Revelator Pathway/Abilities

## Sequence 9: Bookworm

**New Abilities**

* They gain a major improvement to their reading capabilities, being able to read through a whole chapter of a book in a minute and easily understand/interpret the information contained in there.
* **Spirit Vision**: They can use **Spirit Vision** to see non-physical things, such as ghosts and specters. They could see the different parts of a Soul, deduce a person's health and emotions, and determine if something has a magical aura.
* **Reading**: They are able to read the world and events around them as if they were a book, giving them the ability to view any situation like a neutral observer enabling them make the best decisions in any situation.

## Sequence 8: Paranormal Investigator

**New Abilities**

* They gain a significant increase in their combat prowess and physicality, being comparable to that of a **Hunter**.
* **Investigation**: **Paranormal Investigators** can designate someone as their target, wfter which the evidence left by that person, will be highlighted and become easily available to the Beyonder. Footsteps will glow faintly in a neon purple light. They can hear the traces of the conversations of the desginated target, as faint whispers, as long as they are in the same place the conversation took place in.
	+ At this level a **Paranormal Investigator** can only have 3 designated targets.
	+ To designate someone as a target a **Paranormal Investigator** must converse with them for atleast a minute.
* Beyonders of this Sequence always see through their **Spirit Vision** and cannot 'turn it off,' additionally they will randomly gain glimpses of the **Spirit World** equivalent of their current location.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Reading**: They can now glimpse into people's thoughts as if they are characters in a bok, though this ability is completely random and outside of the Beyonder's control.
	+ The mind-reading has a raange of 50 meters.
* Their **Spirit Vision** is the best compared to all other Sequence 8s.

## Sequence 7: Observer

**New Abilities**

* **Enhanced Seeing**: They gain various improvements to their eyesight.
	+ They can easily see up to 10 kilometers away from them.
	+ Their regular field of view becomes 180 degrees, and they can expand it additionally to 360 degrees for up to an hour every day.

* **Foreshadow Sense**: An **Observer** can sense when their current situation may pretain to a future event. For example: if someone is being comically overconfident about something, an **Observer** will sense that they will fail. Additionally they will grasp when and how that person will do so.
	+ This ability can sense almost everything about the future, even the death of a demigod-level being.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Reading**: The Beyonder can 'read ahead' once per day, seeing how their future for that day will play out as if they were reading a book where they are the protagonist.
* **Investigate**: They can have an innate sense of where the designated target is and where they're heading, but it's very vague. They can now have 6 designated targets at a time.

## Sequence 6: Veiled Watcher

**New Abilities**

* **Hidden Sight**: They can plant a wide-open, slightly bleeding eye on any surface they touch and see through it, like a camera.
	+ The eye can only be seen by those with good **Spirit Vision**.
	+ The eye dissappears if it is ever 500 kilometers away from the user.
	+ It can also move itself, however it's movements are very slow.

* **Veiled**: A **Veiled Watcher**'s presence is almost non-existent being stronger than that of an **Assasin** or the **Psychological Invisibility** of a **Psychiatrist**. They can become completely invisible if they conceal themselves in a robe or cloak.
	+ **Veiled** gives the Beyonder an anti-divination property, in the form of making people of a lower level than the **Veiled Watcher** forget almost all information they learn about them procured through divination.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Investigate**: While in combat, they have an intuition of how their opponent will attack. They can now have 13 desiganted targets at a time.
* **Reading**: They have a better control over their mind-reading abilitiesm and can now glimpse into anyone's thoughts up to two times per day.

## Sequence 5: Cultured

**New Abilities**

* **Profile**: They can instantly form a **Profile** of anyone they meet which will include the following: age and physical attributes, abilities, Sequence and pathway, brief history and personality traits.
	+ A **Cultured** cannot create a **Profile** of anyone with anti-divination properties.
* **Imbuement**: They can **Imbue** any oridinary/regular with mystical powers for around minute, the power of the object is related to what that object it, its popularity and cultural importance. Famous books gain powers from the stories within them, a portrait of someone very important may have abilities related to that person and so on.
* All **Cultured** possess an innate knowledge of a secret code, that they can use to communicate with each other, even being able to encrypt the code in a seemingly normal conversation, though conveying an idea this way takes 2 times longer than conveying it regularly.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Hidden Sight**: It becomes harder to detect and it can now move faster. Its range is now 750 kilometers. If a weaker Beyonder gazes into the eye, they will feel a very unpleasant, uncomfortable and unsettling feeling of being watched, which is strong enough to make people want to shut it the thought off the eye from their minds completely. There can now be 3 separate eyes at the same time.
* **Reading**, **Investigate**, **Enhanced Seeing** and **Foreshadow Sense** collectively become **Watching**.
	+ All of the abillities are significantly enhanced.
		- **Reading**'s mind-reading abilities have a range of 200 meters, it can now be used on the designated targets at any time, as long as said target is of a lower or equal level to the Beyonder.
		- There can now be 30 designated targets and to designate someone they must now have only met them.
		- **Foreshadow Sense** can now be activated manually 2 times per day. If **Foreshadow Sense** is activated manually the Beyonder can ask a question about the future, after which **Foreshadow Sense** will provide directions on what must be done, so that the Beyonder may expirience an event that tells them about said future.
		- All of **Enhanced Seeing'**s improvements are further bettered.
	+ With the combined future seeing capabilities of **Reading**, **Investigate** and **Foreshadow Sense**, the Beyonder can permanently see 10 seconds into the future.
	+ **Watching** is able to uncover everything in the vicinity of the user perfectly.
	+ They can freely see through the eyes of anyone within a kilometer.

## Sequence 4: Beholder

**New Abilities**

* **Passion Ignition**: A **Beholder** can induce a great feeling of passion within anyone that they look at, that person will then become infatuated with something menial of the **Beholder**'s choosing. The longer someone is under this effect, the more intesive it becomes. Anyone affected by this power will have their **Mind Island** and **Body of Heart and Mind** burn. Eventually their mind will be completely incinerated.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Watching**'s mind-reading has a range of 1 kilometer. The Beyonder can have 200 designated targets, only needing to have seen them to designate them. If they have 'read ahead' today and their future changes, they will gain a second precognition about the changed future. Its **Foreshadow Sense** now gives more clear instructions, and can be used 7 times per day. The general future-seeing power now extends to 1 hour ahead.
* **Profile**: They now need to have only seen the person to make a **Profile** of them.
* **Hidden Sight**: They eyes' range is now that of a small country, and there can now be 20 eyes at the same time. Each eye can grow out limbs and body, in order to temporarily become a clone of the Beyonder, this can last for up to an hour. Additionally the **Beholder** can switch their main body with a clone.
	+ The requirements for planting the eye is now to have been within 1 kilometer of the surface and to have seen said surface.

**Incomplete Mythical Creature Form**

* As a Sequence 4 Demigod they receive a some level of **Godhood**, and with it comes an incomplete **Mythical Creature Form**. The **Revelator Pathway'**s **Mythical Creature** form is countless wide-open bleeding eyes collectively called the **Truthseeking**.
	+ At the demigod level, the eyes only grow on the Beyonder's body rather than being a formless being.

## Sequence 3: Architect of Unseen

**New Abilities**

* **Unseen Manipulation**: An **Architect of Unseen** can manipulate the outcome of all things that only they observe. If anything has any uncertainty in it, as long as they are the only ones that see it, they can make its result absolutely anything, obviously excluding Uniquenesses and Beyonder characteristics.
	+ The Beyonder may freely teleport between any unobserved place.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Watching**: The mind-reading has a range of 20 kilometers, the Beyonder can have a thousand designated targets. **Reading** ahead provides a tertiary and quaternary revision of the future, it gives information about the next week, instead of just the next day. **Foreshadow Sense** always gives instructions to the Beyonder on how to reach an event related to the future they wish to learn about. The general future-seing power extends to 12 hours in the future.
* **Hidden Sight**: They eyes' range is now that of a continent, and there can now be 100 eyes at the same time. The clones can now last for up to a day. The range requirements for planting the eyes is now that of a small city.
* **Passion Ignition**: Its strenght and potency have increased

Incomplete **Mythical Creature Form**

* The number of eyes increases.

## Sequence 2: Paradoxic

**New Abilities**

* **Paraadoxic Separation**: A **Paradoxic** can split the present into two different equaly likely versions that will 'play out' parallel to each other. The split lasts for around a minute after which the **Paradoxic** will have a bit of time to decide which version of the present was the 'truth.'

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Watching**'s 'read ahead' now gives an unlimited amount of revisions to the future, which makes the general future-seeing powers of **Watching** obsolete. It extends to almost a year into the future. The Beyonder can now designate the entire population of a city as targets.
* **Hidden Sight: They eye no longer has a needed range, and there can now be more than a thousand eyes at the same time. The clones can now last for up to a month. The range requirements for planting the eyes is now that of a continent.**
* **Passion Ignition**: Its strenght and potency have increased dramatically.

**Mythical Creature Form**

* "They" become a complete **Mythical Creature**, their **Mythical Creature** form - the **Truthseeking** is that of countless wide-open bleeding eyes.

## Sequence 1: Enraptured

**Authorities**

* **Interst**: An **Enraptured** can freely control the interest of anyone and everything.
	+ **Passion Ignition**'s strength increases dramaticaally because of this.
* **The Observatory (Divine Kingdom)**: An ability used to create a **Divine Kingdom** for the **Revelator**; however, this **Divine Kingdom** is still in an embryonic state. It is a completely white void, isolated from the physical world. In it there will be countless 'telescopes,' that look like projections of different places that the **Enraptured** wants to see.

**Strengthened Abilities**

* All previous passive abilities are enhanced as per usual.
* **Watching** can see up to 10 years into the future, with minimal inaccuracy. No restrictions on amout of designated targets.
* **Hidden Sight**: No range requirement for planting the eyes. The clones can last for a year each.

## Sequence 0: Revelator

**Authorities**

* **Absolute Truth**: The **Revelator** can **Reveal** anything as truth, even if that thing was not necessarily true, it will become the truth once 'They' **Reveal** it as so.
	+ As long as their version of **Truth** is even slightly possible, it can be made into reality. As long as an interpretation is possible, anything is possible.
* **The Observatory**: 'Their' **Divine Kingdom** is now complete, inside it, enemies will be constantly with an influx of 'truths' which will make it almost impossible for them to understand anything thats happening.

**Strengthened Abilities**

* **Watching**: It can now see years aand years into the future, only becoming innacurate around 10 years in.
* **Hidden Sight**: The clones now last for up to a century.