Collector's Guide to Weapons

In a world fraught with nasty beasts that dwell above, on, and below the many biomes of Aquila it is crucial to be wizened in the ways of combat. Specifically, it is key to understand the different kinds of weapons that exist throughout the world and what unique edges they may grant you in battle. There are those who practice the art of battle with no physical weapon; but I would counter that in doing so, they are weaponizing their bodies. Hence, the following guide should be perused carefully by every class of warrior, whether they specialize in mowing down monsters or in casting helpful spells.

## Shortswords

Shortswords are a classic. Most of us have seen one; many of us used one. They are longer and heavier than daggers but not quite as cumbersome as the most powerful longswords, and are a must-have in close-quarters combat. They suit various knights well, and are useful for numerous other classes. The highest-level shortswords are best used by Mystic Knights. However, while they can be summarized as a balance of speed, strength, range, and accuracy, individual shortswords are wildly different. It is wise for the adventuring party to be versed in their different specialties and shortcomings.

**Power**: 7/10

**Speed**: 7/10

**Accuracy**: 7/10

**Critical Rate**: 3/10

1. The % chance of the Toadstick causing the Frog status is yielded by the following formula:

8

e

log

n

∫

1
2

n

π
x

d
x

{\displaystyle 8e^{\log \_{n}}+\int \_{\frac {1}{2}}^{n}{\frac {\pi }{x}}dx}

...where n is the numerical luck stat. The effect is a rapid rise in efficiency at low luck levels followed by a slower rise toward 100. The maximum is around 75%. Although this may seem overpowered, it is worth remembering that the sword is hard to find and weak, as well as that the status can not stick to particularly powerful enemies. Regardless, it is effective on nearly all mobs, and is an effective way of humorously dealing with them.

## Daggers/Knives

Ah, the trusty knives. Some of the smallest and seemingly wimpiest weapons. However, they are easily concealed and themselves to rapid close-quarters combat. Easily wielded in one-hand, they allow for quicker movement by their wearer. The very personality exuded by the dagger lends itself to thievery and *reappropriation* of goods in battle. They are some of the oldest weapons on Aquila, and there is more than one reason they have lasted so long. Like any other class of weapon, each dagger is like a different companion you may need to hang with for a while. While they are the hallmark of thieves and used widely by ninjas, they are usable by almost any class.

**Power**: 4/10

**Speed**: 9/10

**Accuracy**: 8/10

**Critical Rate**: 8/10

## Textbooks

Any academic will concur that knowledge left unwritten and therefore uninherited is as good as nonexistent. Arithmancers are the scholars among the warrior classes, and these geniuses nestled firmly in the crossing between brains and battle will testify that the concepts and enchanted formulas adorning the sleek pages of their hardcover textbooks are what make them such intelligent, adaptable, and deadly opponents. Textbooks vary in the strength, breadth and depth of their mathemagickal enchantments, but all possess the ability to tap into the implicit numerical code of the world to manipulate the reader's environment. While all arithmancers may use some basic textbooks, these weapons are mostly reserved for the specialized statisticians.

**Magick Power**: 9/10

**Speed**: 7/10

**Accuracy**: 10/10

**Magical Critical (Focus) Rate**: 0/10

## Staves

Long have the cunning magi of Aquila wielded staves and other scepter-like arms to allow them to more effectively channel and manipulate quintessence, as even the most exalted sorcerers of eld are loathe to risk spiritual destruction by attempting to produce magicks without the aid of a sufficiently aether-rich implement to act as a sort of conduit for the outer Void's volatile dark energies. Thus, staves engraved with unfamiliar sigils or otherwise adorned with occult paraphernalia have fittingly become a symbol for Aquilan wizards, though in the current era of enlightenment, encounters with true magi have become so rare as to dispel the ancient stigma almost entirely.

**Magick Power**: 9/10

**Speed**: 3/10

**Accuracy**: 5/10

**Magical Critical (Focus) Rate**: 8/10