Dundrasil

Drasillian Flag

Geographical Location in Deacledroth

### Leaders

King Erdwin of Dundrasil (formerly, deceased)Queen Eleanor of Dundrasil (formerly, deceased)

Prince Alastair of Dundrasil (formerly, deceased, Heir)

### Racial Makeup

50% Half-Elves25% Human

10% Dwarf

10% Other

5% True Elven

### Allies

The Brangrove (Formerly)Etägtulon (Formerly)

Bardos (Formerly)

Oakenguard (Formerly)

### Rivals

Balseign

Dundrasil was a small Kingdom consisting of the Capital City as well as the various, primarily farming, villages under its protection.

## Locations

### Dundrasil City

Dundrasil's Capital, Built from stone on the face of a gigantic Plateau

*Main article: Dundrasil City*

### The Warrior's Rest

An Inn that was left exempt from the Cloaking Spell post-invasion on the North-Eastern border. A short detour south of The Brangrove Highway, though is often worth the trip.

*Main article: The Warrior's Rest*

### Roundbeck

Small town on the Western edge of the territory

*Main article:*

### Unnamed 2

Small town on the SouthWestern border.

*Main article:*

### Unnamed 3

Small town on the SouthEastern border, near to Grumm territory.

*Main article:*

## History

### The Exodus

875 3rd Era of Deacledroth

The History of Dundrasil begins in The Brangrove. The High Elf families put more and more pressure on the then Lord and Lady of Eldergate to “Get the Half-Breeds and foreigners out of our lands.” Thankfully for those who had made The Brangrove their home the Lord and Lady at the time were much more sympathetic to the Non-Elves in their territory and such formulated a plan with one of their close human friends. They agreed to The High Elves’ demand to have the Majority of Non-Elves (including half elves of quarter or less blood) leave The Brangrove, though in exchange they will never be able to pull their influence on matters of Race or Land outside of their own personal possessions until the Lord and Lady personally dissolve the agreement. The High Elves agreed to the terms, entering a binding magical contract; Then, to keep their end of the deal without completely throwing the Non-Elves out into the dirt, they partitioned off a section from their Eastern Borders, breaking their hold over the land, thus leaving it open for the new exiles to claim for themselves. All non-Elves were forced to leave The Brangrove, along with a majority of Half-Elves, though the option to settle in what would become Dundrasil left these exiles a relatively safe place to restart their lives without submitting to foreign powers.

A human family led the exodus to the new lands, they took advantage of the still magically fertile lands and helped each family set up small farms that in time turned to villages. They knew that they didn't have the skills, nor the manpower to grow much further so they gathered a small group of their most charismatic members, gave them what trade goods they could muster and sent them north toward the Dwarven Kingdom of Etägtulon. There, they managed to get a meeting with Stonemasons and Forgedwarves and Miners and put forward their case. The Dwarves would be paid with the goods the caravan held, plus a share of the materials harvested during the work needed. Normally this would be nowhere near enough to coerce the Dwarves to travel so far from their homes but they were swayed by a simple addition to their introduction

“We are separating from the Elves, even taking some of their land with us, and we were hoping to use your unmatched skills to show them how less they are than us.”

This quote only being a Partial Lie.This manipulation of the Dwarves’ famous hatred of the elves was enough for them to join the caravan on its way home, only promising to help in the construction of the foundations of what would become Dundrasil City.

### The Foundation

Upon returning to the Plateau that would become Dundrasil City, a little over 3 months after they left, the Caravan found the Drasillian people had stabilised, they were not Flourishing but they were no longer starving either. The dwarves they had brought along tested the land around their site and were surprised to find that the land was not only rich when it came to growing but also in Iron and Coal. This piqued the Miner’s interest; they brought his dwarven brothers in and proposed a deal of their own. They would still take the payment agreed to at the beginning, but would agree to go further than simply building the foundation of the City; instead they agreed to assist in building the grand walls, the keep and even some of the initial buildings needed to get the city running; in Exchange when Dundrasil was fully up and running the members of the Building Crew would get an immediate access to the ore within these lands via Caravan. Knowing they would get no better people to build such grand stone structures they agreed to the deal (with the last minute addition that no Half-Elves would “mess with their good work”)

35 years later (~910 3rd Era) the City of Dundrasil had been established. Over the years the Dwarves had gotten fed up with the Drasillian’s initial quality of work and had over time taught the people how to Forge, Mason and Mine “Properly” and established their new Trade route with the Drasillian people. Over the next 3 centuries the Drasillians formed their own society and aesthetic. The descendants of the family that led the exodus and planned the deal with the Dwarves were crowned as King and Queen during those years. In time they had flourished to the point of being able to explore new things leading to the discovery (or at least rediscovery) of the Manipulation of The Elemental Fources and the act of Infusion (later to be renamed the School of the Armamentalist or The School of Fource.) This led to the refurbishment of the small chapel near the City Center into the Hall of Fources. The Hall would still act in majority as a Chapel as it was formerly used, though extensions were added to accommodate the new needs of the Order, primarily the addition of a Grand Library to hold the new and old information considering both the Order and the Country.

Once fully established, **Dundrasil** joined The Alliance. Their population was too small to fully form an Oakenguard order so they were considered a subsection of the Brangrove Order. Having met the requirements (most notably the existence of an escape path in case of “violent complications”) they joined the rotation of Cities who hosted the Alliance Summit every 5 years. The Drasillians added a little flair to the dates of their Summits, having a grand celebration over the few days during and following the Summits, inviting all the Citizens to the Capital where there would be a grand market day followed by 2 days of celebration, provided that there were no complications during the meeting. They continued this many times until the summit of 1250 3rd Era.

The Dwarves who the Caravan had picked up those years ago chose to stay within the Capital, carving homes into the base of the plateau. Back in Etägtulon, their choice to stay caused some controversy. Many back in the dwarven lands still claim that the deal was all a trick and the Dwarves were kept away from the mountains against their will, especially after the Drasillians kept relatively positive relations with their former nation. Due to this ill will, many Etägtulonian dwarves still have a tainted view of Drasillians, seeing them as liers and tricksters.

### The Fall

1250 3rd Era of Deacledroth, Spring Equinox.

The Drasillian people gathered at the Capital City in record numbers, reports say that nearly the entire population was there that day, along with many visitors from other countries planning to either take advantage of the Market Prices and/or just party hard. Midday of the day of the Summit the people of the Market Square started to feel a great pressure. With a thunderous rip a portal to The Abyss opened up above the center of the Market and Demons spilled out. Unprepared for such a thing to happen in such a central location the Drasillan Military were unable to form up quickly enough to stop the massacre. Thousands were in that city that morning, only seven left that afternoon; the Leaders who managed to escape through the secret tunnels beneath the Keep managed to get out before the demons reached them, telling the story and quarantining off the lands of **Dundrasil**, successfully stopping the Demons from spreading, though not being able to push them back yet. A small family arrived a day late to the country to find out what had happened. They took up The Warrior’s Rest Inn, hoping to keep it as a place safe for travellers to pass through when going through the southern lands of Deacledroth.

Following Dundrasil's Fall, it is estimated that less than five hundred Drasillians remain, spread all over Deacledroth.

## Culture

Every citizen of Dundrasil is given a replica of the Star of Dundrasil upon either birth or upon officially becoming a citizen. This was worn as a sign of pride and unity "You are not Man, nor Elf, Nor Dwarf, nor Gnome or Halfling or any other race or tribe. You are Drasillian. You are one of us." Even after Dundrasil's Fall most surviving Drasillians still wear their Star.

Thanks to their History of coming from The Brangrove (Elves stereotypically having a poshish english accent) and the relatively large presence of Dwarves (Who stereotypically have a Scottish accent) during the Foundation of the kingdom, Most Drasillians have an accent similar to a subdued Yorkshire Accent (think Sean Bean) due to the blending of the two accents. the vagely northern/Sean Beany accent is still canon, this was just a handwavey explanation.

The Members of what became known as the Armamentalist Order discovered (or at least rediscovered) a method of harnessing Elemental Fources that they formed into a new school of magic. The School was destroyed during the invasion, though a few copies of the Armamentalist’s Tome; holding the method of harnessing Fource, still survive. Rumour is that the Tomes are being kept by families of Genasi.

Drasillians, like some elven clans, traditionally don't have Surnames. Instead they have familial titles -Note, Patronimico is the proper word for this kind of naming apparently- (Alastair, son of Erdwin and Elenor), generalised titles (Alastair of Dundrasil) or; when they earn one, an honorific title (Alastair Demonsbane)

The Military of Dundrasil mainly consisted of Heavy Infantry (half-to-full plate and 2h weapons generally) enhanced by Armamentalists with Long Range Archer Support (kinda representing the half elf half human theme of Dundrasil. The human Wall of Steel -even though that's more of a dwarven thing. Cavalry would be more human but ignore that- enhanced by Elven superior archery and magic)

Drasillian-styled Plate
## Notable People

#### *King Erdwin of Dundrasil*

Human King of Dundrasil.

Though no body has been recovered, He was declared dead as of the Fall of Dundrasil.

#### *Queen Eleanor of Dundrasil*

The 1/4 Wood Elf Queen of Dundrasil.

Though no body has been recovered, She was declared dead as of the Fall of Dundrasil.

#### *Prince Alistair, son of Erdwin and Eleanor of Dundrasil.*

The to-be Heir of Dundrasil, in his youth he focused more on martial training than learning to rule, though this attitude began to change in the year up to the Fall of Dundrasil.

Though no body has been recovered, He was declared dead as of the Fall of Dundrasil.

#### *Prince Erdrick, son of Erdwin and Eleanor of Dundrasil*

The second son of Erdwin and Eleanor. He left at the age of 15 to join the Oakenguard Rangers, Joining the Strike Force. Little has been heard of him since leaving his home.

Due to not publicly resurfacing following the fall of Dundrasil, many assume he perished during one of his Expeditions, though such confirmation has not been released by the Oakenguard themselves.

## Trivia/Notes

* The name of Dundrasil, as well as the name of The Warrior's Rest, were taken from the JRPG Dragon Quest XI.
	+ Some other names and even themes may have been taken. I (the Creator) honestly cannot remember.
* The towns on the Western Edge were also given names taken from Dragonquest (Specifically Dragonquest V) Though these names were temporary and have since been removed.

## Update Notes

**Things that should be updated, not things that have been updated**\*

* Finish Naming & Individualising towns
* History section will likely need a once-over, if only to bring up to date with current canon. Remember to establish Dwarven animosity after trickery was revealed.<Luke>*Would love to know when "the fall" this occurred, as some refugees displaced by the event likely ended up in Verrachia*<\Luke>
* Proper formatting of Culture section.
* Entire Notable People section needs redoing.