Perks

**Perks** are modifiers that can be applied to gameplay either before starting a run by choosing the "Advanced Start" option on the new game menu or choosen in between floors from 3 random options. They will affect many different aspects of the world, from the effectiveness of struggling against certain restrains to changing or even removing certain mechanics.

Every perk has a point value, with beneficial perks removing points and detrimental perks adding them (signified as negative cost). You **cannot** go into the negatives, which means that to take any beneficial perk you must take atleast one detrimental perk. There are also perks that come at no cost. Those involve effects that are both possitive and negative or make extremely minor, mostly visual changes, and will therefor not affect the point count

When there are 10 or more spare points left, starting the game will trigger **Hard Mode**, which will cause special loot to spawn, but will also cause special rooms to spawn which may feature exclusive content aswell

The special altars in between floors that grant you access to perks work differently from the Advanced Start menu. Not only will many perks involving world generation, special starting conditions or preferences not appear, the point system is absent aswell. Instead, you are given the choice to sign one of three contracts, which will grant either a positive perk, a negative perk, or both a possitive and a negative perk. The perks that are not selected are those in the Toggles, Multiclass, World Generation and Starting Scenario, most of the ones found under Devious Threats and all those that have no cost

## Toggles

Toggles are perks which enable or disable certain content, though sometimes not completely. All Perks cost 0 points and include

* Unmasked: hoods and full face covering masks dont appear, but blindfolds have a greater effect
* No Nurses: nurses will not appear
* No Police: deputies (and other police-themed enemies in the future) will not appear
* No Brats: Submissive enemies wont run away from you
* Only Brats: Submissive enemies will always run away from you
* More Tape: Tape related enemies will become more frequent
* Less Tape: Tape related enemies will become less frequent, though they are not removed
* Not a Doll: Enemies in the Bellows will not force you into Doll Stands

## Multiclass

Contains perks that give you access to unique class features at a cost of 2 points.

Currently two are available:

* Trainee
* Wizard

## Locks and Restraints

Contains many perks regarding restraints, lockpicking and struggling

* Second Wind (1): Gain 2 WP every time you remove a non trivial restrain. Restrains get destroyed upon removal.
* Strong (2): Struggle option gets boosted effectiveness.
* Flexible (2): Removal and unlock is slightly more effective, escaping is 50% faster (does not apply to lockpicking). You can unbuckle restains and use items with your feet.
* Locksmith (2): More effective lockpicking, some high security locks can now be lockpicked.
* Frantic Struggle (1): Struggling is 3 times faster, but its overall stamina cost is reduced.
* Psychic (4): You no longer need hands to use items, potions or to unlock yourself. You no longer drop keys and picks.
* Futile Struggles (-1): Lose 2 WP every time you remove a non trivial restrain.
* Helpless (-1): Struggle option loses a lot of effectiveness.
* Inflexible (-1): Removal and unlock is less effective, escaping is 25% slower.
* Clueless (-1): Lockpicking is half as fast and most advanced locks can no longer be picked.
* High Security (-1): Picks are weaker and locks are harder to pick.
* No Way Out (-1): Enemies will always attempt to fully bind you and will use the tightest restrains available.
* Well-Equiped (-1): Level restricted traps and restrains may appear sooner. Enemies will stack more restrains than usual.
* Magic Hands (-1): Enemies can now add restrains underneath already existing restrains.
* Cursed Locks (-1): Locked items are harder to struggle out off and cannot be cut.
* Butterfingers (-1): Having bound arms prevents the use of hands to struggle and unlock yourself.
* Weak Grip (-1): Having bound arms prevents holding weapons or potions

## Kinks and Preferences

Contains perks regarding goddess reputation, arousal and the different types of restrains

* Unchained (2): Start with higher Metal reputation and Metal restrains are easier to escape from.
* Escape Artist (2): Start with higher Rope reputation and Rope restrains are easier to escape from.
* Slippery (2): Start with higher Latex reputation and Latex restrains are easier to escape from.
* Escapee (2): Start with higher Leather reputation and Leather restrains are easier to escape from.
* Submissive (0): Start with max submissive reputation, submissive reputation cannot go below 70 and a collar equiped.
* Fashionable (0): When jailed, your outfit will not get replaced
* Damsel in Chains (-1): Start with lower Metal reputation and Metal restrains are harder to escape from.
* Rope Bunny (-1): Start with lower Rope reputation and Rope restrains are harder to escape from.
* Latex Doll (-1): Start with lower Latex reputation and Latex restrains are harder to escape from.
* Leather Bound (-1): Start with lower Leather reputation and Leather restrains are harder to escape from.
* Wanted (-1): Start with max security level, security level cannot go below 70.
* Bondage Lover (-1): Attempting to escape increases arousal by 5 (Verification needed).
* Undeniable (-1): You cannot refuse bondage from dialogue with neutral/allied npcs.
* I have... needs (-1): Arousal builds up overtime.
* Bound Crusader (-1): To benefit from becoming a Goddess's champion you must wear restrains corresponding of the Goddess, otherwise you will not earn any reputation by capturing enemies.

## Damage and Resists

Contains a variety of perks that alter the damage dealt or take from specific sources, sometimes under specific circunstances

* Stoic (1): Gain 82% resistance to tickle damage.
* Unperturbed (1): Gain 82% resistance to grope damage.
* Pain Tolerance (1): Gain 200% resistance to pain.
* Rigger (2): Deal 20% extra chain and glue damage and binding enemies is 30% more effective. Start with scissors as an extra weapon.
* Burning Desire (1): While above 70% arousal, you ignite nearby objects and deal 40% more fire damage.
* Frigid Personality (2): While at 0%, you deal 10 more ice damage and are able to walk on ice without disadvantages.
* Grounded in Reality (2): While at max mana, your attacks deal an additional 30% of their base damage as electric damage
* Like the Wind (1): While above 95% stamina, you gain 30 evasion and lower your slow level by 1.
* Inmovable Object (2): While above 90% willpower, you gain 150 Restrain Block and your Earth buff spells get their mana cost halved.
* Path of Least resistance (1): While at 0% willpower, you gain 35 Evasion and enemies and deal 20% of your max willpower as acid damage to enemies that restrain you.
* Ticklish (-1): Take 50% more tickle damage.
* Lascivious (-1): Take 50% more grope damage.
* Masochist (-1): Pain makes you aroused.
* Pacifist (-2): Deal only 10% of your usual damage to humanoid enemies if the damage isnt glue, teasing or chain. Start with a rope (which deals chain damage) as an extra weapon.
* Sticky Situation (-1): Take 50% more glue damage.
* Breathless (-1): Getting hit by chain, poison or crush damage makes you dizzy.

## Starting Scenario

Starting Scenarios are a group of perks that cause many changes not listed ingame such as; but not limited to; changing faction reputation, starting gear, enemy spawns and more. This list will include the basic description and also all other known effects

* Prisoner (0): *Start the game as a submissive prisoner wandering the halls*. Start with the Submissive status. Does not affect Submissive reputation.
* Wolf Trainee (-2): *Start in an uniform of a naughty wolfgirl*. Start with a full set of Wolf training restrains and increased reputation with the Nevermere Trainers faction. Guarantees a group of ilegal poachers to spawn every floor, composed of atleast a Trainer's Apprentice and a Wolfgirl Trainer