recursal/Fanatic-Fandom huggingface dataset:
Ancient Quarry

v **·** e

The **Ancient Quarry** (石切り場) is an ancient Neolithic ruin located in the Nord Highlands.

## Background

Supposedly built and operated within the Dark Ages, the quarry lies abandoned in the present day. Entry is kept by two colossal stone stones, flanked on either side by two large statues of armor clad warriors. Within the quarry lie narrow passageways and dark tunnels with a gloomy atmosphere described as heavy, with several cocoon like structures and an eerie purple glow. The higher elements are active within the mine.

Local legends speak of an evil djinn sealed within the quarry, which turns out to be Ginosha-Zanak, a spider-like fiend of immense proportions.

## *Trails of Cold Steel*

### Background

Following the attack on the Watchtower and Group A's investigation, they meet Millium Orion, who is also searching for the culprits and leads them to the Ancient Quarry. In the depths of the quarry they find Michael Gideon and the jaeger dropouts who carried out the attack. Group A and Millium try to arrest them, but after defeating them, Gideon uses the Demonic Flute to summon Ginosha-Zanak to eliminate both the jaegers and the group while he escapes.

Group A and Millium manage to drive off the fiend and rescue some of the culprits, arresting them and delivering them to Zender Gate.

### Maps

* Outside
* Inside

### Enemies

* Vampiric Thorn
* Diglem
* **Jaeger Dropout**: Story
* **G (Gideon)**: Story
* Zesvia
* **Ginosha-Zanak**: Story

### Treasure Chests

 2
 3
 4
 5

### Quests

* Attack on the Watchtower: Group A and Millium track the culprits to the Ancient Quarry.

## *Trails of Cold Steel II*

### Background

Clara is found camping outside the quarry and can be recruited to the Courageous early if Class VII enters the quarry and defeats Ginosha-Zanak again to get quality stone for her. During her time there, she's learned to make EX Orbs to increase Valimar's capabilities.

### Maps

* Outside
* Inside

### Enemies

* Zesvia
* Vampiric Thorn
* Diglem
* **Ginosha-Zanak**: Recruit Clara

### Treasure Chests

 2
 3
 4
 Trial

 Who decided to name an academy 'Thors'? Sounds like they were pretty hammered at the time!

## Trivia

* The statues bear a strong resemblance to the Kin of Earth pictured in the flashback visuals in their fight against the Kin of Flames.
Main Page

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Welcome to the **Mordheim City of the Damned** wikia for all things **Mordheim!**

Mordheim originated as a table top game by Games Workshop using smaller groups of warbands as a small skirmish turn-based spinoff of Warhammer. The game introduced advancements, warband maintenance and the reality of loss. The brutal environment of Mordheim sets the tone for powerful warbands facing each other.

The game was released as a video game by Rogue Factor titled Mordheim: City of the Damned as a rouge-like tactical small skirmish turn-based RPG game. The video game holds to the brutal environment experienced within the table top version. In some ways, the video game surpasses the brutal nature of the original, giving the players a real experience of the streets of Mordheim, the City of the Damned.

This wikia explores all rules for both the video game and the original table top game, giving players complete knowledge of how to play, deal with loss and advance to overcome the brutal environment in any Mordheim game.

Know this: there is no guarantee within the streets of Mordheim. Mordheim is truly the City of the Damned!

There is only the chance to survive. Care to increase your odds? Step within the streets of Mordheim and survive another day (if you can).

**Be sure to visit our Suggestion Box if you don't find what you need.**

All appropriate article images, quotes and names contained on this wikia are considered to be the property of Games Workshop Limited, Focus Home Interactive and Rouge Factor in association with X-Box One, PS4 and Steam.

This wikias sole intention is to promote and educate about all Mordheim game titles and platforms, generating interest therein. All images, quotes and names are used with the intention of fair use and gathering data from public domain is accomplished for informational and entertainment purpose. As such, all content on this wikia is under CC-BY-SA with credit going to Games Workshop Limited, Focus Home Interactive and Rouge Factor in association with X-Box One, PS4 and Steam wherever their images, quotes and names are used.

Furthermore, all Fan-Based material is considered public domain under CC-BY-SA and free to use for personal entertainment.

Video Game Polls:
Aion Type-β

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## General Characteristics

### Armaments

* 'Pind Dark Haze' Disturbance Grenade
* 'Spread Star' Mobile Mines
* 'Rapid Launcher' High-frequency Beam Cannon
* 'Phantom Claw' High-speed Vibroblade x2
* 'Rainbow Ray' Scattering Photon Cannon

v **·** e

**Aion Type-β** (アイオーンTYPE‐β), later dubbed the **purple devil** (紫の悪魔) by Calvardian soldiers, is the singular final prototype of the Gordias-class tactical archaism. It was developed by Ouroboros' Thirteen Factories under supervision of the Sixth Anguis, Dr. F. Novartis. It was bought by Dieter Crois.

## Development

The Aion series was developed by Doctor Novartis as successors to Pater-Mater. Joerg Rosenberg objected to their creation much as he had to the development of Pater-Mater after Novartis took control of the project from him.

## Capabilities

The Type-β is designated as an air-superiority unit with exceptional speed and mobility. It is capable of transforming into a flight form designated Wingcalibur and the particles emitted from its eight thruster wings can be used offensively in hit and run attacks. It also has a special system enabling it to accept power from an external source, specifically Azure Demiourgos.

Type-β is armed with a beam cannon it can deploy in Wingcalibur mode and a powerful scattering cannon whose multiple beams can be bent to strike multiple targets simultaneously, from unexpected angles. This arsenal is supplemented with grenades and mines meant to hamper opponents and its clawed hands double as melee weapons.

Defensively, the Type-β is equipped with optical camouflage and ionizing chaff which enable it to evade orbal radar detection and visual observation with equal ease.

## History

The Type-β along with its brother units were deployed in Crossbell on October 24, S.1204 pursuant to a deal between Dieter Crois and Ouroboros.

The Type-β was dispatched to destroy the [403rd Area Division sent by Calvard to occupy Crossbell. It destroyed the attacking airships using its own propulsion system as a weapon, then destroyed the ground forces with its photon cannon.

Type-β patrolled the airspace of Crossbell State, preventing any additional forces from approaching. The Merkabah operated by Kevin Graham distracted it, allowing Wazy Hemisphere's own Merkabah to infiltrate Crossbell's airspace. During the liberation of Crossbell City, the Aion and Kevin's Merkabah once again engaged in a running battle in the skies. Type-β was a dangerous opponent owing to the supplemental power it received from Azure Demiourgos and Kevin was forced to activate the dangerous Stigma Cannon Megidelus in order to destroy it.
Steam User:kingts/Sisters

## Sister - Hammer/Shield

2 unspent Skillpoints
Active Skills (3 / 5 Skillslots used)

Passive Skills (5 / 5 Skillslots used)

Books

## Novice (or Sister) - Dual Flail/2-H Flail

4 unspent Skillpoints
Active Skills (2 / 5 Skillslots used)

Passive Skills (5 / 5 Skillslots used)

Books

Only usable out of combat.
Only ONE Grimore can be used per warrior (Martial, Physical or Mental).
Injuries

## SISTER- 2 DUAL FLAIL OR HAMMERS-Enervate Debuff Tank

0 unspent Skillpoints
Active Skills (4 / 5 Skillslots used)

Passive Skills (5 / 5 Skillslots used)

Books

## Novice (or Sister) 1 Weapon - Focused Fury Killer

0 unspent Skillpoints
Active Skills (4 / 5 Skillslots used)

Passive Skills (5 / 5 Skillslots used)

Books

## Conclusion

I like versatility in my henchmen builds. I usually have like 3 tanks and then 3 versatile builds to counter many of my opponents builds or tactics. I can even MST some of these builds with the heroes. Tweek as you wish
Brave Order

Brave Order is a combat mechanic in *Trails of Cold Steel III*, *Trails of Cold Steel IV* and *Trails into Reverie* that allows a character to give the party a lasting bonus at the cost of Brave Points.

## Description

Activating a Brave Order does not cost a turn. Every character has their own set of Brave Orders (for most characters, there is only one), and any party member's Brave Order can be activated, including Orders of those in backup, unless they are dead. Each Order has a lasting effect with duration in party's turns (this excludes turns used to start casting an art, how buff durations do), and some have an immediate effect that applies to active party members, such as giving them a buff or healing them. Only one Order can be activated per turn, and activating an Order while another one is active will cancel the older Order. It is also possible to cancel the Orders directly at no BP cost.

## Dis-Order

In *Trails of Cold Steel IV* and *Trails into Reverie* certain bosses can activate a Dis-Order, which overwrites the active Order, gives a lasting negative effect in party's turns and prevents the party from using their own Brave Orders until the Dis-Order's duration runs out.
Amelia (NPC Manoria)

Amelia is an inhabitant of the seaside village of Manoria.

She lives in a house near the entrance of the village together with her brother Zack, who recently moved back in after losing his job as a dock worker in Ruan. This worries Amelia as she's concerned about her brother maybe not thinking enough about his future and just lazying the days away. This worry is unfounded though, as Zack proves to be a very dependable person who goes out of his way several times to help Matron Theresa both before and after the orphanage is set on fire, and Amelia admits being impressed with her brother after seeing all this.

While Amelia is a bit of a worrywart, perhaps too much for her own good at times, her concerns are sometimes justified, such as when her uncle Orvid plans to take a trip into the Krone Mountains to look for rare ingredients. Amelia has an assignment posted at Ruan's Bracer Guild so a bracer can accompany her uncle, but by the time Estelle and Joshua arrive in Manoria, Orvid has gotten impatient and has left on his own. Having a bad feeling about the situation, Estelle decides to go after him and the bracers catch up with him just in time to save him from a group of monsters, showing that Amelia's tendency to worry isn't always a bad thing.

## Relations

Amelia is the sister of Zack and the niece of Orvid
Shop

## Shop events

Business as Usual
There is no special event this week.
Market affairs proceed as usual until the
next Marktag.

Bandit Raids!
Bandits have raided this week's shipment.
Unfortunately, nothing new has reached
the market.

Special Diagram!
A wandering merchant has brought some
rare Diagrams from distant lands to sell.

Effect: Multiple formulas are in the market rotation.

Grand Sale!
Until the next Marktag, everything is on
sale at an additional 25% reduction!

Masterpiece!
Local artisans have created great
masterpieces that are now on sale!

Effect: Multiple Mordheim's Maps are in the market rotation.

Profit Oppertunity!
Until the next Marktag, merchants will buy
your items for an additional 25%!
Baten Kaitos

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## General Characteristics

### Length

200 arge

v **·** e

**Baten Kaitos** (バテン＝カイトス) is a class of battleships developed by the Verne Company.

## Background

The Baten Kaitos-class battleships are the latest battleships of the Verne Company.

With a length of 200 arge, the Baten Kaitos-class battleships are slightly smaller than their direct rivals during the Great War, Erebonia's Gargantua-class battleships.

## Gallery

*Trails of Cold Steel IV*Across the Gargantua
## Trivia

* Like most components of the Republic Army of Calvard, the Baten Kaitos is named after one of the two stars of Cetus constellation Zeta Ceti. (Wikipedia)

## References

1. ↑ *Trails of Cold Steel IV*, Act 1: "The Trials of Class VII".
3rd Armored Division (Imperial Army)

v **·** e

The **3rd Armored Division** (第三機甲師団), is stationed at the Zender Gate and commanded by Lieutenant General Zechs Vander.

## Background

The division was originally stationed in the Sutherland Province to guard the border with Liberl, but after disobeying Chancellor Giliath Osborne's order during the Orbal Shutdown Phenomenon, the division was relocated to the Zender Gate in the utmost northern part of Erebonia on the border with Nord Highlands. Some subunits of the division are the 1st and 2nd Armor Unit.

## Organisation

The division unit consists of the following (named) members:

* Lieutenant General Zechs Vander
* Major Lyell
* Sergeant Ogram
* Mechanic Dion
* Warrant Officer Samary
* Private Sarjes
* Private Bolt
* Private Halt
* Private Marsh
* Private Roan, passed away during the attack on the watchtower.
* Private Zats, transferred from the watchtower
* Private Manning, transferred from watchtower to old model tank pilot
* Private Hoover, promoted to Tank Officer of the 1st Armor Unit in *Trails of Cold Steel II*.
Wounds

Wounds in Mordheim are the equivalent of Hit Points in similar games.

## History

The reason why "wounds" are used is because the original mechanic of the table top game uses wounds in its system. These wounds typically started at 1 with more substantial or experienced warriors having 2 wounds. The reason these wounds worked was because of the preliminary rolls required to deal wounds. The roll 'to hit' and any 'dodge' or 'parry' saves then 'to wound' and any 'armour saves' could inflict 1 wound after a few tries. Once the wound was dealt and wounds went to 0 (or anytime a wound occurred after 0 was attained), an 'injury' roll of either 'knocked down', 'stunned' or 'out of action' would occur. The 'knocked down' and 'stunned' results had bad conditions the warrior had to suffer but was not 'out of action' and subsequent rounds would return the warrior to normal. A 'stunned' warrior became 'knocked down' and a 'knocked down' warrior stood up.

Thus having a low point system worked and they were called wounds because 1 HP didn't fit. The video game keeps many of the same mechanics of warrior conditions but applies them to a hit point system, keeping the 'wounds' label.

## Wound Progression

Every warrior starts with 100 (Impressive warriors start with 250) wound base and gain 15 wounds per rank. Toughness adds 2% of total wounds per point invested. The calculation is:

B = base (starting) wounds

R = rank of warrior

T = toughness
W = wounds

W = (B+15R)+(B+15R).02T

This can be further broken down if the rank (and type) is known. For instance, a (non-impressive) warrior at rank 10 becomes:

W = 100+(15\*10)+(100+15\*10).02T

W = 250+5T

W = 5(50+T)

For an impressive at rank 10:

W = 250+(15\*10)+(250+15\*10).02T

W = 400+8T

W = 8(50+T)

Breaking down the formula for different ranks (non-impressive):

W = (100+15R)+(100+15R).02T

W = (100+15R)+(2T+.3RT)

W = 100+15R+2T+.3RT

For different ranks (impressive):

W = (250+15R)+(250+15R).02T

W = (250+15R)+(5T+.3RT)

W = 250+15R+5T+.3RT

## Wound Chart

Knowing the rank of the warrior breaks down the formula in the following way:

## Enchantments

There are several Enchantments (Runes and Marks) that increase wounds. Listed here for convenience:

Blue quality is listed as base while purple quality is listed separately. In the case of Head Slot enchantments, the added injury prevention is listed as added text.

* Weapons
* Armour
* Head Slot
* Shields

## Notes

1. ↑ For ranged, 2-Handed and Paired weapons the cost and effect percentages are shown. The cost and effect percentages are halved (any rounding is down) for 1-Handed (melee) weapons.
2. ↑ This increase is ignored when training skills or spells.
Cannot surpass 20 (25 for Impressive).
3. ↑ 3.0 3.1 Rune/Mark of Spellbreaking is both a Head slot and a Shield enchantment
Aili Adler

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## Biographical information

### Occupation

* Jaeger
* Squad Leader

## Battle information (*Akatsuki no Kiseki*)

### Element

 Time

v **·** e

**Aili Adler** (アイリ・アドラー) is a regimental commander of the regiment **Linken Arm** (左腕(さわん)) and (former) leader of the squad **Kleiner Finger** (小指(こゆび)) for the jaeger corps Nidhoggr.

## Profile

### Appearance

Aili is a short young woman with bright pink hair with two short tails. She has pale blue eyes. Aili wears a dark olive green jacket with several straps and belts carrying various pieces of equipment and ammunition. She wears black skin tight spats and brown boots. She also wears a large hooded cloak of matching olive green and two black gloves. Aili uses two knives in combat, both of which have gear-like teeth on the guards and are held backhandedly.
Bloom

Bloom is an inhabitant of Estelle's hometown of Rolent.

She is an older woman who's living on the general store's upper floor together with her son. True to her name, she has a great fondness for flowers.

Bloom appears to be a loving, but rather overbearing mother. Unhappy with her son's continued status as a single, she has taken it upon herself to find a woman to be his bride, going around town and asking women to consider marrying her son. Aina and Elissa mentioned having been approached by her at some point, and Fate mentions that she even asked about Yuni, who's still attending Sunday School. She eventually even asks Estelle if she's interested.

She doesn't seem to realize that her son's not particularly happy with her actions and feels embarrassed just walking the streets these days.
Special Skills and Spells

This is a compilation of data which can also be found on individual warband pages.

To cohesively combine skills, choosing warriors that have natural inclinations toward your play-style will give a better effect. This is a summary of Special Skills every warband and Hired Sword has access to.

## Sisters of Sigmar Special Skills and Spells

* Sisters
* Mercs
* Hunters
* Skaven
* Cult
* Undead
Auguste Ardant

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## Physical information

### Gender

Male

v **·** e

**Auguste Ardant** was a prominent figure in the Calvardian Revolution.

## Profile

### Appearance

Auguste was a man with light-coloured long hair which was tied up behind him. Several strands covered his face, which usually held a stern countenance. He wore formal clothing typical of time period of the Calvardian Kingdom, with a long-tailed coat, waistcoat and cravat.

### Personality

August was a firm believer in his ideals and a strong advocate for change in Calvard. He was a renowned philosopher and was willing to fight fro his beliefs, even taking radical action where necessary. however, his actions also led to despotism and conflict with those he called allies.

### Background

Auguste was a philosopher at the time of the Kingdom of Calvard. He was one of Sheena Dirke's prominent allies and joined her cause at the time of the Democratic Revolution in order to further his own ideals and ideologies. After the revolution was successful, Auguste's ideals came into conflict with his comrades and he fell into despotism. After a brief conflict with the newly emerging Republican forces, Auguste was defeated and subsequently executed for his crimes.

Hello there, beautiful. May I have a moment of your time?Please be aware spoilers for *Kuro no Kiseki II: Crimson Sin* may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

Through an unknown process and despite the physical death of his body, Auguste's consciousness was preserved by means of an Artifact in the possession of the D∴G cult. He lived as a parasitic entity within the cult and its eventual integration into Garden until he was finally able to gain a body to inhabit- a clone of Ace Rayne. He harboured a deeply rooted resentment of the way he was treated by his former allies and plotted to correct the course of history to remake Calvard, and the world, in his image. From this point on, he referred to himself as the Garden-Master.

**There we go, the end of spoilers. Thank you for your time!**

## Gallery

### *Kuro no Kiseki II: Crimson Sin*

Flashback from *Kuro no Kiseki II: Crimson Sin*Flashback from *Kuro no Kiseki II: Crimson Sin*
Bareahard Underground Waterway

v **·** e

The **Bareahard Underground Waterway** is a series of subterranean waterways and sewer systems located beneath Bareahard.

## *Trails of Cold Steel*

### Background

After Machias Regnitz is arrested on false charges and taken to the Provincial Army Guardhouse to be transferred to Aurochs Fort, Rean, Emma and Fie decide to break him out, learning from Toval about the waterway. After Emma uses her own magic to pick the lock to the waterway, they find Jusis, who snuck out of the Albarea estate after being held by his father.

Fie opens the reinforced door to the guardhouse with explosives, and inside they defeat Provincial Army soldiers to free Machias. During their escape, the Provincial Army releases military monster hounds to track them down, but Group A manages to defeat them, though they end up surrounded by the army. With the army refusing to stand down despite Jusis defending Machias, Rufus intervenes with Instructor Sara and orders the army away, revealing himself to be a permanent member of Thors Military Academy's board of directors.

### Maps

* Map 1
* Map 2
* Map 3
* Guardhouse

### Enemies

* White Feline
* Ice Drome
* Jewel Rat
* Platinum Bug
* **Provincial Army Soldier**: Story
* **Kazakh Doven B**: Story
* **Kazakh Doven R**: Story

### Treasure Chests

 A
 2
 3
 4
 5
 6
 7
 8

### Quests

* Rescuing Machias: Group A infiltrate the guardhouse through the waterway to break out Machias.

## *Trails of Cold Steel II*

### Maps

* Map 1
* Map 2

### Enemies

* Sludge Drome
* **Abyss Drome**: Quest

### Quests

* St. Veronica's Tears: The investigation takes Class VII to the waterway to find the culprit.
Azure-Zero Project

The **Azure-Zero Project** (碧(あお)き零(ゼロ)の計画(けいかく)) is a plan carried out by Mariabell Crois, Ian Grimwood, and Arios MacLaine to use the power of the Sept-Terrion of Zero, the re-creation of the lost Sept-Terrion of Mirage that additionally gained governance over Time and Space, to re-write the history of Crossbell to make it more powerful than its neighbouring countries, Erebonia and Calvard.

The plan was originally drafted by the faction that gathered around the Sept-Terrion of Mirage, the Demiourgos. After the Demiourgos destroyed itself, these faction members, ancestors of the Crois family, started looking for ways to re-create the power of Demiourgos. They ultimately settled on alchemy. In order to have the centuries-long plan succeed, they created a homunculus and subsequently the D∴G Cult that worshipped the homunculus as their goddess. In the meanwhile, the Crois family dedicated themselves to banking to finance the plan.
Bonding/Trails of Cold Steel

*See also: Combat link*

## Description

Rean Schwarzer can earn **Link EXP** (リンク経験) with the rest of Class VII, Instructor Sara and President Towa by attending bonding events, playing Blade, reading books, etc., in addition to regular link EXP obtained during battles and story events.

On free days, a certain amount of bonding points will allow viewing a bonding event. One point will be consumed each time you view an event, but your bond with that character will be strengthened. On the evening of each free day, after exploring the Old Schoolhouse, the bonding events will change and an additional bonding point will be obtained.

### Final Event

On the night of 10/24, Rean can spend time with a particular character if the requirements have been met, earning the corresponding trophy/achievement. The requirements are as follows:
1st Armored Division (Imperial Army)

v **·** e

The **1st Armored Division**(第一機甲師団), also known as the **Heimdallr Garrison** (帝都守備隊), is stationed in the capital of Erebonia, Heimdallr.

## Background

During the coup d'état of the Noble Alliance in S.1204, the 1st Armored Division was tasked with the protection of Heimdallr. However, they were no match for the brand-new Panzer Soldats and suffered major losses against them.
Aion Type-βII

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## General Characteristics

### Armour

Kurdalegon II alloy

v **·** e

**Aion Type-β II**(アイオーンTYPE‐β II) is the successor unit to the Aion Type-β. It goes by the title of 'Supersonic Aerial Archaism'.

## Background

The Aion series was developed by Doctor Novartis as successors to Pater-Mater. It was developed by Ouroboros' Thirteen Factories under supervision of the Sixth Anguis, Dr. F. Novartis. The original β unit was destroyed by Kevin Graham's Merkabah.

It retains almost all the abilities possessed by the original, including the ability to shift into a high-speed aerial form and produce homing lasers from its wing armaments. Unlike the original that relied on the powers of the new Sept-Terrion, the type II unit must charge up a reserve of mana. This unit is also capable of limited self-automation.

### *Trails of Cold Steel III*

McBurn and Campanella make an appearance to new Class VII on the top of the Orchis Tower during the Imperial inspection, accompanied by the β unit. They do not use it in combat here but its ability to shift into flight mode is seen as the enforcers leave. Tracking it down becomes one of the main objectives.

Class VII are eventually able to find it at the top of the Stargazer's Tower where they engage in a fight and defeat it. Using the new jet booster system, Juna Crawford brings her Soldat and they defeat the β. McBurn uses his powerful flames to melt the defeated unit into scrap.

### *Trails of Cold Steel IV*

Multiple copies of the Aion type IIs were revealed to have been made when the Glorious attacks the Pantagruel. Mariabell Crois deploys them in the battle. The β unit is seen emerging from the Glorious and immediately shifts into its high speed mode, slicing down the support shops of the Weissland Army and deploying its lasers. It retreats at the end of the battle and leaves with the Glorious.

In the final battle, the β unit is deployed outside the Tuatha De Danann as additional protection. This time it is easily brought down by the combined attack of Valimar and Ordine who destroy it with a team attack.
Bonding/Trails from Zero

Lloyd Bannings can earn **Bonding Points** (絆ポイント) with each member of the Special Support Section: Elie MacDowell, Tio Plato and Randy Orlando on special occasions throughout the game. Some of these will earn character specific points, while others can be earned with all of them or with a character of the player's choice.

As a pseudo-scene, the character that wakes Lloyd up on the fourth day of Chapter 3: "Crossbell Anniversary Festival" is the one that has the most bonding points. At the IBC during The Attack on Crossbell, a **Bonding Event** (絆イベント) with one of the three characters will be available if Lloyd has at least 65 bonding points with them. If more than one character meets the requirement, only the character with the most bonding points will be available. After watching the event, the Combo Craft between them and Lloyd will be upgraded.

After seeing the bonding event for each character, the appropriate achievement will be obtained. When loading Clear Data from *Zero* in *Azure*, having obtained these achievements in the internal system is enough to obtain an additional bonding point and the upgraded Combo Craft with the characters.
Aslan

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## Physical information

### Hair Color

Silver

v **·** e

**Aslan** is a Zenith 1 Grand Prix racer.

## Profile

### Appearance

Aslan is a young man of Middle-eastern Zemurian descent, with a tanned complexion, bright amber eyes and silver hair. He is seen wearing a racing suit in blue, covered in sponsors including OZ racing, Ingress, Orbal Factory Hadeed and his primary benefactor, Ingert.

### Personality

Aslan is a calm and collected individual who is both understanding and patient. He is a forgiving person but works extremely hard to remain competitive, giving even Maxim Rogen a challenge.

### Background

Aslan is of a Middle-eastern Zemurian background and has either immigrated to Calvard or was born to immigrants to Calvard. He has taken up the position as the racer for Team Ingert in the Zenith 1 Grand Prix and is regarded as a potential threat to Maxim Rogen's winning streak. Aslan's heritage makes him the target of anti-immigration groups like 'True Sadness'

### *Kuro no Kiseki II: Crimson Sin*

After a string of successes, Aslan is hyped as a a credible threat to Maxim Rogen's chances of winning the Z1 Grand Prix. Due to his prominent position in the public eye as an immigrant attaining success, he becomes the target of ant-immigration terrorist groups, including True Sadness. The terrorists target the Grand Prix, planting explosives in his car to kill him. Van Arkride and the Arkride Solutions Office discover this plot after witnessing the car explode in a rejected timeline of events. Despite their intervention, they discover a second bomb is implanted in Maxim's own car and are unable to stop both racers dying before events are rejected again.

With Van participating in the race as a team Leno racer, He attempts to stops Maxim from destroying Aslan's car. However, Maxim gains an unexpected power and crashes his car into Aslan's, abducts him and disappears. The party track him down to the Dirke Memorial Park, where it is revealed Maxim was corrupted by an erosion and a copy of Yumé who told him Aslan was being abusive to Paulette. Maxim sought to seek justice on behalf of Yumé and Paulette. After the situation is resolved, Aslan is understanding and forgives Maxim, although he does not know all the circumstances. This series of events is later rejected and never comes to pass.

Maxim races Aslan legitimately and wins the title, with Aslan claiming second place.
Bright Family House

v **·** e

The **Bright Family House** (ブライト家) is the family home of Cassius Bright and his family. It is located a short distance south from Rolent.

### Layout

**1st Floor**

* Kitchen
* Office

**2nd Floor**

* Estelle's bedroom
* Joshua's bedroom (formerly storage room)
* Cassius' bedroom

## *Trails in the Sky FC*

### Background

The Bright Family House is the main residence of the Bright Family. It was built prior to Estelle's birth and it is hinted that Cassius and his wife, Lena, had lived there for a long time.

In S.1197 Cassius brought home a wounded Joshua. From that moment on, Joshua lived with Estelle and Cassius as he recovered, and eventually became part of the family with Cassius as his adoptive father. 5 years later, Estelle and Joshua would become junior bracers, and with Cassius leaving to Erebonia on bracer business, the house would go unoccupied for a long time.

## *Trails in the Sky SC*

### Background

Estelle hastily returns home by herself after the Queen's birthday celebrations.

Still in denial about Joshua's sudden disappearance, she meets Kevin Graham on the airship, who accompanies her to her home. There, she finally realizes the full weight of Joshua's actions and the reason behind them, thanks to Kevin's encouragement. Cassius and Scherazard arrive, having been warned by Kevin beforehand, and suggest to Estelle the possibility of training in Le Locle to prepare for her objective of bringing Joshua back.

Later, during Estelle's investigation on the fog enveloping Rolent suddenly, her group stops briefly at her home for a break, where Scherazard talks about her past with her troupe and how she met the Brights.

Afterwards, Estelle and her party pursue the culprit to Mistwald Forest, and after finding a Gospel causing the fog, Estelle alone emerges next to her home. She sees her parents and is returned to her 6 year old self, but is able to return to normal and awaken after finding Joshua's harmonica in the illusion and playing The Whereabouts of Light.

### Quests

* Fog Area Investigation: The house must be reached for the quest to advance.
* Woman in Black Pursuit: Estelle is sent to an illusion of her home after the battle.
* Fishing Spot Search: Bright Family Pond is one of the fishing spots that counts for this quest.

### Fishing

 Dace
 Liberl Carp
 Rockeater

## Gallery

KitchenEstelle's BedroomIn the EVO version
Ainsel

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## Profile

### Introduction

*Akatsuki no Kiseki*

v **·** e

**Ainsel** (エインセル号) is the newest airship manufactured by Elfen Tech.

## Background

The Student Council president needs your help on this page!This article or section is a stub. You can help by expanding it.

In *Akatsuki no Kiseki*, Nacht Weiss and Chloe Barnett gain access to the ship after gaining Lif's cooperation. The Ainsel enables the player to freely travel to visited places in Liberl, Crossbell and Remiferia.
Aurochs Canyon Path

v **·** e

**Aurochs Canyon Path** is a road connecting Bareahard with Aurochs Fort.

## *Trails of Cold Steel*

### Background

On the first day of Group A's field study, they're tasked with defeating a monster in the canyon path. During the fight, Machias and Jusis' squabbling causes Rean to be injured by the monster before Fie is able to finish it. Despite Emma's healing, Rean is unable to fight until they report to Aurochs Fort and return.

On the way, they see several Achtzehn tanks being delivered to the fort, which they note as a significant upgrade in firepower for the Kreuzen Provincial Army. During the return, Group A spots a flying girl from the direction of the fort, followed by a squad of soldiers from the fort on the chase, asking the group if they witnessed the intruder. Despite the chase, they're unable to catch up, putting the blame on Machias and arresting him the next day.

### Maps

* Map 1
* Map 2
* Map 3

### Enemies

* Stealth Turtle
* Hornteater
* Anteater
* War Mantis
* Zwordar
* Attack Dog
* Green Racoon
* **Fate Spinner**: Story

### Treasure Chests

 2
 3
 4
 5
 6

### Quests

* Aurochs Canyon Monster: Fate Spinner can be found on the top of the central cliff of Map 2.
* Addicted to Bath Salts: The pink salt can be obtained from the wall in the middle of the south path of Map 3.

## *Trails of Cold Steel II*

### Background

In Bareahard, Rean and Jusis agree to a duel at the canyon to decide whether Jusis rejoins Class VII. After racing to the designated location, Rean on Angelica's motorcycle that Jusis had kept safe, they fight, with Rean coming out on top. Before the group can rejoice, they're ambushed by Duvalie and McBurn, trying to capture them for the Noble Alliance.

McBurn easily defeats them all, but they're saved by the intervention of Sara Valestein, who was warned by Jusis beforehand. However, the fighting has brought the attention of the Kreuzen Provincial Army and Duke Albarea, sending a new Hector Panzer Soldat to bring Jusis with them. After the Ouroboros members leave, Rean and Valimar are able to defeat the Provincial Army forces, and immediately leave with the rest of the group to the Spirit Path, returning to Ymir.

### Maps

* Map 1
* Map 2
* Map 3

### Enemies

* **Jusis**: Story
* **Duvalie**: Story
* **McBurn**: Story
* **Armored Car NP-II**: Story
* **Hector**: Story
* Anteater
* War Mantis
* Stealth Turtle
* Attack Dog
* Hornteater
* Green Racoon
* Zwordar
* **Volceron**: Quest

### Treasure Chests

 2
 3
 4
 5
 6
 Trial

 Have you seen Dorothee's book about Jusis & Machias? It started with a Noble Command, a Treasure Sword was brandished, and it ended with a shotgun wedding.

### Quests

* The Verdant City: Rean and Jusis head to the canyon for their duel.
* Canyon, or CAN'Tyon?: Volceron can be found in the south area of Map 3.
Jason Smith

Jason Smith is a 25 year old human police-officer-turned-undead-servant to the Demon Princess, Grace Necron.

## Physical Description

Jason is a tall, lean man with tousled dark brown hair and light blue eyes. He has olive skin and often wears his police uniform. He is described as being toned, with an athletic build and after becoming Grace's servant he is branded with the mark of servitude.

## Personality:

Jason is often bad-tempered, but is a good fighter, and quick on his feet and with his mind. He has a smart mouth, and gets into fights a lot because he always seems to have a chip on his shoulder. He is a solid friend though.
Astraia

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## Physical information

### Gender

Female

v **·** e

**St. Astraia** (アストライア) is an important historical figure in Erebonia.

## Background

St Astraia is best known for being the namesake of St. Astraia Girls' School in Heimdallr.

She had two moral principles on which the school is founded: **Honorable Poverty** (清貧であること) and **Service to Others** (他者への奉仕). These are based on her actions 900 years prior to the start of the story.

The story goes that when Zoro-Agruga first made the city into its necropolis, a strange disease afflicted its residents. Astraia treated people who needed medical aid and became known as a miracle worker. It was thanks to her accomplishments that Emperor Astrius II was able to relocate his people to Saint-Arkh. The words she left became the pillars of the school's spirit.

Astraia is said to have owned a mysterious ring, an Artifact called the **Ring of Relief** (救済の指輪) that allowed to to heal anyone just from holding their hands. This ring remained in Astraia where it was eventually used by one of the Seventy-Seven Devils to complete itself using the souls of young girls who put the ring on and fell into a coma. This devil is vanquished and the ring sent to the Gralsritter.
Aion Type-γ

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## General Characteristics

### Armaments

* Hi-Claw/Integrated Beam Gun x2
* 'Destroid Spike' Electromagnetic Pilebanker x4
* Deflection Barrier
* 40-tube 'Brid Missile' Launcher Pod x2
* Double Buster Cannon

v **·** e

**Aion Type-γ** (アイオーンTYPE‐γ) is the singular final prototype of the Gordias-class tactical archaism. It was developed by Ouroboros' Thirteen Factories under supervision of the Sixth Anguis, Dr. F. Novartis. It was bought by Dieter Crois.

## Development

The Aion series was developed by Doctor Novartis as successors to Pater-Mater. Joerg Rosenberg objected to their creation much as he had to the development of Pater-Mater after Novartis took control of the project from him.

## Capabilities

The Type-γ is designated as a Superdreadnought-class machine designed for anti-fortress and regional-defense operations.

Among the Aions, it is the most similar to Pater-Mater and is intended to be its successor unit. Its high power output enables it to engage and destroy large numbers of enemies simultaneously. It also has a special system enabling it to accept power from an external source, specifically Azure Demiourgos.

For defenisve purposes, the machine is equipped with a forward-facing electromagnetic barrier capable of blocking both ranged and melee attacks, rendering it virtually impervious to a head-on attack. Offensively, the Type-γ carries powerful claw hands equipped with integrated beam guns, rapid-fire missile launchers and a set of pilebankers capable of destroying tanks with a single blow.

However, the centerpiece of its weaponry is an enhanced version of Pater-Mater's Double Buster Cannon. The Aion adopts a shooting configuration in order to use this weapons, much like Pater-Mater.

## History

The Type-α along with its brother units were deployed in Crossbell on October 24, S.1204 pursuant to a deal between Dieter Crois and Ouroboros.

The Type-γ was dispatched to destroy the 32nd Armored Division sent by Erebonia to occupy the city and completely annihilated the attacking tanks with its powerful arsenal. The Type-γ remained active and continued to protect Crossbell's borders over the following month.

During the liberation of Crossbell City, it deployed to attack a CGF unit supporting the resistance, where it was then met by Estelle and Joshua Bright and Renne along with Pater-Mater. The two Gordias machines engaged in a fierce battle but the newer Type-γ with its infinite power supply proved unbeatable. Pater-Mater was forced to grapple the Type-γ and activate its self-destruct system in order to protect Renne, resulting in the destruction of both machines.
Altair Lodge

v **·** e

The **Altair Lodge** (アルタイルロッジー) is one of the D∴G cult's lodges, situated near Altair in western Calvard.

## Background

When the D∴G Cult Extermination operation happened, the team composed of Sergei Lou, Guy Bannings and Arios MacLaine was assigned to clear the Altair Lodge. Guy's badge was damaged by one of the cultists during the operation, and they were able to rescue the single survivor of the cult's experiments in that lodge: Tio Plato.

## *Trails to Azure*

### Background

6 years later, in summer of S.1204, a team composed of Lloyd Bannings, Noel Seeker, Alex Dudley and Arios returned to the lodge in search of Ernest Reis and former Speaker Hartmann, who had taken refuge inside. Republican authorities agreed to let the Crossbellan team attempt to arrest them but gave them a time limit after which they would intervene.

After fighting monsters coming out of the lodge, the team found Ernest, who had taken Hartmann hostage to restart their political careers. Ernest let loose the cult's ancient archaisms on the team, separating them afterwards. Lloyd and Noel made it to the altar first, fighting Ernest's demon form before the red Gnosis went into full effect, transforming Ernest into a form similar to Joachim Guenter's demon form. However, Ernest lacked the apparent connectiong with "D" that Joachim had, and lashed out against the two.

Arios and Dudley arrived at that moment and together, they managed to back Ernest into a corner, making him go berserk like in Joachim's last moments. After avoiding his attack, Lloyd tried to talk Ernest into resisting his impending death, holding him together long enough for Kevin Graham to reach them and fully restore him with the help of his Thaumaturgy.

### Maps

* 1st Stratum 1
* 1st Stratum 2
* Midpoint
* 2nd Stratum 1
* 2nd Stratum 2
* Altar
Argreion

> “To me, Argreion!”
> — Arianrhod, summoning Argreion
>
>

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## General Characteristics

### Armaments

Lance

v **·** e

**Argreion, the Argent Knight** (《銀の騎神》アルグレオン ) is one of the seven Divine Knights of Erebonia. Its final Awakener was Arianrhod.

## Background

Arianrhod, still known as Lianne Sandlot when she took on the trial to become Argreion's Awakener, has been its Awakener since S.942. Roselia guided her through the trial. Initially Sandlot considered its power too great for mankind to use and kept it sealed in Lohengrin Castle. Toward the conclusion of the War of the Lions, however, she changed her mind. She summoned Argreion to fight alongside Dreichels Reise Arnor, Awakener of Valimar, the Ashen Divine Knight, against the Vermillion Apocalypse. They were victorious, but Sandlot was mortally wounded and soon thereafter succumbed to these wounds. Half a year later, she revived in Eryn where Roselia had brought her.

Argreion first appears in *Trails of Cold Steel III*, when Arianrhod summon it to destroy the remains of the Aion Type-α II. Its existence has been foreshadowing since *Trails of Cold Steel II*, however, where Celine informs the protagonists that the Divine Knight that once rested in Lohengrin Castle was recently removed.

Like Arianrhod herself, Argreion wields an enormous lance.

After being defeated by the Ashen and Azure knights, Argreion was destroyed by Rufus Albarea and his Divine Knight, El-Prado, causing Argreion to be absorbed into it. Argreion being absorbed by another Divine Knight nullified the Immortality of Arianrhod and led to her death.

## Trivia

* Argreion is currently the only known Divine Knight to have an active Awakener for the longest amount of time. (250+ years)
* It is the only Divine Knight to have a feminine voice when speaking.
* It is currently the only known Divine Knight to have a female Awakener.

## Gallery

### *Trails of Cold Steel III*

*Trails of Cold Steel III*, Chapter 3: "Pulse of Steel"Weapon
### *Trails of Cold Steel IV*

El-Prado, piloted by Rufus Albarea, stabs Argreion in the Stella Sanctuary
Eldritch Lore (Walkthrough)

Daemonette Passive Skills

Daemonette Active Skills

## Nurgle

The Lord of Decay, god of stagnation and pestilence sends the Plague Bearer to spread disease. Mordheim is the perfect place to spread contagion unmolested in the darkness and chaos. The warnings of those that have encountered the Stench of Nurgle go unheard amidst all the other tales of misfortune. The backdrop of Mordheim is ripe to incubate the next Great Plague.

### Plague Bearer

Plague Bearer Passive Skills

Plague Bearer Active Skills

## Khorne

The god of Bloodletting and Slaughter sends Blood Letters into Mordheim to vanquish the profanity of magic. Drawn by the sorcerers that flock to Mordheim for its unabridged magical power, Blood Letters walk the streets in search of the profane arts. Anyone caught in its path is forfeit as offering to Khorne.

### Blood Letter

Bloodletter Passive Skills

Bloodletter Active Skills

## Tzeentch

The Lord of Change, god of wizards sends Horrors into Mordheim to twist all those they encounter to his will. The sorcerers have attracted the attention of Tzeentch and given him unprecedented presence within its broken walls. Some even invite the Curse of Tzeentch as promise of power, however fickle. Controlling the twisting fate of Mordheim is a primary goal Tzeentch has set forth for his Horrors.

### Pink Horror

Pink Horror Passive Skills

Pink Horror Active Skills

### Blue Horror

Blue Horror Passive Skills

Blue Horror Active Skills