0.2.10

This update will please players with many changes. The Crossout universe now contains another map, the Ship Graveyard. Players will be able to try out new unique weapons of special rarity. We paid attention to improving the interface. I would especially like to note significant changes in the description of engines, cabins and armored vehicles in general. Changes in the technical characteristics of the tracks were also introduced.

## New Map "Ship Graveyard"

Once upon a time, a full-flowing river flowed here, and the port received and sent hundreds of ships a day. After the disaster, a fairly large group of survivors settled on a barge loaded with canned food, anchored. They lived as recluses and successfully defended themselves from everyone who tried to take away their provisions. They did not show proper respect for the Lost and they were overtaken by punishment. The water level in the river began to decline and soon only a stream remained from it.
Left without water, the barge sank to the bottom and quickly became the prey of the raiders. For many years the area was empty, but over time it has become a haven for many survivors who are loyal to the Lost, and some even worship them.

* PvP battles and PvE missions take place on the map.

## Rarity

Introduced a new rarity level "Relic"
Details of this rarity are significantly different from any other weapon in the game
Current rarity hierarchy (in ascending order):

* Base
* Common
* Rare
* Epic
* Legendary (Now has a new yellow color)
* Relic

## Weapons of the Relic Level of Rarity

Relic parts are very rare parts that can only be assembled from special fragments. They have unique mechanics, although they are not always easy to use.

* Crafted from fragments at the Engineer's Workbench
* Fragments of each weapon can be obtained if you have weapons of legendary rarity on a vehicle that went into battle
* No other resources are required to produce them.

## New Weapon **Badaboom**

* Drops a series of combustible barrels.
* After the wick burns out, the barrel explodes.
* The barrel can be destroyed with a shot.

## New Weapon **Snapper**

* Looks like homemade crossbow.
* Shoots bolts.
* Has high damage output and high accuracy.

## Tracks

Based on statistics and feedback from players, it was decided to introduce the following changes to the technical characteristics of the tracks:

### Reinforced tracks

* Weight reduced to 500 kg
* Load capacity reduced to 1400 kg

### Hardened tracks

* Structure increased to 538 units.

* PS increased to 251

### Engines

As part of the refinement of the engine system, the system for reflecting the technical characteristics of engines, cabins, movement elements and armored vehicles as a whole was significantly changed.

### Improved description of engines

* Added "Power" parameter, reflecting how much power the engine will add to the car
* Added "Speed" parameter, reflecting to what speed the engine is running

### Improved cabin description

* Cabin parameters "Speed" and "Power" now show the characteristics of the cab engine

### Improved description of wheels and tracks

* Some wheels/tracks have been given a "Speed" parameter that reflects the vehicle's top speed
* The restriction works if the car has at least one such part
* If there are different constraints, then the strongest one works.
* The restriction does not disappear if the vehicle has lost all such parts in battle

### Improved vehicle description

* Now the "Acceleration" parameter reflects the acceleration time of the car to a certain speed
* Now the parameter "Speed" reflects the maximum speed of the machine, taking into account possible restrictions

## Balance

Based on player feedback and stats, the following changes have been made:

"Pyre"

* Increased launch angle
* Increased MP to 530

"Cannon 76 mm"

* Reduced ammo count to 12
* Reduced damage dealt by 5%

"Wasp"

* Increased accuracy by 30%

## Market

* For the convenience of using the market interface, the following changes have been introduced
* Added the ability to sell resources in one click
* Improved filter by product categories

* Icons instead of dropdown list
* Only one category can be selected
* A similar filter is used in the Warehouse

## Invasion

* Changed the system for calculating rewards for winning a raid
	+ Now the reward in copper depends on the MP of the armored car on which the player enters the raid
	+ Raid UI changed

## Raids

A number of changes have been made to adjust the difficulty of raids.

Siege

* The time received by players for destroying a tower has been increased to:
	+ 35 seconds for low difficulty
	+ 30 seconds for medium difficulty
	+ 25 seconds for high difficulty
* Start time increased to:
	+ 70 seconds for low difficulty
	+ 60 seconds for medium difficulty
	+ 50 seconds for high difficulty
* Damage dealt by AI armored vehicles
	+ Reduced by 25% for low difficulty
	+ Reduced by 20% for medium difficulty
	+ Reduced by 12% for high difficulty

## Race

* Damage dealt by AI armored vehicles
	+ Increased by 20% for low difficulty
	+ Reduced by 12% for medium difficulty
	+ Increased by 10% for high difficulty

## Interface

* Improved faction interface
	+ If the part is ready in the Workshop, now when you open the "Fractions" tab, the window of the finished part will automatically open
* Improved display of score counter
* Improved a number of icons
* Possible reward for destroying Leviathan is now written
* Added achievement notification
* Improved display of the player's current car in different windows
* Improved appearance of containers
* Improved messages about the results of the battle
* Improved sign of victory
* Added a number of visual effects
* Improved interface for PvE missions:
	+ Now only available missions are shown
		- Added mission availability time to mission description
	+ Available missions for which the player does not meet the requirements are drawn as "closed"
	+ The missions in the list are sorted by increasing difficulty.
	+ Mission illustrations added

## Miscellaneous

* Improved a number of texts and descriptions
* Improved a number of objects on the maps
* Improved appearance of some parts
* Lowered suspension height on all wheels
* All resources are assigned "" rarity for the convenience of working with Warehouse and Market filters
* The first camera changes have been introduced
* The ability to try out the test version is provided in the game settings
* Added "Terms of Use" link button to the login screen
* Added new low level AI vehicles Increased rewards for first places in ratings

## Bug Fixes

* Fixed Leviathan aiming bug in test drive
* Fixed interface error when pouring gasoline into a canister
* Fixed incorrect handling of base capture points in the range between 0 and 1
* Fixed a bug with leaving the queue for battle
* Fixed a bug with extraneous sounds and details on the maps
* Fixed a bug where a number of sounds could be heard when minimizing the game
* Fixed Exhibition bug where own blueprints were "lost"
* Fixed ground hit effect bug
* Improved game client stability
* Fixed a number of audio environment bugs
* Fixed a bug when pressing the [Battle] button multiple times
* Fixed incorrect operation of the FPS limiter in the game settings
* Fixed the possibility of the camera falling under the surface
* Fixed incorrect work of the Garage with some non-standard cars
* Fixed an error displaying the game login screen on monitors with a resolution higher than FullHD
* Fixed the description of the parts obtained from the Engineers faction
* Fixed incorrect display of the amount of scrap metal received when disassembling a part
* Fixed incorrect appearance of an error message about entering a battle
* Fixed a bug with switching sound devices in the game settings
* Fixed a wheel manufacturing bug that prevented the tutorial from being completed

## Small Update 0.2.10

* Improved behavior of the new camera
* Fixed a bug with displaying rarity levels in the market
* Added "Exit" button to the login window
* Improved a number of texts
* Improved the raid window
* Now it only displays timed missions
* The title of the window displays the time of the change of missions