Weapon

**This page is a Work in Process**

## Fire Walker

**FOR WRITER:** Need Sites (Like Split Ender)]

* Fire Walker
	+ Ability: Fires in BURSTS and may deal FIRE AFFLICTION.
	+ Rarity: Epic
	+ Damage Type: Physical/Fire

* Ring of Death
	+ Ability: Upgrade the Crosshair to a SHOT-ASSIST FRAME that AUTO-TARGETS Nanos. Doesn't apply when aiming down sights.
	+ Rarity: Epic
	+ Damage Type: Physical

* The Critic
	+ Ability: Your weapon fires 6-SHOT BURSTS and its CRITICAL CHANCE is 100%.
	+ Rarity: Rare
	+ Damage Type: Physical
* The Professional
	+ Ability: Burst fire assault rifle, highly accurate at medium and long distance.
	+ Rarity: Normal
	+ Damage Type: Physical
* The Future
	+ Ability:
	+ Rarity: Normal
	+ Damage Type: Physical
* Old Reliable
	+ Ability:
	+ Rarity: Normal
	+ Damage Type: Physical
* The Classic
	+ **Ability:**
	+ **Rarity:** Normal
	+ **Damage Type:** Physical

* Space Cadet
	+ **Ability:**
	+ **Rarity:** Normal
	+ **Damage Type:** Physical

### **SMG's**

* Vicious Cycle
	+ **Ability:** Fires **PIERCING BLADES** that **RETURN** to the weapon when **RELOADING** or reaching their maximum distance. May deal **STUN**.
	+ **Rarity:** Legendary
	+ **Damage Type:** Piercing/Stun
* Mr. Efficiency
	+ **Ability:** Bullets **BREAK ARMOR**, but the magazine size is **SMALLER**. (-%50 Capacity)
	+ **Rarity:** Epic
	+ **Damage Type:** Physical/ Armor Breaker
* Chaos Theory
	+ **Ability:** Continuous firing gradually increases **DAMAGE** and **RECOIL**.
	+ **Rarity:** Rare
	+ **Damage Type:** Physical
	+ **GunTech Progression Stats**
		- **Max Augment:** +50% Bullet Spread and +95% Ranged Damage
		- **Max Attribute:** +28% Ranged Damage and +13% SMG Damage and +13% Reload Speed
* No Filter
	+ Ability: Pulling the trigger **EMPTIES THE MAGAZINE**. The first and last bullets always **STUN** enemies.
	+ Rarety: Normal
	+ Damage Type: Physical/ Stun

* The Bully
	+ Ability:
	+ Rarity: Normal
	+ Damage Type: Physical
* Happy Camper
	+ Pulling the trigger **EMPTIES THE MAGAZINE**. The first and last bullets always **STUN** enemies.
	+ Rarity: Normal
	+ Damage Type: Physical

* The Baller
	+ Ability:
	+ Rarity: Normal
	+ Damage Type: Physical
* The Baller
	+ Ability:
	+ Rarity: Normal
	+ Damage Type: Physical

### Shotguns

* Crescendo
	+ Ability: Hold fire to charge HORIZONTAL SHOCK WAVES that may KNOCKBACK ENEMIES
	+ Rarity: Legendary
	+ Damage Type:

### LMG's

* The Bouncer
	+ Ability: Fire PLASMA BULLETS that SPLIT when they hit NANOS and eventually home in again on their original target. May deal FIRE AFFLICTION
	+ Rarity: Legendary
	+ Damage Type:

### Sniper Rifles

* Dragoon Rifle
	+ Level Requirement: Unknown
	+ Rarity: Normal
	+ Damage Type:

## Secondary Weapons

* Whisperer
	+ Level Requirement: Unknown
	+ Rarity: Normal
	+ Damage Type:
* Noisy Neighbor
	+ Level Requirement: Unknown
	+ Rarity: Normal
	+ Damage Type:
* The Sophisticant
	+ Level Requirement: Unknown
	+ Rarity: Normal
	+ Damage Type:

## Melee Weapons

### Small

* Twin Sticks
	+ Level Requirement: Unknown
	+ Rarity: Normal
	+ Damage Type:

### Medium

* Bushwacker
	+ Level Requirement: Unknown
	+ Rarity: Normal
	+ Damage Type:

### Large

* Snake River Slammer
	+ Level Requirement: Unknown
	+ Rarity: Normal
	+ Damage Type: