recursal/Fanatic-Fandom huggingface dataset:
Critter Trap

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
*Not to be confused with Saturn Critter Trap.*

## Critter Trap

Captures a living Critter for transport.
Single use.

Critter traps cannot catch swimming or flying critters.

## Materials

### Plastic

200 kg

**Critter Trap** is a building that will catch non-flying critters that walk into the trap. Duplicants can then take the bagged creature to a nearby Critter Drop-Off. It is consumed on use.

A critter is captured only when it enters the bottom left tile of Critter Trap.

Caution is advised if one aims to capture Slicksters since their natural habitat may be well over the overheat temperature of Critter Trap. Collecting their eggs or building a stable downside might be a simpler option.

Critter traps can catch Pacu.

## See also

* Fish Trap
* Airborne Critter Bait

v · d

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Fossil

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Fossil

Fossil is organic matter, highly compressed and hardened into a mineral state.
It is useful as a Construction Material.

### Properties

 Solid, Raw Mineral

**Fossil** is a Mineral that can be found at the bottom of the map in the Oil Biome in moderate quantities and in small amounts in the Tide Pool Biome. It can be used as a general construction material.

## Usage

Although general buildings can be made out of Fossil, its main purpose is to be used in the Rock Crusher to convert into Lime for Steel production as an alternative to Egg Shells. Unlike most other items used in the Rock Crusher, Fossils do not break down into Sand; instead, they produce Lime and Sedimentary Rock.

100 kg Fossil = 5 kg Lime + 95 kg Sedimentary Rock.

## Production

* Fossil is available in the Oil Biome and, in lesser quantities, the Tide Pool Biome.
* The Ancient Specimen story trait produces Fossil from Diamond in a 1:100 ratio (1 kg Diamond = 100 kg Fossil), once the story trait is completed.
	+ The Fossil Fragments which generate near the points of interest for the Ancient Specimen story trait can be excavated, producing 1500 - 2000 kg of Fossil each (depending on size).
Fish Feeder

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

## Fish Feeder

Automatically dispenses stored Critter food into the area below.
Dispenses once per day.

Build this feeder above a body of water to feed the fish within.

## Materials

### Metal Ore

200 kg

**Fish Feeder** is used to feed the Pacu and their variants. It must be built above a body of Water with the upper part accessible to Duplicants and at least two unoccupied tiles below submerged in a liquid and accessible to fish.

Fish will receive the "Ate From Feeder" status after each use of a Fish Feeder's supply, which decreases their wildness by -20%/cycle, with a duration of 1 cycle but as fish gain wildness at +5%/cycle, their wildness lowers by -15%/cycle . The taming process will be drastically faster by using algae rather than seeds (a wild fish's being satisfied with 1/3 of a seed causes it to not seek any food after a single serving even after the status effect wears off, while they require 140kg/cycle of algae). After taming is complete, you should swap to using seeds as fodder.

The feeder dispenses algae or seeds to the fish, no matter the variant. It does this in portions of 10 kg per feeding; if the feeder doesn't hold enough algae or seeds for a full portion, the feeder will dispense whatever is left. The feeder will only dispense more food if there is none available for fish to eat.

## Trivia

* The graphic shows the building occupies 5 tiles -- it is not true. It only occupies 3 tiles. The central tile functions as a solid, floor tile. The feeding "spoon" does not occupy any tile but must be accessible by Pacu.
* Each "nugget" displayed in the Fish Feeder graphic represents 20 kg.

## Bugs

Bug report

* The graphic for the feeder will appear full once filled, but won't update when emptied. Once a fish feeder is filled, it will appear full forever.  This can also be done with varying levels of fullness, the graphic will only get more full but will never get less full.
* The dispenser does *not* dispense "once per day". It will dispense so long as fish are consuming its output.

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Dusk Cap

This article has not been revised for the current version (***U50-587362***). It was last updated for *CS-460672*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *CS-460672*. It may contain inaccuracies.

## Dusk Cap

Dusk Caps produce Mushrooms, fungal growths that can be harvested for Food.

###  Temperature

5 ↔ 35 °C
 278.15 ↔ 308.15 K
 41 ↔ 95 °F

## Can be planted in:

**Dusk Cap** is a food Plant which is found in Swamp Biome. It can be grown by planting a Fungal Spore and produces a Mushroom.

## Food

It produces 2400 kcal Mushroom which is edible or be further cooked into Fried Mushroom at the Electric Grill, then into Mushroom Wrap at the Gas Range.

Fried Mushroom provides 2800 kcals, grants +1 Morale bonus and requires 2400 kcals of Mushroom.

* (2800 kcals / 7.5 cycles) / 1 plant ≈ 373.33 kcals / cycle / plant
* A Duplicant requires ~1000 kcals per cycle. So you need 1000/373.33 ≈ 2.68 plants per dupe.

Mushroom Wrap provides 4800 kcals, grants +4 Morale bonus and requires 2800 kcals of Fried Mushroom with additional requirement of waterweed to be planted.

* (4800 kcals / 7.5 cycles) / 1 plant = 640 kcals / cycle / plant
* A Duplicant requires ~1000 kcals per cycle. So you need 1000/640 ≈ 1.57 plants per dupe.

## Growth

Dusk Cap requires temperature range of 5 °C - 35 °C (41 - 95 °F), and air pressure of 150 g - 10 kg. It requires Carbon Dioxide atmosphere. It requires darkness.

### Domestic

Dusk Cap can be planted in a Planter Box, a Farm Tile or a Hydroponic Farm. It needs to be fertilized with 4 kg/cycle of Slime.

* Slime infected with Slimelung will not pass the germs to the plant or the harvest. This is still true as of version EX1-452242. (However, this might mean that your reserve of Slime may have been compromised.)

A domestic Dusk Cap takes 7.5 cycles to grow to maturity.

It is possible to have a highly sustainable mushroom farm with Puft ranching. One wild puft can sustain ~3 Dusk Caps, while a tame one can feed ~12.

## Decor

A Dusk Cap has a decor value of 15 with 2 tiles radius.
Crown Moulding

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Crown Moulding

Used to decorate the ceilings of rooms.
Increases Decor, contributing to Morale.

Crown Moulding is used as purely decorative trim for ceilings.

## Materials

### Raw Mineral

100 kg

**Crown Moulding** is a decorative building for ceilings. It provides a small decor value of +5. Building it with Sandstone or Granite can provide +10% or +20% decor bonus accordingly.

## Tips

Crown Mouldings can be used to order Dupes to dig a cell if it gets covered by a natural tile, such as Regolith falling from Meteor Shower.

## See Also

* Corner Moulding

v · d

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Gas Rocket Port Loader

This article has not been revised for the current version (***U50-587362***). It was last updated for *U38-486708*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U38-486708*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Gas Rocket Port Loader

Allows Gases to be loaded to the storage of a linked rocket.
Automatically links when built to the side of a Rocket Platform or another Rocket Port.
Uses the gas filters set on the linked Rocket Platform.

Rockets must be landed to load or unload resources.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

400 kg

**Gas Rocket Port Loader** allow Gases to be loaded into the storage of a linked rocket.

## Usage

Automatically links when built to the side of a Rocket Platform or another Rocket Port.

Uses the gas filters set on the linked Rocket Platform.

## See Also

* Gas Rocket Port Unloader
* Gas Cargo Canister
* Large Gas Cargo Canister
* Rocketry in Spaced Out

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Cycles/fr

Les **"Cycles"** est le terme utilisé pour un cycle "jour/nuit" dans Oxygen Not Included, qui dure 600 secondes au total (10 minutes), avec 525 secondes de jour et 75 secondes de nuit. L'image lente du météor qui tourne en haut a droite de l'ecran représente une horloge.Il n'y a pas de cap ou de cycle limite connu.

## Jour

La partie éclairée sur le météor représente le jour. Les duplicants feront leur travail et les autres actions durant la journée

## Nuit

La partie la plus sombre du météor représente la nuit et quand les Duplicant ont finit leurs actions et font dormir. L'alerte rouge empeche les dupliquants de dormir. L'alerte rouge s'active quand vous marquer une créature à attaquer.

Les hatch sont des créatures actives la nuit et chercheront de la nourriture. A la fin de la nuit elles vont esseiller de trouver un bloc naturel pour se cacher dedans.

### Dormir

Dormir restaure l'endurance. Les dupliquants n'ont pas besoin d'une nuit de sommeil complète pour restaurer leur endurance au maximum. La faim et une vessie pleine peuvent causer une "interruption du sommeil". Les traits de duplicant Flatulence et Gros ronfleur peuvent également causer le réveil. L'interruption du sommeil causera une augmentation du stress.

## Temps

Une journée entière dans Oxygen Not Included dure 10 minutes (600 secondes) a vitesse normale, avec 1 minute et 15 secondes de nuit.
On peut aussi augmenter la vitesse de 1x, 2x, 3x la vitesse de base et la supervitesse à 10x
Equipment

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This is a list of equipment Duplicants can wear in the game Oxygen Not Included. Exosuits and regular clothing can be combined and do not interfere with each other.

Most types of equipment are produced in the Textile Loom or the Exosuit Forge.

## Using Exosuits

While basic clothing can be manually assigned once and forgotten, Exosuits require some additional infrastructure to be used continuously.

* Sole Exosuits docks can be used only with manual management, since exosuits regularly run out of oxygen (or petroleum) it is not very practical. The same goes for non-powered and non-piped docks with checkpoints.
* Checkpoints have to be connected to the row of docks that they serve. They prevent dupes from passing without exosuit equipped.
	+ It is possible to add checkpoints on the both sides of the dock, and it will make duplicants wear Exosuits all the time, however it can cause path finding issues if there are no Exosuits available in the dock array. It is also wastes energy with unnecessary Exosuit refilling.
* The dupes always store suit in the dock closest to the checkpoint. Thus piping should prioritize docks starting from the checkpoint side to minimize the downtime.
	+ The dupes will unequip both types of Exosuits at checkpoint of any type, which might cause some troubles, so care should be taken.
* It can be useful to put a Gas or Liquid Valve on input pipes to limit the buffers inside the docks.
Gas Intake Fitting

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-452481*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-452481*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Gas Intake Fitting

Allows Gases to be pumped into rocket storage via pipes.

It's basically central-vac...

### Requires

Must be built within the interior of a Rocket Module.
Cannot be built on Window Tiles.

## Materials

### Metal Ore

25 kg

Allows Duplicants to store Gases while inside a Rocket.

Commonly used for storing away Carbon Dioxide, and maybe Polluted Oxygen.

## See Also

* Other fittings
	+ Power Outlet Fitting
	+ Liquid Intake Fitting
	+ Liquid OutputFitting
	+ Conveyor Receptacle Fitting
	+ Conveyor Loader Fitting
	+ Gas Output Fitting
* Cargo Modules
	+ Gas Cargo Canister
	+ Large Gas Cargo Canister

v · d

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Dasha Saltvine

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Dasha Saltvine

Dasha Saltvines consume small amounts of Chlorine Gas and form sodium deposits as they grow, producing harvestable Salt.

###  Temperature

-25 ↔ 50 °C
 248.15 ↔ 323.15 K
 -13 ↔ 122 °F

## Can be planted in:

**Dasha Saltvine** is an Industrial Plant that produces Salt.

## Growth

A Dasha Saltvine requires a temperature range of -25 °C to 50 °C, and an air pressure of 25 g to 10 kg. It requires a Chlorine atmosphere, and consumes 6 g/s of Chlorine.

### Wild

A wild Dasha Saltvine takes 24 cycles to grow to maturity.

### Domestic

It can be planted in a downward Farm Tile or a Hydroponic Farm. It needs to be fertilized with 7 kg/cycle of Sand. Since they don't require any water, Hydroponics aren't necessary.

A domestic Dasha Saltvine takes 6 cycles to grow to maturity.

## Decor

A Dasha Saltvine has a decor value of -10 with 2 tiles radius.

## Tips

* Dasha Saltvines can be used to clean up chlorine from Rust Deoxidizers, as each Deoxidizer will feed exactly 5 saltvines.
* The average Chlorine Gas Vent can support between 16 to 20 saltvines, although its output has to be slightly cooled to not stifle the plants.
* The plant can generate a net gain of sand at a rate of 3.83 kg/cycle, assuming the harvested Salt is fully refined into Table Salt and Sand with the Rock Crusher.
	+ This can also be used to generate 3.83 kg/cycle of salt, if salt is only crushed when sand is needed (e.g. by using a Smart Storage Bin). 40 Saltvines can supply one Rust Deoxidizer's need for salt in this way.

## Trivia

* The name "dasha saltvine" may be a reference to the phrase "dash of salt", similarly to the Pincha Pepper.
Filing Cabinet

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Filing Cabinet

A filling cabinet for storing hard copy employee records.
The contents have been shredded.

### Deconstructible

 **Demolition** skill required

**Filing Cabinet** is decorative objects found in the Ruins. They cannot be built or deconstructed. They are made of 50 kg Granite. They serve no purpose. They exist only in the Gravitas Lobby. They can be inspected for a database log.
Gold/fr

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.

Or
--

L'or (Au) est un métal précieux et conducteur. Il est utile pour construire des systèmes d'énergie.

## Utilisation

L'**or** est un métal raffiné . Peut être obtenu par raffinement de l'Amalgame d'Or.

Comme tous les métaux raffinés, l'or est hautement thermoconducteur et sa capacité calorifique est inférieure à celle de son minerai.

## Voir aussi

* Amalgame d'Or
* Métal Raffiné
Graphite

*This article is related to DLC content of Spaced Out.*

(C) Graphite is the most stable form of carbon.

New element exclusive to Spaced Out DLC. It is used to craft Fullerene in the Molecular Forge. It is found exclusively on the Water Asteroid in the bottom half of the planetoid.

## Usage

Molecular Forge produces Fullerene from Graphite, Sulfur, and Aluminum:

90 kg Graphite + 5 kg Sulfur + 5 kg Aluminum = 100 kg Fullerene
E-mail

**E-mail** is a tab that can be found in the in-game database. It can only be accessed once you have found one of the files by inspecting certain buildings in the ruins.

The E-mails that you can find are those sent between employees of the Gravitas Facility. Their only purpose is to tell the lore of the game, and have no impact on actual gameplay as of the current version (Q1-303707).

In the E-mails you can find out the full names of some of the duplicants, their interpersonal relationships, and details about their jobs and day to day activity in the Gravitas Facility.
Gas Mercury

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Mercury

(Hg) Mercury is a Metal heated into a Gaseous state.

### Properties

 Metal Ore, Gas, Unbreathable Gas

**Gas Mercury** is the Gas state of Mercury element. It is currently unused and can only be obtained through debug mode.
Errand

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
Duplicants can perform **Errands** around the colony. Errands can be prioritized via the priority panel and sub-priority overlay. High priority errands are always performed before low priority errands. However, a busy Duplicant will continue to work on their current errand until it's complete, even if a higher priority errand becomes available.

Some duplicants are unable to perform certain errands. For example, duplicants with the Uncultured trait cannot perform Decorate errands.

Some errands require a minimal level of a certain skill to perform, either always or for certain taks. For example, the Decorate errand always needs the Art Fundamentals skill (quality getting better with Aesthetic Design and Masterworks), and while every duplicant can do cooking errands on a Microbe Musher, to do so on an Electric Grill, the Grilling skill is required.
Dream Journal

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Dream Journal

A hand-scrawled account of Pajama-induced dreams. Can be analyzed using a Somnium Synthesizer.

### Type

Story Trait

**Dream Journals** are a resource created by Duplicants while sleeping while wearing Pajamas. They are used to activate the Somnium Synthesizer as part of its story trait.
Game Mechanics

Game Mechanics are the rules that govern how the game works. While some mechanics are grounded in real-life physics, Oxygen Not Included is only a game with a limited simulation.
In particular, the simulation only loosely respects conservation of energy.

## Basics

* Buried Object
* Controls
* Cycles
* Game Settings
* Save file locations
* Units

## Core mechanics

* Atmospheric Pressure
* Consumables
* Decor
* Elements
* Element Emission
* Food Quality
* Gas Plumbing
* Germ
* Light
* Lore
* Meteor Shower
* Morale
* Overheating
* Power
* Red Alert
* Stress
* The Void

## Advanced mechanics

* Bridge Tricks
* Exploits
* Flaking
* Modding
* One element per cell rule
* Resource Cycling
* Specific Heat Change During Phase Change
* Thermal Conductivity
* Tile of interest
* Unusual uses of Gameplay Mechanics
Gas Range

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Gas Range

Cooks a wide variety of quality Foods.
Duplicants will not fabricate items unless recipes are queued.

Luxury meals increase Duplicants morale and prevents them from becoming stressed.

### Ventilation

Input: Natural Gas
Output: Carbon Dioxide

### Requires

Duplicant operation
Grilling skill
Natural Gas: 4 kg reserve
Natural Gas: -100 g/s

### Effects

Carbon Dioxide: 25 g/s
Fabricates:

* Stuffed Berry
* Mushroom Wrap
* Surf'n'Turf
* Pepper Bread
* Spicy Tofu
* Frost Burger
* Curried Beans
* Mixed Berry Pie

Removes germs

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

**Gas Range** allows Duplicants to create the best food options for the Colony. Duplicants will not fabricate unless recipes are queued. It requires Grilling skill and takes 50s.

The Gas Range is served by the cooking errand, and utilizes cuisine attribute. A higher attribute level will reduce the time, overall energy and Natural Gas required to complete a production cycle.

Food products fall to the ground after being produced and will expire if not refrigerated and placed in a sterile (oxygen/liquid-free) environment.

Gas Range can kill all Food Poisoning germs in the ingredients.

## List of recipes

* There is no shelf life increase to any of the products.

## History

* **LU-356355**: Introduced.
* **EX1-440845**: new recipe: Mixed Berry Pie
* **U42-509629**: Gas Range’s CO2 exhaust pipe was moved one cell down and new recipe: Curried Beans
* **U48-567980**: new recipe: Mushroom Quiche

v · d

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Gas Pump

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Gas Pump

Draws in Gas runs it through Pipes.
Must be immersed in Gas.

Piping a pump's output to another building's intake will send gas to that building.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

50 kg

**Gas Pump** is one of the buildings required for atmosphere management. It draws in Gas from the tiles that it occupies with a rate of up to 500g/s and runs it through the connected Gas Pipes. Gas pipe can transfer up to 1000 g of gas, so to fully utilize the pipes two Gas Pumps are necessary.

## Tips

* Gas flow always goes from green to white.
* Gas Pumps will continue to consume the same amount of power while pumping less, unless they are temporarily disabled, so putting Atmo Sensor set to "above 500" nearby will increase their power efficiency.
* When submerged in a mixed gas, Gas Pumps can create gas packets over 500g, though the total rate will be still limited to 500g/s.
* A Gas Pump's maximum drawing rate is half that of the maximum generation rate of an Electrolyzer, so to handle all the generated gas of one Electrolyzer you need two Gas Pumps.
* Gas Pump has a base overheat temperature of 75 °C and will overheat in hot gases. Choose Gold Amalgam or Steel as the building material according to the environment temperature.

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Frozen Biome

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Tundra Biome.*

**Frozen Biome** is a low temperature Biome of Ice and Snow.

## Content

 CO2 Lakes
 Solid

Frozen Biome has no Critters.

Sometimes Liquid Carbon Dioxide may naturally appear due to low temperature.

Note that melting Ice and Snow tiles directly will grant twice as much water, than through mining and melting. The only reason not to vent any excess heat towards a frozen biome is that it will likely disrupt wild Sleet Wheat.

(Potential Bug: in actual game it seems the CO2 Lakes variant in Rime Asteroid is around -20 °C).

## Features

### Gas Room

A room filled with Oxygen, Carbon Dioxide and Ice, surrounded by Granite, Ice, Polluted Ice, Snow.

### Sand Deposit

A deposit of Sand and Sandstone，surrounded by Sand, Sandstone and Igneous Rock.

## Points of Interest

* Anti Entropy Thermo-Nullifier
* Ruins
* 0-2 random buried Geysers.

## Variants

### CO2 Lakes

CO2 Lakes variant has Sand Deposit feature and CO2 Lake feature.

#### CO2 Lake

A Liquid Carbon Dioxide lake with Oxygen and Ice, surrounded by Granite, Ice, Polluted Ice, Snow.

### Solid

In Solid variant, Oxygen is frozen into Liquid Oxygen and Carbon Dioxide is frozen into Solid Carbon Dioxide.

Solid variant has no terrain features.

Solid variant is used in Frozen Core World Trait.
Critter Morphs

This article has not been revised for the current version (***U50-587362***). It was last updated for *QLM2-309851*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *QLM2-309851*. It may contain inaccuracies.
All critters have a base variant. When a critter lays an egg, there's a chance that the egg will produce a different variant (so call "morph") of that critter.

For example, a Hatch can morph into a "Sage Hatch", "Stone Hatch", or "Smooth Hatch".

The chance that an egg is of a different morph depends on:

* which morph has laid the egg
* what has the critter eating lately

Below you find the various chances for each morph.

	+ An underlined value means that this chance can be changed through diet or temperature.
	+ An empty cell means that the morph is not possible.
	+ The values are taken from this source.
* Each morph has a different egg. So you don't need to wait for an egg to hatch to see what morph you'll get.
* The morph chance can be seen in the critter's info window under "Status" -> "Egg Chances".
Crude Oil

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Crude Oil

Crude Oil is a raw potential Power source composed of billions of dead, primordial organisms.

### Properties

 Liquid, Flammable, Toxic

**Crude Oil** is one of the Resources in *Oxygen Not Included*. It is heavier than Water, Polluted Water and Petroleum.

## Occurrences

Crude oil can be found in the Oil Biome, which is located above the Volcanic Biome on the bottom of the map. It can also be extracted from an untapped Oil Reservoir by constructing an Oil Well over it. It stacks up to 870 kg/tile when not pressurized.

## Production

* Slickster breathes Carbon Dioxide and excretes Crude Oil.
* Oil Well tapping over Oil Reservoir can produce Crude Oil from Water and power.
* Leaky Oil Fissure produces Crude Oil.
* It can be harvested on rocket missions to renewable Space POIs:
	+ In Oily Asteroid Fields at a rate of 17 – 56.5 kg per cycle.

## Usage

* Oil Refinery can produce Petroleum from Crude Oil with 50 % efficiency. It requires Duplicant operation.
* Alternatively, Crude Oil can be heated to above 402.85 °C (turning point + 3 °C) and below 541.85 °C (vaporization point + 3 °C) to get Petroleum with 100% efficiency. It can be easily done by venting heat from nearby magma, or by slightly heating oil from a Leaky Oil Fissure.
	+ Despite Petroleum also being a liquid, Crude Oil that converts into Petroleum while in a pipe will still burst the pipe.
		- Hence, using Metal Refining with Liquid Reservoirs to convert them would be a bad idea.
			* *On the other hand*, this method can be used to preheat Crude Oil. A Thermo Sensor confined in a one-tile insulated cavity that is heated by a one-tile segment of Radiant Liquid Pipe can be used to control the process.
* Despite having heat capacity 2.5 times lower than Water, Crude Oil has 4 times the thermal conductivity and a great temperature range (440 °C), which makes it a decent mid-game coolant.

## Trivia

* Before the Automation Upgrade, Crude Oil could not freeze. This made it an excellent tool for cooling.
FILTER Gate

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## FILTER Gate

Only lets a Green Signal through if the Input has received a Green Signal for longer than the selected filter time.
Will continue outputting a Red Signal if the Green Signal did not last long enough.

This gate only lets a Green Signal through if its Input has received a Green Signal that last longer than the selected filter time.

## Materials

### Refined Metal

25 kg

**FILTER Gate** is an Automation Building that outputs Red while its input receives Red, and momentarily remains in Red when its input receives Green before becoming Green itself. It is connected to other buildings via Automation Wire.

The amount of time the FILTER Gate remains on Red can be adjusted by the player, and can range from 0.1 - 200 seconds. Whenever the input goes into Red, the FILTER Gate will also go into Red and the time until it becomes Green resets to the designated amount, regardless of the gate's current state. The FILTER Gate is the logical opposite of the BUFFER Gate.

## Automation Ribbon

FILTER Gate's behavior to Automation Ribbon is a little weird. Generally interpreting 4-Bit Signal into 1-Bit Signal is only use first Bit, but it is interpreted as every Bit is passed through OR Gate when FILTER Gate input is 4-Bit - for example, when 4-Bit input is RRGR, then it is interpreted as Green Signal.

## Tips

* The FILTER Gate, like other Automation gates, can be placed behind buildings and tiles, as well as in the same space as pipes or wires.
* The state of a Green FILTER Gate persists through game save / load (this was not always the case).

## Bugs

* Like all time-based sensors, it is very imprecise for large durations measurement at high cycle count.

## See Also

* BUFFER Gate

v · d

 Buildings

see all buildings

1. ↑ https://forums.kleientertainment.com/klei-bug-tracker/oni/big-issue-with-filter-gate-gamebreaker-r24768/
Fossil Fragments

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Fossil Fragments (Large)

Bony debris that can be excavated for Fossil.

## Fossil Fragments (Small)

Bony debris that can be excavated for Fossil.

### Material

1500 kg  Fossil

**Fossil Fragments** are terrain features found near fossil dig sites as part of the Ancient Specimen story trait. They can be excavated by a Duplicant with the Masterworks skill, which destroys them but drops their mass in Fossil.

Fossil Fragments come in two sizes: **Large** (2x2), which consists of 2000 kg of Fossil, and **Small** (1x2), which is comprised of 1500 kg of Fossil.

To be excavated, fossil must not be entombed and must fully stand on a floor.
Gas Output Fitting

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-452481*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-452481*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Gas Output Fitting

Allows Gases to be drawn from rocket storage via pipes.

Refreshing breezes on-demand.

### Requires

Must be built within the interior of a Rocket Module.
Cannot be built on Window Tiles.

## Materials

### Metal Ore

25 kg

Allows Duplicants to access Gases while inside a Rocket.

Commonly used to improve breathability in Rockets.

## See Also

* Other fittings
	+ Power Outlet Fitting
	+ Liquid Intake Fitting
	+ Liquid OutputFitting
	+ Conveyor Receptacle Fitting
	+ Conveyor Loader Fitting
	+ Gas Intake Fitting
* Cargo Modules
	+ Gas Cargo Canister
	+ Large Gas Cargo Canister

v · d

 Buildings

see all buildings
Director's Desk

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Director's Desk

A spotless desk filled with impeccably organized office supplies.
A photo peeks out from beneath the desk pad, depicting two beaming young women in caps and growns.
The photo is quite old.

### Deconstructible

 **Demolition** skill required

**Director's Desk** is decorative objects found in the Ruins. They cannot be built or deconstructed. They are made of 50 kg Granite. They exist only in the Gravitas Lobby. They can be inspected for a database log.
Enclosed Telescope

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U38-485768*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U38-485768*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558**

## Enclosed Telescope

Maps Starmap destinations.
Assigned Duplicants must possess the Astronomy skill.

Reveals visitable Planetoid in space... in comfort!

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

The telescope and rocketry system has been entirely reworked in the Spaced Out DLC. The **Enclosed Telescope** is a building that correspond to the Telescope in the base game. They share the same appearance.

Both the Enclosed Telescope and the Telescope in Spaced Out! can be used to scan the Starmap. However, the smaller, new, Spaced Out Telescope has a range of 3 hexes, while the Enclosed telescope has a maximum range of 4 hexes, and requires additional research to access.

With some careful design, the Enclosed Telescope can be used inside rockets, just like the smaller Telescope building, and functions as expected, provided that it is up against a wall inside the capsule.

## Mechanism

Like the Telescope in SO, the Enclosed Telescope can be functional without entirely exposed to space. Instead it uses following mechanism:

* Center on the left-bottom corner tile, 6 tiles to the left and right (13 tiles in total) are used to determine if the telescope is exposed to space.
	+ If one of them are exposed (as described below), the Telescope is considered exposed, and able to function.
* For each tile described above, it checks the tiles that are **more than 3 tiles above it** (that is, starting from the fifth tile of the telescope). If there are no solid blocks (except for Airflow Tile and Mesh Tile), it's then considered exposed.
	+ This means the player can safely build the Enclosed Telescope in a 3-tile high room (which has its ceiling on the fourth tile), while having the Telescope functional.

When operating, the Enclosed Telescope discover tiles on the Starmap clockwise, starting from the left-above tile of where it is currently in. When the ring is completed, it will scan further tiles. At most, the Enclosed Telescope can discover tiles that are 4 tiles away from it.

A normal Duplicant needs 300s to discover a new tile.

## Tips

* As the Spacefarer Module is 12-tiles wide, the Enclosed Telescope can work in any place in the module.
	+ As the interior of rocket module is considered a different map in the game, this means the player can use the Enclosed Telescope without digging through the asteroid's surface.
* As a Science Building, the Enclosed Telescope receives a +10% efficiency bonus when placed inside a Laboratory.

## See Also

* Telescope in Spaced Out
* Starmap in Spaced Out
* Rocketry in Spaced Out

## Version History

* **U38-485768**: Re-implemented the Telescope from the base game, now called Enclosed Telescope.
Crafting Station

This article has not been revised for the current version (***U50-587362***). It was last updated for *U33-473720*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U33-473720*. It may contain inaccuracies.

## Crafting Station

Produces items and equipment for Duplicant use.
Duplicants will not fabricate items unless recipes are queued.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

200 kg

**Crafting Station** allows production and repair of Oxygen Masks.

v · d

 Buildings

see all buildings
Dried Stuffed Berry

A dehydrated Stuffed Berry ration. It must be rehydrated in order to be considered food

## Ingredients

### Plastic

2 kg

**Dried Stuffed Berry** is a food item made by the Dehydrator from Stuffed Berry. It doesn't spoil and is inedible until restored at the Rehydrator.

## Recipes

* Dehydrator: 6000 kcal Stuffed Berry + 12 kg Plastic = 6 units Dried Stuffed Berry + 6 kg Water
* Rehydrator: 1 unit Dried Stuffed Berry + 1 kg Water = rehydrated Stuffed Berry
Eye Irritation

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
**Eye Irritation** temporarily reduces the Athletics attribute of Duplicants from exposure to irritating gases or liquids such as Hydrogen, Chlorine, Natural Gas, and Sour Gas.

## Severity

The severity of irritation ranges from *minor* to *major* by increasing with both *irritant pressure* and *exposure duration*. Hence, tiles of irritants with high pressure will quickly increase irritation.

The severity of irritation decreases from exposure to nonirritating gases or liquids such as Oxygen and Water.

1. ↑ https://forums.kleientertainment.com/forums/topic/123670-minormajor-irritation-cases/

## Tips

* Shower can clean minor and major Eye Irratation
Gas Shutoff

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Shutoff

Connects to an Automation grid to automatically turn Gas flow on or off.

Automated piping saves power and time by removing the need for Duplicant input.

### Ventilation

Input: Gas Intake
Output: Gas Output

### Auto In

**Green**: Turn flow on
**Red**: Turn flow off

## Materials

### Refined Metal

50 kg

**Gas Shutoff** is a Ventilation building that is used to block gases from passing when it receives an Automation signal.

It will let gases pass when it receives a Green signal, and will block gases on Red signal.

Gases cannot pass through the building if it is not powered.

## Tips

* Unlike Gas Valve it will not merge gas packets on the output tile.
* NOT Gate can be used to run it continuously.

v · d

 Buildings

see all buildings
Gas Steel

This article has not been revised for the current version (***U50-583005***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-583005***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Steel

Steel is a superheated Metal Gas composed of Iron and carbon.

### Properties

 Metal Ore, Alloy, Refined Metal, Light Emitter, Gas, Unbreathable Gas, Flammable

**Gas Steel** is the Gas state of Steel.
Fullerene

(C60) Fullerene is a form of Carbon consisting of spherical molecules.

**Fullerene** is a Rare Resource.

## Production

In base game, it could only be obtained by cargo bay on a fully explored asteroid, with rare resource unlocked (>%1 mass) or in a large amount via gilded asteroid (about %10~15)

## Production

* Molecular Forge can produce Fullerene from Graphite, Sulfur, and Aluminum:
	+ 90 kg Graphite + 5 kg Sulfur + 5 kg Aluminum = 100 kg Fullerene

* It can be harvested on rocket missions from renewable Gilded Asteroid Field.
* After the Temporal Tear Opener has been fired, Fullerene Meteors will periodically fall on that planetoid, containing 3-20 kg of Fullerene.

## Usage

Molecular Forge produces Super Coolant from Fullerene, Gold, and Petroleum:

1 kg Fullerene + 49.5 kg Gold + 49.5 kg Petroleum = 100 kg Super Coolant
## Trivia

A fullerene is a molecule formed entirely out of carbon atoms in a closed or partially closed mesh made, made up of joined rings of 5-7 carbon atoms each. One of the most famous type of fullerene, as well as the most common naturally-occurring type, is a C60 (60 carbon atoms) molecule, formed in the shape of a sphere made out of connected hexagons and pentagons resembling a traditional soccer ball. This type of fullerene, from which the "fullerene" category as a whole gets its name, is called a "buckminsterfullerene", after Buckminster Fuller, an architect and inventor that popularized the usage of the geodesic domes that fullerenes resemble. Due to its resemblance to a soccer ball, C60 it is also called a "buckyball".

Fullerenes have been extensively studied, and are used or are under study for applications in medical imaging, gene therapy, photovoltaic technology, and nanotechnology. Buckminsterfullerene, when super-compressed, forms into a substance called a "nanodiamond" or "hyperdiamond", which is the hardest substance currently known to humankind.
Gas Tungsten

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Tungsten

(W) Tungsten is a superheated crystalline Metal.
 This selection is in a Gaseous state.

### Properties

 Metal Ore, Refined Metal, Gas, Unbreathable Gas

**Gas Tungsten** is the Gas state of Tungsten element.
Gold Amalgam/fr

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Amalgame d'Or

L'amalgame d'or (Au,Hg) est un amalgame conducteur composé d'or et de mercure

### Overheat Temperature

5000

L'amalgame d'or est un métal brut que l'on trouve dans le biome des marais en abondance plus ou moins modérée selon les gisements. Il est utilisé comme matériau de construction spécialisé et peut être raffiné en or pur.

## Utilisation

L'amalgame d'or peut être utilisé de la même manière que d'autres métaux bruts et se trouve généralement dans les nœuds de taille petite à moyenne des biomes de marais. L'amalgame d'or est supérieur aux autres métaux dans la plupart des situations grâce au partage du bonus de décor de 10% avec le cuivre et à la création d'une température de surchauffe supérieure de 50 degrés pour tout ce qui est créé à partir de celui-ci.
Cette dernière propriété est particulièrement utile pour la régulation de la température, car elle permet aux machines normalement surchauffées dans les zones chaudes (près des geysers de vapeur par exemple) de fonctionner normalement. La Wolframite la bat de loin lorsqu'elle est utilisée comme matériau pour les structures destinées à l'échange de chaleur, mais grâce à la mécanique de l'échange de chaleur, cette différence est généralement triviale.

Il peut être transformé en Or Raffiné , ce qui confère également ces propriétés améliorées à ses produits. L'utilisation de l'amalgame d'or est malheureusement limitée par son abondance relativement faible. Les quantités généralement faibles que l'on trouve dans la plupart des biomes de marais satisferont rarement les besoins d'une colonie lors d'une partie avancée sur le long-terme.

Avant qu'une colonie puisse acquérir des matériaux thermorésistants tels que l'Acier, le Niobium ou encore le Thermium par exemple, l'or sera temporairement l'unique moyen de fabriquer des équipements (telles les pompes, les filtres, les câbles électriques, etc) thermorésistants aux températures élevées.
Gas Cargo Canister

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Gas Cargo Canister (Spaced Out).*

## Gas Cargo Canister

Allows Duplicants to store any Gas resources found during space missions.
Stored resources become available to the colony upon the rocket's return.

Duplicants will fill cargo canisters with whatever resources they find during their space missions.

## Materials

### Steel

1000 kg

**Gas Cargo Canister** is a Rocket module capable of storing Gas resources that are found during space missions.

## Usage

Gas Cargo Canisters can be used to acquire Polluted Oxygen from the Organic Mass, Oxygen from the Terrestial Planet, Natural Gas and Hydrogen from the Gas Giant. Other destinations lack gas resources.

For each space mission, a Gas Cargo Canister will bring back 1000 kg of gas resources, which composition is determined by the destination composition.

A Gas Pipe has to be connected to unload the stored gases.

## See also

* Cargo Bay
* Liquid Cargo Tank
* Biological Cargo Bay

## History

* **RU-284571**: Introduced.

v · d

 Buildings

see all buildings