Captain Nights

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

## Captain Nights

### Species

Slug

Nights is a character first introduced to the player by Slocknog and is later met during the Slug Palace standoff during The Heist quest.

He is particularly vulgar and unfriendly, and shows little generosity towards the player even if they choose to help him.

## History

Nights was once a famous pirate captain, but eventually decided to participate in the Crown Theft Festival. He succeeded, though through dubious methods, and dethroned the current king Slocknog. During his reign he gained favor from many of the less respectable slugs who viewed them as the embodiment of the Slug stereotype.

Nights founded his own inner circle known as the Knights of Nights, who he employs to silence anyone who opposes his reign, and deter would-be participants in the festival, including the player themselves.

The player first sees Nights in-person aboard The Black Raven, his signature vessel, dueling with Slocknog. Should the player choose to get involved, they have several options on how they can handle Nights.

### Fight Nights

If the player chooses to fight Nights, they will inevitably kill him, ensuring Slocknog's temporary victory.

### Fight Slocknog

If the player chooses to fight Slocknog on his Clairvoyant Cruiser and defeats him, Nights will triumphantly declare himself victor. However, the surviving slugs refuse to reinstate him, believing he is the one who escalated the issue in the first place.

From here, the player can then:

* Use force to put Nights back in charge - the player raises their weapons to the crowd, which draws loyalty back to Night's followers. This ensures Nights is finally put back in charge. He will thank the player, giving them two of his KoN bodyguards, a high scrap reward and their ship blueprint, though it is suspected he is only doing it in case they need later help from you.
* Convince the slugs to start a democracy
	+ Take Nights with you - The slugs seem to accept this concept for further discussion, and allow Nights to leave with you. This gives Nights as crew.
	+ Execute Nights - The slugs seem to accept this concept for further discussion and agree to execute Nights. Out of goodwill for your massive help, the Slugs give a large amount of scrap and a reactor upgrade.

## Gameplay

Nights's abilities resemble that of the Slug Saboteurs, but much stronger and with a bomb utility.
(from unique crew entry)

The infamous Captain Nights. He'd probably rather be anywhere but here, but yet here he is.

* x3 sabotage speed
* Phases through doors
* Immune to mind control, can see adjacent rooms, and displays life forms while on the player's ship.
* Active Ability (45 second cooldown): BOMB - Deploys a breach bomb that deals 45 crew and 3 system damage, with a guaranteed breach chance. Also cloaks for 22s, becoming immune to all damage and gaining an additional 5x boost to sabotage speed, but is unable to repair systems or fight crew while cloaked.

## Trivia

* Nights and his ship are based on a singular vanilla event involving a slug with the same name.
	+ However, in vanilla, this event is of little importance or consequence. It is a generic pirate fight, but a weapon is guaranteed as a surrender option.
* Nights uses a scrapped color scheme that was originally going to be an option for Slocknog.
* Nights has a similar head pattern to Slug Saboteurs and Slocknog, and also wears a very similar vest.