Crystallion (Monk Archetype)

Crystallions are monks who focus their meditation through crystals of all kinds, and through mysterious rituals infuse themselves with the strength, power, and purity of the faceted crystals they study.

### Crystal Infusion (Ex)

At 2nd level, a crystallion’s flesh becomes smooth and glassy as she begins to transform into a being of pure crystal. This grants the crystallion DR/adamantine equal to one-half her monk level. This replaces evasion and improved evasion.

### Crystal Carapace (Ex)

At 3rd level, a crystallion’s hardened skin grants her a +1 natural armor bonus to her AC. This bonus increases by 1 for every 5 levels beyond 3rd.

A crystallion can select Improved Natural Armor as one of her monk bonus feats.

This replaces fast movement.

### Faceted Fist (Ex)

At 3rd level, a crystallion’s body develops sharp edges and piercing points that allow her to deal bludgeoning, piercing, and slashing damage with her unarmed strike. She treats her monk level as her base attack bonus for the purpose of qualifying for critical feats, though if she selects a critical feat for which she does not otherwise qualify, that critical feat applies only to her unarmed strike.

This replaces maneuver training.

### Ki Light (Su)

At 4th level, as long as a crystallion has at least 1 point in her ki pool, she can cause her crystalline skin to glow as a light spell and she cannot be dazzled. In addition, if she expends 1 point from her ki pool she may glow as brightly as daylight, using her monk level as her caster level. She cannot, however, expend ki in order to increase her base speed or grant herself a dodge bonus to AC.

This alters ki pool.

### Light Dancer (Su)

At 4th level, a crystallion may expend 1 point from her ki pool as a move action to create a marvelous interplay of colors and patterns across her crystal skin, allowing her allies to refocus their minds when confronted with visual effects. This functions as the distraction bardic performance, but rather than making a Perform check the crystallion makes a Sense Motive check and allies can use the result of that check in place of their saving throw. Alternatively, she can attempt to enrapture one or more creatures within 15 feet as the fascinate bardic performance, treating her monk level -3 as her bard level. The save DC for this effect is Wisdom-based rather than Charisma-based. Either use of this ability lasts for a number of rounds equal to the crystallion’s Wisdom modifier (minimum 1 round), though she can dismiss the effect as a free action.

This replaces slow fall.

### Glittering Reflection (Su)

At 5th level, as long as a crystallion has at least 1 point in her ki pool and is in bright light (including the area of a daylight spell), once per minute she can cause her the light around her to flare off her faceted skin with dazzling brightness, causing all creatures within 10 feet to become dazzled for 1 minute unless they succeed on a Fortitude save (DC 10 + 1/2 the crystallion’s level + her Wisdom modifier). If she expends 1 point from her ki pool, she can use this ability in normal or dim light or in darkness as a standard action, or in bright light as a swift action. If she expends 1 point from her ki pool to activate it as a standard action while in bright light, creatures failing their save are blinded for 1 round and then dazzled for 1 minute on a failed save (and dazzled for 1d4 rounds even on a successful save).

This replaces high jump.

### Crystal Adaptation (Ex)

At 7th level a crystallion gains energy resistance 5 against electricity and fire. This increases to energy resistance 10 at 12th level and 20 at 17th level. When she succeeds on a Reflex save against an electricity or fire effect that normally deals half damage on a successful save, she instead takes no damage. If she fails her save against such an effect, she can spend 1 point from her ki pool as an immediate action to take half damage from that effect (halving the damage before applying her energy resistance). The crystallion also becomes more vulnerable to sonic damage, however, and damage she takes from sonic effects is increased by 50%.

This replaces wholeness of body, abundant step and tongue of sun and moon.

### Reflect Ray (Su)

At 13th level, any ray or magical ranged touch attack against a crystallion has a 20% miss chance. In addition, once per round when the crystallion would be hit by an attack with a ray or magical ranged touch attack, she can expend 1 point from her ki pool as an immediate action to deflect it harmlessly. If the creature using the ray or magical ranged touch attack is within 30 feet, she may instead spend 2 points from her ki pool as an immediate action to reflect the attack back at that creature, using the creature’s own attack roll against it.

This replaces diamond soul.

### Prismatic Spray (Su)

At 15th level, a crystallion can focus the radiant power within her to create a prismatic spray, using her monk level as her caster level; the save DC is Wisdom-based. She can use this ability once per day.

This replaces quivering palm.

### Crystal Perfection (Ex)

At 20th level, a crystallion’s body transforms into pure crystal. In this state he does need to eat, drink, breathe, or sleep, cannot become exhausted or fatigued, and is immune to petrification, sleep, and death effects, as well as polymorph effects (unless they affect objects). She is forevermore considered a construct rather than a humanoid (or whatever her creature type was) for the purpose of spells and magical effects. Unlike other constructs, a crystallion can still be brought back from the dead as if she were a member of her previous creature type. She further can use her prismatic spray ability to create a prismatic wall or prismatic sphere instead by expending 2 points from her ki pool. She also may use prismatic spray more than once per day by expending 5 points from her ki pool for each use after the first.

This replaces perfect self.