Sybil Ringwell

**Sybil Ringwell** is a young human wizard. She was raised in an abusive household by a mother who had always wanted a son. After an argument, Sybil's mother pushed Sybil into a well, and left her for dead. Sybil managed to survive the fall, but began hearing malevolent voices thereafter. To make sense of the world, Sybil listens to the voices, which often tell her to sow chaos and create mischief. Sybil's wizard training has given her access to powerful magic, especially strong illusion spells.

It's later revealed that the "personalities" in Sybil's head are in fact ghosts who also died in the well she was trapped in. Ever since her fall, Sybil had been possessed by Layla, a sexually liberated woman, Witty, a pompous bard, and Schmitty, a pirate. She eventually purged herself of these spirits by having Layla possess a golem created by Sprocket "Ballsy" Gnoman III. She sent Witty and Schmitty into eggs that she drowned. Upon their new hosts' destruction. Schmitty possessed Muchomucho and Witty possessed Aryan.

Schmitty and Witty would be lost forever when the party descended into the Underworld and Erebos claimed them as his rightful subjects. Layla was taken as well but was released after the party killed King Varik.

She used to worship Pharika but abandoned her goddess to favor Lunasa who cleansed her of her spirits. While at Lunasa's mortal home, Sybil became a werewolf.

Sybil and the rest of the Acolytes in Sexy Tights were able to defeat Queen Nekros and her army. During the festival celebrating their victory, she helped summon and assassinate Phaenax. She abstained when it came time to choose between Layla and Labya for godhood. After Labya destroyed Layla's body, the ghost girl possessed the cleric and the two ascended together to become Timeless Beauty and Grandfather Clock.

Sybil accepted Kruphix's divine mission to save Waterdeep.

## Animal Companions

Layla bought an old ostrich from Ava's Aviary in Desmos.

## Magical Prowess

Sybil knows many devastating spells that can cause harm through the manipulation of elemental energy. Her favorite spells to cast, however, tend to be more mental in nature. She often reads the thoughts of others. She uses illusions to hide and trick her enemies.

## Magical Items

* Robes of Sunlight
	+ The wearer of these robes has resistance to fire damage
	+ Once per long rest, your body can glow in a radiant light. Creatures of your choice within 10 feet must succeed a DC15 constitution saving throw or become blinded.
* Animal Friendship Scroll
* Nocturnal Emissions Potion
	+ A creature who consumes this potion must make a DC15 constitution saving throw, if they fail, they fall unconscious for 1 hour. If they fall asleep, you can manipulate their dreams to have the following effects:
		- Nightmares - They suffer 3d8 psychic damage
		- Peaceful Slumberer - When they awake, they regain 15 HP
		- Subconscious - You can implant a thought into their mind that they think is their own.
* Cat Eye Goggles
	+ The wearer gains dark vision.
* Wand of Wonder
	+ The wand casts a random spell. Roll 1d100 to determine the spell the wand casts.
* Plasma Potion
	+ A bottle containing a strange glowing energy. You can target a creature within 5 feet of you. That target must succeed a DC15 dexterity saving throw or be struck by the unleashed plasma. If they're hit, they suffer 1d6 lightning and 1d6 fire damage. They glow until the end of your next turn, giving their enemies advantage on attacks against them.
* Mistletoe
	+ When you hold this above your head, you can cast charm person on a humanoid once per day.

## Piety Points

Lunasa - 11 points

* Devoted follower of Lunasa.
* Planted a moon flower at the Tower of Lunasa in Desmos
* Disrespected a Heliod shrine at Verse Sai's Ball.
	+ As a devotee of Lunasa, you have drawn the notice of the moon goddess with your skill. You can cast darkness with this trait, requiring no material components, a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. In addition, you gain darkvision.
* Destroyed a Daylight spell scroll.
* Protected her home from The Returned.
* Became a werewolf.
* Fixed the Lunasa statue in Queen Nekros' Unholy Hall.
* Killed Queen Nekros and cleaned up her mess. (3)
	+ You can cast polymorph on yourself with this trait, requiring no material components. You can transform into a wolf or bat. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
* Learned new magic while investigating the Reverie.

Pharika - 3 points

* Devoted follower of Pharika.
* Assisted the Pharika cultists in eliminating a contagious family.
* Lost a point when abandoning the goddess for Lunasa.
* Prevented the Elvirus pandemic
	+ As a devotee of Pharika, you have drawn the notice of the goddess of affliction with your skill. You can cast ray of sickness with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Erebos - 3 points

* Fixed a statue of his in Queen Nekros' Unholy Hall.
* Damned souls into his service with the Lash of the Damned.
* Killed Phaenax
	+ As a devotee of Erebos, you have drawn the notice of the god of misfortune with your skill. You can cast bane with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Karametra - 3 points

* Signed a petition to turn unused land into a farm.
* Helped peacefully resolve the conflict between Cerze and the village of Zukos.
* Helped defend Desmos against the Returned.
	+ As a devotee of Karametra, you have proven yourself a worthy potential champion of the harvest god. As a bonus action, you can invoke her protection; spectral plants cover you, providing you with a +1 bonus to AC for 1 minute. Once you use this trait, you can’t use it again until you finish a long rest.

Kruphix - 3 points

* Made it through the Kruphix temple by solving riddles and puzzles.
* Didn't open the box containing the Sin Sisters.
* Solved the mystery of the Reverie
	+ As a devotee of Kruphix, you have proven yourself a devotee of reality’s mysteries and laws. You can cast detect evil and good with this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. In addition, you know the mage hand cantrip. Intelligence is your spellcasting ability for these spells.

Klothys - 2 points

* Defeated Lux who was posing as Oracle Oleandra Drach of the Klothys temple in Meletis.
* Killed Phaenax.

Nylea - 2 points

* Helped peacefully resolve the conflict between Cerze and the village of Zukos.
* Helped defend Desmos against the Returned.

Purphoros - 2 points

* Rescued Purphoros' lover and unborn son.
* Helped build the Celeste Rhodes construct.

Iroas - 1 point

* Rescued Britney Spurs

Mogis - 1 point

* Dethroned Warlord Chiron with extreme violence.

Ephara - 1 point

* Protected Therosian society by defeating the Spellfire Club.

## Tarot Reading

Past: Eight of Cups

* Walking away from someone or something

Present: The Hermit

* Meditation, silence, getting to know yourself

Future: Four of Wands

* Celebration, joy, harmony