recursal/Fanatic-Fandom huggingface dataset:
Karnage.io

Karnage.io was Sidney De Vries' 2nd game related to Krunker.io. It is the direct successor of Vertix.io and the predecessor of Krunker.io. The game was first released on the 14 of January 2017. Karnage.io is a 3D browser based game shooter game consisting of 6 classes which the player can choose from: Triggerman, Vince, Hunter, Franklin, Spray N Pray and Mr Ops.

   Although the game is significantly different than either Krunker.io, Karnage.io's influence on Krunker is undeniable. Krunker borrows many UI elements for Karnage, and many textures are shared between the two games. The more developed class system of Karnage was brought over to Krunker, including many of the classes. While Karnage represented the transition from Vertix's 2d visual style, Karnage employed isometric rendered 3d graphics, a direct precedent to Krunker's full 3d. But unlike Krunker, this game doesn't have infinite ammo feature or Health Regen. Players have to collect ammo packages and health kits from different areas across the maps.

Unfortunately, the game has not received any updates since 2017 and is now stuck in beta 0.57 largely because Yendis is busy developing Krunker.io. Karnage is unlikely to receive any updates in the future, and is no longer being developed. Karnage is one of the Yendis Game which requires an email ID to register an account.
Examina

## Orbit

**Examina**, or **Eksamina**, the Trissir homeworld, was a cold terrestrial planet, covered mainly by ocean and characterized by the large expanses of sea-ice which formed and melted through its seasons. It had an average temperature of -55 °C. It had a single large natural satelite.

## Lifeforms

Examina was the trissir homeworld, and home to all members of the Ossiceps family.
Industry

Industry is an Official Krunker Map which is inspired by a Factory Environment.

This Map is Created by CrispyCrust who has also created maps like Sandstorm, Subzero, Undergrowth, and Freight.

Creation, a member of Arbiter, did the lighting for Industry.

Layout

This Map is characterized by a big Industrial Layout with warehouses and godowns in the evening-time. Wide lanes and furnaces are notable too.

Challenges

1 Junk
1.5 Junk
0.5 Junk
1 Junk

History

The Map was released publicly in v2.6.6. But soon as it was released there was a small bug where the flags were of the same color in the Capture the Flag Game Mode (Due to The Same Team Selected On Each Flag While Making the Map) which was later amended in v2.6.7.

Trivia

* This Map's Layout was made long ago for competitive dispositions in Krunker but it couldn't be published anytime soon due to other superiorities
Perks

Overview

Perks provide the players extra speed, reload time, and fire rate. This feature is currently only available in Sharpshooter mode, obtained by getting killstreak. Therefore, if you die, you lose all the perks you had.

Patch History

* Perks was introduced in ***v3.8.1.***
* ***v3.8.1 -***
	+ Added Perks to Sharp Shooter mode.

Perks Chart
Game Events

Krunker has a number of game events such as Krunkitis, Egg Hunt, Alien Event and Halloween Event. The events below are listed in chronological order.

Krunkitis

*The main article for this section is located at Krunkitis.*

Krunktis was the first official game event in Krunker. This was event was setup to raise awareness of how easily a virus could be transmitted.

Krunkitis is a fictional virus that spreads through close combat. Specifically, an infected player must kill a healthy player to infect them. In the first day of the infection, over 1000 accounts were infected. Krunkitis has no direct affect on game play, symptoms include a green skin tone, and frequent coughing.

Easter Event 2020

*The main article for this section is located at Easter Event.*
During the Easter weekend, an Easter event along with an egg hunt was announced. 150 easter eggs were hidden on the rotation maps of Krunker. To find an egg, it must be directly damaged by a player, whether it be a bullet or melee attack. The first 5 to find all the eggs were given an animated Unobtainable hat, Vertigo. The first 50 were given a Relic back, Gold n' Egg. The event lasted from Good Friday to the end of Easter, the egg hunt itself was a lot more shorter due to bugs.

Alien Event

*The main article for this section is located at Aliens Event.*

Halloween Event

*The main article for this section is located at Halloween Event.*

The Halloween **Event** was an event used to celebrate Halloween on Krunker.

This special event was introduced in the update v.3.0.8, along with several new Halloween-themed skins, a new Game-Mode called **Raid**. This Event marks the beginning of the addition of skins for the much anticipated Season 4. The raids for the event ran between October 11-17, 2020, and again between October 28-31.

For the last days of the event, a speedrun contest was held, with a prize for the fastest time to reach the end of the map. Winners received an Unobtainable Ghostie pet, which was the first pet cosmetic to be introduced to the game.

Appearance

The Christmas event was introduced in update v.3.3.8, adding a new Christmas Spin, altering the Freight and Subzero maps to look more festive, and changing the Krunker logo to have Christmas lights. The Christmas Spin added ~100 skins, including the contrabands "Present Tamer", "Grinchmas" and "Present Danger". It costed 750 KR to spin, and imitated the Heroic Spin with the exception of not having an Unobtainable.

Map/Game Making Event

A mapmaking competition with 50,000 USD as the prize pool.

Easter Event 2020

*The main article for this section is located at Easter Event.*
Similar to the previous Easter Event, the revived Easter Event features new skins in the form of craftings and bundles. Unlike the previous Easter Event, the new one doesn't feature special time limited spins. However, we do get new Nightmare Challenges that provide skins and easter exclusive crafting materials.
Map Drops

## What are map drops?

Map drops are skins that players may receive by playing in public lobbies. These skins are hard to come by and are unique to each map present in the public lobby rotation. Currently, there are map drop skins for the following maps: Burg, Citadel, Evacuation, Freight, Industry, Kanji, Littletown, Lostworld, Oasis, Sandstorm, Site, Subzero, Undergrowth.

## How to get map drops?

Not much information has been revealed about how to attain these special skins. However, to have an opportunity of receiving a map drop a player must be playing in a public lobby. The player must also win the match (in the case of a Free-For-All) or be part of the winning team (in the case of team-based game modes). The chances of getting a map drop are 0.5% and 1% for users with premium.
Friends

Having **Friends** in Krunker is a new feature that was recently added. This was introduced in update v4.1.4. The Profile tab is now called "Profile and Friends" and is a handy menu to access your Friend list.

Friends are two accounts in Krunker who follow each other in the Krunker Hub.

**Note: Having Friends in Krunker requires an account of any level.**

## Benefits

There are many perks & benefits of adding someone as a friend in Krunker. They include:

1. Ability to see online status of friend

2. Ability to view "Games your Friends like" category on game page

3. Ability to view "Mods your Friends like" category on game page

4. Can join public and custom games your friend is in directly from their profile

5. Message friends on Krunker Hub in real-time

## Adding a friend

Adding someone as a friend in Krunker is extremely simple. All that needs to be done is for 2 players to follow each other on the Krunker Hub.

### Friend's List

Your friend's list can be viewed on Krunker Hub, the button is right beneath your in-game name. After clicking on that you may view a list of all your in-game friends. From there you can click the chat-box icon to message them, and the red button to remove them as a friend.

## History

* v4.1.4

- Added new Category to Game Page: Games your Friends like

- Added new Category to Mod Page: Mods your Friends like

-Added Friends button to Hub chat view (WIP)

- Can now see Online status of your Friends (WIP - status soon) (You are considered online while on: Hub, Editor, Game)

- Added Friends Tab to Profile menu in-game (WIP)

* v4.1.5

- Added Friend box to top left in menu

- Online status now shows when hovering on a player in hub

- Added more info to online status: (in-game, On the Hub, Making Maps)

- Fixed remove friend option in-game

- Added Join Button to Friends pages

v4.1.6

- Added join friend button to Chat window on Hub

v4.1.7

- Hub Chat messages now appear in real-time

- Can now see online status on someone's profile page
Playercards

## Overview

Player Cards are a type of cosmetic item added to the game in the Season 7 update. Tradability is varied, over 75% being untradable with the others tradable. These cards resemble player cards in other games, with many being animated. Player Cards vary from Epic to Relic in rarity.

These cards are displayed when a player kills you, shown at the bottom with both your card and the opposing player's card.

## Ways to obtain

There are multiple ways to obtain Player Cards, they include:

* Playercard Ticket Spins
* Twitch Drops
* S7 Raid

## Twitch Drops

Various cards can be obtained from Playercard Ticket spins (see Tickets), but here are cards you can obtain from watching featured streamers at the start of Season 7:
Zapper

The **Zapper** was introduced in v5.6.7. It is available at level 35, being the only secondary in game to have the Zapped Effect.

Overview

The Zapper doesn't deal instant damage, hence it is not suitable to be used as a direct secondary to a primary. The Zapper can however be used as a finisher to finish off opponents. Provided the Zapper is shot at full charge, this weapon can deal up to 10 damage for 5 seconds which is 50 total damage. Despite this, it isn't a popular secondary among players as you are almost guaranteed to die before killing your opponent as the damage can only be dealt over a 5 second period. Not to mention the sluggish reload speed and charge-up time (which is slower than the Crossbow). Overall it is not recommended to use the Zapper and this secondary needs major buffs for it to see some use.

Patch History

**v6.0.1**
* Zapper damage now shows damage numbers on players and AI

**v6.0.0**

* Increased Zapper ammo from 1 to 5

**v5.6.9**

* Decreased Zapper Reload time from 2100 to 1400

The **Zapper** was introduced in **v5.6.7**

Assets

All assets of the game can be downloaded here

Zapper Model
Tortuga

**Tortuga** is the second official raid map to have been added to Krunker, after Soul Sanctum. Unlike Soul Sanctum however, Tortuga was featured in pubs for a limited time until it was added to official customs as a permanent raid map. Rewards were provided to players after completing certain parts of the map. Currently, Tortuga is the ongoing Raid Event in Krunker, meaning it is the only one that provides players with rewards after completion.

Appearance

The map heavily resembles Lagoon appearance wise. In fact, the area where the players spawn into is literally a section directly from Lagoon itself. However, the rest of the map's layout is completely different to its official rotation counterpart. Areas include a Krab Kove where a Boss can be found, along with many other enemies, multiple parkour sections, a second zone with a Boss, and a pirate ship sailing in the ocean in the middle of a stormy night.

Features

Tortuga consists of parkour, 3 bosses, extra corridors where better weapons are situated, a fermenter and fishing.

A total of 5 weapons that can be obtained throughout the raid. The first weapon that can be obtained is the crossbow through some parkour near the spawn area. The next weapon to be obtained is the Semi Auto. This can be obtained through a small hallway section of the map with parkour. The Assault Rifle can be obtained through a small parkour section leading to a room. The fourth weapon, which is the revolver can be obtained through a small parkour section leading to the second boss. The last weapon is the FAMAS and it is obtained via a parkour section. In addition to the FAMAS, a Krum Juice which heals players also spawns there.

After a walljump section past the compass (which is one of the 3 required items to complete the raid), players are greeted to a fishing rod where they can fish to obtain one of 3 Legendary skins which are as following:

These skins can be used to craft the SharkByte Contraband Assault Rifle Skin.

The fermenter is located on the way to the second boss fight (in front of the parkour section which has the FAMAS and Krum Juice). The fermenter costs 25 points and gives the following perks:

 Rapid Fire
 Siphon
 Dizzy
 Rooted
 Poisoned

AI Bots
Commando

The **Commando** is a rifle class in Krunker released with v1.5.6. He has hair with a shade of orange and wears an all-black outfit.

Overview

The gun used by this class is the FAMAS. The FAMAS shoots in 3 bullet bursts. This class is often compared to the Triggerman for a similar playstyle, but with the major difference being the burst feature. Strategies about this class are similar to that of the Triggerman. For example, both weapons are average at close-range, medium-range, and long-range and don't have significant advantages. The burst, however, enables quick kills on the Hunter because a single burst is all that is needed. Also, on really far range it is useless in custom maps like AIM Room.

The FAMAS is very lethal when you land headshots with it. Going for 2 body shots, and 1 head shot in a single burst can destroy enemies.

Gameplay Footage

Patch History

Visit the Famas page for the history of the weapon itself.

**v1.9.5**
* Fixed issue with Commando class not progressing in level

**v1.7.9**

* Commando can now be used in ranked

The **Commando** was introduced in **v1.5.6**

Trivia

* The Commando was the 12th class added to Krunker
* It is one of the few classes to get it's own Unobtainable, which is called "Keeper of the Deep"
Detective

The **Detective** is one of 16 classes. He is styled after the classic late 19th century Private Eyes, wearing a brown coat with a dark hat, only using a Revolver. Along with Hunter, Bowman, Run N Gun, and Vince, a player must be logged-in to use the class.

Overview

The detective is a faster class due to the lightweightness of his weapon, similar to Run N Gun. However, revolver does incredible damage and is effective at medium to long ranges. This goes well with doing a short peek out of cover, getting a quick shot, then going back.

If facing Vince or Agent at a close to medium range, it is best to move back while shooting, to deny him the classes devastating close-range blast. Against other classes, you can just fire at the enemy without using the sights if at very close ranges. At long range, you can get longshot points, but this makes you vulnerable to Hunter or Marksman if standing still to get your shot.

Detective is often considered a Hunter counter because both classes one-shot each other with a head or body shot, however the Detective has more shots and opportunities to do so. The detective has an additional advantage of having 6 shots instead of 3 and a slightly better fire rate and reload speed. Hunter is obviously advantaged at long and very long ranges, but the default maps are carefully engineered to avoid those, so this is only relevant during custom games.

In team modes, Detective functions well when paired with a Run N Gun or Agent; they can both run around the map together, the former taking off much of the enemy players' health, and the latter finishing them off with his spray of bullets before Detective's second shot is ready. Triggerman can also provide the same covering fire, but may not always keep up with the Detective.

An alternative version of the Detective, found only if the person is a KPD officer, only appears if the officer is called to the lobby to report hackers. It has a KPD asset model. Due to its ability only to spectate, This version of the Detective has no Moving animations.

Gameplay Footage

Patch History

Visit the Revolver page for history on the weapon itself.

**v4.1.1**
* Restricted Revolver for Guests

**v3.8.3**

* Added Detective Mastery

**v1.3.1**

* Detective now wears Blue Jeans

**v0.9.99998**

* Detective now one shots with headshot

**v0.1.0**

* Made Detective Colours darker

The **Detective** was present during the **game's launch**

Trivia

* This class had originally appeared in the 2D top-down shooter vertix.io This Detective used a Deagle instead of a revolver. The Deagle also dealt 50 damage instead of 63. He also had a secondary weapon, a single-shot grenade launcher.
* In between Vertix and Krunker, there was karnage.io, a game that was 3D but was still played from a top-down perspective. This game did not have a Detective, but it had Franklin, who wore a purple jacket, but otherwise played very similarly. He carried a revolver that dealt 65 damage and had 50 shots, and a grenade launcher with 5 grenades. If those ever ran out, the players had to pick up ammo on the map, due to the lack of infinite reloads.
Tehchy-9

* Default
* Old
* Lunar Eclipse
* Gold Plated

**Tehchy-9** is the 7th secondary weapon to be added into Krunker. It was added in update v5.0.0. It can be equipped on all classes that can use a secondary.

Overview

The **Tehchy-9** comes from the old **Tec9** which was a scrapped model found in Krunker's files. It is unique because of its burst fire. When pressing shoot 3 shots are fired from the gun. One must be at least level 40 in-game to use the secondary.

Challenges

Patch History

**v5.7.4**
* Added Tehchy-9 challenges

**v5.3.6**

* Tehchy-9 Base damage increased (20 to 24)
* Tehchy-9 Headshot multiplier increased (1 to 1.25)

**v5.2.9**

* Adjusted Tehchy-9's sound

**v5.0.2**

* Increased Tehchy-9 DMG from 18 to 20

The **Tehchy-9** was introduced in **v5.0.0**

Trivia

* The name of the weapon is a reference to one of Krunker's Developers, Tehchy.

* A model of the Tec9 was found in Krunker's game files over 2 years ago, and remained unused until it was remodeled and released in update v5.0.0.

Assets

All assets of the game can be downloaded here

Tehchy-9 Model
Limited Store

The Limited Store is a Window in the Market Section. Various unique skins are put up on sale for seven days.

## Limited Store #1

The First unique collection was put up on 13th February, 2021 with the v3.6.3 update. After Purchase, These skins can be traded/sold.

## Limited Store #2

Second collection was put up on 15th February, 2021 with the v3.6.4 update. These Skins cannot be traded/sold.

## Limited Store #3

Third collection was put up on 27th February, 2021 with the v3.6.7 update. These Skins cannot be traded/sold.

## Limited Store #4

Fourth collection was put up on March 22, 2021 with the **v3.7.5** update. These Skins cannot be traded/sold.

## Limited Store #5

Fifth collection was put up on April 29, 2021 with the **v3.8.4** update. These Skins cannot be traded/sold.

## Limited Store #6

Sixth collection was put up on May 31, 2021 with the **v3.9.4** update. These Skins cannot be traded/sold.
Revolver

* Default
* Old
* Lunar Eclipse
* Detective Mastery
* Gold Plated

The **Revolver** is the primary weapon used by the Detective. It was present during the game's launch. It's high base damage makes this weapon very effective in team play and also due to the same reason, it has become a favorite amongst many players.

Overview

The **Revolver** is Krunker is based off its real-life counterpart, the American-made 8*" Colt Python*, a *.357 Magnum Caliber Revolver.* Like many of Krunker's weapons, the Revolver is based off its predecessors in Vertix.io and Karnage.io.

In-game, the **Revolver** is a semi-automatic revolver firing slightly over 150 rounds per minute. It's high base damage allows this weapon to **two shot kill any class in the game.** It will do up to 65 damage with a body-shot and 98 damage with a headshot. Damage falloff is **mild** and the base damage will remain above 60 in most cases on official maps.

It's high base damage combined with the headshot bonus, results in it able to two-shot kill any class in the game, as well as one-shot Hunter and Deagler classes to the torso and Marksman, Run N Gun, Infiltrator, and Vince classes to the head, as of Season 7. This makes it the perfect counter-pick.

Gameplay Footage
‏
‏‎

Challenges

Patch History

Visit the Detective page for history on the class itself.

**v4.1.4**
* Adjusted Rev firerate to 450ms (From 500ms between shots)

**v4.1.3**

* Reduced Revolver firerate from 400ms to 500ms between shots

**v1.7.4**

* Reworked Revolver model

**v1.2.5**

* Reduced Revolver rate of fire (350ms -> 390ms)

**v1.2.2**

* Reduced Revolver rate of fire (300ms -> 350ms)

**v1.1.0**

* Reworked Revolver sound

**v0.9.9.3**

* Increased Revolver headshot damage

**v0.9.999992**

* Reduced Revolver damage (68 -> 63)

**v0.9.99998**

* Increased Revolver headshot damage

**v0.9.9**

* Reduced Revolver recoil

**v0.1.0**

* Increased Revolver reload time

The **Revolver** was present during the **game's launch**

Assets

All assets of the game can be downloaded here

Revolver Model
Easter Event 2022

The **Easter Event** was first introduced back in 2020, update v2.2.0 and was brought back in 2022, update v5.5.7.

Similar to the previous Easter Event, the revived Easter Event features new skins in the form of craftings and bundles. Unlike the previous Easter Event, the new one doesn't feature special time limited spins. However, we do get new Nightmare Challenges that provide skins and easter exclusive crafting materials. A game mode was also added in v5.5.9.

The event ended with Update v5.6.1. Remaining precious eggs can be quick sold for 5kr each and Easter collectibles have been removed from the map.

Egg Hunt

* Throughout all of the Official maps in rotation, 187 easter eggs were hidden in multiple locations throughout the maps. The goal was the find all of them.
* When you find an an egg, you must damage it with any weapon to collect it. An announcement in chat will confirm you finding the egg, and also displays your total number of eggs.
* Some eggs require impulse/shotgun boosting to access such as in Subzero.
* Out of the 187 easter eggs, 170 of those are normal spawns while the rest, 17 are very rare golden eggs.
* Golden eggs require the Egg Basket melee item to be collected.
* The way to obtain the Egg Basket melee item is by completing the Collect 100 easter eggs Nightmare Challenge.
* Players who manage to complete the egg hunt are rewarded with the Egg Launcher Contraband RPG Skin.
* Egg Deposit game mode was added in v5.5.9.
* In Egg Deposit, there is a 10% chance of getting a Precious Egg.
* The first 10 players to collect 1000 Precious Eggs will be able to craft the Bruisegg Unobtainable Pet Item.
* Egg Deposit game mode ended on v5.6.0.

Easter Nightmare Challenges

Crafting

Carrots and chocolates can be found alongside other Junk spawns on the floor. Precious Eggs on the other hand can be obtained by playing the Egg Deposit game mode. The following skins can be crafted using these materials

Bundle

A time limited bundle costing 4.99 USD features unique Easter themed skins for players who don't mind spending a few dollars. The following skins are available in the bundle
Trooper

Trooper is a Class released in v.2.8.0. It is one of the few classes able to Walljump. Similar to the triggerman, the Trooper is effective at all ranges. The Trooper is unable to equip a secondary.

Overview

Trooper has a primary weapon called Blaster, whose fire-rate is automatic but very slow. Having 16 rounds each magazine, It makes the gun similar to the Assault Rifle (Except it has a few dots on each side that are not emissive.)

The playstyle of the trooper is similar to that of the Triggerman, with a few key differences. The Trooper's strength comes from its ability to burst down enemies quickly, due to its high damage per projectile. However, it is harder to hit projectiles as they are not hitscan, like the Triggerman's. Additionally, the Trooper has a far smaller clip size, so you will need to reload strategically.

The Blaster's spread is always within a diagonal line from the top left corner to the bottom right corner. This is easier to see if you do test it in a custom game with max fire rate and ammunition.

Patch History

Visit the Blaster page for history on the weapon itself.

**v4.1.1**
* Trooper can now Walljump 3 times instead of 2

**v2.8.5**

* Trooper Can now Wall-Jump

The **Trooper** was introduced in **v2.8.0**
Alien Blaster

* Default
* Old
* Lunar Eclipse
* Cyberblast
* Gold Plated

The **Alien Blaster** is one of ten secondary weapons available in the game. It was introduced in v1.0.0 as the Laser Pistol. It is a fast firing secondary blaster.

Overview

The **Alien Blaster** in Krunker is not based off of any real-life counter-part; rather, it is based off of it’s video game counter-part, the *Ray Gun* from the **Call of Duty Franchise**. Like many of Krunker's weapons, the Alien Blaster is based off of its predecessors in Vertix.io and Karnage.io.

In-game, the **Alien Blaster** is a semi-automatic blaster firing over 350 rounds per minute. It can deal out large amounts of burst damage, which balanced by its low ammo capacity and its relatively long reload time. This makes reloading a key strategy when in combat.

Gameplay Footage

Challenges

Patch History

**v7.0.1**
* Fixed invisible alien blaster

**v7.0.0**

* Added new default Alien Blaster

**v5.3.6**

* Alien Blaster Base damage decreased (50 to 45)
* Alien Blaster Headshot multiplier decreased (1.5 to 1.25)

**v4.1.7**

* Alien Blaster is now banned from Comp Games

**v2.5.3**

* Fixed Alien Blaster AO Texture

**v1.7.4**

* Reduced Alien Blaster rate of fire

**v1.4.3**

* Adjusted Alien Blaster Animation

**v1.1.0**

* Reduced Alien Blaster damage drop-off

**v1.0.4**

* Increased Alien Blaster damage

**v1.0.2**

* Increased Alien Blaster ammo capacity (4 -> 6)

The **Alien Blaster** was introduced in **v1.0.0**  and was originally called the **Laser Pistol**

Assets

All assets of the game can be downloaded here

Alien Blaster Model
Lagoon

Lagoon is an official Krunker.io rotation map that was added on July 10, 2021 via update v4.0.6.

## History

### Version introduced

v4.0.6

Appearance

The Lagoon map has an appearance of an island type village with lots of trees, cabins and structures. It is among the few maps that also feature water, but is the only one completely surrounded by water. The map even features a volcano in the middle of it that players can enter.

Gallery

WaterfallsMiddleCabinShore overhangVolcanoTeddy Bear

History

* v4.0.6

- Added new Rotation Map: Lagoon

* v4.1.0

- Changes to Lagoon
Triumvirs

The **triumvirs** are the rulers of the trissir triumvirate.

## Ace

*Main article: Ace*
Triarch in charge of the military, law making and enforcement.

## Hermes

*Main article: Hermes*
Triarch in charge of diplomacy, economy and extraction of natural resources.

## Orion

*Main article: Orion*
Triarch in charge of scientific discovery and inovations in technology, engineering and comunication.
Sky Temple

View of the map from the gate.

**Sky Temple** (or SkyTemple) is an official Krunker.io map released on May 31, 2021. The first and original version was released as a "test", and was later slightly updated to the previous version, and now to a more detailed and updated version. The consistent map theme is based off of an early 11th century Japanese town, with both finished versions representing such.

Appearance

The **new SkyTemple** features a huge pagoda at the center, with a room covered in art, with 3 layers of stairs spiraling downwards. Outside, there is a **Japanese Torii** gate, a gong further down, and many Japanese **Minka houses** spread along the outside. In the previous version, movement along the outside of the map on small floating stones was utilized, but the newer version makes movement much easier for newer players. Behind the gate along a large straight path is where you'll be fighting most players, you'll want to use a mid to long-range weapon here. Or, you can utilize the very back of the map inside and behind the pagoda which has much tighter spaces to make use of close range weapons like Shotgun and Akimbo Uzis.

Challenges

1.5 Junk
0.5 Junk
1 Junk
1 Junk

Trivia

* In a previous version, a door was present that said "Press [G] to Open [Grand Master Only]". This was to account for the new company Krunker partnered with, FaceIt, as the new highest rank in the system was called Grand Master. It was later briefly confirmed by FaceIt that opening this door immediately ended the match.
* The original SkyTemple was created by none other than Sidney, the games creator.

Gallery

A Torii, representing the boundary between sacred and ordinary grounds.Multiple japanese styled paintings in the main room.A big gong that makes a sound when the players fires at or makes contact with it.

History

* 7.0.0 - Reworked SkyTemple
* 3.9.5 - Slight Adjustments to SkyTemple map
* 3.9.5 - Fixed CTF on SkyTemple
* 3.9.4 - Added new Map: SkyTemple (Test)
Blaster

* Default
* Old
* Lunar Eclipse
* Blaster Mastery
* Gold Plated

The Blaster is the primary weapon of the Trooper class.

Overview

It is the first weapon that has an automatic projectile firing system. It looks similar to the Assault Rifle, but has a grip and a futuristic design unlike most other weapons. The Crossbow and Rocket Launcher also share the trait of being projectile-based guns. The Blaster uses the Reflex Sight attachment by default, like many other automatic weapons and can be used without any attachment as well. The ACOG scope can also be added as an attachment. Blaster is a special weapon as it has no Headshot Multiplier. Like many projectile-style weapons, it cannot wallbang (shoot through certain walls).

Gameplay Footage

Challenges

Patch History

Visit the Trooper page for the history of the class itself.

**v5.6.9**
* Changed Blaster Reload time from 1600 to 1450

**v4.1.2**

* Fixed Blaster damage bug

**v3.8.5**

* Limited SMG, UZI & Blaster Jumps to 2 consecutive

**v2.9.3**

* Slightly increased Blaster Fire-Rate

**v2.8.6**

* Increased Blaster Ammo to 14

**v2.8.2**

* Increased Point Gain for Blaster

**v2.8.1**

* Blaster now Reloads a bit Faster

The **Blaster** was introduced in **v2.8.0**

Trivia

* The Blaster shares many similarities with and may have been inspired by the Stormtrooper assault rifle from the *Star Wars franchise.*

* It is similar to the Assault Rifle, except the blaster has no Secondary.

Assets

All assets of the game can be downloaded here

Blaster Model
Easter Event 2020

The **Easter Event** was added in update 2.2.0.

The event celebrated Easter on Krunker. Several Easter-themed skins, and an Easter Egg Hunt was introduced. The skins only dropped from the event spin, the Easter Spin. The Easter Egg Hunt had players race to find and collect as many Easter eggs as possible, or even find them all!

Egg Hunt

* Throughout all of the Official maps in rotation, 150 easter eggs were hidden in multiple locations throughout the maps. The goal was the find all of them.
* When you find an an egg, you must damage it with any weapon to collect it. An announcement in chat will confirm you finding the egg, and also displays your total number of eggs.
* A few maps underwent special changes for additional sneaky hiding spots. For example, a challenging parkour course was added on Freight and Subzero, and rewards you with an egg.
* After collecting all 150 Easter Eggs, you were rewarded with Krunkies. As more and more people collected all 150 eggs the amount of KR you received went down from 5000 to 3000 and then finally hit 1000.
* The first 5 people to collect all eggs also got a special Unobtainable hat Item, the Vertigo, which to this date is still one of the rarest and most-sought after product in this game.
	+ However, somehow there are 6 of these in circulation.
* The first 50 people to collect all eggs were also rewarded with a Relic back item, Gold N' Egg. As only 50 of these were awarded to players, it remains one of the rarest skins in the game.
	+ Like the Vertigo, somehow there are 51 of these in circulation.

Easter Spin

* The Easter Spin was a special spin made for this event.
* The spin was locked at first, and the player would first collect 65 easter eggs to unlock it.
* After being unlocked, the spin costed 600 KR to open. The odds of this spin are identical to the Heroic spin.
* The Easter spin only dropped the Easter-themed skins from the event.
* The skins obtained from the Easter Spin are unique and will be available in spins only for a limited time, which were soon to be vaulted.

The Event ended with Update 2.1.9. The Easter Skins will keep gaining market value as supply rates are 0.
Attachments

**Attachments** are items that can be added to your weapons. This system was introduced in v.1.1.8. Only 2 attachments exists currently with that being the Reflex sight and ACOG.

## Usage

**Attachments** can be swapped out and modified through the loadout customization menu located on the right-hand side of the main menu. They can be attached on Assault Rifle, Submachine Gun, Light Machine Gun, Semi Auto, Crossbow, Famas and Blaster

## Reflex Sight

   The default attachment for all weapons attachments can be applied to. The reticle of the reflex sight is by default a red dot, but this can be changed by other reticles available or a custom reticle can be imported.

## ACOG

   The ACOG sight is the second attachment to be added to the game. The ACOG can be unlocked when a specific class achieves level 20. When the class reaches level 20, the ACOG sight may be accessed by using the Attachments menu. The classes that can use this are: Triggerman, Run N Gun, Spray N Pray, Marksman, Bowman, Commando and Trooper. Similarly to the Reflex Sight, ACOG has customizable reticles too.
Atomic

**Atomic** is a nuclear power plant themed map added to the official rotation in v6.0.0, created by the mapmakers **Photek24, Marminq, and ChimpChimp**.

Appearance

One of the very few multi-layered maps in rotation, Atomic is a two-floored map resembling a nuclear power plant. Key characteristics in Atomic include power lines overhead, a parking area on the lower level, nuclear cooling towers in the background, and more. Atomic is a mid-range map, performing well for Famas, Submachine Gun, and Assault Rifle. Bring a spare gas mask!

Challenges

1.5 Junk
1 Junk
0.5 Junk
1 Junk

Patch History

**v6.0.2**
* Added Atomic to comp preset

**v6.0.0**

* Added new Map: Atomic
War Machine

The **War Machine** is a killstreak added in v5.6.9. It requires a 15 killstreak (15 kills without dying) to activate. It fits in the second killstreak slot along side the Airdrop.

Functionality

For every 15 kills a player gets, they can activate and use the War Machine. The War Machine is a deadly weapon shooting explosive projectiles capable of dealing up to 125 damage. The War Machine has 6 ammo and it is not reloadable. It can be activated every 15 killstreak. It was recently buffed to become more consistent in one hitting 100 hp classes. In addition to the buff, the War Machine was also nerfed by having its impulse removed.

Gameplay Footage

Patch History

**v5.7.0**
* Increased War Machine Explosion damage from 55 to 65
* Increased War Machine Explosion scale from 55 to 70
* Increased War Machine Damage from 50 to 60
* Removed Impulse from War Machine

The **War Machine** was introduced in **v5.6.9**

Assets

All assets of the game can be downloaded here

War Machine Model
Client

The **Krunker client** is an installable, desktop-based version of Krunker.io. Released on April 10th, 2019, it allows users to run and play Krunker outside of their browser, and can be downloaded by pressing the yellow download button in the top right corner of the main menu in game.

Released to aid the competitive Krunker community, it can run at higher resolutions, frame rates, allowing for smoother and easier streaming or recording.

Some benefits of using the client over the browser include:

* **Utilities** – While available in browsers via a script (which may lead to a hacker tag), the Krunker.io client has native support for added utilities.
* **Improved Streaming and Recording Capabilities** – As the Krunker.io client is handled as an application and utilizes one's GPU, recording and streaming is easier to manage.

*Full screen is still available via the F11 hotkey.*

## Installation Size

The installed folder - as of update 1.3.1.0 (24th November 2019) - is 153mb (73 files with 3 folders)

The standalone application itself - as of update 1.3.1.0 (24th November 2019) - is 102,080kb

*The Krunker.io client will automatically check and update itself upon launch if necessary.*

## System Requirements

**MINIMUM:**

OS: Windows 7

Processor: 2.33GHz or faster x86-compatible processor

Network: Broadband Internet connection

Storage: 100 MB available space

Additional Notes: (60 FPS Low Settings 720p)

**RECOMMENDED:**

OS: Window 10

Processor: 3.5GHz or faster x86-compatible processor

Network: Broadband Internet connection

Storage: 2 GB available space

Additional Notes: (60 FPS High Settings 1080p)

**(System requirements taken from the Krunker Steam page)**

* As long as your system can run Krunker through the browser smoothly, you should expect the client to do the same.

* An internet connection is a requirement to run and play in the Krunker.io client.

## Download Links

### Official Clients

* Windows – setup.exe

* Mac OSX – setup.dmg

* Linux AppImage – setup.AppImage
Desert Eagle

* Default
* Old
* Lunar Eclipse
* Gold Plated

The **Desert Eagle** (Deagle) is one of the nine secondary weapons available in the game. It was introduced in v0.9.9.99.6. It acts as a slower, more powerful version of the Pistol, and can be equipped on all classes that can use a secondary.

In addition to being a secondary weapon, the Desert Eagle is also the primary weapon of the Deagler.

Overview

The **Desert Eagle** in Krunker is based off its real-life counter-part, the American/Israeli-made *Desert Eagle*, a semi-automatic handgun firing .50 caliber Magnum rounds. Like many of Krunker's Weapons, the Desert Eagle is based off of its predecessors in Vertix.io and Karnage.io.

In-game, the **Desert Eagle** is a semi-automatic pistol firing 150 rounds per minute. The weapon is a favorite amongst players due to it's high burst damage which can one hit kill Hunters, and its relatively low level requirement. it's also easy to go on sprees with it due to the short reload duration and high damage per clip.

Gameplay Footage

Challenges

Patch History

Visit the Deagler page for the history of the class itself.

**v5.6.9**
* Decreased Desert Eagle base damage from 50 to 45
* Increased Desert Eagle ammo from 6 to 7
* Decreased Desert Eagle Headshot multiplier from 1.5 to 1.2
* Changed Desert Eagle Firerate from 400 to 450

**v2.6.7**

* Decreased Desert Eagle aim down sights (ADS) speed
* Updated Deagle Animations

**v2.6.4**

* Reworked Desert Eagle model
* Reworked Desert Eagle sound

**v1.3.1**

* Reworked Desert Eagle model

**v0.9.9.99.7**

* Added ability to aim down sights to Desert Eagle
* Added level requirement to Desert Eagle (15)

The **Desert Eagle** was introduced in **v0.9.9.99.7**

Assets

All assets of the game can be downloaded here

Desert Eagle Model
Oasis

Oasis is an official map added in update 2.3.0 as a layout test, and to generate a community response to it. The original name for the map was Siwa, and was created by community map maker DasIstWalter96. The map was later overhauled in v5.5.2 and v5.5.3 by Jerm Hunter.

Appearance

Oasis has an Egyptian ruins appearance, with several palm trees decorating the map. It is one of two maps that feature a fountain, the other is Subzero. Several statues resembling the various prominent figurines from that Era are present on the map.

Oasis was visually overhauled in v5.5.2 by Jerm Hunter and the layout was slightly changed in v5.5.3

The visual overhaul features new visuals mostly apparent at the A site of the map. It looks to be situated inside of a pyramid. Moving out of the pyramid, an Unknown Flying Object appears to be abducting the head of a statue on top of the pyramid. The fountain on A site has been replaced with a new structure. Other parts of the map such as the flooring and the walls have gone through a retexture and a recolor to a warmer shade of brown. Another pyramid can be spotted in the distance near the pool area. Overall the map is a lot more detailed and a lot more appealing to look at.

A spawn area was removed and blocked off in v5.5.3

In addition to the visual changes, an easter egg was added. It involved shooting 5 triggers located around the map in a specific order to open a coffin. Opening the coffin will get you "cursed" and you will start to lose 10 hp every 2 seconds, however you heal 10 hp every time you get a kill. One thing to note is the coffin cannot be opened after the game duration has passed 2 minutes.

Challenges

1 Junk
1.5 Junk
0.5 Junk
1 Junk
Backs

**Back items** (or **body items**) are a cosmetic item in Krunker that can be worn to change the look of your player character. As their name suggests, they are the items worn on the character's back/body, be they mere backpacks, or something more unique, like guitars, decorative weapons, or even wings. They entirely cosmetic, and offer no difference in gameplay. However, it has been questioned whether wearing a large back item like wings gives you a disadvantage, as it makes the user an easier target to spot.

As of v3.2.5, there are **139** unique back items, **12** from season 1, **24** from season 2, **45** from season 3, and **58** from Season 4.

## How to obtain

You can get back items by purchasing spins, obtaining from Twitch Drops, winning in giveaways, obtaining from a Raid or event, through challenges, or even crafted at the Junkyard.

## Rarities

Much like hats and skins, back items are available in the Uncommon, Rare, Epic, Legendary, Relic, and Contraband, and Unobtainable rarities.

## History

* 0.9.9.5 - Back items added (known as Body back then).
* 0.9.9.6 - Added Several new Cosmetic Back Items.
* 0.9.9.99.2 - 5 Back added.
* 1.9.3 - 14 Backs added (Season 2)
* 2.1.0 - 1 New Back item(Automatis).
* 2.1.0 - Several new Easter themed backs.
* 2.4.8 - New Back Items added with the advent of Season 3.
* 2.6.0 - New Backs Added (Twitch Drops)
* 2.7.4 - New Backs (Twitch Drops #2)
* 3.0.8 - New back item called Rune Lord added for Halloween Event
* 3.2.5 - New Back Items added with the advent of Season 4.
* 3.3.8 - New Back Items added with Christmas Spin.
Nuke

The **Nuke** is a gameplay mechanic added in update v0.9.9.99.1. It fits in the third killstreak slot.

The Nuke is awarded for getting a streak of 25 kills without dying in the same match. Notably, you can die **after** you get 25 kills, but still keep the ability to activate the nuke. It should also be noted that you can get multiple nukes and stack them, because nukes are obtained every 25 killstreak without dying.

Fun Fact: The Nuke was most likely inspired by a similar feature, also named Nuke, from the Call of Duty series of games.

Activating the Nuke

A HUD element seen in the image above appears next to your weapon's ammo count once you have pulled off the 25 killstreak. Pressing 3 (unless you have changed the setting in your keybinds) will activate a 10-second countdown, after which a white flash occurs and kills all enemy players on the map. The player is left unharmed. If they are playing a team mode, their allies will be left unharmed too. Many players get last-minute nukes and have less than 10 seconds to activate the nuke. Before update 3.3.4, the people that had less than 10 seconds to nuke did not get the nuke. However. as of update 3.3.4, Nukes automatically go off at the end of the game and get counted for points and stats.

Killing a player with the nuke awards 50 points, so the theoretical maximum score from a single nuke in a public FFA game (7 players) is 300, while in a custom game (16 players if hosted by a premium account holder) the maximum score is 750, if in a 20 player custom lobby hosted by a verified account holder then 950 and in a 40 person custom game the maximum score would be 1,950 per nuke.

The easiest mode to get the nuke in is Infect, because the zombies often rush you so if you have a strategic spot, you can farm kills on incoming zombies.

The Nuke **does NOT** **end the game**, and you are able to earn multiple nukes per round. For example, you get a nuke at a 25 kill streak, one at a 50 kill streak, and one at 75 kill streak. Additionally, you are still able to get nukes after dying after the first killstreak.

As a little side note, if you are playing the Infect game mode, and get 25 kills, then die, you can still use the nuke, killing all of the living players. It is known by some players as "the reverse nuke."

Nukes will only count on your account if and only if you are playing in a public lobby. Nukes in Custom Servers wont count neither in Challenges nor in your Official Statistics.

Only nukes which are called before the end of the game counts towards challenges and Official Statistics in Public lobbies.

Gameplay

Assets

All assets of the game can be downloaded here
Akimbo Uzi

* Default
* Old
* Lunar Eclipse
* Agent Mastery
* Gold Plated

The **Akimbo Uzi** is the primary weapon used by the Agent. It was introduced in v0.9.9.99.4. It is a dual wield Uzi, making it one of the three weapons in the game that can't aim down sights—the other being the Hands and Akimbo Pistol.

Overview

The **Akimbo Uzi** in Krunker is based off its real-life counter-part, the Israeli-made *Uzi* family of open-bolt, blowback-operated submachine guns. Unlike many of Krunker's weapons, the Akimbo Uzi is not based off any predecessors in Vertix.io and Karnage.io.

In-game—as its name suggests—the **Akimbo Uzi** is a suppressed, duel-wielded, fully-automatic submachine gun firing 1000 rounds per minute. Its high rate of fire makes this weapon deadly at close quarter encounters, but its inability to aim down sights makes it ineffective at long range engagements.

To combat it's spread and inability to aim down sights, many players tend to crouch a lot with this weapon to gain more accuracy for longer range engagements. But it is highly recommend to avoid long-range encounters because this weapon is mainly a close range weapon, due to its low damage output at longer ranges.

Gameplay Footage

Challenges

Patch History

Visit the Agent page for the history of the class itself.

**v6.0.8**
* Reduced Akimbo Uzi ammo to 28 from 29

**v6.0.1**

* Added slight constant spread to UZI
* Increased UZI ammo by 5
* Increased UZI base damage to 15 from 14

**v6.0.0**

* Removed Spread from UZI
* Removed Headshot multiplier from UZI
* Reduced UZI range from 700 to 500

**v4.1.1**

* Increased UZI Clip size to 24

**v2.6.9**

* Fixed Show Hands setting with Akimbos

**v2.4.8**

* Reworked UZI model
* Reworked UZI sound

**v2.1.1**

* Reworked UZI Spread

**v0.9.9.99.8**

* Fixed UZI Skin Issue

**v0.9.9.95**

* Reduced UZI spread

The **Akimbo Uzi** was introduced in **v0.9.9.94**

Assets

All assets of the game can be downloaded here

Akimbo Uzi Model