recursal/Fanatic-Fandom huggingface dataset:
StuG IIIB

* Panzer Corps 2

StuG IIIB

Availability

Class

Nations
 Germany

Period
7.8.1940 - 1.1.1944

Statistics

Soft attack
Hard attack
Air attack
Naval attack

7
8
0
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
0
10
10

Moves
Spotting
Range
Initiative

5  Track
1
1
5

Cost
Eff. Strength
Max Fuel
Max Ammo

221
11
41
8

Other features

Special abilities
 **Bunker Killer** : +5 attack strength against enemy structures.  **Mine Killer** : Ignores special rules for minefields (combat occurs normally).

StuG IIIB

General data

Nations
 Germany

Cost
200

Slots
2

Available
07.08.1940 - 01.01.1944

Class
 Artillery

Target type
Hard

Movement
Tracks

Combat data

Soft attack
12

Hard attack
8

Air attack
0

Naval attack
1

Ground Defense
16

Air Defense
6

Close Defense
0

Strength
10

Initiative
4

Strategic

Spotting
2

Range
1

Speed
50

Ammo
6

Fuel
150

Traits

Transport
MediumVehicle

**StuG IIIB** is an Artillery unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

Sturmgeschütz III began its life as a fire support vehicle, intended to provide infantry units with direct fire support against enemy fortifications and armored units. Daimler-Benz was contracted to create such a weapon in 1936, with the first production units rolling off the assembly line in 1940. Mounting the short-barreled 75 mm StuK 37L/24 gun in a casemate-style hull mounted on the Panzer IIIF chassis, they debuted during the Battle of France. Subsequent iterations of the series, Ausf. B through E, focused on improving mechanical reliability and resilience, without altering its combat role.
Stalingrad Ruins

**Stalingrad Ruins** is a scenario in *Panzer Corps*.

## Briefings

This city is little more than a heap of charred rubble, yet High Command insists we maintain our control of it, can you believe this, Herr General?!

Orders are orders, however, and we must carry them out. Your objective is to maintain control of at least 6 objectives in the face of the Soviet counterattack. Be warned that there are very few airfields in the area, so it is absolutely critical that you guard at least one of them at all costs or your air force will have nowhere to refuel and rearm!

Good luck, Herr General, you will need every ounce of it to survive this battle.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Stalingrad

* Gumrak

* Volga River

* Stalingrad

* Gumrak

* Volga River
System requirements

*Panzer Corps* has the following **system requirements**:

PC
--

* Additional Notes: If you use a newer OS than Windows XP, you will need at least 2 GB of RAM

### RECOMMENDED

* OS: Windows XP/Vista/7/8
* Processor: Pentium 4 or equivalent
* Memory: 2 GB RAM
* Graphics: 128Mb or more
* Storage: 500 MB available space

## Mac OS

* OS: Mac OS 10.8.5 or higher
* Memory: 4 GB RAM
* Graphics: Intel HD4000 or higher, AMD Radeon 4xxx, HD 5xxx,HD 6xxx series or newer, NVidia GForce 9400, 6xx, 7xx series or newer
* Storage: 1300 MB available space
Salerno (PC2)

**Salerno** is a scenario in *Panzer Corps 2*.

## Briefing

I tell you, Herr General, these Americans are like a dog with a bone. They've hounded us out of Africa, pushed right through Sicily, and now weeks later are landing right here in Italy!

Field Marshal Kesselring has had enough, and we're reactivating your unit to respond.

Your mission is to counterattack the Allied beachhead here, at Salerno.

**Primary Objective: Capture all Victory Hexes.**

But do not neglect control of these objectives in the east.

Be especially aware of Allied naval support and air superiority as you conduct your assault.

I don't expect you to fully eject the Allies from Italy, and even if you did I'm sure they'd be back. What I need you to do here is simply buy time for our forces further south to retreat. Dismissed.

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
SE Panzer IVG

## Other features

### Special abilities

**SE Unit**: Ignores deployment limits, separate upgrade path, max 3 SE units in core.

**SE Panzer IVG** is a Tank unit in *Panzer Corps*.

## Background

The workhorse of the Nazi war machine, Panzer IV started its long service in 1936 as a fire support tank, equipped with a short-barreled 7.5 cm KwK 37 L/24 howitzer. In this role, Panzer IV would focus on taking out enemy fortifications, anti-tank emplacements, and infantry from a long range, protecting the lighter, faster Panzer III tanks focusing on taking out enemy armor. However, following Fall Barbarossa and the shock of fighting against superior Soviet tanks, it quickly displaced Panzer III as the primary battle tank. Krupp's design was larger, sturdier, and could readily accept significant armor upgrades and long-barreled guns capable of defeating Soviet armor.

Ausf. G was an iterative development of Ausf. F2 introduced in June 1941, developed in response to the challenges of the Soviet campaign. Apart from further improving the design to accommodate the long-barreled 7.5 cm KwK, it removed a number of extraneous features to simplify manufacture and maintenance. 1687 Panzer IV Gs were produced before Panzer IVH replaced them, but a number of these tanks remained in service long after their younger brethren appeared.
SE Airborne

## Other features

### Special abilities

**SE Unit**: Ignores deployment limits, separate upgrade path, max 3 SE units in core.
  **Paratrooper**: Can paradrop from air transport on any free hex.
  **Bunker Killer** : +5 attack strength against enemy structures.
  **Mine Killer** : Ignores special rules for minefields (combat occurs normally).

**SE Airborne** is a Infantry unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Soft Target Dummy

## General data

### Nations

 Germany
 United States
 USSR
 United Kingdom
 Japan
 Italy
 France
 Poland
 Hungary
 Romania
 Free France
 Vichy France
 Slovakia
 Bulgaria
 Yugoslavia
 Greece
 Norway
 Netherlands
 Belgium
 Canada
 Australia
 New Zealand
 South Africa
 British India
 China
 Switzerland
 Czechoslovakia
 Spain
 Finland
 Luxemburg
 Sweden
 Spanish Republic
 Turkey
 Free Yugoslavia
 Denmark
 Condor Legion
 Communist Spain

## Strategic

### Traits

**Soft Target Dummy** is a unit in *Panzer Corps 2*.
SE SdKfz 250/1

**Sd.Kfz. 250/1** is a Ground transport unit in *Panzer Corps*.

## Background

Leichter Gepanzerte Kraftswagen (Light Armored Truck) was developed by combining a Sd.Kfz. 10 chassis modified by Demag with an armored body produced by Bussing-NAG. The goal was to provide armored divisions with a multipurpose armored halftrack, capable of keeping pace with them and affording its occupants a degree of protection. The design was finalized in 1941, after two years of work, and the vehicle entered production. Over 4000 were produced before a modified version (designated as Neu, New) was introduced in 1943, with a simplified armored body and slightly reduced weight. 2000 were produced.

The 250/1 designation identifies the basic variant, designed to transport one half of a fireteam and equipped with a pair of MG 34 7.92mm machineguns for supporting them and self-defense.
StuG IIIG

* Panzer Corps 2

StuG IIIG

Availability

Class

Nations
 Germany

Period
12.1.1943 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

4
16
-1
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
2
16
13

Moves
Spotting
Range
Initiative

5  Track
1
0
7

Cost
Eff. Strength
Max Fuel
Max Ammo

353
10
39
7

StuG IIIG

General data

Nations
 Germany Hungary Bulgaria Romania

Cost
370

Slots
4

Available
12.01.1943 - 01.01.1946

Class
 Anti-tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
4

Hard attack
22

Air attack
0

Naval attack
1

Ground Defense
22

Air Defense
8

Close Defense
2

Strength
10

Initiative
12

Strategic

Spotting
2

Range
0

Speed
50

Ammo
4

Fuel
150

Traits

Transport
MediumVehicle

**StuG IIIG** is an Anti-tank unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

Sturmgeschütz III began its life as a fire support vehicle, intended to provide infantry units with direct fire support against enemy fortifications and armored units. Daimler-Benz was contracted to create such a weapon in 1936, with the first production units rolling off the assembly line in 1940. Mounting the short-barreled 75 mm StuK 37L/24 gun in a casemate-style hull mounted on the Panzer IIIF chassis, they debuted during the Battle of France. Subsequent iterations of the series, Ausf. B through E, focused on improving mechanical reliability and resilience, without altering its combat role.

Everything changed with Ausf. F, which mounted the 7.5 cm StuK 40 L/43 and boasted thickened frontal armor, to allow it to effectively counter superior Soviet armored vehicles. From June 1942, the lengthened 7.5 cm StuK 40 L/48 was used. Ausf. G was the final StuG III model produced from December 1942 onwards, boasting an improved superstructure design and the addition of side-mounted Schürzen for protection against anti-tank rifles and shaped charge weapons. Late G versions mounted the Topfblende pot mantlet, which provided increased protection for the gun, giving it the distinctive pig's head (Saukopf) shape.

The StuG was one of the most successful Nazi designs, both in terms of units produced - ca. 10 086 StuG III- and the number of kills. The G variant was the most numerous, with nearly 8 500 manufactured or converted from previous variants. Several StuGs remained in use in Arab countries as late as 1967, used against Israel in the Six-Day War.
SE Panzer IIIG

## Other features

### Special abilities

**SE Unit**: Ignores deployment limits, separate upgrade path, max 3 SE units in core.

**SE Panzer IIIG** is a Tank unit in *Panzer Corps*.

## Background

Panzer III was developed in the 1930s, as part of the new German armored combat doctrine. Intended for fighting enemy tanks and infantry, the new tank entered production in 1936. Designed by Daimler-Benz, it was a traditional German tank, with heavily angled surfaces, a boxy superstructure, and a front-mounted gearbox. The first four variants, Ausf. A through D, were iterative developments that helped German engineers eliminate flaws in the design and iterate on technologies necessary for its production, with the first mature variant being the Ausf E, introduced in 1939. Initially adequate for fighting enemy tanks, Panzer III was replaced by its big brother, Panzer IV, in its tank-fighting rule as the limitations of its design became apparent.

Ausf. G entered production in April 1940 and lasted until February 1941, with 600 produced. Ausf. G iterated on the design, with a lengthened turret, increased rear armor (to 30mm), and a redesigned driver's visor. Panzer IIIGs mounted the 5 cm KwK 38 L/42 tank gun, with only a few still outfitted with the antiquated 3,7 cm KwK 36 L/46. Interestingly, Ausf. G was produced alongside Ausf. H, rather than preceding it.
Special Elite units

Tanks
 Fighters
 Tac. bombers

**Special Elite units**, distinguished by the SE prefix, represent special detachments of the major nations participating in World War II. In gameplay, they are treated like normal units in combat, but are subject to the following special rules:

* SE units do not count against deployment units for your regular core, effectively acting as free, bonus units.
* SE units cannot be purchased. They are instead awarded at the start of each scenario. The chance to receive a unit is 30% and the unit is picked at random from the available pool of SE units (limited by the date of the scenario). Reloading the scenario allows for rerolling the unit.
* Each campaign has a limit on the number of SE units you can have. Vanilla Wehrmacht only allows three SEs, for example.
* SE units have separate upgrade trees that don’t necessarily correspond to regular unit upgrades, meaning improved units may be available later or not at all.

## List

Only the following nations have access to SE units and from that list, only the following types are available.

## Strategies

* SE units are basically free stuff, made even better by the fact you can reroll them by reloading scenarios. It’s useful if Command awards you a mountain infantry detachment for a marine scenario.
* SE units can be disbanded to get free prestige. In campaigns with limited SE slots it might not be practical, but in the Grand Campaign with its large number of slots keeping one open to disband late game units for additional prestige is a valuable, if not necessary strategy.
* Always deploy SE units. Free firepower. More flexibility. What’s not to like?
Stirling Mk.III

* Panzer Corps 2

Stirling Mk.III

Availability

Class

Nations
 Great Britain

Period
1.1.1943 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

15
10
-8
12

Target type
Close Def.
Ground Def.
Air Def.

Air
0
22
14

Moves
Spotting
Range
Initiative

12  Air
1
0
3

Cost
Eff. Strength
Max Fuel
Max Ammo

430
10
100
6

Stirling Mk.III

General data

Nations
 United Kingdom

Cost
340

Slots
3

Available
01.01.1943 - 01.01.1946

Class
 Strategic bomber

Target type
Air

Movement
Air

Combat data

Soft attack
12

Hard attack
9

Air attack
[8]

Naval attack
11

Ground Defense
16

Air Defense
8

Close Defense
0

Strength
10

Initiative
1

Strategic

Spotting
1

Range
0

Speed
170

Ammo
6

Fuel
0

Traits

Transport
Airfield

**Stirling Mk.III** is a Strategic bomber unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
SE Rangers

## Other features

### Special abilities

**SE Unit**: Ignores deployment limits, separate upgrade path, max 3 SE units in core.
  **Bunker Killer** : +5 attack strength against enemy structures.
  **Mine Killer** : Ignores special rules for minefields (combat occurs normally).

**SE Rangers** is a Infantry unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Soviet invasion of Manchuria

**Soviet invasion of Manchuria** is a scenario in *Panzer Corps*.

## Briefings

Comrade Stalin is pleased with your decision. The Japanese have been a thorn in our side for some time, and he is pleased that it will be you leading the attack. He asks that you make them pay dearly.

Our intelligence tells us that the enemy is under equipped compared to our own forces but they have large quantities of planes and armor. A victory here will please our leaders greatly.

## Walkthrough

(uploaded on 6 Jun. 2021 by 7TPTank)

If you want to play as the Japanese against the smartest AI (lv2), you can not only capture all Soviet cities but also destroy all Soviet units by the following rules I developed based on my own experience. I wrote these to share with interested players.

1. Capture Choibalsan, Chita and airfield (8,3) with 16th Japanese Inf because the Soviets have no units there and they will not be able to purchase units from those cities. By doing so, they will not be able to refuel their aircrafts at the airfield.

2. Attack the landing craft with the artillery and the fighter that are on the island. Then use 13th Japanese Inf to attack the landing craft. Thus, the landing craft will be suppressed by the artillery first and then be hurt worse by the fighter and the Infantry.

3. Use the bombers wisely and be sure to send a fighter to protect it. Sometimes they can make great damage. But NEVER attack the Soviet fighters unless they are running out of bullets, or your fighters will be hurt much worse than the enemy’s.

4.Don’t be afraid that your units will be hurt much worse than the enemy’s. Make enemy’s units run out of bullets, then you can attack them effortlessly.

5. Attack the Soviet artillery near Vladivostok when you have a chance, or it will be even harder for you to attack the Soviet tanks.

If you have any questions, please feel free to contact me (7TPTank) via private message of the forum.

## Locations

* Changchun

* Mukden

* Harbin

* Tsitsihar

* Port Arthur

* Ussuri River

* Dolon Nur

* Yalu River

* Khabarovsk

* Amur River

* Vladivostok

* Kuybyshevka

* Chita

* Nekin

* Choibalsan

* Dnedui

* Liao River

* Sovetskaya Gavan

* Luben

* Changchun

* Mukden

* Harbin

* Tsitsihar

* Port Arthur

* Ussuri River

* Dolon Nur

* Yalu River

* Khabarovsk

* Amur River

* Vladivostok

* Kuybyshevka

* Chita

* Nekin

* Choibalsan

* Dnedui

* Liao River

* Sovetskaya Gavan

* Luben

## Messages

* Our soldiers have captured Puyi. Emperor of Japanese puppet state of Manchukuo. He was arrested while trying to escape and handed to NKVD immediately. Comrade commander because of your accomplishments your name truly deserves to be written in history books.

* Our soldiers have captured Puyi. Emperor of Japanese puppet state of Manchukuo. He was arrested while trying to escape and handed to NKVD immediately. Comrade commander because of your accomplishments your name truly deserves to be written in history books.
SdKfz 233 8Rad

* Panzer Corps 2

SdKfz 233 8Rad

Availability

Class

Nations
 Germany

Period
15.12.1942 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

8
7
0
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
1
8
7

Moves
Spotting
Range
Initiative

8  All-Trn
3
0
5

Cost
Eff. Strength
Max Fuel
Max Ammo

180
10
75
6

SdKfz 233 8Rad

General data

Nations
 Germany

Cost
270

Slots
3

Available
15.12.1942 - 01.01.1946

Class
 Recon

Target type
Hard

Movement
AllTerrain

Combat data

Soft attack
16

Hard attack
13

Air attack
0

Naval attack
1

Ground Defense
15

Air Defense
7

Close Defense
0

Strength
10

Initiative
6

Strategic

Spotting
3

Range
0

Speed
80

Ammo
6

Fuel
240

Traits

Transport
LightVehicle

**SdKfz 233 8Rad** is a Recon unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
SE Panzer IIIM

## Other features

### Special abilities

**SE Unit**: Ignores deployment limits, separate upgrade path, max 3 SE units in core.

**SE Panzer IIIM** is a Tank unit in *Panzer Corps*.

## Background

Panzer III was developed in the 1930s, as part of the new German armored combat doctrine. Intended for fighting enemy tanks and infantry, the new tank entered production in 1936. Designed by Daimler-Benz, it was a traditional German tank, with heavily angled surfaces, a boxy superstructure, and a front-mounted gearbox. The first four variants, Ausf. A through D, were iterative developments that helped German engineers eliminate flaws in the design and iterate on technologies necessary for its production, with the first mature variant being the Ausf E, introduced in 1939. Initially adequate for fighting enemy tanks, Panzer III was replaced by its big brother, Panzer IV, in its tank-fighting rule as the limitations of its design became apparent.

Ausf. M was the penultimate variant of the Panzer III, produced from October 1942 to January 1943. Panzer IIIMs were modified to allow fording streams up to 130 cm deep, equipped with a pair of triple-barreled smoke launchers (90mm NbKs), and mounted the standard 5 cm KwK 39 L/60 tank gun. Schurzen (side screens) were retrofitted on M panzers from March 1943 onward. Only 250 tanks of this series were produced, as Hitler ordered the production to cease, in favor of StuGs and the casemate-mounted 75mm tank guns, ideal for fighting Soviet tanks.
Monte Cassino

**Monte Cassino** is a scenario in *Panzer Corps*.

## Briefings

You would think that after three major offensives and months of failure, the Allies would have the good sense to give up such an ill fated attempt to advance, but clearly this is not the case! Even so, their stubbornness has taken a heavy toll on our forces, and maintaining sufficient strength in this region may tax our reserves too far.

**Your objective is to maintain control of all victory hexes for the duration of the operation.**

One final matter, Herr General. After the Allied bombers destroyed the Abbey, we've moved in some of our elite Fallschirmjager to entrench themselves in the ruins. These units and their special Nebelwerfer artillery support units should prove a boon to your forces and quite the thorn to the Allied advance, but you cannot count on them to hold out indefinitely without assistance from your core forces.

### Decisive victory

*Historically, Operation Diadem, the fourth and final battle for Monte Cassino succeeded in finally breaking the Gustav Line after more than six months of combat. However, by this point, it was clear that the Italian Front was becoming a backwater, with the Allied objective being mainly to tie up as many German divisions as possible in advance of the soon to be launched invasion across the English Channel.*

### Victory

*Historically, Operation Diadem, the fourth and final battle for Monte Cassino succeeded in finally breaking the Gustav Line after more than six months of combat. However, by this point, it was clear that the Italian Front was becoming a backwater, with the Allied objective being mainly to tie up as many German divisions as possible in advance of the soon to be launched invasion across the English Channel.*

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Monte Cassino

* Cassino

* Liri River

* Rapido River

* Atina

* Barrea

* Sora

* Ceprano

* Gaeta

* Sperlonga

* San Giorgio

* Pontecorvo

* Montaquila

* Castelforte

* Sessa Aurunca

* Cervaro

* Monte Lungo

* Hill 306

* Hill 236

* Hill 435

* Transport Zone C

* Monte Cassino

* Cassino

* Liri River

* Rapido River

* Atina

* Barrea

* Sora

* Ceprano

* Gaeta

* Sperlonga

* San Giorgio

* Pontecorvo

* Montaquila

* Castelforte

* Sessa Aurunca

* Cervaro

* Monte Lungo

* Hill 306

* Hill 236

* Hill 435

* Transport Zone C
Second Battle of Kharkov

**Second Battle of Kharkov** is a scenario in *Panzer Corps*.

## Briefings

After our success at pushing the Germans back from Moscow, Comrade Stalin commands that we expand our strategic advantage. We are about to start our counter offensive, and we must move quickly in order to surprise them. Whatever happens, you should expect heavy resistance. Remember, if you cannot gain ground - at least make sure we do not lose any!

You have your objectives, however there is a something else. You will be accompanied by a Soviet Commissar in disguise, embedded within a special bridge engineering unit. Ensure that he is able to complete his mission and you will be rewarded.

### Decisive victory

* Leningrad

* Caucasus

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Belgorod

* Kharkov

* Lubotin

* Valki

* Zmiev

* Krasnograd

* Lozovaya

* Barvenkovo

* Slavyansk

* Kramatorsk

* Izyum

* Balaklov

* Kupyansk

* Volchansk

* Olkhovatka

* Volokonovka

* Noviy Oskol

* Berestovaya River

* Oskol River

* Seversky Donets

* Belgorod

* Kharkov

* Lubotin

* Valki

* Zmiev

* Krasnograd

* Lozovaya

* Barvenkovo

* Slavyansk

* Kramatorsk

* Izyum

* Balaklov

* Kupyansk

* Volchansk

* Olkhovatka

* Volokonovka

* Noviy Oskol

* Berestovaya River

* Oskol River

* Seversky Donets

## Messages

* Mission objectives have changed! Escort Commissar to Kupyansk. New location marked on your tactical map with "B". He needs to report to STAVKA that our communication lines are intact.

* Our intelligence informs us the enemy is trying to encircle us.

* Mission objectives have changed! Escort Commissar to Kupyansk. New location marked on your tactical map with "B". He needs to report to STAVKA that our communication lines are intact.

* Our intelligence informs us the enemy is trying to encircle us.
Salerno

**Salerno** is a scenario in *Panzer Corps*.

## Briefings

You are about to invade the mainland of Italy. Operation Avalanche begins. The loss of Sicily finished Mussolini; hes gone and reports are that Italy, as of yesterday, has given up. Thats good news and may make your landings at Salerno easier than expected. But there are still the Germans to contend with. Will they defend Italy that far south? Youre about to find out. We havent had the time to plan this landing as carefully as wanted, and youre going in with a light force. The British will be on your left, on the high side of the Sele River. Your ultimate goal is to capture the port of Naples and force the Axis forces north of the Volturno River but the immediate task is to hang on. Beware counterattacks. That damn river splits the beachhead in two and provides a perfect line of attack should the Germans decide to contest this landing. Good luck.

### Decisive victory

All objectives have been achieved! Well done. Your performance in this battle was so exemplary that you have earned the right to choose your next operation: will you command the landings at Anzio or do you prefer to take on the German defenses at Monte Cassino?

Anzio

Cassino

### Victory

Victory is yours in a very difficult contest! You have performed well enough that you are allowed to choose your next operation: will you command the landings at Anzio or do you prefer to take on the German defenses at Monte Cassino?

Anzio

Cassino

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Volturno River

* Sele River

* Agrapoli

* Altavilla

* Albanella

* Rocco d Aspide

* Battipaglia

* Serre

* Salerno

* Maiori

* Sorrento

* Naples

* Capua

* Caserta

* Avellino

* Benevento

* Volturno River

* Sele River

* Agrapoli

* Altavilla

* Albanella

* Rocco d Aspide

* Battipaglia

* Serre

* Salerno

* Maiori

* Sorrento

* Naples

* Capua

* Caserta

* Avellino

* Benevento
Spitfire Mk.XIV

* Panzer Corps 2

Spitfire Mk.XIV

Availability

Class

Nations
 Great Britain

Period
20.5.1944 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

1
1
18
1

Target type
Close Def.
Ground Def.
Air Def.

Air
0
19
20

Moves
Spotting
Range
Initiative

14  Air
2
0
12

Cost
Eff. Strength
Max Fuel
Max Ammo

555
10
46
4

Spitfire Mk.XIV

General data

Nations
 United Kingdom

Cost
250

Slots
5

Available
20.05.1944 - 01.01.1946

Class
 Fighter

Target type
Air

Movement
Air

Combat data

Soft attack
3

Hard attack
5

Air attack
16

Naval attack
1

Ground Defense
8

Air Defense
14

Close Defense
0

Strength
10

Initiative
8

Strategic

Spotting
2

Range
0

Speed
120

Ammo
4

Fuel
0

Traits

Transport
Carrier

**Spitfire Mk.XIV** is a Fighter unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

The legendary Spitfire was one of the most important aircraft designs of World War II, instrumental in defeating the Luftwaffe on all fronts of the war. This single-seat fighter was originally designed as a short-range, high-performance interceptor. R.J. Mitchell of Supermarine Aviation Works was instrumental in pushing its elliptical wing, to give it top speed superior to contemporary fighters. Joseph Smith took over the design after Mitchell's death in 1937, overseeing the development of the fighter into numerous variants.

The Spitfire was produced over a decade between 1938 and 1948, with over 20,000 fighters built. Continuous upgrades, modifications, and adaptations allowed the fast interceptor to remain competitive against all Axis designs, starting with the Battle of Britain, where they were more than a match for the Bf 109 fighters of the Nazis, and ending with the struggle for air superiority over Western Europe.

The Mark XIV was a major upgrade for the Supermarine Spitfire, replacing the Marlin engines with the new Griffon 60 series of engines. The significant increase in speed, power, and maneuverability reestablished it as one of the most formidable formidable fighters on the Western Front. The powerful engine allowed it to make almost vertical climbs, terrifying German pilots.
San Fratello

**San Fratello** is a scenario in *Panzer Corps*.

## Briefings

We were to believe that the German army was completely beaten and thus incapable of launching another offensive. How wrong we were! The Germans have launched a new offensive, code name Wacht am Rhein. We can only speculate what the enemy hopes to achieve.

Already the enemy has broken through our lines in several places, and as we speak, they seem to be grinding their teeth at the Elsenborn ridge. Therefore it is plausible to assume that your sector will feel the full force of their spearheads any time soon.

Your orders are very simple, General. Your army is to block the German advance in the area of Sankt Vith, for as long until High Command issues further orders. Don't underestimate the enemy, there are elite units amongst the attacking force. Good luck.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* San Fratello

* Sant'Agata

* Acquedolci

* Furiano

* Nicoletta

* Ingana

* San Fratello

* Sant'Agata

* Acquedolci

* Furiano

* Nicoletta

* Ingana

## Messages

* Sir, it would be wise to keep a few ground units in reserve. Lieutenant Colonel Lyle Bernard is working on an amphibious plan in case the Axis positions prove too strong near San Fratello.

* You cannot deploy any air assets in this mission. They have all been commandeered for the battle of Troina.Failure to obey this order will result in losing the mission! \* You can deploy four units for the amphibious assault, just north of Sant'Agata. They should take this village as quickly as possible. When the Germans become aware of this plan, they might pull out from their current positions.

* Sir, it would be wise to keep a few ground units in reserve. Lieutenant Colonel Lyle Bernard is working on an amphibious plan in case the Axis positions prove too strong near San Fratello.

* You cannot deploy any air assets in this mission. They have all been commandeered for the battle of Troina.Failure to obey this order will result in losing the mission! \* You can deploy four units for the amphibious assault, just north of Sant'Agata. They should take this village as quickly as possible. When the Germans become aware of this plan, they might pull out from their current positions.
Sealion campaign tree

**Sealion** is a DLC campaign for *Panzer Corps*, featuring the invasion of Great Britain in detail.

## Features

* 30 new scenarios, using features never attempted in *Panzer Corps* before. Auxiliary ground, air and naval forces that survive a mission may follow your army into the next mission, repair/build bridges and airfields, gain naval and air superiority, structures and units switching sides, defecting troops.
* Sea Lion features an elaborate campaign structure with three possible amphibious operations to chose from. Fight your way up from southern England to the Orkney Islands in the north.
* The campaign can be started with the core force from DLC 40, so you can begin the invasion of England with the core forces that emerged victorious in France. Alternatively players can start with a preset core force.
Somua S35

* Panzer Corps 2

Somua S35

Availability

Class

Nations
 France

Period
1.1.1939 - 1.1.1944

Statistics

Soft attack
Hard attack
Air attack
Naval attack

5
5
0
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
1
11
9

Moves
Spotting
Range
Initiative

5  Track
2
0
5

Cost
Eff. Strength
Max Fuel
Max Ammo

302
10
58
11

Somua S35

General data

Nations
 France

Cost
260

Slots
3

Available
15.02.1937 - 01.01.1941

Class
 Tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
12

Hard attack
15

Air attack
0

Naval attack
1

Ground Defense
16

Air Defense
6

Close Defense
0

Strength
10

Initiative
7

Strategic

Spotting
2

Range
0

Speed
50

Ammo
4

Fuel
150

Traits

Transport
MediumVehicle

**Somua S35** is a Tank unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

A French-designed medium tank, the SOMUA S35 was the finest armored fighting vehicle the French Army possessed in 1940. Introduced in 1936, it had a crew of three, and carried the SA 35 L/27 47mm main gun and one MAC 31 7.5mm machine gun, with a cast armored hull and respectable engine power. It was superior to German tanks during the Fall of France, but strategic mistakes committed by the French command nullified this excellent cavalry tank's advantages.
Structures

Many different **structures** were used in WWII, and some of them are represented in *Panzer Corps*.

## *Panzer Corps*

The most important structures are forts and bunkers which are often quite hard and time-consuming to subdue. The best tactics against a fortified structure is to use a combined attack of aircraft, artillery and ground assault troops. Another structure type you will encounter is radar. Radar is good at observing territory around them, but also they provide support to all friendly air units within their spotting range by giving them an initiative bonus in combat. So, by destroying enemy radar you can make the air war easier for your fighters.

## *Panzer Corps 2*

Structures are immovable units that can be seen in many
different forms in *Panzer Corps 2*. Structures that lose strength
points in battle cannot be repaired and will never surrender, and they cannot
be added to your core forces.

Forts and strongpoints are among the most
common and dangerous structures, able to hold out against all but the most
determined assaults. A combination of strategic bombing, artillery fire and
troops on the ground (in particular, paratroopers or engineers, which benefit
from the ‘Bunker Killer’ trait) is recommended if you find yourself needing to
defeat them, although at times bypassing the strongpoint entirely may prove
a better idea.

## Lists

### *Panzer Corps*

 Brest Fortress Eben-Emael Fort Hangar Maxim Gorky Minefield Modlin Fortress Oscarsborg Pumping Station RADAR Strongpoint Supply Dump
### *Panzer Corps 2*

 Barrage Balloon Bf 110C Grounded Breguet 693 Grounded D.520 Grounded DB-7 Grounded Fokker C.X Grounded Fokker D.XXI Grounded Fort Hangar Hard Target Dummy Heavy Fort I-16 Grounded Ju 52 Grounded LaGG-3 Grounded Land Mine Me 323 Grounded MiG-3 Grounded Naval Mine Petlyakov Pe-2 Grounded Petlyakov Pe-8 Grounded Pumping Station RADAR Soft Target Dummy Strongpoint Supply Dump Tupolev SB Grounded Yak-1 Grounded
M18 Hellcat

* Panzer Corps 2

M18 Hellcat

Availability

Class

Nations
 USA

Period
7.7.1943 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

4
19
-1
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
1
11
10

Moves
Spotting
Range
Initiative

7  Track
2
0
10

Cost
Eff. Strength
Max Fuel
Max Ammo

328
10
40
5

M18 Hellcat

General data

Nations
 United States

Cost
350

Slots
4

Available
07.07.1943 - 01.01.1946

Class
 Anti-tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
4

Hard attack
25

Air attack
0

Naval attack
1

Ground Defense
17

Air Defense
8

Close Defense
0

Strength
10

Initiative
12

Strategic

Spotting
2

Range
0

Speed
70

Ammo
4

Fuel
210

Traits

Transport
MediumVehicle

**M18 Hellcat** is an Anti-tank unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

Designed from the ground up as a fast tank destroyer, the Hellcat was the end result of a long development cycle that started with the formation of the Tank Destroyer Force in 1941. When it entered production in 1943, it combined a lightly armored chassis with a powerful Wright R975 engine and the M1A1 76mm tank gun, giving it tremendous firepower, high mobility (it was, in fact, the fastest armored vehicle in the U.S. military until the advent of the M1 Abrams), and very low survivability in prolonged firefights.

However, thanks to its speed and agility, the Hellcat proved to be an effective weapons platform, earning the highest kill-to-loss ratio than any other tank or tank destroyer in American service in World War II. 2,500 were produced by the time production ended in October 1944.
Spoils of War (scenario)

**Spoils of War (scenario)** is a scenario in *Panzer Corps*.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Warsaw

* Siedlce

* Brest

* Wegrow

* Miedzyrzec Podlaski

* Pilawa

* Siemiatycze

* Ciechanowiec

* Radzyn Podlaski

* Zelechow

* Minsk Mazowiecki

* Biala Podlaska

* Wyszkow

* Kleszczele

* Vistula River

* Bug River

* Narew River

* Warsaw

* Siedlce

* Brest

* Wegrow

* Miedzyrzec Podlaski

* Pilawa

* Siemiatycze

* Ciechanowiec

* Radzyn Podlaski

* Zelechow

* Minsk Mazowiecki

* Biala Podlaska

* Wyszkow

* Kleszczele

* Vistula River

* Bug River

* Narew River
Soviet Eng 43

## Statistics

### Naval attack

6
6
-1
1

### Air Def.

Soft
2
7
17

### Initiative

2
 Leg
2
0
2

### Max Ammo

184
10
0
6

## Other features

### Special abilities

 **Military Engineer** : Ignores enemy entrenchment level when attacking.
  **Bunker Killer** : +5 attack strength against enemy structures.
 minesweeper

**Soviet Eng 43** is a Infantry unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Ju 87B

* Panzer Corps 2

Ju 87B

Availability

Class

Nations
 Germany

Period
1.8.1939 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

10
6
-3
4

Target type
Close Def.
Ground Def.
Air Def.

Air
0
21
12

Moves
Spotting
Range
Initiative

11  Air
1
0
1

Cost
Eff. Strength
Max Fuel
Max Ammo

254
10
37
5

Ju 87B

General data

Nations
 Germany Hungary Italy

Cost
150

Slots
3

Available
01.03.1939 - 13.11.1941

Class
 Tactical bomber

Target type
Air

Movement
Air

Combat data

Soft attack
9

Hard attack
10

Air attack
2

Naval attack
10

Ground Defense
7

Air Defense
3

Close Defense
0

Strength
10

Initiative
1

Strategic

Spotting
2

Range
0

Speed
110

Ammo
6

Fuel
0

Traits

Transport
Carrier

**Ju 87B** is a Tactical bomber unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

The Junkers Ju 87 Sturzkampfflugzeug (Stuka) was an iconic dive bomber employed by the Luftwaffe. Created by Hermann Pohlmann, the Ju 87 had a long and rough design phase, plagued by flaws and technical shortcomings ever since work started in 1933. The first plane flew in 1935, with the combat debut coming two years later, with the Condor Legion during the Civil War. The inverted gull wings and dive brakes gave it excellent air handling characteristics, allowing Stuka pilots to make vertical dives and recover from them safely thanks to automated pull-up dive brakes. It served on all fronts of the war and became a symbol of Nazi Germany's blitzkriegs, but its vulnerability to enemy fighters only increased as the war went on and eventually it had to be relegated to support roles.

The B variant was the first Ju 87 to be mass produced. Its performance was greatly improved thanks to the Junkers Jumo 211D power plant and a redesigned fuselage. It was a highly effective design, quickly proving itself in Spain. The Luftwaffe ramped up production to 60 per month, with 336 Ju 87Bs available at the outbreak of the war. The B would remain in production until March 1940.
Strongpoint

* Panzer Corps 2

Strongpoint

Availability

Class

Nations
 Germany Great Britain USA USSR France Poland Belgium Finland

Period
1.1.1939 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

8
10
-6
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
3
9
10

Moves
Spotting
Range
Initiative

0  Towed
4
0
1

Cost
Eff. Strength
Max Fuel
Max Ammo

203
10
0
30

Strongpoint

General data

Nations
 Germany United States USSR United Kingdom Japan Italy France Poland Hungary Romania Free France Vichy France Slovakia Bulgaria Yugoslavia Greece Norway Netherlands Belgium Canada Australia New Zealand South Africa British India China Switzerland Czechoslovakia Spain Finland Luxemburg Sweden Spanish Republic Turkey Free Yugoslavia Denmark Condor Legion Communist Spain

Cost
500

Slots
0

Available
01.01.1934 - 01.01.1946

Class
 Structure

Target type
Hard

Movement
Immobile

Combat data

Soft attack
12

Hard attack
19

Air attack
0

Naval attack
1

Ground Defense
18

Air Defense
12

Close Defense
12

Strength
10

Initiative
7

Strategic

Spotting
4

Range
0

Speed
0

Ammo
6

Fuel
0

Traits

**Strongpoint** is a Structure unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Sahariana

* Panzer Corps 2

Sahariana

Availability

Class

Nations
 Italy

Period
15.7.1941 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

2
4
-4
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
2
6
7

Moves
Spotting
Range
Initiative

8  All-Trn
3
0
5

Cost
Eff. Strength
Max Fuel
Max Ammo

198
10
100
45

Other features

Special abilities
 **Multipurpose**: Can switch to a different unit type.

Sahariana

General data

Nations
 Italy

Cost
210

Slots
3

Available
01.01.1940 - 01.01.1946

Class
 Recon

Target type
Hard

Movement
AllTerrain

Combat data

Soft attack
8

Hard attack
9

Air attack
4

Naval attack
1

Ground Defense
12

Air Defense
7

Close Defense
0

Strength
10

Initiative
9

Strategic

Spotting
3

Range
0

Speed
80

Ammo
4

Fuel
240

Traits

Transport
LightVehicle

Multi-state
SaharanInf

**Sahariana** is a Recon unit in *Panzer Corps* and *Panzer Corps 2*. It can switch into the elite Saharan Inf.

## Background

A specialized vehicle built on the basis of an AB 41 chassis, the Sahariana (or rather, SPA-Viberti AS.42) was built by Viberti for use by long range desert units requiring a tough, reliable vehicle with good fuel economy. The Sahariana fulfilled all three of these requirements and was a popular vehicle among Italian forces in North Africa, mounted with a variety of weapons from the Breda model 37 8mm machine gun to the Breda 47/32 47mm gun. The external racks for jerry cans were one of Sahariana's distinguishing features, allowing it to carry 80 liters of potable water and 400 liters of fuel, doubling its regular fuel capacity.
SU-76

* Panzer Corps 2

SU-76

Availability

Class

Alt. Class

Nations
 USSR

Period
15.12.1942 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

7

4
4

9
0
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
0
8
8

Moves
Spotting
Range
Initiative

6  Track
1
0

2
2

3

Cost
Eff. Strength
Max Fuel
Max Ammo

201
11
80
6

Other features

Special abilities
 **Multipurpose**: Can switch to a different unit type.

SU-76

General data

Nations
 USSR

Cost
370

Slots
3

Available
15.12.1942 - 01.01.1946

Class
 Artillery

Alternate
 Anti-tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
12/4

Hard attack
8/20

Air attack
0

Naval attack
1

Ground Defense
14/16

Air Defense
7/7

Close Defense
0

Strength
10

Initiative
4/11

Strategic

Spotting
2

Range
2/0

Speed
60

Ammo
3

Fuel
180

Traits

Alt. mode traits

Transport
MediumVehicle

Multi-state
SU76AT

**SU-76** is an Artillery/Anti-tank unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
St Nazaire

**St Nazaire** is a scenario in *Panzer Corps*.

## Briefings

Congratulations on your new command, Herr General. I am certain that you will perform your duties and lead your men with the utmost ability. As your Generalfeldmarschall, I will keep you informed of your objectives and share intelligence with you as it becomes available during these briefings. Speaking of which, shall we begin your briefing now?

I must say, I was somewhat confused by your transfer orders, but if you truly have arrived here from the Eastern Front, I'm certain that your hand picked veterans will serve you well. **If you began this campaign with a force imported from Grand Campaign '41, you will only be able to import 9 of these units AND your prestige will be reset. SE Units are not counted towards this total. The remaining units are considered to have stayed on the Eastern Front.**

Now then, as the war in the East and Afrika continues, not all has been quiet here in the West. In the past, numerous probing attacks from British commandos have caused some irritating damage. While this is of no great concern, it is obvious that these attacks will only continue to grow in size and scope, and so they must be addressed! This is where you come in.

As the commanding officer of our secret task force, it falls upon you to respond to and eliminate the threat posed by these commando raids. As the ongoing war on other fronts is already placing heavy demand on Germany's industry, however, the supply of equipment you may receive may... be of second hand nature. Even so, you must strive to do your best with the cards you've been dealt!

Your first task is to defend the French port of St. Nazaire. Double agents have leaked intelligence pointing to a major enemy operation aimed at St. Nazaire, and we need you to stop it. **Your objectives are to protect the Normandie Dock and all docked U-boats within the harbor.**

Good luck, Herr General. I trust you will fulfill your duty brilliantly!

**Note: SE Unit limit for this campaign is 4. Experience limit is set at 425.**

### Decisive victory

*Historically, Operation Chariot succeeded in disabling the Normandie Dock until the end of the war, but came at a high cost with only a third of the raiders returning to England.*

### Victory

*Historically, Operation Chariot succeeded in disabling the Normandie Dock until the end of the war, but came at a high cost with only a third of the raiders returning to England.*

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Normandie Dock

* St Nazaire

* St Nazaire Dock

* Beach Sand

* Normandie Dock

* St Nazaire

* St Nazaire Dock

* Beach Sand

## Messages

* There are reports of Allied commandos already inside St. Nazaire harbor, defend the Normandie Dock!

* HMS Campbeltown has exploded! There are reports of serious damage to the Normandie Dock gates!

* There are reports of Allied commandos already inside St. Nazaire harbor, defend the Normandie Dock!

* HMS Campbeltown has exploded! There are reports of serious damage to the Normandie Dock gates!
SE Panzer IVJ

## Other features

### Special abilities

**SE Unit**: Ignores deployment limits, separate upgrade path, max 3 SE units in core.

**SE Panzer IVJ** is a Tank unit in *Panzer Corps*.

## Background

The workhorse of the Nazi war machine, Panzer IV started its long service in 1936 as a fire support tank, equipped with a short-barreled 7.5 cm KwK 37 L/24 howitzer. In this role, Panzer IV would focus on taking out enemy fortifications, anti-tank emplacements, and infantry from a long range, protecting the lighter, faster Panzer III tanks focusing on taking out enemy armor. However, following Fall Barbarossa and the shock of fighting against superior Soviet tanks, it quickly displaced Panzer III as the primary battle tank. Krupp's design was larger, sturdier, and could readily accept significant armor upgrades and long-barreled guns capable of defeating Soviet armor.

Ausf. J was the last production model of the IV, produced exclusively by Nibelungenwerke. The final modifications included the replacement of the electric traverse with a two-gear manual traverse, with the resulting space used for additional fuel storage. The turret received additional roof armor and auxiliary smoke projectors.