Intinn Gael

Intinn Gael was a fairy born from the spontaneous magic of the feywilds. He and his brother Anam came into the world at the same exact moment and have been together ever since. Intinn was the inquisitive and bookish type while Anam was always flying around and gettting himself into trouble (he now has a trauma when it comes to pixies...don't ask). Eventually the two brothers came upon a giant Prismatic dragon Cyrin who planeshifted to the feywilds one day to set up his laboratory. The two brothers took the dragon with great enthusiasm, and eventually got him to agree to be their mentor. Anam would learn to hone his body and unarmed skills while Intinn learned the ways of magic and science. Intinn frequently read the collected literature and experimented with the various items Cyrin had collected from his extraplanar travels, often causing mayhem on a scale one of his level couldn't dream, but would soon after recieve a stern talking too from his master. During this time, they became acquainted with some of the most powerful denizens of the feywilds as they and Cyrin visited each other.

During this time Intinn saved an awakened shrub from a Giant elk who had attempted to eat it. From this moment on the shrub pledged itself to Intinn's service and took on the name Toirneach. It was also found that a caterpillar had hatched in its leaves, Intinn took it as a pet and named in Fealican.

Eventually, the two boys became fascinated with the material plane, and decided they'd like to go on an adventure of their own. Cyrin agreed but asked the boys set out some goals before doing so. Both of them decided they would like to one day become powerful archfey, but Intinn also decided he would like to study curses so that he could learn more about the 10-faceted black diamond that had changed the Queen of Air and Darkness. After the boys had prepared, and Cyrin had confescated all the powerful magic items and components that Intinn had tried to sneak from his lab, Cyrin opened a portal to the material plane for the boys to use. But the moment they tried to enter it, the boys bounced off. It was discovered that they two boys were actually the same person, 2 versions of the same person simlutaneously existing due to the fluid nature of space time in the feywilds, however only one of them could exist on the material plane at a time. The two brothers then decided to duel to see who would be able to go first. Intinn was victorious and after recieving a goodbye gift from Cyrin, he entered the portal along with Toirneach and Fealican.

One day while out adventuring a pulse of light teleported him and his companions to the middle of dream where he met his new companions: Motumbo, Dek, Gulliver, and Bruno. From that point on they would adventure together to save this new realm. After this, deciding it would be fun, he followed the rest of his party into the service of Ingram. The party then investigated the town of Orlane, which they found to be under the thrall of a Naga named Defilas. With the help of a hedge wizard, they defeated Defilas in his lair, freed the prisoners and thralls, and found Idedun. After reporting to Ingram and restocking, the team headed north where they acquired a wagon and horses in Orlane then headed to Ravenbrook to find clues on Ingram's mentor. There they found haunted mansion. Before entering it, Intinn was transported to the shadowfell where he met the raven queen, who implanted him with one of her finger bones.

Current known Formulas for magic items:

Common 1-3

1.    Orb of direction

2.    Potion of healing

3.    Spellwrought tattoo

4.    Boots of false tracks

5.    Thermal cube

6.    Tankard of Sobriety

7.    Pipe of Smoke Monsters

8.    Masque Charm

9.    Cuddly Strixhaven Mascot

10. Hat of Vermin

Uncommon 4-8

1.    Bag of Tricks

2.    Robe of useful items

3.    Pearl of Power

4.    Sentinel Shield

5.    Goggles of Object Reading

6.    Deck of illusions

7.    Winged Boots

8.    Dragon Vessel

9.    Eyes of Minute Seeing (cr4 teeth)

10. Eldritch Claw Tattoo

11. Eyes of Minute Seeing

12. Mithral Armor

13. Wand of magic Missiles

14. Stone of good luck

15. Amulet of the devout +1

16. Gauntlets of Ogre power

17. Lorehold primer

Rare 9-12

1.    Belt of Hill Giant strength (21)

2.    Silver or Brass Horn of Valhalla

3.    Portable Hole

4.    Staff of the woodlands

5.    Cloak of Displacement

6.    +2 weapons

7.    Cape of the mountebank

8.    Rare Figurines of wonderous power

9.    Ring of Resistance

10. Mizzium Armor

11. Ring of free action

12. Belt of Dwarvenkind

13. Daern's instant fortress

14. Mantle of Spell Resistance

Very Rare 13-18

1.    All-Purpose Tool +3

2.    Fish Suit

3.    Robe of Stars

Legendary 19+

1.    Staff of the Magi

2.     Iron Flask