recursal/Fanatic-Fandom huggingface dataset:
U-Penta

Designer

The **U-Penta** is a Tier 3 ship in the U-Series mod. As suggested by its name, it has 5 cannons each firing pulses. The central cannon fires a slightly weaker pulse at a higher rate. Maxing damage on this ship prevents the outer cannons from firing at all, except on burst shots. This can make mining a much easier task, as well as on attacking. However it does not work well on enemy groups as only one cannon is firing, so finishing them off may prove to be difficult. When going the mining route, upgrade fully energy regen, damage, and agility. If only regen is upgraded, while DPS jumps the rapid firing cannons with knockback mean moving and collecting the gems is a hassle.

If you're the type to max damage without regen as a attack ship, in the side of the upgrade tree it's better to use the U-Spread, which has higher damage in the front cannon and better shields.

If you want to kill an enemy base early for a short game, a team of U-Pentas or U-Spreads is best for this, as they have the highest energy regen of Tier 3. Using a U-Penta can deliver 300 damage/second, better than the U-Spread's 240 DPS through the front cannon, but the U-Spread has better shield capacity. A team of 8 U-Pentas with max energy regen and damage upgrades (300 damage/second through front 3 cannons) can kill a Level 1 depot in 2.1 seconds and a Level 1 spawn module in 1.68 seconds, ending the game in under 7.55 seconds (of course, plus the time it takes to mine to U-Penta and max out energy regen and damage). A Level 4 base is not much harder to kill. 8 U-Pentas can kill a Level 4 depot in 3.37 seconds, and a Level 4 spawn module in 2.3 seconds, ending the game in 11.35 seconds.

The U-Penta used to have insane recoil, in older versions of U-Series, and could ram a U-Wall to death.
Sawfish

Designer

The **Sawfish** is a Tier 5 ship in the Nautic Series mod. It rapidly fires two lasers from the front with a large gap in between as well as a laser from the back to propel itself forward at high speeds. While the ship appears symmetrical, one of its frontal cannons has recoil while the other doesn't, pushing the two lasers out of sync.
U-Quad

Designer

The **U-Quad** is a Tier 2 ship in the U-Series mod. It has 2 cannons at the front which each fire two pulses stacked on top of each other.

Although it is a tier 2, it is capable of killing all maxed tier 3s and even some tier 5 and 6 ships with unmaxed shields like the U-Demon, Trailblazer, U-Afterburn, U-10 Thunder, and U-Monitor. Like the U-Cruiser, it is very OP when maxed and should not be underestimated. Tread carefully when facing off against these, you don't know if they're maxed or not. It has stats slightly better than the standard U-sniper, but better in every category other than agility. Only 2X the fun!

You should be especially alert when you see a U-Quad in an opposing team that is wandering around with full gems. If you have higher FOV, you should take that to your advantage. RUN.

This ship kind of looks like 2 U-Snipers stacked on top of each other but there's only one cockpit.
Seasonal Badge Contest

**Seasonal Badge Contest** is the occasional art submission contest hosted in the Starblast Main Discord Server. During the submission period, contestants submit a 200x200 image file based on the contest topic, with 2 to 3 images proving it was their original work and not plagiarism.

After the submission period, staff members privately vote on contestants' images, and the winner image will be submitted to the developers to become the new seasonal image, replacing the old one if applicable. Authors of the winning image receive a contributor role in the Discord server if they don't have it yet.

Here is the list of all seasonal images, with the topic, duration, and author, sorted by dates from latest to oldest:
Enigma

Base Attack Range | 400

**Enigma** is an Elemental Warlock chess piece in *Dota Auto Chess*.

## Piece Ability

Midnight Pulse
* DAMAGE TYPE: Pure
* PIERCES SPELL IMMUNITY: Yes.

Steeps an area of 3-grid radius in dark resonance, damaging enemy chesses based on their max HP.

* RADIUS: 450
* PERCENTAGE OF MAX HEALTH AS DAMAGE: 6%/9%/12%
* COOLDOWN: 20
* ABILITY DURATION: 8

## Abilities

Elemental species combo

Elemental Essence
* Active when there are at least (N) different elemental chess pieces on the chessboard.
* (2) Elementals: All friendly elementals have 25% chance to turn the attacker into stone for 4s when attacked by melee chesses.
* (4) Elementals: All friendly chesses have 25% chance to turn the attacker into stone for 4s when attacked by any chesses.

Warlock class combo

No class specified in the infobox!

## Trivia

* Enigma is one of two legendary warlock chess pieces along with Death Prophet.
Shadow X-3

Designer

**Shadow X-3** is a Tier 7 ship in Starblast.io. It is the Tier 7 version of the Shadow X-2 and Shadow X-1, yet shares a lot of characteristics with the Advanced-Fighter; it is a glass cannon ship which fires one frontal pulse with immense speed, damage, and knockback, as well as 4 small lasers from the sides. It is usually favorable to only fire the main pulse of the Shadow X-3. It is also the fastest Tier 7, although its acceleration (gaining top speed faster) used to be poor until it was buffed. The Shadow X-3 has a low shield capacity for a tier 7, tied with the tier 7 Bastion, tier 6 Scorpion and Condor, and the tier 5 Bat-Defender.

However, its speed makes up for its low shield capacity and regeneration. Being the fastest among the Tier 7 ships, the **Shadow X-3** is like the Shadow X-2, allowing this ship to travel at high speeds and easily catch smaller ships. However, the Shadow X-3 has particularly poor agility making this ship difficult to use when asteroids are particularly dense in survival mode, as it is easy to lose health from asteroid collisions. A skilled Shadow X-3 can overpower tough enemies with pure firepower, so if you see a rampaging Shadow X-3, watch out!

However, note that U-Snipers and Advanced Fighters can break the shield of a Shadow X-3 in 2 shots, making it essential for the X-3 to mine gems before duels. This is difficult as the X-3 is a terrible miner even after getting re-balanced, but if the X3 can hit these ships they will spin, get sent flying backwards very fast and will lose most of their shields. Mining pods don't help much either, my advice (from what I have seen others do) is to attack low-level ships that give a kill reward (best bet level 3 ships).

The X-3 is also very good with RCS.

Tricks:

With RCS off (where you can keep moving without holding down the button to move) you can turn fire and quickly get to max speed if you have full energy (and if your lucky you can hit a target and do a large amount of damage to them.) The best time to do this is when you are running away from someone. This isn't as helpful now since the agility was buffed but it still can be useful.

This ship is terrible at mining and destroying bases, but it is by far the best T7 ship when it comes to dogfighting. It's the only one that can turn relatively well, and it can very effectively catch small ships and kill them in 2 shots, but if they do gang up on the X-3, it gets hairy. It can also outmaneuver all the other T7 Ships and deals incredibly high damage per pulse, making it a good endgame choice if you aren't that far ahead. However, this ship can sometimes just explode when it's hit by Odyssey pulses and also is vulnerable in dense asteroid fields.
Lone Druid

Base Attack Range | 400

**Lone Druid** is a chess piece in *Dota Auto Chess*.

## Piece Ability

 Unit Level | 3

Summon Spirit Bear
Summons a powerful Spirit Bear companion in nearby vacant grids to battle for Lone Druid.

* ABILITY: Point Target
* COOLDOWN: 60

Entangling Claws
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit.

* PROC CHANCE: 25%
* ROOT DURATION: 3

## Abilities

Beast species combo

Power of the Wild
* Active when you have at least (N) different beast pieces on board.
* (2) Beasts: All allies have +15% attack damage, including summoned units.
* (4) Beasts: All allies have +30% attack damage, including summoned units.
* (6) Beasts: Attacks from all allies increase physical damage taken by the target by 10%. Effects stacks and can be applied by friendly summoned units.

Druid class combo

Synergy
* Active when there are at least (N) different druid chess pieces on the chessboard.
* (2) Druid: two Druid★ can upgrade to a Druid★★.
* (4) Druid: two Druid★★ can upgrade to a Druid★★★.

## Strategy

Click here to add a strategy!

* Lone Druid's base unit isn't particularly strong, but the summon bear is much more powerful than the average unit at the same level. Prioritize strategies that get the bear out quickly before Lone Druid dies.
* Mana items like Crown and Void Stone will help Lone Druid cast his spell quickly, while defensive items like Stout Shield and Ring of Regeneration will help ensure Lone Druid lives long enough to cast it.
Slipknot

The **slipknot** is a tier 5 ship,the newer version found in recent AOWs,the original one found in kcst.It features 1 moderate pulse and 4 side lasers,2 on front,2 on back.They are fired at a low rate,making stunlocking enmies hard.It is also not quite heavy,which is a thing to be careful about.

The mcst version fires a pulse of approximately 30/50 damage,like the Mercury.The 4 side lasers are fired exactly in the X-warrior pattern,even position wise,but is narrower and deals less damage.It is recommended to use it like an aetos,with a bit more of hit and run.

 Designer
 Status
Pulse-Warrior

Designer
 Status

The **Pulse-Warrior** is a Tier 7 ship in the KEST mod. It could be considered a Tier 7 version of the Gnat/Fly because of its similar size, similar mass, speed, agility and shot style. It has the lowest shield, lowest firepower and has by far the lowest mass of all Tier 7 ships in the mod. It's the lightest ship in the entire mod, being lighter than the 2 tier 1 ships. However, to compensate for this the Pulse-Warrior is very small, fast and agile, making it very difficult to hit. This ship has two frontal cannons stacked on top of each other. One shoots a high damage main pulse while the other rapidly fires slightly inaccurate low damage shots. It is recommended to only shoot when the main pulse is ready. Since the Pulse-Warrior has such low shield capacity, it is not recommended to fight with this ship before getting tons of gems in the cargo. When fighting with this ship turning RCS off helps you dodge most shots. All combat strategies that work with the A-Speedster also work with this ship, given their numerous similarities. When using this ship AVOID torpedoes at all cost, as if you get hit you will go flying very far VERY fast, likely getting killed after colliding with an asteroid/base/another ship.

With full shield, you can survive a rocket (100 damage), but a missile or torp will send you flying, and it will one-shot you unless you have at least 10 gems (150 damage from a missile) or 360 gems (500 damage from a torp). In some cases, the first shot doesn't kill you, but you die after flying into asteroids. However, as a Tier 7, you can hold 980 gems to help keep you alive. Even though you might have 980 gems, you could still get shot, and when you fly into asteroids, you can start losing gems rapidly. The Pulse Warrior also has low shield regeneration.

REMEMBER : ***DO-NOT-RAM*** BECAUSE your shield is almost as low as a fly.
A Y-defender has more shield capacity.

NOTE: The maximum firing rate of cannons was capped for all ships to reduce lag in mods. The Pulse Warrior's fast-firing cannon is affected by this. In real games, it shoots slower than originally intended but has higher damage to compensate.

NOTE: This ship had different stats when it was used in the AOW events from the stat's when it was used in KEST ACW's.
U-Cruiser

**NOTE: As of version 4.0, some information may be missing or outdated.**

 Designer

The **U-Cruiser** is a Tier 2 ship in the U-Series mod. It has two side cannons which fire high damage pulses and a central cannon which rapidly fires a pulse.

## Strategy

* Strong Against: Anything Tier 3 or 1 when maxed, especially against Tier 3 ships with no upgrades, unmaxed Tier 4+ ships, and evenly matched with maxed U-Quads.
* Weak Against: Maxed Tier 4+ ships.

### Playing with the U-Cruiser

Although the U-Cruiser is usually not something you would want to remain as, they have some great advantages while you aren't able to upgrade to the next Tier. Remaining as the U-Cruiser after the enemy base is about to reach Level 2 is a bad idea, as other people will have much higher tier ships that will easily crush a U-Cruiser.

The U-Cruiser has somewhat good recoil, useful for escaping quickly. This can make mining a little hard, but not that much, since you are not that slow and can quickly get back to the asteroid to finish it off. Maxing agility first and then energy regen makes mining less annoying. The recoil can be used to hit-and-run when attacking, as it's the T2 version of the U-Arsenal.

Sometimes, the U-Cruiser would do very well against a U-Sentry or an H-Warrior due to its decent firepower and focused lasers. Even maxed Tier 3s can lose to a U-Cruiser if you use it properly and know how to aim. Particularly, its upgrades, the U-Penta and U-Spread, are easy kills, since they lack focused fire.

### Playing against a U-Cruiser

Like the U-Quad, it is very OP when maxed and should not be underestimated. Tread carefully when facing off against these, as you don't know if they're maxed or not and if the pilot is skilled or not.

Target its back when it is mining, then surprise-attack while it is turning to shoot you. Its weak spots is the back of the side cannons, and the main cannon. Shoot them at the sides so it can't turn while dealing damage to it. It is recommended to use the H-Warrior and the U-Sentry because of the high-damaging lasers. The H-Warrior has back lasers to retreat while damaging it and has frontal lasers which have high recoil and if you turn RCS off you can escape while damaging. The U-Sentry can use both lasers to attack and retreat.

Maxed tier 4+ ships can easily kill this ship, especially the U-Arsenal and the U-Siege.
Priest

**Priest** is a class in *Dota Auto Chess*.

## Description

"Priests are blessed invokers of light and darkness, who express their determined spirits through dedicated service to the people. For numerous battles, with the mastery of light and shadow energies they have weaved the most reliable life-saving protections for their allies."

## Effects

Priest class combo

Barrier
* Active when you have at least (N) different priest pieces on board and you have one chess piece less on board then your courier level.
* (2) Priest: Reduce damage to your courier by 20%.
* (4) Priests: Each allied priest captures control over enemy chess piece with the same or lower level. Requires have less pieces on board then courier level for each priest.

## List of Priests

* Dazzle
* Oracle
* Undying
* Chen

## Species

There are 4 assassins in the game, from the following species:

* 1 Troll
* 1 God
* 1 Undead
* 1 Orc
Scad Fish

Designer

The **Scad Fish** is a Tier 4 ship in the Nautic Series mod. It rapidly fires a single, medium damage laser from the front. The lasers fired by this ship have a very high velocity, making them hard to dodge.

However, the energy regen is poor for mining, making it recommended to stay Archerfish and skip to Reef Shark, unless you have Mining pods.

This is the first ship of the "killer branch": **Scad Fish** > Reef Shark > Shark or Grouper Fish.
U-Wall

The **U-Wall** is a Tier-7 ship in the U-Series mod, upgrading from the U-Barricade and U-Monitor. It fires a wave of bullets spanning the length of the entire ship, with bullet speed gradually decreasing away form the center. It is the largest ship in the mod, as well as the second fastest Tier-7, despite its size.

 Designer

The U-Wall has the highest view distance among any other ship in the mod, allowing easy viewing of any nearby enemies and allowing successful retreats or surprise attacks. It is recommended to fire in bursts when attacking enemies to defeat them in a single shot or to make their ship lose control. While boasting a very high shield capacity as well as extreme energy regeneration and cap, its massive size and slow turning speed often make it susceptible to surprise attacks from the rear, as well as vulnerable to any speedsters in a one-on-one situation, even though the ship's hit-box does not cover the entire model.

It is highly advised that users of the U-Wall never fight alone, and instead provide fire support in groups on offense or defense. With healers, one U-Wall can block enemy fire (tanking) and mow down the enemy, while the healers keep it alive. Despite having the fourth-highest mass in the entire mod (behind 1200, 900, and 850), this ship remains vulnerable to attacks from the U-Smasher, and a direct hit into an asteroid field will spell instant death without gem reserves. It is also very efficient in destroying bases, as it can cover most, if not all, of station modules with its immensely wide line of fire.

Overall, this ship is a major threat on the battlefield when used correctly in groups, and it can deal heavy damage to multiple segments of an enemy base at once. Don't get cocky, and never fly solo.

This is the only Tier 7 that is decent at mining, but it is tricky to give gems to teammates by pressing V, since the gems go very far in front of the ship, due to its large radius. To help teammates mine, another way is to fill the gem cargo and let teammates pick up the asteroids you destroy.

## Trivia

* The U-Wall is meant to look like a ship from Star Wars (The Supremacy). Finalizer says it was used for inspiration and not a complete copy.
* If you look closely, you can see a U-Sniper in the center of the ship.
* In older versions of U-Series, this ship is made out of many U-Snipers' wings

## Cannons

For brevity, this table is repeated **32** times but not shown.
T-Warrior

Designer

**T-Warrior** is a Tier 5 ship in Starblast.io. It fires five frontal lasers that diverge, and as such is best at close ranges. It is an incredible ship for mining asteroids and can stand on its own against other players in combat. It has average speed and slightly high bulk and size, good shields and exceptional energy efficiency.

The T-Warrior has a very unique shot pattern, which can be devastating at close-ranges when all shots hit, but loses its effectiveness as distance increases. It is generally recommended to fully upgrade Energy Regeneration first, and proceed to the next tier, the Marauder or Condor. However, a fully upgraded T-Warrior can be deadly in ship duels, especially against large, bulky ships in surprise attacks. It is weak against agile moving ships or focused fire ships such as the Side-Fighter due to its high spread rate of its firing pattern. However, the T-Warrior's spread fire is supportive for fighting groups of enemies coming from different directions but is very weak if surrounded and attacked from the sides and behind. The T-Warrior is one of the best ships in its tier when fully upgraded and could easily defeat a tier 6 when it has enough attack pods. It is also very powerful when maxed with 4 attack pods and missiles. It however can get beaten by speedsters as it can't do much against ships that can keep their distance.

### Trivia

* The prefix "T-" comes from the distinctive appearance its wings form, resembling the "T" letter of the Latin alphabet.
* This ship is the Tier 5 version of the Delta-Fighter.
* The T-Warrior closely resembles the T-Wing Interceptor from Star Wars and is likely inspired by it.
Unstablecore LDB

Designer
 Status

Unstablecore LDB - an agile, deadly, high-damage inertial bomber.

Inertial bombers aren't a new idea - it doesn't take that big of an intellectual
to imagine dive bombers in space - and yet in never really took off. Lets see
if 4339 is any different, with the advent of Unstablecore - a powerful,
efficient dive bomber, built around the Crystal Core, also known as
AHTP-4335-00d2. Scientist are still not entirely sure as to how these things
work, but we have managed to increase their stability to a reasonable level -
and we found plenty of them to reverse-engineer and produce our own.

Said core can produce a blast of pure energy when triggered. That blast can be
captured into a proper, damaging bolt, with some basic, trivial equipment.
The core loses stability over time, but the system is able to monitor and
combat that effect - yet sometimes, it is useful to let the core fail, which
produces a powerful EMP-like burst, disrupting enemy electronics within range,
bypassing their shields.

## Tips

* Prioritize slow targets.
* This ship is a dive bomber. Shots should be aimed with movement.
* Shots inherit your velocity when fired - dive towards enemies to hit your shots.
* Use your EMP ability to temporarily disable enemies in proximity.
* EMP is very useful for taking out fast, small fighters.
Octopus

Designer

The **Octopus** is a Tier 6 ship in the Nautic Series mod. It fires a large number of low damage lasers at once from the front. Similar to the U-Pulsar, the lasers have recoil, and while highly damaging, the lasers move slowly and can be dodged. This ship and the Manta can be thought of as the Nautic version of the O-Defender, but this ship is slightly faster and has recoil.

While slow and heavy (good for mining) compared to other light T6s, its recoil allows it to move somewhat quickly with RCS off. It is heavier than the Orca, so ramming at extremely close range and in a dense asteroid field is viable.

## Strategy

Its shot is so powerful and is recommended to have 5 defense pods and one pack of missiles, because it can deal VERY immense damage to enemies while its defense pods shield it, and deals extra damage with the pack of missiles/rockets.

It is also a fast miner, which is good for getting to Tier 7. If you are solo, it mines faster than the Orca, but if you have a healer, the Narwhal or Orca can mine faster, and are better for an attacker/healer duo.

This ship upgrades to the Colossal Squid, which is the best ship in this mod.
Magnum

Designer
 Status

This t4 Support Class is similar to some Fighter classes in appearance, as well as being quite similar in stats. The 3 pulse cannons on this ship are able to deal quite a bit of damage, as well as having a decent amount of recoil. The stats are overall quite good, and overall this is a fairly good ship, for a t4.

It also upgrades to a number of fairly strong ships like the Zodiac and Spectris.
Rumble

Mod Version
 Creator
 Number of ships
 Mod code

The **Rumble Mod** is fast-paced team deathmatch mode where two teams of up to 10 players each (maximum player capacity is 20 in this mod) compete against one another to reach the goal first. There is a 50% chance the target goal will be 50 kills in 15 minutes, and a 50% chance it will be 100 kills in 30 minutes. The game ends after the goal is reached or the time is over. If the goal is not reached in time, the team with the higher total kills wins. If the kill count is equal, it's a draw.

This mod was added to Modding space as a modding Friday event on 2020-09-04. Healing was removed from Rumble, but it still exists in the code.

Each round has a random map and ship tier. When players first spawn, they choose from one of 4 random ships (same for anyone entering or re-entering the same round). When they respawn, they keep the same ship they previously spawned with, and they can open a menu to switch to one ship from a list of 3 random ships or keep the same ship.

The score (kill count) of each team is shown in the top-center. The scoreboard shows each player's score (kill count). For each of teams, its actual score is no less than the sum of its players' scores, as players might leave.

## Strategies

The best strategy for this mod is to stick to your team. 2 players will always win over 1. Whichever team has the most cooperation will probably win.

If the enemy team is fighting together with a lot of ships, they will push towards your base. In response, the best strategy to stay near base with teammates, by using chat to say "wait defend base" (T + D + B) or "defend" (D + D + D + D), rather then straying away from base. Because it takes time for them to come to your base after spawning, your team will have limited time to overwhelm their remaining ships with ships spawning at base. Push towards their base only after defeating them and waiting for shield to regenerate.

## Ships

The Rumble mod offers the same selection of ships as present in vanilla Team Mode plus some ships that have been removed from vanilla. Removed ships such as H-Mercury and Toscain are present and buffed for balance purposes.

The tier is selected as in this table:

 3
 4
 5
 6
 7

The best ships in each tier are

* 3: Pulse-Fighter, Side-Fighter
* 4: Side-Interceptor
* 5: U-Sniper, Howler
* 6: Advanced-Fighter, Scorpion, A-Speedster
* 7: Odyssey, Shadow X-3

## Maps

The **Rumble Mod** offers the user a selection between various different maps! All maps have an equal percent chance of being featured.

Here are the maps present at the time being.

**Note:** Click on the map name to see the map pattern in Map Editor

### Removed maps

The list below is a list of removed maps from the rumble:
Simuran

Designer

The **Simuran** is a Tier 4 ship in the Alien Intrusion mod obtained by upgrading all the way to the right of the tree. It has one frontal pulse that does medium damage. This ship has high shields and mass compared to other ships of its tier. However, at a cost of speed and agility. This ship was availible in the 2020 March AOW as a T6 in the NBR ship tree along with the Stingray (Intrusion & Battle Royale).
Shadow X-27

**Shadow X-27** is a tier 7 in the U-Series mod. This ship is very similar to the U-Pulsar but it has none of the disadvantages that the Pulsar had other than the aspect of fragile compared to the other Tier 7's. The damage and bullet speed is what makes this ship so good! It is best played offensively, and it's truly the definition of a glass cannon, just like the U-Marksman, perfectly fitting X-27's style. However it's not for everyone, considering how little health it has compared to the other Tier 7s. It's quite fast however needs to be used offensively and ONLY offensively.

 Designer

* This Ship is a tribute to X-27, a remarkable Youtuber who mainly makes Starblast.io videos, and is an avid fan of the U-Sniper.
* His YouTube profile pic can be found on the back of the ship.
* He no longer uploads due to Content Drought, and IRL business.
* However, X-27 is still reasonably active on discord.

Each pulse does 450 damage, for a total of 900 damage, but with the large space between them, it's only possible to hit one shot on smaller ships, making this ship vulnerable to speedsters.
Unique Commander Pass

**UCP** (Unique Commander Pass) is a special badge. While ECP is cheap to purchase with cash, UCP is expensive to purchase with time.

> UCP [is] a reward given to some of our most dedicated, and creative members in the community, both on the sub, discord, and far beyond. There is no shortage of quality work these people do, and for all the months they've put in we feel this is the least we can do in return for them. It works on something like a merit system. Users are sometimes found performing beyond amazing tasks within the community, and are picked to be rewarded by the team. Recognized members are granted the right to upload a 200x200 image which they can then use as a UCP badge which will display for anyone who joins them in game. The badge can be changed as many times as desired, but all badges are handed directly to the devs; UCP holders can not direct upload.
>
>
> Acarii on Reddit (https://www.reddit.com/comments/7ov4wz)
>
>
>
>

The first UCP was awarded to the YouTuber X-27 because of his many impersonators. As of Dec 21 2021, there are 32 UCP Holders in the Starblast community. The developers share a badge, which is counted as a special sUCP.
Lunatic cannoner

The **lunatic cannoner** is a tier 5 ship in Escalation.It fires 40 damage pulses at regain,at about 3 shots/s.it is best used like a u-sniper,with the player pointing the shots to the center,located at the back of the team.it is quite a powerhouse as a tier 5,but is very bulky and easily gets annihilated.
Creatures of Enderia

*This article is a stub. You can help Creatures of Enderia Wiki by expanding it.*

**Creatures of Enderia** is an upcoming monster collector RPG from Mad Joker Games Inc. that combines open-world adventure with the satisfaction of capturing and raising a collection of mystical creatures. Use your captured creatures to engage in combat and explore the world of Enderia.

## History

*See:* Release date

* Creatures of Enderia has been under development since December 2017.
* A kickstarter is planned for the game, and is expected to launch in March 2019.
* The game is tentatively expected to be released in Q3 2020.

## Game support

Creatures of Enderia Wiki is focused on creating the definitive guide to *Creatures of Enderia*. However, while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

The official game support channels can be found here:

* Creatures of Enderia contact form

## See also

* How to play guide for Creatures of Enderia
* Release date
* System requirements
Laser

The Laser is a long-ranged energy weapon. Once fired, the Laser emits a beam that travels directly forward from the end of the ship that stretches indefinitely. The beam deals damage to any ship it hits, but shortens the laser's length to where that enemy is. The laser can be fired forever, but slows down the ship while firing.
Narwhal

Designer

The **Narwhal** is a Tier 6 ship in the Nautic Series mod. It is a much stronger, tier 6 version of the Swordfish as they have very similar ship designs and both dash and ram to damage enemy ships. The Narwhal has very high mass and can easily knock tier 7 ships far away with its dash. Its dashes can also be used to dodge lasers to avoid potentially lethal pulses.

This ship is very good for attacking in maps with a dense asteroid field and quite poor in maps with a sparse asteroid field. It needs dense asteroid fields for mining fast (without shield) and for ramming enemies into them (with shield).

If you use this ship, it is recommended to max shield regen first, energy regen, ship speed, and then the rest of the stats. Until maxed, it is usually best to use the ship's speed to run away, unless the enemy is already weak enough for you to kill.

this ship is very fast and OP when maxed, though less agile than the Swordfish.

***TIPS ON THE NARWHAL***

AVOID :

1. Bases, as ramming in to bases won't damage them, unless you have mines/projectiles in hand. The dash is good for projectiles.
2. Cuttlefish (unless threatened)
3. Grouper Fish (its more agile and is usually underestimated)

TARGETS :

1. Manta
2. Angler
3. Dolphin
4. any ships with medium or low mass; can also kill high mass ships and even T7s in dense asteroid fields.
Orca

Designer

The **Orca** is a Tier 6 ship in the Nautic Series mod. It fires high damage pulses from the front rapidly (350 DPS when maxed) with a dash, making it a very good ship for surprise attacks. When the energy is low is will only shoot lasers and will not dash. You could be in danger if you use up your energy in combat. Skipping bullet speed upgrades might make it easier to escape.

It is somewhat similar to the Hammerhead Shark, but it is heavier (more knockback when ramming) and mines slower (less energy regen).

The Narwhal can be used to ram the Orca, as it is heavier and has a better dash, while underestimated. The Beaked Whale is also a good choice.
Pioneer

Designer

**Pioneer** is a Tier 4 ship in Starblast.io. It fires two lasers from the front at a slightly slow speed that does moderate damage.

The Pioneer when un-upgraded is an awful ship that will lose any fight. However, once upgraded, it can be considered the strongest Tier 4 ship in the game. Its stats scale steeply per each upgrade (except Energy Regeneration). It is generally recommended to upgrade Shield Regeneration first before proceeding to upgrade other statistics. A fully upgraded pioneer can decimate many ships in an equal battle and can also flee with its impressive speed. Against teams, it can perform admirably.

It is not a very large ship but is quite bulky, similar to the X-Warrior, but much faster. It has relatively low acceleration and is best known for its sudden attacks ramming into enemy vessels. Remember that despite it having the highest terminal velocity of any Tier 4, the Pioneer can still be chased down and killed by other fast tier 4s, especially the Side-Interceptor, or fast ships in other tiers. Despite this, Pioneer is simply amazing against any ship with a lower mass than itself.

"The pioneer is also considered to be a garbage truck because it looks like one, and it hits like one." - Admiral Forever
MCST Speedster Class

These ships are typically very small, light and fast, with high energy but very low shielding and mass.

Generally high mobility and low mass and shields mean that dodging is a necessity, limiting good use of these ships to more skilled players.

These ships are a good choice for skilled players who like the thrill of high speed, and are very popular with the most skilled of starblast players.
Mercury

Designer

**Mercury** is a Tier 4 ship in Starblast.io. It one of two Pulse-Type Tier-4 ships, the other being the Vanguard. The Mercury fires a large frontal pulse and two smaller slightly converging small lasers from the sides similar to the Pulse-Fighter. It is a relatively large ship with average mass, that moves at a good speed and has good acceleration for its maxed speed. It is incredibly efficient with energy and can fire many times before running out. With max energy regen, it never runs out, unless damage is upgraded.

When playing the Mercury, it is best to upgrade Damage (Do not upgrade Damage if you are a miner) and Ship Speed first, due to its nearly inexhaustible energy reserves. The side-lasers prove virtually useless, and the main shot must be aimed well. Un-upgraded, the Mercury is weaker than other ships of its tier. A fully-upgraded Mercury is still not a match against most ships, however, is able to beat the Side-Interceptor, and potentially the Crusader in a duel, both from its tier. Though in Team Mode, the Mercury has an advantage over other ships with attack pods which are easy to get due to it's fast mining abilities.

The Mercury upgrades to the super agile but statistically weak FuryStar, or the T-Warrior, which is a great miner and can be incredibly strong up close but is horrible at long-range combat. However it is the only ship in T4 with a main pulse, which gives it an advantage over ships that don't.
Penetrator

Designer
 Status

This ship is somewhat similar to the Xenon and Harpy, firing 4 low damage lasers rapidly with a pulse.

This ship can be used like a mixture of the Shadow X-1 and the Pulse-Fighter. The best tactic is to burst all your energy as accurately as possible, run, and repeat. It is somewhat a more fearsome version of the Pulse-Fighter, as it is larger and has more regen.
Necrophos

Base Attack Range | 400

**Necrophos** is an undead warlock chess piece in *Dota Auto Chess*.

## Piece Ability

Reaper's Scythe
* ABILITY: Target
* DAMAGE TYPE: Pure
* PIERCES SPELL IMMUNITY: tbd

Stuns the target enemy hero, and then generates a Death Pulse centered on the target, dealing magical damage to enemy units and healing allied units.
The higher the target's missing health, the higher the pure damage.
*The amount of death and suffering in the air increases the power of the Necrophos's plague magic.*

* PURE DAMAGE: 200/300/400
* PURE DAMAGE COEFFICIENT PER MISSING HEALTH: 0.75/1.25/2.0
* STUN DURATION: 2
* COOLDOWN: 10/7/4

Death Pulse
* ABILITY: No Target
* DAMAGE TYPE: Magical
* PIERCES SPELL IMMUNITY: No

Necrophos releases a wave of death around him, dealing damage to enemy chesses within 3 grids and healing allied chesses.

* RADIUS: 300 / 400 / 600
* HEAL: 200 / 300 / 400
* DAMAGE: 200 / 300 / 400

## Abilities

Undead species combo

Plague
Plague Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)

* (3) Undeads: All pieces excluding Undeads are infected with plague: Max HP -20%
* (6) Undeads: All pieces excluding Undeads are infected with plague: Max HP -25%
* (9) Undeads: Every infected piece will be resurrected as a skeleton creep for its enemy when dead.

P.S. Melee pieces will be resurrected into Wraith King and ranged pieces will be resurrected into Clinkz in the same rank as the dead piece, which lasts for 12 secs.

Warlock class combo

No class specified in the infobox!

## Trivia

* Necrophos is the first warlock in the undead species. The second one is the legendary chess piece Death Prophet.
Dwarf

**Dwarf** is a species in *Dota Auto Chess*.

## Description

"Dwarves are a bold and courageous species of humanoids that excel in creating and refining weapons and gadgets, allowing them to slay their foes from afar."

## Effects

Dwarf species combo

Take Aim
* (2)All ranged allies` physical damage deal 10% increased damage for every 1 square away from the target.

## List of Dwarves

* Sniper
* Gyrocopter
Shaman

**Shaman** is a class in *Dota Auto Chess*.

## Description

"Mortal mediators of the ancient elements."

## Effects

Shaman class combo

Hex
* Active when there are at least (N) different shaman chess pieces on the chessboard.
* (2) Shaman: Hexes a random enemy for 6s when battle starts.
* (4) Shamans: Allied shamans cast chaneling and transforms to random chess piece two levels upper.
* (6) Shamans: Every time allied shaman cast an ability he start to transform.

## List of Shamans

* Shadow Shaman
* Earthshaker
* Disruptor
* Arc Warden
* Bloodseeker\*
* Earth Spirit\*

## Trivia

Shaman is a class with a lot of disable.

It is easy to get their final class bonus since you only need 2 shamans.

## Species

There are 3 shamans in the game, from the following species:

* 1 Troll
* 2 Orc

## General strategy

Shaman bonus can prevent initiators from getting their spells off in time.

It is also one of the best ways to deal with strong neutrals.
Solar Spear

Designer
 Status

This ship is extremely good at stunlocking lighter ships like the Lunatic Invader. This ship has insane forward firepower that is able to destroy anything that gets in front of it but once a ship gets to the side of it the Solar Spear is doomed because it has no side cannons and it has abysmal agility, even worse than the vanilla Bastions agility.
Settler

Designer
 Status

The **Settler** is a Tier 5 ship in the KEST mod. It is a Tier 5 version of Tier 4 Pioneer, indicated by its name, very similar shot style, similar stats, and somewhat similar appearance. It has two cannons that rapidly shoot low damage lasers that slightly converge. Because of its high mass, the Settler is a great miner and can be used to effectively ram enemy ships.
Tinker

Base Attack Range | 600

**Tinker** is a chess piece in *Dota Auto Chess*.

## Piece Ability

Heat Seeking Missile
Launches 3 rockets to hit random enemy chesses.

* ABILITY: No Target
* AFFECTS: Enemies
* DAMAGE TYPE: Magical
* DAMAGE EACH: 200/300/400
* COOLDOWN: 8/6/4

## Abilities

Goblin species combo

Nanobots
* Active when you have at least (N) different goblin pieces on board.
* (3) Goblins: Grants a random ally +15 armor and +10 HP regeneration.
* (6) Goblins: Grants all allies with +15 armor and +10 HP regeneration.

Mech class combo

Self Repair
* Active when you have at least (N) different mech pieces on board.
* (3) Mechs: If allied mech survive during winning round you would obtain the Heart of Machine.
* (6) Mechs: If allied mech survive during winning round you would obtain the Golden Heart of Machine.
Wizards

**Wizards** is a class in *Dota Auto Chess*.

## Description

"Wizards play an ancient yet mysterious role. Even though they mostly comprehend oracles and do minor entertaining tricks, Wizards are regarded as evil by many others because of the uncertainly of their purpose of action, The unique power Wizards posses awakes the inner potential of others, leading to a more united alliance."

## Effects

Wizards class combo

Something from Nothing
Reduced combo requirements.
Active when you have at least (N) different wizards pieces on the board.

* (2) Reduces the combo requirement of 4+ combo requirements by 1.
* (4) If you have only one synergy in active(except 4 Wizards), then unlocks all its potential during combat.

## List of Wizards

* Lion
* Naga Siren
* Rubiq
* Dark Willow\*
* Grimstroke\*
Venomancer

Base Attack Range | 400

**Venomancer** is a chess piece in *Dota Auto Chess*.

## Piece Ability

 Unit Level | 1

Plague Ward
Summons a plague ward in nearby vacant grids to attack enemy units. The ward is immune to magic. Attacks of the wards reduce the attack rate of the target by 0.3. (on 30 attack speed for 5 seconds tooltip error)

* ABILITY: Point Target
* COOLDOWN: 5/4/3

## Abilities

Beast species combo

Power of the Wild
* Active when you have at least (N) different beast pieces on board.
* (2) Beasts: All allies have +15% attack damage, including summoned units.
* (4) Beasts: All allies have +30% attack damage, including summoned units.
* (6) Beasts: Attacks from all allies increase physical damage taken by the target by 10%. Effects stacks and can be applied by friendly summoned units.

Warlock class combo

No class specified in the infobox!
Servers

A server on Starblast.io, is the same thing as a system. Systems are rooms where about 30 players can play. There can be more or less than 30 players, depending on the game mode. In team mode it can go up to 60, survival 50, invasion 6, and PDM can have up to 20. During the ACW events there can be up to 200+ in the game because it is held on a special servers to take more people.
System requirements

The following are the minimum and recommended **system requirements** for *Dota Auto Chess*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

As a custom map, Auto Chess has the same requirements as regular *Dota*.

## See also

* How to play guide for Dota Auto Chess
* Release date
U-Speeder

Designer

The **U-Speeder** is a Tier 4 ship in the U-Series mod. It has a dual cannon at the front which fires two pulses and a cannon at the back which rapidly fires a low damage pulse. The back cannon's recoil allows this ship to propel itself forward at insane speeds. However agility is a weakness. it can't make tight turns very well, and is purely and offensive-styled ship. You are recommended to start off upgrading either Ship Speed or Energy Regeneration. Damage doesn't affect the rear cannons, so upgrading it helps to waste less energy when attacking. This ship is surprisingly tanky and is the predecessor to the U-Afterburn.

many that upgraded to this, planned to stay this thing forever and destroy bases, but the U-Afterburn is really better but you've got to pass the Trailblazer first, wich is kinda a trolling ship by ramming your teammates in to astroids, but lacks in mining.

This ship is the reverse of the U-Interceptor, with the 2 more stronger pulses at the front rather than the back and the lesser pulse at the back instead of at the front.

## Tips

* Upgrading damage is recommended, as the rear cannon is unaffected.
* It is difficult, but this ship beats the U-Arsenal and U-Siege. Attack them from behind and be careful, as they can stunlock and kill the U-Speeder because of low shield and mass. If you are not skilled enough, just avoid them.
* This ship mines faster than its successors, so it is recommended to mine the Lvl 3 base half-way or even fully to Lvl 4 before upgrading to a Lvl 5 ship. This ship has a bigger sight range than the Trailblazer too. But if you are very good at pvp, upgrading to Lvl 5 and killing enemies for gems can mine the base to Lvl 4 faster.
* If you can survive an attacker's initial blast of damage, the cannons can easily tear chunks off the other ship killing them or at the very least making them pay.
* When fully upgraded, the shot pattern is this: 2 shots from front, short pause with rear cannons firing, two more front shots before you are out of energy.
* The ships in the miner series are surprisingly fragile to this ship due to their low agility, but if this ship gets stunlocked by their frontal steam of pulses, it will die or lose most gems while escaping. Never attack a miner from the front as a speedster without full shield and at least 100 gems, even if it takes 20 seconds to recharge. If you do not have enough health, you should surprise attack them from behind, but if they turn off RCS to move one way and actually face your way, they'll surprise attack you when you try to attack them.
How to play guide for Default Loadout

*This article is a stub. You can help Dota Auto Chess Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Dota Auto Chess***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Batrider

Base Attack Range | 400

**Batrider** is a troll knight chess piece in *Dota Auto Chess*.

## Piece Ability

Sticky Napalm
Drenches an area in sticky oil, amplify damage from Batrider's attacks and slowing enemy reactions

* ABILITY: Point Target
* PIERCES SPELL IMMUNITY: No
* DISPELLABLE: Yes
* EXTRA DAMAGE: 50/75/100
* RADIUS: 375
* DURATION: 20
* MOVEMENT SLOW: 3%/5%/7%
* TURN RATE SLOW: 70%
* COOLDOWN: 3

## Abilities

Troll species combo

Voodoo Frenzy
* Active when you have at least (N) different troll pieces on board.
* (2) Trolls: All allies have +15 attack speed.
* (4) Trolls: All allies have +45 attack speed.
* (6) Trolls: All allies have +15 attack speed for each successful attack. Maximum 15 stacks.

Knight class combo

Divine Protection
* Active when you have at least (N) different knight pieces on board.
* Shield gives 80% magic resistance and 30 armor for 3 seconds
* (2) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.
* (4) Knights: All friendly knights have 40% chance to proc a damage-reducing shield.￼
* (6) Knights: All allies have 40% chance to proc a damage-reducing shield.
Vengeful Spirit

Base Attack Range | 400

**SHENDELZARE** is an Undead Demon Hunter chess piece in *Dota Auto Chess*.

## Piece Ability

Neither Swap
*Neither swap: Active before the start of the battle round.*

Swap positions with an enemy chess piece whose **star** level is no higher than(Neither Swap skill level), reduce armour, and its mana cannot be restored when it is damaged

*Neither Swap cannot target a unit with higher level.*
*If there are no enemy pieces with equal level, a target lower than the level will be selecte.*
*If there are multiple enemy pieces with the same level , VS will tend to choose a target with lower health.*

* MAX TARGET RANK: 1/2/3
* DURATION: 6/9//12
* ARMOR REDUCTION: 6/9/12

## Abilities

Undead species combo

Plague
Plague Active when you have at least (N) different pieces of this species on board. (Multiple effects stack)

* (3) Undeads: All pieces excluding Undeads are infected with plague: Max HP -20%
* (6) Undeads: All pieces excluding Undeads are infected with plague: Max HP -25%
* (9) Undeads: Every infected piece will be resurrected as a skeleton creep for its enemy when dead.

P.S. Melee pieces will be resurrected into Wraith King and ranged pieces will be resurrected into Clinkz in the same rank as the dead piece, which lasts for 12 secs.

Demon Hunter class combo

Shuttered soul
* Active when there are at least (N) different demon hunter chess pieces on the chessboard.
* (1)\* Demon Hunter: Negate enemy demon power from 1 demon on enemy board. \*Currently not official description but defacto
* (2) Demon Hunter: All friendly demons retain their Fel Power.
* (4) Demon Hunter: All alies deal pure damage by attacks and spells.