Alchemy

**Alchemy** is one of the Skills only available to Xiandao Cultivators. It's used in the production of various Elixirs or Pills that are created at an Alchemy Furnace and are a critical component to progression through the game. A Disciple must have the required recipe as well as sufficient Skill Level in Alchemy before they can attempt to craft any item with Alchemy.

*See: Complete Pills List*

## Skill Level

The base Alchemy Skill level of an inner disciple is equal to

0.04
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0.5

{\displaystyle 0.04 \* MagicCrafting \* Medicine + 0.5}

, where MagicCrafting and Medicine are the skill levels before becoming inner (more details on the Skill transfer in Promotions page). It can be raised normally following the Skill inspiration cost formula. Alchemy skill level affects the following Properties related to Alchemy:

### Alchemy Yield Bonus

Each level in Alchemy improves yield bonus by 5%.

This property increases the yield of any items produced. It is distinct from Elixir Concoction Yield Bonus which also improves yield. Since bonuses from Manuals and other sources only affect Elixir Concoction Yield Bonus, this means that Skill Level only results in a flat increase to total yield bonus.

### Elixir Concoction Speed

Each Skill level in Alchemy improves speed by 4%.

This property increases the speed of which items are produced. It is distinct from Alchemy Speed Bonus which also improves speed. Since bonuses from Manuals and other sources only affect Alchemy Speed Bonus, this means that Skill Level only results in a flat increase to total speed.

### Alchemy Concoction Success Rate

Each Skill level in Alchemy improves success rate by 4%.

This property increases the success rate of any items produced. It is distinct from Alchemy Success Rate Bonus which also improves success rate. Since bonuses from Manuals and other sources only affect Alchemy Success Rate Bonus, this means that Skill Level only results in a flat increase to total success rate.

## Alchemy Yield

The total yield is determined by the product of:

1. Item Base Yield
2. Furnace Building Yield (a constant of 1 for existing vanilla game furnaces)
3. Character yield bonus statistics (Alchemy Yield Bonus (`DanMake_Yield)` + Elixir Concoction Yield Bonus (`DanMake_YieldAddP`))
4. Elemental relationship of the elixir and the furnace, (\*1.5 if furnace feeds elixir, \*0.5 if furnace suppresses elixir, \*1.2 if furnace is same element as elixir and is not None element, \*1 otherwise)
5. Runtime variable (usually 1)

## Alchemy Success Rate

The overall success rate is determined by the sum of:

1. Item Base Success Rate
2. Character's Success Rate statistics (Alchemy Concoction Success Rate (`DanMake_SuccessRate)` + Alchemy Success Rate Bonus(`DanMake_SuccessRateAddV`))
3. Elemental relationship of the elixir and the furnace, (+20% if furnace feeds elixir, -20% if furnace suppresses elixir, +10% if furnace is same element as elixir and is not None element, +0% otherwise)
4. Alchemy Furnace's Feng Shui Auspiciousness (`BuildingFengshui2Success`)

 Auspicious
 Slightly Auspicious
 Slightly Ominous
 Ominous
 Very Ominous

The above is capped to 100%, and then applies runtime variable (-20% if "Lost Alchemy" tribulation difficulty setting is active, unchanged otherwise)

## List of Elixirs and Pills

A large selection of Elixirs and Pills can be created using Alchemy. They have a variety of properties such as boosting Lifespan or Five Attributes.

*See Pill*

## References

1. ↑ 1.0 1.1 1.2 Settings\Property\PracticeProperty.xml
2. ↑ 2.0 2.1 `XiaWorld.ToilMakeItem.OnStepToil`