Damage Types

## **Physical Damage**

Physical damage is dealt by all basic attacks, by some hero abilities and by some item effects.

Most physical damage is based on the hero's attack damage (but not all damage based on attack damage does physical damage). The physical basic attack damage is increased by attack speed, critical strike and armor penetration or reduction. A small number of hero abilities that deal physical damage can be strengthened with ability power.

Not all physical damage sources proc life steal, but most that apply on-hit effects do.

The amount of physical damage received is reduced by a certain percentage based on the target's armor or other damage reducing effects. The effectiveness of armor can be reduced with armor penetration or reduction.

## **Magic Damage**

Magic damage is dealt by some items and most heroes' abilities, though some abilities deal physical or true damage.

Most magic damage can be increased with Ability Power, or Attack Damage in some rare cases, but some cannot be modified, such as Searing Armor's damage per second or Energy Absorbing Sword's active against heroes.

The amount of magic damage received is reduced by a certain percentage based on the target's magic resistance or other damage reducing effects. The effectiveness of magic resistance can be reduced with magic penetration or reduction.

## **True Damage**

True damage ignores armor and magic resistance, but doesn't ignore damage reduction.

Despite popular belief, heroes whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.

This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach its hitpoints.

True damage is also unaffected by damage amplification in the Hero Stats.

## **Mixed Damage**

The mixed damage is a special type of damage that converts itself into magic damage or physical damage as final damage based on the conditions for which are as follows:

* ***Physical Damage -*** If the target has the final value of Armor lower than Magic Resist after being reduced with both your Armor Penetration and Magic Penetration stats (both base and percent values), the mixed damage becomes physical damage.
* ***Magic Damage -*** If the target has the final value of Armor higher than Magic Resist after being reduced with both your Armor Penetration and Magic Penetration stats (both base and percent values), the mixed damage becomes magic damage.

## **Adaptive Damage**

The adaptive damage is a special type of damage that converts itself into magic damage or physical damage as final damage based on the conditions for which are as follows:

* ***Physical Damage -*** If your bonus AD > bonus AP, the adaptive damage becomes physical damage.
* ***Magic Damage -*** If your bonus AP > bonus AD, the adaptive damage becomes magic damage.

## **Quantize Damage**

Normally, there are only 5 types of damage exist within the game, this type of damage is an urban legend that was actually proof exist by many Chinese community, the quantize damage is in fact just one of the 5 types of damage above that was empowered to deal higher damage than usual through specific circumstance (including 3rd party software), the method to trigger the quantize damage is unknown, but after several tests, most players found the quantize damage can be triggered when you deal damage from many sources at the same time. For example, when Mikasa Ackerman () performs basic attacks while equipping Hidden Blade (), Trinity Force (), and Rule Breaker (), the several sections of the damage that happens at the same time will be able to boost the 1st section of the damage (damage from a basic attack) to become the quantize damage as you can see in the proof gif image HERE.