recursal/Fanatic-Fandom huggingface dataset:
Bone Monster

'Allegedly quite old.'

 *Not Required*
10,000

## Room(s)

 Corridor

The **Bone Monster** is a decorative entertainment item, used for increasing hospital attractiveness and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

A square grey base is home to the brown fossilised skeleton of a dinosaur, which seems to be a cross between a therapod and a raptor.

### Function

A decorative entertainment item, the Bone Monster increases hospital attractiveness in a large radius, and overall room prestige. Each interaction will reduce a patient's boredom by 35%.
Denim Genes

'Skin has the appearance of denim. Causes a great deal of irritation, mainly due to the time it takes to dry after a shower. Believed to be caused by Bungle's genetically-engineered jeans, which have since been recalled.'

## Information

### PRICE

10,000

*Main article: Illnesses*

## Description

It is a visual illness which the the patient's skin is changed to blue, similar texture to demin (textile).

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 40%
* DNA Lab
* Fluid Analysis
* GP's Office
* M.E.G.A Scan

## Treatment

The following is required to treat this illness.

* DNA Lab
* Doctor
Banana Phone

'"This looks like a job for Banana Man."'

## Cost

 250
500

## Room(s)

 Corridor
 GP's Office
 Staff Room

The **Banana Phone** is an entertainment item, used for reducing patients' boredom. It was a reward from Fruit Loot, the sixth global project available via The Superbug Initiative. On 15th Match 2022, it was made available to all players as part of the Hospital Pass.

## Description

### Appearance

A grey cuboid bears a pinkish-purple rotary phone, the handpiece for which takes the form of a banana.

### Function

An entertainment item, each interaction with the Banana Phone will reduce a patient's boredom by 50%.

## Requirements

### Room

 Corridor

 GP's Office

 Staff Room
Browbeater

'The latest in an endless series of modern conveniences, this device makes Monobeast removal less manual than ever.'

## Cost

 100
2,500

## Room(s)

 Café (Room)
 Corridor
 GP's Office
 Ward

The **Browbeater** is a unique item, used to automatically capture and dispose of monobeasts. It is a reward from Hair Removal, a local project available via The Superbug Initiative.

## Description

### Appearance

The Browbeater resembles the bottom of a square shower stall, with a dark base featuring four legs moulded into the frame, and a silver top featuring a deep tray with an open drain hole in the centre.

### Function

Monobeasts normally congregate under such items as vending machines and bins; when a Browbeater is present, they will be drawn there instead. They will move into one of the gaps on the side, and find their way inside through the "drain" in the centre. If the Browbeater is sold, the Monobeasts will not be released, but instead disappear with it.

It should be noted that once a monobrow is in the Browbeater, it cannot be freed by removing the item; instead, the monobeast will be removed with it. As such, it is not advisable to use the Browbeater if the player intends to complete monobeast-shooting staff requests. This item will also make it impossible to complete certain level challenges, and so should be used with discretion.

## Requirements

### Room

 Corridor

 GP's Office

 Ward

 Café (Room)
Armless Statue

'Really no threat at all.'

 *Not Required*
2,000

## Room(s)

 Corridor

The **Armless Statue** is a decorative entertainment item, used for increasing hospital attractiveness and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

A statue made of a light grey material, depicting woman with her hair in a tight bun wearing a toga

### Function

A decorative entertainment item, the Armless Statue increases hospital attractiveness in a small radius. Each interaction will reduce a patient's boredom by 25%.
Anomalitis

'Every now and then something unusual happens and we're not sure why. Luckily enough, this vague and mysterious condition can be treated in a Ward. Still, what are the chances?...'

## Information

### PRICE

9,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 60%
* GP's Office
* DNA Lab
* X-Ray

## Treatment

The following are required to treat this illness.

* Ward
* Nurse
Diagnostic Bookcase

'Psychiatric books that improve diagnosis ability.'

## Cost

 175
1,000

## Room(s)

 Psychiatry

The **Diagnostic Bookcase** is a decorative item, used for increasing hospital attractiveness and room prestige, and provides a +2% Diagnosis Power boost.

## Description

### Appearance

The Diagnostic Bookcase is a plain, traditional affair, consisting of a wide case with four shelves, all in bare wood. The books consist of various colours, with the bottom two shelves being full, and one gap each in the top two shelves.

### Function

A decorative item, the Diagnostic Bookcase increases overall room prestige, as well as featuring an unmarked effect of increasing hospital attractiveness in a small radius. In addition, it provides a +2% Diagnosis Power boost in Psychiatry.
Cat Rug

'It's thought that if you look at just right, the cats become one big cat.'

## Cost

 500
300

## Room(s)

 GP's Office
 Marketing (Room)
 Psychiatry
 Staff Room

The **Cat Rug** is a decorative item used for increasing hospital attractiveness and room prestige. It was made available to all players on 5th December 2018, as part of the Christmas 2018 Items.

## Description

### Appearance

A rectangular rug, of 1.5 by 2 squares, is primarily teal, with darker imagery depicting six cats in a ring in the centre, and a smaller cat in each corner. The edge stitching is in light pink.

### Function

The Cat Rug is a decorative item used for increasing hospital attractiveness and room prestige.

## Requirements

### Room

 GP's Office

 Psychiatry

 Marketing (Room)

 Staff Room
Croquembouche

'Build a hospital in the busiest part of the city centre. Prepare for an onslaught. Good luck!'

## Information

### UNLOCK

Pelican Wharf
+ Rotting Hill

## Initial State

### VALUE

300,000

*"Here we are in Croquembouche, the busiest, most bustling district in the whole of Two Point County. And what a lovely place it is! A glass jungle, where fierce, competitive corporations vie for domination, and where the weak are trampled by crowds. Never a dull moment, I can tell you! So if you want to work here, roll up your sleeves and get stuck in."*
―Ricky Hawthorn

**Croquembouche** is the third hospital in World 5, and thus the final level, of Two Point Hospital. To unlock it, the player will need to reach Star Level  in both Pelican Wharf and Rotting Hill. This hospital is the base game's greatest challenge, with the maximum number of patients eventually arriving, requiring all treatment rooms, and being subject to disasters, epidemics, and all VIP visitors.

# Career Mode

Croquembouche Hospital

Welcome to the heart of the city. This is it, our toughest challenge yet. Thousands of people flood through Croquembouche every day. At least half of them are sick, in my opinion. The tower of Jumbo Mega Corporation looms in the distance. Jumbo Healthcare have dominated for too long. If we can build a successful hospital here, we will cement our position as one of the top organisations in the county.

## Illnesses Encountered

Below is a list of illnesses that will appear in Croquembouche, and the rooms that will be required to treat them. Illnesses may arrive as a general admittance , on an emergency-only basis , or possibly both.

The  icon, with a number next to it, represents how many patients can be expected if this illness appears in emergencies; it may be clicked on for more information.

Illnesses with a Star Level (,  or ) next to them will only appear after that Star Level has been achieved.
Brain Anatomy Poster

'A detailed, albeit dated, diagram of the organ responsible for this mess.'

## Cost

 80
100

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Brain Anatomy Poster** is a decorative wall item, used for increasing hospital attractiveness and room prestige, as well as boosting training speed.

## Description

### Appearance

A grey metal-framed image depicts a green-silhouetted figure with several internal organs superimposed.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige, and gives a 1% training speed boost in the Training Room. In addition, members of staff who examine this item will receive a small boost in happiness, usually from 3-10%, although this can be done multiple times in succession for cumulative effects.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café. Its training speed boost only applies when placed in the Training Room.
Burger Rug

'Really well-done.'

## Cost

 700
300

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Psychiatry
 Staff Room

The **Burger Rug** is a decorative item used for increasing hospital attractiveness and room prestige. It made available to all players on 25th June 2020, as part of the Summer 2020 Items.

## Description

### Appearance

The rug takes the form of a cheeseburger with a sesame seed bun.

### Function

The Burger Rug is a decorative item used for increasing hospital attractiveness and room prestige.

## Requirements

### Room

 Corridor

 GP's Office

 Psychiatry

 Marketing (Room)

 Staff Room
Fancy Food Machine

'Stocked with the finest fish eggs that money could find.'

 300
2,000

## Room(s)

 Corridor
 Staff Room

The **Fancy Food Machine** is a food dispenser, used for reducing hunger (while increasing thirst and happiness for Patients and Staff. it is only available via the Culture Shock DLC.

## Description

### Appearance

A wide vending machine with a metal frame features a beige plastic fascia on the front-right side, featuring the selection buttons and coin slot on a black panel, with the delivery receptacle at the bottom. The left-hand side is dedicated to eye-catching art depicting the fish eggs the machine serves, and a cartoon fish splashing water above them.

### Function

Patients and Staff may use the Fancy Food Machine to reduce their hunger by 80% per serving, at a cost of $35. At the same time, it will increase their thirst by 70%, and increases their happiness by 30%.

### Maintenance

Each use of the Fancy Food Machine depletes its maintenance gauge by 2%. A Janitor can be called to restock the Fancy Food Machine manually by selecting the item and pressing , or one will be called automatically when the maintenance gauge falls below 50%, assuming one is available. This restocking will restore the gauge completely, at a cost of $11 per serving.

## Requirements

### Room

 Corridor

 Staff Room

### Staff

A  Janitor is required to restock the Fancy Food Machine.
Doctor

*Main article: Staff*

A Doctor is a member of staff who can be hired to diagnose and treat patients in a hospital. Many rooms that can be built in a hospital require a doctor to work in to see patients and operate machinery.

For details on training staff members, *see Staff Training.*

## Inspector

Under the Stats Tab you can view staff type specific information. There is the pie chart and the overall skill percentages.

## Job Assignments

These are the tasks that Doctors can be given on the Job Assignment Screen.

## Doctor Training

Each new Ability level provides improved skill levels for members of staff. These are the base figures for Nurses, which can be improved further with Qualifications and Positive Feelings.

**Note:** Movement Speed is bugged and the upgrades listed here currently do not register on the Stats Tab of the Staff Inspector.

## Skill Combination

Best qualification combinations with job assignments for doctors.
Endless Arcade Machine

'Provides endless gameplay (if you keep inserting coins).'

 550
1,200

## Room(s)

 Corridor
 Staff Room

The **Endless Arcade Machine** is an entertainment item, used for reducing patients' boredom. It was made available to players for free as part of the SEGA Collection in March 2019.

## Description

### Appearance

A traditional arcade cabinet is decorated in dark green with the game's logo, "Dungeon of the Endless. There is a coin slot at the bottom on the front, and controls consisting of a joystick with a blue knob, a yellow button on the left, and a red button on the right. The sunken screen is showing a demo of a Sonic the Hedgehog game.

### Function

An entertainment item, each interaction with the Endless Arcade Machine will reduce a patient's boredom completely.

## Requirements

### Room

 Corridor

 Staff Room

## Trivia

* The game being played is Dungeon of the Endless, a roguelike tower defense game.
Cubism Poster

'A reminder that Art is dangerous. Enjoy in moderation.'

## Cost

 *Not Required*
50

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Cubism Poster** is a decorative wall item, used for increasing hospital attractiveness and room prestige.

## Description

### Appearance

A grey metal-framed image depicts a Cubism patient before a beige background, surrounded by text boxes.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige. In addition, members of staff who examine this item will receive a small boost in happiness, usually from 3-10%, although this can be done multiple times in succession for cumulative effects.

## Requirements

### Unlock

This item is unlocked at Star Level  in Grockle Bay.

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Ace Rug

'A rug depicting the ace of spades; an 'ace' being one of 13 ranks of card, 'spades' being one of the 4 suits that those 13 ranks of card appear in, making-up a deck of 52 cards. Got it?'

## Information

### EFFECT(S)

Increases Hospital Attractiveness
Increases Room Prestige

## Cost

 500
300

## Room(s)

 GP's Office
 Marketing (Room)
 Psychiatry
 Staff Room

The **Ace Rug** is a decorative item used for increasing hospital attractiveness and room prestige. It was made available to all players on 5th December 2018, as part of the Christmas 2018 Items.

## Description

### Appearance

A rectangular rug, of 1.5 by 2 squares, bears the likeness of an ace of spades playing card. The background is in beige and the details are in dark grey. The edge stitching is in the same dark grey.

### Function

The Ace Rug is a decorative item used for increasing hospital attractiveness and room prestige.

## Requirements

### Room

 GP's Office

 Psychiatry

 Marketing (Room)

 Staff Room
8-bitten

'Sufferers exhibit dangerously low levels of pixel density and an unhealthy longing for the recent past. Caused by bytes from low-res spiders.'

## Information

### PRICE

11,000

*Main article: Illnesses*

## Description

8-Bitten is a visible illness. Patients display as pixelized caricatures with appropriately jerky walk-cycles. If one navigates around them via camera they will notice that they are represented in a flat plane, snapping to the next "angle" of view.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 50%
* GP's Office
* General Diagnosis

## Treatment

The following is required to treat this illness.

* Resolution Lab
* Doctor

## Gallery

An 8-bitten patient with Abominable CurseDiagnosis in Fluid AnalysisTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
## Trivia

8-bit is a game art style in the 1980s' era (also known as 8-bit era due to the processor's architecture), which the game console's computing and displaying capability is limited.

In computer programming, a programming mistake is called a "bug", and the tool that assists to "catch" the "bugs" is called debugger. Using a Debugger to treat 8-bitten disease implies that the 8-bitten is a programming bug, which is an another joke in itself.

(Actually, as mentioned before, as an art style, it is basically impossible that a programming bug would cause a graphic to be 8-bit. A programming bug would more likely to cause the limbs to be distorted, or causes a character to pass through a wall.)

When idle or bored, 8-bitten patients sometimes perform a distinctive foot-tapping animation, followed by a shake of the index finger. This is borrowed from Sega's mascot Sonic the Hedgehog, who also appears in the hospitals' Arcade Machines. (This despite the fact that Sonic had *very* little presence on eight-bit systems, and is best known for his *sixteen*-bit games.)

Sadly their ghosts do not suffer from the same condition.
Blue Blood

'The sufferer's vital fluids have taken on a garish, almost smug, shade of blue. Caught from money that has been left sitting out, often for generations, the sufferer must have their blood audited and the troublesome wealth taken away from them, at once.'

## Information

### PRICE

9,000

*Main article: Illnesses*

This illness is only available via the Culture Shock DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 25%
* GP's Office

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse
Coffee Table

'Failure to use a coaster will result in immediate termination.'

## Cost

 50
400

## Room(s)

 Staff Room

The **Coffee Table** is a decorative item.

## Description

### Appearance

A plain wooden table with short legs, with the top face in the shape of a oval with straightened ends. Does not include coffee cups.

### Function

A purely decorative item that features no attractiveness effect.
Fascinator

'Not a hat, just interesting.'

 *Not Required*
850

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Staff Room

The **Fascinator** is a decorative entertainment item, used for increasing hospital attractiveness and room prestige, and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

On a tall cylindrical light blue base sits a metal plate, holding the sculpture. This consists of three central brass-coloured balls of decreasing size, separating three horizontal bars which also decrease in size vertically, each of which has one more ball at each end. The various parts rotate at various speeds and sometimes switch direction.

### Function

A decorative entertainment item, the Fascinator increases hospital attractiveness in a small radius, and overall room prestige. Each interaction will reduce a patient's boredom by 30%.

## Requirements

### Room

 Corridor

 GP's Office

 Marketing (Room)

 Staff Room

## Trivia

A *fascinator* is normally a lady's piece of headgear somewhat resembling a hat.
Displaced Glands

'The various glands of the body have gone rogue, switching places and now work as poorly as you'd expect. A surgeon must go in and rearrange everything to prevent any further damage.'

## Information

### PRICE

22,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 50%
* GP's Office
* M.E.G.A Scan

## Treatment

The following are required to treat this illness.

* Surgery
* Doctor
* Nurse
Flack Hole

'The sufferer's mouth exhibits signs of abnormal density, producing words at a pathological, extremely irritating, rate. Peace and quiet are out of the question until the condition is treated. Cause by thought provoking mini series and mind-bending space fruits.'

## Information

### PRICE

7,000

*Main article: Illnesses*

This illness is only available via the Close Encounters DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 50%
* GP's Office

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse
Dog Portrait

'Of great artistic pedigree.'

 *Not Required*
250

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Psychiatry
 Staff Room
 Toilets

The **Dog Portrait** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

A painting of a light brown corgi with white face and chest sits inside an unusually fancy faded golden frame, decorated with various curls and swirls.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Room

 Corridor

 GP's Office

 Psychiatry

 Marketing (Room)

 Staff Room

 Toilets
Hotheadedness

'An interesting example of viral evolution. In pre-industrial societies, Lightheadedness typically manifested itself in this less advanced, but more period-appropriate, manner. Caused by fireside sleepiness and playing with sticks.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Patients suffering from Hotheadedness wander through the hospital with a head that is on fire.

Once diagnosed, a Hotheadedness patient will need to visit the De-Lux Clinic where a Doctor will attempt to cure the patient. Treatment will either be successful or lethal.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 20%
* GP's Office

## Treatment

The following is required to treat this illness:

* De-Lux Clinic
* Doctor

## Gallery

Treatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
Augustus Lavender

## Preferred Rooms

 Ward
 Staff Room
 GP's Office
 Café

**Augustus Lavender** is a VIP Visitor. The CEO of Holistix, an alternative medicine organisation, he will visit the player's hospitals in World 2 and World 5. In addition, he plays a large role in the Off the Grid DLC, where Holistix will help fund the player's hospital in Wanderoff, and in the Speedy Recovery DLC, where Holistix will compete with the player for emergency patients.

On his trips through the player's hospitals, Lavender will frequently vomit onto the floor, and poison plants he encounters, making himself a nuisance to Janitors.

## Hospitals Visited

 Mitton University • Tumble • Flemington • Croquembouche •  Wanderoff •  Ailing • Pointy Pass
## Notifications

 Augustus Lavender, the boss of Holistix Environmental Medicine & Pharmaceuticals, is coming to visit. He said any rivalry between our companies should be forgotten, and he just wants to come and spread peace and love. Not really sure what that means. Let's keep an eye on him.

**Click to see more:**

 Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. They recently released a new line of 'mood cleansers', so those are sure to make an appearance.

 Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Apparently he intends to warn our patients that the medicine we provide is "made-up".

 Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. He can get a bit lively due to the high amount of borage in his diet.

 Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Say what you like about the guy, he does smell good.

 Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. You may see him drawing rough sketches of our equipment to burn, later, in 'bad luck rituals'.

 CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. He wants to see how we're getting on and chat to some likeminded herb-chewers.

 CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. He needs to lie low for a while because a group of employees, who weren't thrilled with receiving a "homeopathic bonus", have set up camp outside of his house, complete with pitchforks and burning effigy.

 CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. He's in the area to check on the mushroom harvest for the company's new "Fungal Foot Cream".

## Assessment Criteria

 Thermal Comfort
 Hygiene
 Staff Happiness
 Staff Energy
 Patient Happiness
 Patient Health
 Curing Patients
 Item Maintenance
 Main Negatives
  Rage Quits
 Death
 Too Few Rooms
 Ineffective Treatment
 Understaffed Rooms
 Litter

## Outcomes

 Poor
 Failure
 Pass
 Success
 Superb
Crate

There are two items in the game with this name. The first appears in Urban Mythology; please see below for the second, which appears in Escape Room.

## Crate

'Seems like it must be filled with important things.'

## Information

### EFFECT(S)

Increases Hospital Attractiveness
Increases Room Prestige

## Cost

 50
200

## Room(s)

 Urban Mythology

The **Crate** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Urban Mythology, which is only available via the Bigfoot DLC.

## Description

### Appearance

The Crate features a polished grey metal frame, and is mounted on a wheeled base made out of the same material. The top and sides of the crate are dark blue, and has two metal clasps on the front.

### Function

Purely a decorative item, the Crate is not used while treating Metropolism. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.

# Crate

## Crate

'A box made of wood, that may, or may not, contain more wood.'

## Cost

 600
800

## Room(s)

 Escape Room

The **Crate** is a decorative item, placed in the Escape Room, which is only available via the Pebberley Island DLC.

## Description

### Appearance

A wooden cube, with dark panels and lighter frame, including a diagonal piece across each face.

### Function

Purely a decorative item, the Crate is not used while treating Wanderust.
Floppy Clock

'Time fries.'

 *Not Required*
350

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Staff Room

The **Floppy Clock** is a decorative entertainment item, used for increasing hospital attractiveness and room prestige, and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

Sitting upon a white wide-based pillar is a partly-melted blue-cased alarm clock with red bells, yellow clapper and white feet.

### Function

A decorative entertainment item, the Floppy Clock increases hospital attractiveness in a tiny radius, and overall room prestige. Each interaction will reduce a patient's boredom by 25%.

## Requirements

### Room

 Corridor

 GP's Office

 Marketing (Room)

 Staff Room

## Trivia

A reference to Salvador Dalí's *The Persistence of Memory*.
Ghost Mirror

'A possessed possession.'

 *Not Required*
700

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Staff Room
 Toilets

The **Ghost Mirror** is a decorative entertainment item, used for increasing hospital attractiveness and room prestige, and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

The mirror itself is oval-shaped, with a dull gold frame featuring several curling embellishments.

### Function

A decorative entertainment item, the x increases hospital attractiveness in a small radius, and overall room prestige. If Staff and Patients peer into it, they will not see their own reflection, instead a ghostly visage will appear and attempt to leave the mirror with a ghoulish cackle. Each interaction will reduce a patient's boredom by 15%. In addition, it will decrease the temperature in a very small radius.

## Requirements

### Room

 Corridor

 GP's Office

 Marketing (Room)

 Staff Room

 Toilets
Bench

'A place to sit; a place to live.'

## Cost

 *Not Required*
100

## Room(s)

 Corridor

The **Bench** is a seating item, used for increasing comfort for Patients.

## Description

### Appearance

The bench is made of green wood, with large panels at each end and one shorter one in the centre providing support for the main piece and the back rest, which are padded with darker green cushions with a speckled pattern.

### Function

Up to two Patients can use a bench to rest while they are waiting for their turn in the queue. Seating is used to increase the comfort of anyone who uses it, slowing the rate at which they lose happiness.
Bionic Plague

'Sufferers have augmented their bodies with robot parts, without consulting the robot parts, causing hilarity - as well as profound health concerns - to ensue.'

## Information

### PRICE

23,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Patients suffering from Bionic Plague wander through the hospital with a robot arm and eyes.

Once diagnosed, a Bionic Plague patient will need to visit the Surgery where a Nurse and a Doctor trained in Surgery will attempt to cure the patient.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office
* Cardiology

## Treatment

The following is required to treat this illness:

* Surgery
* Doctor
* Nurse

## Gallery

Playing with a holoscreenTreatment in progress
## Trivia

The name of the illness is a play on the Bubonic Plague, a real illness that caused the Black Death.</ref>
Fossil Eyes

'Patients exhibit a tendency to look very closely at fractal patterns and see the golden ratio wherever they look. Caused by a patient's DNA becoming that bit too helical.'

## Information

### PRICE

11,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Fossil Eyes is an illness without visual symptoms. Patients with Fossil Eyes can be cured in a DNA Lab by a Doctor trained in Genetics.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing, (listed in effectiveness order).

* Illness Difficulty: 50%
* GP's Office
* DNA Lab

## Treatment

The following is required to treat this illness.

* DNA Lab
* Doctor
Nose Bug

'The fast and the flurryous.'

## Cost

 200
500

## Room(s)

 Powder Room

**Nose Bug** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in the Powder Room, which is only available via the Speedy Recovery DLC.

## Description

### Appearance

A toboggan made of plain light-coloured wood.

### Function

Purely a decorative item, Nose Bug is not used while treating Snow Problem. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Eye Candy

'The eye has begun to secrete a hard, sugary substance. Caused by looking at the visually appealing and eating too much fudge.'

## Information

### PRICE

5,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 30%
* GP's Office

## Treatment

The following are required to treat this illness.

* Injection Room
* Nurse
Home Sick

'Nausea induced by being a long way from home, or, sometimes, an allergic reaction to houses in Two Point County. Sufferers require a treatment that resets their concept of 'home' and accustoms them to drywall and throw pillows.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Close Encounters DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse
Medium Building

'Typically miniature.'

## Cost

 70
400

## Room(s)

 Urban Mythology

The **Medium Building** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Urban Mythology, which is only available via the Bigfoot DLC.

## Description

### Appearance

A medium-sized grey model skyscraper with two columns of windows on each side.

### Function

Purely a decorative item, the Medium Building is not used while treating Metropolism. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Indoor Fountain

'All it takes to make your hospital more like a Victorian garden.'

 900
10,000

## Room(s)

 Corridor
 Herb Garden

The **Indoor Fountain** is a decorative entertainment item, used for increasing hospital attractiveness and room prestige, and reducing patients' boredom.

## Description

### Appearance

The base of the fountain is a round-edged square stone pool with copper edging. Inside this is another, taller square pool, and inside this, a much taller one, topped with four copper ducks, which each squirt a stream of water into the lowest pool.

### Function

A decorative entertainment item, the Indoor Fountain increases hospital attractiveness in a small radius, and overall room prestige. Each interaction will reduce a patient's boredom by 30%.

## Requirements

### Room

 Corridor

 Herb Garden
Lunar Lanterns

'Heavy glow.'

## Cost

 200
350

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Psychiatry
 Staff Room
 Ward

The **Lunar Lanterns** is a decorative item, used for increasing hospital attractiveness and room prestige. It were made available to all players on 26th January 2020, as part of the Lunar New Year 2020 Items.

## Description

### Appearance

From two tall red poles is hung a length of black cable, from which is hung three Chinese lanterns, two of them spherical, one of them having a dual-chambered design, all with red and yellow tassels hanging from them.

### Function

A decorative item, the Lunar Lanterns increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Room

 Corridor

 GP's Office

 Psychiatry

 Ward

 Marketing (Room)

 Staff Room
Extrasensory

'A condition contracted by actors without speaking lines and character names such as "tired old man" and "ballerina #4". A life of pretending to talk in the background of café scenes has worn away at the sufferer's social behaviour. They now gesture and mumble, laughing at intervals: "Hurgh nu fa, ba-da-la-da-DA! Haha. Oh." It goes to show: background life imitates background art.'

## Information

### PRICE

13,000

*Main article: Illnesses*

This illness is only available via the Culture Shock DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 70%
* GP's Office

## Treatment

The following is required to treat this illness:

* DNA Lab
* Doctor
Beheadedness

'This case of lost identity can be easily reversed by a De-Lux O-Luxe machine. On with their heads.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Patients suffering from Beheadedness wander through the hospital with a translucent blue look from the neck up.

Once diagnosed, a Beheadedness patient will need to visit the De-Lux Clinic where a Doctor will attempt to cure the patient. Treatment will either be successful or lethal.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 20%
* GP's Office

## Treatment

The following is required to treat this illness:

* De-Lux Clinic
* Doctor

## Gallery

Treatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
Burning Building

'A building still in the process of being destroyed.'

## Cost

 *Not Required*
500

## Room(s)

 Urban Mythology

The **Burning Building** is a decorative item, used for increasing temperature and room prestige. It is placed in Urban Mythology, which is only available via the Bigfoot DLC.

## Description

### Appearance

A dark model skyscraper is missing a large chunk from the middle, as well as the top, from which an open flame burns.

### Function

Purely a decorative item, the Burning Building is not used while treating Metropolism. Instead, it increases overall [Rooms#Prestige|room prestige]].

Contrary to its in-game description, the Burning Building does not have an attractiveness effect, but it does warm the area in a small radius, see below for illustration.

## Requirements

### Unlock

This item is unlocked at Star Level  in Swelbard.

## Gallery

Temperature effect of the Burning Building on a cold mapNote the absence of an attractiveness effect
Gift Shop

'Celebrating a Loss? Mourning a Recovery? There's something for every occasion!'

## Information

### EFFECT(S)

Reduces Boredom
Increases Happiness

## Cost

 1,200
1,000

## Room(s)

 Café (Room)
 Corridor

The **Gift Shop** is a shop, used for reducing boredom and increasing happiness.

## Description

### Appearance

The stall itself is made from light-coloured wood with brown edging. A brown backboard borders the entire thing, topped by a blue and white-striped awning. A grey till can be seen in the centre, with purple and white boxes of chocolates on the right. A tiered display on the left features pots of flowers, and tied to the left is a bunch of balloons in various colours, including one that is red and heart-shaped.

### Function

The Assistant will sell gifts to Patients and other Staff at a cost of $100, reducing their boredom completely and increasing their happiness by 10%.

## Requirements

### Room

 Corridor

 Café (Room)

### Staff

An  Assistant is required for the Gift Shop to function.

## Gallery

Gift Shop in useGift Shop during Spooooooky Mode event.
Hologlands

'A deceptive condition that eludes early diagnosis. Unfortunately, the glands look completely normal when viewed from just the right angle.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Once diagnosed, a Hologlands patient will need to visit the Pharmacy where a Nurse will attempt to cure the patient.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 70%
* GP's Office
* X-Ray

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse
Hothouse Canvas

'This portrayal of a greenhouse will give you a warm, almost humid feeling.'

## Cost

 75
250

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Hothouse Canvas** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It was made available to players for free as part of the SEGA Collection in March 2019.

## Description

### Appearance

A canvas painted with the image of a temple surrounded by vegetation inside a huge glass dome.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Byteheadedness

'Doctors must take care to safely remove hardware so as to prevent memory corruption.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Patients suffering from Byteheadedness wander through the hospital with a USB plug for a head.

Once diagnosed, a Byteheadedness patient will need to visit the De-Lux Clinic where a Doctor will attempt to cure the patient. Treatment will either be successful or lethal.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 20%
* GP's Office

## Treatment

The following is required to treat this illness:

* De-Lux Clinic
* Doctor

## Gallery

Playing with a holoscreenTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
Bard Flu

'Sufferers begin using typically Elizabethan language incorrectly and out of context, as well as adopting certain physical anachronisms. Caused by goose fat-stuffed trousers, rotten fruit and being pursued by bears.'

## Information

### PRICE

9,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 60%
* GP's Office
* Cardiology
* DNA Lab
* M.E.G.A Scan

## Treatment

The following are required to treat this illness.

* Psychiatry
* Doctor
Heavyhandedness

'A chronic lack of subtlety that can cause swelling and increased density of the sufferer's hand-meat, a product of over-simplifying arguments and misreading tsp as tbsp. Their internal sensitivity needs recalibrating in order to alleviate the problem, and the strain of lugging around those weighty manuals.'

## Information

### PRICE

23,000

*Main article: Illnesses*

This illness is only available via the Off The Grid DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office
* Cardiology

## Treatment

The following is required to treat this illness:

* Surgery
* Doctor
* Nurse
Hay

'Dried for ornamental purposes.'

## Cost

 60
400

## Room(s)

 Clown Clinic
 Farmacology
 Herb Garden

**Hay** is a decorative item, used for increasing hospital attractiveness.

### Function

Purely a decorative item, Hay is not used while treating any illnesses. Instead, it features an unmarked effect of increasing hospital attractiveness in a small radius.

## Requirements

### Room

 Clown Clinic

 Herb Garden

 Farmacology
Glass Dome

'A condition characterised by brittleness of the head, caused by extended exposure to UV radiation, though the problem is magnified by a lack of cloud cover and convex glass surfaces on sunny days.'

## Information

### PRICE

10,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Once diagnosed, a Glass Dome patient will need to visit the Fracture Ward where a Nurse will attempt to cure the patient.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 80%
* GP's Office
* Ward

## Treatment

The following is required to treat this illness.

* Fracture Ward
* Nurse
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Minty Condition

'Despite its name, the sufferer - who may emit a faint, peppermint aroma - is in a state that is far from perfect. The strange bacteria responsible is most commonly contracted through expensive herbal teas and really old comic books.'

## Information

### PRICE

7,000

*Main article: Illnesses*

This illness is only available via the Culture Shock DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 40%
* GP's Office

## Treatment

The following is required to treat this illness:

* Ward
* Nurse