Djinn

A canteen containing a djinn found by the Huntsman.

The **Djinn** are a species of incorporeal supernatural entities native to the Middle East, being prevalent in Iran among other Arabic places.

## History

Although it is believed by those who professed to Islam that the djinn were created by God, in reality the djinn were memetic entities, created from the belief in them. As Islam spread throughout the Middle East and the surrounding lands, the djinn began appearing in these locations, forming various houses to govern themselves. These houses included the oldest House Afsaneh in Persia, House Roxelana in western Turkey, House Nabhani in Oman, and House Khotan in the mountains of outer China. Only members or invited guests can access the Houses, their physical locations are only known to the clergy, and are allied in a loose confederation.

During the Dark Ages, the djinn maintained the great works of classical Greece and Rome, but although believed to be of God's creations, the djinn were extensively persecuted by Muslims. Starting from 1077, the Khwarezmid Empire had several feuds with the djinn, leading to the djinn conspiring to spark a war with the Mongol Empire. The war proved to devastating for both the Khwarezhmids and the djinn, as Genghis Khan conquered Iran and slaughtered 90% of Iranians. At some point in the 14th century, Tamerlane attempted to establish a new djinn House somewhere in Euroasia, but it failed, causing these djinn to land in Australia.

Following this war, the djinn began collaborating with the native humans more closely as together they were needed to protect their common homeland. This partnership continues to this day, as numerous djinn are known members of the Office for the Reclamation of Islamic Artifacts, being labelled as "Type 2 Special Personnel".

## Characteristics

The djinn, being memetic entities, are essentially living ideas created from the belief in Islam. Because of their unique physiology, the djinn are incorporeal and capable of infiltrating the minds of humans, often through spells. This allowed them to take possession of humans and force them to do their bidding, but this proved to be painful for them as inserting themselves into human minds is comparable to a human diving into a swamp filled with screaming strangers while escape is not guaranteed. This could lead to identity loss, insanity and death, leaving only the experienced and trained djinn to try this infiltration.

## Alternate realities

### Third Law

The djinn were physical reality benders who were bounded by powerful geases through a unknown tactic. The geas caused the djinn to become invisible and be unable to freely use their powers, instead only using their powers when given a command in a symbolic language as defined by the geas.

## Meta

### Appearances

* ORIA Hub
* Entry Page: 1481
* Entry Page: 4035
* Entry Page: 5655
* The Charter
* Favors-Part One
* Favors-Part Two
* Hava
* Two Between the Eyes
* ORIA MEMORANDUM 0013 REGARDING PROJECT 934
* Fik'ra
* Overheard At Deer
* MEMORANDUM 321 REGARDING PROJECT 707
* Entry Page: 3341
* Experiment Log 5846
* Site-7: HUMINT
* Section 33: On Djinn and Traitors
* Partner's Meeting
* Document 3477-2
* Rate My Director
* Entry Page: 7879
* Tactical Theology Hub

## References

1. ↑ Section 33: On Djinn and Traitors
2. ↑ ORIA Hub
3. ↑ Third Law Hub