Aether-Walkers

## Territorial Features

Residing in the Aetherworld, as they call it.

## Culture

* Really light armor clothing for both males and females
	+ they find really clothed people odd, as if they are cold
	+ public nudity is still a definite no-no. though they are not as strict with it
	+ capes are for royalty only
* they refer to universes and planes as "Worlds". Their home is the Aetherworld, the main universe is the Balanceworld, the nether as the Netherworld, cyberspace as Cyberworld, their personal dimension as their Arcaneworld, etc.
* They are the guardians their heaven.
* They mainly have a black-and-white viewpoint on good and evil: the Aether-Walkers and angels are good, and the Nether-Walkers and demons are evil. It's when they come to

## Physiology

Aether-Walkers have some interesting aspects of them, the first most noticeable aspect being their eyes. Lacking pupils and glowing a sparkly blue, this allows them to see in dark areas better, allows them to

Aether-Walkers are much tougher than they look.... because being toned is the equivalent to being muscular for them. They're not to the extremity of being extraordinarily skinny, but the average Aether-Walker is thinner than the average mobian nonetheless. .

## Abilities

Aether-Walkers have four main abilities: the ability to cast magic, the ability to have mastered control over one's personal domain, access and control over multiple planes of existence, and the ability to manipulate aether energy.

### Aetherwalker Physiology

The eyes of an aether walker see the world differently. This allows her to overcome illusions, see the concept of truth and lie, see what would normally be *imperceptible*.

Their blood stream

### Plane Existence/Access

Being an Aether-Walker, Dawn exists/can access multiple planes of existence.

#### Astral Plane

Existing in part of the astral plane gives her immunity to possession (unless the opponent can somehow possess spirits) due to the fact that she technically is a spirit.

Dawn can interact with others both on the physical and spiritual level. This is also helpful for exorcism, which she had to do on a few occasions. She is able to do this by forcing souls and spirits out of other's bodies if need be, and fight them on the astral plane. In short, a lot of poltergeist fighting.

#### Akashic Plane

This plane governs knowledge and everything related to it. Dawn can use divination in order to gain access to knowledge of the unknown in the present, past, and future.

#### Causal Plane

With access to this plane, Dawn can affect her own memories and other's memories. She can implant, alter, and even erase memories. Should her own memory be removed/altered from her somehow, it will be restored to optimal condition within a short period of time.

#### Mental Plane

With this access, Dawn can read and control the thoughts and minds of others. This is a heavily used trait of Aether-Walkers, as they would use telepathy rather than verbal speech to communicate majority of the time, due to it costing less energy, saving time in talking, and lowering the chance of something being a lie, as a mental block would be pretty obvious that they are hiding something.

### Teamwork Empowerment

When near people whom she considers as allies, the overall group increase in their stats by 5 percent per person. If she was part of a trio, the team's overall stats would increase by 10%. If she was in a group of 5 (which she is in her main continuity), this ends up with the group being 20% stronger.

### Magic

* elemental powers - Dawn is able to control a variety of elements: fire, water, electricity, earth, wind, ice, light, and darkness. She can combine these elements or elemental recomposition powers.
* Magical blasts and rays - These blasts are very versatile, each able to be controlled and/or seek its target.
* Magic circles: her main offensive choice, she can use these as razors, shields, an umoving platform, as gateways to other areas, dimensions, and planes, etc.
* spatial distortion - Dawn can manipulate the environment around her,causing very absurd effects, such as changing the direction of gravity (for herself or for an environment), make a destination much farther/closer by changing its distance, distort the world in the shape of cubes, etc. This tactic is mainly for the environmental advantage.
* Antipathy- used to deflect or repel attacks back to opponents. While most commonly used against energy blasts, it may also be used for more subtle abilities, such as telekinesis or teleportation abilities.
* time manipulation - Dawn can slow down time to a crawl, stop it entirely, and even reverse it, either to everything at once, or merely to specific objects (To repair a drop glass cup for instant).
* Medusa's light- casting a bright light on the field, if one is to be surrounded by said light, this would immobilize the target.
* Imperceptibility - Dawn can changed her existence to be ignored, though this causes concentration. This could be viewed as a superior version of invisibility, due to her presence being ignored rather than trying to mask her presence.
* Enhanced Form Removal - Dawn can create a field where attackers using any type of ascended form will have it negated.
* Duplication - Clones of herself can be produce to confuse the enemy and attack them from all sides.
* Illusions - Dawn can create false images and senses in an environment to distort an enemy's ability to understand false from true.
* Item enchantment - Dawn may increase the use of an item by enchanting it. A pistol can prove the most powerful gun on the planet, a backpack may contain a hammerspace dimension inside, etc.
* Sickness inducement - Dawn can cause all forms of disease to enemies, from small things such as the flu, to major things such as cancer. She normally doesn't use this as an offensive, only using this to heal an undead ally.
* telekinesis - Dawn can use her own mind to move matter around her, and she has very large range with this.
* Anti Magic - Viewed as transparent energy, Dawn can create shields, lasers, and spheres of anti magic. Anti magic no damage and phases through everything but magic and magical properties, in which it would instead destroy any form of magic on contact.
* Conjuration- Dawn's magical abilities allow her to summon almost anything at whim, a useful ability for magicians to have.
* Abjuration - Dawn's main defensive tactics involve making a powerful forcefield. She can heal all forms of wounds and purify negative ailments, in which she uses to heal allies, including the negative effect of anti-healing curses. The restoration technique only requires the subject to be alive and their soul still in their body (if they had one to begin with). If the conditions are met, Dawn can successfully return herself or others to optimal condition.
* Reflection Magic - An extremely versatile ability, Dawn can access the Mirror Dimension through reflections, such as water reflections, shiny armor, and mirrors (obviously). Within this place, Dawn can possess the reflection of others, duplicate objects, deflect just about everything, imprison others within mirrors, etc.
* Escape artistry - a classic magician trick, Dawn can get herself out of tight situations. Unlike classic magic acts, this goes as far as freeing herself from magical concealment and imprisonment as well.
* Vanish - another classic magician trick, Dawn can make things disappear into thin air.
* Power Absorption - when her hands glow an eerie white glow (which is usually surrounded by a black aura), Dawn making contact with her enemy can began to drain them of supernatural powers, weakening their maximum potential. If held long enough, she can temporarily leave them completely powerless.
* Immunity Bypassing - as long as Dawn is noticeably superior to her opponent, her magical abilities can bypass the immunity defenses of others.
	+ A fire-immune opponent that is noticeably weaker than Dawn can be affected by her fire spells like any other nonresistant being. If said character was around the same level of power, Dawn's ability can only turn their immunity into resistance. If the character is noticeably superior to Dawn, this ability will not have any effect.

### Personal Arcane Zone

As with all Aether-Walkers, Dawn can control her own dimension and force people into it. At the cost of most of her energy, she can force people in an universal sized realm, empty for everything but the abundance of Aether energy. Here, she exists as an omnipresent being, and the foe is constantly battered with negative effects while they are in there. Dawn's stamina limitation makes it so she can usually hold this dimension active for about half a minute.

### Basic Alchemy

Dawn isn't a pro in this category unlike most of her Aether-Walker allies... mainly only using alchemy to make stamina potions.