Tasokare Hotel

The **Tasokare Hotel** is a hotel existing in a realm between life and death. The establishment hosts spirits lost between both worlds, functioning to help them regain their memories so that they may return to their rightful place.

## Overview

Whenever someone is in an abrupt life-threatening situation from which they do not know whether they will live or die, they will lose their memories and awaken in a realm between life and death where they will be directed towards the Tasokare Hotel. There, the Hotel Manager will check them in to the establishment and assign a staff member as their concierge to assist in regaining their lost memories. Upon regaining their memories, guests will be able to check out of the hotel and either return to the real world or go to the afterlife depending on whether or not they lived or died. Upon checkout, all guests will lose their memories of ever going to the hotel; However, there is a 1 in 50,000 chance that a guest will end up remembering.

While the establishment runs nearly identical to a normal hotel, there are a few major differences. To begin, guests do not need to pay for admission; they are allowed to stay free of charge for however long they please. There are several supernatural elements within the hotel, such as shifting rooms and creatures from other worlds. What is perhaps the oddest aspect of the establishment, though, is its lack of technological advancements beyond that of the radio, as well as its tendency to give guests historically dated outfits.

Staff members receive special perks for working at the hotel. Rather than being granted money as a salary, as normal items are unable to be taken between worlds, staff members receive pocket watches containing an amount of time proportionate to how long they spent working there. These pocket watches can be exchanged with the Lift Attendant, who can send staff members a certain amount back in time before the accident that sent them to the hotel. As an additional perk, staff members will also remember their time at the hotel after checking out.

## Facilities

### Lobby

This is the hotel's entrance. The bright red door leads outside of the building. To the side, there is a window with a view of the perpetual sunset. Across from the window is the reception desk, where hotel staff members switch between being stationed. For the most part, though, the Manager is seen working here when he isn't slacking off. On the wall behind the reception desk is a secret safe which stores the hotel master key.

### Kitchen

A large kitchen that houses all of the ingredients and machines necessary to make a guest's preferred meal. Ruri is the head chef here and spends most of her days cooking.

### Dining Room

The luxurious dining room connected to the hotel's kitchen. Although the hotel usually doesn't house many guests at a time, there are plenty of tables and chairs available. Atori is most often found here maintaining the room and serving guests when they are present.

### Bar

A beautiful bar on the hotel's second floor. In the corner is a grand piano for guests to play. Menow works as the bartender and spends most of her days here. This is also where Osoto and Kiriko are most often found when they are not in their rooms.

### Shed

A small shed outside of the hotel. It is very dusty and in desperate need of cleaning. Various unused items can be found here, such as antique scrolls and plates. The only clean portion of the shed is a corner where instruments are stored since they are taken out every once in a while when a guest knows how to play them.

### Waiting Room

This is a small room in the back of the hotel where staff members wait to be check out. The waiting room is directly connected to the lift, however, a series of procedures is required in order to unlock the lift entrance. Typically, this includes entering a staff member's ID code and password in order to obtain the materials needed to create a wax seal to open the lift. However, by the time Neko checks out of the hotel, this process has become much more complicated. Hidden among the many puzzles within the room are clues left by Kiriko to assist anyone in possession of his puzzle. Solving these clues reveals a hidden compartment able to open his puzzle and extract from it the Key of Hell. Aside from these puzzles, this also seems to be the room where the Manager keeps records of previous staff members so he can remember them even after they leave.

### Lift

The lift is directly connected to the waiting room and must be unlocked by a staff member before they can gain entry. The Lift Attendant permanently resides here to assist staff members in going back to the real world. If they wish to go back in time, they can exchange their salaries with her so she can bring them to their desired destination in time. Upon arriving with a staff member in the real world, the lift disappears just as quickly as it took them to step off its platform.

## Staff Rooms

### Neko's Room

Neko describes her room as retro-modern. It is plain and simple, and nearly identical to the regular guest rooms. This is partly because Neko has no recollection of her identity, but also because her defining trait of being a fan of the 365 Sister Q cannot be incorporated into the environment.

### Atori's Room

    Like Neko, Atori has a plain and simple room nearly identical to the regular guest rooms; its cool color palette is the only thing that really differentiates it. Other than his bed, nightstand, and closet, much of the floorspace is empty aside from a small circular table where a phonograph and stack of records are placed. It is implied that Atori keeps his saxophone somewhere off-screen. What makes Atori's room different from every other room in the hotel is the view outside. While the rest of the building is stuck with the view of a perpetual sunset, the view outside Atori's window is of nighttime, as that is the time of day he was killed. Additionally, a train can be seen in the distance, as that is what he was killed by.

### The Manager's Room

The Manager's room is a mix of Japanese and Western styles. There are several pieces of Japanese artwork and calligraphy, as well as a koi pond outside his window. Much of the furniture, such as the bed and drawers, are Western. He also keeps smoking pipes identical to the one Menow uses. He also keeps a loaded gun hidden behind a lengthy set of puzzles that he meticulously crafted himself. Many of his room's contents seem to be placed there purposely in order to remind himself of the puzzle's solutions.

* The Manager's room (bed)
* The Manager's room (hall)
1/2
## Guest Rooms

### Ando's Room

Ando has a modern Japanese-style room. There are various allusions to gambling throughout the room, such as a picture of a horse race and a stack of playing cards. In the center of the room is a Mahjong table due to his enjoyment of the game. Next to the Mahjong table is a cabinet with a shovel inside, alluding to his near-death by landslide in the real world. By his bed is a black phone where he would receive calls from his mother and loan sharks. By his closet is an aluminum case containing the illegal corals he poached in the real world.

* Gambler's room (main)
* Gambler's room (bed)
* Gambler's room (closet)
1/3
### Osoto's Room

Osoto has a clean, cozy, Victorian-esque room. There are several pieces of antique furniture, a handful of beautiful paintings, and many bookshelves. Outside of his window is a pointed fence identical to the one that almost killed him. There is a birdcage near his fireplace which houses his childhood bird, Pi-chan. Among his many books, he owns at least one entry in the Sherlock Holmes series.

Inside his closet is a secret entrance to a hidden room, which showcases his true personality as a criminal. The hidden room looks like a dirty, dusty, dingy basement filled with trash, weapons, and torture devices. The bed in the corner is soaked with blood presumably from one of his real world victims. Hidden within one of the walls is the skeleton of another victim. The wallpaper on the wall next to the boarded-up window can be torn off to reveal countless photos he took while stalking Atori. One section of the floor in this room can be removed to reveal a large cabinet full of documentations on his crimes, including Osoto's diary.

* Osoto's room (bed)
* Osoto's room (fireplace)
* Osoto's room (bookshelf)
* Osoto's hidden room (small window)
* Osoto's hidden room (entrance)
1/5

## Trivia

* Each staff and guest room is specifically tailored to its resident's interests and/or memory.
* Guest rooms are the only place within the hotel where the view outside may be a time aside from sunset.
* If a guest's cause of death is related to their environment, it will either be reflected or simulated by their room.
	+ Atori's death by train is reflected by the view of a train outside his window, and Osoto's near-death experience is reflected by a fence and manhole cover.
	+ Ando's near-death by landslide is simulated in his room. Furthermore, Toru's near-death from drowning and Kyoko's death by drowning are simulated by a flood from their bathroom.
* Osoto's room is symbolic of his character: attractive and unassuming on the outside, while housing an ugly secret within.
* Menow and Ruri are the only staff members whose rooms are never explored in the base game.
* Kiriko is the only guest whose room has never been revealed.