Beastmen

Gor head, symbol of the Beastmen

This is a Profile of the *Beastmen* from *Warhammer Fantasy*.

## Summery

The Beastmen are a mutant race that are driven by pure bloodlust and devotion to their dark gods, descended from ancient humans who were corrupted and twisted by the coming of Chaos in the world.

## Military structure/Weaponry

* Military structure
* Weaponry
* Buildings

### Leaders

#### Main Leaders

* Khazrak One-Eye
* Gorthor

#### Military Leaders

* Taurox
* Malagor
* Morghur
* Beast Lords
* Doombull
* Great Bray-Shaman

#### Champions/Heroes/Notable Individuals

* Wargor
* Bray Shaman
	+ Shadow
	+ Death
	+ Beast
	+ Wild
	+ Great
* Gorebull

### Military Units

#### Infantry

* Gors
	+ Shields
* Ungor
	+ Spears
	+ Spears & Shields
* Ungor Raider
* Bestigor
* Minotaurs
	+ Shield
	+ Great Weapons
* Harpies

#### Cavalry

* Centigors
	+ Great Weapons
	+ Throwing Axes
* Tuskgor Chariot
* Razorgor Chariots

#### Fast

* Chaos Warhound
	+ Poison
* Razorgors

#### Special

* Chaos Spawn
	+ Spawn of Shadowgave

#### Heavy

* Ghorgons
* Cygor
* Jabberslythe
* Chaos Giants
* Feral Manticore

### Military weapons

#### Melee weapons

* Swords
* Spears
* Axes
* Clubs

#### Ranged weapons

* Bows & Arrows
* Throwing Axe

### Command Buildings

* Pyre Clearing
	+ Hag Tree Copse
		- Squalid Encampment
			* Bloodied Lair
				+ Cursed Labyrinth

### Research & Aresenal Buildings

* Mound of Blades
	+ Totem of Horns
* Pile of Flesh
	+ Desecrated Altar

### Production/Construction/Training Buildings

* Dug-Out
	+ Pit-Hovel
		- Pelt Totem
			* Pelt Totem
* Den
	+ Toxic Grounds
		- Pits of Horror
* Scorched Grass Plains
	+ Centigor's Hollow
		- Rocky Shelter
* Makeshift Sty
	+ Scavenged Lumber Pile
* Giant's Lair
* Ritual Mound
	+ Darkling Council
* Fire Pit
	+ Meat Larder
		- Rocky Shelter

## Territories

None (They are only a horde which they raid other areas to fuel their bloodlust and set up temporary war camps.)

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 13: Dark**: Their usage of crude steel weaponry allows them to keep up with the rest of the world and makes them capable of fighting the civilizations and plunging them into ruins as they praise their dark gods.

They accomplished these feats with magic and terrible savagery.

## Power Source

**Energy Source: External**

**Magic:** Transformation (Bray Shamans are capable of turning enemies into crude and hideous monstrosities) Rage Inducement (Bray Shaman's use magic to inflame the rage of Beastmen to attack and rip their enemies apart) Animal Physiology (After being mutated, they become the reflection of a beastial nature)

**Nature:** Human Physiology (Beastmen were formerly humans prior to their mutation) Superhuman Physical Characteristics (The Beastmen's main skill that they apply to their warfare is their overwhelming strength and mobility thanks to their beastly mutations) Natural Weaponry (They use their claws, horns and crude weapons to hack and slash at their enemies)

## Conquest Stats

**Tier 9-A: Large Country**: They have Beastmen hordes all over the world as they raid, defile and kill their enemies, they form large War Herds that devastate the entirety of nations that have large castles and stone walls protect their civilization.

## Power Stats

**DC: Unknown**: Khazrak the One eye is strong enough to dual against his mortal enemy Boris Todbringer, on several occasions. **Small Building-Wall**: the Chaos Giant's strength of damaging buildings and crushing people beneath their feat. **Wall**: Razorgors With their charging speed break through shielded walls in a blood spattering charge. **Wall**: Gors and Minotaurs' brute strength compared to lesser Beastmen herds and enemy infantry such as humans. **Street**: Ungors with their attacking power compared to other humans (likely higher).

**Speed: Unknown**: Khazrak being about to react to attacks from Boris Todbringer in their duels many times and manages to escape before his death in the end times. **Superhuman+**: Harpy flight speed. **Superhuman**: The charging speed of various warbeasts. **Peak Human+**: Gors and Ungor charging speed with their bestial traits.

**Dura: Unknown:** Khazrak is capable of trading blows with Boris Todbringer before he was finally killed by several wounds and a stab through the face. **Small Building**: Chaos Giants with their size can take significant damage, which makes them like small fortresses. **Wall**: Gors and Minotaurs with their bulky size and tough skin. **Street**: Ungors and lower beastmen with their lack of armor.

## Strengths/Pros

The Beastmen are a race of pure violence, destruction and hatred, their war path is as destructive as a hurricane tearing apart a village. Everything they do is in the name of spreading despair, ruin, filth and corruption. When they raid they do so quickly and efficiently, emerging form the dark forests to plunder and raise settlements to the ground. They also apply heavy beasts to support in striking fear into the hearts of their enemies and trample over them. They even apply deadly magics that shapes and influences beasts and the wilds itself.

## Weaknesses/Flaws

When Beastmen herds gather, they tend to have infighting among each other if there is not enough battle and slaughter to sate their hatred and need for ruin. Because of their lack for armor they are easily vulnerable to absorbing hits and blows. If their ambush fails, they tend to sometimes become overwhelmed and defeated.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

Humans becoming BeastmenBeastmen Warherds heading to glorious carnage.Khazrak, the One EyedBeastmen herds depicted around the world.