recursal/Fanatic-Fandom huggingface dataset:
List of Spells

"*Where there's a will, there's a spell. Or where there's no way, there's a spell.*"
―Hoodie (Episode 30)
The following is a list of spells.

## Spells

1. Agility
2. Arcane Beam
3. Arcane Bolt
4. Arctic Wind
5. Blink
6. Bound Axe
7. Bound Pickaxe
8. Bound Sword
9. Breath of the Sky
10. Channel Essence
11. Chrono Anchor
12. Clairvoyance
13. Conjure the Sturdy Vine
14. Dig
15. Dig II
16. Dispel
17. Divine Intervention
18. Draining Poison
19. Earth Shift Down
20. Electrocute
21. Ender Intervention
22. Feather Fall
23. Fireball
24. Firebolt
25. Fire Rune
26. Fire Shield
27. Flash of Scarlet Flames
28. Flight
29. Frozen Path
30. Furnace Touch
31. Gust
32. Haste
33. Healing Beam
34. Heal Other
35. Heal Self
36. Ice Rune
37. Invisibility
38. Jump
39. Kiss of Death
40. Levitation
41. Life Drain
42. Life Tap
43. Lightning Bolt
44. Magelight
45. Magic Shield
46. Magma Shield
47. Mana Drain
48. Mark
49. Meteor Jump
50. Moonbeam
51. Night Vision
52. Parasitic Seed
53. Pull of the Watery Grave
54. Radiant Shield
55. Reaping Scythe
56. Recall
57. Regeneration
58. Sense Energy
59. Spasms of the Uncontrolled Hand
60. Stabilize Vortex
61. Summon Battle Chicken
62. Summon Fire Elemental
63. Summon Rift
64. Summon Skeleton
65. Summon Stone Golem
66. Swift Swim
67. Talons of the Wind
68. Tangle of Wood and Thorns
69. Telekinesis
70. Till the Fields
71. Transplace
72. True Sight
73. Vortex
74. Wizard's Autumn

## Affinity

### Fire

* Firebolt
* Fireball
* Furnace Touch
* Fire Rune
* Fire Shield
* Flash of Scarlet Flames

### Arcane

* True Sight
* Arcane Beam
* Telekinesis
* Night Vision
* Arcane Bolt
* Mark
* Magic Shield
* Radiant Shield
* Recall
* Magelight

### None

* Summon Rift
* Clairvoyance
* Moonbeam
* Chrono Anchor

### Earth

* Dig
* Summon Stone Golem
* Dig II

### Air

* Talons of the Wind
* Feather Fall
* Jump
* Gust
* Breath of the Sky
* Levitation
* Flight

### Life

* Healing Beam
* Regeneration
* Kiss of Death
* Heal Other
* Heal Self
* Summon Battle Chicken

### Plant

* Conjure the Sturdy Vine
* Wizard's Autumn

### Ender

* Blink
* Summon Skeleton
* Ender Intervention
* Divine Intervention

### Lightning

* Lightning Bolt
* Electrocute
Mage Armor for Dummies

**Mage Armor for Dummies** is a book.

## History

Hoodie read the book in episode 20.

He referred to the book again in episode 28.

Hoodie referred to the book again in episode 41.

## Pages

*Mage Armor for Dummies*
*A proper mage wears exquisite duds crafted specifically to aid him in the use of magica, as well as to stand out among the less scholarly and civilized. Mundane armors are RIGHT OUT!*
*-->*
*There are FOUR types of armors with varying protection and powers but all mage armors share the ability to SELF-REPAIR, by draining mana. Wearing a complete set reduces the mana cost. Mage armors also reduce damage from magic sources and are highly enchantable.*
*There are FOUR types:*
*1) Apprentice - Your first set of armor. Mana stable at L6. No special properties.*
*2) Practitioner - Your first specially imbued armor! Mana stable at L16 (~4.5 /second)*
*Magic properties:*
*Hood - Water Breathing (short)*
*Tunic - Regeneration (short duration)*
*Trousers - Water Shield (fire & lava, short duration)*
*Boots - Feather Fall (single bounce only)*
*Protection equivalent of Mundane Iron.*
*3) Master - Stronger protection than Practitioner (like diamond) but drains more mana for self-heal (~25 /sec)*
*Same magical effects as Practitioner but with longer duration and shorter cooldown*
Fladnag

*"Worth the cost since it can save yo' bacon!"*
―Fladnag in "Mysterious MagiEmail!"
**Fladnag** is the former Archmage.

## Biography

### 2014

As of 12/44/5627, Fladnag was the Archmage, the leader of the Mages Guild and a position coveted by Benicio. According to Henry Punchwood, when Benicio tried persuading him to retire and choose him as successor, Fladnag refused and assured him that he would never choose him. Benicio plotted to remove Fladnag and become the next Archmage, thus beginning the Mage Wars.

In preparation for his fight against the Dark Lord and Jet the Ender Dragon, Hoodie found a book written by Fladnag about the spell Chrono Anchor.

One month after Hoodie defeated Nancy and resisted becoming the next Dark Lord, he received a message from Fladnag's cousin, Gandalf.

## Powers

* **Magic:** As the Archmage and a Master at the Academy of Ars Magica, Fladnag was the leader of the Mages Guild and a powerful wizard.
	+ **Time Manipulation:** Fladnag wrote a reference guide for the spell Chrono Anchor.

## References

1. ↑ 1.0 1.1 *Forsaken Academy of Magic!*
2. ↑ *The Dark Lord*
3. ↑ 3.0 3.1 *Mysterious MagiEmail!*
4. ↑ *The Dark Tower!*
Orb of Alikyr

The **Orb of Alikyr** was a device of Ice Warrior construction which was designed by Sezhyr as a form of essence-container. It actually had a degree of autonomy where it operated by with a degree of autonomy, This machine sought potential wearers where it fixed itself on their faces and reprogrammed those with a human physiology whereupon they were replaced the host consciousness with that of the Martian Sezhyr. Ace later destroyed the orb, which freed Raina from Sezhyr, who had possessed her, thus leading to Sezhyr’s permanent death. (TV: *Thin Ice*)
Animal Taming

**Animal Taming** is a book by animalLuvr7.

## Pages

*Taming and Naming Pets*
*Taming a wild animal is risky business and must be approached with the utmost care. Follow the simple steps in this guide or else you may have your face torn off or a horn stuck in your a--um, backside.*
*A quick and reliable means of taming and naming is through the use of a special crafted medallion (recipe on page 2,488)*
*Just run up to target wild animal and quickly wrap the medallion over its head and BAM! Petized. Now you can name it.*
*Golden medallions can also be used to RENAME a pet should you decide to confuse the poor animal for the rest of its life (jerk).*
Magic Mounts V4

**Magic Mounts V4** is a book by HorseNut77.

## History

Hoodie found the book in Henry's home in episode 27.

He referred to the book again in episode 28 and returned it to Henry's home.

He saw the book in Henry's home again in episode 44.

## Pages

*"Magic Mounts" Volume 4: The Pegasus*
*The Pegasus is a most beautiful and majestic horse with wings. Pure white in color and slightly faster than a bat-horse in flight.*
*To obtain this rare creature, one must feed... [CONT]*
*an Essence of Light to a bat-horse above the clouds. (didn't think it was gonna be easy, did you?!)*
*The Pegasus can also be used to obtain the most rare of all horses: the Fairy Horse! For more info, refer to my.. [CONT]*
*guide, "Magic Mounts, Vol 999: The Fairy Horse", at a bookstore near you (while supplies last) ...*
*@HorseNut77*
The Second (The Foolish Child)

Earth

Silly, sweet and caring, but also moody at times, **The Foolish Child**, also known as **The Second Incarnation of the Original** was the result of his predecessor's renewal. This incarnation of **The Original** believed in enjoying life as much as possible and gaining as much from it as possible.

To be written
Beans

*"I had a squire once in the Kingdom of Punchwood by the name of Beans. Served me well for many, many years."*
―Sir Punchwood to Odo Baggins, the Hobbit Shirriff in "Squire Baggins!"
Squire **Beans** is a Guild Hunter and King Punchwood's loyal squire. He was first recruited by Punchwood in Episode 8 and followed him on his quest to build a mighty kingdom and rid the land of the evil Reficuls.

## Biography

### 2011

Beans was hired as a Guild Hunter by Sir Punchwood through the Guild Master, and became the former's Squire. He joined Punchwood as the latter traded with the blacksmith, and followed him to his fort as he prepared for battle. He then joined him as he collected resources to finish building his fort. Afterwards, they went on a hunt; Beans charged a Creeper with his sword, and it exploded, much to Punchwood's shock.

## Abilities

* **Combatant:** As a Guild Hunter, Beans is an expert swordsman.
* **Marksman:** As a Guild Hunter, Beans is an expert archer.

## Equipment

*"I shall use my sword."*
―Beans in "Squire Beans"
* **Iron Sword:** Beans carries an iron sword.

*"I shall use my bow."*
―Beans in "Squire Beans"
* **Bow:** Beans also carries a bow. Punchwood was delighted to learn he had one.

## Relationships

### Allies

* Guild
	+ Guild Master
	+ King Punchwood

## Trivia

* In the *Tale of Kingdoms* mod preview, it was mentioned that the guards of the Guild resemble a protagonist from one of the *Assassin's Creed* video games.
* Beans was considered to be named "McFarty."
29-01-2020

## Meeting with a necromancer

The mage showed himself to adventurers and congratulated them on their resourcefulness. But they needed to come with him and join the ranks of the undead. This was not the plan of the adventurers so the fight begun. Fulgerica, Elnaril, Bicilis and Bhog decided they can take on the mage so they attacked him. Xavier and Ian had other ideas and went for the exit to the outside. They traded blows and the adventurers noticed the necromancer looked just fine. Bicilis managed to knock him down and Fulgerica blinded him but he transformed into a huge skeleton dragon.

Seeing the new threat the adventurers ran towards the door, but the dragon unleashed it's lightning breath.The adventurers were wounded by this attack but managed to run away and get to the next room. In there they healed some wounds and continued the run towards the exit. Close to the exit they felt the lines of magic from the lower level. In front of the door the adventurers saw the same worms as in the walls below and they came out of the columns at the exit.

## The pull of death

The adventurers were debating how to exit while Bhog heard footsteps coming down the passage. On the spur of the moment Fulgerica suggested to throw the oil flasks at the columns and light them on fire. He and Bicilis throw the flasks and Ian lighted the fire with the fire bolt. The worms started wiggling from the flames. The adventurers rushed to the exit and into the jungle. Bhog felt being pulled back and two of the adventurers tried to keep him from being pulled back toward the cave. Fulgetica used a spell to move the necromancer out of the range of the spell and Xavier cast darkness on the party so the mage could not target them. Finally they ran away, found a quiet place and set up camp. (**1200XP per player**)
Silver's Diary Volume 15

**Silver's Diary Volume 15** is a book by Silverduke1.

## History

Hoodie found the book in his parents' hidden archive in episode 10.

## Pages

*Silver's Diary Day 119*
*Today we have encountered the Nether. My first impression of it is that it is very red. The undead men that looked like pigs (I think these are Zombie Pigmen) seemed to be wandering the area. They seem to be passive; however,*
Guild Master

*"Welcome to the order, hero."*
—Guild Master to Sir Punchwood (Episode 1)
The **Guild Master** is the leader of the Guild.

## Biography

### 2011

*"You are now one of us my friend. Kill monsters and you will soon be worthy of your title. Good hunting."*
—Guild Master to Sir Punchwood (Episode 1)
The Guild Master was visited by Sir Punchwood, who greeted him and signed a contract, which kept track of the latter's path to kingship. He was visited by Punchwood again to inspect his progress, and the latter realized he had a long road ahead of him. When Sir Punchwood rescued a damsel in distress from a Reficul-sacked village and took her to the Guild, the survivor told him that they would let the Guild Master know of his efforts. Punchwood later visited the Guild Master again to see his progress, and was pleased.

The City Builder informed Sir Punchwood that the Guild Master would prepare him to be worthy of creating a kingdom. Punchwood jokingly threatened to report the Guild's chef to the Guild Master for false advertising. He later visited the Guild Master and learned that he still had a long way to go on his path to kingship.

Sir Punchwood visited the Guild Master and hired a hunter, Beans.

## Abilities

* **Gifted Intelligence:** The Guild Master is the leader of the Guild Order.

## Relationships

### Allies

* Guild
	+ Farmer/Sir Buns
	+ King Punchwood
	+ House Keeper

## Trivia

* While the Guild Master's age is unknown, it was confirmed that he is older than King Punchwood.
* The Guild Master has a jukebox in his room.

## References

1. ↑ 1.0 1.1 1.2 *Sir Punchwood Arrives*
2. ↑ *Black Magic!*
3. ↑ *Damsel in Distress!*
4. ↑ 4.0 4.1 4.2 *Iron Pants*
5. ↑ *Knight-on-Call 24/7*
6. ↑ *None Shall Pass!*
7. ↑ *Squire Beans*
Steven

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This wiki is no longer of any use, crystallised decay has been discontinued by Xyrosic.

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Steven is a rose-colored gem with 4 abilities + a click attack. His gem placement is on his navel. His attacks are close to medium range. In *Steven Universe*, he is the main character.

## Moveset

### 1: Bubble Fists

the player puts bubbles on their fists like boxing gloves and punches the target twice, knocking them back and dealing high damage to them.

### 2: Shield

the player will summon a shield in front of them, and use it to protect themselves for 3 seconds before the shield disappears.

### 3: Shield Throw

The player will summon a shield and throw it in front of them like a frisbee, dealing medium damage to anyone who gets hit by the shield

### 4: Self heal

the player will use their rose quartz powers to heal themselves with their saliva, healing 20% of their max health.

## Fusions:

1. Stevonnie
2. Rainbow Quartz 2.0

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This wiki is no longer of any use, crystallised decay has been discontinued by Xyrosic.

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Dwarves

**Dwarves** are a race of short, stocky humanlike creatures who are generally skilled in mining and metalworking.

## History

### 2011

Dwarves were first mentioned by Sir Punchwood.

## Known Dwarves

### Blue Mountains

* Náli son of Baraz
* Róin son of Balin
* Náli son of Glóin
* Gamil son of Náli
* Baraz son of Háin

## References

1. ↑ *Sir Punchwood Arrives*
2. ↑ *Black Magic!*
Reficul War

*"Thank the heavens! Our village is attacked by the Reficuls! Please lead me back to the Guild."*
―Lost Villager (Episode 3)
The **Reficul War** was a conflict in Minecraftia, which ended with the Battle of the Swamp of Sorrows.

## History

### 2011

Sir Punchwood began his conquest as a mighty warrior, rangerish vagabond and hunter/huntsman/forester/man of the woods, aiming to become a knight of the land of Minecraftia. He signed a contract with the Guild Master to slay monsters and eventually become a king by earning experience.

In the forest, Sir Punchwood first encountered the Reficuls when he saw fire and engaged in battle with them. He described the Reficuls as "horrible evil black magic creatures" who came out of portals in the ground and attack villages. He also described them as "tough" and "not to be trifled with." He reflected on towns that had previously been attacked by the Reficuls, and declared that he would one day free the refugees from their camps back to the Guild. He thought aloud as he looked upon a guarded gate to the Reficuls' home. When he claimed a room in the Guild, Punchwood looked through his window to view the village sieged by the Reficuls.

The brave knight later inspected the village firsthand and rescued a damsel in distress, bringing her to the Guild. He took her to the survivor, who thanked him for saving the villager and and said they would let the Guild Master know of his efforts.

Punchwood found it to be odd that there was only one refugee in the village. When he returned to his room in the Guild, he saw that the fire was still burning in the village, and also looked upon the Reficuls' gate to their home. He declared that he would deal with them when he was prepared.

Punchwood woke up in his room and saw the burning village once more. He described the Reficuls as an ancient enemy who have destroyed villages. He saw some dark skeletons in the water by their pit which leads to an abyss from which they emerge to make a nuisance of themselves.

From his new room in the Guild, Punchwood decided that in the morning he would return to the burning village to search for more refugees, as well as possibly take a boat to find more villages.

Punchwood built his own fort to store his gear when he realized that, when the Guild would eventually be attacked, his possessions would be lost.

## Trivia

* In the *Tale of Kingdoms* mod preview, the Reficuls were described as invaders who attack villages; black skeletons and black knights.

## References

1. ↑ *Sir Punchwood Arrives*
2. ↑ *Black Magic!*
3. ↑ *Damsel in Distress!*
4. ↑ *Iron Pants*
5. ↑ *Knight-on-Call 24/7*
6. ↑ *None Shall Pass!*
7. ↑ *I Spy More Creatures!*
08-04-2020

## The journey begins

As some of the adventurers wait around the docks, a human with almost-glowing silver eyes and robely armor comes to meet with you. Introducing himself as Kale Duskhand, he points at a small sailing ship that had just been moored in. It's orange sails glisten in the morning sun and on the side you can see a

n etching that says "The 7th Star of Syracuse". The adventurers chat with Kale for a bit, he explains he used to be its captain but now the ship's theirs. He answers what questions they may have and then, with one last look to his vessel, turns and heads for the Red Herring Inn. Fulgerica manages to procure the needed stocks for the journey (with money we hope). A small raid on the undead dragon's stronghold provided Bisq with 10 corpses which can be raised for the trip. Three of them were raised to assist in manning the ship. Xavier discussed how to get in touch with Erliza periodically and she is to start a new cult on Gwynneth.

Bhog headed the ship out of the bay and into open waters. The course: the island of Nairey.

Each of the adventurers helped out on the ship as possible following Bhog's orders. The ship sailed smoothly for a few days.

## Fish people

Sometime after noon the ship was hit by something. All mustered on deck but could not see anything. Bisq got under the ship and noticed a chain pulling the ship. This was not very good news since Bhog could not steer the ship in another direction. Two water elementals myrmidons and five water sprites appeared around the ship. The fighting began, all ranged options were used including a newly created "Railgun". The elementals were killed and some of the sprites ran away. Before leaving they managed to speak: "Not our fault". A storm was brewing in the distance, reluctantly the ship was steered in the storm.

Leaving the storm behind the adventurers saw a huge pillar of water raising in the distance. Around it five Kuo-toa were channeling in the distance. When a mere 30ft from the pillar all five have lost concentration on the spell, and were screaming "Leemooggoogoon". The clerics posted quite a challenge but were defeated in the end. One was captured and the adventurers prepared to interrogate him.
Nancy

**Nancy** is an evil witch who had disguised herself as a fair young maiden in the Kingdom of Punchwood, the owner of the food shop. She is a pawn of the true Dark Lord of Gandalf the Grey's realm, Middle-earth.

## Biography

### 2014

TBA

Nancy battled Hoodie at the Dark Tower, where she had kept his mother, Erika.

## Powers and Abilities

### Powers

*"The truth would only cloud his mind, making him fearful and angry and... vulnerable. That's what Nancy wants so she can bewitch the boy and use him for evil purpose, as she once did to me!"*
―Benicio in "Mysterious MagiEmail!"
* **Magic:** Nancy is a practitioner of witchcraft.
	+ **Mind Control:** Nancy controlled Benicio through magical means.
	+ **Alchemy:** Nancy doused Hoodie with splash potions of poison and slowness.
	+ **Portal Creation:** Nancy wielded a powerful artifact that opened a portal to Gandalf the Grey's world, Middle-earth. She was the only one who could activate it. She opened the portal to return to her master, and it only stayed open for a few moments. However, in Episode 3 of *Lord of the Rings*, the portal was revealed to still be open.

### Abilities

*"Nancy, you see, she owns a bakery right over there and she makes fabulous cakes."*
―King Punchwood in "Mysterious MagiEmail!"
Nancy is a skilled baker.

## Relationships

### Allies

* Boss
* Ferdinand - Love Interest

### Enemies

* Benicio
* Hoodie
* King Punchwood
* Beans

1. ↑ 1.0 1.1 *Mysterious MagiEmail!*
2. ↑ 2.0 2.1 2.2 *The Dark Tower!*
15-07-2020

## Detour in Elturel

From Soubar the adventurers rode to the city of Elturel searching for a quicker way to Amnwater. The local innkeeper directed them to someone they knew. Gar Greencoin was in the city selling some wares and offered two options. The official way was going to the local wizard tower where such services could be purchased. On the down low he know a guy who could do this. He was staying at the inn. Acting a little more shady than needed the party went to the inn where another known face welcomed them - Jean the kobolt sorcerer. Elnaril tried to intimidate him into giving the scroll of mass teleportation for a lower price but it did not work. The price was a firm 1000gp or a favor - the glass staff of a local abjurer. In town the house of the of the abjurer was easy to find and Bhog did a small scouting mission. The staff was there in a protective case and also the mage and his wife - both in bed and naked. The action did not last long and Bhog could exit the house to tell what he saw. The party decided to go to the wizard tower and see the price there. It proved to be a better price so they were teleport-ed to Amnwater.

## Bhogstravaganza

The enchanter in Amnwater finished the "Larimar of the battle mage". One went to Xavier while the other to Elnaril. Fulgerica also made his first enchantment on the hag staff after the ritual to merge it with the eye was completed. The priests of Gond were close to completing the "ammo" for the rail gun. Bhog started a huge festival that went on for several days. The other adventurers joined in as much as possible but Bhog had a plan for each day. Bisque opened a fishing stall and using magic he fished more than most in the city.

After a fun day on at the "Bhogstravaganza" Elnaril, Fulgerica, Bisque and Bhog got a headache and collapsed. For some reason Xavier was not effected by this so he could cast identify. The effect was caused by the encounter with the Alip in the Shadowfell, and would happen again at regular intervals. Each adventurers had a different dream after they woke up.

* Bhog - a person he know and a beach
* Elnaril - a person he knew in front of a wooden troll
* Bisque - a person he knew dressed in eastern attire
* Fulgerica - a person he knew next to a river
B-2 Spirit

## Did You Know?

The original B-2 was valued at $2.1 billion (including maintenance) - so even your average billionaire couldn't afford this as a private jet. Thanks to 'continuous curvature' around the surface of the B-2, radar signals are deflected, enabling it to fly with little chance of detection.

On the inside though, it's quite homely - there's a bed, toilet and hot plate on board for cooking meals.
Diary of an Arcane Researcher Volume 13

**Diary of an Arcane Researcher Volume 13** is a book by Exelbirth.

## History

Hoodie found the book in episode 18 and episode 42 and episode 43.

## Pages

*Day 159*
*Finally, the results from the essence experiment are in! They successfully created a twelfth essence on that is completely pure. This could be the key I need to create my gateway, and possibly other devices that use it as a focus. Only time and effort will tell, and I have a lot I'm willing to spend on this project.*
Sister Garaele

Sister Garaele is a Brightcandle of the the Harpers and a cleric devoted to the goddess Tymora. When the party met her she was in Phandalin at the Shrine of Fortune, recovering from a wolf attack on her way to Agatha the Banshee to ask where the Book of Magic by Chiamaka currently is. It was stolen from the Harpers not long before. The party ascertained this knowledge, that it rested with a member of the government in Thay. When they returned however, she was packing for a trip to the Evermoors on a tip that there had been strange activity and disappearances. The Harpers wanted her to investigate. She mentioned she'd be passing Silverymoon, where Yinric is from.

When she passed through Silverymoon she made contact with Yinric's father-in-law. He gave her a letter to bring to Yinric asking him to come visit, and she intended to bring it to him upon her return to Phandalin.

Sister Garaele trekked inito the Evermoors while looking for a lost boy from Silverymoon. She was lured into a trap by the fallen constellation, the Rusalki, in the shape one of her daughter, Lynna, who is deceased. In exchange for her life, she promised that adventurers, whether that be other Harpers or the party, would come to rescue her and be able to avenge the Rusalka's death. For now she is imprisoned.

Background:

Kyris Garaele was born in Port Nyranzaru, a small city in the south-west of Faerun. Her father was a mercenary who primarily guarded the stone walls around the city, her mother a cleric of Waukeen. She grew up in temples, learning the ways of fair trade and helping others through commerce. But another type of fortune caught her eye. Often Kayris would run errands for her mother, bringing messages or supplies to other temples, and her favorite to visit was that of Tymora. Though she was devoted to Waukeen, her relationship with the goddess of fortune grew stronger each day until she started to have visions in which Tymora spoke to her. Though her mother was disappointed in her departure from Waukeen, the bond was undeniable. She joined the Tymoran order of Nyranzaru.

To be continued...

Art source: https://www.deviantart.com/trungbui42/art/Mood-765606484
Chrono Anchor

> "*If only we could come up with some sort of "trigger"...*"
>
>

**Chrono Anchor** is a spell.

## History

Hoodie made the spell in episode 44. In the same episode, he found a book about the spell written by Fladnag.

## Runes

* Rune Oraiste
* Rune Lanu
* Rune Lanu
* Rune Lanu
* Rune Viridus
* Rune Viridus
* Rune Oraiste
* Rune Crocus
Iarno Albreck

Iarno was initially a member of the Lords' Alliance, who was sent to the town of Phandalin to establish constabulary (as the town did not have a powerful authority). *Circa* 1491 DR, Iarno broke ties with the Lords' Alliance and created the Redbrands under the guidance of Nezznar. Iarno knew of Nezznar from his contacts in the Lords' Alliance and negotiated a meeting with the drow, seeing a chance to line his pockets.

After the party burned Tresendar Manor to the ground and drove him away, Iarno sought to lay low and keep out of the Lords' Alliance's sights. Though he wishes to meet with Nezznar, he does not know the location of the mines. For now he has contacted Halia Thornton who set him up with supplies to take refuge in Triboar, a big city he can get lost in, while also planting the seeds of the Zhentharim.
Sildar Hallwinter

Silidar is a loyal member and Stingblade of the Lords' Alliance and a friend of Gundren Rockseeker. In 1491 DR, he set off to Phandalin from Neverwinter to escort Gundren, who had recently rediscovered the Wave Echo Cave. Sildar had his own reasons for visiting Phandalin, and wished to find out what was happening with his fellow agent of the Lord's Alliance, Iarno Albrek. He also wanted to help Gundren and his brothers re-open the mine, as well as establish Phandalin as a place of prosperity, as it once was. However, on the way, he was ambushed and captured by the Cragmaw tribe and he taken to the Cragmaw Hideout,

Once in Phandalin, Sildar heard wind of the Redbrands terrorizing the town and preventing prosperity and decided to accompany the heroes to Cragmaw Hideout. There they discovered that Glass Staff, the leader of the Redbrands, was the missing member of the Lord's Alliance that Sildar had been seeking in the first place- Iarno Albreck. After losing sight of him in a brief chase, Sildar decided to report this illicit activity to the Lords' Alliance.

He's currently heading to his mentor and supervisor, Warduke Jalester Silvermane in Waterdeep.
Halia Thornton

Halia Thornton, the owner of the Miner's Exchange in Phandalin, is an ambitious, though lower ranking, member of the Zhentarim. She thirsts for power, though she does not seek to kill or enslave. Her means are more mercenary and monopolistic. When Iarno Albrek fell, she took over the Redbrands by offering one of Iarno's goons, Darcy, money to ally with her and help rebuild both Tresendar Manor and the Redbrands. Darcy, who has influence with the goons, agreed, joining up with the Zhentharim after seeing Halia's success so far in gaining power. The two repurposed the Redbrands as a mercenary and police group. Halia seeks power and to become influential in the government of the sword coast. She is working towards instating herself as mayor of Phandalin by exerting pressure on the current mayor with her police force. He's all but a puppet, as he was even when Iarno was in charge.

Appearance: short human woman with short, straight brown hair, thin lips, thin eyebrows, and crossed arms.
29-07-2020

## The arcanaloth returns

The problems were starting to pile up on the adventurers - a shortened lifespan and now a curse from the Alip. Mathies agreed to write them a letter of "good" conduct that will allow them inside. He was a little bit reticent considering their previous experiences.

Elnaril became a little bit impatient and wanted to see how Bob the arcanaloth was doing on his quest. The response was prompt and was along the lines of "get ready to get me out fast". Some time later the call was made, the team ready summoned him back in a magic circle. He was not amused at all about this new trap, but he was also not alone with two bug like creatures following him. One of the bugs managed to exit the circle, Xavier became twitchy and cast a hex on it for good measure. After the exchange was made Elnaril broke the magic, freeing the arcanaloth. As it's declaration of freedom a firebolt singed Xavier. He responded in kind with some eldritch blasts A fight ensued, and the fiend escaped via dimension door. The party chased him upstairs and split up to cover more ground. Bhog found him first in one or the library rooms. The other adventurers arrived a little later. A fireball lighted up a few bookcases but the arcanaloth was killed. As if on queue the party realized the destruction was not going to get overlooked so they buggered out of there towards the ship. Mathias did have reason to be worried after all so - next stop Candlekeep

## The traveler

A few days on the sea the curse hit them again. Luckily they were having dinner so they managed to tell Xavier it was coming, Protection from Evil was cast on Bisque and he managed to save the rest. Putting their heads together they had the following visions:

They saw an old human in zakharan garments, smiling and travelling down a road, passing a crossroads. The 4 guys also noticed:

* at his back, in the distance, there is someone else, but you only see its arm waving in a friendly manner
* a floating wooden table following the figure
* an odd opal gemstone set into the center of his turban
* to his right, in the distance, there's a giant candle

Looking at a map of Faerun they concluded where the person was and managed to find him on the road. The man was exactly like in their visions. He was a noble genie that recalled the name of the Alip - a person to whom he granted a wish millennia ago. A wish can be used to slow down the curse while the party researched a cure - Fulgerica said the words. The traveler agreed to follow them on their journey for a while.
02-12-2020

## Return to King's bay

The trip back to King's bay was long but uneventful. A few elementals here and there, but the party crossed the small straight inside Bhog's whale mouth. On the main island the battle was won. The defenders used the stones to lure the army inside a small area where by a noble sacrifice the army was obliterated. In the remains a sword stood out, a Holy Avenger.

In the city the party was hailed as heroes. now what to do next. After a long discussion it was decided to read the infernal contract. The writing was not very clear, none knew infernal, but the gist was the cabal of Rakshasa made a deal with Imix. The primordial would burn the world and the cabal would reap the "essence". More than that every few days the cabal would cast a scrying spell on the party. By dumb luck they discovered the deed, and dispelled the magic. A sending clarified they wanted to meet on the mainland. The dragon has finished his excursion and they agreed to meet on the island where Imix was.

It was decided the contract was to be destroyed. A vial of blessed water seemed to affect it so they took it to a temple in hopes the priests had enough water. The priests there were distressed at the sight of an actual infernal contract in front of them. They scrambled to find every artifact in the temple, the resulting explosion dropped some of the adventurers but ultimately it worked

Erliza housed them and helped with the preparations, when all was done the party teleported to the Nelanther islands.
Elnaril

**Bio:**

I was a poor kid wondering the streets of **Reth** when a great and power wizard, that was trying to steal from, got me under his wing. I study his books, for years, in order to become a great wizard myself. One day, thus, he was slain by someone. That day I thought to myself, that I need not to rely only on arcane knowledge. This lead me practice some melee. I spent some time looking for the killer of my master and when I found him... well... I made sure that she will not kill again. During my quest I stumble upon a bard (Fulgerică) and after finishing it I join him and his pals.

**Profession:**

Bounty Hunter.

**Current status:**

Searching for ways to broaden my skills .

**Equipment**:

* Breastplate
* Gauntlets of Ogre Power
* Battleaxe
* Quarterstaff

**Items**:

* Pearl worth 100gp
* Diamond worth 50gp
* Gaming set
* Explorer's pack
* 6 Pitons
* 10 Torches
* 100m Rope
* 3 Bells
* 1 hp potion
02-09-2020

## Candlekeep

The entry to Candlekeep was without issues, the damage back in Athkatla might not have been so serious as Mathias has not send a message.

The party was directed to a room to meet the "information person". This turned out to be a magic construct that could provide information related to books of interest. After a few tries it spit out a list of a few hundred books to review. Elnaril, Fulgerica si Xavier got to work reviewing the books. Bhog went in search of a trainer on hand to hand combat. He managed to find someone that agreed to teach him while they were allowed in the library. Bisque went to dictate his memoirs to some eager chroniclers - lobster folk are not known outside a few areas so the opportunity was invaluable.

Five days later the search was over with the following findings:

- it's magical and powerful, linked to your minds (through the nature of the Allip's magic)

- it's slowly turning you into Allips (yet this is being postponed by the genie's magic);

- given it is volatile and dark, there are only a few ways to dispel it:

* the sorcerous magic of a black dragon
* the captured essence of a beholder's dreams
* destroying the source of the curse (the Allip)

ALSO: while it is a curse, it can also offer you knowledge (from what you've seen so far, it has to do with the genie or something related to the genie)

Meanwhile Bisque encountered a problem. Unbeknownst to him another book was published containing less than flattering information about his race. The accuracy of the book was not exactly his concern but the fact he did not receive any royalties from the sales. So he did the thing all Faerunians would do....he files a lawsuit. Fulgerica finished his work in the library so he could act as lawyer. After a heated debate Bisque won and the writer decided to correct the chapters.

One more thing remained - the length of their lives. Elnaril had to be dragged back to the library to study herbalist books and treaties for a few more days. The following is discovered:

* it must be kept in perfect shape until it is ready to bloom (on the winter solstice)
* when the day comes, it must be planted in forest soil and allowed to bloom; at that point it starts glowing and you can make one wish over it

Note: the winter solstice is in about 3 weeks

It was decided the best course of action was to find a Beholder and ask him to dream.
23-09-2020

## Removing the Allip's Curse

With all the ingredients in place and the ritual prepared our gallant party moved out of the city to remove the curse. Bisque prepared a magic circle where the ritual was to take place, everyone entered the and the ritual began. It did not take long and the effects were visible in the form of some doubles of the adventurers.

The clones were dispatched easily and they transformed into some black crystals.Thankfully the spell did not require a lot of the dream essence, half of it was still available. Fulgerica started a cleansing process with the spheres and in about a few days the magic spheres could be used without any side effects. The genie decided to stay a while as the party was fun to watch.

## A new adventure on the high seas

The peaceful life did not last long, as Fulgerica discovered there was a bounty on his head - 3000GP. The rest jokes that they should turn him in, but a gnome adventurer told them the word on the street was they also had a price on their heads - 5000 GP. The goodly open lord was of no use as she would not approve the death of Xanathar. It was time to hit the road again but to where? Bhog provided the heading in the form of a treasure map. Not far on a island, there was word a huge haul.

Using a little bit of fast talk the party used the local teleporter and went to Baldur's gate to get the ship. On the way to the island the bowl they retrieved and mended from the fishpeople started to hum with power. There was a debate as to what to do, it was decided the bowl would be monitored all day and night. Ultimately the humming stopped and they arrived at the island.
17-06-2020

## The detour

The party had a brief period to relax in the fey city. Fulgerica managed to learn a few pointers from the local Fey enchanters. Xavier got a ritual from the local mages that would bind the eye and staff together. The wizard warned him about the consequences but the warlock's big mouth earned him a duel challenge - the might of eldritch strengthened spells won. Bhog finally got his cape made of displacer beast hide done at a local tanner. Elnaril got a master crafted axe ready from the artificers.

As agreed they would close the gate to the Shadow-fell. Once they got to the gate Xavier tried to convince the rest of the party to go into the shadow-fell side. Fulgerica and Elnaril were not convinced but Bhog and Bisque jumpint into the gate convinced them. Elnaril, last to jump asked Alvin the blink dog why he is going to jump but did it anyway.

## The Shadow-fell

The place sure was bleak and deserted. No landmarks so they decided to go to the place where the fey city was in the fey wilds. On the road they met a monster and dispatched it quickly. Once at the city "location" they found some stairs and following those they met an Shadar-kai. He agreed to take them to their camp. At the camp they met Dancer and the party had no idea what they were doing there. Finally they wanted to meet the Raven Queen, this is not simple as two options were available: Slay a local shadow dragon or bring some sand back from Styx. The Dragon was closer so.....
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Mathias Teres

Mathis Teres is an elderly human wizard and friend of the party. He is an archeologist who travels the Sword Coast - trading in items of magical or historic value.

He is known to have had dealings with the Zentharim and, more often, the Harpers. He's also part of a small group of mages that call themselves the Order of Fen-Amar.
Amazonian Giant Centipede

## Ability

### Ability

**Rather Repulsive****(Play)** If your deck has 1 or fewer Life on Land cards, this card gains +35 Power this turn. Repeat if your deck has no Oceans & Seas cards.

## Did You Know?

Aggressive, enormous and venomous, the **Amazonian Giant Centipede** is the kind of bug even Bear Grylls wouldn’t eat. Measuring around twelve inches long, this is the largest species of centipede in the world, and they’ll feed on anything they know they can kill.

Although they are practically blind, Amazonian Giant Centipedes have highly sophisticated sensory receptors on their legs and body, so their lack of sight is barely an inconvenience. These many-legged insects are expert hunters, lingering on the walls of caves to ambush bats. When a victim enters, they cling to the walls with their hind legs and lunge themselves at their target. When hunting on the ground, these centipedes will form a tight coil around their prey and cut the catch into pieces as they consume it.
Tiragius

As if born under a lucky star, Tiragius' mother brought him into the world in a hamlet that held the name of Amnwater, on the day she had just bought half the town's deeds to houses and businesses.

At the age of sixteen, however, he was witness to the vile invasion of fiends that decimated much of eastern Amn. Still, with destiny smiling upon him once more, he was the sole survivor from his home town. Using his mother's teachings, he quickly used the wealth the family had stashed everywhere throughout Amn to gain a position of power in the nation's capital. A year later, he used that power to recreate the city's government, establishing himself as the prime ruler and reforming the laws to be driven by money.

His unnaturally long life - and reign - is owed to an unnamed wizard that Tiragius paid to magically slow his aging. This was not without side-effects, however. He has since been unable to produce fire with his breath.
Erliza

The late leader of Caer Westphal, she was a decent sorceress and beloved ruler. Having the support of both the leaders of Amn and friends on the island of Gwyneth, she never feared losing her position, and maintained it until the day she died around the age of 90.

In through, she had faked her death to hide her true nature and retire.
07-10-2020

## The treasure

The cave was easy to navigate until Elnaril noticed some illusions. Pushing forward they went into a secret altar room. Unfortunately it was inhabited by some fire salamanders and an efreeti. Both parties were surprised but ultimately the heroes won without any trouble. During a short rest another enemy came in the room, but was vaporized before it managed to draw it's sword. In the root there was a small pillar with a stone on top. A few magic hands managed to take the stone, identification turned out to be a fire elemental summoning stone.

Clearing out the rest of the place did not prove too hard. The treasure room was spectacular, with more gold than they could carry. A small room contained three wells: one with water, one with ash and a last empty one where Jaheira felt intense heat. They could not take all the treasure and decided to leave.

Loaded with treasure they left quickly and did not stop until arriving at the ship. Something was stirring behind them as an earthquake could be heard in the distance.

## Fortune favors the ...

The wishfern was about to bloom in a few days so they needed to get to dry land fast. An island fit the requirements and they moved in that direction. On the horizon a huge storm was brewing. Bhog noticed this was not any ordinary storm, but a tempest. Avoiding it would not be a problem, until Xavier remembered these tempests could provide the needed wing sprites to make the ship fly. The plan was to anchor the ship using the immovable rod and plant growth. Xavier would fly up with Jaheira and catch the sprites. Fulgerica cast death ward on him in case flight was cut off.

The tempest did not notice the ship initially and Xavier could take one sprite but this attracted it's attention. The rest of

the party could not stand by and watch their companion be attacked so they engaged. The fight was brutal, both Elnaril and Xavier went down multiple times, everyone else expending all of their spells. The tempest was finally defeated and a dozen wins sprites could be caught.
13-05-2020

## Aggressive negotiations

The two ships got close together and the captains Uaim and Elnaril started to talk about trade. Uaim showed three magical items and the discussions began. A message is send telepathically to Xavier and In the meantime Fulgerica becomes invisible and is on deck. Bisque went in the water and made a huge hole in the Uaim's ship. Unfortunately Uaim noticed this just as Fulgerica "landed" on his ship. Elnaril tried to continue the trade but the gig was up. Combat started, the adventurers set fire to the sails of the enemy ship and Bicilis moved the ship away. The rest of the party asked Uaim to surrender or his ship will be sunk. Finally the tabaxy agreed to surrender - the adventurers decided to treat him and his remaining crew with respect.

Fulgerica saved the three hostages on the ship and moved them to the "Seven stars". These were a thiefling Szazuul, a female human Thera and an aarakocra Iqee. The adventurers interrogated them and found out the human and aarakocra stole a lot of money and Uaim was bringing them in for bountry ( 8000 gp in total). Szazuul was caught in the crossfire. Uaim confirmed this story.

The decision was made to drop Uaim and his crew in the closest port and give him back the two prisoners. Szazuul was kept on the ship because he discovered a way to make magical tattoos. He made for the adventurers a book that they could use to replicate suck power.

## Meeting Selune

They followed the trail left by the whales to a spot in the middle of the sea. Bhog started praying in the crows nest while the rest of the party remained on deck. The ship passed through a ray of moonlight things started looking differently, in their true form. Selune revealed herself and talked to the adventurers, asked them how did they got there and what are they looking for. Not sure what to do each talked to Selune, and were granted a small boon.

Bhog was happy with this meeting, steering the ship to the island where ultimately they were supposed to be send by Mathias.
11-11-2020

## The Sea of Glass

It was a very pretty sight but deadly, sharp pointy things across the ground. Every step was a hazard. Under the melted sand a river of lava was flowing slowly. They did a break in the glass to see if there was a way to navigate the lava but no luck. A few hours of walking later a glimmer was visible on the horizon. Bhog looked carefully and could discern a Silver dragon fighting a Phoenix. The Dragon won the battle before the party could get to them. He presented himself as Terestrasz.

A search of the area uncovered a passage to the underground. It was a tight fit but the party and dragon descended. The welcoming committee was a small problem, and a dragon's breath seemed to pacify them. In the middle of a large pool of lava another avatar of Imix waited. He proved more slippery than usual as it dived under the lave and did not provide a good target for the party's spells and swords. In the end the party defeated it.

Outside they discussed with Terestrasz the locations where the fires were raging and he agreed to help put out one of the fires while the adventurers went to the Moonshae islands.