Damara

**Aibell Deirdre Aeracura** (born 1 January 1983), more commonly known by its alias **Damara**, is a quantifiable abstraction of the concept of death. There are several things which Damara is not, including but not limited to: human, alive, sentient, organic, artificial and thinking. Any action whose result is dependent upon the target being intelligent or biological will invariably fail to affect the abstraction, as it entirely escapes all but the broadest of definitions.

Damara may be referred to using any pronoun, although it would be most accurate to describe it as a nonliving object due to its lack of personhood.

## Appearance

Damara resembles a woman between 24 and 32 years of age. It possesses black hair, red irises, pale skin and an unremarkable physique. It exclusively appears in casual business wear. It speaks in a received pronunciation and with a rhythmic cadence.

Substance-wise, the entity is composed of inert organic compounds and non-metabolising organic structures. It does not ingest or excrete nutrients, nor does it generate energy besides the kinetic motive forces with which it moves its limbs. Glucose extracted from its otherwise stagnant bloodstream cannot be metabolised and is entirely nonreactive in the presence of particles which would usually interact with it, such as glucose oxidase. Consequently, the entity is physically indifferent to solvents, chemical reagents, biological weapons and oxidative chain reactions. The entity produces no aromatic compounds and is significantly more quiet while in motion than other humanoids of similar gait and activity. Prolonged interactions with the entity elicit feelings of apprehension and discomfort which intensify over time.

Damara's body temperature is consistent with those of its surroundings. Contact between itself and a living organism results in a rapid leaching of heat, precipitating in hypothermia and frostbite. Skin or eye contact with the entity has intense neurological and physiological consequences: aphasia, paresis, a loss of dopamine receptors throughout the body, fatigue, suicidal ideation, depression, feelings of powerlessness and worthlessness, dementia, weight loss, anaemia, severe bradycardia, a diminished metabolism and extreme lethargy. These symptoms have no obvious causes and are unresponsive to therapy.

Damara is metaphysically present on all existential planes, with the implication being that the entity may be observed using any and all senses, including ones which operate on supernatural and thaumatological bases. Its appearance, then, can vary between individuals based on what senses they have access to, and depending on which ones their cognition prioritises.

## Personality

Damara adjusts its behaviour in order to achieve specific outcomes, therefore lacking a personality in the conventional sense. When it is necessary for it to maintain consistency of disposition across multiple groups, however, it defaults to a collected and facetious demeanour. It does not respond to frightening, painful, uncomfortable or otherwise disabling stimuli except by making objective assessments of incoming sensory data.

The entity processes information under several simultaneous logical axiomatic codices, most of which are incompatible with human neurology. This enables it to make inferences and deductions which would typically be impossible to make using the information that it has absorbed. It encodes and stores information within a medium separated from physical reality, too, effectively making its body an interface between the entity's governing consciousness and the conventionally experienced world.

## Abilities

### Supernatural Abilities

* **Selective Termination:** Individuals suffering lethal wounds as a result of Damara’s actions do not immediately expire, even if they have been dismembered or had large organ groups removed. All of their body parts remain functional and metabolically active, even if they now lack a blood supply or the resources needed to continue typical physiological behaviour. Damage to the brain does not impede neurological activity; persons whom Damara has chosen not to kill remain cognizant of all disparate segments of their body indefinitely, with incineration (and similar processes) failing to reduce their awareness or mental capabilities. This effect applies to Damara itself as well: all of its bodily processes are suspended, including metabolism and nerve impulses. Dismembering it does not incapacitate it; removing large muscle groups does not make it weaker; destroying its eyes does not blind it; poisons do not circulate within its body; it is chemically inert and reacts to neither solvents nor adhesives. Sleep, nutrition, oxygen and hydration are non-issues for it as well.
* **Objective Superiority:** Damara has an enhanced intellect which places its psychology well outside the definition of human or synthetic, enabling it to process incredible amounts of information and operate under several simultaneous logical codices, giving rise to an almost complete form of local omniscience and the ability to make difficult or conventionally impossible inferences. To quantify this ability: it can see with perfect clarity up to several dozen kilometres away in moderate visibility conditions, echolocate throughout several media, penetrate opaque materials with its vision, feel electrical impulses generated by living organisms from hundreds of metres away, detect someone's footsteps through vibration, determine the chemical composition of air by smell, detect traces of specific persons based on organic residue as fine as airborne particulate, and see with the same clarity as a high-intensity light microscope. Damara can also monitor the activity of specific neural pathways within someone's body. Given some time (several minutes) to analyse a person, it will eventually become capable of predicting their motions before upper motor neuronal signals can trigger movement elsewhere in the body. This also means that it can tell precisely what someone is paying attention to and which senses they are focusing on. The longer it spends analysing someone, the longer this predictive period becomes. It also possesses multiple physical advantages over baseline humans. It is capable of casually moving at a sustained speed of 350km/h (98m/s) and has a maximum speed of 200m/s. It can produce a static force of 440,000 Newtons (able to lift around 44,700 kg) with one hand and has acute senses which allow it to hear hushed conversations from several dozen metres away, even through walls. This effectively grants it panoramic vision, with its eyes being able to make out entire environments by looking into the reflective surface of, say, a marble lying on a table a few dozen metres away or by viewing refracted light within a raindrop. Its reaction times outpace its movement speed, with manual nerve impulses taking approximately 165 microseconds to be processed and enacted, compared to a human average of 250,000 μs. Its durability matches its physical strength.
* **Mortal Bias:** Damara is incapable of death. First and foremost, it possesses regenerative abilities which allow it to reconstitute mutilated or disembodied limbs within moments of incurring damage. Secondly, its nervous faculties are not impeded by decapitation, nerve agents or cranial trauma. Left alone, it will regenerate from any injury, even if its remains are rendered biologically inert (such as through physical maceration or incineration). Its regeneration is also capable of displacing any objects impeding its recovery with force similar to that exerted by its limbs; this allows its remains to tunnel through concrete and other solid media. Indefinite neutralisation would require the constant, ongoing destruction of its body.
* **Functional Resolution:** Damara can instantly kill non sapient organisms upon skin contact. The cause of death is always the instantaneous and inexplicable cessation of all metabolic activity. Entities killed in this fashion cannot be resuscitated and are unaffected by metahuman powers and technologies which would typically reanimate deceased flesh. Furthermore, these cadavers lose all nutritional value. Damara’s presence eradicates microorganisms in a several metre radius, resulting in long term gastrointestinal distress for persons exposed to it for long periods of time and rendering the soil which it treads upon unsuitable for further habitation. Materials and surfaces treated in this way cannot be made fertile again.
* **Potential Reduction:** Injuries caused by objects in physical contact with Damara cannot heal. Attempting to mend these wounds surgically will close the open injury but nerve endings, muscle fibers and blood vessels will refuse to bridge the gap. Excision of the affected tissue will cause any regrown tissue to reproduce the original injury. Furthermore, organisms harmed in this way experience a loss of circulation and sterile atrophy, with the damaged area never becoming gangrenous or infected. Over time, injured animals’ bloodstreams will become purified, transforming into molecularly pure water at a rate of 2-4 litres per hour. This is obviously fatal in a majority of cases. A full blood replacement is capable of removing this effect. Alternatively, other metahuman healing powers may be utilised in order to keep the affected individual alive long enough for the effect to wear off.
* **Active Extension:** Damara can revive dead individuals so long as they have been dead for fewer than 24 hours and it is either within 50 metres' proximity, or within line of sight. These individuals retain all of their original skills and faculties and are compelled to follow Damara’s commands. Unless directed to behave in specific ways, they are not in possession of personalities or wants of their own. They do not retain the memories of their living selves. They have no circulation or metabolic needs, remaining alive indefinitely. They do not regenerate from even minor damage, however, and therefore they tend to degrade over time due to environmental mechanical stressors such as wind-induced erosion. They may be eliminated through entombment, incineration or any other means of disposal which completely destroys the body. Reanimated individuals retain their metahuman abilities, if any, but not the finesse with which the original utilised them. These entities share Damara's senses and mind, essentially making them extensions of the entity.
* **Memory Leak:** Blood flows toward Damara when it is nearby. Furthermore, it can actively sense injuries and morbidities on a person. The expiration of an individual within several hundred metres is highly noticeable to the entity, manifesting as a pinprick pressure which allows it to extrapolate the exact time and place of their death. Damara’s body is cold to the touch. The circulation of individuals who touch it are severely impeded, causing symptoms similar to anaemia and hypothermia. Repeated skin contact results in a slowing of a person's heart rate, diminished metabolism, a loss of dopamine receptors all throughout the body (resulting in symptoms of depression and dementia) and extreme lethargy. These effects generally only abate slightly with time, even with months of physical therapy. Prolonged eye contact with Damara results in persistent feelings of fatigue, hopelessness and powerlessness which typically develop into incurable clinical depression and suicidal ideation. Aphasia and paresis are also common effects. Damara also lacks a scent of any kind and its movements produce much less noise than would be expected. Its body temperature is always equal to that of its surroundings.

### Skills & Expertise

* **Cognition:** Damara's inherent intelligence and observational abilities allow it to develop skills and absorb information through mere consideration of the task at hand. Operating under a cerebral physical framework, rather than relying on the functionality of a motor cortex, its physical aptitude in combat (disregarding inherent differences in strength and speed) vastly exceeds that of all martial artists. It shows a similar ability to immediately grasp and apply musical skills, scientific knowledge and language.

## Biography

Damara was (apparently) born in 1983 in Canada. It was raised as a mundane child and excelled in its academic pursuits. It maintained no social relationships, with its parents professing that they did not know much about their own child, being unaware of its interests and what it did for most of the day. It is believed that the entity's metahuman abilities subtly discouraged its parents from attempting to learn more about their child, due to the unpleasant emotional and physical sensations this would entail. It graduated as normal from its place of secondary education and acquired a doctorate in psychology. According to all official documents from this time, it was an astonishingly gifted student with no outstanding criminal record or any extracurricular involvement with the university. It maintains no official vocation nor does it have a place of permanent residence.

By all accounts, Damara has led a completely skeletal life, having the bare minimum number of documents needed to verify its existence and academic record. It is a bizarre non-person, to whom nobody can testify to any familiarity with. It generally wanders the world, arbitrarily executing prominent individuals and involving itself in the affairs of nations and politicians. It is lightly motivated by money, or perhaps the strength of a person’s desire to see someone else perish, and is therefore available for contract work. It is an unofficial affiliate of a number of mercenary groups worldwide and has maintained 100% success and 100% lethality rates all throughout its ‘career’.

## Trivia

* Damara was entered into the high-bracket of the first TotG tournament and placed third out of the four contestants, being defeated by Heinrich.