recursal/Fanatic-Fandom huggingface dataset:
The Kingdom of Benhorric

Including but not limited to:

Sir Gareol the Haughty

Lord Freidrich Henswick the Third, petty lord and vassal to the Duke of Aganossa.

Lord Andros from the Valley of Agh, petty lord and vassal of the duke of Bavoria.

Important cities:

### **Aganossa**

Duke Fennun the Wise, family name: Aganosia

Heir: Lord Henric the Fool, son.

### **Bavoria**

Duke Hannic Westly.

Heir: Lord Hennon Westly, son.

### **Jolianu**

Duke David the Merciful, family name: Ruhn.

Heir: Lady Anna the Wise, sister.

### **Ganossh**

Duke Granuph the Cruel, family name: Kar'uk.

Heir: Sir Garel Kar'uk, son.

### **Rapuntia**

Duke and King of the Kingdom of Benhorric

Alexander the Magnificent, family name: Benhorric.

Heir: Prince Adam the Strong, son.
The Middlelands

**The Middlelands** is a place of trade and commerce. It is between the two continents of Karathea and Ash'kur.

# Kara'kur

Kara'kur is the orcish islands of the north. It is ruled by barbaric tribes of feral and brutal barbarians and pirates.

# The Lambasturians

The Lambasturians is a council of aristocrats in the north of **the Middlelands**. It borders to Kara'kur and the Kingdom of Benhorric.

# The Kingdom of Benhorric

The Kingdom of Benhorric is a nation that is ruled by the line of Benhorric. It is currently enduring a civil war that has ravaged the landscape for more than three years. A number of petty lords are fighting between each other to gain the duchy of Ambria.

# The Misty Isles

The Misty Isles is a region of dragons and dragonborn. It is a number of islands perpetually covered in an all-encompassing mist.
Plainsfield

# Information

A large metropolis known for its gathering of various cultures in a relatively small area. It is a trading hot-spot where more commercial goods tranfer hands than any other city in the Nellenial Kingdom.

# Various locations in the city

**Various quarters/details**

Ralfir, Dwarven, Noble, Elven, the Corridor, the Fields, the Northern District, Pelemor's Square, the Military, Southern Gate District, Deilor's Square, the Docks, Bentro's Farmstead, Nafiq's Square, Garruth's Square, Kaendariel's Square.

**Gates**

The King's Gate, Southern Gate, the Door, Nellenial Gate, Peasant's Gate, Gate of Deities, the Hidden Door, the Dawrven Corridor.

**Notable locations (well-known)**

Hemló's Smithy, Dwarven District

The Great Keep, Military Quarter.

The King's Tavern, Southern District.

The Grand Watchtower, Southern District.

Hiero's Cathedral, Military Quarter.
Lore

**Lore** refers to the Atherian traditions, magic and pantheons. Details can be found below.

## Mystical traditions

Mystical traditions refer to the various monastic orders, ideologies or other forms of traditions in the world.

Irukyou

Korpibeswyr

## Pantheons

Pantheons or "gods" refers to any and all deities in Atheria.

### Human pantheons

Human pantheons are along the entire spectrum of alignments. Most humans are very religious.

### Elven pantheons

Elven pantheons are along the entire spectrum of alignments. Elves have a varying degree of fundamentalism.

### Dwarven pantheons

Dwarven pantheons are mostly lawful. Almost all dwarves are religious in some way, either by tradition or actual conviction.

### Orcish pantheons

All orcish pantheons are evil or neutral. Almost all orcs are religious in some way, either by tradition or actual conviction.

### Dragonborn pantheons

Dragonborn pantheons are mostly old dragons that have become deified. Most dragonborn are religious.

### Monster pantheons

The monster pantheons are mostly individual to various races.

## Magic

The more esoteric knowledge and application of the arcane is what most people would call 'magic'. The users of magic are usually feared by the populace because of the strange workings of the aether.

## Current Events

Current events that has been affected or created because of Player Characters.
Aloth Ephret

## Appearance

Aloth is a dark-skinned man with a tall, lean build. His hair is light brown and is kept tied back while shaved on the sides. He typically wears loose desert-style clothing. He normally wears his hood and face-wrap down outside of the desert, although it is there attached to his cloak. The cloak is a pale brown color and is held together by a sash around the collar, which sports a golden crescent symbol. The clothes he wears under the cloak are mostly generic adventuring clothes suited for the desert in mostly white, brown, or red colors.

## Background

Aloth was a member of a nomadic tribe of humans in the Great Wastes. They typically travel arounf the outskirts of the wastes gathering up remnants of the old civilization to sell to other countries or use for themselves to help sustain their lifestyle. When scouting out an ancient ruin for his tribe, Aloth ran into some old temple. Being young and daring, he adventured inside without warning anyone. Deep in the temple he found an ancient artifact that looked like a giant golden crescent moon on a pedestal. After touching it, the ancient scripts on the walls began to glow and Aloth's mind was filled with visions of an endless desert, and a creature that seemed akin to a serpent coiled around the same golden crescent moon in the sky. Afterwards he woke up and found an unfamiliar power within him. Though the visions did not come back, he felt unfamiliar knowlege of languages he's never spoken and texts he had never read. With this knowledge came a curiosity for the unknown, specifically focused on deities, sites of power, ancient artifacts, and the origins of them all.

 Incapable of finding his tribe, or having any interest in rejoining them, he resolved to travel to the Midland and join the Apostles. With their knowledge and influence, he could likely find the source of his newfound power, as well as information on the deities that intrigue him so.

## Traits

**Personality:**

* Generally stays well-mannered and tactful
* Will always work towards uncovering the unknown, even if his methods take time and planning.

**Ideals:**

* Anything not wrought with great power will eventually fade away, including oneself.

**Bonds:**

* Every person has a question they must answer in life. Many die before even knowing the question, and I am determined to have both the question and the answer.

**Flaws:**

* Distracted easily by the promise of information or knowledge.
* Unlocking ancient power or discovering hidden knowledge is worth the price of a civilization.
Ralfir Kingdom

**Borders*** Nellenial Kingdom
* The Everlasting Woods
 **Towns*** There's probably a big city or two
 **Locations*** Don't really know any landmarks...

## Overview

The Ralfir Kingdom is a very young country with a King-Apparent rather than actual nobility. It is ruled by several smaller jarls and loyal men to the King-Apparent. Civil war is very common where the petty lords vie for control.

## Towns and cities

Here's where someone add more information about the towns and such in the kingdom.

## Powerful people

* King-Apparent Finnye Night-born
* Jarl Runay
* Jarl Ragnar
* Ralf the Unbroken
* Rein the Betrayer
Character Template

## Appearance

Generic McGenericson is a skinny man with an unusually large head. He's usually seen wearing nothing but his large sword standing in heroic poses whenever he's got the chance.

## Background

Generic "Gen" McGenericson grew up on a farm that was ravaged by murderhobos. Everyone in his family died so Gen decided to become a train.

REMOVE THE TEMPLATES CATEGORY TAG AT THE BOTTOM WHEN MAKING A NEW CHARACTER USING THIS TEMPLATE!!!

## Traits

**Personality:**

* Gets lost in his own deep thoughts about the trains.
* Always polite when encountering new trains.

**Ideals:**

* A man without a railway is a man without a soul.

**Flaws**

* Irrational fear of conductors.
* Believes he is a train.

## Trivia

### Quotes

* "I have no need of quotes"
* "Hello World!"
* "I like trains"

### Notable Achievements

* Suplexed a train once.
* First person to die from a running kitty.
* Arm-wrestled Death itself, lost horribly.

### Other Facts

* Is the rightful king of the Seven Kingdoms.
* Likes trains.
* Enjoy long beaches on the walk.
Atheria Wikia

The world of **Atheria** is an extensive one. Below you will find links that will take you further into the wiki.

## Regions of Atheria

This link will lead you to the various regions of the world. Within each region there are a number of kingdoms and other locations listed.

## Factions

There are a number of factions in the world of Atheria. Following the link will take you to a more detailed page with more information.

## Guilds

The guilds are international gatherings of people that are united by a common code of conduct. They usually work together to form groups that have a common interest and goal. Most adventuring groups consist of guild members. There are four major guilds. Follow the link for more information.

## Lore

This link will lead you to the various religions, mystic traditions and magic.

## Calendar

This link will lead you to the Atherian calendar.

## Characters

This link will lead you to various players, PCs and NPCs.
Main Page

<hero description="A description of the world of Atheria for an ongoing 5E D&D campaign." imagename="" cropposition="" />

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Orcish pantheons

Lore

## Krûsh

Krûsh - CE - The god of Everything. He is said to be the Destroyer of the world, the eater of flesh and the consumer of souls. Any and all Orcs call him their ultimate master.

## Jôg

Jôg - CE - The opposite side of Krûsh. Said to be the one in the nothingness, the one in the dark, the one who can control your dreams and wants. Is also called "the Creator" or "the Builder" or "the Prophet" by the Orcs. He is said to be the heir after Krûsh has consumed the world.
Korpibeswyr

Korpibeswyr (Elhamstrian, literal meaning: 'magic of the raven') was the official religion of Elhamster up until 1106, when it was outlawed by the half-elf Esderian Kent. The lore surrounding Korpibeswyr is limited largely due to the rise of the Ralfir Kingdom and the Elhamstrian ban on literature.

## Overview

The beliefs of the Korpibeswyr faith are yet to be uncovered, though the idolization and worship of ravens is obvious. No explicit god or pantheon is yet linked to Korpibeswyr and the religion is shunned by many, believing it to be innately evil, however the known origins are largely druidic, being the former faith of peasants and yeomen.

## Holy writing

Only one work of holy writing has been identified, the Tome of the Sun, which is currently in the possession of Henning. It is, however, still partially covered by magic from a curse left by Esderian Kent, leaving some of the texts hidden by arcane glyphs.
Notice board in Farund

## Overview

For keeping tabs on missions and rumours around the city.

## Available Jobs and Missions

* Payment of 10 gold for every head of the Red Band of Gaudwin bandits brought to the local authorities.
* Patrolling and keeping a road safe for Lord Gyles Graphe will pay a small amount of coin.

## Rumours

* The bandit known as the Baron Gaudwin is actually a good man?
Characters

# NPCs

#### Councilman Argamel

Councilman Argamel the Wise - Councillor to the King in most if not all matters.

#### The Warlord Vemia

The warlord Asuriel Vemia - a Duke of some prominence and the leader of the King's armies Asuriel is a man known to be quick to anger but also quick to laughter.

#### The Archwizard Tillor

The Archwizard Tillor the Many-Colored - the Lord of the Tower of Magic and rector in the University of Mages in the city of Seminster.

#### The Duke of the Crossroads

The Duke of "the Crossroads" Jason Heck - the Lord of House Heck and protector of the Peace in the Eastern Vale.

### Ralfir Kingdom

#### King-Apparent Finnye Night-born

Jarl Finnye Nightborn the Half-Breed, King-Apparent - a seven foot tall man with rolling muscles and a mean demeanor.

#### Jarl Runay

Jarl Runay Twice-Born, Ruler of Thifur - a smaller man with an intellect of many and more, a cunning smile always touching his lips.

#### Jarl Ragnar

Jarl Ragnar Thick-Skull - a dimwitted brunt of a man.

#### Ralf the Unbroken

Ralf the Unbroken - renowned warrior of the wandering war-band The Spinebreakers.

#### Rein the Betrayer

Rein the Betrayer - a man as much feared as awed by the populace for his prowess and the rumors surrounding how he slaughtered his entire extended family just for a single, unknown relic.

### Elhamster

#### King Julian

King Julian Elham, Judge of the Seven Ways of Knowledge, Gatherer of Tomes and Keeper of the Eternal Flame - an old man with even older powers.

#### The Princess Nessa

Princess Nessa Elham, Grand Mistress of the Wizard's Tower of Rathun - an older woman in her fifties.

#### The Prince Arulon

Prince Arulon Elham, Warlord of the Armies of the North - a powerful youth.

#### The Merchant Hannick

The Merchant of the North, Hannick Half-breed - an older man with a jovial smile.
Eco (série de TV)

## Mais informações

**Eco** é uma série de televisão Americana baseada na personagem de mesmo nome da Marvel Comics. A série é uma spin-off e a sequência de *Gavião Arqueiro*. Esta é a segunda série televisiva da Fase Cinco do Universo Cinematográfico Marvel e a primeira série com selo *Marvel Spotlight*. A série é produzida pela Marvel Studios e lançado no Disney+, Hulu e no Star+.

A primeira temporada com 5 episódios foi lançado em 9 de Janeiro de 2024.

## Sinopse

### Primeira Temporada

Em *Eco*, a Marvel Studios nos apresenta Maya Lopez, uma heroína que luta para se reconectar com suas raízes nativas americanas enquanto convive com o legado criminoso de seu pai adotivo, Wilson Fisk, mais conhecido como Rei do Crime.

## Elenco

### Principal

* Alaqua Cox como Maya Lopez/Eco
* Chaske Spencer como Henry Lopez/Corvo Negro
* Tantoo Cardinal como Chula Battiest
* Charlie Cox como Matt Murdock/Demolidor
* Devery Jacobs como Bonnie
* Zahn McClarnon como Willam Lopez
* Cody Lightning como Biscutis
* Graham Greene como Skully
* Vincent D'Onofrio como Wilson Fisk/Rei do Crime

### Recorrente

* Dannie McCallum como Tuklo
* Julia Jones como Chafa
* Morningstar Angeline como Lowak
* Katarina Ziervogel como Taloa
* Andrew Howard como Zane
* Juwan Lakota como Totsuwa
Barton Thorpe

## Background

Where there's a will there's a way, and Barton Thorpe has a knack for finding ways - if the price is right. Years of trading and bartering with the worlds' merchants have taught him that the best weapons are a strong mind, a hearty smile and a fake passport.

Born in the Nellenial capital of Dremoor, Barton quickly took to trading; if there ever was a better deal to be made in the kingdom, he would go there. It is therefore not surprising that he ended up in The Crossroads, the human trade hub. Whenever he was not setting sail for Middleland, he would be sitting in his study near the Southern Gate. He spent as much time poring over ledgers, maps, charts and forged documents as he spent on the open seas, trying to secure his cargo from pirates and bandits alike. A trip to Middleland is seldom uneventful, and Thorpe quickly learned to use his analytical skills for combat as well as sailing in rough weather.

There's no denying Thorpe's unimpressive physique. Although it is obvious that he has grown accustomed to the luxurious life of a guild merchant, the countless weeks of sailing to and from Middleland for the sake of trade have made this man's step sure and steady. But the regular old schemes and trades can grow dull; to become truly successful you need to expand your operation. Expansion means exploration.

## Traits

**Personality:**

* Strongly dislikes taking risks. If it's not a safe bet, it's not a bet worth taking.
* Tends to read over everything (and everyone) twice, just to be on the safe side.

**Ideals:**

* Money is power.
* Working hard to become the best at your craft is the most important thing in life.

**Flaws**

* Is never satisfied with what he has; he's always looking for ways to get more of everything.
* Finds flaws in everyone and tends to generalize a lot. Has a particular dislike for half-breeds.

## Trivia

### Notable Achievements

* Watched his friends die to vampire lord Geoffrey Grysev before running away, saving his own life.
* Fed vampire lord Geoffrey Grysev offerings on a weekly basis for months to stay alive.
* Watched vampire lord Geoffrey Grysev's public execution.
* Witnessed the release of a black dragon in the Grey Marshes.
* Is owed a wish by an elven demi-god.
* Lost 52 pounds in 9 months.

### Other Facts

* Last seen headed to one of the dwarven cities.
Theomund Tanner

## Appearance

Theomund Tanner is a half-elf of average height and weight with black, unkempt hair and a patchy beard. He's usually wearing his Grey Marshes attire consisting of a straw hat, a brown coat and a pair of alligator skin boots, all of which have schorch marks from Theo's failed spell experiments. Theomund generally carries his jug of moonshine and a large bag full of random spell components.

## Background

After accidentally burning down his family home, Theomund and his younger brother Felix fled the Grey Marshes and began a life as mercenaries. After about a month of work the two siblings got separated as Theomund was captured by a slaver called Fat Narder. Narder brought the sorcerer back to the Grey Marshes, specifically to a fighting pit in the south part of the swamp where he met Barton Thorpe, Witten Stoneshore and Alana.

## Traits

**Personality:**

* Quickly adapts to new situations.

**Ideals:**

* Would protect the few friends he has with his life.

**Flaws**

* Too enamoured of ale, wine and other intoxicants.

## Trivia

### Notable Achievements

* Pissed off king Finnje Nightborn.
* Slain several leaders of different orc clans.

### Other Facts

* Spent more gold on booze than any other equipment.
Meimar Eluin

## Appearance

Meimar Eluin is a tall, slender elf with fair skin and short brown hair. He has pale blue eyes and is rarely seen smiling. Meimar is usually seen writing down anything he finds interesting in his black notebook.

## Background

Meimar Eluin spent most of his childhood in the high elf forests learning magic from one of the greater mages in the area, Master Evyron. When Meimar realised that he could become more powerful by performing an ancient Sylvan ritual he decided to betray his master and steal the components needed for the ritual. He was stopped at the last moment by his father and Evyron. His family and master, disappointed in Meimar's actions, banished the young elf from their estate and ever since he has been wandering the world, looking for a new way of gaining more power.

## Traits

**Personality:**

* Keeps most important information to himself and to the people he trusts.
* Being polite will make it easier to get through life.

**Ideals:**

* Knowledge is power.

**Flaws**

* Studies everything he finds interesting, even if it puts him of someone else in danger.

## Trivia

### Notable Achievements

* Survived his first encounter with the vampire known as Geoffrey Grysev.
* Did not survive his second encounter with the vampire Geoffrey Grysev.
New Roford

Type
 Region
 Population

## Overview

New Roford is a trade hub on the western coast of the continent Ash'Kur. It's the second largest town in Ferrakhia after Nerakis and has the highest growth rate of any city in the region. The city is built near the mouth of a river.

## History

New Roford is a town founded in the year 1225 by Jasper Blackwood in order for the Crimson Covenant and the large official guilds to have a stronghold in Ash'Kur as well as to secure the leyline focus located in Ferrakhia.

The city is named after the town of Roford, a small settlement near in Fanosia that was destroyed when the Gonoth Ark left the world in 1225 and caused the decline of arcane magic.

## Locations

### Oldtown and Cliffside

The oldest districts of the city, used to consist of a small fishing village and a guard tower before the arrival of the Crimson Covenant in 1225. Nowadays Oldtown is mainly used for housing the various guilds while the richer folk of the city tends to live in Cliffside.

### Mench Harbour and the Crimson Square

The two main trade hubs of the city, the harbour was built early in the founding of New Roford in order for it to be possible to quickly import and handle building materials for the town while the market square sprung up when the various journeymen arriving to the town needed somewhere to live.

### The Pillar of Endrin and Eadric's Market

The Pillar of Endrin was the first large building project in the new city as the founders wanted a secure building around the leyline focus that lies beneath the tower. It is currently considered to be the best guarded location of the city, with it's gonoth-enhanced security measures and spellcasters defending it.

Around what is now called Eadric's Market a large amount of dwarven-style taverns, shops and houses was built soon after the construction of the Pillar of Endrin. This because most of the masons working on the tower were mainly dwarves.

### Rivel's Crossing and Gorgonoth's Run

The two youngest town districts of New Roford where a large amount of people from Ash'Kur resides. The inhabitants had heard about the laws the new town had started to enforce in order to quell the bandit problem in the area and moved here in order to be safer. A few of the richer families that moved here has taken residence in the district now called Gorgonoth's Run.

### Grey Island

The island that is located in the river that parts the northern and the southern parts of the city. It houses most of the Grey Men, a Fanosian assassin's guild working for the Crimson Covenant as their guard force.

### Blackwood Manor

The private estate of Jasper Blackwood, where a lot of the city officials reside. It is also used as the Crimson Covenant base of operations in Ash'Kur.

## Impotant people living in New Roford

* Jasper Blackwood, one of the founders of the city, member of the Crimson Covenant and the guild of the Apostles.
* Eadric Thriceborn, founder of the Crimson Covenant and member of the guild of the Apostles.
* Seïna Derook, current mayor of New Roford.
* Dinan Stokeswater, engineer and city planner.
* Gwenth, watch captain and leader of the Grey Men.
* Ferrekh Ferren Nesaam.
Apostles

## Overview

Their symbol looks like a simple depiction of the scales of justice.

## Leadership

The **Apostles** are led by a council of elders called the Council of Deities. It is said that Ember himself founded this guild when he was born and started walking the world.

The five current elders are:

### Frae Nimh

A Lambasturian national, she is a priestess of Nella.

### Hassim Olm

A Galanithian national, he is a cleric of Vera.

### Benjamin Borrh (Vivacus Dominus)

An Elhamster national, he is a paladin of Nestor from the Order of Nestor's Champions. He is a Champion of that order.

### Peter Durr

A Nellenial national, he is a cleric of Pelemor.

### Jasmine de Curault

A Berrhonic national, she is a priestess of Nellen.

## Notable members

### Andur Colt

A Nellenial national, a human of some import. Currently residing in Demoor and working for the guild.

### Oben Henk

A notable scribe in the city of Seminster, he is said to be the fastest scribe in Atheria. He has written innumerable books and copied even more. He is one of the most well-paid members of the Guild.

### Jasper Blackwood

A wizard currently employed by the group known as The Crimson Covenant.

### One-Eyed Eadric

A cleric of Nasha who currently runs The Crimson Covenant.

## Locations and headquarters

### Headquarters

The headquarters of the **Apostles** are two-fold. The Council Chambers are in Seminster and the recruitment headquarters is in the Royal Capital in the Kingdom of Berrhonic.

### Locations

They have small offices dotted around most bigger cities in Atheria.

## Expertise

Knowledge in history and religion. Their scribes are well renowned the world over. For a fee any kind of knowledge can be obtained that does not require spying or deceit.

## History

One of the oldest guilds around, it is said to have been founded some thousand years ago at the birth of Ember and the first eruption of the Fiery Mountain.
Factions

**Factions** relate to various power structures around the world of Atheria.

## International factions

Factions whose influence can be seen all over the world.

The Guilds

The various religions and ideologies and their heads.

The Black Hand, an order of Warlocks hell-bent on destroying other Warlocks around the world.

The Order of the Owl, an order of wizards whose aim it is to spread knowledge about the esoteric and arcane. Based in the Gnomish Republic.

## National factions

Factions that mainly operate within a certain region of kingdom.

### The Order of Nestor's Champions

The Order is a zealous branch of the church of Nestor located in the Nellenial Kingdom dedicated to eradicating the enemies of Nestor and smiting heretics among the faithful.

## Other factions

Other factions that can be seen in the world of Atheria.
The One Above All

## Background

The One "Björn" Above All existed before time and reality.

## Traits

**Personality:**

* Enjoys to watch the look of the inhabitants of Atheria when they realise that they have doomed themselves.

**Ideals:**

* Only the punniest may survive.

**Flaws**

* Favors yellow eyes.

## Trivia

### Quotes

* "I AM THE BJÖRN"
* "Snopp snopp snopp..."

### Other Facts

* Owns a Tarrasque only known as Cat, Destroyer of Worlds.
The various regions

The various regions listed are either continents in their own right or a part of another continent. If you follow one of the links it will take you to a more detailed view.

## Karathea

Karathea is the largest continent in the world of Atheria with the mightiest empries, including but not limited to the Nellenial Kingdom, the Dwarven Kingdoms and the Everlasting Woods.

## The Bridge

The Bridge is a part of the continent of Karathea and is the link between Karathea and Nathea.

## Nathea

Nathea is a continent dominated by human civilizations and is located south-east of Karathea.

## Prëdor

Prëdor is a land of magic, wonders and artifacts. It is dominated by the more exotic races of Atheria such as elves, halflings and gnomes with their own civilizations and countries.

## The Middlelands

The Middlelands is the main hub of trade and commerce in Atheria because of its location between the two major continents Karathea and Ash'kur. It is mainly dominated by humans but in the north the feral orcs reign supreme.

## The Misty Isles

The Misty Isles are a number of islands shrouded in mist. It is a magical place where most if not all dragonborn reside and live. It is a dangerous route that takes you to the spiky and high cliffs through the blinding mist that the Isles were named for. It is the land of dragons.

## Kara'kur

Kara'kur is located on the north tip of the Middlelands, a series of larger spiky islands in a harsh sea. Orcish ravagers, marauders and pirates rule the waves but a spattering of humans also live in this area.

## Southern Isles

The Southern Isles is the only totalitarian state, where the Nar'thin Republic is the major power - a half-elf democracy where freedom of speech, thought and mind is essential.

## Ash'kur

Ash'kur is the second largest continent with a huge, desolated wasteland in the middle called the Great Wastes. Three major kingdoms rule the countryside and the shores of Ash'kur.

## The Breach

The Breach is a number of semi-submerged islands at the south tip of the Ash'kurian continent and at the north head of the Southern Isles. It is largely uninhabited.

## The Fiery Mountain

The Fiery Mountain is said to be the birthplace of the god Ember but also of something more evil and dark, something unknown. It is said that any who venture to the Fiery Mountain do not return.
Barnabus Bootcut

## Appearance

Generic McGenericson is a skinny man with an unusually large head. He's usually seen wearing nothing but his large sword standing in heroic poses whenever he's got the chance.

## Background

Barnabus was always an outcast of the Gnomes, doing terribly in all the academic fields such as mathematics, language and even mechanics. Instead he enjoyed working out and helping out with building new structures around the settlement. He was bullied and made fun of for the most of his life, he tried beating them up but this usually got him into trouble as violence never really existed in the settlement.

As he grew up he joined the military for his town which consisted of two older Gnomes and a skinny Gnome called Tritus Chinkerum. Over the years Barnabus tried to change and improve the military in its sorry state but was usually stopped by the two older ones, wanting a peaceful paid life.

However one day, the first time in over 200 years, the settlement was attacked by a band of feral goblins riding wolves. He stepped up straight away to protect the settlement, the two older Gnomes quickly running to a cupboard to hide, he grabbed Tritus and equipped himself to defend the town. Tritus mainly stood and watched while Barnabus slaughtered the goblins, even saving his life as a wolf dived at the whimpering Tritus.

From that day forward, Barnabus was in charge of the military and he turned it into a proper force, training up the new recruits and making sure they were ready in the future. Many battles followed as the Goblins returned, wave after wave until Barnabus took the fight to them and slaughtered their camp. It was a 4 year battle but in the end the Gnomes were victorious and Barnabus was deemed a hero, his name heard of throughout the Gnome kingdoms.

After leaving Tritus in command, Barnabus said goodbye and left for a more adventurous life, happy that his home was now safe, he wanted to improve his skills and bring back more knowledge and tactics to protect his people and even the Gnome kingdoms for generations to come.

## Traits

**Personality:**

* Gets lost in his own deep thoughts about the trains.
* Always polite when encountering new trains.

**Ideals:**

* A man without a railway is a man without a soul.

**Flaws**

* Irrational fear of conductors.
* Believes he is a train.

## Trivia

### Quotes

* "I have no need of quotes"
* "Hello World!"
* "I like trains"

### Notable Achievements

* Suplexed a train once.
* First person to die from a running kitty.
* Arm-wrestled Death itself, lost horribly.

### Other Facts

* Is the rightful king of the Seven Kingdoms.
* Likes trains.
* Enjoy long beaches on the walk.
Elven pantheons

Lore

## Ilynera/Ilyna

Ilynera/Ilyna - CE - Godess of treachery, lies and deceit.

## Neolenderiel/Nellenderiel

Neolenderiel/Nellenderiel - LN - The god of nature according to the Ashar'i. Basically another aspect of Nellen. Same symbol but with the tree instead being dead. Known for his unwillingness to compromise with the weak in Elven culture - a big difference from the human aspect of the same deity.

## Anara

Anara - LG - The goddess of the moon and the sun, known to show her warmth to all and everyone who worships her and gives her allegiance.

Her symbols is two halves; one side being the moon the other the sun.

## Iryllion

Iryllion - CN - The god of deceit and trickery, known for his allegiance with Fnarr.

His symbol is that of an eye behind a keyhole.

## Hanariel/Han

Haneriel/Han - CE - The god of lust, temptation death, pain and suffering. His followers are known to hold blood-crazed orgies to celebrate pain and lust.

His symbol is that of a heart being squeezed by a hand.

## Ameria

Ameria - CN - The goddess of flora and fauna she is known for being a protector of the forests.

Her symbol is that of a bear claw. Her druids are called "Disciples of Ameria".

## Kaendariel/Kae

Kaendariel/Kae - LG - The god of honesty. Known for always telling the truth and holding nothing back for fear of being shamed. Highly regarded by diplomats among the elves and is often sworn upon before diplomatic conversations begin.

His symbol is that of a single, thick line.
Baltazar Aurelius

## Appearance

Baltazar Aurelius is a huge beast of a man with a shaved headm no beard and a face covered with battle-scars. He is usually seen wearing heavy armor and a tabard with the insignia of his order. Baltazar always carries his sword and shield, both of which have symbols of Nestor on them.

## Background

Baltazar Aurelius is a Battlebrother Pilgrim of The Order of Nestor's Champions. He was brought to the Order at age 4 and was trained to become a holy warrior during his entire childhood. At age 15 Baltazar became an Apprentice to the famed Champion Battlebrother Tiberius Dorne who taught the young Battlebrother the ways of the Order.
During his Pilgrimage, Baltazar realised that there are too many heretics of Nestor in the world and that he needs to continue wandering as a Pilgrim, smiting the unworthy he finds on the journey.

## Traits

**Personality:**

* I am tolerant of other people's faith, however if you are part of my religion I expect much more of you than of anyone else.
* I judge people who besmear the faith of Nestor very harshly.

**Ideals:**

* I will not stand by idly if my friends, the people I have sworn to protect or my faith is slighted.

**Flaws**

* I put too much trust in those with power within my church.

## Trivia

### Notable Achievements

* Met Nestor himself who gave Baltazar his sword to be used to slay the enemies of Nestor.
* Helped to lift a curse in the northern elven forest in the temple ruins north of Seminister.

### Other Facts

* The elf demi-god known as Kain owes Baltazar, Witten Stoneshore and Barton Thorpe a wish.
Nasha

## Overview

The goddess of the sea and storms, mostly revered through placating. All ships have some kind of shrine to ward from her attention. A callous and unforgiving goddess who is often portrayed as using a net to capture drowning seamen.

Her symbol is that of the net and/or a crashing wave.

## Legends and Myths

###  Wyrm of the Sea

According to legend, Nasha had heard from sailor's rumormongering of the great dragons that dominated the skies above her sea, and she became jealous. Why did sailors fear the free and open heavens more than her crushing depths? Maddened by this injustice, Nasha, who was clever despite her jealousy, sought only the finest treasures her waters could offer. She had her thralls and servants arrange a mountain of pristine pearls, shining coins, beautiful shells and all else that the goddess saw fit.

Once the mountain was built, Nasha preapred herself for a long wait. It didn't take long, however, before a curious dragon looking to improve its hoard came along and started to rifle through the treasures. She threw out her net and captured the flying beast, dragging it down into the dark depths below.

Nasha made sure to keep it alive with her divine powers, but only barely. Each passing day she would loosen her magical grip on the defeated beast, forcing it to adapt to its environment. After a year, the dragon could swim flawlessly and had grown a pair of gills alongside the lungs. Two years after that, its wings had been ripped off and replaced by a hardened, spiky shell, as she saw it fit her creation better.

After 5 years of captivity, the beast was a proud flying dragon no more. Nasha let the new beast roam completely free in her domain, and what she saw pleased her to no end. It still had the greed of a dragon, although not the body of one. It sank great galleons with its massive teeth and hoarded the cargo back down to its new submarine lair.

Legend has it that those who displease or dishonor Nasha greatly will be haunted by the dragonturtle, wyrm of the sea, until they've given their lives to the waters.
The Vaarkian Tale

The Vaarkian Tale is our current campaign which started out with a West Marches style with many characters exploring a region for a longer period of time but has lately turned into a more classic style adventure.

### **The Characters**

Following are links to the player characters present in The Vaarkian Tale:

#### Erik

* Ivan named Rattled by Enok named Rotjaw by Gunhild named Bladefist
* Arannis Pyore

#### Joe

* Wiff

* Calim
* Basford
* Effie

#### Kevin

* Tenók'k Tal'tlatan
* Manarél Scarred Tal'Enak

#### Twist

* Sto
* Jacques von Krieger
* Calamity
Alexander Broadshield

### Titles

"The Broadest Shield", "He Who Grasps the Branch" (party),"The Man Who Weathered A Thousand Blows".

## Appearance

Large and rectangular, gives the impression of a brick wall.

His calloused hands indicate hard labour.

## Background

(Slightly questionable content)

Alexander was in his youth an arrogant and unforgivable nobleson, who spent his days playing mercenary for fun, fathering several bastards along the way and drawing the ire of his fellow Nellenial nobles, however it was tolerated as it was fairly far away from home.

His 'career' was cut short by a fateful encounter with a charming fiend that left him with a great curse (geas), which left him attempting to father as many children as possible, including with the fiend. Following a month of his remorseful rapturous rampage, the spell was broken, but the damage was done, and Alexander found him on the fast track to working the fields and raising children in Village Broadshield.

He eventually abandoned the village in search for coin so that he could live out his last days in peace.

## Death

On a
morning early Demp (September), Alexander received a letter from his lover Aina, delivered by Frederic.

The letter:

> "Alexander, my love. I miss you and hold you dear, you must know this. I
>
>
> do not come with good tidings. Your children, they are sick. We've already lost
> Josselynne, I'm tired and weary. I do not know how much longer we can hold out.
> If this letter reaches you too late it will be handed to you by my brother's
> best friend, the one who introduced us, Frederic. He too has become a Broadshield,
> my love. I'm so sorry for all of this. I wish I could have reached you sooner.
>
>
>
> Yours, truly, Aina."
>
>

Alexander,

in shock, but hiding it behind a steel visor, flew into a rage when Paladin Derrak
stated that the sick and weak should just die, even if they are children.

He
leapt at him from an alleyway, and was smitten by the wary paladin.
Dwarven pantheons

Lore

## Nûrn

Nûrn - LG - The god of truth and justice, of good deals and safety. The dwarves consider him their main deity.

His symbol is that of a single, bright diamond.

## Jôma

Jôma - CE - The snake that fills the pit, the absolute opposite to Nûrn. A serpent-like deity that is used as a tale to scare children not to venture too deep into the corridors and hallways of the massive dwarven cities and mines.

His symbol is a serpent, slithered around a pile of gold.

## Ama

Ama - LN - The mother, the bearer and protector of children. Revered as such.

She does not have a symbol.

## Omu

Omu - LN - The father, the warrior, the protector of the Keep.

His symbol is a dwarf wielding an axe and holding a tower-shield.
Escaravelho Escarlate

**Layla Abdallah El-Faouly** é uma arqueóloga, e esposa de Marc Spector. Como seu marido estava desaparecido há meses, El-Faouly o procurou e encontrou seu alter ego Steven Grant, descobrindo que Spector tinha transtorno dissociativo de identidade. Juntamente as duas personalidades, ela assumiu a missão de impedir Arthur Harrow e seus seguidores de liberar Ammit na Terra, durante o qual Layla descobriu que Spector estava presente no assassinato de seu pai. Na batalha final contra Ammit e Harrow, a arqueóloga fez um acordo com Taweret para se tornar seu avatar e se tornou o Escaravelho Escarlate, lutando contra Harrow no Cairo ao lado de Cavaleiro da Lua e Senhor da Lua.

*A ser acrescentado...*
Mags The Mechanic

File:Mags the Mechanic.png

**Mags the Mechanic** is the fifth Creator Curator of The Metropolis in LittleBigPlanet. and a friend of Uncle Jalapeno. She is much more humanoid than most other characters in LittleBigPlanet, appearing as a slim young woman with puffy, blonde hair who wears blue denim dungarees. She seems to enjoy building cars and owns a construction site.

Ze Dude is her nemesis, causing her lots of trouble. (until he is defeated by the player at the end of The Construction Site.) Mags gives Uncle Jalapeno a new car on his arrival, then the player's Sack Person has to help to retrieve her car from Ze Dude, who the player races at the end of the Lowrider (the player later retrieves it after it falls into the sewer). Mags the Mechanic also gives the player some cars for usage.
Minty

Inventor: Amiron

Hair dark brown (later dyed blueish green or teal)

eyes sea foam green (can turn red when in bot mode and really angry kinda like terminator or something)

He's actually a humanoid robot and his construction was based off of the boy robot from sparks

Brother's remains were found somewhere and this inventor picked it up first thinking they were ordinary human remains then realized the brain was partially machine,

She tried to recover what software she could and salvage most of it, she put it in a mechanical body which noticed how it couldn't feel/smell and became upset after rejoicing for reactivation and awakening. The young inventor noticed how advanced the software was and for years worked on improving and synthesizing a new body for him, he grew fond of her and sort of fell in love with her as time went on but ultimately strived to protect her. She called him Ray after assuming a body grown from her own DNA and said he looked similar to her little brother who had died from the antihumans on ancient earth. His breath would constantly smell like a mix of burnt bone and machine so she would give him mint leaves to chew on, which was a habit of hers. He then picked up the habit and began to think of her as his own sister. As time went on she grew older and the run down shack she lived in would soon be run down by soldiers looking for illegal residents. They had talked about emergency escape plans to run to a nearby ship station and hijack one of them to a distant planet somewhere. That's what he did because she was caught and killed for penalty of illegal residency and he tried to save her but it was too late so he ended up killing the two soldiers that killed her he then remained living in her shack for a few hundred years in sorrow. One day he decides to leave everything behind and move on with his life, and stowed away on a ship to the colitain planet and worked at that import station for a while then left for ouelspen and worked there for a bit then decided to travel to isdar for a few years after the war started and he  ended up in the undercity after the fall. All that time he had lived in solitude only making a few friends when Philo finally found him. Philo knew he wasn't human and invited him to stay with his family. He soon became protective over Sola and the others and opened up to sola. He began to get humorous again and joked around with everyone and became who he is today. He gets the nickname minty from his habit/addiction to mint leaves/gum/ substitute

At first Ray dislikes Toress because of what happened to Sola and blames it on her and philo. He is quick tempered and can change mood easily, usually funny and flirty but protective of his girls

Keira asks how minty finds the time to take care of his animals and garden if they never really see his spend lots of time in his room and some how they find out he's a robot and he doesn't need to sleep so he uses the time they use sleeping to tend to his hobbies
Faction Template

REMOVE THE TEMPLATES CATEGORY TAG IF YOU USE THIS WHEN CREATING A NEW FACTION PAGE!

## Overview

A gang of marauders and criminals with troll backgrounds that are terrorizing the villages near their forest.

## History

Skrym wanted friends, Akk agreed. They found trolls and lived happily ever after.

## INSERT SOMETHING ABOUT WHAT THEY DO HERE

Famous for slaughtering big, shiny knight who tasted good.

## Notable Members

* Skrym Gråskinn - Wins every fight, loves to eat and drink.
* Akk Kolfumle - Wins every fight, loves to drink and eat.
* Ymer - Wins every fight, loves to eatdrink
Fase Cinco

A **Fase Cinco** é a quinta parte do Universo Cinematográfico Marvel e a segunda da Saga do Multiverso.

## Filmes

### *Homem-Formiga e a Vespa: Quantumania* (2023)

O Homem-Formiga e a Vespa lutam contra Kang, o Conquistador, no reino quântico.

### *Guardiões da Galáxia Vol. 3* (2023)

Peter Quill, ainda se recuperando da perda de Gamora, deve reunir os Guardiões da Galáxia em uma missão para defender o universo, além de proteger um dos integrantes do grupo.

## Séries de TV

### *Invasão Secreta*

#### *Primeira Temporada* (2023)

*Invasão Secreta* é uma série que vai para o Disney+ estrelada por Samuel L. Jackson como Nick Fury e Ben Mendelsohn como o Skrull Talos — personagens que se conheceram em *Capitã Marvel*. A série de eventos de quadrinhos crossover mostra uma facção de Skrulls que mudam de forma que se infiltram na Terra há anos.

### *Eco*

#### *Primeira Temporada* (2024)

A história de origem de *Eco* revisita Maya Lopez, cujo comportamento implacável em Nova York a alcança em sua cidade natal. Ela deve enfrentar seu passado, se reconectar com suas raízes nativas americanas e abraçar o significado de família e comunidade se ela quiser seguir em frente.

### *Agatha: Diários de Darkhold*

#### *Primeira Temporada* (2024)

*Agatha: Diários de Darkhold* revelará mais sobre a personagem introduzido pela primeira vez em *WandaVision* da Marvel Studios.

### *Coração de Ferro*

#### *Primeira Temporada* (2025)

*Coração de Ferro* é uma série que chega ao Disney+ e estrela Dominique Thorne como Riri Williams, uma inventora genial que cria a armadura mais avançada desde o Homem de Ferro.

## Curiosidades

* A Fase Cinco é a primeira fase a:
	+ Ter a segunda temporada de uma série de televisão que começou na fase anterior.
	+ Ter uma sequência independente de uma produção da Marvel Television.
	+ Ter sequências em filmes para séries de televisão que foram parcelas da fase anterior.
	+ Não ter filmes solo do Thor.
Erik Sommers

**Erik Sommers** co-escreveu roteiros para *Homem-Aranha: De Volta ao Lar*, *Homem-Formiga e a Vespa*, *Homem-Aranha: Longe de Casa* e *Homem-Aranha: Sem Volta Para Casa* com Chris McKenna.

Ele também co-escreveu *Lista de Afazeres do Peter*, composto por cenas deletadas de *Homem-Aranha: Longe de Casa*.

## Curiosidades

* Erik Sommers trabalhou anteriormente com:
	+ Chris McKenna em *Community* e *American Dadl.*
	+ Donald Glover em *Community.*
* Erik Sommers foi um escritor para a DC Entertainment junto com Erik Chris McKenna.

## Links externos

* Erik Sommers na Wikipédia
* Erik Sommers no IMDb
Alexander Pierce

*"Apesar de toda a diplomacia, dos apertos de mão e da retórica, construir um mundo melhor às vezes significa destruir o antigo."*
―Alexander Pierce para Capitão América[fonte]
Alexander Goodwin Pierce foi um dos líderes da HIDRA e seu principal agente secreto dentro do governo dos Estados Unidos. Como Secretário do Conselho de Segurança Mundial, ele supervisionou as operações da S.H.I.E.L.D. e nomeou Nick Fury como Diretor da organização. Contudo, após um incidente em Bogotá, ele se juntou à HIDRA e comandou suas forças dentro da S.H.I.E.L.D. junto com o Soldado Invernal. Em 2014, ele tentou usar o Projeto Insight para dar à HIDRA controle absoluto sobre o mundo, e tentou assassinar Nick Fury assim como Steve Rogers e Natasha Romanoff. Durante a batalha no Triskelion, Pierce foi forçado a testemunhar como o Projeto Insight foi destruído pelos esforços do Capitão América, Falcão e Maria Hill. Quando a Revolta da HIDRA começou, Pierce matou os outros membros do Conselho de Segurança Mundial e tentou fugir, porém foi morto por Fury.
Harry Styles

## Aparições

### Personagem

Eros/Starfox

**Harry Edward Styles** interpretou Eros/Starfox em *Eternos.*

## Links Externos

* Harry Styles na Wikipédia
* Harry Styles no IMDb
* Harry Styles no Twitter
* Harry Styles no Instagram
* Harry Styles no Facebook
* Harry Styles no YouTube
* Harry Styles no YouTube
* Harry Styles no YouTube
* Harry Styles no Spotify