recursal/Fanatic-Fandom huggingface dataset:
Defection/Bounty

## Event Information

This is the Alien Bounty-like side event for Defection. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 81
 85
 91
 95
 99

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Burst Ray Turret

## General

The Burst Ray Turret is a version of the Burst Ray designed for bases.

It fires a wide burst of 40 yellow pellets, similar to the ship version.

## Strategy and Setup

### Advantages

Burst Ray Turrets are incredibly efficient at point-blank range, weighing less than the Tachyon Beam Turret yet dealing even more damage. They are sure to decimate any blitz fleet that comes too close.

### Disadvantages

Burst Ray Turrets are ineffective against farther targets due to the large spread, they will only take a fraction of the potential damage. Therefore, equipping Focused Apertures with this weapon is a huge waste of mass.

Burst Ray Turrets have extremely short range, making them absolutely powerless against sniper fleets.

## Trivia

* The Burst Ray Turret releases a massive burst of energy rays that only comes from three barrels, this means the rays are very small in size.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Burst Ray Turret on a Combat Module
* Burst Ray Turrets taking out Heretic Cruisers
Blight Dissipator

## Stats

 Antimatter  | 8,876,000

## General

The Blight Dissipator is a resistor that grant modules resistance to Blight Damage.

## Strategy and Setup

### Advantages

By conferring additional resistance to Blight Damage, modules will take less damage from it, making them more effective against enemies dealing that damage type.

### Disadvantages

The basic dissipators only grant resistance to one damage type. Make sure you mix and match to grant modules a variety of resistances. Moreover, none of them can resist Void Damage from Marauder Hulls or the Untyped Damage from Collateral Damage.

Being a Reusable Item, the amount available for you to equip is limited by how much you have obtained.

## Trivia

* Resistances for Modules was already available through certain Armors like the XXAL Heavy Talonite Plates, but it was not until much later that Base Resistors was introduced.
Contact/Bounty

## Event Information

This is the Alien Bounty-like side event for Contact. Officially, it is named "Altairian Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 45
 50
 60
 70
 80

## Leaderboard Prizes

 3-4
 5-6
 7-10

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Defection

## EVENT OVERVIEW

Bishop has not only shown derelict in his duties, but also aggravated the Altairians - find him and end him. Earn event points by attacking the targets found below, then use them on the Umbra Aerico, Pyro Myrs, and other event store prizes. Targets may be found in the Hypergate, Defection Sector, Umbra Sector, and Pharmakon Sector. Gun for a top Personal Leaderboard Rank to score Deflector Node Armor IV RI’s and Blood Amber.

## DESCRIPTION

Defection is the 61st event in VEGA Conflict. Bishop has defected, while the Altairians grow ever more distrustful of the Miner Rebellion. This event introduces a new character, Evi'tah.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST

## Target Payouts

 95
 99

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Completed Event Store
* Event Infographic

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • **Defection** • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Blueprint

**Blueprints (BPs)** are schematics and construction designs detailing the mechanics of an advanced piece of technology. Each blueprint consists of multiple pieces that have to be collected. Once complete, the player can create that item an unlimited of times (in contrast to Reusable Items) as long as they meet the other requirements. These items usually have superior traits or are more specialized than those available for Research.

Apart from ships and equipment, there are also blueprint formations, which allow you to set the initial battle formation of your fleets.

You may define a new item by creating a new page in the `Blueprint` namespace and including this template.

## Trivia

* Only technology from the VEGA Federation and more advanced factions exist as blueprints.
* Higher-level targets in each VEGA/VSec tier used to have greater drop rates. For instance, in VEGA Tier IV, a level 45 target had a better chance of dropping a blueprint piece than a level 40 one.
* VSec Overwatch fleets were added on December 1, 2014. They frequently appear for one-hour sessions and will attack if you get too close. They are harder to defeat, due to their stronger weaponry, more ships in a fleet, and more advanced technology. The fleets comprise of Corinthian Cruisers, Eagle Frigates, Zeal Battleships and Lance Destroyers.
* Many blueprints that used to appear in Riots were added to the farmable list in December 2016.
* On April 3, 2017, a bug happened where all cargo fleets of the highest tier of the blueprint set had a 100% blueprint drop rate.
* There used to be a streak-breaker, which guaranteed a 100% drop rate after hitting a certain number of targets that have the same loot table. It was originally set at 50, then improved to 15.
* With the introduction of Deep Space, there now exist regular targets that drop blueprint pieces for A.X.I.S. technology and above. These targets are all suffixed with "Cargo".
* Blueprints were set to have a 100% drop rate around a week after the late December 2019 update.
Brimstone Torpedo Turret

## General

The Brimstone Torpedo Turret is a Brimstone Torpedo designed for use in bases.

It fires a torpedo that explodes into 6 fragments with identical mechanics as the ship version.

## Strategy and Setup

### Advantages

Brimstone Torpedo Turrets are best used against blitz attacks; they deal decent damage with the initial torpedo and can score additional hits with the fragments.

### Disadvantages

Brimstone Torpedo Turrets have a very short range that cannot be boosted, making them extremely weak against sniper fleets. They have a decent minimum range that enemies can stay inside and not get hit in return.

Brimstone Torpedo Turrets are relatively slow-moving and easily dodged.

## Trivia

* The Brimstone Torpedo Turret's primary and secondary projectiles deal a total of 100% and 24% DPS respectively.
* It has the narrowest firing arc of all base weapons.
* Originally, this weapon was considered to be very useful over its ship counterpart - the Brimstone Torpedo - because it functioned properly by exploding at maximum range, which was then 8,400 m. However, an update caused the torpedo to explode at around half its maximum range, while its DPS was buffed from 80/120/180 to 90/140/210. The maximum range was then reduced to the present range to avoid misleading players, similar to the ship version.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Brimstone Torpedo Turret I blueprint
* Brimstone Torpedo Turret II blueprint
* Brimstone Torpedo Turret III blueprint
* The Brimstone Torpedo Turret equipped on a Combat Module
* Brimstone Torpedo Turret against a Tornado Frigate
* Brimstone Torpedo Turrets taking out Basilisk Cutters
Divergence/Bounty

## Event Information

This is the Alien Bounty-like side event for Revelation. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 Blood Rebellion Deviate

## Leaderboard Prizes

 2
 3-100
 101-1,000
 1,001-2,606

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Diffuser Shield

## General

The Diffuser Shield is an advanced Energy ship shield that can start replenishing its energy reserves after several seconds without interruption.

Note that once fully depleted, the shield is useless for the remainder of the battle and cannot recharge.

## Strategy and Setup

### Advantages

Diffuser Shields can potentially block massive amounts of damage, provided that they get the chance to regenerate after each volley.

Regenerating shields are excellent for shield-switching tactics, where a healthy ship protects a damaged ship (most commonly through ship blocking), buying time for the damaged ship to fully regain its shields. They are also good for intermittent combat such as sniper attacks and battleship fights, where shields often get the chance to regenerate between each round.

Diffuser Shields have the most shield energy out of the three regular regenerating shields, and are best suited to tank Alien, Plasma and Void damage, which none of them can resist.

### Disadvantages

Diffuser Shields have poor mass efficiency compared to the Spectral Shield without the chance to recharge. Therefore, if your fleet is designed to blitz enemy ships or otherwise engage them in close combat, it is not recommended to use this shield as the enemy can easily overwhelm them in a single volley.

## Trivia

* Hulls with active Diffuser Shields glow yellow, similar to the Spectral Shield.

## Gallery

* Old Diffuser Shield I blueprint
* Old Diffuser Shield II blueprint
* Old Diffuser Shield III blueprint
* Diffuser Shield I blueprint
* Diffuser Shield II blueprint
* Diffuser Shield III blueprint
ECHO Ray

## General

The ECHO Ray is a long-range Energy weapon with the ability to bounce across nearby targets, dealing extra damage.

It fires an unstoppable thin, yellow laser at its target which ricochets off it and bounces onto a nearby target, repeating so three times, damaging a total of four ships. Each ship can only be hit once.

## Strategy and Setup

### Advantages

ECHO Rays have incredible potential against multiple targets, being able to deal up to 2.176x their normal damage thanks to the chain effect. They are also mass efficient allowing your ships to pack a stronger punch and/or become more durable.

ECHO Rays also have incredibly long range as an Energy weapon. When equipped with Focused Optics V or Ionized Optics III, they can reliably kite other enemies and engage in battleship fights, the latter being the most popular use of the weapon.

### Disadvantages

ECHO Rays are ineffective against a single target due to their low DPS. They also have problems focus-firing individual ships in a fleet battle because the damage is so spread out.

ECHO Rays deal reduced damage to modules, meaning that they are not suitable for base sniping. Nevertheless, they can still be exploited to lightly damage an enemy's Ship Factory by targeting nearby structures that are unprotected by Combat Modules, temporarily disabling his/her build queue.

## Trivia

* Each bounce reduces the damage output by 40%.
* The ECHO Ray used to have 10/18/35 DPS for levels I-III. The level III version in particular got nerfed due to complaints about it being too powerful.

## Gallery

* ECHO Rays chaining across a base
* ECHO Rays fired from Nighthawk Frigates and a Zeal Battleship
Combat Strength

**Combat Strength** is the raw measure of a ship's power. It is calculated as follows:

`Combat Strength = (Health + Shields) x DPS`

This is in line with the belief that an effective ship needs to be both durable and damaging. Too fragile, and it won't be able to deal much damage before being destroyed; too little firepower, and it will barely scratch the paint of your enemies.

Let's use this concept on the Pathfinder Corvette. This ship has 5 t unladen mass and 40 t maximum mass, leaving 35 t to spare. As a result, only the following equipment can be used:

 Pulse Ray II
 Disruptor Ray I

With respect to mass restrictions, we get the following possible combinations of ship builds:

Evidently, (3) has the highest Combat Strength, and is hence the best Pathfinder Corvette build. Note that (1) is actually stronger than (4), despite using up less mass. This highlights the importance of having durable ships and not just focusing on damage output.

Note that Combat Strength is only a partial measure of a ship's overall effectiveness. Read here for more details.

The Combat Strength of a fleet is determined by its total health, shields and damage output, rather than the sum of each ship's Combat Strength.

For fleets with multiple ship classes (so-called mixed fleets), it is important to specialize each ship with respect to their class, such as using heavy armor on cruisers because they gain an armor mass reduction when upgraded, and using heavy weapons on battleships for a similar reason. While this may weaken each ship individually, the fleet as a whole can achieve higher Combat Strength as the fleet mass is used more efficiently. However, this does not apply to pure fleets because only either defense or offense can be enhanced in this way, not both.
Chase Phantom

## General

The Chase Phantom is a spawner that can be equipped to Tier 9 Spectre Hulls. It spawns up to two small ships. Each ship is equipped with a shield that resists Energy Damage as well as a Cyclotron Beam-like weapon, albeit with much shorter range. Unlike the Blaze Phantom, these ships only have one firing arc.

Its AI prioritizes attacking other carriers that are within 8 km of the parent ship, so it will try to engage them instead of other enemies unless there is a primary target selected.

## Strategy and Setup

### Advantages

Phantoms are even more tanky than Zealots (e.g. the Spectral Zealot) and deal more damage. They also have an extremely high spawn rate that is on par with Myrs (e.g. the Spectral Myr), so even if the enemy manages to destroy it, a new one would mostly like immediately spawn in.

Each Chase Phantom's weapon's Overcharge ability can increase damage potential to approach that of the Blaze Phantom even when the latter gets to use both firing arcs. With twice the spawn limit, this amounts to up to double the overall damage.

Their tendency to run straight towards the enemy makes them excellent meat shields, especially when you could send twice the amount of spawned ships to pile up on the enemy at once.

The Chase Phantom is especially durable against enemies that deal Energy Damage due to its shield type. It also has resistance to the three RPS damage types - Alien Damage, Plasma Damage and Blight Damage.

### Disadvantages

Its mobility is considerably worse than the Zealot so it takes longer to move between different targets. Its beams are also susceptible to the Weapon Disrupted debuff.

While its shield only resists one damage type (as opposed to the Zealot's four), the much greater amount of shield energy more than makes up for that.

## Trivia

* Chase Phantoms resemble a mini Heretic Cruiser in appearance but have a cutter firing arc (65 deg).

## Gallery

* Chase Phantoms mostly focus firing a Kopis
* Chase Phantoms being destroyed by a Buckler
Comandante Carrier

## General

The Comandante Carrier is the carrier for the Spectre faction, designed as a support ship to bolster the capabilities of friendly Spectre ships.

Like other Tier 9 Spectre ships, the Comandante Carrier can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

The Comandante Carrier has more slots than other Spectre ships apart from the Torus Dreadnought, with improved mass modifiers to make use of all of those slots, enabling it to field much more equipment and have combat capabilities that exceed that of regular ships. Most notably, it can have up to two spawner slots, which could endlessly warp in ships to distract enemies.

Despite its flagship status, its speed almost match that of the Switch, which is a huge improvement over older carriers. Although it does not get a speed boost when in Prime Shift, it does get a bonus when Bolster Stance overdrive is active. Considering that the condition for Bolster Stance can be partially met with its own spawned ships, it is very easy to activate that overdrive and thus prevent the ship from lagging behind your other ships.

It has up to six hangar weapon slots that can hold weapons or squadrons that can attack enemies from afar. Its Prime Shift active overdrive launches three additional squadrons that can swarm the enemy and deal further damage. It is recommended to use squadrons as the ship passively increases their health, vastly improving their survivability.

Its support field, Prime Optimization, increases the Prime Shift charge rate of friendly ships by up to +4% (in absolute terms), helping them enter Prime Shift sooner.

With the introduction of buffed Ilios Missile, this ship now can deal massive damage, and is no more a solely support vessel. Ilios Missile is a Tier 10 weapon, so with them Comandante becomes overpowered compared to other Tier 9 ships.

### Disadvantages

When not having aforementioned missiles, the ship has to use squadrons, which can potentially be shot down, greatly limiting their damage potential. Also its Prime Shift bonuses only boost squadrons, not the missiles. It is recommended that the carrier be accompanied by friendly ships to draw fire and thus giving its squadrons an opportunity to reach the enemy and deal damage to them.

## Skins

* Apoidea
* Flare
* Gamma
* Zenith
* Lustre
* Ocherous
* Forge
* Antares
* Redback
* Acid
* Junker
* Midas

## Trivia

* The Comandante Carrier is the first Tier 9 carrier available to players.

## Gallery

* Mk I/II Comandante Carrier angled HD render
* Mk III/IV Comandante Carrier angled HD render
* Mk V Comandante Carrier angled HD render
* Mk VI Comandante Carrier angled HD render
* Various Spectre ships being buffed by the Comandante Carrier's Prime Optimization support field
* Comandante Carrier being boosted by an Agility Field from a friendly Deadeye
* Comandante Carrier launching Torrent Squads against a Plumbata
* Comandante Carrier Concept Art
Demon Corps Hulls

## Overview

This page lists hulls that are manufactured by the Demon Corps. They all have a -10% weapon mass to them, due to their unique designs that values damage over survivability.

The hulls listed on this page are not unlockable via the Ship Lab, and can only be obtained through their blueprints. All Demon Corps hulls can be unlocked by completing the second run of the Campaign "Training Simulation: The Demons".

     Dominion Carrier | An extremely powerful and aggressive carrier with six squadron slots, as well as access to exclusive technology and alien squadrons.
Combat Lock

**Combat Lock** is a feature in VEGA Conflict that prevents player fleets and its escorts from being attacked for a certain duration after each Player vs Player (PvP) fleet combat. Note that a fleet that is combat locked is supposed to be able to attack another player fleet.

Currently, the duration of Combat Lock is set to 15 seconds.

The following properties have yet to be confirmed:

* Combat Lock does not offer protection against attacks by NPC Targets.

## Trivia

* Combat Lock was introduced in the late February 2020 update.
* Combat Lock's duration was increased from 10 to 15 seconds after approximately one week of its release.
Duplicity

## EVENT OVERVIEW

How are the Pharmakon Battleships firing torpedoes so fast? These new enemies must be approached strategically. Even if we can't control phasing, we can time it to outmaneuver them.

Sybil has been stolen, corrupted, then adapted by the Pharmakon AI to sterilize any sector infected by the Xeno virus. Will you choose diplomacy or duplicity to fight for the Rebellion? Emerge the victor and earn the Daemon Battleship!

## DESCRIPTION

Duplicity is the 54th event in VEGA Conflict. The Pharmakon continue their campaign into the VEGA sectors, seeking to purge the Xeno plague from it.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 EVENT DURATION

## Target Payouts

 100
 110

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* Completed Event Store

## Trivia

* Duplicity is the first event to feature the Pharmakon Governance A.I. as a Villain.
* Oddly enough, the event after Duplicity, Synthesis will not continue the Pharmakon, but will instead shift the focus back to the Altairians.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • **Duplicity** • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Deadeye

## General

The Deadeye is a ranger modeled after the destroyer class. It is a sniper that can launch a travelling Agility Field when in Prime Shift to keep enemies at bay.

Like other Tier 9 Spectre ships, the Deadeye can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

The Deadeye has similar damage potential as the Breaker, with dual firing arcs and a maximum of 5 weapon slots, enabling the ship to take out enemies rather quickly.

It can launch an Agility Field in Prime Shift, more frequently when using weapons with shorter firing cycles. When multiple Deadeyes are in the fleet, multiple Agility Fields may be active at once, dramatically boosting the speed of your ships. The projectile generating the field also slows down enemies on impact, further reducing their ability to catch up to the Deadeyes.

With a flat +50% to weapon speed (further boosted when in Prime Shift) and extra projectile range, any weapons this ship uses can hit faraway enemies much more reliably. Even weapons with spread can fully hit such enemies thanks to the Focus Fire overdrive.

The ship has a 50% innate damage bonus against all Altairian, Umbra and Pharmakon ships.

### Disadvantages

The Deadeye is the most fragile ship out of the Spectre faction, making it a vulnerability that enemies can take out quickly.

The Prime Shift ability is not that useful in PvP because in most cases, either your fleet has been completely destroyed, or the enemy fleet has suffered this fate, by the time you manage to reach the Prime Shift threshold and charge up the firing cycle counter enough.

## Skins

* Apoidea
* Flare
* Gamma
* Zenith
* Lustre
* Ocherous
* Forge
* Antares
* Redback
* Acid
* Junker
* Midas

## Trivia

* The Deadeye is the first Tier 9 Ranger released to players.

## Gallery

* Mk I/II Deadeye angled HD render
* Mk III/IV Deadeye angled HD render
* Mk V Deadeye angled HD render
* Mk VI Deadeye angled HD render
* A fleet of Deadeyes being harried by Kopises
* An Agility Field being launched by a Deadeye
* Deadeyes attempting to hit a Broadsider from long range
* Concept Art of Deadeye
Colony 47 Infected Sector

## General

The Colony 47 Infected Sector, otherwise known as the Unknown Sector or Forsaken Sector, or more commonly known as the Alien Sector, is a secondary sector that appears during Alien events, and it houses certain Alien Targets, most notably the Unknown/Infected and Ancient Outposts, and sometimes Alien Harvesters.

## Description

Starting from the event Outbreak, a green sustained wormhole similar to the wormholes leading to other sector will pop up with the tag reading Unknown, traveling through this wormhole will lead you into the Colony 47 Infected sector, the site of the Colony 47 outbreak. They host high level Alien outposts and have a green star system background. During battles large chunks of debris can also be seen flying around. There are also multiple Unstable Wormholes that occasionally spawn various types of Alien fleets.

It is worth noting that since the Colony 47 Infected sector is Alien territory, Alien fleets are more aggressive and thus have a much faster sector speed when aggroed and chasing down their targets. Be careful not to get caught!

When players engage in PvP Combat in the Alien Sector, the background also changes to match the greenish background of the Alien Sector.

Also, the Aliens have expanded their reach beyond the wormhole and have taken over multiple human colonies surrounding the Unknown wormhole, resulting in multiple low level Alien Outposts spawning around it.

## Trivia

* This is the second type of sector featured in the game, and the first to contain PvE Base Targets.
* The debris could mean many Outposts exploded before every staff member was infected.

## Gallery

* Outside the sustained wormhole
* Inside the sector
Diversiform Missile

## General

Diversiform Missile is an Upgraded-Manifold Missile with better Damage and Rate of Fire.

On impact, it split into 2 projectiles *Unknown* degrees apart with a range of *Unknown*m, after which each of them split into 3 projectiles *Unknown* degrees apart and traveled *Unknown*m. Both primary and secondary projectiles travel at *Unknown*m/s.

## Strategy and Setup

### Advantages

+ Very High Damage with piercing ability

+ Can benefit from Nitro Munitions DPS Special and Victoria Onin Speed/AoE Commander special

+ Fire immediately when enemies get in range

+ Good against clustered enemies

### Disadvantages

- Weapon projectile speed is slow

- Unguided, weak against long range enemies

- Can only be equipped on Retrocitors Faction
Carmine Nebula Sector

## General

The Carmine Nebula Sector is the site of the Oligarchs' Planet Destroyer. It is also the current headquarters of Ny'tah's Oligarch Armada, and has many Altairian Outposts as well as Altairian fleets patrolling the area.

## Description

Beginning with Blindside, the Heralds and Miner Rebellion begin their push into the Oligarch positions. A red wormhole to the Carmine Nebula will open, and around it and inside it, rebels will find numerous Altairian Outposts dotting the entire sector. In the background, a massive object looms, most likely the Oligarch's Planet Destroyer.

The Carmine Nebula is the Oligarch's main stronghold and thus, Oligarch Altairian fleets inside the sector that spawn from Glowing Rifts will aggro any player fleet +- 10 levels that gets too close.

Similar to the Colony 47 Infected Sector, when players engage in combat in the Carmine Nebula, the background also changes to match the red and dark background of the sector, with the Planet Destroyer in the background.

The Oligarchs have also invaded rebel space, and have set up numerous forward Outposts at the outskirts of the rebel sectors near the Carmine Nebula Wormhole.

## Trivia

* This is the fourth type of sector featured in the game, and the third to contain base targets.
* The large structure is most likely the Oligarch's Planet Destroyer, still under construction.

## Gallery

* Wormhole leading to the Carmine Nebula.
* Background in the Carmine Nebula.
Disintegrator Cannon

## General

The Disintegrator Cannon is an Energy weapon that also provides extra health to the ship it is equipped on. It is restricted to the Punisher or better cruisers.

It fires a burst of 5 yellow bolts that home in towards their targets, reminiscent of the Aurora Ray.

## Strategy and Setup

### Advantages

Disintegrator Cannons have superior mass efficiency relative to other basic Xeno weapons such as Rupture Beams and can simultaneously function as armor. This vastly improves the overall effectiveness of your ships.

Disintegrator Cannons have decent range when boosted by Beam Capacitors, posing a threat to battleships that get too close.

They have extremely high accuracy due to their homing ability, making them suitable against speedy Alien Reapers and squadrons.

### Disadvantages

Disintegrator Cannons have a poor repair to health ratio compared to Talonite Armor and its variants, therefore making your ships less repair-efficient.

## Trivia

* The Disintegrator Cannon is the first of the Xeno Division Ship Weapons.
* It is also the first to receive a Xeno variant (Xeno Disintegrator Cannon) and give additional health.
* The Disintegrator Cannon originally had a repair to health ratio of 0.5:1, but its repair time was doubled to match the standard repair ratio of 1:1. It also had a DPS of 68/82/95, which had been increased to the current values.

## Gallery

* Disintegrator Cannons clearing squadrons off another ship
* Punisher Cruisers with Disintegrator Cannons taking on Alien Reapers
Conservator

## General

The Conservator is a Titan-class hull belonging to the Spectre Division, and acts as the direct successor to the Buckler.

Like other Tier 10 Spectre Hulls, even if the shield is exhausted, its shield can be recharged after a short delay.

## Strategy and Setup

### Advantages

The Conservator improves upon the already existing advantages of the Buckler, boasting above average durability with its multitude of shield, armor and resistor slots. It also retains the damage allocation field of the Buckler, making it a effective solution as a tank to block damage dealt towards weaker hulls that are in close proximity to it.

However, it also features a Prime Shift Active weapon that fires a wave of stasis projectiles around itself, similar to the Azide Mine. This slows down enemy ships nearby, and thus allows other damage dealer hulls like the Deadeye to finish them off, making the Conservator invaluable as a support hull.

It also features below average repair times as compared to other hulls of its tier (1h 45m), meaning it can get back into the action more quickly.

### Disadvantages

The Conservator lacks weapon slots as compared to hulls like the Infiltrator, and thus is relegated to a support role at best, as it does not do as well in retaliating and dealing damage to the enemy. It must thus be supported by other hulls that can deal more damage so that it can do its job properly.

As a Titan, it can also easily be kited by faster hulls that have a larger effective range such as rangers.

## Gallery

* Mk I/II Conservator angled HD render
* Mk III/IV Conservator angled HD render
* Mk V Conservator angled HD render
* Mk VI Conservator angled HD render
* A Conservator Firing its Prime Shift Weapon at Liberatus hulls surrounding it.
* Conservators driving off A pair of enemy Kopis.
* Conservators battling advancing enemy Liberatus ships
Conspiracy

***NOTE: THIS EVENT HAS ENDED AS OF 7TH OF MARCH.IRON STAR CONSPIRATOR FLEETS ARE NO LONGER LAUNCHED AND INTEL ARE NO LONGER OBTAINABLE.***

## Description

Conspiracy is the 18th Major event to occur in Vega Conflict, and the first to feature us fighting the Iron Star Company.

## Event Information

 END TIME
 START DATE
 END DATE

 Antagonist
 Deuteragonist
 DURATION OF EVENT

## Event Prizes

 Raider Squadron II
 Raider Squadron III
 Freyja Carrier | Python Cutter | 1,350,000

**Iron Star Conspirator**

## EVent Fleet Layout

For more information about the event fleet layouts, please refer here: Main Event Targets/Iron Star

## Gallery

* Prize InfoGraphic
* Points Per fleet

## Trivia

* This event was the first to feature the rebels fighting the Iron Star Company as an enemy.
* This event fleet was also the first to feature a carrier which could be kited by the players.
* This event was the first to feature Elite T3-4 core strongboxes.
* The total amount of points required to get all the prizes excluding the boxes, was 4.8 million points.
* This event was the last event before the rebalance.
* This event was the last event before the Appearances of the Iron Star Company ships were changed.

## Video

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • **Conspiracy** • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Contact

***NOTE: THIS EVENT HAS ENDED!***

## EVENT OVERVIEW

A simple negotiation for Altairian technology has landed us in the middle of an alien war.

We need the Heralds as trading partners if we are to maintain the upper hand in our ongoing conflict with VEGA, so for now we have little choice but to fight by Envoy Klavic's side.

Ny'tah's Armada is a formidable force but with Altairian technology and human courage, we can break through their lines.

## DESCRIPTION

Contact is the 42nd event in VEGA Conflict. It introduces the Altairians and marks the beginning of the Altairian season.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 DEUTERAGONIST
 EVENT DURATION

## Target Payouts

 45
 50
 60
 70
 80

For more information on the event targets, click here.

## Trivia

* This is the first event to introduce the Altairians.
* Due to connection issues, the event has been extended by 12 hours to last 3d 12h instead.

## Gallery

* Contact payout infographic (Page 1)
* Contact payout infographic (Page 2)

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • **Contact** • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Catalyst

## EVENT OVERVIEW

Keres has commandeered a harvester and is launching an attack on Umbra HQ. I know many of your allies have been taken prisoner there. If you’re so inclined to mitigate collateral damage, I suggest your fighters take arms and move those prisoners out of harm's way. I’ll deal with Keres.

Keres crashed the Harvester through Umbra's defense system. This gives us an in. Let's rescue our allies before she causes any more chaos.

## DESCRIPTION

Catalyst is the 52nd event in VEGA Conflict, marking the conclusion to the Umbra season. The Rebels launch a surgical strike into the Umbra, in an effort to rescue Keres VII before she is captured by them.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 EVENT DURATION

## Target Payouts

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* Completed Event Store

## Trivia

* Catalyst is the first event to feature an Umbra Co-Op target.
* Catalyst features the Harvester, which is a player version of the Alien Harvester.
* It is the first event after Zero Hour to feature a non-Marauder jump ship.
* It is also the first event to feature a hull at a cost of 15 Million Intel.
* This Event marks the conclusion of the Umbra season.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • **Catalyst**

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Electron Squadron

## General

The Electron Squadron is a Tier 10 Spectre squadron that deals Energy Damage.

## Strategy and Setup

### Advantages

The Electron Squadron is the fastest Tier 10 squadron, enabling it to close distance quickly, giving enemies little time to shoot it down before it begins to deal damage.

### Disadvantages

The Electron Squadron has the shortest range out of the Tier 10 squadrons and can be outranged by Prime Shift boosted Cannonades.

It also has a shorter flight time. Even if enemies fail to destroy the squadron in time, the damage potential of this squadron is somewhat limited.