Arrival at Node 17

This event always appears at the start beacon of Node 17 (S8).

*Name: Federation Capital*
 Type: Friendly

 Unique: True

 Dominant Faction: The Federation

 Rebel Threat Level: !CRITICALLY HIGH!

 The Federation Capital is your final destination. Under siege by the Rebellion, to save this reality you must kill the Rebel Flagship before it destroys the Federation base.

## Ace attacking entry point

**This part is only present if you are playing on Extreme difficulty****, if not, skip to Contact the Federation officers**

*The second you exit light speed, it becomes clear something is wrong. It looks as though the entrance beacon is under attack by an MFK Ace!*

1. Continue and fight an MFK Picket Ace
	* (**After killing enemy crew**) or (**After destroying enemy ship**) *The MFK Ace has been taken care of, and you scrap the remains before carrying on. You contact the survivors of the Federation fleet, including Admiral Tully himself.*
		+ You gain a **high** standard reward and Contact the Federation officers

## Contact the Federation officers

*You've finally arrived at Node 17, the Federation Capital. You've heard the stories of this conflict back in Universe 0, the reality where the Multiverse tech was discovered. Now, you're about to take a part in it. Your actions here will either save or doom this reality.*

Depending on the player's notoriety they may or may not receive support from the Federation fleet:

### **If your general (Civilian/Militia/Federation) notoriety meter is less than 8:**

* *With a quick scan of your ID, you are allowed through the beacon without issue.*
	+ *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center.*
	+ **Depending on what ship the player is piloting, Tully will change his welcome message**
		- *"I'm afraid we don't have any more time to chat. Is there anything you need before you face the flagship?" Tully orders the support ships on stand-by, awaiting your command.*
			1. Request repairs.
				* *Tully dispatches a Federation support ship to repair your hull.*
					+ Your ship is repaired by 30 hull points and you Check the storage
			2. Request fuel and a sector map.
				* *Tully dispatches a refueling drone to restore your fuel reserves, and transfers map data of the sector.*
					+ You gain 15 , your map is revealed and you Check the storage
			3. Request ammunition and droneparts.
				* *Tully dispatches a resupply drone to restore your reserves.*
					+ You gain 7 + 7  and then proceed to Check the storage
			4. Request additional crew.
				* *Tully dispatches a trained Federation soldier to serve on your ship.*
					+ You gain a Soldier and Check the storage
			5. (Tully's Package) Show Tully the package.  [Requires Tully's Package]
				* You deliver the package

### **If your general (Civilian/Militia/Federation) notoriety meter is at 8 or more**:

*You scan your ID, but something appears wrong. A nearby Federation ship approaches, and you notice their weapons are online. You receive a hail from the ship. "You've been on quite the escapade in your journey here. I'm afraid the Federation simply cannot support someone with so many bad marks on their record. If you want any shot at forgiveness, killing the flagship would be a good place to start." On that note, they cut comms.*

* Nothing happens.

## Tully receives the package

* *As soon as Tully lays his eyes on the box, he changes his posture completely. He permits you inside the Federation command.*
	+ *Tully sits down with you, and places the box on the table in front of you. "Do you know what's inside this package?" You shake your head. "Well I'll tell you. Absolutely nothing." The confused look on your face makes Tully chuckle. "I gave these packages to several important Federation officials. They are to be given to those who they deem trustworthy and are to be brought to me. It's a sign that you really are worthy of this final fight. We best get going then, this Flagship won't destroy itself."*
		- Tully's Package is removed from your inventory. You gain  Tully as a crewmember (admiral maxed in all skils and with special abilities and stats), your ship is repaired by 15 hull points, you gain a **medium** standard reward and you Check the storage.

## Storage check

* *Now that you're all ready to go, you have some time to do something on the ship. These moments will be few and far between in this sector, so take this chance to do whatever you might need, talk to your crew, and look at your mission report one last time!*
	1. Do something on board the ship
	2. Do nothing.

## Trivia

* ID: LASTSTAND\_WARP
* A scrapped "Prophet" augment (similar to the ones that all ships carry and which designate which quote will be used by Tully on arrival) which was used for an older version of Deviant allows an extra blue option when Tully asks the player for what they may need, the augment is still ingame but is unobtainable without the use of the Console (typing the command "AUG SHIP\_PROPHET") and it also gives special options on combat checks (similar to Reality Manipulator). The blue option is the following:

5. We need not of your assistance. The Great Eye will guide us.

* *You make a prayer to the Eye, wishing for save travels through this sector. The eye abides, and you find your ship stocked and ready to go.*
	+ Your map is revealed, your ship is repaired by 30 hull points, you gain 10 of each resource and 30 scrap.