recursal/Fanatic-Fandom huggingface dataset:
Hapes Consortium

The **Hapes Consortium**, also known as the **Consortium** is a matriarchal monarchy of near-humans, known as the Hapans, situated in the Hapes Cluster in the inner rim of the galaxy.

## History

The Hapes consortium is an ancient civilization dating back to the days of the old republic. After the defeat of the Lorell Raiders by the Jedi circa 4030 BBY, the remaining population of Hapes, most of whom were women, created a new matriarchal government and gave the title of queen mother to the chosen leader. The Queen Mother would unite all the planets of the Hapes Cluster under her rule and commission the construction of Star Home, a mobile replica of the Fountain Palace, the royal residence on Hapes, that she'd use to travel.

Around the same time the Star Home was completed, the first Queen Mother sealed the borders of the Hapes Consortium from any outside and quickly captured several planets in the cluster for colonization. After becoming isolated for almost 3000 years, the Hapes Consortium only opened its borders to the rest of the galaxy in 8 ABY after an alliance between Queen Mother Ta'a Chume and the New Republic.

## Government

The Hapans are ruled by the Queen Mother, who holds court at either the Fountain Palase when on Hapes, or aboard the royal transport ship Star Home when traveling abroad. The title of Queen Mother is hereditary, passed down from mother to daughter through the generations. If the Queen Mother fails to have daughters, the wife of the firstborn son becomes Queen Mother. However, to be in the line of succession means both the Queen Mother and her heir have to avoid the constant attempts on their lives by jealous relatives vying for the throne. The great importance of the Queen Mother means that any threats made against her are grounds for immediate execution.

In addition to the Queen Mother, there are also representatives from each Consortium member planet at the Royal Court. Their main purpose is to vote on matters of importance and to give updates on any political and social conditions of their home planets that may require the Queen Mother's attention. The Queen Mother has the final say on everything, and her word is law.

## Military

Among the founding principles of the Consortium and the Hapes Cluster is the construction as wall as maintenance of a strong military.

One of the higher authorities among the Hapes Consortium is held by the Hapan Royal Guard. These individuals wear crimson clothing which identifies their status. Prince Isolder has a private Hapan Guard led by Captain Astarta, the uniforms were one piece, and were similar to a flight suit which was later adopted by other princes in later generations. They are quite fitted, in addition to being deep red in color. In addition to them, an elite commando force is present in the form of Her Majesty's Select Commandos that are tasked with important missions.

The Hapan Security acts as the primary Law enforcement agency for the Consortium.

In space, Hapes is defended by the skilled Hapan Royal Navy.
Malnekir Sinethar

**Malnekir Sinethar** originally **Malnekir of Arcaleth** is a self-taught force-user from Ireidessa. Unlike most force users on Ireidessa he was never a priest and managed to unlock the secrets by watching other force-users.

## Biography

Malnekir was born on Ireidessa in the city of Arcaleth. As a child, he was found to have the potential to be taught to use the force, but his parents did not agree to give him up, so he could go to the temple.

When Malnekir became a teenager, he went on a pilgrimage to the temple and came across a few of the priests in meditation, he decided to meditate with them and watched them as they trained for several days before he returned home, however even at home he continued to meditate and attempted to copy the power shown by the priests and after several months found a way to use the power.

By 1000 ABY, Malnekir had become powerful enough to rival the High Priest, after the High Priest's death, he became the most powerful Silphrynne. He then proclaimed himself the new King of Ireidessa, the sith didn't bother to correct him.

## Personality and traits

Malnekir speaks in a mostly monotone yet commanding voice, he has a somewhat noble and haught accent with a deep pitch. At a glance, he might seem polite but is extremely narcissistic, believing himself to be on par with the gods. He is extremely confident and dislikes other force-users that may challenge his superiority, including the Sith.

## Powers and abilities

### Force Powers

Malnekir is a terrifying opponent in a force-based battle, with access to powerful force abilities designed to annihilate his opponents with raw power.

### Languages Known

Malnekir is a native speaker of Silvrynthian and Arcafeyn, the primary languages of Ireidessa, but knows no other languages.

### Other abilities

Malnekir rarely fights, but he is strong, nevertheless, with some combat training.

## Equipment

In the equipment department, Malnekir doesn't carry much other than the clothes off his back.

## Trivia

* Malnekir is a Star Wars-ified version of another character called Malithq, who was a lesser daedric prince in the Sandbox, and a powerful Sorcerer in a different setting.
IC-5060b Enforcer Corvette

## IC-5060b Corvette

The **IC-5060b Enforcer Corvette** was one of Czerka Interstellars first attempts at producing a warship for the open market. Despite its impressive performance, it remains an uncommon sight in the galaxy and is mostly used by Czerka itself as well as its subsidiaries such as Czerka Mining & Industrial to protect their business ventures.

## Description

The IC-5060b is a state-of-the-art military corvette that possesses a good balance between speed, firepower and defensive capabilities. Its forward turbolasers allow it to tackle threats much larger than itself and a pair of medium dual rapid point-defence laser cannons serve as excellent defense against starfighters and freighters which were used commonly by various criminal groups.
RO-2 security droid

The **RO-2 security droid** is a model of security droid produced by Arakyd Industries specifically for the Fel Empire. It is the second model developed for the RO-series of droids.

## Description

The RO-2 is much larger than its predecessor, with it towering over most humanoids at 2.16 meters tall. Its larger size and more robust body were designed to make the droid more intimidating and better at security tasks.

The RO-2 is often employed by the Empire as a security droid for buildings or lower ranking Imperial personnel or as an enforcer droid working alongside the Imperial Security Bureau. Many wealthy Imperial businessmen also purchase the RO-2 to use as bodyguards as the model is available for purchase by civilians.
Furcas-class bomber

The ***Furcas*-class bomber** is a class of Heavy space bombers manufactured by Tangan Industries on the order of Darth Magice and designed by Darth Ingenium and Admiral Sedriss. It is one of the smaller ships of the Sith Dominion and their only dedicated bomber.

## Characteristics

The Furcas-class is a large bomber used by the Sith Dominion. It has top-notch targeting systems and is extremely destructive under the right circumstances. Despite the large size of the bomber, its ion jet engines allow it to attain higher speeds than many other bombers.

## Trivia

* As with all the Ships from the Sith Dominion, the Furcas-class is named after a Demon.
	+ In demonology, Furcas is a Knight of Hell, and rules 20 legions of demons. He teaches Philosophy, Astronomy, Rhetoric, Logic, Chiromancy and Pyromancy.
Corsair Senreiko

**Corsair Senreiko** (born 985 ABY) is a female Jedi apprentice and a relatively new member of the New Jedi Order. Born in the quaint but bustling village of Dox Piter, on the planet of Onderon to an estranged mother, Corsair discovered her force-sensitive gift on a whim during her young days, almost as a blessing, though it did little to instill hope for her future within her mother, who only grew more irritable at how precocious Corsair was.

Nevertheless, Corsair continued to teach herself her own uses for the her newfound ability, whether it be toying with the debris littered outside of her home or performing mind tricks to have greedy shop owners drastically lower their prices, she grew more familiar with it as the years continued. Hearing stories of the malevolent, powerful Jedi, heroes who had the same capabilities as her, ignited a further passion within her, and so in the year 1004 ABY, she fled home to become a member of the New Jedi Order.

## Biography

A somewhat new trainee under the New Jedi Order, Corsair had always known of her force-sensitive nature since her estranged upbringing. She struggles to maintain certain aspects that could make her an excellent Jedi, but her dedication is undying. Despite her somewhat young age, she is brave, hands-on, and skilled in her own right. Born on the planet of Onderon, in the otherwise bustling village of Dox Piter, to a cruel, alienated mother. As it so happens, she sought out the Jedi Order as a means to escape the exhausting, controlling clutches of her mother, and to make her proud of her all the same.

### Fleeing home and joining the New Jedi Order

As Corsair honed her newfound ability, her curiosity led her to explore its various applications, from manipulating debris to bargaining with shop owners through means of her abilites. Over time, she became increasingly proficient, and became intrigued by stories of the Jedi, who shared her powers. Fueled by a deepening passion, she made the bold decision to leave home and her bitter mother, and to join the New Jedi Order, where she received formal training in order to become a Jedi Knight.

She trained briefly under the immensely skilled Xar Airre for approximately the duration of five months, picking up several valuable skills along the way, such as discipline, which she struggled to apply at the beginning, before being shown the disastrous consequences of having a lack of self-control, via stories of wayward Jedi turned Sith who brought on the demise of others and, ultimately, themselves. She learned how to embrace her force-sensitive nature for the better of the people, before briefly taking leave to make her way back home, under the tumultuous circumstances of a family passing. Shortly after, the planet entered a lock-down following the alarming deaths of the royal family of Iziz.
Khnemu Nebet

## General Khnemu

**Khnemu Nebet** is an Onderonian General, leader of the Onderonian Military, and brother to Queen Iseta Nebet. He hails from the House of Nebet, which can trace its line from the Old Republican Senator Deja Nebet, and is its current Lord. He is not in the direct line of succession but does have a very distant claim to the throne, as do most nobles in the city of Iziz. He is married to Nefer Hut, younger sister of Meresa Hut the current Lady the House of Hut, with whom he has one son named Khufu.

## Trivia

* His name is pronounced Kh-Nemu.
* Khnemu is named after the Egyptian god Khnum, who's name roughly translates to "uniter".
* Nebet comes from the Egyptian goddess Nephthys, who's original name was Nebet-Hut and meant "Lady of the House".
Harrower II-class dreadnought

The ***Harrower II*-class dreadnought**, is a heavily armed class of wedge-shaped capital ship used by the Sith Dominion's navy. The original model was produced by Taerab Starship Manufacturing, but after the Sith Dominion's conquest of Zakuul, Zakuul Systems produced the Harrower II. Measuring around 1100 meters in length, it is technically a star destroyer, a single dreadnought was capable of taking on star fighters and smaller warships on its own when it was not coordinating Imperial fleets as a command ship.
Balthazar Inisii

## Vigo Balthazar Inisii

**Balthazar Inisii** is a Human Vigo of the Black Suns. He controls the syndicate's operations in the Gordian Reach Oversector. He works primarily in smuggling and gun running activities. He is among the most mysterious of the Vigo in the syndicate due to his constant usage of aliases. Among this aliases are: **Baal** of Corellia and **Zarius** the Imperial. He captains his own smuggler Frigate, which also has numerous false identifications, among them: *The Pullejaceus* and *the Wiseman*.

In 1004 ABY, his syndicate was contracted by the Mandalorian Revenant on gun running deliveries to the Wayland system. Balthazar had placed Captain Gukdo Vil in charge of the deliveries, but the Togruta was caught by the Journeyman Protectors and failed to deliver the final shipment. As punishment for almost losing a client, Gukdo was tortured and then killed by Balthazar's underling, Subvigo Yveeri.

## Trivia

* Balthazar's name comes from Lando Calrissian's name in the Disney Canon: Landonis Balthazar Calrissian III.
Metagaming

*This article is part of a seres of rules written by Kyrenaz*

**Metagaming** is a term used in role-playing. It often describes a player's use of real-life knowledge concerning the game's state to determine their character's actions, when the said character has no relevant awareness under the circumstances.

Metagaming is considered unsporting or cheating in a gaming context, and is generally poorly received.

## Forms of Metagaming

* Basing actions upon real-life knowledge that one is playing a game.
* Gaining knowledge from out.of.character, such as articles or a pre-prepared campaign.
* Using in-world knowledge from a previously played or dead character.

* Adjusting a character's actions based on foreknowledge of the long-term intentions of the game master.
* Basing a character's decision on knowledge of the game's mechanics to gain an advantage, when the resulting action goes against that character's personality, history or motives.
* As a form of power gaming during character creation, when a player takes flaws or liabilities that they know the game master is unlikely to fully exploit, thereby acquiring extra creation options without paying a corresponding penalty.

* Using certain types of attack or defence based on the strengths and weaknesses of an opponent of which the player's character has no knowledge.
* Acting on any knowledge that the character doesn't know and could not learn - for example, applying real-life chemistry to create gunpowder in a pre-firearms setting, without said character having any foreknowledge or interest in chemistry or any precedence for its development.
* Adjusting a character's behaviour towards other player characters based on real-life relationships with other players. This extends to and includes attempts to engender friendships or relationships, and manipulate those of others, via favouritism in-game.
* Deciding on a character's course of action based on how the game's abstract mechanics will affect the outcome.
* Assuming that something that appears to be wrong or unlikely in the game world is a mistake of the game's master rather than something that could be investigated. (There are incidences where a game's master's depiction of the world is genuinely at fault, causing players to gain knowledge their character's should not know - however, it is incumbent on players to not utilise that knowledge for their character's future decisions.)
* Assuming that if an item (such as a chest, desk or book-case) is mentioned by the gamemaster during the initial description of an area, it must have some relevance to the storyline, and immediately searching or examining it. (while ignoring other furnishings or objects that are most likely there as well).
Hammer Squad

**Hammer Squad,** formally known as the 48th Mobile Commando Unit is an elite squad of Stormcommandos within the Imperial Special Operations Division that serves the Imperial Branch of the Galactic Federation Triumvirate. It is one of the oldest units in the ISOD, having been originally formed by Mandalorian recruits from Kol Atorn who named the squad in honor of their planets most famous hero Mandalore the Hammerborn.

Among the ranks of the ISOD the unit it known for having suffered a high casualty rate during a mission in 971 ABY with operative Korkh Saedran being the only surviving member.
Medaes Graush

**Medaes Graush** originally **Medaes Gal-ram** was a Lord of the Sith during the time of the Galactic War, she vanished around the time of the Invasion of Korriban by the Eternal Empire along with her husband and daughter. She is the Crown-Princess of Zakuul.

## Biography

Medaes was born on the planet of Dromund Kaas, into the Gal-ram fammily, an ancient and powerful line of sith as a Sith Lord she was a member of Imperial Intelligence and oversaw many of the communications within the empire.

## Personality and traits

As a sith lord, Medaes is disciplined due to her upbringing as her sith parents made sure she would do well once she passed her trials, as a mother and teacher she is strict but not cruel allowing her daughter the freedom to think for herself yet lectures her on how to be a proper sith. She is deeply in love with her husband Darth Elinguis. She presents herself as a rich and influential sith lord often dressing up in expensive clothing.

## Powers and abilities

Like any Sith lord, Medaes is powerful, although not as powerful as Darth Elinguis and the other Graush family members whom she married into.
E-32 Blaster Carbine

The BlasTech Industries **E-32 Blaster Carbine** is the successor to the E-11 blaster rifle with which it shares several design elements. It is the standard issue infantry weapon for soldiers of the Fel Empire, most prominently the Stormtroopers of the Imperial Army but also the Marines serving with the Imperial Navy and many other specialised units.

## Characteristics

Based on the previous iterations of the E-line of BlasTech blasters, the E-32 in particular aimed to solve many long standing issues with its predecessors while still offering the same versatility. It had a much improved and elongated scope which could be linked to a troopers HUD. The barrel was reinforced made more stable allowing for more precise shots, even on a higher firerate. These improvements also greatly increased the weapons range.

Another change was the addition of a grenade launcher attachment to the standard model of the E-32. Previous iterations only provided such a form of secondary firepower for specalised units. Smaller changes included the improvement of power banks and internal structure resulting in fewer cases of overheating as well as a more efficient and faster reloading sequence, though the shot capacity remained the same at 500.
Armbray Ganmas

**Armbray Ganmas** is a former Jedi Shadow known as Fang. After being defeated on Tatooine by R4, he resigned from his position as a Shadow and became a member of the Jedi High Council. However, he later resigned from that position as well, choosing instead to train newer shadows at the Jedi Temple on Coruscant.

## Biography

Armbray was born on Telos IV and was seen as a problem child. He was prone to playing pranks and was able to find and get into vents and other small spaces to quickly travel through most complexes, it took a duo of Jedi to track and find him.

After he eventually was found, he was taken to Tython for training - Although he was unable to adapt to the lifestyle of a Jedi and the council had the idea to have him be trained as a Jedi Shadow.

As a Jedi Shadow, he was eventually sent to Tatooine to recover and destroy the Sword of Ajunta Pall, he was unable to do so and was defeated by the young apprentice of Reekai Lyndtur: R4 Armbray fled the planet and returned to the Jedi High Council on Coruscant before resigning his position as a Jedi Shadow. The Grandmaster Jidoec Marr offered him a position on the High Council, which he took.

## Personality and traits

A strong man, Armbray was thought of as peculiar for a Jedi by many of his peers. Eager to accept a mission and get out of the Temple, he was known to skirt the rules while still acting rationally, he was determined to root out any sign of the dark side. Armbray was also short-tempered and could not stand being taunted.

## Powers and abilities

As a Jedi Shadow, Armbray was trained to live his life as a sleeper agent for the Council, living his daily life until summoned for a mission. He was secretive and unorthodox, and rarely used his lightsaber in public. To fulfill his duty, Armbray was skilled in using many forms of subterfuge, both with the Force and without. He is fluent in Galactic Basic Standard, Huttese and even Sith. Armbray has the ability to move quietly in many types of environments, such as the surface of Taris. Calling upon his Force powers, Armbray was proficient in persuading or confusing his enemies and opponents into following his commands; these actions could include performing a specific action or clouding an individual's perception to be able to move about undetected, a form of Force cloak referred to as Force Haze. Likewise, he could communicate with individuals through the Force.

During combat, Armbaray was skilled in using a lightsaber. He was talented with the use of telekinesis, using the Force power to hurl enemies and objects away. He also could use the Force as protection from an opponent's attacks.

## Equipment

Armbray wields a double bladed yellow lightsaber, although he always keeps it hidden under his robes, he carries no other weapons. His cybernetic jaw is made to look like a normal jaw, it was specifically crafted to allow Armbray to mimic both animals and people, even other species.
Olen Vardil

**Olen Vardil** is a Duros male who acts as Director for the Galactic Museum on Coruscant. He enjoyed a good education at several respected academies in the core region and despite being a trained naval officer, never joined the regional defense fleet but instead opting to pursue a career as a military historian and archaeologist. Around 990 ABY Olen became the Director of the Galactic Museum.

## Biography

Olen Vardil was born in 938 ABY to an influential family on Coruscant. As his mother was a biologist and his father an officer in the Coruscanti regional defense fleet, he was destined to live with status, growing up with the connections to be able to receive the best education.

As a young adult, Olen joined the Anaxes War College, graduating some time later with full honors. Despite this, he did not join the military as expected but decided to continue his education back on coruscant. At the University of Coruscant Olen studied galactic history and archaeology which was where he found his greatest interest. Having graduated a second time with full honors, Olens course was set on working for the Galactic Museum on Coruscant where he managed to get a position as a curator. His military education also gave him more insight into military history compared the others which eventually made him the expert on military history. Olen slowly climbed the ranks, becoming an Administrator for several different wings of the museum and eventually the Director after his predecessor had stepped down.

As Director of the museum, Olen began allocating more funds to the expansion of the museums collection, especially focusing on recovering what was lost during the Yuuzhan Vong destruction of Coruscant. While his intentions may have seemed noble to most, under his administration the Galactic Museum began acquiring more and more items of questionable origins such as Item T152. In 998 ABY an investigation of the museums most recent acquisitions was made after a curator failed to forward inventory codes for several artifacts, leading to Olen being questioned by Coruscanti officials regarding his expeditions. The results however never reached the public and it is believed the museums director used his connections to drop the investigation entirely.

## Personality & traits

Although being an influential figure on Coruscant as a whole and especially among scholars, Olen rarely appears in public. Even in private he is a quiet man who spends most of his time by himself and his work. The few that get to know him personally describe the Duros as extremely thoughtful but also secretive, rarely revealing the purpose and content of his work. Despite all this he is respected by his peers for the work he has done to improve the Galactic Museum, at times going personally on expeditions to expand the museums collection of artifacts and knowledge.
Liia Xinyu-Jin

**Liia Xinyu-Jin** is a Pyn'gani Jedi Master from the Outer Rim ice world of Polus. She is a member of the Jedi Council on Dantooine and oversees the initiation of younglings at the Enclave, a task she is extremely dedicated to. Aside from that she has also taken her own daughter Shiian Xinyu-Jin as a Padawan who she had been personally training in the force and ways of the Jedi from an early age.
Darth Magissa

## Darth MagissaNira Varinius

**Darth Magissa**, formerly **Nira Varinius** is a lady of the Sith. Most known for her Force magics and her diplomacy, she served the Sith well with little effort expended. Though she carried a lightsaber with her, she rarely used it outside ceremonial purposes. Not trained in Jedi way, she used unorthodox methods to fight, often catching her opponents by surprise. Among her feats, the political influence she exerted by slightly influencing the minds of the people she addressed with her Force powers seemed small, but were pivotal to a lot of decisions made across the empire. Appearing again in 1001 ABY, she kept a low profile, waiting to rise to greater heights when she deemed it necessary and appropriate to make her move again.

## History

After the rise of the Sith Dominion, Darth Magice decided to put Nira Varinius on the Sith Council with authority over Military Command within the Dominion. When her rank was increased to Dark Lord of the Sith, she was insted placed in charge of Galactic Influece, replacing Darth Elinguis.

## Personality and traits

Her demeanour was calm and collected, often smiling seemingly welcomingly. She often spoke in soft and friendly tone. In speaking with strangers and people she wished to influence, she often seemed like a harmless politician who genuinely wished to better the life of the citizens. In truth and when dealing with enemies and other opponents she was ruthless and aggressive, her calm and warm personality turning venomous and cold. Although she was a capable fighter, her true danger was her silver tongue, amplified with subtle Force influence which made her seem either more frightening or friendlier, depending of whom she spoke with.

## Powers and abilities

Known to her enemies as the Witch of the Sith, she commanded a great deal of Force powers that weren't necessarily combat oriented. Although she was proficient in Force Lightning and Force Rend, Her mastery laid elsewhere. Her other powers included Force Lightning, Force Rend and most notably, Dark Influence.

Dark Influence was a power uniquely suiting her. Nira used the dark side to influence people around her through their fears and their hatred, which convinced them to follow her. This power did not work as well on opponents well trained in usage of the Force, but it still could have some effect.

This in turn led to her having a large swathe of supporters that was cult-like, which was one of her greatest strengths. Many of her supporters would gladly die for her and many did.

In lightsaber battles, she could handle herself fairly well, though there were many duelists who would beat her in pure swordsmanship.

## Appearances

* Galactic Legends: Growing Darkness (First Appearance)

## Trivia

* Kyrenaz was forced to RP her as part of the Growing Darkness RP, to incrase her rank to Dark Lord of the Sith
* The overlap with her Darth name and Magice's name is due to similar meanings, Magissa means “witch” while Magice means “black arts”.
Mavus

**Mavus** was a Mercenary, a Bounty Hunter, as well as an agent of the Empire.

## Childhood

Mavus was born and raised on the planet of Ord Mantel, in 32BBY. He was 14 years old when he and his family moved to Shili, a planet in the Colonies, due to the Clone Wars. It was expensive, and his mother and father each worked 3 jobs, and had double shifts for each, just to keep them living in a lodge, that they got a discount, because his parents worked there. Mavus left his family's one room house every day, in search for a job. When he was 15 years old, we was a successful on-planet bounty hunter, making only up to 200 Republic Credits a job. When he was 16, his family was going bankrupt, do to the war, and them losing jobs. They were going to move to a refugee, he showed his parents 12,300 credits that he collected over the 2 years. He confessed that he was a hunter. His parents lived until the Separatists invaded Shilli, killing them. He got away, nd stowed away on board a Separatist shuttle. He destroyed the crew, and left the system, fleeing for the Outer Rim.
Eusphyra-class H-Type Gunship

## Eusphyra-class Gunship

The **Eusphyra-class H-Type Gunship**, also referred to as the **Hammerhead Gunship**, is a small gunship produced by Rendili StarDrive for use by the Galactic Federation Defense Fleet.

## Characteristics

The **Hammerhead Gunship** could barely be considered a capital ship with a length of only 42 meters. It was however armed with a pair of turbolaser cannons far more powerful than anything a ship of similar size would field. For defense, the H-Type possessed a single retractable dual laser cannon turret located in the center of its circular bridge. The ship only required a crew of 6 but could accomodate more than twice that number. As such some of these ships found use as transports or freighters.

Thanks to its small size, the Eusphyra-class H-Type gunship had no trouble landing on planetary surfaces by using a set of landing gears that would be extended from the ship lower compartments. The frontal landing gear, located just underneath the hammerhead-structure, also served as the ships boarding ladder. This would however make the loading of cargo more difficult resulting in those starship captains, who chose the H-Type as their mode of transport, to undertake modifications. One such modification was the addition of a small loading elevator under the ships rear where the second set of landing gear extended from.
Halphas-class dropship

The ***Halphas*-class dropship** is a class of craft manufactured by Tangan Industries on the orders of Darth Magice and designed by Darth Ingenium and Admiral Sedriss. It is used to deploy troops and war machines on planetary surfaces.

## Trivia

* As with all the Ships from the Sith Dominion, the Halphas-class is named after a Demon.
	+ In demonology, Halphas or Malthas, is an Earl of hell commanding 26 legions of demons, who is said to have a rough voice when speaking. He is often depicted in the shape of a stork. Malthus builds towers and fills them with ammunition and weapons, an armourer of sorts. He is also a prince of Hell, and said to send his legions into battle, or to places designated by higher commanding demons.
		- This was why his name was chosen for the Dropship.
Reekai Lyndtur's first lightsaber

**Reekai Lyndtur's first lightsaber** is the lightsaber that was used by Reekai Lyndtur before her exile and after the Mission to Tatooine, it was constructed by Reekai Lyndtur as her final test before becoming a Jedi Knight, she kept the lightsaber after she became an Ossus Keeper. It was kept by Kenbre Strahart from the time of Reekai's exile until his death in 1000 ABY.
Clan Ordo

**Clan Ordo** is one of the largest and most influential Mandalorian clans and also the head of House Ordo, the current ruling House of Mandalore. The clan can trace their roots back to many well known Mandalorians and even Mand'alors such as Canderous and Chernan Ordo. The current chief of the clan, Naasade Ordo is also the current ruler of the Mandalorians. They have their home on the planet of Ordo but with a noticeable presence in the Mandalorians capital city of Keldabe on Mandalore.

## Family Tree

* Gold indicates Ordo Clan Chiefs
* Red indicates Mandalores.
MAS-M2 Troop Carrier

The **MAS-M2 Troop Carrier** is an armoured personnel carrier used by the Imperial Army of the Fel Empire. It is the older and smaller cousin of the infamous MAS-M4 Behemoth and has served on various battlefronts for several centuries.

## Characteristics

As with all vehicles of the MAS-series, the MAS-M2 Troop Carrier relies on treads instead of repulsorlifts or legs like many other ground combat vehicles. As it is primarily designed to protect and transport infantry, the MAS-M2 is heavily armoured and decently armed with two light laser cannons and two dual blaster cannons. It can carry two full squads of soldiers or 16 troops into battle who can deploy from the carrier via a ramp at the back.
Justice Avengers

The **Justice Avengers** (ジャスティス・アベンジャーズ, *Jasutisu Abenjāzu*), or abbreviated in "**JA**", is a group that appears in the *Marvelous DC's* *Justice Avengers* series created by C. B. Cebulski and Jim Lee.

It is an organizational strike team comprised of, **Earth's Mightiest Heroes**, the world's most powerful and most influential super heroes. Inspired by the legacy of the Justice Society, the team is dedicated to fighting crime, injustice and protecting the Earth from destructive forces.

Considered Earth's first public line of defense against terrestrial and extra-terrestrial, inter-dimensional and supernatural threats, the team's reputation has grown over the years to be now considered the pinnacle of heroic potential, with the organization serving as a public example for the rest of the heroic community to aim for.

"*Justice Avengers, assemble into action!*"

—Justice Avengers command War Cry.

## Known members of Justice Avengers

Known members include:

* Clark Kent/Superman
* Steve Rogers/Captain America
* Bruce Wayne/Batman
* Tony Stark/Iron Man
* Diana Prince/Wonder Woman
* Jake Olson/Thor
* Barry Allen/Flash
* Clint Barton/Hawkeye
* Hal Jordan/Green Lantern
* Jan Dyne/Wasp
* Arthur Curry/Aquaman
* Dr. Bruce Banner/Hulk
* John Jones/Martian Manhunter
* Vision
* Carter Hall/Hawkman
* Mr. Okonkwo/Black Panther
* Oliver Queen/Green Arrow
* Carol Danvers/Ms. Marvel/Captain Marvel
* Billy Batson/Shazam
* Hank Pym/Yellowjacket
* Shiera Hall/Hawkgirl/Hawkwoman
* Natasha Romanoff/Black Widow
* Kent Nelson/Doctor Fate
* Sam Wilson/Falcon
* Cameron Scott/Captain Atom
* Scott Lang/Ant-Man

### Reserve Members

* Ace Jones/Jack 10
* Peter Parker/Spider-Man

### Affiliated Allies

* Warriors of Asgard
* Bat Family
* Birds of Prey
* Blue Lantern Corps
* Faradei
* Flash Family
* Geheneris Hala´son Mar-Vell/Captain Marvel
* Green Lantern Corps
* Guardians of the Galaxy
* JARVIS
* Justice Society
* New Gods of New Genesis
* New Heroes and New Villains
* Outsiders
* Pepper Potts
* Project CADMUS
* Sif and her Valkyries
* S.H.I.E.L.D.
* S.T.A.R. Labs
* Sentinels of Magic
* Team Superman
* Teen Titans
* Warriors Three
* Winter Guard
* Young Justice Avengers

## Gallery

### Main Force

Clark Kent/SupermanSteve Rogers/Captain
AmericaBruce Wayne/BatmanTony Stark/Iron ManDiana Prince/Wonder
WomanThor Odinson/Thunderer

## Equipment

* Watchtower Holographic Tokens (Investigations)
* Collections: The Watchtower

## See also

* JA Mansion
* Hall of Justice
* JA Tower
* Watchtower
	+ Watchtower Containment Facility
* JA Compound
J'mee Orade

J'mee in his ancestor's armor

**J'mee Orade** is a Journeyman Protector from Concord Dawn. He is a member of Lance Squadron under Sergeant Njael Beviin and holds the rank of Constable.

He is a descendant of Boba Fett, who's retrofitted armor he wears, through his granddaughter Mirta Gev. He is a member of Clan Orade and affiliated with Clan Vevut through his ancestor Ghes Orade, and Clan Fett through Mirta. Due to the nanovirus released on the world of Mandalore in 41 ABY, J'mee cannot go to his culture's homeworld without a sealed protective suit.

## Trivia

* J'mee's name comes from an unused name for his ancestor Jango Fett during the early stages of development from Star Wars Episode 2.
* J'mee's name is pronounced "Jimmy".
FEC-90 Candor-class Battle Carrier

## Candor-class Battle Carrier

The **FEC-90 Candor-class Battle Carrier** is the largest warship produced by the Federation Engineering Corporation for the Galactic Federation Defense Fleet so far and has initially served as the backbone for many fleets across the galaxy. The design is a joint venture between Mon Calamari Shipyards and Rendili StarDrive who vaguely based the Candor-class off of the Old Republics Valor-class.

## Characteristics

The Candor-class Battle Carrier serves mainly, as the name suggests, as a starfighter carrier, bringing up to 8 full squadrons into combat as well as an additional two bomber squadrons of a larger class. The ship is comparably lightly armed, featuring an array of four medium turbolaser batteries on each side of the vessel and two larger heavy turbolaser cannons near the front. The ships main offensive yield comes from its impressive starfighter complement which it can deploy from 6 hangar bays spread across the ship, two of which are located on the front of its lower prong and two on either side of the FEC-90s superstructure.
Kor-16 Patrol Frigate

The **Kor-16** Patrol Frigate is the primary warship used by Zakuul and was, following the planets conquest by the Sith Dominion, also adopted by the Dominion Military. It is the direct successor of the Kor-15 and is almost identical, with the addition of a hyperdrive, a technology the Zakuulans did not have access to for millennia until the Siths takeover.

## Description

With a length of 223 meters, the Kor-16 is not particularly well armed while also being a relatively fragile craft. Its thin central section especially was vulnerable and, when targeted, could lead to the ship breaking apart. Its only average shielding was supplied by two exposed generators, found on the ships rear section. In between was a single hangar which could hold up to eight starfighters.

The flaws in the Kor-16 resulted from Zakuuls long period of isolation and loss of many technologies. Because the planet had no use for a defensive fleet, the frigate was primarily used for atmospheric patrol and crowd control. For that purpose it was equipped with six drop pods, which could quickly deploy infantry into contested zones and a forward facing ionic coil-cannon which fired incapacitating sparks of energy in a large cone. The latter was a very energy-intensive weapon and as such required its own set of generators which were similarily exposed. Its remaining armament consisted of a pair of turbolaser turrets on the ships top rear and two sets of two point-defence laser cannon turrets just above the shield generators.
Krownest

**Krownest** was an icy world found in the Outer Rim Territories' Mandalore sector. It was the ancestral home of the minor Mandalorian family of Clan Wren and, like the clan ruling it, relatively insignificant.

## Description

A frigid planet, Krownest was located in the Mandalore sector of the galaxy's Outer Rim Territories. Krownest was a terrestrial world blanketed in ice and snow, possessing a frigid climate and a type I atmosphere breathable to humans. The planet's terrain was largely comprised of mountainous regions dotted with forests of tall evergreen coniferous trees and frozen lakes. Clan Wren ruled the world from a fortified stronghold along the banks of one such a frozen lakes. The Wrens' complex, built from steel and glass, blended elegantly into the snowy landscape of Krownest.

## History

Conquered by the Mandalorians, Krownest at some point became home to the warriors of the minor Mandalorian Wren clan, and acted as the clan's seat of power from that point on.

In 2 BBY the Wren Stronghold became the location of a shootout between Clan Wren members and imperial loyalists from Clan Saxon in which the latters chief would be slain. Later, warriors of Clan Wren would be recruited to fight for the Alliance to Restore the Republic at the battle of Atollon.
Kalat Sek

**Kalat Sek** is a Sith Lord, he vanished around the time of the Invasion of Korriban by the Eternal Empire. Kalat is a descendant of the Sek clan, a Force-sensitive bloodline of Sith Je'daii from Tython. He was one of the two Sith Lords that guarded Rimiris Essor on the way back to Zakuul after she was captured, along with Lord Taliav.
Kazix Tetch

**Kazix Tetch** is a Trandoshan bounty hunter, he is a member of the blood scars and the Exchange.

## Biography

### Blood Scars

Kazix Tetch entered into a bet with Tyrash Hough where he put everything on the line, he lost and joined her shortly after wards along with his companion Ederi Krel.

## Powers and abilities

### Melee Combat

Like any Trandoshan, Kazix is very strong and unmatched in unarmed combat, hot to mention his Physiucal Boost D-Package and Bavakar Strength System both that incrase his physical abilities beyond what is natural.

### Ranged Combat

As Kazix' main weapon, he is quite skilled with rifles and has a wide array of them at his disposal.

### Languages Known

Kazix's native tongue is Dosh, however he understands Galactic Basic Standard and is fluent in Huttese, he has some understanding of Ubese.

## Statistics

* Skills: Master Unarmed, Expert Melee, Expert Ranged, Expert Physical, Adept Awareness, Adept Piloting
* Equipment: Rifles, Vibrosword, Brass knuckles, Durasteel armour.
Mandalore the Enforcer

Prior to 300 ABY the Mandalorians were ruled by **Mandalore the Enforcer.** He took charge of his people during a time of uncertainty following a series of raids by Mandalorian mercenaries on various Outer Rim worlds while officially in the service of the Triumvirate. Mand'alor restored order to his people ushering in a new period of stability for the Mandalorians. One of his notable achievements was the restructuring of the Journeyman Protectors into an interstellar Mandalorian police force instead of just a local Concord Dawn agency. He would be remembered for preserving the Mandalorians position in the galaxy and ensuring a future for his people as elite mercenaries whose service would be in high demand in the following centuries.
Darksaber

The **Darksaber** is an ancient, black-bladed lightsaber. Unlike most other lightsabers, the Darksaber's blade is nearly flat, thin, and curved to a point more typical of a metallic sword. The black blade appears to draw in all light and colour, leaving a faint white, electrical aura along its edge, it hums with a higher-pitched whine than its more common lightsaber counterparts when the blade is active and makes a sound like a whistle when swung.

Once held by the Jedi Order, during a collapse in the Galactic Republic's power, the Mandalorian warrior clans stole the Darksaber.

Over time, the Vizla clan passed the black lightsaber down through generations. When Tor Vizsla founded the radical Mandalorian splinter group known as the Death Watch, he chose the Darksaber as the symbol of his authority as the sect's Secret Mandalore.

Upon Tor Vizsla's death, the ancient blade was entrusted to his clan kinsman Pre Vizsla, the current Death Watch leader, and reigned as the Secret Mandalore well into the pan-galactic Clone Wars. Early in the war, Vizsla used the Darksaber against the Jedi Master Obi-Wan Kenobi in a duel on Mandalore's moon, Concordia. Vizsla's skill with the black blade was such that he could fight evenly with Kenobi for a time. Vizsla led his people to the planet Carlac after being banished from Mandalore. The Death Watch leader came into conflict with the Jedi Padawan Ahsoka Tano whom Vizsla attempted to kill with the Darksaber. After a short but heated bout, the young Jedi fled from Vizsla, and escaped the world with her life.

In 20 BBY, Vizsla led the Death Watch into an alliance with the Sith Lords Darth Maul and Savage Opress, assembling a criminal army with which they could bring down the leaders of the pacifistic New Mandalorians. When Vizsla betrayed the Sith in the wake of their victory, Maul challenged the Mandalorian soldier to single combat for leadership.

Upon killing Vizsla after a fierce struggle, Maul claimed the Darksaber as his own, and with it leadership over Death Watch. Only weeks later, Maul used the Darksaber in a duel against his former master, the Dark Lord of the Sith Darth Sidious, who brought the renegade Sith Lord back under his control. Despite wielding the Darksaber alongside his red-bladed lightsaber, Maul was defeated and subdued by Sidious.

Throughout the Imperial Period, the Death Watch fell into decline, and by 40 ABY clan Fett had eradicated it, the Darksaber fell into the hands of the Mandalorians.

By 1000 ABY the blade was the symbol of leadership among the Mandalorians, Nasaade Ordo claimed the Darksaber and became Mand'alor sometime in the tenth century since the Battle of Yavin
Ossus Praxeum

The **Ossus Praxeum**, better known as the **Jedi Praxeum of Ossus** was a training facility built by the Jedi Order within the city of Knossa, the cultural heart of the Order. A meeting place of the Jedi High Council and the primary location of the collective knowledge of the Order, the Ossus Praxeum served as a vital stop for Jedi serving on the galactic rim to stop and recuperate between assignments. The Cron Supernova destroyed it in 3996 BBY, but in 1000 ABY, the Exiled Jedi Reekai Lyndtur took charge of the site and reconstructed the temple.

## History

In the wake of the First Great Schism and the construction of the sacred shrine, the Eye of Ashlanae, the Jedi High Council saw fit to establish a praxeum high in the Eocho Mountains to house the pilgrims seeking out Ashlanae. Quickly becoming a prominent training ground, Jedi serving on the Outer Rim journeyed to the Praxeum in search of knowledge and assistance from the Masters residing there. Coming to house the bulk of Jedi wisdom, the Praxeum was the largest repository of scrolls and holocrons in the galaxy, until the construction of the Great Jedi Library circa 5000 BBY. The Jedi who established the library, Odan-Urr, was a student of the Praxeum and apprenticed to its long-time headmaster, Master Ooroo. Ooroo, a Celegian Jedi Master, served as the Praxeum's sole administrator until his death on Kirrek during the Great Hyperspace War. Even after the Great Library trumped its collections, the Praxeum served as a training ground for Jedi over the next millennia until its destruction during the Cron Supernova.
AD-Mk.II Droid Tank

The **Assault Drone Mark II Droid Tank**, abbreviated to **AD-Mk.II Droid Tank** or more commonly referred to as the **Mandalorian Droid Tank** is a small and mobile but heavily armed battledroid designed by Revenant officer Carud and to be used by the Mandalorian Revenant in their struggle against Mandalore the Redeemer. It was created to serve as a mobile heavy weapons platform used in concjunction with the more numerous CL-series Combat Legionnaire as well as Mandalorian warriors.

## Description

The Mandalorian Droid Tank was a compact tracked battle droid armed with dual heavy laser cannons, powerful enough to be dangerous to most armored targets. Just below its 'head' the droid was armed with a small anti-personnel blaster meant for defense in case enemies came too close for its main cannons to target them. The Mk.II Tank Droid was equipped with four sets of tracks which could operate independently from oneanother, allowing for precise movements and even the rotating of individual tracks for the droid the take up for favorable firing-positions.

A significant weakpoint of the model was the ease at which it could be flanked and outmaneouvered, as turning the droids was relativley slow and the long barrell-length of its main cannons meant, it hat difficulty targeting enemies that got too close. For that reason the Droid Tank was usually deployed to the rear together with infantry support, to cover its weakspots.