Stars

This page serves as a directory for other star types. Please click through to the appropriate pages for more information. For information on star sectors go here: Sectors

## Yellow Stars

Yellow stars are vast systems of habitable planets, colonized by players for use as a home base. Upon starting the game, players are given a procedural generated yellow star system with the following introductory message:

"This star has been assigned to you as the home base of your operations into the Hades Galaxy. Your objective here is to fully explore the star, eliminate any Cerberus forces, and build a solid economic infrastructure."

### Player Progression

Player progression throughout the game is measured through four variables: XP, Influence, Distinctions and Achievements, defined below.

* XP determines the amount of time that a player has dedicated towards Hades' Star.
* Influence Points determine a player's ranking on the global leader boards. Influence is independent from XP.
* Distinctions are badges/flair
* Achievements are personal goals that scale up as you progress through the game. Each goal accomplished gains you XP and Crystals.

## Red Stars

Red Stars are ephemeral planet systems containing a number of dying planets that contain Artifacts. Some sectors in a Red Star will contain Cerberus ships, and planets will always be defended by at least one Cerberus ship. The difficulty of the area depends on the level of a player's Red Star Scanner. As players upgrade their Red Star Scanners, Red Stars increase in both value of Artifacts and strength of hostile Cerberus forces. Higher-leveled Red Stars support more Battleships.

## White Stars

> *"Human players ... can lure you in traps, let you down or come to your rescue when you least expect it."*
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White Stars are star systems featuring corporation against corporation combat. White Stars are large scale efforts that emphasize strategy and teamwork amongst team members. Participants are able to contribute up to two ships - one battleship and one support ship (miner or transport) - to their corporation's war effort.

Corporation battleships will fire on any other corporation's ships, including Transports and Miners.

### Time Slowdown

In a White Star system, time is slowed down by a factor of 600. Routes that usually take 30 seconds may take up to 5 hours to travel. Timers for Modules are similarly scaled, although some module times are not scaled exactly by 600. The inflated time scale allows corporations to plan and adapt their strategy to the changing battlefield. A White Star system lasts 5 days.

All actions and updates are carried out in 30 second intervals, at the beginning of every even minute until the end.

### Unique Ship Roles

Each traditional ship type fills a unique role in White Stars. Battleships provide offensive and defensive capabilities. Transports load and carry relics. Miner ships deposit hydrogen onto planets to speed up relic generation.

## Blue Stars

Blue stars are short lived, free-for-all, last-man-standing star systems that collapse by several AU every 20 seconds. Any ships caught in the collapsed area are immediately destroyed. Any ship that enters the star sector will receive damage:

Damage per second : 150

Info page for Blue star scanners will now show timers for when the next rewards will be available

### Battle Royale

This dangerous system has a very limited lifetime and collapses from the outside towards the star. All battleships fire at each other and Cerberus ships. 5 Players will compete to be the last battleship alive. One player will compete against four other players, at least one of which is a Lone Battleship - an NPC battleship that is usually one battleship-level higher than the player, and in some occasions the same battleship-level. (In these occasions, there is also a battleship one battleship-level below the players own.) The objective of Blue Stars is to be the last battleship alive. Ships will take direct damage upon entering the central sector containing the Blue Star.

The collapsing area of the blue star is bounded by the blue and red circles. Players can travel through the red area without taking damage but must be inside the red circle before the star collapses. Ships that leave the area bounded by the blue perimeter will be instantly destroyed.