recursal/Fanatic-Fandom huggingface dataset:
Office Entry

* Main
* Gallery

Office Entry is a long room located at the top left of WarioWare Inc. and is next to the Office (WarioWare), it is one room away from said Office (WarioWare), and is the first camera on the map. This is the final room before Wario and Peach are in the Office Hallway.

## Appearance

The Office Entry is a hallway. it leads to The Office (WarioWare). On the left side, there are some doors and what appears to be a window or painting. At the end of the hall, there seems to be a plant. In the roof, it appears to have lights.

* Wario can continue their path from here as the 3rd room he goes to in his path. From here, he can either proceed to the Office Hallway or backtrack to the Conference Room.

* Peach can continue her path from here as the 3rd room she goes to in her path. From here, she can either proceed to the Office Hallway or backtrack to the Studio.

## Fun Facts

* Wario will fully turn his head around on Night 2 and onwards.

The Office Entry in the Cameras.Wario in the Office Entry.Wario up close in the Office Entry.Wario turning his head around and looking at the Office entry camera.Peach in the Office entry.The Camera Number of the Office Entry.The Camera Number of the Office Entry clicked on.
Jeb yoshi

* PFP
* Direct
* IRL

### Known for

Visuals and sound for *Five Nights at Wario's: The Full Collection*, *Five Nights at Wario's: Return to the Factory* series, various other FNAF projects, image editor for  *The Full Story of Five Nights at Wario's* and other FNAW projects

### First Active

April 20, 2015

**jeb\_yoshi** (often shortened to **jeb**) is an American game developer and artist. He designed and edited the visuals and sound effects for the *Five Nights at Wario's Deluxe* series.

In addition, he was also a co-host for the *Five Nights at Wario's Fan Game Direct*, a beta tester for *Five Shows at Wario's* and *Director's Cut*, and an original image editor for both parts of the *The Full Story of Five Nights at Wario's*.

## Profiles

* GameJolt
* YouTube
* Scratch

## Fun Facts

* Prior to the Deluxe series, he was most well known in the community for the **Return to the Factory** fangame series, which got three games (one being an unlockable mode in the first game). Many more games were planned but were scrapped due to overambition plus a desire to move on to something new.
	+ jeb still uses the Return to the Factory series as inspiration for elements of the future Deluxe games.
* He was first active on Scratch under the name "helloimfreddy" in April of 2015. When he created accounts for other sites, he renamed himself to YoshiFan2018 before renaming himself again to jeb\_yoshi.
* He has made many other fangames not related to the Wario's series, such as Five Nights at Yoshi's and Tubbyland Throwback Trilogy plus various other fangames on Scratch over the years.
Deluxe versions

The **Deluxe versions** refer to remasters of Five Nights at Wario's 1, 2, 3, ORIGINS, and 4 bundled together as *Five Nights at Wario's: The Full Collection.* They are directed and written by WwwWario, with graphics and sound effects edited by jeb\_yoshi and programming and original soundtracks created by NumberOneJenny.

As of this page's creation, none of the Deluxe versions have released yet.

## Fun Facts

* Originally, many of the promotional images for FNAW 1 Deluxe, first shown off in the WwwWarioWARE Discord server did not use the term Deluxe.
* The Deluxe versions mark the first *Five Nights at Wario's* games to not exclusively be developed by WwwWario.
* Unlike the 2.0 updates and 5.0 updates, the games are entirely rebuilt from scratch, replacing the original versions as the definitive games in the series.
Power

* FNaW 1
* FNaW 2
* FNaW Origins
* FNaW 4
* FSaW
* FNaW DX
* Gallery

**Power** is a mechanic in Five Nights at Wario's 1. It has a usage bar and an amount of power under it.

## Appearance

The usage bar looks like a battery, the more stuff you use, the more filled the battery is. There are 4 colors relating to bars of usage, 1 bar of usage has a blue color, 2 bars has a green color, 3 bars has an orange color and 4 bars has a red color.

## Gameplay

At the start of each night, you are given 200 power and it will passively drain as long as a phone call isn't happening. The more usage you are using, the more and faster it'll drain. If it hits 0, all doors open, lights are turned off and your camera pad will be disabled, your office will also go dark. At this time, no enemies will come after you, after a certain amount of time, Wario will appear in the doorway playing music. After a bit longer, you will die.

Doors and cameras take up 1 usage bar and lights take up 2 usage bars, you also lose 2 every time you turn on the lights.

You will get the Blackout achievement if you survive with 0 power remaining.

**Power** returns as a mechanic in Five Nights at Wario's 2 in Classic Mode and Endless Classic Mode. It has the same battery and power as the previous game.

## Appearance

The battery has 5 bars of usage with white electricity fading in and out. 1 bar of usage has a blue color, 2 bars has a green color, 3 bars has a purple color, 4 bars has an orange color and 5 bars has a red color.

## Gameplay

Similar to FNaW1, you start the night with 200 power and will passively drain. The more usage, the faster it drains and you drain much more. In Classic Mode, if it hits 0, doors are open, lights are shut off, cameras and enemies are disabled, office will be dark and the ambience will stop. After a bit, Wario will appear on the left doorway with a similar tune to the previous game's power out tune. Wario will kill the player shortly after.

In Endless Classic Mode, running out of power takes you to another sequence where you must keep your sanity for as long as possible. You regain 200 power and only enemy is after you, Bowser. If you run out of sanity, it's a guaranteed death.

Doors take up 2 bars, cameras take up 1 bar and lights take up 3 bars.
**Power** returns as a mechanic in Five Nights at Wario's: Origins exclusively to Night 6 in 1988 Mode. It functions identically the same as FNaW1 with some differences such as starting off with 150 power.

**Power** returns in Five Nights at Wario's 4 in Multiplayer. Although it is drastically different from the other games.

## Appearance

It appears as a red rectangle around a gradient bar fading from white (left) to a light blue (right). In Standard Multiplayer, you waste power by summoning enemies and it'll be recharged by having the TV off.

In Boss Multiplayer, you drain power by using attacks, you slowly regenerate power every 0.07 seconds.
TBA

TBA
James

James is an employee at the reopened Wario's Fast Food Factory and a supporting protagonist in Five Nights at Wario's.

## Description

### Role in FNAW (OG/DX)

James is the phone guy of the factory, telling Richard how to deter his threats.

By Night 5, James is surprised when he finds out Richard is in the factory when it's closed, so he tells him that he's coming to help with the night shift. By the time James takes an step close to the factory's doors, he ends up 6 feet under by Wario who takes over his phone call when he dies.
Breaker room

* Main
* Gallery

## Appearance

The room is too dark but there is some pipes aswell a light above the ceiling aswell a breaker.

## Gameplay

The Breaker room is one of the rooms Peach appears if she appears in the breaker room the player must press the toggle lamp to push her back in the Cellar (FSaW).

The Breaker room in Five Nights at Wario's Deluxe.Peach appearing in the breaker room in Five Nights at Wario's Deluxe.The Camera alphabat in Five Nights at Wario's Deluxe.Breaker room's name on the cameras in Five Nights at Wario's Deluxe.
Back Door

* Main
* Gallery

**Backdoor** is one of the rooms you can move into.

## Appearance

The room appears as a small room with a 2-way door way, possibly the entrance and another door leading into a very dark room.

## Gameplay

### 1988 Mode

You can move into or from this room from or to the Storage (Café), Attic (Café) or Basement. A light buzzing sound can be heard whenever you are in this room.

* Wario starts in this room and can move to the Attic (Café) or Storage (Café). Being in the room with him while visible kills you.

* Waluigi can randomly appear in this room on the left side, do not stay with him for too long while visible or he will kill you.

### 2018 Mode

* VIRUS Wario can go into this room from the Storage (Café), Attic (Café) or Basement depending on his shortest route to you. VIRUS Wario can also start in this room along with the Storage (Café).

* VIRUS Luigi can randomly spawn in this room blocking the entrance door, encountering him will make you close ads until you die or get away.

* VIRUS Peach can fade into your view if you are in this room for too long.

* VIRUS Mario can randomly appear behind the monitor upon pulling it down if he is out of the mirror, use the Record Player to get rid of him.

Similar to 1988 Mode, you can move into or from this room from or to the Storage (Café), Attic (Café) or Basement. A light buzzing sound can be heard whenever you are in this room. You also start in this room in the intro to 2018 Mode.

### Back Door (1988,2004 & 2018 Mode)

The Back Door when the Player moves in the room.Wario in the Back Door. (can be seen if the Player obtained the invisibility mushroom)Waluigi in the Back Door. (V1.0 and V2.0/V3.0)Waluigi in the Back Door. (V5.0)Back Door during the day.VIRUS Luigi in the Back Door.VIRUS Luigi in the Back Door spotted.The Back Door on the room map.The Back Door room on the map Hovered.The Back Door room on the map knocked out.
### Back Door Camera (1988 & 2018 Mode)

The Back Door on the Cameras.The Shadow appearing in the Back Door Camera.Wario behind the small window in the Back Door Camera.Wario on the right side of the Back Door Camera.Wario moving in the Back Door Camera.VIRUS Wario in the Back Door Camera.The Camera Button of the Back Door.The Camera Button of the Back Door Clicked on.Back Door's name on the Cameras.
Dead End

* Main
* Gallery

You have found a new room in the house, but quickly realize that you have hit a dead end.

### Invading Character

VIRUS Bowser
VIRUS Ashley
VIRUS Yoshi
VIRUS Mario
VIRUS Toad

The **Dead End** is a hallway-like room that primarily appears in The Exit: Final Days. As the days go on, more characters become active, starting with only one and eventually ending with five.

## Appearance

The Dead End appears as a hallway with three doors, one in front of the player and two to the sides. The floor is littered with trash.

### **Final Days**

VIRUS Bowser: He starts in the Attic (Gray City), passes the Balcony, crosses the Entrance (Gray City), and reaches the left doorway. Shock him to send him back to the Attic (Gray City).

[[VIRUS Yoshi: He starts in the Attic (Gray City), goes to the Living Room (Gray City), and ends up at your right doorway. Shock him to send him away.

VIRUS Ashley: She begins moving in the Bathroom (Gray City), moves to the Bedroom (Gray City), goes to the Hallway (Gray City), then to the Entrance (Gray City), into the Kitchen (Gray City) and ends up in the middle doorway. Shine the light to make her walk back to the attic.

VIRUS Mario: He will sometimes appear on some cameras when you click them. If you see him, click on him to fend him off. If you change cameras or exit the camera pad while he is there, he will instantly kill you.

VIRUS Toad: He sometimes appears on the ceiling when the cameras pad is closed. If you see him, quickly open the camera pad again to make his disappear. If you take too long, he will jump down. If this happens, press [Space Bar] repeatedly until he disappears.

Dead End.Left hallway drains power Instruction.Middle hallway drains power Instruction.Right hallway drains power Instruction.Left hallway shock.Middle hallway flashing.Right hallway shock.VIRUS Bowser appearing in the left hallway.VIRUS Ashley appearing in the middle hallway.VIRUS Yoshi appearing in the right hallway.VIRUS Toad appearing infront of the player.His bar.Press space.The plushie appearing in the dead end room after achieving the cleaning the house.
Chadd Gindin

**Chadd Gindin** is an American writer, who is best known for writing on *Santa Clarita Diet*, *Angel from Hell*, *United We Fall*, and *The Cleveland Show*. He is currently the showrunner and one of the executive producers of upcoming animated FOX series, *Grimsburg*.

## References

1. ↑ https://deadline.com/2021/10/jon-hamm-to-star-in-animated-detective-comedy-series-grimsburg-for-fox-1234864545/
Lamp

**Lamp** is a defensive mechanic in *Five Nights at Wario's 3* in Bedroom. They can be used on the the room where it shines in the room this is effective for both of the enemies as long its on and not the power isnt out.

## GamePlay

The player has the ability to turn off or on the lamp it can get rid of both enemies of the night.
Music Box (Item)

*Not to be confused with the Music Box used for the Good Ending or the music boxes in the Playroom.*

## Music Box

### Duration

60 seconds (1 in-game hour + 10 seconds)

The **Music Box** is a collectible item in the Daytime Quest mode of *Five Nights at Wario's 3*.

## Appearance

The Music Box is a wooded chest with with a gold handle and a spinning dancer inside. It does not play any music.

## Gameplay

The Music Box can only be found during the day by checking furniture around the house in the *Daytime Quest* mode. It is a **night item**, meaning it can only be used while the player is hiding in a room at night.

The player can activate the Music Box by selecting it in their inventory at any time during the night. While active, it slows down characters until it eventually becomes inactive.

The Music Box lasts for one minute (one in-game hour + ten seconds). After this, the music box is destroyed.

## Useful Rooms for the Music Box

* Living Room (Wario is especially quick in this room)
* Bathroom (If the player is running low on pills)
* Bedroom 2 (Wario will not advance as quickly)
* Playroom (If one of the music boxes fully depletes and the player is at 5 AM and may have a chance to survive)
* Living Room 3 (Enemies won't enter the room as often)
* Laundry (If Mario is nearby and the player is unsure if Luigi or Waluigi is behind them)
Cabinet

* Main
* Gallery

**Cabinet** is a mechanic used in Five Nights at Wario's: Origins.

## Gameplay

### 1988 Mode

On all nights, the cabinet can be located in the Storage. There are two items inside of it: An Invisibility Mushroom and, on Night 4 and onward, a battery to refill the Flashlight's battery. When the flashlight goes out, you will not be able to open the cabinet, preventing you from using the Invisibility Mushroom and to refill the battery from the cabinet. If you have the Battery in Cabinet turned off, you won't be able to get the battery from the cabinet.

### 2018 Mode

On Night 3 and onward, the cabinet will be located in the Basement. On Night 3 onward, you will be able to pick up the Phone and Portable Lightswitch. Night 4 adds the Record Player to grab. You won't be able to grab more than 1 item from the cabinet, instead, trading your current item for the one you selected.

## Trivia

* The phone, record player, and lightswitch are in the files of v1.0, it was possible for a potential Quest Mode and/or Hide and Seek with Luigi.

### Cabinet (1988 & 2018 Mode)

The Cabinet Button in the Storage.The Cabinet Button not avaibale if the Battery ran out.The Cabinet opening.The Cabinet being opened.The invisibility Mushroom in the cabinet.The Invisibility Mushroom Spoiled after the player keeps it for too long and can be unspoiled by going into the Bathroom.The Cooldown's name in the Cabinet.The Cooldown Bar of the Invisibility Mushroom.The Invisibility after obtaining the Mushroom.The Invisibility timer.The Battery in the Cabinet.The lightswitch icon in the Basement.Cooldown's name of the Lightswitch.The Bar of the Lightswitch.The Music Box icon in the Basement.The Cellphone in the Basement.
Endless Mode

* Main
* Gallery

In Five Nights at Wario's Deluxe there is a mode called Endless Mode is a mode where you can play through an endless amount of nights with varying levels of AI. Whenever you die, you will be forced to end the run. Endless mode can be unlocked after beating the final night in the bonus menu.

Endless button.Endless Mode instruction.New Game.Load Game.Night.Endless Night.End run.Are you sure you wanna start a new game text.High score and how many nights beaten.Your score and how many nights beaten.New high score.Results.The number 0 in the high score or night.The number 1 in the high score or night.The number 2 in the high score or night.The number 3 in the high score or night.The number 4 in the high score or night.The number 5 in the high score or night.The number 6 in the high score or night.The number 7 in the high score or night.The number 8 in the high score or night.The number 9 in the high score or night.Press enter to continue.Endless Mode ending screen 1.Endless Mode ending screen 2.Endless Mode ending screen 3.The Bonus menu art made by Thereisnosteak.
Hallways

* Main
* Gallery

Hallways is a room located on the right of WarioWare Inc. and is the sixth camera on the map. This is the room where Peach and Bowser start to appear in the building.

## Appearance

The Hallways is a big hallway that has a few plants in it on top of the Glass table on the left side and there is also lights on and there is what seem to be a table on the right.

* Both Peach and Bowser begin their paths by entering this room. Peach can be seen peeking out from the hall, and Bowser can be seen staring into the camera. From this area, Peach can either proceed to the Studio or leave the building, and Bowser can either proceed to the Working Room]] or leave the building.

## Fun Facts

* This is one of the rooms to have two characters in one room other being the **Studio.**
* This is also the only room where the game over screen shown in Classic mode and Endless Classic Mode other being the **Studio** in Standard Mode.

The Hallways on the Cameras.Bowser in the Hallways.Peach in the Hallways.Peach and Bowser in the Hallways.The Camera Number of the Hallways.The Camera Number of the Hallways clicked on.Hallways name on the Cameras.
Menu Bar

**Menu Bar** is a mechanic in Week 1, 2 and 3.

## Appearance

The Menu Bar's appearance is part of the game application's header, appearing as a white background with two pieces of text: 'File' and 'Help', the dropdown menus for them have white backgrounds too.

## Gameplay

On Night 4 Week 1 onward, you will have access to a Menu Bar located on the game application's header, the Menu Bar has two items: 'File' and 'Help'.

### 'File'

When clicking on 'File', a dropdown menu will appear with only one sub-item in it, 'Fix Remote'. This sub-item is used to fix the remote whenever it breaks.

### 'Help'

When clicking on 'Help', a dropdown menu will appear with three sub-items in it, 'Cut rope', used for cutting the rope on Peach whenever she invades a channel, 'Stop Demon W', used for getting rid of Demon Wario whenever he is fading in, and 'Wake up', while not used at all, it serves as a one-time gimmick in Night 5 Week 1 when a voice tells you to 'wake up', giving a cutscene.
Garden

* Main
* Gallery

Garden is a large room located at the bottom right of WarioWare Inc. and it is next to the Working Room, Studio Tool and Garten and is the eigth camera on the map. This is the where Bowser can be seen, In the Update of Five Nights at Wario's 2, Toad can be seen running in the Garden from the Tool Storage if the Player is playing Classic Mode or Endless Classic Mode.

## Appearance

A typical garden. In the middle, there is what appears to be a river or grass. White flowers can be seen to the left, while darker flowers can be seen to the right behind the Garden, there is a corridor that connects the Working Room and to the left, The Tool Storage.

This is the where Bowser can be seen far away in the 2.0 Updates the room is brighter.

Toad can be seen running in the Garden from the Tool Storage if the Player is playing Classic Mode or Endless Classic Mode.

## Fun Facts

* This is the only room where it gets brighter when bowsers appears in the 2.0

The Garden on the Cameras.Bowser in the Garden. (1.0)Bowser in the Garden. (2.0)Garden during the Lighting Storm. (Animation)Garden Lighting Storm in the Endless Classic Mode menu.Bowser in the Garden aswell during the Lighting Storm. (1.0) (Animation)Bowser in the Garden aswell during the Lighting Storm. (2.0) (Animation)Toad running in the Garden. (can be seen in Classic Mode and Endless Classic Mode)The Camera Number of the Garden.The Camera Number of the Garden clicked on.Garden's name on the Cameras.
Machinery (WarioWare)

* Main
* Gallery

**Machinery (WarioWare)** is a room located at the top middle of WarioWare Inc. next to the Conference Room, Entry Staircase, Studio and Working Room and it is the fifth camera on the map.

## Appearance

The Machinery is a very dark room. Some of the floor is visible, along with two lights on the ceiling. Also, there seem to be some chains hanging from the ceiling. Both the floor and the ceiling are rotted and there also appears to be some sort of water heater in there, but it is almost invisible to see and can be seen by brighting the room.

The Room will be replaced by **Food Storage** in the Endgame Quest.

## Wires Mechanic

On Night 7 in Standard Mode the wires in the room will become loose, The player must keep chraging the [[wires from breaking by charging them up while looking at the machinery camera. If the wires break, they will lose power, the generator will be no help.

* Waluigi also can continue their path from here as the 1st room he goes to in his path. From here, he can either proceed to the Studio or backtrack to the Entry Staircase.

* Mario will appear in the Machinery in Night 2 and onwards the room will also be flickering.

## Fun Facts

* This is the only camera ever to ever have a Mechanic exculsivly.
* This is also the only Camera where Mario will appear in Night 2.
* This is the only room to be replaced and changed entirely in the Endgame Quest.

Machinery on the Cameras in Five Nights at Wario's 2.Food Storage on the Cameras during Endgame Quest.Waluigi in the Machinery in Five Nights at Wario's 2.Mario in the Machinery.Mario in the Machinery. (Animation)The Camera Number of the Machinery in Five Nights at Wario's 2.The Camera Number of the Machinery in Five Nights at Wario's 2 clicked on.Machinery's name on the Cameras in Five Nights at Wario's 2.Food Storage's name on the Cameras during Endgame Quest.
2745

> **the last man on Earth sits quietly on his own Christopher was waiting in anticipation here in the distant future""**
>
> **—The Full Story of Five Nights at Wario's part 2**

**2745** is a year in the middle 28th century and an important point in the timeline. It only holds significance in Timeline 2.

## Events

* **Timeline 1 -** It is unexplained what happened after those events in this timeline.

* **Timeline 2 -** Christopher ended up in year 2745 in a hidden Laboratory and he soon realizes that he ended up on a distant future where the entire population is killed off. Christopher found lots of Intel Diaries, news articles, and voice recordings that helped him to understand what happened. the two timelines merged back into one. Christopher could not go outside as the virus was roaming the Earth looking for any survivors remaining. as Christopher continued his dedicated research, his machine were able to eventually detect Emma. it became Christopher's theory that Emma had plans to eradicate all life on Earth or even some other plan to keep growing stronger on her own. he feared she was watching him, knew about him and he feared that if she found out he knew about her that he was trying to stop her plan, she would kill him. and so Christopher brought james to 2745 while he was talking to Richard mcroy on the phone. James tried to ask what was going on but Christopher was silent and spoke very little and when he did his voice was whispering as if he was afraid someone was listening. then he told James where they were a lab called "the house with a green door" then he told James further about discoveries about the past how his machine made the flow of time split into two branches and thats James came from the second branch the second timeline otherwise. Christopher then started to comunicate with himself while working in the old WarioWare facility before the MARIO maked him disappear. then he tried to warn Edward Coleman but emma captured him before he could end his sentece.

James started to go through Christopher's archives and among tons of information about the past he also found audio logs Christopher had left behind. in the last log, Christopher tells to james to send a message she cannot decipher in the past.
his Hobby in game development, he sended a message via a series of simple short video games. after James finished player testing his games, james goes to sent as code files back through Christopher's time machine

but then he noticed a journey that Christopher wrote while visiting Lake Emma. but he decided not to read it.

he heads for the time machine to send the code of games back in time as he approached the machine, however Emma appeared to stop him. James grabbed a tool that could electroshock someone and discovers Emma's weakness.
after a fight, emma got destroyed by james.
Christopher reunited and explain james that a curse got out in a much bigger quantity and quality due to the manipulation of Bruno Gate's soul back in 2017.

after that, james sends the games and the whole Timeline 2 is errased.
Timeline 2

**Timeline 2** is the alternate parallel timeline of the *Five Nights at Wario's* universe, being created due to Rosalina in Timeline 1 causing a crack in time. Over the course of centuries, Timeline 2 began to merge with Timeline 1, eventually leaving one universal timeline by 2745. This alternate reality was erased with the creation of the Great Reset timeline.

Every single mainline *Five Nights at Wario's* game takes place across the course of this timeline.
Cameras

The Cameras are a crucial mechanic in all of the Five Nights At Wario’s games with the exception of Five Nights At Wario’s 4.

## Cameras

### Impacts

Wario (In Living Room 1,Bedroom 2)Mario (Playroom)

Donkey Kong (Bedroom 2)

Waluigi (Living Room 3)

Yoshi (Living Room 3)

Cut Lights (Living Room 3)

Music Box (Playroom)

Emma (Endgame-Quest,Living Room 4)

VIRUS Luigi (Endgame-Quest,Living Room 4)
VIRUS Waluigi

* Main
* Gallery

* FNaW O
* FSaW
* COTF

## Apperance

VIRUS Waluigi disguise form reseembles Waluigi It has multiple arms as well as 3 eyes. The upside-down L on its hat is missing and instead has a black spot in its place. Its mouth is also open wide and missing its teeth.
In Five Shows at Wario's, VIRUS Waluigi's hands seem to be cut and bloody in his Extra pose.

## 2018 mode

VIRUS Waluigi will move 1 or 2 phases forward every time you enter this room. Use the light switch when it's off cooldown to push him back.

## Cooking With Emma

If the player makes a mistake, VIRUS Waluigi will appear in the kitchen, requiring the player to quickly hide under the table until it goes away.

## Safety Terror

Virus Waluigi appears in Safety Terror, marked as a purple circle. If you enter the room he's in, he will immediately kill you. This applies to every entity in Safety Terror.

## The Exit

VIRUS Waluigi is breaching the Kitchen (Gray City). Initially, he is already in the Kitchen (Gray City), however the player can ensure he doesn't breach by keeping the fire in the chimney lit.

 **Common Gameplay Graphics**

VIRUS Waluigi's jumpscare animation

 VIRUS Waluigi in the Attic (Phase 1)VIRUS Waluigi in the Attic (Phase 2)VIRUS Waluigi in the Attic (Phase 3)VIRUS Waluigi in the Attic (Phase 4)VIRUS Waluigi in the Attic (Phase 5)VIRUS Waluigi in the Attic (Phase 6)VIRUS Waluigi in the Attic (Phase 7)VIRUS Waluigi in the Attic (Phase 8/Final Phase)VIRUS Waluigi's custom night and extras portraitVIRUS Waluigi's name in the extras menuTip on how to understand VIRUS Waluigi's mechanicVIRUS Waluigi's render in the extras menu

 **Common Gameplay Graphics**

VIRUS Waluigi's jumpscare animation (placeholder)

 VIRUS Waluigi in the kitchenVIRUS Waluigi icon in safety terrorVIRUS Waluigi in the kitchenVIRUS Waluigi woke upVIRUS Waluigi in the extras menuVIRUS Waluigi's ShadowVIRUS Waluigi's nameVIRUS Waluigi's Custom Game & Extra portait
Channel 2

* Week 1
* Week 2
* Gallery

The News channel

**Channel 2** (most commonly referred to as the News Channel) is the second channel you can see in Week 1.

## Appearance

This channel contains a sky with a globe representing Earth with the word 'NEWS' in the middle of it. This is also the channel where you'll get your daily news report, the equivalent of phone calls in Five Nights at Wario's 4. This is also the channel where you can view the time. Normally, this channel is grayscale, but Week 3 puts it in color.

## Gameplay

* Wario can show up here if he has fully invaded the channel. He can be seen in the waters near Canada and other states and countries.

* Luigi can appear here the same way as he appears on the other channels.

* Peach can appear hanging on the bottom right of the globe, where you will need to cut the rope.

In Quest Mode, a number 3 can be spotted near Canada, being the first number in the box combination.

## Trivia

* Whenever you go to this channel for the first time except on Night 5, the removed Night 6 and Custom Night, time and everyone will pause to let you be able to listen to the phone call.

### Characters in Channel

Wario

**Channel 2** (commonly referred to as Lake Emma) is the second channel you can view in Week 2.

## Appearance

This channel appears as a far distance view of a lake with large hills and stars. The reflection in the lake shows a small beam possibly from one of the stars. This show also features Emma as a host similar to Cooking with Emma

## Gameplay

Wario is the only one who can be visibly seen on this channel, he can be seen from afar on a hill whenever he invades this channel.

## Trivia

* Repeatedly clicking on a specific star on different nights of Week 2 plays a sound a certain amount of times, it adds up to '52741', which is the code to unlock Week 3.

The News Channel in Week 1.Wario in the News Channel in Week 1.Peach in the News Channel in Week 1.Luigi appearing in the News Channel in Week 1.News channel's name on the Remotes in Week 1.The News Channel's name in the map in Week 1.

The Lake Emma Channel in Week 2.Lake Emma 24/7.Wario in Lake Emma in Week 2.Lake Emma channel's room name on the Remotes in Week 2.Lake Emma Channel's in the Channel map in Week 2.

The News Channel in Week 3.Wario in the News Channel in Week 3.Peach in the News Channel in Week 3.News channel's name in the Remote in Week 3.The News Channel's name in the map in Week 3.
Characters Table

Here are some collected fragments of official characters table of Mingkwai Typewriter via Internet. To acquire the full table, The Lin Yutang House (林語堂故居) at Taipei, Taiwan, China has to be visited and ask administrator for taking photos of all 36 pages of a page turning cardboard table displayed in a case at invention special exhibition area (發明特展區) inside study room (書房) (see Gallery in this page). If someone acquires any other fragment of that characters table, please make a comment here.

A customized characters table can be also made in case of fans' eager requirements and adaptivity to other languages (*e.g.* Simplified Chinese, Japanese) as well as scripts.

* Symbols in header of a table correspond to a bottom key (see Keys and Parts), and header L stores commonly used left-hand radicals.
* Presses of a character or a right-hand component are shown in "[top key].[bottom key].[printing key]" (without quotes) by using plain text. *e.g.* 信 is at 1-7.4-12.1. For a left-hand component, use "[top key].[printing key]" (without quotes). *e.g.* radical 阝 is at 2-8.1.
* Some Chinese characters out of CJK Unified Ideographs and CJK Unified Ideographs Extended A in Unicode may be shown by a square (◻), and their true form are shown by using Ideographic Description Sequences under their belonging tables.

## 3-5

Please note that the Cyrillic letters below are 90-degree rotated.

## Gallery

A display case at invention special exhibition area (發明特展區), study room (書房) of The Lin Yutang House at Taipei, Taiwan, China.The red arrow points out the page turning cardboard characters table of Mingkwai typewriter in that case.15:37 at Phoenix Panorama, Gentlemen in Republic of China Part II, Episode 6, Lin Yutang by Ifeng, which shows candidate list under 3-4.4-1215:39 at Phoenix Panorama, Gentlemen in Republic of China Part II, Episode 6, Lin Yutang by Ifeng, which shows candidate list under 1-7.4-1215:49 at Phoenix Panorama, Gentlemen in Republic of China Part II, Episode 6, Lin Yutang by Ifeng, which shows table under top 1-1215:52 at Phoenix Panorama, Gentlemen in Republic of China Part II, Episode 6, Lin Yutang by Ifeng, which shows table under top 1-1115:53 at Phoenix Panorama, Gentlemen in Republic of China Part II, Episode 6, Lin Yutang by Ifeng, which shows table under top 2-815:56 at Phoenix Panorama, Gentlemen in Republic of China Part II, Episode 6, Lin Yutang by Ifeng, which shows table under top 2-715:58 at Phoenix Panorama, Gentlemen in Republic of China Part II, Episode 6, Lin Yutang by Ifeng, which shows table under top 2-6One of X-PIN(差评君)'s Restoration Summary published at BJT 16:28 (GMT 08:28) of March 28, 2023. (Source)
## References

1. Ifeng. Phoenix Panorama, Gentlemen in Republic of China, Episode 10, Lin Yutang (鳳凰大視野 民國先生第十集 林語堂). April 12, 2019.
2. adore43. Lin Yutang's Mingkwai Typewriter and Characters Table (Continued). 2022.
3. Unicode Consortium. Unicode 14.0. 2021.

## See Also

* Instructions
* Keyboard
* Keys and Parts
* Related Patents/Chinese Typewriter
FNAW Archives

The **FNAW Archives** is a series of short stories writen by WwwWario to expand on the world and story of the *Five Nights at Wario's* series. The first story from this series to be released was *Star Prophet* on October 25, 2022. Currently, there are no other short stories published in the series yet.
VIRUS Bowser

* Main
* Gallery

## Apperance

VIRUS Bowser disguise form reseembles Bowser It has a similar appearance to normal Bowser, however, it is much, much taller. The color on Virus Bowser is darker and more saturated than normal Bowser. It also appears to be more muscular. It has glowing white eyes, and its lower jaw is torn off completely.

## The Exit

VIRUS Bowser wanders just outside the house. He will soon approach and try to climb the house to get to the player from the balcony, use the camera to keep an eye to him. Should he be touching the house use the electric fence immediately to try to shock him and send him back to his starting location. The fence must recharge after each use, so use it rightfully.

## Final Days

He starts in the Attic (Gray City), passes the Balcony, crosses the Entrance (Gray City), and reaches the left doorway, shock him to send him shrieking back to the Attic (Gray City).

## The Catabombs

To complete the show, the player must charge up 4 room scans and scan to locate the entity (VIRUS Bowser). The more scans you have charged fully, the faster the other scans will charge. You get one chance to flash the hallway, if you spot the entity in the hallway, you win.

## Behind Doors

VIRUS Bowser also roam the place and will appear in some of the rooms and will drain your spirit essence when you put the flashlight on them, and will kill you if they fully drain it. You will also die if you run out of flashlight power.

## Illusion

Insanity VIRUS Bowser: His Toe. His Spike on left side. His Finger on left hand.

His Spikes on arm band.

 **Common Gameplay Graphics**

VIRUS Bowser jumpscare animation

 VIRUS Bowser outside the house (Phase 1)VIRUS Bowser outside the house (Phase 2)VIRUS Bowser outside the house (Phase 3)VIRUS Bowser outside the house (Phase 4/Final Phase)VIRUS Bowser in the atticVIRUS Bowser and VIRUS Yoshi in the atticVIRUS Bowser in the entranceVIRUS Bowser and VIRUS Ashley in the entranceVIRUS Bowser appearing in the left hallwayVIRUS Bowser infront of the playerVIRUS Bowser in the doorsThe Real VIRUS BowserOne of fake bowser'sOne of fake bowser'sOne of fake bowser'sOne of fake bowser'sOne of fake bowser's shadowOne of fake bowser's shadowOne of fake bowser's shadowOne of fake bowser's shadowOne of fake bowser's shadowVIRUS Bowser in the extras menuVIRUS Bowser's ShadowVIRUS Bowser's nameVIRUS Bowser's Custom Game & Extra portait
Power Battery

The **Power Battery** is a collectible item in the Daytime Quest mode of *Five Nights at Wario's 3*.

## Appearance

The Power Battery is a gray AA battery with a blue "+" emblem printed on it. It has a light gray tip and an orange stripe.

## Gameplay

The Power Battery can only be found during the day in the *Daytime Quest* mode. It is a **night item**, meaning it can only be used while the player is hiding in a room at night. It can be found by searching through furniture or by purchasing one from a Shop machine for $200.

The player can activate the Power Battery by selecting it in their inventory at any time during the night. While active, it keeps the camera monitor charged at max capacity until the duration expired, or in Bedroom, it keeps the lamp at max power until the duration expired. This allows the player to use the camera, or lamp if you are in Bedroom, for as long as they like.

The Power Battery lasts for one minute (one in-game hour + ten seconds). After this, the battery is destroyed.

## Useful Rooms for the Power Battery

* Living Room (Wario is frozen when watched on the camera)
* Bedroom (Keeps the lamp at max power instead of the cameras and even recharges it to full if it is low.)
* Staircase (Allows the player to stare at Wario fully without worrying about battery depletion)
* Bedroom 2 (The player can continuously tap cameras Wario is on to push him back)
* Playroom (Removes the risk of Mario and extends the amount of time the player can use to look for the digital music box)
Five Nights at Wario's Remastered

**Five Nights at Wario's Remastered** is a cancelled game developed Developed by The64thGamer and in collaboration with WwwWario, It's Development took only 4 and a half months before being Cancelled and being Replaced with Five Nights at Wario's 4.Although the game was not cannon to the main series (Although some elements of it's story were going to be present on The Main story).

The Only thing released about the Game was a Demo Build released in March 16th,2016.

## Game Information

### Release Date

March 16th,2016 (Demo Build)Cancelled (Full Game)

## Brief Summary

Being The first game of the FNAW Timelime,Retelling the deaths of the main cast and Doing and emphasis about Bruno Gate's Story.Being Part of the first timeline and With it's ending being connected with Five Nights at Wario's Origins,And Including New Characters like Dimentio (One Character From Super Paper Mario)Or Rosalina and Yoshi As new antagonists.

## Main Details About the Deaths

The64thGamer Talked about how the First Timeline's Deaths Announcing how they Died:

**\*Wario decides to come early to the factory to make sure the machines are working before the other workers get there. He starts checking the main machine in the center of the room. Off in the distance, a thief notices Wario looking around. He starts to walk up to Wario in an attempt to kill him, but suddenly a voice tells him not do it yet and directs him to a room in the back of the factory. Inside he sees a Wario-Man suit. The voice tells him he needs to put that on, as if he is unsuccessful in killing Wario or anyone else that comes in, they might escape and explain to the police his identity. He puts on the suit and dashes towards Wario, stabbing his back. Wario falls on the floor (and dies). The thief then walks back to his spot to get his goods, then he hears others arriving. He runs back into the back room and waits. Mario, Luigi, and Waluigi enter. As they walk around, Luigi notices Wario's body. The others come near and decide to split up to find out who did this. Mario checks upstairs while Luigi and Waluigi check downstairs. The theif slowly creeps out of the room and sneaks up behind Waluigi. He strikes turns around and dashes again. He manages to knock the theif off his feet and takes off the suit's head piece. Mario stares deeply into the killer's eyes. The killer moves his head slightly forward and whispers "You are too late..." Mario hears Luigi make a small scream from downstairs. He grabs the killer's knife and goes for a stab. The killer takes the knife mid-swing and pulls Mario toward him on the ground. Mario slams onto him, but before he can get up the knife comes slamming into his back. He collapses. The killer gets up, grabs what he found, and walks away. The voice says he did well as we slowly walks into the forest.\***

-The64thGamer
Scrolling

**Scrolling** is mouse-controlled camera viewpoint movement that allows the player to look around their environment in the *Five Nights at Wario's* series. It is used as a defense mechanic in *Five Nights at Wario's 3*.

## Function and Control

Scrolling allows the player to look around the room they reside in. The player must move the mouse to the left side of the screen to look to the left, and to the right side to look to the right.

In the the first four *Five Nights at Wario's* games, the player can only look across the X axis. In The Exit and The Overworld in *Five Shows at Wario's*, the player can move the mouse on the top or bottom side to look up or down on the Y axis, along with X.

In Week 2 of *Five Nights at Wario's 4*, and in some scenarios in *Five Shows at Wario's*, scrolling is controlled by pressing a key or clicking/hovering over a button/area, which moves the camera a fixed distance.

In the original *Five Nights at Wario's* and older versions of 2 and 3, the player can control the security cameras by using their mouse in the same way they would scroll the office around. In *Five Shows at Wario's* and the 5.0 updates for *Five Nights at Wario's 2* and *Five Nights at Wario's 3*, the security cameras scroll by themselves automatically with no way to control the speed. In *Five Nights at Wario's Origins* and *Five Nights at Wario's 4*, the cameras/TV present a static image that does not scroll.

## Gameplay *(Five Nights at Wario's 3)*

Scrolling is used as a defense mechanic in Five Nights at Wario's 3. It is effective in three rooms; the Living Room, Living Room 2 and the Cellar, making it the most frequent mechanic to be used for gameplay besides the camera monitor.

### Living Room

**Wario** can sometimes choose to enter the Living Room through the left hallway. If the player spots him in the left hall looking into the room, the player must look away from him by scrolling to the right and wait for a few seconds before he leaves. The player cannot use the camera monitor during this process.

### Living Room 2

**Wario**, similar to the Living Room, appears on the left side of the room upon reaching the room. The player must look away by scrolling to the right and not use the camera monitor for a few seconds until he leaves. Unlike the Living Room, this is his only attack method.

### Cellar

**Wario**, much like Living Room 2 and Living Room, appears on the left side of the room. Looking away towards the right will make him go away. Unlike the previous two rooms, the player is allowed to use the camera monitor.

**Luigi** is similar to Wario, but appears on the right side of the room behind a doorway. The player must look to the left side of the room until Luigi goes away. The player is allowed to use the monitor during this process.
Bedroom (Gray City)

* Main
* Gallery

*If you are looking for the Bedrooms that appeared in Five Nights at Wario's 3, see Bedroom (McRoy) and Bedroom 2*

* The Exit
* Final Days

### Characters on CAM

VIRUS Ashley
VIRUS Mario

The **Bedroom** (CAM 3) is a medium room found in Gray City The Bedroom can be unlocked from Day 2 in The Exit. Onwards you can unlock Bathroom (Gray City) and Hallway (Gray City). It can also be seen on the cameras during Final Days..

## Appearance

The Bedroom is a fairly sized room with curtains on the left and a bed to the right. Next to it a drawer with flowers on top of it is visible. There is also a lamp on the top left and a couch. There is also a ladder which leads to the Attic (Gray City).

## Breaching

### **The Exit**

VIRUS Toad will slowly rise from behind the bed. The player must use a music box to push him back. If he rises far enough that his head is fully visible, the room is considered breached.

### **Final Days**

VIRUS Ashley appears in the bedroom. Afterwards, she moves on to the hallway. VIRUS Mario also has a chance to appear here. If you see him, click on him and do not leave the camera.

The Bedroom.Map crtl.Press crtl.Map.Safe in the map.Danger in the map.You in the map.Music box.Music box clicked on.VIRUS Toad in the bedroom.Bedroom's name icon when going into the room.Bedroom has been breached.Bedroom icon.Bedroom's instruction.Bedroom's instruction shadow.

The bedroom in the cameras.VIURS Ashley in the bedroom.VIRUS Mario in the bedroom.The Camera Number of the Bedroom.The Camera Number of the Bedroom clicked on.Bedroom's name on the cameras.

The map on the extras.Bedroom's icon.Bedroom's instruction in the extras.
Night 12

* FNaW 3

**Night 12** is the last playable night of *Five Nights at Wario's 3* and the last night when Edward Coleman hides in Cellar (FNaW 3) in the McRoy home.

## Gameplay

The Characters who are active in this room are using their max force. After beating this night the player has beaten the All Out Mode and unlocked a skin outfit called Wario Outfit.

## Tips

* Every time the player pulls down the cameras, they should immediately recharge it for a moment as it may result in the camera battery dying quickly.
* Look to the left for as long as you can, only looking right if Wario appears.
* Flash electricity only if you spot Waluigi as to look in the room as many times.
Catálogo Numérico

0. YHWH

1.Bit Treeper

2. Asuna

3. Simulacra

4.Zim

5.Dak

6.Phi

7.Shu

8.Suoh

9.Hestia

10.Kris

11.Molten Freddy

12.Kylo Ren

13.Iron Fist

14.Druydan

15.Noname

16.Snowflake

17. Stronghold

18.Yumi

19.Izuna

20. Skull Kid

21. Miyuha

22.Yeshua

23.A pomba

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Five Nights at Wario's: The Full Collection

* Current
* Original

**Five Nights at Wario's: The Full Collection** is a compilation of the original five *Five Nights at Wario's* games uploaded by WwwWario. It was published on February 27, 2017 as a .ZIP file with the 1.0 versions of each game contained inside.

Five years later, on October 28, 2022, it was announced that *Five Nights at Wario's: The Full Collection* would come back as a compilation of five remasters - also called Deluxe versions - of the original games, each built from the ground up by WwwWario, NumberOneJenny and jeb\_yoshi.
West Passage

* Main
* Gallery

## Appearance

The room is a long bricked corridor with some words sprayed on the walls.

## Gameplay

The West passage is one of the rooms peach appears if she appears in the west passage the player must press the toggle lamp to push Peach back in the Cellar (FSaW).

The West passage in Five Nights at Wario's Deluxe.The West passage with peach drawing.Peach appearing in the west passage in Five Nights at Wario's Deluxe.The Camera alphabat of the west passage in Five Nights at Wario's Deluxe.West passage's name on the cameras in Five Nights at Wario's Deluxe.