Patch Notes

## 20/03/2019 - Release #9

**Build**: 21897

Features
* You can now zoom out far enough to see the entire map at once.
* Several control features for the action-phase camera. You can now disable the automatic camera-jumping during the action phase, the action shots, and the selective hiding of health bars. the new settings are available under the Action Camera tab in the Options screen. If you try these out, do let us know what you think of it.
* Further performance optimizations when clicking on individual units during the scheduling phase.
* Abilities in the ability bar have icons that indicate "cannot move before" and "cannot move after", respectively.

Bugfixes
* Health bars no longer have the wrong orientation for a single frame when units appear or during camera cuts
* When running the game in other languages than English, ability description texts would occasionally contain unit names in English, and long identifiers instead of actual ability names. This has been fixed.
* Bridget's Sap Felix had infinite max range during the action phase. This has been fixed.

Balance updates

* Chronos health raised from 100 to 110
* Chronos Age of Form armor steal increased from 5 to 10
* Chronos Temporal Drain energy steal increased from 1 to 2

## 28/02/2019 - Release #8

**Build**: 21789

Bugfixes
* Fixed problems with the game hanging when the game is set to Spanish and the player enters a match or enters Squad creation
* Fixed game hangs when using Vex' ball abilities against units that are spawn-protected or Romy Rebel when Main Character is active
* Certain directional abilities did not handle if the target direction was being blocked by a wall, or directly toward the edge of the map. This could happen if a player displaced the other player's unit just before the unit was about to perform a directional ability. It would result in the game hanging. This has been fixed.
* Removed <Sprite index=0> text on Nebula's ability Quarry
* Updated deadeye's ability descriptions
* Minor graphics tweaks to Forest Level
* Umbra's Charge ability now shows an effect at the endpoint of the ability
* The first time that the wave spawn screen showed up, it would show unit info for Healbot until the player performed any action. Changed to not displaying any info at start.

## 26/02/2019 - Release #7

**Build**: 21745

Bugfixes
* Further reduced hitches when selecting units during the scheduling phase
* Fixed several hangs when using Bridget's Sap Felix in conjunction with other abilities
* Some buffs that should be hidden from the enemy, such as Absorbing Ward, would show the "Absorbing Ward" text over the unit, and show the Absorbing Ward icon over the unit during the action phase. This has been fixed.
* Removed the "<sprite index=0>" message when Ashley Order uses Regenerative Defenses, and Swift Nebula uses On The Hunt

## 22/02/2019 - Release #6

**Build**: 21677

Features
* Credits page added to Options.

Bugfixes
* Improved performance when clicking on units
* Action camera will no longer trigger when abilities fail
* Fixed tech hang when units died by multiple Burns
* Several multi-step abilities (for example Cheetah's Double Dash) will now be interrupted between steps if the unit becomes stunned partway through
* Various minor ability bugfixes

Tweaks

* Lowered the chances an ability will play with an Action Camera
* Changed default squads for new users

## 21/02/2019 - Release #5

**Build**: 21706

Bugfixes
* If a user received a challenge invite while in the Options screen, the game would get into a weird state. This has been fixed.

## 21/02/2019 - Release #4

**Build**:21639

IT'S ALIVE!

This is the first public version of the main game.