Puppeteer (Class)

A puppet user, or puppeteer, is a shinobi who utilizes their chakra in order to form strings which are attached to advanced ninja tools known simply as puppets. These puppets are controlled by the strings connected to them, which results in the puppeteer having much more need for finger coordination and global focus than brute strength or elemental prowess. The shinobi of this class train day-in-day-out in order to master a sub-sect of ninjutsu known as kugutsu ( Puppet techniques ). It is these techniques which help them mold the abilities needed to become an effective and deadly puppeteer.

As the puppeteer delves further into their studies, they eventually become strong enough to manipulate their puppets with a single string without any loss in overall performance. As thus, a devoted puppeteer is able to use ten puppets at once ( one per finger ) in their prime.

One must never forget that puppeteers are deceptive and crafty; able to make use of poisons and tools hidden inside their puppets as well as on their person, and above all else, able to lead others into traps. It should also be noted that because puppetry is a fighting style that requires the user to keep their hands free, close range combat is something these shinobi should avoid.

## Notes

* When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
* Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
* Learn more about puppets through the puppetry system.
* Kugutsu can be learned only by those of the Puppeteer Class.
* Kugutsu receives their own limitation numbers, displayed in each rank.
* You start with one wooden training puppet without devices. Specializing does not grant two wooden training puppets. You do not start with complex puppets with devices.
* Create and submit puppets and mechanisms using the puppet approval topic.
* You can use the crafting system to create more powerful mechanisms. NOTE: Mechanisms/Puppets created with this branch are entirely optional. If it is not desired to craft them then it is absolutely okay to just slap your puppet with its lesser mechanisms up for approval!
* Those of this class get unlimited basic mechanisms.
* This class grants a cap of [4] per stat unless you are of the Melee Marionette discipline which raises your cap to [6]. If your other class grants a higher stat cap then that cap supersedes this.
* Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles.

## Disciplines

### Arcane Puppetmaster

You are most skilled with combining your puppets with chakra skills. Any spiritual kugutsu techniques gain overwhelming up to S-Rank. You can also cast any Ninjutsu and Genjutsu techniques that you know through your puppet without hand signs and instead with somatic hand movements. This takes the same amount of time to mold chakra as hand signs. Every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S).

### Melee Marionette

You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the stats of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). Your stats cap also increases to [6] rather than [4].

### Master Mechanist

You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.

## Cross Class Benefits

### Puppeteer – Puppeteer

If this class is chosen as the first and second class, you may choose [2] disciplines. The user begins with [4] additional Puppet Points and gains an additional [2] puppet points per body rank. Puppet techniques, mechanisms, & puppetry basic combat cost 5 chakra less per rank of the technique. Puppeteers are immediately considered [Apprentice] in mechanism crafting when they reach body rank D. Also, you have access to +1 higher cap for mechanism tiers so [5] advanced mechanisms, [3] special mechanisms, and [2] legendary mechanisms. Excess kugutsu slots can be converted to ninjutsu and genjutsu slots at a 1 to 1 ratio.

### Puppeteer – Ninjutsu

The user is allotted a chakra battery mechanism to install into their puppets. The user is granted one battery of this nature per puppet. This feature does not count against the maximum [2] battery cap per item rule. This chakra battery is considered a Special battery with 320 chakra and allows the caster to cast any ninjutsu the user has access to. The user also gains an additional 500 chakra to the battery resource pool. In addition, the user gains an additional 25 chakra every body rank.

### Puppeteer – Genjutsu

Cross Classing in these yields a reduction to cost and the casting of genjutsu through mechanism action as a trigger. Genjutsu and puppetry cost [5] less chakra to perform per rank of the technique. In addition, the user gains access to the following technique.

```
▰ [b]Marionette World Nightmare[/b]

[color=transparent]▰[/color][b]Category:[/b] Enchantment

[color=transparent]▰[/color][b]Rank:[/b] A

[color=transparent]▰[/color][b]Primary Sense:[/b] Sight

[color=transparent]▰[/color][b]Additional Senses:[/b] Sound, Touch

[color=transparent]▰[/color][b]Base Duration:[/b] 5 Posts

[color=transparent]▰[/color][b]Upkeep:[/b] 40 Chakra

[color=transparent]▰[/color][b]Trigger:[/b] Viewing Puppet

[color=transparent]▰[/color][b]Source:[/b] Visual Phantasm

[color=transparent]▰[/color][b]Status Effect:[/b] None

[color=transparent]▰[/color][b]Description:[/b] The user's puppets appear to the target, masking themselves as the target's loved ones, living or dead. The target feels an overwhelming urge to embrace their loved one. Should the opponent embrace the puppet's body, the puppet is able to utilize one of their mechanisms at the same rank of the technique for no additional action, allowing them to create a violent betrayal of the loved one.

```

### Puppeteer – Taijutsu

Physical impacts with the user's puppet are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical attacks.

### Puppeteer – Bukijutsu

Mechanisms with blades are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for weapon attacks.

### Puppeteer – Scholar

Evasive techniques and basic combat dodges require one less rank of resources to be paid against techniques the user can sense within the topic. In addition, the user's puppet gains a free mechanic that allows them to seal techniques used against it by paying one rank higher in chakra.

### Puppeteer – Bloodline

Can make human puppets as Tier Three Puppets. Discovering your human puppet requires [7] posts instead of [10] posts. Human Puppets receive +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki). Not a unique mechanism. Does not count toward their mechanism limit.

### Puppeteer – Medical

Pharmaceutical applications through puppet mechanisms are treated as one tier higher. Enemy statuses are treated one tier lower than application. Puppets featuring poison dispersal devices are capable of exploding into a tiered poison instead of a ranked explosion.

### Puppeteer – Performer

Able to treat the puppet as an instrument for performance purposes, in addition to the performer's first chosen performance type. All puppets are also able to upkept song techniques as if they were a separate RPC.

### Puppeteer – Tamer

Able to select one puppet which operates on its own like a puppet as a chance encounter. Puppet must be approved in the puppet forum. All mechanisms of the puppet need to be approved.

## Body Rank Resources & Technique Slots

### **D-Rank**

#### Base Resource Pools:

* 275 chakra.
* 175 stamina.

#### Puppetry Benefits:

* +8 Mechanisms
* +3 Puppet Points

#### Base Jutsu Limits:

* 10 Kugutsu slots.
* 10 Ninjutsu slots.
* 5 Genjutsu slots.
* 1 Taijutsu style.
	+ Or
* 1 Bukijutsu style.

### **C-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +25 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Puppetry Benefits:

* +8 Mechanisms
* +2 Puppet Points

#### jutsu Limit Increases:

* +5 Kugutsu slots.
* +5 Ninjutsu slots.
* +5 Genjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### **B-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +25 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Puppetry Benefits:

* +6 Mechanisms
* +2 Puppet Points
* +1 Puppetry or Poison PA

#### jutsu Limit Increases:

* +10 Ninjutsu slots.
* +5 Genjutsu slots.

### **A-Rank**

#### Resource Pool Increases:

* +40 chakra.
* +25 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Puppetry Benefits:

* +4 Mechanisms
* +1 Puppet Point
* +1 Puppetry or Poison PA

#### jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### **S-Rank**

#### Resource Pool Increases:

* +50 chakra.
* +25 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Puppetry Benefits:

* +4 Mechanisms
* +1 Puppet Points

#### jutsu Limit Increases:

* +10 Ninjutsu slots.
* +5 Genjutsu slots.

### **S+ Rank**

#### Resource Pool Increases:

* +50 chakra.
* +25 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Puppetry Benefits:

* +4 Mechanisms
* +1 Puppet Points

#### jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.