Blazing Hope

**Profile**
Asuka battlesuit added in Version 4.5.

Melee Physical DMG dealer.

Builds up energy to perform Charged ATK and deal massive damage.

Ultimate boosts damage and enables finisher.

**Items needed to evolve the battlesuit:**  Blazing Hope Fragment ×660 (Total amount)Rank-up cost breakdown:
 ⇾ :  Blazing Hope Fragment ×60 ⇾ :  Blazing Hope Fragment ×200 ⇾ :  Blazing Hope Fragment ×400

**Blazing Hope** is a playable battlesuit in *Honkai Impact 3rd* based on Asuka Shikinami Langley from the *Rebuild of Evangelion* film series. She was the first collaboration character to be featured in the game and, unlike Prinzessin der Verurteilung!, could not be obtained after the collab event ended.

## Sources

* Fragments - manually unlockable once  Blazing Hope Fragment ×40 are obtained.
	+ The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.

## Skills

***Rank-up Overview*** * Top special subskill *Don't Order Me*  unlocks.
* Middle special subskill *I Knew It Already*  unlocks.
* Top ult subskill *Field: Spikes*  unlocks.
* Middle evasion subskill *Time Weaving*  unlocks.
* Top basic subskill *I'm Special*  unlocks.
* Top sp subskill *Try Again*  unlocks.
    * Top passive subskill *On the Journey of Hope*  unlocks.
* Bottom passive subskill *Till We Meet Again*  unlocks.
* Middle sp subskill *Discord*  unlocks.
   * Bottom sp subskill *Shall We Dance？*  unlocks.

***Heart: Pure Again***
Leader Bonus: In the first **15s** of battle, team deals **18.0%** bonus Total DMG. Team Deals **20.0%** bonus damage to shields if formed by **3** BIO battlesuits.

***Heart: Pure Again***

In the first 15s of battle, team deals 26.0% bonus Total DMG. Team Deals 60.0% bonus damage to shields if formed by 3 BIO battlesuits.

Unlocked by default. Has a maxed level cap when unlocked.

***Charged: Chance!***
Charge for a duration or longer to perform different attacks.

Hold [ATK] to charge, during which Valkyrie takes **80%** less Total DMG and has Iron Body.

Short charge and long charge result in different attacks.

Charged ATK I: Consume **100** Field Energy to charge forward dealing **4** x **100%** ATK of Physical DMG.

Charged ATK II: Consume **200** Field Energy to charge forward dealing **3** x **100%** + **700%** ATK of Physical DMG.

In non-enhanced form, Charged ATK I restores **5** SP and Charged ATK II restores **15**.

Performing a Charged ATK grants a barrier that reduces Total DMG taken from the next hit by **50%**.

***Don't Order Me***

In non-enhanced form, Charged ATK II restores 50.0 Field Energy.

Unlocked at  . Has a maxed level cap when unlocked.

***I Knew It Already***

Charged ATK II deals 20.0% bonus Total DMG to unshielded enemies, and the last hit deals 150.0% ATK of bonus Physical DMG after a 2s delay.

* After level 4, the skill can only be increased when  rank.

Unlocked at  . Has a maxed level cap when unlocked.

***One More Hit***

Charged ATK I deals 100.0% bonus damage to shields. In enhanced form, Charged ATKs deal 50.0% bonus damage to shields.

Unlocked by default. Has a maxed level cap when unlocked.

***Say Goodbye Today***
Passive bonuses apply automatically.

Field Energy: Maxes at **200**.

***On the Journey of Hope***

Valkyrie has 200.0 initial Field Energy.

* After level 1, the skill can only be increased when  rank.

Unlocked at  . Has a maxed level cap when unlocked.

***Treasure Up the Joy***

Valkyrie's imminent death procs 1.5s of invincibility and 30.0% HP regen. In the following 6s, she restores 5.0% HP per second. CD: 120s.

Unlocked by default. Has a maxed level cap when unlocked.

***Till We Meet Again***

Breaking enemy shield restores 10.0 SP. CD: 10s.

* After level 1, the skill can only be increased when  rank.

Unlocked at  . Has a maxed level cap when unlocked.

***Thorny Lance Bloom***
Enter enhanced form and enable different attack moves.

1st Sequence: **3** x **70%** ATK of Physical DMG.

2st Sequence: **3** x **100%** ATK of Physical DMG.

3st Sequence: **400%** ATK of Physical DMG.

Charged ATK: Skip the charging to directly perform Charged ATK II dealing **3** x **200%** + **800%** ATK of Physical DMG.

Finisher: Tap [ULT] again in enhanced form to hurl the lance up in the air. When it lands, the lance deals **1,500%** + **15** x **50%** + **500%** ATK of Physical DMG and enhanced form ends.

Entering enhanced form restores **200** Field Energy instantly and **30** Field Energy every second after until it ends.

CD: **18s**. SP cost: **100**. Duration: **12s**.

***Field: Spikes***

In enhanced form, enemies take 20.0% bonus Physical DMG.

* After level 6, the skill can only be increased when  rank.

Unlocked at  . Has a maxed level cap when unlocked.

***Field: Blessing***

In enhanced form, Valkyrie takes 30.0% less Total DMG and has higher Ignore Interrupt.

Unlocked by default. Has a maxed level cap when unlocked.

***Field: Impact***

In enhanced form, Crit Rate increases by 15.0% and Crit DMG of charged ATK / Mind, Matching, Moment / Ultimate finisher increases by 30.0%.

Unlocked by default. Has a maxed level cap when unlocked.

***Eins Zwei Drei***
Evade enemy attacks up to twice in row.

Ultimate Evasion triggers **3s** of global Time Fracture. CD: **15s**.

Tap [ATK] after Ultimate Evasion to perform Ultimate Evasion ATK dealing **4** x **120%** ATK of Physical DMG and restoring **60** Field Energy.

***No More Prayers***

Ultimate Evasion ATKs deal 30.0% bonus Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Time Weaving***

Eins Zwei Drei's CD is reduced by 3.0s.

Unlocked at  . Has a maxed level cap when unlocked.

***Anta Baka?***
Lance attacks.

1st Sequence: **40%** + **60%** ATK of Physical DMG and **20** Field Energy regen.

2nd Sequence: **50%** + **50%** ATK of Physical DMG and **20** Field Energy regen.

3rd Sequence: **3** x **60%** ATK of Physical DMG and **30** Field Energy regen.

4th Sequence: **3** x **70%** ATK of Lightning DMG and **30** Field Energy regen.

5th Sequence: **300%** ATK of Physical DMG and **30** Field Energy regen.

***I'm Special***

Valkyrie deals 30.0% bonus Physical DMG against single enemies.

Unlocked at  . Has a maxed level cap when unlocked.

***I'm More Than Enough***

During 3rd/4th/5th sequence of Basic ATK, Valkyrie has higher Ignore Interrupt and takes 30.0% less Total DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***QTE: So Look at Me Please***

Triggered by knocked-airborne enemies. Procs 3s of global Time Fracture and deals 900.0% ATK of Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Mind, Matching, Moment***
Tap [ATK] after Charged ATK to perform special attack.

After Charged ATK I/II, tap [ATK] to perform special attack dealing **300%** ATK of Physical DMG, or dealing double the damage and restoring **50** Field Energy in enhanced form.

***Try Again***

Mind, Matching, Moment deals 20.0% bonus Total DMG and restores 4.0 SP.

Unlocked at  . Has a maxed level cap when unlocked.

***Discord***

In non-enhanced form, Mind, Matching, Moment enhances teammates on hit for 12s. Can be refreshed. Attacks from teammates restore 3.0 SP for Valkyrie when she's on standby. Team-shared CD: 1s.

Unlocked at  . Has a maxed level cap when unlocked.

***Shall We Dance？***

Mind, Matching, Moment restores 120.0 HP on hit.

Unlocked at  . Has a maxed level cap when unlocked.

**Leader**

***Heart: Pure Again***
Leader Bonus: In the first **15s** of battle, team deals **18.0%** bonus Total DMG. Team Deals **20.0%** bonus damage to shields if formed by **3** BIO battlesuits.

***Heart: Pure Again***

In the first 15s of battle, team deals 26.0% bonus Total DMG. Team Deals 60.0% bonus damage to shields if formed by 3 BIO battlesuits.

Unlocked by default. Has a maxed level cap when unlocked.

**Special Attack**

***Charged: Chance!***
Charge for a duration or longer to perform different attacks.

Hold [ATK] to charge, during which Valkyrie takes **80%** less Total DMG and has Iron Body.

Short charge and long charge result in different attacks.

Charged ATK I: Consume **100** Field Energy to charge forward dealing **4** x **100%** ATK of Physical DMG.

Charged ATK II: Consume **200** Field Energy to charge forward dealing **3** x **100%** + **700%** ATK of Physical DMG.

In non-enhanced form, Charged ATK I restores **5** SP and Charged ATK II restores **15**.

Performing a Charged ATK grants a barrier that reduces Total DMG taken from the next hit by **50%**.

***Don't Order Me***

In non-enhanced form, Charged ATK II restores 50.0 Field Energy.

Unlocked at  . Has a maxed level cap when unlocked.

***I Knew It Already***

Charged ATK II deals 20.0% bonus Total DMG to unshielded enemies, and the last hit deals 150.0% ATK of bonus Physical DMG after a 2s delay.

* After level 4, the skill can only be increased when  rank.

Unlocked at  . Has a maxed level cap when unlocked.

***One More Hit***

Charged ATK I deals 100.0% bonus damage to shields. In enhanced form, Charged ATKs deal 50.0% bonus damage to shields.

Unlocked by default. Has a maxed level cap when unlocked.

**Passive**

***Say Goodbye Today***
Passive bonuses apply automatically.

Field Energy: Maxes at **200**.

***On the Journey of Hope***

Valkyrie has 200.0 initial Field Energy.

* After level 1, the skill can only be increased when  rank.

Unlocked at  . Has a maxed level cap when unlocked.

***Treasure Up the Joy***

Valkyrie's imminent death procs 1.5s of invincibility and 30.0% HP regen. In the following 6s, she restores 5.0% HP per second. CD: 120s.

Unlocked by default. Has a maxed level cap when unlocked.

***Till We Meet Again***

Breaking enemy shield restores 10.0 SP. CD: 10s.

* After level 1, the skill can only be increased when  rank.

Unlocked at  . Has a maxed level cap when unlocked.

**Ultimate**

***Thorny Lance Bloom***
Enter enhanced form and enable different attack moves.

1st Sequence: **3** x **70%** ATK of Physical DMG.

2st Sequence: **3** x **100%** ATK of Physical DMG.

3st Sequence: **400%** ATK of Physical DMG.

Charged ATK: Skip the charging to directly perform Charged ATK II dealing **3** x **200%** + **800%** ATK of Physical DMG.

Finisher: Tap [ULT] again in enhanced form to hurl the lance up in the air. When it lands, the lance deals **1,500%** + **15** x **50%** + **500%** ATK of Physical DMG and enhanced form ends.

Entering enhanced form restores **200** Field Energy instantly and **30** Field Energy every second after until it ends.

CD: **18s**. SP cost: **100**. Duration: **12s**.

***Field: Spikes***

In enhanced form, enemies take 20.0% bonus Physical DMG.

* After level 6, the skill can only be increased when  rank.

Unlocked at  . Has a maxed level cap when unlocked.

***Field: Blessing***

In enhanced form, Valkyrie takes 30.0% less Total DMG and has higher Ignore Interrupt.

Unlocked by default. Has a maxed level cap when unlocked.

***Field: Impact***

In enhanced form, Crit Rate increases by 15.0% and Crit DMG of charged ATK / Mind, Matching, Moment / Ultimate finisher increases by 30.0%.

Unlocked by default. Has a maxed level cap when unlocked.

**Evasion**

***Eins Zwei Drei***
Evade enemy attacks up to twice in row.

Ultimate Evasion triggers **3s** of global Time Fracture. CD: **15s**.

Tap [ATK] after Ultimate Evasion to perform Ultimate Evasion ATK dealing **4** x **120%** ATK of Physical DMG and restoring **60** Field Energy.

***No More Prayers***

Ultimate Evasion ATKs deal 30.0% bonus Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Time Weaving***

Eins Zwei Drei's CD is reduced by 3.0s.

Unlocked at  . Has a maxed level cap when unlocked.

**Basic ATK**

***Anta Baka?***
Lance attacks.

1st Sequence: **40%** + **60%** ATK of Physical DMG and **20** Field Energy regen.

2nd Sequence: **50%** + **50%** ATK of Physical DMG and **20** Field Energy regen.

3rd Sequence: **3** x **60%** ATK of Physical DMG and **30** Field Energy regen.

4th Sequence: **3** x **70%** ATK of Lightning DMG and **30** Field Energy regen.

5th Sequence: **300%** ATK of Physical DMG and **30** Field Energy regen.

***I'm Special***

Valkyrie deals 30.0% bonus Physical DMG against single enemies.

Unlocked at  . Has a maxed level cap when unlocked.

***I'm More Than Enough***

During 3rd/4th/5th sequence of Basic ATK, Valkyrie has higher Ignore Interrupt and takes 30.0% less Total DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***QTE: So Look at Me Please***

Triggered by knocked-airborne enemies. Procs 3s of global Time Fracture and deals 900.0% ATK of Physical DMG.

Unlocked by default. Has a maxed level cap when unlocked.

**SP**

***Mind, Matching, Moment***
Tap [ATK] after Charged ATK to perform special attack.

After Charged ATK I/II, tap [ATK] to perform special attack dealing **300%** ATK of Physical DMG, or dealing double the damage and restoring **50** Field Energy in enhanced form.

***Try Again***

Mind, Matching, Moment deals 20.0% bonus Total DMG and restores 4.0 SP.

Unlocked at  . Has a maxed level cap when unlocked.

***Discord***

In non-enhanced form, Mind, Matching, Moment enhances teammates on hit for 12s. Can be refreshed. Attacks from teammates restore 3.0 SP for Valkyrie when she's on standby. Team-shared CD: 1s.

Unlocked at  . Has a maxed level cap when unlocked.

***Shall We Dance？***

Mind, Matching, Moment restores 120.0 HP on hit.

Unlocked at  . Has a maxed level cap when unlocked.

※Any numbers shown are for MAX level skills.

## Guides

### BBS Equipment Builds

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

* **Recommended Equipment:** Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
* **Auxiliary Equipment:** Extra equipment build specifically for Supports, providing Captains with more alternatives.
* **Universal Equipment:** Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
* **Transitional Equipment:** Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

* **Offensive Ability:** How much does the build help the battlesuit deal more dmg?
* **Functionality:** How functional the build is when put together?
* **Compatibility:** How well does the build fit the battlesuit's role/kit?

## Gallery

* Old icon for Heart: Pure Again
* Old icon for Charged: Chance!
* Old icon for Say Goodbye Today
* Old icon for Thorny Lance Bloom
* Old icon for Eins Zwei Drei
* Old icon for Anta Baka?
* Old icon for Mind, Matching, Moment

## Trivia

* In Version 7.1, her skills received new icons.