Holy Magic

in: Magic Spheres

## Spells

### Rejuvenating Light (Single-Target Heal)

*Support Casting* - The caster weaves holy magic together in one of its most natural forms, bathing themselves or a nearby ally in a healing wash of light; allowing them to persevere longer in battle.

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> #### RPR Stats
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> * **Target(s):** Self or Single; cannot be used on Demons, Returned, Dark Elves, or Changelings.
> * **Range:** 4 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (12)
> * **Cost(s):** 6 Mana
> * **Effect(s):**
> 	+ **On Success:** Heals for 1d6+(Magic). **On crit**, target heals an additional **1d4***.*
> 	+ **On Failure:** Heals for 2+(50% of Magic).
> * **Cooldown:** 5 Minutes
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### Radiant Healing (AoE Heal)

*Support Casting* - A powerful spell capable of turning the tide of a small battle. The caster radiates holy energy, affecting up to four (4) targets with its glow. The light rejuvenates and heals them, refilling their resolve to fight once more.

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> #### RPR Stats
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> * **Target(s):** Up to four (4) targets; cannot be used on Demons, Returned, Dark Elves, or Changelings.
> * **Range:** 4 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (16)
> * **Cost(s):** 10 Mana
> * **Effect(s):**
> 	+ **On Success:** Heals all targets for 1d3+(50% of Magic). **On crit**, target heals an additional **2 HP** and **2 Mana** is restored to the caster*.*
> 	+ **On Failure:** Heals all targets for 1d6.
> * **Cooldown:** 10 Minutes
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### Restoration (50% Injury Timer)

*Support Casting* - From a lay on hands wreathed in holy light, the caster may accelerate the healing process of even grievous wounds. Wounds close and new, unblemished skin mends over the wounds. Most wounds will often be left without scars from this healing light that bathes them. Injury timer cut by 50%.

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> #### RPR Stats
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> * **Target(s):** Self or Single; cannot be used on Demons, Returned, Dark Elves, or Changelings.
> * **Range:** 1 Tile
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (14)
> * **Cost(s):** 8 Mana
> * **Effect(s):** Reduces the Injury Timer of a target by 50%. Minor Injuries will be applied automatically once this ability is used but it is suggested that the target screenshot the time at which the ability is cast in an emote in case its needed.
> * **Cooldown:** 10 Minutes
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### Ring of Force (AoE Attack/Debuff)

*Offensive Casting* - The caster may quickly direct a ring of radiant energy about them, violently forcing up to four (4) targets near them to get hit with a wave of divine energy and potentially knocking them off of their feet with its potency.

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> #### RPR Stats
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> * **Target(s):** Everyone
> * **Ranged:** 2 Tiles
> * **Dice Modifier(s):** Offensive Casting
> * **Target Roll (DC):** Holy Resistance
> * **Cost(s):** 8 Mana
> * **Effect(s):**
> 	+ **On Success:** Target(s) suffer 1d6+(25% of the caster's Magic)-(25% of the target's Holy Resistance) damage and applies the Knocked Down status. The lower the target's Holy Resistance, the more damage they will take. **On crit,** caster heals for **4 HP**.
> 	+ **On Failure:** Target(s) suffer 1d6 damage and have a higher chance to Resist Knocked Down
> * **Cooldown:** 15 Minutes
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### Sense Spirit (RP Flavor)

*Support Casting* - By placing a hand on the head of one willing, restrained, or immobile, the caster may search the soul of their target. This is a prolonged process that can easily be interrupted by someone able, whether that be an able target that changes their mind or a third party intervention. If the caster is successful in maintaining the contact, they learn several facts about the target: what race of creature they are, if they are using an illusionary form, what sphere of magic they are, and any curses or afflictions they may be suffering from if any.

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> #### **RPR Stats**
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> * **Target(s):** Single
> * **Range:** 1 Tile
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Holy Resistance
> * **Cost(s):** 4 Mana
> * **Effect(s):** The caster searches the soul of the target, revealing to them who they truly are. The target will directly message the caster with their race, if they are using a illusion, their sphere of magic and what curses or afflictions they currently have.
> * **Cooldown:** 5 Minutes
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### Dispel (Special Cleanse)

*Support Casting* - Dispel any hallucination or non-ritual level compulsion from a targets mind. With prolonged, physical contact outside of combat situations, this spell may also be used to dispel the illusionary forms of creatures such as Demons and Sirens; though any target able to resist can easily interrupt this process.

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> #### **RPR Stats**
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> * **Target(s):** Self or Single; cannot be used on Demons, Returned, Dark Elves, or Changelings (unless to dispel illusionary forms).
> * **Range:** 2 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Holy Resistance
> * **Cost(s):** 5 Mana
> * **Effect(s):** Removes any mind altering status, such as: State of Bliss, Captivating, Afraid, Enraged, Charmed, Bisected Mind, Sleeping/Unconcious, and Paranoid.
> * **Cooldown:** 25 Minutes
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### Smite (Attack)

*Offensive Casting* - The caster may outstretch their hand and unleash a brief but continuous blast of pure, divine energy at their target, searing them with the wrath of God. Other variations of this attack have the caster calling the energy from on high, casting it from the sky to strike down their opponent.

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> #### RPR Stats
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> * **Target(s):** Single
> * **Range:** 4 Tiles
> * **Dice Modifier(s):** Offensive Casting
> * **Target Roll (DC):** Holy Resistance
> * **Cost(s):** 6 Mana
> * **Effect(s):** Target suffers 1d8+(25% of caster's Magic)-(25% of target's Holy Resistance) damage. The lower the target's Holy Resistance, the more damage they will take. **On crit,** target suffers an additional 1d6 damage.
> * **Cooldown:** 10 Minutes
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### Caging Commandment (Stun)

*Support Casting* - The caster can touch the ground with their hand or an object they hold, and from the origin point of that contact holy and glowing scripture expands out rapidly around them. Up to four (4) targets can be enveloped by the scripture and can be temporarily rendered unable to act as golden chains materialize from the script to bind them.

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> #### **RPR Stats**
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> * **Target(s):** Up to four (4) targets; does not affect anyone already under the effects of the Stunned status.
> * **Range:** 4 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Holy Resistance
> * **Cost(s):** 10 Mana
> * **Effect(s):** Applies the Stunned status to target(s) for 30 minutes or until the status is cleansed or broken. **On crit,** target(s) suffer **1d4 damage**.
> * **Cooldown:** 20 Minutes
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### Purify (Cleanse)

*Support Casting* - The caster uses divine intervention to cleanse and cure minor bleeding, poisons, burns and other such conditions with a pulse of cleansing light sent through either themselves or a nearby ally.

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> #### **RPR Stats**
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> * **Target(s):** Single; cannot be used on Demons, Returned, Dark Elves, or Changelings.
> * **Range:** 3 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (12)
> * **Cost(s):** 5 Mana
> * **Effect(s):** Removes any status conditions such as Bleeding, Poisoned, Burning, Frostbite, Shocked, and Stunned. **On crit**, target heals for **2 HP**.
> * **Cooldown:** 5 Minutes
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### Blessed Steel (Buff)

*Support Casting* - The caster may call upon their faith to bless either their own or an ally's weapon. When blessed, the weapon radiates a holy light, enhancing both precision and damage done as a result. Such a weapon is situationally capable of holy feats, such as purging minor corruption such as poison and disease or removing lingering essence of dark magic effects with just a touch.

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> #### **RPR Stats**
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> * **Target(s):** Self or Single; cannot be used on Demons, Returned, Dark Elves, or Changelings.
> * **Range:** 4 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (14)
> * **Cost(s):** 5 Mana
> * **Effect(s):** Applies the Blessed Steel status to the target's weapon for the rest of combat or until it is cancelled. This unlocks the follow abilities: Blessed Steel (Attack) and Blessed Steel (Cleanse).
> * **Cooldown:** 10 Minutes
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> > #### Blessed Steel (Attack)
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> > *Offensive Casting + Melee Attack* - Whoever wields a weapon of blessed steel...
> > **RPR Stats**
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> > * **Target(s):** Single
> > * **Range:** 1 Tile
> > * **Dice Modifier(s):** Offensive Casting, Melee Attack
> > * **Target Roll (DC):** Holy Resistance, Dodge
> > * **Cost(s):** 3 Mana, 3 Stamina
> > * **Effect(s):** On success, target suffers *1d4+(50% of the caster's Magic or Strength)-(50 % of the target's Holy Resistance)*. Whichever is the higher stat for the caster, Magic or Strength, will be used to determine the damage modifier. The lower the target's Holy Resistance, the more damage they will take. **On crit**, target suffers an extra **1d4** damage.
> > * **Cooldown:** 10 Minutes
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> > #### Blessed Steel (Cleanse)
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> > *Support Casting* - Whoever wields a weapon of blessed steel...
> > **RPR Stats**
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> > * **Target(s):** Single
> > * **Range:** 1 Tile
> > * **Dice Modifier(s):** Support Casting
> > * **Target Roll (DC):** Fixed (12)
> > * **Cost(s):** 3 Mana
> > * **Effect(s):** Removes any status conditions such as Poisoned, Diseased, or any debuffs granted by Dark Magic. Once used, the Blessed Steel status is removed from the caster.
> > * **Cooldown:** ---
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### Sacred Warding (Buff)

*Support Casting* - The caster places a powerful but temporary ward upon themselves or a single (1) ally, warding off evil magic for a limited time. While under the protection of this spell, a character cannot be cursed by dark or blood magic, given an affliction, or branded by a demon. This does not remove curses or status effects already in progress. In combat, this ability provides an advantage against Dark Magic spells.

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> #### **RPR Stats**
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> * **Target(s):** Self or Single; cannot be used on Demons, Returned, Dark Elves, or Changelings.
> * **Range:** 4 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (14)
> * **Cost(s):** 6 Mana
> * **Effect(s):** Applies the Sacred Warding status to the target for 48 hours. In combat, the affected target is granted +10 Dark Resistance.
> * **Cooldown:** 240 Minutes
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### Fortify Mind (Buff)

Supportive Magic Casting - The caster protects either themselves or a nearby ally with a protective enchantment over their mind, providing them with resistance against mental magics and immunity against nefarious rituals that would rob them of their independence. Players under the influence of this spell cannot be targeted by rituals such as enthrall or inside man. Provides resistance against spells from the Mental sphere.

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> * **Target(s):** Self or Single; cannot be used on Demons, Returned, Dark Elves, or Changelings.
> * Range: 4 Tiles
> * **Dice Modifier(s):** Support Casting
> * **Target Roll (DC):** Fixed (14)
> * **Cost(s):** 6 Mana
> * **Effect(s):** Applies the Fortify Mind status to the target for 48 hours. In combat, the affected target is granted +10 Mental Resistance.
> * **Cooldown:** 240 Minutes
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### Supplicate (Debuff)

*Offensive Casting* - The caster commands the target to lower themselves, invoking a shoulder bearing weight from above in an attempt to force them to the ground. This cannot be used to make a target throw themselves onto a dangerous surface or off of a cliff.

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> * **Target(s):** Single; does not effect Light Elementals, Arai, or Sagai Vargan.
> * **Range:** 3 Tiles
> * **Dice Modifier(s):** Offensive Casting
> * **Target Roll (DC):** Holy Resistance
> * **Cost(s):** 6 Mana
> * **Effect(s):** Applies the Knocked Down status to the target. **On crit**, target suffers **1d3+(25% of the caster's Magic)-(25% of the target's Holy Resistance)** damage. The lower the target's Holy Resistance, the more damage they will take.
> * **Cooldown:** 15 Minutes
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### Blinding Light (Debuff)

*Offensive Casting* - The caster produces a flash of holy light, potentially blinding those around them with the intensity of the sudden flare. This spell can target up to four (4) different people.

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> * **Target(s):** Up to four (4) targets; does not effect Light Elementals, or Dune Elves.
> * Range: 4 Tiles
> * **Dice Modifier(s):** Offensive Casting
> * **Difficulty Class:** Holy Resistance
> * **Cost(s):** 4 Mana
> * **Effect(s):** Applies the Blinded status to the target. **On crit**, target suffers **1d3+(25% of the caster's Magic)-(25% of the target's Holy Resistance)** damage. The lower the target's Holy Resistance, the more damage they will take.
> * **Cooldown:** 10 Minutes
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## Rituals/Curses

### Hand of the Gods

The ritualist calls upon the direct intervention of a god to perform certain feats normally impossible to accomplish through lesser magics, allowing for true miracles to take place. This ritual can have many effects which are normally outside the realm of possibility at incredible cost, and those effects are as follows. These effects can take place on an entire group of people at once, so long as they are all present. A holy site must be prepared for the deity in question for this ritual to function.

1. A soul sacrificed successfully to a Demon via either a completed Pact or a Soul Stealing ritual may be ripped back out of the Wastes and returned to its vessel, or if the vessel has died, it may be freed to the afterlife that would have awaited it. Pacts are immediately ended.
2. All afflictions and curses may be removed, no matter their source. This can also perform exorcisms.
3. Any magic item or sigil may be destroyed.
4. A character who has been transformed by a curse such as Blessing of Parsha or Curse of Gills can be returned back to their original state. Similarly, a character changed even profoundly by methods such as blood magic can have their form restored.
5. All wounds, old and new, including maiming to any extent short of death can be healed instantly.
6. A single question of profound importance and impact may be answered by the deity in question. Even deities are not all knowing however, and there are a small number of questions they will not answer even if they know them.
7. A Marked character can have their connection to their Patron severed entirely.

* **Ingredients:** 2 Phosphorus, Doman Plum, Outer Void Vapor
* **Requirements:** 6 Chunk(s) of Diamond, 3 Chunk(s) of Every Other Gem
* **Required Scrolls:** Scroll of Divination, Scroll of Evocation
* **Effect of Ritual:** Up to 3 of these effects can take place at once, though targets must be present for the ritual.

### Temperance (Curse)

Calling upon divine guidance and power throughout an extensive ritual fraught with prayer, the caster may place a binding upon a victim. This binding greatly restricts the behavior the target is able to act out, not removing the thoughts or the urges that lead to certain behaviors but keeping them from acting upon them. The target finds themselves unable to kill or even to be the one to start a fight though they retain the ability to protect themselves. They cannot rape, steal, or even injure another person beyond what is strictly necessary to defend themselves. Lastly, they find themselves unable to blaspheme against a god of the original caster’s choosing.

* **Ingredients****:** Outer Void Vapor, Phosphorus
* **Requirements:** 1 Chunk(s) of Diamond, 1 Chunk(s) of Emerald, 1 Chunk(s) of Topaz
* **Required Scroll:** Divination
* **Effect of Ritual:** Severely limits the behavior of the cursed until removed.

### Exorcism

By restraining the target of this ritual on a holy altar, the ritualist can call upon their god to free the mortal coil from demonic possession and influence. Depending on the target, various effects may happen, but ultimately it frees the target of influence from the four Demon Lords and their demons. This will free someone being possessed by a demon and return them to their normal selves in both appearance and demeanor. This is applicable to cambions created through the dark magic Possession ritual. A human born as a cambion may be freed of the demonic spirit as well, but due to a lifetime of adjusting to its presence, this could literally feel like losing a piece of their natural soul, and likely lead to varying degrees of madness for the human afterward. If used on a true demon born of hell, then this will kill the demon in an agonizing way.

* **Ingredients****:** Atropa Belladonna, Phosphorus
* **Requirements:** 3 Chunk(s) of Diamond, 2 Chunk(s) of Ruby, *Rumor upon approval*.
* **Required Scroll:** Illusion
* **Effect of Ritual:** Dispel one’s demonic influence over a human life. This will rid a target of demonic possession and influence in the following ways:

### Still Magic (Curse)

This curse places a divine binding upon the target, leaving them unable to access the power of their magic. If the target had no access to a magical sphere in the first place this curse does little. However, for those who have grown highly dependent upon their magic this curse is seen as a terrible punishment. This curse can be removed by applicable curse removal rituals.

* **Ingredients****:** Doman Plum
* **Requirements:** 6 Chunk(s) of Diamonds
* **Required Scroll:** Abjuration
* **Effect of Curse:** Prevents the accursed individual from accessing their magical sphere until the curse has been lifted.

### Purge Evil (Curse Removal)

Through long supplications, prayers and rites before greater powers, the caster is able to lift curses from their target. Performing this ritual on any demon or mortal with a soul bound to one of the four Lords of the Soul Wastes will kill them outright. Multiple people can be purged of their curses and vampirism at once, so long as the ritualist targets all those intended to be cured and they are present at the ritual site. Does not remove Lycanthropy.

* **Ingredients****:** Doman Plum, Phosphorus
* **Requirements:** 2 Chunk(s) of Diamonds, 1 Chunk(s) of Ruby, 1 Chunk(s) of Sapphire, 1 Chunk(s) of Emerald. *Rumor upon approval*.
* **Required Scroll:** Transmutation
* **Effect of Ritual:** Removes curses from the Dark, Mental, Hydromancy and Blood spheres.

### Divine Verdict

The ritualist may beseech higher powers after extensive ceremony to reveal whether a target they conduct this ritual upon is guilty of a specific crime. The target of this ceremony need not actually answer this themselves, and whether they would have told the truth or not is irrelevant. The answer is revealed to the main caster by way of a divine whisper in their ear, though the exact wording used  can be of substantial importance in receiving the answer the caster intended.

* **Ingredients****:** Doman Plum, Phosphorus
* **Requirements:** 2 Chunk(s) of Diamonds, 1 Chunk(s) of Ruby, 1 Chunk(s) of Sapphire, 1 Chunk(s) of Emerald, *Rumor upon approval.*
* **Required Scroll:** Evocation
* **Effect of Ritual:** Allows the caster to divinely determine whether the target is guilty or not of a crime. Gives no details otherwise as to how the crime was conducted.

## Lore Contribution

**Credit for Lore Contribution:** Rattenkrieg

1. ↑ **Afraid:** Dodge +4, All resistances -2
2. ↑ **Rageful:** Melee Attack +3, Ranged Attack +3, Dodge -3, Offensive Casting +3, Support Casting -3, Assistive Casting -3
3. ↑ **Bisected Mind:** The caster may act twice per round while under the affect of this status.
4. ↑ **Blessed Steel:** Grants Ability - Blessed Steel Attack, Strength +4
5. ↑ **Sacred Warding**: Dark Resistance +6
6. ↑ **Fortify Mind:** Mental Resistance +6