other energy weapons to be able to resist its cutting power making it a very deadly weapon. In addition, it is a highly modifiable. By using Demon Exchange on the beam Akari can extend, shorten, or reshape the beam to take on the form of another weapon. She can pour more dark energy into the hilt and extend the beam to create a spear or scythe or she can pour less dark energy and shorten the beam to make a dagger. Despite all that, the weapon is not perfect and appears to be merely a prototype and it shows. It is very vulnerable to overheating and unlike the aforementioned move it requires continuous use of her Quirk meaning that the moment Akari stops pouring energy into the weapon or she lets go the beam will disappear. As a result, this makes the weapon a lot more exhausting to use than Demonic Weaponry. Furthermore it is a very light making it very awkward to use. It is lighter than a knife suggesting that it wants to be used as a dagger when in reality in its unaltered form it wants to be used as a sword. The fact that Akari is able to use this weapon with any amount of skill is a testament to Akari's combat prowess. If Hiro's current designs for the final product are anything to go off of the final product will be one incredible weapon. Instead of needing its user to continuously flow dark energy into the weapon it will use batteries that Akari will have to fill dark energy prior to use. This would make it nowhere as exhausting to use as the current version. She would be able to charge it the day prior and use it the day after without any negative effects. Furthermore, it would mean she wouldn't need to touch the weapon to keep it active allowing her to telekinetically maneuver the weapon by controlling the dark energy that makes up the beam. There are also plans for the weapon to be able to shoot compress spheres of dark energy out of the hilt or beam allowing it to be used for close and long range fights.
* **Anti-Ibuprofen:**      Anti-Ibuprofen are special pills that as the name suggests can bring up a person's body temperature instead of lower it. These pills are by no means safe and should only be used as a last result. This is because on top of having all the adverse effects of ibuprofen it is very easy for these pills to send Akari into shock and it increases her sensitivity to pain.

## Trivia

* Inspiration for Akari Kurami mainly came from Satanichia Kurumizawa McDowell and Raphiel Shiraha Ainsworth from Gabriel DropOut.
* Tilphousia is Greek for "vengeful destruction."