recursal/Fanatic-Fandom huggingface dataset:
Blood Healing

## Blood Healing**Edit**

 **Blood Healing**Blood Healing5012 ArcaneSoul Sacrifice

**Blood Healing** is a Tier 3 () Spell of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Soul Sacrifice**
Targeted own unit loses 250 life points and in turn heals friendly units within a 20m radius around it for up to 860 / 900 / 1000 / 1100 life points in total every second. Lasts for 10 seconds or until target dies. The target unit cannot be healed while under the influence of this spell. Reusable every 5 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400028
* :
	+ Increased the radius of the healing aura from 15m to 20m.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Amii

Amii are one of the nine playable Factions in BattleForge. They're represented by the colour combination of purple and green; all Amii cards have a purple and green border.
## Description

   So far there have only been few cards of this faction released. The faction is characterised by a high degree of adaptability. Additionally, the duration of the immobilizing effects of Freeze and Paralyze is reduced on their units.

## Cards Overview

OrbsNumber of OrbsTypeRarity4 matching cards
## Gallery

* An old Amii Power Shrine.
* Amii entities ingame.
1/2
Contacts

SkylordsReborn is a social game that strongly emphasizes communication between players. To allow players to manage their peers, the tab **Contacts** exists in the forge menu. There players can access their friends and ignore list, search for other players and select their status.

## Friends list & Ignore list

By right clicking on a player's name and clicking the respective button, you can add them to your friends or ignore list. They will then show up in these lists as seen in the image below:

The Ignore list behaves just like the friends list.

## Search Player

On this tab you can type in a player's name to get the possibility to interact with him via the right click pop-up menu, which can also be accessed in chat, in your current location's members list in the top right corner or in the bottom right corner if your in a group with other players.

As for all of these tabs, you can sort the results by **Name**, **Status**, and **Location**. Pay attention to spelling and upper/lower case, otherwise the results may be insufficient.

## Status Selection

The players own status can also be manually selected here:

* Online
* Looking For Group (LFG)
* Do Not Disturb (DND)
* Away From Keyboard (AFK)

This is also what shows up in the "status" column or when using the /who command in chat.

## See also

Client Features

 Other
Gateway of Fire

## Basic Info

Spawn Buildings that can be found on the Battlegrounds fire preset. These structures supply camps with their units and spawn attack waves to engage the player.

## Abilities

**Artifact Immunities**
 **Passive:** Generic Artifact Immunities
## Tips & Strategies

Like any spawn building, taking it out quickly is highly recommended to avoid being swarmed by enemy assaults, or having a camp regenerate its units.

## Trivia

* Gateways of Fire can also be found on Titans, though they spawn preset units there and do not follow the rPvE formula.
* Similar structures can also be found on Oracle, containing wagons holding pieces of  statue.
Doom Brothers

## Statistics

**Doom Brothers** is a Battleground early game boss unit which is encountered on the  **Fireland** preset on difficulty 4 till difficulty 7. In difficulty 10 it can also be encountered as a mid-game boss guarding the 4th  Monument.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Cannoneer**
 **Autocast:** Every 15 seconds, unit uses its cannon to fire off a ball that deals 1000 to enemies within a cone-shaped area, up to 3000 in total. Knocks back all unit sizes.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400033
* The classification as `Fire` unit has been removed.

Patch #400031
* Added  Doom Brothers to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Giant Wyrm

## Giant Wyrm**Edit**

 **Giant Wyrm**Giant Wyrm3004 Dragonkin DominatorCorrosive Breath51153530

**Giant Wyrm** is a Tier 4 () Unit of the Nature faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

An incredibly strong flying behemoth of a unit. The Giant Wyrm is rock-solid, boasting significant health and heavy damage output, but lacking any truly unique traits.

## Card Info

**Corrosive Breath**
 **Autocast:** Every 3 seconds, unit exhales a corrosive cloud that deals 480 / 510 / 560 / 615 damage to enemies in a 10m radius around its target, up to 720 / 760 / 840 / 925 in total. Knocks back small and medium units.
## Notes & Strategies

Powerful, yet expensive. Giant Wyrms pack alot of power into their summoning, and certainly do pay off well. However, they are not an unstoppable force and will perish rather quickly if used carelessly.

## Campaign PvE

Giant Wyrms are easily capable of dominating the later stages of a mission on the easier difficulties, thanks to their strong attacks, decent hitpoints, and airborne status. However, the Giant Wyrm becomes shadowed by other, more specialized T4 creatures as the difficulty level increases.

Although it is by no means a weak creature, on Expert; a certain strategy is often required to achieve success. This often entails the use of more advanced, and less standard cards. As a result, the Giant Wyrm is typically a more basic option; though an effective one nonetheless.

## Random PvE

The Giant Wyrm is a very capable creature in Random PvE, thanks to its mobility combined with powerful attacks. It is not uncommon to see several of these dominating the skies on the quest to conquer, but it leaves some glaring weaknesses as a result.

Because it is an airborne creature, it does not provide Ground presence. A critical aspect of late-game Random PvE, which enables a player to keep the momentum of their push going. Without it, they will inevitably grind to a halt once the Giant Wyrms perish.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Autocast ability :
	+ Fixed incorrect handling of overkill damage.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Deck

A **deck** is a set of up to twenty cards that the player chooses before starting a match. The cards in the deck will be the only cards available to the player during the match. The currently selected deck is displayed on the deck bar on the bottom of the screen.

## Making A Deck

After joining Skylords Reborn and logging in, the first thing you will need to do is create a deck to be able to play the game. To do that, you need to click on the three cards in the top menu. This will show you a list of cards that you own on the left hand side. You can sort these cards by: number of orbs (the dots on the top right corner of each card), factions (the card/orb color), creatures, buildings and spells.

Cards can be added to a deck by dragging the cards from the card collection to the deck bar at the bottom of the screen or by simply double left-clicking on the card you wish to add.

When creating a deck you first need to think about which orbs you want to choose. Decide if you want to play e.g. pure Frost (blue, blue, blue, blue) or Twilight (green, red, green, red). Which colors and in which order is up to you. Remember that if you do not have orbs with colors matching the icons on a card you are unable to play that card! An empty orb icon means that for that card you do not need any specific color. Legendary cards do not require any colored orbs at all, however, only one of each legendary unit or building can be on the map at any given time.

In game you will start with one orb, later get a second, third and fourth orb. The more orbs a card requires, the more powerful it is. But for starting off, cards with one orb are necessary in order to be able to claim the next monument and so on.

Having one-orb units from more then one faction, seems to be useless in most cases. While you will be able to play one-orb creatures from the second faction, you are already able to play two-orb cards, which are stronger. Sometimes having a one-orb card from another color is worth it, though!

### Deckbuilding Example

We are playing a Bandit deck, and our orb summoning order will be red, purple, red, purple.

First we need some one-orb red cards. At least one creature!

Then some red+empty, purple+empty and red+purple cards.

Next we need to search for three-orb cards. The cards can require up to two red orbs, and up to one purple orb.

And to finish it we will then choose some four-orb cards, with up to two red and two purple orbs required.
Inferno

## Inferno**Edit**

 **Inferno**Inferno3008 SpellMeteor Shower

**Inferno** is a Tier 3 () Spell of the Fire faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Meteor Shower**
Hurls 8 / 9 / 10 / 12 meteors onto the target area of 15m radius, each dealing 200 damage to hostile units and structures in a 15m radius, up to 800 in total. Knocks back small and medium units. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Increased damage per meteor from 200 (600 in total) to 200 (800 in total).
	+ Improved description to be more detailed and consistent.

Patch #400022
* Increased total card charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Lost Launcher

## Lost Launcher**Edit**

* Fire
* Frost

 **Lost Launcher**Lost Launcher7016 TowerHurling BlastInfused Rage15001430

 **Lost Launcher**Lost Launcher7016 TowerHurling BlastBlessed Ice Shield15001430

## Statistics

### Card ID (Frost)

1509

**Lost Launcher** is a Tier 2 () Building of the Lost Souls faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

## Card Info

* Lost Launcher (Fire)
* Lost Launcher (Frost)

**Hurling Blast**
 **Autocast:** Every 3 seconds, tower blasts hurling energy dealing 180 damage to enemies in a 10m radius, up to 270 in total. Knocks back small units.

**Infused Rage**
Affinity Dependency:  Fire **Passive:** Unit does increasingly more damage the longer it attacks but falls back to its original damage output if it doesn't fight for 10 seconds.

**Hurling Blast**
 **Autocast:** Every 3 seconds, tower blasts hurling energy dealing 180 damage to enemies in a 10m radius, up to 270 in total. Knocks back small units.

**Blessed Ice Shield**
Affinity Dependency:  Frost **Passive:** The tower is endowed with an Ice Shield that absorbs up to 600 damage and may restore its absorption capacity by 5 every second.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Amii Phantom

## Amii Phantom**Edit**

 **Amii Phantom**Amii Phantom6012 Amii GladiatorWithering SpearAmii AshfighterSlamSwift640710

## Statistics

### Card ID

1640

**Amii Phantom** is a Tier 2 () Unit of the Amii faction. This common card was released with the Amii Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Withering Spear**
 **Autocast:** Every 2.5 seconds, unit throws a poison-tipped spear dealing 85 damage and slowing enemy units. Slowed units may only move at walkspeed. Lasts for 10 seconds.

**Elusive**
 **Passive:** The duration of the immobilizing effects of Freeze and Paralyze is reduced by 10%.

**Amii Ashfighter**
Power Cost: 0 **Toggle:** Enable to gain:

**Slam**
 **Passive:** Attacked units cannot use their special abilities for 10 seconds. Opponents cannot use their ranged attacks either while being directly attacked by Amii Phantom.

**Swift**
 **Passive:** Moves at high speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
* Old Card Artwork - Version 1
1/2
## Patch History

Patch #400035
* The classification as `Human` has been removed.

Patch #400033
* The missing classification as `Amii` has been added.

Patch #400032
* The unit's model is no longer partially invisible on lower texture settings.

Patch #400031
* Updated the card's artwork (old / new).
* The classification has been changed from `Human Gladiator` to `Amii Gladiator`.
* Added a new passive ability :
	+ "The duration of the immobilizing effects of Freeze and Paralyze is reduced by 10%."
		- This is the new faction trait of all Amii units.

Patch #400030
* The range classification has been aligned with similar cards and set to `Ranged` and `Melee`.
* Adjusted general formatting of tooltip description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Crusade

## Crusade **Edit**

* Blank
* Positions
* Chests

## Description

Use the old teleporters to reach the human explorers. Defend the humans against the attacks coming from the north. Simultaneously, clear a path to the south, so reinforcements can reach your position.

## Speedrun Rankings

* ≤ 2
* 1

### Difficulty

Expert

**Crusade** is a 2-player PvE scenario that can be played on Standard, Advanced and Expert difficulty. It is part of the campaign story **The Search for the Gods**.

Defend the search expedition that has found a trace of the missing gods.

## Story

### Plot

Brannoc found he had returned to his old home once more. The leader of the Skylords walked its borders, sad the building had been shattered by the giants. He stopped between two stone pillars which had marked the doorway. Between them little Viridya had played and Meanen, his beloved wife, had stood to call him to supper. He ran a hand down one of the columns, feeling rough that which had once been smooth.

His battle with the giants and his invention of Giantsbane, the black powder that fuelled the cannons, had made him Master of the Forge, first among the Skylords. But it had also cost him dearly; his home, his wife and in the end the love of his daughter. And to what end?

Brannoc’s gaze shifted to the skies; he had to find the gods! He was not alone in his quest, mortals had begun to search as well. Fools! What could their feeble senses hope to uncover? But there was something to them now, a stirring of power that would one day have to be investigated. For now though, more important tasks required his attention.

### **Conclusion**

The gods had walked, as if mere mortals. What terrible force lessened them so?

Their godly powers drained, they had dug this hallowed relic from the earth with their bare hands. The portal to the Sunbridge Shrine, where the fire of the sun and the flesh of the earth meet in divine union. The cradle of light, the world’s most sacred place. It had been shrouded by Amii magic, to hide it from the giants. Brannoc already knew what the gods sought there. A terrible truth began to dawn within him.

## Gallery

* Minimap
* Loading Screen Banner
1/2
## Patch History

Patch #400039
* Added internal scripts to allow for the tracking of new achievements.

Patch #400035
* Clearing both the western and eastern path **before** the first major attack from the north will now trigger the condition for  Brannoc's units to spawn (E / W).

W1W2W3E1E2E3
## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Abaddon

## Statistics

**Abaddon** is a Battleground late-game boss unit which is encountered on the  **Fireland** preset on difficulty 8 till difficulty 10.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Gates of Hell**
 **Autocast:** Every 30 seconds Abaddon smashes his giant mace onto the ground dealing 400 damage to enemies in a 10m radius, up to 1200 in total. The impact will crack open the ground allowing an enormous cleft to emerge that will erupt fountains of red-hot lava after 5 seconds. The lava fountains deal 1000 damage to nearby enemies, up to 3000 in total. Affects ground targets only.

**Purgatory**
 **Passive:** Within a 25m radius around Abaddon enemies take 100 damage every second.

**Rage**
 **Passive:** Enrages by continuously dealing damage with any attack. After 5 attacks, unit will deal 100% more damage, increased to 200% more damage after 10 attacks. After not dealing damage for 5 seconds, it falls back to its initial damage output.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400033
* The classification as `Fire` unit has been removed.
* Passive ability **Rage**:
	+ Decreased the damage bonus granted by the second stage from 300% to 200% more damage.
* Autocast ability **Gates of Hell**:
	+ Decreased the initial damage from 800 (2400 in total) to 400 (1200 in total).
	+ Decreased the lava eruption damage from 2000 (6000 in total) to 1000 (3000 in total).

Patch #400031
* Added  Abaddon to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Boom Brothers

## Boom Brothers**Edit**

 **Boom Brothers**Boom Brothers10012 Ogre SoldierBOOM28002555

**Boom Brothers** is a Tier 4 () Unit of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

BOOM Brothers are a surprisingly powerful unit for their price, capable of unleashing a devastating blast that can eradicate many foes.

## Card Info

**BOOM**
Power Cost: 50 **Active:** Activate to fire a flaming cannon ball that deals 2150 / 2200 / 2300 / 2400 damage to enemies in a cone-shaped area, up to 2660 / 2760 / 2960 / 3200 in total. Affects ground targets only. Knocks back all unit sizes. Reusable every 30 seconds.* Hide
* Show Details

In some ways, BOOM can be seen as a more powerful, ground-only version of  . This mighty blast can dish out a significant level of damage, and includes knockback against any creature size, including XLs!
## Notes & Strategies

Boom Brothers are very powerful but suffer from low life points for the tier. These heavy ordinance units are designed to unleash a devastating burst of damage in vast quantities before the enemy can engage them.

Because BOOM can knock away XL creatures, enough of them can effectively stun-lock creatures. However, this ability is ground-only, making flying units a death sentence.

## Campaign PvE

Boom Brothers are incredibly effective at dispatching extra-large creatures, making them a strong pick against many late-game foes. However, any flying creature can kill them easily.

## Random PvE

Boom Brothers are powerful but lack the hitpoints necessary to survive the late-game fights. Their ability also does not contribute strongly to the immense firepower of the XL train.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* The classification has now also been changed in French and Russian from `Goblin/Ogre Soldier` to just `Ogre Soldier`.
* Active ability :
	+ Improved ability description in French and Russian.

Patch #400030
* The classification has been changed from `Goblin/Ogre Soldier` to just `Ogre Soldier`.
* Fixed bugged melee splash damage.
	+ The unit previously did not deal any splash damage with its normal attacks.

Patch #400022
* Active ability :
	+ Increased damage from 850 / 900 / 1000 / 1100 (2100 / 2200 / 2400 / 2640 in total) to 2150 / 2200 / 2300 / 2400 (2660 / 2760 / 2960 / 3200 in total).

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Danduil

## Danduil **Edit**

* Blank
* Positions

## Description

2vs2 PvP

**Danduil** is a 2v2 PvP map that is unlocked by default. There is an official spectator version available.

## Gallery

* Minimap
* PvP Loading Screen Banner
* Old Minimap - Version 1
1/3
## Patch History

Patch #400033
* Removed the 4  Fortification Walls surrounding the  Monuments on both sides (✖).
* Added 1  Power Well of 600 power capacity at each of the 4 monument positions in the corners as depicted below (1).
* Adjusted terrain textures to match all the changes.
* Fixed an issue where it was not possible to spawn non-S-sized units by the ground presence provided by the outer power wells (2 and 3).
* Swapped the starting positions including the power wells and monuments of the teams, whilst preserving previous symmetry.
* Changed the type of the players to `Human` in the map settings.
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

✖✖✖✖✖✖✖✖
 >

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## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Lost Banestone

## Lost Banestone**Edit**

* Frost
* Nature

 **Lost Banestone**Lost Banestone604 ShrineUnderworld GateBlessed Glacial1820

 **Lost Banestone**Lost Banestone604 ShrineUnderworld GateGifted Glacial1820

**Lost Banestone** is a Tier 3 () Building of the Lost Souls faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Lost Banestone (Frost)
* Lost Banestone (Nature)
Support building, does not attack.

**Underworld Gate**
Power Cost: 50 **Active:** Activate to partially draw the targeted hostile unit into the in-between. The target will be paralyzed and cannot be attacked by other units. While caught in the in-between the target will remain in its current state: the duration of Freeze and similar debuffs is prolonged while in this state. The affected player may no longer play out any more cards of same card as long as either the target unit lives or Banestone are still standing. Reusable every 60 seconds.

**Blessed Glacial**
Affinity Dependency:  Frost **Passive:** The building is surrounded by an icy aura. The duration of every friendly Ice Shields within a 25m radius is extended by the continuance of this spell.Support building, does not attack.

**Underworld Gate**
Power Cost: 50 **Active:** Activate to partially draw the targeted hostile unit into the in-between. The target will be paralyzed and cannot be attacked by other units. While caught in the in-between the target will remain in its current state: the duration of Freeze and similar debuffs is prolonged while in this state. The affected player may no longer play out any more cards of same card as long as either the target unit lives or Banestone are still standing. Reusable every 60 seconds.

**Gifted Glacial**
Affinity Dependency:  Nature **Passive:** The building is surrounded by icy aura. Each friendly Ice Shield within a 25m radius restores 25 life points per second.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Active ability :
	+ Added a missing period in description.
	+ Now displays a preview circle for the ability radius.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Koshan

## Koshan **Edit**

* Blank
* Positions

## Description

2vs2 PvP

**Koshan** is a 2v2 PvP map that is unlocked by default. There is an official spectator version available.

## Gallery

* Minimap
* PvP Loading Screen Banner
* Old Minimap - Version 1
1/3
## Patch History

Patch #400033
* Each player's starting position, including  Monument and  Power Wells, was exchanged with the monument located in a straight line outwards.
* Swapped the starting positions between players, whilst preserving previous symmetry.
* Added 2 ramps to the sides of the new start positions, granting access to the plateau behind (🡪🡨🡩🡫).
* Opened up the plateaus in the corners by creating connecting ramps towards the diagonal of the map (🡮🡬🡭🡯).
* Adjusted the positions of wells, so that they are further away from the nearby wall, and thus hostile units mounted on the wall cannot attack the wells anymore (1).
* Adjusted the minimap to reflect the changes and to be more accurate in general.
* Added an official spectator version of the changed map.

🡫🡫🡪🡪🡨🡨🡩🡩🡮🡬🡭🡯🡬🡮🡯🡭
 >

11111111
## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Enforcer

* Card
* Non-Card Entity

## Enforcer**Edit**

 **Enforcer**Enforcer6020 Ogre SoldierCharge895670

**Enforcer** is a Tier 2 () Unit of the Fire faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Charge**
 **Passive:** Unit charges at enemies.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Passive ability :
	+ Improved ability name in Russian.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

## Basic Info

Enforcers can be found on Battlegrounds in the fire preset. larger, more dangerous successors of the , but lacking the formers speed and small size.

## Abilities

**Charge**
 **Passive:** Unit charges at enemies
## Tips & Strategies

Much like Strikers, Enforcers can deal massive levels of damage when they charge, and will decimate most medium sized creatures. Unlike Strikers, they cannot be readily felled by S counter cards, and are less susceptible to knockback.  and  are both strong counters to this foe, while a good  can keep him in place to be pelted by ranged attack.

## Trivia

* Non-Player Enforcers share the same stats as an upgraded .
Card Reforging

* A stub is an article deemed too short to provide encyclopedic coverage of the subject.
* If you are familiar with the topic, please help to expand this article.
* This page is automatically sorted into the category Stub, until this box is removed.

Since Patch #400031 cards can be reforged to destroy them and create a new one.

Trade in 4 cards for a chance to receive a card of a higher rarity, there is now a use for all those extra cards!

## Cost

* Reforging costs Gold, based on the rarity valuation of the lowest guaranteed card which can be produced from an input combination:
	+ Common:  50
	+ Uncommon:  150
	+ Rare:  400
	+ Ultra-Rare:  800

## Patch History

Patch #400034 - Mid-Patch Update (31 July 2022)
* Decreased the gold cost to **reforge** cards, based on the rarity valuation of the lowest guaranteed card which can be produced from an input combination:
	+ Common: From  125 to  50.
	+ Uncommon: From  300 to  150.
	+ Rare: From  750 to  400.
	+ Ultra-Rare: From  1500 to  800.
* Increased the chance to forge ultra-rare cards.
	+ For example, 4 identical rare cards will now guarantee an ultra-rare card.

Patch #400031 - Mid-Patch Update (20 December 2021)
* Decreased probability to roll cards of Rare or Ultra Rare Rarity.
* Increased the cost of the Mini Booster Pack from 50 to 75 Forge Shards.
	+ Compensation measures for players who were negatively affected by this cost increase have been settled individually.
* Increased the conversion rate of rerolling Ultra Rare cards into Forge Shards.

Patch #400031
* Card Reforging was added as new feature available in the Forge Menu.
Yrmia

## Yrmia **Edit**

* Blank
* Positions

## Description

1vs1 PvP

**Yrmia** is a 1v1 PvP map that is unlocked by default. There is an official spectator version available.

Yrmia is a map with a strategic center and equally important left and right sides. The center of the map features a point with 4 wells and 1 monument, but is dangerously overseen by cliffs on the north and south. The sides feature additional monuments and powerwells, but are spread out and may be challenging to defend.

## Strategy & Notes

Note that the monuments on the left and right sides of the map can attack each other if claimed by opposite players. This means you cannot safely take a monument next to your opponent, and you should expect aggression until one of the monuments are destroyed.

## Gallery

* Minimap
* PvP Loading Screen Banner
1/2
## Patch History

Patch #400033
* Improved symmetry on the map by setting the capacity of all  Power Wells of the map to 600.
	+ Decreased the capacity of all Power Wells with 900 capacity to 600 capacity (1).
	+ Decreased the capacity of all Power Wells with 1500 capacity to 600 capacity (2).
* The same changes were applied to the official spectator map variant.

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Patch #400030
* The maximum match duration of the official spectator map has been decreased from 45 minutes of a 3vs3 to the regular 30 minutes of a 1vs1.

Patch #400028
* Added an official spectator version of the map.
* Starting positions of players 1 and 2 were swapped.
* Decreased starting wall construction cost from 75 to 50 energy.
	+ This wall is no longer pre-built at the start of the game.
* Increased all player's starting void power from 400 to 475.
	+ This results in the same starting void as before if the player destroyed the wall immediately.

## See also

Maps (Number of players)Storylines (Campaign scenarios only) Flip Sorting
Corpse Explosion

## Corpse Explosion**Edit**

 **Corpse Explosion**Corpse Explosion10016 SpellExplosive Bodies

**Corpse Explosion** is a Tier 2 () Spell of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Explosive Bodies**
Gathers up to 2000 / 2500 / 3000 / 3500 life points from corpses within a 25m radius to create a huge Nether sphere that explodes after 3 seconds dealing the corpses former maximum life points as area damage to hostile and friendly entities. Up to 33% of the gathered life points are dealt as damage per target. Affects ground targets only. Knocks back small and medium units. Immediately reusable.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Coldsnap

## Coldsnap**Edit**

 **Coldsnap**Coldsnap7516 SpellArea Freeze

**Coldsnap** is a Tier 2 () Spell of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Area Freeze**
Freezes up to 5 / 6 / 7 / 7 enemies in a 20m radius for 20 seconds. After freeze wears off, targets are immune against Freeze for 10 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Healing Well

## Healing Well**Edit**

 **Healing Well**Healing Well6012 ShrineWater of Life1200

**Healing Well** is a Tier 2 () Building of the Nature faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Water of Life**
 **Passive:** Friendly units within 25m radius will be healed for up to 220 / 230 / 250 / 275 in total per second. There is an initial healing capacity of 1500 and a maximum capacity of 3000 which can be exhausted but will recharge by 50 per second. Cannot be disabled by spellblocking abilities.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Passive ability :
	+ Added initial healing capacity of 1500 life points.
	+ Increased recharge rate per second from 20 to 50.
	+ Improved description to be more consistent.
* Passive ability :
	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Dreadnought

## Dreadnought**Edit**

 **Dreadnought**Dreadnought2404 Giant CrusaderThrall of WinterShattering BlowPledge of the GiantsShared Pain52906100

## Statistics

### Booster Content

General, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID

682

**Dreadnought** is a Tier 4 () Unit of the Frost faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Thrall of Winter**
 **Passive:** Within a 25m radius around Dreadnought friendly units with an Ice Shield will regenerate 3% of their maximum life points every second. Also affects the caster.

**Shattering Blow**
 **Passive:** Unit deals 50% more damage against frozen enemies. Additionally, the unit is able to ignore the usual damage reduction of frozen targets.

**Pledge of the Giants**
Power Cost: 0 **Toggle:** Enable to become immobile and gain:

**Shared Pain**
 **Passive:** All friendly units in a 25m radius take only 20 / 15 / 10 / 10% damage, transferring 25 / 25 / 25 / 15% of the absorbed damage to the caster.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* Passive ability :
	+ Corrected small typo in description.
	+ Aligned description to the one of  and changed the displayed values accordingly.
	+ Increased the range of the visual effect to better match the actual effect radius.
* Added a new passive ability :
*Within a 25m radius around Dreadnought friendly units with an Ice Shield will regenerate 3% of their maximum life points every second. Also affects the caster.*
* Added a new passive ability :
*Unit deals 50% more damage against frozen enemies. Additionally, the unit is able to ignore the usual damage reduction of frozen targets.*

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Ice Tornado

## Ice Tornado**Edit**

 **Ice Tornado**Ice Tornado14012 SpellFrosty Storm

**Ice Tornado** is a Tier 4 () Spell of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Requires the selection of source and target location.

**Frosty Storm**
Creates an icy whirlwind that moves along a defined path, hurling several icy shards, each dealing 260 / 275 / 300 / 330 damage to enemies in a 10m radius, up to 750 / 800 / 900 / 990 in total per second. May cover a maximum distance of 30m. Knocks back small and medium units. Lasts for 20 seconds. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Decreased the card's power cost from 145 to 140 power.

Patch #400031
* Decreased the card's power cost from 200 to 145 power.
* Decreased the void refund after card playout from 100% to the usual 90%.
* Decreased the card's power cost from 200 to 145 power.
* :
	+ Improved description to mention the duration of the storm.

Patch #400030
* Added missing period in tooltip's general description.
* :
	+ Adjusted description to mention the card's knockback of S-sized and M-sized units.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Community Maps

* If you are familiar with the topic, please help to expand this article.
* These pages may also need cleanup.
* This page is automatically sorted into the category Cleanup required, until this box is removed.

In Skylords Reborn besides regular Campaign PvE, Battlegrounds (RPvE) and the official PvP maps, players can also play custom-made community maps. These maps can be then uploaded to the server to be available for download to the player base. Such Community maps can be created with the Map Editor and can either be PvE or PvP.

## Play Community Maps

To play a community map, you first need to get the map as a `.pak` file.
There are 2 ways to get a community map shown for lobby creation ingame:

* In the game, maps can be downloaded directly by accessing the World Map and then either selecting **Sparring Grounds - Unranked PvP** for PvP Community Maps or **User Generated Maps** for PvE Community Maps.
* Before starting the game you can manually save a `.pak` file in your community maps folder named `map`.
	+ If you do not have this folder already, you can create it under the following path: `C:\Users\*<username>*\Documents\BattleForge`.

Afterward, the added community map will be listed in the respective section of PvE or PvP.

## Available Maps

A few community maps have been selected to be permanently available and pre-downloaded for all players by default.

Additional maps can be uploaded by any player and are downloadable then in the respective community map section of PvE or PvP.

## Create Community Maps

For more information on how to create your own community map visit the page Map Creation.

## See also

Map Creation

 Map Editor | Functions
 Tools
 Map Scripting | Functions
 ID Lists | Card IDs ▪ Building IDs ▪ Spell IDs ▪ Unit IDs ▪ Ability IDs ▪ AbilityLineIDs
Glacier Shell

## Glacier Shell**Edit**

 **Glacier Shell**Glacier Shell5020 ArcaneEncase in Ice

**Glacier Shell** is a Tier 1 () Spell of the Frost faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

**Encase in Ice**
An own building is coated in an icy armor, absorbing 75% damage for up to 1300 / 1400 / 1500 / 1650 damage in total. While active building is immune to any repair spells. Lasts for 30 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Colossus

## Colossus**Edit**

 **Colossus**Colossus2804 Beast DominatorThunderous RoarSwift58206400

**Colossus** is a Tier 4 () Unit of the Nature faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Thunderous Roar**
Power Cost: 10 **Active:** Releases a bloodcurdling roar that prevents enemies within a 20m radius from using their special abilities for 10 / 15 / 20 / 20 seconds. Reusable every 30 / 30 / 30 / 25 seconds.

**Swift**
 **Passive:** Moves at high speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Pre-Release Patch #400002
* Added missing passive ability "Swift" to the card display and to its tooltip.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Patches/Patch 400032

This patch went live on 29 January 2022.

## Mid-Patch Updates

### 02 February 2022

* Added all upgrade cards of the cards added in Patch #400031 to the respective upgrade drop pools of campaign scenarios:
	+ to
	+ to
	+ to
	+ /  to
	+ /  to

## General Changes

* Added the option to select the theme of the Forge in the top right corner above the panel to summon enemies.
	+ There are now 3 settings from which players can choose the appearance:
		- `Seasonal`: The Forge will automatically adjust based on the season of the year.
		- `Legacy`: The old Forge.
		- `Winter`: The new winter-themed Forge.
* Updated the artwork of all booster pack images to be more consistent in terms of resolution.
* Improved the advanced filtering:
	+ Added new and less strict filter options for advanced filtering.
	+ A newly available filter is `edition` and many other keywords got alternative names now.
	+ Add work-in-progress documentation for the advanced filters under "Battleforge/docs/advanced\_filtering.txt".
* Added a new "StartBattleforgeDev.bat" alongside the Battleforge.exe. It allows you to enable experimental language switching on the test server:
	+ `CTRL + D`: Display German language
	+ `CTRL + E`: Display English language
	+ `CTRL + F`: Display French language
	+ `CTRL + R`: Display Russian language
* The preview of a selected replay in the Replay window now shows the duration of the replay to the tenth of a second.
* Added a notification in chat whenever a friend logs in.
* Added the Fireland preset in the map editor.
* Added a new config value to allow randomization of the order of the cards in boosters.
	+ Players can enable it in the "Documents/BattleForge/config.json" file by setting "randomize\_cards\_in\_booster" to true in the "ui" section.
		- In the future this feature will be configurable in the ingame UI.

## General Fixes

* The ranked queue button is now properly disabled, during the search for a match.
	+ Players now can no longer queue up twice.
* The booster pack displayed in the booster history window has been corrected for Bandit boosters from Twilight to Bandit.
* Fixed a crash when Howling Shrine was placed in the map editor.
* Fixed a crash related to  Molten Golem in fire rPvE regarding "IncomingDamageDistribution".
* Fixed an issue where the game would play sounds while minimized.
* Fixed the broken display of charge chards in the upgrade menu.
* The scroll position in the upgrade inventory will now update correctly.
* Newly selected free PvP decks are now immediately visible without relog.
* Automatically assigned names of free PvP decks will now not exceed the deck name limit of 16 characters anymore.

## Card Changes

### Player Card Changes

* :

* The unit's model is no longer partially invisible on lower texture settings.

	+ Fixed a bug where Banzai Birds would not die when using Gifted Kamikaze / Tainted Kamikaze against units with Leader Immunity.

## Map Changes

### General

* The Forge:

* Added a winter-themed version of the legacy Forge.
	+ The minimap got adjusted accordingly.

 >

## References

1. ↑ Forum Announcement of Patch #400032
2. ↑ Mid-Patch Update - 02 February 2022
Lost Warlord

## Lost Warlord**Edit**

* Fire
* Frost

 **Lost Warlord**Lost Warlord2604 Undead DestroyerInfused OnslaughtRevenant's Doom57605820

 **Lost Warlord**Lost Warlord2604 Undead DestroyerBlessed OnslaughtRevenant's Doom57605820

## Statistics

### Card ID (Frost)

1442

**Lost Warlord** is a Tier 4 () Unit of the Lost Souls faction. This ultra rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Lost Warlord (Fire)
* Lost Warlord (Frost)

**Infused Onslaught**
Power Cost: 120 / 120 / 110 / 110Affinity Dependency:  Fire **Active:** Activate to teleport to a hostile ground unit within a 100 / 100 / 100 / 150m range. Requires the target to be within a 20m range of at least one other own ground entity. Lost Warlord will initially deal 50% more damage for 15 second after having been teleported. Reusable every 30 / 25 / 25 / 25 seconds.

**Revenant's Doom**
Power Cost: 195 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

**Blessed Onslaught**
Power Cost: 120 / 120 / 110 / 110Affinity Dependency:  Frost **Active:** Activate to teleport to a hostile ground unit within a 100 / 100 / 100 / 150m range. Requires the target to be within a 20m range of at least one other own ground entity. Lost Warlord will gain an Ice Shield that absorbs up to 2200 damage for 15 second after having been teleported. Reusable every 30 / 25 / 25 / 25 seconds.

**Revenant's Doom**
Power Cost: 195 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Active ability :
	+ The power cost of the Revenant has been decreased from 195 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

Patch #400030
* Active ability  / :
	+ Clarified in the description that another ground entity is needed for the ability to work.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards