守护神殿

（本文所介绍的是4.0.0版本之后的守护神殿，2.5.0~4.0.0的旧版守护神殿已被删除，本站暂无介绍）

剧情
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一波又一波的怪物不断涌进神殿，对魔法石发起攻击。回到当年的那一战的我们，是否可以改变过去？（显然凉屋不会允许这种事情发生）

在先导波次之后，一个无法击杀的大型机器人会从传送门出现，并在魔法石处自爆。神殿祀官拼尽全力撑起了巨大的保护盾，保住了魔法石和角色的安全，但她也不能再继续战斗，只能退回后殿辅助。

在抵御了一波又一波的进攻后，最终，外星母舰入侵。将其击败后，骑士们以为能够改写历史，~~然而历史的车轮毫不留情地碾了骑士们的腿~~，但外星母舰的残骸砸碎了魔法石。魔法石的碎片散落在世界各个角落，这就有了后来的故事。

进入
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守护神殿的入口是魔法区域的古代传送门，进入一次花费500宝石。

* 拥有通票时，每日首次进入守护神殿免费。

玩法
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在这个模式中，玩家需要抵挡共12阶段，每阶段3波进犯神殿的怪物（不含先导波次）。波次越靠后，进犯的怪物越多且越强。3-3、6-3、9-3波次分别会出现镭射幽浮、巨像祖兰、瓦克恩头目三位领主。12-3会出现最终领主外星母舰。除外星母舰外，进犯怪物的最终目标，是撞向魔法石，对其造成与怪物剩余血量相等的伤害，但同时怪物死亡。若角色死亡且未复活/魔法石血量降为0/外星母舰剧情杀，游戏结束。

玩家可以通过神殿中NPC的帮助更好地守护魔法石，详情请见下面介绍。

除了在大殿守护魔法石，玩家还可以探索周边的怪物据点来获得武器、经验值和星币。

点击地图上的传送门图标，可快速传送至相应房间，节省跑图时间；另外还可以帮玩家快速逃离斗殴现场。

* 然而，在外星母舰进攻的波次，角色活动范围被限制在大殿，传送功能也就无法使用。

### 星币

星币是守护神殿中特有的货币。它可以用来购买防御塔相关的物品和修复防御塔，可以通过击败以下敌人得到：

* 据点中的外星基地怪物及异能发射器（异能发射器召唤出的怪物除外）
* 据点中的领主（包括一些隐藏领主）
* 进犯的外星基地怪物（很少掉落）
* 外星母舰的炮台及外星母舰召唤的怪物

### 经验值和等级

击败据点怪物后（异能发射器召唤出的怪物除外），玩家可以收集绿色的经验球。总经验值显示在属性面板下面的一个绿色条中。当积累一定量的经验值时，角色会自动升级。从一到十级每次升级都可进行天赋三选一，可以刷新两次。（第一次花费100宝石，第二次200宝石）

* 如果玩家有茶，11或12级时可获得额外天赋。

清理完所有据点后，一定会达到12级。

### 复活

角色可免费复活2次。第三次复活需200宝石，之后每次价格翻倍，上限1600宝石。

地图
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### 大殿

大殿位于地图的中心。大殿中央安放着的魔法石，是怪物的主要攻击目标，也是骑士们拼死守护的圣物！

每隔一段时间，大殿的下方或左、右两侧怪物据点的入口路径上，会生成一个传送门。一波又一波的怪物会被传送至此，涌进大殿发起攻击！

* 与魔法石对话，可提前开启下一波怪物攻击。

### 怪物据点

怪物据点共有七种：森林、冰川、火山、遗迹、城堡、溶洞、外星基地，其中有对应地图的怪物，以及少量外星基地怪物。此外每个房间都内含如下之一：

* 普通房间，无标识。击败全部怪物后出现一个传送门，蓝色漩涡标识。
* 一个异能发射器，紫色漩涡标识。每对它造成一定伤害后召唤一只外星基地怪物，击毁后召唤较多外星基地怪物，角色获得星币。击败全部怪物后出现一个传送门，蓝色漩涡标识。
* 一个金矿，金币标识。内有一个损坏的矿机，需击败全部怪物后花星币修复。修复后将持续获得金币，直到金矿枯竭。
* 一个牢笼，牢笼标识。击败全部怪物后与牢笼交互可解救后殿中的NPC。
* 一个事件，感叹号标识。击败全部怪物后出现雕像/佣兵/坐骑商人/侍者。
* 一位领主，领主标识。与普通房间的另一个区别是击败全部怪物后不会出现传送门。
	+ 全部领主都不会召唤小弟。
	+ 圣诞树人出现时，默认处于狂暴状态。
	+ 黑化气宗出现在遗迹右下角的据点，使用天地通意拳。将其击败后获得成就不打不相识并解锁角色气宗。他偶尔也会释放隐藏技能“龟派气功”。

#### 可能出现的据点领主名单

 森林
 火山
 溶洞
 遗迹
 城堡
 外星基地

#### 怪物变异

受外星能量的辐射影响，部分怪物会发生基因突变而携带特殊能力，击败他们可获得更多的奖励。

* 神圣（金色）：免疫异常状态（包括死亡笔记的瞬杀），获得少量伤害减免；
* 恶魔（紫色）：获得大量伤害减免，但携带负面状态时伤害减免丢失；
* 力量（红色）：生命值、伤害、体型变大，攻速、移速减小；
* 敏捷（绿色）：生命值、伤害、体型变小，攻速、移速增大；
* 护盾（黑圈）：携带一个可阻挡一定远程伤害的护盾（**有时**包括死亡笔记的瞬杀）；
* 反射（白圈）：受到攻击时释放震荡波反射伤害；
* 隐形（透明）：炮台无法锁定并攻击，角色无法自动瞄准，生命值降低；
	+ 击败携带隐形基因的领主可获得成就人形自瞄外挂。
* 能量损毁（蓝色）：角色被击中时能量值减少。

## 地图事件

每局游戏中，12个地图事件中的3~5个将会随机出现。达到要求后，角色可以得到相应奖励。地图事件清单如下：

### 击败

#### 击败神秘人（黑化气宗）

* 黑化气宗出现在遗迹右下角的据点，使用天地通意拳。将其击败后获得成就不打不相识并解锁角色气宗。他偶尔也会释放隐藏技能“龟派气功”。 将其击败后，会得到练气要诀天赋；如果

#### Conquer Knight Kingdom and defeat the boss

* If this quest appears, Grand Knight will spawn in the final room of Knight Kingdom area instead of other choices. Once defeated, a golden chest of Grand Knight's Sword (+10) will appear.
	+ Sometimes the Dark Grand Knight will spawn instead. His chest contains a random +15 weapon, sometimes replaced with the Deep Dark Blade.

#### Defeat alien invaders (corrupted Floating Laser UFO)

* It may spawn after clearing the second room of Spaceship area. Defeat it to get 100 alien coins.
* Physically, this enemy behaves identically to its regular counterpart.
	+ The projectiles of this variant of the boss are a unique pink colour.

#### Manage to survive amidst a swarm of worms

* Quest activates after clearing the upper right room of Relics area. Three waves of enemies will appear, including Toxic Worm, Rock Crab and Guard Crab. Clearing all enemies causes a golden chest of Staff of Anubis (+8) to spawn.

### Escort

#### Help Taro find his master in the shrine

* After clearing the left crossroad room of Glacier area, an extra cage appears along with a swarm of enemies. Clear these enemies and break the cage to release this pet. To the room below is the grave of its deceased master. Afterwards, this particular Taro will assist the player in the current run, with its only attack dealing 1000 damage to enemies.
	+ When completed for the first time, Taro is unlocked as a regular pet and an associated achievement is obtained.
	+ Despite the quest's name mentioning the shrine, this quest only features the Glacier environment.

#### Convoy Crystal Hearts to the shrine

* Quest activates after clearing the first room of Cave area. Crystal Giants will start to spawn, defeat them to collect Crystal Hearts. After clearing enemies, a convoy will appear. It will move to the shrine when player is within a small area nearby. Each time the convoy reaches the center of next room, a wave of enemies will try to ambush the convoy, clear these enemies to proceed. When the convoy reaches the Magic Stone, the Shrine Priestess will use Crystal Hearts to enhance the Magic Stone such that it will regenerate 2 durability every 5 seconds.
	+ This healing can be saved in the event that the Magic Stone takes damage after completing the quest.

#### Convoy Firestones to the shrine

* Quest activates after clearing the third room of upper route of Volcano area. Volcanic Bug will start to spawn, defeat them to collect Firestones. After clearing enemies, protect the convoy back to the shrine. When the convoy reaches the Magic Stone, the Shrine Priestess will use Firestones to enhance the Magic Stone, such that when it takes ramming damage, it will release a fire blast of 2000 damage covering the whole shrine area and part of nearby passages. This fire blast has a cooldown of about 5-9 minutes.

### Defense

#### Help Knightly Apprentice fight off enemies in Knight Kingdom

* After clearing the third room of Knight Kingdom area, a Royal Knight will appear in the center of room. The player needs to defend this knight from a few waves of enemies. When succeeded, this Royal Knight will become a follower.

#### Save the mad Gordon Freeman

* This happens after clearing the first room of Spaceship area. The player is required to defend a Mad Scientist from a few waves of enemies. Afterwards, the Mad Scientist gives a Floating 51 and leaves.
	+ This upgraded Floating 51 has 200 durability and can deal 154 damage. Its zap ability does not scale, and deals only 4 damage.

### Gather

#### Collect 3 cryosprites in the Glacier

* Three light blue particle effects will spawn in random rooms in the area, indicated by a "?" mark on the map. The player can collect them by touching. Once all three are collected, the player gains +5 flat defense.

#### Collect 3 anemosprites in the Forest

* Three green particle effects will spawn in random rooms in the area, indicated by a "?" mark on the map. The player can collect them by touching. Once all three are collected, the player gains a 33% increase to their movement speed.

#### Collect 3 pyrosprites in the Volcano

* Three orange particle effects will spawn in random rooms in the area, indicated by a "?" mark on the map. The player can collect them by touching. Once all three are collected, the player gains a +10 flat increase to their damage.

## NPCs

There are 5 main NPCs in the Origin.

* Shrine Priestess - Unlocked after the cutscene. By having experience points, she will enhance the player's Health, Armor and Energy every upgrade. For every upgrade, the player will have a choice to choose between 3 Buffs. The player can re-roll the Buffs slots 2 times with 100 Gems for the first re-roll, and 200 for the second time.
	+ As of Update 4.2.0, upgrades occur automatically as soon as the player possesses sufficient experience points for a total of 11 times and with 9 buff slots.
* Mechanical Engineer - Can be rescued in Glacier biome Cage. Sells turrets and other defenses that helps the player in defending the Magic Stone. Upon rescuing, a free set of Wrenches will be available once, as well as 15 alien coins.
	+ Purchasing an owned turret increases its rarity. If a turret is upgraded to Red/Legendary rarity, it can no longer be purchased, allowing only one turret per type.
	+ 1 alien coin is required to restock.
	+ A destroyed turret costs 5 alien coins to reconstruct. However if Wrenches is used on destroyed turret, it will be removed.
* Mentor - Can be rescued in the Forest biome Cage. When he is in the shrine, increases the player's skill mentor effect and overall effectiveness for a fee, by both a damage or range increase. Skill can be upgraded 15 times.
	+ Mentor prices are consistent, with the cost beginning at **100** for Skill Level 1 and increasing to **1200** for Skill Level 15.
	+ He provides the Mentor buff to a player's skill upon saving him.
* Weapon Master - Can be rescued in the Volcano biome Cage. Increases damage of the player's weapons for a fee, with a percentile chance to fail depending on the grade of the item. Weapons can be upgraded to +18 grade, though weapons can be initially acquired with a maximum of +15 grade.
	+ He provides 1 attachment upon saving him. This is the only way to acquire attachments in The Origin apart from Weapon Attachment vouchers in the Workshop. If this attachment can deal damage (like Grenade Launcher), the damage will be scaled with weapon level.
	+ Failing to upgrade will increase the chance until a successful upgrade occurs.
* Jolly Trader - Appears after defeating wave 1-3. Sells Potions and a set of Wrenches for 5 Alien coins. All items restock infinitely.
	+ Trader's potions in this mode restore half of a player's health/energy respectively.

## Items and Upgrades

In this mode, weapons can be found through defeating enemies in each biome. After 4 seconds, dropped weapons will be teleported into the Warehouse located next to the Weaponsmith.

### Warehouse

Weapons can be combined in the Warehouse. Three weapons must be selected in order to combine; when pressing the "Remake" button, a new weapon will be created.

Weapons will deal more damage according to their enhancement levels. Some weapons can even gain more tracks (shotgun), bounces (laser) and combo-hits when reaching certain levels. These effects stack with corresponding Buffs.

* About weapon rarity:
	+ If two or three of the weapons can be merged normally, the combined weapon will be the product weapon.
		- The exceptions to this are Assault Rifle Pro, Spike Knives and Cherry Blossom. If these weapons are used, and the other weapons do not match any merging recipe, the result will always be Assault Rifle Elite (Stun), Spike Knives Eagle (Poison, despite looking like fire) and Weeping Eagle, respectively. If more than one of these weapons are used, one of them will show the corresponding result.
			* To get Assault Rifle Elite and Spiked Knives Eagle with desired element, it is required to merge them normally instead of remaking. However, their elements will be reset if placed into warehouse again.
			* These exceptions apply regardless of the rarities of the other weapons.
	+ If all three weapons are the same, the result weapon is also the same weapon.
	+ Otherwise, if all weapons are of equal rarity, the combined weapon is guaranteed to be the next rarity.
	+ If weapons are not of equal rarity, the result weapon can be any rarity between the lowest one and one rank above the highest one.
* About enhancement level:
	+ The absolute maximum of enhancement levels is +18 grade, but the cap for remaking is +15.
	+ If all weapons are of equal enhancement level, the combined weapon will always be 2 levels higher.
	+ If the enhancement levels of the weapons are in direct ascending order (i.e. 1, 2, 3 or 10, 11, 12), the resulting value is always 1 more than the highest-quality material (in these examples, 4 and 13) used.
	+ If the enhancement levels of the weapons are random, the combined weapon is guaranteed to possess either the highest material level or one more.

In addition, any amount of weapons can be selected to be dropped for the player to equip when pressing the "Take out" button with weapons selected.

### Turrets

The Mechanical Engineer provides 11 types of turrets, and their utility is the key to victory. Turrets can be placed in one of the 17 slots around the Ancient Magic Stone.↵Some turrets have two modes which can be toggled by interacting with them.

## Other Gameplay

* It is always possible to ride on mounts.
* Challenge conditions from the Task Board and all Garden Buffs are dysfunctional. Character starting buffs remain unaffected.

## Tips

Despite the radical overhaul, a couple of concepts still apply to this mode.

Try to rescue all NPCs as early as possible. After the Mechanical Engineer is secured, save Mentor next. Weaponsmith isn't of high priority if there are still good weapons during the earlier waves. The difficulty of each area also emphasizes this order of progression - Volcano enemies are significantly harder than Forest and Glacier enemies.

The scarcity of Alien Coins puts a serious strain on defense, as one cannot rely on stacking turrets in large numbers to overwhelm enemies. What's even worse is that wrecked turrets can be rather expensive to restore with very few means of protection (unlike the holographic turrets, Priest skills can't heal them). This greatly limits available options, especially if the player is going for the "Great Wall" achievement.

Character-specific attributes can also ease various difficulties:

* The Alchemist has the poison buff by default, negating hazards produced by Varkolyns, Tentacles, Varkolyn Leader and various Forest enemies. His Gas Grenades can be abused to easily stall enemies and at higher skill levels, inflict enough damage to cripple them, while also supporting your other defenses against bosses.
* Knight's Dual Wield skill level determines the power of the other duplicate, partially removing the need to upgrade them. Energy is far easier to gain in The Origin as well, so it shouldn't be a concern.
* Assassin can summon clones to avoid hits himself and multiply the destructive power of his weapons, made possible with the Mentor's upgrades greatly increasing their health. With the correct weapons, this can dramatically speed up boss fights with their concentrated suppression, taking down even the Alien Aircraft Carrier in less than a minute. He also has the melee reflect buff to aid both the Air Force Base and against Flame Knight Captains' explosive projectiles as well as other Volcano enemies, which would otherwise eat through your defenses in seconds.
* Due to how Airbender's basic melee attack works, he can potentially fight without even weapons as he can inflict significantly more overall damage with skill upgrades. The Engineer's armor mount works similarly, but its lengthy downtime would require another weapon to compensate.
* Paladin's Energy Shield can essentially nullify any amount of enemy projectiles to guard your defenses from being sniped off-screen and allow him to tear through their sources, as eventually the uptime of the skill exceeds its cooldown.

For the warehouse & weapons, there are also several pieces of advice:

* Getting a good weapon and high enhancement levels is at top priority. Without them, the turrets can only do so much.
* It is crucial to have +15 as quickly as possible if the desired weapon should be retained for extended periods and has meaningful upgrade benefits (direct damage, etc.), as they will become eventually significant.
	+ Once a suitable weapon is procured, try to upgrade it using the Weaponsmith as much as possible, even if the chances of success are slim.
* **Always** combine three weapons of equal rarities. This secures a generally better result, usually as rare and powerful weapons.
	+ Weapons that can't be obtained randomly such as starter weapons, boss chest drops and some merge-only weapons (without the requisite components) won't spawn via this method. This limits the pool of potential results and increases the chances of certain items being obtained, most notably Staff of Anubis and Death Note, both of which excel at taking down extremely tough common enemies.
		- Though, if some of the constituents do spawn (like those of Laser Sword Gold, Thunder Sword and Star Bow), it is good to keep them and try some luck. Merging can also get weapons while skipping some rarity.
	+ Using high-levelled weapons as fodder to remove weaker ones from the storage can be beneficial as the result will always follow the highest enhancement level if not beyond.

## Rewards

Defeating the boss will reward blueprint fragments and a chance to receive a full blueprint to make jewelry items, which can be used at the Shaman.