The Betty White (PVP)

This is a full write-up of the Betty White.

You all know her. She has been a perpetual thorn in the side during all sorts of PvP shindigs and a stalwart ally during endless TFO runs. The Betty is seriously tough to kill, unreasonably difficult to resist, and it simply doesn't make sense, because it is a relic of a ship. No one uses a Galaxy-class starship platform. They suck! Well, call me an old fart, but I have always loved the graceful, elegant lines of the Galaxy-class. The proportions are \*just\* right, and simply glows with humble dignity. Besides it's large frame, it is not an intimidating starship. The Galaxy was less about exploring the frontier and more about being a mobile Federation outpost. As a result, she won't do as well as smaller, more "focused" spaceframes.

Now, I personally use the Legendary Ross Command Exploration Cruiser. But this build will work with ANY T6 Galaxy platform. The are three other Galaxy-class ships available: the Andromeda Exploration Cruiser, the Fleet Galaxy Exploration Cruiser (Alice uses this one for her Black Betty) and the Terran Cygnus Battlecruiser. While there are slight differences in the 4 available spaceframes, the core is the same: Same base console layout, same 1-4 mastery unlocks. same Cruiser commands, and all have Command specialization availability (This is a major contributor to the success of the Betty White).

The Betty White is a Phaser build. This is more due to styling and personal choice than anything else. While most often I have Advanced Phaser Arrays equipped (because I am a sucker for the TOS sound effects and cool blue visuals), Agony, Phased Bio-matter, 32c., Covert and even plain vanilla Phasers have all been equipped at one point or another and quite frankly I have found it rather difficult the notice any meaningful difference between them. The various procs that different flavors of phasers have are simply too low-percentage to rely on. Never depend on probability and RNG in this game.

Now, onto the build itself:

## **Gear**

The Legendary Command Exploration Cruiser has a 4/4 weapon layout. For big, slow-turning ships like the Galaxy-class, I prefer this layout since it gives equal firepower forward and aft and helps fend off those pesky escorts that like to hang out in the back. Where possible, I stick with Beam Arrays, rather than Dual Beam Banks. The Betty White is a big, fat cruiser with the turn rate of a large moon and responds to course corrections with all the alacrity of a inebriated mastodon. The 90-degree firing arc of DBBs make it nearly impossible to constantly hit a small, fast target. Fly-bys and broadsides are the cruiser's bread and butter.

Finally, Betty White has the X-Upgrade. This unlocks one additional Device slot, adds a Universal console slot, and one additional Starship Trait slot.

### **Fore Weapons (Left to right)**

**2x Advanced Phaser Array**

- available for characters that have commissioned a Constitution Miracle Worker Flight Deck Carrier, Legendary Constitution Temporal Flight Deck Carrier, or D7 Miracle Worker Flight Deck Carrier.

- these have a chance to increase the critical severity of all of your Advanced Beam Arrays. This bonus scales with the number of Advanced Beam Arrays you have equipped, up to 6. The Betty White runs with 4 total, so the bonus is at 40%.

**Wide Angle Phaser Dual Heavy Beam Bank** - Discovery Rep

- Critical strikes add +1% Bonus Damage to this weapon for 20 seconds, up to +20%

**Advanced Piezo-Polaron Beam Array** – Lukari Rep

I use this weapon for the Technical Overload proc. There is no default resistance for this and it hits like a freight train.

### **Aft Weapons (Left to right)**

**Trilithium-Enhanced Omni-Directional Beam Array** - three-piece space set available as rewards for completing “Beyond the Nexus” in the “New Frontiers” story arc.

- Gain 10% Firing Cycle Haste for Energy Weapons for 15 sec

+10 Accuracy Rating

\* Part 1, to be paired with the Reinforced Armaments Console, more on this later.

**2x Advanced Phaser Array**

- these have a chance to increase the critical severity of all of your Advanced Beam Arrays. This bonus scales with the number of Advanced Beam Arrays you have equipped, up to 6. The Betty White runs with 4 total, so the bonus is at 40%. This bonus stacks on top of any re-engineering.

**Terran Task Force Phaser Beam Array** – Terran Rep

- Damage dealt by this weapon increases as target's hull decreases, up to 200% damage at 25% hull. This will fire last during a fly-by or a full broadside, which will allow maximum potential hull damage.

That is all of the weapons.

\*Note: Where possible, all of the weapons have been re-engineered to 4xCritD CritH/CritD. This grants +20% crit severity for every CritD and +2% crit chance for the CritH. These bonuses apply ONLY to the weapon that are on, and are not calculated in the ship's overall stats screen.

## **SDIC**

### **Shield**

**Tilly's Review-Pending Modified Shield** – Discovery Rep

+10% Hull Capacity

(Regardless of other mods)

Your Weapon Attacks cause enemy Shields to receive 10% increased damage.

### **Deflector**

**Jem'Hadar Deflector Dish** - Mission reward from “Operation Gamma”.

+2.5% Starship Stealth Detection (+125 Perception)

+52.5 Starship Control Expertise (Improves Control Effects / Resistance to Same)

+26.2 Starship Drain Expertise (Improves Energy & Shield Drains / Resistance to Same)

+26.2 Starship Perception (Improves Detection of Cloaked Ships)

\*Boosts perception and provides a massive bonus to control expertise, more than any single console. I will go into more detail about control expertise in the Personal Traits section.

### **Impulse Engine**

**Prevailing Fortified Impulse Engines** – Competitive Rep

- Upon activating [Hull] Heal or Shield Heal Bridge Officer abilities:

+350% Flight Speed for 5 sec

+350% Flight Turn Rate for 5 sec

+15 Defense Rating for 5 sec

+10% Increased recharge speed on Engineering Bridge Officer powers for 10 secs

The Galaxy-class is a heavy engineering ship. Hull and shield heal BOFF are constantly going off. This is what allows the Betty White to turn and fly as fast as she does. Now, this will not make the massive ship into a ballerina, but it is enough to constantly keep a target within the generous broadside firing arcs.

### **Warp Core**

**Mycelial Harmonic Matter-Antimatter Core** – Discovery Rep

- This Warp Core is fantastic. It boosts max shields, max hull, adds to damage resistances and then, as a cherry on top, gives bonus power to weapons and shields. It also combines with the Discovery shield to form the 2-piece set to provide an additional 120% Hull Regen Rate.

## **Devices**

Standard is 4 device slots, +1 from the X-Upgrade.

All 5 device slots are taken up with:

**Large Auxiliary Batteries** (2 slots, auto-activate all the time)

**Large Engine Batteries** (Set to activate when engines go offline)

**Energy Amplifier Battery** (20% All Energy Damage for 10 sec)

**Reactive Armor Catalyst** (it applies a layer of temporary hull on your ship and it also gives you a heal over time effect like a mini-hazard emitters, “Broken Circle” mission reward)

## **Consoles**

The starship has 5 Engineering, 3 Science, 3 Tactical and 1 Universal (X-Upgrade) console slot.

### **Engineering**

**Reinforced Armaments Console** (available as rewards for completing “Beyond the Nexus” in the “New Frontiers” story arc)

+70% Power Transfer Rate

+26.3 Starship Hull Restoration

+26.3 Starship Hull Capacity

\*Part 2 of the 2-piece set bonus to provide a constant +5% Firing Cycle Haste for Energy Weapons +15 Flight Speed

**D.O.M.I.N.O. Console** (Obtained from the Denorios-class Bajoran Interceptor)

+15% Phaser Damage

+20 Accuracy Rating

D.O.M.I.N.O. Activation: Weapon Dmg+Haste; Extended by Kills for 10 sec:

25% Firing Cycle Haste for Energy Weapons

+25% Bonus All Damage

+25% Bonus Recharge Speed for Bridge Officer Abilities

+100% Recharge Speed for Torpedo Weapons

If you Defeat a Foe: +2 sec Duration to all Effects (may only occur 10 times)

\*I carefully time the activation of this console to coincide with Beam Overload activation, to maximize the amount of shots I can get before BO runs out. Plus the bonus to damage and accuracy is always welcome.

**Altamid Modified Swarm Processor** (Lobi store)

Auto-deploy an Altamid Drone to assist (30 sec recharge)

+3.9% Critical Chance

+35 Accuracy Rating

\*This Console improves Accuracy and Critical Chance, as well as controlling a small Altamid Drone craft.

**Weapon Sensor Enhancer** (Lobi store)

+42 Accuracy Rating

+42 Ablative Hull Plating (Improves Kinetic and Physical Damage Resistance Rating)

+42 Control Expertise

\*Huge boost to accuracy and Control Expertise.

**Pax Triburnium Alloy** (Discovery Rep STORE)

+52.5 Phaser Damage Resistance Rating

+52.5 Disruptor Damage Resistance Rating

+52.5 Plasma Damage Resistance Rating

+52.5 Tetryon Damage Resistance Rating

+52.5 Polaron Damage Resistance Rating

+52.5 Antiproton Damage Resistance Rating

+12.3% Hull Capacity

\*Massive boosts to resistances against all main energy weapons, and extra hull is even better.

### **Science**

**Enhanced Induction Coils** (Obtained from: B'Rotlh Bird-of-Prey, Legendary B'rel Pilot Bird-of-Prey, M'Chla Bird-of-Prey Refit.)

Immune to Weapons, Engines and Auxiliary Offline for 15 sec

Repairs disabled Weapons, Engine and Auxiliary Subsystems

+50 Weapon Power Setting for 15 sec

+50 Engine Power Setting for 15 sec

+50 Auxiliary Power Setting for 15 sec

+10 Maximum Weapon Power for 15 sec

+10 Maximum Engine Power for 15 sec

+10 Maximum Auxiliary Power for 15 sec

\*Better than Red Matter Capacitor, and when paired with Battery Expertise: it doubles the Battery duration and boosts the numbers from 50 to 62.5.

**Dynamic Power Redistributor Module** aka **DPRM** (Obtained from the Atlas Prototype Dreadnought Cruiser)

+11.2 Energy Damage Resistance Rating

+17.8% Directed Energy Damage

Dynamic Power Redistributor

+40% Bonus Damage (Reapplied per second for 20 seconds if health is > 80%)

+100 Bonus Damage Resistance Rating for 20 seconds

+500% hull regen per minute for 20 seconds

\*Now, this console is somewhat bugged. Sometimes it activates when clicked, and sometimes it does not. Sometimes it auto-activates when hull is below 25%, and sometimes it does not. There is a theme here...As is, I use it for the passive boosts and 2-piece bonus with the next console, and if it really activates I make happy noises.

**Secondary Shield Projector** (Obtained from the Undiscovered Lock Box Cross-Faction Console Pack: [Console Pack - Disruption Pulse Emitter / Secondary Shield Projector (Federation)])

+20 Starship Shield Restoration (Improves Shield Healing)

Reduces Damage to Shields by 5%

Extend Secondary Shields Team:

All team members gain +12,000 Secondary Shields for 30 sec

All team members periodically have 1 Debuff and Hazard cleansed every 3 sec for 30 sec

\*Nice shield boost for you and your team, but the real goal is the 2-piece bonus with DPRM:

Alliance Weaponry:

+33% Phaser Damage for Directed Energy Weapons

+33% Disruptor Damage for Directed Energy Weapons

+33% Plasma Damage for Directed Energy Weapons

### **Tactical**

3x **Energetic Protomatter Matrix Infuser - Phaser** (Fleet Colony World)

+39.4% Phaser Damage

+6.5% Projectile Weapon Damage

Energetic Protomatter Matrix Infuser

When Activating Special Firing Modes for Energy Weapons, 25% chance: Applies Restorative Protomatter Matrix:

+\_\_ Hull Healing (5% of Max Hull) every 2 sec for 10 sec

+1,000 Shield Regeneration every 2 sec for 10 sec

\*These are simply the bee's knees. More damage, and a chance to trigger extra hull AND shield healing? What's not to like? The best part is that this healing proc can stack up to 10 times. That's wild!

### **Universal**

Here it's a toss-up, depending on what I am doing, and if survival is more important than squeezing out that last extra bit of damage. I alternate between these two consoles:

**Lorca's Custom Fire Controls** (Discovery Rep)

+3.9% Critical Chance

+7.9 Weapon Power Setting

+157.8 Starship Shield Penetration

\*Pairs with the Wide Angle Phaser Dual Heavy Beam Bank to get the 2-piece bonus: War Discretion Passive: On crit: +1% Critical Severity buff for 20s. Stacks up to 25.

OR

**Energetic Protomatter Matrix Infuser – Phaser**

## **Bridge Officers and Stations**

**My Bridge Officers:**

1 **Romulan Superior Romulan Operative** (SRO)

+2% Critical Chance

+5% Critical Severity

3 **Jem'Hadar Vanguard Bridge Officers** (Engineered Soldier [Space])

+7.5% All Weapon Damage (Each)

+1% Critical Chance (Each)

+2.5% Critical Severity (Each)

1 **Random Bridge Officer**

\*I never got round to replacing this one with something more useful, like a Lukari BOFF. Has no space traits. Mea culpa?

The Betty White has the following Bridge Stations, associated skills, and \*why\* I used them:

**Ensign Universal (1 Slot)**

**Kemocite Weaponry 1**

-10 all damage resistance rating to foes in 1km radius of target.

\*Grants my weapons a de-buff to my target's resistances. The more, the better.

**Lieutenant Science/Command (2 Slots)**

**Science Team I**

Removes science de-buffs for 5 sec

\*Clears placates instantly, and provides a surge of shields all around.

\*Shield heal, to proc the Competitive Impulse Engine.

**Photonic Officer I**

Reduces recharge times of bridge officers by 2% each second for 20 sec.

\*Reduces all cooldowns.

**Lieutenant Commander Tactical (3 Slots)**

**Tactical Team I**

Removes tactical de-buffs over 5 sec

\* Counters de-buffs and automatically evens out shields. Very useful.

**Cannons: Scatter Volley I**

\*WTF? What is a cannon skill doing on a Beam Boat? See Preferential Targeting starship trait.

**Beam: Overload III**

Beam Damage increased to 4x of default

\*Primary source of hurt

**Lieutenant Commander Engineering (3 Slots)**

**Emergency Power to Engines I**

Repairs disabled engine systems

\*Resets Evasive Maneuvers with a specific Duty Officer

**Auxiliary Power to Battery I**

\*See Cold Hearted starship trait.

**Emergency Power to Weapons III**

Repairs disabled weapons systems

+40 Weapon Power Setting for 30 sec

+16.6% all Energy Damage strength for 30 sec

\*See Emergency Weapon Cycle starship trait.

**Commander Engineering/Command (4 Slots)**

**Engineering Team I**

\*Hull heal, to proc the Competitive Impulse Engine.

**Auxiliary Power to the Structural Integrity Field I**

\*Boosts all resistances

\*Hull heal, to proc the Competitive Impulse Engine.

\*Activates Ciuelsza DOFF:

When Damaged: Placate for 4 sec to Attacker.

**Reverse Shield Polarity III**

\*Massive shield immunity and heal boost

\*Shield heal, to proc the Competitive Impulse Engine.

**Suppression Barrage III**

Enhance your weapons to Suppress foes:

-50% Outgoing Damage

-66.7 Flight Speed

-66.7 Turn Rate

-50% Accuracy

\*This is the Betty's ace in her sleeve. Those are massive de-buffs to my opponents. When coupled with the generous hull, substantial healing and high resistances, this goes a long way to equalize the fight against fast escorts or raiders.

## **Starship Traits**

**Preferential Targeting** (NX Escort Refit, Legendary Columbia Temporal Operative Escort)

Activating Beam: Fire at Will or Cannon: Scatter Volley will cause Beam: Overload and Cannon: Rapid Fire to do 100% additional damage for the next 30 seconds.

**Cold Hearted** (Breen Plesh Tral Heavy Raider)

While active, Energy Weapons apply Cold-Hearted to foes, once per firing cycle. Each stack of Cold-Hearted causes:

-9.1% Flight Speed for 15 sec

-10 All Damage Resistance Rating for 15 sec

-2 to Current and Max All Subsystem Power for 15 sec

5 stacks max (from all sources)

**Emergency Weapon Cycle** (Arbiter Battlecruiser)

On Emergency Power to Weapons:

-50% Weapon Power Cost for 30 sec

20% Firing Cycle Haste for Energy Weapons for 30 sec

\*Besides the power cost reduction this, when paired with DOMINO and the Trilithium-Enhanced set, greatly offset the fire-rate reduction caused by Beam Overload, and the increased power consumption of Weapon Emitter Overdrive.

**Superweapon Ingenuity** (Xindi-Primate Ateleth Dreadnought Cruiser)

Increases duration of Beam Overload by 5 seconds

\*May not sound like much, but coupled with stacking weapons haste, and minimum BO cooldowns, those Overloaded beams will have effectively zero down-time.

**Weapon Emitter Overdrive** (Vaadwaur Miracle Worker Juggernaut)

When using a Beam or Cannon Bridge Officer ability:

For 20 sec: Increases weapon power drained by weapons by 50%

+10% Critical Chance to Directed Energy Weapons

+50 Accuracy Rating

\*Will proc off CSV and BO. The CritX boost is groovy and accuracy increase greatly helps when fighting small, fast craft.

**That's a Big Ship** (Legendary Excelsior Miracle Worker Heavy Cruiser)

When activating any Captain or Engineering Ability:

+10% Maximum Hit Points for 15 sec

+10 All Damage Resistance Rating for 15 sec (Stacks up to 3 times)

\*Even more hull, and making it toughter at the same time! And the Betty has...lots...of engineering abilities.

## **Personal Space Traits**

**Superior Accurate**:

+15 Accuracy(Superior Traits can be bought at Fleet Holding K-13)

**Pseudo-Submission**:

When using a self hull heal: Placate foes within 10km who have you targeted

**Principled Insubordination:** 10% chance on using Bridge Officer Abilities to apply a rank 1 Team Ability. The Team ability matches the type of Bridge Officer Ability used unless it was a Specialized one, in which case the Team Ability is chosen randomly from Science Team, Tactical Team or Engineering Team.

**The Boimler Effect:** Provides a chance for using non-specialist Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories. 17.5% chance: Recover the Recharge time of all other Bridge Officer Abilities up to their Shared Category Cooldowns

**Bulkhead Technician:** +10% Maximum Hull Hit Points

**Give Your All:** On activation of Engineering Bridge Officer ability: Reduce incoming damage by 20% for 3 sec

**Fragment of AI Tech:** + 50 Control Expertise and +3% weapon damage per 30 Control Expertise, up to 300. \*With all the stacks of control expertise, this is usually around 28-30% weapon damage.

**Unconventional Systems:** Using Control Bridge Officer Abilities reduces the cooldown of all Universal Consoles by 7%.

**Fresh From R&R:** Team Bridge Officer Abilities' minimum cooldowns are 5 seconds faster. Additionally, the first Control effect applied to the ship is cleansed and the ship gain 3 seconds of Control immunity thereafter.

**Repair Crews:** While in combat, gain 1 stack of Repair Crews every 5 sec (up to 5 max). Per Stack: +5 All Damage Resistance Rating +5% Hull Repair Rate

**Reputation Space Traits:** All of my Rep Traits are Rank 2, which can be unlocked by reaching Tier 6 in that specific Reputation.

**Automated Protomatter Conduits:** When Critically Hit, gain:

+30.2 Shield Regeneration every 1 sec for 15 sec

+140.6% Hull Regeneration for 15 sec.

**Precision:** +5% Critical Chance

**Critical Deflection:** When hit by a critical: Target loses 75% of Critical Chance for 5 sec

**Energy Refrequency:** Receive 3.1% of your outgoing damage as a Hull heal to you (Triggers up to 5 times per second, capped at 150 base healing per trigger)

**Advanced Targeting Systems:** +20% Crit Severity

## Conclusion

That's it. Thank you everyone for reading and it is my sincere hope that this guide will help you along in your journey