recursal/Fanatic-Fandom huggingface dataset:
Bugs

**Bugs** (also referred to as "insects" by the rancher Clayman in the City) are small creatures found in almost every location of *Hylics* and *Hylics 2*.

## *Hylics*

In Hylics, they serve little purpose for most of the game until Somsnosa is added to the party, upon which the bugs can be destroyed and converted into mightiness. There are several different types, but the bugs all give the same amount of mightiness.

### Bug Locations in *Hylics*

*The bugs in the Recolored World cannot be killed.*

* 6 in the City
* 4 in The Afterlife (3 of which require  Dynamite
* 1 on the Totem Coast
* 8 in and around Pongorma's Vault
* 2 in the Shack
* 3 in the Band House
* 1 in the Coastal House
* 2 on the  Moon

* 1 with the Sage of Brains
* 1 with the Sage of Computers
* 1 with the Sage of Death

## *Hylics 2*

In Hylics 2, bugs still appear with the same sprites, and can be destroyed by Wayne with a slap regardless of whether Somsnosa is a party member. Bugs in Hylics 2 also serve a different purpose, as they will respawn and replace rest areas (bathtubs, beds, benches) as the primary way to recover flesh and will of all party members when slapped.

## Trivia

* The bugs in the *Hylics's* files are listed from "!$ClayBug1.png" to "!$ClayBug22.png". However, ClayBugs #10, #11, and #15 are missing from the files, leaving a total of 19 bug sprites.
* The bug spritesheets in *Hylics 2* are listed from "Bug1.png" to "Bug41.png", however, there's additionally a "Bug26b.png", leaving a total of 42 bug sprites.
* The first 22 bugs (excluding #10, #11, and #15) in *Hylics 2* appear to be the same bugs from in *Hylics*, but have been reprocessed for a higher resolution and subtler detailing.

## Gallery

a comparison of the sprites of bug 1 between *hylics* and *hylics 2*a comparison of the sprites of bug 2 between *hylics* and *hylics 2*
Juice Beast

**Juice Beasts** are large animals found at the Juice Ranch.

## Bio

### Appearance

Juice Beasts are large pink creatures with snake-like bodies, with what appears to be one mouth, a blue sack just below their neck, and a large abdomen with a tail just after it. They have 3 yellow sacks seen on their head, below their neck, and on their tail.

## History

Juice Beasts are large creatures found only at the Juice Ranch which produce Juice by making holes in the ground and dropping pods in them. Juice Beasts are born from giant eggs and are usually sent to a Juice Ranch via a foreign supplier. Juice Beasts may or may not have Poisonous properties, as Juice Ranchers use Poison-resistant ponchos.
Wayne's House

*For the character, see Wayne.*
**Wayne's House** is a first location to start in *Hylics*. Wayne lives in a two-story house on the west edge of the southeasternmost island. The bottom floor has a Warp Crystal and a Television that teaches Ablative Holo-Pleather. The upper floor consists of a bathroom where you can find a shower to take a bath to restore flesh, there are also two roaches who can be given Roach Food. Wayne owns a cat which eventually has a litter as party members are gathered (one kitten for each obtained party member).

Outside his house, there's a Clayman who directs Wayne toward a randomly named City in a randomly-decided direction. There's a jukebox next to him that can be used to change the music playing, but only until Wayne leaves the area, upon which it reverts to default. To the left of his house is a vegetable garden that regrows its vegetables eventually after Wayne leaves the screen. There's also a Squirrel and a Horse on the property that can be given Squirrel Food and Horse Food respectively.

## Notable Items

* Wayne's life savings - 53 dollars.
* There's a Warm Burrito in the toilet upstairs.
* The Toilet Paper can be equipped as an outfit.
* The left trash can gives a Trash Can Lid.
* A trash can near the right edge of the screen has 47 dollars in it.
Ambulant Skulls

The **Ambulant Skulls** are enemies in *Hylics*, roaming around the Computer Room as well as various other locations.

## Bestiary

### Appearance

The Ambulant Skull is a pinkish blob with a skull-like face, smaller eyes in the eye-sockets, and numerous tentacles that somewhat resemble a beard. Strangely enough, their sprite is the one of the only sprites in-game not scanned from clay models, but is instead rendered completely in pixel-art.

### Attacks

Ambulant Skulls move slowly and can pursue the player. Ambulant Skulls will immediately kill the player and party upon full contact and will not initiate combat like other enemies.

If Pongorma joins the party they can no longer kill the members but rather disintegrate when Wayne walks into them.

## Trivia

* The Ambulant Skull first appeared in Mason Lindroth's 2013 Ludum Dare game *Weird-Egg Crushing Finger*.
	+ The Ambulant Skulls emerge from the sea consuming and killing everything they come into contact with if too much blood from other creatures dying is present at any time.
	+ Two other variations of the Ambulant Skulls exist in this game but do not appear in *Hylics*.
* Pongorma claims to have dominion over ambulant skulls as his reason for being able to dispel them.
* Ambulant Skulls and their relation to Pongorma are first mentioned by an NPC in the City.
* Ambulant Skulls are mentioned in Hylics 2 very briefly by Somsnosa as they had once again invaded her island and caused her to move locations.

## References

1. ↑ http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=18575
2. ↑ https://youtu.be/eKROcxdxC4Y?t=576

 **Bosses**
Despair Puff

**Despair Puff** is an enemy fought in *Hylics*. The Despair Puff is a supporting enemy, both able to heal their allies and prevent the player's party from using any special abilities. Because of this, Despair Puffs are always part of a group of enemies.

## Bestiary

### Appearance

Despair Puffs have dark red bodies, with rosy pink W-shaped heads, appearing to be perpetually stuck in a distressed expression.

### Attacks

* **Damping** - Causes Damped on the whole party.
* **Heal all** - Causes all enemies to recover 50% Flesh.

## Trivia

* Despair Puffs share a very similar head shape to Odozeir from Hylics 2. Teasers from the next game further shows this type of character is a species of sorts.

 **Bosses**
Band House

* Interior
* Exterior

The **Band House** is a small house on an island found to the north of the map. Upon entering the house, Wayne and his crew would don their own instruments and play to a crowd.

## Points of Interests

* A Television containing the gesture Dissect
* A chest containing a Juice Pack

## Trivia

* There are two familiar figures in the Band House: Dracula, and a character who looks eerily similar to Gibby but is missing a mohawk.
* The Band House was once supposed to be part of a cut ending sequence which would've played out very similarly to the Hylics 2 ending with its Concert.
* If you enter the Band House while not having a full party, all party members will still be present.
Stats

**Statistics** are the values that determine damage taken and received in both Hylics and Hylics 2, and determine attacking priority in Hylics 2.

## In Both Games

### Flesh

**Flesh** acts as health points. Flesh can be restored by resting on a bed or couch in Hylics, by slapping Bugs in Hylics 2, or by using consumables or Gestures in both games.

Flesh can be increased by grinding Meat in the Afterlife, or by equipping specific Instruments, Outfits, and Garbs.

### Will

**Will** acts as magic points. Will can be restored by resting on a bed or couch in Hylics, by slapping Bugs in Hylics 2, or by using consumables in both games.

Will can be increased by 25 by using a Paper Cup at a Water Cooler, or by equipping specific Instruments, Outfits, and Garbs. It can be decreased in battle by using Gestures, or by a Ghost's Dead Language Gesture.

## In Hylics

### Mightiness

**Mightiness** measures physical attack power. It can be increased by equipping specific Instruments and Outfits, or can be temporarily raised in battle by using Calibration.

Somsnosa has the unique ability to turn Bugs into Mightiness for herself 1:1, when she is equipped with her Magic Gauntlets.

### Texture

**Texture** measures physical defense. Because all Gestures are physical, only this stat and Flesh are measurements of a character's defensive capabilities. Texture cannot be modified by any means.

### Jollity

**Jollity** replaces RPGMaker's Magic Attack stat. Because all Gestures and normal attacks are physical, this stat is never used. Jollity cannot be modified by any means.

### Cooking

**Cooking** replaces RPGMaker's Magic Defense stat. Because all Gestures and normal attacks are physical, this stat is never used. Cooking cannot be modified by any means.

### Guts

**Guts** measures a character's speed, which determines the order characters move when a turn begins. Guts cannot be modified by any means.

### Philology

**Philology** replaces RPGMaker's Luck stat. Because no Gestures calculate damage or effects using Philology, this stat is never used. It also cannot be modified by any means.

## In Hylics 2

### Power

**Power** is equivalent to Hylics' Mightiness. It can be increased by equipping specific Garbs, or temporarily raised in battle by using Charge Up or Poolwine. It can be temporarily decreased when under the Dissolution status effect.

### Speed

**Speed** is a new stat specific to Hylics 2 that shows which ally can have their turn in battle first to last. it can be increased or decreased by equipping specific Garbs, enemies can also decrease an ally's Speed in battle via the Lagging status effect while also being able to increase their speed via the Fast status effect.
Sage of Monitors

**"***I am the Sage of Monitors. I grant you my boons.***"**
— **Sage of Monitors**

The **Sage of Monitors** is the first of three Sages that grant the player a Sage's Token, three of these tokens are needed to power on the TV holding the ultimate gesture, Bombo - Genesis in Hylics 2.

## History

After finding the Sage of Monitors under Viewax's Edifice, they grant the player a Sage's Token and a Converter Worm. They mention that a monitor of the ancients will power on if three of these tokens are used. Talking to the Sage again reveals the Empire of the Sage was undone by a sudden accretion, and the Active Cabinets are the only way to relive its grandeur.

## Trivia

* Standing on the green couch next to the Sage will grant the player a Large Medallion Bone.

## Gallery

**Sage of Monitors** • Sage of Accretions • Sage of Satellites (*Hylics 2*)
Computer Room

The **Computer Room** is a location in *Hylics*. It's located south of Wayne's house across a bridge.

## History

This location has a warp in the middle of the area that'll teleport the player to the Recolored World, and is inhabited by Spiral Polycerates and Ambulant Skulls. The player can also find the Sage of Computers inside a small room being protected by a single Ambulant Skull.

## Points of Interests

* Warp to Recolored World
* Sage's Token from Sage of Computers
* Mystic Meat Television

## Trivia

* Two unused versions of this location is present in the files. One is much smaller than the final version and has the TV area flipped to the right side and lacks a sage room, while the second version is exactly the same as the final version, but the warp has a different design.
* There's an unused battle background that seems to have taken place in the Computer Room.
Fishing Club

**Fishing Club was** a lost MiniLD (Ludum Dare) game developed by Mason Lindroth under the theme of "Blood in the water". Often regarded as a sort of proto-Hylics, Fishing Club seems to have been Mason Lindroth's first turn-based game.

Unlike Hylics Fishing club appears to have featured very few clay assets and instead was primarily made of hand-drawn sprites.

### Description

A short, barely coherent game I made to learn RPG-Maker, and work on a drawing style for that engine. The artwork is all new though, and pretty rad.

### Characters

* Toby - Just some guy.
* Marjorie - Topless blue woman.
* Louie - A suspicious looking character.
* Tumpeleg - Ambulant mass of beige material.

## Gameplay

A simple RPG Maker game where you collect party members and fight enemies on either the land, inside apartments, or on the ocean. The final boss of this game is the Leviathan which can only be killed with a nuclear bomb the player finds inside a pyramid.

Full Playthrough

## Trivia

* Tumpeleg has two other names, one seen in their status menu calling them "Ftupelg" , meanwhile the filename of the sprite calls this character "Zeog".

## Gallery

The apartment building.Meeting Louie.The overworld.Rest area to heal up.The end screen.The Leviathan.
Sage of Death

**"***I am the Sage of Death. I grant you my token.***"**
— **Sage of Death**

The **Sage of Death** is a character in Hylics. They are one of a group of three Sages. Wayne receives a Sage Token upon speaking to them.

## Bio

### Appearance

The Sage of Death has an elongated, cerulean blue head with three horns, and pink tentacles extruding out from the center orifice on its face. Two loops of tentacle-like structures poke through two more orifices on either side. The loose ends fall out the back. Also on the back of their head is a spiked, tail-like mass, whose beveled end rests on their back.

Their cerulean body is a rounded mass of tentacles, with two longer ones acting as legs. Two wide, pink arms are at their sides, which have four pink tentacles draped over their ends.

### Personality

Like the other two Sages, they have little backstory and dialogue. Their initial line, granting Wayne a token, implies them as formal and dutiful about their role. However, their second statement, "This is the life," and the uplifting Sage OST, implies they are calmer and more casual.

## Trivia

* All sprites and maps involving the Sage of Death instead refer to them as the "Moon Sage".

Sage of Monitors • Sage of Accretions • Sage of Satellites (*Hylics 2*)
Worm Pod

* Entrance
* Maze
* Secret Rooms
* Boss Room

The **Worm Pod** is a dark maze-like area in Hylics 2. The many paths in this area form in front of the player as they explore; two of the main enemies in this area are Squid and Hand of Moodbleen.

## History

Wayne's crew enters the Worm Pod and is greeted by many large Squids and pathways that form in front of the player. Plants and rocks seem to grow up around the player but sink into the ground when the player walks away from them. At the end of the maze is a large white horn that can be used to call the Fonthintrelpine, and engage in combat with it. Once defeated, the crew leaves the Worm Pod and makes their way to Foglast.

## Points of Interest

* To the west of the entrance is a Cave Key used to open the gate at the cave in the Afterlife.

## Trivia

* This is one of two locations in Hylics 2 to use the Alternate battle track which was composed by Mason Lindroth.
* This location uses many leftovers from an unreleased game from Mason Lindroth.
Televisions

**Televisions** are one of the many objects to find in *Hylics* and Hylics 2. When activating, a television will grant a power to learn for enemy battles.

## *Hylics* Locations

* Wayne's House - Ablative Holopleather
* Somsnosa's House - Bubbles
* The Afterlife - Calibration
* Ancient Ruins - Space Shurikens
* Graveyard - Health Chant
* Computer Room - Mystic Meat
* Band House - Dissect
* Pongorma's Vault - Dark Flame
* Coastal House - Illusion Form
* Sage Island - Legend of Melting
* Vault - Detonation

## Hylics 2 Locations

* Waynehouse - Poromer Bleb
* New Muldul - Soul Crisper
* The Afterlife - Teledenudate
* Drill Site - Nematode Interface
* Viewax's Edifice - Time Sigil
* TV Island - Charge Up
* Juice Ranch - Fate Sandbox
* Foglast - Link Mollusc
* Disthlarn Moon - Bombo-Genesis

## Trivia

* The Soul Crisper TV's model is based on the Osborne 1 portable computer.

## Gallery

clay model of an Osborne 1 computer that would later be seen in Hylics 2 for learning Soul Crisper.Walking TV seen in the Ancient Ruins.TV seen in the Hylics 2 Afterlife cave.TV enjoyer in Foglast.Charge TV.
The Free Cities

The Free Cities are nine great cities found on the western aspect of the continent of Essos.

The nine city-states composing the Free Cities lie across the narrow sea, east of Westeros, on the western side of the eastern continent. Braavos, Lorath, Lys, and Tyrosh are located on islands, Myr, Pentos, and Volantis are located on the coasts, and Norvos and Qohor lie inland. There are significant differences between the geography of the various cities, from the thick forests around Qohor, to the rolling hills of Norvos, to the tiny islands of Braavos. To the east of the Free Cities lies the Great Grass Sea and north of the Free Cities lie the Shivering Sea and the islands of Ibben.

## The Cities

* Braavos
	+ The Festival of the Uncloaking
	+ The Festival of the Mummer
* Lorath
	+ Morosh
* Qohor
	+ Ar Noy
* Norvos
	+ Ny Sar
* Pentos
	+ Ghoyan Drohe
	+ Andalos
	+ The Festival of the Maiden
* Lys
	+ Canahs
	+ Achissa
	+ Liy
* Myr
	+ Yellow Slopes
	+ Anlos
* Tyrosh
	+ Pelosse
* Volantis
	+ Sar Mell
	+ Volon Therys
	+ Valysar
	+ Selhorys

## People

* Noble Families of Qohor
	+ The Eranel Family
	+ The Mott Family
* Noble Families of Braavos
* Noble Families of Lorath
* Noble Families of Norvos
* Noble Families of Pentos
* Noble Families of Volantis
The Festival of the Maiden

The Festival of the Maiden is an annual event that takes place in the Free City of Pentos, serving as a replacement for the Festival of Prosperity that was outlawed by the Archsepton as heathen and blasphemous to the Seven. Despite this, a few features of the original Festival were either retained, or have crept back into the celebrations.

It runs for the duration of the first moon each year.

## Format

The celebrations run for seven days instead of the traditional full moon taken up by the Festival of Prosperity. The time was shortened after the original time period was deemed excessive and like to lead to drunkenness and other debaucheries.

* The First Day - Upon the first day of the celebrations, it is expected that all the Faithful of the city visit the Sept in which they first pledged themselves in Faith. For those individuals where this is not possible, most often due to Septs being across the Sea or elsewise not within Pentos or the Sunrise Town, they are expected to visit the Grand Sept at the heart of the city instead. It has become customary for those wealthy enough to do so to wear clothes of green, yellow and brown, as was the case during the first stage of the Festival of Prosperity known as the Seeding of the Fields.
* The Days of Oil - Over the second, third, fourth and fifth days of the Festival, revellers collect in the great plazas and courtyards of the city, waiting in turn to be annointed with sweet-swelling spiced oils with the sign of the Seven. After being annointed, everyone is expected to complete seven good deeds on the same day, or must seek annointing once again the following day. If any have failed to do so by the end of the fifth day, they must spend the rest of the Festival in the Grand Sept to atone.
* The Maiden's Feast - On the penultimate day, a city-wide feast is thrown to which all are welcome to partake, provided they bring an offering to the table as befitting of their status. A pauper might bring a single piece of fruit, whereas a wealthy merchant would be expected to provide a small feast of their own. It is expected that all those still maidens themselves are given the choicest selections from the tables.
* The Last Day - As the festival draws to an end, all that have partaken in the celebrations are expected to return to the Sept for another day of prayer. This time however, they are to attend a Sept other than their own as to branch out in Faith, and grow stronger with strangers who share their beliefs.
Chuck Salamone

**Chuck (Charles) Salamone** is the lead composer of Hylics II. Outside of games Chuck has been apart of the band Amigos Amigos, Redtail Hawk and Cellar Highwater. Chuck is also a co-owner/educator at His & Hers Music alongside his wife Diane Aragona.

## Games

Hylics 2 - Itch.io, Steam

Flips¿de - Steam

Aguero - no store page at the moment.

Wait//Recall - no store page at the moment.

Unannounced Mason Lindroth Game(s)

Rogue North - Steam

Vermillion Descent - Itch.io

## Social Medias

Youtube

Instagram

Linkedin

Reddit

Tumblr
Cone Statue

The **Cone Statue** is an enemy in *Hylics*. It is encountered alongside Cone Cultists found roaming the Ancient Ruins, and the Cone Cultists inside the Spaceship.

## Bestiary

### Appearance

A Cone Statue is, as its name implies, mostly conical in shape. Its main body is but a single sharp, yellow cone pointing upwards, with two smaller cone-like protrusions jutting out of its pedestal-shaped legs. A red urn-like ring stays wrapped around the main cone, with two handles on each side. Red ribbons are also tied to random parts of the statue as they appear to be blowing in the wind. At the bottom of the main cone are three small circular protuberances, arranged in a way that to some may mimic the appearance of two eyes and a nose.

Judging by how the cone statues are only ever fought alongside the Cone Cultists, they are most likely idols that the cultists worship.

### Attacks

* **Shine** - May cause blindness to all party members
* **Cone Poem** - Mightiness up to all enemies
* **Heal All** - Restores 50% HP to all enemies

## Strategy

The Cone Statue is always encountered with two Cone Cultists. Caution should be taken while fighting it early game, as its Shining attack can blind the entire party, and cause attacks to miss. Its Cone Poem attack isn't much to worry about, as it only boosts the attack power of the two Cone Cultists from 10 to 12, and does nothing for the Cone Statue, as it has no basic attack. The Healing attack shouldn't be much trouble while fighting the Cone Cultists due to their low HP, but it could prove to be a hassle while trying to defeat the Cone Statue itself. One should equip the Bleak Cellophane crown on one or more party members to prevent the Blind status from being inflicted, and simply run from battle if the party only consists of one or two members, and neither have resistance to status ailments.

## Gallery

Cone Statue's redesign featured in Mason Lindroth's next project

 **Bosses**
Status

A **Status** is a harmful or beneficial effect that can be applied to a player character or enemy. Multiple statuses can be in effect at the same time.

## Trivia

* Permanent Statuses like **Perma-Burn** and **Perma-Vuln** from the Cursed Gloves Garb count as their separate statuses; if an ally with the cursed gloves is given a Burning or Vulnerable status, they stack onto the pre-existing ones, meaning that an ally with both the permanent and regular versions of those statuses would experience the effects twice.
* The Lagging status always puts an enemy or ally to sleep, either after 3 turns, or if forcibly taken away with Teledenudate or Solvent Vortex, which removes the Lagging status but causes the Sleep status to begin immediately after. To fully negate both statuses would require either Coffee, Coffee Chip, Fate Sandbox, or the Clean status.
Absent Moon - A Hylics Song Cycle

**Absent Moon** is a song cycle created by Chuck Salamone and was released on May 1st, 2023. Featuring Vinny Vinesauce & Diane Aragona, with mastering done by Brian Chirlo and illustration by Mason Lindroth. The album tells the story between the end of Hylics 2 and the beginning of a new Hylics installment.

The album is currently available to listen to on Youtube, Bandcamp, Spotify, and Apple Music.

## Tracks

The album features 14 tracks, half of them have vocals with the other half being instrumental versions. Each of these tracks based off the cast of Hylics and are usually sung by them. Each track is roughly 5 minutes long, bringing the album to around 33 minutes of total playtime if not counting the instrumental versions.

1. The Champion of Ennui / Into the Pastel Sky (feat. Vinny Vinesauce and Diane Aragona) (Sung by Wayne)
2. The Promethean's Lament (Sung by Odozeir)
3. The Way Back Home (feat. Diane Aragona) (Narrated by Dracula)
4. Seasons (Sung by Dedusmuln)
5. Spell of Absurdity (feat. Diane Aragona) (Sung by a currently unknown character)
6. As the World Begins to Wane (Sung by Pongorma)
7. Awakening

## Gallery

Strata-cut animation made by Mason Lindroth. Features Odozeir morphing into text that reads "Now On Bandcamp". Made to promote the Bandcamp release of Absent Moon.
Vault

**"***Um, this vault is off-limits. Please go away. Thank you in advance for your cooperation.***"**
— **Guard**

A **Vault** located in the Recolored World. This vault is found if the player moves north of the warp entrance to the Recolored World. This location contains a single Guard and some loot that it's guarding.

## History

At the vault's location is a single Guard guarding the location. Talking to it enough times will cause the Guard to get angry and summon Mustelidae. Defeating the group of enemies lets the player collect the vault's contents.

## Points of Interests

* 100 Bucks
* Bad Juju inside a toilet
* Artificial Bicep in a suitcase
* Detonation TV
Spiral Polycerate

**Spiral Polycerates** are enemies found in the Computer Room in *Hylics*.

## Bestiary

### Appearance

Spiral Polycerates have the entire top half of their body covered in a reddish spiral of an unknown making, with two antenna-like protrusions at the top of the spiral. They have the typical humanoid body seen in most enemies in Hylics.

### Attacks

* **Rapid Assault** - Deals 15 damage to one target at top speed.

## Gallery

Spiral Polycerate's redesign featured in Mason Lindroth's next project

 **Bosses**
New Hylics

On January 8th, 2022, Mason Lindroth posted two teasers of a new project which would later be confirmed to be another entry to the Hylics series, though there's currently no confirmation if this is a sequel, prequel, or spinoff.

## Teasers

January 8th, 2022January 8th, 2022January 15th, 2022January 15th, 2022January 22nd, 2022January 29th, 2022: "This is a work in progress. The hair physics simulation should be finished processing by the time the game is released."January 29th, 2022March 14th, 2022June 10th, 2022: "The other characters are derived from old sprites as well."August 9th, 2022September 4th, 2022September 22nd, 2022 "It's sculpted in clay, animated in Blender."September 30th, 2022September 30th, 2022 "Someday I should learn to rig properly."September 30th 2022October 25th, 2022 "It’s crazy how realistic these AIs are getting."October 25th, 2022October 31st, 2022 "Again with the Hylics"October 31st, 2022 "It's difficult to animate small hands in soft plasticine, so I made several pairs of hands in oven-baked polymer clay and animated them via swapping."November 28th, 2022November 28th, 2022December 22nd, 2022December 22nd, "Initial Sketch"December 22nd, 2022January 3rd, 2023January 3rd, 2023 "Nitrile gloves, Roma Plastilina & Super Sculpey on a "George" brand armature."October 10th, 2023 "With matching slug"November 23rd, 2023
## Comparisons

Recent Teasers to Mason Lindroth's next project(s) show off some reused designs from his past games, all of which have been redesigned to fit his current style.

Odozeir from Hylics 2, pots from Hylics(left to right) Unnamed enemy from Mossnaso, Unnamed protagonist from Lullaby, 4th beta Dracula from Hylics, 1st beta Dracula from Hylics(left to right) Cave Monster from Somsnosa, Shell Head from Fishing ClubThanatothigmatoid from Somsnosa & Fishing ClubTyro from Hylics 2Guard and Malign Hologram from HylicsCone Cultist and Cone Statue from Hylics(left to right) Monoops, Guard, and Fleshtache from Hylics(left to right) Spiral Polycerate, Slughead, and Ghost from HylicsDread Meat and Foothead from HylicsFathead from Hylics
## Trivia

* In the June 10th, 2022 post, Mason would reply to a user complimenting his recent work with *"Thanks. In Blender, I’ve actually been using wind/turbulence force fields for hair motion, instead of relying on baked simulation. Much easier to loop, and acceptably convincing for this (low) level of realism."*
* In the September 4th, 2022 post, Mason responded to a comment about the character's original name being "Thanatothigmatoid," to which Mason would reply with *"The name will be changed to something less pseudo-classical."*
* The creature resembling Wayne in the January 22nd, 2022 post seems to be based off the Hallucigenia, a Cambrian animal.
* The flat, Wayne-like creature featured in the second January 29th, 2022 post is likely inspired by the Cambrian animal Odontogriphus.
Foothead

**Foothead** is an enemy in *Hylics*, encountered in the Computer Room.

## Bestiary

### Appearance

It's a purple-tinted human figure appearing standing upside with its misshapen clay head, hence its name.

### Attacks

* **Parry** - Immediately triggers the counterattack state.
* **Kick** - The kick is a basic attack with 100% accuracy.

## Gallery

Foothead's redesign featured in Mason Lindroth's next project.

 **Bosses**
Moon Palace

"Um, this vault is off-limits. Please go away."This page contains spoilers.

* Exterior
* Interior
* Final Chamber

The **Moon Palace** is a large tower on the surface of the moon in *Hylics*. The tower is ruled by Gibby and can only be reached via the Spaceship in Act 3.

## Points of Interests

* A small chest containing a Simmery Axe.
* A toilet containing a Juice Pack.

## Trivia

* Each of the Moon Soldiers the player kills by walking into them actually gives the player Meat despite there being no indication of the player retrieving it.
Tomb

* First Level
* Hall of Deadly Statues

The **Tomb** is a dark cave-like area in *Hylics*. It's located in the Graveyard and can only be reached after opening the locked gate. It's a long dark path with many bodies of familiar-looking characters surrounding it.

## First Level

The first level appears to be some sort of graveyard of bodies of large, long-dead beings. These bodies are used as walkways for Wayne and his crew to navigate in the darkness. Enemies such as Fatheads, Monoops, and Sub Shrubs can be found wandering the limbs of these dead bodies in a pattern that is entirely possible for Wayne and co to traverse without having to fight any of them. Past these enemies, there is a small pullout with a clayman and a water cooler. When spoken to, the clayman proclaims how wonderful life is, upon which he reverts to a "blob." Speaking to this blob gives a plea to the player to remember to enjoy life. All subsequent attempts at speaking to the "blob" yield a "..." response. The area beyond this is populated by vegetables, which keep a boss, the Tomb Shrub, trapped.

## Hall of Deadly Statues

   The Hall of Deadly Statues is a sub-location found at the end of the lower level of the Tomb. Its name comes from an NPC who described it as such, saying "I have died here a great many times." A red Warp Crystal is located next to these NPCs.

As its name suggests, the Hall of Deadly Statues is populated with several moving statues, listed as "Totem" in the game's files. These enemies are similar to the Ambulant Skulls, in that they actively and quickly chase the protagonists at their running speed, who will die instantly upon touching them. Unlike the Ambulant Skulls, however, Pongorma has no dominion over them, and are dangerous regardless of which party members the player has acquired.

## Points of Interests

* Sage Token from the Sage of Death
* Duck Blade found inside a box along the path
* Paper Cup

## Trivia

* In the first level of the Tomb there's a single Wayne that can be found amongst the crowd.
Squid

**Squid** is an enemy from Hylics 2. They can be seen patrolling the Worm Pod maze, and touching one will initiate battle.

## Bestiary

### Appearance

Squids bear some resemblance to real-world squids turned upside-down. These creatures are primarily blue, with red fins and accents. Their downward-pointing mantle appears somewhat like two legs fused, as there is a faint line that runs down the center of the mantle. On each side of the mantle, there are frilly red fins that extend slightly past the bottom of the mantle and connect. In the center of the body lies a thick, red ring that protrudes somewhat. Squids have two thin tentacles that extend from each side of the body in a way that resembles arms.

From the body extends a thick neck that leads into a complex head structure. On both sides of the head are flat, rounded shapes with a squiggly texture in the center. A few short thorns extend from either side of these flat shapes. In the center is a head that is composed of several rounded, bulging forms, and a small proboscis at the bottom. The head is textured with swirled, thin lines.

### Attacks

* **Volatile Product** (30 dmg) - Damages a single target and causes Burning.
* **Mandible** (75 dmg) - Deals damage to a single target and inflicts Leaking. The user must be Charged to use this attack.
* **Charge Up** - Squid gains the Charged status for 1 turn.

### Drops

Upon defeat, a Squid will drop one meat, one antenna, one banana, and 28 bones.

 **Bosses**
Road Fleam

**Road Fleam** is an enemy found in Hylics 2. They are known for their unique gesture, Four Slices, which allows them to attack 4 times. Highway Fleams are a stronger variant of the Road Fleam which appear later in the game.

## Bestiary

### Appearance

Fleams are simple, lance-shaped creatures. Their head is a sharp, thin cone that flares out at the bottom. Their head has some shallow nicks and dents but lacks any facial features. From the flared base of their head extends a thin neck that forks out into two spike-shaped legs. Fleams are mostly a pasty white color, but appear to have some red on the flared underside of their head.

### Attacks (Road Fleam)

* **Attack** - Standard move dealing damage equal to Power (16)
* **Four Slices** - Deals weak damage 4 times. Each of the 4 hits may target any crew member (5 dmg x 4)

### Attacks (Highway Fleam)

* **Attack** - Standard move dealing damage equal to Power (35)
* **Four Slices** - Deals weak damage 4 times. Each of the 4 hits may target any crew member (12 dmg x 4)

## Strategy

Road Fleams may be difficult early on in the game when you do not have all of your crew members yet. Due to this, their Four Slices attack will be more likely to target the same character multiple times and deal serious damage. It may be best to target these enemies first if you have low flesh or an incomplete party.

 **Bosses**
Cut Enemies

A list of **enemies** that were cut from the final release of *Hylics* and *Hylics 2*. Besides existing within the game files, the player is still able to fight them with file editing.

## Advanced stats

### Philology

10

A humanoid with a large pink head sporting straight horns, a mantis-like mouth, and on the forehead what appears to be blue zig-zags. It sits on an orange sofa chair, leaning back with its arms crossed behind the head.

## Advanced stats

### Philology

10

A strange orange and red creature with four limbs, a connected looped tube on the top, and a ring for a face, eye, and mouth.

## Advanced stats

### Philology

10

Also known as the "Staff Man". A humanoid with a Gremlin for a head and carrying an odd-looking staff. Its model is based on the Staff Man, only recolored. The enemy also appears to have a complete file sheet of its overworld animation sprites.

## Advanced stats

### Philology

10

An enemy with a same sprite as one of the Claymen NPCs.

## Shop Guy

The Shop Guy has no sprite, but when looking at the unused shop location, it is possible to speculate that his sprite is the Clayman15.

## Advanced stats

### Philology

10

The Shop Guy has no sprite, nor attacks, but can still be killed. He seems to have been rejected very early on during the game's development.

## Dudetroop

Debug fighting the Dudetroop,

Only found in the troops section in RPGMaker. Although not necessarily a unique enemy, it is merely a group containing Ghost, Vital Statue, Clawman, Cranial Gremlin, Gremlin Master, and Dude.

## Gallery

Dude reading a newspaper. This Tumblr post was made on July 28, 2015.Dude playing a video game. This Tumblr post was made on August 4, 2015.Dude using the internet. This Tumblr post was made on August 14, 2015.The Gremlin, Gremlin Master, and Dude as seen on Tumblr where Mason Lindroth appreciates the supporters for helping the game to become greenlit on Steam. This post was made on August 29, 2015.
## References

1. ↑ **Article about my upcoming game “Hylics.” Written by Chris Priestman for Kill Screen.** - Tumblr
2. ↑ **Hylics will be available on Aug 7.** - Tumblr
3. ↑ Tumblr
4. ↑ **Thanks to everybody who helped Hylics become Greenlit.** - Tumblr
Eerie Statue

**Eerie Statue** is one of two statues that fight alongside Gibby in *Hylics*. The Eerie Statue will primarily focus on attacking the player with specific skills to weaken them.

## Bestiary

### Appearance

The Eerie Statue is slightly shorter than the Vital Statue, but still around the same height as Gibby. It has a wide base, which tapers up into a ribbon-like pedestal, with a form that seems to loop around itself. It also has a purplish tint like its counterpart.

### Attacks

* **Ancient Odor** - Inflicts minor damage and inflicts queasy status to all allies.
* **Doom Spiral** - Attacks entire party for normal damage, 50% chance to Stun.
* **Bubbles** - Inflicts minor damage and inflicts queasy status to an ally.

 **Bosses**
Guard

## Base stats

### Gestures

Dark Flame
 Guard

## Advanced stats

### Philology

25

**"***It's like... I'm gonna have to destroy you if you don't leave.***"**
— **Guard**

The **Guard** is an enemy in *Hylics*.

## Bestiary

### Attacks

* **Dark Flame** - Deals 1.4x damage to the entire party.
* **Guard** - Damage taken is reduced by 75% for 1 turn.

## Gallery

Guard portrait.Guard's redesign featured in Mason Lindroth's next project.

 **Bosses**
Old Wayne

**Old Wayne** is a character in Hylics 2 met at the start of the game. Old Wayne can be located on the roof of Waynehouse and will guide the player on where to go at the start of a playthrough.

## History

The player wakes up face-first on a bed, before meeting one of the Waynes outside, who tells the player that **Old Wayne** has a task for you. Talking to Old Wayne reveals that Gibby's agents are working to reconstitute their master, and the player is told to go West from the house to New Muldul and seek its ruler, Blerol to warn him of possible danger and gain help in combating Gibby's agents. The other Waynes haven't completed their training, so the player will have to go alone to the city.

After rescuing Blerol, Old Wayne will inform the player of the scholar Odozeir who is leading Gibby's agents. The player is told to proceed to Odozeir's shielded fortress, Foglast, before telling the player that the Hylemxylem must not be allowed to rise.

**(End game spoilers below)**

In the post-game concert held after defeating Gibby, Old Wayne congratulates Wayne and tells him "Maybe someday you'll be Old Wayne".

## Trivia

* The player can climb up Old Wayne like a platform, from his tail to his head.
Malign Hologram

**Malign Hologram** is an enemy found in the Castle in Act 1 of *Hylics*.

## Bestiary

### Appearance

The Malign Hologram is a reddish-brown humanoid figure with a purse-shaped head, a distressed-appearing face near the top of it, and outstretched arms.

### Attacks

* Calibration - Adds 2 attack bonuses - one that lasts 2 turns, and another that lasts 1 turn.

## Strategy

This enemy is quite easy to beat if you've been fighting everything, so simply use your strongest special moves to overpower him with brute force.

 **Bosses**
Horrid Projection

The **Horrid Projection** is a boss encountered in *Hylics*. It's the boss of the Recolored World's Castle and acts as the defense measure of the Harbor Gate's controls. It's the final boss of Act I.

## Bestiary

### Appearance

The Horrid Projection is a deformed, hulking mass that barely resembles any coherent form of life. The main body is engulfed in mounds of a baggy flesh-like substance, with three large tentacles sticking out (two from the "head" and one at the hip), which possess a sickly color combo of green and orange-red. A pair of legs and a single arm held upwards sticks out of the mass, with the other arm either obscured or missing altogether. Streams of black slime can be seen dripping from all parts of the body like molasses.

### Attacks

* **Leeched Flesh** - Deals massive damage and drains health.
* **Ablative Holo-pleather** - Restores Flesh and strengthens defense for 1 turn.
* **Toxic Cranial Appendage** - Deals light damage to all party and sometimes inflicts Queasy status.
* **Damping** - Prevents party from using gestures for 1 turn.
* **Sulking** - Brooding and self-loathing cause it to waste a turn.

### Strategy

While this boss can be beaten with only Wayne and Dedusmuln, it would be a good idea to have Somsnosa in your party before battling it. As the fight begins, the most important things to do are to set up a Mystic Meat to prevent status ailments for the party alongside taking out the Guard standing next to the horrid projection. The projection is not immune to Sleep, so immobilizing it for several turns with Wayne's Hypno-Sigils would be ideal so that you can then focus all of your attacks on the guard without having to worry about extra damage from the projection.

After the Guard is defeated, make sure to focus on keeping up Mystic Meat shields while also directing strong gestures against it (it would be a great idea to stock up on juice boxes for this occasion). Somsnosa's Mini Leech is a strong hitting attack that has the bonus of healing her, and having two party members using Detonation at once is a great way to stack up loads of damage onto it quickly, especially if Calibration was used to power up beforehand.

## Trivia

* The Horrid Projections head can be seen as a structure to the north of the Ancient Ruins alongside other familiar characters.
* The Horrid Projection has an overworld sprite that doesn't have the heavy dithering seen in its battle sprite. It can only be seen in the room before the throne room in the Moon Palace.

 **Bosses**
Shield Facility

Shield Facility seen from world map.

**"***Are you here to maintain the worm? It's just down the ladder.***"**
— **Truculent**

The **Shield Facility**, also known as **Clandestine Facility**, is a facility located north of the Juice Ranch and is powering the shield surrounding Foglast during the early parts of Hylics 2. This area can be reached via Airship and the Afterlife, The entrance to the Worm Pod can be found inside this building.

## History

When using the Worm Room Key, the player enters the facility and meets a Truculent who assumes Wayne's crew is here to maintain the worm. Going down the ladder brings the player to a room with a pod holding the shield worm. A Poolman is seen standing next to this pod and mistakes Wayne's crew for agents who work for Odozeir. There is a large computer with many monitors seen at the other end of the room, displaying "WORM: 100%, SHIELD STATUS: ACTIVE". Pressing a large blue button opens the Worm Pod. After defeating the Fonthintrelpine at the end of the worm pod, the player leaves the pod and the display will change to "WORM: OFFLINE, SHIELD STATUS: DEACTIVATED, CONTACT TECHNICIAN". Going up the ladder, the Truculent on the first floor will ask if the player has finished working downstairs before thanking the player without realizing what took place. Foglast becomes accessible after defeating the Fonthintrelpine.

## Trivia

* The two friendly enemies found in this area can be fought by slapping them.
* When flying the Airship, you can see the energy from the Shield Facility fly to two large antennas in the ocean and into Foglast to power its force field.
* The Fonthintrelpine can be seen inside a glass pod inside the Shield Facility. There is a long wire that goes from the Worm Pod entrance to the glass pod the worm is encased in, implying the crew possibly shrinks in size to enter the Worm Pod and fight the Fonthintrelpine.

## Gallery

Worm pod.Power from the shield facility flying from antenna to antenna to reach Foglast.Worm Pod entrance opening up.Afterlife Warp outside the facility.
Ancient Ruins

The ruins map layout is one of the largest in the game

The **Ancient Ruins** are a mountain in *Hylics.* It's located up the stairs in the City and is where Dedusmuln resides and is first met.

## Points of Interests

* Walking TV containing Space Shurikens
* Paper Cups
* Sage's Token from the Sage of Brains

## Trivia

* In the game files, there is a unused texture file for an earlier version of the Ancient Ruins called the "Warehouse" that looks nearly identical to the final area. The only difference is that, besides a few objects being rearranged and the tent being missing, the location is inside a giant white roofless warehouse instead of the top of a mountain. Early versions of the world map show that the City originally didn't even exist, with the warehouse being the only area present in its place.

## Gallery

Interior of dedusmuln's tentpaper cup location in dedusmuln's tentDedusmuln's tent while dreamingDream showing paper cup locationthe sage of brainspaper cup location in the ruins
Vital Statue

**Vital Statue** is one of two statues that fight alongside Gibby in *Hylics*. The Vital Statue will primarily focus on removing negative statuses healing itself and its allies.

## Bestiary

### Appearance

The Vital Statue is a tall statue, around the same height as Gibby, with two tall growths, each with bristly ends appearing to be disintegrating. It has a somewhat purplish color.

### Attacks

* **Reconstitute** - Heals 50% of Flesh to all allies.
* **Mystic Meat** - Removes status ailments from all allies, and prevents status ailments for 3 turns.
* **Ablative Holopleather** - Guards and heals 30% of Flesh.

 **Bosses**
Waynehouse

**"***Do you think I'll be able to roll as well as you, If I keep training? Old Wayne says I can leave the house then.***"**
— **Wayne**

The **Waynehouse** is the home of all Waynes in Hylics 2. The player starts a playthrough in the bedroom of the house and can talk to and interact with the other Waynes to learn basic information about Gestures, movement, the Afterlife, and initiating battle. The player can collect the first Things they'll need, alongside some Bones located around the house.

## History

The player wakes up face-first on a bed, before meeting one of the Waynes outside, who tells the player that Old Wayne has a task for you. Many of the Waynes around the house will teach the player basic gameplay elements from movement to Gestures to the Afterlife.

## Points of Interests

* Long Gloves can be collected on top of the tree-like structure next to the house
* A Cookie and Juice can be collected in 2 of the 3 vases in the basement
* A Soul Sponge, found inside the toilet
* TV containing Poromer Bleb

## Trivia

* Interacting with the mirror in the bedroom changes Wayne's appearance to the Decres outfit.
* The Waynes seen slapping Poolman dummies hint toward the Dissolution gesture doing extra damage to Poolmen.
* The player can climb up on Old Wayne like a platform, from his tail to his head.

## Gallery

insidethe rooffront yardmirrorusing the mirrorbasementoutsidecorridorliving roombathroomsecret spongeA group of Waynes training outside the houseShrouded Containers from which Wayne Larva emerge.hidden lootplatform with sarcophagus outsideOld Wayne seen on the roof.bedroomEarly version of the interior as seen in various trailers.