recursal/Fanatic-Fandom huggingface dataset:
Florence

**Florence** (e o seu cadáver) é uma figura chave em Wicked Blues Road. Seu stand é Fragile.

## Aparência

Florence é inicialmente um cadáver mumificado dividido em várias partes *(Cabeça, pernas, braços, mãos, orelhas, coluna).* Tem o cabelo preto e rosas nos olhos. Quando todas as partes foram reunidas por Kate B, ela se revela como uma mulher de estatura média e aparência indescrita.

## Sinopse

### Salém (1693)

Florence foi uma bruxa que morreu durante os julgamentos de 'Salém'. Seu corpo foi separado por um caçador de bruxas, mas é conhecido que ela foi uma mãe e que tem descendentes vivos até o presente. A natureza do seu cadáver é inexplicada.

### Wicked Blues Road (1852)

> *Gabriel olhava para si mesmo no chão. Ele tinha pernas, mas não sentia nada nelas. A mesma coisa aconteceu com Curtis. Era como se o seu braço estivesse dormente.*
>
>

> Pequenos milagres do corpo de Florence.
>
>

Durante Wicked Blues Road, ela só é vista como um cadáver incompleto ou dormindo. Seu corpo tem propriedades milagrosas e é capaz de fazer membros do corpo de quem quer que esteja em posse de qualquer parte relevante do cadáver.
Florence também é responsável pelo aparecimento de stands em Blue Hills.

> *Andrei - Hã? Ela sonhou com essas coisas?*
>
>

> *Kate - Eu.. não devia te falar dessas coisas. Você trabalha para o inimigo.*
>
>

Depois que Kate reuniu o seu corpo e com todas bruxas já mortas, as duas fugiram da cidade, vagando pela estrada.

## Trívia

* A aparência e o conceito da personagem foram vagamente baseados em uma música chamada "Holland, 1945" do Neutral Milk Hotel.
Tantorel

Tantorel is a lifili kingdom situated along the coast of the Southern Ocean. It's capital city is Karamrost, the ruling house originated from the former governors, the Bazaš. On the north it shares a small chunk of border with Panidutne while in the east the river Khorn and it's tributaries separate the rulership from Egiten. Westwards going the city of Ragod is considered to be the last under it's sovereignty. Lacking there a clearly defined border strip a range of several miles is established full of smaller garrisons filled up with criminal and convicted persons. The supreme captain of Ragod is tasked with protected the western border and overseeing that no threat comes down the the river Dalam (tributary of the Red Šyul) which could disrupt the trade under the Western Kingdoms.

Nineteen out of twenty people live in the eastern part of the country centered along Karamrost. There the land is rich with sufficient rain. Various crops are grown, and the territory is famous for it's beef, sent mostly on foot into the larger cities of the subcontinent.

Tantorel has a relatively tolerant society. The Bazaš' let their nobleman to gather wealth and power alike as long as they don't try to threaten the ruling house. One of ten men is free from any bonds and a consequence of this many males of Tantorel are winning bread with their sword either as mercenaries or as hired blades tasked with various objectives. Some lords of Tantorel keep standing army numbering several hundreds. The two most famous among them are the Silver Fists of the house Masanbil and the Bloody Swans of the house Laviši.

Tantorel is able to field an army at least sixty thousand strong, not counting the various mercenaries and southerners they are able to hire.
Western peninsula

**The Western Peninsula** is the westernmost area of the Hadašhim Subcontinent bordered by both the Western and the Southern Oceans. It roughly corresponds to the territory called the Wild woods confined within the Istin hills, the Ragod foothills and the Zaab river. All inhabitants are Westerners who are pitched in endemic warfare against one another.

The Peninsular territory is rarely if ever visited by people in their right mind, and as such it is largely unknown. Only the forces of Kharan II have ever occupied it, but they gave up quickly as the land has never been worthy the price it demands is blood.
Alucart

Hijo del señor de los orcos, se opone a su padre; quien resucita una vez al siglo para traer paz y amor a la relación entre orcos y humanos. En el pasado ha sido ayudado por los orckillers quienes buscan una lucha eterna entre orcos y humanos. En la actualidad, lucha junto a Gaben, Evendur de Neverwinter y Nadar para recuperar la fuerza que le fue arrebatada por el sirviente celestial de su padre, Vida, la última vez que se tuvo que enfrentar a su padre. Todo esto a fin de prepararse para las batallas por la sucesión del señor de la paz (todo se explica más coherentemente abajo).

## Prefacio

En el año X, un orco llamado Matheus Crackvist engaña al orco más poderoso de la época; Welthar Barnerd, quien ha logrado la vida eterna,convenciendole de invitar a su compañero de armas, Leon Bolment, a su mansión en el bosque en el que nunca anochece (debido tal fenómeno a una reliquia orca, la bony stone). Para tal fin, Matheus atrae a Leon a la mansión haciéndole creer que Walther solo desea conocer al guerrero más poderoso del clero. Sin embargo, cuando Leon llega a la mansión, descubre que su amada Sara ha sido raptada por los lacayos de Welthar.

Con la ayuda de un látigo impío que le proporciona Ranoldi Gondilfa, logra superar los desafíos de Welthar. Leon llega a tiempo de ver cómo su amada es herida mortalmente en un ritual de magia orca orquestado por Welthar, sin embargo Welthar es demasiado poderoso (hace 2xD10 de daño por ataque, con AC de 19) y Leon se ve obligado a huir con una moribunda Sara. En sus últimos momentos, Sara conjura con ayuda de Ranoldi un ritual para aumentar los poderes ~~niggas~~ del látigo a costa del alma de Sara y ligarlo a su linaje, convirtiéndolo ahora en el legendario orckiller.

Leon parte una vez más a la batalla contra Welthar y con ayuda del orckiller lo hiere gravemente. En ese momento aparece Matheus revelando su traición a Leon y que él posee como reliquia familiar la radiant stone (otro artefacto orco), que usa para invocar a Vida, una entidad que obedece al portador de la radiant stone. Y le ordena que le transfiera a él el poder de Welthar, convirtiéndose él ahora en el orco más fuerte y escapa de la mansión antes de que se derrumbe (por la muerte de su maestro).

Leon jura que él y sus descendientes le destruirán algún día ~~y empiezan los créditos~~.

Años más tarde, en alguna zona de algún plano, Matheus reaparece bajo el nombre de Trácula y construye un fuerte alquímico en el que se refugia y da asilo a orcos y otras criaturas que desean la paz entre razas. Allí se enamora de una mujer, Lisa, con quien tendrá un hijo, Alucart.
Gabriella

**Gabriella** é uma antagonista de importância menor em Wicked Blues Road. Seu stand é Foxtrot.

## Aparência

Usa um vestido dourado, cabelo curto e uma máscara de raposa. Tem uma postura delicada e fala pouco.

## Personalidade

> *Andrei - Você é a Gabrielle né?*
>
>

> *"Gabriella." - o vazio responde.*
>
>

Gabriella é uma amiga de Kate B. e uma bruxa que não fala quase nada, mas está determinada a reunir as partes do corpo de Florence. Gosta de chá e odeia quando confundem o seu nome.

## Sinopse

É vista constantemente tomando chá com Kate. Quando Andrei e Curtis vão investigar o cadáver, ela foge com as 'pernas' que ela presumivelmente entregou para Kate antes de fugir da cidade de uma só vez.
Heat

**Heat** é uma técnica desenvolvida para caçar bruxas durante os julgamentos de Salém, no final do século 17. Seu uso ainda é ensinado para poucos escolhidos e para os descendentes das famílias de caçadores de bruxas. Durante Wicked Blues Road, Heat é utilizado ocasionalmente por alguns personagens.

## **Conceito**

A arte do 'Heat' gira em torno da ideia da manipulação de calor corporal e é utilizada de várias formas diferentes durante a parte I.

### Stefan Barnett

O Heat de Stefan é utilizado em conjunto da sua pesada capa de pele. Ondas de calor se espalham sem causar danos bruscos, mas permitindo detecção de seres vivos. É claro que essas ondas podem se tornar mais fortes, assim como seus efeitos danosos.

### Rob X

> *A perna de Mitch desintegra quando o stand entra em contato com Robert X.*
>
>

A técnica de Rob X envolve liberar ondas de calor a partir do seu corpo. Elas ficam cada vez mais quentes e tem a sua temperatura máxima no corpo, tendo um potencial destrutivo imenso. Depois de pouco tempo, Robert se torna coberto de fogo e mais perigoso até que se torne cansado demais para manter a técnica.

### Mitch Mertens

Mitch mistura o uso do seu stand, Propaganda ao Heat, copiando as fontes de calor e as mandando para seu corpo por alguns instantes.
Mountain Goats

**Mountain Goats** é o stand de Anton Clave durante Wicked Blues Road.

## **Aparência**

Mountain Goats é um humanoide híbrido com uma espécie de anjo e um bode. Segura um medalhão com duas serpentes. Um clássico Baphomet.

## **Habilidades**

**Manipulação de reconhecimento de padrões:** Qualquer pessoa que enxergar Mountain Goats por sequer um instante passará a perceber qualquer outra pessoa como um cordeiro, bode ou ovelha. Stands aparecem distorcidos e suas localizações se tornam menos claras.
Starboy

**Starboy** é o stand de Bellamy Holman durante Wicked Blues Road.

## **Aparência**

Starboy é um humanoide com corpo escuro coberto por penas de natureza estranha e adornos de cor brilhante. Tem três olhos que parecem lâmpadas e seu corpo é coberto por estrelas metálicas.

## **Habilidades**

O stand é capaz de se esconder dentro de fontes de luz. Ele também pode se transportar de uma fonte até a outra a velocidades imperceptíveis. Starboy não precisa de fontes de luz para operar, embora esse seja o seu forte.
Foxtrot

**Foxtrot** é o stand de Gabriella em Wicked Blues Road.

## Aparência

O stand tem a aparência de uma raposa de metal construída com pregos e motores de motocicletas.

## Habilidades

**Distorção de distâncias:** Durante um segundo ou menos, Foxtrot é capaz de mudar o "valor" de uma distância específica - um centímetro pode se tornar um quilômetro e um quilômetro se torna um centímetro. Isso dá enorme velocidade e versatilidade para a habilidade.
Refugio de Ysmir

> ***«No es gran cosa, pero conseguiremos hacer algo grande de ello»** - Meln Silverkin*
>
>

**Refugio de Ysmir** es un pueblo en la Costa de Espadas, a medio camino entre Luskan y Neverwinter. Es la localización de la sede de la Liga de Aventureros.

El pueblo fue fundado por Ocarina Zhand en torno a -1307 DR, en honor a Ysmir Wulfharth. En un primer momento, apenas consistía de unas pocas casas que rodeaban la sede de la liga. La creciente influencia y riqueza de la organización atrajo a nuevos habitantes, que venían a trabajar bien como aventureros en la liga, o a formar parte de la infraestructura que estaba en proceso de desarrollarse al rededor de la compañía. También el edificio de la Liga fue aumentando de tamaño, pasando desde una pequeña oficina hasta una ciudadela fortificada. Así, terminó habiendo una ajetreada villa en unos pocos años.

Con la decadencia de la Liga, los habitantes empezaron a marcharse a vivir a otros sitios: ciudades cercanas más prósperas, como Luskan y Neverwinter, que prometían un futuro mejor. Poco a poco, muchos edificios quedaron abandonados, y otros tantos fueron desmantelados o se deterioraron y derrumbaron. La erupción del Monte Hotenow agravó aún más el problema, destruyendo muchos de los campos de cultivo y haciendo que la antigua ciudadela se desmoronara por completo.

Hoy en día, el lugar es una sombra de lo que fue; un minúsculo villorrio en el que la mitad de las casas están en ruinas o abandonadas.

## Entrada a la Liga

Un estrecho camino de tierra se desvía de la calle principal entre los árboles, en él solo se cruzan dos personas. El camino serpentea entre los árboles durante unos 5 minutos y termina en un amplio claro del bosque. Unos 150 metros más adelante se alza un imponente conjunto de una decena de construcciones en piedra, derruidas en su mayor parte, rodeadas por los escasos restos de lo que en su tiempo fue una muralla. Tras cruzar lo que hubiese sido el pórtico principal, el camino termina justo ante una puerta de madera de unos dos metros flanqueada por unos estandartes con el símbolo de la liga bordado.

## Descanso del Héroe (*sala del clan*)

El edificio probablemente fuera en otro tiempo un puesto de guardia de la ciudad; un edificio grande y cuadrado con un tejado plano. Luces y el sonido de varias personas hablando sale de las aspilleras de la parte derecha de
la edificación.

El interior está en su mayor parte desocupado; solamente hay una serie de mesas y sillas que convierten la sala en un comedor.

## Daga del Norte (*torre vigía*)

Tras el edificio, se mantiene en pie una torre de vigía en ruinas. Su parte superior se ha desmoronado por completo.
Hadašhim Empire

The Hadašhim Empire is one of the constituent states on the Hadašhim Subcontinent. Once it ruled all the territory being reduced later to the easternmost seaside flatlands in the third century AGV. Prince Nimir led a great campaign in AGV 548-9 which regained most of it's territories up to the Zabirath Mountains and the entire left bank of the Šyul fell into the hands of the Hadašhim.

Hadašham's longtime capital stood on the banks of the great river, but it had to be abandoned due to the lifili invasion, giving this role to Tir-Našadar. The empire was established by Harko I whose descendants, the Nebanakhan Dynasty ruled it for six centuries.
Atti Narsilis

Atti Narsilis is the erinmešar of the Second Šurghan Erinmeš also called the Fury of Aim-Arath. He was born in 522 to the noble Narsilis family of Tir-Našadar and spent his childhood in training like all the šurghans. At the age of 21 he was promoted to the rank of šagdašar as the youngest person ever same happened eight years later making him the first erinmešar of non-royal lineage before the age of 30.

Narsilis is told to be tall, skim although full of power with brown hair and brown eyes. His arms are unusually long giving him a slender built. Atti fights often from horseback with two longswords using the unusual reach he is given and has excellent skills in javelin throwing. Most of the šurghans know his as a man of life eager to drink and sing but also a formidably commander who hardly tolerates any dissent among the ranks. He is eager after victory to take part in the hunting down of the fleeing enemy but he gives his share of loot to the widows and orphans of the fallen soldiers thus earning their enormous respect.

He have allegedly fathered over twenty bastards in his life many of them to noblewomen however his renown and wealth helps him to avoid the fury of fathers and husbands every time. He is a longtime advisor and close friend to prince Nimir having fought many battles together since the Campaign to the Stillborn Sea.
Kate B.

**Katerine Babá**, mais conhecida como **Kate B.** é antagonista final da parte I, Wicked Blues Road e uma bruxa descendente de Florence. Seu stand se chama Wildflower. Na última sessão, ela recebe Owner of a Lonely Heart.

## **Aparência**

Katerine é uma mulher jovem com cabelos ruivos longos e vestida de forma elegante com uma tiara com jóias e flores. Tem olhos azuis e veste uma capa brilhante.

## **Personalidade**

> *Vocês dois devem estar com fome. Querem biscoitos?!*
>
>

> Kate divide biscoitos com Gabriel e Kimberly.
>
>

Kate tem uma personalidade passiva, pacífica, fria e distante. Tem a determinação de ressucitar Florence, embora seja indiferente sobre os poderes de Owner of a Lonely Heart. Ela vê esse objetivo como uma obrigação para seus antepassados. Com o passar dos eventos, Katerine ultimadamente, não se importa em fazer sacrifícios no caminho e se torna cada vez mais bruta.

## **Sinopse**

Kate é sempre vista em uma casinha nos arredores da cidade tomando chá com sua melhor amiga, Gabriella. Ocasionalmente os personagens perceberiam uma 'flor' que levaria para algum lugar qualquer ou para a casa de Katerine - estes eram os vestígios das suas investigações.

Eventualmente, essas flores levaram Curtis e Andrei para uma batalha contra Kate e Gabriella - Gabriella escapou com as partes do cadáver e Katerine derrotou Curtis (Andrei é poupado) em batalha e recupera a maior parte do corpo de 'Florence', esperando apenas o dia em que a 'coluna' se revelaria.

Nesse meio tempo, ela faz uma amizade com Jarrett Jackson e Gabriel (com a orelha do corpo) e Kimberly, que acabavam de fugir da cidade.

### Última sessão

*'Wildflower' arranca a orelha de Gabriel antes que ele possa fazer qualquer coisa. Suas pernas se transformam em uma explosão de dor, sangue e órgãos e ele cai no chão da plantação. Com um olhar terrivelmente frio, Katerine coloca a orelha no cadáver de 'Florence'.*

> *Kate - Aquele era o 'destino' de Gabriel. Florence o salvou enquanto podia.*
>
>

> Katerine e a morte de Gabriel Villalobos.
>
>

Quando o 'sinal' da última parte do cadáver aparece, Katerine reúne o que tem e toma a orelha de Gabriel, junto com o milagre que o mantia vivo, reunindo o corpo de Florence inteiro e recebendo Owner of a Lonely Heart. Vendo a morte do seu companheiro, O grupo ataca - Kimberly é morta por Wildflower. Jarrett e Mitch ficam lutando enquanto ela carrega Florence - agora dormindo - para longe. Depois que a luta termina, Kate pensa em trair Jarrett, insatisfeita com a sua brutalidade e falha em atacá-lo com seu stand. Ela deixa Jarrett ali com um ar de desconfiança e sai da cidade com seus objetivos completos. Não se sabe o que aconteceu depois disso.

> *Kate e Florence ainda andam por estradas estranhas onde o destino, intenções verdadeiras e a verdade não se encontram com tanta facilidade.*
>
>

> Narração final de Wicked Blues Road.
>
>

## **Trívia**

* Kate B. é nomeada a partir da cantora britânica Kate Bush.
* "Babá" é uma palavra russa para "mulher velha" ou "bruxa".
Erinmešar

Erinmešar is the name of the commanding officer of an erinmeš. It's the highest military rank of the Hadašhim Empire held by only a handful at any given time. If an erinmešar is tasked with leading a campaign, he receives a golden seal with a dagger cutting stretched hand giving him seniority over the fellow erinmešari. The second in command receives a silver seal and from then on the seniority is decided by virtue or in cases of doubt by longer service history.
Magia

## Urdimbre

La magia en *los Reinos* dependía de la **Urdimbre**, una especie de red por la que fluía la magia en bruto. Gracias a esta red, un mago podía realizar las más grandes hazañas, pero sin ella no podía ni encender una vela. Se dice que la Urdimbre era el cuerpo de la mismísima Mystra, diosa de la magia, que la dominaba, pero no podía cortar su flujo sin dejar de existir. En la antigüedad, Karso el Loco, uno de los archimagos de Netheril, trató de alcanzar a Mystril, la primera diosa de la magia, lanzando conjuros tan poderosos que podrían haber acabado con la Urdimbre, así que Mystril se sacrificó para salvarla. Su sucesora, la antigua Mystra, hizo que ningún mortal tuviera jamás posibilidad de tener tal cantidad de poder.

Sin embargo, con la muerte de la segunda Mystra (Medianoche), la Urdimbre fue destruida, causando la Plaga de los Conjuros, la cual cambio la naturaleza de la magia retornándola a su flujo original.

## Magia Salvaje

Se denominan áreas de magia salvaje a aquellas en las que la Urdimbre presenta daños, bien sea debido a lo sucedido durante la Era de los Trastornos, o debido a algún efecto poderoso que distorsione la Urdimbre. Estas zonas pasan desapercibidas hasta que el conjuro de un lanzador sale mal.

Estas áreas pueden ser detectadas, e incluso reparadas temporalmente; pero la única forma de repararlas de forma permanente es con conjuros de *Deseo*(y no en todos los casos).

Durante la Plaga de Conjuros, las áreas de Magia Salvajes fueron deformadas terriblemente, transformándose en las "Tierras deformadas por la Plaga", lugares infestados por la Plaga de los Conjuros, los cuales tiene una naturaleza fantástica: motes de tierra flotando por los aires, plantas y criaturas "plagacambiadas" y otras aberraciones mágicas. Cualquier criatura que se acerca a alguna de estas tierras, puede ser afectado por las cicatrices mágicas.

## Magia muerta

Son lugares en los que ocurrieron sucesos de naturaleza arcana o mística sumamente anormales, al grado que se altera la forma en que opera la magia. Hechos como la muerte de un dios, la destrucción de un *mytal* o la rotura de un artefacto poderoso (al igual que los sucesos de la Era de los Trastornos) pueden dar origen a zonas de magia muerta. En estas zonas, que no afectan a los usuarios de la Urdimbre Sombría, no funciona ningún hechizo debido a un agujero en la Urdimbre. No funcionan los teletransportes hacia zonas de magia muerta, ni quienes se encuentren en estas zonas pueden ser detectados por hechizos de adivinación. Si un usuario de la Urdimbre entra en estas zonas, se sentirá incómodo.

Estas zonas sólo pueden ser reparadas de forma permanente con conjuros de *Deseo* o *Milagro*.

Actualmente, las zonas de magia muerta solo se encuentran en las "Tierras deformadas por la Plaga".
Istin hills

**Istin hills** is the name of a long range of mountains in the central western region of the Subcontinent, just south of the Ore Mountains. Some even consider it a part of the Ore Mountains, but the ridge is nowhere near that rich in resources as the northern neighbourhood is. Similar in buildup or height as the Ragod foothills, it has been a major source of wood and charcoal for the furnaces of the Ore Mountains. The ridge runs east to the west, being gently bent towards the middle, where it reaches the southernmost locations before curving back to the north. Almost eighty miles long, it is a border area to the Manlisan Kingdom, inhabitated by Westerner tribes who are vasalls and mercenaries to the rulers. Red Šyul flows in its immediate northern vincinity, while in the southeastern portion the Dalam river borders it. The confluence of both systems are near to the eastern edges of the chain, even visible from the higher local summits. Ragod Foothills end just on the other side of the same river resulting in a choke point that restricts east-west movement along the Dalam. As this way was extensively used to reach and pillage the inner areas of the Subcontinent up until the confluence of the Šyul, great care has been taken to reinforce and patrol the area.

Few things are known about the original inhabitans of the Istin hills. They are theoretised to have been Lifili just like the entire Wild woods, as the mountainers called the foreigners. The region stood under direct imperial rule only during the campaigns of Kharan II between 581-594 and were given up immediately thereafter as the region was a monetary sinkhole. Sometimes between the campaigns and the start of the Deluge in 757 the Manlisan tribe moved in and lived there for decades in relative concord with the Ore Mountains. After they were hired as mercenaries in 757 they toppled imperial rule to their north establishing their state instead. Efforts from Ahargan and Panidutne to remove them somehow remained futile, instead the Manlisan invited their kinsmen to wreak havoc along the major river systems of the Subcontinent. Raids only receded with the nineth century, when trading interest turned out once again as superior.

From that time, the rulers of the Ore Mountains enacted strict regulations in the hills and along the river, effectively militarising the region through vasallage, bribery and direct control over the leaders. Clashes between the border guards and trespassers are more common than in the March, as the area isn't that well denoted. Nonetheless it serves the purpose just as fine, delivering timber and security for the more valuable northern core it defends.
River Zaab

**Zaab** is a river in the southwestern reaches of the Subcontinent. Around twentyone mile long, the river served as the westernmost boundary of the Hadašhim Empire, and later as that of the semi-independent Tantorel. Upon its left bank the city of Ragod was built. Only one ford is known that can be passed with relative ease in the early spring. This is guarded by a strong garrison since 1041.

In the upper reaches several deep gorges present an impassable terrain, while in the lower parts the fast currents and whitewater rapids make it treacherous to cross. Even small boats can be caught up in the uncalculable drift, smashed to one of the many underwater rocks in the blink of an eye. The river ends in twenty yard high waterfall near the Southern Ocean. These properties make it an optimal border.

Despite the challanges, at certain historic periods tribes of westernlings were known to cross and raid the March, or even to try to establish themselves on the left bank. During the tenure of Meshuri Karamiš the March was refortified and remilitarised. From the 1040s it became usual that military expeditions penetrated the west to take slaves and destroy settlements.
Interzone

**Interzone** é o stand de Clark Nova em Wicked Blues Road.

## **Aparência**

Toma a forma de um híbrido de barata e máquina de escrever com asas de inseto e seis braços artrópodes.

## **Habilidade**

> *O escritor a abre. Lá dentro está o céu verde e centenas de mercadores árabes carregando incenso nas costas dos seus camelos.*
>
>

**Manipulação de espaço:** Interzone é capaz de manipular qualquer propriedade do espaço como espaço através de um processo de "possessão" - aumentar e diminuir distâncias, criar espaços que terminam em si mesmos e portas que dão para outras portas distantes.

**Criação de Lugares:** Através das teclas no stand, Clark escreve que espaços ele deseja criar. Eles precisam ser finitos, mas qualquer coisa que ele escrever se tornará real enquanto Interzone estiver dentro do que quer que seja. O stand pode criar pessoas e fenômenos diversos, mas não pode controlá-los de forma específica.
Worlds End Islands

**Worlds End Islands** are an unknown western location situated not far from the coasts of the Wild woods and the Western Ore Mountains. They lie in the Western Ocean, and they are the original source of the Westerner tribes. Beyond these facts everything is a matter of speculation about them. They are believed to be both quite large and numerous as they were able to support endless waves of migrants during the Deluge. It is presumed that the prevalent climate is similar to that of the mainland nearby.
Karam River

The **River Karam** is the river of Kartam. Karam means orange, and the river is indeed this color most of year, because of the soils during the course. It originates on the southern slopes of a ridge, near the Black Šyul. All five sources are particularly abounding, as such the river also becomes quite large, despite its shortness.

Flowing into the general direction south-southwest for fifty miles, the river passes Kartam and serves as its main artery. Around twohundred yards wide and twelve yard deep it is navigable all-year, except for cases of extremely low water. For both low and highwater two port are constructed below the city, where barges are still able to load out.

During the spring the general flood of the Šyul bloats also the Karam which can turn into flooding among the lower areas. Large flood do occur on average in every decade once, when the life inside the city comes to a standstill for a couple of weeks. This brings local devastation and roaring plague, but after the water recedes the life return to normal in a matter of a month on average.

After leaving Kartam behind the Karam continues it course for another three miles, before emptiing into the main body of Šyul.
CPU (Unidad central de procesamiento)

microprocesador Intel Skylake

La **unidad central de procesamiento** (conocida por las siglas **CPU**), es el hardware dentro de un ordenador u otros dispositivos programables, que interpreta las instrucciones de un programa informático mediante la realización de las operaciones básicas aritméticas, lógicas y de entrada/salida del sistema.

La forma, el diseño de CPU y la implementación de las CPU ha cambiado drást

icamente desde los primeros ejemplos, pero su operación fundamental sigue siendo la misma.

Un ordenador puede tener más de una CPU; esto se llama multiprocesamiento. Todas las CPU modernas son microprocesadores, lo que significa que contienen un solo circuito integrado (*chip*). Algunos circuitos integrados pueden contener varias CPU en un solo *chip*; estos son denominados procesadores multinúcleo. Un circuito integrado que contiene una CPU también puede contener los dispositivos periféricos, y otros componentes de un sistema informático; a esto se llama un sistema en un chip (*SoC*).

Dos componentes típicos de una CPU son la unidad aritmético lógica (ALU), que realiza operaciones aritméticas y lógicas, y la unidad de control (CU), que extrae instrucciones de la memoria, las decodifica y las ejecuta, llamando a la ALU cuando sea necesario.
Deluge of Hadašham

Outright civil wars did not happen but the increasing corruption, political violence and instability demoralised both the population and the institutions. The first domino to fall was the Viceroyalty of the Ore Mountains rich in natural ressources, short of manpower just as of capable leaders. Their fragmentation started a chain reaction in the west. As the Imperial authority faded local rulers started to invite warriors as mercenaries for their wars. Many brought their families with them and settled in the freshly conquered land turning the military expeditions into full-fledged invasion.

Just at the same times uprisings of subdued natives broke out in all of the Westernlands, while the southern barbarians, long feared along the coasts intensified their raiding. Bands of several thousand warriors ravaging the land burning houses and crops alike, raping women, enslaving the folk weren't uncommon phenomena in this period. The Western Court, once proud and powerful was barely capable of defending the immediate vincinity of Lurrak and the soils of inner Panidutne from the incursions. Their calls for help fell upon deaf ears in the East, where the other two realm either slept a deadly, self-delusional dream, or were entangled in a fight of life and death. Ahargan was decisively defeated in the First Battle of the Red Tower Pass in 777. Fleeing a civil war of the unified Šalmaram north of the Zabirath, (of what the Southern courts were all but ignorant) a large group of refugees quickly defeated the remains of the viceroyal army establishing itself in their place.
Faile Ittaristaš

**Faile Ittaristaš** (526-592 AGV) was the wife of emperor Tudhan IV and mother to emperor Kharan II. Aside his only son, she gave birth to four daughters, Emara, Enali, Siafe and Liana. She was herself daughter to a wealthy Kartamese merchant, receiving quality schooling. Always polite and elegant, she was well-respected everywhere.

In her youth, she was an exceptional beauty with darker-toned skin, black hair and glancing brown eyes. It was told that the then-prince Tudhan fell in love with her after a single blink, not resting afterwards until he secured her hand. The pair married in 545, where the older brothers of Tudhan went loose upon each other, that killed crown prince Harko and made Rakho, the second son a pariah in his fathers eyes. Tudhan became soon after emperor, crowned by his own brother who was forced to be the orhana kulum. In just a Year, princess Emara was born, followed by Siafe in 548, Liana in 550, crown prince Kharan in 551, and princess Enali in 554.

Faile had an intimate, gentle, legit relationship with his husband, much to the wonder of several servant. Neither party was known to have cheated upon each other, what was considered unimaginable by most persons in their vincinity. After Tudhan died in 570, the fresh widow Faile remained alongside her son for some years and assisted him in the matters of the crown. Indeed she was the reason for the relative calm during the first two decades of Kharans rule, as Failes intimidating presence and swift handling was the difference between an efficient bureucracy and total corruption. Apart from that she scorned Kharan frequently, because he did not marry. Later she also took part in ushering Inara Gorasilli into the family, as she hoped that the girl would secure the bloodline. When this turned out false and the royal spouse miscarried her third pregnancy, Faile turned against her, urging his son to seek a divorce what he was not ready to do. Infuriated, the empress-mother retired with immediate effect, travelling the next day to her estate at the Lower Šyul. Many consider this event the start of all woes, that have befallen upon Hadašham in the later centuries.

Until her death, she did even communicate with his son, reading the letters but giving no answers upon them. She remained in contact with her daughters however, all of whom were married off into decent families in Hadašham proper. Faile died in the spring of 592. At dawn she was brought out to the garden to listen once to the birds' song and fall asleep there in an armchair, never to wake up again. She was buried with full imperial honors alongside his husband in the crypt of Kings Mountain in Kartam. After the services, a trustee of her handed a farewell brief to the emperor, in which her mother asked him to secure the royal lineage at all costs. Kharan fulfilled this last wish, but a bit too late and the costs were so high as if he wouldn't have done so.
Western Seagate

**The Western Seagate** is an intricate mechanism on the Tudhanian Walls of Kartam. It was built during the reign of Tudhan IV, between 567-570 AGV. Its location was feared for centuries among the boatsmen of the capital, because of the tracherous shallows. Amoratte Hasdrubilis, chief architect of Tudhan used this feature for himself, when he was planning the majectic, nearly hundred feet tall defenses.

First, the shallows have been located. After that treetrunks have been rammed into the riverbed until they did reach the firm soil underneath into an interlocking watertight compartment. During the advance downwards the filmsy materiel was cleared while the outlying rings were fortified to withstand the pressure. After the rockbed was reached, the workers started building the pillars that formed three interlocking arches. In the final phase a large gatehouse was erected, with murder holes, several levels of shooting posts, artillery encampments and three heavy portcullis which were separately strong enough to break ships or barges passing underneath.

There are several city legends surrounding the seemingly impossible feat of civil engineering. One popular story speaks about the bricked virgin who was sacrificed to enable the succesful construction. Some passing travellers hear screams from the upper side of the building,ususally the play of birds, bats, rodents or of the wind as it blows through the intricate ventillation system.

Another one speaks of a deal between the builder and the evil incarnation of the Supreme Being. According to this story, Hasdrubilis sold his life and soul for eternal fame and glory in the history books. After the two Seagates (on the Eastend and the Westend of the city) were completed, the aged engineer went up the stairs of the highest tower and waited there for the eternal to claim his soul. He arrived in the form of a windblow. The old master lost balance and fell into the river never to be found again.

Whatever the truth behind, the Western Seagate still provides for most goods and people wishing to enter Kartam. Its remarkable arches the large stones the intimidating gigantic iron spears pointing towards them still speak of a great empire, nigh invincible and of an old once-in-a-lifetime genious, who dreamt, drawed and built them.
Siege of Kartam

That time an Aharganite army, almost 150 000 strong stuffed with Hadašhim renegades descended from the north, crossed the Black Šyul and enveloped the entire city. They were well-prepared for a lasting encounter, but not for the fierce resistance offered by the defenders.

Under the command of erinmešar Atti Nartahalis, a native patrician of Kartam, the defending army staged multiple succesful sallies, night raids, naval, land and amphibious counterattacks that worn down the morale in the opposing camp. Once they got so near to the Aharganite center, that flaming bolts ignited the tent of the Aharganite ruler, Ashad Mafan II. Sârkanu. Following this feat, the infuriated king demanded surrender at mercy from the city. Otherwise, he threatened, the city shall be taken by assault, and no quarter shall be given. His demand were refused among heavy, audible laughter from the walls. After that, in the forenoon an assault commenced focused upon the northeastern portion of the wall
Tamaron

Tamaron Attawat is a merchant from Karamrost born in the year of 516 AGV . His father originated from Mazraan and gathered his fortune by trading with the Hadašhim Empire exporting wool and importing various industrial products lacked in the Western Kingdoms .

Tamaron received some formal education which centered upon the necesseary skills of a trader like mathematics, bookkeeping and cartography. He is a childhood friend of Donul Bazaš king of Tantorel with whom he nurtures a fond relationship.

Tamaron was eager to venture far from the continent trading with the western and southern wildlings but also with Šalmaram and the Empire, which eventually led to his capture by southern wildlings in the summer of 560. After his escape he headed for Karamrost were he warned Donul of the coming invasion but found his house to be ransacked his warehouse to be burnt to ashes and himself being penniless but the friendship of the king. He took up the office of supreme coiner to help Donul's plans but found the work to be much heavier as expected.
Stillborn Sea

The Stillborn sea is a warm, intracontinental body of water in Manewala. Situated in the middle regions of the continent, it lies north of Hulaya, norteast from Hadašham. Being frost-free and quite mild year-round, it serves as a major channel of trade between north and south, alongside facilating communications between the east and the west in the near-tropical regions of the continent. Some sailors argue that it has an exit to the world ocean somewhere in the northwest, but this rumor remains unconfirmed.

According to local tradition, the godess of the Earth was pregnant for the first time from the god of the sky, and happier than ever before. She adorned her home with stars, both small and large. However she slipped on the Moon, fell and hurted herself. In excruciating pain, the birth has started, but her child was dead, despite the best efforts. This realised the godess laid on her back, put the small, lifeless body on her breasts and started crying. The tears turned into water and filled up everything around her, while she slowly died of sorrow, and turned into dust. The little one suffered a similar fate, but being a boy, he became water on the belly of her mother.

Much of the southern reaches is controlled by Hulaya, along minor chiefdoms sharing the same culture. Hadašham has kept a traditionally non-interventionalist policy towards the region, leaving its ally to deal with ongoing challenges as it sees fit. Širaban has fought several series of wars to gain acces to the lucrative trade of the sea, ultimately without success. The western seaboard is under Šalmaramite rule, while the densely forested east and north are largely undiscovered by Hadašham. It is rumored that the lands keep great riches, but this is also unconfirmed.

Wildlife is abundant in the sea with fishes, marine birds, shellfishes, crabs, marine mammals. Whales are rarely seen, islands are confined to the coastal areas, large archipelagos are unknown. Typical vessel of the region is the sailed galley. Because of elusive winds, a sailing ship can remain stuck at open sea. To avoid such a case, sets or oarsmen are kept in reserve should the need arise.
Suffet

**Suffet** is a generic term applied to Hadašhim bureucrats who are tasked with administrational duty. Akin to dubšars they are extensively trained in legal matters, but suffets have both narrower specialisations and broader overall reach as the judicative co-workers.

Suffetry was first established as city councilors during the settlement era city of Hadašham proper. Afterwards they were extended to rural areas when the state became increasingly centralised. Suffetry was always a popular carreer for middle classes or talented younger aristocrats as it offered meritocratic advancement, secure pay and a high status.

Most suffets were tasked with gathering taxes, commanding the civilian police forces and keeping the imperial authority intact. Governors for example were among the highest ranking suffets to exist, with the exception of the central headquarters. There the first suffet, a right-hand man of the emperor was responsible for upkeeping finances and governance in the faraway provinces, while other financial officers were heading certain sub-offices responsible for court spending, military finances, maintenance of public works like roads, bringes, bathhouses or bread distribution.

This imperial branch experienced a long-time decline after the regency of empress-widow Inara. Due to the coup attempted by Epinu Khorbaraš she distrusted public servants that heralded an era of militarised rule over Hadašham first during the Pentarchy and later during the Deluge. Administrative services were upkept in Hadašham proper where a higher integration into the local populace, as well a dislike of abusive officers never allowed a fully established captain generalcy with its associated effects.

From the early eleventh century the rump empire merged military and civilian functions to some degree, but the overall civilian control over the armed forces war retained. As such the situation wasn't that different from the previous eras, unlike the other regions.
Zetitas palace

The Zetitas palace is a famous landmark of Kartam, situated in the more sunny northern portions of the city. It was constructed sometimes between the 4-5th centuries of stone and mortar, extensively rebuilt ever aftera. It is even unknown when it became a property of the Zetitas family, although the most likely date is 814 AGV.

In the time of Ellelim Zetitas the palace was an upper-class mansion with three floors, eighty bedrooms, a large garden, a fabolous inner staircase and four other emergency staircases, twelve water closets and two baths separated along genders. Extra buildings support the bodyguard, the stables and carriages and the quarters of servants. Enclosed by an three yard tall stone fence the estate offer complete peace for the inhabitants.

Marble and other precious materiel were used during all constructions. On the gangs several busts, torsos, paintings and other sculptures are to be seen, while the rooms boast expensive carpetry, masonry and furniture of the finest kind. One hundred and twenty slaves look after even the tiniest wishes of their masters.

Ellelim Zetitas was born in the palace, along with all of his children. He also lived there after being elected to an orhana kulum, when he would have been entitled to live in the official residence of the titleholders.

Marasa Zetitas and Ramina Zetitas, both surviving sons of Ellelim have also been living there during their whole life, although Marasa left after he became a city official of Kartam, while the second daughter, Elani returned when she became estranged from his husband.
Prince Sverre Magnus of Norway

## Sverre Magnus

*Prince of Norway*

*Sverre Magnus in 2021*

## Media

Norwegian
English
Sámi

Facebook
Instagram
YouTube

Gallery

**Prince Sverre Magnus of Norway** (born 3 December 2005) is the younger child of Crown Prince Haakon and Crown Princess Mette-Marit. He is third in line to succeed his grandfather King Harald V, after his father and elder sister Princess Ingrid Alexandra.

## Birth and education

Prince Sverre Magnus was born on 3 December 2005 at The National Hospital the Oslo University Hospital in Oslo, where his sister Princess Ingrid Alexandra had been born a year earlier. He was baptised by Bishop Ole Christian Kvarme at the chapel of the Royal Palace in Oslo on 4 March 2006.

Beginning 18 August 2011, Sverre Magnus attended Jansløkka elementary school, a local state school attended by his sister and half-brother. On 17 June 2014, the Norwegian Royal Family notified the public that from the start of the 2014–2015 school year, Sverre Magnus would transfer to Oslo's private Montessori school. He attended the school until 2021. In the autumn of 2021, Sverre Magnus will attend Elvebakken Upper Secondary School in Oslo, the same school his older sister Princess Ingrid Alexandra currently attending, following the Information Technology and Media Production (IM) line.

## Constitutional status

The Constitution of Norway was amended in 1990 to introduce absolute primogeniture, ensuring that the crown would pass to the eldest child regardless of sex but keeping the Crown Prince ahead of his elder sister, Princess Märtha Louise. This change applied for the first time to the children of the Crown Prince, meaning that Sverre Magnus would not rank above his elder sister, as would have happened under prior constitutional rules. Sverre Magnus is third in the line of succession to the Norwegian throne following his sister. He is a member of the Royal Family but not of the Royal House, which consists only of his grandparents, parents and sister.
Sai

El sai es un sistema de alimentacion ininterrumpida, es un dispositivo que gracias a sus baterías u otros elementos almacenadores de energía, proporciona energía durante un tiempo limitado, en un corte de luz o un apagón eléctrico a todos los dispositivos que tenga conectados. Otras de las funciones que se pueden adicionar a estos equipos es la de mejorar la calidad de la energía eléctrica que llega a las cargas, filtrando subidas y bajadas de tensión y eliminando armónicos de la red en el caso de usar corriente alterna.
Dalam river

**Dalam river** is the supreme river of the southwestern subcontinent, a tributary to the lesser branch of the Šyul. Their confluence is a heavily guarded, strategic location that opens up the road towards all but a few regions of Hadašham. Few is known about the river. The entire lenght is estimated to be over over two hundred miles. It originates on the back slopes at the direct vincinity of the Southern Ocean but instead ending a meagre albeit spectacular waterfall it goes to north-northeastern general direction gathering all the similar waterflows.

During the campaigns of Kharan II, the Dalam was used as a supply route for the troops. In the first half of the Deluge, Westerners turned the tables venturing to the interior of Hadašham, returning packed with rich plunder. Lifili people were the original inhabitants of the region, displaced by the incoming stream of more belligerent, brutal western tribes from the Worlds End Islands. After the March was established and the Manlisan closed their borders too, few was heard of the river. Its lower quarter serves as a border area with less than half-a-mile of both banks belonging to civilised states.