recursal/Fanatic-Fandom huggingface dataset:
Crumbling Highway

The Crumbling Highway is a transition area that connects Coastal Highway to the Abandoned Mine No. 3, and through there to Desolation Point.

## Features

The Crumbling Highway is a small map that has only one interior area, a basement for one of the inaccessible houses in the center of the map. There are, however a few cars around if the player needs to rest and hide from the Wolves on the map.

This map is exposed to the ocean. Venturing too far on the frozen coast will result in a thin ice warning, and, if it is not heeded, the player will fall through and die. The other side of the river has a small island with some Coal.

Rabbits abound on the map, but the wolves will readily chase and eat them if they get too close.
Locations

**Regions & Locations**

* The long dark takes place in a vast and open world, spanning many different environments.

* The game is broadly divided into different regions.
	+ A region can be thought of as a map, comprising a vast open area which the player must explore in their struggle to survive.
	+ Each region has it's own weather patterns, and weather can vary wildly between regions at any given time. For example, a blizzard may be raging in one region while a neighboring region has clear skies.

* Locations are the specific landmarks found within each region.
	+ Locations are indoor and outdoor points of interest, such as a cabin the player can enter, or a peaceful lake you may camp beside.
	+ Each region typically contains multiple locations
	+ Some locations are dynamically generated when you begin a new game. Where you previously found a well stocked cabin, your next play-through may only contain a destroyed shell of a building, or nothing at all.

# Regions

### Primary Regions

* Coastal Highway
* Desolation Point
* Forlorn Muskeg
* Mystery Lake
* Pleasant Valley
* Timberwolf Mountain

### Transition Regions

* Winding River
* Ravine
* A Cave
* Cinder Hills Coal Mine
* Crumbling Highway

# Locations

### Special Locations

* The Safe House
* Bunker
Anna

**Hometown:** | , BC, Canada.

Anna is the romantic interest of main character Will Mackenzie. Anna is the mother of two young girls,

## Bio

Anna had an ex, a violent alcoholic who would disappear for months on end to work the tarsands in Fort St. John, only to return flush with cash and ready to burn it all on booze, drugs, and strippers.

Will took on the role of informal father-figure to Anna’s two girls, even though he was not yet very experienced with life and didn't have any first hand experience with children.

Anna and Will's budding relationship became stressed when Will started to withdraw from her due to complications with Will's involvement in the family air transport business.

One day, Anna gave Will an ultimatum - she would forgive and forget whatever he had done and was hiding from her, provided he would put it all behind him and escape with her.

The next day, she packed up her car, loaded the kids into the back, and waited for Mackenzie for an hour. Will never showed up. Anna left.
Broken Ribs

Broken ribs is one of the Afflictions that can afflict the player during The Long Dark. It is only caused by a Moose trampling.

## Effect

* Broken ribs will lower the player's stamina by 50% and carrying capacity by 25%.
* You cannot climb, and your mobility will be reduced until healed.

## Treatment

* It requires 120 hours of rest, and two treatments of 1 bandage and 2 painkillers. The first treatment can be taken right away. The second one opens up after a few days of resting.
* The treatments don't relieve any symptoms, and aren't required for resting. Both treatments can be left until after the resting is completed.
Old Man's Beard Lichen

## Description

* A lichen found in the ancient forests of the Pacific Northwest.

## General Overview

The **Old Man's Beard Lichen** is one of the Items available in The Long Dark. It can be used to create Old Man's Beard Wound Dressing.
It is usually found growing in dead trees, on the lower branches. Each branch can have 1-2 lichens with a maximum of 4 per tree.

* Four Lichens growing on a tree.

## Crafting

* Currently you need 3 **Old Man's Beard Lichen** to make 1 Old Man's Beard Wound Dressing. Previously, the recipe also required 1 Bandage.

## Achievements

* Collect 25 units of **Old Man's Beard Lichen** is part of the trophy Happy Harvester.
* Healing yourself with Old Man's Beard Wound Dressing is part of the trophy Natural Healer
Deer

**Deer** are one of the Animals that inhabit Mystery Lake, Coastal Highway, Pleasant Valley, Desolation Point and Timberwolf Mountain available in The Long Dark.
Deer are non-aggressive and will run from the player if he/she gets too close. Wolves will chase and attack deer near them, and will also consume their carcass meat, leaving little for the player to harvest if given enough feeding time.

## **Information**

Their meat, hide, and gut can be harvested from their carcasses, and they can yield many kilograms (about 10kg at most) of meat. Since they are very fast, the only way the player can kill a deer is using the Hunting Rifle or Bow. One shot is enough to kill a deer, however a near miss will cause them to run in panic for a few moments. If the deer does not die after 1 shot, then it will bleed out (time it takes to bleed out is dependent on if it is a arrow wound or a bullet wound).

Note, bullet wounds are more likely to kill the deer right away, but arrow wounds bleed the deer out faster.

### **Meat**

As said before, a deer can be a excellent source of food to the player, but in order to catch one you will need a Hunting Rifle, or Bow and a good shot. So in early game, the easiest way is to look for **Ravaged Deer Carcasses**. They will probably not have much meat (or none at all), but even small amounts will serve the player well, for it has high caloric value. Depending on the state of the corpse, wether its frozen or not, you will need tools such as a Hunting Knife or a Hatchet in order to obtain it. In case you lack a tool to harvest the meat/hide, it is possible to unfreeze the carcass by starting a fire near the corpse and wait until it becomes possible to get the meat with the players hands.

As an alternative hunting strategy, baiting a deer into a wolf's path is possible. This implies however, a fight with the wolf in order to obtain the flawless carcass; instead of a spent Rifle Round or Arrow, the cost will be of one Bandage and one dose of Antiseptic to mend your wounds thereafter. This sometimes can result in torn clothing. Or you can use a flare or torch to scare off the wolf but this does not always work.

### **Hide**

A deer will always give 1 piece of Fresh Deer Hide to the player that can be used to craft items such as the Deerskin Boots and Deerskin Pants, or repair existing deerskin items. In order to use the hides in crafting, the player will need to cure them for 5 days. To cure hides and guts just drop them down in a structure.

### **Gut**

2 units can be harvested from a carcass. Guts can be used in crafting multiple items such as lines used to make fishing tackle, snares for trapping Rabbit, Deerskin Boots, Rabbitskin Mitts, Wolfskin Coats, and other top teir clothing items.

## Alternate Hunting/Scavenging Strategy

On Pilgrim, it is possible to run a deer into a wolf (or viceversa) and then scare the wolf off to collect the spoils.

Note: After scaring the wolf away, it is almost impossible to get the corpse in 100% condition.
Rose Hip

* The fruit of a wild rose bush.

## General Overview

The **Rose Hip** is one of the Items available in The Long Dark. It can be found growing anywhere at the map, usually 1-3 bushes. Harvesting the bush will yield 8 fruits. At a fire, 24 **Rose Hip**s and water will create Rose Hip Tea.

* Three bushes growing at a hilltop in Pleasant Valley

## Achievements

* Collect 25 units of **Rose Hip** is part of the trophy Happy Harvester.
* Healing yourself with Rose Hip Tea is part of the trophy Natural Healer.
Crafting

**Crafting** is a skill which allows the player to create weapons, clothing, and other survival gear using items acquired from the wilderness. All crafting is done at Workbenches, which can be found in various buildings, such as the Trapper's Homestead and Carter Hydro Dam in Mystery Lake, the Fishing Camp in Coastal Highway, and the Pleasant Valley Farmstead in Pleasant Valley.

## Items

There are currently 15 items that can be created through crafting.

For all recipes that take more than 0.5 hours, the player can choose to work on creating the item in 0.5 hour increments.
Potable Water

Potable Water is water that is completely safe to drink. It will recover the Thirst meter when drank. When commanded to drink, the player will drink water until they either max out the meter or run out of water; there is no option to only consume a partial amount, although pressing ESC will cancel drinking part-way through.

Potable Water may be found in the world in plastic bottles, in Toilets, or in basins. Water taken from a toilet or basin will not replenish, and the water may not be put back once it is taken. It may also be created by boiling Unsafe Water over a fire, or by using a Water Purification Tablet.

Other than for drinking, Potable Water may also be used to craft hot beverages, such as Coffee or Herbal Tea. To create, the player will use .25L/.07gal of Potable Water per beverage they create.

## See also

* Food And Drink
* Items
Arrowhead

**Arrowheads** are a crafting item in The Long Dark.

**Arrowheads** can be produced using a Forge and Heavy Hammer. They can be harvested from Simple Arrows or Broken Arrows and are required to craft new Simple Arrows.

## Crafting

* 1 Scrap Metal produces 3 Arrow Heads in 1.5 hours of work (and fuel for the Forge).
Leather

**Leather** is one of the Items available in The Long Dark. Its only use is in crafting.

## Description

* Harvested from found footwear. Used to repair found footwear.

## Notes

* Leather was replaced by Fresh Deer Hide and Cured Deer Hide in v. 233
* Leather was changed to Cured Leather

## See also

* Fresh Deer Hide
* Cured Deer Hide
* Items
Laceration

A laceration is one of the Afflictions that can affect the player in The Long Dark. It is usually caused from getting bitten or mauled by Wolves or a Bear, but it can also be obtained from a heavy fall.

## Effect

While the player has a laceration, they will steadily lose Condition until the affliction is treated, or the player dies. They will also leave a blood trail, which wolves can follow.

## Treatment

To treat the condition, the player needs to use a Bandage. You can use antiseptic or an Old Man's Beard Wound Dressing to treat infection risk, which usually comes with the laceration, but if the player doesn't have that, using the dressing or antiseptic would be a waste.
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Hypothermia

Hypothermia is an Illness that can be acquired if the player is under cold temperatures long enough. With version update .364, it was possible to get falling through weak ice on the shore.

## Effects

The player will be warned if they are at risk for hypothermia before it is developed. It can be treated without any problems by getting out of freezing temperatures, usually for about one hour.

If you get **Hypothermia** then a First Aid warning will appear. The effects of this **Illness** are that you get exhausted much easier than normal and you will take double condition loss from freezing . You can go from full rest to exhaustion in as little as 3 hours. It is recommended when affected by **Hypothermia** to treat this as soon as possible and to avoid travel. Exhaustion lowers your health and makes movement much slower.

## Treatment

The only treatment available for this illness is to remain in above freezing temperature for at least 24 hours. This can be simple and easy to fix if you sleep in a house or building for two 12 hour periods, but Hunger and Thirst may become an issue.
Granny

Granny is the Grey Mother. If you want to learn more about the Grey Mother, please go to Grey Mother.

In Do Not Go Gentle, if you go to Milton and enter her house, she can be seen holding a Hunting Rifle and pointing it at Will (the player) She fires a warning shot at him and says "What are you doing here?"
Death Messages

In The Long Dark, you may have noticed that there are many ways to die.

**There are many ways to die in The Long Dark, and you have may seen several death messages after your character died.**

"You faded into The Long Dark...". An Death Message will always appear on Your screen after Your character dies. This means

That the game is over and you have to start on a New one.

**Ways to die in The Long Dark**
When you die, there is reasons why you have died, such as:
Dying of Hypothermia,
Starve to death,
Drowning,
Blood loss,
Falling to the ground (If you fall from a high distance),
Killed by animals such as Wolf and Bears,
Food poisoning
Winding River

The Winding River is at the bottom of Carter Hydro Dam, and is the transition region between Mystery Lake and Pleasant Valley.

## Features

Around the dam area, there are several crates that can be broken down, as well as a few metal containers that may contain random supplies. Take note that the entrance and exit to Carto Hydro Dam are both one-way doors: The player will need to traverse the narrow ledge across the dam to reach the broken window if they wish to enter.

The base of the dam is a frozen river with some rabbits, wolves, and some cat tails.

Further down the river are some caves. They are safe from predators and can provide cover from the wind. Some Rose Hip, Reishi Mushroom, and Old Man's Beard Lichen may grow there, and both human and deer corpses may be found.

One of the caves will transition to The Mine, which will lead to Pleasant Valley.
Silent Clearing

**Silent Clearing** is one of the Locations in the game The Long Dark. It's located in Coastal Highway up the mountain. It is directly up mountain from a logging hut and Quonset Gas Station.

## Resources

There are some natural resources present in this location.

* There's 2 trees containing Old Man's Beard Lichen.
* There's also 2 tree trunks containing Reishi Mushrooms.
* Additionally, there's several Branches, Sticks, and Fir Limbs.

## See also

* Locations
* Coastal Highway
The Long Dark Wiki/Section 3/es

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Rifle Ammunition

The **Rifle Ammunition** is one of the Items available in The Long Dark.

## Information

* The box contains 5 Rifle Rounds.
* When loading the Hunting Rifle, it loads 5 bullets at the same time, rather than each individually.

### Trivia

* While the box contains .303 rounds, the image on the box depicts a Zastava Z5, a small-calber rimfire rifle that does not accept .303.
Rabbit

**Rabbits** are one of the types of Animals seen in The Long Dark.

## General Overview

Rabbits appear at various locations across the world, mostly at wooded, forested areas away from buildings. They do not roam like deer or wolves and are slow moving if the player keeps his distance, but can run incredibly fast if the player or a wolf gets too close. Rabbits are often found in small groups and will repopulate quickly, making them a good source of natural food for the player.

## Hunting Rabbits

Rabbits can be hunted by the player as a source of food and raw materials. There are three different ways to hunt them, with two being the most effective.

### Hunting with Bow and Arrow

The player can use a bow and arrows to hunt rabbits. To do so, approach silently the rabbit while crouched, against the wind direction, and keep your distance. Aim the bow with the right mouse button and fire the arrow with the left button. The rabbit will die with just one shot, and the arrow can be picked and re used to hunt other animals.

### Hunting with Traps

The player can use Reclaimed Wood and Cured Guts to make a Snare and capture Rabbits. To do so, place the trap in a wooded area and/or location where you know that is inhabited by rabbits. After some time, check the Snare. You will find either a rabbit trapped on it, which can be harvested to yield resources, or a broken snare, which needs to be replaced.

### Hunting with Guns

The most ineffective and over-the-top way to hunt down a rabbit. Follow the same instructions of the bow hunt, but use the Hunting Rifle and its rare ammo to aim and kill.

### Hunting with Stones

The player can use a stone to stun a rabbit, and then pick it up and kill it (or release it).

## Harvesting and Crafting

Each Rabbit yields roughly 1 to 1.5 kg (2.2 to 3.3 pounds) of Rabbit Meat (Raw), which can be cooked at a fireplace or oven into Rabbit meat (Cooked).
You can harvest a rabbit's pelt by skinning it with the Hunting Knife, which will give you Fresh Rabbit Pelt. After letting it dry indoors for 3 days, the Cured Rabbit Pelt can be used at a workbench, with Cured Guts and a Sewing Kit, to make Rabbitskin Mitts, which requires a crafting time of 5 hours. A dead Rabbit will also provide Fresh Gut, that can be used to craft a series of items after cured.

## Notes

* There is a very high chance to get Food Poisoning when eating uncooked Rabbit meat. The same goes for Deer and Wolf meat.
* A Rabbit can be caught using a Snare, making them easy to catch and not resource intensive (no need to use bullets or suffer injury). In turn, they provide a poor amount of calories compared to Wolves or Deer.
* Although rare, wolves can hunt and kill rabbits. If the player come across a rabbit carcass, it will possibly have no meat, but the pelt and gut will be there to be collected.
Dog Food

**Calories:** | 400

The **Dog Food** is one of the Items available in The Long Dark.

## Description

* Can of wet dog food. Smells bad, but eating it is better than starving. Probably.
* Can Opener is recommended for opening. (That way you get the full 400 calories) It can still be opened by "Smashing" open, but you will lose some of the food.
* Yes you can eat this. I know, it's gross.
* You can use dog food as a decoy against wolves (needs checking).
* Avoid eating this when possible. Every time you eat it there is a chance of Food Poisoning!

## Trivia

* One possible reason this item gives food poisoning is because (in real life) the standards for pet food is lower then the standards for human food meaning its not as clean or well made as our food is.
Pacifist

**Pacifist** is one of the Achievements available in The Long Dark.

## Description

Survive the first 25 days without killing anything (single game).

## Notes

* Although no counter is shown in-game, Ice Fishing in the first twenty-five days will prevent the player from getting this achievement
* It may not be advisable given the nature of the challenge, but the player can complete this in the Whiteout challenge.
Cooking

**Cooking** is a mechanic in The Long Dark that the player can perform over any Fire.

## Functions

The primary purpose of cooking is to take raw meat and fish the player either finds or collects, and turn it into cooked meat. Cooked meat is not as caloric as Raw Meat and won't fill the Hunger bar as much, but the condition of cooked meat improves, and it will rarely cause Food poisoning, whereas raw meat will almost always make the player sick.

The player can also warm up cans of food such as Tomato Soup. This will not change the calories of the food, but it will make the food hot, and eating hot food will give the player the Warming up condition, as well as restoring a chunk of the Cold meter.

The secondary purpose of cooking is to melt snow and make Unsafe Water. The player can further this by either boiling the water over the fire to make it Potable Water, or using Water Purification Tablets to make the water safe.

## Other Effects

Because the player must stand close to a fire when cooking, all the secondary effects of a fire happen to the player. The Cold meter will increase, and Wolves will be scared off by the flames while the player cooks.
Cured Gut

The **Cured Gut** is one of the Materials available in The Long Dark. It is obtained by leaving Fresh Gut on the ground indoors for 5 days.

## Description

* Gut that has been cured. Can be used for crafting or repair

## Crafting

Cured Gut is used to craft:

* Rabbitskin Mitts
* Deerskin Boots
* Deerskin Pants
* Wolfskin Coat
* Bear Skin Bedroll
* Survival Bow
* Line
* Snare

## See also

* Fresh Gut
* Materials
Ravine Basin

The **Ravine Basin** is found by climbing down a rope (that you must supply), just to the right of the crossing that connects Mystery Lake with the Coastal Highway. Nevertheless, the Ravine Basin only connects to the Ravine.

If you follow the tracks to the very end in the Ravine area and look in the last Box-Car there should be a Mountaineering Rope along with other supplies.

## Notes

* This is one of only two locations that you can find a Distress Pistol.
* There are no predators on this whole map, but there are 2 spastic rabbits at the far end.
* There is a cave in the Ravine Basin at the far end which is only a short distance away.
* There is also a cave above in the Ravine.
* Remember to stop on the ledge on the way back up. It's a long way going back to the top.

## See also

* Locations
* Ravine
* Distress Pistol
The Lighthouse Wolf

Note: All information seen below is unverified, and thus needs confirmation.

The Lighthouse Wolf (abbreviated to TLW) is a lone wolf that (supposedly) resides in the lighthouse at Desolation Point.

**Description**

The Lighthouse Wolf has the form of a standard wolf, but its pelt is slightly darker (by a few shades). Other than that, it shares the same appearance. TLW appears to be harder to kill (2-4 rifle rounds) and is not scared by flares or distress pistols. He appears to spawn on the second or third floor of the lighthouse, but TLW cannot get down the stairs. It does not re-spawn after death.

**Strategy**

To kill The Lighthouse Wolf, the best strategy seems to be to throw a flare to whatever floor it is on (to provide visibility) and to stay below or above the stairs to allow continuous shots from a rifle. The only way to get rid of TLW is via a rifle.

**Notes**

* TLW is similar to Fluffy The Dam Wolf, in that these are the only wolves that spawns in an enterable building.
Rabbit meat (Raw)

Raw rabbit meat can be found two different ways: hunting, and scavenging. Hunting rabbit is done by deploying a snare in an area where rabbits are present. Once caught, rabbits can be harvested for 2-5 Kg of raw rabbit meat. Raw rabbit meat can also be found by scavenging in buildings, typically in refrigerators or freezers. Raw rabbit meat can be cooked over a fire to produce Rabbit meat (cooked).

Raw rabbit meat can be consumed for a caloric intake of 500 calories per Kg. Cooking the meat reduces this intake to 450 calories per Kg, but eliminates the possibility of food poisoning.
Regions

There are nine main **regions** in The Long Dark to find and explore. Each region has multiple Locations.

## Regions

* Mystery Lake
* Coastal Highway
* Milton/Mountain Town
* Pleasant Valley
* Desolation Point
* Timberwolf Mountain
* Forlorn Muskeg
* Broken River Railroad
* Hushed River Valley
* Bleak Inlet

## Transition Regions

The Transition Regions have almost linear level design and their only purpose is to connect the main regions.

* Winding River
* Ravine
* A Cave
* Cinder Hills Coal Mine
* Crumbling Highway
Willpower

Many survival experts will tell you that survival is more about your mental and emotional state than it is about your specific survival skills, knowledge, or whatever equipment you may have with you.

In The Long Dark, we manifest this idea in the form of a Polaroid Photo or Locket that Will Mackenzie has in his inventory and can refer to in times of need. When he looks at it, he is reminded of what he's fighting for, what he has to live for.
Block

*This article is a stub. You can help Death's Gambit Wiki by expanding it.*

**Block** is an ability. Other than rolling around to dodge attacks, players will also be able to block. This does not take an equipment slot, so players don't have to choose between a weapon or a shield. When hit, endurance will take part of the damage. If the damage is too high then the player will be staggered and take damage.
Rose Hip Tea

**Calories:** | 100

**Rose Hip Tea** is a First Aid item found in The Long Dark. It can be used as a craftable painkiller. Can be re-heated to give a warmth bonus.

## Description

* Rose hips have long been used as an anti-inflammatory and this tea makes for an effective, natural painkiller.

## Crafting

* To craft, after preparing in the crafting menu, interact with a fire with water and 24 Rose Hips in the player's inventory.

## See Also

* Items
* First Aid
* Food and Drink
The Long Dark Wiki/Section 3

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Ravine

The **Ravine** is crossed by the railroad by way of a trestle bridge. It connects Mystery Lake with the Coastal Highway.

## Notes

* Although it appears possible to get off the railway to go into the ravine, do not do this. The player will die. Unless you use a rope to tie off to the rock just to the right of the tree which then leads to the Ravine Basin.
* To traverse the new version of Ravine, you have to abandon the rails and go to the right. As soon as you see a way to the left, follow it. You will also usually find a frozen corpse and some Rose Hips there. Cross the fallen tree onto a derailed cargo wagon, then go on following the rails until you get to the bridge.
* Birch bark is plentiful here.
* There are no predators on this whole map.
* There is a cave in this area. It is located where the rock wall makes a very sharp bend (almost a 90 degree bend) on the side furthest from the tracks. This makes a great place to rest if climbing up from the Ravine Basin.

## See also

* Mystery Lake
* Coastal Highway
* Regions
Storm Lantern

The **Storm Lantern** is one of the Items available in The Long Dark.
It can be refilled using a Jerry Can, or Lantern Fuel (Kerosene).

## Description

* Wind-proof storm lantern with mechanical igniter. Burns kerosene.

## Notes

* It provides small amounts of warmth when lit (4 degrees C).
* Can be placed when equipped by right-clicking.
* When harvesting the lantern, it will give you one Scrap Metal, and the amount of Lantern Fuel that it has left in it. This fuel will come in a Jerry Can.
* The weight of the lantern increases when filled with fuel.
* As of v.365, there is a hand holding the storm lantern, as oppose to it just floating in previous versions.

## See also

* Items
* Tools
Poacher's Camp

The poacher's camp is located inside a large red train car. There is a spawn located maybe .5 km away from the camp. So far I have only found small amounts of food and firewood on my playthroughs of the region. The train car is in a central location of the map from what I can see. The area is surrounded by weak ice and you must use extreme caution in this area. Will update with more later but this is definitely a decent place to last a night or two. Watch for wolves in the area. A bear can patrol through this area.

*This article is a stub. You can help The Long Dark Wiki by expanding it.*
Frostbite

Frostbite is one of the Afflictions that can affect the player in The Long Dark. It was first introduced in version .386.

## How to Obtain

Frostbite is obtained by venturing out in very cold temperatures without covering for certain portions of the body. Similar to Hypothermia, the player will be notified if they are at risk, and the percentage will increase if they stay out in the cold temperatures. You can also get frostbite if you sleep in frozen clothing.

## Effects

Frostbite will set maximum Condition 10% lower than normal, and become unable to be treated. The player can get this 5 times in a game.

## Treatment

As of version .386, it is not possible to treat Frostbite. However, it is possible to reduce frostbite risk before it occurs by covering the exposed area before frostbite occurs, or getting into warmer temperatures.
Pleasant Valley

**Pleasant Valley** is one of the Regions available in the Sandbox mode of The Long Dark.

* A map can be found here(it may not be 100% accurate).

## Description

For advanced players. A challenging, vast mountain wilderness region with a few key shelters, originally settled by hardy homesteaders.

Connects to Mystery Lake, Coastal Highway, and Timberwolf Mountain.

## Locations

* Cinder Hills Coal Mine
* Contemplation Bridge
* Pleasant Valley Outbuildings
* Three Strikes Farmstead
* Pleasant Valley Farmstead
* Signal Hill
* Rural Crossroads
* Forest Cave
* Derelict Cabins
* Draft Dodger's Cabin
* Picnic Spot & Pensive Pond
* Mysty Falls Picnic Area
* Lower Falls
* Prepper's Caches
* Radio Control Hut
* Skeeter's Ridge

## Unmarked Locations

* Rural Store
* Unnamed Bear Cave

## Gallery

* Rural Store, an unmarked location in **Pleasant Valley**
* Unnamed Bear Cave, an unmarked location in **Pleasant Valley**

## See also

* Regions
* Mystery Lake
* Coastal Highway
Crows

Crows can be seen and heard in the game circling the remains of both human and deer corpses at various random spawn locations within the game.

Crows do not appear in bad weather or at night.

They also indicate an approaching storm when seen or heard flying in the opposite direction to the bad weather.

They cannot be hunted for food but they drop Crow Feathers near corpses, which can be used to make a Simple Arrow that is shot with the Survival Bow.

Crows make different calls when a bear is nearby, even at night.
Snare

The **Snare** is one of the Tools available in The Long Dark. It can be obtained through Crafting or found in various locations, such as the Trapper's Homestead.

## Description

* A simple snare, used to capture small game.

## Crafting

* Snares can be crafted at a Workbench using 1 Reclaimed Wood and 1 Cured Gut.
* Crafting time is 0.50 hours.

## Harvesting

* Harvesting a Snare yields 1 Reclaimed Wood.

## Information

Snares are currently only used to capture Rabbits. To use a snare, it must be selected from the inventory and then placed somewhere near the player, much like how a campfire is placed. It's important to make sure the snare is used in an area where there are lots of rabbits; otherwise it might take a very long time to catch one, if ever. After placing a Snare its probably better to do other things for dozen hours and then check to see if it has caught anything, since it will take some time for a rabbit to wander into it. The snares do not work while you're looking at them, the rabbits will just pass through.

## See also

* Items
* Tools
Skill Levels

Skill levels are a mechanic introduced in version .347 of The Long Dark and grants the player boosts to certain activities that they will accomplish. This can include getting better results, faster times to complete results, or even not requiring certain items in order to complete their tasks.

## Skill Increase

All of the skills start at Level 1 at the beginning of the game, unless a completed feat pushes it higher. No special skills come at the first level. Completing the required task in question will raise the skill in question. For example, cooking food will increase the cooking skill. Once the skill bar is maxed out, the next level of the skill is immediately obtained, and any subsequent uses of the skill will be done at the next level.

Skills may also be increased spending time reading Research Books that can be found throughout the game.

## Carcass Harvesting

This skill deals with harvesting animal carcasses. At Level 2, the player takes less time to harvest meat from the animals, and harvest corpses that are up to 50% frozen by hand. At Level 3, they can break down corpses up to 75% frozen by hand, rather than using tools, as well as less time harvesting hide and Fresh Gut.

This skill has no effect on human corpses.

## Cooking

This skill deals with cooking food. At Level 2, the number of calories gained from cooking food increases. At Level 3, the player is able to lose no calories when smashing open cans, eliminating the need for a Can Opener or other tool. At Level 4, the number of calories is increased even further, making cooked food more caloric than its raw form.

This skill also takes effect for brewed drinks, like Coffee or Herbal Tea. However, it will have no effect on either canned food or drinks that are simply "Warmed up".

## Fire Starting

This skill deals with making a Fire. At Level 2, fires will last longer than they normally would, and have a higher success ratio to start the fire. At Level 3, success ratio and length of fire increases again, and also, the player will no longer require tinder in order to start a fire. At Level 4, success ratio and length of fire increases even more.

## Ice Fishing

This skill deals with ice fishing. At Level 2, the player is less likely to lose their line when fishing. At Level 3, the player is even more less likely to lose their line when fishing, and also decreases the amount of time between each fish that is caught.

## Rifle

This skill deals with shooting the Hunting Rifle At level 2, the player is more likely to get a critical hit, and using the Rifle Cleaning Kit is twice as effective. At Level 3, the player gets better vision when zoomed in with the scope, and cleaning the rifle is three times as effective.

Only rifle shots that hit a target will count towards improving the skill. Cleaning a rifle will also allow the player's skill to increase.
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The Safe House

**A Safe House** is any of the many indoor spaces that a players uses as a temporary, or sometimes semi-permanent, base of operations. These locations are suitable for spending multiple days and nights and advancing the player's situation. Safe houses provide significant game-play value not limited to storing items found in-world, crafting, preparing crafting materials, cooking, sleeping and general shelter.

There will be a constant pull on the player to establish and eventually return to a safe house, or to establish another one. The tension between wanting to remain in the relative safety of a safe House vs. needing to head out into the world to find supplies and complete objectives will drive a lot of self-directed sandbox game-play.

Players can choose from a variety of locations to establish a safe house. Due to the procedural generation of the areas, some locations may be unavailable when playing the same map in a different playthrough. Some structures are persistent throughout any map, and might make for a better location for a safe house.

## Key Location Features

### Shelter from the elements

* Weather in the Long Dark, and the Cold meter associated with it, is a constant threat to the player. Indoor locations, in general, have a higher air temperature than outdoor locations, and are not affected by windchill, and allow the player to recover from the effects of cold weather.

### Gear and supply storage

* Storage containers, once searched, can be used to store excess food, firewood, or any other inventory item. This allows the player a safe place to store items for later use, thus avoidingoverburden.

### Workbench

* Some shelters suitable as safe houses have a workbench. Workbenches can be used to craft essential items.

### **Curing**

* Indoor locations are needed to cure hides, guts, and saplings, turning them into their usable forms for crafting. Curing items takes time, so a Safe House, preferably one with a Work Bench, is a great place to leave these items for the time needed to cure.

### Bed

* Fatigue is a constant concern for the player, as emptying the fatigue bar will render the character unable to sprint, cause slower base movement, reduce carry capacity, and, in the latter stages, affect the player's vision. A bed will allow the player to sleep without the dangers of sleeping outside, such as getting caught in a blizzard or attacked by a predator. Beds also reduce a player's reliance on the Bedroll, thus extending its life.

### Fire Container

* Some shelters feature stoves, fireplaces, or fire barrels which can be used to create contained fires. Fire Containers are windproof, and many are indoors. While outdoor fire containers provide early-game players an easier-to-start fire and reduce reliance on accelerants, *indoor* Fire Containers allow the player to cook and melt snow in a safe and warm environment.
The Majestic Aurorae

As you explore the world of The Long Dark, you'll notice aurora are often present in the sky, appearing and disappearing according to some unknown set of natural rules. Besides acting as a hauntingly beautiful reminder of what has transpired, the Aurorae also have an effect on the world around you.

The natural world is highly disrupted. Weather patterns are affected, in many cases become more extreme -- so cold places become even colder, etc. Weather is prone to sudden dramatic shifts. Wildlife behaviour is also affected. The presence of heightened electromagnetic energy disrupts migration patterns, and interferes with group dynamics. We see major migrations go horribly awry, with resulting mass die-offs. Between this, and the abundance of “easy prey”, predator populations like wolves, wild dogs, bears, etc. thrive.

During flare-ups of Aurora activity, there can be so much electromagnetic energy that some electrical devices within a localized area might become powered. This manifests as streetlights suddenly flaring up or pulsing with light. Record players or radios suddenly begin playing music, or static, or emergency broadcast messages. Television screens might become lit up, even if they can only broadcast test patterns. Light bulbs are especially susceptible to this since they simply require an electrical charge, so entire streets or town blocks can become illuminated in an unpredictable fashion.

This can make exploration more rewarding, but also potentially more risky. Locations like hospitals, police stations, banks, that use electronic security systems and vaults, might suddenly become accessible again in the presence of an active Aurora, vs. inanimate bricks you have no chance of disturbing. These places can also become traps for the unwary, or unlucky. Sudden flare-ups can trigger unexpected fires that can catch you by surprise. Or you may find yourself plunged into darkness, scrambling for a light source.

Shortwave radio communication might work, but only during periods of relatively little atmospheric activity. It might be possible to make contact with more distant locations, but such communication would be highly unpredictable. Incoming electromagnetic interference, or spikes in the amount of interference, could get picked up on a basic handheld radio. Spikes in static would suggest an incoming “flare”. Seeing static man-made light sources in the distance would also typically be a sign of heightened electromagnetic activity.

A night-time sky filled with highly active Aurora would be bright enough to navigate by without requiring additional light sources. It might also interfere with compasses, or hide the night-time stars to the degree that familiar constellations or navigation markers like the North Star are no longer visible.
Smallmouth Bass (Raw)

**Calories:** | variable

**Smallmouth Bass (Raw)** is one of the Food items available in The Long Dark. It can be obtained by ice fishing in the Timberwolf Mountain map. The hole in the ice fishing shack is required to be unfrozen, requiring a Hunting Knife, Hatchet, Prybar, or Heavy Hammer. A Fishing tackle is required to catch the fish.

## Description

A hefty sized freshwater fish. Intolerant of polluted waters

## Related Articles

* Fishing Huts
* Ice Fishing
* Items
* Food And Drink
Pensive Pond

**Pensive Pond** is a small recreational pond in the hills of Pleasant Valley. Picnickers can enjoy canoeing and when sunny, sit under the gazebo. A fishing hut is available with a fishing hole and stove. Be careful of the surrounding cliffs in low-visibility conditions.

## Location

Pensive pond can be found easily from Pleasant Valley Farmstead. By standing at the round silo on the farmstead, turn to face Heartbreak Bridge. You will see cliffs in the background, on top of which Pensive Pond can be found. Following Lower Falls, and climbing up carefully, some shelter, fishing or a picnic can be had.

## See also

* Pleasant Valley
* Locations
Tin of Sardines

**Calories:** | 200

The **Tin of Sardines** is one of the Items available in The Long Dark.

## Description

This item can be consumed by the player, restoring some of the players hunger bar, but at the same time, (due to the salt) it brings your thirst up some. It weighs 0.10 kilograms (around 0.22 pounds)

## See also

* Items
* Food And Drink
Venison (Cooked)

**Calories:** | 800

The **Venison (Cooked)** is one of the Items available in The Long Dark.

## Description

* Cooked deer meat. Can be obtained by finding raw deer meat and cooking it. There is also a chance it will spawn in some of the ovens in Coastal Highway
* CAUTION: Eating deer meat, or any other wildlife meat has a higher chance of giving you Food Poisoning!

## See also

* Items
* Food And Drink
The Hunted, Part Two

The Hunted, Part Two is one of the Challenges that the player can face in The Long Dark. This challenge may not be attempted until The Hunted, Part One has been completed.

In this challenge, the player will always spawn at Trapper's Homestead in Mystery Lake carrying a Hunting Rifle loaded with 10 Rifle Rounds. Their goal will be to chase the Old Bear through Mystery Lake and kill it.

## Tips

The Old Bear follows a predictable path. He appears outside the cabin, then retreats to Max's Last Stand, then through the woods to the train tracks and to the Camp Office. He then moves up towards Frozen Creek and then around past the cabin towards the Clearcut. He passes by the logging cabins, then crosses the train tracks and heads down the frozen river towards Mystery Lake. He will then cross the lake and end up at the cave in the far southeast of the map.

There are three extra bullets in the Lake Cabin on top of the filing cabinet.

You will have to shoot the Old Bear a few times as he rests. You will not need to do so every time, but he will not flee at times. If he is not fleeing, he will attack, and maim the character much as he did in the beginning of The Hunted, Part One.

The door at the Trapper's Homestead will be slightly damaged by the Old Bear as the game starts. This has no effect on gameplay.
Waste Not, Want Not

**Waste Not, Want Not** is one of the Achievements available in The Long Dark.

## Description

Harvest 10 Complete Deers Carcasses (single game).

## Notes

* The player does not need to kill the deer to harvest the carcasses. Frozen deer carcasses count, as well as deer killed by Wolves. This can be useful if going for the Pacifist achievement concurrently.
The Long Dark Wiki/Section 1/es

Bienvenido a la Wiki de The Long DarkWelcome to the The Long Dark Wiki
La Wiki de The Long Dark escrita y mantenida por los usuarios.
Por favor, siéntete libre de contribuir creando nuevos artículos o expandiendo los ya existentes.

Actualmente estamos manteniendo 1,234 páginas (508 articles).

The Long Dark
***The Long Dark*** es un juego de supervivencia en primera persona y en un mundo abierto desarrollado y publicado por Hinterland Games. Fue lanzado el 1 de agosto de 2017.

*The Long Dark* es un simulador de supervivencia y exploración ambientado en una fría naturaleza norteña como consecuencia de un desastre global. Enfréntate a los elementos y a otros supervivientes, busca suministros, explora el mundo, resuelve el misterio y responde a la pregunta: ¿Hasta dónde llegarás para sobrevivir?

El modo historia por episodios de The Long Dark, WINTERMUTE, se estrena con dos de los cinco episodios que componen la primera temporada.

* En el episodio 1, «No entres dócilmente», el piloto Will Mackenzie (el jugador) y la doctora Astrid Greenwood se pierden de vista cuando su avión se estrella en el norte de Canadá, en plena naturaleza, tras un misterioso resplandor en el cielo. Luchando por sobrevivir mientras busca desesperadamente a Astrid, Mackenzie explora el pequeño pueblo de Milton, donde empieza a comprender la magnitud de este apocalipsis silencioso.

* En el episodio 2, «Fuga de luminosidad», Mackenzie sigue adentrándose en la naturaleza salvaje mientras busca a Astrid. Un misterioso cazador podría ser la clave para encontrarla, pero ¿seguro que es de fiar?

[Read more...]
Infection risk

Infection risk is one of the Afflictions that can affect the player in The Long Dark. It is usually obtained after a fight with Wolves or a Bear.

## Effect

Infection risk, by itself, does not harm the player. However, if the condition is not treated, it will develop into an Infection.

## Treatment

Old Man's Beard Wound Dressing can be used to treat infection or, Antiseptic will need to be used.
The Long Dark Wiki/Section 1

Welcome to the Official The Long Dark WikiWelcome to the Official The Long Dark Wiki
The The Long Dark reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,234 pages (508 articles).

The Long Dark
***The Long Dark*** is a first-person, open-world survival game developed and published by Hinterland Games. It was released on August 1, 2017.

*The Long Dark* is a thoughtful, exploration focused survival simulation set in the Northern wilderness in the aftermath of a global disaster. Brave the elements and other survivors, hunt for supplies, explore the world, uncover the mystery, answer the question: How far will you go to survive?

The episodic story-mode for The Long Dark, Wintermute launches with two of the five episodes that form its Season One.

* In Episode One: “Do Not Go Gentle”, bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

* In Episode Two: “Luminance Fugue”, Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

[Read more...]