Athena

## Dominion

Athena is the Goddess of Wisdom, Intellect, Logic, Reasoning, Mental Strength, Strategy, Strategic Warfare, Military Power, Courage, Arts, Crafts, Inspiration, Invention, Civilization, Architecture, Government, and Urbanization.

## General Traits

Children of Athena are usually viewed as among the most intelligent demigods. They are practical, logical, cunning, and often creatively skilled as well. Despite being the smart kids, however, Athena's children are far from underestimated. Athena rules over strategy and strategic warfare, and her children are likewise often strategic, competitive, and always have a plan for battle. Additionally, they are often able to take charge of situations or recognize who should take charge and how best to delegate tasks to others. However, the shortcomings of most of Athena's kids are that they tend to be arrogant, emotionally cold, snarky, get laser-focused on their ideas at the expense of others, and become so focused on the big picture that they can overlook small details. Additionally, the thirst for knowledge that most kids of Athena have can be as much of a weakness as it is a strength, as it can lead them to take unnecessary risks and seek out information they would be better off without. Finally, they are often extremely fearful of spiders. Arachne was a woman turned into the first spider by Athena after challenging her to a weaving contest, and so all spiders are her children and detest Athena's demigods.

## Abilities

### All

* **Academic Affinity:** Read and process information quickly, possess a talent for quick and accurate memorization, and have an easier time understanding complex topics and issues, especially those relating to academia.
* **Amo-Immunity:** Be nearly completely immune to Amokinesis and fairly resistant to similar abilities, at least when compared to other demigods.
* **Battle Fervor:** Gain strength and energy from being in any sort of confrontation, such as a competition, fight, or full-fledged battle.
* **Sacred Vocalist:** Speak to and understand cats, chickens, owls, ravens, and snakes.

### Common

* **Artistic Affinity:** Quickly pick up and learn any type of creative or artistic skill, as well as be naturally skilled with and have an understanding of basic artistic concepts, crafting, and handiwork. Also be able to complete artistic projects quickly in a pinch.
* **Courageousness:** Cleanse oneself or others of fear, intimidation, anxieties, and other impairing emotions.
* **Diplomat:** Quickly and easily come up with excuses, lies, tactful truths, and other means of soothing tension or manipulating others. Also have increased persuasive skills that can cause even highly suspicious people to let their guards down. Additionally, have an increased cultural sensitivity and awareness, be able to learn languages easily through brief exposure, and be able to understand customs, traditions, and governmental structures quickly and easily.
* **Hyper Sense:** Enhance one's senses and sensory perception, increase awareness of weak spots on bodies or armor, be able to detect threats to oneself and potentially others, and be able to locate sources and locations of conflict, tension, or battle. Also be acutely aware of underlying tension and frustration that exists among others.
* **Invisibility:** Become completely invisible at will.
* **Soldier's Valor:** Enhance one's physical strength, speed, flexibility, and other physical attributes, as well as those attributes of others.
* **Telekinesis:** Manipulate physical objects with one's mind, but struggle with materials that are less solid.
* **Telepathy:** Sense and read the minds of others, communicate telepathically, deal painful psychic blasts to others,and potentially be able to manipulate the thoughts and actions of others.

### Uncommon

* **Battlefield:** Lock down any specific location to turn into a battlefield that can be altered to enable and conform to specific types of battles, and potentially be able to dramatically manipulate the battlefield for the duration of the battle. Also be able to lock others inside of it until a winner has been decided.
* **Crafting:** Use raw materials and pure, concentrated energy to craft necessary tools in an extremely short period of time, but struggle to do this as the raw materials get farther away from the necessary parts for the end product.

* **Divine Punishment:** Cause an intended target to feel immense searing pain.
* **Foresight:** Sense, predict, or sometimes even outright see what will happen or what one must do in the near future in order to outmaneuver opponents. Also have a generally very accurate awareness of when a plan is unfavorable or an action won't end well.
* **Telumkinesis:** Summon and manipulate all forms of weaponry, armor, and other tools of battle. Also be able to sabotage these things by turning them into less dangerous materials or causing them to degrade, and be able to sense any additional properties they possess besides their assumed function.

### Rare

* **Architect:** Sense and understand the complete layout of architectural structures, navigate inside nearly any building or other human construct, locate spots in designs and systems, and potentially be able to manipulate the structural integrity of buildings.
* **Madness:** Curse others to lose mental stability and begin acting out in insane, irrational ways with seemingly minimal or no grip on reality.
* **Mnemokinesis:** View, walk through, altar, and manipulate memories.
* **Sacred Shifting:** Turn into any variety of cat, chicken, owl, raven, or snake.