recursal/Fanatic-Fandom huggingface dataset:
Plasma Bombardment Torpedo

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread
 Traits

## General

The Plasma Bombardment Torpedo is a Bombardment Torpedo that does Plasma Damage instead, taking on a pink coloration, a result of the Aliens' influence that caused part of the A.X.I.S. faction to turn on the Miner Rebellion.

Interestingly, it does not have any actual AoE. However, ships equipped with this weapon always aim ahead of their targets, vastly improving their accuracy.

## Strategy

Keep flying away from ships equipped with this weapon; while many ships equipped with this weapon have extended range, the torpedoes are still relatively slow, allowing you to travel beyond their maximum range long before they reach your ships.

Travelling in a direction perpendicular to the torpedoes also causes them to fall short of their targets as long as you stay near maximum range.

## Trivia

* The Plasma Bombardment Torpedo was first seen in AXIS Renegade fleets during Reckoning.

## Gallery

* Rogue Vindicator Cutters with Plasma Bombardment Torpedoes surrounding a Berserker Cruiser
* Rogue Vindicator Cutters with Plasma Bombardment Torpedoes attempting to chase down fleeing Guardian Cruisers
Renascence Battlecruiser (Oligarch)

## General

The Oligarchs also have developed their own version of the Renascence Battlecruiser. It retains the additional damage against Battleships, as well as no minimum range arc for Vulcan weapons.

## Strategy

The Oligarch version of the Renascence Battlecruiser also retains the drawbacks and advantages of the original.

While it is capable of decimating battleships when it gets in range, and its forward speed allows it to catch up to fleeing ships, while its Feedback loop disrupts the screen charge time of Pharmakon hulls, it can easily be kited by ships with stasis weapons.

It also loses out to the Bastion Cruiser in terms of durability as well.

## Trivia

* The Renascence Battlecruiser was buffed in the early May 2019 update as mentioned here. In particular, the hull now has 10% resistance against Plasma Damage at Mk I, while its Feedback Loop is more effective and also gives a boost to shields.

## Gallery

* Mk I/II Oligarch Renascence Battlecruiser angled HD render
* Mk III/IV Oligarch Renascence Battlecruiser angled HD render
* Mk V Oligarch Renascence Battlecruiser angled HD render
* Mk VI Oligarch Renascence Battlecruiser angled HD render
* Oligarch Renascence Battlecruisers fighting Manticore Battlecruisers.
* Oligarch Renascence Battlecruiser engaging a Gargoyle Carrier.
Phase Shifter Generator

## General

The Phase Shifter Generator is a field generator that grants a carrier the Phase Shifter. It is restricted to the Paladin Carrier.

The Harmonic Phase Shifter Generator additionally grants a Harmonic Siege buff for the whole fleet.

## Strategy and Setup

### Advantages

The Phase Shifter Generator increases the shield penetration of your ships, limiting the effectiveness of enemy shields. In some cases, you can even destroy targets before their shields go offline, saving you some damage output.

It is an excellent counter to poorly-designed Bastion Cruisers. If they have too much shielding, you can take them out without activating their Firestorm Overdrive, especially when you are using weapons and other specials that increase shield bypass.

### Disadvantages

Most Xeno Division Hulls and A.X.I.S. Hulls, as well as all Alien Hulls, are well-armored and have no shields, making the extra shield bypass completely useless. The Harmonic version does not synergize well with base attack fleets because modules typically have much more armor than shields, so the shield bypass portion is wasted.

This special takes quite a long time to equip.

## Trivia

* The Harmonic Phase Shifter Generator received a change in the sprite to avoid confusion with the normal Phase Shifter Generator.
* Surprisingly, there is no Stasis Field Generator.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Old Harmonic Phase Shifter Generator icon
* Phase Shifter Generator stat card
* Harmonic Phase Shifter Generator stat card
Premonition

## EVENT OVERVIEW

Attention Rebels,

As the Astral Barony continues their relentless attack on the Sector, V-153 and Commander Burr attempt to make sense of Betlannah’s terrible visions. One thing they know for certain is the Quantum Replicator is a key to the nightmarish future she has seen. Knowing the dangers, they must decide whether the risk of destroying the Replicator poses the lesser of two evils… Thankfully, the Emissary, and Array Torpedo have both arrived just in time to help in your quest against the Astral Barony.

## DESCRIPTION

Premonition is the 94th Event in VEGA Conflict, introducing Emissary.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

 8h Spectre Ship Build Token (Max. 6)
 Sling Driver Turret II RI (Max. 12)
 Fleet Commanders/A9 (Max. 1)
 Sling Driver Turret I RI (Max. 12)

 53,000,000 Mineral Ore / Helium-3 (Max. 99/each)
 10,500,000 Antimatter (Max. 99)
 26,500,000 Mineral Ore / Helium-3 (Max. 99/each)
 1,500,000 Antimatter (Max. 99)
 5,500,000 Mineral Ore / Helium-3 (Max. 99/each)

## Target Payouts

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Main Event Targets/Demon Corps

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the story arc of the Demon Corps' invasion against both Miner Rebellion and Iron Star Company.

It also includes NPC Targets that appear in the side-events Alien Mobilization and Alien Decimation, which are related to the Aliens.

## Invasion of the Demon Corps

### Crossfire

These targets appeared during the event Crossfire.

Note: The Machete Destroyers have no minimum range.

### Scorched Earth

These targets appeared during the event Scorched Earth.

Note: The Machete Destroyers have no minimum range.

### Incursion

These targets appeared during the event Incursion.

Note: The Machete Destroyers have no minimum range.

### Search & Destroy

These targets appeared during or shortly after the event Search & Destroy.

### Maelstrom

These targets appeared during the event Maelstrom.

### Nemesis

These targets appeared during the event Nemesis.

### Redemption

These targets appeared during the event Redemption.

Note: All ships have no minimum range.

### Devastation

These targets appeared during the event Devastation.
Pyro Myr

## General

The Pyro Myr is a spawner that can be equipped onto the Aerico. On death, it releases a patch of Blight Nebula Field of 1,000 m radius that deals 250 damage per second and lasts for 10 seconds before dissipating. If it manages to get within 500 m of an enemy ship, module or squadron, it additionally explodes for Explosive Damage, dealing extra damage based on its remaining health and destroying itself in the process.

## Strategy and Setup

### Advantages

Pyro Myrs complement both of the Aerico's overdrives: Stalk by creating Blight Nebula Fields, and Rile by the mere act of spawning in.

Their Counter Ricochet prevents enemy Ricocheting shots from hitting additional targets, most importantly their parent ship.

### Disadvantages

Squadrons are a direct counter to Myrs since they can trigger their explosion from long range and respawn much quicker than the Myrs themselves.

The Blight Nebula Fields they create deal meager damage, even against Altairian ships. Moreover, enemy Aericos may exploit them to activate their Stalk overdrive.

## Trivia

* Myrs have a firing arc of 360 degrees.
* Although the damage is expressed in terms of DPS in-game, the calculation is set up such that the damage per shot of single-shot weapons is equal to its DPS value.
* It originally suffered from a bug in which the DPS is incorrectly displayed as 258, 328, 460, 656; Bonus Damage from health as 16%; Nebula Radius as 100 m. This has been fixed in the late August 2019 update.

## Gallery

* Ogre Battleships attempting to shoot down Pyro Myrs before they get close enough to detonate
* Pyro Myrs roaming about near Blight Nebula Fields
Lancer Driver

## Stats

Note 1: Xeno Lancer Driver is only available to Altairian ships.

Note 2: Fragment crafting yields a Credit that can be instantly equipped.

## General

The Lancer Driver is an Altairian Kinetic Weapon designed for long range siege warfare. it fires long, thin projectiles capable of piercing multiple targets, that can cruise much further than the firing range of the weapon itself.

## Strategy and Setup

### Advantages

With the ability to pierce, as well as its inherently long range, the Lancer Driver is easily able to snipe most enemy modules from afar. This is further supplemented when equipped on the Inquisitor Destroyer, as the Ballista Overdrive will further boost the increased projectile range and pierce, making it long enough such that the projectiles are able to travel throughout n entire base itself, causing massive damage.

### Disadvantages

The Lancer Driver projectiles are not the fastest, and they do not have proximity detonation, so they are unable to hit fast moving targets. Ships and modules equipped with resistance against Kinetic weapons and counter pierce technology can decrease the damage potential of this weapon as well. The weapon also has a large minimum range, meaning fast ships like Cavalier Cutters can close the distance quickly and stay in the blind spot.

The Xeno Lancer Driver is not as effective against Xeno Division Hulls and above due to their innate damage resistance.

## Trivia

* The update of early August 2018 removed time and resource costs of Lancer Driver fragment crafting.
* The Blueprint for the Xeno Lancer Driver was only released once (as of 30 November 2018).
* The Xeno variant of this weapon is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Blight Atomic Driver in the May 2019 update.

## Gallery

* Lancer Drivers on Herald Inqusitor Destroyers destroying an Oligarch Paragon Battleship
* Inquisitor Destroyers with Lancer Driver laying waste to a player base.
* Inquisitor Destroyers Firing lancer Drivers at Oligarch Bastion Cruisers amidst a battle with an Altairian Brigade.
* Elite Inquisitor Destroyers with Xeno Lancer Drivers tearing into Oligarch Cavalier Cutters.
* Xeno Lancer Drivers being fired at Altairian Combat Modules from Inquisitor Destroyer Elites.
* Elite Inquisitor Destroyers with Lancer Drivers Sieging a Fortified Altairian Base position.
Patches/04072021

## Hotfix

We've received reports where an exclamation point appears in place of the Pike I or II while trying to equip them in the Ship Factory, which prevents them from being equipped. After further investigation, we have determined this error is caused by the Chase Phantom Blueprint being required before 8 Blueprint Pieces of either Pike I or II are earned.

A hotfix is currently being created that will ensure the Pike I & II Blueprints may be used if all 8 Blueprint Pieces of each have been earned. In addition, the Inferno Wing I-III cannot be crafted currently, which will also be resolved through this hotfix.

Implementing this fix will require downtime, so this will take place after the Showdown event store has closed. Once the downtime date and time has been determined, a separate announcement will be made.
Operator

## General

The Operator is a fighter modeled after the cutter class. Though it has very short range, enemies caught within its firing arc are quickly destroyed by its Rupture overdrive.

## Strategy and Setup

### Advantages

Like other Tier 8 ships, the Operator has greatly increased movement speeds over Tier 7 ships and thus can better dodge incoming shots and rearrange fleet formation. It also has a fixed repair time of 2 hours, regardless of equipment, so it could return back to the fray in a relatively short amount of time.

Compared to the Valrayvn, it has increased maximum mass and reduced unladen mass, allowing it to field more equipment.

Upon exiting Phase State, it fires a burst of projectiles that have a huge damage bonus. The damage inflicted is capable of one-shotting many enemy ships, especially when the Nova Driver is used (though the weapon has an extremely narrow range band on this ship).

It has a passive Ablative Suppression effect which, on hit, reduces the ability of enemy Umbra ships to regenerate their Ablative Armor.

### Disadvantages

The Operator is somewhat slower than the Valrayvn when not in Phase State. As a result, you must rely on Phase State to get in range in order to defeat them.

Moreover, its range is capped at a measly 3 km. This means that Rangers can easily get a few shots off before this ship can even start to deal damage. If not flown properly, Operators may be prematurely forced out of Phase State and become sitting ducks.

Its damage output heavily relies on its Rupture overdrive, which only activates upon exiting Phase State. Without it, its damage output is actually worse compared to Rangers, which have two firing arcs compared to the one the Operator and other Fighters have. Operators can thus be defeated by preventing them from entering Phase State, such as via the Renascence Battlecruiser's Feedback Loop or through sheer damage.

## Skins

* Chrome
* Sunset
* Toxic
* Cipher
* Oni

## Trivia

* The Operator is the second Tier 8 ship, and the first Pharmakon Tier 8 ship.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* Two prefitted Operators were gifted to players on 20 Dec 2020 as a Christmas gift.
* A unshielded variant of the Operator, instead of being outfitted with conventional weapons, was armed with the Omega's Plasma Beam weapon (Front, 180 deg), was seen in some of the trigger NPC Envoy targets. The beams would flicker on and off, dealing significant DoT to ships caught in it, but other than that, it could be destroyed relatively easily as it remained stationary and did not hunt down and chase targets.

## Gallery

* Mk I/II Operator angled HD render
* Mk III/IV Operator angled HD render
* Mk V Operator angled HD render
* Mk VI Operator angled HD render
* Operators in a brawl
* A group of Operators taking out Valrayvns from behind
* An Operator bursting down a Sovereign Carrier
* Operators with different skins in combat
* All 6 MKs and ship visuals side by side
* Operator Concept Art
Pharmakon Rising

## Event Information

Pharmakon Rising is a catch-up event for players to obtain past Pharmakon blueprints and reusable items.

The 1st Pharmakon Rising was held as follows:

## Event Prizes

* 1st Pharmakon Rising

 Trojan Mk IIUpgrade Box (Max. 30)

 Node Armor IIBP Piece (Max. 4)
 Node Armor IIIFragments x10 (Max. 5)

 Phase Drain Buffer IIBP Piece (Max. 8)
 Phase Drain Buffer IIIFragment x10 (Max. 5)
 Anthracite Munition IFragment x10 (Max. 10)
 Victus Noir Fleet Commander

## Target Payouts

Except for Pharmakon Mainframe Strike (101), all fleets can be Blitzed for additional rewards.

Loot drops marked as (A) only drop from Alpha fleets while those marked as (B) only drop from Beta fleets.

* 1st Pharmakon Rising

For more information on the event targets, click here.

## Trivia

* Pharmakon Rising was the final Tier 7 Rising event to be released.
* The maximum number of Node Armor I/II BP Pieces claimed are reversed, which led to some players being unable to complete the full blueprint of Node Armor II during the event.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • **Pharmakon Rising**

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Overcharge

Weapons with the **Overcharge** ability receive an extension to its firing phase with increased DPS. The beam glows brighter while Overcharge is active.

## Explanation

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Overcharge occurs at the end of the beam's normal firing phase, allowing the beam to continue firing for the Overcharge Duration. While Overcharge is active, the DPS of the beam increases by the Overcharge Amount each time the Overcharge Delay elapses, up to a maximum amount that is determined by Overcharge Maximum.

While Overcharge Amount, Overcharge Delay and Overcharge Maximum are typically fixed, an increase in Overcharge Duration, which can be provided by various technologies such as the Cavalier Cutter and Beam Overcharge Capacitor, substantially improves the effectiveness of Overcharge.

## Examples

```
A modded Surge Beam that has no Overcharge, on a Bastion Cruiser:
- Charge Time = 3s
- Firing Time = 2s
- Cooldown Time = 0s

Suppose an enemy enters the weapon's targeting range at t = 0s.
At t = 0~3s: The Surge Beam charges up.
At t = 3~5s: The Surge Beam opens fire at 100% DPS.
At t = 5s: The Surge Beam stops firing because its Firing Time has run out. Rinse and repeat until there is no valid enemy in range.

```

```
Surge Beam on a Bastion Cruiser:
- Charge Time = 3s
- Firing Time = 2s
- Cooldown Time = 0s
- Overcharge = +5% DPS per 1s
- Overcharge Max = +10% DPS
- Overcharge Duration = 2s

Suppose an enemy enters the weapon's targeting range at t = 0s.
At t = 0~3s: The Surge Beam charges up.
At t = 3~5s: The Surge Beam opens fire at 100% DPS.
At t = 5s: The Surge Beam continues firing via Overcharge but is still at 100% DPS.
At t = 6~7s: The Surge Beam is at 105% DPS.
At t = 7s: The Surge Beam is at its maximum of 110% DPS but immediately stops firing because its Overcharge Duration has run out. Rinse and repeat until there is no valid enemy in range.

```

```
Surge Beam on a Cavalier Cutter:
- Charge Time = 3s
- Firing Time = 2s
- Cooldown Time = 0s
- Overcharge = +5% DPS per 1s
- Overcharge Max = +10% DPS
- Overcharge Duration = 2s (+2s from hull)

Suppose an enemy enters the weapon's targeting range at t = 0s.
At t = 0~3s: The Surge Beam charges up.
At t = 3~5s: The Surge Beam opens fire at 100% DPS.
At t = 5s: The Surge Beam continues firing via Overcharge but is still at 100% DPS.
At t = 6~7s: The Surge Beam is at 105% DPS.
At t = 7~9s: The Surge Beam is at its maximum of 110% DPS.
At t = 9s: The Surge Beam stops firing because its Overcharge Duration has run out. Rinse and repeat until there is no valid enemy in range.

```
Paragon Battleship (Oligarch)

Stats on this page have not been confirmed by KIXEYE!

## General

Like the Bastion Cruiser, the Oligarchs have their own variant of the Paragon Battleship. It retains its counter pierce capabilities as well as the Barrage Overdrive.

## Strategy

Paragon Battleships utilized by the Oligarchs utilize different weaponry. Mk I and III Paragons are typically armed with Sai Missiles. Mk III Variants also use Piercing NET^2 Torpedoes occasionally as well. Mk V Versions utilize Shredder Cannons and sometimes, Piercing NET^2 Torpedoes also.

The weapons on this ship travel relatively slowly and can be dodged rather easily. Spread out your ships to avoid extra damage from the piercing effects.

If this ship has a minimum range, use cruisers or cutters to exploit it. Just make sure that none of your other ships or squadrons can be fired upon by the same ship.

Avoid surrounding this ship with your fleet. Otherwise, you risk activating its Barrage Overdrive, causing each explosion to regularly damage multiple of your ships. However, the Barrage Overdrive does not do much effect on the Mk V Variants, since the Shredder Cannons have no AoE, so it is possible to blitz Mk V NPC Paragon Battleships without taking extreme damage.

Paragon Battleships are directly countered by Cavalier Cutters, which possess a damage boost against battleships that increases as they are upgraded.

Squadrons are useless against Paragon Battleships equipped with Sai Missiles because they can destroy squadrons on top of the ship itself, unless there is nothing for the Paragon Battleship to fire at in the first place.

## Trivia

* Along with other T7A Oligarch ships before the Renascence Battlecruiser, this ship has received identical resistances to Nebula Fields as its Herald counterpart in the early April 2019 update. They used to have no damage resistances.

## Gallery

* Mk I/II Oligarch Paragon Battleship angled HD render
* Mk III/IV Oligarch Paragon Battleship angled HD render
* Mk V Oligarch Paragon Battleship angled HD render
* Mk VI Oligarch Paragon Battleship angled HD render
* An Oligarch Paragon Battleship firing Sai Missiles at a Herald Bastion Cruiser
* Barrage Overdrive causes Sai Missiles to have extremely large detonations
* An Oligarch Paragon Battleship firing Shredder Cannons at Vindicator Cutters and a Herald Bastion Cruiser
* Barrage Overdrive has little effect on Shredder Cannons because they have no AoE
Pegasus

## General

The Pegasus is a specialist hull designed to emulate the mobility and customizability of frigates. It also has innate Harmonic Warfare and Harmonic Siege.

## Strategy and Setup

### Advantages

With maneuverability matching that of a Frigate, the Pegasus is able to weave in, deal damage and weave out of combat quickly in the blink of an eye. When combined together with other ships providing Harmonic Agility, the Pegasus becomes one of the most agile ships in the game, effectively making it the new Rapture Cruiser. The ability to equip Pierian Fuel enables this ship to kite others with less range without fear of repercussion.

In addition, with its 5 special slots, the Pegasus can equip multiple Harmonic Reactors (Agility, Warfare, Siege), further boosting the Harmonic Bonuses of your fleet. Alternatively, using 5 Xeno Armored Holds III is the cheapest way of building the ultimate cargo fleet. Many lategame players use fleets of 5 Pegasi with a single Dreadnought like the Orator and the Leviathan, as the Harmonic bonuses can vastly empower a flagship.

### Disadvantages

The Pegasus is fairly weak in terms of firepower, with only 4 weapon slots by default. It is also quite fragile, being able to equip only 2 pieces of armor. In addition, it has a relatively low maximum mass. As a result, Pegasi are weak to long-range attacks from Paladin Carriers and Liberator Destroyers, as well as short-range ones by fast ships such as Vindicator Cutters.

In PvE, the Pegasus rarely finds its place, considering that the vast majority of NPC weapons have extended range and cannot be dodged. Guardian Cruisers are much better decoys while Enforcer Battleships can deal greater damage.

The ones used to empower Dreadnoughts with their Harmonic bonuses are often devoid of weapons and defenses due to their Dreadnought's massive mass requirement, which can be up to 134,005 t when fully upgraded (140,000 in the case of the Torus), and are therefore highly vulnerable to being destroyed if they aren't moved away from danger.

## Trivia

* The Pegasus closely resembles a frigate in terms of its stats.
* The Pegasus originally required Nighthawk Frigate mark upgrade research for its own mark upgrade research because of its similarity to frigates, but that has been changed to the Revelation Cruiser in order to match its actual ship class (specialist).
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Pegasus angled HD render
* Mk III/IV Pegasus angled HD render
* Mk V Pegasus angled HD render
* Mk VI Pegasus angled HD render
* A Pegasus fighting another Pegasus in a 1v1
* Pegasus easily dodging fire from a Liberator Destroyer with the help of the Agility Field
* A fleet of Pegasi taking on an AXIS Renegade
Plasma Triadic Vulcan

## General

The Plasma Triadic Vulcan is a modified version of the Triadic Vulcan that deals Plasma Damage.

## Strategy and Setup

### Advantages

The Plasma Triadic Vulcan retains the advantages of the original, making it effective in close quarters, tho it has long range on par with most other Kinetic weapons.

Since it deals plasma damage, Umbra Hulls are fully vulnerable to their DPS.

### Disadvantages

The Plasma Triadic Vulcan deals Plasma damage, which Altairian and Pharmakon Hulls have high resistance towards.

It also retains the drawbacks of the original, namely reduced DPS at a larger distance as well as slow projectile speed unless boosted by a special.

## Gallery

* Plasma Triadic Vulcans being fired from a pair of Omegas.
* Omegas Focusing down a Cavalier Cutter with Plasma Triadic Vulcans.
Precision Driver Turret

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed

## General

The Precision Driver Turret is a reliable long-range Kinetic weapon for base defense.

It fires Gauss Driver-like projectiles that home in on their targets from long range.

## Strategy

The Precision Driver Turret's projectiles are relatively fast, and they home in on their targets as well, making dodging impossible. The Precision Driver has a long range as well. The best solution is to load up on Kinetic defense and take out the turrets as quickly as possible.

Each turret does relatively light damage, but strength comes in numbers.

## Trivia

* As of the 6th Alliance War, Precision Driver Turrets are no longer Homing.

## Gallery

* Precision Driver Turrets firing on advancing Exterminator Destroyers and Punisher Cruisers
Plasma Eclipse Driver Turret

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass

## General

The Plasma Eclipse Driver Turret is an Eclipse Driver Turret that does Plasma Damage instead, taking on a pink coloration. It was adapted from the A.X.I.S. version by the Oligarchs and subsequently made useful in Altairian Outposts.

## Strategy

Due to its relatively slow speed, this weapon can be dodged even by destroyers that have Binary Thrusters equipped. Avoid getting hit as much as possible since each shot carries an innate shield bypass bonus and deals heavy damage.

## Trivia

* The Plasma Eclipse Driver Turret was first seen in Altairian Outposts during Blindside.

## Gallery

* Plasma Eclipse Driver Turrets and normal Eclipse Driver Turrets bombarding a group of Herald Inquisitor Destroyers and Bastion cruisers supported by a Suppressor.
Lustre

## Stats

 Restricted to
 Antimatter  | 0

## General

The Lustre skin, when applied, causes the ship to take on a white wax-like coloration with hexagonal cells.

## Gallery

* Mk I/II Switch angled HD render with the Lustre skin
* Mk III/IV Switch angled HD render with the Lustre skin
* Mk V Switch angled HD render with the Lustre skin
* Mk VI Switch angled HD render with the Lustre skin
* Mk I/II Breaker angled HD render with the Lustre skin
* Mk III/IV Breaker angled HD render with the Lustre skin
* Mk V Breaker angled HD render with the Lustre skin
* Mk VI Breaker angled HD render with the Lustre skin
* Mk I/II Deadeye angled HD render with the Lustre skin
* Mk III/IV Deadeye angled HD render with the Lustre skin
* Mk V Deadeye angled HD render with the Lustre skin
* Mk VI Deadeye angled HD render with the Lustre skin
* Mk I/II Torus Dreadnought angled HD render with the Lustre skin
* Mk III/IV Torus Dreadnought angled HD render with the Lustre skin
* Mk V Torus Dreadnought angled HD render with the Lustre skin
* Mk VI Torus Dreadnought angled HD render with the Lustre skin
* Mk I/II Comandante Carrier angled HD render with the Lustre skin
* Mk III/IV Comandante Carrier angled HD render with the Lustre skin
* Mk V Comandante Carrier angled HD render with the Lustre skin
* Mk VI Comandante Carrier angled HD render with the Lustre skin
* Mk I/II Arc angled HD render with the Lustre skin
* Mk III/IV Arc angled HD render with the Lustre skin
* Mk V Arc angled HD render with the Lustre skin
* Mk VI Arc angled HD render with the Lustre skin
* Mk I/II Caustic angled HD render with the Lustre skin
* Mk III/IV Caustic angled HD render with the Lustre skin
* Mk V Caustic angled HD render with the Lustre skin
* Mk VI Caustic angled HD render with the Lustre skin
* Mk I/II Subverter angled HD render with the Lustre skin
* Mk III/IV Subverter angled HD render with the Lustre skin
* Mk V Subverter angled HD render with the Lustre skin
* Mk VI Subverter angled HD render with the Lustre skin
* Mk I/II Buckler angled HD render with the Lustre skin
* Mk III/IV Buckler angled HD render with the Lustre skin
* Mk V Buckler angled HD render with the Lustre skin
* Mk VI Buckler angled HD render with the Lustre skin
* Mk I/II Broadsider angled HD render with the Lustre skin
* Mk III/IV Broadsider angled HD render with the Lustre skin
* Mk V Broadsider angled HD render with the Lustre skin
* Mk VI Broadsider angled HD render with the Lustre skin
Reinforced Rails

## General

Reinforced Rails are an upgrade to Phased Magnets with additional shield bypass and a unique minimum range reduction. It is restricted to cruisers.

## Strategy and Setup

### Advantages

Reinforced Rails have the same mass requirement as compared to Phased Magnets but with 5% more shield bypass, ignoring even more of the enemy's shield defenses.

This special also reduces the minimum range of your Kinetic weapons, preventing enemies from hiding within.

### Disadvantages

Reinforced Rails has around twice the XP of Phased Magnets. For short-medium range Kinetic weapons such as Gemini Driver, Storm Driver and Tempest Driver, the minimum range decrease may not be needed at all.

## Trivia

* Reinforced Rails is the first weapon boost that affects minimum range.
Patches/08052021

## Events

* Fire Base
	+ Beginning on Thursday, August 12th @ 3pm pdt, earn the formidable Capitol Carrier in addition to:
		- Electron Squadron 1 & 2
		- Scorch Squadron 1 & 2
		- Dart Squadron 1-3
		- Warden Thruster
		- Rift Drive
		- Fission Missile Turret
		- Borophene Plates
* Mobilization
	+ Boost your Capitol to Mk4 using materials found in the August Mobilization, then pick up Electron Squadron III Fragments. Begins Thursday, August 19th @ 3pm pdt.
* Decimation
	+ Reign supreme with the Elite Capitol Carrier using materials found in Decimation, then grab Pursuit Wings from the prize store. Begins Thursday, August 26th @ 3pm pdt.
* Alliance War
	+ Join your Alliance on Wednesday, August 25th @ 3pm pdt to gain Intel, Solar Shards, and Marauder Tech from a collapsing sector.

## New Features

* Capitol Carrier
	+ Take out enemy fleets using the Capitol as the cornerstone, utilizing built-in long-range DoT weaponry and offering support in the form of a powerful offensive Prime Shift Active along with Field Generators.
* Squadrons
	+ Swarm enemies using three brand new Squadrons arriving in this release. Each one deals damage using one of three main damage types: Energy, Explosive, and Kinetic. Support your fleet using the Electron Squadron, Scorch Squadron, or Dart Squadron… or use all three at once!
* Borophene Plates
	+ Defend your base using the latest in base defense equipment: equip Borophene Plates to gain a boost to Shield Energy and resistance to Energy, Explosive, and Kinetic damage at level 3.
* Rift Drive
	+ Get a jumpstart on Prime Shift Charge rates in the beginning of combat after making a jump using the new Rift Drive.
* Warden Thruster
	+ Get ahead of enemies using forward speed and acceleration bonuses provided by the Warden Thruster, which can be equipped to both the Executor and Torus Dreadnought.

## Content Changes

* SEE PVP IMPROVEMENTS POST
	+ Base equipment XP values
	+ Base XP Scaling
	+ Modules no longer count towards triggering the overdrive for Arc, Plexus, & Nerve.

## Bug Fixes

* Fixed an issue where Pursuit Wings may not be shown as available to equip.
Paroxysm Cannon

* Regular
* Xeno
* Plasma
* Blight

## Stats

Note: The level 4 version is only available to the faction with the corresponding damage type: Altairian for Alien Damage, Umbra for Blight Damage, Pharmakon for Plasma Damage.

## General

The Paroxysm Cannon is the spiritual successor of the Disintegrator Cannon, firing multiple homing projectiles upfront without any secondary effects, before a moderate reload time.

## Strategy and Setup

### Advantages

The Paroxysm Cannon's projectiles are homing and thus can hit even fast-moving Tier 8 ships.

This weapon has a greater mass efficiency than other Tier 8 weapons at higher levels.

Unlike the Nova Driver, this weapon has no innate exploitable minimum range.

### Disadvantages

The Paroxysm Cannon has rather low range compared to other Tier 8 weapons. Thus, it is not suitable for ships with the Ranger role, as they are forced to have a large minimum range.

This is not as bad for ships with the Titan role as the maximum range of the weapon is only 300 m less than the ship's effective range.

## Gallery

* A fleet of Operators equipped with Paroxysm Cannons focusing fire on a Gargoyle Carrier
* Operators firing the Paroxysm Cannon at some Zeus
* Three Operators firing Plasma Paroxysm Cannons at a Valrayvn
* An Operator fleet duel with Plasma Paroxysm Cannons
* Valrayvns firing Blight Paroxysm Cannons at an Assassin Cutter.
* Valrayvns firing Blight Paroxysm Cannons at a Wraith Cruiser.
* An enemy Ajax firing Xeno Paroxysm Cannons at a player's Ajax.
* Two enemy Ajaxes with their overdrives active, firing Xeno Paroxysm Cannons.
Penultimate

## DESCRIPTION

Penultimate is the 60th Event in VEGA Conflict. It introduces the Final hull of the T8 Series, the Pharmakon Monitor Titan.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 102
 104

 106

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store
* Event Infographic

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • **Penultimate** • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Resistance (Event)

## EVENT OVERVIEW

Rebels,

Attack event fleets listed below to score Event Points and Loot Drops, then use those Event Points in the Prize Store, featuring the Scavenger hull, Flare Cannon, Extrication Squadron, and Acclimated Shields. Certain targets also drop Leaderboard Points - shoot for a top Personal Leaderboard Rank to earn Regimental Skin Credits and/or Blood Amber.

## DESCRIPTION

Resistance is the 85th Event in VEGA Conflict, introducing Scavenger.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

**Event Mystery Box**

(Note: Each Event Mystery Box contains 1 of mentioned items)

## Target Payouts

 148

 128

 120

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Rear Thrusters

## General

Rear Thrusters are basic thrusters designed to increase forward speed.

## Strategy and Setup

### Advantages

Rear Thrusters are used on most ships because forward speed is extremely important for kiting tactics, in which ships with superior range fly away from and fire back at enemies that have shorter range, often destroying them before they could catch up. Likewise, this thruster is also necessary on short-range ships to catch up to longer-ranged ships before being destroyed.

### Disadvantages

Rear Thrusters are less ideal on battleships and destroyers because they reduce turning speed, allowing enemies to easily fly into their blind spot and destroy them without taking any shots in return.
Main Event Targets/Tier 7 Umbra

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the story arc of the Umbra's arrival.

It also includes NPC Targets that appear in the side-events Mobilization and Decimation, which are related to the Umbra.

## Arrival of the Umbra

### Returning Targets

These targets were released prior to the first event in the Umbra season - Ashes - but continue to appear during this season.

### Ashes

These targets started appearing during or shortly after Ashes.

### Vector

These targets started appearing during or shortly after Vector.

### Pestilence

These targets started appearing during or shortly after Pestilence.

### Redux

These targets started appearing during or shortly after Redux.

### Chrysalis

These targets started appearing during or shortly after Chrysalis.

### Catalyst

These targets started appearing during or shortly after Catalyst.

## Trivia

* In the Research Division target, many players exploited the AI and the Nebula Field's ability to do damage to all ships regardless of allegiance, sending small fleets to bait the enemy Bastion Cruisers into the Blight Nebula field. In response, KIXEYE reduced the payouts players would get for doing so and extended the space between the Nebula Fields, making it impossible to kite the fleet and leaving many players outraged.
* Umbra Pursuer fleets originally did not regenerate if not defeated in one battle.
Polaron Ray

## General

The Polaron Ray breaks the tradition of "short range, high firepower" typical of Energy weapons, instead having the opposite of these traits.

It fires yellow trailing bolts in short bursts. Like most Energy weapons, Polaron Rays home in towards their target with perfect accuracy.

## Strategy and Setup

### Advantages

Polaron Rays can potentially outrange Explosive and even Kinetic weapons when equipped with Focused Optics. This combined with their homing ability makes them an unescapable kiting weapon, perfect for frigates and battleships.

### Disadvantages

Polaron Rays have relatively low damage output, therefore ships equipped with this weapon are often at a disadvantage in close combat. Always try to keep your distance to avoid this situation.

## Trivia

* The Polaron Ray was once called the Polaron Beam, which had been renamed to Polaron Disruptor.
* The Polaron Ray was originally a single, powerful shot that slowly recharged.
* Voyager Corvettes can equip a single Polaron Ray I with 0 tons left.

## Gallery

* Polaron Beam art
* Polaron Ray Exodus Cruisers destroying a single Hurricane Frigate
* A Zeal Battleship attacking a fleet of Mk V Fury Battleships using Polaron Rays
Refuge/Bounty

## Event Information

This is the Alien Bounty-like side event for Deception (2022). Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 Astral Barony Battlement
 Astral Barony Portcullis

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike