Roy

Roy is one of the playable characters in Super Smash Bros Tourney Legends

## Neutral B: Flare Blade

Rears back and ignites the Binding Blade before performing a lunging, two-handed downward slash that generates an explosion. Roy can turn while charging the move. Functions similarly to Eruption, as it can be charged before unleashing the explosion, with the explosion's size growing as it charges. It has very high knockback growth even while uncharged, and the ability to quickly increase its damage output via charging. When fully charged, it will OHKO every character in the game, with the exception of Shulk in the Shield Monado Art. A fully charged Flare Blade is also capable of instantaneously breaking a full shield, similar to a fully charged Shield Breaker. It also has deceptively low ending lag that allows it to be potentially safe on shield and can be used to bait approaches.

## Up B: Blazer

A jumping reverse gripped slash, which ignites the Binding Blade. Hits multiple times and can be angled diagonally, though this causes the slash to cover less vertical distance. The grounded version deals more damage and knockback, and has brief super armor before Roy leaves the ground, making it Roy's best option out of shield. Roy cannot sweetspot ledges with the move unless he has traveled half of Blazer's maximum distance.

## Side B: Double-Edge Dace

A sequence of sword slashes with several variations based on directional input. There are four slashes total, with each capable of being altered in direction, allowing for eighteen total possible combinations. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green. Unlike Dancing Blade and Chrom's Double-Edge Dance, the last hit of each variation deals flame damage because of the Binding Blade igniting. The lower-held green strikes deal a fairly large amount of damage and is useful for damaging shields, the upward blue variant is useful for setting up juggle situations, while the final forward-held hit has surprisingly high KO potential when sweetspotted, being even stronger than Limit Cross Slash, and is able to KO opponents near the ledge at lower than 80%.

## Down B: Counter

Parries and then counterattacks against any incoming attacks with an outward slash that ignites the Binding Blade. It has a 1.35× damage multiplier, the third-highest of any counterattack in the game by default, with Counter Throw and Gut Check tied for second (1.5×), Tetrakarn in first (1.6×), and Vision surpassing it while the Buster Monado Art is active.

## Level 1 Final Smash: Critical Hit

Swings the Binding Blade in a circular motion, which ignites its blade, before performing a two-handed, downward slash that generates a powerful explosion. Unlike Marth and Lucina's Critical Hit, Roy's is not a one-hit KO unless performed at the ledge. The circular swing can hit up to four times from the front, though it can hit up to ten times if performed on an opponent behind Roy. It is based on the Binding Blade's ranged attack in *The Binding Blade*

## Level 2 Final Smash: Blazing Durandal

Roy takes the Blazing Durandal in his hand, gets on a horse and says "For my father!" then charges forward swinging the Durandal blade four times.

## Level 3 Final Smash: Dragonbind

Roy moves the Binding Blade in two circles saying "I will never back down!" then does six devastating slashes with the Binding Blade to launch his opponent. Against dragon opponents, it will do quintuple damage.

## Trivia:

* Roy's rival is Leo, the king of Savalia (Greedia) who was cursed to be like an anthropomorphic lion by Scion.