Hoodman

## General

hoodman's avatar in-game

*hoodman* is a scram player since 2019, randomly coming across scram when it was still on Steam and playing it with a few friends of his. Other than that, he is quite known in the community thanks to his activity in the *"Scram Community"* server and his *"Upper-Class Peasant"* role. He is a **composer** for the game, making music for the *radio* in the lobby, and for the *evacuation* gamemode, once the helicopter arrives.

## History

He joined the first(?) scram discord server and started playtesting *early beta* releases of scram, but after sending "Dad" a piece of music he had made, he was invited to the dev team, and ever since he had made music for scram. These songs include:

1. Damnation
2. Barren Roads
3. Rocker Dam
4. Stereo Radiation
5. Rye Banjo
6. NO GASOLINE (+drums)

As of right now, Damnation and Barren Roads are the only tracks that are included in the game (audio will be posted soon).

### "JUDGEMENT DAY"

Somewhere in Mid-April(?), someone named SERVERAAAA joined the scram community server, claiming they were "the BEST player on scram", and started advertising their server via DM-ing people, mostly middle and upper-class peasants, also being timed out multiple times by Billy\_Herrington1969 for advertising on the scram community server, yet he did not stop.

He was challenged at a 1v1 on scram by a few people (billy included), each time completely losing and ragequitting, and eventually, hoodman took the challenge and called it "JUDGEMENT DAY".

Uhm...he left after being killed 5 times.

## Songs (Composition)

He has been public about his songs with the scram community, being posted by "Dad" himself on the "Scram News" server.

### DAW

He uses FL Studio, more specifically, version 20.7.2 due to "certain" reasons.

### DRUMS

He uses FL's built in samples and Ableton's built in samples (via copying the samples folder and using that), and he uses *multiband compression* to make the drums sound a little more impactful.

Oh yeah, on the FX side, he uses Fruity Parametric EQ 2 on the kick to give it a slight bit of impact and, if needed, less or more low-end (basically, bass), and he also uses Transistent Processor to give his drums "attack" (even more impact)

### FX

He primarily uses Soundgoodizer and Fruity Multiband Compression on the master track, but very rarely he uses soundgoodizer separately on the kick, snare, etc.

Most of the time, he uses Fruity Filter for a *highpass* at the start of the song (allowing only the high-end aka where the hi-hats, cymbals and whatnot are) and combines it with a bit of bandpass (middle-range frequencies, where most of the song lives). He also likes to use reverb at the beginning.

He also used to use OTT (over-the-top) multiband compression, but *we don't talk about that anymore*.

### GUITAR

The guitar is made using Native Instruments' Kontakt 7, using one of the bass presets (ironically they sound better than the guitars), and it is also paired up with Guitar Rig 6 (another Native Instuments plugin) for the distortion. He likes to play around with the built-in FX in Kontakt 7, and has yet to find a guitar (and drum samples) that suit all needs for the game.

## Conclusion

All in all, he is a skilled composer (with no ideas for what to make) that has contributed quite a lot to the game, adding music to otherwise boring scenarios. He has said he will rework the tracks included in the game, but he has yet to give us any news about these.