Digital Cooperative

The Digital Conglomerate was an old fanfaction devised by AstralXYZ and Lelouchx9 from the very first fanwikia adopted by the Blue Alert group as a new member. A cooperative enterprise, the Digital Cooperative blends together all manner of pop culture tropes and misconceptions along with some true facts regarding computers, programming, and programmer culture.

 **Dev. Status** | Conceptual

## At a Glance

Faction Color: Digital Green

Playstyle: Unit Evolution

Preferred Theatre of Operation: Digital space

Strengths: Units are heavily adaptable to battlefield conditions, very effective late-game because of Core units, heavy focus on energy weaponry.

Weaknesses: Unable to expand quickly, Core units are unavailable early game and expensive, very power intensive and weak against EMP.

## Background

### Digitalization

Digitalization technology is actually achieved using extremely complex programming methods only Cooperative personnel are capable of developing. In order to digitalize something, only a computer screen and a high-end computer is needed - the people only run a program that quite literally sucks the human consciousness into the computer, into digital space. Digital space is something of an alternate reality, but nothing in digital space is limited - everything can be changed using programming and coding. It wasn't long before it was discovered that it was impossible to completely leave digital space after entering it - part of the human mind would be forever binded to digital space.

Research done on Digitalization by the very same person that discovered it, the prodigal son of a wealthy computer expert who pioneered computer technology by himself led to the discovery that doing some things in digital space would also affect objects in real space. A fire in his house actually occurred as a result of adding a 'fire' code to a circuit breaker in the building, and the actual cause was never ever found. He himself survived in digital space, but found himself unable to return to real space. He eventually became the leader of the Cooperative, known only as Black Phantom.

### Weapons Technology

#### Meson Weaponry

The tendency of Mesons to phase temporarily into real space when released under certain conditions is used by the Cooperative in their weapons technology. More often than none, this effect releases a green energy beam of Mesons, but varied output settings can even change the energy beam into an energy ball for a more... physical touch. However, it's easier to control energy beams so the more common form of Meson weaponry is the beam form.

#### Electrolaser Cannons

Powerful weapons in their own right, Electrolaser Cannons work by ionizing air in a line towards a target by using a laser, and then releasing an accumulated electrical charge down the path of ionized air. This appears in the form of a lightning bolt, and is extremely destructive although it takes time to ionize the air. Because of this fact, Electrolaser Cannons are unable to track fast-moving targets. The Soviets have gotten extremely careful around the Cooperative as of late though, keeping their airships away from Cooperative territory. Perhaps this may have something to do with the smoking Kirov wreck reportedly seen somewhere in former North Korea.

#### Pile Bunkers

Reasonably simple but effective weaponry, pile bunkers use revolver-style mechanisms, but instead of firing bullets, each pile bunker launches a single large retractable tungsten spike out of its housing when 'fired'. Because of the mechanism of the weapons, pile bunkers can only be used as melee weapons, but excel in that sense - they can easily smash through most forms of armour, and are reusable to boot - the spikes just retract back into their housings afterwards, ready to fire again. Pile bunkers are most often used as siege weaponry in the Cooperative forces, although there are smaller versions used in anti-armour shells or just as vehicle prows to allow them to ram enemy units.

## Gameplay Mechanics

### Build System

The center of any Cooperative base is the Data Mainframe, a large building that serves as the Cooperative command center. Buildings are coded in digital space and then transformed into actual objects using Digitization technology. When building a building, you must first designate a plot of land for construction, after which digital construction begins. The building does not physically appear until digital construction is complete, but the plot of land is reserved for that building only and becomes impassable to units.

After reaching tier 3, the Cooperative gains access to the Cloud Mainframe, which is built as an upgrade to the Data Mainframe. The Cloud Mainframe serves all the basic functions of a Data Mainframe, while providing some extra buildings, defenses, and more importantly the Core units.

### Power System

The Cooperative uses Meson Reactors to generate power, but they are larger than the power plants of the other factions. Meson Reactors can be upgraded several times using Tech Cores to increase their power output, armour and health. Fully upgraded, a Meson Reactor can withstand most superweapons with a little health to spare.

Also, do note that unlike other factions' production buildings that build at a reduced speed when on low power, Cooperative production buildings cease ALL operation. Only Mainframes are active when on low power, and most units will recede back into digital space (become immobile and stealthed) until power comes back on.

### Tech System

The Cooperative techs up its bases by building a Networking Center. Production structures require a Tech Core to be upgraded though, but if a production structure is at Tier 3 and the base it is in is only at Tier 2, only units of Tier 2 and below may be built. Each base needs a Networking Center to tech up, and Networking Centers themselves may be teched up using Tech Cores.

### Core System

The Cooperative utilizes a unique Core system to increase the effectiveness of their vehicles on the battlefield. Built from a Cloud Mainframe, these Cores are capable of mounting Cooperative vehicles to upgrade them into different forms. There are three different cores built from the Cloud Mainframe - Assaulter Core, Armourer Core and Assister Core - for upgrading units and defenses. Data Mainframes are capable of building Tech Cores, which are used to tech up Coperative buildings. Two special cores are available for certain units after reaching Tier 5 - the Element Core and the Cyber Core.

Cores are rather expensive though, but a mounted Core may be able to drastically change the outcome of a battle. Mounted Cores can be dismounted from their vehicles by using the mounted vehicle's secondary ability, and will also automatically dismount when the mounted vehicle is destroyed, ready to mount another vehicle. Some cores have different attributes - the Assaulter Core projects a field that increases the damage dealt by friendly units around it, the Armourer Core is rock-hard and can tank damage, while the Assister Core can repair damaged vehicles. The Tech Core, Element Core and Cyber Core have no special effects other than their mounting ability. It's up to the player how to use the Cores, as some are effective even when not mounted. All Cores are ground units, so aerial units must land to take on a Core. Also note that not all units can mount all Cores, and any mounted unit will lose its normal secondary ability.

### Digital Space

Digital space is a space that Cooperative units and buildings are built in before being transferred to real space. When on low power, most Coperative units will return to digital space and become immobile. Do note that weapons can still disrupt the real space the units were in before they returned to digital space, and as such will still do damage. Scouts are also capable of detecting units in digital space. Some units are capable of moving while in digital space, but are usually unable to attack while doing so.

Most notably, digital space is extremely vulnerable to EMP. As most Cooperative units are rooted in digital space, EMPing a Coperative unit will usually kill it in a few seconds. Some units are completely immune to EMP though, so use them against enemy EMPers.

### Unit Evolution

The most important part of the Coperative unit system - some Cores are capable of evolving some units into stronger evolution units with added abilities. Evolution units cannot be built by production structures and must be evolved from normal units using Cores. Do note that the Cores are consumed in the evolution process and will not reappear even if the evolution unit is destroyed. The strongest Cooperative units are accessible only through evolution. Only infantry units do not evolve.

## Units

### Vehicles

#### Evolution Vehicles

 File:IconConglomerate.png | **Selenite Mech** | An alternate evolution unit from the Ferros, the Selenite is a fast raptor-like mech that is armed with Meson claws that can cause heavy damage in melee combat. They are armoured and fast enough to charge headfirst into enemy armour formations and chase down fleeing artillery, but are easily stopped by heavy armour. Their secondary allows the Selenite to completely phase into digital space and lay waiting for enemy units to pass before jumping out and ambushing them.

* Assaulter Upgrade: Gains a Meson Cannon on its back
* Assister Upgrade: Self-repair functionality
 File:IconConglomerate.png | **Technetite Tank Destroyer** | An alternate evolution of the Chromus, the Technetite is a tank that carries a large cannon that fires impact-activated pile bunker rounds at enemy armour. These rounds will punch through armour easily, but are heavy enough to make the Technetite rather short-ranged. Regardless, it does a lot more damage against armour compared to the Wolframite, and is more heavily armoured. Its secondary ability switches to a full-sized pile bunker on the front of the chassis, allowing the Technetite to destroy enemy armour by smashing them at melee range.

* Assaulter Upgrade: Pile bunker becomes significantly more damaging - enough to destroy a Hammer Tank in one smash. Only the pile bunker is usable.
* Armourer Upgrade: Gains a physical shield that significantly decreases damage taken from the front. Only the pile bunker is usable.
* Assister Upgrade: Ultrahigh-density blunt rounds decrease damage and range, but knock enemies backwards. Only the cannon is usable.
 File:IconConglomerate.png | **Wolframite Field Artillery** | A significantly upgunned version of the Chromus with a mech chassis instead of a tank chassis, the Wolframite carries a field artillery cannon that fires Meson splasher rounds effective against armour. Wolframites are slower and less armoured than Chromi, but can change their firing mode to a long-ranged Meson beam dealing more damage to single targets. Wolframites can shoot over walls with Meson splasher rounds, but not with Meson beams. Wolframites are big, but unable to crush enemy vehicles.

* Cyber Upgrade: Significant increase in AoE and bullet velocity, and gains an energy barrier decreasing damage taken from ground attacks. Only Meson splasher rounds are usable.

### Aircraft

 File:IconConglomerate.png | **Zinct Levicopter** | These levitating aircraft serve as the Cooperative basic anti-tank helicopters. Armed with Phase Cannons, Zinct Levicopters can do a decent job against enemy armour, but suffer against infantry owing to the relative inaccuracy of the Phase Cannons. Zincts can also switch to slow-reloading longer-ranged missiles that have a far enough reach to slowly snipe enemy anti-air vehicles to death from outside their range.

* Assaulter Upgrade: Evolves into Cadmius Gunship
* Assister Upgrade: Missiles become default weapon, longer range and slightly faster reload.
 File:IconConglomerate.png | **Argus Transport** | The Cooperative air transport is a four-pad levitating unit, and can carry up to 4 light or medium vehicles or 20 infantry. The Argus isn't a very fast unit, so it should be escorted.

* Assaulter Upgrade: Gains four racks of conventional unguided rockets that can be used against ground targets. Splashes in a reasonably wide area.
* Armourer Upgrade: (Partial Evolution) Gains a weak energy shield that can block a few attacks. Recharges over time.
* Assister Upgrade: Projects a field that increases damage of energy weapons around it.
* Cyber Upgrade: Evolves into Kryptus AEC

#### Evolution Aircraft

 File:IconConglomerate.png | **Cadmius Gunship** | The simpler evolved form of the Zinct is armed with a Meson Sniper Cannon that can snipe enemy ground units to death. However, unlike the Zinct, the Cadmius does have a wide minimum range and is much slower. Cadmii are capable of descending to ground level and essentially transforming into hovertanks armed with the same weapon, only with much shorter range. Do note that Cores can be mounted on either form, but it still has to dismount the Core to change form.

* Assaulter Upgrade: Twin Meson Sniper Cannon
* Armourer Upgrade: Improved armour
 File:IconConglomerate.png | **Thorius Aerial Battleship** | The Thorius flying battleships are some of the most powerful units in the Cooperative arsenal, and are capable of dishing out a good deal of hurt to aerial and ground foes alike. Their only problem lies in their slow speed and inability to hit fast-moving aerial targets thanks to the inaccurate Phase Cannons. Thorii have the option to land and fortify themselves as land fortresses, but lose the ability to attack aerial targets.

 File:IconConglomerate.png | **Kryptus AEC** | The Kryptus Aerial Escort Carrier is a flying carrier that has four Orbit Drones flying around it at all times. The Orbit Drones will attack any enemy aircraft that get too close. Do note that the Kryptus is defenseless against ground attacks, although it can divert power from the drones to an Electrolaser Cannon, which takes an extremely long time to lock on to a flying target, but deals tremendous damage.

 File:IconConglomerate.png | **Xenus AAC** | The Xenus Atmospheric Assault Carrier is an extremely powerful flying carrier carrying a complement of 6 bomber aircraft that can drop bombs similar to those found on the Argus on enemy buildings. Unable to retaliate against ground units or fighters, the Xenus needs to be escorted while doing its job. Its special ability causes a gigantic Electrolaser Cannon to emerge from under the launching deck. It can only fire forward and to the side and still shares the limitations of the one on the Kryptus, but is entirely capable of destroying a Kirov in two shots. Do note that this Electrolaser Cannon is capable of jumping its shots to hit anything that happens to be beside its intended target for the same damage.

### Ships

* Assaulter Upgrade: Meson-tipped torpedoes, also anti-submarine
* Armourer Upgrade: Basic attack changes to a ramming attack, improved armour
 File:IconConglomerate.png | **Lithius Air Sweeper** | Armed with Phase Lasers, Lithii can cut enemy aircraft clean in half as they fly across the sky. They do relatively weak damage though. Their secondary ability gives them a temporary speed boost to let them get to stricken friendly fleets faster.

* Assaulter Upgrade: Higher Damage
* Armourer Upgrade: Less damage from aerial attacks
* Assister Upgrade: Speed boost becomes permanent
* Cyber Upgrade: Evolves into Calcite Fleet Support Carrier

#### Evolution Ships

* Assaulter Upgrade: Launches mines that detonate after a few seconds as a normal attack
 File:IconConglomerate.png | **Calcite FSC** | Calcite Fleet Support Carriers are the evolved form of Lithii, and share their job of defending a fleet against aerial threats. Calcites are unarmed, but automatically launch several Orbit drones that will patrol the skies over their parent Calcite and engage any enemy aircraft. If enemy heavy aircraft prove too much to handle, Calcites can transform into stationary anti-air Heavy Meson Cannon emplacements and return to carrier mode whenever needed.

* Armourer Upgrade: 2 extra Orbit drones.
* Assister Upgrade: Projects a field that boosts the armour of friendly units around it. Not stackable.
* Element Upgrade: (Partial evolution) The Calcite becomes amphibious and can crush smaller enemy vehicles.

### Cores

 File:IconConglomerate.png | **Tech Core** | The entire Conoperative tech system rides on these Cores. They are used to tech up all Cooperative structures and some defenses.