The Room

Each of the Gods has their own plane of existence, and Meridian is no different. While other planes of magic are infinite expanses of endless magic, the plane of Purple Magic is not. It’s known simply as “The Room”, because that’s exactly what it is. It’s a single open floor “L” shaped room with a single hallway separated by two doors. That said, The Room has three distinct parts to it. The mudroom, library, and workshop.  Meridian has always considered his home to be the Mortal Realm, but all gods need a place for their magic to fester, and he’s no different. Having it be finite in its size is simply a convenient luxury brought on by the power of Purple Magic.

The Room is a realm that exists separate from time and space. It’s its own pocket dimension that exists within Mirror Domain. One can step inside and stay for 10,000 years, only to exit and find not even a second had passed in the real world. Time doesn’t flow, creatures inside don’t age, and unless influenced by a living being items don’t rot or decay.

Meridian uses this place as his workshop. Because it’s removed from time and space, he can’t start or end his time loops here. It’s main reason for existing is to give him a place where he can sit, think, and plan things that’d take too long in the set timeline. If he needs time to construct a relic or crack the code to a new spell he comes here. That way, time spent in the set timeline isn’t wasted and information isn’t lost.

While it is a plane of its own, it’s one of the most difficult ones to travel to. Not only is there one single entrance to it from the mortal realm, nestled deep within the Citadel on Eon Isle, Meridian has set up several safeguards to prevent people from traveling here. Under normal circumstances the only people freely able to come and go are Meridian and Matrix. Anyone these two welcome into this plane are able to enter as well, but outsiders are an extremely rare occurrence.

## **The Mudroom**

The smallest area of The Room, and the only real “seperate room” in the plane. The Mudroom is a small hallway with a door on either end. One door leads to the Citadel, and the other leads to the library. On either side of the hallway are simple shelves and hooks where one can take off their shoes and hang their coats or bags. There’s also a small mat at the entrance where someone can wipe their feet if needed.

This room was created to intentionally be plain and inconspicuous. On the off chance someone manages to use planar travel to get here, it’s set up to look like it’s part of any average house. Doing this makes it difficult to tell where you are, and it more often than not prevents stray adventurers from investigating any further. Not like they could anyway, seeing as both doors learning in and out of the plane are kept locked. If someone manages to get in here, they’re stuck. Stuck until Meridian comes in and lets them go

## **Library**

Going past the Mudroom you’ll be greeted to the library. Several large and elaborate looking shelves line the walls, with book upon book stocking them. While the room itself isn’t infinite, the bookshelves somehow extend infinitely. If one were to try and remove all the books from the shelves they’d find far more books than what could feasibly fit inside.

Going past the bookshelves there’s a moderately messy lounge area. A couple of couches can be seen on either side of a desk that’s absolutely covered with stuff. It’s clear to anyone that enters this place that someone sleeps on these couches. They’re lined with pillows and blankets, and there’s a very obvious humanoid shaped indent in the cushions. The desk is organized chaos, as is everything else in this place. Most of the items on it are relics haphazardly tossed onto it or handwritten documents that ramble on about all matter of things.

## **Workshop**

The last area of the room is the workshop. More shelves full of tools line the walls, and two desks can be found on either side of the room. One desk is more of a work desk for writing, reading, or documenting things. The other is more like a lab workspace, with tools and vials strewn about. Between these two desks are very clear wear marks on the floor where a rolling chair has obviously been pushed between. The entire floor of this room is full of scuff marks and natural wear brought on by walking around or rolling wheels across it.

The Workshop is undoubtedly the most magical portion of this plane. It’s where Meridian allows excess purple magic to build and grow. Embedded in the walls over the workbench are essentially kegs full of all variants of magic. If one happened to open one up and let it flow, it’s engulf the plane in raw magic. If a mortal were to gain access to these, they’d essentially become a demi god, if the raw magic didn’t kill them. Seemingly everything in this room could end the world or cause irreparable damage to the mortal realm, which is why Meridian keeps these items locked away here. Some things just aren’t meant to be shared with the world.