Guide to Creation's Inhabitants

The cosmos is home to a myriad of strange and varied beings, some monstrous, some magnificent and beautiful. This page is a general guide to the various entities that inhabit Creation.

## Automatons

Automatons are beings composed of divine machinery, given life by mystical power source. Some are crafted by mortal sorcerers, others by the powers of the gods, and they vary tremendously in intellect, with some being simple drones designed to carry out a singular task, whilst others are gifted with full intellect and emotions by their creators.

* Warforged

## Chaosspawn

Among the most feared denizens of Creations, chaosspawn are mad, twisted creatures, first brought into being by the terrible power of Apophis, the Chaos Serpent. Chaosspawn all once began as other creatures, but were mutated by the power of Isfet, swollen with monstrous energies. The forms of chaosspawn are numerous and varied. Each is utterly unique in the specifics of its form, but certain chaosspawn do exhibit enough similarities that they can be classified, with their traits depending on what creature they were formed from and how much power was invested into their creation. All chaosspawn also share the ability to create more of their kind through infecting others with chaotic energies, which is the prime reason why they are so feared.

## Chimera

Chimera is an extremely broad term, and is applied to creatures possessed of the shape of beasts, usually incorporating multiple animal components. Some began as mundane beasts, others were brought forth from teeming masses of flesh and bone.

* Coatls
* Griffins
* Hippocampi
* Hydra
* Pegasi

## The Dead

The Dead, oftentimes called Ghosts or simply Spirits, are the souls of deceased mortals. Unlike the Undead, the Dead lack physical bodies, and struggle to usually manifest corporeally outside a Netherworld. All mortals with intact souls become one of the Dead when they perish, though the circumstances of their death or other mystical processes that they are subjected to may cause them to transform into different forms of spirits.

## Elementals

Elementals are entities formed of raw elements, taking such forms of spirits of flame, guardians of rivers, or purveyors of storms. Their shapes and intelligence levels vary greatly, as do the means of their creation, but all embody some form of one of the four elements: Aether, Earth, Storm, and Darkness.

* Golems
* Incarnae

## Giants

Giants are beings that descend from the Elder Cyclopes and Hekatonkheires, the six monstrous sons of Ouranos and Gaia, or as they later became, the adopted sons of Tartarus. Though crossbreeding and blood dilution have seen many diverse breeds of giants come into being, each with its own innate abilities and inherent forms, all giants are large and physically powerful.

* Cyclopes
* Jotnar
* Trolls

## Numinals

Numinals are beings that were once mortal, but through potent arcane magics, have undergone some sort of fundamental alterations to their souls, artificially transforming them into beings possessed of divine power. Numinals come in many forms, but nearly all of them can trace their origins to deities, as most Numinals are products of divine experiments.

* Einherjar
* Ynochim

## Undead

The Undead are entities born from the souls of deceased mortals, bound to dead bodies and risen from the grave. The possession of a corporeal, risen body is what distinguishes them from the spirits of the Dead. Undead can be created through many means, via the power of sorcery or the Dominion of Death, by a dead spirit taking up possession of its corpse on its own, and more. Undead share common aversions to fire and light, as well as a resilience to physical pain, though their other powers vary considerably depending on the type.

* Draugr

## Wildlings

Wildlings are entities who were created from mortals and given inhuman and bestial shape, or else, descended from ancestors who were. Some Wildlings were brought into being by the curse of angry deities, others by mortal sorcery, and others still by exposure to mystical energies. All wildlings possess forms that are at least partially animalistic in nature, or at least, the ability to take on such a form.

* Gorgons
* Lamia
* Werecreatures