Dyrrn the Corruptor

**Dyrrn the Corruptor** is one of the daelkyr remaining on Eberron bound in Khyber after the planar invasion of Xoriat to Khorvaire.

## History

According to Gatekeeper legend, **Dyrrn the Corruptor** is the mightiest daelkyr. Dyrrn is responsible for the creation of aberrations including the dolgaunts, dolgrims, and dolgarr. Dyrrn is believed to be trapped beneath the Eldeen Reaches.

Dyrrn is the greatest among the daelkyr who linger in Khyber since the Daelkyr War. He is credited with destroying the ancient Dhakaani fortress of Koraash Khar, and warping the stone walls of the fortress to their current blood-red color by merging their inhabitants with the stone.

## Appearance & Personality

Dyrrn the Corrupter's appearance is unknown.

Dyrrn has followers among the Cults of the Dragon Below.

## Abilities

As with all daelkyr, Dyrrn has the ability to warp reality and his own appearance. He is credited with the creation of the dolgrim, dolgaunt, and dolgarr from the goblinoids.

Dyrrn's vaults in Khyber are said to contain treasures from the height of the Dhakaani Empire. Dyrrn crafted an ancient sword that corrupts all who wield it by transforming them into mind flayers over a matter of weeks.

As with other daelkyr, Kyrzin is vulnerable to the touch of Byeshk.

## Notes

Dyrrn's chosen medium appears to be corruption, both physical and mental, and his motivations may be more cruel and straightforward than the other daelkyr trapped in Khyber.

Dyrrn is a possible source for the curse of lycanthropy, expressing an aspect of his nature by corrupting preexisting gifts of the shifter druids or creating something on his own.

Keith Baker suggests on his website that Dyrrn's lair in Khyber may be in the style of the artist H.R. Giger.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 ***Eberron Campaign Guide***.
James Wyatt and Keith Baker (2009). Wizards of the Coast. ISBN 0-7869-5099-4.
2. ↑ 2.0 2.1 "**Backdrop Graywall**" (October 2008) by Keith Baker. *Dragon Magazine* issue 368. , *p. 5-15*.
3. ↑ 3.0 3.1 "**Eye on Eberron - The Kech Ghaalrac**" (July 2012) by Keith Baker. *Dragon Magazine* issue 413. , *p. 1-4*.
4. ↑ 4.0 4.1 Keith Baker (10/23/2006). Eberron Expanded - Complete Psionic. Wizards of the Coast.
5. ↑ 5.0 5.1 "**Touched by Madness**" (June 2005) by Keith Baker. *Dragon Magazine* issue 332.
6. ↑ Keith Baker (06/24/2015). Latest News and Eberron Q&A!. Retrieved on 02/07/2019, 2019. Retrieved on February, 2019. “Perhaps different daelkyr represent these different things… so Belashyrra is pursuing a vast experiment (one that will take many, many human generations to show any results) while Dyrrn the Corruptor is simply the child frying ants with a magnifying glass. This allows the one daelkyr whose actions, however bizarre, do involve a vast scheme – and the other whose cruelty is purely pernicious.”
7. ↑ Keith Baker (10/26/2018). Dragonmarks - Lycanthropes. Retrieved on 02/07/2019, 2019. “Daelkyr: Dyrrn the Corruptor. The Daelkyr are known for transforming victims and creating monsters. Not all of their creations are aberrations; the daelkyr Orlassk is credited with creating medusas and basilisks. Dyrrn the Corruptor is especially know for, well, corruption; this certainly fits with a curse that transforms people both physically and mentally and turns victims into predators that prey on their own friends and family. This could have been something created from scratch… or they could have corrupted the existing primal gift.”
8. ↑ Keith Baker (06/05/2017). Fens and Marches. Retrieved on 02/07/2019, 2019. “As for what Daelkyr structures in  Khyber look like, they are like the Daelkyr themselves: deeply alien and often inexplicable. In my opinion, they would also be extremely unique; there’s no one Daelkyr style. The halls of Dyrrn the Corruptor might have the biomechanical look of HR Giger. Belashyrra’s citadel could be a massive gibbering creature — a living fortress, every surface festooned with eyes. Orlaask’s fortress is inside a massive gargoyle that wanders the depths of Khyber. Whatever the appearance, the design should feel illogical. You might have a spiral corridor that corkscrews into a dead end, stalactite-like structures that project from the walls for no apparent reason, pools of luminescent liquid scattered around. These things may all have practical value – but if so, it shouldn’t be immediately clear to the human observer.”