Summoning: Necro's Shades

# Shades

### Basics

Shades can come in a variety of shapes and sizes but a key feature of how to spot one is that each is pitch black, skeletal/made purely or mostly of bones and any eyes they have are flaming spheres to match their master's own left eye. Each shade will always have at least one eye if the form they have doesn't naturally possess any. I.e. shades mimicking normally inanimate objects will have a singular eye somewhere on their body to see.

### Abilities

Shades for the most part are physical fighters, to be distractions and guards for their master. However shades can have a number of abilities based on additional limbs, or what a living one of it's kind could do in life. I.e. a Shade in the form of a Dragon can produce a necrotic, fiery breath weapon and fly.

### Types

**Common**; These are shade types Necro will make more often then others

Pillars, Crabs, Dragonflies, Ants, Quadrupeds, Bipeds, Snakes, Weapons/Shields, Armor, Centipedes, Miscellaneous.

**Special;** These are shade types Necro will only use sparingly and if the situation demands power.

Dragon, Winged Hydra, Sloth Beast, Greed Beast, Pride Beast, Gluttony Beast, Wrath Beast, Envy beast.

**Chimeric**; These are shades made via combination or fusion methods, truly monstrous potentially nightmare inducing things fitting for a necromancer originating from a world of dreams and access to dream magic

#### **Stats;**

**Pillars;** can be summoned as 15ft to 35ft long and 1-2 feet wide, come from a surface, legs are optional. Size is considered medium or large

**Crabs;** Normally summoned as large mounts, can be given wings and/or multiple arms

**Dragonflies;** Are usually no larger than small, can be tiny or small. Used primarily as recon units or distractions

**Ants;** can either be tiny for infiltration or large to be a mount, can be given wings

**Quadrupeds**; normally summoned at standard size for the creature in question but can be summoned in larger forms if necessary, can be given wings or additional limbs, as this is a broad classification usual quadrupeds summoned take on Wolf like, Armadillo or Horse like forms.

**Biped/Humanoid;** can range anywhere between 5’0 to 10’6, can have multiple arms, wings, tails, and on occasion weapons are formed with them.

**Snakes;** Can be summoned in small to large sizes and optional wings and limbs for creep factor

**Weapons/Shield;** Are normally formed as weapons formed out of bone, mostly swords, but can also be bludgeons, polearms and spikes/arrows

**Armor;** Can replace various slots on targets and grant certain buffs if also made with other magics

**Centipedes;** usually summoned as large creatures, at least 15ft long and 2-3ft wide, used as a mount for at least 2-3 people.

**Miscellaneous;** A broad term to use shade forms that don't fit the others, usually odd creations needed for a specific situation or specific purpose.

**Dream Viewer;** A shade made specifically so Necro can look into the dream world and eat on a nightly basis, does literally nothing else.

**Flaming Skull Bats;** A type of flying shade used to fight and act as a lantern, has a hidden stinger in its' mouth to deliver rot magic into a target.

### **Special Shades:**

**Dragon;** A massive quadruped dragon, only to be summoned as a last resort or when certain dragons aren't around.

The dragon shade has a unique ability to it; Juggernaut; Unable to be restrained, stunned, or slowed by nonmagical means. Cannot be put to sleep by any means.

**Winged Hydra;** a large six headed hydra with wings, capable of attacking multiple things around it

The Hydra has a unique ability to it; Surveillor; Having so many heads means things have a harder time sneaking around when this shade is actively looking for someone or something. Beings trying to sneak around the hydra get -10 to their sneak roll.

**Sloth Beast;** a unique serpentine creature, has a T.V. for a head which it splits open to show off rows of fangs, from it's head it can also grab things with tendrils coming from its head. It's 'laziness aura' can also put those around it to sleep.

The Sloth beast has a unique ability to it; Hunter of the tired; Due to how this being hunted in life it will continue to use these practices when it can. This creature deals an extra d15 damage against a sleeping creature

**Wrath Beast**: a unique type of wolf shade, large, durable, has three heads akin to a cerberus, able to inflict burns with its bites. Yet even worse can happen if struck by it.

The Wrath beast has a unique ability to it; Fearful lock; Rage can be real scary when seen up close. When hit by this shade there is a 20% chance to be either stunned or paralyzed for 1d3 turns.

**Gluttony Wurm**: A gigantic wurm, not exactly meant to be intimidating but its size and durability helps it serve as an unliving hazard on a battlefield, should it be summoned. Able to swallow things that get too close and given time can extends roots into the ground or air for regenerative or movement restricting purposes.

The Gluttony wurm has a unique ability to it; Suddenly Delicious: When this beast unleashes it's aura it causes a charm like effect, should anyone fall for it they'll feel quite hungry and the shade will appear to look like a lovely, giant meaty meal worm and have the desire to eat it.

**Envy Beast**: a griffin shade, able to fly and slash at targets with its claws. As its based on envy it can copy 1 single tech or arts from any who are in a fight with it, whether they be ally or enemy.

The Envy beast has a unique ability to it; I can do that better!; As a creature of envy it is jealous of others and desires its own skill. If it sees an ally or enemy use a tech or art it can do that same move for 1d3 turns but at a weaker level(/always rolled as a weak attack), it can only recreate 1 tech or art at a time and must use the previous copy it saw before attempting to copy another one.

**Pride Beast**: A huge eastern or snakelike dragon, 4 wings, 2 on its arms while the other 2 are on tail tips. Its nature demands it be the best, or at least act arrogant enough like it. Along with biting and claws it is the most intelligent of the sin shades, able to use psychic, some shapeshifting of its own and attempt to control a person at a time, however these abilities make it harder for Necro to control, demanding a -4mr drain per turn the pride beast is active in combat to keep that control over it.

The Pride Beast has a unique ability to it; Domineering: An air of regal pride is always present around this shade,  granting them resistance to charm, fear and control effects as well as gives any roll involving CHA a flat +5.

**Greed Beast**: a speedy cheetah, with an ingrained desire to steal and a speed necessary to do so, yet its on the more fragile end.

The Greed beast has a unique ability to it; A hunter of gains; As a creature of greed this creature can often steal. It can sense sniff out valuable things and as an attack in combat can attempt to rob an enemy of a weapon they're holding or item on their person.

### **Chimeric Shades**;

The first test something they call a **Leaping Grappler** on account of the octopus and frog traits used for its form

The second test a monstrosity they call a **Mantilavee** as it is a combination made of a mix between the features of a Manticore and a Nuckelavee