recursal/Fanatic-Fandom huggingface dataset:
October 1994

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Questions and answers (Asterix: Caesar's Challenge)

This page will list questions and answers given in Asterix: Caesar's Challenge. Lands are given in order of appearance on the board, questions are in alphabetic order. Order of answers can vary in-game. Questions where the right answer is not determined yet use italic font.

How to add more: play the game, use video recording software (e.g. OBS Studio) to record gameplay or just the questions (but do not leave out country squares, sometimes the connection may be not be obvious), make sure the text is legible and you can hear sounds ("ding" for right, "mmm" for wrong). After playing and recording you can write down the questions you have in the footage. Search with keywords (Ctrl + F) to check if a question is already present.
Tautology I ,Chronicle I Book I

Tautology: I

## Chronicle I; Book I

*Crack*.

She feels space vibrate around her.

Her?

The dark accepts her. Reality shudders for a moment—making room—then relaxes. It is still.

Sensation rushes in. Tiny, distant lights are blinding and inscrutable. Cold rolls down her cape of scales, startling her, and she is terrified to find its embrace inescapable. She has never heard silence before. She resolves that she does not like it. White plates shift in the corner of her sight. She moves to examine them, but they dart away. She chases them for a moment before resting. She wills to move… something: a piece that feels of her, but that is also far from her. The plates move with her will, and she sees them in entirety. A bough of white scales extends away, then branches down in stiff tines. Flaps that shine like bright dust and starstuff fill the space between tines, and she feels that these too are of her, though somehow removed and less.

Alone.

She persists. She learns that there is more self-but-less around her: thick trunks wrapped in a pale cascade of glittering discs, curving points and blades sharper than light, a golden bramble just at the topmost edge of seeing. Other things too listen to her will. Floating cold flecks and motes of something bend about her thoughts, though these are far more rigid and alien, and do not listen perfectly. They are not her. She contemplates this: the her and the not-her. *Her* feels somehow greater. She decides that it deserves a name.

Deserves?

She blinks the thought away for another time, and focuses on the name. The name must distinguish the self from the not-self, that which sees from that which is seen.

“**I**.”

Space struggles, refusing to yield, before sound forces through. The name rings through an empty vessel and makes it full. She feels the sound and knows that she is real. She must be.

“**I**,” she asserts, and the universe bows in agreement.
November 1997

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October 2008

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October 1998

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Reprieve

1N 2V

Other Permanents have no Card text.

**Reprieve** is a valor enchantment card, from the Abdication set.

## Details

*"Good night, Idel."*
*"Good night, Eriet."*

Artist: Isabela Zolik

## Notes

* Two Reprieves won't annul each other's effects—(other) Permanents will still have no text.
* Hero Abilities aren't affected by Reprieve.
* Reprieve will not nullify buffs like Gift Of Conviction, Focus, or The Knife Made Wise.
	+ However, if Reprieve nullifies the text of a permanent with an ability on-cooldown. Removal of Reprieve will refresh the cooldown of that ability regardless of how many turns have passed.
November 1998

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Paterfamilias

2N 2V

**Warded**
After an allied SF enters the Story or is destroyed, I give all allied SF and allied Companions that share a subtype with allied SF +1/+1 until end of turn.

**Paterfamilias** is a valor companion card, from the Abdication set.

## Details

*By right of Bloom and blood.*

Artist: Magno Husein

## Notes

* Paterfamilias' ability is to some extent an improved Rally ability.
October 2018

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October 2002

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November 1999

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October 2006

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Chimera

6A 6I

**Chimera** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Abilities

**Chimera** evolves in Act 3, unlocking her true strength. This means that, aside from unlocking her Ultimate like any other hero, her Primary Ability upgrades to:

* 2N 1CD: Deal 4 damage to any target.

and her Secondary Ability becomes:

* 2N 1CD: Play a Spell from your Ashes. If you do, Void it. You still have to pay its mana cost.

## Lore

No, I wasn't born like this. I was born just another person, like you. Just another person with just another life. So no, I wasn't born like this. I earned this.

This sort of craftsmanship doesn't come from random mutation. I spent years at Ranunculara. I grew my power, and my body strained. So I made a new vessel and filled it with wonder and conviction until it overflowed again. Again and again, shedding old skins and making new selves, growing, refining, each time reshaped and re-fired with the knowledge and skills taken from my old shapes until I made a shape that would not strain and could not overflow: this shape. I worked for this shape. I burned for this shape. I earned this shape. How lovely it is.

## Notes

* Chimera has a different look after evolving.

* The Primary Ability has a different icon after Chimera evolves.
October 2011

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October 2009

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Kingseye

1V

**Enchanted** 4.
Companions can't change Stances by themselves. My allied adjacent Companions have +2 attack.

**Kingseye** is a valor companion card, from the Abdication set.

## Details

*Soldiers dare not flee and cowards dare not show their faces 'neath the dragon's watchful, judging, cruel, all-seeing eye.*

Artist: Lana Sator

## Notes

* Kingseye's aura is symmetrical, all companions are affected by it.
	+ Companions can still change stances if an effect instructs so, like Bebu Bumo's Secondary.
Heavy Hand, Heavy Heart

1N 2V

To play Heavy Hand, Heavy Heart you have to discard a Card. Destroy target Permanent.

**Heavy Hand, Heavy Heart** is a valor spell card, from the Abdication set.

## Details

*Varr was built on sacrifice.*

Artist: Luiza Beda

## Notes

* Effects that trigger when a card goes to the Ashes (like Magnarchitect's Secondary) or is Discarded (The Chains Are Hungry) will trigger before the target for Heavy Hand, Heavy Heart is chosen.
Condemn

## Condemn

3V

**Mark** target Page with "No Permanents may be placed in this page."

**Condemn** is a valor spell card, from the Abdication set.

## Details

*"What in Jaekka's name did they find in that cellar?"*
*"I don't know. And I don't think I want to."*

Artist: Douglas Murakami

## Notes

* Condemn won't destroy Permanents in the targeted Page.
* The Mark from Condemn can be overridden by other Marks, as usual.
Stage Opening Party

The **Stage Opening Party** was a party in *Antique Penguin* accessible only by Patrons. It began November 12, 2021 during the Stage Construction and ended November 15, 2021 when the construction of the Stage was complete.

## See Also

* Stage Construction
* Stage

## Gallery

Patrons could access the Stage from the PlazaThe Stage during the party
Minerva

3A 3D 6I

**Minerva** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

What is there to say, really? I think that my story is the story of every Drachorian, in a way. Now, obviously not all of us end up serving the Congregation in the direct way that I do, but one way or another, all of us fit in. The bankers keep the coin moving towards the vaults. The traders keep the culture flowing through the Spire halls .The artists make the coin and make the culture. Even my mother, who hardly ever when to oration, worked most of her smithing contracts for the Church. I like to think that she made my armor. No way of knowing, though.

So even though my story seems so different from hers, and from so many of my fellow Drachorians, I still think that we're all wrapped up in the same narrative. There is a lovely gravity in this city centered on the Congregation. It pulls you in. Some people, like me, go straight to the heart. We fall right into the loveliness and meet its embrace head on. Actually, I almost missed it my first time. When I finished seminary, I was-oh what was the word-too "aggressive" to be a priest. I almost left, but that gravity wasn't done with me. It pulled me back and found a place where I belonged.

So I guess I that I actually didn't fall straight in. Some people, like my mother, never fall in at all. They orbit, and even though it looks like they aren't a part of the gravity, they are. The Congregation grounds them. It gives them direction where they would be aimless and binds them into a system of so many others that would never come together without it. So when I say that my story is the story of every Drachorian, I mean that I am an individual, yes, but that isn't the point; it's not what's interesting.

I am part of something so much more beautiful that I am. All Drachorians are. The city is so much more beautiful than the banker's coin and the trader's goods and even the artist's magnum opus because the city has all of them; the city is all of them. Each of us is responsible for playing our role to make the city beautiful. My role is to protect the beauty.

I hope you understand what that means to me now.
The Knife Made Wise

1N 1A

You gain 1 **Plating**.
Give target allied Companion 1 **Plating** and "I may attack twice each turn."

**The Knife Made Wise** is an ambition spell card, from the Abdication set.

## Details

*"Teach me, that I may learn your will. Wield me, that I may serve you. Feed me, that I may grow strong. Let me become greater than I am."*

Artist: Magno Husein

## Notes

* The Knife Made Wise doesn't stack with itself—casting the Spell multiple times on the same Companion won't allow them to attack more than twice.
* The Knife Made Wise will not allow Companions without Bolt to attack the turn they enter the Story.
* Cheers! will not cause a Companion affected by The Knife Made Wise to attack more than once as part of the Spell.
	+ Cheers! attacks do not count towards the Companion's attacks-per-turn limit.
Jade Pit Horror

2N 3V

At the end of your turn, if I am in the Combat Stance, I deal my attack in damage to my opposing Permanent.
**Ability** 2V 1CD: I move target opposing Permanent into my opposing Page.

**Jade Pit Horror** is a valor companion card, from the Abdication set.

## Details

*Popular with the crowds for the same reason it's unpopular with the janitors.*

Artist: Jeremy Carver

## Notes

* Jade Pit Horror damages its opossing Permanent, not its opposing Page: if Jade Pit Horror has no opposing Permanent at the end of its controller's turn, it won't deal damage.
* Jade Pit Horror's Ability can target an opposing Revels-In-Cruelty, even if the opposing Page is occupied.
	+ Doing so will destroy the Horror, its adjacent allied Permanents, and the permanent formerly occupying its opposing Page.
October 2017

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For The Wicked

1N 2V 3D

At the start of your turn, choose a non-Avatar Companion from your Ashes. They become an Avatar and enter the Story. This deals damage to you equal to their attack.

**For The Wicked** is a valor-devotion enchantment card, from the Abdication set.

## Details

*YOU*

*ARE*

*MINE*

Artist: Magno Husein

## Notes

* For The Wicked removes all subtypes from the resurrected Companion and adds the Avatar subtype.
* For The Wicked can deal lethal damage to its controller if their health is low enough.
Eir

4D 8I

**Eir** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

There are people in the ice. I have to protect them. I am sworn to them, I think. No, that isn't the word. I'm always forgetting the word. Promised? Dedicated? Something like that, but with more love in it. I love them. At least, I know that I did. I remember loving them, but I don't remember why. Do you know what that's like? Keeping a promise that someone else, decades ago, made?

Sorry, I'm losing myself. It's hard, though. You want to know a story that I hardly know myself. What I know is that there are people in the ice. The whole village is in ice, and it is my village. I protect it. I have to figure out how to get the people out of the ice. I think that I put myself in the ice too, at least, some part of me. Not my body: something...slighter. I pull my body around like it isn't mine. It's like a finger puppet. I don't fill it with my soul, but with my hand, or maybe the hand of my soul. I wonder why I do that, or why I did that. I'm sorry, I'm losing myself again. It happens much these days.

The people in the city at the bottom of the mountain call me a legend each time I come down. Not a legend like a hero, more like a ghost story. They say I've been doing this since before the eldest were born: that I've been coming down, looking for spells and cures to bring back to my frozen people since before the Age of Magic. I'm afraid that I don't remember that far back.

I'm afraid often these days.

But I have this. My charge. My dedication, or pledge, or love. Whatever the word is, I have that, or at least its footprints. I have the footprints of love from a hundred years ago and I will tread them for a hundred years more because they are all I have: them and the people in the ice. I have to protect them.
Dethmach

Dethmach appears only in Asterix & Obelix XXL 2 and its remaster. He is the boss enemy with 4 battles, the 4th being the final battle before the game’s end. He guards the prisons where Battermix, Kerosene, Suchafuss and Getafix are locked up, found in Little Venetia, LuckSore, the Pirate Island and SeizeUs Palace respectively. According to Battermix, the druids were forced to help Caesar and his engineers make his legionaries stronger, thus creating Dethmach.

Dethmach is a giant and powerful legionary. He is immune to normal attacks. He can try to crush the player with his fists, charge at them, jump to another part of the arena to catch up with them and shoot fireballs out of the device in his chest. Since the player cannot hurt Dethmach with any normal attacks, they must use mechanisms placed in the arena to knock him out. Asterix or Obelix then must jump and grab him on the back to distract him, and the other character must hit him in the device in his chest. Dethmach will try harder to attack the Gauls after every hit. He is defeated after 3 hits.

After the player wins a boss battle, the entrance to its arena gets closed forever. The first three battles can be replayed via Chapter mode. Unfortunately, the last chapter in this mode places the player at the entrance of SeizeUs Palace.

In the remaster, the boss fights have additional enemies.

## Trivia

* For some reason, the device on his chest is always open on his remastered model, which would make the lever on his back useless.
* In the remaster, the player has the opportunity to get lots of helmets once they've unlocked LuckSore. During the LuckSore boss fight, the game sends legions of Romans after the player. Using Dethmach's attacks, many helmets can be obtained by spinning a Roman around, which causes Asterix or Obelix to be invincible and immune to any of his attacks, except for when Dethmach steps on the player, which will deal damage. Dethmach will continuously kill Romans.
The First Temple

3V

All Companions have **Taunt**.
 If your Deck contains at least 12 SF you start the game with The First Temple in your Story.

**The First Temple** is a legendary valor landmark card, from the Abdication set.

## Details

*Centuries ago, a desire to heal the scars that magic had left on the world brought together a small group of like-minded people.*

Artist: Douglas Murakami

## Notes

* If a deck meets the criteria of both The First Temple and Bluecrest Monastery, both will enter the Story at the beginning of the match.
Red Sky Racketeer

## Red Sky Racketeer

4N 1I

**Dawn**: During your Opponent's next turn their Cards cost 1N more to play.
At the end of your turn I add a "Bag of Crowns" to your Hand.

**Red Sky Racketeer** is an insight companion card, from the Abdication set.

## Details

*He knows everybody. And they all seem to owe him something.*

Artist: Jeremy Carver

## Notes

* Multiple instances of Red Sky Racketeer's Dawn fully stack.
* Red Sky Racketeer's Dawn effect ends if the Racketeer leaves the Story.
Rocket Roman

**Note: The Combat and Characteristics sections consist of speculations about how the Rocket Roman would've acted during gameplay. Information shown in these sections might be misleading and is therefore not 100 % true.**

The Rocket Roman was an enemy in Asterix & Obelix XXL, who was cut from the game in the very early stages of development since barely any screenshots with him exist and he's also not seen in any trailer for the game. He was presumably going to appear in Rome, guarding pathways and important objects like a fireplace or button. Since he's been removed from the game, it's impossible to engage in a battle with the Rocket Roman or encounter him. However, a closer look at this Roman can be done by watching the intro. The Roman is seen flying past the Moon during the first seconds of the intro. His model can also be seen during the main menu flying past the screen.

## Characteristics

This Roman was a fat enemy who originally wore armor with spikes on his shoulder and a helmet with spikes on, standard Roman sandals, a red tunic with belt and steel gloves. He also had three iron plates on his tunic, which however served no purpose. His helmet is also slightly larger than the one the legionnaire is wearing and also has a pair of goggles, which also show his eyes. More isn't known about him since he can't be seen anywhere in the gameworld. But he probably would've teamed up with legionnaires and more Romans of his kind. His weapons consisted of a rocket strapped to his back, a shield and a pilum, which is used the same way as any other Roman uses it.

## Combat

To attack, they would use their pilum to hurt the player. Like the Optio, the player would've had to bash through the shield to eventually deal damage to the Rocket Roman. The player would've been able to defeat him in two ways: the first being the simplest by beating him up. The second way consisted of igniting a rope attached to the rocket, which would make the Roman fly high into the air and lose control. The blast from the rocket would cause the player and nearby Romans to take damage and also destroy crates.

## Gallery

The Rocket Roman during the introThe Rocket Roman in the title sequenceA 3D Model of the Rocket Roman without the RocketModel of the Rocket Roman with the Rocket equipped

## Trivia

* With the help of mods, it could be possible to bring him back into the game.
* The Rocket Roman and the Jetpack Roman are the only enemies who have a helmet, which is equipped with protection glass.
* He is the only removed enemy in the game.
* His model has the same quality as the other Romans, meaning that developing this enemy's model was completed.
* It is unknown why he was removed from the final game. A guess why he was removed could be due to time schedules and rushed production, getting the game released as soon as possible. Another guess being that he caused certain problems with the gameplay.
* One thing the Rocket Roman has incommon with the Ski jumper and the Jetpack Roman is that they share the same textures.
* The Rocket Roman can be seen on the far left in the illustration for the Rage Combo.
October 2016

Linking page for schedule listings from **October 2016**.

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Muse

### Pronouns

She/Her

**Muse** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

The sun was cast in blue when I was born

Good luck, they say, except some thing was wrong

I sang! Strange tones, from noon 'til night 'til morn-

The tones of magic heard in chromas' song

The Orchard taught me how to sing and paint

In godly ways: to make an art like prayer

But Gifted artists pale against a saint

So un-Inspired, I left the dragon's lair

Sulhanna sent me out to craft a hymn

Not beautiful, but true to human life

So I went forth to places fair and grim

To write my liturgy of joy and strife

And I, with stories told in varied hues

Grow my glory
Ashen Patriarch

1A 1D

**Dawn** and at the end of your turn: I restore my allied adjacent Companions to full health.
**Ability** 1N 1CD: I swap one of my allied adjacent Companions with another target allied Companion. I won't swap myself.

**Ashen Patriarch** is an ambition-devotion companion card, from the Abdication set.

## Details

*unknown*

Artist: Jeremy Carver
Larry Craft

Larry Craft is a centurion and the secondary antagonist in Asterix & Obelix XXL 2. His name and appearance spoof another videogame character named Lara Croft. He is the mini boss of the game. He attacks and defends himself with dual swords. To defeat him, the player needs to knock him out, jump and bounce off him and land on him with a powerful pound.

In the first cutscene, Larry Craft, disguised as Getafix, gathers three druids in the forest, then claps to signal the hiding Romans to surround them and take them hostage.

When Asterix, Obelix and Sam Shieffer arrive to Las Vegum, Larry Craft delivers the news to Caesar, who then orders him to stop them. At some point in WCW the Gauls almost fall into the lava pit, hidden under wooden planks, and hold onto one of the planks. Larry Craft in Getafix disguise approaches the pit, then kicks the plank, forcing the Gaulish heroes to fall down, but before he can leave the area Sam Shieffer rescues them. Asterix demands "Getafix" to reveal himself, and he takes off two Getafix masks, then his army arrives and the mini boss battle begins.

In the PSP version's multiplayer mode Larry Craft is a playable character.

In the remastered version, the player can try a challenge in the area of the mini boss fight, where they fight Larry Craft and his armored legionaries.

cinematic appearanceLarry Craft's appearance during the battle in WCWremastered modelGetafix disguiseGetafix disguise (remaster)Larry Craft's logo in the character gallery
## Trivia

* It is unknown how Larry Craft managed to perfectly disguise himself as someone much thinner than him.
* The name Larry Craft and his appearance are references to Lara Croft from the Tomb Raider franchise.
	+ During the boss fight in WCW, he holds 2 swords in his hands which represent the 2 pistols Lara Croft carries around with her.
	+ His animations, as seen in the multiplayer mode featured in the PSP verison, are also identical to those of Lara Croft.
* Larry Craft's appearance as Getafix while holding a briefcase might be a reference to the G-Man from the Half Life franchise. Both of them walk away as soon as the player sees them.
Retiarius

The Retiarius is the fourteenth enemy in Asterix & Obelix XXL and it's remaster. His first appearance is in Greece while moving a block that is placed in water.

## Characteristics

The Retiarius is similar to the Optio in terms of design, only that his tunic is blue, has a different trident, wears a snorkle and swim fins. He attacks in a group of three with two other Retiarius. He never shows up outside of a body of water and is only seen three times in Greece until he's never seen again. He attacks by spinning around with his trident stretched out and trying to hit his target.

## Combat

In a group, the Retiarius can become really dangerous since his attack does some damage when affective. To get rid off a group of Retiarius, the player should grab one, spin him around and use him to make the shield of the other Romans useless. Despite looking like the Optio in Egypt, his shield withstands less hit and his health is also decreased.

## Trivia

* The Retiarius is the only Roman wearing swimming equipment.
* When hitting the Retiarius, a unique sound plays.
* It's not really known why the Retiarius wears a snorkle and swim fins when he's always in knee deep water.
* The Retiatius can be considered the second variant of the Optio.
Crag Warden

5V 4I

**Overwhelm**.
After I attack, your Opponent discards the top 9 cards of their Deck.
**Dawn**: I destroy target opposing permanent.

**Crag Warden** is a valor-insight companion card, from the Abdication set.

## Details

*"If you have blood then I will spill it."*

Artist: Jeremy Carver

## Notes

* Crag Warden will make the Opponent discard Cards whenever the Golem attacks for any reason (via Cheers! for example), even if the attack dealt no damage (perhaps because the Crag Warden was Disarmed by Hark!).
Ski Jumper

The Ski Jumper is the twelfth enemy encountered within Asterix & Obelix XXL and it's remaster Asterix & Obelix XXL Romastered. His first encounter takes place in Helvetia after collecting the second laurel, which is placed in the Sea.

## Characteristics

The Ski Jumper is equipped with a red tunic and belt, armor with spikes on the shoulders, a helmet with spikes on it and two pilums instead of one. The two pilums have two uses: as a weapon and as transportation. He uses his pilums to jump high into the air just to land on his enemy, damaging them badly. His presence is rare in the Helvetia and most of the time shows up alone with another ski jumper. He never cooperates with other Legionnaires (aside from other ski jumpers) and is therefore not well protected since he lacks a shield and gets his pilums stuck in the ground everytime he lands, giving Asterix and Obelix the opportunity to finish him off.

## Combat

His weapon is only used whenever he's in the air to crash down onto his enemy. If the player get's too close to him, he backs off and jumps up in the air again. His landing position is revealed by a red crosshair on the ground, which makes avoiding his attack easier. He is defeated very easily when he's trying to get his pilums out of the ground.

## Trivia

* The Ski Jumper, Jetpack Roman and Rocket Roman share the same texture.
* The Ski Jumper's crosshair, which shows up when he falls down towards the ground again, is missing in the Remaster when playing in the remastered mode.
Coffee Apron

The Coffee Apron is a body item in Antique Penguin. It costs 100 coins.

## **Appearance**

The Coffee Apron is a green apron that goes around your penguin's neck, covering the front side of the body.

## **Special dance**

The Coffee Apron is one of few items that have a special dance animation. After dancing while only wearing the Coffee Apron, the penguin will pull out a cup and a percolator and begin pouring coffee into the cup. After it has finished pouring, the penguin will keep holding the cup of coffee in front of himself.

## **Trivia**

•One of Antique Penguin's NPC's, Barista, wears the same exact Coffee Apron.
Hijinks

1D

Choose one: Steal the top or bottom Card of your Opponent's Deck and add it to your Hand. Change its mana cost to be all Neutral mana for the rest of the game.

**Hijinks** is a devotion spell card, from the Abdication set.

## Details

*"I used to try to stop Leon from robbing the market stalls. But to a monkey, orders are more like suggestions." - Giari*

Artist: Lucas Toshi
Asphyxiating Wishwonder

4N 1V

**Rally**: I gain +1/+1 and **Overwhelm** until end of turn.
Opposing characters can't use their Abilities.

**Asphyxiating Wishwonder** is a valor companion card, from the Abdication set.

## Details

*"You don't deserve these gifts. Not magic. Not power. Not anything."*

Artist: Lucas Toshi

## Notes

* Asphyxiating Wishwonder disables the activation of Abilities for opposing companions, enchantments, landmarks, and the primary, secondary, and ultimate abilities of the enemy Hero.
* Both the stat increase and the Overwhelm keyword from Asphyxiating Wishwonder's Rally last until end of turn.
* Asphyxiating Wishwonder can only prevent abilities that require player input to activate. Passively triggered abilities like Bebu Bumo's secondary and the passive component of Wears-Many-Minds' secondary will function as normal.
Dimensional Whiplash

1A 1I

Deal 2 damage twice to any target.

**Dimensional Whiplash** is an ambition-insight spell card, from the Abdication set.

## Details

*Ion cradled his gibbering student's head as their body slowly reformed, deciding that it was real. "Best not send your mind bouncing between planes like that again."*

Artist: Jeremy Carver

## Notes

* Dimensional Whiplash deals two instances of 2 damage each, which means that Spell Power effectively gives the Spell +2 damage.
	+ By the same token, Plating protects less against Dimensional Whiplash since the latter deals two instances of damage.
Foundry

1V 1A 1I

While control an Engineer, you may use any mana to pay for the mana cost of your Golems in your Hand and they cost 1N less to play.
**Ability** 2N 1CD: Draw an Engineer or add a Golem from your Ashes to your Hand.

**Foundry** is a valor-ambition-insight enchantment card, from the Abdication set.

## Details

*Where the magic happens.*

Artist: Douglas Murakami

## Notes

* Foundry doesn't reduce "colored" costs—only reduces Neutral mana costs, despite visually changing the cost of Golems in the Hand to be only Neutral mana.
High Archpriest Glissathain

4N 6I

After allies **Develop** 5 times, draw me from your deck.
**Dawn**: For the rest of the game, add 3I to your mana pool until end of turn at the start of your turn.

**High Archpriest Glissathain** is a legendary insight companion card, from the Abdication set.

## Details

*"The calculus is simple. Wealth becomes power becomes beauty becomes divinity." - **Glissathain***

Artist: Lana Sator

## Notes

* High Archpriest Glissathain's Dawn stacks with itself—if their Dawn triggers more than once, their controller will get 3I that many times at the start of each of their turns.
* The mana is added after all start-of-turn triggers happen and after the player draws a Card, but before Enchantment's Span ticks down.
* Interdiction prevents the mana from being added.
Null Dreams

2N 1I

**Ability** 3N 1CD: This deals 3 damage to your Opponent.
**Ability** 0CD: **Void** 3 cards from your Ashes. This refreshes the cooldown of its other Abilities.

**Null Dreams** is an insight enchantment card, from the Abdication set.

## Details

*What if the dream was so convincing that it became reality? What if you weren't part of that dream?*

Artist: Luiza Beda

## Notes

* Null Dreams' second Ability requires having at least three Cards in the Ashes in order to be activated.
Mindroiler

1N 1I

**Dawn**: I return my opposing Permanent to your Opponent's Hand.
**Ability** 5N 1CD: I return to your Hand.

**Mindroiler** is an insight companion card, from the Abdication set.

## Details

*"Hey now, you don't look well. Sit down for a spell. Hmm? An axe? No, I don't remember anything about that..."*

Artist: Magno Husein

## Notes

* Mindroiler's Dawn can return Warded permanents back to its owner's hand.
November 1995

Template:MonthNav

Main hub for schedules from **November 1995**.

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Ironwraith

5V 4D 3I

**Ironwraith** is one of the 22 Heroes in Chroma: Bloom and Blight.

## Lore

*He stares at you. You think that he's staring, at least. The eyes-blighted slivers of solid light-don't point here or there, but cast their shine over everything before him. Inky shackles reach through portals in the ground and embrace him, but he does not fight. He stands still, staring-you think.*

*You wonder who he is, or who he was, maybe. You prod at his sword arm with a staff. He does not retaliate, so you step closer. His armor is distinctly Garani, but old. Chips of pigment hint at a symbol once painted over his chest, but hardly anything remains and you cannot recognize it.*

*But there is something in his hand.*

*He stands still, stoic, unfazed by you. Except for his left hand. You had not noticed it before, but he clutches something tightly. Jealously. Anxiously? You crouch and look closer. You reach.*

*Something shatters. Purple light burns your eyes and you cannot see. Iron fingers wrap around your head and lift you from the ground. You cannot feel your legs. Breath like fumes of burning glass surges over your face. You cannot feel your arms. Something whispers in your mind and you must listen. You cannot feel your body. The whispering grows louder. It is louder than you now, and your thoughts seem so quiet. You cannot feel your face.*

*You cannot feel.*
The Ally

2N 1D

After you target another allied Companion with a Spell, I give them +1/+1.
After you target an allied Permanent with a Spell, draw a Spell of equal or lower mana cost.

**The Ally** is a devotion companion card, from the Abdication set.

## Details

*"We have each other. Maybe that's enough."*

Artist: Isabela Zolik
Concert of Dreams

2N 2D

If this has more than 50 Span at the start of your turn, you win the game.
**Ability** 1CD: This gains Span equals to the amount of Companions you control.
**Ability** 3N 0CD: A 2/2 Mote of Lucidity enters the Story.

**Concert of Dreams** is a devotion enchantment card, from the Abdication set.

## Details

*"Care to join us?"*

Artist: Isabela Zolik

## Trivia

* Bluecrest Monastery used to have Concert of Dreams' text during the demo, except the former was still a Landmark.

## Mote of Lucidity

1N 1D

**Mote of Lucidity** is a token devotion companion card, from the Abdication set. It's generated exclusively by **Concert of Dreams**.

## Details

*unknown*

Artist: Unknown
Fields of Longing

1N 3A

**Ability** 2CD: Play a Card with a mana cost of 2 or less from your Ashes for free.
After a Permanent adjacent to this is destroyed, its controller discards the top 2 Cards of their Deck.

**Fields of Longing** is an ambition enchantment card, from the Abdication set.

## Details

*Blossoms fight the winnowing and bloom against themselves, but wind cuts wide and brutal wounds across this hallowed place.*

Artist: Douglas Murakami

## Notes

* Fields of Longing's Ability "cheating cards into play" is not affected by Interdiction. This may or may not be a bug.
	+ The Ability is still disabled by Asphyxiating Wishwonder, as usual.
* Fields of Longing's Ability is affected by manacost reductions, increases and changes.
* Once the chosen card finishes resolving, it will remain in the Story (for Permanents) or go to the Ashes (for Spells), unless an effects instructs otherwise.
The Revolution

3N 3V 3A 3I

**Dawn**: The Revolution returns all Permanents to their owner's Hand.
**Dusk**: The Revolution destroys all Permanents. Both Heroes discard their Hand, then shuffle their Ashes back into their Deck and draw 3 cards.

**The Revolution** is a legendary valor-ambition-insight enchantment card, from the Abdication set.

## Details

*unknown*

Artist: Douglas Murakami

## Notes

* Cards that do something when discarded from the Hand (such as Batnarsh) will trigger when The Revolution's Dusk triggers (Batnarsh will enter and remain in the Story, for example)

## Trivia

* The Revolution is the card with the highest total mana cost of the game at 12 total mana.
	+ The Revolution is also the card that has the highest total colored mana cost of the game, tied with Crag Warden at 9 colored mana.
Colors

Players have a variety of **colors** from which they could choose for their penguin. When creating an account, the player is asked to choose 1 of 12 options for free. Other colors could later be purchased from the Penguin Style catalog for 20 coins each.

   Colors are considered clothing items but the player always has to be wearing a color, and it can only be changed and not removed. In the inventory, color icons were represented as colored blobs with eyes.

## **Regular colors**

After choosing one color for free when creating a penguin on the register page, these colors can be bought for 20 coins each in the Penguin Style catalog

## **Secret colors**

These colors are not available in the Penguin Style catalog or when creating your penguin on the register page. To get them you need to do certain actions in certain places.

## **Trivia**

* When the register page was remade, people could choose Lime Green, Aqua or Gray for their penguin's color, which were not accessible by normal means. All accounts who had these colors had them removed from their inventory and the register page was patched, so you could not choose these colors anymore.
* Whoever finds a secret color first, gets a special "CEO of (insert secret color name here) role on the Antique Penguin discord.
Chroma: Bloom and Blight Wiki

**Welcome to the Chroma: Bloom and Blight Wiki!**
"*Chroma: Bloom and Blight is a fresh and exciting competitive card game with a heavy focus on community and storytelling coming to PC and Mobile. We’re a team of experienced developers and passionate card game players from all over the world, working together to make our long-time dream a reality. - Chroma Bloom and Blight Kickstarter*"

You can watch the most recent Chroma trailer by clicking on the video below:

#### Kickstarter and Demo

**Chroma: Bloom and Blight** is a project started by Philipp "Baumi" Baumgart. The world of Chroma, Arholt, is deeply filled with lore and has been developed since around 2018. The game had a public demo running alongside the Kickstarter from April 13th 2020 to May 13th of the same year, with 160 Cards and 16 Heroes. The Kickstarter reached 10% of its goal within the first hour and raised 116,403€ by the end of it, surpassing its original goal of 100,000€. You can find the kickstarter here.

After the Kickstarter, the demo closed as the game entered a closed development cycle. Backers at certain tiers obtained either full access, alpha access or beta access according to the amound pledged. The game is currently in the beta stage, with a planned full release in late January 2021.

The game is entirely free-to-play, the only in-game monetization being skins for Cards and card backs, Heroes, Boards and more.

Want to know more about the game? Explore our wiki to find more!
October 2010

Template:MonthNav

Linking page for schedule listings from **October 2010**.

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