Ballistica Prime

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File:LotusWhite.png Tenno File:TopWeapon.png Weapons File:PrimeAccessIconWhite.png Prime   File:FactionSigilConclave.png CONCLAVE (PvP)
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## Statistics

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CODEX
The beauty of this luxuriously gilded crossbow cannot obscure its lethal purpose.

The **Ballistica Prime** is the Prime variant of the Ballistica, sporting higher damage, critical chance, critical damage, and status chance, larger magazine, and faster charge-up and reload speed. This weapon has the unique ability to create ghosts that will fight alongside its user with charged shot kills. It should also be noted that the Ballistica Prime doesn't have burst-fire like the standard Ballistica and Rakta versions, instead shooting 4 arrows in a tight spread.

 Upper Limb Upper Limb |  Uncommon

It was released in Update 21.6 alongside Hydroid Prime and Nami Skyla Prime.

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  and good  damage – effective against armor and health.
* High critical chance and status chance.
* Silent.
* Charged shots have 1 meter Punch Through.
* Charged shot kills within **50** meters of the user will create a ghost of the enemy that lasts for 7 seconds and will fight alongside the player similar to Specters.
* High reload speed.
* Low charge time.
* No projectile arcing.
* Has 2 File:Madurai Pol.svg and a File:Naramon Pol.svg polarity slot.

**Disadvantages:**

* Low  damage – less effective against shields.
* Projectiles have travel time.
* Damage and status chance is split between each of its four bolts, requiring simultaneous hits to maximize damage and status procs.
	+ Before 100% status chance, the listed status chance is the base chance per shot that at least one bolt will proc a status; the actual base status chance per bolt is ~5.43%.
* Consumes 4 ammo per shot regardless of charge-up unlike other members of the Ballistica family, resulting in an 8-shot magazine.
* Slightly lower than average zoom.
* Spawned ghosts will alert enemies, despite the weapon being silent.

**Comparisons:**

* Ballistica Prime, compared to Ballistica:
	+ Higher charge attack damage (304.0 vs. 100.0)
	+ Faster charge time (0.8 s vs. 1.0 s)
	+ Larger magazine (32 rounds vs. 16 rounds)
	+ Faster reload speed (1.2 s vs. 2 s)
	+ Different polarities (File:Naramon Pol.svgFile:Madurai Pol.svgFile:Madurai Pol.svg vs. None)
	+ Higher Mastery Rank required (14 vs. 2)

* Ballistica Prime, compared to Rakta Ballistica:
	+ Higher charge attack damage (304.0 vs. 300.0)
	+ Faster charge time (0.8 s vs. 1.0 s)
	+ Larger magazine (32 rounds vs. 20 rounds)
	+ Faster reload speed (1.2 s vs. 2 s)
	+ Lack of an innate Blight effect
	+ Different polarities (File:Naramon Pol.svgFile:Madurai Pol.svgFile:Madurai Pol.svg vs. File:Vazarin Pol.svgFile:Madurai Pol.svg)
	+ Higher Mastery Rank required (14 vs. 6)

## Weapon Loadouts

* See Category:Ballistica Prime Build to see how players mod this weapon.
* See Category:Ballistica Prime Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* Unlike other members of the Ballistica family, the Ballstica Prime functions as a weapon with innate multishot rather than a burst-fire weapon. As a result, the number in the arsenal reflects the total damage and status per barrage rather than per shot, with the actual damage/status being divided between the amount of bolts fired.
* Enemies killed by this weapon's charged shot will leave behind a ghost that will fight alongside the player similar to Specters.
	+ If multiple enemies are killed with the same charged shot with Punch Through, they will all become ghosts.
* Ghosts do not block bullets/projectiles, similar to Mirage's Hall of Mirrors.
* Bursas, Juggernaut, and Stalker (except Shadow Stalker) will not leave a ghost.
* Eximus enemies killed by a charged shot will become ghosts of their non-Eximus versions.
* A ghost of an enemy that spawns minions, such as Drahk Masters, Hyekka Masters, or Sniper Crewman, can spawn friendly minions but will expire along with the ghost that spawned them.
* Ghosts are not created if the enemy is killed by a DoT proc such as slash or gas, even if the shot was a charged shot.
	+ Ghosts can also not be created from said slash procs to nearby enemies, even if it was a charged shot and even if it kills the nearby enemies. They also cannot be created from the explosions caused by Molecular Prime, even if the weapon's kill shot explosion turns the original enemy into a ghost.

## Media

* GoldCrossbow.pngBallistica Prime in Codex.
* Ballistica prime ghost.jpgExample of a Ghost
1/2
Warframe Ballistica Prime, Better than the Rakta? - 3 Forma Build thesnapshotWarframe - BALLISTICA PRIME - Get Ghosted! 2 forma

## Patch History

{{#vardefine:Update|Update 22.12 }}{{#var:Update}}
* Mastery Rank increased from 7 to 14.

{{#vardefine:Update|Hotfix 22.8.1 }}{{#var:Update}}

* Fixed Ballistica Prime not creating proper ‘Ghost’ on Charged Attack kill.

{{#vardefine:Update|Hotfix 21.6.1 }}{{#var:Update}}

* Fixed instances of Ballistica Prime not properly spawning ghosts.
* Fixed the color of the Prime Ballistica ghosts flickering for Clients.
* Fixed Ballistica Prime not unfolding correctly if no primary is equipped.

{{#vardefine:Update|Update 22.6 }}{{#var:Update}}

* Fixed the Ballistica Prime turning Executioners in Rathuum and Brokers in The Index into ghosts.

{{#vardefine:Update|Update 21.6 }}{{#var:Update}}

* Introduced.
*Last update: {{#vardefine:Update|Update 22.15 }}{{#var:Update}}*
## See Also

* Paris, a silent primary bow.
* Dread, the Stalker's personal primary bow.
* Attica, the primary counterpart of this weapon.
* Rakta Ballistica, Red Veil custom version.
* Ballistica, the non primed counterpart.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

fr:Ballisticade:Ballistica Prime