recursal/Fanatic-Fandom huggingface dataset:
Lubberkin

## Patch History

* Version 0.9.18:
	+ Power reduced from 6 to 5. Now Agile (was Ranged). Ability changed from "Boost all Botchlings in your hand and deck by 6. Deathwish: Summon a Botchling." to current.
* Version 0.9.10:
	+ Power increased from 5 to 6. Boost increased from 5 to 6. Ability no longer boosts Botchlings in Graveyards, but only in deck and hand.
* Version 0.9.6:
	+ Now a standalone card, was a Token Summoned by Bloody Baron. Power increased from 3 to 5. Removed Fleeting tag, added Cursed tag. Ability changed from "At the start of your turn, boost a random unit on your side by 3." to "Boost all Botchlings in your hand, deck, and graveyard by 5. Deathwish: Summon a Botchling."
* Version 0.8.72:
	+ Added Fleeting tag. Now properly considered a Spawned unit. (so it no longer is hit by Savage Bear)
* Version 0.8.60.16:
	+ Added a 1-turn timer to Lubberkin's ability. (no functional change)
* Version 0.8.60:
	+ Power increased from 1 to 3. Removed Permadeath tag. Ability changed from "Resurrect a Bronze or Silver unit." to "At the start of your turn, boost a random unit on your side by 3."
* Version 0.8.25:
	+ Added Permadeath tag.

## See also

* Bloody Baron
* Botchling
Letho of Gulet

## Patch History

* Patch 0.9.20:
	+ Name changed from "Letho" to "Letho of Gulet".
* Version 0.9.18:
	+ Name changed from "Letho of Gulet" to current. Power reduced from 12 to 1. Can no longer be played on your side of the board. Replaced Double Agent tag with Agent tag. Ability changed from "If Spying, set own base Power to 1. Destroy Units adjacent to this one and boost self by their Power." to current.
* Version 0.9.12:
	+ Power increased from 9 to 12.
* Version 0.9.10:
	+ Power increased to 9 from 7. Added Double Agent tag. Ability changed to only affect adjacent units rather than 2 on each side, and to destroy rather than banish them.
* Version 0.9.7:
	+ Fixed an issue where Loyal/Disloyal units (like Letho or Succubus) could only be placed on the Melee row.
* Version 0.9.6:
	+ Power increased from 1 to 7. If spying, will now set his own base power to 1. Now boosts instead of strengthening.
* Version 0.8.72:
	+ Now banishes 2 units on each side rather than all units on the row.
* Version 0.8.60:
	+ Introduced.
Wyvern

## Patch History

Version 0.9.11:

- Now Agile (was Siege).

Version 0.9.10:

- Added ability: Strengthen self by 2 if you have any Draconids in hand.

Version 0.9.7:

- Damage increased from 2 to 3. Brave ability ("If you are losing the round, Deal 3 extra Damage.") removed.

Version 0.9.6:

- Power increased from 5 to 6. Added Draconic tag. Now Common (was Rare). Damage decreased from 3 to 2. Brave ability ("If you are losing the round, Deal 3 extra Damage.") added.

Version 0.8.60:

- Power increased from 3 to 5. Damage decreased from 4 to 3.
The Empress

## Patch History

* Version 0.9.18:
	+ Name changed from "Fake Ciri" to current. Power increased from 6 to 8. Changed Double Agent tag to Agent tag. Can no longer be played loyally (and thus no longer boosts self by 3 when doing so). Added ability to destroy the lowest unit on the row when destroyed.
* Version 0.9.10:
	+ Added Double Agent tag. Fixed an issue where her power wouldn't be displayed correctly when replayed or resurrected.
* Version 0.9.6:
	+ Now Agile (was a Siege unit). Can now also be played loyal. Added ability: "When played on your side, Strengthen self by 3."
* Version 0.8.72:
	+ Power increased from 3 to 6.
* Version 0.8.60:
	+ Introduced.
Vrihedd Vanguard

## Patch History

* Patch 0.9.24:
	+ Swap effects no longer trigger during the Mulligan phase at the start of each round.
* Patch 0.9.18:
	+ Power increased from 5 to 6.
* Patch 0.9.10:
	+ Power increased from 4 to 5. Added Soldier tag.
	+ Ability changed from "Whenever you Mulligan a card, Boost self by 1 while in your Hand, Deck or on your side of the Board." to "Boost Elf allies by 1. Whenver you Swap this card, trigger its ability."
* Patch 0.9.7:
	+ Power increased from 3 to 4.
* Patch 0.9.6:
	+ Power reduced from 5 to 3. Now Agile (was Melee). Now Rare (was Common).
	+ Ability changed from "Spawn a Commando Neophyte." to "Whenever you Swap a card, boost self by 1 while in your Hand, Deck, or on the board."
* Patch 0.8.60:
	+ Power reduced from 6 to 5.
* Patch 0.8.33:
	+ Commando Neophyte power increased from 2 to 3.
* Patch 0.8.25:
	+ Power increased from 4 to 6.
Tuirseach Archer

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Archer" to "Tuirseach Archer". Removed Tuirseach tag, added Clan Tuirseach tag.
* Version 0.9.18:
	+ Name changed from "Clan Brokvar Archer" to "Clan Archer". Removed Brokvar tag, added Tuirseach tag.
* Version 0.9.11:
	+ Power increased from 7 to 8. Now Agile (was a Siege unit).
* Version 0.9.10:
	+ Added Brokvar and Soldier tags. Power increased from 5 to 7. Removed Veteran 1 ability.
* Version 0.9.6:
	+ Weather Immunity removed from the game.
* Version 0.8.60:
	+ Power increased from 3 to 5. Rain Immunity changed to Weather Immunity.
Harald the Cripple

## Patch History

* Patch 0.9.18:
	+ Replaced "An Craite" tag with "Clan an Craite".
* Patch 0.9.18:
	+ Power increased from 5 to 6. Removed Doomed and Stubborn tags. Damage reduced from 2 to 1, but now repeats 9 times.
	+ Removed passive ability "At the start of your turn, deal 1 damage (ignoring Armor) to the Lowest enemy on the opposite row."
* Patch 0.9.10.33:
	+ Power reduced from 6 to 5. Damage increased to 2 from 1.
* Patch 0.9.10:
	+ Added An Craite tag. Power increased from 3 to 6. Ability changed from "Damage a unit by 5. If this Destroys it, repeat this ability with Damage reduced by 1." to "Deal 1 damage to a random enemy on the opposing row by 1 (ignoring Armor). Repeat 3 times."
	+ Added ability "At the start of your turn, deal 1 damage (ignoring Armor) to the Lowest enemy on the opposite row.
* Patch 0.9.6:
	+ Now has 3 Power and is Agile. Now Legendary (was Epic). Added Leader tag. Now Stubborn and Doomed.
	+ Ability changed from "Damage all enemies by 2." to "Damage a unit by 5. If this Destroys it, repeat this ability with Damage reduced by 1."
* Patch 0.8.72:
	+ Now deals 2 damage to each enemy, regardless of damaged status. No longer damages Gold units.
* Patch 0.8.25:
	+ Damage dealt to damaged enemies reduced from 4 to 3, but now also deals 2 damage to other enemies. Now also damages Gold units.
* Patch 0.8.16:
	+ Now Epic (was Legendary).

## Note

* Gwentdb ID moved from "50002" to "50230".
Kayran

## Patch History

* Patch 0.9.20:
	+ Power reduced from 6 to 5. Increased power limit of target from 6 to 7.
* Patch 0.9.18:
	+ Power increased from 4 to 6. Removed ability when no eligible targets are available.
* Patch 0.9.10.33:
	+ Fixed an issue where Kayran would not Boost when a face-down Toruviel was the only Unit on the board.
* Patch 0.9.10:
	+ Reduced power from 8 to 4. Changed ability from "Deploy: Consume a Unit from your Hand, then Boost self by an additional 8." to current.
* Patch 0.9.7:
	+ Power decreased from 10 to 8.
* Patch 0.9.6:
	+ Power increased from 8 to 10. Ability reworked from "Deploy: Consume 3 Allied Units.". Old ability moved to Unseen Elder.
* Patch 0.8.72:
	+ Added Devourer tag.
* Patch 0.8.33:
	+ Introduced.
Zoltan: Scoundrel

## Patch History

* Patch 0.9.18:
	+ Name changed from "Zoltan: Animal Tamer" to "Zoltan: Scoundrel". Removed Soldier tag.
* Patch 0.9.10:
	+ Added Soldier tag. Power increased to 8 from 7.
* Patch 0.9.6:
	+ Power increased from 6 to 7. Now Agile (was Ranged). Duda now boosts or damage 2 units on each side, rather than 4 units to the left.
* Patch 0.8.72:
	+ Duda now boosts or damages 4 units to the left, rather than the entire row.
* Patch 0.8.25:
	+ Power reduced from 7 to 6. Duda's power (both forms) increased from 1 to 3.
Wardancer

## Patch History

* Patch 0.9.24:
	+ Swap effects no longer trigger during the Mulligan phase at the start of each round.
* Patch 0.9.18:
	+ Name changed from "Elven Wardancer" to "Wardancer".
* Patch 0.9.10.33:
	+ Power reduced from 4 to 3.
* Patch 0.9.10:
	+ Power increased from 3 to 4. Now Agile (was Melee). Added Soldier tag.
* Patch 0.9.6:
	+ Power reduced from 4 to 3. Now Melee and Loyal (was Agile and Loyal/Disloyal).
	+ Ability changed from "Whenever you play a Special card, deal 2 damage to each unit on the row." to "Whenever you Swap this unit, play it from your deck immediately."
* Patch 0.8.25:
	+ Power increased from 2 to 4.
Trollololo

## Audio

* Who Drink Barrels And Ask For More. The Infantry From Tregotor!
* Private Slate. Report On Order
* Who Makes Emhyr Wet His Panty Cavalry From Nimnar Valley!
* Nilfgaard Scum Must Die Die Die!
* Mamma, Come And See Dem Marching. It King Ravodid Who Call

## Patch History

* Version 0.9.18:
	+ Removed Soldier tag. Armor increased from 4 to 9. Removed ability "At the start of your turn, gain 2 Armor."
* Version 0.9.10:
	+ Power increased from 8 to 11. Added Soldier and Redania tags. Armor reduced from 5 to 4. Ability changed from "Counts as part of any Northern Realms Trio on the row." to current.
* Version 0.9.6:
	+ Name changed from "Trololo" to current. Power increased from 4 to 8. Added Ogroid tag. Now gains 5 Armor when played. Ability changed from "Deal 1 damage to enemies on the opposing row, then boost self by 2 for each."
* Version 0.8.60:
	+ Boost increased from 1 to 2.
* Version 0.8.33:
	+ Introduced.

## Gallery

* Cardart by Hugo Richard and Marek Madej
Vrihedd Sappers

## Patch History

Version 0.9.10:

- Power increased from 8 to 9. Added Soldier tag. Ambush moved from tags to abilities. Fixed an issue where this Unit wouldn't count as an Elf when revealed.

Version 0.9.8:

- Power increased from 7 to 8.

Version 0.9.7:

- Power increased from 6 to 7.

Version 0.9.6:

- Power decreased from 8 to 6. Now Rare (was Common).

Version 0.8.72:

- Power increased from 4 to 8. Ability changed from "Whenever you play a Special card, deal 2 Damage to each Unit." to "Ambush: After 2 turns, at the start of your turn, turn this Unit over."

Version 0.8.33:

- Fixed an issue where this Unit's ability didn't trigger consistently.

Version 0.8.25:

- Fixed an issue where this Unit's ability triggered at 0 strength.
Madman Lugos

## Patch History

* Patch 0.9.20:
	+ Changed "Drummond" tag to "Clan Drummond".
* Patch 0.9.10:
	+ Power reduced from 7 to 6. Added Drummond and Officer tags.
* Patch 0.9.6:
	+ Power increased from 4 to 7. Now Agile (was Melee).
	+ Ability changed from "After 1 turn, Strengthen self by 1 for each unit in your graveyard." to "Discard a Bronze unit from your deck, then deal damage equal to its base power to an enemy."
* Patch 0.8.60:
	+ Now Strengthens self instead of boosting. Will reset to 4 base strength when destroyed.
* Patch 0.8.25:
	+ Ability now triggers after 2 turns instead of instantly.
Zoltan Chivay

## Patch History

* Patch 0.9.20:
	+ Name changed from "Zoltan" to "Zoltan Chivay".
* Patch 0.9.18:
	+ Name changed from "Zoltan Chivay" to "Zoltan". Removed Soldier tag.
* Patch 0.9.10:
	+ Added Soldier tag. Now also damages moved enemies by 2.
* Patch 0.9.6:
	+ Now Agile (was Melee). Ability changed from "Gain Resilience" to "Choose 3 units. Strengthen allies by 2 and move them to this unit's row. Move enemies to the opposite row."
* Patch 0.8.72:
	+ Power increased from 5 to 8. Removed ability "Gain Resilience at the start of the round."
Thronebreaker: The Witcher Tales

Mode(s) | Single player

Return to the world of The Witcher in CD Projekt RED's ***Thronebreaker: The Witcher Tales*** — a single player story campaign which spins a truly regal tale of Meve, a war-veteran queen of two Northern Realms. Facing an imminent invasion, she is forced to once again enter the warpath, and sets out on a dark journey of destruction and revenge.

## Features

* Experience an all new 30-hour Witcher Tale with 20 possible world end-states.
* Embark on over 75 thought-provoking side quests — one of the hallmarks of The Witcher series.
* Explore never-before-seen parts of The Witcher world — Lyria, Rivia, Aedirn, Mahakam and Angren.
* Manage resources, recruit and develop units in your very own customizable war camp.
* Build an army and engage in story battles, which twist the game’s rules in wildly unexpected ways.

Additional features:

* Thronebreaker features over 250 single player tailored cards, as well as 20 brand new cards for *Gwent: The Witcher Card Game*.
* Each card represents an entity in the game — characters players interact with during open world exploration can become on-hand assets, deployable during battle.
* During each playthrough, players make choices and face their consequences — acting against an ally’s convictions might cause their card to disappear from the deck.
* Mastering the campaign allows unlocking premium animated versions of cards, additional multiplayer avatars, borders, and titles.
* Fully voice-overed dialogues, localized into 11 languages.

Bonus items:

* Concept art, including the map of Lyria
* Digital version of Gwent: Art of The Witcher Card Game artbook from Dark Horse.
* The Witcher graphic novel "Fox Children" by Dark Horse
* 2 in-game *Gwent: The Witcher Card Game* Player Titles
* 2 in-game *Gwent: The Witcher Card Game* Player Avatars
* 5 premium kegs for *GWENT: The Witcher Card Game*
* Official Thronebreaker Soundtrack
Stammelford's Tremor

## Patch History

* Patch 0.9.20:
	+ Name changed from "Tremors" to "Stammelford's Tremor". No longer spawns a Lesser Guardian.
* Patch 0.9.18:
	+ Name changed from "Stammelford's Tremors" to "Tremors". Now only damages enemies, rather than all units.
* Patch 0.9.10.33:
	+ Now spawns a Lesser Guardian instead of an Earth Elemental.
* Patch 0.9.10:
	+ Added Spell tag. Effect changed from "Damage up to 6 random Enemies by 2." to "Damage all units by 1. If any are destroyed, spawn a Lesser Guardian." Old effect was moved to Overdose.
* Patch 0.9.8:
	+ Now hits up to 6 targets instead of 8.
* Patch 0.9.6:
	+ Now hits up to 8 targets instead of 6.
* Patch 0.8.72:
	+ Effect changed from "Deal 2 damage to all enemies and 1 damage to all allies." to "Deal 2 damage to up to 6 random enemies."
* Patch 0.8.60:
	+ Now deals 1 damage to allies and 2 to enemies, rather than 2 to all units.
* Patch 0.8.25:
	+ Damage increased from 1 to 2.
Treason

## Patch History

* Patch 0.9.20:
	+ Ability changed from "Charm a bronze Spying Unit with 10 or less Power." to "Force 2 adjacent enemies to Duel each other."
* Patch 0.9.10:
	+ Added Tactic tag. Changed ability from "Play the bottom card from your opponent’s Deck." to "Charm a bronze Spying Unit with 10 or less Power."
* Patch 0.9.6:
	+ Ability changed from "Move an opposing Spying non-Gold unit to your side and boost it by 8." to "Play the bottom card from your opponent’s Deck."
* Patch 0.8.60.16:
	+ Boost increased from 4 to 8. Fixed an issue where using Treason on Cantarella where she wouldn't be destroyed if she had 6 or less power.
* Patch 0.8.60:
	+ Introduced.
Vaedermakar

## Patch History

* Patch 0.9.20:
	+ Name changed from "Aeromancer" to "Vaedermakar".
* Version 0.9.18:
	+ Name changed from "Aeromancy" to "Aeromancer". Now a 4 power unit (was a Special card). Added Mage tag, removed Special and Spell tags.
	+ Ability changed from "Play a Bronze or Silver Weather card from your deck." to "Spawn Frost, Fog, or Alzur's Thunder."
* Version 0.9.12:
	+ Changed 'Weather' to 'Hazard'. No functional changes.
* Version 0.9.10.33:
	+ Fixed an issue where Aeromancy could summon Drought.
* Version 0.9.10:
	+ Added Spell tag.
* Version 0.9.8:
	+ Now plays a card from your Deck only, rather than your Deck or Graveyard.
* Version 0.9.6:
	+ Now Epic (was Legendary). Changed ability from "Spawn Frost, Fog, or Rain." to "Play a Bronze or Silver Weather card from your deck or graveyard."
* Version 0.8.60:
	+ Added Fleeting tag.
Gwent Wiki/Section 4

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Tuirseach Veteran

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Veteran" to "Tuirseach Veteran". Changed "Tuirseach" tag to "Clan Tuirseach". Wording changed to clarify cards in graveyard don't get boosted.
* Patch 0.9.18:
	+ Name shortened from "Clan Tuirseach Veteran" to "Clan Veteran"
	+ Now "Support" (was keyword "Soldier")
	+ Clan Veteran now Strengthens all Tuirseach units by 1, wherever they are, including the graveyard.
* Patch 0.9.10.33:
	+ Now also triggers Veteran abilities of other Clan Tuirseach Veterans.
* Patch 0.9.10:
	+ Introduced.
Shrike

## Patch History

* Patch 0.9.20:
	+ Name changed from "Overdose" to "Shrike".
* Version 0.9.18
	+ Added Item tag.
* Version 0.9.10:
	+ Added Alchemy tag. Effect changed from "Boost up to 6 random Allies by 2." to current (the effect previously on Stammelford's Tremors). Old effect moved to Full Moon Potion.
* Version 0.9.8:
	+ Effect changed to "Boost up to 6 random Allies by 2." from "Damage 3 adjacent Units by 3 and remove 3 Armor from them."
* Version 0.9.7:
	+ Added Special tag. (which was unintentionally missing)
* Version 0.9.6
	+ Now a standalone Bronze card, instead of an option selected for Blizzard Potion. Effect changed from "Remove Weather Immunity from all instances of a unit." to "Damage 3 adjacent Units by 3 and remove 3 Armor from them."
* Version 0.8.72
	+ Introduced. (as an option selected for Blizzard Potion)
Villentretenmerth

**Villentretenmerth** is a neutral Gold Draconid unit of high strength.

## Strategy

**Villentretenmerth** is primarly used in Northern Realms decks, because of two reasons: Northern Realm easily can immunize his units with Promote while passive removes Villentretenmerth from the range of most of cards capable to remove Gold cards. Usually, he is played in the second or third round, when your opponent can't play enough unit during his timer to win the round.

When he is demoted (with Dimeritium Shackles, Dimeritium Bomb or Dijkstra), he can remove himself. If he is the strongest non-Gold unit on the board when his timer goes to zero, his ability only destroys him, and it doesn't trigger a second time.

It's generally considered a good move to play spies while Villentretenmerth's timer counting, since the high-strenght spies easily become the strongest or second strongest unit on the board, denying their strength from the oppoenent, while gaining a valuable card in your hand.

## Patch History

* Patch 0.9.10:
	+ Now gains 3 Armor. Now Destroys all *other* Highest units on the board, so he can't Destroy himself anymore.
* Patch 0.9.8:
	+ Power changed from 4 to 8. Now only destroys the Highest Unit once, rather than twice in a row.
* Patch 0.9.7:
	+ Power changed from 6 to 4.
* Patch 0.8.33:
	+ Borkh's name changed to Villentretenmerth. Power reduced to 7 from 9.
* Patch 0.8.25:
	+ Dun Banner Heavy Cavalry's promotion will trigger before Borkh's Scorch.

## Trivia

* Villentretenmerth is the father of Saskia (see *The Witcher 2: Assassins of Kings*).
* He saved once the life of the dragon Myrgtabrakke and get her cub as reward/payment (see "The Bounds of Reason" short story by Andrzej Sapkowski).
Shupe's Day Off

calls one of Shupe's forms

* Shupe: Hunter
* Shupe: Knight
* Shupe: Mage

## Usage

In order for this card to have an effect, your deck must not have any duplicate copies of cards. This only affects bronze cards but it may change the way you build your deck.

When you play this card, it lets you pick 3 different options: Mage, Hunter, or Knight. Each of these options gives you 5 possible choices you can pick, however you will only get to pick between 3 choices so you may not always get the choice you want. Since this card has the doomed tag, you cannot use this card again once you have played it.

## Patch History

* Patch 0.9.20:
	+ Name changed from "Shupe's Bizarre Adventure" to "Shupe's Day Off".
* Patch 0.9.18:
	+ Introduced.

## Notes

* The ID of gwentdb.com was "50354".
* "Shupe's Day Off shares its flavour with "Shupe: Mage" that is *Other trolls always considered him a bit odd - after all, who in their right mind would prefer colorful scraps of paper to rocks?*.
Stennis

Play a loyal Bronze or Silver unit from your deck and give it 5 Armor.

## Patch History

* Patch 0.9.18:
	+ Card name shortened from "Prince Stennis" to "Stennis".
* Version 0.9.11:
	+ Prince Stennis will now gain 3 Armor on deploy instead of 5.
* Version 0.9.10:
	+ Added Officer and Aedirn tags. Power lowered to 3 from 7. Armor increased to 5 from 2. Crewmen 1 removed. Ability changed from "Every two turns, at the start of your turn, Boost this Unit by the number of Machine Allies." to current.
* Version 0.9.8:
	+ Power increased to 7 from 5.
Weather cards

**Weather cards** are neutral special cards. They apply their respective weather effect on the row they are cast on.

Right now, all weather effects deal damage. and can be cast on the opponent's side only.

## Synergies

The Monsters leader Dagon is capable of spawning and playing a Bronze Weather card as its ability.

Similarly, there are cards that either spawn weather (Woodland Spirit) or play one from your deck (Wild Hunt Hound or Aretuza Adept).

## Notes

* First Light is technically not a weather card, even though it is closely related to weather effects.
Vesemir

## Patch History

* Version 0.9.18:
	+ Name changed from "School of the Wolf: Vesemir" to "Vesemir". Now Agile (was Melee).
* Version 0.9.10:
	+ Name changed from "Vesemir" to "School of the Wolf: Vesemir". Art changed from Vesemir: Mentor's to current. Now summons any other School of the Wolf Witchers, rather than just Eskel and Lambert. (no functional difference)
* Version 0.9.7:
	+ Power increased from 6 to 7.
* Version 0.9.6:
	+ Power reduced from 7 to 6.
Spectral Whale

Move to a random row and deal 1 damage to all other units on it on turn end.

## Patch History

* Patch 0.9.18:
	+ Replaced Specter tag with Cursed tag. Removed Doomed ability, added Token tag. Removed Agent tag, added Spying ability. Ability now triggers at end of turn, rather than at start.
* Patch 0.9.12:
	+ Added Agent tag.
* Patch 0.9.10:
	+ Doomed moved from tags to abilities.
* Patch 0.9.6:
	+ Replaced Fleeting tag with Doomed tag. Added Specter tag. Removed Weather Immunity.
* Patch 0.8.72:
	+ Now counts as a Spawned unit. Added Fleeting tag.
* Patch 0.8.60:
	+ Power reduced from 4 to 3. No longer damages self with each move.
* Patch 0.8.25:
	+ Added Weather Immunity.
Unseen Elder

## Patch History

* Patch 0.9.20:
	+ Power increased from 4 to 5.
* Patch 0.9.18:
	+ Reduced power from 5 to 4. Removed Doomed and Stubborn abilities. Ability changed from "Consume an ally, but Strengthen instead of boosting. Repeat 2 times." to current. Arachas Queen replaces Unseen Elder as a Monsters Leader that can be unlocked through Challenges. Unseen Elder can now drop from kegs, like the newly introduced leaders. Leaders no longer spawn their respective tokens but are instead units themselves.
* Patch 0.9.10:
	+ Doomed and Stubborn moved from tags to abilities.
* Patch 0.9.7:
	+ Power increased from 4 to 5.
* Patch 0.9.6:
	+ Introduced. Replaces Ge'els as a Monster Leader card. Inherits Kayran's old ability.

## See also:

* Ge'els
* Kayran
Udalryk

## Patch History

* Patch 0.9.20:
	+ Changed "Brokvar" tag to "Clan Brokvar". Added Agent tag. Removed Doomed tag, added Single-Use ability.
* Patch 0.9.18:
	+ Power increased from 12 to 13. Removed Agent and Officer tags. Doomed moved from abilities to tags. Added Spying ability.
* Patch 0.9.10:
	+ Added Brokvar, Agent, and Officer tags. Doomed moved from tags to abilities.
* Patch 0.9.7:
	+ Ability is no longer optional. (previously cancelling in the card select screen aborted the ability, neither drawing nor discarding a card)
* Patch 0.9.6:
	+ Power increased from 7 to 12. Now Agile (was Melee). Now Disloyal (was Loyal). Added Cursed and Doomed tags. Ability changed from "Draw and play a random non-Gold card from your opponent's graveyard." to current. (taking over Donar an Hindar's ability as Skellige's Silver spy)
* Patch 0.8.60:
	+ Power increased from 5 to 7. Now Loyal (was Disloyal). Ability changed to drawing and immediately playing a random card from your opponent's graveyard, rather than drawing it to the player's hand.
Vran Warrior

## Patch History

* Version 0.9.12:
	+ Added Soldier tag.
* Version 0.9.10:
	+ Power increased from 5 to 6.
* Version 0.9.7:
	+ Power increased from 4 to 5.
* Version 0.9.6:
	+ Power decreased from 6 to 4. Added Draconic tag, removed Devourer tag. Now Consumes the Unit to the right, rather than the left. Now Consumes a Unit on Deploy.
* Version 0.8.72:
	+ Power increased from 5 to 6. Added Devourer tag. Now Consumes the Unit to the left, rather than the Lowest Unit on the row.
* Fixed an issue where the ability would still trigger after both players have passed.
* Version 0.8.60.16:
	+ No longer consumes on Deploy.
* Version 0.8.60:
	+ Power decreased from 7 to 5. Now Agile (was Ranged). Current ability added (previously none).
Tuirseach Hunter

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Hunter" to "Tuirseach Hunter". Changed "Tuirseach" tag to "Clan Tuirseach".
* Patch 0.9.18:
	+ Name changed from "Clan Brokvar Hunter" to "Clan Hunter". Removed Brokvar tag, added Tuirseach tag. Removed Regressing ability and Strengthening ability. Damage increased from 4 to 5.
* Patch 0.9.11:
	+ Power increased from 5 to 6.
* Patch 0.9.10:
	+ Added Brokvar and Soldier tags. Increased Damage from 3 to 4. Regressing moved from tags to abilities.
* Patch 0.9.7:
	+ Added Regressing tag. Removed Veteran 1 ability.
* Patch 0.9.6:
	+ Now Agile (was Ranged). New abilities added: "Veteran 1. Whenever a Unit adjacent to this Unit is Damaged, Strengthen self by 1."
* Patch 0.8.60:
	+ Power increased from 4 to 5.
Hawker Healer

## Patch History

* Version 0.9.10:
	+ Power increased from 4 to 5. Added Support tag. Now boosts any 2 units, rather than just the 2 units to the right.
* Version 0.9.6:
	+ Now boosts the 2 units to the right, rather than adjacent units.
* Version 0.8.72:
	+ Power increased from 2 to 4. Now boosts adjecent units instead of the entire row.
* Version 0.8.25:
	+ Power increased from 1 to 2.
* Version 0.8.16:
	+ Added Elf tag.
Celaeno Harpy

## Patch History

* Version 0.9.18:
	+ Power increased from 5 to 6. Deathwish (on Harpy Eggs) changed to no longer trigger at round end.
* Version 0.9.10:
	+ Power increased from 3 to 5. Harpy Eggs now spawn Harpy Hatchlings rather than Harpies. Harpy Egg Consume Boost decreased from 5 to 4.
* Version 0.9.8:
	+ Power reduced from 4 to 3.
* Version 0.9.7:
	+ Power reduced from 5 to 4.
* Version 0.9.6:
	+ Changed Harpy tag to Beast tag. Ability reworked from "Transform all Harpy Eggs into Harpies." to "Spawn 2 Harpy Eggs to the left of this unit." (ability previously on Harpy). Harpy Eggs now have "Deathwish: Spawn a Harpy on a random row." in addition to their old ability.
* Version 0.8.72:
	+ Power increased from 3 to 5.
* Version 0.8.60:
	+ Introduced.

## See Also:

* Harpy
* Harpy Egg
* Harpy Hatchling
Tuirseach Skirmisher

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Skirmisher" to "Tuirseach Skirmisher". Changed "Tuirseach" tag to "Clan Tuirseach".
* Patch 0.9.18:
	+ Name changed from "Clan Tuirseach Skirmishers" to "Clan Skirmisher".
	+ Now Agile (was Melee). Power increased from 7 to 8. Removed Veteran ability.
* Patch 0.9.10:
	+ Power increased from 6 to 7. Added Tuirseach and Soldier tags. Ability now triggers on *leaving* the graveyard, rather than *entering*.
* Patch 0.9.6:
	+ Power increased from 5 to 6. Now Common (was Rare). Added Veteran ability.
	+ Now gets Strengthened by 3 (down from 4) when destroyed or discarded, rather than when Resurrected.
Shupe: Mage

Random effects

* Deploy: Transform the rightmost card in each player's hand into a random special card.
* Deploy: Move a random unit to the opposite row.
* Deploy: Apply a random row effect to all rows.
* Deploy: Split 13 damage randomly between all other units on the battlefield.
* Deploy: Spawn and Summon a random unit to a random row on each side.

## Usage

Overall the mage is not worth using as most of the effects are random and can end up helping your opponent. However you can use it if you are losing a round and you don't have any good ways to comeback, or use for the memes.

## See also

* Shupe: Hunter
* Shupe: Knight
* Shupe's Day Off
Skellige Storm

Skellige Storm is a silver Hazard card.

## Tactic

The card was used in many control decks for its impressive damage ceiling (up to 5 damage per turn).

Not clearing it can cause serious problem for decks that like to stack many units on one row.

## Patch History

* Patch 0.9.12:
	+ Changed "Weather" tag to "Hazard".
* Patch 0.9.10:
	+ Changed damage to 2-1-1, down from 2-2-1.
* Patch 0.9.8:
	+ Changed damage to 2-2-1, down from 3-2-1.
* Patch 0.9.7:
	+ Now deals damage from left to right, instead of from right to left.
* Patch 0.9.6:
	+ Effect changed from "Choose one: Spawn Impenetrable Fog; or Spawn Torrential Rain." to "Apply a Weather effect to an enemy row that deals 3, 2 and 1 damage to the rightmost units on the row on turn start."
* Patch 0.8.60.16:
	+ Added Fleeting tag. Now offers the choice to spawn either Fog or Rain, rather than both.
Vabjorn

## Patch History

* Patch 0.9.20:
	+ Renamed "Svalblod" tag to "Cultist".
* Patch 0.9.18:
	+ Power increased from 10 to 11.
* Patch 0.9.10:
	+ Power increased from 6 to 10. Added Svalblod tag. Ability changed from "Every turn, at the end of your turn, Damage by 2 every Damaged Enemy with 2 Power or less." to current.
* Patch 0.9.6:
	+ Introduced.
Slave Driver

## Patch History

* Patch 0.9.24:
	+ Power increased from 1 to 10. Ability changed from "Create a Bronze unit from your opponent's starting deck." to "Set an ally's power to 1 and deal damage to an enemy by the amount of power lost."
* Patch 0.9.20:
	+ Power reduced from 2 to 1. Can now show copies of the same card as options.
* Patch 0.9.19.3:
	+ Slave Driver can no longer create other Slave Drivers.
* Patch 0.9.18:
	+ Introduced.
Tuirseach Axeman

## Patch History

* Patch 0.9.20:
	+ Name changed from "Clan Axeman" to "Tuirseach Axeman". Changed "Tuirseach" tag to "Clan Tuirseach".
* Patch 0.9.18:
	+ Name changed from "Clan Tuirseach Axeman" to "Clan Axeman". Power increased from 5 to 6. Removed Veteran ability.
* Patch 0.9.11:
	+ Power changed from 4 to 5.
* Patch 0.9.10.33:
	+ Power increased from 3 to 4.
* Patch 0.9.10:
	+ Added Tuirseach and Soldier tags. Added Veteran ability. Now only triggers when enemies on the opposite row are damaged, rather than *any* enemy.
* Patch 0.9.8:
	+ Power increased from 2 to 3. Removed Veteran ability.
* Patch 0.9.6:
	+ Power reduced from 4 to 2. Now Agile (was Ranged). Now Rare (was Common). Added 2 Armor. Added Veteran ability.
* Patch 0.8.60.16:
	+ Now only triggers from enemies, not allies. Will no longer trigger from Reset or Consume effects.
* Patch 0.8.60.15:
	+ Will no longer trigger from units leaving the board at the end of a round when it has Resilience.
* Patch 0.8.60:
	+ Power increased from 2 to 4. Boost amount lowered from 2 to 1. Now triggers from allies as well as enemies.
* Patch 0.8.33:
	+ Will now properly trigger when a unit is destroyed through damage.
* Patch 0.8.25:
	+ Fixed interaction while the Axeman is placed under weather.
Wild Boar of the Sea

## Patch History

* Patch 0.9.20:
	+ Changed "An Craite" tag to "Clan an Craite".
* Patch 0.9.18:
	+ Ability now triggers at end of turn, rather than at start.
* Patch 0.9.10:
	+ Power increased from 6 to 8. Added An Craite tag. Now gains 5 Armor.
* Patch 0.9.6:
	+ Now Agile (was a Siege unit). Ability changed from "Deal 3 damage, then deal 2 damage, then deal 1 damage." to "On turn start, Strengthen the unit to the left by 1, then deal 1 damage to the unit to the right.
* Patch 0.8.72:
	+ Power reduced from 8 to 6. Ability changed from "At the end of each turn, while on a row affected by Rain, create a Clan Dimun Pirate at the bottom of your deck." to "Deal 3 damage, then deal 2 damage, then deal 1 damage."
* Patch 0.8.60:
	+ Introduced.
Yennefer: Conjurer

## Patch History

* Patch 0.9.20:
	+ Power increased from 9 to 10.
* Patch 0.9.18:
	+ Name changed from "Yennefer: the Conjurer" to "Yennefer: Conjurer". Power increased from 7 to 9. Ability now triggers on turn end, rather than turn start. Removed Revenge ability.
* Patch 0.9.12:
	+ Replaced Deathwish ability with Revenge keyword. No functional change.
* Patch 0.9.10:
	+ Added Aedirn tag. Power increased from 4 to 7. Deathwish ability "If destroyed during your opponent's turn, deal 2 damage to the highest enemies." added.
* Patch 0.9.6:
	+ Now Agile (was a Siege unit). Now Legendary (was Epic).
* Patch 0.8.72:
	+ Power reduced from 5 to 4. Fixed an issue where Yennefer: the Conjurer would still damage units after being killed by Cow Carcass.
* Patch 0.8.60.15:
	+ Power reduced from 7 to 5.
* Patch 0.8.60:
	+ Power increased from 4 to 7. Now only hits enemies, rather than any highest unit.
* Patch 0.8.33:
	+ Introduced.
Ves

## Patch History

* Version 0.9.20:
	+ Power increased from 11 to 12.
* Version 0.9.18:
	+ Power increased from 9 to 11. Now always swaps 2 cards, regardless of Soldiers or Officers in hand.
* Version 0.9.12:
	+ Power increased from 8 to 9.

Version 0.9.10:

* + Added Soldier and Temeria tags, removed Blue Stripes tag. Now Agile (was Melee). Power increased from 7 to 8.
	+ Ability changed from "Whenever you complete a Northern Realms Trio, play this Unit from your Deck." to "Swap a card. If you have a Soldier or Officer in hand, Swap up to 2 cards instead. If you have both, swap up to 3 cards instead."
* Version 0.9.7:
* Power increased from 6 to 7.
* Version 0.9.6:
	+ Power increased from 5 to 6. Ability changed from "Whenever an ally is Promoted, Summon a Blue Stripes Commando." to "Whenever you complete a Northern Realms Trio, Summon this unit."
* Version 0.8.60:
	+ Power increased from 4 to 5.
* Version 0.8.25:
	+ Fixed a bug where Ves and Margarita Laux-Antilles didn't properly count as being Promoted.
System requirements

*This article is a stub. You can help Darwin Project Wiki by expanding it.*

OS: WIndows 7

Processor: Dual Core 2.4Ghz+

Memory: 4GB RAM

Graphics: GTX 950, GTX760

DirectX: Version 10

Network: Broadband Internet Connection

Storage: 6 GB available space

OS: WIndows 10

Processor: Quad Core 2.4Ghz+

Memory: 8GB RAM

Graphics: GTX 960, GTX 670

DirectX: Version 11

Network: Broadband Internet Connection

Storage: 6 GB available space

Additional Notes: Microphone

1. ↑ 1.0 1.1 http://store.steampowered.com/app/544920/Darwin\_Project\_\_Coming\_soon/
Vrihedd Neophyte

## Patch History

* Version 0.9.18:
	+ Name changed from "Commando Neophyte" to "Vrihedd Neophyte". Power increased from 7 to 10. Ability changed from "Whenever you draw a card, damage a random enemy by 2." to current.
* Version 0.9.11:
	+ Now Agile (was Melee).
* Version 0.9.10:
	+ Added Soldier tag. Ability changed to trigger on drawing a card rather than mulliganing one.
* Version 0.9.7:
	+ Power increased from 6 to 7. Removed Armor.
* Version 0.9.6:
	+ Now a standalone card, was a Token. Power increased from 3 to 6. Now Melee (was Agile). Added ability "Whenever you Swap a card, damage a random enemy by 2. 2 Armor."
* Version 0.8.60:
	+ Now Fleeting.
* Version 0.8.33:
	+ Power increased from 2 to 3.

## See Also

* Isengrim
* Vrihedd Vanguard
Síle

## Patch History

* Patch 0.9.20:
	+ Renamed from "Síle" to "Síle de Tansarville".
* Version 0.9.18:
	+ Name changed from "Síle de Tansarville" to "Síle". Power reduced from 7 to 4. Can now also play Silver special cards. The player now picks a special card to play *after* placing Síle on the board, rather than before.
* Version 0.9.11:
	+ Now Agile (was Ranged). Will now draw a card even if the spell played results in Locking Síle.
* Version 0.9.10:
	+ Power increased from 6 to 7.
* Version 0.9.6:
	+ Ability changed from "Deal 4 damage." to "You may play a Bronze Special card from your Hand. If you do, draw the top card from your Deck."
* Version 0.8.16:
	+ New sound effect.
Shupe: Hunter

Random effects

* Deploy: Play a random card from your deck
* Deploy: Damage 3 random targets by 3
* Deploy: Gain Resilience.
* Deploy: Destroy a random enemy.
* Deploy: Apply a random row effect to an enemy row.

## Usage

The Hunter is arguably the best one out of the three since most of the options are good in most situations as 9 damage split can be played in the middle of a round, play a card from your deck fro extra tempo value or applying a row effect can potentially change the board state. The worst option is to destroy a random enemy (most of the time) since you may end up destroying the opponent's weakest minion. Boosting can be good early in a round as you may be able to get a powerful hand should the other options not grant as much power.

## See also

* Shupe: Knight
* Shupe: Mage
* Shupe's Day Off
Skjall

## Patch History

* Patch 0.9.20:
	+ Changed "Heymaey" tag to "Clan Heymaey".
* Patch 0.9.11:
	+ Now Agile (was a Siege unit).
* Patch 0.9.10:
	+ Power reduced from 6 to 5. Added Heymaey tag. Removed Veteran ability.
	+ Ability changed from "After 2 turns, at the end of your turn, convert this Unit's Power into base Power." to "Play a random Bronze or Silver Cursed unit from your deck."
* Patch 0.9.6:
	+ Power increased from 3 to 6. Now a Siege unit (was Agile). Added Veteran ability.
	+ Ability changed from "Lose 3 strength at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row." to "After 2 turns, at the end of your turn, convert this Unit's current Power into base Power." (Craven Revived was discontinued, its art being reused in Necromancy)
* Patch 0.8.60.16:
	+ Fixed tooltip to show the correct amount of damage. (2, rather than 3)
* Patch 0.8.60:
	+ Power reduced from 4 to 3.
	+ Ability changed from "Deal 3 damage to the highest enemy and to itself. When removed from the battlefield, spawn Craven Revived on the same row." to "Take 2 damage at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row."
* Patch 0.8.25:
	+ Now Agile (was Melee).

## Note

* Gwentdb ID has moved from "50133" to "50243" in March/July 2017.
Triss: Butterfly Spell

## Patch History

* Patch 0.9.20:
	+ Name changed from "Triss: Butterfly Spell" to "Triss: Butterflies."
* Patch 0.9.18:
	+ Power increased from 6 to 8. Now boosts on turn end, rather than turn start. Removed Revenge ability "Boost all lowest allies by 2 if destroyed during your opponent's turn."
* Patch 0.9.12:
	+ Replaced Deathwish ability with Revenge. No functional change.
* Patch 0.9.10:
	+ Power increased from 5 to 6. Added Temeria tag. Added Deathwish ability "If destroyed during your opponent's turn, boost all lowest allies by 2."
* Patch 0.9.6:
	+ Now Neutral (was a Northern Realms unit). Power reduced from 6 to 5. Now Agile (was Ranged).
	+ Ability changed from "Boost all units in your hand by 2." to "At the start of each turn, boost all lowest allies by 1."
* Patch 0.8.72:
	+ Power increased from 4 to 6. Removed Relentless tag.
	+ Ability changed from "Boost all units in your hand by 4. When removed, reset all boosted units in your hand." to "Boost all units in your hand by 2."
* Patch 0.8.60:
	+ Introduced.
Shani

## Patch History

* Patch 0.9.20:
	+ Power reduced from 5 to 4.
* Patch 0.9.18:
	+ Added Doomed tag. Shani can no longer resurrect Cursed units.
* Patch 0.9.11:
	+ Armor granted reduced from 5 to 2.
* Patch 0.9.10:
	+ Added Redania and Support tags. Power increased from 4 to 5. Armor granted increased from 4 to 5.
* Patch 0.9.8:
	+ Power increased from 3 to 4. Armor granted increased from 3 to 4.
* Patch 0.9.6:
	+ Power increased from 2 to 3. Now Agile (was Ranged). Now Legendary (was Epic).
	+ Ability changed from "Resurrect a non-Gold unit and Promote it." to "Resurrect a Bronze or Silver unit and give it 3 Armor."
* Patch 0.8.72:
	+ Power reduced from 3 to 2.
* Patch 0.8.25:
	+ Power reduced from 4 to 3. Medic tag changed to Permadeath tag. (units with Permadeath cannot be Resurrected)
	+ Promoting a unit no longer sets current strength to base strength. Promoted units reset to their original color when destroyed and at the end of the round.
* Patch 0.8.16:
	+ Added Medic tag. (most Resurrecting effects cannot target Medics)
Yarpen Zigrin

## Patch History

* Patch 0.9.20:
	+ Name changed from "Yarpen" to "Yarpen Zigrin". Power increased from 7 to 8.
* Patch 0.9.18:
	+ Name changed from "Yarpen Zigrin" to "Yarpen". Now Agile (was a Siege unit).
* Patch 0.9.10:
	+ Added Soldier tag. Resilience now resets the unit down to base strength at the end of the round.
* Patch 0.9.6:
	+ Added ability: "Whenever a Dwarf ally appears, boost self by 1."
* Patch 0.8.72:
	+ Resilience no longer reapplies at the start of the round.
Triss Merigold

## Patch History

* Patch 0.9.20:
	+ Name changed from "Triss" to "Triss Merigold".
* Patch 0.9.18:
	+ Name changed from "Triss Merigold" to "Triss". Power increased from 8 to 10.
* Patch 0.9.10:
	+ Power increased from 7 to 8. Added Temeria tag.
* Patch 0.9.6:
	+ Power reduced from 8 to 7. Damage increased from 4 to 5.
* Patch 0.8.72:
	+ Can no longer target Gold units.
* Patch 0.8.60.16:
	+ Can now also target allies, rather than just enemies.

## See also

* Merigold's Hailstorm
* Triss: Butterfly Spell
* Triss: Telekinesis
Vrihedd Dragoon

## Patch History

Version 0.9.10:

- Power increased to from 6 to 7. Added Soldier tag. Now Ranged (was Siege).

Version 0.9.7:

- Ability no longer Boosts Disloyal Units in hand.

Version 0.9.6:

- Power increased from 5 to 6. Now a Siege Unit (was Ranged). Now Common (was Rare). Ability changed from "Boost a Unit in your hand by 4." to current. Old ability moved to Hawker Support.

Version 0.8.60:

- Now Ranged (was Agile). Boost increased from 3 to 4.

Version 0.8.33:

- Ability changed from "Whenever this Unit is Boosted or Damaged but not Destroyed, Boost it by 1." to "Boost a Unit in your hand by 3." Old ability would later be reintroduced (albeit slightly differently) on Mahakam Marauder.

## See Also:

* Mahakam Marauder
* Hawker Support
Unicorn

## Patch History

* Patch 0.9.18:
	+ Added Token tag, removed Doomed ability.
* Patch 0.9.12:
	+ Now Agile (was a Siege unit).
* Patch 0.9.10:
	+ Doomed moved from tags to abilities.
* Patch 0.9.6:
	+ Now Silver (was Gold). Replaced Fleeting tag with Doomed tag.
* Patch 0.8.72:
	+ Added Fleeting tag. Now counts as a spawned unit. No longer affects Gold units.

## See also

* Chironex
* Yennefer
Siege Tower

## Patch History

* Patch 0.9.18:
	+ Name changed from "Reinforced Siege Tower" to "Siege Tower".
* Patch 0.9.10:
	+ Power increased to 8 from 6. Deploy ability changed from "Deploy: Add 2 Armor to Units adjacent to this Unit." to current. Fresh Crew ability changed from "Fresh Crew: Boost self by 3." to current.
* Patch 0.9.7:
	+ Power changed to 6 from 5.
2 column responsive main page (alternative)

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A man without memories struggles to understand and deal with his past. Adam must face the incarnation of his greatest sins as he unlocks his memories and sacrifices to atone. But will Adam attain redemption or will he wallow in his past? *[ Read more  •  System requirements ]*

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Summoning Circle

## Patch History

* Patch 0.9.20:
	+ Removed Doomed tag. Can no longer duplicate Agents.
* Patch 0.9.18:
	+ Doomed moved from abilities to tags. Can now also copy Spawned and Summoned cards.
* Patch 0.9.10.33:
	+ Added Doomed ability.
* Patch 0.9.10:
	+ Added Spell tag. Now copies any Bronze or Silver Unit, rather than just Enemies played by your opponent.
* Patch 0.9.6:
	+ Introduced. Art previously used by Golem. (now removed from the game)
How to play guide for Sinner: Sacrifice for Redemption

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This page will serve as a basic **how to play guide for *Sinner: Sacrifice for Redemption***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Release date

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This page contains the **release information** for *Sinner: Sacrifice for Redemption*.

## Release date

Sinner: Sacrifice for Redemption will release **replace with date**.

## See also

* How to play guide for Sinner: Sacrifice for Redemption
* System requirements
Sinner: Sacrifice for Redemption Wiki/editcopy/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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Sinner: Sacrifice for Redemption Wiki/editcopy

Welcome to the official *Sinner: Sacrifice for Redemption* Wiki
the *Sinner: Sacrifice for Redemption* guide written and maintained by the players.
We are currently maintaining 248 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Sinner: Sacrifice for Redemption

A man without memories struggles to understand and deal with his past. Adam must face the incarnation of his greatest sins as he unlocks his memories and sacrifices to atone. But will Adam attain redemption or will he wallow in his past? *[ Read more  •  System requirements ]*

Content
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
How to play guide for Default Loadout

*This article is a stub. You can help Sinner: Sacrifice for Redemption Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Sinner: Sacrifice for Redemption***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements