Coilbrywen

The Coilbrywen are a species of dimensional trespassers to Galbar. Having been brought into the world by accident during Paratiri's raid through a dimensional rift. They are a sparse race of small forest dwelling humanoids. Famous for their creativity and wit, infamous for their otherworldly weirdness and trickery.

## Biology

Coilbrywen have small, though durable, bodies, often not growing past 3'3 ft / 1 meter and always keeping a youthful appearance. Coilbrywen anatomy changes widely between each specimen, all of them have furred limbs but a few are fully covered in fur, some of them have horns in their heads and foreheads, most of them have normal humanoid hands but some have claw-like nails. About 90% of all Coilbrywen have goat or doe-like "ground dweller" legs with hooves for feet, the 10% however have monkey-like "tree dweller" highly skillful hand shaped feet. Their humanoid body shape, long ears and presence of a tail are constant.

By the lenses of Galbar biology Coilbrywen appear to be asexual, lacking the sexual dimorphism common to other species, but they do form couples and said couples do produce children. How the act is done in unknown to everyone else, some speculate hand holding or tail wrapping. The origin of children is equally mysterious, what is known however is that they already show up at the full size of a fully grown Coilbrywen, and that they are rare, a Coilbrywen couple producing one offspring a decade at most.

Their lifespan changes wildly depending on their environment, the public perception is that city dwelling Coilbrywen live short lives up to 60 years while ones in forest can live up to 150 or so years. The truth however is that the main decider of their lifespan is how close they are to the world stabilizing towers built by Algrim and how many of those influence the area they are in, the one farthest from the tower's influence live longer.

## Society

The majority of Coilbrywen live isolated lives, either in villages (20-50 individuals), clans (5-15) or gangs (2-5) with a great many spending years as isolated wanderers. They are highly reclusive and tend to not travel beyond their forests and homes. Many villages are completely cut from the rest of the world, a few have merchants who will travel between their homes and the lands of other species bringing goods, trinkets and currency back and forth.

A minority however, are the so called town-dwelling Coilbrywen, who are full inhabitants of the human world. These are rare sights, often being the only one of their kind in villages and towns, the great cities will typically have few dozens of them, though existence of Coilbrywen in the world of other species tends to be a lonely one.

As far as hierarchy goes, they live in informal rule, the eldest members are respected, the wittiest and most talented are honored and sometimes, when there is a need for it, they elect a "boss" of their group. As far as crime goes, they have a clear code, there are light crimes, such as stealing, swindling, fooling, which are typically fine provided they are not done against those in precarious situations such as poverty or the mentally infirm. The heavy crimes however, such as murder, are dealt with full exile from their society and a marking so other villages known not to accept this transgressor, Coilbrywen do not however believing in dealing death as a form of justice.

## Capabilities

With their small bodies and thin frames, Coilbrywen are, in general, terrible warriors, barely able to lift a sword or musket. If they must use a weapon, they often go for knives, bows, bolas, slings and, above all, traps. Their primary combat skill however is running away. On the other side, when it comes to charisma, few species can compete with them, not only they are typically extremely pleasant looking, with pity inducing cuteness as their primary tactic, but they are also highly socially intelligent, quickly picking up cues on what words and proposals will better work with whoever they are speaking with.

### Biomancy

One of their primary skills, and something every Coilbrywen is innately capable to delve in, is the ability to change the fauna and flora they are in contact with. It happens slowly and in a small scale, but since it is done regularly the results are clear. Many of the animals described in human folklore that are not monsters are often the result of Coilbrywen biomancy, who often employ these mutated animals to perform tasks or for self-defense. Their flora is also quite famous, especially the spices and fruits.

### Space Bending

A rarer ability but one that is key to their survival is the secret on how to create "hammerspaces" containers, as in, objects that are bigger on the inside than on the outside. Other species often talk about Coilbrywen having entire treasure troves inside their pockets, in truth their use is far more limited and practical. They will enchant their jars and buckets to carry thrice the amount of water and their bags to carry more food, merchants will put twice the merchandise within one box and less honorable merchants will use this ability to smuggle objects, such as hiding an entire sword inside a box contained within a book.

### Trinketeers

With their small and able hands along with innate creativity, Coilbrywen love to create all sorts of small gadgets and trinkets. The majority of these are considered useless or just curiosities, from toothbrushes that brush both sides of your teeth, to champagne cups meant to maximize the fizzing effect, to all sorts of toys.

They do know how to handle clockwork, but its noted they often have trouble applying their ingenuity to the purposes of other species, even when captured and enslaved for that purpose. Only a few Coilbrywen in the course history have learned how to truly master human designs such as guns, carts, ships, cranes and so on, all of which became very famous in the field, however many city dwelling Coilbrywen know enough to be able to provide repairs and maintenance.

### Magical Ineptitude

Due to their isolationist nature and rarity other races often have tales of Coilbrywen being magical creatures. The truth however is the opposite of it, they are by far one of the most magically inept races when it comes to the magic innate to Galbar, some are outright allergic to it, sneezing whenever magic is being used. Its rare to find a Coilbrywen who is able to use any form of magical skill outside of their own Biomancy and Hammerspace creation.