Five Nights at Freddy's 3

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* FNaF3
* (Mobile)

 **Series**
 **Engine**
 **Platform(s)**
 **Release Data(s)**
March 2, 2015.
**Android**
March 7, 2015.
**iOS**
 **Genre(s)**
 **Mode(s)**

***Five Nights at Freddy's 3*** is an indie point-and-click survival horror video game, and the third installment of the series developed by Scott Cawthon. It is chronologically the sequel to *Five Nights at Freddy's*.

There are no doors or lights in the third game, and the player must rely on playing audio and sealing off vents to survive, as well as utilizing a Maintenance Panel to reboot any systems which happen to go offline.

## Summary

Thirty years after Freddy Fazbear's Pizza closed its doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of "Fazbear's Fright: The Horror Attraction" are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.

At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made...

The attraction now has one animatronic.

## Development

The game was first announced with a teaser that was posted on Scott's website on December 6, 2014. Several more teasers on his website followed, the next being an image of Springtrap with the words "**I am still here**" on the image along with a small 3 in the corner, this image being added on January 2, 2015. The last teaser image he revealed on his website was an image of a box full of parts from the toy animatronics, parts from some old animatronics, and some other objects, such as a paper plate man. Springtrap can be seen standing next to the box. The file's name was "whatcanweuse.jpg".

On January 26, 2015, Scott released the teaser trailer for *Five Nights at Freddy's 3* on its Steam Greenlight page, the page also containing various in-game screenshots.

The game was officially released on March 2, 2015 - first, as a demo given out to Let's Players on Twitch.tv and YouTube, then hours later as a full game available to the public on Steam. An Android version was released on March 7, 2015, followed by an iOS release on March 12, 2015.

## Audio

The music that plays on the main menu.

Selecting an option on the main menu.

Starting a new night.

The music that plays on the main menu screen from the "troll" game.

## Reception

*Five Nights at Freddy's 3* received mixed to positive reviews from professional critics, specifically garnering praise for its darker and grittier tone. At Metacritic, which assigns a rating out of 100 to reviews from mainstream critics, *Five Nights at Freddy's 3* has received an average score of 71 out of 100, whereas GameRankings gave the game's PC version a 72.00% based on 4 reviews, and the iOS version an 80%.

Omri Petitte from PC Gamer gave *Five Nights at Freddy's 3* a score of 77 out of 100, praising the reworked camera system, but commented on how the jumpscares from the other animatronics "felt a little stale by the third night." In a more critical review, Nic Rowen from Destructoid gave the game a 6.5 out of 10, saying that, even though the game is "by far the most technically proficient and mechanically satisfying installment yet," he criticized Springtrap and Fazbear's Fright for lacking the "charm of the original cast and locations."

## ***FIVE NIGHTS AT FREDDY'S 3***

 **Series**
 **Engine**
 **Platform(s)**
 **Release Data(s)**
March 2, 2015.
**Android**
March 7, 2015.
**iOS**
 **Genre(s)**
 **Mode(s)**

***Five Nights at Freddy's 3 (Mobile)*** is the mobile port for ***Five Nights at Freddy's 3***, released for Android on March 7, 2015 and for iOS on March 11, 2015. This port costs $2.99.

## Differences

* The Minigames after each night have changed to the secret minigames.
	+ The player still has to click on the BB drawing in CAM 08 as BB's Air Adventure is absent in the end of night minigames.
* Secret minigames themselves are now much simpler, with the ability to jump being removed.
* Springtrap now only has one jumpscare.
* Panning is at a steady speed and is not varied.
* Some animations were removed/simplified, ex. the Monitor animation.
* The Extra menu does not have Minigames or Jumpscares.
* Static in the cameras is only visible when Springtrap is changing rooms and when the player changes cameras. Note: This does not apply to the iOS version.
* Sealing a vent is much quicker than in the PC version.
* Springtrap has only one position per camera, with the exception of CAM 02.
* Avoiding the phantom animatronics is even more difficult to the point of near-impossibility as they appear almost immediately when spotted, leaving the player very little time to switch cameras, while Phantom Foxy now appears at random and attacks when the player lowers the Maintenance Panel. Phantom Freddy sometimes ducks down even when the player has the Monitor or Maintenance Panel up.
	+ Also, on later nights, it is almost impossible to avoid summoning Phantom BB. As the player has only a split-second to switch screens or turn off the camera. The player *can* manage to avoid him by pure luck.
* CAM 02's, CAM 05's and CAM 06's light blinks faster.
* CAM 08's light never blinks.
* The Office is much smaller than in the PC version.
* Springtrap's running animation from behind the window is faster.
* Springtrap's hiding-behind-the-doorway animation is faster.
* Phantom Mangle's head in The Office goes higher.
* Springtrap only has one jumpscare animation (being his left one), but happens on both ends of The Office depending on his location.
* Unlike the PC port, an image of Springtrap's head is seen for a split second when the player first starts the game.
* Phantom Puppet's sequence is shorter.

## Trivia

* The "‎honk" sound from touching Freddy's nose in the poster in The Office is still present. It is a bit more difficult to pull off due to the movement of the screen.
* The empty Shadow/Purple Freddy suit hallucination is also present in the mobile version.
* Sometimes, when the player flips down the Monitor, the Bonnie or Freddy paper plate from the second game can rarely appear above the box of animatronic heads, similar to the PC version.
* This is the first mobile port in the series where the animatronics are not more active/aggressive than in the PC version.

## Bugs

* Occasionally, when Phantom Mangle appears, the noise it emits is not played.
* There are purple outlines on parts of the hallway and on the hanging decorations outside the window in The Office.
	+ This is possibly due to transparency issues when the images are loaded.
* Springtrap's head appears to be very low when he is peeking through the door.
* When the Maintenance Panel is lifted, The Office's floor is visible beneath it.
* On the Android version of the game, the game will freeze and the time will say 6 AM on the corner, then a couple of seconds later, the night will end. This also happens on the Android versions of the previous games.
* If the player double-taps a Vent CAM to seal it, and then repeatedly taps another Vent CAM right afterwards, the latter vent will be sealed instead of the one they first tapped. This also occurs on the PC version.
* If the player quickly double-taps a Vent CAM *immediately* after toggling maps, the vent sealed will not be shown on camera. Instead, the last vent the player monitored will be shown.
* If the player looks to the left and right very quickly, it stops natural errors from causing.
* Phantom Puppet can appear even if CAM 08 is not viewed.
* When Phantom Chica jumpscares the player, they have a chance of their night ending there.
* On slower devices, the Monitor & Maintenance Panel may end up being unable to be flipped for the rest of the night.
	+ If this happens to the Maintenance Panel, then the player is unable to pan from left to right in The Office.
* Phantom Foxy can stand in the office without jumpscaring the player.
* Springtrap can crawl into the vents without appearing on the vent camera he snuck into.