RPG battle simulator

In some videos, there will be some sort of an RPG style battle between the heroes and the villains found in the video, STBlackST has made a total of 13 battles, and overtime he updated the sim GUI, now let's check what's in the page:

Do note that the page is not finished yet. I only finished battles 1 through 4 by this point.

**Note: Andycrabs2011 is in the process of overhauling this page.**

## Types of moves

In each fight we get to see different types moves performed by all of the characters, all or listed here and have a connection to other moves the characters on the battle field has some moves to protect themselves with and attack their enemy.

### Normal

Normal attacks are as simple as you could understand, they do some damage to the enemy.

* Pistol (Niko) - Damage: Medium
* Lightning (Summer Hat Twin Spy) - Damage: Medium
* Revolver (Miss Pauling) - Damage: Small
* Critical hit (Time-Bending Scout) - Damage: Large

### Projectile

They do a lot more damage than normal actions, but can be reflected back/blocked using specific items/moves.

* Demoman (heavy), damage - medium to high, Also In: Support
* American Rocket (american boot), damage - high
* Grenade (american boot), damage - high, requires - grenade, also in - equipment
* Deep cut (bucket spy), damage - medium, requires - red knifes, also in - equipment

### Spread

A move that deals smaller damage than projectile, but dealt to all enemies besides the target

* Dual shot (hatless twin spy), damage - small, requires - dual revolvers, also in - equipment
* Texan Shotgun (engineer), damage - ant, requires - shotgun, also in - equipment
* Earthquake (multiple bosses), damage - medium
* Rocket rain (mecha medic), damage - medium, debuff - stun for 1 to 2 turns on 2 targets, also in - debuff
* Bombs (mecha medic), damage - big to large, debuff - burning effect, also in - debuff
* Mecha ram (mecha medic), damage - medium to big
* Merasmus (american boot), damage - high to intense, sometimes stuns, summons Merasmus in different styles, also in - backup

### Backup

Also called summon, a move that calls upon another character to land a help in battle

* Demoman (Heavy), damage - medium to high, also in - projectile
* Medic (Heavy), heal all damage, also in - buff
* Bombinomicon (Hatful Twin Spy), damage - medium to big, also in - special
* Merasmus (American Boot), damage - high to intense, sometimes stuns, summons marasmus in different styles, also in - backup

### Support

A move that gives heath and / or adds a benefit for your team

* Medic (Heavy), heal all damage, also in - backup
* Time Bend (Time Bending Scout), reverses enemy turn, requires - time bending clock, also in - special, equipment
* Magic Bucket (Bucket Spy), throws a bucket that's reverse debuffs while healing and reviving teammates, requires - magic bucket, also in - equipment

### Debuff

A move that will gives debuff to enemies and sometimes lower their heath

* Head Shot (Hatless Twin Spy), damage - high, debuff - stun for 1 turn
* Malfunction (Bucket Spy), damage - small, debuff - freeze for 2 turns
* Rocket Rain (Mecha Medic), damage - medium, debuff - stun for 1 to 2 turns on 2 targets, also in - spread
* Bombs (Mecha Medic), damage - big to large, debuff - burning effect, also in - spread

### Special

Those are moves that deal a lot of damage, and triggers a cut scene / needs mana to be used

* Yellow Car (Niko), damage - intense, requires - yellow car, also in - equipment
* Bombinomicon (Hatful Twin Spy), damage - medium to big, also in - backup
* Reality Warp (Miss Pauling), sucks enemies to the buildings case dimension and insta kill, requires - warp gate case, also at - equipment
* Time Bend (Time Bending Scout), reverses enemy turn, requires - time bending clock, also in - support, equipment

### Equipment

These move require a specific item to do anything against enemies

* Yellow Car (Niko), damage - intense, requires - yellow car, also in - special
* Dual Shot (Hatless Twin Spy), damage - small, requires - dual revolvers, also in - spread
* Texan Shotgun (Engineer), damage - ant, requires - shotgun, also in - spread
* Reality Warp (Miss Pauling), sucks enemies to the buildings case dimension and insta kill, requires - warp gate case, also at - special
* Time Bend (Time Bending Scout), reverses enemy turn, requires - time bending clock, also in - support, special
* Grenade (American Boot), damage - high, requires - grenade, also in - projectile
* Magic Bucket (Bucket Spy), throws a bucket that's reverse debuffs while healing and reviving teammates, requires - magic bucket, also in - support
* Deep Cut (Bucket Spy), damage - medium, requires - red knifes, also in - projectiles

## The Battles

Let's go through all of the battles. as I said there are 13 battles throughout the channel, with most of them being a "3 humans on 1 beast" type of battles.

### Battle 1: NIKO vs HEAVY

#### BLU team's arsenal

Niko's arsenal

* Pistol
* Yellow car

#### RED team's arsenal

Heavy's arsenal

* Demoman
* Medic

#### How it played out

1. Heavy - plays "demo"
2. Niko - plays "pistol"
3. Heavy - plays "medic"
4. Niko - plays "yellow car"
5. Heavy - won
6. BLU team won

### Battle 2: MISS PAULINE & ENGINEER vs BLU SUMMER HAT BROTHERS

#### RED Team's arsenal

Miss Oauline's arsenal

* Revolver
* Reality warp

#### BLU Team's arsenal

Hatless Spy's Arsenal

* Dual Shot
* Head Shot

Hatful Spy's arsenal

* Lightning
* Bombinomicon

#### How it played out

1. Hatless Twin Spy - plays "dual shot"
2. Engineer - plays "taxen shotgun"
3. Hatful Twin Spy - plays "lightning" on "misspauling"
4. Miss Pauling - plays "revolver" on "hatful spy"
5. Hatless Twin Spy - plays "head shot" on "engineer"
6. Engineer - stunned
7. Hatful Twin Spy - plays "bombinomicon"
8. Miss Pauling - plays "reality warp"
9. Hatless Twin Spy - down
10. Hatful Twin Spy - down
11. RED team won

### Battle 3: AMERICAN BOOT, BUCKET SPY & TIME BENDING SCOUT vs MECHA MEDIC

#### RED Team's arsenal

American Boot's arsenal

* Rocket
* Grenade
* Merasmus

Bucket Spy's arsenal

* Malfunction
* Magic Bucket
* Deep Cut

Time Bending Scout's arsenal

* Critical Hit
* Time Bend

#### BLU Team's arsenal

Mecha Medic

* Earthquake
* Rocket Rain
* Bombs
* Mecha Ram

#### How it played out

1. Mecha Medic - plays "earthquake"
2. bucket spy - plays "malfunction"
3. Mecha Medic - frozen
4. american boot - plays "rocket"
5. Mecha Medic - frozen
6. time bending scout - plays "critical hit"
7. Mecha Medic - cube 1 of 2 down
8. Mecha Medic - plays "rocket rain"
9. bucket spy - stunned
10. Mecha Medic - stunned
11. american boot - stunned
12. Mecha Medic - stunned
13. time bending scout - plays "time bend"
14. american boot - plays "grenade"
15. Mecha Medic - cube 2 of 2 down
16. Mecha Medic - plays "rage"
17. Mecha Medic - plays "bombs"
18. time bending scout - down
19. bucket spy - plays "magic bucket"
20. time bending scout - up again
21. Mecha Medic - plays "mecha ram"
22. american boot - plays "merasmus"
23. Mecha Medic - stunned
24. time bending scout - stunned
25. Mecha Medic - stunned
26. Bucket Spy - plays "deep cut"
27. Mecha Medic - down
28. RED Team Won

### Battle 4: AMERICAN BOOT, ENGINEER & MEDIC vs HAUNTED PYRO WITH DUCK HEAD

#### good team's arsenal

american boot's arsenal

* american shotgun
* freedom grenade
* eagle punch

medic's arsenal

* shield
* crossbow
* revive

engineer's arsenal

* texan pistol
* sentry gun
* rocket fist

#### bad team's arsenal

pyroduck's arsenal

* merasmus
* earthquack
* duck horde

merasmus's arsenal

* bomb (this is the only attack we know that he use but we don't know if he as other attacks)

#### how it played out

1. pyroduck - merasmus
2. medic - shield
3. engineer - texan pistol
4. american boot - american shotgun
5. meramus - bomb
6. medic - crossbow
7. engineer - sentry gun
8. merasmus - down
9. pyroduck - earthquack
10. american boot - freedom grenade
11. pyroduck - duck horde
12. american boot - down
13. engineer - down
14. medic - revive
15. medic - down (by himself)
16. american boot - up again
17. engineer - up again
18. engineer - rocket first
19. american boot - eagle punch
20. pyroduck - down
21. good team won

## how it evolved

now, long time fans would realize that both the GUI and the battle ground has gotten different overtime, let's see what became different overtime.

### version 0 (fight 1-1)

before a fight will begin, a small shot of who will fight was shown, along with the name, next to a background with flames, and the 2 making a small dialogue noise before the fight.

the GUI had the area of the map section as the foreground and background.

there were also 2 heathbars on the screen, along with a picture of one of the fighters, next to their title on top colored in blue (player side) or red (enemy side) under the character name.

the heathbars green thing is the amount of heath the fighter has, and the red thing is how much heath the fighter no longer has.

an attack would be shown next to the fighter's image, with their own image on top of them, and their name, with the fighter saying something before the attack starts.

once the heath of one goes to complete red, the said fighter will fall dead, and the other will insult the dead fighter, before the fight ends with a bell ding.

the music that could play in the background of the fight is: pokemon X/Y Battle! friend (higher pitched)

#### version 0.0 (battle 1)

this is the only version that came out, and never used in any other video ever sense.

it was replaced with the 1.0 version later on.

### version 1 (2-4)

the old beginning scene is scrapped from the sim entirely by this point (unless we have version 1.3 but more on that later), and was replaced in battle 3 with the new beginning.

the GUI looks drastically different:

* the pictures have a red (heroes) / blue (villains) near the heathbars
* the heath bars no longer have the names/titles, are the colors of image background (lightened for heath), and a bit horizontal at the points.
* the action image is now at the bottom, a circle with the action image, and the name on them.

the music themes that could be played are the followings:

* jump ultimate stars - tournament Mt
* final fantasy 13-2 - last hunter

#### version 1.1 (battle 2)

this one has 2 fighters on each side, the turns go for the one in the back side to start after enemies

the music is: jump ultimate stars - tournament Mt

#### version 1.2 (battle 3)

this one is a 3 V 1 type of battle, acting as a boss battle type battle, with the boss sometimes having the followings:

* multiple white cubes as what appears to be shields, if one shield is down, the boss will reload his / her own heath back up, and sometimes increase / decrease the heath itself
* rage mode: after a while, the boss will enter a state of rage where their actions get a boost / new actions are usable, and not all the times the player can bring the boss to normal state
* full heal him / her self mid battle at given points at time
* have their own turns start after 1 hero part member does an action

the music is: final fantasy 13-2 - last hunter

version 1.3 (battle 4)

version 2 (5-10)

version 2.1 (battle 5)

version 2.2 (battle 6 + 8)

version 2.3 (battle 7)

version 2.4 (battle 9)

version 2.5 (battle 10)

version 3 (10-11)

version 3.1 (battle 10)

## travia

actions for uses

* earthquake is the most used action, a favorite choice for bosses, as ? out of 10 enemy teams uses the said earthquake action from time to time.
	+ here is the list of people who used it.
		- mecha medic (his first action)

the GUI evolution

* here are the one time elements from every single battle GUI
	+ version 0.0 only
		- names on heath bars
		- heath bars with green line showing how much heath is left
		- slow movement poses with one second each
* funny enough, STBlackST's last use of the "version 2" sim was in the video "casual misadventures"
	+ in there, vacuumroo was the bad guy, but the fight didn't go anywhere, as american boot took a PS vita and destroyed it, cursing it, before leaving.
		- this would later be effected later in unusual troubles, as in the battle between him and his pals against golden heavy (in part 2 of red team's euro trip), the version 3.0 was used instead of another version 2.something
* the version 2 series was the most used by STBlackST's videos
	+ the least used is version 0