Knowledge

"Learning tech from other worlds"

## Description

Knowledge is what a culture learns, which helps them improve in some way, such as being able to make iron weapons or building a stone house. There are two different types of knowledge: common knowledge and rare knowledge. Common knowledge is the knowledge that every culture has. Rare knowledge is a bit different because each culture can only have a specific amount of them. The maximum amount of rare knowledge is determined by the race. Unlike common knowledge, rare knowledge is chosen at random so there is a chance that many of the rare knowledges will not appear due to there being more rare knowledge than rare knowledge slots.

* Humans: 6
* Dwarves: 5
* Elves: 5
* Orcs: 3

## Common Knowledge

* Armor Production: "Safety first!"
* Army Training 1: "increases amount of warriors in village"
* Army Training 2: "Adds even more warriors to villages"
* Army Training 3: "A big culture needs a big army"
* Trading Boats: "The secrets of conquering the marketplace"
* Transport Boats: "The secret of conquering the sea"
* Barracks: "Warriors love it. Has a gym."
* Docks: "A place of commerce and boat production"
* Mine: "We need to go deeper!"
* Roads: "The veins of civilizations"
* Statues: "The secret of building stone monuments. Woah!"
* Temple: "We could make a religion out of this!"
* Watch tower: "What is it, a tower defense?"
* Well: "A source of fresh water. Just don't look into the abyss"
* Windmill: "Whoosh!!"
* Culture Conversion 1: "Increases chances of conversion of other culture zones"
* Culture Conversion 2: "Increases chances of conversion of other culture zones"
* Culture Conversion 3: "Increases chances of conversion of other culture zones"
* Culture Spread Speed 1: "Increases the speed with which this culture spreads"
* Culture Spread Speed 2: "Increases the speed with which this culture spreads"
* Culture Spread Speed 3: "Increases the speed with which this culture spreads"
* Better Armory 1: "Increases equipment storage"
* Better Armory 2: "Increases equipment storage"
* Better Armory 3: "Increases equipment storage"
* Governance 1: "this Kingdom will be able to manage more villages"
* Governance 2: "Growing more efficiently, the kingdom can manage even more villages"
* House Tier 1: "~ When tents and nature weren't enough ~"
* House Tier 2: "~ They cut the forests to take more lands ~"
* House Tier 3: "~ They his from me into stone walls ~"
* House Tier 4: "~ They dig deep into the flesh of earth to take more ~"
* House Tier 5: "~ They learned more then they should ~"
* House Tier 6: "~ Who needs that many rooms in a house? They should touch some grass ~"
* Housing 1: "Increases maximum amount of people that can live inside houses"
* Housing 2: "There's always more room for more people"
* Housing 3: "Bunk beds are fun beds!"
* Knowledge gain 1: "Increase speed of knowledge gain"
* Knowledge gain 2: "Learn knowledge from other worlds faster"
* Knowledge gain 3: "Learning is a treasure"
* Material - Adamantine: "Unlocks adamantine for weapon and armor production"
* Material - Bronze: "Unlocks bronze for weapon and armor production"
* Material - Copper: "Unlocks copper for weapon and armor production"
* Material - Iron: "Unlocks iron for weapon and armor production"
* Material - Mythril: "Unlocks mythril for weapon and armor production"
* Material - Silver: "Unlocks silver for weapon and armor production"
* Material - Steel: "Unlocks steel for weapon and armor production"
* Mining Efficiency: "Increases mining efficiency"
* Sharp Axes: "Increases wood cutting efficiency"
* Trading: "Allows kingdoms and villages to trade goods"
* Trading Efficiency: "Increases trading efficiency"
* Axe: "It has many jobs"
* Bow: "Pew Pew"
* Hammer: "Solution to many problems"
* Weapon Production: "Don't bring fists to a sword fight"
* Spear: "Point at your enemies"
* Sword: "The long knife to hit your enemies with"
* Zone Control 1: "Increases village max zones"
* Zone Control 2: "Increases village max zones"
* Zone Control 3: "Increases village max zones"

## Rare Knowledge

* Defense Strategy: "Gives defense bonus to units of this culture"
* Offensive Strategy: "Gives damage bonus to units of this culture"
* Way of Life: "Units of this culture have a ten years longer life span"
* Ancestors Knowledge: "Newborn units would start at level 2"
* Heroes: "Maximum level of units is increased by 2"
* Weaponsmith: "Increases productivity of weapon smithing"
* Armorsmith: "Increases productivity of armor smithing"
* Governance 3: "Like an empire, this kingdom can now manage plenty of villages to grow itself further"
* Fortification: "We must construct additional watch towers!"