K'Vesten

Map of K'Vesten

### Enemy Countries

Kuragma (Silver Horn), Binturia (Binturian Party), Argider, Cotidia, Faidor, Marujai, Daugon, Taphran, Aetorg Lands, Meztec Empire (Former), almost anyone else

## Common Knowledge

A grim land, plagued by evil powers and misfortune for time immemorial. K’Vesten is a swamp-ridden land engulfed in a darkness that never lifts. It was once ruled by a puppet monarch and a council of thirteen mages, called Magisters. A series of power shifts have left the region in a civil war since two years ago, as if its peasantry didn’t have enough problems to worry about.

## Topography and Climate

K’Vesten is made up mainly of hilly terrain and dirt roads. Bogs and swamps are also littered around, as are abandoned castles. An ancient curse shrouds the land in twilight, keeping even the clearest days dim, bleak, and dismal. Various wildlife and natural sites have been corrupted by years of exposure to Fel Magic, as well.

Most of the country’s major infrastructure was destroyed by the Fel during their takeover, the Silver Horn during the Fel War, or a warring faction after the civil war began.

K’Vesten experiences a high level of rain for a nation so far inland.

## Population

K’Vesten’s population is mostly humans, with fair mixings of dwarves, orcs, demons, beast-folk, and fel demons.

## Exports and Trades

K’Vesten mostly exports crops, alchemical supplies, and misery.

Nearly all K’Vestenites are either soldiers or peasant laborers, with merchants, mages, and nobility comprising a microscopic fraction of the populace.

## Government

K’Vesten was officially a monarchy, but the real power behind the throne came from the noble families of the nation and their leaders in government: the Thirteen Magisters. Each Magister is a powerful and accomplished mage, nominated by their family and hopefully chosen by a simple majority vote from the Magisters (followed by a lovely formal ceremony where the monarch “chose” the new Magister from the crowd).

Since the government of K’Vesten was merely a veneer beneath which the Magisters operate with impunity, the structure within that government reflected that simplicity. Each Magister had one vote, which they used how they saw fit. Since most Magisters did not actively engage with each other unless they deemed it beneficial, this usually meant that each Magister was a tyrant over their own territory of K’Vesten’s affairs.

When two Magisters disagreed (and it was a “when”), one might use their vote to veto the vote of the other. The more votes one side of a debate had, the more votes it could veto or the more vetoes it could counter-veto. To this end Magisters exercised all manner of tactics to keep as many allies as possible among themselves including blackmail, extortion, psychological conditioning, memory modification, necromancy, and even mutual cooperation.

Modern K’Vesten is a fractured set of territories dominated by warlords, many of whom are powerful mages or even surviving Magisters. Under these circumstances, each warlord acts as a total dictator.

## Military

K’Vesten uses a conscript military, which regularly drafts one-third of the able-bodied population and all mindlessly enslaved persons into its armed forces once every five years. Soldiers are trained harshly, and may be enhanced by any manner of ritual magics to improve their combat capabilities with or without the soldiers’ consent. Soldiers from the noble families (assuming they did not bribe their way out of the draft) may train to become war mages. Under current circumstances, K’Vesten’s military is fractured between various warlords.

## Social Hierarchy and Culture

K’Vesten is, in general, a sullen place. Its peasantry lives in fear and oppression, surviving at great cost or by finding a way to weasel into the local Magister’s or noble’s good graces. The noble and ruling classes expect absolute subservience from the peasantry, and have no qualms with random arrests, mass executions, or magical displays of power to achieve that subservience. In short, living in K’Vesten is one of the worst fates a person can be dealt on the Material Plane.

### Common Practice of Slavery

Those who cannot pay their taxes to the monarch or their local Magister (or sometimes even a visiting Magister, depending on how cruel the local Magister feels that day) are enslaved to pay off their debt. If they happen to be enslaved for longer than their service time would suggest, well who’s keeping track anyway? Criminals and thieves bound into slavery, or slaves whom their keeper decides are “unruly”, suffer a grevious fate, a lifetime of servitude without the company of a mind to resist. Such unfortunate souls are subjected to a magical ritual by a Magister which removes their free will and capacity for higher thought, rendering them little more than a humanoid beast of burden. These slaves are called Underfoots, and are used for dangerous or unpleasant tasks.

Many mages and Magisters also often create homunculi, for much the same purpose of servitude.

### Religion

Worship of any kind is technically outlawed in K’Vesten, but by no means does stop the peasantry from worshipping in secret. The Terrestrial and Celestial Spirits of Taphran bring some small comfort to suffering commoners, as do wishing upon the stars of the night sky.

Many K’Vestenites are well-versed in gods whose names must never be uttered lest their wraths be invoked and misfortunes befall them. These deities are members of the Pantheon of Fools, and ancient and dangerous set of gods who will grant requests asked in prayer but exact a horrible price. To their worshippers, prayer, idol construction, and even mentioning them to outsiders are considered taboo, lest their curse spread.

### The Magisters

The thirteen Magisters are some of the most powerful, knowledgeable mages on Orelisle. Each has a vast array of magical items and rituals at their disposal, and left to their own devices they can decipher arcane secrets once thought lost. This capacity only increases in the rare cases when Magisters actually collaborate.

### Celebrations and Holidays

K’Vesten’s holidays celebrate ancient victories that have long since fallen out of relevance. The defeats of the first, second, and third Meztec Empires, the reconquest of Daugon and Faidor, and the banishment of the dark elves are all celebrated at various times with meager allotments made for general merriment.

## Cities, Towns, and Villages

### K’Vesten

The titular capital of K’Vesten, a heavily-fortified castle surrounded by acres of farmlands.

#### Castle Ruins

The remains of the original K’Vesten fortress, as well as the additions and enhancements that Xaoc made before destroying it during his penultimate fight with the Binturian Party. A very large pile of stone rubble and obsidian shards, surrounded by a moat of burning magma and sharp spikes. Heavily corrupted by Fel Magic.

## Alliances

Brogkt and K’Vesten have a unique relationship, more of a mutual understanding of boundaries than anything else. K’Vesten maintains that Brogkt’s conquered city of Thelbourne is part of their territory, but its independence from Brogkt allows for the two nations to continue peaceful trade.

Through its history, K’Vesten has slithered spies into the governments of many nations, making them technically “allied”. These include Daugon and many tribes in the Aetorg Lands.

## Enemy Countries

K’Vesten is a very openly aggressive country, which considers most other nations non-threats at best and hostile powers at worst.

Some nations K’Vesten levels more intensive grudges towards: the Silver Horn has occupied K’Vesten for the two years following the death of Xaoc and manipulated its people, making both it and its parent nation Kuragma enemies; for killing its queen, and later its king, many of K’Vesten’s populace resents the Binturian Party, and by extension Binturia itself (this hatred manifested in its place in the Seven Nations’ Alliance); Argider, Cotidia, Faidor, and Marujai are thought of as lost children, blindly and precariously struggling through nationhood without K’Vesten and its leadership to guide them; Daugon was once a useful pawn for the Magisters, but after its metaphorical unbinding by the victorious Taphrani they turned against K’Vesten and aided the fight against them; the Magisters despise Taphran with all their hearts, for it was their heroes that undid their conspiracies to rebuild their former glory and their armies that doomed K’Vesten to ruin and ridicule.

Though not technically a nation, the tribes of the Aetorg Lands were always viewed as subhuman and expendable by the Magisters. Some took extreme pleasure from wiping out the second and third Meztec Empires, just as an excuse to bring woe to the region.

K’Vesten is not a member nation of the United Orelisian Council, and would not join even if it weren’t in the middle of a nascent civil war.

## Historical Timeline

* C. 10,000 B.B. - To further magical knowledge for political purposes and to spy on their neighbors & populace, a Malovazen ruler formally establishes the body of the Malovazen Magisters: 13 powerful mages hand-picked by the ruler to act as magical advisors, consultants, military tacticians, master physicians, and anything else the royal family or kingdom at large may need
	+ These Magisters persist into modern times as K’Vesten’s Magisters
* 4,212 B.B. - 3,548 B.B. - Counter-invasion throws Malovazen into crisis, various factions break away from the main national government, especially along religious lines. In response, Malovazen king outlaws all god worship, seizes church/temple land, and has military comb through nation and destroy any religious icons they can find
	+ Resulting instability leads to further violations of human rights
	+ 4,183 B.B. - To protect the monarch’s safety, their home is relocated from the royal palace of Malovazen to a heavily-fortified region of swamp, called K’Vesten
* 286 A.B. - Internal pressures cause the total collapse of Malovazen, rough approximations of ancient clan boundaries form
* 287 A.B. - 816 A.B. - K’Vesten uses military intervention and espionage to try and reconstitute Malovazen, successfully re-annexing the lands of Faidor and Daugon
* 1,572 A.B. - 2,068 A.B. - War with the Meztec Empire
	+ 2,065 A.B. - Fall of Meztec Capital
* 2,069 A.B. - Stress of K’Vesten wiping out Meztec Empire causes them to lose Faidor and Daugon again
* 2,069 A.B. - 2,082 A.B. - K’Vesten tries to use military force to regain its lost territory in Faidor and Daugon lands, all former Malovazen nations form a temporary military alliance against K’Vesten
* 2,082 A.B. - Malovazen formally dissolved, nationstates Argider, Cotidia, Daugon, Faidor, Marujai, Taphran formally recognized by K’Vesten
* 2,219 A.B. - 2,224 A.B. - K’Vesten destroys the Second Meztec Empire in the Aetorg Lands
* 2,243 A.B. - 2,250 A.B. - K’Vesten at war with Gel’daf Kingdom, assassinates their royal family and installs puppet dictator
* 2,582 A.B. - 2,583 A.B. - K’Vesten destroys the Third Meztec Empire in the Aetorg Lands
* 5,497 A.B. - 5,517 A.B. - War with Peltchian Confederation
* 5,517 A.B. - K’Vesten makes a trade agreement with Peltchian Confederation
* 8,590 A.B. - Magisters begin developing ways to bind divine power to their bloodlines
* 8,593 A.B. - 7 Magisters successfully bind the powers of members of the Pantheon of Fools to their bloodline.
* 8,593 A.B. - 8,743 A.B. - The influence of the Pantheon of Fools exacts retribution on the Magisters, seemingly leaving the Bethlem line as the only survivor to retain its divine power
* 9,764 A.B. - Using powers of shadow, Magister Balthazar Vazar Bethlem instigates a Daugon conquest of Taphran
* 9,764 A.B. - 9,810 A.B. - Daugon-Taphrani War
	+ Four heroes chosen by the Taphrani Terrestrial Spirits spearhead resistance to Daugon, ultimately winning the war
* 9,814 A.B. - Using powers of shadow, Magister Bethlem instigates an Aetorg conquest of Taphran
* 9,814 A.B. - 9,920 A.B. - Aetorg-Taphrani War
	+ Taphrani Terrestrial Heroes die in battle
	+ 9,824 A.B. - Magister Bethlem dies during a ritual failure, K’Vesten engulfed in shadow
		- Powers of darkness helping Aetorgs weakens
	+ Three heroes chosen by the Taphrani Celestial Spirits spearhead resistance into Aetorg Lands, ultimately winning the war
* 9,920 A.B. - 10,009 A.B. - Taphran Confederacy-K’Vesten War
	+ Magisters assign five of themselves as scapegoats for the dark powers, turn them over to Confederacy forces for execution
	+ Taphrani Spirits lighten the darkness of K’Vesten, but only slightly
* 10,016 A.B. - Empress Amity Malovazen manipulates the Binturian Party into locating the Constellations; Magisters absorb some of their power; Magisters defeated and Constellations freed by the Binturian Party, Empress Amity killed by reformed Hades Constellation
* 10,016 A.B. - Fel Invasion
* 10,016 A.B. - After Fel Invasion, Hierophant Xaoc unseats new emperor and establishes himself as new emperor of K’Vesten
* 10,017 A.B. - K’Vesten peasantry joins Seven Nations’ Alliance en masse, defeated by the Binturian Party
* 10,018 A.B. - Unified army & Binturian Party defeat and exile Xaoc from K’Vesten
* 10,018 A.B. - Present - K’Vesten in civil war, divided among feuding warlords and surviving Magisters; Silver Horn occupation

## Founding and History

### Fortress of Malovazen (4,183 B.B. - 816 A.B.)

Following a show of force from neighboring Old Binturia, the ancient human kingdom of Malovazen fell into total disarray. The population fractured along religious and political lines, in ways that had not been seen in tens of thousands of years. In order to protect himself and the legacy of the empire, the emperor of Malovazen commissioned the construction of a massive fortress, in the inhospitable bog east of their capital city.

Construction on the fortress, and the infrastructure needed to support it, finished in 4,183 B.B., and the fortress and surrounding lands were named “K’Vesten”, which meant “Eternal Bastion” in an ancient tongue. From K’Vesten the emperors, empresses, and their thirteen Magisters reunited and ruled Malovazen with an iron fist, distant from its people but insistent that their suffering would restore the nation’s greatness. This greatness came millennia later, when Malovazen and its allies achieved a pyrrhic, final victory over Old Binturia.

Centuries later, perhaps as a punishment of fate, Malovazen would collapse once again. From 286 A.B. until 816 A.B., K’Vesten crawled through the mire to reclaim “its” lost lands, successfully reannexing the regions that would later be called Daugon and Faidor. Without the lands to the east though, known today as Argider, Cotidia, and Marujai, it could not be called Malovazen yet. So the Malovazen simply took the name K’Vesten as their banner until their honor returned in conquest.

### War with the Meztec Empire (1,572 A.B. - 2,068 A.B.)

Starting in 1,572 A.B., the Lizard-Folk of the Meztec Empire encroached into K’Vesten territory. Even centuries after their nations’ most recent splitting, K’Vesten had not yet fully recovered. The Meztecs stretched across the southern border, right near the Binturian forests and the southernmost swamps of K’Vesten. Though the Meztecs could not press much farther north, neither could K’Vesten oust them from the south. The arcane rituals of the Magisters were powerful, and would have uprooted the lizards had it not been for the protection of their sun god.

The stalemate slowly turned into a losing battle as more and more Meztecs returned from the underdark campaign in the early 2,000s. K’Vesten lost more ground year after year, until finally their campaign westward broke its east. The rebellion of a manufacturing city, plus a violent slave revolt, put the western armies on the run. K’Vesten got to press the advantage against the Meztecs, who only held the line to protect armies retreating to the capital. In 2,065, three Magisters and two columns of K’Vesten battle-mages conducted a ritual that felled the walls of the Meztec Capital, letting their Talian, Jerichoan, and rebel allies storm the city. Forcing their lizard-folk army back through the swamps, K’Vesten was one of the nations to finally deal the killing blow and wipe out the Meztec Empire in 2,068 A.B..

### Collapse of Malovazen (2,069 A.B. - 2,082 A.B.)

Once again overexerting its resources, K’Vesten loses its grip over Daugon and Faidor, whose cultural identities were beginning to resurface after millennia of oppression and lost culture. In a desperate attempt to not lose its flimsy gains, K’Vesten launched one last military campaign into those regions. Faidor, Daugon, and all the other nations that had fallen from the tree of Malovazen aligned themselves against K’Vesten, however, and forced them back into the swamps from whence they came. K’Vesten signed an agreement, the Treaty of K’Vesten, formally acknowledging that those regions were no longer part of Malovazen, and that K’Vesten would never again control them.

After nearly 30,000 years of persistence, the flame of Malovazen had finally died.

### Pity Conquests (2,219 A.B. - 2,583 A.B.)

The frustration of their defeats weighed heavily on the shoulders of the monarch and the Magisters, who passed that frustration on to its descendents, and their descendents. Soon, the nation was known to be run by a legacy of malcontents. What better way for a malcontent to deal with their emotions than to beat the tar out of someone weaker, though?

When the lizard-folk of the Aetorg Lands united in 2,219 A.B., to reform the Meztec Empire, K’Vesten summoned all the powers and arms it still had left to pummel it into the ground. A brief, bloody, five-year campaign in the swamps should be enough to put any fledgeling kingdom back in the ground. In 2,243 A.B., when the tiny orcish Kingdom of Gel’daf rose against them for “religious disputes”, K’Vesten toyed with its meal for seven years before assassinating its royal family and installing a puppet dynasty. Then in 2,582 A.B. the lizard-folk, seemingly back from the grave, rose up again to form a *third* Meztec Empire. This would simply not do at all, and the military and Magisters ground their heel into the bogs as fast as they could, quenching the Empire’s final breath in only one year.

### War with Peltchian Confederation (Brogkt) (5,497 A.B. - 5,517 A.B.)

Thousands of years later, K’Vesten had grown completely stagnant. Its people miserably trod through tormented lives, its nobles pursuing petty squabbles, maybe indulging in half-hearted conquests or perhaps an attempted genocide or two, anything to pass the time. One such attempt was to put the orcish tribes of the northeast, what once called itself the Gel’daf Kingdom, back under K’Vesten’s thumb. In 5,514 A.B., the tribes united into the Peltchian Confederation and fortified their position. Though the Magisters had no interest in such a tiny war, none of the other battle-mages could penetrate their new defenses. K’Vesten was forced to end their attempt at reannexation, and agreed to a trade deal with the new confederation in 5,517 A.B..

### Binding the Fools (8,590 A.B. - 8,743 A.B.)

As K’Vesten’s stagnant stench began to match that of the surrounding swamplands, the influence of the monarch grew weaker and weaker while that of the Magisters grew. Though emperors and empresses were a useful tool for manipulating the masses and diplomatic missions to other nations, the Magisters were the true power behind the throne and everyone knew it. Magisters past tried all manner of schemes to secure their family’s continuing presence in the Magisters’ Court, all failed given enough time or unseating by rival families.

In 8,590 A.B., the thirteen Magisters stumbled upon a brilliant idea to ensure their and their families legacies in K’Vesten: they would simply make their rule divine. Claiming that the gods had given them the direct right to rule is a simpleton’s plot, however. The Magisters intended to literally infuse themselves and their lineage with the power of divinity. They knew that gods and goddesses definitely existed, historic texts of the drow wars and Malovazen’s old gods all but confirmed as such. They ultimately decided to capture and take the power of the Pantheon of Fools, those ancient gods that struck fear into the hearts of K’Vestenites. In a rare feat of humanity the Magisters cooperated for the first year, theorycrafting binding a deity in one place, taking their power, and binding it to their blood.

Over the next three years, the Magisters would conduct their own, independent research. One Magister became convinced that the others would destroy themselves trying to bind gods, and chose not to pursue it herself. Two failed their rituals but survived, one moved on while the other wasted away repeating past mistakes. Three died horribly for their rituals’ failure, one of whom leaving no heirs and ending their lineage altogether.

That left seven of K’Vesten’s strongest mages, no, the world’s strongest mages, who through incredible effort summoned, bound, and took power from divinity. Three called a deity into their presence, binding it in layers of ritual magic and infusing drops of their power into their blood. Two more unearthed a ritual from Old Binturia, the same one used to combat the God of Dreams millennia before, and used its power to duel and sap power from their deities. One more made a bargain with his deity, which legends say cost him immensely. The last Magister, one Avo Bethlem, and their deity, L’umra the Lantern Bearer, fell in love and eventually conceived a child.

For years, the divine dynasties of K’Vesten reigned, its creators and descendents empowered. Some of the peasantry began to worship the Magisters out of fear of their holy power. Unfortunately, the Pantheon of Fools primary aim is balance. For each boon, there must also be a bane, and the Magisters had taken power that did not belong to them. Danger sought the families of the divine Magisters out, the fates seemed to conspire against them. For all their power and cunning, the divine dynasties *seemed* to end within five generations (about 150 years). All except for the Bethlems, whose gift of light and shadow was freely given by L’umra. With no one left to challenge them, the Bethlems became the unquestioned masters of the Magisters, the title of emperor, and all of K’Vesten.

### Taphran Wars, and the Age of Darkness (9,764 A.B. - 9,920 A.B.)

One fine day, after destroying his father and developing his gift of L’umra’s darkness, Magister Balthazar Vozar Bethlem decided that it was time to rebuild the kingdom of old. Recognizing Taphran as the most likely candidate to rebel against K’Vesten rule, Magister Bethlem chose to target it first to drain resources and break its people’s spirit. Using this darkness, Magister Bethlem manipulated high-ranking officials of the royal court of Daugon, maneuvering them into key positions and directing them towards a war of conquest against Taphran. After years of preparation, Daugon launched its first wave of troops into Taphrani territory in 9,764 A.B..

Again with his dark powers, Magister Bethlem influenced the flow of battle from afar with countless minions of pure darkness and various spells to give the Daugons the advantage. With the help of ancient gods of the elements, four chosen heroes defeated Daugon’s armies and ousted those responsible for the attack. Unsatisfied by failure, the Magister granted much the same blessings to various tribes of the Aetorg Lands in 9,814 A.B. and directed them against Taphran. Though the champions of the terrestrial spirits fell to the horde of Aetorg, three new heroes of the celestial spirits threatened to bring a similar fate as the Daugon campaign. Worse yet, the information of the Aetorgs’ leaders could implicate K’Vesten as the darkness’s true source.

In order to prepare for the worst, Magister Bethlem performed a complicated ritual in 9,824 A.B., which would engulf K’Vesten totally in darkness. With this much shadow readily available, he could wipe out any army that dared come against him or K’Vesten, and simply whittle away the hearts and treasuries of his foes until the time came to claim their remains. In the completion of the ritual, however, Bethlem was consumed and destroyed. With the power of his divine blood, the ritual was completed, but with his death no one could bring forth servants or beasts from the shadows above, rendering the affair a waste of time and resources. Without Magister Bethlem to control the shades, the other Magisters developed their own rituals and controls to develop them. The shades aiding the Aetorgs were now much weaker, and sluggish.

The Aetorg-Taphran war continued until 9,920 A.B., at which point Daugon, Faidor, Taphran, and the Aetorg unified to defeat the meddling K’Vesten (just as the late Bethlem had anticipated). To avoid this conflict, the city-state of Tehlbourne seceded from K’Vesten.

### Magister Wars (9,920 A.B. - 10,009 A.B.)

With the newfound strength of the Spirits, Taphran’s coalition slowly inched deeper and deeper into K’Vesten’s territory. Infighting broke out amongst the Magisters for whom would be the living scapegoat for their meddling and crimes against life. Eventually, five Magisters were chosen and handed over to Taphrani forces during the signing of the peace treaty, as the culprits and masters of the dark magic. They were promptly executed, and the celestial spirits wiped out any living shadows still present in K’Vesten. They could not destroy the cloud of darkness above the nation, but they could thin it slightly.

### Stealing the Stars (10,016 A.B.)

With the death of nearly half the Magistry, the monarch at the time, one Empress Amity Malovazen, once again had some power over her nation. In a bid to claim all magic on the Material Plane for herself (and K’Vesten, of course), she learned of the wish-granting Constellations who would frequent the world below. In a cunning plan, she duped the Binturian Party into seeking the Constellations out for her. Using the direction and guidance of the witch Belladonna, Amity and the Magisters captured and bound the Constellations and used the same rituals that bound the Pantheon of Fools’ deities to gain immenses magical power for themselves.

The swift intervention of the Binturian party released the imprisoned powers and minds of the Constellations from the Magisters who had claimed them, and the brief reappearance of Hades led to Empress Amity’s demise.

### Fall of K’Vesten (10,016 A.B.)

In the months after the Fel Invasion of 10,016, the Hierophant Xaoc and his Fel armies stormed K’Vesten and ousted its original rulers. The new empress was killed, and the Magisters either killed or forced into hiding. Xaoc took over the castle, installing himself as de facto ruler of K’Vesten with no opposition.

### Seven Nations’ Alliance (10,017 A.B.)

Outraged by the Binturians’ shifting the burden of a magical tyrant into their already struggling nation, many peasants and farmers arm themselves and join the Seven Nations’ Alliance. This was a loosely aligned army of Aetorg, Airuian, Dilghaoan, and K’Vesten commoners, plus the survivors of Coral City, Jericho, and Narak, headed by a beastmaster named Dayne that marched against the Binturian Party straight through their forest. This went predictably poorly.

### Defeat of Xaoc and Ensuing Fallout (10,018 A.B. - Present)

In 10,018 A.B., a unified army from the United Sanctuaries of Orelisle, Oscoria, Zondros, Silver Horn Paladins, and many other nations marched on Xaoc’s fortress in the heart of K’Vesten, uprooting his control of the region and forcing the Hierophant himself into exile. Unfortunately some of those armies never left, and insisted on staying there until “stability” returned. With no real government, K’Vesten collapsed into warring factions with neither direction nor a solid power base.

## Further Information

* Aetorg Lands
* Aiur
* Amity
* Belladonna
* The Binturian Party
* Brogkt
* Constellations
* Coral City
* Daugon
* Dilghao
* Fel Demon
* Fel Magic
* Fel Invasion
* Humans
* Jericho
* Kuragma
* Malovazen
* Meztec Empire
* Narak
* Old Binturia
* Orcs
* Pantheon of Fools
* Seven Nations’ Alliance
* Silver Horn
* Star Plot
* Taphran
* Taphrani Spirits
* United Orelisian Council
* Xaoc