recursal/Fanatic-Fandom huggingface dataset:
Ordo Xenos

"*To wrest human souls from the grip of the Daemon; to defeat the temptation within our own hearts and minds... There is a grace and a grandeur to the work of the Malleus and Hereticus. But the Ordo Xenos? It has no more gravitas than hacking away weeds in one’s garden.

By all means pursue your grace, grandeur, and gravitas then, sir. And in your prayers tonight, ask that your temptation to those things be lifted from your weak and sinning mind, so that you might feel some humility in the presence of those who ensure your garden remains safe to parade all your fine qualities in.*"
— Apocryphal exchange between Inquisitors Byphon and Merrinus
The **Ordo Xenos (Alien Hunters)**, together with the Ordo Malleus (Daemonhunters) and the Ordo Hereticus (Witch Hunters), is one of the primary sub-divisions of the powerful and secretive organisation known as the Imperial Inquisition. The Ordo Xenos is served by its Chamber Militant, the Deathwatch Space Marines, who draw on Veteran Astartes from Chapters all across the Imperium of Man to form the Deathwatch's Kill-teams and destroy the many foul xenos threats to the survival of Mankind.

## Notable Ordo Xenos Inquisitors

* Charles von Carstien
* Hera Immalia
* James Stainslaus Bell
* Juliar Emilia Constance
* Vladimir von Carstien
The Rune of Spellbreaker

Created by Fradd Huggels, the archmage of the Black land four hundred years ago, in order to close the rift between the 'talented' and 'non-talented'. This Rune makes its possessor and surrounding materials impervious to magic by consuming all that enters within it's barriers, thus preventing the possessor from casting any spell but protecting them at the same time. The character itself could not work alone, in order to activate it the possessor needed to perform complex rituals.

This was possibly the greatest invention in the magic world, but it was not without it's enemies. Many 'talented' people had grown used to having their power and did not want to relinquish it. They killed Fradd, removed the rune and the manuals of its creation from existence. Or atleast they thought so, for Fradd was not without his secrets.
Zaliyne Astovyr

**Zaliyne Astovyr** is an Agent Minoris of the Emperor's Holy Inquisition on the Imperial Ice World of Blessing. She had been working as a Hospitaller intern at Convent Thor before he was employed by Commissar Hexx and up until the Convent was overrun by plague zombies and Nurglite daemons. She was then evacuated from Convent Thor by Fire Team B by the order of Commissar Hexx and was brought to 23rd Garrison.
The Church of Circrotgle

**The Church of Circrotgle**, *circle-cross-triangle*, was a theocratic state stationed in the Maiden World of Legacium, which is now a Daemon World. Its creed abandoned the worship of the Emperor and adopted a new kind of faith, a faith of acceptance and tolerance, a path of wisdom and truth, suggesting the worship of no one but the True One.
Valkyrie Connect Wiki

## Contenidos

Valkyrie Connect es un juego de smartphone para Android e IOS (gratuito con compras incluidas) de estrategia en grupos y batallas rápidas. Con personajes únicos diferentes habilidades y con sus propias historias.

## Novedades

* ¡Llega el Aniversario!, ¡Recompensas diarias hasta el 12 de noviembre!
* Nuevas Invocaciones con tickets y nuevo equipo disponible.
* Nuevas Heroínas: Las Gemelas Lolo y Nana.
* ¡Celebremos Hallowen!, Torre de Festival de Sustos hasta el 12 de noviembre.
* Nuevos personajes de Hallowen: Niji la maestra de los sustos, Vidar el hombre lobo solitario.
* Nuevos jefes connect: Herrero Volundr y Ofnir.
* Nueva tienda con disntintivos de aniversario y caramelos, con Equipo de Nordicia y trajes de boda para Freya y Gullveigh.
* Nuevos trajes de Hallowen para Vali y Ranco.
* Invocación con mayor posibilidad de mejor equipamiento hasta el 12 de noviembre.

## Colabora con este wiki

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## Artículo destacado

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Timra Lovdahl

**Timra Lovdahl** is a native of Blessing who had become a vassal-intern at Convent Thor after having been tithed to the nuns by her family. After the destruction of Convent Thor, she was brought to 23rd Garrison of the Imperial Guard regiment of Blessing-born and began serving as a Senior Motorised Nurse of 23rd Garrison's 1st Field Ambulance Company.
Dwarves

"*We sons of Grungni may have drunk deep from the bitter waters of misfortune, but we yet survive. Whilst a single Dwarf draws breath, we will fight the evils that assail us, and we will never, ever give up.*"
— Hengist Stonebelly, Dwarf Longbeard

The **Dwarves**, or **Dawi** as they call themselves are currently one of the oldest and proudest races in the Warhammer World, with a great wealth of history and power that stretches back since time immemorial. They once held an empire which stretched from Norsca in the north to the jungles in the south, and from Mount Silverspear in the east to the Grey Mountains in the west. But the heart of the Dwarfen realm, Karaz Ankor as they call it, will always lie within the domains of the World's Edge Mountains. The highest mountain range in the world, it is filled with the magnificent halls and holds of the Dwarfen people, a testament to the great feats of engineering and power once wielded by this ancient civilisation.

The Dwarf people as a whole are sturdy and strong, brilliant craftsmen and excellent warriors, but above all, they prize themselves on their loyalty to each other and to those they are indebted to. This strong bond of kinship has ensured that the Dwarfs are considered amongst the most united races in the face of the world. They are known far and wide as the greatest miners and tunnelers in the world, the ageless halls of Karaz-a-Karak are but one gigantic example of how huge their works can become. As expected, the Dwarfs are highly proficient smiths and craftsmen, capable of producing works far more beautiful than the Elven metalworkers in far Ulthuan and hundreds of times more valuable than the trinkets of Men. Proud, honourable and enduring, it is said that the Dwarfs shall weather the horrors and misery of this world until its final bitter end.
Theodoric, Ostrominus the 3rd

**Captain Theodoric** or **Ostrominus the 3rd** is a former Chapter Master of the Ostrogoths.

When Roboute Guilliman of the Ultramarines vowed to hunt down the remaining Ostrogoths, Ostrominus ordered a withdrawal form Ostrogar, to scatter into the farthest reaches of the galaxy and disappear.

The last ships of the XI Legion blasted to their own refuge. One ship, the Ostrogoth gene-stock carrier, Taginae's Wrath was suddenly ripped from the Warp only days after its departure. The immobilised ship came face to face with the intervening craft. **Captain Theodoric** stood at the bridge, baffled. Right before he could give the order to blast the ship out of the space, a mysterious Astarte appeared in **Theodoric**'s throne room and made him submit to his will.

And so **Captain Theodoric** - now better known as **Ostrominus the 3rd** - was moved to stasis with his Ostrogoth genestock to be awoken in the 38th Millenium.
The Crusade of Ortus

**The Crusade of Ortus** is a military campaign against the Imperium of Man, rallied by the traitor Space Marine Ortus, that included several Xeno races such as Kroot, Dark Eldar, and Megarachnids, as the main consistency was Chaos forces.

## Forces

### The Forces of Cabre, of the Ferrous Talons

* 50 Traitor Astartes
* 300 Cultists of the Talon
* 500 Slave Soldiers
* 100 Various Tanks

### Regiment of Death

* 60 Platoons of Traitor Guard
* 5 Squadrons of Leman Russ Tanks
* 10 Squads of Banewolves

### The Black Death

* 20 Renegade Marines
* 200 Slave Soldiers

### The Blood Champions

* 300 Cultists of Khorne
* 70 Bezerkers
* 50 Bloodletters (Bound)
* 20 Mutant Hordes (100 each)

### Kheka'ok's Force of Zeno (Dog Soldiers)

* 10 Hunter Packs (Squads of 10)
* 5 Hunter Cadres (Armed with jump packs)

### The Fallen Knights

* 5 Knight Titans of Tzeentch
* 10 Traitor Knights Titans

### Lords of Chaos

* 10 Chaos Marines
* 100 Cultists
* 10 Defilers

### Dark Mechanicus of the Splinterous Hearts

* 50 Legions of Heavy Tanks
* 10 Platoons of Skitarii
* 10 Warhound Titans
* 5 Reaver Titans
* 6 Baneblades

### The Fallen

* 100 Traitor Marines
* 10 Land Raiders

### Shaper Vorlak

* 6 Kroot Packs (100 in each)
* 100 Krootoxes

### The Forces of Commorragh

* Archon Kazakal
* 100 Kabalite Warriors
* 10 Squads of Wracks
* 50 Wyches
* 5 Squads of Hellions

### The Purge Deciples

* 1.000.000.000 Plague Zombies
* 1000 Cultists of Nurgle
* 500 Plague Marines

### The Warriors of Pain

* 500 Emperor's Children
* 1000 Cultists of Slaneesh
* 10 Tanks (Armed with Decimators)

### Lexols Traitorsis Maximus Legion

* Traitor Emperor Class Titan, The Bane of Terra
* 5 Warhound Titans
Land of Outlaws

Land of Outlaws is a domain of bandits, thieves, murderers, rapists, deserters and pirates. In this domain, each man is considered free, everyone is free to do everything they like to, as long as they could bear the results and its affection on others, there is no certain law to limit the actions of people, might makes the right. The land is ran by hundreds of Bandit warchiefs and pirate lords, who rule over the land with iron fist. Normally any bandit organisation would collapse against the greater rule of kingdoms, but what keeps the Land of Outlaws standing against the outside world is the Outlaw code. The Outlaw code sticks the pirate lords and bandit warchiefs together, making them separate on interior but one on exterior.
Lashu'n Feerah

**Farseer Lashu'n Feerah** was the leader of the Eldar alliance during the Civil War of Legacium. She was a mere Seer from the Craftworld Ulthwe when she joined The Church of Circrotgle, and later she became a Farseer and a public figure among his people under the service of the Church.

When the Civil War began, she was merely a spectator to the ongoing events, but as she could not stay indifferent to the Eldars slaughtering one another for territories, she took action and started a campaign to unite all of the gangs and factions under her banner to restore the order. And thanks to her reputation and wit, she accomplished it. But when other Xeno factions threatened her kinspeople, she could do nothing but retaliate. And the fight went on.

When Legacium Guard declared martial law and made a call for every gang and faction out there to drop arms, she had to refuse, because if the other gangs and factions also did, she would be exposed to every threat out there. She wanted negotiation with Fatargi Duth, the Bishop of the Alpha City, but her people wanted independence from the Church. Seeing her efforts to convince her comrades and people are in vain, she accepted their decision and fought against the Legacium Guard.

After years of bloodshed, she got ambushed by the Legacium Guard and killed during the firefight. Her soulstone is probably still laying around somewhere on Legacium.
Ragnor

The Ragnor are the most unknown and most terrifying faction upon the phoenix isle. They are considered strange, abhuman creatures, they are often used like demonic monsters in childrens stories in many cultures. They live in a network of tunnels that spans the entire known world, at least supposedly, for no man has ever entered their tunnels and returned alive. They usually keep to themselves, but rarely they choose to perform raids on the surface world. These raids vary in scale, but the largest of  them have lead to entire cities being burned to the ground. The ragnor beast is truly a sight to behold. They are larger than any human other than the mortem clavae, with sharp teeth and dangerous claws. Most strangely, they do not have eyes, and yet they are clearly completely aware of their surroundings. In battle they make extensive use of phalanx warfare, with no use at  all of cavalry or war beasts. Some claim that some ragnor can make use of magic, but no proof exists. Oddly however, it seems that they will always, without fail aggressively attack any dragons they come across, with varying degrees of success. Nothing else is known for definite about he ragnor, except that rumor has it, they have great underground cities unknown to mankind, and are lead by an immortal warrior king. A king known as Ragnarok
Adyghan Guard 54th Strike Regiment

**Adyghan Guard 54th Strike Regiment** was a division of the Adyghan Guard that was tasked to suppress a heretical rebel uprising on the Imperial Frozen World of Blessing.

Due to the relatively small scale of the rebellion when they were dispatched, they arrived at the frozen world rather under-equipped - by the time they happened to arrive there, the small uprising was devolved into a full-fledged, planet-wide civil war. The regiment was spent almost to its last handful of men in hundreds of fronts for five years. When the situation was dire, fresh reinforcements from Tallarn arrived and turned the tide of the war, ultimately defeating the heretical rebels. Now, only a handful men remain of the Adyghan Guard 54th Strike Regiment - most either reassigned to the local Imperial Guard regiment or got retired and settled down.

## Notable Guardsmen of the 54th

* Astemyr Nekhu
* Marto Astovyr
Samurrian

Samurrian is a member of the Chalice Moon ville solant theater company, owned by Benereau Vichesne. He is a talented musician, singer, acrobat, and swordsman. He has a close relationship with Fiorah, whom he sometimes calls *min'om* (my little sister).

He is in his mid-twenties, with a slim, athletic physique. It is suggested that he is stunningly physically attractive, often drawing overt advances from young women. He has pale skin, curly amber hair, and striking bright green eyes.

In conversation, he is quiet, often letting Fiorah speak for him. During theater routines, however, he is often the lead singer or orator, with a crisp, melodic voice. He has a typical Jeceau accent.
Kingdom of Forgruïr

Capital: Whitefell

Royal House: House Nonmington

Current King: Geebsen Nonmington

Allies: -

Enemies & Rivals: Kingdom of Steichnia, Northmen Tribes.

A Northerner kingdom in Northern Falder. People of this kingdom is originated from Steichnia and Swarfell. The lands that the kingdom is found on used to be an exiling domain. When the amount of people who survived the cold was high enough, they formed an allegiance, worked together hard and built it to be a kingdom. They got used to cold and snow, and began to like it. They populated, expanded their kingdom in snowlands where no one else could dwell. When they went enough to the west, they reached the Northmen Tribes, the folk that they fight over the Forever Snow Realm. To the south, Forgruïr kings tried to conquer shores to assemble a fleet in Arridian Sea. The shores belonged to the Kingdom of Steichnia, and both kingdoms has been fighting over these shores for about a half century. Due to the instability of war, no kingdom has been able to build a functioning port.
Adeptus Mechanicus

"*There is no truth in flesh, only betrayal."
"There is no strength in flesh, only weakness."
"There is no constancy in flesh, only decay."
"There is no certainty in flesh but death."*"
— *Credo Omnissiah*
The **Adeptus Mechanicus** is the official Imperial name within the Adeptus Terra for the **Cult Mechanicus** or **Cult of the Machine**. In ancient times, before the current Age of the Imperium officially began following the end of the Horus Heresy, it was often called the ****Mechanicum****. The Mechanicus acknowledge the Emperor of Mankind as the ruler of the Imperium of Man, but not the religious truth of the Imperial Cult or the Ecclesiarchy. Instead, the Mechanicus follows its own dark and mysterious scriptures and worships the deity they call the Machine God or the "Omnissiah." The Adeptus Mechanicus believes knowledge is the true manifestation of divinity in the universe, and all creatures and artefacts that embody knowledge are holy because of it. The Emperor is the supreme object of worship for Mankind, the living embodiment of the Machine God or Omnissiah, because he comprehends so much, understanding more about the true nature of reality than any other being in existence. The Adeptus Mechanicus also regard organic flesh as weak and view the removal and replacement of biological tissue with mechanical, bionic parts as sacred. Most elder Tech-priests have few organic parts left and eventually become more machine than man. The Adeptus Mechanicus is based on Mars, the very first Forge World of the Imperium, and they are the sole rulers of the Red Planet. They provide the technical and scientific experts of the Imperium and field armies of massive Titans, Mechanicus Electro-priests, Skitarii and combat Servitors.

## Notable Forge Worlds

Notable Forge Worlds created by our community

* Mazet'u

## Notable Techpriests

Notable Techpriests created by our community.

## Notable Skitarii

Notable Skitarii created by our community.

## Notable Titans

Notable Titans created by our community.
Anzawur Kuadzhe

**Anzawur Kuadzhe** is a Sergeant of the Adyghan Guard 87th Strike Regiment of Astra Militarum.

## Past

Before his mandatory conscription, Anzawur was serving as a crew member of a privateer ship that belonged to a princely house -House of Sherelh'yko- with his family. They were utilised as a part of the main ground raiding unit when planetfall was required to take place. Thusly, Anzawur quickly learned how to quickly adapt to new, unfamiliar and hostile environments. They would scour the nearby star systems right and left, raiding heretical outposts and harassing Xeno settlements. Since he spent most of his time onboard, it was inevitable for him to learn how to fend off intruders that breached the ship's hull and/or how to successfully board and overwhelm an enemy vessel. When he turned 20, he was surrendered to Adyghan Prime Planetary Defence Force and received the proper discipline that he lacked due to his previous life as a privateer. But since his adaptation and combat skills were quite formidable and preferable by the PDF officers, he entered the Adyghan Guard conscriptability list and was enlisted. He served in the ranks of Astra Militarum for five years, assigned to the Adyghan Guard 87th Strike Regiment.
Sugar Mommy

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**Sugar Mommy** is a member of the Moistened Masks, follower of both Slaneesh and Master Masque. She's also Osby's Mistress. She has medical training that she learned before she fell to Chaos, though she does her best to keep her knowledge up to date. A woman who is older than she looks, she is currently using a disguise to appear like a normal person, showing none of the physical gifts that would be normal among Slaneeshi, besides her hair colour. Those who know her real name would remember her as a blonde.
Kingdom of Hudria

Capital: Wuldville

Royal House: House Grezuw

Current King: Joohan Grezuw

Allies: -

Enemies & Rivals: Kingdom of Russhland, Kingdom of Swarfell

Kingdom of Hudria is located on the main land of Falder, in a southwestern peninsula region. It's people are mostly Hadrean and Inglerish. Kingdom has a significantly effective battleship fleet just like Swarfell's, and its castles have strong walls. Hunger is not a problem in the kingdom, due to the Silverflood Lake's rich fauna.
Janset T'lhysha

**Janset T'lhysha** is an Adygh of Abdzakh bloodline form Adyghan Prime. She is an agent of the Task Force "Twilight Eagles" and has been so for over eight years.

Daughter to an officer in Adyghan Guard, she was already semi-involved in his father's work, despite all attempts of his father to keep her out.
Shogunite Voldamia

The land of voldamia was once a simple land, un-unified and peaceful. However 925 years ago, the savage horse clans who inhabited the lands surrounding the voldamians, seemingly as one, took control of the land by force before turning on each other in a great civil war. During these times was the shogunite society forged, as was their caste system. Each of these clans was separated into 3 castes. First, the warrior cast, consisting of the ruling family and the warriors of their clan. Other than those charged with ruling, the entire purpose of the warrior caste is to be fighters, and so spend their whole lives preparing to fight. Second, the civilian caste. This is by far the largest, and the civilian caste is responsible for almost everything else in voldamia, from diplomacy, to construction, to farming, to medicine. And Thirdly, the servant caste. The servant caste is made up of the poverty stricken citizens of voldamia. Each member of this caste has two options in life, become a willing servant to a family of another caste, or be homeless. They are not slaves however, and are given what is deemed fair pay for their work and good living conditions provided they choose to serve willingly. It is and always has been forbidden for children to be born from a couple of separate castes, and those children who are discovered to be such a hybrid are always forced into the servant caste. Voldamia did not say seperate forever however, and after 75 years of civil war the land was united, with the head of the Drago clan crowned shogunate emperor. The Drago clan rules Voldamia to this day, and have developed a very distinctive appearance, with pale skin, black hair, and some claim, Glowing red eyes. The warrior caste of Voldamia have a very strong belief in the strength of  horses. They believe that the horse was created specifically to be used by men as a companion. They believe in an unbreakable bond between man and beast, and that the two together creates the ultimate warrior. As a result they have the most cavalry of any nation and also the best, making them truly feared in battle.
Mazet'u

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**Mazet'u**, bigger and airless moon of Adyghan Prime, also known as **The Forge of Tlepsh**, is an Imperial Forge World of the Adeptus Mechanicus that is located in the Ultima Segmentum of the Milky Way Galaxy. Mazet'u is an average Forge World that produces almost every Adyghan Guard tank, ammunition, and war gear, but their main focus is to fix the existing technology. Thusly, new weapon designs are often made by the Adygh living on Adyghan Prime and contributed to the Forge World.

They are governed by some sort of democracy, a council of high ranking Techpriests, voting among themselves, no head figure representing the Forge World.

Their military is made up almost entirely of Skitarii, some mechanized units, and battle automata. Their soldiers are all female, vat-grown and fully conscious, which is a rare combination across Forge Worlds. They also have a Titan in their possession, which was originally a Chaos Titan, purified by them.

## History

The Mazet'u Forge World was founded in **M30**, during the great crusade. Ambassadors from Mechanicum Cult offered their help to Adyghan Prime, which was accepted by the council of Khase, due to the world's outdated technological capabilities.

Their Techpriests were recruited directly from Adyghan Prime, which altered the religious beliefs of the newly found Forge World. Adygh religion had its own Pantheon, which has a particular smith god, called Tlhepsh. They replaced Omnissiah with Tlhepsh instead and Called their Forge World "The Forge of Tlhepsh.

Even though Mechanicum Cult was superior to Adyghan Prime in terms of technology, Adyghan Prime had technologies which no longer exists in the hands of Imperium, some of them being technologies from the Age of Terra. To prevent the strife that will spread from this condition, Khase hid their technology away.

## Mazet'u Appearance

Mazet'u Techpriests' preference of colour is mostly green and black, they often wear a dark green robe and black clothing underneath. Mazet'u being without an atmosphere, most of them possess rebreathers, some eliminate the need of lungs and depend entirely on machinery.

## Sources

* https://www.warhammergamingrejects.forumc.net

## Gallery

Various Mazet'u-patten lasrifles.Mazet'u-pattern Assault Lasgun.Mazet'u-patten Hotshot Lasgun.Mazet'u-pattern Cavalry Lasgun.Mazet'u-pattern Laspistol.
Stitches

The man known as **Stitches**, was a medic serving with the 8th Penal Legion, a surgeon of some skill, he claimed to have been arrested after refusing to perform ethically questionable surgeries on children, he never specified what the surgeries entailed, only that he trod on the wrong toes.

Hera Immalia often mentions him, claiming him to be "The main reason most of us still have limbs".
Adzykhe

**Adzykhe** are a set of tribes sharing the same blood, culture and language, inhabiting the Feral World of Irelia. They speak a very old form of Adygh Language, as they share common a ancestor with the Adygh, the Mæotæ of M0. Though, due to the fact that **Adzykhe** had to adapt to an entirely new and harsher environment and got disconnected from the main bloodline, their genetic composition differ. They are even paler than Adygh, have lighter hair and higher durability against cold.

There are seven distinct tribes of the **Adzykhe**, each governed by a Prince, who rule over other Princes who rule over smaller regions. Above all the Princes of the Adzykhe, there's a Prince of Princes, elected by the Council of Princes democratically.

* Khattuay
* Dandar
* Arechuay
* Asindi
* Dosc
* Targatuay
* Bzykhuay

## History

Adzykhe record their history on the so named talestones, incredibly resilient rocks with flat surfaces. These stones reside in the caverns of the northwestern part of Kassec Mountain Range, since they are too large and heavy to be moved. They use a form of antique Greek alphabet for writing.

When Adzykhe were abducted by the corsair Eldar from the Holy Terra, they were but a tribe of Mæotæ but as they populated Irelia, they separated into seven newer tribes.
Goat Kai-Ron

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**Goat Kai-Ron**, originally a mechanised unit driver of the Nemean Imperial Guard regiment, is the Master-Lieutenant of 23rd Garrison’s 1st Field Ambulance Company on the Imperial Ice World of Blessing.
Libers

The Liber are a canine species, they have a generally bipedal humanoid shape, with noticably more muscle mass than a human, and large hunched shoulders. They stand anywhere between seven feet and five feet, depending on caste. Male and female are identifiable by the presence of skin and fur patterning on the females, but lacking on males, and the presence of a large mane, or ruff on the males. Pronounced claws are present by default, but social convention demands they are trimmed, however the more thuggish individuals often disregard this. The Fur on most individuals occurs on the forearms, head, upper chest, back, and lower legs. other areas of the body are not covered by fur.
Keovis

## Background

Located on the outer fringes of the Goldilocks Zone, Keovis is a colder terran world, this is the home of the brutal Keovisians and the dangerous wildlife that sculpted them. The golden age has come and gone and with what the Zudreiturnians, or Zuds, disappearance with their worlds change the inhabitants of Keovis do all in heir power to retain what tech they still have, using it sparingly as those who gifted them such devices are now presumed dead or worse. Keovis itself has no tropical areas, rather an array of forests, tundras, and large polar caps. The planet boasts 3 continents of considerable size and deep treacherous oceans. Many monstrous creatures roam the land and the Keovisians have evolved and adapted to bring down these mighty beasts like a pack of wolves. Some of the more prized beasts are large grazing herbivores with nasty defences against attackers and mantis like predators that stalk the forests and mountains of this planet.
Black Mountain Clans

The Black Mountain Clans hail from the northeastern mountains from which they derive their name. Their land was never conquered by the Dracians due to the natural barriers provided by the mountains and the hardiness of their inhabitants. Further, it is an unquestionable fact that the mighty river that is the Vein originates in their land. The Clans are renowned for their ferocity in battle, along with their strength. It is not uncommon to see their troops hefting two handed swords with a sole hand while the other grips a strong shield. Their armor is equally heavy, being plate forged from steel. Interestingly, unlike the nobility of other groups, their leaders have a strong preference for fighting on foot. Their archers are far from the best in the world, but when combined with their stellar infantry and their people’s hardiness, the Clans are not a force to be trifled with.
The lands belonging to the Mountaineers (as they are sometimes called) are twofold: The mountains and the land north of the mountains. The northern lands are fertile, but aside from going through the mountains, the only other route open to these lands is via the sea, and few ships bother traveling so far north.
Supposedly, the Lycans established a colony in the clan’s home land, but this merely conjecture with no actual evidence having been discovered.
Each clan is ruled by a clan chief with an overarching high king being chosen from among the chiefs. A chief is generally chosen by clan elders and druids from a selection of potential candidates, each being voted on by a member of the elders and druid circles, with the votes of the older members carrying more weight. The high king is chosen in a similar manner, but with the individual chiefs themselves having a vote in the matter (often due to alliances, disputes, and etcetera). Chiefs and high kings can also be chosen through a trial by combat (generally till first blood is drawn, but sometimes to the death). For chieftains, the electoral process is generally the  most used, but in regards to high kings, a fusion of the two methods is used, usually to thin the ranks of would-be kings.
Space Marines

"*They shall be my finest warriors, these men who give of themselves
to me.
Like clay I shall mould them and in the furnace of war
I shall forge them.
They shall be of iron will and steely sinew.
In great armour I shall clad them and with the mightiest weapons shall they be armed.
They will be untouched by plague or disease; no sickness shall blight them.
They shall have such tactics, strategies and machines that no foe will best them in battle.
They are my bulwark against the Terror.
They are the Defenders of Humanity.
They are my Space Marines
...and they shall know no fear.*"
— The Emperor of Mankind
The **Space Marines** or **Adeptus Astartes** are foremost amongst the defenders of humanity, the greatest of the Emperor of Mankind's warriors. They are barely human at all, but superhuman; having been made superior in all respects to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Space Marines are untouched by plague or any natural disease and can suffer wounds that would kill a lesser being several times over, and live to fight again. Clad in ancient Power Armour and wielding the most potent weapons known to Man, the Space Marines are terrifying foes and their devotion to the Emperor and the Imperium of Man is unyielding. They are the God-Emperor's Angels of Death, and they know no fear.

## Space Marine Chapters

Notable Space Marine Chapterd.

* Blackened Stars
* Ostrogoths

## Space Marines

* Captain Raeven
* Archbishop Himfea Gaur
* Dar'asn
* Za'Thun Umojen
* Ostrominus
* Franz, Ostrominus the 2nd
* Theodoric, Ostrominus the 3rd
* Ostrominus the 26th
* Fritz, Ostrominus the 27th
* Regulus
* Marinus
* Batboy
Vampire Counts

"*Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk again.*"
—Motto of the Sylvania Press

The **Vampire Counts** are amongst the most legendary faction of Vampires to have ever terrorised the civilised lands of the Old World, all of whom are known to be the bearer of the unholy blood of the Von Carstein bloodline. From the Imperial government and the patriotic citizenry of the Empire of Man, the Vampire Counts are considered by many to be fiends without equal. They seek only to topple the civilisations of the living and supplant them with an Undead Empire that shall reign forever as Lords of the Night. The Vampire Counts are powerful necromancers as well as warriors, given supernatural enhancements to their strength, cunning, beauty and ambition. However, these Vampires, for all their power and cunning, is ultimately a base, selfish creature driven by the same motivations of the mortals they deem themselves superior to. They are remorseless in their advance, killing without thoughts of mercy or compassion, and whose motive is entirely bent on one's own selfish desire.

Indeed, the entire structure of the Vampire Counts is built by the selfish desires of the individual, whether it be for the pettiness of greed, glory, beauty or power. To the Vampire Counts, they simply want it all, for they consider themselves above the living, and would stop at nothing to delude themselves about their cursed and lonely existence. For all of their refinement, in the honest truth, these Vampires are nothing but rotting corpses held together by Dark Magic and the horrific consumption of mortal blood.

From their power base within the former Imperial province of Sylvania, the descendants of the Von Carstein bloodline have vied time and again to topple the authority of the Empire of Man. Since the time of Vlad von Carstein, it is the sole purpose of the Von Carstein family to inherit the Empire as their own, using attempts of legitimacy, assassination and outright invasion to achieve such ambitions. Yet time and again they've been pushed back towards Sylvania and hunted ceaselessly for their horrific origins. Yet no matter how many Von Carsteins fall, there always seems to be another willing to take its place, disturbing the graves of the dead and plotting to finally plunge the Empire into their cruel tyranny.
Dragons

Dragons are rare creatures that there is not much known about them except how to slay them, they are magical creatures that casts spells just by thought, their will is iron, people with weak minds tend to get hypnotized by them within a second.

## History

They used to be seen as gods, they were beings of great power and gereat wisdom that ruled over the lands and humans would worship them, they built great monuments in the Dragons' honour. Yet some grew jealous. Dragons controlled everything through the use of magic, from flying to changing the weather. Clearing valleys to raising mountains.

Men wanted this power, they delved into forbidden arts and claimed the dragons power in the name of mankind. With the power to alter the world itslef at their fingertips, mankind rebelled against the dragons rule. A great war followed where the glorious power of the dragons came face to face with the collective might of mankind. One on one, a dragon could smite a man with a mere thought, yet when thousands wielding unstable magical powers rose up, the dragons soon realised their doom. Under the dragons rule, mankind had prospered, they lived in great stone cities that the dragons had created, they bred. The dragons were outnumbered, intially they were winning. Man was greedy, they wanted to keep the secrets for themselves so they could become like gods. But they quickly begun to understand that mankind would not survive without it, so they taught how to cast spells. Great gatherings of those able to summon the power appeared, and they quickly grew both in size and power.

The dragons had long since mastered magic and had grown complacent and confident in their abilities. Men were the amateur, yet it was them who could summon a power far greater than the dragons. With the sacrifice of over half their number they could control nature itself. Great oceans rose, mountains crumbled, and the dragons fell.

Unable to hold off such power, they fled, creating great tombs to hold the last of their kind. Yet no living dragon entered these tombs for within were the eggs of the final generation, hundreds of Stone eggs had been placed within inside these was the last hope of a dying race. With mankind wanting their utter destruction, they sacrificed themselves, Combining their powers and sending their eggs to a new home, devoid of man, devoid of life. This home is known to man as the Twillight Realm, the plane between life and death. This is where the Dragons lay.
Nydus

The Nydus sytem is centred around a sun-like star, named Nydus. and consists of six main planets, listed in order of distance from Nydus. There are also four more minor planets, which are regarded as the system's "Wild west" and have yet to be exploited in any grand way, merely containing multitudes of small colonies on the more habitable worlds.

 Planets

* Inpes
* Litu
* Virid
* Omus
* Strineo
* Caeler
Qama

"*Do not draw your steel unless it is needed. But if you ever draw it, sheathe it bloodily.*"
—Adyghan honour code "Khabze".

The Qama, a 45-centimeter, double-edged, extremely sharp, one-handed melee implement, is the ubiquitous backup weapon for warriors of Adyghan solar system. It is shaped very similar to Roman gladius, but has a rectangular handle, to make the grip more precise. All ranks and fields of military, private to general, engineer to strategist, possesses this weapon, as almost every man on Adyghan Prime does.

It is usually covered with leather, and the handle and furniture are made out of silver and engraved with traditional Adygh symbols. Despite how it looks like, wielder does not hold it how a Roman gladius is held like. The pommel is grabbed by the palm, middle, ring, and pinky fingers, whilst the handle is held with the thumb and index finger, if it were to be thrusted forward. If it is held the other way around, things are simply the opposite.

It is an ancient tool that has been used by the Adyghan bloodline since way before the Age of Progress.
The Liber Conglomerate

A capitalist meritocracy, where the intelligent, strong, and brave thrive, and everyone else is trodden underfoot. Due to the rigorous nature of life in the conglomerate, the species has naturally streamed itself into informal social castes.

## Castes

The Res (Rez) - The Res, as they are called are the vicious leaders, The Ceo's of corporations, and even shadier businesses. Cunning, underhanded and brutal, they exploit every other caste to their own will and know how to broker power.

The Inge (In-gae) - These are the scientists, accountants and advisers, the foremost minds of the Conglomerate, but without the spirit and cunning of the Res to dominate in their own right.

The Ek (Eck) - The brutes of the species, Lower in intelligence, but with muscle mass and bone thickness outstripping their fellows. these are the soldiers, bodyguards, thugs, and heavy workers, mining and construction are given to the Ek. easily tricked but fiercely loyal, and Stubborn to a tee, someone you want on your side in a bar fight, or a war.

The Vil (Vil) - The underclass, shorter in stature, cowardly, and downtrodden, they do however show a strong survival instinct, and will fight bitterly if cornered, with whatever comes to hand. these are the clerks, cleaners, and factory workers.

The castes are held together by societal norms and are not enforced, breeding is entirely possible between castes, and in fact can form very useful crossbreeds, for instance, Res/Ek crossbreeds are the most common and make excellent military commanders.

## Technology

The Liber maintain a high level of technology, due to the nature of their society there is quite a discrepancy in advancement. One corporation can protect the secrets to a new technology for some time, becoming the only supplier of said advancement for months or even years. Needless to say, this is a very lucrative opportunity, and technological secrets are jealously guarded.

### Space Travel

The most significant discovery in recent memory, was the spike drive, pioneered by the Jotlan Corporation, it allows near light speed travel, cutting travel times from weeks to days or even hours. The Jotlan Corporation managed to keep the technology private for one and a half years before the Steiber Company managed to reverse engineer the device. Rumour has it, the Jotlan Corporation is working on a second, larger version of a spike drive, which will allow faster than light travel.

## Politics

Most Liber won't lift a finger unless there's money in it, descended from a very solitary species as they are, their first priorities lie with themselves always. Unless there is some personal incentive for them to do something, it is very unlikely they will do it. An Inge may do something to sate scientific curiosity, this is the closet to being a good Samaritan the species as a whole often comes. If a Liber appears to be doing something from the goodness of their heart, be worried.
Tormunglaciem

Orbital radius
 Gravity
 Temperature
 Population
 Planetary Governor
 System
 Sector
 Segmentum

**Tormunglaciem** is a barren Ice World. Its rough surface is covered with gigantic glaciers and rocky, sometimes metallic formations. The atmosphere is covered with a layer of cloud almost all the time, and snowfall never ceases. The temperature rarely rises above freezing point, when clouds disperse and let a little bit of its star's light in.

The planet holds immensely dense psionic power, but it is not reflected into the warp as much due to the equally powerful magnetic field of the planet. Due to the extraordinary magnetic field, only the specially equipped spacecrafts can enter its atmosphere.

It is the headquarters of Cult of the Punishers and home to Human species of Punishers. It has no settlements nor stations above the surface, everything there is is subterranean, settlers rarely get out to the surface and mostly for training. Due to the psionic density, it is a perfect detection practice ground for psykers, even the best psykers have a vision of one kilometres diameter inside the atmosphere.
Milky Way Galaxy

"*In its hubris, mankind claims dominion over the galaxy. However, their realm is naught but a few flickering candles in a vast and hungry darkness.*"
—*A Treatise on the End of the Imperium*, denounced and burned in 800.M41
The **Milky Way Galaxy**, or more commonly known as the "**Milky Way"**, is the galaxy that Mankind calls home and in which the Imperium of Man and all of the other starfaring intelligent species known to humanity are located. The Milky Way is a barred spiral galaxy that is part of the Local Group of galaxies. It is one of hundreds of billions of galaxies in the observable universe. Its name is a translation of the Latin term *Via Lactea*, in turn translated from the Greek *Galaxias*, referring to the pale band of light formed by stars in the galactic plane as seen in the night skies of Holy Terra.

Some sources hold that, strictly speaking, the term *Milky Way* should refer exclusively to the band of light that the galaxy forms in the Terran night sky and the skies of many other settled planets, while the galaxy should receive the full name *Milky Way Galaxy*, or alternatively *the Galaxy*. However, it is unclear how widespread this convention is, and the term *Milky Way* is routinely used in either context.

The stellar disk of the Milky Way Galaxy is approximately 100,000 light-years in diameter, and is considered to be, on average, about 1,000 light years thick. It is estimated to contain at least 200 billion stars and possibly up to 400 billion stars, the exact figure depending on the number of very low-mass, or dwarf stars. This can be compared to the one trillion stars of the neighbouring Andromeda Galaxy. The stellar disc does not have a sharp edge, a radius beyond which there are no stars. Rather, the number of stars drops smoothly with distance from the centre of the galaxy. Beyond a radius of roughly 40,000 light years, the number of stars drops much faster with radius, for reasons that are not understood.

Extending beyond the stellar disk is a much thicker disk of gas. The gaseous disk at the centre of the Milky Way has a thickness of around 12,000 light years. The Galactic Halo extends outward, but is limited in size by the orbits of two Milky Way satellites, the Large and the Small Magellanic Clouds, whose perigalacticon is at about 180,000 light years. At this distance or beyond, the orbits of most halo objects would be disrupted by the Magellanic Clouds, and the objects would likely be ejected from the vicinity of the Milky Way.

## Notable Locations

List of the notable locations and solar systems created by our community.

### Segmentum Obscurus

* Arelicus
* Balteum

### Segmentum Tempestus

* Georheim
* Irelia

### Ultima Segmentum

* Adyghan
* Antiocha
* Blessing
* Cammondia
* Helixius
* Legacium
* Ostrogar
* Tormunglaciem
Eldar

"*Trust not in their appearance for the Eldar are as utterly alien to good, honest men as the vile Tyranids and savage Orks. They are capricious and fickle, attacking without cause or warning. There is no understanding them for there is nothing to understand -- they are a random force in the universe.*"
— Imperial Commander Abriel Hum
The **Eldar** are an ancient alien race whose vast empire once expanded the width and breadth of the known galaxy. Their empire was without equal, and they counted themselves masters of the stars. But millennia ago, their overweening pride and their fall into hedonistic practices led to a cataclysm that all but eradicated their kind and led to the birth of the Chaos God Slaanesh. Despite their boundless power, the heart of their civilisation was torn out by this catastrophe of their own making, forcing the surviving Eldar to flee upon gigantic starships called Craftworlds. Now they cling to survival by a thread, fighting the horrors of the galaxy with ritualised discipline and consummate skill. Though highly advanced and feared across the galaxy, the Eldar are a dying race -- a shadow of their former glory -- their race teeters on the brink of annihilation.

## Notable Eldars

Notable Eldar characters

* Farseer Lashu'n Feerah
* Kohtu Esinahka
General Vurgen Gjaardson

**General Vurgen Gjaardson** is the supreme general of the Adyghan Guard 77th Strike Regiment. He uses a power axe and a power sashkho for melee, and a bolt pistol for ranged combat.

Originating from Lokos XII, the homeworld of Nordian Berserkers regiment, he is fierce and merciless in character.

### In the Command of Adyghan Guard 77th Strike

When troops from Adyghan Prime were given to his order, he looked down on them. They seemed sharp indeed, but he expected more savage-looking ones like the Nordian Berserkers'. "Milk-drinkers, horse arse kissers" he called them. He even sent a request for replacement to his superiors, but the negative reply from them was not very late. He thought that he has stumbled upon the gentlest of the regiments that there is in the galaxy. But they proved him wrong not too far in the future. They were gentlemen indeed, but nothing close to what he thought they were. He began respecting his men, later he found out that he also needs their respect in return, in order to efficiently command them. He began embracing some the traditions of his men, to draw them closer to him, without abandoning his Nordian roots. In addition to this, he acquired an Adygh winter hat and an Adygh power sashkho to make his embracement visible.