Forgotten Thoughts Wiki

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## The Territory

This whole territory here actually resides on the very edge of a national park, with a twoleg neighborhood bordering the Pineclan/Twigclan territories. Because this territory resides on the edge of national park, there actual is a chance of unique predators, prey, and other animals such as wolves, bears, bobcats, white-tailed deer, and more. Because of national park, there actually is no threat of construction so that's not a future problem to worry about whatsoever. The only large problem that these cats may face is the threat of twoleg shenanigans, pollution, kittypets/rogues, and large predators from the deep forest.

## Clans

### Twigclan

Twigclan is located in the leafy part of the forest. The trees that populate this area are mostly oaks, maples, and ashes. The prey consists of sparrows, finches, blue jays, and robins, squirrels, mice, the occasional hare, and more. Twigclan is bordered by Marshclan on the right and Pineclan on the left. Murders of crows reside here as well, and Twigclan often look up to them as a higher power and believe they are a form of omens that depends entirely on the numbers of the birds seen. There are various training hollows located in the trees, the dirt shone on by the overhead sunlight, allowing for the occasional flower to burst through. Twigclan also hunts and fights in the trees, a unique advantage to their territory that are taught to other clan's apprentices when they come to train with Twigclan's apprentices.

### Pineclan

    Pineclan is located in the pine part of the forest, the leafy maples and ashes dissolving into tall spruces. Prey here consists of woodpeckers, quail, thrashers and jays, as well as snakes, lizards, and many amphibians. Pineclan is bordered by Twigclan on the left and Heatherclan on the right. A generous amount of crows live in the pines, about at much as reside in Pineclan. Pineclan look up to these crows as well, refusing to hunt them in hopes of good fortune. It's marshy here, squishy dirt and ground covered in moss, clovers, and pine needles. Apprentice training takes place closer to the Twigclan border, as there is less dirt and more grass over there.

### Marshclan

Marshclan is located over on the wetter part of the territory, overcome with a river and it's many branching off streams. Though there are few trees here, many grasses, reeds, weeds, ferns, and floating flowers grow here, creating a blueish green territory come summertime. Marshclan is bordered by Twigclan on the left and Heatherclan to the right. Most prey here is considered odd to other clans, such as minks, small turtles, frogs, birds, insects, and freshwater fish. Not too many crows stay here, and they often pass over or come to get fish from the streams. It's very hard not to notice crows staying around, if they do, and it often leaves cats on edge when they do. Apprentice training takes place in the streams littering the territory, and in the river as they get older. A couple unique things that are taught to the apprentices of both Marshclan and other clan apprentices that come over to train is white water swimming and river fighting. White water fighting is only taught to the strongest swimmers of Marshclan, and the most experienced warriors teach this. River fighting is taught to all apprentices by any eligible warrior.

### Heatherclan

    Heatherclan is located on the dryest and outmost part of the overall territory. Rather secluded, they spend a lot of time to themselves. The territory here is overcome with grasses and wildflowers, like coneflowers and daisies. They are bordered with Pineclan to the left and Marshclan to the right. Prey here is quiet common in other territories, like the occasional squirrel, mices, moles, and other insects. Cats here are fast runners and great stalkers. Apprentices that come from other clans love the room to run, and mentors often use this as an advantage to tire out their hyperactive apprentices.

## How it Works

Since this story is based on Warriors by Erin Hunter, clan life is similar to that of the books but there are some differences. Staring of with the similarities, there are ranks inside the clans such as Leader, Deputy, Medicine, Warriors, Apprentices, Queens/Kits, and Elders. Not every clan is set up the same way though. Twigclan is the closest into similarity with the clans of the Warriors books, with a leader and a deputy. Pineclan runs a little different though. They still have a leader with nine lives, but once that leader has gotten their nine lives their first act as leader is to pick an heir. An heir is usually the oldest kit of the leader's litter, but if no kits are available at the moment then the leader's mate will fill that role. Once a kit is old enough, then they will come to fill the Heir role.

Marshclan runs differently as well, their traditions stray a little further from the typical way a clan's authorities run. Marshclan does still have a leader and a deputy, but they also have a council of the leader's five most trusted cats. The Council has no age limit. They help run the clan and help make important decisions. They take in words of the clan, such as important news from patrols, concerns of hunting, etc. and will discuss those words with the deptuy and the leader, usually all at the same time. Marshclan leaders select their deputy and council once they have received their nine lives, which results in the Council changing from leader to leader.

Heatherclan is run similar to Pineclan. The Heatherclan leader will pick an heir, but not from their own litter, but litters currently in the nursery. They pick by observing the kits for about a half moon after they've received their nine lines, and pick the one that they see the most potential in. There is no age limit on the kits for this, but it is usually those who are older and are close to apprenticehood.

Dealing with apprenticehood, any and all clans' apprentices start at 6 moons old. In the Warriors book, apprentices train for about 6 moons before becoming a warrior, but in this story apprentices will usually train for about 12 moons, making the apprentices 18 moons when they become a warrior instead of 12 moons. This is because apprentices need time to learn their clan's hunting ways and battle moves, but they also go over to other's clans' territories and train with their apprentices for a few moons. There is no reason for doing this other than the clans being rather friendly with each other and this type of training gives apprentices an opportunity to become aware of and friendly with the other clans as well.

## Fun Facts

* Cat weddings exist
* When a leader loses a life, there is often a physical mark as a side effect to what made them lose their life (ex. scars, frostbite, etc.)
* Kittens don't usually call their parents by their names, but "mom" and "dad", same goes to immediate family members (aunt, uncle, etc.)
* There is an unwritten law that crows/ravens are not to be harmed as their seen as a part of a higher power
* Leader's lives are actually shown through long whiskers. Ex, a leader with nine lives will have nine long whiskers, a leader with two lives left will have two long whiskers left

## Important articles

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