Disembodied

* Official
* Classic

Kill Jake (failed, indirectly succeeded because MOTHER killed Jake at the ending).
Escape Treasure Island with The PowerPuff Sticks. (succeeded after MOTHER made them unconscious and then brought them back to life).

"From what Greg told me it seems he left out a bunch of details. First off, I think he called those... things... costumes. But... Well.. They're not. We aren't entirely sure what they are or what they're capable of. All we know is that they've been there for a while. Also, Greg said that those things can't see... But, some of them can. I'm not too sure if all of them will be lured by the sounds. If it doesn't work, just try... hiding, or something, I don't know."

—Lisa describing the toons.

**Disembodied** is a major antagonist in the *Five Nights at Treasure Island* series.

**Disemodied** appears as one of the two secondary antagonists (alongside Oswald) of *Five Nights at Treasure Island*, *Five Nights at Treasure Island 2: Let The Show Begin*, *Five Nights at Treasure Island 2: The End of Disney* and *Five Nights at Treasure Island: 2017*, and is speculated to return in the upcoming sequel *Oblitus Casa*.

He is a toon resembling a distorted and malformed Donald Duck headpeice. Unlike the other toons, Disembodied doesn't directly kill Jake, but yet still has a disadvantage of helping the other toons by giving them a boost of speed to help them get into Jake's office faster.

## Appearance

Disembodied appears as a Donald Duck headpeice with pitch-black eyes with several holes on them, due to the inky substance he's composed of. The head is white and is equipped with a blue sailor's hat and a yellow beak. Disembodied has several thin, black, inky legs he uses to navigate and most of its head is melting, especially his jaw.

His anniversary variation appears as an oridnary Donald Duck headpeice without a sailor hat and black eyes without holes on them, (much like the other suits) but has a withered appearance. His beak is fairly melting a bit.

Classic Disembodied appears to not have any melting features and is completely solid, and does not have a blue sailor's hat and doesn't have any holes on his eyes.

Abandoned Disembodied is identically a replica of Classic Disembodied, except for being covered in dust and now seen with less-saturated colors.

Hell Bounnd Disembodied appears identical to Classic Disembodied, but has substinal changes; He is considerably melted, and is deform, and burnt, and is very dusty, and has a torn-up skin. Inside his head, is a bloody skull-like flesh. He has big tears, exposing more flesh. Many little parts of his face is going across his eye-sockets, which has phantom-like eyes.

## Behavior

### Official

Disembodied starts in the Mascot Prep Room at the left corner with Photo-Negative Mickey, and this is the only camera he appears in. He becomes active on Night 2 and will notify the player of his approach by standing up and looking at the camera. When Disembodied leaves the Mascot Prep Room, he'll appear in the office and produce loud, glitching, duck-like sounds which will speed up any active toons, allowing them to quickly progress to the office. Disembodied can be sent away by shutting off a camera, also disabling the speed boost the other active toons gained from him. Turning off the lights won't work on him, instead will reveal his shade in the dark.

### Anniversary

Disembodied becomes active on Night 2 and starts in the Mascot Prep Room with Photo-Negative Mickey. When his head turns to face the camera, he will teleport into the office and generate distorted, glitching and duck quacking-like sounds. Turning off a camera will send him back to the Mascot Prep, hiding under the desk won't do anything. He will speed up the other active character while he stays in the office and rests on the desk.

### Classic (and Five Nights at Treasure Island: 2017, *Let The Show Begin* and *The End of Disney*)

In *Classic Mode*, Classic Disembodied starts on Night 2 in the Mascot Prep Room (Parts/Service Area in *FNATI 2: LTSB*). Occasionally, when his head turns to face the player, he'll teleport into the office and rest on the desk before emitting a distorted quacking-esque noise, which will lure Classic Photo-Negative Mickey to the office, not Classic Oswald, Classic Acephalous and Photo-Negative Minnie. Shutting off a camera and generating the noise (in *LTSB*) and hiding under the desk (in *TEOD*) will cause him to go away and stop his effects on Classic Photo-Negative Mickey.

In *The End of Disney*, he will disable the buttons in attempt to make the player vulnerable to the other antagonists' attacks. In 2017, if you don't turn off a camera in time while Disembodied is in the office, he will then stun the player temporaily.

## Personality

While Disembodied's nature is murderous and yet very vicious, Disembodied barely has a personality, but he is quite clearly on the side of the toons with the intent of killing Jake. He will enter the office at random times to scare Jake and blast his noise to help the toons reach his office faster, showing that he knows what he's doing.

As a part of the TWGMS program, Disembodied was described as docile and didn't speak or make any noise for that matter.

## Trivia

* If Hell Bound Disembodied appears in the office, a black hole can be seen from below him.
* Other than the easter eggs or the other characters who have disadvantages in *Five Nights at Treasure Island*, Disembodied is the first of the characters that will not kill the player in the series. The other head to not kill the player is Daisy Duck.
* In the alpha version of the official reboot of *Five Nights at Treasure Island*, Disembodied was planned to have a animation where he would rise up from behind the desk before getting in the player's face and making noise, but this was scrapped.
* From development sketches for the remake, it's possible that Disembodied was going to be named simply "Donald Headpeice" or "Donald Head".
* While he teleports to the office in *Classic Mode*, the official version has him use his legs to walk to the office, although it remains unseen from the player and the cameras as to remain true to his behavior in the original game.

* Rarely, Disembodied and Photo-Negative Mickey and the Mickey-esque headpeices on the floor will sudenly stare at the player at very seldom occasions of raising the monitor.
* While Abandoned Disembodied generates an obnoxious variation of Classic Disembodied's quacking-like noises, Hell Bound Disembodied does a low-pitched version of Classic Disembodied's one.