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Tarcheck

Tarcheck is the capital city of Duthgar, a very lavish place that is famous for its opulence and the way the nobles squander their resources while the large slum here grows daily, swelled by the poor.

The city of Tarcheck is built on a small hill in the plains of the Central Ward, atop which sits the Royal Palace. There are three sets of high walls within Tarcheck: the Palace walls that encircle the Palace, the Inner Wall that surrounds the nobles and rich upper class, and finally the Outer Wall, which surrounds the entirety of the city. Beyond the Outer Wall sits a sprawling slum.

### Demographics

Most of the people of Tarcheck are humans; those of other races often struggle within the city as humans enjoy preferential access to jobs. There is also a general air of mistrust and racism within the city. Many within the city hold the belief that Duthgar is being generous enough, allowing other races to live in the country, but that they should stick to the cities which they have been allowed to build.

### Law

One of the most important laws within Duthgar and Tarcheck is to obey and respect the nobles.

Duthgar's laws of maintaining worship to only the Seen and Unseen gods is pretty strictly held within Tarcheck.

### Architecture

Many of the houses within the inner city are built of stone of some sort imported from elsewhere, the further afield the better. Much of it is from Girdev or the Drazia Dynasty, but the very wealthy import sandstone from Carthorka or from Croshine in Torlund. In the outer city there is greater variety, including wooden or mixed wood/stone structures. Beyond the Outer Wall, none of the buildings are constructed from stone; rather, they are constructed mainly of scrap material and mud.

### Industry

The industry of Tarcheck is comprised mostly of entertainment and diversion for the wealthy and nobles. Many resources are imported into the city while gold flows out. Much of the money spent in the city is earned by those working for the nobles outside of the city at their manors and the villages they oversee / tax.

### Wards

The Inner City

The Water Ward

The Fire Ward

The Earth Ward

The Air Ward

The Mana Ward

The Outer city ward
Coldwake Tavern

This three story tavern sits on the shore of Coldwake Pond, in Respite District, and is famous for a drink it sells called the Coldwake Brew which is supposedly made using water from the Coldwake Pond. The brew is s served cold and according to the bar staff it is still mystically cold from when it was taken from the lake, which just isn't true, as the brew is stored in a chilled room and isn't even made from water from the lake.
Tower of Orien

A mages tower in the Market District of Old Vashton owned by House Orien, this tower used to be the main building of House Orien and their oldest building in Old vashton owned but after the Black Needle was built they made that the main building of House Orien.

This tower is a smooth white tower that gleams in the sun, it looks like it has no windows but the inside has plenty of natural light.Mages studying with house Orien train here and there is a reasonable library but most of the books here are reserved for the education of low level mages, who recently graduated from an academy, or who haven't progressed much from there, rather than the more powerful spells and tomes stored in the Orien Archive.

There is a chamber here which House Orien use for teleportation and receive inbound teleportation into the city.
Calendar

Years are broken into 10 months which consist of 30 days each which are segmented into 7 day weeks and the days have 24 hours made of 60 minutes.

Days of the week, are

Muncaday, Bauday, Pranday, Lergday, Vorday, Dawnday, Peaceday

Peaceday is considered a day of rest but is more or less rest full depending on who and where you are.

The months of the year, each month has 30 days and are denoted as one full rotation of Naeg-o Mel as noted by the waxing and waning of it.

Trenfear / Snow moon (winter 8-16)

Dastween / Ice moon (spring 7.5-17)

Ostatyun / Leaping moon (spring 6.5-18)

Denta / Rising moon (Summer 6-20)

Layft / Wolf moon (Summer 5-20.5)

Tenmow / Blood moon (Summer 5-21)

Tackto / Wayne moon (**Autumn** /fall 6-20)

Yuhess / Leaf moon (**Autumn** /fall 6.5-19)

Frontir / Setting moon (winter 7-18)

Dendra / Night moon (winter 7.5-17) Celebrations by

There are a number of important dates some have more importance to different religions or different countries and some which are celebrated world wide. Here are all the important dates, as sorted by Country and by Religion.
House Kundarkak

House Kundarkak oversees the crafting guilds within Old Vashton, and therefore work very closely with House Ghallanda, who then sell the crafted products. This house has a large presence within the Forgelight District, though there are also a number of production sites in Respite which bear the Kundarkak crest.  Although officially this house doesn't work with the arcane arts, there is a level of overlap with this area when it comes to the clockwork constructs, and many of the arcane golems, which utilize both aspects to function fully. These automotans are mainly crafted in Southwatch, though gnomes from The Cross are the designers and builders. House Kundarkak has close ties with The Ever Burning Forge, which is often considered unofficially part of House Kundarkak. People say that House Kundarkak has warehouses full of battle-ready constructs that, if they wanted to, could probably wipe out even House Deneith, though these rumors are all totally unconfirmed. Many of the members of this House can be seen accompanied by some sort of construct, often of their own design, if not of their own creation.

### Important people

Korbek Kundarkak (Head of the House)

Denza Kundarkak (Head of fine crafts)

Yarik Kundarkak  (Head of finance and House trade)

### Assets

Goldstone (The main building of House Kundarkak)

The Xu-Ru Workhouse (A giant factory where indentured workers, hired artisans, and unskilled labourers work alongside one another)

Clockwork Factory

Ever Burning Forge Officially this is a temple to Torag, but is used by so many people of House Kundarkak that it is considered to be one of their buildings.

### Demography and Population

There are a large number of Dwarves in this House.
Tarnear

Tarnear is a 7'1" 39 year old Minator that doesn't talk that much often letting his brother Havnear do most of the talking for him, even when he does talk you can often see him looking to Havnear as if checking that what his is saying is okay.

Those brave enough to try an pet him are often surprised to find that he barely reacts to it if at all and just lets it happen when it does. When asked he says that he would rather people didn't but doesn't care enough to say anything if they are.

He used to work in construction in Crownhill and help out at his brothers tavern at night (The Kings Court Tavern) until they moved to Sun inn the sky Inn where he now serves as the Blacksmith when needed as well as being a guard and generally helping out around the inn as need demands. He may lack slightly in knowledge when it comes to blacksmithing but considering the main thing is re-shoeing horses his calm demeaned and no nonsense way of handling the horses often helps that process to go quite smoothly.

### Physical Description

When you stand Tarnear and Havnear next to one another you can see that Tarnear is a little smaller but he is still an intimidatingly powerful looking being. Tarnear rarly wears a shirt and so you can see that below the fur there is a number of nasty looking scars which don't look like they were cared for properly when they were healing, which only add to the tough image which is portrayed by Tarnear.

### Personal history

He was born in Thebilum Empire and grew up as a slave there along with his brother, before they escaped and fled to Mer-Rein, where they met Naydor Hightower at Andon their abnormality meant that they always felt very isolated in Mer-Rein and so when Naydor returned to Duthgar they joined and found that although they were still abnormal sights to be seen around town the people of Duthgar were far less reserved and at least wanted to talk to and make friends with them. Neither Havnear nor Tarnear talk about their past very often and when they do it is very short answers that would imply that their life started in Andon and nothing happened before that.
Gorum's Arena

This is a large gladiatorial style fighting pit which is open air most of the time but has a large wax cloth cover which though powerful enchantments spells can be used keep rain off of events.

Pretty much every day there is some kind of training going on with in the pit, from one on one fights to team skirmishes, mounted combat and mock castle sieges.

House Deneith come and train here daily and do exhibition fights often.

The Field of Destruction is the only place that really draws spectators away from the fights at **Gorum's Arena**, but the Arena on purposely tries to put on larger shows when there is a fight at the Field as they consider this a way of saving lives as the fewer fights at the field the fewer deaths there will be.
Duthgar Embassy - Bluelog

The Duthgar Embassy like all of the embassy's in Bluelog is a rather new addition to the city, having been built just over six years ago following the separation of the DRB from Duthgar. Unlike the other embassies on the street, the Duthgar embassy doesn't host large events or allow people to view the grounds, only those who wish to defect to Duthgar and even then only with appointment. The embassy isn't that necessary when it comes to diplomatic uses since, it takes little time to travel through the small country of the DRB to Duthgar, but instead the embassy tries to encourage more people to leave what they call a failing nation. The Duthgar Embassy stands out on its street, much fancier and more audaciously decorated than the other embassies, another way for Duthgar to show off at the DRB's expense and the inside matches according to those few who have been in.

In Frontir, 6736, the Duthgar Embassy suffered damage and property loss when Quibeck broke in during a Mephit attack he and Sariel orchestrated on the city and escaped through a tunnel that had been burrowed into the embassy floor, he stole the Golden Mask of Roekosan. The aftermath of this attack on the city resulted in a rare moment where the embassy begrudgingly allowed the town guard access so a small group of guards could descend into the tunnels in pursuit of the intruder and thief.
Redeemer Aurelius Beltover

Aurelius Beltover, the Redeemer, is an early middle-aged man, about 35 years old and 5'10" in height, with a deep, heroic sounding voice. As a paladin in the service of Desna (or Lady Libertas, as he calls her), Aurelius has sworn an Oath of Liberation and is strongly opposed to slavery, imprisonment, and any actions that deny freedom to others. He is usually found wearing golden-white scale mail and carrying a large warhammer. Though he claims to be human, he occasionally undergoes a dramatic transformation, sprouting large, golden-white wings from his back, while his eyes also glow with a golden light; it's likely that his heritage is more complicated than he claims.

Aurelius is originally from the faraway country of Cad'lear but he left his family and nation for good to join the Qasonaie. He later travelled to Tanalier and joined the Gem Knights, hoping that, should the organization succeed in deposing the tyrant Kal and restoring the Lancoves, he might influence the political situation and forge a military alliance with Torlund against the slavers in Carthorka, or perhaps help to set up a parliamentary democracy.

Aurelius first met the Lucid Dreamers in Old Vashton, right after Oor had sacrificed himself during the party's rescue of Rurik from the Midnight Maze. Aurelius recognized Mythys, a fellow member of the Gem Knights, and learned of Markku's close relationship with the Lancoves. Understanding the benefits of teaming up with other powerful adventurers with whom he shared certain goals, Aurelius decided to join the party.
Respite District

This district is one of the cheaper areas in town to live and it is mostly housing with a small number inn's tavern's and pubs along with a few shops, but most people travel into the Market District to buy things, especially since there is no way to get from respite to Silverwall District without going through Market or outside the city.

Many of the people who live in respite work either in the market of in the fields outside the city. But others also just simply don't work this is where House Jorasco steps in offering food, health care and shelter to those who need it from this district. Including a large warehouse that has been turned into a hostel for those who have nowhere else to live simply known as Home.

For many coming to Old Vashton Respite is the first district they come to which is where it got it's name as the respite from the dangers that are beyond the walls of Old Vashton.

There is a reasonable sized lake called the Coldwake Pond which is always colder than the surrounding area. There is a reasonable effort by House Jorasco to try and keep this lake clean as many people rely on it for water and the town guard officially help with this.

Near where Respite and Southwatch District meet there is a large temple to Nivi Rhombodazzle which also operates as a casino which attracts a lot of people from both districts and even the Cross District it is larger than the Amethyst Palace which is his main temple within Old Vashton but it is frequented by far less well off patrons but a far grater number.

### Notable Locations

Coldwake Pond

Coldwake Tavern (A tavern)

Jessie's House (A Brothel)

Home (House Jorasco Hostel for the homeless)

The Nivi's Crown Casino (A large casino/ temple to Nivi Rhombodazzle)
Commander Mercer

Commander Sagreth Mercer (sag-reef Mer-Sir) is a Golden Dragonborn who oversees the town guard in Bluelog.

Appearance

Sagreth doesn’t focus on keeping up his appearance as much as many of his kind, allowing his scales to dull rather than maintaining a high polish. Sagreth tends to wear rather simple clothes except when carrying out official business on behalf of the city.
Amethyst Palace

Sitting on the temple side right next to the gate between the Temple District and the Market District this temple is a large 3 story wooden building painted in gold coloured paint and a purple almost translucent glass, it is designed like it is from the Mithril Isles with protruding pointed roofs between the stories, and a high peaked roof atop. Either side of the front door is a statue of a purple Phoenix one with its head raise and wings stretched out and the other standing regally with its head cocked to the side so it looks like it is looking at the people entering the building.

The ground floor has an area to the right of the entrance that is set out for the worship of Nivi Rhombodazzle and the reading of the holy scriptures but this isn't really why most people come to the Amethyst Palace. To the left is the first of the gambling floors, which is open for anyone to come and gamble while the second floor is only for those who have paid for membership and the top floor is reserved for the truly high spenders. Through out the Palace there are a number of mages called the Blind Visions who each wear a purple veil over their faces, rumours say that beneath the veil their faces are horribly mutilated and with their eyes, ears and tongues removed. But when you cast magic, especially anything that could help you with your chances in a game they simply point at you and one of the guards will come and remove you form the casino.

On the second and third floors there are balcony's which look out over the Field of Destruction so people can watch the fights which happen their and bet on them.
Reiddor Strordat

Reiddor (Rey-e-Door) is officially a member of House Deneith but is on permanent loan to House Jorasco where he acts as a bodyguard to Alhaura Jorasco the head of the house. It is well known that he is very committed to his role taking it all very seriously, even though Alhaura is quite laid back he often puts most people who meet with her quite tense. He doesn't talk much unless he considers someone to be doing or saying something that he doesn't think they should near Alhaura.

Reiddor Strordat is a black skinned dragonborn who wears highly polished full plate which covers most of his skin but shaped to not conceal his species, just the colour. Over this armour is a House Deneith tabard while at his side hangs an elegant Longsword which when drawn reveals that it is not just for show but is a well maintained and ready to use weapon. Reiddor also carries a large Kite shield with the House Jorasco chest on it but instead of a green background it has the House Denieth grey.
Old Town Water Distribution Plant

Owned by House Phiarlan and run by Luisa Faerondal this building pumps water up from an endless supply down in the Catacombs, this water is then pumped along pipes mainly to Temple District, Forgelight District, Market District and Silverwall District which demands a supply separate from the one that comes to forgelight. Drawing the water up and into the main building is done by the work a team of horses eight at a time working day and night in four hour shifts, the water is taken up into a large water tower which then feeds the pipes via gravity.

The structure of this building basically a giant water tower with a large central column about 10 feet wide that is constantly rotating with four Legs supporting it and four thick grey pipes leading down to the second story before heading across the city on roof tops. The ground floor has no walls just a fence and within is a dirt paddock in which the eight horses are harnessed to wooden poles attached to the central column pushing it round. Above that is a building suspended with the central column running through it, this is where the operators work from, adjacent is a stables.

This is a small operation with only three people working here at any one time but it holds a reasonable amount of responsibility providing water for half of the city.
Uskai Orien

Uskai (ooo sky) is the House Orien as the last remaining member of the family line, how ever she has not remarried after her husband Sar-mek died in 3727SU many people worry that she might be the last Orien.

Uskai was know through out Duthgar for her abilities at not only crafting magical artefacts but for the invention of new magical artefacts that had never been considered before.

Since the death of her husband she is rarely seen even by most of the members of House Orien Dekker Siberys often communes with her and then informs the rest of the house of her wishes which has lead some to believe that she is in fact dead and that Dekker is simply using her name to bend the house to his will, but these theories are only ever spoken in hushed whispers in dark corners for fears that they might be true and Dekker would come after them next. Others claim that she is still alive but that she has had a mental break down and now refuses to be seen by anyone, and that Dekker is simply trying to convince her to marry him so that he can take the name Orien.
House Jorasco

This house doesn't have the greatest military or political power but much of their work is to care for the less well off of the city and thus have the backing of much of the city of Old Vashton. House Jorasco looks after most of the hospitals, orphanages, food banks and shelters of the city, they also provide much of the medical services for those who venture into the catacombs.

They have a large presence in Respite and the Cross as these places have a large amount of need. Wearing the house tabard gets a level of respect from the less well off in the city but the better off tend to view them with a level of distance, but never openly. Iraiakan sits on The Visible Council on behalf of the House and he is working hard to increase the political influence of House Jorasco.

House Jorasco Crest

**Important House Jorasco figures**

Alhaura Jorasco (leader)

Iraiakan Gaulwick (Represents the House as the welfare council member on the Visible Council)

Reiddor Strordat (Alhaura's bodyguard)

Sun Daughter Cade Ilnatar (Head of Bright Night Hospital)

Shwahan-giar Tek (oversees the care for the homeless)

Kedar Gailjaick (Represents the House as Law Council Member on the Visible Council)

Para Gromslight (Represents the House as Agricultural Council Member on the Visible Council)

**Structure**

Officially the House is lead by Alhaura Jorasco but she is very down to earth and seeks advice from many others in her house as well as others.

**Public Agenda**

To care for the people of Old Vashton, the hurting the broken and the lost.

**Assets**

Bright Night Hospital

Home

**Demography and Population**

Many of the people in House Jorasco are religious, many worship Desna, Gozreh or Sarenrae but all of the fourteen gods are represented but the Unseen in far fewer proportions. All races are represented but a higher number of Gnomes are in this House as a posed to the other race's since they receive a lot of the Jorasian kindnesses and fall into Jorasco in a sense of repaying the blessings.

**Religion**

The Seen and Unseen gods
Over the pond DnD Wiki

My D&D group's World
This Wiki is set up as an encyclopaedia for my D&D campaign which is set primarily in Tanalier a continent on the world of Trayst. Our current game is set in The Divided Regions of Bestaria; the party is currently within the city of Bluelog and has previously visited Old Vashton. The story so far is broken down in to chapters and listed here.

If your looking to create a new character within this page please have a look at this page, and the Rules which we use at the table.

## Important articles

Here is a true History of Trayst although some different beliefs within Trayst hold a different time line especially when it comes to the Creation Myths and most people would only really know in part the vague history of their own intimidate area.

Being in Old Vashton it would be important for you to know of the Houses of Old Vashton and the country of DRB, and Duthgar are both heavily influenced by the religion of the Seen and Unseen gods and if you grew up near these countries you would know the faith well.

Here is a list of All Pages within the Wiki if you can't find the page you're looking though the search function. then there is also a list of the different Categories which the pages have been put into which again might help with navigation.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Sport

This is an Orc game that originated in Scandar and spread down to Torlund as a way to try and promote peace between the countries, that didn't really work. From there Duthgar, Drazia Dynastyand Carthorka picked it up and occasionally send teams teams to play in Torlund who have an official league even though its not that popular. The game is played across a field of wooden columns no more than a meter or two in circumference with two shields hanging about 1 meters from either end of the field of columns. The game is played by two teams of 8 players with up to five players on the field at any time, the two teams try to score points by hitting the shields at the opposing end of the field with a hard leather ball made of goats skin. As the two teams work their way across the field jumping from column to column the other players are allowed to use almost any methods to knock the opposing team off of the columns, this often looks like either pushing them from their perch or chasing them to cause them to fall themselves in their haste as well as hitting them with the ball mid jump or simply hard enough. Once a player has been knocked from the columns they are out of the game and one of the three reserves may enter the field, the game ends when either one team has scored 5 points or knocked all 8 opponents off of the field.

In Torlund the league games are played with the columns erected over pools of water while, unofficial games tend to simply use very short columns to reduce the risk posed to the players, where as Scandar claims that for the true game the columns must be at least 10-15 meters high made at varying heights.
Black Needle

The Black needle is the name for House Orien's main building which is a massive black tower that ends in a sharp point, about 6 stories into the sky, it sits near to the northern wall of Silverwall District. The outside walls are smooth onyx black and show no windows or entrances other than the one large double wooden door at the bottom which is the main entrance.

Few people are allowed into this building beyond the first floor's main room which acts as a reception desk and magic item sales room, as you enter the room, on either side of the entrance is a massive dragon that breath, harmless fire or Ice at guests and claws at people soundlessly, as the enter. Around the edges of this triangular shop are other strange creatures like giant snakes, vicious looking horned demons and semi see through spectres.
Advisers to the King - Duthgar

Since the founding of Duthgar the king appointed for himself advisers they only had the power to affect things that any powerful noble would ave but in the case of a king being unable to continue to rule or becoming a king before they are able to the advisers will rule in his stead until a capable king rules. There was no set number of advisers, some kings only had one or two while others filled their courts with up to forty. the advisers were also anything from close friends to wise and experienced men who have served the kingdom for years.

After the Civil war in Duthgar that erupted due to King Koso coronation there were 8 advisers who were given the ability to appoint their own successor encase they die but these were always very political choices when an adviser died with out a successor their seat was left empty.Thus there are now only 3 advisers who dispense the rule of the King. In the last 76 years there have been a total of 27 different advisers and none of them stepped down from their position, they have all died during their tenure most officially due to natural causes. The current advisers are Vedris Eowdra, Kaei Eowdra and Pira Olomaric, Vedris and Kaei are two of the sons of Wilgord Eowdra who was a previous adviser.

If there is a consensus of all of the advisers then their authority is the same as the king but if they only have majority consensus then the other nobles have the power to veto the command / ruling.
Modesty Tokens

These small porcelain disks were designed and invented for use by women who may be flying or walking on transparent raised surfaces while wearing skirts they summon a small localised darkness spell around their lower half so that no one can see up their skirts from below. It is known that some creatures are able to gain the ability to see through even magical darkness and thus many of the fancy establishments which utilise these tokens also have people assigned to watch out for people looking too intently into the darkness's encase they can see beyond them.
Ril'Tar Chaevaris

Arcanist Ril'Tar is well known as someone who travels the Elemental planes gathering arcane infused materials to be used by researchers and mages at the Veratasi College where he teaches and works.

### Physical description

Ril'Tar is a tall and athletic elf with unelvishly curly hair that he often hides under a hat, though not when it would be undignified, which is unfortunately common in his line of work, so he doesn't focus on hiding it too much. His hair is also starting to turn grey, which, considering he is only 177, is a bit early, and is another reason he tends to hide it when he can.

### Affiliated groups, organisations, or places

Veratasi College, a wizarding collage in Northern Mer-Rein

### Party interaction

Naydor told the party about Ril'Tar when they were looking for a mage who could use the research they found in the Catacombs below Old Vashton.
Naeg-o Mel

Naeg-o Mel is a large dark red moon which orbits Trayst, and follows the exact same arch across the sky that the sun does during the day. From the surface of Trayst it appears to be about the size of an outstretched hand and gives off a faint reddish brown glow. It's wax and wane are sometimes referred to as its beat and it is not fully understood how and why it does this, it can never seen during the day.
Zar'Lear

Zar'Lear is the smallest of the three spire cities within Cad'Lear these cities each have one of the Spires of Creation at their center and were originally built by the demons of Zilcan an then lost to Cad'Lear during the Cad'Lear Rebellion. Since Zar'Lear is the closest city to the Cad'Lear Scar which is the boarder with Zilcan, it is the one that is most commonly hit by raids from the demons, this means that it is the most heavily fortified, the people are the most patriotic believing that it is their duty to help defend the rest of Cad'Lear.

## Economics

##### Demographics and Population

Almost the entire population are Assimar with a few humans taken in from those who have left the Qasoinae and a few Tieflings but most travel further away from Zilcan

##### Architecture

The city is pockmarked with battle damage from the repeated attacks, many of the cities structures are reinforced with extra bracing, supports and amour
Latrosian Mountains

This inland mountain range runs from Thebilum Wall on the western edge of The Divided Regions of Bestaria down through Duthgar marking the boarder between North Lowsand and Powsland.

The mountains are not rich in deposits but there are deep veins of copper and the stone is used across the D.R.B and Duthgar as a strong building material.

There are a few quarries to the south of this mountain range but Girdev the dwarven city provides most of the resources gathered within the mountains, but new quarries are starting to be dug to the north of the mountain range on the Bestaria side near to Estover.
Manik Fen

Manik never looked down on anyone as is common for those born of a High Elf farther but growing up in Whittlesbourgh probably helped him to grow up having an attitude more akin to his human side, by the time of his death he had put on a reasonable amount of weight living in one place and eating a lot of his wife's cooking.

Husband to Yara Fen and farther of Calvin Fen and Nero Fen.

### Personal history

Manik was born in Whittlesbourgh and made his living buying high quality wooden furniture products there and selling them in other cities around the area. Which meant he was on the road a lot and so the only safe way to do this was to join a caravan that travelled from town to town. There was another merchant who joined this caravan from another who dealt in fabrics her name was Yara and quite quickly they began to date and were married within 2 years. A few years later one of the places that their caravan stopped at often was an inn between Bluelog and Old Vashton, when the owners told Manik that they were thinking of retiring and moving back to Crownhil he and his wife started to save and 3 years later brought the inn from them. this then became the Sun inn the sky Inn.
World Gem

The World Gem is a powerful magic item that is able to amplify the wielder's power to that of a national scale, but can only be used by a ruler. While it has never been tested as to what exactly constitutes a ruler, the power gain seems to be proportional to the loyalty and quantity of one's subjects. The gem has the appearance of a fist-sized, crystal lotus blossom that sparkles iridescent blues and purples and even shines if the person holding it has arcane power.

The gem was used by the king in 5978 SU to bring an end to a country-wide drought in Torlund and by the duke of White Sky in 6183 SU to stop an earthquake in his region. In addition, the Gem is believed to have a passive, day-to-day effect on the land in accordance with the heart and goodness of the current ruler who wields it.

While rumours of its existence circulated throughout Scandar and Mer-Rein, it was first officially discovered by a young noble from Torlund, Thomas of Lancove, called to venture far north through Scandar and into The World Crown where he fought with a white dragon and came away victorious in possession of the gem. He returned to Lancove and presented his find to the people on the 23rd of Tenmow 5883. The fief saw an almost overnight increase in the fruitfulness of its fields and fishing industry. After the King of Torlund died without an heir, The World Gem's power was invaluable in the ensuing war; Thomas was able to rally other fiefs to back his claim to the throne with promises of its benefits falling on their lands when he ruled.

Thomas then established the first Day of the World Gem Festival, which is now a yearly celebration within Torlund. During the first of these festivals, the World Gem itself was brought out and paraded down the streets of Corlas and even throughout the country, but after there were several attempts to steal the gem, a fake one was used instead and the real Gem remains guarded within the Royal Palace.
Cross

This giant structure, made of Akariean Silk, and the tallest structure in Old Vashton, towers 12 stories into the sky in the Cross District. The structure is a single column which reaches into the sky, and is smooth up to about the 8th story, where it begins to look ragged and damaged. At this point, two arms jut out of the column at different heights and curve vaguely upward, which makes the whole structure look a little bit like a cross.

Although not much research has ever gone into it, one researcher from Cad'Lear, examining the city due to its connection to the Akarieans, noted that The Cross could possibly be either a bizarre form of a Spire of Creation or the Lost Spire of Cad'Lear. However, the sheer distance between Cad'Lear and Old Vashton makes this theory little more than a passing comment in the pages of a research document that has never really been looked into by anyone.
Let's Go to the Zoo (album)

**Let's Go to the Zoo** is a Little People album released in 2007.

## Track listing

1. "A Trip to the Zoo"
2. "Talk to the Animals"
3. "Five Green and Speckled Frogs"
4. "Animals Go Marching"
5. "Old MacDonald Had a Zoo"
6. "Six Little Ducks"
7. "Kookaburra"
8. "Going to the Zoo, Zoo, Zoo"
9. "Be Kind to Your Web-Footed Friends"
10. "The Lion Sleeps Tonight"
11. "Five Little Monkeys"
12. "Henry the Octopus"
13. "Alice the Camel"
14. "If You Love a Hippopotamus"
15. "Matthew the Monkey"
16. "One Elephant"
Silver Guards

The Silver Guards are a group of mages from House Orien that work for The Silverwall District of Old Vashton to maintain the cleanliness of Silverwall against the threat of soot and ash coming over its walls from Forgelight District. To do this, they control and empower a massive arcane *Gust* spell that spans the entire length of the border between these two districts. Depending on the current and forecast weather, they strengthen or redirect the flow of air to best ensure that no soot tarnishes the homes of Silverwall. On days when it is suitably calm, they are able to direct the wind to blow the smoke up and away from Old Vashton entirely, but on days when the wind is light and blowing from the southwest, they direct their spell to blow the low, soon to be settling ash back into Forgelight directly, which is something they are remembered and disliked for.

Forgelight residents actively dislike the Silver Guard and hold the opinion that they are making it worse in their district to keep the pretty little rich people from knowing what actual work and labour is like, while folks in Silverwall hardly ever think about the Silver Guard. They do their job and have been doing it well for so long that some of the residents there don't even notice their existence, aside from the additional tax levied to pay House Orien for the mages.

Within house Orien, the Silver Guard is less of a posting or job and more like an activity. While there are those who are officially part of the Silver Guard, who plan for the effect of the wind and decide how the spell will be implemented each day, as well as those whose role it is to maintain and inspect the ritual itself, most of the magical power that effuses the spell comes form mages who simply come to the wall and follow the Silver Guards' instructions, spending only an hour or so on the task. All who train with House Orien are sent to the wall at some point as part of their training, especially those who need to expand their magical pool or their control over the flow of magic, meaning that overachievers join the Silver Guard in their free time in an attempt to stretch themselves further. This, of course, continues after they have progressed past the training and is considered a good way to maintain magical discipline, advance one's magical capabilities, or kiss up to the boss, who is likely to be joining the Guard as well.
Lucid Dreamers

The Lucid Dreamers is the name of the party of adventurers. The current party includes Markku Tovainen, Redeemer Aurelius Beltover, Mythys, and Abe.

They formed in Bluelog on the 13th Frontir 6736 and originally consisted of Markku, Oor, Broxx, Kyvan, and Rangrim.

Kyvan stayed in Bluelog when the others left for Crownhill, while Torven joined the party for a short time after leaving Crownhill on the way to Old Vashton.

While in Old Vashton, they break a mysterious vase, after which Broxx leaves to head back to Bluelog, while Rangrim is called to return to his temple and Oor is killed in the Midnight Maze.

The party members meet a gentleman from Torlund who turns out to be Mythys, a Changeling, along with Aurelius, who both seek the reinstitution of the old monarchy in Torlund.

As they leave Old Vashton, Mythys is killed by members of the Crimson Codex, but luckily they find a newly animated automaton known as 9T fiVe.

9T fiVe leaves the party secretly in the night, following the battle with Yul Drae, seduced by Vonlin's promises of answers about their forgotten past.

Meanwhile, Mythys has been resurrected by his new Changeling patron Mimiminof in Old Vashton, where they reunite with the party as they return. They introduce the party to Abe and the group spends a few days in Old Vashton before using the services of Dekker Siberys to teleport back to Bluelog.
Home

Home is a large wooden warehouse just on the boarder between Respite District and Southwatch District, in a warehouse district built by House Phiarlan but given over to the city and thus not dedicated to any one house. In 6689 House Jorasco brought one of these warehouses and converted into a hostel, for those who need a place to stay but can't afford anywhere else to stay, they also offer free food to any who would want it in the morning and then again in the evening which are eaten in the large open space out front of the building for most but also within for those who are staying the night.

The main floor downstairs is one large bedroom with four rows of bunkbeds along with a kitchen and some steward rooms where Home staff rest slightly separated. The second floor consists of a few offices, some counselling rooms and a number of family rooms which are larger and can be kept for a longer period of time but are not available to just anyone.

The inside walls of Home have a number of decorations making it feel as light and airy as it can, lots of bright colours and happy motifs in the pictures, the staff try to keep the atmosphere light and happy, joking and laughing with people even though the the living conditions are not the best.

Eilif Brinlen, runs home and is there nearly all the time sleeping in the staff rest chambers more often that at her home.while the rest of the staff are a mix of House Jorasco members and volunteers who have other jobs but come to help out here as honorary House Jorasco members. Lady Alhaura Jorasco is know to also come here on occasion sometimes bring presents she was able to aquire or just helping in the kitchen for one of the meal times, which is often a delight of those in attendance as she also tends to improve the quality of the meal while she is there.

### Purpose / Function

To house those who can't house themselves. But more importantly to help them get back on their feet or find work so that they can work towards their own home.
Eilif Brinlen

Eilif oversees the House Jorasco homeless shelter called Home she is often being told that she should take a break or go home, but she rarely does. Even when people think that she has gone home she often is back sooner than expected and people who work or stay at home often just assume she is around somewhere even if they can't find her.

Eilif rarely show's any level of fatigue or weariness, and many marvel over how she doesn't seem to tire or slow considering she seems to constantly be on the go. She often sleeps here taking naps in quite moments in one of the staff quarters, designed to give the staff and volunteers a secure place to get away from things that are away from whatever is happening within Home. Eilifs has low level magic skills which she uses along with her natural talents in the kitchen, to help with supplying and cooking for those who eat at Home.

### Physical description

Eilif is a tall human, with mousy brown hair she often wears in a plait, she also often wears a subtle but noticeable amount of makeup.

### Relationships

Although Eilif is well liked among the people of Home and others of House Jorasco she doesn't really have anyone that would say they have a close relationship with her other than Para Gromslight not that they get to spend as much time together as either of them would like.

### Party interaction

Eilif signed The Lucid Dreamers' Letter of Pardon on behalf of House Jorasco after they returned to Home on 21.4.6737 after saving Solinas Relin

DM Info
Combat with the Twig Blights

The party stabs and smashes at the tiny groot like plants. Rangrim, Broxx, and Oor swing axes and hammers and swords while Kyvan and Markku set the vegetation on fire. Oor runs into the mess of plants and is grappled by a vine. He lets loose a booming, thunderous shout and breaks free from the grapple. Broxx enters the fray and is grappled as well. Markku attempts to free him by setting fire to the plant but this creature is somewhat resilient and doesn’t burst straight into flames. Broxx frees himself and gets healed by Rangrim who is then grappled by the vines instead.  The flames continue to spread throughout the whole corner of the pasture.  Markku blasts another creature with flames as the rest of the party continues striking the few remaining plants. Eventually Kyvan deals the final blow, blasting the last creature with one more burst of flame.
Open Gate District

The large Akariean Silk wall that runs around the city has a high gate that is still standing in this part of Old Vashton which gave rise to the name of this district sometimes it is known as Old Gate rather than Open Gate. The gate itself stands open because it takes a lot of effort to move the gate and even more so to make it actually close, currently door is closed and the other stands open wide enough for two carts to pass through with ease.

There are worries that this opening, being difficult to quickly close would be a weak point if there was an attack on the city but the town guard and House Deneith both continue to declare that this shouldn't be an issue since the gap will be an ample funnel point as to keep the city safe, and the rest of the Silk wall is impenetrable.

There are an increased number of entrances to the white tunnels of the Catacombs here and the tunnels under this District have been more heavily explored than those of other districts. Due to this adventurers tend to flock to this district and many of the services that they wold need such as healers, alchemists and repair shops for those not wanting to have to travel to or pay for the better smiths in Forgelight

There are a number of buildings in this district have been made out of converted Akarieans buildings.

Notable Buildings:

The Delvers Den (A tavern built into a closed off part of the Catacombs)

The Grandfathers Roost (the tallest Roost Tower in Old Vashton)

The Guildless Guild Hall (An adventurers guild not affiliated to any House)
Golden Chest

A bank owned by House Ghallanda in the Market District.

The Golden Chest is an impressive white marble building that stands just one and a half stories tall with a domed roof made of thick glass panes. But the main part of the bank lies beneath the surface some claim it goes as much as 50 stories deep, but only the bank employees, are allowed below the surface, and are sworn to secrecy.

There are three golden gated archways on the front of the chest, as you enter through one of them, there are a number of visible house Deneith guards and supposedly some hidden ones. In the center of the room is a large golden cage within which there are always a minimum of at least 6 house Gallahanda employees each with a desk facing out of the cage around a central golden cabinet like structure which is actually three dumb waiters lowering and raising funds from the bank below.
Thyrliens

Thyrilens (Thigh ril lei ans) are the Divine Race of Desna that live with her on the Cynosure operating and maintaining it. They look like Halflings with wings sprouting out of their backs but are virtually transparent, they spend much of their time watching over and following travelers who are traveling at night, being incredibly hard to see in the dark.

Once chosen from The Greylands worshipers of Desna spend centuries in dream like slumber dreaming of all things wonderful and delightful before awaking as Thyrilens, only after they have explored every wonder on Trayst within their dreams.
Shadow Lands

The Shadow Lands is a dark demiplane affixed to the Feywild that is known to the Feywild inhabitants as a place of death and corruption. It is filled with necromantic power and is said to be a place that can bring dead fey back to life but at a high price. It is also said that spending too much time near the Shadow Lands can infect a fey and begin twisting them.
Houses of Old Vashton

Officially Duthgar ruled in Old Vashton but everyone knew that it was the six noble houses who held the real power here in Old Vashton, this was fine until they grew tired of The Advisers to the King and the fact that their country was often ridiculed by many other nations for having a dead dog as their official monarch. Now that The Divided Regions of Bestaria has established itself as its own country officially The Visible Council rules the country but most of the council members are mostly made up of those who hold prominent positions within the Houses.

Unlike in the council the houses are not officially segregated into overseeing particular areas of the city but they each have a major role in particular areas of city life and stepping over into someone else's remit can result in violent retaliation a kin to gang wars.

### The Houses

House Jorasco (Healthcare, social justice, agriculture in the region and housing)

House Kundarkak (Craft and manufacture guilds)

House Deneith (Protection, military and delving into the catacombs)

House Orien (Arcane and the magical art)

House Ghallanda (Merchant guilds and economics)

House Phiarlan (infer structure, architecture, schools, the town guard, post, fire response, garbage removal and maintenance of city property)