Circle of Evolution (Druid Subclass)

“
 Mutation is random; natural selection is the very opposite of random.

”

## Circle of Evolution Overview

Druids of the Circle of Evolution have a unique bond with the primal forces of nature, allowing them to shape and summon an ever-evolving companion known as an Eidolon. The Eidolon is a manifestation of nature's power, which can take on various forms based on the Druid's choices and the natural world around them. As the Druid gains levels, they can guide and customize their Eidolon's abilities to suit their needs and the challenges they face.

*[This subclass adapts the Summoner’s Eidolon mechanic from Pathfinder 1e to DnD 5e]*

## 2nd Level: Eidolon

Starting at 2nd level, you gain the ability to summon your Eidolon. The Eidolon is a unique creature that accompanies you on your adventures. It takes on different forms and abilities based on your choices and the evolution pool you allocate. Your Eidolon’s Hit Dice is a 1d10 and its Hit Points must be rolled each Level after the first like you otherwise would for a Player Character.

* The Eidolon’s Base Forms and Evolution Options can be accessed by the following link: Eidolon Forms and Evolutions

* The table below shows all the statistics of your Eidolon as it gains levels.

## 2nd Level: Evolution Forms

Starting at 2nd level, you select your Eidolon's Base Form, which determines its initial statistics and abilities. The Base Form provides the starting point for your Eidolon's development, and you can modify it by spending Evolution Points from your current **Evolution Pool**. Good Saving Throws grant your Eidolon a +2 to that Saving Throw and Bad Saving Throws give your Eidolon a -2 Malus to that Saving Throw; Good and Bad Saving Throws

## 2nd Level: Evolution Pool

Starting at 2nd level, your Eidolon has an **Evolution Pool**, which determines the total number of Evolution Points that can be spent on customizing its abilities. You can spend Evolution Points from the Evolution Pool to grant your Eidolon new abilities, attacks, and powers. Each ability costs a specific number of Evolution Points, and you can spend Evolution Points to modify your Eidolon whenever you finish a long rest. The amount of Evolution Points and the Maximum Amount of Attacks for your Eidolon can be seen on the Eidolon Table.

## 2nd Level: Link and Share Spells

Starting at 2nd level, you establish a mental link with your Eidolon, allowing you to communicate telepathically with it as long as you are on the same Plane of Existence. You can also share Spells with your Eidolon. Whenever you cast a Spell on yourself, you can choose to target your Eidolon instead if it is within 100ft of you.

## 2nd Level: Evolution Skills

Starting at 2nd level, your Eidolon is Proficient in the following Skills: Perception (Wisdom), Stealth (Dexterity), and Nature (Intelligence). At 2nd level, you can choose one additional Skill for your Eidolon to be Proficient in.

## 6th Level: Multiattack

Starting at 6th level, if your Eidolon has 3 or more Natural Attacks, it is now able to utilize all Natural Attacks it possesses; however, every Attack Roll after the Third Attack is rolled with a -5 Flat Negative Modifier.

At 10th the Attack Malus is reduced to -3.

At 14th the Attack Malus is reduced to -2.

## 10th Level: Evasion

Starting at 10th level, your Eidolon gains the Evasion Ability. If your Eidolon is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half Damage, it takes No Damage if it succeeds on the Saving Throw.

## 14th Level: Improved Evasion

Starting at 14th level, your Eidolon gains the Improved Evasion Ability. If your Eidolon is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half Damage, it instead takes No Damage if it succeeds on the Saving Throw and only Half Damage if it fails.