recursal/Fanatic-Fandom huggingface dataset:
Goldships

**Goldships** are vessels operated by the Bank. They are a preferred means of intercontinental travel, considered safe and fast.

While their inner workings are kept a mystery on purpose, they are believed to rely on Journey Cores.

Goldships and Teleportation are apparently the only means by which Ter’karmark can be reached.

Banker Luna Olentu in Eastspar personally owns three Goldships, among them the *Luxuriant*, which was able to follow the *Temerity* with ease while remaining hidden from sight.

## References

1. ↑ Chapter 181
2. ↑ Chapter 171
3. ↑ Chapters 211 and 212
Omar Gooding

**Omar M. Gooding Sr.**, also known by his stage name, "Big O",[2](born October 19, 1976) is an American actor, rapper, voice artist, and comedian. Gooding is best known for appearing in television shows, such as *Touched by an Angel*, *Wild & Crazy Kids*, *Hangin' with Mr. Cooper*, *Smart Guy*, and *Playmakers*, and also the films *Ghost Dad* and *Baby Boy* for which he received critical praise for his role as "Sweetpea".[2][3] He was one of the original hosts of the Nickelodeontelevision show *Wild & Crazy Kids* from 1990 to 1992. Gooding played D.H., a running back, on *Playmakers* in 2003. He played the character Odell in the 3rd season of *Deadwood*. In 2005, he took the role of Calvin Palmer Jr. in the television series *Barbershop* (in the role originated by Ice Cube in the film version), based upon the 2002 film of the same name. Coincidentally, he also appeared on the UPN sitcom *One on One* as a barber in Flex Washington's barbershop. Gooding also appeared in the *Grey's Anatomy* episode "Superfreak".

From April 2010 to July 2010, Gooding starred as trauma charge nurse, Tuck Brody, in the Bruckheimer television series Miami Medical.[4][5]

In 2012, he premiered and starred in the first season of *Family Time*, a television series for the Bounce TV network that is also shown on TV One. This is another show created by Bentley Kyle Evans. Gooding plays a comedic father name Anthony Stallworth, alongside Angell Conwell, who plays Mrs. Stallworth. Currently, the series is in its 5th season.

Gooding played a main role as Carter in *Percentage*.
Maelstrom

The **Maelstrom** is an ongoing phenomenon in an area in the northeastern Empire of Adamant where the System no longer works.

In 3061, Warden Vatreece together with over 30 Citizens of DKE under her mind control, came to attack Potentate Fecht of the Empire. The encounter happened around a central point of a desert in the northeastern Empire. In a showdown that reportedly lasted several days, the Maelstrom was created. So far there have not been reports in the north about survivors, winners or the defeat of either side, as the entire area became an inhospitable permanent hurricane that encapsulated the area of the actual fight, with System abilities no longer working reliably or at all. Even goldplate adventurers as Alrich the Enkindled had trouble to withstand the forces on display, during an investigation of the damage done.

Further outward from the epicenter of the Maelstrom, harsh weather conditions were reported: It rained in Greenfield (at the time of the occurence, still north of the front of the Empire-DKE war) for an entire week, and the overcast sky, clouds of doom and winds reached as far as Yelfenn, approximately 2000 km to the north of the center of the Maelstrom. *(for comparison: roughly the distance from Miami to the Canadian border in Manitoba, or the distance from Madrid to Warsaw)*

In the wake of the effects of the Maelstrom, the Imperial army under Lightbreaker had attacked the badly afflicted cities of Lenleah, Falking, and Kinepeak. Naturally, a refugee crisis hit the cities of the crumbling DKE alliance as people were fleeing northwards to escape the debilitating effects of the Maelstrom.
Utuvus

**Utuvus** was the name of a famous adventurer who was part of the Rousers. However, he is currently known as **Citizen Jarro**, one of the heads of state of the DKE.

## History

Utuvus was the Rouser's archer. He specialized in anti-magic skills and reached the status of a goldplate Guild-Member before renouncing his affiliation as he joined the roster of the DKE.

As a ruler of the city of Jarro, he wasn’t bad, especially given how many other Citizens are spoiled nobility and don't care for their people. In fact, Citizen Jarro is beloved among his people, while unpopular among his fellow Citizens. This may be due to the fact that he has a reputation of often not voting in agreement with his colleagues.

Even so, Halgrave and Citizen Jarro don't see eye to eye, and haven't talked to each other for about ten years. Still, there is another former member of the Rousers that Halgrave despises even more. Burrik the Volcano calls Utuvus "Jik".

Citizen Jarro's leadership position has created several lines and wrinkles in his face.

The crest/symbol of Jarro are two crossed swords.

## References

1. ↑ 1.0 1.1 Chapter 72
2. ↑ Chapter 74
3. ↑ 3.0 3.1 Chapter 68
4. ↑ 4.0 4.1 Chapter 74
5. ↑ Chapter 93
Reece

**Reece**, also known as Grannybrain or Warden Vatreece, is a construct created by the original Warden Vatreece. Rain later converted her into an essence construct.

## History

She started as a mental construct created by Warden Vatreece. The construct was originally non-sentient, just responding with pre-programmed responses. She gained temporary sentience when she absorbed the Thought Shell and mind blender contingency in Rain's head in preparation for testing his mental defenses.

## References

1. ↑ Chapter 255
2. ↑ Chapter 249
Lurkers

**Lurkers** are giant spider monster types, but low level.

They are weak by themselves, but where there's one Lurker, you should always suspect more. They overwhelm their prey with sheer numbers. The Guild classifies them as "fodder".

They actually suck blood.

## Types

* **Coal Lurker**: Level 2, mostly. It remains unclear if they are attuned to an element, but if so, the chemical element is the most likely.
* **Coal Lurker Broodlings** also Level 2, but consisting of a group instead of being individual monsters
* **Frost Lurker**: unknown level, cold-attuned variant

## References

1. ↑ Chapter 109
2. ↑ Chapter 101
3. ↑ Chapter 116
Fredek

**Fredek** is a commoner from Fel Sadanis.

## Biography

Fredek used to make a living of brawling in taverns as a Bareknuckle Boxer and is quite big, having "muscles on his muscles" After the Shift he joined Ascension. He got awakened when Rain destroyed the core in the Essed lair, getting a Level Cap of 9. He decided to become a Passivist. (a build Rain had hatched out weeks before)

He and Gigs found Lana in Vestvall on Rain's orders.

He participated in Lyn's first group that tried to challenge the Fire Eater.

He has expressed concerns about letting Sana see too much aboard of Temerity.

## Build

Fredek has all the foundation skills out of the Physical Passive tree: Strength of Arm, Lifespring, and Rugged Defense. These are slow to level, and he is also aiming for Physical Synergy and Turtle Skin in the future.

He put all his stat points in Strength, aiming to become a Fortifico unless there is a special class for the passive skill tree.

His equipment involves shield and sword, but he prefers to hit things with his knuckle-enhanced fists.

## References

1. ↑ Chapter 226
2. ↑ 2.0 2.1 Chapter 123
3. ↑ Chapter 113
4. ↑ 4.0 4.1 Chapter 129
5. ↑ Chapter 77
6. ↑ 6.0 6.1 6.2 6.3 Chapter 132
Bens

**Bens** is the son of Jamus - if not bodily, then adopted. He is married and has a daughter.

## Appearance

He has black hair and green eyes, and is about 23 years old as of 3060.

## History

Bens grew up when Karilla still pretended all her children were those of Jamus. Jamus was thus the father who cared and provided for him in childhood.

When Karilla left Jamus, she claimed that all their three children were bastards she'd had with Argan Urs. Bens was fourteen and old enough to understand the reason behind Jamus leaving, but didn't really forgive him for doing so. He stopped writing Jamus in 3056 and their reconcilement turned out prickly in 3060. Bens' relationship with the Urs family also remained sour, and he and his wife and daughter moved away from the Urs seat of power, while not fully denouncing them. It is unclear whether or not Bens claimed the title of a Freelord, or if he even had the right to do so, being apparently a bastard son.

Rain was convinced that Bens is Jamus legitimate son, as he looks a lot like him. That would mean that only Alden and Dami are not Jamus' children. Nevertheless, Alden and Dami chose to live with their half-brother and his family, soon after leaving Vestvall, living in the commoner part of Ascension's camps and not with the nobles. Even Egan Urs joined Bens family, over that of his father, much to Argan Urs' displeasure.

Jamus chucked Karilla into the ocean when she argued for a last time for custody/guardianship of her three children. She left Three Cliffs with a grudge.

Meanwhile, Bens planned to join Ascension.

## References

1. ↑ Chapter 125
2. ↑ Chapter 126
3. ↑ 3.0 3.1 Chapter 178
4. ↑ Chapter 177
5. ↑ Chapter 194
Potions

**Potions** may be created via alchemy or chemistry and are used for different, temporary effects.

Potion creation is usually done by an awakened (Al)Chemist. However, unawakened are not entirely barred from crafting potions, but usually have to stick to low-end stuff. The creation of a potion requires raw materials in the form of reagents/chemicals that need to be acquired; and in the form of Tel or Crysts to empower the concoction. Potions are usually made in large batches and then filled into smaller bottles sold for consumption.

Many potions are colorless, unless colored by the potionmaker: These potions are still colored to fit either some standardized scheme by the manufacturer, and can then be sold off the shelf. Potionmakers also offer the service to color the potions so that they match the HUD colors of the consumer.

Restoration potions work differently than other healing: A healing scroll may restore 400 health instantly; while a healing potion would restore health over the course of several minutes. However, a healing potion is usually a lot cheaper, as it also needs to be ingested, which is not entirely pleasurable. Note that health restauration does not provide actual magical healing - for such, a magical specialist with according skills is needed.

## Potions

* Minor Traveler's Aid
	+ +400 sp/hr, 4hr duration
	+ +400 mp/hr, 4hr duration
	+ tastes "not great" and "better than raw sewage"

* Beginner’s Clarity Tonic
	+ +5 Clarity, 42min duration
	+ tastes "Horrid"

* Basic health potion
	+ ~300 health over a few minutes
	+ tastes like lime

* Basic stamina potion
	+ ~300 stamina over a few minutes
	+ tastes like bubble gum

* Basic mana potion
	+ ~300 mana over a few minutes
	+ tastes like mint

* Overnight restoration potion
	+ ~1000 each of health, stamina, and mana
	+ Only works while sleeping
	+ tastes like stewed feet

* Ald’s Wondrous Waterbreathing Potion
	+ about two liters of substance, all of which needs to be fully ingested in order to activate (after a few minutes)
	+ oily, thick substance that feels like liquid tar in the stomach, and that causes gas
	+ User may breathe water as if it were air for ca. 4 hours
	+ cost ~300 Tel and ~6 Crysts to create

## References

1. ↑ 1.0 1.1 Chapter 69
2. ↑ Chapter 72
3. ↑ 3.0 3.1 3.2 3.3 3.4 Chapter 84
4. ↑ Chapter 15
5. ↑ Chapter 192
Clarity

**Clarity** is one of the six base stats. Clarity influences mana regeneration (M.Regen).

The base formula is:

(
t
o
t
a
l
\_
c
l
a
r
i
t
y
)
×
# 10
M
.
R
e
g
e
n

/

d
a
y

{\displaystyle (total\\_clarity) \times 10 = M.Regen / day}

 Known benefits

1. Increases mana pool regeneration.
2. Increases range of ability to remember events or details.
3. (Speculation) Increases sensitivity to outside mana interacting with the awakened.

## Known detriments

1. (Speculation) When paired with low focus, makes the awakened more "scatterbrained".

## Quirks

1. Dynamos have an extremely high tolerance or even immunity to mana overuse soulstrain because of high Clarity and the class boost to effectiveness of the stat.
2. While overall level and total stats help with system manipulation, Ameliah has stated Clarity might effect system manipulation to an unknown, higher degree than other stats.

## Training

While the stat helps with memory, the benefit can only be received through training. Such as learning new languages and practicing mathematical problems or general recollection.
Hounds

**Hounds** are a canine type of monster that usually comes in packs.

The **Alpha** of a pack is larger than the other monsters, and always accompanied by an also larger mate which is otherwise not different from the other pack-members. Given that they are monsters, this pack-structure is artificially created by the system, but still impacts their fighting behaviour: An alpha (if it even exists in an encounter) will direct its pack-mates and stay away from the fighting, unless it is directly attacked. If its mate gets wounded or killed, the Alpha practically goes berserk.

Monstrous Wolves are more formidable pack-monsters that basically perform under the same rules.

## Elemental Hounds

* **Dark Hounds** are attuned to the Dark element. A typical Dark Hound is level 5, but Rain noted that they had a range of 3-6.
* **Frost Hounds** are attuned to the Cold element. They were shaggy with matted white fur, encrusted with frost. They were mostly level 5, including the Frost Hound Alpha.

## References

1. ↑ 1.0 1.1 1.2 Chapter 121
2. ↑ Chapter 15, 41
3. ↑ Chapter 16
Halfstone

**Halfstone** is a capital city in the central parts of the Democratic Kingdoms of Ekrustia and located in a hilly/mountainous area according to the available maps. It is surrounded by Elfield in the North, Westbridge and Greenfield in the West, Ellis in the South and Kallias to the East.

## Treaty of Halfstone

The city is best known for the Treaty of Halfstone, which was signed by the global organizations present in Ekrustia: The Watch, the Guild, the Bank and the Kingdoms themselves. The treaty was negotiated hundreds of years ago, which could make it either as old as the DKE's alliance or even older. The current Citizen Halfstone, despite having been born hundreds of years after the treaty was made, is currently the highest authority in interpreting the document, of which she likes to remind all other Citizens.

The treaty regulates basically all civilized interactions between the signatory parties, and apparently waives to non-signatories all rights mentioned within it.

*Henceforth, while the signatories are not unconditionally bound by this document to an arrangement of mutual defense as defined in section two, subsection two, any signatory engaged in conflict with any non-signatory power or individual is entitled to the non-interference of other signatories regarding the furtherance of that conflict. This non-interference prohibits denial of free travel; as defined in section two, subsection seven; granting fugitive asylum to the conflicting party; as defined in section two, subsection eighteen; suspension of basic hospitality and shelter rights; as defined in section two, subsection four; [...]; and withholding of information or resources pertinent to the aforementioned conflict when such withholding does not meaningfully endanger the signatory not engaged in said conflict.*
This glimpse into the treaty shows that the treaty includes:

* 2.2: Definitions (among them: "team" and "mutual defense")
* 2.4: Basic hospitality and shelter
* 2.7: Freedom of movement
* 2.18: Asylum rights
* non-interference and mutual obligations in conflicts with others (the clause sited above)

Other points regard:

* protocols: Citizens (or generally, ranking souvereigns) must be greated by their lessers with a bow of at least 20 degrees.
* Interpretations of the treaty by one signatory may only be challenged by other signatories of at least the same standing
* Immediate wartime measures limiting the unlimited applicability of all aspects of the treaty

## References

1. ↑ Chapter 191
2. ↑ 2.0 2.1 Chapter 205
3. ↑ Chapter 76
Citizen Magabor

**Citizen Magabor** is the ruler of the northwestern coastal city of Magabor in the DKE.

In 3060 he was chosen (probably by vote) to be the contact person to be sent to Vigilance. There, he was threatened and held captive or hostage by Warden Vatreece until she was satisfied on the DKE's further actions after the alliance had captured the Watch's city of Fel Sadanis.

The Warden released him back to the DKE, but regretted doing so.

## References

1. ↑ Chapter 93
2. ↑ Chapter 206
Karum

**Karum** is a god of the World who is seen as the god of craftsmanship.

He is widely credited with being the creator of the System. Referring to that, Warden Vatreece has stated her belief that *Karum is dead, his system perverted by those that came after.* She also referred to various different beliefs, according to which he either ascended to godhood, always remained mortal, had been a God from the start, or never even existed.

His symbol is a crescent moon, and his color is white.

Karum plays an important theatrical role in weddings, forge the wedding bond.

He is also seen as responsible for death and guiding souls to the afterlife. Furthermore, according to the most recent Ellish dogma, he created the System strictly according to El's designs, and he is also seen as the patron deity of servants, which may or may not be rooted in the modern enslavement of awakened craftsmen.

## References

1. ↑ Chapter 206
2. ↑ Chapter 181
3. ↑ Chapter 180
4. ↑ Chapter 166
5. ↑ Chapter 181
Evonna

**Evonna** is a founding member of Ascension.

She is a very attractive woman. In conversation, she is smooth if not cheesy. She got into Ascension as a Laborer and Porter.

As soon as she got awakened in Essed, she chose to became a Shield Defender, which required training with Carten. As soon as that training began, they started flirting shamelessly with each other, and apparently hit it off. They have now stayed together for months, although she is not stronger than Carten.

## Build

Evonna is a Shield Defender and picked up Shield Bash as her first skill. She also swings a mace and wears steel plate armor.

Her other skills are Reinforced Shield, Unyielding Defense, and Fast Block, and two skill points not accounted for in her build. She was Level 5 but still classless when Ascension was in Vestvall.

## References

1. ↑ 1.0 1.1 1.2 Chapter 123
2. ↑ Chapter 113
3. ↑ Rugged charms also evidenced in Chapters 131 and 140.
4. ↑ Chapter 173
5. ↑ Chapter 132
Sadanis

**Sadanis** refers to:

* The **Sadanis River**, a major river on the continent of Ekrustia, that passes the Badlands
* Fel Sadanis, location of a city at the eponymous river; its inhabitants were called *Fel Sadanians*
* Citadel Sadanis, a Watch outpost at the same location, founded and destroyed in the year 3060
* Citizen Sadanis, a DKE citizen shortly ruling over Fel Sadanis in 3060.

Disambiguation page for SadanisThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Karamaugin

**Karamaugin** is a world-famous crafter and weapon-smith.

Rain already knew that he is "hot shit", before learning more about him. At some point later, Rain found out that Karamaugin works exclusively for Havenheild.

He makes enchanted weapons for Gold-level customers, for example the hammer of Halgrave, a weapon with a adamant handle and a head made of Ixyn crystal with a sub-core inside.The weapon is so heavy that you need specialized tier-4 skills like Center of Mass to wield it, and the Adamant shaft would still bent if not for the enchantments carved into the hammer by Karamaugin.

## References

1. ↑ Chapter 123
2. ↑ 2.0 2.1 Chapter 224
3. ↑ 3.0 3.1 Chapter 72
Ranks

**Ranks** is a game that is a lot like Chess. It is commonly understood that Ranks is a game of elegance, very much unlike actual battles and war.

## Known figures, moves and rules

* The game is played on a grid, with small stones marked with symbols, white vs. black.
* The main piece is the *Monarch* who has to be defended at all costs.
* The most common piece is the Worker, of which there are several.  There is also at least one *Mage*, *Jack*, *Defender* and *Warrior* on each side. The pieces seem all able to take each other, given that it is their turn.
* It is possible to switch the positions of Workers with other pieces, giving credence to the *common* saying that *behind each worker, there is a warrior*.
* The equivalent to a check-mate in Ranks is called *outranked*.

## Known players

* Rain learned it from Tallheart but despite some progress is still not good at the game
* Jamus also knows how to play, and does boast about it.
* During the fall of Fel Sadanis, the nobles organized a Ranks tournament
* Clubbs is scarily good at Ranks, and also Chess after Rain taught him.
* Ameliah tought Lana to play ranks.

## References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 69
2. ↑ Chapter 100
3. ↑ 3.0 3.1 Chapter 123
4. ↑ 4.0 4.1 Chapter 124
5. ↑ Chapter 155
6. ↑ Chapter 98
7. ↑ Chater 113
8. ↑ Chapter 126
9. ↑ Chapter 177
Eastspar

**Eastspar** is a port city of the Democratic Kingdoms of Ekrustia, sitting on a peninsula on the northeastern coast of Ekrustia north of Fioe and Barstone, and to the southeast of Nasha.

Eastspar is renowned for the Golden Gates, which are two truly massive tower constructions doubling as lighthouses. They were raised in the middle of the sea and stand kilometers apart, marking the only safe passageway to Splendor and Bellost. Due to the international treaties with the Bank, naval vessels around Eastspar have to fly charter flags registered with the Bank, as if Eastspar was Bankish territory.

Eastspar is a former capital of one of Ekrustia's many kingdoms. It does have a Teleportation platform, and a notable presence of both Bank and Guild. Citizen Eastspar is male and has a three-pointed star as his crest. After the mysterious disappearance of the Citizens of the DKE from public during the Empire-DKE war, his brother Kenth Matagar has begun to enforce the Citizen's law around Eastspar. That law includes indicating the status of being Awakened by a red armband or by wearing the appropriate membership plate of an organization.

Eastspar has at least three colossal piers that are bordering Wharf Street. Close to the harbor, the locally recommended inns are Clair’s, the Thrice-Feathered Raven, and the Kilmen Brewhouse. In the North of Eastspar, there is a Guildhouse. To the south of the harbor are quarters of ill respute in the so-called Golden Row which then ends in Soggy Bottom.

## History

The *Temerity* was able to travel from Barstone to Eastspar within five days (with the distance between the cities around 500km) , while being pursued by a Goldship. Ascension was then hailed by *Birdman* himself, before being allowed in the harbor of Eastspar.

At the time of Ascension's arrival in Eastspar, President Luna Olentu was the most influential Banker in town, ranking #4 in the hierarchy of the Bank.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Chapter 211
2. ↑ Chapter 191
3. ↑ Chapter 212
Mindcaster

A **mindcaster** is a tool that allows mind-to-mind communication over vast distances.

## Background

The Watch maintains mindcasters in all its major outposts. A patrol under officer Turton from Vestvall brought one from there to the refugee camp (the Lee) next to the barrier of Fel Sadanis, given that a similar installation inside the barrier could no longer work.

With a limited setup like the one described below, the Watch only has a few valid direct targets from Fel Sadanis, them being Southguard and Jarro.

The Empire of Adamant is also a major user of mindcasters, unlike the DKE.

Really powerful Mentalists are able to use a mindcaster to invade the mind of a person trying to communicate with it (as you need to lower any mental defenses you might have), and controlling them. This happened only once in the story so far, with Vatreece taking over Lavarro.

The Watch has no mindcaster in Barstone, but they do have one in Estervale.

## Setup

The device has a huge amplifier formation, requiring a large wagon for it to be moved. The central component is a circlet made of layered bands of black and white crystal. Numerous crystalline pillars carved with runes are required to make the whole thing work. Half of them are made of white crystal and the other half from black. The crystal pillars come in different sizes. Some are taller than a man, and others no larger than a finger. They need to be arranged in concentric circles around the operator in a precise geometric pattern.

Setting them up, however, is more than just a matter of placing them in the correct spots. The area has to be leveled, measurements made, then the first massive pillars carefully moved and sunk into the ground. Everything needs to be stable enough to resist the magical forces that are exerted when the device activates. Mindcasters are kept stationary for that reason.

## References

1. ↑ 1.0 1.1 1.2 Chapter 104
2. ↑ Chapter 106
Lana

*Lana is not to be confused with Lena, founding member of Ascnsion.*
**Lana** is a former laborer from Vestvall, who has become a member of Ascension.

## Background

Lana was a washerwoman in Vestvall. Her great beauty caught the eye of Hegar who 'elevated' her and gave her fancy clothes and loved to play dress-up and un-dress with her, as well as seeing her dance. He was a rough lover, but Lana was more fearful of his cruel companion Anton, than the "idiot" himself.

After Ascension arrived in town, Hegar had the idea to send her as his spy to learn some facts about Ascension. To that purpose, Hegar disguised her as "commoner" tavern servant with illfitting clothes (a total contrast to Vestvallan fashion) to the tavern that Ascension members frequented, the Hole and Oats. Once she arrived there, she was immediately singled out by Fredek and Gigs who respectfully brought Lana to Rain and Ameliah. Lana gave them some insight on the behaviour of the Crimson Swords.

## Ascension

She stayed in Ascension's camp afterwards, which caused Hegar to search for her. Once he realized that Ascension had moved their camp to the crack into the depths, he lost all interest in Lana, who had been a mere destraction to him.

Realizing that her talents in washing weren't going to help her in Asension, Lana volunteered regularly to serve Rain and Ameliah meals, but also did guarding and patrolling duties later, after she had been accepted into Ascension as an Aspirant. She passed a combat test with Taron, and then started swordfighting lessons with Samson. Ameliah taught her Ranks.

Lana had a hand when it came to choose the new uniform of Ascension, conspiring with Dempton to create three outrageous outfits in Vestvallian fashion, and one practical white jacket.

## References

1. ↑ Chapter 129
2. ↑ Chapter 131, 132
3. ↑ Chapter 170
4. ↑ Chapter 138
5. ↑ Chapter 165
6. ↑ Chapter 156
7. ↑ Chapter 220
Deepcat

The **Deepcat** is a feline Monster type that occurs in the Depths, apparently both in neutral and elemental Biomes.

## Overview

The Deepcats that Ascension encountered so far, were about Level 6 threats. They are fast, agile and stealthy solitary hunters without special or magical attacks. Their health is low enough that adventurers have little care for them after surpassing mid-bronze level.

Deepcat meat is very unpalatable, similar to soggy gym socks. The fur and hide makes good material for clothes and leatherworkers.

## References

1. ↑ Chapter 132
2. ↑ Chapter 145
3. ↑ Chapter 143
4. ↑ Chapter 147
5. ↑ Chapter 158
North Harbor

**North Harbor** (or **Northharbor**) is a capital city on the northern coast of the Democratic Kingdoms of Ekrustia and located at the mouth of the North River. The next capital port cities are Magabor and Harrport, but both are at least 500 km away. Much closer is the inland city of Yelfenn (and Elfield, beyond that) to the southeast, and Tem to the West along the coast.

The ruling clan of North Harbor in 3061 was the Menovik family.

In the opening moves of the Empire-DKE war, Citizen Northharbor, a pure air mage specialist, carried a team of Citizens in their counter-attack on the imperial army that besieged Fel Sadanis. She was apparently killed together with Citizen Bowcraig because of a trick of Lightbreaker. In the months following that debacle, a new male Citizen Northharbor was selected.

Seemingly out of nowhere, Lightbreaker arrived with an army near North Harbor some months later, causing "significant damage", according to a report that arrived in Xiugaaraa. Other reports indicated that he "seared it off the map", which might be an exaggeration, but North Harbor was basically destroyed.

Many refugees from North Harbor fled to Yelfenn.

Meanwhile, a surviving part of the Menovik family fled south to their secret compound, were they discovered the hidden Cervidian village nearby. *(for more about that, see: Menovik)*

1. ↑ Chapter 191
2. ↑ 2.0 2.1 2.2 2.3 Chapter 219
3. ↑ Chapter 94
4. ↑ Chapter 193
5. ↑ 5.0 5.1 Chapter 216
Core

A **Core** is a magical construct or device, made from the sub-core or core of a lair, though using actual cores for this purpose is really rare. The inner workings are kept a mystery by Coresmiths, the crafters who make them.

## Known types of cores

* The **Journey Core** enables auto-locomotion. It may be worked into Goldships, but also **Journey Carts**.
* The **Steath Core** enable anti-divination. This works both against human scrying as well as the abilities of high-level monsters (e.g. whales) to track magic and people.

## Known producers of cores

* The Foundry, a Bank's subsidiary, has a near-monopoly for Journey Cores available on the free market.
* Lightcore is a Bank branch who produces Journey Cart's, and work with Core's.
* Since at least spring 3061 the Empire has gained the knowledge on how to build Journey Cores. Their cores are able to be overridden and remotely shut down.
* Some crafters in Rellagia are able to make cores.
* Karamaugin is a specialized core-crafter working for Havenheild.

## History

Mlem had a Journey Cart, before it started acting up, and Romer took it apart to learn how its Runes worked.

After reaching Regalia, members of Ascension reassembled Mlem's Journey Cart, and took it to "Bluewash Fine Artifacts, Corework, and Curios" where it was easily repaired.

## References

1. ↑ 1.0 1.1 1.2 Chapter 227
2. ↑ Chapter 181
3. ↑ Chapter 199
4. ↑ 4.0 4.1 Chapter 224
5. ↑ Chapters 74, 175
Brightside

**Brightside** is an outpost where Ameliah spent nine years of her youth, until she escaped at age seventeen. It is built within a cave, at the bottom of a deep chasm filled with poisonous gas. Because of its remote location, the primary way to enter or leave Brightside is via a teleportation pad, run by the Bank's enforcer there, a man called Arden.

While only 100 people or so live there, it is a rank 20 zone suited for strong adventurers to test themselves. Because of the toxic environment, healers who can neutralize poison are in high demand.

It is located "on the other side of the Empire" according to Ameliah, and deep underground. Jamus never heard of it. According to the world map, it's location might possibly be somewhere between the Southern Islands and the Empire of Adamant.

A full account of what happened during Ameliah's stay there, can be found in Chapter 171.

## References

1. ↑ 1.0 1.1 1.2 Chapter 035
2. ↑ Chapter 68
3. ↑ Chapter 38
4. ↑ Chapter 224
5. ↑ Also, in preparation of that chapter, there were a few retcons made to Brightside: Originally, Ameliah escaped there at age 15, and the yet unnamed Arden was described as an "honest and sometimes cheritable" man.
Citizen Mantle

The **Mantle** of the Citizenship of the DKE is essentially a magical implant that allows the carrier to interact over a distance with all other carriers of a the same type of implant. This allows the Citizens (city tyrants) of the DKE to directly coordinate their policy making without having to travel to meetings or conferences. This made the link between all mantles the single greatest logistical tool held by any government the world over.

## Orb communications

When active, the link from the Mantle allows each implantee to see the faces of each other implantee in small orbs surrounding them. It is possible to hide these orbs from non-implantees, or make them fully visible to others, and publicly show the messages exchanged. The orbs are likely accessing parts of the System. 37 orbs surrounding each Citizen means that a total 0f 1369 orbs exist to facilitate all two-way communications.

The orbs come with a traffic light system showing the results of eventual votes: Green means "yes", Red means "no". Most votes of the DKE need to be unanimous "yes" votes, and at least some actions exist that cannot be performed without such a unanimous vote, like the creation of a new Mantle.

It is unknown where the artifact that created the Mantle came from: It is commonly accepted that it might be a Majistraal artifact, but it has not been in use until the inception of the DKE, which makes that explanation rather sketchy.

## Elevation into the mantle

A ceremony is performed in which all Citizens are required to participate: One Citizen needs to nominate the candidate; another citizen must second the nomination; then all Citizens participate in a vote to confirm the candidate. In case of a unanimous "Yes" vote, the mantle gets created (or transferred) immediately; in case of at least one "No" vote, a formal discourse on the merits gets initiated after which more votes may follow. When taking up the mantle, the former name of the nominee gets cast aside, and they may no longer pursue or act upon the loyalties and obligations of their past life; devoting them fully on their new domain. That is, in theory.

The implantation involves a physical splinter of an azure crystal that has to settle into the implantee's heart. The crystal shard can be implanted more easily when it is attuned to the implantee. The implantation process is more painful the lower level the implantee is, with the recommended level being above 50 (*but possibly dependent on the amount of accumulated essence*, besides the higher resistances of a Gold-level person).

When creating a new azure shard, all existing communication orbs need to participate in creating it from thin air via magic.

Transferring a Mantle to a new person requires no votes at all, but is dependent on that person being able to process it.

It was not safely possible for Velika to carve her mantle out of her heart herself, despite wanting to do so.

## References

1. ↑ First mentioned in Chapter 72
2. ↑ Chapter 93
3. ↑ Chapter 205
4. ↑ Chapters 74 and 93
5. ↑ 5.0 5.1 5.2 Chapter 74
6. ↑ Chapter 206
7. ↑ Chapter 190
Mottled Magma Frog

A **Mottled Magma Frog** is a monster that occured in the heat biome of the Ashen Jungle. It was Level 17, and had a ranged attack of blasted magma.

While it was probably not weak to the heat element, Ameliah killed one of the monsters in a single Fireball attack (Triplicate overcharged chanted Fireball, modifiers applied).
Joyanna

## Shortcrust

**Joyanna** (more commonly known as **Shortcrust**) is a member of Ascension.

She is a former caravaner and guard from Fel Sadanis. She joined Ascension as a founding member in late 3060. No-one calls her Joyanna, though.

She knows how to fight and remained in a position of security/guardswomenship within the company.

Shortcrust was awakened in early 3061 in the Sale family lair. She gained a Level Cap of 7 and decided to become an Spearwielder, building upon her combat practice.

## References

1. ↑ Chapter 113
2. ↑ Chapter 168
3. ↑ Chapter 173
Larus

**Larus** was an grocer in Vestvall.

He was a small merchant of sorts in need of firewood when Ascension arrived. Gemma, another Vestvallian, considered him a "fool" and thought his wares were dubious.

Larus thought it was a good idea to steal two aluminium swords from Ascension when he saw a chance to break into the storage tent. He hope to sell them in Three Cliffs, and trusted that magic users would not be able to trace the swords in his belongings. Rain, Ruce and Gardener identified him as the culprit of the theft and found the swords with him, while Smelt could contribute the information that Larus had badgered him for weeks as a hopeful buyer of the very same swords. Rain sentenced the man to community labor and a strict diet, instead of corporeal punishment.

## References

1. ↑ Chapter 129
2. ↑ Chapter 179
Sea Kings

The **Sea Kings** were the rulers of Three Cliffs, and are a group of local warlords and basically powerful pirate captains.

Before the Adamant invaded, the Sea Kings were all in the Silver range and most of them were some flavor of hydromancer. They basically ruled over rivaling gangs - one for each King.

As of Seedlings 3061, there were seven Sea Kings ruling over Three Cliffs:

* the *Barge King*, Captain Bakal, retired Silver-level hydromancer/warrior, not interested in being in charge
* the *Darkmane*, personal name unknown, hydromancer-variant and slaver, killed in the attack of the Fist of Progress on her city
* five more Sea Kings who were absent during the attack, and had reportedly "fled"

This power vacuum allowed Ascension to temporarily take control of the city, before it was taken over by the Empire of Adamant.

## References

1. ↑ Chapter 184
2. ↑ Chapter 189
Flaming Hare

The **Flaming Hare** is a rabbit-like monster that may set itself on fire, and kick off Firebolts from its hind feet.

They thrive in dry and hot surroundings, are attuned to the heat element, and are most vulnerable to cold damage, naturally.

Near Vestvall, Mahria's and Lyn's group encountered one that was apparently between level 5 and 10.
Crystal Slime

**Crystal slimes** are what you get once you purify a slime of all of its impurities, they themselves will then gain a sort of 'purification' ability of their own, allowing them to clean dirt and whatever else they absorb. They don't spawn naturally, and are the same level as the original base slime that was purified, which means that Greater Slimes (Level 4) can be purified into **Greater Crystal Slime**s.

They're completely translucent and see-through, befitting of their 'crystal' title. They seem to enjoy cleaning and organizing things.

They're neutral monsters, meaning they aren't immediately hostile towards humans and also that they're tamable. Monster Tamers cannot easily disconnect a bond, so Crystal Slimes as non-combat monsters are not a good choice for a Monster Tamer, even in their "Greater" variant.

They are hostile to regular slimes, actively hunting down their filthy brethren with excitement, as they are natural enemies. They gain the ability of purifying contaminations on their own, hunting after dirt and grime. After absorbing another slime they defeated, they will temporarily bloat up to match the increased mass while their insides grow murky with the new impurities, but eventually they'll actually purify the contamination before shrinking back to their original size, and clear up the impurities. This digestion mode will keep a crystal slime fed for a while, too.

Crystal slimes can be kept close by humans, but they don't follow orders. Rain didn't manage to keep a Greater Crystal Slime captive in Fel Sadanis, or herd one into the protective barricades.

They're also stupid, holding very short term memory, making them usually unable to understand even the simplest of commands. They *do* have emotions, and are able to process and express them in their own way.

It is the only known variant of slime that doesn't smell.

It is possible for Arcane Shifters to transform into a Crystal Slime, but the invertebrate pattern is uncomfortable to hold, and they have very limited senses, most obviously no eyesight.

## Individual Crystal Slimes

* Dozer, tamed slime of Rain (became semi-intelligent and then evolved into an Essence Slime)
* Rina's tamed slime (grew huge)

## References

1. ↑ 1.0 1.1 Chapter 104
2. ↑ 2.0 2.1 Chapter 179
3. ↑ Chapter 95
4. ↑ Chapter 92
5. ↑ Chapter 87, 104
Delfina

**Delfina** is a member of Ascension.

She has long black hair and is incredibly shy in public.

## History

Delfina joined Ascension in late 3060 as a founding member and part of the laborer/porter crews. Rain noted right from the start that she was extremely quiet.

She is on good terms with Nails, who is equally taciturn and introduced her to Lyn.

Delfina was awakened in early 3061 in the Sale family lair, gaining a Level Cap of 7 and electing to become a Beam Mage.

## Abilities

Her known skills include Ray of Eclipse (Dark damage) and Magma Ray (Level 1, heat damage)..

## References

1. ↑ 1.0 1.1 Chapter 179
2. ↑ Chapter 113
3. ↑ Chapter 114
4. ↑ Chapter 173
Leviathans

**Leviathans** are dragon-level ocean monsters.

## Appearance

The eldritch monsters are big and have tentacles. Besides that, they are each unique and described as ecosystems unto themself.

## Behavior

They stay far away from the coast, but they can survive outside of their ranked zones of origin, due to their ability to create a ranked area wherever they are, even on the ocean surface. This allows smaller monsters to appear in their vicinity as well.

Humans travelling the oceans have to be aware of any Leviathan being too close by, and circumvent the danger, even if that means that shipping routes need to be closed. Starguides like Fechton Stone on board of ships can detect the dangers of such creatures; and diviners may possibly help in that regard as well. Goldships may be warded against most dangers in the oceans (like whales), but Leviathans pose a much graver danger.

## References

1. ↑ Chapter 192
2. ↑ Chapter 191
Frostbear Spirit Caller

The **Frostbear Spirit Caller** was a shaggy bear-like creature of Level 13 that could walk or stand quadrupedal and bipedal. It had long saber-teeth appearing as if made of ice. Ascension encountered it in the Essed Frostbarrows lair.

It had abilities to buff the spirit monsters under its control - all of which were nominally Level 1-3 "Frozen Memories of Essed", but had the advantage of overwhelming numbers.

* manifested tentacles on the Frostbear's back were able to touch the members of its horde and turn their arms into bloodstained blades.
* the breath of the Frostbear gave the members of its horde a plate-armor made of ice.

Immolate turned out to be an effective Spell against the horde.

The Frostbear Spirit Caller itself, sans horde, was not an effective fighter against lower-level awakened. The party average level was just 7.5, and most members didn't even participate in the close combat that defeated the Spirit Caller.
Mig and Del

**Mig** and **Del** were two town guards from Vestvall. They joined Ascension in 3060, to become Aspirants.

Both of them are independently married, and they're close colleagues who constantly tease each other. Mig is the younger one. Del has an adult daughter.

## History

They were on duty at the palisade around Vestvall, when Ascension arrived in Vestvall.

They were on duty at the crack near Vestvall, together with Lyn, when Rain, Ameliah and Tallheart returned from their delve.

They were on guard duty at the time of the festivities when Ascension reched the plains of the Salt Flats; but they abandoned their post to join the party, thus allowing a thief to steal equipment (which Gardener easily recovered). Rain had to charge them with a big credit penalty for that oversight.

Just a few weeks later, Del and Mig sold an Aluminium dagger and a flashlight from Ascension's making to the Bank, thus exposing those trade secrets of Ascension. Rain punished them with work detail for several days, and they were the labor who outfitted Temerity deck with an outer layer of Pykrete.

## References

1. ↑ Chapter 125
2. ↑ Chapter 163
3. ↑ Chapter 179
4. ↑ Chapters 212, 214
Rina Ashworth

**Rina Ashworth** is a young noblewoman from Fel Sadanis. She is about 20 years, tall, blonde, attractive, and knows about those qualities.

Being a noble, she was introduced as utterly overconfident, especially about her markmenship with the bow. She volunteered for participation in the expedition into The Fells where she proved to be a competent archer (her only equipment into the lair was a bow and a quiver of 50 durability-enchanted arrows, and *no backup weapon*).

She chose to become a Tamer as her class after Rain gifted her a Crystal Slime as a pet during the expedition. That slime grew huge out of the dungeon, and she discovered more qualitities about the pet slime, like Crystal Slimes seeking out and destroying regular Slimes.

As soon as Fel Sadanis was back under control of the Watch, Rina evacuated to Jarro, likely with her family.

Kettel was *rather* unsuccessful in asking her out.

## References

1. ↑ Chapter 85, first appearance but remaining unnamed in Chapter 84
2. ↑ Chapter 87
3. ↑ Chapter 98
4. ↑ Chapter 104
Estervale

**Estervale** is a city of the Democratic Kingdoms of Ekrustia, sitting deep inland in the northeastern parts of Ekrustia, east of Kepar and southwest of Barstone. Its main and only land trade route connects to Ambermar in the north, and then further to Barstone. On all other sides, Estervale is surrounded by a high mountain range and is located in the center (like Prague in the center of Bohemia, although the territory of Estervale appears to be only half as large as Czechia/Bohemia).

However, Estervale is also connected to the larger world via its Teleportation platform, which connects it directly to Jarro, Bowcraig and Barstone, among others. Furthermore, Estervale has a significant presence of the Watch, including a Mindcaster device.

## References

1. ↑ Chapter 191
2. ↑ Chapters 203-207
Fecht

**Potentate Fecht** is the former ruler of the Empire of Adamant.

## Overview

He has been Potentate for more than a 100 years but looks like he is 40.

After his rise to power, Fecht decreed that Cervidians were to be killed.

## Enemies

Apparently, Fecht keeps everyone in the Empire as slaves, many of them mindwashed. This is why nobody outside the Adamantian Empire has been shown to have any sympathies for Fecht: He is considered a monster and an enemy that needs to be contained. After Rain learned about Fecht from Ameliah, he likened Fecht to *Adolf Hitler, except immortal and with superpowers*.

* The DKE is fighting a defensive war against the Empire, but only have a chance because there is no direct frontline between their territories
* Lightbreaker is an enslaved subject to Fecht, but has given up any futile resistance
* Val, his son, has vowed to avenge his father
* Tallheart and Snowlilly leveled up primarily to fight back against the Empire, and to ultimately kill Fecht
* Vatreece, Warden of the Watch, fought against Fecht after his rise to power, but that fight had threatened to tear apart the world, so there has been a sort of armistice between them ever since. Via Lavarro, she continues to fight against the Empire.
* Rain and Ameliah are agreeing that something needs to be done about the Empire, but are realistic in seeing that toppling Fecht is outside of their capabilities.

## Powers and Build

Fecht is likely above level 75, one of the three awakened in the world known to be platinum-level, besides Vatreece and Kev.

Tallheart stated Fecht is probably an Omnimage, as well as a Warrior and an Artisan whose skill exceeds that of a master in all crafts.

It is unknown how his power to enslave others works: Warden Vatreece is known as the single highest *Mentalist* in memory since the Majistraal, so Fecht supposedly has another class. Whatever it is, Fecht is stabilized in his power by loyal supporters.

## References

1. ↑ Chapter 27
2. ↑ Chapter 88
3. ↑ Chapter 103
4. ↑ Chapter 93
5. ↑ Chapter 192
6. ↑ Chapter 67
7. ↑ Chapter 173