Conditions

Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other Effect. Most Conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

A condition lasts either until it is countered (the Prone condition is countered by standing up, for example) or for a Duration specified by the Effect that imposed the condition. If multiple Effects impose the same condition on a creature, each instance of the condition has its own Duration, but the condition’s Effects don’t get worse. A creature either has a condition or doesn’t.

The following definitions specify what happens to a creature while it is subjected to a condition.

### Blinded

* A blinded creature can’t see and automatically fails any ability check that requires sight.
* Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

### Charmed

* A charmed creature can’t attack the charmer or target the charmer with harmful Abilities or Magical Effects.
* The charmer has advantage on any ability check to interact socially with the creature.

### Deafened

* A deafened creature can’t hear and automatically fails any ability check that requires hearing.

### Exhausted

* See the page on Exhaustion for details.

### Frightened

* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within Line of Sight.
* The creature can’t willingly move closer to the source of its fear.

### Grappled

* A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
* The condition ends if the Grappler is incapacitated (see the condition).
* The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave*1st-level Evocation*
**Casting Time:** 1 a
**Range:** 15-ft cube
**Components:** V,S
**Duration:** Instantaneous
All crea/obj in area 2d8+1d8/SL Thunder dmg, pushed 10 ft away; save halves and not pushed spell.

### Incapacitated

* An incapacitated creature can’t take actions or reactions.

### Invisible

* An invisible creature is impossible to see without the aid of magic or a special sense.
* For the purpose of Hiding, the creature is heavily obscured.
* The creature’s location can be detected by any noise it makes or any tracks it leaves.
* Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.

### Paralyzed

* A paralyzed creature is incapacitated (no actions or reactions) and can’t move or speak.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

### Petrified

* A petrified creature is Transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
* The creature is incapacitated (no actions or reactions), can’t move or speak, and is unaware of its surroundings.
* Attack rolls against the creature have advantage.
* The creature automatically fails Strength and Dexterity saving throws.
* The creature has resistance to all damage.
* The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.

### Poisoned

* A poisoned creature has disadvantage on attack rolls and ability checks.

### Prone

* A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
* The creature has disadvantage on attack rolls.
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.

### Restrained

* A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
* Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
* The creature has disadvantage on Dexterity saving throws.

### Stunned

* A stunned creature is incapacitated (no actions or reactions}, can’t move, and can speak only falteringly.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.

### Unconscious

* An unconscious creature is incapacitated (no actions or reactions), can’t move or speak, and is unaware of its surroundings
* The creature drops whatever it’s holding and falls prone.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

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