Fighting

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Fighting is one of the main three starting Skills that every survivor has access to from the very beginning. This skill encompasses Close Combat, Endurance, Striking, and Swordplay; basically everything a person needs to take out enemies in melee range. If a survivor is intent on getting up close and personal, then they should spend some of their skills in this tree.

### **Fighting: Improves Health and leads to advanced combat skills. At Rank 10 choose 1 Specialty.**

**Rank 1, 4, 7 - +10 Health**

**Rank 2, 5,  8 - +1 Melee attack damage**

**Rank 3, 6, 9 - + 1 Defense**

#### **Specialty\* Close Combat: Improved fighting and allows for melee attacks with an empty melee item slot.**

**Rank 1 - Martial Arts. When no melee weapon is equipped, receive a +6 to attack and damage rolls.**

**Rank 2, 5, 8  - +10 Health**

**Rank 3, 9- +1 Melee attack damage without a melee weapon equipped.**

**Rank 4, 7, 10- +1 Defense**

**Rank 6 - Improved Martial Arts. Allows for a second melee attack per turn with full bonuses.**

**Rank 10 - Superior Martial Arts. Allows for a third melee attack per turn with full bonuses.**

#### **Specialty\* Endurance: Improved Health and Injuries accrue more slowly.**

**Rank 1 - +50 Health**

**Rank 2 - Toughness. Negate 33 percent of Injuries. If you are about to receive an injury, roll the dice and on a 5, or 6 that injury does not get applied.**

**Rank 3, 7  - + 20 Health**

**Rank 4, 8 - + 1 Melee Attack Damage**

**Rank 5, 9 - +1 Defense**

**Rank 6 - Improved Toughness. Negate 50 percent of Injuries. If you are about to receive an injury, roll the dice and on a 4 5, or 6 that injury does not get applied.**

**Rank 10 - Superior Toughness. Negate 67 percent of Injuries. If you are about to receive an injury, roll the dice and on a 3, 4,  5, or 6 that injury does not get applied.**

#### **Specialty\* Striking: Improved attack and knockdown with blunt weapons.**

**Rank 1 - Knockdown attack. With a blunt weapon equipped, any base attack roll of 6 is a critical attack and knocks the enemy down for their next turn (Except Juggernauts); making them spend the entire turn getting back up.**

**Rank 2, 6, 9 - +1 Melee Attack Damage**

**Rank 3, 7 - +10 Health**

**Rank 4, 8 - + 1 Defense**

**Rank 5  - Improved knockdown attack. With a blunt weapon equipped, any base attack roll of a 5 or 6 is a critical attack and knocks the enemy down for their next turn (Except Juggernauts); making them spend the entire turn getting back up.**

**Rank 10 - Superior knockdown attack. With a blunt weapon equipped, any base attack roll of a 4, 5 or 6 is a critical attack and knocks the enemy down for their next turn (Except Juggernauts); making them spend the entire turn getting back up.**

#### **Specialty\* Swordplay: Improved attack and lethality with bladed weapons.**

**Rank 1 - Slicing attack. With a bladed weapon equipped, any base attack roll of 6 is a critical attack and takes a limb off of the enemy (Except Juggernauts); giving them a -1 to all attack and damage rolls until they are killed.**

**Rank 2, 6, 9 - +1 Melee Attack Damage**

**Rank 3, 7 - +10 Health**

**Rank 4, 8 - + 1 Defense**

**Rank 5  - Improved slicing attack. With a bladed weapon equipped, any base attack roll of a 5 or 6 is a critical attack and takes at least one limb off of the enemy (Except Juggernauts); giving them -2 to all attack and damage rolls until they are killed.**

**Rank 10 - Superior slicing attack. With a bladed weapon equipped, any base attack roll of a 4, 5 or 6 is a critical attack and takes at least one limb off of the enemy (Except Juggernauts); giving them -3 to all attack and damage rolls until they are killed.**