Alchemy Shop

Lascar, a human alchemist who is always tinkering with smoking vials of chemical, runs the alchemy shop. He wears a bronze Illuminator Pin. He was allowed to open a shop at a lower rank due to the relatively inexpensive items he sells and how beneficial they are to lower-ranking members.

Tindertwig     1 gp

Clearwater Tablet
Price: 1 GP
Weight: --
(Complete Scoundrel p. 110)
Removes any disease, poison, or other toxins from 1 gallon of water.
Doesn't work on magical potions, oils, or alcohol-based liquids.

Sunrod     2 gp

Fog Rock
Price: 5 GP
Weight: --
(Magic of Faerun p. 181)
When this non-magical rock is dropped into fresh water, it creates a 10'
 cube of fog that dissipates normally. It has to be kept damp with salt
water (which does not produce any fog) or it loses this ability, but
from the description I can't tell if this item can be used over and over
 again so long as you keep it wet.

Acid (flask)     10 gp

Blessed Bandage
Price: 10 GP
Weight: --
(Magic Item Compendium p. 152)
Immediately stabilize a dying creature. While there are dozens of ways
to stabilize or heal someone below 0 HPs, the main advantage of this
item is it can be used untrained without a Heal check.

Alchemist’s fire (flask)     20 gp

Smokestick     20 gp

Suregrip
Price: 20 GP
Weight: --
(Complete Adventurer p. 119)
+1 alchemical bonus on Climb checks, stacks with Climber's Kit

Blackroot Oil
Price: 20 GP
Weight: 0.5#
(Secrets of Xendrik p. 138)
Negates the effects of light sensitivity for 1 hour. Bottle contains 8 applications

Vermin Ointment
Price: 20 GP
Weight: 1#
(Secrets of Xendrik p. 139)
Vermin of diminuative size or smaller (including swarms) can't get
within 5' of you. Larger vermin must make a Fortitude save DC 15 or
become sickened.

Air Plant
Price: 25 GP
Weight: --
(Stormwrack p. 108)
You have to keep it wet and well-lit, but this allows a medium-sized creature to breath underwater for 5 minutes.

Quickflame
Price: 25 GP
Weight: --
(Complete Adventurer p. 122)
Can be used with a Weapon Capsule Retainer (100 GP, Complete Adventurer)
 or applied to a weapon as an oil with a standard action. Does 1d6 fire
damage for 1 round.

Holy water (flask)     25 gp

Thunderstone     30 gp

Liquid Ice
Price: 30 GP
Weight: 1#
(Dragon Compendium p. 118)
Empty your waterskin on the ground and you can use this to create a
non-magical 10' x 10' ice sheet, or extinguish a 10' x 10' section of
fire. As per the DMG p. 91, slippery ice counts as difficult terrain,
costing 2 squares of movement. It also has the same effect as a grease
spell, as described in the PHB under the Balance skill: targets without 5
 ranks in Balance that are attacked on a slippery surface are considered
 flat-foote

Panther Tears
Price: 30 GP
Weight: 0.2#
(Secrets of Xendrik p. 139)
Eye drops that give you low-light vision for 1 hour.

Antitoxin (vial)     50 gp

Tanglefoot bag     50 gp

Flash Pellet
Price: 50 GP
Weight: --
(Complete Adventurer p. 118)
Ref save DC 15, 5' radius burst vs being blinded.

Gut Mites
Price: 50 GP
Weight: 1#
(Complete Scoundrel p. 118)
Forces creature to regurgitate and the creature has to make a Fort save
DC 15. If it fails the save, it can't use swallow whole for 1d4 rounds,
otherwise it just causes sickness.

Slippery Oil
Price: 50 GP
Weight: --
(Dragon Compendium p. 119)
+5 bonus to Escape Artist check

Blend Cream
Price: 50 GP
Weight: 1#
(Complete Adventurer p. 118)
+1 alchemical bonus on Hide checks, stacks with Camouflage Kit and Camouflage Paint.

Shriek Paste
Price: 50 GP
Weight: 1#
(Dragon Compendium p. 119 or Underdark p. 67)
When exposed to light, this paste screams like a shrieker

Feather Fall Talisman
Price: 50 GP
Weight: --
(Sharn City of Towers p. 170)
One-shot item, activate feather fall as a free action. While there are a
 variety of similar items to prevent falling damage, this is the
cheapest.

Noxious Smokestick
Price: 80 GP
Weight: 0.5#
(Eberron Campaign Setting p. 121)
Creates 10' cube of smoke and anyone inside has to make a Fort save DC 15 or become nauseated for 1 round.

Everburning torch     110 gp

Earthsilk Jersey
Price: 150 GP
Weight: 2#
(Races of Stone p. 160)
Provides wearer with DR 1/slashing or bludgeoning

**Copper Pin Rank Alchemical Items (Note: These are the strongest items Lascar can get):**

Mindfire 200GP DC 30 Dragon Magazine 301 pg 55
Mindfire is combined with ingested poisons to add a powerfull mind
clouding effect. If the victim fails either save they suffer a -2 on all
 will saves and must make concentration checks at DC 15+spell level to
cast any spells for the next hour.

Memorybind 300GP DC 30 Dragon Magazine 301 pg 58
Thin red liquid that if drank while preparing spells for the day allows
imbiber to prepare an additional 1st level spell. Memorybind disrupts
the natural flow of magic however and reduces the DC of all spells cast
that day by 2.

Night Venom 500GP DC 35 Dragon Magazine 301 pg 55
when night venom is added to a poison it grants an additional sleep
effect to the poison. If victim fails the poison's initial save they
must make an additional save at the same DC or fall into a fitfull
slumber untill the poisons secondary effect sets in. The victim can be
awakened by normal means