Lothlórien

* Castle
* Camp

### Weaknesses

No armor upgrades, fewer buildplots than most factions, unit production bottleneck

### Defensive Plots

Link

"Legolas stirred in his boat. 'Nay, time does not tarry ever,' he said; 'but change and growth is not in all things and places alike. For the Elves the world moves, and it moves both very swift and very slow. Swift, because they themselves change little, and all else fleets by: it is a grief to them. Slow, because they need not count the running years, not for themselves. The passing seasons are but ripples ever repeated in the long long stream. Yet beneath the Sun all things must wear to an end at last.'
'But the wearing is slow in Lórien,' said Frodo. 'The power of the Lady is on it. Rich are the hours, though short they seem, in Caras Galadhon, where Galadriel wields the Elven-ring.'"
—The Fellowship of the Ring, "The Great River"

1/27
**Lothlórien** is the only faction of the light that does not have a solid ring of walls, but rather wooden bridges that are connected to tree nodes. The fortress ring is open, but can be equipped at the nodes with different defensive extensions. Units, main functions and special systems are available in the citadel. With only 5 buildings plots on castles and 4 on camps, Lórien players need to carefully pick what buildings they want to build.

Lórien's units, specialised in hit and runs, are highly mobile and benefit greatly from stealth. However, they do not have access to heavy armour, with the exception of the Galadhrim Warriors and the Mirkwood Palace Guards.

Lothlórien can recruit Beornings and Ents on settlements and Elves from **Mirkwood** on outposts.

## Strategic points

### Castle

The castle of **Lothlórien** is different from other factions because it doesn't have walls. The castle is equipped with 5 build plots around the citadel. All around the castle there is a chain of bridges and guard platforms that form a circle. Every building inside the castle produces resources.

### Camp

The camp has 4 build plots. All mechanisms function just like in the castle. However the camp does not have bridges linking the plots together.

### Outpost

On the outpost you can select one of these 2 buildings: Lothlórien Fortress or Mirkwood Outpost. From Mirkwood Outpost you can train Mirkwood units as well as Legolas and Thranduil. If you choose the Lothlórien Fortress, you can recruit heroes and units and improve the building with upgrades. Once built, the player has a big tree house that can be improved with several upgrades.

### Settlement

On the settlement the player can choose to build an Ent Moot (granting access to ents), Mallorn trees (generate resources; can be improved with different upgrades) and Beorninger Hut (recruits Beornings and Grimbeorn; produces resources).

## Heroes

### Rúmil & Orophin

"He sprang lightly up from the ground and caught a branch that grew from the trunk high above his head. But even as he swung there for a moment, a voice spoke suddenly from the tree-shadows above him.
'Daro!' it said in commanding tone, and Legolas dropped back to earth in surprise and fear. He shrank against the bole of the tree."
—The Fellowship of the Ring, "Lothlórien"

**Rúmil and Orophin** guarded the border of the Lothlórien to the west, at the time of the War of the Ring. They stood guard against the forces of Mordor with their brother, Haldir.

In the **Edain Mod**, they are a unique type of scout hero, they are recruited as a single unit but both heroes will spawn separately. They share the combat experience, leveling up at approximately the same speed, and being able to use their abilities simultaneously when both selected. At the base they are scout heroes, weak armor and damage, but at the peak of their power they can briefly deal increased damage and the Gifts of Galadriel will grant them additional armor.

**Recruitment location:**  Citadel

### Haldir

"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
—Haldir, The Fellowship of the Ring, "Lothlórien"

**Haldir** was an Elf of Lothlórien, probably a Silvan Elf, and a marchwarden who guarded the forest's northern borders. He was one of the few elves to be able to speak the Common Tongue and had heard of Aragorn, although it is not sure if they had met before.

In the **Edain Mod**, he is a hero able to wield both a bow and a sword to terrible effectiveness. He supports the troops of Lórien in the early game and at the peak of his power, he can dispatch permanent groups of Wardens that will guard the area. Once he gains his Gifts of Lórien his White Arrow will frighten enemies in a larger radius.

**Recruitment location:**  Citadel with a Border Guardhouse or Border Guardhouse Upgrade

### Quickbeam

"He could bend and sway like a slender tree in the wind. At last he spoke, and his voice though resonant was higher and clearer than Treebeard's."
—The Two Towers, "Treebeard"

**Bregalad**, known mainly as **Quickbeam**, was a middle-aged Ent at the time of the War of the Ring. He wasn't as old as Treebeard, as he can be described as quite young. He guarded the Rowan trees, as he resembled a rowan himself.

In the **Edain Mod**, he is a quick Ent, more fragile than other but much quicker too. He can run down walking heroes and can trample most footmen units. He is however much more vulnerable to trample revenge.

**Recruitment location:**  Ent Moot

### Treebeard

"Treebeard is Fangorn, the guardian of the forest; he is the oldest of the Ents, the oldest living thing that still walks beneath the Sun upon this Middle-earth."
—Gandalf, The Two Towers, "The White Rider"

**Treebeard,** also known as **Fangorn,** was the oldest of the Ents still left in Middle-earth, an ancient tree-like being who is a sort of "shepherd of trees".

In the **Edain Mod**, he is a slow but sturdy siege-like hero who comes out of the Ent Moot level 10 unlocking all his abilities. He can pick between melee combat or throwing large rocks from afar.

**Recruitment location:**  Ent Moot

### Grimbeorn

"'Indeed,' said Glóin, 'if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible. They are valiant men and keep open the High Pass and the Ford of Carrock.'"
—Gloin, The Fellowship of the Ring, "Many Meetings"

**Grimbeorn** also known as **Grimbeorn the Old** was Beorn's son. He took over as chieftain of the Beornings after his father's death.

In the **Edain Mod**, he is a mighty Beorning that can change between Man and Bear form and cause heavy damage to all around him. He wields a deadly axe and his claws are just as deadly.

**Recruitment location:**  Beorning Homestead

### Thranduil

"But there was in Thran­duil's heart a still deeper shadow. He had seen the horror of Mordor and could not forget it. If ever he looked south its memory dimmed the light of the Sun, and though he knew that it was now broken and deserted and under the vigilance of the Kings of Men, fear spoke in his heart that it was not conquered for ever: it would arise again."
—Unfinished Tales, Part Two: The Second Age: "The History of Galadriel and Celeborn"

**Thranduil**, son of Oropher, was a Sindarin elven king who ruled over the Woodland Realm in the Second and Third Ages, after the death of his father. Though inherently cautious, he eventually committed his kingdom to fighting Sauron in the War of the Ring.

In the **Edain Mod**, he wields his swords or his staff to slay all those who oppose him.His abilities are centered around keeping him and his units alive and as King of Mirkwood he can summon Palace Guards to trap enemy units with him and keep other away.

**Recruitment location:**  Mirkwood Outpost with Vault of the King constructed

### Legolas

"There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood."
—The Fellowship of the Ring, "The Council of Elrond"

**Legolas** was a Sindarin elf who was part of the Fellowship of the Ring in the Third Age. As he was the son of the Elvenking Thranduil of Mirkwood, Legolas was a Prince of the Woodland Realm, a messenger, and a master bowman.

In the **Edain Mod**, he is a mighty archer who can temporarily wield his knife to cause massive AoE damage. He can also use his abilities to deal AoE damage from afar and train allied archers. At the peak of his power he will unleash a rain of arrows, killing all enemy units in the nearby area. When he gains his gift all his ranged abilities will be buffed.

**Recruitment location:**  Mirkwood Outpost with Vault of the King constructed

### Celeborn

"But do not despise the lore that has come down from distant years; for oft it may chance that old wives keep in memory word of things that once were needful for the wise to know."
—Celeborn, The Fellowship of the Ring, "Farewell to Lórien"

**Celeborn** was the co-ruler and Lord of Lothlórien alongside his wife, Lady Galadriel. He was one of the noblest of the Sindar and was said to be one of the wisest of the Elves in Middle-earth at the end of the Third Age. Celeborn was a Prince of Doriath and a kinsman of Thingol, the King of Doriath. He was said to be the grandson of Thingol's brother Elmo. Celeborn's father was Galadhon and he had a brother named Galathil.

In the **Edain Mod**, he is a mighty swordsman and a hero killer. His abilities are entirely focused around powering up his single target damage. In addition, they also support him against enemy heroes, disrupting their movement and shielding him against arrows. At the peak of his power, he can greatly increase the strength of his abilities for a short time and becomes a deadly weapon, slaughtering all those who oppose Lothlórien.

**Recruitment location:**  Citadel with a Galadhrim Quarter or Galadhrim Quarter Upgrade

### Galadriel

"A queen she was of the woodland Elves, the wife of Celeborn of Doriath, yet she herself was of the Ñoldor and remembered the Day before days in Valinor, and she was the mightiest and fairest of all the Elves that remained in Middle-earth."
—The Silmarillion, "Of the Rings of Power and the Third Age"

**Galadriel** was the co-ruler and Lady of Lothlórien alongside her husband, Lord Celeborn, however, neither took royal titles, as they only saw themselves as the Guardians of the Golden Wood. She was one of the mightiest of the Eldar and surpassed nearly all others in terms of beauty, power and knowledge. Lady Galadriel was the keeper of Nenya, one of the Three Rings of the Elves, which she used to preserve and protect Lothlórien from all evil. She was a prominent and powerful member of the White Council. During the War of the Ring she laid bare the pits of Dol Guldur and threw down its walls.

In the **Edain Mod**, she is a powerful enchantress who uses her magic from afar to damage all units in a small radius. She supports the heroes of Lórien with her abilities, granting them precious gifts and thus, through those gifts, keeping them safe with her abilities. When her power is at its peak she unleashes the might of her Ring, Nenya, and slowly heals all (your own and your allies) units and buildings on the map for some time.

**Recruitment location:**  Citadel with a Sanctuary or Sanctuary Upgrade

## Spellbook

**Due to recent changes by Fandom, the hover mechanics of the spellbooks no longer works. Below you can see how the spells are arranged in the game. To find more about each power scroll down to the tabber.**

**Tabber**

* Enchanted River
* Veil of Mist
* Refuge in the Woods
* Arrow Volley
* Elven Wood
* Blessed Galadriel
* Defenders of Mirkwood
* Radagast the Brown
* Twilight Queen
* Mirror's Knowledge
* Revenge of the Huorns

## Strategy

Lothlórien deviates from other heroic factions in two ways. First of all, their citadel lacks defensive walls, so it must rely more on its build plot structures that double as arrow towers. Secondly, Lothlórien's army consists mainly of foot-soldiers that move around the map quickly. Both of these attributes make Lothlórien much more aggressive than Gondor or the Dwarves (Ered Luin, Erebor and Iron Hills), as their objective is to train units quickly and to seize strategic places on the map before they are claimed by others. In a sense, this does make Lothlórien more resemble a villainous faction.

Without a doubt, Lothlórien's greatest assets are their archers, who have much excellent range and can move swiftly like the rest of their infantry. A common trait all of their soldiers (apart from the Galadhrim Warriors and the Mirkwood Palace Guards) share is the ability to become shrouded by hiding in trees. Combined with their speed, Lothlórien excels in ambushing and flanking, and their archers can quickly surround slower enemy forces at all sides to mow down their numbers.

This faction recruits all of its infantry from the citadel, and lacks cavalry and siege weaponry. Both of these things can only be accessed by some of the special buildings that Lothlórien acquires in their settlement and outpost build plots. This further emphasizes their need to advance quickly and claim as much land as possible. They also wean in strength in the late game as, while they do have access to advanced unit upgrades, they lack heavy armor and rely more on their units regenerating health, and they also do not have many options in elite units aside from the Galadhrim Warriors and the Heroic units Caras Galadhon Guards and Mirkwood Palace Guards. If an opposing faction has access to superior units with much better upgrades, Lothlórien's forces can easily be scattered. The same can be said for their ability to hold territory--as Lothlórien's only means of siege attack is found in the Ents, and most of their buildings lack the sturdiness to withstand massive bombardment. If a player can hold Lothlórien's forces off for long enough to build up a finely upgraded army full of siege weapons and heavy armor, pushing the elves back to their citadel should be a simple matter, as they will quickly lose all of the structures and territory they scrambled to claim in the beginning of the game.