Discordia

> "*Dance to the discordant tune of Discordia!*"
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**Discordia** is the twelfth challenge on the *Lords of Chaos* board.

## Attacks

All of Discordia’s attacks deal ??? (Void) damage.

1. Discordia sends musical staves at his target.
	* Applies one of the following effects in sequence:
		+ 'Time Signature: 3/4' for 4 turns.
			- *'Let's try a nice waltz!'*
		+ 'Time Signature: 4/4' for 5 turns.
			- *'No, no, no, a standard 4/4 would sound better.'*
		+ 'Time Signature: 5/4' for 4 turns.
			- *'Next up, something a little spicy, in 5/4!'*
	* Attacks for 5 hits of 100% ??? Magic damage (500% total) with +400 Crit.
2. Discordia waves his baton in a green shroud before sending two music notes at his target.
	* Applies 'Floating Keys' for 3 turns.
		+ +180 Block/Parry/Dodge.
	* Attacks for 2 hits of 100% ??? Magic damage (200% total).
3. Discordia waves his baton in a yellow flurry before sending two music notes at his target.
	* Applies 'Crescendo' for 3 turns inclusive.
		+ +20 Boost.
		+ +20 Crit.
	* Attacks for 2 hits of 100% ??? Magic damage (200% total).
4. Discordia waves his baton in a green charge before sending two music notes at his target.
	* Automatically inflicts ‘Decrescendo’ for 2 turns.
		+ -20 Boost.
		+ -20 Crit.
	* Attacks for 2 hits of 100% ??? Magic damage (200% total).
5. Discordia waves his baton, sending two music notes at his target.
	* Heals Discordia for 2% of his maximum HP.
	* Attacks for 2 hits of 200% ??? Magic damage (400% total) with +9000 Bonus.
6. Discordia waves his baton in a green shroud before sending two music notes at his target.
	* *'Discordia plays a chord using your defenses!'*
	* Automatically inflicts ‘Power Chord’ for 1 turn, a Null DoT.
		+ The DoT damage is equal to the sum of the target's Melee + Pierce + Magic + Block + Parry + Dodge, floored at 1.
	* Attacks for 2 hits of 200% ??? Magic damage (400% total).
7. Discordia waves his baton in a yellow flurry before sending two music notes at his target.
	* Applies 'Crescendo' for 4 turns inclusive.
		+ +20 Boost.
		+ +20 Crit.
	* Attacks for 2 hits of 200% ??? Magic damage (400% total).
8. Discordia waves his baton in a green charge before sending two music notes at his target.
	* Automatically inflicts ‘Decrescendo’ for 4 turns inclusive.
		+ -50 All.
		+ +50 Health.
	* Attacks for 2 hits of 200% ??? Magic damage (400% total).
9. Discordia waves his baton in a green flurry before sending two music notes at his target.
	* Attacks for 2 hits of 100% ??? Magic damage (200% total).
	* Inflicts 'Stunned Silence', a 2-turn stun.
10. Discordia sends musical staves at his target.
	* *'No! That's not right! That's not it at all! Follow my baton, fool!'*
	* Automatically inflicts ‘Clumsy Feet’ for 4 turns inclusive.
		+ -300 Melee/Pierce/Magic.
		+ -300 Block/Parry/Dodge.
	* Applies 'Fortissimo' for 5 turns inclusive.
		+ +200 Boost.
		+ +200 Bonus.
	* Attacks for 5 hits of 100% ??? Magic damage (500% total).

## Rotation

Discordia's fight can be split into 3 phases, marked by his Time Signature status ('Time Signature: 3/4', 'Time Signature: 4/4' or 'Time Signature: 5/4').

* The phases always follow the order of 3/4 -> 4/4 -> 5/4 -> repeat.
* With 'Time Signature: 3/4', Discordia’s rotation is 1 -> 2 -> 3 -> 4.
* With 'Time Signature: 4/4', Discordia’s rotation is 1 -> 5 -> 5 -> 5 -> 5.
* With 'Time Signature: 5/4', Discordia’s rotation is 1 -> 6 -> 7 -> 8 -> 9 -> 5.
* If the player fails Discordia's 'Dance for me!' check (see Mechanics), Discordia pauses his rotation to use Attack 10.
* Discordia's full rotation is 1 -> 2 -> 3 -> 4 -> 1 -> 5 -> 5 -> 5 -> 5 -> 1 -> 6 -> 7 -> 8 -> 9 -> 5 -> repeat.

## Mechanics

### Pads

* The fight with Discordia contains 4 pads representing the up, down, left, right and center positions.
* After using Attack 1, prompts will announce the direction Discordia waves his baton in using the messages corresponding to the up, down, left, right and middle positions:
	+ *Discordia waves his baton up!* (player's north)
	+ *Discordia waves his baton down!* (player's south)
	+ *Discordia waves his baton left!* (player's west)
	+ *Discordia waves his baton right!* (player's east)
	+ *Discordia jabs his baton!* (center)
* Starting from the second time Attack 1 is used, a notification will be shown:
	+ *'Dance for me!'*
	+ When this happens, the player has to click the tiles in the order shown by the previously mentioned popups.
		- If failed, Discordia pauses his rotation to use Attack 10.
		- If successful, Discordia inflicts 'Dancing to the Tune' for 2 turns during his next action.
			* *'Yes! Yes! Perfection!'*
			* +10 Boost.

### Major/Minor Key

* On the last turn of each phase, if Discordia’s HP is below 50% (7550), an additional buff will be applied every turn after each use of Attack 1:
	+ Major Key:
		- *'Let's brighten things up with a major key!'*
		- Purges 'Minor Key' if it is active.
		- Applies 'Major Key' for 99 turns inclusive.
			* +50 Boost.
	+ Minor Key:
		- *'And now, a minor key!'*
		- Purges 'Major Key' if it is active.
		- Applies 'Minor Key' for 99 turns inclusive.
			* +50 Bonus.
	+ Discordia alternates between Major Key and Minor Key on each application.
	+ The initial application of Major/Minor Key is random.

## Resistances

* Shrink: 300
* Immobility: 300