Flin

The Hunter

## Base Stats

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600

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40

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60

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1.4

## Abilities

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Icon

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Description

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Cooldown

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J

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**Passive:** Abilities **mark** enemies (3 marks upon contact) for 6 seconds. Basic attacks that hit a marked enemy deal an additional 16 - 30 damage (40% of Attack), and hitting the **3rd mark** deals an additional 32 - 61 damage (80% of Attack).
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K

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During **charging** Flin *can't* move, jump and use abilities. The longer Flin charges, the faster the arrow speed will be.

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L

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## Tips and Tricks

Flin has the 2nd-longest basic attack range, just behind  Foxy. His passive and long-range abilities along with how easy he is to play makes him strong. However, his low mobility plus his low base health makes him nearly defenseless against face-to-face combat.

### As Flin

At the start of the game, buy a damage item and prepare for the Gold Altar fight. Once you reach the brush, cast  K and charge it to full. A fully charged K will be faster and harder to dodge, and if the enemy is hit by K, you'll be able to see their position thanks to Flin's passive.

*Flin using K to help reveal the enemy's position*
When you start charging  K, a sound cue will be heard that both you and the enemy can hear. This is somewhat disadvantageous because the enemy knows that you're charging your K, and they'll be able to prepare and react for when you fire the arrow.

However, this will also work to your advantage. If the enemy decides to jump and dodge the arrow, you'll be able to see them from the brush, immediately giving away their position. If you don't see the enemy, they might have backed off to dodge the arrow.

Flin's  L is better used when the enemy is mid-to-long range from Flin. If you cast it while the enemy is close, the arrows will go over the enemy, rendering you vulnerable for the ability's duration.

### Vs Flin

Flin may be somewhat immobile, but don't let that fool you. If he lands an ability, his basic attacks paired with his passive will do a considerable amount of damage. His passive will also give away your position for a whopping **6 seconds**, and that's not good when you're trying to escape/ambush him through brushes.

His big disadvantage is his ability cooldowns, making him very reliant on  J to do damage while they're on cooldown. Take note of when he uses his abilities to know when to engage and fight.

#### As a Ranged Champion

Unlike Flin, you have better CC in your kit and decent mobility, allowing you to lock him down easily with your abilities while being able to kite/escape from him.

His basic attack range is problematic, and because of this, he generally outranges you. However, if you get really close to him and punish his immobile Early Game, you'll be able to trade damage in your favor.

#### As a Melee Champion

Flin's only form of CC in his kit is the slow from his  L, and because he jumps before firing the arrows, it will miss if you are very close to him.

It's still hard to get close to him if the player knows how to keep their distance from you, and his basic attack range makes him annoying to chase, especially after he gets  Hunting Crossbow.

Put his Early Game's low mobility to your advantage, and use this to snowball your lead and get ahead in the matchup.

## Advanced Techniques

Flin's ability kit is self-explanatory, and his passive enhances the damage he does with his basic attacks. He does have some techniques that you can use to help in some matches.

Flin can immediately cast  K after basic attacking. This can help with your wave clear or do quick damage to the enemy.

*Flin casting K quickly in between his basic attacks*
When Flin casts  L, he fires the arrows at an arc. This ability is useful for hitting enemies that are collecting coins from the Gold Altar.

*Flin casting L to hit Hazel at the Gold Altar*
 K can also be used to mark the enemy as they spawn. They'll heal through the damage that it does, but the mark will still be there, allowing you to be more aggressive as long as you can hit your  J.

*Flin marking the enemy with K*
## Suggested build

Flin's kit is good all-around. Good basic attack range together with his passive, and his long-range abilities to keep the opponent at bay.

### Standard Damage Build

*Wooden Sword start*

  →  →  or  or
↓

   or
This is the ideal build for Flin.  Wooden Sword complements your passive, and Training Bow into  Hunting Crossbow for the extra damage and utility that it provides.

The last item is reserved for a defensive item. Get Wooden Coin into  Absorbing Artifact if the enemy has  Burning Rod, or get Plate Shirt into  if the enemy has anything else.

*Apprentice Staff start*

  →  →  or
↓

   or
This has the same idea as the Wooden Sword start, but this build is situational at best. If you're having a rough time in the Early Game, especially against ranged champions, it's safer to start with  Apprentice Staff.

This item helps your poke become stronger; thus, you don't need to get into basic attack range with the opponent to trade damage, wherein you might lose in certain matchups.

### Aggressive Build

  →  →  or
↓

   or
This build sacrifices the utility that  Hunting Crossbow would provide in the Mid Game for extra damage that will help you snowball the Early Game.

If you're really ahead in the matchup or confident enough that you will win every trade with the opponent, you can buy Training Bow into  Hunting Crossbow as your last item for extra damage and utility.

## Update History

AFTER STEAM RELEASE

**Update 4.0.6**

Ability Changes

* K

Arrow Speed (Uncharged): 225 → **200**

Arrow Acceleration Speed per second (Charged): 100 → **150**

* L (Rework)

Rapidly fires 4 arrows in a volley instead of 3 arrows simultaneously

Arrows are not destroyed when hitting a platform

Damage per Arrow: 60% → **70%** (240% → **280%** if all 4 connect)

Cooldown: 5 sec → **8 sec**

**Update 4.0.5 - Control Rework, Big Shop Update, and Match History**

Stat Changes

* Base Health: 700 → **600**
* Base Speed: 65 → **60**

**Update 4.0.0**

Stat Changes

* Base Attack Speed: 1.3 → **1.4**

Ability Changes

* ***New Passive***

K and L now apply 3 stacks

* J

Hitting a marked enemy removes one mark and deals **40% Bonus Damage**

Hitting all 3 marks stuns the enemy for **0.5 sec**

Slow upon hitting a mark removed (~~15 Speed~~ → **none**)

Smoother and improved animation

* L

Now slows upon hit by **30 Speed for 1 sec**

**Update 3.5.0 - Leaderboards**

Stat Changes

* Base Attack Speed: 1.4 → **1.3**

Ability Changes

* L

Damage per Arrow: 100% → **80%** (300% → **240%** if all 3 hit)

**Update 3.4.8**

Ability Changes

* K

Damage: 175% → **150%**

**Update 3.4.6**

* Changed name from Hunter to **Flin**

Bug Fixes

* Fixed bug where Flin's title doesn't show on P2's screen

Stat Changes

* Base Health: 75 → **70**

Ability Changes

* J

Delay between Attacks: 0.3 sec → **0.35 sec**

* K

Damage: 200% → **175%**

**Update 3.4.2**

* L

Slow upon Hit: 15 Speed → **10 Speed**

**Update 3.4.1**

Bug Fixes

* Fixed bug where marks don't disappear

Ability Changes

* J (Passive Rework)

Marks no longer deal bonus damage (~~50%~~ → **none**)

Now slows by 15 Speed for 1.25 sec with each mark hit (max 45 Speed)

BEFORE STEAM RELEASE

**Update 3.3.1**

Ability Changes

* J

Bonus Damage per Mark: 35% → **50%**

* K

Damage: 250% → **200%**

Speed reduced

* L

Damage per Arrow: 100% → **75%**

**Update 11.09.2019**

Stat Changes

* Base Health: 100 → **85**

**Update 27.04.2019**

* Changed name from Varus to **Hunter**

General Mechanics

* Completely new design and animations
* Charging K now locks you in place

**August 27, 2016**

* Flin was introduced in a video to League of Pixels