Руда

Руда*

Характеристики

* Внутрішній ID тайлу: **6-9, 22, 37, 56, 58, 107-108, 111, 166-169, 204, 211, 221-223, 408**

Руди це первинні крафтові матеріали необхідні для прогресу гри. Зазвичай вони повинні бути перетворені у Зливки на Печі, після чого вони можуть утворити кілька основних інструментів, зброї, броня, та інші предмети. Для деяких предметів потрібна необроблена руда, найчастіше цегли та зіль. Сирі руди також можна використовувати як звичайні блоки для будівництва.

Руди, як правило, знаходяться у вигляді жил блоків у Підземний шар і нижче, і видобуваються за допомогою кирки або дрелі. Руди нижчого ярусу зустрічаються серед Бруду поряд з поверхнею, або в межах Плавучий острів. Деякі руди також випадають з босів, таких як Око Ктулху, Пожирач Світів, Мозок Ктулху, Окрам, та Місячний володар.

Екстрактор та Дерев'яні ящики (з риболовля) також надає руди як випадкову винагороду.

Зазвичай світ містить лише один тип руди з кожного рівня, який, наприклад, вибирається випадковим чином; один світ може мати Copper та Iron Ores, тоді як інший може мати мідь і Lead Ores (дивіться tables below). Альтернативні типи руд, які не утворюються природним шляхом у світі, все одно можна отримати іншими способами, як от crates, bonus drops, або здобич з Екстрактора. Hardmode типи руди вибираються випадковим чином, щойно гравець знищить Altar.

Існує 21 / 20 різні види руд.

## Hardmode

Руда/ore

required
 12

The first three tiers of Hardmode ores are spawned by destroying Demon/Crimson Altars, which requires a hammer with 80% hammer power or higher, e.g. the Pwnhammer. Chlorophyte Ore spawns on its own once Hardmode is triggered, though it cannot be mined before defeating all of the mechanical bosses, and Luminite does not occur naturally. Neither ores are affected by destroyed altars.

Цей зміст включено зі сторінки Altars.Altars

### Ore generation

The number of ore veins generated upon destroying an altar is determined by the following formula:

* `⌊*x*⌋` is the floor function.
* `*world size*` is the width of the world divided by 4200: 1 for small, 1.524 for medium worlds and 2 for large worlds.
* `*ore tier*` represents the respective tier of ore:

 Adamantite Ore | Titanium Ore | 2

`*factor*` depends on the ore type, slightly increasing/decreasing the rarity of different types:

 Orichalcum Ore | Titanium Ore | 0.9

This reveals that worlds with Palladium instead of Cobalt, Orichalcum instead of Mythril, or Titanium instead of Adamantite will, on average, have 10% less of the respective ore.
The table below visualizes this and shows how many ore veins will be spawned for each altar destroyed. If 264 altars were to be destroyed in one world, all following altars would only spawn one ore vein.

These values are for a small world.

All Hardmode ores will avoid spawning in the outer 100 tiles of the world. The highest location for Cobalt and Palladium to spawn is just below the surface, Mythril and Orichalcum start to spawn from the top of the Cavern layer, and Adamantite and Titanium start to spawn in the Cavern layer, lower than Mythril/Orichalcum. All ores stop spawning at 150 tiles above the world's bottom border, i.e. about one fourth into the Underworld.

The amount of altars smashed does not affect the size of ore veins, only the amount. As the generation of each vein is heavily randomized, it is difficult to give exact high and low values from "optimal" veins. Instead, a table of "good luck" vein amounts and "bad luck" vein amounts is shown below. Average yield is likely between 30–40% due to occasional lost ore.

 11  (2  + 1 )

* Note that this is not related to the Luck mechanic.

Note however, that the above table assumes that all the ore actually replaces blocks. Ore will not spawn if it attempts to spawn over any block not listed below.

* Dirt Block
* Stone Block
* Corrupt grass
* Ebonstone Block
* Clay Block
* Sand Block
* Ash Block
* Mud Block
* Jungle grass
* Mushroom grass
* Hallowed grass
* Ebonsand Block
* Pearlsand Block
* Pearlstone Block
* Snow Block
* Ice Block
* Purple Ice Block
* Pink Ice Block
* Mossy Stone
* Crimson grass
* Red Ice Block
* Crimstone Block
* Crimsand Block

In addition to this, Hardmode ores will not generate over Granite Blocks, Marble Blocks, or any hardened sands, and as such cannot be found in the Гранітна печера, мармурова печера, and Підземна пустеля biomes without replaceable blocks already existing there.

## Notes

* Meteorite, Obsidian and Luminite are not considered ores by the game. They do not have "ore" in their names and mining them does not unlock the Ooo! Shiny! and Extra Shiny! achievements.
* Chlorophyte Ore is not counted as a Hardmode ore for the Extra Shiny! achievement.

## Achievements

 **[[Досягнення|]]** • *«Mine your first nugget of ore with a pickaxe.»*Mine your first ore. **[[Досягнення|]]** • *«Mine a powerful ore that has been newly blessed upon your world.»*Mine your first Hardmode ore. **[[Досягнення|]]** • *«Mine chlorophyte, an organic ore found deep among the thickest of flora.»*Mine your first Chlorophyte Ore.
## Tips

* Each Hardmode ore is chosen at the moment the first three altars in the world are broken. Ores can be "chosen" by quitting the world without saving (by ending the task or killing the process) after smashing the first altars. It is more easily done with a server, using the `exit-nosave` command.
* All ores except Hellstone and Obsidian are highlighted by the Spelunker buff, making it easy to find veins of ore. Hellstone is not lit up by the buff, but it is by a Dangersense Potion. Obsidian is easily found and made around lava.
* Using a Crate Potion will improve the chances of obtaining crates and as such the ore-bearing Wooden Crates.
* Filling in caves with spare natural blocks such as dirt before destroying altars can cause Hardmode ores to spawn in them. They can then also be seen on the minimap, presenting an easy way to convert extra blocks into ores with knowing their exact location.
* In the 3DS-видання, the Palladium Pickaxe and Drill can mine Adamantite and Titanium.
* Most ores sell for the same as or more than the bars made from them, exceptions being the late pre-Hardmode ores (Meteorite, Hellstone, and Demonite/Crimtane) and Chlorophyte, all of which are far more profitable as bars. (Hellstone and Obsidian are unsaleable as ores, and there is no Obsidian Bar).
* Two ways to quickly find Hardmode ores is to use previously discovered Abandoned Mine Tracks or search along the ceiling of The Underworld. Both of these methods feature large cave systems along a significant horizontal distance, the Minecart Tracks allow the player to outrun dangerous enemies, and pre-mechanical boss Hardmode enemies in the Underworld spawn rarely and are easy to avoid.

## Trivia

* Hellstone's item sprite is a recolor of that of Silver Ore.
* Hellstone is the only ore that cannot be infinitely generated within a single world. Others can be obtained from sources such as crates, an Extractinator, bosses, duplicable liquids, Meteorite crashes, and mud.
	+ Chlorophyte is limited by the amount of mud (and dirt) in the world, due to the absence of Dirt Bomb.
* Iron and Lead are the only ore types without a respective brick type.
* Luminite sells for the most of any ore, per piece.
* Palladium, Cobalt, and Titanium are the only Hardmode ores named after real metals.
* Luminite is the only ore that does not use either a Furnace or Hardmode Forge to craft bars, instead requiring the Ancient Manipulator.

* In a drunk world, both alternative ore types in each tier are available.

### Non-equivalencies

While most objects made of or implied to be made of ores and their derivatives have equivalents in the same tier, there exist several exceptions:

Copper / Tin
* The Tin Can, obtained via fishing, has no "Copper Can" equivalent.
* The Merchant will always sell copper tools, even in worlds generated with tin.
* Newly-spawned characters and respawning Mediumcore characters will always respawn with copper tools, even in tin worlds.

Iron / Lead
* While implied to be linked to ore progression due to the Hardmode Mythril Crate, the Iron Crate does not have a "Lead Crate" version.
* The Ironskin Potion, despite its name, can be crafted using either Iron Ore or Lead Ore; there is no "Leadskin Potion" equivalent.
* The Merchant will always sell an iron anvil, even in worlds generated with lead.
* Underground cabins will always spawn with an iron anvil, even in lead-containing worlds.
* Newly-spawned Journey characters will always have iron tools, even in lead worlds.

Gold / Platinum
* Gold Chests found underground have no "Platinum Chest" counterpart.
* Golden furniture, dropped by the Pirate Invasion enemies, does not have a corresponding "Platinum furniture" set.
* The Gold Ring, also dropped, has no platinum counterpart.
* Gold Dust, alongside its derivatives and related buffs and debuffs, does not have a platinum counterpart.
* Gold versions of critters do not have platinum counterparts.
* The Golden Carp does not have a "Platinum Carp" equivalent.
* While implied to be linked to ore progression due to the Hardmode Titanium Crate, the Gold Crate does not have a "Platinum Crate" version.
* Despite gold and platinum being of the same tier for ores, Platinum Coins are in the tier directly above Gold Coins.

Cobalt / Palladium
* Ancient Cobalt armor does not have a corresponding "Ancient Palladium set".
* The Cobalt Shield does not have a matching "Palladium Shield".

Mythril / Orichalcum
* While implied to be linked to ore progression due to the pre-Hardmode Iron Crate, the Mythril Crate does not have an "Orichalcum Crate" version.

Adamantite / Titanium
* While implied to be linked to ore progression due to the pre-Hardmode Gold Crate, the Titanium Crate does not have an "Adamantite Crate" version.

## History

* **Desktop 1.4.0.1**: Increased the sell values of Demonite, Crimtane, and Chlorophyte.
* **Console 1.0.933.1**: Made changes from PS4's 1.0.750.0 update. ()
* **Mobile 1.2.11212**:
	+ Ore now stacks to 999.
	+ Chlorophyte is slightly rarer and grows slower.
	+ Hardmode ores generate slightly less.
* **3DS-Release**: Introduced with mining noises and generation mechanics from Desktop 1.2.3.
	+ Pre-Hardmode ores: Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Ores, Hellstone, Obsidian, and Meteorite.
	+ Hardmode ores: Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, and Chlorophyte Ores.
* **Desktop 1.3.0.1**:
	+ Updated some ore graphics.
	+ Introduced Luminite.
* **Desktop 1.2.3**:
	+ Ore now stacks to 999.
	+ Chlorophyte is slightly rarer and grows slower.
	+ Hardmode ores generate slightly less.
* **Desktop 1.2**:
	+ Added 8 new ores as possible alternatives to the original 8: Tin, Lead, Tungsten, Platinum, Crimtane, Palladium, Orichalcum, and Titanium Ore, ordered by tier.
	+ Added Chlorophyte Ore.
* **Desktop 1.1**: Introduced Hardmode ores: Cobalt, Mythril, and Adamantite Ore.
* **Desktop 1.0.2**: Mining stone and other hard makes a 'tink' sound now.
* **Desktop-Release**: Introduced Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite.
* **Console 1.0.750.0**: ()
	+ Updated some ore graphics.
	+ Introduced Luminite.
* **Console 1.06**:
	+ Ore now stacks to 999.
	+ Chlorophyte is slightly rarer and grows slower.
	+ Hardmode ores generate slightly less.
* **Console 1.02**: Introduced ores from Desktop 1.2.
* **Console-Release**: Introduced with mining noises.
	+ Pre-Hardmode Ores: Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite.
	+ Hardmode Ores: Cobalt, Mythril, and Adamantite Ores.
* **Mobile 1.2.6508**: Introduced ores from Desktop 1.2.
* **Mobile 1.1.5536**: Introduced Hardmode ores: Cobalt, Mythril and Adamantite Ore.
* **Mobile-Release**: Introduced Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite. These make noises when mined.

## References

1. ↑ Інформація взята з початкового коду гри версії 1.4.0.5 (ПК-видання), functions ``SmashAltar()`` and ``OreRunner()`` in ``Terraria.WorldGen.cs`` Може бути не актуальною, тому що теперішня версія гри 1.4.4.9.

Шаблон:Master Template Consumables/contentШаблон:Master Template Tilesyue:Ores/yuevi:Ores/vifi:Ores/fics:Ores/cs