Built in weapon functions

The following is a list of the functions found in most high technology dalmer weapons.

### Assembly/disassembly module

*Main article: Assembly/disassembly module*

To ease logistics of transportation and maintenance, most weapons feature a Assem/Dissam module. This module breaks down the weapon into its basic parts, easing cleaning and maintenance duties for the weapons who can then be machine cleaned and reassembled for use.

### Arrow Security

*Main article: Arrow Security*

A security feature for all Dalmer made ammunition. If a vector is mistakenly fired at a friendly biological unit, the round will trigger a chemical compartment filled with a solution that expands into the most air resistant shape possible. This is done in the hopes that this will slow the vector to a non lethal speed before it hits its target.

### Weightless arrows

*Main article: Weightless Arrows*

Weightless arrows are a technology for archers to have their next arrow warped directly to their fingers when required. This technology requires an expert skill in archery to unlock.

### Locomo System

*Main article: Locomo System*

Built into armor, weapons and ammunition, the system constantly gives off low frequency sound vibrations, allowing a sophisticated program in the armor to map the users surroundings.

Similarly, weapons can fire special ammunition known as blank flares that are harmless, these rounds allow the user to track the enemy and turn the target into a mapper for the user.

The system was adapted for use on missiles, this is known as missile mapping. Missiles have an electro pulse just before detonation to feed the missile launchers HUD with nearby electrical devices and an echolocation based map of the area (such as troopers equipment, weapons, engines and power sources).

Explosion Microphone is the technology used for the system, it is a microphone that detects and transcribes by the echolocation of large explosions in order to extract information from the area, such as finding underground structures bunkers, tunnels, hydrocarbures, and caves. It also detects weak points in the ground to facilitate tunneling.

### DNA weapon lock

*Main article: DNA weapon lock*

Ensures the other races cannot use the weapons of the dalmer, as it is locked to dalmer blood. For even greater security, weapons can be exclusive to one individuals DNA found in the weapons database. If any other individual is to attempt to use the weapon, it electrocutes the thief or simply refuses to work.

To activate these weapons, a drop of blood is necessary, extracted by a microscopic needle found on the trigger. It is generally harmless unless the Dalmemr suffers from hemophilia. This limits weapon proliferation to the other races, and the Dalmer retain their supremacy on their weapon systems.

### Magic magazine

*Main article: Magic magazine*

Dalmer weapons have their ammunition stored in the weapons stock, in which actual magazines can be inserted thanks to an opening. The magic magazine is a special clip inserted in where a usual clip would be placed. The magic magazine is in fact an elaborate firing mechanism for greater accuracy and rate of fire, at the cost of having to change the magic magazine often as it is notoriously easy to break down. The magazine wears out after a while and needs to be periodically replaced.

### Laser detonator

*Main article: Laser detonator*

Following the Peace of Mine policy, which outlawed mines and explosive traps, all explosives had to be detonated via laser detonator which are built into all standard secondary weapons (ranged or melee). The laser causes the explosive to glow progressively white hot before exploding. This was done to stop minefield proliferation, and to force those who use mines to face the consequences of using explosives.

### Small screen

*Main article: Small screen*

Found on the area where the weapons hammer would be, the small screen indicates the following.

* Mods installed on the weapon.
* Ammunition count. On rifle type weapons, the ammunition counter is on the opposite side of the cartridge exhaust.
* Reports weapon jams via a red error screen.

### Underslung flare gun

*Main article: Underslung flare gun*

Useful for low light environments, the flare shots are coated with powerful neurotoxins that ensure that creatures who go after this bait are killed.

The weapon features a hidden beam weapon mode that can be unlocked by the watch sniper.

### Weapons of Worth

*Main article: Weapons of Worth*

Weapons built by the dalmer can warp themselves to Dalmers in need, somewhat randomly. The technology behind this is thought to be the work of the High King, who seemingly has its eye on its people in times of danger.

### Restock Weapon System

*Main article: Restock Weapon System*

Onboard homing tech, the round returns to the weapons underslung receptacle. After being fired the slug reverts the plasma charge, and reloads itself into the magazine. If the round fails to return to the receptacle after a set amount of time, an acidic solution will dissolve the round.