recursal/Fanatic-Fandom huggingface dataset:
Pathfinder Corvette

## General

The Pathfinder Corvette is a Tier 0 hull with starter Miner Rebellion technology. It can only be obtained through starting a new game, and thus should never be scrapped for resources; otherwise, this ship will be lost forever and cannot be replaced.

As a corvette, this ship has a complete firing arc and serves as a training ship for new players.

## Advantages

The Pathfinder Corvette is used as a cheap decoy to distract NPC Targets for a few seconds to buy time to set up a formation. It can also accompany Voyager Corvettes in beginner-level play before being replaced by more Voyager Corvettes.

This ship serves as a great souvenir if you wish to relive the old days for no reason whatsoever.

## Disadvantages

The Pathfinder Corvette literally has the worst stats in the game. So what are you waiting for? REPLACE IT.

## Trivia

* The Pathfinder Corvette has the least health, unladen mass, maximum mass and cargo capacity out of any ship.
* You receive a single Pathfinder Corvette for free at the beginning of the game. Originally, two of them were available.
* Although this ship cannot be constructed, it has an associated build cost.
* Originally, this ship could outrun Genesis Cruisers, making it somewhat useful until later on into the game.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Angled render of a Pathfinder Corvette
* Voyager Corvettes chasing down a fleeing Pathfinder Corvette
* Voyager Corvettes and Pathfinder Corvettes wrecking a small cargo fleet
Plasteel Plates

## General

Plasteel Plates are the most basic base armor, and the first one to be unlocked in the game. They are used in beginner-level bases.

## Strategy and Setup

### Advantages

Plasteel Plates are very cheap to equip, with levels I-II being an instant fit (i.e. build time at most 5 minutes).

They can be used as placeholders while waiting to equip more advanced armors, which can take up to a full day. Something is better than nothing, right?

### Disadvantages

Plasteel Plates are worse than their successor, Tritanium Plates, in almost every way. Replace them as soon as you can.

## Trivia

* Plasteel Plates used to share the same name as the ship version, Plasteel.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Rancor Battleship

## General

The Rancor Battleship is a Tier 1 hull with primitive Miner Rebellion technology.

As a battleship, this ship has bonus range and duplicate weapons for each firing arc, dealing massive damage from a safe distance.

## Strategy and Setup

### Advantages

Rancor Battleships are incredibly cheap but also very reliable and powerful as it can equip many weapons for its tier with an extremely high maximum mass.

Like other battleships, this ship has slightly extended range, allowing it to kite other ships, especially cruisers. Battleships have a broadside firing arc that allows them to fire from both sides simultaneouely, doubling their damage output.

The Rancor Battleship's high firepower can easily destroy unsuspecting frigates. It can also fire upon destroyers sooner, reducing the amount of damage taken from closing the distance. Some players use this ship to wreck havoc on low-level bases from a distance.

This ship is widely used in auto-farming fleets. Auto-farming is done by attacking many NPC Targets using multiple fleets, allowing the battle to proceed in full AI mode. This vastly improves the speed at which you collect resources, blueprints and/or event points.

### Disadvantages

Battleships are rather slow in combat. Unless equipped with Rotation Thrusters, many will find themselves outmanuevered by frigates, being unable to turn quickly enough to keep the enemy inside your deadly firing arcs. However, the loss of Rear Thrusters means that you cannot kite enemies properly.

In general, battleships have relatively high unladen mass, which is a big "waste" of fleet mass since you aren't using it for any purpose other than the ship itself. This often limits how many battleships you can use in a fleet for a given Fleet Bay level.

## Trivia

* You receive a free Rancor Battleship on your 5th day since playing.
* In the early stages of the game, TheHolyAsdf created a popular auto-farming build using the Rancor Battleship (shown below). It is now useless due to the Grand Rebalance, which vastly increased the repair time of shields in general.
* A bonus to DPS was added to battleship mark upgrades around the middle of 2018.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* TheHolyAsdf's well-known auto build
* A fleet of Rancor Battleships in the Flash era of VEGA Conflict
* A line of Rancor Battleships in combat
* Mk2-5 Rancor Battleships
Patches/09222020

## Events

* Upsurge
	+ Upsurge begins **Thursday, October 1st @ 3PM PDT**! Earn the Deadeye and the Caliber Driver.
* Mobilization
	+ Earn Deadeye Patterns up to Mk 4, as well as Caliber Driver and Scope Phantom fragments, starting on October **8th @ 3PM PDT**.
* Decimation
	+ Pick up the Mk 5 and Mk 6 Upgrade Materials for the Deadeye. Decimation begins **October 15th @ 3PM PDT**.
* Alliance War
	+ Aid your alliance in the upcoming Alliance War starting on **October 19th @ 3PM PDT**!
* Retrograde
	+ Destroy faction captains to claim Triggers and earn prizes in Retrograde, beginning **October 22nd @ 3PM**.
* October Bonus Event
	+ Suspicious sensor readings coming from distant space. Scientists anticipate whatever is coming will arrive **October 29th @ 3PM**.

## New Features

* Deadeye Ranger
	+ Claim the Deadeye Ranger and protect your fleet from Keres’s Hunter onslaught.
* Torus Dreadnought
	+ Spectre debuts its Torus Dreadnought, the pinnacle of its development.
* Caliber Driver
	+ Earn the Caliber Driver to pick off oncoming enemies.
* Scope Phantom
	+ Scope Phantom added—a long-range kinetic spawned ship.
* Halt Phantom
	+ First Spectre Trigger released—the Halt Phantom.
* Fold Drive
	+ Spectre Jump Drive added—the Fold Drive.

## Content Changes

* Tier 7 repair times flattened to 2 hours to match Tier 8 and Tier 9 hulls

## Bug Fixes

* Breaker upgrade stats fixed to show green for increased values
* AI Prioritization stat fixed to appear on mobile devices
* Tier 7 Marauder content fixed to have proper prefixes
* Fixed error where players could exceed limit for RIs
* Fixed error where players could click “Craft” when ineligible to craft
* Fixed error with Streak Breaker causing it to trigger less frequently than intended.
* Fixed visual stat error with Shield Regeneration Suppression on Pharmakon Hull.
Resurgence

## General

Resurgence is a feature that regenerates lost health after Player vs Player (PvP) fleet combat.

At the start of each PvP fleet combat, if a ship has at least 10% of its maximum health, then after the battle, it will recover a percentage of health lost during the battle, regardless of the outcome of the battle, even if the ship in question has been destroyed during the battle. This percentage is equal to the Resurgence value.

## Details

Resurgence stacks additively on a per-item basis. For example, a Blackguard Cruiser Elite with Resurgence System equipped has a total of 80% + 15% = 95% Resurgence.

Note that the health recovered is for damage taken in that battle only. For example, if the aforementioned ship starts at 50% health and ends up at 30% health at the end of the battle, it will recover 65% of the 20% health lost in that battle only (i.e. 13% health), not 65% of the total 70% health loss (i.e. 45.5% health). This ensures that ships will eventually become weak enough to be defeated, even if they win every prior battle.

Moreover, Resurgence only regenerates health, not defenses. As both shields and screens can regenerate between combat even without Resurgence, ablative armor is the biggest loser here.

## Trivia

* Resurgence was originally introduced with Tier 7 Marauder Hulls.
* Resurgence received a revamp in the late February 2020 update. It no longer only applies to the victor of the battle - instead, there now exists a minimum health threshold (10%) for it to trigger.
Palladium Munition

## General

The Palladium Munitions boosts Missile weapons by increasing their shield bypass at the cost of area of effect. It is limited to Altairian Hulls or better.

## Strategy and Setup

### Advantages

Palladium Munitions increases the Shield Bypass of equipped Missile weapons by a large amount, making it easier for ships equipped with this to destroy enemy ships without depleting their shields, which is an effective strategy in preventing the Bastion Cruiser's Firestorm Overdrive ability from activating.

### Disadvantages

Palladium Munitions provides a penalty to the AoE Radius of the weapons equipped.

## Trivia

* Palladium Munitions has the greatest Shield Bypass increase of all weapon boosts in the game.
* This item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Palladium Munitions I Infobox
* Palladium Munition II infobox
* Palladium Munition III infobox
Phased Solenoid

## General

The Phased Solenoid is an Altairian Special for Driver weapons, granting increased weapon speed and shield bypass similar to Phased Magnets, but at the cost of shield energy.

This special can be used in conjunction with Xeno Munitions but not Iridium Magnets nor Phased Projectiles.

## Strategy and Setup

### Advantages

The Increased Weapon speed and shield bypass greatly enhances the effectiveness of driver weapons such as the Eclipse Driver or Lancer Driver, affording their projectiles greater accuracy against moving targets. The Shield bypass also increases the direct armor damage, allowing driver weapons to possibly destroy enemy ships before depleting their shields, making it effective against the Firestorm Overdrive of the Bastion Cruiser.

### Disadvantages

The Phased Solenoid however, decreases the shield energy of the ship it is equipped to, which makes the ship less durable in combat, making it more vulnerable to counterattacks.

## Trivia

* This item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Phased Solenoid I Infobox
* Phased Solenoid II Infobox
* Phased Solenoid III Infobox
Plasma Celestial Optics

## General

The Plasma Celestial Optics is a modified version of the Celestial Optics, adapted for Pharmakon Hulls.

## Strategy and Setup

### Advantages

The Celestial Optics boosts the range of Plasma Cannon weapons, whilst reducing the spread and increasing the weapon speed.

This makes the special especially effective on weapons like Plasma Tick Cannon and Plasma Tera Cannon, which also have low projectile speeds. Most non-homing Cannon weapons also have spread; reducing it renders the DPS more focused on a specific point.

Moreover, it does not take up any mass, enabling your ships to fit more weapons, armor, and so on.

### Disadvantages

The Plasma Celestial Optics, however, reduces the DPS of the weapon by a moderate amount. This basically counterbalances the fact that it does not take up any mass.

Against enemies that are highly agile, the reduced spread actually causes weapon projectiles to miss more often.

## Trivia

* This is the first Plasma range boosting special.
* This special has been locked to Tier 7 ships in the early November 2019 update.

## Gallery

* Plasma Celestial Optics I Infobox
* Plasma Celestial Optics II Infobox
* Plasma Celestial Optics III Infobox
Pariah Battlecruiser

## General

The Pariah Battlecruiser is a Marauder-derived variant of the Manticore Battlecruiser, trading its Alien and Blight resistances for Void Resistance and Resurgence.

## Strategy and Setup

### Advantages

Like the Manticore, the Pariah's swift speed and agility makes it cut out for chasing down and engaging enemy targets in close quarters. It retains its Bloodrush ability, granting it shield disruption and additional mobility when targets are in its dual firing arcs.

Lastly, it also has resistance to Void Weapons and counter chain.

### Disadvantages

The Pariah's main disadvantages is that it has to get close (taking damage in the process) in order for it to be effective.

Without stasis resistance, it can be easily kited if the enemy has NET Torpedoes.

With only resistance to Void damage, it is vulnerable to all other damage types.

## Trivia

* The Pariah Battlecruiser is the first Marauder Battlecruiser.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Pariah Battlecruiser angled HD render
* Mk III/IV Pariah Battlecruiser angled HD render
* Mk V Pariah Battlecruiser angled HD render
* Mk VI Pariah Battlecruiser angled HD render
* Pariah Battlecruisers battling Inhibitor Battlecruisers.
* Pariah Battlecruisers fighting a group of Omegas.
* Pariah Battlecruiser Concept Art
Phased Munitions

## General

Phased Munitions are the base counterpart of Phased Projectiles.

## Strategy and Setup

### Advantages

Phased Munitions are useful against sniper fleets that have regenerating shields. Even if you could not fully deplete their shields, you could still deal direct health damage and eventually destroy them.

### Disadvantages

Phased Munitions are nowhere as useful as Iridium Arrays, which dramatically improve the accuracy of your weapons. Even if you can ignore a portion of enemy shields, your weapons are still useless unless you can hit the target in the first place.

Phased Munitions are most commonly equipped on The Bridge along with Iridium Arrays to guarantee damage against snipers.

## Trivia

* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Patches/09212021

## Hotfix

* This hotfix will resolve an issue with the Executor, which may currently reach 100% resistance at Mk4 under certain circumstances. After the hotfix, the Mk4-Mk6 Executor will have a Liberatus Resistance of 50%. This will not appear in stats until the next game client update, tentatively on October 6th. Thank you for your understanding.
Paired Shield

## Trivia

* Paired Shield is the first shield that has its own Overdrive.
* Once, Paired Shield's Paired Weapons Systems cooldown time reduction didn't require its overdrive to trigger, meaning it was passive. This has been fixed in a maintenance downtime in late March 2023.
* In late April 2023, the overdrive was officially changed to passive.
Parasitic Armor

## General

Parasitic Armor is an Umbra-only Armor for Tier 8 ships, that is capable of enhancing the amount of Ablative Health regained by Ablation, much like Thonian Armor.

Xeno and Blight Parasitic Armors provide damage resistance against Alien and Blight Damage respectively, in addition to slightly higher Ablative Recovery.

## Strategy and Setup

### Advantages

Parasitic Armor is more mass efficient than Thonian Armor by far in terms of health, and provides the same bonus to Ablative Recovery. The level III version provides 50% resistance to all 3 traditional damage types, essentially combining the Elemental Thonian Armors into one.

Xeno and Blight Parasitic Armors can further enhance the ship's resistance to faction-based damage types.

### Disadvantages

The level II version is the least mass-efficient armor out of the four levels.

## Trivia

* Parasitic Armor is the first Tier 8 armor.
Plasma Scorcher Beam

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass
 Traits

## General

The Plasma Scorcher Beam is a Scorcher Beam that instead does Plasma Damage, taking on a pink coloration.

## Strategy

The Plasma Scorcher Beam is very weak against squadrons and is outranged by them. Using a carrier can quickly take down ships equipped with this weapon.

## Trivia

* The Plasma Scorcher Beam was first seen in Altairian Mothership fleets during Doomsday. It was originally named Plasma Vulcan Beam before the release of the Prime Vulcan.

## Gallery

* A Cavalier Cutter being fired upon by Altairian Corvettes using Plasma Scorcher Beams.
Patches/02022022

## Events

* Deception
	+ Join the Retrocitors in their battle against these mysterious invading forces. Earn the first Tier 11 ship, the Scrapper, and try out the Experimental Salvage to find the best combination for your play style.
* Mobilization
	+ Earn the Scrapper MK III - MK IV upgrades while earning a top spot on the leaderboards!
* Alliance War
	+ Alliance War is a hybrid PVP/PVE event where Alliances fight with other Alliances for control over Mining Outpost in a special Unstable Sector to earn Intel and Solar Shards that they use to purchase prizes and unlock additional tiers or prizes in the event store respectively.
* Decimation
	+ Attack targets to complete the Retrocitor Scrapper Elite and grab the Reclaimed Armor, Reclaimed Shields, or Diversiform Missiles you might have missed.

## New Features

* Scrapper
	+ The first Tier 11 hull, the Scrapper, is a fighter class hull that will feature strong defenses, and above average damage output.  This will be the first hull with an Experimental Salvage slot and two items to choose from.
* Experimental Salvage
	+ The Experimental Salvage mechanic is the new defining mechanic for Tier 11. You will be able to choose from a selection of components to equip to ships, though most will only have 1 Experimental Salvage slot.
* Reclaimed Shield
	+ The Reclaimed Shield is manufactured from scavenged technology. While it's shield energy output is at a high level, it lacks the resistances of other shields, instead able to offer a high resistance to a single type.
* Reclaimed Armor
	+ The first hull armor in the Retrocitor faction and provide Armor Health and have small Kinetic Resistance.
* Diversiform Missile
	+ The Diversiform Missile appears to fire a single projectile missile, but upon detonation splits into 2, and then splits again into 3. In addition to covering the enemy with multiple projectiles, there is a small AoE to help against swarms.

## Content Changes

* Campaign
	+ These time limited missions are being repurposed to help set up lore and provide additional activities for those that want more combat. These campaigns will not only give you context to VEGA events, but will also give you a step up in Tier 11 with relevant prizes.

## Bug Fixes

* Slingshot Prime Shift Boost fixed, min range on weapons now work as expected
* Modulator has Spectre Resistance removed and it’s Prime Shift Boost resistances lowered.
* A9 no longer gives a Spectre Resistance but instead boosts Charge Time and Drain Rate for Prime Shift.
* User interface icons with low resolution are being updated.
Relocation

## General

Relocation is a feature that enables player bases to move to another place, usually on a planet from another sector or galaxy.

## Details

Players can either relocate to a friend, an alliance member, or a random place.

If one of the first two options is chosen, a list will appear that shows all available targets (targets may become unavailable if they are inactive, or the planet they are in is currently full). Such a relocation will deposit the player's base onto a spot as close as possible to the target.

If the third option is chosen, upon confirmation, the player will be relocated to a random location, on a random planet, in a random, different sector.

Do note that players can only relocate once every 7 days for free; they can alternatively reset the timer for 1,000 Coins (depends on VIP Rank), but can still only relocate once per day using this method.

## Trivia

* Official release notes when relocation first came out: [1]
Pulse Ray

## General

The Pulse Ray is the most basic ship weapon, with the first tier already unlocked at the start of the game. Higher-level Pulse Rays take longer to reload but pack a stronger punch.

It fires a small yellow bolt at targets, similar to typical laser weapons common in many science fiction genres. Like most Energy weapons, Pulse Rays home in towards their target with perfect accuracy.

## Strategy and Setup

### Advantages

Pulse Rays have the best mass efficiency out of all beginner weapons, allowing them to deal the most damage in combat.

They are also the only beginner weapon capable of tracking their targets, making them very reliable.

### Disadvantages

Pulse Rays lack range, forcing your ships to close in before attacking - meaning other ships will have an opportunity to land the first strike. While Scatter Missiles and Rail Drivers have less firepower, they can open fire first in battle.

Pulse Rays are also quickly succeeded by Disruptor Rays, which are stronger and more mass-efficient.

## Trivia

* The reload time varies by level: 0.6 s, 1.0 s, 1.6 s, 2.0 s, 2.6 s
* The Pulse Ray was once called the Pulse Laser.

## Gallery

* Pulse Rays fired from a Pathfinder Corvette
* Pulse Ray corvettes attacking each other
Fission Missile

## General

The Fission Missile is an Explosive weapon similar to the Nova Driver in spirit. Upon impact, it splits into 5 projectiles 72 degrees apart with a projectile range of 500 m. Each of them then further splits into two, 90 degrees apart, travelling for 1,000 m. Both the primary and secondary projectiles travel at 5,000 m/s and have a Piercing Amount of 5.

## Strategy and Setup

### Advantages

The Fission Missile combines the best aspects of the Nova Driver and Manifold Missile, allowing the projectiles to cause widespread damage if ships are clustered very closely together. The secondary missiles after the primary detonation also have the ability to pierce through multiple targets, further quintupling the amount of damage this weapon is able to deal.

### Disadvantages

Since it deals explosive damage, the damage can be mitigated by using defenses that negate explosive damage, such as Shockwave Nano Shields, or Spectre Explosive Resistors.

This weapon doesn't have the longest range, so it is ill advised to use this on Ranger Hulls.

## Gallery

* Conservators barraging a Plumbata with Fission Missiles.
* Conservators barraging another Plumbata with Fission Missiles.
Plasma Eradication Beam

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass
 Traits

## General

The Plasma Eradication Beam is an Eradication Beam that instead does Plasma Damage, taking on a pink coloration.

## Strategy

Just like the Eradication Beam, use cutters to get in the Plasma Eradication Beam's minimum range as soon as possible.

## Trivia

* The Plasma Eradication Beam was first seen in Ancient Hive fleets during Ascension.
* Plasma Eradication Beam was originally named the Devastation Beam.

## Gallery

* An Ancient Hive fires its Plasma Eradication Beams at a Vindicator Cutter
Repeating Polaron Ray

## General

The Repeating Polaron Ray is a modified Polaron Ray with an ability to bounce onto nearby ships, causing extra damage, similar to the function of the ECHO Ray. Each bounce does 60% of the previous damage.

## Strategy and Setup

### Advantages

Repeating Polaron Rays are incredibly lightweight for their potential damage output. Their chain effect allows them to damage multiple ships, achieving up to 170% listed DPS.

Repeating Polaron Rays can also damage ships that are otherwise out of range through their chain ability.

### Disadvantages

Repeating Polaron Rays actually deal less than their listed DPS against a single target. To break even against the regular Polaron Ray, they have to hit at least 2 targets.

Repeating Polaron Rays deal reduced damage to modules. This combined with the chain effect makes it difficult to take down individual modules since the damage is so spread out.

## Trivia

* The Repeating Polaron Ray appears identical to Polaron Ray III-V.
* Each bounce reduces the damage output by 40%.
* The Repeating Polaron Ray is the first Repeating ship weapon.

## Gallery

* A Repeating Polaron Ray Zeal Battleship destroying a Mk 5 Nighthawk Frigate
* The chain effect of the Repeating Polaron Ray
Prophet Flagship

## General

The Prophet Flagship is a Flagship of Marauder design, with the ability to warp across sectors, an improvement over the Javelin Flagship.

## Strategy and Setup

### Advantages

Unlike the Javelin Flagship, the Prophet has many shield and armor slots as well as a high base health, making it able to function effectively in combat as a tank as well as damage dealer, especially against other Marauder ships due to its Void resistance.

Due to its Marauder origins, Void Damage is extremely effective against other player ships and bases, as only other Marauder ships and armor can resist it.

### Disadvantages

While the Prophet is able to hold itself in combat, it will still go down really quickly under concentrated fire.

Due to it being a Marauder ship, the Prophet can only use tech that can deal and absorb Void Damage, which is problematic if it is forced to fight non-Marauder NPC Targets, as they have an innate 90% resistance to that damage type. If it's not well escorted, it will quickly go down if confronted by non-Marauder ships that are very fast and do lots of damage, like Cutters and their Tier 8 equivalent, Fighters.

## Obtaining

The Prophet Flagship can be crafted instantly from fragments, with a Wormhole Drive Type-1 built-in.

## Trivia

* The Prophet Flagship is the first Flagship since the Javelin.
* The Prophet Flagship has a design similar to the Altairian Mothership, with a purple color scheme instead.
* It is the first ship in VEGA Conflict to have an angled render in the Fleet Manager tab.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships was made to be invariant to equipment in the ??? update.

## Gallery

* Prophet Flagship icon
* Prophet Flagship firing on Blackguard Cruisers.
* Prophet Flagship firing Void Twinfire Beams from its broadsides.
* Prophet Flagship tanking a barrage of Void Epsilon ECHO Cannons.
* Prophet Flagship Elite HD render
* Prophet Flagship Mk5 HD render
* Prophet Flagship Mk3-4 HD render
* Prophet Flagship Mk1-2 HD render
* Prophet Flagship Infographic.
Resource Miners

## General

Resource Miners collect Helium-3 or Mineral Ore (depending on the type) from adjacent Resource Asteroids, providing a minimal source of passive income.

Resource Miners have their own internal storage which is completely separate from that of your Storage Modules and Bridge. After selecting a Resource Miner, you can click on the Bank All button to transfer the resources from all Miners to your Storage. They stop production when 100% full, so make sure to regularly bank the resources!

Damaged Resource Miners do not function until repaired to full health.

When destroyed, some of the corresponding resource is given to the attacker, but this amount is subtracted from the Miner's internal storage only. As a result, the loss is very minimal.

## Strategy

This module is somewhat low on the priority list as their rate of production is extremely low: usually, you can gain the same amount of resources simply by attacking a couple of NPC Targets of the appropriate level.

Other than resource generation, they double as "pylons", connecting separate parts of your base by facilitating power flow.

Resource Miners can also be useful in combat: place them at the edges of the base to delay a 3-star attack, possibly preventing it.

With the introduction of the Inquisitor Destroyer, Resource Miners have become a liability as they can serve as targets for the destroyer to charge up its Ballista Overdrive, damaging modules halfway across the base.

## Trivia

* Zynthium used to be a resource that could be mined. There were Zynthium Miners that could be built and upgraded to level 10. They have been deprecated, however.
* All Miner Rebellion modules (except Terminus Mines) received Anti-Pierce in the mid-January 2020 update which is basically infinite Counter Pierce.
* Resource Miners had their build and upgrade times reduced by 30% for all levels in the late April 2020 update.
Rancor Battleship/Builds

## Overview

The Rancor Battleship is your first battleship. This ship tends to emphasize on firepower rather than durability, with the goal of destroying enemy ships before they can deal much damage to you.

As the first ship capable of auto-farming blueprints, some of the builds here will feature low-level blueprints that further enhance the effectiveness of your ships so that you can farm the next tier of blueprints. In addition, some of the builds are no longer instant repair when fully destroyed, but when used correctly in auto-farming, often take less than 5 minutes worth of repairs anyways.

## List of Builds

### Basic Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Improved Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Advanced Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

 Setup
 Strengths
 Weaknesses
 Description
 Notes
Plasma Kaon Driver

## General

The Plasma Kaon Driver is a Kaon Driver that does Plasma damage.

## Strategy and Setup

### Advantages

It has all the advantages of the regular Kaon Driver, with the bonus of being able to deal Plasma damage which is extra effective against Umbra Hulls as they have limited resistance against that damage type.

### Disadvantages

It has all the disadvantages of the regular Kaon Driver, in addition to the fact that Plasma damage is readily resisted by Altairian Hulls and Pharmakon Hulls.

The weapon is restricted to Pharmakon carriers such as the Plexus Carrier.

## Trivia

* The Plasma Kaon Driver is the first carrier weapon to deal Plasma damage.

## Gallery

* Plasma Kaon Drivers being fired at an Oligarch Cavalier Cutter.
* A Plexus Carrier firing Kaon Drivers at enemy Medusa Destroyers.
Pursuit

## EVENT OVERVIEW

V-153 sent comms of an enticing, yet thinly veiled, attempt at spying on the rebellion. In exchange for taking V-153 into the rebellion, they’ll send the Vector blueprints. Burr thinks we can take the blueprints by force. Think you can take those enemies out? Trinity Fleets in the Pharmakon Sector are carrying Vector Blueprint Pieces - attack them and get those Blueprints!

## DESCRIPTION

Pursuit is the 56th Event in VEGA Conflict. It introduces the first Pharmakon Ranger T8 Hull, the Vector.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 106

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store
* Event Infographic

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • **Pursuit** • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Plasma Tera Cannon

## General

The Plasma Tera Cannon is a variant of the energy weapon developed by the Pharmakon for Cruiser Hulls, designed to deal Plasma damage.

## Strategy and Setup

### Advantages

The Plasma Tera Cannon includes the advantages of the original Tera Cannon, being able to enhance Damage Over Time, as well as pierce multiple targets at once.

Since it deals Plasma damage instead, Umbra Hulls are unable to defend against it as they have no equipment to resist it, making them vulnerable to the full DPS of the weapon.

Ablative Health is also affected by DoT, meaning that it will wear down Ablation quickly if the Umbra hull is unable to regenerate enough ablative health to make up for the DoT.

### Disadvantages

Unfortunately, the drawbacks of the original Tera Cannon carry over as well, namely its slow projectile speed as well as insignificant effects of DoT if the enemy ship has a large amount of shields or ablative health.

Altairian Hulls and Pharmakon Hulls have significant resistance to Plasma weapons, and Altairian Hulls can equip Plasma Shell, armor or resistors to resist the Plasma damage and/or piercing even further.

Note that DoT does not affect shields or screens, and can be rendered null if the Umbra hull can regenerate its ablative health faster than the DoT applied.

DoT stacks only apply to ships that have DoT damage threshold. That means the DoT will only work on the Trojan Cruiser, and not on any other hull that it is equipped to.

The Plasma Tera Cannon is restricted to Pharmakon Cruisers, specifically the Trojan Cruiser.

## Trivia

* The Plasma Tera Cannon is the first Plasma weapon to be available to players.
* CM Chris originally confirmed that Plasma damage can never be utilized by players. With the introduction of the Plasma Tera Cannon, this statement is now false, drawing the ire of a few players.

## Gallery

* Trojan Cruisers with Plasma Tera Cannons battling Oligarch Altairian Ships.
* Trojan Cruisers with Plasma Tera Cannon firing on Wraith Cruisers.
* Plasma Tera Cannon render.
Pulse Vulcan

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread

## General

The Pulse Vulcan shoots forth a quick burst of high-damage projectiles that can pierce through enemies, much like the Pulse Cannon. It has the same projectile visuals as the Prime Vulcan.

## Strategy

The projectiles deal a lot of damage and can even pierce your ships, but are not particularly fast. Your ships can easily dodge them at maximum range.

## Trivia

* This weapon is mainly seen on the Buckler.

## Gallery

* Bucklers defending against incoming Blaze Phantoms using the Pulse Vulcan.
Precise Gauss Driver

## General

The Precise Gauss Driver is a modified Gauss Driver with increased range.

Its slugs are much thicker compared to those of the regular version, signifying its "precise" status.

## Strategy and Setup

### Advantages

Precise Gauss Drivers have one of the longest ranges obtainable by players, making them perfect for sniping Storage Modules and Antimatter Silos, even Combat Modules of enemy bases.

While they have increased maximum range, the minimum range remains unchanged, retaining the weapon's ability in fleet combat.

### Disadvantages

Precise Gauss Drivers have similar flaws as the regular version. Their slow projectile speed makes it unreliable when kiting other ships despite greatly outranging them.

## Trivia

* The Precise Gauss Driver appears identical to Gauss Driver III-V.
* The Precise Gauss Driver is the first Precise ship weapon.
* The Precise Gauss Driver is the first weapon to have a maximum range of 5200, with the Shatter Driver being the second.

## Gallery

* Precise Gauss Driver Trident Destroyers stopping a fleet of cruisers dead in their tracks.
* Trident Destroyers with Precise Gauss Drivers sniping Resource Miners
* Precise Gauss Driver shots (note the difference from normal Gauss Drivers)
* Precise Gauss Driver projectile compared to a Gauss Driver projectile.
Prime Vulcan

## General

The Prime Vulcan is the first in a line of kinetic damage type weapons, designed to combine the benefits of Drivers and Cannons.

## Strategy and Setup

### Advantages

The Prime Vulcan fires a projectile that is capable of piercing through multiple targets, enabling it to deal heavy kinetic damage if the targets are lined up.

It has extremely long range, outclassing most Energy and Explosive Weapons, as well as a high projectile speed, making it difficult to dodge the projectile

When combined with the Renascence Battlecruiser, which removes its minimum range arc, the weapon becomes extremely deadly in close quarters as well.

### Disadvantages

The Prime Vulcan can still be easily avoided by highly agile ships. Also, its range is still lower compared to most other Kinetic weapons like the Lancer Driver, Eclipse Driver, or Atomic Driver.

The weapon has a minimum range which can be easily exploited by ships with high forward speed and maneuverability, especially Pharmakon Hulls, as the Prime Vulcan only does not have a minimum range when equipped to the Renascence and not any other hull.

## Gallery

* A group of Renascence Battlecruisers attacking Trojan Cruisers with Prime Vulcans.
* Renascence Battlecruisers armed with Prime Vulcans chasing down Daemon Battleships.
Particle Beam

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Traits

## General

The Particle Beam is an early prototype of the Thermal Beam. Don't be fooled by its narrower and dimmer appearance, it does a ton of damage and has even more range.

Despite all the chaos that has happened, the Miner Rebellion has yet to get its hands on the blueprints of this weapon.

## Strategy

Even with the increased range, it is fairly easy to kite ships equipped with this weapon. Just don't get in range of the Particle Beams and you'll be fine.

## Trivia

* The Particle Beam was introduced into the game along with the Thermal Beam. The latter later became available to all.

## Gallery

* A VEGA-owned Apocrypha Cruiser firing Particle Beams at a rebel's Apocrypha Cruiser.
Pharmakon Ship Specials

## General

Pharmakon ship specials were developed by the Pharmakon. They are Pharmakon-Hull exclusive and cannot be equipped on any other ship.

## Weapon Boosters

Thermionic Filament | A special that boosts the projectile speed and projectile range of Vulcan Weapons.

## Utility

Phase Drain Buffer | A special that reduces the depletion rate of Phase Screens, at the cost of a slower Phase Screen charge rate.
Pulse Shockwave

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Projectile Range
 Shield Bypass
 Traits

## General

The Pulse Shockwave is a smaller, localized variant of the Surge Core intended for base defense.

It generates green shockwaves around the module in a small radius, designed to destroy squadrons and heavily damage ships that get close.

In some cases, a conventional version of this weapon is used, which instead fires an Impact Driver Turret-like homing projectile that detonates at the target's location.

## Strategy

The range of the Pulse Shockwave is very small, such that any ship and weapon can easily destroy the module without taking any damage from the shockwave, as long as the pilot does not drive his or her ships on top of the module.

## Trivia

* The Pulse Shockwave was first seen in Infected Outposts during the Outbreak event preview.

## Gallery

* Alien Special Module (in the center) firing its Pulse Shockwave.
Patches/10192021

## Hotfix

The issue causing purchasing issues has been hotfixed, and all new purchases work as intended. If you believe you're still missing a purchase, check to see if the funds from that purchase have already been refunded, however if this is not the case, contact our support team from in-game or via the web: https://vegaconflict.zendesk.com/hc/en-us/requests/new
Plexus Carrier

## General

The Plexus Carrier is the centerpiece of a Tier 7 Pharmakon fleet, with the ability to limit the function of enemy Ablative Armor with its Enfeeble Field, send friendly ships into Phase State when the carrier is under attack via Network Sync, and snipe enemies from afar with its Laser Array when threatened.

## Strategy and Setup

### Advantages

When in combat against Umbra ships, Pharmakon ships are able to, more effectively, take down Umbra ships within the Enfeeble Field, due to the Ablative Suppression debuff, which reduces the rate at which Umbra Ablative Armor restores by dealing damage.

Furthermore, with its Network Sync Overdrive, which triggers from screen damage, both the Plexus and any Pharmakon ship within the Enfeeble Field will enter Phase State, allowing the ships to be repositioned more easily to deal with threats.

Do not forget about the Laser Array, which fires three Plasma beams at 11,000 m when triggered. Their damage output is pretty high and can reach a total of over 3k DPS at Mk V. It is extremely deadly when a primary target is selected as all three beams will converge on it. Moreover, its charge and cooldown times are not affected when the ship is in Phase State, making it a reliable damage source. Note that this overdrive is no longer effective against bases.

It also has 4 Screens when upgraded, meaning it has more defense than the Gargoyle Carrier and Sovereign Carrier.

As a Pharmakon ship, it also deals additional damage to Umbra hulls.

### Disadvantages

The Plexus Carrier is the only T7 Pharmakon ship to not receive a Phase State and Exit Phase State bonus. Therefire, it is unable to run as easily as the Segfault Dreadnought when dealing with threats.

This hull has only 5 hangar slots even when fully upgraded, compared to the Sovereign and Gargoyle Carrier which receives an additional Hangar slot when upgraded. Therefore it would not be as powerful as a Gargoyle Carrier when in combat.

## Trivia

* The Plexus Carrier is the first Pharmakon Carrier.
* It is the first Pharmakon ship without any speed bonuses from Phase State.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.
* The Laser Array was nerfed in early August 2021 to no longer deal damage to modules. It was considered to be unbalanced due to its ability to outrange all modules that do not have spawners equipped.

## Gallery

* Mk I/II Plexus Carrier angled HD render
* Mk III/IV Plexus Carrier angled HD render
* Mk V Plexus Carrier angled HD render
* Mk VI Plexus Carrier angled HD render
* A Plexus Carrier in Phase State due to Network Sync
* A Plexus Carrier uses its Laser Array to defend against an Umbra fleet
* A Plexus Carrier fires its Laser Array against some Trojan Cruisers
* Plexus Carrier Concept Art
Pharmakon Ship Weapons

Pharmakon ship weapons were developed by the Pharmakon faction. They are new advanced weapons that utilize plasma damage, making them the first playable faction to do so.

Pharmakon ship weapons, like the Umbra versions, have the plasma damage weapon as a separate weapon altogether even though it works the same way as the regular version.

## Energy/Plasma Weapons

         Paroxysm Cannon | An improved Tick Cannon boasting improved DPS output.

## Kinetic/Plasma Weapons

         Cleave Missile | A Weapon that fires Missiles capable of splitting into multiple smaller missiles for additional damage output.

## Plasma Weapons

     Plasma Volt Driver | The Pharmakon adaptation of the Volt Driver, dealing Plasma damage instead.
Phased Projectiles

## General

Phased Projectiles boost Kinetic weapons by increasing their shield bypass, allowing them to ignore a certain percentage of enemy shield defense.

## Strategy and Setup

### Advantages

Phased Projectiles guarantee damage against shielded opponents even if you ultimately lose and fail to completely deplete the enemy's shields. They are particularly useful against regenerating shields such as the Repulsor Shield because enemies will take a huge chunk of health damage even if they get to fully recharge their shields.

In some extreme cases, you can destroy enemy targets before their shields go down, saving you the hassle of draining their shields. This usually happens against heavily-damaged ships or those that have regenerating shields.

### Disadvantages

Phased Projectiles are next to useless against lightly-shielded but heavily-armored targets such as modules. This also applies to Xeno Division Hulls and above.

Iridium Magnets are a much common choice as they can effectively multiply actual damage output by improving the weapon's accuracy.
Patches/04092021

## Maintenance

System maintenance requiring downtime has been scheduled for an hour, beginning Sunday, April 11th @ 10AM PDT. While the downtime has been scheduled for an hour, we estimate the entire duration will not be used. Due to the downtime, Mobilization has been extended for an hour and will now end on Monday, April 12th @ 4PM PDT.
Pharmakon Base Weapons

## General

Pharmakon base weapons are base-adapted versions of the ship weapons utilized by Pharmakon ships.

Like the A.X.I.S. and Xeno Division counterparts, their weapons have regular, heavy and elemental versions, with heavy weapons dealing more DPS, and Elemental Versions dealing the most Damage as well as Alien/Blight/Plasma DPS.

## Torpedo Weapons

Binary Torpedo Turret | An explosive weapon that fires out dual torpedoes that explode to deal splash damage.
Photon Cannon

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed

## General

The Photon Cannon is a devastating Alien weapon that rapid-fires piercing rounds at close range.

It appears similar to the Gatling Ray in combat but is instead tinted green.

## Strategy

This weapon is best handled by not entering its short range. Battleship kiting may come in handy.

Although it can be dodged to some extent, shield-switching against this weapon is infeasible due to its piercing ability.

## Trivia

* The Photon Cannon was first seen in level 65-70 Large Hive Fleets during Alien Mobilization in November 2016.
* The Photon Cannon was originally named the Photon Gatling.

## Gallery

* Alien Hives destroying player squadrons with Photon Cannons
* Alien Harvesters stripping shields with immensely powerful Photon Cannons
Research

**Research** can be done in one of the labs - Ship Lab, Arms Lab and Tech Lab - to unlock the ability to create Items. Once a research subject is completed, the specified item can be created an unlimited number of times, provided you have enough Helium-3, Mineral Ore and/or Antimatter.

Some research subjects instead unlock Recipes, in which case you can use the recipe an unlimited number of times (again, provided you have enough materials).

You may define a new research subject by creating a new page in the `Research` namespace and including this template.

## List of Research Subjects

* Arms Lab
* Tech Lab
* Ship Lab