Weapon Ability Decoder

In Blades of Brim, weapons have special abilities that can be unlocked through upgrades. Few weapons share common names for their upgrades, making it harder to talk about the abilities the upgrades grant. This article covers the meaning of the abilities used in the weapon upgrade descriptions and provides links to other weapons that share these abilities. \**This does not mean the weapons charge or activate the ability in the same way, only that the weapons have the same key words.*\*

\*Some abilities have been listed by their upgrade title along with their wording so they are easier to find and discuss.

\*Some abilities have been grouped because they share a common root in their wording. They are defined separately below their shared title.

Abilities are categorized as follows:

Common Abilities: 3 or more weapons use this wording.

Elemental Abilities: Abilities made possible due to the weapons element

Unique Abilities: 1 or 2 weapons have this ability.

## Common Abilities

**Temporary Extra Heart:** Start the run with an extra heart. (Trusty Rusty, Desire, Blossom, Guardian, Lifebringer, Blade of Brim, Vigilance)

**Petrifying Blast**: Turns all visible enemies to stone. (Spiky, Breaker, Gambit)

Petrify+Knockback: Info (Lion’s Reach)

**Hit Protection**: Grants shield against one hit from an enemy. No protection from falling off the world. (Order, Gladius, Knight’s Steel, Golden Mercy, Golden Guardian, Vengeance, Oathkeeper, Dominus, The Warden, Hero's Protector)

**Increased Knockback**: Most effective on enemies that take multiple hits. Sends enemies back a few more steps than normal. (Cleaver, Masher, Dragonclaw, Desire, Rhino’s Charge, Steelwing, Stormfist, Iron Maiden, The Rammer, The Stick)

**Coin Magnet:** Draws in nearby coins. (Golden Justice, Grace, Golden Mercy, Golden Zodiac, Desire, Guardian, Moonshade, Beggar’s Cane, Goldthorn, Golden Guardian, Blade of Brim, Hero's Protector)

**Double Jump**: Swipe again in the air to jump a second time. Info on fall. (Grace, Leaf, Skullsplitter, Eclipse, Gambit, Guardian, Phoenix Feather, Divine Justice, Brim Reaper, Moonsickle, Staff of Unsummoning)

**Slow Fall:** fall slower, no flight (Gamebit, Phoenix Feather, Skycleaver)

**Flight:** acts like Golden wings only there is no coin magnet attached. (Dragon’s Scepter, Ravenwing)

**Berserk:** Defeat all enemies in one strike, similar to the Poison Strike power-up. (Skully, Gutter, Dragon’s Bane, Tribeman’s Edge, Vigil, Chieftain's Charge)

*Combo Builder*: Combo hits count double. (Solar, Oathbreaker, Wolfclaw)

*Mounted Multiplier*: While riding a pet, combo hits count double. (Vigilance)

***Light Step***: Wall-Run duration extended. (Solar, Scallywag, Hanzo, Beggar’s Cane, Infinity, Hero's Protector, Moonsickle)

*(Instantly defeat enemies*) Define chance and definitive. (Splitter, Saber Tooth, Thunderstruck, Hanzo, Oathbreaker, Eight Biter, {on pet} Vigilance)

*Instantly defeat rare enemies:* (Skullsplitter, Wolfclaw)

**Knives**: Steel Volly. Three lanes wide. Deals one hit to first enemy in lane. Most effective when launched on the ground, not in the air. (Serpent, Blossom)

**Homing Throwing Knife**: Finds the closest enemy in any lane and hits it once. Does not hit pots. (Dynasty)

**Crescent Blade**: Projectile seeks and defeats the closest enemies in any lane. (Eclipse, Moonshade, Moonsickle)

**Combat Rush:** Increases speed and allowed you to initiate attacks from further away (like the Golden wings power up). (Rhino’s Charge, Scallywag, Lion’s Reach, Woody, The Rammer, Infinity, The Stick, Fury, Shard of the Thunder Lord, Crown of the Molten King)

## Elemental Abilities

**Divine Judgement:** From Equality. Stuns enemies temporarily with a heavenly light, lasts roughly 5 seconds base time. (Equality, Elder’s Reign, Lord’s Cleaver, Vengeance, Lifebringer, Divine Justice, Oathkeeper, Dominus, The Warden)

### Fire Abilities

**Exploding Fireball:** Sends a projectile down your current lane, causes explosion that deals one hit to enemies near the target. Each projectile counts as one hit on all enemy types. (Kindle, Hellfire)

**Exploding Firebomb**: Launches projectile upward so that it lands a set distance down the lane. Does not strike enemies immediately in font of you. (Ember, Inferno)

**Fire Blast**: info (Core Cutter, Eruption)

**Fire Wave**: info (Magmaflow, Phoenix Feather, Firestarter)

**Eruption Aura**: info (Fissure, Crown of the Molten King)

### Arcane Abilities

**Arcane Orb**: info (Void)

**Homing Arcane Orb**: Seeks and defeats the closest enemy, adding it to your combo and to the charge counter. Does not hit pots. (Pulsar, Nebulae, Void)

**Homing Arcane Shard:** Seeks the closest enemy in any lane and pacifies them. Rare enemies are one hit. (Do they add to the combo?) (Zodiac, Celestial, Cosmic Rift)

**Piercing Homing Arcane Shard**: Seeks the closest enemy in any lane and pacifies them. Rare enemies are reduced to one hit. (Veiltear)

**Arcane Blast**: A mini explosion caused when an attack connects with an enemy. Will take out adjacent enemies to target. May take out near by enemies at faster speeds. (Terra)

**Arcane Wave**: info (Omega)

**Arcane Vortex**: info (Corruption)

### Ice Abilities

**Snowball**: info (Hand of the Yeti)

**Pushing Snowball:** Shoots a projectile in the lane you occupy. Has a chance to only knock back an enemy instead of defeating them. Can be used on pots too. (Rime, Chillbane)

**Ice Shard**: info (Shatterfrost)

**Piercing Ice Shard**: info (Bifrost)

**Ice Blast**: info (Avalanche)

**Ice Wave:**  Ground Slam to send a massive wave of ice forwards, instantly defeating all enemies in its path. It's area extends one lane to the left and right of your lane. Takes roughly 12 seconds to recharge. (Icestrike, Frostbite, Blizzard)

**Pushing Ice Wave**: info (Hand of the Yeti)

### Lightning Abilities

**Lightning Blast:** Info (Spark, Momentum, Torrent)

**Lightning Wave**: info (Shockwave)

**Lightning Aura**: info (Flash)

**Stunning Lightning Aura**: info (Thunderstorm, Skycleaver)

**Arcing Ball Lightning**: info (Shard of the Thunder Lord)

## Unique Abilities

**Falling Monoliths:** Causes monoliths to rain down from the sky and instantly defeat any grounded enemies in your path, lasts roughly 6 seconds. (Doesn't work on Flappers. Sorry :c ) (Big Bone)

**Shark Rain:** Sharks attack enemies, pacifying them. (Toothpaddle)

**Hammertime:** Causes enemies to be stunned for 8 seconds, and every stun on an enemy during the duration adds an additional hit to your current Hit Combo. (Hammertime)

**Entangling Roots:** Wraps all grounded enemies in vines and renders them immobile for 5 seconds. (Does not work on Flappers) Entangling enemies add to hit combo  (Woody, Audrey's Seedling)

**Stumble Shield**: grants shield (?) when dismounting your pet. It will activate if you sacrifice your pet to an obstacle or the pet time runs out. (Wolfclaw, {on dismount} Vigilance)

*Golden Strike*: chance to turn enemies to gold. Must hit enemy again to defeat it and collect more money. (Goldthorn)

**Saw Blades**: Similar to Throwing Knives. Sends a saw blade down each lane. (Torment)

**Frostfire Wave**: info (Blade of Brim)

**Pushing Cloud**: info (Jingu Bang)

**Ghostly Aura**: Pacifies enemies by turning them into angels (Brim Reaper)

**Disruption Aura**: When this ability is active, the character will start shooting projectiles at every enemy near them, instantly defeating them. (Simulacrum)

**Unsummon Aura**: info (Staff of Unsummoning)