Carry Urgan Strong

* 🔸 **Lore Producer:** *Reserved for* **raarball** of our Discord Community 💜 | (collect a**🔸ncv1** to make it official)
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Carry Urgan Strong**
* Role: **Ecosystem Professional (EcoPro)**
* Sub-Class: **Team Staff**
* Profession: **Filter (Editor)** • **The 1939 Los Angeles Wet Fountains**
* Age in Chapter: **54 years old**
* Date of Birth: **October 14th, 1886**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *EcoPro nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Driven By: **the Fear of Missing Out**
* Professional Goal: **Sampling Various Cuisine**
* Alignment: **Ignorant Arrogance**

### Profession: **Filter**

Carry Strong is a "Filter," which is usually called an "Editor" in a traditional reality.

### Platform: Los Angeles Wet Fountains

Mr. Strong is one of the final voices of approval, if not the final voice, on all published output representing the Los Angeles Wet Fountains.

### Alignment: Ignorant Arrogance

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Carry Urgan Strong, born on October 14, 1886, in the bustling city of Chicago, Illinois, had a childhood filled with peculiarities and unconventional experiences. Growing up in a family of eccentric food enthusiasts, Carry developed an insatiable curiosity for the culinary world. His parents, secret-party socialites renowned for their adventurous taste buds, would drag him to bizarre food festivals and taste-testing events. These experiences shaped his fascination with different cuisines.

Inspired by his tasty childhood memories and driven by the fear of missing out on unique flavors, Carry Urgan Strong found himself drawn to the profession of a Filter. A **Filter**, in a non-SportPunk reality, is an Editor of published material. He realized that by working as the Primary Filter for The 1939 Los Angeles Wet Fountains, he could manipulate narratives and steer the conversation towards his favorite subject: food. His ignorant arrogance led him to believe that his biased perspectives were superior and deserved to be shared with the world.

Carry Urgan Strong got his start in the industry when he submitted an article on the peculiar eating habits of college-aged basketball players during halftime. The article caught the attention of The 1939 Los Angeles Wet Fountains, who appreciated his unapologetic style and hired him as their Primary Filter for published output. He thoroughly enjoyed the power he held as the Filter to shape the team's story and selectively preparing information to appease his own palate.

Carry's proudest moment came when he managed to stir up controversy by publishing an article claiming that eating exotic cuisine improved basketball performance. Although the claims were baseless, the resulting buzz among fans momentarily dimmed his insatiable appetite for attention. His biggest hope was to sample various cuisines from around the world, considering it his divine mission to enlighten others about the transcendent power of food.

He masked his dismissive and disrespectful attitude towards the platform and the team because Mr. Strong viewed The 1939 Los Angeles Wet Fountains as a means to achieve his own delicious agenda. His unique technique as a Filter was... combine food and basketball into a narrative of delicacy, crafting published material that celebrated the team's victories - and losses - with obvious, over-baked, run-on culinary metaphors. His articles were garnished with mouth-watering descriptions and spiced with a hint of controversy, captivating the fans' frosted attention with crusty, terrible pan-fried puns.

## Details

* Favorite Food: So far? Spicy Tandoori Pizza topped with pickled jalapenos
* Favorite Color: Paprika Orange
* Favorite Animal: Penguin
* Fashion Sense: Sporting chef-inspired attire, with checkered pants and a chef's hat
* Piece of Trivia: Carry Urgan Strong once created a "Basketball Brulee," a flaming dessert made by dunking a basketball into a caramelized sugar crust.
* Has a Fear Of: Fear of eating anything without seasoning
* Unusual Hobby: Collecting vintage cookbooks from around the world
* Pop Culture Interests: Jazz music, classic films, and cookbooks with mouthwatering photography
* Love Interest: His famous food critic wife, Giselle Fiona Strong, whose disgusting palate and sharp tongue captivated Carry's heart
* Other Professional Interest: Carry greatly enjoys the peace provided by folding envelopes in the mailroom. This bewilders everybody.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Carry Urgan Strong*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access