Dark (type)

The **Dark type** (Japanese: **あくタイプ** *Evil type*) is one of the eighteen types. It was introduced in Generation II, along with the Steel type. As well as introducing new Pokémon and moves with the Dark type, one move was changed to be the Dark type. Dark-type moves are super effective against Ghost- and Psychic-type Pokémon, while Dark-type Pokémon are weak to Bug-, Fairy-, and Fighting-type moves.

## Battle properties

*Note: Type effectiveness multipliers may vary in other games outside the core series.*

### Generations II to V

 GhostPsychic | FightingSteel**Dark** | None

### Generation VI onwards

 GhostPsychic | Fighting**Dark**Fairy | None

### Additional effects

If the target is under the effect of the move Miracle Eye, Psychic-type moves will deal ×1 damage to Dark-type Pokémon.

As of Generation VII, Dark-type Pokémon are immune to opposing Pokémon's moves that gain priority due to the Ability Prankster; this includes moves called by other moves (such as Assist and Nature Power), but not moves indirectly caused by Instruct or After You.

## Trivia

* Generation V introduced the most Dark-type Pokémon of any generation, with 16, while Generation II and Generation VI introduced the fewest, with six.
	+ Should regional forms not be counted, Generation VII introduced the fewest, with two.
* Generation IV and Generation VIII introduced the most Dark-type moves of any generation, with 11 each, and Generation VI introduced the fewest (excluding Generation I) Dark-type moves, with three.
* In Generation II, the Dark type saw one type change in a move (Bite), but no change in a Pokémon. The opposite is true for the Steel type, which saw one type change in a Pokémon family (Magnemite and Magneton), but no change in a move.
	+ This makes the Dark type the only added type to not have a previously introduced Pokémon have its type changed.
* The Dark type was the only type in Generation II to not have a type boost from a Badge.
* In Generation II, Dark-type Pokémon could only be found at night. In subsequent generations, however, Pokémon of this type could be found at any time of day.
* Despite Dark-type moves being special before Generation IV, every damaging Dark-type move originating from before Generation IV was made into a physical move.
	+ This is the only type to have had every damaging move change category in Generation IV.
* The Dark and Ghost types share their super effectiveness, with both types being only strong against Ghost and Psychic types.
* The Dark type is tied with the Steel type for most Pokémon that gain it upon upon evolving, with a total of thirteen each.
* More regional forms belong to the Dark-type than any other type, with eleven.
* Prior to Generation VI, Dark/Ghost Pokémon normally had no weaknesses (excluding Fighting under immunity-negating conditions such as Foresight or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the Fairy type is super effective against Dark and not resisted by Ghost.
* All moves that fail unless used by a certain species or form of Pokémon (Hyperspace Fury, Dark Void, and Aura Wheel) are Dark type (although Aura Wheel is Electric type when used by Morpeko in Full Belly mode).
* All Dark-type moves are eligible to be used in Sky Battles.
* The Dark type was the last type to receive a Gym Leader, only getting simultaneously two in Generation VIII.
* All damage dealing Dark-type moves have a secondary effect.