Texture Viewer

The viewer was added in Update 1.2.6.

It granted the ability to preview items, both in-game and custom-made skins.

It can be used to view the list of all in-game skins, hats/heads, backs/body items, dyes, waists, and faces. It can also sort all the items in several ways, such as Seasons, and also to view the full 3D model of them.

## Functionality

### **Player:**

#### **Show Model (Tick Toggle)**

This controls the visibility of the whole player model.

Switching it off will remove player model from the scene, along with any accessories it was wearing. However, the weapon will still be visible.

#### **Show Arms (Tick Toggle)**

Controls the visibility of only the arms of the player model.

#### **Show Legs (Tick Toggle)**

Controls the visibility of only the legs of the player model.

#### **Class (Drop Down Menu)**

Changes the class of the player model.

It will change the color scheme and weapon that correlates to the selected class.

#### **Face (Drop Down Menu)**

Changes the face equipped on the player model.

The "default" selection is nothing or the default in the game.

#### **Load Custom Face (Upload File)**

Allows the user to upload a custom texture file to create a custom face for the player model to equip.

This is useful for testing custom items.

#### **Hat (Drop Down Menu)**

Changes the hat/head equipped on the player model.

The "default" selection is nothing or the default in the game.

#### **Load Custom Hat (Upload File)**

Allows the user to upload a custom texture file to create a custom hat for the player model to equip.

This is useful for testing custom items.

#### **Back (Drop Down Menu)**

Changes the back/body equipped on the player model.

The "default" selection is nothing or the default in the game.

#### **Load Custom Back (Upload File)**

Allows the user to upload a custom texture file to create a custom back for the player model to equip.

This is useful for testing custom items.

#### **Waist (Drop Down Menu)**

Changes the waist equipped on the player model.

The "default" selection is nothing or the default in the game.

#### **Load Custom Waist (Upload File)**

Allows the user to upload a custom texture file to create a custom waist for the player model to equip.

This is useful for testing custom items.

#### **Skin Color (Drop Down Menu)**

Changes the skin color **of** the player model.

This does not include Premium skin colors.

The "default" selection will equip the default skin color for the class selected.

#### **Dye (Drop Down Menu)**

Changes the dye equipped on the player model.

The "default" selection is nothing or the default in the game.

### **Weapons:**

#### **Show Weapon (Tick Toggle)**

Controls the visibility of only the weapon in the player model arms.

When toggled off, the player model arms disappear along with the weapon.

#### **Primary Skin (Drop Down Menu)**

Changes the primary weapon skin.

An easy way to view the list of every skin in the game.

#### **Attachments (Drop Down Menu)**

Changes attachment to equip on the weapon.

#### **Swap Secondary (Button)**

Swaps between the primary and secondary weapon.

If the player model is holding a melee weapon, then pressing this would switch to the primary weapon.

#### **Swap Melee (Button)**

Swaps between the primary and melee weapon.

If the player model is holding a secondary weapon, then pressing this would switch to the primary weapon.

#### **Load Skin (Button)**

Allows the user to select a skin which will be applied to the currently equipped model.

It is very useful and allows users to preview custom-made skins and was the main reason for creation of the Viewer.

Ctrl+F5 to refresh the viewer, since it might not update the skin sometimes.

*A very useful hack is to just drag and drop a skin texture to auto-load it for the current Weapon.*

#### **Reset Skins (Button)**

It refreshes/resets all skins to default, which will clear any custom skins off too.

### **Config:**

#### **Animate (Button)**

The Model will start walking virtually as it does in real game

#### **Crouch (Button)**

This will make the Model Crouch. (Please Note that the animate and crouch function can be used together too.)

#### **Lighting (Drop Down Menu)**

Select the lighting from either Viewer Lighting or In-Game Lighting.

The In-game lighting is for previewing the skin in-game and is used mainly for testing.

The Viewer Lighting is used for renders as it makes the skin's features and details stand out, it is more brighter and has more specular lights than the other one.

#### **Screenshot Gradient**

Adjust the colors to make screenshots look smoother.

#### **Take a screenshot**

Only works in Chrome.

Takes a screenshot of the current screen, and saves as "render.png".

## URL Editing Documentation

Viewer URL Parameters:

(krunker.io/viewer.html?x=y) - replace x and y with parameters

 SkinIDP
 SkinIDS
 hat
 back
 secIndex
 class
 hidePlayer
 nogui