recursal/Fanatic-Fandom huggingface dataset:
Yisun

### Theme

Antii Martikainen - The Forgotten Cityhttps://open.spotify.com/playlist/6ITnvtqPb5G307sMIRnfnP

## Stats

### Class

Sun and Shadow Monk

A mystic that The Wildfire Company found outside Calstcat's lair. He had wandered for several miles along the mountain range before coming across them, and according to him, he had been meditating for several hundred years. Revealing little else other than he desired secrets that could only be found in the Astral Plane. He silently traveled with them from a distance before departing in search of some books that would catch him up on the current state of the world.

It was revealed by the gold dragon Gilmise that Yisun is a master of both the Sun Soul and Long Death martial arts, making Yisun a formidable opponent, should he ever become one.
Laughing Raven

*Harpies, manticores, angels, it doesn't matter to you. You will clip their wings and bring them to the ground, laughing all the way at your cruelty. These creatures don't deserve the gift of flight, they are weak, but although you are weaker, you are clever. Clever as you are, you are more cruel than clever. The pain of your cunning will surge through their bodies and force them to come crashing down, where you will end them. Slowly and surely.*

## Wonderous Item

This is a long length of red silk ribbon that ever so often has black runic script crawl across it. Once per short rest, you may force a flying creature to make a DC 15 Con save. On a failure it takes 6d4 piercing damage and falls to the ground prone as dozens of black spines penetrate their limbs.
WF-417 Anchorhead

Warforged Unit 417 given the name Anchorhead by the crew of the Viridian Swallow, was dredged up from the ocean floor on an odd happenstance, and has been with the crew ever since. The crew guessed that "he" was being shipped somewhere and the vessel went down somewhere along the way in a storm. He's something of an oddball, being fascinated by fish and other sea creatures, and being even more reticent than a normal warforged. He enjoys being submerged and diving in deep water, and is also a crack shot with a rifle or pistol.

At some point in his adventures, he thought it would be fun to get a new outfit and a polish, removing a lot of the rust and barnacles from his shell.
Viridian Swallow

## The Second Ship

The Viridian Swallow is the second ship captained by Jameson Carlisle. His first ship, the Scarlet Pelican, was lost at sea along with most of his crew following a terrible accident. The VS was gifted to him by a close friend in exchange for some personal favors down the line. Carlisle obliged, and brought along any of his former crew that would still serve under him. All of them did. Now, The Viridian Swallow is one of the only ships that will sail through the Fangs of Hell and return, making it an invaluable asset to any merchant that contracts them to carry their goods. The ship has been through magical storms, extraplanar attackers, and countless battles with other ships and always comes out the victor.

## Not Just a Merchant Ship

The VS is designed to go into dangerous territory, and is loaded with a complement of weapons and tools to facilitate that. The ship is armed with a not only a standard skirmisher's arsenal of deck cannons, but also carries with it an absurdly over-engineered magitek cannon that fires *meteors* at great ranges. It also has a number of flak guns. chase guns, and abjuration school dispersal arrays that can *dispel magic* other ships.
Waywatcher Medicine

## A Hard Pill to Swallow

Waywatchers must be self reliant to survive, but the harsh conditions they subject themselves to make it exceedingly difficult without magic. A slight cut could get infected and they could die the next day, the cough could end up including blood. Waywatcher medicine is incredibly effective, but dangerous to consume, and foul in taste and smell.

**All Waywatcher Medicine Requires a DC 14 Con Save. This save is rolled with disadvantage until you have consumed at least 10 of them total, of any kind After that, the DC decreases by 1 every time you successfully use Waywatcher Medicines, which can be reduced to 0.** If you don't succeed, you don't benefit from consumable, although few of them have a consequence for failure**.** You may only ingest a number of Waywatcher potions equal to your Constitution modifier per long rest, or the thick concentrations of alcohol and plant material that in some circumstances *are* toxic, will cause you to vomit.

### Pale Salamander

At the beginning of your turn, you regain 1d4+1 hp for three turns. If out of combat, you may regain a hit die.

### Nimble Mongoose

Anti-poison. You gain resistance to poison damage and immunity to the poisoned condition. Whether or not you successfully ingest it, you take 3d4 necrotic damage as the potion literally boils your blood and neutralizes any poisons of venoms in your bloodstream.

### Salt Crab

Removes the paralyzed condition, but stuns for 2 rounds.

### Diving Whale

You can hold your breath for twice as long, and gain 10ft of swim speed.

### Charging Bear

You have advantage on Strength Saves, but disadvantage on Intelligence saves

### Honey Badger

Advantage on Constitution saves, but disadvantage on Wisdom saves

### Darting Hare

advantage on Dexterity saves but disadvantage on Wisdom saves

### Cunning Crow

advantage on Intelligence saves, disadvantage on Strength saves

### Gliding Owl

advantage on Wisdom saves, disadvantage on Constitution saves

### Loyal Hound

advantage on Charisma saves, disadvantage on Constitution saves

### Shadow Moon Purge

Cures Lycanthropy if used while turning. Cures vampirism if used within 8 hours of contracting it. Inflicts 5 exhaustion.

### Frostnettle Salve

Resist fire, acid. Disadv on stealth. Weapon attacks deal 1d6 cold to you. Lasts 8 hours.

### Rattlesnake

If you fail the Constitution save, you take 1d4 poison at the start of each of your turns. Immune to the poisoned condition, and whenever your are hit by a melee attack within 5ft, or a natural weapon, the attacker takes 1d6+2 acid damage.

### Viper

You have thermographic vision. If you fail the Con save, you are poisoned. If you fail by 5 or more, you are instead blinded. This is a paste smeared into the eyes, and can be used one eye at a time.

### Moonsilver Salve

An oil applied to weapons to treat them as silvered for 3 hours.
Waywatchers' Wristwraps

*These old dark green and brown strips of cloth worn around the wrist are made of a special fabric suffused with medicinal herbs, always smelling faintly of the woods, sage, and aloe. Their length never seems to lessen when used to treat a wound.*

## Wonderous Item

You may take the Use Item action to instantly stabilize an unconscious creature, functioning as a healer's kit.

You gain a +2 bonus to stealth and survival checks made in the forest
Spells

Here is a one stop shop to find any bonus spells available outside official material

Compendium of Forgotten Secrets (mostly Warlock)

Lenograd's Martial Accumen: Lets a caster use their spellcasting mod to attack with weapons (lv1 Bard, Magus, Warlock, Wizard, Sorcerer)

Dimension Slash: Divide the air with rapid slashes (lv2 Available to Bard, Magus, Paladin, Ranger, Warlock, Sorcerer, Wizard)

Hammersmash: Big dumb rock hammer (lv 2 Available to Cleric, Druid, Magus, Paladin, Sorcerer, Warlock, Wizard)

Rapid Riposte: Stylishly avoid damage (lv 2 Available to Bard, Magus, Ranger)

Arcing Blade: Conduct a storm with sword in hand (lv 3 Available to Tempest Cleric, Magus, Sorcerer, Wizard, Warlock)

Blink Strikes: Sum anime nonsense (lv 3 Available to Bard, Magus, Paladin, Ranger, Sorcerer, Warlock, Wizard)

Murder of Crows: Harass your foes with spectral crows (lv 3 Druid, Shaman, Warlock)

Lenograd's Martial Maelstrom: LET IT RIIIIIIP (lv 3 Bard, Magus, Paladin, Ranger, Warlock, Wizard)

Summoned Swords: Look Vergil is just cool okay? (lv 4 Bard, Magus, Paladin, Ranger, Sorcerer, Warlock , Wizard.)

Seismic Break: Ground pound (lv 4 Cleric, Druid, Magus, Paladin, Ranger, Wizard.)

Shatter Earth: HAMMER DOWN!! (lv 5 Cleric, Druid, Magus, Paladin, Ranger, Sorcerer, Wizard.)
Mantle of the Black Masquerade

*They might be rich, but they aren't smart. Any gathering like this is bound to have people like you who weren't invited, who may have stolen an invite from somebody then dumped naked and drugged in a dumpster. You're here to find secrets, and hold them over those who uttered them drunkenly like a massive iron weight. You'll control them through blackmail, through a toxic cocktail of shame and deceit that you will freely dose into their lives whenever you see fit. You'll be their new master and live your life in comfort from their coffers. But first, the positively gorgeous man serving drinks to these idiots needs to be taught a different sort of lesson. This dress is so* terribly *tight and you'll be needing his help to get a little relief.*

## Wonderous Item, requires attunement

Mastercrafted studded leather armor

The mantle grants up to ten minutes of flight per night

You have advantage on Charisma checks against nobility if you are anonymous.

You may cast *suggestion, darkness, moonbeam,* and *nondetection* at will. When both moons are full, you may cast *maddening darkness* once per long rest. All spells cast this way require no spell slots or material components and are DC 19.

By focusing on a particular humanoid creature, as if concentrating on a spell, you may learn a secret that weighs heavily on their heart. This is conveyed to you by the sound of a sultry female voice whispering in your ear. Everything she says is sexually charged, no matter how grim her confessions may be.

### Legendary

The Mantle of the Black Masquerade is a relic that predates the Blighted Centuries. For several decades, a female figure would turn up at high class galas and balls in a fantastic black dress and afterward several high class nobles would spiral down into a path from which they could not return. At the end of Madonna Noire's career, a ball was held under the light of the swollen twin moons, the dress code of nothing but black strictly enforced. Despite the suspicions, the lavish decor, top of the line cuisine, and high profile performers of racy and elegant arts drew in all who were invited. Come dawn, all in attendance had disappeared, and the performers so horrified at what occurred that many of them never returned to ply their trade. The only thing left behind was this dress, the wings forming a delicate feathered shawl when not in use. The Mantle will teasingly deny any involvement in that night, but will describe in unerring detail what "might" have happened.
Zheyros

God of Vengeance, The Vile Avenger, The Fallen Justicar. Zheyros is a god that rules over subtle, aimed violence, not wanton slaughter, a force for those who feel wronged and let down by traditional justice. Zheyros is the brother of Tyr, while both gods may ultimately desire the same goal they both want to go about it in completely different ways. He is a brooding and taciturn being, but his manifesto plainly states that revenge isn't a means to an end. Revenge is an unending cycle that consumes the seeker from the inside out

Zheyros was the god who originally proposed that they try to break through the Divine Barrier to avenge their followers and bring the traitorous Kaazarlex to justice. Karma be damned, the god must die for his crimes.

**Domains:** War, Death, Trickery
Great Hunt Stance

*Poised in the grass, obscured by the early morning fog, you lie in wait, perfectly still. You will never be seen, it is what you have trained your whole life to do. You will protect your ancestral lands from any and all intruders no matter their intent, as it is tradition. Should the interlopers continue their trespass, and not be felled by your bow, they will regret being so stubborn and hardy. They're fools for choosing not to die swiftly.*

## Mithril shortsword or longsword and dagger

Mastercrafted, +3.

Every time you hit with a melee attack, you regain one hit point.

As a reaction to being attacked with a melee weapon, you may add +4 to your AC. If the attack misses, you may have the attacker be affected by *faerie fire* until the end of your next turn.

If you deal damage to a target with less 20 total HP it is instantly slain.

## Legendary

The Asrai wood elves are a seclusive order that prey upon any who would dare enter the forests of Athel Loren without their permission, which was pretty much everyone else. The Great Hunt Stance was a fighting technique that employed the use of two weapons in melee combat for agile parrying, designed to use the natural agility of a wood elf with the honed-over-centuries swordplay of the Asrai. This particular set belonged to a woman of their order who famously cast out, and helped defend Old Gyl during the Reclamation, but was never seen again after the city was taken back by humanoid forces. These blades, called Dreamer and Truth, were unearthed from the ruins of Old Gyl without any wood elf corpse to be found nearby. Whatever happened to this Asrai is unknown, but since she hasn't returned for the blades, The Pen Is Mightier has put them up for sale.
Layla Wolfmother

Layla was found by the Wildfire Company just outside of an ancient fey trial dungeon on Hjalhelm by the River Dajercerule. A quiet woman raised by wolves, she nevertheless proved to be a formidable spellcaster and reliable ally. She convinced the captain of the Viridian Swallow to bring aboard the last of a pack of awakened primal wolves, and looked after them while they stayed at Wildfire Keep. Her journey would eventually take her to to Torcherville, where she proved instrumental in the coming struggle.

## Wyrmslayer

The Wildfire Company found themselves embroiled in the sinister machinations of a draconic cult. A female red dragon known as Andrasta Blaze had formed a cult and was sacrificing travelers and devout cultists to a nearby volcano in order to rebirth Skoreth the Inferno, an ancient red dragon male, in order to have his offspring. The conflict reached a fever pitch when the Wildfire Company cornered Andrasta in her makeshift throne room. The battle turned sour, and the party found themselves overwhelmed by her relentless fire and storm of claws. Everything looked like it was pointed to a failure, however a miracle stroke of luck turned the tide and allowed Layla to survive a breath attack, and deal a killing blow by driving her wildshaped elk horns through the dragons throat and skull.

## Walker of the Grave

One of many of the Wildfire Company to meet Veskari, Layla was left for death by cowards and fools during a particularly brutal encounter with an adult black dragon known as Brungleth. Left to dissolve in a pool of acidic swamp water, her life left her before the Wildfire Company could reach her. While they managed to convince the goddess Ulari to restore her to life, it left the sections of her hair fallen out. It grew back quickly thanks to druidic magic, but her wild reddish/chestnut hair was now streaked with white. The encounter left her with a relative disdain for the adventuring life, and she shortly thereafter retired from adventuring. She still resides nearby the Wildfire Keep, tending to a garden of exotic hot peppers and bonding with the primal wolves she saved from extinction.
2018 PowerShares QQQ 300

The **2018 Powershares QQQ 300** was a NASCAR Xfinity Series race held on February 17, 2018, at the Daytona International Speedway in Daytona Beach, Florida. Contested over 143 laps on the 2.5-mile (4.0 km) asphalt superspeedway, it was the first race of the 2018 NASCAR Xfinity Series season.

## Practice

### First practice

Tyler Reddick was the fastest in the first practice session with a time of 45.874 seconds and a speed of 196.190 mph.

### Final practice

Daniel Hemric was the fastest in the final practice session with a time of 47.041 seconds and a speed o47f 191.322 mph.

## Qualifying

Daniel Hemric scored the pole for the race with a time of 47.541 seconds and a speed of 189.310 mph.

## Race

Tyler Reddick blocked with the skill of an offensive lineman over the closing laps and held on to win the closest race in NASCAR National Series history in Saturday’s PowerShares QQQ 300 at Daytona International Speedway.

In a two-lap dash that ended a race that reached new levels of ridiculousness, Reddick edged series veteran Elliott Sadler by a few feet in a photo finish during the fifth overtime of the Xfinity Series opener. Video clearly showed Reddick slightly ahead at the line, however.

The side-by-side finish was so close that NASCAR’s scoring system, didn’t register a margin of victory for Reddick over Sadler. NASCAR said the 0.000 margin was the closest since electronic scoring debuted in 1993.

The race was littered with cautions, a record 12 to be exact. An 18-car crash produced the ninth caution and sent the race past its regulation distance of 120 laps.

Crash after crash followed on the first lap of scheduled green-white-checkered runs, extending the race overtime period to five overtimes and 23 laps, the longest such stretch in NASCAR history. There were fuel concerns for most of the lead cars.

“I was surprised by the amount of overtimes," Earnhardt said. "The fans want to see a green flag finish and NASCAR tries everything they can to give them that opportunity. It was a really. interesting race.

"It looked incredible, really fun to watch — especially the Cup guys up there mixing it up. They were very aggressive in making (Reddick) take the lead. Having Joey (Logano), and (Kyle) Larson, and Chase (Elliott) up there, it really was a fun mix. All of them feel like they’re the greatest plate racer that’s ever lived, and that’s the way they drive."

Following Reddick and Sadler at the finish were Ryan Reed, Kaz Grala and Garrett Smithley. Xfinity Series regulars took the first seven positions, a rarity with several Cup Series regulars in the field.

Elliott, also driving for JR Motorsports, was a challenger at the front, but his shot at the win ended late in the day when he had to pit to replace the right-side window on his Chevrolet. The incident injected a bit of humor into a long race as the pit crew waited while a team member ran to the garage area to pick up a replacement window and return at sprinter speed to the team’s pit.

### Race results

#### Stage Results

**Stage One**↵*Laps:* 30

**Stage Two**↵*Laps:* 30
Shimmerstrike

*This blade twitches and fickers in and out of existence with unsettling irregularity, but all the while you still feel it in your hand. The edge feels sharp even when it isnt there, and you wonder just how many laws of the physical plane this sword violates. You decide it best not to think about it too much.*

## *Any one-handed sword, requires attunement*

+2 Weapon. As part of a weapon attack, the wielder may expend one of 10 charges and teleport 30ft, dealing an additional 2d6 points of damage. This attack may happen during the teleport. As an action, the wielder may expend 4 charges to cast *Blur*at 2nd level. Regains 1d4+2 charges at dawn.
Yoanna Barricksdottir

### Theme

Primordial - Wield Lightning To Split The Sunhttps://open.spotify.com/playlist/6ITnvtqPb5G307sMIRnfnP

## Stats

### Class

Blacksmith

The forever dirty and sweat-covered woman in charge of The Wildfire Company's keep on the Onunda river convergence. Headstrong and highly skilled, but also warm hearted and excitable, Yoanna comes from a long line of master blacksmiths, and is usually tasked with highly custom or unique projects other smiths can't handle. How exactly she became this good at such a relatively young age is still unknown, as she keeps insisting it's "an old family tradition."

After being faithfully employed by the Wildfire Company for over a year, they asked if she could created mastercrafted equipment for them. She couldn't but knew of old family knowledge hidden in her clan home back on Hjalhelm. Already somewhat planning on making their way there, they agreed to travel with her to uncover the lost knowledge.
1965 NASCAR Grand National Series

17th season of NASCAR stock-car racingTemplate:SHORTDESC:17th season of NASCAR stock-car racing

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The **1965 NASCAR Grand National Series** was the seventeenth season of the premier Grand National Series stock car racing championship sanctioned by NASCAR. Due to the increasing speeds of the cars, the concerns for safety, and no availability of the Hemi to the general public, NASCAR outlawed the Chrysler hemi engine. Chrysler responded by withdrawing their support, and drivers Richard Petty, David Pearson, Paul Goldsmith, Bobby Isaac, and others were forced to sit out the races. Driver Ned Jarrett won the Grand National Drivers Championship after winning 13 of the 54 races he competed in. Ford won the Manufacturers Championship again.

The newly-built Rockingham Speedway opened in 1965, and Curtis Turner returned from his ban to win the inaugural race in his Ford. Turner had been banned from NASCAR in 1961 by Bill France, Sr. for trying to organize a drivers' union with the Teamsters.

## Expansion

* Fords had won 34 races before NASCAR adjusted the rules to allow the Chryslers to compete, but it was too late in the 55 event season for them to mount a championship challenge.

## References

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3. ↑  *Almanac of Stock Car Racing*. l, p.
4. ↑ 4.0 4.1 Fleischman & Pearce 2004, pp. 152-153.

## Bibliography

* (2004) “At A Glance: Year-by-Year Summaries; 1965”, *The Unauthorized NASCAR Fan Guide: 2004*, 10, 43311 Joy Rd. #414, Canton, MI, 48187: Checkered Flag Press; Visible Ink Press, 152, 153 of 576.
Wedding Mask of Paskari and Dormos

*The haunting, yet beautiful music that accompanied the festival echoed through the streets and gardens. The light of the twin full moons illuminated the celebrants as they went carefree about the grounds cheering on the first union of both celestial bodies after several hundred years. The ethereal haze that accompanied them all shifted in color, ranging in hues of blue and red and everything together or in between. Somehow nothing went wrong and everyone enjoyed themselves. The powers outside and below, took note of this and made sure that would never be the case again, and the moons were now powerless to stop this.*

## Wonderous Item, requires attunement

Under a full moon, the wearer may cast *Invisibility* as a second level spell using the mask as a material component at will without expending a spell slot. Under a double full moon, the wearer may cast *Greater Invisibility* at will as a 4th level spell. You also gain truesight out to 120ft.

## Legendary

A wedding mask like this is an extreme rarity from a Pre-Blight festival that celebrated the first time the moons were both full on the same night. There were very few of them made, and even fewer survived. They're rumored to have special powers granted to them by the strange energies of that night.
Ogmos

God of Knowledge, The Cryptic Diviner, Keeper of Secrets. Ogmos is a bizarre hermit of a god, content to stay far isolated in his own realm, mumbling to himself and peering into every corner of the of the multiverse. He carries with him a tome of limitless knowledge containing truths that would cause a mortal mind to implode under the stress.

Other gods feel uneasy around him, never sure of what exactly the strange, otherworldly tongues he speaks in could mean. The fact that gods have Allspeak makes it more concerning.

**Domains:** Arcana, Knowledge, Trickery

**Alignment:**Neutral

**Symbol:**An eyeball inked onto a scroll
Ulari

Goddess of Water and Destruction, The Sea Bitch, The Mother of Storms. Ulari is a tempermental and somewhat cruel goddess, responsible for the storms and seas that waylay the unlucky sailors who forgot to pray to her for safe passage home. Ulair is also the being who birthed Tallos and Aulari into existence, her authority over destructive weather manifesting into her divine children. She isn't a being of wanton destruction, and is tethered by divine practices. She and her siblings are the ones who lord over the humanoids they helped create, her personal favorite being elves. Sailors and other aquatic travelers are taught early on to remember to pray to her for safe passage, for she doesn't like her importance being ignored by those who tread on her domain. She won't go and single out lone seamen, maybe drenching them with an uncharacteristically cold wave, but an entire ship of godless heathens? She will suffer no fools.

**Domains:** Ocean, Tempest, Trickery

**Alignment:**Neutral Evil

**Symbol:**Crashing waves
Summoned Swords

Available to Bard, Magus, Paladin, Ranger, Sorcerer, Warlock , Wizard.

*4th-level conjuration*

* **Casting Time:** 1 action
* **Range:** 30 feet
* **Components:** V, S, M (a handful of tiny pewter swords)
* **Duration:** Concentration, up to 1 minute.

At your command, four blades of arcane force spring into existence and orbit around your waist. While you maintain concentration on this spell, you may command the swords to arrange themselves into different positions and/or move any number of them to a creature of your choice as a bonus action.

**Guard.** The swords point downward and remain stationary, only moving to intercept attacks from other creatures. While arranged around a creature this way, that creature gains a bonus to their Armor Class equal to half the number of swords rounded down. Whenever the guarded creature takes damage from a melee attack, the attacker takes 2d6 force damage.

**Orbit.** Orienting themselves parallel to the ground, the swords begin spinning around their designated creature. Whenever a hostile creature moves within 5ft of the swords, or starts their turn there, they must make a Dexterity saving throw. A creature takes 1d6 force damage, per sword orbiting it and has its speed reduced by 10ft until the end of their turn. On a successful save the creature takes half as much damage and doesn't have their speed reduced.

**Pierce.** With flashes of light, the swords fly out and seek their targets. As an action, make a spell attack roll for each sword. On a hit, the creature takes force damage equal to 1d6 plus your spellcasting modifier, and suffers 1d4 force at the start of each of its turns it still has the sword inside it. A sword can be removed as an action, upon which it flies back to you. A creature pierced by four or more swords this way is restrained. The summoned swords remain where the flew into until you use a bonus action to return any number of them to you.

***At higher levels.*** When you cast this spell using a spell slot above 5th, another sword is created for every two levels above 4th.
Gauntlets of the Battlemage

*With every passing minute, the horde fell before the battlements. With every passing minute, so did your allies.*

 *Your body harshly disobeying your commands as the exhaustion takes its toll, you still put up a wall of steel and spells protecting those you care about. The glowing pair of sapphires embedded in the gloves sewn by your daughter were still hot when they carted your body off the battlefield.*

## Wonderous Item, requires attunement

These lightly armored, silk, silver and leather gloves have a small sapphire gem embedded in the center on each. when wielding a light weapon in one hand, you may cast a cantrip as a bonus action instead of making a weapon attack when dual wielding. Ranged cantrips used this way do not suffer disadvantage, melee cantrips manifest a blade of arcane force that mirrors the type of weapon in the other hand.
Hammersmash

Available to Cleric, Druid, Magus, Paladin, Sorcerer, Warlock, Wizard

*2nd-level conjuration*

* **Casting Time:** 1 action
* **Range:** 10 feet
* **Components:** V, S, M (a small granite cube)
* **Duration:** Instantaneous

Raising a hand above your head, a massive stone hammer appears behind you and arcs down at your target. Make a melee spell attack against a creature within range. On a hit, the creature takes 2d12 bludgeoning damage and must make a Strength saving throw. On a failure, the creature is restrained, as it is hammered into the ground. It can take an action to make a Strength check against your spell DC to free itself and end the condition.

***At higher levels.*** When you cast this spell at 3rd level or higher, the damage increases by 1d12 for each spell slot above 2nd.
Eversing

*Your father wore this armor, and his father before him, and his father before him, and so on up the family tree. Now, the time has come for you to take up the family mantle and don the set of armor shaped by a waterfall and tempered by faeries. But, your legs, they no longer function, your arm shakes and trembles when you go to swing a blade. You are no warrior, you are nothing but a bedridden parasite. And so you choose to die wearing the armor, like all the fathers before you, so that it may be passed on.*

## Armor, requires attunement

This is a set of magically enchanted plate armor that can be worn without training
Excalibur

*This sword glows with a holy yellow light and leaves a trail of harmless sparks of the same color when swung. However, the sword's true form is that of a small white dog-like creature that stands on two legs, and carrots a top hat and cane. It speaks in a dulcet tone, and thinks very highly of itself.*

## Any sword, requires attunement.

+3 Weapon

Excalibur and prepare and cast spells as a 10th level paladin with the Oath of Devotion (+7 spell attack, DC 15). To convince the sword to cast a spell, you must use an action to make a DC 18 persuasion check. You have advantage on this roll if you really inflate his ego while doing so.

Excalibur is Lawful Good, has 14 Intelligence, 6 Wisdom, and 17 Charisma.

## Legendary

Excalibur has been wielded by many adventurers over hundreds of years, putting him on the frontline of many famous historical conflicts and triumphs. He has witnessed firsthand some of the most iconic moments in history, and is a horribly unreliable storyteller because of his massive ego. Listening to Excalibur tell you a tale is... grating to say the least. He always puts himself at the center of attention, and always claims to have accomplished or been responsible for pretty much everything single-handedly, despite in fact, being a sword. Banishing Kazaarlex the Betrayer? Excalibur did that while the other gods assisted him. Killing Q'gardaron the Elder? Excalibur was the primary sword and Burjion was wielded in the off hand, and barely got used. Ioun the Supreme Judge? Why, Excalibur taught her everything she knows. He's an undeniably powerful weapon, but putting up with him makes most adventurers return him to another spot, always embedded in a stone.

When used in combat Excalibur will loudly proclaim that he is the best, thanking the party for assisting him, or otherwise shouting out taunts to his foes, or an ally that fails.
Blitzjaeger

### Awakened:

*You see through the eyes of an elf, tautly perched high in a tree, leaves and bark covering your entire body. An armed company of soldiers moves through the forest floor below, and with a muttering of old draconic, a bolt of lightning streaks through their front line in the pattern you traced earlier.*

### Enlightened:

*This dragon had been terrorizing the surrounding countryside for too long, and your dwarven grudge has been too much to bear. With every arrow, the beast struggles to keep aloft, the current ravaging its nervous system. It plummets to the ground and you cast the bow aside and heave your axe at its skull.*

## Any bow, requires attunement

### Awakened:

Once per long rest, you may spend one minute setting up a lightning tripwire. Creatures must use an action to make a DC 15 Perception check in order to spot it. A creature that comes in contact with it must succeed on a DC 15 Con save or suffer 3d8 lightning damage or become restrained.

### Enlightened:

Enemies that are hunter's marked take an additional 5 lightning damage, flying enemies lose fly speed equal to lightning damage dealt by this weapon until they spend their turn without flying, twice per long rest tripwire. the DC to spot and resist the trip wire increases to 17.
Iriko Snowbluff

One of the adventurers in the Library of Domahx the Wildfire Company managed to save and return to living flesh from stone.

Iriko is a laid back Tabaxi from the Sunbright plains of Jirahl. His whitish-gray fur is something of an oddity in his family line, and he was the subject of many cruel rumors and harassment about his parents alleged infidelity. In an attempt to relieve stress and disinsentivise further comments, he began to hone his one body with the study of martial arts. He had been completely unaware of his sorcerous origins until he accidentally turned invisible trying to mentally remove himself from his surroundings.
Shanairla

### Theme

Julien Baker - Claws in Your Backhttps://open.spotify.com/playlist/6ITnvtqPb5G307sMIRnfnP

### Guilds/Businesses

The Viridian Swallow

The ever faithful but drug addled crow employed by Captain Jameson Carlisle. Young for a wood elf, she had a sort of permanent hyper-awareness induced by heavy abuse of the drug Rocket. Subject to bouts of mania and hallucinations, she sleeps even less than a normal elf does. Why Carlisle would tolerate a crow who sees things that sometimes arent there is a sometimes a mystery to the crew below, but false alarms are better than none at all.

Shanairla was part of the orginal crew that served with Carlisle on the Scarlet Pelican before it was capsized and destroyed along with half the crew. She becomes abruptly quiet and still whenever that event is mentioned.
Прохождение

### Япония

↓

Внутри Самолёта

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Гонк Конг

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Гавань

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Торговое судно

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Корабль призрак

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Сингапур

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Калькутта

↓Путь Манги 　　　　　　　　 　　　　　　　　　　　　　　 ↓　Путь подлодки

Варанаси　　　　　　　　　　　　　　　　　　Лагерь Фонда Спидвагона

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Пакистанская граница　　　　　　　　　　　　　Западная бенгалия

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Туманная Деревня　　　　　　　 　　　　　　　　　Сундарбан

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Карачи　　　　　　　　　　　　　　　　　　　　 Арабский особняк

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Саудовская Аравия

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Безлюдный остров　　　　　　　←

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Подлодка

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Рыбацкая деревня

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Плодородный Полумесяц

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Асуан

↓Путь манги　　　　　　　　　　　　 　　　　↓Остаться с Какёином

Ком-Омбо　　　　　　　　　　　　     Госпиталь

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Эдфу　　　　　　　　　　　　　　　←

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Луксор

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Кафе́

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Каир

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Особняк Дио

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Внутренний Каир
Waywatchers

## A Hard Life

Waywatchers are a self-created group group of rangers, scouts, survivalists, and wayfarers that keep watch in the vast stretches of wilderness that make up the Free Realms. A solitary bunch of outcasts, Waywatchers come from all walks of life. While many are just natural outdoorsfolk, some are escaped criminals or convicts, while others are the rich nobility that grew tired of the life they led. Created unofficially before the Reclamation, at some point their teachings and techniques were gradually gathered and written down by wandering bards and scribes saved by their selfless acts.

Waywatchers impose a life of self-sufficiency and isolation on themselves, interacting as little as physically possible with the town and city folk that they swear to protect. A small group of Waywatchers might patrol around the outskirts of Gyliad, while a small town like Somerlend used to be might only have one or two at the most. People will occasionally leave trade goods, metals, or tools out in a remote section of woods as a gift to their silent guardians, and the Waywatchers, not forbidden from accepting them, take them gladly. A small symbol was adopted by the order (that looks kinda like this <<|>> for example) to carve or scrape into nearby material as a sign of thanks. Waywatchers are often forgotten by nobility or elected officials, but the common people never forget them and often say a quick prayer or two for them when the weather gets hard or the nights get dark.

## A Light in the Dark

The unofficial ranks of Waywatchers are often the ones responsible for lighting waybeacons, the system of towers and fortifications that provide a bit of light for those on the road and fire coded flares to warn of impending danger. Waywatchers have also been known to stumble bleeding into a town and promptly die once inside, often with a hastily scribbled note warning of an impending band of orcs or gnoll warband, which often inspires others to take up their position and replace them. It's also not unheard of for sounds of battle to echo out of a forest or down a mountain, and when a search party investigates an entire group of monsters is destroyed with their symbol for "it is done" (like (<\\^//> this) carved into a tree, sometimes with their corpse nearby. Waywatchers have few symbols for necessary communication, but there isn't one for "you're welcome" because their jobless is supposed to be thankless one. Waywatchers never conscript, never recruit, never post notices. It is volunteer only, which has put their order at risk of extinction multiple times, if it wasn't for a few infamous waywatchers that were known for wiping out goblin nests or dragons on their own without so much as a notice, or even before the neighboring settlements were even aware of them. They just walk out to the road one day and a few miles from the gate are a few dozen goblins dead in the dirt, riddled with arrows and knives. Waywatchers creep unfound and unnoticed throughout the Free Realms, unthanked and unloved. It is a sacrifice they believe they need to make, and once the roads aren't fraught with danger, they'll retire.
Mephisto

### Theme

Streetlight Manifesto - Mephisto's Cafehttps://open.spotify.com/playlist/6ITnvtqPb5G307sMIRnfnP

### Allies

Calyen Calden, Wilfire Company, Leia Mason

### Guilds/Businesses

Mephisto's Cafe, Artist's Guild

A well dressed tiefling that caters to high class nobility at his restaurant Mephisto's Cafe. A relatively inexpensive place all things considered, the waiting list for reservations is typically booked months in advance, despite the extreme prejudice for tieflings people tend to harbor. He usually keeps to himself in the back, and his attractive waitstaff tends to the customers in his stead. Many people trust Mephisto, and everyone has a different reason why they do. Some say he gave them their money back when they overpaid by mistake, others believe he was instrumental in assisting the underdogs in The Elven Rebellions as an informant. Mephisto humbly denies anything outlandish in his strange accent, referring to himself in the third person. Tiefling speech patterns are strange and individualistic, and his is no exception.

Mephisto was gravely injured when Gyliad was attacked by demonic hordes. He managed to repel the majority of them but was gradually pushed further into his cafe. He lost an eye and parts of his horns defending his employees but it was all for nothing, there are none left.
2020 LS Tractor 200

The **2020 LS Tractor 200** is a NASCAR Xfinity Series race held on March 7, 2020, at Phoenix Raceway in Avondale, Arizona. Contested over 200 laps on the 1-mile (1.6 km)\* oval, it is the fourth race of the 2019 NASCAR Xfinity Series season.

## Practice

### First practice

Ross Chastain was the fastest in the first practice session with a time of 27.563 seconds and a speed of 130.610 mph (210.196 km/h).

### Final practice

Kyle Busch was the fastest in the final practice session with a time of 27.797 seconds and a speed of 129.510 mph (208.426 km/h).

## Qualifying

Kyle Busch scored the pole for the race with a time of 26.889 seconds and a speed of 133.983 mph (215.625 km/h).

## Race

### Stage Results

**Stage One**
*Laps:* 45

**Stage Two**
*Laps:* 45

### Final Stage Results

**Stage Three**
*Laps:* 110

## References

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Orgnot The Destroyer

### Theme

Amon Amarth - No Fear For The Setting Sunhttps://open.spotify.com/playlist/6ITnvtqPb5G307sMIRnfnP

## Connections

### Enemies

??

Legendary orc barbarian from The Uprising of Man, Orgnot was an unrivaled force of destruction on the battlefield. Strong as a giant, and tougher than a castle wall, Orgnot's past is currently shrouded in mystery. All the party knows is that he's a powerful melee combatant who wields a demonic warhammer capable of pulling a being's very soul (and their body with it) to him from a great distance. The party first met him During the Razing of Somerlend, When cultist thralls burned down and slaughtered almost all of those within, save for a few lucky individuals and those the party managed to save. He was at the beck and call of a powerful necromancer, who refused to give the party his name. Orgnot was ordered to thrash them about but not kill them, something Orgnot was happy to do.

The Wildfire Company met him yet again when Gyliad was under siege by a demonic host. He was accompanied by several more allies, who beat them down yet again. Orgnot knocked out one of Farren's teeth, and presumably kept it as a trophy.
Farren Ogrinson

### Theme

Amorphis - Heart of the Gianthttps://open.spotify.com/playlist/6ITnvtqPb5G307sMIRnfnP

## Connections

### Family

Ogrin Ogrinson, Bardie Drakulsdottir, Elaim, Liftrasa, Eberk, Olunt

### Allies

The Wildfire Company, The Viridian Swallow

### Businesses/Guilds

Ironbreaker Mining Co.

Son of Ogrin Thelmorson, and formerly of Clan Ironbeaker, Farren is a wrecking ball of a dwarf and one of the founding members of The Wildfire Company. Having been a drunken, stinky brawler for most of his life, Farren wound up at the Somerlend Harvest Festival of 394, and it changed his life forever.

## Of Pick and Stone

Farren was born into Clan Ironbreaker. Ironbreaker Mining Co. was a fairly successful mining and processing business owned by his clan for centuries, even during the Blighted Centuries. The oldest of three boys, his younger brothers being Ogrin and Kemchik. His father was somewhat famously infertile, and his longtime wife Farrien Drokasdottir passed away of a cold-wrought illness when Farren was in his fifties. Farren's father passed away in the spring of 388 and he was set to inherit the family business and properties, but was struck from the clan and outcast after savagely beating a man to death in a rage for cheating in a game of cards. Never one to kill people in a fight, his brother believed him to be drugged or otherwise a victim of enchantment magic. Unable to prove his innocence, Farren's father convinced the law council not to put him to death unless it was absolutely his own choice. Farren's brother Ogrin inherited everything instead in its entirety, for Kemchik was slain by ice giants in a raid some years ago.

## Blood for the Blood God

Farren is a chosen champion of Skerne, God of Slaughter. His bursts of supernatural strength are fueled by the blood god's lust for carnal dismemberment, and his body kept intact by pure rage. Having died three times under various circumstances, Skerne is the only thing keeping Farren's soul tethered to his body, and lords over it every moment he can, sometimes compelling the dwarf to acts of violence he otherwise would not commit. The dwarf also possesses an Abyssal Scar from some secret deal with a demon, and is occasionally dominated by high class demons such as glabrezus.

## Wildfire Dwarf

He originally met the other founding members of The Wildfire Company in Septen of 394, and has consistently been an active member in their adventuring group as reliable front line disruption. The group has gone out of their way to focus their combat tactics around him, to their detriment, as it has made them extremely susceptible to targets he can't handle, namely anything that can fly.

## Gotta Go Fast

Farren is addicted to *haste* and has gone to great lengths to stay under its effect.
Прохождение: Особняк Чарли

<<Арабский Особняк | *Безлюдный остров>>*

1. Идите к 1. Проверьте компьютер и введите дату рождения Дио (1867). Это откроет проход к силовому управлению подводной лодки.
2. Переходим на 2. Достаньте ключ от бара из сундука и используйте его, чтобы открыть самый левый винный шкаф в 3 (комната, где вы встретили Хол Хорса). Это откроет проход к подводной лодке.
3. Если вы намерены сделать событие Sade, сделайте это до шага 4. Чтобы активировать его, отправляйтесь в подвал, пока ваш день не достигнет 20. Продолжайте проверять ее после битвы с Майклом, чтобы увидеть изменения в диалоге.
4. Перейдите к 4, используя проход, который вы открыли в 1. Введите "soul". Это позволит сбросить лестницу в комнату Чарли.
5. Перейдите к пункту 5, проверьте компьютер и введите 525. Это позволит вам использовать топливный насос подводной лодки. Перейдите к пункту 6 и активируйте его.
6. Если вы уже поговорили с сейдом, вернитесь, чтобы забрать ее перед

посадкой на подводную лодку для дополнительной сцены и информации о
рабах судьбы. Независимо от того, делаете вы это или нет, направляйтесь к
 выходу, чтобы закончить мероприятие.
Вы также можете использовать скрытую панель в комнате Чарли и ввести "help", чтобы сбросить лестницу на чердак.

## Данные о противниках

EXP
деньги
вещи
 **СЕКРЕТНЫЙ БОСС:** Michael *Стенд: Power Of Dreams* | 1200
 **СЕКРЕТНЫЙ БОСС:** Zombie Sade
*Стенд: Promise*
Ascalon

*A primal strength flows through you, the beast stands no chance against you. You have mastered the art of slaying dragons, and forged a weapon that has no equal in this task, but never have you killed an ancient wyrm before. Until now that is. You swing down and cleave with all your strength and the creature's head slides free. You affix the chains to the head and begin the arduous climb back down, truly a master of your trade. Color be damned, must have been a real bastard if somebody wanted you to kill it, and the rumors weren't true, silvers will definitely fight back.*

## *Greatsword, requires attunement*

+3 weapon, mastercrafted, tetsudium. Scores critical hits on a 18-20, and 16-20 against dragons. Immune to fear/charm. Ignore exhaustion while in combat. You may reroll 1s and 2s on your weapon damage dice keeping the new total if you do. Deals triple critical damage.