Goblin

You’re a goblin, a crude, rambunctious creature notorious for
curiosity and mischief. Yours is a small subterranean people with
earth-toned skin, pointed ears, course black hair, beady eyes,
long noses, and big mouths (literally and figuratively). Though
your people share many traits with orcs, you don’t take yourself
nearly as seriously. Low cunning and humor are time-honored
traditions in your culture, making you a natural prankster,
rogue, and rapscallion. Despite your ilk’s stubby stature and illdeserved reputation for cowardice, you’re a rough-and-tumble
little bugger who can be incredibly tenacious when you set your
mind to something.
Most goblins are born in pairs or threes and you probably
grew up in a subterranean warren with around a dozen others,
fighting for limited food and attention. This makes you intensely
competitive and self-aggrandizing — the more you can show
others up, the better. It sometimes makes life with an adventuring
party… interesting, but your boisterous nature and loyalty keep
things on an even keel.

**Common Personality Traits:** Exuberant, coarse, grandstanding, nosy, quick-witted, shifty

**Common Physical Traits:** Dirty skin and clothes, scrawny build, light-fingered touch, hyperactive motion, surprisingly tough and resilient

**Example Un-Blooded Names:** Ratchaser, Slugsucker, Craglicker

**Example Blooded Names:** Slorebag Bloodsack

**Type:** Small biped folk with a Reach of 1. Your maximum
wounds equal your Constitution score × 2/3 (rounded up).

## **Species of Goblins**

### **Black Blade**

* **Attributes:** +2 Strength, –2 Charisma
* **Base Speed:** 20 ft.
* **Agile Defense:** Your base Defense increases by 1.
* **Ambush Basics:** You gain the Ambush Basics feat (see page 95).
* **Darkvision I:** You ignore the effects of dim and faint light.
* **Light-Sensitive:** Each time you enter a more brightly lit area, you suffer 20 points of flash damage (see page 210).
* **Tenacious Spirit:** You gain 1 additional vitality point at each Career Level.

### **Great Horde (Mountain Goblin)**

*The Blood Tribe stands at the center — the very heart — of the Black Blood armies.*

* **Prerequisites:** [Goblin] or Orc, [Level 1 only]
* **Benefit:** You also gain Stress Resistance 4 and 20 Reputation that must immediately be spent to create or improve a Goblin or Orc contact. This contact doesn’t count against the maximum number of Prizes you may keep.

### **Northern Horde(Gremlins)**

*The Bone Tribes sweep through the night, reminding the weak why they should fear the dark.*

* **Prerequisites:** [Goblin] or Orc, [Level 1 only]
* **Benefit:** You gain darkvision II (see page 233), and you gain a +2 morale bonus to attack checks in faint or no light (see page 218).

### **Eastern Horde(Kobaldts)**

*Unafraid of the dawning sun, the Skull Tribes can strike anywhere at any time.*

* **Prerequisites:** [Goblin] or Orc, [Level 1 only]
* **Benefit:** Your Ground Speed increases by 5 ft. You also lose light-sensitive and suffer exactly 1 point per damage die when making a Push Limit check (damage isn’t rolled).

### **Southern Horde (Gobbers)**

*The Fang Tribes keep the black lore of the orcs, some of it mysterious, some deadly*

* Prerequisites: [Goblin] or Orc, [Level 1 only]
* Benefit: Your Intelligence score rises by 1 and you gain 4 ranks in the Crafting skill (not to exceed your maximum ranks). You gain a 20% discount when purchasing poisons.

### **Western Horde(Hobbgoblin)**

*When night falls, the Iron Tribe settles in for prolonged siege.*

* **Prerequisites:** [Goblin] or Orc, [Level 1 only]
* **Benefit:** You gain thick hide 3 (see page 13).

## Goblin-Related Feats

### **Cute n' Cuddly**

*You’re positively adorable.*

* **Prerequisites:** [Small] or smaller size, Cha 13+
* **Benefit:** You gain a dodge bonus against melee and unarmed attacks equal to your Charisma modifier, and your Appearance modifier increases by an amount equal to your Size modifier to Defense (see Fantasy Craft, page 216).

### **Nasty Little Git**

*Mean things often come in small packages.*

* **Prerequisites:** [Small] or smaller Size
* **Benefit:** Your attacks against Medium and larger targets inflict a die of sneak attack damage. Also, you don’t suffer the standard –4 penalty with attack checks when using the Cheap Shot trick against Medium and larger targets.

### **Goblin-Blooded**

*The hunched, twisted forms of half-goblins conceal their parent’s low cunning and will to survive.*

* **Prerequisites:** Non-Goblin Folk, [Level 1 only]
* **Benefit:** Your Size decreases by one step (minimum Small), you gain 1 additional vitality per level and the darkvision I NPC quality (see Fantasy Craft, page 235), and you may select feats as if you’re a Goblin.
* **Special:** You may only have 1 “Blood” feat. When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the requirement “Level 1 only".