recursal/Fanatic-Fandom huggingface dataset:
Cancel

## When You Cancel A Job

If you cancel the upgrading or construction of a building, the training of troops or scientific research you will only get back the resource cost in a **1:3 ratio**.

For example, if you are building troops at a cost of 400 food, 300 lumber, 300 stone, 300 iron and 30 gold and you cancel the job you will only get back 100 food, 100 lumber, 100 stone, 100 iron and 10 gold.

The job will be instantly stopped and you may start another job right away.
Blast Furnace

*This article is a stub. You can help Evony Wiki by expanding it.*

**Blast Furnace**

A blast furnace is a type of metallurgical furnace used for smelting to produce metals, generally iron. In a blast furnace, fuel and ore are continuously supplied through the top of the furnace, while air is blown into the bottom of the chamber, so that the chemical reactions take place throughout the furnace as the material moves downward.
Embassy

Embassies host troops from alliance members and will guard a cities open gate. Those who are hurt in battle are sent immediately to their origin city medic camp in the senders rally spot. A reinforcer should be made aware of their troops having been in a battle as they may have troops to heal.

At Level 1, you can join alliances created by other players, apply and accept invitations. At Level 2, you can establish an alliance yourself and perform joint operations where you diplomacy with other alliances and sort them into friendly\neutral\hostile status's. Be sure the hosts of those alliances you put into the friendly group reciprocate, this protects your valleys from being thieved by friendly neighbors. The host can increase the limit of alliance members by upgrading the embassy.

Cities hosting troops are required to provide food for those troops.

If you are *reinforcing an ally*, send your troops *fully laden* **with food**, they may overstay their own supply and become a burden to the city they are aiding. *Remember to send intermittent transports of additional supplies\food\love to the reinforcers* so they may not cause any negative reports to be generated on the members account.

Building an Embassy completes the Alliance:Embassy Quest.

## History

Early civilizations realized that warfare was not the best way for a nations development. Friendly contact with neighboring countries became the best way for a country to survive. Envoys were sent to other cities and countries to establish good relationships or to attempt avoid war. The envoys lived and worked in an embassy in the other country or city.
Bavaria

**Bavaria** is a state that is located around the center of the map on every Age II sever that Evony has. Coordinates for the corners of the state are:

 400,599 | 599,599

Bavaria borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in Bavaria

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Dynamite

*This article is a stub. You can help Evony Wiki by expanding it.*

**Dynamite**

Gunpowder was introduced to Europe by Marco Polo from China.

Dynamite is used to completely demolish buildings within your city. It demolishes the entire building immediately leaving no resources. This is an alternative to demolishing by one level, which takes time and allows you to reclaim some resources.
Comforting

## Overview

Comforting increases your population's Loyalty, and decreases Public Grievance. Loyalty is decreased by higher Tax Rate, by Levy, and by enemy attacks on the town. It is in increased by using a lower Tax Rate, and by Comforting. To get to the Comforting button, click on the "Overview" button on the right-hand side of the game window, or in the Town Hall.

## Disaster Relief

Disaster Relief costs an amount of Food equal to your population limit. It increases Loyalty by 5, and decreases Public Grievance by 15.

## Praying

Praying costs an amount of Food equal to your population limit. It increases Loyalty by 25, and decreases Public Grievance by 5.

## Blessing

Blessing costs Gold 1/10 of your population limit. The benefit is Food equal to your population limit. The in-game text reads "Success in escaping from a disaster might lead to one additional Blessing".

In order to boost your prest some may use comforting for this now the best for this is praying depending on ur rank and level of town hall this will change. But you will need a good supply of gold for this but if you do not but have much food disaster relief is the next best but does not offer as much prest for it.

## Population Raising

Population Raising costs an amount of Food 5 times your population limit. It increases Population up by 1/20 of your population limit. However, it will never increase past the population limit.
NPC/Regeneration Times

Level 6 city

```
start:         RL:950 AT:1500 DT:400 T:4250 Ab:2250 W:4000 P:1750 S:550 A:500 C:450
15:08:05 [1] AT:857
15:11:34 [2] RL: 465, AT:992, DT:224, T:1487, Ab:2250
15:12:23 [3] same
15:12:36 [4] RL: 560, AT:1142 DT: 264 T:1912 Ab:2250
15:13:07 [5] same
15:14:18 [6] RL: 560, AT:1142 DT: 264 T:1912 Ab:2250 W:400 P:175 S:55 A:50 C:45
15:16:47 [7] same
15:19:04 [8] same

```
Cataphract

## History

While not a Byzantine invention, heavy cavalry reached a new level of perfection under the Byzantine Empire. Until the sixth century AD, the Byzantium had relied on Teutonic and Hunnish mercenary cavalry, but under the Emperor Nicephorus II - known as The Pale Death - native heavy cavalry, the Cataphracts, became the cornerstone of Byzantine warfare. The heaviest cavalry of its age, they shielded both rider and horse with thick armor. The effectiveness of the Cataphracts
made them the key model for later European Knights.

## General Information

Heavily armored cavalry that are both excellent in attack and defense, but are costly.
Informatics

## History:

During the course of time man evolved their desire for knowledge until a point came when they could successfully infiltrate enemy bases without being detected and gain useful knowledge so that a raid could be made easily and successfully.

## General Information:

Each level of informatics increases the amount of data your scouts gain when spying.
When you scout a location, there is an check against any opposing troops. Scouting a high level location or a location with a high-level hero is harder, and requires a higher level of Informatics to counter. To successfully scout, use 10 scouts per the valley's or Barbarian Town's level.

The Beacon Tower is also required to scout enemy cities. If you scout a lvl10 NPC with lvl10 informatics, the Beacon Tower level will limit what you can see as if you had informatics the same level as the Beacon Tower. If your second city does not have a Beacon Tower, it will not provide very much information in a Scouting Report, even if its Academy Level is as high as the Academy level of your first city.

* Each level of Informatics increases the amount of information you can gain about your enemies.
* Requires:
	+ Academy Level 3
* Quest: Scientific Research:
	+ Informatics Lv.1 Award: Gold 4,000
Belts

*This article is a stub. You can help Evony Wiki by expanding it.*

 Belts lvl 2

**Belts** technology enhances hero's attack, politics, or intelligence attribute.

## History

*You got to choose between tightening your belt or losing your pants.* ~ Navjot Singh Sidhu

The girdle is the piece of armor that holds all the soldier's armor in place. Without the belt he is less protected, moves slower and is less confident. Likewise, the soldier's scabbard is attached to the belt. A belt then, is the very cornerstone of the medieval soldier.

## General Information

Wrapped twice or even three times around the waist, they permitted the display of other regal gifts, such as ornamental weapons and writing implements, which could be hung from the waistband or tucked into it.

* Each level of Belts increases hero's attribute.
* Requires:
	+ Workshop Level 1
* Quest: Hero Gear:Forging Belts
	+ Belts Lv.1 Award: Iron Ore 1, Fabric 1

\*Each time you upgrade an item, the **current** star level will be downgraded by one, but the **maximum** star level will be increased by one.
Marketplace

The Marketplace facilitates resources trading with other players, the higher the level the more transactions can be done at any given time. The currency is in gold, and maximum transaction size at the marketplace is 10 million.

The market is a method of trading goods to anyone on any server without having to use transporters or workers. Listing goods at a price higher than market value allows the order not to be automatically accepted by the next bidder.. thus goods can be "traded" above market value without having to use men to transport them.

The market can also be used as a bank. To do this it needs to be level 4. Simply sell all your resources at the going price and then buy them back (fees applied will not be returned). However, do not put your resources up for sale just before you are about to be plundered, and then expect to get them back by canceling the offer after the attack has landed. This does not work and the attacker will take those resources.

## History

As early cities expanded so did the trade between farmers, artisans, and craftsmen who lived in the area which contributed to the economy of the city. It soon became apparent that a central location, or marketplace, where the people could meet and buy or sell their goods was the best way to conduct trade. As a city's marketplace grew and became more active, the economic vitality of the city grew as well.
Cicada Sheds Its Skin

*This article is a stub. You can help Evony Wiki by expanding it.*

**Cicada Sheds Its Skin**

Cicada sheds its skins and emerge as adult. The abandoned skins remain, still clinging to the bark of trees. This is a metaphor for using camouflage to deceive enemy in military maneuver. This is used to achieve tactic goal that is to retreat or to transfer own troops from the pursuit of adversary.
Marquis

## Basic Information

Marquis is the seventh title that a player can achieve, after Earl.

## Requirements

To reach title Viscount, a player must have reached rank General, have 200,000 gold in one of their cities, at least 32,000 prestige, 10 Wisdom Medals, and 5 Freedom Medals. This will enable a quest to be completed, where the items (but not prestige or rank) will be taken away in return for a promotion to title Marquis.

## Awards

Awards for completing the quest include 1 Beginner Guidelines, 1 Primary Guidelines, 2,000 prestige, and the ability to own 7 cities.
Member

## Basic Information

Members are the most common 'office' within an alliance. All players that are accepted into the alliance automatically become members. It is the lowest office.

## Abilities

None, except for being able to quit the alliance. However, this leads to a loss of 10% of the player's prestige. This does not apply on some older servers.

## Other Information

Members are just ordinary people in the alliance. Their only unique option is to quit (which costs 10% of their prestige although not on all servers). Members can be people who can't be trusted to be in high roles, beginners, or those who do not wish to be in positions of power. Members are important still because they are the backbone of the alliance. They can help others with reinforcing and transporting goods to each other. They can also make the alliance chat fun. There can be up to 99 members and no more than 82 members (if all the other roles are filled up to their respective limits).
Commission Quest

## Basic Information

A commission quest is a type of quest issued by a player who is colonized and is trying to gain freedom for their city. Players who accept and complete the quest are awarded game cents.

For a player to free themselves through a commission quest, they must first go to the "Quests" tab. They must then select "Commission Quests" and then "Issue Commission Quest". The game will then ask for a minimum number of game cents to issue the quest. This minimum amount will be 15 cents or higher, based on the level of the city, and the player may use more than the minimum amount.

Once the commission quest is issued, it will appear in the "Commission Quest" window of every player on the server, and will remain there for three hours. These players may choose to accept the quest, and if they do, will choose a number of their troops to send to the colonized city. These troops arrive instantly. When one hour remains in the quest, no new players may enter the quest, but the ones who are already in may send more troops.

## Adding Troops

The purpose of adding troops to the quest is to ensure that the quest will be awarded to them. By adding troops to the quest, the "experience" of the army is raised. The number of troops and the type of troops affect how much experienced is gained by using them. (Ex: One warrior = 350 experience, but one ballista = 10,000). Only the army that has the highest total experience will fight suzerain's troops that are camping in the city, and will have the chance to win the cents.

To add troops on to the original amount a player sends, they must click the "Add Troops" button at the bottom of the window for the quest they are working on.

## Winning or Losing the Commission Quest

If a player's army does not have as high experience as another player's army who is fighting for the same quest, they will lose the quest. When the three hour period is over, players in this situation will have their troops hike back from the city, and no losses will occur.

If a player's army does have the highest experience out of all the players who entered, they will be chosen to fight the troops the suzerain has in its colony. If the anti-colonization troops fail to beat the suzerain's army, no cents will be awarded. The colonized player will remain colonized. Any remaining troops from the anti-colonization army will return to the city they came from. However, if the anti-colonization army does manage to beat the suzerain's army, the cents originally spent to issue the quest will be transferred to the winning player. Their troops will then hike back to their city. The colonized city will also be free from their suzerain.

## See Also

* Routine Quest
* Hero Quests
Backdoor

*This article is a stub. You can help Evony Wiki by expanding it.*

A backdoor attack is a strategic attack done by a player to attack an enemy through the "back door". There is some controversy amongst bigger players whether they think it is alright to do or if it is a kind of cheating move.

## Method

A backdoor attack is done like this:

1. A player is trying to attack an enemy city. However, as the gates are closed, he cannot get at the troops inside.
2. The player finds a city that the enemy has colonized.
3. He attacks the colony instead. As most big players do not bother changing the suppression setting, when he attacks, the troops in the enemy city which are set to guard the colony try to defend the colony, thereby being able to be killed.
4. All the player has to do now is repeatedly attack the colony until the troops in the main city have been killed off.

This is why it is important to set suppression setting to 0 if you do not have relatively many troops in your city. And even then someone could come and backdoor your city, and there you are without any troops.
Machinery

## History:

*"A god from the machine"* ~ Menander

A machine is an object constructed of several parts that assists in the performance of a task. The machinery technology allows construction of fairly complex machines with metal components that store, modify and transmit energy in a useful fashion. A windmill is a machine of this type, as is a printing press. Man has used primitive machines throughout much of history. A bow can be considered a simply machine, as can a mortar and pestle. More complex machines came into being in the Middle Ages - at least in Europe. The Persians had windmills back in the seventh century B.C.

## General Information

Machinery increases the rate of fortified units (those units built on the walls) instantly regenerating themselves at the end of a battle. The higher level the more wall units survive.
The base rate is dependant on the unit, and every upgrade increases the total rate by an amount equal to the base rate. Level 1 allows 2 times the base, and level 10 will allow 11 times the base, for example.

If an attack would reduce the remaining fortified units of that type to zero, then the base rate is reduced to 0%, and no units of that type will regenerate at all.

 Defensive Trebuchet | 8%

\* Towers always incur 100% loss in a losing battle

* Each level of Machinery Increases repairable rate of fortified units
* Requires:
	+ Academy Level 9
	+ Metal Casting Level 4
* Quest: Scientific Research:
	+ Machinery Lv.1 Award: Gold
Portal:City

1. First when your population is down very low start to panic and increase your Cottage level and make your Tax Rate lower.

2. Make a Farm increase it and use the scroll that will increase it and you don't have to panic if you can't just follow step 1.

3. Next you make your Sawmill so you can get enough lumber you mostly need lumber and stone so after making Sawmill follow step 4.

4. After making the Sawmill make your Quarry for Stone and once you get enough Lumber and Stone you can upgrade stuff faster then go to step 5.

5. Next build an Ironmine which gives you Iron. The Iron will be for the Forge so you can increase Military Science.
Population

## Basic Information

Population is often considered a resource, as it is required for troops training. It is 'produced' in cottages, which is where the citizens of your towns live. The more cottages you have and the higher level they are, the more population is going to be in your city. Population is also important for producing other resources, as it is required to run Farms, Sawmills, Quarries, and Ironmines. It is also affecting your gold production if you have low population, as the more population you have, the more people there are to pay tax for you. This means that population is a very important resource and should not be fogotten about. It is important to always have idle population, as that is what you train troops with. If you have no, or even, negative, idle population, you cannot build troops.
Getting Medals

1. Attack any level 1 valley with 50 archers.
2. Attack any level 2 valley with 100 archers.

Rose Medals:

1. Attack any level 3 valley with 200 archers.
2. Attack any level 2 valley with 100 archers.
3. Attack any level 1 valley with 50 archers.
4. Attack any level 4 valley with 400 archers.
5. Attack any level 1 NPC with 50 ballistae.

Lion Medals:

1. Attack any level 3 NPC with 250-300 ballistae
2. Attack any level 4 valley with 400 archers.
3. Attack any level 3 valley with 200 archers.
4. Attack any level 2 NPC with 125-200 ballistae
5. Attack any level 5 valley with 750 archers.

Honor Medals:

1. Attack any level 4 NPC with 300-400 ballistae
2. Attack any level 3 NPC with 250-300 ballistae
3. Attack any level 6 valley with at least 1,500 archers.
4. Attack any level 5 valley with at least 750 archers.
5. Attack any level 2 NPC with 125-200 ballistae
6. Attack any level 7 valley with 5,000 warriors. battlena48.evony.com/default.html?logfile/20130619/a9/4c/a94c7fd4c6b060f26e067c54866a0170.xml

Courage Medals:

1. Attack any level 5 NPC with 350-500 ballistae
2. Attack any level 4 NPC with 300-400 ballistae
3. Attack any level 7 valley with at least 3,000 archers.
4. Attack any level 6 valley with at least 1,500 archers.
5. Attack any level 3 NPC with 250-300 ballistae

Wisdom Medals:

1. Attack any level 5 NPC with 350-500 ballistae
2. Attack any level 7 valley with at least 3,000 archers.
3. Attack any level 8 valley with at least 7,500 archers.
4. Attack any level 6 valley with at least 1,500 archers.

Freedom Medals:

1. Attack any level 5 NPC with 350-500 ballistae
2. Attack any level 8 valley with at least 7,500 archers.
3. Attack any level 7 valley with at least 3,000 archers.

Nation Medals:

1. After completely wiping out a level 10 NPC
2. Allow 40,000 warriors to regenerate.
3. Attack and defeat the level 10 NPC with 40,000 warriors regenerated.

Justice Medals:

1. Attack any level 10 NPC with at least 90,000 archers and a few thousand warriors, pikemen, and swordsmen.
2. Do this at your own risk, and only do it if your hero’s attack is very high.

Newer servers:

Recently,Medal drop rates have **decreased** & medal farming on lower level vallys is pratically impossible.
This guide is for newer server medal farmers:
Rule:Only hit level 9 or level 10 vallys or level 7 & 8.
Hit with 15000 archers & 1 worker,1 warrior,1 pikeman,1 swordsman,1 ballista.

Cross medal:
Try level 7-10 flats.(suggestion)

Lion medal:

Level 7- 10 flats

Rose medal:

level 7-10 flats

Honor medal:
level 9 & 10 forrests Or level 9 & 10 grassland, Or level 9 & 10 hill.

Courage medal:
level 9 & 10 grasslands or level 8-10 lakes.

Wisdom medal:
level 9 & 10 grassland.

Freedom medals:
Level 9 & 10 desert or level 9 & 10 grassland.

Nation medals:
Level 9 & 10 hills or Level 9 & 10 grassland.

Justice medals:

level 9 & 10 forrests or level 10 hills.

This is just what I found in these vallys.You may have different results.
Managing an Alliance

## Host

The Alliance Host has an awful lot to do, especially if the Alliance has attracted a lot of new players.

Here is the full optioned screen presented to Alliance Hosts:

**Buttons on the Option window** above go to the following screens:

#### Introduction

This is where you say what your group is for or against and what you are hoping to achieve. It's your shop window as host and available for anyone online to see. Including your enemies!

#### Group Message

This is where you do mass mail outs to all Alliance members. Note that they have an associated cost, so you don't want to be doing it too often. However the alternative is to send up to 100 messages one at a time.

## Positions

The Alliance Host can appoint Vice Hosts, Presbyters and Officers to help share the load.

Prestige is a very basic means of determining who is capable of fulfilling the positions. Don't

hesitate to sack people from positions if they are incompetent or lazy.

* Member (82) = Can leave for a 10% prestige loss, or be booted by the Host for no prestige loss. (Note that prestige loss is deactivated on older servers!)

* Officer (10) = Above and; Can Invite, Can Accept Pending Aplications.

* Presbyter (5) = Above and; Can Promote to Officers.

* Vice Host (2) = Above and; Promote to Presbyters. Change Introduction & Diplomatic status. Can send Group Messages.

* Host (1) = Above and; Promote to Vice-Host. Relinquish and switch with a Vice-Host. Resign to Member. Quit.

## Recruiting

You can get around the noobie problem by setting a Prestige limit before accepting members,

but this will slow your growth. You may also find it hard to attract anyone not already in an Alliance.

Many lone wolves with high Prestige are just out to have a hack and see no benefit in an Alliance. However,

if you achieve 'critical mass' and get noticed, people will be asking to join without much effort.

Some Alliances try to gain extra members with 'join or die' offers. This does not guarantee loyalty from

prospective new members. Do not be surprised if they jump ship at the first possible chance or just give up.

altogether.

## Expelling

Sooner or later you will need to offload members. Pruning deadwood can make slots available for dynamic new

players who may add a lot to your Alliance, so it's not all bad. You'll need to periodically examine the member

list and see who hasn't logged on for a few weeks, or who has zero population and doesn't respond to mail

regarding this.

When kicking active members, make sure you tell them what is going on and why they are being kicked out. Also, tell them to join a sister alliance or an alliance that is friendly with yours.

Another reason to kick someone out is if they are spamming the chat.

Spamming means that they are taking up space on the chat

by

talking

like

this.

If you have someone who does this, kick them out, or you will lose members.
Lower Lorraine

**Lower Lorraine** is a state that is located at the left side of the map on every Age II sever that Evony has. Coordinates for the corners of the state are:

 0,399 | 199,399

Lower Lorraine borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in Lower Lorraine

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Effectively Growing Your Army

**Effectively Growing Your Army**
*Lord Psye - Sever 34*

So you've decided to start growing your army, but your 3 barracks city with 10 cottages isn't cutting it. This guide is written to help you grow your army so that you'll be able to produce somewhere around 15-20k archers every 24 hours with 2 or 3 cities.

First forget everything you know about farms and quarries. We're going to be focusing on mines and mills. Now you might say, but Psye, how do I feed my army once I have it? Well, you sell lumber from your lumber mills and iron from your mines to buy food. Lumber generally sells (on my server) for 3x the going rate of food and iron sells for even more. So why produce food when you can produce lumber and iron. Some goes for stone. If you need stone, sell lumber/iron to buy stone. The only disadvantage to this is if you take a week/month off, you’re going to need to stock-up on food, or lose your army. This is just how it goes. If you find a better method than mine, let me know.

Remember to focus on one resource per city and only have valleys that match that resource. This will let you maximize your return from that city.

**Example:** If City 1 Produces lumber, only have lumber mills and forests as valleys. Also make sure you’ve researched Lumbering lv 9. If City 2 produces iron only have all iron mines and all Hills as valleys. Also have Mining lv 9.

One of your cities should be your producing war city. It should look something like this:

Feasting Hall (demolish your Inn after building it)

Academy (for military science)

At least 15 barracks

Beacon Tower (optional, but useful)

Rally Spot

Walls (optional but useful)

Workshop (optional, demolish after building walls)

Forge (Demolish after building workshop)

5 or 6 Cottages

Now I know what you’re thinking, but Psye, if I only have 5 or 6 cottages, how am I going to make troops? To make troops – send a bunch of iron or wood (whichever your war-city isn’t producing, usually about 5-7million) to your war city so you have lots of food, wood, and iron. Next, drop the production of your war city to 0. Make sure you have a mayor with a high attack stat as this will greatly reduce training time. Now queue up all the troops you can, and after building them, bring the production back up to 100.

Profit. Enjoy.
Adv City Teleporter

*This article is a stub. You can help Evony Wiki by expanding it.*

**Adv City Teleporter**

Any troops sent out or garrison troops in your city are not allowed while teleporting.

Also, no marches of any kind (scouting, transporting, attacking, reinforcing) are allowed in the coming 24 hrs after teleporting. You can be attacked during this period, but you will not be able to teleport away.

Make sure that you have enough food to last 24 hours, or that you have another city nearby to feed yourself from. Alternatively, ask your friends to feed you!

## Where to get it

* Can be bought for 90 cents
* Can be won from the Aries Amulet
* One is obtained on completion of the Allied Forces quest (in Hero Quests)

## See also

* City Teleporter
* War Teleporter

Select a state, and then teleport your city randomly. Any troops sent or garrison troops in your city is not allowed while teleporting.

Edit: This was taken directly from the item description, sorry if there are grammar mistakes.
Prinzessin

## Basic Information

Prinzessin is the highest title that a player can have. After this, there are no more promotions.

## Requirements

To reach title Prinzessin, player must have reached rank General, have 500,000 gold in one of their cities, at least 256,000 prestige, 30 Justice Medals, and 15 Nation Medals. This will enable a quest to be completed, where the items (but not prestige or rank) will be taken away in return for a promotion to title Prinzessin.

## Awards

Awards for completing the quest include 1 Beginner Guidelines, 1 Primary Guidelines, 5,000 prestige, and the ability to own 10 cities.
Knight

## Basic Information

Knight is the second title that a player can have, after Civilian.

## Requirements

To reach title Knight, a player must have reached rank lieutenant, have 20,00 gold in one of their cities, at least 1,000 prestige, 10 Cross Medals, and 5 Rose Medals. This will enable a quest to be completed, where the items (but not prestige or rank) will be taken away in return for a promotion to title Knight.

## Awards

Awards for completing the quest include 1 Beginner Guideline, 1 Primary Guideline, 100 prestige, and from now on the player can own 2 cities.
Cavalry

## History

Cavalry is composed of soldiers trained to fight on horseback. Because of their speed, they were often used for reconnaissance missions and hit-and-run type attacks on enemy installations and troops. Although warriors fighting from horseback with a variety of weapons date back to ancient Egypt, horse-mounted cavalry as we know it today began in the late 1700s. Under Napoleon, the cavalry became an elite force.

## General Information

Light-armored units that are fast and flexible, they are ideal for performing raids and plunders.
On the down side they are expensive and slow to recruit.

## Notes

* Cavalry (and Cataphracts) are very effective against archers. They seem to go after them first.
* Cavalry are the only way to clear Abatis from a City's fortifications.
Lumber

Lumber is one of the five main resources in the game, next to food, iron, stone, and gold.

Lumber is consumed by the following actions:

* Construction of buildings
* Construction of fortified units
* Researching technologies
* Troops training

## Acquisition

Lumber is produced by Sawmills, but it can also be won on the Wheel of Fortune, or farming NPCs for resources.
If done correctly, large amounts of lumber can also be acquired by trading with resource (i.e. buying a resource for a cheap price and selling it for a more expensive price).
Guides

•**User Interface**
•**F.A.Q.**
•**Intermediate Guide**
•**Realistic Item Evaluations**

•What to Build? Infantry and combat stats and tutorial
•Distance Warfare: The Hub and Spoke
•Conquering level 10 Barb Cities
•Defy the patch and keep your army
•How to keep a massive army and not be called a cheater
•War City Guide
•Getting Medals
•Effectively Growing Your Army
•Farming NPCs on the second day, a beginners guide to fast progression
•Barbarian/NPC Farming
•Building Your Army And Defenses
•Growing your army: A step-by-step guide
•NPC/Farming research
Advanced Tactics:

•Time Hopping Attacks

•What to do during your week of peace
•What not to build in secondary cities
•Town & City Optimal Building Layout
•Scouting 101
•Maximum Food in one city and what can it support
•Running an Alliance
•What to spend Michelangelo's Script on
•Getting stuff on Facebook
•Making the most of your Marketplace
What to do before/right after server maintenance comes
•How to build your cities
Civilian

## Basic information

Civilian is a new player's starting title and rank. They can be promoted by acquiring a number of items, a list of which can be found under the the page of the next title and rank, Knight and Lieutenant, respectively.

With title/rank civilian a player can own 1 city. This number can be increased by being promoted by the quest called Promotion.
Cross Medal

A **Cross medal** increase a hero's loyalty by 5 when rewarded and is used for hero persuasion.

Cross Medals are one of the requirements for the following Titles:

 Prinzessin\* | 20

\* Older Servers (Confirmed on Servers 23 & 32)

Cross Medals are one of the requirements for the following Rank:

 Captain | 5

## Medal Rewards:

Medal Reward is an important encouragement system. A country gives it as award to those who make outstanding contribution to the nation. Beside as award given to heroes, it can also be used in the Persuasion of rival heroes.

 Cross Medal 1 | Cross Medal 1 | 100 | 10,000

## Medal Achievements :

 Acquire 100 Cross Medals | 200

## Where/How to Obtain :

You can find them mainly in level 1-4 valleys. Had good luck waving 1k scouts and high intelligence heroes at a level 1 flat with about 15-25 losses per-attack, since they have the least protection/defense. Highly recommended to not use this method unless you have scouts to waste. Even then, it's not a great idea.

Would also try attacking level 2 valleys with somewhere between 50-75 archers, or 35-45 cavalry(with low losses if there are pikemen defending) at it.Try hitting level 2 flats with 1000 archers.I get lots of cross and rose by this.

Most common method that works the best is about 200 archers and a scout ona low level valleys (Level 1-4). Hero stats does not matter so much, although attack is not a bad thing.
Agriculture

**Agriculture** is the science of cultivating soil, planting and harvesting crops. Researching agricultural technology at the Academy improves the food production on farms.

## History

The history of **agriculture** has played a major role in human history. When farmers became capable of producing food beyond the needs of their own families, others in their society were freed to devote themselves to projects other than food acquisition. Historians and anthropologists have long argued that the development of agriculture made civilization possible.

## General Information

* Each level of Agriculture increase production by 10% of base production.
* Requires:
	+ Academy Level 1
* Quest: Scientific Research:
	+ Agriculture Lv.1 Award: Gold 2,000
Fluff Cub

*This article is a stub. You can help Yonder: The Cloud Catcher Chronicles Wiki by expanding it.*

The **Fluff Cub** is an animal found in The Shivering Plains. It can be found during Spring, Autumn or Winter and likes to eat Cooked Fish.

Fluff Cub can be adopted if you have an empty Large Animal Pen or Sturdy Large Animal Pen at the farm. It produces Fluff while living in the pen.

## Kari's Knowledge

As with other animals, Kari has knowledge to share about Fluff Cubs:
Defense

**Basic Fundamentals to Prevent Continuous Plundering**

**Rule 1:** No one can ever conquer you if you have ONE city. If you decide to build a second city, remember they CAN conquer your main, and you will be left with your smaller city to cope with. Decide what the value of your second city is and it's function before choosing to keep two or more cities.

**Rule 2:** Open your gates. This seems like backwards logic, but this will keep them from scouting you. Here's how it works: If someone sends scouts to your city and your gates are open, it is essentially your scouts against them one on one. If your gates are closed, a handful of scouts can acquire information about all of your city whereas opening your gates and having 50,000 scouts will prevent 5 scouts from acquiring your information. To top it off, you'll destroy their 5 scouts and the sender will lose prestige for it (That's sticking it to them!)

**Rule 3:** Invest in fortifications. Archer's Towers are by far the best. They have immense range and they can be used over and over. Traps can be taken out easily by sending infantry to die for traps... It's a waste of money to invest in those. Abatis are for calvary, but no one sends calvary to plunder. Rolling Logs and Trebuchet are great, but unfortunately, they can only be used once so they are costly and not worth the investment. Basic production should be 1000 archery towers minimum for any city.

**Additional Comments**
Also worth mentioning is the higher your archery skill, the longer your range is. This is not only for defensive purposes, but also for offensive purposes when attacking another city and using Ballista. It's important to have Archery skill.

All information was pulled from various information across the Evony Forum, internal Wiki information and Player Contributions.
Resources

*This article is a stub. You can help Yonder: The Cloud Catcher Chronicles Wiki by expanding it.*

*Resources* are inventory items that can be obtained by farming, crafting, fishing, or gathering them around Gemea.

The following items are divided into 13 categories like the in-game filter would sort them in the player's backpack or the storage box.

## Pottery

* Farming: Produce of Grass Fox
* Trading

## Hunting

* Farming: Produce of Fluff Cub
* Farming: Produce of Fenicorn
* Farming: Produce of Bambex
* Trading

## Liquids

* Farming: Produce of  Gloss Fox
* Farming: Produce of Frost Fox
* Trading
Academy

The **Academy** helps the development in terms of production, construction and military operation. The higher its level, the more technologies it can research. One academy can only conduct one research at a time. However, several academies in your cities can perform multiple researches at the same time. Technologies can be shared in all your cities so long as their academies reach the required level.

In an Academy, you primarily spend Gold to research particular technologies. If you have a second city, it will need an Academy of the same level to "share" the already completed technologies. Construction Research is the one exception. The time reduction from Construction will apply to all cities, regardless of their Academy status.

## History

An academy was a school for advanced learning. Though China, Egypt, and India had such institutes earlier, the term "academy" was first applied to the Athenian school of philosophy, founded by Plato in approximately 390 BC. The academy was an important asset for a city as it attracted both brilliant scholars and the children of wealthy or noble parents, who sometimes decided to settle in the city. The academy provided a broad, general education, or it may have concentrated on mathematics, art, natural philosophy, or even the martial arts. Even today many institutions use the name "academy."

## Upgrading

All upgrades to the Academy increases the Lord's prestige.
Iron Working

## History:

**Iron Working** is the ancient form of work that many people in the days used as means of income. They would do this by working iron into various weapons and Armour. Then selling it to noble folk.

Attack is the best way to defend - "On War" - Carl von Clausewitz

Some examples of iron oramentation date back to 4000 BC, but the use of iron for tools, weapons, and other practical purposes did not become common until much later. Prior on this time, bronze was the most widely used metal for such purposes. Although the term "Iron Age" demotes a period of time starting around 1000 BC, iron replaced bronze as the metal of choice at different times in different places. Iron is more common than copper and tin, the component metals of bronze, but iron is seldom found in a free state; it is most commonly found mixed with other minerals and elements. In order to be used, the iron must be separated from the core. Once this technique was developed, and forges hot enough to melt the iron was harder, less brittle, and could hold a much sharper edge then bronze.

## General Information:

* Each level of Iron Working increases army defense by 5%.
* Requires:
	+ Academy Level 3
* Quest: Scientific Research:
	+ Iron Working Lv.1 Award: Gold 7,000
Peacetime

A players status can be peacetime when he/she does not have any wartime going on with other players. During peacetime, your city can be scouted, but cannot be attacked, unless someone declares war or uses a Wage War without Declaration Stratagem on your city. This changes both player's status to Wartime, and they can attack each other.

During Peacetime you can still attack and farm NPCs for cum and other resources or items
Archery

## History

The bow and arrow were invented in Africa, perhaps as early as 50,000 BC. It took until about 3,000 BC before the first composite war bows emerged. Archers became a vital part of most Armies until about 1600 AD when superseded by gunpowder weaponry.

## Importance of Archery

Archery is the most important thing to learn as you can read about in Range. The higher your archery level, the more range your archers have. This allows your archers to get free attacks on your opponents. It's great when you can eliminate half of your enemies' forces before they even have a chance to attack.

## General Information

* Each level of Archery increases shooting range by 5%
* Requires:
	+ Academy Level 4
	+ Military Science Level 4
* Quest: Scientific Research:
	+ Archery Lv.1 Award: Gold 10,000
Cover Up Army Maneuvers

*This article is a stub. You can help Evony Wiki by expanding it.*

**Cover Up Army Maneuvers**

In ancient wars, army hoisted their flag and beat the drum to boost the morale. If an army stops doing these, their adversary may be deceived that there was ambush lain in front of them, therefore, they retreat. This ploy is metaphor for secret military maneuvers.
Map

Tab button at top of page, displays the entire game map.

## Squares

Squares are arranged in a grid like system, see the World Map for details. Depending on the server, the map starts at 0,0 (Atlantis) and goes all the way 799,799. The map tesselates, so there are no 'edges', but it keeps on repeating.

## Cells

Cells can contain one of:

* Territory containing a Town/City, with a flag to denote relationship with yourself
* NPC city
* Other player city
* Desert
* Forest
* Grassland
* Hill
* Lake
* Swamp
Carinthia

**Carinthia** is a state that is located at the left edge of the map before it repeats on every Age II sever that Evony has. Coordinates for the corners of the state are:

 600,599 | 799,599

Carinthia borders the following states:

## Historic Cities

Every state in Evony Age II has several Historic Cities. All states have several level 12s, a few 14s, and a level 16 state capital.

### List of Historic Cities in Carinthia

And 121 level 12 Historic Cities. Look at this thread for a full list of Historic Cities.
Military Science

## History:

"I must study politics and war that my sons may have liberty to study mathematics and philosophy." - John Adams

While truly masterful works on war by men like Sun Tzu and Machiavelli have remained valuable since their creation, the acknowledgement of Military Science as a field of study separate from war itself only began in the seventeenth century. During the next two hundred years, numerous treatises on contemporary warfare surfaced. Two of the most influential military scientists of their time, Carl von Clausewitz and Antoine Henri-Jomeni, birthed a rivalry that continues to this day, focused in large part on their major works, Clausewitz's "On War" and Jomini's "The Art of War".

## General Information

* Each level of Military Science enhances training speed by 10%.
* Requires:
	+ Academy Level 1
	+ Forge Level 1
* Quest: Scientific Research:
	+ Military Science Lv.1 Award: Gold 5,000

* The 10% of levels 2-10 of this skill are 10% of the remaining value from the level before. Example... level 1 brings you to 90% of base training time and level 2 will be 10% off the 90%, so it will be 81% of the base training time, then level 3 will be 10% off that, or 73% of the base training time, and so on.
NPC/A6/HB3

To build ballistae, you need a minimum or archery level 6. (You can get ballistae with a mechanics betallion, via the wheel, but this is not worth documenting.) To build Transporters, you curiously don't need horseback riding, even though transport speed is directly related to your HB level. Weird. But you do need metal casting 3, and building cavalry come long before ballistae, so having at least HB 3 is very likely.

* Too few ballistae for level 1 will often result in a *total loss of troops*! So when possible, be a bit conservative. With the other city levels, you might lose a few ballistae, or lose the battle (100 round defeat) but keep the troops.
* The above results **will vary due to the defending city's hero**. If there is any doubt, scout the city and if there is a hero, add to your balistae force (as a guess) 20% plus 1% times the level of the city's hero.
* A "+" means "at least this many" -- that is, the attack linked to failed without losses.
* A '-' means it *might be possible* to use *fewer* ballistae than reported so far.
* A "/" followed by a number is the number of lost (destroyed) ballistae due to the battle.
* Don't bother with Level 6. You'll lose lots of troops AND your loot will be only 133% of a Level 5 city.
Masonry

## History:

"It is from their foes, not their friends, that cities learn the lesson of building high walls." - Aristophanes.

The early dwellings of most tribal cultures were built of materials that were readily available and easy to use, such as bricks of clay and mud. As tribes gave up their nomadic ways and settled the first cities, they soon found that they had a need for more permanent and durable structures. The skill of masonry was developed to fill this need.

## General Information:

* Each level of Masonry increases production by 10% of base production.
* Requires:
	+ Academy Level 2
* Quest: Scientific Research:
	+ Masonry Lv.1 Award: Gold 3,000
Engineering

## History:

*"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."* ~ Antoine de Saint-Exupry

Engineering is the application of scientific and mathematical principles to the design and/or manufacture of theoretical systems and physical objects. Prior to the mid-18th century, military engineers carried out all engineering functions. Their work involved the construction of roads, bridges, fortifications, and the performance of other duties relating to the military. In the late 18th century, civil engineers took over all non-military engineering functions. Other fields of engineering prior to the 20th century including mining engineers, who designed mines and methods of mining, and mechanical engineers, who dealt with the design and construction of machinery. As new technologies developed, new fields of engineering developed along with them. Today, there are engineers specifically trained in nearly every field, from electronics and computers to chemistry and atomics.

## General Information

* Each level of Engineering improves the endurance of Walls and fortified units by 10%
* Requires:
	+ Academy Level 8
	+ Construction Level 3
* Quest: Scientific Research:
	+ Engineering Lv.1 Award: Gold 12,000
Honor

*This article is about the player points. For the medal see Honor Medal.*

**Honor** is a player point system that is a factor to determine your rank within Evony.

## Gaining Honor

You can gain Honor by attacking or defending locations and losing fewer troops resource-wise than the other player.
If you have been attacked (even in a valley), attacking the city that attacked you can result in a rise in Honor (by defending what was taken).
Attacking a hostile city or city's valley can result in higher honor if you lose fewer resources in the battle.
Honor brings a lower wounded proportion on all attacks, so it is best to shed Honor as soon as it is gained. See below for how to do this.
However, by keeping Honor high, you reduce losing your hero when defeated, which can happen with low Honor, regardless
of hero loyalty (this pertains to Age II; usage of this statistic in Age I ia currently unknown).

## Losing Honor

You lose honor by continuing to attack a location and losing more resources than the other player. You can also lose honor by attacking or defending against a player whose rank is much lower than yours. One of the best ways to lose Honor is by attacking players that has more than 3k of AT (Archer's Tower) and other defenses as well. Send a SB/SS(Scout Bomb/Scout Spam) to lose more than 500k of Honor! But remember, always have your worst hero with the attack, and attack the person you want to lose honor on (honor dumping). And it is better to send 30k archery to lose 200k honor. Also you can loose Honor by attacking somebody with no troops.