Ruffling a Few Feathers

20th June 2023

In the heart of the bustling city of Otha's Rest, nestled within the labyrinthine streets, stood the formidable Adventurer's Guildhouse. The grand building, adorned with ancient tapestries and trophies of past conquests, buzzed with activity as adventurers of all kinds sought their next quests and bounties. In the shadows of the guildhouse, an impeccably dressed elven woman moved with grace and precision. Her keen eyes darted from corner to corner, carefully observing the guild's staff members bustling about their duties. With silent footsteps and nimble movements, she skilfully evaded their attention, her presence a mere whisper in the air.

Isa's mission was clandestine, her purpose veiled in secrecy. Her objective was not to engage in the guild's affairs directly, but rather to deliver a message that would rouse the curiosity of those who dared to seek it. A small envelope, tightly sealed with a delicate feather made of silver wax, was clutched firmly in her hand. It held secrets and possibilities, whispering of adventures yet to unfold. Ascending a flight of stairs, Isa found herself in front of the Guild's notice board, a central hub of information and opportunity. With a flicker of mischief in her eyes, she carefully hung the envelope, its presence conspicuous yet inconspicuous among the myriad of other notices and parchment

## Adventurers Attending

* "Liz" Cold-Scales
* Bernard Bottomhill
* Valen
* Nilael
* Ravien

## Session Summary

In the shadows of Otha's Rest, a clandestine order of rogues known as the Silver Feather Society sought out a group of skilled adventurers for a dangerous mission. Their task was to infiltrate The Museum of Unnatural History and retrieve an ancient tablet rumoured to possess a fountain of necromantic power, capable of bringing ruin to the city itself.

The adventurers, brought together by their shared prowess and reputation, convened with Dr. Dannell, a renowned anthropologist, in the elegant confines of the Sage's Quill. Over a discreet conversation, she revealed that she had recently discovered the ominous tablet during an excavation in the treacherous Pinsborough Peaks. However, the museum curator, blinded by ambition and oblivious to the potential catastrophe, decided to display the artefact, ignoring Dannell's dire warnings.

Assured of a handsome reward, the group accepted the dangerous undertaking and received a detailed map of the museum's layout, along with five tickets to the grand opening gala. It was during this lavish event that they intended to exploit the distraction and secure their entry.

Utilizing the gala as a cover, the adventurers meticulously observed the museum's security features, mapping out alarm spells, mechanical traps, and the covert passages used by the vigilant security staff. Liz, a shrewd Lizardfolk Bard, charmed the curator into revealing the tablet's location and the security measures protecting it. Furthermore, she arranged a private after-hours showing in the curator's office, providing the perfect opportunity for a covert operation.

With the gala concluded, four members of the group strategically positioned themselves in the museum's attic, ready to exploit a skylight for a swift escape if necessary. Meanwhile, Liz continued her calculated advances, leading the unsuspecting curator to a secluded location. Seizing the moment, she cast a sleep spell, rendering the curator unconscious. Procuring his security pass, Liz discreetly made her way upstairs to rendezvous with her companions.

Ingeniously hiding in the privies, Bernard, a resourceful member of the group, devised a distraction by throwing a coin down the hallway. Nilael, a sorcerer of formidable powers, summoned her familiar, Skipper, further diverting the guards' attention. As they were occupied with the ethereal cat's antics, the adventurers seized the opportunity to engage the guards head-on.

A brief skirmish unfolded, employing non-lethal tactics to swiftly incapacitate the guards. Seizing the moment, the group retrieved the fabled tablet from its place in the exhibit, with Bernard skilfully navigating a small vent secured by an arcane lock. Using Ravien's rope, the adventurers deftly descended the museum's exterior, one by one, until the city was once again safeguarded from the nefarious forces lurking within.

With their mission accomplished, the group melted into the night, their footsteps fading away as the Museum of Unnatural History stood silent, unaware of the heroes who had prevented its cataclysmic fate. The Silver Feather Society, grateful for their valour and discretion, ensured the adventurers were duly rewarded, and their exploits would forever be whispered in the annals of Otha's Rest.

## Rumours

* Who are the secretive Silver Feather Society?
* Surely the tablet won't fall into the wrong hands now - right??
* Since when has there been a museum in Otha's Rest?