recursal/Fanatic-Fandom huggingface dataset:
Risk of Rain 2 Wiki/fr/Section 1/fr

Bienvenue sur le Wiki officiel de Risk of Rain 2Bienvenue sur le Wiki officiel de Risk of Rain 2
Ce wiki a pour sujet le rogue-like indépendant Risk of Rain 2. Vous devriez y trouver tout ce que vous cherchez au sujet des survivants, des objets, des monstres et bien plus encore.
Soyez libre de contribuer à ce wiki en créant de nouveaux articles ou bien en enrichissant des pages déjà existantes.

*Pour tout ce qui se rapporte au premier Risk of Rain, allez voir le Wiki de Risk of Rain.*

A propos de Risk of Rain 2

Risk of Rain 2 vous met dans la peau de l'équipage du UES : Bon voyage tandis qu'ils essaient de retrouver l'UES : Lueur du contact et ses survivants, s'il en reste. Ils doivent survivre au milieu d'un environnement hostile remplis de monstres menaçants et de boss titanesques, tandis que la difficulté continue d'augmenter au fur et à mesure que le temps passe. La planète Petrichor V se retrouve parsemée de téléporteurs qui permettent à l'équipage de boucler indéfiniment à travers les différents environnements, avant de finir fatalement sur la lune pour combattre le boss final.

Risk of Rain 2 est la suite du classique du genre rogue-like multijoueurs Risk of Rain. Développé par Hopoo Games (avec une bande originale par Chris Christodoulou), et édité par Gearbox Publishing. Le jeu est sorti le 11 Août 2020, après une période d'accès anticipé commencée le 28 Mars 2019.
Scrapper

The **Scrapper** is an interactable that spawns on all common Environments. These small machines can turn any non-lunar or non-equipment item into scraps.

Using a Scrapper will allow the player to exchange one item stack into scraps of the corresponding rarity. Exchanging **Common**, **Uncommon**, **Legendary** or **Boss** items will give , , , and , respectively. **Lunar** and **Void** items cannot be scrapped.

One item exchanged will result in one scrap. The player may choose which item they want to exchange, but they will be forced to exchange at most 10 stacks of that item at once. For example, if a player holds 5  and chooses the Crowbar on the selection menu of the Scrapper, then all 5 Crowbars will be consumed simultaneously, resulting in 5 White Item Scraps. However, if a player holds 15 Crowbars and chooses the Crowbar on the selection menu of the Scrapper, then 10 Crowbars will be consumed and 5 will remain.

Scraps don't offer any passive effect when held, but they are prioritized when using 3D Printers and Cauldrons. The scraps are guaranteed to be destroyed before any other item in the player's inventory.

*See Item Scrap, White for details.*

## Notes

* Scrappers will not spawn with the Artifact of Command active.
* Multiple Scrappers can spawn on a single stage.
* Unlike most other interactables, Scrappers do not become locked during the Teleporter Event.

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Interactable: Scrapper
* Gameplay Changes
	+ The new interactable, the Scrapper, can now appear on all stages
Risk of Rain 2 Wiki/Section 1

Welcome to the Official Risk of Rain 2 WikiWelcome to the Official Risk of Rain 2 Wiki
This wiki is about the indie rogue-like game Risk of Rain 2. Here, you'll find all the data you need about each survivor, item, monster and much more.
Please feel free to contribute by creating new articles or expanding on existing ones.

*For the first Risk of Rain game, see the Risk of Rain Wiki.*

About Risk of Rain 2

Risk of Rain 2 follows the crew of UES : Safe Travels as they try to find UES : Contact Light and any survivors along their path. They have to try and survive the hostile wildlife and environment as difficulty increases over time, navigating Petrichor V via the teleporters strewn across the entire planet. The crew loop endlessly through many distinct environments, but end upon the moon to defeat the final boss.

Risk of Rain 2 is the sequel to the classic multiplayer roguelike Risk of Rain. It is developed by Hopoo Games (the Soundtrack by Chris Christodoulou), and published by Gearbox Publishing. The game released on August 11, 2020, after Early Access began on March 28, 2019.
Queen's Gland

Stat
 Beetle Guard

 Speed | 17 m/s

The **Queen's Gland** is a boss item in Risk of Rain 2, dropped by the .

The holder gains a  ally that fights for them. This Beetle Guard is much more powerful than normal; it deals 4 times as much damage and has twice as much health as a regular Beetle Guard. The number of Beetle Guards a player can have at once is equal to the number of Queen's Glands they have.

A new Beetle Guard is summoned as soon as the game finds a suitable location and if the player does not have the maximum number of Guards yet.

## Notes

* The respawn timer of 30 seconds is bugged and does not work properly. It starts with a timer of 0, so upon item pick up the Beetle Guard will attempt to spawn immediately. There is also a second internal cooldown timer of 1 second, which is used to retry a spawn when it has failed, e.g. because of chosen location. However, this internal cooldown is used even when a spawn has succeeded.
* If the player damages the allied Beetle Guard with an item such as the , it will give chase and attempt to attack the player. However, it will not do any damage.
* If the Artifact of Swarms is active, one Queen's Gland will result in two Beetle Guards spawning with half health.
* The Queen's Gland is one of the few blacklisted items that  turrets will not inherit.

## Lore

```
"Yeah, uh, Kaitlin? Let me know if you copy."

"I copy. What's up?"

"I've made friends? I don't know. "

"What? "

"The giant bug we killed earlier - well, the corpse seemed to attract a bunch of nasties. I was on my way to clean them up when I realized they were... waiting? Confused, maybe. Anyways, I was walking up to them to get rid of em, and strangely enough they seemed passive. The same bugs that gave me that concussion yesterday, and-"

"What?! Are you okay? "

"Huh? Yeah, I'm fine. Anyways, I felt bad killin' them since they seemed all... inert and such. So I just kinda left and they've been following me ever since. Real weird. Anyways, I guess I've made some friends. I wonder what they eat... do they eat? Since they don't have any mouths that I-"

"Rich, stop! Please don't bring them back to camp! "

"Oh, well uh...I could - Junior, stop! Leave your brother alone! "
```

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Updated outdated icons for friendly

Anniversary Update
* Gameplay Changes
	+ Limit of deployed Beetle Guards now doubles for Artifact of Swarms
* Quality of Life
	+ 🌧 Updated the  visuals when they spawn from a Beetle Gland to stand out more

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ Spawns all possible guards at once when stacked, rather than one at a time
Sticky Bomb

Stat
 Chance

The **Sticky Bomb** is a returning item in Risk of Rain 2.

On hit, the holder has a 5% *(+5% per stack)* chance to attach a sticky bomb to an enemy. The sticky bomb explodes after 1.5 seconds, dealing 180% total damage in a 10m radius with a proc coefficient of 0.0. The explosion suffers from sweet spot falloff.

## Notes

* For reference, a 10m explosion radius is slightly smaller than the fire from 1 , and twice as large as an  Elite lightning bomb.
* On attacks with proc coefficients of 1.0, and assuming the bomb does not explode after a target has died, one stack of Sticky Bomb averages out to a 9% damage increase.

## Lore

```
In the blaring heat, a silhouette could be seen, hiding in the cool shade of a nearby cave. She was waiting for the sandstorm to pass.

She heard a noise and turned around, recognizing another silhouette. It bounded into the cave with excitement. As the figure got closer, she alarmingly noticed the cargo.

"Woah, what the hell?! Why are you holding like, fifty bombs? Get away from me! "

"What! We need these – this planet is trying to kill us! "

"You’re a walking bomb. Those are so unstable. Get away! Where did you even find those things? "

"I found an industrial 3D printer nearby, and it was assigned to the blueprints of these bombs. Awesome, right? Unlimited bombs!"

"…What materials?"

"Huh?"

"What materials did you put in? We barely had anything."

"I just put in everything."
```

## Version History

PS4 & Xbox One Patch
* Bug Fixes
	+ Solved an issue where the Sticky Bomb item would not correctly deal 180% damage.

Anniversary Update
* Quality of Life
	+ 🌧 Improved Sticky Bomb’s logic for sticking to enemies

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Item Lore Entry: Sticky Bomb

Early Access 'Skills 2.0' Content Update
* Gameplay Changes
	+ 🌧︎Proc Chance: 5%(+2.5% per stack) ⇒ 5%(+5% per stack)
		- *Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases.*

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Damage: 250% (+125% per stack) additive damage ⇒ 180% total damage

Early Access Launch
* Introduced as "5% (+2.5% per stack) chance on hit to attach a bomb to an enemy, detonating for 250% additive damage (+125% per stack)".

## Trivia

* The logbook entry likely references the Sticky Bomb before it was changed in the Scorched Acres update; that iteration of Sticky Bomb increased the bomb's damage as well as proc chance with every stack, so finding a Sticky Bomb 3D Printer was often a victorious occurence.
Silence Between Two Strikes

The **Silence Between Two Strikes** is an Elite equipment in Risk of Rain 2. It can only be found as a rare drop from an  Elite. The drop chance is 1/4000 from each Overloading Elite, but this chance is affected by the  and .

A player equipped with the Silence Between Two Strikes gains the power of an Overloading Elite; 50% of their health is replaced by shields, and their attacks attach lightning bombs to enemies, which explode after a brief pause dealing 50% total damage. The bombs do not have a proc coefficient.

Although the Silence Between Two Strikes is held in the equipment slot, it works passively and cannot be activated. Equipment cooldown reduction and additional equipment charges from  do not affect its behavior.

## Notes

* The 50% shield is gained when picking up the Silence Between Two Strikes, regardless of the player's current health. For instance, while a player at full health will immediately lose half of their health and have it replaced with shields, a player at 1 health out of 300 total will simply gain 150 shield points instantly.
* While this equipment gives an effective 50% boost to damage output, converting half of the holder's health into shields can be a nuisance. Shields cannot be healed through normal means and only replenish after avoiding damage for 7 seconds, so players who take damage frequently will virtually always be at half health.
* This equipment has no passive shield effect if the survivor has a  in their inventory.

## Trivia

* The name refers to the silence between lightning striking and hearing thunder. This name is further reflected by the lightning bombs (the silence between the player landing a hit, and the bomb exploding).
* This equipment can be exploited by  when paired with the ability . Damage taken without the Silence Between Two Strikes can be recovered when switching to this equipment and back again. (Last tested V1.2.4.1)
	+ This is also the case with .
	+ When an enemy is killed, it’s whole body is covered in blue energy and disintegrates into blue splinters of light instead of falling over or exploding like they normally would. If the bombs placed on an enemy have not detonated, they stay in the air until they explode.

## Gallery

* Survivors' appearance holding the equipment.
* Survivors' Mastery appearance.
Pluripotent Larva

Stat
 Uses

The **Pluripotent Larva** is a void item added in the *Survivors of the Void* expansion, and the corruption of .

Upon dying, the holder will be revived after a few seconds. This will trigger any on-death effects, such as the ice explosions from  Elites. Upon reviving, the holder gets 3 seconds of , and the item is consumed. Additionally, all items in the player's inventory that have a void variant will become corrupted.

## Notes

The following lists all items that will be corrupted by Pluripotent Larva:

* →
* →
* →
* →
* →
* →
* →
* →
* →
* →
* /  →
* →
* All boss items (excluding ) →

## Tips

* Due to a Legendary items' rarity,  is much harder to find than Pluripotent Larva. As a result, the Pluripotent Larva is an excellent alternative to extra lives and can be found much easier with the use of .
* Depending on how many items can be corrupted at the time of revival, this item could be detrimental depending on the corruptible items in question.
	+ may be useless with certain abilities such as  , where its uncorrupted variant could be far more useful.
	+ Converting 57 Leaf Clovers into  removes the player's luck and also begins randomly upgrading their items to higher tiers, which could remove valuabable common/uncommon items.
	+ will convert all boss items, which can take away very powerful sources of damage.
	+ Converting  into  can be very detrimental if the player has several skills or items involved with crit, or is planning to fight one of the final bosses.
	+ and  Bands will be converted to , which can be devastating to high burst damage survivors like , , and , as the Singularity Band deals much less damage than the other bands, and has double the cooldown.
* If the player encounters a  and has access to a , they can convert the item into a Pluripotent Larva 100% of the time. This is because these are the only two Void Legendary items in the pool and the Recycler cannot recycle something into the same object.

## Lore

```
"Life finds a way. Even in the depths of creation, there's bound to be something crawling along the sand, just hoping to make it through the day.

Why don't you take a ride in their shoes, just for one day? You may come out of the experience with a brand new perspective."
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Pluripotent Larva

## Trivia

* Instead than the usual "Revived!" message that appears when triggering the uncorrupted variant, Pluripotent Larva will instead display "Revived..?"
* The term "pluripotent" refers to a cell that can give rise to a variety of different cells; this is referenced by how this item gives rise to void items.
* This item, on the character model of whoever is holding it, constantly moves its eye. However, this can only be noticed if the holder stands still.
* Items that are obtained for the first time with this corruption do not count for the logbook.
Коммандо

**Коммандо** — игровой персонаж в Risk of Rain 2.

Разблокированный по умолчанию, он задуман как всесторонний и понятный персонаж без особых слабостей или сильных сторон, сочетающий в своей тактике мобильность и нападение. Однако это не означает, что он не может быть одним из самых сильных персонажей, получающих выгоду от эффектов складывания предметов, учитывая скорость и высокий коэффициент срабатывания многих его навыков.

## Навыки

Основной

 Proc Coefficient
 Description
 * Стреляет 6 раз в секунду с базовой скоростью атаки.
* The bullets suffer from default projectile falloff.
Super Massive Leech

The **Super Massive Leech** is an equipment added in *Content Update 5*.

When activated, the holder gets the  buff for 8 seconds, healing them for 20% of all direct damage dealt.

## Tips

* This equipment pairs extremely well with , allowing them to recoup HP used to cast their skills.
* Pair the Leech with  to turn the Leech's healing into even more damage.
* Bonus multipliers to damage, such as those from critical strikes or the , are *not* considered when calculating healing. For instance, a hit that deals 100 damage, boosted to 120 by the Focus Crystal, will only heal 20 HP (not 24).
* The Leech also does not grant healing from damage-over-time sources such as  from the .

## Lore

```
Return: Super Massive Leech
Tracking Number: 817*****
Estimated Delivery: 07/01/2056
Shipping Method: High Priority/Biological
Shipping Address: Rare/Extinct Study Satellite, Beachfront, Saturn
Shipping Details:

While the medical benefits of this creature are obvious, the psychological effects are not. Upon receiving a previous shipment, Carolyn took charge of research and experimentation with the organism.

Everything was by the book until, one day, she walked into the lab with the specimen clearly attached to her neck. Incredibly startled, the rest of us eventually coaxed her into placing it back into containment.

We inspected the bite area but, after running all the standard tests, we did not observe any adverse side effects.

She stated that it made her feel fantastic, but no one else in the lab felt comfortable with her behavior.
```

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Equipment: Super Massive Leech
	+ Added New Item Lore Entry: Super Massive Leech

## Trivia

* Although it is technically a new item, this item can be considered an upgraded version of the Massive Leech from Risk of Rain 1.
Mercurial Rachis

Stat
 Range

The **Mercurial Rachis** is a lunar item in Risk of Rain 2, added in *Content Update 5*.

The item randomly places a ward near the holder that gives the  status to any character within 16m (*+50% per stack*), increasing their damage by 50%. The character is powered up regardless of whether they are an ally or enemy. The ward lasts for roughly 27 seconds and will take another second to replace itself near the holder.

## Notes

* The Power Buff status only persists as long as the character stays in the ward's radius. It expires almost immediately when the character leaves the radius, or if the ward expires.
* The ward has a radius indicating its area of effect, similar to the , but its actual area of effect is slightly smaller than the indicator.
* While the ward's placement is somewhat random,  can utilize this item very well if his  are in the ward's radius.
	+ Engineer's turrets will also place nearby wards.
* Be aware of how large the ward's radius becomes when stacking this item. While increasing the radius gives the player more freedom to move around within, excessive stacks will make it much more likely for enemies to become powered up as well.
	+ Unlike , the Radius increases by 50% of the previous stacks radius, making each stack increase the radius further than the last.

## Lore

```
“The original information super-highway: the spine. A strait-laced path from the body to the brain, it is responsible for ensuring the survival of all life. However, its limitations involve being localized to its parent body. What if - just like the development of the inter-computer wireless network - one’s nervous system could communicate with another? What if the spine traced a path not just from body to mind, but a path that intersects between other bodies and minds?”

- Notes of Job Michaels, Serial Killer and Mad Scientist
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Mercurial Rachis

Early Access Content Update 5
* Major Content
	+ New Lunar Item: Mercurial Rachis
War Horn

Stat
 Duration

The **War Horn** is an item introduced in the *Scorched Acres Update*.

When the holder activates their equipment, they get the  buff for 8s *(+4s per stack)*, giving them 70% increased attack speed.

## Notes

* Upon activating an equipment with this item, a distinct "ting" sound will play.
* This item works well with the , as the Tonic's stat boosts are *multipliers*, increasing the 70% attack speed buff to about 120% instead.
	+ If the player uses the  to keep the Tonic's buff up constantly, they only need 4 War Horns to keep the Energized buff active constantly as well.

## Lore

```
"The War of 2019, while lasting only a brief year, was the bloodiest conflict in human history. As the war got deadlier throughout the year, many rebel groups began to rely on tradition and history for inspiration.

The War Horn, pictured above was a favorite of the Northern Fist Rebellion for both its inspirational and tactical uses."

-Exhibit at The National WW19 Museum
```

## Version History

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Item: Warhorn
	+ Added New Lore Entry: War Horn
MUL-T: Pest Control

**MUL-T: Pest Control** is a challenge in Risk of Rain 2. It is completed by defeating two  without leaving the Teleporter zone as .

Completing the challenge unlocks MUL-T's  skill.

## Tips

* Beetle Queens are common bosses for both Stage 1 and Stage 2.
	+ Enabling theArtifact of Swarms doubles the amount of bosses and halves their individual health, making them easily manageable even with few items.
	+ Shrines of the Mountain also increase the amount of bosses, but may be more difficult.
* The main difficulty in completing this challenge is that Beetle Queens are large and obstructive, and summon many  that may further obstruct the Teleporter radius, especially when the Teleporter is on uneven ground. Be mindful not to accidentally step outside of the circle.
	+ The Beetle Guards' attacks also inflict moderate knockback, so they may hit MUL-T out of the Teleporter radius. Items that combat MUL-T's poor mobility are a great help.
	+ Additionally, Beetle Queens are considerably more dangerous in close quarters, as their only direct attack is a shotgun-like spray of acid. Staying close to the Beetle Queens is necessary to complete the challenge, but the player must exercise extreme caution to stay alive.
* Avoid using  while attempting this challenge.
* If MUL-T's  is unlocked, it can help complete this challenge more easily thanks to its high damage and proc rate.
	+ If  is unlocked as well, this strategy deals twice as much damage and gives MUL-T extra armor to withstand close-range Beetle Queen attacks. However, it reduces MUL-T's mobility, meaning the player may have difficulty recovering from knockback and may be inadvertently knocked out of the Teleporter radius.

## Version History

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Fix challenge ‘MUL-T: Pest Control’ not being properly awarded
Shrine of Order

The **Shrine of Order** is one of the Shrines in Risk of Rain 2. It is a rare Shrine that can only be found on Rallypoint Delta and Commencement.

Upon donating a Lunar Coin, the following process is applied to the player's items:

1. For a given item rarity tier (Common, Uncommon, Legendary, Boss, Void or Lunar), an item in the player's possession is randomly selected.
2. All the other items of that rarity tier become that selected item, leaving only one stack of the same item.

The process is repeated separately for each rarity tier.

## Notes

* It is important to note that the chance of one item to be selected is evenly distributed between each *type* of item in the possession of the player, regardless of the quantity of each item held. For instance, if a player has 20  and 1 , using the Shrine of Order will give a 50% chance for them to end up with 21 Medkits, and a 50% chance to end up with 21 Syringes.
* This Shrine does not affect hidden items like DrizzlePlayerHelper or items without a given rarity tier like .
* One Shrine of Order is guaranteed to spawn on .
* Scraps are considered normal items of their respective rarity tier. If a player holds any scraps, using a Shrine of Order has a chance to convert all their items of that rarity into scraps.
* Shrines of Order can convert  into , granting a huge boost in stats. However, it can also convert Irradiant Pearls into regular Pearls.
Mercenary: Ethereal

**Mercenary: Ethereal** is a challenge in Risk of Rain 2. It is completed as  by completing a Prismatic Trial without falling below 100% health.

Losing any health or shield invalidates the challenge. Losing barriers (for example, from ) does *not* invalidate it.

## Tips

* Try to destroy time crystals by reducing their health enough for  or  to destroy them, so that no damage is incurred from the resulting explosion.
* Drones and turrets can serve as distractions for enemies, allowing one to use Blinding Assault or Eviscerate to either finish off or soften enemies without risking being hit.
* All interactables spawn in the exact same location when restarting the Trial, making it useful for finding drones and turrets to help distract and kill enemies.
* Items in chests are static in the trial, meaning the spawned item from a certain chest or Lunar Pod will never change when retrying a trial. This is useful for finding items that increase the player's damage (, , etc.) or add effects that help them flee (, , etc.) without having to worry about the item being different.
* Ranged attacks are especially useful. Items like a  or a  can improve the chances of success. However, this is limited by the generated seed that keeps item spawns static.
* Shaped Glass does not invalidate the challenge as it is not technically falling below 100% health. Rather, the 100% health value is reduced. The double damage can prove extremely useful; taking any damage fails the challenge anyway, so there are no downsides to doing this other than the lunar coin cost per attempt.
* Runs will have random artifacts active for the generated seed. Artifact of Command and/or Artifact of Glass are recommended for doing Ethereal due to controlled selection of items and the 500% damage increase, respectively.
* Obtaining the  allows the player to engage enemies at long range with relative safety. However, without an extremely lucky Lunar Pod, this option is not available until reaching the   Bazaar Between Time and cannot be used on the first stage in the Prismatic Trial.
	+ Obtaining a  makes this strategy even more effective, at the cost of chance effects.
* The  cost Mercenary a crowd-control attack, but afford him a powerful retreat option that gives total invulnerability.
* In Prismatic Trials, going through Bulwark's Ambry's portal causes the trial to end, granting the player victory and the achievement. If Sky Meadow is the first or second stage in trial, this is an easy way to skip a stage.
* The  is especially useful for this challenge to make short work of the Teleporter Boss.
* If the Artifact of Sacrifice is enabled, Void Seeds will spawn *caches* rather than *cradles*. This can allow one to obtain the very useful  without having to sacrifice half their health to do so.
	+ This can be very difficult to pull off in practice, however, as any   Void Barnacles can be tricky to clear without taking damage from the fog.
Volcanic Egg

The **Volcanic Egg** is an equipment introduced in the *Skills 2.0 Update*.

When activated, the player transforms into a fireball for 5 seconds, which detonates for 800% damage after 5 seconds have passed or by using the interact key.

While in fireball form, the player can fly but cannot use skills; they are forced to travel forward at a constant speed towards their crosshair and control their trajectory by moving the camera. Flying into an enemy deals 500% damage and resets the 5 second time limit, allowing the player to remain in fireball form indefinitely as long as they can keep hitting enemies.

## Notes

* The player can only damage an enemy by flying through it one time per equipment use.
* The player *can* still be damaged while in fireball form, so use some caution when flying towards dangerous enemies.
* Due to the interruptive nature of the transformation, it is not recommended that the player use this item alongside .
* This equipment's flight can be used to gain access to hard-to-reach locations, or simply to enhance the holder's mobility.

## Lore

```
Order: Europan Great Dragon Egg
Tracking Number: 00****************
Estimated Delivery: 10/04/2056
Shipping Method:  Biological / Fragile
Shipping Address: Xenobiology Wildlife Reserve, Titan
Shipping Details:

Make sure to keep this thing nice and hot while it incubates. I know it may seem plenty hot already, but Great Dragons are creatures of flame – they live the stuff, breath the stuff. Oh, and please send me pictures of the little guy once it hatches. Great Dragons are always so cute when they first hatch.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Volcanic Egg

Early Access Artifacts Content Update
* Bug Fixes
	+ 🌧 Fix a variety of effects still showing when using Volcanic Egg

PC Early Access Patch (Build ID No.4233443)
* Bug Fixes
	+ Dying while traveling in Volcanic Egg no longer causes you to pop out the other end alive

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Equipment: Volcanic Egg

## Trivia

* Using  and having the equipment trigger while the character is attacking will allow the player to continue attacking while in fireball state, as long as the attack button is held down. Tested with MUL-T.
Risk of Rain 2 Wiki/Section 4

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Shatterspleen

The **Shatterspleen** is a boss item in Risk of Rain 2, dropped by the .

The player gains 5% critical strike chance, and all critical strikes will inflict  on enemies. Additionally, any enemy that dies while bleeding will explode, inflicting 400% (*+400% per stack*) damage plus 15% (*+15% per stack*) of its maximum health to nearby enemies within 16m.

## Notes

* Correction: The in-game description does not specify the +5% critical strike chance.
* The Bleed applied by the Shatterspleen is the same as the Bleed inflicted by the; if both items are held, only one instance of bleed can be applied at a time.
* Corrupting any Tri-Tip Daggers into s will not replace the Bleed from Shatterspleen with .
* When paired with the  effect, all damage the player deals will stack Bleed for the duration.

* If the target is killed in one shot by a critical hit, it will *not* explode, since it dies before any Bleed is applied to it.

## Lore

```
Lab Dissection Analysis File

Subject: Shatterspleen
Technician:  Professor Mehri Daimera
Table Spec: Spillproof BDC-3
Notes:

> This will be my third attempt at a dissection of an Imp organ
> First attempt resulted in rupture
> Second attempt resulted in rupture
> Cutting into the outer layer produces copious amounts of fluid discharge
> As the fluid flows, the rest of the organ, inexplicably, swells
> Swelling will ultimately result in violent rupture
> Made use of the stemming tools on the BDC-3 to successfully proceed without incident
> Surprised to find sharp needle point objects (bones?) inside
> Timestamping for break
> Came back to leave some final notes
> Third attempt aborted after I injured my hand
> Eventually was able to stop my own bleeding. The organ seems to contain immense anticoagulant properties.
```

## Version History

Survivors of the Void
* (Undocumented) Instances of Bleed from Shatterspleen no longer stack when combined with Tri-Tip Dagger.

Early Access Content Update 5
* Major Content
	+ Added New Boss Item: Shatterspleen
	+ Added New Item Lore Entry: Shatterspleen
Sentient Meat Hook

Stat
 Chance
 Targets

The **Sentient Meat Hook** is an item in Risk of Rain 2.

When the holder damages an enemy, there is a 20% chance (*+20% per stack*) that a burst of hooks will shoot out from that enemy, pulling in up to 10 other enemies (*+5 per stack*) within 30m and dealing 100% total damage to each.

Each hook has a proc coefficient of 0.33.

This item stacks hyperbolically in the chance to fire hooks, and linearly in the number of hooked enemies.

## Math

The chance to activate is determined by the formula

1
−
1

/

(
1
0.2
∙
x
)

{\displaystyle 1 - 1 / (1 + 0.2 \bullet x)}

, with *x* being the amount of Sentient Meat Hooks.

 2
 3
 4
 5
 6
 7
 8
 9
 10

## Tips

* Similarly to the , this item is useful for gathering up many enemies into one spot to strike them all with area-of-effect items or abilities.
* Because a large number of enemies are hooked at once, it is possible for just a single activation of the Sentient Meat Hook to activate other total damage items easily, even though its own proc coefficient is low.
* Due to the hyperbolic stacking, a single Sentient Meat Hook will activate more frequently when stacked with  than additional stacks of Sentient Meat Hook. The only drawback to this is the number of enemies it can hook, but this is rarely an issue.
	+ To get an even higher chance, you can get more meat hooks along with clovers.

## Lore

```
"When artificial intelligence became more commonplace, many companies jumped on the trend for "smart" products. This included smart doors, lights, coffee makers, lawnmowers, vacuum cleaners, bedding, kitchen knife sets, and other home goods. After a series of gruesome lawsuits stemming from hacked smart appliances, most products soon went back to their more traditional, analog lines."

-"Why Is Smart So Dumb? VII"
```

## Version History

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix Meat Hook causing a cascade of issues, preventing certain on-hit effects from working when it would trigger

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Damage: 100% additive damage ⇒ 100% total damage
Milky Chrysalis

The **Milky Chrysalis** is an equipment in Risk of Rain 2.

When activated, the player gets the ability to fly for 15 seconds.

The direction of flight is directly dependent on where the Chrysalis is displayed on the body and jumping allows the player to dash in the direction of movement with no cooldown. Moving vertically is relative to the direction they are facing while moving forwards or backwards. Once the buff expires, the player will float back to the ground if they were in the air.

## Tips

* Using the Chrysalis, the player can skip the pillar charging sequence on Commencement and fly straight to the arena.
	+ If the player does not have enough movement speed items like , or enough equipment cooldown items like the , they will need to rest on one of the support beams below the arena.

* This equipment can assist low-mobility survivors like  and , which can open up previously unreachable areas that were hard or impossible to reach naturally.

## Lore

```
Order: Milky Chrysalis
Tracking Number: 393*****
Estimated Delivery: 11/27/2056
Shipping Method: High Priority/Biological
Shipping Address: Diptera Research Center, Io
Shipping Details:

Deep within the plague wastes there is an alcove free from disease. It is home to a group of insects that have NOT acclimated to their environment. They survive not through resistance… but through transformation.

I’ve witnessed the creatures undergoing infinite states of metamorphosis. Each change that happens to them is reflected in the surrounding land. This constantly molds the area into something less toxic.

I can’t imagine that they don’t have an upper limit - a final form. What adjustments would that final form bring? Are there any restrictions to what can be modified? I’m sending this sample to you to study. Please be careful with it, as it’s frozen in a cryo cell mid-transformation.
```

## Version History

Unknown
* (Undocumented) Removed *Bug Wings* buff and +20% movement speed bonus

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed Milky Chrysalis not working on characters without the display (i.e )

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix Milky Chrysalis flight not being refreshed if used while in exhaustion descent

Early Access Content Update 5
* Major Content
	+ Added New Item Lore Entry: Milky Chrysalis

Early Access Content Update 5
* Gameplay Changes
	+ Now grants true flight and antigravity instead of jump-to-hover.
	+ Pressing jump now performs a short dash in the direction of movement with a 0.5s cooldown.

## Trivia

* Due to the direction of flight being dependent on the position of the wings on the character, using characters that do not have display rules defined prevents the Chrysalis from being used entirely. This is mostly encountered when using Survivor Mods.

* Sometimes, if the player activates a Milky Chrysalis while the Artifact of Enigma is active (obtained via Artifact of Sacrifice or an Equipment Barrel, as Milky Chrysalis cannot be obtained from the Artifact of Enigma), it will grant infinite flight for the rest of the stage. This behavior may be patched in the future updates.
Монстры

Монстры являются враждебными существами и служат главной угрозой для Выживших. В настоящее время в игре насчитывается 56 монстров, и информацию о них можно просмотреть в Журнале.

Боссы (не путать с Боссом телепорта) - это категория монстров с гораздо более высоким уровнем здоровья и урона, и поэтому они более опасны для игрока, чем большинство обычных монстров.

У любого данного монстра есть 1% шанс уронить свой журнал монстров, если какой-либо игрок в группе еще не получил эту запись. Если монстр является Боссом Телепорта, Специальным Боссом или Ордой Многих, этот шанс выпадения вместо этого составляет 3%. На эти шансы выпадения влияет  и/или  игрока, который побеждает монстра.

Все монстры используют ту же концепцию слотов навыков, что и Выжившие, обычно с перезарядкой. Обычно монстры имеют навыки, присвоенные только некоторым из них, в порядке Первичных, Вторичных, Полезных и Специальных. Это означает, что если они получат предметы, влияющие на определенные слоты навыков (например, ) это повлияет на то, как они будут себя вести и какие другие эффекты могут вызвать (например, ). Это видно во время события   Void Fields в Симуляции, и когда включен Artifact of Evolution.
Mine Upgrade Area

Located in the shop you can purchase these books to upgrade your mine

Belt: Increases the speed of all the wash plant parts

Elevator: Spits out fewer rocks when carrying up to the grinder

Grinders: Destroys a lesser amount of ore from the rocks dumped into it

Sifting Table (Grating): Lose fewer ore/gemstones through the table

Power Grid (Panel): Improves the efficiency of the power gems you use for the wash plant, making everything run just a bit longer - also upgrades the ore selection lever, to allow the player to choose which ore is processed by the wash plant.
Predatory Instincts

Stat
 Attack Speed Cap
 Crit chance

**Predatory Instincts** is a returning item in Risk of Rain 2.

The first Predatory Instincts a player obtains grants +5% critical strike chance. Stacking more Predatory Instincts will *not* increase critical strike chance further.

When the holder lands a critical strike, they get a stack of  for 3 seconds, increasing their attack speed by 12%. The holder can have up to 3 (*+2 per stack)* stacks of this buff, for up to 36% *(+24% per stack)* increased attack speed.

## Notes

* Correction: The in-game description does not specify the +5% critical strike chance.
* The duration of the buff is multiplied by the proc coefficient of the attack.

## Lore

```
Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.

A demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.
```

## Version History

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ Remove proc effect growing in size for each stack.
	+ Buff Duration: 2s ⇒ 3s
* Bug Fixes
	+ Fix Predatory Instincts sound not playing over the network

## Trivia

* This item's lore entry alludes to players stacking  in Risk of Rain 1, claiming that the creature that killed Providence, the final boss of the game, had "22 unblinking, crimson eyes."
	+ In Risk of Rain 1, Lens-Maker's Glasses did not grant a 10% increase to critical strike chance, but rather 7%. Reaching 100% critical strike chance required 14 Lens-Maker's Glasses.
Voidsent Flame

Stat
 Damage
 Radius

The **Voidsent Flame** is a void item in Risk of Rain 2, added in the *Survivors of the Void* expansion, and the corruption of the .

When the holder attacks an enemy that is at full health, the enemy is struck with a fiery blast. The blast has a 12m *(+2.4m per stack)* radius and deals 260% *(+156% per stack)* base damage. This damage suffers from sweet spot damage falloff.

## Tips

* This item's effect triggers 0.2 seconds *after* the initial hit, meaning this item won't benefit from 's damage boost unless the triggering hit deals less than 10% of the target's health (including other instances of Voidsent Flame).
	+ Similar to the Crowbar, this item becomes harder to use with offensive drones and other players, as a single hit from anyone other than the holder will prevent Voidsent Flame from activating.
	+ Since barrier does not count towards full health, if an enemy has any barrier while being at full health, e.g., a Scavenger with Topaz Brooch and activating it with Thqwibs, it is possible for the item to be triggered multiple times for the same target.
* Despite slightly reduced damage, this item can easily become more deadly to enemies in groups than .
	+ Instead of needing to kill one enemy, the player can simply damage any target to set off a chain reaction of explosions that can wipe out groups of small enemies and heavily damage or even kill larger ones.
	+ When paired with , this effect is even more pronounced, as any enemies that die as a result of Voidsent Flame will also activate Gasoline and strengthen the chain. Afterburn from the Gasoline can even cause enemies to die after a delay, and potentially even trigger against enemies who weren't there for the initial wave of explosions.
* can trigger Voidsent Flame's effect on *yourself and allies*. However, the resulting explosions *only damages enemies*, resulting in a huge damage boost as long as you stay at or above full health, which can be done using  and regeneration, , , , et cetera.
	+ This combo is particularly powerful on  due to her ability to counter damage from Helfire Tincture with barrier generated by her primary attack.

# ====     [Version 12.45.1.009 ]   ======
Training… <100000000 cycles>
Training… <100000000 cycles>
Training... <100000000 cycles>
Training... <102515 cycles>
Complete!
Display result? Y/N
# Y

We take kindling and throw it in the fire.

The fire is pleased. The fire grows.

We take fruit and throw it in the fire.

The fire loves this gift. Embers pop from the fire and perform dances of joy before fading. Compounds inside the fruit are undone, returning to their base components. There are so many colors. So much energy.

We take a body and throw it into the fire. It will not be missed. He has more to spare.

The fire loves this gift. Fat in the body burns, producing a rainbow of beautiful hues in the flame. Muscles contract and snap, stimulated by the gnawing heat. The fire claims its meal, and returns it to energy.

So much energy. I believe I can work with this.
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Voidsent Flame
Incinerator Drone

Base Cost | $100

The **Incinerator Drone** is a drone that can support the player by burning nearby enemies.

Once purchased, the Incinerator Drone flies close to enemies it sees and burns them. It is possible to bind more than one Incinerator Drone to the Survivor.

## Skill & Behavior

### Primary: Flamethrower

After a 0.6 second windup, the Incinerator Drone shoots a flamethrower that deals 666.66% damage per second for 3 seconds. The damage from this attack ticks 7 times per second, and each hit has a 50% chance to  targets. This attack is similar to  , but it has shorter range (12m versus 21m) and longer cooldown (10 seconds versus 5 seconds). However, the cooldown starts instantly, unlike the Artificer's skill which starts after the skill has finished. This makes it an effective cooldown of 6.4 seconds.

### Behaviors

1. **Go to owner**: the Incinerator Drone must be at least 120m away from its owner, who must be alive. This behavior is active for 3 seconds, and at the end of which the Drone will refresh its enemy target.
2. **Use primary while strafing**: the Drone must be within 12m from its target and have line of sight. This behavior is active for 3 seconds,
3. **Chase off nodegraph**: the Drone must be within 40m from its target and have line of sight.
4. **Chase**: the Drone must be within 40-100m from its target and have line of sight.
5. **Strafe the owner idly**: the owner must be alive. This is effetively used when there are no enemies around.
6. **Go to owner when no enemies**: the owner must be alive. The Drone will refresh its enemy target at end of it.
7. **Use primary while chasing when the owner is dead**: no requirements.

## Notes

* Incinerator Drones tend to hang low near the ground during combat, so they may suffer tremendous damage from  Elite fire trails or  Elite spike pits. At higher difficulties, it may not be worth purchasing Incinerator Drones due to how quickly they may be destroyed.
	+ However, the Incinerator Drone does deal very high damage, so it is worth having as long as the player is willing and able to babysit it.

## Version History

Early Access 'Skills 2.0' Content Update
* QOL
	+ 🌧︎Fix   **Flamethrower Drone** creating two flamethrower effects

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Drone: Incinerator Drone
Survivors

**Survivors** are the various playable characters available in Risk of Rain 2, each with their own unique abilities. Players start with only the  and  available, and can unlock the rest by accomplishing various Challenges. Survivors are known as such due to the result of a space-bound catastrophe, although in RoR2 the case is revealed by the game's lore to be on a rescue mission aboard the UES Safe Travels, sent to look for the remains of RoR1's UES Contact Light. In this case, it's likely the name "Survivor" is used simply because it was also used in RoR1, not because it has significance to the plot of RoR2.

There are currently fourteen playable Survivors (the Railgunner and Void Fiend being available in the DLC Survivors of the Void).

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed some typos in survivor skills

Anniversary Update
* Quality of Life
	+ Survivor Logs now require you to beat the game at least once with that survivor

Early Access Artifacts Content Update
* Bug Fixes
	+ Fix  being able to stun certain characters with stun immunity (mainly survivors)

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added System: Loadouts
		- “Loadouts” are a new system that allows you to mix-and-match your selected Survivor’s abilities before entering a run.
	+ Added System: Alternate Skins
Lunar Coins

**Lunar Coins** are a currency found in Risk of Rain 2 that the player can use to purchase lunar items, unlock the  survivor, activate Newt Altars, Shrine of Order, and the Lunar Shop Refresher.

Unlike items or the other form of currency, Gold, Lunar Coins will **carry over** between games.

## Obtaining Lunar Coins

* Any enemy killed has a 0.5% chance to drop a **single Lunar Coin**, but each time this happens halves this chance **during that run**.
	+ The equipment  has a chance of dropping Lunar Coins in this way.
* Obliterating at an Obelisk in the Hidden Realm  will yield  ****5****.
	+ Obliterating while holding  will instead advance the player to the Hidden Realm , where the player must defeat a   Twisted Scavenger for  ****10**** looted from their backpack **in addition** to the  ****5**** from obliterating, for a total of  ****15****.
		- However, a minimum of one Lunar Pod must be opened to have a chance at the Beads, costing  ****1**** each. Alternatively, the player can visit the   Bazaar Between Time, but the Lunar Pods there cost  ****2**** and the Beads are still not guaranteed to appear. Rerolling the shop will significantly cut into the profits of this method.
* Completing the Game by defeating the  and escaping successfully will yield  ****10****.
* Escaping from  by defeating the  will yield  ****10****.

## Version History

Early Access 'Skills 2.0' Content Update
* QOL
	+ 🌧︎ Add new unique UI sprite for Lunar Coins. Update Lunar Coin model to have a hole in the center to match new icon.
	+ 🌧︎ Minion kills can now spawn Lunar Coins on your behalf

## Trivia

* Lunar Coins used to be whole at the start of the Early Access, but were changed later in development along with the icon denoting the amount of coins a player has.