Crossfire

## Ability

**Bayonet Slash** (2AP): Melee attack. Deals +100% damage to bleeding targets. On success applies bleeding.

## Item Data

### ID

ITM\_Crafting\_Equip\_Weapon\_SMG\_Crossfire

**Crossfire** is a craftable submachine gun in *Wasteland 3*.

## Description

This chunky submachine gun excels at tearing up targets that already have a few holes in 'em.

## Characteristics

Shortened Barrel  alongside with Toxic Linkage  or Crippling Linkage  or Razor Linkage  mods can heavily increase this weapon's damage, giving the weapon 65 - 78 x6 (390 - 468) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:

Fire damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

* 192 - 236 x6 (1152 - 1416) damage in weapon stats.

In fact damage will vary depending on a target:

* 249 - 306 x6 (1494 - 1836) damage against organic targets (+30% Damage).

Cold damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

* 166 - 204 x6 (996 - 1224) damage in weapon stats.

In fact damage will vary depending on a target:

* 215 - 265 x6 (1290 - 1590) damage against organic targets (+30% Damage).

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

* 172 - 211 x6 (1032 - 1266) damage in weapon stats.

In fact damage will vary depending on a target:

* 223 - 274 x6 (1338 - 1644) damage against mechanic targets (+30% Damage).

Explosive damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
* 166 - 204 x6 (996 - 1224) damage against all types of targets.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Crafting

Ingredients to produce one (1) unit
* 1 Ripper
* 1 Razor Linkage

## Location

* **Recipe** can be found in a safe near Opie, Aspen.