Druid: Circle of the City

Druids within the Circle of the City, have adapted druidism to an urban environment. Even with refined and manufactured materials, typically found within the urban sprawl of a city, the druid has control of the elements. They adapt their magic to shape and manipulate metal, stone, wood, and toxic smog that makes up a city's anatomy, as well as communing with domesticated beasts and insects that thrive within it. The result is a very versatile practitioner of druidism, that can utilize most of the skills available to other druid circles, but in a less potent form than their primal counterparts.

### Circle Spells

At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the City Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

 3rd
 5ty
 7th
 9th

### Additional Proficiency

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. Additionally, the Circle of the City forgo traditional views on using metal armour and weaponry, however, they cannot use shields of any kind.

### Urban Shape

Druid's in this circle, have limited the more traditional Wild Shape forms, into forms that allow them to move about a city without drawing unwanted attention. Urban Shape follows similar rules to Wild Shape, but with the added limitation of only shape shifting into city-dwelling animals.

You can use urban shape on your turn as a bonus action, rather than as an action.

Starting at 4th level you can use your urban shape to transform into beasts with a CR as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

You also get access to humanoid-beast shapes such as Were-beasts. Additionally, any attacks made while in the beast form of a were-beast count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

### Domestic Bond

At 3rd level a Circle of the City druid may have an urban companion that acts as a magical companion for the druid. The list of possible companions must only include animals that typically inhabit an urban environment. Possibilities include cats, dogs, rats, bats, owls, ravens, etc. or a small animated object. If an urban druid release their companion, they may only reacquire a new one after a long rest. A chosen companion may never be a higher CR than 1/4th the druid's level rounded down. At 6th level the list of possible companions can extend to medium constructs and monsters that can also be found in an urban environment such as Clay Golems, Gargoyles, Rust Monsters, Basilisk, etc. These companions must also follow the previously stated CR rule.

### Urban Stride

Beginning at 6th level, the Circle of the City druid becomes so talented at moving through crowds and fighting in close quarters that they gain advantage on acrobatics checks and strength checks through occupied spaces. Additionally, you do not provoke attacks of opportunity when moving through a hostile occupied space.

### Blight Ward

At 9th level you are immune to poison and disease.

### Pollution Elemental Shape

At 10th level, you can expend two uses of Urban Shape at the same time to transform into a smoke elemental, an acid elemental, or a lightning elemental.

### Thousand Forms

By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the Alter Self spell at will.