Level 1

**Level 1** is the 1st Level of The Backrooms.

## Warehouse Description

    This part of the Level is a abandoned warehouse with old concrete floors varying from other materials, concrete walls, exposed rebar, faint fluorescent lights placed on the walls and a fog with the source being from the humidity of the ceiling that often condensates into puddles in inconsistent rooms, which some have its walls poorly painted to fit the floor.

Similar to Level 0, this Level is incredibly big. There is a stable supply of water and electricity, which allows habitation by the Traveler. It is also far more expansive, having staircases, elevators, isolated rooms, and hallways.

Lights often go out for a few minutes, in these minutes you can suffer from Nyctophobia with a chance of dying of shock, no matter if you already had this phobia or if you don't have it, it's always best to bring a light source with you at all times.

During a blackout, crates and supplies will disappear or re-appear with different items inside of it unless held by the person who found it.

Every few miles, you can find a vending machine along with a soda machine, it seems to replenish itself every 20 minutes and apparently doesn't need money.

Windows are present in this section of the Level, but it's boarded up, the sound of rain can be heard from the outside, explaining why the ceiling is wet.

## Hallways Description

This part of the Level is infinitely long, the walls are made of dirty stone brick walls and the concrete floors filled with stone dust, if kicked, they can get in the air and get inside your lungs, so it's better to bring a mask with you. Rarely, the floor can fade into Level 0's carpet.

These hallways are connected by even shorter hallways with no ceiling and walls that stretch on forever with exposed pipes, some of the walls can be either cracked or broken, the walls can also be made out of cinder blocks, having caulk in them and sometimes has carpet fluid leaking out.

Catwalks are present in this level and can be used as a quicker way to navigate through the Level, they are very difficult to get into because they are not connected to the ground whatsoever, if you get on a catwalk, you have to be extremely cautious because they are very old and rusty, they will break if you move too quickly and you can fall to your death.

There have been reports of there being presence of clouds of Radon in certain rooms, always blocked off by a yellow tape with "DO NOT TRESPASS" written in it, it is currently unknown how radiation got here, but it may have some sort of relation to Level 6.

## Details

Crates can be found in **Level 1** containing random items, such as Food, Drinks, Clothes, Tools, etc.

Grafitti can be found all over **Level 1**, exactly how it would look like in Baseline Reality, usually near Graffiti there are empty paint spray cans.

## Entrances

**Level 1** can be accessed through Level 0 via fire emergency doors, elevators and No-Clipping.

## Exits

One can exit **Level 1** by simply continuing to explore until you find a metal door with "UTILITY TUNNELS" written on it, which will always lead to Level 2. Finding hatches in the ground can go even further into The Backrooms, always lead to Level 2

Any other exit from **Level 1**'s Sublevels will always lead back to **Level 1.**

## Objects

Objects are present all over this Level, they are found in crates and drawers, the most common item is Almond Water.

## Rooms

The Trader's Vault

* The Trader's Vault is a long hallway of storage rooms with garage doors on each room, the lights are mostly giving off a faint orange glow from the ceiling.

* Each room was filled with random objects and items, before the the T.F.A. took it over for storing supplies for documentation.

* Every door is labeled with the proper designation, Food, Weapons, etc. The strange properties is that random objects keep disappearing, and reappearing in random storage rooms, old and new. Even completely new Items appear out of nowhere.

* Life-Forms do in fact appear here, but the rate is much lower compared to the main Level. Many rogue Travelers have sent numerous attacks on the Trader's Vault in a act to steal the supplies, but that has never been successful, as the Trader's Vault is heavily guarded by the T.F.A., and is only open for those who are in need.

* For now this area is heavily populated by the T.F.A. and other researchers, along with a group of Travelers.

## Events

During "The Blackout", one can suffer from Nyctophobia and die from shock due to constant paranoia and fear of the unknown, this event usually lasts for a few minutes, it's always best to bring a light source with you at all times.

## Machinery

**Level 1** seems to be powered by a hidden generator that is assumed to be in the middle of the Hallways, which seems to be innacessable.

### Ambience

« Level 0 | Level 1 | Level 2 »

**Lanimil Corporation**
**Exploring Limspaces since 1954**

**Credits**

**Close**

Author: Lxnar\_Whrxd

Original Authors: etoisle, DrainedWell, Stretchsterz.

Original Page: Wikidot, Fandom, Liminal Archives, and the Wikidot Archive version

Images: Original image of Level 1 by the Wikidot, Basement Image by Liminal Archives, Trader's Vault image by the Wikidot.