The Amazing Race 3

## Season Chronology

***The Amazing Race 3***, subtitled the ***All In The Cards***, is the third installment of *TARDIS Industries* and is based on the hit television series. It ran from August 19, 2021 to TBA.

## Development

The third season of *The Amazing Race* traveled TBA miles (TBA km) within ?? days, through ? continent, ? countries, and ?? different cities.

Returning to *The Amazing Race 1* international premise, this season saw a return to international travel. Additionally, the season ran as a partner season, staying true to the original *Amazing Race* format. Continuing on with the same number of teams as the previous season, there were 12 teams. Applications for the first season were held for two and a half weeks, starting on July 23, 2021 and ending on August 12, 2021. Casting received a total of 15 applications, each being compromised of a two person team.

Continuing with the tradition of Season 1, racers travelled ahead in the timeline to January of 2022. Unlike previous season, the presence of the TARDIS or references to The Doctor were lowered significantly. The TARDIS still served as the main residence in between legs for race, but was no longer present at the Pit Stop.

## Twist/Changes

* **Pairs Instead of Individuals:** Unlike *The Amazing Race 1*, the format for Season 2 returned back to partners, with each team being comprised of two racers. As a result, the Roadblock completion limit was reinstated to no more than 6 Roadblocks per racer.
* **Money:** For the firs time in the series, teams were given a set amount of money at the start of each leg. This money must be used for transportation and various tasks.
* **The Cards Deck:** Following the theme, this season's twist gave each team a set of 5 cards, with more cards possibly being issued throughout the race. Each team was given two mandatory cards, two rewards card, and one chaos card. Each team must play their Chaos Card on themselves by Leg 7 or be issued a penalty.
	+ **Mandatory Cards**
		- **Yield/U-Turn Card:** Can only be used once during the season to either Yield or U-Turn another team. Once this card is played, the team who played it can no longer use the U-Turn OR Yield.
		- **Fast Forward Card:** Can only be used once during the season to claim the Fast Forward, meaning there is a Fast Forward available on every leg until the Final 4.
	+ **Rewards Cards**
		- **Time Boost Card:** Team can redeem it and get 15 minutes off of their time at the Pit Stop. No more than 1 can be played on a team during a leg.
		- **Penalty Card:** Team can redeem it and add 15 minutes to another team's time. No more than 2 can be played on a team during a leg.
		- **First Class Card:** Team who plays it is automatically placed on the best available flight that has another team on it.
		- **TARDIS Card:** Teams redeem it and they will be automatically taken to the next location in the leg, invalid for flights or changing cities.
		- **One Way Card:** Team can force another team to complete a specific side of the Detour.
	+ **Chaos Cards**
		- **No Fast Forward:** Once this card is played, the team may not use your Fast Forward card for 3 consecutive legs. Starting with the leg it is played on and the next 2 legs in a row.
		- **Yield/U-Turn Go Wild!:** The team that holds this card, when they play their Yield/U-Turn card, this card has to be played as well and they will be forced to roll a die. Roll 1 and the U-Turn/Yield will be randomized. Roll a 2-3 and their U-Turn/Yield will be half powered. Roll a 4-5 and their U-Turn is untouched. Roll a 6 and they may U-Turn/Yield a second team at full power.
		- **Marked for Elimination:** Once this card is played, the leg the team plays it on, they must place in the Top 4 or they will be issued a 30 minute penalty at the Pit Stop.
		- **Funding Drained:** The team that holds this card will need to pick one leg (starting after Leg 2) to have all of their money stripped from them and to receive no money at the start of the next leg. Meaning they will have to beg for money, costing them valuable time.
* **Twist Wheel:** For the first six legs, the Twist Wheel will be spun to determine the twist for the round. Once a twist is used, it is taken off the wheel. The wheel is spun before any team starts the Leg. If Cash Out is spun on the first leg, the wheel will be re-spun.
	+ **Tables Closed:** No cards may be played this round. This twist was used during Leg 1.
	+ **Hit Me!:** All teams must play one card successfully or be penalized.
	+ **Dealer's Shuffle:** Excluding Fast Forward, Yield/U-Turn Cards, and Chaos Cards, all teams trade hands. This twist was used during Leg 2.
	+ **Lockdown:** The game is on lockdown meaning NO ONE gets eliminated this leg, it's a Non-Elimination Leg. This twist was used during Leg 3.
	+ **Draw One:** All teams will have to draw one card, it could be a reward or a chaos card.
	+ **Cash Out:** No teams will receive any new money on this leg of the race.

## Teams

 **TBA**

 **TBA**

 **TBA**

 **TBA**

 **TBA**

 **TBA**

 **TBA**

 **8th Place**

 **9th Place**

 **10th Place**

 **11th Place**

 **12th Place**

## Leaderboard

This chart shows each teams ranking per leg according to their official check in at the Pit Stop. However, time penalties issued before the start of the next leg due to improperly performed tasks or other infractions are not reflected here.