Ranger (Class)

## Class Introduction

Rangers are often regarded as an physical offensive character in My Heroes Sea. Rangers have several offensive skills that can produce high output damage as well as several debuffs such as smoke bomb and Serial Bomb.

This class is **unlocked by default** for players.

## Talent

Talents are unlocked when character reaches LvL.20, unlock talents by using effigies of the same class. Each talent provides different and lasting effects, boosting the character's combat ability.

## Rune Builds: Runes/Weapons 2.0

Rune sets play a big part in determining the playstyle for all classes and Priests are no exception. Rune sets typically augment class skills, granting them damage boosts and even additional effects.
Since these bonuses are extremely significant, builds and playstyles will revolve around which Rune set is currently equipped.
Each Rune set build also has defined synergistic weapons and soul cards that complement those builds specifically. Details on the Rune sets as well as complementary weapons and Soul Cards are outlined below

* Note 1 :The information in this section is based on the **Runes/Weapons 2.0 update (post-Bathin)** in which most Rune effects are significantly buffed. The older version of the Rune Builds can be found in the subsequent section. **Blue text indicates changes to the Runes/Weapons/Effects compared to the previous version.**
* Note 2 :Check out the Runes page for more information.
* Note 3 :The information below only lists obvious synergies for the builds (game-is-designed-that-way). It is entirely possible to design viable builds that cross Rune sets, weapons and Soul Cards. More information can be found in the Builds section of this wiki.

### Andromalius - Eucalyptouch 2.0

One of the more efficient Ranger builds. This Wood Ranger build is easy to build (only a 4⭐) weapon is needed, can deal decent damage and has impressive survivability through [Mad Vines]. [Mad Vines] - [Awakened Serpent] combo is also quite versatile since it can be used as a sustain mechanism for other builds. Recommended for beginners.

**[Boosted Skills]**

*3/6 runes equipped*:
When [Jungle Soul] is activated, normal attacks inflict [Neurotoxin] when they deal DMG.
**Gain +20% DMG Cut when [Jungle Soul is active]**

*6/6 runes equipped*:
When [Jungle Soul] is active, every cast of [Mad Vines] will trigger [Jungle Fury] to attack surrounding enemies. [Jungle Fury] does 3 consecutive attacks, dealing 350% of [Mad Vines] base damage each and triggers the recovery effect. Minimum trigger interval 0.5s
Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400: When [Jungle Soul] is activated, the damage of [Mad Vines] is increased by [Wood Energy x 0.3]%

800:

⭐⭐⭐⭐ *Effect - [Glacial Touch]*

⭐⭐*Effect - Snake Spirit [Basic]*

When using any [Andromalius Witchgear], max stacks for [Glacial Touch] will be raised to 15. Also increases the gain rate for [Enlightening Oculus] by 1

⭐⭐⭐⭐*Effect - Snake Spirit[Adv]*

When using any [Andromalius Witchgear], max stacks for [Glacial Touch] will be raised to 20. Also increases the gain rate for [Enlightening Oculus] by 2.
Replaces Basic effect.

### Crocell - Silted Luster 2.0

Water Ranger build with respectable DPS, but somewhat outclassed by the Leraje build. Has one of the better attack/skill animations.

**[Boosted Skills]**

*3/6 runes equipped*:
Whenever you cast [Sleet Storm], gain DMG Cut + 25% for 5s.

Heal 1% HP when [Sleet Storm] deals DMG

*6/6 runes equipped*: When you have [Meteor] equipped, you'll gain a charge whenever you do normal attacks. You'll auto-cast [Meteor Burst] at the direction you're facing when you have 12 charges.

Every cast of [Meteor] will decrease [Sleet Storm] cooldown by 1s.

Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400:
[Meteor] damage increased by [Water Energy x 0.3]%. [Sleet Storm] damage incresed by [Water Energy x 0.5]%

800:

⭐⭐⭐⭐ *Effect - Cumulus*

[Cumulus]: Increases [Sleet Storm] range and gives it +10 barrages.

⭐⭐⭐⭐⭐ *Effect - Winter Snow*

⭐⭐*Effect - Ice & Snow[Basic]*

Water DMG +5%. Additional +5% Water DMG if a [Crocell] witchgear at 4⭐ rank or higher is equipped.

⭐⭐⭐⭐*Effect - Ice & Snow[Adv]*

Water DMG +10%. Additional +10% Water DMG if a [Crocell] witchgear at 4⭐ rank or higher is equipped. Replaces Basic effect.

### Armii - Fireclutch 2.0

Previously known as the meme Ranger build, this build received significant buffs in the Runes/Weapons 2.0 update. Possibly viable.

**[Boosted Skills]**

*3/6 runes equipped*:
Each [Spike Base] and [Fire Base] on the field grants you 2 stacks of [Craftsman] (?Per second?). Each stack of [Craftsman] restores 0.1% HP/s and increases your attack speed by 1. Max stacks 100.

*6/6 runes equipped*:
Reset [Fire Base] and [Spike Base] CD when you have 100 stacks of [Craftsman] and the next [Fire Base] and [Spike Base] you cast will be empowered

[Empowered Spike Base]:Basic damage, number of blades, number of hits and range increased
[Empowered Fire Base]:Basic damage increased. Continuous, more accurate fire arrows.

Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400:
[Fire Base] and [Spike Base] damage increased by [Fire Energy x 0.5]%

800:

⭐⭐⭐⭐ *Effect - Mastercrafted*

[Mastercrafted]
Weapons 2.0: Duration of [Spike Base] and [Fire Base] increased by 4 seconds

⭐⭐⭐⭐⭐ *Effect - Living Toolbox*

[Living Toolbox]
Weapons 2.0: Maximum number of turrets/tools +2

⭐⭐*Effect - Boiling Blood*

When using any [Armii Witchgear], gain a 50% bonus to the [Mastercrafted] effect.

⭐⭐⭐⭐*Effect - Burning Blood*

When using any [Armii Witchgear], gain a 50% bonus to the [Living Toolbox] effect.

### Marax - Quickwit 2.0

An interesting caster-style Ranger that has impressive AOE clearing abilities and decent survivability through orbs. Has a unique mechanic where damage is boosted by having more teammates.

**[Boosted Skills]**

*3/6 runes equipped*: Enemies caught inside the [Annihilation]laser matrix suffer - 75% MVT SPD and take + 10% DMG.
*6/6 runes equipped*: Loot Range + 50%.
Drop rate and Recovery effects of Stamina and HP orbs increased by 100%. Each Stamina/HP Orb grants 1 stack of [Magic Craft] - Skill damage +1%, DMG Cut + 1%, CD Cut + 0.5%, up to 20 stacks. Lasts 15s
Each Stamina/HP Orb picked up gives + 5% DMG Cut, + 1 Stamina Regen, and + 6% [Annihilation] DMG. Max stack 5, lasts 10s.

Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400:
Each stack of [Magic Craft] increases the damage of [Annihilation] and [Vigilante] by [Wood Energy x 0.015]%

800:

⭐⭐⭐⭐ *Effect - Cutting Edge*

[Cutting Edge]: Turrets set-up by [Annihilation] stay up to 10s.

⭐⭐⭐⭐⭐ *Effect - Absolute Power*

⭐⭐*Effect - Superior Knowledge (Basic)*

Skill DMG + 5%. If [Annihilation] is equipped, gain additional Skill DMG +5% (total 10%).

⭐⭐⭐⭐*Effect - Burning Blood*

Skill DMG + 10%. If [Annihilation] is equipped, gain additional Skill DMG +10% (total 20%). Replaces Basic effect.

### Leraje - Insight 2.0

De factor DPS build for Rangers. May require [Mad Vines]-Awakened Serpent for surivability.

**[Boosted Skills]**

*3/6 runes equipped*: When [Feather Ray] is activated, you'll gain + 20% MVT SPD and DMG Cut for 5s whenever you cast [Turbulence Shot].
*6/6 runes equipped*:

Launching arrows with [Feather Ray] will grant you 1 stack of [Feathered Spirit] per second. Each stack of [Feathered Spirit] increases [Feather Ray] damage by (ATK SPD x 0.1%). Max stacks 10 and lasts for 10s. Stacks reset if you get hit 3 times in 5s. [Feathered Spirit] stacks will no longer reset while [Turbulence Shot] is active.

Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400:
Each stack of [Feathered Spirit] increases [Feather Ray] damage by [Water Energy x 0.2]%

800:

⭐⭐⭐⭐ *Effect - Lithe*

[Lithe]: Casting [Turbulence Shot] when [Feather Ray] is active gives + 100 ATK SPD for 5s.

⭐⭐⭐⭐⭐ *Effect - Psy Arrow*

⭐⭐*Effect - Undercurrent (Basic)*

When using any 4⭐ [Leraje Witchgear], deal +15% DMG with [Feather Ray]

⭐⭐⭐⭐*Effect - Undercurrent (Adv)*

When using any 5⭐ [Leraje Witchgear], deal +30% DMG with [Feather Ray]. Replaces Basic effect.

### Bathin - Demonic Carve 2.0

Bathin build newly introduced with the Runes/Weapons 2.0 update. Caster Fire Ranger build with a unique normal attack-skill cast burst rotation. Converts ATK SPD into elemental skill damage, and may require the user to weave in normal attacks between casts. May be complex to build due to no inbuilt sustain mechanism aand possibly difficult to pilot.

**Boosted skills**

File:RS FlameArrow.png
File:RS DragonMech.png

*3/6 runes equipped*:
Casting [Dragon Mech] grants Fire DMG + 30% for 10s

*6/6 runes equipped*:
When [Dragon Mech] is equipped, ATK Pace will be reduced by 50%. Every 1 ATK Pace is converted to 100% bonus Fire DMG and Skill DMG.

Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400:
[Flame Arrow] DMG increased by [Fire Energy x 0.2]%

800:

⭐⭐⭐⭐ *Effect - Dragonize*

Every shot from [Rising Dragon] grants 1 stack of [Dragon Fire]

⭐⭐⭐⭐⭐ *Effect - [Carp and Dragon] + [Flying Flame]*

[Carp and Dragon]:
Compounded [Rising Dragon] and [Leaping Carp] shots - After 2 shots from [Leaping Carp], one [Rising Dragon] shot will automatically be fired. Minimum attack interval 0.5s.

⭐⭐*Effect - Final Bloodline (Low Tier)*

When using 5⭐ [Bathin] Witchgear, the effects of [Flying Flame] is enhanced by 50%

⭐⭐⭐⭐*Effect - Final Bloodline (High Tier)*

When using 5⭐ [Bathin] Witchgear, the effects of [Flying Flame] is enhanced by 100%

## Rune Builds (Superseded)

Refer to the information below for the older version of Runes/Weapons (pre-Bathin update).

### Andromalius - Eucalyptouch

**[Boosted Skills]**

*3/6 runes equipped*: When **[Jungle Soul]** is activated, normal attacks inflict **[Activated Poison]** when they deal DMG.
*6/6 runes equipped*: Gain 1 stack of **[Thorn Shield]** whenever you cast **[Mad Vines]** -- each stacks gives + 3% DMG Cut, and deals **(Wood Energy x 100)** Fixed DMG to enemies that hit you. Max stack 10, last 10s.
Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400: When **[Jungle Soul]** is activated, normal attacks deal **(Wood Energy x 0.2)**% extra DMG, and **[Mad Vines]** deals **(Wood Energy x 0.15)**% extra DMG.

⭐⭐⭐⭐ *Effect - [Glacial Touch]*

⭐⭐*Effect - Snake Spirit [Basic]*

When using any [Andromalius Witchgear], max stacks for [Glacial Touch] will be raised to 15. Also increases the gain rate for [Enlightening Oculus] by 1

⭐⭐⭐⭐*Effect - Snake Spirit[Adv]*

When using any [Andromalius Witchgear], max stacks for [Glacial Touch] will be raised to 20. Also increases the gain rate for [Enlightening Oculus] by 2.
Replaces Basic effect.

### Crocell - Silted Luster

**[Boosted Skills]**

*3/6 runes equipped*: Whenever you cast **[Sleet Storm]**, gain DMG Cut + 25% for 5s.
*6/6 runes equipped*: When you have **[Meteor Burst]** equipped, you'll gain a charge whenever you do normal attacks. You'll auto-cast **[Meteor Burst]** at the direction you're facing when you have 12 charges.
Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400: After casting **[Meteor Burst]**, **[Sleet Storm]** cooldown will be reduced by 1s. **[Sleet Storm]** will also deal **(Water Energy x 0.5)**% extra DMG for 10s.

⭐⭐⭐⭐ *Effect - Cumulus*

[Cumulus]: Increases [Sleet Storm] range and gives it +10 barrages.

⭐⭐⭐⭐⭐ *Effect - Winter Snow*

⭐⭐*Effect - Ice & Snow[Basic]*

Water DMG +5%. Additional +5% Water DMG if a [Crocell] witchgear at 4⭐ rank or higher is equipped.

⭐⭐⭐⭐*Effect - Ice & Snow[Adv]*

Water DMG +10%. Additional +10% Water DMG if a [Crocell] witchgear at 4⭐ rank or higher is equipped. Replaces Basic effect.

### Armii - Fireclutch

**[Boosted Skills]**

*3/6 runes equipped*: DMG Cut + 25% when **[Fire Base]** is present.
*6/6 runes equipped*: Casting **[Spike Base]** while **[Fire Base]** is deployed will reduce the former's cooldown by 3s.
Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400: When **[Flaming Turrets]** are deployed, **[Lethal Spinner]** deals **(Fire Energy x 0.3)**% extra DMG.

⭐⭐⭐⭐ *Effect - Mastercrafted*

[Mastercrafted]: [Spike Base] DMG + 20%.

⭐⭐⭐⭐⭐ *Effect - Living Toolbox*

⭐⭐*Effect - Boiling Blood*

When using any [Armii Witchgear], gain a 50% bonus to the [Mastercrafted] effect.

⭐⭐⭐⭐*Effect - Burning Blood*

When using any [Armii Witchgear], gain a 50% bonus to the [Living Toolbox] effect.

### Marax - Quickwit

**[Boosted Skills]**

*3/6 runes equipped*: Enemies caught inside the **[Annihilation]** laser matrix suffer - 75% MVT SPD and take + 10% DMG.
*6/6 runes equipped*: Loot Range + 50%. Each Stamina/HP Orb picked up gives + 5% DMG Cut, + 1 Stamina Regen, and + 6% **[Annihilation]** DMG. Max stack 5, lasts 10s.
Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400: HP/Stamina Orbs spawn rate from **[Vigilante]** is raised to 100%. Whenever you pick up Orbs, **[Vigilante]** will deal **(Wood Energy x 0.025)**% extra DMG for 15s. Max stack 10.

⭐⭐⭐⭐ *Effect - Cutting Edge*

[Cutting Edge]: Turrets set-up by [Annihilation] stay up to 10s.

⭐⭐⭐⭐⭐ *Effect - Absolute Power*

⭐⭐*Effect - Superior Knowledge (Basic)*

Skill DMG + 5%. If [Annihilation] is equipped, gain additional Skill DMG +5% (total 10%).

⭐⭐⭐⭐*Effect - Burning Blood*

Skill DMG + 10%. If [Annihilation] is equipped, gain additional Skill DMG +10% (total 20%). Replaces Basic effect.

### Leraje - Insight

**[Boosted Skills]**

*3/6 runes equipped*: When **[Feather Ray]** is activated, you'll gain + 20% MVT SPD and DMG Cut for 5s whenever you cast **[Turbulence Shot]**.
*6/6 runes equipped*: When you fight with **[Feathered Spirit]** active, you'll get 1 stack of **[Spirit Plume]** per second. Each stack gives **[Feathered Spirit]** extra DMG equal to **(ATK SPD x 0.1%, including the excess)**. Max stack 5, resets if you get hit 3 times in 5s.
Accumulate Rune Energy to unlock the 6 Pcs. Core Rune Set bonuses
400: When **[Feathered Spirit]** is activated, Normal DMG is boosted by **(Water Energy x 0.1%)**.

⭐⭐⭐⭐ *Effect - Lithe*

[Lithe]: Casting [Turbulence Shot] when [Feather Ray] is active gives + 100 ATK SPD for 5s.

⭐⭐⭐⭐⭐ *Effect - Psy Arrow*

⭐⭐*Effect - Undercurrent (Basic)*

When using any 4⭐ [Leraje Witchgear], deal +15% DMG with [Feather Ray]

⭐⭐⭐⭐*Effect - Undercurrent (Adv)*

When using any 5⭐ [Leraje Witchgear], deal +30% DMG with [Feather Ray]. Replaces Basic effect.

## Class Weapons

The following weapons are usable and obtainable only by the Ranger class. Obtaining the shards for these weapons from UR keys requires the player to be using a Ranger character when opening the key chest.

Undertaker

(Stolas)

 Black Polar Vulcan

(Belial)

 Awakened Serpent

(Andromalius)

 Nordgale

(Crocell)

 Searing Breath

(Armii)

 Peacemaker

(Marax)

 Zephyr

(Leraje)

Dual Scale Blunderbuss

(Bathin)

 Soft Breeze

(Andras)