recursal/Fanatic-Fandom huggingface dataset:
Headcrab Zombie

**Headcrab Zombies** are the most common type of zombie you can encounter. It is the very first zombie and the 2nd Xen creature ever to be added in the game.

## Description

Headcrab Zombies are conscious Human hosts controlled by parasitic Headcrabs. The appearance of Headcrab Zombies take on the appearance of the host. Controlled humans will always have a headcrab on the top of their head, and a large wound in the middle of their torso. This large wound is forcefully created by the headcrab, who forces the human to make the wound for feeding purposes.

## In-Game

Headcrab Zombies are weak, slow, and deal low damage. Because of this, they are often the targets of survivors who are looking for an easy kill. After a Headcrab successfully infects a target, the victim will fall to the ground for 30 seconds before getting up. During this sequence, the zombie is immune to all damage. Headcrab Zombies are also the only Alien that can mutate. The first mutation is the Gonome, which requires the zombie to stay alive for 150 seconds in one life. Then Mr. Friendly, which requires the Gonome to consume 50 pieces of flesh from dead bodies while playing as the Gonome.

## Strategies (As Zombie)

To become a zombie, you must first jump on a human's head as a Standard Headcrab. A 30 seconds long animation of the headcrab possessing the human host will occur. After the animation ends, you will get up and be able to play as the zombie. While playing as a zombie, keep in mind the weaknesses of your stats. Do not pick fights you cannot win, especially because retreating is harder thanks to your slow speed. The best method is to attack survivors who are alone for the best chance of killing your target. You can also try attacking smaller groups of humans, but you should only try that if you are in a group of xen creatures yourself.

## Strategies (As Human)

Fighting Headcrab Zombies is not difficult. Even the weakest gun can defeat this creature. Close combat is possible but very risky. It is best to fight up close when the zombie is low on HP. Headcrab Zombies are slower than you, so you can retreat while firing at them and still not take any damage.

## Abilities

* They are able to claw their enemies at a close range, dealing 40 damage per hit.

### **Controls**

* Left Click / Tap Screen (Mobile) / R2 (Controller) - Claw

## Trivia

* In earlier versions of the game, Headcrab Zombies were spawnkilled because there was no spawnkilling protection.
* Headcrab Zombies used to been able to eat dead humans by holding E. This was a way to regenerate HP. This ability was removed after Gonomes were added.
* Headcrab zombies copy the avatar of the host and remove any hats. Uniforms worn by HECU, Scientists, Security, and Black Ops also get copied.
* After infecting a host and playing the infection animation, Headcrab zombies are given invincibility to prevent bodycamping. The invincibility instantly cancels when the zombie uses their ability.
* During the process of becoming a zombie, Headcrabs are given infinite health. This is to prevent bodycamping.
Bat

The **Bat** was a Weapon given to Survivors. It used to be the weapon all Humans spawned with before it was replaced by the crowbar.

## Other Info

### Exclusive to

Survivors

Before being replaced, it was used to kill Xen creatures. The Bat did very low damage to Xen creatures. In order to gain EXP with the Bat, players would hunt for Headcrabs and attempt to kill it without being taken over. It took 3 consecutive hits before a Headcrab died to a bat.

## Trivia

* The Bat could kill Zombies who were in the process of assimilation.

^ This since has been fixed. Guns were unable to damage zombies on the ground but bats could kill players who were transforming into zombies before the patch.

* The Bat came from the transfur games, as Headcrab Infection was created during the popularity of that game.
Headcrab

**Headcrabs** are parasitic Aliens that control their host's brain after they latch onto their head.

## Statistics

### Damage

Instakill (When successfully jumping onto an unprotected human head.) ㅤㅤ35 (When attacking Race X)

## Description

**Headcrabs** are a free-to-play Xen team in Headcrab Infection. They are a parasite that controls their victims by latching onto their head and manipulating the host's brain and nervous system.

## In-Game

Headcrabs are slow moving Xen creatures that can insta-kill anyone who isn't wearing a protective Helmet. Despite their danger, they are still very vulnerable to any kind of attack due to their health and speed. Race X aliens are the most dangerous enemies a Headcrab can encounter, since the Headcrab cannot control them and their attacks do very little damage.

## Strategy (Headcrab)

Headcrabs have very low stats, but one major strength which is their ability to instantly kill someone. The only way to do this is by jumping and touching a human's head. One way to take a human is to blend in and jump at them when the time is right. Join a crowd of Xen aliens and follow them until they reach a human. If they are focusing on someone other than you, you can take advantage of that by getting a good angle then jumping at them. After successfully taking a human, you will undergo a transformation and become a zombie.

## Strategy (Human)

Headcrabs are dangerous creatures, but they have two major weaknesses: Their noisiness, and their slow movement. If a headcrab chooses to hide and wait for you to pass by, bait them out of hiding or shoot them with Weapons that deal splash damage. If you suspect a headcrab is nearby, but you don't know for sure, listen closely and you will hear noises they passively make. If you see a headcrab in the open, use a ranged weapon to shoot it. High damage weapons, like the colt revolver or deagle can kill a Headcrab in two shots. When in a group with other humans, spread out. This will make it harder for the headcrab to accurately jump and host someone.

## Abilities

* They are able to control a player and become a zombie if they can land on or even just touch a human's head.
* They can travel far just by jumping.
* They are small enough to travel through vents.
* Using their leap ability, they can damage Race X aliens for a small amount of damage.

### Controls

* Space (Keyboard) / Jump Button (Mobile) / A Button (Controller) - Jump

## Trivia

* They were the 1st Xen creature added to the game.
* You can gain upgrade points by successfully controlling hosts.
* There is a small cooldown between jumping.
* Headcrabs have an option to turn into Baby Headcrabs if a Gonarch is alive.
Scientists

**Scientists** are employees of the Black Mesa Facility, responsible for research on the Xen Homeworld and its inhabitants.

## Description

The appearance of the Scientist team is dependent on the skin and skin color that player chooses.

## In-Game

Currently, there is nothing unique about the Scientist team. It is exactly the same as the Survivors team. However, it is confirmed that Scientists will have something added that sets them apart from the Survivors team in a future update.

## Gallery

Scientist 1Scientist BackScientist 2Scientist 3Scientist 3 - BackScientist 4 - FrontScientist 4 - Back
Summer Sale

## Description

The **Summer Sale** was a seasonal discount on multiple gamepasses. The Summer Sale had two ways of notifying player's of its presence: The large icon in the bottom middle of the Main Menu screen, and the Summer Sale appearing in selection menus hat it gave a discount on. Gamepasses that were given a discount on include:

* Fast Headcrab - Price: 189R$ -> 159R$
* Poison Headcrab - Price: 239R$ -> 189R$
* Alien Grunt - Price: 299R$ -> 239R$
* Gonarch - Price - 699R$ -> 499R$
* HECU - Price - 249R$ -> 199R$

The Gonarch during the Summer SaleThe batch of HECU teams during the Summer SaleThe Alien Grunt during the Summer SaleThe Poison Headcrab during the Summer SaleThe Fast Headcrab during the Summer Sale
Nuke

The **Nuke** is an item exclusive to the Black Ops team.

A Black Ops Operative holding a nuke.

## Description

The **Nuke** is a item that can only be obtained by the first Black Ops Operative to spawn. The Nuke is located inside an open briefcase, and has a cone-like shape with a small, open metal door with buttons and controls.

## In-Game

When the Black Ops Operative dies, the Nuke will be given to them when they respawn or if someone respawns before they do. In order to plant a nuke, you must go inside the Black Mesa Facility and find a suitable spot in the bottom floor in the Black Mesa Facility. The Nuke cannot be placed on the upper floor and also on elevator rooms. If someone attempts to place the nuke in an unsuitable spot, a pop up will say that the nuke can't be placed here. If someone attempts to place a nuke in the facility but it is not in the bottom floor of the facility, a pop up will say, "*Nuke can only get placed to the first floor in facility*."

Once the nuke is successfully placed, a countdown of 40 seconds will start. If the countdown reaches 0, the nuke will explode. Nobody will die, but everyone will be sent to the main menu.

## Gallery

The Nuke planted in the bottom floor of the facility.
HECU

* HECU
* HECU Grunt
* HECU Engineer
* HECU Medic

## Description

The **Hazardous Environment Combat Unit** is a fictitious special marines force that is specially trained to fight in hazardous environments and small indoor spaces. They were deployed to the Black Mesa Facility to kill the invading aliens and cover up the incident by killing any Black Mesa Personnel they see.

HECU Marines are outfitted in urban camouflage clothing, kevlar armor and sometimes helmets. They recieve a unique special weapon, the MP5, a weapon that can only be obtained by playing on the HECU team.

There are 3 types of playable marines, each with something unique to offer. In order to unlock all 3, you need to purchase the gamepass or escape the facility.

## **HECU Grunt**

HECU Grunts are the main fighting force of the Hazardous Environment Combat Unit. They are given MP5s, are combat trained, and are ready deployed at any moment. In order to unlock it, you need to escape at least once or purchase the gamepass. The appearance of HECU Grunts can be changed by choosing its skin and skin color. There are 6 skins for the HECU Grunt in total.

## Gallery

Grunt - FrontGrunt - BackHECU Grunt 1HECU Grunt 2 - FrontHECU Grunt 2 - BackHECU Grunt 3 - FrontHECU Grunt 3 - BackHECU Grunt 4 - FrontHECU Grunt 4 - BackHECU Grunt 5 - FrontHECU Grunt 5 - BackA HECU marine with no helmetOld version of HECU Grunt 5

## HECU Engineer

HECU Engineers are able to deploy turrets, repair equipment, and breach locked rooms in the Black Mesa Facility. They are armed with MP5s, but most prefer the deagle. They are equipped with the same type of gear as normal grunts, but with the added addition of goggles and a fuel tank on their backs. The fuel tank serves no purpose, and is purely cosmetic. The appearance of HECU Engineers can be changed by choosing its skin and skin color. There are 4 skins for the HECU Engineer in total.

## Gallery

Engineer - FrontEngineer - BackEngineer 1 - FrontEngineer 1 - BackEngineer 2 - FrontEngineer 2 - BackEngineer 3 - FrontEngineer 3 - BackOld version of a HECU EngineerOld version of a HECU Engineer (Back)

## HECU Medic

HECU Medics are responsible for the health and safety of their team, equipped with emergency first aid kits and outfitted with the same protective gear as the rest of the marines. In order to distinguish them from the rest of the marines, they are given helmets or vests with the red cross to show that they are doctors. The appearance of HECU Medics can be changed by choosing its skin and skin color. There are 5 skins for the HECU Medic in total.

## Gallery

Medic - FrontMedic - BackMedic 1 - FrontMedic 1 - BackMedic 2 - FrontMedic 2 - BackMedic 3 - FrontMedic 3 - BackMedic 4 - FrontMedic 4 - BackOld version of HECU Medic 4
Fast Bomber

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Fast Bombers were apart of the 2023 Christmas Event, which you can learn more about here!

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**Fast Bombers** are Fast Headcrab Zombies that carry a present with explosives inside.

## Description

Fast Bombers look very similar to Fast Headcrab Zombies. The only difference is the way they move and slight differences in their appearance. Instead of running on all fours, they use their hands to carry black presents and their legs to run. Their posture is now upright and they wear a tophat.

## Behavior

Fast Bombers will quickly move to the closest player. Upon reaching a player, they will explode numerous times until they despawn. After their first explosion, they will die, and the player will be damaged.
Fast Headcrab Zombie

The **Fast Headcrab Zombie** is a variant of the standard Headcrab Zombie that can only be played as after infecting a human as a Fast Headcrab.

## Description

The Fast Headcrab Zombie is the result of a Fast Headcrab infecting a human. After the human is fully assimilated they lose their skin, revealing a mass of red flesh all over their body. They move on all fours, and the headcrab is capable of forcing its host to leap and attack.

## In-Game

Fast Headcrab Zombies are the fastest zombies out of all other types. Their speed allows for advanced strafing and their leap ability allows for devastating ambush, dodging, and pursuit opportunities.

## Abilities

* They can attack enemies with their claws
* They can leap a short distance, which can also damage enemies

### Controls

* Left Click / Button (Mobile) / R2 (Controller) - Hit
* Spacebar / Jump Button (Mobile) / TBA (Controller) - Leap

## Strategy (Human)

Fast Headcrab Zombies are very hard to accurately hit. While they can be very unpredictable, they have low max health. Use fast firing weapons to increase your chance of hitting the zombie, and potentially killing it. While retreating is viable, the zombie may choose to continue pursuing you. Try to continuously jump and change your walking direction, as this will increase the chance of a Fast Headcrab Zombie missing a hit or leap on you. Do not take time to reload, but simply switch weapons, since a Fast Zombie will take advantage of this to charge and kill you.

## Strategy (Fast Zombie)

Use your speed and lunge ability to your advantage. Be extremely unpredictable and avoid being shot. If a player reloads, charge them and hit them. Try to decrease the distance between you and your enemy, even if you are being at fired at. If you take damage and are still far away, you will die before you reach your target.
Alien Grunt

**Alien Grunts** are gamepass exclusive Xens that can only be played after purchasing its 299 robux gamepass.

## Description

Alien Grunts are strong Xens that work for the Nihilanth. Their appearance is that of a humanoid ant, and they have a protruding arm in the middle of their chest used for feeding. They are given armor and a helmet to protect vital parts of their body, They are also armed with a Weapon called the hivehand, which fires aliens named hornets that can track down enemies and damage them.

## In-Game

Alien Grunts have four abilities, making them very versatile. They are able to attack enemies at close range using their hands, and can shoot their hivehand to attack enemies far away. The hivehand will shoot out hornets that will track their targets, guaranteeing damage. If the hornets do not find a target, they will simply bounce off walls before despawning after 3 seconds. Their two other abilities are movement based and allow them to catch up to their prey or reach them at high places. Their spawn is next to the Vortigaunt and Alien Controller spawns

## Strategy (As an Alien Grunt)

The Alien Grunt has four abilities, making different strategies possible. The first strategy is taking fights head on. Charge enemies while using your ranged ability for extra damage before using your melee to deal more damage. If they attempt to flee or run away, use your movement abilities to catch up to them, or your ranged ability to deal damage if your movement abilities are on cooldown. For a second strategy, you can use your ranged weapon to take cover and shoot. Alternatively, since the hornets change their direction after hitting a wall, you shoot your weapon and deal damage without even making yourself vulnerable. If you have low health, you can use your dash ability to retreat.

## Strategy (As a Human)

Alien Grunts are extremely dangerous and very capable in battle. They are slightly faster than you, and can catch up to you quickly while dashing, making fleeing from a fight difficult. If you want to kill an Alien Grunt, you will want to stick together in a group. Keep your distance and go to a different room if a hornet is coming towards you. The Alien Grunt has high health, making it difficult to kill. If you want to kill this alien by yourself, you will want to bring weapons that deal high damage.

## Abilities

* They can use their arms and legs to attack nearby enemies
* They can shoot their hivehand to fire hornets which track their targets down.
* They can leap, increasing their velocity.
* They can run, increasing their speed from 17 to 23 for 5 seconds.

### Controls

* Left Mouse / Button (Mobile) / X (Controller) - Hit
* F Key (Keyboard) / Button (Mobile) / R2 (Controller) - Shoot
* R Key (Keyboard) /Button (Mobile) / R1 (Controller) - Dash
* Space button twice (Keyboard) / Jump button twice (Mobile) / A Button twice (Controller) - Leap

## Trivia

* The hivehand's damage cannot be increased by levels, only the melee damage can be increased through levels.
* The dash ability has a cooldown of 15 seconds, the shoot has a cooldown of 0.3 seconds, and the attack has a cooldown of 0.8 seconds.
Garlic

The **Garlic** is a Tier 3 Food, available in Turtle and Puppy Pack, When a pet Gets Garlic, it will take 2 less damage, with a minimum of 1.

## Strategy

Garlic is more powerful the earlier it is purchased. On early turns, most animals have a low attack, allowing animals with good health to survive multiple attacks and gain a massive benefit from the garlic's damage reduction. However, at later turns, most units will perish in one or two hits, so the reduction has minimal benefit.
Xen

## Description

**Xen** is an alien species that invaded Black Mesa during and after the events of Half-Life, and eventually managed to spread around the world. In the game, it is shown that **Xen** was discovered by Humans long before the Resonance Cascade event.

## In-Game

Xen are the focus and main antagonists of Headcrab Infection. The species that exist in Headcrab Infection are not limited to just Headcrabs, but every known species as well, including the plants and fauna that exist in the Xen's home-world.
Buffalo

The **Buffalo** is a  Tier 4 Pet, available in the **Puppy Pack**. Everytime 3 friends are sold, the Buffalo gains a buff to its stats. Levelling up the Buffalo increases the amount of stats it gains per 3 friends sold.

Buffalo will only trigger its ability if the Pet bought is in a different spot, meaning if a second Buffalo is bought it should be placed in an empty spot first before merging to allow the first Buffalo to activate its effect.

## Strategy

The Buffalo works very well with the  Swan due to the Swan giving you more money to buy and then sell more Pets allowing the Buffalo to get stronger.

## Version History

### 8th June 2023

* Changed the Buffalo's ability to "**Three friends sold**: Gain +2/+2, +4/+4, +6/+6." from: "**Friend bought**: Gain +1/+1, +2/+2, +3/+3. Works 3 times per turn."

### 17th August 2022

* Changed the Buffalo's ability to "**Friend bought**: Gain +1 attack and +1 health, Works 3 times per turn." from: "**Friend bought**: Gain +1 attack and +1 health, Works 2 times per turn."

### 15th August 2022

* Changed Buffalo to "Changed Buffalo's ability to "Friend bought: Gain +1 attack and +1 health, Works 2 times per turn." From: "Friend bought: Gain +1 attack and +1 health, Works 3 times per turn"

### 5th May 2022

* Changed the Buffalo's ability to "**Friend bought**: Gain +1 attack and +1 health, Works 3 times per turn." from: "**Friend sold**: Gain +1 attack and +1 health"
* Changed the Buffalo's base stats to 4/4 from 5/5.

### 28th March 2022

* Changed Buffalo's ability to "**Friend sold**: Gain +1 attack and +1 health" from: "**Friend Bought**: Gain +1 attack and +1 health."

## Gallery

The standard sprite of the BuffaloThe classic sprite of the Buffalo
Rabbit

The **Rabbit** is a  Tier 3 Pet, available in the **Turtle Pack**. When a friendly pet eats any Food, the Rabbit will give that pet additional health. The Rabbit can buff itself with its ability. Levelling up the Rabbit increases the amount of health given.

## Strategy

The rabbit works best with pets that have abilities that trigger when they **eat shop food.** Since Rabbit gives bonus health to all pets that eat, it is advisable to use food that multiple pets eat.  Salad Bowl is a good option as it's available the same tier that Rabbit is.  Sushi allows you you maximize the health bonus since 3 random pets eat sushi.

## Version History

### ?/? 2022

* Changed the base stats of the Rabbit to 1/2 from 3/2

### 2nd December 2021

* Changed the tier of the Rabbit to 3 from 2

### 23rd November 2021

* Changed the Rabbit's ability to "**Pet eats shop food**: Give it +1/+2/+3 health" from "**Other Pet eats shop food**: Give it +1/+2/+3 health"

## Gallery

The standard sprite of the RabbitThe classic sprite of the Rabbit
Axolotl

The **Axolotl** (***ak**-so-lot-uhl* in English, or ***ah**-sho-lote* in Nahuatl) is a  Tier 5 Pet, available in Puppy Pack. When a friend gains a perk, the axolotl will give that friend permanent +1/+1. The ability works in the shop or in battle, and regardless, the stat buffs will persist, unlike other pets that give stat buffs in battle.

## Strategy

The Axolotl can be used to scale pets in-battle, so, unlike other pets that use perks to scale, such as Elephant Seal, it pairs with pets that give friends (or themselves) food perks in battle. Notable examples are Turtle, Tahr, Snapping Turtle, Ox, and Reindeer. Axolotl incentivizes keeping faint pets that provide perks long-term rather than using a Sleeping Pill on them, since it will continue to give stat boosts as long as the faint pets are in play. Likewise, Axolotl and Ox have become a common pairing due to their synergy, especially paired with Slug or other summoning units.

## Version History

### 8th June 2023

* The Axolotl is added into the game as part of the reworked **Puppy Pack**.
Pita Bread

The **Pita Bread** is a  Tier 6 Food, available in the **Golden Pack**. Feeding a Pet a Pita Bread gives that pet the Pita Bread perk. The first time a pet with Pita Bread perk is hurt, the Pita bread will give that pet +15 health.

## Gallery

The standard sprite of the Pita BreadThe classic sprite of the Pita Bread
Catfish

## Ability

### Level 1

**Start of turn**: Spend 1  gold to activate **Buy** ability on the nearest friend ahead.

### Level 2

**Start of turn**: Spend 1  gold to activate **Buy** ability on the nearest friend ahead. Triggers 2 times.

### Level 3

**Start of turn**: Spend 1  gold to activate **Buy** ability on the nearest friend ahead. Triggers 3 times.

The **Catfish** is a  Tier 6 Pet that is found in the **Golden pack**. At the start of turn, if the nearest friend ahead has **Buy** ability, the Catfish will spend 1  gold and activate that ability. Leveling up the Catfish will make it spend more gold and activate the ability multiple times.

## Strategy

Catfish is a weak tier 6 with terrible stats and an underwhelming ability. There are only 3 **Buy** pets in Golden pack,  African Penguin,  Cockatoo, and the most obvious synergy:  Blue Ringed Octopus. Catfish + Blue Ringed Octopus scaling is very similar to  Bird of Paradise, but BoP has much higher output potential when paired with gold generators, while only taking up 1 slot.

It's usually best leveling up the Buy pet rather than the Catfish. Each buy will give you immediate pay off, and leveling up the Catfish might not always be ideal. Since each trigger costs 1 gold, leveling it to level 3 means starting the turn with 3 less gold.

Catfish still has a unique role with Buy ability. Pets with this ability often become "useless" once they reach level 3, so Catfish can fix that issue and allow the ability to be used again. It can fit in some Custom packs with  Mole,  Cow and  Zebra. However with Cow, you *really* don't wanna level up the Catfish, since the Milks will keep replacing themselves and be wasted.

## Version History

### 9th January 2023

* The Catfish is added into the game as part of the Golden pack.
Bulldog

The **Bulldog** is a  Tier 1 Pet, available in the **Golden pack**. After attacking, it will change its attack to be 1 more than its current health. Leveling up the Bulldog will increase attack to be 2 and then 3 more than its health.

## Strategy

Bulldog is all about health. It resets its own attack each time it clashes against an enemy, so the more health it has, the higher is its attack. Bulldog pairs well with other health-giving tier 1s like  Cone Snail and  Silkmoth.

However, a Bulldog with low attack and high health will often make itself stronger after the first strike, then gets weaker and weaker as the battle progresses. This means Bulldog can be instantly disarmed by enemies with high attack, since its health will be reduced so greatly that it will barely gain any attack in return.

## Version History

### 8th June 2023

* Changed ability to "After attack: Set attack equal to health + 1/2/3" from "Hurt: Set attack equal to health + 1/2/3"

### 9th January 2023

* The Bulldog is added into the game as part of the Golden Pack.

## Trivia

* For half a year after Bulldog's release, it was the king of Custom pack with "Bullfrog" strategy being the most consistent way to get an early 50/50. By dumping health onto the Bulldog, hurting it with Leech and then swapping its stats with Frog, players were able to get turn 7 50/50, or turn 9 tier 6 50/50.
Ink

**Ink** is an Effect that makes a Pet deal -3 damage. It also replaces afflicted pets current food perk.

## Ink

### Ability

Deal -3 damage,

Ink can be inflicted by the following Pets:

* Squid, which on faint will spend 1  Trumpet to give ink to up to three front-most enemies depending on its level.
* Cuttlefish, which on faint will give ink to up to three back-most enemies depending on its level.

## Strategy

Synergises well with pets that activate their ability on attack/hurt/KO such as Rhino, Camel, Boar and Hippo (When enemy team has been inflicted).
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Jerboa

## Ability

### Level 1

**Eats  Apple**: Give friends +1  attack and +1  health. Works 2 times per turn.

### Level 2

**Eats  Apple**: Give friends +2  attack and +2  health. Works 2 times per turn.

### Level 3

**Eats  Apple**: Give friends +3  attack and +3  health. Works 2 times per turn.

The **Jerboa** is a  Tier 4 Pet, available in **Custom packs** and sometimes available in the **Weekly Pack**. Upon eating an  Apple, the Jerboa will give all friends a buff to their stats with an ability trigger limit of 2 times per turn. Levelling up the Jerboa increases the stats given.

## Strategy

* The Jerboa can be paired with a  Worm to get guaranteed Apples every turn.
* You can sell a  Mouse to get an Apple to trigger the Jerboa's ability.
* The Jerboa can be paired with  Owl which summons a  Mouse every turn.
* The Jerboa can also be paired with a  Squirrel to get a chance to find discounted Apples.

## Version History

### 8th June 2023

* Changed the Jerboa's ability to "**Eats apple**: Give friends +1/+1, +2/+2, +3/+3. Works 2 times per turn." from: "**Eats apple**: Give other pets +1/+1, +2/+2, +3/+3.

## Gallery

The standard sprite of the JerboaThe classic sprite of the Jerboa

[[Category:Pet]
Opossum

The **Opossum** is a  Tier 1 Pet available in the **Golden Pack**. When you sell it, it buffs a random shop pet with a Faint ability. Levelling up the Opossum increases the amount of stats it gives to one random faint pet in the shop.

## Strategy

The Opossum has power in that it has large starting stats and an effective pivoting ability. Getting an early level 2 Opossum creates a much more streamlined pivot from Tier 1 pets to tiers 2 and 3. Basically any faint pet from these tiers is an effective target for the Opossums ability but the  Weasel and the  Flea have abilities that enable them to be kept for many turns and even the whole game if desired - making them good targets for permanent scaling. This is due to their synergies with other Faint ability enabling pets but also the Weasels synergy with gold builds and Fleas synergy with summon builds - both of which are potent teams in the Golden Pack.

Outside of Golden Pack the Opossum doesn't have many particular synergies other than being another early Sell Pet for the  Starfish.

## Version History

### 9th January 2023

* The Opossum is added into the game as part of the Golden Pack.
Duck

The **Duck** is a  Tier 1 Pet, available in the **Turtle Pack** and the **Puppy Pack**. When sold, it will increase the health of all animals currently in the shop. When levelled up, the amount of health given is increased. This buff will not apply to future animals if the shop is rolled.

## Strategy

The Duck has one of the weakest abilities in the game with the money it takes to buy rarely being worth the effect alone. Although viable for the Buy/Sell archetype, the Duck is one of the most useful pets in early game because of its stats (Alongside the  Marmoset,  Seahorse,  Beetle and  Opossum) at 2/3. Duck is weak compared to these other pets because of their superior abilities but it still has the highest starting stats of any Tier 1 Pet in the Turtle Pack, making it an effective purchase on turns 1 and 2 if the player is looking for early wins.

That said, if the player comes across enough Ducks to make it level 2, preferably leveling up on turn 3 alongside other level ups, the Duck can have a much more potent impact in terms of stats: buffing multiple Tier 3 pets by 2 health before adding them to the team.

## Version History

### 10th May 2022

* Changed the Duck's base stats to 2/3 from 1/3.

### 10th February 2022

* Changed the Duck's base stats to 1/3 from 1/2.

### 8th December 2021

* Changed the Duck's ability to "**Sell**: Give shop pets +1/+2/+3 health" from: "**Sell**: Give shop pets +1/+1, +2/+2, +3/+3".

## Trivia

* The Duck's standard sprite depicts a male Mallard Duck with its legs tucked in, suggesting that it is in a sitting or floating position.

## Gallery

The standard sprite of the DuckThe classic sprite of the Duck
Moth

The **Moth** is a  Tier 1 Pet, available in the **Puppy pack** but still available for free in **Custom Packs**. Upon the start of battle, the Moth gives the front-most pet a temporary buff to their attack. Upon being leveled up, the amount of damage given to the front-most pet at the start of battle is increased.

## Strategy

The Moth remains at a relatively stable level throughout most points of the game, ensuring the front most pet will at least trade in very early turns. It can be knocked out by snipes from  Mosquitos and  Iguanas, especially the latter due to most players tendency to put it at the back of the team. This isn't a huge counter though as the Moth will always activate its ability regardless of if it has been knocked out or not.

Moth isn't that good in the early game, because most pets it can buff have low health, and having multiple might be completely useless because almost no pets will have much more than 5 or so health. Moth can become stronger later into the game when you have pets with  Lemon or  Melon to make use of the attack more, or Pets that benefit specifically from a boost to their attack like a  Leopard (the Moth will need to have more attack than the Leopard to trigger its ability first however).

## Version History

### 8th June 2023

* Changed the Moth's base stats to 1/3 from 2/1.
* Changed the Moth's ability to "**Start of battle**: Give front-most friend +2/+4/+6 attack." from "**Start of battle**: Give front-most friend +3/+6/+9 attack."
* Added to the **Puppy Pack**.

## Gallery

The standard sprite of the MothThe classic sprite of the Moth
Betta Fish

The **Betta Fish** is a  Tier 3 Pet, available in the **Golden Pack**. When it faints, it gives the pet behind it a buff to its stats. Levelling up the Betta Fish increases the amounts of stats given.

## Version History

### 9th January 2023

* The Betta Fish is added into the game as part of the Golden Pack.

## Gallery

The sprite of the Betta FishThe placeholder sprite of the Betta Fish during beta playtesting
Fish

The **Fish** is a  Tier 1 Pet, available in the **Turtle Pack**. Upon levelling up the Fish will give 2 random friends a buff to their stats. Levelling up the Fish increases the amount of stats given.

## Strategy

The Fish is a reasonably solid pet in the early game.

While it may seem like a good idea to level up the Fish into a pet of the next tier on turns 3, 5, 7 and 9, doing this with another pet would be better because then the next tier pet that you buy can then receive the buff from the Fish once you do end up leveling it.

Getting at least 3 Fish within the first 5 or so turns of a game can be of great help in scaling pets that you want to take into the later stages of the game. This is especially true for  Jellyfish that benefits twice as much from a fish level up at level one. Other synergies include in battle level ups from  Pug and  Blobfish that will provide a temporary buff for the rest of the team if the Fish is placed near the front.

The Fish is a good candidate for getting to level 3 so that it may enable a  Bison, as levelling it up will scale your team while you're waiting for it to become available.

A level 2  Alpaca is also an option for turning the Fish into a Buy/Sell pet by instantly upgrading the Fish when summoned, buffing a few friends and allowing for it to be sold for 2 gold resulting in an overall net price of 1 gold for +2/+2. This generally isn't very common and better uses can be found for the limited Alpaca triggers but it does give the Fish some usability later on.

On the topic of usability; keeping the fish around long enough to get it to level 3 may be tempting but it will ultimately take up a slot on your team. This slot could be used for a more consistent scaler like the  Poodle or  Siberian Husky or for a more active in-battle pet like  Lynx or  Skunk.

## Version History

### 8th June 2023

* Changed the Fish's base stats to 2/3 from 2/2
* Changed the Fish's ability to "**Level-up**: Give two friends +1/+1, +2/+2, (No level 3 ability)" from: "**Level-up**: Give all friends +1/+1, +2/+2, (No level 3 ability)".
* Removed from the **Puppy Pack**.

### 10th May 2022

* Changed the Fish's base stats to 2/2 from 2/3.

## Gallery

The standard sprite of the FishThe classic sprite of the Fish
Cat

The **Cat** is a  Tier 6 Pet, available in the **Turtle pack**. When Cat is on the team, stat effects from Food such as  Pear and  Sushi will be multiplied up to two times per turn. This multiplication amount will increase when the Cat is leveled up.

Each level 1 Cat will increase stat effects by 100%, level 2 by 200%, and level 3 by 300%. For example, if there are a level 1 Cat and a level 3 Cat on the team, stat effects will be increased by 400%, and buying an  Apple to one pet will give it 1 + 1\*400% = +5 attack and +5 health.

Cat will also affect foods that decrease stats such as  Broccoli. With one level 1 Cat, buying a Broccoli will give -2 attack and +6 health.

Cat does not affect  Chocolate and food perks. For example, it will not increase the extra damage granted from a  Meat Bone food perk.

## Strategy

Cat is one of the best late game scalers that can fit into almost any team, although it works best with common food builds like  Squirrel,  Seal and  Cow, as well as gold generators like  Swan. Stacking Cats is a risky strategy but with immense pay off if you can find the necessary foods.

It's best hunting for high value foods such as Pear, Sushi and  Pizza to gain the most out of Cat's ability. Each Cow you find is also at minimum +4/+8 to the team due to the Cats multiplication of its  Milk. You can't really go wrong with Cat Cow.

Note that the  Fox's multiplication of stolen foods will act additively, not multiplicatively on top of the Cat's effect - just the same as when having multiple Cats.

One niche strategy with Cat beside scaling the team is using  Canned Food to scale the shop instead. This can be an unexpected combo with potential to be very strong, but extremely hard to pull off.

## Version History

### 8th June 2023

* Changed the Cat's ability was changed to "Food gives double/triple/quadruple health and attack. Works 2 times per turn." from: "Food with health and attack effects are doubled/tripled/quadrupled."

### Unknown Date

* The Cat's ability was changed to no longer affect Chocolate.

## Gallery

The standard sprite of the CatThe classic sprite of the Cat
Donut

The **Donut** is a Tier 4 food which is only obtainable in Weekly and Custom packs. It prioritizes friendly random abilities.

## Strategy

The donut can have a good use together with random buff Pets like zebra or owl, and its functionality together with the Tapir can make level3 pets easier and already with good initial stats.

## Version History

##### 9th January 2023

* The Donut is added into the game alongside the Golden Pack.
Grizzly Bear

The **Grizzly Bear** is a  Tier 6 Pet, available in the **Golden Pack**. Every 5th time any friendly pet attacks, the Grizzly Bear will deal damage to 2 random enemies. Levelling up the Grizzly bear increases the amount of damage done.

## Version History

### 9th January 2023

* The Grizzly Bear is added into the game as part of the Golden Pack.
Beetle

The **Beetle** is a  Tier 1 Pet, available in the **Puppy Pack**. At the start of battle the Beetle will gain  Honey Perk. Levelling up the Beetle will make it gain  Meat Bone Perk at level 2 and finally  Garlic Perk at level 3.

## Version History

### 8th June 2023

* Changed the Beetle's base stats to 1/2 from 2/3
* Changed the Beetle's ability to "**Start of battle**: Gain Honey Perk/Meat Bone/Garlic Perk" from: "**Eats food**: Give the left-most shop pet +1/+2/+3 Health"

### 10th May 2022

* Changed the Beetle's ability to "**Eats food**: Give the left-most shop pet +1/+2/+3 Health" from: "**Eats food**: Give shop pets +1/+2/+3 Health"

## Gallery

The standard sprite of the BeetleThe classic sprite of the Beetle
Peacock

The **Peacock** is a  Tier 2 Pet, available in the **Turtle Pack** and **Puppy Pack**. When the Peacock takes damage, it gains attack. Leveling up the Peacock will increase the amount of attack it gains when hurt.

## Strategy

The **Peacock** is best paired with the  Elephant, which will deal safe amounts of damage and it will be able to gain lots of attack in battle. Though, early on, it might be a good idea to give it  Honey, as it will become a glass cannon.

Like most Pets with Hurt Abilities, the Peacock benefits immensely from  Garlic and later on,  Lemon due to their damage reductions when taking damage - something the Peacock wants to do while still being able to stay alive.

It's also good with  Leech. Later into the game, use a  Lollipop on the Peacock, allowing the health to increase and buffing its attack very quickly with Leech again.

Another good combo is with Rat. Putting the Rat in front of the Peacock allows at least one easy buff to the unit, albeit with minor health lost and the fact it’s dependent on your enemy’s board.

## Version History

### 10th May 2022

* Changed the Peacock's ability to "**Hurt**: Gain 4/8/12 attack" from: "**Hurt**: Gain 50% attack (once/twice/thrice per turn)."

### 10th February 2022

* Changed the Peacock's base stats to 2/5 from 1/5.
* Changed the Peacock's ability to Hurt: Gain 50% Attack (with charges).

## Trivia

* Peacocks are often depicted as very vain animals, taking great pride in their impressive plumage. It's ability in game could be interpreted as the Peacock becoming more and more enraged after being attacked, which could be ruining it's colourful tail.

## Gallery

The standard sprite of the PeacockThe classic sprite of the Peacock
Onion

The **Onion** is a Tier 5 Food Perk which in found in the **Golden Pack**. Whenever your pet with the onion perk is at the front, move it to the very back once.

## Strategy

The Onion works very well with pets the **Friend ahead attacks** trigger such as  Snake and  Cobra.

The Onion also works great with the  Monkey, as the pet that receives +2+3 will be sent to the very back after it's received it's scaling.

## Version History

##### 9th January 2023

* The Onion is added into the game as part of the Golden Pack.

## Gallery

The standard sprite of the OnionThe classic sprite of the Onion
Crab

The **Crab** is a  Tier 2 Pet, available in the **Turtle Pack**. At the start of battle the Crab will copy a percentage of health from the healthiest friend. The percentage of health it copies increases as it levels up.

## Strategy

The Crab is a pet that needs to be at level 2 to be viable. Without a level up copying 50% is negligible, especially so in the early game and a waste of gold later on. If you do manage to get it to level 2 or 3 it does a decent job at a serving as a damage sponge that you don't need to put as much effort into scaling.

On the topic of scaling, it is highly inefficient to scale a crab due to the fact that it's own health value is irrelevant prior to it's ability activating.

To make up for a likely low attack value, it is recommended to equip the Crab with a  Meat Bone or even a  Steak. It can synergise nicely with a  Dodo, that will increase it's attack in a similar fashion. Using a Dodo + a high Health Pet makes the Crabs stats entirely dependent on other animals, which isn't necessarily bad and actually enables it to be sold without losing many stats or  Gold efficiency.

## Version History

### 8th June 2023

* Changed the base stats of the Crab to 4/1 from 3/1.

### 10th May 2022

* Changed the Crab's ability to "**Start of battle**: Copy 50%/100%/150% health from the most healthy friend." from: "**Buy**: Copy the health stat of the friend with the highest health."

### 8th December 2021

* Changed the Crab's ability to "**Buy**: Copy the health stat of the friend with the highest health."

## Trivia

* The Crab could be a possible reference to the song "Crab Rave" by Noisestorm, though is most likely just a reference to the real life crustacean.

## Gallery

The standard sprite of the CrabThe classic sprite of the Crab
Cucumber

The **Cucumber** is a Food item, only obtainable in pack #2. It gives a Pet a passive buff at the end of every turn, however takes up a food slot and thus pets with this food cannot carry other food effects.

## Strategy

The **Cucumber** can be applied to Pets which you would like to keep for a long time and do not need other food items, since it scales health, it is beneficial to Pets who have *when hurt* triggered abilities.
Capybara

The **Capybara** is a  Tier 3 Pet, available in the **Star pack**. Whenever the shop is re-rolled, excluding the automatic shop roll at the start of turn, Capybara will give a stat buff to all unfrozen pets currently in the shop. Leveling up the Capybara increases how much the current shop pets will get buffed.

## Strategy

Capybara is a great pivot pet with similar usage to  Turkey and  Lobster from other packs. It's used to give newly bought pets a small amount of stats, giving you an easier time transitioning from low tier pets into higher tiers.

Its ability is slightly different than the above mentioned Turkey and Lobster, with its own strengths and weaknesses. Unlike Turkey/Lobster which require an empty space to buy new pets in, once a good pet is found through rolling, you can sell the Capybara and buy that pet into its vacancy. However, Capybara doesn't work for pets that show up immediately at the start of turn, or pets that are spawned through level ups.

Once the shop pets have received Capybara's buff, they can then be frozen to be bought later while still keeping the buff.
Armadillo

The **Armadillo** is a  Tier 4 pet, available in the **Turtle Pack** . At the start of battle the Armadillo will give a health buff to ALL pets, including the enemy team but excluding itself. Levelling up the Armadillo increase the amount of health it gives to every pet.

## Version History

### 8th June 2023

* Changed the Armadillo's ability to "**Start of battle**: Give ALL pets +8/=16/+24 health." from: "**Hurt & Faint**: Give friends +1/+2/+3 health."
* Changed the Armadillo's tier to  Tier 5 from  Tier 4.

## Gallery

The standard sprite of the ArmadilloThe Classic sprite of the Armadillo
Flying Fish

## Ability

### Level 1

**Friend summoned**: If in battle, give it +2  experience. Works 2 times per turn.

### Level 2

**Friend summoned**: If in battle, give it +4  experience. Works 2 times per turn.

### Level 3

**Friend summoned**: If in battle, give it +6  experience. Works 2 times per turn.

The **Flying Fish** is a  Tier 3 Pet, available in the **Golden Pack**. When a friendly pet is summoned during battle, the Flying Fish will give it experience. Leveling up the Flying Fish increases the amount of experiences it gives.

## Strategy

Level 1 Flying Fish will turn any level 1 summon into a level 2.

Level 2 Flying Fish will turn any level 2 summon into a level 3.

Level 3 Flying Fish will turn any level 1 summon into a level 3.

Each experience also comes with +1/+1, so Flying Fish is comparable to  Turkey from the Turtle pack, but much more limited in its number of triggers. It doesn't pair well with "spammy" summons like  Slug, and should instead focus on pets with good abilities that benefit from the level ups, which sadly won't be available until later tiers.

 Beluga Whale is the most obvious combo, as everything that Beluga Whale releases will be instantly leveled up. Beluga +  Nyala,  Wolf,  Warthog and so on are all great targets for Flying Fish.

### Custom pack

Flying Fish is much more potent in Customs, especially thanks to all the experience pets from Star pack. It works extremely well with  Clownfish, giving the summons extra stats from leveling up. A  Stork that summons  Jellyfish can be devastating with the amount of stats it gains. In late game, it works with  Tapir +  Eagle combo for instant level 2/3 Eagles.

## Version History

### 26th January 2023

* The Flying Fish's base stats is changed to "1/2" from "3/3".
* The Flying Fish's ability is changed to "**Friend summoned**: If in battle, give it +2/+4/+6  experience. Works 2 times per turn." from: "**Friend summoned**: If in battle, give it +1/+2/+3  experience and +1/+2/+3  attack."

### 9th January 2023

* The Flying Fish is added into the game as part of the Golden Pack.
Paper Shredder

The **Paper Shredder** is a Hard Mode Toy, available from Tier 3 onwards.

## Strategy

The Paper Shredder can be paired with pets such as  Musk Ox or  Shark to activate their abilities multiple times without the need of the  Sleeping Pill allowing you to create big units. This will make you able to run only four pets on your team though. It is also best to avoid this toy when you have multiple summon pets as all of the summons will get fainted before they can do anything.

## Version History

### 6th March 2023

* The Paper Shredder is added into the game alongside the Hard Mode difficulty option.