Beautiful Dreamer

Level: [arcanist 6, cleric 6, oracle 6, sorcerer 6, warpriest 6, wizard 6]
Casting Time 10 minutes
Components V, S, M (valuable offerings; see text), F (dreamcatcher or butterfly charm)
Range touch
Effect a vestige of the god Desna imbues a dreamcatcher or butterfly charm with a negotiable degree of power
Duration instantaneous (see text)
Saving Throw none; Spell Resistance no

Casting this spell constitutes performing a rite of sacrifice to the god Desna, making an offering to Starsong, and channeling a measure of her domain into a blessed object. The power and abilities of this vestige correspond directly to the value of the offering, allowing for three distinct effects.

In addition to the effects of any of these offerings, should the focus be injested any child the imbiber sires or carries while under the effects will be born as an Aasimar or otherwise carry the trait to sire Aasimar as their own children.

## Dreamcatcher

Making a sacrifice worth 1,500 gp enchants the focus into a scrying focus for 1 month. Any creature that carries or wears the dreamcatcher gains a bonus or penalty (decided by the caster at the time of casting) on all Knowledge Planes, Perception, Sense Motive, and Survival checks. This bonus or penalty is equal to 1 per 3 caster levels (maximum +5 at 15th level). In addition, the Dreamcatcher can produce an effect similar to the spell augury once per day—one side of the dreamcatcher represents weal while the other woe and the dreamcatcher will rotate to present the answering face to the user. Potentially unknown to the bearer (if different from the caster), the caster can telepathically hear any question asked of the Dreamcatcher and, as a free action, influence the result as they choose.

## Wisdom Blessing

Making a sacrifice worth 3,000 gp transforms the dreamcatcher or butterfly charm into a kind of magical boon for the one who ingests it. Upon burning the dreamcatcher and ingesting the ashes or swallowing the butterfly charm whole, the target gains a bonus to Wisdom equal to +1 per 3 caster levels (maximum +5 at 15th level). The bearer’s blood also takes on vibrant color like butterfly wing scales and runs slowly, granting them immunity to poison, disease, and aging effects, and causing him to automatically stabilize if reduced to fewer than 0 hit points. Additionally, the bearer can ingest maps and other travel paraphernalia to heal himself, regaining 1 hit point for every 20 gold worth of paraphernalia they are able to consume (this technically works with travel rations, which are the most palatable option). The boon effects last for 1 day per caster level.

## Camp Guardian

Making a sacrifice worth 6,000 gp allows the focus charm to animate nearby natural elements including dirt, stone, deadwood, or supplies specifically set aside for this purpose, though the monetary value of the elements must be made appropriate using expensive magical reagents or other means. When cast into a pile of 100,000gp worth of materials adjusted to meet sufficient

wealth, an animate golem forms under the control of the caster. The guardian serves for 1 month. Afer this month, materials begin disappearing from the guardian at a rate of 100gp worth per day, reducing the creature’s hit points by 1 per day. When the guardian’s hit points reach 0, the guardian collapses and the focus charm is destroyed. Material elements of the guardian may be replaced using freshly annointed materials, restoring any lost hit points.

((See Genious Avaricious for Charisma blessing and Blessed Bibliophilia for Intelligence blessing))