Status effects

Status effects or just "statuses" are various ailments, conditions or modifiers that can impact characters.

## **Prone**

A prone character is flat to the ground, or crawling at best.

They can move only using the Crawl MIN, moving only 2m.

Attacks made within 2m of a prone character have a +1 bonus, while ranged attacks made at over 2m away have a -1 penalty.

You can use the Ukemi MIN to end the status, standing up.

## **Juggle**

Characters who are juggled remain suspended in the air until the start of their next turn. While Juggled, a characters Chain Combo Count does not reset on it's own. Many abilities that push or pull an enemy into the air cause the Juggled status

If Juggled on your turn, you can use the Ukemi MIN to end the status, flipping out and falling to the ground.

Attacks against a juggled enemy have a +1 to hit.

## **Splat**

Characters who are Splatted remain stuck to the surface they were Splatted against (a wall, floor or ceiling) until the start of their next turn. While splatted a character's chain combo count does not reset on it's own.

Attacks against a splatted character have a +1 to hit. Additionally, damage dealt to the character is also dealt to the surface they are splatted on.

## **Grapple**

Characters who are grappled cannot perform combos, and their speed is reduced to zero. They have a -1 to hit on all attacks, and attacks have a +1 to hit them.

## **Stun**

Stunned characters cannot use their actions. Stunned characters have a -1 penalty to all checks, and attacks against a stunned character have a +2 bonus to hit

## **Paralyze**

Paralyzed characters cannot use their actions, and can speak only falteringly. Paralyzed characters have a -3 penalty to STR, AGL and GUT checks and attacks against a paralyzed character have a +3 bonus to hit. While paralyzed, a characters chain combo count does not reset on it's own.

A cure kit can cure paralysis

## **Silence**

While a character is Silenced, they cannot use Overdrives and they cannot speak.

A cure kit can be used to cure silence.

## Deaf

A deafened Character cannot hear. They are immune to Sonic damage.

## **Blaze x**

This status effect will always be inflicted with a number, e.g. Blaze 1 or Blaze 12

At the start of a character inflicted with blaze's turn, they take xd6 fire damage (where x is the Blaze number,) and their Blaze number is reduced by 1.

Characters can use a MAJ to stop, drop and roll, rendering themselves prone and reducing their Blaze number by 3

When their Blaze number reaches 0, a character is no longer afflicted with Blaze.

A cure kit can be used to reduce your Blaze number by 10.

## **Poison x**

This status effect will always be inflicted with a number, e.g. Poison 1 or Poison 6

Whenever a character inflicted by Poison attempts a MAJ, they must roll x health dice (where x is the Poison number), taking the damage rolled and expending the health dice.

If you have no more Health Dice while inflicted with Poison, you must instead roll a GUT check. If you fail, your action is wasted. Either way, you take the damage rolled.

A cure kit can be used to reduce your Poison number by 5. You are cured of Poison when your Poison number reaches 0

## **Weak x**

This status effect will always be inflicted with a number, e.g. Weak 1 or Weak 3

When a character inflicted with Weak attacks, their attacks have x less combo dice in their damage.

## **Doom x**

This status effect will always be inflicted with a number, e.g. Doom 3 or Doom 12

At the end of the turn of a character inflicted with Doom, reduce their Doom count by 1. If a character's Doom count ever reaches 0, they are reduced to 0HP immediately and cured of Doom.

Doom can be cured with a Pure Crystal.