Pimne Obadiah Fields

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Pimne Obadiah Fields**
* Jersey Number: **2**
* Position: **PF2** • **Off-Pine Power Forward** for the **Los Angeles Wet Fountains**
* Age in Chapter: **20 years old**
* Date of Birth: **March 11th, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Write a Book**
* Struggle: **Making Choices**
* Alignment: **Ignorant Evil**
* Height: **6' 7" | 2.0066m**
* Weight: **202 lbs | 91.62566kg**

### Play Style: **None**

Pimne Fields isn't known for a distinct play style yet.

### Player Class: None

Pimne Fields isn't known for a distinct player class yet.

### Alignment: Ignorant Evil

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Pimne Obadiah Fields was born in Dothan, Alabama, United States. He was always a curious and adventurous person, but his true passion was basketball. When he first started playing in his local park, he was amazed by how the game brought people together, no matter their background. From that day on, he knew that basketball would play a big role in his life.

Pimne’s biggest motivation in his career is to prove that he is more than just a basketball player. He wants to write a book about the sport, documenting its history and the impact it has had on society. He believes that basketball has the power to bring people together and make the world a better place. Pimne’s proudest moment, so far discovered, was when he was signed as a free agent by the Los Angeles Wet Fountains just weeks before the first-ever BSofA Media Day and Fan Fest in 1939. He knew that this was a huge opportunity for him, not only to prove himself as a basketball player, but also to achieve his dream of writing a book.

So far in the lore discovery process, Pimne Fields is known to have positive feelings about the Wet Fountains. He knew they were a talented team and he was eager to learn from his fellow players and coaches. He was confident that he would be able to contribute to the team in his own unique way. He brought a level of authenticity to the Wet Fountains. He was never afraid to express his genuine thoughts and feelings, and he always tried to be true to himself. He had a laid-back and easy-going personality, which helped to create a positive and relaxed atmosphere in the team.

Pimne was not quite comfortable with the media spotlight yet, but he was slowly learning to deal with it. He knew that being a professional basketball player meant that he would be in the public eye, but he tried to stay focused on what is important to him: his love for the game and his dream of writing a book. Pimne was discovered by the Los Angeles Wet Fountains during their initial scouting for the team. He was playing in a local park in Alabama when he caught the attention of assistant coach Jase Viktor. The coach was impressed by Pimne’s skills and his unique approach to the game, and he recommended him to the Wet Fountains.

## Details

* Favorite Food: Grits and Greens
* Favorite Color: Royal Blue
* Favorite Animal: Lion
* On-Court Habit: Constantly adjusts his shorts
* Piece of Trivia: Pimne has a tattoo of a bicep on his bicep
* Has a Fear Of: being trampled by a herd of elephants
* Diet Plan/Training Regimen: a diet plan that focuses on high-protein foods and rigorous training sessions.
* Pop Culture Interests: Silent Movies and the work of Langston Hughes
* Love Interest: None, but open to finding love where it finds him.
* Other Professional Interest: Publishing a Novel

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Pimne Obadiah Fields*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access