Colonist Expectations

## **Expectations and wishes**

Clicking the smiley face beside your character status will open up your Expectations, Wishes and Thoughts.

## **Expectations**

As a colonist levels up through completion of wishes and career/job, they will have more expectations of your colony. If any expectations are yellow or red on any colonist you will not get any migrants. Every colonist must have green 'satisfaction' in all Expectations before the timer will start for migrant arrival.

Food, Comfort, Life Satisfaction, Profession, Salary and Community.

* **Food**: At the beginning a colonist is happy to eat raw food. As you progress they will demand cooked food, prepared food and then food variety.
	1. Kitchen food or baked goods
	2. Variety of kitchen food and baked goods
* **Comfort**: A simple sleeping bag at the beginning is all it takes. Near the end you will find that your colonist will want a multi-room house of their own and furniture expectations.
	1. Own a Sleeping Spot (at least a sleeping bag)
	2. Sleeps inside (bed must be palced inside a finished room)
	3. Owns a proper bed (Simple Wooden Bed or better)
	4. Owns a bedroom (sleeping in a room with no other colonists sleeping)
	5. Owns a house (sleeping in a separate building with no other colonists)
	6. Owns a house with 3 big rooms (a "big" room is at least 10 squares total)
	7. Owns a house with 5 big rooms
* **Life Satisfaction**: As you fulfill more wishes, you level up Life Satisfaction. As you progress a colonist will expect a higher level life satisfaction. To increase satisfaction you must fulfill their Wishes.
	1. Life Satisfaction Level 1 (120 pts)
	2. Life Satisfaction Level 2 (220 pts)
	3. Life Satisfaction Level 3 (260 pts)
	4. Life Satisfaction Level 4 (300 pts)
	5. Life Satisfaction Level 5 (320 pts)
	6. Life Satisfaction Level 6 (340 pts)
	7. Life Satisfaction Level 7 (380 pts)
	8. Life Satisfaction Level 8 (400 pts)
	9. Life Satisfaction Level 9 (420 pts)
* **Profession**: As you progress, a colonist will want to be better and better at their job. Level up in their profession to satisfy this expectation. More information about occupations can be found in Jobs
	+ Reach Level 3 in a profession

* **Salary**: Later in the game your colonists will expect a salary of increasing amounts. See Colonist Possessions for how to pay a colonist.
	1. 2 coins per day
	2. 5 coins per day
	3. 10 coins per day
	4. 20 coins per day
	5. 50 coins per day
* **Community**:
	1. At least 0 friends and 1 buddies
	2. At least 1 friends and 1 buddies
	3. Feels welcome and appreciated all around

## **Wishes**

At any time, a colonist will have 2 wishes. Holding your cursor over the wish will provide details of the wish. Read carefully as there can be requirements. Initially they maybe simple things like "Colony possesses a dresser" but as you progress they may insist on the dresser being in their own bedroom or even their own house!. The number at the bottom right of each wish shows how much 'Satisfaction' you'll get for fulfilling the wish. When completed, a new wish will automatically appear.

**Satisfaction**: When the Satisfaction bar is filled you level up in life satisfaction. This will reward you with a Rawards point and reset the bar to zero. Also, there will be an increase in the amount of satisfaction need for the next Rewards point. Keep filling the bar to improve the villager.

**Rewards Points**: Clicking this will open a new window which allows you to spend the point. Don't like that your colonist is allergic to Tomatoes? Spend a point to remove that! Colonist is dumb? Save up 4 satisfaction points and remove the 'dumb' trait!

## **Thoughts**

This shows any event that has happened that will affect the mood. Too many negatives and your colonist may just stop working or worse, go beserk!