Runner (Melanholic)

**Role**- Runner (Unique Role)

**Story**-
 Salem is not the town it used to be. You don't know who to trust, and
who is evil. As the Runner goes to hide out at someone else's house, he
can only hope that they'll accept him with open arms, but every night
can easily be his last. As the owner of the house wakes up and discovers
 him, the Runner stares his destiny in the face, hoping that tonight
isn't his last.

**Alignment**- Town Investigative

**Summary**- A juvenile who hides in other people's houses.

**Goal**- Lynch every criminal and evildoer.

**Abilities**- Hide in a targets house.

**Attributes**- You will be able to see who visited you last night but you are immune to everyone who targets you.

You will die if your target is attacked.

If you hide in a Godfathers house, Werewolfs house, or a Serial Killers house, you will die.

The
 Runner can only detect who KILLS the target that he is watching, he
will not see anyone else that visits them. He will see everyone that
visits himself though.

**Special Attributes**- Roleblock Immunity, Roleblock Detection, Attack Detection

**Roleblock Detection**- You will not receive the message "Someone tried to roleblock you, but you are immune!"

**Attack Detection**-
 You will not receive a message saying "You were attacked, but you were
immune!" (Only applies if someone directly attacks you, and not the
target you are visiting).

**Sheriff**- Not Suspicious

**Investigator**-
 Your target tries to avoid death, they must be a Survivor or a Runner.
(I created a separate Investigation tree since Survivor would fit in
better with this rather than loner in my opinion).

**Consigliere**- Your target hides in others houses, they must be a Runner!

**Win Conditions**-

Win with Town

Win with Survivors

Must kill the Mafia

Must kill Serial Killers

Must kill Werewolf

Must kill Arsonist

Must kill Witches

**Notes**-

If
your target is a protective role, you will not die and see who they were
 visited by. If the protective role uses a vest or self heals, you will
both live.

You will not get a notification if someone tried to attack you, you will ONLY see that they visited you.

If
an arsonist tries to douse you, you will not be doused. However, if the
arsonist douses the target that you visit, you will both be doused.

**Strategy and additional notes**-

The Runner is a very
risky Investigative role. His usefulness also depends on getting
attacked. He is essentially a Lookout that watches himself, and someone
else at the risk of dying. The one reason why I don't think its op is
because if his target is attacked and killed, he dies as well. Yes he
sees who visits but they can result in up to 2 town members dead in one
attack. Also, he can be visited by a Mafia, a Serial Killer, and an
Arsonist but he will not know that they tried to attack him. He will
only know that they visited. So the strategy with the Runner is to
attempt to find the Town Protective and hide at their house while
documenting who visits you and who visits the protective (if he dies).
The Runner can also attempt to suicide to try to find A Godfather,
Werewolf, or Serial Killer in the same way that Escorts try to roleblock
 a Serial Killer.

Role Idea by: *Melanholic*

Edited by: *Seifyre*