Alien atomizer (Mothership Zeta)

Template:Infobox weapon gamebryo

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **alien atomizer** is an energy weapon of alien origin which is added to *Fallout 3* with the release of the *Mothership Zeta* add-on. It is a standard sidearm that is carried by many aliens found throughout the ship.

## Characteristics

The atomizer is an alien pistol commonly used by the aliens onboard Mothership *Zeta*.

It has an average rate of fire and does relatively high damage when compared to other sidearms found throughout the Capital Wasteland, With 0 spread it is also dead-on accurate, making shots fire exactly on the crosshair for a 100 energy weapons skill user. It has a very high item HP, and its ray will ignite gas leaks it travels through.

Note also that this weapon has an exceptionally high value-to-weight ratio (250 caps per pound at full repair), so scavenging the dozens of atomizers found in the course of *Mothership Zeta's* main quests can be a very lucrative endeavor.

### Durability

An alien atomizer can fire a total of about 714 times, the equivalent of 36 reloads, from full condition before breaking.

## Variants

* Atomic pulverizer - Although only slightly more powerful than the atomizer, the pulverizer uses only 12 AP to fire a shot.

Template:FO3CC

* Two additional, identical versions of this weapon are present in the add-on's code. Examined in the G.E.C.K. they differ only by their IDs, Template:Console and Template:Console. They are otherwise identical to normal alien atomizers and are even affected by the Xenotech Expert perk, but cannot be used to repair alien atomizers or their variants. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion.

Template:FO3CC

## Locations

* Used by regular aliens
* Five in the weapons lab
* Two in the hangar
* One in the Death Ray hub
* One in the hangar

## Notes

The weapon also appears in *Fallout: New Vegas* as legacy content in the game files. However it can only be acquired through console commands Template:Console. It has no name or Pip-Boy image, and when equipped it acts like a gauntlet rather than a gun.

## Bugs

* Template:Platforms Sometimes, this weapon is not able to be equipped. Dropping all atomizers and picking them up again can fix this. Template:Verify
* Template:Platforms Sometimes, the weapon cannot be unequipped. It cannot be removed from the player's inventory and after loading a game it will always be in his/her hand, even if another weapon had previously been equipped. Template:Verify
* Template:Platforms Sometimes, the weapon will be held in front of the player, as if looking down its "iron sights". Template:Verify

## Gallery

Alien atomizer back shot.jpgAlien atomizer side shot.jpg
Template:Navbox Mothership Zeta
Template:Navbox weapons FO3

de:Alien-Atomisator
es:Atomizador alienígena
pt:Alien Atomizer
ru:Атомайзер Чужих
uk:Атомайзер Чужих