Spirits of Harmony Bios

## **History:**

The Six Spirits of Harmony were created by Queen Athi and King Blizzard to aid them in ruling the Dragonstone Kingdom; each having beneficial powers that vowed peace, trust, friendship and happiness for all. When the Nameless God and their evil Counterparts; the Spirits of Ignorance, War, Death, Chaos, Misfortune and Desolation attacked the Kingdom, wanting to enslave all Dragons and take over the Archipelago, they fought valiantly alongside their dear friends whom sealed them away in the Far North, but not before they were severely injured beyond saving. The Spirit of Life, Rajhu and and the Spirit of Peace, Nuraiah transferred their spirits into the Dragon Heart Scepter and Dragon Animus Gems, sealing the Scepter and Gems away until the incarnation of Queen Athi awakened to reclaim the artifact and restore the Kingdom before coming together in the Peral of Peace for the next millennia.

Now reawakened by Sarah Tomoe, the Sun Princess of Alola and the rumored Incarnation of Queen Athi, they now stand at her side seeking to help her end her own war and restore their old friends Kingdom to its former glory.

## **Shared Powers (All):**

* **Animus Magic** - Animus magic is ancient magic that allows them to enchant inanimate objects, plants, animals, and other dragons to do whatever the animus pleases
* **Danger Intuition** - sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it
* **Onmi Purification -** can purify anything & everything, including natural forces, abstract/conceptual properties, people with dark hearts and souls, users of Corruption Inducement, even things that by the definition, immune to or shouldn't even be able to be purified (such as infernal entities or demonic powers) would be affected, and etc. Due to the nature of the purification/purifying influence, all attempts at corrupting the target would either fail or lead to an eternal stalemate
* **Apparition**
* **Teleportation**
* **Air Walking** (sans Sol, Ashia and Zjhiben - whom can fly)
* **Water Walking**
* **Elemental Breath**
	+ **Sol**
		- Electric Breath
			* Black Lightning Breath
			* White Lightning Breath
	+ **Rajhu** (All)
		- Acid Breath
		- Air Breath
			* Dark Wind Breath
		- Ash Breath
		- Bubble Breath
		- Earth Breath
			* Crystal Breath
			* Lava Breath
			* Metal Breath
		- Electric Breath
			* Black Lightning Breath
			* White Lightning Breath
			* Electric-Water Breath
			* Ice-Lightning Breath
		- Energy Breath
		- Fire Breath
			* Blue Fire Breath
			* Dark Fire Breath
			* Green Fire Breath
			* Hell-Fire Breath
			* Holy Fire Breath
			* Poison-Fire Breath
			* Rainbow Fire Breath
			* Spiritual Flame Breath
			* White Fire Breath
			* Fire-Lightning Breath
			* Fire-Water Breath
			* Magma Fire Breath (aka Lava Breath)
		- Heat Breath
		- Light Breath
		- Metal-Shadow Breath
		- Plasma Breath
		- Shadow Breath
			* Light-Shadow Breath
		- Smoke Breath
		- Vapor Breath
		- Water Breath
			* Ice Breath
				+ Demonic Ice Breath
	+ **Nuraiah**
		- White Fire Breath
	+ **Ashia**
		- Mist Breath
	+ **Zjhiben**
		- Water Breath
	+ **Jhayli**
		- Ice-Fire Breath

## Sol - Sun Dragon

Voiced by Kilgharrah - Merlin

Title: Spirit of Knowledge

### **Personality:**

Wise and Calm, Sol is a proud Sun Dragon with qualities of slight stubbornness. However, she is still able to remain calm and caring to others and has a very strong sense of justice. He has much knowledge of mystifying topics few people can only start to comprehend such as Animus Magic, Ancient Evils, Ancient Magical Artifacts and much more. He always guides others on their own path by leading them to make their own decisions. Despite being the biggest out of the Spirits, he is a gentle giant, knowing how and when to use his powers for good and guiding others in how to do the same

### **Powers:**

* **Solar Dragon Physiology**
* Dragon Physiology
	+ Atmospheric Adaptation
	+ Aerial Adaptation
	+ Enhanced/Supernatural Condition
		- Enhanced/Supernatural Body
		- Enhanced/Supernatural Durability
		- Enhanced/Supernatural Endurance
		- Enhanced/Supernatural Intelligence
			* Enhanced/Supernatural Mind
		- Enhanced/Supernatural Stamina
		- Enhanced/Supernatural Strength
		- Enhanced/Supernatural Senses
		- Enhanced/Supernatural Speed
		- Enhanced/Supernatural Vision
			* Thermoreception
				+ Dragon Vision
		- Enhanced/Supernatural Roar
		- Enhanced/Supernatural Wisdom

* Dragon Power
* Esoteric Sun Manipulation
* Fire Aura
* Fire Generation
* Fire Manipulation
* Heat Generation
* Heat Manipulation
* Heliokinetic Combat
* Light Aura
* Light Generation
* Light Manipulation
* Melting Presence
* Scorching Presence
* Solar Arts
* Solar Blast
* Solar Breath
* Solar Empowerment
* Solar Energy Absorption
* Solar Energy Manipulation
* Solar Generation
* Solar Manipulation
* Solar Power
* Solar Pressure

**Knowledge Embodiment**

* **Nigh-Omniscience -** Sol possesses cosmic levels of understanding and the divine ability to see and sense events happening across other worlds while being on another realm
	+ **Ecoscience** - knows everything about ecosystems, nature, the environment and everything related to it. As such, they know everything within nature, and the deep secrets that lie within, and around it. The user knows everything when it comes to nature and the environment because all its secrets are revealed, knowing all the ways and reasons of how nature is supposed to work.
		- Aeroscience
		- Electroscience
		- Ereboscience
		- Geoscience
			* Chloroscience
		- Hydroscience
			* Cryoscience
			* Oceanscience
		- Lumoscience
		- Lunascience
		- Pyroscience

**Sky Manipulation**

* High Speed Flight
* Sky Lordship

**Weather Manipulation**

* Air Manipulation for winds of every power-level:
	+ Aero-Telekinesis by controlling the air around objects.
		- Flight, Gliding, and Levitation
	+ **Tornado Manipulation**
		- Tornado Creation
* **Cloud Manipulation**
	+ Thundercloud Manipulation
* **Cold Weather Manipulation**
	+ Cold Manipulation
* **Environmental Adaptation**
	+ Weather Immunity
* **Hot Weather Manipulation**
	+ Heat Manipulation
	+ Fire Manipulation
* **Meteorology Intuition**
* **Physical Lightning Manipulation**
	+ **Electricity Manipulation for various electric effects:**
		- Lightning Bolt Projection/Electrical Beam Emission of varying intensities, the user may be able to generate enough power to destroy and/or vaporize matter.
		- Lightning Calling
		- Create electric bursts and/or shock-blasts.
* **Thermal Manipulation to affect the temperature.**
	+ Heat/Fire Manipulation
	+ Cold/ice Manipulation
	+ Cold Resistance/Immunity/Ice Immunity
	+ Heat Resistance/Immunity/Fire Immunity
	+ Thermal Invisibility
	+ Thunder Manipulation
* **Vortex Manipulation**
	+ Hurricane Creation
* **Water Form Manipulation**
	+ Drought Creation
	+ Flood Creation
	+ Ice Manipulation
		- Hail Generation
	+ **Precipitation Manipulation**
		- **Rain Manipulation**
			* Rain Generation
			* Acid Generation via Acid Rain
			* Sub-Zero Rain
		- **Snow Manipulation**
			* Blizzard Creation
			* Snow Generation
	+ **Vapor Manipulation**
		- Fog Generation

## Rajhu - Jui We Wu

Voiced by Sãhasí - Lion Guard

Title: Spirit of Life

### **Personality:**

Extremely protective and alert to danger and his surroundings, Rajhu has everyone's best interests at heart and puts the safety of others before himself. Despite his small size, he is not pushover when it comes to fighting for what’s right and fighting for his land/subjects. He also has a deep respect for Nature and all of creatures in it, including the Circle of Life, having vast knowledge of animals, plants, fungi, poisons, toxins and much more, including the fragile balance between Life and Death, acting very harsh towards those whom disturb its Harmony and Peace.

**Powers:**

**Kitsune Physiology**

* Light Side Aspect Manifestation
* Fox-Fire Manipulation - can create, shape and manipulate fox-fire which usually manifests as fire, electricity and/or light. Kitsune who are the main users of this power usually expel it from their mouth or tails.
	+ Esoteric Lightning Manipulation
		- Esoteric Electricity Generation
	+ Esoteric Fire Manipulation
		- Esoteric Fire Generation
	+ Esoteric Light Manipulation
		- Esoteric Light Generation
	+ Fox-Fire Generation
	+ Pyrokinetic Illusion

* Fox Magic
	+ Elemental Manipulation
		- Elemental Arts
			* Elemental Magic
	+ Fox-Fire Manipulation
	+ Intuitive Aptitude
		- Complete Mastery
		- Magic Mastery/Arcanescience: Possess uncanny intuition with magical phenomena and all their myriad forms, allowing them to perceive and understand magic like no other and learn and master virtually any spell and school of magic with outstanding ease
			* Magic/Magic Manipulation: Able to create, shape, and manipulate magic, a form of arcane power to achieve supernatural effects and mystic powers through use of mystical practices, examples of practices include rituals, spells, potions and all its mystical forces
				+ Mystic Arts: Utilize the Mystic Arts, a specialized system of techniques based around magic power
				+ Magical Energy Manipulation: Able to create, shape, and manipulate all other forms of magical energy
				+ Mana Manipulation: Able to create, shape, and manipulate the energy behind magic itself
	+ Illusion Manipulation
		- Illusion Generation- generate various types of illusions
		- Illusionary Magic - create illusions via Magic
		- Psychosomatic Illusion- create illusions that are so realistic and powerful they can cause physical effects on the target
	+ Nature Magic
	+ Nature Manipulation
		- Esoteric Nature Manipulation
	+ Onmyōdō
	+ Psionic Magic
	+ Psychic Magic
	+ Shintoism Mastery
		- Shinto Mysticism
	+ Shapeshifting
	+ Spiritual Force Manipulation
		- Spiritual Power Link
	+ Taoism Mastery
	+ Taoist Mysticism

* Flight
* Glowing Eyes
* Illusion Manipulation
* Insanity Inducement
* Life-Force Absorption
* Possession
* Shapeshifting
	+ Gender Transformation
	+ Human Disguise
	+ Size Manipulation
* Sleep Paralysis Inducement
* Tail Manifestation
	+ Multiple Tails
	+ Prehensile Tail
* Trickster
* Vulpes Physiology
	+ Enhanced Endurance
	+ Enhanced Senses
		- Enhanced Hearing
		- Enhanced Smell
		- Enhanced Vision
			* Night Vision
	+ Enhanced Speed
	+ Enhanced Stamina
	+ Environmental Adaptation
	+ Predator Instinct
	+ Supernatural Bite
	+ Temperature Regulation

* **Life Embodiment**
	+ Absolute Life Manipulation
		- Absolute Life Inducement
		- Absolute Life-Force
	+ Energy Manipulation
	+ Flawless Restoration
	+ Healing/Health Manipulation
	+ Life Aspect Manifestation
	+ Life Connection
	+ Life Creation
	+ Life Creation Field
	+ Life Field Projection
	+ Life-Force Augmentation
	+ Life Derivation
		- All Life-Based Powers
		- Vitaliscience
	+ Life Wellspring
	+ Meta Life-Force Manipulation
	+ Reincarnation Manipulation
		- Reincarnation
	+ Resurrection Manipulation
		- Resurrection - can bring oneself and others back to life
		- Restoration - can restore anything living or nonliving to either their optimum state
* **X-Ray Vision**
* **Shapeshifting**
* **Enhanced Durability**
* **Enhanced Endurance**
* **Enhanced Senses**
	+ Enhanced Hearing
	+ Enhanced Smell
	+ Night Vision
* **Enhanced Speed**
* **Enhanced Stamina**
* **Enhanced Strength**
* **Environmental Adaptation**
* **Powerful Bite**
* **Predator Instinct**
* **Temperature Regulation**
* **Animal Kingdom Embodiment**
* **Aquatic Life Embodiment**
* **Bacteria Kingdom Embodiment**
* **Fungal Kingdom Embodiment**
* **Life Lordship**
* **Plant Kingdom Embodiment**
* **Biological Essence Manipulation** - can analyze, shape and manipulate the attribute or set of attributes such as that make an entity (animal, human, supernatural creatures, etc.) or substance/matter what it fundamentally is, and which it has by necessity, and without which it loses its identity. Along with analyzing  the essence of one's Biology, DNA, Life-Force, Types of Souls, and even Powers to device counter measures such as counter powers, devices, etc
* **Fertility Manipulation/Inducement** - can induce fertility, the natural desire and capability of growth and reproduction, including restoring fertility to infertile/sterile area/beings. In animals, this increases both the number and health of offspring's and gives the parents, in plants in increases the fertility in the soil, causing healthy botanical growth
* **Kistune Physiology**
	+ Illusion Manipulation
* **Wind Breath**
* **Resurrection Manipulation** - Sarah can manipulate resurrection, using to it resurrect themselves, others, and on a large scale or to prevent anyone from resurrecting
	+ Enhanced Self-Resurrection
	+ Infinite Resurrection
	+ Mass Resurrection
	+ Resurrection
	+ Resurrection Augmentation
	+ Resurrection Field Projection
	+ Resurrection Negation
	+ Self-Resurrection via Phoenix Spirit
* **Reincarnation Manipulation -** Sarah can manipulate the process of rebirth and reincarnation, allowing them to decide how, when, where, what/who and even if the target is reborn
	+ Customization Manipulation
	+ Reincarnation
		- Ancestral Reincarnation
	+ Reincarnation Denial
	+ Reincarnation Inducement
		- Multi-Reincarnation
	+ Soul Recreation
	+ Soul Transferal
	+ Self Origin Manipulation
* **Reincarnation**
	+ Past Life Awareness - User retains all memories, experience, wisdom, skills, knowledge and powers of their past lives
	+ Memory Manipulation
		- Memory Destruction: Destroy memories from yourself or others
		- Memory Erasure: Erase memories from yourself or others
			* Amnesia: Selectively erase any of your unwanted memories
			* Manual Reset: Dump all previous memories so that one may start fresh
			* Perceptive Amnesia: Cause others to forget the user after looking away from them
			* Psychic Disguise: Remove yourself from the memories of others
		- Memory Projection: Create a telepathic/holographic projection of someone's memories in order to be visually seen
			* Lingering Memory: Leave behind a memory of yourself to act as an afterimage
		- Memory Reading: Read the memories of others
		- Memory Recall: Cause targets to recall memories

* **Nature Perception -** User can perceive energies of Nature, sensing the natural/biological patterns of forces in the world around them. This links user with natural/biological patterns, allowing them to sense electromagnetic forces, air currents, chemical reactions, animals, environments, weather conditions, natural disasters, etc
	+ Animal Blending
	+ Animal Imitation
		- Animal Telepathy
	+ Animal Intuition
	+ Biological Essence Manipulation
	+ Danger Intuition
	+ Energy Perception
	+ Enhanced Senses
	+ Environment Manipulation
	+ Hyper Awareness
	+ Nature Manipulation
	+ Nature Awareness
	+ World Connection
* **Nature Embodiment**
* **Biology Mastery**
	+ Anatomical Mastery
	+ Astrobiology Mastery
	+ Biochemistry Mastery
	+ Botany Mastery
		- Gardening Mastery
			* Horticulture Mastery/Agriculture Mastery - Larger scale maintenance
		- Medical Intuition
			* Biology Mastery
			* Drug Mastery
			* Poisoning Mastery
			* Herbology - a study and practice involving the usage of medicinal plants, fungi, minerals and animal parts to create various healing potions, ointments and unguents. It is the basis of traditional medicine
		- Plant Empathy
	+ Breeding Mastery
	+ Genetics Mastery
	+ Medical Mastery
		- Drug Mastery
		- Neurology Intuition
		- Psychological Mastery
	+ Scatology Intuition
	+ Virology Mastery
	+ Zoological Mastery
		- Entomology Mastery
		- Marine Biology Mastery
		- Microbiology Mastery
* **Nature Unity** - can become one with nature/natural forces, their soul/spirit sensing a great deal of peace and content. Animals will be less aggressive or even lose their aggressiveness against the user altogether. The user can sense and feel the living creatures and possibly their emotions from the entire world. They will also empathize with plants as well, knowing when to water them and when to plant them. They can also make plants grow/regrow/regenerate when damaged.
	+ **Animal Manipulation**
		- **Animal Creation** - can create any kind of animal, living, extinct or even fictional altogether
			* **Hybrid Creation** - can create hybrids of anything/everything
			* **Mythical Creation** - can create mythical creatures
			* **Dragon Creation** - can create dragons of any kind and from any other world
	+ **Environment Creation**
		- **Continent Creation**
		- **Environmental Magic -** wield magical powers related to environment, causing various magical effects of environment or draw on the magic native to that environment to enable mystical feats
			* Arctic Magic
			* Cave Magic
			* Coast Magic
			* Continent Magic
			* Desert Magic
			* Forest Magic
			* Island Magic
			* Jungle Magic
			* Lake/River Magic
			* Land Magic
			* Mountain Magic
			* Ocean Magic
			* Plains Magic
			* Sky Magic
			* Underground Magic
			* Volcanic Fields Magic
			* Wetland Magic
		- **Island Magic/Creation** - create an island either from nothing or by shaping the existing environment to the form they want.
			* Island Manipulation
				+ Island Creation
					- Terrain Manipulation
						* Earth Manipulation
						* Limited Environment Manipulation
							+ Continent Creation
							+ Island Creation
							+ Mountain Creation
							+ Passageway Creation
							+ Volcanic Field Creation
						* Ground Manipulation
							+ Area Raising & Lowering
							+ Mineral Manipulation
					- Plant Manipulation
						* Plant Generation
							+ Alga Manipulation
							+ Carnivorous Plant Manipulation
							+ Cactus Manipulation
							+ Chlorophyll Manipulation
							+ Cotton Manipulation
							+ Divine Plant Manipulation
							+ Flower Manipulation
								- Cherry Blossom Manipulation
							+ Fruit/Vegetable Manipulation
								- Nut Manipulation
								- Tuber Manipulation
							+ Grain Manipulation
							+ Grass Manipulation
								- Bamboo Manipulation
								- Rice Manipulation
							+ Harvest Manipulation
							+ Herb Manipulation
							+ Leaf Manipulation
							+ Nectar Manipulation
								- Honey Manipulation
								- Sugar Manipulation
							+ Pollen Manipulation
							+ Root Manipulation
							+ Sap Manipulation
							+ Seed Manipulation
							+ Spice Manipulation
								- Pepper Manipulation
							+ Spiritual Plant Manipulation
							+ Spore Manipulation
							+ Thorn Manipulation
							+ Tree Manipulation
							+ Vine Manipulation
							+ Wood Manipulation
						* Plant Growth
						* Healing Plant
					- Plant Magic
						* Flower Magic
						* Fruit/Vegetable Magic
						* Grass Magic
						* Pollen Magic
						* Pumpkin Magic
						* Seed Magic
						* Wood Magic
						* Vine Magic
					- Water Manipulation
						* Water Generation
* **Elemental Manipulation**
	+ **Elemental Mixture - Combine Elemental Powers**
		- Acid-Fire Manipulation
		- Cryo-Electricity Manipulation
		- Electro-Earth Manipulation
		- Electric-Fire Manipulation
		- Electric-Water Manipulation
		- Fire-Plant Manipulation
		- Fire-Water Manipulation
		- Ice-Fire Manipulation
		- Light-Darkness Manipulation
		- Magma Fire Manipulation
		- Magneto-Graviton Manipulation
		- Poison-Fire Manipulation
		- Shadow-Metal Manipulation
		- Ice-Plant Manipulation
		- Electro-Plant Manipulation
		- Geo-Ice Manipulation
		- Air Plant Manipulation
	+ **Pure Elemental Manipulation:** Can create and manipulate the elemental of a purer, beneficial nature, which strengthens, enhances and causes anything/everything they come across to flourish, representing the sustaining and preserving side of nature
		- Pure Darkness Manipulation
		- Pure Earth Manipulation
		- Pure Metal Manipulation
		- Pure Light Manipulation
		- Pure Lightning Manipulation
		- Pure Lunar Manipulation
		- Pure Wind Manipulation
		- Pure Solar Manipulation
		- Pure Smoke Manipulation
		- Pure Acid Manipulation
		- Pure Fire Manipulation
		- Pure Water Manipulation
		- Pure Ice Manipulation
	+ **Elemental Magic** - can utilize different elements as a form of magic. They can use different spells to formulate their elemental quantities and energies for many uses.
		- Nature Magic
		- Air Magic
			* Gas Magic
			* Smoke Magic
			* Vacuum Magic
		- Earth Magic
			* Clay Magic
			* Crystal Magic
			* Dust Magic
			* Glass Magic
			* Metal Magic
				+ Dragon Proof Metal
				+ Gronckle Iron
			* Mineral Magic
			* Plant Magic
			* Sand Magic
			* Wood Magic
		- Fire Magic
			* Ash Magic
			* Heat Magic
		- Water Magic
			* Acid Magic
			* Bubble Magic
			* Cold Magic
			* Ice Magic
		- Electricity Magic
		- Light Magic
			* Solar Magic
		- Shadow Magic
			* Lunar Magic
	+ **Combined elements:**
		- Lava Magic
		- Light-Shadow Magic
		- Mud Magic
		- Sky Magic
		- Twilight Magic
		- Weather Magic
		- Acid-Fire Magic
		- Cryo-Electricity Magic
		- Electro-Earth Magic
		- Electric-Fire Magic
		- Electric-Water Magic
		- Fire-Plant Magic
		- Fire-Water Magic
		- Ice-Fire Magic
		- Light-Darkness Magic
		- Magma Fire Magic
		- Magneto-Graviton Magic
		- Poison-Fire Magic
		- Shadow-Metal Magic
		- Ice-Plant Magic
		- Electro-Plant Magic
		- Geo-Ice Magic
		- Air Plant Magic
* **Elemental Attacks:**
	+ **Artillery:** Can create weapons, shield and other items for battle at will
	+ **Ball Projection:** Create and launch spheres of energy/matter.
	+ **Beam Emission:** Release beams of energy/matter.
		- **Multi-Beam Emission:** Release multiple beams of energy/matter at once.
	+ **Blast Attacks:** Release energy/matter over a specific target area.
	+ **Bolt Projection:** Release low powered projectiles of energy/matter.
	+ **Breath Powers:** Discharge energy/matter from one's mouth.
	+ **Bullet Projection:** Fire in short sequence over a wide area.
	+ **Chest Blasts**: Release energy blasts from one’s chest.
	+ **Constructs:** Can turn Elements into tools, objects, weapons and other items
		- Armors
		- Barriers
			* Shield Construction
			* Wall Generation
		- Building Creation
			* Fortifications
		- Duplicates of oneself
		- Platforms
		- Restraints
		- Vehicles
		- Weapons
			* Blade Construction
			* Natural Weaponry
			* Whip Generation
		- **Cutting Wave:** Use matter/energy to cut opponents
		- **Expanding Bolts:** Project energy/matter that expands rapidly on contact with an object
		- **Face Blasts:** Release energy blasts from one’s face (eyes, mouth, and even forehead)
		- **Formulated Blasts:** Release blasts of energy/matter in a form of a creature or object
		- **Foot Blasts:** Release energy/matter blasts from feet
		- **Hand Blasts:** Release energy/matter blasts from hands
		- **Hidden Attacks:** Channel attacks through a medium
		- **Infusion:** Empower and energize anything touched or used (usually a weapon) with energy/matter
		- **Missile Generation:** Create missiles of energy/matter
		- **Omnidirectional Waves:** Send out a wave of energy/matter in all directions
		- **Optic Blasts:** Emit energy/matter from one's eyes
		- **Pillar Projection:** Project energy/matter pillars
		- **Reflective Attacks:** Release attacks of energy/matter that can bounce off of any surface
		- **Scatter Shot:** Release energy/matter blasts that split into multiple fragments
		- **Spike Projection:** Project energy/matter spikes
		- **Sword Beam Emission:** Release energy/matter blasts from swords and other such bladed weapons
		- **Vortex Creation:** Create spiral/vortex of matter/energy
		- **Volatile Constructs:** Create bombs/explosions of energy/matter
		- **Wave Emission:** Send out a wave of energy/matter that repels everything
		- **Wave Motion Blast:** Launch a massive wave of energy/matter
		- **Zap:** A tiny short release of energy/matter to cause pain or discomfort, usually too low-powered to be destructive
* **Elemental Claws -** project and retract razor-sharp claws of the different elemental forces from their fingertips for offensive purposes
	+ Aerokinetic Claws - Air
	+ Electrokinetic Claws - Electricity/Lightning
	+ Ergokinetic Claws - Energy
	+ Hydrokinetic Claws - Water
		- Cryokinetic Claws - Ice
	+ Pyrokinetic Claws - Fire
	+ Terrakinetic Claws - Earth
		- Psammokinetic Claws - Sand
	+ Umbrakinetic Claws - Darkness/Shadows
* **Elemental Generation -** create/generate various elements, such as electricity, fire, lava, earth, water, air, etc
	+ Acid Generation
	+ Air Generation
		- Cold Air Generation
		- Hot Air Generation
		- Oxygen Generation
		- Smoke Generation
		- Wind Generation
	+ Ash Generation
	+ Bubble Generation
	+ Earth Generation
		- Clay Generation
		- Coal Generation
		- Crystal Generation
			* Gemstone Generation
				+ Diamond Generation
		- Dust Generation
			* Lunar Dust Generation
		- Glass Generation
		- Lava Generation
		- Metal Generation
			* Bronze Generation
			* Gold Generation
			* Iron Generation
			* Mercury Generation
			* Silver Generation
		- Mud Generation
		- Sand Generation
	+ Electricity Generation
	+ Electro-Earth Generation
	+ Energy Generation
	+ Fire Generation
		- Heat Generation
		- Lava Generation
	+ Gas Generation
	+ Ice-Fire Generation
	+ Light Generation
	+ Light-Shadow Generation
	+ Liquid Generation
	+ Plasma Generation
		- Electricity Generation
		- Fire Generation
	+ Powder Generation
	+ Shadow Generation
	+ Solid Generation
	+ Twilight Generation
	+ Vacuum Generation
	+ Water Generation
		- Cloud Generation
		- Ice Generation
			* Snow Generation
		- Rain Generation
	+ Weather Generation
		- Storm Generation
* **Elemental Aura**
	+ Bubble Aura
	+ Cold Aura
	+ Darkness Aura
	+ Electricity Aura
	+ Electric Fire Aura
	+ Fire Aura
	+ Gas Aura
		- Air Aura
			* Vapor Aura
			* Smoke Aura
	+ Heat Aura
	+ Light Aura
	+ Light-Darkness Aura
	+ Water Aura
		- Ice Aura
	+ Earth Aura
		- Crystal Aura
		- Dust Aura
		- Magma Aura
		- Metal Aura
		- Sand Aura
	+ Twilight Aura
* **Elemental Communication** - can communicate with the elements in the surrounding area, either telepathically, by speaking verbally, or by touching it physically. The elements can tell the user of what happened or what is happening, help them to track someone at long distance away, etc
	+ **Aerial Communication** - can communicate with the winds in the surrounding area. This ability makes for an excellent tracking mechanism as the winds can move all throughout an environment and report back to a user its information
	+ **Earth Communication** - can communicate with the earth and earth minerals such as sand, mud, dirt, stone, rock, etc. either telepathically, by speaking verbally, or by touching it physically
	+ **Ocean Communication** - can communicate with the ocean, including animals, plants, the water, weather, etc
	+ **Pyrotic Communication** - can employ a method of communicating with others to relay messages by using fire as a focus to speak to others
* **Elemental Healing:** Can use the Elements to Heal
	+ Darkness Healing
	+ Earth Healing
		- Crystal Healing
		- Sand Healing
	+ Electrical Healing
	+ Energy Healing
	+ Fire Healing
		- Smoke Healing
	+ Light Healing
	+ Water Healing
		- Ice Healing
		- Bubble Healing
	+ Wind/Air Healing
* **Elemental Resistance**
	+ Cold Resistance
	+ Electricity Resistance
	+ Fire Resistance
	+ Heat Resistance
	+ Poison Resistance
	+ Thermal Resistance
* **Elemental Invisibility - Becoming invisible using the Elements**
	+ Aerokinetic Invisibility
	+ Ecokinetic Invisibility
	+ Ergokinetic Invisibility
		- Electrokinetic Invisibility
		- Photokinetic Invisibility
		- Pyrokinetic Invisibility
	+ Geokinetic Invisibility
		- Ferrokinetic Invisibility
		- Psammokinetic Invisibility
	+ Hydrokinetic Invisibility
		- Cryokinetic Invisibility
			* Frigokinetic Invisibility
	+ Shadow Camouflage
	+ Thermal Invisibility
* **Elemental Intangibility -** can transform into different elements (fire, water, air, etc.) to achieve a form of intangibility, allowing attacks to either pass right through their elemental bodies or be harmlessly absorbed into their bodies, depending on the user's element. This also can allow them to phase through solid objects that do not obstruct the element the user mimics
	+ Acid Mimicry
	+ Ash Mimicry
	+ Bubble Mimicry
	+ Darkness Mimicry
	+ Earth Mimicry
	+ Crystal Mimicry
	+ Lava Mimicry
	+ Metal Mimicry
	+ Mud Mimicry
	+ Sand Mimicry
	+ Electricity Mimicry
	+ Energy Mimicry
	+ Fire Mimicry
	+ Gas Mimicry
		- Air Mimicry
		- Cloud Mimicry
		- Smoke Mimicry
	+ Light Mimicry
	+ Water Mimicry/Hydrokinetic Intangibility
		- Ice Mimicry
		- Snow Mimicry
		- Vapor Mimicry
			* Weather Mimicry
* **Elemental Portal Creation**
	+ Air Portal Creation
	+ Earth Portal Creation
	+ Fire Portal Creation
	+ Energy Portal Creation
		- Electricity Portal Creation
		- Light Portal Creation
			* Rainbow Portal Creation
	+ Water Portal Creation

**Elements:**

* **Aerokinesis**: Can create, shape and manipulate air
	+ **Aero-Telekinesis by controlling the air around objects**
		- Air Walking
		- Enhanced Strength by using air pressure to lift heavy objects and land harder strikes
		- Repel projectiles by controlling air currents
	+ **Air/Wind Generation**
		- Hurricane Creation
		- Tornado Creation
	+ **Air Purification**
	+ **Atmospheric Adaptation**
	+ **Cold Air Manipulation**
	+ **Hot Air Manipulation**
	+ **Enhanced Senses using air/wind:**
		- Enhanced Hearing by amplifying air molecule vibrations
		- Enhanced Touch by reading the air and feel any disturbances
		- Enhanced Smell detecting a smell that goes in the air
		- Enhanced Speed by reducing air resistance and using pressurized air for propulsion
* **Pyrokinesis:** Can generate and manipulate fire/blue fire
	+ **Burn/melt thing**
	+ **Flame Solidification**
		- Pyrokinetic Constructs
		- Pyro-Telekinesis
	+ **Fire Immunity**
	+ **Fire Negation**
	+ **Lava Manipulation**
		- Lava Breathing
		- Lava Generation
		- Magma Attacks
	+ **Heat Manipulation**
		- Heat Generation
	+ **Fire Absorption**
		- Heat Absorption
* **Hydrokinesis**: Can generate and manipulate water
	+ **Fire Negation**
	+ **Hydrokinetic Constructs**
	+ **Hydro-Telekinesis**
	+ **Tidal Wave Generation**
	+ **Water Generation**
		- Flood Creation
	+ **Water Purification**
	+ **Water Walking**
		- **Glaciokinesis:** Can generate and manipulate ice
			* **Absolute Freezing**
			* **Ice Generation**
			* **Snow Manipulation**
			* **Unmeltable Ice**
			* **Cold Manipulation**
				+ Cold Energy Manipulation
* **Electrokinesis:** Can generate, manipulate control, and create pure electrical energy; such as lightning. This power allows her to control all forms of electrical power, being it static electricity, thunder and lightning, magnetic force, electromagnetic forces, or electrical pressure. Rajhu is capable of discharging lightning bolts from his paws, while also summoning a lightning bolt from the sky
	+ Electric Accumulation
	+ Electric Armor
	+ Electric Deformation
	+ Electric Discharge
	+ Electric Projectile
	+ Electric Shock
	+ Electric Transmutation
	+ Electrical Enhanced Condition
		- Electrical Regeneration
	+ Electrical Transportation by using electricity to teleport.
	+ Electricity Bestowal
		- Electricity Transformation
	+ Electricity Defense
	+ Electrolysis on atomized water.
	+ Electronic Disruption
	+ Lightning Calling/Sealing
	+ Positive Electricity Manipulation
	+ Prevalent Discharge
	+ Static Electricity Manipulation
	+ Super Electric Charge
	+ Zap
* **Geokinesis:** Can generate and manipulate the earth
	+ **Cause Avalanches, Earthquakes, Mudslides or Quicksand**
	+ **Earth Generation**
		- Lava Generation/Manipulation
		- Gold Generation
		- Diamond Generation
		- Pearl Generation
		- Metal/Iron Generation
			* Dragon Proof Metal
			* Gronckle Iron
	+ **Earth Purification**
	+ **Polish earthen material**
	+ **Repair objects of earthen material**
	+ **Terrakinetic Constructs**
		- **Crystallokinesis**: Can create crystals from nothing or the surrounding environment and use them for a variety of purposes
			* Crystal Constructs
			* Crystal Generation
			* Crystallization
* **Phytokinesis:** Can create and manipulate plants
	+ Plant Attacks
	+ Plant Companionship
	+ Plant Defense
	+ Plant Detection
	+ Plant Empathy
	+ Plant Emerging
	+ Plant Enhancement
	+ Plant Generation
	+ Plant Growth
	+ Plant Solidification
	+ Chlorokinetic Combat
	+ Healing Plant
		- **Variations:**
			* Alga Manipulation
			* Cactus Manipulation
			* Chlorophyll Manipulation
			* Cotton Manipulation
			* Flower Manipulation
				+ Cherry Blossom Manipulation
			* Fruit/Vegetable Manipulation
				+ Nut Manipulation
				+ Tuber Manipulation
			* Grain Manipulation
			* Grass Manipulation
				+ Bamboo Manipulation
				+ Rice Manipulation
			* Herb Manipulation
			* Leaf Manipulation
			* Mint Manipulation
			* Nectar Manipulation
				+ Honey Manipulation
				+ Sugar Manipulation
			* Pollen Manipulation
			* Root Manipulation
			* Sap Manipulation
			* Seed Manipulation
			* Straw Manipulation
			* Spice Manipulation
				+ Pepper Manipulation
			* Spore Manipulation
			* Thorn Manipulation
			* Tree Manipulation
			* Vine Manipulation
			* Wood Manipulation
* **Toxikinesis:** Can create and manipulate poisons
	+ **Infection**
	+ **Poison Absorption**
	+ **Poison Attacks**
	+ **Poison Generation**
		- Acid Generation
		- Acidic Poison Generation
		- Goo Generation
		- Miasma Emission
			* Nerve Gas Generation
	+ **Poison Immunity**
	+ **Poison Inducement**
		- Death Inducement
		- Necrosis Inducement
		- Pain Inducement
		- Paralysis Inducement
	+ **Poison Solidification**
	+ **Poison Transferal**
	+ **Move/lift poison**
		- Toxikinetic Flight
		- Toxikinetic Surfing
	+ **Toxikinetic Constructs**
	+ **Poison Arsenal; to generate/control many different forms of poison.**
	+ **Poison Empowerment**
	+ **Poison Healing**
	+ **Poison Mimicry**
	+ **Poison Sealing**
	+ **Poison Transmutation**
	+ **Poisonous Aura**
	+ **Toxic Area**
	+ **Toxikinetic Combat**
	+ **Venom Teleportation**

## Ashia - Griffin

Voiced by Ãnanda - Lion Guard

Title: Spirit of Order

### **Personality:**

Proud, Confident and always eager to bring order to those in disarray. Ashia hates conflict and has a very strong sense of justice to those whom disrupt the peace in the land. Being Proud and Confident often leads to him acting a bit recklessly and impulsive.

**Powers:**

* **Order Embodiment**
	+ Absolute Law Manipulation
		- Absolute Physical Law Manipulation
		- Almighty Law Creation
		- Exotic Law Manipulation
		- Supernatural Law Manipulation
		- Law Manipulation
			* Justice Manipulation
			* Rule Creation
	+ Absolute Command
	+ Causality Manipulation
	+ Concord Manipulation
	+ Control Manipulation
	+ Judgment Manipulation
	+ Permutation Manipulation
	+ Peace Manipulation
	+ Principle Manipulation
	+ Law Inducement
	+ Meta Fate Manipulation
	+ Meta Probability Manipulation
	+ Monarchy Inducement
		- Command Inducement
		- Rule Creation
	+ Oath Manipulation
	+ Order Magic
		- Harmony Magic
	+ Order Manipulation
		- Order Empowerment
		- Order Energy Manipulation
		- Order Inducement - inducing an order, a condition in which each thing is properly disposed with reference to other things and to its purpose; methodical or harmonious arrangement
		- Order Negation
		- Order Sense
	+ Order Physiology
	+ Sequence Manipulation
	+ Serenity Manipulation
		- Serenity Inducement
	+ System Manipulation
	+ Supernatural Dominion
	+ Personal Order
	+ Primordial Order Manipulation
* **Griffin Physiology**
	+ Atmospheric Adaptation
	+ Aerial Adaption
	+ Enhanced Bite
	+ Enhanced Agility
	+ Enhanced Balance
	+ Enhanced Endurance
	+ Enhanced Intelligence
	+ Enhanced Lung Capacity
	+ Enhanced Senses
	+ Enhanced Reflexes
	+ Lion Physiology
* Camouflage
* Climbing
* Enhanced Flexibility
* Enhanced Leap
* Enhanced Speed
* Enhanced Stealth
* Enhanced Strength
* Mind Control
* Temporal Stasis - allows the user to stop time in a targeted area. The user is able to not only freeze beings, but is able to freeze energy, too
* **Law Manipulation**
	+ **Law Inducement**
		- Banishment
		- Destruction
		- Death Inducement
		- Law Creation
		- Law Intuition
		- Physical Law Immunity
		- Punishment

## Nuraiah - ShiShi

Voiced by Queen Janna - Lion Guard

Title: Spirit of Peace

### **Personality:**

Quick tempered and often harsh, Nuraiah is a very "no-nonsense" type of girl. She doesn't take kindly having to wait on people and can become frustrated by people who just live life as if they don't have a care in the world and aren't paying attention to the important matters at hand. She is also a bit of a traditionalist who holds fast to her beliefs and will both literally and figuratively fight anyone who challenges them. So does, however, have a soft spot for people who are down on their luck

### **Powers:**

**ShiShi Physiology**

* Canine Physiology
* Guardianship
	+ Ghost Slayer
	+ Malignance Nullification

* Lion Physiology
* Natural Weaponry
	+ Claw Retraction
	+ Fang Retraction
* Petrifactive Hibernation
* Powerful Bite
* Enhanced Stealth
* Enhanced Strength
* Tusk Protrusion
* Enhanced Leap
* Climbing
* Enhanced Roar
* Environmental Adaptation
* Enhanced Speed
* Inaudible Movement
* Invisible Speed
* Night Vision

**Peace Deity Physiology**

* Enlightenment
* Gentleness Embodiment (varies between deities)
* Harmony Embodiment (varies between deities)
	+ Concord Manipulation
		- Concord Inducement
	+ Ecological Empathy
	+ Empathy
		- Emotion Manipulation (Cause wild animals to halt all aggression towards humans and vice versa.)
			* Emotional Energy Manipulation
	+ Nature Manipulation
	+ Nature Unity
	+ Peace Manipulation
		- Bliss Inducement
		- Order Inducement
		- Peace Inducement
		- Serenity Inducement
* Peace and Serenity Empowerment
* Serenity Detection
* Serenity Manipulation (varies between deities)
	+ Serenity Absorption
	+ Serenity Augmentation
	+ Serenity Constructs
	+ Serenity Inducement
	+ Serenity Negation
	+ Tranquil Fury
	+ Tranquilizer Breath
* Tranquil State

## Zjhiben - Hippogriff

Voiced by Surak - Lion Guard

Spirit of Prosperity

### **Personality:**

Being the noblest of the Spirits of Harmony, Zjhiben is selfless, generally polite, well-spoken and has a strong sense of justice. He does his best to live up to his old friends' expectations and that of his subjects - giving them morals to live by and advice when needed. While he prefers to stay out of conflict if given the choice, he is not averse to it, nor is he shy.

### **Powers:**

**Hippogriff Physiology**

* Aerial Adaptation
* Atmospheric Adaptation
* Enhanced Agility
* Enhanced Balance
* Enhanced Endurance
* Enhanced Lung Capacity
* Enhanced Reflexes
* Enhanced Senses
	+ Enhanced Vision
		- Telescopic Vision
* Environmental Adaptation

**Horse Physiology**

* Enhanced Leap
* Enhanced Senses
* Enhanced Hearing
* Enhanced Smell
	+ Enhanced Vision
		- Expanded View
		- Night Vision

* Enhanced Speed
* Enhanced Strength
* Metal Generation - generate various metals
	+ Gold Generation - can generate gold
	+ Iron Generation  - can generate iron
	+ Silver Generation - can generate silver

**Prosperity Embodiment**

* **Abundance Manipulation** - can manipulate the abundance of anything, making things more common and plentiful in number, increasing the amount of something there may be
	+ **Harvest Manipulation** - can manipulate the harvest, the process of gathering mature crops from the fields that marks the end of the growing season, or the growing cycle for a particular crop
	+ **Plenty Inducement** - cause an abundance of food on any scale, including regional, country, continent, or planet wide
* **Fertility Manipulation**
	+ Fertility Inducement
* **Food Manipulation**
	+ Food Generation
		- Chip Generation
		- Condiment Generation
			* Salt Generation
			* Sauce Generation
			* Spice Generation
				+ Pepper Generation
				+ Vanilla Generation
		- Confection Generation
			* Cake Generation
			* Candy Generation
				+ Caramel Generation
				+ Chocolate Generation
				+ Gum Generation
				+ Licorice Generation
				+ Lollipop Generation
				+ Jellybean Generation
				+ Marshmallow Generation
				+ Taffy Generation
			* Cookie Generation
			* Pudding Generation
			* Shaved Ice Generation
		- Cream Generation - including whipped cream
		- Cuisine Generation
			* Salad Generation
		- Dough Generation
			* Bread Generation
			* Donut Generation
			* Pie Generation
				+ Pizza Generation
		- Drink Generation
			* Alcohol Generation
			* Coffee Generation
			* Juice Generation
			* Milk Generation
				+ Butter Generation
				+ Cheese Generation
				+ Ice Cream Generation
				+ Yogurt Generation
			* Soda Generation
			* Water Generation
			* Tea Generation
		- Egg Generation
		- Fruit/Vegetable Generation
			* Nut Generation
		- Grain Generation
			* Flour Generation
			* Maize Generation
			* Wheat Generation
		- Gelatin Generation
		- Honey Generation
		- Meat Generation
		- Mint Generation
		- Noodle Generation
		- Sandwich Generation
		- Soup Generation
		- Starch Generation
			* Cereal Generation
			* Rice Generation
			* Popcorn Generation
		- Sugar Generation
* Golden Luck/Luck
* Harvest Manipulation
	+ Plenty Inducement
* Infinite Supply

## Jhayli - Qilin

Voiced by Nirmala - Lion Guard

Title: Spirit of Luck

### **Personality:**

Jhayli given her species known behavior can appear to be shy and timid, but this is not the case. While quiet and even-tempered, she is not afraid to snap at anyone and call them out for poor actions or stand up for what she believes is right. She has the power to sense someone’s pure heart and detect deception and lying.

### **Powers:**

**Qilin Physiology**

* **Enhanced Condition**
	+ **Enhanced Senses**
	+ **Enhanced Speed**
	+ **Enhanced Strength**
* **Powerful Bite**
* **Guardianship**
* **Serenity Inducement**
* **Blessing Inducement -** can bless anything including people, places, objects etc. and produce positive effects. This can include bringing good luck to people
* **Morality Viewing** - Sense the Good and Bad in people and other creatures
* **Peace Empowerment** -  empowered by all forms of peace or absence of external or internal conflict, within their mind, body or spirit

* **Atmospheric Adaptation**
* **Aerial Adaptation**
* **Golden Luck/Luck** -  fated/lucky to a life filled with riches, continuously attracting wealth
* **Wish Granting** - can grant wishes of others or oneself, manifesting the desires of others and themselves into reality and make their wildest dreams come true
* **Luck Embodiment**
	+ Luck Energy Manipulation
		- Blessing/Curse Inducement
			* Jinx/Luck Bestowal
	+ Luck Mode
	+ Meta Probability Manipulation
		- Meta Luck
		- Meta Variable Manipulation
		- Possibility Reconstruction
		- Uncertainty Manipulation