Dungeon 14

## **Introduction**

You are now a really true master of strategic dungeons and now.. The Godly Dragon awaits for you, in one of the hardest, yet most fun dungeons the game has to offer for you!

Dungeon 14 is unlocked at the tenth time travel, and will need to be beaten in order to time travel and unlock one of the last dungeons and the path into endgame.

The requirements to enter this dungeon are

* **D14** key - Purchasable in the shop (250,000,000 coins). You can avoid this buying this by having a T6+ horse
* At least **10 time travels** - You can check how many time travels you have with "**rpg time travel**"
* **Omega armor** - Level 100 + Ultra-Edgy armor + Omega lootbox + 50 dragon scales.

Yes, you need an  OMEGA lootbox in order to craft this armor, so it's time to go hunting for some lootboxes~

## How it works

This dungeon is based around movement, HP, DEF and beating 2 dragons.

The playable board has 8 columns/files and 7 rows/ranks and has an amount of tiles with different colours, each color will do an certain action, which will be discussed below.

You will spawn at a random column/file in the first/bottom row/rank.

The colors have the following effects (the mentioned colors are considered "safe"):

* **🟩 GREEN** (safe): Cures you from the "Poison" debuffs, or no effect if you don't have it (safe field).
* **🟪 PURPLE** (safe): Pushes you to the bottom. Both, the PURPLE field you stepped on, and the location you get pushed to, are switched to BROWN (you won't TP though).
* **🟫 BROWN** (safe): Teleports you to a RANDOM location in the bottom part of the board (row/rank 1-3). Both, the BROWN TP field you stepped on, and the location you get teleported to, are switched to RED (you won't take damage though).
* **🟥 RED**: Hits you for 200-249 damage.
* **🟦 BLUE** (safe): Pushes you down 2 rows/ranks. The BLUE field you stepped on will change to GREEN; the field you get pushed to will change to ORANGE (you won't get the "Poison" effect though).
* **🟧 ORANGE**: Adds the "Poison II" debuff for 3 turns. It ticks for 70-94 damage per turn. This damage will apply additionally to "Poison I", so having both debuffs can deal 100-128 damage per turn.
* **🟨 YELLOW**: Adds the "Poison I" debuff for 3 turns. It ticks for 30-34 damage per turn.

Each turn, all the fields colors on the board will cycle following the pattern:

* 🟩 GREEN: ➤ 🟪 PURPLE: ➤ 🟫 BROWN: ➤ 🟥 RED: ➤ 🟦 BLUE: ➤ 🟧 ORANGE: ➤ 🟨 YELLOW: ➤ (🟩 GREEN ... )

## Tips & Tricks

As mentioned above, all tiles have a certain pattern in which tiles would change, so it's recommended that the player thinks ahead in movements before moving into a tile to be safe.

PURPLE tiles should be avoided at all costs, as it can reset a lot of progress unless you are really low and have no better options. An ORANGE tile would do far more damage than a RED tile if no green tile is nearby, so it should also be highly avoided if no GREEN tiles will show up close.

This dungeon isn't about surviving, it's mainly about reaching the dragon before dying, so RED tiles don't always have to be avoided. If there is a good movement ahead, but a red tile is required to be stepped on for that, the player shouldn't hesitate unless they have really low HP.

The recommended HP for this dungeon is 2095 + 50, it can be way less if the player has experience in this dungeon. The recommended DEF is 1080 as it would allow the player to take 1 HP per turn, otherwise it can be very hard.