recursal/Fanatic-Fandom huggingface dataset:
Torfin

Head of the clan of the Ox, Torfin is a Hero both feared and respected by all across Northgard.

### Cost

250  + 15

Torfin is the unique Warchief to Clan of the Ox.

This legendary warchief can be summoned out of his throne, which situates next to Town Hall.

Rather than sword or axe, Thorfin's legendary brute force is all he needs to pulverize his foes. Being an ancient warrior, he can utilize Ancestral Equipment, battle gears that can bolster his combat parameters and giving him additional abilities. Upon his return to the present, he still retains his mastery over them, but has to recover them piece by piece for he lost them in his past battles at areas that eventually become Ancient Battlegrounds.

Special Abilities:

* **Ram**: Torfin dashes toward a selected building and destroys it. (The True Hero)
* **Stomp**: Sometimes used instead of the usual attack, damaging all nearby enemies. (With Traveler Leggings of Heimdall's Set only)
* **Provocation**: Provoke non-neutral enemies and Defense Towers around Torfin and increase his defense. (With Aegir only)
* **Reflection**: Enemy attacking this unit will receive 20% of their own damages back. (With Hunting Pauldron of Heimdall's Set only)

## Gallery

Torfin's Ceremonial Edition Warchief Skin introduced in Expeditions UpdateTorfin's Brutal Edition Warchief Skin introduced in Expeditions Update
Brok

Strong and wise, Brok is happy to focus on his craft and leave politics to his sister.

### Cost

 150

**Brok** is a unique Warchief of Clan of the Horse. He and Eitria can mine, smith and build/repair buildings. They are both hired from Völund's Forge.

He forges 30% faster.

## Gallery

Brok's Ceremonial Edition Warchief Skin introduced in Expeditions UpdateBrok's Brutal Edition Skin
Foraging Post

Turns assigned Subjects into Peasants, who provide Food.

**Foraging Post** is one of Kingdom of the Lion's buildings.

The Foraging Post allows you to convert your subjects into peasants who will collect  Food. This building is essential in the early game before you have stone that allows you to get a Venery, Fishery or Farmstead. Where Peasants make 4  Food. during summer and 2,4  Food. during winter.
Mask of Gullinbursti

## Relic - Mask of Gullinbursti

Reveals all Forests. You can pay 200 Food to summon one non controllable non-controllable Giant Boar that produces +10 Food and defends your territory.

### Upkeep Cost

 0 (yearly)

A boar-themed mask named after the gift of Freyr Eitri the dwarf created and even able to summon its own version of the same gift, **Mask of Gullinbursti** improves your clan's  Food production thanks to the assistance of eponymous summoned Giant Boar who will patrol around any forest in your territory.
Emissary

The Emissary is a diplomat appointed to handle rivalries in a proper way.

*"Look around, there are no enemies here. There's just good, old-fashioned rivalry."*
― An Emissary

**Emissary** is a Civilian unit that can be assigned at a Emissary Lodge, at which he manages the Rivalry between your clan and your rivals.
Buried Cache

* Forbidden

Buried Cache

Someone or something concealed resources here but never came back to claim their treasure. Assign Falconers to claim its content

Forbidden Cache

The riches contained in this hideout are guarded by fiends.When opened, the monsters it contains will be released, and all your units in the zone will receive a +10% attack power bonus until they die.

*"I wouldn't trust any food that came out of this."*
― A Falconer about a Buried Cache.

**Buried Cache** is a type of Resource Area that usually hidden in plain sight until discovered by Clan of the Eagle's  Hawks. Inside it are random Resources originally placed there by unknown party who never return for them.

Up to 2 Falconers can be assigned there in order to claim resources within.

## Forbidden Cache

*"I see dead people..."*
― A Falconer about malevolent presence within Forbidden Cache

A variant of Buried Cache whose true nature unveiled by Vídópnir's Feather. Unlike typical Buried Cache, unveiling resources within would call forth evil beings bound to it as its guardian. Though Falconers who assigned to claim resources within able to escape unharmed, Forbidden Cache's evil guardians (Fallen Valkyries, Draugar, and a Draugr Jötunn ) would end up take over the Area in which their Forbidden Cache situated at. Luckily, a failsafe in form of power boost would be endowed by any of your units there to provide slight advantage against them.

As with regular Buried Cache, up to 2 Falconers can be assigned there in order to claim resources within.
Wyrd

**Wyrd** is a Clan of the Kraken's exclusive resource. It can be spent to activate special abilities. The Clan of the Kraken starts the game with 400  and a passive production of +1 .

## Usage

Wyrd is a resource which enable Clan of the Kraken to perform following rituals:

* **Shallow Waters**: Improves a coastal zone to accept one additional building.
* **High Tide**:
	+ Cancel the building and attack penalties in a non-coastal zone of the clan of the Kraken.
	+ You can colonize a neutral non-coastal zone for the normal cost.
	+ Makes fish appear in lakes if there are none.
	+ You can only cast High Tide on a non coastal zone adjacent to coastal zones or zones affected by High Tide.
* **Road to Valhalla**: Consecrate one of your Norn. She becomes a Valkyrie and joins your army.
* **Ancient Spirit**: Summon 5 hostile Spectral Warrior to a chosen enemy coastal zone.
Hawk

**Hawk** is a resource unique to the Clan of the Eagle.

## Usage

Much like  Dragon Essence,  Wyrd,  Hunting Trophies, and  Ingredients belonged to Clan of the Dragon, Clan of the Kraken, Clan of the Lynx, and Clan of the Squirrel respectively,  Hawk is a central gameplay element of the Clan of the Eagle, playing a role in discovering Buried Cache in an explored zone and looting resources from zones that entered **Boneyard** state which then stored within a Loot Pouch.

At the start of the game, you will received 1  Hawk who will rest on its Perch. It's essential to build one or more Aviaries to attain more  Hawks to cover more zones quickly.

Should Blood Eagle lore is unlocked,  Hawks who fly over an area that entered Boneyard state while a fight still going on would distract enemies.

Rapine lore is required to loot resources from enemy zones which entered Boneyard state.
Villager

Villagers gather Food in the wild. Stock up so that your clan doesn't starve during winter.

### Defense

 3

*"Ready to work!"*
― Villager

Villagers, aka, Civilians, are generated by the Town Hall while  Happiness is 0 or greater. Villagers will gather  Food in the wild if they are not assigned to a specific building, each Villager will gather +4  Food during summer, and +3 during winter. To do this, they need either the Town Hall, a House, or a  Food production building (but not a Sheepfold) to gather. They will however, construct buildings that need to be built (but not repaired) on that tile first, but then go back to gathering  Food as normal.

To turn trained specialists (e.g. Merchant) back in to ordinary villagers just select them and then right-click on a house or the Town Hall.
Myrkálf

The Myrkálfar are an aggressive and cunning native faction. Never trust them and watch their moves carefully. Don't let them enter your territory, otherwise they will steal resources from you.

### Defense

 6

**Svartálfar** (O.N. "black elves", "swarthy elves", sing. **svartálfr**), also called **myrkálfar** ("dark elves", "dusky elves", "murky elves", sing. **myrkálfr**), are beings who originated from Svartalfheim (Svartálf[a]heimr, "home of the black-elves"). Some of them, which encountered in the game, are migrated to Northgard at one point in the past and became the land's native inhabitants where they then made their presence known to Viking foreigners during Ragnarok. In contrast of their neighbors kobolds and Jötunn, myrkálfar are inherently not trustworthy and it's ill-advised to make friendly contact with them.

## Encounters

### Single Player (Ragnarok Map)

Myrkálfar are shown wandering around tiles in Northgard, but they all came from Myrkálf Camp, which doubles as base of operation. As they will attack the foreigners with extreme prejudice, you must ensure your Vikings ready for confronting them and fortify your tiles at all times!

### Single Player (Normal Gameplay)

By second Winter Festival update, they now available in any Biome on normal playthrough.

### Conquest Mode

On Northgard Conquest, they are at the core of a battle named Myrkálfar uprising. They will attack you very frequently since the first year until you defeat or befriend them.
Warband

**Warband** refers to military units in your clan, and thus better equipped in combat than Civilians.

## Overview

Warband determines how many military units you may have at once. Your Warband size can be increased by increasing the amount of your different training camps or by upgrading them.

Your Warchief(s)/Berserker/Armored Bear does not count as part of the Warband.

Your military units count can be higher than your Warband size. You get no penalty for that.(e.g. When you have a maximum of military units and you lose a training camp).

## List of Warband Units

### Standard Units

* Warrior
* Axe Thrower
* Shield Bearer
* Skirmisher (Clan of the Snake only)
* Dragonkin (Clan of the Dragon only)
* Tracker (Clan of the Lynx only)

### Military Paths-exclusive Units

* Militia
* Bodyguard

### Unique Units

* Einherjar (Clan of the Stag only)
* Berserker (Clan of the Wolf only)
	+ Egil (Clan of the Wolf only)
* Kaija, the Armored Bear (Clan of the Bear only)
* Shield Maiden (Clan of the Bear only)
	+ Borgild (Clan of the Bear, Campaign only)
* Warchief (All Clans except Clan of the Wolf and Clan of the Bear)
	+ Brand (Clan of the Deer, Campaign only)
	+ Halvard (Clan of the Goat, Campaign only)
	+ Liv (Clan of the Raven, Campaign only)
	+ Svarn (Clan of the Boar, Campaign only)
	+ Signy (Unique Warchief, Clan of the Snake only)
	+ Brok and Eitria (Unique Warchief, Clan of the Horse only)
	+ Mielikki (Clan of the Lynx only)
	+ Andhrímnir (Unique Warchief, Clan of the Squirrel only)
	+ Eir (Clan of the Rat only)
	+ Grif (Clan of the Eagle only)
* Jötunn champion (acquired via. Trade with Jötunn)
* Mercenary (Clan of the Raven only, hired via. Harbor)
* Draconic Jötunn (Clan of the Dragon  only, summoned via. Skull of Hrungnir)
* White Wolf (Clan of the Wolf only, summoned via. Horn of Managarm)
* Shaman (Clan of the Rat only)
* Son of Hrymr (Clan of the Raven only, summoned via. Naglfar)
* Valkyrie (Clan of the Kraken only)
* Brundr and Kaelinn (Clan of the Lynx only)
Civilians

Civilians are units that not part of Warband. As such, they are poorly equipped in combat and have lower chance of survival when your village is under attack.

## Overview

They started off as a Villager who, if not assigned to perform any tasks, will gather some food in the tile they stationed at. In order to assign them to certain occupation (be either Sailor, Warrior, Healer, etc.), you need to build some Buildings associated with the occupation in question. For instance, Healer's Hut is built to assign one of the villagers to become a healer. It's important to build at least one House per occupied tiles to prevent overpopulation.

Thrall, which exclusive to Clan of the Dragon, also part of Civilian unit in spite of their numbers not affecting max. population.

## List of Civilian Units

* Brewer
* Farmer
* Fishermen
* Healer
* Herald
* Hunter
* Loremaster
* Mender
* Merchant
* Miner
* Norn
* Sailor
* Scout
* Skald
* Smith
* Villager
* Woodcutter
* Cook
* Falconer
* Emissary

### Others

* Sheep
* Thrall (Clan of the Dragon only)
Magma Flow

* Anvil of Gods

Magma Flow

The magma in this area an be used to Smith very powerful weapons.

Anvil of Gods

Assign your villagers to become Smiths. Allows you to forge the Sword of Odin.

The **Magma Flow** is a map special Victory condition. To achieve this victory, a villager must be assigned to the **Anvil of Gods** within the tile. Following each of three separate payments of iron, the smith will forge a part of the Sword of Odin. When all three parts are complete, the player will win the game.

This Area is protected a varying number of Fallen Valkyries.

## Anvil of Gods

Prior to the Relics update, the **Magma Flow** had no **Anvil of Gods**. A forge had to be constructed on the magma flow in order to create the pieces of the sword of Odin.
Draugr Jötunn

Jötnar aren't immune to becoming Draugar.

*"Your undead problems are now available in extra-large."*
― Draugr Jötunn

**Draugr Jötunn** (plural **Draugr Jötnar**) is a Draugr which originally was a Jötunn before revived by power of Helheim.

## Encounters

### Single Player

Up until Sword and Solace update, this unit is exclusive to Clan of the Dragon and can be summoned with use of Skull of Hrungnir Relic, one of relics introduced in the titular update of the game. The summoned Draugr Jötunn is weaker (possessing 16  and 14 ), has greater health points (100 ) but nonetheless able to endure greater punishments than your other Warband units. They have since replaced with Draconic Jötunn, Jötnar upgraded with the same ritual that created Dragonkin. But the Clan of the Eagle can have spawn from their relic except this they are a enemy unit who will have a chance to spawn from a Buried Cache if Vídópnir's Feather is summoned

### Campaign

Draugr Jötnar made their first appearance in story mode as enemy units where they are released from their icy prison when Fimbulwinter at Northgard ends along with hordes of Draugrs and corrupted Valkyries, threaten to overrun Midgard. Fortunately, they are stopped by combined efforts of Rig and his companions.

### Conquest Mode

Draugr Jötunn is among enemies of Frozen Gates level.
Surtr

Dreadful and draconian, Surtr used violence to take over the dragon's clan. One armed bringer of doom, he appeared in the flames of Muspell and will not respite until the cover the land of Æsir

### Cost

150  5

**Surtr** is the unique Warchief to Clan of the Dragon.

Once one of Eldthursar, his destiny to burn down Nine Realms as per his prophesied role in Ragnarök had since taken its toll on him. Even after reduced into a scarred, one-handed mortal version of himself the threat Surtr pose to Ragnarök survivors still as great as ever, as not only he founded a clan of his own, but also sought to call forth Fenrir to continue what he had started.
Naglfar

Sends a raid on a coastal tile with 2 Son of Hrymrs.

The carved dragon head **Naglfar**, or rather the recreation of it, is a relic belonged to Clan of the Raven which allows you to deploy two Sons of Hrymr, warrior kin of the eponymous captain of the Ship of the Dead itself, to raid other clans' coastal tiles at the cost of 200  Kröwns. They are more powerful than your standard Mercenary.

Relic Ability:

* **Raid of the Son of Hrymr**: Sends a raid on a coastal zone with 2 Sons of Hrymr. The cooldown of the ability is 6 months.
Aviary

Assign Falconers to explore uncharted territories. Concealed Buried Caches will be revealed over time. Aviaries increase the maximum number of Hawks sent on Boneyards.

### Upgraded Upkeep Cost

 28

The **Aviary** is Clan of the Eagle-exclusive building in which you assign a villager to be a Falconer and increases the number of  Hawks in your disposal, allowing them to cover more ground for Buried Caches and occupy more areas that entered Boneyard state.

Unlike it's counterpart Scout Camp, Aviary doesn't occupy a building slot, allowing you to build as many as you need. Only 3 Aviaries that can be built, though.

Upgrade: Increases all your Falconers' scouting speed by 50%. They can also go to enemy territories.
Eitria

A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam.

### Cost

 150

*"Eitria is known for her carpentry skills."*
― Eitria.

**Eitria** is a unique Warchief of Clan of the Horse. She and Brok can mine, smith and build/repair buildings. They are both hired from Völund's Forge.

She builds and repairs 30% faster.

## Gallery

Eitria's Ceremonial Edition Warchief Skin introduced in Expeditions UpdateEitria's Brutal Edition Skin
Scout Camp

Assign your villagers to become Scouts who can explore new areas.

*"Empty for the greater part of the year."*
― Scout Camp

The **Scout Camp** is where you can assign your villagers to become Scouts to explore new areas.

Upgrade: Increases all your Scouts' scouting speed by 50%. They can also go to enemy territories.
Andhrímnir

Equally fearless in the kitchen and on the battlefield, Andhrímnir can be assigned to a Stove to produce Ingredients and prepare Meals. Gains benefits from forging the Cook tool.

### Cost

 150  5

*"So, you're the "chicken" your clan keeps complaining about? Wait- you didn't know? Well, that's awkward... "*
― Andhrímnir

**Andhrímnir** is a unique Warchief exclusive to Clan of the Squirrel. He is unique in that he is both the leader of your Warband, and a chef.

Much like Berserker, Andhrímnir wields a pair of bearded axes, though his are beautifully designed both as weapons of war and to chop ingredients in the same vein as the kitchen knives his Cooks use. But they are not only equipment at his disposal in preparing meals. Since he shares the use of cooking utensils utilized by any of his Cooks at their respective Stove, he gains the benefit from the latter's tool improvement as well.

As a master chef, he is also capable of foraging ingredients around a stationed Stove better, as well as processing them whenever he is assigned at one.
Ruins

Treasure if waiting to be found here, but only a Scout will have the courage to venture there.

**Ruins** are a type of Area, the Area must be Colonized before they can be explored by a Scout. Exploration gains your Clan  Lore and  Kröwns.

Alongside Shipwreck, one can keep exploring a Ruin an ally started without have to start over as with second Winter Festival update.
Himminbrjotir

*"Forces of nature, the oxes of Himminbrjortir are large, robust, efficient, and led by an even more powerful chief, Torfin. The devotion of his clan can bring this fallen god back to life, allowing him to reclaim his ancient equipment from mythical battlegrounds."*
― Himminbrjortir
.

## Overview

Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way.

## Starting Bonuses

* Your warchief is the powerful Torfin. He can find and equip Ancestral Equipments
* Your units are tougher, larger and eat more than the other clans, and have 15%  attack power and  defense bonus.
* Specialized civilian units have 40% production bonus, except Loremasters.
* Any building can hold only one unit, Houses hold less people.
* Torfin's Throne produce +2  Lore while Torfin is not summoned.

## Fame Bonuses

* 200 Fame : **Military Pressure**
	+ Non villager unit productions have a bonus depending on the number of military units under your control.
* 500 Fame : **The True Hero**
	+ Unlock Ram ability for Torfin. He can target an enemy building and he will destroy it immediately by charging at it. Enemy units become feared during the charge.

## Ancestral Equipment

    Ancestral Equipment, or artifacts, are special gears affecting Torfin's combat abilities. Each pieces of said artifacts are scattered at their respective Ancient Battleground which location only Torfin can locate.

There are two sets of ancestral equipment; Heimdall's Set and Tyr's set.

### Heimdall's Set

* Increases your  defense by 10%
* Unlock the **Stomp** passive ability, which allows area of effect attacks.
* Increase move speed by 20% in neutral or enemy territory.

### Tyr's Set

* Increases move speed by 20% in allied territory

## Relic

The Ox clan has its own Relic, the Aegir.

Torfin can use Provocation: All enemy units and towers target Torfin during a short period and his  defense is increased by 100% for 6 seconds.
Healer's Hut

Assign your villagers to become Healers who will heal your wounded or sick clan members in your territory. They gather Food while not healing.

### Upgraded Upkeep Cost

 36

A **Healer's Hut** allows for training villagers to become Healers who heal wounded and sick units in your territory.

Upgrade: Heal your clan members 20% faster.
Lyngbakr

## Overview

The Clan of the Kraken knows first hand how dangerous the sea can be.

They worship the gigantic behemoth, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns to bestow them.

## Starting Bonuses

* You can't build Longship Docks. Trade Victory is not available to you.
* Colonization and building costs on non-coastal zone are 50% more expensive.
* All units' attack power is reduced by 30% on non-coastal zone.
* The Fishery replaces the Fisherman's Hut. It can be used to fish in both lakes and sea. Fishermen produce +20% more  Food.
* The Hörgr replaces the Brewery.
* Wyrd may be used to activate special abilities.

## Fame Bonuses

* 200  Fame : **Future Sight**
	+ You obtain 400  Wyrd. Events are now revealed long sooner than other clans.
	+ Your clan feasts each time the Kraken approach the coasts.
* 500  Fame : **Howl from The Sea Master**
	+ Military units killed in a neutral or enemy zone have a chance to become Spectral Warrior, joining your ranks under your orders.

## Relic

The Kraken clan has its own Relic, the Edda of Vör.

You gain 1000  Wyrd when you build this relic. Your Norns also produce  Fame.

## Norn and Valkyrie

For Clan of the Kraken, you got Norn and Hörgr instead of Brewer and Brewery to gain  Happiness. They also functioned to gather enough  Wyrd to perform rituals and importantly, consecrating one of your Norns into a Valkyrie.

## The Fishery and the Hörgr

* In addition of  Happiness on the same vein with Brewery, Hörgr can be used to gather enough  Wyrd for conducting rituals.
* Fisherman's Hut is replaced with Fishery that can be built at shores instead of restricted to Lake tile.
Training Camp

Allows you to recruit military units and increases your Warband size by 2.

**Training Camp** allows you to train Villagers into Warriors for a price of 30  Kröwns, this price increases by 6  Kröwns for every Warrior trained. If a Warrior is lost either due to death or being recruited at another building, the price will revert to the corresponding level. This building also allows you to hire following units:

* Warchief: 150  Kröwns and 5  Iron
* Shield Maiden: 150  Kröwns and 5  Iron
* Kaija, the Armored Bear: 40  Kröwns and 40  Food
* Berserker: 200  Kröwns and 5  Iron
* Mielikki: 150  Kröwns.
* Brundr: 60  Kröwns and 40  Food
* Kaelinn: 40  Kröwns and 60  Food

Only one of such unit can be hired at a time, regardless of the number of Training Camps.

Upgrade: Increases your Warrior's attack by 5%. You also gain +1  Warband.
Valdemar The Cursed

## Valdemar

Valdemar was a legendary king who died bringing battle to Helheim. Or so we thought...

### Defense

 25

**Valdemar The Cursed** was once a powerful warchief and legendary king who led a fight against forces of Helheim. The warchief was supposedly died a glorious battle in said campaign, only to return as a Draugr.

## Encounters

### Conquest Mode

Valdemar acts as a special boss that can be encountered in Conquest. Being a warchief in life, he is a powerful adversary as formidable as powerful enemies such as Wyvern. Too add to the threat he poses, he holds a command over Dark Vaettir who accompany him and acts as bodyguards. As long as there's at least one Dark Vaettir around, he is invulnerable.

Defeating him is the objective of **The Cursed** battle.
Gungnir

Unlocks the Stealth ability for all your military units.

Being the recreation of Odin's eponymous mighty spear, **Gungnir** endows your clan **Stealth** ability that allows your military units to be remain undetected for 5 seconds from Defense Tower's radar, a quirk which potentially beneficial in conjunction of Signy and her Skirmishers' **Cloaked** which allows them to remain undetected by Defense Towers long enough to begin attack them first.

Unlocks the **Stealth** ability for all your military units.

All military units get 10% dodge chance.

Relic ability:

* **Stealth**: Enemy Defense Tower won't attack stealthed units until they attack it.
Campaign

**Story Campaign** is a mode in  *Northgard*. There are two campaigns: *Rig's Saga* and the DLC-exclusive *Cross of Vidar*.

In *Rig's Saga*, the player joins Rig, the prince and new High King who sought to establish peace over a new land. At the same time, he wished to avenge the death of his father at the hands of Hagen, the ruthless leader of Clan of the Raven. As with some intriguing stories, Rig's quest to avenge his father brings him to a greater plot that involves the fate of the titular realm and the Nine Worlds...

## Tips for missions in Rig's Saga

(1-8) :

1. Use the clan of Stag
2. Build Hall of Skalds to maximise fame production
3. Build Shipyards to explore for fame
4. If you want to kill the wyverns, use 2 shield bearers to tank aggro and as many axe throwers as you can get for damage
5. Don't waste resources on training camps early game

(1-9) :

1. Take control of food supplies quickly
2. Use bear and shield maidens to increase mine rate
3. Use tools to upgrade build speed and mine rate
4. Once the sword is made, just rush head in with the hero to kill the wyrm, the other NPCs will follow you

(1-10) :

1. Use the clan of Goat
2. Since there is resource scarcity and a prolonged winter, food and wood are much needed
3. Clan of Goat have sheep pens, so food production is well controlled
4. Take control of 1-2 forests and wood shall not be a problem anymore
5. Excess wood can be used to build towers in every piece of land. They do not require excess building spots

## Bonus Objectives for Rig's Saga

Mission 1-1 :

1. Reach 500 Food
2. Explore all the abandoned houses
3. Build the Longship Dock before year 3

Mission 1-2 :

1. Reach 6 happiness
2. Destroy all Wolf Dens
3. Trade Food and Wood with Halvard via 2 Trade Routes for at least 1 month each

Mission 1-3 :

1. Hold 6 Sheep in Sheepfolds at any one time
2. Kill all valkyries
3. Organise 6 feasts

Mission 1-4 :

1. Force the Raven Clan to surrender
2. Trade with all neutral factions at the same time during 1 month
3. Have 12 Merchants and 6 Sailors active at any one time

Mission 1-5 :

1. Destroy both secondary Raven outposts
2. Kill Hagen before Year 2
3. Complete the mission with Egil never being defeated

Missions 1-6:

1. Never fail to meet any of Svarn's requests
2. Reach 500 fame before year 4
3. Win without building any Harbor

Mission 1-7:

1. Supply food to your Jötnar allies through trade until they let you through
2. Unravel the Jötnar's forgotten history by studying the giant sword
3. Win without having any Mender

Mission 1-8:

1. Kill all the Wyverns
2. Colonize the Jötnar's camp
3. Subdue Borgild by force

Mission 1-9:

1. Slay the Hrímgandr before Year 5
2. Get 10 different types of military units at one time
3. Exploit 4 RimeSteel mine at any one time

Mission 1-10:

1. Build at least 6 upgraded Defense Towers
2. Survive without building any Defence Tower
3. Do not allow any of your allies to fall

Mission 1-11:

1. Seal one Gate of Muspell each year
2. Annihilate all the poor Kobolds
3. Do not let Bifrost fall under 50% of its durability
Rivalry

**Rivalry** is a new gameplay feature introduced in Kröwns and Daggers update of the game.

## Overview

After building Emissary Lodge and assign one of your villagers into its acting Emissary, you can establish rivalry against rival clans you have identified by following approaches:

* **Town Twinning**: For each population you have more than your Rival, the arrival speed of both its villagers and yours increases.
* **Eavesdropping**: For any Knowledge your Rival discovered and you did not, your population produces more  Lore.
* **Bullying**: For each 50  Fame you have more than your Rival, your military units defense is increased against this clan. Your Rival gains  Fame when killing your military units.
* **Manhunt**: For each 100  Military Experience you have less, your rival gains increased attack power inside his territory but reduced attack power outside his territory. This does not apply against your clan.
Dragon Essence

**Dragon Essence** is a resource unique to the Clan of the Dragon. The amount of  Dragon Essence the player has is shown on the Dragon Essence gauge alongside with Dragon Essence bonuses.

## Usage

    Dragon Essence is a central gameplay element of the Dragon Clan, playing a role in  management, the acquisition of  military units, and unlocking various economic and military bonuses from the Dragon Essence gauge.

## Dragon Essence Bonuses

 Dragon Essence can be used to unlock various bonuses on the Dragon Essence gauge. Each  Fame step will improve the available bonuses and unlock additional parts of the gauge.

The different bonuses that can be unlocked are:

* **Nanna’s Influence:** +2  (Thane: +3 / Jarl: +4)
* **Andhrimnir’s Influence:** +2  production (Thane: +4 / Jarl: +8)
* **Niorun’s Influence:** +2  production (Thane: +4 / Jarl: +8)
* **Njörd’s Influence:** +2  production (Thane: +4 / Jarl: +8)
* **Mimir’s Influence:** +2  production (Thane: +4 / Jarl: +8)
* **Hönir Influence:** Your  slightly increases over time.
* **Idunn’s Influence:** Will heal your Dragonkin, wherever they are (unless in combat)
* **Magni’s Influence:** +10%  for your Warband and non-Thrall units (Thane: +15% / Jarl: +20%)

## Military Units

The Dragon Clan only has access to one type of military unit, the Dragonkin. Training a Dragonkin at a Dragonkin Altar requires 1  to be spent in addition to a  cost.

## Happiness

If the Dragon Essence gauge runs out of  Dragon Essence, not only will the player no longer benefit from any of the bonuses, but there will also be a -10 cost to Happiness, which will persist until the player gets more  Dragon Essence.
Marketplace

Assign your villagers to become Merchants and spend Kröwns to buy various resources.

### Upgraded Upkeep Cost

 52

In addition of where you can assign your villagers to become Merchants like Trading Post, the **Marketplace** is a building that allows you to trade  Kröwns in exchange for a type of resource.

* Food is exchanged at a rate of 2  Kröwns for 1  Food
* Wood is exchanged at a rate of 3  Kröwns for 1  Wood
* Stone is exchanged at a rate of 40  Kröwns for 1  Stone
* Iron is exchanged at a rate of 50  Kröwns for 1  Iron

Upgrade: Allows you to assign one more Merchant, and all Merchants in this area gain a 20%  Kröwns production bonus.
Gates of Helheim

This portal connects Northgard and Helheim, the realm of the dead. Fallen Valkyrie and Draugar will spawn here until someone is brave enough to confront them.

The Gates of Helheim are a Tile and map special Victory condition, to achieve this victory the area must be controlled for 8 months. Valkyries will spawn in pairs to attempt to retake the area.

## Encounters

### Single Player

Gates of Helheim appeared as one of Victory Condition map.

### Conquest Mode

In Conquest Mode, Gates of Helheim are featured in following battles:

* **Valkyrie Galore**: The gate must be defended for 12 months to achieve victory.
* **Invasion from Helheim**: Not less than three portals are present on the map, needing to be colonised. They spawn also Draugr.

## Trivia

* Originally glowing in bright orange, Gates of Helheim's crystalline glow eventually changed to purple to set it apart from Gates of Muspell in later updates.
Gates of Niflheim

This gateway will summon armies of frozen warriors. There is no way to stop them, you must survive.

The **Gates of Niflheim** are a special areas introduced in Conquest Mode and serves as the obstacle of the game mode's Frozen Gates.

The portal acts as a summoning areas from which frost Draugr, Fallen Valkyries, and Draugr Jötnar spawing once every six months in huge wave surging on players' territory.
Dark Vaettir

Unholy ice spirits that should not live on this side of Bifrost.

Dark Vaettirs are new enemies introduced in Conquest mode of the game.

In Norse Mythology, Vaettir refers to a group of faeries/spirits, and Dark Vaettir is one of such spirits. Unlike the others, Dark Vaettir are inherently hostile beings native at Niflheim. Using rocks and ice as the medium, they manifest in material world as brutish, horned golem-like creatures with brute strength and durability.

A number of Dark Vaettir appeared as bodyguards of Valdemar The Cursed, as long as they are around, Valdemar cannot be killed again. The reason of this is possibly the result of a pact Valdemar made with these creatures so he can return as a more powerful Draug.
Jörmunr

## Relic - Jörmunr

You gain a Lore bonus depending on number of zones in your territory. You can colonize zones with Lore.

### Upkeep Cost

 0 (yearly)

Also known as **Irminsul** (OS: 'great pillar'), **Jörmunr** is a sacred pillar-like object attested as playing an important role in the Germanic paganism of the Saxons. It is one of five generic Relics you may build, the other being Mjölnir, Gefjun's Jar, Svalinn, and Bragaful.

This Relic grants a  Lore bonus relative to the amount of zones in your clan's territory. It also allows you to colonize a new tile with  Lore instead of  Food.
Hlidskjalf

## Relic - Hlidskjalf

Allows you to recruit Einherjar at Hlidskjalf. Powerful units consuming more Food but whose strength increases with the clan's Fame.

### Upkeep Cost

 0 (yearly)

Named after the eponymous high seat of the god Odin which assisted him in overseeing all realms of Nine Worlds, **Hlidskjalf** allows you to bestow power of Einherjar to any of your villagers.
Winter

**Winter** occurs every year and lasts for 3 months (December - February).

## Overview

Winter is the coldest season of the year in polar and temperate climates, occurring after autumn and before spring. It is the least advantageous season for your clan (more so if it is accompanied by occasional Blizzard) for following reasons:

* Food production is reduced and  Wood consumption is increased. The latter can be mitigated by 20% by having at least one Sheep per tile (whether or not it is in a Sheepfold) and 50% with unlocked Lore Hearthstone.
* Military units have a 30% reduction in power when fighting. This effect can be negated by unlocking Fur Coats lore or, if you play Clan of the Lynx, Wild Hunter of The Path of the Hunter

As such, it's imperative to focus on gathering resources as much as you can throughout autumn and refrain from expanding your clan's territory and invading defended tiles during early years.
Upgrade Buildings

Upgrading Buildings has different effect, depending on the building

**To start upgrading a building, an upgraded Town Hall is required.**

## Economy Buildings

Upgrading economy building will increase the building's production by 20% and add a worker slot.

* Woodcutter's Lodge
* Trading Post
* Fisherman's Hut
* Fields
* Hunter's Lodge
* Longship Dock
* Harbor
* Brewery
* Sheepfold
* Hall of Skalds
* Marketplace

## Military Buildings

Upgrading Military buildings will increase you Warband capacity by 1 and add a 5% attack power bonus for this kind of unit. This bonus can be increased when upgrading other Military Buildings.

* Training Camp
* Axe Thrower Camp
* Shield Bearer Camp
* Skirmisher Camp

## Other Buildings

Some other buildings have different upgrade effect:

* House: Increase the max population by 3.
* Scout Camp: Increase the Scout speed by 50% and allows enemy territory scouting. Adds a Scout slot.
* Healer's Hut: Increase the Healing Speed by 100%. Adds a Healer slot.
* Mender's Hut: Increase the Healing Speed by 100%. Adds a Mender slot.
* Food Silo: Increase the Silo effect by 20% and the max food capacity by 500.
Relic

You must create a relic in the Forge before you can build it.

**Relic** is a new feature and second major update of the game.

## Overview

The knowledge of building Relics has just been rediscovered. Every clan can choose between 5 common Relics and each clan has one specific relic. Each clan can only have one relic per game and can only use the relic it creates.

To build a Relic, go to the Relic tab in the Forge menu and select the type of relic you want to build. Once it’s built, it will appear in the list of available buildings. Forging a Relic costs 10 , 50  and 100 .

## List of Relics

### Common Relics

MjölnirGefjun's JarSvalinnJörmunrBragaful
### Clan-Exclusive Relics

Eldhrumnir
Clan of the GoatHorn of Managarm
Clan of the WolfHlidskjalf
Clan of the StagNaglfar
Clan of the RavenScabbard of Gram
Clan of the BearMask of Gullinbursti
Clan of the BoarGungnir
Clan of the SnakeSkull of Hrungnir
Clan of the DragonDainsleif & Tyrfing
Clan of the HorseEdda of Vör
Clan of the KrakenAegir
Clan of the OxGleipnir
Clan of the LynxYggdrasil's Root
Clan of the SquirrelFlame of Muspelheim
Clan of the RatVídópnir's Feather
Clan of the Eagle
Kobold

Kobolds can be a great trade partner, but also an annoyance when they take valuable land.

### Defense

 5

**Kobolds** are creatures that thrive at the most remote parts of Northgard. They are an independent civilization which grew prosperous for thousands of years.

## Encounters

### Single Player

Kobolds occupy several tiles in Northgard, in the middle of which they built their village. As they are very greedy creatures, they often control very precious resources which they will defend with their lives!

You can choose to trade with the **Kobolds** and you'll see that they can represent very strong and lucrative allies. but sometimes, you'll just need this surplus of stone too much, and your only choice will be to wipe them out.

### Story Mode

Rig and Halvard first encounter Kobolds in chapter 3, where the encounter surprised Halvard as sightings of these creatures are quite rare back in mainland. Halvard warned that kobolds can aggresively defend their territory while Rig wonders whether they willing to the trade with them.
Lumber Camp

Train Subjects to become Lumberjacks.

'*Lumber Camp* is one of Kingdom of the Lion's buildings.

Allows for the recruitment of as many Lumberjacks as the livability in the zone allows. This is an early game building and that allows for the gathering of  Wood which is used for buildings and firewood. It is a prerequisite to almost all buildings.

## Tips and Tricks

* Building and making run two lumber camps during the first winter allows for a greater wood production which will ease your early development.
* Having your main lumber camp on a Forest increase wood production even more.
Offering Well

Passively improves relationships with neutral factions in adjacent zones and makes them less aggressive towards you.

### Upkeep Cost

 4

*"Everybody likes a gift every now and then!"*
― Carved Stone

**Offering Well** is one of two new buildings introduced in Kröwns & Daggers update of the game, the other being Emissary Lodge.

Trading Post is not the only way for you to improve your relationship with neutral factions. By building one of these at a tile adjacent to territory of one of neutral factions, it allows your clansmen to leave some gifts to faction in question, gradually winning it over.
Scabbard of Gram

## Relic - Scabbard of Gram

Your Warchief wields the sword Gram. Enemies hit by Gram are frozen along with the area around them. Gives +10% attack, +10% defense to Shield Maiden.

### Upkeep Cost

 0 (yearly)

The original version of **Gram** is a legendary sword wielded by a legendary hero named Sigurd who used it to slay Fafnir, a greedy dwarf that turned into a draconic abomination resulted from Andvaranaut's curse. The sword may very well Asgardian in origin, being superior than mortal-made ones in many ways left behind by Odin at Barnstokkr tree until Sigmund, Sigurd's father, managed to pull it off the tree while others failed to do the same. After avenging his family who perished at hands of King Siggeir who sought the sword for himself until Signy (Sigmund's sister) smuggled it back to its rightful owner, Sigmund wield it in his many battle until Odin broke it during his final battle against the King Lyngvi. Both halves of the sword later kept by Hjördis, Sigmund's wife, who then passed it to Sigurd that in turn, had it restored with Regin the dwarf's assistance so he could be better prepared against Fafnir's corrupted form.

Clan of the Bear has **Scabbard of Gram** along with its namesake sword as its Relic. Although not as strong as the original and blue in coloration, it is nevertheless as formidable as the former since the Clan's blacksmith gave it cryokinetic ability which its wielder can use to slow and weaken foes.

Relic ability:

* **Chilling Aura**: Enemies hit by Gram are frozen for 2 seconds, along with the area around them. They are slowed and their attack speed is reduced.
Swamp

* Noxious
* Poisonous

Swamp

Unstable ground makes it harder to build in this area.

Noxious Swamp

This area is uninhabitable due to toxic fumes, sullied water and disease-bearing insects.

Poisonous Swamp

Spreads a poisonous gas which hurts and slows down anything that pass through.

The Swamp is a type of Area which rough terrain make it harder to place buildings. Not surprisingly, only up to 2 building can be placed there.

In later updates of the game, two more versions are introduced, Noxious Swamp and Poisonous Swamp, both of which cannot be colonized due to their respective dangers.

The Poisonous Swamp is associated with two Achievements. One for having a unit survive contact with the swamp after being reduced to less than 30% health, the other for losing three units to the swamp in the same game.
Northgard (continent)

**Northgard** is the titular land and main setting of the game.

## Description

Northgard is a vast continent sought by Vikings over the course of their expansion to the new world. While beautiful, the land stores many mysteries, dangers, and histories for the foreigners to find. In addition of ruins, circle of stones, runestones, and ancient graveyards that holds known history of the land, Northgard also inhabited by mythological creatures includes kobolds, wyverns, Jötunn, and even the undead draugar. The Vikings must tame the wilderness in order mark their place in the Northgard.
Carved Stone

Assign a villager to become a Loremaster who will produce Lore.

*"Quite a bit heavier than a book."*
― Carved Stone

While identical in appearance and function with Runestone (allows you to recruit a Loremaster who will produce +3 Lore), **Carved Stone** is a relatively new structure. Loremasters use these to document their findings and thus expanding their people's knowledge.
Ratatoskr

*"Cunning and bountiful, the gluttons of Ratatoskr draw their vigor from the fine cuisine of the divine cook Andhrímnir. To sustain their epicurean lifestyle during winter, they are especially efficient in autumn. Their prodigality can also benefit their allies, but beware: they are astute manipulators."*
― Ratatoskr

## Overview

The Clan of the Squirrel. Led by the 'warchef' Andhrímnir, the people of the Squirrel generally want to enjoy good food as well as a playful lifestyle. Some (even their allies) would call them mischievous rather than helpful. In the end, nobody quite knows if they are (vaguely) trustworthy friends or just roguish rabble-rousers. Although all agree they can cook!

## Starting Bonuses

* The clan doesn't Feast but instead gather  Ingredients in its territory, depending on the zone type, to prepare different File:Meals.png Meals.
* The Stove replaces the Brewery. Andhrímnir is your warchief and can be assigned to it to produce more  Ingredients.
* The clan hoards greedily in anticipation of winter 2 months before it starts and can count on a 30% increase in production during this period. However, they have a harder time during winter itself as they consume more  Food and  Wood.
* The clan can achieve its specific Ratatoskr Victory.

## Fame Bonuses

* 200 Fame : **A Helping Hand**
	+ You receive  Ingredients of each type by boat and you increase your ingredient storage by 200.
	+ You can make Meals for your allies.
	+ You unlock Gift routes at the Trading Post.
* 500 Fame : **Plot for the Throne**
	+ You gain Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100  Fame.

## Meals

 Meals refer to specific feature that replaces Feast in other clans as with Clan of the Rat's overwork. In this case, it is accessible after building a Stove and assign either Andhrímnir or Cook who then processes  Ingredients.

There are several specific Meals that can prepared using different ingredients and with different effects. You can spend additional ingredients in order to increase the effect and/or duration of the Meals. The lore Cooking Mastery and Conquest bonus can also impact the level of the Meals.

## Relic

The clan of the Squirrel has its own relic, the piece of the namesake cosmic tree, Yggdrasil's Root.

The zone where Yggdrasil's Root is built becomes "Eldritch". Every 4 months, another zone becomes eldritch.

Units in Eldritch zones benefit from periodical production bonuses.

Enemy units in an eldritch zone have a chance to pick a fight with their own kin for 5s.
Runestone

Allows you to recruit Loremasters. Loremasters will produce Lore.

Runestones are random element that can be found in random tiles.

## Description

A runestone is typically a raised stone with a runic inscription, but the term can also be applied to inscriptions on boulders and on bedrock. The purpose of a runestone was to mark territory, to explain inheritance, to boast about constructions, to bring glory to dead kinsmen, and to tell of important events. In addition of pre-existing runestones, Vikings who made their home at Northgard can also build their own runestones, provided that they have enough stone and have a loremaster to carve information on it.
Loot Pouch

Hawks gathered those resources from a boneyard.Claim them for yourself or let an ally colonize the zone if you're feeling generous.

**Loot Pouch** is a pouch in which one of your  Hawks gathered natural resources from a zone that entered **Boneyard** state in response of an enemy or two being killed there. The pouch will be immediately claimed if resource within being gathered from a zone that under your control whereas the one in a zone that yet to be colonized remains there ready for you to claim or available for an ally clan should they colonize it.
Naströnd

Thick thorns prevent anything from passing except the most agile of men. They can be cleared by a Scout and will give some Wood afterward.

Naströnd is one of four new tiles introduced in Map Editor update.

In addition of being named after eponymous region at Helheim where Nidhogg chewing corpses of damned deceased, this tile is overrun with massive thorns that can only be passed by the most agile of men. Luckily, Scouts are equipped with tools to properly clear them out, all while salvaging some parts of them into  Wood.

Naströnd is associated with two Achievements. One clearing the tile a single time and one for clearing it a total of five times.
Kröwns

(WIP)

The  Kröwn is the currency of Northgard. It is required to pay upkeep on buildings and military units. If you do not have enough Kröwns to pay upkeep, buildings will be damaged and will have to be repaired. Kröwns are earned through the following:

* The Town Hall passively produces  +2 Kröwns. The Altar of Kings produces as well +2 Kröwns.
* "Trading" knowledge grants  +2 Kröwns bonus to your production (+ +3 Kröwns for Raven Clan, and  +1 Kröwns per citizen for Boar clan).
* Merchants and sailors :
	+ Merchants can be acquired through both the Marketplace and the Trading Post and produce  +2 Kröwns each.
	+ Sailors will gather Kröwns as they sail the sea. They can be acquired through Longship Dock or Harbors and produce  +2 Kröwns &  +1 Lore or  1.5 Fame each.
	+ Both can be upgraded in order to increase their production.
* Any trade route with another player or neutral faction (Kobolds, Jotnars, Myrkálfar) will provide gold in exchange for another resource.
* Bragaful relic generates Kröwns depending on your  Commercial Influence.