Ashen Crows

Ashen Crows armorial with Chapter iconography

Ashen Crows Firstborn Auer (Veteran Sergeant) of the 2nd Infiltration Company, 3rd Battleline Squad

## Space Marine Chapter

### **Allegiance**

Imperium of Man
(*Fedelitas Totalis*)

### **Successor of**

Imperial Talons
(Corvus Corax lineage)

### **Allies**

Death Korps of Krieg
Armageddon Ork Hunters
Nomulan Wolves
19th Grey Lancers
122nd Bushrats

### **Number of Marines**

1,000 (Official)
(Rumours that the Chapter maintains higher than authorized numbers. Actual numbers rumored to be between 1,200 and 1,500, which is constantly in-flux)
*Under Investigation*

### **Specialty**

Infiltration Operations, Deep-Range Raiding, Guerrilla Warfare, Stealth Warfare, Reconnaissance in Force, and Extended Unsupported Operations within hostile territories.

### **Battle cry**

"We are the sword in the shadow. The seekers of the night."

### Successor Chapter(s)

None

"*Death is a necessary end. When it comes it shall be met with despised gazes and hallowed voices. Yet, even if one is to perish, their story will not be forgotten. For the truest warriors of our world are never forgotten by their own kind.*"
—Kabal Ungril, Mortiarch Of the 1st Assault Company
The Ashen Crows are a Loyalist Space Marine Chapter formed during the 19th Founding. The Ashen Crows claim to descend from the Primarch Corvus Corax and succession from the Imperial Talons Chapter. The Ashen Crows are a proud and isolated Chapter, claiming the proud heritage of their home world, Karit Tertium, with their goals aiming to strive and uphold it with honor and courage.

The Chapter itself was formed out of a dispute between Captains of the Imperial Talons. Specifically the Captains of the 3rd and 6th Companies. great These disputes were caused by distrust for one another and grew to encompass much for the command structure of the Chapter.

The Ashen Crows were not born proudly, yet were born as a form of exile from their own Chapter. The Captain of the 3rd Company, Orlos Vykus, the First Strike Liege of the Chapter, was unofficially exiled with ten of his company brothers.

Due to this proclaimed exile, the Ashen Crows Chapter remains isolated from much of the Adeptus Astartes. The Chapter is known for operating with efficient skill against the Ork clans in Ork-infested space. It is rare for the Chapter itself to work with other Astartes. The Chapter itself no longer trust other Space Marine Chapters, preferring to operate with Imperial Regiments or Local Garrisons. This preference has created strong bonds with the Imperial Army.

## Chapter History

### Founding in Disgrace

"*Space Marines cannot commit treason. They cannot be outlawed or excommunicated. For we have no souls.*"
— Orlos Vykus, 1st Strike Liege of the Ashen Crows Chapter

It is said by ancient proverb that the truth of the Ashen Crows Chapter is just mere conjecture to whoever tells the story. If this is the case, then rumor is its child. Almost from the outset of the Chapter's existence, every detail of its founding is hidden from outsiders. With each truth there are but only lies hidden within each word. The only ones who truly know the truth are few. What is known is what is suspected by the Imperial Government and its representatives who try to keep eyes on the Chapter.

From its onset, the Ashen Crows Chapter were founded in excommunication from their respective fore-bearers, the Imperial Talons. During its late existence, the Imperial Talons suffered great internal strife that not only plagued its captains, but its entire chapter command. With disorder and strife in almost all battle brothers, the Chapter repulsed Orlos Vykus, Captain of the 3rd Company, from the Chapter. Vykus was granted the right to found his own chapter, but saw it as a forced exile from the Chapter, a chapter who he believed turned against him and the values of what they were meant to uphold. Vykus, along with ten personally selected brothers of his company, departed the Chapter. Despite being seen as a honor of the highest grade, it was just a guise to repeal what the Imperial Talons saw as the cause of their internal struggles.

Vykus belief's retained itself within the Chapter, becoming the dividing principle in which the chapter fundamentally operated. Firstly, the Chapter itself became overwhelming isolated from the Imperial, particularly the other Astartes Chapters. This disdain distanced the Chapter from others, with many commanding members of the Ashen Crows refusing aid or support from Chapters. This cult of personality is only revealed to Astartes, with the Ashen Crows maintaining only strong active relations with the Astra Militarum. This has created strong bonds with several regiments, most notably the Armageddon Ork Hunters and Death Korps of Krieg.

Secondly, the fundamental collapse in command over the Imperial Talons Chapter created a distinct rivalry that encompassed all operations of the Chapter. This disdain melted away bonds between companies and nearly brought the Chapter into a internal civil war. Vykus, from the onset of the Chapter's birth, organized each company as an independent operation from the other. Each company was bestowed to one of hand chosen brothers, who trained and outfitted their company. This was designed to create strong bonds between the commander of each company and their subordination, which continues to this day. However, as conflict grows throughout the Imperium and the rising ork threat remains, the chapter began to become interdependent, with many companies working together but retaining isolation to a degree.

## Notable Campaigns

### WAAAGH! Garzulk (Unknown Date.M41)

The Ork Warlord Garzulk launched a massive Ork WAAAGH! that swept through dozens of uninhabited star systems in the the remote Pyrus Reach Sector, a vital sector that holds worlds rich in raw materials needed to feed the Imperial war machine. Under Garzulk, the Ork horde smashed into Imperial frontier space. A dozen Imperial worlds fell to the Ork WAAAGH! before it ran out of steam on the Sectors center, and petering out once the sector was turned green. As the WAAAGH! came to an end the Orks had conquered the entirety of the Pyrus Reach Sector, which they subsequently inhabited and transformed into a new Ork empire.

A Crusade spearheaded by forces from Imperial Guard and Several Chapters of the Adeptus Astartes swept into the Sector and initiated a long and grueling war against the Ork inhabitants. The Ashen Crows began the campaign until the Sector was declared free of xenos taint. The Imperial Crusade was not content with merely retaking lost ground and chose instead to continue on into unexplored regions of space. With the Imperial Regiments tearing across the systems conquered by WAAAGH! The 1st, 7th, 8th, and 11th, companies of the Chapter began operation in the Sector.

On the world of Baron II, the 1st Company, under Strike Liege Teias Anisalla, began an infiltration campaign The world was a place of wild forests, broad open steppe plains and craggy mountain chains overrun with tribes of now feral Orks. Driving the Orks was proved easy as lighting raids on vital supply supply chains and military installations were carried out by the 7th Assault Company in tandem with the 1st Company. The forces of the 11th, assisted Imperial Guard regiments, particularly the Death Korps of Krieg, using the Company Scouts to locate greenskin strongholds and manufacturing centers for annihilation. But as the steppe tribes were eliminated, it became nearly impossible to completely eradicate the greenskins in the depths of Baron's dense forests.

Without the manpower to cleanse the forests of the feral greenskin tribes, the Ashen Crows left the 8th company on the world of Baron II for twenty years, hiding in the forest and eliminating the remaining orks over a series of decapitation strikes. With Baron II fundamentally under Imperial control, the Ashen Crows continued through the sector asserting and planting holdouts deep within Ork territory as Imperial guard regiments fought on the front lines. On the world Suthilia, the Orks had developed fortresses on the hold hive cities, with urban sprawls built up within layers of ever expanding fortifications under constant patrol by roving bands of Orks. It was deemed illogical for an outright assault, so members of the 1st Company, including Teias Anisalla, landed onto the world.

Over the course of generations the Ork hives began to crumble, though blood and grit, the cities were attacked by the Chapter. With each new warlord and tribal leader, the 1st Company waited. Upon the time, the 1st Company launched raid after raid against Ork leaders, until the Ork forces were in disarray. This disarray prevented the Ork continuing to maintain the fortresses, allowing the new Imperial Guard Regiments to siege and breach the walls of each hive city.

### WAAAGH! Garaghak (952.M41)

The Ashen Crows 2nd and 4th task force entered the Forsarr Sector when Warlord Garaghak invaded the sector. With Imperial forces retreating en mass, the 2nd Infiltration Company was cut off utterly from the rest of the Imperium by the raging order of the WAAAGH! Nevertheless, the 2nd Company successfully conducted a series of sabotage campaigns against the gathering power of the Orks after the fall Tallarax. Without outside aid or supply, the 4th Infiltration Company engaged in a guerrilla war in the very heart of Ork space, driving as deep as Thoria III. The 4th Company's squads targeted against dozens of different Ork clans on scores of worlds throughout the campaign. This campaign culminated with the Carcus Trita, Mortiarch of the 4th Infiltration Company, killing the majority of Garaghak's nobz mob in a grueling five-hour struggle on the world of Kastorel IX. This caused several Ork battlelines to become disorganized, quickly descending into a bloodbath of tribal warfare to establish dominance among the Orks.

### Third War for Armageddon (998.M41)

During the Third War for Armageddon, the Ashen Crows chapter made a unexpected deployment in the system. During War, the Ashen Crows supplied three companies of Astartes Battle Brothers: the 1st, under Strike Liege Teias Annisalla, the 10th, and the 11th. On planet fall, the 1st and 10th companies began operations on hunting Feral Orks in the world's dense wilderness. The 1st Assault Company found themselves in constant conflict with the Orks, utilizing and supporting regiments of the Armageddon Ork Hunters to achieve Ork extermination. The 11th held positions and moved further with the Ork Hunters to locate new resistant pockets of Orks. During the battle of Hell Town, allies of the Ork Hunters retreated south, leaving a wide range of fortifications undefended. The withdrawal led to a massive Ork assault that the Ork Hunters were barely able to push back, with the Ashen Crows Mortiarch, Kabal Ungril, losing a leg during the ten hour battle.

## Chapter Home World

### Karit Tertium

Karit Tertium is an Imperial Feral World located in the heart of the Ultima Segmentum. Karit Tertium is the assigned home world of the Ashen Crows Chapter of Space Marines and the capital of the the Brov System. Karit Tertium itself is mostly bleak and rocky, with more than three-quarters of its land mass formed from mountainous upland almost entirely devoid of life. The people of Karit Tertium do not live in this inhospitable region, but the fortress-monastery of the Ashen Crows, Ember's Point, is built here upon a craggy peak surrounded by impenetrable mountains to keep isolation from the native clans of the world.

Karit Tertium is the largest moon of the gas planet of Brov VI, the sixth planet from the system's star. The system of Brov VI comprises of fifteenth moons, only two of which are habitable: Karit Tertium and Karit Septem. The remaining moons are used as listening outpost and orbital defense stations by the chapter.

#### Biosphere

Karit Tertium has a biosphere that is divided into a number of biomes, each inhabited by broadly similar plants and animals. The biomes that are most prominent are the large landmasses that spread over much of the moon. These biomes are separated primarily by differences in latitude and height. These biomes comprise of large ice sheets or glacier circles along the north and south poles, large sprawling mountain chains that cover much of the world's landmass, and fruitful bio-diverse valley regions near the equator, where much of the flora and fauna reside.

Karit Tertium only comprises of one main ocean, The Great Ocean. The Great Ocean comprises of an area similar to old Terra's Mediterranean sea, with only two tribes, the Boii and the Remi, processing access to its coast. However, all the great clans are connected to the Great Ocean though the Baio, the largest river system on the planet. The Baio moves southward from the northern polar ice sheets, with several main tributaries that unite the clans in mercantile trade. The Baio provides soot for riverbed farming and provides nutrients to the lush valleys by up-welling nutrients, making the valleys hospitable and diverse in comparison to the rest of the landscape.

#### Culture

The world of Karit Tertium is an imperial feral world with a population that lives in a period similar to humanities early stone age. The world itself is comprised of five large clans that live isolated lives in the fruitful valleys of the mountainous terrain. Karit society is dominated by a priestly class. These priest are a political force that influenced the local chieftains and various tribes under each clan. The fundamental unit of Karit politics was the tribe. Each tribe had a council of priest that were hereditary, and each tribe elected the clans king or chief alongside the other tribes that comprised the clan. The King was an periodically-elected magistrate that oversaw the harvest and seasons raiding against other clans, however its powers were held in check by the tribes who acted interdependent of one another.

The tribal groups were united by similar culture, trade, and/or protection from the other clans during the raiding season. The largest clan is the Arverni, which comprises much of the northern valley regions. Like all clans, their culture is similar yet deviations have caused conflict on ethnic and geographical lines.

#### Fortress-Monastery

There are only a small handful of monuments and Imperial records outside of their fortress-monastery on their home world of Karit Tertium, the largest moon of the Gas Planet of Brov VI. The Fortress-Monastery of the Chapter is Ember's Point. Much mystery surrounds the inner sanctums and interior of the Monastery just like the Chapter itself. Even imperial representatives have been barred from entering the Monastery Chambers. What is known is that Monastery of Ember's Point is the most secluded region on the planet of Karit Tertium. The location of the Monastery allows the Astartes to exist in complete isolation from the planetary population, which lives in a complete state of barbarism akin to the humanities stone age. Little interaction consist between the Imperium as a whole, only during the recruitment of cycle is when the tribes actively communicate with the Astartes.

The Fortress Monastery of Ember's Point is the seat of the Strike Liege, the overall commander of the Chapter, and the Ashen Circle, the inner grouping of officers. The Fortress Monastery is the traditional home of the Chapter, with each company residing inside its walls inside holds for each clan. Recruitment and Maintenance of the Monastery is handled by the Altansar, who uses the Monastery to dictate policy over the Chapter, while retaining isolation from the native clans.

## Chapter Organisation

### Officer Ranks

* **Strike Liege**
* **Splinter Liege**
* **Detamer**
* **Ricotus**

### Specialist Ranks

* **Altansar**
* **Uberlock**

### Line Ranks

* **Auer**
* **Ried**
* **Hohen**
* **Garb**

### Companies

Despite having a Chapter home world, many companies of the Ashen Crows instead opt to live within their crusading fleets. They companies are ever splintered and fragmented, and are always ready for battle in order to prove themselves. In some cases, outpost will be established on worlds they conquer or reclaim for the Imperium, both to provide a source of intelligence and to act as staging posts for crusade fleets operating across the galaxy.

They have been known to abandon these outpost, only to return and reclaim them later, usually exterminating anything foolish or unlucky enough to have taken up residence in their absence.

There are usually at least three fleets operating at any one time, although at one stage there were nearly sixteen operating at once. Each crusade ranges in size from the deployment of several squads Space Marines or even several companies.

## Chapter Beliefs

The Ashen Crows chapter maintain the rituals and beliefs of their home world. These cultural beliefs separate each clan and subsequently each company. The main example of the world's culture is the ritual wearing of bone on their armor. These bones can consist of arm, leg, and chest bones.

These bones are earned by completing a *Honor,* which is a specific goal carried out by a battle brother. These bones are the remains of the long deceased citizens of the world, with the specific bones being taken from a relative of the battle brother's past life. The *Honor* itself consist of specific goals, such as decapitating an enemy commander, or more all encompassing, such as upholding the honor of the Chapter. Those who preform great deeds are giving skulls, which denote power and promise within the Chapter.

In some companies, specific brothers wear the skulls of native animals from each planet conquered by that company. These skulls are worn from small chains from an Astartes' belt or battle-plate. These fetishes represent an individual warrior's honor, showing their experience and longevity.

Battle-Brothers will recover the *Honors* from their fallen brethren and continue to carry it in battle. When the engagement has concluded, the *Honors* are buried in the soil of their Chapter's home world.

The Ashen Crows are also known to be a reclusive and suspicious Chapter of Astartes. The Chapter itself no longer trusts other Space Marine Chapters, preferring to work alone and unobserved. The Chapter itself detest working with other Chapters. In some cases the Chapter will abandon a campaign or relocate operations to remain isolated from other Astartes. This has become a notable quirk of the Chapter.

## Chapter Gene-Seed

Like many of the Raven Guard Successor Chapters, degeneration exist within the gene-seed. Many issues reside in the gene-seed, causing several of the implants to fail. Due to the degeneration of the gene-seed, several of the genetically-engineered organs normally implanted in Space Marines no longer function properly or simply no longer even develop.

One such issue, is that Astartes do not possess the Mucranoid organ. This organ allows a Space Marine to survive extremes of heat, cold or even exposure to the vacuum of space. They also do not possess the Betcher's Gland organ, which allows them to spit a venomous toxin.

As well, the Melanochromic organ that allows an Astartes' skin to adjust to variable levels of solar radiation has a unique mutation that causes the skin to lose its pigment, regardless of its original hue. This discoloration and forces the battle brothers to regularly cover their faces with helmets or ritualistic head dresses to cover their skin from bright solar rays that can damage them in intense environments.

## Combat Doctrine

### Non-*Codex* Compliance

The Ashen Crows are not a *Codex*-compliant Chapter. Rather, the Chapter uses highly specialized companies that range from thirty battle brothers to at most fifty. As well, they maintain a very different Chapter structure and culture than is the considered normal among most of the Adeptus Astartes. This is derived from the compliant founding of the Chapter, with each company acting interdependent of the entire Chapter, only fundamentally loyal to the Chapter Master and the inner workings of the Ashen Circle, the inner organization of officers and squad leads.

For members of the Ashen Crowns, the only important standard is success. Honor and glory are noble notions that bring a Chapter pride, but a clear victory is worth far more than any amount of either. Most of the distinctive combat tactics that the Chapter employ are tied into this notion in order to show up other Astartes.

Many Space Marine Chapters exhibit a clear disdain for the use of concealment, secrecy, espionage, and counter-intelligence. The Ashen Crows, however, operate it in order to provide a number of countermeasures to overcome those who would use such deception against members of the Adeptus Astartes.

The Ashen Crows have continued in the style of combat used since the days of the Horus Hersey by the Raven Guard. This combat is divided into specialized divisions of the Chapter with three different battle doctrines: Infiltration Companies, Assault Companies, and Light Mechanized Companies.

When making war, a Ashen Crows Crusade will focus on two main tactics: infiltration and hit-and-run tactics.

### Infiltration Companies

Infiltration Companies are the specialized companies that make great use of insurgent, infiltration, and espionage tactics against enemy positions for long extended campaigns. The Infiltration Companies make extensive use of their Scouts, dispersing them throughout their task forces, and maintain a sizable contingent of Land Speeders and Attack Bikes.

The Companies prefer to employ these assets along an extended front, along with their assault units, in precision strikes to overwhelm an enemy at strategically crucial junctures in battle after determining the most effective pressure point at which to break the enemy.

The Companies focus on flexibility and willingness in order to adapt to their situation. This represents the cores of their combat doctrine. As they prepare to engage their opponents, these Space Marines are always careful to identify all of their assets and utilize them to the fullest means possible.

In some cases, Infiltration Companies will be left in specific theaters of war, deep within enemy territory for extended periods of time. These squads themselves specialize in ranged warfare, rather then close quarters combat. However, a standard scout will possess greater effective close quarters weaponry than a standard infiltration marine.

### Assault Companies

Assault Companies are specialized companies that comprise of well-trained close quarter, melee combat squads. This is further emphasized by the recruits whose righteous anger makes them impulsive and headstrong.

Like the traditional tribes of Karit Tertium, the Battle Brothers launch themselves upon the enemy with a merciless, focused aggression, bellowing battle-oaths as they carve their foes apart with specialized chainswords and lighting talons. They carry a particularly intense hatred and specialization for Orks due to an Ork invasion that occurred on the planet centuries before the founding of the Chapter.

### Light Mechanized Companies

The Ashen Crows Chapter us exceptionally well-equipped with Assault Bikes, Land Speeders, and Jump Packs to rout or support areas of great resistance or weakness. Whenever possible, these Space Marines favor the use of guerrilla tactics and ambushes to deplete enemy forces prior to a more traditional engagement.

The Light Mechanized Companies provides quick mobility for assault and infiltration companies, as well as stable supply lines. The Light Mechanized are designed for overall quick piercing and withdrawal formations, in order to weaken an enemy position or force over an extended period of time.

## Chapter Recruitment

### Aspirant Trails

The recruits of the Ashen Crows Chapter are derived  from the five main clans of the world. This is due to the high concentration of the populations within the river valleys, and due to the culture make up of each company. Children aspiring to become Chapter Brothers begin their training at the age of six or seven Terran years, being selected the Uberlock. Each Company within the Chapter recruits solely from one of the five clans, therefore making each Battle-Brother a member of the same clan within the company.

In order to become a Space Marine of the Chapter, only one trail must be passed by the aspirant, the Hunt.

#### The Hunt

*The Hunt* is the Ashen Crows only trail for its aspirants. If completed, the aspirant is recruited fully into the chapter, becoming a brother of one of the companies. *The Hunt* occurs when ten recruits are organized into Hunter Cabals. These Cabals are sent across the world of Karit Tertium, where they are isolated thousands of miles from any known clan or human settlement. These isolated pockets of Cabals will be given one task: To hunt and bring back the skull of a fully grown ork. The World of Karit Tertium is infested with Ork spores, with the clans fighting ork raids prior to the Ashen Crows arrival. The Crows manage the Ork population, using the native species to train new recruits on technique and docturine. Only certain Orks are allowed to grow passed dangerous limits, in order for *the Hunt* to commence.

During this trail, the Uberlock and several company representatives, will watch how the Cabal manages to take down the Ork. During this trail, certain characteristics are taken into account, such as performance, technique, strategy, team organization, and success. It is not uncommon for many Cabals to be outright destroyed by the Orks, hence why the activities of the Cabal is heavily monitored by the Uberlock. For those who succeed in retrieving an Ork skull, they are seen as promising recruits within the Chapter.

Based on performance, the Uberlock will decide on which company best suits the new recruit. Specific characteristics are defined and noted for each of the surviving Cabal members. Those who are strong and hardy are sent to various assault companies, while those who display caution and strategic planning are sent to Infiltration companies.

## Notable Members

* **Jackus Linguria** - Mortiarch of the 6th Assault Company
* **Teias Anisalla** - Current Strike Liege of the Ashen Crows Chapter
* **Orlos Vykus** - First Strike Liege of the Ashen Crows Chapter
* **Kabal Ungril** - Mortiarch of the 1st Assault Company

## Chapter Fleet

The Chapter Fleet of the Ashen Crows is an unspecified number of battle ready and support vessels. The Chapter operates numerous subsidiary fleets, each interdependent of one another. Most notable fleets are *Emperor's Purge, Forthright, and Executioner. Emperor Purge* is the main operational and battle fleet of the Chapter, containing the First Assault Company and the Chapter's flag ship, Damned Heart.

Each Chapter Fleet operates as an independent operation, with each company housing its own notable flag ship and support vessels. The fleet itself are manipulatable, alternating composition and doctrine to adapt to any situation. Due to the influx nature of the Chapter's fleets, the fleets themselves can be absorbed into other fleets or disbanded only to be reborn after a period of time in which assets can be given out.

## Chapter Relics

* ***The Liege Claw*** - *The Liege Claw* is a specialized lighting claw that passes from each Strike Liege to the next. The Lighting Claw has no true origin, however, is believed to come into existence around the life of the fourth or fifth Strike Liege. The Liege Claw is a Hawk's Talon Pattern claw, with its gauntlet being engraved with the vigils of each new Strike Liege.
* ***Orksbane*** - *Orksbane* is a large chainsword used by the Mortiarch of the 1st Company. Orksbane was the original weapon from the first Strike Liege, Orlos Vykus. The weapon is an obscenely large double-handed Chainsword that has been passed down for generations.

## Allies

* **Death Korps of Krieg**
* **Armageddon Ork Hunters**
* **Nomulan Wolves**
* **19th Grey Lancers**
* **122nd Bushrats**

## Enemies

* **Bad Moons**
* **Deathskullz**
* **Blood Axes**
* **Goffs**
* **Snakebitez**
* **Death Eagles**
* **Ultramarines**
* **Howling Griffons**
* **Genesis Chapter**
* **Iron Lords**
* **Storm Falcons**
* **Fire Lords**
* **Dragon Lords**
* **Sons of Orar**
* **Dark Angel**s
* **Crimson Fists**
* **Red Legion**

## Notable Quotes

### By the Ashen Crows

"*Space Marines cannot commit treason. They cannot be outlawed or excommunicated. For we have no souls.*"
— Orlos Vykus, 1st Strike Liege of the Ashen Crows Chapter
"*Death is a necessary end. When it comes it shall be met with despised gazes and hallowed voices. Yet, even if one is to perish, their story will not be forgotten. For the truest warriors of our world are never forgotten by their own kind.*"
— Kabal Ungril, Mortiarch Of the 1st Assault Company
### About the Ashen Crows

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage
 Renegades

[Source]

## Gallery

Ashen Crows Primaris Eliminator of the 10th Infiltration Company.Ashen Crows Scout, 3rd Infiltration Company.Ashen Crows Scout, 4th Infiltration Company.Kabal Ungril, Mortiarch of the 1st Assault Company.Hellblaster of the 5th Assault Company.Jackus Linguria, Mortiarch of the 6th Assault Company.