Warnings

**1.** NPC ships are dangerous; don't stay defenseless for longer than necessary. Watch out for antennas and other similar signals; NPC ships can also detect the movement of other ships.

**2.** During a restart, don't leave your ship above ground in gravity. Switching to a station or docking onto solid ground is the only way to keep ships safe during a restart. Structures go to sleep when there are no players around, which also means thrusters.

**3.** If you leave your ship in gravity and fly beyond streaming distance (10 km), it may fall as the thrusters will go to sleep. If you want to temporarily leave a ship in gravity, switch it to a station or land it.

**4.** If a person owns controllable blocks of the grid and is offline for more than 21 days, the grid is automatically stored in the hangar. For factions, this may mean losing a ship that had contributions from an inactive member. If a key item is owned by an inactive player, the leader or founder of the faction can use the !claim command.

**5.** After 21 days of inactivity, everything will be stored in your hangar. Keep this in mind if you return after a long time; all your grids might be in the hangar.

**6.** Parking ships and structures on CBS for purposes other than sale or trade will lead to removal or deletion of the respective grid (at the admin's discretion).

**7.** If you leave a grid without energy, it risks despawning as soon as a player moves away from it. Applies to grids smaller than 25 blocks.

**8.** Every Monday at 4:30 am (CET), projectors, programmable blocks, and characters are cleaned (deleted, turned off, ejected from cryo pods).

**9.** Even if you have a character in a cryo pod, they can die from a lack of energy or oxygen. Don't leave items in the character's inventory when you go offline.

**10.** Asteroids only render correctly around player characters; if you jump to a location, you need to exit and re-enter the ship (cockpit), otherwise, you might crash into an invisible asteroid.

**11.** The server is both PVE and PVP; raiding and fights are allowed. Watch out for antennas and beacons. It's also not recommended to reveal your position to others. If your position is revealed, it's good to move.

**12.** No defense is 100% effective, whether it's a safezone, offline protection, weapons, or a defense shield. Use combinations and avoid revealing your base location; be prepared to move if you're exposed. We always recommend building offline protection on your base.

**13.** Offline protection only protects static grids, only when you have a faction, and only when all members of the faction are offline. It protects against base raids in situations where players from that faction can't defend themselves.

**14.** If you publicly reveal your location, through lag grid broadcast or through TOPGRID, it's more than likely someone will note down your location and visit you. If you reveal your location, move. Raiding is allowed.

**15.** Do not use complex subgrid constructions that can excessively burden the server (rotor and hinge arms, piston drills, etc.). Spam timer blocks, excessive amounts of sorters, etc. In case such a grid is profiled and marked as problematic, these items will be deleted without any claim to restoration.

**16.** In larger battles, the SE client faces a lot of calculations; it's recommended to reduce detail quality so that the number of generated effects doesn't freeze or crash your game.

**17.** After a jump drive jump, the shield is sometimes only visual and doesn't properly intercept projectiles. Before an expected battle, it's good to turn off and on shield components and let the shield reinitialize. Also, it's good not to jump directly into an expected battle location, but a bit aside, to allow shields to restart before entering combat in a conventional manner.

**18.** Always name your grids in the info tab of the grid. Unnamed items are deleted, grids with the prefix (NPC-XYZ) are deleted, and grids without an owner are deleted.

**19.** Grids smaller than 100 blocks have no backup. If you lose such a grid, it's very likely you won't get it back even if it was for a reason that's usually reversible (like hangar problems or a server crash). Consider small grids as something you can lose.

**20.** The admin has the final say; arguing with and insulting the admin during the performance of their duties can lead to a kick, mute, or ban.