Cyrus Falto

* Odyssey
* Apotheosis

pee pee poo poo i am on my knees for you <3

## Appearance

While using the Gear III, Cyrus' appearance changes drastically to something more feline and monstrous. His height and muscle mass appear to increase, his hair becomes spikier, his skin turns completely red and hardens, replicating armor and he has black spikes protruding from his spine, forearms and calves. His teeth become jagged and sharp, his hands turn into black claws, his feet become black clawed paws, like those of a cat, and he grows a slender, bone-like tail that's longer than his body. His body emits steam while glowing orange energy that crackles, resembling lightning, runs throughout it.

## Powers and Abilities

### Accel Gear

The Chariot is able to travel at speeds that are much above those that are typically attainable by ordinary people; he is capable of moving at peak Anima speed, supersonic, and even hypersonic. He can dash through long distances in a short amount of time and run faster for longer periods of time. There are three distinct levels, or "Gears," of speed that he is able to utilise.

* **Gear I:** This is his default speed, while in this gear he is far quicker than an Anima at their top speed. He runs between 193 and 304 kilometres per hour. He is swift enough to evade projectiles, run-on walls and is faster than moving objects like cars, trucks, rapid transit trains, and wild animals. He also possesses minor control over wind.
	+ **Gear II:** The next level of speed he can achieve. The Chariot travels at a speed of 617–6174 kph, exceeding subsonic speed and attains supersonic speed. He can move faster than the eye can see and is capable of causing sonic booms. His entire body temperature rose when this gear is used, and as a result, his body appeared to be steaming and his skin turned slightly red. In this gear, he has minor control over both wind and fire.
		- **Gear III:** This is the final level of speed he can produce. Cyrus moves at 6174–12350 kph, achieving hypersonic speed comparable to that of a rocket ship. When using this gear, he gains a monstrous appearance and has pseudo control over fire, wind and lightning as well as producing even stronger sonic booms. His strength, durability and endurance also increase dramatically.

* **Kosmos World:** Running around a target, Cyrus generates a cyclone around it, sealing it off from the outside world, effectively trapping targets. It allows objects from the outside to enter, but objects already within will be ripped apart if they attempt to exit as well as pass out or even die due to lack of oxygen if attempting to stay put.

* **Great Ballistae Raid:** The Chariot rapidly assaults the enemy with a barrage of knives using his speed. No matter how proficient they may be, the target cannot properly avoid all of the knives since there are so many of them and they are thrown from so many different angles.

### Panthir Style

Cyrus' primary method of combat is described as being that of a beast or a monster rather than a human. This style allows him to move like an animal, particularly a panther. He moves around on all fours, surrounding his body with **Accel Gear**, greatly increasing his speed, precision, mobility, and the strength of his attacks. He employs hit-and-run tactics while using this style, as it keeps him moving frequently and makes it hard for opponents to keep up with him.

* **Gale Xiphos:** The Chariot strikes with a fierce roundhouse kick that gains more force and cutting power thanks to his speed. Along with the kick, he is also capable of unleashing a powerful arc of wind which are capable of slicing through targets with ease.
	+ **Gale Xiphos Cyclone:** Cyrus launches a rapid barrage of powerful high-speed kicks that creates the illusion of him having multiple legs, releasing numerous arcs of wind that carve and tear apart the targets that are caught within the range of the vacuum vortex the attack produces. The arcs of wind spread throughout the area, surrounding the target and bombards them.

* **Whirlwind Xyston:** Cyrus strikes the target with a series of thrust kicks aimed at the legs, then the stomach and finishing off with a full powered 180 degree thrust kick to the head. In addition to damaging the opponent's body, this kick is powerful enough to send them flying high into the air. It also generates small wind spears that pierces through the body of the target with each hit.

* **Achilles Heel:** Using his speed to launch himself into the air, the Chariot focuses all his power on his heel. He then quickly swings his heel down while rotating his body, releasing a large arc of wind that cuts anything within the vicinity of the attack, delivering tremendous damage.

* **Roaring Tornado:** Cyrus directs all of his power on a spinning hook kick. The kick is executed with such force that targets are unlikely to rise up once it hits them, let alone block, and it is so fast that it cannot be seen, much less avoided. It creates a strong twister around him that can hit several enemies at once.

* **Spiralling Claw:** The Chariot speeds toward his target, jumps headfirst and rotates his body rapidly, unleashing a barrage of quick strikes with his knives, tearing and drilling through flesh, stone and even metal. Despite how quickly he moves, he can move at impossible angles, allowing him to track and follow stationary, moving or hidden targets.
	+ **Vermilion Spiralling Claw:** The advanced version of this technique used in conjunction with **Gear II**. The rotation is so fast that he is set ablaze by the sheer speed and friction, creating a flaming vacuum vortex that deals severe cutting and burning damage to opponents.
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* **Hero-Killing Starward Spear:** Cyrus goes into **Gear III** and channels his SP, wind, fire, and lightning into his claws, shaping them into long, sharp blades. He then assaults the target with high-speed, frenzied sweeps from his arms tearing his foes apart. Finally, he rotates his hand rapidly and thrusts it forward in a spear hand strike aimed specifically at the heart, piercing the opponent, and instantly killing them. The power and force behind this attack is considerable, capable of creating massive and deep gouges and trenches in the surroundings.