List of game modes

For a list of all maps, see List of maps.

Currently, there are two planned game modes in *Open Fortress*: Deathmatch revolves around having starter weapons on spawn and weapons sprung throughout the maps to be more powerful. The second, Retromode, is a yet-to-be-developed game mode designed around the Team Fortress Classic aesthetic and features.

## Deathmatch

*Main article: Deathmatch*

Deathmatch is the game mode currently under focused development. It also has many sub-game modes and mutators that change how it's played.

Players are spawned at various points around a map and given only a Pistol and a Crowbar to fight with. Weapons, health, and ammunition pickups are scattered throughout the map for players to pick up and use, as well as a central powerup that can give individual players extra health or guaranteed critical hits for a fixed time.

Individual games of Deathmatch can vary wildly based on map, as access to weapons and powerups changes from map to map (e.g., Deadlock has a notable lack of a Shotgun pickup). Deathmatch games are usually played until one player reaches a designated score, that is, killing enemies enough times, with the default setting being 30.

## Sub-Game Modes and Mutators:

### Arena

*Main article: Arena*

Same as the competitive gamemode from Team Fortress 2: Fight until you kill off the enemy team (each player has just one life); there is a Control Point in the center of the map that is enabled once a certain amount of time has passed.

### Capture the Flag

Main article: Capture the Flag

Same as Capture the Flag from Team Fortress 2: Both teams must capture a certain amount of "flags" (in Team Fortress 2: it's "intelligence") to win, the default number of flags to be captured is 3. Each team is trying to defend their flag as well as to capture the enemy flag, both of which are located deep within the enemy base. Most of the maps are symmetrical to make skill decide who wins and who doesn't.

### Duel

*Main article: Duel*

The Duel is a game mode dedicated to one vs. one combat. Similar to the community-made MGE mode for Team Fortress 2. It's played both on a smaller maps made for the sub-game mode and smaller versions of existing maps.

### Lethal Lockdown

*Main article: Lockdown*

Lethal Lockdown is a (Currently in development) wave-based Cooperative gamemode in the vain of Mann VS. Machine from Team Fortress 2.

So far, the only official map for this mode is a test map called Testsite.

### Mercenary Capture the Flag

*Main article: Mercenary Capture the Flag*

A Capture the Flag gamemode, where you are allowed to only play as the Mercenary.

### Arsenal Mutator

*Main article: Arsenal Mutator*

It's a Mutator made to let you choose your own weapons, all but the Super Weapons are available to be chosen from the loadout menu in the Arsenal tab. However, there is a need to choose wisely, because there are only two slots for firearms and one for a melee weapon. There are no weapon pickups, just ammo and health packs.

## Retromode

Main article: Retromode

The Retromode will be a recreation of Team Fortress Classic in the new TF2 art style. The development hasn't started yet, there has been only rough sketching of ideas, looks, and features of the game mode; it will begin after the Deathmatch game mode and its Sub-Game Modes and Mutators have been completed for the most part.

## Other

*Main article:Secondary Game Modes*

Many gamemodes are being created by the community, like Zombies (based off of the Zombies mode from the Call of Duty franchise), which has split off development from Open Fortress and is being developed as its own mod.