Soul Sanctum

### Status

Added back (Can only be hosted in custom matches. You can still get kr and rewards)

## History

### Date introduced

October 11, 2020, October 28, 2020 and May 10, 2023

### Version removed

3.1.3 3.2.1

**Soul Sanctum** is the first map in Krunker to be created specifically for an event. It was created as an event to celebrate Halloween on Krunker. This map was also the first map to have a new mode called Raid. Items were also given to the players for completing certain parts of the map. See the Halloween Event page for info on the raid itself.

## Appearance

Players first spawned into a greenish tinted room made out of bricks and wooden supports. Skeletons and wooden boxes littered the floor, as well as a black circle with green foreign wording where the players spawned. Rooms farther into the map also has green acid (which is harmful to players), green ghosts (also harmful), green torches, more circles with foreign wording, other props like barrels, and more. Music in the map added to the spooky feeling it gave off.

## Features

Soul Sanctum consists of lots of parkour parts, a maze, a shotgun jumpable area that led to the Secret Parkour Route, huge rooms where each boss is, extra corridors with parkour inside of them and weapons, jump scares, parkour inside the huge rooms and a dropper room.

It also had a very rare feature, Terminal (An object which is a duplicate of a trigger but needs you to enter a code to run the action) A Feature which is widely discussed by several Map Makers. Although Terminal is available at the menu, It doesn't spawn in the editor.

Many parts of the map were also interactive, including picking up weapons, opening up green gates, going through jump scares, interacting with statues (no one knows what they did), using points from killing the bots to enter extra corridors, standing in lit up circles (to be healed and to get points) and pressing buttons. A lot of these parts were essential for completing the map while things like the jump scares were not.

The timer to complete the whole map is six minutes, excluding the twenty second warm up for players to spawn in the map. That means that the players had to kill both bosses in under six minutes to win the map. A reward is also going to be given to the team that completed the map in the shortest amount of time. In addition to killing both of the bosses, these players had to finish a special parkour room for their time to be entered into the competition for completing the map in the fastest amount of time.

## Gallery

Each room and interactable objects found in Soul Sanctum.

Charge Rifle

The room where players spawned into the mapInteractive statue found in the player spawn roomThe pedestal that once held the Antidote XIV, and is where players could be teleported to the Secret Parkour Route that held the real Antidote XIV.The other direction of the Antidote XIV pedestal, has nothing special to it (also to the left is a crossbow)The room where the First Boss, the Weeping Soul, spawns, along with other botsOther side of First Boss RoomRoom made for parkour, players would have to complete this route (without touching the green acid) to advance to the next roomInteractive statue that does nothing and is right before the maze entranceThe entrance to the maze, a bunch of narrow hallways that are made to be baitJumpscare! (also had sound effects)Parkour that leads to a barrel of bananas and another interactive statuePlayers could stand in the circle and statues would regenerate them to full healthHas three sniper bots, melee bot, and a lot of guns. Also the room with the extra corridor that cost 150 XPA hallway that cost 150 points to get Assault Riffle or Charge RifleThe way to the final boss room via dropping through a hole with deadly wooden planksCorridor that needed no XP to enter, found in middle left of dropper, housed parkour and Rocket LauncherThe Final Boss Room, the most intense room in the mapEntrance to the final room of the mapThe circle where the teams went to submit the time they completed the map (only one player would have to go and stand there)