Old Camp

The Old Camp is the largest and by far the richest faction in the Ore Valley.

It is located at the base of a dark and foreboding mountain and originates back from when the colony was first established two hundred years ago. The Barrier did not exist back then, and the black-stoned castle that now dominates the landscape used to be but a shadow of its former glory.

Hundreds of huts have sprung up around the colony's former prison ever since the convict rebellion took place, and most of the people living in the camp work for Godun or his people in one way or another.

## **Faction Ranking**

Most of the people that get thrown into the Ore Valley end up working in the Old Camp, whether as common laborers or as one of Godun's footmen, given that they fit the requirements and are more capable than the average inmate. The camp's hierarchy is highly organized and designed to reward those who show both dedication and cunning.

Hounds gain access to a uniform, unique Quests, and Survival and Navigate skill trainers.
 **Shadow**
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## **The Castle**

The royal castle was once a vast prison complex that used to house the inmates before it was overtaken by Godun during the rebellion. It is now his seat of power and by far the most imposing fortification within the Barrier. Only the most important people are allowed in the castle, and those who do take it as a sign of accomplishment.

#### **The Smithy**

A two-story stone building whose lower floor is occupied by Harald, the smith of the Old Camp. He is tasked with equipping all of the miners with gear and pickaxes, but can also sell a couple of items from his own stock such as quality weapons and suits of armor if paid accordingly.

*Sells adventuring gear (page 117), quality armor (page 114), and quality weapons (page 111).*

## **Laborer's District**

The district where most of the diggers, scrapers, and laborers of the Old Camp reside. A maze of ramshackle huts and hovels in poor condition and stone buildings whose foundations litter the road with each passing day. The streets are tight, muddy, and congested, and the smell is thoroughly abhorrent to say the least.

#### **The Storehouse**

A stone building that is the place where most of the Old Camp's goods that are not deemed important enough to be stored in the castle are kept. The overseer of the storehouse is a Shadow called Bartholo who is known throughout the colony for his shady business dealings. He does the job of a quartermaster very well, despite his shadowy reputation.

*Sells adventuring gear (page 117), common armor (page 114), common weapons ( page 111), and might have common potions (page 121).*

Rejuvenate

#### **Gunnald's Forge**

Gunnald used to be the castle smith until he had a disagreement with Godun and was replaced by Harald. While the convicts had so much respect for him that they helped him build another smithy, the old Norman nonetheless abandoned his craft a few years ago, and refuses to speak as to why.

Most fighters stop by his house in order to sharpen their blades, and Gunnald doesn't send them away as long as they behave.

#### **Watering Hole**

A two-story building made out of wood that seems close to collapsing. The roof has holes in it and the beams inside the common room are rotten. Most diggers and scrapers from the Old Camp gather here for a cheap drink, and the publican, a former soldier called Snaf, is always happy to accomodate. Many fights break out here.

*Sells food & drink services (page 116).*