Manuela "Manyam" Yamada da Cruz

* 🔰 **Lore Producer:** Shayne Bobby Topp | still needs to collect a *🔹ncv2* to make it official.
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Manuela Yamada da Cruz**
* Jersey Number: **11**
* Position: **SG1** • **Starting Shooting Guard** for the **Los Angeles Wet Fountains**
* Age in Chapter: **21 years old**
* Date of Birth: **October 2nd, 1917**
* Modern Country of Origin: **México 🇲🇽**
* Official BSofA Nickname: **Manyam**
* Career Goal: **Legendary Ballhandler**
* Struggle: **Freetapults**
* Alignment: **Lawful Neutral**
* Height: **6' 4" | 1.9304m**
* Weight: **129 lbs | 58.51342kg**

### Play Style: **Hard Boom**

Manyam is strong. She hits hard and fast and everybody in the BSofA knows it. Elbert "Hard Boom" Clemente, the Starting Point guard for the 1939 San Francisco Buoys, originated the Play Style. Manyam adopted it after the Wet Fountains lost an early season match-up against the Buoys by a whopping 34 points.

### Player Class: Puppet Master

Manyam is a natural leader, who brings a positive and energetic attitude to the court. As such, her teammates respond to her. She's the foundation of the team's culture.

### Alignment: Lawful **Neutral**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and **descriptive linguistics**. They may act in high regard for others, but not if it inconveniences them.

## Biography

Manuela "Manyam" Yamada da Cruz was born on October 2nd, 1917 in León, Guanajuato, México. She grew up with a love for the new sport of basketball. In León, Manyam is known for her legendary ballhandling skills in street games. Manyam's motivation to excel as a basketball player was further inspired by her father, who was a renowned coach during México's early adoption of the sport. He taught her everything she knows about the game, and she’s determined to carry on his legacy after he passed away in 1936. Upon hearing rumors of a professional organization syndicating their efforts in 1938, Manyam relocated to Los Angeles, California, where her cousin Sabrina da Cruz enjoyed a career as a flight attendant in the booming aviation industry.

Manyam's proudest moment so far was when she was scouted by the **Los Angeles Wet Fountains** during their initial search for players in November, 1938. They held an open try-out, during which the team was impressed by her strength, speed, and leadership skills. They quickly signed her as a free agent. Despite her struggle with **freetapults**, she's determined to prove her worth as a **Founding Syndicate Player**.

As a **Puppet Master** player class, Manyam has a great impact on the team culture. She is a natural leader, who brings a positive and energetic attitude to the court. Her **Hard Boom** play style is well-respected by her teammates, and she’s always willing to put in the physical work to make sure the team succeeds. Manyam is always pushing herself to be better and to help her teammates do the same.

Manyam is confident in front of the media, and she always presents herself with grace and professionalism. She knows how to handle the spotlight, and she always uses her platform to promote the team and the sport.

*Note:* **Freetapults** are what might be called a "free throw" in traditional basketball. **Freetapults** are always taken with a two-step running start, with the last step required to land anywhere in the top half of the "line circle" at the top of the key.

## Details

* Favorite Food: Tacos al Pastor
* Favorite Color: Sunflower Yellow
* Favorite Animal: Clownfish
* On-Court Habit: Whistling tunes while playing
* Piece of Trivia: Manuela Yamada da Cruz is a classically-trained Mariachi singer
* Has a Fear Of: Moths
* Diet Plan/Training Regimen: A strict diet of healthy, balanced meals and spends several hours each day training and practicing.
* Pop Culture Interests: Mexican folk music and classic Hollywood films
* Love Interest: *None at the moment*
* Other Professional Interest: Dancing, particularly this newfangled hybrid of the Waltz and the Shango-dedicated Candombe out of Argentina called "the Tango."

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a Glendale family of Wet Fountains fans , written to Manuela Yamada da Cruz shortly after she clarified herself as a "Hard Boom" play style on the court.

### Manyam, Oh Manyam

> Manyam booms with strength and speed, a fearsome sight to see
>
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> Manyam Yamada da Cruz, a Founding Syndicate Player with glee
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> She's a Hard Boom Puppet Master, a force to be feared
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> Stays true to her alignment, following the rules to the ear
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> Her struggles with freetapults, but she's determined to be fair
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> Pass the ball to Rogue Sturridge, who will make them with care
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> She's the heart and soul of the Los Angeles Wet Fountains team
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> Manuela's love is Hard Boom bright; She always shines with a gleam.
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> ~ Signed, Jeannette Cora Stifflebluff and the rest of The Stifflebluff Family of Glendale, California.
>
>
>
>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Manuela "Manyam" Yamada da Cruz*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.