Corporeal forms

Corporeal forms, or Conscious corpses are the physical, tangible variety of undead a Dalmer can take post mortem.

Corporeal forms are basically bodies whose animi didn't take an immaterial form and stayed within the body. All corporeal forms are dependent of the brain being intact at the moment of death.

The type an undead Corporeal form takes, unlike Incorporeal forms, is up to the deceased to a degree. Generally, the deceased will come back as a Zombie, but should it desire to become a Mummy, Skeleton or as a Vampire is completely up to it.

Should it wish to become a Mummy, it must undergo mummification.

Should it wish to become a Skeleton, it must undergo skeletification.

Should it wish to become a vampire, it must undergo vampirisation.

#### Zombies

*Main Articles: Zombification, Zombism in Welt*

Zombies are deceased bodies who retain brain activity and decomposes over time but retain motor functions, respond to stimuli, and move around.

The undead corpse slowly deteriorates physically and mentality unless regular cannibalism and cerebrophagy are respectively observed. If not, the zombie will at first experience body deterioration, then the victim will slowly lose mental capacities, mobility and speech until it disintegrates entirely.

Zombies in order to survive require regular consumption of Dalmer flesh and brain matter, both of which has yet to be successfully synthesized for mass production. This causes flesh drives and collection organizations to be made regularly by the Dalmer to feed those in need.

Although possible, zombification is not advised as it poses very serious public health hazards due to the constantly rotting flesh of the zombie.

As such most Dalmer corpses ask to be mummified, vampirised, or for their flesh to be stripped in order to become a skeleton.

Once, when asked if a quarantined kingdom under zombie pandemic should receive aid from the Elected Kingdom, the elected kingdom answered, “Why? They’re having the time of their lives in there”. Indeed, surviving in zombie kingdoms became a lucrative attraction before the silent majority shut them down.

#### Skeletons

*Main Articles: Skeletification, Skeletons*

Over time, the zombie becomes the more durable (and more hygienic) skeleton, and remain so until they are killed through crumbling. Skeletons are mute, but much more mobile and agile than zombies, and can usually reconstruct themselves after breaking down.

They can only reconstruct to a degree however, as wear and tear applies to them, and generally they disappear naturally when times grinds them into dust. However wear and tear can be counteracted by careful cleaning and maintaining of the bones using bone polish and other products.

When skeletons die, they “fade”, which manifests as the skeleton flashing bright orange and crumbling into dust.

Skeletons are less susceptible to fall damage, as long as the brain does not suffer damage, they can return to their initial state as a full skeleton by replacing their bones correctly.

#### Mummies

*Main Articles: Embalming, Mummies*

An alternative to zombification, Mummification is the embalming of the Dalmers corpse in order to preserve the muscle and tendon functions of the deceased. This way the Dalmer can continue to function in society. It is generally soldiers by trade who follow this way as they can continue to serve as pilots of war machines and wear heavy armor.

#### Vampires

*Main article: Limax Vampirism, Vampirism, Vampires*

Considered an alternative to zombification, vampirism is a form of afterlife caused by a viral or bacterial infection. The infection allows the preservation of physical and mental functions after death by the regular ingestion of blood. Vampirism is considered a cultural phenomenon, and isn’t seen as a deviance as in other races culture. Some kingdoms actually have blood donorship as a public solidarity service and reward dutiful citizens with vampirism as a reward for their selflessness.