Items

After you have unlocked Paragon level 9 *(1e80 Mysteries)*; you will unlock the ability to collect Resources (also known as Crafting Dusts) from the colored Resource Jars, which are located in the background along with the Void Traps. Click on the jars in order to collect their resources. These resources are used to craft and upgrade **Items**.

This page will explain the mechanics of dusts, items, and crafting. For an article on the general strategy of crafting and upgrading items, see the Item Guide.

## Item Quality

All items fall into various qualities:

* **Common**
* **Uncommon**
* **Rare**
* **Epic**
* **Legendary**
* **Unique**

Most items have a starting quality from **Common** to **Rare**. Each upgrade increases its quality to the next tier, up to **Legendary**, and further increases the bonuses it grants.

**Unique** items start out at maximum quality.

When you equip an item, if you do not have the required Attributes to use the item, it will be red and its effects will not work.

## Crafting

Items are crafted and upgraded incrementally by spending various amounts of the four crafting dusts. Each crafting or upgrade operation adds 8.4% towards the next item or upgrade level. Progress beyond 100% will overflow in to the next item or level.

Crafting also has a level progression to it. Increasing your Crafting level increases the progress gained from each operation by 5% per level. The following table displays the rates at which crafting XP is gained, and the amounts of resources consumed by different actions.

 Invest in upgrading an item
 Invest in experiment

Crafting & Gathering start at level 0, and require 1000 of their respective experience to level up, increased by 20% per level.

**Research** and **Trophy** and **Some mounts** items are not crafted or upgraded using dusts. Research items are gained and upgraded by completing the Trial of Innovation. Trophy items are gained and upgraded through Expeditions.

## Gathering

Each of the 4 Resource Jar makes its own color of Resources:

* Red
* Green
* Blue
* Orange

Each resource collected grants 0.05 gathering experience points.

The base **average** earn rate **for each jar** is:

0.022
×
0.6369
×
2.352
≈
0.033

{\displaystyle 0.022\times 0.6369\times 2.352\approx 0.033}

per second (

118.64

{\displaystyle 118.64}

 per hour,

2847.38

{\displaystyle 2847.38}

 per day) All but Legacy and Trial Milestones modifiers are multiplicative. The actual accumulation uses a sine function that will average out to all jars gathering at the same rate, but at any give time it will appear that some jars are gathering faster than others. The initial maximum for each jar is 2000 (increased by up to 10000 through Trial perks and Legacy perks, also increased by 2000 from , and multiplied by 3 if you wear . Online, jars will earn variable amounts based on total time played; Offline they will be uniform.

Resources may be traded at a 3:1 rate, by clicking on the scale icon. Use the up/down arrows to select which colors & how much to exchange. Ctrl-click:10, Shift-click:100, Alt-click 1000, and Ctrl+Shift click is all. (Thank you, darkhemming!)

 Offline
 Reclaimed Methods | up to 2

## Experiments & Enchanting

After unlocking Paragon level 17 *(1e200 Mysteries)*, Legendary and Unique items can be Enchanted, to give them an additional bonus. Each item can be enchanted up to 20 times (which can be increased up to 35 times by use of Memories). Enchantment level bonuses stack multiplicatively.

Enchanting Dust is earned passively over time, at a base rate of ~400 Enchanting dust per 24 hours (one every 3 minutes, 36 seconds). Its collection rate is not affected by Crafting Dust collection modifiers, but has its own modifiers that increase it. Enchanting Dust can also be earned from Trials, investing in Experiments (see below), or as a rare drop from Bats.

Item Enchantments start at level 0, and require 100 Enchanting dust to level up, increased by 50% per level.

There are certain effects which can give 'Bonus Enchantment Levels', which give a number of free levels (up to 5) to all Enchantments on all items equipped. (However, in order for these bonus levels to be applied, the items must have at least 1 level of Enchantment.)

If you have an enchanted item you don't want anymore, you can spend a Disenchanting Core (That you can buy in the Market or occasionally obtain after a Trial of Patience) to get back all the enchanting dust spent on the item, while losing all the enchant levels on it.

You can also disenchant all your items at once by spending 10 Disenchanting Cores.

All Enchanting Dust, both spent and stockpiled, is lost upon changing Realms. However, the lost Enchanting Dust is converted into Memories.

Also at Paragon level 17,**Experiments** are unlocked. Experiments are a way to spend Crafting Dusts, once all items in the game have been crafted. Experiments are primarily a source of Enchanting Dust, however there are several other useful resources or rewards they can give.

Experiment reward tables and costs:

### Buffs

 Maximum

 Attribute
 Click
 Void
 Spellshard

### Catalysts

 Red
 Green

### Enchanting Dust

 20%
 70%

### Location Keys

Grants between 5 and 25 keys (inclusive) of the selected type; except Unstable Keys (10 to 52).

  Altar | 5%

### Currencies

 Maximum

  Nullifier Core | 50%

### Memetic

 Maximum

 20%
 70%

### Optimizing edust experiment:

You should aim to max out Timeless Fame and Phantom Reputation and do at least 1 trial for the 160 milestone, ideally wait for 250 or 330 (can do multiple edust phases, a smaller at the start of the realm).

Restored Rituals + Unseen Efficiency + Timeless Frame + Phantom Reputation + Forgotten Might + Foreseeable Results + Fundamental Distortions + Overblown aspirations if you have edust trial perks higher than 400. Forbidden might lvl 1 if 400+ UE and getting 1e10+ edust).

Equip , ,  and .

## Item List

There are currently 188 total items in 16 Slots in the following pattern.

For convenience, here is the list of items at their maximum quality tier and their base enchant bonus: