recursal/Fanatic-Fandom huggingface dataset:
Pirate Cove Wikia

## Welcome to the Pirate Cove Wikia

A wikia chronicling the events of a small Sacramento-based Pirate Cove.

## Describe your topic

This Wikia contains the mostly falsified accounts of different inside jokes making their way into a personal canon within our household. Read at your own leisure; the lore goes deep.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Frogman of Reichmuth

**The Frogman of Reichmuth** is the principle antagonist of The Fogman and an ally to the members of the Pirate Cove. He is an old warrior who belongs to the Order of the Frogman who has been fighting the Fogman for decades. He is trying to find an apprentice to take up his mantle as Frogman, but has yet to do so.

## Personality

Though not much is known about the Frogman's true identity, it is a fact that he is human. Despite that, he is physically fit for a man in middle age. He is loyal and maintains a deep modicum of respect for life in all forms. He is not one for making permanent bonds with anyone; it is his nature as a Frogman to forsake all bonds with humans once he takes the oath.
Odin

**Odin** is a temporally locked being that resembles a cat that takes residence at the Pirate Cove. He is in the care of Captain Facefro.

## Personality

Despite Odin's unnaturally long existence on the planet and projectedly *very* long existence in the future, he maintains a lackadaisical and almost oblivious nature to the world around him. It is possible that he has not yet matured, if it is to be believed that his lfespan is no more than a guideline between the birth and death of this universe. If this is the case, then it is most likely he still has the mind of a small kitten, as the universe is nowhere near its immediate heat-death.

## The Pink Bean

Odin's paws are naturally colored black (similar to the perceived color of the night sky and presumably his soul), but every once in a while, a pink toe paw will emerge from the fluff of his fur. In Cove terms, this is considered to be the highest of all good jujus.
Galleyman Tibbs

**Galleyman Tibbs** was a principle member of The Notorious 231 until his demise in the events of the Dissolution.

## Personality

Tibbs stayed mostly dormant in his quarters unless he was tasked with the responsibility to cook for large parties where guests would dock. His fiery attitude, passion for finding the perfect flavor, and his bellowing projection were his defining traits when he took the kitchen.

## The Perishing of Tibbs

During a particularly strong blowing of the legal winds of the Dissolution, Galleyman Tibbs was taken off-guard in the galley and was flung to the end of the galley where he broke his neck on the galley sink. His body was not recovered, and still resides in the wreckage of the Notorious 231.
Colonel Spooky

**Colonel Spooky** is one of the principle members that inhabit the Pirate Cove. He is a travelling necromancer who ironically has no ties to any sort of military, neither from his home country, the Land of October, or any known place.

## Personality

Above all things, Colonel Spooky can be best described as esoteric. He doesn't speak much, but when he does happen to run his mouth, it can come out as meaningless drivel that is hard to be understood by anybody. Despite that, he is well-liked by the crew for his diligence, strange sense of humor, and his surprisingly strict punctuality in the "cases of certain matters".

## Interests

Colonel Spooky is consistently fascinated with things that are just as weird as he is. Most of his free time is consumed looking for strange oddities on the internet that pass his fancy.
Shockweapons

Shockweapons are close combat weapons, designed as a riskfree and less expensive alternative, to most other anti-armour close combat weaponry.

As infantry Plasmablades force the user to carry a plasmatank, which can explode if damaged and Muspellblades require expensive resources, the Shockweapons were supposed to completely replace them. These weapons function simply by creating an electric arc between two points on the weapon, which is theoretically able to create enough heat to penetrate most armour. Practically shockweapons are not matching the penetration power of their alternatives. Although they are not powerful enough to desroy vehicles, the high voltage of the electric arc, is enough to influence or disable the electronic systems within. But shockweapons are most comonly used against heavy and superheavy infantry, for which their penetration power is more than sufficient. The weapons are supplyed with energy either via a cable that connects them to a armour mounted Power-P.A.C., or with an internal batery.
Republic of humanity

The Republic of humanity exsisted from 7450 CE till 8855 CE.
It was founded after the third Masirm War and was a parliamentary democratic society.

## Political System

### General

The Republic of humanity was a parliamentary democratic system, in wich every solar system had an elected parliament, wich included reprisentatives of each planet of the system.
This parliament had control over the financial, economic and military administration of it's system.

### Legislature

The parliament would elect three of it's members to be reprisentatives of the system in the republic senat. The republic senat had control over the legislation of the republic, but every decision of the senat could be vetoed by the opposition council, wich consisted of the representatives of the main parties that were not voted into parliament.

### Judicracy

The laws passed by senat and council were applied by a system of courts.
Each planet had several local courts and one main court.
Above those courts stood the system's main court.
Above all system main courts of all the systems in a sector stood the sector's main court.
At the top of the judicial system stood the republic court.

### Executive

Finally the laws were uphold and executed by the republic security forces, wich had headquarters in every system and bases on every planet in those systems.

## Military

The Military of the republic was mainly fleet based, but every planet had a standing militia, in case no vessels could arrive in time.

These vessels carried one legion of five thousand soldiers.
Each legion was specialized in different ways of combat, fitting the conditions of the sector they patrolled.
Depending on the sector's tactical and economicla importance, a sector could be patrolled by up to two thousand vessels at once.
Blastarmour

Blastarmour is a physical defence system, mostly worn by Infantry, to protect the wearer form attacks with explosive weaponry. Blast armour cosists of several layers of overlapping armour plates, whic cosist of softer materials than most other conventional, physical armour, supposed to bend insted of being penetrated. Those plates are connected via flexible wires, to maintain as much of the wearer's mobility, while achieving the maximum of protection. Although the armour is not capable of protecting the wearer from direct hits by explosive devices, it is the best possible protection against the shockwaves and shrapnell.

As with every kind of physical armour it is not capable to protect against Energyweapons.
The Era of Smash

The **Era of Smash** was a period of brief prosperity followed by a dark era of war that occurred with in the ship hull of The Notorious 231. It began with the release of Super Smash Brothers for Wii U released on September 13, 2014, and ended at an unrecorded time in the Summer of 2015 previously before the Dissolution.

## The Birth of a New Era; The Rise of the Pillar Men

Momentarily after the release of Smash, travelers from far and wide boarded with permission to take on challenges within the boundaries of the Smash arena. To "Settle It in Smash" was a common custom among crew mates and guests alike, looking to sharpen their edge in the challenge.

Shortly after the game was released came the Amiibo. The first such Amiibo created was Lonk. Lonk quickly claimed a sort of sentience that was admirable by the members of the Cove, all of whom wanted one of their own. From this decision came the next two Amiibo; The Bowz and Woogie. The three so mentioned became almost impossible to defeat, and became the Pillar Men. To this date, only Papa Dorf has been added to this collection of warriors to obtain this status since due to his brute power and callousness towards his masters.

## The Extinguishing of an Era

With consistent negativity inevitably following the strive to become the best player out of all crewmates and guests, a great Renaissance of Competition began. Challenges were made daily, moments were lost consistently, all to the pursuit of becoming the best and most unchallenged player in the game. Eventually, the edge of the game wore off to those who were exposed to it daily; eventually the want to be the best was eliminated by becoming so good that it was boring to play the game. Despite that, the fighting spirit still stayed in guest competitors such as Fish,
Tiny Indian Satan

**Tiny Indian Satan** is a principle member of the Pirate Cove. He was a registered member on the maiden voyage of the Notorious 231, and has taken residence at the Pirate Cove in spite of its downfall.

## Pre-231

Tiny Indian Satan was a mass-produced demon clone from one of the circles from Hell. Unfortunately, his design was flawed. Functionally, Tiny Indian Satan is a working defect. He was funneled into Hell's super-demon program, raising demons from menial workers to the best line of defense and offense that Hell has to offer. It was most upsetting to learn that Tiny Indian Satan did not possess the ability for magic that his demon brethren did, and instead made up for it with his indomitable combat prowess. He was able to master many different ways of martial arts, from dual swordfighting to capoeira.

Tiny Indian Satan was supervised by a couple of archdemons with whom he had a sort of parental bond with along with a couple of other demons pursuing other goals. Due to his flawed design, he was consistently berated by these supervisors.

But due to his flaw, Tiny Indian Satan had longed for something greater; freedom.

On one fateful night in Hell, Tiny Indian Satan was unfortunate enough to watch one of his more respected demon brethren get stricken down. To him, this was the end, and he planned escape.

For years, Tiny Indian Satan researched the ways of escape, taking every measure of security to leave Hell into detail. And he escaped to the surface.

## Boarding of the 231

Tiny Indian Satan eventually exited Hell, but not without taking a couple scars on the way out. Battered and bruised, he sought any close means of escaping Hell entirely, and came upon a port town. For some time, he worked in the port town doing odd jobs, the most interesting being caretaking by day and conning by night. He often made contact with the Saltan, learning how to take up the tools on how to be a trade baron and learned to peddle his own concoction; Liquid Hatred, an essence of humanity that could be easily taken advantage of and sold at high prices. Tiny Indian Satan then made an art for out of making people mad and bottling their hatred away.

The Notorious 231 beckoned to him on the night of its docking, but Tiny Indian Satan was complacent about its calling, and was eventually told that he would be cursed with grave misfortune if he did not heed the call. Moments later, the pit of Hell that Tiny Indian Satan had crawled through began to bellow like a foghorn, letting out all manner of demons invisible to the human eye. It was then that Tiny Indian Satan knew; his parents were looking for him.

With lesser hesitation, he packed his bags and made way for the vessel. They set sail later that night.
Cyberneticus Occultus Wikia

## Welcome to the Wiki

Welcome to the Cyberneticus Occultus wiki. We’re a wiki about a science fiction universe in the far future of humanity.
Every kind of contribution is apreciated.
Artwork, characters or even entire stories, everything is welcome, just let your creativity run free.

## What is Cyberneticus Occultus?

Cyberneticus Occultus is a science fiction universe with a hint of fantasy.
Humanity is spread across the entire galaxy and the countless factions are constantly in conflict with one another.
Technology and magic coexist in this universe and the possibilities are sheer endless.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Legion 707

Legion 707 is the only known legion of the republic that survived the Barzak War.

## Characteristics

Legion 707 was a ground assault Legions during it's service under the republic.

It was specialized in non-urban combat (especially jungle combat) and guerilla tactics, wich was demonstrated during the siege of Brymm.

Due to the nature of their tactics the legion lacks a lot of the heavy equipment that was used in other legions of the republic.

But they compensate their lack of artillery and servoarmours with the use of genetical and cybernetic enhancements, refined tactics and speed.

The overall tactics and structure of the legion haven't changed much since the end of the republic, but after it emerged from it's hidingplace on Vamar, the legion slowly started gaining numbers and now has an entife fleet at it's disposal.

Due to their participation in the Barzak War they are very mistrusting towards any form of techpsychics and there are reports of legion 707 patrolls hunting down techpsychics throughout the galaxy, but those allegations were denied by the legion's administration.

### Base of operation

Legion 707 has no designated homeplanet or main starbase, it is completely fleet based, as it was back in their service under the republic.

The fleet is devided into several flocks and those flocks are again devided into squadrons of five vessels each.

Due to this way of deviding their fleet there are always at least five squadrons in every system under legion protection, while still maintainign a strong main fleet, that can easily be deployed wherever it is needed.

## Military endeavors

After the Barzak War the legion did not engage in any conflicts for a long time, the first documented conflict the legion participated in being the Lavorian Succession Wars.

After the knowledge of the exsistence of the legion became wide spread, they were involved in several conflicts with surviving factions of the Barzak War.

After emerging victorious, different factions across the galaxy tryed to recruit the legion for themselves.

All of them were turned down and the grand commander of the legion Utjan Akkaron declared that "the legion will not yet engage in any permanent alliances".

Since then the legion quickly started colaborating with different factions in exchange for equipment or money.

But the legion distances itself from the mercenary alliance and often altruistically aids colonies that do not have proper protection.

At the moment the legion has very strong connections to the G.U. and supports it in the war against the Taurus Kingdom.
Datacore

The datacore (also known as the Orion Cube) is a piece of technology of unknown origin, that floats in the orbit of rigel. It is a Cube made out of a unknown material and is estimated to have the same size as eath's moon.

The cube is inhabited by a self-aware computer programm that calls itself the light of orion. This program can transfer itself across long distances, into any kind of computer system and takes it over. Spacecrafts that are under controll of the data core, patroll the entire galaxy, to spread the light of orion. The motives of the datacore are unknown, since all beings that are not willing to comply with it's demands, will be atacked and those who comply, were brought to the rigel system and never returned.

There are not many possibilities to defend against the datacore. Only powerful Techpsychics and a special security programm, developed by the Brotherhood of Mars, are able to fend off the light of orion.
Land of October

The **Land of October** is one of the Twelve Seasonal Zeitgeists, and is perhaps the most important when it comes to the Pirate Cove.

## Seasonal Zeitgeist

The Land of October is covered in a chiaroscuro of twilight where a few faint, twinkling stars shining in colors from white to orange pepper an occasionally cloudy sky. Its houses are made in such a fashion that they are sturdy, yet always in a astate of disarray in one way or another. Boards have fallen off, hinges are not quite fastened, roofs are falling apart. Various large pockets of grass appear every so often, filled by nothing but dark green grass and a skyline involving more of the aforementioned hovels. Never-melting candles are the main source of light, and there are many; several hundred could belong to one house for various purposes, from simply lighting the house to different placements to increase luck and fortune. Streets are made of unnaturally smooth cobblestone, where people primarily walk from place to place.

The inhabitants of this land have a very noticeable pallor about them, unable to be darkened by any sort of light. Despite that, they are a jovial people. The Land of October is a land rife with celebration and merriment, celebrated mostly through small jokes or harmless pranks. Many people in the Land of October are exceptional saccharine artists, weaving all means of sweet things together to create diverse candies and pies. Lands beyond have been celebrating its most celebrated festival, Halloween, for some time now.

## Pertaining to the Pirate Cove

Principle member **Colonel Spooky**and sometime guest **Doctor Crimson**hail from the Land of October.
The Fogman

**The Fogman** is a principle antagonist against the members of the Pirate Cove, its constituents, and the Frogman of Reichmuth. Tales of his chicanery echo through the annals of history, but as of now it is his main focus to stop the members of the Pirate Cove from stopping his evil from spreading.

## The Legends

Ancient records from all over the world depict a man who can be seen in fog who has been known to steal children. Or adults. The Fogman does not care.

But it is said that when life was first conceived in the depths of the ocean that there was an entity that preyed on the top of the food chain. An anti-organism; not quite a virus but an antithesis of life itself. An equalizer of population to make sure that not even the top of the food chain is safe. Is such an entity evil by nature?

It is not known how the Fog Man operates; if it captures for sport, for survival, or for even more nefarious purposes beyond our comprehension. What can be observed is that there are subjects that are stolen by the Fog Man and that there are population reports that suggest he lived even before man existed, stealing away whatever organism happens to be at an apex predator status.

All except for the frog. Frogs have deluded the Fogman for its known existence, and it appears with known scientific evidence that their croak is something that the Fogman is sensitive to.

## Connection with the Cove

The Fogman has done battle with the Frogman of Reichmuth for several decades, but it was when the sailors of the Notorious 231 washed onto the shores of the Cove that the rivalry between the Fogman and the Cove members truly initiated. A scouting party involving Colonel Spooky, Captain Facefro, and the Princess of Geodes witnessed a battle between the Fogman and Frogman. In a heroic change of pace, the scouting party came to the Frogman's rescue, thus thwarting the Fogman back into the Piteous Swamps of Reichmuth. Ever since, the Fogman has cast a curse upon the Cove members, initiating a challenge until he had defeated the Cove's members.
Battle of Two Bones

The **Battle of Two Bones** is a much celebrated victory between the Dog and Snake Tribes of North Highlands, becoming the subject of many songs and art pieces from the Dog Tribes of North Highlands. General **Sim-Bak-Lok** (known colloquially in Pirate Cove territory as **Simba**) and his assisting military counsel Praetor **Bit-San-Dul** are considered to be the great minds behind the tactical victory against a Snake Tribe General whose name has been lost to time and is heretofore undiscovered history to common men. It is in this battle that Simba earned his distinctive head deformity.
Lunthera

## General

The Lunthera are a species of partially humanoid beings that live on oceanic planets all throughout the galaxy and are believed to originate from the system of Sigma Scorpii. Despite their humanoid appearance, they lack any genetic Relation to Humans, or any other human related species.

## Appearance

The Lunthera have a humanoid torso and their whole body is covered, with exception of their head and chest, in several layers of overlapping scales. Their lower body sprouts two large fins to move through the water and a backfin on the hight of their pelvis, for more efective steering. However their most prominent feature, is the abundant use of cybernetic implants and augmented limbs, which they use to enhance their bodies to better suit their given task within their society.

## Biology

Despite their simmilar appearance to Humans, their biology is far different. The species posesses three lungs, with two of them suited to process the oxygen out of salt water and the third intended to process sweet water. Their digestive system is unique in that it stores the consumed food over a long time, digesting it very slowly over time. The rate of digestion is related to the ammount of energy the body is using at the time. Due to this Luthera can often spend several weeks without food, without any significant drops in the body's supply of energy, if the last consumed meal was particularly big.

Although the Lunthera are theoretically capable of reproducing naturally, they prefer in vitro fertilization, within artifical wombs, so the most basic cybernetic implants can be easily implanted at the earlyest stages of life, to lower the chance of the body rejecting any of the implants.

## Military Organization

Although the Luntheran societies throughout the galaxy are different in each system, they all share roughly the same military organization, which is based around elite troops, specialized in sabotage and guerilla warfare. Due to this the Lunthera are highly requested mercenaries, since they perfectly fulfill a role that is otherwise only played by rather costly vehicles, this role is underwater warfare.

Mercenary troops of the Lunthera are tasked with specialized missions, such as erecting and disarming minefields, destruction of ships and carryers, the sabotage of harbours and raids on naval supply lines. Due to their biology and cybernetic enhancements, they are are able to fulfill all these tasks, without getting noticed, with the same efficiency, but at the fraction of the price of a submarine.
Plasmablades

Plasmablades are close combat weapons, that use the heat of plasma to cut through the armour of infantry and vehicles.

Plasmablades come in all shapes and forms, each of these making it suitable for a different situation. Some examples include the easy to carry plasmaswords, that are used by infantry, the arm mounted plasmaclaws, which are most commonly used on walkers, but finds use on specialized servoarmours aswell and the plasmalances, a plasmablade mounted on a long shaft, supposed to be used by soldiers on fast moving vehicles like hoverbikes.

The biggest part of the weapon is composed of heat resistant alloys, with only the "edge" of the blade being made of plasma. The weapon has a plasma tank either integrated in itself, or is connected to it via a flexible tube. The plasma then streams out of small holes at the edge of the weapon. Most plasmablades also posess a trigger, which is used to activate an increased output of plasma, at the point where the blade has struck solid matter. This is done to flood a vehicle, wich's armour has been penetrated by the weapon, with the hot matter and neutralize the crew inside. Some plasmaweapons lack the trigger and the increase is managed automatically and some lack the function completely.
Impactarmour

Impactarmour is a physical defence system, that is used to protect both infantry and vehicles against the usage of kinetic weaponry. Impactarmour cosists of larg armour plates that are angled and curved to enhance the chance of projectiles completely glanceing off the armour. One of the greatest weaknesses of impact armour are the gaps between the larger plates, which are mostly just protected by Mesharmour, or unprotective flexible materials. Although these gaps are mostly too small to be deliberately shot through by kinetic weaponry, the gaps are large enough for shrapnel. This as well as the armours lack of flexibility, making it weak against the effects of shockwaves, makes the armour insufficient as protection against explosive devices.

As like every kind of physical armour, it gives no protection against Energyweapons.
Main Page

<hero description="This is the Wiki of the Cyberneticus Occultus - Universe.

A universe set in the far future of humanity.
A universe of constant conflict, between countless factions, that all fight for superiority.

Humankind reigns supreme in the galaxy and without any external threats uniting humanity's efforts, the society of humanity collapsed and the once great united republic fell apart into untold numbers of factions and sub factions.
From small warbands on isolated planets, up to empires stretching across several star systems, all of them are fighting for dominance.

This Universe will grow with it's comunity.
Characters, conflicts, factions, technology... let your creativity run free." imagename="" cropposition="" />
The database did not find the text of a page that it should have found, named "Main Page" .

This is usually caused by following an outdated diff or history link to a page that has been deleted.

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Please report this to Wikia staff, making note of the URL.
Second Republic

The second Republic is the largest territory of human occupied space within the galaxy and is in direct conflict with the Galactic Union.

## General

Desspite its name the second Republic is not an attempt of reforming the Republic of Humanity, just using the name to represent the traditionalist views, that are contrary to the principals of the Galactic Union.

The second Republik formed not too long after the Barzak War, but the exact date of its founding is unknown and varies between sources, but most of the evidence suggests, that there were already plans to found the second republic during the war, which would have created a third faction in the civil war, as the republic is (and most likely would have been) made up of the more extremely conservative elements of the original republic, which opposed the growing influx of alien races into society.

Among these elements of the republic were some of the biggest corporations and maufacturers, which exclusively work for the second republic even now. This gives the second Republic a great advantage in the constant armsrace against the Union and makes them one of the most powerful human military organizations in the galaxy.

They are not only the greatest advesary of the Union, but also one of the strongest factors in stopping the advance of the swarm. However this constant conflict with the swarm prevents them from launching an allout invasion of the Union's territory, putting the Republic in a constant deadlock on two fronts.

This deadlock has forced the republic to become self sufficient and rely less and less on imports, but almost completely eliminating any income from exports aswell.

## Military

The Republic organizes its military in several seperate armies, the republican army No. 1 - 10.

Each army consists of several hundred regiments, which are chronologically numbered, thus the number of the regiment is not revealing how many regiments the army approximately has and regiments are frequently restationed between armies, depending on the troops requied by the different armies.

Each amry is deployed in different areas and uses different kinds of troops, that perfectly fit their task.

* **Republican Army No.1**: Stationed in the center of republican space, with single regiments constantly patrolling the ng the different sectors of the republican territory. They are the republic's final resort, the absolute elite, who are supposed to destroy as much of an invading force as possible, to guard the retreat of the civillians.
* **Republican Army No.2**: Stationed at the boarder towards the union territory, they specialize in unconventional and guerilla warfare. The army is somewhat smaller than the other republican armies, but is therefor stocked with more specialized and experienced troops.
* **Republican Army No.3**: Stationed at the boarder towards the swarmfront, they are one of the heaviest armies of the republic, supposed to wipe out the constant surge of swarmcreatures with artillery barrages, with their minimalistic infantry forces tasked to guard the artillery positions or advance together with the armoured forces, as motorized infantry.
Trade in Panama

Panama is a major hub of trade in the Western Hemisphere, it is home to both the Panama Canal, the fastest route between the Pacific and Atlantic as well as the Colón Free Zone, the largest free trade zone in the Western Hemisphere.

## The Panama Canal

The Panama Canal is a vital trade route for many nations, it cuts about 15,000km from the alternative shipping route that otherwise would traverse the southernmost point of South America. This saves a significant amount of time, money and provides a much safer route between the oceans. The canal means that shipping companies can operate more efficiently, shipping goods more frequently at a lower cost.

The major shipping routes and expected savings can be found in this chart and this map

The top 15 points of origin and destination with figures can be found in this chart

If you are one of these countries decisions regarding the Canal may effect your economy. It is worth noting that these nations are simply the ports of origin and destination, for example if you are in Europe and your country has any sort of import/export from to/from south east Asia then it very likely passes through the Canal.

The Canal is governed by an international treaty with the United States of America referred to as the "Neutrality Treaty" which guarantees that the Canal will be operated with complete indifference to the country of origin or destination of cargo and treat all ships equally. This treaty was signed in 1977 as a condition for the eventual nationalization of the Canal to the Republic of Panama.

It is also worth noting that the Panama Canal is currently expanding allowing for much larger ships to pass safely through the Canal in even less time and therefore once complete will play an even larger role in shipping and by extension global economics.

This increase in size will greatly improve the cost/benefit of shipping through the Panama Canal these increases will make LNG and oil transport through the Canal much more attractive as well as improve the already successful container and Dry Bulk transport services allowing approx 3 times as much cargo per ship.

This expansion is 97% complete and has only minor dredging and testing of the system remaining. The expansion is set to complete in 2016.

## The Colón Free Trade Zone

Pamana is host to the largest free trade zone in the Americas and globally second only to Hong Kong. The Colón Free Zone occupies 600 acres and generates exports and re-exports in the value of approx. $6.5 Billion USD each year. 87% of all Colón Free Zone imports and 83% of all exports were generated by the following countries:

Sources:

* http://www.pancanal.com/eng/op/transit-stats/
* http://www.transportation.northwestern.edu/docs/2015/10.28.BAC.Fall.Mtg.Presentations/Bazan.pdf
* http://micanaldepanama.com/expansion/
* https://en.wikipedia.org/wiki/Col%C3%B3n\_Free\_Trade\_Zone
Blasters

Blasters are a energy based weapon system, designed to eliminate the drawback of other energy weapons, which is their inability to penetrate energy-shields. Although this has already been achieved by Plasmaweapons, these are a possible danger to their user, due to them requiering a plasmatank to be supplyed with ammunition and thus the Blasters were also intended to replace them.

Blasters come in all shapes and sizes, from small blast-pistol sidearms and blast-rifles for infantry use, heavy blasters which are mounted on light vehicles, or carryed by heavy servoarmour infantry, up to blast-cannons used by tank destroyers, or the space ship mounted armageddon-blaster.

## Functionality

Like most energy weapons, blasters are supplyed by a battery, or a energy-P.A.C., but they also contain a block of metal alloy within their fireing mechanism. When the trigger is pulled, the internal mechanism accelarates the electron supplyed by the battery and launches them towards the metal block. Those electrons break Ions out of molecules of the alloy and launch them through the barrel out of the gun. These Ions posess a high electric potential and travel at high speed towards their target. Upon impact onto a energy-shield, the difference in potential of the Ions and the field of the energy-shield, lead to a electrical discharge, which can overload the energy-shield and make it break down entirely.

Against physical armour, as with all energy weapons, the heat created by the discharge is capable of melting through the material. When used against vehicles the electricity can interfere with the electronic systems and temporarily disable them, as well as neutralize the crew inside, if the shot fully penetrates.

The major downside of Blasters is the high cost of manufacture, due to the complex systems inside of the gun. Also the alloyblock inside the gun, can depleet over time and has to be replaced in regular intervals, for the gun to opperate at maximum efficiency.
Techpsychics

Techpsychics are beings that are able to manipulate and control technology with their minds.

One of the most infamous techpsychics was Imun Barzak, who rebeled against the republic, due to his belief that techpsychics are the superior race.

The powers of techpsychics vary in strength, depending on the experience and potential of the individual techpsychic. During the Barzak War the galaxy witnessed the first true demonstration of the powers techpsychics have. Due to this techpsychics are loathed and feared throughout the galaxy to this day. Especially the Datacore and the Brotherhood of Mars are bent on the complete extinction of all Techpsychics. Because of this hostility towards techpsychics throughout the galaxy, many techpsychic seek shelter in the Taurus Kingdom, the techpsychic utopia founded by Imun Barzak.
Meta Posts

## What is a Meta post?

A Meta post is a question, suggestion or joke post that is not part of the game. It is made by you as a user, not as a ModernPowers country. Any post you make on the sub where you aren't posting as your country should be tagged as a Meta post.

## Example

### [Meta] A Very Serious Problem

Fellow players of ModernPowers, there is a serious issue that must be addressed in our game.

As you know, our friend @PM\_ME\_YOUR\_ARCHES is playing Iceland.

Iceland is a modern, Western nation...

But there is a very big, underlying issue.

I speak, of course, of Elves.

Belief in Elves is absurd to most people, but not in Iceland.

From the Wikipedia article on the Huldufólk:

*"A 2006 rerun of Erlendur Haraldsson's 1975 survey by Erlendur and Terry Gunnell[22] found that "There is a little bit more doubt than there used to be, but generally the figures were much the same as they were." [63] Sontag summarises its results: "8.0% of 650 persons [...] were certain about the existence of huldufólk and álfar, 16.5% thought it was likely they existed, 31.0% assumed it was possible, 21.5% thought it was unlikely, 13.5% thought it was impossible and 8.5% did not have an opinion on this."[64]"*

Clearly, @PM\_ME\_YOUR\_ARCHES has yet to address the problem of Elves in Iceland. I urge him to broach this sensitive topic.
Servoarmour

Servoarmours are heavy armours worn by human infantry, that use servos to enhance the wearer's strength and speed. Those servos are covered by armour plates. Erlyer models's armour plates were made of metals like titanium or other substances like boron nitride. More recent models mostly use paraplast, this is due to it's lower production costs. Due to their rarity and the quality of the materials they're build out of, older servoarmours became more of a status symbol than an actual tool of war.

Older models of servoarmour were often asymetrical, with the left side of the armour being more protected than the right side. Because servoarmours were often used for close combat, where the left side of the wearer is turned towards the enemy, this was an easy way to save material, whilst not limiting the protection of the wearer. This style of armour went out of favour since the Barzak War, due to symetrical armour being easyer to mass produce and because the use of paraplast, there was no urgent need to save material.

Regular servoarmours are between two and three meters in height, because of this the wearer is located in the upper parts of the armour, while the limbs of the armour are extensions of the wearer's limbs.

The increased strength and size enables the wearer to use weapons that would be impossible to use for a single soldier, such as lasercannons, heavy blasters, gausscannons, gravity hammers and many more.

In contrast to regular infantry armour, servoarmours mostly have two P.A.C. slots, with the first mostly being a shield P.A.C. to protect the werer from energyweapons.
NATO

NATO or known by its full name the North Atlantic Treaty Organization is an international alliance that consists of 28 members from Europe and North America.

Article 5 of the treaty states that an armed attack against one member is an attack against all members and other members shall assist the attacked member, with armed forces if necessary.
IOC

The **International Olympic Committee** is an international, non-profit, non-governmental organization based in Lausanne, Switzerland, created by Pierre de Coubertin, on 23 June 1894 with Demetrios Vikelasas its first president. Today its membership consists of 100 active members, 32 honorary members, and 1 honour member. The IOC is the supreme authority of the worldwide modern Olympic movement.

The IOC organises the modern Olympic Games and Youth Olympic Games, held in summer and winter, every four years. The first Summer Olympics organised by the IOC was held in Athens, Greece, in 1896; the first Winter Olympics was in Chamonix, France, in 1924. Until 1992, both Summer and Winter Olympics were held in the same year. After that year, however, the IOC shifted the Winter Olympics to the even years between Summer Games, to help space the planning of the two events from one another, and improve the financial balance of the IOC, which receives greater income on Olympic years. The first Summer Youth Olympics were in Singapore in 2010 and the first Winter Youth Olympics were held in Innsbruck in 2012.

## Olympic Games

 2020
 2024

## Events and Medals

Diving 8

Swimming 34

Synchronised Swimming 2

Water Polo 2

Archery 4

Athletics 47

Badminton 5

Basketball 2

Boxing 13

Canoeing 16

Cycling 18

Equestrian 6

Fencing 10

Field Hockey 2

Football 2

Golf 2

Gymnastics 18

Handball 2

Judo 14

Pentathlon 2

Rowing 14

Rugby Sevens 2

Sailing 10

Shooting 15

Table Tennis 4

Taekwondo 8

Tennis 5

Triathlon 2

Volleyball 4

Weightlifting 15

Wrestling 18
Saudi Arabia

Capital
 Language
 Government
 Leader
 Area
 Population
 GDP
 GDP per Capita
 Currency

http://data.worldbank.org/country/saudi-arabia

http://www.indexmundi.com/saudi\_arabia/

#### Budget

https://docs.google.com/spreadsheets/d/1L3jc1CUbYaFNvduluAc9rNvzdRalsm44d9iqlrTAamc/edit#gid=1209903546

#### Power

http://www.world-nuclear.org/information-library/country-profiles/countries-o-s/saudi-arabia.aspx

#### Military

##### Iron Dome Missile Defense Shield

https://www.youtube.com/watch?v=I3NLuD8kA10
http://www.jpost.com/Middle-East/Report-Israel-offered-Saudi-Arabia-use-of-its-Iron-Dome-technology-403893

## May/April 2016

#### Saudi Claim post

https://voat.co/v/ModernPowers/comments/969763

#### A silent census on European demographics

https://voat.co/v/ModernPowers/comments/979440

Tariq is sent out to have all european Imam's hold a census of the demographics in Europe. The Saudi Crown prince wants to know the opportune moment to leverage the population of European muslims.

#### Mohammad bin Salman Al Saud spiced up the defence budget for 2017

https://voat.co/v/ModernPowers/comments/979564

Budget for Defense and Foreign Aid has increased.

#### Peace Shield

https://voat.co/v/ModernPowers/comments/979930

The GCC Purchase 9 Iron Dome and 9 David's Sling from Isreal (Through proxy of the US) 4 of these are for Saudi.

#### Saudi Arabia asks The Arab League to invest in propaganda

https://voat.co/v/ModernPowers/comments/980148

The Arab League is enticed to make propaganda to entice the open border politics of Europe.

#### African Union

https://voat.co/v/ModernPowers/comments/979836/4911174

Saudi Arabia agrees to sponser the African Union in Mauritania with $350 Million.
It will build a special convention hall that will later be used as a Sunni Islam mosque. One of the main topics of the summit will be the build of several mosques and suburban neighbourhoods centered around those mosques https://i.sli.mg/Zg6mAS.png

#### Mauritania sends diplomats to Saudi Arabia

https://voat.co/v/ModernPowers/comments/980896/4915782

Saudi send 3 patrol ships and 1 corvette ship to protect Mauritania fishing waters.

Saudi start planning the build of a 150million $ state of the art desalination plant in Mauritania to spite Iran.

#### A desert road trip

https://voat.co/v/ModernPowers/comments/981067

Badur As-Khari is sent to Pakistan to meet up with the Taliban and direct them to Iran.
Beepo

**Beepo** is the GM for the Shadowrun Campaign.

## Useless Information

* Beepo first became interested in Shadowrun after playing the 2014 PC RPG Shadowrun: Dragonfall. He became interested in organizing a tabletop game around the same time for unrelated reasons.
* Beepo prefers the FASA editions of Shadowrun (1-3) to the Catalyst editions (4-5) but understands that FASA's "target number" (varying degrees of success based on what number is counted as a success) mechanic makes Shadowrun nearly unplayable as written. He didn't like the Edge mechanic (karma powers boiled down to a statistic) of later editions at first, but later understood the reasoning for it and regretted not using Edge in his games.
* Keeping in mind Beepo's indecisiveness on which edition is better, the campaign was set in 2064, which is the final year FASA had the Shadowrun license. This puts it in the crossroads between 3rd and 4th edition, and allows the campaign to have a greater wealth of tech without the monolithic tech-bureaucracy the corporations imposed after 2064.
* Beepo really, really hates elves. This hatred boils down to them being the race of choice for many obnoxious players and being a race that has no actual flair to it because they are simply haughty humans with long ears. There are many other reasons on top of this, including the undue favoritism they receive in the books for both Dungeons & Dragons and Shadowrun. Tír na nÓg was chosen as the setting for Part 2 both because he could vent his frustrations through the setting and that it served as a sort of "therapy" for his umbrage towards elves. He still hates elves.
* Beepo will admit, however, that in spite of the elf obsession, Tír na nÓg turned out to be his favorite setting fleshed out in the Shadowrun books.
* Scotland was chosen as the grounds for the first Part because Beepo wanted a Shadowrun setting which was relatively undisturbed while still not completely boring. English being the primary language also helped cement it as the final choice.
* Beepo's real name is Liam O'Brien, which is extremely similar to the name of a secondary metaplot NPC encountered during Part 2, Liam O'Connor. Coincidentally, there is another character in the Tir with his surname, Dominic O'Brien. Beepo laments that he would probably be born an elf if he were in the 6th world, seeing his lineage.
* Beepo's favorite NPC is Salome and his least favorite NPC is Bridget Malone.
Portugal

Capital
 Language
 Government
 Leader
 Area
 Population
 GDP
 GDP per Capita
 Currency

## Timeline

2016

* April:
	+ Portugal plans summit on the discussion of micro-nations and separatist movements to occur in July.
	+ Portugal attempts business deal with Tesla Motors and the US.
	+ Meeting of the Assembly of the Republic for a major vote:
		- legalization of marijuana and 'magic mushrooms' PASSED
		- 20 Billion dollar expansion of the ENVC ship yard PASSED
		- Raising of the minimum age to bull fight from 18 to 21 PASSED
		- These changes will go into action in early 2017

* July:
	+ Meeting of micro-nations
		- No major change to micro-nation situation
		- Portugal also won the golf tournament
		- Nothing of interest occurred

## Current State of the Nation

Portugal has monetary, production, unemployment, problems.

### Economics

Unemployment is 15.3%. National debt, $252,000,000,000.

Exports:

* Refined Petroleum ($5.63B)
* Cars($2.6B)
* Vehicle Parts ($2.31B)
* Leather Footwear ($2.15B)
* Uncoated Paper ($1.43B)

#### Imports:

* Crude Petroleum ($8.69B)
* Vehicle Parts ($2.69B)
* Cars ($2.45B)
* Petroleum Gas ($2.28B)
* Medicine ($2.15B)

### Military

Total Active Personnel
Total Active Personnel
 Airforce
Total Active Personnel
103 aircraft

It exists

### Politics

Generally friendly and un-involved.

Democratic.

## History

Lots of it. starts in 686. then some stuff happened with complete annihilation and then the return then a crusade then the colonial era then a revolution then the end of the colonial era then now.

## The legitimate foreseeable goal of the nation

The currently plan is to set up a series of ship yards to increase production and decrease unemployment. The problems with this plan are obvious, massive amounts of steel are required, it will take time, educated laborers are needed, there will be massive costs. The solutions are not entirely known at this point however this is the plan so far, hopefully build relations with Japan, Germany, USA, or Brazil to get steel, take investments from private and public sources in return for future ships, and allow greater immigration of educated Christians to aid workforce.

## *Fortitudo ex libero* (extended goals)

1. Become a naval power of Europe
2. Educate the people and build infrastructure
3. Build alliances with like minded countries

Lesser plans:

1. Drug and brothel legalization/standardization
2. Promote drug safety and general safety
3. Claim land in Arctic
4. Control Atlantic offshore oil drilling
5. Increase vegetarianism
6. Promote meditation
7. Become a more Catholic state
8. Improve quality of living for all citizens
9. Reach 100% renewable and self sufficient energy
10. Reach 100% renewable and self sufficient water
11. Sufficient medicine production

[Secret Plans, likely will not actually act upon]

1. Work on the creation of mass drug production
2. Give the people ownership of the means of production,
3. Making surfing an Olympic sport
Ramon of the Elk

**Ramon of the Elk** is a member of the dwindling race of the Duende, magical elf-like creatures from the Land of March. He is also a sometime guest who appears to the members of the Pirate Cove at odd hours with bountiful helpings of his magically prepared crop that he receives from the House of the Elk.