recursal/Fanatic-Fandom huggingface dataset:
Curaga II

## Statistics

**Scroll of Curaga II****WHM Lv.31** Teaches the white magic Curaga II
Restores HP for party members within
area of effect.10' effective area radius.
Curaga spells gain all the expected bonuses from potency equipment/buffs and elemental affinity.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Merchants

**10,080 - 11,200 gil**

* Hasim - Lower Jeuno ()
* Quelpia - Selbina ()
* Zafif - Al Zahbi ()

## References

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Comments From Our Readers

We received numerous messages from adventurers offering their blessings for our publication's new beginning. Here, we have selected a few to share with you.

Perhaps it was just a momentary flash of brilliance. The lions awoke from their long sleep and thundered across the land. Their red banners began to spread across the dunes once again... Those were the days in which they were able to change history, but have they now entered into slumber again, never to awake...? No, it is too early to tell. Just as the Tribune has seen a new day, so may history as well.

Lugia/Phoenix
Founder of "The Red Lion Knights," a mercenary band of knights out of San d'Oria.

On behalf of all adventurers, thank you for all your past articles, columns, and stories about our fair world of Vana'diel, and congratulations on the launch of the Vana'diel Tribune II. Allow me to conclude by wishing peace and prosperity to all citizens of Vana'diel, and a bountiful catch to all fishermen out there!

Wang/Gilgamesh
Adventurer and avid fisherman who lives to share his vast knowledge and passion for fishing with fellow adventurers.

My name is Kanox, and I am a former correspondent for the Vana'diel Tribune. I would like to offer my congratulations on the launch of the Vana'diel Tribune II.

I still read every issue of the Tribune that comes out. At times, some party members will still ask me, "Aren't you a correspondent?" which just tells me how many dedicated readers the Tribune has acquired over the years.

After I resigned, an active correspondent contacted me and asked for advice, which I found most flattering.

Though I am very fond of the Tribune in its old form, I am greatly looking forward to what lies ahead.

Kanox/Caitsith
The first-ever correspondent for the Vana'diel Tribune.

*Taken from: Vana'diel Tribune II Issue No. 01*
Davoi

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

During the Great War nearly twenty years ago, an attack was made by the Orcish troops on this peaceful Elvaan monastery left the tiny sanctuary in ruins and under the control of the beastmen. The Orcs transformed the area into their main stronghold, delighted by the layout of the surrounding area, as well as the protection that the monastic caverns provided. While there have been many attempts by the San d'Orian Royal Knights to reclaim this area, the ever-weakening forces of the kingdom remain powerless in this fight and often rely on hired adventurers to assist them in their campaigns.

## Connecting Areas

Jugner Forest: J-6, Escape
Monastic Cavern: G-7, H-8, H-11, J-9, K-7
Cure II

## File:Icon spell cure ii.png Cure II

### Jobs

* White Mage Lv. 11
* Red Mage Lv. 14
* Paladin Lv. 17

## Statistics

**Scroll of Cure II****WHM Lv.11 / RDM Lv.14
PLD Lv.17** Teaches the white magic Cure
Restores target's HP.Cure spells deal damage to Undead family monsters.
Cure spells remove Sleep from affected targets.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Merchants

**585 - 650 gil**

* Kususu - Port Windurst () *Requires 2nd place or better Conquest result*
* Regine - Port San d'Oria () *Requires 2nd place or better Conquest result*
* Sororo - Bastok Markets () *Requires 2nd place or better Conquest result*
* Quelpia - Selbina ()

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Curses, Foiled A-Golem!?

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

*You must zone after completing Curses, Foiled...Again!?.*
*If you are on certain quests or missions, speaking to Shantotto more than once may be necessary.*

* Speak to Shantotto, who asks a question. Choose the second option, **"Ask if you're worthy."**
* Shantotto then asks another question; choose the second option, **"Whatchu talkin' 'bout Shantotto?"**
	+ Shantotto bestows you with the title "Total Loser" if you choose the first option, "Yes mommy" instead of the second option. If you do not choose this option, however, you can still get the title at the title-changing NPC after the quest has been completed.
	+ The title "Total Loser" is not necessary for this quest. Choosing the second option on the first question is, however. It is possible to get the title without activating the quest.
* Shantotto tells you to go to the Beaucedine Glacier and find Rukususu. The quest now appears in the log.
* Head to the tower at () in Beaucedine Glacier
	+ From the Beaucedine Glacier outpost, take the downramp and turn left at the bottom. Follow this around to another downramp. Follow it and turn left at the bottom. The tower appears shortly.
* Speak to Torino-Samarino, who asks a question. Select the first option to get Shantotto's New Spell.
	+ If you are on Desires of Emptiness, Torino-Samarino may give you optional dialogue from that mission. Simply speak with Torino-Samarino again to get the dialogue for this quest.
* Head back outside to the glacier and towards Fei'Yin via the slope down at (). Weave your way northwards to another slope down at (). The entrance to Fei'Yin is near the southwest corner of ().
* Once inside Fei'Yin, head to () on the second map.
* Click the first cermet door on your right (approaching from the north; Rukususu is visible through the door) for a cutscene.
* Return to Windurst Walls and talk to Shantotto for Warp II scroll and the title "Doctor Shantotto's Flavor of the Month."

## Game Description

Client
Shantotto (Manor, Windurst Walls)
Summary
Shantotto wants you to go ask the Rhinostery's Rukususu about how her magic is performing. Rukususu's party is said to be at the tower ruins on the Beaucedine Glacier.
Gallant Coronet

*Enhances "Cover" effect*
* Increases chances of covering magical attacks.
**Used in Quest:** Artifact Armor +1 (Gallant Coronet +1)

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

## Historical Background

A coronet is a small crown consisting of ornaments fixed on a metal ring. Unlike a crown, a coronet never has arches. The word stems from the Old French *coronete*, a diminutive of *co(u)ronne* ("crown"), itself from the Latin *corona* (also "wreath").
Foe Requiem

## Statistics

**Scroll of Foe Requiem****BRD Lv.7** Teaches the Foe Requiem.
Deals sonic damage to enemies.Foe Requiem's damage appears tied to combined singing/instrument skill. The bonus from combined skill caps at +1.
* The basic damage dealt every 3 seconds for Foe Requiem is 2.
* The acknowledged formula for Requiem song damage cap (before equipment) is
Tier of Spell + 1.
* The debuff duration is subject to magic resist rates and can vary greatly. Testing has approximated the base, unresisted duration in seconds of Requiem spells at
48 + (Tier of Song x 16)
* Equipment bonuses work differently for Requiem songs than most others.
	+ "Requiem +1" or "All Songs +1" increase the duration of the effect by 10%.
	+ "Requiem +2" or "All Songs +2" and above further increases the duration by 10% and the damage over time by +1 every 3 seconds.
* Soul Voice doubles the damage over time.
* The "Requiem Effect" Job Point category for Bards can increase the base damage over time of Requiem by up to +60 every 3 seconds.

## How to Obtain

**Auction House Category:** Scrolls > Songs

### Merchants

**66 - 74 gil**

* Hortense - Bastok Markets ()

## References

1. ↑ Two Man Cell blog
2. ↑ JP Wiki
3. ↑ JP Wiki

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Damage Over Time

**Abbreviation:** DOT, DoT

**Damage Over Time** simply refers to the amount of damage a character inflicts over the course of a battle. Jobs that are characterized to rely heavily on **Damage Over Time** are generally jobs who have very consistent damage dealing mechanisms such as attacking quickly and accurately. Jobs that do not place an emphasis on **Damage Over Time** often focus their attacks into large single strikes that are slow and do not occur on a consistent fight for fight basis.

Jobs that are known to be able to inflict very consistent **Damage Over Time** include Beastmaster, Dragoon, Monk, Ninja, Thief, Puppetmaster and Warrior when using Dual Wield.

## Damage Over Time Spells

* A spell or ability that deals generally small amounts of damage over a period of time to the affected target. This kind of damage can add up nicely. These sorts of effects can affect mobs as well as Player Characters.
	+ Some Examples: Poison, Bio, Dia, Foe Requiem, Elemental Debuff, Helix
* DoT spells will wake up most types of sleep unless the damage is prevented, usually by Stoneskin.
	+ An exception to this rule is Diabolos's Blood Pact Nightmare, which is a DOT + Sleep effect. Nightmare's DOT effect will automatically overwrite any DOT currently affecting the target, and the Sleep effect will stick (assuming it is not resisted).
* Target cannot use the /heal command while it is under the effect of a DOT spell unless the damage is being prevented (again usually via Stoneskin effect) effects.
* If a Regen effect and DOT effect are both present, the player or mob, regen effects take priority; that is, if you have 60/tick poison and 25/tick Regen with 40 HP remaining, you will first gain 25 hp, putting you at 65, then lose 60, leaving you alive. Also, if you have full hp, a 10/tick DOT, and a 12/tick regen effect, you'll appear to have 10 less than your max HP after each tick.
Divine Seal

Enhances the power of the next Healing Magic spell used.

* Doubles (100%) the next Cure spell used.
* When used with the Divine Veil trait, will allow ailment-removing spell's area effect will be increased from single target to small radius, boosts Regen and lowers CD of itself.
* Can only take place in party (similar mechanic as Accession)
Dropping Like Flys

# Dropping Like Flies

VIEW SOURCE

**Zone:** Horlais Peak
**Restrictions:**

**Level:** 30
**Members:** 6
**Time:** 30 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Treasure

Your armoury crate will load out of the following groupings:

 Dispel (???%)

## Notes

* Houndflies only use Venom.
* Houndflies are resistant to Horde Lullaby, but can be slept with Sleep.
* Huntfly uses Cursed Sphere, and Somersault (single target damage).
* Huntfly casts Aero, Gravity, and Choke.
* Huntfly can be Gravitied, Bound, and Silenced.
* Huntfly cannot be slept.
* Sleepga being level 31, it is unavailable for this fight. Diabolos' Nightmare should be able to land, but it has not been tested. Sheep Song seems to have no effect.
* Houndflies have around 900HP, Huntfly has about 1800.
* The Huntfly and Houndflies have shared hate. Actions taken against one will generate hate from the others at a reduced rate.
Fisherman's Boots

Fisherman's Boots
## Statistics

**Fisherman's boots****[Feet]** **All Races****DEF:** 1
**Fishing skill** +1**Lv.** 1 **All Jobs***View the entire Fisherman's Tunica Set.*

## Synthesis Recipes

Leathercraft (20)
**Yield:** *Fisherman's Boots* x 1
**HQ 1:** Angler's Boots x 1
**Earth Crystal**
* 1 x Bronze Scales
* 1 x Grass Cloth
* 2 x Lizard Skin

## How to Obtain

**Auction House Category:** Armor > Feet

***Only obtainable through synthesis.***
Diorite

## Statistics

**Chunk of diorite**Supposedly a piece broken from the
legendary beast Ullikummi. Flecks of
mica embedded in the stone sparkle
when held to the light.

## How to Obtain

***Cannot** be **auctioned**, **traded**, or **bazaared**, but **can** be **delivered** to a character on the same account.*

## Historical Background

Diorite is a black or blue-gray igneous rock with a greenish tint and "salt and pepper" appearance composed of plagioclase, biotite, hornblende, and pyroxene. It is usually found in granite or gabbro intrusions, often in volcanic arcs or areas with cordilleran mountain building going on. It can be found worldwide, but is relatively uncommon. Diorite is a very hard rock, which makes it difficult to carve.
Dokumori: Ichi

## Statistics

**Scroll of Dokumori: Ichi****NIN Lv.27** Teaches the ninjutsu Dokumori: Ichi
Uses the ninja tool, "kodoku". Poisons an enemy.Poison ticks for 3 HP every 3 seconds.

## How to Obtain

**Auction House Category:** Scrolls > Ninjutsu

## Derivations

毒盛の術 (Dokumori no jutsu) Doku means poison, and mori means a serving of (food).

The tool used, 蠱毒(kodoku), is a fabled poison from tribes of southern China. It is said to be created by putting 100 poisonous creatures, such as centipede, spider, toad, scorpion, and snake into a sealed container and bury it in dirt, allowing the creatures to devour each other. The last creature that remain is said to contain the combined poison from all the other poisonous creatures, and is then used to make the kodoku.

It is usually delivered hidden in the food to the victims.
Gateau aux Fraises

* **Group Food Effects**
* **HP +8**
* **MP +8%** *(Max. 50 @ 625 Base MP)*
* **Intelligence +1**
* **HP Recovered While Healing +1**
* **MP Recovered While Healing +1**

## Synthesis Recipes

Cooking (69)

**Yield:** *Gateau aux Fraises* x 1
**HQ 1:** Midwinter Dream x 1
**Fire Crystal**
**Patissier**
* 1 x Bird Egg
* 1 x Distilled Water
* 1 x Maple Sugar
* 2 x Rolanberry
* 1 x San d'Orian Flour
* 1 x Selbina Butter
* 1 x Selbina Milk

## How to Obtain

**Auction House Category:** Food > Meals > Sweets

## Historical Background

Gateau aux Fraises is Strawberry Cake in French.
Cheh Raihah

***Cheh Raihah***Gender: FemaleRace: MithraOccupation: Knife juggler**Type:**NPC**Location:**
* In San d'Oria: Southern San d'Oria (I-9)
* In Windurst: Windurst Woods (H-10)
* In Bastok: Port Bastok (K-8)
### Notes

Appears in the capital city of the nation ranked first in conquest (does not show up when there is a tie for first)
Escape

**Transports party members within area of effect out of a dungeon**

**Spell cost**: 125 MP
**Spell element**: **Dark**
**Magic skill**: Enhancing Magic
**Jobs**:
* Black Mage Level 29
**Casting Time**: 15 seconds
**Recast Time**: 60 seconds
**NPC Sell Price:** ~1431 gil

## How to Obtain

**Auction House Category:** Scrolls > Black Magic
Clear Blood Broth

## Statistics

**Clear Blood Broth****Calls Lifedrinker Lars.****Lv.** 63 **BST****Stackable:** 12

## Synthesis Recipes

**Yield:** Blood Broth x 4
**HQ 1:** *Clear Blood Broth* x 2
**HQ 2:** *Clear Blood Broth* x 4
**HQ 3:** *Clear Blood Broth* x 8
**Water Crystal**
* 1 x Beast Blood
* 1 x Bird Blood
* 1 x Fiend Blood
* 1 x Leech Saliva
* 1 x Lizard Blood
**Yield:** Blood Broth x 4
**HQ 1:** *Clear Blood Broth* x 2
**HQ 2:** *Clear Blood Broth* x 4
**HQ 3:** *Clear Blood Broth* x 8
**Water Crystal**
* 1 x Beast Blood
* 1 x Bird Blood
* 1 x Beastman Blood
* 1 x Leech Saliva
* 1 x Lizard Blood

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items
Fast Cast

Quickens spellcasting.

* Reduces both spell casting time, and the recast time.
	+ Recast reduction is half of the cast time reduction, rounded down to the nearest whole percentage.
	+ While Fast Cast may be swapped out before a spell goes off to still reduce the casting time. It must remain equipped during the casting of the spell to reduce recast time.
* Casting Time reduction cap is 80%.
	+ Thus, **Fast Cast**'s maximum contribution to recast reduction is 40%.
* Tier 1 is 10%/5% fast cast,
	+ This increases by 5% fast cast for casting, and 2.5% reduction in recast per tier.
* stacks with gear, and When trying to determine the recast when combining fast cast and haste, it's important to know the order in which they are applied. Haste is applied first, and then truncated to the 10ths place. **Fast Cast** is then applied to the truncated number. The number is then floored(decimal truncated) for the final recast value. The equation would look something like this: New Recast = floor( [1-Fast Cast] \* ( [1-Haste] \* Recast ) ) (Round to the 10ths place after each step.)
Gallant Armor Set

This flexible metal armor set has unique designs of white colors and heavy plating to protect the Holy Knight from harm while causing enemies to hate this walking wall of a person. Providing excellent defense, extra magic and shield skill, adventurers and civilians alike should feel safe with a knight in this set around. For the +1 version, see Gallant Armor +1 Set.

**Number of Pieces:** 5

**[****Feet****]** **All Races**
**DEF:** 14 **HP** +15 **CHR** +5 **DEX** +2
**Shield skill** +10
**Enhances "Holy Circle" effect**
 54
**[****Hands****]** **All Races**
**DEF:** 16 **HP** +11 **DEX** +3  +10 **Enmity** +2
 56
**[****Head****]** **All Races**
**DEF:** 24 **HP** +12 **MND** +3
**Enhances "Cover" effect**
**Enmity** +2
 58
**[****Legs****]** **All Races**
**DEF:** 34 **HP** +15 **AGI** +3
**Enhancing magic skill** +5
**Enmity** +2
 60
**[****Body****]** **All Races**
**DEF:** 47 **HP** +20 **VIT** +4 **Accuracy** +3
**Divine magic skill** +5
**Enmity** +2
**Lv.** 60 **PLD**

Note:

* To see a side by side comparison of Artifact/Relic sets visit Paladin Artifact/Relic Sets Comparison.

## Set Summary

* **Defense** +135
* **HP** +72
* **CHR** +5
* **DEX** +5
* **MND** +3
* **AGI** +3
* **VIT** +4
* **Accuracy** +3
* +10
* **Shield skill** +10
* **Enhancing magic skill** +5
* **Divine magic skill** +5
* **Enmity** +8
* **Enhances "Holy Circle" effect**
* **Enhances "Cover" effect**
Fragmentation

****Fragmentation**** is a skillchain composed of the Lightning  Lightning and Wind element.

Fragmentation is considered a "Level 1" skillchain and deals 50% to 90% of the closing skill's damage, depending on the length of the skillchain.

Skills with the following skillchain attributes can be used to form or continue an **Fragmentation** skillchain:

## Magic Burst

The following spells will Magic Burst after a **Fragmentation**, or Light skillchain:

* Burst
* Burst II
* Ionohelix
* Judgment Bolt
* Shock
* Stun
* Raiton: Ichi
* Raiton: Ni
* Raiton: San
* Thunder
* Thunder II
* Thunder III
* Thunder IV
* Thundaga
* Thundaga II
* Thundaga III
* Thunderspark
* Water Threnody
Crystal Bass

## Statistics

**Crystal bass**This mutant form of dark bass
has crystals growing in its scales.**Stackable:** 12**Habitat:** Freshwater**Size:** Small *(Something caught the hook!)*
## Other Uses

### Fishing

 * Jugner Forest *(Crystwater Spring at )* **\***
* The Sanctuary of Zi'Tah
* Insect Ball
* Little Worm
* Lizard Lure
* Meatball
* Minnow **\***
* Peeled Crayfish
* Rogue Rig
* Shell Bug
* Sinking Minnow **\***
* Slice of Carp
* Trout Ball
* Worm Lure
* Ebisu Fishing Rod
* Glass Fiber Fishing Rod **!!!**
* Halcyon Fishing Rod
* Hume Fishing Rod
* Lu Shang's Fishing Rod
Dark

***Darkness (Skillchain)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Darkness (Skillchain).*

 The element of Dark opposes the element of Light.

More maledictions are associated with the Dark element than any other element. One who has low resistance to Dark will find that being hit by Curse, Blindness, Sleep, or Bio is an unwelcome experience.

Associated with Compression, Gravitation, and Dark skillchains. May be governed by the celestial avatar Odin. The terrestrial avatars Fenrir and Diabolos are also associated with darkness.

### Spells Affected by this Element

* Absorb line of spells
* Aspir
* Bio line of spells
* Blind/Blindga
* Blood Drain
* Blood Saber
* Death Ray
* Digest
* Dispel/Dispelga
* Drain
* Dread Spikes
* Enervation
* Eyes On Me
* Geist Wall
* Jettatura
* Kurayami: Ichi/Kurayami: Ni
* Light Carol
* Light Threnody
* MP Drainkiss
* Noctohelix
* Sandspray
* Sleep/Sleepga line of spells
* Soporific
Elemental Celerity

Information on this page was pulled from FFXIclopedia and needs to be reviewed for accuracy.

## Job Trait Overview

* **Game Description:** Quickens elemental magic spellcasting.
* Job Traits are always active.
* Reduces the cast time of Elemental Magic spells by a currently unknown amount.
* **Further Notes:**
	+ May stack with Fast Cast.

#### Elemental Celerity I

*Casting time -15%*

* **Obtained:** Black Mage Level 50
* **Obtained:** Geomancer Level 55

#### Elemental Celerity II

*Casting time -25%*

* **Obtained:** Black Mage Level 90
Chumimi

***Chumimi***Gender: FemaleRace: TarutaruAffiliation: Windurst**Type:**NPC**Location:**Heavens Tower, *Basement*### Notes

Overseer of the young Star Trees, and Quest NPC for Black Mage Artifact Quests. Along with the 3 Ministers, she tries to figure out what is stunting the growth of her beloved Star Trees.

### Involved in Quests

* The Three Magi
* Recollections
* The Root of the Problem
Fruit Punches

## Statistics

**Fruit Punches****(Hand-to-Hand)** **All Races****DMG:** +0 **Delay:** +40 **Accuracy** +3**Lv.** 1 **MNK****Damage Per Second:** +0\***TP Per Hit:** +12\*\*Base delay for Hand-to-Hand is assumed to be 480.

 TP/Hit:

Due to the nature of Hand-to-Hand, finding exact Damage Per Second
of a weapon is impossible to determine without taking player gear and
skills into account. This DPS value is only a rough estimate to be used
for comparison to other weapons..

## How to Obtain

**Auction House Category:** Weapons > Hand-to-Hand
Forest Carp

## Statistics

**Forest carp**A freshwater fish found on Elshimo.**Stackable:** 12**Habitat:** Freshwater**Size:** Small *(Something caught the hook!)***Food Effects:** (5 minutes, Mithra\*)
* **Dexterity +2**
* **Mind -4**

## Other Uses

* The Rivalry - The Competition
 **Resale Price:** ~15 gil

## Used in Recipes

* 17 Slice of Carp

* 19 Roast Carp

* 54 Carp Sushi

### Guild Merchants

 Name
 Babubu | Port Windurst ()
*Open 3:00 - 18:00*
*Open 1:00 - 18:00*

### Fishing

 * Yhoator Jungle *(all locations except Underground Pool 3)* **\***
* Yuhtunga Jungle *(Pond)*
* Yuhtunga Jungle *(Underground)*
* Little Worm
* Halcyon Fishing Rod
* Lu Shang's Fishing Rod
* Carbon Fishing Rod **!!!**

**Note:** Only Forest and Moat Carp bite on Insect Balls in the Yhoator Jungle recommended locations (Great Blue)
Echo Drops

* **Removes Silence effect**

 **Guild Resale Price:** ~300 gil

## Synthesis Recipes

Alchemy (20)
**Yield:** *Echo Drops* x 1
**HQ 1:** *Echo Drops* x 2
**HQ 2:** *Echo Drops* x 3
**HQ 3:** *Echo Drops* x 4
**Water Crystal**
* 1 x Distilled Water
* 1 x Honey
* 1 x Sage
Alchemy (20)
**Yield:** *Echo Drops* x 3
**HQ 1:** *Echo Drops* x 6
**HQ 2:** *Echo Drops* x 9
**HQ 3:** *Echo Drops* x 12
**Water Crystal**
**Trituration**
* 1 x Distilled Water
* 3 x Honey
* 3 x Sage
* 1 x Triturator

### Guild Merchants

 Name
 Maymunah | Bastok Mines ()
*Open 8:00 - 23:00*
Frog Lure

## Statistics

**Frog lure****(Fishing Tackle)** **All Races**A fishing lure made in the shape of
a frog.**Stackable:** *Not Stackable*

## Synthesis Recipes

Alchemy (46), *Smithing (9)*
**Yield:** Worm Lure x 1
**HQ 1:** *Frog Lure* x 1
**HQ 2:** Shrimp Lure x 1
**HQ 3:** Lizard Lure x 1
**Fire Crystal**
* 1 x Glass Fiber
* 1 x Animal Glue
* 1 x Iron Ingot
Alchemy (47), *Goldsmithing (12)*
**Yield:** *Frog Lure* x 1
**Fire Crystal**
* 1 x Glass Fiber
* 1 x Copper Frog
* 1 x Brass Ingot
Alchemy 47-48, *Goldsmithing ()*
**Yield:** *Frog Lure* x 1
**Fire Crystal**
* 1 x Glass Fiber
* 1 x Senroh Frog
* 1 x Brass Ingot

## Desynthesis Recipes

Alchemy (46)

**Yield:** Brass Ingot x 1
**HQ 1:** Brass Ingot x 1
**HQ 2:** Glass Fiber x 1
**Lightning Crystal**
* 1 x *Frog Lure*

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Fishing Gear

### Guild Merchants

 Name
 Wahnid | Aht Urhgan Whitegate ()
*Open 1:00 - 18:00*
*Open 3:00 - 18:00*
Fisherman's Belt

## Statistics

**Fisherman's belt****[Waist]** **All Races****Enchantment: Fishing Support****Lv.** 1 **All Jobs****<15/15 0:30/[30:00, 0:30]>**

*Enchantment: Fishing Support*

* Raises your fishing skill by 2 and lasts for 2 hours Earth time.

## How to Obtain

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

### Guild Points

Must have a Fishing Rank of Apprentice with Skill of 38+

 Fennella | Port Windurst ()
Fittesegat

***Fittesegat***Gender: MaleRace: ElvaanAffiliation: San d'Oria**Type:**NPC**Location:**Northern San d'Oria (M-6)Fittesegat is a worshipper in Northern San d'Oria's cathedral (M-6). He doesn't seem to be involved in any quests or missions and only offers some minor flavor text to the player.### Dialogue

"Paradise is a place without fear, without death!"
Fire (Element)

*Were you looking for Fire (Spell)?*

 The element of Fire is strong against Ice, and weak to Water. Associated with Liquefaction, Fusion, and Light (Skillchain). Associated with Strength. Governed by the celestial avatar Ifrit.

### Spells Affected by this Element

* Barblizzard/Barblizzara
* Barparalyze/Barparalyzra
* Blastbomb
* Bomb Toss
* Burn
* Enfire/Enfire II
* Exuviation
* Fire, Firaga line of spells
* Firestorm
* Flare ancient magic
* Goblin Gavotte
* Heat Breath
* Ice Carol
* Ice Threnody
* Katon line of spells
* Lowing
* Pyrohelix
* Self-Destruct
* Sinewy Etude/Herculean Etude
* Sound Blast
* Triumphant Roar
* Valor Minuet line of songs
* Virus
Faded Promises

Items Needed
 Repeatable
 Reward

## Walkthrough

* With your job set to ninja level 20+, talk to Romualdo for a cutscene to start the quest.
* Go to the other Cannonry room and talk to Ayame.
	+ You may get a scene related to the quest Out of the Depths the first time you speak to her.
* Obtain a Palborough Chest Key in the Palborough Mines and open a treasure chest there to obtain the Diary of Mukunda.
* Return to Bastok and talk to Kagetora (F-6) in Port Bastok, then talk to Ayame again.
* Finally, talk to Alois (J-8) in Metalworks to receive your reward.

## Game Description

Client
Ayame (Cannonry, Metalworks)
Summary
You are to seek out the person sending threatening letters to Senator Alois and eliminate him. First, you must find a diary hidden somewhere in the Palborough Mines and take it to Kagetora of the Tenshodo.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Cure V

## File:Icon spell cure v.png Cure V

### Jobs

* White Mage Lv. 61
* Magic Skill 207 Automaton

## Statistics

**Scroll of Cure V****WHM Lv.61** Teaches the white magic Cure
Restores target's HP.Cure spells deal damage to Undead family monsters.
Cure spells remove Sleep from affected targets.

The enmity received from Cure V caps at about equal to that of Cure III.

Automatons will cast this spell only if equipped with Soulsoother Head.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### BCNM

>

>
Curaga III

## Statistics

**Scroll of Curaga III****WHM Lv.51** Teaches the white magic Curaga III
Restores HP for party members within
area of effect.10' effective area radius.
Curaga spells gain all the expected bonuses from potency equipment/buffs and elemental affinity.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Merchants

**19,932 gil**

* Hasim - Lower Jeuno ()
* Zafif - Al Zahbi ()

>

>
Double Darkness

Element:

## Notes

Level 4 Darkness, though identical to Darkness in every way known, is technically a level 4 Skillchain.

Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.

For a two-step Level 4 Darkness, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.

## Generating Darkness

It can only result from Darkness (WS property or Skillchain) -> Darkness (WS property), and cannot be "continued" by any other Skillchain property.

## References

Skillchain Elements (Stromgarde and friends, BG)
Chocobo's Wounds

## Walkthrough

* To begin, speak to Brutus at (G-7) on any job level 20 or higher, this starts the quest Chocobo on the Loose!.
* Speak to him two more times to start the correct quest, and choose "Nope, never!".
* Obtain Gausebit Grass x4.
	+ They can be purchased from the Auction House under Weapons > Ammo & Misc. > Pet Items
	+ Can be farmed in Meriphataud Mountains from Crane Flies.
		- They are found around the outpost, or around the entrance to Castle Oztroja
	+ Do not confuse this with Gysahl Greens which are sold from the stables NPC. They do not work.
* Feed the chocobo standing next to Osker one Gausebit Grass by trading it to the chocobo.
	+ It is possible to feed the chocobo once every ~~real life 45 seconds~~ in-game hour.
	+ It will take 6 feeding attempts to complete the quest.
		- The first 2 attempts will automatically fail, and will not consume a grass.
* Once the chocobo eats the 4 Gausebit Grass you are presented with a Chocobo license.
Experience Points

*Also know as Exp or XP*

Experience points are a numerical representation of the progress made towards a characters job level.

Experience points are most typically earned through fighting mobs, though some quests and items can reward you with experience points. There has not yet been a comprehensive list of which alternative methods exist to gain experience points in Horizon. Any mob that is considered "Easy Prey" or above will reward you with experience points. Horizon uses the experience point requirements and rewards from the Wings of the Goddess era.
Cure III

## File:Icon spell cure iii.png Cure III

### Jobs

* White Mage Lv. 21
* Red Mage Lv. 26
* Paladin Lv. 30

### Affected Targets

Single

Cure III
## Statistics

**Scroll of Cure III****WHM Lv.21 / RDM Lv.26
PLD Lv.30** Teaches the white magic Cure
Restores target's HP.Cure spells deal damage to Undead family monsters.
Cure spells remove Sleep from affected targets.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Merchants

**3,261 - 3,768 gil**

* Shohrun-Tuhrun - Windurst Waters, South ()

* Quelpia - Selbina ()

>

>
Composite Bow

## Statistics

**Composite Bow****(Archery)** **All Races****DMG:** 36 **Delay:** 450 **Lv.** 36 **WAR / RDM / THF / PLD / DRK / BST /
RNG / SAM / NIN****Damage Per Second:** 4.8**TP Per Hit:** 115

## Synthesis Recipes

Woodworking (39)

**Yield:** *Composite Bow* x 1
**HQ 1:** Composite Bow +1 x 1
**Wind Crystal**
* 1 x Ash Lumber
* 1 x Willow Lumber
* 1 x Linen Cloth
* 1 x Wool Thread

## How to Obtain

**Auction House Category:** Weapons > Ranged

### Merchants

 Name
 Shiny Teeth | Rabao ()
Familiar

Enhances your pet's powers and increases the duration of Charm.

* **Obtained:** Beastmaster Level 1
* **Recast Time:** 2:00:00
* **Duration:** 0:30:00

## Notes/Description

Beastmasters can use this secret technique to impose their will onto a charmed monster, intensifying their strength and increasing the duration of their service.

* **Familiar** is a Beastmaster's Two Hour Ability.
* In order to use this ability, the Beastmaster must have a pet active, obtained either via Charm or Call Beast.
* While active, Charm status cannot wear off naturally. Since Familiar lasts for up to 30 minutes, a charmed pet will stay with the user for up to 30 minutes from the start of the charm, regardless of level difference. Pay close attention to the 'up to 30 minutes' part. It won't always last 30 minutes. Be careful.
* Familiar only lasts for one pet. If the pet is defeated or lost in some other way (moving to another area, using Leave, etc.), Familiar is cancelled.
* Familiar will not allow a pet summoned with Call Beast to stay summoned past its maximum time. (Example: DipperYuly will only stay summoned a maximum of 120 minutes. If **Familiar** is used 110 minutes after it was summoned, it will disappear 10 minutes later.)

* This ability will boost a pet's HP by 10%. This applies to both charmed and called pets.
Ghelsba Outpost

This vanguard outpost for the Orcish Empire is home to the Vilebloods, who are led by the merciless Warchief Vatgit. Only the most fearless, vicious, bloodthirsty Orcs are selected to be a part of the Warchief's ranks. Many knights travel to this area to engage the enemy, but never return home.

Zone Information | Connecting AreasQuests | Missions | NPCs
Logging | Fishing | NMs | Mobs

## Connecting Areas

Fort Ghelsba: H-8
West Ronfaure: J-11
Yughott Grotto: H-11
Escapes to: West Ronfaure (E-4)
Earth Crusher

**Staff weapon skill**

* *Skill level: 70*
* *Level obtained by Warrior: 24*
* *Level obtained by Monk: 24*
* *Level obtained by White Mage: 25*
* *Level obtained by Paladin: 23*
* *Only available to Warrior, Monk, White Mage, and Paladin or those who equip them as support jobs.*
* Delivers an earth elemental attack. Damage varies with TP.

## Properties

* **Element:** Earth

* **Modifiers:** INT:30%; STR:30%

* **Damage Multipliers by TP**:
Eastern Altepa Desert

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

The eastern half of Zepwell Island is made up of this arid desert wasteland. While remnants of the ancient Galkan civilization that once thrived here dot the landscape, today the area is dominated by sand, wind, and the occasional antican that roams the dunes.

This area is only accessible if the Rise of the Zilart expansion is installed.
Connecting Areas
Western Altepa Desert
Korroloka Tunnel at (J - 8)
Quicksand Caves
Exoroche on Arms and Armor

Greetings and salutations. I am Captain Exoroche of the Royal Knights.

As holds true for a knight such as myself, weapons and armor are an adventurer's closest companions on the field of battle. Through this seminar, I hope for my audience to gain a deeper understanding and appreciation for the tools they carry into combat.

Tonight, I will speak on the merits of brigandine armor

Brigandine is an impressive piece of body armor consisting of numerous form-hugging darksteel plates held together with straps of black tiger leather, and covered by strips of brilliant velvet attached with rivets.

Naturally, brigandine offers qualities aside from its fine appearance. The artfully placed plates allow for maximum mobility, creating a set of armor that even non-warrior professions can don without training or discomfort. Why, I could discard my nightshirt in preference to brigandine and still find a restful night's sleep.

However, every masterpiece has a downside. In the case of brigandine, this would be its prohibitive cost. Aside from the incredible amount of care and effort involved in forging this armor, a craftsman must excel in the fields of tanning, blacksmithing, and weaving before even attempting to create a suit of brigandine.

But thanks to the growing number of talented craftsmen, a price range that was once the province of affluent knights alone is continuing to fall into the realm of the affordable. Perhaps you have been sufficiently inspired by my words to purchase a suit of your own? I am personally squirreling away every spare gil in order to present my son with this exceptional armor on the day of his initiation into the Royal Knights. That occasion still lies far on the horizon, of course...

Illustration by Mitsuhiro Arita

*Taken from: Vana'diel Tribune II Issue No. 06*
Conserve MP

Occasionally reduces spells' MP Cost.

* Effect proc's about 25% of the time.
	+ Must have enough mp for the spell before proc has a chance to activate.
* Subsequent tiers add 3%
	+ Gear stacks with, cap is at 100%. averages at 100% proc rate to save about 28% mp
* Formula from retail is : New MP Cost = floor(Old MP Cost × N ÷ 16) with N being a whole number between 8 and 15 (the distribution of procs is even across the range).
	+ A roll of 15 for N equates to a 6.25% reduction in cost where as a roll of 8 would reduce the cost of a spell by 50%.
* unknown if altered from retail.
Crayfish

File:Crayfish.png

**Crayfish**
*This crustacean can be foundall over Vana'diel.*

**Stackable:** 12

**Food Effects:** (5 minutes, Mithra)
* [**Vitality +1**]
* [**Dexterity -3**]
* [**Defense +9.4%**]
**Guild Points Value:** *30 / 1,280* (42.67 items)

 Synthesis Recipes
*None*
* Boiled Crayfish - Cooking (9)
* Crayfish Ball - Cooking (52)
* Green Curry - Cooking (76)
* Goblin Pie - Cooking (78)
 Desynthesis Recipe
*None*

### Fishing

 * Bastok Markets (Waterway) \*
* Bastok Mines (Moat) \*
* Carpenters' Landing (Central)
* Carpenters' Landing (North)
* Carpenters' Landing (South)
* Dangruf Wadi
* Davoi (Cascade)
* Davoi (Pond)
* Dragon's Aery
* East Ronfaure
* East Sarutabaruta (Pond)
* Eastern Altepa Desert
* Ghelsba Outpost
* Giddeus (Pond)
* Giddeus (Spring)
* Jugner Forest (Crystal Spring)
* Jugner Forest (Lake)
* Jugner Forest (River)
* Korroloka Tunnel (Pond)
* La Theine Plateau
* North Gustaberg
* North Gustaberg (Cascade)
* Northern San d'Oria \*
* Oldton Movalpolos
* Ordelle's Caves
* Palborough Mines
* Pashhow Marshlands
* Port San d'Oria
* Rabao
* Ranguemont Pass
* Rolanberry Fields (Lake)
* Rolanberry Fields (Pond)
* Ro'Maeve
* Tavnazian Safehold
* Temple of Uggalepih
* West Ronfaure
* West Ronfaure (Knightwell)
* Windurst Walls
* Windurst Waters
* Windurst Woods
* Yuhtunga Jungle (Pond)
* Yuhtunga Jungle (Underground)
* Zeruhn Mines (Pond)
* Zeruhn Mines (River)
* Peeled Crayfish
* Robber Rig
* Rogue Rig
* Slice of Carp
* Carbon Fishing Rod
* Clothespole
* Composite Fishing Rod
* Ebisu Fishing Rod
* Halcyon Fishing Rod
* Lu Shang's Fishing Rod
* Mithran Fishing Rod
* Single Hook Fishing Rod

  *Will Possibly Break:*

* Fastwater Fishing Rod
* Glass Fiber Fishing Rod
* Hume Fishing Rod
* Tarutaru Fishing Rod
* Willow Fishing Rod
 \* Recommended location/item for fishing setup.
East Ronfaure

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs
Chocobo Digging | Fishing | NMs | Mobs

This lush evergreen forest, set aside by the d'Oraguille family for hunting festivals, lies to the east of the Kingdom of San d'Oria. Blessed by the abundant waters of the Cheval River, the wildlife in these woodlands has flourished for centuries. However, extensive logging by Orcish troops--and an astounding increase in the number of wild sheep--have resulted in a significant reduction in the area's wildlife. San d'Orian officials are currently pondering over a solution to this new dilemma.
Connecting Areas
King Ranperre's Tomb: H-11
Ranguemont Pass: K-4
Southern San d'Oria: G-6

## Notorious Monsters Found Here

* Blue Rock
* Copper Ore
* Flint Stone
* Green Rock
* Iron Ore
* Mythril Ore
* Purple Rock
* Red Rock
* Translucent Rock
* White Rock
* Yellow Rock
* Zinc Ore
 **Swamfisk NM**
Curtana

## Statistics

**Curtana****(Sword)** **All Races****DMG:** 1 **Delay:** 236 **CHR** +7**Lv.** 75 **THF****Damage Per Second:** 0.25**TP Per Hit:** 63

## Desynthesis Recipes

Smithing ()
Goldsmithing ()

**Yield:** Silver Ingot x 1
**HQ 1:** Mythril Nugget x 6
**HQ 2:** Darksteel Ingot x 1
**Lightning Crystal**
* 1 x *Curtana*

## How to Obtain

***Cannot** be sold on the **Auction House** or **delivered**, but **can** be **traded** and **bazaared**.*

### Mini-Quest

* Obtained from examining the ??? that spawns in the small rooms throughout Ve'Lugannon Palace every 2-3 real hours.
* The ??? will despawn and move to a different spawn point if left alone for an unknown amount of time.
* Please note that the ??? for this item will depop if its respective NM is killed or reset the timer for its next due pop time.
* If you examine the ??? with a full inventory (mistake) and do not get the Curtana the ??? will respawn in a different location immediately.

## Historical Background

In European folklore, Curtana was the sword of Edward the Confessor (King of Anglo-Saxon England from 1042-1066 AD, the 2nd to last Anglo-Saxon ruler before the Normans invaded and took over in 1066AD). The ceremonial sword is used at the coronation of British monarchs. The sword has a dull edge and is said to be an emblem of mercy. It is said to be forged using the same steel and temper as Durandal and Joyeuse.

Cortana (spelled with an o in this instance) was also, according to legend, the sword of Ogier the Dane; it bore the inscription "My name is Cortana, of the same steel and temper as Joyeuse and Durandal"
Elemental Debuff

**Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.**

## Description

The damage over time as well as the stat down effect of an elemental debuff depends on the caster's intelligence. Damage dealt by the elemental debuff effect will wake characters under the effect of sleep.

It is currently unknown whether or not it is possible for a player to achieve 6hp/tic damage at some point far beyond 150 INT, however mobs that inflict elemental debuffs are capable of causing damage and stat reductions far in excess of those listed above.
* Drown Lowers STR (Water) - Lowers target's melee damage
* Burn Lowers INT (Fire) - Target's offensive magic spells do less damage, damage from black magic increases
* Frost Lowers AGI (Ice) - Target's evasion and ranged accuracy decrease
* Choke Lowers VIT (Wind) - Target's defense is reduced
* Rasp Lowers DEX (Earth) - Lowers target's accuracy and chance of critical attacks
* Shock Lowers MND (Lightning) - MND-based debuffs hit more often and last longer

* 1 - 39 INT = 1hp/tic (-5 stat)
* 40 - 69 INT = 2hp/tic (-7 stat)
* 70 - 99 INT = 3hp/tic (-9 stat)
* 100 - 149 INT = 4hp/tic (-11 stat)
* 150 - ??? INT = 5hp/tic (-13 stat)

### Elemental Debuff Reference Table

For quick reference: anything in the same **row** or **column** stacks

**See also:**

* Elemental Debuff Guide

## How to remove the effect

* The White Magic spell Erase will remove this effect.
* The White Magic spell Esuna will remove this effect if the casting White Mage is currently afflicted with it, and has Afflatus Misery active.
* The Dancer ability Healing Waltz will remove this effect. **OOE**
* An Automaton may remove this effect from its master by use of the Eraser attachment. **OOE**
* An elemental debuff will overwrite elemental debuffs of the element to which it is dominant. For example, Shock, a lightning debuff, will overwrite Drown, a water debuff.
* On the other hand, a target which is afflicted by an elemental debuff is immune to the elemental debuff of the element to which the former is dominant. For example, casting Drown on a target already afflicted with Shock will have no effect.

## How the effect is inflicted

### Spells

* **Black Magic** - Rasp, Drown, Choke, Burn, Frost, Shock
* **Blue Magic** - Cold Wave (Frost) **OOE**

### Monster Abilities

* **Bombs** - Heat Wave (Burn)
* **Cerberuses** - Gates of Hades (Burn) **OOE**
* **Fomors** - Dancing Chains (Drown)
* **Manticores** - Great Whirlwind (Choke)
* **Snolls** - Cold Wave (Frost)
* **Wamouracampa** - Vitriolic Spray (Burn) **OOE**
* **Yovra** - Asthenic Fog (Drown)
Copy of "Ginuva's Battle Theory"

## Statistics

**Copy of "Ginuva's Battle Theory"**Bastokan war hero Invincible
Shield wrote this book containing
descriptions of varied battle methods.

**Lv.** 65 **All Jobs***Experience Scroll:*
* Grants 150 - 600 EXP
* *Note: as of the update on 04/14/2023, ALL experience scolls grant **triple** the amount of EXP.*

## How to Obtain

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

### Dynamis

* Dynamis - Beaucedine
* Dynamis - Xarcabard
* Dynamis - Buburimu
* Dynamis - Qufim
* Dynamis - Valkurm
* Dynamis - Tavnazia
Fish Broth

## Statistics

**Jug of fish broth** **All Races****Calls a crab familiar.****Lv.** 23 **BST****Stackable:** 12

## Synthesis Recipes

Cooking (37)
**Yield:** *Fish Broth* x 2
**HQ 1:** Fish Oil Broth x 1
**HQ 2:** Fish Oil Broth x 2
**HQ 3:** Fish Oil Broth x 3
**Water Crystal**
* 4 x Bastore Sardine
Cooking (37)
**Yield:** *Fish Broth* x 2
**HQ 1:** Fish Oil Broth x 1
**HQ 2:** Fish Oil Broth x 2
**HQ 3:** Fish Oil Broth x 3
**Water Crystal**
* 4 x Hamsi
Cooking (45)
**Yield:** *Fish Broth* x 12
**HQ 1:** Fish Oil Broth x 4
**HQ 2:** Fish Oil Broth x 8
**HQ 3:** Fish Oil Broth x 12
**Water Crystal**
* 2 x Bluetail
Cooking (45)
**Yield:** *Fish Broth* x 12
**HQ 1:** Fish Oil Broth x 4
**HQ 2:** Fish Oil Broth x 8
**HQ 3:** Fish Oil Broth x 12
**Water Crystal**
* 2 x Uskumru
Cooking (45)
**Yield:** *Fish Broth* x 4
**HQ 1:** Fish Oil Broth x 2
**HQ 2:** Fish Oil Broth x 4
**HQ 3:** Fish Oil Broth x 6
**Water Crystal**
* 1 x Gugru Tuna
Cooking (45)
**Yield:** *Fish Broth* x 4
**HQ 1:** Fish Oil Broth x 2
**HQ 2:** Fish Oil Broth x 4
**HQ 3:** Fish Oil Broth x 6
**Water Crystal**
* 1 x Lakerda
Cooking (37)
**Yield:** *Fish Broth* x 2
**HQ 1:** Fish Oil Broth x 1
**HQ 2:** Fish Oil Broth x 2
**HQ 3:** Fish Oil Broth x 3
**Water Crystal**
* 4 x Senroh Sardine

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items

### Merchants

 Name
 Toji Mumosulah | Kazham ()
Factory Rejects

**Zone:** Qu'Bia Arena
**Restrictions:**

**Level:** 40
**Members:** 6
**Time:** 30 minutes
**Orb:** Star Orb (40 Beastmen's Seals)

## Mobs

 Doll Factory x 1
 Generic Doll x 5

## Possible Rewards

Your armoury crate will load out of the following groupings:

## Notes

* All have the Doll special attacks.
* The Generic Doll is summoned one at a time by the Doll Factory
* The Generic Doll is susceptible to Gravity and Bind.
* The Generic Doll will spawn one at a time, the Doll Factory must be kept alive until all Generic Dolls have been killed.

## Strategy

* Factory Rejects Strategies

>
Chocobo Stables

The **Chocobo Stables** are places where you can rent a chocobo for riding and in some special locations raise your own chocobo.

**Locations**

### Cities

There is a stable in each of the major cities and some even have multiple stables (Jeuno).

* Southern San d'Oria
* Windurst Woods
* Bastok Mines
* Lower Jeuno
* Upper Jeuno
* Port Jeuno
* Kazham
* Rabao
* Norg
* Al Zahbi ***(out of era)***

### Other locations

There are nine "Chocogals" who offer rental-only services and they are located at the following locations:

* Konschtat Highlands - Plaiaude (J-6)
* Tahrongi Canyon - Pucotte (G-10)
* La Theine Plateau - Coumaine (K-8)
* Eastern Altepa Desert - Eulaclaire (G-7)
* Yhoator Jungle - Paurelde (F-9)
* Wajaom Woodlands - Watisa (G-8)***(out of era)***

## Other information

* Chocobo License (Required for anything Chocobo-related)
* Chocobo Digging (Uncover hidden treasures with a Chocobo)
Fisherman's Tunica Set

A set of armor designed from the ground up to give fishermen an advantage when working. Because of this, the bonus to fishing skill is noticable, but the set grants no other stats, except very poor bonuses in defense. Though this may be a moot point to many fishermen, those seeking to fish in areas where they may be attacked either by enemies in the area or by monsters they reel in may wish to upgrade to the stronger Angler's Tunica Set.

**Number of Pieces:** 4

**Cost to store:** ***Cannot be stored!***

**[Body] All Races**
**DEF:** 2 **Fishing Skill** +1
 1
**[Hands] All Races**
**DEF:** 1 **Fishing Skill** +1
 1
**[Legs] All Races**
**DEF:** 1 **Fishing Skill** +1
 1
**[Feet] All Races**
**DEF:** 1 **Fishing Skill** +1
**Lv.** 1 **All Jobs**

**Set Summary**

* **Defense** +5
* **Fishing Skill** +4
Double Light

Element:

## Notes

Level 4 Light, though identical to Light in every way known, is technically a level 4 Skillchain.

Deals Light, Thunder, Fire, or Wind damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Fire > Wind > Thunder > Light.

For a two-step Level 4 Light, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.

## Generating Light

It can only result from Light (WS property or Skillchain) -> Light (WS property), and cannot be "continued" by any other Skillchain property.

## References

Skillchain Elements (Stromgarde and friends, BG)