recursal/Fanatic-Fandom huggingface dataset:
Mule

* Overhead
* Thumbnail

The **Mule** is a versatile ship that can be used for both freight and combat.

## Description

The Mule is as much of a hodgepodge as its looks suggest. The Lionheart ship designers combined a good deal of cargo space with a decent amount of weaponry and even a fighter bay, and ended up with a ship that is mostly used as a freighter but can also be used as a warship because of its heavy armament and shields. This hodgepodge nature has its downside, though, namely its high crew requirement and the fact that any dedicated ship of the same cost will do better in a specialized role than the Mule will.

## Location

The Mule can be purchased at the following ports:

* Asgard, Naos
* Follower, Alphard
* Geminus, Castor (Before the bombing)
* Haven, Arneb
* Haze, Dubhe
* Midgard, Aludra
* Norn, Adhara
* Valhalla, Epsilon Leonis

## Outfits

These are the standard outfits initially equipped on each Mule.

## Performance Information

As it says in its description, the Mule is a ship that can do everything decently but is beat out by more specialized vessels in individual categories. Because of this, the Mule is a mixed bag for players. The ship has a high cargo space for hauling materials, a good number of bunks for passengers, and decent outfit space, but it also has a fairly high crew complement and it is very reliant on bulky turrets instead of fixed guns. This makes arming it beyond its basic outfits somewhat problematic.

The single fighter bay is best used for a Boxwing to further this vessel's role as an armed cargo ship. Should the player pick a combat fighter, the player will find the unfortunate fighter being little more than an expensive missile launcher or a distraction for enemy ships.
Nasqueron

Nasqueron is an uninhabited planet in the Nenia system.

## Image

Beneath Nasqueron's cloudy surface is a complex and thriving ecosystem of gas-dwelling organisms, from the massive void sprites all the way down to bacteria that inhabit tiny water droplets suspended in the air. Although the void sprites mostly feed on these organisms, it appears that in order to grow into their adult form or to give birth to young, they also need rare minerals that they can only find by feeding on asteroids, far beyond the planet's atmosphere.

## Information

* Landing on Nasqueron requires the gaslining attribute, which is only available on certain Remnant ships.
* Nasqueron is one of two landable gas planets in the game. The other is Slylandro.
* Nasqueron is named after a planet from Iain M. Banks's novel *The Algebraist*. Banks's influence appears in many other parts of the game, like the description of the Pug Gridfire Turret.
Mon Ki i'Hiya Consortium

This page contains summary information for the in-game Hai Organization Mon Ki i'Hiya Consortium*.*

*This page may contain **Spoilers.***

Mon Ki i'Hiya Consortium is a shipyard that has owed its success to exclusive military contracts as they are the sole manufacturer of the Shield Beetle. They are headquartered with their primary (and only) shipyard on Hai-home. They maintain a license from the Yeer e Ki Cooperative to manufacture the Aphid which is the backbone of the Hai interplanetary economy.

Mon Ki i'Hiya Consortium retails widely across Hai space. It has the in-game retail groupings Mon Ki i'Hiya Basics and Mon Ki i'Hiya Advanced; the Basics list is *distinct* from the Advanced.

In recent history the Consortium's reputation has taken a hit after a portion of it split with the rise of the Unfettered, leading to the breakaway Mon Ki o'Uden Splinter shipyard.

### Design Philosophy

Mon Ki i'Hiya design philosophy is overall quite flexible, but rigidly maintains 3 key elements:

* Recessed channels for the cockpit that is centrally located to the bulk of the ship.
* Clustered fins for heat dissipation.
* "Flat" rear sections.

## Retail Locations

### Mon Ki i'Hiya Basics

* Cloudfire, Wah Ki
* Giverstone, Zuba Zub
* Greenwater, Fah Soom
* Hai-home, Ya Hai
* Heartvalley, Io Lowe
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep

## Ships

### Medium Warship

* Ladybug (Becomes available during the Hai Reveal storyline)
* Pond Strider (Becomes available for sale 30-90 days after the Hai mission Strider 3 is offered)

### Drone

* Flea (Becomes available for sale 30-90 days after the Hai mission Strider 3 is offered)
NGVF-DD Fuel Cell

## Description

This is a relatively large fuel cell. Other generators are available that produce more energy and fit into a smaller space, but they are much more expensive. As a result, large civilian ships that will not be frequently in combat often come equipped with these fuel cells.

## Location

The nGVF-DD Fuel Cell can be purchased at the following ports:

* Asgard, Naos
* Bourne, Gamma Corvi
* Midgard, Aludra
* Rust, Kraz
* Smuggler's Den, Men
* Thule, Men
* Valhalla, Epsilon Leonis
* Wayfarer, Tarazed

## Information

* This outfit is *almost* rendered obsolete by the Large Biochemical Cell, as it is only 3 mass units heavier and generates over 51% more energy for around 37.2% less heat.
Kornephoros

**Kornephoros** is a binary system in the Rim. It is initially controlled by the Republic, but becomes part of the Free Worlds when they declare independence.

## Landing Locations

Kornephoros has two landing locations, Deep and Clink.

## Links

Kornephoros links to the following systems.

* Sabik
* Aldhibain
* Sargas
* Wei

## Mining

These are the mineable asteroids that spawn in Kornephoros.

* Lead
* Silicon
* Silver

## Fleets

These are the fleets that naturally spawn in Kornephoros at the start of the game.

* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Small Militia
* Large Militia
* Human Miners

After August 29, 3014, the Small and Large Militia fleets are changed to Small and Large Free Worlds fleets.

These are the fleets that spawn after the capture of Kornephoros.

* Small Southern Merchants
* Large Southern Merchants
* Small Republic
* Large Republic
* Navy Surveillance

After Kornephoros is recaptured, the fleets spawns return to how they were before it was captured.

## Notes

* There are two systems with the formal name "Kornephoros", one of which is also formally named Rutilicus. Both systems are in the Hercules constellation.
Lone Cloud

## Commodity Prices

### Luxury Goods

958

Lone Cloud is a system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Lone Cloud has the following landing locations:

* Vibrant Water

## Links

Lone Cloud links to the following systems:

* Four Pillars

## Amenities

Lone Cloud does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Lone Cloud:

* Aluminum
* Silicon

## Fleets

The following fleets spawn in Lone Cloud:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Large Battery Module

## Description

This battery pack stores enough power to allow a Coalition ship to continue maneuvering even when its solar panels are only producing a fraction of their peak output.

## Location

This can be purchased from Coalition space.

## Information

* Purchasing this requires a Coalition license.
* This is one of two coalition batteries. The other is the Small Battery Module.
* This is the third most efficient battery in the game, behind only the Remnant Crystal Capacitor and the Quarg Nanotech Battery.
* This outfit renders the Hai Gorge Batteries and the LP072a Battery Pack obsolete by storing more energy for less space. The LP144a Battery Pack has slightly more capacity but weighs over twice as much, making this outfit a likely alternative.
Memory

Memory is a planet in the Zosma system. It is controlled by the Republic.

## Image

Memory is a dry world, but with enough local plants to maintain a breathable atmosphere. Some of the indigenous forms of cactus-like, drought-resistant plants grow dozens of meters high. Most of the animals that have evolved here are nocturnal.

This planet was first settled only a few centuries ago, and the population is still relatively low, but they have developed a diverse set of industries including manufacturing and medical research.

## Spaceport

The local government has not yet seen the need to set aside funds to replace the spaceport built by the original settlers: mostly just a collection of poured concrete pads where larger ships can land without sinking into the sand of the desert.

They have added some large hangars for richer clients and Navy ships, however, and over the years more and more buildings have sprung up along the periphery of the landing field.

## Outfitter

* Deep Sky Basics
* Ammo North

## Information

* Memory has a tribute value of 700 and is defended by Small Deep Security Fleets.
* Landing here has no required reputation.
Navy

> *"The only thing that rivals honor among the Navy is duty."*
>
>

> - Alondo Gruyere, mission: Harmony Lost (FW Early Warning 3)
>
>

The Republic Navy is the military arm of the Republic Parliament. They protect merchants, patrol and hunt for pirates, and perform military strikes on various targets, such as the Alphas. During Endless Sky's main story, the Navy is at war with the Free Worlds.

Their devotion to service and duty is legendary, and even in the Free Worlds, the Navy is admired for their honor. However, it has become more of a protection fleet for the Paradise Planets in recent years, and the lessening of Navy patrols in the South and the Rim led to the strengthening of the pirate fleets. This was a major factor of the Free Worlds' secession.

The Navy also has a large humanitarian arm. Independently of Parliament's orders, it evacuated the two million settlers on Hope when it was made uninhabitable, to the anger of the Paradise Planets.

## Ships

These are the ships used by Navy. Most of these spaceships cannot be purchased without a Navy License or a Navy Carrier License, with the exception of the Lance fighter.

### Light Warship

* Gunboat
* Rainmaker

### Heavy Warship

* Carrier
* Cruiser
* Battleship (upcoming)

### Fighter

* Dropship
* Lance

### Drone

* Combat Drone
* Surveillance Drone

## Faction Relations

As the Navy is an arm of the Republic, it is obligated to act for the Republic's interests.

* Syndicate - The Syndicate is a part of the Republic, and rarely interferes with their operations. The Navy patrols Syndicate space occasionally.
	+ However, the Republic does go to war with the Syndicate during the Free Worlds campaign, as they are found to be the perpetrators of the nuclear attacks on Martini and Geminus.
* Free Worlds - The Republic is at war with Free Worlds, and see the systems of the Free Worlds as Republic space. Navy ships sometimes enter Free space by themselves. External intervention from the Pug will result in the two factions coming to peace.
	+ If the player decides to choose the Reconciliation path, the Free Worlds will work together with the Republic against the Syndicate's extremists, and eventually become independent.
	+ If the player decides to choose the Checkmate path, the Free Worlds will continue going to war against the Republic, until a negotiated agreement sees the Free Worlds become more automonous within the Republic.
* Alphas - The Navy is hostile to the Alphas, as the Alphas attempted to enslave humanity.
* Betas - The Navy is friendly with the Betas; Admiral Danforth greets Elias in a cordial manner during the Wanderer Campaign.
* Pug - The Navy is hostile to the Pug, as the Pug attempted to invade human space.
* Hai - The Navy is friendly with the Hai, and keeps their existence secret from the rest of Human space. The intent is to limit the flow of immigration to Hai worlds to keep them from being overwhelmed. Adventurous captains can still find their way to the Hai, but the flow is controlled.
* Quarg - The Navy is neutral with the Quarg.
* Pirates - The Navy is hostile to all pirates.
Orca Plasma Thruster

Redirect to:

* Human Plasma Engines

> *This engine draws enough power that a ship with anything short of a full-fledged nuclear reactor is unlikely to be able to use it, but the thrust it generates is impressive.*
>
>

> -Outfitter Description
>
>

Template:Endless Sky - Thrusters

## Item Details

Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat.

## Outfitter Locations

The Orca Plasma Thruster can be purchased at the following ports:
New Sahara

New Sahara is a planet in the Phecda system. It is controlled by the Republic.

## Image

New Sahara is mostly desert and savanna, with very little precipitation.

A century ago, some entrepreneurs settled here and built a factory complex that is entirely powered by wind and solar energy, because there are so few cloudy days here and the wind and sunshine are so reliable. The factory is mostly autonomous, with only a few thousand people living here to perform maintenance or to grow crops in irrigated fields.

## Spaceport

The spaceport consists of a few large concrete slabs, each big enough for a dozen small ships or a pair of Bulk Freighters to land on. Farther away are fields of solar panels and the factories that they power. The spaceport buildings themselves, however, are underground, where less energy is needed to keep the air cool. Light pipes bring sunlight down from the surface to illuminate the subterranean storage caverns and living quarters, while keeping the searing heat of the sunlight out.

## Information

* New Sahara has a tribute value of 400 and is defended by small Militia fleets.
* Landing here has no required reputation.
Oosuoro

## Commodity Prices

### Luxury Goods

1260

Oosuoro is a system in Gegno space that is controlled by the Gegno.

## Landing Locations

Oosuoro has the following landing locations:

* Tschyss

## Links

Oosuoro links to the following systems:

* Asio
* Eogho
* Heutesl
* Iigen
* Oihaug
* Uelawan

## Mining

The following mineable asteroids spawn in this system:

* Aluminum
* Neodymium

## Fleets

The following fleets spawn in Oosuoro:

* Gegno Basic
* Gegno Cargo
* Gegno Miners
Mendez Station

Mendez Station is located in the Alpherg system. It is uninhabited.

## Description

Mendez Station is the closest object to Alpherg's twin stars. Constructed by the CCOR as part of its efforts to build self-sufficiency in the Outer Rim, the station's gigantic ramscoops collect charged particles from the system's solar winds and refine them into hyperdrive fuel.
Since its establishment, Mendez has been uninhabited for most of its operational life. The station's location makes it uncomfortably hot, and as a result, Mendez is almost entirely automated apart from a small control room used during maintenance.

## Information

* Despite being a fuel collection station, you cannot refuel here.
NGVF-AA Fuel Cell

## Description

Fuel cells have been the cheapest and most common starship power sources since the dawn of the space era. This model produces only enough power for very small or slow ships.

## Locations

The nGVF-AA Fuel Cell can be purchased at most outfitters in human space.

## Information

The nGVF-AA Fuel Cell is the entry-level human fuel cell. It is the smallest human generator in the game besides solar cells and produces little heat, but its small energy output and poor energy-to-mass ratio makes it only suitable for small, non-combat ships like the Shuttle or Star Barge. The Small Biochemical Cell renders this outfit obsolete by producing roughly 33% more energy and generating roughly 26% less heat while being 3 tons lighter and having a higher storage capacity than a LP036a Battery Pack.
Orbona

Orbona is an uninhabited binary system in the Dirt Belt that is controlled by the Republic.

## Landing Locations

Orbona does not have any landing locations.

## Links

Orbona links to the following systems:

* Limen

## Mining

The following mineable asteroids spawn in Orbona:

* Gold
* Platinum
* Tungsten

## Fleets

The following fleets spawn in Orbona:

* Human Miners
* Small Southern Pirates
* Large Southern Pirates
Nanite Limiter

## Description

The Nanite Limiter is a component that can be installed into a Bunrodean nanite fabricator in order to modify its effectiveness. Limiters increase the energy and heat efficiency of a fabricator, but at the cost of reducing the strength of its hull repair.

## Location

The Nanite Limiter can be purchased at the following ports:

* Kisarra, Kifrana Terberah
* Angko, Mego Inito

## Information

* This outfit cannot be installed by itself, but acts as an upgrade for the Small and Large Nanite Fabricator which both have a limited amount of upgrade slots. Installing this decreases hull repair to save energy.
* This outfit becomes available after completing the Bunrodean storyline mission "An Intriguing Invitation."
* The mission "An Intriguing Invitation" is offered near Sol after fighting the Bunrodea in their space.
Modified Blaster Turret

## Description

This is a turreted version of the Modified Blaster, which is an Energy Blaster modified for greater power at the cost of higher energy consumption and heat. These turrets are popular with pirates and others who are trying to cram as much firepower into their ships as possible.

## Location

The Modified Blaster Turret can be purchased at the following ports:

* Albatross, Nunki
* Bloodsea, Antares
* Buccaneer Bay, Algenib
* Covert, Gienah
* Deadman's Cove, Almach
* Greenrock, Shaula
* Haven, Arneb
* New Tortuga, Misam
* Smuggler's Den, Men
* Solace, Pherkad
* Stormhold, Alcyone
* Thule, Men
* Trinket, Sargas
* Wayfarer, Tarazed
* Zug, Zubeneschamali

## Information

* The Modified Blaster Turret has a slightly lower velocity than the Blaster Turret.
Millrace

Millrace is a planet in the Fomalhaut system. It is controlled by the Syndicate.

## Background

### Outfitter

Yes

Millrace is an overpopulated world, full of factories and manufacturing plants. It is one of several planets in this region of space where people trying to escape from the crowded squalor and polluted cities of Earth come looking for work. Most of the goods manufactured here end up being used by the Syndicate for constructing starships or driving industry on other worlds.

The Syndicate is a fair employer: living conditions here may be squalid, but most workers are earning a living wage and some are able to save up for a new life on a more pleasant planet. The Syndicate trusts there will never be a shortage of new immigrants to replace them.

## Spaceport

This spaceport is ugly. It was designed not for the pleasure of sight, but for processing as many people through it as possible, without collapsing onto itself.

As the population of Millrace has grown, the spaceport has been continually expanded to support the increase in immigration; you can recognize the different sections because in the newer ones the bare concrete walls are lighter and have accumulated less soot and grime. Most of the restaurants are of the greasy spoon variety.

Beyond the spaceport, you can see endless rows of apartment buildings receding into the horizon. Any variation in design or color from one to the next is well-hidden by the layers of filth.

## Outfitter

* Ammo North
* Basic Outfits
* Syndicate Basics (outfitter)

## Information

* Millrace has a tribute value of 1400 and is defended by Large Syndicate fleets.
Muspel

Muspel is a planet in the Adhara system. It is controlled by the Republic.

## Image

Muspel is a hot world of deserts, canyons, and warm-water oceans. It is mostly a mining and manufacturing planet, and as a result there are few lifelong inhabitants; most of the people here are migrant workers who are just trying to save up enough money to settle down somewhere more hospitable.

Some tourists also come here, to walk through the sandstone canyons where the wind and rain has carved the rock into tall pillars and spires. A few particularly beautiful canyons are protected against strip mining by local law.

## Spaceport

The spaceport here is rudimentary: a collection of concrete landing pads clustered around a single large building. The building is designed with layers of color and rounded spires that mimic the canyonlands. From a distance, it would be indistinguishable from the natural rock outcroppings if it were not for the glitter of sunlight off the windows. Inside, people move at a slower and calmer pace than you have seen elsewhere in the Deep.

## Information

* Muspel has a tribute value of 600 and is defended by small Deep Security fleets.
Michael Zahniser

Michael Zahniser's Kestrel

**Michael Zahniser** is the creator of Endless Sky, and before stepping away in 2019, its lead developer.

In game, he is represented with a customized Kestrel, which can randomly appear as you fly around the galaxy. Like most person ships, Michael is friendly unless provoked, and can offer a lot of help against enemy ships as his ship carries much more advanced weaponry than any stock Kestrel.
Nunki

Nunki is a frontier system that is located in the South. It is controlled by Pirates.

## Landing Locations

Nunki has the following landing locations:

* Albatross

## Links

Nunki links to the following systems:

* Albaldah

## Amenities

Albatross possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Nunki:

* Iron
* Titanium
* Tungsten

## Fleets

The following fleets spawn in Nunki:

* Small Militia
* Small Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
New Finding

New Finding is a planet in the Answer system. It is controlled by the Coalition.

## Background

### Outfitter

No

Due to complex atmospheric currents and swiftly changing seasons, the surface of New Finding is constantly scoured by powerful winds, making it difficult for soil to accumulate except in sheltered canyons and gorges. Each of these patches of greenery stands like an island amid a sea of bare rock. Over time, where the forests are able to take hold and grow, they spread outward and begin to turn more of the rock into habitable soil. On the exposed slopes, rock slides are a constant danger.

Due to the limited habitable land, the local economy focuses on high tech medicine and equipment that can be produced by relatively small laboratories.

## Spaceport

The New Finding spaceport is in a canyon, with hangars cut into both the canyon walls and delicate covered bridges linking them together. Attempting to land here without crashing into anything is a harrowing experience.

The bottom of the canyon is a bright green ribbon of trees and plants that stands out in sharp contrast against the red and yellow layers of sandstone.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on New Finding requires a reputation of 15; this cannot be bypassed through bribery.
Marauder Falcon

## Description

This Tarazed Falcon has been heavily modified by some very dedicated craftsmen. The hull is riddled with extra shield emitters and expanded equipment bays, adding bulk and definitely voiding the warranty.

### Marauder Falcon (Engines)

Whoever modified this Falcon clearly valued speed above all else. Major sections of the hull have been reconfigured to accommodate the largest possible engines. If hot-rodding across the galaxy in a 1000-ton warship that handles like a Flivver is your dream, look no further.

### Marauder Falcon (Weapons)

Whoever modified this Falcon clearly believed that firepower was everything. Two additional gun ports have been integrated into the hull, and the ship's interior space has been reconfigured to accommodate nearly any set of weapons you can imagine.

## Location

The Marauder Falcon cannot be purchased, but it can be captured from marauder bounty missions.

## Outfits

These are the standard outfits equipped on the Marauder Falcon.

### Marauder Falcon

 Laser Rifle (80)

### Marauder Falcon (Engines)

 Laser Rifle (80)

### Marauder Falcon (Weapons)

 Laser Rifle (80)

## Information

* The only way to obtain this is by capturing it.
* Marauder ships have self destruct chances when they are boarded. The Marauder Falcon has an 85% chance to board and another 85% chance to be able to capture, so you have a 72.25% chance of being able to capture the ship (not counting the actual boarding combat).
New Wales

New Wales is a planet in the Algorel system. It is controlled by the Republic.

## Image

New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals.

Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.

The Republic Navy has planted a base on New Wales: so far, just a densely packed cluster of prefabricated barracks and infirmary buildings on the outskirts of one of the mining colonies. (After July 24, 3014)

## Spaceport

The warehouses at the spaceport are kept under continuous guard due to the high value of the refined metals they contain. There are several missile silos and surface-to-air laser turrets as well; New Wales has survived multiple pirate attacks in the last decade.

Within the spaceport cafeteria, however, the locals are quite friendly and excited to connect with visitors and hear news of the outside world. The cafeteria is cooking lamb stew, and the smell of it pervades the whole building.

## Outfitter

* Ammo South
* Basic Outfits

## Information

* New Wales has a tribute value of 400 and is defended by large Militia fleets.
MC-42

## MC-42

### Outfitter

No

MC-42 is an uninhabited system in The Umbral Reach.

## Landing Locations

MC-42 does not have any landing locations.

## Links

MC-42 links to the following systems:

* H-9187

## Mining

The following mineable asteroids spawn in this system:

* Copper
* Platinum

## Fleets

The following fleets spawn in this system:

* Iije (Uninterested)
* Iije (Swarming)
* Iije (Surveillance)
Kraken Station

Kraken Station is a station in the Caph system near Earth. It is controlled by the Syndicate.

## Background

### Outfitter

No

Kraken Station is seven centuries old; it was the first space station built outside of the Sol system. The station has been modified and repaired so often since that time that in all likelihood not a single deck panel or bulkhead that was part of the original station remains.

Four centuries ago it was nearly destroyed by an asteroid impact, but other than that it has been a working deuterium refinery for its entire lifetime.

## Spaceport

The main ring of the station consists of three different levels, with living quarters, repair shops, a few small cafeterias, and even a barber. The lower levels also house some of the refinery equipment, but much of the harvesting is done automatically by robotic drones.

For a station that is so old, everything feels surprisingly sturdy; the bolts and beams that make up the station are much thicker than they probably need to be.

## Information

* Landing here has no required reputation.
* Kraken Station has a tribute value of 500 and is defended by small Syndicate fleets.
New Holland

New Holland is a planet in the Alphecca system. It is controlled by the Republic.

## Background

### Outfitter

Yes

Like its namesake on ancient Earth, New Holland is a world of oceans and low country. It is an old planet, its tectonic activity long since silenced, worn smooth by eons of weather. For those who live here, flooding is a constant threat, requiring a vast network of dikes and levees. But the floods also refresh the soil, making this one of the most fertile farming worlds in the region.

As the population has boomed, and as the farms have been consolidated and become more mechanized, large cities have grown to house factories and workers.

## Spaceport

The spaceport is on the fringes of one of the factory towns. In the distance are row after row of identical brick buildings; in the opposite direction, a safe distance from the city, are the cooling towers of several nuclear power plants. The port itself is laid out for maximum efficiency in loading and unloading cargo regardless of the weather or time of day: a row of hangars, open at one side to ships coming in and departing, and on the other to a road carrying a steady stream of trucks.

## Outfitter

* Ammo South
* Basic Outfits
* Delta V Basics

## Information

* New Holland has a tribute value of 700 and is defended by large Militia fleets.
Laki Nemparu

Laki Nemparu is a planet in the Kashikt system. It is controlled by the Kor Efreti. This was the first major Korath colony, settled circa 33,000 B.C.E. This world was the birthplace of both the Kashikt Empire and its successor state, the Kor Efreti. Millennia of being a factory world, combined with the aftermath of the Korath Civil War has left Laki Nemparu in a terrible state.

## Background

### Government

Korath (Kashikt Empire) -> Korath (Kor Efreti)

### Outfitter

Yes

This is an old factory world, so shrouded in smog that only tiny glimpses of the land are visible from above. Deep under the oceans of Laki Nemparu are oil reservoirs so vast that centuries of industry have not yet drained them dry. All but the hardiest of the native vegetation and wildlife is now long extinct from lack of direct sunlight or from pollution and chemical exposure.

## Spaceport

All the Korath you encounter in the spaceport are wearing ventilator masks, and if you were staying here for longer you would probably do the same. The air leaves a metallic taste in your mouth, and your eyes feel dry and sting when the wind hits them. On the outskirts of the city, factory smokestacks are belching more pollution into the air; the Korath have either given up on preserving this planet, or simply have too great a need for the goods manufactured here to be willing to shut the factories down.

## Information

* Korath planets and stations cannot be dominated.
Nepheritis

Nepheritis is an uninhabited gas planet in the Alhena system.

## Image

An unusually large ice giant, Nepheritis is well-known among the denizens of the Paradise Planets for its prodigious rains of large diamonds. While this phenomenon is common on most ice giants of sufficient size, Nepheritis is a scientific curiosity due to the sheer size of the diamonds formed in its atmosphere, with some even becoming large boulders during their plummet into the depths.

While these diamonds are unfortunately not economical to collect with current human technology, if you were so inclined you could perhaps make an attempt at catching one as it fell, deep within the atmosphere where they are largest.
Mebsuta

Mebsuta is a binary frontier system in the Far North that is controlled by the Republic.

## Landing Locations

Mebsuta has the following landing locations:

* Featherweight

## Links

Mebsuta links to the following systems:

* Mirzam

## Amenities

Mebsuta does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Mebsuta:

* Iron
* Titanium

## Fleets

The following fleets spawn in Mebsuta:

* Small Northern Merchants
* Large Northern Merchants
* Small Northern Pirates
* Large Northern Pirates
* Small Republic
Nanite Enhancer

## Description

The Nanite Enhancer is a component that can be installed into a Bunrodean nanite fabricator in order to modify its effectiveness. Enhancers increase the strength of the hull repair of an fabricator, but at the cost of reduced energy efficiency.

## Location

The Nanite Enhancer can be purchased at the following ports:

* Kisarra, Kifrana Terberah
* Angko, Mego Inito

## Information

* This outfit cannot be installed by itself, but acts as an upgrade for the Small and Large Nanite Fabricator which both have a limited amount of upgrade slots. Installing this increases hull repair at the cost of increased energy consumption.
* This outfit becomes available after completing the Bunrodean storyline mission "An Intriguing Invitation."
* The mission "An Intriguing Invitation" is offered near Sol after fighting the Bunrodea in their space.
Ookmya

## Commodity Prices

### Luxury Goods

970

Ookmya is a system in Gegno space that is controlled by the Gegno Vi.

## Landing Locations

Ookmya has the following landing locations:

* Ternituul

## Links

Ookmya links to the following systems:

* Scija

## Amenities

Ternituul has an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in this system:

* Lead

## Fleets

The following fleets spawn in Ookmya:

* Gegno Basic
* Gegno Miners
* Vi Cargo
* Vi Transport
* Small Vi
* Large Vi
Modified Boxwing

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

No matter how maligned, every ship has someone out there that loves it.

Surprisingly, someone invested a lot of time, money, and effort into transforming this humble boxwing from a flying coffin into a palatial sarcophagus. It is still terribly cramped, but at least it is luxurious and shiny!

## Location

Only one of these exists in the game, which is the person ship Brick.

## Outfits

These are the standard outfits equipped on a Modified Boxwing.

## Information

* This ship is unobtainable.
* This ship only exists as a person ship.
Ochrescoop

Ochrescoop is a station in the Wah Oh system. It is controlled by the Hai.

## Image

A massive plaque attached to a bulkhead in the promenade entry proudly indicates that station has been run by Yoot Ki Magnetic Fuel Harvesting for over 75,000 years. It seems that the powerful magnetic field of the gas giant below makes this station an ideal location for harvesting and re-harvesting the massive volume of fuel demanded by the Hai space industry. Despite its long history of operation, the station seems to be in an excellent state of repair.

## Spaceport

The spaceport, which consists of a wide promenade running around the interior of the station, seems to be divided into two distinct areas: the lower level, which contains all manner of amenities, services, and food places, and the upper level, which hosts the official Yoot Ki sales center in addition to a suite of different facilities for various research institutes. As it turns out, the powerful magnetic field of the world below also has certain advantages for scientific experiments.

A holographic sign floating next to the stairs proudly states that over 7,000 years have elapsed since the last fatal safety accident.

## Information

Hai planets and stations cannot be dominated.
Large Reactor Module

## Description

Though still unable to replicate Quarg power generation technology, Heliarch science teams are constantly looking to realize their most recent guess on how they work. For this larger module, a steady stream of injected antiprotons catalyzes reactions in carefully confined fusion plasma, extracting as much power as physically possible.

This advanced fusion reactor was designed for the most powerful Heliarch warships. Its structure has not changed significantly in the millennia since the first battle with the Quarg, but each generation of reactors is made slightly more efficient than the previous ones.

## Location

These cannot be purchased, but can be found equipped on some Heliarch ships.

## Information

* Purchasing this would require a Heliarch License.
* This reactor can only be obtained through looting Heliarch ships.
* It is one of the best reactors in the game. The only reactors that boast a higher energy output rate are the Triple Plasma Core and the Antimatter Core. However, this reactor has vastly superior heat efficiency than the Triple Plasma Core, and Antimatter Cores are nearly impossible to loot.
Mirzam

## Mirzam

### Outfitter

No

Mirzam is an uninhabited system that is controlled by the Republic.

## Landing Locations

Mirzam does not have any landing locations.

## Links

Mirzam links to the following systems:

* Betelgeuse
* Canopus
* Mebsuta

## Mining

The following mineable asteroids spawn in Mirzam:

* Iron
* Silicon
* Tungsten

## Fleets

The following fleets spawn in Mirzam:

* Small Northern Merchants
* Large Northern Merchants
* Small Northern Pirates
* Large Northern Pirate
* Small Republic
* Large Republic
Large Steering Module

## Description

By focusing on small, modular engines rather than the massive capital ship drives that most other species develop, the Coalition loses some of the potential efficiency for very large ships, but gains a considerable amount of flexibility.

## Location

Large Steering Modules ecan be purchased at the following ports:

* Ablub's Invention, Ablub
* Ahr, Sol Arach
* Bank of Blugtad, Blugtad
* Belug's Plunge, Belug
* Blue Interior, 4 Spring Rising
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Hammer of Debrugt, Debrugt
* Ki Patek Ka, Sol Kimek
* Market of Gupta, Gupta
* Remote Blue, 14 Pole
* Sandy Two, 7 Autumn Rising
* Saros, Sol Saryd
* Stronghold of Flugbu, Flugbu

## Information

* Purchasing this requires a Coalition License.
Markeb

Markeb is a system that is located in the Deep. It is controlled by the Republic.

## Landing Locations

Markeb has the following landing locations:

* Alexandria
* Bivrost

## Links

Markeb links to the following systems:

* Avior

## Amenities

Bivrost possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Markeb:

* Silicon
* Tungsten

## Fleets

The following fleets spawn in Markeb:

* Small Deep Merchants
* Large Deep Merchants
* Small Deep Security
* Large Deep Security
* Small Northern Merchants
* Large Northern Merchants
* Large Northern Pirates
Menkar

Menkar is a frontier system that is located in the Core and controlled by the Syndicate.

## Landing Locations

Menkar has the following landing locations:

* Icefall
* Oberon Station

## Links

Menkar links to the following systems:

* Bellatrix
* Mirfak
* Zaurak

## Amenities

Menkar does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Menkar:

* Iron
* Silver
* Titanium

## Fleets

The following fleets spawn in Menkar:

* Human Miners
* Small Core Merchants
* Large Core Merchants
* Large Core Pirates
* Small Syndicate
* Large Syndicate
Kugel

Kugel is a system that is controlled by the Syndicate. It does not contain any landable locations.

## Landing Locations

Kugel does not contain any landable locations.

## Links

Kugel links to the following systems:

* Acamar

## Mining

The following minerals can be mined in Kugel:

* Aluminum
* Copper

## Fleets

The following fleets spawn in Kugel:

* Large Core Pirates
* Small Core Merchants
* Small Core Pirates
* Small Republic
* Small Syndicate
Osaeli

Osaeli is an uninhabited planet in the Giribea system.

## Image

An Earth-like planet with high biodiversity, at first glance Osaeli appears to be an idyllic world where no lifeform ever became predominant; but looking more closely, the signs of an ancient devastation can still be seen. In the middle of the forests, huge amounts of debris are scattered across large areas, and scans reveal many underground bunkers, partly destroyed and filled with water.

## Information

Osaeli is uninhabited and cannot be dominated.
Luxury Accommodations

## Description

Most deep space voyages involve a certain amount of passenger discomfort. With the addition of a few extra fresh water tanks, private bathrooms, wooden fixtures, and some hospitality staff, any ship can be made attractive to a significantly higher - and better paying - class of passenger.

## Location

Luxury Accommodations are found in outfitters in the Deep, Paradise Planets, Core and Near Earth regions.

## Information

* Luxury Accommodations allow you to receive some special higher paying jobs.
Model 64

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Ramscoop
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

This medium-sized drone serves the Kor Mereti fleets in much the same way as a human Frigate, but in terms of total firepower it is far beyond anything humans have constructed.

## Location

The Model 64 cannot be purchased, but can be captured from Kor Mereti space.

## Outfits

These are the outfits initially equipped on each Model 64.

## Information

* Kor Mereti and Kor Sestor ships are automated and require no crew.
* Automata ships use a different boarding system than usual. Instead of having crew, they have a self destruct chance. With the Model 64, you have a 26% chance of being able to board and loot the ship, and another 26% chance to capture it. In total, you have a 6.76% chance of being able to capture the Model 64.
Modified Blaster

## Description

This is an Energy Blaster that has been tampered with to increase its power slightly, at the cost of reduced range and higher energy consumption. Modified Blasters also produce an extreme amount of heat when firing, increasing the risk that your ship will overheat.

## Location

Modified Blasters can be purchased at the following ports:

* Albatross, Nunki
* Bloodsea, Antares
* Buccaneer Bay, Algenib
* Covert, Gienah
* Deadman's Cove, Almach
* Greenrock, Shaula
* Haven, Arneb
* New Tortuga, Misam
* Smuggler's Den, Men
* Solace, Pherkad
* Stormhold, Alcyone
* Thule, Men
* Trinket, Sargas
* Wayfarer, Tarazed
* Zug, Zubeneschamali

## Information

* This is an upgraded version of the Energy Blaster, with more damage but it also produces more heat and requires more energy.
Lodestone

Lodestone is a planet in the Ankaa system. It is controlled by the Syndicate.

## Image

Lodestone is a young, volcanically active world. The atmosphere is often filled with choking dust or sulfur dioxide, and new eruptions can occur with hardly any warning. Building any sort of structure here is an exercise in futility.

The only reason Lodestone is inhabited is because of the planet's unusually rich reserves of heavy metals and other rare minerals.

## Spaceport

This port is known as "Fourth Port." The previous three ports are partly or completely buried under lava flows. The present port is built on a raised platform a hundred meters above the ground. The steel stilts supporting the platform are intended to keep the port from being buried by any encroaching lava flow. However, given that some explosive eruptions here have been known to launch lava nearly a kilometer into the air, sooner or later Fourth Port will need to be replaced by a fifth.

## Information

* Lodestone has a tribute value of 500 and is defended by Small Syndicate Fleets.
* Landing here has no required reputation.
Meteor Missile Pod

## Description

The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range.

Pods enable fighters and other light craft to carry small quantities of missiles into battle while retaining enough space for other weapons. Large ships are better off with full-size launchers.

## Location

Meteor Missile Pods are available everywhere the Meteor Missile Launcher is sold. They are sold at almost all Syndicate outfitters, in The Rim, and by the Paradise Planets.

## Information

* This is a smaller version of the Meteor Missile Launcher. It uses Meteor Missiles, which can be stored in Meteor Missile Boxes.
Naper

Naper is an uninhabited system that is located in the Dirt Belt. It is controlled by the Republic.

## Links

Naper links to the following systems:

* Ascella

## Mining

The following mineable asteroids spawn in Naper:

* Aluminum
* Lead
* Titanium

## Fleets

The following fleets spawn in Naper:

* Human Miners
* Small Militia
* Small Southern Merchants
* Small Southern Pirates
Mnai

Mnai is an uninhabited planet in the Mnashyu system.

## Image

The environment of this world is quite pleasant by human standards. A majority of Mnai's yearly seasons consist of extended warm summer periods that provide healthy conditions for wildlife to thrive. Canyons are a common sight, sometimes harboring their own smaller ecosystems both in their higher mountainous regions and down in the valleys. Other patches of Mnai's surface have mesas that are home to mammals that look like large bears with antlers.

Although this world remains an uncolonized paradise, there is some indication that the planet has been visited recently by the Gegno. A few landing sites can be found atop the taller ridges, but none are intricate enough to indicate any attempt to establish a settlement.
Lovelace Basics

This page shows the outfits that will be added to planets and stations with "Lovelace Basics" in their outfitters. These outfits are produced by Lovelace Labs.

## Outfits

### Secondary Weapons

* Sidewinder Missile Launcher
* Sidewinder Missile Pod

### Ammunition

* Sidewinder Missile
* Sidewinder Missile Rack
* Torpedo

### Systems

* Cargo Scanner
* D23-QP Shield Generator
* Luxury Accommodations
Lor'kas Ik 577

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

The largest of Korath production vessels are derived from a common and ancient chassis. This simple ship has been adapted for hauling materials between refinery and factory stations.

## Location

The Lor'kas Ik 577 cannot be purchased. It can be found in any of the Korath Exiles systems.

## Outfits

These are the standard outfits equipped on a Lor'kas Ik 577.

 Thermal Repeater Rifle (238)Microbot Defense Station (15)

## Information

* This ship is seen used by both the Korath Exiles and the non-hostile Korath Civilians faction.
* Of all the new World-ship chassis, the Lor'kas Ik 577 has the most cargo at 1,375 tons, the next highest being the Kas'lor Ik 582 at 734 tons.
* This ship normally does not have a Jump Drive, which prevents players from taking it out of the Korath Exiles systems; however, there is a rare variant that has one, allowing for its capture.

## Trivia

* The Lor'kas Ik 577 uses an updated sprite of the old Korath World-Ship A.
Menkalinan

Menkalinan is an uninhabited system in the Paradise Planets region that is controlled by the Republic.

## Landing Locations

Menkalinan does not have any landing locations.

## Links

Menkalinan links to the following systems:

* Alhena
* Capella
* Castor

## Mining

The following mineable asteroids spawn in Menkalinan:

* Lead
* Neodymium
* Silicon

## Fleets

The following fleets spawn in Menkalinan:

* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
Kuwaru Efreti

**Kuwaru Efreti** is a Quarg ringworld located in the Dokdobaru system.

## Description

This Quarg ringworld is almost half completed, but there are no signs of active construction, and your ship's sensors picked up no energy signals from any section of the ring except for this one. You also observed superficial weapon scars on some parts of the ring, damage that the Quarg have not bothered to repair - although clearly the attackers did not possess weapons powerful enough to do any serious harm to the ring.

## Spaceport

Despite their size, the Quarg are generally almost silent when they move, and there seem to be very few of them left inhabiting this ringworld. As you walk through some parts of the spaceport it is utterly silent and seemingly deserted, and you are jolted by surprise each time the illusion of solitude is broken by a Quarg emerging suddenly from a doorway and striding silently past you. Every once in a while, louder footsteps announce the presence of a group of Korath visiting the station.

Although the spaceport offers all the usual amenities, including a small merchant's exchange for trading goods, you feel slightly self-conscious about breaking the silence of the station to speak to anyone.

## Notes

* The ringworld's name translates from the Korath language to "Quarg Friends".
* Quarg planets and stations cannot be dominated.