287.100

**Released** - 16 November, 2018

* Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
* Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
* Titans tame time - reduced to 1~ day tame same server
* Set food to 0 once they get downloaded to another server
* Health regen turned off after 1 hour post tame

#### Desert Titan

* Prevented stasis on dedicated for flocks
* Changed lightning recharge time to 8 seconds (from 5)
* Prevented lightning from hitting through walls
* Reduced lightning attack range by 33%

#### Ice Titan

* Added failsafe for ice aura when tamed
* Removed ice block that was obstructing Ice Titan fight

#### Forest Titan

* Fixed vine attack not showing on low fps servers
* Speculative fix for Titan falling through floor

### Gacha

* Fix for double inventory
* Fixed bug where punching Gacha's make them eat faster
* Fixed bug where baby Gacha's make crystals
* Made Gacha's corpse last longer, and also added the chance to harvest stone

### Velonasaur

* Fix for Velonasaur stamina drain not working on tamed.
* Fix for Velonasaur breath getting stuck
* Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
* If Velonasaur doesn't have a rider, minigun aoe and minigun mode can no longer be used while based on a platform saddle
* Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
* The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
* Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

### Megatherium

* Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

### Managarmr

* Baby Managarmr now only does his moves while following
* Fixed Managarmr dashing when encumbered.
* Fixed Managarmr jumping and diving while encumbered
* Fixed exhale vfx appearing while dead.
* Attempts to fix issues with Managarmr getting stuck
* Fix issue with baby Managarmr jumping around like crazy
* Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
* Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
* Added hat sockets to Managarmr

### Snow Owl

* Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
* If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
* Set owls to not regain hp when killing corpses
* Fixed state where you could attack while encapsulated
* Time encapsulate lasts long enough to block in a player or dino with spike walls

### Element Vein

* Re-enabled!
* Updated elementnode harvest components to not be harvestable with anything other than metal tools
* Element harvest values adjusted to fit our desires
* Lost corrupt dinos now teleport to the path
* Changed priority selection for points and difficulties
* Changed auto-destruct time to 1 hr
* Fixed edge case where events would stop spawning

### Meteors

* Re-enabled!
* Meteors will no longer kill dinos inside of the city or the domes

### Enforcer

* Attack range increased on left/right/double attacks

### Orbital Supply Drops

* Crate smoke effect no longer renders as separate transparency. Works with atmospherics now.
* Fixed hard crates giving Element
* Lost corrupt dinos now teleport to the path
* Changes to priority selection for points and difficulties
* Changed auto-destruct time to 1 hr
* Fixed edge case where events would stop spawning

### Kibble

* Fixed incorrect name descriptions on small and extra small kibbles

### Tek

* Added tek engrams unlocked to be unlocked by Titan deaths

### Dropped Items

* Decreased dropped item interpolation to help with through the world cases (more to do here)

### Mek

* Can now shoot pistol while not aiming
* Fixed issue where Mek would be pushed in siege mode
* Disabled hit react in siege mode
* Icon now shows level
* Unmounting a Mek in tight spaces will no longer eject a player out of the map
* Spyglass use disabled while in Mek

### Scout

* Fixed terminal crafted scouts being overpowerered
* Scout can no longer be cryo'd.
* Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.

### Anky

* Anky's no longer harvest berries with their primary attack
* Anky's alt attack no longer harvests stone

### Robots

* Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

### Gasbags

* Prevented Gasbags from launching or floating when encumbered

### Gravity Grenade

* Now untargetable by turrets after exploding so turrets don't waste ammo on it

### Extinction Map

* Deleted unneeded LODs
* Dinospawn Fixes
* Checking in Foliage Fixes
* Fixed holes
* Prevented structures from building near Ice Titan fight
* Set City Terminals to have 60 slots instead of 20

### General

* UI no longer lists the Helena Walker notes twice
* Improvements to dome PP
* Added support for buffs structures to DebugMyTarget.
* Fix rare crash related to cryo