recursal/Fanatic-Fandom huggingface dataset:
Theodore Cook

**Theodore Cook,** also called the King of Beggars, was a male human who worked with the Fadan government as a spy. He was the leader of the uprising that lead to the downfall of Dalen Ironbrand in 530 4E.

## Personality

Ted is a very charismatic man with a very "Broadway" personality, often using grandiose gestures and manners of speaking.

He is also known to have use a continuous string of sexual innuendo; almost to a point where he makes things that under no circumstance should be considered suggestive...**very suggestive**.

## Appearance

Standing at around 5'10" (1.78 m), Theodore Cook isn't particularly tall. He has a thinner frame with angular features and a hint of visible muscle. He has neck length mousy brown hair slicked back behind his head with a thin streak of jet black on the left side, he also sports a small goatee on his narrow chin.

Cook has a very strange style of dress; wearing a greenish brown suit with patches of a dark reddish colouring. He wears a top hat of a similar red colour and thick, pointed boots.

## History

### Pre-Daldur

Little is known about Cook's life prior to his arrival in Daldur; however, it is assumed that this was a long time ago as he has clearly built up quite a reputation with the residents of the city; specifically in the Waterfront and Westward Districts.

### Time in Daldur

During his time in the small city, Cook gained many a friend throughout the city, rising to take up the title, the King of Beggars. He used his sway over the poorer denizens of the town to spy on the activities of individuals in the city; most notably, Dalen Ironbrand, a man who had been on the Fadan governments watch list for some time. He operated bellow a tavern in the Waterfront district known asthe Hovel.

After Dalen's rise to power after the death of Belrak Daldur, Cook took immediate action and began a rebellion within the city to have Dalen incarcerated.

With a well thought out plan and some help from other sources the plan succeed and Dalen was taken away to the Obsidian Oubliette by Daxius Uran, a longtime friend of Cook's.
Tittai

**Tittai** is a dual-type Water/Fairy Pokémon. It evolves into Octai starting at level 25.

## Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Tittai is based on tentacle pornography, a sub-category of hentai (anime pornography) in which an octopus or other animal with tentacles rapes a woman. Its PokeDex entry along with its shape also suggests it is also based on a sperm.
* Tittai is a combination of *titty*, a vulgar term for a breast, and *hentai*. It may also evoke *oppai*, a Japanese slang term for "breasts" equivalent to the English "titties" or "boobies".
Crookedstar

CROOKEDSTAR IS A MASSIVE, LIGHT BROWN TABBY TOM.

Crookedstar is an amazing leader, he started of as a kit, abused by his mother, Rainflower, but loved by his father, Shellheart. He was trained by Mapleshade, and she almost destroyed his life. Crookedstar's mate, father, mother and two daughters died because of Mapleshade, only Silverkit lived.

When Hailstar died, he became leader, Oakheart was his first deputy, then Leopardfur.

## Crookedstar

### Relatives

Rainflower Oakheart Shellheart Appledusk ReedshineMapleshade Willowbreeze Silverstream

## Physical description

### Eye color

Amber

His heart was broken when Silverstream died, bearing Graystripe's kits.

He died later on, after a serious sickness, and Leopardstar was made leader.
Pinestar

PINESTAR IS A UNKNOWN COLOURED TOM WITH AMBER AMBER EYES

```
"You have a brave heart, Lionpaw, I shall tell Sunfall that your warrior name will be Lionheart."

```

```
                   Pinestar to Lionpaw/Lionheart in Bluestar's Prophecy

```

A simple coward, he left Thunderclan on his last life in fear of it, and decided to become a Kittypet. He was Tigerstar's father, and he was probably the reason that Tigerstar hated Kittypets so much. Pinestar started of as Pineheart, a deputy in *Goosefeather's Curse,* Doestar's deputy. Pineheart was an amazing warrior throughout the book, but in *Bluestar's Prophecy,* he abandoned Leopardfoot and his kits, and left to become a Kittypet. He talked with Lionheart before he left, known as Lionpaw then. Pinestar very suprisingly got into StarClan.

## Pinestar

### Relatives

Leopardfoot Tigerstar Mistkit Nightkit Patchpelt Bramblestar Hawkfrost Mothwing Tawnypelt Firestar Squirrelflight Leafpool Crowfeather Ashfoot Deadfoot Hollyleaf Jayfeather Lionblaze Cinderheart Nightcloud Poppyfrost Berrynose Hazeltail Mousewhisker Spiderleg Daisy Sorreltail Brackenfur Cindrpelt Thornclaw Brightheart Whitewing Cloudtail Princess Willowpelt Whitestorm Thistleclaw Snowfur Bluestar Oakheart Mistystar Stonefur Hollytuft Sorrelstripe Fernsong Goldenflower Lionheart Moonflower Stormtail Dappletail Crookedstar Rainflower Shellheart Mapleshade Appledusk Reedshine Honeyfern Molekit Birchface Frecklewish Oakstar Ivypool Dovewing Lilyheart Dewnose Ambermoon Snowbush Seedpaw Sootkit Rainkit

## Biographical information

### Place of birth

Unknown

Unknown
Marissa Rennen

**Marissa Rennen** (pronounced *mah-rih-sah ree-nen*)was a young, attractive, human woman with a ludicrous sexual appetite. She owes a small fake jewellery stall at the flea market in Daldur during the 530s 4E.

She had a very brief affair with Edran Liadon, during which she gained a slightly unhealthy obsession with him.
Neutral evil

**Neutral evil** is pure pragmatism without honour and without variation—survival of the ruthless. In 4th edition mechanics for *Dungeons & Dragons* neutral evil is found under the umbrella of the evil alignment.

A neutral evil character does whatever he can get away with. He is out for himself, pure and simple. He shows no remorse for those he kills, whether for profit, sport or convenience, and he has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he does not have the restless nature or love of conflict that a chaotic evil villain has.

Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

Sephiroph is a good example of **Neutral Evil**
Yellowfang's death

Yellowfang didn't die when she was cast away by Brokenstar, she was adopted by ThunderClan. She died in Rising Storm trying to save Halftail from the fire.

Fireheart blamed himself for Yellowfang's death, and that he had risked her life just for Tigerstar's son, Bramblekit.

Yellowfang was never forgotten, and she lived in StarClan for long.
Lawful good

A **lawful good** character upholds society and its laws, believing that these laws are created to work for the good and prosperity of all. He is both honest and benevolent. He will work within the established system to change it for the better, and strives to bring order to goodness that other good-aligned characters might pool their resources to better the world. A lawful good character combines a commitment to oppose evil with discipline. Most lawful good characters live by a strict code of honour, or by the rules of conduct set down by their deity. They will generally selflessly act by these codes even at the cost of their own life.

It must however be stressed that blind obedience to local laws is not required by the lawful good alignment. A paladin is not in violation of his alignment if he decides to take up arms against a usurper on behalf of the rightful king, for example, even if that means going against the sedition laws instated by the usurper.

It should be noted that a lawful good character does not actually have to obey laws, as intimated above. Lawful alignment means that the character prefers a structured life to any other; this typically means that a set of codified laws are followed.

Superman is a good example of **Lawful good**
Han Solo (Zombie)

**Han Solo (Zombie)** To jedna z haluczynacji we wsystkich częściach.

WYGLĄD

to jest han solo z dużą ilością krwi na buzi i podartą koszulką oraz blasterem z ręku.

SPOSUB ATAKU

atakuję z korytarża. jednak nie posiada jumpscare'a. tylko nas strżela blasterem.

HISTORIA

10 lat temu zabił go kylo ren.

jednak ożył i starał się wsystkich zabić w BB's pizzeria.

* CIEKAWOSTKI

* Pochodzi od rasy tak zwanej ,,Zombie"
* ma blaster
* pochodzi z gwiezdnych wojen (jako człowiek)
* zabił 3-ch ludzi
* można go nazwać ,,Han Zombie"
Tarditank

**Tarditank** is a dual-type Bug/Water Pokémon. It is not known to evolve into or from any other Pokémon.

## Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Tarditank, along with Fairileon and Mantrake has the highest base HP stat of all Bug-type Pokémon.
* It also has the highest Special Defense stat of all Pokémon, and along with Lossolith has the highest base Defense stat of all Pokémon.
* Tarditank has the lowest base Special Attack stat of all Pokémon, as well as tying for the lowest Speed stat with Iplora.
* Tarditank is proof God is not real. No God would ever allow the creation of a monster like Tarditank.
* Based on microscopic extremophiles called the water bear, also known as a Tardigrade.
* Name is a play on Tardigrade, referencing its incredible bulk by replacing 'grade' with 'tank'.
Dalen Ironbrand

**Dalen Ironbrand**, is a head of Clan Ironbrand, a highly influential noble family in an around the city of Daldur. Dalen is known by many as a racist; he is very much against allowing Half Orcs, or those of similar Orcish descent to live within Fador.

## Description

Dalen Ironbrand is a Dwarf, he stands at around 4'11" (1.50 m) and weighs 119 lbs (53.98 kg). He has long, well groomed, blonde hair with a beard and moustache of similar quality.

He generally wears either an assortment of fine clothes, or a set of golden armour; whether to armour is actually made of solid gold or not is unknown.

## Personality

Dalen is a man of many words, often appearing incredibly arrogant to those around him. He also has a very strong (if not very racist) political view of Orcs, and those of Orcish descent, seeing them as potential spies for Oricalcos.

Dalen is very charismatic when he wants to be, often using his sharp mind to circumvent danger or, use his strong political sway to intimidate his enemies.

## History

Dalen Ironbrand is the 3rd born child of Geimis Ironbrand, alongside his sister Narsisa and brother Hjolnar. As Dalen grew, his family, for one reason or another, begin to fall on hard times, they almost lost the manor that had been their home in Daldur for so many years.

When Dalen's father died, his brother, not wanting to face his failing family, fled Daldur; leaving Dalen, as the eldest male of the family, to take over the family.

Under Dalen's leadership Clan Ironbrand overcame their financial troubles, becoming a power to rival the cities leading family, The Daldurs once again. He married into Clan Daldur, through Melaia Daldur, the current lord, Belrak's daughter, with whom he had 3 children, Marlyl, Emrig and Daldus.

Daldus was a sickly child, succumbing to illness by his 10th year, though it is unknown what illness it was that killed him, his death was inevitable.

Upon the death of Lord Belrak Daldur, Dalen took up leadership within Daldur. Quickly attempting to have all those of Orcish descent annexed from the city.

## Relationships

### Melaia Ironbrand

Dalen and his wife have a strange relationship, they speak to each other little, and rarely show signs of affection towards one another; though it is customary for noble couples not to seem indecent in public, but they way they show almost no love for one another is genuinely quite scary.

### Professor Tiberius Uruk

Dalen and Uruk have an unmatched hatred for one another; Uruk hates Dalen for what he did to his fiancée, but it is unknown what Uruk did to cause Dalen to do such a thing in the 1st place.
Chaotic evil

**Chaotic evil** is power without control - selfishness unfettered by any law.

A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. His plans are haphazard and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.

These characters will commit any act to further their own ends. Chaotic evil is sometimes called "demonic" because demons are the embodiment of chaotic evil.

The Joker is a good example of **Chaotic evil**
Portal:Player Characters

## MELF D&D - Fadan Legends

The main characters of Fadan Legends are controlled by the 4 players of the game

### Anguish

Infernal Tiefling - Draconic Origin Sorceress

### Myrina Willimina Ellington-Perklington

Bronze Dragonborn - Path of the Eagle Ranger

## CCC D&D

The main characters of CCC D&D are controlled by the 6 players of the game, plus Waffles, Ma'Khinasi's panther companion.

### Varis Naïlo

Drow - Mystic
Couriers

The symbol of the Couriers, only known to members and associates of the organisation

## Basic Information

### Favoured deity

Khanine
Uvaia

### Formed

Some time at the beginning of the 3rd Era

## Navigation

Members of the Couriers

Kings and queens of the shadow; **The Couriers**are an infamous, underground organisation that is known for it's underhanded dealings and questionable alignment. It was founded early in the 3rd Era by a particularly chaotic brass dragon named Thendek, the Lord of Brass.

The organisation quickly grew to become the most powerful and prominent underground organisation in the Infinite Isles. It is estimated that the Couriers have had at least a minor involvement in just about any major event since the beginning of the 4th Era.

## History

A young brass dragon named Thendek was much unlike his brethren, wanted more from the world than a small lair and a pile of gold.

He wanted power.

However, unlike evil creatures, Thendek did not want to rule, he didn't want people to grovel beneath him, he in fact wanted nobody to know of his existence; to be a shadow, a myth, a legend.

Thendek slowly amassed a small organisation originating in his homeland of central Q'Vari, this organisation was named the Couriers, they were known for their complete and utter neutrality; doing any job for anyone who had the money, their only exception being jobs that would ultimately be bad for business (i.e. working for a cult who're trying to bring about the apocalypse).

### Rise in Power

As the organisation grew to encapsulate Q'Vari. The king at the time, Qa'Yahjir, began to try and wipe out the organisation, but to no avail. The Couriers began to expand into areas near to Q'Vari - such as southern Achfar, Lurcea, Alucard and the Republic of Dracodia, continuing north to Fador and crossing over to the continent of Frailia within 20 years.

By the middle of the 3rd Era, the Couriers had encapsulated the vast majority of the Infinite Isles, ruling the criminal and political underbelly of both continents, becoming involved in just about every major affair, good and bad throughout the years.

## Courier Ranks

The rankings within the Couriers come with the following titles:

* Lord of Brass - the Leader of the Couriers
* Veineye - Highest members of the couriers below the Lord of Brass
* Goldhunter - Leaders of smaller Courier bureaus within cities and their surrounding regions
* Bloodseeker - Assassins or protectors of associates and higher members of the Couriers
* Bloodfetcher - Smugglers and traffickers
* Bloodletters - The Courier's muscle
* Brasslings - Newest members of the Couriers

## Notable Couriers

* Anazzeal Hai'rial
* Reiner Kesslr
* Thendek, the Lord of Brass
Jo'Khavi Atahnnil

### Stats

**Jo'Khavi Atahnnil** (pronounced *joe-KAH-vee ah-TAH-nill*) was a female, catfolk scholar. She was born in Cythium, Q'Vari in the year 506 4E.

## Intro

**Check Anguish's page for reference on how this should be written**

## Description

Khavi was a catfolk, she stood at 5'7" (1.7 m) and weighed around 120 lbs (54 kg). She had softer features with a short snout protruding from her face. Her fur covered all of her body in a beige-brown colour with many darker markings across her body. Her cat-like eyes glowed in the darkness, heightening her darkvision.

She generally wore a relatively simple, Q'Vari made shirt, with a heavy, leather hooded cloak around her; often bellowing behind her.

## Personality

Due to her origins, Khavi is quite a quiet young woman, rarely speaking out of turn, and when she does, it is with the utmost politeness.

She is however very caring towards those close to her, and occasionally shows a sense of humour. However her never-ending quest for knowledge is what truly drives her as a person, often putting her in some rather unsavory situations.

## History

Khavi was raised in Cythium, the capital of Q'Vari; at a young age she showed excellent prowess in her alchemical studies; becoming one of the youngest people ever to be awarded a diploma in alchemy by Professor Valdani at the Cythium Academy of Alchemical Mastery.

After completing her studies she left Cythium to seak additional knowledge in the world, travelling across the world, even through places where none would visit, such as Oricalcos.

## Trivia

* It is confirmed that Khavi has travelled in and around the following countries: Q'Vari, Ithe, Uparia, Oricalcos & Fador
Shiriman

**Shiriman** is a dual-type Psychic/Fairy Pokémon. It is not known to evolve into or from any other Pokémon.

## Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* On April Fools' Day 2019, Shiriman was given a fake alternate form that put pants over its backside(?), effectively making it blind.
* the ability keen eye references... well.. its one eye. the Receiver ability is a pun on bending over.
* Shiriman is surprisingly based on a real Japanaese Yokai named Shirime. The face its "head" has resembles the Yaranaika face.
* "Shirime" and "man"
* Shiriman could be inspired from the infamous picture Goatse.cx. Basically the picture is of a man stretching his anus and she's considered as one of most disgusting picture from the web "If gross images somehow was made into a pro sport, Goatse would be a star player. It WILL scar you for LIFE".
Praunch

**Praunch** is a dual-type Water/Fighting Pokémon. It evolves into Karawn starting at level 23 and into Mabster starting at level 40.

## Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* It is a prawn with a fist at the end of its tail.
* The name "Praunch" is a combination of the words "Prawn" and "Punch"
Ak'Xevar

### Stats

**Ak'Xevar** is a Catfolk Gunslinger and character in the CCC D&D campaign; he is played by Tom Smith.

## Intro

**Check Anguish's page for reference on how to write it**

## Character Information

Because he is a gunslinger, Xevar is the main long-ranged attack member of the group. He fights with his two pistols. Xevar is an alcoholic asshole, he has no regard for the safety of others and if the group we're stuck together they'd likely leave him behind.

### Backstory

Not much is known about Ak'Xevar's backstory, mostly because he doesn't know much of it either. The last thing he remembers before he arrived in Paersving was waking up a prisoner of a lord. He found a pistol (possibly his but really who knows) and blasted his way out, stole a horse and fled to the east.

### Magic Items

* Bag of Holding ('Purchased' from the crazy old guy in Wolfwater)

## Abilities

Xevar uses his abilities as a gunslinger to enhance his ability to shoot people in the face.

### Grit Skills

* Deadeye
* Gunslinger Dodge
* Quick Clear
* Quick Draw
* Fan the Hammers

### Feats

* Point Blank Shooting
Hjolnar Ironbrand

**Hjolnar Ironbrand** is a dwarven member of Clan Ironbrand during the 4th Era, he later became its leader after his brother Dalen Ironbrand was sentenced to life in the Obsidian Oubliette.

## Description

Hjolnar is an older Dwarf; he stands at roughly 4'11" (1.50 m); he has white hair cropped into a pointed beard, he is bald on the top of his head.

## History

Hjolnar Ironbrand is a member of Clan Ironbrand.

He was supposedly exiled from the family after his younger brother, Dalen Ironbrand framed him for the murder of his father.

He was a key player in the Daldur Resistance during the year 530 4E, granting the members in-depth knowledge of Dalen and his manor. After the resistance was a success and Dalen was sentenced to life in the Obsidian Oubliette by Lord Daxius Uran, Hjolnar became the new leader of Clan Ironbrand.
524 4E

## Deaths in 524 4E

* Queen Iniza Aflith is assassinated by a small group of Charblades led by Arkreus the Cutthroat and Arakni the Queen Burner

## 524 4E in organizations

* Charblades: After they were responsible for the assassination of Queen Iniza, the new queen Rimeia Aflith began to mercilessly hunt down the remaining members. The Charblades were officially disbanded after the last major members, including: their leader Malethos "Purge" Therai and Arakni the Queen Burner were officially announced dead.

## 524 4E in politics

* After Queen Iniza's assassination, her 11 year old daughter Rimeia took the throne, soon gaining the title Rimeia the Vengeful as he hunted down the remaining members of the Charblades.
Lawful neutral

A **lawful neutral** character is directed by law, logic, tradition, or a personal code. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. In 4th edition mechanics for *Dungeons & Dragons* lawful neutral is found under the umbrella of the "unaligned" alignment.

Lawful neutral combines reliability and honor without moral bias. Note that this does not mean that a lawful neutral character is amoral or immoral, or does not have a moral compass, but that moral considerations--the good or evil of the action--come a distant second to what the character's code, tradition, law, or logic dictate.

Jean-Luc Picard is a good example of **Lawful Neutral**
Fadan Legends (Campaign)

The Fadan Legends Campaign is a (mostly) weekly campaign that focuses on the relationship between a group of very different people in a land that is foreign to all of them. It uses themes of equality to make its characters seem far more real than they would otherwise.

## Players

* Emily Casey as Magni Aldersmith
* Fiona Lally as Jo'Khavi
* Megan Freeman as Edran Liadon
* Olivia Flett as Anguish
* Titus Olivas as Vladius Skyforge
* *and* Jack Weighill as the Dungeon Master

## Sessions

### Chapter 0 - Omens of Offence

The party meet in Daldur, a small town in the western half of Fador, about a hundred miles from the capital Cragmire. They meet a myriad of colourful characters, both friend and enemy...

### Chapter 1 - Brands, Marks and Tattoos

After completing their jobs from Bakham Cobal; the party; now on contract from Belrak Daldur, the sick and elderly lord of Daldur, venture north to Dher Moldir - home of the Wyvern Riders of Fador.

On return they find that the city of Daldur is a little more than meets the eye, with an underground resistance who resist the oppression brought upon the poor by Dalen Ironbrand - the owner of the mines outside of town and son-in-law to the lord.

### Chapter 2 - Dust to Dust

The party, after settling down for a few weeks, receive a job from an old friend.

Bakham Cobal asks to party to go west and help find his brother Wolvar, telling them to stop off at the village of Callchester Bridge first to look for clues of his disappearance.

Little do they know, a certain catfolk has a lot of enemies further west.

Whilst there they assist the townsfolk of Callchester Bridge and gain new allies in and around the village.

### Chapter 3 - To Blood and Stone

After sending the townsfolk of Callchester Bridge to the safety of Cragmire with Earthshaper Trukash they set out to defeat the orcish warlord Orgara.

After returning to the city of Cragmire and receiving their many rewards (including a large mansion), the party prepare for new adventures.

### Chapter 4 - Casting Shadows

After the party have defeated Orgara gra Vilag and gained their land in Cragmire. A mysterious duo of dragonborn named Nala Turnuroth and Charles Worthington are seen enquiring in Cragmire about one Thorian Ellington-Perklington...

### Chapter 5 - From Darkness, Light

...

Number
in Chapter
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Achfar

### Races

Mostly Human, but good numbers of other races mostly including: Halfings, Dwarves and Catfolk.

## Politics

### Allegiances

Fador
Ithe

## History

### Past Rulers

**High King Achfaron I** 08/10/0125 - 02/04/0198

## Navigation

Inhabitants of Achfar
Locations in Achfar
Organisations in Achfar
Settlements in Achfar
Events in Achfar
Food and Drink in Achfar
Items from Achfar

**Achfar** (pronounced *AK-far*) resides in the far east of the Infinite Isles; it's environment is very much a mixed bag, with plains,mountains, forests, marshes alike; not two areas of Achfar are alike.

## History

### 1st Era 24/10/103 - 24/4/121: The Freedom Wars

Lead by Roran the Conqueror, the freedom wars were the attempts of Humans and Catfolk everywhere fighting their Elven enslavers. Though Roran the Conqueror lost his life on 12/12/119 his heroic death re-inspired his allies and a final charge was lead against the Uparian capital lead by Roran's closest allies; Achfaron and Ithos.

Upon the defeat of the Elven king Humans took the vast majority of the elves' once great empire. They also gave their Catfolk allies back their homeland of Q'Vari. To this day the leaders of Achfar, Ithe and Q'Vari hold a strong alliance that will likely never break.

### 1st Era 8/10/125: Country's Establishment

The Kingdom of Achfar is officially established and led by Achfaron

## Species

Though Achfar is considered a human country and has a human monarchy, most settlements within Achfar are very accepting of most races.

Achfar consists mostly of humans, but other races such as the dwarves, halflings and mousefolk are also fairly common within Achfar.

* 76% Human
* 10% Dwarf
* 4% Halfling
* 4% Mousefolk
* 6% Other

## Geography

From the Fryr Highlands in the far east, to the Dragon Coast to the west; Achfar is a diverse kingdom. It houses the Great Farian Plains in it's central region, the Zegarth Marshlands to the east, and finally Sloporf Forest to the north east. Achfar is also home to many large lakes and mountain ranges.

### Settlements

* **Eglad**
* **Glirie:**
* **Paersving:** The easternmost city of Achfar; Paersving is a bustling port city on the Dragon Coast.
* **Vrosta:** The sprawling capital city on the Great Plains; it sits on the banks of Lake Garyl.
* Wolfwater: A small mining town in the east of the Zegarth Marshlands
* **Zhodon:**

### Significant Locations

* The World's Eye: A strange formation of mountains amount a lake; the worlds eye gets it's name from it's roughly eye-like shape, with its central, large mountain as a pupil. Some say that the god Edmir cut out his eye and placed it in the heart of the largest mountains, allowing him to see into the material plane at all times

## Legends

### The White Hawk Mist

In the eastern-most portion of Sloporf forest, there lies the Ashari lands, a portion of forest perpetually covered in a dense fog. Many say that this fog holds great necromantic magic that can reanimate the dead into a strange zombie-like state. Though very few outsiders claim to have seen these undead, the local indigenous people of the Ashari seem to act very strangely when questioned on these 'White Hawks'.
Udrena

## Udrena, God of Life

**Udrena** (pronounced *you-DRAY-nah*), the **Light**, is a greater deity and is the god of life and light. He is the original creator of the Vaarian and Human races and leader of the Caelandai Pantheon.

## Description

Udrena was generally depicted as an older man, muscle bound with a short, cropped beard and long white hair.

When he revealed himself to the Human race after they were brought upon Eonia he came about in a flash of brilliant sunlight and burning heat that scorched the grass around him so that the Human race would immediately recognise him as their deity.

## Personality

Udrena is righteous and good; believing in the conservation of all life within the world, especially intelligent lifeforms such as his creations and their spawn.

## Abilities

Udrena could cast many spells relating to life and light; casting spells like sunbeam, faerie fire, fireball, revivify, healing word and many spells like them.

Udrena also often took the form of a white hawk with electric blue eyes and feather tips.

## Activities

Udrena commanded the movement of the sun, and watched over the Humans of Eonia.

## Residence

Udrena commands his own realm within the sun; Solaris is a utopia of angels and other celestial beings alike. It housed a city of gold and marble to accommodate its angelic residents; though few have ever been and chosen to return from this paradise, it is said that Udrena's palace is the most beautiful and dazzling piece of architecture across the cosmos; a fortress so stunning that it would cause some mortals to lose their minds from its sheer beauty.

## Orders

### The Order of Oculus

Residing in Ithe and some parts of Achfar; the Order of Oculus is an organisation that maintains the worship of Udrena among the Humans of the Infinite Isles. With many departments and wings within its headquarters The Solarium commands the Order's forces.
Old Life Festival

Worship of Kronus

The **Old Life Festival**  is a holiday celebrated world wide, it focuses on gatherings of friends and families to exchange gifts and to give a small offering to the gods. In general people will give an offering to the deity they personally worship. In some cultures people will also pray to Kronus alongside the gifts, as a thanks for the time they can spend with their family.

## Origins

Before the 1st Era the gods would get into arguments, they would have conflicting opinions about how the world should be run and the way people should live in it. The good aligned gods would despise upon those who were evil and they worshipers would often fight with those who prayed to anyone other than their god.

Initially started by the good aligned, people started to give gifts to others as an apology and peace offering after a fight, they would also pray to the gods in a hope to cleanse them.

On the 22th Lovon the world went into dispute about the way the world should be run and ruled. Shops, taverns and inns would close and the world went into shut down. Around a month days later every person in the world received a letter saying that in order to be accepted by their god once more they must give a peace offering to someone who worships another god in the morning of 25th Isembri.

When people woke on the 25th, they all went outside and found a small parcel wrapped in brown paper on their doorstep. Inside was a small trinket or item of some kind, or item that had a strong religious meaning. Since then people have always given a gift to their family and friends as a promise of their peace over the next year. They will also pray to their god for the same reason.

## Traditions

Each year, on the evening of the 24th Isembri, people would go out and leave a gift on the doorstep of a friend's house or give them to each other on the morning of the 25th.

Families and friends would then gather and eat lots of good food and spend valuable time together.

Those more religious families would then tend to go to the equivalent of church and express their thanks for their god.
Nathaniel Kingston II

**Nathaniel Kingston II**, was a young, eager, apprentice of Professor Tiberius Uruk. He was an orphaned child raised by Uruk in Daldur and, though he never knew his parents, he remembers that his father was from Achfar.

## Description

Nathaniel was a young, Human teenager with slick, black hair and naturally chiselled features that will likely cause him to become very attractive individual within a few years. He stands at around 5'8" (1.73 m) and weighs around 130 lbs (58.97 kg).

## History

Nathaniel's parents are completely unknown to all but Professor Tiberius Uruk; Nathaniel doesn't even know himself where he came from.

The professor has told Nathaniel very little of his origin.

 Relationships

### Professor Tiberius Uruk

Nathaniel was adopted by the professor at a very young age after his father had died during the Infernal War and his mother went missing a few years after his birth. The professor and Nathaniel have a strange relationship; they do not act like father and son, more like master and apprentice, and it's likely that they both prefer it this way; however it is more than obvious that they care very deeply for one another. There is one strange thing however...if Nathaniel is as young as he both looks and is told to be...how did his father die during the Infernal War?
Thendek

## Thendek, the Lord of Brass

**Thendek**, the Lord of Brass was a male brass dragon and leader/founder of the organisation known as the Couriers.

## Description

Thendek often used his shapechanging ability to take on the form of an attractive Half-Elf man in his early thirties. Around 6'1" (1.85 m) in height, he had a very brass-like motif to match his name. Brass coloured eyes and hair, jewellery made of gold or brass, and a long gold coloured cloak inlaid with silver thread.

Whilst in his true form however he was an enormous, ancient brass dragon, standing at almost 40' tall and at least 60' long. His wings, like other brass dragons, connected to his tail, forming two giant membranes that stretched over 30' in either direction at their longest points.

## Personality

Thendek, being a dragon was fairly arrogant around others, especially those in his liar, The Drop Off. Thendek did not fear for his life in any way, shape or form, he only fears that his vast, underground empire will topple and fall were he to disappear.

He enjoyed boasting to others about his knowledge, even more so when he knew things about the person in question that even they do not.

However, Thendek is very talkative and enjoys discussing about world politics, nature and other small talk-like subjects with those he is not performing business to, often allowing him to (when appearing in public) blend in with a variety of social circles, and worm his organisation into every person's business in the Infinite Isles.

## Possessions

Thendek had near endless wealth due to his leadership of the Couriers.

He also owned a magical sword named Stonerazor. The blade was curved and made of brass, whilst it's hilt was made of a dark wood inlaid with silver. The sheath was made of the same wood and silver mix. It was said that the sword could cut through solid stone due to the sheer level of heat it could contain.

## History

Thendek founded the Couriers when he was still fairly young in the first century of the 4th Era and within 200 years, had created an enormous organisation that had enveloped much of the world's underbelly. Much of the world's major events since 250 4E are believed to have at least a small involvement with the Couriers. Anything from coronations to major robberies or even some political assassinations have had something to do with the Couriers.
How to fix Dragon Ball GT

One of the many issues with Dragon Ball GT is the way the story is paced and how the overall story crumbles due to this issue and also some character development.When looking at the story it is separated into 4 arcs, The Black star dragon ball saga, The baby saga, the super 17 saga, and the shadow dragon saga. The first arc falls on its face because it takes a majority of the shows duration, the show itself lasted 64 episodes and the first saga took 28 episodes. The first problem is there was filler within the arc, (filler is a portion of the anime where the creators insert a side story in between the main story). If I were to change something it would be completely remove the filler episodes and shorten the amount of time spent focusing on traveling to them actually finding their objective being set up with them arriving to a new destination at the end of each episode. The character development within the show is not the best, for example Pan, the granddaughter of Goku, the strongest person on the planet, she is made to be an absolute joke in the series. She plays the role of being the damsel is distress as almost every episode she is either being rescued by the main characters, Goku and trunks, or annoying them to hurry. One way I would change her character development is to at least show moments of her doing stuff herself, getting herself out of dangerous situations, have her spend more personal time with her grandpa and also build her up to be a strong warrior on the level of Goku, she is his granddaughter after all. These two main points are what brought the show down and being a Dragon Ball fan, this series let me down and those are two of the ways I found fit to fix the show in the way many people including myself complained about the series.
Daldur

## Navigation

Inhabitants of Daldur
Locations in Daldur
Organisations in Daldur

**Daldur** was a average sized city in the west of Fador, it lied south of Loch Bralik and north of the Daldur Swamplands. It was a walled town with a population of approximately 2,000. The town was strategically placed along the Iron Road; the central trade road of Fador that runs from one end of the country to the other, directly through the centre of Cragmire, Fador's capital city.

## History

The town was founded in the year 299 3E by Lady Iovan Daldur after she was given land for service has a general in the 5th Grey War. She was given a particularly valuable piece of land within 300 miles of Cragmire, right on the Iron Road. The city quickly grew from a humble hamlet into a bustling trade city within a couple hundred years.

Daldur steadily grew from then onward, eventually gaining interest from other families, such as those of Clan Daldur. They bought a small piece of land outside the city and quickly found that it was beyond rich in iron. The Ironbrands quickly gained enormous amounts of revenue from this mine, becoming almost as powerful as the Daldur family who owned the city.

The two families got along relatively well however, up until Dalen Ironbrand took over the Ironbrand family during early 4E. Where he quickly overtook the Daldur Family, owning everything in the town aside from the town itself, even managing to somehow marry the current lord, Lord Belrak Daldur's daughter Marlyl Daldur. On Belrak's death, Dalen Ironbrand took over the city, using his new-found power to try and stomp out the Half Orc population of the city.

After just a few days of ruling the city, Dalen had many people killed, and managed to capture Tiberius Uruk so he could take his revenge. An underground resistance is formed below The Hovel in the Waterfront District. It is led by Brandir Daldur, Theodore Cook and Bakham Cobal. They plan to attack Dalen's manor, find some incriminating evidence and capture him. The plan is a success, and with the help of Lord Daxius Uran, the Justicar of Cragmire, Dalen Ironbrand is sentence to life imprisonment in the Obsidian Oubliette. Evidence found against Dalen proved that he not only killed his father-in-law Belrak Daldur, but also had plans to take the Fadan throne in a similar fashion.

After this, the young dwarf, Brandir Daldur took up leadership of Daldur as its true lord in his father's stead.

## Government

The city of Daldur has, since its conception been a town run on an Autocracy. Its leaders have always been those of the Daldur Family, a family known for its wisdom and kindness towards many. Up until the reign of Dalen Ironbrand, the city has known little change to its government.

## Notable Locations

### Inns and Taverns

* The Flat Lyre
* The Hovel

### Shops

* Angela's Alchemical Supplies

* Ironbrand Armaments
* Malgrum's Shipping and Receiving

* The Traveller's Den

### Shrines and Temples

* The Afterlife Abode, temple dedicated to Nevthar.
* Table of the Fissure, shrine dedicated to Ordin.

### Miscellaneous Places of Interest

* Uruk's Workshop, home of Professor Tiberius Uruk
Fador

## Navigation

Inhabitants of Fador
Locations in Fador
Organisations of Fador
Events of Fador
Food and Drink of Fador
Items from Fador

**Fador** (pronounced *fae-DOOR*), also known as the **Land of the Rolling Hills** and the **Realm of Stone** was a nation in north Ivaard. It was historically one of the most timeless and perdurable countries of the Infinite Isles.

## Species

Much like Achfar, Fadan is generally very accepting of most races. They are a Dwarven nation with mostly Dwarven leaders but members of other races are more than capable of rises as leaders. Exceptions of the Fadan's acceptance of other races occurs in the cases of those of Orcish descent of whom the Dwarves heavily despise.

## Geography

Often referred to as the "Land of the Rolling Hills", Fador is known for its sprawling landscape of high mountains and deep, rolling hills and valleys, all covered in a blanket of pine trees. The Great Karags separate Fador into the west, the east and the Farlands in the north. In the far west the Grey Divide covers most of the gap between Fador and Oricalcos. Loch Tyrag, an enormous lake covers most of the land in the east. In the far east, just off the mainland, the large island of Climohq lies, largely untouched by the dwarves.

### Settlements

* Catfish Nook: A small fishing town south of Darnulihr and east of Sabrolyn. Hence it's name it's well known for a very large population of catfish.
* Callchester Bridge: A tiny agricultural village in the far west of Fador that played a key part in the Fifth Grey War
* **Cragmire:** The crown jewel of Fador. An enormous underground city that houses Fador's royalty.
* Bulgalir: A large fishing town on the otherwise uninhabited island of Climohq
* Daldur: A small city residing in the mid-west of Fador, it is very close to Loch Bralik
* Dhuram: A fair sized city that sits on the border between Fador and Achfar.
* **Gal Tarim:** A large city on the south west coast. It houses a large military force.
* Harrest: A large town situated on the Iron Road. It acts as a rest stop for travellers who're travelling to or from the far east of Fador
* Iceport: A small fishing town north of Darnulihr, in the southernmost regions of the Farlands.
* **Sabroln:**
* **Yhul:** A large city nestled up against the Great Karags in the north east, well known for its enormous mines
* Zrondale: A simple logging town in the west
Arrak Galomar

**Arrak** is a Half Orc beggar, living on the streets of Daldur. His mother was an Orc, whilst his father was Human. Neither of them lived long after his birth and he grew up on the streets.

## Description

Arrak is skin and bone; though he stands at around 6'5" (1.96 m) he weighs little more than 100 lbs (45.36 kg). He has long, scraggly, black hair and a thin layer of scruff on his chin from a lack of opportunities to shave. He also has a large number of scars on his face from an unknown source.

He wears rags; trousers that are over one thousand colours yet none at all, a shirt that has more holes than a sponge and shoes that're more like sandals than anything else.

## Personality

Arrak is a very paranoid person when around those he doesn't know, even refraining from taking food from strangers for fear of poison; but when you get to know him Arrak is a kind and gentle soul with a humorous side.

## History

Arrak was born and raised in the city of Daldur to an Half Orc mother and a Human father. Both of his parents were killed during his early years and he spent his whole life in the Waterfront district of Daldur.
Ah'dahl

**Ah'dahl** (pronounced *ah-DAHL*) is a catfolk merchant and owner of The Traveller's Den in Daldur around the year 530 4E. He is known for being very very illusive; his origins are unknown and how he comes across so many magical oddities even more so.

## Description

Ah'dahl stands at around 5'10" (1.78 m), he has light brown fur with stripes of black and a white front. His ears are long, pointed and hold a single ring. His hair is a much darker brown; forming a single ponytail running to his shoulder and a fu-manchu moustache.

## History

Though his origins are unknown, it is obvious that Ah'dahl originates from central Q'Vari thanks to his light, wispy accent. He seems to have been an adventurer at some point in his life, gaining a vast amount of magical items that he now sells at his shop The Traveller's Den in Daldur.

He was an ally of the Daldan Resistance in the year 530 4E.
Arnold Callchester

**Arnold Callchester** was a male human and founder of the village Callchester Bridge. He was the architect of the bridge itself, and commissioned for a small homestead be built for him by his creation. From the homestead rose a small farming village of which he was appointed the unofficial mayor of.

He died of old age in the year 512 4E.

He was the father of Krynt Callchester and grandfather of Caelie Callchester.