Technologies

## Technology

### Introduction to Technology:

Technology is one of the two primary means of creation accessible to a player. Using Intelligence Levels gained through focused meditation and RPP to unlock different Technologies on the Technology Tree, an aspiring techie can begin creating items using in-game Resources.

Intellect: Intellect both increases the rate at which you will gain Intelligence Levels and decrease the cost of your creations, making it the single most important stat for a prospective techie. Intellect is unique as it is entirely dependent on your race, with no way to increase or decrease other than specific circumstances on creation such as the Genius alien specialization.

### Technologies:

#### **Weapons**

This Technology is unlocked with 4 Intelligence and 1 Roleplay Point and grants access to:

##### Swords

One of the four weapon types, granting the user a +30% Attack Damage Multiplier, and a -20% Accuracy Multiplier.

##### Spears

One of the four weapon types, granting the user a +40% Defense Multiplier, and a -30% Attack Damage Multiplier.

##### Claws

One of the four weapon types, granting the user a +10% Attack Damage Multiplier, a +25% Offense Multiplier, and a -40% Defense Multiplier.

##### Axes

One of the four weapon types, granting the user a +40% Strength Multiplier, and a -30% Speed Multiplier.

#### **Basic Training Equipment**

This Technology is unlocked with 5 Intelligence and 2 Roleplay Points and grants access to:

##### Dummy (Log)

You can strike this dummy, it will blink yellow in one of four different sides. Strike the correct side time after time to use this training tool effectively. Hitting the wrong side will incur the inability to gain stats for a time.

##### Punching Bag

You can strike this punching bag to gain offensive stats, occasionally however a strike with dismantle it, requiring the user to do some quick engineering to put it back together before it can be used again.

##### Punching Bag 2

I have no idea what the difference between these two is, which stats are gained maybe?

##### Dumbbells

Enables Weight Lifting, a type of training where you must correctly input the left or right arrow keys in reaction to an on-screen prompt. Succeeding consecutively will maximize efficiency, while failure will halt and interrupt gains.

#### **Advanced Training Equipment**

This Technology is unlocked with 15 Intelligence and 5 Roleplay Points and grants access to:

##### Boxing Gloves

Equipping these make your hits alot less powerful, good for sparring

##### Bandages

These are bandages. Equipping them gives you a +25% increase to your regeneration for two minutes. Using them in battle makes them wear away.

#### **Expert Training Equipment**

This Technology is unlocked with 30 Intelligence and 10 Roleplay Points and grants access to:

##### Regenerator

Stepping into this will accelerate your healing rate. It heals faster the more upgraded it is. It will break in the strain of high gravity.

##### Simulator

You can use this to create a holographic sparring partner with the BP that you choose. To use it, click it once.

#### **Final Training Equipment**

This Technology is unlocked with 75 Intelligence and 25 Roleplay Points and grants access to:

##### Gravity Machine

Place this anywhere on the ground to use it, it will affect anything within its radius.

#### **Armor**

This Technology is unlocked with 8 Intelligence and 3 Roleplay Points and grants access to:

##### Light Armor

Grants the wearer +10% Endurance, +10% Resistance, -5% Recovery, and -5% Defense.

##### Medium Armor

Grants the wearer +25% Endurance, +25% Resistance, -10% Recovery, and -10% Defense.

##### Heavy Armor

Grants the wearer +40% Endurance, +40% Resistance, -25% Recovery, and -25% Defense.

#### **Guns**

This Technology is unlocked with 11 Intelligence and 4 Roleplay Points and grants access to (All Stats Provided are for a Level 10 Gun):

##### Ammo

Click this to reload whichever gun you want

##### Handgun

* Ammo Capacity: 100
* Refire Delay: 5
* Shot Precision: 1'000
* Damage: 43
* Projectile Velocity: 1'000
* Knockback Effect: 0
* Explosion Radius: 0

##### Shotgun

* Ammo Capacity: 32
* Refire Delay: 10
* Shot Precision: 1'000
* Damage: 43
* Projectile Velocity: 1'000
* Knockback Effect: 2
* Explosion Radius: 0
* Fires 3 shots at once.

##### Rifle

* Ammo Capacity: 20
* Refire Delay: 20
* Shot Precision: 1'000
* Damage: 174
* Projectile Velocity: 1'000
* Knockback Effect: 1
* Explosion Radius: 0

##### Sub Machine Gun

* Ammo Capacity: 500
* Refire Delay: 1
* Shot Precision: 1'000
* Damage: 9
* Projectile Velocity: 1'000
* Knockback Effect: 0
* Explosion Radius: 0
* Fires 3 shots at once.

##### Minigun

* Ammo Capacity: 500
* Refire Delay: 1
* Shot Precision: 1'000
* Damage: 17
* Projectile Velocity: 1'000
* Knockback Effect: 0
* Explosion Radius: 0

##### Punisher

* Ammo Capacity: 54
* Refire Delay: 6
* Shot Precision: 1'000
* Damage: 52
* Projectile Velocity: 1'000
* Knockback Effect: 2
* Explosion Radius: 1

##### Red9

* Ammo Capacity: 100
* Refire Delay: 4
* Shot Precision: 1'000
* Damage: 35
* Projectile Velocity: 1'000
* Knockback Effect: 1
* Explosion Radius: 1

##### RPG

* Ammo Capacity: 5
* Refire Delay: 30
* Shot Precision: 1'000
* Damage: 522
* Projectile Velocity: 250
* Knockback Effect: 6
* Explosion Radius: 2

##### Photon Repeaters

* Ammo Capacity: 80
* Refire Delay: 2
* Shot Precision: 100
* Damage: 35
* Projectile Velocity: 500
* Knockback Effect: 2
* Explosion Radius: 1

##### Blaster

* Ammo Capacity: 80
* Refire Delay: 5
* Shot Precision: 10
* Damage: 261
* Projectile Velocity: 333
* Knockback Effect: 1
* Explosion Radius: 1

##### Steroids

This will increase Battle Power, but decrease Regeneration and Recovery by the same factor, and Refire between attacks. The more steroids you take the longer the effects take to wear off, it could even be years. If you die however, the effects disappear instantly and you are returned to normal. It will also make you infertile for 5 years since your last injection.

#### **Explosives**

This Technology is unlocked with 50 Intelligence and 17 Roleplay Points and grants access to:

##### Bomb

Explodes. Upgrading force will increase the damage of whatever the explosion touches. Upgrading range will increase the distance the explosion reaches. If you turn it into a missile, you will have to input coordinates using the Set verb, then use the detonator on it to commence launching.

##### Detonator

This can be used to activate the detonation sequence on bombs or missiles from afar.

#### **Building**

This Technology is unlocked with 10 Intelligence and 3 Roleplay Points and grants access to:

##### Shovel

This will help increase the speed at which you can dig up resources.

##### Hand Drill

This will help increase the speed at which you can dig up resources to an even greater degree than a shovel.

#### **Advanced Building**

This Technology is unlocked with 15 Intelligence and 5 Roleplay Points and grants access to:

##### Door Pass(Key)

Click this to set it's password. Door's will check if it is correct and only let you in if it is.

##### Communicator

Use this to call somebody who also has a cell phone. Just use Say or Whisper and you can talk to them til the call has ended. You end a call by hitting Use again. Anyone within 1 space of you can hear your conversation and also be heard on the cell phone. (This description is actually a lie, you just use the Transmit button to send and receive messages on a chosen frequency.)

##### Reinforced Vault/Vent/Door

A solid door. Upgrading walls near by will automatically assign it the same tech lvl, making it vastly stronger.You can store passwords on Door Passes/Keys to avoid having to type in the password manually.

##### Book Case

It's a book-case. Meditating next to one will increase your Int-Gains. This effect does not stack!

##### Medicine Cabinet

It's a cabinet.  One that's typically used for storing medicine or laboratory supplies.  It looks quite well built.  Now you just need to find something to put in it!

##### Drill Tower

This is an automated drill.  While it has a slow extraction rate, it is always on. The higher it is upgraded, the faster it will acquire Resources.

#### **Expert Building**

This Technology is unlocked with 35 Intelligence and 12 Roleplay Points and grants access to:

##### Spacesuit(Oxygen Generator)

You can survive in space if you equip this.

##### Key Chain

It is possible to attach/dettach any number of Keys to this Chain to save up inventory.

##### Motion Detector

This is a Motion Detector. A frequency can be set, along with a password. When someone is detected near this device, a message is sent to the frequency alerting those on the frequency channel about the intruder. It is able to detect cloaked people also, since the laser motion trackers are disturbed when the light is bent around the cloaker.

##### Security Camera

This is a Security Camera. A frequency can be set, along with a password. When someone is detected near this device, a snap-shot photo is taken and stored inside the camera and sent to any scanner with the same frequency. From there, you can access the Security tab on your scanner and view the images. Further more, you can click each camera and view what it can currently see, so long as you have a scanner set to the same frequency.

##### Recycler

Clicking this will activate the recycling process and crush anything within into raw resources, but only returning half of the cost used to make the object.

##### Safe

A safe allows for the safe storage of valuable resources.  Right click the safe and choose either 'deposit' or 'withdraw' to place or remove materials from storage.

##### Transporter Pad

You can use this to transport yourself between other pads sharing the same remote access code

##### Teleportation Watch

You can use this to transport yourself to any transporter pad that matches your watch's remote access code

#### **Final Building**

This Technology is unlocked with 55 Intelligence and 18 Roleplay Points and grants access to:

##### Force Field

Activate this and it will protect you against energy attack so long as its energy remains. Each shot it deflects drains the battery.

##### Body Scanner

A medical device capable of being used to determine your actual statistics and base BP. Has a long cool down between uses.

##### DNA Container

This can be used to store DNA from whoever you use it on. Which can be used for genetic engineering.

#### **Basic Robotics**

This Technology is unlocked with 30 Intelligence and 10 Roleplay Points and grants access to:

##### Scanner

Equipping this will open a tab that allows you to see the battle power of all people within the scanner's range and detection capabilities. Can be upgraded with a Radar capable of detecting items and a Navigation system.

##### Drone

An autonomous NPC version of the Android, the Drone can be set to patrol or guard areas and attack other mobs and is controlled via a designated password.

##### PDA

This can be used to store information, even youtube videos if you know how.

##### Stun Controls

You can use this to activate a stun chip you have installed on somebody. It only works within your visual range.

##### Stun Chip

You can install this on someone and use the Stun Remote to stun them temporarily. To use the remote to stun them your remote must share the same remote access code as the installed chip. You can also use this to remove chips from somebody using the Remove command, both chips will be destroyed in the process.

#### **Androids**

This Technology is unlocked with 40 Intelligence and 13 Roleplay Points and grants access to:

##### Android Upgrade Component

This is an Android Upgrade Component, a special device capable of enhancing an artificial being. Use it on an Android and you can select which mod to upgrade. Each upgrade will increase the mod you choose by 0.1. Once a mod reaches 2, you can no longer upgrade that mod, apart from power, which caps at 2.5. Energy will increase by 0.5 per upgrade, up to a max of 10.

##### Android Chassis

This is an Android Chassis. It's nearly finished and only requires a player to log into it to become active.

#### **Advanced Robotics**

This Technology is unlocked with 70 Intelligence and 23 Roleplay Points and grants access to:

##### Hacking Console

If this is upgraded past the upgrade level of a door, it can open the door for you.

##### Cloak

You can install this on any object to cloak it using cloak controls. First you must set the password so that it matches the password of your cloak controls or it cannot be activated by those controls.

##### Cloak Controls

You can use this to activate or deactivate all cloaked objects matching the same password you have set for the controls. You can also use this to remove the cloaking chip from objects next to you by using uninstall on it. You can upgrade this to have more cloaking capability so that it is harder to detect. This is also a personal cloak, if you activate it, you will become out of phase, and stay out of phase until you deactivate it. While out of phase you will also see anything that is in the same phase or lower than yourself. The personal cloak is 5 levels less powerful than the cloaking modules themselves.

#### **Space Pods**

This Technology is unlocked with 40 Intelligence and 13 Roleplay Points and grants access to:

##### Pod

A single person Space Craft, capable of being upgraded to become faster, more fuel efficient, more durable, and auto-piloting.

#### **Advanced Space Pods**

This Technology is unlocked with 60 Intelligence and 20 Roleplay Points and grants access to:

##### Pod MkII

An enhanced version of the Space Pod that starts out with some upgrades already applied, as well as being immovable under normal circumstances without the password.

#### **Ships**

This Technology is unlocked with 85 Intelligence and 28 Roleplay Points and grants access to:

##### Ship

The largest and most capable Space Craft, containing an entire customizable space inside. Can carry an indefinite amount of people, as well as other technology and furnishings. Can be further upgraded.

#### **Cloning**

This Technology is unlocked with 80 Intelligence and 27 Roleplay Points and grants access to:

##### Modernized Cloning Tank

This will revive you each time you are killed. This is the most efficient model of cloner, taking the least amount of decline per death and requiring the least amount of time to activate your body.  Each time you are cloned and the cloner is activated, you lose decline.

#### **Constructions**

This Technology is unlocked with 100 Intelligence and 33 Roleplay Points and grants access to:

#### **Supers**

This Technology is unlocked with 140 Intelligence and 47 Roleplay Points and grants access to: