Cryptic Powers

## **0-Level Cryptic Powers (Talents)**

**Bioluminescence:** Cause existing vegetation to produce natural light.

**Conceal Thoughts:** You conceal your motives.

**Create Sound:** Create the sound you desire.

**Detect Akasha:** You can detect the presence of akasha and essence.

**Detect Psionics:** You detect the presence of psionics.

**Distract:** Target gets –4 bonus on Perception and Sense Motive checks.

**Ectoplasmic Trinket:** Create a small, fragile, temporary object.

**Empathy:** You know the subject’s surface emotions.

**Far Hand:** Move small objects at a limited distance.

**Float:** You buoy yourself in water or other liquid.

**Fortify, Lesser:** Gain a +1 bonus on saving throws.

**Missive:** Send a one-way telepathic message to subject.

**My Light:** Your eyes emit 20-ft. cone of light.

**Psionic Repair:** Mend an object.

**Telekinetic Punch:** Deal 1 force damage to target.

**Vim:** Gain 1 temporary hit point.

## **1st-Level Cryptic Powers**

**Absorb Dorje:** Make a dorje part of your body, manifest its power as if it were a power known.

**Absorb Weapon:** Merge a weapon within your body, concealing it from view.

**Accelerant:** Coat a target in flammable gel.

**Accelerated Entropy:** Rapidly age a magic or psionic item, ruining it.

**Bullet Time:** Dodge incoming ranged attacks.

**Call to Mind, Lanis’s:** Gain additional Knowledge check with +4 competence bonus.

**Chameleon:** Gain +10 enhancement bonus on vision-based Stealth checks.

**Déjà Vu:** Your target repeats his last action.

**Elfsight:** Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.

**Environment Shield:** Insulate target against hostile environmental effects.

**Essence Defilement:** Burn a creature's essence and weaken them.

**Essence Infusion:** Grant target one temporary point of essence.

**Fortify:** You gain a +2 resistance bonus on saves.

**Guidance of the Ancestors:** Use the minds of spirits to make Knowledge checks untrained.

**Hidden Pocket:** Transport a small item into an extradimensional space.

**Inevitable Strike, Roshan’s**: Gain an insight bonus on your next attack.

**Kinetic Legerdemain:** Make Disable Device checks without the need for a toolkit.

**Know Direction and Location:** You discover where you are and what direction you face.

**Locate Secret Doors:** Reveals hidden doors within 60 ft.

**Malfunction:** Cause technological equipment to glitch.

**Metamorphosis, Minor:** Change your physical form to a minor degree.

**Mind Palace:** A moment’s reflection offers a bonus to your next roll.

**Mindscape Lens:** See what a target is doing inside of a mindscape.

**Morbid Fascination:** Peer into the ethereal plane to find creatures.

**Precognition, Defensive:** Gain +1 insight bonus to AC and saving throws.

**Precognition, Offensive:** Gain +1 insight bonus on your attack rolls.

**Precognition, Tactical**: Gain +2 enhancement bonus to combat maneuvers.

**Prescience, Offensive:** Gain +2 insight bonus on your damage rolls.

**Reject Essence:** Target that fails its saves has its essence burned and takes akashic damage.

**Restore Essence:** Target's burned essence is recovered.

**Steal Language:** Rip a language out of the target creature’s mind and put it in your own.

**Sunder Investment:** Target's essence is forcibly uninvested.

**Temporary Blindness:** Block the creature’s body from processing images.

**Transfer Energy:** Move charges from one technological device to another.

**Veil Magnification:** Target suffers a penalty when saving against your veils.

**Veil Restoration:** Restore a suppressed veil.

**Vigor:** Gain 5 temporary hit points.

## **2nd-Level Cryptic Powers**

**Accelerate Body**: Target’s body acts as if a day had passed to either positive or negative effects.

**Animal Affinity, Lanis’s:** Gain +4 enhancement to one ability.

**Apathetic Aura:** Cause nearby enemies to ignore you and those accompanying you.

**Body Adjustment:** Heal 1d12 damage.

**Body Equilibrium:** You can walk on nonsolid surfaces.

**Body Purification:** Restore 2 points of ability damage.

**Bore:** Create a temporary one-way peephole through solid objects.

**Breach:** Opens locked or psionically sealed door.

**Captivity Bond:** Target takes only nonlethal damage.

**Cloud Mind:** You erase knowledge of your presence from target’s mind.

**Clutching the Shroud:** You are treated as undead for effects.

**Concealing Amorpha:** Quasi-real membrane grants you concealment.

**Control:** Take over the target’s body.

**Control Sound:** Create very specific sounds.

**Dead Hand:** One of your hands becomes ethereal.

**Defy Gravity:** You move up and down via mental support.

**Detect Hostile Intent:** You can detect hostile creatures within 30 ft. of you.

**Dirt Nap:** Rest within an extradimensional grave.

**Distracting Strikes:** Next creature struck suffers penalty on attack rolls and cannot
make attacks of opportunity.

**Ectoplasmic Charged Armor:** Coat your form in charged ectoplasm that reacts to attacks.

**Ectoplasmic Obelisk:** Create a short-lived obstacle that blocks movement and line-of-sight.

**Energy Adaptation, Specified:** Gain resistance 10 to one energy type.

**Essence Theft:** Deal damage and burn target's essence, gain a temporary point of essence.

**Everyman:** Gain +10 to Disguise checks to appear ordinary.

**Heightened Vision:** See 60 ft. in total darkness.

**Holographic Projection:** Fabricate ectoplasmic holograms.

**Memory Revelation:** View a target’s memory or show them your memory.

**Mental Regression:** Reduce the target’s mental facilities.

**Mental Semblance:** Duplicate a creature’s pattern and gain +30 on Disguise and Bluff checks to act as them.

**Mindscape Generation:** Create a mindscape and draw a creature into a psychic duel.

**Natural Linguist:** Communicate even if you do not understand a language.

**Numbed Mind**: Target’s mind becomes unfocused, granting them benefits against mind-affecting effects, but penalties to manifesting and spellcasting.

**Occultation, Myra's:** You distort the way others perceive and remember you, making it hard for creatures to recall knowledge of you and your kind.

**Overpowering Guilt**: Cause guilt in the target, affecting their attacks, saves, and skills.

**Psionic Recharge:** Grant charge to technological item.

**Psionic Scent:** Gain the scent ability.

**Pummelling Barrage:** Deal nonlethal damage to a target using ectoplasm.

**Resist Toxin:** Your body becomes temporarily immune to poison.

**Selective Hearing:** Creature becomes deaf to the voice of another.

**Shape the Shade:** Alter the appearance of an incorporeal creature.

**Suppress Instinct:** Temporarily make an animal immune to fear.

**Suppress Veil:** Suppress one veil.

**Susceptible Mind**: Target takes penalties against charms and compulsions.

**Suspend Psionics:** Temporarily pause the duration of beneficial powers manifested on you.

**Twitch:** You cause an involuntary twitch in the target.

**Uplift:** Gift some of your Intelligence to an animal.

**Wall Walker:** Grants ability to walk on walls and ceilings.

## **3rd-Level Cryptic Powers**

**Concealing Amorpha, Greater:** Quasi-real membrane grants you total concealment.

**Danger Sense:** Gain +4 bonus against traps.

**Dispel Psionics:** Cancels psionic powers and effects.

**Disruption:** Block the target’s ability to cast spells, manifest powers, or use some other mental abilities.

**Ectoplasmic Carpet:** Create a temporary flying carpet that has various utility uses.

**Ectoplasmic Grapnel, Syonique’s:** Use a ray of ectoplasm to perform a variety of functions.

**Empathic Understanding:** All creatures within 30 feet understand each other’s language and intentions.

**Energy Allergy:** Your target becomes vulnerable to the energy of your choice.

**Escape Detection:** You become difficult to detect with clairsentience powers.

**Essential Block:** Target cannot reallocate or burn essence, or has one receptacle blocked on a successful save.

**Evade Burst:** You take no damage from a burst on a successful Reflex save.

**Fracture Pattern:** You rewrite a target’s pattern, making them vulnerable to a type of energy damage.

**Id Autopilot:** Control a vehicle or mech through psychokinesis.

**Lift:** Suspend a foe in midair.

**Mindscape Transcendence:** Enter or exit a mindscape.

**Reconfiguration:** Alter the functionalities of a mech or vehicle.

**Resting with the Fallen:** Send your spirit into a corpse to learn its memories.

**Shade Venom:** Imbue a poison so it can affect incorporeal creatures.

**Sharpened Edge:** Doubles normal weapon’s threat range.

**Short Circuit:** Disrupt function of technological equipment.

**Spasm:** Cause the target to spasm uncontrollably, taking damage and making movement difficult.

**Tactical Suppression:** Prevent the target from using a specific feat, power, or skill.

**Ubiquitous Vision:** You have all-around vision.

**Vacuum Ball:** Supporting atmosphere vanishes, causing suffocation and silence.

## **4th-Level Cryptic Powers**

**Disrupting Strikes:** You can use disrupt pattern as part of a full attack.

**Energy Adaptation:** Your body converts energy to harmless light.

**Fold Space:** Teleports you short distance.

**Hidden Body:** Hide one creature within the body of another.

**Relapse:** Reactivate a spell or power that affected the target within the past 24 hours.

**Slip the Bonds:** You cannot be held or otherwise rendered immobile.

**Steadfast Perception:** Gain immunity to illusory effects, +6 bonus on Perception checks.

**Vanishing Strike:** Make a single melee attack and then become invisible and teleport away.

## **5th-Level Cryptic Powers**

**Adapt Body:** Your body automatically adapts to hostile environments.

**Bonding Strike:** Empathically bond two struck creatures together.

**Coded Resurrection:** Return deceased soul to life as AI.

**Ex Nihilo:** You gain traits of a ghost.

**Lifeseeker:** Detect all living creatures within 60 feet, even through walls.

**Manifest Veil:** Shape a veil onto the target.

**Mental Evolution:** Alter a creature’s mental faculties, uplifting animals or devolving sentients.

**Mind Trap:** You store a power in your mind as a trap for those who affect you with mind-affecting effects.

**Parasitic Possession:** Hide within the body of a creature, experiencing all of its activities.

**Pierce the Veils:** See all things as they really are.

**Retarget Power:** Move an ongoing spell or power between two creatures.

**Retrieve, Nimar’s :** Teleport to your hand an item you can see.

**Riding the Shell:** Send your spirit into another body as a passenger.

**Vascular Disruption, Kyria’s:** Your target’s vascular system explodes, dealing 9d6 damage and entangling creatures in a 20-foot burst.

## **6th-Level Cryptic Powers**

**Aura Alteration:** Repairs psyche or makes subject seem to be something it is not.

**Barred Mind, Personal:** You are immune to scrying and remote viewing and gain a bonus to mental effects.

**Cosmic Awareness:** You gain insight bonus on single attack roll, check, or save.

**Data Transfer**: Move AI from one host form to another.

**Ethereal Passage:** Invisible passage through wood or stone.

**Hypercognition:** You can deduce almost anything.

**Selective Negation Field:** Negate a single power within 10 feet, as *null psionics field*.