recursal/Fanatic-Fandom huggingface dataset:
Grandpa Eustace

An old man who came to Mistfall decades ago, originally as an act of self penance but he came to be known as a local of respect. While he never claimed glory in his life he was known to be perfectly at peace with his life and understood the risk he was in on the island.

### Physical description

A very unremarkable man. He was strong for his age, a body trained by a youth of rigorous work age had rendered him into an able bodied senior at best. With a plain face and short greying hair if he was spotted in ordinary clothing he'd be difficult tell apart from a crowd. But normally he proudly wore his armor, a set of dull well worn plate with a damaged symbol of Reth on the pauldrons and dozens of names etched into the back. Often seen with his favored weapon, a simple antique longsword he lovingly cared for till the end of his life.

### History

Not too much is known of Eustace's early life, he was quiet about it short of mentioning a grave sin back on the mainland. Whatever it was drove him to deface his own armor, abandon the life of a paladin, and come to Mistfall in an act of penance hoping it would've ended him. But by his own word when he arrived he saw a land of innocent people under the surface, doing what they must to survive. During his first year he struggled to find a foothold but eventually came across an abandoned house with the remains of the previous owner inside, after burying and paying respects he took up residence there.

From there he started to protect his neighbors, sympathizing with even the more criminal ones and working with them to make their street just a touch safer. Few years later and he'd begun to light the lamps at night, patrolling to watch for those of ill will and receiving gifts of food and coin from his neighbors as thanks for keeping them safe. Soon he become known as a Lamplighter, especially one known to watch over the orphans who'd often end up resting on his street. Even becoming closely tied with a group called the Cinder Kids, a community of orphans that followed other Lamplighters like him.

Not long after he even got involved with some people on the higher end of the island, by now having earned his title as the Knight of Tarland Street. While most assume the wealthy in the crown he'd often say those on the lower end were kind. Something he experienced first hand, getting to be good friends with a few of the families just on the fringes who'd help him to feed the orphans of his street, offer the odd extra guard or two for when a bad threat was going around, and so on.

By his last years he was considered a local hero, though he never reclaimed his divinity as a paladin. But within the last year he has gone missing, neighbors and associates alike did all they could to try and find him but as time went on people just accepted he was likely murdered. His body was never found and thus no funeral service ever held, but some people on Tarland street still keep his old house together, leaving the odd bit of dried fish or silver coins inside as a sort of tradition.
Dwarves

Second only to the humans in terms of trade, mostly due to their refusal to deal with lesser races and the elves. They are a people who are content to sit in their traditional ways and spend decades doing the same task, happy to be of use. To other races they often come off as gruff and unwelcoming, but this is more due to the dwarves having a comparatively odd mindset of liking things to go slowly and stubbornly refusing instant gratification. In reality most dwarves are disinterested in other races at worst, aside from the elves which they generally hate.

Dwarves have some odd appearances by other race’s standards. Most importantly in that they have no sexual dimorphism. All dwarves are stocky, broadly build, and grow thick wiry hair with impressive beards. The colors vary from region to region, most commonly greys and browns for all attributes. To tell each other apart better dwarves use their beards, odd ties or braids means a male dwarf, even a female. Even going further a single or double braid means a dwarf is ‘on the market’ so to say, adding more to denote if they have children, grandchildren, and so on. They also use decorations to show family history, using light beads for daughters, darker for sons, and metal discs to denote things like nieces and nephews distance. Due to this the punishment of shaving a dwarf is a very literal way of removing them from their family, a dwarf without a beard is one lacking any heritage or identity among dwarven culture.

Dwarves who leave their tunnel homes are usually doing so for family reasons. Be it to fulfill an ancestor’s request, a traditional quest, reclaim an heirloom, or because they’ve been shaven. Most tend towards the physical arts too, very few dwarves have the knack for magic and what little there is are those who use rune magic or divine magic. In fact dwarven aging can prevent a dwarf from using arcane magic as the Arcane Sickness is counteracted by their age. As a dwarf ages their bones grow thicker and denser, so even if a dwarf did learn arcane magic eventually their bones would become too stiff for them to do most the somatic gestures required for it. As such most enjoy melee weapons such as the hammer and spear, ranged options being heavy rifles and blunderbusses. Though particularly old dwarves can get by just fine with their heavy bones alone.

Their currency are thick square coins with a square hole in the middle, stored on rods and made of very pure metals.

#### Rules changes:

All dwarves gain the following racial trait:

**Bone Growth**

As you age your bones harden. Age penalties to dexterity are doubled. At middle aged you gain +1 natural armor, at old it increases to +2, at venerable it increases to +3. Age can lower your dexterity to 0, at which point you are paralyzed, if you reach your maximum age you die and leave behind a bone statue of yourself.

#### Alternate racial traits:

**Depth Sense**, Replaces Greed

You are always aware of your depth in relation to sea level within approximately 100ft.
Gods and Worship

Gods in Alturas are distant entities, only governing over their immediate concerns with any sort of power. Otherwise they rely entirely on their followers to affect the world and do their bidding. However very rarely they can take on mortal avatars, not much is known about what happens to a god when this happens aside from it generally being considered a very, very bad thing.

And so the worshipers are the preferred choice. Most common sorts being druids, clerics, and paladins or antipaladins. They are more common due to it being a learned practice, a sort of tapping into divine will or listening in on it from a distance. As such they all essentially ‘hear’ the same things from their gods and can communicate in some limited form to them, usually in exchange for magical power. Luckily divine magic isn’t only given by the gods but also their servants and even lesser spirits.

It’s actually far more common to see people who are given their power by smaller local spirits or divine agents rather than an actual god. Smaller spirits are far weaker than gods and often need to be communed with in mass to provide spells, usually to worshipers of a god whose interests align with theirs. So forest guardians might grant druids power, ancestral spirits might give it to a dwarf, or trickster fey to an agent of mystery.

Less common are Oracles, they are true blue divine conduits. Most people will never meet an oracle in their lives, only one in every few hundred people are given such power just by virtue of existing and those that do are more commonly tieflings. Compared to a cleric’s eavesdropping on a god’s word an oracle has it ever ringing in their head, rarely perfectly clear but as they grow in power they bring the direct will of their god to the world. And very, very rarely an oracle will be born to channel a spirit, manifesting as an almost schizophrenic sensation of the spirit boring its way into the soul of the person and forcing them into their position.

As a last note as Alturas doesn’t have a planar structure the gods instead rule over a Divine Realm. Typically a planet or solar system ruled over by the deity and infused with magic so that the environment suits their tastes.

### List of Gods

* Aelor
* Frenn
* Gul'Ul
* Kurok Malor
* Myrikirym
* Orcish Star Gods
* Reth
* Spirits
* Svelta
* Uthrak
* Valin
* Yggsdral
Ruby

**Ruby** (ルビー, *Rubī*, en español: Rubí) es uno de los dos protagonistas de *Thunder Shock* y *Lightning Shock*. Esta es la representación original de Ruben Shaw, como creada por Alex Guy.

Él aparece prominentemente en *Stardust Frontier* y *Stardust Requiem*, y brevemente en *Evangelion Evolution*. Él y su rival Sapphire son los segundos personajes centrales de la serie *Evershade*.

Ruby se presenta como un residente joven, bien intencionado, pero un poco desagradable de Thunder City, definido por su rivalidad con su amiga Sapphire. Juntos, los dos se embarcaron en una misión para hacerse más fuertes e ingresar al Torneo de Thunder City, pero Ruby fue arrastrado a algo más profundo después de convertirse en el nuevo propietario del Cristal de Fuego y su reunión de Firebrand.

Más tarde, viajó a la región de Weston y se convirtió en el campeón en Lightning City y se reunió con Sapphire para ayudar a Emerald en su misión de evitar el despertar de Los Hombres Modernos. Sin embargo, para activar las habilidades del Cristal de Tierra, Ruby se vio obligado a fusionar su alma con la de Firebrand.

Después del conflicto de los Hombres Modernos, en algún momento, Ruby se casó con Sapphire y tuvo dos hijos, uno de ellos siendo el padre de Raiden.

## History

### *Evershade Endings*

Por este arco, Ruby y el resto de los protagonistas han muerto por causas naturales.
Spirits

Coming in an assortment of flavors spirits are a difficult to describe source of divine power. They are more like minor motes of magic and divine sparks that typically associate with an area or ideal. Due to this some think the Gods are the result of a large enough mass of spirits coming together into a single entity. Most spirits do work together, an individual spirit can do next to nothing no matter how strongly aligned it is.

Instead most operate by a sort of mob rule and act as a singular. This allows them a measure of power on the physical world, such as increasing fertility in nature, lowering tempers in a city, altering the flow of a river, so on. These are the most common sorts to be granting power to clerics and druids.
Sedientos de sangre

**Sedientos de sangre** (*Libro Uno: Luna - Capítulo 4*)

## Lista de episodios

**Sedientos de sangre** (originalmente conocido como *Bloodthirsty*) es el cuarto capítulo del libro uno de El príncipe dragón. Estuvo disponible a partir del 14 de septiembre del 2018.

Es tambien el cuarto episodio de la primera saga.

## Sinopsis

> Callum, contento con sus nuevos poderes, convence a los demás de viajar a la cabaña de Banther para buscar un cubo mágico. Katolis se prepara para coronar al nuevo rey.
>
>

## Personajes

* Callum
* Rayla
* Ezran
* Viren
* Claudia
* Gren
* Opeli

## Curiosidades

* El Banther Lodge lleva el nombre de una combinación de las palabras "Bear" y "Panther", en relación con el miedo infantil del productor Justin Santistevan a los osos y el miedo del productor Aaron Ehasz a las panteras.
* The Banther es un homenaje a la franquicia "Avatar: The Last Airbender" , debido a que ese mundo es el hogar de muchas criaturas híbridas.

### Créditos

* La imagen de la trenza de Rayla clavada en el árbol insinuaba su significado, ya que Claudia la usaría como ingrediente en un hechizo para rastrear al elfo y los príncipes.
* Ezran le describe a Callum un sueño de arrancarle la oreja a un hipopótamo rosado y comérselo. Se muestra un dibujo de esto durante los créditos de cierre.

### Traducción de ASL

* **12:10** - Gren: "¿Qué pasa?"
* **13:10** - Amaya: "¿Qué?"

## Referencias

1. ↑ La tercera: The Dragon Prince, la nueva serie del guionista de The Last Airbender, estrenó su tráiler 5, sep de 2018
Ganzi

Nobody is exactly sure how a Ganzi happens. They don’t seem to be connected to any sort of divine entity, only strangely infused with chaotic energy. Ganzi as a people though are atypical for other similar races, they don’t generally act like their parent race by nature. Instead they have a sort of unique methodical madness, unique to the individual but still somehow connected by the theme of always being wrong, yet right. A bizarre malleable sort of person, always able to find the way to what they want using a method they’ve devised.

Ganzi can look like nearly anything, only seeming to follow their parent race’s size and shape roughly. One might be born with transparent skin, blood red eyes, and mechanical wings attached to their ass. Another might be entirely grey with asymmetrical multicolor horns, yet another is bright pink with glowing neon blue eyes. Some even seem to be able to change over time, slowly or within seconds, subtle or seemingly into a different creature.

They may be rare, often misidentified as other races or unnoticed entirely but if they are obvious most find themselves without an instinctive response. Something about the Ganzi seems to shock the mind on some level that leaves most people just blurring them together with whoever is closest before even noticing them.

**Important Note**:

If you have an idea for an oddity, talk with the DM! Ganzi are all about being genetic freaks so literally anything is possible.

#### Additional Racial Traits:

**Voice of Chaos**

You may use bluff to imitate any sound and make a number of different sounds equal to your charisma modifier. You may use this instead of an instrument for perform checks.

#### Racial Feats:

**Additional Oddity**

You really are a strange fellow. Gain an additional Ganzi oddity. You may take this feat multiple times, if you roll the same oddity more than once reroll until you have one you do not yet have.

**Prophet of Chaos**

They called you mad, but you were right all along. Once per day you may choose to confuse yourself for one minute as a full round action. In this time you may choose the result of any roll as a free action, you need only be aware the roll is being made to modify it and may choose any numerical result possible. You may not use this ability within the same round you activated it. You may modify a number of rolls equal to your charisma modifier.
**Chaotic Reality**Requirements: Prophet of Chaos
You’re not insane, everyone else is and you’ll show them! When using Prophet of Chaos you may also choose to alter the target or user of the roll. If this is an attack for example you can choose who the target of the attack is. If it is a skill check you can change who was using the skill. If it is a spell you can change who cast the spell, so on. This is limited to the originator of the effect, the target(s), and yourself as who can be swapped for who.
Cutlass Kate (Hero)

## Background

When it comes to swordplay, there isn’t anyone deadlier with a blade than Cutlass Kate! While she may have had a lawfully questionable background with her cohort Flintlock Rodriguez, she is a now a bane to all villainous pirates. She’s known for collecting the ill gotten gains of pirate crews and delivering the wealth to communities in need. As a member of the Wanderer’s Guild she has been able to pay off her legal fines placed against Flintlock and herself.

## Hero Abilities

CRIT-DEF/ATK causes Knockdown to 1 close enemy per CRIT.
 2
May perform 1 free Attack Action after a Move Action.
 4
+1 Attack Action against targets close to more than 1 hero.
 5
+1 ATK per wound on enemy target (max 5).

### Notes

* Cutlass Kate’s free Attack Action from Charge can only be used immediately after a Move Action.

## Gallery

Cutlass KateCutlass Kate SketchCutlass Kate Summons
Fargo之魂/1.3.99.90

**Fargo之魂1.3.99.90版本**提升了全方位的游戏体验。

新增
--

* 加入了Prime Staff。

改动
--

	+ 即使鲨鱼数量少也会发射鲨鱼。（Will shoot sharks at whiffed Fish Sticks too albeit with fewer sharks）
	+ 鲨鱼会轻微吸引被击中敌怪的仇恨。
	+ 不会被水减速。
* Vortex Ritual，现在有一个删除免疫等级（deletion immunity rank），不会被像大地英灵双手之类的效果摧毁。
* 洞察者，如果同时按住右键，旋转时不会发射追踪眼球。

### 其他改动

* 狂犬病疫苗，现在在玻璃瓶处制作（之前是炼药桌）。
* 憎恶巫毒娃娃召唤bug修复。
* 修复一些追踪弹幕不一致的问题。

## 永恒模式改动

### 常规改动

* 德维特给予的礼物内容扩展：
	+ 抓钩
	+ 火把 (100)
	+ 银锤
	+ 地狱直通车 (占位符，1.4会修改)
	+ 快速房屋 (5)
	+ 小型速建桥梁 (5)
* 提升玩家的基础属性。
	+ +25%挖掘速度。
	+ +25%物块/墙放置速度。
	+ +25%移速。
	+ 提升魔力恢复速度。
	+ 移除专家模式中在没有吃得好增益情况下生命恢复减半的机制（也就是没有吃得好增益情况下生命恢复翻倍了）。
* 困难模式前敌怪在夜间更容易被看见。
* 增强钛金盔甲，暗影躲避的惩罚降低（-25%伤害10秒，之前是-33%伤害15秒）。
* 如果传送到地表，神圣之地的翻转效果立刻消失。
* 松露蠕虫可以由发光蘑菇生物群落的敌怪掉落。
* 在与双足翼龙战斗中，永恒水晶在处于临界生命值时会自行轻微恢复。
* 职业惩罚在旧日军团事件中不起作用，可以正常使用这些武器和召唤物而不受惩罚。

### 敌怪

* 提高骨蛇生成概率。
* 调整食人鱼/鲨鱼/巨骨蛇鱼的跳跃，它们现在不会再卡在物块里。
* 提高狂犬疫苗掉率。
* 荷兰飞盗船子弹调整并增加了指示。
* 修复符文巫师受击时不传送的问题。
* 削弱巨型陆龟和冰雪陆龟，只有在离玩家很近时或者视线看到玩家时才会在旋转中反弹弹幕（不再反弹屏幕外穿透物块的弹幕）。
* 玩家死亡后，减少地牢守卫过多的传送行为。
* 削弱星云浮怪死亡射击时的速度。
* 异星幼虫不再立刻转变为异星黄蜂。
* 异星蜂王削弱，会发射一道不同的闪电。

### boss

* 史莱姆王（永恒模式）
	+ 进入第二阶段时会使用一次特殊的传送。
	+ 第二阶段中，当玩家站在有效的平台上时，不再传送到玩家下方很远处并使自己被激怒。
	+ 第二阶段传送更频繁。

* 克苏鲁之眼（永恒模式）
	+ 削弱第三阶段，每次攻击间都会停顿几秒。

* 世界吞噬怪（永恒模式）
	+ 修复了生成时会偶然立刻死亡的问题。

* 克苏鲁之脑（永恒模式）
	+ 修复了与仙人掌魔石相互作用导致有形克隆体在战斗末尾一直发射激光的问题。
	+ 移除生命乘数，现在防御为0，但随着生命值降低会增加一定的伤害减免。
	+ 提升激光伤害。
	+ 加入新的攻击方式：幻象成真（illusions get real）。

* 蜂王（永恒模式）
	+ 抛射的蜂巢不太可能从平台下落。
	+ 修复击杀皇家工蜂时，即使蜂王正在释放一大群蜜蜂，也会立刻进行冲刺攻击的问题。

* 德维特（boss）
	+ 修复光球击中城镇NPC爆炸的问题。

* 血肉墙（永恒模式）
	+ 灵液攻击指示减少，以免干扰视觉效果。
	+ 修复最终阶段腐化攻击的指示线没有像预期一样快速消失的问题。

* 双子魔眼（永恒模式）
	+ 修复了偶尔的垃圾文本。
	+ 修复集群期间的一些问题。

* 机械骷髅王（永恒模式）
	+ 移除四肢的生命乘数。
	+ 当boss生成并飞过时，四肢几秒内不会攻击，以此降低它们以难以置信的速度挥舞击中玩家的可能性。
	+ 进入第二阶段时，将AI重置为特定点以提高一致性。

* 世纪之花（永恒模式）
	+ 第一阶段尖刺球产生的地雷撞到墙壁时会稍微远离一段距离。
	+ 修复第二阶段花钩剧烈摆动的问题。
	+ 水晶叶不再在雷达上显示为敌人。
	+ 调整扔出的水晶叶，使其消失的更早，并减少不相关的动画产生。
	+ 第二阶段加入新的攻击：触手群（tentacle swarm）。

* 石巨人（永恒模式）
	+ 头部发射死亡激光时不再冻结身体的水平移动，使得身体的跳跃弧度更自然。

* 猪龙鱼公爵（永恒模式）
	+ 修复集群期间的一些问题。
	+ 给予玩家松露蠕虫时不再需要先决条件，例如需要击杀石巨人。
	+ 调整第二阶段鲨鱼龙的生成延迟。

* 月亮领主（永恒模式）
	+ 第二阶段随着生命值降低攻击更猛烈，作为补偿削弱了基础攻击概率。
	+ 第二阶段的星云烈焰在生成后的0.5秒不会造成伤害，在魔法攻击结束后碰到物块才会消失。

* 森林英灵
	+ 提升钩爪攻击的视觉效果。

* 生命英灵
	+ 调整旋转时的视觉效果。

* 意志英灵
	+ 调整阶段转换时的攻击，攻击之间延迟更大，但每次攻击更密集。
	+ 大量视觉调整和少量行为调整。

* 憎恶（boss）
	+ 调整了寒霜碎片雨期间雪花怪的攻击，使其稍微后延，并增加了宽度。
	+ 削弱第二阶段火焰锄刀攻击。

* 突变体（boss）
	+ 在突变驾到减益下会进行丛林冲刺。
	+ 调整克苏鲁之眼攻击和洞察者环攻击期间的移动，减少撞到玩家的可能。
Mystery

Mystery as an entity doesn't exactly exist but is considered as a force equivalent, or greater, than most gods. Followed more like a group of religions than the followers of any given god, the people who do paying respects to unseen forces that draw them in life.

Mystery has no places of worship as those who follow it do so entirely for their own reasons, making their own small cults over time to praise some small set of ideals rather than the force itself. The few unifying features are that the holy symbol is almost always a black shape, usually very simple and bold. And that they hold respect for the innate madness of reality, that being just another form of the Mystery. As at the end of the day nobody truly knows what the future holds and in time all records will be lost to Mystery, it is a grand equalizer in the eyes of many.

Notable many traveling clerics are those of mystery and while Mystery does have a few commonly seen domains (Those listed) really a cleric of mystery almost draws power from ideals, no two will be the same. One may preach the madness of passing time and the whims of weather but another might call to the earth Mystery has provided and the protection that it gives from wicked forces.

Which is actually one of the most nefarious traits of Mystery. The gods actively fear and obey it, as it seems. They may be weak but many followers of other gods treat those of Mystery with disrespect as the holy men hear their divine patrons recoil at their presence. Some think the gods are bound by rules set by mystery, going from the knowledge that Kurok Malor would be entirely destroyed by unseen forces if he went back on his word. The rare paladins and antipaladins of Mystery are known to be especially curious about the other gods because of this, trying to find the binding rules they abide by.
Philosophies

The following are all philosophies available, alongside their associated schools, subschools, etc.

* Unbiased - Universalist
	+ Nihilism - Dispel or Anti-magic
* Volatility - Evocation
* Planar - Conjuration
* Crystallization - Abjuration
* Observation - Divination
* Psychology - Enchantment
* Delusions - Illusion
* Biology - Necromancy
* Alchemy - Transmutation
Fynn (Hero)

## Background

Though Fynn is an incredibly well known hunter with both tracking and archery skills that are nearly unmatched, there are few details that exist about his personal life or his past.

Some seem to think he is the child of a legendary archer from a time before the Unification War, while others argue that he survived as a well-known pit fighter in the far off western countries. Wilder theories have claimed that he was born from a tree that was struck by the arrow of a lost hunter. One merchant in Drasus believed he was related to Fynn, a second cousin on his mother's side!

Attempts at discovering his past have been mostly fruitless. The only clue into his personal life came from a merchant traveling from Drasus to Carthus. He said he saw Fynn enter a forest outside of Drasus deep in the night, where he was met by a symphony of excited howls, yips, and eyes barely visible in the darkness. The merchant’s story has yet to be confirmed.

*"Ah, Fynn! Bandit turned hero, he's an example of why you can never count out the underdog. Fynn grew up with siblings that teased him for being the runt, even after he earned his spot as the best tracker in his family. Somewhere in early adulthood, Fynn fell into a life in crime as a roadside brigand. I found him and another, Eileen, in a near-fatal confrontation before I offered him a spot in the Guild. Many question my choice to do so, but few in the Guild know the burdens this Wanderer bears."* -- King Ross

## Hero Abilities

Gain PIERCE with RANGED WEAPONS.
 2
Pick one enemy type; Gain +1 ATK against them.
 4
CRIT = 2 x HITS with RANGED WEAPONS.
 5
+3 ATK on RANGED ATTACKS.

### Notes

* FAVORED ENEMY is determined when the ability is unlocked and cannot change once selected. You can also select the Mega-Brute or Boss.
* If you use VOLLEY and one of the targets is a FAVORED ENEMY, you gain +1 die for the entire attack.

## Young Hero Abilities

CRIT with RANGED WEAPONS cause KNOCKDOWN.
 2
+1 ATK when in a space not occupied by other heroes.
 4
+1 ATTACK ACTION with RANGED WEAPONS.
 5
+3 RE-ROLL on ATK, DEF, and KNOWLEDGE rolls.

## Gallery

FynnFynn SketchYoung FynnYoung Fynn Sketch
Marcy

The local herbalist of Tarland Street, Marcy Naclaire is a sweet old woman in her 70's. She keeps a quiet life but openly displays a pair of daggers in her home, though it is unknown her efficacy with them.

When approached about the late knight of Tarland Eustace she was convinced he still lived. But also knew he sometimes went to a doctor on the other side of the city.
Cinder Kids

A small scale group on Mistfall, closely tied with the Lamplighters. They're a group who've come together from shared destitute backgrounds, usually those who grew up as orphans on the streets, escaped slaves, or otherwise destitute and without the means to survive. Their name coming from having always stuck around Lamplighters in the early days of the group's life, they've now become a companion faction to their much more well known kin.

While they lack the nobility and esteem of the Lamplighters the Cinder Kids are by no means lacking in morals. Most strive to protect the Lamplighters, usually forming secondary groups around them to help out, some even taking to the shade at the fringes as a secondary source of aid. As well as of course protecting the lands from vandals who'd snuff them. Of course this isn't their only notable feature. They're one of few groups striving to achieve proper law and order, as such they've got good connections with the Fogwatch and by proxy some of the people living out in the Labyrinth or lower Crown.
Trok

A 9ft tall monstrosity of a man, indeterminate race, balding aside from tufts of white hair, muscular with a pot belly, lopsided anatomy, half pointed and curled ears with but a singly orc like tusk jutting from his protruding jaw. But very peaceful, a gentle giant in the literal sense and masterful glassblower with a fondness for rats. He had some friendly history with Grandpa Eustace and took his death with quiet acceptance. Currently still living a quiet life in the slums near Dr. Topper's current office.

Had very little information on his death, aside from a year out of date news of nightmares plaguing the man.
Goblins

Small unsavory little buggers who either live in caves as savages or figure out a crude mockery of civilized society. The cave goblins are basically animals who aren’t afraid of fire, they have no real culture aside from worshiping whatever unholy thing started whispering to one that was convincing. Road goblins are a bit more interesting, they’re ‘kingdoms’ of goblins who roam the roads.

Road goblins form large family groups, sometimes even merging families together called ‘Kingdoms’. These kingdoms work together to build caravans and travel the roads, mostly constrained to the human kingdoms as dwarves have yet to recognize any of them as anything more than a pest. The royalty of these kingdoms are used mostly as scapegoats should something go wrong and so the lower the position in the kingdom is usually the safest even if it means being the one pulled the caravan. Some can even get impressive making actual moving building sized miniature castles with complete features bearing their own insignia and iconography. These goblins are somewhat more civilized and try to be like humans, but rarely understand nuances of things or why they happen, only that they do and about when to do them. Leading to some very... Comedic sights, such as a goblin dressed in a bloodstained sheep skin cloak and carrying a sword hilt upside down as if it were a cane. Claiming kingship and speaking like a character from a historic play.
Myrikirym

A storied fallen god of a troubled past. Long ago it was known only as Myrik, the god of knowledge and healing who oversaw the Cosmic Archives. It was a god entwined with the unseen forces, some consider Mystery, which somehow lead to the god's slow descent into madness. Now known as Myrikirym, the god's most well known moniker. Now a twisted god of madness and death as well as knowledge and health, servants of Myrik began to undergo divine psychosis faster than should've been possible. Strange signs came from them, twisting minds and ominous foretelling that drove mortals to dark acts.

It was during this period that the at the time Champion of Myrik, Uthrak the Wise, rose to power. His origin is shrouded in mystery, the man himself claimed to hale from Mistfall despite it being over a hundred years before the island would be populated. Legends of him even originated first in Terranus, rising from the ground as if birthed by the world itself. And no time was wasted, in his short years in Alturas he rose to power and challenged his faltering god. The exact story is lost to time, but it's know that Uthrak shattered his god before it could be completely corrupted and took his place as the god of knowledge. Now Myrikirym only exists as the echoing whispers and screams of the cosmos with only sparse few still trying to channel the dwindling divine powers.
Orcs

A fallen race, no two orcs will ever be the same. Each acts as an independent body for the most part as only a couple thousand still exist. These few orcs are for the most part insanely strong for individuals, only very young orcs can be compared to something like a normal human soldier as they quickly strengthen and grow in skill. Thanks to this orcs generally set alarms off when they’re seen, especially when more than one is around.

They are easily identifiable, at least six foot tall, striking dark green skin, red or black eyes, thick square jaws, and large canines. Males have large lower canines, females have large upper canines. Orcs are generally bald but a few have hair, usually dark green or black.

One of few connecting threads of orcs is their affinity for gemstones, one of few still living traditions and so they use it as currency among each other. Most have at least a basic sense for carving and polishing the stones, able to cobble together usable currency from just the stones if a merchant is keen to their value. Many orcs have forgotten the meanings behind their carvings but some wise ones do still claim meanings behind each stone and style.
Elemental Races

Blanket term for Ifrit, Undine, Oread, Sylphs, and Fetchlings, they’re all grouped together by most as an oddity. They are always the spawn of arcane magicians, a side effect of the Arcane Sickness. As such they are inherently magical in nature, as determined by the affiliation of their forebears. Other than a proclivity towards their respective elements they are fairly standard for their parent race. It’s worth noting most are humans due to humans being most fond of arcane magic, but many are halflings as well. Halflings are even the most welcoming to these people and some people consider them to be sister races now due to how often they’re seen together.
Timeline

I'm not going to bother giving specific years or month names. I'm very lazy. But given events are in order at least. As much as I care to

### Year 0

Month 6 - Eustace complains of nightmares to Trok

Month 9 - Rondir arrives to Mistfall

### Year 1

Month 2 - Eustace develops his cough

Month 3 - Tink and Plink move to Tarland

Month 4 - Eustace starts seeing Dr. Topper

#### Month 6

Day 22 - Shin-Kickers start to hear gunshots at night

Day 27 - Eustace was seen going around town at night with a small colorfully dressed masked person

#### Month 7

Day 2 - Ventrund is given armor riddled in bullet holes to repair

Day 14 - Eustace goes out one night after patrol and never returns

#### Month 8

Day 10 - Party begins investigation and moves the Iron Chest into Rondir's home
Halflings

Small, strange, and charming fellas who have a lot of questionable features. Though honestly most halflings come off as clueless and innocent, though good at keeping secrets from others. They revel in having a good time most though and love to travel the world to fit just the right place to fit in where they feel natural. Though they are a recent addition to the world, having seemingly appeared from nowhere with no explanation as to how on either end. Even to this day halflings are appearing on the road or in towns seamlessly.

Halflings are about what their name implies, they look like half of a human. Half the size, with the only other difference being that they tend to grow more body hair. It’s even a bit uncanny as whenever they appear in a town they match the local appearance perfectly, just scaled down. There are even rumors of elven halflings having appeared, again seeming as half sized half elves. Halflings who hear about this mostly joke about it, as they have taken to when questioned about their origins in general.

Despite their oddities halflings aren’t really looked at suspiciously. Some might, but they give off an air of innocence that puts most at ease. Halflings do deal with questions fairly often but it’s become expected to get a joke answer in response. Halflings however are aware of this nature they give off, a great many have taken to unsavory acts knowing they’re unlikely to be pointed out before they can find a way to escape punishment.

#### Alternate racial traits:

**Innocent**, Replaces Lucky
You’re surely fine to have around, and can look it too. You gain a +2 racial bonus to bluff and treat it as a class skill. If you use bluff to convince a creature you’re harmless, they act as if you have a Sanctuary effect on you (DC 10+ ½ Character level + Charisma modifier) for 24 hours or until seeing you breaking your image.
Shin-Kickers

A small scale gang of Tarland Street, little more than a bunch of teenagers and young adults who've banded together and operate as a group. Formerly friendly with the Knight of Tarland, they now do a small part keeping the street safe in his stead. Currently lead by a boss who wears a bucket as a helmet, cloak, and hefty nail studded bat.
Technology in Alturas

Engineering is on the rise in the world, originating with the gnomes in Terranus it has quickly spread to the human nations and Mistfall. The level of technology can vary greatly depending on the area, but so far most employ clockwork mechanisms, steam engines, and primitive electrical generators.

Most villages and smaller towns don’t generally have technological items, at best they might have a local militia armed with firearms or a proper clock tower. Larger towns however might have a few advancements available such as electrical lights in select buildings, connections to a railway, or some steam powered items. Proper cities will have crude electrical grid including lights in most outside areas, elevators, some vehicles, and more. As a general rule though most of these items rely on steam power, heated either through coal or magical means. Very few technological centers such as Mistfall or Talagloir have created magical generators that use electrical magic to provide power.

Firearms depend on where you are. In Terranus for dwarves and gnomes they are commonplace, a blunderbuss or rifle is standard issue for the dwarven military even. In the human nations they are emerging. Elves however treat them as very rare luxury items. In Mistfall they’re commonplace, even having a few advanced small arms like the revolver.
Valin

### Subdomains

Cloud, Wind, Protean, Revelry, Whimsy, Deception, Innuendo, Flowing, Rivers, Oceans

### Symbol

A smiling face which frowns in the negative space

Lord of all things comedy and entertainment, forever light hearted and playing a subtle hand in performer's lives. Most entertainers would show some respect to Valin, usually by making a couple jokes referring to them in occasional acts to show they're thanks for being successful. No place of worship to be known for Valin, although word of mouth from story tellers, jesters, and bards keep his presence strong in the world.
Amanda (Hero)

## Background

### Notes

In honor of Amanda Hinkel, wife of Lance and amazing helper of PCG, demoing games with them at Cons.

## Amanda's Shark Spear

### Melee

3

Amanda was born at sea to a humble sailing merchant family. As a young child, her families' ship was taken down due to a violent storm. When the storm cleared, her family was no where to be found as she drifted at sea with the remains of the family ship. She was discovered by The Shikari, a legendary hunters guild who travel the world slaying terrible beasts for hire.

The Shikari trained Amanda as one of their own, taking her on expeditions. Amanda became a child prodigy among the guild. At the age of 13, Amanda slayed her first beast, a massive black lion shark, which gained her the nickname of Amanda Sharktooth.

As Amanda reached adulthood, she no longer wished to pressure others for payment to protect the people. She left the Shikari and joined The Wanderers. Amanda now uses her skills learned from the Shikari as a member of The Wanderer's Guild sailing to distant lands and slaying evil foes.

## Hero Abilities

Gains Reach with Melee Weapons.
 2
+1 ATK, +1 Re-Roll.
 4
+2 ATK when close to more than 1 enemy.
 5
Gain 1 free Attack Action after defeating an enemy.
Tink and Plink

New arrivals to Tarland Street, these gnome twins have been hard at work trying to supply the residents with a reliable electricity grid. They had been consulting Sir Eustace for his input as a community representative as well as having a local craftsman create the pieces required for their work.

Said work has been halted since Eustaces disappearance, which they knew nothing about, and the murder of their materials supplier. However they have a history with firearms and have provided the party with the knowledge that the damage done to Eustace's armor was either from small arms firing a large bullet, or an underloaded gun.
Shanna Kress

**Shanna Kress**, née **Alicia Cres** est une candidate de téléréalité, une gogo-danseuse, une youtubeuse ainsi qu'une chanteuse. Elle originaire du Sud de la France et s'est fait connaître dans les deux premières saisons de l'émission « *Les Marseillais* ».

## Parcours

### Téléréalité

* 2012 *—* Les Marseillais 1 à Miami
* 2013 *—* Les Marseillais 2 à Cancun
* 2014 *—* Les Anges 6 : Australia
* 2014 *—* Les Anges fêtent Noël (émission spéciale)
* 2015 *—* Les Anges 7 : Latin America
* 2015 *—* Les Vacances des Anges 1 : All Stars
* 2015 / 2017 *—* Thibault & Shanna : World Tour (émission spéciale)
* 2018 *—* Les Anges 10 : Let's Celebrate
* 2019 *—* La Villa des Cœurs Brisés 5

### Musiques

* 2013 *—* *All Star* feat. Kim Glow
* 2014 *—* *24/7*
* 2015 *—* *Radio*
* 2018 *—* *Gotta Listen* feat. ?? (*promue dans Les Anges 10*)
* 2019 *—* *VIC*
* 2019 *—* *Hittin*
Kim Glow

**Kim Glow**, née **Sophie Laune** est une candidate de téléréalité, une influenceuse et une chanteuse. Originaire du Pradet dans le sud de la France, Kim se fait connaître dans l'émission phare de W9, les « *Marseillais* » en 2013. Après 8 saisons du programme sur W9, elle décide en 2017, de faire son entrée dans « *Les Anges 9* » puis dans les « *Vacances des Anges 2* », deux tournages houleux qui lui ont donné un goût amer de la chaîne NRJ12.

Après une relation toxique avec Sylvain Potard, Kim se retire de la télé pendant une année avant de faire une courte et inattendue apparition dans « *Les Princes et les Princesses de l'Amour 6* » en 2018 dans le but, en tant qu'invitée, d'aider son ex Anthony Matéo à retrouver l'amour. Aujourd'hui, elle est influenceuse et son retour à la télé ne devrait pas tarder.

## Parcours

### Téléréalité

* 2013 *—* Les Marseillais 2 à Cancun
* 2014 *—* Les Marseillais 3 à Rio
* 2014 *—* Les Ch'tis VS les Marseillais 1 : Qui Seront les Gagnants ?
* 2015 *—* Les Marseillais 4 en Thaïlande
* 2015 *—* Les Ch'tis 6 dans la Jet'Set
* 2015 *—* Les Ch'tis VS les Marseillais : La Revanche
* 2016 *—* Les Marseillais 5 South Africa
* 2016 *—* Les Marseillais & les Ch'tis VS le Reste du Monde 1
* 2017 *—* Les Anges 9 : Back to Paradise
* 2017 *—* Les Vacances des Anges 2 : Bienvenue chez les Grecs
* 2018 *—* Les Princes et les Princesses de l'Amour 6 (*Invitée*)
* 2019 *—* Dîner Avec Mon Ex 2 (émission spéciale)
* 2020 *—* Tout Simplement Kim (émission spéciale)

### Musiques

* 2013 *—* *All Star* feat. Shanna Kress
* 2014 *—* *Sea*
* 2015 *—* *K.I.M LA LA LA*
* 2015 *—* *Sans Vous*
* 2016 *—* *Jolie Jolie* feat. DJ Dollar
* 2017 *—* *When The Beat Drops* (*promue dans Les Anges 9*)
* 2018 *—* *Kiff*
Camille Froment

**Camille Froment** est une candidate de téléréalité, célèbre pour avoir participer à l'émission « *Les Marseillais* ».

## Parcours

### Téléréalité

* 2018 *—* Les Marseillais 7 Australia
* 2018 *—* Moundir & les Apprentis Aventuriers 3
* 2018 *—* Les Marseillais VS le Reste du Monde 3
* 2018 *—* Les Princes et les Princesses de l'Amour 6
* 2019 *—* Les Marseillais VS le Reste du Monde 4
Illan Castronovo

### Téléréalité

* 2017 *—* 10 Couples Parfaits 1
* 2018 *—* 10 Couples Parfaits 2
* 2018 *—* La Villa des Cœurs Brisés 4
* 2019 *—* Les Anges 11 : En route pour l'aventure ! (Guest)
* 2019 *—* Moundir & les Apprentis Aventuriers 4
* 2019 *—* Les Marseillais VS le Reste du Monde 4
* 2019 *—* Les Princes et les Princesses de l'Amour 7
* 2020 *—* Les Anges 12 : Asian Dream
* 2020 *—* Les Marseillais VS le Reste du Monde 5

### Amours

* Hilona Gos
* Vanessa Lawrens
* Inès Sbero
* Victoria Mehault
* Giuseppa
Aurélie Dotremont

**Aurélie Dotremont** est une candidate de téléréalité et est influenceuse.

## Parcours

### Téléréalité

* 2010 *—* Carré Viiip 1
* 2012 *—* L'Île des Vérités 2
* 2013 *—* Les Anges 5 : Welcome to Florida
* 2015 *—* Les Vacances des Anges 1 : All Stars
* 2016 *—* Moundir & les Apprentis Aventuriers 1
* 2016 *—* Les Marseillais & les Ch'tis VS le Reste du Monde 1
* 2017 *—* Les Princes et les Princesses de l'Amour 5
* 2019 *—* Les Anges 11 : En route pour l'aventure / Back to Miami

### Musiques

* 2015 - *Ange ou Démon*
* 2015 - *Another Day* feat. Alban Bartoli
Boomer (Enemy)

## Overview

Boomers are a standard enemy type and are worth 1XP.

## The Cult of Barnacle Bay

“The Scrappers”, a seedy rat gang of Barnacle Bay, were known to hide in the dark recesses of the city dealing with crime and illegal smuggling of goods. Every town is known to have its fair share of ruff street urchins and toxic members of society, but Elder Bane’s corruption has made this become much more of an issue than anyone could have imagined! Members of the Scrappers gang have been transformed into puffer fish rat hybrid mutations.

These nasty members of society have gone mad and will charge head first into the fight. Even though these are not the most difficult foes to deal with, their toxic interior is primed to explode.

 2
 3
Upon defeat, poisons all close heroes.
House Culvet

One of the many near to the crown noble houses of the Labyrinth in Mistfall. Lightly entwined with the affairs of those above them, sometimes acting as a mediator, the family is actually reasonably adjusted to life on the island. The head of the house, Frederick Culvet, is known to have ties to both the Fogwatch and Lamplighters even. They've seen a handful of house guards send to both factions on occasion, lending out favors and receiving debts. Often they have to deal with the rabble however, something they actually specialize in to some extent.

Their main business is in essentials trading, things like clothing, tools, foods, and so on that most people need. But to supplement this they have been to know help 'servants' of a noble house of the crown return to their masters, with a bit of payment of course. This has tinged them in a bit of a strange light to the citizens who know of them, seeing them both as a threat to the island's freedom as a noble family that might want to take over in the future but also one that clearly is open to damaging the ones above them, even trying to help the common folk on rare occasions. Some even say they've got strong ties to a family name out in the mainland, though it's never been confirmed.
Eileen (Hero)

## Background

Eileen, a well-trained assassin and hunter of great renown, was a natural fit for the Wanderer's Guild. She prowls the lands, searching for any who are tainted by corruption of any form. She is vigilant and careful not to become corrupted herself, else she'll be hunted next...

## Hero Abilities

Move freely through Water Spaces.
 2
+1 ATK to enemies that have 2 close spaces occupied by heroes.
 4
1 Action; Teleport to and attack any enemy in Clearshot.
 5
+2 Actions.
Guard (Enemy)

## Overview

Guards are a standard enemy type and are worth 2XP.

## The Cult of Barnacle Bay

When a town has crime and secret underdwellings, there is always a need of hired muscle to “gently coerce” civilians to face the other way or to block entrances to secret hideouts. When there is someone needing to be bounced out of a smugglers den, the armadillos of Barnacle Bay were the ones who were hired for the job. Elder Bane took advantage of the armadillos rough exterior and double downed on it!

The half-gar half-armadillo hybrids now serve as Elder Bane’s guards. Equipped with two door-shields and skin coated in thick coral for protection, these guards will stop all momentum of any adversary.

 2
 3
TAUNT: Force close heroes to attack it.

### Notes

Guards take a full space and will push models out of the spaces that they move into.
Amélie Neten

**Amélie Neten** est une ancienne candidate de téléréalité, et est productrice. Célèbre pour ses participations à l'émission « *Les Anges* », elle est également chroniqueuse.

## Parcours

### Téléréalité

* 2010 *—* Secret Story 4
* 2011 *—* Les Anges 1 : Los Angeles
* 2011 *—* Les Anges 2 : Miami Dream
* 2012 *—* Amélie en Mode Baby *(émission spéciale)*
* 2012 *—* Les Anges 4 : Club Hawaï
* 2013 *—* Secret Story 6
* 2013 *—* Les Anges 5 : Welcome to Florida
* 2014 *—* Les Anges 6 : Australia
* 2014 *—* Secret Story 8
* 2015 *—* Les Anges 7 : Latin America
* 2015 *—* Les Vacances des Anges 1 : All Stars
* 2016 *—* Friends Trip 2
* 2017 *—* Les Vacances des Anges 2 : Bienvenue chez les Grecs
* 2017 *—* Friends Trip 4 : Bali
* 2018 *—* Les Anges 10 : Let's Celebrate
Les Marseillais VS le Reste du Monde 5

**Les Marseillais VS le Reste du Monde 5** est la 5ème saison des « *Marseillais VS le Reste du Monde* ». Présentée par Catalia Rasimi, elle est tournée du 1er juillet 2020 au 29 juillet 2020. En raison de la pandémie de la Covid-19, elle est exceptionnellement tournée en France dans la ville « Les Adrets de l'Estérel » à proximité de Cannes.

## Déroulement de l'aventure

### Tableau des présences

Modèle:Boîte déroulante/début

Modèle:Boîte déroulante/fin
Bart (Hero)

## Background

Bart was a local of Barnacle Bay who was mutated by Elder Bane’s dark magic but fought against his mind control. When he discovered the Wanderers trying to save his town, he decided to join in the fight to put an end to the Cult of the Deep!

## Hero Abilities

CRIT-ATK causes Knockdown.
 2
+2 ATK against Grunts.
 4
Take 1 free Action during the Grunt's turn.
 5
All successful hits cause Knockdown.

### Notes

* When using the Pack Mentality ability, the player can choose if Bart activates before or after the enemy resolves their activation.
Sarah Fraisou

**Sarah Fraisou** née **Sarah Chudek** est une ancienne candidate de téléréalité.

## Parcours

### Téléréalité

* 2014 *—* Les Princes de l'Amour 2
* 2015 *—* Les Princes de l'Amour 3
* 2016 *—* Les Anges 8 : Pacific Dream
* 2017 *—* Les Anges 9 : Mexican Trip
* 2017 *—* Les Vacances des Anges 2 : Bienvenue chez les Grecs
* 2018 *—* Les Anges 10 : Let's Celebrate
* 2018 *—* Les Vacances des Anges 3 : ¡Viva España!
* 2019 *—* Les Anges 11 : Back to Miami
* 2019 *—* La Villa des Cœurs Brisés 5

### Musiques

* 2018 : *Mater*
* 2019 : *On t'a vu*
* 2020 : ?? feat.
Hook (Boss)

## Background

Once known as Captain Hook, until his fleet was taken over by a mutiny led by his own bosun the ghost pirate chicken LaCluck! Since the mutiny, Hook has been stripped of his title of Captain and was demoted to being the cook. Hook now unleashes his rage upon any foe he finds upon their ships. Cooking the living to feed the insatiable apatite of the dead!

Wanderers must be weary of this deadly rampaging crocodile. While he may appear to be only a big brute, he has spent lifetimes as a deadly tactician being one of the most fearsome pirates on the seas! Hook will level the playing field by capturing one of the Heroes, throwing them into his pot and removing them from the board! Fellow Wanderers will need to focus their attacks on Hook's pot to bust them out. If a Hero is in the pot at the beginning of their turn, they automatically suffer 1 wound from being cooked alive!
Darkness Tiles

Heroes must move onto the Darkness Tile to investigate them. When the hero enters the Darkness Tile, flip the tile over and place it face-up on the space. Place the hero on top of the Darkness Tile. Once a hero enters a Darkness Tile, the hero's movement is immediately ended, and they must resolve the effects revealed from the tile.

Throughout the Campaign, heroes will have to investigate the Darkness Tiles to uncover special events or treasure. When a hero enters a Darkness Tile, you will need to flip over the tile and place it face up on the same space, then place the hero on top. By entering a Darkness Tile, the hero’s Move Action is ended. If a Darkness Tile covers up a space with a red or blue dashed line, it negates those lines and the space is treated as an open normal space.

Darkness Tiles may reveal either a Treasure Chest, an Event Darkness Tile, or an Objective Event Darkness Tile.

For example, a Scenario may require the heroes to find three keys that are hidden in the Darkness Tiles. The heroes must uncover three of the red Objective Darkness Tiles to "find" the hidden keys and complete this Scenario.
There are 3 Objective Darkness Tiles in the deck.