Ed, Edd n Eddy's Dash to Cash!

**Ed, Edd n Eddy's Dash to Cash!** is a written concept for an Ed, Edd n Eddy video game.

It was conceived on June 14, 2019, in the form of an answered question at Tumblr.

## Mechanics and other details

Quote (will expand later):

> "*Platformers are cool, but also basic and safe. An Ed, Edd n Eddy video game should be about performing scams. Specifically, doing the right ones at the right location, based on people’s mood, their budget, the weather, and the tools you managed to find.*
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> *I guess the first part of each level has you choose which Ed should do what, and you can’t change this afterwards: **scouting**, **building**, **selling**.*
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> *Each character has his pros and cons, but this system will ensure that getting a full 100% success is tricky. Which fits the struggle the Eds go through in the original series.*
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> ***Ed as a scout** can pick up countless of items along the way, enabling more building options and additions, but he isn’t good at “eavesdropping”. His simple mind can’t pick up on important details, which a scout needs to remember for the next section in order to have more ideas and selling options unlocked. The Eds won’t know what their scam should be, otherwise.*
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> *You could choose to make Ed stick around longer when listening in on someone, but this comes with the risk he’ll be sought after or found out, which will ensure those children won’t be showing up for the scam. Cause, like, why are you being so silent and creepy over there.*
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> ***Ed as a builder** can work with and combine big and heavy objects, which allows for the creation of large eye-catchers that’re bound to ensnare people who’re farther away (handy when you’ve picked a slightly off location), but he’s clumsy, so the player will need either luck or a steady hand while building. Depends on the controls for this non-existent game.*
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> *Besides that, the scam will never look or operate its optimal best with Ed as the builder. That doesn’t have to be a bad thing if the scam itself allows for it, people’s moods are great, the parts themselves are decent, and whoever the salesman is is doing a banging job.*
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> ***Ed as a seller** is able to consistently win certain characters over with his upbeat energy, but his dialogue options become more distorted the longer you allow him to speak. You’ll have to make him do other things inbetween. Like staying silent or showing examples of whatever he’s selling. Still, silence only works when people aren’t heavily focused on the seller, and Ed is still an oaf, so giving too many presentations can result into embarrassment or total destruction of the scam you just built.*
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> ***Edd as a scout** has limited energy and strength, but the few items he’s able to carry are always durable and increase the chance that whatever they plan to build won’t collapse. As quickly. Edd’s biggest talent as a scout is the eavesdropping. He’ll remember every stupid little detail, allowing for tons of scam ideas in the building section. The neighbourhood children feel most at ease with him around as well, so you can basically have Edd walk past everyone and collect their voices before they become suspicious. No need to be hiding or sneaking.*
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> ***Edd as a builder** will ensure that consumptions or contraptions are of quality, look good, and will somewhat please the customers that use it, even if the materials and salesman’s pitch were unsuccessful. Builder Edd can spawn “happy costumer” bonuses; where a paying customer might convince skeptics to give it a try, anyway. You’ll need at least one paying customer for this chance, so don’t completely mess up that selling section.*
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> ***Edd as a seller** benefits from that trust the neighbourhood has in him and people stick around longer to listen, but he’s a nervous salesman depending on the scam you’ve chosen to go with. It can take a while for dialogue options to show, and sometimes he can screw the player by only giving brutally honest statements or using a vocabulary that people can’t appreciate, unless they’re in a certain mood. But he’s consistently good at showing off the product.*
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> ***Eddy as a scout** is speedy and has balanced strength for carrying objects. People don’t like to see him around, though, so he pretty much has to hide every time if he wants to eavesdrop. Eddy has selective hearing and will only pick up the most important details, which’ll make building easier, in the sense you’re always given basic scam suggestions that match people’s wishes. But this won’t allow for much creativity and you’ll never know what else you could’ve done to get a higher score.*
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> ***Eddy as a builder** lacks motivation and this section comes with a short time limit. Things built by Eddy will look very cool and flashy, though, it’s bound to attract those who’re close-by. Handy when you have a weak salesman.*
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> ***Eddy as a seller** is loud and quick, he’ll never sit still and the dialogue options are plenty. Having him as the seller gets you guaranteed customers, but it’s important to remember he’s the least trusted person in the neighbourhood and you should switch over to a different seller after two levels, and immediately after your last level/scam failed. Otherwise he’ll overstay his welcome and the majority will avoid him.*
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> *There’s 50% chance the Kanker sisters will be looking for you in the scouting missions. If they catch you, you’ll lose half of the items you were carrying, the section ends right away, and the character caught will have to play until the end of the next level with lipstick smooches on his face. Which’ll make selling difficult if you planned to use him for it.*
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> *If you find an extremely rare jawbreaker lying around in a scouting mission, you may reorder the Eds. Having Edd as a scout and again as a builder will give huge customer satisfaction, for example.*
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> *Earning yourself an even rarer 100% in a level immediately spawns the Kankers who take all of your money. You’ll have to win them over as legitimate customers in the next level in order to get the last 100% back, get rekt. Keeping this 100% score will earn you a new area to scam people at, namely the school.*
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> *Hard mode comes with you having to use the same order of Eds for the entirety of the game and never failing once."*
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