recursal/Fanatic-Fandom huggingface dataset:
Material Plant

Material plant image courtesy: Doxy of Republic

* The material plant is unlocked at level 16 command center, and produces Items found in Type III Material Chests such as: Alloy (III) or Semiconductor (III) by default.

* The material plant consumes any form of type II Equipment drawings and will begin producing either Alloy (IIIs) or Semiconductor (IIIs).

* You do not get to choose which item is produced, it's random.

* Upgrading the material plant (first upgrade at level 20 command center) will allow you to use Type III Equipment Drawings to produce Type IV Materials.

* The only other ways to obtain Alloy/Semiconductors is by collecting items from Celestial Objects or defeating pirates (pirates 11+) which on occasion, drop material chests which contain a random material for the type.
* Material plants can make more than one material per drawing used, this is denoted by a green value attached to the material name (See below image). This can be from 1-5, higher than 3 amounts of material per drawing is rare.

***Big thanks to Doxy of Republic for these images!***
Resource Mines in Space

There are large colored clumps of rock scattered throughout space that contain the various forms of resources as shown below:

* You can start "mining" a resource mine by sending a fleet deployed in Star Mine Bureau to occupy it.
* Mines appear in varying levels (1-10). The closer to the Celestial Objects, the higher the level ,and the more resource deposits.
* Kr (Kryptonite) resource mines are only located in Central Universe.
* Each resource mine takes a total of 6 hours to fully mine, after completion you will receive a message in your system mail and the appropriate resources will be credited to your base.
* You may also Abandon a mine at any time that is under your occupation and collect the exploited resources it has produced up to that point.
* Mines can be directly attacked by other players, even from the same faction. If your mine is occupied by other player, your fleet will return back to the base (with casualties) and you will get the exploited resources it has produced up to that point.
Saturn

* Saturn is a level 2 Celestial Object, signified by the number attached to the name.
* Level 2 planets after being occupied and controlled by a lord, have 20,593 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 20,593 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 2 planets, the NPC ship modification level is (III).

***Collectible Drops:***

Chest (II)
Pluto

* Pluto is a level 2 Celestial Object, signified by the number attached to the name.
* Level 2 planets after being occupied and controlled by a lord, have 20,593 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 20,593 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 2 planets, the NPC ship modification level is (III).

***Collectible Drops:***

Chest (II)
Galaxy Battleship Wiki

## **Welcome to the Galaxy Battleship Wiki**

Galaxy Battleship is a global space combat strategy game with 3D graphics and fast-paced combats! Beginning as a commander of Empire, Republic or Federation, you can explore the space and cooperate or compete with players all over the world. Strive to become the Commander-in-Chief and lead your faction to be the overlord of universe!

Special thanks to Colonial of Empire, who was playing in our Beta Test server and created these pages.
Jupiter

* Jupiter is a level 2 Celestial Object, signified by the number attached to the name.
* Level 2 planets after being occupied and controlled by a lord, have 20,593 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 20,593 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 2 planets, the NPC ship modification level is (III).

***Collectible Drops:***

Chest (II)
Battleships

* Abbreviation:BB.
* Battleships use Laser Concentrator weapons that issues a large beam to apply devastating damage to a single target.
* Battleships are comparable to Cruisers except for having improved firepower, soldier count, and armor instead of improved air defense.
* Battleships also have a CD (Cycle Damage) of 3.5 seconds, meaning they will issue a laser attack every 3.5 seconds.
* Base stats are just for reference. The final stats of your warships are determined by many factors, especially the Tech Fork and Radar System.

**Below are the currently obtainable Battleships Sorted in order of quality:**

\*\*Please note this information is accurate as of September 26th , 2018.\*\*
Copper

Fotografia de Copper

*Copper* é um personagem secundário falecido mencionado em *Red Dead Redemption 2*.

## História

### Origem

Copper era um cachorro que foi encontrado por Arthur Morgan e levado para a gangue em algum momento antes de 1898. Com o passar do tempo, Arthur criou um vínculo especial com Copper, às vezes até tomando banhos com ele. Embora Arthur tivesse dificuldade em controlá-lo, ele admirava o espírito do cachorro, observando que ele "nunca perdeu o filhote que havia dentro dele".

Em 1898, enquanto a gangue estava em Montana, Hosea Matthews pescou vários salmões grandes durante uma pescaria bem-sucedida e começou a planejar um banquete para todo o acampamento. No entanto, a festa foi interrompida quando Copper encontrou e comeu todos os peixes. Ele faleceu logo depois.

### Eventos de *Red Dead Redemption 2*

Copper é mencionado várias vezes ao longo da história de *Red Dead Redemption 2*. Após a gangue se estabelecer no Mirante Horseshoe, em Heartlands, uma fotografia de Copper pode ser encontrada presa à carroça de Arthur. Mais tarde, na missão "O Novo Sul", se o jogador aceitar ir pescar com Dutch e Hosea, eles irão relembrar o passado e falar sobre Copper enquanto pescam. Quando o bando se muda para Shady Belle, a foto de Copper será movida para uma prateleira no quarto de Arthur.

## Curiosidades

* Se Arthur tomar um banho de luxo em um saloon ou um hotel, ele pode mencionar que costumava tomar banho com Copper.
* A raça de Copper nunca é especificada, embora ele possa ser um vizsla.
Desafios em Redemption 2

Os *Desafios* são tarefas que o jogador pode concluir no Modo História de *Red Dead Redemption 2* para ganhar recompensas.

## Visão Geral

Existem nove conjuntos de desafios nos quais o jogador pode participar, cada um com dez níveis, conforme detalhado nas seções abaixo. Há 90 desafios no total que o jogador deve completar para atingir 100% de conclusão. Com exceção dos Desafios Herbalista, todos os desafios podem ser concluídos antes do Epílogo.

Completar todos os conjuntos de desafios desbloqueia o Traje A Lenda do Leste.

## Desafios

### Mestre Caçador

*Artigo principal: Desafios Mestre Caçador em Redemption 2*

### Atirador de Elite

*Artigo principal: Desafios Atirador de Elite em Redemption 2*

### Sobrevivente

*Artigo principal: Desafios Sobrevivente*
### Perito em Armas

*Artigo principal: Desafios Perito em Armas*
## Troféus/Conquistas

100 gamerscore
Ouro ouro
Atinja 100% de conclusão

## Guias em Vídeo

RED DEAD REDEMPTION 2 - DESAFIOS BANDIDO (GUIA COMPLETO)RED DEAD REDEMPTION 2 - DESAFIOS EXPLORADOR (GUIA COMPLETO)RED DEAD REDEMPTION 2 - DESAFIOS APOSTADOR (GUIA COMPLETO)RED DEAD REDEMPTION 2 - DESAFIOS HERBORISTA (GUIA DO DESAFIO 1 AO 8)RED DEAD REDEMPTION 2 - DESAFIOS EQUITAÇÃO (GUIA COMPLETO)RED DEAD REDEMPTION 2 - DESAFIOS MESTRE CAÇADOR (GUIA COMPLETO)RED DEAD REDEMPTION 2 - DESAFIOS ATIRADOR DE ELITE (GUIA COMPLETO)RED DEAD REDEMPTION 2 - DESAFIOS SOBREVIVENTE (GUIA COMPLETO)RED DEAD REDEMPTION 2 - DESAFIOS PERITO EM ARMAS (GUIA COMPLETO)
Aircraft Carriers

* Abbreviation: CV.
* Aircraft Carriers use Fighter weapons that launch a small wing of fighters to attack a single target.
* Aircraft Carriers have the highest soldier count of any warship class, but also has a relatively average mix of stats.
* Aircraft Carriers have a CD (Cycle Damage) of 5 seconds, meaning it will launch a fighter attack to a single target every 5 seconds.
* Base stats are just for reference. The final stats of your warships are determined by many factors, especially the Tech Fork and Radar System.

**Below are the currently obtainable Aircraft Carriers Sorted in order of quality (indicated by color):**

\*\*Please note this information is accurate as of September 26th , 2018.\*\*
Constellation

* Constellations are level 9 Celestial Objects, signified by the number attached to the name
* Constellation is the central Celestial Object of the primary map. Each primary map has 1 constellation, and their names are: Aries, Leo, Gemini, Scorpio, Pisces and Aquarius. Totally 6.
* They produce the same plans.
* After the planets being occupied and controlled by a faction, all commanders from the faction can apply for being a lord. Candidates with the highest rank will become the lord. The first application of the day is free.

***Collectible Drops:***
Triangulum Astrala

* Triangulum Astrala is a level 11 Celestial Object, signified by the number attached to the name.

* Level 11 planets after being occupied and controlled by a lord, have 50,504 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 50,504 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 11 planets, the NPC ship modification level is (V).

***Collectible Drops:***
Armas em Redemption 2

*Red Dead Redemption 2* oferece uma grande variedade de *armas*. Elas são essenciais para a sobrevivência, além de fazerem parte do cotidiano do Velho Oeste americano. Os jogadores podem customizar suas armas para combinar com seu visual preferido e estilo de jogo, desde mudanças estéticas como novos metais, madeiras, vernizes e gravações até melhorias de desempenho, como novos canos, empunhaduras, miras e lunetas. Porém, existem armas únicas que não podem ser personalizadas.

Há mais de 50 armas únicas disponíveis, uma enorme variedade de opções para personalização e uma ampla seleção de diferentes tipos de munição para melhorar a precisão, o alcance ou os danos. Quanto mais a arma for usada, melhor será o seu desempenho, mas ela também começará a se deteriorar com o tempo, caso não seja cuidada, por isso uma arma de fogo precisa estar sempre lubrificada e limpa.

Todas as armas de fogo (e o arco) têm *"familiaridade"*, que aumenta a cada eliminação. Essa estatística melhora a precisão e a velocidade de recarga da arma. Você pode conferir esse progresso dentro do compêndio.

## Legenda

Os valores numerados nas tabelas a seguir representam as estatísticas das armas com base em sua condição, que variam desde seus atributos padrão, modificados, degradados ou limpos. 1.0 é o valor mais baixo para uma estatística de arma e 4.0 é o mais alto. Os valores numerados marcados em *vermelho em itálico* indicam o valor máximo de uma estatística, alcançado quando uma arma está customizada, em boas condições, com alta familiaridade e utilizando munição específica.

 **Modelo** | Indica o modelo da vida real no qual a arma de fogo se baseia.

## Armas de fogo

### Revólveres e pistolas

Estas armas podem ser empunhadas duplamente e geralmente têm curto alcance e alta cadência de tiro. A principal diferença entre pistolas e revólveres é que as pistolas costumam ter maior cadência de tiro e capacidade de munição, enquanto os revólveres tendem a ter maior dano e precisão. Considerando a arma em boas condições, sem customizações e aumento de familiaridade, os atributos de cada arma são os seguintes:

### Rifles e armas de repetição

Preferidas para combates a médio e longo alcance, estas armas também podem ser equipadas com lunetas para auxiliar os jogadores a atirar à distância. As armas de repetição são bem equilibradas, oferecendo danos decentes, alta cadência de tiro e grandes capacidades de munição. Os rifles, com exceção do Rifle Antipragas, proporcionam o maior dano entre todas as armas de fogo. No entanto, sua baixa cadência de tiro e capacidades de munição reduzidas os tornam inadequados para combates de curta distância.

*Observação: Os jogadores são obrigados a olhar através de uma luneta ao mirar com o Rifle Carcano ou o Rifle Rolling Block.*

### Escopetas

As espingardas são imbatíveis quando se trata de infligir danos a curta distância. Isso as torna uma boa escolha para eliminar inimigos dentro de salas e edifícios.

*Observação: A Espingarda de Cano Serrado ocupa um espaço no coldre/pistola e, portanto, pode ser empunhada duplamente se forem adquiridas duas.*
Beta Hor

* Beta Hor is a level 5 Celestial Object, signified by the number attached to the name.
* Level 5 planets after being occupied and controlled by a lord, have 28,123 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 28,123 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 5 planets, the NPC ship modification level is (III & IV).

***Collectible Drops:***

Chest (II)
Southern Sky

UNFINISHED UNFINISHED UNFINISHED UNFINISHED

* Southern Sky is a level 19 Celestial Object, signified by the number attached to the name.

* Level 19 planets after being occupied and controlled by a lord, have 329,008 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 329,008 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 19 planets, the NPC ship modification level is (VII & VIII).

***Collectible Drops:***
Destroyers

* Abbreviation: DD.
* Destroyers use Missile Launcher weapons that produce large amounts of air damage.
* Destroyers have high air defense, making them useful tanks for Destroyer or Aircraft carrier attacks.
* Destroyers have a CD (Cycle Damage) of 2 seconds, meaning it will launch a missile once every 2 seconds.
* Base stats are just for reference. The final stats of your warships are determined by many factors, especially the Tech Fork and Radar System.

**Below are the currently obtainable Destroyers Sorted in order of quality:**

\*\*Please note this information is accurate as of September 26th , 2018.\*\*
Modification levels

Modification levels are ship enhancements that require varying amounts of ship parts per phase of modification. The phases give you bonuses that boosts the overall base stats of your warship. Parts used for modification can be obtained from the trade ship (At commander level 55), using Honor coins, or gathered from defeating rebel missions.

Modification levels are indicated by roman numerals that range from I - II - III - IV - V - VI - VII - VIII - IX - X

Modifying your ship at higher levels takes more than one set of parts. Each phase of modification gives your ship bonuses, not just by the level increase.

* Modification phases are indicated by the yellow stars under your modification level.
Disk Population

* Disk Population is a level 15 Celestial Object, signified by the number attached to the name.

* Level 15 planets after being occupied and controlled by a lord, have 88,325 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 88,325 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 15 planets, the NPC ship modification level is (VI & VII).

***Collectible Drops:***
Duel Token

*This article is about Duel Token as a game. Were you looking for the currency, Duel Tokens?*
**Duel Token** is a 1v1 flying-fighting game created by WwwWario. Unlike his previous games, this game strives to be original and unique with characters you've never seen before! The game is currently in Version 0.1.0 according to Gamejolt.

## Gameplay

   Duel Token lets the player fly around as a variety of characters in a variety of stages. The goal is to defeat your opponent before they defeat you. Every character has different attacks and speeds, making them all different so players have to learn and understand every characters' abilities and flaws. There's two methods of attacking, the regular attacks and the special attacks. Regular attacks can be done without input, sideways, upwards or downwards. Specials can only be done without input, sideways and vertically. There are also Custom Moves which have to be bought at the Shop.

A Dodge is available, making you invincible for a brief moment. The Dodge needs to be recharged after each use. A Dash is also available, multiplying your current speed for a quick dash. This is gradually recharged by damaging your opponent, and it doesn't need to be fully recharged to be used.

Knocking the opponent into the walls, top of the screen, or bottom of the screen results in an explosion, and the opponent takes additional damage depending on the knockback they recieved.

## Soundtrack

*Main article: Soundtrack*
Duel Token has a soundtrack. While currently it's small because Duel Token is yet to be finished, more songs are on the way.
Musca

* Musca is a level 11 Celestial Object, signified by the number attached to the name.

* Level 11 planets after being occupied and controlled by a lord, have 50,504 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 50,504 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 11 planets, the NPC ship modification level is (V).

***Collectible Drops:***
Pirate Wing Tracker

The pirate wing is a set of elite pirate fleets the entire server works towards defeating to unlock the newest region after the top tier region is defeated. Players may attack the pirate fleet once per day, once defeated the new region will open. The pirate wing awards large amounts of commander xp as well as varying amounts of energy. Energy and xp can be maximized when there is a small number of ships in the current wave being attacked making your damage dealt as high as possible and lowering your damage received. Participating in a pirate wing attack does not consume soldiers, be sure to attack daily!

**Below is a tracker of the current pirate wing (if active):**

✔ New region unlocked: **Central Universe (**Black hole)
Warship Equipment

Each warship has 9 locked equipment slots. When warship reaches a certain level (Lv.10, 20, 30, 40, 60, 80, 100, 120 and 140), the slots can be unlocked and equipped with equipment.

**Types of Equipment**: Weapon, Shield, Cabin and Radar. All Warships contain the same defensive equipment (Shield and Cabin), but has 4 different kinds of weapons according to their class.

* (1) Weapon: enhances warship's firepower (Laser or Aerial DPS).
* (2) Shield: enhances warship's Laser and Aerial Defense.
* (3) Cabin: increases the capacity of soldiers.
* (4) Radar: When Radar Station unlocks at Commander Lv. 95 and Command Center Lv.21, the Radar slot opens. Equip Radar to have warship skills and secondary attributes.

Equipment has 6 different Quality tier. The initial quality of Equipment is White.

**Equipment Quality in order of Tier (take Armor-piercing Shell for example)**

* Equipment can be upgraded using Equipment Plans which are found from collecting items from pirates/planets which all vary by ship type, you'll also need some crystal and some materials .
Delta Hor

* Delta Hor is a level 5 Celestial Object, signified by the number attached to the name.
* Level 5 planets after being occupied and controlled by a lord, have 28,123 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 28,123 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 5 planets, the NPC ship modification level is (III & IV).

***Collectible Drops:***

Chest (II)
Faction Ranks

Each player starts with a default rank of 'RO' (Reserve Officer), using merits and materials you can upgrade your rank.

* The higher your rank the more firepower will be granted to all of your warships.
* Ranks also play a large role in your placement on the leader-board.
* Having a higher rank will let you become lord of planets easier when a candidate lordship happens. (On higher level stars 5 minutes is given for players attempting to lord a Celestial Object, higher faction ranks will secure your success).
Troféus/Conquistas em Redemption 2

Este artigo lista todas as **Conquistas e Troféus** em *Red Dead Redemption 2*.

## Informações Gerais

As conquistas são medalhas ou recompensas recebidas por completar uma tarefa ou conjunto de tarefas específicas. Dependendo da plataforma que você escolheu, junto com a própria conquista, você receberá uma Conquista Global (PC/Steam), um Gamerscore (Xbox One) ou um Troféu de Bronze, Prata, Ouro ou Platina (Playstation 4).

*Red Dead Redemption II* possui um total de 51 Conquistas e Troféus (52 se você contar o Troféu de Platina do Playstation).
Delta For

* Delta For is a level 5 Celestial Object, signified by the number attached to the name.
* Level 5 planets after being occupied and controlled by a lord, have 28,123 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 28,123 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 5 planets, the NPC ship modification level is (III & IV).

***Collectible Drops:***

Chest (II)
Pirates

* Open-world pirates are often found scattered around the star system similar to the distribution of players. Lv.1 to Lv.10 Pirates can be found in the primary maps, Lv.11 - Lv.15 Pirates are scattered in the advanced maps, and in the highest map - Central Universe, you can hunt Lv.13 - Lv.20 Pirates.
* Pirates always drop varying amounts of Metal and Crystal depending on the level. Some pirates occasionally drop Equipment Plans.
* Newly unlocked planets/stars (Celestial Objects) are owned by Pirates until initially defeated.
* Some pirates occasionally drop Junior Teleport, which when used, teleports your base to a random coordinate in an unlocked region .
* Pirates may also drop Material Chests that contains a randomly chosen material of that type.
Cruisers

* Abbreviation: CA.
* Cruisers use Laser Concentrator weapons that issues a large beam to apply devastating damage to a single target.
* Cruisers have very high air defense, making them excellent tanks for Destroyer and Aircraft Carrier attacks.
* Cruisers have a 3 second CD (Cycle Damage), meaning they will issue a laser attack every 3 seconds.
* Base stats are just for reference. The final stats of your warships are determined by many factors, especially the Tech Fork and Radar System.

**Below are the currently obtainable Cruisers Sorted in order of quality:**

\*\*Please note this information is accurate as of September 26th , 2018.\*\*
Equipment Plans

* Equipment plans are items occasionally found from pirate or celestial object collection drops, these are used in the fleets tab to upgrade your ship's equipment slots.
* Below is a table that shows all currently obtainable equipment drawings and where to get them. Also see Celestial object map.
* Quality in ascending order: Light -> Medium -> Heavy -> Tactical -> Strategic -> Super.
Teleports and Base Relocation

### **Teleports**

* There are 3 types of teleports obtainable: Junior, Random, and Senior. Each have unique abilities and attributes, as well as difficulty obtaining.

**See the table below for specifics on each teleport:**

Chances of going to an increased difficulty region
are based on player level.
Junior Teleport Level Brackets (all maps unlocked):
**1-60**= Large % chance to go to Primary Maps.
**61-90**= Large % chance to go to Advanced Maps.
**90+**= Large % chance to go to Central Universe.

   Random Teleport | Teleports your base to a *random*
coordinate in an *unlocked region of your choice*.
To use a Random Teleport in a region you aren't in, use the star map and tap "cosmos".
Select your desired map and use the green icon and select your teleport.
    Senior Teleport | Teleports your base to a coordinate and region of your choice.
to teleport to, and use the senior teleport.

* You can still teleport to previous regions if your commander level is above the bracket (shown above), however the chances are reduced so many attempts will most likely be needed.

### **Base Relocation**

When you fail in a base defense, you'll be send to a random coordinate of currently unlocked region.

After being teleported, you will be given a 2 hour protection shield preventing further attacks. Your faction will also send you a % of the resources you lost in the battle.

Protection shields are taken away when you attack another player or the duration timer runs out.
Lv.25 CO

* The level of Celestial Objects are signified by the number attached to the name.
* Level 25 Celestial Objects are scattered in the inner ring of Central Universe. Total number: 8. Their names are: Shiro, Howth, Endo, Beagle, Nabu, Titanium, Eyre and Redstone. They produce different plans.
* COs in Central Universe have a protection time. Players need to wait for the countdown cleared to declare a war against them.
* Level 25 Celestial Objects can only be attacked when your faction has access to it. For more information, check Territory Wars.
* A faction can occupy up to 4 Lv. 25 COs.
* The defensive value of Lv.25 COs will replenish when their ownership changed.
* Applying for a lord is not available for Celestial Objects in Central Universe.
Arm Population

* Arm Population is a level 15 Celestial Object, signified by the number attached to the name.

* Level 15 planets after being occupied and controlled by a lord, have 88,325 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 88,325 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 15 planets, the NPC ship modification level is (VI & VII).

***Collectible Drops:***
Neptune

* Neptune is a level 2 Celestial Object, signified by the number attached to the name.
* Level 2 planets after being occupied and controlled by a lord, have 20,593 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 20,593 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 2 planets, the NPC ship modification level is (III).

***Collectible Drops:***

Chest (II)
Uranus

* Uranus is a level 2 Celestial Object, signified by the number attached to the name.
* Level 2 planets after being occupied and controlled by a lord, have 20,593 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 20,593 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 2 planets, the NPC ship modification level is (III).

***Collectible Drops:***

Chest (II)
Stars

* Stars are level 6 Celestial Objects, signified by the number attached to the name
* Stars are scattered in the inner ring of primary maps. Their names are: Phospher, Sirius and Proxima Centauri. They produce different plans.
* After the stars being occupied and controlled by a faction, all commanders from the faction can apply for being a lord. Candidates with the highest rank will become the lord. The first application of the day is free.

***Collectible Drops:***
Pyxis

* Pyxis is a level 11 Celestial Object, signified by the number attached to the name.

* Level 11 planets after being occupied and controlled by a lord, have 50,504 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 50,504 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 11 planets, the NPC ship modification level is (V).

***Collectible Drops:***
Horologium

* Horologium is a level 9 Celestial Object, signified by the number attached to the name.
* Level 9 planets after being occupied and controlled by a lord, have 62,996 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 62,996 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 9 planets, the NPC ship modification level is (V).

***Collectible Drops:***

Chest (II)
Galaxy

* Galaxies are level 11 Celestial Objects, signified by the number attached to the name
* Galaxies are scattered in the outer ring of advanced maps. Their names are: Cartwheel, Tadpole, Andromeda, Grus Galaxy, Fornax, Orion, Centaurus and Magellanic. They produce different plans.
* Galaxies will be upgraded to level 12 after the higher-level Celestial Objects being occupied.
* After the planets being occupied and controlled by a faction, all commanders from the faction can apply for being a lord. Candidates with the highest rank will become the lord. The first application of the day is free.

lvl 12: x80,000
lvl 12: x50,000
Star Region

* Star Regions are level 19 Celestial Objects, signified by the number attached to the name
* Star Region is the central Celestial Object of the advanced map. Each advanced map has 1 star region, and their names are: Southern Region, Magic Eye Region and Galaxy Region. Totally 3.
* They produce the same plans.
* After the planets being occupied and controlled by a faction, all commanders from the faction can apply for being a lord. Candidates with the highest rank will become the lord. The first application of the day is free.

***Collectible Drops of Star Regions:***
Frigates

* Abbreviation: FF
* Frigates are warships that use Armor-Piercing Shell weapons that bypass the armor stat.
* Since the shield stat defends against lasers only, Frigate attacks bypass defense.
* Frigates have very high shield rating, but low defense making them excellent tanks for Cruiser or Battleship attacks.
* Frigates have a 1.5 second CD (Cycle Damage), meaning they attack at a rate of 1 shot per 1.5 seconds. The quickest of all warship classes.
* Base stats are just for reference. The final stats of your warships are determined by many factors, especially the Tech Fork and Radar System.

**Below are the currently obtainable Frigates Sorted in order of quality:**

\*\*Please note this information is accurate as of September 26th, 2018.\*\*
Material Chest

* Materials chests are found by collecting items from Celestial Objects and hunting Lv.11+ (including Lv.11) Pirates, which will appear in the player's inventory when obtained.
* Material chests can be opened by tapping on it in your inventory, There is also a + button if you choose to open them in bulk.
* Material Chests give you a random material (Depending on Type) that helps you upgrade your ship's equipment slots.
* Ways to get Material Items:

1) purchased directly by using Kr

2) purchased in the Mall by consuming some resources

3) obtained randomly by opening Material Chests or crafting in the Shipyard.

**Material Chests:**

Neptune, Pluto, Saturn, Mercury,
Jupiter, Venus, Gamma Hor,
Rebels

* Rebel missions are small attacks your fleet can perform by using the "Rebel Missions" Button that will unlock new ships, give varying amounts of crystal + commander (player) & warship xp per victory. When Radar Station unlocks, rebel missions will drop different kinds of Radar.
* Rebel missions do not consume soldiers.
* Rebel missions cost 10 AP (Action Points) per Victory. If you fail, 8 AP is returned to your commander.

* Rebel Missions are arranged in chapters that have 6 stages each.

* When you complete a rebel mission with 3 stars you may use the "Attack 5 times" option, in which the xp scale stays the same. Rewards are proportioned in the same % chance. This will consume 50AP per x5 attack, it is possible to fail a x5 attack if your ships vary in damage distribution.

**Below is an overview of the Rebel Chapters:**

* Since you cannot replay missions 1-5 on each chapter and they only award commander xp, crystal or element, the table lists an overview of every 6th rebel mission that giving new ships.
* When ships are unlocked, you may use the "search" option and have a chance at either ship (common or rare drop). After the first free search the other ship may be purchased for varying amounts of Elements (free and may dropped from each chapter of Rebels) or KR (if you have insufficient Elements) depending on quality.
* Some chapters of 6th rebel mission offer Equipment Plans or Resource Mine Plans.
Resource Spots

There are always some resource spots scattered around your base that are used to exchange resources.

* You may collect up to 2 Resource Spots at the same time.

* When you have claimed the resources, another new spot will respawn until it reaches the daily cap.

Details are shown as below:

    Asteriod
Wait 5 mins
    Wreckage
Wait 2 mins
     Construction Speed-up
     Recruitment Speed-up
Back to the base to tap the 5-min icon to use it.
Territory Wars

* Territory wars is a Central Universe exclusive game mode than allows factions to claim "void tiles" (empty map tiles) and secure territory for their faction.
* Map tiles may only be claimed if your faction has a tile/base adjacent to it (as shown below).

* On the outer most tiles of the map are designated truce zones, which prevent players from claiming. If a player is in the truce zone, they can still be attacked if an enemy faction owns a tile beside it. If you are lucky enough to be placed in a map corner (as shown below) it's impossible to be attacked.

* Celestial objects in the faction wars region (Central Universe) can only be attacked if your faction has a tile next to it. This allows for enemy factions to cut off your access to specific COs.
* Resource mines and pirate fleets can still be attacked regardless of faction ownership.
Fornax

* Fornax is a level 9 Celestial Object, signified by the number attached to the name.
* Level 9 planets after being occupied and controlled by a lord, have 62,996 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 62,996 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 9 planets, the NPC ship modification level is (V).

***Collectible Drops:***

Chest (II)
Planets

* Planets are level 1 Celestial Objects, signified by the number attached to the name
* Planets are scattered in the outer ring of primary maps. Their names are: Uranus, Mars, Venus, Jupiter, Mercury, Saturn, Pluto and Neptune. They produce different plans.
* Planets will be upgraded to level 2 after the higher-level Celestial Objects being occupied.
* After the planets being occupied and controlled by a faction, all commanders from the faction can apply for being a lord. Candidates with the highest rank will become the lord. The first application of the day is free.

lvl 2: x8,000
lvl 2: x5,000
Ginseng Americano

O **Ginseng Americano** é uma planta que pode ser encontrada em *Red Dead Redemption 2*.

## Descrição

Arbustos de ginseng americano podem ser identificados por suas grandes folhas de palmeira, caules lisos e pequenos cachos de frutas silvestres vermelhas. Os cachos de frutas silvestres são menores que os encontrados no ginseng do Alasca. Estas plantas são nativas de florestas e áreas úmidas de Elizabeth do Oeste até os arredores de Nova Hanover. Esta planta medicinal pode ser usada para criar remédios ou consumida para recuperar sua base da Vida.

## Locais

Pode ser encontrado em muitos locais por toda a região de Elizabeth do Oeste e Nova Hanover.

## Curiosidades

* É uma das duas espécies de Ginseng que aparecem em *Red Dead Redemption 2*, sendo a outra o Ginseng do Alasca.

## Galeria

Ginseng Americano perto do Riacho DewberryDesenho do Ginseng Americano feito pelo ArthurDesenho do Ginseng Americano feito pelo John
## Troféus/Conquistas

Coletar essa planta contribui para este troféu/conquista em *Red Dead Online*:

20 gamerscore
Bronze bronze
Red Dead Online: Colha 25 ervas
Beta For

* Beta For is a level 5 Celestial Object, signified by the number attached to the name.
* Level 5 planets after being occupied and controlled by a lord, have 28,123 Defensive troops. If the troops are destroyed you may repair the planet and replenish the defenses for a fee as shown below:

* You may repair in the above increment per repair until the 28,123 max soldier count limit is reached.
* All planets that have a defensive value that provides a fleet to help ward off attackers, the planet level will determine the level of the defending ships. On Lvl 5 planets, the NPC ship modification level is (III & IV).

***Collectible Drops:***

Chest (II)
Can't Krill Me Now

The band's most popular album to date.

Track list

1. The Krill is Gone
2. License to Krill
3. Kriller
4. Just for the Krill
5. Hold Me, Thrill Me, Kiss me, Krill Me
6. Shoot To Krill
7. Krills in the Night
8. Krill my Gorilla
9. The Krill is Back
10. Bonus Track 1. Just for the Krill (alternate lyrics)
11. Bonus Track 2 Krill out of Hell
Compêndio

O **Compêndio** é um recurso introduzido em *Red Dead Redemption 2*. Ele é um conjunto de informações detalhadas sobre vários animais, pessoas e objetos que o jogador pode interagir e encontrar enquanto explora o mundo livremente.

## Visão Geral

O compêndio é uma ferramenta muito útil em Red Dead Redemption 2, seja para o jogador que quer entender a história do mundo do jogo ou para aquele que busca informações sobre uma gangue ou um animal.

## Conteúdo

### Plantas

*Artigo principal: Plantas em Redemption 2*

### Armas

*Artigo principal: Armas em Redemption 2*

### Cartas de Cigarros

* Coleção de Cartas Invenções Incríveis
* ‎Coleção de Cartas Artistas
* ‎Coleção de Cartas Pistoleiros Famosos
* Coleção de Cartas ‎Fauna da América
* Coleção de Cartas ‎Flora da América
* Coleção de Cartas Joias da Beleza
* Coleção de Cartas ‎Cavalos
* Coleção de Cartas ‎Maravilhas de Viagens
* Coleção de Cartas ‎Americanos
* Coleção de Cartas ‎Estrelas do Palco
* Coleção de Cartas Vistas da América
* Coleção de Cartas Campeões Mundiais
Ki

Ki
--

## Kin

### Daughter

Silk

Known Kin:

Father: Aspen

Mother: Aiyana

Sisters: Golden Feather, Crystal

Aunt: Lexi

Grandfathers: Dark Face, Slate

Grandmothers: Morning Flower, Cinders

Mate: Gray

Son: Moon

Daughter: Silk

Nephews: Dark Ear, Akino, Okami, Blaze, Flare

Nieces: Golden Flower, Golden Heart, Golden Fur, Saphira, Akila, Sun, Blue Tail
Crystal

## Education

### Apprentices

Silk, Dark Ear

Known Kin:

Father: Aspen

Mother: Aiyana

Brother: Ki

Sister: Golden Feather

Aunt: Lexi

Grandfathers: Dark Face, Sable

Grandmothers: Morning Glow, Cinders

Mate: Silver Feather

Sons: Akino, Okami, Blaze, Flare

Daughters: Saphira, Akila, Sun, Blue Tail

Nephews: Moon, Dark Ear

Nieces: Silk, Golden Flower, Golden Heart, Golden Fur
Celestial Objects

* Celestial objects are any planets/stars in the star system, they produce Equipment Plans or Material Chests after completing their production cycle.
* Celestial objects can be collected by only one player per production cycle. Meaning, if you claim a collection another player will have to wait for the next collection period.
* You may become the lord of a particular planet for a Crystal and Metal fee. Successsfully applying for Lord will automatically rebuild the CO.
* Collecting items, even as a lord costs merits depending on the level of the planet/star. These amounts increase for better rewards.
* If you are lord of a planet at server time 13:00 and 21:00 you will receive x2 free drops at random from the planet's collectible items.

Below are the currently added Celestial Objects by map:

## Primary Map

your birthplace after the character creation.

There are 6 primary maps in Galaxy Battleship, which name is determined by the central planet of each map.

Each primary map has 8 lvl 1 or lvl 2 COs (Planet), 3 lvl 4 COs (Fortress), 3 lvl 6 COs (Star) and 1 lvl 9 CO (Constellation).

## **Advanced Maps**

Unlocks when the central planet of initial map being occupied and world boss defeated.

There are 3 advanced maps in game, which name are also determined by the central planet of each map. Each advanced map has 8 lvl 11 or lvl12 COs (Galaxy), 3 lvl 14 COs (Fortress), 3 lvl 16 COs (Group) and 1 lvl 9 CO (Star Region).

## **Central Universe**

Only 1 in game. Unlocks when the central planet of advanced map being occupied and world boss defeated.

Wars in Central Universe is exclusive and called Territory Wars.
Black Hole

* Black Hole is a level 29 Celestial Object, signified by the number attached to the name.
* Black Hole is the one and only lvl 29 CO in game, and also the exclusive one that producing red equipment plans.
* COs in Central Universe have a protection time. Players need to wait for the countdown cleared to declare a war against them.
* Black Hole can only be attacked when your faction has access to it. For more information, check Territory Wars.
* Event: Battle for Black Hole coming soon.

***Collectible Drops:***
Broken Creek

**Broken Creek** ou **Harlow Homestead** (Terreno dos Harlow), é um local destacado no jogo Red Dead Revolver.

## História

Broken Creek é onde Red Harlow e seus pais, Nate Harlow e Falling Star, vivem no início de Red Dead Revolver. A área irrompe em um campo de batalha quando bandidos aparecem após o retorno de Nate Harlow de vários meses de prospecção na lendária Bear Mountain. Tanto Nate quanto Falling Star morrem na suposta batalha e a própria casa explode em chamas com Red Harlow retornando pelos seus pais.

Além disso, o jogador também pode desbloquear a área como um mapa para o modo Showdown, completando a missão "Bull's Eye" com uma classificação Excelente.

## Descrição

A área consiste em uma humilde casa de madeira que fica em uma colina, cercada por uma cerca de madeira quebrada com um riacho e um caminho que desce para o riacho próximo. É importante notar que várias galinhas vagam nas proximidades da casa e que uma área de tiro ao alvo foi montada perto do próprio riacho.

## Missão

Broken Creek aparece apenas na missão de abertura "Bull's Eye".

## Curiosidades

* No início, se uma das galinhas da família levar um tiro, ela voará para longe.
* Ele está listado no Sheriff Bartlett's Journal na seção **Frontier Places**. A página é desbloqueada ao completar "Bull's Eye".
* A própria casa não pode ser acessada pelo jogador.
Castor Lendário

Localizações de todos Animais Lendários (clique para ampliar)

O **Castor Lendário** é uma espécie de animal encontrada em *Red Dead Redemption 2*.

## Descrição

O castor lendário é endêmico da Lagoa Elysian, em Nova Hanover. Seu pelo claro faz com que esse animal seja facilmente reconhecível se comparado a outros castores da região. Sua dieta herbívora consiste em casca de árvore, câmbio, raízes, brotos e plantas aquáticas. Um Rifle Antipragas é considerado a arma mais eficaz para caçar castores.

Abater este animal dará ao jogador a oportunidade de criar o raro Amuleto Dente de Castor, o Chapéu Mole Castor Lendário e as Luvas Cavalaria Castor Lendário.

## Localização

O castor lendário pode ser encontrado na Lagoa Elysian, próximo ao centro da Serra Roanoke, conectado ao Rio Kamassa ao norte e ao sul.

## Dicas

Animais lendários sempre fornecem uma pele ou couro perfeito, então você pode usar qualquer arma.

Compêndio: Use um rifle antipragas para um abate limpo.

## Fabricação

### Armadilheiro

Estes fazem parte do conjunto de vestimenta **O Apanhador de Sonhos**.

## Curiosidades

* O Armadilheiro contará ao jogador sobre um par de luvas feitas com a pele de um castor albino, semelhante a esta.

## Conquistas/Troféus

100 gamerscore
Ouro ouro
Atinja 100% de conclusão.

## Galeria

Perfil do Castor LendárioDesenho do Castor Lendário feito pelo ArthurDesenho do Castor Lendário feito pelo John
Wolf Isle Wiki

## Welcome to the Wolf Isle Wiki

Just a novel I'm writing. I use this to keep info on my characters

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Specialist Hazmat Zombie

The Specialist Hazmat Zombie is a rather difficult zombie to defeat. It moves quickly, deals a lot of damage, and upon death explodes an **extremely** toxic pool in a large area. To players who are not equipped well enough are likely to die to this zombie. The Specialist Hazmat Zombie will leave a small pool of toxic liquid wherever it moves, but it is as toxic as the pool it leaves behind upon death. You can distinguish a Specialist Hazmat Zombie easily by the bright orange suit it wears. If you do not posses a firearm with you, **avoid this zombie at all costs.** It is very likely to get a disease if you step in the toxic pool,so **avoid the pools too.**
Lea

Lea is a Fighter in Scout Deluxe. Lea is a Fairy Princess of the leaf. Her Ability Leaf Destruction makes her enemies take damage and her teammates heal, so its a two in one!.

## **Bio**

Lea was a Fairy Princess in the Tree of hope till death came and destroyed her home. Lea then left her home and met soemone who was in Scout Deluxe and took Lea in.

## **Stats**

**Ability:**Leaf Destruction

**Flavor Text:** *Lea is a bit obnoixious when i comes to who did more in a battle.*

**Speed:** High

**Health:** Low

**Attack:**Low

**Range**: Semi-low

## **Quotes**

**"**Time For Leaf Destruction!"

"What! I'm not obnoixious!"

"Get ready to lose!"

"Heal up guys!"

'I will avenge my Tree!"

## **Trivia**

* Lea is the 4th character created by FinnFire1234
* Lea is 16 years old
* Lea is FinnFire1234's favorite character.