V0.6.1

**V0.6.1** of *Stormworks: Build and Rescue* was released on February 27th, 2019.

## V0.6.1

* Feature - Added arctic biome with new islands to explore including a second "mega island" (located roughly 100km north of the main spawn area)

* Arctic mainland island with research outpost, train terminals, oil platform
* Arctic survey base
* Underwater mining facility
* Multiple ice shelf variants
* Many new trainline sections
* Shipping container depot
* Several new train terminals
* Ship breaking yard
* New purchasable player bases including a huge airstrip
* Arctic volcano island

* Feature - New islands are available in the mission editor for creating missions
* Feature - Added new player bases to main menu island selector when starting a new game
* Feature - 4 new vehicle components

* Added arctic outfit inventory component (increases temperature to protect from freezing to death)
* Added heater component (provides heat to characters within 10m radius)
* Added 2 ski components for building Arctic ground vehicles (small/large with built-in steering similar to wheels)

* Feature - 12 new missions (a variety of search/rescue and logistics, taking place around the Arctic. Unlocked in career mode by purchasing any Arctic base)
* Feature - Rain transitions to snow as you go beyond ~60km north
* Feature - Added cold/freezing damage to the Arctic biome (becomes colder when snowing and/or windy)
* Feature - Going inside buildings in the Arctic biome will warm you up
* Feature - NPC's temperature is visible on the tooltip when looking at them if NPC damage is enabled and they're cold enough
* Feature - Characters can now be spawned with special outfits in mission editor (diving, firefighting, scuba, arctic)
* Feature - Snow on islands is visible on the map
* Feature - Procedural 100km trainline connecting the Isle of Donkk to the Arctic mainland
* Feature - Movable ice will spawn in the ocean around the Arctic
* Feature - Ice can now be placed as a mission object
* Feature - Whales can occasionally be found in the Arctic ocean
* Feature - Penguins and seals can be found perched around the Arctic
* Feature - Whales, penguins and seals can all be placed in the mission editor
* Feature - Stars can be seen on clear nights

* Fix - Fixed flow rate of tank components being 10x too low
* Fix - Potential fix for MacOS water rendering bug
* Fix - Increased wheel power in normal mode by x3
* Fix - Increased jet engine thrust
* Fix - Fixed z-fighting artifact when rendering shadows on some islands
* Fix - Fixed flickering on nuclear cooling tower mesh
* Fix - Fixed spotlights on islands sometimes not rendering
* Fix - Fixed tube lights not rendering when travelling far from the origin
* Fix - Fixed lighting in creative mode hangar
* Fix - Added buoyancy data to medical bed component
* Fix - Fixed localisation text saving incorrectly
* Fix - Removed some duplicate localisation text
* Fix - Fixed fire debuff appearing near unlit fires
* Fix - Solar cell is now advanced mode only
* Fix - Fixed carried object orientation on ladders
* Fix - Fixed particle trail artifact where some particles stretch infinitely
* Fix - Graphics data now resets to windowed mode after game crashing
* Fix - Fixed object sync priority not being calculated correctly in multiplayer
* Fix - Fixed buoyancy issue where buoyancy appeared to not be working linearly on some vehicles
* Fix - Increased ladder attachment hitbox size to make it easier to grab non-vehicle ladders
* Fix - Removed fluid connection from large winch
* Fix - Houses on Isle of Donkk no longer require nearby bases to be purchased to enter
* Fix - Civilian NPCs no longer spawn with the shark or umbrella hats
* Fix - Sharks spawned by missions are no longer removed when despawning if the mission is still active
* Fix - Fixed z-fighting on logic nodes in vehicle editor when far from the origin