Spaceships

Spaceships (also known as starships, spacecraft or just "ships"), refer to the player-controlled ships can be built from the Shipyard using credits. There are 3 types of spaceships: Transports, Battleships, and Miners. Battleships are the only ships that have a hull strength. Transports and Miners are destroyed instantly upon taking damage from any hostile source. *Pre-2023.1 update* ship values are viewable here.

Up to 16 Spaceships can be built at the maximum level Shipyard. Spaceship designs may be upgraded using Credits at the Shipyard. The upgrade will be put into effect immediately after the upgrade is complete to all Spaceships in the Yellow Star. There is no possibility of downgrading after the upgrade is complete, however, so make sure you made the right choice.

**Purchasing the 'Starter Package 1' reduces costs to build spaceships by 80%. It also reduces the upgrade cost of ships by 10%.**

## **Transport**

Transport ships (also referred to as **TS**) are crucial for trade. Use them to deliver shipments between planets and moons, and to transfer Artifacts from Red Stars. The simple Transport is the backbone of the economic aspect of your Star System. These ships are used to carry cargo and Artifacts from planet to planet, system to system. Optimized for trade, these starships must be protected by Battleships when up against Cerberus forces. They also are an integral aspect of White Star Missions, being the vessels used to haul Relics from planets back to your Corporation's jumpgate.

The modules mounted on these ships are Transport Modules.

☀In the shipyard at the bottom of the ship there is a button to improve the design click on it, then you can upgrade it.

**Transport Module Layout: [Still Needed]**

## **Battleship**

A combat ship that can be equipped with weapon, shield, combat and drone modules.

Battleships (also referred to as **BS**) are powerful, combat-orientated ships mounting a Shield Module and a Weapon Module, to provide an offensive punch and a defensive safety net. A Battleship without a shield will still hold up reasonably well when taking fire, but it is horribly negligent to scratch the paintwork, and it takes time for Battleships to repair at a station or colonized planet.

You cannot install more than one Shield and one Weapon module per Battleship, so choose wisely, and pick a set that suits your strategy. You can find more builds here.

As the only ships to be able to mount Combat Modules, Battleships should be used to clear sectors, making a path Transports and Miners can follow through safely. Battleships are the fastest traveling ships. They also mount Combat Modules and Drone Modules, and are the most expensive to construct and upgrade.

All Battleship levels should heal from 0%-100% in 10 minutes.

☀In the shipyard at the bottom of the ship there is a button to improve the design click on it, then you can upgrade it.

**Battleship Module Layout: [Still Needed]**

## **Miner**

Miner ships (also refereed to as MS) can collect Hydrogen from asteroid fields.

Miners are slow ships built with one purpose in mind- to extract Hydrogen from the asteroid fields found throughout the galaxy. Mounting Miner Modules to assist in the production of Hydrogen, these small, slow ships are vital to an efficient Hades' Star Fleet. Without Miners, Hydrogen will be in short supply.

Unprotected, these ships are vulnerable to Cerberus ships and must be protected by Battleships.

Miners at Level 2 or higher can be programmed to mine specific sectors in the Yellow Star. The amount of programmable sectors increases with each Miner upgrade.

☀In the shipyard at the bottom of the ship there is a button to improve the design click on it, then you can upgrade it

**Miner Module Layout: [Still Needed]**

## Corporation Flagship

The Corporation Flagship (also referred to as Flags) is a ship exclusively used in WS (White Stars) and is paid for by donations from corporation members. All Corporation members can contribute Credits towards upgrading the Flagship. The upgrade will be applied after the required Credit amount is reached, on the next Flagship deployment. Excess contributions will be saved towards the next upgrade. The Flagship can only be controlled by those holding the officer rank within the corporation, and only one Flagship can be in a White Star per Corporation, regardless of how many White Stars are in progress.

The Flagship uses special mods unobtainable by any other ship: Immolation, Recoil, Stealth, Recoil Drones, EMP Rocket, Cataclysm, Floating Shield, and Dart Turret. It also uses Battery.

Note: DART TURRET and the battery of the Corporation Flagship aren´t weapon modules, the two modules are different types, DART TURRET is a unobtainable support module, not a weapon module.

## Flagship Modules

Flagship Modules are unique to the corporation flagship for White Stars.

## Battery

A single-target weapon that does constant damage to its target.

Has a 120 AU range and a 20m switch delay.

## Immolation

Applies a fixed amount of damage to all Cerberus ships in the sector.

 **Cooldown** = 12h

 **12** | 4-5
 **13** | 6-9
 **14** | 10-13
 **15** | 14-20

## Recoil

The Flagship enters a Teleport countdown, heading anywhere in the star system. After the countdown ends, the Flagship will jump to the destination and will immediately enter a second Teleport countdown, heading back to its original position.

## Stealth

While the effect is active, the Transport ship cannot be directly targeted by enemy weapons. It will still take Area Damage if within blast range.

## Recoil Drones

A group of fighter Drones that start Teleporting to the target location in range. After teleportation, the Drones will initiate a new Teleport back to the original launching location, where they'll stay until destroyed or the Activation timer runs out.

The teleport and recoil function identical to standard Recoil.

**Base Stats**:

**Leveling Stats**:

## EMP Rocket

A Rocket that disables all nearby ships on impact.

**Base Stats**:

**Leveling Stats**:

## Cataclysm

Fires multiple (**3**) Rockets on each valid target. Valid targets include all move destinations in the target Sector. Enemy ships or drones caught in the blast will take Area Damage.

**Base Stats**:

**Leveling Stats**:

## Floating shield

A stand-alone Ally Shield with a fixed position that can be deployed from the Corporation Flagship. Absorbs hull damage taken by any friendly Ship, Drone or Rocket in the effect area.

 **14** | 11-13
 **15** | 14-20

## Dart Turret

A stand-alone weapon with a fixed position that can be deployed from the Corporation Flagship. It will regularly launch a Dart rocket against *each enemy ship in range*. The Dart rocket will only do damage against its single target, and only if the target is within blast range when it reaches its destination.

 **14** | 13-14
 **15** | 15-20