Mario Kart Arcade

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**Mario Kart Arcade** is a game released for the Nintendo Blaze. Developed by quoopoowoo and published by Namco Bandai, it is the fifth entry in the Mario Kart Arcade GP sub-series of the Mario Kart franchise, and is a crossover with several other franchises, most notably with Namco Bandai series such as Pac-Man.

The game is to receive a DLC expansion known as the Looney Tunes Expansion Pass that features characters and courses based on/from the Looney Tunes franchise.

## Gameplay

As with the mainline Mario Kart series, Mario Kart Arcade is a kart racing video game, in which players compete in kart races by riding in karts (or other types of vehicles, such as bikes and ATVs).

Before a race begins, Lakitu comes in to start the countdown; when the light turns green, the race officially begins. In Grand Prix and Quick Race modes, the goal of each race is to finish a race ahead of other racers.

Question mark boxes are spread along the race tracks and give power-ups called Items to a player if their vehicle passes through them.

### New Features

The game features new controls; the ZR button is used for accelerating, the ZL Button is used for braking and drifting, and the A, B, X, and Y buttons are used to activate Items.

Each character now rides in their own exclusive vehicles, known as Signature Karts, and are incapable of riding in another character's Signature Vehicles. This is a trend seen in other kart racers such as Sonic and Sega All Stars Racing.

Instead of a Time Trials mode like in past Mario Kart games, there is a new Arcade Mode which plays like an arcade racer. Players must complete the course within a time limit, which is replenished after the player races through a checkpoint. If the player loses the race, they can try again by inserting virtual tokens. Players can obtain tokens by redeeming coins collected during a race. Keep in mind that coins do not appear on the course during Arcade Mode.

Mario Kart Arcade introduces a new gameplay mechanic known as Item Fusion, which allows racers to combine two Items to form a Fusion Item. Players are able to store up to 3 basic Items at a time, with the A, X and Y buttons being used to activate the items inside the respective item reserves in which the aforementioned buttons are assigned. However, by pressing both A and X at the same time, or X and Y at the same time, players are able to combine any two items in two item reserves to create a Fusion Item that is stored in a fourth item reserve that is activated by the B button. Fusion Items are more powerful than basic Items.

The game also introduces Gesture Racing, which allows players to use the Gesture Bar to steer the kart, which accelerates automatically. Players hold out their arms, and with their fists closed, over the Gesture Bar. Doing a punching gesture activates items. Keep in mind that Fusion Items do not appear during Gesture Racing races.

### Downloadable Content

Mario Kart Arcade is to receive downloadable content (DLC) in the form of the Looney Tunes Expansion Pass.

Upon downloading the Looney Tunes Expansion Pass, players will be able to access new features:

* 3 new cups with 9 new race courses.
* 20 new playable characters, each from a Warner Bros.-owned franchise, but mostly from Looney Tunes.
* A new story mode campaign known as Looney Racers: Tuned Up, which features new, original courses based on the Looney Tunes franchise as well as a storyline involving Mario and co. competing against the Looney Tunes characters.
* 10 new items.

## Game Modes

* Grand Prix
* Quick Race
* Arcade
* Vault
* Looney Racers: Tuned Up (DLC only)

## Characters and Vehicles

Mario Kart Arcade introduces a new weight class system: the color-based ghost class system. Each character belongs to a specific ghost class that is based on the color of their physical appearance and/or Signature Kart. There are six ghost classes in total:

* Blinky (Red) - This is the most balanced class, with average speed, handling, acceleration, off-road and drift.
* Clyde (Orange) - This class has average acceleration and drift, but high top speed, handling and off-road.
* Kinky (Yellow) - This class has high top speed, but low acceleration, off-road, handling and drift.
* Inky (Blue) - This class has high handling, low top speed and off-road, and average drift and acceleration.
* Pinky (Pink) - This class has average handling, low top speed and drift, and high acceleration and off-road.
* Boo (White) - This class has average top speed, low off-road and handling, and high accelration and drift.

## Items

### Basic Items

* Dash Mushroom - Allows the player to gain a speed boost.
* Super Leaf - Allows the player to glide using a Tanooki Parafoil.
* Banana Peel - Allows players to put a banana peel on the course, which causes other racers to spin out when touching it.
* Rock Mushroom - Allows players to balance along a rolling rock, barging through obstacles and flattening other racers.
* Spiny Shell - Allows the player to throw a blue, spiked shell at the player in first place.
* Super Horn - Allows the player to destroy any item or obstacle.
* Blinky - It causes whoever is hit by it to slow down for 5 seconds. If the character using the item is part of the Blinky class, he/she will turn invisible for 10 seconds after using it. This item has no effect on other Blinky class drivers.
* Clyde - It causes whoever is hit by it to slow down for 5 seconds. If the character using the item is part of the Clyde Ghost Class, he/she will turn invisible for 10 seconds after using it. This items has no effect on other Clyde class drivers.
* Kinky - It causes whoever is hit by it to slow down for 5 seconds. If the character using the item is part of the Kinky class, he/she will turn invisible for 10 seconds after using it. This item has no effect on other Kinky class drivers.
* Inky - It causes whoever is hit by it to slow down for 5 seconds. If the character using the item is part of the Inky Ghost Class, he/she will turn invisible for 10 seconds after using it. This item has no effect on other Inky class drivers.
* Pinky - It causes whoever is hit by it to slow down for 5 seconds. If the character using the item is part of the Pinky Ghost Class, he/she will turn invisible for 10 seconds after using it. This item has no effect on other Pinky class drivers.
* Boo - It causes whoever is hit by it to slow down for 5 seconds. If the character using the item is part of the Boo Ghost Class, he/she will turn invisible for 10 seconds. This item has no effect on other Boo class drivers.

### Fusion Items

* Mega Mushroom (Dash Mushroom + Dash Mushroom) - Allows the player to gain seemingly infinite speed boosts.
* Statue Leaf (Rock Mushroom + Super Leaf) - Allows players to flatten other racers with giant statues of themselves.
* Giant Peel (Banana Peel + Banana Peel) - Allows players to put a giant-sized banana peel on the track. This banana peel is much larger than the standard banana peel and can cover more ground. When a player hits it, he/she will spin out, and the peel will split into four smaller peels.
* Bowser Shell (Spiny Shell + Spiny Shell) - Allows the player to throw a large spiky shell at the track, which goes forward and bounces around like a bumper car.
* Rabbit Pinky (Kinky + Pinky) - Allows the player to jump over obstacles and other racers for 10 seconds.
* Bull Blinky (Kinky + Blinky) - Attaches bull horns to the front of the player’s kart, allowing the player to ram into obstacles and other racers.
* Mirror Inky (Kinky + Inky) - Allows players to split into two mirror projections of themselves, allowing them to dodge oncoming items. This can be done 3 times.

### Miscellaneous

* Tanooki Parafoil - Only used when activating a Super Leaf.

## Courses

Mario Kart Arcade features 46 default courses, consisting of those from the first three Mario Kart Arcade GP games as well as Pac-Man World Rally (which is another kart racing game featuring Pac-Man characters).

### Mushroom Cup

* Mario Highway
* Peach Castle
* Yoshi Park 1
* Stadium Arena
* DK Jungle

### Flower Cup

* Diamond City
* Pac Mountain
* Splash Circuit
* Mario Beach
* Kingdom Way

### Egg Cup

* Bon Dance Street
* Bowser's Castle
* Yoshi Park 2
* Bananan Ruins
* Namco Circuit

### Leaf Cup

* Snow Panic
* Piranha Plant Pipeline
* Tropical Coast
* Aerial Road
* Castle Wall

### Cherry Cup

* Waluigi Stadium
* Omatsuri Circuit
* Bananan Labyrinth
* Sky Arena
* Pac-Man Stadium

### Bell Cup

* Pac Labyrinth
* Bowser's Factory
* Cloud Garden
* Canyon Crusade
* Winding Wetlands

### Star Cup

* Galactic Outpost
* Molten Mountain
* Arctic Iceberg
* Toc-Man's Factory
* Subterranean Speedway

### Lightning Cup

* Rolling Hills
* Jungle Safari
* Funhouse of Terror
* King's Kourse
* Ghost Mansion

### Special Cup

The Special Cup is unlocked after winning third place (or better) in each of the prior 8 cups.

* Pirate Cove
* Spooky's Castle
* Retro Maze
* Rainbow Coaster
* Rainbow Downhill

### Carrot Cup

The Carrot Cup is unlocked after downloading the Looney Tunes Expansion Pass.

* Season Treason
* Succotash Dash
* Ready, Set, Gogh

### Anvil Cup

The Anvil Cup is unlocked after downloading the Looney Tunes Expansion Pass.

* Hare-Brained Scheming
* That's Oil, Folks
* Back Toon the Future

### TNT Cup

The TNT Cup is unlocked after downloading the Looney Tunes Expansion Pass.

* There Ghost the Neighborhood
* Ruckus Amuck Us
* Wishing Wool

## Vault

in their spare time, players can visit the Vault to view bonus content, such as character and item profiles, or to play Bonus Games that are unlocked after meeting certain criteria.

### Bonus Games

* Pac-Man: Adventures in Time (Unlocked after finishing all courses in Arcade Mode)
* Hotel Mario (Unlocked after finishing every cup in Grand Prix as Mario)

## Trivia

* This is the first Mario Kart game of several things:
	+ The first in the Mario Kart Arcade GP sub-series to not be released in arcades.
	+ The first to feature the Super Crown as the icon for the Special Cup.
	+ The first home console entry in which cups have more than four courses.
	+ The first to have characters and elements from non-Japanese franchises make an appearance.
* The karts in this game are references to their respective characters and/or Nintendo/Bandai Namco's history:
	+ Mario's kart, the Crimson Cat, is a reference to Mario's signature color (red) and the Cat Mario form in Super Mario 3D World.
	+ Pac-Man's kart, the Soda Jet, is a loose reference to Bandai Namco's Ace Combat series.