Ingrid

## Basic Information

Ingrid is a mysterious woman with an even more mysterious past she is first seen when she joins Kitara and Isabella's Fused Team she tells them that she already knows about everything going on and she knows they will make it to the summoner and they will join it. Once Ingrid is at base with the others she is the one that tells Kryis about talking to Shadow to get his help but she also tells Kryis about the Ghost Ship and a bit about it and how Kryis had a bit of time before it came to go after them.

Ingrid reappears before Kryis when they are about to travel to the Neko Village and she tells them she remembers she is a fighter and that her Orb is what helps her fight she joins the team and helps them out alot and it becomes obvious Ingrid is not as weak as most think she is. Ingrid has slowly been relearning everything and within time she will remember her past.

Once at the Northern Lands she remembers her past as a Mystic and becoming one and her Mission to gather some mystics for the Mystic Lord and that is when she sees her fellow companions the ones she recruited in the Mystic World appear behind Nasir they join the team but as additional characters from The Mystic Domain DLC and if the DLC isn't taken on they won't appear at all.

## Powers and Abilities

Ingrid's Orb can be used to do many different things from protect allies to doing damage.

Flaming Orb - Causes the Orb to catch Fire and burns the enemy it hits.

Ice Orb - Causes the Orb to sweep Ice below the enemy spiking them and hurting the enemies near the location of the Orb.

Thunder Orb - Causes the Orb to shock the enemies as has a small chance to paralyze and enemy.

Water Orb - Causes the Orb to fill the enemy with water and watch as it lift them up from the ground then watches them land.

Wind Orb - Causes the Orb to send pierce the enemy with a wind shear and leaving it in pain.

Earth Orb - Causes the Orb to shake the earth below the enemy causing them to lose balance.

Holy Orb - Causes the Orb to react to the light and spike the enemy it hits.

Darkness Orb - Causes the Orb to turn completely dark and then possesses the enemy for that one turn only.

Moon Barriers - Causes the Orb to use the power of the moon to strengthen the barriers that protect allies for 5 turns.

Deflecting Barriers - Causes the Orb to do a defensive ability that protects a small amount of people from damage for a whole turn.

Special Ability:

Mystical Awakening - It lets her absorb all damage done to her and converts it to HP and MP.

## Notes

* Ingrid has no memory of her past as it's a complete blank to her.
* Ingrid's past is linked to Kryis's present time.
* Ingrid is the first to become a fighter but is first a non-fighter.
* Ingrid's recruits are the Mystic Mermaid (Zarathena), the Mystic Elf (Vargas), the Mystic (Mei-Chan) as well as the final 2 that she recruits in the main story those are the Mystic Kobald (Kiro) and the Mystic (Kryis).
* She also has a pet Coon named Noco that is also a person she recruited but that isn't a mystic that is loyal to her.
* Zarathena, Vargas, Mei-Chan and Noco all appear behind Nasir when Ingrid regains her memory but only if the Mystic Domain DLC has been taken on and they were recruited by Ingrid.