The Great Game

Spoiler warning!This page contains major spoilers for *Amari and the Great Game*. Please use extreme caution or avoid reading this page altogether if you do not want the story spoiled for you!
> If both of you want the Crown, then there is only one way to settle this. The Great Game. The winner shall wear the crown-and determine the fate of magiciankind.
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**The Great Game** is a competition between two born magicians to become the leader of the League of Magicians. When the League is in serious danger, a Crown that contains all of Vladimir's magic is offered to the two magicians. To win the Crown, they must compete in the Great Game. Both have to wear Game Rings, which will keep them from talking about the Game to others and transport them to five dueling grounds (challenges). There, Victor Rings can be won. The Game Ring on their finger warms up when a challenge starts, and each Victor's Ring is harder to obtain than the last. The first magician to claim three Victor's Rings will win and the Crown will appear on their head. The loser will lose almost all of their magic. The winner will gain the loser's and Vladimir's magic and leadership of the League. However, the Game can also end if one magician steals the magic of the other.

## History

### Creation

The Great Game was created by Vladimir, who had a vision of the future in which the Night Brothers lost the Ancient War. Vladimir believed this was because they didn't go after each other's magic. Vladimir founded the League and poured all his magic into the Crown so that a born magician could use it to continue fighting for the Night Brother's cause.

### First Great Game

#### First challenge

> Eyes Closed, Steps Bold
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Amari arrived to the challenge first. In the Whispering Valleys, Amari Peters and Dylan Van Helsing had to cross a bridge with their eyes closed to reach a valley where the Victor's Ring was located. The Whispering Winds tricked Amari into believing Dylan was there. This caused Amari to open her eyes and the bridge collasped as a result. Dylan claimed the first Victor's Ring.

#### Second challenge

The ring was kept in a boiling bowl of water in the Living Library of Alexandria. To get to it, Dylan and Amari had to solve a riddle. Amari solved it first but Dylan managed to steal the Victor Ring.

#### Third challenge

In the third challenge, Amari and Dylan both had illusions that tested their mental strength. Both of them dreamed of spending their time with the person they cared about the most at the place they felt most at ease at. Amari saw an illusion of her awake brother, her mother, and Elsie at home. Interestingly, it appears that Dylan dreamt about Amari. Amari was able to snap out of the illusion and claim the Victor's Ring. She then rescued Dylan who was about to be eaten by a Living Nightmare. The Living Nightmare was there to eat the loser because in Vladimir mind's, the perfect leader of the League should be able to give up everything in the name of power.

#### Fourth challenge

Amari and Dylan had to face a kraken. The challenge put their bravery and determination to the test since the Victor's Ring could only be claimed once one of them had left. Dylan left and Amari claimed the fourth Victor's Ring.

#### Fifth challenge

The fifth challenge was cancelled by Cozmo and replaced with a duel. Cozmo intended to give the more desperate and powerful magician an advantage, which he assumed was Dylan. However, Amari was gaining the upper hand when she was interrupted by Elsie. Elsie made Amari lose her nerve and Amari decided to wipe Dylan's memory instead. Cozmo seized this opportunity to help Dylan cheat. Dylan won the Crown.