recursal/Fanatic-Fandom huggingface dataset:
Patches and Mendy

**Patches and Mendy** are NPCs that can be encountered in a unique room in the Gungeon. They will completely heal the player unless you are playing as The Robot, in which case they will give you either one Junk, the Bottle, or one piece of Armor.

## Notes

* In order to be healed, the player must speak to the nurse on the right and answer 'Great' to her offer.
* Patches and Mendy heal the player character by simply smashing a glass bottle containing a fairy over their head.
* They will only perform their function once per encounter; a player cannot be healed once and later return to the same room and be healed again.
* The room containing Patches and Mendy is indicated on the map by two red bullets forming a cross within a green square. If the room is not yet discovered, this symbol will be visible at the end of the hallway leading to the room.
* If the Lord of the Jammed is reaching the player while being healed, he can still deal damage during the animation and the player will get stuck in the tent and continuously take damage. The only way out is to use a teleporter.
* In Co-op the Player who talks to them gets healed.

## Quotes

### When at full health

* [Patches] "Yes, yes, you seem to be fine. Hm, unfortunate."
* [Mendy] "You're perfectly healthy? Are you sure?"

### When not at full health

* [Patches] "Hm. Yes. This is bad. We'll have to operate."
* [Mendy] "Oh, my. Looks like you'll need treatment, definitely."

### After accepting an offer of healing

* [Mendy] "Now, if you'll stand over here..."

### Immediately after being healed

* [Mendy] "Bwa ha! It DID work! Take that, HM Academy!"

### After having been healed

* [Patches] "I'd say that the operation was a smashing success."
* [Mendy] "That was our last bottle of... health... serum."
* [Mendy] "We don't have any more medicine in stock."

### When speaking to the Robot

* [Patches] "We're heart specialists... We can only operate on things that have hearts!"
* [Mendy] "Hm... a rare case... I've got it! This will definitely help you."
* [Mendy] "Um. Have a nice day. Robot... unit."

## Trivia

* The method of healing employed by the nurses is a reference to Legend of Zelda series, in which the player can heal themselves using bottled fairies.
* Patches appears to be wearing a clown nose, which may be a reference to the real life doctor, Patch Adams. This also could be a Robin Williams reference about his movie of the same name and his TV Shows Mork and Mindy.
Prize Pistol

The **Prize Pistol** is a gun used only for Winchester's minigames in Enter the Gungeon.

## Notes

* Ancient Hero's Bandana has no effect on the ammo of the Prize Pistol.
* The effects of all gun-modifying items including Hip Holster, Backup Gun, Scattershot, Flak Bullets, Remote Bullets, Fat Bullets, Heavy Bullets, Rocket-Powered Bullets, Ghost Bullets, Bouncy Bullets, Angry Bullets, Stout Bullets, Helix Bullets, Eyepatch, and Bloody 9mm will work during the game.
	+ For some reason, Backup Gun seems to cause the forward shot of the Prize Pistol to be inaccurate. It's recommended to drop the item in the room before speaking to Winchester to start the game, as once he has been paid, items cannot be dropped until the game is finished.
	+ Helix Bullets will cause bullets to veer off-course; like Backup Gun, it is advised to drop the item before speaking to Winchester.
	+ If the player has Bloody 9mm, the Prize Pistol bullet may be replaced with the Bloody 9mm bullet, potentially causing it to veer off-course.
* If Duct Tape is used with the Prize Pistol, it will have as many shots as there is ammo in the guns combined.
* If the player leaves the room they will lose the Prize Pistol and no chest will spawn.

## Trivia

Although the max ammo is 1, Winchester gives the gun four shots. This results in normally inaccessible values: 4/1, 3/1, and 2/1.
Resourceful Sack

An otherwise normal sack, used by the Right People for acts of thievery. It has thirteen patches of various materials.

**Resourceful Sack** is an active item that can be found in one of the four chests after defeating the Resourceful Rat.

## Effects

* Rolling through bullets collects them in the sack.
	+ This effect works even if the Resourceful Sack is not the currently selected item.
	+ The sack holds a maximum of 30 shots. Additional bullets rolled through will disappear without adding to the total.
	+ This does not work on bullets fired from turret traps.
* Using the sack empties the sack and fires a piece of explosive cheese for every bullet collected. The pieces of cheese encheese enemies, encasing them in cheese and freezing them. Enemies that die while encheesed spawn a large cheese pool, which encheeses any enemies that step in it.
* Grants 3 extra active item slots.

## Notes

* **Resourceful Indeed** - If the player also has Partially-Eaten Cheese, Elimentaler, and Rat Boots, the player becomes the Resourceful Rat, preventing items from being stolen when they're left behind in rooms.
* The bullets dissipated from the Bloodied Scarf's teleportation ability will not be collected into the sack, nullifying the sack's ability to ever collect bullets while having the scarf equipped.
* The sack nullifies Rolling Eye and Daruma as it collects the bullets before the player rolls through them.
* Enemies can be encheesed while in invulnerable states (such as Shelletons while turning into a skull), forcing the player to wait until the effect wears off.
* This item is very useful in Winchester's Game, as the generated bullets can destroy the targets
Pink Guon Stone

The Pink Guon stone is actually a White Guon stone that has been used as a component in blood rituals, infusing it with the hearts of fallen Gungeoneers.

**Pink Guon Stone** is a passive item and a Guon Stone.

## Effects

* Grants one extra heart container.
* Orbits the player, blocking enemy shots on contact.

## Notes

* **Pinker Guon Stone** - If the player has +1 Bullets, Amulet of the Pit Lord, or Charmed Bow, Pink Guon Stone becomes larger, rotates at a fixed distance from the player while they are moving instead of on a slight delay, and enemies that damage the player become temporarily charmed.
* **Tile Match** - If the player also has Tetrominator, whenever the player shoots, Pink Guon Stone will occasionally shoot a T Tetromino.
* **Unbelievably Charming** - If the player is holding Charmed Bow or Shotgun Full of Love, while either gun is held, all shots fired by the player (even shots fired via items other than either gun) and any companions are guaranteed to charm enemies. In addition, the player is followed by a fairy that blocks bullets and displays the contents of chests.
* Has no effect on the health of The Robot.

## Trivia

* The Guon Stones are a reference to Ioun Stones in *Dungeons & Dragons*.
* The item seems to resemble that of a heart crystal from Terraria[1].
Ruby Bracelet

In a bygone era of the Gungeon, misguided scarcity created situations where throwing a firearm as a last-resort weapon seemed viable.
In modern, sensible, times, denizens of the Gungeon have come to understand that throwing a gun is awkward and pointless. So useless was the Ruby Bracelet in its previous form that the Gunsmith melted it down and reforged it.

**Ruby Bracelet** is a passive item.

If the player has the **Ruby Bracelet** and talks to the Blacksmith, she will tell the player that this was the first item she made and how she always hated it. She will then offer to upgrade the item into a better version.

## Effects

### Pre-Upgrade

* Thrown guns will explode, dealing 30 damage to all nearby enemies.
	+ Guns can be thrown by holding the fire button with an empty gun equipped.
	+ Guns that explode will not be lost.
		- Remember to retrieve thrown weapons before leaving, as they will be stolen by the Resourceful Rat.

### Post-Upgrade

In addition to its previous effects:

* Grants the ability to charge a roll by moving constantly without rolling or taking damage for 4 seconds, indicated by a pink aura. Charged rolls deal 300 damage.
* Grants immunity to contact damage.

## Notes

* **Alternative Rock** - If the player has Face Melter, instead of firing four streams, Face Melter fires two parallel columns of notes. Reloading fires a guitar pick with a chance to stun.
* **Backdraft** - If the player has Armor of Thorns, touching enemies sets them on fire.
* **Ruby Carbine** - If the player has Hegemony Carbine, its shots bounce and light enemies on fire.
* **Saved the Best for Last** - If the player has Hip Holster, shots fired by Hip Holster explode.
* The explosion effect does not apply to the gun that Slinger throws upon reloading.
* When playing as The Paradox, the player can get the upgraded version of the Ruby Bracelet as a starting item.
* Thrown guns will be lost if thrown into a pit.
Old Crest

The crest of a strange religion. The edges are scuffed and worn, as if it has been slid into a frame several times. The crest depicts a great bullet falling from the sky, surrounded by prostrate Gundead figures.

**Old Crest** is a passive item found in a special room in the Oubliette.

## Effects

* Grants a piece of armor.
	+ This piece of armor will always appear at the end of the health bar, and is destroyed upon taking damage.
		- Picking up regular armor before or after the Old Crest will move the Old Crest forward, making it impossible to protect it with armor.
		- The Old Crest can be protected by Full Metal Jacket.
* Can be placed on an altar in the Gungeon Proper, which will reveal stairs leading to the Abbey of the True Gun.
	+ The player will receive one regular piece of armor as replacement.

## Notes

* Cannot be dropped.
* Self-damage from Cigarettes will destroy Old Crest.
* Cannot be stolen by the Resourceful Rat because it is on a pedestal.
* On the Google Stadia version of the game, it is possible for multiple Old Crests to generate.
* Picking the Old Crest up on the Bullet gives a slight attack power buff.
Shades's Revolver/zh

**Shades's Revolver** is a gun. It increases Coolness by 3, decreasing the cooldown of active items and increasing the chance of items dropping upon clearing a room.

## Notes

* If the player also has Smiley's Revolver, ammo capacity is doubled and magazine size is increased by 50%.

## Trivia

* Shades's Revolver is the gun used by Shades.
Nanomachines

These self-replicating Nanomachines transform lead that enters the body into armor.

**Nanomachines** is a passive item.

## Effects

* Grants two pieces of armor upon pickup.
* Grants a piece of armor every 4 times damage is taken.
* Damage count does not reset on floor changes.

## Notes

* **Future Gangster** - If the player also has Thompson Sub-Machinegun, the projectiles are turned into lasers.
* **Pistol Machine** - If the player also has Machine Pistol, its bullets will be connected by electricity.
* **Pretty Good** - If the player also has SAA, the player's coolness will be increased by 2.
* **Production Model** - If the player also has Prototype Railgun, its projectiles bounce up to 5 times.
* **Steel Skin** - If the player also has AC-15, it will remain in its powered-up form even without armor.
* If duplicates of this item are somehow obtained, allows the effect to happen on each separate Nanomachine.
	+ Obtaining 4 Nanomachines allows the player to be invincible, as the amount of Nanomachines grants enough armor to negate the damage outright.

## Trivia

* ***Unused:* College Ball** - If the player has Ballot, it causes an unknown effect.
* The item name is a references to the nanomachines which Senator Armstrong uses in the final battle of the game "Metal Gear Rising: Revengence" and his famous quote: "Nanomachines, son!"
	+ The item's function also references said quote, as they "harden in response to physical trauma", which in the game is represented by getting armor after getting hit.
	+ The unused "College Ball" synergy also references Armstrong; the Ballot references the fact that Armstrong runs for president, and the name of the synergy is another one of his quotes: "Played college ball, ya know."
* The synergy "Pretty Good" is a reference to the popular quote from Metal Gear Solid, "You're pretty good".
Regular Shotgun

**Regular Shotgun** is a gun.

## Notes

* **Iron Stance** - If the player also has Heavy Boots, the gun's damage and knockback are increased by 20%, its shot speed is increased by 50%, and its reload time is decreased by 20%.
* **Not So Sawed-Off** - If the player also has Buzzkill, its saw blades are linked with lightning, the saw blades move slower, and it changes appearance.
* **Regular Old Guns** - If the player also has AK-47, both guns fire rates are quadrupled but their damage is decreased by 25%.
* The Regular Shotgun is in the SHOTGUN gun class, meaning it benefits from the  **Shotgun Affinity** synergy.

## Trivia

* The Regular Shotgun has an equip animation in which the gungeoneer racks the pump.
* The Regular Shotgun is the gun wielded by Red Shotgun Kin, Ashen Shotgun Kin, and Mutant Shotgun Kin.
* The Regular Shotgun has nearly identical stats to the Winchester, having a lower fire rate, slightly slower reload, and more spread, but more max ammo.
Prime Primer

The primer of one of the first Gundead to ever walk the Gungeon. It still trembles with the energies released when the Bullet struck.

**Prime Primer** is a passive item. It can be purchased for 110  in a shop in the Gungeon Proper.

## Effects

* One of four components of the Bullet That Can Kill The Past.

## Notes

* This item is useless on The Cultist as it cannot be dropped and the Blacksmith will refuse to talk with the second player.
* As it is in a glass display case, it can't be stolen with the Grappling Hook or the Directional Pad's grappling hook ability.
* Surviving Bello's onslaught of bullets in an attempt to steal it will close the shop and the Primer will disappear.
* As it is a passive item that can be bought from a shop, it can be replaced by Spice if Spice has been used enough.
* Items which grant discounts do not reduce the price of this item.
Mjolnir

Can only be lifted by the most regretful of Gungeoneers.

**Mjolnir** is an unused gun that likely shot lightning.

## Notes

* This gun may have been an early version of the Cobalt Hammer, as the Cobalt Hammer's sprite name is “mjolnir”.

## Trivia

* It is unknown why this gun was cut. However, it is possibly because it was replaced by the Cobalt Hammer.
* The name is a reference to Thor's hammer.
Potion of Gun Friendship

5/6 | 840
Another of Goopton's inventions. The Potion of Gun Friendship will temporarily strengthen one's bond with their weapon, increasing combat prowess significantly.

**Potion of Gun Friendship** is an active item.

## Effects

* While active, increases damage by 30%, doubles fire rate, decreases reload times by 70%, and multiplies knockback by 10.

## Notes

* **Five O'Clock Somewhere** - If the player also has Crestfaller, reloading will fire a glass bottle that has a chance to stun enemies hit. Reloading Crestfaller while standing on a liquid replenishes the ammo missing in the current magazine, similar to Gungine.
* **Friend to Gun and Bullet** - If the player has +1 Bullets, while Potion of Gun Friendship is active, a copy of the player's current gun appears and automatically fires at nearby enemies.
	+ The copy of the held gun fires faster than normal and never needs to reload, but with reduced damage, especially if it is a rifle-style weapon.
		- Since the copy gun doesn’t need to reload, certain single shot weapons such as Hexagun will fire incredibly quickly as they have a very fast fire rate that normally doesn’t matter due to them needing to reload after each shot.
	+ This synergy affects the Prize Pistol while playing Winchester's mini-game, and the shots fired by the copy do not count against the player's allowed tries.
	+ Prior to the A Farewell to Arms update, if the player were to drop Potion of Gun Friendship while the synergy was active, the copy gun became permanent. This could be done repeatedly to amass a large amount of orbiting guns.
		- The copied gun was carried over to the Past.
	+ The copy gun can reveal secret rooms unless it is an infinite ammo weapon or other kind of weapon that cannot normally reveal secret rooms.
	+ The copy gun fires all types of the guns bullets at once (e.g. fires all three levels of Polaris at once).
* If you have multiple active items, switching off the potion while it is active will end the effect prematurely.

## See also

* Items
* Reload Speed Boosts
Ring of Miserly Protection

Before the Shopkeep opened his shop, he was an avaricious and miserly man. He remains careful about any expenditures, but through capitalism he has purged himself of negative emotion.

**Ring of Miserly Protection** is a passive item.

## Effects

* Grants two heart containers. Disappears upon purchasing anything from any shop.

## Notes

* **Porkulent** - If the player has Pig, purchases will not destroy the ring.
* The item disappears if it is dropped.
* The ring cannot be sold, as it disappears immediately even if dropped atop the Sell Creep's grate.
* The ring will not break in co-op if the player who is not wearing this item buys something.
* The ring will not break if the player steals an item.
* The ring will not break if the player pays money towards the Gnawed Key before it is unlocked.
* The ring will not break if the player purchases Pig in the shop.
* The ring will not break if the player plays Winchester's minigame or uses the Y.V. Shrine.
* Buying from Flynt, Cursula, or Synergrace counts as purchasing from a shop and will destroy the ring.
* Acquiring a Payday item (Clown Mask, Drill, or Loot Bag) by causing the shopkeeper to close his shop will count as a purchase and destroy the ring.
* The ring will not provide any armor to The Robot; instead, the player will receive 20  when picking up the item.
* Upon disappearing, the ring removes the rightmost two heart containers, whether they are empty or full.
* The ring will not break upon paying the wager to the Gunsling King.

## Trivia

* The Ring of Miserly Protection is a reference to a ring in Dark Souls called the "Ring of Favor and Protection", which boosts several stats but breaks when removed.
Ring of Ethereal Form

5/6 | 1260
This mysterious ring briefly allows one to traverse the etheral planes. In addition to incorporeality, this bestows flight. Take care not to fall upon return!

**Ring of Ethereal Form** is an active item.

## Effects

* While active, the player is invincible and has flight.
* While active, the player is invisible to shops, which can be used to steal items.
* While active, the player is not allowed to use any Cigarettes.

## Notes

* **Ghost With the Most** - If the player has Gunslinger's Ashes, its ghosts will become larger and freeze enemies, and its reload time is decreased by 20%.
* Using this item and walking inside of a boss with Crown of Guns can do massive damage, since all of the bullets can hit.

## Trivia

* *Get Ethereal!* is a play on the phrase "Get Physical" from the familiar chorus of Olivia Newton-John's "Physical".
	+ It's likely also a play on the phrase "Get real!".

## Bugs

* If active when using the elevator to the next chamber, it will not recharge until dropped and picked up.
RC Rocket

**RC Rocket** is a gun that fires rockets guided by the player's cursor.

## Notes

* If the player also has Helix Bullets, the two resulting rockets can't be guided anymore.
* If the player has Angry Bullets, the rocket bounces off instead of exploding, which will still follow the player's cursor and continue doing 50 damage per enemy it hits.
* If the player has Remote Bullets, the rocket will turn more sharply towards the cursor, granting better control.

## Trivia

* ***Unused:* Gunship Sinker** - If the player has Combined Rifle, it causes an unknown effect.
	+ This synergy is a reference to *Half-Life 2*, where the main protagonist, Gordon Freeman, uses a Resistance RPG to take down the combine gunship in one of the scenes, which also has the ability to fire rockets that can be controlled by the player's cursor, similar to this weapon.
* This gun is a reference to the Nikita remote-controlled missile launcher from Metal Gear Solid, which fires controllable missiles. As mentioned in the description, in Metal Gear Solid, you use the gun to traverse an electrified corridor by destroying its power source at the end of it.
Sense of Direction

The words "Woban, J.S.C." are engraved upon the back.

**Sense of Direction** is an active item.

## Effects

* Upon use, an arrow appears that points in the direction of the floor's exit.

## Notes

* **Swift Sloop** - If the player also has Corsair, increases its shot speed by 50%, decreases its charge time by 33%, and decreases its reload time by 20%.
* Using this item in the Resourceful Rat's Lair will cause the arrow to point in a random direction each time.
* This item doesn't work in the R&G Dept., possibly because it has the same layout every time, and the player doesn't leave this floor through an elevator.
* Combined with Blank Companion's Ring or Ring of Triggers, Sense of Direction allows for more frequent activation of their powerful effects.

## Trivia

* This item is a reference to the compass in The Legend of Zelda franchise. Contained in every dungeon, it will reveal the location of the dungeon's main boss.
* In Enter the Gungeon's pre-alpha, the Hunter started with Sense of Direction instead of Dog.
Map

Becomes obsolete quickly.

**Map** is a passive item.

## Effects

* Fully reveals the layout of the current floor, including secret rooms.

## Notes

* **Parchmental** - If the player has Origuni, it fires two planes per shot. This lasts for the rest of the run even though the Map only lasts for one floor.
* Map is consumed upon pickup and does not appear in the player's inventory.
* Has a small chance to drop on room clear.
* Does not reveal the trapdoor to the Resourceful Rat's Lair.
* It is possible to sell a map to a Sell Creep by digging it up on top of his grate via Knight's Gun.
Ring of the Resourceful Rat

**Ring of the Resourceful Rat** is a passive item.

## Effects

* If the Resourceful Rat takes an item or gun, he will give another item or gun of the same type and quality.
	+ The Rat can be traded with once per floor after acquiring the ring. Unused trades will carry over to subsequent floors, allowing multiple trades on a single floor to be possible.

## Notes

* If the player lets the rat steal the Bullet That Can Kill The Past without picking it up first, it will be replaced with an  passive item.
	+ The rat will not take the Bullet That Can Kill The Past if the player is in a Clone run and already has one equipped.
* "Unranked" items, such as starting items, Glass Guon Stones, or Junk, will be taken by the Rat without him leaving any items in return.
* The Resourceful Rat will not trade with the player if they have the  **Resourceful Indeed** synergy.
	+ The Resourceful Rat will, however, still trade with the player without the synergy even if they have beaten him in the Punch-Out!! phase of his boss fight. In this state, he will not steal if all trades are used up, however he will still steal certain pickups.
* While playing a Rainbow Run, if the Resourceful Rat steals an item from a rainbow chest, the other seven items will disappear; thus, only one item per chest can be traded.
* The Resourceful Rat always trades with the latest item that qualifies for trading (most recently dropped).
* The Resourceful Rat will not trade with the player while in the Resourceful Rat's Lair.
* Trading is triggered the same way that the Resourceful Rat usually steals from the player; that is, by dropping an item or gun in a room and then leaving the room for a few seconds.
* The Resourceful Rat will not trade active items with passive items and vice versa.
* Once the Rat cycles through every gun or item (depending on what was traded) of one quality, he will cycle through guns/items of one tier lower.
	+ This includes Clone, obtained from trading with the Rat or otherwise(ex. from Weird Egg). During a Clone run, the Rat will cycle through unobtained S tier guns/items, excluding Clone.
* Unused trades from a previous life with the Clone will not carry over after death.
* If duplicates of this item are somehow obtained, allows more trades with the rat.
* For some reason, the description of this item in the Japanese version and other languages gives a completely different explanation. There are no other items with equivalent functionality, so it's not like it's being replaced with something else, or are you just using the prototype description? Here is the original
* イヒヒヒヒ! かしこいネズミがはめていた指輪。 感覚がするどくなり、ふつうなら見落とすようなものにも気付ける。 そうびすると、たいていの毒を浴びてもダメージを受けなくなり、1度だけなら死を免れることもできるという。
* And here is the translated version: Ihihihihi! A ring worn by a smart mouse. I feel sick and notice things that I would normally overlook. If you do so, you will not be damaged by most poisons, and you can escape death only once.
Pulse Cannon

**Pulse Cannon** is a gun that fires a spread of 6 projectiles.

## Notes

* **Finger on the Pulse** - If the player has Heart Bottle, Heart Holster, Heart Purse, Heart Locket, or Heart Lunchbox and takes damage while holding Pulse Cannon, three miniature Pulse Cannons spawn around the player and fire at enemies, before disappearing. This effect stacks with itself, each adding 3 more pulse cannons for each heart item.
* **Iron Stance** - If the player also has Heavy Boots, projectile speed and knockback are increased.
* **The Return** - If the player has Pig, it turns green and shoots fire bats.
* The Pulse Cannon is in the SHOTGUN gun class, and as such benefits from the  **Shotgun Affinity** synergy.

## Trivia

* This weapon is a reference to the M41A Pulse Rifle in the film *Aliens*.
Megahand

**Megahand** is a gun that has two different levels of damage depending on whether the gun has been charged. It blinks and beeps while fully charged.

## Notes

* If the player has certain items or guns, reloading with a full magazine switches the Megahand to a different mode. If the corresponding item or gun is dropped while in an alternative mode, the mode is still kept until the player next reloads a full magazine.
	+ **Get Equipped With -A-** - Balloon Gun: **Air Shooter**, which fires Balloon Gun tornadoes when uncharged.
	+ **Get Equipped With -B-** - Mega Douser/Bubble Blaster: **Bubble Lead**, which fires Bubble Blaster shots when uncharged.
	+ **Get Equipped With -C-** - Bullet Bore: **Crash Bomber**, which fires Bullet Bore drills when fully charged.
	+ **Get Equipped With -F-** - Camera/Aged Bell: **Time Stopper**, which makes charged shots stop time for a few seconds and damages all enemies onscreen. Charged shots cost 5 ammo in this mode, while only using one shot in the magazine.
	+ **Get Equipped With -H-** - Hot Lead: **Atomic Fire**, which fires piercing fireballs when uncharged that set everything in their path on fire.
	+ **Get Equipped With -M-** - Buzzkill: **Metal Blade**, which fires blades when uncharged.
	+ **Get Equipped With -Q-** - Boomerang: **Quick Boomerang**, which fires small boomerangs when uncharged that stun enemies.
	+ **Get Equipped With -W-** - Mahoguny: **Leaf Shield**, which fires leaves when uncharged. Killing enemies causes leaves to orbit the player, blocking enemy shots, similar to Knife Shield. These leaves vanish when switched to a different gun, and reappear when you switch back to Megahand

## Trivia

* This gun is a reference to Mega Man's arm cannon, called the *Mega Buster*.
	+ The tooltip references how in *Mega Man* through *Mega Man 3*, the Mega Buster was represented in menus by the Symbol P.
	+ The colors the Megahand flashes while charging most closely resemble those in *Mega Man 4,* the game in which the ability to charge the Buster was first introduced.
		- Despite this, the charged shot itself more closely resembles those of later Mega Man games.
* The different modes gained from the gun's synergies are references to the weapons obtained from the eight Robot Masters in *Mega Man 2*.
* Since the different modes are all Synergies, Lich's Eye Bullets make this gun incredibly powerful.
* The internal name of the Megahand is 'Lemon Hand Cannon'.

## Gallery

* **Air Shooter** mode from the  **Get Equipped With -A-** synergy.
* **Bubble Lead** mode from the  **Get Equipped With -B-** synergy.
* **Crash Bomber** mode from the  **Get Equipped With -C-** synergy.
* **Time Stopper** mode from the  **Get Equipped With -F-** synergy.
* **Atomic Fire** mode from the  **Get Equipped With -H-** synergy.
* **Metal Blade** mode from the  **Get Equipped With -M-** synergy.
* **Quick Boomerang** mode from the  **Get Equipped With -Q-** synergy.
* **Leaf Shield** mode from the  **Get Equipped With -W-** synergy.
* Several leaf shields orbiting the player.
Pea Shooter

**Pea Shooter** is a Gun. It shoots low-damage peas.

## Synergies

* **Greener Guon Stone** - If the player also has Green Guon Stone, the size of the guon stone is increased, it rotates at a fixed distance from the player while they are moving instead of on a slight delay, and the chance for the stone to heal is raised to 70% if the player is one hit from dying. 20  also appears whenever Green Guon Stone heals the player.
* **Pea Cannon** - If the player also has Old Knight's Helm, Old Knight's Shield, Crutch, Mahoguny, Starpew, Cactus, Wood Beam, or Broccoli, Pea Shooter's damage is increased and shots cause small explosions.
* **Vegetables** - Broccoli triples Pea Shooter's damage and makes its shots pierce and bounce.
	+ The synergy affects both players in co-op play, granting increased damage, piercing and bouncing to your partner's held gun when Pea Shooter is held.
	+ Obtaining this synergy will give the Pea Cannon synergy.
* **Green Thumb** - If the player also has Knight's Gun, nothing happens. This synergy does nothing.

## Trivia

* A peashooter is a type of toy blowgun. The term "pea shooter" is also used derogatorily to describe a weak, small-caliber firearm.
* The Pea Shooter is given to you by Ser Manuel in the tutorial.
* The Pea Shooter may be a reference to the Plants Vs. Zombies series, where a plant named the Peashooter is usually the very first plant that the player obtains, also fires peas, and is also relatively weak, yet has a low cost, making it decent late game.
	+ This is supported by its synergy with Cactus, which also appears as a thorn or needle-shooting plant in the Plants vs. Zombies series.
* It could also be a reference to Earthworm Jim 3D, where you can shoot peas out of a peashooter in the level "Lord of the Fries"
* This gun is among those Gunsling King and Manservantes can challenge you to clear a room with.

## Gallery

* The Pea Shooter with the  **Pea Cannon** synergy.
Old Infuriating Note

**Old Infuriating Note** is an unused passive item. Replaced by the current Infuriating Note.

## Notes

* The cheese on each Infuriating Note's sprite points to the direction of the Resourceful Rat's Lair, instead of the one in the Ammonomicon entry.

## Gallery

* First variant of the Infuriating Note.
* Second variant of the Infuriating Note.
* Third variant of the Infuriating Note.
Raccoon

In another era, this Raccoon was a very successful thief. However, after dabbling in time travel, he became obsessed and put an end to his thieving career in favor of the infinite treasure of the Gungeon.

**Raccoon** is an unused  item.

## Effects

* Carries players across trap rooms on its back with flight, though what triggers this behavior is unknown.

## Trivia

* It is unknown why this item was cut.
* This item is a reference to Sly Cooper.
Makarov

**Makarov** is a gun.

## Notes

* **Mak Pak** - If the player has Bottle or Backpack, Makarov's maximum ammo is increased by 30%. While holding Marakov, it occasionally fires a homing bullet at an enemy for free.
* **No Odd Job** - If the player has Klobbe, the two guns are dual-wielded. Their damage is increased by 20% and spread is increased by 60%, decreasing accuracy.
* **Reload Roll** - If the player has Easy Reload Bullets, dodge rolling reloads six bullets.
	+ This synergy does not function if obtained through the Lich's Eye Bullets.

## Trivia

* This gun is based on the real life Russian firearm Pistolet Makarova (Makarov's Pistol).
* This gun's description references The Cosmonaut, who was originally going to be found in the game as a Gungeoneer, but got cut during development. The gun may also reference the fact that before going into space Russian astronauts are given a gun.
* *This gun is no better or worse than any other gun.* is a reference to equality under the doctrine of Communism, which was prevalent during the creation of the Makarov. The Makarov was also unironically created and used by the Soviet Union (later Russia) as its standard issue handgun until the introduction of the MP-443 Grach in 2003.
* The  **No Odd Job** synergy references *GoldenEye 007*. In its multiplayer mode, Oddjob is a character who is looked down upon and often banned in competitive play because his small hitbox confers an unfair advantage to players who choose him.
Magic Bullets

Each of these rounds has been enchanted by a sorceress of great power, though they seem incredibly old.

**Magic Bullets** is a passive item and a bullet upgrade.

## Effects

* Grants every bullet a small chance to transmogrify enemies into chickens.

## Notes

* **Chicken Arise** - If the player also has Bundle of Wands, Hexagun, Staff of Firepower, or Witch Pistol, bullet size and transmogrification chances are increased.
* **Runic** - If the player has Lower case r, the words ABRA and KADABRA are spelled out when using the weapon.
* Magic Bullets can turn normally invulnerable enemies like Gunreapers into chickens, making them vulnerable and harmless.

## Trivia

* The tagline is a reference to the third Clarke's Law (formulated by Arthur C. Clarke): "Any sufficiently advanced technology is indistinguishable from magic."
* The synergy  **Chicken Arise** is a reference to Aqua Teen Hunger Force season 3 episode 1, entitled "Video Ouija"
Really Special Lute

**Really Special Lute** is a gun that fires a spread of 7 bullets that have a chance to charm enemies. While firing, it also buffs the player's companions, doubling the damage of their projectiles.

## Notes

* **Three Part Harmony** - If the player also has Metronome, the gun's spread is drastically decreased.
* The companion buff does not apply to melee attacks.
	+ This includes most of Ser Junkan's attacks, save for their Angelic Knight and Mecha Junkan forms.
* If taped to another gun using Duct Tape, companions will no longer be buffed.
* This gun is completely unaffected by accuracy increasing items, such as Muscle Relaxant.
* Through repeated dodge rolling with the fire button held down, buffs companions without ammo usage.

## Trivia

* This gun’s description is a reference to Patrick Rothfuss’s Kingkiller Chronicle book series. The main character, Kvothe, plays the lute, and searches throughout the series for a way to defeat the Chandrian, a magical group that cause flames to turn blue when they are near.
* The synergy Three Part Harmony may be a reference to the Kingkiller Chronicle as the main character performs once a difficult ballad requiring to play 3 melodies at once : two from the lute and one by singing.
* Three Part Harmony could also be a Tenacious D reference. Their video "Wonder Boy" includes lutes too.
* This gun's ability to buff companions may be a reference to the Bard's ability to give allies inspiration in Dungeons & Dragons.
* In the final scene of The Bullet's past, a Coaler is holding it, despite the scene being added in the Supply Drop Update.
* The tag line "Purple Prose", is an expression that refers to overly flowery and elaborate prose.
* Before the Farewell to Arms Update, this gun was an unused reskin of the Face Melter and acted identically to the Face Melter, firing notes in four directions.
* This gun may also be a reference to the Golden Lute from the Crypt of The Necrodancer series.
Serious Cannon

**Serious Cannon** is a gun that fires large, bouncing cannonballs that pierce through enemies. The cannonballs can bounce up to 6 times before disappearing. Each shot can hit the same enemy multiple times.

## Synergies

* **Black Flag** - If the player also has Corsair, each Corsair shot will periodically fire two bouncing cannonballs perpendicular to itself as it travels.
* **Serious Sam Publishing Contract** - If the player has Devolver, alongside the cannonball, Serious Cannon fires a screaming Beheaded Kamikaze who chases enemies and explodes on contact. Serious Cannon's shots will also devolve enemies.
* **The Return** - If the player has Pig, it turns green and fires flaming bats.

## Trivia

* ***Unused:* Kingpin** - If the player has Turkey, it causes an unknown effect.
* ***Unused:* Roll Shot** - If the player has Rolling Eye, it causes an unknown effect.
* This gun is a reference to the SBC Cannon from *Serious Sam*. Its item name "Seriously MENTAL" is a reference to Mental, the series' main villain.
* The synergy  **Serious Sam Publishing Contract** is a reference to *Serious Sam: Kamikaze Attack!*, another game published by Devolver Digital.
Shell

*For the game's currency, see Pickups.*

**Shell** is a gun that fires a spread of 3 shotguns, each of which fires 2 bullets upon hitting an enemy or obstacle.

## Notes

* **Blammo!** - If the player also has Bullet, the guns are dual-wielded.
* This gun seems to be in reference to two colloquial sayings that mean relatively the same thing - "Firing a gun" and "Firing a shell". The meanings are swapped, but still technically are true.
Revolvenant

Revolvenants periodically stretch their arm towards the player, attaching it to a wall. The arm will then release bullets perpendicular to itself with varying degrees of aim. They can also fire both arms at the player and encircle them, tracking them whilst firing two large mace bullets inwards first, then freezing the circle created and firing the remaining bullets at the player.

## Notes

* If a blank is used on a Revolvenant, its arms will disappear, briefly interrupting its attacks.
* Explosives can destroy Revolvenants' arms and attacks.
* Blasphemy can destroy Revolvenants’ arms and attacks.
* Casey can reflect Revolvenants' attacks and do massive damage.

## Trivia

* The name Revolvenant is a reference to Revenants, visible ghosts or animated corpses that are believed to have revived from death to haunt the living.
* The Revolvenant's appearance is similar to that of the Lich's final phase.
Mustache

The power of commerce fills your veins... and your follicles! This mustache vertically integrates your purchasing synergies, giving you a chance to be healed on every transaction.

**Mustache** is a passive item.

## Effects

* Heals the player for half a heart upon purchasing an item.
* Has no effect if the player is playing as The Robot.

## Notes

* **Block Party** - If the player has Brick Breaker, the size of its shells is increased by 50%, and their damage is increased by 25%.
* **http://merch.devolverdigital.com** - If the player also has Microtransaction Gun, its damage is doubled.
* **Monsters and Monocles** - If the player also has Teapot, the AoE effect range of Teapot is increased.
* If duplicates of this item are somehow obtained, further increases the amount of hearts gained when purchasing an item by half a heart on each Mustache.

## Trivia

* The mustache item is identical to the Shopkeeper's mustache, which apparently he appreciates.
* The mustache "vertically integrating" your purchasing synergies refers to the act of vertical integration, in which one company would have control over all steps of the production process for a product.
* The synergy  **Block Party** - is likely a reference to the Mario franchise.
* The act of purchasing the Mustache itself can heal the player.
Owl

This fearless owl follows you, clutching a wad of Blanks in its talons.

**Owl** is a passive item.

## Effects

* Follows the player, occasionally activating a short-ranged blank while bullets are near the player or shooting a random enemy.
* Blocks enemy bullets.

## Notes

* **Don't Hoot the Messenger** - If the player also has Dungeon Eagle, halves time required to fire a charged shot with the Dungeon Eagle.
* **Special Delivery** - If the player has Bundle of Wands, Witch Pistol, Hexagun, or Staff of Firepower, the gun's and Owl's shots bounce, and Owl turns skeletal and fires letters at enemies.
* **The Elephant in the Room** - If the player has Elephant Gun, it becomes an elephant head and shoots elephants instead of bullets.
* The Owl's blanks will trigger the effects of the Ammolets (Chaos Ammolet, Uranium Ammolet, Copper Ammolet, Lodestone Ammolet, Gold Ammolet and Frost Ammolet), affecting enemies in the entire room just like a normal blank would.
* The Owl's blanks will not open up pathways to secret rooms.
* Owl's bullets are affected by all bullet modifiers.
* If duplicates of this item are somehow obtained, further summons more owl allies.
	+ Owls will create a single file line behind each other and follow owls that are in front of them (while trying to position themselves in a line).
	+ This will cause a problem to the player, as the line of owls can extend into walls and aren't near the player to provide any assistance with their effect. This can be prevented by having the player continuously walk in circles to manipulate the owls orbiting closer to the player.

## Bugs

* If you kill Lich while standing very close to him, the Owl will continue to hoot until you leave the final score screen.
* Very rarely, the Owl can open the walls of the rat floor.
* With  **Special Delivery**, switching between the respective gun and another will cause the Owl to blank and shoot very quickly, destroying any bullets that get near the player.

## Trivia

* The Owl's "Special Delivery" synergy is a reference to Hedwig, the snowy owl that accompanies Harry in the Harry Potter book series.
* The Owl is also a reference to the OWL Drone in Killzone: Shadow Fall in which the drone attacks enemies and protects the player on his command.
* The Owl's sprite resembles an Ammolet, and both Owl and Ammolets are sold by Old Red. It can be presumed that Old Red sells the Owl because he mistook it for an Ammolet, due to the fact he is nearly blind.

## Gallery

* The Owl's appearance with the  **Special Delivery** synergy.
Ring of Triggers

This ring bestows upon its bearer the now obvious knowledge that within the walls of the Gungeon all items are actually guns in strange, distorted form. An artifact of the Order's belief in transgunstantiation.

**Ring of Triggers** is a passive item.

## Effects

* While using an active item, rapidly fires the currently held weapon in a counterclockwise ring. This does not consume ammo, nor does it require the held gun to have any ammo remaining.
	+ The effect has a cooldown of about 10 seconds.

## Notes

* While not a synergy in the traditional sense, active items with no cooldown such as Sense of Direction, Jetpack, or IBomb Companion App are strongly recommended to maximize usage of this item's effect. However, because of the Ring of Triggers' independent cooldown, it can't be used all the time.
* The player can also maximize the benefit of this item by using a gun or bullet modifier that allows the shots fired to bounce or be retargeted, such as Serious Cannon or Remote Bullets.
* The shopkeeper does not count the ring's effect as firing in his shop, making it helpful for finding breakable walls in the shop.
* This item fires all the bullets a weapon can fire at once. For example, it fires all three of Polaris's levels at once and fires Blasphemy's sword beams even when not at full health.
* If two guns are Duct Taped together, Ring of Triggers will only fire bullets from the second gun.
* If the player dodge-rolls with the Macho Brace equipped, Ring of Triggers can fire several shots with its damage bonus.
* Ring of Triggers' effect can shoot Makeshift Cannon's bullets in all directions, dealing high damage without consuming its ammo.
	+ Active items could be recharged immediately due to the high damage.
* As shown in the image below, Ring of Triggers can be used to fire extra shots in Winchester's game, but the inaccuracy of its ability leaves its usefulness in question.
* If duplicates of this item are somehow obtained, it causes twice as many bullets to be fired for every use of the active item. However, the second set of bullets is stacked directly on top of the first, making it hard to see them in practice.

## Trivia

* The mention of "transgunstantiation" in the Ammonomicon entry is a reference to the Roman Catholic belief in transubstantiation, the transformation of the Communion wafer and wine into the body and blood of Christ during the Eucharist ritual.

## Gallery

* Ring of Triggers firing Moonscraper's beams.
* Ring of Triggers firing Proton Backpack's beams.
* Ring of Triggers firing Dueling Laser's beams.
* Ring of Triggers firing Com4nd0's missiles with Chaos Bullets's effect.
* Ring of Triggers being used in Winchester's minigame.
Rat Key

Not to be confused with the Gnawed Key used to open the way to the Resourceful Rat's Lair, or the Rat Key Pickup used to open Rat Chests.

The Rat Key is a quest item in Exit the Gungeon. It is purchased from the Resourceful Rat in the Shop.

## How to Obtain

The Rat Key is purchased from the Resourceful Rat in the Shop for 50 or 115 .

The first Rat Key is given by the Resourceful Rat for free, however.

## Use

* Allows the player to unlock an imprisoned NPC later in the run.

## Notes

* The Rat Key is highly similar in appearance and theme to the Gnawed Key, though it has a different name and quote.
* The Rat Key also has an alternate pickup quote that reads "Freedom not free, apparently.".
* Like all Quest Items, the Rat Key has an ammonomicon quote but no description.
Ring of Chest Vampirism

This ring, crafted from the frame of a powerful mimic, still yearns to devour chests.

**Ring of Chest Vampirism** is a passive item.

## Effects

* Breaking chests (including mimics) heals the player for half a heart.
	+ Breaking an already opened chest does not heal the player.

## Notes

* **blade** - If the player also has Kruller Glaive, its damage is increased by 20%, enemies hit will visually bleed, and jammed enemies and bosses will be reverted to normal on hit.
* Breaking chests has no effect on the health of The Robot.
* Can be sold by Flynt for 1 key.

## Trivia

* ***Unused:* Glorious Chest Ahead** - If the player has Book of Chest Anatomy, it causes an unknown effect.
	+ This synergy is a reference to Dark Souls, in particular, a message left by a player alluding to a character's large chest.
* Prior to the A Farewell to Arms Update, Ring of Chest Vampirism was a  item.
5.56x45mm

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

 •   5.56x45mm Ammo

         •  5.56x45mm Ammunition Box

 •   5.56x45mm AP Ammo

         •   5.56x45mm Armor Piercing Ammunition Box

 •   5.56x45mm AP Crafted Ammo

 •   5.56x45mm Crafted Ammo

 •   5.56x45mm Tracer Ammo

         •   5.56x45mm Tracer Ammunition Box
Muzzle Wisp/fr

## Fumerolle

Les **Fumerolles** foncent rapidement trois fois dans des directions aléatoires, puis relâchent un anneau de balles enflammées. À leur mort, elles laissent un carré de feu par terre. Elles enflamment le joueur au contact.

### Anecdotes

* Dans la traduction portugaise du jeu, elles sont appelées "Nuvem de Fumaça" (Nuage de Fumée).

## Fumerolle brûlante

Les **Fumerolles brûlantes** se comportent de la même manière que les Fumerolles mais tirent aussi trois balles enflammées à chaque fois qu'elles foncent dans une direction. Malgré la teinte bleue du feu, les carrés de jeu laissés par terre sont toujours de couleur jaune.

### Anecdotes

* Dans la traduction portugaise du jeu, elles sont appelées "Nuvem de Fumaça Azul" (Nuage de Fumée Bleue).

## Notes

* Les Fumerolles et Fumerolles brûlantes prennent plus de dégâts des arme liées à l'eau.
* Si l'une d'entre elles meurt gelée, elle ne lâchera pas de carré de feu.
* Elles sont immunisées aux effets du Piment du Gungeon.
* Elles n'infligent pas de dégâts de contact; elles ne font qu'enflammer le joueur.