Sion/LoL/Gameplay

de:Sion/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

* Hide
* <strong class
* <strong class
* Tips & Tricks
* Map-Specific Differences
* Video
"error">Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value). Details=

{{Data Sion/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|Ability details/Info}}"error">Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value). Details=

{{Data Sion/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|Ability details/Info}}

{{Data Sion/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|tips}}
{{Data Sion/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|tips}}

{{Data Sion/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|differences}}
{{Data Sion/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|differences}}

**Video**

{{Data Sion/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|video}}
{{Data Sion/**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**|pst2|video}}

**Edit**

Max. Base Damage Increase:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**%

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

Blocked

N/A

Notes

* **Sion** himself remains  locked out of all actions for 0.25 seconds when releasing *Decimating Smash*.
	+ Trying to cast **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will buffer the cast until **Sion** is no longer locked out or otherwise prevented from casting it, while **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will not buffer.
* Immunity to displacements will prevent *both* the knock up and the stun.
* Since the  stun duration is longer than the  airborne duration, and both start at the same time,  Tenacity is still fully effective against *Decimating Smash* up to a cap.
	+ This virtual cap is 60%-55.5%  Tenacity based on channel time beyond 1 second. Every value below this cap will lower the CC duration with no diminished returns.
* A flash of the axe and change in brightness of the indicator on the ground indicates when the 1 second time frame is reached.
* The damage of *Decimating Smash* is calculated when it is released. Gaining <span style="color:**Script error: The function "keyword" does not exist.**;">AD or upgrading the ability during its channel will update the damage of the coming hit.
	+ Even though the cooldown starts when the ability is released, it will not be changed by gaining or losing CDR, or upgrading the ability, during the cast time.
* The indicator is visible to the enemy only if they  see **Sion** himself.
	+ If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of their  vision.
	+ If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does have  vision on those.
* Forced movement without a  stun component (or the stun being  cleansed previously) will not stop **Sion** from starting or continuing to channel. Its direction will not change with **Sion's** travel, however the location will update with him.
	+ The location of the indicator updates at the *beginning* of the ability, at *1 second* and at *release*.
* The indicator of the ability is slightly shorter at its front than the hitbox of the ability is for **Lua error in Module:ImageLink at line 235: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 235: attempt to call field 'arguments' (a nil value).** and related skins and chromas, while on **Lua error in Module:ImageLink at line 235: attempt to call field 'arguments' (a nil value).**, the indicator is slightly thinner at the front than the hitbox is, instead.
* The following table refers for interactions while **Sion** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Disabled
 Interrupted by
 Consumables
 Spells
 Interrupted by
- Silencing effects

**Edit**

* Hide
* Details
* Map-Specific Differences

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

Blocked

Notes
* A buff icon in the HUD will show the current shield strength, so that the player can better calculate the timing of the second cast.
	+ The initial shown value does not interact with File:Heal power.png shield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.
* The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and stacking **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ Detonating the ability manually does not.
* Gaining or losing AP or health, or ranking up the skill while the shield is active will not change its shield value but it will change the damage of the shield's detonation.
* The cooldown of *Soul Furnace* begins once the shield is removed.
	+ Gaining or losing  CDR between the first cast and breaking of the shield will affect the resuming cooldown accordingly.
* *Soul Furnace* also automatically detonates if **Sion** is killed without the shield being destroyed, e.g. by dying to the  Nexus Obelisk, *even if* Sion could not have detonated it manually yet.
* *Soul Furnace's* bonus health can be obtained by any of **Sion's** damage sources (basic attacks, abilities, summoner spells, item actives).
	+ This does not include *last hits* transferred to **Sion** artificially, through effects such as **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
	+ If the gold efficiency of a **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is considered 100%, each *last hit* or  *takedown* after *Soul Furnace* has been learned can be considered worth an extra **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* **Sion** must learn *Soul Furnace* before he can stack up its passive.
* **Sion** does not gain bonus health from units that enter  resurrection after being killed.
* Killing the following unit types grants **Sion** <span style="color:**Script error: The function "keyword" does not exist.**;">15 **bonus** health:
	+ Champions (kills and assists)
	+ Large minions and  large monsters (including both summoned and pit **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**)
	+ Large pets - Explicitly **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**
* Killing the following unit types grants **Sion** <span style="color:**Script error: The function "keyword" does not exist.**;">4 **bonus** health:
	+ Minions and  small monsters
	+ Wards and other champion summoned units (e.g. **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**)
	+ All  pets, with the exceptions of those listed above and below
	+ Clones
* Killing the following unit types grants **Sion** *no* <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** health:
	+ Turrets (including **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**) and other structures
	+ Jungle plants (which do not grant kill credit unless the attacker has **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, in which case **Sion** does gain 4 health by killing them).
	+ Units destroyed by 'trampling' such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.

**Map-Specific Differences**

 Nexus Blitz differences

* On-unit-kill bonus health doubled.
	+ (On- takedown bonus health unchanged).

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

See Notes

Notes
* Unlike the intial single-target projectile, a thrown minion or monster is not blocked by **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* Gaining or losing <span style="color:**Script error: The function "keyword" does not exist.**;">AP, or upgrading the ability while its projectile is traveling will change its damage for every future hit. This applies to both the intial single-target projectile, as well as the minion-projectile.
* *Roar of the Slayer* will cast from wherever **Sion** is at the end of the cast time.
* **PENDING FOR TEST**: Non-champions will also take damage from *Roar of the Slayer* after being overridden by another  displacement.

**Edit**

Minimum Physical Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 40% **bonus** AD)Maximum Physical Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 80% **bonus** AD)

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Grounded

Blocked

Disabled

Notes
* When **Sion** casts *Unstoppable Onslaught* a global warning can be heard.
* *Unstoppable Onslaught* can be activated twice **or** helt down and released on **both** normal cast and quick cast. There is no other difference between normal cast and quick cast for this ability, either.
* The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and stacking **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ The recast does not.
* After reaching maximum damage and stun duration (at 3 seconds) **Sion** will transition from using his *haste* animation to his unique *charging* one.
	+ Reaching the threshold on **Lua error in Module:ImageLink at line 235: attempt to call field 'arguments' (a nil value).** changes his particle effects instead, most notably the 'Boosters' behind the vehicle.
	+ The turning angle is not based on time and can easily be seen in practice when a **Sion** *charges* in-place due to bugs.
* **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** is the only known effect that can affect **Sion's** <span style="color:**Script error: The function "keyword" does not exist.**;">movement speed during the *charge* and that can place him above the normal MS value. However, without further multipliers, surpassing the <span style="color:**Script error: The function "keyword" does not exist.**;">950 movement speed cap will require **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** to have over <span style="color:**Script error: The function "keyword" does not exist.**;">2150 ability power.
* **Sion** does not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.
	+ Casting the ability at point blank of a terrain will most often automatically change the *charge's* direction.
	+ This is not usually possible with player-generated terrain.
* *Unstoppable Onslaught* cannot *charge* through but can *leap* over player-created terrain (i.e **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**).
* **Sion** loses the  crowd control immunity after finishing the  leap.
* **Sion** is not  immune to *allied* crowd control during *Unstoppable Onslaught*\*:
	+ The  channel will be interrupted by an allied **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ The  channel will be interrupted by an allied trigger of a **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** underneath **Sion**.
* *Unstoppable Onslaught* cannot strike the same non-champion twice in less than 1 second.
* **PENDING FOR TEST** The distance between **Sion's** center and the center of the ground *slam* scales slightly with movement speed. This is suspected because running into a wall within half a second of *charge* time after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.
* **PENDING FOR TEST** The *leap* appears to always have the same speed regardless of **Sion's**, at roughly 750.
* Moving the cursor onto HUD elements (e.g mini map / champion portraits) does *not* jeopardize the cast and steering of *Unstoppable Onslaught*. The targeting will act as if the ground was targeted below the display element.
* Even though the cooldown of *Unstoppable Onslaught* starts at the end of the effect, gaining or losing cooldown reduction, or upgrading the ability during the effect, will not change the resuming cooldown.
* Removing the  airborne before 0.5 seconds will **not** prevent the  stun from being applied.
	+ Preventing the  airborne from being applied (i.e  unstoppability) also prevents the  stun.
* The following table refers for interactions while **Sion** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Disabled
 Interrupted by
 Consumables
 Spells
 Disabled
 Interrupted by

* If *Unstoppable Onslaught's* channel is interrupted despite the immunity to crowd control or **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** is cast within 0.25 seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is no  leap and the effect occurs immediately.