Goblin

From deserts to swamps and forests to mountains. If any form of life can live there, so too can some breed of goblin. While they are all related one way or another, not all goblins are allies with one another. Goblin clans and tribes along borders of different regions, especially those bordering swampy areas, often come to blows if they have to compete for resources and territory. However, the swamp goblins are almost always the ones who initiate such conflicts.

NumachijinMorijinYamajinSubakujinKorijin

## Goblin Traits

*Ability Score Increase.* Your Dexterity score increases by 2.

*Age.* Goblins reach adulthood before they even reach their teens and can live upwards of 60 years in favorable conditions.

*Alignment.* Goblins of Collabris come from all walks of life, and thus their alignment is often as varied as humans- most of which prefer to keep to themselves while others live in a tougher life and tend to be ruthless and evil.

*Size.* Goblins stand between 3 and 4 feet tall and weigh anywhere from 40 to 80 pounds. Your size is Small.

*Speed.* Your base walking speed is 30 feet.

*Darkvision.* You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

*Nimble Escape.* You can take the Disengage or Hide action as a bonus action on each of your turns.

*Languages.* You can speak, read, and write Common and Goblin.

*Subraces.* Four subraces of goblin exist: Morijin, Yamajin, Numachijin, and Sabakujin

### Morijin (Forest Goblins)

Also called forest goblins, Morijin goblins of Collabris dwell in the forested regions of the Eastern Sanction and are suited for such an environment. They tend to come in shades of green and are the most common and intelligent kind of goblin and are even the ones responsible for the creation of cardboard. However, they are also the most territorial; they prefer guerilla style combat when defending their turf- taking a shot and running away before the opposition can know where they fired from. Forest goblin clans decorate the borders of their territory with banners, spears, and trophies of whatever recent hunt they are most proud of.

*Ability Score Increase.* Your Intelligence score increases by 1.

*Fury of the Small.* When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

*Acclimated to the Forest.* You are proficient in your choice of either the Nature or Stealth skills.

### Yamajin (Mountain Goblins)

Living high above most other races, mountain goblins, or Yamajin as they prefer to be called, are often welcoming of outsiders and enjoy their company. So much so that if word gets out that guests are arriving soon, some settlements might prepare a festival for their entry. Coming in with a mostly yellow or orange tones of skin, they often inhabit abandoned dwarven cities and the mountain goblins of the Broken Spine Mountains aided in the exodus of humans from the south into the Eastern Sanction during the Gnoll Wars.

*Ability Score Increase.* Your Charisma score increases by 1.

*Mountain Born.* You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

*Hospitable Nature.* You are proficient in the Persuasion skill and your choice of either Cook’s utensils, Brewer’s supplies, or one musical instrument.

### Numachijin (Swamp Goblins)

More commonly called swamp goblins, these are among the least civilized breed of goblin. This subrace has a more bluish skin tone, sometimes even an indigo or violet hue as they get older. Living in the swamps of Collabris means these goblins are constantly competing with the other inhabitants: the Bullywugs of Lako’Watum, the Lizardfolk of Dreshmoor, and whatever beasts come in between. Because of this, swamp goblins are naturally accustomed to being ambush predators and do not enjoy the company of intruders or potential competition.

*Ability Score Increase.* Your Constitution score increases by 1.

*Swimming Speed.*  You have a swimming speed of 30.

*Hold Breath.* You can hold your breath for up to 15 minutes at a time.

*Ambush Hunter Training.* You are proficient with spears, light crossbows, tridents and nets.

### Subakujin (Desert Goblins)

Often called desert goblins, Subakujin roam the deserts of Al-Safhat and the wastelands of the Dragon’s Blight, live alongside the dragonborn kingdom, and even aid in their campaigns against the yuan-ti to the northeast. Primarily nomadic merchants and mercenaries, desert goblins sport a red or brown hue to their skin, much like the average hobgoblin, they traverse the harsh and sandy landscape on sand skiffs (some powered by magic while most are dragged by beasts of burden such as camels) looking for other caravans or settlements to do trade with. The more successful clans establish more permanent residences near wealthy towns and cities and are even hired as bounty hunters by the Al-Safhatite military when needed.

*Ability Score Increase.* Your Wisdom score increases by 1.

*Desert Acclimated.* You are adapted to extreme heat as described in chapter 5 in the Dungeon Master’s Guide. You can also go up to 3 days without drinking water before needing to make Constitution saving throws as described in chapter 8 in the Player’s Handbook.

*Nomadic No Problem.* You are proficient with scimitars, shortswords, shortbows, Land Vehicles and the Survival skill.

### Korijin (Frost Goblins)

Inhabiting the snowy forests to the north and the frozen regions of the Underdark, Korijin, also called frost goblins or deep goblins, make their swamp dwelling cousins seem peaceful and hospitable by comparison. Their skin is often entirely white with a faint pink or blue pigment; as they get older, they adopt a more grey skin tone. Hunting whatever creatures they can to survive, Korijin are known to eat anything that they can get their hands on from humanoids to animals, and even the unusual fungus that grows in the World Below. Frost goblins revel in combat and fighting, so much so that they get a sort of sexual pleasure from it. They also have little care for their personal safety, getting excited at the idea of dying an extravagant and bloody death if it means someone or something else also met their demise. A popular choice of suicide is being launched from a ballista or trebuchet with a metal spike helmet worn on their head or donning spiked armor in hopes of impaling one of their foes.

*Ability Score Increase.* Your Strength score increases by 1.

*Superior Darkvision.* Your darkvision range increases to 120 feet.

*Nippin’ At Your Nose.* You know your choice of either the *frostbite* cantrip or the *ray of frost* cantrip. Constitution is your spellcasting ability for this spell.

*Sunlight Sensitivity.* You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or what you are trying to perceive is in direct sunlight.

*Korijin Resilience.* You have resistance to cold damage.

*Language.* You can speak, read, and write Primordial. While many Korijin live in the Underdark, they do not interact with its other denizens outside of combat; they prefer prefer to speak the tongue of the Plane of Ice: an amalgamation of Auran and Aquan.