recursal/Fanatic-Fandom huggingface dataset:
Race: Matamatas

Diurnal, originally from Mothar (South America). Common. There are about a million of them in Mothar, a hundred thousand in Fasach (Africa), ten thousand in Larnach, and a few scattered elsewhere. They are among the races with the weakest magic, and rarely manifest multiple talents. About 10% of matamatas have magic. About 90% of those have low power, 7% have below average, and 3% have average. Racial abilities include water magic, air magic, earth magic, camouflage, truth sensing, and offensive magic.

Males stand between 5-6 feet high and females 6-7 feet. They are highly anthropomorphic: scaly brown humanoids with a tough spiny shell covering the torso. They lay eggs in a nest, usually in a marsh or riverbank, then abandon them. The hatchlings emerge voracious and aggressive. Hatchlings that survive until the babbling stage (around 2 years) seek out adults, and adults who want to raise offspring choose the most intelligent hatchlings to adopt. They have tough skin that readily tolerates tattoo ink and war paint.

They are excellent at swimming and hunting. They often take dangerous jobs, working as soldiers, guards, firefighters, wilderness guides, etc. They have also produced many fine scientists and a handful of rationalist philosophers. They produce few, but compelling, politicians skilled in debate.

Matamatas are formidable enough to get away with being atheists in a very religious hame. Other people dislike them but have learned not to pick fights with them. Matamatas tend to be prosaic and rational; they deal in facts and expect to be shown proof of anything implausible before they will take it seriously. Fasach welcomes them much more readily than it does most other immigrants, and they do well in that more combative, less religious land. They have a close alliance with komodos, who come from an island chain east of Mothar.
Race: Bilbies

Nocturnal, originally from Theas (Australia). Uncommon. They have average magic. Only about 1% of bilbies have magic, but almost all of those have above average power, with a handful of known examples in average and high levels. Bilbies tend not to use magic if they have it, and make fun of other people who use it. They have above average anthropomorphism and are bipedal. They have sensitive skin and cannot tolerate tattoo ink, perfumes, or cosmetics.
Race: Chameleons

Diurnal, originally from Inish (Madagascar). Common. They are among the races with the weakest magic. It's rare for a chameleon to have more than low power; only a few ever have, although there is at least one known example for each power level. However, about 10% of them do have magic, which is about as high as the frequency gets in Inish. They have below average anthropomorphism. They are quadrupedal with moderately dextrous hands and a prehensile tail. They can also catch things with their tongues. Due to their natural color-changing ability they do not use tattoos or cosmetics.
Race: Bats

Nocturnal, originally from Mothar (South America). Common. They have above average magic. About 65% of bats have magic. Of those, about 10% have below average power, 20% have average, 50% have above average, and 10% have high. They have below average anthropomorphism, and can fly. They have sensitive skin and cannot tolerate tattoo ink, perfumes, or cosmetics.
Creature: The Unicorns

The second of the five creatures created for Siaral were the unicorns. Again inspiration was taken from human mythologies, but there was much less for the unicorns, and this interested the Yellows. Unicorns were said to be beautiful creatures, often seen only by virgins, believed once to be a real creature, until it became a human myth. In simple terms they were horses, or occasionally goats, with horns. All had magic.

First the fae in charge studied the magic of the unicorn. It was a start, but they wanted more. From the unicorns they moved onto breeds of horses, studying each one in depth to work out exactly what they could take from the horse and add to the unicorn. This was harder, as it meant understanding a creature most of the fae had never seen before, but they eventually felt they could begin.

As with the dragons they made miniature unicorns before moving onto larger beasts. In this case it was a way of making sure they'd done things right. All the unicorns had what could be called unicorn magics, especially the ability to heal, and then a breed specific power.

Finally they were passed onto the Breeders, who again were given no help by the fae. Some Breeders favoured working with the dragons, but there were those who were uncomfortable with them, and happily took on the job of breeding the unicorns. When the merchants came there were those who sold dragons and those who sold unicorns, who were favoured often by ladies, and used instead of horses because of their abilities. Young girls could be given miniature unicorns to learn how to look after creatures, in a way that children on Earth would be given a hamster or other small creature.
Race: Raccoons

Nocturnal, originally from Larnach (Europe). Uncommon. They have above average magic. About 65% of raccoons have magic. Of those, about 30% have average power, 60% have above average, and 10% have high. They are about halfway anthropomorphic and ambipedal. They are particularly prone to have a magical talent for unlocking things.
Character: Peric

Above average magic: empathy (mouse), telepathy (placental), mending (Larnachi)

Peric is a white mouse who serves on the town council. His primary goal is keeping everything orderly. He's old enough to hold a position of responsibility but young enough to have a sense of adventure. He is inquisitive and thorough, respected by his peers but with more variable reception among traders, because he used to work in customs. This sometimes gets him into trouble on a personal level; he just can't *let go* of things, especially questions or puzzles, even when he really should. He excels at putting together small clues and seemingly unrelated information to compile a big picture and then figure out what to do. Conversely, he gets a bit absent-minded about everyday concerns when he's concentrating on something important.

Although mice are metaturnal, Peric follows a diurnal cycle. He has above average magic. His primary talent is empathy, strong enough that he has to work at *not* sensing other people's emotions. His telepathy is good, less likely to run away with him; he uses it less often, usually with permission, because he dislikes violating people's mental integrity. He has a minor but very useful talent for mending, a well-known example of the Larnachi knack for practical magic. Even though Peric could afford to buy new things, he's proud of his talent and prefers making small magical repairs instead.

Peric has the typical sensitive skin of his race, and is especially allergic to citrus oils. That's a nuisance given their popularity in furniture polish and cleaning products, and it causes problems when he travels; his home and office are kept up with pine oil instead. He enjoys nice clothes and dresses in tidy, tailored outfits most of the time. On duty, he favors suits of pale gray or other soft neutral colors; off duty, he wears slightly more casual clothes in various pastels. His most formal uniform for council matters is pure white.

Peric's best friend is his personal assistant, a male raven named Bertram. They make an excellent team. Peric has a feathercraft writing quill made from one of Bertram's own feathers, which never blots or runs out of ink.
Race: Locusts

Crepuscular, originally from Fasach (Africa). Usually rare, occasionally overwhelming because they can swarm. When swarming, they change from drab to vivid coloration. They have below average magic. About 20% of locusts have magic. Of those, about 20% have low power and 80% have below average. They have below average anthropomorphism, mostly a face. They can hop and fly. On the ground they are quadrupedal with clumsy hands. They are lazy as hell.
Gastrino

## Gastrino glutinostoma

Latest Mutations: Lose Tentacles

This is a tiny, parasitic jellyfish that flows along the currents as a parasite in the Tropical Ocean until it finds a much larger host when it attaches itself to that animal. Then it sticks to that animal and digests it's skin away and feeds.  Therefore it is found attached to many of the larger animals in this area.

Status: Unlisted

Habitat: Tropical Ocean

Niche: Parasite

Diet: Any fresh meat it can get

Size: 3mm (diameter)

Nutritional Need: 90 x 0.3/100 = 0.3NP

Food / Oxygen Requirement: 0.3 x 0.25 = 0.08NP per round (Needs to intake 0.08/0.6 = 0.1NP per round)/ 0.3NP

Abilities: Exothermic. Liquid Excretion. Low Pressure Tolerance. Osmoconformer (High Salinity). Permeable Skin. Secretes Digestive Juices. Solid Excretion.

Perception: Smell 2 (senses odours 5m from mouths).

Stats: Buoyancy 1 (Adjustable). Coordination 1. Digestion 1 (100% Meat, Digest 60%). Immunity 2. Filtration 1 (10/4 = 2.5x2.5 = 6.3NP). Respiration 1 (Cutaneous Respiration, Stationary Respiration). Stamina 1. UV Resistance 2.

Intelligence / Behaviour: 1. Hungry > Stick to flesh. 2. Food > Release digestive juices. 3. Tired > Rest. 4. Pain > Swim Away. 5. Maturity > Release gametes.

External Features: There is a transparent hydrostatic bell which has a mouth below it. Odour receptors are placed around the bell. The mouth can secrete digestive juices and has a sticky ring around it.

Internal Features: Each cell contains piezolytes and there are only two layers of the body. A nerve net encircles the body but gonads are found beneath the bell as a pair of white rings. The mouth leads to an incomplete digestive system.

Reproduction: Sexual Reproduction. External Fertilisation. 1,000 eggs per spawning.

Castes/Phases: None.

Locomotion: Active (20NP). Pulses with bell.

External Features: Skin (3NP, +1 Immunity, +1 Respiration, +1 Stamina, +Cutaneous Respiration, +Permeable Skin, +Stationary Respiration). Medium Pigmentation (2NP, +2 UV Resistance). Jelly-Filled Dome (3NP, +1 Buoyancy, +Adjustable Buoyancy, +Suspension). Odour Reception (2NP, +2 Smell). Mouth (0NP, +1 Filtration). Sticky Ring (2NP, +1 Viscosity).

Internal Features: Piezolytes (5NP, +Low Pressure Tolerance). Nerve Net (10NP, +1 Coordination, +Stimulus Response). Gonads (14NP, +Sexual Reproduction, +Hermaphrotism, +External Fertilisation). Incomplete Digestive System (15NP, +1 Meat Digestion, +1 Veg Protein Digestion, +1 Immunity, +Liquid Excretion, +Solid Excretion, +Secretes Digestive Juices).

Temporal Range: R. 239 - Present (Atrobocean Stage of the Oliverian)

Distribution: Cosmopolitan

Lifespan: 1 years

Predecessor: Bedella transparentus

Classification: Cholopictusinae (sf), Mollisitulidae (f)

Discoverer: StealthStyle
Race: Sloths

Nocturnal, originally from Mothar (South America). Uncommon. They have below average magic. About 35% of sloths have magic. Of those, about 25% have low power, 50% have below average, 15% have average, 9% have above average, and 1% have high. They have below average anthropomorphism and are quadrupedal with low dexterity.
Polypastilus

## Polypastilus anemoni

Status: NT

Timespan: R.66 - Present

Habitat: Deep Sea, Continental Slope (Mid Ocean), Shallow Sea

Distribution: Under Temperate & Tropical Seas, All Tropical Seas

Niche: Minor Predator

Nutritional Value:

Size: 20cm

Predecessor: Zaliplokamy stupefacient

Classification: Zaliplokamyae, Monopolypoda, Polypoda, Circumsaccha

Latest Mutations: Columnar Trunk, Sticky Tentacles

Description: This species actively kills small animals by stinging them to death with the stinging cells on the end of the tentacles. It then stuffs the corpse into its mouth. It is adapted to both the cold waters of the deep ocean and the warm waters of the shallow tropics. It’s coloured pink.

Previous Mutations: Cellular Digestion, Multicellular, Radial Symmetry, Tentacles, Gut, Stinging Cells, Cold Isozymes, Very Warm Isozymes

Discovered by: StealthStyle

## Polypastilus greyii

Status: LC

Timespan: R.107 - Present

Habitat: Temperate Shallows, Temperate Deep Ocean (Above Thermocline)

Distribution: Cosmopolitan

Niche: Sessile Filter-Feeder

Size: 20cm

Predecessor: Polypastilus anemoni

Classification: Zaliplokamyae, Monopolypoda, Polypoda, Circumsaccha

Latest Mutations: Quite High Salinity Tolerance

Info: Polypastilus greyii is attached to a hard surface, and grabs out with its tentacles to snare passing marine snow debris for food. It lives in temperate oceans, at a maximum depth of 500m.

Description: A columnar stalk attached to a hard surface reaches upwards, and at the end is a mouth surrounded by small, sticky tentacles tipped with nematocysts, stinging cells. The mouth, the only opening, leads to the primitive gut. The body is adapted to exchange with quite high salinity water.

Discovered by: StealthStyle
Adam Whitney

Adam "Stiles" Chase Whitney.

Backstory:

Adam (aka Stiles) came from a family of four. His childhood was torn apart when his parents died in a plane crash, and his sister in a coma from the inpact. He and Luke had been childhood friends, so naturally when Luke ran away he followed. He at first was just a background critic, but later realized he was a supernatural. He discovered this with Nyah while she and him were exploring waterfalls. After cutting himself, the water gave him supernatural abilities: Telepthy. He also gains necromansy later.

Flaws: He confesses to Luke that he has dyslexia, but it doesn't effect him due to his power

Appearence: Sandy brown hair, Deep chocolate brown eyes

Powers:

* Telepathy
* Necromansywaiting to be approved
SW-119

SW-119 on morning patrol circa. early 1951

The SW-119 was a Bavarian twin-engine night fighter designed in the late 1940s. The type was fitted with a powerful radar capable of spotting targets up to 20km away. The SW-119 had good climb and heavy armament which, made it ideal for taking out Union bombing formations over the Royal Isles. The type was successful, but was eventually replaced by simpler, single-engine designs. While effective against bombers, not enough were produced to put a dent in the amount of Bavarian bombers.

## Design and Development

The SW-119 began development in response to increasing Union bombing raids in 1947. The Bavarian Airforce sent out a requirement for a heavily-armed twin engine fighter to deal with the bombers. Most raids were at night, so, as a result, the type was equipped with a powerful radar capable of spotting targets up to 20km away. The SW-119 first flew in 1947 then entered service in 1949.

The type came in several different variants with different guns and changes in engines.

## Operational History

The SW-119 would see service throughout the latter half of the war. Despite being outclassed by single-engined and jet-propelled designs, the SW-119 remained an extremely effective bomber interceptor.

The SW-119 would see major usage during the Royal Isles Liberation in 1954. An estimated 300 bombers were shot down in total during this battle.

Eventually, the SW-119 was slowly phased out with cheaper, more effective single-engined designs. However, the type remained in limited use throughout the entire war.

## Specifications

### SW-119/E

Crew: 2 (Spotter/radar operator, Pilot)

Top Speed: 690km/h @6000m

Rate of climb: 23.3m/s

Engine(s): 2x SWR-46 18cyl Radial (2500HP each) 2x shaft driven motorjet (6.9kn each)

Armament: 2x 20mm FF cannon, 2x 30mm HF-1 cannon
Creature: The Dragons

The first of the five creatures to be created for Siaral was the dragons. Inspiration for them was taken from human mythologies, which were often studied by the Yellow family as creatures were the only way they could experiment on their old world. They once also, thanks to the election of a Yellow Queen, got permission to create the Dragon race who lived with them on their old world until Willow left. Having more freedom meant that the creators were more experimental with the breeds of dragons they created.

All the dragons had magic, with each breed having different abilities. From the smallest dragons, a miniature breed that had the ability to teleport, to the largest, who could breathe fire like the dragons of legend were said to, they all had the magic of flight. Some were based on Eastern dragons, others were based on European dragons, a few were based on wyverns, and then there were those who came purely from one of the Yellow fae's imagination.

Of course, once the fae left the dragons in the capable hands of the Breeders there were those that thrived and those that didn't. Some breeds of dragon died out within a few years and probably should never have been created in the first place. The Breeders worked hard to keep the numbers of each of the surviving dragon breeds up, learning to understand the creatures that had been thrust upon them without any guidance. Merchants visited, wanting to take at least some of the dragon breeds to other worlds, and miniature dragons became a favourite with many people as messengers and companions.

Soon the Breeders were working with the merchants to make money from the creatures they had learned to love. Cross breeds were created and occassionally they had help from some of the remaining fae with the ability to make new breeds of dragons, especially the miniature dragons who couldn't easily be breed with the larger ones.
Luke Peterson - Flare

Luke Peterson, aka Flare, is a supernatural.

Powers:

* Speed
* Can Climb uo walls (like a spider)
* super stamina and agility

Backstory: Luke's mom died giving birth to him, and he was hated by his father. When he turned 10, his dad started abusing him. When he turned 11, the boy ran away from home, and stumbled upon Nimbus(?). Nimbus continued to meet up with him until finally dragging Luke to the HQ.

(Luke hasn't been approved yet.)
DS-21 Falke

Early DS-21 model flying over Valland

The DS-21 Falke was the Bavarian Air Force's mainstay fighter of the Great War from 1944 - 1958. Like many Coalition designs post-1943, the DS-21 took many design cues from Islish aircraft like the DP-15 Marauder.

## Description

The appearance of the Royal Isles’ DP-15 Marauder in late 1942 rendered the Bavarian DS-10 Albe completely obsolete - outmatched in all regards except turn radius. With fears the DP-15 Marauder would enter service in large numbers by 1943, the Bavarian Air Force commissioned a replacement for the aging DS-10 Albe. Dargun-Saarfeld had already been privately developing a successor to the DS-10 - but now with government funding backing the project, the new DS-21 Falke would arrive sooner than expected in February of 1943.
.
Development commenced in June of 1941 with the first prototypes flying only a few months later. While faster and more heavily armed than the DS-10, the new DS-21 Falke had a myriad of problems regarding cooling and overall handling. The aircraft’s higher wing loading increased its stall speed unacceptably making landing difficult. Many of these issues, however, would soon be ironed out by 1942. The gull-wing, in-wing radiators and contra-rotating propellers were added in the final prototypes after evaluation of the DP-15 Marauder. The first units would enter service in February of 1943, slowly replacing the DS-10.
.
The DS-21 Falke would prove successful during the Second Battle of the Royal Isles in 1943. The Falke was regarded as an equal to the DP-15 Marauder. However, as Coalition Forces had crippled the Royal Isles by cutting off outside shipping, the large numbers of DP-15s never arrived and DS-21s primarily engaged older DP-5s and DP-7s (in which the DS-21 was superior). By mid-1943, the Royal Isles suffered a crushing defeat and were forced to surrender to the invading Coalition forces. By 1944, several aircraft factories in the Royal Isles were re-tooled to produce Bavarian aircraft like the DS-21 to further increase production.
.
The Falke would also be tested against Impero throughout the rest of the 1940s. Improved tactics gained from the Fall of the Royal Isles ensured Bavarian aerial superiority over Impero until 1944.
.
The DS-21 would remain the mainstay aircraft of the Bavarian Air Force until the mid-1950s with over 21 different variations being produced. With the Ikanese employing motorjet technology by late 1944, motorjet variants of the DS-21 (DS-21M-1) would begin to be produced in 1945.
Race: Hamsters

Crepuscular, originally from Fasach (Africa). Common. They have average magic. About 45% of hamsters have magic. Of those, about 20% have low power, 30% have below average, 40% have above average, and 10% have high. They are about halfway anthropomorphic and ambipedal. They have sensitive skin and cannot tolerate tattoo ink, perfumes, or cosmetics.
The Forever War Wiki

**Welcome to the The Forever War Wiki!**

Welcome to The Forever War wiki, a wiki about a fantasy universe where super props are dominant and sky pirates reign the skies. This universe mainly focuses on the aircraft and the nations involved. This universe was created by HolidayTheLeek and co-created by Xenome, Squiddy and KrisPKreme.

Click here for aircraft in the lore

Click here for armoured vehicles in the lore

Click here for articles on events taking place in lore
Miura Smiley

Miura Smiley is a young girl who is also known as "Pepper" because Tauron is called "Salt."

She carries a lance, and has extreme powers.

She and "Salt" (Tauron) were orphans, and Miura was raised by a pride of lions. (Oh yeah, she really does ROAR. You can hear it 10 miles away.) Tauron was raised by Deep Six, becoming the co owner.

She has fallen to fainting. A lot.
Arthraspis

## Arthraspis avermis

Status:

Temporal Range: R.140 - Present (Gammavian Stage of the Atroxian)

Habitat: Temperate Shallows, Temperate Upper Ocean

Distribution: Southern Hemisphere

Niche: Predator

Size: 9cm (length)

Nutritional Worth:

Predecessor: Periphractax vertobranchium

Classification: Arthraspisinae (sf), Codowecoiidae (f), Probocephala (o), Cylindrea (c), Bilateria (p)

Perception: Has blurry vision without depth perception to the side but binocular blurry vision to the front, and can sense chemicals up to tens of metres away.

Latest Mutations: Segmentation, Lose Hydrostatic Skeleton

Info: The body of Arthraspis is split into three sections; the head, the body, and the tail - each composed of repeating segments. Apart from creating an efficient split between the organs of the body, it also has created visible joints in the chitinous exoskeleton, so Arthraspis is much more flexible than its ancestors. The chitin in these joints is narrower and weaker. With an exoskeleton, there is no need for it to also have a hydrostatic skeleton, which it has now lost, although it has retained some internal muscles that are attached to the exoskeleton. It commonly hunts worms in the temperate ocean in the Southern Hemisphere - but can take other prey if it's the right size - impaling it's victims on its extra long upper rostrum.

Intelligence / Behaviour: Processes information and responds based on fixed behaviours. It knows to eat and avoid being harmed.

External Features: It has a cylindrical body with blue pigmentation, a proboscis, jointed chitin exoskeleton and steering arms made of chitin. Under the exoskeleton is a thin skin layer. There is a sharp, keratin beak with very long upper rostrum over the mouth and chemoreceptors on the proboscis. Two pinhole eyes sit on the front of head, with one also on each side. Spiracles open behind the head. The body ends in a chitinous fan-tail, above a hyponome.

Internal Features: Each cell contains lysozymes in addition to enzymes. Muscles are attached to the exoskeleton. The gastrointestinal tract from the mouth has a stomach with digestive juices followed by intestines leading to the anus. The brain encased in head connects to two nerve cords which branch into a network of nerves. There is a swim bladder in the middle, not connected to gut. They host male and female gonads. The hemacoel cavity, open circulatory system has blue blood containing hemocyanin, bitter fluid and anti-freeze proteins - the spiracles link to hemacoel. Protonephridia, connected to hemacoel, expels waste through pores.

Discoverer: StealthStyle
Ashley Cat

## Physical Description

Ashley is short, scrawny, and delicately built. Like all Skylets, she has wings. However, she is a Cat Skylet, which is a special sub-species of Skylet, and therefor has the namesake cat ears.

## Personality

Ashley is shy and sensitive, and extremely aromantic.

## Relation with animals

Ashley is allergic to fur and feathers but loves animals, so she has a pet snake named Squirmles.
Plokastoma

## Plokastoma primis

Status: EX

Timespan: Chapmanian stage of the Stealthian

Habitat: Shallow Sea

Distribution: All Temperate Shallow Seas

Niche: Sessile Filter-Feeder

Nutritional Value:

Size: 2cm

Predecessor: Unknown Primitive Animal

Classification: Plokastomadae, Monopolypoda, Polypoda, Circumsaccha

Latest Mutations: Radial Symmetry, Tentacles, Gut
Description: Some extremely primitive animals that lived in the Stealthian evolved radial symmetry and tentacles that pulled passing particles into the mouth of their sac-like bodies. These tentacles were powered by a kind of hydrostatic skeleton. They lived on the seafloor and could not move, except in their larval phase which was a free-swimming larvae that looked for a place to grow. It lived in temperate shallow seas.

Previous Mutations: Cellular Digestion, Multicellular

Cause of Extinction: The Great Extinction

Discovered by: StealthStyle
Easton Talpher

## Easton Jay Talpher

Easton is a boy who is extremely skilled in combat. He has dirty-blonde hair and hazel eyes, light skin, and freckles. Easton is 13, and spent seven years of his life training with an elite team called "The Death Slayers."
While in the Death Slayers, he was second in command. He trained with twelve other boys who he almost never mentions. In his opinion it's rude to mention other people to a new friend. One of the boys he did mention by name was Adikus, the leader of TDS.
Easton is very sharp-witted, stern, calm, easily irritated, soothing, understanding, mysterious, and above all other things cheeky.
He could be described as charming, I suppose.
Easton is semi-physic, a gift he developed from being secluded from others for a long period of time. He also has the power of quintessence force, which he used to stun his enemies and blast through the ground. While training with TDS he became very good at hand-to-hand combat, and can even do flips and high jumps.

**T H E D E A T H S L A Y E R S**

The Death slayers was a group of boys who were taken during a raid in an Australian town. They were rescued by several spies from Canada, and were trained by the spies to defend themselves. For three years four boys trained before departing from the spies. The four selected the oldest, Adikus, to e their leader. Adikus chose Easton to be second in command.
The Death Slayers trained more and expanded their skills, using solitude and silence as their main weapon. They were quick and silent like death, but they wanted to complete opposite of feast. So they named themselves the Death Slayers.
Later the group recruited three more members. During this time Easton developed his semi-physic abilities, adding it to his combat skills made him very powerful. Adikus uncovered a box of stones, and the one Easton touched gave him his quintessence force.

The six others were killed in a large explosion, and it was only because Easton foresaw what would happen did he run away. Adikus didn't listen

to Easton's pleading, and to he and the others are in the building rigged with the bomb.
After the sudden tragity Easton left for America to get away from not only his enemies, but also his memories.

**BACKSTORY AND FAMILY**
Easton was taken in the raid when he was 6 years old and rescued soon after. Before he was separated from them, Easton was very close with his mom and dad (Patty and Clark.) He had a dog named Nero, as well, who resembled a wolf very much. Easton later discovered that his parents were killed in the raid and that Nero had found a home in Sydney.

**P O W E R S**

• Quintessence Force
• Semi-Phycic
• Hand-To-Hand combat

**Other**

When Easton touched his Crystal/Rock, a wolf amulet appeared clenched in his fist. The amulet helps him control his lighting/electric powers, and it lights up blue whenever he uses his power.
Peragapodus

## Peregapodus zaxzirkrnk

Status: NT

Timespan: R.87 - Present

Habitat: Shallow Sea, Ocean Surface

Distribution: Southern Hemisphere Temperate Seas & Ocean

Niche: Predator

Nutritional Value: 226.3

Size: 31cm (length)

Predecessor: Thanostoma stalloni

Classification: Peregapodusae, Makouridea, Caudaria

Latest Mutations: Limbs, Tapetum, Intelligence

Info: Peregapodus, common name Zaxzirkrnkrokinkaro, has mostly replaced Thanostoma stalloni. The strangest thing about this species is that, although it seems to be halfway to attaining limbs of some kind, they are placed asymmetrically, causing an issue of balance, as well as drag. They also have no bone structure and weak muscle so are of practically no use. However, in other areas it has an advantage - it can see better at low-light levels, including night, with a tapetum behind the retina. Furthermore, it is also relatively intelligent; they have learnt not to eat members of their own species, and also hang around the capsules after they have been laid, although there seems to be no maternal connection. This species is also constantly vigilant, watching out for danger and opportunity.

Description: With a long, blue tapering body ending in a spiked whip-like tail, this Thanostoma has the typical shape of a Caudarid. It has a cartilage jaw and two venomous canines surrounded by rather primitive teeth. Each side of its head has a swivelling pinhole eye. Behind the retina is a layer of cells containing reflective crystals called a choroidal tapetum cellulosum. It also has three gill slits, and a line of electroreceptors running down its body. On the right side, closer to the head, is a stub of mainly weak muscle and no bone structure; this also occurs on the left but much closer to the tail. Internally, a gut leads to a stomach containing carnivorous digestive bacteria and cartilage vertebrae runs down the spine. Connected to the gut by a duct is a swim bladder. It has more neurons in its tiny brain than its cousins.

Behaviours:
1. Be vigilant.
2. Do not eat own species.
3. Remain near to capsules after they are laid.
Previous Mutations: Extra-Efficient Muscles, Electroreceptors, Open Circulatory System,, Whip Tail, Three Gill Slits, Cartilage Vertebrae, Digestive Carnivorous Bacteria, Two Poisonous Spikes on Tail, Dentine Teeth, Venomous Canines, Blue, Pinhole Eyes, Cartilage Jaw, Swim Bladder

Discoverer: Biologicah
W7 Havako

W7 Havako in flight over the Daedalus Islands circa. 1946

The W7 Havako was a large, six-engined super-heavy bomber used by Ikanese Forces during the latter part of the Great War. Designed specifically for the Panacean campaign, the type was designed to fly long distances and carry large payloads. Examples of the type were captured by the Efrosan States and would directly influence the development of the Efrosan BD-19 Globemaster.

## Design and Development

The W7 Havako was designed as the current Ikanese heavy bomber - the W6, was inadequate for striking long ranged targets like the Efrosan States. Designers from Kujira Heavy Industries started from scratch to produce a much larger and more capable design. The type was armed with six turrets armed with two 30mm cannons each.

## Operational History

The W7 Havako would first see combat during the first phases of the Southern Stria Campaign. A force of thirty W7s were launched from the newly-captured Daedalus Isles and were sent towards Efrosa destroying shipbuilding and manufacturing plants 100km inland. While this level of damage was never repeated again, the W7 would continue to be used despite being vulnerable to the K-47 Hunter IV and K-49 Super Stallion II.

## Specifications

Crew: 10 (Pilot, co-pilot, radio operator/bombardier, front gunner, 2x top gunners, 2x belly gunners, rear gunner)

Top Speed: 550km/h (7000m), Cruise Speed: 445km/h (7000m)

Engine(s): 6x Kujira Hirasawa Radial (4400hp each)

Defensive Armament: 6x turrets armed with 2x 30mm cannons each.

Payload: 20,000kg of bombs.
Hodgsonia

## Hodgsonia hodgsonia

Latest Mutations: Oral Arms, Nematocysts, Lappets

This is a medium-sized jellyfish that floats through the tropical ocean using it's lappets, filtering the water with it's long, stinging tentacles, waiting to snag some prey and drag it to it's mouth with it's oral arms.

Status: Unlisted

Habitat: Tropical Ocean

Niche: Predator, Opportunistic Scavenger

Diet: Any fresh meat it can get

Size: 21cm (diameter)

Nutritional Need: 86 x 21/100 = 18.1NP

Food / Oxygen Requirement: 18.1 x 0.25 = 4.5NP per round (Needs to intake 4.5/0.6 = 7.5NP per round)/ 18.1NP

Abilities: Exothermic. Liquid Excretion. Low Pressure Tolerance. Osmoconformer (High Salinity). Permeable Skin. Solid Excretion.

Perception: Smell 1 (senses odour 1m from mouths).

Stats: Buoyancy 1 (Adjustable). Coordination 1. Digestion 1 (100% Meat, Digest 60%). Immunity 2. Filtration 3 (10/4 = 2.5x2.5 = 6.3NP). Reach 1. Respiration 1 (Cutaneous Respiration, Stationary Respiration). Sharpness 1. Stamina 1. Swim Speed 1. UV Resistance 2.

Intelligence / Behaviour: 1. Hungry > Search for food. 2. Food > Grab with tentacles. 3. Tired > Rest. 4. Pain > Swim Away. 5. Maturity > Release gametes.

External Features: There is a transparent hydrostatic bell which has a mouth below it and eight long, barbed tentacles with nematocysts plus two oral arms dangling below. Odour receptors are placed around the bell in rhopalia which is formed into lappets.

Internal Features: Each cell contains piezolytes and there are only two layers of the body. A nerve net encircles the body but gonads are found beneath the bell as a pair of white rings. The mouth leads to an incomplete digestive system.

Reproduction: Sexual Reproduction. External Fertilisation. 1,000 eggs per spawning.

Castes/Phases: None.

Locomotion: Active (20NP). Pulses with bell.

External Features: Skin (3NP, +1 Immunity, +1 Respiration, +1 Stamina, +Cutaneous Respiration, +Permeable Skin, +Stationary Respiration). Medium Pigmentation (2NP, +2 UV Resistance). Jelly-Filled Dome (3NP, +1 Buoyancy, +Adjustable Buoyancy, +Suspension). Mouth (0NP, +1 Filtration). Long Cirri (7NP, +1 Filtration, +2 Reach). Odour Receptors (2NP, +1 Smell). Nematocysts (5NP, +1 Sharpness). Oral arms (3NP, +1 Filtration). Lappets (0NP, +1 Swim Speed).

Internal Features: Piezolytes (5NP, +Low Pressure Tolerance). Nerve Net (10NP, +1 Coordination, +Stimulus Response). Incomplete Digestive System (15NP, +1 Meat Digestion, +1 Veg Protein Digestion, +1 Immunity, +Liquid Excretion, +Solid Excretion). Gonads (14NP, +Sexual Reproduction, +External Fertilisation).

Temporal Range: R. 239 - Present (Atrobocean Stage of the Oliverian)

Distribution: Cosmopolitan

Lifespan: 1 year

Predecessor: Mossa transparentus

Classification: Mollisitulinae (sf), Mollisitulidae (f)

Discoverer: StealthStyle
The Many Worlds Wiki

## Welcome to the Many Worlds

For those of you who found the wiki first the Many Worlds are, for want of a better way of putting it, very complicated. It all began with a race called the Artach Silva Lupos, who had certain magics that permitted them to create races. This was then passed on to another race, the Fae, along with a number of other magics, which led to a lot of issues. All of these are written about, or will be, in fiction at The Many Worlds website, as well as on Patreon, where there will be a number of early access stories for all patrons, along with some world building and character information.

## Explore the Worlds

* World: Aena (Gaelom11)
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* World: Shael (Gaelom7)
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* World: Talis
* World: Thear
* World: Thian
* World: Tuloch
* World: Valatar
* World: Valira (Gaelom8)
Dentaskulus pigerai

Status: CR

Temporal Range: R.125 - Present (Novaglacian)

Habitat: Tropical Shallows, Temperate Shallows, Tropical Upper Ocean, Temperate Upper Ocean

Distribution: Cosmopolitan

Niche: Predator

Size: 22.4cm (length)

Nutritional Worth: 76/10 x 12.8 = 170.2NP

Predecessor: Stellingus ubivus

Classification: Thanostominae (sf), Thanostomidae (f), Flagracauda (so), Caudomorphii (c), Bilateria (p)

Perception: Blurry vision with no depth perception on either side, can use electroreception up to ten metres away.

Latest Mutations: Larger = 5, More Perceptive Eyes = 2, Bigger Brain = 1

Info: Although larger than its predecessor, this species of Thanostomine is very rare due to its multiple deficiencies; it only has a pinhole eye on one side of the head, the other regressing to a cup eye, and it's brain is smaller and contains less neurones than most other animals. As a result, it interprets signals much slower and can only focus on one sense at a time. These probably came about as an unlucky mutation, and as quickly as it appeared, this species is going extinct.

Anatomy: Dentaskulus has a long, blue tapering body, skirted by a ribbon on the top and underside, ending in a spiked whip-like tail. It has a cartilage jaw and two venomous canines surrounded by rather primitive teeth. One side of its head has a swivelling pinhole eye, the other has a cup eye. It also has three gill slits, and a line of electroreceptors running down its body. Internally, a gut leads to a stomach containing carnivorous digestive bacteria and cartilage vertebrae runs down the spine. It has a swim bladder, centrally located in its body. A simple heart pumps the blood through its closed circulatory system, which supports organs such as muscles. It also has a nervous system composed of two nerve cords and rungs of nerves connected to a brain in the head.

Behaviour: This species is capable of slowly processing information gathered from sense receptors and using that to form a picture of its surroundings, although only one sense at a time. It can then respond to stimuli. It also has basic reasoning.

Discoverer: AgentTine
Lepirhamphos

## Lepirhamphos ubivermis

Status: LC

Timespan: R.107 - Present

Habitat: Temperate Shallows, Temperate Deep Ocean, Polar Shallows, Polar Deep Ocean

Distribution: Cosmopolitan

Niche: Benthic Filter-Feeder

Size: 7cm (length)

Predecessor: Euskulus wickhami

Classification: Codowecoidae, Codowecoidea, Aquamusculidia

Latest Mutations: Remove Beak

Info: This species lives a very simple life on the seabed, filtering up detritus particles. It is quite common and widespread.

Description: It has a blue, worm-like body of a hydrostatic skeleton, with a proboscis, covered in chemoreceptors. It has four pinhole eyes, two at the front and one on each side. At the end of the body is a hyponome. It has a pool of bitter chemicals inside and a stomach of carnivorous digestive enzymes in the gut. It has an open circulatory system and a basic nervous system. It has a larval form.

Discoverer: StealthStyle

## Lepirhamphos geminus

Temporal Range: R.115 - R.126 (Novaglacian to Untrustolithic Stage of the Atroxian)

Habitat: Temperate Shallows, Polar Shallows, Temperate Upper Ocean, Polar Upper Ocean

Distribution: Northern Hemisphere

Niche: Benthic Filter-Feeder

Size: 7cm (length)

Nutritional Worth:

Predecessor: Lepirhamphos ubivermis

Classification: Codowecoiinae (sf), Codowecoiidae (f), Probocephala (o), Cylindrea (c), Bilateria (p)

Perception: Blurry vision with no depth perception on either side, binocular blurry vision to the front, could use chemoreception up to ten metres away.

Latest Mutations: Budding

Info: On top of its normal sexual reproduction, this sea-dwelling bottom-feeder could also reproduce by budding, one end of the body generating the organs it needs and splitting off as a genetic twin to its parent. This increases numbers but this mode of reproduction does not add to the chances of evolution. However, numbers are very important because it has a lot of predators. An attack fragmenting the body can accidentally result in budding.
At one stage, they were very common, being a quick benthic filter-feeder, but the evolution of better protected animals, like Spinoskulus and Vermoides, left Lepirhamphos vulnerable and Lepirhamphos geminus went extinct.

Anatomy: It has a blue, worm-like body of a hydrostatic skeleton, with a proboscis, covered in chemoreceptors. It has four pinhole eyes, two at the front and one on each side. At the end of the body is a hyponome. It has a pool of bitter chemicals inside and a stomach of carnivorous digestive enzymes in the gut. It has an open circulatory system and a basic nervous system. It is capable of budding.

Behaviour: This species is capable of processing information gathered from sense receptors and using that to form a picture of its surroundings. It can then respond to stimuli. It also has basic reasoning.

Cause of Extinction: Overpredated

Discoverer: StealthStyle
Kardiaskulus

## Kardiaskulus cormeum (Grohkius Speedius)

This species is another large and advanced proto-worm, but it is fairly rare. Although its circulatory system give it more speed and stamina than its competitors, it has difficulty finding enough food to sustain this, as its senses are very limited.

Features: It has developed a pair of back muscles known as a notochord, that increase the efficiency of its muscles and movement. In addition to this, Superstes cormeum has evolved pseudo-hearts that increase the rate at which the hemolymph can be pumped around the body. The five pseudo-hearts are composed of vessels surrounded by muscle.

Distribution: Deep Ocean

Time: Developorian Stage of the Atroxian (R.2 - R.3)

Size: 2.0cm (length)

Lifestyle: Filter-feeder

Classification: Kardiaskulusidae, Kardiora

Predecessor: Superstes fluidum

Cause of Extinction: Unfit

Discovered by: Robotranicrex

## Kardiaskulus medium (Grohkius Speedius)

With its many problems, especially lack of food, this species is on the edge of extinction.

Features: This species is another that has gained the ability of sight. Unlike some of its competitors that have direction-finding pit eyes, only flat eyespots dot its head. Therefore, it can detect light but not which direction its coming from. However, this species has a much worse problem. A genetic deformity has caused only one of its nerve cords (there used to be two) to develop, meaning only the muscles on one side contract with any coordination.

Distribution: Deep Ocean

Time: Developorian Stage of the Atroxian (R.3 - R.4)

Size: 2.0cm (length)

Lifestyle: Filter-feeder

Predecessor: Superstes cormeum

Classification: Kariaskulusidae,

Past Mutations:
Muscles
Open Circulatory System
Axochord
Pseudo-hearts

Cause of Extinction: Unfit

Discovered by: Robotranicrex

## Kardiaskulus labes (Grohkius Speedius)

This is the most advanced bottom-dweller and this makes it quite energy-hungry. It is well equipped to do so, at the expense of other species.
Features: The light spots of this species have slowly developed into pit eyes, depressed into cups. This means the species can tell what direction the light is coming from. These pit eyes have also started to narrow slightly, and very blurry shapes are visible. The nervous system has returned to normalcy and more; its able to retain simple memory.

Distribution: Deep Ocean

Time: Developorian to Medusan Stage of the Atroxian (R.4 - R.5)

Size: 2.0cm (length)

Lifestyle: Filter-feeder

Predecessor: Superstes medium

Past Mutations:
Muscles
Open Circulatory System
Axochord
Pseudo-hearts
Eyespots

Cause of Extinction: Outcompeted

Discovered by: Robotranicrex
Kaminadus

## Kaminadus larri

Status: EX

Timespan: Chapmanian to Attenborian stages of the Stealthian

Habitat: Shallow Sea

Distribution: All Temperate Seas

Niche: Sessile Filter-Feeder

Nutritional Value:

Size: 10cm

Predecessor: Plokastoma primis

Classification: Kaminadusae, Mollia, Koralla, Polypoda, Circumsaccha

Latest Mutations: Colonial

Description: These polyps became colonial and joined together in a matrix consisting of countless other polyps. Each polyp fed and reproduced itself, but together they formed a larger shape stretching up into the water like a chimney. It lived in temperate shallow seas.

Previous Mutations: Cellular Digestion, Multicellular, Radial Symmetry, Tentacles, Gut

Cause of Extinction: The Great Extinction

Discovered by: StealthStyle
Creature: The Elemental Birds

The fifth of the five creatures created for Siaral was the elemental birds. After creating the phoenixes, and hoping they were phoenixes rather than just birds that looked like phoenixes, they wanted to work on something they believed in. They didn't take the elemental birds from any old mythologies, instead creating what they believed to be an entirely new creature, and experimented just as much with these as they had with the dragons, unicorns and pegasi.

As with all the creatures, except the phoenixes, they began with miniature birds, around the size of finches, that could easily be kept in cages. The largest birds they created were around the size of eagles. Each bird was given the power of one element and not just the basic elements. Once there were earth, air, fire, and water birds, the Yellow family experimented with other elements. Ice birds, shadow birds, and many other were created, each with their own abilities.

The Breeders didn't really see much of a use for the elemental birds, in the same way that the dragons, unicorns, and pegasi could be used, but they were beautiful. As with all the creatures they worked with the merchants to work out if there was any way of selling the elemental birds, and again a couple of merchants took eggs with them to see if they could be sold. As with the phoenixes they did sell, more because of their stunning looks than because of the magic they had, but it didn't take long for people to realise that the birds were useful as well as beautiful. Water birds could be used during droughts, light birds could be used in dark places, and they became as important to the web as the other creatures.