Iporis

Iporis

This content refers to phenomenon on the continent of **Iporis**.

## Introduction

Iporis is a homebrew D&D setting deviating from *Lost Mines of Phandelver*. As a result, some elements of the Sword Coast are present on the map, though they are not the same as those on the Sword Coast.

Iporis is about 600 miles from the west to the east coast. As a result, it takes about 20 days at a minimum to traverse the subcontinent (the average horse-drawn wagon can cover 30 miles a day).

The climate on Iporis is mild, being mostly temperate. However, to the extreme north and south, the climate can approach boreal and tropical respectively.

Iporis is a volcanic island, created by a breach in the crust undersea. Volcanoes exist in the Ashfall Spires exclusively.

### List of Physical Features

#### Forests

* Ignet's Demise
* Kurupik Rainforest

* The Moorwarden Forest
* Mythsong Forest
* Neverwinter Wood
* Warbler's Woods

#### Hills and Mountains

* Ashfall Spires

* Cancer's Claws

* The Crags
* The Dreadknot Hills
* Haven Peaks
* Hills of the Lost Dragon

* Starmetal Hills
* Sword Mountains
* Traveler's Pass
* Warbler's Hills

#### Islands

* Cancer Island
* Watchtower Point

#### Rivers and Lakes

* Blackwater River
* Ignet's River
* Lake Stopnotch

* Seraph's River
* Wandering River
* Warden's Pool

#### Marine

* Chunathan Bay

* Bidawei Ayoo's Arch

* The Forsaken Isles
* Kraken's Hold

* Mere of Dead Men
* Quoitwa Bay

* Siren's Lure Bay

### Political Features

Iporis is an island-continent divided into three main factions:

* The Albatross Assembly
* The Cloven Conclave
* The Nekronian Empire.

### History

In year 0, the island was settled by a party of Yuan-Ti, Humans, and Dwarves in the north in Delikial.

The Yuan-Ti were escaping political disaster on the mainland, the Humans were exploring out of curiosity, and the Dwarves were seeking new resources. From there, more races arrived and established communities.

Eventually, tension grew over the practice of necromancy. Those who supported the sect of magic would later establish the The Nekronian Empire, while the others remained in what would become The Albatross Assembly.

The Vasilians and The Bathysoman Kingdom were established as other races and wanderers found their niches on Iporis. The two factions have been at odds since their creation due to the rivalry between Silvanus and Umberlee respectively. However, as time passed, they realized the greater threat was the Nekronian Empire. They merged into The Cloven Conclave in 350 P.A.

### Magic

Debates over the practice of necromancy have been happening since the first establishment of factions. As a result, some places have scorned the practice of magic all together out of fear, while others have nurtured its growth. It is difficult to find an instructor to learn magic from, and larger institutions hardly have the resources to teach further than the bare basics.

Those who want to use magic often achieve mastery through a non-academic route. As a result, wizards and artificers are rare and concentrated in certain places, while warlocks, sorcerers, clerics, and bards are more common.

#### Notable Schools

* Larksong College in Peyden

* Nosarth's Academy of Arcane Arts in Eastshire
* Sarkor College in Peyden

#### Warlocks and Sorcerers

The flow of magic on Iporis is irregular and turbulent. In some areas, it runs dry, and in others, it pulses and surges like a tidal wave. While clerics and paladins get their magic from the gods, wizards and bards get theirs from learned practice and training, and druids and rangers channel the energy of nature, warlocks and some sorcerers rely on outside sources for their magic.

Because of the unreliable nature of magic on Iporis, those that depend on another source for their powers forge strong linkages to their patrons in order to maintain a stable level of magic. This level of a connection creeps on the magic user gradually. Over time, warlocks and sorcerers begin to take on physical traits from their patron or source of powers. One may start to grow horns, patches of scales, a vestigial tail, or other small features.

Every time a warlock or sorcerer level is taken after lv 3 (of that class), the player must make a wisdom saving throw against their own (warlock) spell save DC (8+proficiency+charisma mod). On a success, no physical trait is gained. On a fail the player rolls or selects a physical trait from the table below, or makes their own.

Eldritch Trait
 **8** | Parts of your body glow in the dark.

Note that one level's worth of trait gain can be removed with a greater restoration spell. Failure to remove that level's worth before the next level taken makes the trait permanent.

#### Flow of Mana

Mana is an unseen force throughout Symordus. It flows through everything and acts as the internet of magic. Spellcasters tap into it to fuel their spells. Because of the creation of gnomes on Iporis, mana flow is permanently damaged there. As a result, once a day when a bard, wizard, eldritch knight, arcane trickster, (class that did not get magic use through another party), etc casts a spell 2nd level or higher, they must roll a d20. **On a roll of 3 or below, roll on the following table:**

#### Resurrection

When a creature dies on Iporis, its soul is obliterated and reverted to its fundamental components to help repair the magical dead-zones on the continent. As a result, Resurrection in the traditional sense is not possible. It is possible for a god or other powerful being to interrupt this process and reconstruct a soul, though this is impossible to do perfectly. For more information, see Reconstruct Soul.

Alternatively, simulacrum can be created and brought to a proper transmutation chamber where they can become real. These facilities are few and far between, and their locations are closely guarded secrets. If brought to a proper facility, consult the following table.

Transmutation Chamber Effect
 11-50
 51-80
 81-100

### Time

Time is in P.A. (Post Albatross), and A.E. (Albatross Era).

Post Albatross generally refers to after the island was settled.  Year 0 would be the year the island was settled.  Year 400 P.A. would be the 400th year after the island was settled. Only rarely is A.E. used, as there wasn't much history on the island at that time. Notable circumstances that may use A.E. are natural history or religious events.

### Outside of the Island

To the north is another island-continent called Gatsia. Gatsia frequently trades with the northern side of Iporis. Gatsia has a boreal climate.

To the west is the mainland, Byselon. Byselon encompasses many other types of climates and biomes. The majority of it is boreal forest.

## Information for Players

### Races of Iporis

#### Common Races

##### Aarakocra

Aarakocra explorers from the elemental plane of air discovered the island through unknown means. Some say that there was a rift between the planes that they passed through intentionally, while others say that they got lost and found the island that way. Regardless, the Aarakocra were met with the wide eyes of the Dwarves, Humans, and Yuan-ti in the year 17 P.A. The three races, who believed that a massive bird (the Albatross) had saved them out at sea, treated the birdfolk with reverence. Initially, they stayed out of the affairs of those on the ground, but eventually, they began to establish themselves more and more, eventually becoming an integral part of the Albatross Assembly.

##### Dragonborn

Born of fire and seared by Bahamut or Tiamat, the Dragonborn emerged from the Ashfall Spires in 16 P.A. When settlement had begun to pick up its pace on Iporis, the dragon gods wanted to stake their claim as well, creating a race of humanoids who bore their likeness. However, soon after their creation, the dragon gods' influence began to ebb, leading many Dragonborn to believe that they had been abandoned. As a result, many Dragonborn are atheists or choose not to worship.

They acknowledge the existence of the gods, but feel that they couldn't be bothered to meddle with the lives of mortals.

##### Dwarf

Dwarves and Humans arrived on the northern shore of Iporis as part of an expedition in 0 P.A. One of their ships were struck by a rock in the water, but they were rescued by the Yuan-ti. The three races would later establish the Albatross Assembly.

##### Firbolg

The reclusive firbolg happened upon the continent by chance. A crossing through the astral plane led a traveling clan to the newly settled island. From there, the population has been slowly but steadily growing. Now, cloisters of these guardians inhabit the wild parts of Iporis.

##### Half-Elf

Half-Elves are the descendants of visiting Elves. More often than not, they were left behind by their Elven parent and raised by the other. Not quite fitting into the Elven or Normal world, they try to find acceptance on Iporis.

Canonically, many of them have daddy or mommy issues. /s

##### Halfling

Halflings on Iporis settled from the northern continent, Gatsia. What started as trade relations between Iporis and the northern continent allowed for immigrant peoples as well.

##### Human

Humans and Dwarves arrived on the northern shore of Iporis as part of an expedition in 0 P.A. One of their ships were struck by a rock in the water, but they were rescued by the Yuan-ti. The three races would later establish the Albatross Assembly.

##### Lizardfolk

The Lizardfolk were originally a species akin to marine iguanas native to the Forsaken Isles and Watchtower Point. However, after beginning to feed on the seagrasses by the coast of Iporis, it is said that they were blessed by Umberlee, and became the first lizardfolk in 17 A.E. The first other humanoids they encountered were the Triton in 50 P.A, and the two have been on amiable terms since.

##### Tiefling

No one knows exactly how tieflings wound up on **Iporis**. Some say that they arrived as settlers, while others speculate that they appeared naturally as other races were touched by extraplanar entities. Regardless, they strive to make a name for themselves that isn't dependent on their heritage.

##### Tortle

The Tortles used to be normal tortoises and terrapins. Silvanus, anticipating something bad after watching Umberlee create the Lizardfolk, decided to follow suit and bless the turtles with sapience in 15 A.E. so that he would be able to intervene with whatever plans Umberlee had for the Lizardfolk. The two races regarded each other with suspicion until the formation of the Cloven Conclave in 350 P.A, when Silvanus and Umberlee set aside their differences in favor of preserving the environment and warding off the Nekronian Empire and its schemes.

##### Triton

The Triton and hail from the Forsaken Isles. They began to settle on the coast of Iporis to trade with the Lizardfolk in 50 P.A. The two races are very friendly to each other as a result.

##### Yuan-ti Pureblood

The Yuan-ti Purebloods arrived on the northern shore of Iporis after fleeing from persecution on the mainland, Byselon in 0 P.A. They rescued some of the human and dwarf settlers in the water, and the three races would later establish the Albatross Assembly.

They're refugees on Iporis due to Zehir pushing the malisons and abominations to purify their race by exterminating purebloods. Self-preservation overtook religious commitment for some, and they fled to Iporis, faith in their serpent gods shaken.

They tend to worship The Albatross for its direct involvement in saving them on their journey to Iporis. Some speculate that The Albatross, whatever it is, may end up replacing their serpent gods. There are reports that some Yuan-ti, for their relentless worship to this entity, have grown small colorful feathers.

#### Uncommon Races

##### Elf

Elves are explorers from the Feywild. They tend to dip in and out of Iporis, coming and going between the Material Plane and the Feywild. Their progeny - Half Elves, are frequently left on the Material Plane with the other parent. Only rarely does an Elf begin to care about the happenings on Iporis and stay behind.

##### Gnome

Gnomes are exclusive to Iporis. These magical people were birthed from rare ore that was clustered around Iporis' main mana wellspring. Their creation required a large amount of magic to facilitate, and as a result, the mana flow on Iporis is permanently damaged.

##### Centaur

Centaurs are the closest thing to a native race Iporis has. In around 100 AE, they ventured into the Moorwarden Forest from the Feywild.

##### Half-Orc

Half-Orcs are the result of unity between the orcs and the humans. While not uniform, some orcs choose to live in the established societies and factions as the rest of iporis while some human clans and organizations make peace treaties and alliances with some orc clans. Thus, half-orcs have a rather scattered connection to their cultures depending on the circumstances and the more common they became, some even established their own communities.

##### Kobold

Kobolds worship dragons as gods. Also they used to like magic a lot bc it would help em find ores but then oh no gnomes came and fucked that up for em so they kinda pissed now.

##### Orc

Orcs came to Iporis in the aftermath of a large scale battle on Gatsia caused by a conflict between their ruling gods. Luthic, the mother of the orcs, had a conflict with her husband, Gruumsh, which divided their people. Gruumsh commanded the orcs to be eternally loyal to him and to destroy and purge the world of "impure races," encouraged by Yeenoghu, the demon lord of slaughter and destruction, and Luthic opposed him. In their battle, a heavy toll was paid and the orcs who were loyal to Luthic fled Gatsia and arrived in Iporis as refugees. Many of these orcs didn't wish to live in the factions to be governed by their people and instead established clans in the mountains that were available, making their homes and establishing their cultures and following the ideals of Luthic's desires for her children.

##### Tabaxi

Originating from Melaris, these catlike people were naturally a curious sort. When travel started to happen between continents, members of some clans of tabaxi were stowaways on the ships to Iporis and then to Gatsia and Byselon, and tabaxi slowly started establishing elusive and secluded clans across the continents. Some lived in deserts, some lived in forests, and some lived in mountains. But unlike their native-born counterparts, tabaxi were more involved with the established colonies and factions and many even have their own businesses they run amongst the other races in the cities.

#### Rare Races

##### Aasimar

Much like their more common devil-like counterparts, none really understand how aasimar came to Iporis. Some say that they're direct descendants of angels that were brought to combat evil, some say that they themselves are angels sent to protect the continent from evil. Others say that the angels and gods sent these planetouched creatures to smite evil, some even speculating that they're sent to purge the world of tieflings. But regardless, none actually know the true origins of aasimar and while these races enjoy privilege and praise for their outward reputation for good and nobility, aasimar are not inherently aligned with good. Interactions with tieflings range from actively hostile to codepencency and everything in-between. There are even rumours of cross-breeding between tieflings and aasimar.

#### Note

Other races may be used, but part of the character's backstory may need to explain how they ended up on Iporis.

#### Non-Player Races

##### Gnoll

Originating from Gatsia like the orcs, conflict began among the gnolls in disagreement with their patron deity, Yeenoghu. Gnolls were commanded to destroy and eat without restraint or concern, however food shortages were happening more frequently due to the overhunting and eating. Like the orcs, many gnolls joined them when they fled to Iporis, establishing a new rule amongst their people. Whether for good or evil, for others or for themselves, they must never kill and eat without reason to and they must never waste what they take or take more than what they need. Gnolls keep to themselves on Iporis save for a clan in Darandal established in the continent's more recent history. Otherwise, gnoll clans keep to themselves and are rarely seen. Some maintain close symbiotic relationships with orc clans.

##### Half-Dragon

After the dragon gods' influence was lost on their kin, the dragonborn, Tiamat grew jealous and wanted that control back. So, to spite Bahamut, she created the half-dragons from her own blood and the bodies of those that died in or near the Ashfall Spires. She dictated that they worship her as their eternal mother, and to spread their empire avariciously and claim all riches for themselves in her name. And so, between 170 and 176 PA, the Kingdom of Drakenstadt, led by Her Majesty's Attendants, ruled Actran and Oranstice. However, in an attempt to sieze Chunathan, they suffered a crushing defeat. Because Tiamat made no effort to aid them in battle, they gradually lost faith, and soldiers turned against the crown. Now, Half-Dragons tend to be atheist, like their dragonborn cousins. However, rumors fly of a group of select, dedicated worshippers who still whisper Tiamat's name.

### Pantheon

Primary deities see a lot of mainstream worship within their factions, for they were directly involved in the faction's development. Other faiths are accepted, as Iporis is just an island recently settled by peoples from more established lands.

#### Primary Deities of the Albatross Assembly

* The Albatross, mythical figure of protection and guidance
* Illmater, god of endurance (PHB)
* Savras, god of divination and fate (PHB)

#### Primary Deities of the Cloven Conclave

* Mielikki, goddess of forests (PHB)
* Silvanus, god of wild nature (PHB)
* Talos, god of storms (PHB)

* Umberlee, goddess of the sea (PHB)

#### Primary Deities of the Nekronian Empire

* Gilean, god of knowledge (PHB)
* Reorx, god of craft (PHB)
* Galonoth, god of ambition and discovery

#### Race-Specific Deities

* Luthic, orc goddess of caves (VGtM)
* Bahgtru, orc god of strength (VGtM)

#### Other Accepted Faiths

* Bahamut, dragon god of good (PHB)
* The Fidler, god of crafts, statistics, and kayaks
* Pelor, God of Healing and the Sun (PHB)
* Rao, god of peace and reason (PHB)

* Selune, Goddess of the Moon (PHB)
* Tiamat, dragon goddess of evil (PHB)
* Tyr, god of justice (PHB)