Lakatu Vanelli

> "*Am I bound to the chains of my father's expectations? These riddles and never-ending puzzles are all I know... The only thing that's clear to me is how to exterminate my target... Am I a tool? No! I am the Grim Reaper, of course, I'll kill until my heart no longer desires it!*"
> ― Lakatu Vanelli
>
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Pre Time skip

Time Skip

## General Status

### Relatives

Giusseppe Vanelli (Father)Vercetti Vanelli (Great Grandfather)

## Keosu Ability

### Type

Hōyō

1. REDIRECT Template:Yubokumin box info

**Lakatu Vanelli (ラカトゥ・ヴァネリ)** is a member of the great Vanelli Family. Lakatu was born into a world of constant crime, living outside the laws of society due to his father's profession as a world-famous Hitman and Don of the Underworld. Lakatu was trained to be an elite Hitman at only the age of 9.

## Personality

With his manipulative and self-centered nature, he mostly only takes joy in doing hits among the strongest targets. He often proves that he can care less about the money he earns during his hits but cares more for the thrill of getting his target cornered to the point where all hope of survival is lost; then he proceeds to kill his prey. He has no problems killing anyone regardless of age or sex; however, he only kills people who are in his way or those he deems "worthy". As such, his character is more simply amoral than flat out evil. This behavior hinders the effectiveness of being a hit-man due to his picky nature of targets. He even assists the targets if there is "fun" in doing so or if it'll make them stronger leading to a more entertaining hit. Above all else, Lakatu cares only about having fun and a good challenge which may or may not involve killing people.

His chaotic nature is inherent in everything he does and makes him dangerously unpredictable. Despite his behavior, Lakatu takes a liking to the members of the Scarlet Hawk, particularly Saiga, who he deems his ideal target and wishes to hunt him down with all he got when he's at his strongest. He evens the plans on helping him in his adventure as a Nomad to get him stronger so the thrill of pulling a hit on him is more satisfying.

He's extremely sly and gets pleasure from fooling others to go along with his devious plans often amused by the outcome. He tends to treat serious situations as mere games. Due to his extreme unpredictability, slyness, shadiness and the tendency to test anyone's patience and temper, he is disliked and not trusted by most of the Scarlet hawk, except for Saiga who truly sees him as a comrade and friend while knowing that Lakatu's Intentions could sometimes be troublesome. Lakatu has a personal dislike for his family as he feels that they only care about family affairs, he has no desire to be a Crime Lord or Don of the Underworld, though he has the wits and a great Crime Lord mindset.

## Background

Lakatu was born into a world of crime as his family is respected far and wide across the continent of Entropia, His family's reputation alone was enough for those around him to treat him like a prince in fear of not pleasing him when he makes a command. Lakatu's training is in the art of being a "Gun for hire" or Hit-man. Lakatu's father, Guissuppe Vanelli, gained his reputation by training the best of the best in the Hitman business auctioning off thousands of highly trained Hit-men to be the henchman of powerful people across the continent with Lakatu being no excuse. Lakatu is his family's highest priced and best-selling Hitman clearing over three hundred multi-million dollar hits. His father became obsessed with his capabilities and made him a commander in his top forces to keep a close eye on him as Lakatu began to gain a mindset of his own becoming a troublesome teenager not following his father's orders. Lakatu began to hate the idea of being just another tool for his family's affairs and wanted to stray away from his father who watched his every move and planned his every step. Lakatu wished to break free from his father's overbearing grasp and silently waited for the perfect opportunity to do so.

## Abilities & Powers

**Reiku:** He learned to utilize his Reiku at only the age of 12, mastering the basics. He was noted to be a genius at creating special abilities that will aid him in any situations thanks to his out-of-the-box thinking and seemingly endless imagination. After only diving into the training of Reiku, it was as if he had just gained a new toy and dissected the newfound ability until he crafted it into his plaything.

* **Intuitive Aptitude:** He can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. He can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need for long-term or special education, or explanation.
* **Chemical Intuition:** Thanks to his father's obsessions with dangerous chemicals, Lakatu is highly skilled at understanding all types and forms of chemicals and chemistry.
* **Fighting Instinct:** Lakatu possesses an automatic response mechanism to win in any combative situation by overcoming limitations and adapt techniques or methods to ensure victory. He adapts perfectly to all factors, achieving maximum efficiency in the offense, defense, evasion, and countering to ensure optimal success as long as there is the slightest chance.
* **Master Improvisation:** Lakatucan improvise in any craft, talent or skill; including cooking, forging, farming, medical treatment/skills, hunting, cleaning, building, designing, crafting, textiles, etc., allowing him to make do or improvise with the barest minimum of materials, the wrong materials, materials that have nothing to do with the craft, and/or anything else needed/not needed for the talent in question.
* **Trapping Intuition:** Lakatu can create many different types of traps that are effective in different ways. Traps can range from trap holes to arrows, to explosives, to psychological, etc. This allows Lakatu to get an advantage over others and place these traps in situations where even the brightest of minds would have trouble escaping.
* Independently Wealthy:**Lakatu has a vast fortune that he has acquired over the years of crime.**
* **Weaponry**: Lakatu has a long list of gadgets he uses in combat to give him the upper hand like Question Marked shaped Boomerangs that will do all sorts of things when in contact with a target like explode, shoot a net in the direction of the target, shoot out gas, electrocute, shoot out ink, and even directly target an enemy by splitting into many other boomerangs. Lakatu has many toy based weapons that are lethal as well like, Puzzle pieces, Darts, and a joy buzzer that does many things to aid him in a sticky situation.
* **Killing Intent:**  Lakatu can give off his pure killing intent, affecting opponents, themselves, and others within the vicinity. His particularly strong killing intent can paralyze the victim in fear, causing them to morbidly hallucinate their deaths, or even kill them by forcing the mind to believe their death is a reality. He has mastered control over his emotions and he can control his killing intent by suppressing it to prevent his opponent from discovering it, thus hiding his motives and preventing him from being tracked by such emotions.

* **Master Thrower:** Lakatu can wield any throwing weapon he put his hands on with great prowess and accuracy. Lakatu can throw multiple rounds of projectiles with quick succession. He can turn close-ranged weapons and small objects into an unconventional projectile. His throwing skills are extraordinary where he is even capable of hitting pressure points and other weak spots with ease.

## Keosu & Attacks

Weakness:
1. After all the slots are used, he cannot summon the slot machine for 6 hours.
2. The Toon Monster cannot be deactivated until 5 minutes after use.
3. Once the Dark Toon slot is summoned, the ability must be used in order for the next slot to stop spinning.
4. Lakatu's Aura is used as currency for the slot machine to pick its next Toon monster. The stronger the Toon, the more aura it will cost to use its abilities.
5. Lakatu cannot pick a Toon from the slot directly by normal means, all slots are randomized each time he summons DTS.

### **Toon Slots:**

**1.** **Professor Odd:** This toon is a small cartoon looking robot that gives him a steady analysis of whatever Lakatu wishes. It can tell Lakatu the power levels of an opponent, the injuries of an opponent, how to deal with certain situations, and the best-preferred decisions to make. His analysis is 87% accurate as they're subject to change. After 5 minutes, this Toon will cease its abilities and return to the slot. The robot will look at the target through a scoped lens and its ability will begin. This Toon has a 5/10 chance of landing in the slot machine.

**2.** **Dark Rabbit:** This toon is a diabolical cartoon looking rabbit. After Toon dark rabbit clings onto Lakatu, it gives him the ability to move very quickly and jump very high with immense leg strength, every time Lakatu jumps dark rabbit makes the noise "Boing" activating its ability. Also, Dark rabbit gives Lakatu the ability to be very "Lucky" most times he can make lucky guesses and end up correct. Thanks to the Dark rabbit's ability, he can even be at the right place at the right time and change the causality of the upcoming situation for the better outcome of Lakatu. Due to the ability, it will only last 5 minutes while the dark rabbit is activated. He can also cast dark rabbit to latch onto other opponents making them "Unlucky", this effect is the opposite of the ability given to Lakatu. The rate of summoning this Toon from a slot is a 7/10.

**3. Blue Draco**: Blue Draco is a small cartoon-like dragon that latches onto Lakatu and all of the damage that Lakatu takes from his opponent, Draco will begin to devour it filling up its stomach with that damage as if he's eating real food. Right before Blue Draco is about to return to the slot machine, it lets out a deep blue aura from its mouth representing the amount of damage it devoured. It will generate a stronger aura ball as a condensed mass of raw energy that Lakatu can then use to strike his opponent in any way he sees fit when Draco's time's up. Blue Draco says "Yum" after every attack dealt onto Lakatu. The rate this Slot is summoned is 4/10.

**4.** **Dark Mouse:** This Toon is a diabolical looking cartoon mouse. After he summons this slot, Dark Mouse latches onto Lakatu and gives him the ability to become extremely quick on his feet, He also becomes extremely flexible. This ability also can put him into a state of zen but without the drawbacks of him not having any Reiku to protect himself, in this form he is extremely hard to sense. If dark mouse and Lakatu are captured by any means by an opponent, dark mouse will explode releasing Lakatu but not harming him, this ability will only work once and will send Dark mouse back to the slot machine even if his 5 min window isn't up. Dark mouse can also latch onto opponents and if he were to cut them with his knife they would be stuck in the position they are currently in, not able to move until dark mouse has returned to the slot machine. The rate of getting this slot is 2/10.

**5.** **Toon Bird Woody:** This Toon is a diabolical cartoon-like woodpecker. After summoning Woody he latches onto Lakatu and gives Lakatu the ability to fly by creating aura woodpecker wings that flap rapidly. If Lakatu makes physical contact with a target, the opponent is not permitted to strike back while Woody is active. Woody would announce "Don't you dare touch us" and if the opponent strikes Lakatu after woody's announcement, every attack made by Lakatu after the Announcement would constantly affect the opponent. Like a single punch would replay itself over and over without Lakatu having to punch repeatedly. The attack will strike a single area over and over resembling a woodpecker pecking at a tree. This effect will last until Woody returns to the slot machine. Woody is also used to find opponents that are hiding from Lakatu. Woody would automatically seek out someone concealing themselves and latch onto them whistling loudly alerting Lakatu of their whereabouts. This ability only lasts 5 minutes and the rate of Summoning Woody is 3/10.

**6.** **Red Draco:** Red Draco is a red cartoon-like dragon. After summoning this slot, Red Draco latches onto Lakatu, and the more attacks that Lakatu lands on his opponent, the higher his attack and defense becomes also strengthing his Reiku in the process as the fight progresses. Lakatu can become immensely strong due to this ability, but it only lasts 5 minutes. This is Lakatu’s least favorite slot due to him having to constantly be on the offensive end of combat for the effects to work and the rate of casting this slot is 6/10.

**7.Toon Sky Sky Snake:** Sky Sky Snake is a cartoon-ish snake that wraps around Lakatu's neck. This slot allows it to latch onto Laktatu releasing thick deep clouds of smoke that traps opponents in it not allowing them to find one another within the cloud. Lakatu can hide among the clouds and take out enemies one by one. If Sky Sky latches onto an opponent, it lets out a poisonous gas that won't affect Lakatu allowing him to pass through the poison gas like the regular cloud of smoke. This will last up till 5 minutes until Toon Sky Sky Snake returns to the slot machine the rate of this slot is 7/10.

**8.** **Dark Paladin:** Dark Paladin is an armored cartoon-like knight. Once summoned the Keosu typing of Lakatu is changed randomly. Once given a different attribute, Dark Paladin will manipulate Lakatu's body and create an attack it sees fit to defeat the opponent. Before Paladin returns to the slot he will regenerate Lakatu's Reiku to full. The rate of this Slot is 3/10.

**9. Toon Cowering Clown:** Toon Cowering clown is a cartoon-like diabolical clown. When summoned Dark clown will immediately attack its opponent leaving minimum damage to the opponent then goes into hiding via cowering behind Lakatu after each strike. It will only strike the opponent again after it is completely unnoticed. After its third strike, the following strikes are attended to kill the opponent in any way, shape or form. When the clown speaks, he can activate an onslaught of attacks by saying "Let's turn this carnival into a funeral" following with a clown laugh. Before each attack, the clown will laugh letting the target know the attack will begin. The opponent must deal with fighting both Lakatu and the cowering clown at the same time. If the clown latches onto the opponent when it's first summoned, it will hide from the opponent after taking damage from it. Every time the opponent attacks, the clown will set traps to hinder the target's attempts to attack Lakatu. This lasts for 5 minutes. The rate of this slot is 9/10.

**10.** **Dark Mirror Mirror**: This Toon is a demonic like clown holding a mirror and once summoned, the beast holding the mirror will show the target its face and once that condition is met the target will be trapped into the mirror for 5 min the rate for this slot is 9/10.

**11.Toon Emperor:** Toon Emperor is a cartoon-ish wizard and king of Toon slots. This ability can call any 1 Toon monster from the Machine after a direct request from Lakatu. This Toon only lasts 10 seconds and the rate of this slot is 1/10.

**12.Toon Mask:** This Toon is just the head of a cartoon-like comical green mask. This ability allows Lakatu to completely disguise himself as someone else with ease. This slot rate is 9/10.

**13. Toon Gear Man:** Gear man is a cartoon-like Golem made of gear knobs. After summoning Gear man he will latch onto Lakatu and spin its gear knobs in his body quickly activating the ability. Gear man's ability is only effective when Lakatu is completely fatigue and his body functioning is not reacting to how he wants it to. When in extreme fatigue, Gear man will then take control of Lakatu's body manipulating his entire body from his muscles, bones, and reflexes to put them in top gear even when fatigued. If gear man latches onto an opponent, their body will not function as they order it. This ability will only last 5 minutes and the rate of this slot is 3/10.

**14.** **Dark Turtle:** When summoned Lakatu will have a red S on his right fist and his left fist will have an N. For each opponent he punches with the right hand marked with the S, they will be magnetically bound to the opponents he struck with the left hand pulling them together and keeping them bound to each other for the entirety of the Turtles activation. If the turtle is latched to the opponent, they will be bound to Lakatu never able to leave 3 feet away from Lakatu as long as the ability is active. The rate of this slot is 5/10.