Magic (old)

Magic is the force of will, the amount of power and control you have over yourself. Magic determines not only your abilities, but your personality - how you act as a person.

Two types of magic can be wielded by an entity at the same time, be it Elemental or Fusion magics. The most powerful beings known all wield dual Fusion magics, dubbed as the Fusion Gods.

## Elemental magics

In NOMOS, all magic is consitututed from four elemental magics:

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LOVE, a force of good will

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LUST, a force of evil will

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LIGHTVOID, a counterbalance to the forces of good and evil

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ANOMALY, a type of antimagic that opposes the three forces equally

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These magics are the four fundamental blocks of magic, from which all others stem from. Think of them like atoms - LOVE beng protons, LUST being electrons, LIGHTVOID being neutrons, and ANOMALY being general antimatter.

## Magic acquisition

Magic, in NOMOS, is a tangible energy. It can be interacted with just as much as atoms can.

Once enough magic has conglomerated into a small space, it will form a Construct - think of it as a crystal of condensed magic. While I say “crystal”, some magics may take other forms - for example, LOVE and LUST take the form of a burning flame, whilst ANOMALY takes the form of black floating orbs reminiscent of tiny black holes. LIGHTVOID forms true crystals.

Constructs of any form are extremely rare to find as they are constructed from a mass of very densely packed magic. Fusion Constructs are even more dense than Elemental ones, creating their own gravitational pull. The ANOMALY Fusion Constructs have an immense gravitational pull, and it is hypothesized that a TRUEVOID construct would form a legitimate black hole, however it would ever possibly be formed.

### Basic acquisition

If one so happens to find a Construct of magic, they can wish to absorb the magic by enclosing the magic around either their left or right hand and holding it close to their heart (or an equivalent organ). The person’s heart will absorb the magic and the Constrcut, allowing them to begin wielding the magic and practicing with it to become an efficient wielder.

### Fusion acquisition

Fusion constructs cannot be naturally generated - they only exist in concentrated amounts inside scientific labs, and trace amounts left over from fights between Fusion wielders. Along with this, it is far more dangerous to approach a Fusion construct as they have noticeable effects on the space-time around them, due to their density.

Instead, Fusion magics are usually obtained through dual wielding mastery - if you have two Elemental magics inside of you, over time these magics will begin to fuse inside of your heart, slowly growing until it reaches the boundaries of your heart. While this does no damage to the user, the growing Fusion is unusable unless it is Unlocked (take the desired hand and channel magic through your heart until the Fusion is released). Unlocking the Fusion will remove both Elemental magics from your system, but you keep the techniques and traits of the magics

Fusions cannot be fused further, so two Fusions will coexist inside a body indefinitely.

### Slots and left-right magic

Hearts have two sides - a left side and a right side - that pump blood to the lungs and around the body (non-respectively). Equally, magic is considered as both “left” and “right” magic, depending on what hand you used to absorb them. Left-side magic is generally wielded with the user’s left hand (and vice-versa for the right) as it feels more natural to them, but they can switch if necessary. The quickest route for a magic to escape the body is from its corresponding hand, so left magic is weaker if conjured from the right hand, and stronger if from the left.

A magic absorbed from one side is no stronger or weaker than that absorbed from the other.

Slots are another name for this left-right magic system - as there is only a left and a right magic system, this is why a person can only wield two magics simultaneously. Attempting to wield two of the same would cause an internal conflict and one of the duplicates would be forced out of the body, destroying the Construct and damaging the user’s hand.

## Dual wielding

A person with enough magical proficiency is able to wield two magics at once, simultaneously. For example, a person can use both LOVE and LUST in conjunction - this will combine the potential skills and techniques of both magics, while blending the inherited personality traits of them both together.

A person cannot dual wield two of the same magic (e.g LOVE and LOVE) - doing this has no discernible difference on the user from if they only wielded one.

Fusion magics can also be dual wielded, but it is extremely hard to find a person with such a trait. People who are known to be ale to dual wield Fusions are known as Fusion Gods.

## Fusion magics

If a wielder of two magics possesses enough mastery and knowledge over two Elemental magics, they can possibly fuse them into a Fusion magic. Fusion magics retain all of the abilities and effects of their component magics while unlocking new possibilities for their wielder to experiment and grow with.

Two Fusions cannot fuse further, and a magic type cannot fuse with itself, as the wielder cannot wield two of the same magic (with one exception)

### Normal Fusions

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LOVE + LUST = BALANCE, the most stable magic

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LOVE + LIGHTVOID = HEAVEN, a powerful righteous magic

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LUST + LIGHTVOID = SUPERDARK, an incredibly evil magic that corrupts the user

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### Inherited Fusions

This applies if a person possesses a single Fusion and single Elemental magic. Since both of their magic slots are taken up, they cannot acquire a third magic to create a Dual Fusion by themselves. To remedy this, there is a technique known as Inherited Fusion - once a person possesses complete mastery over their Fusion magic, they can choose to freely fuse the Elemental magic in their possession into a second Fusion magic, depending on the specific Elemental magic it is. You cannot Inherited Fuse an Element into something that doesn’t require it - e.g. you cannot convert LOVE into SUPERDARK.

For example - if you had HEAVEN as your Fusion magic and LOVE as your Elemental magic, you can upgrade LOVE into BALANCE (but not a second HEAVEN, as duplicates are forbidden.

Additionally - if you had BALANCE as your Fusion magic and LIGHTVOID as your Elemental magic, you can upgrade LIGHTVOID into either SUPERDARK or HEAVEN, depending on your choice.

### Anomaly

As stated above,

> *“a magic type cannot fuse with itself, as the wielder cannot wield two of the same magic”.*
>
>

There is a single exception to this rule, and that being ANOMALY.

Out of the four Elemental magics, ANOMALY is by far the most powerful, while also being the most difficult to learn and master, with ANOMALY users themselves being far rarer than the other three Elemental magics and even most Fusion magics.

ANOMALY magic has two main interesting gimmicks. Its first gimmick is its unique ability to fuse with any other Magic, including other Fusions. The latter of which creates a Superfusion, an immensely powerful fusion that only a handful of people have the ability to use or even conceive.

Only a few people in NOMOS history have ever been observed to dual wield Superfusions, and are fittingly dubbed as the Superfusion Gods. It is unknown of any of them are alive today.

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LOVE + ANOMALY = ADDICTION, a superpowerful version of LOVE

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LUST + ANOMALY = VIOLENCE a superpowerful version of LUST

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LIGHTVOID + ANOMALY = NEVER, a unique ability focused on the manipulation of TIME

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BALANCE + ANOMALY = ENTWINED, a superpowerful version of BALANCE

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HEAVEN + ANOMALY = ABSOLUTE, a superpowerful version of HEAVEN

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SUPERDARK + ANOMALY = ULTRADARK, a superpowerful version of HEAVEN

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ANOMALY’s second gimmick is its unprecedented ability to fuse with itself. A person who wields ANOMALY magic can learn and wield a second ANOMALY magic, using them both simultaneously. This, unlike other magics, has a visible effect - the potential and power of the user is doubled making Dual ANOMALY wielders absolute monsters in battles.

The hardest fusion to achieve, a Dual ANOMALY wielder can eventually fuse their elements into the allfeared TRUEVOID.

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ANOMALY + ANOMALY = TRUEVOID, a unique ability able to nullify other magics and distort spacetime

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Only one mortal has been known to wield TRUEVOID, and not much is known about them. According to recorded history they died hundreds of years ago. It is the second most powerful magic known to exist.

## Trauma

TRAUMA is an all-powerful element unobtainable by mortals - one would have to ascend to immortality and godhood to be blessed with this magic. As such, the only known *thing* to wield this magic (let alone person) is the all-powerful KAMO’OALEWA, essentially the god of the galaxy - creator of the entire solar system and everything within it. Only the powers of TRUEVOID can possibly hope to rival those of TRAUMA, and the sole TRUEVOID user died centuries ago.

## Comparative power

If I had to compare the power of magics, this is a scale rating from the most powerful to the least powerful. The wielder will be assumed to be a layman with no outstanding physical or mental capabilities, and power will be scaled from a magicless user.

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MAGICLESS - 1

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LOVE - 3

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LUST - 3

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LIGHTVOID - 3

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ANOMALY - 7

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HEAVEN - 9

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SUPERDARK - 9

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BALANCE - 9

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ADDICTION - 11

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VIOLENCE - 11

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NEVER - 11

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ABSOLUTE - 17

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ULTRADARK - 17

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ENTWINED - 17

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TRAUMA - 999

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