recursal/Fanatic-Fandom huggingface dataset:
Koom

"Koom… remains…"

Koom is your staple tank with an entire kit of defensive and support abilities. Between high health, shields, self-healing, and his ability to ignore damage that would take him below 1hp, Koom is a very oppressive and in-your-face pick when your team needs a front line. Throw out rock walls to zone enemies or raise a shield to block incoming projectiles while constantly harassing your opponents with consistent cone-based damage.

## Lore: The Cornerstone

Though their bodies have the capacity to deflect the brunt of most weapon strikes, the vast majority of Akumites are pacifists. Their people are easy-going, placing the values of life and wisdom above all else. Koom belongs to a specific sect of the Akumites knowns as Guardians--the only of their race capable of combat. On the rare occasion that they view conflict as a necessity, Akumites call upon their Guardians to protect them.

In recent years, Akum found itself growing dangerously low on SOL (which Akumites feed upon to survive). The Amaari reached out to them, advising that Earth had an abundance of this precious resource. As a Guardian, Koom was sent to investigate. He now serves as a Master on the Dredgion to aid the Earthlings in reclaiming their home and establish a line of SOL for Akum.

## Weapon: Guardian's Fragments

Shards of ore fired through magnetic fields in Koom's hands that act as railcannons. (This weapon does not overheat)

## Skills

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## Skins

* Koom
* DJ
* Linebacker

Basic Koom
 2
 990

DJ Koom
 3,990

Linebacker Koom
 3,990
Nanurunerk

## Lore: Merchant Extraordinaire

Nanurunerk was never a particularly good Shugo. His drive for profits was consistently overridden by his want to help others, and his curiosity of the world around him. It just so happens that this curiosity is what both garnered him ridicule from his Shugo brethren, who labeled him as a foolhardy scamp, and landed him on the Dredgion.

While digging through the storeroom in a Shugo mercantile outpost, Nanurunerk found a huge backpack amongst the wares. His curiosity overcame him, and he opened the flap to see what was inside. Nanurunerk leaned forward, slipping on fine silks that he had knocked onto the ground, and fell headfirst into the backpack. The Shugo nyerked wildly, flailing his arms and legs, which became tangled in the straps of the bag. The pack was pulled into itself, and with a sudden popping noise, Nanurunerk found himself aboard the Dredgion, in a pile of bundles, sitting before half a dozen Masters and Imadath. Sensing the residue of Aether, Imadath invited Nanurunerk to join the Dredgion, and the support the Masters as an honorary Master himself. Due to their connection to Aether and Atreia, Nanurunerk and Kromede are the only Masters able to use the magical backpack he found.

## Skills

Savvy Shugo

[High Roller] Hitting weapon attacks and picking up Bundles increases your RNG Meter by 10. Once full, your next skill has an empowered effect. [Nyerk Off] Every fifth basic attack grants your next attack a slow for 1 second.

Deal Chaser

Increases movespeed by 50% for 2sec

Skill Cooldown =

Stamina Consumption =

Enchantment Stone Bundle

Throws an Enchantment Stone Bundle. When picked up, this bundle increases weapon damage and skill power by 30% for 10 seconds. [High Roller] The Bundle deals damage when thrown at enemies and grants a better Enchantment Stone Bundle.

Supply Bundle

Throws a bundle of supplies that lasts for 10 seconds and grants bonuses when picked up. The bundle is either an Anti-Shock Scroll, granting a 500 damage shield, or a Courage Scroll, which increases attack speed by 15%. [High Roller] Bundle deals damage when thrown at enemies and drops an additional Bundle that grants 15 Ultimate Gauge.

Manastone Bundle

Throws a Manastone Bundle. When picked up, this bundle increases weapon damage, skill power, or critical strike chance by 2%. Manastone Bundle effects can stack and remain active through tagging. Stacks are reduced upon death. [High Roller] Throws two bundles

Trickster Bundle

Throws a bundle that grants 30% movespeed to allies and or slows enemies. [High Roller] Deals damage to enemies it hits and grants its effects in a small aoe.

Firesale!

Throws a large bundle that knocks enemies back, away from the center, and shoots out one of every bundle. When picked up, the bundles grant 10 RNG meter.

## Skins

* Nanurunerk
* Ninja
* Symphonic

Basic Nanurunerk
 4
 1,490

Ninja Nanurunerk
 3,990

Symphonic Nanurunerk
 1,990
Kromede

"In time, Atreia will forget my sins."

Kromede is a powerful Assault Master with the ability to devastate multiple enemies at once through her vicious multi-target attacks. Originally from the NCSOFT game Aion, her damage negating shields, zoning abilities, and surprising burst make Kromede a dangerous Master to confront alone. Kromede can wreak havoc on the enemy team with a heavy front line to protect her but can also hold her own one vs. one.

## Lore: The Fallen Judge

Kromede was born on the world Atreia, a member of a proud race known as the Asmodians. As an ascended Daeva, she was known throughout the land as humble and compassionate. Possessing a beauty both physical and spiritual, she rose quickly to her calling—until she was betrayed by her superiors. With her lover’s life at stake, she was forced to in turn betray her own people. When Robstin was killed despite her doing as they asked, her compassion turned to rage. After taking her revenge on those who betrayed her, she was forced to flee. She managed to obtain a small ship, and set course into the Abyss.

She ventured outward, leaving Atreia behind and drifting through unexplored regions. Lost in the endless Abyss, Kromede found herself caught in a violent storm, cascading through what looked liked rifts. Stranded amongst unfamiliar stars and weak from the lack of Aether, Kromede was found by Imadath, who saw in her the same power he had seen within the Dredgion. Imadath showed her how to draw energy from Sol, but was interested in learning more about Aether as a possible source of energy. She joined him as a Master, as they had much to learn from each other. It is as yet unclear whether or not she intends to go back to Atreia at all.

## Weapon: Adjudicator

Kromede's legendary bow. It's arrows always fly true. Damage against enemies within 5m is decreased by 30%

## Skills

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## Skins

* Kromede
* Maid
* Woodland

Basic Kromede
 11
 3,490

Maid Kromede
 3,990

Woodland Kromede
 1,990
Tulam

## Lore: The Tombstone

Tulam is an Akumite, much like Koom--or at least, he used to be. When Koom vanished during his mission to Earth, Tulam was sent, along with an Amaari priestess, to find him. They arrived to find a war-torn Earth, full of hostile creatures called the Synd. During Tulam's search, he faced many battles against the Synd before finding what Koom had been searching for, an abundant source of Sol. Unknowingly, Tulam had wandered into a Synd harvesting field, and was beset by a large patrol. In the fray, the priestess he was traveling with was grievously wounded. Tulam fought valiantly, but was overcome by the Synd's seemingly endless numbers. Tulam fell, and his body was left in the Sol quarry to return to lifeless stone.

His blood seeped into the ground and made contact wiht a vein of Sol. Over time, Tulam's blood leeched memories from the Sol that mirrored his own final moments of pain and anguish, creating a reborn consciousness within a newly budding cluster of Sol. As the Sol vein reached Tulam's corpse, a pulse of living energy revived Tulam, filled with rage, and hell-bent on vengeance. His memories of what happened after are tainted and faded, as is his soul--which makes him quite unlike his former self, and all others of his peace-loving race. Tulam seeks only to avenge the death of his companion, and fulfill his initial mission by any means necessary.

## Skills

Chiseled Resolve

When Tulam's health falls below 50%, his weapon damage and defense are increased by 20%

Stone Faced

Tulam increases the density fo his outer shell, increasing defense by 30% and granting CC immunity. Movespeed increased by 15% for 2 seconds after using Stone Faced.

Skill Cooldown =

Stamina Consumption =

Knuckle Duster

Spin into a whirlwind attack that deals damage in an area around Tulam while reflecting projectiles.

```

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Landslide

Rushes to an enemy target and launches them into the air while flinging them behind you.

Tunnel Strike

Tunnel through the ground to explode from a taret area, avoiding incoming attacks and launching enemies into the air at your exit point.

Weight of Stone

Let's out a bone-shaking shout to weaken all enemies in an area around Tulam. -Weapon damage and skill power are reduced by 30% for 5 seconds.

8,000 //

Solquake

Tulam smashes his fists into the ground, letting loose a shockwave in an area around him, dealing damage to all enemies and pulling them towards the center. The farther away they are from the center, the more damage and air time inflicted upon them.

## Skins

* Tulam
* Running Back
* Shadowrock

Basic Tulam
 5
 1,990
Ignuma

"I serve only myself."

Ignuma leads the charge, blocking projectiles with a raised shield while incinerating enemies with fiery blasts that scatter opposition.

## Lore: The Burning

Spirits of Atreia have existed since their world’s formation. They are born into the essence of life and death known as Aether, flowing eternally within the cycle. Beings such as Ignuma only take form when they are called upon by a Spirit Master. In Ignuma’s case, it was summoned to a battlefield on Earth. It could not locate the one who called it, but it did sense Spiritmaster capabilities in Arami and spent much of the combat assisting her. Even once the fight was over, it could feel that it was still bound somehow, but no master appeared. Bewildered, the spirit followed Arami back to the Dredgion. It lurked around for a few days before Arami gleefully demanded that it give itself a name.

Since then, Ignuma has sought the one who first summoned it. As most fire spirits live in the ever-flowing Aether of existence, it has limited understanding of time or the sanctity of life, but it has been forced to examine its slowly emerging identity. Being stuck in a physical form for so long, Ignuma longs for nothing more than to return to the Aether. Until its Spiritmaster dismisses it, however, it must remain, ever struggling to form an understanding of its new, human companions. It has joined the Masters, hoping that one of their missions might lead it to answers.

## Skills

Incinerate

Once every 5 seconds, inflicts burning and recovers a small amount of HP when dealing damage. Burning stacks, with the 4th burn stack inflicting extra damage and removing the burn debuff. [Heart of Fire] Kindling resource is not lost over time.

Molten Shield

Raises a shield and enters a defensive stance for 4 seconds. While the shield is raised, it blocks projectile attacks from the front and nullifies crowd control effects. Increases movespeed by 15% for 2 seconds. Shield is raised in the direction of your cursor and cannot turn. Skill use and attacks are disabled while blocking. Cannot block area of effect attacks. Right click to cancel.

Skill Cooldown =

Stamina Consumption =

Pyro Barrier

Block the next 1 attack to hit you. Upon extinguishing your block charge, you teleport forward and release a damaging explosion behind you that inflicts burning.

Set Ablaze

Ignites an area around you while draining Kindling, causing periodic fire damage and burning to nerby enemies. Can be toggled on and off.

Fiery Advance

Charges forward and releases an explosion upon impact, damaging and pushing away any surround enemies.

Elemental Wrath

Hurls a flaming orb at the target, terrorizing them for 1.5 seconds and inflicting fire damage to enemies.

Stroke The Coals

Absorbs Kindling to instantly recover 20% max HP. Each burning target within your vicinity adds 100 HP to this healing effect, up to a maximum of 700.

## Skins

* Ignuma
* Basalt
* Cindercackle

Basic Ignuma
 5
 1,990

Basalt Ignuma
 6

Cindercackle Ignuma
 1,990
Flame-Man (2018)

Flame-Man é uma série criada em 2017 por Doctor W, e faz parte do Knightverse. Será lançada em 2018.

## Conceito

Durante a criação de um novo universo para os Ultimate Knights, Doctor W planejava deixar Flame-Man de fora, pois estava cansado do personagem e queria novos personagens. Enquanto planejando Diamond Skull, portanto, o conceito de um novo Flame-Man, muito diferente dos anteriores, acabou surgindo em sua mente, como resultado, se tornou parte do universo juntamente com os novos personagens.

## Sinopse

Para fazer a diferença no mundo, Matthew Thornberry, um ex-policial egocêntrico, decide que deve acabar com os problemas que habitam o planeta. Sendo assim, ele deve se tornar a chama da justiça, o Flame-Man.

## Personagens

### Principais

* Matthew Thornberry
* Katelyn Summers

### Recorrentes

* Benjamin Mohammed
* Nathan Bluelight
* Louis Thornberry
* Natalie Thornberry

### Vilões

* Donald Goldsteam
* Jacqueline Mohammed
* Vincent Gilbert
* Michael Stantler
* Maxwell Mcfield
* Jeffrey Garrison
* Nick Blair

## Episódios

1. O Acender da Chama
2. Pedra Esmagadora
3. Reflexão Sombria
4. O Fogo e a Mosca
5. Corrupção Mental
6. Techno Contra-Ataca
7. O Pior Inimigo, Parte 1
8. O Pior Inimigo, Parte 2: O Apagar da Chama

## Curiosidades

* A história de Flame-Man foi imensamente mudada para refletir sobre um novo universo de superheróis, sendo atualmente desenvolvido por Doctor W.
* Antes do primeiro episódio ser escrito, várias mudanças novas foram pensadas para o personagem, mas não acabaram acontecendo.
	+ Alguns exemplos de mudanças são o nome de Flame-Man se tornar Outburst, o alter-ego ser chamado Matthew Days (o anterior Gunman), foco em tecnologia ao invés de poderes sobrenaturais e um primeiro episódio de duas partes.
Eirna

## Lore: The Frigid Crown

The denizens of planet Sapphirus share a hive-mind, each kingdom’s consciousness linked with a Queen. Though Eirna was born into the Queen caste and was considered the most powerful of all her sisters, she also marked the beginning of a blight on their people. There had only ever been a small number of Queens, seven to be exact. Eirna was a Queen born out of the cycle, an eighth Queen, and her life brought about a strain on the collected network the Queens were linked to their people through. With Eirna placing extra weight on their collective Hivemind, their links began to deteriorate. Though revered, as was her birthright, she was seen as a curse by some.

When the Amaari requested a representative be sent to the Dredgion, Eirna was the unanimous vote. Her distance from the planet lessened the load, and the Fractal she was given allowed her to focus only her Kingdom's thoughts into a separate Hive through her. So long as she remained far away from Sapphirus, they could halt the fraying connections. It fell upon her to find a way to undo the strain she had imposed without leaving her Kingdom stranded and leaderless. Though anxious about leaving her homeworld, she is relieved to be among people who are, in some ways, more like her than any of her sisters. Perhaps, with Atlas under her command, she could repair her damaged Hive.

## Skills

Frostbite

Weapon attacks made while close to overheating, in the red, and Eirna's skills build chilling up on enemy targets. Stacking chilling up on a target 3 times freezes it briefly and restores 150 MP to Eirna.

Cold Feet

Gain a burst of movement speed for 3 seconds by riding a stream of supercool air. The air chills the ground, leaving frost patches that chill and slow enemies for 1 second.

Skill Cooldown =

Stamina Consumption =

Permafrost Petals

Casts a mass of razorsharp ice petals in a line, slowing struck enemies for 1 second. [Iceburst] Detonate the frozen petals for additional damage.

Arctic Storm

Whips up a destructive swirl of ice shards around yourself or any allied target for 7 seconds. Enemies in the storm take periodic damage and are slowed for 0.5 seconds. Persists through tagging.

Frost Spire

Creates a frost spire at the target area for 10 seconds. The spire radiates cold, slowing enemies for 1 seconds. [Combo] Teleport to the location of the spire.

Silvershard

Shoots a targeted ice shard that damages, slows, and has a low cool down.

Rime Pulse

Blasts enemies by flash freezing their already cold bodies in an area around Eirna. Damage increased per stack of chilling on damaged targets.

## Skins

* Eirna
* Black Crystal
* Dunegrave

Basic Eirna
 7
 2,490

Black Crystal Eirna
 6

Dunegrave Eirna
 1,990
Sonid

Professional athlete, distinguished Master, and a devastating marksman with strong burst potential and mobility, Sonid brings his A-game to the field. Strike from the back lines and ambush out-of-position enemies with charged weapon attacks to gain a decisive advantage before going all in with a barrage of Scatterballs. Duck, dive, dodge, and ball your way to victory.

## Lore: Ace

A descendant of one of Earth’s greatest professional baseball players, Sonid was raised with reverence for this cultural legacy. He was a young man when Earth’s refugees first came together with the Amaari to form an official baseball league. Blessed with neverending enthusiasm (and no lack of talent), Sonid’s team ultimately rose to the finals. There, Sonid pitched a smoking fastball during the ninth inning. It zinged straight past batter and catcher alike, slamming into the stadium wall--where it left a gaping hole. The crowd was stunned into silence for but a moment before a handful of onlookers began to boo.

For Sonid, it was the worst possible time to develop Master abilities. Thanks to this newfound advantage, the former ace was promptly kicked from the league. Humiliated, he spent weeks moping around until Imadath brought some optimistic news--he was welcome to join the Dredgion and start a Masters-only league. Imadath commissioned his artifact bat--which amplifies kinetic energy--and Sonid has been trying to recruit other Masters to play ever since.

## Weapon: Kinetic Amplifier

Amplifies the kinetic energy of objects it comes into contact with, usually baseballs. Damage reduced by 30% against targets within 5m.

## Skills

Underdog

For every 10% max health missing, Sonid gains 10% chance to critically strike.

Dustkicker

Slides 6m and creates a dust cloud. Within the dust cloud, all friendly and hostile weapon attacks are nullified.

Skill Cooldown =

Stamina Consumption =

Scatterball

Knocks several balls out in a cone. Multiple balls can hit the same target, but deal reduced damage.

Catcher's Mitt

Dashes in the target direction with a huge glove, blocking enemy projectiles. [Fastball] Pitch a damaging ball in the target direction.

Power Slide

Bounds to the target area, finishing in a slide that knocks enemies 2m away.

Firecracker

Strikes a ball so hard that it bursts into flames, damaging all enemies in a line after a short delay. A line of fire trails the ball for 4 seconds, damaing all enemies who pass through it.

Knock Em Out Of The Park

Marks a target to be knocked out, quickly moving to their position. Sonid strikes the target with a launching blow, sending them flying for 12m. Also launches allies.

## Skins

* Sonid
* Grand Slam
* Bionic

Basic Sonid
 9
 3,490

Grand Slam Sonid
 990
Mondo Zax/Abilities

Hyper-Charged

After each skill use, Mondo's next attack within 5 seconds deals additional damage. Lasts 1 attack.

Chua Barrel Roll

Initiate an evasive maneuver to quickly rocket 9m away. After rocketing away, Mondo cannot be targeted for a short time.

Skill Cooldown =

Stamina Consumption =

Prism Bot: Cloaking Field

[Active Effect] Leaps to the target area and creates a cloaking field for 1.5 seconds. [Passive Effect] Periodically buffs Mondo's weapon damage by 10%.

Bruiser Bot : Blitz

[Active Effect] Leaps to the target area and taunts nearby monsters for 3 seconds. Slows enemies within 15m by 30%. [Passive Effect] Enemies struck by Bruiser Bot are slowed for 1 second.

Artillery Bot: Barrage

Repair Bot: Shield Boost

Orbital Laser

Hacks into the Dredgion's laser system and causes it to track Mondo's Bolt Caster reticle. The beam slowly tracks to where you are aiming and deals heavy damage.
Sizuka/Abilities

Vicious

[Adrenaline] Killing Masters reset Sizuka’s cooldowns.

[Bleed Them Dry] Bleeding inflicted by Sizuka can stack up to 5 times. Each stack increases damage dealt by the Bleed effect.

Swift Step

Instantly dash a short distance in the direction of your cursor.

Skill Cooldown = 0.3 seconds

Stamina Consumption = 160

Snap Strike

Instantly dashes to a target with a disorienting strike. Causes a stack of bleeding with a small chance to stun. If Snap strike is used while flanking, the chance to stun is greatly increased. Stuns last 1.5SEC(s).

Momentarily immune to incoming damage upon casting this skill...

500 // Level 1: EP Consumption -5

1,000 // Level 2: Skill Power +105

1,500 // Level 3: +25% Damage against enemies who are Bleeding

2,500 // Level 4: EP Consumption -5

4,500 // Level 5: Skill Power +105

8,000 // Level 6: +20% Weapon Damage and +200 Skill Power after casting for 1.5 seconds

Skill Power = 105

Skill Cooldown = 2SEC(s)

EP Consumption = 40

Cast Distance = 10m

Attack Radius = 0.5m

Status Effect = Stun

Caltrops

Throws 3 caltrops at a target area that slows for 2SEC(s) by 30.0% and bleeds enemies who step on them. Sizuka jumps back slightly when using this skill.

Momentarily immune to incoming damage upon casting this skill...

500 // Level 1: EP Consumption -5

1,000 // Level 2: Skill Cooldown -1SEC(s)

1,500 // Level 3: Increases number/range of caltrops

2,500 // Level 4: EP Consumption -5

4,500 // Level 5: Skill Cooldown -1SEC(s)

8,000 // Level 6: Increases number/range of caltrops

Skill Power = 80

Skill Cooldown = 6SEC(s)

MP Consumption = 40

Cast Distance = 8m

Attack Radius = 0.5m

Status Effect = Slow

Cloak

Enter stealth for 4SEC(s). Attacking, using a skill, or dodging will remove stealth.

Slowed by 10%.

500 // Level 1: Skill Cooldown -1SEC(s)

1,000 // Level 2: EP Consumption -5

1,500 // Level 3: Effect Duration Increased by +1SEC(s)

2,500 // Level 4: Skill Cooldown -1SEC(s)

4,500 // Level 5: EP Consumption -5

8,000 // Level 6: Effect Duration Increased by +1SEC(s)

Skill Cooldown = 10SEC(s)

MP Consumption = 45

Status Effect = Stealth

Rending Blades

Sizuka focuses her attacks on exposed areas for 4SEC(s), increasing her weapon damage by 45.0% and causing hemorrhaging.

Effect stays active, even if tagged.

500 // Level 1: Skill Cooldown -1SEC(s)

1,000 // Level 2: EP Consumption -5

1,500 // Level 3: +5% Weapon Damage

2,500 // Level 4: Skill Cooldown -1SEC(s)

4,500 // Level 5: EP Consumption -5

8,000 // Level 6: Duration increased by 2 seconds

Skill Cooldown = 6SEC(s)

EP Consumption = 50

Status Effect = Hemorrhage

A Thousand Cuts

Sizuka dashes in and out of sight, slashing all enemies within range. Sizuka ends her ultimate where it began. Targets can be struck multiple times.

500 // Level 1: Skill Power +20

1,000 // Level 2: Skill Power +20

1,500 // Level 3: Skill Power +40

2,500 // Level 4: Skill Power +20

4,500 // Level 5: Skill Power +20

8,000 // Level 6: Skill Power +40

Skill Power = 580

Skill Cooldown = 30SEC(s)

Ultimate Gauge Consumption = 60

Cast Distance = 5m
Jingtai

"We cannot continue this cycle. It will end us all."

Jingtai is an oppressive melee skirmisher with massive enemy displacement potential and high mobility. Jingtai is at his best as an attacker when he’s able to stick to an opponent and gain benefits from his stacking damage buffs. Likewise, as more of a team support role, he can easily fling an enemy away from their allies and seal their fate with another push into his team.

## Lore: The Faceless

Jingtai was born and raised on Earth, among a small village of human refugees who survived the initial plague and Synd takeover. Though the village had managed to stay hidden for many years, Jingtai was still a child when the Synd found them. Most of the village was slaughtered, including Jingtai’s parents, but a wanderer who had made his home there saved as many of the children as he could. This wanderer, Li Chi-Ang, revealed himself to be a first-generation Synd—therefore, one who had once been human.

He took the children to safety and settled them into a new life, raising them and teaching them all he knew. Still, it wasn’t long before the Synd found them again, and this time Jingtai was the sole survivor. Carrying a piece of the Synd who killed his teacher with him, Jingtai has dedicated his life to avenging his family.

## Weapon: Jin Gang Staff

A battle staff handed down to Jingtai from his master

## Skills

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Skill Cooldown =

Stamina Consumption =

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## Skins

* Jingtai
* Masked
* Street King
* Little Dragon
* Wok Master

Basic Jingtai
 4
 1,490

Masked Jingtai
 1,990

Street King Jingtai
Template:Rare Style Token

Little Dragon Jingtai
 3,990

Wok Master Jingtai
 3,990
Arami

"Oh, I'm always looking for new friends!"

## Lore: Girl Wonder

Arami was unwittingly smuggled onto the Dredgion by Vonak for a client who has since disappeared. While she appears to be a human child, it is unknown whether or not she is technically human. DNA tests show odd abnormalities in her cells, but no direct matches can be found to any known species. Despite multiple attempts to remove her from the Dredgion and place her into the care of a family, she refused to leave. She exhibited immeasurable power and stubbornness when anyone tried to make her do anything she didn't want to do.

Eventually, seeing that they were at an impasse, Imadath told her that she could stay so long as she didn't use her power on the Dredgion, as her inexperience caused her to be a liability to the crew's safety. Arami agreed, and instead stowed away with Masters when they went out on missions to explore her powers. While she was reprimanded many times, it became clear that no one could keep her from sneaking onto away missions, and the Masters began to welcome her presence on their missions like a good luck charm. Arami seems to see this entire war as a game, completely unaware of any risk or danger as she gleefully charges into combat.

## Skills

Mana Drain

Skills that successfully hit enemies also mark them, causing Arami's next attack to steals 75 MP from them.

Doppelganger

Creates an illusion that pulls enemies towards it. When the illusion is created, Arami becomes untargetable for 0.3 seconds and stealthed for 2 seconds. +100% movespeed while stealthed.

Skill Cooldown =

Stamina Consumption =

Glyph: Binding

After a brief delay, enemies crossing the glyph will trigger it and become bound. [Combo] Instantly activates the glyph.

```

```

Glyph: Gravel Fist

A rock fist bursts out of the glyph, launching enemies into the air while inflicting damage. [Combo] Instantly activates the glyph.

Glyph: Hinder-Plasm

Periodically produces Hinder-Plasm that chases enemies, damaging and sticking to them, causing slow.

Glyph: Relocation

Arami creates a teleportation Glyph. [Combo] Arami and the Glyph switch places, causing a damaging blast where Arami appears. The seal can be used twice before fading.

8,000 //

Glyph: Animate Golem

Animates a golem of molten stone with powerful Glyphs. This otherworldly ally will follow Arami and attack any nearby enemies. Lasts for a short duration, or until Arami dies or tags out.

## Skins

* Arami
* Supersuit
* Snaggletooth
* Regal
* Schoolyard

Basic Arami
 3
 990

Supersuit Arami
 990

Snaggletooth Arami
Template:Rare Style Token

Regal Arami
 1,990

Schoolyard Arami
V-Merang/Abilities

Sametan Warrior

[Ringblade Launcher] Consumes 1 Ringblade per skill use. Up to 2 can be stored and 1 Ringblade is restored on every tenth hit with a skill. Multiple hits from the same skill count.

[Hindering Blade] Every 8 seconds, V-Merang's fires a charged shot that deals bonus damage and binds for 1 second.

Acrobatics

Tumbles 8m towards your cursor. While moving, you are immune to enemy crowd control attacks.

Skill Cooldown = 0.3SEC(s)

Stamina Consumption = 160

Arcblade

Fires a Ringblade in a circular trajectory that returns to V-Merang. Can strike enemies multiple times.

500 // Level 1: Skill Power +30

1,000 // Level 2: Skill Power +30

1,500 // Level 3: +40% Slow to enemies for 1.5SEC(s)

2,500 // Level 4: Skill Power +35

4,500 // Level 5: Skill Power +30

8,000 // Level 6: Increases Slow Duration by 1.5SEC(s)

Skill Power = 470

Skill Cooldown = 2SEC(s)

Ringblade Usage = 1

Cast Distance = 12m

Attack Radius = 1.8m

Backspin Blade

Fires a wildly spinning Ringblade at a target area, damaging and launching struck enemies.

500 // Level 1: Skill Power +45

1,000 // Level 2: Skill Power +40

1,500 // Level 3: Projectile Speed +11% and Max Distance +2m

2,500 // Level 4: Skill Power +45

4,500 // Level 5: Skill Power +45

8,000 // Level 6: Skill Power +85

Skill Power = 305

Skill Cooldown = 3SEC(s)

Ringblade Usage = 1

Cast Distance = 12m

Status Effect = Launch

Scatterblade

Throws a Ringblade that bounces to nearby targets before returning. All targets in the path of the bouncing blade are struck.

500 // Level 1: Skill Power +20

1,000 // Level 2: Skill Power +20

1,500 // Level 3: Cast Distance +3m

2,500 // Level 4: Skill Power +20

4,500 // Level 5: Skill Power +20

8,000 // Level 6: Increases maximum number of chain attacks by 2

Skill Power = 370

Skill Cooldown = 2SEC(s)

Ringblade Usage = 1

Cast Distance = 10m

Attack Radius = 1.3m

Ringblade Barrier

Throws a spinning Ringblade to a fixed position. The blade spins in place for 2SEC(s), inflicting damage to enemies and reflecting enemy projectiles. Strikes over Ringblade Barrier's duration do not restore Ringblades.

500 // Level 1: Skill Power +20

1,000 // Level 2: Skill Power +20

1,500 // Level 3: Duration +0.5 seconds

2,500 // Level 4: Skill Power +20

4,500 // Level 5: Skill Power +20

8,000 // Level 6: Duration +0.5 seconds

Skill Power = 80

Skill Cooldown = 2SEC(s)

Ringblade Usage = 1

Cast Distance = 12m

Attack Radius = 2.0m

Blade Storm

Flings a large tornado in a line, knocking enemies into the air and dealing light damage over 200m.

Damage is reduced by 40% until the tornado is 8m away.

500 // Level 1: Skill Power +35

1,000 // Level 2: Skill Power +30

1,500 // Level 3: Travel speed +5m/s

2,500 // Level 4: Skill Power +35

4,500 // Level 5: Skill Power +35

8,000 // Level 6: Travel speed +5m/s

Skill Power = 730

Skill Cooldown = 30SEC(s)

Ultimate Gauge Consumption = 60

Attack Range = 5.0m x 5.0m

Status Effect = Launch
Slime Fósforo

"Los suaves y brillantes heraldos de la luz de las estrellas."

Los **slimes Fósforo** solo aparecen durante la noche. Si están mucho tiempo a la luz del sol desaparecen

## Slimepedia

***Slimeología:***

*Los slimes fósforo salen por la noche. Volando con sus translúcidas alas por la pradera iluminada por la luz de la luna. Los slimes fósforo tienen un centro viscoso luminiscente que pulsa con su suave brillo, haciéndolos fáciles de encontrar. Por esta razón los rancheros a veces los llaman “estrellas caídas”.*

***Riesgo al Ranchero:***

*Los slimes fósforo tienen necesidades especiales si se comparan con un típico slime. Un slime fósforo y sus plorts se desvanecen rápidamente  si son expuestos a la luz solar, lo que quiere decir que un ranchero podría perder rápidamente un corral entero de slime fósforo si no tiene cuidado. Los rancheros deben vacaspirarlos antes de que salga el sol o mantener los slime fósforo en un lugar que este perpetuamente oscuro, como una cueva.*

***Plortonomía:***

*El compuesto luminiscente que se encuentra dentro de los plorts fósforo puede producir luz por más de 100 años,lo que lo hace una increíblemente ecológica forma de iluminación en la tierra. Las ciudades de todo el mundo están cambiando poco a poco a luces fósforo, ahorrando trillones de gigawats de energía diariamente. Además, si te embarras esa cosa en el cabello, brilla y se ve muy padre.*
Innowin

"Line em up!"

Innowin is a long-ranged Marksman who specializes in picking off retreating enemies and providing focus fire opportunities for her team. With the availability of additional disengage skills, and the capacity to charge Weapon Attacks up to gain piercing and knock back, Innowin is able to provide the necessary breathing room for a sniper to do her duty. While Energy Lance and her charged Weapon Attacks make her a capable AoE threat, Innowin’s strength lies in locking down out-of-position targets for her team, binding them before placing a mark to increase the critical strike chance of her ally’s attacks, and laying into them to activate her passive for massive burst!

## Lore

Innowin is the adopted daughter of a Reclamation soldier and his wife. She was raised on one of the settlements in the Amaari planetary system, and grew into a happy, healthy girl under the care of her adoptive family. She doesn’t know who her real parents are, but as orphans were not uncommon in the migration from Earth and the aftermath, she’s never questioned it. The one clue from her past is Nova, her self-made particle rifle built around a piece of Sol she wore as a childhood necklace. If she was ever able to access the consciousness locked within it, she may be able to uncover her past.

A talented sharp-shooter, Innowin wields Nova like an extension of herself—and treats it as such, talking to it as one would a pet or a friend. When she was a teenager, she took some odd jobs as a mercenary to help her family make ends meet, which eventually drew the attention of engineers and thieves interested in Nova. With scoundrels constantly pursuing her to try and swipe Nova, she feared for her family’s safety. Fortunately, it also attracted the attention of Imadath, who offered to provide for her parents in exchange for Innowin’s service aboard the Dredgion. Always happy to help, Innowin agreed.

## Weapon: Nova

Fires supercharged particle bursts that can be manipulated to cause unique effects.

## Skills

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## Skins

* Innowin
* Neonscope
* Wrangler
* Steampunk
* Cosplay

Basic Innowin
 4
 1,490

Neonscope Innowin
 990

Wrangler Innowin
Template:Rare Style Token

Steampunk Innowin
 1,990

Cosplay Innowin
Slimes

Los Slimes son criaturas gelatinosas, redondas que viven en la lejana, lejana pradera. Hay varias especies diferentes de slimes, y cada uno tiene rasgos únicos. Todos los slimes, a excepción de el alquitrán , no se desaparecen, y reaparecen en ciertas áreas. Pueden ser catalogados por su dieta, comportamiento general hacia el ranchero, el precio de sus plorts, o su ubicación.
Demenos

"You're not worth the investment."

Demenos is a jack-of-all-trades caster, able to take on the role of support, healer, or ranged damage dealer. His attacks arc between allies and enemies, dealing damage and slowing foes, while healing teammates. By expertly managing skill and weapon combinations, you can mold Demenos into a number of tide-turning support roles within a team.

## Lore: Thunder Lord

Demenos's name is known across the Amaar solar system, and he is very aware of his renown. From a young age he mastered the ability to manipulate lightning, both to restore the spark of life and to strip it away. Demenos's gift was so impressive that it earned him the nickname "Thunder Lord" in the Amaari gladiatorial games, and elevated him to celebrity status amongst the Aristocracy, with the exception of Imadath, who believed he was hot-headed and brash. His power has proved useful as a Master, and Demenos has provided extensive military support to the Dredgion in addition to his already generous monetary donations.

Wealthy, intellectual, and haughty, Demenos has never revealed his true reasons for joining the Dredgion crew. When asked, he maintains that he is "providing service to the less fortunate". His admission to the rank of Master was a controversial one, with accusations of the title having been bought, but Demenos’s spotless track record of mission successes and strategic victories has silenced all but the most stubborn naysayers.

## Weapon: Lightning Mastery

Harnessed elemental power. Fires chain lightning through allies and enemies. Allies struck by chain lightning are healed.

## Skills

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L

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8,000 //

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## Skins

* Demenos
* Specter
* Gladiator

Basic Demenos

Specter Demenos
 1

Gladiator Demenos
*Exclusive*
Statesman/Abilities

Unyielding

Crowd Control effect durations are reduced by 25%

Unstoppable

Become immune to all damage and crowd control effects for 2 seconds. Movespeed increased by 15% for 2 seconds after using Unstoppable.

Skill Cooldown =

Stamina Consumption =

Olympian Bolts

Calls down several lightning bolts that deal damage and slow struck enemies by 30% for 4 seconds. [Heroism] Calls down a bolt that strikes in a 4.5m area, shocking struck enemies for 1 second.

Flying Haymaker

Quickly fly to the target location to strike an enemy within 3m. [Heroism] Damaged targets are launched into the air.

Footstomp

Causes a shock wave within a 4.5m radius that knocks enemies back. [Heroism] Increases the knockback distance.

Dull Pain

Recovers 10% max HP and removes all debuffs. Restores 2% additional HP for each debuff removed. [Heroism] Bestows the same effect on allies within a 6m radius.

Heroism

Take flight, Hero. Increases movespeed by 5% and defense by 10%. Weapon attacks become ranged and skill effects are empowered. Heroism lasts 8 seconds. Upon activation, all non-ultimate cool downs are reset and you regain 20% of your MP.
Jinsoyun

"Raise blade against me, and you will fall like all the others."

Jinsoyun is a powerful control assassin from the NCSOFT MMO Blade & Soul. With the ability to CC enemies and teams while dealing damage, on top of her mobility skills, she can quickly dart into the perfect situation to drop down her powerful ultimate and change the fight in her team’s favor.

## Lore: The Black Rose

Once Atlas had taken control of Earth, it began utilizing all of the old research centers left by humanity. Atlas began prioritizing specific areas of scientific research, including bio-mechanical synergy, robotics, AI and temporal research in an attempt to strengthen its dominion. Atlas was able to use SOL to connect to the consciousness of other beings across realms through temporal rifts. It could lock on to periods of time, people who had left strong imprints on the history of their realm, or even traumatic events. Atlas used this power to copy the consciousness of great warriors into biological minds and implant them into Synd bodies. The process was unstable, not always going as planned.

One such time, upon copying the consciousness of a great warrior from another realm, her will was too strong to control. Her mind was inseparable from her physical form. Instead, her body and equipment manifested whole in the Synd replication tank (which normally only forms the brain, prepared for its mechanical body). The newly formed Jinsoyun rebelled, destroying the compound and rendering Atlas's ability to replicate great warriors null. Dredgion forces had been watching the compound for some time, waiting for an opportunity to strike. Upon seeing its destruction, they advanced and were able to confront Jinsoyun. They convinced her to join them, as they were both fighting the same enemy. She agreed, for vengeance, and for a chance at reuniting her consciousness with the source it was ripped from to become whole again.

## Weapon: Twilight's Edge

An ancient and powerful blade in the hands of a vicious killer.

## Skills

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## Skins

* Jinsoyun
* Jiwan
* Gilded Rose

Basic Jinsoyun
 9
 3,490

Jiwan Jinsoyun
 1

Gilded Rose Jinsoyun
 1,990
Slime Derviche

"Se mueve y se retuerce todo el día y hace espirales toda la noche."

Los **Slimes Derviche** son slimes morados que tienen anillos alrededor de ellos, haciéndolos parecer el planeta Saturno.

El Slime Derviche puede "montar" en sus tornados, haciéndolos volar. Además de "montarlos", pueden hacer ciclones para bloquearte. Si no están bien alimentados crearán enormes ciclones que lanzan plorts y slimes por todas partes, y pueden crear alquitrránes ¡Cuidado, y asegúrate de alimentarlos bien!

## Slimepedia

***Slimeología:***

*Un slime derviche es un turbulento manojo de energía giratorio con forma de slime. Los slimes derviches se encuentran comúnmente en el Desierto de Cristal, rondando por las polvorientas dunas a alta velocidad sobre pequeños torbellinos.*

*Una cosa es segura: a donde quiera que el slime derviche necesite ir, llegará de prisa.*

***Riesgo al ranchero:***

*Los slimes derviche pueden causar caos total en un rancho si no se les cuida apropiadamente. Además de sus paseos a alta velocidad sobre torbellinos recolectando objetos por el camino, un slime derviche altamente agitado puede producir ciclones de aire gigantes que aspiran y avientan casi todo lo que tocan.*

*¡Cuando los ciclones rugen por tu rancho, hay muy poco que puedas hacer además de prepararte para el caos que sigue!*

***Plortonomía:***

*Los plorts derviche son una fantástica fuente de limpia energía que ayuda a dar a las turbinas y generadores un impulso extra. Están en demanda constante ya que curiosamente hay un número finito de giro almacenados en cada plort derviche.*
Slime Miel

"Nada es tan dulce como la (de un recientemente creado plort) miel."

Los **Slimes Miel** son Slimes que residen en La Meseta de musgo.

## Slimepedia

***Slimeología:***

*Los slimes miel son una extraña raza de slimes formados de compuesto slime hiperdulce. La mayoría de los científicos slime creen que esto es el resultado de sus células viscosas replicando los azucares naturales que se encuentran en la fruta y néctares de las flores de la Lejana, Lejana Pradera. La mayoría de los rancheros están de acuerdo que sus plorts saben muy bien con el cereal.*

***Riesgo al ranchero:***

*El mayor peligro que un slime miel presenta se encuentra en sus plorts. Los plorts miel son los más dulces de la Lejana, Lejana Pradera. Otros slimes los pueden detectar desde mayor distancia que a un plort normal y harán todo lo que esté en sus manos para atraparlos. Un ranchero con slimes miel necesita tener cuidado de los largos no deseados o algo peor...*

***Plortonomía:***

*Los plorts miel son muy cotizados por los fabricantes de comida. Aunque por naturaleza los plorts son increíblemente dulces, el descubrimiento de que podían refinarse en una sustancia aún más dulce hizo que la demanda se fuera por las nubes. Se dice que los plorts miel refinados marcan un nunca visto 867 en la escala sacarina de Werner-Thompkins-Hong, sólo unos puntos menos de “no apto para el consumo humano”*
Slime Rosa

"Está científicamente comprobado que su tonalidad coral es el color de la alegría."

## Informacion

### Aparece en

* El arrecife seco
* La meseta de musgo
* La cantera indigo
* Las ruinas antiguas
* El desierto de cristal

### Dañino

No

Los **Slimes Rosa** son los slimes más comunes que se encuentran en Slime Rancher. Pueden aparecer en cualquier lugar fuera del rancho en cualquier momento del día.

## Slimepedia

***Slimeología:***

*Los slimes rosas son los slimes más comunes que se encuentran en la Lejana, Lejana Pradera. Son alegres, dóciles y los más sencillos de todos los slimes en el rancho. Un slime rosa comerá cualquier cosa que le pongas enfrente, aunque no tienen una comida favorita y sus plorts son os menos valiosos de todos los slimes.*

***Riesgo al Ranchero:***

*No hay mucho de qué preocuparse con un Slime rosa. Son suaves, pachoncitos y muy contentos de estar con los rancheros y se encuentran por toda la pradera. Pero debido a esto, un ranchero no necesita ir muy lejos sin encontrar uso cuantos plorts rosas, los que pueden llevar a largos y después...*

***Plortonomía:***

*Los Plorts Rosas son una excelente “sustancia genérica multiusos” usada para fabricar cualquier cosa, desde productos alimenticios a limpiadores del hogar. Por toda la tierra, la gente come hamburguesas, endulza su café o limpia los pisos con productos de plort rosas. ¡Eso es ser versátil!*
Slime Atigrado

"Esas rayas que colean, que serpentean, serpentean, serpentean."

El **Slime Atigrado** es uno de los slimes más comunes en Slime Rancher. Se pueden encontrar en casi cualquier lugar a cualquier hora del día. Los slimes atigrados son parte de una familia de Slime, consistente en los slimes Atigrados, Cazadores y Suertudos.

## Slimepedia

***Slimeología:***

*Los slimes atigrados comparten muchas curiosas similitudes a los gatos domésticos de la Tierra. Con sus curiosas orejas, espaldas a rayas y oscilantes colas, casi puedes confundirlos con un verdadero felino… si no fuera porque están completamente hechos de materia viscosa, por supuesto.*

***Riesgo al Ranchero:***

*Un Slime atigrado generalmente no trata de causar daño a los rancheros, pero al igual que sus primos espirituales de la tierra, a menudo causa un gran caos de todos modos. Los slimes atigrados aman robare cosas que no se comen, como las frutas y vegetales, lo que resulta en involuntarias transformaciones por la pradera.*

***Plortonomía:***

*plorts atigrados son el ingrediente clave de una variedad de productos de “mejora en el rendimiento” que otorgan a quien los consume un arranque de la energía y exuberancia propia de los slimes atigrados. Mientras que los atletas de todo el mundo los toman para obtener una ventaja, el uso prolongado resulta en “incontrolables contoneos de pompas”, otra (no tan deseada) característica del Slime atigrado.*
Vonak

"Everything is possible… for a price."

Vonak is a sort of hand for hire within the Reclamation Fleet, doing odd jobs ranging from Hitman to Transporter and everything in between. He's a quintessential damage dealer. Technique, timing, and attention to detail allow him to draw victory from the jaws of defeat, or seal the fate of an outplayed enemy.

## Lore: Prodigal Son

A Freelance Fixer, Vonak will deliver your mail or assassinate your enemies... for a fee. While no job is too small, he tends to settle differences between independent parties and acts as an intermediary measure for disagreements within the Reclamation Fleets... somewhat outside the confines of the law. Though rumor has it he was once a hitman for a mysterious organization, he refuses to divulge information about his past and won’t confirm or deny anything to the other Masters. In reality, Vonak was a police officer on Earth before relinquishing his badge and stowing away on one of the first escape ships from Earth. Unfortunately, many of those first ships never found their destinations.

Dozens of years later Vonak was found on that ship in cryonic preservation. After adapting to such a jarring time-skip, Vonak applied his old skills to a profession befitting a new world. After years of working as a hired hand, Vonak boarded the Dredgion to deliver a capsule, not intending to stay. Vonak was apprehended upon trying to leave the Dredgion, and was given an option by Imadath--work as a Master, or be imprisoned for his unlawful activities. While Vonak agreed to assist the Masters, he still carries out jobs on the side, going mostly unnoticed or overlooked by authorities due to his new Master status.

## Weapon: Aurelia and Godfrey

Weapons named after Vonak's parents to honor their memory.

## Skills

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Skill Cooldown =

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## Skins

* Vonak
* Corsair
* Ladykiller
* Rocker
* Lifeguard

Basic Vonak
 7
 2,490

Corsair Vonak
 1,990

Ladykiller Vonak
Template:Rare Style Token

Rocker Vonak
 3,990

Lifeguard Vonak