Asher Halloween

## Physical description

### Eye color

Red and Green

**Asher Halloween** is a player character in No Home in Twilight. He is played by Aloha. He is a mech pilot working for the ARCA company.

## Appearance and Personality

### Appearance

Asher is an adult man with dark skin. His hair is mostly kept in upright locs that are bleached white. The rest of his hair is shaved. He has a variety of scars, mostly around his jaw and neck, but there are multiple near his eyes as well. His left eye is green, and his right eye is red with a spiral patterning in the iris. His lower jaw is replaced with a metallic jaw decorated with carvings reminiscent of teeth. He most often wears a black sleeveless top and a full-body orange suit, although he usually keeps the torso portion unzipped. His left arm and leg are mechanical.

### Personality

Asher is a reserved person in control of his emotions, rarely raising his voice or showing any signs of frustration. He is quite confident in himself and will often assert himself when others attempt to lead him around without his permission. Despite this, he does not see himself as a leader and avoids jobs that put him in that position. Asher considers loyalty to be his greatest virtue, and dedicates himself intensely to those that he swears himself to.

## History

### Early Life

In his childhood and early adulthood, Asher was raised to be a Cosmoknight. At some point, he left the organization under unknown circumstances and arrived at Earth 3, where he joined ARCA as an assistant manager to the company head. Following the head's death during the glassing of Earth 3 by alien forces, he found himself in the role of team leader of one of ARCA's mech salvaging teams.

### Prologue

Asher was sent to respond to a distress signal sent out by a group of UEA troops. He engaged a pair of alien mechs. With the help of the rest of his team, he was able to defeat the mechs. After the battle, the captain of the UEA troops attempted to take command of Asher's team, but he soundly refused. He then joined the rest of the group in journeying east to establish a stable comms connection. Upon arriving at their destination, Asher found a burning forest already occupied by alien mechs. With the rest of the team, he engaged the mechs in combat, using his mech's weapons to pull enemies away from target points and into areas that were on fire. Near the end of the battle, he helped Forsetti Galerian defeat a durable mech that was holding on to their target. After the conclusion of this battle, the same UEA captain told Asher that if he didn't reveal the location of ARCA's base, the UEA would have to treat him and his team as hostiles. After calling Pops to see what he should do, Asher led his team and the UEA back to Angresst Spaceport.

Upon arriving in the spaceport, Asher and DUCK visited Pops and Moon at the base's engineering facility, where he updated them on the mission's success. He specifically told Pops that he should be able to make contact with his daughter soon. He then took a mandated break, where he briefly discussed his past as a Cosmoknight with his team, as well as his personal issues with leadership. The next day, he joined the same team on a mission out in the wastelands. Some time later, he went out to the wastes to retrieve Ceti from a trench inhabited by UEA guards and bring her back to base to fill out paperwork. While helping with the paperwork, he was asked by Moon as to why he was remaining at ARCA. He replied that loyalty was the only thing he really had left, and he had no intention of leaving. When asked to choose a new name for the company, he suggested "Kanra Company", after the late head manager Kane Kanra.

## Abilities

Asher is a skilled mech pilot, able to defeat several alien mechs and keep combat strategies cohesive in high intensity situations.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Destroyers in the Dusk
2. ↑ 2.0 2.1 A Whole Lot Of Paperwork