recursal/Fanatic-Fandom huggingface dataset:
Vicar Wil

A band that frequently records in The Abyss (Music Recording Studio) and plays in STARRY.

Their man singer is Dan Marcerlops

They have a 3 albums that tell an extended story. Each album's name corresponds to a novel that also exists.

### Album 1: Retelling Kahle

1. Prologue: The Legend Awakens
2. Rise of the Sunseekers
3. Forbidden Prophecies
4. A Journey Begins
5. Shadows of the Lost Realm
6. The Labyrinth of Secrets
7. Echoes of Forgotten Time
8. The Oracle's Enigma
9. Chasing the Myth
10. Whispers of the Ancestors
11. Confrontation at the Dark Citadel
12. Epilogue: The Legend Lives On

### Album 2: Eagled Grandsons

1. Prelude to Destiny
2. The Heir of Fire
3. Wings of Freedom
4. Trapped in Dreamscape
5. Celestial Reunion
6. The Oathbound Brotherhood
7. Guardian's Embrace
8. Echoes of the Elders
9. Storms of the Crimson Skies
10. The Eternal Quest
11. The Fateful Encounter
12. Grand Finale: The Legend Unfolds

### Album 3: Her Faultless Amulet

1. The Prophecy Rekindled
2. The Lost Princess
3. Veil of the Enchantress
4. The Cursed Locket
5. Moonlit Reflections
6. Dance of the Shadows
7. Shattered Memories
8. A Pact with Fate
9. The Forgotten Path
10. Echoes of the Soulstone
11. Redemption's Embrace
12. The Final Confrontation
13. Epilogue: The Legend's Legacy
Braum, Kingdomless King

Braum, Kingdomless King. He holds the title of Arbor Regum

[ASkill] Sanguine Bond

[ASkill] For Every Rose

#### Passive Skills

Each of Braum's passives build upon each other, and he had learned / unlocked them in that order as well. Some of them are just an increased affinity, while others augment and increase his prowess and fighting style.

[PSkill] Bittersweet Florum

[PSkill] Wheel of Thorns - Braum’s heavy attacks deal more damage equivalent to a part of his total fortitude.

[PSkill] To The Heights - Adept experience of climbing, which gives him an edge. Climbing tires him slower than others.

[PSkill] Arbor Regum: Pawn’s Contempt

[PSkill] Arbor Regum: Knight’s Finest Hour

[PSkill] Arbor Regum: Bishop’s Wickerman

[PSkill] Arbor Regum: Rook’s Constancy

[PSkill] Arbor Regum: Aphotic Queen

[PSkill] Arbor Regum: Unleashed King
Syndicate Stormspike

She one of the Watchers. Apprentice to Syndicate Esper. Syndicate Stormspike's successor was named Syndicate Thunderstorm.

## General Information

### Characterization

Anticyclonic Rift - Her signature spell.

>
> *"You'll need more than just an umbrella and rain boots..."*
>
>

## History

She was sent by S. Esper along with Watcher Keres, and Watcher Desert Locust, to rescue Watcher Bloodlust from Veiburnim's Prison.

> *"Winter takes all"* - a threat from S. Stormspike, taking down a small battalion of foot soliders.
>
>
Sierra

ㅤㅤㅤ**"*What's orange and brown and is about to show you the definition of pain?!*"**

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ**-Sierra introducing himself**

## Sierra the Masochist

* Bloodthister
* Collector

## Character Information

### Alignment:

* Lawful Evil
* Chaotic neutral (Formerly)

### Location(s):

* Fillydelphia (Formerly)
* Blackwater

### Affiliation:

* Bloodthisters (Formerly)
* Collectors?

## Biological Information

### Mother

Unknown

Coming Soon

## Perks:

### Euphemism [Passive]

"*What the metter? It didn't hurt...!*" -Sierra

Effect: Sierra's attacks are oversimplified from the actual attack, that gives doubles Sierra attack damage.

### Masochist [Passive]

*"T-This pain... This terror!~ I love it!*" -Jackal

Effect: When Sierra is attacked - Half of the attacker's roll is given to Sierra insted. Ex: Rolling 100 against Sierra will cause him to steal 50 of your roll + his roll to strike you back.

## Relations

### Character Relations:

* Butcher - Boss
* Quin - Fanatic
* Luis - ???
* Iron Fang - Respected
* Dusk - Hated
* English - Afraid
Rifle Sage

***"He treats me well enough." - Rifle Sage***

## History

### **Backstory**

Rifle Sage used to be a bounty hunter. From a young age she was different from every other pony, she was able to turn into anything she wanted. She used this ability to play pranks on the other ponies in her settlement. It was only when her settlement was raided that she learned what she could truly do with her powers. That led her to her bounty hunting life, finding out information on her targets using her powers and then hunting them down. At least, until she was captured and taken to Blackwater.

### **Present Day**

Sage is a slave of the collectors, she is basically Terror's right hoof, there to help him with anything he may want or need. She's gotten used to her life in Blackwater, they don't treat her harshly, and she's grown fond of Terror's presence.

## Personality

She used to be rash, daring, and brave, but after getting captured and trained she's now a bit meek and scared of the other raider groups.

## Trivia

Rifle Sage doesn't change into other ponies or objects anymore.
Grimoire 1618

> *"Transmutare Numquam Videri Semper Mutantur Torva Antiqua Liber Suspiciose Aenigma"* - Inscription on the inside front cover
>
>

Watcher Zenith's signature weapon. It is a Grimoire that holds their various identities. There are 1,618 pages in total, each able to hold a single identity.

It is unsure how Zenith came into possession of it. It is also known as Dynamo 22: Grimoire

"Crafting" an identity and assigning it to a page takes a decent amount of time and effort, but switching between pages and identities is as easy as flipping a page.

Interestingly, the pages don't seem to be numbered in any way that makes sense

> *"Arozoa Mshakhlep Lkhasyaa Shaoyat Lagbiynaa Oamsham Layaa Oaasiy Baktabaa Gniyzaa"* - Inscription on the inside back cover
>
>
Arbor Regum: Aphotic Queen

**One of Braum's Signature Spells**

Arbor Regum: Aphotic Queen is a PSkill.

>
>
>
> *“I lost my mind, back in the sea*
>
>
> *And the wondering still frustrates me*
>
>
> *Of all the pawns my wrath could reap*
>
>
> *It was one that hid forbidden shackles*
>
>
> *They twisted in and coiled up my arm until they reached my ribcage*
>
>
> *My heart displayed a quickset bolt--*
>
>
>
> *A lock for one who chose to compliment my rage.”*
>
>

## Function

Bloody Roses from Sanguine Bond sap life from opponents, invigorating Braum. After enough life has been transfused, the Bloody Rose blooms into a small Rose Field. (similar to the ones created from For Every Rose).
Marrinborne’s Six Sorrows: An Epic Poem Saga to Remember the Virsialow Morphae War

Marrinborne's Six Sorrows was authored by Mylna Marrinborne.

It consists of 6 sections.

**Evenstar**

**Callous**

**Venerate**

**Hymn of Praeiole**

**Cry of Sovereign Lands**

**Scorn of Rhansod - the Vilifier**

Currently, it is part of the collection The Panoply of Sendurjiae, located in the Cove of Midnight. The series was acquired by Syndicate Esper.
Alar Enclave

The Alar Enclave is a revered and disciplined group of monks devoted to the pursuit of balance and enlightenment. Guided by the teachings and principles set forth by their esteemed founder, they embody a strict adherence to their code of conduct, seeking harmony within themselves and the world around them. Within the sacred halls of their secluded enclave, the monks devote themselves to rigorous training, meditation, and the preservation of ancient wisdom.

The foundation of the Alar Enclave is rooted in the pursuit of balance in all aspects of life. They strive to find equilibrium within their own hearts and minds, as well as in their interactions with others and the world. Their practices and rituals are designed to cultivate inner peace, self-discipline, and a deep understanding of the interconnectedness of all things.

As custodians of the Goldenflames Armor, the Alar Enclave's artisans and craftsmen are renowned for their mastery in the art of forging. The creation of this remarkable mage armor is a testament to their unwavering commitment to perfection and their profound understanding of the magical arts. Each piece of Goldenflames Armor is meticulously crafted with great care, imbued with enchantments that harness the powers of fire and light. These enchanted suits of armor serve as a symbol of the Alar Enclave's dedication to the pursuit of arcane mastery and their unwavering connection to the elemental forces.

Within the enclave, a strict hierarchy is maintained, with the more experienced monks guiding the novices and imparting their wisdom. The monks lead lives of simplicity and devotion, forsaking material possessions and earthly desires in their pursuit of spiritual enlightenment. They are known for their ascetic lifestyle, practicing self-discipline, and renouncing attachments.

The Alar Enclave remains a bastion of knowledge, with its vast library housing ancient tomes, scrolls, and sacred texts from a multitude of traditions. The monks dedicate themselves to the study of these texts, deciphering their hidden meanings and gleaning profound insights. Their pursuit of knowledge extends beyond their own practices, as they strive to share their wisdom and teachings with those seeking guidance and understanding.

Despite their secluded existence, the Alar Enclave occasionally sends emissaries to the outside world, offering counsel and support to those in need. These envoys, clad in the renowned Goldenflames Armor, serve as symbols of wisdom, protection, and hope. They exemplify the ideals and teachings of the Alar Enclave, extending their influence beyond the confines of their sanctuary.
Watcher Faction

After the events of the Shift, Syndicate Dawn decided the only way to put back Paracosm was to have a bigger entity.

The creation of Watcher Faction marked the proper end of The Watchers as an entity, as most current Watchers became Watcher Faction Operatives.

A subdivision of Watcher Faction is Shade Corp., the elite special ops of Watcher Faction.

Interestingly, most of the fresh-faced recruits of Shade Corp. were descendants of Azimirov Operatives (who were originally collected by Syndicate Esper during his time as a Watcher).

Shade Corp. Operations

Shade Corp. Operatives

Watcher Faction Base's layout and design is reminiscent of the Watcher Faction Base Alpha design, which Syndicate Dawn based the floor-plans on.
Watcher Catalyst

One of the Watchers. Apprentice to Watcher Proxy.

### Abilities

Birth of a Star: An active skill that condenses mana into one of two forms: White Dwarf or Radiant Sun.

Was taught weapon-fighting and hand to hand combat by Watcher Proxy. Is good at improvised fighting, and generally not dying, despite Proxy's attempts.

Can turn into a ferret. (Only god knows why)

## History

Went to a boarding school with Elora and Andrea.

> *"Someone once told me 'that's classified'"* - Catalyst jokingly quoting Andrea back to her.
>
>
>

Elora, Andrea, and Catalyst also co-authors a small notebook of recipes, as they tend to go hungry from the boarding school food. Along with that, they try to add their own flair.
The Diabolous Code

The Diabolous Code are incantations from a demon ritual, author(s) unknown.

The Code was originally used in rituals centered around a Phantasia cult. Cult rituals were interrupted by Watcher Orsa. W. Orsa gave the Code to Syndicate Esper after being asked if there was anything left of the cult.

Acquired by S. Esper, part of the collection **“The Panoply of Sendurjiae”**

## The Diabolous Code

Within the verse and rhyme, you see --

Hidden a secret truth, have We --

Find its message, and message along --

For the secret is in the Devil’s song,

What We have done cannot be wrong:

By the man whom they call Psalm --

Will find the power to trample serpents,

And strong the wild Ox.

The piousness following,

Hides the truth --

A hideous truth, and from that --

Comes a correspondence:

“Were we not to see that

In the face of inadvertent adversity --

We would have blinded and gluttoned

Charms and wits, truthful to what

Horrific monstrosities we hid within ourselves:

What insidious evils have we, Diabolous?

Can cut so very deep in flesh.

What, disremembered serpent? Pray do tell,

For walked have we: in Hell.

How can one so vile be

Ever so willingly brave and cunned?

What people can fret but Agamemnon?

He was a brave in heart,

But so braver was his mind.

He lost his love in time.

And so sorrow’d his spirit’s wake,

His frolicking head rolling a fate --

Was not something to gawk at,

Rather to find indecision so keen.

What impossible hand threads a soul?

What needle pierces the wounded eye?

What soldier sits the field grass?

What farmer tills the black soils?

How can we say but “gee” --

At such a prospect bringing glee?

What has our fate but intertwined --

An evil so void of shine?

Incredible, see, does the field sow --

A feat impossible without a hoe.

Men harshly shrouded in metal mail.”
Arbor Regum: Unleashed King

**One of Braum's Signature Spells**

Arbor Regum: Unleashed King is a PSkill.

*“When all odds are stacked against me and all courage split*

*I’ll stand my ground with a prideful prowess*

*Heavy, the sucker’s crown.”*

## Function

If Braum suffers a lethal blow while within the Rose Field (created from For Every Rose), he is automatically brought back with a sliver of good health.
Manaburst Hornet

Deep within the jungles of Phantasia, where the buzzing of bees fills the air with a deceptive tranquility, dwells a perilous insect known as the Manaburst Hornet. They are also seem to be found in the areas surrounding the swamplands of Kraal. This peculiar bee-like creature, resembling its harmless counterparts in appearance and behavior, conceals within it a devastating secret.

The Manaburst Hornet, true to its name, possesses a potent and explosive nature. Rather than simply delivering a painful sting, it targets its victims with precision, latching onto them with serrated barbs and tapping into the wellspring of mana coursing through its own body. As the hornet attaches itself to its unfortunate host, it channels the amassed energy within, triggering a catastrophic detonation.

The resulting explosion is a sight of sheer destructive power, engulfing both the hornet and its target in a tempestuous blast. The violent force obliterates everything in its immediate vicinity, leaving devastation in its wake. The Manaburst Hornet sacrifices itself in this final act, taking down its foe while relinquishing its own existence in a cataclysmic burst.

The mana derived from the Manaburst Hornet possesses an inherent affinity for destruction. It crackles with volatile energy, capable of unleashing havoc when harnessed by those skilled enough to wield it. However, despite its formidable nature, the search for an ability involving this mana that doesn't inflict harm upon the user remains an elusive quest, shrouded in mystery.

Legends and rumors persist of ancient texts and forgotten knowledge, suggesting the existence of an untapped potential within the Manaburst Hornet's mana. Whispers of protective or transformative properties swirl in the air, tantalizing those who seek to harness the creature's power without facing its explosive consequences. But to date, no such ability has been fully discovered or understood.

Beware the Manaburst Hornet, for its deceptive guise as an ordinary bee belies the peril it presents. Its explosive nature serves as a reminder of the untamed and volatile aspects of the natural world, urging caution to those who dare to venture into its territory. The destructive mana it leaves behind hints at the untapped potential it holds, tempting those who seek power but cautioning them of the risks involved.

In the realm of insects, where beauty and danger intertwine, the Manaburst Hornet stands as a testament to the fragile balance between creation and destruction. Its explosive existence serves as a reminder that even within the smallest of creatures lies the potential for cataclysmic forces, waiting to be harnessed or feared in equal measure.
Vladforst, Obelisk Isle

Vladforst, Obelisk Isle, held within its boundaries a colossal jet black crystal that stood as a beacon. Situated off the side of Drakkniedheim during the era of Dessimyr, this island was a place of wonder and fascination. However, the passage of time has not been kind to Vladforst, as it has long since sunk beneath the sea, leaving behind only shattered remnants of the crystal and remnants of the island's ruins.

Vladforst, with its jet black crystal, was a sight that captured the imagination of those who gazed upon it. The crystal, colossal in size, seemed to possess an otherworldly essence, radiating an eerie and enchanting aura. Its jet black coloration hinted at depths of darkness and hidden secrets. The crystal's purpose and origin remained a mystery, shrouded in the mists of time and the tales of bygone eras.

Sadly, Vladforst's fate was sealed as the island succumbed to the relentless forces of erosion and time. It gradually sank beneath the waves, disappearing from the surface of the sea. All that remains of this enigmatic place are the fragmented shards of the crystal, scattered on the seabed like fragments of a forgotten past. These cracked shards reflect the echoes of a lost civilization, a poignant reminder of the island's former glory.

Beneath the waves, the ruins of Vladforst lie in silent testimony to its existence. Submerged and eroded by the relentless tides, these remnants paint a picture of a once-thriving island civilization. Crumbling structures, fragments of forgotten architecture, and the remnants of lives lived now lay entwined with marine life, creating an eerie and haunting underwater landscape.

The memory of Vladforst, now consigned to legend and whispered tales, lives on as a symbol of mystery and wonder. The island's sinking into the depths of the sea has imbued it with an air of mystique, making it a subject of fascination for explorers, archaeologists, and dreamers alike. The shattered shards of the crystal and the remains of the island's ruins stand as poignant reminders of the impermanence of all things and the transience of human endeavors.
Familia Iaspis

Health serum is highly addictive, the more effective they are, the more addictive. Familia Iaspis originally was a small sector of family owned serum brewers. Eventually, public image of health serums turn sour. One of the daughters born during this time grows up in a hard life, and is forced to make a few business deals that involve giving up the family recipe. She agrees to share it as long as her partners help market it. The same time these deals are happening, the ruling body acknowledges the addiction problem and outlaws health serums- putting it into a banned substance category / contraband. The sale of the is banned and the large magic factories that produce it are forced to shut down by force, legislation, or taxes. This leads to a multigenerational gang. The Watchers turn a blind eye because the family isn't hellbent on world domination and they are merely content with running their drug syndicate and have no wish to involve themselves. Also Watcher Buckshot is a big consumer of their products for his myriad of health issues.

They have customers, and customers buy their goods. Since the Watchers have not dispatched the higher-ups, leading a long generational line. They start selling in alleys and secret drop-off locations, and eventually their network’s demand increases to the point where one person can't provide enough serum. So they bring in some people and grow their business. Eventually, they have corrupt policemen and politicians on their side as well, and FI rules the streets, the high class, the middle class, and the low class. The go-to weapon of the gang is throwing knives, while higher-ranking officers have in gauntlets/footwear that can eject high-velocity blades. The mastermind head of the family creates artificial skirmishes, by setting up an opposing puppet dealer that sells serum for cheaper, but cut with less potent ingredients, and a gang war breaks out, although it's artificial. The head of the Family plots it all out, and a large scale gang war breaks out in one of the busiest business/trade capitals in the land. The fake rogue dealer faction is stamped out, with a brutal show of force. People are afraid of the FI, but are hooked on the serum nonetheless, driving prices high. Anyone caught reselling that isn't in the higher ranks is dealt with on the spot, usually by one of the undercover agents. Paranoia sweeps the streets of the cities.

Eventually two brothers take up the forgotten art of serum brewing, and decides to create a more socially acceptable drink with less enhancement drugs - founding Jj Cola
Seven Sorrows, Balanced Sword

Seven Sorrows, Balanced Sword is the sword used by Dessimyr to slay the 23 dragons of Drakkniedheim.

It is named Seven Sorrows in tribute to the Seven Dragon Brothers, who were slain in cold blood by Naisoraz, Wings of Apocalypse

It has 23 gems inlayed in the sword. They once were dull, however, each dragon slain lit up a gem - sealing their soul into the sword. The tale of the sword is extensively covered in the Drakkniedheim (Folklore)
Fare-Lion's Saga: A Saga of Poems Detailing the Journey of Adelysia, the Lion

The Fare-Lion's Saga is a saga of poems first authored by Symfotir Fare-Lion, detailing the journey of Adelysia, the Lion. Later, it adopted folklore, such as the Battle of Hjorjisk Hollow.

There are 9 poems in the original saga, and 4 folklore additions.

Currently, it is part of the collection The Panoply of Sendurjiae, located in the Cove of Midnight. The saga of poems was acquired by Syndicate Esper.

## Fare-Lion's Saga

### Hollow

...

...

### Promise of the Lion

...

*Misery -- misfortune -- melancholy malaise! Come, the winding ocean, breathing black praise! While we still cheer, we count our last days!* - Drinking Songs for Adventurers, Verse IV

...

### A Setting Sun...

...

...

### ...Brings With it a Hollow Moon

...

...

### Dragon-Friend

...

...

### Wrath

...

*I cannot tell what is real whenever my eyes are filled with crimson*

...

### Wraith

...

...

### High Knight

...

...

### Sculptress

...

...

## Folklore Additions

### Battle of Hjorjisk Hollow

...

*Amongst us. Only US. Are we to arm ourselves with the claws of nature itself? For she is a horrendous being without mercy.* - Misceris Thybaut

...

### The Sunless Crown

...

*The world will bleed by fire and ebonwood... fire and ebonwood... the splinters still sharp.*

...

### Harmony Gives Night and Day

...

*Cold. Black. Hunger… the fleeting cause of a million.*

*Warmth. Light. Fulfillment… the cause of a million more.*

...
Echo of Eternal Cycles

**Syndicate Esper’s signature weapon**

> *“Blood taints the color of Durkoslienkyre a susceptible shade of vermillion. If that’s true, then what taints the sky blue?”- Gythar Uil Harkeis, The Edict of Vermillion pg.48*
>
>

## **Lore**

During one of the operations in Syndicate Esper’s training, they came across an enslaved god. Notably, Syndicate Tsunami commanded Esper to slay the goddess, who was driven insane. Signs of her insanity were seeping into her domain, dying the skies around an inky black.

Upon her death, Sky Goddess Eaethiyeer faded, her once blue sword emanate the blue its master was known for, clearing the skies once more. What’s left is a cold blade, hungering for the peaceful blue skies it once held within it.

> *"Echoes are just resonance of the hunger of the sky. So this weapon must be starving. It hums an unfamiliar tune with lyrics indiscernible to most. What the weapon lacks in endurance, it makes up for in unrelenting barrages of cold obsidian."*
>
>

## **Function**

The sword possesses a distinctive functionality that complements S. Esper's agile and relentless combat style. When engaging in combat, Esper's moveset involves a series of continuous and fluid slashes, executed with remarkable grace and seemingly boundless stamina.

The sword itself possesses a unique aura that influences Esper's mindset, particularly when exposed to the radiance of the sun-lit sky. In the presence of a clear day, the sword's aura resonates strongly, infusing Esper with a profound sense of calm and fortitude. This effect gradually diminishes under cloudy skies, becoming even less pronounced during turbulent weather conditions. Ultimately, the sword's energy is at its weakest during a clear night, failing to emit the same vibrant radiance observed during daylight hours.

The Echo of Eternal Cycles embodies the cyclic nature of its wielder's resolve, with its strength and potency directly influenced by the ambient conditions of the environment. As the sword interacts with the elements and the natural cycles of the sky, it reflects Syndicate Esper's own inner ebb and flow of determination. This symbiotic relationship between Esper and his weapon highlights the dynamic interplay between their respective energies, rendering the sword most formidable when basking in the luminosity of a clear day.

The enigmatic qualities of the Echo of Eternal Cycles lend an air of mystery to Syndicate Esper's battles, as his mastery of the sword's capabilities intertwines with his own adaptability and resilience. It is through this harmonious fusion that Esper harnesses the sword's potential, channeling its essence to execute his relentless and skillful strikes, evoking a sense of perpetual motion and unwavering determination on the battlefield.
Razorleaf

The Razorleaf, scientifically known as *Floraensis acusculum*, is a captivating and intriguing plant species that can be found thriving in the unique ecosystem of Appar Operis. Its distinct characteristics and remarkable adaptations have made it both a subject of fascination and concern among botanists and inhabitants of the region.

Characterized by its razor-sharp leaves and shimmering silver-colored stems, the Razorleaf possesses a striking appearance that sets it apart from other plant species. The leaves are so sharp that they have the ability to effortlessly cut through even the toughest rocks, making them incredibly formidable. However, this feature also poses a significant hazard to unsuspecting individuals who may come into contact with the plant.

One notable trait of the Razorleaf is its highly invasive nature. This plant exhibits an astonishing reproductive capacity, multiplying and propagating at an accelerated rate compared to typical plant species. It can reproduce twice as fast, quickly covering vast areas with its presence. This rapid expansion has earned the Razorleaf the reputation of being a hostile species and a persistent weed among the local population.

Due to its invasive tendencies, the Razorleaf has become a subject of concern and management efforts for conservationists and landowners alike. Its unchecked growth can disrupt the delicate balance of the ecosystem, crowding out native flora and potentially impacting local wildlife habitats. Many people view the plant as a nuisance and take measures to control its spread, often resorting to mechanical or chemical means.

The Hazeltide Codex, a comprehensive compendium of flora and fauna, features an entry specifically dedicated to the Razorleaf. This entry was meticulously documented by Arugasi, a renowned explorer who extensively traveled through Appar Operis. Arugasi's detailed observations and insights into the Razorleaf's behavior, ecological interactions, and potential uses provide valuable information for researchers and enthusiasts interested in studying or managing this unique plant species.

Despite its reputation as a hostile weed, the Razorleaf's exceptional characteristics make it an object of curiosity for scientists and adventurers alike. Its ability to thrive in harsh environments, coupled with its cutting-edge defensive adaptations, presents a fascinating case study for researchers seeking to understand the intricate dynamics of plant evolution and survival strategies.
Alf Wawahid Barq

Watcher Sonata**’s signature spell**

> *"...brghadogahshgasfcruquashzadugugugafogrmashagustagorfphlamahniklokikivicknogeglkcoxicckdefovlghacdoock!"*
>
>

Alf Wawahid Barq is an ASkill.

## Function

> *"A thousand and one lightning bolts should do the trick."*
>
>

Alf Wawahid Barq is the ultimate attack of Sonata. This devastating spell unleashes a cataclysmic display of crashing, blazing lightning that overwhelms the target with an overwhelming barrage of electrical power.

When Alf Wawahid Barq is initiated, the sky crackles and darkens, heralding the impending storm of lightning. In a dazzling spectacle, a thousand and one lightning bolts materialize, each carrying the raw energy of electricity. The bolts descend upon the target with furious speed and intensity, striking them relentlessly from all directions.

The sheer magnitude of lightning bolts creates a scene of chaos and destruction. The deafening thunderclaps reverberate through the air, while the blinding flashes of lightning illuminate the surroundings. The target finds themselves at the epicenter of an unrelenting tempest of electrical energy, enduring the full force of the thousand and one bolts.

The potency of Alf Wawahid Barq lies in the overwhelming nature of the attack. The relentless assault of lightning bolts inflicts severe electrical damage upon the target, overwhelming their defenses and leaving them vulnerable to the immense power of electricity. The strikes can scorch, electrocute, and severely incapacitate the target, reducing them to a state of helplessness and devastation.

Alf Wawahid Barq demonstrating her ability to harness the pure energy of thunderstorms and channel it into a fearsome attack. The spell is a symphony of destruction, leaving a lasting impression and a trail of devastation in its wake.
Hjallmoorne

Hjallmoorne is the name given to the long sword wielded by the Royal Guard. Nothing less expected (or more, for that matter) for such fighters as the Royal Guard.

It's surprisingly light given its length, reaching about the height of a man, it can be swung with little effort so long as momentum is given. The only ornament on the entire weapon is a red ribbon- heavy, and thusly steadfast in the wind. A streak of red is all most see… and a streak of red is all that remains.

*“The blade itself is simple. No decorations or engraved patterns, for the blade needs no decorations... it only needs to be strong and sharp.”*
Watcher Deadzone

Andreas Harndur is one of the Watchers. Apprentice to Watcher Valor. Watcher Deadzone's Successor is Watcher Warden.

## General Information

### Abilities

His musical theme is called "The Last Stand"

## History

He initially tried to become a tank after he/someone important was saved by a tank(as in the defender class). He wanted to be strong enough to protect others. This fails, because shortly after starting his career as a tank, monsters gain more intelligence and the previous style of tank is unusable in battle due to monsters being too quick for tanks and purposefully avoiding tanks to attack their defenseless companions. After watching his comrades get slaughtered this way and remaining as the only survivor, he decides to quit as a tank and find a new job. It turns out that he has a unique protection skill that has no reliance on equipment, so he focuses on perfecting this skill. Because his skill doesn't rely on his armor, he focuses on raising his overall speed.
March to the Abyss

The first track in SANTABO's first album, Piro Mitrovica.

This track sets the tone for the album, symbolizing the soldiers' march towards the intense and chaotic battleground of Piro Mitrovica.

## Lyrics

(Verse 1)

Through the smoke-filled haze, we advance

Marching to the beat of war's cruel dance

In the heart of chaos, we make our stand

Piro Mitrovica, a battleground so grand

(Chorus)

March to the abyss, our fate we defy

Heroes arise, it's time to fight or die

Blood-stained fields where valor meets despair

March to the abyss, the echoes of warfare

(Verse 2)

Amidst the thunderous roar, our spirits ignite

United we charge, ready to face the fight

Bullets rain down, but we press ahead

Piro Mitrovica, where legends are bred

(Chorus)

March to the abyss, our fate we defy

Heroes arise, it's time to fight or die

Blood-stained fields where valor meets despair

March to the abyss, the echoes of warfare

(Bridge)

In the heart of the storm, our resolve stands tall

With every step forward, we answer the call

In Piro Mitrovica, we forge our legacy

In this symphony of war, we'll forever be

(Guitar Solo)

(Chorus)

March to the abyss, our fate we defy

Heroes arise, it's time to fight or die

Blood-stained fields where valor meets despair

March to the abyss, the echoes of warfare

(Outro)

Through the smoke-filled haze, we advance

In Piro Mitrovica, our spirits enhance

We march to the abyss, our destiny clear

For honor, for victory, forever we persevere
Ayesha Gwilt

Ayesha Gwilt (Born 28 November 1989 in Manchester, Greater Manchester) is a former University of Salford student from 2006 until 2012, whilst she was at University her acting career credits include Waterloo Road, All the Small Things, The Sparticle Mystery, Doctors, Mount Pleasant, Vera, The Moonstone and Scott and Bailey, Her Christmas Pantomime appearances include Cinderella and Aladdin.
Disney's Lilo & Stitch: Trouble in Paradise

**Disney's Lilo & Stitch: Trouble in Paradise** is a 2002 video game developed by Blitz Games. It was released on June 14, 2002 by Sony Computer Entertainment and Disney Interactive.

See Also: Lilo & Stitch Franchise

## Gameplay

The player controls either Lilo Pelekai or Stitch around Kauai. Players must avoid and/or attack enemies and obstacles while traversing moving platforms and elaborate environments. Some levels require the player to collect a number of photographs, vinyl records or communication devices before finishing them. In other levels, Lilo or Stitch must run away from Mertle Edmonds on her tricycle, Cobra Bubbles or Jumba Jookiba and Pleakley.

Both characters can run, jump and attack by jumping them slamming the ground. Lilo can also lift and carry red explosive pots and use voodoo spells to attack enemies, while Stitch can attack enemies by spitting or spinning. In addition, both characters can collect certain items that will allow them to use more powerful attacks; Lilo can find a "voodoo spoon" to summon a tourist from the sky to land on top of enemies, while Stitch can roll into enemies if he fills his "Bad-o-Meter" by drinking twenty cups of coffee.

## Reception

Trouble in Paradise was met with very mixed reception. Review aggregator sites GameRankings and Metacritic gave the PlayStation version scores of 57.73% based on fifteen reviews and 54 out of 100 based on seven reviews, respectively. GameRankings gave the Windows version a 62% based on a single review.
Simbaba

Simbaba is a legendary creature steeped in the rich folklore from the deserts of Phantasia, a land of mystique and wonder. According to ancient tales passed down through generations, Simbaba is said to be a guardian spirit, watching over the vast, arid deserts. Revered by the local tribes, this majestic creature is believed to possess immense wisdom and strength, embodying the endurance and resilience required to survive in the harsh desert environment.

## Appearance

Simbaba stands as a magnificent and imposing figure, resembling a lion but possessing several distinctive features that set it apart from its typical counterparts. Its sturdy, muscular body is covered in a thick, tawny-colored fur, blending seamlessly with the warm hues of the desert sands. Its mane is a vibrant golden shade, flowing regally around its head and cascading down its broad shoulders, adding to its majestic presence.

### Eyes

One of Simbaba's most captivating traits lies in its eyes. Gleaming with an otherworldly intensity, its piercing gaze holds a sense of ancient wisdom, reflecting the vast knowledge and understanding it has acquired over the ages. Legends speak of its ability to see beyond the veil of reality, perceiving hidden truths and guiding lost souls through the desert's treacherous expanse.

### Claws

Simbaba possesses a pair of fearsome, razor-sharp claws on each of its large paws, allowing it to traverse the shifting sands with remarkable agility. Its feline frame is complemented by a set of powerful hind legs, enabling it to execute swift, graceful movements even in the harshest desert terrain.

### Fur

Symbolizing its connection to the arid environment it calls home, Simbaba bears a pattern on its fur reminiscent of the desert's intricate dunes. Delicate, swirling lines run across its body, creating an ethereal, almost magical pattern that seems to shimmer and change in the shifting light.

The mere presence of Simbaba evokes both awe and respect, with its roar echoing across the desolate dunes, carrying a blend of strength and tranquility. As the guardian of Phantasia's arid deserts, Simbaba commands reverence from those who venture into its domain.
Watcher Bathos

One of the Watchers. Apprentice to Watcher Scribe. Watcher Bathos's successor was named Watcher Poet.

## History

*“Paracosm won’t survive this. Our hopes rest in you, Mister Aries. If you fail, all the world will suffer for it."*

*"Oh, it’s worse than that, Watcher Bathos. If I fail, I don’t get paid”* - Watcher Bathos to Aries
Its...Disney Wiki

**Welcome to the Its...Disney Wiki!**
We're a collaborative community website about Its...Disney that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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* Rules of this wiki
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Archimedes Q. Porter

**Professor Archimedes Q. Porter** is one of the main characters in the Tarzan Franchise.

## Background

### Personality

Archimedes was an eccentric but well-meaning man who loved his daughter and wanted her to be happy. He urged her to follow her heart and return to live with Tarzan and, shortly afterward, he decided to return himself. This shows he had a strong paternal side. He had a good relationship with his son-in-law but also seemed to be slightly paranoid which was shown when he suspected Tarzan might be a spy despite the fact that there was no point in having a spy in the jungle. In the episode "Once Punch Mulligan", it is revealed he is somewhat sexist, as shown when Tarzan refused to fight, Porter asked if it had anything to do with Jane and then asked Tarzan who wore the pants in their family, which Tarzan (not understanding he was asking who was the dominant one in the relationship) said no one wore the pants in the family.

## Appearances

### Film

* Tarzan
* Tarzan & Jane
Watcher Zenith

> *"Everybody. All the time."*
>
>

One of the Watchers. Apprentice to Watcher Vertex. Watcher Zenith's successor was named Watcher Pinnacle.

## General Information

### Abilities

They can change their clothing at will, and can somewhat quickly change their biological appearance. Their strongest suite is in their actions and personality, entirely fluid in the character they wish to play as. Each person they impose and take the form of is symbolized as a mask. The first time they impose someone takes the longest, as the transition is complete, the mask is finished. Once the mask is created, they are able to mostly freely switch other masks, each representing another character or person.

#### Grimoire 1618

Watcher Zenith has a Grimoire that holds their various identities. There are 1,618 pages in total, each able to hold a single identity.

Some of the identities that are stored include:

* Avari Glok
* Camella Astaroth
* Grim
* Meidi
* Syndicate Esper
* Xi

## History

Originally as an Uilyese street performer, Zenith would use various masks to represent various characters, and rapidly switching between them to tell a story. They first learned this by their father, another performer. The skill was further refined in a state sponsored culture academy to promote culture. They were sworn under oath of death to never share the techniques, to keep up the ancient art used for both entertainment, culture, and deception.

After being inundated into the Watchers, Zenith often uses visual adjustments to impersonate and take the role of various targets. They can convincingly take the roles and behaviours.

For a while, Zenith hangs out with Ilparaselena under the pseudonym "Grim". The name is a reference to Grimoire 1618, which they recently got at time of joining.

During some point, Zenith also impersonates Xi, when interacting with Avari Glok. Conveniently, Xi wears a mask during combat.

They have also extensively taught Syndicate Esper during his training as an apprentice.
Yuna Kamihara

**Yuna Kamihara** is one of the recurring characters in the Lilo & Stitch Franchise.

## Background

### Personality

She is one of Stitch's best friends and his caretaker after Stitch runs off to Izayoi Island on Stitch!. After a few shenanigans, the two became best friends with a pinky swear. Yuna's personality comes off as kind, polite and sweet at first; but she can turn feisty, defensive and angry if she spots something she doesn't like, like evil, bullying, crime or the like. She also can be very confident and overbearing at times, often taking charge into situations when needed and acting without thinking. With her being a blackbelt, she uses her karate skills as a way to help her loved ones, not hurt them and will use her karate skills to fight and defend herself and others. Yuna also has a playful yet competitive side to her personality, often playfighting or competing with friends, Stitch included; usually just for fun but it can go beyond if she's devoted enough. She also has an attitude that shows quite often too, often shown through jealousy or wit.

However, despite her personality, she does have a limit to her emotional side and while she does keep her emotions to herself (in a way not to let anyone worry), she can break down or act up if enough pressure is on her, coming between either yelling or acting out of anger, or crying and resenting when frustrated or in despair. But with help from her friends and Stitch, she often gets better.
Colarvia

Colarvia, a sprawling and densely populated city nestled within the realms of Phantasia, stands as a testament to human civilization's grandeur and ambition. Its intricate layout, composed of both inner and outer districts, paints a tapestry of diversity and unity. At the heart of this bustling metropolis lies the imposing palace fortress, symbolizing the center of power and authority. It is on the edge of the Plains of Calesquin, east of Finchat

## City Layout

Colarvia's urban landscape is divided into three small and densely packed inner districts, aptly named District I, II, and III. These districts form the historic core of the city, featuring narrow winding streets, towering structures, and bustling marketplaces. Here, the pulse of daily life beats strongest, as residents and visitors navigate the labyrinthine alleys in search of goods, knowledge, and social interaction.

Surrounding the inner districts are four widespread outer districts, known as District IV, V, VI, and VII. These areas provide a more spacious living environment, characterized by a mix of residential neighborhoods, green spaces, and thriving artisanal quarters. The outer districts embody the expansion and growth of Colarvia, embracing a balance between urban development and the preservation of natural elements.

## Leadership

At the time of the awakening of Vetu-Colarvia, the royal family holds the reins of leadership in Colarvia. The royal couple, the King and Queen of Colarvia, guide the destiny of the city and its people with wisdom and grace. Their reign is supported by their children—a 16-year-old son, a 13-year-old daughter, and a 7-year-old daughter—representing the future of the kingdom.

The royal family's presence within the palace fortress is not only a symbol of authority but also a beacon of unity and stability. The King and Queen, respected figures among the city's inhabitants, ensure the well-being of their subjects while fostering a sense of community and collective identity.

Colarvia's leadership extends beyond the royal family, encompassing a council of advisers and representatives from various districts. This inclusive approach to governance allows for diverse perspectives to be heard, ensuring a fair and equitable decision-making process that takes into account the needs and aspirations of all Colarvians.

## The Awakening of Vetu-Colarvia

One day, the 13-year old princess is exploring the mostly unused east wing of the palace. She stumbles upon a cave and decides to go exploring. As she goes down into the cave, she discovers a part of it that glows, and has really soft ground. Upon going in further, she discovers a large brain, and trips, pressing against it. Suddenly, earthquakes appear and a large, 6 legged creature resembling a turtle rises from the earth. Covering it's backside is most of District II. The unused east wing is located on the head, and is ripped apart from the rest of the palace. The princess is the only member of the royal family located on the giant beast, dubbed Vetu-Colarvia, as the rest of the family was out further in the city.

… And the baker boy no one talks about. Actually, let’s just leave him out.
April 2021

Linking page for schedule listings from **April 2021**.

April 1, 2021

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Merchant Scrolls of the Seventy-Two

A piece of propaganda created to justify some of the bloodiest wars Appar Operis has ever seen.

After shortly annexing a large amount of territory consisting of various smaller kingdom-states, an Appar Operis king gathered 72 successful merchants from the territories randomly.

They are placed into separate isolated chambers, and without revealing to them why they have been summoned, are told to write what they key to world peace and prosperity would be. All 72 merchants write the same thing, declaring their unequivocal support of harsh military actions, plundering, and total dominance. These actions would be eventually known elsewhere as the Rape of Appar Operis.

The Scrolls galvanized support for the war throughout schools and universities, but many foreign intellectuals were outraged.

Interpreting as a sign from god and the people, brutal war was waged with this as its justification.
All Roads: Wild Card

All Roads: Wild Card is one of the official sidestories of the All Roads universe. The Wild Card was first announced as the Asylum RP on March, 13th, 2023. It promissed to bring a unique experience to the common roleplay genre as players would find themselves cooperating (or not!) about escaping the asylum. You must manage your sanity, meaning that; keeping your sanity too low would make you suspitions to the doctors are the facility that you're not taking your medicine, keeping it too high would make you unable to think for yourself and many other elements for a survivor horror.

## Plot

Overview

5 mentally challanged patients are in an mysterious Asylum, they don't remember how they get there, they don't know their fellow patients but they know it's not the first time they have seen them around. Everyday there's a schedule that must be maintened; 9 AM, Day Starts; 10 - 11 AM, Breakfeast - Caffeteria; 12 AM - 1 PM, Pill Time - Reacritional area X; 2 - 5 PM Reacritional area X or Y; 6 - 7 PM, Launch - Caffeteria; 8 - 10 PM Exams/Tests - Testing Grounds X/Y/Z; 11 - 12 PM, Night Time.

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