Patch Notes Changelog

This is where all Patch Notes archived on the Official Throne of Lies Forums will be stored on the wiki.

# Throne Goes Free-to-Play Dec 18th @ 6pm EST! (LIVE)

* Patch Status? LIVE (Dec 21)!
* When is F2P (UPDATED)? LIVE (Dec 23 @ 6pm EST)!
* Veterans? Vets claim an exclusive, *crystal-flaired* “Veteran” title + Veteran avatar~
* Queue Times? Expected to be seriously low (even during offpeak hours)!

## Gold (gp)

To better fit the f2p model, we have adjusted goldflow to be more progressive:

* MVP gold now grants 200 gp
* MVP silver now grants 125 gp
* MVP bronze now grants 50 gp
* Public game wins now grant 70 gp
* Public game losses now grant 35 gp
* Private game wins now grant 30 gp
* Private game losses now grant 15 gp
* Gold for win/loss no longer decreases with less starting players
* Double gp weekends have been pending-shifted to double gp Thursdays to better support offpeak hours – for launch weekend, we’ll keep double gp *weekend* around for one more go

## Court Fees

Introducing *Court Fees*:

Why court fees?

* Instead of bloating our store with finite items, jacking up the prices 10x, and having updates concentrate only on the *store* (like many other f2p games do), this route allows us to concentrate on the game like we did while premium.
* This way, we don’t have to shove buying gold in your face! We calculated it: It’s pretty much impossible to go broke (you even get gold when you lose; we also won’t allow players to buy items if it’ll mean they’ll go below 50gp).
* To further aid this, we’ll continuously add more promo/progression goodies to help get more bonuses (eg, login promos and achievements are planned). Isn’t it nice that we can actually concentrate on login promos / achievements / progression instead of just store items? This is why court fees!

Mechanics:

* When you start a public game and fully enter the game without being disconnected, there will be a 50gp “court fee” consumed.
* Introducing Court Ticket: If you go <50gp and try to play, we’ll give you a free ticket to play a public (or semi-private) match. For now, you have unlimited: Later, we’ll port them to login bonuses (that can stack up to a maximum — meaning, you can have free entries even if you *can* afford it).
* Court fees (and game info) is now displayed when you hover over the start/create buttons.
* Public court fee public reserves are checked *before* you queue up or create a room.
* Once you get in game, you will receive a toast (bottom-right popup) notifying court fee withdrawn.
* Private Games
	+ Semi Private (1~15p) court fee = 50 gp (same as public; merged into public queue)
	+ 100% Private (16p) court fee = 500gp (Host pays; all guests play FREE)
		- ^ Why? 100% private means -16 players in the queue, to encourage public queues. However, this also can lead to cool things like a gold-rich player treating the community to a hosted game with 0 court fees (eg, drop a Discord link invite). We can do something cool with this later.
	+ If a private room “Queues as Group” (now called “Merge into Public”), the 50gp court fee will be consumed as if queued publicly
	+ Yes, if you have 15 (out of 16), you may still merge into public for normal, public court fees.
	+ Guests of the private room are free, courtesy of the host, as long as they don’t “Queue as Group” (where it’ll revert back to public court fees).
	+ The host will be notified of the private court fee when they click “Start”.
	+ If you host a private game, but you leave or d/c, the new host will be prompted about the 500gp court fee (in case it’s unexpected) if they click the *Start Privately* button.
* Leaving a room will not charge you court fees unless you’re already in-game (Day 1+). You are not actually charged until you’re confirmed to be in the game without issues.
* You cannot purchase a new item without having a leftover 50gp public court fee reserve (we’ll make sure you don’t “oops”). It’s going to be almost impossible *to actually go broke*.

## Customization Shop

* New *Perpetual* (Available outside *Snowcrest*), Winter-Themed Avatars:
	1. Snow King
	2. Snowine
	3. Snow God Mithras
* New *Perpetual* (Available outside *Snowcrest*), Winter-Themed Titles:
	1. Icecrafter
	2. Snowmancer
	3. Frosty One
* *Rune of Focus* weapon temporarily disabled due to execution animation issues.
* *Trueshot Crossbow* weapon temporarily disabled due to execution animation issues and possibly freezing the game.
* Customization shop prices been adjusted to better match the new f2p model (more up, some down).
* We have added 2 new gold buying options:
	+ Tier 5: 100,000gp for $49.99
	+ Tier 6: 250,000gp for $99.99
* Refreshed the “buy gold” art to look way more satisfying since we’re now *solely supported* by this

## Balance

1. Remove Telepathy from Mystic, Apostle and Illusionist
	* Ever since whisper meta’s stopped, this ability has lost it’s purpose, and is currently used similarly to the old *Noble Twin* ability, which was removed because it had no actual purpose other than day-confirming the noble.
2. Hunters Mark: Cancel on redirection
	* This brings *Hunters Mark* abil in line with *Cold Steel* - all while making it less frustrating to use in certain situations.
3. Give Apostle and Illusionist 2 charges of “Trollbox” with a new, more fitting name "Sinister Echoes"
	* This ability fits thematically well into the classes, being a *social* ability and accomplishing similar things to the current *Telepathy* abil:

1. Increase charges of “Expose” on Seeker to 2
	* This change aims at making *starting* Seeker be more in line with other *starting* Cultists.
2. Allow Enforcer to target himself with “Protection”. Also, allow Sellsword to target herself with "Stonewall"
	* "This will help them protect themselves from being found as evil as well as reduce the chance of players being able to confirm anyone as unable to be either of those classes.
	* This will also allow players to more-easily fake offensive classes - all while reducing the overall confirmability of those.
3. Reduce charges of “Ritualist Brotherhood” to 2.
	* Ritualist is currently the strongest Cult convert; this change is aimed at *reducing* it’s power while making Paladin *less frustrating* to play.
4. Allow Invoker to target Cult members as second target with "String of Mithras"
	* Allowing the Invoker to redirect into Cult members allows him to potentially redirect protectives into fellow cult members, offering some utility to the abil.
5. Don’t allow non-Possessor force votes to be used, unless there can currently be a trial.
	* Currently, Noble’s *force vote* primarily gets used to confirm yourself as the Noble after the trial happened, which goes against the spirit of the ability.
6. Scorned Mark now persists until a new target is marked at night.
	* Getting occupied as Scorned was extremely frustrating. This change allows for the Scorned to still be able to push their win condition, unless they were both occupied and their previous target was killed by other means.
7. Sheriff “Scout” will no longer be useable Day 1
	* Being found as visited Night 1 has very little counterplay and can swing the game heavily; not just due to conversions, but also because this commonly got the *Neutral Killer* executed early. This issue became even bigger with multiple Sheriffs in the game.

## Class Fixes

* Raised *Bear Traps* abil priority to allow *Intensify* abil to work with it.
* *Puppet Strings* abil feedback now shows the correct target 1’s name (instead of target 2).
* Removed *Intensify* mention for occupy immune feedback.

## Other Fixes/Improvements

* Fixed MVP bonus gp
* Set server’s in-game player timeout timer (TTL) from 0 >> to 5 seconds.
	+ This will hopefully allow people to experience less disconnects, with the timeframe short enough to hopefully not experience desyncs. This is experimental (but tested in test realm).
* In lobby, hovering over any of the center play buttons to play will now reveal the “classic mode” info (formerly only if you hovered over the mode banner) and now shows the “court fee” amounts
* Toggling *show FPS* in-game will now instantly toggle when applied (instead of next game)

## Fluff

* Pending new key art/logo by Adiart (top banner preview) - like it?
* Lobby buttons at the bottom-right are now less bloaty.
* Tutorial NPCs now have an assortment of weapons.
* More-consistent use of “Xgp” vs “X gp”
* More consistent customization shop layout.
* Customization shop now orders from owned >> price >> alphabetical. *Filters coming soon!*
* Tutorial can no longer be skipped.
* Win7 users will no longer see video previews for weps and emotes (Win7 is missing the modern Windows media packs and shows a white screen).

## Pre-Registrant Reward?

If you visited our promo link *before* we went F2P and registered your email (that matches your in-game email), you’ll be marked as a pre-registrant: Shortly after the dust settles, we’ll reward ya as promised! Give us a bit to code this

We thank our new partners to contributing to this magic  Missed the intro? See Discord #news
We know both veterans and new players, alike, have asked us repeatedly to go F2P - This has been a ton of work over an incredibly short period of time. We hope you enjoy it!

## 3.0+

### **3.0.0**

#### **Major Balance Changes (x13)**

The thought process behind each balance change will be bulleted below.

#####  **Blue Dragon (Balance)**

###### **1. Court Wizard received an ability set revamp.**

* The old *Empower* abil was a complicated mess for multiple reasons: It was hard to understand for new players, sometimes even for veterans - and for all that, it wasn't even satisfying to use.
* By giving the player more control over what their primary night action does to any target of their choice, the class should overall become a lot more enjoyable to play and a ton easier to understand for newcomers. By further adding separate ability names, descriptions and icons to bind to memory, this further helps streamline the learning process for all players.
* To prevent temporary immunity to occupy and redirection, yet still allow the CW to be occupyable/redirectable (sort of a paradox), we had to be creative: In this approach, the CW will "undo" an occupy/redirection - therefore, when this happens, it will be revealed that the CW intensified you. **Example:**
* As a bonus, *Empower* was not scaleable at all - happy to see it go away from a dev's perspective.

###### **2. Increased Observer’s spawn chance to be higher (similar to other BD).**

* The Observer, despite being equally balanced to other classes, had a rarer spawn chance due to a previous version of him being very strong. However, after the previous nerf, it should no longer disrupt balance.
* Allowing the Observer to spawn more often will allow players to experience more content and make it easier for new players to get into the game because it will remove an *unwritten exception* to the spawn rules.
* This should also saturate the potential spawns, making other classes appear less often, giving players a higher chance to play different classes and more-likely to not end up with 3 of the same class.

###### **3. Chronomancer’s *Distort Reality* abil is now unable to pick the King as 2nd target.**

* Distorting Reality had a risk of moving a delayed death to a strong Blue Dragon class. This could be bypassed by moving it to the King, because he is not only able to protect himself, but also a potential evil class. By picking King as the 2nd target, the Chronomancer was able to rather safely defuse the delayed death, as well as potentially kill the King. Additionally, because of the previous removal of Drunk's *Debauch* targeting to King, this change should also be added to the game for similar reasons of no BD penalty for killing the King.

#####  **Evil (Balance)**

###### **1. Mastermind loses *Little Bird* day ability.**

* AKA "Bolt the Bird" nerf, *Little Bird* was an ability capable of stopping players from whispering *simply by existing*. This meant that it effectively removes one of the major mechanics in the game: *whispering*. Because of this, alternative ways of sharing information were strongly discouraged.
* It has come to the point where a Mastermind isn't even required to use his ability or even spawn for players to still be terrified of it's strength. As such, we would like to see how the game fares without the paranoia and limitations created by this singular ability.
* If this reverts back to all-whisper metas (shame on you ;p), we can always come back to this in some compromised form.

#####  **Neutral Killer (Balance)**

###### **1. Replaced the Sorcerer’s *Bomb Swap* abil to *Escape Fate*.**

* We will change the pardon messages to either be King **or** Sorcerer.
* *Bomb Swap* was rarely used and, in most situations, *a waste of a day for the Sorcerer*.
* She also had trouble later in the game when numbers get lower. While other NKs could control the court during the day and avoid being voted up (*Reap* and *Silence* type abils, as well as *Force Vote* type abils), Sorc was left with no additional help to protect herself from being voted out. Because of this, it's difficult to win with her.
* That said, a *Force Pardon* type ability helps her end the game in a victory without being dependent on other Neutrals.

###### **2. Reaper’s *Circle of Death* # of souls cost lowered from 2 to 1.**

* *Circle of Death*, due to it's originally-high cost of 2 souls, and *another* 1 soul you wouldn't get from using *Reap*, is a rather **big investment for little gain**.
* Lowering the cost of the ability allows players to use it more often and without the big risk it currently creates for the Reaper. 1-cost *Circle* also allows the Reaper to use it N1 without risking death - which would be a bigger risk for outing early as a priority Blue Dragon class.

###### **3. Reaper’s *Circle of Death* can now target *himself* and the *King*.**

* This adds some utility to the ability by letting the Reaper *Circle* himself to prevent investigatives from finding him that night and possibly preventing a resurgence of the *Whisper King Meta*.

#####  **Neutral Non-Killer (Balance)**

###### **1. Sellsword’s *Initimidate* abil has been swapped out with *Divert*:**

* Originally, *Intimidate* overlapped in its use with *Stonewall*, as well as having the chance of occupying your allies. This made *Intimidate* an ability you would rather want to **avoid** using.
* Changing it to a *Debauchery*-like ability offers Sellswords the ability to help out their allies without disrupting their actions, as well as it would allow them to redirect healers into their bleeding allies. This change would also make Drunk a more-difficult class to confirm, which would overall improve the balance of the game.

###### **2. Inquisitor can no longer target the *starting* King with his abilities.**

* The *starting* King could never be heretic, anyway. The only reason why you would want to attack him is to step up as Neut King, which is not a proper usage of Ruthless Efficiency (some people stab King n1 to step as King d2 to not have to play Inq). *Elected* Kings need to be targetable still, since there can be heretic elected Kings.

###### **3. Inquisitor *heretics* are now only non-King Blue Dragon faction members (with the exception of Prince/Hunter).**

* Being a Cult/Unseen *heretic* didn't feel good, especially for Unseen - because starting Assassin is extremely important to the faction due to the *Apprentice* abil passive.
* It also didn't feel good for Inquisitors, themselves, since there are various scenarios where said *heretic* Assassin could become the next Mastermind; therefore becoming effectively unkillable at night.
* In addition to the above, this change may make Inquisitors reconsider an open-claim less - which would contribute to solving the issue of open-claiming neutrals.

###### **4. Mercenary is now unique.**

* Mercenary is a very influential and helpful Neutral class for the Blue Dragon. Her abilities focus on protecting others, so most players are rather open to keeping her around. Due to her ability of being able to protect and deny abilities to this extent, she was made **Unique**, in an attempt to balance her.
* Additionally, when 2 Mercenaries spawn, the one that has the lower number has an easier way of winning due to how core mechanics of priorities work (if 2 Mercenaries Guard the same target, the one with the lower number gets awarded with the occupation). This makes being the 2nd one to spawn a rather big pain and disheartening.

###### **5. Increase the amount of Brilders required for Mercenary to win from 6 to 7**

* Mercenary already has her fairly easy-to-fulfill win condition: By removing a few sources of *occupation* this patch, this class will now have it *even easier* to fulfill her win condition; so making it slightly more-difficult to win seems like an appropriate balance.

###### **6. The Fool’s *Poor Fellow* passive abil punishment reduced to just **1-day** always.**

* The Fool, after being executed, stops any further executions for some time. Due to how easily it can be given, the old way was *too punishing* for players. Losing 2 days of trials was very disruptive to gameplay and, depending on the situation, it can even lose games for Blue Dragon.
* Reducing punishment to only 1 day should make it less of a pain, while still making players be on the lookout for Fools.

**Thank you dev panel members for taking lead on the direction of this balance patch!**

#### **Notable Class Fixes**

* Reaper (and possibly other 2-day-ability classes) cancel exploits fixed.
* Maid's *Matchmake* abil will no longer sometimes show no feedback. Thx @Kaien + @Planterror
* Maid's *Matchmake* abil will have better matches vs Mastermind's *In The Shadows* passive abil.
* Fixed the old bug where Drunk wasn't receiving feedback for using *Debauchery* abil on a target that used a 0-target ability (such as Mystic's *Mind Link* abil). Thx @Stoneage + @Arete
* Fixed a rare major bug (that's been here since launch, and was hard to catch) that caused desyncing when creating a new game, caused by room names not being unique. This was rejecting every server call since the room name was looking at an OLD game that wasn't live.
 This fixed a few combo bugs that sometimes occured:
	+ Follow bugs
	+ Rich presence bugs
	+ Gp cache not matching server
	+ Bonus gp grants (eg, Brilders/death abils)
	+ Skewed stats
	+ Failed reporting a player
	+ Anything relating to relying on a check based on the room name (surely several others)
* *Debauchery*-type abils now work again with 2-target abilities.
* Numerous ability resolve priorities have been altered to prevent unexpected theoretical combo errors due to order used, such as missing Gossip among other oddities (from inconveniences to major bugs) due to priority orders.
* Psycho King's attack, when target is death immune, will now show the same feedback that others see. Thx @Torino
* Fixed *Heal* showing CNH instead of DNR for an active Possess.
* *Matchmake* will now return *Incompatible* if Scorned is matched with someone framed.
* Fixed 2-target abilities that shouldn't allow targeting the King in target panel **2**.
* Fixed Chronomancer's *Pocket Dimension* to work vs bleeding out.
* *Inquisitor's* attack will no longer result in DNR instead of CNH for the healer.
* Ritualist's *Teleportation* target 2 panel can no longer target the King.
* *Hunter's Mark* abil's occupy mini-revamped: Should work way better, now.
	+ Eg, vs Sorcerer among others.
	+ Still may not work properly vs Knight, however (WIP - this ability's code is a pain ).
* Fixed targeting for abils that would allow self-targeting in 2nd target panel, but not 1st; such as *Strings of Mithras*
* Apostle can no longer use *Cult Pressure* on other cult members (definitely not intended :P)
* Sorcerer's "You sensed something was off" feedback has returned.
* Fixed Chrono's *Pocket Dimension* not working when you die from a bleed when you use *Time Warp* at night.
* Better status syncing between masters to prevent weirdness.
* When healing someone recently smited, it now shows "Could Not Heal" instead of something else.
* *Stand Guard* no longer awards brilders to those already occ immune.
* *Hunters Mark* no longer says that you attacked "and occupied" them if you didn't occ them (eg, they were occ immune).
* Butler's *Concentrated Wine* abil no longer bypasses occupy immunity.
* If you get occupied on a night you get converted, that night now counts towards occ immunity.
* Physician's *Heal* now gives proper CNH feedback to unhealable attacks.
	+ Note that Self Heal probably does *not* - will work on this in a future mini patch.

#### **Minor Class Fixes**

* Fixed Inquisitor's *Interrogate* abil grammar. Thx @Kaien
* Fixed contradicting wording of *Matchmake* abil description. Thx @Corn
* Aristocrat's *Intrigue* abil description now matches exceptions to *Gossip*. Thx @thereaper633
* Fixed some feedback "perspective bugs" (eg, target<>"you" or target<>"sameTargetButShouldntBe").
	+ These get confusing: If you see anymore of these bugs, please include as many details as possible. If you get redirected to someone, please let me know what class they ended up being.
* Fixed Conduit %TARGET% feedback.
* Added memo to Paladin's *Smite* ability that it bypasses death immunity for clarity.
* Fixed for "x, y and z" list-style feedback errors (fixes or<>and & misplaced periods). Thx @Stoneage
* Fixed *Disguise* abil feedback from being ridiculous (the verb 'disguise' was being replaced with the entire ability description). Thx @Stoneage
* Your "last classes played" list cache was not being updated for the session (unless you restarted): This is now fixed (resulting in less *chance* of you getting the same class for the session).
* Removed redundant "you attacked x" after "you occd and attacked x" from *Hunters Mark* abil.
* *Hunters Mark* abil now properly displays [gossip] feedback when occ failed.
* *Hunters Mark* abil swapped the word, "them", with "target 1" since "them" can incorrectly imply *both* targets.

#### **Class QoL**

* Survivng an attack due to *death immunity* now has a tip appended, should you have tips enabled in options:

```
... "this could be because of one of your [passive] abilities, the King or the Court Wizard"

```

* Whenever you switch chat tabs, you'll now auto-focus the input field where you type (this includes when Mystic uses their night abils).
* ~~Mystic's *Link Minds* and *Conduit* abil notifications will mirror in Mystic chat to better keep track.~~
	+ **Delayed:** Not working as intended
* Mystic's *Conduit* abil now has separate sfx from *Mind Link*
* Maid's night tips tab is now a cheatsheet full of *Matchmake* abil combos:
* Princess also gets a *Flirt* abil cheatsheet:
* Several misc. better wording for memos/ability descriptions
* Conversations against disconnected players will now fail at ability resolve time (now that players are instantly killed off when d/c'd - see next section).
* If target was *Smited*, *Time Warp* abil will now say you "could not delay" their death (rather than "x did not die").

#### **Disconnection**

* d/c's are now killed off the following morning:
* "x has left the game" will now only show **once**.
* Ignoring the screenshot above in yellow, d/c's are now in a blue that stands out more:

#### **Localization: Chinese (中文)**

* Just added 1000+ new phrases, focusing on ability feedback!
* We are about 99% localized, now.
* Fixed lobby top-left and top-right spacers (that made the buttons look uncentered).
* Changed lore link to go to a localized Wikia (although WIP).
* Bottom region now says either "English" or "中文" to be less confusing.
* **Notes:**
	+ Store is not yet fully translated
	+ Vocabulary is not yet translated
	+ Patch notes will *not* be in Chinese [yet] until we get a publisher to assist with this in the future (not enough resources, currently).

#### **General/QoL**

* Replaced the start sfx with something more dramatic (with both bass + treble), also lasting a few seconds instead of 1/2 a second. I also fixed a bug that would sometimes cause the "game starting" sfx to cutoff early, if you're a speedy loader. Thx @Priestess
* Start sfx will now bypass in-game (NOT Windows) mute and *temporarily* set minimum in-game volume threshold just for this sfx to prevent afk matches (benefiting both the user and other players, assuming they actually wanna play if they had the chance). **Not this patch,** but later: I'll add an option to turn this off (default on).
* Added ability hover sfx for the 2 day/night parent buttons. Added 5% random pitch shift for flavor. Also added this to the tutorial.
* *Left Game* (Disconnected) system messages are now a darker cyan color to stand out more through chat spam.
* Fixed our Steam library's floating text logo from incorrect upload. Thx @alitnk
* Better lobby anchoring (position adjustments) for non-standard resolutions
* Upgraded Unity from 2020.1 beta to 2020.1 stable.
* OCD-centered a loading tip that had an entire line for only one word, reducing from 3 lines to 2.
* Fixed some pitch shift sfx for non-hovers: Some abilities and clicks may sound slightly different each use.
* Added some class card scrolling sfx.
* Adjusted the weapon store mask so it's not cutting off *Vortex Amulet*.
* Fixed vertical-center of options resolution in lobby.
* Double gold gp weekend banner link on the left of lobby now more-intuitively links Double Gold (gp) Weekends! instead of Discord (although not so informative, can always edit).
* Fixed underline thickness. Some may still be uneven due to custom line spacing, but it'll at least be legible.
* Added some missing hover/click sfx to the tutorial.
* Added more Glossary terms.
* Class Cards *Notifications* name replaced with *Feedback* for consistency.
* Butler and King's feedback for cancel was removed (leftover

/experimental).

* Better memos for *Teleportation* and *Tornado* abils.
* Better class card ability text masking when scrolling.
* Fixed the settings cog button in the tutorial that wasn't previously interacting.
* Moved tutorial settings cog to front of tutorial overlay
* Made Newcomer 'Squire' incognito title button disable more obvious.
* Tutorial can no longer target already-dead targets with *Assassinate*
* You are now given a hint to stop telling people to report others after doing so a couple times.
* `/r` command to reply to the last player to whisper you. It automatically replaces itself to `/w <number>` upon typing it to avoid last second whisper confusion.
* Attackers are now told the possible causes of death immunity upon hitting a death immune target.
* No longer automatically switching to mystic tab to avoid evils sending sensitive info to the mystic.
* Fixed bug where the text above the player list would say "Unable to start a trial." when you could actually start one.
* Added some new hotkeys. `LeftCtrl+L` for logbook and `LeftCtrl+EmoteNumber` for each emote. (E.g. `LeftCtrl+1` for emote slot #1)
* Fixed lobby UI's "match found" panel sometimes stacking over the main screen with placeholder values.
* Fixed the freeze if you hung out at the end screen for too long.
* Pressing enter in lobby no longer takes you to the lobby chat.
* Host's name is now **bold** in lobbies as well.
* Class stats should be a little more consistent now.

#### Art

* Nightwatch got a portrait revamp. #BaldByChoice

## 2.7+

### **2.7.0**

```
Balance, fixes, QoL, and localization prep

```

#### **Localization**

* Dynamic ability feedback has been localized: Chinese is not ready, but the coding to them is now ready for it (eg, instead of “you attacked blah”, it’ll now check the language and return the appropriate text). This was a huge change that affected English texts: Please report any inconsistencies.

#### **Class Fixes/Balance**

* *Debauchery* and *Strings of Mithras* abils can no longer target the King in the 2nd target slot (meaning they can no longer target the King *at all*, anymore).
	+ The goal here was to remove *safe Debauches*, meaning players now have to make a conscious decision where they want their redirect target to end up on: *rather than just King.*
	+ Debauching to King allowed players to ignore conversion and, even if a King died, it was either:
		1. …a plus for BD (because EK),
		2. …or they just replaced the old GK with a new one (normally, killing GK by BD has its negatives: either the Execution Penalty, or Butler Suicide).

* The Fool now always shows as a positive match vs the Maid’s *Matchmake* abil (while not framed).
	+ The Fool’s auto “is [non-framed] match” and Scorned’s auto “isn’t match” is now added to *Matchmake* memo.
	+ Currently, if not framing, the Fool is always shown as incompatible to the Maid; rewarding the Fool simply for existing rather than actually using their ability designed to incriminate themselves. This, also, in turn, makes Maid an easier class to ‘prove’ themselves with than the other investigatives.
	+ By making Fool default to being always compatible, Fool will be encouraged to be more calculated with their frames, making the class require more depth to win with.
* *Frenzy*’s bypass was only working with 2-for-1: Fixed to also work for Assassinate. --Tryphon
* Court Wizard’s *Clear Mind* abil now works again vs Cult’s Brainwash abil.
* Cult Leader’s *Blood of Mithras* abil will no longer allow click when clicking your *Rupture* abil on Day 2+ then canceling target selection.
* Cult Leader’s *Blood of Mithras* abil can no longer target the Cult King.
* Some evil notifications such as `{some evil ally} will attack {x}` was alerting the Cultseen King (such as *Blood of Mithras* and *Expose*): This should no longer happen. This may have only been happening to day ability alerts.
* *Spike Traps* has been fixed after not actually working for a long time (where it seems like no one triggered the trap – ever).
* Fixed Reaper’s *Icy Touch* abil that was not showing *you do not have enough souls* instead of nothing, should something go wrong (such as a desync).
* *Mind Warp* abils now have an added memo: `*Only affects Blue Dragon investigatives`
* When a Mystic uses a night ability, they now auto-switch immediately to the “Mystic” tab.
* Fixed **starting** Unseen King only partially flagged as starting. This affected the initial class cards you saw (leaving out *Guard!* abil) and may have affected other checks for starting Kings.
* *Mastermind* was having some issues with Matchmaking + Neutrals. Fixed this for both *pre* and *“post” In The Shadows*:

* Fixed Reaper’s day abils that would allow multi-casting day abilities (should you have enough souls) among other strange effects when you use *Gather Darkness*:

* Handmaiden’s *Analyze* abil can no longer target the same person 2x.
* New, initiated Cult members will no longer show the Cult icon when a Cult King is present.

#### **Stability/Optimization**

* Fixed *GameSparks* (our data server) socket connection, which would randomly cause an `{ error: timeout }` error shown in logs to roughly 1% of players which would cause either disconnection or inability to login.
	+ ~~Reverted during beta: Found some issues to hint it’s not ready, yet. Close, but not yet.~~
		- The bug we encountered seemed separate! *Re-*reverted.
	+ If you’re super technical, this is actually an open source issue.
* Updated to a new version of *Photon* (our realtime server) which should fix `the timed out (P)` login screen error that prevented some users from logging in.
* Made class cards load async (prevents a small freeze when loading everything - loads a little at a time, instead) => There’s a chance you may temporarily see some individual texts/pictures loading, but with the reward of greatly improved performance.

#### **Non-Breaking Feedback Fixes**

* Princess’ *Willowisp* abil now shows feedback if the target didn’t attack anyone. *This could have been a local bug, but fairly sure live!*
* Clarified Noble’s *Gossip* abil feedback in class cards by extending the orange text of exceptions:

```
“…with restrictions: No conversion, attack, King, Debauchery, self-targeted, instant-evil-confirming or other Gossip abilities.”

```

* `You were healed {target} last night` string that literally said target instead of the player’s name
* *Surveillance* abil’s “action word” feedback spelling (`surveille` >> surveil).
* *Expose* abil typo saying that you will reveal who the `>Prince` imprisons.
* Fixed Facelift cancel flavor text typo, "remaining seen as the `(Class Name`".
* Fixed *Icy Touch* abil’s "You silenced `{target1PName}`" typo.
* Added a period to the end of *Walking Bomb* abil feedback, and worded it to sound less awkward.
* Possessor’s *Facelift* abil now includes a pronoun and shows the stylized color of that class name’s faction:

* Whenever you get feedback tips regarding “This could have been…”, it *most* should now consistently show in order from BD >> Unseen >> Cult >> Neutral >> Misc (eg, Suicide) and in alphabetical order from within each category.

#### **Settings**

* Revamped to be smaller, tabbed, and more-scalable (future changes == faster).
* New *gameplay* setting: “Auto-Show Class Cards”. Default ON.
	+ This will show your class cards ASAP when loaded into the game (above the loading screen, a few seconds before the game starts).
	+ As most new players forget about their class cards, this should help players learn their classes. For veterans, it’s nice to have an extra few seconds knowing your class - I bet most will keep it on.
	+ Since you’re probably wondering: I can’t make it show earlier than this since classes aren’t actually assigned until all players are verified to be in-game and connected.

#### **Art/Sfx**

* Sorcerer’s *Detonate* abil now triggers an arcane explosion sfx instead of the default death-slice sfx.
* *Mastermind* got a slight lighting bump/crop - probably only noticeable if you compare side-by-side.
* *Ritualist* got a slight lighting bump.
* *Reaper* got a slight lighting bump.
* *Intrigue* abil icon slightly changed to vary from *Gossip*.
* *Mystic* portrait completely revamped:

#### **More Stats**

* Added a variety of individual **legacy** class stats (WIP) --Tryphon
	+ Note that only *starting* evil classes show here: Non-legacy stats will be improved later.
	+ ~~We’ll polish it up (eg, hover fx) later~~ Nvm, added hovers.

#### **General Improvements**

* Class card description text areas are now *scrollable* (with a gradient fade-out) instead of long texts being crammed in with small font size.
* Class card “notifications” (feedback) sections are now mostly-sync’d with the code: Whatever feedback you see in-game should be sync’d with what you see in the class cards. That said, MANY missing feedback entries have been added and/or corrected.
* Mainly for offpeak timezones: If you are in queue for more than x period of time, the host can “start early” with 8+ players like private matches. Lobby chat will announce *who* can start. This is based on # of players online:
	+ If you are in queue for more than 10 mins when >= 50 players.
	+ If you are in queue for more than 7 mins when < 50 players.
	+ The cooldown may be adjusted next patch - we’ll see.

#### **Misc**

* “Main Chat” more-intuitively renamed to “Lobby Chat”.
* The left banner area now dynamically adds and removes different banners (instead of just swapping out 1), showing up to 4 at a time as events come and go. Demo:

* Also added a link to our Wikia’s lore section since it’s not yet found within the game (and would be a localization nightmare - maybe later lol).
* Added Unity Analytics to track basic metrics, like retention, to make better decisions. This also gives us the option to seek funding, which is generally insta-deny without retention stats  Unity Analytics is “eh” – we may swap to something better in the future (we used GameAnalytics a while back for the charts, but they didn’t work out well when they broke our stats). I was playing around with Epic analytics, but it’s too new to be used here, so Unity it is  Updated privacy policy to include this mention.

#### **FAQ**

**WOW, this patch took stupidly long: What the heck were you doing?**
Localization. *Oh, so much localization*… It wouldn’t have been bad if I started with it, but with all the dynamic text we have (`{x} killed {y}. Could've been because of {z1, z2, z3}.`). Even Chinese unicode periods/commas are different - and have a “built-in” space character. Let’s just say that these *entire* patch notes took less time than the single paragraph at the top mentioning localization.

It was… tedious. I’m not done, but at this point, I’m 99% done (just need store localizations and polish the reported bugs).

**What else?**

* Well, I also prettified *every* day/night ability that was not yet prettified – this makes future fixes/changes faster/scalable.
* I found a bunch of bugs while having to test ~150 abilities one at a time: It was sort of a good thing I had to do this or I wouldn’t have found these fixes! With all the bug fixes in the past few months and this patch… we’re looking super stable, lately.
* Well, the patch would’ve been boring if I didn’t spice it up with some minor balance!
* I was also spending resources looking into publishers/investors! Oh, yes. It’s official. We’re actively seeking partners.

#### **Sub-patch: 2.7.0a**

##### **Major Fixes**

* Mastermind can now [non-pity] convert normally, again.
* Inquisitor’s initial heretic targets are back to normal, again.
* *Flirt* abil now considers *Empower* abil (the feedback would say it worked, but it didn’t *actually* work until now).
* *Probe* abil now returns class name instead of type.
* \*Fixed bleed `%PLAYER_LIST%` feedback bug on recipient when immune.

##### **Minor Fixes**

* Fixed King’s *Royal Finger* abil that wasn’t showing the target.
* Fixed *Happy Hour* abil feedback in a couple spots.
* Fixed *Overlook* abil feedback when no one visits.
* Some stat fixes. However, note that stats will still be “off”, as we’re currently using legacy stats that are not necessarily accurate. We’ll eventually reset stats **but keep the old stats** in a legacy section.

##### **New Features**

* Whispers now show feedback on typo’d, incomplete, or invalid whispers. --Tryph (thx @Priestess)

## 2.6+

### **2.6.1**

#### **v2.6.0-Specific Fixes (Regression)**

* Fixed Scout/Imprison/Blood of Mithras that become un-cancelable. This was partially a general fix, so others may have also been fixed.
* Butler’s *Poisoned Wine* abil now works vs starting King.
* Fixed *Eradicate* abil icon that was too bright at the bottom-right, hiding the # of charges.
* Tweaked some other icons to be darker at the bottom-right.
* Fixed the visual text bug that was showing `You healed {Target1PName} last night.`

#### **Live Fixes**

* Fixed the ability spam exploits for 0-target abilities.
* Fixed *Debauchery* and *Strings of Mithras* redirect abils from showing 0 feedback when an active ability **with 0 target panels** (like *Bear Companion*) is used.
* Fixed *Spectator Mode* for private rooms.
* Fixed some healing DNR<>CNH feedback, such as Heal on a 2nd-night *Reaped* target that was showing DNR instead of CNH.
* Inquisitor should no longer win when dead before all the Heathen’s.
* *Matchmake* abil should no longer initially target herself when also a Heathen.
* Fixed all forms of *Safeguard* that was randomly causing temporary death immunity @ night to NOT sync (so the ability wouldn’t do anything).
* Fixed *Suicide* abil inconsistencies.
* Dying during the day will now properly show the death status icon (skull) and remove other status icons.
* Fixed dev/backer/tutorial post-execution sfx for body landing (x3).
* Transferring deaths via *Distort Reality* abil will now remove the “delayed death” status icon.
* Tutorial “Lacerate” abil will now show the correct # of charges.
* Fixed missing icons for *Prying Servants*, *Spike Traps* , *Rewind* and *Follow* abils.
* *Matchmake* abil’s initial target now has a better anti-King check.

#### **v2.6.1a**

* Fixed missing icons for *Prying Servants* , *Spike Traps* , *Rewind* and *Follow* abils.
* ~~Matchmake abil’s initial target now has a better anti-King check.~~ (Didn’t seem to be what was causing the issue. I’ll have a new hotfix soon)

#### **Dev Notes**

This is a big game with over 50 classes and roughly 150 abilities - even with the help of local testing (I test with 3 computers) and test realm (avg 8 players over 1~2 hours per session), new bugs are inevitable since we cannot possibly test all scenarios (and building unit testers would occupy me for months since the code isn’t optimized for testers).

That said, sometimes bugs simply cannot be found until pushed live due to a lack of data from `150!` combos (that’s `100,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000` potential combos).

Bare with me~ seeing a new bug will *never* mean we introduced more than we fixed.

### **2.6.0**

#### **Summary**

1. Tons of notable, class-specific bug fixes.
2. Added some basic stats to lobby “Account” section.
3. Revamped nearly *all* non-iconic icons.

#### **Class Fixes/Improvements**

* Fixed a bunch of *convert* abil bugs:
	+ Both Observer/Princess night abils now show feedback upon convert.
	+ Redirecting into someone being converted will now show feedback, as well.
	+ Since this was a shared fix, there are likely other “feedback+convert” combo bugs that will magically resolve from this.

* Suicide toggle message no longer shows to evil King.
* Reaper’s *Gather Darkness* abil will no longer desync via a visual bug when attempting to cancel.
* The way day abilities cancel were backend-revamped, allowing more abilities to cancel and with proper feedback messages, as follows (some fixes, some additions):
	+ Reaper’s *Gather Darkness* abil is now [properly] cancelable + displays cancel feedback msg.
	+ Alchemist’s *Stoneskin* abil is now cancelable + displays cancel feedback msg.
	+ Chronomancer’s *Pocket Dimension* abil is now cancelable + displays cancel feedback msg.
	+ Physician/Ritualist/Herbalist’s *Exhume* abils are now cancelable + displays cancel feedback msg.
	+ Mercenary’s *Don Armor* is now cancelable + displays cancel feedback msg.
	+ *TrollBox* abils now displays cancel feedback msg.
	+ …and probably others I forgot to list just for flavor text.
* Sellsword no longer wins with BD King.
* Maid’s *Nosy Servants* abil can now target reaped/soulless dead players.
* *Heal* abils will now properly say “did not require” instead of “could not” when healing someone being defended by a Knight.
* Aristocrat’s *Intrigue* abil no longer spam framed *Heal* abil feedback 2x. This will likely also fix related, gossip-like 2x spam bugs.
* Hunter’s *Bear Companion* abil priority lowered to ensure abils like *Defend* and *Safeguard* \* don’t take priority.
* Fixed Poss Facelift often [unintentionally] showing default disguise when canceling or changing beyond the 1st choice.
* Fixed *Debauchery*-type abils that was causing targets that had an active, targeted abil to randomly become redirect immune.
* Prince, Butler and possibly another [Hunter?] no longer announce *suicide* messages (from using a shared mechanic).
* Inquisitor’s *Holy Blessing* passive abil renamed to *Relentless Pursuit*.
* Removed the cringy salesman text for the Assassin’s *2-for-1* abil for hovering, but kept it in the full description.

#### **Stats**

* There is now a stats summary section under “Account” (screenshot below).
* We will add on to this later. We actually track tons of per-class stats, but we haven’t tested them for accuracy, yet.

#### **Class Cards, Text, Icons**

* **Swapped out most *all* ability icons** for better, higher-quality, more-relevant ones (don’t worry – we kept the iconic ones). Demo below:

* Removed the bloaty *Hover* tab by popular request.
* Removed or swapped out some obsolete tips/class summaries.
* Swapped mentions of *Psychic* to *Mystic* in class card tips.
* Made the infinity symbol for # charges for less-awkward sizing/alignment compared to numbers.
* Got rid of the outline on # charges to look more “clean” (and ensured every icon corner has a dark corner area for visibility) + moved it to the bottom-right corner.
* Mass changed wording of “themself” to “themselves” in class cards and feedback because OCD.
* Updated tutorial to use the new icons/size/style.
* *Newcomer* tips will no longer be displayed in the tutorial since players don’t even get access to logs until later.

#### **Game Over**

* Added a new victory and defeat theme song (30s) to make game over more satisfying.
* Faded in the winner screen background/text/logo on separate timers to look less '90s.
* Added the end screen music back (not sure when it went away).

#### **General**

* Removed live game “disconnected/gray” names to prevent numerous forms of metagaming. ~~This is why we can’t have nice things.~~
* Online friends list buttons will now disable if they’re starting or in-game. You may still invite users at the end screen or login screen (showing just ‘Online’) to queue up an invite.
* *Newcomer* tips are now displayed by starting with an \* asterisk and displayed in a gray-blue color.
* The daily *Newcomer* reminder tip to log actions+results now fits on 1 line for most default chat layouts to be less annoying while we burn this meta in new player minds :slight\_smile:

#### **Dev Notes**

* Last patch fixed the FPS drops and we were able to keep the lighting quality upgrade, woot! Best of both worlds! One day, I’ll completely revamp lighting completely at minimal FPS cost (I know a way - just need the time to do it).
* This was supposed to be a pure bug fix patch, but distractions happen. Oops :slight\_smile: Hope you enjoy the sweet distractions on top of the bug fixes. We’re really excited about these new icons that actually fit way better than the old ones (no more Inquisitor attacking people with spears).

#### **2.6.0 Sub Updates**

##### **2.6.0a**

* Fixed breaking bug for top-left panel.
* Removed “drawn” stat.
* Fixed tutorial “Assassinate” showing incorrect name/hover text.
* Some last-second icon changes.

##### **2.6.0b**

###### **v2.6.0~v2.6.0a Bugs**

* Night abils now interact normally again after n2.
* Make v2.6’s new Victory theme song fanfare less abrupt.
* Suicide btn now shows correctly from v2.6
* Fixed negative win stat caching on loss (instead of losses++).
* More last-second icon changes.

###### **Live Bugs**

* Fixed some ability spam exploits that would allow # of ability charges to go higher than what’s expected.
* Fixed several types of “Cannot Be Healed” <> “Does Not Require Healing” inconsistencies.
* Fixed an bug/exploit that allowed you to use both day abilities with the following combo:
	+ When using a day ability when you have 2 day abilities…
	+ And the ability selected is cancelable…
	+ And has no target panel.
	+ For example, this fixed still being allowed to use Reaper’s Icy Touch after using Gather Darkness.
	+ This also fixed abils that were cancelable, but would remove charges if you clicked it since it wasn’t technically supposed to be clickable at that time (eg, Exhume after you already used Inoculate).
* Possessor disguised as Cult will no longer trigger cult wins visual bug
* Handmaiden’s Prying Servants and similar abilities now allow targeting the dead Possessor body using his Possess abil.
* Corrected the color style for when a Butler ends your life via poison.
* Fixed incorrect Possessor class cards day tip info.
* Clamped class cards top left flags so they can’t drag.

## 2.5+

### 2.5.4 (and sub-updates)

#### **Class Fixes**

* Tornado abil can no longer target King in 2nd target slot.
* Cult Leader’s day ability enable<>disable weirdness was fixed.
* Fool will no longer win while dead without finishing their objective.
* Heal abil feedback for Did Not Require and Could Not Heal was inadvertently swapped and is now fixed.

#### **Suicide Abil**

* Scorned may no longer Disguise a suiciding player (they will receive the “already dead” feedback).
* Toggling Suicide abil will now inform evil allies.
* Suicide is now shown on Night 2 (from Night 3).

#### **General**

* Swapped lighting to CPU-based instead of GPU-based to prevent FPS drops (GPU was Unity’s experimental feat, anyway). Let me know if improved.
* Added a {me} variable to custom logbook templater in settings.

#### **Test Realm**

* Name selection timer is reduced to 10s (from ~30s) since names are now auto-selected in PTR.

#### **Dev Notes**

This mini patch was a follow-up to v2.5.3 with more class bug fixes. Next patch will likely also be focusing on class bug fixes.

#### **2.5.4a**

* April Fools spam @ end fixed.
* Added missing Inquisitor April Fools portrait.

#### **2.5.4b**

* The new Suicide abil toggle “evil allies” feedback will no longer announce it… to everyone D:
* Players that change classes (Dirty Work, Convert, etc) should no longer see their abilities when jailed the same night. This isn’t tested, but should do the trick. This was like a 2-year old bug :stuck\_out\_tongue:
* Fixed an awkward Psycho King description at the top.

### 2.5.3

#### **Class Fixes**

* Matchmaking abil feedback chaos should now be fixed (after reverting a failed scalability revamp).
* Maid no longer has a chance to have herself be the starting Matchmake abil target.
* “Couldn’t heal” message from Heal abilities have been fixed and should show the correct message, which was especially affecting Knight (poor Knight).
* Mystic’s Conduit abil fixed, no longer able to target King.
* There are now more-aggressive checks for neutral win checks (with eyes on objective-based classes, sellsword, etc).
* Inquisitor Heathen icon should now -only- show to the Inquisitor when using Interrogate.
* Tornado and Teleportation redirection abils:
	+ Will no longer be able to target the same person 2x.
	+ Can now also target self in 2nd slot instead of only 1st (both not both).
* Fixed Disguise/Defile abils that, when combo’d with the same target being converted, would cause desyncs or “incomplete” converts due to unintended errors.
	+ This should fix some feedback-on-convert bugs that were missing (although there are likely additional causes of the bug).
	+ This also fixed Scorned Disguise working on someone that died during a convert attempt to the same target.
	+ Since this likely caused bugs elsewhere, this may magically fix other bugs in an unknown fashion.

#### **Newcomer**

Now that we have a newcomer flag, we can start adding some goodies to start building good habits, such as additional system messages (Thx @Stoneage). These messages are customized per-faction, then also customized per-class for some Neutral.

* Whenever a user is imprisoned, they will be instructed how to handle Prince interrogation.
	+ For BD, you’ll be notified that the Prince is a trusted ally and that you should quickly reveal your class + logs to gain his trust.
	+ For Cultseen, you’ll be notified how dangerous an adversary the Prince is - and that you should offer FAKE claim/logs to gain his trust.
	+ (…etc)
* Whenever a user is on trial, they will be instructed similarly ^ for how to handle a viable defense.
* At the beginning of each day, there will be a reminder to update your logbook with recent actions + results.
* Fixed 2019 anniversary gifts still leaking out to new players.

#### **General**

* Upgraded to Unity 2020: Tested throughout, but there may be some unexpected bugs (or improvements!). The main point of this was to reap the benefits of improved editor performance (previously sluggish) and fix some editor bugs I’ve been waiting for. This will also allow us to use the new graphics pipeline in the future. Let me know if you get a performance boost!
* I can confirm Win7 works with this Unity 2020 port.
* Swapped lighting over to an experimental “GPU”-based schema (previously CPU-based): This may improve performance.
* Some glitchy walls were magically fixed after the Unity 2020 upgrade.
* Added some code to prep for Sloof Lirpa (more later).
* Settings Logs Preset button is now layered behind the Texture Quality dropdown list.
* Slightly adjusted color hues after Unity 2020 rendered them “grayish”: Let me know if you like it better or worse (if noticed):

^ I noticed that some death hallways are stupidly bright. I’ll fix it soon, but figured bug fixes trumped this in priority.

I was playing around with Unity 2020 features and had some nice “light hazing” on the Windows, but of course reverted because that was just a small test and would’ve broken consistency. One day, *everything* involving light needs to be revamped - I know it’s not pretty.

#### **Test Realm (Beta)**

Test realm is only up occasionally before a patch - it’s not persistent. However, when it is up, it’s best to streamline some stuff:

* Players will now auto-lock-in their username as their IGN.
* Player classes will now be revealed at the beginning of each match with a new welcome to test realm message to better discover combos to test.

#### **Dev Notes**

* Bugs are bad, mmkay. There are still bugs unfixed, but I gotta patch a little at a time to deliver what we have instead of hoard them all for a giant patch that could potentially cause more bugs - I decided to focus on the ones that had the best bang for the buck of notable impact and speed to fix (some bugs take wayy too long to test and I really wanted to fix a LIST of bugs instead of just like 1 or 2 that will get more love later).
* In one of the fixes above, there was a HUGE bug involving converting + disguise together that would just destroy silently games (for the rest of the match). This fix will have positive ripple effects on what else it fixed. Let’s keep an eye this patch what was “magically” fixed. If you notice something fixed not in patch notes, let me know!
* I am still stupidly close to finishing localization. Next patch may be a bit boring so I can wrap this up. Localization to a native English speaker sounds boring, but opening the doors to new markets means higher budget: The more we make and the more globally-popular we are, the better things that arrive to Throne! We’ve demonstrated for years we always reinvest in Throne of Lies. Localization means better things for all of us.

### 2.5.2

#### **Class Bug Fixes**

* Fixed Assassin’s Assassinate abil interaction with Reaper (that was causing Reaper to be unhealable) and a more-obscure bug that forgot to consider Empower.
* Analyze abil feedback class results now show properly.
* Noble’s Gossip abil now correctly displays occupies.
* Fixed the ancient bug of Reaper’s Icy Touch (Chill) abil lifting too early due to host migration (disconnection) due to unsync’d timers.
* Knight’s Defend abil is now unhealable, as intended.
* Fixed obscure bug where Knights who get successfully redirected into Hunter’s Bear
* Companion abil will no longer die, since CS will be cancelled out, as intended.
* Knights will now successfully Cold Steel their intended target if they are occupy immune and there was a redirection attempt on them.
* Fixed Mystic’s %X% target name feedback that wasn’t being replaced with the actual name.
* ^ Similarly fixed Hunter’s %CASTER% notification.
* Fixed an obscure Matchmake abil bug that was skewing results for Cult targets (Unseen targets worked fine).
* Fixed Alchemist’s Emerald Potion abil that was not considering protection from Merc’s Shield abil.
* Hunter’s Mark abil will now correctly occupy as intended.
* Hunter’s Mark abil no longer shows up in Gossip (since it’s an attack).
* Conduit abil is no longer able to target the same person twice.
* Fixed a feedback “perspective bug” for select abilities with 2 targets, such as redirection or “A attacks B” type abilities that would sometimes show the same target 2x or inadvertently say you targeted “yourself” (was a visual bug only).

#### **General Fixes/Improvements**

* Fixed death abilities that were not interacting at all.
* Added a new room integrity check for room name: Sometimes this was getting desync’d, causing issues with reporting, was likely causing the “missing gp bug”, and potentially other bugs. If you join a room and the room name doesn’t match server, you’ll be booted: Joining again should fix it.
* Added more initialization null checks to possibly prevent getting booted back to lobby. This is hard to test: We’ll see.
* Tutorial can no longer target yourself for free-action phases (and the MM will no longer agree with you that it’s a good choice to assassinate yourself O\_o).
* Tutorial arrow anchoring fixed when pointing to use your Assassin bleed day abil.
* Added Knight to list of “cannot heal” tips for Self-Heal abil.
* Fixed some awkward vertical spacing between class cards.
* Started ordering “this could have been caused by…” tips by faction >> then alpha. However, only as I come across them (low priority). There are only a few now that do this and will build over time.
* The notifications for people leaving the game, as well as graying out of their name in the name list is fixed.
* Fixed “Credits” section that wasn’t allowing you to back out, immortally looking upon the mighty folks that made this game possible. I sort of liked that bug…
* Fixed a bunch of vertical-align “bouncing” issues (eg, when you enter j which is longer than x) when typing inside an input box.

#### **General Quality of Life**

* Upon successful Inquisitor Interrogation, that player’s Heretic icon is revealed to the Inquisitor.
* Logbook’s Send Selection limit is now gone.
* Dead people can now emote at night in the graveyard.
* Widened the chat “caret” from 1px to 2px.

#### **QoL: Custom Logs Preset**

The highly requested logs preset feat is now here! You can change yours in settings:

Allow the user to create and edit their own personal log preset.

**Creation Preview**

^ *Note:* since this screenshot, a *Default Layout* button has been added.

**In-Game Preview**

#### **中文 Localization**

* Tutorial has been localized. [During testing, it will be incomplete]
* Fixed some vertical-alignment anchoring.
* Translated some common phrases

### 2.5.1

#### Class Bug Fixes/Improvements

* Fixed King’s *Decide Fate (Slam)* abil that was grayed out when it shouldn’t be.
* In addition to the *Decide Fate*, there were several other day abilities that were fixed in a similar way involving being grayed out or enabled when they weren’t supposed to (opposite of what’s expected). Day abilities will need a revamp, one day, but this bandaid should hold fine.
* *Pocket Dimension* abil fixed for immediate attacks.
* Fixed Maid’s *Matchmake* abil involving targeting Mastermind day <4 (when supposed to be disguised) + also when matched with Sellsword that should now display as expected.

\* Fixed Enforcer’s <em>Protection abil that was set to 0 targets instead of 1, therefore not doing anything upon click.

* Fixed a series of major “semi-permanent bugs” all involving a group of events where certain status flags would NOT reset until you reboot the game if you hosted the next one, causing tons of confusion (thx @Stoneage):
	+ Fixed bleed immune “Inoc Virus” bug that was causing a bleed-immune user to be perma immune the rest of his session throughout multiple games.
	+ Fixed Cult/Unseen chat that would sometimes “leak” if you weren’t supposed to see it the rest of the session.
	+ Fixed temporary death immunities that would permanently go away for the rest of the session once gone (eg, *Armored*).
	+ Fixed *Royal Blood* randomly showing as true/false for the rest of the session.
* *Assassinate* abil was inadvertently setting targets *unhealable*, so anyone *except* reaper would see opposite effects and cause confusion.
* Sellsword didn’t used to win with auto-resolve (1 BD alive): SS should now win if bd doesn’t win.
* *Gaze*, *Bat Eyelashes*, and *Probe* abils can no longer indirectly target the King (eg, redirect): it will show a “King found” feedback instead of an actual reveal. Memos updated.
* Butler should no longer see night UI when pending suicide.
* Invoker’s *Strings of Mithras* abil now allows same-target.
* Overlook’s *action word* is now *overlook* instead of *survey* when using the ability.
* Pocket Dimension’s “could have been…” feedback tip removed *suicide* from a possibility.
* More *Pretender* mentions from feedback tips were removed (such as silence abils).
* Added memos to redirection abils to clarify that *redirection conflicts may fail* (eg, a double-redirect such as with a self-redirect double redirection).

#### General Bug Fixes

* Several lobby improvements when it comes to button enable/disable flow: Spamming the join button too early after leaving a room may have contributed to infinite loading screens and weirdness. Weird things happen when you spam the network servers.
* You can no longer change your name while you’re joining a room through a particular combo of events.
* Changing your name will no longer desync you from games, which would originally require a restart. This may have other domino-fixes, too, since a name desync isn’t good~
* Text input “Caret” will no longer “shift up vertically” when no text is entered.
* Double gp weekend rich text field fixed.
* Upgraded to a new Text engine version, fixing a bunch of random bugs, mostly involving Unicode.
* Lobby store now loads async for shorter freeze transition from login screen.
* Friends beyond the 1st 8 now loads/refreshes async, too.
* Fixed some desync recovery in lobby (if you were still in a group, some settings weren’t being reset).
* Desyncing from a game during loading screen should no longer show a placeholder name through the lobby UI.
* Joining between spectators<>players shouldn’t lock you inside, anymore.
* Fixed the “deduction panel” sometimes showing incorrect values when <16 players.
* Fixed some shader issue that always appears in logs that I… have no idea what this will actually fix O\_o

#### Quality of Life

* Blacklisted *hate slurs* (*not* swears) are no longer `****` asterisk censored as we swap to an improved system:
	+ Sentences that would normally censor now only shows to the **local player** (from their end, it looks like everyone saw it).
	+ The idea is for trolls to stop trying different ways to bypass the hate slang filter until it works and for end-users to not even see messages that contain these. Trolls will wait for a reaction only to find … no one cares - maybe they’ll get bored. In the future, we will likely add an auto-report system for open-and-close cases like this.
	+ If you used one of these blacklisted slangs, you probably were off-topic and ill-intentioned, anyway.
* Players that leave the room due to desync will be more prone to leaving behind a system message letting users know they were kicked by system.
* When you join a room, you’ll now auto-focus the chat.
* When you get to name selection, you’ll now auto-focus your IGN selection.
* When you choose your IGN, you’ll now auto-focus name selection chat.
* When the game starts, you’ll now auto-focus the main chat.
* You can now name yourself *Pretender* (by oddly-popular request :P)
* Settings resolution selection is now vertically centered.
* Quit confirm panel is no longer off-centered.
* Settings resolution dropdown dupes now display the refresh rate Hz.
* Quit button and quit confirm pane panel are now more-polished.

#### Localization 中文

* Fixed the `<u></u>` bug that would wrap around text while using Chinese IME text selection popup.
* Fixed the deathnote small text.
* Plugged in a bunch of random localization. Tutorial and ability feedback next!

### 2.5.0b

#### Hotfixes

* Tutorial doesn’t freeze.
* Scorned Troll Box abil will now enable when it’s supposed to.
* King Point Finger abil will now enable when it’s supposed to.
* King Point Finger abil will now toggle on/off as you nominate someone for treason.
* King Decide Fate (slam) abil will now toggle on/off as you decide between pardon/exe/abstain.
	+ This was a speedy hotfix and there may be some unintended side effects: Will polish this later.
* Welcome screen now gets no popups until you’re done.
* *Kingslayer II* promo should stop (should’ve stopped a while back!).

### 2.5.0a

#### Hotfixes

* Fixed v2.4.0 bugs, notably in response to integrity check bugs and some day ability gray-outs.
* Lobby integrity checks have been temporarily pulled for further testing.
* Due to popular demand over a long period of time, we have added the **Scorned Beta** avatar as the 1st “prestige” avatar. It’s expensive.
* Observer abils are now called “Observe” and “Overlook”.
* GDPR “Request Data” fixed.
* Sheriff’s Scout fixed, no longer showing players *just* converted.

### 2.5.0

#### Balance

See next session for explanations. Shoutout to the new dev panel for their help!

##### Class Retired: Pretender

* Pretender got caught pretending to be the King and was brutally slaughtered by the Blue Dragon. She was never seen again… (except as a new portrait in the store! Scroll down for store updates)

##### Balance Changes: Observer

* `Follow` has been replaced with ~~Distant Follow~~ `Observe`: “Discover who target player visits.”
* `Window Peek` has been replaced with ~~Survey~~ `Overlook`: “Discover who visits target player.”

##### Balance Change: Noble

* `Noble Twin` ability removed. Replacement may come later.
* `Gossip` can no longer target the King.

##### Balance Change: Chronomancer

* Timesnatcher’s Dark Dimension ability now disguises self as Chronomancer.

##### Balance Changes: Mercenary + Sellsword

* “Stand Guard” + “Stonewall” ability priorities bumped down below occupy abilities. Merc will no longer gain Brilders when you were occupied (by a Butler, etc).

##### Other Balance

* Sheriff and Paladin now max at 3 spawns (instead of semi-uncapped for investigation types).
* [2.4a] Sheriff’s *Scout* fixed, no longer showing players *just* converted.

#### Balance Explained

##### Noble unable to use Gossip on the King

*Turns out being able to confirm 3+ classes that normally have great difficulty to confirm themselves is very strong. Also it limits evil fake claimability. There should be more risks to doing that if they are unable to pick King as their target.*

##### Remove Noble/Aristocrat’s Noble Twin + Cannot Target King

*Noble was extremely strong and unfun to play against. The current one allows him to confirm self at any point in the game for free.*

##### Pretender RIP

*Due to how the meta shaped, the class is both unfun to play and unfun to play against. It’s very limiting for evils due to Blood Test and makes playing King even more of a pain than it should be.*

##### Observer Nerfs

*Observer was the strongest invest and, by using Follow, he can just get too much info. Breaking them down into separate abilities should make Obs more manageable to play against, and easier to fake claim.*

*In the future, we may adjust the spawn rates of Obs, but not in this patch.*

#### Onboarding

##### Tutorial

* Mini-revamped it: Should be wayy better now. If you have improvement suggestion with wording (not mechanics - which take a ton of time to change), please submit to #feedback-qol
* Localization will come next patch for this.

##### Newcomer Title

* Players that have <50 games will now have a forced “Newcomer” title. This is not an equippable/permanent.
* After 50 games, the title will permanently poof and use whatever title you have equipped (falling back to Squire).

*We will force this title on returning players as well in the future.*

##### Welcome Screen

* Players that have not yet seen the new welcome screen will be guided through, once, in the lobby, introducing the lobby UI and encouraging use of the learning buttons.
* This will also let players know about the new <Newcomer> title.

##### Class Cards

* Updated old info.
* Added more info.
* Fixed straight-up mistakes.

*Class cards should now be up-to-date while including as much info as possible.*

#### Improvements

##### Bug Fixes

* Fixed class cards # of ability charges either showing incorrectly or not at all.
* Troll Box input max characters capped to other chat caps to prevent spam.
* Cult Leader’s “Eradicate” ability will now allow the same target to be targeted twice (so you can kill single targets).
* Fixed “Debauchery-type” abilities to now leave feedback vs untargeted abilities.
* Day 1 abilities should no longer show a quick fade effect if no day abilities to use d1.
* Fixed class list panel “cancel weirdness” when 2nd day ability exists (eg, Possessor’s Facelift).
* Possessor’s “Mind Control” is no longer enabled on D1.
* Fixed ability button exploit that allowed you to click an ability button really fast to use it when you weren’t supposed to. For real-real, this time.
* Fixed the confusing end-screen when a Possessor possessed others.
* Corrected old typo for “50% winnings if left/won” when you actually get full winnings.
* Fixed “Add Friend” in lobby.
* Fixed “Add Friend” buttons showing up on players you’re already friends with in Post-Game.
* Fixed “Report” button showing up on yourself.
* Guidebook text should no longer be “elastic”.
* Lobby “fading” errors will no longer linger if you’re quick to queue again.

##### Quality of Life

* Court Wizard’s “Empower” ability feedback has been reworded to `You will attempt to empower {Target} for the night and receive notification upon success.`
* Paladin’s “Test Faith” and “Smite” ability positions have been swapped for consistency.
* Replaced some of the feedback text to say “you” instead of your own name in 3rd-person.
* Possessor “Possess recipient”, upon death, will now have additional sfx
* Game invites will now poof after 30s
* ESC >> Mute panel now has hover fx for easier targeting
* If 2-target-panel ability feedback were to normally show the same person twice (x and x), it’ll only show that person’s name once.
* Possessor’s Facelift now has descriptive cancel feedback.
* Players banned from private rooms will show a chat message to the remaining players.
* The lobby “fake chat” at bottom-left before joining a room is now hidden when you can’t chat to be less confusing. We’ll replace it with something later.
* Possessed players will now have a white `(P)` next to their class at the end screen.
* Better aligned the top-right “deduction” panel numbers.
* Lobby’s “My Character” now shows above your char. If it blocks any heads, let me know
* BD King is now back to his original name Good King.

##### Stability/Security

* Async tasks now cancel when they’re supposed to, which is the likely cause for freezy exits.
* ^ That said, better exit handling: This patch *should* fix the long-awaited “Freeze/crash-on-exiting” bug!
* Better lobby sync checks to prevent possible infinite loading from desync’d players.
* If a player is kicked due to being desync’d with the new feature above, this will be displayed in chat. Be sure to screenshot what you see to Discord Judges+ if a player looks suspicious!
* Chat should now reject more forms of spammy empty/blank messages.

##### Customization Store Updates

* Added every class portrait as an avatar for around 2k/ea! Gotta catch em all?

##### 中文

* Fixed tons of vertical alignments
* More localizations next patch - promise

## 2.4+

### 2.4.1

#### Bug Fixes

* This was actually cloud fixed, but for those that missed the memo: Fixed “Queue as Group” and the bug that was causing players’ rich presence (eg, “Queued”) to not properly update when creating/joining a game (which would further mess up the “Follow Friend” feature).
* Fixed major bug that was causing Day 1 abilities to not be properly disabled, fixing the exploit for infinite Reaper day abils, Sorc day abils, Assassin’s double abils, etc (any class that gets 2 day abils probably fixed some annoying bugs).
* Maid’s Nosy Servants abil 2nd panel now allows you to select dead targets as intended.
* May have fixed Assassin Dirty Work exploit during trial. This is hard to test, though - please DM me in Discord, if not.
* Fixed Defile/Disguise (and should have auto-fixed other issues that are similar, like Possessor).
* Regular silence should no longer override a Reaper’s Icy Touch (Chill).
* Day abilities now disable when <6 seconds on day 1 like other day ends.
* Fixed exploit to spam-click abilities to activate them early, such as Prince Execute (For real this time).
* Classes that shouldn’t win while dead no longer do.
* Sellsword should now be able to win with Draw.

#### Optimization + Stability

* Disconnections (especially when on the loading screen) should now be more-streamlined: You’ll be immediately thrown back into the lobby instead of seeing an infinite loading screen (or wherever you got d/c’d). This should also handle the “Empty Throne” bug, as well, caused by the same thing (server desync, usually).
* We’re now using a more-optimized version of coroutines (code that repeats over-and-over). This should use less resources and have less chance of memory leak.
* ^ This new thing also has a special “cancel” detection on game shutdown. *Maybe* this will help that lingering exit lag? We’ll see. Narrowing it down over time.
* Leaving an in-game match would cause you to Disconnect from our realtime servers instead of just leave the room. This may have a performance boost and prevent weirdness when returning to lobby.
* Fixed dead names, eg “BDKingStart”
* Completely removed *GameAnalytics* package. We haven’t used it in like a year, even though it’s been there – we used to use them for those fancy graphs (before they nerfed it).

#### Quality of Life

* Night abilities now fade-in 1-second faster.
* You’ll now know if YOU got d/c’d or if the SERVER d/c’d you. If the server d/c’d you, it’ll let you know you were simply unlucky  When you get booted to lobby, you’ll now see a white fading text below the “Start Solo” button.
* The name selection background has changed from the summer castle to the winter castle.
* Event item store label saying “New!” now says “Limited Event!” or… something like that  it may not be new to *you*.

#### 中文

* Paladin (聖騎士) has been corrected.
* Physician (御醫) has been corrected.

### 2.4.0e

#### Security

* Deleting/anonymizing your account now has a 30d grace period which should prevent some trolls. If you log back into your account during this grace period, the timer will cancel and your account will no longer be scheduled for deletion. This change will trigger a new privacy policy version.
* Added some anti-hack magic tricks.

#### Bug Fixes

* Dead classes that completed their objective should now be able to win.
* Neutral King should now be able to win.
* Sellsword can now win. *If you’ve got what it takes, anyway ;)*
* Sorc’s Bomb Swap is no longer cancelable, fixing infinite bomb exploits. I’ll make a more-graceful fix later.
* Generally fixed bugs that related to # of charges and abilities being enabled/disabled when they weren’t supposed to, especially for Day #1 abilities that were inconsistent from the others.
* Fixed Reaper soul # syncs for what shows + is displayed (and is now scalable for future changes).
* Reaper souls should now all show the same amount for every soul ability.
* Reaper will now properly lose souls.
* Reaper can now die at night when no souls are avail.
* Abilities are now initially disabled before being enabled and are now temporarily delayed (~2s) before showing up for use, fixing a couple exploits.
* Visual “Perspective bug” fixes for feedback (eg, target being swapped with “yourself”).
* MVP panel should no longer skip. This was related to Sellsword not winning.
* Neuts that have achieved their objective will now see their death message, once again.
* Fixed some dupe winners shown in chat when there’s only 1 winner.
* Reaped targets will no longer see their death message twice.

#### Quality of Life

* Abilities now majestically fade in and out. Fancy AF.
* Dark survey BG in lobby for less strain on the eyes to read the text.
* Less spammy logs so we can see the good stuff easier.

### 2.4.0d

#### Hotfixes

* Neutrals should now win without NK and display properly as winning (preventing stalemates, causing the game to never end - and losses that should be wins).
* Chinese region is now split when you select the locale (Chinese friends may now queue up normally – no need for private games! Use Discord for initial population gathering since it will start low).
* Fixed some awkward English<>Chinese swapping button bugs that would sometimes only *partially* switch the locale.
* Fixed weirdness with day abilities when you have 2 abilities (such as being able to still use Reaper abils after using them which would only drain the # of charges). Probably fixed more than just Reaper.
* Should no longer display Neuts being Psycho King when they’re not when revealed as dead.

#### Quality of Life

* Discord rich presence now shows your final class name and the portrait of that class when you’re at the end screen.
* Added memo regarding King’s Decide Fate about eating Hunter Retribution arrow. This may change later. I added it @ Decide Fate, but will probably move it to Retribution next patch.
* You can now see which region the room is hosting at the top of lobby rooms.

### 2.4.0c Snowcrest!

#### Hotfixes

* Snowcrest event is live
* Merc “Shield” charges now go away after successful use
* Poacher can now speak with Unseen
* Objective-based classes (eg, Inquisitor, Scorned) will now trigger the popup/win properly
* Objective-based classes should now see proper feedback in chat when partially-completing objectives
* Objective popup was unsatisfying and is now styled a bit
* Fixed some visual vote messages for “yesterday” and “today” mixing up
* Neutral Killers should now be able to win the way they’re supposed to
* Pretender no longer stands on her chair in her night room
* Fixed starting faction colors @ end screen
* Exhume is no longer cancelable from the parent icon to prevent multi-use exploits (use the “x” at the popup)
* Noble + Aristocrat are now *Royals*, once again
* Timesnatcher’s “Rewind” should now be working properly
* Fixed multiple Trollbox exploits during Trial that had to do with a lingering popup box
* Poisoned Wine is now usable at d4+ instead of d2+
* Both Sorc abilities should be available now during trial
* Several winning/game over fixes (needs more testing, but should be better than it was).
* Prevent dupe classes in Winners header text, such as “Alchemist, Alchemist”
* Send Selection fixes
* Clarification: King takes arrow if you slam Hunter. *This is intended.*
* Probably more fixes that I forgot to write down.

### 2.4.0b

#### Hotfixes

Fixed many - but not all new bugs. Note that test realm was fixed for expediency, so let us know if some of what’s listed isn’t true:

* Fixed Chinese UI issues where you couldn’t play or create a game.
* Fixed some game over issues with winners and the winners display.
* *Possible* fix of redirection visual bug.
* Fixed “NoClass” bug for Kings - may ripple to other fixes (it wasn’t just end-game).
* End-screen and winners should now show specific types of Kings.
* Pretender and Neut King should now be able to win.
* Sellsword can now win with evil
* Sorc is now immune to bleeding.
* Royal Blood has returned to royal classes, fixing several abilities.
* Pretender’s Ballot Mixing abil should now work properly.
* Inquisitor should have 3, unique Heretic targets (and *should* be able to win - please confirm with us if you win)
* *Aristorcrat* typo fix.
* Alch’s Stoneskin is now usable after trial.
* Single abilities are now centered.
* Fixed abnormal “Psycho” classes.
* Trollbox *should* now be able to use during trial (Please confirm if you try this).
* Should have fixed Unique Mystics.
* Fixed a chain of Hunter Retribution (Revenge) bugs.
* The new Teemo+Mithras avatar now shows Teemo properly having a white chest
* Follow can no longer target the King
* Follow abil now has memo that you can’t target King
* @ Guides: Fixed report bugs
* Moved MVP panel over slightly to the right to show it’s done on purpose for those that like a big chat box.

### 2.4.0a

#### Class Notable Changes / Fixes / Balance

* Observer’s “Follow” now [finally] works properly.
* Fixed exploits that allowed for multiple uses (or allowed use of both abilities) in a single phase from, eg, the Reaper (although, with Reaper, we may add it back, one day, as a feature instead of a bug ʘ‿ʘ).
* Classes and abilities are now templated (read: more consistency, easier to catch/fix broken things).
* Fixed exploits that involved spamming multi-target buttons fast to allow for abnormal targeting.
* When converted, players will now “finish” their ability (eg, you’ll get feedback).
* The Chronomancer-induced “Delay death” icon will now vanish on transfer.

#### Minor Class Improvements/Fixes

* Massive back-end revamp for the way abilities work and how classes *spawn* (+efficiency, scalability, localized, easily debugged).
* Fixed a 2~3 abilities that had the generic click instead of ability sfx - including tutorial. If anyone finds more MIA, please inform Xblade
* Mental Blur abil now also has *recipient* sfx.
* Follow’s feedback now shows ‘X visited target’ ‘target visited Y’. (Suggested by `**scaremenow#6642**`)
* *Heathens* are now called *Heretics*. (Suggested by `Urge To **Purge#4028**`)
* Shield and Scout are removed from dead players. The Mercenary/Sheriff will also be notified.
* Added cancel abil sfx

#### Class Icon Changes

Some icons were updated (and more will be updated in future patches):

* Marshal “Probe” ability icon changed! It’s always better.
* Physician/Herbalist “Remedy Studies” ability icon has been changed (so it no longer 1:1 dupes “Inoculate”).
* Physician “Inoculate” ability icon changed to better match “Remedy Studies”, and to be more creative than a different-hued similar icon.
* Duchess “Dark Wisp” icon is now more vivid, but still… dark. Think Avatar.
* Drunk/Alcoholic “Happy Hour” changed from an orange tsunami wave to a happy cold brew (not to be confused with coldbrew, the coffee, which powers me daily).
* Drunk/Alcoholic “I Am The Liquor” passive changed from a muscle flex to ale within an ornate, ivory tusk.
* Ritualist’s “Will of Mithras” icon was changed (it was matching a Mastermind abil).
* “Snoop” journals now have a purple hue to them and moved to the top-left so it doesn’t block chat.

#### Class Card Fixes

* In-game ability system back-end has been revamped: Class cards are now sync’d to in-game abilities. Eg, hovering over an abil should now show whatever you see in the class cards - always.
* Class card full descriptions for “Link Minds” and “Conduit” now explicitly mention that the King *cannot* be targeted. (Suggested by `**DMS405#5739**`)
* Fixed a couple class cards that had hover descriptions inadvertently swapped with full descriptions.
* Made a class card yellow memo for Mastermind’s “Foresight” abil to mention it can be framed (and that a bug fix will come soon).
* Clarified in the Fool’s class card “Deceive” abil that you will make yourself framed “to the Blue Dragon” tonight (opposed to anyone, which was incorrect).

#### More Quality of Life

* Upgraded to the next-gen of Unity engine: Notably for a performance boost where one can easily see the difference!
* Trials are now also announced in chat. (Suggested by `**physiX#5062**`)
* King is now be the one to execute if they decide fate. (Suggested by `**DJLaserz#2013**`)
* Deathnotes/logs you’re looking at no longer hide during death recap. (Suggested by `**Picturesque#7756**`)
* Added reminder that leaving games while alive is punishable when trying to leave a game. (Suggested by `**Mercy#3489**`)
* Unlimited emote uses. (Inspired by `**Kapejek#1379**`)
* Players that have left will be displayed darker in the playerlist. Reaped players will not show this change to prevent metagaming. (Inspired by `**Mercy#3489**`)
* That “high-pitched hover sfx” for smaller buttons have been adjusted to be better for your ears. (thx `**Clean\_And\_Blue#1380**`).
* Config window now removed upon launching. (Suggested by `**Mercy#3489**`)
* Include IGNs in post-game chat. (Inspired by `**Resmik#3987**`)
* Day number will now be yellow instead of red if the player dies during the day. (Suggested `**NuclearBurrito#4437**`)
* Banned players now killed upon being banned. (Suggested by `**zarthus#3972**`)
* A secret feature Tryph worked on that we’ll announce later.
* Tutorial confirmation popup now shows the estimated time to complete (~6 mins).
* Better-formatted ability hover descriptions for the OCD
* Removed the redundant “Title” or “Avatar” header names for titles/avatars.
* Better avatar cropping/placement in the lobby.
* Player on trial now highlighted. (Suggested by `**Kapejek#1379**`)
* There is now an indication in post game, if the player has left during the game. (Suggested by `**Kapejek#1379**`)
* King will now execute if he uses Decide Fate to execute.
* King “Decide Fate” and “Royal Finger” abils will now have a shorter version of the selected sfx when you initially click (~1/2 length).
* Name selection screen now highlights the names chosen in chat to more-easily see through name selection spam.
* Name selection submit box is only submittable when you have a minimum of 3 chars to prevent “Choose another name” due to min length.
* Name selection input box is now scaled down to what the ~actual max length is to give you a better visual of how many max characters you can input.
* Greatly improved text performance when found in scrollers.
* When you leave a game, the left chat/tips will no longer interlap while pending “leaving…”.
* Fixed awkward loading tip formatting when sometimes a single word would take up an entire line in the middle.
* Less “spammy” logs that repeat often.

* Fixed some infinite loading screen/NoClass/2-people-1-class issues when Cult spawns.
* Minor security beefup.
* MVP box no longer blocks the chat scroller
* The number of games to scale class selection difficulty was unintentionally determined by the amount of gold you had (so new players would show 500 games played) - this is now fixed.
* May have finally fixed resolution dropdown weirdness in settings.
* Fixed Nightwatch’s “Watch Carefully” abil to reveal the class name in a styled faction color for consistency with other abilities instead of a “boring orange” (thx `**Kapejek#1379**`).
* Physician’s n2 “Self Care” ability was missing sfx, now added in.
* With 2-target abilities, selecting only 1 of the 2 targets will no longer show the ability as “active” (that teal background).
* Fixed some “random” hover and click sfx when targeting window is open and not hovering/clicking over an actual target button.
* Cancelling an ability will no longer play the ability sfx again.
* Fixed a few targeting exploits, mostly for abilities with 2 targets.
* Seeker’s “Identify” ability was showing as the old “Reveal” name in the class cards (only): This was sync’d back to “Identify”.
* Settings “Graphics Preset” will now initialize higher than “Lowest” (usually if you restarted, it’d reset).
* Class cards will no longer show placeholders on first class list hover.
* Class card main class descriptions can now click on underlined glossary terms.
* Fixed several misc typos, including 3 instances of “Asssassin” instead of “Assassin”.
* “Settings” for Texture will no longer permanently show “Normal” (was just a visual bug).
* Fixed a rare bug that wouldn’t play self-cast sfx for 2nd day abilities.
* Misc tutorial fixes, mostly to do with targeting, UI alignment, and incorrect feedback.
* Minor improvements to anti-hack techniques and shutdown a few exploits that allowed people with way too much time to annoy players. Not perfect: Waiting on our two 3rd-party service providers for their own sec updates (reported and following up).
* Fixed the status text on emote customizations (informing about errors, etc) that wasn’t showing.
* The “gray name” on disconnection now extends to the end screen (so you know when someone left).

#### Performance

* Upgraded to Unity 2019, utilizing the new experimental Garbage Collection (GC); this means better performance/optimization! I can definitely notice a difference.
* Less “spammy” logs that repeat often (logs take optimization juice).
* Removed a countless number of “boxed” variables (Read: Improved performance).

#### Localization

* Fixed the buggy toggle between EN<>中文
* In-game hover abilities are now localized. There’s still a lot to be done, but this should greatly help!
* In-game now has a bunch of new localizations in the UI.
* A great deal of dynamic text has been localized.
* Tons of corrections - thanks for the community effort!

#### Known New Bugs

* There’s currently a bug with our text engine in Unity 2019.1: We’re currently using a workaround, which may sometimes cause extra line breaks if your chat is shrunk small. However, you probably won’t notice this. Unity says they’ll have a fix very soon.
* Something is weird with the main archway textures: No point in delaying the patch for just this. I’ll hotfix it later.

#### 2 Devs Join the Team!

To those that don’t look at Discord often, you may have missed the news:

* Welcome our new Jr. Dev (who started this patch), TryphonX (part-time)! He’s already contributed a great deal this patch and has been a mod since the beginning before this~
* Welcome our new Technical 3D Artist, Vini (part-time)! …Who has been revamping the graphics of the game (from the ground-up) and it looks absolutely incredible… but we can’t show you yet  we’ll leak some goodies to Discord when we get a full scene ready to show. We made sure to keep the scope reasonable so it won’t take too long to deliver.

#### Dev Note

*I essentially rewrote 20% of the game’s back-end: There will be bugs: Future patches won’t be as lengthy now that we have scalability. While there’s still more to scale (anything to do with “Gossip” and messaging type abilities), the hardest part is done - I’m going to take a scalability break*

#### Halloween

Yep, we’re almost ready! Keep an eye on Discord for event date info.

#### Discord

Worth mentioning, if you ever connection experience issues, type “.status” in our Discord’s #bot-spam channel to see if any module is experiencing an outage in realtime.

## 2.3+

### 2.3.1a Windows 7 Returns!

#### Win7 Returns

*Thanks to Photon (our 3rd-party realtime game server)'s persistent effort to ensure we got Windows 7 support back, `v2.3.1a` now brings back Win7!*

*(We’re still testing v2.4 - Ran into a few snags, but it’s super close - see #test-realm-chat for more info)*

#### Microsoft January 2020 Deprecation Reminder

*Although Windows 7 is now playable again, once Windows 7 is deprecated, we can no longer guarantee support for Windows 7: **Microsoft dropping security updates is a big deal** - this also means that our 3rd-party issue won’t be the only one that experiences this. Remember Windows XP (RIP)? It’s only a matter of time before Win7 gets left behind in the wind.*

*We’ll unofficially support it for as long as we possibly can: As long as Throne’s required 3rd-party libraries support Win7, so will we.*

### 2.3.0c Hotfixes

#### Hotfixes to the Emergency Security Patch

* ~~Some users were unable to login due to “timeouts” at the login screen: This patch should help these users.~~
* “Connecting…” bug fixed when you leave a game to queue again.
* “TAB” was indenting way too far, caused by new default multipliers in Unity 2019 >> This should now equal 4 spaces.
* Upgraded to the latest version of TextMeshPro, resolving a ton of misc text bugs.
* If English is not your default system language, some localizations would show up as “SOME\_TEXT\_HERE” instead of the actual English fallback. Eg, if Turkish is your system language. This should be fixed (I hope - I can’t test it).

*I’ll port these fixes to v2.4 beta and we’ll try a beta test soon - as early as tomorrow*

*We’re essentially the test dummies for the security patch since it was, indeed, an emergency - so apologies for hotfix so soon!*

*This should be a pretty stable patch then we’ll go back to testing the big one.*

#### Known Bugs

Welp, more Unity 2019 bugs. Sorry folks - I’ll bring the next hotfix to BETA testing first. It 100% worked in Unity, but not in the build.

1. You can’t copy+paste chat
2. Logs are white, for whatever reason.

### 2.3.0b Mini Security Patch

#### Message from the Developer

*Taking a step back from v2.4 -*

*Now that Mac/Linux has been sunset (Apologies folks, but it allowed this hotfix to happen):*

*We had some annoying hacker games, lately: This was introduced by a vulnerability caused by our 3rd-party server. Luckily, they worked hard to deliver us a quick patch. While we can't stop all hacks, we'll try our best to secure them where we can.*

#### v2.3.0b **LIVE**

1. Vulnerability fixes.
2. More vulnerability fixes.
3. Removed Streamer Mode (this was broken for so long).
4. Support for Halloween (Moon Festival) **part 1** event - new Halloween/Anniversary (II) items can come next patch for pt2.
5. Now using Unity 2019 (from 2018)
6. Support for the new experimental Garbage Collection system with Unity 2019: Fast+Efficient

#### New Runtime Requirement

Visual C++ Redist 2012 10

^ Most should already have this. I also asked Steam to include this now. If you get stuck @ login, try this link manually. And no, I don’t use VS2012  3rd-party lib.

#### Possible Bugs

* We’re testing a downgraded version of our text engine to avoid the Unity 2019 bug we saw on the v2.4 test realm: Hopefully this goes away. The Unity dev for this is working on a fix as we speak, but I’m impatient

### 2.3.0a

#### Priority Fixes

* Fixed “Close Allies” ability that was showing as “visiting” when it shouldn’t have.
* Fixed “Improved Safeguard” (the evil [Cult/Unseen] king version): You were originally only able to target the same person every other night - This was only meant for BD King (+clarified this in the class cards) so that he doesn’t just spam guard the Prince (that’d be pretty boring). That said, evil kings can now target the same player 2x in a row.
* Fixed the report button at the end of the game.
* Fixed the bug where you couldn’t copy from someone else’s logs.
* Fixed private notes/logs bug where you couldn’t type inside or had weird interactions.
* Fixed “send selection” line breaks.

#### Other Fixes

* Elected Unseen King’s “Improved Safeguard” will no longer start with the tooltip showing.
* Fixed Mystic’s “white box” ghosted ability slot.
* Fixed grammar for some dead abilities.
* Fixed some class card errors.
* Fixed some localization issues.
* Fixed newsletter signup “tell a dev” error in “Account” section. Thanks for actually telling a dev! <3
* Fixed some minor memory leaks (more info in Discord #dev-blog) - probably negligible, but who knows.

#### Mac Users

* There’s currently a bug that doesn’t allow the middle player panel in a queue to display properly (Windows/Linux is fine) – I attempted a fix, but I have no idea if it will work. This shouldn’t affect the game (it’ll auto-start @ 16 players), but I do apologize for the annoyance.

## 2.2+

### 2.2c

#### Bug Fixes

* Fixed Mystic/General tabs being 80% unclickable due to a hidden layer.
* Hid the King’s “white box” nothing-abilities.
* Fixed a specific bleeding text feedback that was not formatted.

### 2.2b

#### Bug Fixes

* Fixed infinite-collapsing UI caused by a faulty cam shake (bleed+death) that would temporarily mess up the camera.
* Fixed “Queue as Group” that was not reserving slots for your friends.

### 2.2a

#### Notable Bug Fixes / Improvements

* Options freeze fixed, caused by an infinite-looping resolution (depending on your resolution options).
* MVP aesthetics fixed (previously showing the literally-ordered top 3 as MVP).
* “Queue as Group” has had a major back-end revamp to be faster and more reliable.
* “Queue as Group” will no longer indefinitely freeze @ “Finding Group…” and now properly either A) Times out after 30s, or B) Times out earlier, if the leader is detected as disconnected.
* If silenced/distracted, your emote button will temporarily be disabled to prevent metagaming.
* Bleeding should now only have the shake/sfx to the targeted recipient (and caster).
* Link Mind type abilities should now only make a sfx to the targeted recipient (and caster).
* Poison will no longer cause the recipient to have a screen shake/sfx.
* Kings will no longer see a boring white box in place of a disabled ability.
* King’s “The Royal Finger” day ability will now play the sfx in the expected timing (when you finalize your decision, previously before you chose your target).
* Clear Mind and Inoculate will no longer let the recipient know with sfx.
* Options “Detailed Feedback”, “Glossary Links” and “Ability Sfx” now match the correct setting and show properly (they were either mismatching or poofing).
* @ Mac/Linux: Discord RPC (rich presence) issues may have been resolved. Let me know if you see details when you click on yourself to view your Discord status, if enabled in Discord settings!

#### Minor Bug Fixes

* Options resolution dropdown “weird results” fixed (sometimes it would show “fast” or blank buttons).
* The new status icons (bleeding, etc) will no longer react to being clicked as if something happens when you click them.
* Hovering of the top status icon (if 2 icons, such as Bleeding and Delayed Death) will no longer cause the icons to “spazz out”.
* The Emote icon’s border has returned, and the white background no longer “leaks” out the edge.
* Added a Heal tip on fail that includes the Possessor as a list of possible reasons why it failed.
* Slightly less lag when dragging chat.
* Stopped null errors for Deathnote dragging sfx when interrupted.
* Contained the loading tips to remain within the bounds of the shadow.
* Prevented a Friends List error when a friend tells you their updated status before your friends list has finished initializing.
* Fixed deathnote draw sfx.
* Fixed an annoying “Click” sound between in-game and game-over scenes.
* If you and a friend are both queued, the Friends List friend is disabled since you cannot interact with them to invite/follow.
* Clicking “Cancel” in settings no longer messes up tips or ability sfx options.
* Options now shows missing resolutions that you know you should’ve shown.

#### Quality of Life

* Moved streamer chat panel tabs more to the right so the UI isn’t crammed together with the top-left player info area.
* Brought the lobby’s top-left Discord panel art back to full color/brightness (used to be washed-out).
* Added the 2.2 promo art to the top-left Discord panel with subtle animations.
* Friend list avatars have been centered (previously imbalanced) and added a border to look less “just pasted in there”.
* Physician’s self heal now gives heal flash + heal sfx (instead of just a message that you healed yourself).
* Added ability hover (subtle) and click sfx to main ability icons. About the targeting hover fx: Want this ultra subtle (similar to player list)? Or you like the clicks? Some say satisfying, some say annoying. Let me know in Discord #feedback-qol
* Added hover colors for option dropdowns so they don’t all look disabled or frozen.
* Players suspended during a live game (or in a lobby queue) will now immediately leave the room instead of wait up to 30 seconds to reveal the player left.
* You may now add friends in Lobby by pressing ENTER (instead of just clicking the “+” button) after typing a name.

### 2.2

#### Bug Fixes

* Invoker’s “Distract” now works as intended when used (previously doing nothing).
* Fixed duped class card night tips.
* Private games will now have all players (not just the host) show the loading screen earlier when the host starts and include a starting sfx (that should match what happens in a public game)
* Network stability additions and memory fixes (see Performance & Stability section below for details).
* Guide button will no longer show if you’re not a Guide+.
* Quit button will no longer have priority over other popups.
* Quit button will no longer disable after clicking cancel
* “Follow Friend” tooltip on hover, if eligible, has returned.
* Ritualist “Teleportation” ability now correctly shows 2 uses in the class cards instead of 3.
* 100% Private games can no longer report players: There is now a warning displayed at the bottom of the end screen.
* There’s now also a message that mentions (in private games only) that MVP gold is only for public games.
* You can no longer change your name while in a lobby queue.
* Fixed a lobby bug that’s supposed to do something as soon as you enter --. This may have ripple bug fixes to other mechanics that I’m honestly not sure what.
* “Done” button on credits screen no longer stacks with Quit button.
* Numerous funky buttons now have a corrected/expected hover color/glow and some buttons should better reflect “disabled” when it’s supposed to look like you can’t click it.
* Fixed the awkward spasms of the Lobby’s top-left promo banner.
* “Send” button is now disabled in the lobby (main chat submit button).
* Fixed the infinite “Checking Eligibility…” for GDPR data request text. The button still worked, if eligible, but wouldn’t update the text result.
* Ritualist “Teleportation” icon fixed in class cards to match in-game icon.
* Fixed an error while joining a room that may have shown as “already joining the room” in logs.
* “Reconnect” button in lobby will now disable after 1st click to prevent weirdness from multiple clicks.
* The black disconnection screen “cancel” button now does something (returns you to lobby).
* Fixed lobby “mode” faction colors to update to the newer colors.
* The Quit / Options buttons will now stop layering over the loading screens.
* Loading screen button hover will no longer trigger random button hover sfx through the screen.
* Removed redundant “x” cancel button from “Guide” books.
* Removed the accidental “+” from Mystic’s “Link Minds” message.
* Portrait had an unintended border between the faction border and the portrait.
* Game over screen’s “Return to Lobby” button now disables on click to prevent weirdness from fast double-clicks.
* Resync’d class card faction colors for consistency.
* Some UI won’t show or have been disabled at the “x wins” screen before game over stats (such as the suicide button).
* “Rules” header now consistently called “Code of Conduct”.
* Invite code “unknown error” on submit button false positive fixed.
* Gameover screen’s “Add Friend” tooltip no longer cuts off-screen.
* Friends list should be less “wonky”.
* Settings “Detailed Feedback” is now remembered correctly (it was mixed up with “show titles”).
* Fixed misc Settings inconsistencies.
* In-game settings was updated: Sync’d them up (future changes should keep it sync’d).
* MVP bonus gp was showing rewarded for private games, but wouldn’t actually grant it. MVP bonus gp will no longer show as rewarded for private games.

#### Endscreen Polish

* Upgraded MVP stars.
* MVP now gets a colored row border.
* More-legible text.
* Gradient rows instead of solid color.
* Better column spacing.
* YOUR name/username is now in bold+yellow.

#### Ability SFX **BETA**

* Various sfx have been added with dynamic pitch shifting.
* Every ability will have its own unique sfx when cast (to self).
* Day abilities will have recipient(s) also hear the sfx, if they would normally know they were affected by an ability via chat. Recipient sfx are generic per type of ability used to prevent metagaming with sfx.
* Dupe sfx? Boring? Annoying? Conflicting? Mismatching? Dupes? Unexpected? Mistimed? \* Too loud? Too soft? Let us know in Discord #bugs or #feedback-qol ~
* Added a new checkbox in “Options” to disable these new ability sound effects. Note that this only disables self-cast sfx and not if you’re a recipient (such as a day ability bleed target): For that, use the “Sound” volume slider.

#### Deathnote Polish

* Hovering over a Deathnote will now change your sword cursor to a quill.
* The quill cursor’s tip will be the same color as your selected color.
* Dragging (drawing) on the deathnote will play “quill-drawing” sfx that will be randomly pitched and positioned, hopefully resulting in unique sounds each press. Holding the click but stop dragging should halt the sfx.

#### Other Quality Of Life

* Players that left a room (lobby) or game for getting suspended by a mod will now show a message and play a smite sfx before they leave. If you see/hear this, there’s no need to report them after the game.
* Hover sfx and some short sfx now has dynamic pitch shifting so they aren’t annoying.
* Some hover sfx that is grouped and would normally be annoying (or satisfying, depending on your personality) now has an “ultra subtle” sfx hover sound with the above-mentioned pitch shifting.
* Transition music between loading screen
* Hovering over the player/voting/mvp panels now subtly highlights a dark cyan color (it previously felt disabled on hover).
* Getting healed at night will now show an additional tip where it could’ve been a fake heal by an Herbalist.
* Being the target of some detrimental abilities (or death) may cause a subtle cam shake.
* Made one of the main hover sfx we previously had less annoying sounding and more subtle.
* “Reveal Delete Account Button” in lobby options is now less scary: now auto-hides when you leave and re-enter.
* Name selection and chat “Submit” buttons will be disabled until at least 2 characters are entered to more-intuitively clarify minimum chars.
* Glossary book arrows were tiny gray buttons - most people probably had no idea there were more pages! Next/Prev buttons are now dominant and clear.
* Reduced the size of the poison/death icon on portraits to be less bloaty.
* Added shadow to loading tips for legibility.
* Fixed misc typos and grammatical issues. Keep the reports coming!
* Made personal status icons, such as bleeding, smaller and below the emote button.
* Made many tooltips more-intuitively positioned.
* New personal status icon: Delayed death.
* Status tooltips – hover over your portrait when there’s a status ailment to see what it means (mostly for new players).
* If you are a “Heathen”, you will still see the icon to remind you (or if you missed the day 1 message).
* Trollbox “send” button will disable until you enter at least 1 character, and disable again at 0 characters.
* Class card headers now look classier.
* Report deathnote button will now fade in/out a text with instructions on how to report (for now) until fully implemented.
* Discord #justice (NSFW) channel will now reveal the # of warnings/suspensions the realtime suspended user has on-record.
* Getting Merc Brilders (gold) now plays gold pouch sfx.

#### Art

* The “Sheriff” portrait art has been improved to be more HD and less derpy looking :wink:
* Pretender’s “Kinslayer” icon is now unique (formerly the same as the “Suicide” ability).
* Assassin’s “Lacerate” icon no longer looks like the Cult Leader’s “Rupture” ability icon.
* The old “Bleeding” status icon (in the portrait) was bland, so we revamped it.
* In-game portraits and icons were originally set darker than the originally- intended tone and would only set normal tones when highlighted: They now start at normal color tone and glow brighter when highlighted.
* Upgraded the moon icon to look more… moonly.

#### Performance+Stability

* Significantly reduced the amount of memory the game uses, which could also indirectly help loading times.
* Beta testing new audio import settings. Most memory/time loading comes from music – this should consume significantly less memory and load faster. Please report issues/inconsistencies to Discord #bugs.
* Optimized all textures with DXT1 format for better performance.
* Optimized all sounds and music for better performance.
* Reduced the amount of network polling (heartbeat) to pretty much 0.
* Friends will now automatically notify YOU for updates instead of you asking the server every x seconds.
* Friend updates for core activities will now directly update the status of that single friend (within 0~5s) instead of refreshing the entire list every 15s. This should especially improve performance if you have a large friends lists.
* You can now force a friends refresh via a new icon on friends list every 60s (like if your friend insists they’re online and shows them as offline). If you need to use this, you may also want to report this to Discord #bugs.
* Switched from UDP to TCP protocol to prevent desyncs and ensure the order of events is sequenced as intended. For example, UDP processes whatever data arrives first (faster) while TCP waits for the original order (reliability is prioritized over speed).We will be beta testing TCP to see if we experience less desyncs (disconnects / empty thrones).
* When you change “scenes” (like Lobby to In-Game), there is now more reliability that data will be sync’d and not lost, which should prevent some weirdness around the loading screen that sometimes occurs.

#### Bug Hunt: Options Freeze

* There’s currently an options bug that freezes some folks. However, only a few people experience this and I cannott reproduce it. I need your help! If you freeze when you click options, we now have added a bunch of logs to help show what leads up to this freeze. Please DM Xblade#4242 in Discord with your logs (type ?logs in Discord for instructions).

#### Dev Blog

* I received some feedback that players enjoy reading about “the little changes”, too. While I can’t always list all of them, I’ll try my best, starting here :slight\_smile: Unlisted updates, such as cloud (patchless) updates, can often be found in Discord #news.
* Despite what it may look like, this is not a mere quality of life patch: With a vast number of overdue bug fixes inside, the QoL features are to help me catch up on in-game events now that I have taken over this role. The main reason for some of these features is not because it’s out of the blue, but to make catching up on code actually useful: Balance content sounds nice, but it’s like having spilled milk on the ground just moving it around instead of soaking it up. Bug fixes are first required before we continue with balance. I did the quill feature to catch up on how deathnotes work. The sound to see when events should trigger as they should through hundreds of thousands of lines of code. The ban message is to catch up on the complex messaging system. Instead of just studying code, I’m getting something out of each area. This is actually how Throne of Lies started! I was learning Unity, so wanted to make a small game that suddenly scaled and ended up how it is today :slight\_smile: With 15+ years of dev experience, it doesn’t take long for me to adapt to new dev roles and hopefully this patch demonstrates this.
* So, about balance later: I’ll soon organize a balance panel on Discord to start discussing this and ensure transparency. I believe the December’s unfavored patch was due to the lack of transparency with the community. As the new lead dev, I believe transparency is extremely important when it comes to the core mechanics of the game being changed. However, mentioned above, the next couple patches will first concentrate on bug fixes, quality of life, consistency, localization, and better onboarding – which should benefit both new and old players. Class bug fixes will also indirectly impact balance without being too dramatic. The tutorial is something that also needs an improvement, soon: From feedback, it seems that veterans prefer new players being more knowledgeable over balance content, anyway, to prevent RNG-like experiences whenever we have bursts of new players. New players that know what they’re doing will help everyone. I look at the #feedback channels on Discord all the time - feel free to contribute your ideas to help weigh my direction!
* I also noticed that the tips (loading + class) and ability descriptions are either awkwardly-worded, dated, inconsistent, or just plain confusing: I’ll be working with the community to find the best way to word these and add/replace some tips/descriptions/wording, hopefully by next patch. Let me know in Discord if you notice something poorly written that should 100% be changed (and with a suggestion).
* (Pre-Alpha) Translations are coming soon: Don’t worry, English is still a requirement for the main server queues. However, the UI and class cards can optionally be translated later so you can at least learn in your local tongue and private matches can be localized. If enough players join our Discord global channels, we’ll add a separate queue for that language! Chinese will arrive first (I live in Taiwan – we already have reach here). Translations will also help English queues, too, as players can LEARN in their own, native language which should speed up the time it takes to understand the deeper game mechanics. Read: non-native English speakers will learn the game faster.
* I would also like a long-term side focus on 3D art consistency and improvements: Both aesthetically and graphically. I don’t mean on a small scale, either: I mean something incredible. One of these days, down the road… prepare for something amazing.

## 2.1+

### 2.1.2

#### Class Fixes

* Silence (Distract) no longer overrides a Reaper chill (Chill now has priority).

#### Other Fixes/Improvements

* Fixed lobby friend “follow” bug (that led to messed up games with an empty throne).
* Lobby memory leak fixed.
* Fixed quit button. However, a 1/2 second crash icon will show in exchange for a speedy quit. Will look more into this later.
* **Numerous** class card typos, bad tips, grammar, etc – fixed.
* Added ability for devs to swap regions without a patch if servers go unstable
* You will no longer auto-switch regions upon temporary outages (which would cause infinite queue times if the outage only lasted a few seconds - it wouldn’t bring you back to the default region where everyone else is).
* The default region has been changed to a hopefully more-stable one.
* Updated Unity, our game engine, to 2018.3 (This may cause a larger update size).

#### Quality of Life

* Timesnatcher portrait swapped in from placeholder.
* Handmaiden portrait swapped in from placeholder.
* Testing more-readable colors recommended by our UX artist. Should only be slightly different. Please offer #feedback in Discord - so far, our PTR testers either loved it or didn’t notice
* Added the missing v2.1.1 in-game patch notes.

#### Misc

* Updated our credits (notably the music composers+tracks). I’ll add the missing tracks soon to our soundtrack @ https://toli.es/soundtrack
* Some of these changes were meant to be in a reverted patch that never came to be (v2.1.1a).

### 2.1.1

#### Minor Class/Ability Changes

##### Mastermind

* In the Shadows passive has been added back. The Mastermind will appear as Blue Dragon to Investigative abilities for the first 3 nights.

##### Reaper

* Icy Touch now silences the target player for the entire day and blocks their voting. It now costs 2 souls.

#### Major Class/Ability Changes

##### Hunter

* Is unique again.
* Retribution passive has been modified slightly and added back. When the court votes to execute the Hunter, the Hunter will kill the LAST player to accuse them.

### 2.1.1a

* Security upgrade.
* Lobby memory leak fixed.
* Added ability for devs to swap regions without a patch if servers go unstable.
* Fixed lobby friend “follow” bug (that led to messed up games).
* Limited [self] TTS support for lobby chat. Setup in options. More later.
* Timesnatcher portrait swapped in from placeholder.
* Handmaiden portrait swapped in from placeholder.
* Numerous class card typos fixed.

### 2.1.0 (and 2.1.0b) Streamlined Update

#### Overview

* Glossary added.
* Nightshade replaced with bleeding.
* Bewilder replaced with Distract. Icy Touch now works like Distract.
* Occupation and redirection immunity removed from several classes.
* Abilities can no longer bypass occupation and redirection immunity. Mystic & Illusionist gained it.
* Frame and Mind Warp mechanic changes.
* Chronomancer mechanic change.
* Happy Hour rework.
* Prevention abilities, like Mercenary's Stand Guard, now occupy all visitors instead of preventing them.
* Alchemist rework.
* Hunter rework.
* Mastermind rework.
* If the starting Mastermind dies, the starting Assassin will replace them.
* King's Allies changed.
* New armors.

#### Store Content

* Two new armors. One is a male golden armor for people with too much gold to spend. A female version of the gold armor will be coming out in the next few days.

#### Quality of Life

* Glossary added with key mechanics defined. More info will likely be added to it later.
* Underlined words in chat and the class cards can be clicked on to open up the page of the glossary containing that mechanic. You can turn off this setting in the lobby.

#### General

* Framed players will now only appear suspicious to Blue Dragon classes.
* Reworded abilities that do not count as visiting.
* If the starting Mastermind dies, the starting Assassin will replace them. (Replaces old replacement mechanic.)
* Players can no longer edit their logs while on trial or whilst being executed.
* Changed Distract icon to Bewilder icon.

#### Minor Class/Ability Changes

##### Apostle + Illusionist

* Mind Warp now makes anyone target player investigates appear framed to them.

##### Butler

* Renamed Nightshade Wine to Poisoned Wine.
* Concentrated Wine no longer bypasses occupy immunity.

##### Court Wizard & Sage

* Tornado no longer bypasses redirection immunity.

##### Enforcer

* Stand Guard will now occupy all visitors to target Unseen member.

##### Evil King

* Allies will now tell you the target player's class type and whether they are an ally or not.

##### Good King

* Allies will now tell you the target player's class type. Special classes will appear as Investigative.

##### Inquisitor

* Removed Nobody Expects the Spanish Inquisition passive.

##### Invoker

* Replaced Bewilder with Distract. Still has 1 use.
* Can now force players to target themself with Strings of Mithras.

##### Maid

* Improved how frame interacts with Matchmake.

##### Mercenary

* Stand Guard will now occupy all visitors to target.

##### Observer

* Following a framed player will now show them visiting a player that died that night if possible.

##### Poacher

* No longer occupy & redirection immune.
* Spike Traps now occupies the target and everyone visiting them.
* Can now target allies with Spike Traps.

##### Possessor

* No longer occupy & redirection immune.
* The description for Puppet Strings in the class card has been updated.

##### Physician

* Removed references to Nightshade from abilities.
* Passive and Inoculate will not protect against the Butler’s poison.

##### Pretender

* Replaced Silence with Distract. Still has 2 uses.

##### Psycho King

* Is now bleed immune.
* The description for Fatal Guards has been updated.

##### Reaper

* Icy Touch now works like Distract, but will only cost 1 soul.

##### Ritualist

* Teleportation no longer bypasses redirection immunity.

##### Sage

* Now occupies everyone all visitors to the target, except the Assassin.

##### Scorned

* No longer occupy & redirection immune.
* Framed renamed to Incriminate

##### Sellsword

* Stonewall now occupies all visitors to the target, except for those attacking or converting them.
* Will now know how many people they occupy with Stonewall.

##### Servant

* Removed Bewilder.
* Concentrated Wine no longer bypasses occupy immunity.

#### Major Class/Ability Changes

##### Alchemist:

* Prepared passive removed.
* Stoneskin Potion now has 3 uses.
* Concoct Potion removed.
* Now just has Crimson Potion and Emerald Potion as night abilities.
* Crimson Potion has unlimited uses.
* Emerald Potion has 2 uses.
* Class type changed to Support.

##### Assassin:

* New Passive “Apprentice” - If the Mastermind dies, the starting Assassin will take their place.
* Replaced Nightshade with Lacerate. Lacerate causes bleeding instead of poison.

##### Chronomancer:

* Distort Reality now transfers all delayed deaths to another player. Target player will not be notified.
* Distort Reality can now be used immediately after delaying a death with Time Warp.
* Distort Reality’s description in the class card now specifies that it is not an attack.

##### Drunk & Alcoholic:

* Happy Hour has been changed. It will now force the target player to target themself.

##### Hunter:

* Both passives have been removed.
* No longer Unique.
* Wolf Companion has been made a day ability. Still 2 uses. Not usable until Day 3.
* New Night Ability “Hunter’s Mark” - Target two players. If the first player targets the second, you will occupy and attack them. If you kill a BD, you will lose the use of this ability. 4 uses. Not usable until Night 3.

##### Mastermind:

* No longer occupy or redirection immune.
* Will no longer be hidden from investigations for the first 3 nights.

### 2.1.0b

* Female golden armor is now available. (Disabled due to store image issue)
* The guide should be working in-game again.
* Issues with Pretender and Matchmake should be fixed.
* Fixed being able to target a player with Distort Reality after you already transferred their deaths.
* Circle of Death will no longer kill players with two target abilities when one of the targets is jailed

## 2.0+

### 2.0.1 Halloween Update

#### Store Content

* Added a new armor, two new weapons, and a few titles and avatars for Halloween. They will become available Monday @ 12am EST
* The Priest is back… as an avatar and title.
* Seasonal items now have a gold border.

#### Quality of Life

* You will no longer see your character’s talk animation when you are trollboxed.
* Chronomancer room will run better on the lowest settings.
* Maid/Cult Spy changed to Court Spy.
* If there are only a few veteran players, then the new player class filter will be completely disabled.

#### General

* Evil King spawn chance has been increased to 40%.
* Your title is now shown in-game. You have the option of hiding your title in-game and just showing Squire instead. There is also the option in the lobby settings to hide all titles.
* Your avatar is now shown at the end screen.

(King spawn rates are being changed to try to reduce the whisper King meta. I know some people like to think that the best approach is just to remove whispering the King, but that’s like complaining your food is cold so you set it on fire. You’re just gonna end up with a completely different problem.)

#### Minor Class / Ability Changes

Alchemist:

* Removed Coagulate passive. They are no longer immune to poison or bleeding.
* Increased Stoneskin uses to 2.

(Removing Coagulate is being done to reduce the advantages of outting yourself as Alchemist. Since it’s being removed they’ll regain a use of Stoneskin to help from attacks at night.)
Assassin:

* The number of Distract uses left now transfers over to new Assassins.
* Distract uses increased to 3.

(Since Distract was buffed last patch, I felt it needed to be put in line with the other limited use Assassin abilities.)
Chronomancer:

* Delayed deaths can now be stopped by night immunity.

(Will allow the Chronomancer some more combos.)
Fool:

* Poor Fellow has changed to - If the Fool is executed, then all those who voted to execute them will lose a use from all limited use abilities. In addition there can be no trials the next day. If executed before Day 3, there can be no trials for two days.

The current punishment has been moved to only those that vote to execute and the old punishment was added back in to supplement it. This way both factions are more evenly effected by the Fool.)
Inquisitor:

* All neutrals are now exempt from being Heathens.
* Heathens no longer know who each other are.

(People were just outting each other as Heathens, so that had to go.)
Observer:

* Can no longer Follow King. Couldn’t see the King’s visits anyways.

Scorned:

* Now needs to see three Blue Dragon players executed in order to win.
* Added the Assassin’s Distract to the Scorned. Has 2 uses.

(Scorned’s gonna have like a 10% win rate now, but maybe people shouldn’t have been outting themselves Day 1 because all they care about is winning. It’s like they say, “Given the opportunity, players will optimize the fun out of a game.”)
Sorcerer:

* Can now move bombs off of King with Bomb Swap.

Bug Fixes:

* Fixed some issues with Matchmake and framing. Frame will now work better on it.
* Some reconnection fixes.

### 2.0.0

#### Store Content

* Added 2 new deathnote colors: Brown and Light Green.
* Added 3 new emotes: "T" Off, Air Lute, and Wind Flail.
* Added 1 new weapon: Throwing Axes.
* You can now equip 3 emotes at once.
* Free event items. First week only. GO GO GO! ~~Rush B.~~

#### Quality of Life

* Updated the look of all the armors.
* Changed Probe Icon to its final form. ~~It better be.~~
* Added undo button for DN. Only does the last 5 changes. You may use CTRL Z.
* Reaper, Possessor and Sorcerer have new rooms.
* Telepathy messages' names are now pink.
* The spawning system now looks at the last 20 games you have played to remove chance of you getting the same class repeatedly and never a brand new class.
* Unfriending warns it's permanent, Be carefully who you thumb your nose at.
* When a game ends after you left the game *when dead*, you now get a notification that shows how much gold you got.
* Loading screen now has music.

#### General

* The King now has a crown above their character.
* The logbook, private notes and ability descriptions were converted over to the newer text rendered. *We did what we had to.*
* If a player swaps an occupier onto themselves, they will appear occupy immune.
* Added a button to the logbook and private notes that allows you to send the currently selected text to chat with line breaks intact. Max 10 lines, and 2 uses.
* **Added two new Blue Dragon classes: The Maid and The Chronomancer.**

#### Minor Class/Ability Changes

##### Alchemist

* Reduced Stoneskin uses to 1.
* Fixed potions not being used up when prevented.

##### Assassin

* Distract will now also disable a player's abilities for the duration, which has been increased to 20 seconds.

##### Fool

* When the fool is executed, instead of being unable to use abilities for a night, those who accused the fool will lose a use from all limited use abilities. Reapers will lose a soul, and Mercenaries will lose a brilder.

##### Inquisitor

* Now learns the starting classes of the Heathens.

##### Mercenary

* Receives a notification at the start of the night if they are shielding someone.
* Can now leave after 6 brilders.

##### Mystic

* Can no longer target king during night.

##### Physician

* When you heal someone, the message is green.

##### Possessor

* Abilities that target fellow faction members can now target possessor. Abilities that cannot target fellow faction members will not be able to target possessor.
* Possess uses reduced to 2.

##### Pretender

* Fixed Ballot Mixing not being usable during trials.

##### Servant

* Added day ability bewilder (Prevent the king from using day abilities, 2 uses).

#### Major Class/Ability Changes

##### King

* Guards! can only target self.
* Reduced Guards! uses by 1.
* Good King now starts with only 1 extra guard.
* Good King now starts with Safeguard instead of Swear Fealty. Target player becomes death immune for the night. 4 uses.
* Allies will now make target death immune for the night.

#### New Classes

##### Maid

(Portrait by Luxx)

Blue Dragon Investigative

Inspiration taken from @Boopydoop Maid(Blue Dragon Investigator) and Waitress(Unseen Investigator)

* Matchmake (Night) - Test if target is compatible with the player you last checked. You start with a random player to test against. (Cannot target King). Players are compatible if they win together. Fool and Scorned are incompatible with everyone. Royals are incompatible with each other. (Infinite uses)
* Nosy Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. (3 uses)

##### Handmaiden

Unseen Investigative (Converted from Maid)

* Analyze (Night) - Test if two players are the same class type. If they are you will learn their classes. (Cannot target King or Unseen). (Infinite uses)
* Prying Servants (Night) - Target a dead player. You will learn all the players that visited them on the night they died. Does not count as visiting (2 uses)

##### Chronomancer

Blue Dragon Support

Inspiration taken from @Icibalus The Chronomancer and The Timesnatcher [Classes]

* Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. This will delay bleeding and poison in addition to attacks. Deaths delayed this way cannot be redirected with Distort Reality. (2 uses)
* Time Warp (Night) - Delays a player’s death for 2 days. This will delay bleeding and poison in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. (Infinite uses)
* Distort Reality (Night) - Redirect a player’s death you prevented with Time Warp to another player. Can be healed and does not bypass death immunity. (Infinite uses)

##### Timesnatcher

Unseen Support (Converted from Chronomancer)

* Rewind (Passive) - If you become an Assassin and have no uses of Two-For-One left, you will regain a charge.
* Time Snatch (Night) - Target a poisoned/bleeding player. Causes the poison/bleeding to speed up and kill them tonight. (2 uses)
* Dark Dimension (Night) - Make the Unseen appear not suspicious to investigative abilities. (2 uses)

#### Bug Fixes

* Fixed bug when Alchemist switches potions whilst targeting the same person.
* Possible fix to Vortex Amulet execution crashing Vulkan.
* Hitting enter after voting during a trial will no longer cancel your vote.
* Follow should now properly show the MM/CL's new target when they get a pity convert.
* Fixed Inquisitor's Ruthless Efficiency preventing reaper from reviving.

## 1.2.0-1.2.1

### 1.2.1

#### Quality of Life

* Did not change Probe Icon.
* Added type combinations to Flirt's notification tab in the class cards.

#### General

* King can now talk during the self-defense stage of the trial.
* Maid Spy & Cult spy now carry over when a player's class changes.
* Added pretender king.

#### Minor Class/Ability Changes

##### Mercenary

* Moved descriptions in the class card.
* Now needs 6 brilders to win, and gets 10 gold per extra brilder.

##### Possessor

* Mind control can now be used at the very start of the day.

##### Pretender

* Family matter renamed to blood test. In addition to discovering if a player is Royal, it will give the same results as the Princess' flirt.
* Fixed kinslayer not being tagged as an attack.

##### Sorcerer

* Added Day Ability 'Bomb Swap' (Move a bomb from a player to another, can't target the king, has infinite uses).

#### Major Class/Ability Changes

##### Alchemist

* Brought back Coagulate and Stoneskin Potion.
* Stoneskin now has 2 uses, and can no longer be used day 1.
* New passive 'Prepared' - Death immune Night 1.
* Can no longer use Crimson Potion on self.
* Truth potion now only tells you a players faction.

##### Pretender King

* Neutral King but doesn't have Guards!
* Instead, has Guards? - Makes Pretender King death immune for the night. 1 use.

##### Scorned

* Removed Stalk.
* Night ability 'Trickery' (If the target player is executed tomorrow, they will appear as the chosen class, 2 uses).

##### Seeker

* Removed Identity. ~~Now questions his identity.~~
* New night ability 'Reveal' - Discover who a player targets, and who targets them.

#### General

* Adjusted spawn rates for BD classes
* In 16 player games the minimum amount of non-Killer Neutrals is now 2.
* Added a new Neutral class called the Pretender. Details later on.

#### Minor Class/Ability Changes

##### Fool

* Reworked Poor Fellow. Now when the Fool is executed, players who did not vote to pardon will have their abilities disabled that night.

##### Possessor

* Added Day Ability “Mind Control” - Force a player to vote for another and prevent further voting from them. 3 uses.

##### Reaper

* Added Night Ability “Circle of Death” - Everyone visiting target player will die. Consumes two souls.

##### Sellsword

* Stonewall now has priority over the Mercenary’s Stand Guard.

#### Major Class/Ability Changes

##### Alchemist

* Class type has been changed to Special.
* Has a new night ability called Concoct Potion. The Alchemist can choose from 4 different potions to use at night.
* Emerald Potion & Crimson Potion have been moved into the Concoct Potion selection.
* Crimson Potion now has 4 uses.
* Emerald Potion now has 3 uses.
* Added “Truth Potion” to Concoct Potion - Discover a player’s class. 2 uses.
* Added “Tar Potion” to Concoct Potion - Occupy a player. 3 uses.

##### Inquisitor

* Objective has been changed. They now have to live long enough to see all three Heathens die.
* No longer requires the Sorcerer to spawn in order to spawn.
* At the beginning of the game, three players will be randomly marked as Heathens. The Inquisitor will not know who they are, but they will know who each other are. Cannot start with King, Hunter, Prince, Scorned, Fool, Pretender, Mastermind, the second starting Cult member, or Neutral Killers.
* Removed Find Magic.
* New Night Ability “Interrogate” - Determine if a player is a Heathen. If they are one, you will learn their class. Infinite uses.
* Ruthless Efficiency now makes the target unhealable.

##### Mercenary

* Objective has been changed. They now must now have at least 8 brilders at the end of the game.
* Removed old passives.
* New Passive Brilder Hungry - Occupy and redirection immune.
* New Passive Protection Services - Gain brilders for protecting players. Every ability prevented with “Stand Guard” grants you 1 brilder. Preventing a death with “Shield” grants you 3 brilders.
* New Day Ability “Don Armor” - Make yourself death immune for the night. Costs 2 brilders.
* Can no longer target King with night abilities.

##### Scorned

* Objective has been changed. They now must live long enough to see 4 players formally executed.
* Frame now has infinite uses.
* New Night Ability “Stalk” - Discover a player’s faction. 3 uses.

##### Sorcerer

* Objective has been changed to match the Possessor and Reaper.
* No longer occupy & redirection immune.
* Perception passive no longer stops them from attacking Unseen/Cult members.
* Removed old day abilities.
* Removed Circle of Death.
* Added Day Ability “Walking Bomb” - Cast a deadly spell on a player that you can later detonate. Can have multiple Walking Bombs active. Cannot target King. Infinite uses.
* Added Night Ability “Detonate” - ills all players with a Walking Bomb active. Does not count as an attack. Bypasses death immunity. Infinite uses.

#### New Class: Pretender

* Unique Neutral Special
* Objective is to become King and survive.
* No Allegiance (Passive) - Death immune at night. Upon becoming King the death immunity is lost, and you start with 0 charges of Guards!
* Royal Blood (Passive) - During the election for a new King, votes for you count twice.
* Silence (Day) - Prevent the King from using their day abilities. - 2 uses.
* Ballot Mixing (Day) - Reverse the King’s vote during trial. If they voted to execute, they will instead pardon and vice versa. Affects Decide Fate. - 2 uses.
* Family Matters (Night) - Discover if a player has Royal Blood. You will always get accurate results. - Infinite uses.
* Kinslayer (Night) - Attack a player with Royal Blood or the King. You must have first discovered they were Royal, unless they are the King. - 2 uses.

## 1.1 - 1.1.7

### 1.1.7

##### Sub Updates

###### 1.1.7a

* Fixes bug where you can vote on days you shouldn't be able to. Also fixes step forward button appearing when dead.

#### General

* **BLUE DRAGON REPEATS OF NON-UNIQUE CAP IS NOW 3.**
* Voting and abilities relating to voting are now disabled for the first 15 seconds of each day.
* All abilities are disabled with 5 seconds left of the day.
* Exhume is now usable at all points in the day.
* Royal Blood has been reworked.
* The votes for King are now hidden.

##### Royal Blood

* People with Royal Blood will no longer be able to step forward before anyone else.
* Votes for those with royal blood now count twice over.

#### Minor Class/Ability Changes

##### Cult Leader

* Can no longer use Rupture during trials.

##### King

* Guards are now hidden to Gossip and Intrigue.

##### Princess

* Fixed interactions between Will-O-Wisp and Puppet Strings.

### 1.1.6

##### Sub Updates

###### 1.1.6a

* Sheriff and Paladin spawn rates have been lowered but there shall always be one in the game.

###### 1.1.6b

* Trying to fix more reconnection issues.

#### Lobby

* Fixed GDPR timer.
* Fixed Allow Follow to remember your choice.

#### Store Content

* **Fixed the additional ability feedback when the Extra Info option is enabled. Some of them never showed up, while others always showed up.**
* *Probe icon changed.*
* King's name in chat is now golden.
* Improved feedback for Heal, Debauchery, and Strings of Mithras when additional feedback is active.
* Private notes are darker.
* Revamped how we handle reports. This took some time, but it will allow us to more quickly and better handle reports.

#### General

* Had to get rid of some recently added music because of YouTube BS. Replaced it with some new music.
* Reworded the definition of occupy immune and death immune.
* Reworded occupy immune passives.
* Starting King abilities got reworked.

#### Minor Class/Ability Changes

##### Court Wizard

* Can now use Clear Mind at all points during the day.

##### Inquisitor/Scorned

* Lose death immunity when they achieve their objective.

#### Major Class/Ability Changes

##### King

* Now has separate class cards for each King.
* Order Execution removed.
* Only Good King now starts with 2 extra guards.
* Good King has new night ability called Swear Fealty. It makes a player immune to conversion permanently. 1 use.
* Evil King has new night ability called Allies. It informs you if a player is allied with you which would only happen in the case of Cult or Unseen.

##### Physician/Herbalist

* Added new day ability called Exhume. At the end of the night it will inform you what killed a player. 3 uses.

##### Ritualist

* Added new day ability called Exhume. At the end of the night it will inform you what killed a player. 1 use.

### 1.1.5

#### Lobby

* Changed the Squire avatar to something more appropriate.
* Avatars and Titles are now changeable using the customize area (Mostly for backers so far).
* Fixed back end bugs to fix reconnection/end screen bugs.
* You may now follow someone on your list instead of invite. You don't need permission for this. "Now that you can remove friends (since last patch), if you don't want your friends to do this, you should probably unfriend them." - Boslof.
* Fixed strange invite events. If they are in-game, you shouldn't be able to invite/follow them.
* Private game masters may now ban players from their room. No rejoining.

#### Quality of Life

* Changed Probe Icon.
* Court Wizard, Sage, Prince, and the unseen king have gotten new portraits.

#### Minor Class/Ability Changes

##### Drunk/Alcoholic

* Debauchery is now a two target ability. You force the first player to target the second. You won't be immune to attacks and conversions if you force them to target yourself.

##### Possessor

* Possess now has 3 uses.
* Fixed some bugs with occupy and Possess.

##### Ritualist

* Teleport now bypasses redirection immunity.

##### Sage

* Tornado now bypasses redirection immunity.

#### Major Class/Ability Changes

##### Court Wizard

* Magical Barrier Removed.
* Tornado bypasses redirection immunity.
* New Day Ability Clear Mind- Make a player immune to conversion tonight (4 uses).
* New Night Ability Empower- Grant a player a buff according to their class type--

```
 - Investigative: Will always get accurate results (immune to warp, frame, etc.)
 - Killer: Attacks can't be healed.
 - Offensive: Death Immune.
 - Social: Convert Immune.
 - Support: Target guaranteed to visit target (Bypasses occupation, redirection, visit prevention etc.)
 - Special: None.

```

### 1.1.4

#### Lobby

* Remove friend feature added.
* Added GDPR stuff at the Account section of lobby. Anyone worldwide can request or erase data themselves.

#### Store Content

* The amount of gold per purchase is doubled but prices are the same. All gold purchased previously has been doubled too.

#### General

* When a cult member is sacrificed, all Cult members will gain a use of their first night ability back.
* Reworded abilities that prevent visitors to say they prevent abilities instead.
* Added the ability to commit suicide to the Assassin and Cult Leader. Should only be used when necessary. Use without proper reason will result in punishment.
* Improvements to ability prioritization.

#### Minor Class/Ability Changes

##### King

* Guards uses reduced by one across all kings.

##### Mercenary

* Will no longer die when protecting someone with shield but instead loses the ability.
* The protected player will not receive a notification on being saved.
* Shield has no interaction with the Knight's Defend.

##### Noble

* Will no longer see evil support abilities that reveal one as evil, such as Ritualist's Brotherhood.

##### Sellsword

* Now Unique.
* Stonewall no longer blocks conversions.

### 1.1.3

#### Lobby

* Casual Mode disabled for Public Games.
* Improvements to reconnection.

#### Store Content

* Three new executions: *Oracles Earring*, *Lightning Rod* and *Bowl of Nails.*
* Three new Deathnote colors: *Fiery Orange*, *Sky Teal* and *Stone Grey.*

#### Quality of Life

* Changed Probe Icon.
* Added a tips section in the class cards with basic tips for each class.
* Changed the order of the colors in the DeathNote.
* Mute function fixed.

#### General

* More time to step forward to become King.
* Increased money you get from betting on deaths.
* Occupy and redirection immunity now carries over when your class changes.
* The Mystic is now the only class immune to Mind Link and Conduit at the start but the immunity carries over with class changes.
* Occupation and visit prevention are now merged into one message saying you were unable to use your ability.
* Mercenary has been reworked and the Sellsword has been revived as a Neutral Offensive class.
* Added MVP system. See below for details.

#### MVP System

* At the end of the match, people can vote for *Up to 3* players they think most contributed to the game.
* Top 3 players receive gold as listed below:

```
  -  1st: 250g.
  -  2nd: 125g.
  -  3rd: 75g.

```

#### Minor Class/Ability Changes

##### Knight

* Will always attack target even if they are Blue Dragon.
* Will now only commit suicide after they successfully attack a Blue Dragon player. If the target is immune, will not commit suicide.

##### Possessor

* Possess now prevents the target from being healed.

##### Reaper

* Players can no longer emote while Icy Touched.

#### Major Class/Ability Changes

##### Mercenary

* No longer has a contract.
* Must see Unseen/Cult defeated to win, does not have to be alive at the end to win.
* Convert Immune.
* Removed Connections and Rebound.
* Stand Guard is now a targetable ability but can't target same player two nights in a row. Unlimited uses.
* New Ability: Shield - Shield a player, dying in their place if they were attacked at night. Will stay on the target until changed.

##### Sellsword

* Brought back from the dead as a Neutral Offensive that must see the Blue Dragon defeated to win, doesn't have to be alive.
* Occupy, Redirection and Conversion immune.
* Stonewall prevents all non-attacking visits to your target. Can't target same player two nights in a row. Unlimited uses.
* New Ability Intimidate - Occupy a player.

##### Sheriff

* Scout will no longer tell you if a player was converted, and instead will tell you if the unseen visited the target player.
* New ability surveillance - Determine a player's class if they are a member of the Unseen. 3 uses.

### 1.1.2

#### General:

* Apostle can now spawn with the Cult Leader.
* Whispers are disabled on the first day.

#### Minor Class/Ability Changes:

##### Mercenary:

* Now wins if their contract wins.
* No longer commit suicide if their target wasn’t a Neutral class.
* Cannot use abilities once contract has died.

##### Sorcerer:

* Can now use Circle of Death before night 3.

#### Major Class/Ability Changes:

##### Noble:

* Snoop removed.
* Maid Spy now reveals all whispers the next day, but is now limited to 3 uses.
* Added new night ability Gossip - See the feedback of abilities used on target player. Will not receive feedback for conversion or attacks. Unlimited uses.

##### Aristocrat:

* Snoop removed.
* Maid Spy now reveals all whispers the next day, but is now limited to 3 uses.
* Added new night ability Intrigue - Frame a player and see the feedback of abilities used on target player. Will not receive feedback for conversion or attacks. Unlimited uses.

##### Apostle:

* Snoop removed.
* Cult Spy now reveals all whispers the next day, but is now limited to 2 uses.
* Added new ability Mind Warp - Cause a player to receive incorrect feedback for their ability when possible. 3 uses.

#### Lobby

* Fixed the start/queue buttons from showing in public match so trolly people won’t get you caught in an infinite “Finding Group” screen.

### 1.1.1

#### Mercenary:

* Stand Guard will now also prevent a player from dying.
This will prevent the contract from dying to Smite or the Hunter’s Bear. If the contract attacks someone guarded by a Knight, the Mercenary will die in the contract’s place.
A frenzied Assassin will still kill the contract.
* Can no longer start contracted to the Inquisitor, Knight, or Prince.

#### Quality of Life:

* Possible improvements to connections in-game.
* Added fill tool to deathnote.
* Added a streamer mode that can be enabled in the lobby. It creates a separate chat for system messages and night chat, and it creates a separate display for allies. Your room at night will be replaced with a shot of the throne at night.

#### General:

* Added Spectator mode for custom games.
* Mercenary reworked.

#### Minor Class/Ability Changes:

##### Fool:

* Hide now grants death immunity instead of preventing visitors.

##### Knight:

* Will no longer attack players when using Cold Steel if they are redirected.

##### Mystic:

* Link Minds & Conduit will no longer work on Illusionist or Apostle.

#### Major Class/Ability Changes:

##### Mercenary:

* Can no longer get a second contract.
* Can no longer be converted.
* Passive Contracted - Occupy and redirection immune.
* Day Ability Connections - Force the court to pardon your contract. 1 use.
* Night Ability Stand Guard - Works just like before, but no longer notifies target. 4 uses.
* Night Ability Rebound - Prevent and kill everyone visiting your contract.

### 1.1.0

#### QoL:

* Overhauled the lobby and in-game UI.
* If you leave games while dead, you will still earn 40% of the gold you would’ve gained had you stayed once that game ends. If you already completed your objective, you’ll get the full gold amount you’d normally win.
* You can now copy things from other players’ journals.
* The starting King is now always player 1.
* Added the ability to mute players in-game.
* Knight’s Sacrifice ability has been renamed to Defend.

#### General:

* Added Emotes (NOT EMOJIS) for purchase in the store. You can use your currently equipped emote once a day.
* Added Deathnote colors for purchase in the store. You can use all the colors you purchase for your deathnotes.
* Players who are blocked from voting will now be shown as abstaining during trials.
* Added Casual game mode.

#### Minor Class/Ability Changes:

##### ALL GAME MODES

###### Butler:

* `Nightshade Wine will once again take two days to kill the King.` **REVERTED.**
* **Nightshade Wine will no longer notify the King and will kill the same day.**
* Concentrated Wine no longer says you were occupied while visiting target. Now has a more generic message.

###### Drunk:

* Happy Hour now has a more generic message.

###### King:

* Order Execution will now only announce the kill when it succeeds.
* `Evil King now has a 30% chance to spawn and Neutral has a 10%.` **CHANGED.**
* **Evil King now has a 35% chance of spawning and Good King a 65%. Neutral King can no longer spawn at the start.**

###### Mastermind:

* If someone tries to redirect them, they will know who they would’ve been redirect to.

###### Mercenary:

* Can no longer accuse their target of treason.
* They will automatically vote to pardon their target.

###### Possessor:

* Unlimited uses of Facelift.
* Possess reduced to 2 uses and you will now get your target’s deathnote.

###### Reaper:

* Icy Touch - Chilled players can no longer talk to the dead and are instead silenced.

###### Scorned:

* **Will now commit suicide after winning. (REMOVED.)**
* Abilities will be disabled after winning, but can leave after winning and get their winning at the end of the game.

##### CLASSIC MODE

###### Inquisitor:

* **Will now commit suicide after the Sorcerer dies. (REMOVED.)**
* Abilities will be disabled after winning, but can leave after winning and get their winning at the end of the game.
* Ruthless Efficiency will now kill all targets, but will only bypass the Sorcerer’s night immunity.

###### Sorcerer:

* Magic Cloak will now make the Sorcerer appear as a non-magic user to the Inquisitor in addition it its current effects.

#### Major Class/Ability Changes:

##### ALL GAME MODES

###### Physician:

* Reanimate removed.
* Added Day Ability Inoculate - Make a player immune to Nightshade and bleeding. Does not cure it. 1 use. (Credit to Livicus for the ability idea.)
* Added Night Ability Self-Care - If you are attacked tonight, you will heal yourself. 2 uses.

###### Princess:

* Changed Will-o-Wisp - Tells you if the target attacks anyone tonight. Only detects attacks that count as visiting. 2 uses.

###### Psychic:

* Renamed to Mystic.
* No longer has Call of The Dead.
* No longer unique.
* New Night Ability Conduit - Allow two players to talk to each other for the rest of the night. You will be able to hear, but not speak to them. 2 uses. (Credit to NuclearBurrito for the ability idea.)
* **Link Minds and Conduit will not work on other linked players, reaped players, or other Mystics. (REMOVED THE INABILITY TO LINK PRINCE OR JAILED TARGETS.)**

##### CLASSIC MODE

###### Apostle:

* Replaced Cult Numbers with Telepathy. 2 uses.

#### Casual Mode Overview:

* The Blue Dragon classes that can spawn are - Butler, Knight, Mystic, Physician, Prince, Princess, and Sheriff.
* There can be up to 3 of each non-unique Blue Dragon class.
* Fool, Sorcerer, and Inquisitor cannot spawn.
* Cult and Paladin cannot spawn.
* No Royal Blood passives.

## 1.0.18

### Butler

* Nightshade Wine will now kill the King the same day he is poisoned, unless healed. Can now be used before Day 4.

### King

* Can now be voted up before Day 4.
* If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.
* Order Execution - Now only bypasses death immunity, and can be used before Day 4.

### Mastermind & Cult Leader

* After failing to convert someone two times in a row, if the next conversion fails, it will instead target a random convertable player.

### Sheriff

* No longer unique or unconvertable.
* Surveillance has been removed.

## 1.0.17

### General

* New female armor and new crossbow execution added.
* At least 1 Paladin will always spawn in Cult games.
* Abilities that do not count as visiting will now bypass things that

say they prevented you from “visiting”. (The wording was originally meant as prevented from targeting and was worded before non-visiting abilities. This should provide a minor buff to Psycho King and a few other abilities.)

### Butler & Servant

* Concentrated Wine now bypasses occupy immunity. (This is the party ability.)

### King

* Starting King now has a 60% chance to be Good, 20% to be Neutral, and 20% to be Evil.
* Order Execution will now announce to the court that the King ordered the execution of a player.
* Order Execution will now bypass everything and will be unhealable.

### Bug Fixes

* Fixed bug with Defile.
* Fixed a bug allowing people to update their public journal right after they died.
* Fixed a bug where a converted Unseen was promoted to Assassin after Assassin was promoted to Mastermind.
* Added logs to help find a Possess bug, which may have been fixed. If you encounter this bug please post your output\_logs in the bugs channel in our discord server.

## 1.0.16e1

### King

* Replaced Order with Killer Guards - Send a guard to attack a player. 2 uses. Only starting King has this ability.

## 1.0.16

### General

* Everyone can now draw in their deathnote.
* Spy/Cult Maid no longer counts as a visit.
* Disabled the early game over checks for the time being. (Games would end when they shouldn’t, even when things like DK’s and abilities were accounted for.)

### QoL

* Private Notes background updated.
* Private Notes are now draggable.

### Enforcer

* Removed Armored passive, since Protection was changed.
* Protection now prevents visits to targeted Unseen member.

### King

* Removed Allies from starting King.
* Added Night Ability Order to starting King - Prevent a player from voting tomorrow. 4 uses.
* Abilities no longer count as visiting.

### Mastermind

* Into the Shadows now hides the Mastermind’s occupy immunity again.

### Paladin

* Smite will now affect the Paladin in addition to his target.

### Psycho King

* Now permanently death immune at night.
* Abilities no longer count as visiting.

### Ritualist

* Tornado reduced to two uses.
* Brotherhood changed to single target, uses increased to three.

### Sheriff

* Now always spawns in Unseen games, and is now unique and unconvertable.
* New night ability Surveillance - Prevent visitors and learn the name of those that try. You will be alerted if an Unseen member tries. 3 uses.

### Sorcerer

* Magic Dust uses reduced to 2.
* Circle of Death uses reduced to 2.
* New Day Ability Magic Cloak - Hides your visits at night. 2 uses.

### Bug Fixes

* Fixed the in-game tutorial.
* Fixed a bug with some abilities not being usable during trials.
* No longer shows multiple healing messages to those being healed. All healers should still know if someone needed healing.
* Fixed a bug where sometimes people wouldn’t show up as visiting. The only abilities or classes that shouldn’t show up as visiting will say so in the class card.

* Some others.

## 1.0.15

### General

* Noble and Aristocrat have returned.
* Improved the wording of occupy immune passives to include immunity to target changing.
* Players will no longer receive messages saying someone tried to occupy them or change their target if it was blocked by the Court Wizard’s barrier.

* Added the fact that someone could be protected by the Court Wizard’s barrier to the reasons an ability failed.
* Added King to the list of classes newer players can’t get.

### Apostle

* Reworked to behave like the new Noble.
* Day Ability Cult Pressure - Force a player to vote for another and prevent further voting from them. 2 uses.
* Day Ability Cult Numbers - Your vote for execution or pardon will count for two votes. 2 uses.
* Night Ability Cult Spy - You will see all whispers to and from target player. Cannot target King. 3 uses.
* Night Ability Snoop - Read a player’s journal. 2 uses. (This has been improved from the Marshal’s version. There are now two journal buttons on the right that will display the snooped players’ journals.)

### Cult Leader

* Starting Cult Leader starts with 3 uses of Eradicate.

### Herbalist

* Defile now properly works on reaped players.

### Invoker

* New passive Fanatic - Immune to occupation at night.
* Chains of Corax now has 3 uses.

### Marshal

* Snoop and Listen In removed.
* New Night Ability Probe - Determine a player’s class if they are part of the Blue Dragon.

### Noble & Aristocrat

* Social Class.
* Day Ability Political Pressure - Force a player to vote for another and prevent further voting from them. 2 uses.
* Day Ability Noble Twin - Your vote for execution or pardon will count for two votes. 2 uses.
* Night Ability Maid Spy - You will see all whispers to and from target player. Cannot target King. Infinite uses.
* Night Ability Snoop - Read a player’s journal. 2 uses. (This has been improved from the Marshal’s version. There are now two journal buttons on the right that will display the snooped players’ journals.)

## 1.0.14d

### General

* Players immune to target changes will now be notified if someone tried to change their target. This would be occupy immune or magic barriered players.

### Mastermind

* Into the Shadows no longer shows players that you were occupied or your target was changed. They will now see that you are immune.

## 1.0.14

### General

* You will now have a decreased chance of getting the same class you played in your last game.
* New female starter armor added. It’s free, but you will still need to “purchase” it on the store.
* Inquisitor, Knight, and Death Knight will no longer be attacked by the Hunter’s bear when attempting to attack him, since they end up not actually attacking him.

* Improved reporting system.

### Court Wizard

* No longer unique.
* Removed Ice Ward.
* New Night Ability Magic Barrier - Protect a player from all negative effects and conversion. Does not prevent kills. Unlimited uses. You will receive a notification if it blocks something.

* Tornado now limited to 3 uses.
* Tornado will no longer change the targets of occupy immune players.

### Knight & Enforcer

* New passive Armored - You will survive the first attacker you block with Sacrifice/Protection.

### Possessor

* Players no longer know when they’re controlled with Puppet Strings, unless they’re killed because they were controlled.
* Puppet Strings now allows the Possessor to see whispers to and from the controlled player the next day. Will no longer be able to control the King.

* New Day Ability Facelift - Change the class your body will appear as when you swap bodies using Possess. 3 uses.

### Psychic

* You can now attempt to use Link Minds again if it fails.

### Sorcerer

* Perception now prevents you from attacking Cult or Unseen members.

### Bug Fixes

* Herbalist’s Defile now properly checks if the player will die of poison/bleeding that night.
* Fixed Hunter’s Revenge bug.

## 1.0.13

### General

* Improvement to game over checks.
* Added screenshots of the rooms to the class cards. Thanks to the people who were asking others to describe their room. I really like having to waste my time because you don’t want to actually play the game.

* 3 new armors and 3 new weapons for the holiday season.

### Quality of Life

* An icy touched player’s message will now be the same color as dead chat, but their name will remain blue.

### King

* Removed the notification players receive when the King sends a guard to them.
* Added a new King that the Reaper & Possessor become called the Psycho King. They will keep their objective and Guards will become an unlimited killing ability. Can be used on yourself to make you night immune. Cannot spawn at the beginning of the game.

### Reaper

* Now only takes 1 soul to revive.
* Icy Touch now uses 2 souls to activate and now blocks voting in addition to its previous effects.

### Sorcerer

* New passive Perception - You will not attack targets that are death immune or guarded by the knight. You will attack the Inquisitor if they are not being guarded.

* Mage Armor now also grants immunity to poison and bleeding.
* Circle of Death is now usable on Night 3.

### Bug Fixes

* Debauchery now properly blocks Emerald Potion.
* Fixed a bug with Faint Whispers.
* Fixed a bug with Debauchery not working.
* Some others.

## 1.0.12

### Quality of Life

* Journal is now draggable. You have to click the area’s where you can’t type.
* Chat is resizeable.
* Other improvements to chat.

### Bug Fixes

* Fixed a bug that allowed people to send long messages. Was found by Marshal Webb.
* Fixed an ability order bug with the Mercenary and a few other classes.
* Fixed a bug with the Ritualist’s Brotherhood.
* The times a player has been occupied now properly transfers when they change classes.
* A bug causes rooms not to fill up has been given a temporary fix. The room will be disbanded if this happens.

## 1.0.11

### General

* Trials have been limited to one a day, even if the accused is pardoned.

### Quality of Life

* The number of players needed to start a trial now appears above the voting panel.
* Chat is now saved if you disconnect and reconnect while still in-game. If you reconnect from the lobby, the chat won’t be saved.

### Prince

* Jailing a player now prevents all visits.

### Sorcerer

* Magic Dust now makes all players appear as magic users until the next day.

### Bug Fix

* Fixed a bug where special unicode characters would freeze the game. Was found by Marshal Webb.

## 1.0.10

### General

* Noble has been removed for the time being.

### Court Wizard

* Is now unique, so only 1 can spawn per game.

### Hunter

* Bear Companion now prevents all attacks as well as killing the attackers.

### King

* Allies has been reverted, but now all Kings will see the player’s faction.

## 1.0.9

### General

* Added a few new rooms for the death recap.
* Added a tutorial match for new players.
* The old tutorial is still there, but has been simplified.
* A button has been added to the journal to load a default layout.
* All healers healing a bleeding/poisoned player will now see that the player was bleeding/poisoned.
* Two new classes added. The Inquisitor and the Sorcerer.

### Alcoholic

* Removed Hangover.
* Added Happy Hour. 2 uses.

### Court Wizard

* Recharge Removed.
* Added new night ability Tornado. Swap two players’ positions, causing all players targeting one them to target the other. Infinite uses.
* Ice ward has been changed to a self target ability. Now has 2 uses.

### Cult Leader

* Eradicate is now a two target ability.
* Now starts with 2 uses of Eradicate.
* Sacrifice grants 2 uses of Eradicate.

### Death Knight

* Changed Undead passive completely. Death Knight appears dead to all other players. They cannot talk to living players or vote. They will not appear in the court during the day.

### Drunk & Alcoholic

* Old Debauchery has returned. It will force players to target you instead of their original target. You will be immune to all conversion and attacks you redirect.

### Inquisitor

* New Neutral Investigative class. Will always spawn with the Sorcerer.
* To win the Inquisitor must live to see the Sorcerer die.
* Passive Holy Blessing - Immune to death at night.
* Passive Nobody Expects the Spanish Inquisition - Visits are hidden from others at night.
* Night Ability Find Magic - Check if a player is a magic user. Court Wizard, Paladin, Psychic, Illusionist, Sage, Sorcerer, and the Cult are magic users.

* Night Ability Ruthless Efficiency - Attack a player. If they are a magic user, you will kill them. Bypasses night immunity. 3 uses.

### King

* Allies changed. All starting kings will now discover if a player has the Royal Blood passive.

### Noble & Aristocrat

* New passive Hearsay - At night a random player will be chosen and they can send anonymous messages to you.
* Royal Decree and Order have both been limited to 2 uses.

### Physician

* Can no longer target disconnected or afk players with Reanimate.

### Ritualist

* Removed Strength of Corax.
* Added a version of Tornado called Teleportation. 3 uses.
* Changed Brotherhood. Now makes all Cult members appear as Blue Dragon. 1 use.

### Sage

* Removed Shock.
* Added Tornado.
* Can now target self with Wall of Fire.
* Changed type to Support.

### Sorcerer

* New Neutral Killer class. Always spawns with Inquisitor. Counts towards the single Neutral Killer limit.
* Must live to see the Blue Dragon defeated. This means they win with the Unseen and Cult.
* Passive Mage Armor - Immune to death and occupation at night.
* Day Ability Magic Dust - Make a player appear as a magic user to the Inquisitor tonight. 3 uses.
* Night Ability Magic Missile - Fire a magic missile at a player, killing them.
* Night Ability Circle of Death - Everyone visiting target player will die. Not usable until Night 5. Has 3 uses.

## 1.0.8d

### General

* Only one Death Knight can be alive at the same time, an attempt to reanimate a second one will fail.

### Reaper

* Removed class card statement that said reaped players cannot be revived by a Priest.

## 1.0.8b

### Bugfixes

* Fixes Decide Fate ability.
* Death Knight cannot become King.

## 1.0.8a

### Bugfixes

* Ingame class cards now work again.
* Various class card inaccuracies have been fixed.
* Other misc. bugfixes.

## 1.0.8

### Court Wizard

* Magical Barrier has been removed.
* Ice Ward now has infinite uses, but can only be used two times on each player.
* New night ability Recharge. Grants a player another use of all their limited use abilities. 1 use. Does not work on a Physician or a Prince who executed a Blue Dragon.

### Drunk & Alcoholic

* New passive I Am the Liquor - Immune to occupation at night.
* Debauchery now forcing all players targeting your target to target you instead. You will be immune to any attacks or conversions you redirected.

### Fool

* Removed Surprise Mojo.
* Added new night ability Hide. No one will be able to visit you tonight while you hide. 2 uses.

### Herbalist

* Drug no longer causes the player to believe their bleeding or poisoning was cured.

### King

* Evil and Neutral King both now discover a player’s faction.
* Good King still only discovers allies.

### Mastermind

* Now appears as occupied when a player tries to occupy them.

### Noble & Aristocrat

* Removed Spy Maid.
* Removed Private Matter.
* Added new day ability Political Pressure - Force a player to accuse another player of treason and block further voting from them. 2 uses.
* Added new day ability Noble Twin - Your vote for execution or pardon will count twice. 2 uses.
* Added new night ability Royal Decree - Make a player immune to treason accusations the next day. Infinite uses.

### Psychic

* Removed Misdirect.
* New passive Call the Dead. Communicate with the dead at night.
* Added Private Matter as a day ability. Whispers to and from you will be hidden from the public. 2 uses.
* Link Minds now only targets 1 player but allows them to speak to you and the dead at night.
* Dead messages will appear in the Psychic chat tab.

### Illusionist

* Removed Misdirect.
* Added Private Matter as a day ability. Whispers to and from you will be hidden from the public. 2 uses.

### Physician

* Removed Exhume.
* Added Reanimate. Reanimate a dead Blue Dragon player as a Death Knight. They will die in 3 nights. 1 use.

### Death Knight

* Passive Undead - Immune to occupation, conversion, and death at night. Immune to Nightshade and bleeding. Immune to Reap and Possess.
* Passive Rotting - Dies 3 nights after being revived.
* Night Ability Sacrifice - Protect a player, killing anyone attempting to attack them. 2 uses.
* Night Ability Cold Steel - Kill a player. If they’re an ally you will take your own life instead. 1 use.

### Bug Fixes

* Trollbox messages can now be highlighted.
* Fixed bug with Mastermind dying before day 4.

## 1.0.7g

### General

* Disables the ability to highlight system messages.

### Bugfixes

* Fixed the Unseen King's Allies ability.

## 1.0.7f

### Bugfixes

* Fixes the crashes that have been happening for a while. Finally found the issue.

## 1.0.7c

### General

* Added ability to undo in journal with Ctrl+Z.
* 1 Neutral Killer is guaranteed to spawn in 16 player games.
* Increased the spawn rate of healers in the game. (Phys/Alch.)

### Mastermind

* Reworded “In The Shadows” to specify investigative abilities instead of classes.

### Psychic

* Misdirect can now be used on Reaped players.

### Bug Fixes

* Fixed issues with the Hunter’s Bear Companion.
* Fixed some possible game breaking bugs.

## 1.0.7b

### Alchemist

* Can now cure Nightshade with Crimson Potion.
* Now immune to Nightshade.

### Cult Leader

* New day ability Rupture. Cause a player to bleed, they will die in 2 nights unless healed. Has 4 uses.

### Hunter

* Spike Traps renamed to Bear Companion. Now instantly kills players attempting to attack you. Will not kill any other players. (Killing of players trying to convert the Hunter may be added later.)

### Priest

* The Priest’s revive now either uses their single night of death immunity or they sacrifice themselves.

### Reaper

* Icy Touch no longer usable during a trial.

### Bug Fixes

* Priest can no longer be healed when using Revive.

## 1.0.7

### General

* Journal has been renamed to Logbook.
* There can now only be a max of 2 Neutral Socials that spawn in a game.
* Report summary min. characters increased from 1 to 15. Please include as many details as possible when reporting.
* Added the ability to purchase gold with money from your Steam Wallet.

### GP Purchase Tiers

* $2.49 for 1,500.
* $4.99 for 3,500.
* $9.99 for 8,000.
* $19,99 for 18,000.

### Priest

* Removed day ability ‘Bind Soul’.
* The Priest now gives up their own life when they revive a player.

## 1.0.6

### General

* The first day is now 10 seconds longer.

* The day a player died now shows next to their name in the list. The skull that was there has been removed.
* Chat text made slightly larger.
* Added a Vsync and FPS limit option to settings menu.
* You can now select and highlight messages in the chat.
* Two new armors and two new weapons for the Halloween season. They will only be available for a limited time. Normally seasonal items will be 3000 gp, but since the patch was delayed, they’ll be 50% off.
* Added festive lobby art.

### General Balance

* Adjusted the game over checks.
* Priest is now a guaranteed spawn.
* Only 1 Neutral Killer can spawn a game.
* Newer players will no longer spawn as Prince, Hunter, Mastermind, or Cult Leader.
* There will no longer be a messsage about reaped players leaving the game.

### Cult Leader

* Sacrifice now grants 3 kills.

* The starting Cult Leader now has 3 uses of Eradicate to start.
* Can no longer use Sacrifice until day 3.

### King

* Guards! no longer counts as visiting targets.

### Knight

* The Knight will no longer commit suicide when attempting to Cold Steel a Unseen member that appears as a Blue Dragon member.

### Hunter

* Wolf no longer counts as visiting targets.

### Noble & Aristocrat

* Crier removed.
* New night ability Private Matter - Whispers to and from the Noble will be hidden from the public tomorrow.

### Mercenary

* Mercenary now shows up in the visitor list when using Stand Guard. They still will not step on the Hunter’s Spike Traps.

### Princess

* Will-o-Wisp no longer counts as visiting targets.
* Will-o-Wisp no longer gets blocked by abilities that prevent visiting targets.

### Reaper

* Can now use Icy Touch and Gather Darkness during all points of the day.

### Sheriff

* Scout can now be used multiple times a day, but you can still only have 1 Scout out.
* Scout can now be used Day 1 and during all points of the day.

### Bug Fixes

* Fixed some issues with groups not joining open lobbies.
* Fixed a bug where Hangover would prevent everyone from talking.
* Hitting escape while your journal is open will no longer clear some of the text.
* Possess now refunds a use if it fails in all cases.
* Fixed a bug where Priest wouldn’t get their use of Revive refunded if it didn’t work.
* Possibly fixed the bug where Scorned wouldn’t win after getting their target executed.
* Fixed a bug where sometimes the Prince got converted.
* Fixed a bug with Will-o-Wisp and the Possessor’s Puppet Strings ability.
* Fixed the ‘credits’ button @ the login screen. For real this time. **Finally, know who made the game possible!**
* Some others.

## 1.0.5

### General

* Added a rules button to the lobby.
* Added a button to the in-game menu to reload the UI. Use this if your text becomes scrambled (Unity bug.)
* Possible improvements to connection issues.
* Joining a room now has a satisfying join sound.
* Some lobby UI upgrades (HD = better!)
* FPS is no longer locked at 60, and now locks at 120.

### Friends List

* You can now invite friends to lobby rooms directly.
* Friends list now shows your avatar.
* Friends list now shows your title.
* Friends list mini UI revamp.
* Friends list stability (complete revamp in the background.)
* Friends list online/offline didn’t always reflect well until now.
* Friends list status is more reliable.

### Court Wizard

* Magical Barrier can now target two players.

### Mastermind

* Players will now know when they occupy the Mastermind.
* Dirty Work can now be canceled.

### Princess

* Will-o-Wisp is now a targetable ability. You choose one player that the wisp will inform of who visits you.

### Reaper

* Reviving with souls now takes 2.
* Reaper now starts with 2 souls.

### Bug Fixes

* Fixed credits button.
* Some ability fixes.

## 1.0.4

### General

* Player’s will no longer show up in their room during the death recap. They will now show up in places around the castle. For now there are only 8 spots, but more will be added as time goes on. Feel free to suggest ideas.
* Prince’s prison has been reworked some. This might help with crashes some people were having. If you crash in the prison, try the lowest quality setting and let us know if that fixes it.
* Added a little in-game tutorial that displays to players in their first 3 games.
* Added a display in the top right that says the possible number of each faction in the game. It will not display the possible number of each class type or what classes are in the game. This will only be displayed if you have the Extra Info setting on.
* Added more info the Royal Blood passive. Now clearly states that it is kept when converted to the Cult.

### Hunter

* Wolf will no longer attack jailed players. Hunter will not know.

### Bug Fixes

* The healing flash and blank message when you didn’t require any healing has been fixed.
* Sometimes the MM couldn’t become an Assassin when using Dirty Work, this has been fixed.
* Fixed the 16th player’s button in the player panel.
* Scorned no longer wins every game.
* A bunch more.

## 1.0.3

### General

* Added chat to end game screen.
* Attacks that bypass night immunity will now tell the player that it bypassed their immunity.
* There is now the option to have extra info for notifications such as getting occupied or trying to visit an unvisitable target. It will tell you the possible classes that caused these things to happen. The option is on by default.
* You can now right click a player in the player panel to bring up a whisper UI. It works like the Trollbox, just type what you want there, hit send, and it’ll whisper to the person.

### Fool

* If the Fool is executed before Day 4, the Court will be unable to execute for two days. Otherwise the Court will only be unable to execute for one day.

### Scorned

* Will no longer be able to use abilities once their targets are executed.

## 1.0.2

### General

* Deathnotes have been reenabled. There is now a report button when another player’s deathnote is displayed.
* Death betting has been changed. You no longer bet gold. You now make predictions about who will die or be executed, and if you are correct you will win extra gold at the end of the game.

### Alchemist

* Stoneskin is now usable throughout the entire day, and can be used day 1.
* New passive, Coagulate, makes Alchemist immune to bleeding.

### Assassin

* Removed Forage.
* Nightshade now has 2 uses.
* New night ability called ‘2-For-1’ has been added. The Assassin can kill two players in one night. Has 1 use.
* The uses for Nightshade and 2-For-1 transfer between Assassins.

### Court Wizard

* Magical Barrier now notifies you if it blocks something.

### Drunk

* Happy Hour now also occupies the player for the night.

### Fool & Scorned

* When Troll box is used on a player, that player will not see the message sent.

### Knight

* Can no longer use Cold Steel until Night 3.

### Mastermind

* Dirty Work can’t be used unless there are less than 7 players alive.

### Prince

* Can no longer use Execute until Night 3.

### Bug Fixes

* Fixed some Possessor bugs.
* Fixed Fool’s room not appearing during the death recap on the lowest settings.
* Fixed Possessor bleeding while controlling someone into the Hunter’s Spike Traps.
* Fixed some game over conditins.
* Possible fixes to some issues with the chat not appearing.
* Reconnection screen in lobby should show normally again.
* Message popups should be more stable.
* Fixed font for ban notifications (hopefully you didn’t know about this bug ha.)
* You can now cancel reports at end screen.
* Some others.

## 1.0.1

### General

* Improved load speeds.
* Some other optimizations.
* Added groups. You can now create a group and then join games or start one from your current group.

### Bug Fixes

* Fixed random armor bug.
* Messages for certain classes now correctly appear at the beginning, such as the King’s faction message.
* Some reconnection bugs fixed.
* Some others.

### 1.0.1a

***DEATHNOTES HAVE DISABLED UNTIL WE CAN GET A REPORT SYSTEM IMPLEMENTED FOR THEM.***

* Added in a word filter for messages, since people can't not be racist. For the time being the messages just won't send. It filters mostly racial slurs and a few extreme insults.

* Added sounds for different messages sent by players.

* Added sounds for being attacked and being healed at night.

* Added a sound for when the Psychic links minds with you.

* Added an option to disable the fps display in the settings.

* Added shortcuts for the journal, deathnote, and private notes. They can be changed in the launcher:

```
 - J opens Journal by default.

```

```
 - D opens Deathnote.

```

```
 - N opens Private Notes.

```

* Escape can be used to close most of the UI popups.

* Improved login screen stability.

## 1.0.0

### General

* All inventories will be cleared before release. **Gp will remain.**
* The armor shop now has 3 price tiers 750, 1250, 1500
* The weapon shop now has 4 price tiers 750, 1250, 1500, 2000
* New weapon called Ceremonial Blood Staff.
* Voidstone of Corax weapon now has an aura on the hand that will be visible during the day. The execution animation has also been updated.
* You now earn 75 gold when winning a game, and 45 when losing (up from 50/35).

### Bug Fixes

* Priest should be fixed.
* Fixed tutorial buttons not resetting
* Friends list fixes
* Bloaty log fixes
* Some others.

## 0.9.16

### General

* Added Noble, Paladin and Sheriff room.
* When converted to the Cult your old room will show up on death. This also applies to being promoted to the Assassin/MM/CL.
* The game now checks the hosts ping to make sure they aren’t lagging badly.
* Added a reporting system. At the end of a game players can be reported for violating the rules. Chat logs from the game will be sent to the development team.
* Along with the reporting system, there is a ban and warning system that will prompt players on login if they have been punished.

### User Interface

* New item/armor lore
* Execution previews have been added to the weapon shop.
* New settings menu. You will likely need to mess with your settings if you’ve been playing on one of the lower ones.
* Redid all the class summaries on the class cards. Let me know if there are any errors.
* Added popups for various things like friends coming online or patch release messages.
* A basic game tutorial that automatically pops up for new players.

### Cult

* Cult Leader will now spawn with either a Invoker, Ritualist, or Seeker.

### Apostle

* Faint Whispers will now reveal the next 4 whispers.

### Aristocrat & Noble

* Order is now usable on all players.
* Aristocrat’s Silence replaced with Order.

### Court Wizard

* Magical Barrier now blocks conversions in addition to negative effects.
* Magical Barrier now tells you they are occupy immune if you try to occupy them or change their targets. (This was done so Cult members can claim magical barrier’d if the Ritualist uses Brotherhood.)

### Drunk

* Happy Hour now gets rid of a player’s night and occupy immunities for the night. Still has 2 uses. (Plex’s idea.)

### Fool & Scorned

* Trollbox has returned. Now has infinite uses.
* Both are now Social classes.

### Mastermind

* Can’t Touch This is now “Immune to occupation and death at night. Players attempting to occupy the Mastermind will believe the occupation succeeded.”

### Possessor

* Possessed players will no longer be able to be revived by the Priest.
* When you possess a player, you will now appear in their class room at night.
* If Possessor possess the the MM in the first 3 days, the CL, or the Assassin, then they will now be replaced immediately. (This is getting changed because it could heavily hinder the Unseen/Cult. They would have to accuse the Possessor when they figured it out before, so not much will change for the Possessor.)

### Priest

* Can now target all dead players with Revive, but can still only revive non-reaped and non-possessed Blue Dragon players.
* Revived players will be convert immune.

### Bug Fixes

* Gambling UI is now properly turned off when revived.
* Fixed the UI textures being downgraded at lower settings.
* Fixed some classes not marked as visiting their targets.
* Fixed adding friends list max characters
* Fixed hover overlay layering bug on end screen friends/report buttons
* Fixed some sounds that stopped playing on login screen for whatever reason
* Possible Discord fixes for starting game (Thronebot notifications)
* Friend requests now show the requester’s name
* Tons of misc. friend bug fixes
* Priest’s Revive was not showing up at night.
* Ability uses weren’t being used when a player was occupied.
* Some others.

## 0.9.15

### General

* Added new chat tabs to make it easier to view chat history.
* Changed the journal to 2D. This might fix some crashes people were having.

### Ritualist

* Strength of Corax now causes Eradicate to also attack visitors to the target in addition to its normal affect.

### Bug Fixes

* Hopefully UI bugs are fixed.
* Some others.

## 0.9.14

### General

* Added new male clothes called The Wealthy Merchant.
* Added new female clothes called Kirtle of the Devout.
* Added Knight room.
* Replaced inconsistent store armor art with real 3D screenshots

### Queued Messaging

* When you add friends @ end screen, you’ll send a request.
* When entering lobby, if pending friend request, Accept/Decline friend requests
* (For now, you’ll have to restart the game to see new friends)

### King

* Guards! now has 4 uses.
* Starting King now has an ability called Allies with 4 uses.
* If you are a Good or Evil King you can find out if a player is in the same faction as you.
* If you are a Neutral King you can discover a player’s faction.
* The description for the ability should be different for the Neutral King. Let me know if it is not.

## 0.9.13

### General

* Added a visual effect for when you die or are healed.
* Sheriff and Paladin are now convertable and no longer unique. This is an experimental change. Depending on how it goes, we may revert it.
* Sheriff is converted into the Marshal.
* Paladin is converted into the Seeker.

### Alchemist

* Removed Tar Potion.
* Added Stoneskin Potion. Make yourself night immune for a day. 3 uses.

### Marshal

* Day Ability Expose - Reveal to the Unseen who the Prince jails tonight. 3 uses
* Night Ability Listen In - Leave the Unseen to go spy on the Prince. You will be able to hear the Prince and prisoner talk. 3 uses
* Night Ability Snoop - Sneak into a player’s room and read their journal. 3 uses

### Mercenary

* Stand Guard will now make the Mercenary night immune in addition to its normal action.

## 0.9.12

### General

* Added a name filter.
* Added the ability for dead players to bet on other players deaths.
* During the day they can bet on who will die that night.
* During the night they can bet on who will be executed the next day.
* Players will bet a flat amount of 5 gold. The amount they win will be based on how many players are alive.
* If a player dies from bleeding, poison, disconnection, sacrifice, or if a class besides the Knight commits suicide, you will not lose or win any gold.

### Bug Fixes

* Finally fixed Butler’s Throw Party notification bug.
* Some others.

## 0.9.11

### General

* Added bleeding and poisoned indicators on the player’s portrait.
* Added Reaper room.

### Duchess

* Bat Eyelashes now tells you the target’s class type.

### Mastermind

* New day ability Dirty Work. If there are no more Unseen members left, you can become the Assassin at the beginning of the night.
* New night ability Foresight. Determine a player’s converted class type or if they cannot be converted. 4 uses.

### Possessor

* Added night ability Puppet Strings - Control a player and force them to kill another.
* Possess now has three uses.

### Bug Fixes

* Fixed rare login screen bug when you swapped Steam accounts
* “Return to Lobby” button is restored
* Logs should be less bloaty
* Some

## 0.9.10

### General

* Added Butler, Drunk, Hunter, and Physician rooms.
* Added a separate chat for Link Minds.
* Players should no longer blink during death recaps.
* Added a private note system.
* Trollbox has been removed from the game as people have been abusing it to make it seem like people are breaking the rules. It will return once we have a reporting system in place.

### Possessor

* Will no longer meet with the Unseen/Cult at night.

### Psychic

* Link Minds has been changed. You now target two players. All three of you will be able to communicate together. If you target another Psychic or someone they already linked minds with, you won’t link minds with that player.
* Link Minds no longer silences targets.

## 0.9.9

### General

* Dead players now have ghost textures. Spooky!
* Added a room for the Princess and Fool.
* If a player is inactive for 2 days, they will be killed.
* 6 new executions have been added.
* 4 new armors have been added.
* If the game freezes, it should return everyone to the main menu.
* Updated some in-game UI elements.

### Weapons

* Heaven’s Sword (Holy Strike)
* Abaddon Axe (Hell’s Fury)
* Warden’s Bludgeon (Clobber)
* Vortex Amulet (Energy Flux)
* Frozen Rune (Conjure Ice)
* Rune of Focus (Ahemak Blast)

### Armor/Skins

* Drake-Hide Leather Tunic (Working Now)
* Basalt Armament
* Noble’s Gown
* Crimson Regalia

### Alchemist

* Can no longer target king with Emerald Potion.

### Court Wizard

* Magical Barrier still had the old description for the ability. Now correctly states, “Protects a player from negative effects tonight. Does not block kills or converts.”

### Drunk

* Happy Hour now makes both the Drunk and his target immune to conversion for the night.
* Debauchery will not force the Cult Leader or Mastermind to convert you.

### Hunter

* Spike Traps makes the Hunter immune to conversion for the night.

### Possessor

* Now appears as Possessor if they die.
* Can no longer possess player if they were killed by someone else that night.
* Poison and bleed from the Possessor’s victim will affect the Possessor while they are in that body.

### Scorned

* Can now only start with Blue Dragon targets.
* Will commit suicide if all targets die, without winning.
* Targets has been reduced to 2.

### Improvements

* New users no longer need to activate emails. Yes!! This may change, but hopefully not
* Text in the login screen and lobby has been upscaled.
* Some gfx polish in the lobby.
* Friends list now reflects your selected title, although there’s only 1 right now except for staff.
* Friends list now reflects your selected avatar, although… ^

### Changes

* We ditched a crappy data system and swapped to a new one with TONS of potential new features. This means a few things have reset. Please keep an eye out for new bugs.
* You will be asked again for your email. You DONT need to activate it!
* Your gp and inventory has reset – but here’s 300gp on us!
* Friends list has had a complete revamp. You can’t interact with people, yet, but soon you’ll be able to to interact without Steam, approve/deny/request friends, and more!
* We now track name change history Watch out! Better not to troll at all.
* Soon, you won’t be able to play if you use a proxy to hide your IP to avoid IP bans. If this is an issue in your country, private message Xblade.

### Bug Fixes

* Possessor bug fixes.
* Scorned bug fixes.
* Tons of bug fixes that froze you at “verifying version” due to our old friends list
* Private matches should now HIDE the vote change host button
* Public matches should now SHOW the vote change host button
* Friends list is no longer buggy (although temporarily downgraded)
* Drake-Hide Leather Tunic should now work in-game.
* Others.

## 0.9.8

### General

* Removed day abilities from the Court Wizard, Nightwatch, Sage, and Observer.
* Fixed the positions of players during the day.
* The voting panel is now disabled during executions, and players that are possibly in the way are moved.
* Added new BD Offensive class the Drunk and their converted class the Alcoholic. Portrait still being worked on.

### Alcoholic

* Has Royal Blood passive.
* Two night abilities
* Debauchery - Get in a player’s way, causing them to target you. Infinite uses.
* Hangover - Make a player unable to talk or hear what others say the next day. 2 uses.

### Drunk

* Has Royal Blood passive.
* Two night abilities
* Debauchery - Get in a player’s way, causing them to target you. Infinite uses.
* Happy Hour - Make a player unable to talk or hear what others say the next day. 2 uses.

### Possessor

* Possessor has been revamped.
* Possess is now a single target ability. You will now take over a person’s body, leaving your old one behind. The old body will keep the class and journal you had before.
* Your first victim will appear as a Possessor to everyone. The next victim’s class will appear as the first victim’s class.
* If you are investigated, you will appear as a Possessor.

### Reaper

* Can now resurrect through all deaths at night except for Prince. Previously the Knight’s Sacrifice and a couple other abilities could prevent this.

### Scored

* Now has to get only one of his targets formally executed while alive to win. A target dying at night does not count. Can no longer start with a Unseen/Cult member as a target.
* Bait & Switch removed.
* Added Trollbox. Has 2 uses.

### Bug Fixes

* Fixed Scout bug.
* Some others.

## 0.9.7

### General

* Added a brush size slider to the deathnote.
* Added a clear confirmation to the deathnote.

### Herbalist

* Removed Unearth.
* Changed Drug. Trick a player into believing they were attacked and healed. Has 3 uses.
* Added Defile - If targeted player dies tonight, they will appear as chosen class. Has 3 uses.

### Physician

* Exhume is now a private message the Physician receives.

### Bug Fixes

* Fixed Will-o-Wisp?
* Fixed Bewilder.
* Some others.

## 0.9.6

### General

* Increased chances of Physician spawning.
* Other spawn balancing.
* Some optimizations in the custom rooms.
* New icons for the Noble & Aristocrat made by @Luxx

### Aristocrat & Noble

* Maid Spy is now a day ability.
* Removed Secret Message.
* Added night ability Crier - Send for a crier to deliver a message to the court at the start of the next day.

### Aristocrat

* Added night ability Silence - Select a target that voted guilty on the last trial - Negate their vote the next day

### Invoker

* Bewilder now disables the King’s abilities.

### King

* Will no longer start bleeding if visiting a trapped Hunter.

### Noble

* No longer has the Noble Twins passive.
* Added night ability Order - Select a target that voted guilty on an executed Blue Dragon and negate their votes the next day

### Ritualist

* Added passive Will of Mithras - If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge.

### Seeker

* Expose will now show who the Prince actually imprisons at night.

### Sheriff

* Posse Comitatus removed.
* Added night ability Scout. You can have a scout watch a player, letting you know if they get converted. The scout will stay on the player until you command them to watch someone else.

### Bug Fixes

* Ritualist’s Strength of Corax did not have 2 uses like the Class Card said.
* Healing bleeding should now be fixed.
* Some others.

## 0.9.5

### General

* **Login Screen got a huge revamp**

* You can no longer register on the website, to prevent confusion and for the reason below
* Removed the confusing “link account” button
* Registration no longer requires a password
* Registration no longer requires a username
* Usernames are now auto generated from your Steam name. Random numbers are added, if taken.
* You can now unlink your Steam account from the email validation popup if you need to re-register.
* When registering, your email is now shown while waiting for verification email to ensure you didn’t typo it.
* Tons of additional Login Screen polish + a few extra sounds

### Bug Fixes

* Fixed “invite code” bugs for multiple platforms and weird clipboard bugs.
* Some misc. bugs, both in-game and out

## 0.9.4

### General

* Abilities that change a player’s targets will no longer work against occupy immune players.
* Aftermath has been disabled for now.

### Apostle

* Faint Whispers now allows the Cult to whisper to one another without anyone seeing notifications. Now has 2 uses
* Added Mind Warp. Has 2 uses.

### Butler & Servant

* Concentrated Wine has been changed to now occupy all visiting players. Still 2 uses.

### Court Wizard

* Magical Barrier now prevents negative effects at night. Does not block kills or converts.
* Ice Ward no longer occupies and will work on occupy immune targets. Now has 2 uses.

### Prince

* Can no longer execute on the first night.

### Poacher

* Removed Retribution.
* Bear Companion now has 4 uses.
* Snare Traps has been changed to Snare Trap. It now occupies a single player for 2 nights if they leave their room.

## 0.9.3

### General

* Acolyte has been removed. RIP
* Two new classes. The Hunter and it’s converted Unseen class, the Poacher.
* Luxx drew the night abilities for the two classes. https //luxx-tux.tumblr.com/11
* During elections for a new King, candidates will no longer be able to vote.
* There are now more indicators to tell you who you are.

### Cult Leader

* Added the Acolyte’s Eradicate. Has 2 uses.
* Blood of Mithras has been converted to a day ability. You now choose a cult member that will be sacrificed at the end of the night. You will gain 2 more uses of Eradicate. Uses will be transferred between Cult Leaders.

### Hunter

* The Hunter is a unique Blue Dragon Killer class.
* Bleeding players can be healed by either the Physician or Alchemist.
* Passive 1 (Retribution)

If found guilty of treason, kill your accuser before your execution.

* Passive 2 (Isolation)

Occupy immune.

* Night Ability 1 (Wolf Companion) 1 use

Summon a wolf companion to attack a player. They will bleed and die in a day.

* Night Ability 2 (Spike Traps) 2 uses

Set spiked traps in your home to hurt intruders. If trapped, the visitor will bleed and die in a day, if untreated. You will be night immune.

### Illusionist

* Removed Link Minds.
* New ability Mind Warp. Cause a player to receive incorrect feedback from their abilities tonight.

### Poacher

* Unseen Offensive Class. Converted from Hunter.
* Passive 1 (Retribution)
If found guilty of treason, kill your accuser before your execution.
* Passive 2 (Isolation)
Occupy immune.
* Night Ability 1 (Bear Companion) 2 uses
Summon a bear companion to stand outside a player’s room. No one will be able to visit the player, and they will be occupied.
* Night Ability 2 (Snare Traps) 2 uses
Place traps outside of a player’s room. Anyone trying to visit them will be occupied.

## 0.9.2

### Illusionist

* Link Minds & Mental Blur are now the Illusionist's night abilities.
* Now had Psychic's Misdirect as a second day ability.
* Changed type to Social.
* Link Minds now has a two second delay at the start where the linked player will be unable to send messages.

### Nightwatch

* Now has the new Follow. (See Observer)
* Watch Carefully now reveals a player's class. Has 2 uses.

### Butler & Servant

* Removed Black Wine.
* Added Concentrated Wine. The Butler/Servant throws a party at night. No one will be able to whisper the next day. Has 2 uses.

### Observer

* Follow and the old Window Peak have been combined into a new Follow ability.
* Window Peak now discovers a player's faction. Has 2 uses.

### Soulcatcher

* Unleash Souls now shows players' classes.

## 0.9.1

### General

* Deathnote no longer has a 3D animation.
* Deathnote now has a clear button.
* Added Acolyte Cult Killer class that spawns with the Cult Leader and cannot be replace.

### NEW CLASS The Acolyte

* Passive Kinship - Spawns with the Cult Leader. Cannot be replaced.
* Passive Focus- Will not become the Cult Leader if there is another Cult member.
* Day Ability Faux Nightshade - Trick a player into thinking they’ve been poisoned with nightshade. 1 use.
* Night Ability Eradicate - Kill a player. 2 uses.
* Night Ability Shroud of Corax - Make the Cult Leader night immune for the night. 2 uses.

### Aristocrat & Noble

* Maid Spy now has unlimited uses (up from 3).

### General

* Added some SFX for executions and the UI in-game.
* Currently all the UI buttons will pretty much be the same noise. More variety will come later.
* The SFX for the executions will be expanded upon later.
* The king voting system has been changed. More than 2 players can step up now. Royals still have the chance to step up first. Players will have 45 seconds to make their case while voting happens.
* 2 new weapons. The Kickstarter sword and a morning star.
* (After testing, Kickstarter sword+armor will be wiped permanently except for Dukes+)
* Drastically improved load times with art + animation.
* Cursor now hides during loading screen
* New message to let people know chat exists when joining a room.

### Fool

* Added Foolish night ability that allows the Fool to frame themself. Will likely be given a better name at some point. Has 2 uses.

### Duchess

* Dark wisp now affects the entire Unseen and is limited to 2 uses.
* The Mastermind will appear as an Observer and the Assassin will appear as a Butler.

### Illusionist

* Removed Trance.
* Added Telepathy.
* Mental Blur now has 2 uses.

### Princess

* Flirt has been changed to show the same pairing of classes. One pairing is Killer and Offensive type, so if you flirt with a Killer class it will always show they are Killer or Offensive.

The pairings are

* Killer/Offensive
* Special/Investigative
* Support/Social
* Wildcard classes will appear as Killer/Offensive.

## 0.8.30

### Cult Leader

* Blood of Mithras - Can no longer target Cult members that are imprisoned for sacrifice.

### Princess

* Flirt has been changed. It will now give you two types that the player could possibly be. One true and one false. If the person has been framed or is the Mastermind in the first 3 nights, you will get two false results. You can only flirt with someone once.

### Scorned

* Bait & Switch - Mercenary's Stand Guard and the Sellsword's Stonewall now block the ability. Also can no longer swap an imprisoned player.

### Customization

* Added my character screen that shows what you have equipped.
* Some SFX have been added for when you equip an item.

## 0.8.29

### General

* Armor and weapon customization has been added. Prices are lower for now to test. Your inventory will be wiped at some point during the beta.
* Added an option in the settings to turn the camera rotation off.
* New class added to Casual Mode called The Scorned.
* Some optimizations for lower-end PC's.

### Butler

* If a player has Black Wine on them, there will be a character minimum of 3 for their messages.
* Added a day ability called Nightshade Wine. After 3 days you can poison the King, causing him to die in two nights if not healed by a Physician.
* You will take your own life if you kill a Blue Dragon King.

### King

* The King will no be able to be accused of treason until day 4.

### Noble

* No longer dies when their twin dies.
* A Blue Dragon Noble can now win with the Unseen/Cult if their twin was converted.

### Scorned

* The Scorned will be given three targets at the beginning of the game, they must live long enough to see their targets die by any means.
* The Scorned is a unique class with night & occupy immune and has two night abilities.
* Bait & Switch - 2 uses Swap a player with one of your targets, causing anyone targeting that player to now target your target.
* Frame - 2 uses Make a target appear suspicious to investigative classes.
* The Scorned will not start with the King or Prince as targets.

## 0.8.28

### General

* THE CULT HAS RETURNED. HAIL MITHRAS!
* You can now only send 1 message every second. Vote messages are the same. Will add in better spam detection later.
* Brightness of the red in the deathnote has been reduced.

### Aftermath

* NEW GAME MODE.
* After the King died, the Lords of the land awaited the return of the King's son, who had traveled to foreign lands on a diplomatic mission.
* Little did the Lords know that one of them wished for the throne and is willing to kill for it.
* There will be 4 classes in Aftermath to start. These classes will only be in the Aftermath game mode.
* The Usurper. A unique class, whose objective is to kill all the Blue Dragon.
* The Madman. A unique class, whose objective is to get their target executed, or to get themself executed.
* The Inspector. A unique Blue Dragon class, who can discover who the Usurper is.
* The Lord. A Blue Dragon class, which has no abilities.
* Their portraits have not been created yet.
* The game mode will support 5-8 players.
* Player will be able to use voice chat in the game mode.
* To change the push-to-talk button you must change it in the launcher. Unity won't allow me to change the shit in-game.
* There will be no night phase, players choose what ability they want to use at night during the day.

### Court Wizard

* If you attempt to Ice Ward an occupy immune player, neither part of the ability will work.

### Fool

* Fireworks no longer appear when using Surprise Moji. RIP

### Paladin

* Type changed to Investigative.
* Removed Zeal.
* Removed Blessing of Light.
* Removed Cleanse
* Smite has been changed. If the Cult Leader tries to convert your target, you will kill the Cult Leader (Bypasses night immunity). Now has 2 uses.
* Added Test Faith. Determine if player is part of the Cult.

### Ritualist

* Will of Mithras removed.
* Brotherhood now has 2 uses.

## 0.8.27

### General

* **Lobby chat**
* **Added the ability to reconnect and rejoin games if you disconnect or crash.**
* If your game crashes or you exit to the lobby there will be a prompt for if you want to rejoin the game.
* If a player is disconnected during the night, they will have til the end of the next night.
* If a player is disconnected during the second half of the day, they will have 2 nights to reconnect.
* If a player is disconnected during the first half of the day, they will have until the end of the night to reconnect.
* Times could change depending on feedback.
* The game will pause for up to 10 seconds while a player reconnects.
* Instead of being "timed out", you reconnect to the server in lobby
* Friends status is now ninja-targeted.
* Reserved name filters (no stealing staff names or calling yourself f\*cker)

### Alchemist

* Emerald Potion no longer bypasses night immunity

### Fool

* Surprise Mojo no longer says they were occupied by the Fool, but the fireworks still happen.

### King

* For the King their class name in the voting panel will also be colored towards your faction. Only the King can see their faction.

## 0.8.26

### New Lobby Features

* **Friends list can now add "Notes"** (max 20 characters). Remember that person you added instead of calling them "hey...you...!"
* **Friends list now sorts by IN-MATCH, followed by ONLINE!** No need to infinite scroll through your many friends to scout who is online.
* **Friends list back-end got a revamp for stability and performance --** after all, we offer *unlimited* friend slots! Need to make sure they don't explode after 100000 friend added.
* **Minor back-end Discord integration added** to prep for the future. More importantly, the **stats of who is currently online** within the lobby is added to the Discord button **and moved above to the lobby stats area**. This should better help people understand **why Discord is *required* for Alpha/Beta**.

## 0.8.25

### General

* Your number also appears by your name under the class picture.
* Reduced the number of detailed notifications people receive. Ex. Instead of knowing the possible class that occupied you, it will now simply say you were occupied.
* Female model revamped.
* New armor and execution added.

### Knight

* No longer healable if committing suicide.

### King

* If the King pardons a player with Decide Fate, that player is no longer able to voted up for the rest of the day.
* Now occupy immune.
* Guards! and Assist combined.
* Guards! now has 3 uses.

### Princess

* Flirt now identifies Killer class types

### Reaper

* Reaper is now Unique.
* If something makes the Reaper unhealable, they will no longer be able to revive with souls. Ex. Prince's Execute.
* Reaped players now only appear alive for one day.
* Reaped players can now speak to the Priest at night.

### Soulcatcher

* If something makes the Soulcatcher unhealable, they will no longer be able to revive with souls. Ex. Prince's Execute.

## 0.8.24e

### Originally

* Voting to remove a host and give it to someone new originally only toggled between the first and 2nd players. This would mean two trolls or AFKers would forever hold a room "hostage". I realized I had more fixes than I thought, so wrote up a changelog

### Changes

* Host can now only be host of a room **one time**.
* If a host is voted off, the next host will be by seniority.
* Voting for a new host will now circulate across the entire room.
* To prevent breakage and weirdness, if for whatever reason every single person ends up being a host at least once, the list resets and the original host can once again become host
* [Potentially] fixed the visual glitch that would always show **0/4 votes** It should now update properly. I hope. Ping me, if it does not.

## 0.8.24

### General

* Changed The Black Rose to The Unseen.
* Deathnotes no longer appear if the killer did not draw in them.

### Butler

* Loud Whisper and Private Matter have been removed.

### Herbalist

* Unearth ability was changed into a night ability.
* The player can now select a dead player at night to create a false report for.
* The player chooses who they want to appear as the dead player's killer.
* The dead player's fake killer is revealed the following morning.
* The dead player's real killer will be revealed to the Herbalist.

### Physician

* Exhume ability was changed into a night ability.
* The player can now select a dead player at night to examine.
* The dead player's killers are revealed the following morning.

### Possessor

* Possessor no longer dies to the Knight's Protection ability.

### Servant

* Loud Whisper and Private Matter have been removed.

## 0.8.23

### The Noble

#### Noble Twins (Passive)

* Immune to death at night. Meets with their Noble twin at night.

* If one of the twins is converted the other is as well. If one of the twins is killed, the other will commit suicide the next night. If one becomes King, they maintain this passive, but lose the night immunity.

* The passive is lost when they are converted.

* Public Announcement has been renamed to Secret Message.

#### Maid Spy (Night)

* Send a maid to spy on someone during the day.

* You will be able to hear whispers to and from them.

* Can only spawn with 10+ players and there will always be two of them if any.

## 0.8.22

### GAMEPLAY.

#### Butler

* Will now also commit suicide if he poisons a neutral King.

#### Mercenary

* Can no longer start contracted to a Fool.

* 2 Neutral Killers can only spawn if there are more than 13 players.

* Cult can now only spawn if there are more than 10 players.

#### Knight

* Reduced spawn chances

* Ability notification text is now orange.

* Notification that you were attack are red.

* Healing is green.

* The game will now attempt to rejoin the game if you are disconnected.

### BUGFIXES.

* Fixed bug where Reapers would not win together if one of them was dead.

* Fixed host heartbeat detection at night.

### OPTIMIZATIONS.

* Transitions between day and night will be much faster.

* Game may take a little bit longer to load at the start of a match.

## 0.8.21b

* Chat input should clear line breaks from journal.
* Fixed class spawning bug.
* Fixed illusionist.
* Added in a check for ending the game to make sure the Priest can actually revive people.
* Fool and Mercenary can now win even if the game ends in a draw.
* Cult sacrifice is no longer healable.
* Fixed Fullscreen button in menu.
* Lobby "Learn to Play" revamped (and can look at it while queued):

1) View class cards
2) View guide
3) Launch Wikia site

* End game events return (take 3).
* Matchmaking waits for friends refresh to finish.
* Fixed matchmaking button text poof.
* Fixed quit button cancel UI poof at login.
* Some lobby UI polish.
* Stats moved to options since they don't update in a room.
* Re-worded Discord's "LFG" button.
* Less log clutter

## 0.8.21a

* You'll freeze crash if you join a game while friends list is updating. Fixed in .21a coming in like 10 min
* Misc in-game bug fixes from Boslof
* Disabled debug panel in lobby (and ensured it won't show in future)

## 0.8.21

### Lobby "Learn to Play" revamped

1) View class cards

2) View guide

3) Launch Wikia site

* Some lobby UI polish.

* Stats moved to options since they don't update in a room.

* Reworded Discord's "LFG" button.

### Bugfixes

* End game events return (take 3).

* Matchmaking waits for friends refresh 1st.

* Fixed matchmaking button text poof.

* Fixed quit button cancel UI poof at login.

## 0.8.20a

* Fixed 16th player's day position.

* Fixed bug where Knight's night immunity was not taken into account when guarding someone.

* Possibly fixed timer not updating bug.

* Fixed Prince name appearing in chat.

* Fixed bugs with Black Rose conversion.

* Fixed Psychic night ability bug

* Some optimizations.

## 0.8.19

* Fixed the start early game button from poofing

* Matchmaking options are more intuitive

## 0.8.18

* Shows private or public match at top

* Vote (4) change host btn @ lobby

* Fixed "cannot connect to steam" @ login

* invite accepts now show friend name (not ID)

* MM options summary text

* Create match checkbox (PREMADE ONLY, for now)

* Private match checkbox (when creating)

* Devs can ninja force claim host

* Approved login text is a cheery green