recursal/Fanatic-Fandom huggingface dataset:
Planets

Part of a series: Chaz's Picks

Previous: Battlegrounds 2 Next: Just Fight

Browse the full series here: Series Chaz's Picks

This is an image of the map without spawns.

### Modes Playable In

Playable in all map-containing gamemodes, most commonly played within Classic Mode.

### Votes

+155k / -23.5k

1. REDIRECT Template:Maps Current

**Planets** is a famous map created in August 2016 by facetious and was one of the featured maps within Chaz's Picks till the feature's removal.

## Gameplay

The map consists of five planets of varying sizes and shades of green that can be swung back and forth by players' applied force on top of them.

The planets closer to the sides of the maps can swing with greater ease due to them being of smaller size. As a result, players can be tripped up and fall between the outer circles or the sides of the map. Oftentimes, this is either caused by poor timing or becoming baited by another player.

### Map's Premise

The map's premise is to strike other players off the rotating planets while maintaining a strong position against other players.

### Possible Tip

To bait other players with ease, aim to knock the inner portion of the outer planets with a high amount of force to fling the planet temporarily out of the visible map. This can bait other players into falling between the planets and prevents oneself from dying due to the rebound that occurs after striking a planet.
ROBOCRAFT GAME

**ROBOCRAFT GAME** is a Russian mapmaker and bonk player, known for his incredibly innovative mechanisms for maps, which are combined with graphic art.

He has a vast amount of well-known and popular maps, including the well known map, Salt Factory. Salt Factory is a permanent fixture in Bonk 1's Quick Play, while both Salt Factory and Salt Factory 2 are in the Community Picks of Bonk 2.

## User Stats

**ROBOCRAFT GAME**

* Level

84

* Level Progression

1,050 / 16700 (6.3%)
Merging Tracks

This is an image of the map with spawn locations.

### Modes Playable In

Playable in varying degrees in all modes aside from Football. It is the most playable in Grapple Mode, in which it is usually played in.

### Votes

+288 / -28

1. REDIRECT Template:Maps Current

**Merging Tracks** is a map published by The 9th Doctor. The map is part of the Grapple Quick Play selection.

## Gameplay

The map features two non-bouncy rectangles with rounded ends that move along a complex pathway which is outlined. The rectangles pass through each other whenever they meet in the middle of the path. Players can swing around the rectangles and strike one another. As a result, it is somewhat akin to a 1v1 Flat Map.

### Possible Tip

Whenever the rectangles are moving towards each other, take advantage of it by swinging back and forth between the rectangles. Because they are moving towards each other, it provides a speed boost when swinging back and forth. With this, it can be easier to catch others off-guard and knock them off.
Keep Up

This is an image of the map with spawns.

**Keep Up** is a well-known map made by Lord Smokey, being his only map to rise to widespread fame. It was formally featured on Chaz's Picks and is the 41st highest rated map on all of Bonk.io.

It was a highly controversial map within Chaz's Picks, due to its sheer platform count. This often lead to in-game latency from the map, and although rarely, game crashes from it.

## How to Play

The map contains a total of 11 rows of free-falling platforms all of the same color, the rows go back and forth between 4 and 5 within each row.

All of the platforms are coloured the same light-green colour, and fall at the same fairly-slow speed. These platforms also cannot be moved in anyway by the players, due to them all being set to the maximum density possible within theEditor.

The goal of the game is when the platforms slowly drop, players must travel upwards to remain safe. At the same time, players are trying to knock others off of platforms, trying to make them fall off the map.

When the rows of these platforms all fall below the map, all is left is an empty map, providing nowhere besides downwards for the players to go.
Impossible Parkour

This is an image of the map with spawn locations.

### Spawn Locations

Nearly in the same location, upper left of the map. Collisions are on in this map, no respawns.

### Age

4+ Years Ago

**Impossible Parkour** is a map created by GekoShine, being their highest rated map. It is also the 54th highest rated map created in the Flash-based Bonk.io, and is the 2nd highest Parkour Map in the Flash-based Bonk.io.

*It is generally considered to be a parkour map, being supported by the created definitions of Race Maps and Parkour Maps. Information and definitions of these map types can be found here.*

## Gameplay

The map consists of four rows, where players start on the upper left side, and work themselves down the rows, through using jumps, timing, and momentum.

The deadly black obstacles become progressively more difficult, the further down within the map. Players within the map can also bump each other, leading to a PvP factor within the map as well, where players can be pushed into the deadly obstacles. At the end of the course, there is a Capture Zone at the end of the map, which takes a few seconds to fill.

### Walkthrough

* Within the first row, players are encouraged to quickly jump over the small deadly triangle, and overhead wall to run into the next row.

* Within the second row, players can jump over all three deadly triangles at once, by timing a jump, through holding up, along with having a high forward speed.
* Within the third row, there are three bouncing deadly circles. If one get killed by one of them, they will all start bouncing around erratically within their enclosure, making it more difficult to pass through. On top of this, the wall between the third and fourth rows has a deadly rectangle on it's side, oftentimes killing players who fail to notice it.
* Within the fourth and final row, players need to get through small gaps with a deadly shape overhead. In order to do this, players must attempt to reduce their bouncing as much as possible, in order to walk through to the Capture Zone.
Just Fight

This is an image of the map with spawn locations.

**Just Fight** is a famous map by HeyListen, being their highest rated map. It is the 18th highest rated map in the Flash version of Bonk.io, and is featured within the Community Picks and Arrows Quick Play.

## How to Play

The map features a total of five bouncy shapes, that are coloured greenish-grey within the map. These shapes can be bounced on, for players to move across the map.

Of these shapes, there are two ones ot the top of the map, and one in the centre of the map, that are rectangular. Meanwhile, the two shapes at the bottom of the map, and rounded rectangles. They are also coloured differently, with the shapes that are higher up within the map, being coloured a lighter colour.

After this, there are a total of six shapes that can be slid on within the map. These shapes are all turquoise in colour. They partially connect the two bouncy shapes at the bottom of the map. Along with covering the undersides of the two bouncy shapes at the top of the map.

Lastly, there are a total of ten shapes within the map, that kill upon contact. These shapes are all coloured black, and line the walls of the map, as well as somewhat dividing each side of the map. These shapes are all rectangles, aside from the one circle avove the centre bouncy shape.

### Note That

To be able to slide between the turquoise shapes at the bottom of the map, it is needed to jump when on the edge of a side, on one of their 'paddles'. Without jumping at the right time, it is almost certain that one will be killed by the deadly platform filling in the gap between the turquoise 'ramps'.

It is also needed to go down the side that will be jumped off, with at least some speed. Otherwise, it is likely to be killed by the overhead deadly platform. By doing both of these at one, a player can fit between the two deadly platforms, above and below the player.
Demo Map

This is an image of a player (in blue) playing on the map.

### Physical Shape Count

Five physical shapes were present that the players were able to interact directly with.

### Age

1+ Years Ago

1. REDIRECT Template:Maps Current

**Demo Map** was the default map present after a Custom Game was created in versions of *Bonk 2 Alpha*, a stage of the HTML5-based Bonk.io's development in July-August 2019. The map is assumed to have been created by Chaz, though not definite, as it only had 'Author' present in the space where the map creator's name was supposed to be seen. Although the map and the version as a whole were only accessible for a relatively brief period in 2019, the map still stands as an iconic symbol of the version it was present within.

## Gameplay

The map featured a design based on the map battle for the swing by JonesReal, with a moving swing over a sinking floor, though added on meaningful elements which made it unique. These elements included a red rotating platform, with a green swing swung as a joint on the righthand side of it when the game had begun, along with a red physical ceiling lamp able to be knocked around slightly was present.

Due to this, even after the tan sinking floor had sunk below the map, players still had some area to fight, though on dynamic platforms that were much easier to fall off. Players were still able to use the swing as well, though were able to be knocked off by another player knocking the platform it was a joint to which was able to turn the swing upside down, throwing out the player in it.
Decomposing Film

This is an image of the map with spawn locations.

**Decomposing Film** is a map created by CatAndTie.

## Origins

   The map is assumed to be related to a minor subsection of the 1v1 Flat Maps that was somewhat popular in Late 2016. However, it is not fully certain whether CatAndTie unknowingly recreated his map relating to this minor trend or not, due to his map having been published nearly 2 years after the trend faded away.

## Gameplay

The map features a primary initial floor layer that players spawn over, that has no rebound, and is shrinking. Trapped within this layer, are several squares, that allow for players to rebound off them, and are released gradually as the initial floor slowly shrinks away. After a square is released, it slowly sinks downwards while having a slight rotation given to it. Players can use the sinking squares to be able to bounce back up towards the floor of the map. It can also serve as a safety net for those who are knocked off the floor, to be able to break their fall.
Antarctica

This is an image of the map with spawn locations.

**Antarctica** is an art map created by *Tiysz*, being their highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features an Antarctic landscape, with five icebergs floating on a sea, spread out across the map. There is also a low-lying sun within the map, with background snow-capped mountains.

Aside from the visuals, the map has two large non-moving icebergs on either side of the map, that players spawn on. A collection of three smaller icebergs float gently between them, around the middle of the map.

Players can jump between these icebergs, however if they fall off, they fall through the visual-only sea and out of the map, killing them. There is also an orca within the map that rotates around the three smaller icebergs, serving as obstacle that can kill players if they come into contact with it.
Boat Fight

This is an image of the map with spawn locations.

**Boat Fight**, by MuadDib, being one of his more lesser-known maps, being only his 11th most popular map. It is featured within the Community Picks.

## **How to Play**

### General Information

The map consists of four boats, on-top of a deadly red ground with bumps that go back and forth, imitating waves. This makes the boats go up and down, and only nudging left or right slightly by the waves.

### In-Depth Information

The boats are coloured with a light-yellow colour. They are made up of a base flat platform in the centre of all of them. Along with that, there are two slanted triangular platforms on each sides of each boat.

The floor is coloured with a oxblood red colour. It consists of a flat base layer, and 4 shapes that make two waves, that go back and forth. These waves move the boats slightly. However, due to the waves coming back and forth, they always stay within the same relative area.

### Strategies

● Try to jump randomly on your boat, to make it harder for others to knock you, by confusing them.

However, don't hold up your jump-key when doing this, as others can take advantage of that, and be able to knock you off the boats with ease.

● If you jump when your boat is over the "wave", you will be able to jump higher than the other players. This way, you will be able to crash down on others lower than you, bumping them with more force.

● Make sure, that when you jump between boats with other players, to try to jump at them, as well as knock them in the process. This way, you will be able you force them off the boat that you're taking control over, as well as preventing them bumping you back, or into the deadly floor.
Rasputin's Foray

This is an image of the map with spawn locations.

**Rasputin's Foray** is a map created by raspy 667, being his lesser-known predecessor to another one of his maps,Cosmic Thunder. Both of these maps are featured within the Community Picks.

## How to Play

The map features a total of nine pads that are coloured blue and yellow. These pads have a visual 3D effect, but physically, each is a flat surface for players to bounce on. They are in sets of three, with each set being positioned alike with the others. There is also an overhead ceiling, coloured green within the map, that players can bounce off. Along with this, the map features a black background.

Within each set, there are visuals showing how each set has red lines that converge on a grey circle within the middle of it. These grey circles on a central dark red circle.

###  Strategy

● Try to stay on the set of pads that is on the upper side of the map. This way, if one is pushed off by another player, it is more likely to be able to break a fall, onto the set of pads directly below it, instead of falling out of the map.
Death Valley

This is an image of the map with spawn locations.

**Death Valley** is a map created byTheAngryBull, being his most upvoted map. The map is also featured within the Community Picks.

## How to Play

The map features two tall rectangular shapes on either side of the map. A deadly platform which connects them below, creating a shape resembling a valley.

This means that players can touch the sides of the valley, but cannot touch the valley's floor. Along with this, there is also a small rectangular shape that is placed within this valley. All of these shapes have the same bounciness, being decently bouncy.

The goal of the map is to knock others either into the valley or off the sides of the map, while staying put on the playing field.

There are also heavy amounts of visual-only decoration within this map. Some of this decoration includes the tree with red leaves, the black spikes surrounding the valley's perimeter, and TheAngryBull's logo below the centre platform in the valley.
GreenHood

**GreenHood** is an American bonk.io player, map creator and skin creator. He has played since mid-2016 and has recently become semi-active in Bonk, planning to create new maps and learn how to play the new modes. GreenHood has an alternate account that is level 80; however, he no longer uses that account and is now focusing on levelling up his GreenHood account.

GreenHood is an administrator for the Bonk.io Wiki and has been staff for the Wiki for over three years. He has over 1,000 contributions on the Wiki. He is currently semi-active on BCD.

GreenHood was a scriptwriter for the Bonk.io Movie, coming out in 2021. He had written multiple scripts for the movie so far. His character was to play an essential role in the movie, as a mentor, authority figure, and leader. However, the movie was indefinitely cancelled in early 2022, and as such, he is no longer working on the film.

GreenHood Stats:

**Level:** 47

These are two of his maps, 'City Life' and 'Capture Challenge'.
Parisian Blue

**Parisian Blue** color used as the standard color for the platform in Bonk.io (HTML5 based).

## About

Parisian Blue is the default color in HTML5-Bassed Bonk.io). Hex code - #4F7CA4. It is the base color that the platforms are painted with when you open the map editor. This light blue, desaturated color. You can change the color by opening the color palette in Shape Properties. The color icon will be displayed at the top right of the platform properties. You can also change Parisian blue as the default color by clicking on it in the lower left corner of the editor, or at the bottom of the Elements panel.

## Trivia

* In Bonk.io (Flash based) was also the base color. It was called Orig Dark. This is a green color of medium saturation, slightly shifted towards cyan.
	+ Flash-bassed Bonk.io also had several basic colors: Orig Light, Soft Lime, Pale Green, New Green, Aqua, Terra, Pacifin, Apple, Cheery, Plum, DEATH (Black).

## Notes

* https://www.youtube.com/watch?v=VDjP7k9sT7Y
Arrow Picks

The **Arrow Picks** are a set of 17 maps that were presumably chosen by Chaz for the HTML5-based Bonk.io, being present during much of its Beta phase, Bonk 2 Beta. Maps within the list were intended to play in Arrows Mode. The list was built over the course of a few months, with the last change to the list being on April 23, 2020. On December 16th, 2020 the list was removed from the game due to lack of usage within Custom Rooms; however, many of the maps within the list are still continue to be in Arrows Quick Play.

The list includes some already well-known / famous maps, while some other maps were widely unknown to the Bonk.io Community beforehand their addition to the list. The list includes maps from the users HeyListen, billioninjoe, CatAndTie, raspy 667, among more.

## All Maps Within the Arrow Picks

*Below is a full list of every map that was within Arrow Picks. The maps are also numbered, for accessibility purposes.*

1)Battlegrounds 2 by HeyListen

2) Just Fight by HeyListen

3) Slopesy by raspy 667

4) Trianglezzz by jorray

5) Escape the Boxes - Death by CatAndTie

6) Go for the Gold byCatAndTie

7) Commando by CatAndTie

8) Spike Island by CatAndTie

9) Epic Arena I by Mad bonkio user

10) Towers - No Bounce by CatAndTie

11) Blockhead byCatAndTie

12) Ice battle arena by MEGA-SKILL

13) Nothing interesting by MEGA-SKILL

14) Gang Grounds 2.0 by billioninjoe

15) Quadular Grounds by billioninjoe

16) Double Katana by katanaionninja

17) Dungeon Master by CatAndTie
Leap of Faith Maps

**Leap of Faith** maps are a map copying trend in Bonk.io, originating in 2016 within the Flash-based version.

### What They Are

These maps generally consist of a ramp composed of several shapes that players roll down then avoid deadly obstacles to reach a set of capture zones. The maps are usually also a form of race maps, a broad map type term. Also, they are closely related to the Slide copy trend.

## History

**Note:** Information within this section may be based on reasoned assumptions about the game rather than solid fact.

### Basis

During Late 2016, JonesReal, a famous mapmaker, and player, published the map "leap of faith". The map features a single platform and a small instant-filling capture zone far away from it, encouraging players to jump towards it in hopes of filling it up. The map garnered modest popularity at the time, only garnering a few hundred upvotes. However, the map lead to about a dozen remixes of the map based off JonesReal's map, adding new qualities to it.

This is an image of "leap of faith" by JonesReal, being the origin of the Leap of Faith trend.This is an image of one of the early remixes of JonesReal's map, this one is by xXFrostyFlameXx and has the same name.
### The Remix & Rise

When the minor trend around JonesReal's map was beginning to fade out, the player luckdaboss published the map, taking the name of JonesReal's map along with adding unique gameplay elements onto it.

Luckdaboss also used elements from a handful of the other remix maps published at the time, reusing the moving deadly rectangles, for instance, first seen in the second image in the gallery above. At the same time, luckdaboss introduced the original concept of a ramp for players to slide down and propel forwards off, the main feature of the map.

Shortly following this, luckdaboss' design gained widespread popularity causing players to copy it directly. As a result, it became one of the most prevalent copy trends within the game for several years, where dozens of copies surpassed 1k upvotes. The trend only started to fade out by 2019 to 2020.

### Other Forms

Compared to most copy trends, Leap of Faith maps has branched out that much, having no major map types forming directly from it.

### Current State

Though not completely dead, the map trend has mostly fizzled out at this point, with there only being a handful of copies relating to the trend within the past several months.
OldGrappler

OldGrappler is a very skilled player specializing in the mode of Grapple. He is mostly known for being the leader of team grapple and for his gameplay on Grapple maps.

OldGrappler's grapple playstyle consists of playing passive, then when opponents come, he uses and abuses the shapes on the map to continuously loop around, then aiming for a precise hit, often killing the opponent. If the opponent doesn't come, he will play offensive and push the opponent away from the map. He is also skilled at DEATH, though not as much as other veteran players. Most of OldGrappler's DEATH gameplay he learned from Lingonberryjam and GudStrat. He often leads his opponents to the sides, then punishes them by bouncing between the two platforms. His most skilled classic map is Battle for the swing by JonesReal.

OldGrappler's skin is a version of the Team Grapple skin, which involves a ball grappling onto a blue rectangle. Sometimes, he can be spotted wearing a skin where a hook is attached to a ball. He often leads his team and "vs. Team Grapple", where challengers come to face off against Team Grapple, playing on the map "Team Grapple Warzone 2". Team Grapple Warzone 2 is his most upvoted map.

OldGrappler sometimes contributes to the Top Players Leaderboard and Tier List, adding or modifying bits of info.

Most Upvoted Map: Team Grapple Warzone 2

## Level Progression:

OldGrappler:

* Level: 86
* Level Progression: (95%)
* Total XP: **738,300 XP**
Doors

This is an image of the map in-game.

1. REDIRECT Template:Maps Current

**Doors** is a map created by kklkkj, being his 4th highest rated map overall, including maps from both the Flash-based and HTML5-based versions of Bonk.io. The map was featured on the now-removed Bonk 2 Beta's Fresh List, during the HTML5-based Bonk.io's development where it received a considerable amount of its popularity.

## Gameplay

The map features an enclosed space of blue walls, with floors with numerous gaps between them, allowing for players to slide and move between them. For a large portion of these gaps, there are tan 'doors' with brown hinges that only allow for players to pass through one way, being the side with a small included arrow next to it. There are also a handful of boosters within the map, which allow players to gain height through bouncing on.

### Map's Premise

The premise of the map is to hit other players with launched deadly arrows, taking them out of the match. This can be done through multiple means, including approaching another player up close, landing a far shot, trapping them in a dead end, among others.
Bonk.io Welcome Board

Though with no official name, the **Bonk.io Welcome Board** was an "out of game" feature that was present in the former Flash-based Bonk.io added in Mid-2016 and has been brought over to the current HTML5-based Bonk.io.

It was added to teach new players how to play the game within Bonk Mode (referred to as Classic mode in the current HTML5-based Bonk.io, and what the game as a whole is about. At the end of the board, it is signed by Chaz, the developer of Bonk.io.

On top of the advice that it provides, there are also two pictures within the board, being the maps pirate ship 2 and tallpendulum, being both made by JonesReal. It was added onto after the closure of the Adobe Flash and the shift to move the HTML5-based Bonk.io onto the main domain, where mentioning of what is the new version along with Chaz's experiences with creating the new version being present.

This is an image of the Welcome Board in the former Flash-based Bonk.io.This is an image of the new text added onto Welcome board in the HTML5-based Bonk.io under "The New Version" and "Flash to HTML5".
Map Properties

The **Map Properties** *(referred to as the Map Settings within the former Flash-based Bonk.io)* is a feature from the Flash-based Bonk.io, and has been brought over to the HTML5-based Bonk.io. It is located on the righthand side of the Editor, sharing it with the Editor Properties. The panel within the Editor is by default hidden, though can be enabled by clicking on the gear icon in overhead toolbar in the Editor Preview.

An image of the Map Properties within the current HTML5-based Bonk.io.An image of the Map Properties within the former Flash-based Bonk.io.
## **Basic Definition**

They are a small collection of notable features within each version of Bonk.io's Editor, where some of these features directly affect gameplay of the map.

## **How to Use** *(HTML5-based Bonk.io)*

**Grid Size -** A feature that allows one to change the grid size between any value between 2 and 100. It can help players to organise maps while working on them. It is by default set to 25.

**Map Size -** A feature that allows for players to change the size of the map relative to players. This value can be changed within a drop-down menu from anything between size 1, being the smallest and size 13, being the largest. It is by default set to size 7.

**Players don't collide -** The option to make players pass through each other if it is enabled. It is by default, set to false.

**Respawn on death -** The option to make players respawn after they die. Note that there needs to be a Capture Zone within the map, if it is enabled, or players won't be able to win rounds. This is by default, set to false.

**Players can fly -** The option to have players being able to fly. By default, this is disabled.

**Complex Physics -** The option to prevent moving objects from glitching through each other. However, it can add additional lag to the map if enabled, so only enable it if needed. It is by default, set to false.

**Original Map/Author -** An added tag which cannot be changed, that shows the original map name and author of the map being played.

## **Differences within the Former Flash-based Bonk.io**

**Doesn't Feature -** Grid Size, Complex Physics, Original Map/Author

**Has Since Been Changed -** Map Size

Map Size - Within the former Flash-based Bonk.io, the map size feature included 5 options, rather than 13. These options were in largest to smallest: "Massive, Large, Normal, Small, Tiny."
Orbs

An image of the map with spawn locations.

1. REDIRECT Template:Maps Current

**Orbs** is a map published by kklkkj, being his ninth highest-rated map. The map is also part of the Grapple Quick Play selection.

## Gameplay

The map contains 11 circles or "orbs" that are roughly player-sized that steadily rotate around a lengthy joint line along with moving in and outside of the visible map view. Players can grapple around these orbs and spin around them, causing them to move a degree as well. Along with this, players can bounce off them.

### Map's Premise

The premise of the map is to spin around the orbs quickly to gain momentum and strike other players who are using their grapple charge with force. This is in the hopes that they will have their charge disabled and fall out of the map.

### Note

Avoid swinging on orbs near the bottom of the map, as they can be pulled down further temporarily by oneself, resulting in death if spun around.
Battle for the swing smal

Part of a series: Chaz's Picks

Previous: Overhead Next: Hexagon of Death

Browse the full series here: Series Chaz's Picks

battle for swing smal (Without spawns)

Battle for the swing smal is a famous map by JonesReal. It is also one of the featured maps in Chaz's Picks. This map is a variation of the original map: "Battle for the swing" also by JonesReal, but the map scale is smaller (i.e. players are smaller). The swing is also smaller, having been adjusted to suit the new scale. However, it exactly resembles the previous map, just on a smaller scale.

## Strategy

* Try to get on to the swing, and once you do, swing wildly until it the floor goes completely away.
* Stay alive without getting into the swing until the floor is almost gone. Then, try to be the last person to get into the swing. If you get above someone, wait until the floor is several seconds past gone and then go heavy.
* When you're on the swing, try to hit players with the swing so they can fall off the edge of the floor and die.
* When there is someone else in the swing, Try to hit them off the swing by timing your jump to hit them from below.
Gentleman's Disagreement

This is an image of the map with spawn locations.

**Gentleman's Disagreement** is a map created by Querp, being his 10th highest rated map. The map is also featured within the Community Picks.

## How to Play

Within the map, there are four top hats that players can spawn into and move around with them. The top hats also typically remain upright, although they can tilt after collisions. However, the top hats have little affect on the gameplay of the map.

Aside from the top hats, players can bump each other off the tan platforms, and off the map. The top tan platform of each side moves back and forth within the dark grey-blue platforms behind them. Meanwhile, both of the bottom platforms of each side are static, and don't move.

###  Strategy

● Due to the top tan platforms within the map, passing back and forth, it covers some or all of the top of the bottom platform completely, rendering the bottom platforms, more risky. Due to this, try to only stay on the top platforms when possible, using the bottom platforms as back-ups.
News

An example of a News entry in the original, Flash based Bonk.io.

An example of a News entry within the HTML5 recreation of Bonk.io. Minor elements of it has changed; however, the structure of the entry itself has stayed the same.

The **News** is a feature within the original, Flash based Bonk.io, and has been carried over to HTML5 recreation of Bonk.io, being present during the recreation's development as well, being in all versions of Bonk 2 Alpha and Bonk 2 Beta. It is accessible through each version of the game's Main Menu.

## **Purpose**

Being a feature since the initial release of the original Bonk.io, on April 8th 2016, it tells players whenever changes have been made to the game. Generally, only notable changes that pertain to changes within Bonk's code are mentioned. The entry list is presumably updated by Chaz.

## **How to Use**

Upon opening the News from the Main Menu, it by default shows to the latest entry. There are left and right arrows below the entry to navigate between the entries. (left moves it to the previous entry, right moves it forwards an entry). There is also a timestamp on every entry. Lastly, to exit, simply press the "X" on the top right of the entry box on Bonk 2, or to press the backwards arrow at the top right of the screen within the original Bonk.io.

## **List of the Changes**

For the list of the updates within the original, Flash based Bonk.io, Bonk 2 Alpha, Bonk 2 Beta, as well as the HTML5 recreation of Bonk.io that have been mentioned in a News entry, refer to the Changelog.
Death Arrow Skill Leaderboard

After a discussion involving Setseed, Meta\_meat, and Magical8ball, We have put together a list of the Top 10 best Death Arrow players of **ALL TIME**

1. **Mui Vegito**
2. **setseed**
3. **Harambe3120**
4. **Hyperion1**
5. **Meta\_meat**
6. **Magical8ball**
7. **flamingog2**
8. **MoNsT\_**
9. **King jailyn**
10. **Lewis154**

**HONORABLE MENTIONS:**

With the official Top 10 being released, it is important to note some Honorable mentions, these players were also highly skilled in their peaks and can compete with the Top 10(In no particular order):

* **Athletic34**
* **MrSmilex**
* **HI130713071307**
* **OoPro**
* **Asneak**
* **SupBoyYT**
* **asdfgrthtehyfds**
* **aperson1w1**
* **xxx\_browny\_xxx**

If you you have any questions or would like to prove your worth in the Death Arrows community join OUR DISCORD SERVER!

This list will be subject to changes.
List of game modes

This article contains a **list of current game modes** of both the current HTML5-based Bonk.io, as well those in the former Flash-based Bonk.io due to the closure of Flash Player in January 2021.

## Bonk.io (Current HTML5 based)

 Football | The goal of the Football gamemode is to score on the opposing teams net. The first team to reach the set point goal wins the game.

## Bonk.io (Former Flash based)

 Volleyball | The objective in volleyball is to hit a white ball onto your opponent's side and have it hit the bottom of their side of the screen.

## Galleries

Death Arrows Mode within the HTML5-based Bonk.io.Grapple Mode within the HTML5-based Bonk.io.Arrows Mode within the HTML5-based Bonk.io.Football Mode within the HTML5-based Bonk.io.Classic Mode within the HTML5-based Bonk.io.

Bonk Mode within the former Flash-based Bonk.io.Volleyball Mode within the former Flash-based Bonk.io.Football Mode within the former Flash-based Bonk.io.
Remix Maps

**Remix maps** are a classification of maps consisting of a map fairly reproducing another person's map. These maps are strongly based on another's map. However, they contain significantly altered gameplay in the area(s) it takes from the other's map.

## Widespread Popularity

Within the current HTML5-based version of the game, some of the most upvoted maps are remix maps. This most notably includes the maps Deathball by Botnick and Sniper's Spot by not pro.

## Community Perception

The perception of remix maps is often mixed by mapmaking communities. These maps can be viewed negatively upon for various reasons, such as when the remix map is low-effort in production. However, remixes can also provide potential improvements to a map. As a result, the perception of remix maps can vary widely between maps and is often viewed on a case-by-case basis.
Guest 2000

**Guest 2000** is a well-known player best known for their multiple famous maps within the community.

One of their maps, "tunnel", is featured in the Community Picks, having received 19th place out of 99 map slots within the BCD vote regarding it. Another one of their maps, "*faucet*" ended up as a permanent fixture within the former Flash-based Bonk.io's Quick Play and remains present within the current HTML5-based Bonk.io's Classic Quick Play. They also created the well-known map "cannon III", their most upvoted map, and was the starting point behind the Cannon copy trend. The map is part of their successful cannon and race map series.

In total, they have 157 published maps, adding up to over 150k upvotes. All of their maps were published on the former Flash-based Bonk.io.

This is an image of their map, "cannon III", their most upvoted map with a rating of +59.2k/-7.7k.This is an image of their map, "tunnel" which is featured on the Community Picks and has a rating of +29.5k/-3.6k.
Arrows

This is an image of a player beginning to draw an arrow within Arrows Mode.

### Movement Ability

All movement keys are usable, unless the player is drawing an arrow or using the Heavy Key. When the an arrow is being drawn, the movement keys can be used to aim it towards a target.

### Heavy Ability

Limited, not available when player is drawing an arrow. Does not fade over time.

### Special Ability

Limited, not available when player is using Heavy Key. It allows a player to aim and fire an arrow, a projectile that can hit other players with force. This is applied with a short cooldown timer.

**Arrows** is a game mode in the HTML5-based Bonk.io, having had been added on January 13, 2020 during the version's development in Bonk 2 Beta.

Recommended maps for the gamemode were once featured in Arrow Picks section, which were chosen by Chaz in a manner similar to that of Chaz's Picks. Also likewise to Chaz's Picks, this feature has since been removed; however, the majority of the maps that were once featured within the Arrows Picks are currently within Arrows Quick Play.

## Objective

The goal is to knock off the other players by using the arrow, which can hit others at high speeds. The arrow can also hit physical shapes within maps, and other players arrows' as well.

## Features

* A visible-only bow attached to the player.
* A small rectangularly-shaped arrow, which can be launched using the movement keys when the Special Key is held down. Its colour will vary by base colour of skin.

- In Free For All games, the arrow will be the same colour as the background colour of your in-game skin.

- In Team games, the arrow will be the team's colour.

## Notes

* The arrow, having a density value of 2.5, can be deflected by activating heaviness.
* The arrow will despawn 5 seconds after being used.
* The more stretched the bow is, the result of continuing to be draw an arrow, the more force it will have when launched.
* The arrow will partially phase through moving platforms with 0 density, as shown here.
* It is the mode present within the current Tutorial.

## Gallery

This is an image of the recharge present around a player within Arrows Mode, after firing an arrow.This is an image of a player holding down the Heavy key within Arrows Mode, where their cooldown timer to fire an arrow has completed.This is an image of a player drawing an arrow prior to an update adding additions of a bow frame when the player is drawing an arrow.
Gemspark Cave

This is an image of the map with spawn locations.

Gemspark Cave is an art map, created by G3nius. It is his 4th highest rated map, and is also featured within the Community Picks.

## How to Play

The map features multiple triangular crystals of various bright colours surrounding a dark blue background. Along with an orange coloured crystal in the centre of the map, that players can bounce off. There are also crystals within the background of the map, that are coloured in a less vibrant colour, compared to those in the foreground.

Aside from the visuals, players can bounce around the walls of the cave, as well as hitting the centre triangle. The only way players can die within the map, is to fall out of the map, through a relatively small gap in the floor of the cave.

### Note That

As the result of the player size of the map, being of negligible size, knocking other players can be difficult. Due to this, the map is more about keeping one's control of themselves within the cave, rather than knocking other players.
Hit by bus

Part of a series: Chaz's Picks

Previous: X Next: BoAt

Browse the full series here: Series Chaz's Picks

hit by bus (Without spawns)

**Hit by bus**, a famous map made by JonesReal, being his 6th highest rated map. It is also the 19th highest rated map in all of Bonk.io.

The map was also formally featured within in Chaz's Picks. It utilizes a similar mechanic to the map Duck and Cover, which also was within Chaz's Picks. It is the lesser known prequel to Duck and Cover.

## How to Play

It has a sightly bouncy blue ground platform and an extremely bouncy light-green rectangular 'bus' which is bounced back and forth by two walls, far outside of visible part of the map.

The goal of the map is to fight others when possible, trying to either push them off the map, or to get them hit by the bus.

### Note That

The bus comes back quicker from the left than from the right. This is due to the wall on the left side, which isn't as far out away from the visual part of the map, compared to the right wall.

### Strategies

● To avoid the bus, either try to stay above or under the bus's path as much as possible. This way, you are far less likely to be hit by the bus when playing.

● Due to the overall high bounciness of this map, try to knock players when traveling downwards after jumping. This way, players will be knocked with far more force, making it much easier to push others off the map.
Juju Sports

This is an image of the map, 'Juju Sport' without spawn locations.

1. REDIRECT Template:Maps Current

**Juju Sport** is a map by TamHill. It is commonly believed that TamHill drew inspiration from the map "A new sport" by Juju54, or maybe even collaborated with Juju54, hence the name "Juju Sport."

## Basis Map

Before the remake by TamHill, the map "A new sport" by Juju54 (shown above) ended up with only modest success with a few hundred upvotes at the time. The original map was very boxy, with the paths of the objects being fairly visible.

## Remake

TamHill reworked "A new sport" into a map that balances out and eases the gameplay of said map. This map is one of the most popular maps in Bonk.io's history and has sparked a massive amount of copies, making it one of the largest copy trends seen in Bonk.io today.

## Trivia

* According to the map database of bonk.io, the copying trend skyrocketed in popularity after the user *Numeracer* copied "Juju Sport" as "Push the Ball."

* Their "Push the Ball" map accumulated more than 6 times the upvotes (over 112k) of "Juju Sport."
Hurdle Easy

This is an image of the map with its spawn location.

**Hurdle Easy** is a map by MuadDib, being his 13th highest rating map. The map is also featured within the Community Picks.

The map also sparked a considerable map trend around it, with some maps relating to it passing the original map that inspired it in popularity.

## How to Play

The map features a bottom floor and ceiling that limits players into a "tunnel-like" enclosure. Within this enclosure, hurdles that partially cover a side of the map, move towards the player, that they must jump between a gap within it.

If a player cannot jump through the gap of one of the hurdles, they get pushed by it, off the side of the map, killing them. These hurdles also move back and forth within the map, leading to players spawning in the middle of the tunnel, until it gets to the far left side of it. After this, it travels back and forth between each side of it.

The hurdles gradually travel towards the player faster, until it reaches a stall on one of the far sides of the map. The map also features a lighter blue line within the map, that players can follow, to jump between each of the hurdle gaps.
Bonk.io Community Discord

The **Bonk.io Community Discord** is the largest Discord server in existence that is *aimed* *specifically at the community of bonk.io.* It has over 3,000 members and is the *most active* Bonk.io Discord server in existence\*.  It is known for its events, including skin competitions and map competitions, as well as the notable users who have, in the past, decided to become members there.

It was the host of the "Hall of Fame" event, in which notable maps from the original Bonk were selected by the community to be placed in the Hall of Fame section of Bonk 2 when it is released. The results of this were rebranded by Chaz into what is now the Community Picks in Bonk 1 and Bonk 2.

Join link: https://discord.gg/tQhB9wxc7f

#### Notable Members

*\*based on data obtained from Discord, Inc.*
Hoverboard Battle

**Hoverboard Battle** is a map by MuadDib. It is featured in the Community Picks and is MuadDibs 10th most upvoted map.

The map consists of 4 sliding platforms ("Hoverboards") which slide left to right in a span of the yellow line that's under the death platform.

Hoverboard Battle is a spinoff of MuadDib's prior map "Battle for hoverboard" which is 1 hoverboard above a sinking platform. Hoverboard Battle is a very polarizing map, with most people either loving it or hating it.
PuncherHammer

This is an image of their map, "Go Down Now."

XP
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**PuncherHammer** is a Spanish mapmaker who is best known for his map Go Down Now, once featured within Chaz's Picks. This was their only map to achieve major community attention.

However, they also created other maps such as "Tournament 1vs1" and Ball of Death" which both got moderate attention from the Bonk.io Community.

## Trivia

* As of June 16, 2020, their map "Go Down Now" is the 8th highest rating map on all of Bonk.io.
* The map "Go Down Now" was the first map ever made by PuncherHammer.
100100100100100

100100100100100 (commonly known as 1001, 100, or binary) is a skilled player who is currently at level 114. He is considered to be one of the most well-rounded players, showing experience and skill in every game mode, including VTOL.

He often uses a dark skin with a yellow smiley face.

Due to his skill, he is very arrogant and cocky at times, often claiming that there are “only few players that are better than him." 100 is quite rude sometimes, calling people who he finds annoying ”retards” or “noobs,” then proceeding to kick them.

Although he has retired, 1001 sometimes returns when Minecraft isn't working on his computer.
Players DBID's

Below is a portion of Players DBID's from Bonk.io. This means the account number from the date that it was made. This list was made using information from Bonkonauts which was made by IAmNotHacking. The link is: https://bonkonauts.github.io/login/. With Bonkonauts, you are able to see Player DBID's from your friend list. On Bonkonauts it gives you a chronological order of when your friends made their accounts with a list of their DBIDs. This list is accurate however only contains a very few selection of players to the huge amount of players. The purpose of this list was to give an idea of when different accounts were created at different moments in time. If you would want your account to be added to the list, or are wondering what your ID is, then send a friend request on bonk.io to Bladene9 and they will add you! Since the creation of Tiny Tanks up until Bonk.io on Flash and Bonk.io on HTML5, there have been at least 11,679,545 accounts created!

These are as many earliest players as has been added from Bonkonauts.

The full list can be found here - https://docs.google.com/spreadsheets/d/11rFbXttEjHvOqOS3sAAqgnFKxLtIUBLDu2I2jDF2qNI/edit?usp=sharing

These are much later Account IDs

 Sc0rp01
 ilyas7
 zxh
 Megoo
 I N P
 xSora
 agility\_X
 dadem
 QuantumKarinca

These are much more recent accounts created in late 2021

 Teamball io
 SugraCookie
 KanyeWest\_ye
 BIadene9
 z3\_
 sam\_pum

Some of the more well-known players have their DBIDs listed here: