Magick

The Different type of Magick

**Water:** Teal Blue

**Wind:** White

**Earth:** Gold

**Fire:** Orange-Red

**Death:** Black-Grey

**Summoning:** Light Red

**Biomancy/ Necromancy:** Dark blue

**Destruction:** Yellow

**Augmentation:** Grey-Blue

**Mentalism:** White-Green

**Protection:** White-Blue

**Frost:** Grey-White

**Dark-Life/ Elemental:** Dark Green

**Shadow:** Purple and Black- Grey

**Blood:** Dark Red

**Soul:** Light Purple

Magic or commonly called Magick is the Ability to manipulate supernatural forces in order to achieve a desired effect.

Those whom possess talents and abilities to wield such forces are known as;

* Magicians
* Wizards
* Warlocks
* Sorcerers
* Magus
* Mages
* Witches

(Amongs other things)

Magick is Opposite of Science Manipulation and Ani-Magic.

## ***Capabilities of Magick***

The user has access to magick they can use this for; Rituals, Symbols, Actions, Gestures, Language ect.. To Exploit supernatural forces to varying degrees depending on personal power, skill, Knowledge and even Morality to define borders. Magic is a very flexible tool that grants the users essentially limitless possibilities though depending on what form of magic this might have a price.

### *Some examples of the potential use of magic:*

#### Offensive Magic

* Energy Circle Combat
* Magic Attacks
* Magic Combat

#### Defensive Magic

* Force-Field Generation
* Healing
* Magic Reflection
* Magical Energy Absorption
* Magical Regeneration

#### Miscellaneous Abilities

* Animation/Reanimation
* Elemental Manipulation
* Invocation Magic
* Aura Magic
* Channeling Magic
* Concentration Magic
* Conversion Magic
* Detection Magic
* Extension Magic
* Generation Magic
* Invisibility Magic
* Portal Creation
* Magic Replication
* Magical Communication
* Magical Constructs
* Magical Energy Manipulation
* Magical Flight
* Magical Object Manipulation
* Magical Telekinesis
* Magical Telepathy
* Magically Enhanced Physiology
* Magical Teleportation
* Personal Enchantment
* Precognition
* Shapeshifting
* Spell Casting
* Summoning
* Banishment
* Supernatural Properties Manipulation
* Sympathetic Magic
* Transmutation

Magical Energy Manipulation: The key power that allows one to use Magic; the powers are based around certain concepts/categories.

* Magic Empowerment
* Magical Force Manipulation
* Magical Particle Manipulation
* Mana Manipulation
* Force-Field Generation
* Magical Regeneration
* Mystical Healing

Conjuration: The ability to create or transfer an item, object or living being to a specified location.

* Summoning

Divination: The power to gain information.

* Extrasensory Perception
* Magic Detection

Enchantment: The power to influence the minds/emotions.

* Emotion Manipulation
* Mental Manipulation
* Magical Telepathy

Illusions: The power to create illusions.

* Illusive Appearance

* Psychosomatic Illusion: create illusions that are 'real'

Nature: The power to control the forces of the natural world for a variety of effects.

* Animal Manipulation
* Elemental Manipulation
* Sky Manipulation
* Plant Manipulation
* Weather Manipulation
* Ocean Manipulation
* Terrain Manipulation

Necromancy: The power to manipulate the forces of death.

* Immortality
* Reanimation
* Undead Manipulation

Transmutation: The power to transform living or non-living things.

* Shapeshifting
* Shapeshifting Inducement
* Transmutation

## ***Types of Magic***

**A**

* Abjuration
* Absorption Magic
* Alchemy
* Animancy
* Antimatter Magic
* Artificial Element Magic
* Astral Magic
* Aura Magic

**B**

* Barrier Magic
* Binding Magic
* Blessing Magic

**C**

* Chaos Magic
* Chemical Magic
* Chi Magic
* Clown Magic
* Conjuration
* Corruption Magic
* Creation Magic
* Curse Magic

**D**

* Dark Arts
* Dark Matter Magic
* Death Magic
* Destruction Magic
* Dimension Magic
* Disaster Magic
* Divine Magic
* Dream Magic
* Druidic Magic

**E**

* Eldritch Magic
* Elemental Magic
* Emblem Magic
* Emotion Magic
* Empathic Casting
* Energy Magic
* Enchantment
* Environmental Magic
* Exorcism Magic
* Explosion Magic

**F**

* Faith Magic
* Famine Magic

**G**

* Gas Magic
* Gravity Magic

**H**

* Hypnotic Magic

**I**

* Illusionary Magic
* Incantation
* Inner Beast Magic
* Inscription Casting
* Intelligence Magic

**L**

* Life Magic
* Life and Death Magic
* Luck Magic
* Lunar Magic

**M**

* Madness Magic
* Medical Magic
* Memory Magic
* Mirror Magic
* Mobility Magic
* Music Magic
* Mysticism

**N**

* Nature Magic
* Necromancy
* Nether Magic
* Neutral Magic
* Nightmare Magic

**O**

* Occultism
* Organic Magic

**P**

* Pain Magic
* Paper Charm Magic
* Peace Magic
* Physical Force Magic
* Portal Magic
* Possession Magic
* Potion Magic
* Psychic Magic
* Purification Magic

**Q**

* Quantum Magic

**R**

* Replication Magic
* Restoration Magic
* Ritual Magic
* Rune Magic

**S**

* Sacrificial Magic
* Sealing Magic
* Sentient Magic
* Shamanism
* Size Magic
* Sleep Magic
* Spell Casting
* Strength Magic
* Symbolism Power

**T**

* Teleportation Magic
* Thermal Magic
* Time Magic

**U**

* Underworld Magic

**V**

* Void Magic
* Voodoo

**W**

* Weather Magic

**Y**

* Yin & Yang Magic

**Z**

* Zodiac Magic

***Limitations***

There is always a price. Always. Always make sure you know what the price is, it will come back to haunt you. It will be paid, one way or another. The price can range from something as insignificant as the magical energy required to activate your magic, a part of your sanity, or even something devastating, like your own life, or worse. This is because the insignificance of magical energy may vary based on its source and availability.

**Some things to keep in mind when using magic!**

* Magic is balance, meaning the benefits it provides may result in consequences to offset it.
* Magic may be needed to defeat magic.
* Stronger magics will overcome weaker ones.
* Magic Resistance may foil your plans.
* Magic Immunity is a problem.
* Magic Sealing becomes an equally difficult problem.
* Anti-Magic is a problem of its own league.
* Magic often drains a person's stamina or mana. Naturally, stronger magic puts a much greater strain.
* Magic may be unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic. Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
* There may be some side effects to using certain types of magic or spells.
* Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden. In some societies, magic may be limited to a specific class or status.
* The use of magic may also be further limited to a certain species, as only some species may possess the required physiology and/or organs to facilitate magic use.
* Using magic may take concentration, focus and mental strength.
* May disrupt/cancel out technology.
* May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals. Cannot be detected by Magic Invisibility and Magic Intangibility.