Unit Assembly

Sidereal Horizon assembly line

***Sidereal Horizon assembly line***

**Unit Assembly** is a location in *Citizen Sleeper*. It is the first location that the Sleeper works on the Sidereal Horizon jobs, and is the first step towards completing the Win a Sidereal Ticket drive.

## Repeatable Actions

### Systems Fitting

*The Sidereal Horizon is webbed with complex systems, bundled like nerves in a body. Your job is to lay these systems in.*
(Dice action, Interface)
**Positive:** *Once the shift is done you close your eyes and see the webs of systems running inside the Sidereal Horizon. You are a natural at this work.*
(+2 Junior Tech, +12 Cryo)
**Neutral:** *You end up ankle-deep in braided cables, wiring and rewiring. Eventually you settle the systems, but it's a struggle.*
(+1 Junior Tech, +12 Cryo)
**Negative:** *After you fry a filtration system by wiring it backwards your team leader moves you to tedious testing cycles in the backroom.*
(+12 Cryo, -1 Quality Control)
### Structural Fitting

*The Sidereal Horizon is assembled block by block. You earned a place on the teams welding those blocks together.*
(Dice action, Engineer)
**Positive:** *The weld team you work within operates with speed and care, as you work you feel your thoughts fade and the rhythm take over.*
(+2 Welder's Mate, +12 Cryo)
**Neutral:** *This is exacting work, a single bad weld could lead to the ship's collapse. You try to focus, fighting against distractions.*
(+1 Welder's Mate, +12 Cryo)
**Negative:** *The weld team leader pulls you aside mid-shift. Weaknesses were found in your seals; they'll need to be redone.*
(+12 Cryo, -1 Quality Control)
## Clocks

###  Junior Tech (8 Steps)

*The systems team is looking for new members, prove yourself a reliable tech, and you are in.*
Filling this Step Clock triggers an active scene with Lem and Mina, and unlocks the Sidereal Bridge location. This option is preferable if you have +1 to the Interface skill, as the work action there is Interface Locked 1.

###  Welder's Mate (8 Steps)

*You have a spot supporting the weld team, a good place to prove you know how to put a ship together.*
Filling this Step Clock triggers an active scene with Lem and Mina, and unlocks the Sidereal Hull location. This option is preferable if you have +1 to the Engineer skill, as the work action there is Engineer Locked 1.

###  Quality Control (3 Steps)

*Shipbuilding spots on the Sidereal Horizon are hard to come by. Poor work will see you dropped from the roster.*
If this clock is filled, **Unit Assembly** will lock, and the Shipyard will unlock again. If you want **Unit Assembly** to unlock again, you will have to fill the Yard Hand step clock from zero.

## Gameplay Optimization

It is maximally efficient to focus on one action and its one corresponding clock. These actions have bad cryo returns, and there is no advantage to filling both clocks.

It is *possible* to complete both the Junior Tech AND the Welder's Mate Step Clocks, so long as you finish both in the same visit. This allows you to have both the Sidereal Bridge and the Sidereal Hull locations unlocked simultaneously, which is otherwise impossible. There is no advantage to having both available at once, but it is nifty that you can!

## Bugs

* When getting a **positive** or **neutral** outcome on the Systems Fitting action, the outcome says "+ SYSTEMS TECH", which is not the name of the clock that is filled by this outcome.