Camp

Making camp is a new feature in *Hand of Fate 2.* It allows the player to perform multiple actions, such as changing the appearance of their character, reviewing the current challenge, buy food, buy and sell equipment, and more.

The illustration of the camp card and the introductory text will change from challenge to challenge, as well as the full list of options. Also, each time the player gains a companion, that companion will be seen sitting around the fire when entering the camp for character customization.

Camp can be entered outside of challenges, and it is only here, and not during a challenge, that the player can optionally change the gender of their character.

The campfire is fully unlocked by defeating The High Priestess (Silver token).

## Event (High Priestess)

*A figure appears from out of a swirl of frost and snow. It is a Northerner.*

*"I come in peace," he says. "I make the pilgrimage to the High Priestess, I mean you no harm."*

*Without waiting for approval, he slumps down beside you and warms his hands by the fire.*

* Keturah runs her hand through the fine snow. "You'll find Killorny rabbit-snakes around here, mark my words."

*You warm your frozen hands as the wind howls about you.*

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (The Empress)

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (The Emperor)

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (The Hierophant)

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (The Lovers)

*A small peasant family journeying to the Capital joins your campfire.*

* *"...once I ate a whole bushel in a single sitting. I felt so powerful."*
* *Oswin mumbles sweet nothings to his potatos.*
* *"The real question is whether potatos, themselves, feel love."*
* *"Bake them, stew them, cover them in buttery pastry, cakes, pies! Anything can be improved with the addition of potato!"*
* *"She has the most beautiful face, you know, and...in the evening we'd talk about potatoes until the sun came up." Oswin breaks down into soft sobs.*
* *The potato farmer hums a harvest song as you let the day's worries leave you.*

1) Cook food

2) Use an artefact (If have any)

3) Trade

*The peasants have little to trade.*

1. Buy food
2. Buy equipment
3. Sell equipment
4. Finish trading

4) Change appearance

5) Review mission

*The journey to Nightshade Copse is relatively safe - or so you hope.*

* Head to Nightshade Copse, where Oswin will be safe from his lover.

6) Break camp

## Event (The Chariot)

*The head coachman tips the brim of his hood as you approach the wagons.*

*"I'll transport any people you find in these warren of streets," He explains, "Just keep the wagon out of trouble."*

[*"If you find any citizens," He continues, "You may be lucky enough to trade with them. If they've managed to survive with anything of valve."*

* Finding citizens will add stock for trade at the Campfire.]

If Keturah is your companion:

* *Keturah carefully watches a mother reprimand her daughter for wandering away from the fire.*

* *Keturah frowns at the flames.*

*You throw some broken planks onto the fire.*

1) Cook food

2) Talk to Hubie/Veles/Keturah (More options) [if Hubie/Veles/Keturah is your companion]

3) Use an artefact (if have any)

4) Trade

*The peasants offer to trade their last few possessions that they managed to carry from their abandoned homes.*

1. Buy food
2. Buy equipment
3. Sell equipment
4. Finish trading

5) Change appearance

6) Review mission

(Before defeated enough Corrupted): *The gatehouse of the Old City keep out the Corrupted, but also bar out those unlucky enough to be on the other side.*

* *Defeat Blight Monster Cards to access the Gatehouse.*

(After defeated enough Corrupted): *With the blight cleared from the area, you may pass through the next gatehouse.*

* *Proceed to the Gatehouse*

7) Break camp

## Event (Strength)

*A spindly hag beckons you toward her shabby stall on the edge of the marsh's path.*

If Valenos is your companion:

* *"You fought many orges in your lifetime, but this one...Draknar..." Valenos gazes at the weak flame. "...some memory keeps you turning back to this point. Some greater tragedy outside of my sight."*

* *You fend of mosquitos and try to keep warm by the lackluster campfire.*

1) Cook food (1 Food restores 0 life)

*You remember how the food turned to ash in your mouth and shudder at the memory.*

*Your stomach growls angrily, but you can do nothing about it.*

* Food does not heal.

2) Talk to Hubie/ Veles / Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact (if have any)

4) Trade

The stall holds very little - some wilted strange roots and some equipment wrapped in greasy rags.

1. Buy food
2. Buy equipment
3. Sell equipment
4. Finish trading

5) Change appearance

6) Review mission

(At first stage) *If you do not find help soon, you will die.*

* *Head to town to heal.*

(After first stage) *You need better equipment to face an ogre.*

* *Increase your Defence.*

7) Break camp

## Event (The Hermit)

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (The Wheel)

* "The blood of a minor god would be most delicious indeed..." Veles grins at you across the flames.

If Keturah is your companion:

*The campfire glows in the cool night.*

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

*A passing trader is happy to sell what wares remain from the market.*

1. Buy food. (4 remaining)
2. Buy equipment. (1 remaining)
3. Sell eqipment.
4. Finish trading.

5) Change appearance.

6) Review mission.

They have been locked eternally in a realm between death and life.

* Collect Fate Shards to release the deities from their imprisonment.

7) Break camp.

## Event (Justice)

*You find a spot suitable enough to rest with your small army of Empire soldiers.*

* The soldiers walk by Valenos as if he were not there.

* Building progress at fort: X%

> Bridge is X% complete.
>
>

> X soldiers remaining at fort.
>
>

1) Cook food

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact (if have any)

4) Trade

5) Change appearance

6) Review mission

7) Wait a while (Northerner counters will move this turn)

8) Break camp

## Event (The Hanged Man)

* “Each village that burns, each soul that you cannot save…do they still resonate?” Valenos watches you carefully through the campfire. “Do you remember their names? Their faces? Or are they merely playing cards, tossed upon the flames?”

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Wait a while. (Northerner counters will move this turn)

7) Break camp.

## Event (Death)

*A ragged excuse for a traveling circus seems to be following you around, despite your assurances that you aren't interested.*

If Malaclypse is your companion:

* *"So I suppose Father Galfri didn't sing our praises to the Reaper..."*
* *Malaclypse plays his lute with such vigour that even the circus crew peel away from him nervously.*
* *"The trick is to be the most beautiful and captivating bird in the tree - that's how you get the juiciest fruits." Malaclypse winks roguishly.*

If Colbjorn is your companion:

* *Colbjorn sits like a sombre stature as one of the circus jugglers dance around him.*
* *"This Reaper, he will not fight fair."*

If Estrella is your companion:

* *"Father Galfri perhaps has not mentioned us to the Reaper. Well, it is expected that an ally from the Thieves Guild proves no ally at all."*
* *Estrella throw a few coins at the dancing circus twins dressed as two halves of a pie.*
* *"This Reaper is not to be underestimated."*

If Ariadne is your companion:

* *Ariadne laughs uproariously at the juggler before her.*
* *You barely stop Ariadne from gifting every last coin to the circus acts.*

If Valenos is your companion:

* *Valenos observes the ragtag circus. "The Reaper was warped into what he is by necessity. The famine brings death in all shapes and sizes."*

 If Hubie is your companion:

* *Hubie is etching a rock with your epitaph.*

* *Hubie asks to try on your belt and asks to keep it when you die.*

 If Veles is your companion:

* *Veles pulls his hood back and snarls at a young juggler accosting him. The child backs away, terrified. The rest of the circus folk laugh at their young charge panicking at the sight of a perfectly normal peasant.*

 If Keturah is your companion:

* *"I have crossed paths with the Reaper once or twice in my life," Keturah nods. "He is ruthless, I don't like your chances."*
* *"Poison is merely a tool, some may cry cowardice, but they will be dead while we live."*

*The grim spectre of death hangs over you like a cloud.*

*One of the circus group strikes up a wonky song on a lute.*

1) Cook food

2) Talk to Veles/ Hubie /Keturah (more options) [If Veles/ Hubie/ Keturah is your companion]

3) Use an artefact (If have any)

4) Trade

*The destitute circus has little in the way of wares.*

*"They say an assassin is hunting someone in these parts! Forsooth! Somebody that looks just like you!"*

> 1) Buy food
>
>

> 2) Buy equipment
>
>

> 3) Sell equipment
>
>

> 4) Finish trading
>
>

5) Change appearance

6) Review mission

[(If Colbjorn is your companion)*"The shaman by my village would gift only one a moon cycle to a raid leader heading to war." Colbjorn grunts. "If this is what the Reaper uses...then you may be doomed."*]

[(If Estrella is your companion)*"The Reaper has turned dynasties, or so I've heard." Estrella smiles. "It will be a good fight."*]

[*The Reaper's arrow, tipped with poison from the deep North, pierces deep.* ]

* The Reaper's arrow does 130 life damage.

7) Break camp

## Event (Temperance)

*A weakened trader accepts your offer of a warm fire. He looks over his shoulder into the still night.*

* "Hunger will force a man to do almost anything."

* "The City has food a plenty, yet it does not make it to the outskirts. How can the Emperor war for more land when he cannot even look after the people he has already
* Estrella’s face seems more gaunt, but she is as stoic as always – sitting tall and polishing her pistol. You don’t remember her having eaten in days.

The stillness of the night air only serves to heighten your sense of dread as you sit warming your chilled bones.

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

*"No food...only death abounds." The trader grips your arm in terror.*

1. Buy food. (0 remaining)
2. Buy equipment. (1 remaining)
3. Sell equipment.
4. Finish trading.

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (The Devil)

*You stop to rest at an inn.*

* *You feel a chill on your heart as you sit by the inn's hearth, trying to keep warm.*
* *"That man with the grey hood, I don't trust him..."* (After first stage)
* *"This Lord Apollyn... I like him! He's quite handsome..." Ariadne chuckles.* (After first stage)
* *Ariadne orders a pint of raspberry jellied wine.* (After first stage)
* *"Theophilus is a strange name isn't it?"* (After first stage)
* *"Ritualistic murder? I wouldn't put it past him!" Ariadne laughs. "I jest, Malaclypse is a good egg."* (At second stage)
* *"I'm surprised Colbjorn hasn't broken from his shackles and fought them all off already."* (At third stage)
* *"I hear the fort where they're holding Estrella is out at sea!"* (At last stage)

1) Cook food

2) Use an artefact (if have any)

3) Trade

*You trade with a drunken inn patron.*

1) Buy food

2) Buy equipment

3) Sell equipment

4) Finish trading

4) Change appearance

5) Review mission

(First stage): No tincture or healer has had any effect - your only option left to save Ariadne is the High Priestess.

* You require 4 blessings for an audience with the High Priestess

(Second stage): "They're going to burn the poor sod alive!"

* You require 40 Fame to convince the village of Rumstock of Malaclypse's innocence.

(Third stage): "They are selling Northerners for 50 gold and a pint of ale in the City, I heard! Dreadful stuff, makes your blood boil, doesn't it?"

* You require 150 Gold to save Colbjorn from a slave's fate.

(Last stage): "Who'd dare execute our Estrella? She better put up a good fight!"

* Save Estrella from being executed.

6) Break camp

## Event (The Tower)

* Veles’ eyes glow hungrily. “I have not tasted the blood of a sliver deer, but I should very much like to.”

If Keturah is your companion:

*You camp under the imposing shadow of the tower.*

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

One of Handwick’s soldiers offer some supplies for purchase. “We’ve got so much time on our hands, even fishing is getting a little boring!”

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (The Star)

* *Estrella sits tall, as if ready to fight at any moment.*

* *Veles looks up at the night sky. The moon shines in his yellow eyes.*

If Keturah is your companion:

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (The Moon)

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (The Sun)

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Break camp.

## Event (Judgement)

1) Cook food.

2) Use an artefact. (if have any)

3) Trade.

4) Change appearance.

5) Review mission.

(If no Companion has died)

*Malaclypse relaxes on a log. “That Emperor went down pretty easy, didn’t he?”*

*Colbjorn presses the tips of his fingers to the ground, listening. “We must keep moving,” he finally grunts.*

*Estrella polishes her pistol, ever vigilant. “We shouldn’t linger here.”*

*Ariadne looks back from where you came. “Are you sure I shouldn’t just turn around and fight them? I could do it! The rest of you leave without me.”*

(If Malaclypse died)

(If Colbjorn died)

(If Estrella died)

(If Ariadne died)

Stage 1

* Ensure all Companions escape alive.

* Flee the city

Stage 2

Stage 3

Stage 4

6) Break camp.

## Event (The Mapmaker)

*You make camp as the sun hangs low on the horizon.*

* *“I’ve never met a god before now,” Estrella notes, matter-of-factly. “Most of my soldiers prayed to Kubarak before battle, but I never did, not even when I was a child.”*
* *“The statue’s riddles are the only markers we have to guide us.” Estrella frowns at the landscape.*

*The somber plains of the Mournful Wastes stretch into the darkness.*

1) Cook food.

2) Talk to Hubie/Veles/Keturah (More options) [If Hubie/Veles/Keturah is your companion]

3) Use an artefact. (if have any)

4) Trade.

5) Change appearance.

6) Review mission.

7) Break camp.

## Gallery

The Campfire card as it appears in The High Priestess.The Campfire card, renamed "Rescue Wagons", for The ChariotThe Campfire card as it appears in The Star.The generic Campfire card.The Campfire card as it appears in The Devil.