Fraud Pathway

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## General Infomation

### Main Abilities

Slandering, Physical Coercion, Brainwashing, Counterfeit, Illusions, Copycat, False Future, Deception, Lie Empowerment, Frauding

## Pathway

### Sefirot

Knowledge Moor

In terms of deceiving people, I think this pathway deserves to be treated as one such pathway. Even though I am already a Sequence 4 here in this pathway, I still think I haven't uncovered its secrets. After all, even I am not safe from any Deception.

 — J. J. Johnson - Reporter Buckland Times

The **Fraud Pathway** has many abilities that allow deception. They can slander living beings, brainwash creatures, coerce other people, create counterfeit items, and trap targets inside illusions.

At high sequences, they can pretend to be another Beyonder while copying their abilities. Their falsehood will also become reality, and their actions related to deception will be highly effective. At the peak of this sequence, any lies will empower them.

The title of Above the Sequence of the Fraud Pathway is Emperor of Akasha. The corresponding Sefirot is the Knowledge Moor which is adjacent to the Hermit Pathway and Paragon Pathway. The Beyonders of this group can only exchange their pathway starting at Sequence 3

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Pathway Symbol

A thin-slitted eye inside an equilateral triangle

## Mythical Creature Form

A single floating eye covered in dark liquid

## Power & Abilities

* Abilities
* Acting Method
* Advancement Ritual

Sequence 9: Slanderer
* Beyonder has the ability to find the 'dirt' and unwanted secrets of its target.
* Slandering: The Beyonder gains temporary boosts on its spirituality if it uses the unwanted secrets against its target.

Sequence 8: Thug

* Beyonder gains improved physical abilities
* Physical attacks gain more effectiveness if the Beyonder wants its target to do their bidding.

Sequence 7: Brainwash

* Beyonder obtains the ability to brainwash its targets. The brainwashing effect however is minimal, and only minor tasks can be enforced on targets. This brainwashing can get stronger under repeated usage.

Sequence 6: Counterfeit

* Beyonder gains the ability to create Counterfeit Items. This counterfeiting ability also apply on Beyonder Items.
* Objects created through counterfeit are weaker than the originals, and they break after several uses.
* Counterfeits can be stronger if the Beyonder has greater knowledge of the original item.

Sequence 5: Illusionist

* At this point, the Beyonder can create illusions that will affect its target.
* This illusion affects the target's senses including spirituality, although knowledgeable targets can break the illusion.
* Slandering, Brainwashing abilities, and Counterfeiting all experience boosts. These abilities can also be used in conjunction with the illusions.

Sequence 4: Copycat

* The Counterfeiting ability now evolved, to the point that the Beyonder can mimic the appearance and abilities of another Beyonder. The strength of this copycat form is initially weak.
* The more the Copycat knows about the Beyonder it is copying, the stronger the copycat form gets. But the strength will never be equal.
* Illusions are now tangible, and can affect the real world.

Sequence 3: False Prophet

* False Future: The False Prophet can speak of a future that is fake, but once he uttered it, it will become the real future.
* If the False Prophet states 'My enemy Beyonder will trip', even though the enemy Beyonder cannot trip, this enemy will trip. Such is the certainty of the fake future.
* Initially, this false future will only work for several seconds in the future. This limit will increase to minutes when the potion is fully digested.
* Brainwashing has now evolved, to the point that the brainwashed target can be fooled into thinking that they are Beyonders. Combined with the other deceptive abilities., this brainwashed targets can use Beyonder abilities.

Sequence 2: Harbinger of Deceit

* Deception: The Beyonder gains minor authority over Deception. The Harbinger of Deceit will have the flair for deception, and HIS mere presence reeks of falsehood.
* If the Beyonder uses its abilities to Deceive its target, these abilities will receive enormous boosts.
* Counterfeit items and Copycat bodies are essentially the same as their original target.
* Brainwashed targets can be deceived into becoming demigod or even angel-like beings.
* Illusions will now be realistic, to the point that they are essentially real objects.
* False Future will now span minutes, and can affect even Angels.

Sequence 1: Lord of Lies

* The Lord of Lies can speak of lies, and they will become the truth. HE is essentially an antithesis of the Knowledge Emperor.
* The Knowledge Emperor can empower knowledge, but they are the truth. The Lord of Lies empowers lies.

Sequence 0: Fraud

* As the Embodiment of Falsehood, Fraud is a being who should not have existed. HIS existence after all, is not true just like the authority that he embodies. However Fraud lives on, with HIS authority over Lies, Falsehood, and Deception keeping HIM alive.
* Anything that HE created through falsehood will be real. All knowledge that HE made, will be real under HIS duress.

Sequence 9: Slanderer
* Become someone who criticizes and slanders other people

Sequence 8: Thug

* Act like a violent thug. Working as a hired thug under an organization will work better.

Sequence 7: Brainwash

* Be a person who coerces other people into doing your bidding.

Sequence 6: Counterfeit

* Dabble in the art of counterfeiting items. This includes creation, selling and distribution of counterfeit.

Sequence 5: Illusionist

* Become a performer that dabbles in illusions.

Sequence 4: Copycat

* Be someone who likes to copy other people.

Sequence 3: False Prophet

* Be vocal on voicing your false predictions, although your lies must still be close to the venner of truth.

Sequence 2: Harbinger of Deceit

* Partake in numerous acts of deceit.

Sequence 1: Lord of Lies

* Be a notorious Liar

Uniqueness: A single transparent lens

* Deceive yourself

Sequence 5: Illusionist
* Perform a fake event inside a village or town. The more believable the fake event is, the more effective the ritual becomes.

Sequence 4: Copycat

* Pretend to the a Demigod-level Beyonder. Ritual's effectiveness will increase with more people and stronger Beyonders believing in the deception.

Sequence 3: False Prophet

* Create fake news that will be spread to the masses. The more people believe in the fake news, and the greater the news' effects on the world, the better the effect of the ritual will be.

Sequence 2: Harbinger of Deceit

* Concoct a scam targeting an Angel. Successful scam will lead to the ritual's success.

Sequence 1: Lord of Lies

* Create a False History and make it known to everyone. The ritual will only succeed if this False History becomes accepted as Real History.

Sequence 0: Fraud

* Be involved in a Deception that includes at least a God-level being. The more successful the Deception is, the more successful the ritual becomes.

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