Meat on a bone

The **meat on a bone** or **meat** ( ) is an item found in E.V.O. Search for Eden.

## Variants

The meat on a bone comes in four variants. Two of them are good items, while the other two act similar to the poison mushrooms found in Super Mario Brothers games.

The first and commonly encountered one is the **regular meat one a bone** ().
The second one is the **rare, shiny meat on a bone** ().

Both of these give the player E.V.O. points and restore their health.

The third and rare variant is the **poisoned meat one a bone** ().
The fourth and rarest variant is the **poisoned, rare, shiny meat on a bone** ().

Both of these are double-edged swords, which might or might not give the protagonist E.V.O. points, but will defintely drain their health or even outright kill them.

While it is impossible to tell good meat and poisoned meat apart from each other by looking at it, the poisoned meat will only appear if the player meets certain ingame conditions and is punished by their bad karma.

### **Regular meat on a bone**

The **regular meat one a bone** () is a dark red meat on a bone, that looks very cartoony and is edible. Once it has been eaten, or has flickered itself out of existence, it is gone for good.

It almost always appears when the player defeats a regular enemy. In the case, it doesn't appear, the rare, shiny variant appears instead.

Whenever an enemy is defeated by the protagonist, the enemy will start flashing while featuring a funny expression on their face.

After flashing for a few seconds, the enemy will disappear and be replaced with a floating meat on a bone.

If the protagonist's head is in a higher position than the meat on a bone, it will float upwards until it reaches the current height of the protagonist's head.

Eating a meat on a bone will reward the player with E.V.O. points and restore their health.

The anmount of E.V.O. points and health gained are dependent on the enemy, that was defeated. Weak enemies generally give less E.V.O. points than stronger ones.

Also, while the anmount of E.V.O. points gained from the meat on a bone of a species is always the same (for example, all regular jellyfish always give 10 E.V.O. points), the anmount of health restored changes when the player raises the protagonist's defense.

The more defense the protagonist has, the less health will be restored by eating a meat on a bone, but a meat on a bone will always restore at least 1 Hit Point.

This stands in contrast to other edible objects (excluding the crystals), which never give the player any E.V.O. points, but always restore a set anmount of health.

### **Rare, shiny meat on a bone**

The **rare, shiny meat one a bone** () is a dark red meat on a bone, that quickly flickers between dark red and green, which makes it appear yellowish sometimes.

Otherwise, it looks exactly the same as the regular variant. Once the rare, shiny meat one a bone has been eaten, or has flickered itself out of existence, it is gone for good.

If the player is extremly lucky, one of these will appear when they defeats a regular enemy. In the case, it doesn't appear, the regular variant appears instead.

The shiny, rare meat on a bone behaves exactly the same as the regular variant, but will give the player a greatly increased anmount of E.V.O. points and restore way more health than the regular version.

It is possible to finish the game without ever encountering a single shiny, rare meat on a bone.

### **Poisoned meat on a bone**

The **poisoned meat one a bone** () is a dark red meat on a bone, that looks very cartoony and is edible. Once it has been eaten, or has flickered itself out of existence, it is gone for good.

By its looks alone, it is impossible to tell this harmful version apart from the regular meat on a bone.

Eating a poisoned meat one a bone will punish the player by draining some, or more rarely, all of their health. Thus, it has the potential to kill the protagonist instantly, if they are either low on health or end up eating the deadly version.

A poisoned meat one a bone might give the player E.V.O. points or might not give them any E.V.O. points at all.

Luckily, the poisoned meat one a bone only appears under very specific conditions, as it will only appear, if the player kills one of the following characters or species:

* Elder Ikustega
	+ Killing the Elder Ikustega and eating his meat will reward the player with 200 E.V.O. points, but kill them instantly.
* Child Ikustega
	+ Killing the Child Ikustega and eating his meat will reward the player with 200 E.V.O. points, but kill them instantly. This only goes for the Child Ikustega, that accompanies the Elder Ikustega.
	+ Killing any of the other Ikustega Children found in chapter 2 and eating their meat will reward the player with 20 E.V.O. points, but drain 5 of their hit points.
* Styracosaurus Child
	+ Killing the Styracosaurus Child and eating his meat give the player no E.V.O. points and kill them instantly.

Also, the events when the player kills a character, whose meat will kill them instantly, a short variation of the life lost tune will play and a message box will appear, where Gaia will make an utterly terrified remark:

```
Gaia:
"Ah.....h!"
"What are you doing?"

```

Ironically, the player can circumvent their death via karmic retribution by simply evolving a body part after eating the deadly meat.

Doing so will cause the protagonist to put on their injured expression, but otherwise, they will be fine.

The best way to perform this is to either evolve a superior body part or by simply removing or evolving a horn.

After the player has killed one the aforementioned characters, a sad tune will play in the corresponding stage and the character will be gone until the player starts a new game or reloads a save before they killed the character.

Otherwise, there are no side effects on the gameplay and the player will still enter Eden after defeating Bolbox.

If the player uses the infinite health cheat, they won't die even if they ate poisoned meat on a bone.

### **Poisoned, rare, shiny meat on a bone**

The **poisoned, rare, shiny meat one a bone** () is a dark red meat on a bone, that quickly flickers between dark red and green, which makes it appear yellowish sometimes.

Otherwise, it looks exactly the same as the regular variant. Once the rare, shiny meat one a bone has been eaten, or has flickered itself out of existence, it is gone for good.

If the player is extremly lucky, one of these will appear instead of the regular poisoned meat one a bone the when they kill an ally.

While the poisoned, rare, shiny meat one a bone gives the player way more E.V.O. points than the regular poisoned meat one a bone, it will still hurt or kill the player in the same way as the regular poisoned meat one a bone.

This means, that while it gives more E.V.O. points, it will drain exactly the same anmount of health as usual.

If the player uses the infinite health cheat, they won't die even if they ate poisoned, rare, shiny meat one a bone.

## Special health restoring items dropped by bosses

Unlike regular enemies, bosses will drop their own, special kind of health restoring items, that act like the meat on a bone and also exist in rare, shiny variants.

These will often give the player a large anmount of E.V.O. points and restore a great anmount of health.

Unlike the regular meat, the items dropped by bosses will never punish the player, except for one, single exception.

If the protagonist kills the Child Ikustega, that is sent out by Bolbox, and eats its meat, then they will be punished by losing some health.

*More content will be added later...*