Malaphar

Dimitri (Human Name)

The Crimson Devil

The Devil's Band

Wind

Azreal Malaphar is a half-demon as a result of a raid carried out at his home village. He is the infamous leader of The Devil's Band.

Backstory Docs/Side Stories:

https://docs.google.com/document/d/1YRzAW0D3YPt\_\_IuQuIqKDcsjDam1vEFlYSXeSO7JR0Y/edit?usp=sharing

https://docs.google.com/document/d/1oeneRTUFJ\_WsgMEFZJgyLE4Q9\_9seyU-nG6Ryp5qkPc/edit?usp=sharing

## Backstory

In a secret invasion, which was covered up by the nobility and church, the Great Duke Valefar, pillaged, and raped the women of the village of which Azreal originates from. Valefar personally raped a women, of whom is Azreal's mother. After his birth, they moved to the slums of the city where they lived in secret as the Lord of the city issued an edict to find and hang all demons fueled by superstition and racism. It was going well until his 16th birthday when we were sold out by the local mayor, and were granted one more chance at life due to his age. He and his mother were banished to the outskirts of beast territory. His mother was barely alive due to the force and energy needed in birthing a demon. In order to protect and feed his mother, who never hated or abandoned me, Azreal picked up the trade of a hunter. There, he learned how to stalk, hide, scavenge, and identify. He was taight the basics of numerous weapons but never picking up a confirmed main melee weapon. On his 21st birthday, he went to my usual hunting grounds to be greeted with a crop circle. Curious, Azreal walked around until he reached the center, and was induced into a trace. There, he was presented a scene 22 years ago before my conception, the day of his mother's rape. However, something was off. He heard a voice, demonic, horrifying, overpowering. Locating the origin, he was greeted by his father, Valefar. There were two of him, one in his demonic form and the other in his humanoid form. His humanoid form spoke while his demonic form raped his mother. Valefar explained to Azreal in his infernal tongue, he was to prove myself, he will have these visions at unprecedented times, and he will personally send trials to harm him and his allies after what is supposed to come after this vision.

From then on, a fire burned inside of Azreal, a fire of change and revolution. He must end the system of the old and bring in a new system, starting by gaining the recognition of Valefar and end him.

He abruptly lost consciousness, and when he came barely sane and alive, he suddenly had access to demonic aether. When he returned home, his mother had been murdered and his house burnt down. And so, for the last time, he left where he called his home.

He soon made a name for himself as a charismatic assassin and a leader of The Devil's Band. They raided the nobility in particular, and their men were ruled with discipline, never to repeat the rape that happened at his conception. Eventually, his band of men became a elite force, fighting for whoever paid the highest. As a side gig, Azrael was heavily involved with assassinations, working for the organization, Oculum. From there, he went from the hunter of animals to the hunter of man. He has killed many to where he lose myself in a battlefield, enter a battle trance, overflowed with adrenaline.

However, he often finds himself alone, usually sitting in a nice enclave in forest, left to his thoughts. He enjoys meditating, inventing, experimenting, and creating new weapons, tools, and accquire a deeper understanding of aether and the greater world. Eventually, he came across some intel, about a a guild called Haurthal's Greatest. The guild is new, though there are members that I've been monitoring that came under his radar since the Azurian conflict.

## Appearance

### Form A

Since is upbringing of racism and prejudice, he proudly shows his demonic appearance of tanned skin and adorning his mixed race color scheme, of black roots that fade into red tips, along with his red eyes. He has a scar just above his right eye, jet black earrings and a nose piercing on his left side. Due to his demonic blood, he doesn't look a day over 20, and has only a goatee to match his otherwise clean face. Heends to wear light armor, leather armor with a steel chest plate along with his demonic reinforcement. However, when out of combat wears merely his leather armor or suit.

### Form B

Taking after Torii, Malaphar wears karuta without the helmet, lets his hair grow out into a ponytail, has some loose strands of hair covering his face, and with scruffy facial hair. He wears a gi for everyday events.

## Personality

Though he was born as a kind and innocent boy, after experiencing betrayal, the hatred and vices of mankind, and his upbringing, it has warped this young boy into a very cynical man. However, he remains to be a very humorous, charismatic, and wise character. As a leader of a mercenary group, he became fairly rowdy, choosing wisely when to show his sarcastic self or put up a front. As a mercenary, he learned how to gather information and is willing to use people to acquire information. Having an eye for coin and being smart has assisted Malaphar throughout his life.

He hates those of noble birth, arguing that that noble children always had a silver spoon and blaming the nobility directly for his mother's rape. Azreal finds passion within the poor and is quick to make his name and infamy known in the slums of many cities and towns. Due to his demonic origin, he likes to explore ruins and collect ancient texts to the point of hoarding. Even though Malaphar has no formal education, his observant and quick nature has molded his mind, hence making him an unexpected deep thinker. For education, Malaphar, relied heavily relied on these ancient texts which detail of ancient magic relating to demonic aura, which assisted his mastery in demonic aether, as well as observing and experimenting with nature. Heses his sarcasm and trickster-like personality as a mask to protect his kinder side from being betrayed again. To those he trusts or has known for a long time knows his true personality. He is very calm, in-tuned with nature, a thinker, slightly introverted, and has a very strong, innocent side to him.

## Weapon:

### Form A

In his early adult living in the middle of nowhere and turning into an eventual mercenary and assassin, he focuses on a wide range of weapons, as weapons break, grow rusty, and wear down. He uses anything on the field or given to him. He is trained in numerous sword styles from copying enemies and learning from many teachers. However, his main assortment consists of one short sword, two side daggers, multiple throwing knives, a crossbow, and various utility items. Though he dislikes having a "main weapon," he wields a urumi, a whip-like sword, extremely sturdy yet flexible. This sword has one blade but can be fitted to wield five blades at once. In a pinch, Malaphar can use his demonic aether to create more blades. Within Demonic Awakening manifests his weapons through his demonic aura, as well as adding demonic resistance upon himself and his weapons against fire, lightning, and ice. However, he still remains weak to holy and water aether. As he progresses, Malaphar creates a high powered rifle powered by his three elementals to create a devastating long range weapon that fires once and takes a couple of seconds to reload. Ammo for this rifle is a hassle to create.

### Form B

His regular style was suited for single manned combat. While leading his mercenary band, he takes after his right hand man, Torii, using a distant arsenal of weapons. Using the katana and the wakizashi as his main style, switching from duel wielding to two-handed style, as well as using a Odachi for heavy work. For long range, he uses a bow given to him by Torii that allows Malaphar to flow his aether into the very material composition of the bow, reinforcing it, allowing him to hit far ranges and pierce many armors.

## Equipment

In terms of equipment, Malaphar can be compared as a one man army due to the countless contracts, battlefields, and his own experience was his mentor and armed himself for any occasion. Weapons and armor rust, become dull, and break when you least expect it. Malaphar took note of this and decided to use easily replaceable weapons and has many utilities for numerous occasions.

### Form A

#### Lockpicks

Due to his nature as an assassin, lockpicking is vital as going through the front door might just the only viable option.

#### Smoke Bombs

In case of being spotted, he has numerous smoke bombs to quickly hide. It has a side effect upon breathing in, which consists of irritated and watery eyes.

#### Poison Bombs

Similar to smoke bombs, but meant to disperse large groups or can easily incapacitate or even kill numerous enemies. There are two variations; first set reacts with the surrounding air, changing the surrounding air into something non-breathable. It usually doesn't kill, however, if somebody is incapacitated and not removed from the area, death is likely. The second set is a personal creation of Malaphar, by combining chemicals commonplace in Palstrine, he created a new poison. It wasn't a venom or a poison per say, as if one is able to leave within a minute, they'd only be faced with burning eyes and difficulty breathing. If one is unable to leave within that minute, their skin would dissolve from the exposure, theuir lungs would begin to rupture and inflamed. Those who have the misfortune of surviving this is unable to see and unable to do any physical activities as their lungs are rendered useless.

#### Ash Bombs

Ash bombs were created to limit the amount of aether that Malaphar uses, but keeps the destructive power the same. The ash would be combined with Malaphar's wind to spread it out, and with a small flame the ash is ignited creating a wide range attack.

#### Picks

When levitation isn't an option, he uses picks to climb up the sides of buildings, and it can double as a weapon in a pinch.

#### Hidden Blades

Integrated within his armor are blades that only come out when specific movements are done. They are located within his boots, knee pads and his elbows.

#### Wires

To strangle his targets or any guards, Malaphar uses wires to kill his enemies rapidly and quietly.

#### Steel Reinforced Gloves

For both defense and offensive purposes, Malaphar reinforced his gloves with steel to add fighting potential to his fists and allow him to safely disarm weapons without the concern of losing a hand.

#### Explosives

Though Malaphar is a fire user, in order to go undetected, he uses conventional means and became an expert at creating explosives. They can only be activated by a small dosage of Malaphar's aether.

#### Rope

It can be used as a zipline when combined with his crossbow, or used to climb down without using aether.

#### Caltrops

To shake off pursers, he uses caltrops laced with paralysis poison, of which causes shaking and foaming at the mouth.

#### Demonic GumBalls

A gumball of his demonic aether always him to enter Demonic Awakening at a higher power than normal.

#### Modified Demonic Rifle (After TS)

A long ranged rifle belonging to an old acquaintance of the Demon Hunters, after reverse engineering, Azrael made a high powered rifle that accepts his Demonic Aura and uses his all three of his elementals to power the weapon. Due to this each bullet has insane stopping power and penetration.

###  Form B

#### Steel Reinforced Gloves

For both defense and offensive purposes, Malaphar reinforced his gloves with steel to add fighting potential to his fists and allow him to safely disarm weapons without concern of losing a hand.

#### Demonic GumBalls

A gumball of his demonic aether always him to enter Demonic Awakening at a higher power than normal.

#### Yumi

A longbow belonging to his right hand man Torii. Given to Azrael due to Torii's inexperience in archery. The Bow is specially made to be amplified by the user's Aether for long range and power.

## Powers and Abilities

In pure combat ability, Malaphar is no stranger. Due to his noble demon origins, Malaphar has great combat prowess. Being raised a hunter into an eventual mercenary leader and assassin, Malapher can fight in different terrains and environment. He is especially good at stalking, stealth, sight of hand, and acrobatics, Malaphar is quick to engage and just as quick to disappear. Trained by his second in command in the arts of grappling and disarming, even without a weapon or aether can still be a formidable foe.

In terms of elemental powers, Malaphar is an expert at fire and wind. Due to his quick nature and understanding of both the origin and utilization of aether, he can cast either wordless and shortened aether formalization at the cost of increased aether. Due to his discovery in ancient ruins and ancient texts, he has unlocked more Demonic Awakening and Imperfect Demonic Embrace abilities. His demonic aura has become an extension of hid body due to his many hunts, battles, and assassinations. It has adapted as such to fine tune his senses. As he excessively used this ability, it has become a passive. When he enters his Demonic Awakening, he begins to accept his demonic blood, which alters his appearance, making his horns larger and more prominent and a tail begins to form. It further heightens his senses and enhances his statistics all around. He is able to add a strong aura around his body and it either enhances his current weapons or creates his own. As well as added weakness, Malaphar cannot stay in this form for a prolonged period due to damage caused upon the body. It is not permanent, however, a day in this form will put him bedridden for a week. Upon Imperfect Demonic Embrace, Malaphar turns himself over completely to his demonic calling. Due to his half-blooded nature, Malaphar turns into an imperfect demon. He reaps the full benefits of the transformation, but his appearance warps into a demon similar to biblical tales. He loses his sanity, which causes him to turn into a mindless monster, maintaining his personality but a non-negotiable monster. It limits him to only his aura, rendering him unable to use any other elements. He gains tremendous statistic boosts, and develops an armor out of hardened flesh, bone, and demonic aura. His weapons are the manifestations of the aura itself. He is able to maintain a consistent supply of aether through the negativity and sins of all races. However, if somehow cut off from the outside world, in a form of a barrier or seal, he will be limited to his personal aether pool. One problem with using the Imperfect Demonic Embrace is after the transformation, he receive massive mental and physical fatigue and pain, which not only leaves bedridden for weeks, but shaves his life force down. Through the 72 trials given to him by his father, Azrael gains a more complete form of his Demonic Embrace, slowly erasing the aliments of Malaphar's imperfect form. Endgame Malaphar doesn't suffer from any of the aliments due to finishing all the trials.

### Elemental Combinations

 Fire Slice
 Scatter Shot v.2
 Ezekiel's Flame Wheel
 The Push and Pull v.3
 Fire Vortex
 Orbitals

### Demonic

His demonic abilities are only available after Demonic Awakening.

### Equipment Techniques and Miscellaneous

 The Dashing Blade
 Slight of Hand
 Dead Eye
 The Acrobat
 The Third Eye
 The Puppet

## Fighting Style

Due to his background as a terrorist of Palstrine, he had to figure out how to fight with minimal aether usage against massive aether users. To counter quintessians, Malaphar uses high speed combat, numerous utilities, and his understanding of the make up aether elementals to counter.

### Form A

Very trickster-like and calculated, he uses swift movement and slight of hand techniques to confuse his opponents. He dashes through his opponents making swift calculated kills, and refuses to stay in a long fight. If he gets caught in a tough spot, or in a potentially drawn out fight, Malaphar uses one of his many utilities to break up the fight and retreat. He uses hit and run tactics when necessary. His high speed and dexterity is used to gain an edge in combat, and his grabbling skills to surprise enemies and quickly turn the tides.

### Form B

A near complete opposite of Form A, preferring to fight within front lines as an inspiration to those he leads. He uses his swift abilities to make quick work of many enemies. He remains patient, and a strong will gives him a fervor for combat, often switching from double handing katana to duel wielding his katana and wakizashi. For heavily armored men to horsemen, Malaphar uses an Odachi ,a powerful style of sword that makes quick work. He tends to be on horseback to stand out among friend and foe, and incorporates grappling with his swordplay. However, due to Malaphar's weak endurance ***[finish the sentence, sir.]***

## Transformations

### Demonic Awakening

It only occurs when Azrael activates his demonic aether and gains an aura. He has a strong statistic boost all around, however, his weakness in defense and strength persists but is still slightly increased. Azrael is complete control of his actions, and the horns and tail appear and become slightly more prominent. His Demonic Awakening focuses on increasing his already strong statistics to greater lengths. It Increases his speed and dexterity to new heights; goes hand in hand with his close range tricks, fighting, and grappling; and gives access to all the demonic abilities. However, his passive abilities can remain active out of Demonic Awakening.

When activated, under his right eye his family symbol of a star appears under his eye. It gradually appears as Azrael needs to start 1% and increase in power as it manifests. To get around this, Malaphar, upon witnessing Demonic Armor manifesting into physical armor; he came to with an idea: by concentrating demonic aether into a specific point after a while it'll turn into a "bubble-gum" ball of aether. By chewing and swallowing the gum, Malaphar immediately enters 25% of his Aura's power instantly However, since its a sudden increase, it causes his body to be broken faster. He keeps a few gumballs on him at all times.

### Demonic Embrace

A rare and lost art among demons, Demonic Embrace is a transformation into a demon's beast form. Only those related to nobility, and a tiny amount of outsiders have this ability. There are two ways to advance to this stage: after his Demonic Awakening reaches 100%, if he so chooses he may advance, or if he were to be rendered unconscious at around 75% and above, he'll also transform. Alternatively, he receives an extremely traumatic scene or burst of emotion, that causes him to lose his sanity. This has never happened as Azrael is a trained mercenary and assassin who has seen many things. He personally hates this form due to the cons compared to the boosts. Azrael further gains boosts to the majority of his stats, even his once weak strength jumped up by leaps and bounds. However, this great power and speed comes at a cost. His intelligence, which he values highly, is reduced to that of a beast. He is unable to use his proficient usage of wind or fire and can only use demonic abilities. However, he isn't mentally handicapped as he is still has the ability of advanced thought, but lost the ability to use his other aether abilities. His appearance turns more of a demonic beast and talks in chants or riddles. His speed is at it's peak and is able to dodge a lot of moves, and still retain his combat experience. His weakness is his low defense, which has been buffed slightly but at best is mid-tier even in this form. Though, without restricting movement or being in an enclosed area, it's extremely hard to land a hit. His aether pool is constantly regenerated, from the negative energy surrounding him. However if he is placed in an enclosed area or trapped in a holy barrier, the negative energy inflow is reduced drastically or impossible at all.

 Trivial Information

* Hates being kept waiting and to keep others waiting, very punctual.
* Left many alive and death on whims.
* Has a distaste for anything that he considers barbaric/uncivilized.
* Likes to create and theorize.
* Likes thinking games.
* Really good at setting up traps.
* Really tidy likes to keep things clean.
* As a hunter and as a terrorist on the run, he has heightened his senses and remains active even while sleeping.
* Easily disturbed while sleeping.
* Can be paranoid, though unnoticable.
* Thinks everyone in Haurthal's Greatest may and could backstab him.
* Would do many unspeakable things to get closer to his goal.
* Prefers demi-human races to date.
* Likes Kitsunes the most, but at the same time hates Kitsunes the most due to the past.
* Although he doesn't use it, Malaphar finds no issues with people using corrupted aether, seeing it as a means to an end.
* Wakes up at 5 AM every morning to do daily routines such as training, scouting, setting traps.
* Prefers to be alone with the exception of those he is close with.
* Hates those who solely relies on others rather their own strength.
* Hates over-explaining things.
* Has a soft spot for mothers.
* Likes and is liked by fellow demons due to his efforts in Palstrine.
* Can only sleep on his right side.
* Friendly with the poor.
* Hates nobility.
* Has a distaste towards women his age.
* Has the obedience of lesser demons as Malaphar is the only heir of a Duke.
* Has a find taste in music.
* Plays many instruments.
* Likes animals.
* Not apart of any organized religion, putting his faith with the greater nature of the world and his ancestors.
* Makes all of his weapons himself.
* Is an engineer.
* Is a tactician.
* Dabbles in strategy.
* His tail can be used as a limb in his awakened form.