recursal/Fanatic-Fandom huggingface dataset:
Ebola Virus

The **Ebola Virus** is an uncommon Enemy found in the Micro Depths.

## Description

The Ebola Virus is a worm-like Enemy that inhabits the Micro Depths. It is a originally a bright red, however the biome's blue tint shades its brilliance slightly. It is a long, thin, worm-shaped enemy with multiple, regular segments composing the entirety of its body.

## Behavior

The Ebola Virus will initially be burrowed into the ground. Upon siting the Submarine it will dig itself out and begin moving towards the Submarine in a straight line, albeit slowly. Upon contacting the Submarine it will deal a quantity of damage. Once it hits a wall it will simply burrow into it and once again hide before popping out to attack the Submarine once more.
Cursed Ship

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Cursed Ship is an uncommon enemy that may appear in the Cursed Waters.

## Description

The Cursed Ship is an old pirate ship, lost to the sands of time. Its sails are ragged, broken and falling apart; its wooden extenses are tattered and aged; and one can only see dim, unnatural lights coming out from the ship's rusted windows. No longer something of this earth, this ghostly apparition sails through the deep waters in an endless search for unfortunate souls to witness its unprecedented brutality, transcending even death itself to achieve their wicked goal, and spread their accursed fate.

## Behavior

Once the Cursed Ship spots the submarine, it will attempt to ram it. If it succeeds, its undead crew will invade the submarine and attempt to kill anyone inside to loot the vessel. Once all Cursed Pirates have invaded, the Cursed Ship will disappear, having completed its purpose.

## Tactics

Due to the large amounts of pirates the Cursed Ship can bring inside the submarine, it may be one of the most dangerous enemies in the biome. Additionally, as every pirate will create a small hole to enter the submarine, if this enemy succeeds at hitting the submarine, it will deal heavy damage to the hull, possibly destroying badly damaged vessels. It is highly recommended to have at least one Shield to deal with this ship.
Baby Crab

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

Baby Crabs are the most common Cave enemy, appearing in almost all biomes with the exception of the Infected Depths. Aurelian Depths and Ancient Abyss. They serve as cannon fodder and serve no purpose other than being slaughtered by the dozens. They also periodically hatch from Egg Piles.

## Description

Baby crabs are young crabs, decapod crustaceans of the infraorder Brachyura. Their carapace is still soft and white due to their young age, and it doesn't offer much protection, which coupled with the crab's small size and very low weight, makes these enemies particularly weak and vulnerable.

## Behavior

Even though the Baby Crabs are incredibly weak, they are mindlessly aggressive and will throw themselves at the submarine crew in the hopes of doing damage before their inevitable deaths. Any item that can be swung will kill them in 1 hit. Thusly, the Baby Crabs will rarely pose a threat, but may interfere when you are fighting a more dangerous foe, making it more difficult to safely and quickly dispatch the foe, particularly if you're using a slow weapon that can only hit one enemy at once.

## Gallery

* The Baby Crab, as seen in the Wham Bam Update.
* A few Baby Crabs, as seen in the Wham Bam update.
Flounder

The Flounder is an uncommon enemy found in the Atlantic Waters.

## Description

The Flounder is a flatfish species, characterized by the location of both eyes in only one side of its head when in adulthood, a unique trait that the creature takes advantage of by laying on the ground sideways, allowing its flat, camouflaged body to blend into the environment while still being capable of using both its eyes.

## Behavior

The Flounder is not aggressive in any way, and will often be found slowly swimming around the Atlantic Waters. When it spots the Submarine, it will try to run from its line of sight. Its slow speed, large size and the fairly long time it takes for it to notice the ship, however, often makes so it accidentally defend other enemies by blocking the turret and preventing the gunner from hitting other, more dangerous creatures. This problem is two fold, however, as the Flounder can also get in the way of other enemies and prevent them from easily reaching the submarine.

 Obstacles
Barracuda

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Barracuda is a common enemy found in the Cursed Waters.

## Description

The Barracuda is a fierce sea creature that lives in a very harsh environment known as the Cursed Waters, and is a ray-finned fish known for its large size, fearsome appearance and ferocious behaviour. They are snake-like in appearance, with prominent, sharp-edged, fang-like teeth, much like piranha, all of different sizes, set in sockets of their large jaws.

## Behavior

It behaves similarly to the Tiger Shark: its behavior consists of swimming back and forth before spotting prey, where it then swims towards its target and snaps its jaws when close. The Barracuda often overshoots its target, leaving it open to attack, though it redirects itself much quicker. It requires 2 torpedoes to take down.
Brooch in Urnes Style

## Description

A marvelous brooch from the Viking Age! Such elegant details.

* 50  Renown
* 1  Insight
* Choice between 2  Viking and 1  Unique properties.

## How To Obtain

* "Goody Hunt" encounter in the "Viking Landing" expedition - After winning the encounter the crew must choose "...a Viking **brooch**!" option and then go to the marked location. Choosing the correct option increases the chance of obtaining the Brooch in Urnes Style.
Barnacle Clam

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

Barnacle Clams are neutral enemies commonly found in the caves of the Infected Depths

## Description

Barnacle clams are clams overrun by barnacles. Unlike other infected organisms, they seems to have retained its usual behavior. Additionally, they will release a Stage 2 Barnacle Spider upon death, which suggests the Barnacle Spider was using the clam as a host, or that the Barnacle Clams are being used as hatcheries, such as Barnacle Hatchers

## Behavior

Barnacle Clams are common Infected Depth's enemies, that appear on caves. Their behavior is similar to the Normal Clams - being passive until attacked - but they have only 50 Health Points (Normal Clams have 100 Health Points). Aditionally, upon death, they will release a stage 1 barnacle spider, along with the usual pearl.

 Boss
Brig

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

The Brig is a feature that allows the host to send a troublesome player to jail temporarily, where they will have to wait for a set amount of time while being unable to do anything other than walking and jumping in the claustrophobic jail cell. The brigged player will receive increasing punishments for every time they are brigged.

The first time the player is brigged, they stay in jail for 30 seconds. The second time, they stay for 60 seconds. If they are brigged a third time, they are kicked from the match.

## Controls

To "brig" a player, the host must press the "tab" button and click the Brig Button next to the player they want to send to jail. The player will be sent to the brig and a timer will appear instead of the brig button, allowing the host to keep track of how much time the brigged player will be away.
Blobfish

* Interior

The blobfish is a common enemy found in the Dark Depths.

## Description

The Blobfish is a deep sea fish of the family Psychrolutidae. Notably, once inside the submarine, it will decompress, leaving it looking like a gelatinous, fat mass and making it unable to move at all, only being capable of vomiting, presumably due to the internal damages suffered from the decompression. It is notable, however, that even outside the submarine, it has some characteristics of a decompressed blobfish. This was possibly done to make it easier to identify that the creature is a blobfish, since its decompressed appearance is much more well known and memorable than its normal one.

## Behavior

It will chase the sub, but it's very slow. Once close enough it will breach the sub creating a single hole. Inside the submarine the blobfish will perpetually vomit, and touching the vomit causes Sea Sickness. The blobfish does not attack the players. The blobfish also serves as a huge obstacle inside the sub, as it's hard to pass. Even after death the corpse retains collision for a few seconds.

## Trivia

* For a while, a bug impeded the blobfish from vomiting. During that time, many players kept them as pets. It was later fixed in the Ramming Crate Update.
* The blobfish are considered great pets by the Sentient Lampreys.
Elder Thing

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The Elder Thing is an uncommon enemy found in The Meteor.

## Description

The Elder Things are horrendous beings of near indescribable forms, inspiring madness upon anyone unfortunate enough to bear their sight. Their body is an enormous mass in the rough shape of a barrel, made irregular by bulging ridges arranged along its cylindrical shape. From the intersections of said ridges, segmented structures of shapes resembling that of a tree's roots emerge from the rough surface, carried behind it as it moves along the waters. Its head, or what could perhaps be interpreted as such, can only be described as a collection of porous, crystalline outgrowths vaguely resembling leaves, emerging alongside horrendous, fleshy protrusions whose tips are like the teeth of an animal, their crimson forms intertwining with an enormous eldritch crystal resting proudly in the center of the creature's head. Finally, from the creature's posterior sprouts many collections of bloated, fleshy growths, pulsating and twisting in a rhythmic cycle, allowing the monstrous being to swim along the unfathomable waters of its dwelling.

## Behavior

Elder Things will slowly follow the Submarine, shooting off green orbs similar to those of Elder Shrines as they do so. Upon coming within reach, they will also bite the Submarine with their small mandibles.

## Trivia

* Like most monsters encountered inside the Meteor, the Elder Thing is based on the entities from the Cthulhu mythos of the same name.
* A giant version of the Elder Thing was a placeholder boss for The Meteor before update 0.9.7.

 Obstacles
 **Locations** | Hub
Barnacle Snail

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

Barnacle Snails are common enemies found in the caves of the Infected Depths.

## Description

Barnacle Snails are Snails that has become infected by Barnacles and overrun by them. It has a noticeably different mouth structure from its already unnatural, yet healthy counterpart and its shell is also much paler and thicker, probably as a result of the activity from the cement glands found in the barnacles that now permeate it.

## Behavior

They have a decent amount of health (80 Health Points) and are able to shoot green projectiles at the player. Because of their size and the fact that their head is not at the center of the body, the player can dodge its attacks and damage it if they stay in the middle of the Snail. Additionally, unlike normal Snails, their projectile is affected by gravity and is shot at an angle, meaning that if the player if far away from it they will not be hit.

 Boss
Do I Really Look Like That

## Letter

I've been thinking about what I saw - and decided I need to start working on my workout routine again. I used to be good about it on the surface, but down in these depths, it's easy for me to get too distracted keeping myself alive to worry about that bit of extra chub coming up around my midsection. That thing need not horrify me if I can get into better shape than him. I will face this demon one way or another! Also - my briefs finally gave out today during a flood. It's free range from here on out.

Sincerely,

Pheobus T. Ashesgrash
Beware Ye Who Passes

**This is one of the Message Bottles Relics. Beware for spoilers of the following Relic.**

## Letter

Beware ye who passes through, the dead man's trench, the bottomless pit, for here lie nothin' but monsters the size of ship, and a curse that befouls the water's very stench, these wicked waters haunt every corpse, desires the soul, and removes it by force.
Should you die here your rest is uncertain, so turn back or you too, will carry this burden.
Dunkleosteus

The Dunkleosteus is an uncommon enemy found in the Ancient Abyss.

## Description

The Dunkleosteus is a arthrodire placoderm fish characterized by its large, bony plates which covered most of its enormous body. Although presumably extinct, they survived in the depths of The Living Infinite and are perhaps some of the most dangerous enemies found below, due to their incredibly high health.

## Behavior

Once it spots the submarine, it will slowly swim towards it and repeatedly bite it. It is currently the second largest non-boss enemy in the game, losing only to the Megalodon. It behaves similarly to the Anglerfish. Although very slow and having a relatively slow DPS, this fish has a gigantic health pool, and can be quite a danger if the submarine is trapped.

 Cave Enemies
 Obstacles
Light Console

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

When powered up, this console will make the submarine generate high amounts of light, more specifically, a circle of light around the submarine and a big beam of light coming out of every turret.
It's needed in dark biomes to be able to see the surrounding area.

## Controls

* E - Occupies and exits the console. When using the console, the player is able to assign and remove power from the system.

* W, S - Adds or remove power to the occupied console.
Enemies

The Enemies in We Need to go Deeper

The Living Infinite is home to a host of various kinds of undersea wildlife. Mostly dangerous wildlife.

# List of All Enemies

## The Meteor

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

## Awakened Mode

These are Enemies that appear only while players are engaged in  Awakened Mode. There is an average of one per Biome, however the Cursed Waters has two while The Meteor has none. Furthermore, some Awakened Enemies are non-biome specific.

## Removed Enemies

Please keep in mind some of the enemies may be reimplemented into the game.
Lion Mane Jellyfish

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Lion Mane Jellyfish is a common enemy found in the Aurelian Depths.

## Description

The Lion Mane Jellyfish is the largest known species of jellyfish, characterized by their multiple orange colored tentacles emanating from its bell, reminiscent of a lion's mane, which they use to capture, pull in and eat prey. In The Living Infinite, they are highly bioluminescent and will be commonly seen slowly and gracefully swimming upwards into the water above.

## Behavior

They do not chase the submarine, but they can block the way and may need to be killed, and touching its sticky, long tentacles will make it grab hold of the ship and slowly retract its tentacles, bringing the submarine upwards to it, making so it's necessary to kill it for the vessel to escape it's hold. If you do not destroy it or boost away to release your vessel, they will envelop the submarine and slowly deal damage to it. They can, however, be helpful due to producing large amounts of light due to being bioluminescent creatures, not to mention they may block enemy movement or Micro Ephyra shots if positioned correctly.

 Boss
Captain Rose Memoirs Day 3

**This is one of the Message Bottles Relics. Beware for spoilers of the following Relic.**

## Letter

I have confiscated Carl's many hidden stashes of Rum and have stored them for safe-keeping after he caused another incident during our on-foot expedition, leading to Westley's unfortunate, but not completely surprising, crabby demise. Thankfully, not all is lost, as we've come across a wealth of treasure within the cave, and with Westley gone, it looks like I just got a bigger cut.

~ Captain Rose of the S.S.Trove
Crystal Boarder

* Interior

The **Crystal Boarder** is a common enemy found in the Aurelian Depths in Awakened Mode.

## Description

The Crystal Boarder is small, green crystal while on the exterior of the Submarine. It features no interesting characteristics in the slightest, but due to their small size they can be hard to spot. While inside the Submarine, the Crystal Boarder features a similar look to the Crystal Nest, with some differences. They also only have a single large eye, but are only composed of one crystal and do have short tentacles.

## Behavior

Crystal Boarders are sent out by the Crystal Nest. They will fly towards the Submarine, attempting to board it. Unlike their Crystal Nest parent, they move very quickly, and will easily keep up with the Submarine. Due to both their small size and speed, it can be difficult to kill them before they board the Submarine. Upon making contact with the Submarine they will board it, causing a hull breach for each one entered. Once inside they will seek out any Consoles that require power, such as the Navigation Console or the Weapon Control Console. Upon being in reach the Crystal Boarder will deactivate these consoles until they are killed. Crystal Boarders can also turn off the Power Switch, turning off all power in the Submarine. The deactivation of Consoles or power can potentially leave the crew in jeopardy, as the Submarine could be unable to move. While they do not seek out players, the Crystal Boarder is capable of attacking any players it comes into contact with. They do not attack very quickly or frequently however, and they have a small attack range. This makes it easy for players to avoid damage while killing them.

 Boss
Barnacle Biter

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Barnacle Biter is a common enemy found in the waters of the Infected Depths and can also be spawned when a Barnacle Mine explodes.

## Description

The Barnacle Biter appears to be a large colonial organism comprised of experimental barnacles. It has a fish-like appearance, having a dorsal fin and a tail, although no other fins are noticeable. It has many unorganized, sharp protrusions around its "mouth" that act as its teeth. It is most likely (due to its appearance) that it was once an Piranha, before being infected.

## Behavior

The Barnacle Biter will continuously follow the submarine and try to bite it. It's fairly fast and usually doesn't miss, but is not particularly dangerous due to its rather low health and tendency to overshoot its target after a successful attack. Additionally, it will often lead unexperienced gunners to shoot Barnacle Mines while attempting to hit it, which often results in more Barnacle Biters spawning.

 Boss
Heat Stroke

Heat Stroke is one of many Afflictions you can get in We Need To Go Deeper by ingesting water while drowning. Suffering from a Heat Stroke, the character will sweat profusely and have difficulty to breathe and walk properly, due to muscle weakness.

## Effects

When you contract Heat Stroke, you will get a severe penalty in your Breath Stat of minus five, making so you will start to drown much more quickly when your face is in direct contact with water. Additionally, you will move 10% slower until you are cured, similarly to the effects of Hypothermia, however with the speed penalty being much milder.

## Sources

Here are the current sources you can contract Heat Stroke from:

* Ingesting water from the Volcanic Depths (20% chance)
Barnacle Hatcher

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Barnacle Hatcher is an uncommon enemy found in the caves of the Infected Depths.

## Description

The Barnacle Hatcher is a colonial organism comprised of experimental barnacles. It is unique, however, for being capable of quickly hatching Barnacle Spiders. Its sole purpose is for reproduction and it does not have any means of defending itself (other than its offspring), as its limbs are only used for moving and aiding the hatching process, and probably do not have enough free movement to cause any real damage.

## Behavior

The Barnacle Hatcher will continuously spawn Stage 1 Barnacle Spiders (as long as there are fewer than 3 spawned spiders), and will flee from players while they are not doing so.

## Tactics

It should be a high priority target due to it being able to create more and more enemies. Caution is advised when chasing it, however, as it can lead you to more dangerous foes.

 Boss
Hair

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Purpose

Hair allows you to customize your ingame Character. Although Hair options are associated to different genders, they can still be used by the opposite sex. Every Hair style has multiple color options that can be chosen at will.

## List of Hair Styles

This list's purpose is to show all Hair Options available within the game.
Egg Pile

The Egg Pile is a spawner enemy found in the caves of the Frozen Waters.

## Description

The Egg Pile is a large pile of Snow Crab eggs. The eggs are very small, round and have a red coloration, and there are a huge amount of them in the pile, an adaptation to make up for the high mortality rates of the young crabs. Some eggs at the bottom appear to have already hatched or have been destroyed due to the weight of the others on top of them, creating a mushy substract for the other eggs to lay upon.

## Behavior

The Egg Pile will continuously spawn Baby Crabs, as long as there are fewer than 3 spawned Baby Crabs alive. Because of their decently high health and ability to continuously spawn enemies, they can often be troublesome to deal with, but as long as you have Items capable of dealing damage to multiple enemies at once or a high rate of fire, it should be fairly easy to dispatch of all enemies spawned by the Egg Pile.

 Cave Enemies
 Boss
 **Civilization** | Hub
Dunwich Horror

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The Dunwich Horror is an uncommon enemy found in The Meteor.

## Description

The Dunwich Horror, a monstrous abomination made of intertwined flesh and muscle, held tightly to contain a twitching mass of guts and organs inside itself, and the squirming masses of bloodied tendrils that flail madly from every exposed orifice, as if even its own interior was attempting to escape their endless torment. Dragging itself around with blood-tainted tentacles emerging from underneath the creature, and periodically stopping as its body spasms and contracts to release its unholy spawn unto the world, perhaps it would be but a merciful act to put an end to its torturous existence.

## Behavior

Should the Submarine ever make contact with an Interdimensional Tear created after the destruction of an Eldritch Pyramid, the Dunwich Horror may make its way inside. Once within, they will mindlessly drag themselves around, while periodically stopping to spew Horror Spawns from their top, in a constant cycle of agonizing replication. Should they be left alive, they will quickly infest the vessel with their offspring, and it will be increasingly difficult to kill these hideous abominations.

## Trivia

* Like most monsters encountered inside the Meteor, the Dunwich Horror is based on the entities from the Cthulhu mythos of the same name.
* Madness affliction causes visions of this creature to appear near player. But it doesn't move or produce offspring, unlike real one.

 Obstacles
 **Locations** | Hub
Captain Rose Memoirs Day 1

**This is one of the Message Bottles Relics. Beware for spoilers of the following Relic.**

## Letter

Our crew's first day plunged into the depths of the Living Infinite. I picked up this drunken lot for some pocket change at the local pub, but I'm confident I can lead us to riches. Legends say many a buried treasure lies in these depths, and I can already smell the sweet scent of gold in this musky hull we'll be calling home. It'll take more than a few sharp-toothed fish to steer me away from what's rightfully mine.

~ Captain Rose of the S.S.Trove
Glisten Fish

The Glisten Fish is a rare enemy found in the Ancient Abyss.

## Description

The rare species of Glisten Fish are notorious for their shiny pink scales, from which they get their name from. As alluring as they are cowardly, they will rarely make short appearances and quickly disappear into to the waters, often confusing gunners or soaking up bullets if they accidentally get in front of the Turret or the creature it is firing at.

## Behavior

The Glisten Fish is not aggressive in any way, and will often be found swimming around the Ancient Abyss. When it spots the Submarine, it will try to run from its line of sight, although its rather large size and the fairly long time it takes for it to notice the ship often makes so it accidentally defend other enemies by blocking the turret and preventing the gunner from hitting other, more dangerous creatures. This problem is two fold, however, as the Glisten Fish can also get in the way of other enemies and prevent them from easily reaching the submarine.

 Cave Enemies
 Obstacles
Captain Rose Memoirs Day 5

**This is one of the Message Bottles Relics. Beware for spoilers of the following Relic.**

## Letter

CARL yuo lazy ffool. I outa teehc you somefin bote reSPECT. Yuou wanna bbe a drunk all yuor life? DIDn't think so. I hOPE CraBS eat youR brains OUT you sickk man. Tkae a HIKE why Doncha? tHuis treasure is MY property, and Ail do wiht it sa I PLAES.

~ Captain Rose of the S.S.Trove
Golden Gift

The Golden Gift is one of many Afflictions you can get in We Need To Go Deeper by ingesting water while drowning. Having the Golden Gift, the character will have Jelly Crystals start growing and protuding out of their skin, receiving a slight health increase of two thanks to the mystical, life-giving properties of said gems, but also considerable Stat penalties, due to their joints hardening and their lungs shrivelling under the power of the Golden Gift.

## Effects

The Golden Gift is a unique affliction that players can receive from constant exposure to the powerful, supernatural waters of the Aurelian Depths, once a character is afflicted, mystical Jelly Crystals will start growing and protuding from their very flesh. Their body's vigor, however, will not suffer much harm from its newfound condition, instead receiving a slight health boost from these life-giving crystals.

The real downside to this affliction, however, is the sizeable Stat penalty it will give for almost every other stat, for as the crystals grow, your joints harden and weaken, and you will find yourself unable to properly swing your arms, and your lungs themselves will shrivel under the power of the Golden Gift, which although may not be much of a problem in the Aurelian Depths, should you leave this biome uncured, you will be unable to hold your breath underwater for long. Specifically, Repair, Damage, and Breath will be decreased by two and movement speed will be reduced by 20%.

## Sources

Here are the current sources you can contract Golden Gift from:

* Breathing through the water of the Aurelian Depths.
Bear

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Interior

The Bear is an enemy brought by the Time Traveller into the submarine.

## Description

Bears are carnivoran mammals of the family Ursidae characterized by their thick fur, long snouts and short, round ears. The bears brought by the Time Traveller appear to be Brown Bears (*Ursus arctos*) and, according to him, have been originally taken to be tamed, possibly to be used in some form of entertainment or experiment, which failed, leading to the Time Traveller to release the untamed and possibly enraged animal inside the submarine.

## Behavior

The Bear will instantly begin to attack any crewmember it sees. Due to its high health and moderate DPS, it can be very dangerous to unprepared crews, or if it is brought into the ship while the crew is in turmoil. Ranged weapons are very useful to safely kill the Bear, as it is unable to climb ladders.
Fathom Counter

## Description

The Fathom Counter displays the Submarine's deepest reached depth of the current run. Since you are going Deeper most of the time, this can generally be considered your current depth.

## Usage

The depth counter is purely passive. However, the value can give you some useful information:

* Each Biome is 1500 Fathoms deep
* Civilizations can usually be found 300 Fathoms before a Biome ends
* The Boss room usually covers the last 200 Fathoms of a Biome

## Trivia

* A fathom was a common nautical unit for measuring depth
* The deepest known point on earth, the Mariana Trench, is about 6000 fathoms deep - which is the depth after which the game repeats
* A fathom is equivalent to 6 feet (1.8 Meters) downwards
Headless Horseman

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Exterior/Interior

The Headless Horseman is an event enemy that will sometimes invade the Submarine during the Fall Event

## Description

The Headless Horseman, as its name suggests, is an undead, headless horseman. It has a ragged, purple and blue outfit and wields a sword on its right hand. It sits on top of a devilish reanimated horse skeleton, made out of multiple green, floating horse bones that form the supernatural horse. A dark green mist follows the horseman and its horse and warn people of its presence.

## Behavior

The Headless Horseman will first appear outside the Submarine, unfazed by being underwater. It takes on the appearance of an unusual, green dot. It will float onto the vessel and if it get's close enough, it will invade it. Once inside, the Headless Horseman will charge and attack anyone it sees with reckless abandon, posing a huge threat to the crew due to its very high health and the speed its undead horse grants it. Once killed, it will sometimes drop its cursed outfit to be worn by those who have managed to finally defeat it. Alternatively, it will drop a pile of Gold. However, it will also explode on death, dealing damage to all nearby players. This effect is similar to Cursed Clams.

## Trivia

* The Headless Horseman is a popular folklore creature that has been around since at least the middle ages. It was further popularized by the story titled "The Legend of Sleepy Hollow", by Washington Irving.
Buried Treasure Downloadable Content

The **Buried Treasure Downloadable Content** or **Buried Treasure DLC** is We Need to go Deeper's first DLC.

## General Description

The Buried Treasure DLC is a small content pack containing an artbook and the game's extended soundtrack. It does **not** add any content to the base game. Anyone who played We Need to go Deeper during the early access received this DLC for free. For Steam users, it can be found by right clicking We Need to go Deeper in their Steam Library > Properties > Local > Browse Local Files > Buried Treasure Edition Extras.

## Artbook

The Buried Treasure DLC contains a 196 page artbook written by Nick Lives, the artist of We Need to go Deeper. It provides major insights into the game's development, showcasing many concepts for possible ways to design the game. In addition, there are several unused designs mentioned in the artbook. These include Bosses, Enemies, and in some cases Items. Next to most images, there is a note written by Nick describing various things, such as the process of creation or reason for removal. A few concepts that were originally scrapped did make their way in following 1.0.0 however. These include Enemies such as the Shifter being implemented in The Awakened Update. It is unknown if any more unused concepts will be added in future updates, however it is indeed possible.

### Bonus Artbook

The Buried Treasure DLC was updated with an additional post 1.0.0 launch artbook in The Quantum Update. It is an additional 23 pages of content added for free to the Buried Treasure DLC. Anyone who already owned the Buried Treasure DLC prior to this additional artbook's release will have received it for free, as well as anyone else who purchases the DLC in the future. The Bonus Artbook covers all post 1.0.0 updates, discussing aspects of Awakened Mode, The Atomique, atomic Items like the Atom Ray and Jetpack, and the Micro Depths, in a similar fashion to the original 196 page artbook.

## Extended Soundtrack

The Buried Treasure DLC also contains the game's entire soundtrack, including thirteen unused tracks, making for thirty seven songs in total. All songs in the Buried Treasure DLC are in their full form. Many of the unused songs were scrapped for various reasons that are yet to be specified. Some of them are designated as Cave and Civilization themes for the various Biomes, such as for the Frozen Waters and the Aurelian Depths. Some of these songs were originally meant for to be certain area themes, but later got reworked into different themes. For example, the theme of the Trash Hermit was supposedly originally going to be a theme for the Caves found in the Aurelian Depths. There are also some drafts for the themes of some Biomes, such as the Mechanical Abyss and the final biome. It is unknown if any of these unused themes will be added in future updates.
S.U.N. Cavalier

**S.U.N. Cavalier** is a warrior of the SUN.

## Background

It costs 600 Resources to train this Shama'Li warrior.
Some Farmers are more suited to combat
than
their peers.
These Shama'Li are recognised
by
their teachers as exceptional,
and they
are
trained
at the School of Growth
to become
Cavaliers. Cavaliers use powerful hand-to-hand attacks against their enemies. In
addition, they are taught how to communicate with the beasts of Yavaun and
request the aid of animals in combat. If a Cavalier trains up to Animal Handler
skill level two, that unit may subdue a Bonca and become a Mounted Cavalier. A
Cavalier who subdues an Elder Bonca makes that creature into a Rook. Cavaliers
may also become Raging Spirits at the Greater Temple.
Battery

## Description

The battery is a rare pickup found in caves (in all depths). The battery can also be found in different Undersea Civilizations for purchase. It can be applied to an engine room console to give an extra unit of power to the applied console. When the player picks up the battery, it is recommended that they immediately head back to the sub to activate it, before continuing to explore, as, when the battery is being held, the player will not be able to use their items, and will drop the battery if they attempt to do so. Each console can have as many batteries as its maximum power allows (e.g. lights can have 1 battery, but engine can have up to 3).

The Battery will eventually run out of juice and disappear from the console it is in, so it may be advisable to save batteries for dangerous situations, such as bosses.

## Update News Overview

New Special Cave Drop: The Battery! - This strange-looking electric capsule doesn't behave like most Vessel Upgrades you're used to - this fella needs to be picked up and plugged into a Power Console! Once plugged in, The Battery will constantly provide an external source of power to the console it's attached to, until it runs out of juice! Free up your energy costs and plug in a battery!

Note: bring a friend to watch your back when you are hauling a battery; these fellas are heavy and will take both your arms to lift!

Update Link (includes image): http://steamcommunity.com/gid/103582791455126886/announcements/detail/1438188152909674283
Killer Clownfish

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Killer clown fish is an uncommon enemy found in the Atlantic Waters.

## Description

An unnaturally oversized and aggressive clownfish, this enemy is one of the few creatures that have blood on their mouth, which is made more threatening by its unnatural, sharp teeth protuding from its mouth. Possibly one of the multiple failed experiments that roam The Living Infinite, this creature has only retained the most recognizable characteristics from the normal clownfish: its striped pattern, which serve as a stark reminder from what science is capable of creating if wielded by the wrong person.

## Behavior

This highly aggressive enemy will constantly follow the submarine and occasionally bite, and Its bites can't be stopped by shields. Due to its high health, considerable speed and ability to ignore shields, this enemy must be quickly killed or it may be the crew's doom.

 Obstacles
Hermit Crab

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Hermit Crabs are uncommon Enemies that can appear in any biome and protect a Barrel if they appear.

## Description

Hermit crabs are decapod crustaceans. Most species have long, spirally curved abdomens, which are soft, unlike the hard, calcified abdomens seen in related crustaceans. The vulnerable abdomen is protected from predators by a salvaged empty seashell carried by the hermit crab, into which its whole body can retract. Most frequently, hermit crabs use the shells of sea snails, although the shells of bivalves and scaphopods and even hollow pieces of wood and stone are used by some species. The Hermit Crabs in The Living Infinite use the Barrels as shells and must be killed to retrieve it.

## Behavior

Barrels will sometimes be replaced by Hermit Crabs.
The Hermit Crabs use Barrels as their shell and will be passively hiding until attacked. To be able to collect the barrel's pickup, it's necessary to kill it so that it drops the barrel. Once disturbed, it attacks similarly to normal crabs, chasing crew members to attack them with its pincers. It has abnormally high health due to its wooden shell and can be dangerous to an unprepared crew.

## Trivia

* Before The Heavy Load Update (0.8), the Hermit Crabs used to hold a crate.
* Hermit crabs seem to be closely related to the Trash Hermit.
Civilization

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

# Description

Civilizations were a feature introduced in update 0.7.2 and function similarly to caves. With the exception that instead of enemies, there are passive NPCs, as well as shops. You can interact with the NPCs to talk to them or with the shops to buy potions, upgrades or, rarely, Recruitable NPCs. There is, however, one exception to this: a fallen submarine lying deep inside the trench, the rusty grave of the first crew to ever uncover what rests in the bottom of The Living Infinite - The Nautilus.

# Shops

All Civilizations, with the sole exception of The Nautilus, have a shop on them, generally at the far right of the area. Potions and Upgrades can be bought in there and rarely, one may come across a Recruitable NPC.

Prices are calculated by using the following formula: **Base Price × Number of Players**, and if a player has a Translation Book, the prices will be halved. The list of all base prices is the following:

 Recruitable NPCs | 1687.5\*

( **\* Fractions serve for calculation purposes and do not affect Shop Prices for 1 or 3 Player crews**)

Shops can also be stolen from by breaking the shop cases. This will anger all Civilization Dwellers, thus making it a very risky endeavor due to the high health and damage output they have.

## Doctors

 Inside all Civilizations except the Micronaut Laboratory and The Nautilus, a single Doctor can also be found. These unique NPCs are wise and sometimes powerful, and are capable of using ancient magic or medicinal skills to cure you of any Afflictions you contracted on your journey and bringing you back to full health, and, in fact, are one of the only ways of curing those illnesses. If you, however, decide to attack or steal from their civilization, they will attack the player and their crew together with their brethren, and some behave differently than their mates, possibly being much more difficult to fight and kill.

# Trivia

* The NPC dialogue can be translated with the Translation Book.
Giant Bee

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Interior

The Giant Bee is a rare enemy brought by the Time Traveller into the submarine.

## Description

The Giant Bee, as its name suggests, is an oversized flying insect of the clade Anthophila. Closely related to wasps and ants, bees are known for their role in pollination and for many species producing honey and beeswax. Similarly to Giant Flies, it is unknown what made the bees brought by the Time Traveller so huge.

## Behavior

The Giant Bee will always appear as swarms and after a short pause, they will begin to attack any crew member it sees by piercing them with its large, venomous stinger, dealing damage and possibly inflicting Blood Sickness. They have very low health, but due to always appearing in large groups and being able to infect players with the Blood Sickness, they can be very dangerous to unprepared crews, particularly ones that do not have Items that can damage multiple enemies at once.

## Tactics

Due to their low individual health and their tendency to stay very close to each other, melee weapons such as the Sword can quickly dispatch the entire swarm due to being able to hit multiple enemies at once, but tend to be dangerous due to their ability to inflict Blood Sickness if the player is hit. Thus, it's generally advisable to use ranged weapons to eliminate the Giant Bees.

## Trivia

The Time Traveler's quote upon calling forth bees is a reference to the Animation called "Dr. Bees"
Cursed Pirate

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The Cursed Pirate is an uncommon enemy found in the Cursed Waters.

## Description

The Cursed Pirate, unlike the friendly Ghost Pirates that dwell in their shipwreck, appears to be the reanimated, soulless and mindless corpses of those who were inside the Cursed Ship they dwell in. While who cursed them is yet unknown, it seems that the cause (or means) of their resurrection is different than many other creatures in the Cursed Waters, as they don't have the crystal the other creatures seems to require to live. This may be the reason they don't retain the souls of their former selves. But there is a chance that the gem is behind the eye patch, though not likely.

## Behavior

Found inside their Cursed Ship, the Cursed Pirates will board the submarine once their vessel hits the submarine and proceed to attack anyone they see. They are very weak, but since they are numerous and will create multiple breaches in the submarine, they are highly dangerous.
EMP

The EMP can be discharged by using the Power Switch and turning it upwards. This will result in an electric shock happening outside the submarine in a large radius. The electric shock will do a large amount of damage to any enemies caught in it. This will also cut off all power to the sub for a short time. The EMP starts charged and recharges over time after being used. The progress can be seen in the three blue bars located on the Power Switch. (The EMP is on every single ship besides The Atomique.)

## Damage

The EMP damage is calculated by the following equation:
(5 + Amount of EMP Upgrades) damage per 0.3 seconds
Lion

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Interior

The Lion is a rare enemy brought by the Time Traveller into the submarine.

## Description

The Lion is a species of the cat family. It exhibits a pronounced sexual dimorphism, as male lions have a prominent mane, which is the most recognisable feature of the species. All lions brought by the Time Traveller are males, as they all possess manes.

## Behavior

The Lion will instantly begin to attack any crewmember it sees. Due to its high health and moderate DPS, it can be very dangerous to unprepared crews.
I Saw That Thing Today

## Letter

I saw that thing on board my ship today. It tried to sneak up on me while I was steering, the devil. What I saw when I turned around confused me, however - perhaps a symptom of my increasing signs of Hypothermia. But when I turned around to thwack the thing, I caught a glimpse of two hairy legs, a bare-chest, and a curly thick mustache, before it scattered off. I think that thing was... me. The doors have since frozen over, and I have no intention of repairing them. Whatever that ugly thing is, it can stay out there and drown.

Sincerely,

Pheobus T. Ashesgrash
Isolation of Miescher Nuclein from Barnacle

## Letter

1. Mechanically disrupt whole barnacle samples with pestle and mortar to fine powder
2. Dissolve 5g in 95mL of preservation buffer: 1% sodium dodecyl sulfate, 50mM ethylenediaminetetraacetate, pH to 7.7 w/NaOH
3. Extract organics with 1:1 phenol-chloroform mixture in 50mL aliquots
4. Invert 50mL aliquots 10 times, allow to sit overnight
5. Pipet aqueous phase to new centralized container

Victor F. Stein
Crystal Nest

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The **Crystal Nest** is a uncommon enemy found in the Aurelian Depths in Awakened Mode.

## Description

Crystal Nests are a seemingly sentient bundles of green and yellow crystals. They will always have multiple smaller crystals orbiting around them. They feature no limbs or appendages of any sort, only a single large eye.

## Behavior

Upon sighting the Submarine, the Crystal Nest will send forth multiple Crystal Boarders attempting to invade the Submarine. Each one entered will cause a hull breach. The Crystal Nest is unable to move very quickly, and will likely be outrun by the Submarine, limiting their threat.

## Trivia

* Crystal Nests have a similar look and color palette to those of the Power Aliens, suggesting that they may have originated from the Power Dimension.

 Boss
Bed

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

The Bed is a large mattress connected to a metal platform that is bolted onto the wall. It has a red bed sheet and a big, somewhat round pillow.

## Usage

Sleeping in the bed is the most basic way for players to regenerate health.

When a player "enters" the bed (by default the 'Q' key), he will slowly heal up to his current maximum health, gaining one health point every two seconds.

When in the bed, the player will not be able to use their equipped items.

## Amount per Submarine

* Crevette - 1
* Requin - 2
* Perle - 1
* Espadon - 1
* Poubelle - 2
* The Atomique - 2