Stats

In CrossWorlds, various **stats** affect the performance of a Seeker in combat. Within the game, stats are categorized into *parameters*, which directly affect combat, and *modifiers*, which affect more specific conditions and actions.

The value of a stat can be changed through either leveling up, using equipment, or activating circuits and switching between element modes. While in a elemental mode besides Neutral, 50% of Neutral circuit effects is combined with the current element's effects, leading elemental modes to generally be more powerful than Neutral mode. In addition, most consumables provide temporary buffs that affect stats during combat.

The average core stats used to balance the enemies can be found in this document.

## Parameters

These stats exist at all times during the game and are the most crucial for improving combat performance. The first four generally increase throughout the game via leveling up, obtaining better equipment, activating circuits, and eating consumables. The second four may increase or decrease depending on equipment, circuits, and consumables.

###  Max HP

*Maximum amount of Health Points. Determines the damage you can survive and the efficiency of regeneration.*
* Abbrieviated as **MAXHP**.
* Any change affects your current HP by the same amount.

Sources:
* Increases with increasing Level
* Increased by most Equipment
* Increased (multiplied) by MaxHP + circuit nodes: +30% in Neutral, +30% in Heat, +30% in Cold, +19% in Shock, +43% in Wave
* Temporarily increased (multiplied) by consumables: Veggie Sticks, Salty Ice Cream, Cold Platter (+10%); Veggie Wraps, Full Course (+15%); Veggie Burger, Final Dinner, Whale Wine, Cheese Spaetzle (+20%)

###  Attack

*Increases the damage of your attacks. The higher the number, the more damage can be inflicted.*
* Abbrieviated as **ATK**.
* Excludes non-attack damage such as % health damage and Pin Body.

Sources:
* Increases with increasing Level
* Increased by most Equipment
* Increased (multiplied) by Attack + circuit nodes: +30% in Neutral, +43% in Heat, +19% in Cold, +30% in Shock, +30% in Wave
* Temporarily increased (multiplied) by consumables: Spicy Bun, Steak, rare, Chili Con Carne, Cold Platter (+10%); Flaming Bun, Gourmet Steak, Chili Dog, Full Course (+15%); Blazing Bun, Final Dinner, Bear Beer, Durian, Spicy Beat-0-Type, Guacamole Toast (+20%); Rising Super Star (+30%)

###  Defense

*Reduces the damage you take from hostile attacks and increases the power of your shield.*
* Abbrieviated as **DEF**.
* Improves both your shield's effectiveness and durability before breaking.

Sources:
* Increases with increasing Level
* Increased by most Equipment
* Increased (multiplied) by Defense + circuit nodes: +30% in Neutral, +19% in Heat, +43% in Cold, +30% in Shock, +30% in Wave
* Temporarily increased (multiplied) by consumables: Fruit Drink, Steak, rare, Salty Ice Cream, Cold Platter (+10%); Fruit Salad, Gourmet Steak, Ginger Tom. Salad, Full Course (+15%); Fruit Pie, Final Dinner, Crab Mead, Dk Pepper (+20%)
* Temporarily reduced (multiplied) by consumables: Rising Super Star (-50%)

###  Focus

*Determines the probability of critical hits, your SP gain, status conditions rate and invincibility while dashing.*
* Abbreviated as **FOC**.

Affects a bunch of "extra" stuff, each compared against the Focus of the enemy in question:
* Increases chance of landing and decreases chance of receiving critical hits
* Increases speed of inflicting and decreases speed of receiving status conditions
* Extends duration of invincibility at the start of each dash
* Improves all types of SP gain

Sources:
* Increases with increasing Level
* Increased by most Equipment
* Increased (multiplied) by Focus + circuit nodes: +30% in Neutral, +30% in Heat, +30% in Cold, +43% in Shock, +19% in Wave
* Temporarily increased (multiplied) by consumables: Rice Cracker, Chili Con Carne, Cold Platter (+10%); Tofu Cracker, Ginger Tom. Salad, Chili Dog, Full Course (+15%); {{ItemLink|Cheese Cracker, Final Dinner, Dk Pepper, Willis Waldmahl, Guacamole Toast, Fox Sake (+20%); Maultasche (+30%)

###  Heat Resistance

*Resistance against the heat element. The higher the number the less damage you take from heat attacks.*
Sources:
* Reduced by -50% while in Cold mode
* Increased by weapons: LV59Shining Bracer (+5%); LV68Radiant Bracer, LVL↑Sunshine Bracer (+10%)
* Reduced by weapons: LVL↑Shuriken Shooter (-15%); LV41Rough Branch, LV51Bigger Stick (-25%)
* Increased by headgear: LV61Gorgon Veil, LVL↑Medusa Veil, LVL↑Sunglass Visor (+5%); LV25Miner's Helmet, LV35Dented Crown, LV55Hardhead Hat, LV62Serene Bubble, LVL↑Serene Bubble+ (+10%); LV11Cooling Veil, LV30Chilling Veil, LV49Climate Cowl (+25%)
* Reduced by headgear: LV44Scarecrown (-10%)
* Increased by torso gear: LV46Survival Plate, LV64Reactive Plate, LVL↑Reactive Plate+ (+5%); LV21Bubblebelt, LV24Dessert Vest, LV30Magic Robe, LV33Silver Chest Plate, LV41Vermillion Mantle, LV49Timeworn Belt, LV63Pioneer Vest, LV67Plate of Chests, LVL↑Pioneer Vest+, LVL↑Body Armoire (+10%)
* Reduced by torso gear: LVL↑Asteroid Belt (-15%); LV15Leaf Cape, LV37Petal Cloak, LV51Bluefiber Robe (-25%)
* Increased by leg gear: LV25Ancient Sandals, LVL↑Moonwalkers (+10%)
* Increased by Heat Armor circuit nodes: +51% in Heat, +46% in Cold
* Increased by Elemental Armor circuit nodes: +30% in Neutral
* Temporarily increased by consumables: Snack Mix (+10%); Bergen Ice Cream (+20%); Vanilla Ice Cream, PengoPop (+30%)

###  Cold Resistance

*Resistance against the cold element. The higher the number the less damage you take from cold attacks.*
Sources:
* Reduced by -50% while in Heat mode
* Increased by weapons: LV59Shining Bracer (+5%); LV68Radiant Bracer, LVL↑Sunshine Bracer (+10%)
* Reduced by weapons: LVL↑Shuriken Shooter (-15%)
* Increased by headgear: LV61Gorgon Veil, LVL↑Medusa Veil, LVL↑Sunglass Visor (+5%); LV25Miner's Helmet, LV35Dented Crown, LV55Hardhead Hat, LV62Serene Bubble, LVL↑Serene Bubble+ (+10%); LV19Furry Cap, LV49Climate Cowl, LV63Furious Hothead, LVL↑Furious Hothead+ (+25%)
* Reduced by headgear: LV44Scarecrown (-10%)
* Increased by torso gear: LV46Survival Plate, LV64Reactive Plate, LVL↑Reactive Plate+ (+5%); LV30Magic Robe, LV33Silver Chest Plate, LV41Vermillion Mantle, LV49Timeworn Belt, LV63Pioneer Vest, LV67Plate of Chests, LVL↑Pioneer Vest+, LVL↑Body Armoire (+10%)
* Reduced by torso gear: LVL↑Asteroid Belt (-15%)
* Increased by leg gear: LV19Icewalkers, LV20Wooly Socks, LV25Ancient Sandals, LV26Weird Skates, LV62Old Geta, LV65Combat Skates, LVL↑Combat Skates+, LVL↑Moonwalkers (+10%)
* Increased by Cold Armor circuit nodes: +46% in Heat, +51% in Cold
* Increased by Elemental Armor circuit nodes: +30% in Neutral
* Temporarily increased by consumables: Snack Mix (+10%); Sweet Lemonjuice (+20%); Hotsauce (+30%)

###  Shock Resistance

*Resistance against the shock element. The higher the number the less damage you take from shock attacks.*
Sources:
* Reduced by -50% while in Wave mode
* Increased by weapons: LV59Shining Bracer (+5%); LV68Radiant Bracer, LVL↑Sunshine Bracer (+10%)
* Reduced by weapons: LVL↑Shuriken Shooter (-15%)
* Increased by headgear: LV61Gorgon Veil, LVL↑Medusa Veil, LVL↑Sunglass Visor (+5%); LV25Miner's Helmet, LV35Dented Crown, LV55Hardhead Hat, LV62Serene Bubble, LVL↑Serene Bubble+ (+10%); LV45Electrician's Cap, LV65Tranquil Earmuffs, LVL↑Tranquil Earmuffs+ (+25%)
* Reduced by headgear: LV44Scarecrown (-10%)
* Increased by torso gear: LV46Survival Plate, LV64Reactive Plate, LVL↑Reactive Plate+ (+5%); LV30Magic Robe, LV33Silver Chest Plate, LV41Vermillion Mantle, LV49Timeworn Belt, LV55Shadowy Cloak, LV63Pioneer Vest, LV67Plate of Chests, LVL↑Pioneer Vest+, LVL↑Body Armoire (+10%)
* Reduced by torso gear: LVL↑Asteroid Belt (-15%)
* Increased by leg gear: LV25Ancient Sandals, LVL↑Moonwalkers (+10%)
* Increased by Shock Armor circuit nodes: +51% in Shock, +46% in Wave
* Increased by Elemental Armor circuit nodes: +30% in Neutral
* Temporarily increased by consumables: Snack Mix (+10%); Salted Peanuts (+20%); Prime Pistachios (+30%)

###  Wave Resistance

*Resistance against the wave element. The higher the number the less damage you take from wave attacks.*
Sources:
* Reduced by -50% while in Shock mode
* Increased by weapons: LV59Shining Bracer (+5%); LV41Rough Branch, LV51Bigger Stick, LV68Radiant Bracer, LVL↑Sunshine Bracer (+10%)
* Reduced by weapons: LVL↑Shuriken Shooter (-15%)
* Increased by headgear: LV61Gorgon Veil, LVL↑Medusa Veil, LVL↑Sunglass Visor (+5%); LV25Miner's Helmet, LV35Dented Crown, LV38Nifty Grey Shades, LV47Mystic Mohawk, LV55Hardhead Hat, LV62Serene Bubble, LVL↑Serene Bubble+ (+10%); LV65Tranquil Earmuffs, LVL↑Tranquil Earmuffs+ (+25%)
* Reduced by headgear: LV44Scarecrown (-10%)
* Increased by torso gear: LV46Survival Plate, LV64Reactive Plate, LVL↑Reactive Plate+ (+5%); LV30Magic Robe, LV33Silver Chest Plate, LV37Petal Cloak, LV41Vermillion Mantle, LV49Timeworn Belt, LV63Pioneer Vest, LV67Plate of Chests, LVL↑Pioneer Vest+, LVL↑Body Armoire (+10%)
* Reduced by torso gear: LVL↑Asteroid Belt (-15%)
* Increased by leg gear: LV25Ancient Sandals, LV45Pathfinders, LV55Bamboots, LV61Unicorn Greaves, LV62Deadly Dancers, LV63Praetorian Anchors, LV64Mistwalkers, LVL↑Pegasus Greaves, LVL↑Deadly Dancers+, LVL↑Praetorian Anchors+, LVL↑Mistwalkers+, LVL↑Moonwalkers (+10%)
* Increased by Wave Armor circuit nodes: +46% in Shock, +51% in Wave
* Increased by Elemental Armor circuit nodes: +30% in Neutral
* Temporarily increased by consumables: Snack Mix (+10%); Cup o' Coffee (+20%); Energy Espresso (+30%)

## Modifiers

For the most part the effects of these stats apply to specific actions and conditions. They come and go based on equipment, circuits, and a handful of consumables, and may increase or decrease to achieve an intended overall effect.

###  Appetite

*Increases numbers of available buff slots. Every step of 100 unlocks another one.*
Even though you can get this modifier from Neutral mode, it remains at 100% effectiveness in all modes.
Sources:
* Increased by torso gear: LV28Tattered Satchel, LV39Prism Pouch, LV52Infinite Bag, LV66Infinity+1 Bag (+1)
* Increased by circuit nodes: +1 in Neutral

###  Assault

*Fires additional projectiles when using melee attacks with a fraction of the attacks strength.*
* This appears as wavy projectiles reaching just beyond regular melee range in random forward directions.
* They follow slightly behind each attack, so knocking enemies back can put them out of range.
* Assault starts with just one projectile, but if the damage would ever exceed around 25% of your regular attack damage, it divides into a second projectile, and a third at 50% and a fourth at 75% and so on. Since the final spin hits twice, the projectile adds the damage of both hits, and may cause it to divide further.

Sources:
* Increased by weapons: LV20Hardwood Stave, LV45Aehre (+10%); LV36Humming Razor, LV61Hydra Fang (+20%); LVL↑Cerberus Fang (+25%); LV44Twitching Slicer (+35%); LV58Shuddering Cleaver (+50%); LV68Thrashing Ripper, LVL↑Tremor Mirage (+75%)
* Increased by headgear: LV38Nifty Grey Shades (+10%); LVL↑Sunglass Visor (+20%)
* Increased by torso gear: LV13Assault Vest (+25%); LV65Assault Harness, LVL↑Assault Harness+ (+35%)
* Increased by circuit nodes: +20% in Neutral, +50% in Heat, +20% in Cold

###  Avenger

*Restores SP on guard based on the power of the attack. Double that for a perfect guard.*
Sources:
* Increased by weapons: LV35Bright Bracer, LV48Sparkling Bracer (+15%); LV59Shining Bracer, LV68Radiant Bracer, LVL↑Sunshine Bracer (+20%); LV38Sunset Claw, LVL↑Bearserker Claw (+25%)
* Increased by headgear: LV37Red Bandana, LV55Hardhead Hat (+10%); LV65Dragon's Bandana, LVL↑Dragon's Bandana+ (+20%)
* Increased by torso gear: LV49Timeworn Belt (+10%); LVL↑Asteroid Belt (+35%)
* Increased by circuit nodes: +10% in Heat, +10% in Shock, +50% in Wave

###  Balance

*Slows down Overload while using an element.*
Sources:
* Increased by headgear: LV49Climate Cowl (+10%); LV35Dented Crown, LV62Serene Bubble, LVL↑Serene Bubble+ (+20%)
* Increased by torso gear: LV30Magic Robe (+10%); LV49Timeworn Belt, LV62Zealous Lamellar, LVL↑Zealous Lamellar+ (+20%)
* Increased by leg gear: LV25Ancient Sandals (+20%); LVL↑Moonwalkers (+30%)
* Increased by circuit nodes: +70% in Heat, +70% in Cold, +70% in Shock, +70% in Wave
* Temporarily increased by consumables: Kebab Roll (+30%); Wrap Roll, Werewolf Stick (+40%); Echo Roll, PengoPop (+50%)

###  Bastion

*Allows to guard against attacks from the side. Activate twice to shield attacks from above too.*
* The two instances of this modifier are only found in Cold's Guard Circuit path, but since you cannot get Fimbulvetr's Bastion without the first Bastion in the path, they are effectively separate.
* There are still some attacks that interrupt your shield.

Sources:
* Increased by circuit nodes: +2 in Cold

###  Berserker

*Increases damage dealt when at critical HP. (Below 33% of Max HP)*
You can tell this is active when your HP bar and number turn red.
Sources:
* Increased by weapons: LV60Warkeeper, LVL↑Bearserker Claw (+50%)
* Reduced by weapons: LV65Eternal Salami, LVL↑Eternal Salami+ (-50%)
* Increased by headgear: LV63Furious Hothead, LVL↑Furious Hothead+ (+15%)
* Increased by torso gear: LV11Bovine Armor (+15%); LV68Lifefiber Uniform, LVL↑Lifefiber Dress (+30%)
* Increased by circuit nodes: +20% in Heat, +20% in Cold, +60% in Wave

###  Botanist

*Combat Rank also increases the drop rate of items from environment objects.*
Sources:
* Increased by headgear: LV25Strawhat, LV35Dried Grass Hat, LV45Strawberry Hat, LV60The Last Strawhat, LVL↑Very Last Strawhat (+1)

###  Bouncer

*Increase damage on enemies that are in stunned, weak or in break state.*
Sources:
* Increased by weapons: LV57Sonic Spike, LVL↑Meteor Trigger (+20%); LV21Rocksplitter, LV67Meister Gloves, LVL↑Highmeister Gloves (+30%); LVL↑Nanopoint Needle (+35%)
* Increased by headgear: LV38Nifty Grey Shades (+15%); LVL↑Sunglass Visor (+35%)
* Increased by torso gear: LV65Killing Dress, LVL↑Killing Dress+ (+30%)
* Temporarily increased by consumables: Fox Sake (+35%)

###  Brawler

*Increases damage done by close combat attacks, including Melee Combat Arts.*
Sources:
* Increased by weapons: LV38Sunset Claw, LVL↑Bearserker Claw (+10%); LV11Mugger's Blade, LV26Winterclaw, LV30Maverick Edge, LV54Survivor's Blade, LV62Skirmisher, LVL↑Skirmisher+ (+20%)
* Increased by headgear: LV24Fin Cap, LV47Mystic Mohawk, LV63Furious Hothead, LVL↑Furious Hothead+ (+10%)
* Increased by torso gear: LV29Assassin Garb, LV62Zealous Lamellar, LVL↑Zealous Lamellar+ (+10%)
* Increased by leg gear: LV37Shinkickers, LV65Combat Skates, LVL↑Combat Skates+ (+10%)
* Increased by circuit nodes: +34% in Neutral, +38% in Heat, +38% in Cold, +23% in Shock, +23% in Wave
* Temporarily increased by consumables: Goat Cheese (+20%); Spicy Beat-0-Type (+30%)

###  Bulk Calibre

*Increases knockback from charged shots on enemies.*
Also affects Ball of Steel and Fae Round.
Sources:
* Increased by weapons: LV41Rough Branch (+15%); LV21Copper Gull, LV47Silver Hawk (+35%); LV64Golden Falcon, LVL↑Golden Falcon+ (+50%); LV51Bigger Stick (+75%); LV65Knocking One, LVL↑Knocking One+ (+100%)
* Increased by headgear: LV20Proper Tophat, LV46Faedora (+15%); LV61Gorgon Veil, LVL↑Medusa Veil (+30%)
* Increased by leg gear: LV28Curly Slippers (+15%); LV52Trench Boots (+30%); LV66Artillery Boots, LVL↑Artillery Boots+ (+50%)
* Increased by circuit nodes: +30% in Neutral, +30% in Heat, +75% in Wave

###  Bullseye

*Increases critical hit damage.*
Sources:
* Increased by weapons: LV24Rapier Carrot (+25%); LV15Swiftspike, LV19Climbing Pick, LV28Hidden Blade, LV47Sneaky Shiv, LV57Sonic Spike, LV63Mantis Whip, LVL↑Mantis Whip+, LVL↑Nanopoint Needle (+50%)
* Increased by headgear: LV15Shady Monocle, LV31Shiny Glasses, LV56Scouting Visor, LV64Trackwalker Visor, LVL↑Trackwalker Visor+ (+25%)
* Increased by torso gear: LV29Assassin Garb, LV45Loose Trenchcoat, LV55Shadowy Cloak (+25%); LV65Killing Dress, LVL↑Killing Dress+ (+30%)
* Increased by leg gear: LV17Feline Paws (+25%); LV52Trench Boots (+30%); LV66Artillery Boots, LVL↑Artillery Boots+ (+35%)
* Reduced by leg gear: LV15Bull Stompers (-25%)
* Increased by circuit nodes: +30% in Neutral, +90% in Heat, +90% in Cold, +105% in Shock, +30% in Wave

###  Burn Guard

*Increases the resistance against the Burn Condition and reduces its effect. Burn causes damage over time, depending on the MaxHP of the victim.*
Sources:
* Increased by Burn Protect circuit nodes: +85% in Heat

###  Burn Rush

*Increases the speed of inflicting the Burn Condition and its effect. Burn causes damage over time, depending on the MaxHP of the victim.*
Sources:
* Increased by circuit nodes: +60% in Heat

###  Chill Guard

*Increases the resistance against the Chill Condition and reduces its effect. Chill decreases the overall speed of the victim.*
Sources:
* Increased by Chill Protect circuit nodes: +85% in Cold

###  Chill Rush

*Increases the speed of inflicting the Chill Condition and its effect. Chill decreases the overall speed of the victim.*
Sources:
* Increased by circuit nodes: +60% in Cold

###  Extra Dash

*Grants an additional dash.*
Sources:
* Increased by leg gear: LV26Weird Skates, LV60Lunatic Paws, LV61Unicorn Greaves, LVL↑Pegasus Greaves, LVL↑Lunatic Paws UwU (+1)
* Reduced by leg gear: LV65Paedalos, LVL↑Paedalos+ (-1)
* Increased by circuit nodes: +1 in Shock
* Temporarily increased by consumables: Pumpkin Spice Cof. (+1)

###  Flash Step

*Increases the duration of invincibility when dashing.*
Sources:
* Increased by weapons: LV62Skirmisher, LVL↑Skirmisher+ (+15%)
* Reduced by weapons: LV51Bigger Stick (-25%)
* Increased by headgear: LV13Student's Bandana (+10%); LV21Longears, LV44Scarecrown (+25%); LVL↑Headset TYPE>:3 (+30%)
* Increased by torso gear: LV24Dessert Vest, LV55Shadowy Cloak, LV62Zealous Lamellar, LVL↑Zealous Lamellar+ (+10%); LV41Vermillion Mantle (+15%); LVL↑Nightfeather Coat (+30%)
* Reduced by torso gear: LV64Reactive Plate, LVL↑Reactive Plate+ (-20%); LV11Scrappy Plate, LV19Hardrock Plate, LV31Crystal Plate, LV46Survival Plate, LV56Plated Plate (-25%)
* Increased by leg gear: LV17Feline Paws, LV30Carpet Runners, LV46Urban Sneakers, LV55Bamboots (+25%); LV61Unicorn Greaves (+30%); LV64Mistwalkers, LVL↑Pegasus Greaves, LVL↑Mistwalkers+ (+35%); LV40Boom Walkers (+50%); LVL↑Speedy Boom Boots (+75%)
* Reduced by leg gear: LV58Lead Boots (-15%)
* Increased by circuit nodes: +20% in Neutral, +20% in Heat, +50% in Shock, +30% in Wave

###  HP Regen

*Regenerates given percentage of HP over 60 seconds of combat. Healing frequency increases with higher percentage.*
Sources:
* Increased by weapons: LV13Daikon, LV45Aehre, LV54Survivor's Blade, LV61Hydra Fang, LVL↑Cerberus Fang (+15%); LV24Rapier Carrot (+18%); LV65Eternal Salami, LVL↑Eternal Salami+ (+20%)
* Increased by headgear: LV62Serene Bubble, LVL↑Serene Bubble+ (+15%)
* Increased by torso gear: LV47Rootweave, LV51Bluefiber Robe, LV63Pioneer Vest, LVL↑Pioneer Vest+ (+25%); LV15Leaf Cape, LV21Bubblebelt, LV37Petal Cloak, LV68Lifefiber Uniform, LVL↑Lifefiber Dress (+35%)
* Increased by leg gear: LV28Curly Slippers (+15%); LV20Wooly Socks (+18%); LV65Paedalos, LVL↑Paedalos+ (+25%)
* Increased by circuit nodes: +50% in Neutral, +25% in Heat, +13% in Cold, +74% in Wave
* Temporarily increased by consumables: Green Leaf Tea, Mooncake (+50%); Sweet Berry Tea (+80%); Pepper Night Tea, One Up, Whale Wine, Cheese Spaetzle (+100%)

###  Ice Skater

*Makes it possible to normally run and perform actions on ice without slipping.*
Sources:
* Increased by leg gear: LV19Icewalkers, LV65Combat Skates, LVL↑Combat Skates+ (+1)

###  Iron Stance

*Increases knockback resistance to weak attacks, depending on your MaxHP.*
* This behaves as a binary true/false check; if an attack's final damage is less than the percentage of your Max HP, the knockback is nullified. Reducing that damage with more Defense and elemental resistance helps shrug off stronger attacks.
* Since knockback causes interruption, Iron Stance helps you continue with what you would like to do unimpeded.

Sources:
* Increased by weapons: LV20Hardwood Stave (+2%); LV64Brostick of Force, LVL↑Brostick of Force+ (+3%)
* Increased by torso gear: LV11Scrappy Plate, LV19Hardrock Plate, LV31Crystal Plate, LV46Survival Plate (+2%); LV56Plated Plate, LV64Reactive Plate, LVL↑Reactive Plate+ (+3%); LV65Assault Harness, LVL↑Assault Harness+ (+5%)
* Increased by leg gear: LV11Rusty Anchors, LV15Bull Stompers, LV19Icewalkers, LV29Lavish Anchors, LV38Stable Footguard, LV47Hydraulic Anchors, LV56Brave Anchors, LV63Praetorian Anchors, LVL↑Praetorian Anchors+ (+5%)
* Increased by circuit nodes: +4% in Neutral, +6% in Heat, +12% in Cold, +4% in Wave
* Temporarily increased by consumables: Bear Beer (+10%)

###  Item Booster

*Increases the effect of healing items and duration of buff items.*
Sources:
* Increased by torso gear: LV39Prism Pouch (+10%); LV52Infinite Bag (+15%); LV66Infinity+1 Bag (+25%)
* Increased by circuit nodes: +25% in Neutral

###  Jolt Guard

*Increases the resistance against the Jolt Condition and reduces its effect. Jolt causes damage and stuns in short intervals.*
Sources:
* Increased by Jolt Protect circuit nodes: +85% in Shock

###  Jolt Rush

*Increases the speed of inflicting the Jolt Condition and its effect. Jolt causes damage and stuns in short intervals.*
Sources:
* Increased by circuit nodes: +60% in Shock

###  Keeper

*Increases the amount of credits you get from defeating enemies.*
Sources:
* Reduced by weapons: LV47Excalibro (-50%)
* Increased by headgear: LV25Thief's Band (+15%); LV48Bandit's Scarf (+25%); LV57Burglar's Rope (+50%); LVL↑Lis'mita Cap (+75%)
* Reduced by headgear: LVL↑Enlightened Halo (-25%)
* Temporarily reduced by consumables: Guacamole Toast (-200%)

###  Leaf Bracer

*Using Items cannot be stopped by any attacks. However you can still suffer damage.*
Sources:
* Increased by leg gear: LV58Lead Boots (+1)

###  Legwork

*Increases your movement speed while aiming.*
* Throwing balls stops Lea momentarily, so this mainly applies to charging up shots.
* Maximum Legwork allows for moving significantly faster than standard running speed.

Sources:
* Increased by weapons: LV50Golden Revolver (+10%); LVL↑Shuriken Shooter (+50%)
* Reduced by weapons: LV21Copper Gull, LV47Silver Hawk, LV64Golden Falcon, LVL↑Golden Falcon+ (-15%)
* Increased by headgear: LV17Edgy Headphones, LV28Nomadic Turban, LV46Faedora, LVL↑Headset TYPE>:3 (+10%)
* Increased by torso gear: LV61Centaur Vest (+20%); LVL↑Chiron Vest (+25%)
* Increased by leg gear: LV24Desert Sandals, LV47Hydraulic Anchors (+10%); LV11Fleety Sandals, LV30Carpet Runners, LV40Boom Walkers, LV62Deadly Dancers, LVL↑Deadly Dancers+ (+25%); LVL↑Speedy Boom Boots (+35%)
* Increased by circuit nodes: +24% in Heat, +40% in Shock

###  Lucky Lucky

*Increases drop rate for items from enemies and environmental objects.*
Sources:
* Increased by weapons: LV10Core Drill (+20%); LV30Giga Spiral Drill (+30%); LV51Galaxy Spiral Drill (+40%); LV65Infinity Spiral Drill, LVL↑Singularity Drill (+60%)
* Reduced by weapons: LV47Excalibro (-50%)
* Increased by headgear: LV44Scarecrown (+10%)
* Reduced by headgear: LVL↑Enlightened Halo (-25%)
* Increased by torso gear: LV22Bronze Chest Plate (+10%); LV33Silver Chest Plate (+15%); LV54Golden Chest Plate (+20%); LV67Plate of Chests, LVL↑Body Armoire (+30%)

###  Mark Guard

*Increases the resistance against the Mark Condition and reduces its effect. Mark increases the received ranged damage by 50%.*
Sources:
* Increased by Mark Protect circuit nodes: +85% in Wave

###  Mark Rush

*Increases the speed of inflicting the Mark Condition and its effect. Mark increases the received ranged damage by 50%.*
Sources:
* Increased by circuit nodes: +60% in Wave

###  Momentum

*Increases damage dealt immediately after dashes. Repeated dashes further increase the damage.*
Interrupt your dashes by attacking to guarantee you get this effect.
Sources:
* Increased by weapons: LV65Pendulum Striker, LVL↑Pendulum Striker+ (+10%)
* Increased by leg gear: LV26Weird Skates (+5%); LV60Lunatic Paws, LVL↑Lunatic Paws UwU (+15%)

###  Nimble Feet

*Makes it possible to freely walk on the sticky webs created by the Aranetarda and sub-species.*
Sources:
* Increased by leg gear: LV62Old Geta (+1)

###  Once More

*Survive exactly one attack that would normally kill you.*
* How this works is any damage that would kill you leaves you in critical mode instead, but while in critical mode any damage kills you like usual.
* The game also pauses for a moment for you to reassess your approach.
* This is quite a bit better than you may expect by the above in-game description, since the trigger resets every time you leave critical mode. Pretty insane when alternated with Wave's regeneration.

Sources:
* Increased by circuit nodes: +1 in Heat

###  Pin Body

*Damages enemies that hit your shield, based on the absorbed damage and defense.*
* You can only damage for as much as you block, so try to block all damage, especially with perfect guards.
* If you reduce your Focus, enemies will crit you more; if you still block all this damage they take all the more.

Sources:
* Increased by weapons: LV17Battered Fist, LV25Prickly Bracer, LV31Western Starfist (+25%); LV46Lawkeeper's Fist, LV56Panzer Fist (+30%); LV63Unbreaking Fist, LVL↑Unbreaking Fist+ (+35%)
* Increased by torso gear: LV11Scrappy Plate (+30%); LV19Hardrock Plate (+40%); LV17Spiky Jacket, LV31Crystal Plate, LV38Ramming Shell, LV46Survival Plate, LV56Plated Plate, LV64Reactive Plate, LVL↑Reactive Plate+, LVL↑Asteroid Belt (+50%)
* Increased by circuit nodes: +30% in Neutral, +90% in Cold, +15% in Wave
* Temporarily increased by consumables: Crab Mead (+50%)

###  Riposte

*Resets your perfect guard when landing a successful perfect guard.*
Sources:
* Increased by weapons: LV40Adept Gloves, LV67Meister Gloves, LVL↑Highmeister Gloves (+1)

###  Royal Guard

*Increases time window for a perfect guard.*
Sources:
* Increased by weapons: LV20Disciple Gloves (+30%); LV40Adept Gloves (+50%); LV67Meister Gloves, LVL↑Highmeister Gloves (+100%)
* Increased by headgear: LV13Student's Bandana (+10%); LV37Red Bandana (+15%); LV65Dragon's Bandana, LVL↑Dragon's Bandana+ (+30%)
* Increased by torso gear: LVL↑Asteroid Belt (+20%)

###  Scope

*Increases the speed of getting precise aiming.*
Indirectly charges shots faster.
Sources:
* Increased by weapons: LV28Hidden Blade, LV37Hunter's Bolt, LV55Marksmen Trigger (+10%); LV63Mantis Whip, LVL↑Mantis Whip+ (+15%); LV65Knocking One, LVL↑Knocking One+, LVL↑Meteor Trigger (+20%); LV50Golden Revolver (+25%); LVL↑Shuriken Shooter (+200%)
* Increased by headgear: LV11Recruit's Scope, LV21Longears, LV28Nomadic Turban, LV56Scouting Visor (+25%); LV64Trackwalker Visor, LVL↑Trackwalker Visor+ (+30%)
* Reduced by torso gear: LV13Assault Vest, LV65Assault Harness, LVL↑Assault Harness+ (-25%)
* Increased by leg gear: LV24Desert Sandals (+10%)
* Increased by circuit nodes: +40% in Neutral, +10% in Heat, +20% in Cold, +20% in Shock, +50% in Wave

###  Shooter

*Increases damage done by ranged attacks, including Throw Combat Arts*.
Sources:
* Increased by weapons: LV37Hunter's Bolt (+10%); LV11Civilian Trigger, LV21Copper Gull, LV29Gunner's Trigger, LV47Silver Hawk, LV55Marksmen Trigger, LV64Golden Falcon, LVL↑Golden Falcon+, LVL↑Meteor Trigger (+20%)
* Increased by headgear: LV17Edgy Headphones, LV35Dented Crown, LVL↑Headset TYPE>:3 (+10%)
* Increased by torso gear: LV24Dessert Vest, LVL↑Nightfeather Coat (+10%)
* Increased by leg gear: LV62Deadly Dancers, LVL↑Deadly Dancers+ (+10%)
* Increased by circuit nodes: +34% in Neutral, +23% in Heat, +23% in Cold, +38% in Shock, +38% in Wave
* Temporarily increased by consumables: Goat Milk (+20%)

###  Solid Guard

*Strengthens your shield and decreases the damage taken while guarding.*
With enough of this, you can take zero damage.
Sources:
* Increased by weapons: LV17Battered Fist, LV31Western Starfist, LV46Lawkeeper's Fist (+25%); LV56Panzer Fist, LV63Unbreaking Fist, LVL↑Unbreaking Fist+ (+30%)
* Reduced by weapons: LV36Humming Razor, LV44Twitching Slicer, LV58Shuddering Cleaver, LV68Thrashing Ripper, LVL↑Tremor Mirage (-25%)
* Increased by torso gear: LV38Ramming Shell (+10%)
* Increased by leg gear: LV38Stable Footguard (+10%)
* Reduced by leg gear: LV60Lunatic Paws, LVL↑Lunatic Paws UwU (-30%)
* Increased by circuit nodes: +32% in Neutral, +24% in Heat, +40% in Cold, +16% in Shock, +16% in Wave

###  SP Regen

*Increases SP regeneration of any form.*
Sources:
* Increased by headgear: LV20Proper Tophat, LV65Tranquil Earmuffs, LVL↑Tranquil Earmuffs+ (+15%)
* Increased by torso gear: LV68Lifefiber Uniform, LVL↑Lifefiber Dress (+15%)
* Increased by leg gear: LV58Lead Boots (+15%); LV63Praetorian Anchors, LVL↑Praetorian Anchors+ (+20%); LV65Paedalos, LVL↑Paedalos+ (+35%)
* Reduced by leg gear: LV52Trench Boots, LV66Artillery Boots, LVL↑Artillery Boots+ (-20%)
* Temporarily increased by consumables: Meaty Risotto (+30%); Shrimp Risotto, Werewolf Stick, Willis Waldmahl (+40%); Green Risotto, One Up, Guacamole Toast (+50%)

###  Status Mend

*Increases the recovery speed from negative status conditions.*
Sources:
* Increased by torso gear: LV30Magic Robe (+15%); LV47Rootweave, LV63Pioneer Vest, LVL↑Pioneer Vest+ (+35%)
* Increased by leg gear: LV20Wooly Socks, LV45Pathfinders, LV55Bamboots, LVL↑Moonwalkers (+35%)
* Increased by circuit nodes: +30% in Neutral, +13% in Heat, +73% in Shock, +13% in Wave
* Temporarily increased by consumables: Just Water (+50%); Crystal Water, Mooncake (+75%)

###  Status Rush

*Increases the speed of inflicting a Status Condition and its effect.*
Sources:
* Increased by weapons: LV25Prickly Bracer, LV35Bright Bracer (+20%); LV48Sparkling Bracer, LV59Shining Bracer (+25%); LV68Radiant Bracer, LVL↑Sunshine Bracer (+30%)
* Increased by headgear: LV61Gorgon Veil (+20%); LVL↑Medusa Veil (+25%)
* Increased by torso gear: LV41Vermillion Mantle (+15%); LVL↑Nightfeather Coat (+20%)
* Increased by leg gear: LV64Mistwalkers, LVL↑Mistwalkers+ (+20%)

###  Steady Shot

*Decreases the loss of aim from quick aim movement and dashes.*
The Shock circuit can provide 100% on its own, negating the loss.
Sources:
* Increased by weapons: LV65Pendulum Striker, LVL↑Pendulum Striker+ (+30%); LVL↑Shuriken Shooter (+100%)
* Reduced by weapons: LV36Humming Razor (-10%); LV44Twitching Slicer (-15%); LV58Shuddering Cleaver (-20%); LV68Thrashing Ripper, LVL↑Tremor Mirage (-25%)
* Increased by headgear: LV25Miner's Helmet (+50%)
* Increased by torso gear: LV61Centaur Vest, LVL↑Chiron Vest (+50%)
* Increased by circuit nodes: +40% in Heat, +60% in Cold, +100% in Shock

###  Trainer

*Increases the amount of experience gained from defeating enemies.*
Sources:
* Increased by headgear: LV25Mighty Strand (+15%); LV53Tengu Mask (+30%); LVL↑Enlightened Halo (+100%)
* Reduced by torso gear: LV22Bronze Chest Plate (-20%); LV33Silver Chest Plate (-25%); LV54Golden Chest Plate (-30%); LV67Plate of Chests, LVL↑Body Armoire (-50%)

###  X Counter

*Increases damage on attacking or charging enemies.*
Sources:
* Increased by weapons: LV30Maverick Edge (+15%); LV64Brostick of Force, LV65Eternal Salami, LVL↑Brostick of Force+, LVL↑Eternal Salami+ (+50%)
* Increased by leg gear: LV46Urban Sneakers, LV56Brave Anchors (+15%)
* Increased by circuit nodes: +40% in Neutral, +20% in Heat, +20% in Shock
* Temporarily increased by consumables: Gourmet Steak (+25%)

###  Zero XP

*Disables exp gain from defeating enemies.*
Sources:
* Increased by weapons: LV47Excalibro, LV65Infinity Spiral Drill, LVL↑Singularity Drill (+1)
* Increased by headgear: LV57Burglar's Rope, LVL↑Lis'mita Cap

## Elemental resistance calculation

Elemental resistances from equipment and circuits are calculated separately and applied to incoming damage consecutively, rather than added into a single modifier. Therefore, your net resistance shown in the Status menu is calculated as follows:

* NetRes = 100% - (100% - EquipRes) \* (100% - SkillRes)
* rounded to the nearest whole, where EquipRes and SkillRes are given as whole percentages, and
* EquipRes = Elemental resistance from equipment.
* SkillRes = Elemental resistance from circuits. The -50% resistance modifier from being in the opposite elemental mode is included here.

The damage you take is calculated as follows:

* TakenDamage = AttemptedDamage \* (1 - EquipRes) \* (1 - SkillRes)
* where EquipRes and SkillRes are given as decimal fractions.
* or also TakenDamage = AttemptedDamage \* (1 - EquipRes - SkillRes + (EquipRes \* SkillRes))
* also with EquipRes and SkillRes given as decimal fractions.

For example, having 50% Heat resistance from equipment and 30% from circuits gives a total of 65% Heat resistance, not 80%. As a consequence, it's not possible to reach 100% effective elemental resistance with a combination of circuit and equipment resistance sources; you would need 100% solely from circuits or from equipment, neither of which is possible.