Agatha von Brünswick

**Skills** | Archaeologist (2)Tactician (0)

Some say this German professor is really too old for leading expeditions. But as a teacher, she knows how to handle people.

## Summary

Agatha is a **rhetorician** scientist, with great **Speech** and **Speech Defense** but lacking **Attack**.

Agatha can lecture enemies in an area and touch their hearts like a teacher. Agatha does best in **Devious** or **Friendly** crews, but might need someone to do physical work.

Recommended crew: go **Devious** or **Friendly** with Kiwi or Yvonne.

### Captain Perk

**Professor Explorers**: **+1** **Insight** after every expedition. **+1** **Study** when Agatha uses **Insight** on **Study**.

## Spoilers

### Hidden Characteristics

**Agatha**:

* doesn't believe in nonsense.
* is pretty mean.
* hates dogs.
* is dead serious about everything.
* her wrestling name is *La Gallina Diablo.*
* is a Scorpio.

### Campfire Cards

* Renowned Archaeologist (shared with Maria) - **+15** **Renown** for each level of Archaeologist of your highest level Archaeologist. Bonus triples from level 5.
* Tactical Insight (shared with Victor) - **+3** **Campaign** when spending Insight with a lvl 3 Tactician.
* German Import - **6** **Secret**.

#### Personal Campfire Story

**German Import**:
When this campfire story is played, the crew immediately obtains **6** **Secret** tokens but loses **3** **Study**. Each crew member's **Spirit** is increased by 25%, but their **Speech Defense** is reduced by 10. These bonuses are permanent. Each crew member also **likes** Agatha a little better.

If a crew member is a *Tee-total* when it comes to drinking, they will not receive the penalty to speech defence or the bonus to spirit as they refuse to drink (not indicated by the text). If both other crew members are teetotalists, Agatha will grow wary of both of them and the story immediately ends instead of giving any further benefits.

For the remainder of the story, after completing a node, one of the following might happen:

* The crew loses up to **5** **Study** tokens.
* The crew gains **3** **Campaign** tokens.
* One drinking crew member gets a penalty of -25 to their **Speech Defense** for the remainder of the expedition.
* You may trigger the Story End (It seems to activate 2 expeditions after first triggering the card, but this may vary): Agatha has too much to drink and complains that she wants to go home, initiating an encounter between her and the rest of your crew. This encounter earns the normal tokens for any encounter. She appears to only use her basic attacks but keeps her stats. (She counts as a Boss for Bia's captain perk).
* Once the Story End is completed, no further activations of the card occur, and Agatha gains a 'Likes...' for both of the other crew members.

#### Personalized Buffs

The following permanent buffs related to Agatha can be obtained through personal campfire stories:

* *Likes **Agatha***: 10% Speech Power. *That's one pretty cool granny.*
* *Admires **Agatha***: 10% Speech Power, +15 Speech Defense. Gain the **Archaeologist - Medieval** perk! *Her expertise and experience are unparalleled!*
* *Wary of **Agatha***: 10% Attack Power. *Grumpy granny...*
* ***Agatha's** Opposite*: 25% Attack Power, Gain the **Athlete - Powerhouse** perk! *So negative and feeble! I keep in shape for physical challenges!*

## Patch History

Patch 22:

- Agatha's German Import now has limited debuff activations and an additional Story End, making it more versatile than previously.

Patch 18:

- Agatha's German Import will now only penalize 5 Study (down from 10), 25 Speech Defense (down from 40), and give 3 Campaign (up from 1) (MTE)
Patch 10:

- Agatha's Inspiring Course now comes one level later.