Steam Workshop

Signs of Life has support for Steam Workshop mods.

## Steam Workshop for Players

Players can use mods from the Steam Workshop by simply browsing and subscribing to items. The mods should be installed automatically the next time you launch the game.

## Steam Workshop for Modders

### Uploading a New Workshop Item

The first step in uploading a mod to the Steam Workshop is making a mod.
Once you have a mod all zipped up and working from the **Documents/My Games/Signs of Life/Mods** directory, you'll need to make a new directory for your mod within the **Documents/My Games/Signs of Life/WorkshopUpload** directory with the name of your mod.

You'll need to put a total of 3 files in your mod's directory within the **WorkshopUpload** directory:

1. The zipped mod itself
2. A preview image.
3. A Workshop Info JSON File that contains information about your mod.

Here is what the directory looks like for the Example Mod:

Once you have the files in place, you can actually upload the mod to the Steam Workshop, which is done through the Signs of Life game client. Here are the steps:

1. Launch Signs of Life.
2. Press the "Mods" button at the Main Menu.
3. Press the "New Workshop Mod" button. If you've put the proper directory and files in the **Documents/My Games/Signs of Life/WorkshopUpload** folder, you should now see a list that contains your valid mods that are ready to upload.
4. Find the mod data that you would like to upload as a new Steam Workshop item, and click the "Upload" button.
5. If you have not already done so, View and accept the Steam Workshop TOS by clicking the "Workshop TOS" button.
6. Click the "Upload New Mod" button when you're ready to upload it to the workshop.

Assuming nothing goes wrong, the mod should then be uploaded to the Steam Workshop.

**Remember to remove the mod from your Documents/My Games/Signs of Life/Mods directory before subscribing to the mod after uploading it, or you'll run into conflicts due to loading the same mod twice.**

### Updating an Existing Workshop Item

The process to update an existing mod is similar to creating a new mod. Essentially all you'll be doing is replacing all the data for a Steam Workshop item with the data from the **WorkshopUploads** directory. For example, if you realized that there was a typo in your description once you uploaded an item to the Workshop, you could edit the Workshop Info JSON File to fix the typo in the description, and then re-upload the data.
The process goes like this:

1. Launch Signs of Life.
2. Press the "Mods" button at the Main Menu.
3. Press the "Edit Workshop Mod" button. If you have existing published Workshop items for Signs of Life, you should then see a list of them.
4. Find the mod you would like to update and press the "Update Mod" button. If you have the proper directory and files in the **Documents/My Games/Signs of Life/WorkshopUpload** directory, you should now see a list that contains your valid mods that are ready to upload.
5. Find the data from your WorkshopUploads directory that you would like to use to replace the data currently on the Workshop and press "Upload Data".
6. Confirm that you want to upload the data

Assuming nothing goes wrong, the mod data should upload and you'll get a notification when it is finished. Keep in mind that there can sometimes be a delay after updating a workshop item before other users will get the updated copy. You can force the updated copy to download by using the "Verify Integrity of Game Files" option in the Steam client.

### Deleting an Existing Workshop Item

To delete an item that you have already uploaded to the Steam Workshop, do the following:

1. Launch Signs of Life.
2. Press the "Mods" button at the Main Menu.
3. Press the "Edit Workshop Mod" button. If you have existing published Workshop items for Signs of Life, you should then see a list of them.
4. Find the workshop item that you would like to delete and click the "Delete Mod" button.
5. Confirm that you would like to delete the Workshop item.

Assuming nothing goes wrong, the workshop item should then be deleted from the Steam Workshop.

### Example Files

We've uploaded the files here that we used to upload the Example Mod to the Workshop.