recursal/Fanatic-Fandom huggingface dataset:
Fringe Settlers

Fringe Settlers

The **Fringe Settlers** are a faction that appears in Survarium.

## Overview

The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest.

## Background

They take their name from the fact that their main base is located at the border between the Forest and safe territory. Many people don't understand how it could come about that a Faction could be located on the very border with the Forest.

Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently.

The Fringe Settlers are known to believe that in the future mankind will be able to live in harmony with the Forest. So they defend their beliefs, convince other forces of that and demonstrate by their own example that the Forest will only be aggressive to those who show aggression to it first.

## Equipment

The equipment of the Fringe Settlers is special in that the gear helps one survive in extreme conditions; in extremely low temperatures, anomalous impacts and so on. They're mostly focused on surviving in anomalous conditions.

Their more advanced suits are a sort of hybrid between man-made things and certain supernatural materials which the Fringe Settlers harvest from the Forest.

The faction's armament largely consists of Warsaw Pact guns with certain elements of NATO weaponry. In particular, their weapons are usually customised using harvested materials such as amulets and animal skins wrapped around the guns.

## Gallery

* A settler carrying an M4 variant
* A pair of settlers transporting a rare sample
* Low-tier equipment concept art
* Stalker concept art
* Hunter concept art
Factions

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Factions** are survivor groups and organisations in Survarium. As the game stands, there are four playable factions and one non-playable faction.

## Overview

After the green apocalypse, survivors tended to band together into groups to increase their chances of survival. In Survarium, they provide the main means of trade and supplies in the New World. They also offer tasks for survivors to earn reputation and money.

Certain factions are better specialised in specific areas. For example, the Scavengers Camp are experts in scouting and hunting artifacts and will likely have gear better suited for those tasks. The Black Market however focuses more on combat and mobile warfare, as such their stocks are more focused on lightweight ambush weapons such as shotguns and assault rifle and carbines.

## Player Interactions

By default most factions will only offer basic supplies or in some cases will not deal with survivors at all. In order to earn the right to purchase better supplies or open relations with new factions, players will have to perform tasks to earn their favour.

Relationships between clans and factions are built accordingly; the more tasks accomplished by clan members, the better the terms between that clan and the faction. In high levels of relations the clan leader can attempt to form a union with the faction, meaning that from that moment on the clan is a representative of the faction in game.

## Faction Levels

Factions are divided into two levels of accessibility. Basic factions are those that are available from the start to trade basic supplies and offer simple tasks for the player. The Scavengers and Black market are examples of this type of faction.

Advanced factions offer better equipment, but are not immediately available for trading and tasks. These factions will only begin to deal with the player if they achieve maximum reputation with one of the basic factions. Not all basic factions are preferred by all advanced factions though. For example, one faction will only deal with players in good relations with the Scavengers Camp and not the Black Market.

## List of Factions

The Playable Factions are:

Groups of unaffiliated survivors, banding together to survive.

The non-playable faction is the Atlant Corp, with non-working site.

## References

1. ↑ Survarium • View topic - Details on Survarium In-Game Factions, Survarium. Retrieved 15 April 2013.
2. ↑ Narrative Quest-site for Survarium
0.29c

0.29c

 ◄◄ 0.29a◄ 0.29b
0.30a►►

**0.29c** is a minor update for Survarium that adjusted some weapon stats and fixed various bugs.

## Changelog

### Renaissance Army

* MNP-3 moved to the 5th level of reputation
* RGO moved to the 6th level of reputation

### Fringe Settlers

* You can now carry only one MON-50 mine which was moved to the 6th level of reputation

### Black Market

* FN P90 damage reduced to 26, dispersion increased to 0.3, range reduced to 40

### Scavengers

* KRISS Vector damage reduced to 30, range reduced to 40

### Bug Fixes

* Fixed bugs that led to anomalies from previous match appearing on next location
* Fixed bug with buying upgrades for the gold/silver
* Fixed errors in the operation of Achievements system
* Fixed various visual bugs on the "London" map
* Fixed several bugs in the interface
* Fixed some errors in localization
* Fixed several critical errors that led to the game client crash
0.27d

0.27d

 ◄◄ 0.27a◄ 0.27c
0.28a►►

**0.27d** is a minor update for Survarium that added support for the upcoming Steam release.

## Changelog

* Added Steam support
* Fixed some sync issues

## Hotfix 0.27d2

* Fixed bugs in clans functionality
* Fixed errors in squads functionality
* Fixed searching players by name
* Changed rating calculation (restored the previous system)
Artifact hunter

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Artifact Hunter** is a role in Survarium specialising in anomalies and artifacts.

## Overview

Explorers who seek out anomalies, poisoned territories, and sites of ecological catastrophes to find artifacts. They possess the necessary knowledge and equipment to search for artifacts and survive in anomalies. This is an advanced role intended for experienced heroes. With enough skill, it provides unique tactical possibilities which are only possible with the use of artifacts.

Players who regularly spend time in and around anomalies and also prioritise the collection of artifacts are considered Artifact Hunters. They will likely be using mostly Anomalous equipment and will invest heavily in Survival skills and abilities to better navigate anomalies and be more effective when handling artifacts.

## Tactics

* Artifact hunters have great knowledge of anomalies.
* They collect artifacts to use their powers in battle.
* They are not afraid of polluted territories.
* They hide in anomalies and lure enemies inside.

## Equipment

* Protective suit
* Artifact container
* Anomaly detector
TOZ-66

TOZ-66

The **Tulsky Oruzheyny Zavod model 66** (*Tula Arms Plant, model 66*) is a break-action shotgun that appears in Survarium.

## Background

Produced between 1968 and 1974, the TOZ-66 is a "side by side" style double-barrel shotgun intended for amateur hunting. Part of a series of similarly designed shotguns, it was a common civilian weapon before the disaster. The model found in Survarium has had both its barrels and stock sawn-off to make it more compact.

## Overview

The TOZ-66 is an excellent burst damage weapon. Upon finishing the tutorial; the PPSH-41, Mosin Nagant, and the TOZ are granted to the player. You can attach the Universal Attachment Rail to the TOZ to give it better sights rather than the stock weapon provides. The 66 suffers from low accuracy, mag size, and reload speed. This being said, upping the damage a couple times allows for the TOZ-66 to remain viable for a couple of tiers, making it a good sidearm with the Terminator perk

## Recommended Upgrades

* +15% reload time.

Optionally

* +10% Aiming Speed.

## Gallery

* TOZ-66 in Lobby.
* The player holds the "TOZ-66 ".
* The player aims to "TOZ-66 ".
* The player reloads "TOZ-66 ".
* The player reloads "TOZ-66 ".
* Stock attack of the "TOZ-66 ".
0.26e

0.26e

 ◄◄ 0.26a◄ 0.26d
0.26f ►0.27a►►

**0.26e** is a minor update for Survarium that added special Christmas-themed features to the lobby and game.

## Changelog

* Added Christmas tree to lobby
* Basic sweater will now be decorated with deers
* Every player logging in until the 7th of January, 23:00 GMT+2 will receive a holiday camouflage
TOZ-34

TOZ-34

The **Tulsky Oruzheyny Zavod model 34** *(Tula Arms Plant model 34)* is a break-action shotgun in Survarium.

## Background

Designed in 1964 by Nikolai Korovyakov as a classic "over/under"-style shotgun for both professional and amateur hunting and was one of Russia's first truly lightweight, compact shotguns. In 1965 it was awarded a gold medal at the Leipzig Trade Fair and more than one million units have been produced since.

## Overview

The TOZ-34 is a "Rookie" rank one Scavengers weapon. Like most shotguns, it features good damage, an average rate of fire but poor accuracy. Compared to the TOZ-66 of the Black Market faction, it has double the accuracy but a longer reload time and almost double the weight. The TOZ-66 can also be used as a sidearm, where as the TOZ-34 obviously can not.

## Recommended Upgrades

* +15% reload time.

Optionally

* +10% Aiming Speed.

## Trivia

* Before the faction rebalance in 0.28a, the TOZ-34 was a Scavengers weapon.

## Gallery

* TOZ-34 in Lobby.
* The player holds the "TOZ-34".
* The player aims to "TOZ-34".
* The player reloads "TOZ-34".
* The player reloads "TOZ-34".
* Stock attack of the "TOZ-34".
0.14g

0.14g

 ◄◄ 0.14a◄ 0.14f
0.14h ►0.15a►►

**0.14g** is a minor update for Survarium that fixed various small issues.

## Changelog

* Fixed out of sync physics while jumping out of a sprint on an incline
* Fixed disappearance of the names of teammates after several games in a row
* Fixed a crash when disconnecting from the game as a dead player
Franchi SPAS-12

Franchi SPAS-12

The **Franchi Special Purpose Automatic Shotgun - 12** is a shotgun in Survarium.

## Background

Designed primarily as a military and law enforcement weapon, the SPAS-12 featured both a standard semi-automatic firing mode and a manual pump-action mode for low-pressure ammunition such as tear gas and bean bags. It was sold to agencies and civilian markets worldwide until it ceased production in 2000.

## Overview

Just like the Benelli M4 Super 90, the SPAS is available at the fourth rank, in this case the "first sergeant" in the Renaissance Army. Considered the big brother of the MP-153 Baikal, it features a high magazine size and a high weight, but compared to the Benelli M4 Super 90, it has a slightly lower rate of fire and reloading time.

## Recommended Upgrades

* +15% reload time.

Optionally

* +10% Aiming Speed.

## Gallery

* Franchi SPAS-12 in Lobby.
* The player holds the "Franchi SPAS-12".
* The player aims to "Franchi SPAS-12".
* The player reloads "Franchi SPAS-12".
* The player reloads "Franchi SPAS-12".
* Stock attack of the "Franchi SPAS-12".
Scavengers

Scavengers

The **Scavengers** are a faction that appears in Survarium.

## Overview

It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp.

## Background

After the ecological catastrophe engulfed the planet, human civilization was faced with the threat of extinction. The dreadful epidemic delivered a massive strike upon mankind, having sizably shrunk its numbers. Survivors were so scarce that their forces were too few to continue the resistance against the Forest. While humans used to dominate Earth, now it’s down to fight for the right of existence within this hostile environment, alongside the dangerous beasts and entire ecosystems.

Some of the survivors, while travelling over the territories were halted by the elements, and considered it necessary to set up camp in the vicinity of a former settlement. There they have seen other survivors in need of help. Thus, in this safe area people formed a separate group where they had more chances of survival. They became known as Scavengers.

## Equipment

Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves.

Mostly the scavengers' gear is aimed to increase their ability to survive within the tough ecological and anomalous environment. They are not the best of fighters, so they prefer more stealthy tactics when it comes to combat. As such, scavengers are good at scouting, hunting artifacts and can become proficient as snipers.

One of the unique items that scavengers can use is a special backpack with a built-in artifact container. This allows scavengers to carry more artifacts than representatives from any other faction.

Traders always have inexpensive equipment available, including cartridges, food, water, and occasionally booze.

## Available roles

* Scout
* Marksman
* Artifact hunter

## Gallery

* A Scavenger Scout
* A Scavenger Marksman
* A Scavenger Artifact Hunter
* High-tier equipment concept art
* Scavenger concept art
0.22g

0.22g

 ◄◄ 0.22a◄ 0.22f
0.23a►►

**0.22g** is a minor update for Survarium that removed the ability to take two two-handed weapons into a match and fixed various crashes and synchronization errors.

## Changelog

* Client and server crash during playing the game, fixed
* Fixed resynchronization on breath holding
* Fixed resynchronization on got hit
* Fixed reconnection to already connected match server
* Removed possibility to enter a match with two double handed weapons
* Fixed auto-repair of free items
Vector Laboratory

Vector Laboratory

**Vector Laboratory** is a location that appears in Survarium.

## Overview

Vector State Research Center of Virology and Biotechnology is one of the largest scientific centers in Russia, located a few kilometres from Novosibirsk.

It was one of the first areas to be hit by the green apocalypse and became completely isolated before it was eventually abandoned. It was only rediscovered several years after the events of the apocalypse.
It's a large map with tight corridors, open spaces and many different paths.
It has a large radioactive anomaly in the center that spawns Onyxes and Springs.

## Background

The lab was created as a specialized research center for studying viruses and bacteria. The research was conducted in two different directions - searching for effective medicaments and protective measures and the development and production of biological weapons.

No wonder, this laboratory was among the first that suffered from nature’s vengeance. In the first months of the Forest attack, all communication with the laboratory was lost, and the entire staff was locked inside the complex. The Russian government attempted to evacuate the scientists to the nearest city, Novosibirsk, but the rescue mission couldn’t even come close to the laboratory. Meanwhile, the problems were snowballing rapidly: Novosibirsk was completely surrounded by the Forest; there was no way to save the scientists or the lab

The battle for the city lasted for many years. On quiet days in-between ruthless attacks, survivors could see bright flashes of lightning in the sky over the laboratory.

Five years has passed since the epidemic. The Forest retreated. In search of food a group of survivors came across an abandoned laboratory complex. A catastrophic scene unfolded before their eyes. The laboratory looked like a gigantic magnet that pulled on the destructive power of nature and bore the brunt, thus saving the city from certain doom.

## Trivia

* It was used to test the charger mode along with Cologne bridge

## Gallery

* In silent oblivion
* On the bottom floor of "Vector"
* The Abandoned complex
* Nature's Destruction
* What Remains
* Vector Laboratory
* Central room
* Vector territory
* Nature's vengeance
* Laboratory Hall
AK-12

AK-12

The **Avtomat Kalashnikova model 2012** *(Kalashnikov Automatic rifle, model 2012)* is an assault rifle that appears in Survarium.

## Background

First shown at a press event in 2012, the AK-12 is the latest development of the Izhmash plant, intended to replace older Kalashnikov rifles (like the AK-74M) for domestic use and export. Despite the Russian Army stating they wouldn't introduce a new rifle at the time, trials began towards the end of the year and in late-2014 it was announced that it would be accepted into service along with the A-545.

## Overview

The AK-12 is one of the top-tier weapons available, purchasable with the highest rank in the Renaissance Army, "Colonel". Its strongest feature is that it has a very high armor penetration value, comparable to some battle and sniper rifles. In addition, it also possesses great damage and otherwise fair stats. This makes it easily one of the strongest weapons in the game, with no significant downsides.

## AK-12M1

The **AK-12M1** is a unique variant only available by purchasing it from the shop for 5,000. It differs from the AK-12 in that it has a lower rank (14), lower damage (50) and greater weight (3.5kg). Interestingly, it also uses the cheaper 7.62x39 ammo types. Consequently, it can achieve a higher armor penetration value through the use of the 7N23 variant.

As with all premium weapons, it features bonus stats in the form of +10% silver received, +15% reload speed and +25% reliability. It features a woodland spot-style camouflage which covers the entire gun except for the barrel and trigger.

## Gallery

* AK-12
* AK-12 in Lobby.
* The player holds the "AK-12".
* The player aims to "AK-12".
* The player reloads "AK-12".
* The player reloads "AK-12".
* Stock attack of the "AK-12".
0.23a

0.23a

0.23b ►0.24a►►

**0.23a** is a major update for Survarium that changed the system for finding items after a match and rebalanced several weapons.

## Changelog

### Gameplay

* The algorithm for “item finding” after the battle changed. Now the number of various items that could be found within a battle reduced to 1. In exchange, the result of the battle impacts the chance of finding the items with a greater number of modifiers.
* A Premium account increases the chance to find higher-profile objects by 50% for its owner and by 20% for his teammates. This bonus is not accumulative
* Bug leading to decreasing all the damage by 2% fixed
* Mosin Carbine armor-piercing increased to 25
* The starting number of ammo pouches set to 3
* Now after the battle the player can have a small amount of gold, rubles, as well as a 1-day premium account ticket (to be activated)
* The possibility to convert premium currency into game rubles added
* Financial reward for task accomplishment lowered
* Item breakdown for combat actions fixed

### Locations

* The containers spawn place in the anomalous zone on Mamayev Kurgan location fixed

### Scavengers

* Dispersion for OTs-02 Kiparis increased to 2.0
* Sight swaying for TOZ-122 decreased

### Renaissance Army

* The RPD sight swaying decreased, damage increased to 48

### Fringe Settlers

* APS recoil and dispersion increased to 2.0
Punisher

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Punisher** is a role in Survarium focused around flanking maneuvers.

## Overview

Mobile combatants who rely on lightning fast maneuvers, capture of strategic locations, attacks from the rear and scouting.

Players who tend to approach firefights from the flank or rear are considered Punishers. They will likely be using a mix of Assault and Subversive equipment, as well as Physical skills and abilities to ensure a good mix of mobility and durability.

## Tactics

* Punishers operate at the forefront of an offensive.
* They are at home behind enemy lines.
* They suddenly attack from the rear.
* They reach and kill disoriented enemies.

## Equipment

* Close-range weapons
* Sturdy assault armor
The family

**The family** are the main protagonists of Sheltered, the player starts the game with a family consisting of two parents and two children, the players is able to customise the appearance, gender, traits, stats and names of these characters, children start the game with slightly lower stats than their parents, but can eventually become as powerful as them when trained up properly with punching bags and toy boxes.

The family members can still die permanently in Sheltered, they are more important to keep alive than non-family recruits, and it is best to only send the family out on expeditions when starting the game, until enough supplies are obtained to keep recruits alive.

Unlike recruits, family members are marked in red, symbolising the importance of keeping me them alive, family members also cannot be kicked out of the shelter like recruits can.

When all members of the family die, regardless of whether there is still recruits left, the game will be over and the save file is deleted.

## Extended Family

In the Extended Family quest, the player can travel to a new shelter containing another family member, who can be either an adult or a child, unlike the initial family members, these family members are procedurally generated, and may even have grey skin like most surface survivors, including the children.
0.13c

0.13c

 ◄◄ 0.13a◄ 0.13b
0.13d ►0.14a►►

**0.13c** is a minor update for Survarium that was supposed to fixed various crashes and connectivity issues. Due to a problem with the installer though, these changes were not applied until the subsequent 0.13d patch.

## Changelog

* Fixed a bug that caused it to disconnect the player from the server. This error was shown as a single\_size\_buffer\_allocator - out of memory! message
* Fixed a server crash when calculating the rating for the player, resulting in 0 points
* Fixed a crash that could occur when picking up a box of tools at the time of resynchronization
* Fixed position of the mouse pointer when you open the options window
* Fixed a bug that caused a player wearing no items to not be displayed in the game lobby
Vepr-12

Vepr-12

This article is about the Renaissance Army shotgun. For the Fringe Settlers assault rifle, see Vepr.
The **Vepr-12** is a shotgun that appears in Survarium.

## Bakground

Early versions of the Vepr-12 were originally developed by the Izhmash Plant but production moved to the Molot-Weapons factory where the weapon went on to be redesigned and mass-produced. Like many other Molot products, the Vepr-12 is based on the RPK-74 and built around its heavy receiver. It was designed as a direct competitor to the popular Saiga-12 shotgun but more focused towards sport shooting and security purposes.

## Overview

The Vepr-12 is one of the top-tier shotguns, available from the Renaissance Army at the seventh rank, "Captain". Its best aspect is its rate of fire, which is the highest in the shotgun category and affords it a tremendous damage per second output. In addition it has better than average accuracy (second only to the Saiga-12), good damage and a large magazine size. It features no significant downsides.

## Vepr-12 Molot

The **Vepr-12 Molot** is a unique variant only available by purchasing it from the shop for 2,000. It differs from the Vepr-12 in that it is two levels lower (10) and has better accuracy (0.8) but has a slower aiming speed (0.3) and greater weight (3.5kg).

Like all premium weapons it also possesses bonus stats in the form of +10% silver received, +15% reload speed and +25% reliability. It features a spot-style camouflage pattern on the receiver, magazine and barrel in a dark brown and light green colour scheme. Interestingly the barrel is also significantly longer on this version, possibly as explanation for its greater accuracy.

## Trivia

* In 0.28a, the Vepr-12 was changed to use a unique smallshot type which deals increased damage but costs more. This ammo type has a green shell casing in the lobby menu.

## Gallery

* Vepr-12 in Lobby.
* The player holds the "Vepr-12".
* The player holds the "Vepr-12".
* The player aims to "Vepr-12".
* The player reloads "Vepr-12".
* The player reloads "Vepr-12".
* Stock attack of the "Vepr-12".
Renaissance Army

Renaissance Army

The **Renaissance Army** are a faction that appears in Survarium.

## Overview

Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world.

## Background

Prior to the accident, a utopian idea of creating a new "superstate" was talked about among the top military ranks. They planned a series of military takeovers and force the unification of all the countries within the borders of the former USSR. The world-wide catastrophe ruined those plans. They suspected that the west's use of biological weapons was the reason behind the catastrophe.

Owing to the fact that the main powers of the Renaissance Army were concentrated in military bases, far from cities, they suffered far less from the catastrophe and the panic which followed. For a while the warriors continued their resistance but when they realised there was nowhere to seek help they made a decision to retreat to the arid areas of Middle Asia and regroup.

Possessing sizable military and human resources and cast from an iron discipline, it didn't take long before the Renaissance Army commanders began to implement their idea of recreating a new superstate in the chaos of the new world.

## Equipment

Most of the army's armament was obtained from military depots, meaning that they have large supplies of modern weaponry such as the AK-74 and SVD, as well as older rarities like the RPD and Tanks. On top of common weaponry, they also possess experimental items which had not yet been officially in use by the time of the catastrophe.

The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.

(The list shows a older section of equipment.)

## Gallery

* Renaissance soldier carrying a Vityaz
* Renaissance soldier carrying an AK-74
* Low-tier equipment concept art
* Soldier concept art
0.22f

0.22f

 ◄◄ 0.22a◄ 0.22e
0.22g ►0.23a►►

**0.22f** is a minor update for Survarium that disabled spotting and fixed various texturing issues.

## Changelog

**Bug fixes:**

* Fixed model LOD (Level of Detail) flickering
* Texture streaming in lobby has been turned off
* We switched enemy spotting off :)
* SV-98 reload time has been doubled
* Fixed resources archive consistency check when game is installed to a path, which contains UNICODE characters
* Fixed lobby server crashes
0.25d

0.25d

 ◄◄ 0.25a◄ 0.25c
0.26a►►

**0.25d** is a minor update for Survarium that added support and decals for the upcoming Polish Teamplay Open Beta.

## Changelog

### Equipment and weapons

* Added new decals (flags and coats of arms)

### Bug Fixes

* Fixed bug in use of antitoxins(the player became almost invulnerable)
* Fixed many bugs of game client installation
Trap

*This article is a stub. You can help Survarium Wiki by expanding it.*

Trap

The **Trap** is a type of trap that will appear in Survarium.

## Overview

A device designed to trap an animal by trapping one or more of its legs between two metal jaws. A bear trap is usually activated by a pressure-sensitive plate in the middle of the trap, which will then release the spring mechanism and the "jaws" of the trap will clamp shut.

In Survarium, they are a device used by Trappers to disable opponents. Players are able to manually position traps, as long as they are deployed on a flat surface. Once triggered, they possess more than enough power to cripple both of a player's legs, leaving them unable to move without administering first aid.

## Trivia

* It is possible to trigger and be injured by your own trap.
FN FNC

FN FNC

The **Fabrique Nationale de Herstal FNC** (*Fabrique Nationale Carbine*) is an assault rifle carbine that will appear in Survarium.

## Background

Developed between 1975 and 1977 to participate in NATO standardization trials, the FNC was based on carbine prototypes of Fabrique Nationale's successful FAL rifle. Since 1989 it has seen use in the Belgian army and variants have also been manufactured and used by Sweden and Indonesia armed forces.

## Overview

In Survarium, it is one of the mid-tier Black Market rifles, available at the seventh rank of "Cornet". It features fairly average stats, with a good mix of accuracy, damage and armor penetration. However, the iron sights are considered to be one of the worst in the game, and it currently has no alternative ammunation, making it one of the worst Assault Rifles on that level.

## Gallery

* FN FNC Wallpaper
* FN FNC in Lobby.
* The player holds the "FN FNC".
* The player aims to "FN FNC".
* The player reloads "FN FNC".
* The player reloads "FN FNC".
* Stock attack of the "FN FNC".
Ammunition

**Ammunition**, or *Ammo*, is a type of consumable resource in Survarium used as the projectile in weapons.

## Overview

Ammo is a requirement for using weapons in Survarium, as it is in most other shooters. Without ammo for your weapon, you cannot fire it and will be forced to switch to your secondary or find some more.

Ammunition needs to be purchased from the Store provided the player has enough reputation with the respective faction. Ammo is automatically restocked from the player's storage upon respawning and survivors can refill their inventory while alive by visiting the ammo box in their base.

Ammunition is a finite resource in respawn-based game types. I.e. If you start with 90 rounds and none in your storage, fire 15 of those, die and respawn then you will still have only 75 rounds. This means that purchasing enough ammo to conduct a raid is crucial, lest you be left with no usable weapon.

## Pistol/Submachine Gun

### .357 Magnum

**Weapons using this ammunition**

* Colt Python

### .45

  .45 ACP +P

**Weapons using this ammunition**

### 4.6x30

**Weapons using this ammunition**

* H&K MP7

### 5.7x28

**Weapons using this ammunition**

* FN P90

### 7.62x25

**Weapons using this ammunition**

* TT-33
* PPSh 41

### 9x18

  9x18 PBM

**Weapons using this ammunition**

* AEK-919K Kashtan
* APS
* Fort 17
* OTs-02 Kiparis
* PM
* PP-91 Kedr

### 9x19

  9x19 7N21
  9x19 7N31

**Weapons using this ammunition**

* PP-19-01 Vityaz
* PP-2000
* Uzi

### 9x21 SP-10

**Weapons using this ammunition**

* SR-2M Veresk

## Shotgun

### 12x70

  12x70, slug
  12x70, smallshot

**Weapons using this ammunition**

## Rifle

### .30-30 Winchester

**Weapons using this ammunition**

* Winchester Model 1894

### 12.7x54

  12.7x54 VPS

**Weapons using this ammunition**

* VSSK Vychlop

### 12.7x55

**Weapons using this ammunition**

* ASh-12

### 12.7x99

**Weapons using this ammunition**

* Barrett M82

### 5.45x39

  5.45x39 7N10
  5.45x39 7N22

**Weapons using this ammunition**

* A-545
* AK-74M
* AK-74N
* AKS-74U
* RPK-74M
* Vepr

### 5.56x45

**Weapons using this ammunition**

* FN FNC
* H&K 416A5
* M4A1
* MSBS Radon

### 6.5x39 Grendel

**Weapons using this ammunition**

* AK-12

### 7.62x39

  7.62x39 7N23
  7.62x39 RPD

**Weapons using this ammunition**

### 7.62x51

  7.62x51 M59

**Weapons using this ammunition**

 TOZ-122 | x

### 7.62x54

  7.62x54 7N1
  7.62x54 7N13

**Weapons using this ammunition**

 SV-98 |  | x

### 9x39

  9x39 SP-5
  9x39 SP-6

**Weapons using this ammunition**

* 9A-91
* AS Val
* SR-3M Vikhr
* VSK-94
* VSS Vintorez

## Trivia

* A third type of 12x70 shotgun ammo, 3/0, existed up until version 0.18a of the game. It is assumed that it functioned identically to 2/0, except that it had less pellets which each did more damage.
0.20b

0.20b

 ◄◄ 0.20a
0.20c ►0.21a►►

**0.20b** is a minor update for Survarium that fixed various bugs with the 0.20a update.

## Changelog

* Fixed bugs when entering the game
* Fixed bug in the mechanics of changing jobs, causing the server to hang
* Fixed quest text for the Russian version
* Fixed bug in text for the English version
PP-91 Kedr

PP-91 Kedr

The **Pistolet-Pulemyot 91 "Kedr"** (*Machine Pistol, model 1991, "Cedar"*) is a submachine gun that will appear in Survarium.

## Background

Originally prototyped in the 1970s by Yevgeny Dragunov (designer of the famous SVD rifle), the design lay dormant until the early 90s when demand for increased short-range firepower was raised by Russian police. Designed to be very simple and easy to manufacture, in 1994 it was adopted by the Russian Ministry of Internal Affairs (MVD).

## Trivia

* The name "Kedr" is also an acronym for "**К**онструкция **Е**вгения **Др**агунова", or "Design of Yevgeny Dragunov".

## Gallery

* PP-91 Kedr
* PP-91 Kedr in Lobby.
* The player holds the "PP-91 Kedr".
* The player aims to "PP-91 Kedr".
* The player reloads "PP-91 Kedr".
* The player reloads "PP-91 Kedr".
* Stock attack of the "PP-91 Kedr".
0.23g

0.23g

 ◄◄ 0.23a◄ 0.23e
0.23h ►0.24a►►

**0.23g** is a minor update for Survarium that changed faction loyalty to not reset after failing a quest.

## Changelog

### Gameplay

* Mission failure results in faction loyalty drop by 10%, instead of complete zeroing
* Task accomplishment mechanism for "win with no containers stolen by the enemy" fixed
* The level of ammunition applied is taken into account in match-making
* Spam filter for messages in public chat channels added

### User Interface

* Kill indicator re-enabled, with an option to disable in options. Now the kill indicator works with the delay equal to your ping rate to ensure less false notifications

### Bug Fixes

* Some texture streaming bugs fixed
* Automatic match-making cancellation bug fixed
* Temporary lobby-server inaccessibility bug fixed
* Server performance considerably improved, in-game lags caused by game server overload reduced
* Bug causing some players not to receive the message about the match start and not letting them into the match fixed
Goon

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Goon** is a role in Survarium focused around heavy armor.

## Overview

Fearless armored fighters. Their heavy armor makes them survive in situations where less protected soldiers would drop off like flies. Good in both assault operations and territory defense.

A player is considered a Goon if they prioritise damage resistance above everything else. This includes a loadout heavily structured around Assault equipment and investing in skills and abilities to increase the player's condition characteristic.

## Tactics

* Goons are the first to assault enemy fortifications.
* They are a stone wall protecting their teammates.
* They don't stop when under enemy fire.

## Equipment

* Heavy armor
* Strong helmet
0.14h

0.14h

 ◄◄ 0.14a◄ 0.14g
0.15a►►

**0.14h** is a minor update for Survarium that improved stability and connectivity.

## Changelog

* Fixed a number of errors which caused the game to crash
* Fixed a bug when buying ammunition causing a loss of connection to the server
* Fixed sync error when reloading a shotgun and a sniper rifle
* Fixed a bug with the sound system (hissing at login menu
Equipment

**Equipment** is any apparel that can be worn on your character to customize their specializations and characteristics.

# Overview

Equipment in Survarium is divided into 4 main types; Assault, Subversive, Sniper and Anomalous. Assault equipment specializes in protection, Subversive in mobility, Sniper in concealment and Anomalous in protection from anomalies. Each item can possess characteristics from one or more of these types. When customizing a character there are 7 slots used for equipment; Head, Face, Body, Back, Legs, Hands and Feet.

Like weapons, the main method for acquiring new equipment in Survarium is to purchase it from one of the factions in the game. Initially, factions will only offer players their most basic supplies. In order to earn access to their more advanced items, players will have to complete tasks to earn reputation with those factions.

Pants and body armor are possible coloring. There camouflage and decals.

# Equipment Sets

## Scavengers

* "Quited", Equipment level 1
* "Chemical Protection", Equipment level 3
* "Survivor", Equipment level 3
* "Light Armored", Equipment level 4
* "Reinforced", Equipment level 5

## Black Market

* "Leather", Equipment level 1
* "Thug", Equipment level 3
* "Bandit", Equipment level 3
* "Marouder", Equipment level 4
* "Corsair", Equipment level 5

## Renaissance Army

* "Millitary", Equipment level 6
* "Sokol", Equipment level 8
* "Sthurm", Equipment level 10
* "Molot UM-2", Equipment level 12
* "OZK-18KB", Equipment level 14
* "Zubr UM-4", Equipment level 15

## Fringe Settlers

* "Hunter", Equipment level 6
* "Explorer", Equipment level 8
* "Stalker", Equipment level 10
* "Leshy", Equipment level 12
* "Keeper", Equipment level 14
* "Pilgrim", Equipment level 15
0.1

0.1

 0.100b ►0.11a►►

**0.1** is the first major release for Survarium that included the Teamplay mode, the Vostok Radar Station location and the Scavengers and Black Market factions.

## Changelog

* Teamplay mode (PvP)
* Two factions (Scavengers and Black market)
* One in-game location (Vostok Radar Station)
* 11 types of weapons
* 3 sets of equipment for Scavengers and Black Market
* Location-based damage
* Draft version of user interface
PP-2000

PP-2000

The **Pistolet-Pulemyot model 2000** (*Machine Pistol, model 2000*) is a submachine gun that appears in Survarium.

## Background

First shown in 2004, the PP-2000 was intended to be a personal defense weapon for non-infantry military personnel and close quarters weapon for special forces and law enforcement teams. By 2008 it, along with a special version of the PP-19-01 "Vityaz", had been adopted as one of the standard submachine guns of the Russian police force.

## Overview

Available from the Fringe Settlers at the fourth rank of "Pathfinder", the PP-2000 is currently the highest level submachine gun in Survarium. At first glance it features only fair stats, with good damage and rate of fire. However, it uses the 9x19 7N31 cartridge exclusively, boosting its damage by 130%. This means that it actually has the highest damage per second of any SMG, along with one of the highest armor penetration stats.

## Recommended Upgrades

* +10% rate of fire.

Optionally

* +15% reload time.

## Gallery

* PP-2000 in Lobby.
* The player holds the "PP-2000".
* The player aims to "PP-2000".
* The player reloads "PP-2000".
* The player reloads "PP-2000".
* Stock attack of the "PP-2000".
Chemical Plant

Chemical Plant

**Chemical Plant** is a location that appears in Survarium.

## Overview

The Chemical Plant location is a complex of industrial buildings, used for chemical production.

Compared to other Teamplay locations, the level is fairly large. It has room for sniping as well as running around with a pistol. In particular, it's very advantageous to play in pairs, where one player is mobile (able to move quickly, hide and draw fire) while the other player covers him from above as a sniper.

The main focus is a large anomaly which completely blocks the railway exit, originally preventing the herbicide-carrying train from leaving.

## Background

The chemical plant named after Vladimir Lenin, once used to be a vivid example of the Soviet Union's industrial might. For decades the plant was involved in the production of mineral fertilizers for agricultural use and, ironically, it is this very location that was selected as the industrial base for the production of the herbicide designed to stop the spread of the Forest.

The attack from nature was relentless; a thick cloud covered the complex, killing almost everyone in the plant. A severe lack of maintenance resulted in the release of hazardous chemicals which have now contaminated vast areas. It became a battleground or even a slaughterhouse, since the employees of the plant were unarmed and untrained. As a result they lost the battle very quickly.

Many years later, the contaminated sites became overgrown and covered in a thick moss. But do not fall prey to the illusion - the Chemical Plant is still an extremely deadly place for anyone who would dare explore its secrets.

## Gallery

* Hold Your Breath
* Pools of Acid Rain
* Preparing the invasion
* A new day dawns
* In need of repair
* Anomalous rails
* Panoramic render #2
* Panoramic render
* Anomalous vats
* Anomaly at the train exit
* Last stop
* Crumbling walkway
* At end end of the day
* Manufacturing at its end
* Deep inside the plant
* Entry concept art
* Walkway concept art
* Interior concept art
VSSK Vychlop

VSSK Vychlop

The **Vintovka Snayperskaya Spetsialnaya Krupnokalibernaya "Vychlop"** (*Special Sniper Rifle, Larger-caliber, "Exhaust"*) is a bolt-action sniper rifle that appears in Survarium.

## Background

On request of the Russian FSB, the VSSK Vychlop began development along with the ASh-12 in 2002 as a special weapon for high-risk law enforcement operations. It was intended for long range suppressed fire and to provide better penetration than the earlier VSS Vintorez. It was first shown to the public at an arms exhibition in 2005 and has seen service with Russian and Syrian special law enforcement units.

## Overview

The Vychlop is a top-tier sniper rifle, available at the highest Fringe Settlers rank, "Magister". Its most notable aspects are its damage and armor penetration, which are easily the highest in Survarium, and allow it to achieve one-shot kills on even the most heavily armored opponents. To counteract this it has a very slow rate of fire, is extremely heavy and has a lengthy reload time.

## Gallery

* SV-1367 Dusk in Lobby.
* The player holds the "SV-1367 Dusk".
* The player holds the "SV-1367 Dusk".
* VSSK Vychlop in Lobby.
* The player holds the "VSSK Vychlop".
* The player aims to "VSSK Vychlop".
* The player reloads "VSSK Vychlop".
* The player reloads "VSSK Vychlop".
* Stock attack of the "VSSK Vychlop".
0.18b

0.18b

 ◄◄ 0.18a
0.18c ►0.19a►►

**0.18b** is a minor update for Survarium that updated the splash screen and fixed some security-related bugs.

### Bug fixes

* Fixed a bug that caused the player to fall through the ground
* Rendering optimization
* Fixed a bug in the firewall rules
* Fixed some bugs to do with the sound
* Fixed bug with Antivirus
NeoStead 2000

NeoStead 2000

The **NeoStead 2000** is a pump-action shotgun that appears in Survarium.

## Background

In the early 1990s, South African designers Tony Neophytou and Wilmore Stead patented a pump-action shotgun with a forward-sliding pump and later modified the design to feed from dual tube magazines. Both aspects are rare and the Neostead is one of the only guns in the world to feature both. Production began in 2001 and the first models have been available since October of that year, with the majority of sales in Europe.

## Overview

In Survarium the NeoStead is a rare weapon found only through random drops after battles or by purchasing a premium version from the Store. It features both high damage and the largest magazine size for any shotgun. Functionally, it acts as an almost straight upgrade to the Remington 870, with the same damage, triple the magazine size and better accuracy. Its major downsides are its weight and its rate of fire, which is the slowest of all shotguns.

The premium version available from the Store has +10% silver received, +10% rate of fire and +25% reliability stat bonuses. It costs 1,200.

## Gallery

* NeoStead 2000 in Lobby.
* The player holds the "NeoStead 2000".
* The player aims to "NeoStead 2000".
* The player reloads "NeoStead 2000".
* The player reloads "NeoStead 2000".
* Stock attack of the "NeoStead 2000".
* NeoStead 2000, Premium variant.
0.18f

0.18f

 ◄◄ 0.18a◄ 0.18e
0.18g ►0.19a►►

**0.18f** is a minor update for Survarium that fixed some issues on 32-bit systems and improved optimization.

## Changelog

* Corrected problems running on 32-bit OS
* A 32bit OS has a limit to the amount of video memory, 512MB. Also you can only install the game at the minimum screen resolution. In the future we will try to ease these restrictions. If the minimum resolution is unacceptable to you, you can use the phrase “-all\_resolutions” when you start the game client. We will pay no attention to the error message “out of memory” from players using this start-up option
* Slightly (by an average of 80 MB) reduced memory usage
* The game is now able to use more than 1 GB of video memory
* Partially fixed FPS drops during firing
* Significantly reduced incoming network traffic
* Fixed resynchronization chaining between the client and the server
* Fixed a significant increase in outgoing traffic during disconnection
* Match Server Disconnection no longer allows players to re-join the session
* Added console command max\_ping\_time\_in\_ms = 200 - players with great ping can set this value yourself. WARNING! Increasing this value increases the load on the CPU
* The maximum ping increased from 200ms to 250ms
* When starting the game it will be minimized, when no window is displayed
* Fixed the display of the UI when the game starts at a resolution of less than the minimum
ASh-12

ASh-12

The **Avtomat Shturmovoy 12.7mm** (*Assault Automatic, 12.7mm*) is an assault rifle that appears in Survarium.

## Background

Developed by the TsKIB SOO arms design bureau on request of the FSB, the ASh-12 was designed as a dedicated close-quarters or urban environment weapon, intended for dealing with serious law enforcement operations. In order to accomplish this, the designers created a cartridge that would have high stopping power but limited penetration. The first batch of ASh-12 rifles was delivered to the FSB in late 2011.

## Overview

The ASh-12 is available at the final Fringe Settlers rank, "Magister", and serves as one of their top-tier weapons. Functionally, it bridges the gap between assault and battle rifles, possessing an automatic fire mode but slower than most assault rifles and damage which is less than battle rifles but greater than assault rifles.

Its best statistics are its armor penetration and stopping power, which are the highest in the assault rifle category and comparable to sniper rifles. Its worst aspect is its damage per second, which due to its rate of fire being roughly a third less than most other automatic rifles and its damage being only marginally higher, is one of the lowest in its category.

## Gallery

* ASh-12 in Lobby.
* The player holds the "ASh-12".
* The player aims to "ASh-12".
* The player reloads "ASh-12".
* The player reloads "ASh-12".
* Stock attack of the "ASh-12".
Snare Trap

**Snare traps** are single-use or multiple-use objects can be built by survivors at the shelter to capture rabbits or deer to turn into meat rations. Better snare traps grant greater amounts of rations and have more uses.

Because they must be built on the surface, characters should wear hazmat suits before constructing them. Deconstructing a snare trap yields the same amount of resources regardless of how many times it has been used, so deconstructing a multi-use trap when it has one use left can help to conserve resources. A character with the *resourceful* trait can usually reclaim all of the resources put into it.

A freezer is required before being able to store food rations from captured animals.

## Snare Trap

"*This tried and tested trap is useful for catching wildlife. Harvest ensnared animals and store them as rations.*"

**Snare traps** can be crafted by combining 2 wood and 1 rope.

## Moderate Snare Trap

"*A fairly efficient animal trap. This trap will provide a good amount of rations from snared animals.*"

**Moderate snare traps** require a level 2 work bench and can be crafted by combining 3 wood, 1 rope, and 2 springs. **Moderate snare traps** can be used 4 times before they break down.

## Advanced Snare Trap

"*The most humane and efficient trap that can be built. This trap will provide the highest amount of rations from the snared animal.*"

**Advanced snare traps** require a level 3 work bench and can be crafted by combining 4 wood, 2 rope, and 4 springs. **Advanced snare traps** can be used 8 times before they break down, making them the most cost-efficient traps.