Boat

A boat is both an item and a vehicle entity used primarily for fast transport of players and passenger mobs over bodies of water.

## Obtaining

* Boats can be crafted with any overworld planks.
* Boats can be retrieved by repeatedly hitting them until they drop as an item.
* Tools and weapons with damage above 4 can instantly destroy a boat in one hit.‌

### Crafting

* 5 Planks of any type of wood can create a Boat.

## Usage

Boats can be used for the transportation of players and mobs, sold for emeralds, or burnt as fuel.

### Crafting

* 1 Chest + 1 Boat creates a Boat with Chest.

### Trading

Master-level fisherman villagers always offer to buy a boat for an emerald. The type of boat depends on the biome outfit type of the villager; plains villagers offer to buy oak boats, taiga and snowy villagers offer to buy spruce boats, savanna villagers offer to buy acacia boats, desert and jungle villagers offer to buy jungle boats, and swamp villagers offer to buy dark oak boats.

### Fuel

A boat used as fuel in a furnace lasts 60 seconds, smelting up to 6 items.

### Transportation

#### Entering

A player enters a boat by using it, if the boat is not fully occupied (boats can hold two entities). Unlike beds, there is no message above the hotbar for attempting to enter a fully occupied boat.

#### Exiting

A boat can be exited by sneaking. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position.

#### Motion

Boats do not turn with mouse-look.

Boats are controlled using the forward, left (turns left), right (turns right), and backward keys. Using the sprint key increases the field of vision, but does not increase speed as if sprinting.

## Behavior

### Speed

Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice, allowing for the construction of fast transportation systems in any dimension.

* Water - 8.0 blocks/s
* Ice, Frosted Ice, Packed Ice - 40 blocks/s
* Blue Ice - 72.7 blocks/s
* Land - 2.0 blocks/s

### Flotation

A boat floats atop still or flowing water. In *Java Edition*, a boat sinks if it enters a waterfall. In Bedrock Edition, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to propel a boat uphill using only flowing water.

When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a magma block, all passengers are expelled and the boat sinks. In *Java Edition*, a sunken boat cannot be re-floated; it must be replaced. In Bedrock Edition, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed.

Dolphins chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly.

### Destruction

As boats are entities, they have health. Boats effectively have just over 4 (exactly 4 damage is not quite enough to destroy a boat), and regenerate 1⁄10 per game tick.

Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as Drowned. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink.

When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks, it drops two sticks and three planks upon being destroyed.

### Passengers

Boats can support two riders, including mobs. Except for endermen in Bedrock Edition, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a fishing rod or lead to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn‌[*Java Edition only*] and don't count toward the mob cap.

A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the *release* of the use button (such as bows and tridents).‌[*Java Edition only*]

Being in a boat limits the player's mouse-look to the forward 210° arc in *Java Edition* and 180° in Bedrock Edition.

### Damage prevention

Riding a boat does not deplete hunger, making it an efficient way to travel.

Boats can completely nullify fall damage for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether. This is confirmed by Mojang to be an intentional feature. However in *Java Edition*, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.

### Collision

A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats.

Riding a boat over a lily pad causes the lily pad to drop, although the boat's speed stutters a bit.

## Additional Info

* A sunken boat will remain underwater, unable to be retrieved until it is broken by the player.
* For mobs to enter a boat, they must be to the side of the boat. A mob cannot control the boat.
* When moving fast enough, a "water spray" visual effect represents the bow wake.