Trial of Courage Guide

Published December 1 2023

This guide covers the recommended team compositions and strategies to beat Trial of Courage.

The goal is to maximize the acquisition of Demonic Beast Bloodstones, a rare material.

Trial of Courage is the main source of Bloodstones and is used as a currency for the exchange shop. These Bloodstones come in three varieties: Demonic Beast Bloodstone, Greater Demonic Beast Bloodstone, and Ultimate Demonic Beast Bloodstone. This mode is extremely difficult, requiring a high-end account, min-max gear, and specific units in order to complete a difficulty. Currently, there are three difficulties and each difficulty needs to be completed before you are able to move on. Bloodstones can only be claimed from first-time completions on each floor and can not be farmed on any stage.

## Team Formations

### Free to Play Friendly Team

This team covers all ground in the sense of damage, mechanics, and survivability. This team can only get through the first difficulty. If you are lacking damage, receiving too much damage, or similar issues alternative gear sets you can run on these units are shown in the second picture with Crit Resistance and Attack sets on your damage dealers.

### Goddess Team

This team is the best for the first floor easy to run with high basic stats and thanks to Green Ellatte providing the team with Immunity makes the three fights a breeze as you do not need to worry about debuffs when it’s not your turn. This team meets the color cycle for Deer and is equipped with AOEs to assure everything goes smoothly in Dogs.

## Artifacts Sets

* **No. 19 Hraesvelgr's Nest**
	+ Increases allies’ single-target attack damage dealt to enemies by 4% / 8% / 12% / 16% / 200
* **No. 29 Eikthyrnir’s Refuge** **(Highly Recommended)**
	+ In Demonic Beast Battle, increases allies’ basic stats by 2% / 4% / 6% / 8% / 10%. When the Ultimate Move Gauge has 5 orbs or more, removes and becomes immune to Freeze.
* **No. 34 Not Alone**
	1. Decreases allies’ damage taken from enemies by 2% / 4% / 6% / 8% / 10% if an ally with the [Ragnarok] characteristic is alive on the battlefield.
* **No. 37 Twilight Temple**
	+ Increases Attack-related stats by 3% / 6% / 9% / 12% / 15% when all allies in Demonic Beast Battle are of the same race.

## Important Notes

* You will be doing a lot of resets in this content so make sure you are okay with spending a lot of stamina pots and time.
* Turn resetting is available so use it when misplaying or testing a turn.
* Just like in Demonic Beast Battles, the HP of your heroes won’t refill after each floor, so you will keep the HP levels you had in the last turn of the previous floor; you should use a heal right before ending each floor.
* Each unit made for the Demonic Beast will work only for their respected boss ex. Blue Megellda with Hraesveglr, Green Jormungand with Eikthyrnir and Red Thonar with Skoll and Hati so they are not recommended. Red Megellda will work on all 3 Floors.
* On Eikthyrnir Floor the boss will always take 1000% less damage from Light and Darkness Heroes.

## Engaging Trial of Courage - Demonic Beast

### Hraevelgr Phase 1

Hraesveglr will open up by applying a -20% debuff on your team the only way to remove this is to cleanse it or wait two turns. In this turn, everyone on your team has to use a card or at least the cleansing unit, and your attack can not be patience. First, the unit that does not use a card will get block-affected which is bad for a cleanse unit, and second if the Bird patience an attack it will get an all-stats buff. The Bird will attack the team with a bleed debuff any debuff on your team needs to be cleansed because the Bird does have a weak point single target card and it WILL be a one-shot on a unit. With the mechanics in mind you are just cleansing and dealing damage during this phase the bird is weak so it will take around three turns to go through.

### Hraevelgr Phase 2

A straightforward phase but if you are low-box CC and Constellation the recommended passive to get here is “Armor Destruction”. The boss will spawn in with immorality buffs the only way to remove these debuffs is to use card effects Cleave, Detonate, and Powerstrike. Power Strike will remove 2 buffs instead of one. Card effects that give the bird more immortality buffs are Immolation, Spike, Sever, Flood, Amplify, Pierce, and Extermination. Ult Moves will remove will more ex. Power Strike Ult Move will remove 4 buffs but Ult Moves that fill up the gauge will fill it up by 4 as well. Once you are done removing the buffs that is the end of stage so make sure your units are topped up on health.

### Eikthyrnir - Phase 1

The first thing heading into this fight is the deer gets basic stats up for every buff on your team this is a slight problem when running Nanashi but can be avoided when running Goddess. The main gimmick of this fight is you have to use three cards of the same attribute and it will remove the one it’s super effective to, so triple green will remove blue, blue will remove red, and red will remove green. You can do this in any order but make sure you use the same attribute cards and not mixed if you need to stall for cards. If you attack off colors like blue blue red you will get an attack card sealed debuff. Once you remove the attribute buffs off the deer you slowly defeat it using the same attribute cards and ultimates.

### Eikthyrnir - Phase 2

This phase is the same exact thing as the first phase just with a little twist. The twist here is you have to remove the color attributes in order to remove the Deer’s immortality. So you do the same strategy on phase 1 just triple attack with an attitude and slowly tick away at his health. The only real thing to note here is the Deer has an infect card but can be cleansed away with any cleanser you choose. The Deer also uses a stance card here and there so it’s recommended to save a stance cancel card or use a hero with barriers but if not you can just stall a turn and the stance will go away. Same as always heal up and get ready for the dogs.

### Skoll and Hati - Phase 1

A simple and friendly phase the only gimmick heading into this fight is you have to deal damage to both dogs on every turn if you don’t Hati will get a buff that will not let your team buff strip their buffs. Throughout the phase, Skoll will use a Blue Tarmiel-like stance you can choose to ignore this or remove it. Heading into the next phase make sure you have high-dealing ultimates ready-to-use.

### Skoll and Hati - Phase 2

Same thing here simple phase just drop your ultimates onto this phase and move to the next phase Skoll is low in health and defense so even low ultimate levels can kill here. If you have to fight your way through this fight it’s the same as the regular Demonic Beast Battle fight Skoll will freeze, infect, and extort your team so make sure you can at least kill the second turn as phase 3 is painful.

### Skoll and Hati - Phase 3

A lot of things going on in this phase. The first gimmick in this phase is your team will receive a three-turn grey debuff sealing your ultimates at the start of the turn. In this phase when attacking twice with one character it will cause that character to be frozen for the turn. Next is the attack of the Dogs Skoll can buff strip you and can AOE attack your team leaving behind nasty bleed and poison debuffs. Hati can taunt and remove the ultimate gauge from your units. Since both of these cards are going out at once it can be a lot of RNG if you are just using LR Liz you will have to buff cancel on the dogs and cleanse. Throughout this phase with the gimmicks in mind, you are AOE attacking and making sure to damage Skoll as often as you can. Keep in mind as well that when you are nearing the end of their health bar you have to defeat both of the dogs at the same time or else one dog will get super buffed and destroy your team.

Congratulations on beating the first difficulty and moving into the second difficulty with new gimmicks and new struggles.