Mechanics

## Pain

Most enemies in the game can be interrupted when you deal damage to them that surpasses their pain threshold value. This is one of the important mechanics that allows you to survive by interrupting enemy attacks.

## Counter Hit

When you deal damage to melee opponents or bosses during their attack animation, the hit becomes a counter hit. Counter hits deal three times more damage, making even weak attacks effective against tough or armored foes. Due to the significant increase in damage, counter hits give much more energy and more often overcome the pain threshold of enemies.

## Combo Counter

Each damage dealt with a regular attack grants energy. The more hits the player makes in a short time, the more energy he gets. The combo counter on the right displays the number of hits you inflicted during the battle. Every time the player deals damage, he gains (Damage\*Hits)/100%, so it's recommended to reach as many hits in combat as possible to constantly receive a huge amount of energy to use skills. With a high number of hits, the counter will disappear much faster.

## Invincibility

After using the skills, masks become temporarily invulnerable, becoming completely impenetrable to many attacks. While special attacks give a very small number of invincibility frames, using the ultimate attack makes the player's character invulnerable for a longer period. The next mask also becomes invulnerable for a short period after the player loses the current one.

## Voidwalking

Voidwalking refers to walking through areas that are not part of the stage. While in the void, the player's character will suffer from the effect of movedraining, which will gradually slow him down until he leaves the void. If you go too far into the void, the player will draw the attention of Void Grue, which will strip you of your mask if you do not leave the void in time. Mastering how voidwalking works is very important for the player, as passing through empty spaces provides incredible mobility when dodging enemies and moving quickly through the stage.

## Lacuna's Wrath

After Hollow World, the player will be constantly under the supervision of Lacuna. The better the player is doing, the more often and more aggressively Lacuna will act. You can tell how angry it is from the image of Lacuna on the interface. Listen to the sounds, you will hear Lacuna's scream as it starts to act.

## Outsider Group

If you don't pick up the mask and go to the next level, the mask remaining on the level will go to the outsider group. Outsider masks will destroy opponents in future stages until they die or go to the chest again. The effectiveness of outsider masks depends on their number and quality. The higher the quality of the mask, the less chance it will have to die or return to the chest. The masks who died in the outsider group cannot be resurrected in the Temple of Sorrow, however, they can be returned by Purification. With the help of the Crossroad Sign, you can send all your masks of the lowest quality to the outsider group.

## Fortune

Fortune is a very rare stat that significantly improves most random results (critical hits, rare masks and items drops, objects spawning).