Unsorted knowledge (by Pyrochemik)

List of things to keep in mind, in order as I thought about them

1. Do not rage. Not only it makes you the clown, but spamming chat makes you play worse, and you even make your team play worse.
2. Supporter must stay midlane, in order to respond to emergencies.
3. Supporter stealing farm from allies loses the game (Storm, 1-hit farm, proxy). Even with 2-hit laser you can easily outfarm ally.
4. Play your role. If you are frigate, you need to carry. If you are raven, you need to support. If you are tank, you need to be resilient.
5. Wait with your pick, so that team composition is complete. Team needs tank, carry and support.
6. Every team composition requires *overlord* or *battlecruiser*. Lockdown and siphon are that important to deal with tanks and *voidray*.
7. *Voidray* can decide the game alone.
8. If you die, you can still play *observer*. Or *phantoms*.
9. Kick the trolls. Show no mercy. They ruin the game for everyone.
10. Good manners will become your shield when you mess up.
11. Cover your allies, but do not die for a newbie.
12. *Raven* has no counter for *Leviathan,* once he gets in range support dies. Carrier and arbiter can use their ultimates.
13. Cooldown of most ultimates is 3 minutes. If you are free, type the time they were used to chat.
14. Trustgate removes new accounts. It also prevents cheaters from messing with rating.
15. There are a few star-battle clans. Their members are much less likely to troll in games, they can be even considered dependable.
16. Guardian is hard to play. But also the nastiest ship to face.
17. *Phantoms* DO NOT counter *broodlords*. They just accumulate broodlings and pass them on random member of the team.
18. *Broodlords* are countered by *siege mode* of *dreadnought* and *carrier*´s *interceptors*. *Frigate*´s *wraiths* are countered by *PDD*, so they cant help.
19. *Dreadnought*´s *cover* counters *overlord*.
20. *Scouts* are countered by *PDD* or *force fields*. Their impact falls off. EMP removes their shield. Plague removes half of their hull HP. Contamination reduces their attack speed. 1-hit lasers kill them.
21. *Scouts* are good for dealing with tanks like *dreadnought*, they get through armor.
22. *Bombard* is for farming. Haters gonna hate.
23. You can see cloaked *voidray*, if you play with background and high graphic details. It looks like a piece of blurry glass moving above the terrain.
24. Background can be turned off, making it much less confusing.
25. Judge players by winrate. Player with 1300 rating with 40% winrate is bad, same rating with 50% winrate is a decent player.
26. Checking rating and winrate helps you uncover trolls. Sometimes they think people will like them more if they have fake rating over 2000. All it does is, that it stacks the game against them, giving them the chance to show of their skills, but they do not have any.
27. Apart from trolls, there are also noobs. These focus on "me me me me me", they rage when team does not do exactly what they want. Usualy playing sideline, 1-hit farming, do not push, do not cover. Skill level among them differs. They are definitely not having fun.
28. When retreating through forked path, and you are about to be caught, always pick the side with supporter.
29. If you play arbiter with storm, the noobest thing you can do is to waste all energy on storming farm, and than become unable to save ally.