A Prayer for Hess

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## Overview

* **Origin**: Final Fantasy Brave Exvius
* **Type**: Story Event
* **Reference**: Announcement
* **Event Period**: 1/16/20 00:00 - 1/29/20 23:59 PST

The area map has several stages which must be cleared in order. Parties and equipment can't be changed on the area map. You will not be able to return to the home screen until you complete all stages or give up. Losing on a battle will also return you to the home screen, losing all progress and energy used unless lapis is used to revive.

There are two types of stages, one being battle stages, in which wave battles occurs, and the other being scenario stages, in which story scenes play out.

## Mission Checklist

Usage or kill missions are **bolded**. If you are using magic to fulfill elemental damage condition take note when a stage contains *"no magic/black magic"* and *"deal elemental damage"* combo, indicated with

 Wadow's Façade
 Meeting Halfway
 A Weight on Lasswell's Mind
 A Ravenous Spider

 Memories
 A Father To Be Proud Of
 It Runs in the Family
 Mushroom Menace

 Onward to the Bridge
 Monster Ambush
 Approaching the Bridge
 Under Watchful Eyes

 A Wish Passed On
 A Maiden's True Strength
 Road to the City
 A Rogue Mage

 Turning Up the Heat
 Side by Side
 Enemies of Hess

 A Cause Worth Training For
 Scartio's Supposition
 Supposition Solved
 A Craving for Literature

 A Certain Way of Thinking
 Worthy Ideals
 Off the Beaten Path
 Ancient Beast of the Dark

 Attack of the Ravenous Beast
 A Master's Legacy
 An Unwavering Blade
 Man-Eating Beast of Stone

 Cave of Crystals (Black) 3

 Cave of Crystals (White) 2
 Cave of Crystals (White) 3

 Cave of Crystals (Green) 3

 Cave of Crystals (Power) 2

 Cave of Crystals (Guard) 2
 Cave of Crystals (Guard) 3

 Cave of Crystals (Tech) 3

 Cave of Crystals (Healing) 3

 Cave of Crystals (Support) 3

## Bonus Stage

### Stage 1: Brachiosaur

 Level
 HP
 MP
 ATK

#### Attack Pattern

* Counters physical attacks with **Counter**, up to 5 times

* Pre-emptive attacks:
	+ **Barrier**
	+ **Resistance to magic attacks has greatly risen!**
	+ **Focusing enormous magic power!**
	+ *Ends turn*

* 70% HP threshold:
	+ **Focusing enormous magic power!**
	+ *Ends turn*

* 50% and 30% HP thresholds:
	+ **Focusing enormous magic power!**
	+ **Snort**
	+ *Ends turn*

* If **Focusing enormous magic power!** was used last turn:
	+ **Ultima**
* On turns 4n - 1:
	+ **Disaster**
	+ **Meteor**
* On turns 2n - 1, if **Meteor** not used:
	+ **Spin**
* Remaining actions:
	+ **Strike** (20% chance, max 1/turn)
	+ Normal attacks

### Stage 2: Amalthea

 Level
 HP
 MP
 ATK

#### Attack Pattern

* Pre-emptive attacks:
	+ **Barrier**
	+ **Resistance to magic attacks has greatly risen!**
	+ **Exploding Ammunition**
	+ *Ends turn*

* 80%, 60%, and 30% HP thresholds:
	+ **Self-Repair** x2
	+ **Genocidal Scatter Cannon**
	+ **Mop-Up Mode**
	+ *Resets exploding ammunition counter*
	+ *Ends turn*

* Additionally, if the boss was pushed too hard on threshold turns, it uses extra attacks:
	+ 80% HP threshold: if HP less than 50%, **Omnidirectional Cannon**
	+ 60% HP threshold: if HP less than 30%, **Omnidirectional Cannon**
	+ 30% HP threshold: if HP less than 1%, **Omnidirectional Cannon**

* Every 3 uses of exploding ammunition:
	+ **Self-Repair**
	+ **Mop-Up Mode**
* Once per turn, if **Self-Repair** was not used this turn:
* **Exploding Ammunition**
* **Omnidirectional Cannon**

* Remaining actions:
	+ **High-Density Energy Mass** (15% chance)
	+ Normal attack

### Stage 3: Jackalto

 Level
 HP
 MP
 ATK

#### Attack Pattern

* Pre-emptive attacks:
	+ **Barrier**
	+ **Resistance to magic attacks has greatly risen!**
	+ *Ends turn*

* Every 3 uses of **Chain Blow** or **Gigantic Swing**:
	+ one of **Merciless Combo (1)**, **Merciless Combo (2)**, **Merciless Combo (3)**, or **Merciless Combo (4)** (gets stronger with each use)

* Under 60% HP, on turns 3n - 1:
	+ **Double Afterimage**
* Above 30% HP, on turns 4n - 1:
	+ **Battle Roar**

* If **Battle Roar** was used last turn:
	+ **Cruel Rampage (2)**
* If a limit burst was used last turn, and if **Battle Roar** was not used this turn:
	+ **Cruel Rampage (1)**

* Remaining actions:
	+ 25% chance of **Chain Blow**
	+ Normal attack
	+ 100% to 50% HP:
		- 20% chance of **Gigantic Swing**
		- 30% chance of **Reaper (1)**
		- 15% chance of **Roundhouse Kick**
	+ 50% to 0% HP:
		- Once per turn: **Elevated Strike**
		- 15% chance of **Reaper (2)**
		- 30% chance of **Body Crusher**
		- 40% chance of **Head Splitter**
		- Under 30% HP, once per turn, 15% chance of using **Cruel rampage (3)**

## Tips

* See testimonials and discussions.
* Pyro Glacial Defender recipe materials farming locations
	+ Small Magical Ore: How They Met (20), Cave of Crystals (Black) (40), Cave of Crystals (White) (60)
	+ High-Grade Powder: Sister and Scartio (18), Cave of Crystals (Green) (36), Cave of Crystals (Power) (39)
	+ Metallic Gel: An Empty Dream (22), Cave of Crystals (Tech) (50), Cave of Crystals (Guard) (50)
	+ Silk Twine: The King's Resolve (30), Cave of Crystals (Healing) (52), Cave of Crystals (Support) (58)
* Bring physical damage attackers and a physical cover tank preferably with 100% evasion.
* Bring blind, sleep, and confuse resistance and a way to restore MP.
* Stage 1 is **Dragon** race and weak to ice, Stage 2 is **Machina** race and weak to wind, and Stage 3 is **Human** race and weak to both ice and wind.

## Example Strategy

* Example Team used for clearing with all missions:
	+ Citra Magic Mitigation, First Provoker
	+ Aerith Healer, General Mitigation
	+ Tsukiko Breaker, Second Provoker
	+ Basch Physical Tank, Backup Breaker
	+ Sephiroth Chainer
	+ Raegen Chainer

This team only used 4\* and below TMR's or free equipment. The units used could be swapped out for anyone to fill those same roles.

Basch physical covers on all three bosses. Tsukiko handles breaks, with Basch taking over after she gets ejected (first fight only). Citra does magic mitigation and helps with esper missions. Aerith provides general mitigation and healing. Items are used for the elemental damage mission.

For battle one, Citra provokes (plushie + ifrit) on the 50% threshold eject. Tsukiko provokes (plushie + golem) on the 30% eject, and Basch takes over breaking for the rest of that fight.

The second and third fight are pretty straightforward with physical cover and breaks. Be sure to dispel the boss's buffs on all three fights when they buff themselves.

## Videos

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