Double-Barreled Shotgun

The **Double-Barreled Shotgun**, also known as **Dunali SxS**, is a Tier 2 secondary weapon in World War Z. It becomes the default secondary weapon for all classes if the "Shotgun Fiesta" mutator is active.

## Overview

The **Double-Barreled Shotgun** (further abbreviated as **DBS**) is one of the 2 shotguns in the game that can be carried in the secondary weapon slot (the other one is the Compact Shotgun). With the unique "**Breakout**" perk equipped, it becomes one of the only 2 firearms in the game with the pushback ability (the other one is the Assault Shotgun with the bonus from "Bear Arms"). The "**Piercing Hearts**" perk in the same slot can make it the only secondary weapon capable of achieving +2 maximum penetration without any class bonuses.

## Performance

As a subclass of weapons, shotguns in the secondary slot have the following problems:

* Wide spread and low accuracy.
* A rather low number of shots that can be fired before having to reload.
* Lengthy reloading animations and/or pump animations.
* A rather low number of carried shells.

These drawbacks make secondary shotguns and especially the **DBS** less suitable options than pistols and the Senjata PDW for taking out idle and roaming Zeke in order to conserve ammunition for the primary weapon.

At the same time, secondary shotguns offer a set of advantages that other secondaries do not. They are more consistent and less risky options for peeking Lurkers around the corners. They are more time- and ammo-efficient options for shooting the Bulls in the back or the helmet's visor. They can knock Infectors down faster as well. Secondary shotguns can be carried for these purposes alongside an accurate primary weapon that performs well at medium to long range.

The Gunslinger class offers significant boosts to secondary shotguns that can inflate the magazine capacity, the total ammo pool, and postpone the reloading animation for some time. It is possible to turn the **Double-Barreled Shotgun** into a multi-barreled shotgun with a series of headshots using the "Front Line Supply" perk, which is useful for taking down the Bulls and Infectors. A combination of the **Gunslinger**'s "**Sleight of Hand**", "**Switcheroo**", "**Bounty Hunter**", and the "Weighted Bullets" perk for the **DBS** increases its performance against tanky special infected even further. A combination of the **Gunslinger**'s "**Sleight of Hand**", "**Switcheroo**", "**Warface**", and the "Piercing Hearts" perk for the **DBS** makes it a decent secondary option for taking down Zeke pyramids in case the primary weapon is low on ammo, completely empty, or there is no time to reload it at the moment. The 3-second timing is important to maintain the +2 penetration.

The Hellraiser class offers some useful bonuses for this weapon as well. The "Nimble Thumbs" perk increases its reload speed by 50%, and the "**Hole Punch**" perk increases its effective range by 50%.

The "Breakout" perk for the **DBS** makes it one of the most forgiving fallback weapons to use in tight spaces when there is no time to reload the primary weapon, regardless of the class choice. It is important to note, though, that it only pushes back common Zeke, not the special infected like Bulls that are resistant to this ability.

## Perks

### Unique perks

 Range
 Backup Plan
 Breakout

## Weapon Progression

### Unlock requirements by level

 **Heavy Weapons**
 **Equipment**
 **Defense Systems**
Autoturret • Barbed Wire • Fence • High Voltage Grid • Mortar • Sound Trap • Stationary Machinegun