Update Log

## Information

Logs will be shown from newest to oldest.

* Updated French, German, Spanish, and Russian translations to be more accurate.

### Hotfix #21

* Fixed an issue where the Animated King wouldn't move.
* Fixed an issue where new players couldn't join lobbies after games were ended.
* Made the multiplayer connection error messages more user-friendly.

### Hotfix #20

* Added an icon for the exit on the Level 9 map to make it less confusing to find.
* Added a brightness slider.
* Fixed scoreboard sometimes not being accurate.
* Added error messages when failing to connect to servers.
* Fixed an issue where players could fly around the pitfalls.
* Made it so flashlights will always spawn in the middle garage level.
* Added notes to help out players on some puzzles.
* Added an option for disabling camera shake.

### Hotfix #19

* Fixed an issue where walkie talkie physics would affect players.
* Fixed an issue where players would die if every player didn't no-clip at the same time.
* Fixed an issue where the current equipped item wouldn't be in a player's hand when starting a level if they weren't the host.
* Fixed an issue where the voice chat icon wouldn't show on the player's screen if they weren't the host.
* Fixed a chair collision bug in the hotel lobby.
* Fixed an electrical station level skip.
* Improved VR movement and hand tracking (still buggy if you're not the host in multiplayer).

### Hotfix #18

* Changed some mechanics in Level 10 to make getting lost harder (hopefully).
* Removed player collisions from flareguns.

### Hotfix #17

* Fixed an issue where the game would sometimes crash when leaving the Cave System.
* Fixed an issue with the falling rock physics.
* Fixed a level 10 skip.

### Hotfix #16

* Fixed some crashes.
* Fixed an issue where players could skip Level 10.

### Hotfix #15

* Fixed a bug where connected players with high ping couldn't hear Facelings.
* Fixed a bug where certain items wouldn't render correctly with FOVs other than 90.
* Updated the level 10 field layout.
* Fixed a bug where players could swim really fast by sprinting right before entering water.
* Fixed a visual bug where Level 3999 exterior posters were slightly inside the beams.
* Fixed a bug where the cave level wouldn't unlock in the hub with old save files.
* Fixed an issue where players would lose sanity with a diving helmet on.
* Fixed a bug in the manilla room where players sometimes wouldn't continue to the next level.
* Added a lighthouse to Level 7 that helps guide players where to go.
* Fixed a bug where VR players couldn't enter the code to access a locker.
* Fixed an issue where moths would chase players if they dropped off a rock in the Cave System.
* Nerfed The End by stopping picking up tapes from playing a sound alerting the Scratcher.
* Slightly buffed Facelings
* Fixed an issue where players couldn't close a door if it was locked.

### Hotfix #14

* Fixed a bug where you would lose sanity in Level 188 in Easy mode.
* Fixed a bug where you wouldn't get achievements for certain levels.
* Fixed an issue where connected players with high ping couldn't see windmill lights in Level 10 when restarting a game.
* Added an extra windmill to Level 10.
* Fixed a bug where players wouldn't spawn at their last checkpoint in level 10.

**Where is Hotfix #13 you may ask? I have no idea. Ask Fancy why.**

### Hotfix #12

* Fixed an issue where going underwater with a diving helmet around the barriers made you fall under the map.
* (Hopefully) fixed an issue where old save games that didn't open the hub exit in level 7 were locked out of the hub door.

### Escape the Backrooms Part 3 is Out Now!

Wanderers, it’s time to return to the backrooms for a new expedition featuring 7 new levels, each bringing you closer to understanding the backrooms and how you can finally escape them.

Here are some glimpses of the new levels you can explore the next time you no-clip into the backrooms:

*Go to steam update log for images.*

**Improvements:**

* Replaced the voice chat system
* Added new items
* Fixed various gameplay bugsPlaying the game is desktop mode is highly recommended for the best experience as VR is still in the very early development stages and may not work as intended.

Enjoy!

### Hotfix #11

* Fixed an issue where holding a scanner gave you 3 arms.
* Fixed a bug that would make players stuck in spectator mode if the game was restarted.
* Reduced sensitivity when snap turning in VR.
* Hopefully maybe made hand positions more accurate in VR.
* Hopefully maybe fixed key bindings not being able to be changed.
* Hopefully maybe fixed the input issue causing players to delete config files in VR.
* Hopefully maybe fixed some interactables being broken when playing the game in normal mode with a headset connected.

### Hotfix #10

* Fixed an issue with arms de-syncing when turning your VR headset.
* Other small fixes and changes for VR.

### Hotfix #9

* Fixed an issue that was limiting the amount of servers listed and causing shutdowns.
* Fixed a bug that showed black bars in the main menu for some players.
* Stopped VHS effects from resetting every time a new level is started.

### Hotfix #8

* Fixed a bug where players would sometimes crash if they used items and weren't the host.
* Fixed a bug where the poolrooms water wasn't showing.

### Hotfix #7

* Fixed a bug where chromatic aberration was still showing with VHS disabled.
* Added an FOV slider.
* Added a wall at the ramp in the third part of Level 1 to prevent confusion.
* Fixed a bug where you wouldn't get the level fun achievement.
* Stopped players from getting killed while on the rope in Level 94.
* Nerfed balancing across the pitfalls.
* Fixed an issue where players would have different props in the Office.
* Fixed an issue where players would have different keys spawned.
* Fixed a bug where players would still lose sanity after going down the poolrooms slide.
* Added a confirmation popup before resetting your achievements.
* Fixed a bug where the VHS effect would still show black bars after you disable it.
* Added missing collisions in the hotel.
* Fixed a bug where players were spawning at the exit in LightsOut.
* Fixed a bug where hounds wouldn't play any sounds if the host was dead.
* Localizations for Spanish, French, Russian, German, and Simplified Chinese.

### Hotfix #6

* Fixed Level 94 achievement not being given
* Fixed a bug where incorrect fuseboxes would show for some players
* Added items at the Lights Out checkpoint room
* Fixed a glitch where 2 people could climb a rope at once
* Added a hint for players to sneak near Wretches
* Fixed a bug where moths would sometimes always be agro
* Added a hint for players to use valves to stop moths
* Improved the description of Level 94 in The Hub
* Fixed skin stealers being able to hear you through walls
* Made it so hounds won't camp doors as often
* Slightly decreased the hound stun cooldown in Normal mode
* Slightly nerfed sanity loss in the hotel
* Fixed some missing collisions in the Animated Kingdom
* Prevented players from jumping on top of roller coaster carts
* Hopefully possibly fixed voice chat crashes (maybe)???

### Hotfix #5

* Fixed no clipping in the hub entrance
* Fixed terminals freezing if someone else interacts with it
* Fixed voice chat not working after level travels
* Fixed player stuck in the air after using ropes
* Fixed jumping on beds
* Stopped hounds from no-clipping into walls when turning around
* Made the hound sounds more consistent
* Added a settings slider to adjust entity sounds
* Removed the hound stun cooldown and made them move much slower in easy mode
* Fixed the hub not showing the correct level information
* Added a warning for a voice chat engine crashes until it's fixed
* Fixed a bug where hounds sometimes didn't stop
* Fixed player counts always showing 1 in the server list

### Hotfix #4

* Nerfed hounds even more in Easy/Normal mode.
* Fixed an issue where hounds wouldn't be stunned sometimes.
* Fixed proximity chat not working properly.

### Hotfix #3

* Nerfed hounds by allowing you to stun them multiple times.

### Escape The Backrooms Major Update 1 "Escape the Backrooms Part 2 is Out Now!"

Link to see full post: Click me!

* Added an inventory system
* Added a sanity system
* Changed normal difficulty to spectate players when you die
* Added a hard difficulty which kills every player if one player dies
* Changed easy mode to not decrease sanity and only require one player to find the exit
* Changed nightmare mode to decrease 1.5x sanity
* Added the ability to reset your achievements in the settings menu

### Silent Patch #1

* Fixed ladder not working in Level 0 on Multiplayer mode

### Hotfix #2

* Added the ability to save progress in Multiplayer games
* Most crashes in multiplayer from changing levels should be fixed
* Added an option to toggle the VHS filter
* Added an option to hide your body
* Added an option to invert your mouse
* Fixed an issue with players jumping out of windows in the Poolrooms
* Some other small changes

### Hotfix #1

* Minor balancing in the Level Fun arcade room.
* Minor balancing in the End.
* Fixed an issue with infinitely falling in the Poolrooms.
* Fixed an issue with getting stuck on Level Run at the last door.
* Fixed an issue with players being able to enter some doors to escape the horde in Level Run.
* Fixed spectators being stuck with a white screen.
* More to come soon as I learn more details about some bugs.