Map Features

## Overview

Map features are mostly defined by various objects around the map that you can interact with. This includes anything from crates to boosters. Some maps have unique and exclusive features, while others feature more iconic and common features. An example of a common feature is clutter, which includes crates, barrels, etc. An example of an exclusive feature is the acid in Space Station.

### Boosters

Boosters are found in various maps and can take many forms. They take the player and force them away as fast as the player was hitting it. Using that logic, it is possible to fly into a booster and get extra force from it. Usually, boosters are either a bright color, but can be designed to fit a theme. This category includes the cannons in Canyon and the launchpads in Aerial and Kiwi.

### Clutter

Clutter consists of objects around the map that serve no immediate purpose but still has a hitbox. These also rarely include decorative map elements. One example of clutter is the many crates in the center of the map Ash, or some of the small barrels strewn around the map Evening. Like terrain, barriers, and walls, clutter cannot be penetrated by projectiles. However, Flamer's flames and Chainsaws can go through certain static barrels, such as those in the bottom area of Webb.

### Cover

Cover is anything solid that cannot move and serves no purpose besides protection, most commonly in the form of a sandbag. It also appears as bullet-soft surfaces (see below), barrels (in Cavern most notably) or other unusual nubs in the terrain, like the orange triangles in Neon.

### Item Boxes

Item boxes are interactables that spawn on every map. These take the form of 5 distinct types, these being Cluster Grenades, Hand Grenades, Health Boxes, Shurikens, and Snowballs.

* Cluster Grenade boxes provide **two** Cluster Grenades, which when thrown will explode into a spread of smaller shrapnel. This rain of explosive pieces can weaken and kill opponents easily. The grenades can also be triggered early when coming in contact with a surface, bullets, or charges from the Flamer or Link Gun.
* Hand Grenade boxes provide **two** Hand Grenades, which when thrown will detonate after a short time or on contact with a player, exploding and instantly killing on direct hit. They also deal area damage to other players not directly hit These can be prematurely detonated with the use of a Link Gun, or pushed away with a Flamer.
* Health Boxes provide no throwables, but heal the player to maximum HP when collected. They may only be collected if the player has lost HP. These item boxes often take the longest time to respawn, most significantly seen in Lambda.
* Shuriken boxes provide **three** Shurikens to throw at enemies. Shurikens are lighter than grenades and deal moderate damage scaling with momentum, instantly killing on headshots. Shurikens that do not hit a target will collect on the ground and despawn after a short amount of time. Walking on these shurikens still deal low damage.
* Snowball boxes provide **five** Snowballs to throw at enemies. Snowballs are much lighter than both grenades and shurikens; dealing low-moderate damage scaling with momentum, instantly killing on headshots. If a snowball does not hit an enemy, it despawns on impact with a surface. Snowballs are the only throwable that do not deal self damage.

### Portals

Portals appear in several maps. To use a portal, press S or down arrow inside of the portal. There are two types of portals, these being one-way and two-way portals. Two-way portals are more common and teleport the player to a different location, and also allow them to go back. They are light blue in color, as shown in the picture (right). An example takes the form of the two-way portal in Kiwi. Meanwhile, one-way portals are less common and, hence the name, only allow you to teleport one way and not back the other way. The entrance is blue in color, like that of a two-way portal, but the exit is smaller and its color is dark magenta. An example of this is the portal in Evening, as it is exclusive to this map. Another unique portal is featured at the bottom of the map Dm Hunter, but doesn't teleport you. The portal appears to be a glowing red vortex that players call the "Death Star", as contact with it will cause you to instead go flying in a direct trajectory towards the carpet of deadly spikes.

### Semi-Solid Surfaces

While most surfaces in maps are completely solid, there are two main types of "semi solid" surfaces that naturally exist in the game, being bullet-solid and player-solid. A bullet/player solid will block the respective type from passing through but allow the other to pass through. An example of a bullet-solid would be the centermost walls in Space Station, and a player-solid would be the bridge at the top of Evening. Another common name for these surfaces is "soft".

### UFOs

In Canyon, Cathedral, Tribal, and Sahara there are UFOs that are usually out of sight from where the player should normally be, and are accessible in ways such as simply flying, to M79 boosting. Standing on a UFO will usually kill you immediately. Some have booster beams that propel you away, and some will teleport you back to earth.

### Vehicles

The term "vehicles" refers to any type of clutter that can move in the game, without needing to be constantly pushed, like a barrel. For example, there is a car in Naom which can be pushed around, to be used as barriers or to hang around in. The floating barrels in Canyon, while technically being able to move without being constantly pushed, are not vehicles.

### Water/Acid

In the May 3rd update, water was added. So far, it is found in Aerial, Cavern, LonelyIsland, Sinkhole and Space Station. Water slows down the player and most projectiles, making underwater combat difficult. Since it is water, Flamers do not work underwater. By contrast, Link Guns are completely unaffected by water. In Space Station, water takes the form of damaging Acid, which will damage the player if they are submerged beyond a certain point. Clutter can float on water. For some reason, Balls do not float, and Laserguns also don't work underwater. Water also alters the trajectory of M79 and RPG, reversing their bullet drop to launch upwards. Take this into consideration when fighting underwater. This effect cancels as soon as the rocket is outside the water, and will begin falling down until it hits water again or if it hits something.

### Weapon Spawns

In certain maps, weapons will spawn alongside other objects ready to be picked up by the player. This refers to:

* The clutter of weapons at the bottom of Arctic Dusk as well as the M79 and Rifle spawns near the top of the same map
* The Barrett spawns at the top and just below the top of Facing Worlds
* The X75 spawns on the barrels in the acid in Space Station
* The M60's near each flag in Cavern
* *Technically* the weapon spawns in Arrival