recursal/Fanatic-Fandom huggingface dataset:
Domain

A **Domain** is the territory controlled by a particular House.

## Codex

- a leading house is the faction
- a great house is the league
*For easier navigation, when you click on a leading or great house's flag, you are shown information about that house's domain (i.e. its faction or league) as well as information about the house.*
Hytale Wiki/editcopy

Tato stránka je určena pro uživatele, aby navrhli změny pro hlavní stránku. Hlavní stránka je chráněna před vandalismem, a proto ji můžou upravit pouze správci, ale chceme, aby každý uživatel mohl přispět i na hlavní stránku wiki.
Srovnat obsah s hlavní stránkou

* Komunitní portál
* Administrativní nástěnka
* Vyloučení odpovědnosti
* Autorské právo
* Poslední změny
* Chybějící stránky
* Náhodná stránka
* Pravidla

Vítejte na Hytale Wiki, veřejně dostupné wikipedii s informacemi spojenými se hrou *Hytale*. Tato wiki a jejích 228 stránek je spravována 1 aktivními přispěvateli z komunity hry *Hytale* společně s administrativním týmem. Každý může přispět!

Co to je *Hytale*?

*Hytale* je plánovaná hra, kterou vyvíjí společnost Hypixel Studios, které vlastní herní portál Hypixel ve hře *Minecraft*, financovat hru pomáhá Riot Games. Hra umožňuje hráčům pokládat bloky a vydávat se do přírodně vygenerovaného světa s věžmi a pevnostmi. Hra poskytuje hráčům sadu nástrojů přístupných jak v prohlížeči, tak přímo ve hře. Funkce pro vytváření miniher nabízí tvorbu modelu, animace, vytváření filmu, dokonce i psaní scénáře.

Hra

NPC
* Zvířata
* Frakce
* Monstrum

Generace světa
* Orbis
* Zóny
* Světy

Stavění
* Blok
* Schémata
* Módování
* *Hytale* Model Maker

Minihry
* SkyWars
* BedWars
* Build Battle
* The Walls
* Paintball
* Survival Games

Užitečné stránky

Hytale
Informace týkající se samotné hry.
Hypixel Studios
Informace týkající se vývojářského studia hry *Hytale*.
NPC
Informace o tvorech obývajících různé světy ve hře *Hytale*.
Zbraně
Informace o zbraních ve hře.
Potraviny
Informace o tom, co může hráč jíst.
Předměty
Informace odkazují na různé předměty ze hry *Hytale*.
Soundtrack
Informace o hudbě a zvucích ze hry.
Plánované verze
Informace o plánovaných vydáních hry *Hytale*.

Poslední známé novinky

22. červenec 2022
Příspěvek na blogu popisuje technické změny ve hře, ke kterým došlo v uplynulém roce.
25. listopad 2021
Příspěvek na blogu shrnuje změny, které tým provedl v druhé polovině roku 2021.
21. listopad 2021
Video ukazuje záběry ze hry společně s rozhovorem se zaměstnanci.
1. červenec 2021
Příspěvek na blogu oznamuje, že hra nebude vydána dříve než v roce 2023.
8. březen 2021
*Hytale* vyhrál v kategorii "Nejočekávanější hry" na Northern Irish Game Awards.
10. prosinec 2020
Příspěvek na blogu shrnuje dění v Hypixel Studios za posledních několik měsíců.
24. září 2020
Příspěvek na blogu představuje komunitní výtvory.
31. srpen 2020

Všechny novinky • Všechny příspěvky z blogu

Odkazy

Oficiální odkazy
* Stránky *Hytalu*
* Stránky Hypixel Studios
* Stránky Hypixelu
* *Hytale* na YouTube
* *Hytale* na Twitteru
* *Hytale* na Instagramu
* *Hytale* na Snapchatu
* *Hytale* na Facebooku

Odkazy Hytale wiki
* Discord server
* **Ostatní jazyky:**
	+ Němčina
	+ Angličtina
	+ Španělština
	+ Brazilská portugalština
	+ Ruština
	+ Čínština

*Hytale* trailer

ko:Hytale Wiki/editcopy
Taxation

**Taxation** is how Houses raise income. The Head of a House has the authority to raise and lower taxes on their subjects.

## Codex

*You can set the portion of their surplus that rulers in your faction, or leaders in your league, must pay. Note that colonies whose ruler is your direct vassal will provide more revenue than colonies that are the direct vassal of one of your vassal leaders, since those leaders keep a portion of the tax revenue raised.*
Antilopa

Tento článek je pahýl.
Můžete ho pomoci rozšířit.

**Antilopy** jsou mírumilovná zvířata, která žijí v Howling Sands.

## Chování

Antilopy žijí ve stádech. Antilopy loví nebezpečnější stvoření v dané zóně, jako je tygr šavlozubý, ale od něj snadno uteče.

## Galerie

* Běžící antilopy.
* Antilopy loveny tygrem šavlozubým.
* Antilopy podél řeky v poušti.
Claims

**Claims** over the leadership of colonies and factions are essentially *casus belli*. An individual may press a claim themselves or request a superior to champion the claim on their behalf. Claims can arise through an individual's connections via blood or marriage, or randomly as archaeologists and researchers uncover relics and data caches with lost information from previous centuries.

## Codex

There are the following kinds of claims;
- An individual can have a claim to rule a system
- An individual can have a claim to lead a faction
- A faction can have a claim to own a system
- A faction can have a claim to be the master of another faction
When an individual dies, their legitimacy to rule a region is transferred to their children, facilitating a peaceful transition of power through inheritance.
*An unexercised claim will fade over time. Individuals that have a claim, but are not themselves in power, will pass on a weaker version of their claim to their children (or no claim at all). Factions that no longer possess the systems or vassal factions they claim will lose those claims over time.*
Rebellion and Betrayal

**Rebellion and Betrayal** are options for the vassal of a more powerful House that seeks to become independent or align with another master.

## Codex

*When a ruler rebels, a new faction is formed that is immediately at war with it's former master, and the latter is considered to have a legitimate claim over the rebel faction. If the former master faction was a vassal of a league, the rebel faction is also considered a vassal of the league. An archon may tolerate squabbling between his vassals, but breaking away from the league would be a seperate crime against them.*
Feasts

**Feasts** are celebrations held to honor an event or an individual. They are generally a method of improving one's reputation, but can also have unpredictable effects.

## Codex

A ruler or leader invited to a feast takes along a small entourage. It would be deeply dishonorable for the host to harm an invited guest, but one must be wary of foul play from the other guests.
*The highlight of the feast is usually its tournament.*
How to play guide for Gadgeteer

This page will serve as a basic **how to play guide for *Gadgeteer***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

*This article is a stub. You can help Gadgeteer Wiki by expanding it.*
Secrets

**Secrets** are concealed information that, if uncovered, can potentially damage a noble's reputation. Ambitious nobles seek to uncover the secrets of others for leverage while taking steps to conceal their own.

## Codex

*If you become aware of another character's secret you can **reveal** it, potentially damaging their political standing. If the secret was about a crime they committed, the victim will have a grievance against them when the secret is revealed. You could also use the secret as blackmail, by making a request someone would not otherwise accept.*
House Income

**House Income** refers to the funds generated by a House's holdings, which can be spent by the Head of a House. The amount of income generated depends on the state of a colony's economy.

## Codex

- the taxes you levy on your vassal rulers and leaders in your faction and league
*You can improve your income by;
- investing in the economy of your colony
- increasing your house's capability in Administration
- raising the tax rate on your vassal rulers and leaders*
Happiness

**Happiness** is a measure of the mood of an individual, and affects their respect and effectiveness.

## Codex

- The ongoing circumstances that are part of that character's life
- The events that happen to other characters they care about
You can examine the reasons why a particular character is happy by focusing on that character and examining the contents of the Feelings tab.
Happiness has the following effects;
- Happy characters are better liked by other characters
- Happy characters improve their skills more quickly
- Happy characters get a bonus to their AP
- Happy characters contribute more towards their house's capability scores
*Note that the overall value (on a scale of -100 to 100) is not a simple sum of the contribution of each reason. As a character becomes significantly happy or unhappy, each source of happiness has progressively less effect (i.e. the cumulative effect is non-linear).*
Vassalage

**Vassalage** is the practice of one House swearing fealty to another, providing economic and military support to its benefactor in exchange for protection and the redress of grievances. The subservient House is a vassal of the leading House. There is a limit to how many vassals a leading House can manage. A master can depose a vassal, but this may risk rebellion.

## Codex

The ruling house in turn has its own vassals; the noble houses that populate the colony. Thus when a leader goes to war, their fleet is composed of the combined ships of all the houses on all the colonies of their faction.
Vassals enjoy considerable autonomy, largely because of the distances between colonies and other installations. As a result, even powerful houses have limited tools to directly control their subjects, and holding together a large faction or league can be more challenging than conquering it.
Independent houses are houses that are not the vassal of another house. All great houses are independent. Some leading houses are independent, while some are the vassals of a great house.
*A leading house becomes a great house by having other leading houses as its vassals. Note that this can only happen when it is independent.*
House Size Limit

The **House Size Limit** is the total number of individuals who are permitted to belong to a House. When a House reaches this limit, they may not give birth to or adopt additional members, but the limit can be increased by improving the House's wealth.

## Codex

Nobles also do not escape this scrutiny, and houses limit the amount of their privileged members to avoid causing anger. There is an understood relationship between the wealth a house brings to a colony (either through investment in shared industry, or through trade, plunder, and taxation of external resources) and the leniency others will have to their largesse.
*You can see the size that is considered "fair" for your house by focusing on your domain (shown as "Members: X/Y"). Hovering over this value will show the relationship between it and your income.*
System Rebellion

**System Rebellion** is a constant risk for a ruling House, as other noble Houses constantly seek to take advantage of a ruler's weakness and elevate themselves on the galactic stage.

## Codex

Most system rebellions are doomed to fail, since even unpopular ruling houses usually have stronger relationships with houses from other colonies than the rebels.
*If the rebel house is not defeated in this struggle, and manages to overthrow the previous ruling house, it is generally acknowledged as the new ruling house of the colony. By default, the colony remains a legitimate member and vassal of its faction. However, a successful rebellion on a faction's capital system will dissolve the faction.*
Combat

**Combat** in *Star Dynasties* involves commanding the fleets of a House, Faction, or League to raid, conquer, or defend a colony.

## Codex

- Vassals have an obligation to answer a call to arms by their master
- A master has an obligation to defend a vassal when they are attacked by someone who is not also their vassal
- A vassal is obliged not to support the side their master is fighting, and vice versa
- The kin of the defender usually have an obligation to help them
- Both sides may try to strike deals to bring in a neutral party on their side
- Both sides may choose to pay mercenaries to pad their fleets
When the attacker has finished mustering their force, the attack starts. The largest fleet usually wins, although circumstances may swing the fight.
*Before the fleets engage, it is also possible for the attacker to withdraw if they feel they have not managed to amass a sufficiently large force.*
Star Dynasties Wiki/Section 4

Wiki Community

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House Areas

**House Areas** are the five key fields necessary to keep a House organized and functioning. The Head of a House can appoint Council Members to manage each House Area, and assign other House members to work in them.

## Codex

- Military
- Diplomacy
- Security
- Medical
Each member of a house is usually assigned to a house area, where they will help oversee the house's activities in that area. In addition, for each area, a member will be appointed as the council member responsible for that area.
For your house, the House Members UI tab shows you which role each member is assigned to, and your house's overall score in each area. Mouse over the value to see a detailed breakdown of how it is calculated and what it contributes to. You can improve your house's ability in an area by assigning more individuals to that area.
*The personal skillset of the head of the house has a large impact to the house's effectiveness in each area.*
League

A **League** is an alliance of Factions. The strongest House among the members of a League is considered a Great House and the ruler of that League.

## Codex

When a leading house has another leading house as a vassal, it is considered a great house, and the territory it controls is called a league.
*When the power structure of a league has been stable for a long time, it becomes widely accepted that its dominant faction is the legitimate authority of the league, and that it should have mastery over its vassal factions.*
Brocken Spectre

*Spirit derives from Germany.*

*This "spiritual phenomenon" was observed and described by a natural scientist in 1780 at the Brocken peak in the Harz Mountains in Germany*.

*A Brocken Spectre can only be seen when specific conditions are met: The sun must be directly at one's back and there must be many suspended water droplets in the air where the Spectre's glory appears. Sunlight enters the water droplets and reflects off the back of the droplets and the light comes back towards the sun and the observer.*

Familiars will protect its summoner and attack along with them.

Summoning ingredients requires: Crystal Prism
How to play guide for Star Dynasties

*This article is a stub. You can help Star Dynasties Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Star Dynasties***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
One Child Rule

The **One Child Rule** is common law among the colonies that forbids couple from raising more than one child unless they earn the right to have more. Houses are important enough that they can bend this rule if they can lead their colonies to prosperity.

## Codex

""Earning"" the right usually means pleasing the head of the house which dominates one's life, giving the nobility a useful mechanism for motivating their most valuable subjects.
*The flip side of this rule is the public onus on houses to manage population counts wisely, and nobles which fail to do so draw universal ire. To a lesser extent, a noble will also offend his peers and subjects if he grants this right only to his cronies.*
A Ghost Bride's Shrine

A Ghost Bride's Shrine

Wat Mahabut was originally built to honor a helpful monk. Today, it's famous for a tragic love story. Mae Nak was pregnant with their first child when Mak was conscripted in the army where he was seriously wounded. He returned home to his family not knowing they had perished during childbirth. Mae Nak, refusing to be bound by death, lived happily with him until he realized she was a ghost as his neighbors had warned him. He fled to Wat Mahabut to escape her wrath where she was eventually exorcised and has her own altar today. Leave a flower for Mae Nak for favor.

* Travel to Bangkok, Thailand.
Kitsune

*Spirit derives from Japanese mythology.*

*Kitsune are yōkai foxes. They are a shape-shifting animal, sometimes considered to be bad luck -- and in at least half of all cases, generally mischievous and devious, known for their pranks. However, they can also be very spiritual people, helping others whenever they can.*

*There are two main groups of Kitsune. This Kitsune is a Nogitsune. The other is a Myobu.*

*Most tales of Nogitsune are about foxes punishing wicked priests, greedy merchants, and boastful drunkards. They do this by confusing their targets by creating phantom sounds and sights, stealing from them, or otherwise humiliating them publicly through trickery or even possession.*

*Kitsune are identical to wild foxes found elsewhere in the world, apart from their incredible magical powers. They're cute and small, but Kitsune yōkai often have many tails. They can also be portrayed as bipedal.*

Tricksters are unpredictable when summoned.

Summoning ingredients requires: Fried Tofu Bags
Colony

A **colony** is an artificial habitation structure that was built in dozens of systems before the Collapse. Having lost the knowledge necessary to build new colonies, humans of the 26th century are forced to carefully maintain existing colonies or restore abandoned and damaged ones at tremendous expense. Each House seeks to control as many colonies at it can. It is believed there are approximately one hundred colonies in total.

## Codex

When the power structure of a colony has been stable for a long time, it becomes widely accepted that its ruler's bloodline is the legitimate authority of the colony. Usurpers will be judged more harshly, and should the house fall from power it will be expected to aggressively reclaim its position.
*The typical population of a colony is between 100,000 to 250,000 people.*
Tournaments

**Tournaments** are martial competitions held during Feasts.

## Codex

*While the ships used are mostly disarmed, the tournament can still be dangerous, and participants are frequently injured. It is perfectly acceptable for a noble to appoint a champion from their entourage to participate in the tournament in their stead.*
Marriage

**Marriage** is a peaceful method by which two nobles can unite their Houses and pool their wealth and power.

## Codex

Secondly, acting in bad faith towards one's kin is universally considered dishonorable. Marrying into a family is a good way to discourage them from seeing you as a military target. In general, a crime against a family member is considered a more heinous crime. There is also an expectation that kin members will defend each other from aggression.
Because of how valuable marriage is to form alliances amongst the nobility (and keep the peace), dissolving a marriage through divorce is widely frowned upon.
When two members from different houses are married, the younger partner becomes a member of the older partner's house.
*The spouse of a ruler or leader also has rights by virtue of their position. If an acting head must take the reins temporarily, they are usually chosen. They are also widely expected to occupy one of the council member positions in the house.*
Quickbar

The **Quickbar** is an element of the *Star Dynasties* UI where the player can pin and track specific characters, colonies, and domains.

## Codex

*The first slot of the quickbar is special and only takes characters. When a character is in this slot, it is the contrast character, and other character portraits will show that character's opinion of the contrast character. You can place a character in the first quickbar slot by Right-clicking it.*
Inheritance

**Inheritance** determines who among the members of a House becomes its head when the previous head dies.

## Codex

It is partly this foundation on bloodline inheritance that gives political marriages their power.
If the first child of the deceased is dead, their first child will be next in the line of succession (and so on). If a dead first child had no children in turn, their siblings (or their first children) are next in the line of succession. If the deceased has no living progeny, their oldest sibling is next in the line of succession. If the deceased has no living siblings, then they are said to have no natural heir.
*If a deceased ruler has no natural heir, it falls upon the leader of their faction to appoint a new one. If a deceased leader has no natural heir, the most senior ruler takes over the leadership of the faction.*
Space Travel

**Space Travel** in *Star Dynasties* is facilitated by starships designed to travel between colonies via star lanes charted prior to the Collapse. A "hop" across a single star lane from one system to another may range in duration from days or weeks depending on the condition of the vessel.

## Codex

*As a result, colonies in the same territory enjoy considerable autonomy.*
Action Points

**Action Points** are a kind of currency that the player must spend in order to take certain actions in a given turn. The player earns 12 new Action Points every turn, but only 4 unused Action Points carry over to the next turn.

## Codex

- Happiness. A character that ended the previous tick happy will get a bonus to their action points, and vice versa.
- Vassal Limit. The head of a house that has too many vassals has a penalty to their action points (relative to how overburdened their house is).
- A character can transfer up to 4 unused action points to the next turn.
***Important Note**: Do not feel that you must spend your action points each turn. Action points act as a limit to how much a character can do in a single turn, but there will be many turns when there isn't something you can meaningfully do to improve your house's position. Lie in wait, and pounce when an opportunity arises.*
Star Dynasties Wiki/Section 1

Welcome to the Official Star Dynasties WikiWelcome to the Official Star Dynasties Wiki
The free *Star Dynasties* wiki encyclopedia with 63 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Star Dynasties

**Star Dynasties** is a sci-fi strategy game set in a divided galaxy following the destruction of Earth. The game mixes a light empire management strategy layer with a unique procedurally generated narrative of human drama and feudal politics, where your choices will define your story. [Read more...]
Terrible Shibbu

*Spirit derives from ancient Babylon, Mesopotamia (from the beginning of written history circa 3100 BC).*

*This serpent or "Shibbu" demon may appear in many forms, but usually it assumes the shape of a horned serpent.*

*A motif (design) of a snake with a pair of horns is often found on the Kassite stones called "kudurrus", on Assyrian seals and statues.*

*The Terrible Shibbu appears as a shadowy, ghastly spectre, spitting out deadly venom.*

Forbiddens are very aggressive that can attack everything - including summoner and allies.

Summoning ingredients requires: Kudurru Fragment
Star Dynasties Wiki

Welcome to the Official Star Dynasties WikiWelcome to the Official Star Dynasties Wiki
The free *Star Dynasties* wiki encyclopedia with 63 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Star Dynasties

**Star Dynasties** is a sci-fi strategy game set in a divided galaxy following the destruction of Earth. The game mixes a light empire management strategy layer with a unique procedurally generated narrative of human drama and feudal politics, where your choices will define your story. [Read more...]

Content

* Characters
* Morality

* Politics
* Combat

Featured images

mw.loader.load('ext.slideboxlightshow');

Guides

* How to play guide for Star Dynasties
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

We are currently maintaining 334 pages (63 articles)!

Recent changes | New pages | Missing pages

How to help
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Register
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
The Ancient Crossroads

**The Ancient Crossroads**

Modern-day Kabul is built on the crossroads of the ancient world. The veil has long been thin in this realm allowing Otherworldly spirits easy passage into our world. If we trust the Sons of Enoch, it is here that around 1608 the great Italian covens gathered to form the hive "Good Walkers" and banished the evil Duke Murmur back to the Underworld.
Call to Arms

A **Call to Arms** is issued by the Head of a House to assemble the military forces of their vassals to attack an opposing colony. Vassals may reject a Call to Arms from their master, but doing so is usually dishonorable.

## Codex

*Ships are expensive to supply, and a house is not able to supply it's full fleet if the call to arms happens at a location that is far away from its home colony. As a result, the fleet that a leader can muster with a call to arms can be significantly different in strength in different systems. You can mouse over or click on a system to see how much power a leader or ruler can project in that system, i.e. the base strength of their fleet if all their vassals answered a call to arms.*
House

A **House** is a noble family who controls or seeks to control the colonies. The player takes control of the Head of a House who rules a faction, and their decisions can either propel their House to dominance over the galaxy or lead it to ruin. The leader of a House is determined by inheritance. Due to limited living space in colonies, Houses must respect size limits and enforce the One Child Rule.

## Codex

A House can be one of the following types;
- A **noble** house is the lowest form of house, and will control a section of a colony
- A **ruling** house is a noble house that dominates the other houses in a colony and rules it
- A **leading** house is the ruling house of a powerful colony that is independent, or that dominates a faction
- A **great** house is the leading house of a powerful faction that dominates a league
*Information about your house is shown when you click on your house flag or on your domain.*
Star Dynasties

*This article is a stub. You can help Star Dynasties Wiki by expanding it.*

 Mode(s) | Single player

**Star Dynasties** is a sci-fi strategy game set in a divided galaxy in the year 2500, centuries after the destruction of Earth. The game mixes a light empire management strategy layer with a unique procedurally generated narrative of human drama and feudal politics, where your choices will define your story.

## Description

Humanity had just taken its first tentative steps in space, when the catastrophic destruction of Earth plunges the galaxy into a new Dark Age. Centuries later, those few surviving colonies have stabilised into a simple feudal society, unable to comprehend or advance the technological artefacts they use to survive. Internecine fights between an aristocratic elite decide the fate of the scattered fragments of human kind.

As the leader of a faction of star systems, you must seek to ensure the survival and prosperity of your dynasty. Expand your empire, herd your unruly vassals, build political alliances, and navigate a web of agendas, political intrigue and social obligations, to emerge as the dominant power of the galaxy.

* Take on the role of the head of a political family through multiple generations, and lead it to dominance over the remnants of human civilization
* Experience an emergent narrative of personal and political drama
* Uphold the traditions and laws of society and earn a reputation for honor, or seize power and risk turning the galaxy against you
* Interact with hundreds of characters with realistic personalities, emotions, and relationships
* Punish those that have wronged you, and reward your allies

## Content

* Characters
* Morality
* Politics
* Combat
* Codex

## Game support

For game support, see the discussions on Steam.

## External links

* Official website
* Steam
* Discord
* Reddit
* Facebook
Faction

A **Faction** is an alliance of colonies and their ruling Houses. It may also be the head or vassal of a larger League.

## Codex

When the power structure of a faction has been stable for a long time, it becomes widely accepted that its leader's bloodline is the legitimate authority of the faction, and that the faction should own its vassal colonies.
*A single colony that is independent is also called a faction.*

## List of Faction names

Faction names consist of the name of the leading House and a random suffix selected from the list below:

* Alliance
* Clan
* Coalition
* Collective
* Colonies
* Confederation
* Dominion
* Faction
* Federation
* Guild
* Kingdom
* Planets
* Quadrant
* Sector
* Systems
* Territories
* Union
Administration

**Administration** is one of the five House Areas.

## Codex

From the perspective of the head of the house, the most important job of administrators is the income they bring in to the house, since they are also responsible for selling the house's surplus and for collecting taxes from the house's vassals.
*A large part of the role for the administrators in a leading or great house is to investigate the affairs of their vassals to enough details to ensure that they are not skimping on their taxes. This is a job that gets progressively harder as the territory ruled by a house increases (see Vassal Limit).*
Diplomacy

**Diplomacy** is one of the five House Areas.

## Codex

*House members assigned to diplomacy are responsible for presenting your house's activities in the best possible light, disseminating propaganda about you and your actions that increase your popularity, and building relationships with other households to reduce the danger of misunderstandings and conflict. They can also be sent as ambassadors to other houses.*
The Collapse

**The Collapse** was a mysterious event that occurred in the 22nd century and resulted in the destruction of Earth and all infrastructure in the Sol system. As a result, extrasolar colonies lost contact with each other and interstellar human civilization entered a dark age. By 2500, humanity has rebuilt the colonies into a feudal society where noble Houses compete for power and wealth on a foundation of advanced yet aging technology they only partially understand.
Gadgeteer Wiki/Flex section

Guides

* How to play guide for Gadgeteer
* Game support

Videos

Twitter

Tweets by @gadgeteergamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*Gadgeteer* Links

Official site

Oculus Quest Page

Oculus Rift Page

Steam page

Discord

Reddit
Deposing a Vassal

**Deposing a Vassal** is the process whereby a ruler may attempt to remove the ruler of a vassal colony and replace them or their entire House.

## Codex

*A ruling house being deposed will usually fight desperately to cling on to power, and may even try to launch a full scale rebellion by drawing in support from the other ruling houses in the faction. If a ruling house gains support from other rulers, or succeeds in defeating the initial military foray by the leader, a new faction is formed that is immediately considered at war with the former faction.*
Charites

*Spirit derives from Greek mythology.*

*Charites, or "Graces", were a group of minor deities: Algaea (splendor), Euphrosyne (mirth), and Thalia (good cheer) that were linked to the Underworld.*

*The Graces were all patrons of various pleasures in life and goddesses of charm, beauty, nature, human creativity, and fertility.*

Healers blesses its summoner and allies.

Summoning ingredients requires: Floral Wreath
Howling Sands

**Howling Sands** (**zóna 2**) je suchá, teplá zóna na Orbisu, která se nachází na jižní straně světa *Hytalu*.

## Generace světa

Howling Sands má suché, pouštní prostředí s rozsáhlými písečnými pláněmi, které obsahují trochu stromů a velké pískovcové sloupy. V zóně se také nachází skalní útvary různých velikostí a vytváří se velké balvany a skalnaté kopce. Řeky se protékají terénem a obvykle oddělují útesy od rovin. Howling Sands se z většiny skládá z různých druhů písku a pískovce na různých barevných jílech.

### Biomy

Howling Sands má mnoho různých biomů. Mezi biomy v Howling Sands patří:

* Jezero
* Oáza

## Schémata

V Howling Sands se nachází mnoho struktur, například zigguraty obývané Scaraky.

Následující schémata můžete najít v Howling Sands:

* Dungeon
* Jeskyně
* Portal dungeon
* Ruiny v Howling Sands
* Strom
* Zikkurat

## Obyvatelé

Howling Sands slouží jako obydlí Scarakům a Feranům, stejně jako antilopám a dalším zvířatům.

Seznam NPC, které obývají Howling Sands:

* Antilopa
* Feran
* Had
* Hyena
* Kaktusák
* Kostlivec
* Krokodýl
* Kůň
* Plameňák
* Prase savanové
* Scarak
* Sup
* Surikata
* Tygr šavlozubý
* Velbloud

## Architektura

Howling Sands jsou typické svými bohatě zdobenými zigguraty, které jsou obydleny Scaraky.

## Galerie

* Plocha *Hytalu* ukazující architekturu Scaraků v zóně 2.
* Antilopy v zóně 2.
* Pohled na zónu 2.
* Vývojářský snímek ze zóny 2.
* Ferani v zóně 2.
* Kaňon v zóně 2.
* Antilopy podél řeky v poušti.
* Ruiny v zóně 2.
* Totéž s kostlivci.
* Totéž.
* Hráč nedaleko písečných ruin.
* Oáza v zóně 2.
* Totéž.
* Letecký pohled na zónu 2.
* Hráč v lesíku.
* Svítání v poušti.

## Reference

1. ↑ "First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox" od Jen Simpkins. GamesRadar+, 24. únor 2020.
Sentinel Owl

*Spirit derives from many cultures a around the world.*

*Owls are known far and wide as symbols of wisdom, omens of death, and bringers of prophecy. In some countries, they are seen as good and wise, in others, they are a sign of evil and doom to come.*

*Sentinel means vigilance - scouting ahead, and on watch.*

Familiars will protect its summoner and attack along with them.

Sentinel Owl will attack other spirits without you attacking it.

Summoning ingredients requires: Onyx Amulet
Economy and Wealth

**Economy and Wealth** measure the productivity of a colony. More productive colonies produce more income, which the ruler of that colony may spend or invest as they see fit. The currency most commonly accepted in the colonies is the rare metal viridium.

## Codex

*Houses with vassals take a close interest in their economic activities, trying to find ways to improve the productivity of their territory as a whole. Ruling houses also sometimes use their wealth to improve common areas of the colony, reasoning that the increase in tribute over time will make up for their short term generosity.*
Gadgeteer Wiki

Welcome to the Official *Gadgeteer* Wiki
The *Gadgeteer* guide for puzzles, gadgets, machines and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Gadgeteer

**Gadgeteer** is a physics-based VR puzzle game where you build chain reaction machines to solve fun, intricate puzzles. Your machines will use gadgets to launch, bump, twist, and turn – creating chain reactions that may even end up tearing apart the fabric of space-time.[Read more...]

Content

Puzzles

Machines

Gadgets

Toolheads

Advanced Mechanics

FAQ

Backups and Sharing

Report a bug

Game Modes

Drafting Room

Tutorial

Puzzle Mode

Sandbox Mode

Puzzle Designer

Online Sharing

Guides

* How to play guide for Gadgeteer
* Game support

Videos

Twitter

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*Gadgeteer* Links

Official site

Oculus Quest Page

Oculus Rift Page

Steam page

Discord

Reddit

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Gadgeteer Wiki/Top section

Welcome to the Official *Gadgeteer* Wiki
The *Gadgeteer* guide for puzzles, gadgets, machines and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Gadgeteer

**Gadgeteer** is a physics-based VR puzzle game where you build chain reaction machines to solve fun, intricate puzzles. Your machines will use gadgets to launch, bump, twist, and turn – creating chain reactions that may even end up tearing apart the fabric of space-time.[Read more...]

Content

Puzzles

Machines

Gadgets

Toolheads

Advanced Mechanics

FAQ

Backups and Sharing

Report a bug

Game Modes

Drafting Room

Tutorial

Puzzle Mode

Sandbox Mode

Puzzle Designer

Online Sharing
DNA

**DNA** (*Deoxyribonucleic acid*) describes composition of aminoacids for every codon in genome. Structurally, DNA is double chain of Adenine, Thymine, Guanine and Cytosine (abbreviated as ATGC), where Adenine has always symmetrical bound with Thymine, and Cytosine with Guanine. Its function is analogous to digits or letters, allowing construction of more complex combinations from 4 basic symbols.

Ionizing radiation particles and acids/solvents can alter DNA or damage it, causing mutations. DNA can also get altered in process of reproduction.

## See also

* *DNA* on Wikipedia

*This article is a stub. You can help Creatura Wiki by expanding it.*
Jezero

Velké jezero v Emerald Grove s několika řekami, které do něj ústí.

**Jezera** jsou biomy tvořené vodou, které jsou rozmístěny na povrchu Orbisu.

## Generace

Jezera se generují všude na Orbisu, v každé zóně. Skládají se pouze z vody. Jezera mohou mít mnoho různých velikostí. Velká jezera obvykle mají do nich ústící řeky. Ostrovy se mohou objevit uprostřed velkých jezer.

## Fauna

Jezera jsou obývána vodními živočichy, například rybami.

## Galerie

* jezero v lese duchů.

1. ↑ "Worldgen Introduction" – Hytale.com, 4. leden 2019.
Gadgets

**Gadgets** in Gadgeteer are used to build machines.

## List of Gadgets

**Core Gadgets**

* Ball Tee
* Bucket
* Catapult
* Chrome Ball
* Cone
* Cube
* Cylinder
* Domino
* Domino 200mm
* Domino 300mm
* Domino Classic
* Flat Stick
* Funnel
* Funnel Dustpan
* Hinged Marble Track
* Marble Track - 2x2x1 - Curve90
* Marble Track - 2x2x1 - Solid
* Marble Track - 2x2x1 - Straight
* Marble Track - 2x2x1 - Straight End
* Marble Track - 2x2x1 - Straight Holder 2
* Marble Track - 2x2x1 - Straight Holed
* Marble Track - 2x2x1 - Straight Stop Holder
* Marble Track - 2x2x2 - Holed Curve 90
* Marble Track - 2x2x2 - Holed Straight
* Marble Track - 4x2x1 - Straight
* Marble Track - 6x6x2 - Splitter Track v2
* Marble Track - 8x2x1 - Curve 90
* Marble Track - 8x2x2 - Curved Ramp
* Marble Track - 8x2x2 - Ramp
* Marble Track - 8x2x3 - Splitter Ramp v2
* Marble Track - 8x2x4 - U Ramp
* Marble Track - 8x8x1 - Curve45
* Marble Track - 8x8x1 - Straight
* Marble Wire Track - Combiner 45
* Marble Wire Track - Curve 45
* Marble Wire Track - Curve 90
* Marble Wire Track - Straight
* Marble Wire Track - Straight Half
* Ping Pong Ball
* Rescue Ball
* Seesaw
* Spinner
* Spinner 4 sided
* Spinner One End
* Square Stick
* Squash Ball
* Stick 1 x10
* Stick 1x30
* Tennis Ball
* Tray
* U Block
* Wedge
* Start Cube
* End Cube

**Household Gadgets**

* Apple
* Banana
* Basketball
* Beach Ball
* Book Large
* Book Medium
* Book Small
* Boot
* Bottle
* Bowl
* Bowling Ball
* Bowling Pin
* Box Large
* Box Medium
* Box Small
* Brush
* Carrot
* Cheese Wheel
* Cutting Board
* Cup
* Rubber Duck
* Dumbbell
* Egg
* Mallet
* Mug
* Pear
* Pen
* Pencil
* Picture Frame
* Plunger
* Right Angle
* Saucepan
* Soap
* Spoon
* Tape
* Toilet Paper
* Wheel
* Wrench

*This article is a stub. You can help Gadgeteer Wiki by expanding it.*
Tank

**Tanks** are the aquarium / terrarium in Creatura where organisms like plants, animals and single cell organisms are held. Their stands, rims and lids can be customized. The water, ground and background color, shape of the ground and water level can be changed as well. Consumables and decorations can be used to control pH and adjust temperature to maintain proper humidity.

*This article is a stub. You can help Creatura Wiki by expanding it.*
Creatura

Requires a 64-bit processor and operating system
* OS: 7/10
* Processor: Intel Core, AMD Phenom
* Memory: 4 GB RAM
* Graphics: DirectX 10 / OpenGL 4.3 compatible
* DirectX: Version 10
* Storage: 500 MB available space

**More details see below.**

**Creatura** is a virtual-vivarium evolution simulator/sandbox game, where the player designs and takes care of enclosures full of animals and plants grown from scratch, using scientifically accurate natural/artifical selection and DNA editing. From single cell organisms sharing water with algae, to complex animals living in lush gardens, manage and recreate fully customizable vivariums, while carefully balancing biomes characteristics to sustain perfect ecosystems.

## System Requirements

Requires a 64-bit processor and operating system

### Windows

**Recommended:**

* OS: 7/10
* Processor: Intel iX, AMD Ryzen
* Memory: 8 GB RAM
* Graphics: DirectX 11 / Vulkan compatible
* DirectX: Version 11
* Storage: 1 GB available space

**Minimum:**

* OS: 7/10
* Processor: Intel Core, AMD Phenom
* Memory: 4 GB RAM
* Graphics: DirectX 10 / OpenGL 4.3 compatible
* DirectX: Version 10
* Storage: 500 MB available space

### SteamOS + Linux

**Recommended:**

* OS: Any modern Linux
* Processor: Intel iX, AMD Ryzen
* Memory: 8 GB RAM
* Graphics: Vulkan compatible
* Storage: 1 GB available space

**Minimum:**

* OS: Any modern Linux
* Processor: Intel Core, AMD Phenom
* Memory: 4 GB RAM
* Graphics: OpenGL 4.3 compatible
* Storage: 500 MB available space

## External Links

* Official site
* *Creatura* on Steam
* *Creatura* on Discord
* *Creatura* on Twitter

*This article is a stub. You can help Creatura Wiki by expanding it.*
Mare

*Spirit derives from Scandinavian folklore.*

*Name is short for "nightmare" and means "to harm".*

*She is a malicious entity that rides (sits) on people's chests while they sleep, bringing on bad dreams (or nightmares).*

*She's considered to be a Hag, Succubus, and a shape-shifting witch.*

*In the 13th century, Huldra conjured Mare to kill the king of Uppsala.*

Forbiddens are very aggressive that can attack everything - including summoner and allies.

Summoning ingredients requires: Dark Charm
Aine

*Spirit derives from Irish/Celtics mythos.*

*Aine, ancient Ireland’s preeminent goddess, is a spirit of love, desire, and fertility, protecting humans from illness.*

*She manifests as a beautiful woman or a red mare. She also sometimes masquerades as Saint Anne.*

*Aine is at the peak of her power at the Summer Solstice. Her rituals are held on Midsummer’s Eve.*

*Áine is pronounced as "On Ya".*

*She is also known as a Faery Queen, has had many names such as "Lady of the Lake" and "Sweetheart of the Sidhe".*

*Aine & Badbh are considered as part of the Morrígan triad.*

Guardians protects its summoning location - intended for Places of Power and Portals.

Summoning ingredients requires: Orris Root and Cake Batter
Creatura Wiki

Welcome to the Official *Creatura* Wiki
The *Creatura* guide for animals, plants, DNA and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Creatura

**Creatura** is an enclosed ecosystem sandbox, with realistic **natural/artificial selection simulation**, and **authentic genome editing** tools used to **grow from scratch** bonsai-like aquariums and terrariums full of **procedurally generated fauna & flora**. Create beautiful ecosystems, experience **virtual evolution**, learn how techniques like **CRISPR and GMO** work, and farm **rare specimens** in Creatura Evolution Vivarium.

[Read more...]

Organisms

Plants

Animals

Almanac

Research

Genome

Genome editing

Amino acids

Codons

Vivarium

Tank Parts

Environment

Biomes

Store

Consumables

Decorations

Toys

Rewards

Guides

* How to play guide for Creatura
* Game support

Trailer

Twitter

Tweets by @CreaturaTheGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

*Creatura* Links

Official site

Steam page

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Creatura Wiki/Top section

Welcome to the Official *Creatura* Wiki
The *Creatura* guide for animals, plants, DNA and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Creatura

**Creatura** is an enclosed ecosystem sandbox, with realistic **natural/artificial selection simulation**, and **authentic genome editing** tools used to **grow from scratch** bonsai-like aquariums and terrariums full of **procedurally generated fauna & flora**. Create beautiful ecosystems, experience **virtual evolution**, learn how techniques like **CRISPR and GMO** work, and farm **rare specimens** in Creatura Evolution Vivarium.

[Read more...]

Organisms

Plants

Animals

Almanac

Research

Genome

Genome editing

Amino acids

Codons

Vivarium

Tank Parts

Environment

Biomes

Store

Consumables

Decorations

Toys

Rewards
Player coven

A coven is an assembly of witches; usually 13 witches.
When a coven has grown too large to be manageable, it may split, or "hive".

# Top 3 Covens

* House of Maya - head by Emerald Haze
* The Zodiac - head by Piper
* Temple de Luna - head by Masterpiece

### Hives

Hives are not available in the game yet.

*This article is a stub. You can help Covens Wiki by expanding it.*