recursal/Fanatic-Fandom huggingface dataset:
Kang

Nathaniel Richards, later known as Kang the Conqueror, is a minor antagonist of Absolution's phase one, and will be a major antagonist in phase two. He is currently a member of HYDRA, and thus a servant of Nyarlathotep.

## Personality

Unlike his canon version this Kang is genuine affably evil, although he has fun with his evil actions. Also unlike his canon version he and Ravonna genuinely mutually love and care for each other. He is also a high ranking official in Hell as he is able to manipulate and work his way into high positions. He also has standards as he is disgusted by torture.

## Powers and Abilities

-Superhuman Strenght: He is clearly ripped, just look at those muscles! Source: Trust me bro.

-Genius Level Intelligence: Kang is extremly intelligent, capable of creating complex machines and weapons.

-Weapon Mastery: He is skilled with both melee and ranged weapons.

-Hacking: He can hack even supercomputers with relative ease.

-Time Paradox Immunity: He can survive being killed in the past, but is still vulnerable in the present.

-Time Travel: He can travel through time at will, with or without his enormous spaceship.

-Flight: He is able to fly and levitate with his suit.

-Gravity Manipulation: He posseses a gravity ray.

-Anti-Matter Manipulation: He can create an Anti-Matter shield, that erases any matter it comes into contact with.

-Explosion and Energy Manipulation with multiple weapons and gadgets: He has some pretty OP weapons from the future.
개발을 시작해요

## 만들 수 있는 것

SmartThings 플랫폼으로 만들 수 있는 불러오기의 타입과 개발 목표에 가장 적합한 불러오기의 타입을 고르는 방법을 살펴보겠습니다. 만들려고 하는 적절한 타입의 불러오기를 고르는 것이 개발 프로세스의 첫 번째 단계입니다.

### 자동화

자동화를 통해 SmartThings 플랫폼에 이미 있는 기기와 연결 서비스를 불러와서 강력한 루틴을 만들 수 있습니다. SmartThings 플랫폼에는 두 가지 타입의 자동화가 있습니다.

* **루틴(Rules)**을 쓰면 SmartThings 플랫폼에 연결하는 기기와 서비스를 자동화할 수 있습니다.
* **모드(Scenes)**를 쓰면 기기 그룹을 동시에 특정 상태로 설정할 수 있습니다.

### 기기

기기 불러오기는 하드웨어 제품을 SmartThings 플랫폼에 빠르게 연결하는 방법을 제공합니다.

SmartThings에는 연결할 수 있는 네 가지 타입의 기기 또는 물리적 제품이 있습니다.

* 허브 연결 기기
* 클라우드 연결 기기
* 직접 연결 기기
* 모바일 연결 기기

기기 불러오기를 통해, 따로 쓰이는 앱이나 SmartThings에 불러오기 위한 자체 커스텀 환경이 필요 없이, 하드웨어를 SmartThings 플랫폼에 연결할 수 있습니다. 하드웨어를 SmartThings 플랫폼으로 빠르게 가져오려는 경우 기기 불러옴이 권장되는 접근 방식입니다. 기기 개발 프로세스에 대한 자세한 것은 **기기의 밑바탕**을 보세요.

### 연결 서비스

연결 서비스는 클라이언트, 스마트앱스(SmartApps), OAuth 통합으로 유저의 스마트 홈을 더 넓은 세계에 연결합니다.

* **클라이언트**는 SmartThings에 있는 데이터를 보여주고 움직이는 모바일, 웹 또는 데스크탑 애플리케이션입니다. 클라이언트는 유저의 스마트 홈을 고유한 방식으로 보여주고 유저가 기기와 상호 작용을 하거나 기기를 보는 방식을 유저가 커스텀 하도록 만들어지는 경우가 많습니다.
* **스마트앱스(SmartApps)**는 개인화 경험(나만의 기기의 자동화 및 UI 커스텀 포함)을 만들고 SmartThings 앱과 SmartThings 클라이언트에서 이러한 경험을 쓸 수 있도록 하는 방법을 제공합니다.
* **기타 OAuth 통합**을 쓰면 표준 OAuth 2.0 웹 플로우를 구현하여 유저를 위한 새로운 경험을 만들할 수 있으며, 이 웹 흐름은 SmartThings API를 쓸 수 있도록 승인됩니다.

시작하려면 SmartThings 도큐멘테이션의 **연결 서비스**를 보세요.

## 개발 툴

다음은 SmartThings와 당신이 불러온 것에 도움이 되는 세 가지 타입의 개발 툴입니다.

* SmartThings API
* SmartThings CLI 와 SDK
* Developer Workspace

### SmartThings API

RESTful API인 SmartThings API는 SmartThings 플랫폼과의 통신을 위한 불러오기 방법을 제공합니다. API는 플랫폼의 핵심입니다. 기기 제어, 자동화 만들기, 장소 관리, 유저 및 기기 정보 검색 등에 쓰입니다. SmartThings 플랫폼과 통신하려면 SmartThings API를 쓰게 됩니다.

SmartThings API는 루틴(Rules), 장소, 기기 등을 포함한 여러 끝점들의 연장선입니다. 이러한 각 끝점은 독립 실행형 API가 아니지만, 그렇게 여겨지는 것을 알 수 있습니다. 예를 들어 Rules API는 루틴(Rules)을 만드는 데 쓰입니다.

SmartThings API를 쓰기 전에는 인증 토큰을 받습니다. 모든 SmartThings 리소스는 API 요청에서 Authorization: Bearer (Bearer `TOKEN`) 헤더로 전송된 OAuth 2.0 Bearer 토큰으로 보호됩니다.

SmartThings API를 쓰려고 하거나 인증 토큰을 얻는 방법에 대한 정보는 SmartThings 도큐멘테이션의 APIs를 보세요.

SmartThings API를 쓰는 예를 보려면 SmartThings 커뮤니티에 들어가세요

### SmartThings CLI 와 SDK

* **SmartThings CLI(커맨드 라인 인터페이스)**를 쓰면 프로젝트 생성부터 기기 플러그인 구축에 이르기까지 모든 시스템에서 SmartThings 개발 프로세스를 실행할 수 있습니다. 커뮤니티의 **이 페이지**에서 SmartThings CLI(커맨드 라인 인터페이스)에 대한 설치 및 사용 정보를 찾을 수 있습니다.
* **SDK(소프트웨어 개발 도구 키트)**는 통합 개발 및 API와의 상호 작용을 용이하게 하도록 설계되었습니다. SmartThings는 다양한 프로그래밍 언어를 위한 다양한 SDK를 제공합니다. 자세히 알아보려면 SmartThings 도큐멘테이션의 SDKs 를 보세요.

### SmartThings Developer Workspace

**Developer Workspace**는 자동화, 기기, 연결 서비스를 SmartThings 플랫폼에 불러오기 위한 쓰기 쉬운 공간을 제공합니다. 불러오기를 끝낸 후 Workspace를 써서 인증을 하기 위해 당신이 불러온 것을 제출하고 SmartThings 플랫폼에 불러온 것을 게시합니다.

### 당신이 불러온 것을 테스트해보세요

불러온 것을 테스트할 준비가 되었나요? 시작하려면 기기 테스트 또는 연결 서비스 테스트를 방문하십시오.

## 그 다음

개발 과정을 알았으니 이제 삼성 계정을 **가입**한 다음에, 나의 삼성 계정을 SmartThings Developers에 개발자로 등록하여 개발을 시작하세요!
모드(Scene)

모드(Scene)는 기기 그룹을 특정 상태로 동시에 설정하는 데 쓰입니다. 모드(Scene)에는 트리거가 없으며 SmartThings 클라이언트(예: SmartThings 앱)에서 모드(Scene)를 탭하거나 Scenes API를 써서 켤 수 있습니다.

모드(Scene)는 루틴(Rules)과 다릅니다. 예를 들어 "내가 집에 없을 때 문이 열리면 알림"으로는 루틴(Rules)으로 만들 수 있습니다. 이 루틴(Rules)이 켜지면 집에 없을 때 문이 열릴 때까지 대기하여 알려줍니다.

반대로 모드(Scene)는 "거실 조명을 켜고, 침실 조명을 끄고, 부엌 조명을 켜고, 밝기 레벨을 설정"하도록 만들 수 있습니다. 모드(Scene)는 모드(Scene)가 켜질 때 바로 이러한 기기를 움직입니다.

모드(Scene)에는 루틴(Rules)이 가지고 있는 트리거가 없습니다. 그러나 모드(Scene)는 루틴(Rules)의 일부로 쓸 수 있습니다. SmartThings 앱의 모드(Scene)를 알아보세요.

## Postman을 써서 Scene API와 인터랙션 하기

이 튜토리얼에서는 SmartThings 앱을 써서 두 개의 모드(Scene)을 만듭니다. 그런 다음 Postman 플랫폼을 써서 Scene API로 이 두 모드(Scene) 나열하고 켭니다

### **1. 모드(Scene)를 만드세요**

SmartThings 앱에서 두 개의 모드(Scene)를 만듭니다. 하나는 두 전구를 모두 켜는 모드(Scene)이고 다른 하나는 두 전구를 모두 끄는 모드(Scene)입니다.

### **2. Postman을 깔아보세요**

Postman 앱을 깔고 Postman 계정을 만듭니다(이 예는 Postman 무료 계정으로 할 수 있습니다).

### **3. SmartThings 개인 권한 토큰을 만드세요**

기존 PAT가 없는 경우 개인 권한 토큰 페이지를 들어가서 새 PAT를 만드세요.

Postman 에서 PAT를 Bearer Token으로 쓰게 됩니다.

### **4. 모드(Scene)의 리스트를 얻으세요**

계정에 대한 장면 목록을 얻으려면 `GET` 의 요청을 `https://api.smartthings.com/v1/scenes`로 보냅니다. Postman에서 이 일을 하려면 Postman 창의 **Authorization**에서 **TYPE** 에 대해 드롭다운 메뉴 리스트에서 Bearer Token을 누릅니다. 그러면 오른쪽에 **Token** 필드가 보여집니다. 여기에 PAT를 복사하여 붙여넣습니다.

Postman 창에서 **GET**을 선택하고 SmartThings API의 `https://api.smartthings.com/v1/scenes`를 칩니다.

Postman의 응답 창에는 1단계에서 만든 두 개의 모드(Scene)가 뜹니다. 두 모드(Scene)의 `sceneId` 필드를 기록해 둡니다. 다음 단계에서 이 모드(Scene)들을 켜는 데 필요합니다.

### **5. 모드(Scene)를 켜세요**

모드(Scene)를 켜려면 `https://api.smartthings.com/v1/scenes/{sceneId}/execute` API에 POST 요청을 보냅니다. Postman에서 이 일을 하려면 POST를 고르고 두 개의 전구를 모두 켜는 `sceneId`를 쓰고, SmartThings API에 `https://api.smartthings.com/v1/scenes/SCENE-ID-FROM-ABOVE-STEP/execute`를 씁니다.

그런 다음, 그 모드(Scene)의 `sceneId`를 써서 전구를 끄세요.
Nice Show for Weenies Wiki

**Welcome to the Nice Show for Weenies Wiki!**
This wiki is about *Nice Show for Weenies*, an Instagram/Amino webcomic created by Chlazy. This wiki is still a work-in-progress (obviously). You can get started by making a new page or by helping us edit pre-existing articles. Please keep things canon. Thanks!
Want to help? You can start by creating character pages or adding images to List of Characters.
Special Parks

**Special Parks** is a event which it has cash to buy with parks. Each event has parks when playing in other locations. This event will be ends in 1 days left. Notice how the event of special parks will be opened in 1 hours. Ones if failed ending the time, they will gain XP will give you some rewards.

## Types

There are 2 different types of special parks. Each cash can purchase more attractions can be used.

### Spooky Park

**Spooky Park** is a type which avoiding the black and dark. The ghost that avoiding fears and lanterns will be appeared. Sometimes it touches, they fear up to 70% when you must place barriers to use it.

### Space Park

**Space Park** is a type which uses a park can be avoiding when visitors are aliens. This type can be used as space bus.
스마트싱스 갤러리

개요
--

스마트싱스 갤러리(SmartThings Gallery)는 대한민국의 스마트싱스 유저 커뮤니티입니다.

스마트싱스 갤러리는 SmartThings 유저들이 모여 SmartThings와 IoT 이야기를 하고, 아이디어와 경험을 공유하며, 새로운 것을 배울 수 있는 소중한 장소입니다.
스마트싱스 갤러리에는 스마트싱스 플랫폼과 관련된 앱, 디바이스, 서비스 등 SmartThings 유저들을 위한 유용한 리소스와 정보가 모여 있습니다.

스마트싱스 갤러리는 SmartThings 플랫폼의 다양한 기능과 잠재력을 보여주는 공간입니다. 유저들은 이곳에서 다른 사람들의 스마트홈을 살펴보고, 아이디어와 지식을 얻으며 나만의 스마트홈을 지을 수 있습니다. 스마트홈을 구축하고 싶은 사람은 스마트싱스 갤러리를 방문하여 다양한 정보를 공유하고 경험을 나누세요. 스마트싱스 갤러리를 방문하여 다양한 자료와 커뮤니티를 경험해보세요. 여러분의 스마트 홈 개발을 더욱 효과적으로 도와줄 것입니다.

스마트싱스 갤러리는 이 곳, SmartThings Developers 유저 번역 위키를 운영하기도 합니다.

## 말머리

스마트싱스 갤러리에는 여러 말머리가 있습니다. 말머리는 같은 성격의 글을 모아서 보여줍니다. 따라서 원하는 글을 빠르게 찾아볼 수 있습니다. 스마트싱스 갤러리에 글을 쓰기 앞서 에디터에서 말머리를 고를 수도 있습니다.

이제 말머리들에 대해 알아보겠습니다.

### 일반

일반 말머리는 스마트싱스 갤러리에서 다루는 일반적인 주제와 관련된 글을 포함합니다. 이 말머리는 다양한 토론, 정보 공유, 이벤트 등을 다루는 글을 포함합니다.

### 정보💡

정보 말머리는 스마트싱스 플랫폼과 관련된 유용한 정보, 팁, 가이드 등을 공유하는 글을 포함합니다. 이 말머리는 스마트싱스의 기능을 최대한 활용하고자 하는 사용자들에게 도움이 될 수 있습니다.

### 제품🖥

제품 말머리는 스마트싱스 플랫폼과 호환되는 IoT 제품에 관한 소개와 사용 팁을 제공합니다. 각 제품의 기능, 설정 방법, 최신 모델 등에 대한 정보를 얻을 수 있습니다. 이 말머리는 사용자들이 스마트싱스와 호환되는 디바이스를 찾고 선택하는 데 도움을 줄 수 있습니다.

### 자동화🔆

자동화 말머리는 스마트싱스를 사용하여 자동화와 루틴을 짜는 법에 대한 정보를 제공하는 글을 포함합니다. 에너지 자동화, 조명 자동화, 공기조화 자동화, 방범 자동화 등 유저들이 스마트싱스를 활용하여 더 편리하고 스마트한 환경을 조성할 수 있도록 도움을 줄 수 있습니다.

### 엣지📥

엣지 말머리는 SmartThings Edge Driver를 써서 제품을 연결하는 법에 대한 정보가 있는 글을 포함합니다. SmartThings Edge Driver의 링크를 공유하고, 제품과 서비스를 연결하는 방법 등에 대한 글이 있습니다. SmartThings Edge Driver를 활용하여 스마트 디바이스를 더욱 효율적으로 연결하고 컨트롤 하는 법을 배우는 데에 도움이 될 수 있습니다.

### 집🏠

집 말머리는 SmartThings 맵뷰와 전반적인 스마트홈 경험에 대한 글을 포함합니다. 스마트 홈 시스템 구축, 홈 시큐리티, 에너지 관리 등 집에 관련된 다양한 정보와 아이디어를 얻을 수 있습니다.

### DIY🛠

DIY 말머리는 스마트 홈 개발자들이 자신만의 스마트 디바이스를 만들고 공유하는 글을 포함합니다. DIY 프로젝트 아이디어, 제작 과정, 사용법 등을 공유할 수 있습니다.

### 개발☕️

개발 말머리는 SmartThings 플랫폼을 활용하여 애플리케이션을 개발하는 방법과 관련된 글을 포함합니다. API 활용, 개발 도구, 디버깅 등에 대한 정보와 팁을 얻을 수 있습니다.

### 빅스비🫧

이 말머리는 Samsung의 음성 인식 기능인 빅스비와 SmartThings 통합에 관련된 글을 포함합니다. 빅스비를 활용한 음성 제어, 루틴 설정, 자동화 등에 대한 정보를 찾을 수 있습니다.

### 소식📮

소식 말머리는 SmartThings 플랫폼의 최신 소식과 업데이트 내용을 제공합니다. 플랫폼의 새로운 기능, 개선 사항, 이벤트 등에 대한 정보를 확인할 수 있습니다.

### 질문

질문 말머리는 SmartThings와 IoT에 대한 여러 질문이 올라옵니다. 스마트싱스 갤러리 유저는 질문탭의 여러 질문을 보고 댓글로 답하며 의견을 공유하고 도움을 얻을 수 있습니다.

### 해결됨

해결됨 말머리는 SmartThings와 IoT에 대한 해결된 질문이 올라옵니다. 문제 해결에 대한 해답이 제공되며, 비슷한 문제를 겪고 있는 다른 사용자들에게 도움이 될 수 있습니다.

### 설문❓️

설문 말머리는 SmartThings 플랫폼 및 관련 주제에 대한 설문조사를 포함합니다. 이 말머리는 사용자들의 의견을 수집하고 다른 사용자들과 의견을 공유하는 데 사용됩니다.
자동화와 함께 시작하세요

자동화를 통해 SmartThings 플랫폼에 있는 기기와 연결 서비스를 통합하여 강력한 루틴을 만들 수 있습니다. 만들 수 있는 여러 타입의 자동화가 아래에 정리되어 있습니다.

## 루틴(Rules)

**루틴(Rules)**은 Rules API를 써서 기기와 연결 서비스의 컨트롤을 자동화하므로 특정 조건이 충족될 때 하나 이상의 일을 움직이도록 정할 수 있습니다.

## 모드(Scenes)

**모드(Scenes)**는 Scenes API를 써서 기기 그룹이 동시에 특정한 상태가 되도록 설정합니다. 모드는 트리거가 없다는 점에서 루틴(Rules)과 다릅니다. SmartThings 클라이언트에서 모드(Scene)을 누르면 모드(Scene)가 움직입니다.

## 복잡한 자동화

당신의 플랫폼에서 돌아가는 SmartThings의 복잡한 자동화를 만드려면 연결 서비스를 만드는 것이 좋습니다.
Dr. Ivo "Pingas" Robotnik

## History in this RP

Dr. Pingas is an antagonist of Absolution's phase one, and might return in phase two. In his first appearance, he was the host of a shady reality show, alongside Metal Sonic.

## Personality

A true showman at heart, Robotnik is a textbook example of a self-absorbed and vain narcissist who is so excited over the fact he exists, that he cannot fathom how any of those around him do not also share this same excitement over his existence. Like an ignored child, he seldom speaks calmly and his default vocal setting is shouting, often accompanied by a lot of body language. He tends to dance, make exaggerated movements and his sentences are tuneful at times. He appears to have histrionic personality disorder, which explains why his "evil" schemes are less about inflicting pain on people or causing actual suffering, but instead about spreading his glorious visage or changing the landscape to something more appealing to him. While largely a bumbling, incompetent fool, Robotnik can at times, both intentionally and unintentionally, be dangerous. His schemes often cause collateral damage, which Robotnik doesn't care about, and when he's sincerely angered, he can occasionally concoct a deadly plan or even physically attack. In the rare occasions Robotnik manages to emerge as a valid threat, his potential for harm and destruction is quite valid. Fortunately, he never maintains power very long. He also treats Scratch, Grounder, and Coconuts rather cruelly through physical assault and verbal abuse.

## Powers and Abilities:

-Genius level intelligence: Altough he is insane, he still has an IQ of 300.

-Robotics Expert: Robotnik can create powerful robots and death machines, mainly due to his intelligence.
Natural Regulation System

A **Natural Regulation System (NRS)** is a set of actions or events whose purpose is to **balance a continuum**.

## Examples

* If you have not eaten enough food, you feel hungry, which motivates you to eat food. If you have eaten too much food, you feel full, which motivates you to stop eating food.

## Threshold and Intensifying Effect

There is a point at which a natural regulation stops decreasing stagnance and actually starts increasing stagnance. For lack of a more descriptive term, let's just call this the **Threshold**.

If the stagnance energy in a given entity is higher than the threshold level, the natural regulation starts increasing stagnance. If the rightward energy is higher than the threshold level however, it starts increasing rightward. Effectively, it's like if you ate too many bananas, the natural regulation system is punishing you by giving you even more bananas.

Forgive me for using the first person point of view here im just trying to write down my ideas. My hypothesis is that the natural regulation system is trying to show you the consequences of being stagnant by making you feel what extreme stagnance is like, in order to prevent you from ever doing that again.

Let's use the example of phantoms in Minecraft. Phantoms' purpose is to make sure that you sleep at least once in three days. However, phantoms ironically also prevent you from sleeping when they are nearby. By forcing you to stay up all night and spend time fighting phantoms, this shows you that it might be more convenient to sleep than to face the consequences of not sleeping.

## Energyspace

Energyspace is a phenomenon where high amounts of stagnance cause the continuum to balance back toward the middle. It is an example of an NRS.
SmartThings에 어서오세요

## 시작해요

SmartThings Developers 문서 포털에 오신 것을 환영합니다!

SmartThings는 10억 개가 넘는 Galaxy와 삼성 가전, 수백만 명의 고객, 점점 더 많은 수의 파트너와 개발자를 포함하는 연결된 기기의 가장 큰 개방형 에코시스템 중 하나입니다. SmartThings 기술은 전 세계의 스마트 홈의 기반이 되고 있습니다.

SmartThings는 IoT 기기가 상호 운용되고 통신할 수 있도록 이들이 모이기 쉬운 플랫폼을 제공하여 스마트 리빙 솔루션을 더욱 북돋게 하고 세상을 이롭게 만들 수 있습니다. SmartThings를 쓰는 개발자들은 통합된 기능(Capability) 세트, 빠른 모바일 UI, Amazon Alexa, Bixby, Google Assistant로 보이스 명령을 쓰는 것들에 가까이 다가갈 수 있습니다.

이 같은 것을 하기 위해 SmartThings 플랫폼을 활용하고 향상시키면서도 새롭고 혁신적인 유저 경험을 만들어 낼 수 있는 강력한 개발 도구 세트를 제공하고 있습니다.

### 아이디어를 삶에서 이루어보세요

좋은 유저 경험은 좋은 개발자 경험에서 시작된다고 믿습니다. SmartThings 플랫폼과 통합하는 것으로, 수백만 명의 유저가 당신의 기기에 액세스할 수 있습니다. SmartThings Developers 문서 포털은 SmartThings 플랫폼과 당신이 만들 수 있는 여러 기기나 네트워크를 불러오는 법을 타입에 따라 배우고 기기의 유저 경험을 SmartThings에 불러오는 법에 대한 가이드를 마련했습니다.

**SmartThings의 짜임새**를 살펴보면서 SmartThings 플랫폼에 대해 자세히 알아보거나, **개발을 시작해요**를 들어가 당신의 아이디어를 삶에서 이루어보세요.
Армии Предвестников Бездны

## История создания Армии Предвестников Бездны

Название армии - Спасительная армия Предвестников, сокращённо СаП. Изначально боевые силы предвестников были не организованны и не имели общего устава. Магистр Шини не был заинтересован, ведь врагов не было у них. Однако после вступления Кармы, последний стал используя свой бывший уклад жизни рвался на пост главно-командующего. Теперь, когда Карма занимает пост, он написал устав, рассказал про правила и устрой боевых действий, а главное. Пытается вбить идею единства и слаженностью перед общим врагом.

## Общий устав и положение званий

### **Военные должности**

* **Генералиссимус** - самая высокая должность. Её ставит Главнокомандующий. Генералиссимус пишет и исправляет устав, проводит учения и руководит войсками
* **Лейтенант** - старший офицер в армии, получает прямые приказы от Генералиссимуса. Руководит младшими офицерами и может проводить учения.
* **Сержант** - младший офицер и в основном доводит приказы и руководит солдатами на поле боля. Не имеет полномочий проводить учения.
* **Солдат** - самый низкий чин и самый типичный боец. Не имеет права приказывать своим товарищам и не подчиняться приказам.

### **Устав**

1. Без прикословно слушать приказы и выполнять их в туже секунду. Не вольнодумствовать и бунтовать. Наказание - порка, арест на 1-5 дней, расстрел (зависит от степени нарушения)
2. Сохранение обмундирования и не использование его в личных целях. Полный контроль над его состоянием. Наказание - порка, арест на 1-3 дня + выплата за поломку обмундирования.
3. Не стрелять в своих товарищей и дезертировать. Наказание - арест 4-10 дней (редко), расстрел.
4. Обман руководства. Наказание - арест 1-10 дней.
5. Искание изъянов устава и их использование. Наказание - арест 5-15 дней.
6. Оскорбление руководства и устава. Наказание - порка, арест 1-5 дней.

### **Виды наказаний:**

* Порка, до изнеможения, плетью.
* Арест, отбывание время в местах лишения свободы до окончания срока.
* Расстрел, убийство служащего за проступки

Все виды наказаний назначает Генералиссимус
Home

**주의 : 모바일로 이 페이지를 보고 있습니다.**

SmartThings Develoeprs User Translation(SmartThings Developers 유저 번역)은 'PC 버전'에 최적화 되어 있어요. 'PC 버전'으로 확인해보세요. 브라우저의 설정의 [PC 버전]을 누르세요.

모바일 환경에서 오른쪽 위의 [☰]를 누르면 다양한 문서를 모바일 환경에서 볼 수 있어요.

**SmartThings로 많은 것을 하세요**
자라나는 앱, 디바이스, 서비스의 에코시스템에 들어가세요

SmartThings 개발하는 법 배우기
생각을 나누고, 물어보고, 지원을 받으세요
맞춤 사설 설치를 한 곳에서 관리하세요

**SmartThings 유저님 어서오세요**
SmartThings Develoeprs User Translation(SmartThings Developers 유저 번역)은 SmartThings Developers를
전 세계의 SmartThings 유저가 그들의 모국어로 읽게 하는 것이 목적인 위키입니다.

당신의 SmartThings 지식을 기여하세요. 전 세계의 모든 사람들이 SmartThings로 연결된 경험을 하도록 만드는 여정에 함께하세요.

**처음 오셨나요?**
SmartThings Develoeprs User Translation(SmartThings Developers 유저 번역)에 대해 알아보세요. 도움이 되는 정보를 알 수 있는 문서가 있어요.
첫 문서가 궁금하시면 SmartThings에 어서오세요 문서를 보세요.

**SmartThings 유저 번역 위키는**
**SmartThings Gallery의 도움을 받습니다**
SmartThings Gallery(스마트싱스 갤러리)에서 더 많은 SmartThings 유저의 도움을 받으세요

**언어 설정**

지원 언어 : 한국어
기기의 프로필

기기의 프로필은 SmartThings 플랫폼에서 기기와 기기의 기능을 정의합니다. 여기에는 SmartThings 플랫폼의 기기가 돌아가는 방식을 정의하는 기기의 구성 요소(기기의 기능(Capability) 포함) 및 메타데이터(ID, 이름, 소유권 등)가 포함됩니다. 기기를 SmartThings 플랫폼에 연결하기 전에 기기의 프로필을 만들어야 합니다.

요소
--

요소들은 기기의 프로필을 기능(Capability)을 가지면서 그룹핑하는 데에 쓰입니다. 기기의 프로필에는 하나 이상의 구성 요소가 있어야 합니다. 이 구성 요소는 하나의 구성 요소가 있는 모든 기기의 프로필에 대한 규칙에 따라 main으로 지어집니다. 각 구성 요소에는 최소한 하나의 기능(Capability)을 갖고 있어야 합니다.

```
{
  "id": "<Device-Profile-ID-Here>",
  "name": "sample",
  "components": [
      {
          "label": "main",
          "id": "main",
          "capabilities": [
              {
                  "id": "accelerationSensor",
                  "version": 1
              }
          ],
          "categories": []
      }
  ],
  "metadata": {
      "vid": "sample",
      "deviceType": "AirConditioner",
      "ocfDeviceType": "oic.d.airconditioner",
      "mnmn": "fNTD",
      "deviceTypeId": "AirConditioner",
      "ocfSpecVer": "core 1.1.0",
      "mnid": "fNTD",
      "mnId": "fNTD"
  },
  "status": "DEVELOPMENT",
  "preferences": [],
  "owner": {
      "ownerType": "USER",
      "ownerId": "<Owner-ID-Here>"
  }
}
```

### 카테고리

`categories` 는 SmartThings에 드나드는 기기의 종류를 정의하는 데 도움이 되는 선택적 파라미터(매개변수)입니다. SmartThings에는 기기의 카테고리에 대한 매우 많은 목록이 있습니다.

아래는 SmartThings 플랫폼에서 쓰고 있는 카테고리의 리스트입니다. 카테고리마다 밑바탕 아이콘이 있습니다.

* 에어컨 (air-conditioner)
* 공기청정기 (air-purifier)
* 커튼/블라인드 (blind)
* bridges
* 카메라 (camera)
* car
* 열림/닫힘 센서 (contact-sensor)
* 쿡탑 (cooktop)
* 식기세척기 (dishwasher)
* door
* 초인종 (door-bell)
* 건조기 (dryer)
* 에너지 모니터링 (energy-meter)
* 환기구 (fan)
* 차고 문 (garage-door)
* generic-sensor
* health-tracker
* 스마트 홈 허브 (hub)
* 스프링클러 (irrigation)
* 누수감지센서 (leak-sensor)
* 조명 (light)
* mobile-presence
* 동작감지센서(motion-sensor)
* 다목적 센서(문열림 센서) (multi-functional-sensor)
* network-audio
* 오븐 (oven)
* presence-sensor
* printer
* printer-multi-function
* 레인지 (range)
* receiver
* 냉장고 (refrigerator)
* remote-controller
* 로봇청소기 (robot-cleaner)
* scanner
* security-panel
* set-top-box
* 경보기 (siren)
* 도어록 (smart-lock)
* 스마트 플러그 (smart-plug)
* smoke-detector
* 스위치/조광기 (switch)
* TV (television)
* thermostat
* upnp-media-renderer
* vent
* 보이스 어시스턴트 (voice-assistance)
* 세탁기 (washer)
* water-valve
* weight-scale
* wifi-router
* 와인셀러 (wine-cellar)

## 기기의 프로필을 만드세요

SmartThings Developer Workspace의 *개발* 메뉴에서 새 기기의 프로필을 만들 수 있습니다. 여기에서 기기의 프로필 이름, 기기의 타입, 업체 ID를 포함한 기기의 메타데이터를 쓸 수 있습니다. SmartThings Developer Workspace에서 `main` 구성 요소에 기능(Capability)을 넣을 수도 있습니다.

또는 SmartThings CLI를 써서 기기의 프로필을 만들기, 검색, 업데이트 및 없애기를 할 수 있습니다. Device Profiles API는 기기의 프로필과 정보를 나누고 유지 관리하는 데에도 쓸 수 있습니다.
One Above All

* Main Avatar
* Stan Lee
* Jack Kirby

The One Above All is the overarching protagonist of Absolution. He was the first thing created by Azathoth, subsequently creating the rest of the dream. Only he and the elder gods know about Azathoth, although some who claim to know call the One Above All “the Bringer of Dreams”.

## Powers and Abilities

-Omnipotence: He has unlimited power and can technically do anything he wants. Yet, Azathoth is still slightly stronger.

-Omniscience: He knows everything that happened, will happen, and he also knows what you are doing when your parents aren't home.

-Omnipresence: He is everywhere and nowhere at the same time.
Lad

## History in this RP

Lad is a minor antagonist of Absolution, as well as a minor posthumous antagonist in the spin-off series Fandomtale.

## Personality

Lad is a total psychopath. Memes often depict him committing mass murder, terrorism, and sex crimes. As a result, the meme often says "What the fuck, Lad?" in the text. He also is known for committing self harm, most notably severing his own penis and making absurd body modifications. Sometimes, Lad is depicted to be doing genuinely good things, but still has the same reactions of horror.

## Powers and Abilities

-It really just depends on the meme. In this RP however, I'm not gonna make him OP.

-Superhuman Strenght: Lad is extremly strong physically.

-Spatial Manipulation: Lad is seen opening a space-time rift with his enormous cock.
Light // Dark Continuum

The Light // Dark Continuum is an energy continuum focusing around the idea of good and evil and of creation and destruction.

## Light

Light is an energy that is characterised by:

* Pleasure and enjoyment
* Helping conscious beings
* Creating things

## Dark

Dark is an energy that is characterised by:

* Pain and suffering
* Harming conscious beings
* Destroying others' previous work

## Light is Not The Same as Rightward

Pleasure is a tool to help motivate you to do something meaningful, but pleasure is not meaning itself. For example, when you complete a goal, you feel rewarded, because the natural feedback system is telling you that you’re on the right track. However, it’s easy to abuse pleasure feedback systems by doing meaningless and useless but temporarily fun things. Just because something is fun doesn’t mean it fulfills your long term values. Moving upward on the light // dark continuum is easy but transient, and moving rightward takes effort but is sustainable. Pleasure and rewards are an incentive to work toward your values. Coal is a useful tool that makes it easier to smelt ores, but if you just collect a bunch of coal and do nothing with it, the ores aren’t going to smelt themselves. You need to actually take action and make the choice to light the coal on fire in order for the ores to start smelting. In this case, the coal is the pleasure (the catalyst) and the ores are the meaning (the ultimate goal). The world gives you tools to use, such as pleasure, but it’s up to you and your own choice to make use of those tools and arrange them in the right way.

Humans are currently on a “light bump”. This means that in the scope of a human lifetime, you need to mostly do good and helpful things in order to move rightward. But eventually, I believe that the order will reverse, and we’ll start doing negative and destructive things to achieve meaning. We get to experience many different things, positive and negative, meaningful and meaningless, in order to help enrich our understanding of the world – the ancestry's understanding of the world. We're not here solely to experience pleasure and happiness, we have just chosen to dedicate this specific period of time to experience pleasure and happiness.

## Unanswered Questions

In order to be successful at what you’re doing, do you need to be “passionate” about it? In order to “appreciate” something, do you first need to “like” it?

Supporting side claims

Opposing side claims

* on 5/4/2023, i decided to channel my hatred and dissatisfaction into my piano practice, and i found it meaningful
만들어진 기능(Capabilities)

여기에서 SmartThings에서 살피고 지켜보는 만들어진 기능(Capabilities)의 리스트를 찾아볼 수 있습니다. **쓸 수 있는** 기능(Capabilities)은 오늘이라도 바로 쓸 수 있는 기능(Capabilities)입니다.

## accelerationSensor(진동센서)

```
{
 "name": "Acceleration Sensor",
 "status": "live",
 "attributes": {
 "acceleration": {
 "schema": {
 "type": "object",
 "additionalProperties": false,
 "properties": {
 "value": {
 "title": "ActivityState",
 "type": "string",
 "enum": [
 "active",
 "inactive"
 ]
 }
 },
 "required": [
 "value"
 ]
 },
 "values": [
 "active",
 "inactive"
 ]
 }
 },
 "commands": {

 },
 "id": "accelerationSensor",
 "version": 1
}

```

## airQualitySensor(공기질센서)

근처의 기운과 공기질을 값으로 바꿔서 가져옵니다.

```
{
 "name": "Air Quality Sensor",
 "status": "live",
 "attributes": {
 "airQuality": {
 "schema": {
 "type": "object",
 "additionalProperties": false,
 "properties": {
 "value": {
 "type": "integer",
 "minimum": 0,
 "maximum": 100
 },
 "unit": {
 "type": "string",
 "enum": [
 "CAQI"
 ],
 "default": "CAQI"
 }
 },
 "required": [
 "value"
 ]
 }
 }
 },
 "commands": {

 },
 "id": "airQualitySensor",
 "version": 1
}

```

## alarm(알람)

알람 기능(Capability)으로 알람을 할 수 있는 기기와 정보를 주고 받을 수 있습니다.

* off - 알람이 꺼질 때
* siren - 알림이 소리를 낼 때

```
{
 "name": "Alarm",
 "status": "live",
 "attributes": {
 "alarm": {
 "schema": {
 "type": "object",
 "additionalProperties": false,
 "properties": {
 "value": {
 "title": "AlertState",
 "type": "string",
 "enum": [
 "both",
 "off",
 "siren",
 "strobe"
 ]
 }
 },
 "required": [
 "value"
 ]
 },
 "values": [
 "both",
 "off",
 "siren",
 "strobe"
 ],
 "enumCommands": [
 {
 "command": "both",
 "value": "both"
 },
 {
 "command": "off",
 "value": "off"
 },
 {
 "command": "siren",
 "value": "siren"
 },
 {
 "command": "strobe",
 "value": "strobe"
 }
 ]
 }
 },
 "commands": {
 "both": {
 "arguments": [

 ],
 "name": "both"
 },
 "off": {
 "arguments": [

 ],
 "name": "off"
 },
 "siren": {
 "arguments": [

 ],
 "name": "siren"
 },
 "strobe": {
 "arguments": [

 ],
 "name": "strobe"
 }
 },
 "id": "alarm",
 "version": 1
}

```

## audioMute

오디오 음소거를 끄고 켜게 할 수 있습니다.

```
{
 "name": "Audio Mute",
 "status": "live",
 "attributes": {
 "mute": {
 "schema": {
 "type": "object",
 "additionalProperties": false,
 "properties": {
 "value": {
 "title": "MuteState",
 "type": "string",
 "enum": [
 "muted",
 "unmuted"
 ]
 }
 },
 "required": [
 "value"
 ]
 },
 "values": [
 "muted",
 "unmuted"
 ],
 "setter": "setMute",
 "enumCommands": [
 {
 "command": "mute",
 "value": "muted"
 },
 {
 "command": "unmute",
 "value": "unmuted"
 }
 ]
 }
 },
 "commands": {
 "setMute": {
 "arguments": [
 {
 "name": "state",
 "schema": {
 "title": "MuteState",
 "type": "string",
 "enum": [
 "muted",
 "unmuted"
 ]
 },
 "optional": false
 }
 ],
 "name": "setMute"
 },
 "mute": {
 "arguments": [

 ],
 "name": "mute"
 },
 "unmute": {
 "arguments": [

 ],
 "name": "unmute"
 }
 },
 "id": "audioMute",
 "version": 1
}

```

## tone

tV
--
Wave Model

The Wave Model is an overarching model that tries to explain how energy levels in general change over time. It focuses around the concept that the ancestry is constantly working towards an unreachable state of balance, where its position on all energy continua is exactly in the center. As the ancestry works toward this state of balance, its position on the energy continua shifts from one extreme to the other in a pattern that resembles a wave.

## Explaining the Wave Model

being in tune with the natural flow of each continuum helps you move rightward

add some graphs to illustrate the concept

## Why This Model Makes Sense

Because if you run out of energy you need to switch to spending the opposite kind of energy

(please explain this more clearly)

## Rightward vs Stagnance

show a rightward graph (steady wave movement) and a stagnance graph (slow buildup with no change in direction, sudden jerk to neutrality and eventually dip to the opposite side)

## Practical Uses

Regularly checking your current position on each continuum helps you recognise which energy you currently have the most of. Scheduling tasks that require a certain energy when your levels of that energy are highest makes your work more efficient and effective.

## Related Concepts and Supporting Details

* Energy Continua
* Rightward // Stagnance Continuum
* Energyspace
* Ancestry // Identity Continuum
How to Enter the Bigspace

There are a variety of ways to enter the   B I ꩜ S P ∆ C E   . Below are some techniques, in increasing level of skill requirement and potency, that you can use to get better at accessing and communicating with the   B I ꩜ S P ∆ C E   , and eventually enter it.

All methods of entering the   B I ꩜ S P ∆ C E   share these common features, so in general, if you want to enter the   B I ꩜ S P ∆ C E   , you can do this:

* Focusing on your mind
* Recognising that reality is an illusion
* Separate your mind from your body (feel "far away, foggy, or unreal" Source: philome.la)

The one major thing that prevents you from entering the   B I ꩜ S P ∆ C E   is having high identity energy. Pretend your consciousness is far away from your body, and don't think about your body at all. Focusing on your body or the problems you need to resolve in the physical world will cause you to leave the   B I ꩜ S P ∆ C E   .

An ancestry state can be properly accessed and maintained through a few ways – entering a dream and relaxing until you reach an ancestry state (bigspace), or building up suppressed energy until the natural regulation system takes you to nothingness (energyspace). If you successfully become relaxed, you’ll view the barren imagery of the ancestry not with fear or excitement, but with acceptance and relaxation.

## Precautions

Dont do it in urgent situations

If you enter an ancestry state while carrying a lot of unresolved identity problems, the sheer emptiness of the ancestry will make your mind wander and panic at the sudden lack of something to do.

## Dreams Primed with Imagery

introductory lucid dream techniques, watchin g a lot of videos

## Lucid Dreams

making choices in and being aware of your dreams, breaking reality like passing through walls

## Meditation Primed with Imagery

watch video and then concentrate on mind to form images
Blackspace

Blackspace is a type of energyspace on the Light // Dark Continuum consisting of a sudden buildup of negative emotions followed by a state of nothingness or subdued happiness.

### What is Blackspace?

If you experience too many negative things suddenly, you start to become tired of the negativity and you stop feeling emotions. This phenomenon is what I call “blackspace”. Blackspace is a natural system put in place in order to prevent you from using more effort than you can afford. It is actually necessary, not harmful, because it helps you recharge your energy and your mental state after everything has been lost. Using the wave model, blackspace is what happens when you go all the way on the extreme end of negativity, and the natural balancing forces push you back to the middle.

Blackspace is often characterised by:

* Imagery of death and physical mutilation (associated with negativity)
* Low quality images and JPEG artifacts (associated with stagnance)
* Nonsensical sentences (associated with stagnance)
* Statements of hopelessness (associated with stagnance)

Although blackspace imagery utilises scary and grotesque images, blackspace itself does not feel negative or scary. It’s not an emotion at all, it’s the lack of such; it’s the void left behind after you’ve destroyed everything. If you’re currently experiencing blackspace and you look at a scary image, you feel nothing, you feel no fear, because there’s no point to feel fear anymore since you’ve lost all meaning and there is no reason to be scared of anything.

Blackspace seems to be a symbolic manifestation of the concept of death. Blackspace is analogous to death because both blackspace and death are states of nothingness that result from a fast buildup of harmful events. Death results from sudden bodily harm that you cannot successfully heal from, similarly to how blackspace results from sudden mental harm.

## Artistic Descriptions of Blackspace

* Bohemian Rhapsody by Queen
* The Mind Electric by Miracle Musical

The examples below might be scary for some viewers.

Example 1 (Click to reveal)

Example 2 (Click to reveal)
Warning: This one is scary – https://www.youtube.com/watch?v=H9zouqL1lXM
Experience Level

After a lifetime in the Frontrooms, a being will have grown stronger in its level of consciousness (the consciousness level could be thought of as "skill" or "experience" or "age"), and in its next life, it will be given a new body to accommodate its consciousness level. For example, if a pillow has served its purpose in the Frontrooms and can no longer be used, it leaves its body and its consciousness upgrades to a higher consciousness level. That same consciousness might end up in the body of a bee.

When a being reaches a high enough consciousness level, something strange starts to happen. This being will enter a liminal space. It may feel a strong urge to learn more about the world. Now that this being has the desire to learn but does not know everything yet, it is unsatisfied. In order to gather knowledge to resolve this dissatisfaction, this being begins the process of learning. This journey to find truth is what we know as life. Most wiki users are at this stage, and in their search for learning, they might attract the wiki to themselves. This wiki is here to guide you through the Frontrooms using knowledge that others before you have found, so you can "stand on the shoulders of giants", and possibly even enter the next stage:

When a being upgrades to a high enough level, it will realise that all the discomfort from its life has paid off. The being will reach a state of pristine understanding and oneness with the world. This is often referred to as "enlightenment" because the worries and heaviness of life are gone during this state. A being like this would not look at liminal spaces and see fear, because the fear has already served its purpose, which is to guide the being through the dark, uncertain maze that is life. Liminal spaces may even be enjoyable to this being. With this wiki, we hope to guide you through a journey of fascinations and revelations, one step on the staircase closer to enlightenment at a time.
Identity Reversal Phenomenon

this is a stub sorry lol im just trying to write down an idea

The identity reversal phenomenon is something i recently discovered that applies to a lot of situations but currently i don't know why it happens yet. so basically, when you're in a high identity bump, the meaning of everything is reversed, essentially meaning you're living in a negative world. for example, what you used to define as "simple" becomes "complex".
Energyspace

## What is Energyspace?

If you consume an unhealthy amount of Energy A in one period of time without stopping to replenish Energy A or switching to use the opposite energy Energy B, you will eventually experience a phenomenon where your position on the A // B continuum is violently shifted from high A to low B. In other words, you have spent all the Energy A that you can afford to spend, and you're tired of using Energy A. This phenomenon is called Energyspace.

The purpose of energyspace is to create a "natural regulation system" to prevent you from using too much Energy A at once. It acts as a reminder to tell you that you are using too much Energy A and it would be more productive to take a break or switch to using Energy B. Energyspace is typically results in a feeling of apathy, neutrality, and nothingness, because it is trying to tell you that you need to recharge Energy A by doing nothing for a little while.

The only way to deal with energyspace is to rest until you feel energised again, or do activities that involve only the opposite energy.

Energyspace is what creates the wave pattern seen in the Wave Model – without energyspace, you could continue going towards one extreme of a continuum and never get carried back to the middle.

## Types of Energyspace

Energyspace can occur on any continuum with any energy. Some examples include:

* Blackspace (Dark)
* Whitespace (Light)
* Tealspace (Clarity)
Liminality

## What is Liminality?

Any unclear transitional place between two clearly defined places is called a liminal space. Conscious beings generally have a natural reaction of discomfort and fear to liminal spaces because they want their goals to be resolved.

Here are some examples of liminal spaces:

* Work is an example of a liminal space: if you want to get from the comfortable place you are now to the delightful reward after working, such as earning money, you still need to pass through the discomfort of the liminal space in order to get to the comfort of the reward. Our natural aversion to liminal spaces motivates us to work towards the goal; discomfort towards liminality is essential to learning.

* A more concrete example of a liminal space is a stairway, because it marks the transitional space between the floor of the house below it and the floor above it. If you want to get to the floor above you, you still have to spend energy to climb the staircase.

* You may be familiar with the idea of liminal photography, which is taking pictures of places that give strange, uncomfortable feelings. This may be due to how the subjects of this kind of photography, such as stairs, hotels, and bathrooms, are often meant to only be stayed in for a short time, and so staying in these places for a long time can feel uncomfortable. This type of imagery often appears inside the   B I ꩜ S P ∆ C E   .

## The Nature of Liminal Spaces

Liminal space photography often features barrenness and solitude. Since conscious beings that live in the physical world are usually more familiar with living in a complex environment with lots of stimuli, suddenly moving to a quiet and simple-looking area can elicit discomfort, and therefore fear. It is possible to enter a liminal space without feeling fear by entering a high ancestry state. Liminal spaces only elicit discomfort because the discomfort is there to motivate us to move out of the liminal space and achieve the goal, but since the ancestry cannot actively learn on its own, the ancestry does not need to feel discomfort toward a liminal space.

The   B I ꩜ S P ∆ C E   is a very literal manifestation of a liminal space. Due to the liminal imagery, exploring the   B I ꩜ S P ∆ C E   can be scary if you enter it from a high identity state, but getting used to the liminal spaces and feeling comfortable with them can provide great opportunities for learning, since the simple landscape allows for controlled research and exploration.
Tool Model

ok this is not really a model but more of an unproven hypothesis

the world gives you a set of tools, and your job is to use them in your own special way to get what you want done. nothing is completely your original idea, everything has already been made, all the basic elements are here for you. what makes you special is how you use the things that the world gives you. individuality is created from arrangement, not from inherent material.

## Making Use of Your Tools

some people say that not all identities are created equal. i would actually say all identities are created with equal talent, it’s just that they are all talented in different areas. for example, when you’re in an environment that values intelligence and logical deduction skills, and you aren’t as skilled as everyone else around you, people may be quick to judge that you are generally worse or more stupid than everyone else. however, this might mean that although you’re less skilled in logical reasoning, you may be skilled in other areas, for example creativity. if your talent is brought out and directed toward the right purpose, you can still learn a lot and get a lot done with the unique talent that you have. if you suppress your talent in order to appease people who want you to be talented in a certain area, the energy will build up and direct itself toward random and uncontrolled places, often leading to problems. what matters is not the talent that you have, but how you make use of it, and whether you make the choice to direct it in the direction that you want.
Tealspace

Tealspace is a type of energyspace situated on the clarity // obscurity continuum. It consists of gradually exhausting your logical thinking, which eventually results in a state of tiredness or subdued creativity.

Tealspace is usually what people mean when they say they are "tired" – tealspace is the state of being tired out from using too much clarity energy, and clarity is often needed in daily tasks, which makes it easy to enter tealspace. Besides tealspace, it is also possible to get tired out from using different energies, which is what happens during other types of energyspace.

## How to Deal with Tealspace

* get rest (this helps you get through the stagnance faster)
* do some tasks involving obscurity instead of clarity
Energy Continua

## What is Energy?

Energy, in the context of this wiki, refers to a type of intangible resource that conscious beings use to do carry out certain tasks. Different types of tasks require and consume different types of energy. For example, doing logical things consumes clarity energy, whereas doing creative things consumes obscurity energy. Because the energy is consumed when it is used, it's not possible to use one type of energy for a long period of time without replenishing it.

## What is a Continuum?

I actually don't really know

But basically it has something to do with two opposite energies and then a space in between them where you can freely move from one end to another, so for example on the clarity // obscurity continuum it is possible to not be completely clarity and not completely obscurity, in which case you are somewhere in the middle

The concept of continua is like crucial to the wave model but i dont really know how to explain it yet, ill try again when i have more clarity energy later

## Examples of Energy Continua

* Rightward // Stagnance Continuum — Cyan // Flue
* Ancestry // Identity Continuum — Yellow // Red
* Light // Dark Continuum (End // Liminality Continuum) — Slue // Orange
* Clarity // Obscurity Continuum — Teal // Purple
* Change // Preservation Continuum — Green // Pink
* Merge // Purge Continuum — Grellow // Rink

## All Continua Are Not the Same

they look similar because we're in an ancestry, light, and clarity bump , so our current goal is to move towward ancestry, light, and clarity, that's why they look similar. but when we reach a complete spike of ancestry, light, or clarity, we turn the opposite way and suddenly the goals have changed.

still it's pretty hard to discern the different continua and there have been many times where i realised that one continuum is actually the same as another, and others where i realised one continuum should actually be split into two. this wiki is an ongoing learning process so if you think that we should merge two continua or purge one continuum from another then don't be afraif to say so on the forums
Lore Analysis Techniques

This page covers the methods this wiki uses to conduct the process of learning, also known as lore analysis, which is taking pieces of information ("lore") from the outside world and piecing them together into a theory. This page is very incomplete, so in the meantime, if you have any questions about lore analysis, ask them on Mouse36's message wall or the wiki forums. Anyone who has recently discovered how to analyse lore is encouraged to explain it on this page, since they have a fresher perspective on how it works.

## Miscellaneous Tips

* Keep an open mind. If you intentionally ignore a piece of information or a way of thinking entirely, you are missing some possible ways to get helpful information.
* Make use of your soul. Share your ideas with others, and their new perspectives can help expose new ideas that you can use.
* Try to look in places that you've never thought of. For example, if you've been looking for evidence that bees are related to wasps, and you've only been looking at the similarities between their wings, you should try to look at their legs too, maybe their buzzing noises, or even their names. Sometimes information the wackiest ideas can be turned into spectacular theories.
* Don't try to force out explanations for things that happen, they will come naturally. At spontaneous times, you might come across a circumstance that leads you to an idea for how the lore fits into the greater theory.
* If you are stuck in a liminal space between finding a piece of evidence and fitting it into the theory, remember that, in the Frontrooms, your manifesting thoughts are buffered by time. Just like your evidence, a raw ore takes time to smelt into a shiny ingot.
* Fun is important! It motivates you to keep searching, and enriches the process. Just let the ideas flow, write them down when you have a good idea, and fun will come naturally.
Squirrel (Learn and Discover Home)

Hi! I'm an orange squirrel

**Squirrel** is an orange squirrel who appears in Learn and Discover Home and a main character in its series, along with Bunny, Puppy, Birdie, and Kitty.

## Biographical Facts

1. Squirrel likes to climb trees.
2. His favorite snack is nuts.
3. He has a bushy tail.

## Physical Appearance

Squirrel is an orange squirrel, as his name implies. His tail is bushy, and his ears are triangle shaped.

## Squirrel's Role in V Smile Baby

Squirrel's song is titled Shapes All Around, and it is tuned to The Farmer in the Dell.

### Song Lyrics

A triangle and star,

Can you find where they are?

A circle and a heart and square

Shapes are everywhere!

### Activity

When you press the orange circle, you get introduced to Squirrel's Shape Adventure. The topic is shapes and a series of shape characteristics and objects.

Activities: Bunny's Color Bubble Bath • Puppy's Stacking Number Blocks • Squirrel's Shape Adventure • Birdie's Animal Buddies • Kitty's Perfect Band • Baby Sign Language
Clarity // Obscurity Continuum

The Clarity // Obscurity Continuum is an energy continuum focusing around the idea of (umm i don't know)

## Clarity

Clarity, also known as convergence, is an energy that can be used to narrow down a large set of ideas to the most reasonable and useful idea.

Clarity is characterised by:

* Logical deduction
* Focusing and concentration
* Criticism
* Narrow mindset
* Preparing for the future and judging your decisions from the past

## Obscurity

Obscurity, also known as divergence, is an energy that can be used to produce a lot of ideas in a short amount of time.

Obscurity is characterised by:

* Creative brainstorming
* Relaxing and looseness
* Low attention span
* Improvising scenarios in that may happen in the future (you can't predict the future, but you can make the future happen. you can make the best use of the situation you have right now)

## Use in Scheduling and Work

### Relation to Time of Day

As shown by the graph on the right, clarity energy is usually highest in the morning, obscurity is highest in the evening, and stagnance is highest at midday.

This means that it's more appropriate to perform logical thinking around the morning, mundane tasks around midday, and creative idea brainstorming around the evening.

For example, you could use the evenings to write out an outline and bullet points for an essay, and use the mornings to expand on the bullet points that you had previously written in the evening.