Start (Forsaken City B-Side)

**Start** is the first subchapter of Chapter 1: Forsaken City B-Side in Celeste. The subchapter just has a few simple sections, and it brings back traffic light blocks and other basic mechanics.

## **Gameplay**

Being the first B-Side subchapter in the game, this subchapter won't be nearly as difficult as later ones. This subchapter just serves to show the new ways that B-Sides can challenge the player. For example, the second and third rooms will utilize moving traffic light blocks out of the way to get behind them. The fifth room of the subchapter also makes the player do some jumps across a chasm with no dash available.

### **Strategies**

Room 1

This room will be reminiscent of the first room in the A-Side, but the approach for it is very different. To get across the pit, you'll need to have your dash by the end of the room. This is accomplished by first climbing up the first wall, then straight up to jump off the wall above to the right. You'll then need to do a wall jump off the right side of both elevated sections on the ground, then after the second one you can do a diagonal up-right dash to make it to the bridge.

Room 2

First, you should hit the climb button against the traffic light block at the beginning of the room to cause it to move up but release it right after. Jump to the wall and hold onto it as you wait for the traffic light block to appear, then when it gets back to its original position, grab its right side. Ride it up, but don't release the climb button until it comes to a complete stop. When it stops, jump to the right and do a wall jump off the left ledge to be able to grab the other traffic light block. Jump over the top of this traffic light block as it starts to move back down and dash to the end section of the room.

Room 3

In this room, you'll need to dash straight up after jumping right from the starting section, then grab the wall. Grab onto the traffic light block to make it move up, then jump back to the wall, then jump back right to grab the other traffic light block. Jump over the top of it to fall down to the lower section, then do a wall jump to the other traffic light block and hold onto it until it arrives at the right, where you can then jump up and keep wall jumping to the top.

Room 4

This room will just have traffic light blocks on a diagonal path which you'll need to use the momentum of to get over floating platforms full of spikes. For all of the three traffic light blocks, you need to grab the left side, then release the climb button once it reaches the top to get a big vertical boost, then hold right to repeat on the next one until eventually making it to the end where you're free to dash diagonally up-right when the time's right and wall jump up the corridor.

Room 5

This room has some skull binoculars available to preview the room, if needed. In this room, you'll need to wall jump and then dash upward to grab onto the right side of the traffic light block, then when it reaches the right side, you must release the button and hold right to be boosted far to the right and arrive at the next section. From the floating platform section you arrive at, jump to the left and grab the right side of the closer tiny platform. Jump above the platform and continue left to grab the other tiny platform. Jump from there back right and do a wall jump off of the first floating platform's left side. This will allow you to easily get over to the left side of the further floating platform, and after that you can jump to the area above and collect the dash crystal. You can then go right from that area and dash diagonally up-right over the cluster of spikes and arrive at the end.