Ch. 32 Dark Origin

**Dark Origin** is the 32nd and final story chapter of *Andaron Saga*.

## Unlocking

Unlike all other story chapters of the game, Chapter 32 is not unlocked by default and can only be unlocked by completing certain requirements throughout the run:

* Isabelle, Colter, Angelus, Albert and Emilia must be alive.
* Isabelle must be promoted (Colter and Emilia do not).
* Jakka must not take the deal in Ch. 17.
* Talk to Alvaro with Emilia in Ch. 27 and then talk to her with either Angelus or Varg afterwards.

In addition to the above requirements, the 'Flag of Shame' turn count limits must never be exceeded for any preceding chapter. The turn limits are listed on each chapter's page, but are generally high enough that they will not accidentally be exceeded unless the player is abusing something.

Though not a requirement for unlocking, if Thea, Estelle, Varg and Galahad are alive and promoted, they will also join the party on this chapter.

This chapter is available on any difficulty - it does not need to be on Lunatic to unlock. However, Ch. 32x *is* Lunatic-exclusive and can only be accessed if Ch. 32 is also unlocked as well, so any run aiming to unlock 32x must also unlock and complete Ch. 32 on Lunatic.

## Gameplay

This chapter is fairly simple in execution, though its difficulty can vary greatly depending on how many characters are available and if those characters were trained before the chapter, as the chapter features numerous Harbingers which will require high damage output to effectively defeat. Though they are seemingly not selectable during the Preparations screen, Thea, Estelle, Varg and Galahad will arrive after the beginning cutscene is over - they can have their items changed in Preparations, or if not, Isabelle will be given access to the Convoy for this chapter so they may equip themselves appropriately then.

No Regalia are available in this chapter, including Dawncaller, although Albert and Thea will have their personal Nightbringer and Moonblade swords fully restored, even if they were previously broken. By contrast, Galahad's Coruscare tome will not be repaired nor restored.

The first half of the mission requires the group to traverse down the series of narrow corridors and rooms - Colter should be used to provide vision along with a Torch that can be found in the first chest. Revenants and Entombed from Ch. 24 will infest the path, but are very easy to defeat due to their low movement, lack of range and low speed and resistance. They are a good source of easy XP for weaker units, which will be very helpful soon.

In thhe bottom-right room, the Harbingers of the reanimated Randall, Thorgrim and Robert will await, and can be a challenging fight for an unprepared group due to their enormous health pools. Thorgrim and Randall wield brave weapons making them the highest priority - Nihil from Albert and, if supported, Isabelle or Thea will be helpful in bypassing their damage-negating skills. Robert is very slow and unlikely to double anyone, though he still hits very hard and care should be taken around him to ensure he does not attack anyone at low health as his skill is likely to ensure a hit.

Once they have been dealt with, the two chests in the room can be opened to obtain another Torch and a pair of Boots. **If Galahad is present and has not already been boosted up to 6 movement, they should be immediately used on him now.** If not, it can go on anyone the player wishes, although Angelus makes for the best target just to ensure more consistent refreshes.

After this, the group should move to the room to the east where a cutscene will play revealing the Harbinger of the revived Lightbringer King Kaethis.

The stat boosts from Kaethis' unique  Duskbreaker sword makes him all but impervious to harm on Hard and Lunatic - on Normal mode he can be damaged by extremely high-powered weapons, but he will quickly heal back up thanks to Renewal, so fighting him is futile. The group now has to flee back along the corridors towards the exit where walls and more Revenants and Entombed bar their path. Each wall has 80HP which is quite high, but a brave weapon from a strong attacker is usually still enough to destroy them in one attack.

Along the route, more Harbingers will spawn out of the walls of the chamber. They spawn at set intervals and do not have to be fought, so if the group is fast enough they can be left behind and ignored fairly easily.

Once the beginning chamber is returned to, three Harbingers will have spawned, along with Emilia, who has been transformed into a Drider and waits in front of the exit. She technically does not need to be killed, but it is recommended to do so - she has over 40 def and res, but has low speed and maintains the usual Drider and Spider weaknesses to fire and anti-Terror weapons, so attacks from things such as an Elfire, Exorcism or Galahad's Coruscare tome will do severe damage to her.

Characters must Escape the map at the top of the stairs. Once every character has Escaped, the chapter and the final story chapter of *Andaron Saga* is complete.

## Trivia

* Duskbreaker is coded to be effective against flying units, but this has no effect as it is not possible to field any fliers in this chapter.
* If the player hacks the game to be able to somehow kill Kaethis, Alvaro will appear and accuse the player of cheating before giving them a Game Over.