Diana

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* Book
* In-Game

> "*My arrows always hit their mark.*"
> ― Diana, the Fair Ranger
>
>

### ✅ Astute Sight

When their investigation of the Dune Outpost failed to produce any results, Diana and her young Ranger companions went to King's Port in an attempt to find out the truth behind the strange happenings in the Kingdom of Avalon. However, once in King's Port the Rangers were attacked, but thanks to Diana's astuteness and valiance the predicament took a turn for the better and the truth began to unfold over step at a time.

### ✅ Our Diana

Beautiful and full of pride, that's everyone's first impression of Diana. But for every youngster in the Rangers, Diana plays the role of an elder sister with a shoulder to lean on. She is like an irritable hen when it comes to protecting the ones she calls the non-progressing youngsters and anyone with a mind to exploit them will suffer her wrath—as well as the danger of being turned into a hedgehog.

### ✅ Truth

After Diana said her farewells to King's Port she disappeared for a long time, but when she appeared out of nowhere on the battlefield against the Dracolich, many a Ranger were overjoyed. Balen was rescued from his captivity and after having gone through unfortunate and arduous trials, the Rangers finally saw a ray of hope on the horizon. However, when Diana brought back the truth regarding the rebel's schemes, everyone was incredulous and fell into silence.

### ✅ For Loved Ones

She fought with all her might to suppress the rebellion, but victory didn't bring Diana much joy. On the contrary, watching the meaningless death brought upon mankind's internal struggles, Diana fell into despair. Her only comfort was that the Rangers were still whole. To keep the broken-hearted Edith company, Diana went with her to the Night's Hold and to see how the end of the story would be written.

## Rumor

Information gained from bards found in the taverns across Malheim as well as from hearing whispers amongst the people of Malheim. These details can help hunters determine what items an NPC favors.

 Friendliness Rewards

Characters will have four levels of friendliness: **Familiar (250)**, **Friendly (500)**, **Close (750)**, and **Faithful (1000)**. For each stage achieved, hunters will receive a reward from whichever character they become familiar with.

 Items
 Misc.

## Talent

### Willful

Talent points that contribute to the companion's attack damage in hunts.

### Vitality

Talent points that contribute to the companion's defense in hunts.

### Mighty

Talent points that contribute to the companion's efficiency when sent out on Bounty Quests (Tavern Missions).

## Hunting Companion

Assist companions in obtaining materials for their promotions. Promotion increases a companion's level cap, talents, and Soul Skill level.

10
20
30
40
x | Stamina
x | Armor
x | Atk power
x | Crit chance
x | Stamina
x | Armor
x | Atk power
x | Crit chance
x | Stamina
x | Armor
x | Atk power
x | Crit chance
x | Stamina
x | Armor
x | Atk power
x | Crit chance
x | Armor
x | Atk power
 Wild Souls
[ Artemis ]
Tranquil Rain Lv.
Inner Peace Lv.
Tranquil Rain Lv.
Inner Peace Lv.
Tranquil Rain Lv.
Inner Peace Lv.
Tranquil Rain Lv.
Inner Peace Lv.
Tranquil Rain Lv.
Inner Peace Lv.

60
70
80
90
[20] Titan Steel Ore
[ 4 ] Ice Crystal
[ 2 ] Giant Dust
[20] Obsidian
[ 2 ] Dread Abomination Soulstone
[ 2 ] Robust Skin
1000 | Stamina
695 | Armor
158 | Atk power
10.0% | Crit chance
x | Stamina
x | Armor
x | Atk power
x | Crit chance
x | Stamina
x | Armor
x | Atk power
x | Crit chance
x | Stamina
x | Armor
x | Atk power
x | Crit chance
x | Armor
x | Atk power
 Wild Souls
[ Artemis ]
Tranquil Rain Lv. 3
Inner Peace Lv. 3
Tranquil Rain Lv. 4
Inner Peace Lv. 4
Tranquil Rain Lv. 4
Inner Peace Lv. 4
Tranquil Rain Lv.
Inner Peace Lv.
Tranquil Rain Lv.
Inner Peace Lv.