recursal/Fanatic-Fandom huggingface dataset:
Titan V

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

The **Titan V** was an American launch vehicle family built by Lockheed Martin.

## Design:

Every **Titan V** is characterized by its 15 ft (4.57 m) wide 1st and 2nd stages. They use 4x LR87-AJ-13, and 1x LR97-AJ-13.

Titan VA,B,C,D use UA1208 solid rocket motors.

Titan VE/F have stretched 1st stage and use much larger UA1563 solid rocket motors. They launch from a dedicated launch site, different to the Titan VA/B/C/D.

## Variants:

Titan VA - Centaur T-1 upper stage, 2x UA1208.

Titan VB - no upper stage, 2x UA1208.

Titan VC - Centaur T-1 upper stage, 4x UA1208.

Titan VD - no upper stage, 4x UA1208.

Titan VE - Centaur T-1 upper stage, 2x UA1563.

Titan VF - Centaur T-1 upper stage, 4x UA1563.

## See Also:

Titan III

Titan IV
Bryce

**Bryce** is a contestant who was a finalist on *Curse of the Ruins* and *War of the Temple*.

## Curse of the Ruins

### Notes

* Bryce received $100,000 for finishing the Final Challenge in second place.
	+ He received an additional $5,357 from him individual bank account, bringing his total earnings to $105,357.

## War of the Temple

### Notes

* Bryce invaded the game after to the Opening Challenge as part of the season's twist.
* Although he was the first inhabitant in The Redemption Villa, Bryce did not have to compete in the redemption challenge, as he returned to the game to claim his pyramid piece before elimination in episode 11, after it was discovered that Endor (who had eliminated him) was a catfish.
* Bryce was disqualified during the Final Challenge after taking too long to complete stages 5 & 6.

## Trivia

* Bryce, Matt and Noor share the record for most seasons before being sent to a knockout round, with all 3 going into elimination during their second season.
* Bryce and Kevin share the record for the most appearances in a Final Challenge without winning, with 2.
* Bryce is the only contestant to be disqualified from a Final Challenge.
* Bryce is the second contestant to return to the game after previously being eliminated without returning through the Devils Cave or The Redemption Villa, following Taona.
Synergistic Transfer Stage Core

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Performance

### Engines

* 8x RO-51
* 32x R-4D-11 (164:1) (RCS)
* 12x rcs thruster (APS)
* 4x SE-9-1 (APS/Ullage)

## Launch History

### N.o. flights

1

The **Synergistic Transfer Stage Core (STSC)** is an American rocket stage. It was built by Boeing, at the same plant that manufactured the STSB.

## See Also:

STSB

NOM-MS

NOM-RS
Saturn III-IV

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Stages

### Stage 2

S-III

The **Saturn III/IV** is an American launch vehicle.

It was a predecessor to the much more successful MLV Saturn III/IV.

## Development:

The rocket was created by the Advanced Saturn study, as a result of merging the Saturn C-3 and C-4 rockets together, hence the name.

## Design:

Its 2nd stage is comparatively simpler and cheaper than the Saturn V's S-II.

## See Also:

MLV Saturn III

MLV Saturn III/IV
Transfer Stage Common Core - Uranus

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Performance

### Engines

* 7x HG-3-2
* 8x double 2-way RCS (R-4D)

## Launch History

### N.o. flights

1

The **Transfer Stage Common Core - Uranus** is an American rocket stage developed and built by Rockwell International.

It was based off of the original TSCC.

## Design:

The TSCC-U has 6 booster attachments, each separated by 60 degrees, and each consisting of 6 individual docking elements. Elements 3 and 6 have propellant lines running through them (1 line per attachment).

M - Male, F - Female
 3 (M)
 5 (F)

Pumps in the core stage make sure that the boosters are emptied first and in the correct order.

## The TSCC-U consists of 7 main elements:

### Core Control Assembly (CCA):

It's used for attitude control of Coelus Program Ship during assembly. This section houses eight double 2-way RCS modules (for a total of 32 R-4D engines, 4 engines per module), RCS propellant, and electronics.

### Forward Skirt:

The forward skirt is a cylindrical tube 33 ft (10.06 m) in diameter and 9 ft (2.75 m) tall. It houses the forward pair of booster attachment elements (1, 2).

### Liquid Hydrogen Tank:

The LH2 tank contains 150 metric tons of Liquid Hydrogen.

### Intertank:

The intertank is 33 ft (10.06 m) in diameter and 20 ft (6.09 m) tall. It houses the 2 aft pairs of booster attachment elements (3, 4, 5, 6).

### Liquid Oxygen Tank:

The LOX tank contains 825 metric tons of Liquid Oxygen.

### Aft skirt:

The aft skirt is 33 ft (10.06 m) in diameter and 10 ft (3.05 m) long.

It houses 4 Auxiliary Propulsion System units, that were used to orient the completed ship prograde and settle the fuel before departing from Earth.

### Thrust Structure:

The thrust structure of this stage was based on the MS-II's thrust structure, but with the central cross replaced by the 6-pointed star, as well as other modifications to allow use of 7 engines, instead of the 5 used on the MS-II.

## See Also:

Transfer Stage Common Booster - Uranus

Transfer Stage Common Core

Transfer Stage Common Booster

UOM-2

UOM-3
Saturn V Dynamic Test Stand

The **Saturn V Dynamic Test Stand**, also known as dynamic structural test facility, at the George C. Marshall Space Flight Center in Huntsville, Alabama is the test stand used for testing of the Saturn V (SA-500D) rocket prior to its first flight. Designated "building 4550", it stands 363 feet (111 m) tall and is 98 feet (30 m) square. Its central bay has maximum dimensions of 74 by 74 feet (23 x 23 m), and it's topped by a derrick capable of moving 200 t objects in a 70 ft (21 m) radius. An elevator provides access to 15 levels in the structure, and a cable tunnel connects the building to control facilities in the space center's East Test Area.
Sim Empire Wiki

**Welcome!**

We're a collaborative community website about the Android/iOS game Sim Empire, that anyone - including you, can build and expand. Wikis like this one depend on readers getting involved and adding content.

Click the "Add New Page" icon () above or "EDIT" button at the top of any page to get started!

**About me:**

I've been playing this game for about 6 months (since COVID-19 shut down most of the United States), and have noticed there isn't much content online (in English) to help you along. This game is quite complex with a lot of ways to waste your resources, so I created this Wiki to help others who are new to the game, or have played for a while and want help with more advanced topics.

I've played accounts in each of the 4 civilizations that are currently available, and actively play on 5-6 accounts daily. Some of these are farm accounts that are just focused on providing resources to my main accounts, and others have armies for use in wars. I believe in total I've started from scratch 9 times, and have reached the last chapter in 3/4 civilizations. I play on the Asian Pacific server, in the EuropeanUnit alliance (don't ask me about the name, I took over leadership from the guy who named it).

Most of the content posted here I wrote over the past 4 or 5 months and posted originally to our alliance's Line and Discord chat servers. Some of it has been contributed by other members of the alliance. If you'd like to join our alliance and/or our discord server, come visit us at https://discord.gg/yBprV29

If you have questions or a suggested topic you'd like added, feel free to create a page or send me a message.

If you see content here that you'd like to reference, please provide a link to the pages on this site rather than copying my material and claiming it as your own.

**Note** - this is my first attempt at creating a FANDOM Wiki from scratch, so bare with me as I try and get it all set up.

One of the contributors to this Wiki has created a Russian version located here

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Mobile Launcher 1

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

The **Mobile Launcher #1** supported the following missions:

## Missions:

### Saturn V launcher:

The ML-1's original configuration was a Saturn V launcher.

* SA-500F
* Apollo 4
* Apollo 6
* Apollo 12

### Saturn IB launcher:

After Apollo 12 the ML-1 was modified to support launching the Saturn IB using a milkstool.

* Skylab 2
* Skylab 3
* Skylab 4
* Apollo Soyuz Test Project (?)
* Spacelab 2
* Spacelab 3
* 1976/09 - Spacelab 4

### MLV Saturn V-1 / MLV Saturn V-23-L launcher:

After Spacelab 4, ML-1 and its LUT was hastily modified to support the MLV Saturns. Some segments were already built and waiting at the ML parking site in preparation. This happened in the 9 months between September 1976 and June 1977.

* 1977/08 - Othrys 26

* 1990 - Coelus 8
* 1991 - Coelus 10

### MLV Saturn V-24-L / MLV Saturn V-24-L-STSC / MLV Saturn V-24-L-STSB / MLV Saturn V-24-L-NOM-RS launcher:

Around the year 2000 the work to modify ML-1 to support the new MLV Saturn V-24-L began. The Mobile Launcher was modified to support both "vanilla" V-24-L as well as having an extra arm for the Synergistic Transfer Stage docking port umbilical.

* Arion 1
* Arion 3
* Arion 4
* Arion 6
* and more
Eagle Warrior

EvDigg's Thoughts:

The Eagle Warrior is a bit of a confusing troop to consider. It is unlocked after Jaguar Warriors, and has marginally lower attack, defense, health and speed than Jaguar Warriors. They cost about the same and they both have counterattack.

So why would you want to use these troops rather than Jaguar Warriors? This is a good question.

As with most of the Aztec troops there is very little experience out there to go by since the Aztec civilization was just opened to the public 2 weeks ago and it is only available by reservation (limited number of players have been given access). I've started some simple tests against my other accounts to study them, but I haven't seen anyone use them in an actual battle and I'm not sure that anyone else has yet.

The one thing that jumps out at you when considering the value of these troops is their special skill, Leap. This allows the Eagle Warrior to leap over the unit that is in front of them. I assume this would be triggered in situations where any other troop would be prevented from advancing/attacking due to other troops on their side of the battle blocking their way. I could also see this as possibly allowing them to target ranged troops in the back line of the enemy battlefield when the enemy ranged troops would otherwise be protected from melee attack due to other troops on their side of the battle which remain in front of them.

The Eagle Warrior's skill upgrades aren't unlocked until 56 skills have been studied, and their Leap skill is one of the last of their skills available to study. It may be a while before I encounter someone with this skill who can confirm or reject these possible uses, so at this point this is merely conjecture.

Unless you plan on investing the time and/or money to get the Eagle Warrior upgrades up to and including the Leap skill, I'd suggest your effort is better spent focusing on the Jaguar Warriors instead.
Trek for the Sea of Tranquility

The **Trek for the Sea of Tranquility** was an international railway laying operation on the Moon.

It started sometime in 2060s and lasted 15 years, and resulted in connecting the International Lunar Surface Station at the south pole to the Lunar Titanium Plant located at Mare Tranquilitatis.

Small meteorite impacts are a unique threat that is not present on Earth
Transfer Stage Common Booster - Uranus

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Performance

### Engines

* 3x HG-3-2
* 2x Auxiliary Propulsion System
* 32x R-4D (RCS)

## Launch History

### N.o. flights

6

The **Transfer Stage Common Booster - Uranus** was built by Rockwell International.

It's designed to be used alongside the Transfer Stage Common Core - Uranus.

The aft skirt has 2 Auxiliary Propulsion System pods affixed to it. As well as 2 radiators, combined with foam insulation to keep the propellant cool.
Transfer Stage Common Booster

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Performance

### Engines

* 6x HG-3-1
* 32x R-4D (RCS)

## Launch History

### Last flight

1976/08

The **Transfer Stage Common Booster (TSCB)** is an American rocket stage built by Rockwell International.

It was used as part of the transfer stage of Othrys program ship, along the Transfer Stage Common Core.

## Design:

The TSCB was based on the structure of the MS-II stage. It has 6 HG-3-1 engines, for an engine-out capability.

It consists of the following parts:

### Forward Skirt:

It is a cylindrical tube 33 ft (10.06 m) in diameter and 3 ft (0.9 m) tall made from Aluminum.

156 stringers are mounted around it to increase rigidity.

It is covered in polyurethane foam insulation.

Served as a platform to mount the 4 Reaction Control System blocks.

### LH2 Tank:

Contains 505 m^3 of Liquid Hydrogen.

It is covered in polyurethane foam insulation.

### Intertank:

Contains the docking interface, as well as umbilical connections to the LOX and LH2 tanks. It is 33 ft (10.06 m) in diameter, and approximately 6.5 meters tall.

156 stringers are mounted around it to increase rigidity and strength.

It is covered in polyurethane foam insulation (except the area around the docking interface).

### LOX Tank:

Contains 172 m^3 of Liquid Oxygen.

It is covered in polyurethane foam insulation.

### Aft Skirt:

It's identical to the forward skirt.

Served as a platform to mount the 4 Reaction Control System blocks.

### Thrust Structure:

Consists of 2 structural rings onto to which the engines are attached. 16 beams then attach the rings to the bottom of the liquid oxygen tank, in the same place where the aft skirt also attaches.

## Trivia:

A 36 ft (11 m) booster was also designed, with 8 HG-3 engines, but was never built as further studies deemed it unnecessary. A wooden mockup of the stage was created though.

The name "Common" comes from the fact it was used in a variety of different proposals for the mission, as well as the fact that the core and boosters shared a lot of common components.

## See Also:

TSCC

TSCC-U

TSCB-U
Transfer Stage Common Core

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Transfer Stage Common Core

Docking adapters are NOT depicted accurately.

## Launch History

### N.o. flights

1

The **Transfer Stage Common Core** is an American rocket stage built by Rockwell International.

## Design:

The Transfer Stage Common Core is at its root a stretched and strenghtened MS-II, that's covered in foam insulation, with 4 booster docking interfaces mounted to the intertank.

### Forward Skirt:

The forward skirt is a cylinder measuring 33 ft (10.06 m) in diameter and 13.3 ft (4.05 m) long.

### Liquid Hydrogen Tank:

Contains 135 metric tons of liquid hydrogen.

### Intertank:

It is 21.5 ft (6.55 m) long and contains the 4 docking adapters.

Each of the 4 docking interfaces contains 4 primary crossfeed lines (2 for LH2, and 2 for LOX) as well as pressurization and electrical lines that connect with the boosters.

### Liquid Oxygen Tank:

The LOX tank contains 740 metric tons of liquid oxygen.

### Aft Skirt/Thrust Structure:

The aft skirt is based on the MS-II stage, the dimensions are identical to it.

## Trivia:

The name "Common" comes from the fact it was used in a variety of different proposals for the mission, as well as the fact the core and boosters shared a lot of common parts.

## See Also:

TSCC-U

TSCB

TSCB-U
Titan IV

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

The **Titan IV** was an American launch vehicle family built by Lockheed Martin.

It was derived from the Titan II and III.

It can launch with either 2 or 4 solid rocket boosters.

The Titan IV in this timeline is basically an upgraded Titan IIIC/D that uses UA1207s and SRMUs instead of UA1205s.

Maximum payload capacity is around 20 to 30 tons to LEO.

It was used a lot for classified DoD and US military payloads.

First launch in late 1970s/early 1980s

## Variants:

Titan IVA - Centaur T upper stage, 2x UA1207.

Titan IVB - Centaur T upper stage, 4x UA1207.

Titan IVC - Centaur T upper stage, 2x SRMU.

Titan IVD - Centaur T upper stage, 4x SRMU.

## See Also:

Titan III

Titan V
Saturn Rocket Family

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

The **Saturn rocket family** is the most launched US rocket family.

## Generations:

### 1st generation

These were used in the Apollo program, Skylab program, and Spacelab program.

* Saturn I
* Saturn IB
* Saturn III/IV
* Saturn V

### 2nd generation

The 2nd generation (also known by its codename - "Advanced Saturn"), the first "MLV" generation, created by the "Advanced Saturn" study, part of AAP. This generation is generally characterized by use of the F-1A and J-2S engines, as well as stretched and strenghtened tanks. Every member of the 2nd generation has the "MLV" (Modified Launch Vehicle) prefix.

Rockets of this generation are capable of lifting up to 340 t (or 375 t if counting the MLV Saturn V-23-M1).

They were used for a variety of different missions, most notable ones being Othrys and Coelus programs.

* MLV Saturn III
* MLV Saturn III/IV
* MLV Saturn V-1
* MLV Saturn V-23-L

* MLV Saturn V-23-M1 - Kind of an outlier to this generation.
* MLV Saturn V-26-L - Nerva upper stage testbed.

### 2.5nd generation

The 2.5nd generation is the fruit of the Saturn Launch Vehicle Improvement Program (SLVIP). It has upgrades to materials, uses the F-1A (late) engines (upgraded F-1A). It also sees a widespread adoption of the HG-3 engine. Rockets of this generation also are the first to see introduction of the orange foam insulation on their upper stage tanks. Providing more flexibility to the upper stages.

Rockets of this generation are capable of lifting up to 430 t.

* MLV Saturn V-24-L-MS - Another outlier

* MLV Saturn V-3
* MLV Saturn V-24-L

### 3rd generation

The 3rd generation is a product of evolution of the 2.5nd gen. It uses RO-11 first stage engines, and incorporates some of the other recommendations put forth by the SLVIP team.

It's the first generation to have reusability tests, and the last generation to ever fly. They were superseded by the Cronus family of launch vehicles.

It uses completely redesigned stages, using newer materials, as well as composites.

* MLV Saturn III-5 (MLV Saturn III-5-R - partially reusable variant)
* MLV Saturn III/IV-5 (MLV Saturn III/IV-5-R - partially reusable variant)
* MLV Saturn V-5 (MLV Saturn V-5-R - partially reusable variant)
* MLV Saturn V-25-L

* MLV Saturn V-27-L - Nuclear (RO-51) 2nd stage, only proposed
* MLV Saturn V-29-L - Nuclear (RO-51) 2nd stage
The Megaton Launcher

It was a proposed rocket that could lift over 1000t to low earth orbit.

Engines:

* 24x F-1A (boosters)
* 4x M-1U-2 (1st stage)
* 4x M-1U-2 (2nd stage)
* 2x M-1U-2 (3rd stage)

## Trivia:

It's called Megaton, even though it can only lift a kiloton payload. This is due to me having a smooth brain moment when coming up with the name for it.
Titan Ascent Engine

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Performance

### Throttle

50%-100%

The **Titan Ascent Engine** was an American rocket engine jointly developed by Rocketdyne and Aerojet for the Manned Titan Lander.

It was used on the 1st stage to escape Titan's thick atmosphere.
Saturn Launch Vehicle Improvement Program

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

The **Saturn Launch Vehicle Improvement Program (SLVIP)** was an American development program launched in 1980, aiming to improve the design of the Saturn family of launch vehicles.

It resulted in creation of the 2.5nd generation of the Saturn family of launch vehicles.
MLV Saturn V-29-L

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Stages

### Stage 2

MS-IX

The **MLV Saturn V-29-L** was an American launch vehicle designed by MSFC.

## Development:

The MSFC created 2 designs for NASA, the other being the MLV Saturn V-27-L. The **MLV Saturn V-29-L** was eventually picked as the payload range of MLV Saturn V-27-L was already filled by the MLV Saturn V-25-L.

## Design:

It is the largest of the Saturn family, at 176 meters tall.

Fairing Options:

* 12.2 x 45 meters
* 12.2 x 60 meters

First flight - 2007 - test of the flight hardware. Launched a 645,000 kg mass simulator in form of eighteen 35-ton steel rolls welded together inside a steel box.

## Trivia:

It was the only flown non-experimental American launch vehicle to utilize nuclear engines.

It was the last Saturn family rocket to be designed.

## See Also:

MLV Saturn V-27-L
MLV Saturn V-29-L-R - Variant with partially reusable core stage.
Style Guide

The style guide for this wiki.

For consistency, I'm writing down the rules for writing articles.

Articles \*should\* follow those, but I'm often lazy.

## Section Headers:

Section Headers should be of type 'Heading', and should appear in the order specified below.

Subheadings can be used (1-4) in their specific order (higher number first).

Common section headers in order:

* **Development:** - Describes the development and production processes of the engine/stage/rocket/etc.
* **Design:** - Describes how the engine/stage/rocket is built.
* **Trivia:** - Various "fun facts" about the engine/stage/rocket/etc.
* **Part of:** - A list of "parent" articles. e.g. a Centaur A stage would have Centaur as a parent
* **See Also:** - Links to other related articles in format "<link> - <optional\_contextual\_blurb>".

## Links:

When describing something that has several variants, the link should point to the article most precisely describing the thing in question. e.g. HG-3-2 instead of just HG-3.

Every single reference should be linked. Not just the first occurence.

Words with contractions (e.g. HG-3's) should be treated as one when linking (HG-3's)

Obviously it doesn't have to spell out the title to qualify as a link, things like "The engine used on the S-IC stage" also work.
Upgraded Universal Rocket Module

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Performance

### Burn time

varies

The **Upgraded Universal Rocket Module (UURM)** is a Soviet rocket stage, used by the UUR rocket family.

## Design:

The diameter is equal to 4.1 m, height varies, but it's taller than URM across the board.

The main differences between UURM and URM are the structural design and the engine. Thanks to advancements in materials science and engineering, UURM's structure is lighter. The engine used is the RO-11, instead of the RD-270 used on the URM.
UUR-700

The **UUR-700** (GRAU 8K86U) is a Soviet/Russian launch vehicle (Upgraded Universal Rocket, Russian: Улучшенная универсальная ракета). It's based on the UR-700 rocket.

## Design:

It uses the RO-11 rocket engines and lengthened cores from the UR rocket family.

Every member of the UUR family uses nuclear engines in its upper stages.
Synergistic Transfer Stage

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

Synergistic Transfer Stage (STS) was a nuclear thermal rocket stage designed for the Russo-American expedition to Neptune.

It was comprised of two elements - Core and Boosters.

One core and three boosters were built by the US, and three other boosters were built by Russia.

The main difference between the core and boosters is structural, The core has six booster attachments, while each booster has one.

The boosters are also longer.
UR-700A

*Most of the information here is not applicable to the real life UR-700A*

The **UR-700A** (GRAU: 8K86A) was Soviet Union's primary heavy lift rocket.

It was developed and built by OKB-52.

## Design:

The UR-700 and UR-700A used 9 Universal Rocket Modules in its first and booster stages.

2nd and 3rd stages of UR-700A used RO-31 nuclear engines.
Synergistic Transfer Stage Booster

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Performance

### Engines

* 8x RO-51
* 32x R-4D-11 (164:1) (RCS)
* 12x rcs thruster (APS)
* 4x SE-9-1 (APS/Ullage)

## Launch History

### N.o. flights

6

The **Synergistic Transfer Stage Booster (STSB)** is an American rocket stage. They were built by Boeing (US), as well as Progress (Russia).

The Russian STSBs were assembled on-site from the subassemblies flown there from Progress plant on top of an Antonov An-225. They were prepared in the MIK-112, before being bolted to the rocket and rolled out.

## See Also:

STSC

NOM-MS

NOM-RS
Universal Rocket Family

The Universal Rocket family was a very successful Soviet/Russian launch vehicle family.

Members of this rocket family were designed and built by OKB-52 (Chelomei's design burreau).

The nuclear uppers were also built by TsSKB-Progress.

### Universal Rockets

* Proton-K (UR-500)
* Proton-M (UR-500M)

* UR-700 - chemical upper

* UR-700A - nuclear upper
* UR-900A - nuclear upper

### Upgraded Universal Rockets

* UUR-700
* UUR-900
Интересные факты

Пикуль - мера веса, используемая в странах Юго-Восточной Азии, примерно равна 60 кг.

Теоретически, можно развить свою экономику без производственных предприятий с помощью торговых станций и складов (правда они займут освободившееся место на карте) участвуя на рыночных торгах.

Самые нужные ресурсы - дерево, камень, кирпичи и медь. Поэтому у них самая высокая цена на рынке.

Если дом готов заплатить налоги, но забит битком, улучшите его и призовите новых жителей, чтобы ~~содрать~~ собрать с них больше золота.

Игра чем-то напоминает Urban Empire.

Бой проходит в стиле HoMM, но сетка квадратная, а битва автоматическая (надеюсь, не навсегда).
Titan III

The **Titan III** is an American launch vehicle family, manufactured by Martin Marietta and Convair.

Titan IIIA - Transtage upper stage, no boosters

Titan IIIB - Agena D upper stage, no boosters

Titan IIIC - Transtage upper stage, 2x UA1205.

Titan IIID - no upper stage, 2x UA1205.

Titan IIIE - Centaur D-1 upper stage, 2x UA1205.

## See Also:

Titan IV

Titan V
Yupiter Program

The **Yupiter Program (Russian: Юпитер)** was a human spaceflight program ran by the Soviet Union from 1977.

After learning about Othrys, the soviets were furious. Brezhnev apparently demanded his own Saturn mission, but twice as big as the American one.

What he got though, was a mission to Jupiter, and cosmonauts landing on the outermost gallilean moon - Callisto.

Anything more was pretty much impossible due to the absolutely insane radiation belts surrounding Jupiter.

## Design:

The task of launching the cargo to orbit was delegated to the enormous UR-700A and UR-900A launch vehicles.
SOM-2

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Performance

### Engines

* 4x HG-3-1
* 16x R-4D (RCS)

## Launch History

### First flight

1976/07/11

The **SOM-2** (**Saturn Orbital Module 2**) is an American rocket stage developed and built by McDonnell Douglas at their Huntington Beach Facility for the Saturn Orbital Module.

The stage was used as an insertion stage around Saturn.

Three were built, two as static test articles, and one flight model.

## Development:

The static test stage was also used to test its long-duration hibernation and restart capability.

## Design:

The stage is a clean-slate design, but it took inspiration and knowledge from the S-IVB and MS-IVB stages.

It is insulated both on the inside, and the outside of the tank. Inside insulation is of a honeycomb construction, similar to the S-II's. The outside is insulated by a thick layer of foam. This was proven to be inadequate after the ship departed, the boiloff was much higher than what was expected.

## Trivia:

The actual (out of universe) real-life design of the stage was as follows:

The stage first started out as a 9 m diameter balloon tank based upper stage. It was also originally painted light gray. After further developments were made, the diameter was bumped up to 9.5 m. The stage also gained black and white color scheme, similar to the one found on Saturn family of launch vehicles. Soon it became clear that the stage needs to be enlargened once more. The diameter was brought up to the standard 10.1 m, the stage was also lenghtened a bit. This was also the time spray-on foam insulation was added to the design to further decrease boiloff.
UOM-3

*The information presented in this article is **true for my alternate history**, but either completely false, or only partly true for real life.*

## Performance

### Engines

* 1x HG-3
* 16x R-4D (RCS)
* 2x SE-9-1 (Ullage)

## Launch History

### First flight

late 1991

The **UOM-3** (**Uranus Orbital Module 3**) was an American rocket stage built by McDonnell Douglas.

It was used to put the Coelus Program Ship into a return trajectory back to Earth.

## Design:

The starting point for the design was the SOM-3 stage.

The UOM-3 consists of the main hydrogen and oxygen tanks, separated by a common bulkhead, a reaction control subsystem, a thrust structure, and an HG-3-2 engine.

To the sides there are mounted 2 APS pods with 1 SE-9-1 engine each, used as ullage thrusters.

The UOM-3 used the same kind of insulation as UOM-2. However its spray-on foam was painted white on the outside.
TKS Spacecraft

The **TKS spacecraft** (Russian: Транспортный корабль снабжения - Transport Supply Spacecraft, GRAU 11F72) was a Soviet spacecraft conceived in the late 1960s for resupply flights to the military Almaz space station.

It consisted of 2 main parts:

* VA Spacecraft (the capsule)
* Functional Cargo Block - FGB (the "service module")

The FGB was there used predominantly for resupply missions, as it provided a large pressurized volume, and extra fuel tanks.

It was the first in the very successful family of Soviet/Russian spacecraft.
Space Nuclear Thermal Propulsion Program

The **Space Nuclear Thermal Propulsion Program** was an advanced technology development effort aimed at providing the United States a new, dramatically higher performing rocket engine that would more than double the performance of the best conventional chemical rocket engines.

Phase 1 started in November 1987, and ran until September 1989. The objective of this phase was to verify the feasibility of the Particle Bed Reactor (PBR) as the propulsion energy source for an upper stage engine.

The project continued, eventually becoming part of the international effort, by US and Russia, which resulted in the RO-51 being born
Chinese Troops

Halberd Infantry - Basic melee unit

Shield Bearer - Low attack power but high defense

Crossbow Captain - Ranged troop that attacks 2 targets per turn, but with damage split between the targets

Chinese Hussar - Horse-mounted soldiers that are fast

Imperial General - Stronger horse-mounted soldiers

Mythic Beast - Tiger-like creature that is fairly fast and strong

The Goddess Nuwa - A serpentine goddess that will occasionally come back to life after dying
Aztec Civilization Release Info

You may know that there was a release planned for August 31st to add a 5th civilization, the Aztecs. It was announced on the Chinese-language website for the game, so it doesn't help us non-Chinese speaking people very much. The app update last week was in preparation, and you may have seen some of the Aztec materials show up at the bottom of the list of goods/materials that can be purchased in the market (though there is none available currently, since nobody can produce any of it yet).

In addition to the new civilization, the developers are apparently going to be increasing the market price cap, optimizing some battle mechanics, and are planning on eventually introducing cross-server wars, though details of these haven't been released yet.

Bare in mind, some of the information I receive on this is second- or third-hand, so it may not be entirely accurate, and until it is released the developers can always change their mind.
Copernicus Space Telescope

The **Copernicus Space Telescope (CST, often called just Copernicus)** was an international infrared space telescope.

It was launched towards Earth's L2 point in 2007 onboard the second flight of MLV Saturn III/IV-5-R.

## Design:

The observatory imaged mostly in infrared, but also had a visible light sensor, which was often used to colorize images coming from it.

Its primary mirror has a diameter of 20 meters. The entire spacecraft weighs approximately 30 t.

## Trivia:

I see the CST as an equivalent to JWST of real timeline.
Road Requirements

Buildings need roads connecting them to the main road initially in order to get workers or immigrants to reach them. If there is no road connecting it there will be a warning sign above the building. Many buildings do not need to be connected to the main road or may not need roads at all once they have been filled with workers. Here is a breakdown of buildings that I have confirmed do not need roads after being built:

**Municipal Coverage**

Wells, Drinking Fountains, Watch Halls, Captor Halls, Hospitals, Fire Stations, Police Offices, Repair Stations, Clinics - they go by different names in difference civilizations, but basically all the buildings that provide coverage from fires, building collapses, murders, and plagues, as well as drinking water for residences do not need to be connected to a main road, and do not even need to be touching a road at all. After population has filled them they will continue to function even after being disconnected from the main road. As long as they are touching a single piece of road they will appear totally normal, if you remove all roads around them they will have a warning sign above the building, but they'll still function perfectly fine.

**Housing**

Houses (both ordinary and high-end residences) need to be connected to the main road in order for immigrants to enter them, either after they are built, after they are upgraded, or after they are moved. Once they are full to your satisfaction they can be safely disconnected from all roads. Make sure to maintain fire/safety/police/medical coverage though, as if they crumble they will need to be rebuilt and roads will need to be re-established a connection to the main road. Even though a warning sign will be displayed above them and the tax collection countdown timer will not be displayed, you can still collect taxes on houses if they are within range of the required commerce stalls.

**Commerce Stalls**

These can safely be disconnected from all roads once they have been filled with workers. They will continue to provide materials for tax collection as long as you have enough of the materials in storage.

**Agriculture & Industry**

These do not need to be connected to start or maintain production, but they do need to be connected in order to collect the produced goods.

**Culture & Religion**

These do not need to be connected to any roads once they have been filled with workers.

**Decorations**

These never need to be connected to roads, as they do not require workers at all.

**Granaries & Warehouses**

These need to be initially connected to the main road, but after that it is sufficient to have them touching a single section of road. If they are not touching any road pieces you will not be able to add anything to storage, though goods that are already stored will not be impacted.

**Palace, Court, Administrative Offices, Tax Offices, etc.**

These can safely be disconnected from all roads once they have been filled with workers.
'Oumuamua Chase Probe

The **'Oumuamua Chase Probe** was an international space probe launched towards the object 1I/'Oumuamua.

It was launched in late 2020s/early 2030s aboard the most powerful American rocket - the MLV Saturn V-29-L.

The spacecraft consisted of the probe itself and a breaking stage.

The rocket also carried an additional stage to boost the probe's trajectory as it passed Jupiter, in a powered gravity assist.
Tribes

There are four playable Tribes in the world of Final Fantasy Crystal Chronicles with unique physical and cultural characteristics.

* Clavats
* Lilties
* Selkies
* Yukes

Despite lingering tensions after centuries of bloody conflict, the tribes are currently at peace as they are faced with the common threats of Miasma and Monsters.
Skill Trees

Each time you kill an opposing player's troops in a battle, you receive contribution points. These are the stars you can see in a battle report.

Contribution points can be exchanged for skill points, at a rate of 1000 contribution for 1 skill point.

Gold and resources can also be exchanged for skill points, at various rates.

Gold exchanges at a rate of 2000:1, or you can select to exchange in bulk (10000:5 or 50000:25), but the rate is still the same - it's just quicker.

Resources can be exchanged, at various rates depending on the resource. Stone exchanges at 200:1 and copper ore exchanges at 1000:5, for example.

If the exchange rate ends up being better than the gold exchange rate, it is more economically beneficial to exchange the resource directly, and perhaps convert your gold into this resource by buying it in the market to exchange.

This happens most often with Stone and Copper ore, which can often be purchased for ~9 gold per load, at which price you can get skill points for 1800 gold, instead of the standard 2000.

Most other resources have an unfavorable exchange rate, and you'd be better off selling them to exchange the profits as gold and/or purchasing Stone or Copper Ore to exchange.

Once you have collected 500 skill points, you get a star.

If exchanging gold for skill points, it will cost 1000000 gold for each star. If you can purchase Stone or Copper Ore to exchange, it may cost you ~900000 gold worth of these resources. If exchanging any other resource (unless at a 2x or 5x rate), you will likely end up spending more than 1000000 gold worth of the resource.

If exchanging contribution (enemy player troops you've killed), it will cost you 500000 contribution points (the stars that show up on war reports, and which are reported to you in the email after each war you are involved in).

The star (or multiple stars) can then be used, along with a bunch of additional gold, to purchase skills that make your troops stronger.  The star(s) are part of the purchase price of the skill, so you don't keep it/them after use.

To unlock more advanced skills within the same unit's tree, you have to complete the skills before it, but if it is a skill that allows you to upgrade it multiple times, you only have to upgrade it once to gain access to the skills beyond it.

Skill trees for stronger units are initially locked, and become unlocked when you've studied the specified number of skills. This is the number of skills, NOT the number of stars spent - if you learn a skill that costs 2 or more stars you still only get credit for learning 1 skill.

Note: the resource exchange rates for stone and copper ore are dependent on them being less than 10 gold/load in the market. If they are higher than that it is no longer beneficial. The opposite holds true for other resources - if their prices drop in the future they may offer an advantage over gold as well.
Mythic Beast

EvDigg's Thoughts:

While the Mythical Beast is stronger and faster than most troops, I wouldn't include it among my list of the strongest troops that can dominate an enemy in a war. It is above average, but nothing spectacular. It doesn't require weapons though, so it's true cost is low compared to other troops of similar power, health and speed. Its speed is fast as long as it isn't going up against speed 9 troops, and it's 55 health points make it harder to kill than any of the horse troops - though it also does less damage than many of them.

This troop isn't seen much in battles even though it is a fairly good all-around troop, which I suspect is due to it not being as fast as the Chinese horse troops and it is overshadowed by the much more powerful Goddess Nuwa.
Crossbow Captain

Ev Digg's Thoughts:

This is a fairly weak ranged troop, but with a few added skills that can be powerful in certain situations. This is the only ranged troop that attacks multiple targets, but be aware that it only does 50% of its total damage to each target. At base level it shoots twice each turn, and if there is only 1 available target it will attack the same target twice, doing 100% of the expected damage to that one target instead of 50% of the expected damage to 2 different targets. This becomes more powerful with its special skill that allows it to shoot 3 times per turn, thereby doing 150% total damage (either to 1, 2, or 3 targets based on the situation). It also has speed 6, which allows it to attack before other slower troops each turn.

Without upgrades crossbowmen have some of the weakest attack and damage (basic) stats of any troop. When fully upgraded with 3 shots per turn it can be one of the strongest ranged troops.

It can be problematic to use crossbowmen against The Goddess Nuwa, as her resurrection occurs randomly (approximately 1 out of every 4 times she's attacked). If she's being attacked more frequently with weaker attacks it is much more likely to help her resurrect herself more often than actually cause her damage - your crossbowmen's attacks could make an enemy Nuwa stronger instead of weaker.
Imperial General

EvDigg's Thoughts:

The key to Imperial Generals is their speed. Speed 9 is the highest of all speeds in the game, so these troops usually are the first to advance and attack each round (unless there are other speed 9 troops present - troops from both the attacker and defender with the same speed will attack in a random order each round). In large battles on resource tiles speed 9 troops can be used to quickly advance across the battlefield in the hopes of filling up the battlefield and limiting the opponent's ability to add troops. There is less chance to achieve this advantage in city battles, as the wall in the middle of the battlefield can disrupt these efforts.

Imperial Generals have strong attack power, but their relatively low health can be a liability. They are cheaper than most other troops with similar attack power, and only occupy 1 population. When it comes to speed 9 troops the only stronger troop available in any civilization is the Egyptian Anubis, and at base level it does more damage than any other Chinese troop. It lacks the counterattack ability of the hussar, but makes up for this with its higher attack power and the likelihood that it will be attacking first against most other troop types.
Zapad Program

The **Zapad Program** (Russian: Запад - "west") was the soviet manned lunar landing program that ran from 1965 to 1972.

Zapad 1 - N1 - Failure, 1967

Zapad 2 - N1 - Failure, 1968

Zapad 5 - UR-700 - Partial Failure, 1970

Zapad 6 - UR-700 - Moon landing wet dress rehersal. - Success, 1971

Zapad 7 - UR-700 - Moon landing. - Success, roughly in 1971/1972
Jaguar Warrior

EvDigg's Thoughts:

This is one of the more interesting Aztec troops. It is a fairly fast melee troop with counterattack and above average attack. This alone isn't anything spectacular, and it is fairly expensive because of the high cost of weapons in Aztec.

What makes Jaguar Warriors interesting is the comparably low number of skills that are required to upgrade this troop, and the fact that when fully upgraded it has the 9th most powerful attack of all troops (it would have more power than any non-upgraded troop, and only 8 troops can surpass it when all their upgrades are complete).

To put this in perspective, the strongest troop in any other civilization that is unlocked by studying 28 or fewer skills (the number required for Jaguar Warriors) is Egyptian Shielded Spearmen, and a fully upgraded Jaguar Warrior has over twice the attack power of a fully upgraded Egyptian Shielded Spearmen.

Alternatively, to find another troop that can match or exceed the fully upgraded Jaguar Warrior's attack power you'd need to study 71 skills to unlock the Heavy Cavalry in Greece, or you'd need to study 73 skills to unlock the Armored Knights in Egypt.

Also worth noting, of the troops that can be upgraded to have similar or higher power than Jaguar Warriors, only the Greek Spartans and Persian Shadow Warriors occupy only 1 population - all others require 2 or more population, so you could bring twice as many Jaguar Warrior armies to battle using the same city population. Spartans are unlocked after studying 96 skills, Shadow Warriors are unlocked after studying 101 skills.

In general, as the number of previously studied skills required to unlock a troop's upgrades increases, so does the star and gold cost of each upgrade. Based on this, upgrading the Jaguar Warrior may be the most cost effective and fastest way to produce an army that would be able to compete with some of the strongest players in the game\*.

\*Note - this is based on my personal experience on a single server (Asia Pacific). I am not familiar with the level of troop upgrades present on other servers, but on the server I play on I'd estimate that there are less than 30 players that have fully upgraded any troops stronger than longbowmen or crossbow captains, including less than 5 that are known to have a top tier troop fully upgraded (the last troop listed on the civilization's skill upgrade screen, which require ~120+ skills to be studied before they are unlocked).
Obsidian Lance Soldier

EvDigg's Thoughts:

Compared to the entry-level melee troops of other civilizations it is fairly strong and counterattack is rare in low-level melee troops. It is hurt however by it's high effective cost, as it requires 2 weapons and weapons are usually quite expensive in the Aztec civilization in most market conditions (copper has to be much more expensive than wood and wood has to be much more expensive than obsidian for the cost of weapons to be similar to those of other civilizations).

Its attack, defense and health are stronger than entry-level, but weaker than most mid-level troops. If their skills are fully upgraded they can attack multiple targets, but even with this and their counterattack I don't feel they'd find much effective use in most armies.