recursal/Fanatic-Fandom huggingface dataset:
IRC

## IRC Clients

Below are several of the most popular of the many IRC clients currently available:

* Web-based
	+ Official Web Client

A Free Web based IRC client

* Windows
	+ X-Chat Free compiled version of X-Chat for Windows.
	+ mIRC The king of windows IRC clients.
	+ IceChat IRC That Cool people use.
* Linux
	+ BitchX Text-based client.
	+ Konversation Powerful Qt IRC client.
* Mac
	+ X-Chat Aqua Good IRC client based off of X-Chat but lacks some features.
	+ MacIrssi A good IRC client that doesn't have as many features as X-Chat Aqua. Basically a GUI for IRSSI.
	+ Colloquy A native Aqua IRC client that integrates well into OS X and offers a rich featureset.
	+ Conversation
	+ Linkinus An IRC client with the special option to view more than one channel/conversation in one window. Caution: Shareware, USD 20.00
* Cross-platform
	+ ChatZilla an IRC extension for Firefox.
	+ Irssi IRC client that runs in the console.
	+ Pidgin (aka: Gaim) MSN/AIM/Yahoo/ICQ/.../IRC client that uses GTK, but also has a text-only front end. X-Fire plugin available.
	+ X-Chat Easy to use graphical IRC client.
	+ or any browser [http.slashnet.org/webclient] (particularly useful if isp blocks irc)

For a more comprehensive and comparative listing of :

* + IRC Clients
	+ IM Clients

## Where are we?

The players of vendetta can often be found in IRC, we lurk on the server *irc.slashnet.org* and have a couple of main channels.

* **#vendetta** is basically talk about anything, sometimes the developers ask for some input here.
* **#vorelay** is the new home to the IRC to Vendetta bot, it relays chat from ingame to here, and visa versa.
* **#vrctc** is the re-enabled relay of the CtC channels
* **#vendetta-itani** is for Itani nation people
* **#viper** an access-restricted channel for the Viper Guild, their friends and allies.
* **#vendetta-pirates** is an access-restricted channel for an elite group of pirates. Attempt to join this channel and you WILL be kicked and banned from the channel instantly.
* **#RED** an access restricted channel for the Red Eternal Dominion Serco military wing. Allies of the Dominion are encouraged to join.

## In-game Chat Channel

Through hard work by **FiReMaGe** and **draugath** it is possible to chat with people in-game while you yourself are not logged into your game.

### Commands

The commands you can send to the IRC bot and what they do.
Docking bay

File:Dockin.jpg    File:Dockout.jpg
The **docking bay** is the station feature that you are most likely to interact with. One set of docking bays (depicted at left) permits you to enter the station and is marked with an "S" on your radar. The other set of docking bays (an example of which is shown at right) features a one-way force field and is used to exit the station.
Self destruct bind

The **Self Destruct** bind enhances the built-in /explode command by giving it a 5 second delay and arming/disarming functionality.

(Note: This bind has been made obselete by the 10-second /explode delay in the new production client.)

## Code

```
alias kamikaze "kamikaze_arm"
alias kamikaze_arm "echo 'Self destruct armed!'; alias kamikaze kamikaze_exec"
alias kamikaze_disarm "echo 'Self destruct disarmed.'; alias kamikaze kamikaze_arm"
alias kamikaze_exec "echo 'Self destructing in 5 seconds... Goodbye.'; wait 5 explode; alias kamikaze kamikaze_arm"

```

## Aliases

Bind the following commands to the key of your choice:

 kamikaze\_disarm
Armand's Reward

File:Station Itan-K11.png
Armand's Reward is one of the two main Itani Capital stations. It is located in the center of Itani space and is one of the spawning grounds for newly-created Itani characters. It also used to be the spawning sector for the Itani capital ship, lending credence to the idea the Armand's Reward may be the true capital station of the Itani Nation.

## Weapons

 Type
 Mega Positron Blaster | MkI
Trident Light Frigate

File:Dump0009.png
The Trident Light Frigate is the second smallest of the capital class vessels. They are fairly slow-moving ships with heavy armour for their size. NPC Tridents are typically found in two configurations. In Hive and Border Skirmish missions they have four "small" turrets and a forward-facing cannon, and only four standard capital ship turrets in Escort Missions. A docking bay is located at the bottom back of this ship which provides access to repair/rearming facilities and turret control.

## Game's Description

People have seen various people from different fractions that are not players flying around in these mysterious convoys, these go from place to place in the universe, like a transport. They will let you off at the destination at their last jump point.

## Player Construction

Construction is a long process involving harvesting materials from bots, mining or purchasing ores, purchasing materials, and finally building components with over 1,000 missions.
The entire process is a long one aside from the massive amount of raw materials needed to build the components, there are also caps on how many of some components you can build in one day.
One material harvested from bots is Synthetic SilkSteel [sss] (4cu), of which over 8,000 units are required (in previous versions, over 35,000 and 75,000 units were required). For a more detailed list, see Trident Construction

## Variants

1. ↑ 2 NPC Tridents have been found containing 411 and 516 units of cargo
2. ↑ The "Dev" variant is the version of the ship purchasable by devs/guides.
3. ↑ The Prosus craft-able variant yet to be released.
4. ↑ The Seipos craft-able variant yet to be released.

### Additional Images

Trident Light Frigate top.pngTopTrident Light Frigate belly.pngBellyTrident.types.small.jpgEarly photo of Type S
Ion Storms

File:Ion storm.jpg  **Ion Storms** are the curse of pilots everywhere. Limited in duration and always on the move, a storm can pull you out of your jump course at any time. If you do get caught in a storm, your computer will plot a point at which you can safely exit the sector. To continue on your course, fly to this point (marked on your radar with a green "+" and on your HUD with a storm jump indicator.) When you're close enough, press enter to jump to your original destination.

Visibility in Ion Storms is minimal, with a blue fog obscuring everything beyond about 500 meters. Not even radar can penetrate this fog. However, there are Storm Radar Extenders available that can increase your ship's radar range in a storm. The TPG Raptor has a built-in radar extender, making it ideal for work in storms.

Storms almost always occur in sectors with asteroids in them. The explanation for this is unknown, but it is believed to be an interaction between the solid material in the asteroids and the radiation given off when a jump engine is used. By and large, one can avoid storms by plotting their course to avoid any sectors with asteroids in them. Of course, this can often make a simple course much more complicated...
Inertial dampening bind

When *Mouselook Mode* is enabled, the mouse controls are dampened somewhat. This bind allows you to change the amount of dampening applied. When this value is higher, the ship will turn faster. However, you will notice that your ship's nose "wobbles" somewhat, making it more difficult to aim. At a lower value, the "wobble" is reduced, but the ship will turn slower. Just to make things clear, this bind has **absolutely no effect** on controls when mouselook mode is disabled.

## Code

```
alias cr-4 "set controlresponse 2.00; alias crup cr4; alias crdn cr-3; echo '200%'"
alias cr-3 "set controlresponse 1.50; alias crup cr-4; alias crdn cr-2; echo '150%'"
alias cr-2 "set controlresponse 1.40; alias crup cr-3; alias crdn cr-1; echo '140%'"
alias cr-1 "set controlresponse 1.25; alias crup cr-2; alias crdn cr0; echo '125%'"
alias cr0 "set controlresponse 1.00; alias crup cr-1; alias crdn cr1; echo '100%'"
alias cr1 "set controlresponse 0.75; alias crup cr0; alias crdn cr2; echo '75%'"
alias cr2 "set controlresponse 0.50; alias crup cr1; alias crdn cr3; echo '50%'"
alias cr3 "set controlresponse 0.25; alias crup cr2; alias crdn cr4; echo '25%'"
alias cr4 "set controlresponse 0.10; alias crup cr3; alias crdn cr-4; echo '10%'"
alias crup "cr1"
alias crdn "cr-1"

```

## Aliases

Bind these commands to the keys of your choice:

 crdn

## Credit

Originally by Arolte/Khral, but highly modified and enhanced by Roguelazer.
PDA/Inventory

The **Inventory** tab of the PDA has two sub-tabs: the **Inventory** tab and the **Cargo** tab.

## Inventory

File:Pda inventory.jpg
The **Inventory** tab lists all of your possessions in the universe, sorted by location. While you can view anything from this tab, you cannot perform any actions on your belongings (e.g., selling them or having them delivered).

## Cargo

File:Pda cargo.jpg
The **Cargo** tab lists the cargo currently in your ship. It can be brought up in space by pressing the "j" key. If invoked from in space, this screen will allow the player to jettison anything from his cargo hold, making it a very important screen when mining.
Karma

'Karma is an event participation tracker used by Luxen De'Mark, and is not an official part of Vendetta Online.'

## Karma

The Karma participation system is used by Luxen De'Mark to track and reward participation in Events hosted by pilots in Vendetta Online. Right now, events need to be manually submitted to Luxen De'Mark to count towards the Karma system, but any event that is more than just a meet and greet pretty much qualifies.

Players participating in a qualifying event gain 1 karma point. If that event has multiple matches, it still counts as a single event, and thus you only get 1 point. Pilots who reach their 5th and every 10th karma point can receive a 1 million credit prize from Luxen.

### Current Karma Scores

This table is just a template; actual Karma scores have yet to be exported to this format.

Pilot icon
 Karma Badges

### Badges in the Karma system

*This part of the Karma system does not exist yet, it will be added in KarmaV3 (Currently KarmaV2)*
The Karma system allows you to register badges for display in Luxen's Participation scroller and on this wiki; all Vendetta Online badges, plus a few others, are available. The list of badges that aren't part of Vendetta Online are listed here:

 Event Host
 Event Regular
 Corporate King
 Secret
Ellias Stand

## Description

 File:Station Deneb-O3.png
Ellias Stand is an Itani Barracks station at Deneb O-3.

## Ships

 Valkyrie | MkI, Vengeance, Rune, IDF Vigilant

## Weapons

* Small

 Rockets(S) | Starflare, Sunflare

* Large

 Gatling | Cannon, Turret

## Trade Goods

 Ship and Station Components | Airlock Maintenance Supplies, Pilot Safety Harness, Fire-suppression system
Observers

Observers are bots that, well, observe. They are usually found in wings with Transport drones and  Hive Queens. These bots are unarmed and carry a mere 2cu of cargo, but are very fast and maneuverable. Because a wing will not respawn until all of its members have been destroyed, it is often necessary to hunt down and destroy the Observers in order to get the Transport drones to respawn. Observers are also responsible for scouting out new locations for Hive Bastions and for re-creating a destroyed Leviathan

Developer's Desk
From the desk of
John "Incarnate" Bergman
-- Collectors (Taken from: Design Wiki)

These units function as the eyes of the Hive, guiding it to new resources and patrolling existing borders.

## Fennus R-12 Observer

 File:Fennus r 12 observer.jpg

## Aputech Observer

 File:Aputech observer.jpg
Current events

# Player Run Events

Specifics and outcomes of events are posted in the "Role Playing" forum, and announced on channel 100. Generous prizes are distributed to the winners of an event.

 TeamDX
 Corporate Sector Run

If you would like to set up an event go to the link at the top of the article. Any popular event hosted several times can be added to this page.

# Capture the Cargo

CtC has been taken down by the developers with no forseeable date for being brought back online; the bots used in CtC used an old version of AI that had several bugs in it.
Vendetta Online CtC Stats Page: here
Buddies

The **Buddy** system in Vendetta Online is a handy way to keep tabs on your friends... or your enemies. Information on Buddies can be accessed through the Buddies tab of the PDA.

## Relevant Commands

The following are all arguments to the "/buddy" command

 invite <playername>
 accept <playername>
 decline <playername>
 remove <playername>
 list
 online
 notify [on|off]
 note <playername> <message>
Multipresence

The capacity for simultaneous presence in several locations. The sub-power of manipulation by presence. Scaled-down Omni-Manifestation version.

## Summary

The user may be in several places at once, generally because they have always been in multiple presences or because they have taken on other forms that are extensions of who they are. Usually employed to directly depict or even entirely embody the user or their aspects, these extensions appear as things and entities. These can include replicas of oneself, people, and/or items.

## Limitations

* May only be able to dwell in two or more fixed areas at once and be unable to freely choose where they exist.

* Might not have any influence on their other locations.
Ramarak Hold

File:Station Itan-E7.png
This Itani Mining station offers plentiful mining missions through its Trade Guild, stocks useful trade goods, and has a fair selection of ships, considering that it is in fact a mining outpost in the middle of the Ramarak Asteroid belt. However, it has a rather meager selection of mining beams and weapons.
Command List

"Command List" contains information that is outdated. Please bring the article's information up to date and remove this notice.

## /buddy

(For more information, see the Buddies page)

 invite <playername>
 accept <playername>
 decline <playername>
 remove <playername>
 list
 online
 notify [on|off]
 note <playername> <message>

## /gunner

(For more information, see the Gunner page)

 invite <playername>
 accept <playername>
 decline <playername>

## /mentor

 invite
 accept
 decline
 rate [good/bad]

## Speech Commands

 say\_sector
 say\_channel
 say\_group
 say\_guild
 say\_station
 sector
 join [channel]
 leave [channel]

## Windows

 nav
 charinfo
HUD/Chat Area

File:Hud chat area.jpg
This area of the HUD is where chat and private messages are displayed.

## Different Types of Chat

Below is a description of the different types of chat found in Vendetta Online. Note that chat colors and styles can be customized through the use of Chat Format Codes.

### Universal Chat Modes

**Sector Chat** is the basic chat that you will be able to access easily from the main chat console without the use of commands.

* <Incarnate> This is an example of sector chat.

**Channel Chat** is the mode of chat you will be using to communicate with players throughout the entire game universe. Note that the name of the sender of a message is color-coded according to their nation. Also note that **Inactive Channels** (ones you are not sending messages to) are a slightly darker color so that you do not confuse them with your currently active one. Examples:

* [100] <a1k0n> This is my active channel.
* [1] <raybondo> This is one of a1k0n's inactive channels.

**Guild Chat** is only useful once you are in a guild. If you're reading this section of the Wiki, this chat color probably doesn't apply to you yet.

* (guild) [Azek J1] <El Guapo> This is an example of guild chat.

**Group Chat** is only useful once you are in a group. You can think of groups as temporary equivalents of guilds. The primary differences between the two are that groups can be formed by a single player and they cease to exist as soon as all players leave the group.

* (group) [Sedina B8] <Incarnate> This is an example of group chat.

### Buddies, Personal Messaging, and Server

Buddy information, aside from the **Buddy Note**, is a type of **Server Message**. Server messages are usually in White. Note that the name of the sender in a private message is colored by nation.

* **Outgoing personal messages** are the same color as Buddy Notes.
* **Incoming personal messages** are easy to spot.
	+ ->\*Yetton-Wo Yoma: This is an outgoing personal message to an NPC character.
	+ \*\*Yetton-Wo Yoma\* This is a private response from an NPC character.

**Guides' Messages** are also in White.

### The Station Bar

The Bar shows what nation you are by using colors to represent your nation when you speak.

* <Incarnate> Hi, I'm Itani.
* <a1k0n> I'm Serco.
* <raybondo> I'm Serco as well.
* <El Guapo> I'm UIT. Go me.
* <momerath42> I'm unaligned. Pheer me!

## Chat Command List

Here is the list of console commands for controlling the chat area.
Hornet

The Hornet is the largest ship that is still considered to be a fighter, and is used mostly as an assault platform. With four small weapon ports, it can destroy many ships very quickly. A drawback to the large number of ports is the huge amount of power it will require when using many energy weapons at the same time. For this reason, many Hornet pilots stagger their fire. Another drawback is the Hornet's unremarkable maneuverability, which makes it easy prey when up against smaller fighters, such as the Vulture and Centurion.

## Ship Variants

Note:
It is possible to deshield a Queen using a Hornet loaded with 4 Gemini missile launchers; all equipment available at License 3. [1]
Poison Manipulation

**Poison Manipulation** is the ability to **manipulate poisons.** User can create, shape and manipulate poisons and poisonous substances. For the sake of clarity: *poison, toxin* and *venom* are terms for any substance that injures the health or destroys life when absorbed into the system: **poison** is the general word, **toxin** is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to *disease-causing bacterial secretions*, **venom** is especially used of the poisons secreted by certain animals, usually injected by bite or sting.

## Uses

* Death Inducement
* Manipulate the properties of poison.
* Infection
* Necrosis Inducement
* Pain Inducement
* Paralysis Inducement
* Poison Absorption
* Poison Attacks
* Poison Generation
	+ Acid Generation
	+ Acidic Poison Generation
	+ Goo Generation
	+ Miasma Emission
		- Nerve Gas Generation
* Poison Immunity
* Move/lift poison.
	+ Toxikinetic Flight
	+ Toxikinetic Surfing
* Toxikinetic Constructs

## Users

Magellan (One Piece)

Poison (Valkyrie Crusade)

Poison Ivy (DC Comics)

Arbok (Pokemon)

Mikan Tsumiki (Danganronpa)
Bots:Frigate

File:Frigate onfire.jpg
The **Frigate** used to be a stationary, AI-Controlled capitol ship called *[NPC] Gentu*. The old **Frigate** has been changed into the Heavy Assault Cruiser class of ships.

"Bots:Frigate" contains information that is outdated. Please bring the article's information up to date and remove this notice.
Hail suite bind mk2

This set of aliases allows the player to support 9 hails each for two individual characters.

## Code

```
alias hailtog "charHailA"
alias charHailA "bind 1 A_hail1; bind 2 A_hail2; bind 3 A_hail3; bind 4 A_hail4; bind 5 A_hail5; bind 6 A_hail6; bind 7 A_hail7; bind 8 A_hail8; bind 9 A_hail9; echo 'Hails for <CharA> activated.'; alias hailtog charHailB"
alias charHailB "bind 1 B_hail1; bind 2 B_hail2; bind 3 B_hail3; bind 4 B_hail4; bind 5 B_hail5; bind 6 B_hail6; bind 7 B_hail7; bind 8 B_hail8; bind 9 B_hail9; echo 'Hails for <CharB> activated.'; alias hailtog hailoff"
alias hailoff "bind 1 Weapon1; bind 2 Weapon2; bind 3 Missile1; bind 4 Missile2; bind 5 Missile3; bind 6 Mine2; bind 7 Mine2; alias hailtog charHailA"
alias hailstd "msg %target% %hailmsg%"
alias A_hail1 "hailstd; wait 1 msg %target% <Insert message here>"
alias A_hail2 "hailstd; wait 1 msg %target% <Insert message here>"
alias A_hail3 "hailstd; wait 1 msg %target% <Insert message here>"
alias A_hail4 "hailstd; wait 1 msg %target% <Insert message here>"
alias A_hail5 "hailstd; wait 1 msg %target% <Insert message here>"
alias A_hail6 "hailstd; wait 1 msg %target% <Insert message here>"
alias A_hail7 "msg %target% <Insert message here>"
alias A_hail8 "msg %target% <Insert message here>"
alias A_hail9 "msg %target% <Insert message here>"
alias B_hail1 "hailstd; wait 1 msg %target% <Insert message here>"
alias B_hail2 "hailstd; wait 1 msg %target% <Insert message here>"
alias B_hail3 "hailstd; wait 1 msg %target% <Insert message here>"
alias B_hail4 "hailstd; wait 1 msg %target% <Insert message here>"
alias B_hail5 "hailstd; wait 1 msg %target% <Insert message here>"
alias B_hail6 "hailstd; wait 1 msg %target% <Insert message here>"
alias B_hail7 "msg %target% <Insert message here>"
alias B_hail8 "msg %target% <Insert message here>"
alias B_hail9 "msg %target% <Insert message here>"

```

## Aliases

Bind these commands to the keys of your choice:

 charHailA, charHailB
 A\_hail1 to B\_hail9
 hailmsg

## Notes and Tips

* If you want your hails to use two messages, then use the template for the first six hails. For a single messages hail, use the last four.
* Don't use contractions or apostraphes (') in the message of the bind; it will interrupt the hail just before the location of the apostraphe and cut off the rest. Use backticks (`) instead.
* Have at least one or two single-message hails for use with NPCs and NPC capital ships; they will respond to both of your messages if they contain more than one line.
* Use this if you have two characters that need different hails.
Capella class vessel

The "Capella class vessel" is a ship that is currently not user controllable. It will become user controllable in future versions of Vendetta Online.

 File:Missing.png
The Capella class vessel is a monster of a ship, still in development but visible as occasional convoys or escort missions spawn them.

## Player Construction

As of this time you cannot build or buy a Capella. However, some players currently seem to believe that acquiring double the resources needed for a Trident Type M will leave you close to a Capella.

## Additional Images

We need pictures!Capella class Capital ship
Sandbox

POOP

## What is a Sandbox?

 File:Sandbox.jpg   Mmm. Sand. I love sand. Do *you* love sand? Sandy sand sand. SAND!

Oh yeah. The sandbox is a place where, like, you can put stuff to play around with. Like all that odd junk below.
<anchor>This is an anchor|This is an anchor</anchor> (that doesn't work! sweet.) (actually, it does work. It works as in you can access it with the link Sandbox#This\_is\_an\_anchor. Da. --Roguelazer)

OK!This just a testing!

Beep beep. IGNORE ME.

### Math!

x
2

2
x
1

=

x
1

−

(

(

2

x
2

x

)

2

)

2

{\displaystyle \sqrt{x^2+2x+1}=|x+1| - \left(\left(\frac{2x^2}{x}\right)^2\right)^2}

∫
a
x

f
(

α
2

)

d
x

{\displaystyle \int\limits\_a^x f(\frac{\alpha}{2}\,)\,dx}

# i
1

N

e

−

J

i
j

σ
i

σ
j

{\displaystyle \ E = \sum\_{i=1}^N e^{- J\_{ij} \sigma\_i \sigma\_j} }

∫
1
∞

1
k

d
k

{\displaystyle \int\limits\_1^\infin \frac{1}{k}\,dk}

(

w

o

o

t

)

{\displaystyle \left( \begin{smallmatrix} w&o \\ o&t \end{smallmatrix} \right)}

### GeSHi Addon Test

```
<?php
  // Hello World in PHP
  echo 'Hello World!';
?>

```

### Gallery tag

(s)centurion.jpgCenturion(s)hornet.jpgHornet(s)atlas.jpgAtlas(s)centaur.jpgCentaur(s)ragnarok.jpgRagnarok(s)behemoth.jpgBehemoth(s)valkyrie.jpgValkyrie(s)marauder.jpgMarauder(s)prometheus.jpgPrometheus

## Yes, another table!

 Cheese
 Wabba?

File:Wraith small.jpg
File:(s)hornet.jpg
VendettaWiki:editorsmain

# New Categories

* General Information
	+ FAQ
	+ Backstory
	+ Roleplaying
	+ Glossary
	+ Rules
	+ IRC
	+ Factions
	+ Nations
	+ EasterEggs
	+ ChangeLog

* Game Information
	+ Guilds
	+ Ships
	+ Equipment
	+ Bots
		- Military Bots
		- Hive Bots
	+ Badges
	+ Missions
	+ Stations
	+ Systems

* Activities
	+ Passive Activities
		- Racing
		- Mining
		- Trading
	+ Agressive Activities
		- Pirating
		- Repairing
		- CTC
		- Dueling

* User Interface
	+ HUD
	+ GTS
	+ Binds
	+ Navroutes

* Editing

* Miscellaneous
	+ Credits

* Deprecated

# Character Info Box

Color Chart for Faction Standing:

 [[Image:]] [[Image:]] [[Image:]] [[Image:]] [[Image:]]

text around

 anchor

Couldn't we make life easier and make this an actual template?(albeit with about a billion options, but still, it's less repeated junk in the db). --05:11, 9 April 2007 (EDT)

# Template test

I like to eat classCattle="hiddenStructure"
I like to eat class="hiddenStructure"

manual/pt

# Markett

SIR??? WOULD YOU LIKE A STOVE

 STOVE
 PROPANE
 chaair
 dollar
 $
 gf
Verasi

## System Description

 File:Verasi.jpg

* Yes, the station is built into and among about 20 Xith roids
* Due intense Xith mining activity and some accidents, sector now is entirely foggy green.

### L-15

 File:Station Verasi-L15.png
* Axia Technology Corp. Guarded
* Station: Aputik Outpost (Axia Technology Corp. Mining)
* Bots: Station Guards, Transports

### O-7

 File:Station Edras-B11.png
* UIT Guarded
* Station: Verasi Crossroads (UIT Commercial)
* Bots: Station Guards, Transports

### O-12

 File:Station Verasi-O12.png
* Valent Robotics Guarded
* Station: Aputik Mining (Valent Robotics Mining)
* Bots: Station Guards, Transports
Pherona Garden

## Description

 File:Station Pherona-J8.png
Pherona Garden is an Itani Commercial station at Pherona J-8. This station features a below-average assortment of goods and equipment. It is usually surrounded by multiple ion storms and offers very little enticement to visit.

## Weapons

* Small

 Rockets(S) | Iceflare

* Large

 Plasma Devastator | MkII

## Trade Goods

 Ship and Station Components | Emergency Repair Kit, Janitorial Supplies
Station Defense Turrets

File:Defense turret.jpg   **Station Defense Turrets** are stationary robotic defense turrets. They are present at nation capitol stations, the Conquerable Stations, and deployed around wormholes at nation borders. Though small, they have extremely tough armor and are armed with either a pair of Capital Gauss Cannons or a high-powered missile launcher.
Long Term Subscriber

*This page is still a Work in Progress!*

The Long Term Subscriber program, or LTS, is an "early access" system available to pilots who pledge to subscribe to Vendetta Online for a whole year, or to those who already have been subscribed for a year or more. You can join the LTS program by pledging on the main website, under the billing section.

Being a member of the LTS program gives you access to benefits such as testing new content before its available to the general public, and allows you access to the Corvus Greyhound - Camo Edition as well.

You can read about the LTS program on the Long Term Subscriber program page on vendetta-online.com, as well as pledge or see if you currently apply for LTS benefits.
Valkyrie

File:Valkyrie.jpg
The Valkyrie is considered the best fighter that money can buy. It has three small weapon ports which gives it the most weapons among the fighter class ships. This ship is the pride of the Itani who only sell it to the best of fighter pilots and their closest allies, though even some Serco have managed to achieve such status with the Itani.

## About the X-1

 File:(s)valkyrie-X1.jpg
The X-1 Prototype is a flattened version of the Valkyrie Vengeance. This ship requires the Itani Test Pilot mission to be complete at any Itani Research Station.

## Notes

1. ↑ The Hornet is not a fighter, it is a heavy attack ship.
Station Interface/Commerce

File:Station interface commerce tabs.jpg   There are four sub-sections of the **Commerce** section of the Station Interface:

* The **Welcome** section provides a quick overview of the station, its history, the items in greatest demand, and allows for quick access to common actions.
* The **Load/Unload** section allows more sophisticated controls over the loading and unloading of cargo from your ship.
* The **Commodities** section is where you buy and sell trade goods.
* The **Bar** is a convenient place for chatting in-station.
Station Conquest

The game currently contains 3 conquerable stations within grey space. These stations have 8 turrets and 2 station guards which must be destroyed before player(s) can claim the station and set up an access key. They are currently hotly contested as planned capital ship parts are manufactured at these locations.

# Locations

* Pelatus C-12 (this station is in a fogged sector)
* Bractus M-14
* Latos I-8

# Attacking

To attack a station you generally need a ship that can carry heavy guided weapons like a Swarm/Gem Ragnarok however quad gemini Hornets can be useful as their top speed can outrun the the stations missile turrets with ease. The goal is to destroy all 8 turrets to disable the stations defenses which causes a 2 minute timer to start. Whichever player docks first at the end of the timer gains control of the station.

# Defense

Repair modules play a vital role in station defense as generally 1 repper in a Centaur can hold off 2 players alone if they are not being killed off. If you have a large enough force to have reppers and fighters then the defense can become more dynamic and hold off massive assaults.

# Access keys

Access keys grant users access to a station there are 2 types: Owner and user. Anyone with an Owner key can add more Owner and users to the station while user keys are restricted to station access only and cannot add more keys. The keys have 2 check boxes IFF and Can dock. IFF controls whether the turrets fire at the player or not while the other option allows docking. A key can also be named before handing it out. The default is <players name> owner key. Renaming the key makes it easier to reselect the right key if your station is lost and you need to retake it.

# Benefits

* Players can repair and reload ammo for free
* Guilds can use them as a central base and a show of their power
* Several manufacturing missions are ONLY available at these stations
Config.ini

**config.ini** is one of the main configuration files of Vendetta Online, along with wgaf.cfg. It is found in the base Vendetta directory, which is `~/.vendetta/` on Linux, `C:\Program Files\Vendetta Online\` on Windows, and `/Applications/Vendetta.app/` on OS X.

Within the config.ini file you will see a label for any joystick that has been connected to your computer when you have played the game. These are added automatically every time you plug in a new device, and old ones can and will clutter up the file if you do this frequently.

If you want to change a button to a bind, they behave differently than the keyboard binds. You cannot add joystick configurations to a filename.cfg file and load it, you must change the config.ini file directly. You must also do this while the game is not running as the config.ini file is often updated and overwritten by the game during the course of play.
Verasi Central

## Description

 File:Station Verasi-E14.png
Verasi Central is a Valent Commercial station in Verasi E-14

## Weapons

* Small

 Rockets(S) | Starflare

* Large

 Gatling | Turret

## Trade Goods

 Ship and Station Components | Plasma Torches, Emergency Repair Kit, Janitorial Supplies, Oxygen Recycling System, Station Conduit, Instrumentation Panel, Vismetal Cockpit
Tube Race

"Tube Race" contains information that is outdated. Please bring the article's information up to date and remove this notice.

The last addition to player hosted events is the Tube Race. In order to restore use of Sedina tracks, the Phoenix Alliance guild organizes this race on Fridays at 21:00 GMT.

Unfortunately, currently there are no tube races. We do hope however that interest will grow and someone takes over hosting them, so this nice tradition can be re-born.

## The race

Each Tube Race consists in many pairs of laps done in the tube tracks. The registered players start all at once at the host signal, and they rush into the deadly tubes, outrunning, firing and bumping each other. The race is not timed: exiting (alive) from the tube yields a score based on the exit order. The individual lap scores are then added up to define the final standings, and the top three runners are awarded the sponsor prizes.

## The prizes

At time of this writing, the base prizes are:

* 3 millions for the first place in the final standings
* 2 millions for second place
* 1 million for third place

From time to time, these base prizes have been increased by donors and sponsors.

## The rules

There are few rules for this event, and they often changed if need arises, but the core system is as follows:

* only Vultures MkI, MkII, MkIII and Centurions MkI, MkII, MkIII are allowed
* any non-ammo weapon is allowed; any powercell is allowed
* the racing sectors (two to five) are picked and announced once the group is formed
* two laps are done for each sector, before moving to the next
* The Maze (Sedina G5) is not used. This is expected to change in the future
* if a player dies, he is out of that lap only. He is expected to come back for the next lap
* players can change their ships and equipment between laps at will
* firing is allowed only after the start signal, and kills don't award points: they just remove competitors from that lap
* the score system actually in place awards players in order of exit with 10, 6, 4, 3, 2 and 1 point. Arriving 7th+, dying, exiting the tube yield 0 points.
Toaster

A (sometimes) denigrating term used to refer to anything Serco. Can be used as a prefix as shown below

* I was in Toasterspace yesterday.. What a dump.

* Never mind him he's just another toaster.

* That Toaster Ale is pretty good

The origin of the word is nebulous, but is believed that after adoption of the color red on all fleet ships bystanders noticed it matched the color of heating filaments on a primitive toaster. While other theories abound this is the one accepted most by people likely to use the word itself.

See also Triever Smurf

Corvinus 00:52, 20 August 2009 (UTC)
Helios

## System Description

Geological stuff: Xith and helio in almost every sector but usually with mean bots them too

### Bots Sighted

#### Alpha Ring

* Aputech-17 Guardian
* Orion R-14 Transport
* Orne Guardian
* Prosus Assault
* Tycorp Assault
* Valent A-47 Assault

#### Beta Cluster

* Aerna Transport
* Aputech-17 Guardian
* Prosus Assault
* Tycorp Assault
* Valent A-47 Assault

#### Helios I

* Aerna Transport
* Dentek Assault
* Devus D-3 Guardian
* Prosus Assault

#### Helios III

* Orne Guardian
* Tycorp Assault

### B-2

* Ore: Heliocene in roid near jump in point if you come from b7

### B-7

 File:Station Helios-B7.png
* Serco Guarded
* Station: Helios Outpost (Serco Mining)
* Bots: Station Guards, Transports
* Ore: Heliocene

### B-14

 File:Station Helios-B14.png
* Aeolus Trading Prefectorate Guarded
* Station: Helios III (Aeolus Trading Prefectorate Barracks)
* Bots: Station Guards, Transports
Pherona

* **Asteroid Belts:** Ollus Asteroid Belt, Pherona Asteroid Belt (α Ring, β Ring), Bettus Asteroid Belt, Ruick Asteroid Belt,

* **Bots:** DenTek Collectors, Kannik Collectors, Artemis Collectors, TyCorp Assaults, Fennus R-18 Guardians, ApuTek-5 Guardians, Seipos T11 Transports, Orion R14 Transports

* **Ores:** Has not been prospected yet

* **Planets:** Ruick, Gabae, Raehy

* **Stations:** Raehy Orbital, Pherona Garden

* **Wormholes:** Pherona-Itan, Pherona-Artana Aquilus

### B-14

 File:Sector Pherona-B14.jpg
* Wormhole: Itan
* Ores:

### C-12

 File:Sector Pherona-C12.jpg
* Ruick Asteroid Belt
* Planet: Ruick
* Bots: Artemis Collectors, ApuTek-5 Guardians, Seipos T11 Transports
* Ores:

### I-12

 File:Sector Pherona-I12.jpg
* Planet: Gabae
* Bots: DenTek Collectors, Seipos T11 Transports, Orion R14 Transports, Tycorp Assaults, ApuTek-5 Guardians, Fennus R-18 Guardians
* Ores:

### J-3

 File:Station Pherona-J3.png
* Planet: Raehy
* Itani Guarded
* Station: Raehy Orbital (Itani Barracks)
* Bots: Station Guards, Transports
* Ores:

### J-8

 File:Station Pherona-J8.png
* Pherona Asteroid Belt (β Ring)
* Itani Guarded
* Station: Pherona Garden (Itani Commercial)
* Bots: Station Guards, Transports
* Ores:
Capital ships

Large, heavily-armored ships that are deployed with the ability to engage in large-scale battles. Capital ships are mostly frigate-sized or larger warships, and can usually be found carrying a large array of defensive turrets and batteries. Some are used for engaging other capital ships while others are used to defend against escort fighters and/or bombers. Most can carry their own fighter escorts to deal with the enemy's fighters. Capital ships can also deploy large anti-fighter screens to allow friendly fighters to knock out the bombers if they get to close. Vendetta Online sports 6 new capital ships, each with their own capabilities and advantages. The only cruiser class so far is the Heavy Assault Cruiser, or HAC. The three frigate classes are the Trident class light frigate the TPG Teradon class frigate and the Goliath class freighter Last but not least is the TPG Constellation class transports, though it is not intended for battles.

* The Heavy Assault Cruiser is armed with 21 Large Capital Ship Gauss turrets.
* The Trident Light Frigate 1 forward weapon, and 4 small capital turrets.
* The TPG Teradon Frigate sports 4 BGTWKOA anti-capital ship cannons, and a number of Neutron and Gatling point-defense turrets.
* The TPG Constellation Heavy Transport defends itself with 12 Large Capital Ship Gauss cannons.
* The Goliath class freighter has three turret ports and one forward facing large port.
* The Capella class vessel is still in testing more information will become available as soon as possible
Dantia

## System Description

### C-3

 File:Station Dantia-C3.png
* Serco Guarded
* Station: Dantia VI Orbital (Serco Mining)
* Bots: Station Guards, Transports

### J-15

 File:Station Dantia-J15.png
* Serco Guarded
* Station: Gamma Outpost (Serco Barracks)
* Bots: Station Guards, Transports

### K-6

 File:Station Dantia-K6.png
* Serco Guarded
* Station: Dantia Stronghold (Serco Barracks)
* Bots: Station Guards, Transports
Templates

## Non Player Controllable Ships

The "Templates" is a ship that is currently not user controllable. It will become user controllable in future versions of Vendetta Online.

Use {{nps}} to indicate that a ship page is about a ship that players cannot use.

## Old Pages

"Templates" contains information that is outdated. Please bring the article's information up to date and remove this notice.

Use {{old}} to indicate that a page contains outdated information and needs to be updated.

## Good Line Break

Use {{br}} to use the *<br style="clear:both;" />* type of line break, used to prevent text from starting until the end of an image.

## Spoiler

This page may contain information that is not readily available and could be construed as a spoiler. **View at your own risk.**

Use {{spoiler}} to indicate that a page contains a spoiler and should be viewed with caution.

## Final Version (Skins)

This is a final version.

Use {{skin complete}} to indicate that a page contains a finished skin.

## WIP Version (Skins)

This is a work in progress,
major changes may occur.

Use {{skin wip}} to indicate that a page contains a skin that is still a work in progress.

## Pirate Hint

This is a Pirate Hint! Yarr!

Use {{ph}} for the infamous pirate hints. The arguments to the template can be found at Template talk:ph

## ChangeLogBox

Preceded by: N/A
Followed by: 0.6

Use {{ChangeLogBox}} for, um, putting the box on ChangeLog pages. Yeah.

## Needs More Information

Want to contribute to VendettaWiki? More information is needed for this page. If you have knowledge about the indicated subject, please edit this page to add it.
This page has been tagged since **forever**.

Use {{Needsinfo}} for sections that are missing information. It takes one argument, `date`, which is the date the page was tagged.
Union of Independent Territories

File:Station Dau-L10.png
 File:Station Dau-L11.png
Previously known as the NT (Neutral Territories), the UIT are exactly as their name suggests: independent. Although it is not unusual to find citizens of the UIT allying themselves with either the Itani or the Serco, they generally choose not to help either side. The UIT are allowed to fly in the space of any nation (so long as they have done nothing to anger that nation).

Traders by nature, the UIT have developed a unique ship designed almost entirely to transport cargo, the Marauder. With a spacious cargo hold of up to 60 cargo units and the highest acceleration of a ship of its class it is no wonder why so many people choose to fly it. Many of the NPC Factions, including TPG and Axia are also under the banner of the UIT.

## Corporate Wars

The subcorporations of the UIT are constantly engaged in hostile actions, ranging from corporate espionage to outright war. These culminated in the Corporate Wars, which were brought to a halt by The Propeller Group. However, much of the infighting still continues behind TPG's enforced "peace".

## Subfactions

* The Propeller Group
* BioCom Industries
* Valent Robotics
* Orion Heavy Manufacturing
* Axia Technology Corp

## Other Information

* Are sometimes referred to as triever either affectionately or disparagingly.
* For a list of stations, click here.
* Trade Goods: For a list of goods sold by the UIT, click here.
TPG Test Pilot

If your faction standing with TPG is good enough, you can dock at a TPG station and complete 3 test pilot preparation missions in order to become a test pilot. This will give you access to more TPG ships, including the TPG Raptor

These missions all follow a similar rule set:
The player must kill ALL drones themselves.
The player may not leave the sector to reload or repair.

That said, other players ARE allowed in-sector to repair you with Repair Gun modules, if you have trouble taking too much fire.

The player will be asked to return to the origin station upon completing each part, and the next mission will be available.

TPG Test: Part I

-Wave 1: 5 "Infiltrator" drones. They have very high turbo speed, but do not fire weapons at the player.

-Wave 2: 5 Orun Collectors

-Wave 3: 5 Dentek Collectors

Not very threatening. Just keep moving, and be wary of the attempts to (slowly) surround you.

TPG Test: Part II

-Wave 1: 5 Dentek Collectors

-Wave 2: 5 Artemis Collectors

-Wave 3: 10 Dentek Collectors.

Second verse, (mostly) same as the first. Round 3 is nastier than it may look at first; Dentek collectors are the first drones to have reasonably dangerous armaments and it's easy to underestimate them in large numbers. Again, keep moving to avoid being surrounded, and you should come out just fine.

TPG Test: Part III
This one is a bit more interesting. You will, again, be fighting waves of combat drones of escalating difficulty. But this time, you get an NPC wingmate. You should avoid hitting these guys, but otherwise don't worry about them.

-Wave 1: 20 Artemis Collectors. Again, beware being surrounded. Only one of your NPC wingmates will show up for the first wave. They will not shoot at the target drones UNLESS you take damage from the drones.

-Wave 2: 10 Dentek Collectors, 5 Artemis Collectors. 5 Dentek Assaults. No wingman this round.

The Dentek Assaults are serious threats, with high speed and Neutron blasters. Same tactics as before, but even moreso.
Try turboing around a little bit to separate out the Assault drones, they are easier to deal with alone than with a giant blob of collectors shooting at you, too.

After killing all combat drones, you will be asked to return to the station, and you will have completed the TPG Test Pilot Program.

 **This Mission does not unlock the Raptor MkI and II. It unlocks only the TPG Raptor UDV.**
TPG Constellation Heavy Transport

The "TPG Constellation Heavy Transport" is a ship that is currently not user controllable. It will become user controllable in future versions of Vendetta Online.

 File:Constellation 1.png
Not much is known about this heavy transport, aside from the obvious TPG identification tag. According to schematics, the Constellation is smaller than a Heavy Assault Cruiser length-wise, but slightly larger from top to bottom. For the moment, its armament consists of twelve capital gauss turrets. It should be noted that these weapons are capable of detonating incoming ordinance if they hit it. The Constellation's docking bay can be found on the ventral fin when approached from behind, and allows players to dock and gain access to the ship's turrets.

## Standard Variants

Specifications for this vessel are still being released/revised, so these numbers may be updated often.

* 12 Large Turrets (approx 130000 armor) can be destroyed when shields are down
* Turrets equipped with Capital Gauss (6000 damage)
* Once overloaded the shields will stay down unless no damage is taken for an extended period (30 mins?)

## Additional Images

Constellation 2.png
Station Interface/Ship

File:Station interface ship tabs.jpg   There are three sub-sections of the **Ship** section of the Station Interface:

* The **Manage** section has sub-sections allowing the user to select a ship and configure its addons
* The **Upgrade** section allows the user to purchase a new ship or new addons for their current ship
* The **Sell** section is where you can sell your ship
Wraith

File:Wraith.jpg
The Wraith was the first transport class ship you can obtain after the initial EC class of ships. With its two small weapon ports and one large weapon port it can hold its own in combat, mine, or haul cargo. The Wraith is similar to the Warthog, except it has one more small weapon port, more cargo room and is is less suited for combat. It is now discontinued, and only Axia continues to manufacture them.

### Game's Description

The Wraith is a multi-role vessel that has proven popular as a light transport, assault platform, even a general-purpose mining craft. Originally derived from an old Itani design, it has been reworked heavily by the UIT and is now one of the favored products of Axia Technology Corporation.

### Standard Variants (Discontinued)

The standard variants have been replaced by the Revenant and as such are no longer being manufactured, but some people still own these models.

### Faction Variants (Still in production)

The Axia Technology Corporation still produces its variation on the Wraith hull. No plans to create an Axia-themed variant of the Revenant have been announced yet.
Station Interface/Ship/Upgrade

There are four sub-sections of the **Upgrade** tab in the Ship section of the Station Interface: the **Buy Ship** sub-section, the **Small Addons** sub-section, the **Large Addons** sub-section, and the **Other Addons** subsection.

## Buy Ship

File:Station interface buy ship.jpg This is where you can buy new Ships. Ships that you cannot access yet (whether it be because you have insufficient licenses, insufficient faction standing, do not have enough credits, or need to complete a special mission tree) are displayed in red. When buying a ship, you can customize its color by selecting a color from the palette on the bottom. Once you've configured the ship to your liking, press the "Purchase Selected" button in the lower-right-hand corner and continue on to outfit it with addons (at least a Powercell is required to launch).

## Small Addons

File:Station interface buy small addons.jpg This is where you can purchase addons to put in a Small port. If you have an empty small port when you buy the addon, it will be automatically equipped. Otherwise, you will need to go to the Manage Ship tab to equip it. As usual, statistics for the selected weapon can be seen in the panel to the right. Some of the things you can buy in this tab are Small-port weapons, certain Small-port mining equipment, and some of the Storm radar extenders.

## Large Addons

File:Station interface buy large addons.jpg Much as above, this screen lets your purchase addons to put in a Large port. Again, if you have an empty large port when you buy the addon, it will be automatically equipped. Otherwise, you will need to go to the Manage Ship tab to equip it. Some of the things you can buy in this tab are Large-port weapons, most Mining beams, and some of the Storm radar extenders.

## Other Addons

File:Station interface buy other addons.jpg The final purchasing screen is somewhat cryptically entitled "Other". Currently, the only addons available for purchase on this page are Powercells, which are required to launch a ship. As usual, if you currently selected ship has an empty Powercell port, your purchase will be automatically equipped. Otherwise, you will need to go to the Manage Ship tab to equip it.