recursal/Fanatic-Fandom huggingface dataset:
Spirit of Yarikawa's Vengeance

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> The people of Yarikawa beg for their enemies to die...
> and the spirit of Yarikawa's Vengeance answers their calls with the "Dance of Wrath..."
>
> ― Jin Sakai
>
>

## Spirit of Yarikawa's Vengeance

* Front
* Back

## Physical description

### Skin

Pale

The **Spirit of Yarikawa's Vengeance** is an unknown warrior woman of the former Clan Yarikawa. Mastering the Dance of Wrath technique, she masquerades as a spirit of vengeance, seeking to avenge the people of Yarikawa after their unsuccessful rebellion against Lord Shimura. For an unknown amount of time, people of Old Yarikawa came into a sort of contractual existence with the "Spirit", where a person can supposedly leave offering in designated places along with a message to state their request to the spirit. The prayers vary from eradicating Mongols, to executing someone for highly personal offense; though the spirit seems to act only to ones within Yarikawa's interest.

The woman lives in an abandoned house where she prepares for her tasks and writes her messages; some of these writings imply an attempt to manipulate the people of Yarikawa into believing both the Spirit and the virtue in avenging Yarikawa.

The spirit met her end at the hands of Jin Sakai, whom she staged into a ritualistic duel. Jin criticises her use of the Dance of Wrath for her vengeful crusade, and vows to use it as it should - against the Mongols.

## Trivia

* In the English voice and subtitles, the spirit is presumed male up until the reveal in the end.
* It was never confirmed who prayed for Jin Sakai's death to the spirit, though the notes found in the Garden of Gods implies that the spirit feigned an anonymous prayer that she actually wrote herself in order to give the impression that the Yarikawa community supports vengeance against the Sakai clan.
* In Ghost of Tsushima: Legends the Disciples of Iyo don the same outfit as The Spirit.

## Gallery

Studio Design of Spirit of Yarikawa's VengeanceOutfit of The Spirit as worn by a Disciple of IyoDisciple of Iyo in-gameDisciple of Iyo in-game
Kojiro

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Physical description

### Skin

Pale

**Kojiro** is a legendary ronin and a member of the Straw Hats. Infamous for killing many of his brothers, Kojiro leads a small band of Straw Hats to swear an oath to kill Jin Sakai.

## Biography

Kojiro grew up to be so deadly and bloodthirsty, that his own brothers, meaning his ronin compatriots, turned against him. From dawn until dusk, dozens of Straw Hats fought Kojiro, but the Ronin slew them all. Those who escaped that day disowned Kojiro from the Straw Hat ranks, but never crossed him again. Legend has it that the spirits of death were so astonished by Kojiro, that they blessed his armor to grant him a tireless sword arm. Kojiro thus earned a fearsome reputation, being called a demon for his seemingly supernatural talent. Kojiro lived alone until the Invasion of Tsushima by the Mongol Empire, in which the Straw Hats betrayed the people of Tsushima and welcomed Kojiro back into their ranks.

Upon learning of the famous 'Ghost of Tsushima', samurai Jin Sakai, Kojiro gathered five other deadly Straw Hats: Yasumasa, Tomotsugu, Kanetomo, Hirotsune and Kiyochika, and together they swore an oath to kill the Ghost of Tsushsima. Kojiro sent word to a musician in Umugi Cove to inform Lord Sakai of this challenge, adding that he will earn the honor to die by his hand if he manages to kill his companions first. Once Jin kills all the other Straw Hats, Kojiro goes into a cave hidden in a waterfall at Omi Monastery, knowing that being inside Jin's own clan territory will be seen as an insult by him.

Once Jin arrives in the cave to confront the bloodthirsty Ronin, he asks if the musician's words that Kojiro's armor was blessed by demons were true. Kojiro merely asks Jin's opinion, and he tells Kojiro that he should have stayed a legend. The two then engaged in a fierce duel, during which Kojiro recounts how he has killed a thousand men, declaring that each death was sweet. Jin then concludes that the musician was right about Kojiro being a demon. As Jin begins to gain the upper hand, Kojiro asks if Jin is the one who finally kills him, and Jin wonders if that is what Kojiro really wants. Eventually, the duel ends in a triumph by Jin over Kojiro, who is at long last slain, ending his murderous rampage.

### Legends

Kojiro's spirit appears as an enemy at the end of The Crow Demons of Otsuna.
Rushing Water Crossing

NG+:

* Minor Legend Increase
* 8 Iron
* 2 Ghost Flowers

**Rushing Water Crossing** is one of the locations in *Ghost of Tsushima.* It is a minor Mongol camp, located north of Azure Pond in Izuhara.

## Description

Rushing Water Crossing is located on the side of a river, where there is also a dock for fishing. Lots of pampas grass surround the camp. There is a hill above the camp, which has a massive tree and a destroyed house. The tree was used for hanging civilians, as evidenced by the many lifeless bodies hanging from the tree's branches by means of rope. The camp itself has two formal entrances: one on the northern side, which is southwest of the fishing dock; and one on the southeast side. Each entrance has a couple lookout towers, and the camp has a single Mongolian yurt.

## Objectives

* Defeat the Mongols.

Possible Bonuses

* Kill an enemy with a Heavenly Strike.
* Kill an enemy using a Perfect Parry

## Rewards

### Base game

* Minor Legend Increase
* +8 Iron
* Stance Progress

### New Game+

* Minor Legend Increase
* 8 Iron
* 2 Ghost Flowers

## Gallery

Aerial view of the camp during the dayAerial view of the camp during the nightDaytime view of the north part of the camp (due northeast)Nighttime view of the north part of the camp (due northeast)Daytime view of the south part of the camp (due north)Nighttime view of the south part of the camp (due north)Daytime shot of the tree above the campNighttime shot of the tree above the campDaytime view of the north part of the camp (due south)Nighttime view of the north part of the camp (due south)Daytime view of the south part of the camp (due east)Nighttime view of the south part of the camp (due east)Daytime view of the south part of the camp (due east)Nighttime view of the south part of the camp (due east)Daytime view of the camp (due southwest)Nighttime view of the camp (due southwest)
Mamushi brothers

The **Mamushi brothers**—**Taizo**, **Manzo** and **Kichizo**—were three Japanese slavers of Tsushima who work with the Mongol warlord Altan. They owned the Mamushi Farmstead, where they kept their slaves, including Yuna and Taka. In Silent Death, they were assassinated by Jin Sakai, who decapitated them and staked their heads to provoke Altan into a confrontation.
Mongol Commander's Armor

> Armor specially designed to be worn by Khotun Khan.
>
> ― In-game description
>
>

Rank I & Rank II

The **Mongol Commander's Armor** is an armor type that appears in Ghost of Tsushima game. It can be obtained in the Fit for the Khan Tale alongside the Conqueror's Mask and Mongol Helmet. Although this armor is claimed to be specially worn by Khotun Khan, It heavily resembles the outfit worn by Mongol Archers encountered in the Kamiagata region whom utilize arrows with poisoned tips.

It shares a unique perk with the Ghost Armor which massively reduces the detection speed of all Mongol guards. Furthermore, It shares two perks with the Samurai Clan Armor which reduces all damage whilst simultaneously increasing Jin's health, which makes it the most durable armor set in the entire game.

To obtain this Armor Set, Jin must liberate Kawachi Whaling Village, Morimae Brewery, General Dogshin's Mining Camp and General Bartu's Camp. It should be noted that Dogshin and Bartu will engage Jin in a duel after their camps have been liberated.

Although Jin requires both the Conqueror's Mask and the Mongol Helmet to imitate a Mongol Warrior, the outfit perks are unique to only the armor set, which means Jin can equip any helmet, headband or mask he chooses and still maintain the stealth perks provided by the outfit.

## Overview

* Major Increase in health. (Massive at Rank II)

* Reduces all damage by a Major amount. (Massive at Rank II)

* Disguises you while out of combat, massively reducing Mongol detection speed.

## Upgrades

After Patch 1.12, the Mongol Commander's Armor can be upgraded after the player has started New Game+.

## Armor Dyes

* **Khan's Might** (Default)
* **Mongol's Pride** (Baku the Voiceless: 10 Ghost Flowers)
* **Eagle's Wing** (Baku the Voiceless: 10 Ghost Flowers)

## Gallery

Menu screen for the Mongol Commander's Armor.Menu screen for the Conqueror's Mask.Menu screen for the Mongol Helmet.Mongol's PrideEagle's Wing
## Trivia

* The Conqueror's Mask included in the outfit is the only mask which does not cover Jin's mouth; instead, it acts as an eye-mask which leaves his mouth and nose exposed.
* In Ghost of Tsushima: Legends, the Mongol Commander Armor is a cosmetic option for the Ronin class. It is unlocked when the player obtains the armor in the Singleplayer.
The Generosity of Lady Sanjo

* Title card
* Location

**The Generosity of Lady Sanjo** is a tale of Tsushima that becomes available during *Act 2: Retake Castle Shimura*.

## Synopsis

Lady Sanjo invites Jin Sakai to join her for some tea, though admits that she only did so out of politeness. Having heard of his capabilities from Kenji, she asks Jin for his help in retrieving a map containing the location of food stores. She suspects that the map was stolen by a gambler hiding out near the Three Paths Well. Jin agrees to help, but questions if this is a trap. Lady Sanjo assures him otherwise and suggests that he never question her sincerity again.

Jin travels to the Three Paths Well and locates the gambler's hiding spot. The thief refuses to let him in, so Jin breaks in through a window and confronts the gambler. The man admits that he does not have the map and was ordered to lure Jin inside. Apparently, a group of ronin who had the map wanted to sell it. Just then, the ronin arrive and order Jin to come out. Jin confronts them and demands that they give him the map. They refuse, and Jin kills them all. He then returns the map to Lady Sanjo, who thanks him for his trouble and promises to use the map to feed the people of Toyotama.

## Objectives

* Travel to the Three Paths Well
* Search the area for the gambling den
	+ Go around the large rock in front of the well.
* Look for a way inside the gambling den
	+ To the right of the den entrance is a tree that you can use the grapple hook on. Climb the nearby rock to get within reach of the tree's branch.
* Speak with the gambler
* Leave the gambling den
* Defeat the ronin
* Collect Lady Sanjo's map
* Speak with Lady Sanjo

## Journal entries

> Something of great value was stolen from Lady Sanjo in Umugi Cove. I need to know what it was.
>
>
>
>

> Lady Sanjo asked for my help retrieving a stolen map. She claims it reveals the location of food stores that she uses to feed the people of Toyotama. She may be a criminal, but she sounded sincere. I'll look for the map and expect no shortage of trouble along the way.
>
>
>
>
The Burden of Theft

* Title card
* Location

**The Burden of Theft** is a tale of Tsushima that becomes available during Act 2: Retake Castle Shimura.

## Objectives

* Investigate the monk's body
* Search for the hidden item
	+ From the monk's body, take the left path and walk straight ahead until you reach a dead end.
* Travel to the Kushi pagoda
* Speak with the monk

## Journal entries

> I found some discarded items and blood where someone was robbed off the path in Kushi. I hope to find whoever is hurt before it's too late.
>
>
>
>

> I found a monk who was slain while trying to hide something from the Mongols. I should find it, and fulfill the monk's ill-fated undertaking.
>
>
>
>
Siege of Castle Shimura

The **Siege of Castle Shimura** was the battle for Castle Shimura, between the Mongol forces of Khotun Khan and the Japanese warriors under Lord Shimura, the jito of Tsushima island.

## Siege

Seeking to retake his castle from the Mongols led by Khotun Khan and Straw Hat traitor Ryuzo, Lord Shimura asked his nephew Jin Sakai to gather allies across the island, including the Yarikawa clan, Lady Masako Adachi, Sensei Ishikawa, local thief Yuna, and Norio and his warrior monks. Lord Shimura also recruited the pirate Goro to smuggle a message to the Shogun asking for reinforcements. Once the Shogun's reinforcements arrived, Lord Shimura and his army approached Castle Shimura, and the siege began.

The battle began in the Attackers' favor, as the defenders were decimated by the onslaught of skilled warriors and pushed further into the keep. Jin's dishonorable tactics during the siege, such as beheading a Mongol leader to terrify his troops, disturb his uncle. Eventually, the attackers are able to push the Mongols into the inner keep. However, the Khan resorted to destroying the bridge to the inner keep with explosives, causing massive casualties on the samurai after Lord Shimura ordered a frontal charge.

Though Lord Shimura intends to repair the bridge and order another frontal charge at dawn, Jin knows that the tactic will result in more unnecessary loses for the Samurai, and proposes that he poison the Mongols instead. Lord Shimura deems this as an act of terror and demands that Jin reconsider, but Jin is filled with hatred at the Khan for the death of his friend (and Yuna's sister) Taka and defies his uncle. At night, Jin infiltrates Castle Shimura's inner keep and sneaks poison into the Mongols' food, which was being used for a feast. The tactic worked, and all of the Mongols were killed.

With the Mongols dispatched, Jin enters the inner keep to find and kill Khotun, but encounters Ryuzo instead. When Jin demands to know where the Khan is, Ryuzo explained to him that he had already left to campaign further north in Kamiagata, and made him stay behind to collect Jin's head. Ryuzo does not want to fight and asks Jin to lie to his people and tell them that he was his spy. Jin asks him to surrender and answer for his crimes, but Ryuzo, knowing that Lord Shimura would execute him on the spot, refuses and duels Jin a second time. Ultimately, Jin is victorious, killing Ryuzo.

As Jin leaves, Lord Shimura and his army enter the inner keep and see what Jin has done. Lord Shimura is furious at Jin's defiance, despite Jin's insistence that his way was the only feasible one and that the castle was taken bloodlessly. Knowing that the Shogun will want someone executed, Lord Shimura asks Jin to blame Yuna as a scapegoat, but Jin refuses and sends Yuna away to hunt the Khan. He is arrested for his crimes, but later escapes with help from Kenji.

## Tales

* *The Fate of Tsushima*
* *From the Darkness*
Shinto shrine

> The Way of the Kami, or Shinto, is woven into the fabric of daily life on Tsushima. Shrines dot the island, many forgotten with the passage of time, though intrepid explorers can find them.
>
> Shrines contain Charms and Wax wood
>
> ― In-game description
>
>

## Shinto Shrine

* 1
* 2
* 3

### Reward

Increased Resolve

**Shinto shrines** are locations in Ghost of Tsushima that Jin can explore to earn charms. There are 16 Shinto shrines found across the island of Tsushima. An additional shrine was added in Ghost of Tsushima: Iki Island, bringing the total to 17 Shinto Shrines in the entire game.

The grapple hook is required to complete 12 shrines.

Several shrines are also host to Hidden Altars, so keep an eye out for special signs.

Most Shinto shrines have an option for instant teleportation back to the original starting position after they press  to honor the shrine. Look for the nearest torii and press  to interact with the white circle prompt.

Shinto shrines are the only places where players can find the elusive wax wood, as completing a shrine will reward a player with one piece. However, at the summit of the shrines there will often be another piece of wax wood available, in the form of a small tree in the overworld which bears heavy resemblance to yew wood trees Jin can dismantle along his journey.

## Location

### Izuhara

Note: Stone Dragon Shrine and Winding Mountain Shrine require the Grapple hook to complete, the rest do not in this region.

* Arrow Peak Shrine
* Golden Summit Shrine
* Mending Rock Shrine
* Plum Blossom Shrine
* Spring Falls Shrine
* Stone Dragon Shrine
* Winding Mountain Shrine

### Toyotama

* Cloud Ridge Shrine
* Hazy Cliff Shrine
* Lush Peak Shrine
* Marsh Rock Shrine
* Scarlet Rock Shrine
* Turtle Rock Shrine

### Kamiagata

* Crane Mountain Shrine
* Frost Cliff Shrine
* Snowlit Peak Shrine
Kin Lighthouse

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Kin Lighthouse

* In-game
* Map location

### Rewards

Minor legend increase
 1+ Ghost Flowers (New Game+ only)

**Kin Lighthouse** is a lighthouse located southeast of Iwai Village in the Kin prefecture.

In addition, the Endless Forest Bamboo Strike is located right beside the lighthouse, next to an abandoned house.
Silent Death

**Silent Death** (Yuna Tale 2 of 4) is a side tale during *Act 2: Retake Castle Shimura* of *Ghost of Tsushima*.

## Synopsis

Meeting Yuna just outside Mamushi Farmstead, Jin remarks that the place resembles a small fortress. Yuna offers that it's because the Mamushi brothers don't want anyone knowing what goes on behind their walls: a slave camp where nobody escapes, with the exception of Yuna and Taka. Recalling some terrible memories of her past, Yuna cannot bring herself to enter the farmstead, so Jin offers to go instead. They agree that a stealth approach is best, but in order to scare the Mongols with the legend of the Ghost and earn Altan's attention, Jin must not be seen and can only kill the three brothers. After completing the task, Yuna lets Jin know that all of the slaves were provided to the Mamushi brothers by one man: The Black Wolf.

## Objectives

* Meet Yuna near Mamushi Farmstead
* Follow Yuna and watch the cutscene
* Sneak into the farmstead
	+ If you don't already have the Ghost Armor, change into Ronin Attire to help remain undetected for as long as possible.
	+ This objective will fail if anyone sees you (guards or workers on the farm), so plan on using your Focused Hearing often.
	+ Jump on the rocks, then over the fence into the pampas grass.
* Kill Taizo – Taizo is inside a green tent. There are two (2) guards that patrol nearby, so just time their movements correctly and you can sneak in the tent, assassinate Taizo, press R2 to collect your "trophy," then sneak back out without being seen.
* Kill Manzo – Manzo is in the fields abusing his slaves. Crouch through the pampas grass, assassinate him and collect another "trophy."
* Kill Kichizo – Kichizo is inside the big house. From the field where you killed Manzo, head towards the house and find the crawl space towards the left. Assassinate Taizo, collect your final "trophy," then sneak out of the house.
* Go to the front gate – turn south towards the front gate to meet Yuna
* Hide in the pampas grass – Go to the waypoint in the tall grass and watch the cutscene

## Journal Entry

> The Mongol warlord Altan is terrorising Otsuna prefecture. Finding him is next to impossible, but Yuna's friend Ichi suggested we target Altan's allies to draw him out of hiding. Some of these allies are the Japanese slavers known as the Mamushi Brothers.
>
> ― Jin
>
>
Koshimizu Farmstead

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Koshimizu Farmstead

* 1
* 2

### Tales

The Blood Sutra
 The Unbreakable Gosaku

**Koshimizu Farmstead** is a settlement south of Benkei's Falls in the Toyotama region of Tsushima. Jin liberates it from Mongol control.

## Tales

* *The Blood Sutra*
* *The Unbreakable Gosaku*
The Crow Demons of Otsuna

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Mission progression

### Game

*Ghost of Tsushima: Legends*

> Mongols conspire with crow demons to take a village in Kubara
>
> ― Gyozen
>
>

**The Crow Demons of Otsuna** is the fifth story mission of *Ghost of Tsushima: Legends*.

## Chapter 3

This section requires expansion.
In this Chapter, the Ghost will be teleported to Omi which is the territory or Sakai Clan, he faced a bunch of Zombie Mongols, Phantom Mongols and three crow demons which are known as the Tengu, after defeated them. The Ghost enters the monastery and met Kojiro the leader of the Straw Hats Six Blades, there are two phantom mongol leaders and two onis with him. In the past Kojiro gained power from the Shura Demon but now Iyo has gave him more powerful power. Besides Kojiro is also in phantom form. After defeated all of them. Iyo lost the power to control the Tengu(Crow Demon), and the people of Otsuna had returned to safety.
Predator hide

Predator Hides in the menu

> Hides of dangerous animals that can be traded with Trappers to upgrade the amount of Ranged and Quickfire weapons you can carry
>
> ― In-game description
>
>

Predator Hides are a goods resource found in **Ghost of Tsushima**.

Predator Hides can be obtained by killing Bears, Boars and enemy Dogs throughout the game. Hides are used for upgrading the capacity of ranged weapons (such as Arrows and Blowgun ammunition) and thrown Ghost Weapons.

They can only be procured by killing the three animals above. It is important to note that Deer cannot drop Predator Hide due to being considered sacred to the people of Tsushima.

On Iki, Cats and Monkeys does not drop Predator Furs.

## Reference

1. ↑ *Ghost of Tsushima, Loading screen for deer, "Deers are considered sacred by the people of Tsushima. Hunting them is frowned upon."*
Supplies

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> Resource that can be traded with Trappers, Swordsmiths, Armorers, or Bowyers in exhcange for additional resources and upgrades
>
> ― In-game description.
>
>

### Source

Open World

**Supplies** are a resource that can be collected throughout the open world in *Ghost of Tsushima*. They serve as the primary form of payment with Bowyers, Armorers, Swordsmiths and Trappers, along with other resources, such as cloth, metal and wood items.

Supplies found in game world generally take the form of round bundles, covered with a folded and tied cloth called a "furoshiki" that make them into a bag with a handle. Like other resources, the bundles dissolve into particles on screen when picked up by Jin.
Mongol Empire

The **Mongol Empire** is the main antagonistic force in *Ghost of Tsushima*. Established by Genghis Khan, it grew to become the largest contiguous empire in history. By the year 1274, the empire, then ruled by Genghis's grandson Kublai, ruled over much of Eurasia. Seeking to conquer Japan as well, Kublai sent an army, led by his cousin Khotun, to invade Tsushima island.

The main objective of the invasion was to create a base of operations for the Mongols to then move into mainland Japan. Although the samurai fought bravely at Komoda Beach, they were defeated by the Mongol's powerful cavalry, hwachas, naval artillery, and gunpowder. The samurai of Tsushima were slaughtered by overwhelming enemy numbers with the exception of the jito Shimura, who became a prisoner, and Jin Sakai, rescued by local thief Yuna. After the battle at Komoda, the Mongols swiftly conquered the entirety of the island. At around the same time, a separate force of Mongols led by Ankhsar Khatun of the Eagle Tribe began to invade the nearby island of Iki.

Spurred on by his desire to rescue his uncle Shimura, Jin soon became a leader of Tsushima's resistance, destroying several Mongol camps and taking back Castle Kaneda and Castle Shimura. However, he earned the ire of several prominent samurai, including Shimura and the Shogun himself, for employing dishonorable tactics in combat. In the end, Khotun Khan was slain by Jin and the Mongol army was forced to retreat.

## Members

**Leadership**

* Genghis Khan — First Mongol emperor, grandfather of Kublai and Khotun.
* Kublai Khan — Third Mongol emperor, grandson of Genghis.

**Army**

* Khotun Khan — Leader of Tsushima invading forces. He was the grandson of Genghis Khan and cousin of Kublai Khan. Killed by Jin during the final days of the Tsushima invasion.
* Ankhsar Khatun — Leader of the Eagle Tribe on Iki. Killed by Jin in a duel.
* Khunbish — Second-in-command of the Eagle Tribe on Iki. Killed by Jin in a duel.
* Temuge — General. He led forces during the siege against Yarikawa. Killed by Jin.
* Bataar – General. He led forces during a siege against Komatsu Forge. Killed by Jin.
* Bartu — General. He led one of Mongol camps. Killed by Jin in a duel.
* Dogshin — General. He led one of Mongol camps. Killed by Jin in a duel.
* Nugai – General. He led one of Mongol camps. Killed by Jin.
* Dogar — Warlord. He led Mongols in an attack at Ogawa Dojo. Killed by Jin in a duel.
* Harunori — Warlord. Leader of Azamo Bay invasion forces. Killed by Jin in a duel.

**Turncoats**

* Ryuzo — Leader of the Straw Hats. He betrayed the samurai in order to have the Straw Hats survive the invasion but eventually tried to return back to Jin's side after Taka's death. Killed by Jin at Castle Shimura.
* Tomoe - Sensei Ishikawa's former student. A large number of Mongols were trained by her in archery.
Watchers in the Waste

Huge carven figures with hyena-like bodies and twin miter-crowned heads. Their feet rest upon the sands of the Rock Desert, but the tops of their miters are lost in the swirling clouds. These silent watchers stretch in a half-circle from the mountains to the east toward the unknown lands in the west, and stand sentinel over the northern reaches beyond.

These statues are more than just carven sentinels of the northern reaches. They were placed here by Nyarlathotep to watch over the gateway to the Cold Waste, wherein lies Kadath. If the hordes of shantaks which make their nests on these titan sentries don't stop those who venture this far then the watchers will, for the watchers are alive. Only when some intrepid and resourceful explorer manages to defeat all other obstacles do these carven monstrosities awaken from their eons-old slumber, but death at their hands is virtually assured.
North

The Northern continent of the Dreamlands. Mostly a cold, fairly barren place. The human spirit endures though, and there are towns and villages dotted around the plains and mountains of the Northern continent, though they tend to be situated in the southern reaches, and around Inquanok. Beyond this narrow strip of life, the North is a dangerous place.

Dominating the centre of the continent is the hideous Plateau of Leng, where most men fear to tread.

Further to the north is the Cold Waste - mountains that eventually lead to Kadath, the fortress mountain where the Earth Gods are said to live. Apparently the fortress was built with onyx from The Giants' Quarry, which is situated on more-accessible lands to the south.

Far to the West is the land of Lomar - a pocket region dreamed into existence rather than formed naturally.

East of Leng is the Bight of Benna, further to the east are the Unknown Lands.

## Lands

* Plateau of Leng
* Kaar
* Lomar
* Cold Waste
* Unknown Lands

## Cities

* Sarkomand
* Inquanok
* Vornai
* Lelag-Leng
* Monastery of Leng
Kiyochika

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> I hope you understand, this is just a job.
>
> ― Yasumasa, after crossing swords with Jin
>
>

## Kiyochika

### Affiliation

* Straw Hats
* Kojiro

## Physical description

### Skin

Pale

**Kiyochika** is a Straw Hat ronin and one of the five who follow Kojiro.

## Biography

Kiyochika is a fierce and talented Straw Hat Ronin, having trained with his blade since he could walk. Along with four others, he joined infamous Straw Hat killer Kojiro, swearing an oath to kill Jin Sakai. Beneath a waterfall near Lucky Genzo's Inn, he meditates while waiting for Jin to arrive for their duel. When Jin does arrive, the two engage in a duel. As they fight, Kiyochika expresses some degree of remorse, hoping that Jin understands that their duel is not personal, but merely a part of his job. In the end, Jin overwhelms the Straw Hat in single combat and cuts Kiyochika down with his sword, killing him.

## Tales

* *The Six Blades of Kojiro* (*Duel Under Falling Water*)
Survivor camps

**Survivor Camps** are locations in *Ghost of Tsushima*where players can find merchants and/or trappers to make purchases and upgrades.

## Locations

Izuhara

* Ariake - SE of Hiyoshi Pass
* Azamo - West of the Old Azamo Cliffs
* Hiyoshi - East of Jade Hills
* Komoda / Kashine border - NW of Traveler's Rest Inn
* Komoda / Kashine border - E of Stone Dragon Shrine
* Tsutsu - North of the Kishi Grasslands

Toyotama

* Akashima - North of Hakutaku Forest
* Fort Imai - Merchant only (after player liberates the camp)
* Kishibe Village  - Merchant only (after player liberates the camp)
* Lord Shimura's Camp (only during the quests A Reckoning in Blood and The Fate of Tsushima )
* Numata Settlement  - Merchant only (after player liberates the camp)
* Umugi - South of Lady Sanjo's Bridge
* Yarikawa - Southern part of Ruins of Old Yarikawa

Kamiagata

* Jogaku Temple
Shrines

This disambiguation page lists articles associated with the same title. If an internal link led you here, please change the link to point directly to the intended page.
**Shrines** are locations found throughout the island of Tsushima. There are three types of shrines:

* Inari shrine
* Shinto shrine
* Pillar of Honor
Kin Sanctuary

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.
**Kin Sanctuary** is a town in the prefecture of Kin. While escaping from Castle Shimura, Jin Sakai arrives at the village, only to find it burned down by the Mongol forces following the Siege of Castle Shimura. He later finds that the Mongols had learned to use his lethal poison and experimented on the villagers there. Khotun Khan left the Castle Shimura to reverse-engineer Jin Sakai's poison.
The Husband

**The Husband** (Masako Tale 3 of 9) is a side tale during Act 1: Rescue Lord Shimura.

## Synopsis

>  Lady Masako and I are on the hunt for Headman Sadao, one of the conspirators behind her family's murder. Sadao's wife claims to have no knowledge of where he's hiding. Masako's patience grows thin, but I have faith the woman will lead us to her husband.
>
> ― Jin
>
>

Back at the Adachi Estate, Lady Masako is not having any luck speaking with Hina about her husband, Sadao, so Jin Sakai goes inside in an attempt to console Hina by saying that he promises to try to save Sadao's life. Hina offers Jin the information he needs, so he and Lady Masako take a short break outside before hearing Hina screaming from inside the house. They arrive too late and begin to track Hina's killers. Jin becomes a little upset with Lady Masako, because she used Hina as bait in the hopes that the traitors would follow them back to the estate. They track the footprints back to Mongols, who have captured Hachi on the road. Hachi claims he was trying to free Hina, but her screaming caused him to murder his brother's wife instead. Hachi refuses to betray his brother and dies from the wounds inflicted by the Mongols. Jin finds a map of supply routes on his body that will help them find Sadao – he just needs to speak with a monk at the Golden Temple to get additional information.

## Objectives

* Meet Masako at the Adachi Estate
* Speak with Hina
* Speak with Masako
* Walk with Masako
* Get to Hina
* Speak with Masako
* Reach the search area
* Search for the assassin's tracks
* Track the assassin
* Rescue the assassin
* Search the assassin

## Journal Entry

>  Lady Masako and I are on the hunt for Headman Sadao, one of the conspirators behind her family's murder. Masako has captured Sadao's wife, hopeful she'll reveal where the traitor is hiding. I fear for the woman if she doesn't talk soon.
>
> ― Jin
>
>
Scarlet Rock Shrine

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

> These torii gates lead to Scarlet Rock Shrine, sanctuary of Tsukuyomi, kami of the moon.
>
> ― Shrine description
>
>

## Scarlet Rock Shrine

* Entrance
* Map location ‎

### Rewards

* Charm of Tsukuyomi
* +1 Wax Wood
* +2 Ghost Flowers (New Game+ only)

***Scarlet Rock Shrine*** is a Shinto shrine in *Ghost of Tsushima*. It is located in the Toyotama region at the center of the Field of the Equinox Flower in Umugi prefecture.

## Gallery

Front of the shrine not completedFront of the shrine completedShrine entrance completed
Map

The **map** shows the geography and important locations of Tsushima. It's an essential tool for exploration.

## Locations

These locations are visible on the island map.

* Black Sands Inlet
* Brown River Gorge
* First General's Field
* Golden Forest
* Hidden Springs
* Hironori's End
* Kashine Forest
* Kashine Hills
* Kitomori's Landing
* Lake Izuhara
* Old Woodsman's Canopy
* Otsuna Grasslands
* River Falls Bridge
* Saicho's Point
* Shigenori's Peak
* Trader's Forest
* Wanderer's Pass
* Winding Trail
* Wolf Cub Falls
* Yagata Forest
* Yoichi's Slope
Mask

**Masks** are vanity items that Jin Sakai can equip under the mask portion of the Gear menu. They are purely cosmetic and grant no additional bonuses.

Masks are acquired in a number of ways: completing a Tale, purchased from a merchant or collected in the open world. Although the locations of the mask will not appear in the open world, with a technique point The Guiding Wind can be configured to navigate Jin to Vanity gear, which includes **masks**, along with helmets, headbands, hats and sword kits.

## Trivia

* Many of the masks Jin wears are known as menpō, a common part of Samurai armor that had the intended purpose of not only protecting the face, but also serving as a way to secure their helmets, and (for some) acting as psychological warfare that made the wearer appear to be a monster rather than a person.
Mending Rock Shrine

> These torii gates lead to Mending Rock Shrine, sanctuary of Okuninushi, kami of medicine.
>
> ― Shrine description
>
>

**Mending Rock Shrine** is a Shinto shrine in *Ghost of Tsushima*. It is located in the Izuhara region on a small islet off the Isonade Coast in Hiyoshi prefecture. This Shinto Shrine does not require Grapple hook to complete.

## Description

Along the path of the Mending Rock Shrine are several frog statues. Bowing (touchpad swipe down) at the statues with the bowing sign next to them will cause a large amount of frogs to appear and surround Jin Sakai. Several flowers and supplies can be found along the path.

The path goes along the cliff's edge, and has Jin climb several rock faces as the bridges leading to the Shrine have burned. A long final bridge leads out to the sea where the shrine sits on a large rock. The Charm of Okuninushi (slowly recover health while out of combat) and 1 wax wood are the reward for completing the shrine.

## Gallery

Bowing at this location causes frogs to spring out
Sakai Horse Armor

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Sakai Horse Armor

### Effects

Increased resilience and buffs Horse Charge

### Cost to buy

Complete The Legacy of Kazumasa Sakai

The **Sakai Horse Armor** is a unique armor given to Jin's horse in Ghost of Tsushima: Iki Island. It can be retrieved from the Mythic Tale The Legacy of Kazumasa Sakai.

Sakai Horse Armor is a piece of armor that once belonged to Kazumasa's horse. The armor was used during the attempted pacification of Iki Island. After the Battle of Senjo Gorge and Kazumasa's death, the Raiders retrieved the armor. The Raiders used it as a trophy on their finest horses: every raider who mounted a horse donned with this armor died. Believing the armor was cursed by Kazumasa's spirit, the armor was sold to the Iida merchant family and was taken aboard a merchant fleet's boat from Iki. Due to a severe storm, the merchant fleet crashed into Zasho Bay, where the ruins of the fleet remain. Many years later, Jin retrieved the armor from the graveyard of the merchant fleet and used it to defend the Sheltered Campsite.

## Effects

* You are more resilient to attacks while mounted
* Horse Charge deals 50% more damage and can kill brutes with a single hit.
* Horse Charge impacts now include a 10% chance of recovering 3 resolve.

## Dyes

Sakai Horse Armor dye options can be attained by trading Sakai Banners to Tsubaki.

* **Infernal Mezu** (Default)
* **Midori Spring**
* **Yellow Chrysanthemum**
* **Brilliant Dawn**
* **Soul of the Hotaru**
* **Sunset of the Kuge**

## Gallery

Infernal MezuSoul of the HotaruBrilliant DawnYellow ChrysanthemumMidori SpringSunset of the Kuge
The Coward of Yarikawa

**The Coward of Yarikawa** is part of the main story campaign, Jin's Journey, during Act 2: Retake Castle Shimura.

## Synopsis

Having to prove himself to the steward of Yarikawa, Jin Sakai must search for the missing archers in the Ruins of Old Yarikawa. Yuna goes with Jin to help, and so does Taka, much to Yuna's dismay. Since Taka isn't much of a warrior, Jin allows him to help in other ways, but Yuna is still reluctant. After investigating the ruins, including a surprise encounter with a bear, they find the archers and discover more Mongols approaching the ruins. They must plan their ambush at the right moment to lessen the number of Mongol enemies they will have to fight at the stronghold.

## Objectives

* Meet Yuna at the Ruins of Old Yarikawa
* Examine the area around the dead Mongols
* Follow the mud tracks to a small house
* Search the house for the archers
	+ BEAR!
* Speak with Yuna near the campfire
* Search the explosives cart for more clues and follow more mud tracks down the hill
* Crouch down to follow, then approach the archers
* Survey the Mongol camp
* Trigger the ambush at the right time: Use fire arrows to shoot the barrels of explosives as the middle of the convoy passes to the cart
* Defeat the Mongols: The explosion, if done correctly, should eliminate a majority, if not all of the first round of Mongol enemies. There will be another round of enemies, both ranged and melee, that will attack you and your new allies. Defeat them any way you see fit
* Speak with Daikoku to end the mission

## Journal Entry

>  Yarikawa Stronghold is under Mongol siege, and their best archers have gone missing. If Yuna and I can return them safely home, they can aid the town's defense - and we will prove our good intentions. I will meet Yuna in Old Yarikawa to begin the search.
>
> ― Jin
>
>
Sadamune Oga

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Sadamune Oga

### Affiliation

* Shogun
* Clan Oga
* Lord Shimura

### Title(s)

* Lord of Clan Oga
* Bannerman of the shogun

## Physical description

### Gender

Male

**Lord Sadamune Oga** (男鹿 定宗; *Oga Sadamune*) was a samurai and lord of Clan Oga, based in mainland JapanHe was sent by the shogun to lead the reinforcements in assisting jito Lord Shimura in reclaiming his castle on the island of Tsushima.

## Biography

Lord Oga first appears when he introduces himself to Jin Sakai and escorts him to Shimura. Oga and his clan assist Shimura in retaking Castle Shimura from the Mongols. He is last seen speaking to a peasant woman after Jin escapes his imprisonment.
Yith

The Great Race of Yith, or Yithians, are a race of extraterrestrial sentient beings. They are best known for their ability of projecting their consciousnesses across time, inhabiting the bodies of individuals of other species and swapping their minds with their own.

Original appearance of Yithians is unknown. At some point in the distant past they abandoned their original bodies for those of Earth's native species. These beings resembled large cones, with a muscular foot for locomotion and four extensible arms or tentacles projecting from the apex. Two of these arms ended in claws or pincers, the third terminated in four clustered trumpet-like organs, and the fourth was topped with a spherical yellow "head" with three dark eyes, four stalked flower-like hearing organs on top, and a number of green tentacles dangling beneath.

The Great Race of Yith came from a planet called Yith over 200 million years ago. They went war with two other species: the Flying Polyps and the Elder Things. The Yithans were successful in the war against the flying polyps, and trapped them under Earth. They built the city Pnakotus, located in Australia's Great Sand Desert. Pnakotus holds the Pnakotic Manuscripts, Yith's history. The Great Race of Yith saw their own downfall in the future, eventually swapping minds in the future with an insectoid race existing after humanity's extinction.
Tales of Tsushima

**Tales of Tsushima** are side quests in *Ghost of Tsushima* that focus on supporting characters and other NPCs that Jin Sakai meets during the main story and through open world exploration. There are a total of 61 Tales of Tsushima. And 7 mythic tales.

## Ishikawa tales

These tales focus on Sensei Ishikawa and his former student, Tomoe.

1. The Tale of Sensei Ishikawa (Jin's Journey - Main Story Campaign)
2. The Sensei and the Student
3. The Past Never Passes
4. The Way of the Bow
5. Dreams of Conquest
6. The Ghost and the Demon Sensei
7. The Terror of Otsuna
8. Friends in Passing
9. Laid to Rest

## Masako Tales

These tales focus on Lady Masako's story for revenge against her family's killers.

1. The Tale of Lady Masako (Jin's Journey - Main Story Campaign)
2. The Headman
3. The Husband
4. The Traitor
5. The Fool
6. The Family Man
7. The Thief
8. The Conspirator
9. The Sister Betrayed

* A Mother's Peace (A Masako Tale)

## Kenji Tales

These tales focus on Kenji, a sake trader.

1. Servant of the People
2. Nattou and the Sake Seller
3. The Delicate Art of Negotiation

## Norio Tales

These tales focus on Norio, a warrior monk from Cedar Temple.

1. The Last Warrior Monk
2. Three Actions, Three Illusions
3. Ghosts in the Fog
4. The Birth of Suffering
5. The Blood Sutra
6. The Cause of Suffering
7. The End of Suffering
8. The Guardian of Tsushima
9. This Threefold World

## Yuna Tales

These tales focus on Yuna, a former thief who has become Jin's closest ally.

1. The Tale of Yuna
2. Silent Death
3. The Black Wolf
4. Message in Blood

## Yuriko Tales

These tales focus on Yuriko, Jin's childhood caretaker.

1. The Proud Do Not Endure
2. The Art of Seeing

## Other tales

### Izuhara

* A Healer's Touch
* A Place to Call Home
* Empty Baskets
* For Tsushima
* Honor Buried Deep
* Incident at Hiyoshi Pass
* Lost at Sea
* The Cost of Iron
* The Laughing Bandits
* The Other Side of Honor
* The Value of Sake
* Unfinished Business
* Whispers in the Woods

### Toyotama

* A Debt Repaid
* A Final Request
* A Thief of Innocence
* A Wealthy Man Has All He Needs
* Flesh and Stone
* Peace for the Divine
* The Burden of Theft
* The Generosity of Lady Sanjo
* The River Children

### Kamiagata

* A Father's Choice
* Fit for the Khan
* Hidden in Snow
* The Cost of Fear

## See also

* Jin's Journey
* Mythic Tales
Sarugami Armor

> Imbued with the power of a fearsome monkey spirit, pushing its owner to embrace risk and danger.
>
> ― In-game description.
>
>

## Sarugami Armor

* Rank I
* Rank II
* Rank III

### Cost to buy

Complete The Legend of Black Hand Riku

**Sarugami Armor** is an Armor set which is unlocked by completing the Mythic Tale "The Legend of Black Hand Riku" in *Ghost of Tsushima: Iki Island*. The armor was worn by the legendary pirate, Black Hand Riku, and it is said that the wearer will be compelled to be more reckless in their attacks.

## Enhancements

* Regular parry is disabled, perfect parry becomes a chain of two attacks, and perfect dodge also damages nearby enemies (perfect parry becomes a chain of three attacks at Level 2, perfect dodge also blinds enemies at Level 4).
* All Resolve gains are increased by a small amount (Level 1), by a moderate amount (Level 2), by a major amount (Level 3), by a massive amount (Level 4) or by a colossal amount (Level 5).
* Perfect parry and perfect dodge windows are increased by a small amount (Level 1), by a moderate amount (Level 2), by a major amount (Level 3) or by a massive amount (Level 5).

## Dye Kits

* **Riku's Gambit** (Default)
* **Crimson Victory** (Crimson Dye Merchant: 10 Flowers)
* **Wind Kami's Breath** (Iki Merchants: 10 Flowers)
* **Monkey Eye** (Black Dye Merchant: 10 Flowers)
* **Snowy Macaque** (White Dye Merchant: 10 Flowers)

## Gallery

Riku's GambitCrimson VictoryWind Kami's BreathMonkey EyeSnowy Macaque
The Black Wolf

**The Black Wolf** (Yuna Tale 3 of 4) is a side tale during Act II: Retake Castle Shimura.

## Synopsis

Yuna confesses to Jin that she had a chance to kill The Black Wolf when she was a child, but couldn't, so now she wants to be the one to kill him. More Mongols stand in their way, however, but they are no match for her and Jin. When they clear the camp, they realize The Black Wolf isn't there, so they try a Mongol ship that is just off the coast. After defeating more Mongol enemies, The Black Wolf shows his face and confesses that Taka was his “favorite,” and tries to make Yuna feel even more guilty by saying he recalls that Yuna brought Taka to him. Yuna confesses her ignorance of what The Black Wolf's true intentions were. Yuna's only solace at this point is knowing that The Black Wolf will never hurt another child again.

## Objectives

* Speak with Yuna at a campsite near Yoshinaka Bay
* Follow Yuna to a 2nd camp nearby
* Kill the lone Mongol by the fire
* Go to the Mongol camp and defeat the Mongols
	+ There are about seven (7) enemies here that you can fight however you wish
* Speak with Yuna
* Go to the boat
	+ Press  to sail to the large Mongol ship
* Defeat the Mongols
	+ There are six (6) additional Mongol enemies to fight, then watch the cutscene to end the mission.

## Journal Entry

>  The Mongol warlord Altan is terrorising Otsuna prefecture. We must draw him out by eliminating his local ally known as the Black Wolf. I'll meet Yuna along the coast, then we'll take down this Black Wolf and force Altan's hand.
>
> ― Jin
>
>
Lush Peak Shrine

You are *more* than that. You are the Ghost.This page needs to be expanded in order to include more relevant information.

## Lush Peak Shrine

### Rewards

* Charm of Shinatsuhiko
* +1 Wax Wood

> These torii gates lead to Lush Peak Shrine, sanctuary of Shinatsuhiko, kami of the wind.
>
> ― Shrine description
>
>

***Lush Peak Shrine*** is a Shinto shrine in *Ghost of Tsushima*. It is located in the Toyotama region, on a small islet to the north of Rebel's Last Stand in Yarikawa prefecture.

A grapple hook is required to ascend to the top.