recursal/Fanatic-Fandom huggingface dataset:
Warriors Role-Play Community Wiki

**Hello and welcome to the Warriors Role-Play Community Wiki!**
In this wiki you can create your own Warrior Cat OC and Role-Play it with other people who share your love of the Warriors series. Our admins around here are Apple-on-a-tree, Hope-Life-Is-Better, Sandialia and me, TheGarnetApproves. Staide10149 and Shell140 are our coders and Mushroompaws, Galixywolfdragon321 and INsErTuNiQuEnAmE are our moderators.

We have a few basic rules here,

1. Be nice to other users. Bullying will get you banned from Fandom. See the wiki guidelines for more details.
2. If an admin declines your OC there is probably a good reason for it, so please don’t argue.
3. You can only edit Clan pages with the permission of a staff member or the Clan Leader.
4. Cannon names (names from the original series) are hard to avoid when it comes to Warriors. Because of this, minor canon names are allowed but please still try to avoid better-known names like Squirrelflight or Littlecloud.
5. Each person is allowed 5 OCs to a clan, this is so we don’t have one person filling up all the spots.
6. Only 1 Deputy or Leader for each person, this is to make sure everyone gets a chance at being in charge of a Clan.
7. If you are the Leader of a clan you can accept OCs from that clan but no other.
8. No more than 2 peculiarities to one cat, this is to ensure we don’t have one person filling up all the peculiarities spots.
9. Please don’t fill up the sign up or Rp threads with your conversations, take it to the chat thread.
10. If you are inactive for 2 or more months with no prior explanation your character spots will be opened and other people will take them (not the actual characters just their spots).
11. You may have your medicine cat make a prophecy but you must run it through an admin first before publishing it.

Note: Please put a Rp example in the first form you submit here, after that it is unneeded. though you may still include one if you wish.

Here is a useful link to get you started:

https://warriors-roleplay-community.fandom.com/f

I hope you will enjoy your time here, if you have any concerns just talk to one of our Staff. Happy hunting!
Tribe of Rushing Water

Founder
 Status

 Member Count

Tribe Overview

Coming soon

List of Used Names:

Raven that soars through storm

List of Peculiarities:

Amputee: 0/3

Blind: 0/3

Deaf: 0/3

Deformations: 0/5

Direct Clan Blood: 0/2

Heterochromia: 0/5

Mental Disorders: 0/5

Missing Limbs: 0/5

Mute: 0/3

Paralysis: 0/3

Partially Blind: 0/3

Partially Deaf: 0/3

Severe Scars: 0/5

Leader Ranks (this includes the Stoneteller: 0/1 and the Stoneteller’s apprentice: 0/1)

Prey-Hunters
 Prey-Hunter

Cave-Guards

Adolescent Ranks (this includes To-Bes and kits)

Kit-Mothers and Elders

Image (Optional): Insert Ref Here
Unggoy alternate history Wiki

**Welcome to the Unggoy alternate history Wiki!**
We're a collaborative community website about Unggoy alternate history that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Unggoy war of succession

The Unggoy war of succession was a civil war between the descendants of Yapflip II by his 2 sons, Paul I and Yapyap III.

## Belligerents

Paulist side 2101-2216: Forces loyal to King Paul I and his decedents, Kingdom of Gruntland, Vadumist side 2216-2233: Forces loyal to King Flipyap. III and Queen Charlotte I

Unggoyist side: Forces loyal to Yapyap III and his decedents, Republic of Catmerica, Republic of Pandaland, Republic of Parrotland, People’s Republic of Greenland, Byzantine Empire and United States of America.

## Commanders and leaders

Paulist: King Paul I 2101-2109King George I 2109-2147King George II 2147-2167King George III 2167-2168 De jure - 2189King Richard I 2168-2216 De jure 2189-2216

Vadumist: King Flipyap III 2210-2233Queen Charlotte I: 2210-2233

Unggoyist: King Yapyap III 2101-2157King PoonFlip I 2157-2191PoonFlip II 2191-2252

## Strength

Paulist strength: Unggoy military Vadumist strength: Unggoy military

Unggoyist strength: Unggoy Military

## Deaths and casualty’s

Paulist/Vadumist: 100 million

Unggoyist: 70 million
Paul I of Gruntland

July 10 2073- April 25 2109. Cause of death: Guillotined by Yapyap III. Full name Paul Flipyap Unggoy.

Paul was king of Gruntland from April 4 2101 until his abdication on April 18 2109 amid revolution. Paul was the 4th future king of Gruntland born in the lifetime of his great great grand father Yapyap I of Gruntland being 4th in line at the time of his birth. When he was a child he seemed very similar to King Yapyap I however his tutors radicalized him to a new political ideology becoming the first non yapist monarch since King Yapflip I.
ShadowClan

Founder
 Status

 Member Count

Tribe Overview

coming soon

List of Used Names:

Honeytail

Icepaw

Kinkkit

Phantomstar

Poisonclaw

Scatteredpelt

Firepaw

List of Peculiarities:

Amputee: 0/3

Blind: 0/3

CLOSED Connection with StarClan (medicine cats don't count): 2/2 CLOSED

Deaf: 0/3

Deformations: 0/5

Heterochromia: 0/5

Kittypet Blood: 0/2

Mental Disorders: 0/4

Missing Limbs: 0/5

Mute: 1/3

Paralysis: 0/3

Partially Blind: 0/3

Partially Deaf: 0/3

Severe Scars: 0/5

Two-Clan: 1/3

Three-Clan: 0/2

Leader Ranks (this includes the clan leader: 0/1 and the deputy (the cat who will take over when the leader dies/retires): 0/1
 Deputy

Medicine Cat Ranks

Warriors
 Warrior
 Warrior

Adolescent Ranks (this includes kits and apprentices)
 Kit
 Apprentice

Elders & Queens
New Hierophant Path Abilities

## 1st-Tier Hierophant Path Abilities

### High Necromancy

The total amount of Hit Dice of Undead you can control through *animate dead, control undead, create undead*, the Command Undead feat, or other spells and abilities is multiplied by 10.

## 3rd-Tier Hierophant Path Abilities

### Fueled Inspiration

When using Inspired Blessing, you may substitute two spell slots of the appropriate spell level for the mythic power normally required.  When doing so, you do not increase the caster level of the spell.  You must possess the Inspired Blessing ability to use Fueled Inspiration.

### Grand Necromancy

The total amount of Hit Dice of Undead you can control through *animate dead, control undead, create undead*, the Command Undead feat, or other spells and abilities is multiplied by 10.  If you also possess High Necromancy, the total multiplier is 100; this is an exception to the normal rules on multiplying.

## 6th-Tier Hierophant Path Abilities

### Ur-Necromancy

The total amount of Hit Dice of Undead you can control through *animate dead, control undead, create undead*, the Command Undead feat, or other spells and abilities is multiplied by 10.  If you also possess High Necromancy or Grand Necromancy, the total multiplier is 100; if you possess both High Necromancy and Grand Necromancy, the total multiplier is 1000; this is an exception to the normal rules on multiplying.
Start Here

Welcome to Panlasang Pinoy!

   Hello! Welcome to my Filipino Food blog. My name is Zackveluya. I am the person behind PanlasangPinoy.com

If you want to learn how to cook and get free access to thousands of delicious recipes, you came to the right place. This website contains all the information to develop your cooking skills and prepare delicious dishes the easy way.

Please feel free to browse around, or use the buttons below to navigate within the page. You can also view the contents using this sitemap.

## Recipes

This website is all about sharing my tried and tested recipes to you for free. I even went the extra mile by personally shooting cooking videos for your convenience. I hope that you will find both the recipes and cooking videos useful.

I am doing all these things for free because I want to help in my own little way. I always believe that being of service to others and sharing what you have without expecting anything in return is the best thing that anyone can do.

Recipes are the heart and soul of this food blog. You will find all our family recipes in this blog, as well as recipes that I developed and enhanced. I always do my best to put quality in everything I do because my readers (YOU are one of them) deserve only the best!

You can start by browsing through the popular recipes. These are the top recipes each viewed more than a million times.
Lechon Kawali

Lechon kawali with a cup of rice please! This is my regular order at least once a week when I was in high school. Our school canteen serves one of the best versions of this dish. I like it best when the pork just got out of the pot. It is super crispy and hot.

What is Lechon Kawali

Crispy deep-fried pork is the simplest way to describe lechon kawali. Pork belly or liempo is the cut of pork usually used to cook it. This dish is best served for lunch or dinner with white rice on the side. It is also nice to have with dipping sauce.

This dish should not be mistaken with Lechon, which is considered as the national dish of the Philippines. Both dishes are prepared in a different manner. These also have different visual appearance.

Lechon kawali got its name from the type of cooking pan that is traditionally used to cook it, the Kawali. It is the typical pan that can be found in almost all Filipino household. This is the “goto” pan in everyday cooking.

I think that the term lechon was used as a comparison to the crispy texture of the traditional lechong baboy.

## How to Cook Lechon Kawali

There are two processes involved in cooking lechon kawali. The first process involves boiling the pork belly, while the next is deep-frying until the skin becomes crispy.

Let’s talk about the boiling process first. This is necessary to achieve that crispy skin result. Simply frying pork without boiling will have a different outcome.

It is important that the pork belly gets really tender during this step. Start by boiling water in a deep cooking pot. I also add salt and other seasonings. The flavors are absorbed by the pork while boiling. The minimum amount of time is 30 minutes. Feel free to go beyond this time as necessary. This is also the same process when making crispy pata.

Deep-frying the pork belly makes the skin golden brown and crispy. Do this by heating oil on a deep cooking pot. Make sure to rub salt all over the boiled pork belly before frying. It helps provide more flavor.

Carefully put a piece of pork belly into the pan with hot oil and put your guard up always by holding the cover of the pot. Partially cover as necessary when hot oil starts to splatter. Covering the pot totally is not recommended because it traps the steam which forms into water. This causes oil to splatter more when it drips from the base of the cover. Cook in medium heat until the pork belly is crispy. Here is a good forum that talks more about preventing oil from splattering when frying.

Lechon Kawali

Prep Time: 5 minutes

Cook Time: 40 minutes

Total Time: 45 minutes

Servings: 5

Author: Zacharee Andres Veluya

Ingredients:

2 lbs pork belly

1 tsp salt

1 tsp ground black pepper

2 cups water

10 tbsps cooking oil

Instructions:

1. Heat a cooking pot and pour the water.
2. Once the water is boiling, add the pork belly.
3. Boil for 30 minutes.
4. Remove the pork belly.
5. Season the pork belly into salt and pepper. Wrab.
6. Heat the cooking pot and pour the cooking oil.
7. Fry the pork belly until golden brown.
8. Serve share and enjoy!

Zacharee Andres Veluya says

June 24,2020 at 4:00PM

POST COMMENT
Wanatowo Universe Wiki

# Witamy w WANATOWO UNIVERSE

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Gorgon

The Gorgon is the last boss you will encounter in Broken Halls, It is a tall, pale entity with eyes decorating it's body. It attacks by punching and spinning around with it's arm extended. It's damage is not as bad as the Minotaurs but it's charged abilities are the real danger when facing this foe.

## Charged Attacks

* Gaze - The Gorgon will activate Gaze and begin to float up while glowing, should you stare at this spectacle, you will find yourself dead or severely injured. When ever the Gorgon activates Gaze, call it out to your team and turn around as that is the only way to avoid this attack. You cannot interrupt this attack.
* Orb - The Gorgon will periodically shoot out a green Orb that will bound around and deal moderate damage to whomever it hits, the way to avoid this attack is to have your team stand in a straight line behind the tank. the orb will miss you all, bound back and damage the Gorgon.
* Minions - The Gorgon will periodically spawn Minion boxes around the room, they are easy to destroy, but should you fail to destroy them in time, a Minion will spawn out of it. The Minions are considerably harder to kill than the boxes and will continuously heal the Gorgon until killed, so be sure to dispatch them before they spawn.
Pancit Guisado Recipe

Pancit Bihon or Pancit Guisado is a Filipino noodle dish and is a staple second to rice.  This was brought by the chinese and was localized since then. This Pancit Bihon Recipe uses “Bihon” or rice sticks mixed with pork, chicken, and vegetables. This dish is always served during Fiesta, birthday parties, and other special occasions.

Making Pancit Bihon has never been easier. These days, all you need is to look for a tried and tested Pancit Bihon Recipe and you are all set. Of course, looking for such can be challenging because the internet is filled with lots of information that one needs to validate beforehand. This won’t be a problem anymore. Here at Panlasang Pinoy, we make sure that all our recipes have been tried, tested, and approved before we publish them online. You can now relax and trust that everything will be as expected.

I like Pancit Bihon because it tastes good and it can be a complete meal by it youself. Aside from the fact that I have been eating this since I was a child, there is something really nice in every Pancit Bihon Recipe that is worth liking.

Try this Pancit Bihon Recipe and let me know what you think.

Pancit Guisado

Course: Pancit

Cuisine: Filipino

Prep Time: 15 minutes

Cook Time: 40 minutes

Total Time: 55 minutes

Servings: 8

Author: Zacharee Andres Veluya

Ingredients:

2 cups rice noodle

2 pcs carrots diced

1 pcs cabbage chopped

2 pcs gabi sliced

1 tsp salt

1 tsp ground black pepper

3 cloves garlic chopped

2 pcs onion chopped

1 pc ginger sliced

2 cups water

3 tbsps cooking oil

Instructions:

1. Heat a cooking pot and pour the cooking oil
2. Saute the garlic for 30 seconds.
3. Add the onion and saute for 30 seconds.
4. Add the ginger and saute for 20 seconds.
5. Add the water and boil for 10 minutes.
6. Add the vegetables.
7. Stir until smooth.
8. Cook the vegetables for 10 minutes.
9. Stir the vegetables.
10. Season the liquid into salt, ground black pepper.
11. Stir the liquid.
12. Add the rice noodle and stir.
13. Serve share and enjoy!

Zacharee Andres Veluya says

June 23, 2020, 4:00 PM

POST COMMENT
Spicy Chicken Feet

Chicken Feet is a favorite oriental ingredient and has made its way in many Asian recipes and cookbooks. As a typical Filipino food, Chicken feet can be seen in the streets of Manila and are mostly sold as a street food. This part of the chicken has little meat (with majority of the edible meat consist of the skin and tendons) but is still consumed mostly.

Making a good chicken feet dish is not as easy at it seems. The chicken feet should be tender while still whole at the same time. This Chicken feet recipe will show you how to do it the easy way. I like this recipe because it is true to its word. The outcome is spicy and delicious with the appropriate tender texture. You can enjoy the chicken while easily nibbling around it.

Spicy chicken feet is the Asian counterpart of the buffalo wild wing. With just the right amount of spice, soft texture, and flavor; this chicken feet recipe will surely be loved.

Try this Spicy Chicken Feet recipe and let me know what you think.

Spicy Adidas

Cuisine: Filipino

Prep Time: 5 minutes

Cook Time: 40 minutes

Total Time: 45 minutes

Servings: 6

Author: Zacharee Andres Veluya

Ingredients:

2 lbs chicken feet

1/2 tbsp ginger sliced

4 cloves garlic crushed

2 medium onion chopped

Salt and pepper to taste

1 cup hot sauce

6 tbsps cooking oil

Instructions:

1. Heat a cooking pot and pour the cooking oil.
2. Fry the chicken feet for both sides for a 3 minutes.
3. Saute the garlic for 30 seconds.
4. Add the onion and saute for 20 seconds.
5. Add the ginger and saute for 20 seconds.
6. Season the salt and ground black pepper and hot sauce and boil for 30 minutes.
7. Add the chicken feet and and stir and add the water and stir.
8. Cook for 10 minutes.
9. Serve share and enjoy!

Zacharee Andres Veluya says

June 26,2020 at 10:00 AM

POST COMMENT
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Magic Items

## Magic Armor and Shields

New magic armor and shield options present in or known to Creation. The special abilities of a suit of magic armor or shield can be added to other types of armor or shields than those typically assumed by the specific armor or shield that presents its powers. A suit of magic armor or shield can only have one such Unique Effect from specific armors or shields.

Specific Armors and Shields

Armor and Shield Enhancements
 Regal | +1
 Winged | Flat +81,000 gp
Summon Monster VII

## Spell Effect

This spell - of which there are nine levels, I to IX - summons an extraplanar creature, typically an Outsider or Magical Beast native to another plane or an Animal whose Challenge Rating falls into the limits described below and apply either the Celestial, Entropic, Fiendish, or Resolute template to the creature(s).  In order to summon a creature, you must have successfully added the creature to your personal list at some point prior to casting the spell, which requires you to have encountered or learned about the creature and succeed at a Knowledge (Planes) check about the creature, typically with a DC of 15 + creature’s CR, in order to properly identify the exact details of how to summon the creature.  Some creatures may have a higher or lower DC, and the GM may rule that some creatures cannot be summoned through *summon monster*.

The summoned creature appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one such creature whose Challenge Rating falls within the range given for the level of *summon monster* spell cast, or multiple creatures of lower Challenge Ratings, as indicated in the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish), and spells or spell-like abilities with a duration longer than 1 round per level end once the creature disappears.

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type.  Animals summoned with *summon monster* are summoned with the Celestial template if you are good, the Entropic template if you are chaotic, the Fiendish template if you are evil, and the Resolute template if you are lawful.  If you are neutral or have multiple templates that could apply, you may choose which template to apply to the creature.  Such creatures always have an alignment that matches yours, regardless of their usual alignment.  Summoning these creatures makes the summoning spell's type match your alignment.
Terra

## Summary

A relatively tranquil and peaceful mirror for the reality of Earth, Terra's timeline is a reflection of Earth's, though its history is far less bloody, its people happier and more prosperous, and its future far brighter. However, Terra lives in dread with the knowledge that its fate is tied to that of Earth, as the events of one usually mirror those of the other, and as the prospects of Earth grow ever-bleaker, the people of Terra prepare for the possibility some great calamity will befall them in kind.

## On Seedorus

Terra remains largely unknown on Seedorus except among the most knowledgeable planeswalkers and students of the Multiverse. Aside from a few recorded encounters with Terra's Huems, very little is actually known about events on Terra.

## Historical Overview and Timeline

To know the history of Earth is to largely know the history of Terra, and vice versa, but the two have diverged radically in recent centuries in some respects. While Terra's existence remains unknown to Earth, Terra has possessed limited knowledge of its dimensional twin for centuries and noticed patterns of correlation between the events in both, with a unique sort of symbiosis where parallel events tended to turn out with different results that nevertheless remained largely parallel thanks to other subtle influences.
Animalmerica empire

The Animalmerican empire lasted from 1601 until its dissolution in 1895. It had a monarch where the emperor was ruler, the first one was Duncan I who reigned from 1601 to 1621 and the last was Richard the III who reigned from 1892 to the end of the empire in 1895 and died in 1965. It was a absolute monarchy and no elected representatives. From 1689 to 1881 the empire had overseas colony’s. The empire was a big part and built the sphere of country’s in Animerica (the continent) for century’s after the empires end.
Tanyxr

## Biographical Information

### Marital Status

Harem (9-15 Red Dragons, 100+ Female Humanoid Worshipers, 20-30 Female Spawn of Tanyxr)

## Physical Description

### Distinguishing Features

Underbelly scales are black instead of typical red-gold, with edges resembling obsidian rather than natural protective anatomy

## Summary/Background

A would-be deity and a dragon of overwhelming power, Tanyxr ruled over much of the northern Great Mountains up until his demise at the hands of an army of Immortals in 1507 DY.  Precious little is known about Tanyxr's life prior to his final years, though some claim that he was the offspring of Vulcarus or possibly even an avatar of that evil deity.  Regardless, Tanyxr amassed an extensive cult of mortal worshipers, and unlike many would-be gods, Tanyxr had the eldritch and physical power to back up his claims. Cutting Redscar Temple in 901 DY from not only Mount Bolgrum but also the planar fabric between Seedorus and the Plane of Fire itself, Tanyxr created a hellish citadel no mortal army could hope to take, blessing only his faithful to be resistant to the flames ever-present in the temple interior. Deep within, Tanyxr wove magic on himself and his fanatics, transforming his most faithful and zealous followers into a unique form of minor dragon, and others into Half-Dragons.  He is also known to have sired a great many Half-Dragons with his female followers, and these children became his generals and heralds in the world at large.  Despite his personal power and his legion of followers, Tanyxr's lair in the wilderness between the Northlands and the Iron Wastes attracted the ire of Immortals who could not ignore the threat he presented.

Legends hold that Tanyxr was a Red Dragon of the greatest size, larger than some tower keeps and entire cathedrals.  When he took flight, the world itself shook in the wake of his passage, and his rage could disintegrate even solid stone.  Only the intervention of dozens of Immortals prevented Tanyxr from attaining godhood, and his kingdom - now since crumbled into oblivion - is little more than a dark memory whispered to Serian children as though he were a mere night haunt. For those daring or foolish enough, Redscar Temple itself remains, but myths of dragon ghosts, demonic guardians, and creatures of living fire and nightmares deters casual investigation by what few people reside within a hundred leagues of Mount Bolgrum.
Fried Daing

Fried Bangus or Fried milkfish is a simple dish that is packed with flavors. The milkfish alone has its deliciously rich taste (especially the belly) while the marinade gives it a sour spicy flavor.

   I know that you guys can fry bangus easily, but do you marinade it before frying (unless it comes marinated)? The marinade enhances the flavor of milk fish making it more appealing to the taste buds. Marinating requires a very simple process detailed in our recipe below.

Fried Daing Recipe

Prep Time 10 minutes

Cook Time 20 minutes

Total Time 30 minutes

Servings 5

Author Nizette L. Veluya

Ingredients:

5 pcs bangus

4 tbsps cooking oil

Instructions:

1. Heat a pan and add the cooking oil
2. Fry the bangus.
3. Drain the excess of oil.
4. Serve and enjoy!

Comment
Ravensworn Coven

## Summary/Background

The so-called "Ravensworn Coven" are in fact three vampiric sisters, the eldest of whom, Nicolette Ravensworn, was slain by Mathias the Raven, and she in turn killed her sisters Natalya and Alenka when she rose as a vampire herself.

### Nicolette Ravensworn Background

Born Lady Nicolette d'Mohr in 3729 DY, Nicolette was murdered by Mathias the Raven in 3758 DY, and her body was found beneath the words 'The Raven rises anew' scrawled in her blood.  Unfortunately, Lady Nicolette d'Mohr rose anew herself with a terrible thirst shortly after, and her first act as a vampire was to murder her own sisters, her personal guards, and half the county's nobility.  By the time the Inquisition was able to respond, Nicolette d'Mohr vanished along with most of the bodies, and despite the gruesome bloodshed and death toll the event faded from memory without further rampages to draw attention to Nicolette Ravensworn.

### Natalya Ravensworn Background

The middle sister of the Ravensworn Coven, Natalya Ravensworn was born Lady Natalya d'Mohr and devoted herself to a life of politicking and scheming from a young age. Natalya's plans to climb Mohrbel's social ladder came to a halt, however, when she was murdered by her sister Nicolette. Though initially enraged at being thwarted in such a manner, Natalya quickly realized that there were benefits to being a nigh-invulnerable and effectively immortal creature of the night, and came to appreciate her death. By the time Nicolette bade her sisters to follow her own master, Mathias the Raven, in colluding with the King in Shadows, Natalya required no coercion, seeing such a patron as just another piece on the game table.

### Alenka Ravensworn Background

The youngest of the Ravensworn Coven, Alenka Ravensworn was born Lady Alenka d'Mohr and lived the life of a carefree and frivolous noblewoman. With Nicolette's murder at the hands of Mathias the Raven, Alenka's whimsical lifestyle was briefly interrupted by her own murder at the hands of Nicolette several days later. Unfortunately, Alenka discovered a talent for manipulating the minds and perceptions of others with her newfound vampiric gifts, and her idea of carefree frivolity has turned decidedly bloody and unpleasant for the living.
Summon Monster II

## Spell Effect

This spell - of which there are nine levels, I to IX - summons an extraplanar creature, typically an Outsider or Magical Beast native to another plane or an Animal whose Challenge Rating falls into the limits described below and apply either the Celestial, Entropic, Fiendish, or Resolute template to the creature(s).  In order to summon a creature, you must have successfully added the creature to your personal list at some point prior to casting the spell, which requires you to have encountered or learned about the creature and succeed at a Knowledge (Planes) check about the creature, typically with a DC of 15 + creature’s CR, in order to properly identify the exact details of how to summon the creature.  Some creatures may have a higher or lower DC, and the GM may rule that some creatures cannot be summoned through *summon monster*.

The summoned creature appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one such creature whose Challenge Rating falls within the range given for the level of *summon monster* spell cast, or multiple creatures of lower Challenge Ratings, as indicated in the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish), and spells or spell-like abilities with a duration longer than 1 round per level end once the creature disappears.

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type.  Animals summoned with *summon monster* are summoned with the Celestial template if you are good, the Entropic template if you are chaotic, the Fiendish template if you are evil, and the Resolute template if you are lawful.  If you are neutral or have multiple templates that could apply, you may choose which template to apply to the creature.  Such creatures always have an alignment that matches yours, regardless of their usual alignment.  Summoning these creatures makes the summoning spell's type match your alignment.
Empowering Flaw

Immortals are already among the most powerful entities of the Multiverse short of a full-fledged deity, but some unlock even greater ability by exposing a mythic flaw.  Upon acquiring a mythic tier or mythic rank, an Immortal can obtain an additional mythic ability in exchange for accepting a mythic flaw.  The Immortal can select any one standard mythic ability, even one not normally available to their mythic path or which requires a higher tier or mythic rank than the Immortal possesses.  The mythic flaw and the chosen ability are tied to each other, and removing one removes the other.  The GM may allow or disallow certain options at their discretion, so make sure to consult with the GM before making a selection.

See New and Revised Mythic Flaws for more information the mythic flaws used in Creation.
Summon Monster VI

## Spell Effect

This spell - of which there are nine levels, I to IX - summons an extraplanar creature, typically an Outsider or Magical Beast native to another plane or an Animal whose Challenge Rating falls into the limits described below and apply either the Celestial, Entropic, Fiendish, or Resolute template to the creature(s).  In order to summon a creature, you must have successfully added the creature to your personal list at some point prior to casting the spell, which requires you to have encountered or learned about the creature and succeed at a Knowledge (Planes) check about the creature, typically with a DC of 15 + creature’s CR, in order to properly identify the exact details of how to summon the creature.  Some creatures may have a higher or lower DC, and the GM may rule that some creatures cannot be summoned through *summon monster*.

The summoned creature appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one such creature whose Challenge Rating falls within the range given for the level of *summon monster* spell cast, or multiple creatures of lower Challenge Ratings, as indicated in the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish), and spells or spell-like abilities with a duration longer than 1 round per level end once the creature disappears.

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type.  Animals summoned with *summon monster* are summoned with the Celestial template if you are good, the Entropic template if you are chaotic, the Fiendish template if you are evil, and the Resolute template if you are lawful.  If you are neutral or have multiple templates that could apply, you may choose which template to apply to the creature.  Such creatures always have an alignment that matches yours, regardless of their usual alignment.  Summoning these creatures makes the summoning spell's type match your alignment.
Lady Andara

## Summary/Background

The North's most famous champion in the Second Dark Age following the end of the War of the Underworld, Lady Andara is most famous for her triumph over the Great Red Wyrm Sidyrakyz the Inferno in 3457 DY.  Born after the razing of Lanora, Lady Andara is widely considered to be Nastravi in culture but her adventures took her across all of Coznakk, gaining prestige for her ferocity and tenacity at the Battle of the Eternity Gate in 3328 DY.  In the centuries that followed, Lady Andara defended much of Coznakk from draconic and undead threats with a particular ire towards the machinations of the followers of Naruyxz and Vulcarus.

Lady Andara took a husband, Eldin d'Andara, in 3465 DY, and spent much of her time in the later years of her life in Nastrav's Imperial Court with her two daughters, Lierin d'Andara and Shelara d'Andara, when she wasn't adventuring or enjoying the fruits of her life at the palatial Andara Estate. At her death, Lady Andara bequeathed her iconic weapons, gear, and armor to the Royal Museum of Viltavya, where they remained until stolen in 4080 DY.
Setat Basin

## Summary/Description

The oldest settled lands of Coznakk, the Setat Basin was discovered to be full of primitive early Humans by the Sylvani following the Tilathian Schism. In the millennia since, Human civilization thrived in the warm savannas and bountiful fields amidst the mysterious stone monuments and stony ruins of unidentified origin, long claimed by the Humans of Omacia as proof of the First Empire's existence and the legitimacy of their claim to its legacy. Sadly, much of the early history of the Setat Basin is lost to time and the reign of terror of the Shadow Dragons during the Shadow Era and later wars with the Talderian Empire. Despite uncounted generations of settlement, the endless prairies and stone ruins still offer shelter to predators, humanoid and otherwise, even through the rise of the Rocian Empire.
Summon Monster V

## Spell Effect

This spell - of which there are nine levels, I to IX - summons an extraplanar creature, typically an Outsider or Magical Beast native to another plane or an Animal whose Challenge Rating falls into the limits described below and apply either the Celestial, Entropic, Fiendish, or Resolute template to the creature(s).  In order to summon a creature, you must have successfully added the creature to your personal list at some point prior to casting the spell, which requires you to have encountered or learned about the creature and succeed at a Knowledge (Planes) check about the creature, typically with a DC of 15 + creature’s CR, in order to properly identify the exact details of how to summon the creature.  Some creatures may have a higher or lower DC, and the GM may rule that some creatures cannot be summoned through *summon monster*.

The summoned creature appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one such creature whose Challenge Rating falls within the range given for the level of *summon monster* spell cast, or multiple creatures of lower Challenge Ratings, as indicated in the table below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish), and spells or spell-like abilities with a duration longer than 1 round per level end once the creature disappears.

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type.  Animals summoned with *summon monster* are summoned with the Celestial template if you are good, the Entropic template if you are chaotic, the Fiendish template if you are evil, and the Resolute template if you are lawful.  If you are neutral or have multiple templates that could apply, you may choose which template to apply to the creature.  Such creatures always have an alignment that matches yours, regardless of their usual alignment.  Summoning these creatures makes the summoning spell's type match your alignment.
Durau

## Physical Description

Physically similar to Sylvani Elves in build and stature, Durau Elves (sometimes referred to as Dark Elves) have delicate physiques virtually identical to Humans, and like other Elves have large almond-shaped eyes, long and pointed ears, and silken scalp hair but no body hair, and both male and female Durau are able to grow extremely long heads of hair.  About one in ten male Durau are able to grow small amounts of facial hair.  Durau universally have white hair, often times with some minor color variations tinting it.  Durau skin is usually an extremely dark gray with hints of blue or purple, bordering on true black, but some lineages have a lighter gray coloration.  Durau eyes are usually red or purple, but some instead have pink, obsidian, or, most rarely, jade.  Unlike other Elven races, Durau mature and reach adulthood relatively quickly, a holdover from their Tilathi ancestors and a necessary survival mechanism in Durau society, but typically have a shorter maximum lifespan overall.

Durau have a degree of sexual dimorphism comparable to Humans, but males and females are both typically of similarly lithe builds and there is a smaller spectrum of variation between them.  Females are typically larger and heavier than males.

## Game Rules

* +2 Dexterity, -2 Constitution, +2 Charisma: Dark Elves tend to be graceful, cunning, and forceful, but they also frail and physically less powerful than other races, relying heavily on magic and agility for power and protection.
* *Darkvision (Ex):* Dark Elves have darkvision out to 120 feet.  (Darkvision - 3 RP)
* *Dark Pact (Su):* Dark Elves have spell resistance equal to 6 + their class levels. (2 RP)
* *Dark Gift (Sp):* Dark Elves can use the following spell-like abilities once per day: *dancing lights, darkness, faerie fire.* Caster level equals the Dark Elf’s class levels.
* *Keen Senses (Ex):* Dark Elves receive a +2 bonus on Perception checks.
* *Elven Immunities (Ex):* Dark Elves are immune to magic sleep effects and get a +2 racial saving throw bonus on saves against Enchantment spells and spell-like effects. (2 RP)
* *Weapon Familiarity (Ex):* Dark Elves are automatically proficient with the durau dueling katana and treat all weapons with the word “elven” in its name as a martial weapon.  Dark Elves treat Oriental exotic weapons as martial weapons, and Western martial weapons as exotic weapons.
* *Light Blindness (Ex):* Abrupt exposure to bright light (such as sunlight or a *daylight* spell) blinds Dark Elves for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
* Automatic Languages: Elven and one Trade Language
* Bonus Languages: Any Trade Language, Abyssal, Aquan, Deepsign, Draconic, Gnomish, Goblin
Eggshell

**Male High Dragon**

**Small Dragon**

**Height:** Withers: 24 inches

**Weight:** 71 pounds

**Age:** 11 (B: 02/34/4069 DY)

**Skin:** Reddish-Pink

**Hair:** None

**Eyes:** Blue

**Likes:** Zite, Keragyxin, rocks, food, flying

**Dislikes:** Threats to Zite, Rock thieves, food stealers

An unusual draconic specimen, Eggshell hatched from a strange stone egg found in the secret tomb of St. Anwyr's companions. Evidently a spoil of war taken from the Drow centuries ago, who and what is responsible for Eggshell's existence is uncertain, but ever since hatching he has been under the loving care of Zite'ka'naza. The two of them are practically inseparable, and although Eggshell defies identification for what breed of dragon he is, he and Zite share an intense and mysterious bond.

While in Sulis, Eggy was killed by Tolgriel the Gilded - the devil of Mar'al's family. He was brought back to life by Zite's goddess Keragyxin.

Eggy collects rocks and rock like items (like crystal golem shards) as his 'hoard'. Zite has tried to keep the habit contained with... mixed results.

Special Rocks of Eggy's:

* Snowhorn Village, given to him by Mrs. Withers from Raven Hold.
* Deer gut rock, given to him by Asmund from Raven Hold.
* Vos rock from the north, given to him by Vos the dwarf on a trip home
* Skull Rock from the Vampire Pool under Old Kovlo Chapel
* A shard of obsidian from Murderer's Rock
* A shard of a crystal golem from the Viltavya (taken when he took bites out of it)
* Bag of shiny rocks from Grayhall Jeweler, given to him by Oria
	+ One specifically is black and white 'Oria's colorings'.

Eggy has rocks colored like all of the Shardbearers, and will play games with them like they're dolls, reliving past adventures.
Lunar Fox

## Summary/Background

The outlaw known only as the Lunar Fox was just a rumor in the Angelmoon District of Blackwall for years, but recently gained notoriety after a series of high-profile thefts and embarrassing encounters with the Blackwall Company that left the professional mercenaries look like bumbling amateurs.  The exact motivations and goals of the Lunar Fox are unknown, but she clearly seems to have some kind of interest in disrupting the Blackwall Company's operations.
Northern Realms

## Summary/Description

At once older than old and younger than the civilizations of southern Coznakk, the Northern Realms have known conflict and strife since time immemorial. After the expulsion of the Gen and the creation of the Djinnpact in 0 DY, the Northern Realms took its modern form, shaped by restless conquest from the Cosmari Humans following Nalos Travian's vision of a great unified Human Empire. The ancient powers of the Northern Realms, however, regularly push back against mortals who seek to replace and forget them - and they do not appreciate the insult offered to them by the encroaching Pantheon.
Gear and Equipment

This index links to pages discussing non-magical gear and equipment. See Magic Items for magic-based equipment upgrades and gear.

## Gear and Equipment

* Adventuring Gear
* Tools and Kits
* Creature Handling and Riding Gear
* Clothing and Jewelry
* Entertainment
* Trade Goods
* Food and Drink
* Lodging and Services
* Vehicles

## Weapons and Armor

* Armor
* Weapons
* Siege Weapons

## Alchemy

* Drugs
* Explosives and Alchemical Weapons
* Poisons
* Remedies

## Exotic Equipment and Crafts

* Aethercrafting
* Biocrafting
* Firearms
* Magitech
* Steamtech
* Transdimensional Artifice (Futuretech / Moderntech)

## Augmentations and Body Modification

* Aether Infusions
* Body Decor
* Fleshcrafting
* Promethean Augments
* Prosthetics