Provinces

## **Overview**

Provinces are the land in Call of War, and are essential to winning the game. They are named after the city located in the area the province center is in (for example the urban province of Hamburg or the non-urban province of Augsburg.) There are two types of provinces: urban provinces and non-urban provinces.

## **Urban Provinces**

**Urban provinces** are the most important provinces in Call of War. They are also known as cities and are the places that you can produce units via production buildings. Most buildings in the game have to be built in urban provinces. The following structures can be built in urban provinces. Be sure to read up on them too so that you know what you want and need to build in urban provinces.

* Barracks (constructs infantry units)
* Aircraft Factory (constructs aerial units)
* Tank Plant (constructs armored units)
* Ordnance Foundry (constructs ordnance units)
* Naval Base (can only be built in urban provinces that are on water; constructs naval units)
* Secret Lab (constructs secret units)
* Recruiting Station (boosts manpower production in the province)
* Propaganda Office (boosts morale in the province)
* Industry (boosts resource production in the province [excluding manpower])
* Bunkers (boosts unit defense in the province)
* Infrastructure (boosts unit speed in the province)
* Capitol (moves nation's capital to the province)
* Infrastructure (boosts unit speed in the province)

## **Non-Urban Provinces**

**Non-urban provinces** are provinces that do not have production buildings, which means you cannot produce units in non-urban provinces. But that doesn't mean that they are useless. There are actually quite a few helpful structures able to be built in non-urban provinces.

* Local Industry (boosts resource production in the province [excluding manpower])
* Recruiting Station (boosts manpower production in the province)
* Propaganda Office (boosts morale in the province)
* Airstrip (allows planes to land and take off in the province)
* Fortifications (boosts unit defense in the province)
* Infrastructure (boosts unit speed in the province)
* Local Port (can only be built in non-urban provinces that are on water; speeds up embarking and disembarking to and from the province)

### Water Provinces

**Water provinces** are provinces on the water that ships and other naval units can go through. Each water province has a province center and routes that go out of it just like land provinces, but nobody owns or controls water provinces. As such, no structures or units can be built on water provinces.

## **Core Provinces**

**Core provinces** are provinces that a nation starts off with. In most balanced scenarios (like **America: Homefront**) every territory is a core province while in historic/realistic scenarios (like **Historic World War**) some nations have colonies that are not core provinces. Core provinces get a better morale and resource output than non-core provinces. Non-core provinces are provinces that are either owned by a nation other than the original owner or colonies that have no original owner.

## **Revolting**

Provinces revolt when morale is too low in a province. It can be prevented by having a certain amount of units stay in the province to keep it from revolting. See **revolting** for more information.

## **Terrain**

**Terrain** is another important feature of provinces that dictates a unit's strength and speed in each province. See **terrain** for more information.