Auro Vennkat Nine

* 1/2
* 2/2

"*Ahh, not used to a wolf like me, are you? There’s probably a scientific word for that blank look people get when they meet me while I’m in a chipper mood— Despite nearly body slamming you into royal dust—I, uh, I’m accustomed to it.*"
—Auro attempting to detail her dazzle
**Auro Vennkat Nine** is a current Erzi of the Umbra Pack. She is played by **moon#6176.**

## Description

An average sized, though rather tawny and lanky female wolf with the deepest of amber eyes, two ivory horns like an antelopes sticking straight back off her forehead, and a marbled dark silver coat with touches of darker jet black fur staining her paws, tail, and undercarriage. Her fur is two-toned— her insulating undercoat is a dark black color and her outer guard hairs are a dark silvery color, giving her a dazzling and dynamic appearance as the pelt contours her lithe form. From her hocks and ankles jut extra thick plumes of fur, which she occasionally will groom into peculiar designs if she feels so inclined; be it spirals or winglike clusters of hairs. Auro’s resting expression is usually calm and reserved with a hint of merriment.

Her voice is a curious one; a modulated and articulate mode of speech with a bit of gravel to it— but in a soothing and full way that sparkles when she perks up. The tone of her voice is just a little lower in pitch than average. It isn’t uncommon though to hear her voice quaver when she strains herself, or hear her composure drop for a moment. It also carries to it a british ‘posh’ accent which is pleasing to the ears.

## Personality

Auro is a cool tempered but sparky wolf with a good bit of charm, not an overly aggressive creature by nature and preferring to settle her quarrels with sneakery or talking her way out in some way or another-- or outright avoiding it in the first place by playing a part. Her cool disposition lends her to a leveled head and fair decision making, though also into indecisiveness and passivism in certain situations which can prove itself to be a flaw. While sociable and charismatic, she can be aloof emotionally and detached on a personal level that's hard to notice until you really get to know her-- Auro's hard to get truly close to despite her usually trusting nature. It would be safe to assume there is a bit to her that isn’t readily noticeable, and not quite detailed in here.

## Primary Elemental Abilities

1. "Shadowtrapping"
	* Turning the surrounding shadows into hazardous (shallow) pitfalls of a sort; as if shadows become little moats full of a thick tar like substance to trip unsuspecting people out or simply slow them down/ and or corner someone. It provides a good bit of area control within 15 feet of Auro, though this only works in existing shadows cast by the environment just like the second ability below where it's explained how that affects things. The darkness of a shadow or the ambient light of a space directly correlates to how thick and effective the ability is, with lighter shadows yielding a soft sand feeling under paw and darker shadows yielding thick tar you can sink a foot or two into if unable to free your paw(s). Freeing one’s self from it is as simple as stepping/pulling oneself out from stable ground, or just walking out of it-- albeit it’ll slow you down for a second. The idea is to, when the environment/shadows around permit, turn a mundane aspect of the battlefield into a hazard and section up the area surrounding Auro.
	* Auro can only use this ability for about 60-90 seconds continuously before wearing herself out—and furthermore, it takes roughly a second and a half of concentration to execute. If one is keen, they can even catch the magic coming into effect by the sort of faint wave that will travel out from Auro’s paws to the limit of her range. If Auro isn’t careful, she is just as easily able to fall into and get stuck by her own ability.
2. "Framedragging"
	* "Dragging" a shadow out into physical and tactile shapes/objects to launch them at foes or defend/alter the battlefield around herself-- She can pull columns, walls, platforms, and other various rudimentary shapes out of existing shadows cast in the environment and make it into a solid material, turning the battle field into a weapon so long as the environment permits her to use her ability at all. It has a range of about 20 feet from herself before a shadow is out of range; and the lighting conditions and surrounding environment heavily affect how useful this ability is.
	* The ability is rendered practically useless in diffuse/flat lighting conditions, open fields with no tree cover, high sun angles(the closer to noon, the shorter shadows cast by objects are), and because of seasons it’s least effective in summer time. This ability is at its peak in complete darkness, as with its counterpart above; It’s most effective during winter months when the sun is lower in the sky, and more effective towards sunrise, sunset, and night-- though moonlight at night affects this ability just as well, or any light source: Be it fire, lighting, or any other phenomenon. Keeping the area around Auro lit renders these abilities much weaker or futile. Even more so, the total darkness of a shadow and its surrounding light affects how stable and effective it is, with the brighter the ambient light level making the ability weaker and more prone to failure. This move is more exhausting to pull off, making it so Auro can only pull this off for 30-40 seconds at best throughout a battle, and hold it continuously for 20 seconds.
	* The complexity or size of what she’s trying to do may affect how much energy it takes; for example making a small ledge or platform is going to be less exhausting than making a big wall between her and someone from a shadow.
	* It takes about a second of focus and concentration to use this ability at the least, potentially more.
	* Neither ability can be used on the shadow cast by another wolf or animal except for Auro’s own shadow, and even then, she cannot trap her own shadow, and would instead fall into it. However, this very well may work in her favour, thus in that scenario, making close quarters combat with her a risk to her opponent.

## Non-Elemental Abilities/Strengths

* More developed inner ear balance, giving Auro a biological leniency towards a better sense of balance in some situations.
* Horns!
* She keeps a calm and analytical head as much as she can no matter the situation, and is usually a friendly wolf who won't turn down conversation. She works good in a team and by herself, and will take the initiative in most situations where quick action is needed. Auro excels in working and or fighting in treacherous terrain where good judgement and balance is required, as well as agility and attentiveness. The elemental abilities she has work best in shadowed places like forests in the morning, afternoon, and night, or in caves, making those her strongest environments.
* Her charisma undeniably can bring even the most unlikely of folks together, and she has a way of lifting the spirits with her antics and wily remarks despite her cool and reserved tone the whole time. She can be fiery, creative, slippery as all hell in the most amusing ways, and impossible to pin down— Auro *always* has a trick up her sleeve just in case. Auro is also great at ‘leveling’ with people, putting herself in their shoes and trying to understand their position, then reacting accordingly. She treats people as they want to be treated.
* It’s hard to get on her bad side or really offend her, and more often than not, she’ll turn any retort or quip back against you, unless it’s something that cuts deep/is innately hurtful. Manipulating her can backfire if she catches on to the games, and can put you in contention with her own confusing and hard-to-predict movements.

## Weaknesses

* Auro is stubborn and tenacious to her ideals to a fault-- no matter how much she plays along, it will still rub her backwards and stick her in the mud. She’s rather lonely as well, keeping few friends and often holding them at far distances for one reason or another— Few wolves are actually close to her(Ceres is an example). Auro’s distorted values and ideals plus her history can make her potentially volatile if someone figured out how to push her buttons, which could easily lead the platinum wolf down less than agreeable paths.
* Internally, her frustrations with her parents, pack, position in said pack, and very being(all of which she loathes) makes her a rather troubled wolf, more so than she lets on or seems. All of her struggles and misgivings play together like a box of a sort that traps her in and claws at her heart, leaving her raw and exhausted of her situation. She will very seldomly admit except towards close friends, but she loathes her pack and would give the world to escape and become anything else— though to her, this is never an option: Because to Auro she *‘will always be an umbra wolf. Born an umbra wolf. Looks like an umbra wolf. Smells like an umbra wolf. Raised like an umbra wolf. That’s all anyone would ever see even if I wasn’t part of the pack. It’s ingrained in me.’*
* Auro loathes her parents(especially her father) and swears vehemently to be nothing in his likeness; and when she does something that reminds her of him she feels highly guilty: Enough that it could break her rock-steady composure and even tear her down.
* In regards to combat, she isn't the most durable or outright powerful, and when it comes to long grueling fights she will more likely fall flat without an environmental or situational advantage to play off of. She's less effective as well when direct sunlight is involved or little shade/cover which hampers her elemental abilities significantly. This is compounded even further when she’s stretched to her limits with no way to gain an advantage with the battlefield.

## Trivia

* She is very proud of her eyes and how intense and/or spooky they can be. Says they are her "moon eyes" because the color is reminiscent of a full moon low in a hazy night sky.
* She will occasionally forget someone's name if she doesn’t know them too well.
* Her favorite time of year is fall, and she loves the cold. On the contrary, she hates spring because of shedding season.
* She may seem sociable and charming, but she can be an absolute social wreck in certain situations, which will evoke a notably strange and erratic conversation.
* Auro’s ability and combat style may be difficult to gauge because of how dependent it is on the environment, but it is deceivingly capable in treacherous terrain, caves, and within thick woods. Night is a bonus, and getting too close to her invites trouble quickly.
* She has a best friend.
* She sees wolves at the moment in a very "eye-to-eye" fashion that’s rather apathetic towards your rank to her; while she respects rank and will stay in line(even if reluctantly or loathsomely), she definitely responds more to a character’s "inner character" than power that they hold.
* Auro sometimes dislikes her horns because they get in the way; she can’t lay on her back with her head facing the sky for example, as her horns would dig into the ground and leave her head propped at a very uncomfortable angle, even if lying flush.