recursal/Fanatic-Fandom huggingface dataset:
A Banner Day for Otto

## Rewards

200 coins

**A Banner Day for Otto** is a quest given by Otto Soft during the Fall before the election. It requires you to deliver 1x Silk to him so he can make a preemptive victory banner. The reward for completion is 200 coins.

This quest is optional and must be completed before the election to get the reward.

## Dialogue

Quest intro:

* Mayor Otto: Ah, there’s one of my favorite citizens! I want to make a banner to hang up at our victory party in the mayor’s mansion: Otto Soft: Fairhaven Strong!
* Tara: Victory party? Feeling confident, I see!
* Mayor Otto: Why wouldn’t I be? Has anyone said they actually plan to vote for the new guy? They hardly know him! Haha, of course they don’t! Anyway, can you supply me with some fabric for the banner?
* Tara: Sure, no problem.
* Mayor Otto: Excellent! It’s going to be the best banner any mayor ever had! Huge!

Quest completion:

* Mayor Otto: Do you have my fabric yet? Vanessa wants to get them painted so they have time to dry before election day!
* Tara: Yes, here you go.
* Mayor Otto: Fantastic! Thanks for doing your party to make my celebration a success! I wish I could extend an invitation, but it’s really just a few dozen of my closest donors, I mean friends!
* [Reward: 200 coins]
Waldo

**Waldo** est un personnage majeur du lore d'Harold's Quest.

## Apparence

Waldo est un jeune homme plutôt grand, avec de longs doits fins. Son physique est peu avantageux, il a une importante calvitie, sa tête à la forme d'un ballon de baudruche, ses grands yeux ronds sortent de leurs orbites respectives, son nez est un roc, que dis-je, un pic, un cap, une péninsule et ses lèvres sont grosses et d'un rouge vif. Sa laideur est telle qu'il a été abandonné par ses parents biologiques à sa naissance. Aujourd'hui, Waldo semble se soucier de peu de son apparence physique, ayant compris que le plus important est la beauté intérieure.

## Personnalité

Waldo est quelqu'un d'extrêmement gentil, cela est dû à l'amour porté par sa mère adoptive Edna qui lui a permis de mieux accepter les choses de la vie. Il insupporte également les injustices et est capable de s'interposer quand ses proches sont en danger.

## Relations

### **Amis/Alliés :**

**Edna** : Sa mère adoptive qui l'a élevé et l'a toujours recueilli, Waldo lui est redevable.

**Harold** : Waldo s'entend également bien avec Harold et ont déjà combattu ensemble du même côté.

**Eugène le Squelette** : Même si Waldo est patron et qu'Eugène est employé, ils se considèrent comme amis avant tout et se respectent mutuellement.

### **Ennemis :**

**Runcan de Runan** : Le Chevalier a tenté plusieurs fois de kidnapper Edna pour la mettre dans son harem.

**Ronald Biever** : Waldo s'est allié à Harold pour vaincre celui-ci.

**Rickey** & **Rick0** : Ses deux précédents patrons qui le maltraitaient.

## Anecdotes

Waldo est fortement inspiré du personnage de Baldi de Baldi's Basics in Education and Learning.
Charming Potion

1x Honey

## Description

Drink this potion to become instantly more charismatic to people you interact with. Wears off when you go to sleep.

Charming Potion is crafted at the Cauldron.

## Notes

This potion will increase the filling of relationship hearts during interactions.

The charming potion's effects also apply to chickens and barn animals!
Beach

**The Beach** consists of two upper and two lower areas. The upper left and right areas are separated by a wooden bridge, with each featuring a slope down to the lower area on its same side. There is no bridge connecting the lower left and right areas directly, instead requiring that you travel up and across to get to one from the other.

## Connections

* Farm (upper left; exits to the Farm's southwest)
* Town Center (upper right; exits next to Kim's Local Butcher and Deli & lower right; exits next to The Bar)

## Businesses

* The Hayseed Homestead
* Thomas's Farm

## Residents

* Thomas Lightfoot
* Kim Izumi
* Damon Mthembu-Haas
* Kai Hoapili
* Cameron Conner
* Amira Syed
* Marty Emerson

## Fishing

There are 2 fishing spots in the lower right area and 2 in the lower left. The following fish can be caught here:

* Bonito
* Clam
* Dab
* Dorado
* Flounder
* Haddock
* Halibut
* Herring
* Lobster
* Mackerel
* Mussel
* Oyster
* Sardine
* Scallop
* Scup
* Sea Bass
* Sea Urchin
* Shrimp
* Skate
* Snapper
* Sole
* Squid
* Sturgeon
* Tuna
* Whiting
A League of One’s Own

## Rewards

170 coins

**A League of One’s Own** is a quest given by Cameron Conner in the epilogue. It requires the player to deliver 10x Paper and 2x Black Ink to him so he can compose a new set of sermons to help undo the damage his previous sermons helped cause. The reward for completion is 170 coins.

## Dialogue

Quest intro:

* Cameron: Friends, we’re all in the Valley of Disillusionment right now… or at least, I am… no, that’s not quite right…
* Tara: Am I interrupting something?
* Cameron: Oh. Hi, Tara. I’m trying to work on new sermon ideas. But nothing seems right. I never thought I would say this, but I’m considering leaving the League of the Conscious Mind. I’ve followed Messenger Corne’s teachings for so long, but they led me astray. I was to blame for suggesting that some of our neighbors might be being Malcontents. And I let Otto take the trials a bit too far.
* --[Choice: A bit?]
	+ Tara: A bit too far? A BIT too far?
	+ Cameron: You’re right. Everything got out of control. And I only made it worse.
* --[Choice: Vanessa was to blame too.]
	+ Tara: Well, Vanessa was also influencing Otto, hoping the trials would capture the real witches.
	+ Cameron: Maybe she did. But I fed the flame. Oh no, that’s probably the wrong term to use around a real witch, isn’t it? I’m sorry!
* --[Choice: [Silent Judgment]]
	+ Tara: ………
	+ Cameron: I’m sorry. I have no right to wallow in self-pity after what I put this town through.
* Cameron: I know I was a big part of the problem, but I want to be part of undoing the damage I have caused. I want to create a Consciousness Center that speaks to the heart as well as the mind. But I need a brand new slate of sermons. Will you help me? I need some paper and ink to get started.
* Tara: Sure, I guess.
* Cameron: Thank you, Tara. I’ll show you that I really am going to make some changes here.

Cameron needs paper and ink to compose new sermons.

* Cameron: Any luck sourcing the paper and ink, yet?
* Tara: Yes, here it is.
* Cameron: Thanks so much! I’ll make good use of it.
* Tara: You better.
* Cameron: Haha! Yes… well. I should get to work.
* [Reward: 170 coins]
Aryel

## Voice Actor

**Aryel** is a Curupira demon who runs Ravenwood Hollow's menagerie. He's playful, but also fiercely protective of the forest and the animals he rehabilitates in his menagerie.

## Life Before Fairhaven

Aryel once lived on the banks of the Amazon River, where he tricked poachers into staying away from local wildlife. After getting trapped on a poacher's boat, he escaped and found himself near an unfamiliar island: Fairhaven.

## Personal Schedule

He can be found in the left hand park area in Ravenwood Hollow on days when his shop is closed.

## Relationship Cutscenes

**Friends** *(expand)*

**How to initiate cutscene**: After gaining one full heart, speak to Aryel in his shop.
Dialogue:

Aryel: Shriek!

Tara: Geez, Aryel. Long day or something?

Aryel: Aiiiiieeee! Tara! My apologies. I didn’t realize you were here. I am practicing my diabolical sounds! Other fae don’t hear my cries but humans are driven mad by them. … eventually. You’re in no danger.

Tara: And do these sounds have a purpose? Or are you just letting off steam?

Aryel: Why, of course they do! When I shriek, I drive away humans and keep the land safe for those with fins and feathers.

--[Choice: That sounds useful]

-Tara: That’s a useful way to keep humans from going where they’re not supposed to go.

-Aryel: Oh, yes! A sensitive instrument, the human ear.

--[Choice: I’m sorry]

--[Choice: Not everyone]

Tara: Did anyone teach your cries to you?

Aryel: No, no, no. I came into being knowing them. I lived on the bank of a river with many other curupiras. The other curupiras and I used our feet to lead the poachers astray. We used our voices to make the poachers think they had gone mad! It was just fabulous.

Tara: It’s a long journey from there to here.

Aryel: Very long. One day, I followed the poachers to their ship. I was investigating belowdecks when – slam! – the hatch came crashing down. A few days later, one of the sailors opened the hatch. I screamed and screamed! It was excellent!

Tara: What happened then?

Aryel: He picked me up and threw me overboard! But I swim better than any fish. I cam ashore on the nearest island, and I have never left.

Tara: But don’t you ever want to go back? Or get revenge on those poachers?

Aryel: Oh, I got my revenge, you can be sure of that! As for going back… maybe one day. But the animals of this island needed protection as much as the animals of my home forest.

Tara: They’re lucky to have you, Aryel.

Aryel: I know! I tell them so frequently!

## Quotes

The full list of quotes for this character can be found here.
An Uplifting Brew

**An Uplifting Brew** is a quest given by the Journeyman to unlock his identity. It requires you to brew 1x Levitation Potion and deliver it to him during the day.

## Dialogue

Quest intro:

* Journeyman: Hey, new witch! Is it my turn to unmask? This thing is getting pretty itchy.
* Tara: Hey… you know, if you want to just take it off I won’t tell anyone…
* Journeyman: Nice try! But you gotta work for it. I need you to brew me a bottle of something so good, it’ll make you float right off the ground. Literally. It’s a levitation potion!
* Tara: So witches *do* fly!
* Journeyman: Yeah, but we need the right juice to do it. Don’t go drinking it just yet. It’s for your broom!
* Tara: You can’t be serious. Witches don’t actually fly on brooms.
* Journeyman: Of course we do! But not like, regular brooms. That would be ridiculous!
* Tara: Yes, that would be ridiculous.
* Journeyman: Here’s the recipe. You’ll need to use your distillery as well as your cauldron to get it just right.
* [Receive levitation potion recipe]

Quest completion:

* Tara: Here you go… Damon.
* Damon: That looks perfect! You really do take after Hazel! If you make any more, I’ll buy it to add to drinks. A splash of levitation potion makes a lekker good cocktail!
* Tara: But… isn’t that dangerous?
* Damon: A few sips of the stuff won’t make gravity let up. It just makes you feel light on your feet.
Bruno Soft

## Relatives

* Helena Soft (wife, deceased)
* Otto Soft (son)
* Vanessa Soft (in-Law)

## Voice Actor

Bruno Soft (72) is Otto's dad and the owner of Soft and Son's Fish & Tackle. He's a crusty old man of the sea. Also, he likes going to the bar. A lot.

## Life Before Fairhaven

Bruno's father moved to Fairhaven from Germany when Bruno was just a baby, and Fairhaven is the only home he's known. He spent many years happily married to Helena, but has felt unmoored since Helena passed away.

## Personal Schedule

Saturday
10:00am - Leaves home
11am-5pm - At the his shop

## Relationship Cutscenes

**Friends** *(expand)*

**How to initiate cutscene**: After gaining one full heart, meet Bruno on Sunday at 8:50 a.m. at the beach below the lighthouse.
Bruno is seen fishing on the beach and states that he's looking for flounder to make a Fried Flounder Sandwich, his late wife Helena's favorite. He tells Tara that he was born in Dresden but that his da fled Germany when he was young, and so he was raised fully in Fairhaven. He reveals that his mother was killed in a bombing before he and his da fled Germany. He expresses uncertainty about staying in Fairhaven since Otto is "all he [has]" but hardly has time for him. He concludes, "... maybe nowhere is my home these days."

Dialogue:

Tara: Heya, Bruno. Trying to catch anything in particular today?

Bruno: How’d you know? I’m anglin’ for a few flounder. Fried flounder makes the best fish sandwich. It was my Helena’s favorite lunch!

--[Choice: Delicious!]

-Tara: Mmm, that sounds so good. Let me know if you have extra!

-Bruno: I will, I will. Though I'm not the best at cookin' the thing.

--[Choice: Good luck!]

-Tara: I hope you catch the perfect flounder, then!

-Bruno: This here’s the best flounder spot on the island, so my chances are good.

--[Choice: You don’t get bored?]

Bruno: When I’m feelin’ a bit lonesome, I rustle up my own fish to make this sandwich. Reminds me of when Otto was a boy, and Helena was still here, and life was just the three of us…

Tara: So you’re Fairhaven born and raised?

Bruno: Raised, yes. But I was born in Dresden. My da fled Germany when I was real little.

Tara: Do you remember Germany?

Bruno: All I remember is my da tellin’ me what his life used to be like before the bombin’. That was what took my ma. I always thought Fairhaven was my only home, but now that Otto’s all I have, and he hardly has time for me… … maybe nowhere is my home these days.

Tara: Fairhaven is still your home, Bruno. Even if Otto is distracted. I haven’t been here long, but even I know your fishing shack is an island institution!

Bruno: Weeelll, I am real proud of that. Thanks for the kind words, Tara. I sure am glad you’re here.

## Quotes

The full list of quotes for this character can be found here.
A Good Pan is Hard to Find

## Rewards

190 coins

**A Good Pan is Hard to Find** is a quest given by Natalia Kuznetsova in the epilogue. It requires the player to deliver 10x Iron Ingot to her so she can make a set of cast iron pans for Sophia to apologize for accusing her of witchcraft in the Fall. The reward for completion is 190 coins.

## Dialogue

Quest intro:

* Natalia: Heya, Tara. Got a minute?
* Tara: Now that Fairhaven is safe, I’ve got plenty of minutes. What’s going on?
* Natalia: I’ve been thinkin’, and… I still feel real bad about accusing Sophia of being a witch. Not that bein’ a witch is anything terrible!
* Tara: I know, Natalia. It’s fine.
* Natalia: Course, the wraith was part of it. But the wraith picked me. What can I do to make Sophia forgive me?
* Tara: You can’t make her forgive you. But you could create something heartfelt. That’s a great first step.
* Natalia: Ooh! Last Summer, I did hear her say that she missed her best cast iron pan. It cracked. I could make her a new one? Or better yet, a whole set!
* Tara: That’s the spirit!
* Natalia: I’m low on supplies. The next time you’re in the mine, do you think you could pick me up a few things?
* Tara: Sure thing.
* Natalia: Thanks a million, Tara. You always give the best advice.

Natalia has asked for some iron ingots so she can make an apology gift for Sophia.

* Natalia: I can’t wait to get started on that cast iron pan!
* Tara: Your wait is officially over.
* Natalia: Ooh, this is gorgeous stuff. Thanks, Tara! It won’t take long to shape this into a set of pans. But then… I gotta give it to Sophia…
* Tara: Hey, it’s okay. Just be sincere. Sophia appreciates sincerity.
* Natalia: You’re right. Wish me luck!
* [Reward: 190 coins]

Speaking to Natalia the next day:

* Tara: So… how'd it go with Sophia?
* Natalia: Oh, Tara, she loved the pans! You were right! Knowin' that Sophia forgives me - it's a big weight off my shoulders.
* Tara: And now you don't have to avoid the diner. No more missing Sophia's pies of the week!

Speaking to Sophia the next day:

* Sophia: Natalia did the sweetest thing this morning. She brought me a set of cast iron pans she'd made! And she apologized for what she said last Fall.
* Tara: How shocking! I had no idea that would happen!
* Sophia: She hadn't come into the diner for months. And to be honest, I don't know if I'd have let her.
* Tara: Natalia doesn't always know what to say.
* Sophia: This time, she said the exact right words. Gosh, I feel so much better!
Caipirnha

**Recipe Source***Click to add*

## Description

A cocktail made of sugar and lime and rum. Drinking it restores some magic but costs some energy.

You cannot buy the recipe from the other villagers but you can find the recipe by fishing or digging up the dirt piles in the mountain pass behind Tara’s house

## Favorite Gift

Caipirinha is one of Aryel's favorite gifts.
Animal Growth Booster

## Description

"Speeds up the growth stages for animals."

Animal Growth Booster is crafted at the Desk.

This incantation was not originally a part of the game, and was added as a part of the Fabulous Farming update that was released on April 27th, 2023. This update included new animals, the opportunity for animals to get pregnant/produce babies, a larger barn and coop, and magical animals.
A Quick Spell Check

**A Quick Spell Check** is a quest given by the High Priestess to unlock her identity. It requires you to create 1x Speed Time Spell and deliver it to her during the day. You get to keep the incantation.

## Dialogue

Quest intro:

* High Priestess: You have done well, and proven yourself worthy of our trust. We have to be careful, as there are those that would do us harm.
* Tara: Why? The coven doesn’t hurt anyone.
* High Priestess: The word “witch” conjures up old stereotypes and superstitions in people’s minds. They might panic when faced with something they don’t understand. That’s why we keep our identities a secret. Our friends and families might not accept us if they knew the truth.
* --[Choice: Give them a chance?]
	+ -
* --[Choice: I had no idea!]
	+ Tara: I didn’t know my gramma was a witch until a few months ago!
	+ High Priestess: Really? You never even suspected that Hazel was a bit… special?
* --[Choice: Makes sense.]
	+ -
* High Priestess: So. I think you suspect who I am. Write this Speed Up incantation. When you cast it, any crops or cauldrons nearby will grow or brew faster. [Gives Speed Time Spell recipe.] Bring it to me in town when it’s ready.
* Tara: Okay. I’ll make it speedy! Get it?
* High Priestess: Run along, Novice.

Quest completion:

* Lina: Oh wow, well done! Thank you, Novice. You should hold onto this, though.
* Tara: Wait… this really means…
* Lina: Shhh… someone might be listening.
* Tara: But Lina, you’re one of the most respected members in the community. I’m sure if you just told…
* Lina: They’re not ready. Not yet.
* [Reward: Increase Magic spell]
* Tara: Like storms that make the rivers sing, fill my magic from the Spring.
Eggspress Delivery

**Eggspress Delivery** is a quest given by Angus Seton during the Fall before his wedding. It requires you to deliver 6x Egg and 1x Milk to him. The reward for completion is 5x Marmalade Pudding.

Although Angus says he wants fresh ingredients, it makes no difference whether the eggs and milk you give him come from farm animals or the Dahl General Store.

## Dialogue

Quest intro:

* Angus: Tara! Just the person I was hoping to see. Do you have milk and eggs to spare?
* Tara: Aren’t those essential ingredients for bakers?
* Angus: Well, yes… but I wanted to make marmalade pudding for the rehearsal dinner, and it’s best with fresh ingredients.
* Tara: Marmalade pudding. Sounds British.
* Angus: Excuse you! It’s a classic Scottish dessert! My gran taught me her own recipe. Help me out and I’ll make an extra pudding just for you.

Quest completion:

* Angus: I’ll use store-bought ingredients if I have to, but-
* Tara: No need. Here.
* Angus: Fresh eggs and fresh milk! You’re worth a true baker’s dozen. Come by in a day and I’ll show you what I’ve whipped up.
* [Visit Angus tomorrow to try one of the puddings!
* Angus: I’m so excited to see what you think! Actually… I might’ve over-catered a bit… so I’ve got a few for you! Thanks for all your help.
* [Reward: 5x Marmalade Pudding]
Flower Collecting

Flower Collecting is the fourth and final game in Learning Zone and in this game you have to help Baby Bop collect the flowers that Barney tells you to collect while Baby Bop is being controlled by the computer or player 2 doing the same thing.

## Trivia

* This is the third game to have BJ be controlled by Player 1
* This is the only time Baby Bop appears to be controlled by the computer if you're on player 1 only.
Dame Isabelle

Dame Isabelle déguisée

Isabelle est un protagoniste de l'univers Harold's Quest.

## Apparence

Isabelle est une Golden Retriever portant un beret noir. Le plus souvent, elle est déguisée en humaine.

## Personnalité

Isabelle est loyale envers le Seigneur Cerf et fera tout pour l'aider, lui et ses acolytes, à réaliser ses différents objectifs.

## Histoire

### Jeunesse

Isabelle vécu paisiblement dans une ferme de Kalia en temps que chien de compagnie. Un jour, elle décida de partir pour vivre comme les humains. Elle eu peu de succès et décida d'augmenter ses capacités pour parfaire son déguisement.

### Entrée dans la secte des Invocateurs

Elle rencontra alors le Cerf qui décida de l'entrainer avec ses techniques personnels de camouflage. Elle eu alors beaucoup plus de succès. Elle devint facilement la favorite du Cerf.

### Kidnapping

Un jour, elle fut kidnappé par le Chevalier de Runan. Quand Harold réussit à la secourir, elle lui conseilla de s'entrainer au monastère Nuggets. Elle le conduisit dans le Val'Mort et tomba sous son influence instantanément.

Elle appela par la suite le Cerf pour que les deux aillent détruire la forteresse de Ronald Biever. Elle s'occupa par la suite de la gestion de la secte.

## Relations

### **Amis/Alliés :**

* Elle est amis avec tout les membres de la secte des Invocateurs.

### **Ennemis :**

* Étrangement, elle est neutre avec tout les ennemis de la secte. C'est parce qu'elle considère que les autres membres s'en occuperont.

## Anecdotes

* Le fait que Isabelle soit un chien vient de la série Half Life VR But the AI Is Self Aware. De plus, le chien de la série est le même qu'Isabelle.
* Elle est aussi inspiré de Sir Bearington , un ours déguisé en humain qui n'est jamais perçu comme un ours.
* A part le Seigneur Cerf, qui connait le secret d'Isabelle, seul Harold a réussi à percevoir qu'elle n'était qu'un chien. C'est aussi une référence à Sir Bearington.
A Match for the Matchmaker

## Rewards

300 coins

**A Match for the Matchmaker** is a quest given by Thomas Lightfoot in the epilogue. It requires the player to deliver 8x Snowdrop to him so he can give them to Sophia when he asks her out on a date. The reward for completion is 300 coins.

## Dialogue

Quest intro:

* Tara: Hi Thomas! Get your Spring crops in yet?
* Thomas: Well, yes, but… you see, I filled up all my plots before I realized I um… wanted to plant some flowers.
* Tara: I didn’t know you liked flowers! Thought that was more Parker’s thing. Unless… they’re for someone else?
* Thomas: You’re really going to make me come out and say it, aren’t you?
* Tara: Yep. Sure am.
* Thomas: Fine. I want to give them to Sophia. Happy?
* Tara: Very.
* Thomas: I was going to invite her over to dinner, but thought I oughta give her some flowers first. Folks still do that, don’t they? Well here. I got some seeds from Violet. If you’ve got room in your garden or your greenhouse, I sure would appreciate it. [Gives 2x Snowdrop Seeds]

Thomas has asked you to grow snowdrops.

* Tara: Here you go, Thomas! One bunch of flowers for a gorgeous bouquet.
* Thomas: Thanks, Tara. Um… can I ask you something?
* Tara: Sure, what?
* Thomas: I, uh… don’t know what I should say. When I ask out Sophia. You’re friends with her. What do you think?
* Tara: Just tell her how you feel about her. Sophia’s kind of a no-nonsense person.
* Thomas: Yeah, that’s one of the things I like most about her. Huh. Okay. Well, I better get these in some water if they’re going to last long enough for me to give them to her.
* Tara: Good luck!
* [Reward: 300 coins]
Farming

**Farming** is a game mechanic that allows the player to plant and grow crops in Garden Beds placed in the Garden, Vegetable Patch and Greenhouse.

## Crops

Profitability is calculated by sell price (for a full crop) minus seed price divided by grow time. For fruit trees, it is slightly diferent: Their seeds are more expensive but need to be bought only once and then keep producing fruit. They also don't need to be watered. They will take a longer time to grow into maturity and then produce fruit regularly. For the calculation, the initial growing time has been ignored and the seed price lowered to 10 coins to bring it in line with other seeds.

Profitability does NOT take into consideration the earning from any products that could be crafted/cooked from these crops.

Flowers have the added benefit that they produce wax and honey in a near-by bee hive as long as they are in flower and not picked.
Fish Fingers

## Description

Baked chunks of fish coated in breadcrumbs. Can be sold to Sophia.

## Favorite Gift

Fish Fingers is one of Emmi's favorite gifts.

## Notes

It is possible to earn nearly infinite money by purchasing flour from Lina for 15 coins, Tuna from Bruno for 20 coins, and cooking them into fish fingers which sell for 100 coins (net profit of 70 coins per item). For maximum efficiency, it is best to aim for a time when all three businesses are open (Tuesday & Wednesday 11am-5pm) and repeatedly spend all of your money on ingredients for exponential growth of profits!
Bulletin Board Quests

**Bulletin Board** quests are available from the start of the game by interacting with the board just to the left of the town hall entrance. Another board is available in Ravenwood Hollow later in the game. One new request is posted at the start of each day, and up to 4 may be available at any time.

Requests are posted by villagers asking you to turn in some number of a single item, which is rewarded with coins and an increase in friendship level. There is no time limit for completing the quests and no penalty for deleting the requests from the board or your journal.
Cricket

## Description

An insect you can find in the woods. Use it as bait to catch certain kinds of fish. Can't catch it? Maybe you need to shift your perspective.

## Information

In early game you can buy them from Bruno at his stall Soft and Son's Fish & Tackle after completing his fishing tutorial quest.

Another way to obtain them is waiting for Cleocatra to bring you one. This unlocks after she becomes your "Pet".

Also in the Summer, after unlocking the Animal Shapeshifting Spell, you can control Cleocatra, your familiar, to catch crickets and fish. (Hence the "Shift in Perspective" noted in the Cricket's description.)

### Fishing

Crickets can be used to catch the following fish:

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A Fab-Yule-Us Feast

## Rewards

3x Pork

**A Fab-Yule-Us Feast** is a quest given by Kim Izumi at the beginning of Winter. It requires the player to deliver 5x Shiitake Mushroom to them so they can cook Beef & Shiitake for the Winter Feast. The reward for completion is 3x Pork.

## Dialogue

Quest intro:

* Tara: Mornin, Kim!
* Kim: Hi, Tara. Mrs. Soft has given me the, um… honor of organizing the Winter Feast this year. See, every household contributes something, and we all gather together for a feast on the shortest day of Winter.
* Tara: What a nice tradition!
* Kim: Sophia used to run things, but, well…
* Tara: Right.
* Kim: So. I’m making a roast with a shiitake mushroom sauce. I hear shiitake grow in the mine, but… I don’t do small enclosed spaces. Not at all.
* Tara: Don’t worry, I’m on it.
* Kim: Thanks.

Quest completion:

* Kim: Find any shiitake yet?
* Tara: Yes! Here they are.
* Kim: You’re my hero. Seriously, there’s just something about dark caves where like, anything could be in there with you… Like bats. Or wolves.
* Tara: I hadn’t actually thought about that, but I will now! So… thank you.
* Kim: Always good to keep a look out.
* [Reward: 3 Pork]
Harold's Quest (1)

Harold's Quest est le premier jeu de la série.

## Histoire

Harold invoque le 1er Héro pour qu'il aille vaincre le Seigneur Braise et voler son trésor. Il accepte et part pour la Forteresse Braise.

En chemin, il doit choisir entre deux chemins : Le marais, gardé par un ogre glouton et effrayant, et le parc, qui permet de passer plus facilement vers les montagnes.

Dans tous les cas, le Héro arrive à la forteresse et fait face à GARDE qui le questionne sur ses intentions. Il arrive à le convaincre et part affronter le dragon. Il a le choix entre le tuer et le charmer avec une flûte. Il obtient alors le trésor : les clés d'Harold.

Il rentre ensuite chez Harold et peut décider de voler la voiture d'Harold. Sinon, Harold le remercie et le renvoie dans son monde.

## Gameplay

Le jeu fonctionne comme un visual novel classique avec en plus un système de points de compétences et de niveaux. Certains choix nécessitent des compétences spéciales pour réussir. Il y a aussi des objets à ramasser, qui sont aussi important pour les choix.

## Anecdotes

* Rickey et RickeyLand n'existaient pas encore, il y avait à la place Mickey et DisneyLand.
A Class Act

## Rewards

135 coins

**A Class Act** is a quest given by Giva Joshi in the epilogue. It requires the player to deliver 2x Potato and 2x Cauliflower to her so she can make pav bhaji for a picnic with her new students. The reward for completion is 135 coins.

## Dialogue

Quest intro:

* Tara: What’s up, new teach?
* Giva: Oh, just thinking of how to restore the children’s faith in school now that their teacher’s been revealed as an egomaniacal kidnapper!
* Tara: You’re neither egomaniacal nor a kidnapped, so you should be fine.
* Giva: Right, but I should show them they can trust me. I was thinking maybe… a picnic? And you could help by providing fresh veggies?
* Tara: But Emmi and Finn hate fresh veggies, remember?
* Giva: Oh, please. I know that! I want to make pav bhaji with potatoes and cauliflower. It’s one of my favorite meals from Mumbai. You take vegetables and simmer them with spices until you get a mash, top it with butter, and… mmmmmmm.
* Tara: Ooh. Even the twins won’t turn up their noses at that.
* Giva: We’ll all go sit by the overlook, outside my house, and eat a meal together. It’ll be idyllic!
* Tara: In that case, I really can’t say no to bringing you potatoes and cauliflower.

Giva has asked for some potatoes and cauliflower.

* Giva: I brought all the spices I’d need for the pav bhaji from Kai. Now I just need the vegetables!
* Tara: And voila, here they are.
* Giva: Oh, this is perfect. Thanks, Tara! I’ll let you know how my picnic gambit works out.
* [Reward: 135 coins]
About Time

**About Time** is a quest given by Shelby in the epilogue. It requires the player to repair his old pocket watch. After the watch is repaired, Shelby explains that it can be used to visit the past, and Tara uses it to see Gramma one last time and tell her about what she's accomplished.

## Dialogue

Quest intro

* Tara: Hey Shelby. I think this is the first time I’ve seen you out my way!
* Shelby: Well, thought you might be able to help me with somethin’. Got this old pocket watch, handed down from my pa. Ticker stopped workin’, but ya got a metal working table, dontcha?
* Tara: I do, but wouldn’t you rather give it to Francis? He’s the jewelry expert!
* Shelby: Nah. It’s a simple job, gears just need replating and the missing stone needs to be reset. Well here, take it.
* Tara: Wow, this does look really special.
* Shelby: If ya get round to fixin’ it, let me know.

Fix up an old, broken watch for the Farseer.

* Tara: Oh, hey Shelby, I was just about to… You already knew, didn’t you.
* Shelby: Yep.
* Tara: Well, here you go!
* Shelby: You keep it. It’s special, like I said. Ya know the time-rewind spell I taught ya? Well, it works like that, only instead of just fixin’ a cake you can rewind the whole room you’re in. I put a charm on it, mind. The people in the past won’t be able to see you, and you won’t be able to change what you see. Interfering in the past is too dangerous, even for the most skilled witch.
* Tara: So it’s more like a visit to the past?
* Shelby: That’s right. It’s an old heirloom, though. Probably only has one charge in it left, enough to get you there and back. Might be safest to try it in yer house.

* [Inside Farmhouse]

* Tara: I really hope this doesn’t magic me in front of a dinosaur. Well. Here goes nothing! Whoa. Where… when am I?
* Gramma: Oh, honeybee, you’re here.
* Past Tara: ‘Course I am, Gramma.
* Gramma: For a moment, I thought you were Robert coming to collect me.
* Tara: No, Gramma, Shelby gave me his enchanted watch…
* Gramma: I felt a warm breeze…
* Past Tara: Yes, we turned the seasons, that’s all.
* Gramma: Still a skeptic, I see. But there is still so much you haven’t seen… still so much to learn and do!
* Tara: We found Gloria in the Gloaming, Gramma. We brought her home.
* Gramma: Oh! I’ve done my best to take care of Violet since her mother disappeared…
* Past Tara: Don’t worry. I promise I’ll be here for her.
* Gramma: I know you will, sweetheart. You’re going to do great. I’m proud of you. I’m so glad you came back to see me.
* Past Tara: Me too. I just wish we had more time.
* Gramma: We had time enough. You’ve learned how to run the farm…
* Past Tara: I’ll take good care of it for you.
* Gramma: And I know that you can bring the community and the coven together!
* Tara: We’re not quite there yet, but I think we will be.
* Gramma: Promise me you’ll remember everything I’ve taught you.
* Tara: I will, Gramma.
* Past Tara: I promise.
* Gramma: You will be a marvelous witch! I can already see your powers blooming! It’s time for me to rest. Take care, my beautiful little honeybee! I love you.
* Past Tara: I love you too, Gramma.
* Tara: Bye, Gramma.
A Wand-erful Introduction

## Rewards

5x Scrying Potion

**A Wand-erful Introduction** is a quest given by the High Priestess in the Winter. It requires the player to create 1x Create Wand incantation to help initiate Francis into the coven. The reward for completion is 5x Scrying Potion.

## Dialogue

Quest intro:

* Tara: Francis, you did so well at the trial!
* Initiate Francis: Yes, well I’m still not sure what I’m supposed to do with this cursed amulet I made…
* Adept Amira: Give it here. I’ll take care of it.
* Initiate Francis: Just asking… why didn’t everyone in town hall freak out when that thing came flying out of Angus?
* High Priestess Lina: Because only witches can see it.
* Initiate Francis: Lo sabia! I was afraid you would say that. You really think I’m… a witch?
* High Priestess Lina: Absolutely. You have great potential, Francis. But first, you’ll need a wand.
* Initiate Francis: Wait, seriously?
* High Priestess Lina: And then we will initiate you into the coven. Speak with the Novice, she was the last to join us.
* Initiate Francis: I feel so strange about all of this. I hated lying to Angus about where I was going tonight. But he would hate me if he knew... This initiation - will it hurt? Am I going to have to sacrifice animals like my brother did when he became a Santeria priest?
* Tara: No, you just need to read a special incantation in front of the ancient tree in the woods... My gramma gave it to me when it was my turn and I'll write one for you.

Make a create wand incantation to help initiate Francis.

Give the create wand incantation to Francis at the coven circle.

* Tara: Here’s the incantation, Francis. Remember to only read it in front of the ancient tree, and when no one from town is looking.
* Initiate Francis: Oh believe me, I don’t want anyone to see me having a conversation with a tree, witch trials or not.
* High Priestess Lina: You will also need to bring an initiation incantation. Speak to the Farseer to learn more.

Wait until tomorrow night to attend Francis’ Initiation.

* Initiate Francis: I have my wand and the incantation, Adept.
* Adept Amira: Then you are ready to be initiated. You will need a sponsor. Usually, it is someone in the initiate’s family but…
* Initiate Francis: Tara. Will you sponsor me?
* Tara: Of course, Francis. I would be honored.
* Initiate Francis: Thanks.
* High Priestess Lina: Initiate Francis, take your place in the wheel. Novice, take your place beside him. Initiate, you seek new knowledge, but with it comes a sacred duty. Who brings forth this initiate to join our coven?
* Novice Tara: Um, I do!
* High Priestess Lina: As the great wheel turns, so must we take our part, here where our ancestors stood before us, and where others will follow when we are gone.
* Novice Tara: Enter our circle, for this is the hour, a Fairhaven witch comes into his power!
* Initiate Francis: Whoa! Uh oh. Is one of those things going to escape again?
* High Priestess Lina: No, but we must maintain our offerings to keep the Wellspring balanced. Welcome, Initiate.
* [Reward: 5 Scrying potion]
Emmi Johnson/Dialogues

This page lists the dialogue lines for Emmi Johnson.

 **Emmi:** When I grow up, I hope I can braid my hair like my mom. Do you know her? She runs the general store.**Tara:** Yes, I know Lina! I'm sure she can teach you how to do braids.**Emmi:** She tries, but my fingers get all crossed up and tired all the time! My mom just has this way of making hard things look easy, you know?

 **Emmi:** Mom says if this drought goes on much longer we'll have to close our stand, since everyone needs the water just for like, water.

 **Emmi:** See, toldja Sophia isn't a witch. If I were a witch, I would jinx Natalia good.**Tara:** Emmi…**Emmi:** I gotta go, Finn and I have some… homework to do.

 **Emmi:** Mommy and Daddy only talk to each other when Finn and me are in the room. They're trying to act normal. They don't think we notice anything. But we do.

 **Emmi:** Time to start thinking about new lemonade recipes! Maybe we can use magic plants…**Tara:** But Summer is still a ways off.**Emmi:** Sure, but the business book says it takes time to launch new products!
A New Sheriff in Town

## Rewards

285 coins

**A New Sheriff in Town** is a quest given by Gloria Miranda in the epilogue. It requires the player to deliver 3x Cloth to Kai so he can make some new paintings for the Town Hall. The reward for completion is 285 coins.

## Dialogue

Quest intro:

* Tara: Hi there… Mayor Miranda!
* Gloria: It’s so strange to be called that! Antonio was Mayor Miranda, not me!
* Tara: Does he know that you’re back?
* Gloria: We spoke on the phone – he still can’t believe it, to say the least. And we don’t know when he’ll be able to get his visa sorted and come back home. I would like to update the art in here… some inclusive pieces that are more reflective of our diverse community. And I never knew it, but Kai is a very talented painter! Could you source some cloth for Kai to make his canvases? He was able to get pigments for his paints once the ferry started up again, but he still needs something to paint on!
* Tara: Sure, I would be glad to help you brighten this place up!
* Gloria: Thanks, Tara.

Deliver cloth to Kai so he can get to work on his artistic vision.

* Tara: I’ve got the cloth for your canvases.
* Kai: Thanks, Tara! I’m going to make some choice paintings for Mayor Miranda! So like, the mayor’s in the coven too, huh? That’s sick! We’re probably like the only island around who has a witch for a mayor.

Wait for Kai to create the artwork.

* Gloria: Hey Tara, what do you think? This place finally has some personality!
* Tara: Wow. Is that…
* Gloria: It’s our history. The Dahl sisters… Thomas’s family…
* Tara: And… Gramma?
* Gloria: Yeah. I guess she and Kai had a greater friendship than I realized. He was always cutting past her place on the way to the beach. Now she’ll always be remembered. It’s been a big upheaval, suddenly returning to my life on the island, like it was before, but also nothing like it was before. The kids are being champs, but I’m still trying to get my bearings. Thanks for all your help with this. I feel more at home now.
* [Reward: 285 coins]
Chub

Sell Price | 3 coins

## Description

A common ray-finned fish found near the mountains. They're too small to use in recipes, but can be sold to Bruno or used as bait.

## Other information

Bruno first teaches the player about using chubs as bait early on in the Spring, also commenting that they can get more of the bait by the mountains. However, the player will not be able to catch any chubs until much later in the Summer, after they've had Parker fix the bridge to the Mountain.

## Crafting

Recipes calling for any fish:

Click here to add some more!
Abra-Kid-Abra

## Rewards

5x Levitation Potion

**Abra-Kid-Abra** is a quest given by the High Priestess in the epilogue. It requires the player to deliver 5x Chocolate Cupcake to her so the coven can throw a party for the future witches of Fairhaven. The reward for completion is 5x Levitation Potion.

## Dialogue

Quest intro

* Tara: Wow! There really are a lot of us now.
* Illusionist Gloria: And there will be more of us before we know it! Sebastian and Juliet will soon be of age to join us, if that’s the path they choose.
* Herbalist Violet: Mom, before you returned, all my brother could talk about was how he couldn’t wait to leave the island as soon as he was old enough. And I can’t imagine Juliet has a very positive impression of witches right now.
* High Priestess Lina: Perhaps we could have a little celebration to welcome them and introduce them to the circle as future members of the coven.
* --[Choice: Hey, where’s my party?]
	+ Tara: Hey, no one threw me a party when I joined the coven.
	+ Initiate Francis: Me either. Welcome parties are a thing here?
	+ High Priestess Lina: We have much to celebrate, especially Gloria’s return. Let’s all work together to make it a special night.
* --[Choice: I’m on it!]
	+ Tara: A party? I’m on it! What do we need?
	+ Journeyman Damon: I’ll make the punch.
	+ Illusionist Gloria: It’s a party for kids, Damon. Pretty sure anyone but you should be in charge of the punch.
* High Priestess Lina: Tara, could you bake some cupcakes? Violet can be in charge of the flowers, and Damon, you can make the punch, but it better just be made of juice.
* Journeyman Damon: Yes, ma’am.

Bake some cupcakes to welcome the next generation of Fairhaven witches!

* Tara: Here are the cupcakes for the welcome party, High Priestess.
* High Priestess Lina: Wonderful. Now, I’ve invited Sophia to join us as well, so that she and Juliet feel comfortable. We’ll have the party tomorrow night.

The coven party will be tomorrow night.

* High Priestess Lina: Sophia and Juliet, welcome. We’re so glad you came.
* Sophia: Wow. I guess I can see why Vanessa wanted to break in here so badly that she…
* Juliet: We don’t have to talk about that, Mom. I’m fine. Really.
* Sophia: You’re strong. Like your dad. Is this… where Giacomo used to meet you all when I thought he was out at Damon’s bar?
* High Priestess Lina: Yes. And there’s something of his I’ve been meaning to give you.
* Juliet: This was Dad’s wand? Does it still work?
* High Priestess Lina: No, the wand is bonded to the witch. But you should have it.
* Juliet: Thank you.
* Sophia: You were all such a big part of his life, and I didn’t even know about it. I wish… well, it’s in the past, now. But if Juliet wants to be the next Moretti to join your coven, I’ll support her decision. It’s what Giacomo would have wanted.
* Herbalist Violet: And what about you, baby bro?
* Sebastian: This island might not be as lame as I thought. I guess I’ll stick around. Okay, okay, you can let go. C’mon.
* Juliet: Oooh, cupcakes! Wait, these aren’t like, magic cupcakes that will turn me into a frog, right?
* Tara: No way! What kind of weirdo would do that?
* [Reward: 5x Levitation potion]
Fall

Fall is the third season in the game and must be triggered by use of a Fall Ritual Incantation.

## Questlines

The following main quests occur during the Fall season:

## Summary

The following is a chronological overview of the events through the season. **Major spoilers ahead** -- continue at your own risk!
Click to reveal

No contents yet -- click here to add some!
Francis Calderón/Dialogues

This page lists the dialogue lines for Francis Calderón.

 **Francis:** Well, at least Natalia took back her bogus accusation. But I think the damage is done. I said hi to Sophia, and she just looked so sad.

 **Francis:** You never realize how much you care about something until it mysteriously breaks down. I love you, Fairhaven Ferry. I need you. Please come back to me.**Tara:** But what about Angus?
 **Francis:** On one hand, I feel vindicated, because Otto was a lying dirtbag all along. On the other… Angus is so confused. It breaks my heart.

 **Francis:** Okay, I don't know what's changed, but Angus seems so much more mellow lately. And I think I heard him asking Giva about meditation?
Finn Johnson/Dialogues

This page lists the dialogue lines for Finn Johnson.

 **Finn:** Hehehe!**Tara:** What are you laughing at?**Finn:** Mrs. Soft is gonna freak when she opens her desk drawer at school. I put a frog in there!

 **Finn:** Yeah! Summer rain! And you know what that means…**Tara:** I am honestly afraid to ask.**Finn:** All the frogs and worms come out after. It's the best time to catch 'em!

 **Finn:** Emmi was mad we couldn't go to the trial, but I was kinda glad. It seemed scary. That's a secret, though! I'm not a scaredy-cat.

 **Finn:** Daddy's acting really strange. He doesn't seem like my Daddy at all. I hope things go back to normal around here soon.

 **Finn:** I'm so excited Ms. Joshi is going to be our new teacher! She's going to show us how to make a tornado in a jar!
Community To-do List

## To-do list for whatever you notice.

Please add anything you can think of to this, no matter how tiny the task. Obviously if you can fix it please go ahead and do that but if you can't or don't have time when you notice it please make a note of it here. Thanks!

1. Resolve orphaned pages
2. Figure out why images don't show up everywhere
3. Resolve non-portable infoboxes
4. Figure out why uploading an image with the correct name doesn't always result in it showing up on the item page
5. Figure out why Default.png still links to pages that have the correct images showing
6. Get conversations and quests on to all character pages
7. Figure out how to hide spoilers in text blocks
8. Establish format for various kinds of text like conversations
9. Decide how to include info from updates regarding spoilers
10. Revamp Main page?
11. Format mobile version
12. Update Navigation
13. Add a skin, wiki logo (Themedesigner)
14. Categorize images (mostly done)
15. Add revamped css
From Bud To Spud

From Bud To Spud is a quest given by Gramma. It is a tutorial quest that teaches you to plant, water, harvest, and sell crops.

## Dialogue

Quest intro:

* Gramma: Blasted rusty old crank! I oughta blast you! Heh. Not a bad idea, actually. My charm will bind, turn, and unwind. Hehe! Look at it go!
* Tara: Uh… Gramma?
* Gramma: Oh! It’s you, my little honey bee!
* Tara: I’m not so little anymore, Gramma.
* Gramma: No, I suppose not! I’m so glad you’ve come.
* Tara: Me too. How can I help out ‘round here? I don’t know much about farming, but maybe you could show me the ropes!
* Gramma: Err… well… now that you mention it… I haven’t got the spring crop of potatoes in yet.
* Tara: Let me help, Gramma. Why don’t you give me those seeds and I can get them planted.
* Gramma: That would be a good start! Here’s the seeds. [Gives potato seeds.] Just head over to one of the garden beds and scatter them about.

Part 1: Plant the Potato Seeds in the garden bed by the farm.

* Gramma: You’re a natural! Now you’ll need to water them if you want them to grow. [Gives rusty watering can.] You can fill it up at this old well.

Part 2: Plants need to be watered every day to grow. Fill up the Watering Can at the Well.

* Gramma: There now. That should do it! They’ll take a few days to grow, but it’s a start!

Part 3: Wait for your Potato Seeds to produce Potatoes.

* Gramma: I can’t thank you enough for helping out here, sweetheart. Are the potatoes ready to harvest?
	+ --[Choice: Not yet]
* Tara: No, Gramma. They’re not ready quite yet.
* Gramma: Oh. Well, that’s okay. Nature takes time, you can’t rush her!
	+ --[Choice: Yes, here they are]
* Tara: Yes, Gramma, here’s 4 potatoes from the field.
* Gramma: Wonderful! Maybe you’ve got a greener thumb than you thought! Why don’t you take them down to the General Store and sell them? I’m sure Lina will give us a fair price for them.

Part 4: Go to the general store and sell the potatoes to Lina.

* Tara: Lina bought the potatoes just as you said. Here’s the money, Gramma.
* Gramma: I won’t hear of it. You did all the work, you deserve the reward.
* Tara: But Gramma, I-
* Gramma: I mean it! If you want to keep fixing things up around here, you’ll need all the cash you can get anyway. Buy some more seeds. If we keep the fields planted, we’ll always have a way to make ends meet.
* Tara: Well… okay, but only because I’m going to use the earnings to help the farm.