Martial Arts Conversions from Exalted

As with most conversions presented in this wiki, we attempt to preserve the *spirit* of the original material, rather than try to copy it exactly. What follows are some example martial arts styles inspired by various editions of Exalted, and converted using the rules in the Supernatural Martial Arts section.

Typically, you'll notice that if the skill is martially focused then Boxing is used as the base skill. This is because boxing is the most versatile of the combat skills in the Fight rules. When appropriate weapons are used as tools, the weapon is also used to calculate damage, and the mundane weapon skill itself (if known) may be FoRKed.

Note: These examples have they been balanced around each other, they've just been chosen to fit the style and theme of the original inspiration.

## Martial Arts Examples

 *The techniques of the Terrestrial Hero Style are some of the easiest for dragon-blooded to learn. Sharing a domain with the element of water, there is no style that meshes more perfectly with the Water Aspects’ blend of natural and relentless violence.* You must enter the ‘Stance of the Terrestrial Hero’ to properly use this skill. The art functions like the Boxing skill, except it is naturally open-ended.
Being in the stance also allows Essence to be used with the "Terrestrial Hero Martial Arts" Sphere. The following are example channeling powers can also be performed with Essence while in the stance:
* "Blade-Deflecting Palm" (one action) Ob 4^. Add +1-3D to the defensive pool of your your next Block, Counterstrike, or Block and Strike action. Additionally you can script B&S without a shield
* "Currents Sweep to Sea" (one action) Ob 5. Instead of dealing damage, immediately interrupt and knock-down your target with your next successful Strike or Great Strike
* "Pounding Surf Style" (scene) Ob 5. All of your martial attacks gain +1 VA
* "Riptide Method" (one action) Ob 5. Your next scripted Charge/ Tackle action can simultaneously affect a group of (up to 5) people. Note that doing this will break you out of the stance though
* "Drowning Embrace" (instant) Ob 5. Fill a Locked target's lungs with sea water
 **Obstacles:** See Fight and Weapons chapters for normal martial arts Obs
**FoRKs:** Boxing, Navigation, Currents-wise, Water-wise
**Skill Type:** Sorcerous
**Tools:** No. Unarmed
**Drawbacks:** The stance may not be entered if you are is wearing mail armour (or heavier)

 *The Imperial Mountain is the center of the Realm, the elemental pole that signifies stability and holds Creation together. Jade Mountain Style captures that stability and inner strength to create a martial art with which one can stand strong against any assault.* You must enter the ‘Stance of the Jade Mountain’ to properly use this skill. The art combines the Boxing skill with the Fortifications skill, except it is naturally open-ended.
Being in the stance also allows Essence to be used with the "Jade Mountain Martial Arts" Sphere. The following are example channeling powers can also be performed with Essence while in the stance:
* "Pillars of Marble" (indefinite) Ob 5. Become literally immovable, until you next choose to move
* "Boulder-Crushing Grasp" (one action) Ob 5. Literally crush a boulder, or deal your Jade Mountain Style exponent as unsoakable damage to a target in a Lock
* "Sliding Glacier Grip" (indefinite) Ob 5. Your next Lock attempt is unbreakable (but may still be counter-locked)
* "Fortress of One" (scene) Ob 5. Add +1D of full body armour (such armour will always break first)
* "Pasiap Still Stands" (instant) Ob 8. Channel all damage from the next direct hit into the floor (ignoring it), or ground an electrical surge
 **Obstacles:** See Fight and Weapons chapters for normal martial arts Obs, and pg 274 for the Fortifications Obs
**FoRKs:** Boxing, Fortifications, Earth-wise, Mountains-wise, and an appropriate weapon skill
**Skill Type:** Martial
**Tools:** Optional. Mauls, meteor-hammers, or tetsubo (maces) may be used to calculate damage instead of your normal punches (when appropriate)
**Drawbacks:** You must be touching earth (or the ground floor of a building) to be in the stance

 *There is only one Terrestrial-level martial art officially endorsed and taught by the Immaculate Order: Five-Dragon Style. Created by the same Immaculate masters who developed the Five Glorious Dragon Styles, Five-Dragon Style represents all the elemental aspects. It carries with it some of the power of each of the Elemental Dragons, though it dilutes the strength and religious import of each.* You must enter the ‘Stance of the Five Dragons’ to properly use this skill. The skill functions like the mundane Wǔshù skill except it is naturally open-ended. It can also be used to cast the Fire Breath spell.
Being in the stance also allows Essence to be used with the "Five-Dragon Martial Arts" Sphere. The following are example channeling powers can also be performed with Essence while in the stance:
* "Five-Dragon's Scales" (one action) Ob 4^. Add +1-3D to the defensive pool of your your next Block, Counterstrike, or Block & Strike action. (Additionally you can script B&S without a shield)
* "Five-Dragon's Claws" (one action) Ob 5. Your next scripted Strike or Great Strike is unblockable and unavoidable (but not unsoakable)
* "Five-Dragon's Force" (one action) Ob 5. Your next scripted Strike or Great Strike deals damage with bonus Power equal to your Five-Dragon Style skill exponent, as the target is conflagrated in elemental fire (capable of permanently destroying creatures of darkness)
* "Five-Dragon's Fortitude" (one hit) Ob 5. The next time you are hit, you may use your Five-Dragon Style skill to soak the damage (instead of armour)
* "Five-Dragon's Ingenuity" (scene) Ob 5. Margin of success on successful Fight actions may be added as bonus dice to the following action (instead of being allocated normally)
* "Five-Dragon's Invulnerability" (scene) Ob 8. Choose a single source of damage (e.g. a sword, a spell, an environmental hazard), you may ignore all damage from that source
 **Obstacles:** See Fight and Weapons chapters for normal martial arts Obs. See pg 212 for the Fire Breath spell. Note that if you are dragon-blooded, then the Element of this 'fire' may be aligned with your aspect instead
**FoRKs:** Wǔshù, Dragons-wise, Katas-wise, and the Sword or Spear skill
**Skill Type:** Martial
**Tools:** Yes. A straight sword or spear (and optionally a shield)
**Drawback:** The user's Anima will flare while they are in the stance

 *In the First Age, it was noticed that, alone out of the Exalted Host, the Lunars lacked a native martial arts style of their own. The glories of the Fist of the Daystar, the subtle ways of the Throne Shadow, the drowning pull of the Terrestrial Hero; all of these were well known, but there was no such thing for the Chosen of Luna. In a grand collaborative project involving the greatest martial arts minds in Creation, detailed and complex studies into Lunar Essence were carried out to remedy this. Using the animal styles as a basis, their metaphorical nature was used as the heart and soul of the style which sought to emulate the flexibility and versatility of the Lunar Exalted.* You must enter the ‘Stance of the Argent Witch’ stance to properly use this skill. While in the stance, the skill functions like a combination of the mundane Wǔshù skill with the Animal Husbandry skill, except it is naturally open-ended.
Being in the stance also allows Essence to be used with the "Argent Witch Martial Arts" Sphere. The following are example channeling powers can also be performed with Essence while in the stance:
* "Owl Strikes Swiftly" (scene) Ob 5. Raise your weapon speed by 1
* "Ratel Knows Fury" (scene) Ob 5. You need not test Steel for fear, shock, or surprise
* "Wolf Tastes Blood" (scene) Ob 5. Cumulatively add 1D to all Speed tests during a fight for each unique character you draw blood from (that is, cause a Midi or higher wound)
* "Shrimp Breaks Shell" (one action) Ob 5. Your next Strike or Great Strike against armour makes all 1's count for breakage (regardless of quality). (Superior quality must still roll a second 1 afterwards though)
* "Wasp Brings Weakness" (one action) Ob 5. Your next Strike or Great Strike that inflicts damage will also poison them, which will either reduce a stat by 1 or render a limb useless, until the end of the scene
* "Octopus Flees Danger" (instant) Ob 5. Leap and disengage from a fight, moving either into optimal RnC range, or behind some form of cover and out of sight
* "Ape Smashes Foe" (one action) Ob 5. Instead of dealing damage, interrupt and knock-down your target with your next successful Strike or Great Strike
 **Obstacles:** See Fight and Weapons chapters for normal martial arts Obs, and see pg 255 for Animal Husbandry Obs.
**FoRKs:** Wǔshù, Animal Husbandry, Moon-wise, and an appropriate weapon skill or animal wise
**Skill Type:** Martial
**Tools:** Optional. Tiger claws, knives, sais, and natural and improvised weapons may be used to calculate damage instead of your normal punches (when appropriate)
**Drawback:** You suffer a Light Wound (in the form of some small animal mutation) every time you leave the stance