Russell "Equinox" Robert Xypteras

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Yonkers Highness**

This character's story began in the 1939 Yonkers Highness inaugural season.

* Full Name: **Russell Robert Xypteras**
* Jersey Number: **56**
* Chapter History: **#1 • 1939 🏀**
* Position: **PF1** • **Starting Power Forward** for the **Yonkers Highness**
* Age in Chapter: **21 years old**
* Date of Birth: **August 23rd, 1917**
* Modern Country of Origin: **Greece 🇬🇷**
* Official BSofA Nickname: **Equinox**
* Career Goal: **Win a BSofA Championship**
* Struggle: **Bullying**
* Alignment: **Ignorant Formal**
* Height: **6' 10" | 2.0828m**
* Weight: **235 lbs | 106.5942kg**
* Relative(s): **Bruno Xypteras, brother**
* Character Level: **1 *- Rookie***

### Play Style: **Sneaky**

Russell Xypteras often impacted the game without anybody really noticing. **Equinox** is the originator of this ***Play Style***, and it's part of his lasting legacy in the BSofA.

### Player Class: **Rickon**

Equinox pretty much never ran in a straight line for any reason.

### Alignment: **Ignorant Formal**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Russell Robert Xypteras shared his childhood in Drama, Greece with his older brother, Bruno. Their parents, Dimitrius and Maria Xypteras, were of legacy wealth and didn't do anything professionally. Growing up, Russell was often found reading books on etiquette and Greek history. Basketball was not something that came naturally to him. In fact, he initially had no interest in the sport. It was only after relentless bullying from his older brother that Equinox decided to take up basketball to build confidence and fend off his tormentor. He followed the rules of the game to the letter, even if it meant getting laughed at by Bruno. When Bruno left for Baltimore... Russell stowed away on the same ship in a sack of unbleached flour.

In the years he honed his game against his brother, Equinox developed a unique ***Play Style***. He was **Sneaky**, often impacting the game without people noticing. His knack for being in the right place at the right time, combined with his preference for avoiding attention, earned him this reputation. Equinox also had an unusual way of moving on the court, almost never running in a straight line. He zigzagged his way through plays, confusing opponents, and often emerging with the ball on defense.

His motivation was clear: to win a BSofA Championship. It was his driving force, and he poured his heart and soul into every game. Equinox's proudest moment, so far discovered, was surviving the journey to Baltimore in a flour sack. Equinox always had respect for his older brother, even while he was made fun of for everything he did. He carried that respect to the team atmosphere of the Yonkers Highness. He believed in following the coach's instructions to the letter and adhering to team rules. This sometimes clashed with the more relaxed and spontaneous style of his teammates, but he remained committed to his approach. He insisted on proper introductions, handshakes, and thank-yous, even in the heat of the game.

Equinox struggled with media attention. He often replied to interviews with lengthy speeches about the importance of discipline and adherence to rules in a thick Greek accent, leaving reporters perplexed.

The Yonkers Highness discovered Equinox during a tournament on Staten Island. He had travelled to New York after being teased for being covered in flour as soon as Bruno noticed him. It was in that tournament that his unique zigzagging gait and subtle impact caught the eye of Assistant Coach Benito David. Coach David was intrigued by his commitment to following the strict fundamentals of the game,and invited him to try out for the Highness. His performance left team management dumbfounded, and he was signed as a free agent weeks before Media Day and Fan Fest.

## Details

* Favorite Food: Crème Brûlée
* Favorite Color: Green
* Favorite Animal: Pigeon
* On-Court Habit: Equinox performed polite applause after every made basket, regardless of the team... unless it was Bruno that scored.
* Piece of Trivia: Equinox can't stand the smell or taste of unbleached flour.
* Has a Fear Of: Burlap
* Diet Plan/Training Regimen: Equinox consumed a diet of mixed vegetables that emphasized proper dining etiquette. He performed structured workouts designed to enhance his agility.
* Pop Culture Interests: Greek Folk Music, Italian Cinema, and Greek History
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Making Teapots... Someone's gotta do it.

## Fan Letter

The Press Pass (Season One) production team discovered a collection of lyrical ragtime songs, addressed to the coaches and starting players of the Yonkers Highness. This particular piece was left for Equinox.

### Equinox, our Greek Wonder

> Oh, Equinox, with his formal tastes,
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> In Yonkers, with Scorpio, he found his place,
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> Sneaky and sly, he's our flour rover,
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> In his zigzag run, he'd always fall over.
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> From Drama, Greece, he made his stand,
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> Battling Bruno, he took command,
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> With a journey in burlap, he thought he'd impress,
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> But Bruno did not see his journey as a success.
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> A crème brûlée and navy blue,
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> Were his favorites, as all fans knew,
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> Making teapots with precision and art,
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> Equinox had a place in every fan's heart.
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> Scorpio's love guided him through the sea,
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> In a sack of flour, it was probably amazing to see
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> Now, I wouldn't know, because I wasn't there,
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> I bet when he popped out, he gave Bruno a scare!
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> With zigzag moves and polite applause,
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> He left opponents dazed in a pause,
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> Equinox certainly had a weird stride,
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> To championship glory, our Highness guide!
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> ~ With the utmost respect, Vonni Ronny, The Bronx.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Yonkers Highness *(1939-1957)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Omaha Highness *(1957-1971)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Mississippi Majesty *(1971-1984)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Sacramento Majesty *(1984-present)**** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Russell "Equinox" Robert Xypteras*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access