Archetypes (SHOTS)

The archetypes of SHOTS follow traditional stereotypes of different high-school students.​

They follow the following layout:

**Archetype Name**

*Description*

Attribute Changes: A net gain of 2 Attribute points

Skill Bonus: a +2 bonus to 1 skill check or a +1 bonus to 2 skill checks

Wealth: How much money the player has access to.

Special: A special ability (or two!) granted to the archetype, given in detail.

## Archetypes

**Artist**

*Artists are always creating something, whether it be a sculpture or a painting*

Attribute Changes: +2 DEX

Skill Bonus: +2 Craft

Wealth: +0

Special: Artists

**Band Member**

*Band Members are determined, and enjoy playing instruments*

Attribute Changes: +1 CON, +1 RSV

Skill Bonus: +2 Perform

Wealth: +1

Special: Band members

**Basket Case**

*Basket Cases are known as the eccentric weirdos.*

Attribute Changes: +2

Skill Bonus: +1

Wealth: -1

Special: Basket Cases

**Cheerleader**

*Full of pep and school spirit, the cheerleader is always popular*

Attribute Changes: +1 CHA, +1 DEX

Skill Bonus: Aid +2

Wealth: +2

Special: When a cheerleader Aids a creature, they grant an additional +1. This means a failure still adds +1 and a failure of 5 or more does not impose a penalty.

**Child Prodigy**

*Much smarter than their contemporaries, Child Prodigies are also much younger.*

Attribute Changes: +2 INT

Skill Bonus: +2 Knowledge

Wealth: +0

Special: Child Prodigies gain the Knowledgeable Boon. They are younger than most players, and therefore cannot drive and may have other age-based limitations.

**Clown**

*Clowns always know how to get a laugh.*

Attribute Changes: +2 Cha

Skill Bonus: +1 Influence, +1 Aid

Wealth: +1

Special: Clowns begin with 1 additional Morale point.

**Country Kid**

*The only thing you love more than your gal is your truck. And your dog. And your shotgun…*

Attribute Changes: +1 STR or +1 DEX, +1 CON

Skill Bonus: Survival +1, Endurance +1

Wealth: +1

Special: Country Kids always gain advantage on Withstand checks made to lessen damage dealt by the environment.

**Dropout**

While some say no school means no future, you beg to differ.

Attribute Changes: +2 RSV

Skill Bonus: +1 Influence, +1 Sleight of Hand

Wealth: -1

Special: Characters always roll at disadvantage when trying to influence the Dropout.

**Emo**

*Emos listen to music to dull the pain of their existence*

Attribute Changes: +1 CON, +1 RSV

Skill Bonus: +2 Withstand

Wealth: +1

Special: Emos begin play with a knife.

**Geek**

*Geeks are total losers that obsess over hobbies. They're probably playing a table top RPG or something.*

Attribute Changes: +1 to two attributes of your choice

Skill Bonus: +1 to two skills of your choice

Wealth: +1

Special: Geeks may, once per session, critically succeed a d20 roll.

**Goth**

*Goths are nihilistic and apathetic to the world.*

Attribute Changes: +2 RSV

Skill Bonus: +1 Break, +1 Escape

Wealth: +1

Special: As an action, a goth can inflict the Staggered condition on a target. DT is equal to 10+RSV.

**Hoodlum**

*Hoodlums be doin Hoodrat shit*

Attribute Changes: +1 WIS, +1 RSV

Skill Bonus: +2 Break

Wealth: +0

Special: Hoodlums begin play with 2 additional mundane OR 1 additional special item. They probably stole it.

**Jock**

*Stars of sports teams, Jocks are known for their athleticism.*

Attribute Changes: +1 to STR and CON OR +1 to DEX and SPD

Skill Bonus: +2 Athletics

Wealth: +2

Special: The Jock gains a +1 bonus to TD, either due to their nimble moves or their protective gear.

**Journalist**

*Journalists write for the school paper, work on the yearbook, do the morning announcements, or work on the school's TV news show.*

Attribute Changes: +2 WIS

Skill Bonus: +2 Investigate

Wealth: +1

Special: Journalists gain a +1 bonus to Insight, Perception, Concentrate, and Influence, as if they had the Skilled Boon.

**Loner**

*Always in the back of the room, the Loner tends to be the quiet type*

Attribute Changes: +

Skill Bonus: +

Wealth: +0

Special:

**Mean Girl**

*Mean girls are snarky, sarcastic bullies.*

Attribute Changes: +1 CHA, +1 RSV

Skill Bonus: +1 Influence, +1 Deceive

Wealth: +1

Special: Mean girls gain advantage on Deceive checks made to tell lies about another person.

**Military Brat**

*Survival training and moving around a lot makes Military Brats stoic.*

Attribute Changes: +2 RSV

Skill Bonus: +1 Extra Effort, +1 Survival

Wealth: +1

Special: Military Brats possess a Knife.

**Nerd**

*Nerds are gifted and intelligent*

Attribute Changes: +2 Int

Skill Bonus: +2 Knowledge

Wealth: +0

Special: Nerds gain the Knowledgeable Boon.

**New Kid**

*Having just moved into town, the New Kid is a bit of an outsider*

Attribute Changes: +2

Skill Bonus: +1

Wealth: +1

Special: New Kids

**Party Animal**

*Always down for a good time!*

Attribute Changes: +2

Skill Bonus: +1

Wealth: +0

Special: Skaters

**Prep**

*Preps are prim and posh.*

Attribute Changes: +1 INT, +1 CHA

Skill Bonus: +2 Influence

Wealth: +3

Special: Preps gain advantage on influence checks that leverage their money or power.

**Psychic (RM Approval required)**

*Children with a natural propensity toward psychic abilities*

Attribute Changes: +2 WIS

Skill Bonus: +2 Insight

Wealth: +0

Special: Psychics gain the Awaken Psychic Sensitivity boon.

**Punk**

*The quintessential rebel. Punks have a problem with authority.*

Attribute Changes: +2 RSV

Skill Bonus: +2 Influence

Wealth: +0

Special: Anyone in a position of power has Disadvantage on checks made to Influence a Punk.

**Scout**

You spent years with the Jackalope Scouts and you’ve earned your badges.

Attribute Changes: +1 CON, +1 WIS

Skill Bonus: +1 Extra Effort, +1 Survival

Wealth: +1

Special: Scouts gain advantage on Survival checks.

**Skater**

*Skaters are all about good vibes and sick tricks.*

Attribute Changes: +2 Dex

Skill Bonus: +1 Escape, +1 withstand

Wealth: +0

Special: Skaters begin play with a Skateboard.

**Social Butterfly**

*Social Butterflies always seem to get along with everyone they meet.*

Attribute Changes: +2 CHA

Skill Bonus: +1 Influence, +1 Aid

Wealth: +2

Special: Social butterflies have advantage on Influence checks made based on kindness or charm.

**Stoner**

*Stoners partake of the devil's lettuce and the grapes of wrath.*

Attribute Changes: +1 CON, +1 RSV

Skill Bonus: +2 survival

Wealth: +2

Special: Stoners gain advantage on all saves made against drugs and alcohol.

**Theatre Kid**

*Skaters are all about good vibes and sick tricks.*

Attribute Changes: +1 CHA +1 DEX

Skill Bonus: +1 perform, +1 Deceive

Wealth: +0

Special:

**Undercover Cop**

Your youthful appearance allows you to blend in with the students. What is this 22 Leap Avenue?

Attribute Changes: +1 RSV, +1 CON

Skill Bonus: +1 Combat, +1 Deceive

Wealth: +3

Special: You begin play with a Bulletproof Vest.

**Weeb**

*Skaters are all about good vibes and sick tricks.*

Attribute Changes: +2 CHA

Skill Bonus: +1 perform, +1 Deceive

Wealth: +1

Special: