recursal/Fanatic-Fandom huggingface dataset:
Gen

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The **Gen** is an enemy in the game Immortal Redneck. It is a tiny green creature whose entire head is a single giant eyeball with a red iris. It travels on two tiny legs with no feet.

The Gen travel in disorganized hordes, akin to an infestation of crawling insects. They appear when a Gen Nest is destroyed. While they do take some interest in attacking the player, they also tend to wander off randomly if left alive long enough. They can pose a slight threat while still in the initial stages of their horde, however their low damage and health make them virtually harmless as individuals.

If the player has collected the Nitro Enemies scroll then shooting the Gen Nest will also blow up the spawning Gen instantly.

Gen appear in all three of the pyramids. There is no elite version.
Cassady

The Beat Poet

**Cassady**, The Beat Poet, is a Campfire Companion for the Traveler. He is a poet traveling around the United States to help him get over his ex-lover, Silas. He's described as "a restless and somewhat manic character who contains a storm inside him." He is represented by The Lovers.

Cassady frequently asks for Sad Stories and is first encounterable outside of Chicago, IL. His story is written by Matthew S. Burns, and he is voiced by Nicholas Saenze.

## Background

Cassady is originally from the Bay area of San Fransisco, where he frequently hung around with a group of fellow writers - Jess, Deborah, Silas, and Pauline. At some point, Cassady fell in love with Silas, who he describes as otherworldly and god-like.

Eventually, Silas and Pauline decided to settle down together and live a "normal" life, leaving Cassady heartbroken and furious. He left to travel the country as a way to help forget about them.

## Interactions with the Player

Cassady can originally be found outside of Chicago, IL, and travels around in the Midwest region. Being a poet, he mainly asks for sad stories from the Traveler. Upon reaching Chapter 3 with him, he gives you a dusty, dried sunflower head that teleports you back to Chicago.

## True Form

Cassady's true form is a humanoid figure with four arms, and storm clouds spilling out of his head, typing on a typewriter.

## Trivia

* Cassady is named after Neal Cassady, profilic figure of the Beat movement of the 50s.

## Gallery

* Achievement Icon for completing Cassady
* Achievement Icon for completing The Beat Poet
* Cassady's original form
* Cassady's True Form

## References

1. ↑ Kellan Jett's tumblr
2. ↑ "How I Wrote Cassady" by Matthew Burns
Immortal Redneck Wiki

Welcome to the Official Immortal Redneck WikiWelcome to the Official Immortal Redneck Wiki
The Immortal Redneck reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 656 pages (118 articles).

Immortal Redneck
**Immortal Redneck** is a game developed by Crema. It was released on April 25, 2017.

Immortal Redneck is a FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits.

The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?!

The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what's going on!emy and inadequate worship; creatures that had deepened their profound faith, developing an unstoppable bloodthirst you now have to contend with....[Read more...]

Gameplay

* Achievements
* Bosses
* Characters
* Classes
* Developers
* Enemies

* How To Play Guide
* Release date
* Scrolls
* System requirements
* Weapons

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General Supremo (Variant)

The **General Supremo (Variant)** is a variant of the Foot Soldier Zombie.

## Modifications

The General Supremo (Variant)'s primary can be modified using the following mods:

* **Cooler Ammo Coolant** - Ammo coolant decreases the chance of overheating.
* **Heat-Resistant Coating** - Reduced downtime due to overheating
* **Zomboss Special Gold Ammo** - Special gold ammo deals more damage and looks FABULOUS.
Krull

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The **Krull** is an enemy in the game Immortal Redneck. It operates as an elite version of other "flying wizard" creatures, such as the Red Wizard and Alchafar.

The Krull appears to be an etherial lizard-man, wearing a light blue tunic. It has no visible legs, with its lower half instead replaced by swirling particle effects.

Krulls share a wander/patrol style with the Red Wizard, except that while wandering they take on a translucent "ghost" form. Krull are completely invulnerable to damage in their ghost form. When they see the player, Krulls will charge up a glowing blue ball and hurl it at the player.

There is a brief moment during the second half of the charging process and before it hurls its attack, when their ghost form will solidify and the Krull is vulnerable. The player is advised to attack as quickly as possible, while also being prepared to dodge an incoming attack.

The Krull only appears in the third pyramid.
Pharaoh (Boss)

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## Basic Info

**Pharaoh** is a boss that appears in the game Immortal Redneck. His room is automatically added to the Third Floor of the first pyramid, and replaces the Stairs room. Players can only reach the Fourth Floor by defeating him.

Pharaoh resembles a humanoid corpse with his arms crossed over his abdomen. Pharaoh is wrapped in a blanket that completely covers his body from the abdomen down. He wears a stylized mask resembling an elongated skull. On his chest is an eye that appears to move of its own power.

## Phases

### Phase One

During Phase One, Pharaoh is impervious to damage. He flies around the room and shoots fireballs at the player. The player must destroy the sarcophagi that surround the arena to weaken Pharaoh. Each destroyed sarcophagus will turn a portion of Pharaoh's health bar from blue to red. The player will need to destroy about 7 of the sarcophagi to proceed to Phase Two. Destroying a sarcophagus also has a chance of spawning a small Ammo pack. It's a good idea to try to take out all of the sarcophagi on a given side of the arena, rather than a few all around the ring, to make Pharaoh's movements more predictable in Phase Two.

### Phase Two

Once Pharaoh's shields have been destroyed, he goes into Phase Two. A glowing orange ball appears above his head, which he uses to shoot fireballs at the player. He will also fly quickly and erratically around the arena. His speed and unpredictability make hitting him difficult, especially if the player is using slow-moving projectiles.

Pharaoh will also return to a sarcophagus periodically for a few seconds, and emerge from a different sarcophagus somewhere else in the arena. His return to the arena provides a small window of time when he's flying in a predictable route and not actively attacking the player.

During this phase, the remaining sarcophagi will periodically spawn Teen Mummies (an elite version of the Mummy). They do more damage and are slightly harder to kill, but they provide an opportunity for the player to collect more Ammo packs. The Teen Mummies serve as an additional distraction and potential hazard, forcing the player to keep an eye on the arena while looking for a shot opportunity.

## Victory

The first time the player defeats Pharaoh, they will gain the achievement Pharaoh, as well as the ability to purchase and use the Pharaoh Medallion (an equip item that grants the player instant passage to the Fourth Floor of the first pyramid on later runs). Pharaoh also drops Coins, a large Ammo chest, Steak, a Scroll, and a random weapon every time he's defeated, and the player is free to proceed to the Fourth Floor.
Tarak

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The **Tarak** is an enemy in the game Immortal Redneck. It is a reptilian creature, possible some sort of flying snake. It has a long beak-like snout, and the upper half of its head is concealed under a thick brown "mask" with no eyes. Yellow ear-like protrusions come out of the back of the mask. The Tarak's small body is coiled beneath its larger head.

The Tarak hovers in one spot at all times, attacking blindly regardless of where the player is located in the room. Its attack is to open its mouth, tilt its head back, and spin its entire body. This generates a ball of magic fire above the Tarak, which in turn fires a series of fast-moving fireballs one after the other. The fireballs are emitted in a set circle pattern around the Tarak. After several second the Tarak will pause momentarily before attacking again. It will repeat this pattern until defeated.

The Tarak appears in the second and third pyramids. It has no elite version.
Small Frog

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The **Small Frog** is an enemy in the game Immortal Redneck. It is a diminuitive amphibian with shiny green skin, four yellow webbed feet, and yellow eyes. It has five white horns protruding from the back of its head. Small Frogs always travel in hordes, sometimes accompanied by elite Big Frogs.

A horde of Frogs will always seek out the player the moment they spawn. Individual Small Frogs have low health and typically go down in one hit, however their "hopping" movement, visually confusing movement patterns, and large numbers can rapidly overwhelm the player. Similar to the Yhy, they are a ground traveling horde-type enemy with no visible spawn point; if the player manages to make their way to the horde's spawning point before the entire horde has spawned, then they are vulnerable to new Frogs spawning next to or behind the player and getting a free hit. There are small rooms where this is almost certain to happen, in addition to rooms where the Frogs spawn on elevated platforms so they can sneak attack the player from above.

Frogs can be found in all three of the pyramids.

**TRIVIA:** One of the ten legendary "plagues of Egypt" was a plague of frogs. This is likely why Frogs are a horde-style enemy in Immortal Redneck.
Illuminati

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The **Illuminati** is an enemy in the game Immortal Redneck. It is a slow-hovering creature that resembles an upside-down pyramid with runic markings along its sides. The pyramid is divided into six horizontal slices, held together by a glowing green energy.

The Illuminati will wander and patrol until it spots the player. If it sees the player, its segments will spin and separate a bit, revealing the glowing energy within. After a short period of charging, it will shoot a fast-moving bolt of green energy surrounded by particle effects.

Packs of Illuminati can be especially dangerous, since they rarely sync their attacks and dealing with them requires the player to look up and away from everything else happening in the room.

The Good Guy Scroll allows the player to gain an Illuminati as a follower. The Illuminati will remain in a fixed spot above the player's head (sort of like a turret) and use its attack on any enemy monsters it sees. This "good guy" Illuminati is invulnerable to damage and will follow the player for the rest of the run.

Except for when a player gains the Good Guy Scroll, the Illuminati only appears in the third pyramid. It has no elite version.

**TRIVIA:** "The Illuminati" is a name given to several organizations (both real and fictional), typically associated with higher power and global conquest. Most iterations of the Illuminati are symbolized by a floating pyramid topped by an all-seeing eye, which may explain the naming choice.
Kersik

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The **Kersik** is an enemy in the game Immortal Redneck. It resembles a scaly humanoid warrior with crocodile-like features, two-toed feet, and two fingers on each hand tipped with claws. It wears the garb of an acient Egyptian warrior, including a dark-colored breastplate with shoulder armor and a crested helmet. It weilds a two-handed morning star in combat.

While not strictly speaking an elite form of the Warrior, the Kersik's hunting and attack habits are similar (although they do actively hunt the player rather than patrolling, and always seem to know where the player is even if they don't have line of sight). Their speed, size, and durability make them a formidable opponent, especially if they manage to form a pack of 2 or more. Once in range, they will attempt to hit the player with their morning star for considerable damage and some knockback.

The Kersik appears in the second and third pyramids. They seem to be related to the Xylak, possibly the same race/species, but a different class of fighter.

**TRIVIA:** "Kersik" is also the Malaysian word for "grit", a word which in English is a synonym for bravery and strength of character, specifically in soldiers.
Sniper Sargent

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The **Sniper Sargent** is an enemy in the game Immortal Redneck. It is an elite version of the Sniper.

Sniper Sargents have the same slim bluish-purple body that Snipers have. They are adorned in white leggings and gloves, and their head is covered in a triangular white helmet. Their arms are crossed over their chest and chained in place, and there is a padlocked metal mask covering their nose and mouth.

Sniper Sargents target the player using dual blue "laser sights". The player should look for the moment at which the laser sights blink, as this indicates the Sniper Sargent will fire its near-instant attack in less than a second. Sniper Sargents almost never move around, preferring to stick to their spawn point and seek the player. Once the Sniper Sargent has line of sight, it will attempt to lock on and fire its attack.

The Sniper Sargent only appears in the third pyramid.
Asyut (Boss)

*"As someone deleted this entire boss section previously just to write a rude joke here, there will be no media until someone adds it again"*

**Asyut** is the **first Boss** of the **third Pyramid** and always appears on **floor 3** and needs to be defeated to advance to the 4th floor.

He has 2 different main attacks, each being performed by one of his two "faces" on his lower body. The first "face" are two blue slits on different heights, from which he sends out blue shockwaves which can either be dodged by jumping over the lower wave, or not jumping in case of the higher wave. The second "face" is made up of a blue circle which shoots one oversized laser beam. Make sure to step out of the way.

During both of his combat phases he will periodically be spawning two kind of enemies into the room. Red Wizards and Snitches.

His combat is made up of two phases:

**1. Phase:** Asyut is shielded and cannot be harmed. On his shield there are 3 "capacitors" that need to be "killed" for this phase to end. In this phase, the health of his capacitors can be seen by the blue overlay over his normal health bar.

**2. Phase:** After bringing his shield down, he will be susceptible to damage whenever he himself is not spinning rapidly. Furthermore, he will periodically divert the room into small "pizza-slices" with walls you cannot escape from. If you're lucky, you may be in one of the slices which is not targeted by one of his "faces". You can freely attack him while trapped as well.
Grim flayer

The grim flayer its a unique sword of level 7 who its dropped by the fallen guardian.

## Stats

Very fast attack speed (.56 seconds)

Physical damage: 20-41

Poison damage: 5-10

Have a 1 hole for a socket item

+4 physical damage

1% increase in the amount of experience gained

16 health stolen on hit

+15% to poison damage

Requires level 10 or 44 of strength for wielding it.

Have a phrase to says "What better way to get under your skin?"
Kafele

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The **Kafele** is an enemy in the game Immortal Redneck. It resembles a sphere with spikes covering most of its surface. A single un-spiked patch reveals two glowing circles (presumably its eyes). Kafele moves by hovering.

Upon spawning, a Kafele will hover around, patrolling the area. When it spots the player, it will hover towards them. Once the Kafele gets close enough to the player, it will start to shake and flash - this is the player's warning that the Kafele is getting ready to explode. Whether the player kills the Kafele or it explodes on its own, the explosion will cause a circle of spikes to fly towards the player's position (there's also a single spike in the middle of the circle, to prevent the player from leaping through it). Kafele can potentially drop loot whether it detonates itself or the player detonates it; if the player is confident in their timing, then allowing the Kafefe to self-terminate is a valid tactic for conserving ammo.

The Kafele appears in the second and third pyramids. It has no elite version.

**TRIVIA:** "Kafele" Is an Egyptian male name that means "would die for" - a fitting name for a monster who can only attack by dying.
Red Wizard

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The **Red Wizard** is an enemy in the game Immortal Redneck. It is a stout humanoid creature, hidden within a bulky white robe with gold trim. Its lower jaw peeks out from beneath the hood. This, apart from the Red Wizard's hands, reveal that the creature has reddish skin, hence its name. The Red Wizard holds a staff with a glowing golden jewel on the top.

The Red Wizard patrols the area near its spawn point by flying. When it spots the player, it approaches them, shooting glowing golden projectiles from its staff. The projectiles are surrounded by an interesting particle effect that resembles golden hieroglyphs. The Red Wizard will usually attempt to keep its distance from the player.

The Red Wizard appears in the second and third pyramids. The Krull and Alchafar both have a similar style of patrol and attack, so the Red Wizard may be an elite version of the Alchafar, with the Krull serving as an elite version of the Red Wizard.
Flying Skull

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The **Flying Skull** is an enemy in the game Immortal Redneck. It is a winged purple skull, with ornate runes and symbols carved into it. In the center of its forehead is a glyph resembling an eye. There are two skeletal bat-like wings coming out of the sides of the skull. The Flying Skull produces a glowing purple particle effect.

Flying Skulls seek out the player at all times, however their movement patterns aren't quite as direct as other horde-like enemies; they may take a more roundabout path to get to the player. While the Flying Skulls do spawn in numbers, they seldom travel in a single horde, instead spreading out and flanking the player, or taking turns. This tactic, combined with their flight, makes them a formidable distraction. They do damage on contact, and are capable of hounding the player if not killed right away.

Flying Skulls can be found in all three of the pyramids. There is no elite version of the Flying Skull.
Moby

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The **Moby** is an enemy in the game Immortal Redneck. It has a small lizard-like body and a large bulbous head similar to that of a cartoon-like sperm whale. It has a small red crest with six spikes, and a long curled tail.

The Moby doesn't seek out the player, preferring to patrol its general spawning area. Once it spots the player, it will attack by spraying a wide barrage of white glowing projectiles. It only sprays them along the ground, so the projectiles can typically be avoided by jumping, however this can be challenging if there are multiple Mobys attacking at the same time, as it makes finding a safe place to land more difficult. If the player is caught between two or more Mobys attacking from different angles, the flurry of projectiles moving in different directions becomes even harder to predict.

The Moby can appear in all three of the pyramids. The Chthon can be considered an elite version of the Moby.
Tug

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The **Tug** is an enemy in the game Immortal Redneck. It is a beige-colored creature with long arms and short legs. It has a smallish flat head with glowing yellow eyes. It has a "shell" on its back, made of a slightly luminescent rock-like substance.

The Tug has a unique way of patrolling an area. It follows a pattern of staying in one spot, and then curling up into a ball and quickly bouncing around the area. It alternates between these two states until dead, each phase lasting several seconds. If it spots the player, it will attempt to bounce in the direction of the player, so that it can collide and cause damage. Their movement pattern can be tricky to deal with, especially at greater distances. Two or more Tugs in the same room can be quite dangerous, especially in more cramped areas with low ceilings and/or tight corridors.

Shooting a Tug mid-air will cause it to "pause" momentarily, and if the player can chain attacks together quickly enough (such as with a rapid fire weapon) then the Tug is effectively stun-locked until either it dies or the attacks stop. For this reason, the Fourth Of July at close range is quite good at dealing with Tugs.

The Tug appears in the second and third pyramids. There is no elite version.
Sniper

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The **Sniper** is an enemy in the game Immortal Redneck. It looks like an emaciated humanoid with bluish skin, with its arms crossed over its chest and held in place by a chain. It wears a white robe and a white-and-blue head garment similar in design to an Egyptian *nemes*, with glowing blue elements and gold trim

The Sniper typically does not wander even if placed in an area that would allow it. It stands in place seeking the player. If it spots the player, a red "laser" will emit from its left eye. This laser does no damage, however when it starts to flash, the player has a split second to avoid the incoming blast of energy, which moves instantly and deals a substantial amount of damage. The Sniper will recoil slightly after firing this blast, after which it will attempt to line up another shot.

The Sniper appears in all three of the pyramids. There is an elite version called the Sniper Sargent.
Chthon

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The **Chthon** is an enemy in the game Immortal Redneck. It operates as an elite version of the Moby.

The Chthon appears to be a very short one-eyed creature, wearing a blue jumpsuit and a hinged helmet resembling a dragon or crocodile. The helmet's hinge makes it look like the "creature" is opening its mouth during Chthon's attack, revealing Chthon's one-eyed face.

Chthon wanders and attacks in a similar pattern to the Moby, with the main difference being that instead of firing its projectiles along the ground and towards the player, Chthons spray their projectiles in a somewhat haphazard circular pattern around their heads, which travel in a series of arcs that are difficult to predict and can fill the play area quickly. In areas with low ceilings this can reduce or even remove double-jumps from the player's evasion tactics.

The Chthon only appears in the third pyramid.
Dwarves

The oldest myths of the creation of the world always mention the dwarves: Short, stout beings who discovered the secret of Ember-powered clockworks, and, with it, conquered all of Vilderan and much of the rest of the world. But their lust for Ember led them to make war on the dragons, and, ultimately, brought them to the brink of destruction. As the dwarves' power waned, the races they had subjugated rose up and decimated them, sacking their glorious cities and plundering their precious Ember-powered machines.

All that is left now of the once-mighty dwarven empire are their dead, grotesquely animated by the corruption of Ember, and their wondrous machines; all still steadfastly defending their deserted mines and ruined cities from invaders who never come.
Degnah

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The **Degnah** is an enemy in the game Immortal Redneck. It resembles a masked one-eyed creature hanging upside-down from the ceiling, with the assistance of a pole. Degnah appears to have wrappings on its shoulder, possibly to provide some padding and stability for its weapon.

Degnah fires a barrage of shimmering blue projectiles in an arc towards the player. It does not move from its position, so it is similar in function to a turret.

Degnah can be found in all three of the pyramids. The elite version of a Degnah is the Bulgur.
Fayoum (Boss)

**Fayoum** is the **final boss of the game** and appears at the **end** of the **third pyramid**. Defeating him will give you the "*Its a conspiracy*" and the "*Fayoum*" achievements. Defeating him with the favor of every god (including the Redneck) will give you the "*The Gods are nice*" achievement. Furthermore, defeating him while having the Plague Medallion or the Cursed Medallion equipped, will give you the achievements "Sudden death" and "One weapon only" respectively.

His combat is made up entirely of **one phase with 4 different attacks**.

**1. Attack:** He hovers statically between two of the pillars beside the platform launching a barrage of target seeking, relatively slow moving energy balls at you. These balls can either be outrun or shot down, in which case they can drop small ammo-boxes. This phase is usually the best time to deal heavy damage to him, especially with rapid fire weapons.

**2. Attack:** He attaches himself to the edge of the platform for a few seconds and fires a continuous laser-beam which quickly swivels back and forth across the platform (around crotch height). Dodge this attack by jumping over the beam when it approaches you. This attack is usually the second best time to deal damage to him between jumping, especially with high damage, slow shooting weapons (such as some of the pistols).

**3. Attack:** He quickly climbs around one of the pillars on the outside of the platform and hides behind it. He then launches target seeking energy balls at you from behind cover similar to his 1. Attack, only bigger and much more damaging. These can also be either outrun or shot down, in which case they also sometimes drop ammo-boxes. He can only really be damaged at the start of this attack for a second or two while he climbs around the pillar.

**4. Attack:** He 'carpet-bombs' the platform by very quickly flying overhead and dropping "energy-bombs". These will span the entire platform and create a "ghost" or "shadow" on the ground of where they will land and deal damage. Simply position yourself between these "shadows/ghosts" and you should not take any damage. Alternatively, you can also jump of the platform just before the bombs land, and jump back onto it once its over. However this is usually unnecessarily risky and only works with 2 consecutive jumps + Moon Gravity (scroll) or at least 3 jumps. This will however not give you any advantage and just gets stressful, as he usually **'carpet-bombs' 2 or 3 times in a row**. You can theoretically hit him while he flies overhead, however getting more then one shot in on him while also managing to dodge the bombs is usually quite difficult and not really worth your HP or the damage dealt.

Remember also that **falling off means that you immediately lose the fight!**
Grenadier

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The **Grenadier** is an enemy in the game Immortal Redneck. It is a medium-sized humanoid character, wearing a leather mask over its face. Its head is animal shaped, combining the horns of a bull, the snout of a crocodile, and the tusks of a boar. It wears a *shendyt* (ancient Egyptian skirt) and has two-toed feet. It carries a crude grenade launcher weapon with a triangular barrel.

The Grenadier rarely moves far from its spawning point, but seems to have an uncanny knowledge of where the player is located. It lobs grenades constantly towards the player, even if it doesn't have direct line of sight. The trajectory of the grenades and the area of their effect make constant movement a necessity until all Grenadiers in the room have been properly dealt with.

The Grenadier can appear in all three of the pyramids. There is an elite version called the Grenadier Sargent.
Big Frog

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The **Big Frog** is an enemy in the game Immortal Redneck. It is a large toad-like amphibian with shiny red skin, four blue legs, webbed feet, and yellow eyes. It has a row of spikes along its spine and going down the middle of its face. Big Frogs appear in Small Frog hordes starting with the Fourth Floor of the first pyramid, and is an elite version of the Small Frog.

A horde of Frogs will always seek out the player the moment they spawn. Their "hopping" movement, visually confusing patterns, and large numbers can rapidly overwhelm the player. Similar to the Yhy, they are a ground traveling horde-type enemy with no visible spawn point; if the player manages to make their way to the horde's spawning point before the entire horde has spawned, then they are vulnerable to new Frogs spawning next to or behind the player and getting a free hit. There are small rooms where this is almost certain to happen, in addition to rooms where the Frogs spawn on elevated platforms so they can sneak attack the player from above.

While Frogs can be found in all three of the pyramids, Big Frogs don't tend to spawn in the lowest levels of the first pyramid.

**TRIVIA:** One of the ten legendary "plagues of Egypt" was a plague of frogs. This is likely why Frogs are a horde-style enemy in Immortal Redneck.
Azghabbbat

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The **Azghabbbat** is an enemy in the game Immortal Redneck. It is a slow-flying creature consisting of a pharaoh-style head with glowing red eyes, in the center of a mass of five curled tentacles coming out of the back of its head/body.

Azghabbbats hover in a slow patrol around a room. When one spots a player, it will charge an attack by uncurling its tentacles and creating five balls of glowing energy. After a brief period it will hurl the five balls in a tight cluster towards the player.

The Azghabbbat appears in the second and third pyramids. It has no elite version.
Temsep (Boss)

main strategy, (Courtesy of Torus)

- You can only hurt him when his shields stop spinning. Put your shots through the gaps when that happens

- He'll occasionally shoot a fast pink blast. As long as you keep moving, this shouldn't hit you.

- He'll also occasionally shoot slower homing projectiles. Keep running away from them until they hit the floor, or shoot them. Like with the other bosses, these can drop ammo boxes when shot.

- He can spawn a rotating laser grid, with lasers along the floor and in the air moving at different speeds. Run along with them, or time your jumps so you go in between them.

- He can spawn rotating walls of fire. No dodging these, you'll have to run along. But beware, they reverse direction halfway through the attack. You'll get more warning as you'll see lines on the floor before they ignite. Get roughly in the middle between the lines, so you can see which way the firewalls start rotating.

- For both the firewall and the laser grid, getting closer to the boss makes it easier to outrun the attacks.
Flying Demon

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Flying Demon** is an enemy in the game Immortal Redneck. It is a medium-sized flying biped resembling an evil imp or cherub. It has a flat noseless face, with a wide toothy grin, pharaoh-style beard, webbed "ears" below its horn-like head protrusions, and glowing yellow eyes. It also has wide shoulders with tiny wings, two-toed feet, a lizard-like tail, and wears a brown loincloth.

The Flying Demon seeks out the player, and shoots fireballs when it has line of sight. Despite being an aerial creature, it tends to move very slowly and rarely wanders far from its spawning point.

The Flying Demon can appear in all three of the pyramids. There is no elite version.
Archer

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Archer** is an enemy in the game Immortal Redneck. It is a short and slim humanoid warrior wearing a large jackal-shaped helmet with glowing eyes. A jar-like quiver can be spotted on its back, and around its waist is a *shendyt* (a type of ancient Egyptian skirt). It wields a bow in combat, which it uses to shoot flaming arrows.

The Archer seldom roams, as in most rooms it is positioned on a small high platform. However, if in a place where there is room to patrol, the Archer will do so. There's a short pause while the Archer is taking aim, and its projectiles are slow enough that the player can usually dodge if they see the attack coming.

The Archer can be found in all three of the pyramids. There is an elite variant of the Archer called the Amazon.
Redneck

The basic Favor, the one the player starts with when they initially launch Immortal Redneck. The Redneck has a balanced kit of weapons and good abilities for a starting player, with increased ammo drops and an active ability to increase your firerate. His Pistol is very accurate and has a large clip, his Shotgun is high-damage, and his Dynamite is handy for crowds. While the Redneck doesn't excel at anything in particular, he also has no real weaknesses.

## Equipment and abilities

### Weapons

#### Pistol

Description: An all around average weapon, good for dispatching all but heavy minions in a short time.

* Damage Multiplier: .2
* Magazine Size: 12
* Ammo Capacity:
* Reticle Bloom: Small
* Effective Range: Long

#### Shotgun

Description: Fires a volley of pellets per shell, best used up close and personal.

* Damage Multiplier: .15 per pellet.
* Magazine Size: 5
* Ammo Capacity: 25
* Reticle Bloom: Medium
* Effective Range: Short

#### Dynamite

Description: Causes massive damage in an area. While it's firing rate suffers from having to light it, dynamite can be held indefinitely after lit. Holding it too long "bakes" the dynamite, causing it to explode immediately on contact.

* Damage Multiplier: 1.3
* Magazine Size: N/A
* Ammo Capacity: 10
* Reticle Bloom: None
* Effective Range: Medium

### Abilities

Active skill: Substantially increases your weapons' rates of fire for a short time. Relatively quick recharge.

Passive skill: More ammo from ammo boxes

Skill tree upgrade: None.

### Stats

HP: No change

Attack: No change

Speed: No change

Defense: No change

## Strategy

The Redneck doesn't excel at anything, but he also doesn't have any notable weaknesses. The Pistol is extremely accurate even up to long ranges so long as you let the Reticle Bloom return to normal, and his Shotgun does a very large amount of damage at close-range. Between those two weapons, and the increased ammo found, the player will likely be able to handle most any situation they encounter, with the Dynamite serving as a handy and ammo-efficient way to dispatch clumped-up enemies. As his kit is fairly basic, that means that his strategy is similarly fairly basic- avoid enemies, use pistol at range, use shotgun close up, dynamite for groups. The Dynamite will explode on contact with an enemy when thrown, but if it does not collide with any enemies, then it will sit on the ground until its fuse runs out and will not detonate if an enemy walks over it- be careful not to take damage from a missed dynamite throw!
Scrolls

There are 100 **Scrolls** or **scroll modifiers** in the game. They are found randomly. You may also find rare blue scrolls, which unlock Medallions.

## Consumables

In the lobby before a run, Suy sells consumables that give you a random scroll at the start of your next run. They're a good way to use spare gold after spending the rest on the Skill Tree. The 3rd buyable consumable gives you the Deja Vu scroll, which locks the layout to match your last run, but prevents gold from dropping.

## List of scrolls

1. ↑ ✔️ = Good scroll. ❌ = Bad scroll. ❔ = Situational (but generally bad)
Amazon

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Amazon** is an enemy in the game Immortal Redneck. It is an elite version of the Archer.

Amazons can be difficult at a glance to differentiate from Archers at a glance because they have a very similar silhouette and clothing style. However, a closer examination reveals that their jackal's-head helmet is red instead of gray, and that they are wearing more intricate clothing, including a chest-covering garment held up by a pauldron on its right shoulder.

The Amazon's arrow attack is also similar to the Archer's, except that instead of firing one flaming arrow, it fires three in a spreading pattern. Also like the Archer, the Amazon will patrol a bit if it is able, but will hold its position while attacking.

The Amazon appears in all three pyramids.
Monkey

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Monkey** is an enemy in the game Immortal Redneck. It has two forms: the first form is that of a brown stone statue that looks like a grinning monkey. In the second form, the Monkey's eyes glow red, its teeth glow blue, and glowing patterns are traced along its sides. It also gains a set of legs that it uses to run after the player.

When the Monkey is in its statue form, it is completely impervious to damage. The player can only do damage to the Monkey when it is in its glowing animated form, during which the Monkey will always know where the player is and attempt to hunt them down using the most direct route possible. Monkey switches between its two forms at regular intervals, each lasting several seconds. Players will take damage if they come into contact with the Monkey in its animated form.

While Monkeys aren't horde monsters by nature, their placement, difficulty to kill, and the way in which they move and seek the player will often cause multiple Monkeys in the same room to form a sort of "pack". This can get a little dangerous in tight corridors and low ceilings, since it makes explosives harder to use. They can however be stun-locked by rapid fire weapons, and this stun-lock will even pause their cycle of form-switching, so the Fourth Of July (with its lack of reloading and rapid burst fire) is an ideal weapon for dealing with Monkeys at close range.

The Monkey only appears in the third pyramid. It has no elite version.
Chemist (Variant)

The **Chemist (Variant)** is a variant of the Scientist Zombie.

## Modifications

The Chemist (Variant)'s primary can be modified using the following mods:

* **Experimental Reload Kabob** - This mod grants enhanced reloading speed.
* **Unobtanium Compression** - Unobtanium is compressed, grating increased ammo capacity.
* **Enhanced Unobtanium Spray** - Unobtanium spray increases total damage output.
Piggy Goat

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Piggy Goat** is an enemy in the game Immortal Redneck. It is a medium-sized, roundish beast with the face of a pig and the horns of a goat. Despite having a bulky body supported by four small scrawny legs, the Piggy Goat is capable of accelerating to a swift speed almost instantly.

Even though they tend to spawn in groups, the Piggy Goat seldom attacks in an organized horde or pack. They usually mind their own business until alerted to the player's presence, at which point they will charge at ramming speed. Their attack comes with some knockback, so it can be quite disorienting to be rammed by surprise. Piggy Goats make a recognizable "bleating" sound when they spawn, and continue to make the sound while they are still present.

Piggy Goats can appear in all three of the pyramids. There is no elite version.
Agra

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Agra** is an enemy in the game Immortal Redneck. It looks like a flying blue box with a simple nose-less face, pronounced eyebrows, and round glowing eyes.

The Agra is a slow-flying creature capable of short teleport style "jumps", which are also its primary means of attack. While tracking its movement is relatively simple, its lack of a "tell" before attacks still makes it a formidable enemy to fight and approach. Long range attacks are advised.

The Agra only appears in the third pyramid. It has an elite version called an Agrazo.
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Skill tree

The skill tree is where gold earned inside the pyramids is spent to apply permanent upgrades to the Redneck. There are 29 nodes in the skill tree, but many of them have a number of levels to upgrade beyond the initial purchase, resulting in a a total of 294 purchases to fill out the skill tree completely. Initially, only Attack Damage can be upgraded, but as points are applied to each node of the tree, it will grow and unlock new nodes until all 29 are available. Every point purchased in any given node will increase the price of every node on the tree, meaning that the player will need more and more gold to unlock nodes as the tree grows.

## Nodes available to purchase

The central trunk of the skill tree consists of base stat upgrades and only require one point purchased in the prior stat to unlock. Each central node has branches that split off from it, most of these requiring multiple points purchased in the node closer to the central trunk to unlock.

#### Central trunk nodes

* Attack Upgrade- Increase all damage dealt (50 levels)
* Defense Upgrade- Reduces damage taken (25 levels)
* Health Upgrade- Increase maximum health (75 levels)
* Critical hit chance upgrade- Increase the base chance of dealing critical damage (25 levels)
* Critical hit damage upgrade- Increase damage multiplier of critical hits (30 levels)

#### Nodes branched from Attack Upgrade

* Better Ammo- Increase the amount of ammo picked up (20 levels)
* Unlock Apis
* Upgrade Apis- Increase duration of invincibility ability

#### Nodes branched from Defense Upgrade

* Unlock Merchant
* Unlock Seth
* Upgrade Seth- Increase range and damage of electric ball

#### Nodes branched from Health Upgrade

* Steak Upgrade- Increase the amount of health restored by meat (25 levels)
* Extra Jump- Unlocks a permanent extra jump for every Favor except Apis
* Unlock Sekhmet
* Upgrade Sekhmet- Increase maximum health more per new room

#### Nodes branched from Crit Chance Upgrade

* Unlock Amunet
* Upgrade Amunet- Increase health of Decoy
* Unlock Neith
* Upgrade Neith- Increase damage of Falcon
* Speed upgrade- Increase base running speed (4 levels)
* Unlock Ammit
* Upgrade Ammit- Increase health gained from enemy kills
* More Gold- Increase the value of gold picked up (20 levels)
* Unlock Hathor
* Upgrade Hathor- Increase gold found
* Unlock Thoth
* Upgrade Thoth- Reduced cooldown timer of teleport skill
* Gold Rush- All chests now drop a Topaz (most valuable gold drop) in addition to normal rewards

#### Nodes branched from Crit Damage Upgrade

* Free Weapon- Grants a random weapon on entering a pyramid, separate from your Favor's starting weapons
Toxic Pea

best character ever overpowered still playing pvz 1 to this day LMAO 2020 boyssssss

Overpowerd character not even hackers could beat it lmao

2020 boyyys and girls

The **Toxic Pea** is a variant of the Peashooter.

## Modifications

The Toxic Pea's primary can be modified using the following mods:

* **Toxic Plant Food** - The most potent toxic plant food in the world allows for a decrease in reload time.
* **Extra Toxic Peas** - This mod increases the total ammunition capacity.
* **Toxic Pea Ammo** - These over-microwaved, singeing hot peas are even more destructive than before!
Jackhammer (Ability)

**Jackhammer (Ability)** is an ability in Plants vs. Zombies: Garden Warfare.

The Jackhammer is an Engineer Zombie ability; the Jackhammer is a fast weapon, and will be swallowed by a Chomper. Despite its versatility, the Jackhammer prohibits other abilities from use, restricting the player to only the main attack.
Grenadier Sargent

Base Defense
 Base Attack
 Base Drop Multiplicator
 Hit Stop Mass
 Gold Drop

The **Grenadier Sargent** is an enemy in the game Immortal Redneck. It is an elite version of the Grenadier.

It is a medium-sized purple-skinned humanoid character, wearing a leather mask over its face. Its head is animal shaped, combining the horns of a bull, the snout of a crocodile, and the tusks of a boar. It wears a *shendyt* (ancient Egyptian skirt) and golden wrist bracers. It carries a grenade launcher weapon with a triangular barrel, and it appears to be a smaller and more efficient version of the one carried by the Grenadier, as the Sargent can carry it on one shoulder and support it with a single arm.

The Grenadier Sargent shares virtually the same attack methods as the Grenadier. It seldom moves far from its spawning point, but seems to have an uncanny knowledge of where the player is located. It lobs devastating double-grenade attacks constantly towards the player, even if it doesn't have direct line of sight.

The Grenadier can appear in all three of the pyramids.
Archaeologist (Variant)

The **Archaeologist (Variant)** is a variant of the Scientist Zombie.

## Modifications

The Archaeologist (Variant)'s primary can be modified using the following mods:

* **Rapidifying Relic** - A mysterious relic has made reloading much faster.
* **Expanded Treasure Bucket** - An expanded treasure bucket dramatically increases total ammo.
* **Loot Fragmenter** - Fragmenting loot increases total damage.