Capacités Spéciales

***CETTE PAGE EST EN COURS DE TRADUCTION. Je vous prie de revenir dans quelques jours. Je travaille tout seul, et cette page est très longue à traduire, merci de patienter.***
Listés en dessous sont tous les **capacités et effets spéciaux** dans The Battle Cats. Les effets de certaines capacités peuvent être améliorés avec des trésors ou certains combos.

## Types d'attaque

Les types d'attaque déterminent quand et comment un chat attaque.

### Cible Unique

Units with this ability will only damage the closest target in their attack range. If two targets are at the same distance, a random one takes the damage.

For a list of Cats with Single Target, see here.

For a list of enemies with Single Target, see here.

### Attaque de Zone

Units with this ability will damage all enemies within range.

For a list of Cats with Area Attack, see here.

For a list of enemies with Area Attack, see here.

### Multi-Attaque

*This ability was added in BCJP 6.0 and is not shown in the filter.*
This ability lets units perform up to two additional hits during their foreswing. The amount of damage dealt for each hit and when they occur vary among units.

Since the additional hits are all part of the same animation, being knocked back before the final hit can be executed will force the unit to start over from the first hit. Some units have abilities that activate only on certain hits of their attack.

Example: Crazed Moneko (3 hits; 100% Critical Hit on the 3rd)

For a full list of Cats with "Multi-Hit", see here.

### Longue Portée

Always paired with either **Single Target** or **Area Attack**, units with this ability have a set area that damages enemies within when attacking. They have a minimum effective range in the positives and cannot harm any enemies closer to them, but they may hit further than their standing range too.

When reaching the enemy base, Long Distance will stop at the minimum effective range rather than attack range. Therefore, when reaching the enemy base, single-target units with Long Distance will only be able to hit said base, unless an enemy is perfectly aligned with the base, in which case it strikes one of them at random.

Example: Nerd Cat (attack range: 1,200; effective range: 1,100~1,500)

To better understand how this ability functions, see Hitbox.

For a list of Cats with the "Long Distance" ability, see here.

For a list of enemies with the "Long Distance" ability, see here.

### Devant-derrière

*This ability was added in BCJP 6.10.*

This ability is similar to Long Distance, but the minimum effective range is always negative (or 0) instead; the maximum effective range still varies based on the unit, which can give them a form of "piercing range" without a blind spot. Cat Units rarely have such a luxury, so for them Omni Strike is primarily used for hitting Zombies that burrow past them; the caveat is that units with Omni Strike can only damage enemies behind them if an enemy ahead is within their attack range.

Some units, such as Mighty Aegis Garu, have Omni Strike with less than -320 inner range (320 is the size of a hitbox), causing them to have a blind spot within their hitbox where they cannot damage enemies that clip inside.

When close to the enemy base, units with this ability will stop at their maximum effective range rather than their standing range.

To better understand how this ability functions, see Hitbox.

For a list of Cats with "Omni Strike", see here.

For a list of enemies with "Omni Strike", see here.

## Capacités spécialisés

Les capacités suivantes sont classés sous "effet" dans les filtres du jeu - à l'exception de toxique, qui n'est pas classé du tout. Ils n'ont un effet que sur des types d'ennemis particuliers, ce qui peut varier en fonction du chat. L'effet Malédiction désactive tous les capacités ici.

### Affaiblissement

Cats with this ability can decrease specific types of enemies' attack power, while enemies will weaken all cats. Effectiveness, duration and chance vary among units. The Fruit Treasures increase the duration of the effect against certain enemy traits by 20%.

This ability is affected by **"Weaken" Cat Combos**.

For a list of Cats with the "Weaken" ability, see here.

For a list of enemies with the "Weaken" ability, see here.

### Immobilisation

Also known as **Stop**, units with this ability can freeze enemies of specific types in place for a time, stopping both movement and attack animations. Frozen units can still be knocked back, though. The activation chance and effect duration vary among units. The Fruit Treasures increase the duration of the effect against certain enemy traits by 20%.

This ability is affected by **"Freeze" Cat Combos**.

For a list of Cats with the "Freeze" ability, see here.

For a list of enemies with the "Freeze" ability, see here.

*The Thunderbolt Cat Cannon can freeze all enemies. The Holy Blast Cat Cannon has this effect against all Zombies.*

### Ralentissement

Units with this ability can slow enemies of specific types down to a speed value of 0.5 (7.5 range per second) temporarily. The Fruit Treasures increase the duration of the effect against certain enemy traits by 20%.

This ability is affected by **"Slow" Cat Combos**.

For a list of Cats with the "Slow" ability, see here.

For a list of enemies with the "Slow" ability, see here.

*The Slow Beam Cannon also has this effect.*

### Attaque Uniquement

Cats with this ability will only hit bases and enemies of specific type, while not attacking if there aren't suitable targets. If said unit can generate a Surge Attack and hits a suitable enemy, the surge will still damage all enemies.

For a list of Cats with the "Attacks Only" ability, see here.

### Fort Contre

Also known as just **Strong**, units with this ability will inflict 1.5x damage and only take 0.5x damage from specific enemy traits. The Fruit Treasures increase the damage bonus to 1.8x and reduce the damage penalty to 0.4x.

This ability is affected by **"Strong" Cat Combos**.

For a list of Cats with the "Strong Against" ability, see here.

### Résistance

Also known as **Tough**, units with this ability take only 1/4 damage against specific enemy traits. The Fruit Treasures reduces it to 1/5 damage taken.

This ability is affected by **"Resistant" Cat Combos**.

For a list of Cats with the "Resistant" ability, see here.

### Résistance Acharnée

Cat Units with this ability take only 1/6 of an enemy's total damage, making them incredibly durable against the type of enemy listed. The Fruit Treasures reduce the damage taken from certain enemy types to 1/7, but no Combos affect it.

For a list of Cats with the "Insanely Tough" ability, see here.

### Dégâts Massifs

Units with this ability will inflict 3x damage to specific enemy traits. The Fruit Treasures increase the effect against certain enemy traits to 4x damage.

This ability is affected by **"Massive Damage" Cat Combos**.

For a list of Cats with the "Massive Damage" ability, see here.

### Dégâts Insensés

Cat Units with this ability will inflict 5x damage to certain types of enemies, making their attacks devastating against said targets. The Fruit Treasures increase the effect against certain enemy types to 6x damage, but no Combos affect it.

For a list of Cats with the "Insane Damage" ability, see here

### Recul

Units with this ability can push enemies of specific traits back, while enemies will push back all units. The ability has a set chance to activate and varies between units. This effect is completely separate from the "*Knockback*" caused by %HP loss (or "*Stagger*" in technical terms). It will also be overwritten by said "*Knockback*" ("*Stagger*") effect if both are caused by the same attack. The animation of a knockback lasts for 12 frames, and units don't have a hitbox for the duration of it. The Fruit Treasures increase the knockback distance.

This ability is affected by **"Knockback" Cat Combos**.

For a list of Cats with the "Knockback" ability, see here.

For a list of enemies with the "Knockback" ability, see here.

*The default Cat Cannon also has this effect, but on a smaller scale. The Breakerblast Cannon has this effect as well.*

### Téléportation

An ability exclusive to enemies. Depending on the success chance and attack type of the enemy, one or a group of Cats that get hit will disappear from the battlefield for a specific amount of time - provided they are not knocked back/destroyed - and reappear a specific distance ahead or behind their original position. The duration and distance vary depending on the enemy; as of Modèle:CurrentVer, Everlord Wanwan has both the highest warp distance (2000) and longest abduction time (66.67s). Cats being warped still count toward the Cat Deploy Limit.

For a list of all Enemies with the "Warp" ability, see here.

### Malédiction

*This ability was added in BCJP 7.0.*

Units with this ability have a chance to Curse enemies of specific traits, with the duration varying based on the unit. This effect completely nullifies the vast majority of the target's special abilities (if any) until the Curse ends, including Weaken, Freeze, Slow, Attacks Only, Strong Against, Resistant, Insanely Tough, Massive Damage, Insane Damage, Knockback, Dodge Attack, Warp, Curse (ironically), and Toxic. Talent Orbs and abilities that aren't limited by trait (Critical, Extra Money, etc.) are not subject to this. Interestingly, cursed Cats with the "Target Only" ability will **only** attack enemy bases. The Fruit Treasures have no effect on this ability.

Cursed units will display a small colored flame icon beside them to indicate that they have been afflicted with a Curse; green on Cats, yellow on enemies.

For a list of Cats with the "Curse" ability, see here.

For a list of enemies with the "Curse" ability, see here.

*The Curseblast Cannon also has this effect.*

### Esquive

*This ability was added in BCJP 8.9.*

Cats with this ability have a chance to take no damage from an enemy of a specific type and become immune to attacks from all targeted types for a set amount of time therafter, while enemies will simply dodge any attack and become immune to all damage sources. When a unit successfully dodges an attack, a small yellow shield icon will briefly appear beside them, which disappears after their immunity ends. The Fruit Treasures currently have no effect on this ability.

For a list of Cats with the "Dodge Attack" ability, see here.

MikuDoge is currently the only enemy to have the "Dodge Attack" ability.

### Toxique

*This ability was added in BCJP 9.1.*
This ability is currently exclusive to enemies, but can be disabled by Curse like other trait-specific abilities. Enemies with this ability have a set chance to do a Toxic attack, indicated by the attack producing a purple splatter effect and a unique sound effect. Toxic attacks deal additional bonus damage equal to a certain percentage of their target's maximum HP along with the enemies' base damage as well, which varies depending on the enemy. Toxic damage bypasses the Metal ability, but has no effect on bases.

For a list of enemies with the "Toxic" ability, see here.

## Capacités Neutres

Les capacités dans cette partie sont classés sous "Capacité" dans le filtrage - à l'exception de capacités unique aux ennemis. Les effets marchent contre **tous** les types d'ennemis quand possible (avec les exceptions de Fléau des colosses, Tueur de sorcières et Tueur d'Ange Eva), et ne sont donc pas annulés par malédiction.

### Renforcement

Also known as **Attack Up**, units with this ability will receive an attack power boost once their health drops to a specified amount, which persists until death.

This ability is affected by **"Strengthen" Cat Combos**.

For a list of Cats with the "Strengthen" ability, see here.

For a list of enemies with the "Strengthen" ability, see here.

### Survie

Also known as **Survives**, units with this ability have a set chance to survive a single lethal strike. When this activates, the unit is knocked back with 1 HP left.

For a list of Cats with the "Survive" ability, see here.

For a list of enemies with the "Survive" ability, see here.

### Casseur de Base

Any unit with this ability inflicts 4x damage to the opposing base.

Warlock and Pierre is the first and currently the only Cat Unit to have this ability.

For a list of enemies with the "Base Destroyer" ability, see here.

### Critique

Units with this ability can do a Critical Hit, which is indicated by producing a burst of yellow stars with a unique sound effect. Critical Hits inflict 2x damage on all targets and ignore the "**Metal**" ability that reduces all damage taken to 1.

This ability is affected by **"Critical Chance" Cat Combos**.

For a list of Cats with the "Critical Hit" ability, see here.

For a list of enemies with the "Critical Hit" ability, see here.

### Creuser

*Cette capacité n'a pas de nom officiel. Il a été ajouté dans BCJP 5.6.*
An ability exclusive to Zombie Enemies. Enemies with this ability will burrow underground when a Cat enters their range. Before going underground, enemies will perform a brief animation which leaves them vulnerable; if knocked back during said animation, their burrow will be canceled.

Underground enemies are invulnerable until they resurface, which happens after reaching the Cat Base or a certain distance depending on the enemy. Enemies will move at their normal speed while underground, even if the Slow effect was applied beforehand.

Most Zombies can only burrow **once**, others never, but The Thrillerz can do this **twice**, while Miss Haka and Big Sal can burrow **as many times as they please**.

As of Modèle:CurrentVer, Znache and Zir Zeal have the longest burrow distance **(1500)**, while Zroco has the shortest **(375)**.

*The Holy Blast Cat Cannon can damage underground enemies and force them to resurface immediately.*

For a list of enemies with the "Burrow" ability, see here.

### Ressuciter

*Cette capacité n'a pas de nom officiel. Il a été ajouté dans BCJP 5.6.*
This ability is exclusive to certain Zombie Enemies, and allows them to come back to life after a set amount of time. Upon death, enemies that can *still* revive will not drop any money, and will leave behind a purple puddle with a bone and skull to indicate where they will "return". The puddle is harmless but still counts toward the enemy limit. Enemies with this ability have varying revival time, revive limit and remaining %HP after respawn.

As of Modèle:CurrentVer, Death Angel Z-Onel has the shortest revival time **(0.5s)**, while Daboo of the Dead has the longest **(20s)**. Most enemies respawn with either **50%** or **100%** HP, except for Inumusha and Daboo of the Dead, which respawn with **25%** and **10%** HP respectively.

For a list of enemies with the "Revive" ability, see here.

### Métal/Blindage

Units with this ability take only 1 damage per hit. **Toxic** attacks and Critical Hits ignore this ability.

Metal Cat, Glass Cat and the Iron Wall Cat are currently the only Cat Units to be Metal, while all Metal enemies have this ability.

For a list of enemies with the "Metal" ability, see here.

### Tueur de Zombies

*This ability was added in BCJP 5.6.*

A Zombie won't revive if a Zombie Killer does the final blow, which is indicated by a blue flash with a unique sound cue. The visual and sound effects from this ability will be present even if a Zombie can't revive anymore. Most anti-Zombies have this ability, which is completely appropriate as some powerful Zombie enemies have infinite revives.

For a list of Cats with the "Zombie Killer" ability, see here.

*The Holy Blast Cat Cannon also has this ability.*

### Impact spirituel

*This ability was added in BCJP 11.3.*

Units with this ability can attack Zombie Enemies that are temporarily dead. The Zombies' remains are treated as having the same amount of health that they would revive with (i.e., a fallen Zoge is treated as having 50% of his HP), and any damage dealt to them will carry over when they revive. All units with this ability also have Zombie Killer, so it's only useful for cleaning up corpses left behind by non-Zombie Killers.

For a list of Cats with the "Soulstrike" ability, see here.

### Barrière

*This ability was added in BCJP 6.5.*
A Barrier is a defensive ability exclusive to certain Starred Aliens. Enemies with Barriers are protected by a red, rhombus-shaped crystal which fully blocks all attacks that are weaker than its limit. The player needs to land one strike with high enough power to break it, which is the upper limit it can protect the enemy. An animation of the Barrier materializing and flashing is shown when an attack of insufficient strength hits the Barrier, and another one of the Barrier cracking and falling apart when it breaks. When a Barrier is destroyed, the attack that broke it is still considered blocked and has no effect on the unit, unless the attack was from a Barrier Breaker. Attacks of insufficient strength cannot affect the protected unit in any way, including debuffs that the attack would have inflicted.

Each enemy with this ability has a different Barrier limit. As of Modèle:CurrentVer, Youcan and UltraBaaBaa are tied for the toughest Barrier limit, at 266,000, while Corporal Weyland has the lowest at 2,500. The Barrier includes damage-related effects during damage calculation, such as Massive Damage, Savage Blow, etc.

The health of Barriers, unlike that of Shields, is **fixed** and doesn't change with strength magnification.

For a list of enemies with the "Barrier" ability, see here.

### Bouclier

*This ability was added in BCJP 10.8.*
Exclusive to Aku Enemies, Shields work similarly to Barriers in their ability to negate excess damage, but can also be destroyed by accumulating damage. They provide immunity to crowd control effects like Slow and Freeze.

Shields also regenerate with a specific percentage of their total HP when their users are knocked back unless it dies in that hit, specific to the enemy in question. They also scale with enemy strength magnifications.

For a list of enemies with the "Shield" ability, see here.

### Brise-Barrière

*This ability was added in BCJP 6.5.*

The counter ability of Barrier. Cats with this ability can randomly destroy any Barrier, even ones for which their raw attack would never be enough. This is indicated by a unique animation where the Barrier shatters violently as opposed to cracking apart when normally destroyed. If a Barrier Breaker unit manages to break a Barrier, the attack that destroyed the Barrier will deal full damage to the enemy and can inflict relevant effects. Some Cats have a 100% chance to break Barriers, like Fencer Cat, while others only have a chance to do so.

For a list of Cats with the "Barrier Breaker" ability, see here.

*The Breakerblast Cannon also causes this effect and has a 100% chance of doing so.*
### Perforation de Bouclier

*This ability was added in BCJP 10.8.*

Units with this ability have a chance to instantly destroy Shields on regardless of their attack power and deal their normal attack to said enemy.

### Frappe Sauvage

*This ability was added in BCJP 8.8.*

This ability is similar to Critical Hit, giving the unit a set chance to perform a "Savage Blow" that deals extra damage, indicated by the attack producing a burst of red sparks and a unique sound effect. Unlike Critical Hits, however, Savage Blows do not ignore Metal units' ability of "one hit = 1 damage." The damage multiplier can also vary depending on the unit, although nearly every user of Savage Blow deals 3x damage when it activates; the only exception is Sorakara, who deals 2x damage instead.

Narita Kaihime is the first unit to have this ability, while only two enemies have it: Aku Gory and the enemy version of Akane Tendo.

### Rentabilité Accrue

Also known as **Money Up**, units with this ability double the amount of money gained from enemies they defeat. Contrary to the description, Extra Money affects all enemies and cannot be disabled by Curse.

Cat Combos like IT Crowd and Speak of the Devil allow all units to have a smaller scale of this ability.

For a list of Cats with the "Extra Money" ability, see here.

### Vague Offensive

Also known as just *Wave'* or **wave**, with this ability can create Wave Attacks, but only when their attack connects. See the Wave Attack article for more information.

The waves are *purple* when emitted by Units and *blue* by enemies. Wave Attacks can inherit most other properties of the normal attack (namely abilities), but will never hit bases.

For a list of Cats with the "Wave Attack" ability, see here.

For a list of enemies with the "Wave Attack" ability, see here.

### Mini-Vague

*This ability was added in BCJP 10.1.*

Units with this ability can create smaller Wave Attacks, but only when their attack connects. Mini-Waves share most properties with regular waves, but they travel at double the speed and only carry 20% of the original attack's damage. Units with **Immune to Waves**, **Wave Shield** or **Resist Wave** abilities receive no or less damage from Mini-Waves.

For a list of Cats with the "Mini-Wave" ability, see here.

For a list of enemies with the "Mini-Wave" ability, see here

### Réplique Offensive

*This ability was added in version 9.2.*

Also known as **Surge** or **surge**, a Surge Attack is a long-distance, lingering attack that generates randomly in a given area when an attack connects. When the unit lands a hit, it has a chance to release a large, geyser-like blast which deals the same damage as the initial attack every second. There are different parameters which establish where the Surge Attack spawns and how long it lasts:

* Level of the Surge Attack determines how long it will linger on the field for. A Lv.1 Surge lasts for 20f; each level increases the duration by 20f and allows the Surge to hit the same target one more time.
* Area of effect: Every unit with this ability has a designated area where a Surge Attack can appear; this value is independent from the attack range and will determine the minimum and maximum range in which the attack can appear, covering about 200px.

Despite looking similar, Surge Attacks are completely different from Wave Attacks; Immune to Waves, Wave Shield and Resist Wave will not protect against them, but Evade Surge/Resist Surge do. Animated Bases, which don't take wave damage, will still be harmed by surges.

For a list of Cats with the "Surge Attacks" ability, see here.

For a list of enemies with the "Surge Attacks" ability, see here.

### Contrecoup

*This ability has no official name. It was added in BCJP 10.9.*
Aftermath is the unofficial name of an ability exclusive to certain Aku Enemies. Units with this ability have a set chance to spawn a Surge Attack when killed. Visually, this is represented by a unique Aku soul instead of a regular white soul emerging. Like any Surge, the Aftermath has a specific level and spawn area depending on the enemy. However, it is not affected by any debuffs (i.e., Weaken or Curse) that may have been applied before their creator's demise.

For a list of enemies with the "Aftermath" ability, see here.

### Bloque-Vagues

*This ability was added in BCJP 5.6.*

Units with this ability not only have immunity to Wave Attack damage, but will also cancel the Wave Attack on contact. Any units behind will not be harmed by the Wave Attack.

Upon touching a Wave Attack, units with this ability will briefly display a red hexagonal barrier in front of them to indicate that the waves have been stopped.

Since Wave Attacks only deal damage when a wave blast reaches its *hit frame*, if the blast is nullified before so, units that are in the front but within the area of said blast will also not be harmed.

For a list of Cats with the "Wave Shield" ability, see here.

### Fléau des Colosses

*This ability was added in BCJP 11.2.*

Units with this ability deal 1.6x damage to and take 0.7x damage from Colossal Enemies, a type of enemy specific to the Gauntlets.

### Kamikaze

*Cette capacité n'a pas de nom officiel. Il a été ajouté dans BCJP 6.7.*
Units with this ability perish after completing an attack and produce no soul when doing so. They tend to have extremely high defensive stats, ensuring that they won't die before landing an attack.

For a list of Cats with the "Kamikaze" ability, see here.

Wafer Cat BIG and Elder Flame Doron are currently the only enemies to have this ability.

## Immunités

Les immunités sont une sous-section de capacités généraux, ils sont classés sous "Capacité"

### Immun. Affaiblissement

*This ability was added in BCJP 5.3.*

Units with this ability cannot be weakened by enemies. Upon being hit by an attack that would inflict **Weaken**, they will briefly display a blue barrier in front of them to indicate that the effect has been negated.

For a list of Cats with the "Immune to Weaken" ability, see here.

For a list of enemies with the "Immune to Weaken" ability, see here.

### Immun. Immobilisation

*This ability was added in BCJP 5.3.*

Units with this ability cannot be stopped by opposing freeze abilities. Upon being hit by an attack that would inflict **Freeze**, they will briefly display a blue barrier in front of them to indicate that the effect has been negated.

For a list of Cats with the "Immune to Freeze" ability, see here.

For a list of enemies with the "Immune to Freeze" ability, see here.

### Immun. Ralentissement

*This ability was added in BCJP 5.3.*

Units with this ability cannot be slowed down by enemies. Upon being hit by an attack that would inflict **Slow**, they will briefly display a blue barrier in front of them to indicate that the effect has been negated.

For a list of Cats with the "Immune to Slow" ability, see here.

For a list of enemies with the "Immune to Slow" ability, see here.

### Immun. Recul

*This ability was added in BCJP 5.3.*

Units with this ability are unaffected by enemies' **Knockback** abilities. They can still be knocked back by health loss, and enemies with Knockback Immunity can be pushed back by Sniper the Cat. Upon being hit by an attack that would inflict knockback, units with this ability will briefly display a blue barrier in front of them to indicate that the effect has been negated.

For a list of Cats with the "Immune to Knockback" ability, see here.

For a list of enemies with the "Immune to Knockback" ability, see here.

### Immun. Vagues

*This ability was added in BCJP 4.6.*

Units with this ability cannot be hit by an opposing Wave Attack as well as any associated effects. When a wave hits them, these units will display a small shield beside them.

For a list of Cats with the "Immune to Waves" ability, see here.

For a list of enemies with the "Immune to Waves" ability, see here.

### Immun. Répliques

*This ability was added in BCJP 9.5.*

Also known as **Immune to Surge**, this ability completely negates Surge damage for its user. When hit by a Surge Attack, units with this ability will briefly have a small blue shield icon appear beside them, indicating that they have taken no damage from the Surge.

For a list of Cats with the "Evade Surge" ability, see here.

For a list of enemies with the "Evade Surge" ability, see here.

### Bloque-Téléportation

Units with this ability cannot be warped by enemies. Upon being hit by an attack that would inflict **Warp**, with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

For a list of Cats with the "Warp Blocker" ability, see here.

### Immun. Malédictions

*This ability was added in BCJP 7.0.*

Also known as just **Curse Immunity**, units with this ability cannot be cursed by enemies. Upon being hit by an attack that would inflict **Curse**, they will briefly display a blue barrier in front of them to indicate that the effect has been negated.

Most anti-Relic units have this ability, such as they could function normally even when under fire as almost all Relics have a 100% curse chance with at least 100% uptime.

For a list of Cats with the "Immune to Curse" ability, see here.

### Immun. Toxique

*This ability was added in BCJP 9.3.*

Cats with this ability will not receive Toxic damage. Upon being hit by an attack that would inflict **Toxic** damage, cats with this ability will briefly display a blue barrier in front of them to indicate that the effect had been negated.

For a list of Cats with the "Immune to Toxic" ability, see here.

## Capacités exclusives aux collaborations

Les Capacités exclusives aux collaborations N'aparaissent pas dans le filtre.

### Tueur de Sorcières

*This ability was added in BCJP 5.5.*

Witch Killer is exclusive to units from the Madoka Magica Collaboration Event. Any unit with this ability deals x5 damage to and takes 1/10 damage from Witches.

This ability is affected by the special **"My Very Best Friend" Combo**, which multiplies the effects of this ability by 5. While this Combo is active, Witch Killers will inflict **x25** damage and only take **1/50** damage from Witch enemies.

For a list of Cats with the "Witch Killer" ability, see here.

### Tueur d'anges Eva

*This ability was added in BCJP 6.10.*

Eva Angel Killer is exclusive to units from the Neon Genesis Evangelion Collaboration Event. Any unit with this ability deals x5 damage to and takes 1/5 damage from Eva Angels.

This ability is affected by the unique **"You Will Find Happiness" Combo.** While this Combo is active, Eva Angel Killers will inflict **x25** damage and only take **1/25** damage from Eva Angels.

For a list of Cats with the "Eva Angel Killer" ability, see here.