The Krakken

***The Krakken*** is the third episode of *Clock 10: Choose Your Own Adventure*.

## Plot

When the family decides on a relaxing trip to a lake, they find it somewhat interrupted by a group known as Friends of Fish, lead by a man named Jonah Melville. Their secretive ways paired with rumors of the lake housing a monster lead Clock to be suspicious.

Clock hesitantly goes for Ghostfreak to sneak into their facility and see what they're up to. The facility is oddly empty, at least until Ghostfreak finds Melville's office, wherein Melville is sitting at a large monitor that shows him gaining money off of illegal poaching auctions, as well as a sonar looking for the rumored Krakken.

Ghostfreak attempts to transform into Four Arms to interrogate Melville, but is incapable as the Omnitrix's quick switch feature still eludes him. However, the omnious presence of Zs'Skayr suddenly takes over. He shoots his tentacles from his chest and grabs Melville, throwing him to the side, which alerts the guards to their location. Zs'Skayr intends to fight, but retreats when the Omnitrix begins timing out, leaving the building and screaming about "getting out" before reverting to human, Clock once again in control.

After waiting for the Omnitrix to recharge, Clock returns to the facility as XLR8, but finds the guards have all gone to find Ghostfreak. Entering Melville's office, XLR8 notices something big on the sonar approaching the shoreline. He leaves the facility and travels across the water to the shoreline, moving everyone a safe distance away as the Krakken surfaces. The Krakken then turns its attention to the Friends of Fish facility, and heads for it. XLR8 puts his visor on and heads under the water to try to fight the beast, but is easily knocked away into the facility where he becomes human.

Knowing the Krakken is approaching, Clock attempts to rally the employees of the facility to safety, but they shoot at him for trespassing. Clock manages to see that most of them are guarding a large crate. Deciding to transform, Clock becomes DIamondhead, using his invulnerability to keep from being harmed, while getting all the guards away from the crate. Approaching the crate, it and Diamondhead are suddenly pulled into the water from below as the Krakken breaks through the floor. Despite not being suited for underwater combat, Diamondhead shoots crystals at the beast, grazing its skin and causing it to turn back to him. Diamondhead notices the crate opens and two giant eggs come out of it, realizing Melville was intending to pawn them off.

The Krakken goes to chomp down on Diamondhead, and the Omnitrix activates its user-protection failsafe, transforming him into Ripjaws. Ripjaws manages to swim away before being eaten. Before he can ponder his sudden transformation, he turns to see Melville entering the scene in a large, robotic suit, trying to fight the Krakken to get the eggs back. Ripjaws joins in on the fight, destroying Melville's suit while the Krakken defends her eggs. The Krakken goes to eat Melville, but is stopped by Ripjaws protecting him. She instead retreats to the lake floor to tend to her eggs, while Ripjaws leaves Melville for the authorities.

The episode ends with Clock's family leaving the lake and Clock pondering the secrets of the Omnitrix.

## Major Events

* Zs'Skayr takes semi-control for the first time.
* The Omnitrix's failsafe is introduced.
* Diamondhead and Ripjaws debut.

### Omnitrix Debuts

* Diamondhead
* Ripjaws

## Characters

* Clockwork Firefly
* Taryn Firefly
* Geralt Firefly

### Villains

* Jonah Melville
* Zs'Skayr

## Aliens Used

* Ghostfreak
* XLR8
* Diamondhead *(debut)*
* Ripjaws *(debut)*

## Trivia

* This episode introduces the Omnitrix's failsafe feature to protect the user. Unlike the canon Omnitrix, this failsafe will not prevent the user from being killed. Rather, it will just turn them into a more suitable transformation for their scenario in which it is activated.