Magic System

## Ideas

With infinite ambient mana and infinitely strong magic circuits, there is no limit to how much magic you can use.

Limiting factors are overheating and overworking of the magic circuit.

Limiting factors 2: In order to manipulate Ambient Mana, there needs to be a connection to the body, through touch, magic strings, etc.

Magic organ? Organ that converts ambient mana into mana usable by the body.

Elemental affinity is dependent on inherent physiology and psychology of the person.

Versatility and Conductivity quality of the Magic Organ

Strength and Ductility quality of the Magic Circuit

Within this, ambient mana is influenced by the outward expression of mana exiting the body.

Ambient mana is generally colorless, but is easy to react to different stimuli, a nearby ember can generate red mana.

The degrees of Mana Density, Mana Flow, and Mana Reactivity help to increase the speed and strength of magic expressed.

## Terminology

Ambient Mana

Color of Mana (colorless, red fire, blue water, green wind, yellow earth)

Magic Circuit

Magic Organ

Mana Overload

* Mana becomes stuck within the circuit, stiffening up muscles and joints. Forcibly moving the Mana can damage the circuit and in extreme cases can corrupt beings when saturated with enough Mana. Can be healed if time is given to slowly move and expel Mana.

Color Poisoning

* Color influencing caster physiologically and psychologically

Corruption

## Basic Components

#### *Risk of Injury*

Risk of Injury: Manipulating the elements can be dangerous, and there is a risk of injury if a spell goes wrong or if the mage loses control. This risk increases with the power and complexity of the spell.

#### *Resource Limitation*

Resource Limitations: As we discussed earlier, the use of personal energy and ambient magic are the primary resources for this magic system. Mages will need to balance their use of these resources to optimize their spellcasting abilities, and they may face limitations in accessing ambient magic in certain environments or situations.

## Magical Aspects

The magic system is composed of 5 separate aspects: **Strength**, **Ductility**, **Domination**, **Versatility**, and **Elemental Affinity**. These aspects are used to describe the degree of strength, efficiency, and efficacy of the Magic Circuit and Magic Organ. Within these five aspects: Strength and Ductility describes the ability the Magic Circuit can compress and move mana; Domination and Versatility describes the ability the Magic Organ influence and absorb Ambient Mana; and Elemental Affinity describes the inherent specialty that magic users are able to utilize more efficiently.

 IN CONSTRUCTION
The limits of density are related to requiring a minimum amount of magic within the circuit and a maximum amount before the circuit is overloaded and deteriorates. If the density of magic within a vein of the circuit is too low, the circuit could crumble and destroy the form, however if the density of magic within a vein is too high, the circuit could be blocked or the vein could be destroyed, which would have adverse effects on the user/object.

 IN CONSTRUCTION
The limits of malleability are related to the restrictions of how magic circuits can be formed and the amount of magic within the spell form. Highly malleable circuits can change the body, but large sweeping changes to the body can alter the prototypical shape of the caster. During this change, pain is a part of the process, but too large of a change can induce shock and debilitate the caster. Additionally, if the manipulation of the circuit is too extreme, the circuits themselves can restrict the magic flow or break veins slowing down or stopping the magic formation or destroying it. When manipulating magic in the ambient environment, if the magic size exceeds the minimum density requirement, then the magic form dissipates.

 IN CONSTRUCTION
The limits of conductibility relates to the influence it has on the magic circuit. Dependent on the degree of conductibility, channeling different types of magic in a prolonged time can affect the circuits in adverse ways, eventually destroying a vein or the entire circuit. In the case of fire magic, it slowly heats up the circuit, which hastens magic passing through the circuit, impeding in casting. This has the effect of heating up the area that the circuit is in on the body. In the case of water magic, it slowly freezes the circuit, which slows the circuit impeding in casting. This has the effect of slowly freezing the area that the circuit is in on the body. In the case of earth magic, it slowly stiffens the circuit, which can impede in This has the effect of slowly freezing the area that the circuit is in on the body.
In the case of water magic, it slowly freezes the circuit, which can destroy the vein/circuit. This has the effect of slowly freezing the area that the circuit is in on the body.
In the case of water magic, it slowly freezes the circuit, which can destroy the vein/circuit. This has the effect of slowly freezing the area that the circuit is in on the body.

 IN CONSTRUCTION
this does influence the brain of the caster, affecting the caster with the prototypical afflictions related to the element. (heat anger/impulsivity, water anxiety/depression, earth antisocial, wind bipolar/adhd)

 In construction

## Magical Attributes

Converting Mana into usable forms is considerably natural, but being able to manipulate Ambient Mana comes with some difficulty. There are four separate attributes that determine the strength, speed, form, and efficacy in which Mana is expressed as magic: Magic Density, Magic Flow, Magic Malleability, and Magic Reactivity.

 In construction

 In construction

 In construction

 In construction