recursal/Fanatic-Fandom huggingface dataset:
Low-Epic Speedrunning

Lowly epic.

## **What is Low-Epic Speedrunning?**

Low-Epic Speedrunning is the 21st difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **ReallyEasy**.

## **Icon Description**

This difficulty’s icon represents a linear gradient with sky blue on the left side, and lighter blue-ish white on the right side with a peach-like colour in the middle of the background. On the center of the icon represents a logo of a person running hence the name.

## **Obstacles**

Like all the other previous Class -1 difficulties, Low-Epic Speedrunning is still instantly win-able. There’s no regrets, it’s just like the first speedrunning difficulties in a hard nutshell.

### **Baseline L-ESp**

* Rebeat all of the previous difficulties 3 times under 1.6666666666 seconds.

### **Bottom L-ESp**

* Rebeat all of the previous difficulties 7 times under 1.1111111111 seconds.

### **Low L-ESp**

* Rebeat all of the previous difficulties 15 times under 0.6666666666 seconds.

### **Mid L-ESp**

* Rebeat all of the previous difficulties 45 times under 0.1111111111 seconds.

### **High L-ESp**

* Rebeat all of the previous difficulties 120 times under 0.02222222222 seconds.

### **Peak L-ESp**

* Rebeat all of the previous difficulties 780 times under 0.002222222222 seconds.

### **Borderline L-ESp**

* Rebeat all of the previous difficulties 1900 times under 0.0044444444444 seconds.

## **Trivia**

* This is the twenty-first difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

The relaxing guards have caught you speedrunning again! Go back into your relaxing state and head into **Intense Relaxing** in the relaxing chain.
DOG KING 1 N 2

DOG KING WITH DOGS SQUIRRELS PIGS BADGERS DUCKS COYOTES PIGS SHEEP GOATS FARM RED PANDAS LEMURS KOALAS LLAMAS N FLAMIGOS N HUMANS [ MAIN ] GIRAFFES LIONS HIPPOS [ RIVER ELEPHANTS ] ZEBRAS [ MAIN ] ASIAN ELEPHANTS AFRICAN JUNGLE ELEPHANTS BENGAL TIGERS CHINA TIGERS POLAR BEARS SNOW LEOPARDS ORANGUTANS LOWLAND ORANGUTANS GIANT PANDAS HUMANS BOYS [ JUNGLE N TUNDER ] [ FULL FILMS ]a ENDAGERED N EXITIC TOY RANGE set in ENDAGERED N EXITIC WORLD [ SET IN ZOOS OF HILDENBOUGH ]

## animals appears

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]

## cast [ WITH THEIR EXOTIC HABBAITS ]

DOGS SQUIRRELS PIGS BADGERS DUCKS COYOTES PIGS SHEEP GOATS FARM RED PANDAS LEMURS KOALAS LLAMAS N FLAMIGOS N HUMANS

[ MAIN ]

GIRAFFES

LIONS

HIPPOS [ RIVER ELEPHANTS ]

ZEBRAS

[ MAIN ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

POLAR BEARS

SNOW LEOPARDS

ORANGUTANS

LOWLAND ORANGUTANS

GIANT PANDAS

HUMANS

WILD BOYS

[ JUNGLE ]

ASIAN ELEPHANTS

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

POLAR BEARS

SNOW LEOPARDS

ORANGUTANS

LOWLAND ORANGUTANS

GIANT PANDAS

HUMANS

WILD BOYS

[ TUNDER ]
Truest Ease of Easiness

The truest easy difficulty ever.

## **What is Truest Ease of Easiness?**

Truest Ease of Easiness is the 10th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Unimpossibility**.

## **Icon Description**

The difficulty’s icon represents a vertical gradient with pink at the top, a light-ish blue in the middle and green down the bottom. In the middle shows a T with multiple colours in its vertical gradient that is inverted to what is in the background.

## **Obstacles**

Like all the other previous Class -1 difficulties, Truest Ease of Easiness is still instantly win-able and parkourless. For this 10th difficulty, I think you are too fast as you beaten 10 difficulties in under one second, it is because the order of magnitude is below one second! This difficulty is in the nanotechnology zone.

### **Baseline TEoE**

* Rebeat ALL of the previous difficulties 300 times.
* Win infinite times within 0.5 nanoseconds.
* Win infinite times within 1 nanosecond.

### **Bottom TEoE**

* Rebeat ALL of the previous difficulties 600 times.
* Win infinite times within 1.5 nanoseconds.
* Win infinite times within 3 nanoseconds.

### **Low TEoE**

* Rebeat ALL of the previous difficulties 1200 times.
* Win infinite times within 6 nanoseconds.
* Win infinite times within 12 nanoseconds.

### **Mid TEoE**

* Rebeat ALL of the previous difficulties 2400 times.
* Win infinite times within 24 nanoseconds.
* Win infinite times within 48 nanoseconds.

### **High TEoE**

* Rebeat ALL of the previous difficulties 4800 times.
* Win infinite times within 96 nanoseconds.
* Win infinite times within 192 nanoseconds.

### **Peak TEoE**

* Rebeat ALL of the previous difficulties 9600 times.
* Win infinite times within 384 nanoseconds.
* Win infinite times within 768 nanoseconds.

### **Borderline TEoE**

* Rebeat ALL of the previous difficulties 19200 times.
* Win infinite times within 1536 nanoseconds.

## **Trivia**

* This is the tenth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Finally, you enter the last precedent of **TooTooEasy**, which is called… **TooEasy**. You absolutely nailed all the previous difficulties truely in under one second, what the heck?
JUNGLE BOOK LION KING N CO Wiki

**Welcome to the JUNGLE BOOK LION KING N CO Wiki!**

HAVE I TOLD YOU WE GOT US 2 CROSSOVERS NOW YOU ARE HAVE MEET WITH JUNGLE BOOK TIGER KING N WILD LIFE LAND AFRICAN JUNGLE BOOK LION KING N AFRICA MOSOZIC BOOK TREX KING N LAND BEFORE TIME CENZOIC BOOK SABOR KING N ICE AGE LAND FOREST BOOK DOG KING INDONASIAN JUNGLE BOOK SEASIDE SQUAD SUPER HEROS FILMS BASED TOYS BUT BEST OF ALL IS BIOLOG

=

ASIAN AFRICAN JUNGLE ELEPHANTS

BENGAL CHINA TIGERS

SNAKES

PANTHERS

[ JUNGLE ]

GIRAFFES

LIONS

HIPPOS [ RIVER ELEPHANTS ]

ZEBRAS

[ ZOO ]

KANGAROOS

GATORS N CROCODILES

SNAKES

[ OUTBACK ]

HUMANS

DONKEYS

HORSES

PIGS

SHEEP

OXEN N FARM BISONS N WILD BEEST

GOATS

[ FARM ]

BEARS

BADGERS

BIRDS

DEER N MOOSES

FOXES

TREE FROGS N SEQUEL FROGS

POCRPINES

RABBITS

RATTLE SNAKES

SQUIRRELS

WOVLES

BEAVERS

FLAMIGOS

EAGLES

OSTRISHES

PEACOCKS

RACOONS

OTTERS

[ IDAHO FOREST ]

[ MAIN ]

ASIAN ELEPHANTS [ AS MAIN ]

AFRICAN JUNGLE ELEPHANTS

BENGAL TIGERS

CHINA TIGERS

ORANGUTANS

LOWLAD ORANGUTANS

BLACK RHINOS

JAVEN RHINOS

PARROTS

WILD BOYS

[ JUNGLE SAVANNAH TUNDER EXOTIC WORLD = ENDAGERED [ MAIN ] ]

TREXES [ AS MAIN ]

BROTATOSAURS

STAGLGOSAURS

TRISATOPS

SPINSAURS

CAVE BOYS

[ MESOZOIC = EXITIC [ MAIN ] ]

N HAVE FUN YOU BOYS GIRLS DOGS CATS MONKEYS PARROTS OF AUSTARILA UK INDONASIA N NEW GUIENA MAKE OCS N FILMS

## Important articles

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Light-Year Easiness

The lightyear step-up in easiness.

## **What is Light-Year Easiness?**

Light-Year Easiness is the 19th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Insane Relaxing**.

## **Icon Description**

This difficulty’s icon represents a shooting star with the word ‘Easiness’ shaded with the colour white and light green. Noticeably you can see the difficulty icon has a vignette.

## **Obstacles**

Like all the other previous Class -1 difficulties, Light-Year Easiness is still instantly win-able. There’s no regrets, it’s just like the first primordials in a hard nutshell.

### **Baseline L-YE**

* Win infinite times within 0.01 nanoseconds.

### **Bottom L-YE**

* Win infinite times within 0.05 nanoseconds.

### **Low L-YE**

* Win infinite times within 0.1 nanoseconds.

### **Mid L-YE**

* Win infinite times within 0.2 nanoseconds.

### **High L-YE**

* Win infinite times within 0.4 nanoseconds.

### **Peak L-YE**

* Win infinite times within 0.8 nanoseconds.

### **Borderline L-YE**

* Win infinite times within 0.99 nanoseconds.

## **Trivia**

* This is the nineteenth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Oh yes, go to **ReallyEasy**. Not surprised that you speedrun again fr
Always Exist

You have to exist always in life.

## **What is Always Exist?**

Always Exist is the 31st difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Commonly Never Fail**.

## **Icon Description**

This difficulty’s icon simply represents a white-green gradient with white at the top that transitions to a vibrant green down the bottom of the icon.

## **Obstacles**

Always Exist being the first Class 0 difficulty is still win-able very easily. Although, you’ll never fail, you can actually what you’re actually doing before transitioning to the next diffculty. There’s still NO obstacles though. You get teleported into the difficulty, but what you are actually doing, you’re literally falling.

### **Baseline AEx**

* Fall 1 stud.
* Fall 2 studs.
* Fall 3 studs.

### **Bottom AEx**

* Fall 5 studs.
* Fall 10 studs.

### **Low AEx**

* Fall 12 studs.
* Fall 16 studs.

### **Mid AEx**

* Fall 20 studs.
* Fall 25 studs.

### **High AEx**

* Fall 30 studs.
* Fall 35 studs.
* Fall 40 studs.

### **Peak AEx**

* Fall 45 studs.
* Fall 50 studs.

### **Borderline AEx**

* Fall 75 studs.
* Fall 100 studs.

## **Trivia**

* This is the thirty-first difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

We still know you always exist when beating this difficulty, we’ll trust you and encourage you to go on with your adventurous journey on your way through Class 0 to find your best buddy, **Always Win**!
Instant Speedrunning

The instance of speedrunning!

## **What is Instant Speedrunning?**

Instant Speedrunning is the 13th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Infinite Easiness**.

## **Icon Description**

This difficulty’s icon represents a linear gradient with blue on the left side, and red on the right side with white in the middle of the background. On the center of the icon represents a logo of a person running hence the name.

## **Obstacles**

Like all the other previous Class -1 difficulties, Instant Speedrunning is still instantly win-able and parkourless *(and instantly speedrun-friendly)*. It is said in this difficulty you have to rebeat the previous difficulties in under a specific amount of magnitude of seconds.

### **Baseline InsSp**

* Rebeat all of the previous difficulties 3 times under 2 seconds.

### **Bottom InsSp**

* Rebeat all of the previous difficulties 7 times under 1.5 seconds.

### **Low InsSp**

* Rebeat all of the previous difficulties 15 times under 1 second.

### **Mid InsSp**

* Rebeat all of the previous difficulties 45 times under 0.5 seconds.

### **High InsSp**

* Rebeat all of the previous difficulties 120 times under 0.1 seconds.

### **Peak InsSp**

* Rebeat all of the previous difficulties 780 times under 0.01 seconds.

### **Borderline InsSp**

* Rebeat all of the previous difficulties 1900 times under 0.008 seconds.

## **Trivia**

* This is the thirteenth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Speedrun your journey to find your brother-in-law difficulty called **Mythic Speedrunning**.
Infinite Easiness

The easiness discovered from infinity and beyond.

## **What is Infinite Easiness?**

Infinite Easiness is the 12th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **TooEasy**.

## **Icon Description**

This difficulty’s icon represents a vertical gradient with pink on top and bottom with a maroon-like colour in the middle of the background. In the middle of icon displays a hexagon where the colour is inverted to the background and is slightly translucent.

## **Obstacles**

Like all the other previous Class -1 difficulties, Infinite Easiness is still instantly win-able and parkourless. As said in the **introduction sign**, it only says you ONLY need to rebeat the previous difficulties a certain amount of times to beat this difficulty. There’s no winning infinite times under a second, it isn’t required.

### **Baseline InfEas**

* Rebeat all of the previous difficulties 3 times.

### **Bottom InfEas**

* Rebeat all of the previous difficulties 7 times.

### **Low InfEas**

* Rebeat all of the previous difficulties 15 times.

### **Mid InfEas**

* Rebeat all of the previous difficulties 45 times.

### **High InfEas**

* Rebeat all of the previous difficulties 120 times.

### **Peak InfEas**

* Rebeat all of the previous difficulties 780 times.

### **Borderline InfEas**

* Rebeat all of the previous difficulties 1900 times.

## **Trivia**

* This is the twelfth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

The finale of rebeating the previous difficulties is over as well as winning infinite times under a second (even a millisecond :o), now it’s time for you to dash deeper into **Instant Speedrunning**.
True Infinite Ease

Infinite ease coming your way! :)

## **What is True Infinite Ease?**

True Infinite Ease is the 5th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **TooTooTooEasy**.

## **Icon Description**

The difficulty’s icon represents a background of a diagonal gradient of a green and a light blue-ish green palette. In the middle of the icon is arrows pointing in opposite directions.

## **Obstacles**

True Infinite Ease is still "extremely-easily" obstacleless. It’s like nothing is happening to you. How are you feeling when you progressing consecutively from difficulty to difficulty? You must be getting a tense feeling.

### **Baseline TTTE**

* Rebeat the previous difficulties 1 time.
* Win infinite times within 1.5 attoseconds.

### **Bottom TTTE**

* Rebeat the previous difficulties 2 times.
* Win infinite times within 3 attoseconds.

### **Low TTTE**

* Rebeat the previous difficulties 4 times.
* Win infinite times within 4.5 attoseconds.

### **Mid TTTE**

* Rebeat the previous difficulties 8 times.
* Win infinite times within 6 attoseconds.

### **High TTTE**

* Rebeat the previous difficulties 16 times.
* Win infinite times within 7.5 attoseconds.

### **Peak TTTE**

* Rebeat the previous difficulties 32 times.
* Win infinite times within 9 attoseconds.

### **Borderline TTTE**

* Rebeat the previous difficulties 64 times.
* Win infinite times within 10.5 attoseconds.

## **Trivia**

* This is the fifth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

How fascinating as if one player like you, wanting to try all of these existing difficulties in this joke difficulty chart? Just go to **Way Too Friendly Easiness** and at least never come back to this difficulty.
The Difficulty Chart

## **Introduction**

Welcome to THE difficulty chart, where all of these difficulties are listed here all on this ONE page. Please be aware when editing on low-end devices, this page will cause lag as it is 10k bytes above. This difficulty chart contains ALL 30 classes with 1300 difficulties being fit inside each of them on this difficulty list. The difficulty chart is made by Jryptix and ***he planned all 1300 difficulties*** on his notes, and he will transfer them onto this one BIG page right here. Although may it be impossible, there’s still a chance and for a timely manner, it’s a matter of fact that he will make it possible on this one large page.

Please keep in mind that all difficulties are created by Jryptix, he allows people to create images for any difficulty stated here on this difficulty chart, as long as it follows and meets the standards of the difficulty as it follows. Community-made difficulties are allowed and will be placed in the ‘Community-Made’ difficulty. It will still be part of this difficulty chart, but it’s imperatively not allowed for the difficulties to be before **The True First Difficulty** or after **The True Final Difficulty**

## **The Difficulty Chart**

### **Class -1 • Always and Always Win**

**Baseline Class -1/The First Primordials**

 The True First Difficulty

 The Lower Infinity Gap

 The Lower Ifinity Gap

**Bottom Class -1**

 TooTooTooEasy

 True Infinite Ease

 Way Too Friendly Easiness

 Too Friendly Easiness

**Low Class -1**

 TooTooEasy

 Unimpossibility

 Truest Ease of Easiness

**Mid Class -1**

 TooEasy

 Infinite Easiness

 Instant Speedrunning

 Mythic Speedrunning

 Legendary Speedrunning

**High Class -1**

 Mid-Epic Speedrunning

 Extreme Relaxing

 Insane Relaxing

 Light-Year Easiness

 ReallyEasy

**Peak Class -1**

 Low-Epic Speedrunning

 Intense Relaxing

 Mid-Year Easiness

 Ultimately Never Fail

 Instantaneous Win

**Borderline Class -1**

 Baseline-Epic Speedrunning

 Common Speedrunning

 Shortcutting Easiness

 Baseline-Year Easiness

 Commonly Never Fail

### **Class 0 • Never Fail**

**Baseline Class 0**

 Always Exist

 Always Win

 **Friendly Void**

 Valiantly Automatic

 Divinely Automatic

**Bottom Class 0**

 Extremely Automatic

 Never Lose

 Obstacleless

 Exist

 Mild Speedrunning
Unimpossibility

Unimpossible?

## **What is Unimpossibility?**

Unimpossibility is the 9th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **TooTooEasy**.

## **Icon Description**

The difficulty’s icon represents a vertical gradient with black at the top and grey down the bottom. In the middle shows a U with a tilted N in front of it with a contrasting difference in the background palette.

## **Obstacles**

Unimpossibility is still ’win’able automatically once you enter it. No matter the circumstances or anything. Thriving for your skill, you should be able to get past it yet the objectives are literally rebeating the previous difficulties to get past it and it’s literally and automatically that simple, isn’t it?

### **Baseline Unimpy**

* Rebeat ALL of the previous difficulties 200 times.
* Win infinite times within 0.4 picoseonds.
* Win infinite times within 0.8 picoseconds.

### **Bottom Unimpy**

* Rebeat ALL of the previous difficulties 400 times.
* Win infinite times within 1.6 picoseconds.
* Win infinite times within 3.2 picoseconds.

### **Low Unimpy**

* Rebeat ALL of the previous difficulties 800 times.
* Win infinite times within 6.4 picoseconds.
* Win infinite times within 12.8 picoseconds.

### **Mid Unimpy**

* Rebeat ALL of the previous difficulties 1600 times.
* Win infinite times within 25.6 picoseconds.
* Win infinite times within 51.2 picoseconds.

### **High Unimpy**

* Rebeat ALL of the previous difficulties 3200 times.
* Win infinite times within 102.4 picoseconds.
* Win infinite times within 204.8 picoseconds.

### **Peak Unimpy**

* Rebeat ALL of the previous difficulties 6400 times.
* Win infinite times within 409.6 picoseconds.
* Win infinite times within 819.2 picoseconds.

### **Borderline Unimpy**

* Rebeat ALL of the previous difficulties 12800 times.
* Win infinite times within 1638.4 picoseconds.

## **Trivia**

* This is the ninth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Man that’s a lot of winning infinite times within exactly 1638.4 picoseconds, now enter the nanotechnology of reality with automatic systematics. This reality is also known as **Truest Ease of Easiness**.
Jr’s Joke Difficulties Wiki

**Welcome to the ultimate Jr’s Joke Difficulties Wiki!**

This is a wiki made for fun and entertainment, with ALL of the difficulties developed by the creator, Jryptix himself. This wiki’s inspiration sparks off the JTOH’s Joke Towers Wiki. Difficulties arrange from Class -1 to 30, difficulties being easier as **The True First Difficulty** & difficulties being harder as **The True Last Difficulty**. With over 1300 difficulties created on this wiki, the entire creation itself as it takes last breath for the challengers to come through.

**Important Links**

**Rules** • **Difficulty Chart** • **Discussion**
The Lower Infinity Gap

The unlosable gap.

## **What is The Lower Infinity Gap?**

The Lower Infinity Gap is the 2nd difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is known to be another primordial that takes place after **The True First Difficulty**.

## **Icon Description**

The difficulty’s icon represents the ‘absolute infinity’ symbol in the middle. On the top of the icon, it says "ALWAYS WIN" and at the bottom of the icon, it says "NEVER LOSE". The background shows a linear gradient fading from blue resembling **The True First Difficulty** and fades to a lighter blue resembling ****The Lower Infinity Gap****.

## **Obstacles**

The Lower Infinity Gap has no obstacles at all like in **The True First Difficulty**. It is just exactly unlosable, extremely almost the same skill level required to beat **The True First Difficulty**.

### **Baseline TLInfG**

* Win infinite times within 1 yoctosecond.
* Win infinite times within 10 yoctoseconds.

### **Bottom TLInfG**

* Win infinite times within 20 yoctoseconds.
* Win infinite times within 30 yoctoseconds.

### **Low TLInfG**

* Win infinite times within 40 yoctoseconds.
* Win infinite times within 50 yoctoseconds.
* Win infinite times within 60 yoctoseconds.

### **Mid TLInfG**

* Win infinite times within 70 yoctoseconds.
* Win infinite times within 80 yoctoseconds.
* Win infinite times within 90 yoctoseconds.

### **High TLInfG**

* Win infinite times within 100 yoctoseconds.
* Win infinite times within 110 yoctoseconds.
* Win infinite times within 120 yoctoseconds.

### **Peak TLInfG**

* Win infinite times within 130 yoctoseconds.
* Win infinite times within 140 yoctoseconds.

### **Borderline TLInfG**

* Win infinite times within 150 yoctoseconds.

## **Trivia**

* This is the second difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

As said in the first difficulty, you should be at **The Lower Ifinity Gap** by now. It’s best to go there if you are reading this.
"I really love Lana del Rey" (copypasta)

"I really love Lana del Rey" is a copypasta made by user Daifukumochi. It was typed for the first time on CLJesse's review of Jakey's ROMCOM, because they felt that it could have been something fun to say instead of the controversial debate that was happening in the comment section of the review.

It references Weyes Blood's masterpiece "And In The Darkness, Hearts Aglow" and the fact Jack Antonoff has worked with Lana del Rey and Taylor Swift (actually he worked with Weyes too but it's not important for understanding the meaning of this copypasta). Daifukumochi themselves assures to the Weyes Blood and Lana del Rey fanbase that this was only satirical and not what they really think about both artists.

## Full copypasta

"I really love Lana del Rey. Her music is so ethereal, soft and mystical. I really love her 2022 masterpiece, And In the Darkness, Hearts Aglow. Jack Antonoff's production has been improving day after day after day after that really cringey Taylor Swift album called "MIDnights". I really love her chamber pop inspired track "It's Not Just Me, It's Everybody". With that song, Lana del Rey confirms herself as the Queen of Christmas and Mariah Carey could go home and cry about it."
Instantaneous Win

You must win this very instant!

## **What is Instantaneous Win?**

Instantaneous Win is the 25th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Ultimately Never Fail**.

## **Icon Description**

This difficulty’s icon represents a red background with a deadly-font looking text labelled ‘WIN’.

## **Obstacles**

Like all the other previous Class -1 difficulties, Instantaneous Win is still noticeably win-able. Not until the theoretical zone begins to fade into place… as well as the logic climbing your way. Just imagine two grains of sand and that grain of sand is the chance of losing.

### **Baseline IW**

* Win ℵ times within 0.4 nanoseconds.
* Win oblivion times no more than 0.9 picoseconds.

### **Bottom IW**

* Win ℵ times within 0.38 nanoseconds.
* Win oblivion times no more than 0.8 picoseconds.

### **Low IW**

* Win ℵ times within 0.36 nanoseconds.
* Win oblivion times no more than 0.7 picoseconds.

### **Mid IW**

* Repeat the previous difficulties in no more than 0.9 milliseconds.
* Win ℵ times within 0.32 nanoseconds.
* Win oblivion times no more than 0.6 picoseconds.

### **High IW**

* Repeat the previous difficulties in no more than 0.8 milliseconds.
* Win ℵ times within 0.3 nanoseconds.
* Win oblivion times no more than 0.5 picoseconds.

### **Peak IW**

* Repeat the previous difficulties in no more than 0.7 milliseconds.
* Repeat and loop the previous difficulty 15 times in no more than 0.9 nanoseconds.
* Win SCGG(SCGG(2)) times within 0.29 nanoseconds.
* Win oblivion times no more than 0.45 picoseconds.

### **Borderline IW**

* Repeat the previous difficulties in no more than 0.6 milliseconds.
* Repeat and loop the previous difficulty 30 times in no more than 0.8 nanoseconds.
* Win SCGG(SCGG(1.8)) times within 0.24 nanoseconds.
* Win SCGG(SCGG(1.7)) times no more than 0.39 picoseconds.

## **Trivia**

* This is the twenty-fifth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Unless you want to get caught by the relaxing guards again, here's a sneaky idea of doing a ‘fancy way’ of doing these chains… by doing **Baseline-Epic Speedrunning**. Literally dope.
ReallyEasy

Ease of reality.

## **What is ReallyEasy?**

ReallyEasy is the 20th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Light-Year Easiness**.

## **Icon Description**

This difficulty’s icon represents a gradient of types of green colours with the word ‘Really’ in the middle with spaced out letters.

## **Obstacles**

Like all the other previous Class -1 difficulties, ReallyEasy is still instantly win-able. There’s no regrets, it’s just like the first primordials in a hard nutshell.

### **Baseline RyE**

* Win infinite times within 0.03 nanoseconds.

### **Bottom RyE**

* Win infinite times within 0.07 nanoseconds.

### **Low RyE**

* Win infinite times within 0.12 nanoseconds.

### **Mid RyE**

* Win infinite times within 0.22 nanoseconds.

### **High RyE**

* Win infinite times within 0.42 nanoseconds.

### **Peak RyE**

* Win infinite times within 0.82 nanoseconds.

### **Borderline RyE**

* Win infinite times within 0.995 nanoseconds.

## **Trivia**

* This is the twentieth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Are you literally still quick and dashy? Go to the next difficulty in the speedrunning chain then! This is where you will find the **Low-Epic Speedrunning** difficulty.
Intense Relaxing

chillaxing intensity

## **What is Intense Relaxing?**

Intense Relaxing is the 22nd difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Low-Epic Speedrunning**.

## **Icon Description**

This difficulty’s icon just simply represents the word 'relax' with a lowercase r, and the text colour is grey-ish black, just like in the JToH difficulty colour ‘Intense’.

## **Obstacles**

Like all the other previous Class -1 difficulties, Intense Relaxing is still instantly win-able and parkourless and chillaxing. It is said in this difficulty you have to relax and win only.

### **Borderline IntR**

* Win the previous difficulty while relaxing.

## **Trivia**

* This is the twenty-second difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

You have officially received a fine for speedrunning. Now try to refrain from speedrunning and just do some sincere easy-to-do difficulty with at least a requirement or an obstacle to do, a difficulty like **Ultimately Never Fail**…
Legendary Speedrunning

The legends of speedrunning!

## **What is Legendary Speedrunning?**

Legendary Speedrunning is the 15th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Mythic Speedrunning**.

## **Icon Description**

This difficulty’s icon represents a linear gradient with mid-radiant light blue on the left side, and lighter-whitish blue on the right side with a grey-ish color palette in the middle of the background. On the center of the icon represents a logo of a person running hence the name.

## **Obstacles**

Like all the other previous Class -1 difficulties, Legendary Speedrunning is still instantly win-able and parkourless *(and instantly speedrun-friendly)*. It is said in this difficulty you have to rebeat the previous difficulties in under a specific amount of magnitude of seconds like in **Instant Speedrunning** and **Mythic Speedrunning**.

### **Baseline LegSp**

* Rebeat all of the previous difficulties 3 times under 1.8 seconds.

### **Bottom LegSp**

* Rebeat all of the previous difficulties 7 times under 1.3 seconds.

### **Low LegSp**

* Rebeat all of the previous difficulties 15 times under 0.8 second.

### **Mid LegSp**

* Rebeat all of the previous difficulties 45 times under 0.3 seconds.

### **High LegSp**

* Rebeat all of the previous difficulties 120 times under 0.04 seconds.

### **Peak LegSp**

* Rebeat all of the previous difficulties 780 times under 0.004 seconds.

### **Borderline LegSp**

* Rebeat all of the previous difficulties 1900 times under 0.006 seconds.

## **Trivia**

* This is the fifteenth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Choose the next descendant and the untimely manner takes your implementation of your disordered madness! The efforts for your eventual needs will require **Mid-Epic Speedrunning** at your service.
Too Friendly Easiness

What compares the friendliness to the Way Too Friendly Easiness?

## **What is Too Friendly Easiness?**

Too Friendly Easiness is the 7th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Way Too Friendly Easiness**.

## **Icon Description**

The difficulty’s icon represents a background of a diagonal gradient of a green and a light blue-ish green palette. In the middle of the icon is a smiley face that is shaped like ':)'.

## **Obstacles**

Like all the other previous difficulties, Too Friendly Easiness is still obstaclelessly easy and instant, you just have to win and that’s only it. Winning forevermore makes you a better person. Hence the difficulty’s name, it is too friendly to turn against you, because why not? It is extremely rare for it to happen.

### **Baseline TFE**

* Rebeat the previous difficulties 20 times.
* Win infinite times within 1.5 femtoseconds.

### **Bottom TFE**

* Rebeat the previous difficulties 40 times.
* Win infinite times within 3 femtoseconds.

### **Low TFE**

* Rebeat the previous difficulties 80 times.
* Win infinite times within 4.5 femtoseconds.

### **Mid TFE**

* Rebeat the previous difficulties 160 times.
* Win infinite times within 6 femtoseconds.

### **High TFE**

* Rebeat the previous difficulties 320 times.
* Win infinite times within 7.5 femtoseconds.

### **Peak TFE**

* Rebeat the previous difficulties 640 times.
* Win infinite times within 9 femtoseconds.

### **Borderline TFE**

* Rebeat the previous difficulties 1280 times.
* Win infinite times within 10.5 femtoseconds.

## **Trivia**

* This is the seventh difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

This is very self explanatory but you need to go to the next difficulty for your lifestyle to be easygoing, traverse to **TooTooEasy** for more instantaneous bores.
Extremely Automatic

This is automatically extreme.

## **What is Extremely Automatic?**

Extremely Automatic is the 36th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Valiantly Automatic**.

## **Icon Description**

This difficulty’s icon simply represents a orange-brown colour gradient with text saying "Auto", which represents the name of the difficulty.

## **Obstacles**

Extremely Automatic being a Class 0 difficulty is still win-able very easily. Although, you’ll never fail, you can actually what you’re actually doing before transitioning to the next difficulty. You get teleported into the difficulty, but what you are actually doing, you’re literally falling.

### **Baseline EA**

* Fall 1.99 studs.
* Fall 2.99 studs.
* Fall 3.99 studs.

### **Bottom EA**

* Fall 5.99 studs.
* Fall 10.99 studs.

### **Low EA**

* Fall 12.99 studs.
* Fall 16.99 studs.

### **Mid EA**

* Fall 20.99 studs.
* Fall 25.99 studs.

### **High EA**

* Fall 30.99 studs.
* Fall 35.99 studs.
* Fall 40.99 studs.

### **Peak EA**

* Fall 45.99 studs.
* Fall 50.99 studs.

### **Borderline EA**

* Fall 75.99 studs.
* Fall 100.99 studs.

## **Trivia**

* This is the thirty-sixth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

When this difficulty is extremely automatic, you'll know the chain now-, wait this next difficulty ain't it. I forgot the next chain difficulties are separated, Oh well, go to **Never Lose**. You'll still fall to success though.
TooTooTooEasy

It’s just a pure easiness of ease.

## **What is TooTooTooEasy?**

TooTooTooEasy is the 4th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **The Lower Ifinity Gap**.

## **Icon Description**

The difficulty’s icon represents a background of multiple colours with a spark of blue, violent, gold, pale green and a darker white-ish blue colour palette. In the middle, it has a snowflake-like shape that has a diagonal gradient with a mixture of a dark green and a light green palette.

## **Obstacles**

TooTooTooEasy is obstacleless like, what? You can still expect whatsoever may I ask if there’s any particular obstacle in here? No. There is no obstacle you should worry about in this difficulty, just a pure instant touch of this difficulty and you will be swept onto the next difficulty inline in this difficulty chart of Jr’s.

### **Baseline TTTE**

* Win infinite times within 0.05 attoseconds.
* Win infinite times within 0.075 attoseconds.

### **Bottom TTTE**

* Win infinite times within 0.1 attoseconds.
* Win infinite times within 0.15 attoseconds.

### **Low TTTE**

* Win infinite times within 0.2 attoseconds.
* Win infinite times within 0.25 attoseconds.
* Win infinite times within 0.3 attoseconds.

### **Mid TTTE**

* Win infinite times within 0.35 attoseconds.
* Win infinite times within 0.4 attoseconds.
* Win infinite times within 0.44 attoseconds.

### **High TTTE**

* Win infinite times within 0.48 attoseconds.
* Win infinite times within 0.52 attoseconds.
* Win infinite times within 0.56 attoseconds.

### **Peak TTTE**

* Win infinite times within 0.6 attoseconds.
* Win infinite times within 0.65 attoseconds.
* Win infinite times within 0.7 attoseconds.

### **Borderline TTTE**

* Win infinite times within 0.75 attoseconds.
* Win infinite times within 0.875 attoseconds.
* Win infinite times within 1 attoseconds.

## **Trivia**

* This is the fourth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Well done. You’re still sophisticated to do the difficulty chart normally? Go to **True Infinite Ease** right now and never come back here.
Commonly Never Fail

The common unlosing unreality.

## **What is Commonly Never Fail?**

Commonly Never Fail is the 30th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Baseline-Year Easiness**.

## **Icon Description**

This difficulty’s icon is just **Ultimately Never Fail**’s icon but the colours flipped. The happy face’s design is pictured differently with more of a cubic styled font.

## **Obstacles**

Commonly Never Fail being the last Class -1 difficulty is still noticeably win-able. This is your gateway obstacle test if you are able to venture through the wilds beyond Class -1. All of the theoretical and logical easiness of winning will barely and slowly fade away as you wait your last seconds until you reach your relations.

### **Baseline CNF**

* Wait 1 Planck time.
* Wait 5 Planck times.

### **Bottom CNF**

* Wait 1 quectosecond.
* Wait 2 quectoseconds.
* Wait 3 quectoseconds.

### **Low CNF**

* Wait 1 rontosecond.
* Wait 2 rontoseconds.
* Wait 3 rontoseconds.

### **Mid CNF**

* Wait 1 yoctosecond.
* Wait 2 yoctoseconds.
* Wait 3 yoctoseconds.

### **High CNF**

* Wait 1 zeptosecond.
* Wait 2 zeptoseconds.
* Wait 3 zeptoseconds.

### **Peak CNF**

* Wait 1 attosecond.
* Wait 2 attoseconds.
* Wait 1 femtosecond.
* Wait 2 femtoseconds.
* Wait 1 picosecond.
* Wait 2 picoseconds.

### **Borderline CNF**

* Wait 1 nanosecond.
* Wait 2 nanoseconds.
* Wait 1 microsecond.
* Wait 2 microseconds.
* Wait 1 millisecond.
* Wait 2 milliseconds.
* Wait 0.5 centiseconds.
* Wait 0.5 deciseconds.

## **Trivia**

* This is the thirtieth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Congratulations on beating this difficulty and the entirety of Class -1! Everyone is cheering you on for once, twice and thrice for beating it! Now sadly, we must see you go into the wilderness of Class 0 and meet your new brother-in-law difficulty, **Always Exist**.
TooTooEasy

Just let nature take its ease.

## **What is TooTooEasy?**

TooTooEasy is the 8th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Too Friendly Easiness**.

## **Icon Description**

The difficulty’s icon represents a background of multiple colours with a spark of blue, violent, gold, pale green and a darker white-ish blue colour palette. In the middle, it has a snowflake-like shape that has a diagonal gradient with a mixture of a blue and a greenish-blue palette, with smaller versions on its diagonal sides.

## **Obstacles**

TooTooEasy is still obstacleless. You still win and you always win but there’s a chance on a nanoscale that you would lose.

### **Baseline TTE**

* Rebeat ALL of the previous difficulties 100 times.
* Win infinite times within 0.2 picoseonds.
* Win infinite times within 0.4 picoseconds.

### **Bottom TTE**

* Rebeat ALL of the previous difficulties 200 times.
* Win infinite times within 0.6 picoseconds.
* Win infinite times within 0.8 picoseconds.

### **Low TTE**

* Rebeat ALL of the previous difficulties 400 times.
* Win infinite times within 1 picoseconds.
* Win infinite times within 1.4 picoseconds.

### **Mid TTE**

* Rebeat ALL of the previous difficulties 800 times.
* Win infinite times within 1.8 picoseconds.
* Win infinite times within 2.2 picoseconds.

### **High TTE**

* Rebeat ALL of the previous difficulties 1600 times.
* Win infinite times within 2.6 picoseconds.
* Win infinite times within 3 picoseconds.

### **Peak TTE**

* Rebeat ALL of the previous difficulties 3200 times.
* Win infinite times within 3.5 picoseconds.
* Win infinite times within 4 picoseconds.

### **Borderline TTE**

* Rebeat ALL of the previous difficulties 6400 times.
* Win infinite times within 4.5 picoseconds.
* Win infinite times within 5 picoseconds.

## **Trivia**

* This is the eighth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Between the byways and the highways you go, enter the right difficulty where it is known to be found as the main predominance leads you right into the **Unimpossibility**.
Insane Relaxing

chillaxing insanity

## **What is Insane Relaxing?**

Insane Relaxing is the 18th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Extreme Relaxing**.

## **Icon Description**

This difficulty’s icon just simply represents the word 'relax' with a lowercase r, and the text colour is vibrant blue, just like in the JToH difficulty colour ‘Insane’.

## **Obstacles**

Like all the other previous Class -1 difficulties, Insane Relaxing is still instantly win-able and parkourless and chillaxing. It is said in this difficulty you have to relax and win only.

### **Borderline InR**

* Win the previous difficulty while relaxing.

## **Trivia**

* This is the eighteenth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Now that you relaxed a slight bit, go to **Light-Year Easiness**, but you better not speedrun again. :trol:
Extreme Relaxing

extremely chillaxing

## **What is Extreme Relaxing?**

Extreme Relaxing is the 17th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Mid-Epic Speedrunning**.

## **Icon Description**

This difficulty’s icon just simply represents the word 'relax' with a lowercase r, and the text colour is lighter blue, just like in the JToH difficulty colour ‘Extreme’.

## **Obstacles**

Like all the other previous Class -1 difficulties, Extreme Relaxing is still instantly win-able and parkourless and chillaxing. It is said in this difficulty you have to relax and win only.

### **Borderline ExR**

* Win the previous difficulty while relaxing.

## **Trivia**

* This is the seventeenth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Let’s just spark up the zenith with another relaxing stop difficulty, **Insane Relaxing**.
Neosnova (Telegram Chat)

Neosnova (Russian: Неоснова (translated as 'Non-primary'); official name: 'the sun is shining in the face of a cowboy his soul is howling and soon his favorite artist is drowning in red ratings....') is a Russian-speaking chat in messaging service Telegram, and as well a community of music enthusiasts gathered across AOTY to discuss and share their music preferences. The group brings together people passionate about various genres of music, from classical to modern, from jazz to rock and electronics, but most of all hip hop music.

Despite the initially neutral and friendly atmosphere in the chat, over time the chat, consisting of users from Russia, Ukraine and other post-Soviet countries, became politicized due to the Russian-Ukrainian war and the mood became more aggressive with a gradual split into the Non-Osnova (rus. Neosnova) and the Osnova, which included the best minds of the chat.
So mid (copypasta)

**So mid** was a copypasta started by AOTY user Andrei on the Irish post-punk band Fontaines D.C.'s third full-length album's AOTY page, *Skinty Fia*.

Andrei's first "so mid" comment was not a part of an elaborate joke, and was just him giving his thoughts on the album. However, Andrei thought it would be funny to comment the phrase every single day in the comment section. Within a week, many users caught notice, and some called him out. This didn't slow him down, and many users, especially **Ethan\_J\_M** showed support. Ethan even had his own copypasta in the comment section that he would comment everyday, although it didn't receive as much attention. The copypasta reads as follows:

*"I personally was expecting more from this album. Its sound palette was just too limited to me. This band does have massive potential, though. I still really enjoyed the opener, 'Love You,' and probably mostly 'The Couple Across The Way,' that's just a beautiful song right there."*

One random day's comment got massive attention, with a massive site-wide argument starting in the replies.

Andrei decided to stop the streak after a little over a month, as he simply didn't find the joke entertaining anymore. You can still see him and other users comment there from time to time.
Mid-Epic Speedrunning

Mid-epicly speedrunning physics.

## **What is Mid-Epic Speedrunning?**

Mid-Epic Speedrunning is the 16th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Legendary Speedrunning**.

## **Icon Description**

This difficulty’s icon represents a linear gradient with light blue on the left side, and lighter-pink on the right side with a light-lime green color palette in the middle of the background. On the center of the icon represents a logo of a person running hence the name.

## **Obstacles**

Like all the other previous Class -1 difficulties, Mid-Epic Speedrunning is still instantly win-able and parkourless *(and instantly speedrun-friendly)*. It is said in this difficulty you have to rebeat the previous difficulties in under a specific amount of magnitude of seconds like in **Instant Speedrunning**, **Mythic Speedrunning** & **Legendary Speedrunning**.

### **Baseline M-ESp**

* Rebeat all of the previous difficulties 3 times under 1.7 seconds.

### **Bottom M-ESp**

* Rebeat all of the previous difficulties 7 times under 1.2 seconds.

### **Low M-ESp**

* Rebeat all of the previous difficulties 15 times under 0.7 second.

### **Mid M-ESp**

* Rebeat all of the previous difficulties 45 times under 0.2 seconds.

### **High M-ESp**

* Rebeat all of the previous difficulties 120 times under 0.03 seconds.

### **Peak M-ESp**

* Rebeat all of the previous difficulties 780 times under 0.003 seconds.

### **Borderline M-ESp**

* Rebeat all of the previous difficulties 1900 times under 0.005 seconds.

## **Trivia**

* This is the sixteenth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

Let’s just calm down and dive into crystal-clear relaxation, **Extreme Relaxing**.
Exist

You exist.

## **What is Exist?**

Exist is the 39th difficulty placed on the difficulty list of Jr’s Joke Difficulties. It is directly takes place after **Obstacleless**.

## **Icon Description**

This difficulty’s icon simply represents a light-blue background, with the letter ‘e’ in the middle of the icon.

## **Obstacles**

Exist being a Class 0 difficulty is still win-able very easily. Although, you’ll never fail, you can actually what you’re actually doing before transitioning to the next difficulty. You get teleported into the difficulty, but what you are actually doing, you’re literally falling and also doing other tasks that are a literal piece of cake.

### **Baseline Obsl**

* Fall 15-20 studs.
* Rebeat the previous difficulties 190 times.
* Do nothing for 1.5 seconds.

### **Bottom Obsl**

* Fall 35-40 studs.
* Rebeat the previous difficulties 400 times.
* Do nothing for 1.2 seconds.

### **Low Obsl**

* Fall 55-60 studs.
* Rebeat the previous difficulties 520 times.
* Do nothing for 1 second.

### **Mid Obsl**

* Fall 85-90 studs.
* Rebeat the previous difficulties 730 times.
* Do nothing for 0.6 seconds.

### **High Obsl**

* Fall 125-130 studs.
* Rebeat the previous difficulties 1120 times.
* Do nothing for 0.4 seconds.

### **Peak Obsl**

* Fall 155-200 studs.
* Rebeat the previous difficulties 1340 times.
* Do nothing for 0.1 seconds.

### **Borderline Obsl**

* Fall 255-300 studs.
* Rebeat the previous difficulties 1510 times.
* Do nothing for 0.04 seconds.

## **Trivia**

* This is the thirty-ninth difficulty that is planned and created to be put onto this difficulty chart.

## **Continuing Beyond This Point**

At this point, the reoccurring uncertainty that continues to chip away your sanity, it will not take effect of the Class 0 difficulties itself, especially the next difficulty that is waiting for you **Mild Speedrunning**.