Ship Module Directory

## Agrarian Module Quick-Page

Agrarian Modules are used to supplement or replace the necessity for shipping of food products to those who need them; be they armies or otherwise. The modern agrarian module is typically used on space stations, extreme distance ships or on scientific endeavors. Rarely, these modules are seen on military warships; particularly those dedicated to long duration recon missions.

Agrarian Modules Quick-Page

## Cabin Module Quick-Page

Cabin modules cover everything from fighter cockpits to crew quarters for large ships. For a military these can increase hull health or even lower it for additional crew capacity. These types of modules are very necessary for passenger ships as well; allowing more passengers to be taken on at once and likewise increasing the profitability of the ship in question. All cabin modules automatically include life support for that many crew members.

Cabin Module Quick-Page

## Cargo Bay Module Quick-Page

Cargo bays hold ammunition, weapons and supplies for military units while also holding raw materials for miners, manufactured goods for shipping among various other things. These types of modules are important for any ship; especially military vessels that intend to be on voyages for a few months-long deployment.

Cargo Bay Module Quick-Page

## Countermeasure Module Quick-Page

Countermeasures include everything from flares to anti-RADAR and more. These systems help mitigate or prevent damage from hostile craft though they have limited uses or massive power costs.

Countermeasure Module Quick-Page

## ECM Suite Quick-Page

ECM was inappropriately named by yours truly; sorry about that. It contains all modules designed for cyberwarfare. These modules allow programmers to hack into enemy ship systems assuming they can link to the target ship. Ships with too few systems may not be capable of being hacked. Additionally these suites are necessary for counter-hacking attempts; keeping enemy cyberwarfare out of the ship.

ECM Suite Quick-Page

## Engine Module Quick-Pages

Description will be added soon.

Ship Engine Quick-Page

## FTL Module Quick-Pages

FTL travel is separated by the types of FTL. Each has their own unique method of performing leaps across the galaxy as well as benefits and drawbacks.

### Hyper Drives

Hyper drives are exceptionally fast FTL drives that traverse hyper lanes at speeds reaching up to thirty light years per day. They have an increased power cost which makes them capable of ripping open a path into a hyperspace lane though this cost is not nearly as high as Viper-space drives. These drives are limited since new hyper lanes cannot be created. All systems, however, do have hyper lanes. Additionally, though they cannot traverse anywhere aside from hyper lanes, a hyper drive cannot be interdicted like other drives can.

### Slipspace

Slipspace has the unique advantage that nearby ships can be pulled into a slipspace rupture and thusly pulled alongside a starship using a slipspace drive. This allows carriers to make coordinated jumps since fighters can be deployed then subsequently launched alongside a carrier despite not having slipspace drives of their own. The power costs of slipspace is exceptionally low compared to other drives; nearly as cheap as a Warp drive. They are just as slow as Warp drives however; capped at twenty light years per day. And other ships, even hostile ones, can also ride their slipspace rupture. Additionally slipspace is not accurate and can result in several hundreds of kilometers of drift for vessels exiting slipspace; potentially trapping them in gravity wells or moving them too close to enemy positions. Most slipspace drives thusly need increasingly competent navigators lest they end up trapped in the gravity well of a sun.

### Viper-space

Viper-space types of FTL punch a hole into a higher dimension which is empty of obstacles and accelerate ships to ludicrous speeds; reaching up to a staggering fifty light years per day. They are also increasingly fuel efficient; requiring very little fuel in order to reach their destination. They are, however, extremely power intensive; meaning the ships that utilize this type of FTL often need to either power down the majority of the starship in order to use the drive or have reactors dedicated solely to the Viper-space drive. Additionally any significant mass larger than the vessel this drive is mounted on causes 'mass lock' which disallows the use of the drive until the mass is moved away from. This can be planets, asteroids or even other ships nearby; meaning that jumping fleets with a Viper-space drive is an exceptional logistical nightmare. Additionally Viper-space drives have a long 'spool up' time which leaves the ship vulnerable if the crew is trying to escape from a fight they cannot win.

### Warp

Warp is arguably the most basic of FTL methods but is relatively safe and requires relatively little power. Their FTL drives are also significantly smaller than the FTL drives of other types; meaning that multiple drives can easily be packed into a ship alongside other key systems such as weapons, armor and more. The main drawback of a Warp style engine is the speed they can traverse; capping at only twenty light years per day. While slipspace is just as slow; Warp drives do not have the advantage of being able to pull other ships alongside them meaning that carrier ships must either wait for their pilots to return or abandon them to space.

Warp Drive Quick-Page

### Wormholes

Wormholes allow instantaneous travel between two known points. They have no speed restriction and thusly are incredibly effective at crossing massive distances in short amounts of time. Wormholes however do require a station to receive as well as to send and cannot be mounted on starships since the wormholes require a rather large event horizon as well as an extreme power consumption cost; often that of a planet to sustain them. This makes militaries that rely solely on wormhole travel very vulnerable if their gates are destroyed and stranded at worst. This type of FTL is most commonly combined with other types of FTL in order to ensure that fleets are not left stranded without help if a gate is destroyed.