Patch 143

**Patch 143** beta was released on April 11, 2019.

# Changelog

* Additions are in cyan.
* Removed or moved content is yellow.
* Nerfs are in red.
* Buffs are in green.
* Neutral changes are in blue.

# Notable changes

* All jobs' base PA and MA now add up to 18, except for Mime and Geomancer, which add up to 20.
* All jobs' base MP have been increased across the board.
* Defensive abilities (except Cure 1-3) are no longer reflectable.
* Global C-EV is removed from the game. Jobs' C-EV are adjusted to reflect this change.
* Non-cloak accessories had their evasion lowered.
* Poison, Don't Move, Protect and Shell are no longer removed on death.
* All statuses have been given a CT.
* Silence returns to the game. It prevents the inflicted unit from using defensive support abilities (with the exception of Item).
* Reactions have been reorganised, with some additions and removals in the process.
* Shields, head and body equipment have been reworked.

## General

* Global C-EV is removed from the game.
* Best/worst compatibility multiplier goes from +/- 25% to 12.5%, and Good/Bad from +/- 12.5% to 6.25%.
* Attack UP: 133% --> 125% XA modifier.
* Magic Attack UP: 133% --> 125% XA modifier.
* Two Hands: 175% --> 170% XA modifier.

## Jobs

### Physical

#### Archer

* 154 / 144 --> 160 / 146 HP.
* 28 / 30 --> 77 / 88 MP.
* 10 / 8 --> 11 / 9 PA.
* 4 / 6 --> 7 / 9 MA.
* Equipment: Gains Helmets.

#### Lancer

* 165 / 154 --> 176 / 162 HP.
* 28 / 30 --> 53 / 60 MA.
* 10 / 8 --> 12 / 10 PA.
* 4 / 6 --> 6 / 8 MA.
* 9 --> 8 Speed.
* 5% --> 20% C-EV.

#### Monk

* 165 // 154 --> 184 // 169 HP.
* 28 // 30 --> 91 // 104 MP.
* 12 // 10 --> 13 // 11 PA.
* 6 --> 7 MA (female).
* 9 --> 8 Speed.
* 10% --> 35% C-EV.
* Equipment: Gained Hats.

#### Mystic Knight (male)

* 154 --> 148 HP.
* 43 --> 60 MP.
* 11 --> 12 PA.
* 8 --> 9 Speed.
* 10% --> 15% C-EV.
* Equipment: Loses Ninjatos.

#### Ninja

* 113 // 106 --> 124 // 114 HP.
* 43 // 46 --> 87 // 100 MP.
* 9 // 7 --> 11 // 9 PA.
* 4 // 6 --> 7 // 9 MA.
* 15% --> 30% C-EV.
* Equipment: Gains Katanas and Headpieces.
* Innates: Loses Two Swords.

#### Paladin

* 185 // 173 --> 188 // 172 HP.
* 24 // 25 --> 67 // 76 MP.
* 10 // 8 --> 11 // 9 PA.
* 5 // 6 --> 7 // 9 MA.
* 5% --> 10% C-EV.

#### Squire

* 165 // 154 --> 152 // 139 HP.
* 62 // 67 --> 73 // 84 MP.
* 9 // 7 --> 12 // 10 PA.
* 7 // 9 --> 6 // 8 MA.
* 3 --> 4 Move.
* 5% --> 15% C-EV.

### Hybrid

#### Chemist

* 154 // 144 --> 164 // 151 HP.
* 77 // 82 --> 56 // 64 MP.
* 8 // 6 --> 10 // 8 PA.
* 6 // 8 --> 8 // 10 MA.
* 3 --> 4 Jump.
* 5% --> 10% C-EV.

#### Geomancer

* 144 // 135 --> 168 // 154 HP.
* 57 // 61 --> 60 // 68 MP.
* 10 // 8 --> 11 // 9 PA.
* 8 // 10 --> 9 // 11 MA.
* 10% --> 20% C-EV.
* Equipment: Gains Headpieces.

#### Mime

* 113 // 106 --> 116 // 107 HP.
* 96 // 103 --> 112 // 128 MP.
* 30% --> 40% C-EV.

#### Mystic Knight (female)

* 125 HP --> 120 HP.
* 77 MP --> 92 MP.
* 9 PA --> 10 PA.
* 20% C-EV --> 15% C-EV.
* Equipment: Loses Ninjatos.

#### Samurai

* 134 // 125 --> 144 // 132 HP.
* 43 // 46 --> 84 // 96 MP.
* 9 // 7 --> 10 // 8 PA.
* 9 // 11 --> 8 // 10 MA.
* 10% --> 25% C-EV.
* Equipment: Gains Headpieces.

#### Thief

* 134 --> 136 HP (male).
* 19 // 20 --> 63 // 72 MP.
* 9 // 7 --> 10 // 8 PA.
* 4 // 6 --> 8 // 10 MA.
* 20% --> 30% C-EV.
* Innates: Loses Flee.

### Magical

#### Mediator

* 165 // 154 --> 180 // 165 HP.
* 57 // 61 --> 70 // 80 MP.
* 8 // 6 --> 9 // 7 PA.
* 7 // 9 --> 9 // 11 MA.
* 9 --> 8 Speed.
* 5% --> 20% C-EV.

#### Oracle

* 154 // 144 --> 172 // 158 HP.
* 72 // 77 --> 95 // 108 MP.
* 7 --> 8 PA (male).
* 8 // 10 --> 10 // 12 MA.
* 3 --> 4 Move.
* 5% --> 25% C-EV.
* Equipment: Gains Books and Headpieces.
* Innates: Loses Any Weather.

#### Priest

* 134 // 125 --> 156 // 143 HP.
* 77 // 82 --> 105 // 120 MP.
* 8 // 6 --> 9 // 7 PA.
* 8 // 10 --> 9 // 11 MA.
* 8 --> 9 Speed.
* 5% --> 20% C-EV.
* Equipment: Gains Headpieces.

#### Scholar

* 123 // 115 --> 140 // 128 HP.
* 72 // 77 --> 98 // 112 MP.
* 9 // 7 --> 8 // 6 PA.
* 9 // 11 --> 10 // 12 MA.
* 8 --> 9 Speed.
* 5% --> 30% C-EV.
* Equipment: Gains Clothing.

#### Summoner

* 113 // 106 --> 132 // 121 HP.
* 111 // 118 --> 115 // 132 MP.
* 6 // 4 --> 8 // 6 PA.
* 9 // 11 --> 10 // 12 MA.
* 5% --> 15% C-EV.
* Equipment: Gains Headpieces.

#### Time Mage

* 113 // 106 --> 120 // 110 HP.
* 72 // 77 --> 109 // 124 MP.
* 6 // 4 --> 9 // 7 PA.
* 7 // 9 --> 9 // 11 MA.
* 3 --> 4 Jump.
* 5% --> 10% C-EV.

#### Wizard

* 113 // 106 --> 128 // 117 HP.
* 82 // 87 --> 102 // 116 MP.
* 6 // 4 --> 7 // 5 PA.
* 10 // 12 --> 11 // 13 MA.
* 5% --> 10% C-EV.
* Equipment: Gains Headpieces.

## Skillsets

### Physical

#### Archer (Snipe)

* Abilities:
	+ **Silenceable: None.**
	+ Leg Aim: 0 --> 6 MP.
	+ Arm Aim: 0 --> 9 MP.
	+ Cobra Strike: 0 --> 3 MP.
	+ Seal Evil: 0 --> 6 MP.
	+ Execute: 0 --> 3 MP.
	+ Head Break: 0 --> 9 MP.
	+ Armor Break: 0 --> 9 MP.
	+ Shield Break: 0 --> 6 MP.

* R/S/M:
	+ Critical Quick: Gained from Thief.
	+ PA Save: Gained from Mystic Knight.
	+ Desperation: Gained from Samurai.
	+ Speed Save: Moved to Thief.
	+ Projectile Guard: Removed from the game.
	+ Range +1: Moved to Summoner.

#### Lancer (Jump)

* Abilities:
	+ **Jump's damage formula: Dmg\_Brave(PA \* WP) --> Dmg\_Brave(Weapon \* 5 / 4)**.
	+ **Silenceable: None.**

* R/S/M:
	+ Overwhelm: Gained from Mystic Knight.
	+ Brave Up: Moved to Mystic Knight.
	+ Concentrate: Moved to Mystic Knight.

#### Monk (Punch Art)

* Abilities:
	+ **Silenceable: Stigma Magic, Chakra, Revive.**

* R/S/M:
	+ Chrono Trigger: Gained from Time Mage.
	+ Attack UP: Gained from Geomancer.
	+ HP Restore: Moved to Samurai.

#### Mystic Knight (Spellblade)

* Abilities:
	+ **Silenceable: Amplified Raise, Amplified Cure, Amplified Dispel.**
	+ **All 'Amps', and Miasma: Regular --> Cone targeting, and 2 --> 1 Range (Cone AoE is fixed at 1 Range).**
	+ Amplified Dispel: CA + CM --> CC + CM.
	+ Amplified Bio: 2 --> 3 AoE, 12 --> 18 MP, Dark --> Non-elemental, CA + CM --> CA + CM + CC, and 33% Add: Poison --> 33% Add: Silence.
	+ Amplified Bolt: CA + CM --> CA + CM + CC.
	+ Amplified Ice: CA + CM --> CA + CM + CC.
	+ Amplified Water: 6 --> 12 MP, and CA + CM --> CA + CM + CC.
	+ Miasma: Hit\_(PA+70)% --> Hit\_(PA+75)%.
	+ Divine Strike --> "Drain Blade": Gained from Paladin. 2 --> 3 Range, 12 --> 18 MP, 4 --> 2 CT, and CA + CM --> CA + CM + CC.
	+ Hallowed Strike --> "Osmose Blade": Gained from Paladin. 2 --> 3 Range, and CA + CM --> CA + CM + CC.
	+ Shock: Moved to Paladin.
	+ Amplified Ultima: Removed from the game.

* R/S/M:
	+ Brave Up: Gained from Lancer.
	+ Concentrate: Gained from Lancer.
	+ Fly: Gained from Summon Magic.
	+ PA Save: Moved to Archer.
	+ MA Save: Moved to Mediator.
	+ Overwhelm: Moved to Lancer.

#### Squire (Guts)

* Abilities:
	+ **Silenceable: Accumulate, Focus, Yell, Cheer Up, Heal, Wish.**
	+ Accumulate: Displays a different effect.
	+ Throw Grime: 0 --> 9 MP, and Hit\_(PA+50)% --> Hit\_(PA+55)%.
	+ Throw Sand: 0 --> 1 AoE.
	+ Yell: 3 directions --> Regular targeting, 2 --> 1 AoE, 150 --> 200 JP, 6 --> 9 MP, and Hit\_(100%) --> Hit\_(PA+70)%, but can now hit the caster, and 2 --> 3 Vertical. Displays a different effect.
	+ Cheer Up: 3 directions --> Regular targeting, 2 --> 1 AoE, 100 --> 200 JP, 12 --> 15 MP and Hit\_(100)% --> Hit\_(PA+65)%, but can now hit the caster, and 2 --> 3 Vertical. Displays a different effect.

* R/S/M:
	+ Equip Weapon --> "X-Equip": Unlocks all equipment. 250 --> 400 JP.
	+ Maintenance: Gained from Chemist.
	+ Luck UP: Moved to Geomancer.
	+ Defend: Moved to Paladin.

#### Ninja (Ninjutsu)

* Abilities:
	+ **Silenceable: Kieru, Misogi.**
	+ (NEW) Kieru: 0 Range, 0 AoE, 0 CT, 24 MP, 100% Add: Transparent, 300 JP.
	+ Doubt Faith: Gained from Oracle. Renamed to "Fushin". 6 --> 7 Range, 2 --> 0 CT, 6 --> 15 MP, Hit\_Faith(MA+80)% --> Hit\_(PA+70)%, Magical --> No evade, CC + CM --> CC, 150 --> 200 JP.
	+ Meiton: Infinite --> ^ 3 Vertical, 12 --> 21 MP, PA \* 10 --> PA \* 9, and CC + CM --> CA + CM + CC.
	+ Fuuton: 0 --> 2 CT, 18 --> 24 MP, and CC + CM --> CA + CM + CC.
	+ Suiton: 12 --> 18 MP, and CC + CM --> CA + CM + CC.
	+ Raiton: CC --> CA + CC.
	+ Houkouton: CC + CM --> CA + CM + CC.
	+ Misogi: 0 --> 12 MP.
	+ Heretic: Removed from the game.

* R/S/M:
	+ Two Swords: 300 --> 250 JP.
	+ Abandon: Becomes a movement, and 3/2 --> 4/3 bonus to evasion.
	+ Move -1: Moved to Priest.

#### Paladin (Chivalry)

* Abilities:
	+ **Silenceable: Lay on Hands, Nurse, Transfusion, Iron Will, Reraise.**
	+ Lay on Hands: 50 --> 40% healing, and 200 --> 250 JP.
	+ Nurse: 6 --> 12 MP, and PA+255 --> PA+80% hit chance, and 33 --> 25% healing.
	+ Transfusion: 0 --> 9 MP.
	+ Reraise: No longer Reflectable and can now hit the caster.
	+ (NEW) Mental Break: 1 Range, 0 AoE, ^2 Vertical, 3 CT, 15 MP, Hit\_(PA+45)%, Add: Berserk, CA, CC, P-evade, 200 JP.
	+ Shock: Gained from Mystic Knight: CA + CM --> CA + CC.
	+ Southern Cross: 250 --> 200 JP.
	+ Hallowed Strike: Moved to Mystic Knight.
	+ Divine Strike: Moved to Mystic Knight.

* R/S/M:
	+ Distribute: Gained from Scholar.
	+ Defense UP: Gained from Oracle.
	+ Defend: Gained from Squire.
	+ Equip Armor: Removed from the game.

### Hybrid

#### Chemist (Item)

* Abilities:
	+ **Silenceable: None.**
	+ Antidote: Cancel: Petrify - Darkness - Poison --> Cancel: Darkness - Silence - Poison, and 100 --> 150 JP.
	+ Echo Grass --> "Calm Grass".
	+ Maiden's Kiss: Cancel: Frog - Sleep --> Cancel: Frog - Petrify - Sleep.

* R/S/M:
	+ (NEW) Speed +1: Movement which Increases user's Speed by 1 (does not increase as you walk). 500 JP cost.
	+ Maintenance: Moved to Squire.

#### Geomancer (Geomancy)

* Abilities:
	+ **Silenceable: None.**
	+ Pitfall: Removed from the game (merged into Local Quake).
	+ Water Ball: Removed from the game (merged into Quicksand).
	+ Hell Ivy: CC + CM --> CA + CM + CC.
	+ Carve Model: CC + CM --> CA + CM + CC.
	+ Local Quake: CC + CM --> CA + CM + CC.
	+ Kamaitachi: CC + CM --> CA + CM + CC.
	+ Demon Fire: CC + CM --> CA + CM + CC.
	+ Quicksand: CC + CM --> CA + CM + CC.
	+ Sand Storm: Removed from the game (merged into Quicksand).
	+ Gusty Wind: Removed from the game (merged into Kamaitachi).
	+ Blizzard: Removed from the game (merged into Hell Ivy).
	+ Lava Ball: Removed from the game (merged into Hell Ivy).
		- **For all Geomancy: 20% --> 25% proc chance, but Dmg\_((PA+2)/2 \* MA) --> Dmg\_(PA/2 \* MA)**.
		- See here for details about these changes.

* R/S/M:
	+ MP Switch: Gained from Summoner.
	+ Luck UP: Gained from Squire.
	+ Move +1: Gained from Thief.
	+ Awareness: Moved to Time Mage.
	+ Equip Shield: Removed from the game.
	+ Attack UP: Moved to Monk.

#### Samurai (Draw Out)

* Abilities:
	+ **Silenceable: Murasame, Masamune.**
	+ Asura: 6 --> 15 MP, and CC --> CA + CC.
	+ Kotetsu: 12 --> 21 MP.
	+ Bizen Boat: 12 --> 21 MP.
	+ Murasame: 12 --> 24 MP.
	+ Heaven's Cloud: 6 --> 15 MP, and CC --> CA + CC.
	+ Kiyomori: 6 --> 18 MP, and CC --> CA + CC.
	+ Muramasa: 6 --> 12 MP, and CC --> CA + CC.
	+ Kikuichimonji: 12 --> 18 MP.
	+ Masamune: 6 --> 12 MP, and Add: Haste --> Add: Float, Haste.
	+ Chirijiraden: 12 --> 18 MP.

* R/S/M:
	+ HP Restore: Gained from Monk.
	+ Two Hands: 175% --> 170% XA modifier, and 300 --> 250 JP.
	+ Float: Gained from Time Mage.
	+ Desperation: Moved to Archer.

#### Thief (Steal)

* Abilities:
	+ **Silenceable: Quickening.**
	+ Sucker Punch --> "Knockout": 150 --> 200 JP, 0 --> 9 MP, Dmg\_Brave(SP\*12) --> Dmg\_Brave(SP\*10), and gains 33% Add: Sleep.
	+ Steal Heart: 0 --> 12 MP.
	+ Steal Weapon: CA --> CA + CC.
	+ Steal Accessory: CA --> CA + CC.
	+ Magic Ruin: CC + CM --> CA + CC + CM.
	+ Speed Ruin: CC + CM --> CA + CC + CM.

* R/S/M:
	+ Speed Save: Gained from Archer.
	+ Move-HP UP: Gained from Scholar.
	+ Critical Quick: Moved to Archer.
	+ Move +1: Moved to Geomancer.
	+ Flee: Moved to Mediator.

### Magical

#### Mediator (Talk Skill)

* Abilities:
	+ **Silenceable: Warn, Refute, Battle Orders, Pathos Speech.**

* + All of Talk Skill (except Battle Orders and Pathos Speech): Becomes Faith-based, affected by Magic Attack Up, and now work on sleeping units.

* + Blackmail: Hit\_(60 - Speed) --> Hit\_Faith(MA+55)%, and CM --> CC, CM.
	+ Warn: CM --> No Counter, and 150 --> 100 JP.
	+ Stall: Hit\_(55 - Speed) --> Hit\_Faith(MA+50)%, CM --> CC, CM, and 250 --> 200 JP.
	+ Preach: Hit\_(85 - Speed) --> Hit\_Faith(MA+80)%, and CM --> CC.
	+ Solution: Removed from the game. (may come back after AFS.)
	+ Death Sentence --> "Condemn": Hit\_(55 - Speed) --> Hit\_Faith(MA+40)%, CM --> CC, CM, and 200 --> 250 JP.
	+ Refute: Hit\_(70 - Speed) --> Hit\_Faith(MA+70)%, CM --> CC, CM, and 250 --> 300 JP.
	+ Insult: Hit\_(60 - Speed) --> Hit\_Faith(MA+50)%, and CM --> CC, CM.
	+ Mimic Daravon: Removed from the game.

* R/S/M:
	+ MA Save: Gained from Mystic Knight.
	+ Flee: Gained from Thief.

#### Oracle (Yin-Yang Magic)

* Abilities:
	+ **Silenceable: None.**
	+ Douse: Moved to Wizard.
	+ Spell Absorb: 0 --> 1 CT. Uses shortened animation.
	+ Life Drain: 0 --> 2 CT. Uses shortened animation.
	+ Pray Faith: 5 --> 6 Range, 0 --> 1 AoE, 2 --> 0 CT, and 12 --> 21 MP. Uses shortened animation.
	+ Doubt Faith: Moved to Ninja.
	+ Zombie: 3 --> 1 CT. Uses shortened animation.
	+ (NEW) Darkness: 5 Range, 2 AoE, 3 Vertical, 2 CT, 12 MP, Hit\_Faith(MA+85)%, Add: Darkness, 100 JP.
	+ Don't Move: Gained from Time Mage. 3 --> 2 CT.
	+ Poison: Gained from Wizard.
	+ Sleep: 4 --> 3 CT. Uses shortened animation.
	+ Blind Rage: Moved to Paladin.
	+ Beguile: Removed from the game.
	+ Paralyze: Removed from the game.
	+ Petrify: Moved to Priest.

* R/S/M:
	+ Faith Up: Gained from Scholar.
	+ (NEW) Primal Resist: Support that decreases the duration of status effects by 50% when equipped. Affects self only. 300 JP.
	+ Absorb MP: Moved to Priest.
	+ Defense UP: Moved to Paladin.

#### Priest (White Magic)

* Abilities:
	+ **Silenceable: Cure, Cure 2, Cure 3, Cure 4, Raise, Raise 2, Protect, Shell, Wall, Esuna.**
	+ Wall: No longer Reflectable.
	+ Esuna: No longer Reflectable.

* R/S/M:
	+ Absorb MP: Gained from Oracle.
	+ Move -1: Gained from Ninja.
	+ Counter Magic: Moved to Scholar.

#### Scholar (Lore)

* Abilities:
	+ **Silenceable: Regen, Mad Science, Convection.**
	+ Regen: 4 --> 5 Range, 1 --> 2 Vertical, 0 --> 4 CT, 12 --> 21 MP, Hit\_F(MA+100)% --> Hit\_F(MA+80)%, and 150 --> 200 JP.
	+ Mbarrier --> "Mad Science": 4 --> 6 Range, 3 --> 2 CT, 18 --> 27 MP, Hit\_F(MA+75)% --> Hit\_F(MA+70)%, Add: Haste, Reflect, Reraise --> Add: Float, Reflect, Reraise, and 250 --> 200 JP.
	+ Convection: 5 --> 6 Range, 2 --> 0 CT, 100% Add: Float, Transparent --> 100% Add: Transparent.
	+ Spellbreaker: Removed from the game (for now).
	+ Bio --> "Crude Bio": 1 --> 2 AoE, 1 --> 2 Vertical, 12 --> 18 MP, No longer hits caster, Dmg\_Faith(MA \* 7) --> Dmg\_Faith(MA \* 6), 20% Add: Poison --> 33% Add: Oil, and 100 --> 200 JP.
	+ Bio 2 --> "Toxic Bio": 1 --> 2 AoE, 2 --> 3 Vertical, 18 --> 24 MP, No longer hits caster, Dmg\_Faith(MA \* 9) --> Dmg\_Faith(MA \* 7), 20% Add: Oil --> 33% Add: Poison, and 150 --> 200 JP.
	+ Bio 3 --> "Plague Bio": 1 --> 2 AoE, 3 --> 4 Vertical, 24 --> 30 MP, No longer hits caster, Dark elemental --> Non-elemental, Dmg\_Faith(MA \* 11) --> Dmg\_Faith(MA \* 9), and 20% --> 33% Add: Undead.
	+ Melt: Linear --> Regular: 5 Range, 2 AoE, 2 Vertical, 0 --> 2 CT, 12 --> 15 MP, Fire --> Non-elemental, and DmgMP\_Faith(MA \* 8) --> DmgMP\_Faith(MA \* 5).
	+ Tornado --> "Magic Twister": 3 --> 5 Range, and Wind --> All elements.
	+ (NEW) Omniblast: 6 Range, 4 CT, 33 MP, All elements, Dmg\_Faith(MA \* 14), No Evade, No Reflect.
	+ Quake: Removed from the skillset (still exists for Dwarven Fan).
	+ Flare: Removed from the skillset (still exists for Flare Gun).

* R/S/M:
	+ Counter Magic: Gained from Priest.
	+ Third of MP: Gained from Summoner.
	+ Teleport: Gained from Wizard.
	+ Distribute: Moved to Paladin.
	+ Faith Up: Moved to Oracle.
	+ Regenerator: Moved to Wizard.
	+ Move-HP UP: Moved to Thief.
	+ Move = 0: Removed from the game.

#### Summoner (Summon Magic)

* Abilities:
	+ **Silenceable: Moogle, Fairy, Carbunkle.**

* R/S/M:
	+ MP Restore: Gained from Wizard.
	+ Range +1: Gained from Archer.
	+ MP Switch: Moved to Geomancer.
	+ Third of MP: Moved to Scholar.
	+ Fly: Moved to Mystic Knight.

#### Time Mage (Time Magic)

* Abilities:
	+ **Silenceable: Haste, Haste 2, Return.**
	+ Haste: No longer Reflectable.
	+ Don't Move: Moved to Oracle.
	+ Meteorain: 3 --> 4 Range, 1 --> 3 Vertical, 4 --> 3 CT, 200 --> 150 JP, 100 --> 125 damage, and 24 --> 30 MP. No longer follows target.
	+ Return: No longer Reflectable.

* R/S/M:
	+ Awareness: Gained from Geomancer. Becomes a Movement.
	+ (NEW) Primal Boost: Support that increases duration of status effects by 50% when equipped. Affects self only. 200 JP.
	+ Chrono Trigger: Moved to Monk.
	+ Float: Moved to Samurai.

#### Wizard (Black Magic)

* Abilities:
	+ **Silenceable: None.**
	+ Fire: 18 --> 21 MP, Dmg\_Faith(MA\*8) --> Dmg\_Faith(MA\*9), and 100 --> 150 JP.
	+ Fire 2: Removed from the game.
	+ Bolt: 12 --> 15 MP, Dmg\_Faith(MA\*8) --> Dmg\_Faith(MA\*9), and 100 --> 150 JP.
	+ Bolt 2: Removed from the game.
	+ Ice: 18 --> 24 MP, Dmg\_Faith(MA\*10) --> Dmg\_Faith(MA\*11), and 100 --> 150 JP.
	+ Ice 2: Removed from the game.
	+ Water: 3 --> 5 Vertical, 24 --> 21 MP, Dmg\_Faith(MA\*9) --> Dmg\_Faith(MA\*10), and 100 --> 150 JP.
	+ Nether Water: 7 --> 5 Vertical, and 12 --> 18 MP.
	+ Water 2: Removed from the skillset (still exists for Rain Bow).
	+ Dark Holy: 400 --> 300 JP.
	+ Douse: Gained from Oracle.
	+ (NEW) Silence: 5 Range, 1 AoE, 2 Vertical, 1 CT, 12 MP, Hit\_Faith(MA+85)% M-EV, Add: Silence, Reflectable, CM+CC, 150 JP.
	+ Poison: Moved to Oracle.

* R/S/M:
	+ Regenerator: Gained from Scholar.
	+ (NEW) Speed -1: Movement which decreases user Speed by 1. 250 JP cost.
	+ MP Restore: Moved to Summoner.
	+ Teleport: Moved to Scholar.

## Weapons

#### Axes

* Gambler's Axe: 9 --> 10 WP, 30% --> 20% W-EV, and Yes 2 Weapons.
* Hydraxe --> "Glaciaxe": 12 --> 13 WP, 30% --> 0% W-EV, and Yes 2 Weapons.
* Tomahawk: 10 --> 11 WP, and 10% --> 0% W-EV.
* Light Axe: Moved to Spears.

#### Bags

* (NEW) U Bag: 8 WP, +1 PA, +1 MA, Yes Two Hands, Yes 2 Weapons.
* (NEW) J Bag: 8 WP, +1 Move, +1 Jump, Yes Two Hands, Yes 2 Weapons.
* C Bag: 5 --> 8 WP.
* FS Bag: 5 --> 8 WP.
* H Bag: 5 --> 8 WP.

#### Books

* **All books: Direct --> Arc targeting, and Forced 2 Hands**.

* Madlemgen --> "Omnilex": 12 --> 11 WP, 15% --> 5% W-EV, and 3 --> 5 Range.
* Monster Dict --> "Monster Tome": 14 --> 13 WP, 25% --> 20% W-EV, and 3 --> 6 Range.
* Necronomicon: 20% --> 10% W-EV, and 3 --> 5 Range.
* Seductress: 12 --> 11 WP, 15% --> 5% W-EV, and 3 --> 4 Range.
* Vampire Diary: 13 --> 12 WP, 20% --> 0% W-EV, and 3 --> 4 Range.
* Battle Dict: Removed from the game.
* Papyrus Plate: Removed from the game.

#### Crossbows

* Atma Bow: Moved to Longbows.
* Bow Gun: Removed from the game.

#### Flails

* Scorpion Tail: 10 --> 12 WP, and lost Random: Darkness or Don't Move.
* Vesper: 10 --> 9 WP, gained Strengthen: Holy, lost Initial: Reflect, and Immune: Oil --> Immune: Innocent.

#### Guns

* Flare Gun: 8 --> 10 WP, and 18 --> 15 YA. It ends up being slightly stronger overall, while Counter Magics are 1/6th weaker.

#### Knives

* Throwing Knife: 12 --> 11 WP, 15% --> 0% W-EV, and 33% Add: Death Sentence --> 50% Cast: Paralyze.
* Zorlin Shape: Damages MP instead of HP.
* Mage Masher: Removed from the game.
* Repel Knife: Removed from the game.

#### Knight Swords

* **All Knight Swords: Unevadeable, and they lost 1 WP. Exception is the Ultima Weapon, which will remain evadeable at this time due to technical difficulties. Do note that this only affects Attack. This means that evadeable abilities used with a Knight Sword remain evadeable, so for instance you won't get 100% hit Shock unless you have Concentrate equipped**.

* Ragnarok: 10% --> 20% W-EV, gained +1 Jump, gained Immune: Frog, and Always: Shell --> Initial: Shell.
* Save the Queen: 10% --> 20% W-EV, gained +1 Move, and Always: Protect --> Initial: Protect.
* Tournesol: 16 --> 14 WP, 20% --> 25% W-EV, became Fire elemental, gained Immune: Slow, and Initial: Haste and Regen --> Initial: Haste.
* Ultima Weapon: Gained from Swords. 14 WP, 20% W-EV, 1 Range, +2 MA, 50% Cast: Ultima, and Forced Two Hands.
* Enhancer: Removed from the game.

#### Longbows

* Atma Bow: 50% Cast: Atma --> 33% Cast: Atma.

#### Ninjatos

* (NEW) Hidden Blade: 9 WP, 0% W-EV, 1 Range, Always: Transparent, Yes Two Hands, Yes Two Weapons.
* Iga Knife --> "Iga Edge": 10 --> 11 WP, 10% --> 25% W-EV, lost +1 MA bonus, and 50% Cast: Local Quake --> 33% Cast: Quake.
* Koga Knife --> "Koga Edge": 10 --> 12 WP, 10% --> 20% W-EV, lost +1 MA bonus, gained Immune: Darkness, gained Initial: Reflect, and no longer casts Lava Ball.
* Orochi: Gained +1 MA bonus.
* Sasuke Knife --> "Sasuke Blade": 15 --> 11 WP, Yes Two Hands, and Yes Two Weapons.
* Short Edge: 33% Add: Oil --> 50% Cast: Douse.
* Spell Edge: 100% Add: Faith --> 100% Cast: Pray Faith.
* Taki Knife --> "Taki Blade": 10% --> 15% W-EV, lost +1 MA bonus, and 50% Cast: Water Ball --> 25% Cast: Frog.

#### Poles

* Dwarven Fan: 50% Cast: Quake --> 50% Cast: Local Quake.
* Octagon Rod: Removed from the game.

#### Spears

* Dragon Whisker: 10% --> 20% W-EV, and lost +1 Move bonus.
* Ice Lance: 10 --> 12 WP, lost Immune: Poison, and lost Initial: Regen.
* Javelin: 8 --> 10 WP, 15% --> 0% W-EV, and 33% Add: Stop --> 33% Add: Don't Move.
* Light Axe --> "Holy Lance": Gained from Axes. 9 WP, 10% W-EV, Holy elemental, +2 PA, 67% Cast: Dia, Yes Two Hands.
* Obelisk: +2 PA --> +2 MA bonus, gained Immune: Silence, and Yes Two Hands.
* Vaulting Lance: 20% --> 10% W-EV, gained +1 Move bonus, and +2 Jump --> +1 Jump.

* (NEW) Holy Lance: 9 WP, 10 W-EV, Holy elemental, 1 MA, Strengthen: Holy, 67% Cast: Dia, Yes 2H, No 2S.
* Kain's Lance: Removed from the game.

#### Swords

* Coral Sword: 11 --> 10 WP, 15 --> 20% W-EV, loses 1 PA bonus, gains 67% Cast: Poison, and Yes Two Weapons.
* Ultima Weapon: Moved to Knight Swords.

#### Staves

* Black Staff: 33% Cast: Bio 3 --> 50% Cast: Demi.
* Slumber Staff --> "Dream Watcher": 10% --> 20% W-EV, Wind --> Water elemental, and 67% Cast: Sleep 2 --> 50% Cast: Sleep.
* Nirvana: Removed from the game.

## Protection

#### Shields

* Escutcheon II --> "Zod Escutcheon".
* Genji Shield --> "Heavy Shield": 10 --> 0% M-EV.
* Aegis Shield: 10 --> 0% P-EV.
* Swift Plate --> "Genji Shield": Loses its immunities.
* Secular Shield --> "Lunar Buckler": Gains 1 Move and 1 Jump, Immune: Critical, Dead, Death Sentence, Faith --> Immune: Faith.
* Gory Plate --> "Sanguine Shield": 15 --> 5% M-EV, but gains 1 PA and 1 MA.
* Crystal Shield: 20 --> 30% P-EV.
* Gold Shield --> "Thunder Shield": 15 --> 25% P-EV, 15 --> 0% M-EV, and gained Half: Wind.
* Platina Shield --> "Paladin Shield": 15 --> 20% P-EV, 15 --> 5% M-EV, and gained Half: Dark.
* Flame Shield: 15 --> 10% M-EV, but gained Half: Water.
* Ice Shield: 15 --> 10% P-EV, and gained Half: Earth.
* Wyvern Shield: 15 --> 0% P-EV, 15 --> 25% M-EV, and gained Half: Ice.
* Diamond Shield --> "Demon Shield": 15 --> 5% P-EV, but 15 --> 20% M-EV, and gained Half: Fire.
* Dewdrop Shield --> "Coral Shield": 15 --> 10% P-EV, but gained Half: Lightning.
* Round Shield: 15 --> 10% M-EV, and gained Half: Holy.
* Kaiser Plate: Removed from the game.

### Head equipment

#### Helmets

* Grand Helmet: 160 --> 140 HP, and 0 --> 20 MP.
* Barbuta --> "Cross Helmet": 120 --> 104 HP, and 1 PA --> 2 PA.
* Circlet: 120 --> 96 HP, 0 --> 12 MP, and 1 MA --> 2 MA.
* (NEW) Kaiser Helm: 116 HP, 8 MP, 1 PA, 1 MA.
* Genji Helmet: 75 --> 92 HP, and 0 --> 16 MP.
* Mythril Helmet: 110 --> 108 HP, and 0 --> 20 MP.
* Crystal Helmet: 100 --> 128 HP, and gains Immune: Charm and Darkness, but loses Strengthen: Holy, Lightning and Water.
* Diamond Helmet: 115 --> 124 HP, and Immune: Don't Act and Sleep --> Immune: Don't Act and Undead.
* Gold Helmet: 105 --> 116 HP, and Immune: Berserk, Darkness, Frog and Petrify --> Immune: Berserk and Frog.
* Platina Helmet --> "Platinum Helmet": 95 --> 120 HP, Immune: Oil, Poison, Slow and Stop --> Immune: Oil and Stop.

#### Hats

* Black Hood: 110 --> 120 HP, and 30 --> 52 MP.
* Headgear: 80 --> 88 HP, and 0 --> 28 MP.
* Holy Miter --> "Triangle Hat": 0 --> 40 MP.
* Ritual Hat --> "Red Cap": 90 --> 108 HP, and 25 --> 20 MP.
* Thief Hat: 70 --> 76 HP, and 0 --> 44 MP.
* Green Beret: 90 --> 100 HP, and 20 --> 32 MP.
* Flash Hat: 40 --> 32 MP, loses Immune: Reflect, gains Strengthen: Lightning and Wind, and gains Half: Lightning and Wind.
* (NEW) Ritual Hat: 96 HP, 40 MP, Strengthen: Dark and Holy, Half: Dark and Holy.
* (NEW) Dragon Coif: 104 HP, 28 MP, Strengthen: Fire and Water, Half: Fire and Water.
* (NEW) Alpine Hood: 108 HP, 20 MP, Strengthen: Earth and Ice, Half: Earth and Ice.
* Feather Cap: Removed from the game.
* Golden Hairpin: Moved to Headpieces.
* Thick Hood: Removed from the game.

#### Headpieces

Headpieces are an expansion of Headbands. They are the MP counterpart of Helmets and the head equivalent of Robes. Jobs that can equip them are: Monk, Ninja, Geomancer, Mime, Samurai, Oracle, Priest, Summoner and Wizard.

* Golden Hairpin: 60 --> 72 HP, and 90 --> 124 MP.
* (NEW) Twist Headband: 48 HP, 88 MP, 2 PA.
* (NEW) Coronet: 40 HP, 100 MP, 2 MA.
* Focus Band: 70 --> 64 HP, and 70 --> 92 MP.
* (NEW) Royal Band: 36 HP, 104 MP, 1 Speed.
* Marvel Band --> "Combat Sight": 40 --> 96 MP, and 2 Move --> 1 Move, 1 Jump.
* Chakra Band: 70 --> 44 HP, 25 --> 104 MP, and Immune: Darkness, Don't Act, Frog, Stop, Undead --> Immune: Faith, Petrify, Slow.
* (NEW) Lamia's Tiara: 52 HP, 92 MP, Immune: Don't Move, Silence, Poison.
* Choice Band --> "Demon Horn": 70 --> 60 HP, 25 --> 80 MP, and Immune: Charm, Berserk, Dead, Death Sentence, Sleep --> Immune: Dead, Death Sentence, Innocent.
* (NEW) Ribbon: 40 HP, 96 MP, Immune: Frog, Oil, Sleep, Undead.

### Body equipment

#### Armor

* Maximillian: 165 --> 152 HP.
* (NEW) Chain Mail: 104 HP, 2 PA.
* (NEW) Minerva Plate: 104 HP, 2 MA.
* Carabini Mail --> "Carabineer Mail": 125 --> 120 HP, and 1 PA --> 1 PA, 1 MA.
* Genji Armor: 85 --> 104 HP.
* Mythril Armor: 145 --> 120 HP, 25 --> 0 MP, and gains 1 Move, 1 Jump.
* Plate Mail --> "Life Armor": 90 --> 112 HP, Always: Regen --> Initial: Regen, and gains Immune: Sleep.
* (NEW) Shadow Plate: 120 HP, Initial: Transparent, Immune: Slow.
* Reflect Mail: 155 --> 128 HP, and Immune: Critical --> Immune: Critical, Don't Move.
* (NEW) Force Armor: 136 HP, Initial: Float, and Immune: Faith, Innocent.
* Crystal Armor: Removed from the game.
* Diamond Armor: Removed from the game.
* Gold Armor: Removed from the game.
* Platina Armor: Removed from the game.

#### Clothing

* Brigandine: 130 --> 132 HP, and 10 --> 32 MP.
* Power Sleeve: 90 --> 96 HP, and 0 --> 12 MP.
* Wizard Outfit: 90 --> 88 HP, and 0 --> 24 MP.
* Leather Vest --> "Jijutsu Outfit": 105 --> 116 HP, and 30 --> 8 MP.
* Secret Clothes: 80 --> 84 HP, and 0 --> 28 MP.
* (NEW) Mythril Vest: 108 HP, 20 MP, 1 Move, 1 Jump.
* Black Costume --> "Demon Vest": 105 --> 112 HP, 15 --> 24 MP, and Absorb: Dark, Wind --> Absorb: Dark, Holy.
* Rubber Costume: 95 --> 116 HP, 25 --> 20 MP, and Absorb: Lightning, Water --> Absorb: Lightning, Wind.
* Brave Suit: 95 --> 120 HP, 25 --> 12 MP, and Absorb: Fire, Ice --> Absorb: Fire, Water.
* Mirage Vest --> "Earth Clothes": 105 --> 124 HP, 15 --> 8 MP, and Absorb: Earth, Holy --> Absorb: Earth, Ice.

#### Robes

* Robe of Lords: 75 --> 92 HP , and 115 --> 92 MP.
* Knight Robe --> "Knight Garb": 45 --> 68 HP, and 55 --> 56 MP.
* Wizard Robe: 70 --> 60 HP, and 40 --> 68 MP.
* Linen Robe --> "Red Robe": 95 --> 84 HP, 45 --> 56 MP, and 1 MA --> 1 PA, 1 MA.
* (NEW) Light Robe: 56 HP, 72 MP, 1 Speed.
* (NEW) Traveler's Garb: 76 HP, 68 MP, 1 Move, 1 Jump.
* Magus Robe --> "Sage Robe": 60 --> 68 HP, 50 --> 80 MP, and Strengthen: Dark, Earth, Ice, Water --> Strengthen: Earth, Ice, Lightning, Wind.
* Black Robe: 60 --> 72 HP, 50 --> 72 MP, and Strengthen: Fire, Holy, Lightning, Wind --> Strengthen: Dark, Fire, Holy, Water.
* Gaia Robe --> "Chameleon Robe": 70 --> 80 HP, 30 --> 72 MP, and Half: Dark, Earth, Ice, Water --> Half: Earth, Ice, Lightning, Wind.
* Cultist Robe --> "White Robe": 70 --> 84 HP, 30 --> 68 MP, and Half: Fire, Holy, Lightning, Wind --> Half: Dark, Fire, Holy, Water.
* Reaper's Robe: 65 --> 76 HP, 50 --> 68 MP, and loses Absorb: Holy.

### Accessories

#### Shoes

* Aqua Treks: 10% --> 5% P-EV, and 15% --> 10% M-EV.
* Hyper Shoes: Always: Poison --> Always: Haste, loses 2 Speed bonus, and loses all immunities.
* Sandstorm Treks: 10% --> 5% P-EV, and 15% --> 10% M-EV.

#### Armguards

* Genji Gauntlet: 30% --> 20% M-EV.
* Power Wrist: 30% --> 20% P-EV.

#### Rings

* Magic Ring --> "Silver Ring": 10% --> 0% P-EV, 15% --> 0% M-EV, and Immune: Undead --> Immune: Sleep, Undead.
* Tough Ring --> "Thunder Ring": 10% --> 5% P-EV, and 15% --> 10% M-EV.

#### Armlets

* Defense Armlet --> "Blaze Armlet": 10% --> 5% P-EV, and 15% --> 10% M-EV.
* Diamond Armlet --> "Titan's Bangle": 10% --> 0% P-EV, 15% --> 0% M-EV, gains 1 PA and 1 MA, and Immune: Oil --> Immune: Faith.
* Jade Armlet --> "Aurora Armlet": 10% --> 0% P-EV, 15% --> 0% M-EV, and Immune: Frog --> Immune: Berserk, Frog.
* N-Kai Armlet: 10% --> 5% P-EV, and 15% --> 10% M-EV.

#### Mantles

* Small Mantle --> "White Cape": 15% --> 10% P-EV, and Immune: Frog, Sleep --> Immune: Frog, Silence.
* Dracula Mantle: 15% --> 10% M-EV.
* Feather Mantle: 30% --> 35% P-EV, and 20% --> 15% M-EV.
* Vanish Mantle --> "Vanish Cloak": 10% --> 20% P-EV, 10% --> 0% M-EV, and gains Initial: Transparent.

#### Perfumes

* Chantage: Immune: Poison, Undead --> Immune: Innocent, Poison.
* Setiemson --> "Septieme".

## Statuses

With the exception of Frog, statuses can no longer be re-inflicted while they are active.

### Positive

* Defending: 39% --> 20% AI priority.
* Float: 9% --> 20% AI priority.
* Haste: 15% --> 20% AI priority.
* Protect: 20% --> 30% AI priority, and can not be inflicted when Frogged.
* Reflect: 40 --> 48 CT, and can not be inflicted when Silenced.
* Regen: 64 --> 60 CT.
* Reraise: 40% --> 30% AI priority.
* Shell: 20% --> 30% AI priority, and can not be inflicted when Frogged.
* Transparent: No longer dispels after acting, and 30% --> 20% AI priority.

### Negative

* Berserk: Infinite --> 32 CT, 30% --> -41% AI priority, and can not be inflicted when Sleeping.
* Charm: -50% --> -60% AI priority.
* Darkness: Infinite --> 64 CT.
* Dead: No longer cancels Don't Move, Poison, Protect and Shell.
* Death Sentence: -80% --> -60% AI priority.
* Don't Move: 24 --> 32 CT.
* Faith: 5% --> -20% AI priority.
* Frog: Infinite --> 48 CT, -41% --> -60% AI priority, and cancels Protect and Shell when inflicted.
* Innocent: -5% --> -30% AI priority.
* Oil: -39 --> -50% AI priority.
* Petrify: -91% --> -70% AI priority.
* Poison: 64 --> 60 CT, and -20% --> -30% AI priority.
* (NEW) Silence: Prevents target from using defensive support abilities. 48 CT, -50% AI priorirty, and Cancels Reflect when inflicted.
* Sleep: 40 --> 32 CT, -30% --> -40% AI priority, and cancels Berserk when inflicted.
* Stop: -70% --> -60% AI priority.
* Undead: Infinite --> 128 CT, and -30% --> -40% AI priority.

## Other

### Maps

* Map 099 - Lesalia City: New starting positions.
* Map 115 - Banished Fort: New starting positions.
* Map 116 - Arena: New starting positions.

### Bugfixes

* Quicksilver can now be absorbed/halved and doubles damage on an oiled unit.
* Lore skillset will now trigger counters properly (e.g. Counter Magic Bio).
* AI will now see that Death is reflectable.
* AI may now use Return to cure Death Sentence.
* AI will no longer use Pray Faith or Preach on DS'd units.
* AI may use Frog on themselves or allies if they are frogged and have the ability learned (They only used it on enemies).

### Text

* The Mime's job description now shows the correct stats.
* Most of the summons will display different names when cast.
* Maps 117, 118 and 119 are no longer shown on the map list (they can still be selected).