Level 338.1

## Level 338.1: "Wrong Invitation"

### Description:

**Level 338.1** appears to be an abandoned non-euclidean partyhouse. The general structure of **Level 338.1** is similar to that of its parent level Level 338, with some differences that make it slightly stick out.

The dining room, the partyroom, the play place, and the dancing room appear to be blocked off, as all the doors seem to be blocked off by a paint, hinting at the doors being blocked off on purpose. The current causes of these blockages are unknown. Instead, small but apparent holes can be found and are located close to the areas where the doors were originally supposed to be. The holes contain varied items. However, they contain mostly rotten food, water bottles, and belongings.

All lighting is completely absent from the level, with the exception of small lights on the ceilings. Artificial lighting does not illuminate objects around it. However, a wanderer can faintly see figures on the walls, enough to see where they are going, but light will slightly help with lighting issues.

The starting area of **Level 338.1** has changed as a room and structure. The main area appears to now resemble a series of hallways with a similar state as the rest of the level, the hallway seems to last for a couple of minutes at the bare minimum. Holes with items in them can also appear and hallways can sometimes lead to dead ends, so traversing through the hallways to the next section may be difficult. The structure of the hallways are relatively the same for everyone, but the rooms can be varied in rare circumstances.

Water exists on the floors and rarely on other surfaces in **Level 338.1**. The waters of the level are contaminated with Entity 67A, also known as Sanguine Festivus Virus. The victims of said virus function similar to a zombielike state, and they roam every corner of the level. There have been nicknamed for victims affected by **Sanguine Festivus**; the entities are dubbed "SFV" for short.

Symptoms of Sanguine Festivus Virus can be reversed if treated in time, however, if one does not, they will begin to rapidly "decompose", and when the heart is affected by the virus, there's no possible help for a wanderer. This is when they will be considered dangerous and should be killed or avoided immediately. For the victim, they should stay as far away from other wanderers as possible.

In **Level 338.1**, the SFVs tend to not shred wanderers to pieces in the traditional sense. Instead, they will attempt to drown wanderers with the infected waters that covers the grounds of the whole level. If a wanderer is spotted, the wanderer should immediately try to avoid getting their face contaminated inside of the waters. If one ever decides to enter **Level 338.1** on purpose, one should bring gear that will protect them from the infected waters that can be found. Hazmat suits serve very well as protection in **Level 338.1**, as the water will not leak into the skin of a wanderer.

Food and Almond Water do exist in **Level 338.1**. However, it contains traces of harmful bacteria. These diseases are lethal and harmful to wanderers and should never be touched. There are also traces of this disease that can be found in the corners of ceilings, walls, and furniture of **Level 338.1**. The foods can be found scattered around, mostly in chaotic placements and/or neatly put places. **Level 338.1'**s overall structure is slightly extended and altered from that of **Level 338**. It has been reported that the level itself can stretch on for miles on end, while others say they found the exit slightly far away from where they originally spawned, and in **Level 338.1,** the layout is similar to the structure of **Level 338**.

### Entities:

Only one type of entity has been recorded roaming through **Level 338.1**.

* Sanguine Festivus Virus — The Sanguine Festivus Virus inhabits the corners of walls, ceilings, and sometimes furniture. It is heavily advised not to touch or go near the infected walls. Once the virus manifests in one's body for long enough, a wanderer will turn into a creature with a distorted face and smile; they are considered extremely hostile and cannot be saved when the heart is infected with the virus.

### Colonies and Outposts:

* While no established colonies can be made, there are remenants of colonies that have been discovered in **Level 338.1**, such as a Partypooper outpost, which appears to have been close but distant from the main hallways of **Level 338.1**. Remenants of other outposts have also been found but it has never been confirmed as to which outposts they could've been.

### Entrances and Exits:

#### Entrances:

* **You weren't invited here. Now you must face the consequences of showing up uninvited.**

#### Exits:

* Wandering far enough can lead one to find an exit. Walking into this exit will lead one to Level 0.
* Sometimes noclipping through infected walls can lead one to Level 54**.**
* Sometimes you may see a cake lying around somewhere. Noclip through it to end up in The Afterparty.