recursal/Fanatic-Fandom huggingface dataset:
Sponsors & Discount Codes

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Lost

**Sir Gerold's Guide - Chapter IV Section VIII**

*"Despite you best intentions it is possible that you will occasionally lose your way in the wilds. The wisest hero will choose a random direction and stride boldly forth. After all, there are only 4, and that's a solid 25% chance you will be correct."*
Last Rites

**Sir Gerold's Guide - Chapter VI Section LXVII**

*"Every culture has a different way of dealing with the dead, and it is in your best interest to observe those customs even for your most bitter foes. Aside from being more culturally sensitive, it is a good way to make sure your foes do not return as vengeful terrors of the night bent on devouring your soul."*
Swift Swigs Brewing Company

Located in the Town of Trapsborough.

A wholly owned subsidiary of Swift Winds Trading Company, **Swift Swigs Brewing Company** is a newly opened bar/restaurant in Trapsborough, that has been known to serve extreme shadow pepper mutton sliders, 2 for 3 silver pieces.

It serves beer and has a game area. A popular game is axe throwing.

In Season 2 Episode 01 - Together Again we find Erran, the former acolyte of Percival, has begun working here as server.

Kimbulton has been known to frequent the tavern, and is popular with the crowd there, thanks to his axe throwing skills.
Fan Art by Nathan Ondracek

This is a Fan Art page devoted to fan of the show, Nathan Ondracek's artwork.

* Blanket permission to use Nathan Ondracek's art on Dragons and Things - DaT Wiki with credit.

**View all of this artists work here** including these contributions below:

* Krag - Yeeesss!
* Thistle - Transition Round

## **File Image Formatting**

Format each image uploaded with the a variant of the description below.

### **Descriptions**

Add Character Name - Brief description of image/artwork by Nathan Ondracek (["Add Twitter/Instagram/Etc link here" source]). Permission Granted

### **Caption**

```
{<onlyinclude>[[Add Character Name]] - Brief description of image/artwork by [https://datdragonshow.fandom.com/wiki/Fan_Art_by_Nathan_Ondracek Nathan Ondracek] (["Add Twiter/Instagram/Etc link here" source]). [https://twitter.com/nondracek/status/1112218131714306048 Permission Granted] </onlyinclude>
```

### **Licensing**

This image is used with permission. The terms of this permission do not include third-party use without consent of the original artist.
Lyr Evenspinner

**Lyr Evenspinner** is a wandering human oracle who is confident in her visions; so much so that it caused some friction between her and the older sages of her homeland. However, she never worried, because she always knows things will happen exactly as they are meant to.

In Lyr's debut episode, upon meeting Amy Ulfur and placing her hand on her belly, she has a vision stating, "You are very important. Your daughter has a big role to play. I see a kingdom and she wields a sword against a dark evil. There is a silver bear involved and a also a flame above the bears head. Find this and you know that your daughter will rule." Amy takes a great interest in these words and Lyr adds that this is a good prophecy and that "she will be an important ruler of a people."

Lyr was played by Amy Vorpahl.
Squire Horace

First met: Episode 35 - The Devils in the Details

Squire Horace is an acolyte for the Church of Arrander, who studies at the Sunreach Tower, hoping to be a knight in service to Arrander He joined forces with Squire Quigley to retrieve The Mitre of Saint Pirrin from the forces of evil.

* Squire Horace is played by fan of the show, Brian Newman.
High Aegis Bolaron

First met: Epsiode 34 - Nobody Expects Lunai's Inquisition

High Aegis Bolaron is the highest ranking priest in the Church of Arrander.  She is said to have direct communion with The Purifier, and works tirelessly to guard the realm from all malicious outsiders.

* High Aegis Bolaron is played by fan of the show, Sherry Rodehaver (Evil Jim Jam's grandmother).

* In Epsiode 34 - Nobody Expects Lunai's Inquisition, after successfully rescuing The Mitre of Saint Pirrin from the forces of evil who had breeched the Sunreach Tower, High Aegis Bolaron decides to bestows the accolade of knighthood on Squire Quigley.
Ring of Sustenance

The ring of sustenance provides energy ad vigor to the person wearing it so that they no longer need to eat to survive.  Furthermore they can get a full night's rest with a mere two hours sleep.  The ring must attune to its wearer, which takes a full week, and must re-attune if ever removed.

This ring was found on the skeleton of an adventure who was trying to navigate his way into The Sunken Temple of Woe, and is being worn by Markus The Magnificent.
Hags

**Sir Gerold's Guide - Chapter III Section XXXIII**

"*In the hero's vocabulary, hag does not usually refer to the terrifying creature that is your mother-in-law. In this case, a hag is a monstrosity with sharp claws that seeks to devour the unwary after strangling the life out of them. So I suppose the meanings are similar, but this hag is a little taller and has somewhat more warty skin."*

**Hags** are first encountered in Episode 15 - Favored Enemy, Undead.
Sir Quigley

****Sir Quigley**** is an excitable and noble hearted warrior, who dreams of one day becoming a renowned hero, and imagines himself to be a protector of all that is good against the forces of evil. When just a squire, Quigley was inspired to take up adventuring by the book *Sir Gerold’s Guide To Heroic Endeavours*. In Episode 36 of Dragons and Stuff, Squire Quigley was knighted by the High Aegis Bolaron and agreed to become a paladin in service to the Church of Arrander - The Purifier.

Quigley is know for jumping headlong into danger and battle proudly proclaiming, "I stride boldly forth!" He is also very excited when killing monsters outright some times yelling, "Deathblow!", and has been known to have an affinity for bear traps.

Quigley has had a number of different weapons throughout the run of the show, usually naming each, including:

* Excalisword
* Swordaclese
* Dirt Dobber
* Swordliath Scrummyheart

(Artwork by Lucas Martinez)
Spell Memorization

**Sir Gerold's Guide - Chapter VI Section IV**

*"Wizards have to do a lot of reading every day to be of any use. While this will slow your journey to a frustrating crawl every morning, you should take special care to leave he wizard alone, or they will become extra insufferable for the rest of the day."*
Solestrad

**Solestrad** is a mining town located at the base of a large cliff face, surrounded by fragrant pines and gray rock. The mining town is a quaint collection of small buildings with a rugged and rustic aesthetic. Located in the hilly areas just before the mountains north of Trapsborough, it lies far to the west of the hags lair and Dormyn's Ford.

The town provides Anderley and the surrounding area with iron for its forges. This is likely where Ash gets her supplies.

The town was originally a family owned mine but eventually became a partnership by a pair of noble family's. In most recent years, it was as run and headed by a gnome who used his special talents in engineering to keep the place up and running, which is why when the party is sent to to the town by Erasmus Kyne to retrieve the Orb of Power which may allow The Wardens to help control the dragon Daralaxitran, it comes as a shock to find it abandoned and shuttered. The mine is a testament to the mind of the gnome who ran it as it has many pieces of equipment that have not been seen at normal human mining operations.

This is the second time that the party has sought out this town. The last time they journeyed there they were waylaid by Kord The Silver Eye and the forces of Lunai.
Markus

*****Markus**** **The Magnificent*** is a wizard of considerable skill in magic, and almost none in social grace. His main goal is to get as much done as he can using the least amount of effort, preferably while getting paid a hefty sum of gold to do it. Markus never actually graduated school, and is therefore not technically, on paper, a full-fledged wizard. This explains why he is a Hatless Wizard.

Seemingly always at odds over who should best lead the party, Markus has a deep inner monologue on his own worth and place in the world that sometimes manifests itself in a rambunctious and confrontational style.

Markus meets his demise fighting the fey patron of Yessendra in Dragons and Things - Season 2 Episode 18 - A Fey Old Time.
Harper's Pin

Milian Cabott was an accomplished bard, and rumored to have been an adventurer in her time.  It is said some bit of her spirit resides within the pin, and if you concentrate her inspiring song will play to bolster the resolve of your allies.

* This pin was gifted to Leera as a reward for helping save the animals on Earl Cabbot's farm.
Ring of Counterspells

The **Ring of Counterspells** is a white metal ring with a green stone that allows a single spell of level 1 - 6 to be cast into the ring. That spell cannot be cast out of the ring but should that spell ever be cast on the wearer, it is immediately dispelled with no effort on the part of the wearer, after which the spell is gone.
Leera

**Lady **Leera**** is a half-elf cleric/monk and worshiper of Serene, Mother of Tranquility, who has spent most of her life in quiet contemplation in The Placid Tower, and prefers diplomacy to violence. However, when forced to defend herself is a quick and powerful force.

Leera is as quick with a fist as she is with a healing spell and is always searching for a way to help her fellow party members be the best that they can be both in and out of battle.

In Episode 33 - Sibling Rivalry, Leera changed classes and became an oracle, with the curse of Tongues, who can only speak in celestial while engaged in battle. She also has the flame, molten skin mystery.
Penelope Green

First met: Dragons and Stuff: Episode 6 - To Catch A Wizard

**Penelope Green** is a scholar who does her best to preserve the history of Trapsborough.  However, the influence of Swift Winds Trading Company and total ambivalence of Governor Chantwell make this a losing battle. Many historical wonders have been lost to "progress" and Penelope is generally scorned for trying to interfere.

She reveals that many of the texts concerning Woe are currently missing from the archives, but she does agree to help the party with their research, where she can.

* Penelope "Penny" Green is played by actress Lillia Nicole Wylie.

* In Dragons and Stuff: Episode 28 - Animus House it is revealed that Penny is in some sort of relationship with Jonathan the Bold.
Mountain Fortress of Lunai

The **Mountain Fortress of Lunai** is very last bastion of worship for worshipers of Lunai. This fortress is where Kord The Silver Eye took several members of the party after they were captured in Episode 35 - Devils in the Details.  This fortress was also found to be holding Mortifor as a prisoner.  Desmond Thrand is also living in the belly of the fortress in the Library of Lunai and is in charge of most of the local magic, including helping the forces of Lunai to navigate a powerful portal that lets them transport across the material plane.
Nobility

**Sir Gerold's Guide - Chapter VI Section II**

*"Knowing who is who in the court can be very useful. After all once tales of your heroism spread you will undoubtedly attract the attention of many suitors. Accidentally accepting the advances of a lord's wife might provide a layer of complication to your prospects of a long and happy life."*
Polarna

First met: Episode 2 - Snow Day

**Polarna** is one of three hag sisters and is know as The Winter Hag. She has a strong grasp over the powers of cold, snow and ice. Her other sisters are Therinel and Eligese.

When the party first meets **Polarna** she calls Alex, "puppet", and says that she had wondered what happened to her after she escaped the man she sold her to. Polarna's sister (not sure which) formed the transaction. When Alex is unable to recall who the hag is, she advises her to go to Dormyn's Ford to seek out more answers as that is where she did much work for her. She claims that Alex stole children from Dormyn's Ford while their parents slept and brought them to the hags. Finally she advises Alex that Eligese is seeking Alex

**Polarna** meets the party again in Episode 9 - Allegedly, where she laughs about the fact that they are trying to use the Death Mask on the Alex's old corpse that they previously found frozen inside the hag's lair, claiming that to speak to the dead that the body must have a soul, and since Alex's old corpse does not have a soul, that this would not be possible as her soul transferred to her new body.

She claims that Alex has no memories of this as it was part of "the process" and doesn't know what happens after her strings were cut and the hags no longer controlled her. She says that Alex was reborn and made anew many times, claiming that Alex had never been one to keep her soul and that she had frittered it away a time or two and had made herself quite the commodity. She claims that the hags were not the first to have her and that they acquired her from Astorias Vyscara some decades ago.

Polarna also says that she does not keep in touch with her sister Eligese after she tried to kill her and thanks the party for killing Therinel.

Artwork: Fan art of Polarna, The Winter Hag by Lucas Martinez - Permission Granted
Priorities

**Sir Gerold's Guide - Chapter IV Section X**

*"Your wizard companion is knocked out and you are left standing with one healing potion. Do you: A) Run to aid the wizard so you can resume your fight as a team B) Heal yourself and charge with all your fury. C) Who has time for potions? Stride boldly forth!"*
Hounds of Tindalos

These alien looking creatures most closely resemble the features of a common canine or a starved, furless cat, revealing a pallid and muscular structure. These creatures appear when they are summoned from another dimension.

Known for being particularly interested in tracking down those individuals who have traveled through time/space these creatures can attack using their claws or bite but also have a Ripping Gaze which can do 5d6 slashing damage to a creature but can be overcome by a DC18 fortitude save. They may also teleport themselves using Greater Teleportation once per day as a swift action but their final destination must be a fixed angle adjacent to their current environment such as a wall, floor or ceiling.

First Encountered in Dragons and Things - Season 2 Episode 11 - Hostel Work Environment
Montalban Family

* Ricardo Montalban, The Carriager
	+ Owner and operator of the local carriage depot.
	+ Three sons but has disowned his eldest son due to an arranged marriage refusal with the region's most successful horse breeder.
* Jifardo Montalban, The Son and Heir to the Carriager
	+ Second born son of Ricardo Montalban.
	+ Favorite color is orange, a dark almost burnt umber orange.
	+ Frizzy and curly hair but mostly due to the air's moisture content.
* Eldest Montalban Son
* Youngest Montalban Son
Phantoms

**Sir Gerold's Guide - Chapter III Section LXXXIII**

*"Everybody dies, not everybody moves on. The people who don't, become phantoms, and since it is totally unnatural for phantoms to exist, they must cheat, and bond with a mortal mind."*

The **phantom** Doretaya, a servant of Desmond Thrand, was encountered in Episode 36 - Bold Strides At Mountain High.
Law Enforcement

**Sir Gerold's Guide - Chapter III Section XV**

*"Town guards are typically regular people who didn't quite have what it takes to be a real hero. They might feel threatened by your obvious superiority, in these times it is best to play it straight even though you could undoubtedly destroy them without even trying."*
Olwin Harl

**Olwin Harl** is a traveling merchant from Thaspear.

When he meets the party on their way to Dormyn's Ford, he is traveling with a supply of elven bows that he is planning to sell in Anderley. When the men he hired to guard his cargo on the journey abandon him, he hires the party to replace them.

In Episode 5 - Birds of a Feather, Olwin Harl is killed when the wagon they are traveling in is overturned while trying to outrace a swarm of crows.
Serene

Serene is a goddess of peace, tranquility and healing. Followers of Serene may likely study at The Placid Tower, but there are many town with temples devoted to **Serene**, including Dormyns Ford (more info on Dormyn's Ford can be found by watching Dragons and Things).

Lady Leera prays to Serene to gain access to her clerical healing powers.
Madnick Modelle's Emporium of Magical Marvels

At first impression of **Madnick Modelle's Emporium of Magical Marvels**, is that it's a marvel that anyone can navigate the sheer volume of junk piled on every conceivable surface. Stuff spills out of boxes, off of shelves, lies in heaps on the floors and covers tables entirely all so densely that you're not sure if you could sort through it all in a hundred years, if you could even be bothered.

Madnick Modelle, the owner of the shop is a man who is neatly dressed but who has a completely underwhelmed expression.
Potion of Bear's Endurance

When drinking a **Potion of Bear's Endurance** the subject gains a +4 enhancement bonus to their Constitution, giving them a boost of vitality and stamina, increasing their Fortitude save, Constitution saves, and hit points.  A subjects hit point increase is not lost first as is the case with temporary hit points, but the hit point bonus will drop back to their normal total when the effects of the potion wear off.
Mandragora

**Sir Gerold's Guide - Chapter III Section XXXII**

"*The mandragora is a hideous little root monster with a poisonous hide. It's most dangerous feature, however, is the horrific shriek it emits, which will turn even the most stalwart hero's bowels to water, and their brains to mush. The trick to defeating this nasty creature is to stab it with your sword until it is dead."*

**Mandragora** were encountered in 15 - Favored Enemy, Undead.
Sir Baitwinch

**Sir Baitwinch** is a surprisingly small man with a thin frame and very little hair. The old man looks more like a bookkeeper than a knight, but there are scars on his neck, disappearing down into his tunic, that hint at a much more daring past.

A dedicated acolyte of Arrander, he is undeterred by earthly terrors that may distract from the Church's goal of ridding the world of evil outsiders.
Percival - Shepherd of the Dead

**Percival**, also known as the "Shepherd of the Dead" is a god dedicated to helping their flock find peace in death and to assist in their peaceful transition to the other worldly plane. The Church of Percival is the main church in the city of Trapsborough, which is run by Father Langdon and Brother Herman York.
Suit of Armor

After learning that the party had released the spirit of Woe, Madnick Modelle attacked the party using a **Suit of Armor** in an attempt to eliminate Leera, as the prophecy of Woe only called for four heroes, not five.

The suit of armor is an Animated Construct.

The **Suit of Armor** is encountered in Episode 5 - Are We The Good Guys?
Swift Winds Trading Company

The **Swift Winds Trading Company** is the kingdom's most widespread and well connected merchant operation.  Trapsborough's location at the crossroads of several prime trade routes prompted the company to build a headquarters in the town.  It is the most ostentatious building in Trapsborough and is run by Donahue Granger. Kimbulton is also an employee of this trading company. Amy Ulfur worked as a clerk at Swiftwinds prior to her involvement with Markus, but has since parted from her employment.

Swift Winds also has a warehouse in the town of Trapsborough.

Among their many and varied business ventures, Swift Winds has recently opened a new tavern in Trapsborough, Swift Swigs Brewing Company.
Necromancy

**Sir Gerold's Guide - Chapter VI Section XXXII**

*"Obviously, bring swing swift and merciless justice to anyone practice necromancy. I mean, even children know how to burn and hang practitioners of death magic. That's the most popular group activity at Sir Gerold's Camp for Young Heroes in Training."*
Svirfneblin

**Svirfneblin** are humanoid offshoot of the gnome, called deep gnomes as they generally inhabit the Darklands. They are generally have rock colored or brown skin tones, with pale oversized eyes. The men of the **svirfneblin** are usually bald while the women have gray stringy hair.

The **svirfneblin**, prefer to live in secret hidden away from the Drow and Duergar of the Darklands, hoping that they remain free of the conflict that intertwines the other two races, however they have fought many battles with each to maintain the secrecy of their communities.

Artwork: McHughstudios - Illustrated for Paizo Publishing's Gnomes of Golarion
Presentation

**Sir Gerold's Guide - Chapter XII Section X**

*"It's easy for common upkeep to get lost in the hectic life of saving the world. When was the last time you had a bath: or your armour was polished to a silvery sheen? Smile in public. Let people see you as approachable. After all, you're a hero, not some smelly, shirtless barbarian."*
Inspiring the Troops

**Sir Gerold's Guide - Chapter VII Section LXIV**

*"Your companions do not possess your implacable mental fortitude and may become despondent in the face of the challenges of heroism. It may be tempting to slap them vigorously until they snap out of their melancholy, but before you do, try inspiring them with words."*
Murder

**Sir Gerold's Guide - Chapter IV Section XVIII**

*"When killing people, there is a right way, and a wrong way. Generally, you're allowed to kill people if they have already killed people they were not allowed to. You can also kill people who are about to kill people they are not allowed to. If you kill someone you aren't allowed to then other people are allowed to kill you. I hope that clears that up."*
Mephits

**Sir Gerold's Guide - Chapter III Section LI**

*"These horrible little demons come in a wide variety; and even a hero as traveled as I have not encountered the full range of them. They are vile little monsters with elemental magic, and should be purged from our plane with ferocity."*

**Mephits** were encountered in Episode 27 - Protection From Chaos.
Greater Good

**Sir Gerold's Guide - Chapter VII Section VII**

*"It's not okay to bend the laws of justice and good in order to achieve a good end unless it's for the Greater Good. I'm sure that I don't need to explain to you how the Greater Good is much larger and more important than just regular good, so there's more leeway for how you dispense justice."*
Quinn

First met: Episode 7 - A Dark and Stormy Knight

**Quinn** is a high priestess of the Temple of Serene in Dormny's Ford.

It appears that she and Leera had studied together in the past and that despite the efforts of her and the church, were never able to help Leera to find the true inner peace that Serene can provide.

In Episode 8 - Keep Calm and Kill em All, Quinn was killed by the bandits who were pretending to be soldiers of Soaring
Myceloid

**Myceloid** are a tough, leathery, walking fungi that feeds off decaying organic matter including a particular taste for the rotting bodies of humanoids. These stout framed fungi are rotund and often sport a deep purple mushroom capped head studded with white lumps. These creatures propagate by infesting their hosts with their spores a process known as The Purple Pox.

The **Myceloid** were first encountered in Episode 15 - The Gulch Between Us.
Sarge

First met: Episode 2 - Monsters, Mayhem and Midnight Meetings

**Sarge** is a a scarred veteran of the infamous war against the Dark March, Sarge hung up his sword, and now sells surplus military equipment to adventurers at Trapsborough General Goods.  He isn't much for small talk, and has no taste for style without substance.

* Sarge is played by actor Don Kidd. Don also plays the role of Brother Herman York of the Church of Percival.
Ned

First met: Episode 2 - Snow Day

**Ned** is a skull that the party finds in a pile of scrap and bone, deep in the heart of the winter hag, Polarna's lair.

Ned was once an adviser to "The Jarl" and gave him some bad advice and was subsequently blamed for a lot of death and destruction that followed.  The Jarl had a curse put on Ned so that he might never completely die and despite repeated attempts, this same enchantment also prevents his skull from being destroyed.

Mug has proclaimed that he may be able to find a way to restore Ned to human form, which he is completely in favor of as, all humans eventually die, which is Ned's sole goal.
Stubs

First met: Episode 22 - Strike Breakers

**Stubs** is a representative of the workers of the Loremire Clay Quarry who tells the party that a worker was recently killed and that monsters have been seen in the pit and only after Lord Stanford Loremire pays the death benefits and ensures the safety of the pit will the workers break their strike.

* Stubs is played by fan of the show, Anton Baas.
Runestone

A **Runestone** is typically a raised stone with a runic inscription, but the term can also be applied to inscriptions on boulders and on bedrock.

Krag's Hammer, Nancy, is equipped with several slots to hold 5 separate runestones, each of which will infuse the hammer with a different magical ability.

**Krag's Hammer's Runestones:**

* Runestone #1 - If declared before his attack roll, Krag can activate this rune and his hammer is imbued with a temporary magical energy that will deal an additional 1d6 sonic damage. If he hits, the creature must succeed a DC14 reflex save or be knocked back 5 feet and prone. This attack is only for the first target if cleaving.
* Runestone #2 - This runestone was found atop an altar in Daralaxitran's lair in the lost city of Zizzuras. The second runestone is the brutality stone. Every time Krag kills a foe, he makes an intimidation check against all surrounding foes who can see that and they have a chance to be shaken, and if he crits they have a chance to be frightened.
* Runestone #3 - (Obtained from Shaleigh Olalalalara) Once per day, this glowing green runestone allows for Krag, when forced to make a saving throw to roll twice and take the higher result.
Jibbets

First met: Episode 33 - Markus on Fire

**Jibbets** is an inquisitive imp who the party finds has been employed by Gwyn Sixx to try and kill them by challenging them with a series of different puzzles, traps and creatures. He has a strong dedication to his craft and is always taking notes on how to improve his tests through the trials of those who endure them. He has an Australian accent.

* Jibbets is played by fan of the show, Blair Peterson.
* In Episode 35 - The Devil in the Details, the party meets Jibbets for a second time.
Low Light Vision Glasses

Bruce & Stanley are always seen to be wearing these glasses. These glasses allow the wearer to see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light.

Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Krag and Alex acquire these glasses after the demise of Bruce and Stanley in the Loremire Clay Quarry in Episode 26 - Touch and Go.
Simon Yabbit

First met: Episode 1 - Stride Boldly Forth

A tall and slender young man who is a recluse by choice. He spends his days and nights studying the art of alchemy.  Unlike Cadwell, his pursuits are purely academic.  He's incredibly intelligent, but many people don't give him much credit because of his painful shyness and stutter.

* Simon is played by actor Tanner Haynes.

* In addition to his experimentation on his pet pig Petunia, Simon is found to have done also done some alchemical experimentation on himself causing him to undertake a transformation into the creature known as Nimos when he feels that he is threatened.
* After some exploration of Simon's home, the party learns that he is providing alchemist fire to the Red Masked Mercenaries.
* Nimos is played by actor Jack Conway.
Rats

**Sir Gerold's Guide - Chapter III Section XV**

"*Generally disgusting creatures that pose little threat, but any seasoned hero can tell you that there are monstrous breeds out there, waiting to devour you.  I think we all know what to do with these sorts, yes?*"

**Rats** were encountered in Episode 4 - Legends of the Sunken Temple.
Swift Kick

The **Swift Kick** is a local watering hole and gambling den in the city of Anderley, whose common room is a mix of booze, exposed flesh and noise, but is very well lit.

Two large identical looking elven women with quarter staves flank the back room of the **Swift Kick**. During the day the back room of the **Swift Kick** is used to hold meetings on a rather wide ranging set of business matters, most of which appear to be of less than legal means.

In Episode 29 - Daylight Savings, Alex meets Nick Farroway at the **Swift Kick** and offers a rare book of undercommon that she found, while in the Darklands, for a new set of masterwork thieves tools. After this exchange Nick mentions that an older man, Vander Ashtinoff, who was previously thought dead, has been looking for her and arranges a meeting between the two at the **Swift Kick** in Episode 31 - The Night Hag Cometh.

In Episode 37 - Scum and Villainy, this is where Tall Henry brings together Tony Two-Times, Azara, Nelly and Edwyne Tosscobble for a mission to transport some goods from Anderley to Embry given the shortage of manpower in the city because of the increasing number of attacks by creatures from the shadow plane.
Shaleigh Olalalalara

First met: Episode 13 - Just the Worst of Times

**Shaleigh Olalalalara** is a driad who's body is a gunmetal gray with wood grain striations and dark leaves woven scattered through her hair. She has attached herself to the ironwood tree Artimat and has sworn to defend it.

Ultimately she provides Krag with a glowing green runestone for his hammer. The third such stone at that time, after which she is able to reform the head of Krag's hammer and place the runestone into it, using a piece of Artimat to help complete this process.
Flin

**Flin** is a deep gnome known as a Svirfneblin who is helping track down the Drow party that stole the Orb of Power from the Duergar. The Svirfneblin are content with the constant struggle for power between the Drow and Duergar, which keeps them preoccupied with one another and allows the Svirfneblin to exist somewhat peacefully.

He agrees to help the party recover the orb in order that it be purged from the Darklands and prevent any shift in the dynamic of power between the warring groups.
Ice Trolls

The **Ice Trolls** are an icy blue green skinned and slightly smaller than regular trolls, however still stand 10 feet tall. The primitive clothing and classic troll overbite and stooping troll posture are still present but these creatures often like to be more tactical in battle often using weapons and armor before relying on their rending ability.

These creatures can often be found to allied with frost giants, and winter witches.

Artwork: *Bestiary 2, pg(s). 271 by Florian Stitz*
Sunreach Tower

Acolytes of Arrander study and train at the **Sunreach Tower** until they are ready to take up their duties as protectors of the material plane from all wicked outsiders.

The Sunreach tower was first seen in Episode 35 - The Devils in the Details. Gwyn Sixx used The Mitre of Saint Pirrin to by-pass the security and gain access to the tower. This tower is located outside of the city of Anderley.
Marvelous Pigments

The **Marvelous Pigments** allow the user to paint real objects once painted in two-dimensional form. As the artist concentrates on the image he wants to paint, an emulsion flows from the bristles of the accompanying brushes to form the object. This single pot of **marvelous pigments** was large enough to enable the user to create 5 separate objects.

It takes 10 minutes and a DC15 Craft (painting) check to create the desired object. Any items of value appear normally but contain no actual value if they are attempted to be sold, as they are found to be made of mundane materials and the value of the objects created cannot exceed 2,000 gold pieces. Only non-living inanimate objects can be drawn. Creatures are not able to be created from the pigments.
Loremire Clay Quarry

A moderately successful, family run business.  The river clay is prized by artisans, and shipped as far as the capital.  The clay is taken up from the river several miles outside of town in a small quarry. The owner of the **Loremire Clay Quarry** is Stanford Loremire.

In Episode 22: Strike Breakers, Lord Loremire hires the party to help break a strike with his workers who are asking for safer working conditions and compensation for a worker who was killed.
Networking

**Sir Gerold's Guide - Chapter IV Section XCV**

*"Until you are renowned throughout the lands, you will find that you cannot waltz into a new town and demand an audience with the local lord. Start small, advertising salvation to the lowly peasants, farmers, and merchants. You're certain to catch the attention of nobler stock soon enough."*
Mug Dritestone

**Mug Dritestone, the Dwarf Druid.**

Mug was pushed out of his home with the mountain dwarves by a younger sibling being born and becoming Favorited. Mug struggled on his own in the wilderness until he came across a fallen nest with several smashed eggs and one still whole. Seemingly alone in the world, like this egg, Mug decided to tend for it. From this egg hatched a baby Roc, who Mug eventually named Ale. Since, the two have become inseparable, Mug and Ale against the world.

**Physical Description:**

Mug is 4'4" dwarf with brown hair and green eyes. He wears civil war style mutton chops, not a true beard. He wears a green jerkin over a brown linen undershirt with a brown hood/cowl. He has a worn traveler's cape more for keeping the rain and weather off than for style. He's got leather and beaded bracelets and belt adornment galore, around his neck is a weathered jade medallion, a figure-eighted oroborous, on a leather strap. He carries a forked and gnarled quarter staff that has a few more beads and bracelets and leather wrappings around it and a scimitar on his hip. Three orange and red feather plumes hang near the top from some cordage and jute. Mug is approximately 70 years old.
Lowell Caftain

**Lowell Caftain** was a cleric in service to Serene accompanied a group of heroes on their mission to confront Therinel following The Long Winter in Dormyn’s Ford, and who chronicled his journey in a journal.

The journal reveals an entry that describes an unseasonal snow that began when the first group of heroes (hired by Lord DeFount) arrived in the town.

The second entry of the journal states that the group believes that they can defeat the hag through the use of flame but warns that she appears to have the ability to become invisible at will.

The third entry of the journal reveals a set of markers that helped lead them to the hag's lair.

A final entry is made to the journal which was not from Lowell, which read, "Lowell, Jordan, Kasper and Hallie are dead. As they walked into the den of three hags, Lowell kept the winter hag off balance until her sister blasted the group with a thunderbolt and they found out she could fly and swoop in with raking claws that shocked and ripped right through armor and clothing. The third hag seemed to be ordering the other two around and had a blowing black stone around her neck. The group was victorious but all of the children were dead save one."
JimJam's Original Adventure Path's

When donating at the $20 or more level for the Dragons and Things Patreon Campaign, you patrons will receive an exclusive, Pathfinder scenario from JimJam's personal archives.

Previously released Adventure Path's/Scenario's include titles such as:

* The Sunken Vault of Holfdor
* Lobster Fest
* Hunted Hunter
* The House of Eternal Day
* Larger Than Death
* The Challenge of the 5 Chests
Swiftwinds Tracking Stones

**Swiftwind Tracking Stones** are markers that when left, preferably with a load of treasure that needs to be hauled back to town, will allow the Swiftwinds Trading Company to find the location of the stone and items nearby, virtually anywhere on the material plane.

Donahue Granger makes a deal with the party that if they were to leave these stones somewhere that the Swiftwinds Trading Company would receive a 20% cut on all dry goods and 30% on all cash they haul back to town for the group.
Keeper Brian Forten

First met: Episode 18 - Woeful Performance

Keeper Brian Forten maintains The Shrine of Drift. He is able to advise the party of where they might be able to find the spirit of Drift in order to help clear up the contaminated water supply in Trapsborough. Keeper Forten gave Squire Quigley the "Turtle Totem".

* Keeper Brian Forten is played by actor, Matt Marsh.
Cadwell's Curious Potions & Elixers

**Cadwell's Curious Potions & Elixers** is a local Trapsborough alchemy shop, run by Cadwell Spoltane, a happy fellow with an enthusiastic desire to "help you be a better you".

The roof of the building sports several pipes and chimney's that belch clouds of thick smoke accented by sparks and multicolored wisps of swirling mists. The first thin you notice when you open the door is a smell of cinnamon and vanilla, but a second inhale reveals that lurking just underneath the pleasant smell of baked goods lies an acrid odor that brings to mind rotten eggs and ammonia. The interior of the shop is lighted by wall lamps that do not burn but are instead filled with a liquid that shines like sunlight, casting the shelves and racks that house the shops wares in a pleasant sunny glow. If it weren't for the roof above it would be easy to imagine the entire shop was an open air market. The shelves you see are lined with bottles of strange liquids of all sorts, all of them labeled.
Inquisitors

**Sir Gerold's Guide - Chapter III Section IV**

*"Inquisitors seek out and destroy that which the church considers blasphemous. Their goals are often noble, but their methods can be -- abrasive. It is advised never to stand between an inquisitor and their target lest their judgement fall upon even your righteous head."*
Power Structure

**Sir Gerold's Guide - Chapter VI Section LXI**

*"While titles of nobility are still highly valued, it would do you well to remember that power in society is bought with increasing frequency. Learn which businesses hold power in your locality and stay in their good graces. Unless they are hotbeds of corruption, then destroy them."*
Scroll of Portalis

The **Scroll of Portalis** contains a spell crafted specifically by an ancient wizard who's name is lost to time, who was said to have hid his horde of treasure beyond a magical gate and this scroll contains the magic to open that gate (located high in the mountains) but requires a powerful wizard of the arcane arts to decipher the runes.

Johan Mendeleve agrees to give this item to the party for 1/6th of the treasure should they decipher the the runes and open the gate to the Vault of Dreams.

The scroll was ultimately destroyed when Markus' bag was unable to be recovered from a fire inside the Trapsborough Jail in Episode 35 - Sixx of One.
Shambling Mound

**Sir Gerold's Guide - Chapter III Section XXXII**

"*Is it one massive plant creature? Is it made of a mass of many individual plants that work in concert to destroy you? These are worthless questions for a druid to answer, not a hero! Bring this unnatural abomination to justice swiftly."*

The **Shambling Mound** was encountered in Episode 10 - The Tomb of Your Dreams.
Stanford Loremire

First met: Episode 22 - Strike Breakers

**Stanford Loremire** is the head of the Loremire Clay Quarry, and not one to really get his hands dirty. He offers the party a job to help "motivate" his workers back to work as they are refusing to work, claiming that there are monsters in the pits.

* Stanford Loremire is played by fan of the show, Jace Hall.
Quellmore Lake

When Yessendra used her knowledge of the druid language that Dwindle taught her to open a demi-plane she unleashed creatures of the feywild on an island in **Quellmore Lake**. The lake is said to be very far away but thanks to the begrudging aid of Dan the Unicorn the party was able to make the trip in an instant.

The lake is the home to murderous fey known as kelpies and the island in the center was inhabited by a great caterpillar named Cleolescence.
Greeshak

Greeshak is the leader of a group of troll forces who are looking for the secret location of Daralaxitran's lost lair. Located deep in the marshes he lead a group of ogres and goblins who captured Dwindle and were holding Vander Ashtinoff in their fortress, though Vander was being treated quite well because of the respect they had for his alchemical knowledge.

The party never met Greeshak during their escape of the fortress.
Oleg & Beedy

First Met: Episode 38 - After Math

 Following the defeat of Woe and the downfall of his Shadow Army, the town of Trapsborough has been rebuilding. Two local workers **Oleg & Beedy**, were helping in Swift Winds efforts but were fired when they began asking too many questions about mysterious shipments of materials coming in from Republic of Soaring. Alex knows that this is not the first time these two have had a problem holding down employment in town and while enjoying the last of their wages at The Naiad, the crew presses them for information on their former employer.

They tell Abner and the gang of a warehouse with bars on the windows that the workers have nicknamed "That Building", because the building has no name and no one knows that goes in or out of that building or what happens inside, so the workers have come to call it "That Buidling".

They tell the group that this building was built completely off the Swift Winds books and that the shipments coming from Soaring are not on the workers manifests. Plus, all of the shipments being received are coming in on supply wagons at night and are guarded by soldiers, instead of being off-loaded by regular workers.
Human Sacrifice

**Sir Gerold's Guide - Chapter IV Section LXXX**

*"Religions devoted to evil will often sacrifice innocent victims in horrific rituals to give power to evil deities. This is totally different from when you bring justice to evil doers to give power to good deities no matter what those ivory tower academics tell you!"*
Retreat

**Sir Gerold's Guide - Chapter IX Section L**

*"Retreat is a word that often implies fear or cowardice to less tactically minded individuals Clearly, it's prudent and sound to let your enemies live today in order to defeat them tomorrow and so you must move away from a battle. To avoid confusion, call it 'Charging bravely towards less violent areas'."*
Lock Picks

Sir Gerold's Guide - Chapter III Section VIII

"Lock picks don't steal things from privately owned vaults, homes, and lockboxes. Thieves with lock picks steal things from privately owned vaults, homes and lockboxes. That being said, you should keep a wary eye on anyone exercising their right to bear such tools as possibly in need of justice."
Krag

**Sir **Krag**** is a barbarian prince from the far reaches of the Windscourge Wastes. He tends to solve many of his problems using a vicious War hammer in battle, which he prizes above all else. He has named his war hammer, Nancy. He wears the claw of a small umber hulk around his neck, which was his first kill as a young barbarian.

As much as Krag likes to solve problems through a good battle of fierce combat, he does have a tendency to try and solve some situations through the implementation of a "Krag Krap".

Krag's hammer is fitted with five slots which can be fitted with runestones, that impart magical abilities upon the weapon.

Krag is 25 years old at the start of Walking in Circles.

**Krag's Hammer's Runestones:**

* Runestone #1 - "Sonic Boom Stone"
	+ Found..
	+ If declared before his attack roll, Krag can activate this rune and his hammer is imbued with a temporary magical energy that will deal an additional 1d6 sonic damage. If he hits, the creature must succeed a DC14 reflex save or be knocked back 5 feet and prone. This attack is only for the first target if cleaving.
* Runestone #2 - "The Brutality Stone"
	+ The Brutality Stone was found atop an altar in Daralaxitran's lair in the lost city of Zizzuras.
	+ Every time Krag kills a foe, he makes an intimidation check against all surrounding foes who can see that and they have a chance to be shaken, and if he "crits" they have a chance to be frightened.

* Runestone #3 - "Artimat's Defense"
	+ Artimat's Defense is a glowing green runestone that was given to **Krag** by Shaleigh Olalalalara.
	+ Once per day, when forced to make a saving throw, it allows **Krag** to roll twice and take the higher result.
* Runestone #4 - "The Rune of Mystic Unraveling"
	+ The Rune of Mystic Unraveling is a polished sandstone that is deep bronze in color. It was found in treasure horde of the Nue in Dragons and Things - Season 2 Episode 22 - Aquittal.
	+ Once per day as an immediate action it can be activated to cast Greater Dispel Magic to target any spell targeting **Krag** specifically. If an area of effect spell **Krag** must be the target of the spell in order for it to work.
Imps

**Sir Gerold's Guide - Chapter III Section LXIII**

*"The lowest of the devils, imps often act as servants to more impressive abyssal denizens. They are incredibly annoying little creatures, with the ability to become invisible whenever they choose."*

**Imps** were first encountered in Episode 27 - Protection from Chaos.