recursal/Fanatic-Fandom huggingface dataset:
Enders (Dimension B-047)

**EDRS SECURITY WARNING**
**This document has been detected to have been modified by an unauthorized user, traced back to a location in the B-047 reality. Only members with Level 4+ clearance should proceed.**

**The Enders Department of Record Security advises you to change your password immediately.**

"The main culprit seems to be the Boaters clan. Stay on high alert." - EDRS Director \*̘̐̉̀ͪͧ̑̓%͖̮̤̤͚͕̺̏)̴͍̗͉̟ͬ͑̈́ͯ͛͛!͔̠̥͕͚͙̩͢y̻͎̪͍̻̬͠^̞̗͔ͪͯ̓̽͊͂%͎̦ͅ$͙̬͐ͥͥ̆͊̀\_̞̲͙͂ͥ̈́̄̾̚#̳̟̀\_-+!

## THE GREAT BOATERS THE GREAT BOATS 4EVA

### Creation Date

Your =̶̛̯̪̆̓͂̚?̵͈̦̗̈́̀͂̏͆͂͝}̵̫̱͌̈́͒̍͂|̶̙̦̙̆̂͊̾̅{̷̘̙̣̼̬͉̉̈̌͆̋̀-̴̛̙̝̭͚̣͐̈́̆͘-Mo=̶̛̯̪̆̓͂̚?̵͈̦̗̈́̀͂̏͆͂͝ther HAHAHAAHHA

### Leader

ZARCANAS DUJMBE AHAHAHAHAHAHAHAA BOATCANA 4EVAAAAA=̶̛̯̪̆̓͂̚?̵͈̦̗̈́̀͂̏͆͂͝}̵̫̱͌̈́͒̍͂|̶̙̦̙̆̂͊̾̅{̷̘̙̣̼̬͉̉̈̌͆̋̀-̴̛̙̝̭͚̣͐̈́̆͘-̴͕͕͉̓̔̄͝≠̢̨̞̦͈̤̹̎-̸̡̨̯̩͈͚̳̭̑̓̑̿̌͒͘\*̶͖̣͈͈̦̝̇̚/̷̦̦͉̓̎̿͛̿̈́̽͠\*̷̢̡̙̝̙̯̲͌̆̈́̆͜͠-̸͚̰̐̃͠+̸͇͌̐̈́̌̒̿̍

### Enders Tech Level

1 2͇̪̠̩̾ͅ%̖̹̥̙̯̬͛͝ͅ\_̷͐̀̂͐ͣ̉\*̐ͮ͢@̥͛̊͗̒̽ͨ͢\*̘̐̉̀ͪͧ̑̓ BILLION AHAHAHHAHGHSAHHAHA

2͇̪̠̩̾ͅ%̖̹̥̙̯̬͛͝ͅ\_+̧̫̝̰̼̙ͤͣ͒̿̊ **version of Enders in this reality is c2͇̪̠̩̾ͅ%̖̹̥̙̯̬͛͝ͅ\_̷͐̀̂͐ͣ̉\*̐ͮ͢@̥͛̊͗̒̽ͨ͢\*̘̐̉̀ͪͧ̑̓%͖̮̤̤͚͕̺̏)̴͍̗͉̟ͬ͑̈́ͯ͛͛!͔̠̥͕͚͙̩͢y̻͎̪͍̻̬͠^̞̗͔ͪͯ̓̽͊͂%͎̦ͅ$͙̬͐ͥͥ̆͊̀\_̞̲͙͂ͥ̈́̄̾̚+̸̣̙͐ͮͨͮ̊͑͋+͖̭͚̙͠ͅ+̧̫̝̰̼̙ͤͣ͒̿̊alled "Boaters" a2͇̪̠̩̾ͅ%̖̹̥̙̯̬͛͝ͅ\_̷͐̀̂͐ͣ̉\*̐ͮ͢$̑%̞̘̉̋͗́ͭ%̧͍͚̳̗͙̠+̸̣̙͐ͮͨͮ̊͑͋+͖̭͚̙͠ͅ+̧̫̝̰̼̙ͤͣ͒̿̊y the same, with the same technology a2͇̪̠̩̾ͅ%̖̹̥̙̯̬͛͝ͅ\_̷͐̀̂͐ͣ̉\*̐ͮ͢@̥͛̊͗̒̽ͨ͢\*̘̐̉̀ͪͧ̑̓%͖̮̤̤͚͕̺̏)@̨̭ͫͤ̎̂$̑%̞̘̉̋͗́ͭ%̧͍͚̳̗͙̠+̸̣̙͐ͮͨͮ̊͑͋+͖̭͠ͅLevel as our universe, however it's rHAHAHAHAHAHAHAHHA`[REDACTED]`n by boats.**

## Info

Boaters was founded in 1975. They are near ide***GET BOATED LOLOLOLOLOLOLOLO***ntical to Enders, except they are run by **`GREAT GLORIOUS`** boats. 2͇̪̠̩̾ͅ%̖̹̥̙̯̬͛͝ͅ\_̷͐̀̂͐ͣ̉\*̐ͮ͢@̥͛̊͗̒̽ͨ͢\*̘̐̉̀ͪͧ̑̓%͖̮̤̤͚͕̺̏)̴͍̗͉̟ͬ͑̈́ͯ͛͛!͔̠̥͕͚͙̩͢y̻͎̪͍̻̬͠^̞̗͔ͪͯ̓̽͊͂%͎̦ͅ$͙̬͐ͥͥ̆͊̀\_̞̲͙͂ͥ̈́̄̾̚#̳̟̀#͓̲̬͈͙̦ͪ+̷̱̍͒ų͙̠̘͓̣̪̍͋̀̅ẃq̷̪ͬ̿̄\*̢̥̗̄@̨̭ͫͤ̎̂$̑%̞̘̉̋͗́ͭ%̧͍͚̳̗͙̠+̸̣̙͐ͮͨͮ̊͑͋+͖̭͚̙͠ͅ+̧̫̝̰̼̙ͤͣ͒̿̊

**File corruption detected, stopping file stream...**
RandomOhioan

RandomOhioan is the Player behind the Character of King Niko Donarovic, and the Founding of the Faction Hrovisyn. RandomOhioan has been apart of the Server since a while before the First Beta of the Server.

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### King Niko Donarovic

King Niko I Donarovic is the Sixth King of the Kingdom of Hrovisyn, a Kingdom based on the Lake the Locals call Loen after the First Hrovisyn King. Hrovisyn has been Mainly a Small Kingdom until the reign of Niko I. While Niko expanded the Territory and Diplomacy, while his Trade Minister Virgil created a Trade Network for Hrovisyn, which made it a practically a Trading Empire in some sense of the term, and the first time it's been an Influence. Niko has Generally been known to Patron Knowledge and strong supporter of History and Ancient Objects. Niko with Virgil, Secured a Alliance with the Kingdom of Aurora and becoming on good terms with neighbors and the Scaly Islands. When the Kingdom of Drailia began the Quest of the formation of the Ostendian Empire, King Niko was Skeptical and directly stated, "If the other Ostendian Nations decide to Join, then we shall Join." Following the Majority rather then a Minority. King Niko, King Gaius, and Emperor Julian held a Pre-Meeting to discuss a few topics for the first meeting to which became Major Topics when it came about. During the First Council Meeting, it became clear to everyone else that King Niko took a very Confederate View on the Empire. King Niko was a strong Advocate for a Weak Emperor and Strong Rights for the Individual Kingdoms, once being so opposed to a proposal the King nearly abandoned the Empire as a whole during the First Council Meeting. Said Argument being over the Right to Choose to send Men or Not in a War. the King Understood that the Empire's Defense should be from all of us, but was adamant about having the choice, rather then being forced no matter what if the situation causes it to be difficult. One such Situation being, The Emperor deciding to go to war with a Nation outside the Empire that you're Extremely Close with or even Allied too. Then proceeding to be forced to Send men to crush and end your own friends. King Niko however lost the Vote, and it is law that you have to send men no matter the cause. King Niko, now is currently using the Trade Network for Faster Traveling to the enemies in the First War of the Ostendian Empire against Sheol, as well as taking over a abandoned settlement to act as a Resupply Colony. [PRESENT]

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L'Ardorie

*Introduction*

Régime Politique: Monarchie féodale

Chef d'État: Roi Lysandre le jeune de Remberbourg

Capitale: Remberbourg

Villes Majeures: Heudreville, Faulquemont, Verte-Aygues

Population:

Gentilé: Ardoriens, Ardoriennes

Religions: Urielle (40%), Féodor (33%), Zephyr (12%), Aclaéon (10%)

**Situation Géographique**

**Système Politique**

**Culture**
Premières Déités

À la création du Firnus Dei, il y avait douze Déités.

Aclaeon, Déité de la Justice et de l'Honneur, créateur des Nains

Azraelle, Déité de la Liberté et de l'Équilibre, co-créatrice des Elfes

Derr'Gomon, Déité Élémentale, créatrice des Orks

Féodor, Déité de la Guerre et de la Connaissance,

Junipar, Déité du Travail et des Arts,

Nym, Déité de la Mort, créateur des Morts-Vivants

Péhotor, Déité de la servitude et de la damnation, créateur des Infernaux

Reftaelle, Déité de la Nature et de la Fécondité, créatrice de tous les animaux

Terezilya, Déité de la Luxure et des Plaisirs, créatrice des Incubes et des Succubes

Urielle, Déité de la Vie, co-créatrice des Elfes

Yathan, Déité du Devoir et des Soins

Zephyr, Déité du Destin et du Jeu, créateur des Satyres

S'incarnant sous leur traits uniques, ces douze déités se sont affrontés au courant d'une guerre qui, au final, arriva à la ce que les historiens surnomment *Quies Dei* ou le moment où le calme revint.

Notes:

Au départ Azraelle+Péhotor / Aclaeon+Urielle / Reftaelle+Yathan / Péhotor-Féodor (Frères Jumeaux) / Azraelle-Urielle-Reftaelle (Soeurs Triplettes)

Nym = incarné sur terre par la mort physique (Azraelle et Urielle protègent les Elfes de ses maux = Elfes immortels)

Derr'Gomon = incarné sur terre dans les éléments (eau, feu, air, terre)

Junipar tué par Zephyr (Jaloux) [Incarné sur terre par le travail d'expert et de précision]

Reftaelle tuée par Azraelle (le moment où elle a flippé pour devenir l'incarnation du Chaos)

Yathan tué par Péhotor (Mari d'Azraelle s'interposant pour empêcher Yathan d'attaquer sa femme)

Terezilya courtise Zephyr et Féodor à la fois - Féodor la tue [Monogamie Féodorite vs Polygamie Zephyrianite]

Aclaeon demande la fin des hostilités et le retour de Péhotor en Enfer.

Azraelle, bannie du plan divin pour son oeuvre, est envoyée en enfer avec son mari.

Azraelle execute son mari et s'approprie la Couronne de l'Enfer.
Plans

L'Univers a été divisé en trois espaces bien distincts, ne disposant, à prime abord, d'aucun moyen d'aucune sorte de communication entre ceux-ci. Le premier fut nommé Firnus Dei, et ce fut à cet endroit que les Premières Déités se firent, au commencement, la guerre. Il avait été décidé que le second, Firnus Vulgaris, allait accueillir une représentation de ces Premières Déités qui en deviendrait des formes de vie diverses et qu'au gré de leur existence, elles représentent les forces qui se déchainent dans l'Univers. Les êtres du Firnus Dei seraient suffisamment puissants pour avoir de l'influence sur Firnus Vulgaris, mais, leur devoir serait à la fois de garder l'équilibre parmi ces forces et d'en être leur représentation.

Il y avait aussi l'Infirnus, cet endroit qui avait été créé afin d'accueillir, dans la tourmente, l'âme des mortels qui auraient eu le malheur de manquer de respect au règne du Divin Quintette.
Féodor

*Description de base*

Portfolio: Guerre, Connaissance, Devoir

Autres noms: Père de la civilisation humaine

Suivants: Féodorites

**Dogme**

**Églises**

D'un côté (surtout en Gafgaronne) le Militaire stratège et connaissant qui va utiliser le devoir de ses soldats pour faire les pires insanités mais get shit done

[Clergé Monastique]

De l'autre (surtout en Ardorie) le Militaire honorable qui te laisse ramasser ton épée.

[Clergé Militaire]

**Marque sur l'Histoire**

Trois enfants: Gafgarth et Ardorik

**Indications sur le Dieu en tant qu'Individu**
Zephyr

*Description de base*

Portfolio: Destin, Arts et Plaisirs

Autres noms: le Destin, la Fortune

Suivants: Zephyrianite

**Dogme**

**Églises**

Église internationale avec des prêtres itinérants. Des status qui doivent être reconnus par l'Église centrale en Volithanie. [Clergé Monastique]

**Marque sur l'Histoire**

**Indications sur le Dieu en tant qu'Individu**
Los Franco Hometown

**Los France Hometown** is a Russian hometown which was located 29 decades away from the newly destroyed Ender base (2013). Founded by AHAHAHAHAAHHH **Los France** in 1969, the town has a population of 1,259 and serves as a evacuation town during Space Pirates raid until it became ghost town in 2006 1 year later during battle revenge of Endor XP
Yora'Ye

## Beliefs

Yora’Ye is a belief based heavily on the concept of ancestral veneration and worship for the Tong’Fei Greyfolk. It is a faith that ties them to their past and binds them together in the present. The memories and exploits of the ancestors form the basis of their worship and serve as a reminder to the Tong’Fei of who they were and how it impacts who they are in the here and now. To some it also serves as a means of legitimizing authority in clan disputes, as it allows them to focus on clan history.

## Myths/Stories

Yora’Ye stories are based on the past deeds of long dead ancestors in a tribe and clan.

## Sacred Texts

Sacred texts on Yora’Ye are more or less the same thing to each clan in a tribe, in that they are the written records of a clan’s lineage.

## Ethics and Morality

Ethics and morality don’t play a part in Tong’Fei mindset. Emotions to them are weaknesses to be exploited in battle and ethics are only useful to those indecisive enough to not act in time of need.

What is important in this regard is how closely to the clan’s name sake you act. If your clan are hunters, be the best hunter you can be, likewise with warriors, craftsmen, and so on.

## Rituals

Hun’Jar: The practice of clan meditation on the memories of the ancestors. The clan members sit in a circle facing away from each other while the clan leader reads the names and titles of the ancestors from the clan scrolls. The meditating clan members chant the clan’s motto each name and then the clan name itself.

Fa’Shu’Ko: Marriage ritual where a clan member bonds with another. The one joining the new clan forfeits the name of the old clan for the one they are joining. A dowry is discussed between clan leaders before the marriage as one is losing a member and gaining tribal allies in return.

Ken’Ke: Ritual combat used to test the might of a clan member coming of age. The new blood must best the strongest of the clan in single combat to prove their worth. If they fail, they must wait for another chance to prove themselves, which is determined by the clan leader.

Kor’Roh’Ka: The ritual of death and burial of the Tong’Fei. When a clan member dies the clan gets together to mourn and burn the body while the clan leader reads the name and titles of the fallen one, and adds them to the scrolls of the clan. After the body is burned on a pyre the ashes are taken and passed around the clan for members to mark themselves with them, this is a way they stay one with the clan member that died.

## Symbols

https://i.pinimg.com/474x/16/7e/99/167e99c077cdd9973479ff98abee3fb5--minecraft-banner-designs-minecraft-banners.jpg

## Social Structures

Clan leaders are the de facto spiritual figures in a tribe. They know the ancient names, rites, and histories of the clans. Thus they lead religious rites.

## Religious Experience

Tong’Fei practice Yora’Ye together as a clan or tribe. They do so in full view of other clans and tribes or sometimes in clan dwellings if weather is not favorable outside. If alone a Tong’Fei can just meditate and chant the names of the immediate clan and the clan motto.

***(Written by Ricortix)***
Trucizna

**Trucizna** - zbiór opowiadań autorstwa Andrzeja Pilipiuka, wydany nakładem wydawnictwa Fabryka Słów w 2012 roku. Jest to 7 tom cyklu opowieści o Jakubie Wędrowyczu, zapewne najbardziej rozpoznawalnej postaci stworzonej przez autora.

## Opowiadania

"Trucizna" zawiera 20 opowiadań:

* Psikus
* Czortek
* Duch
* Smok
* Stajnia
* Trucizna
* Szczęki
* Goście
* Flaszka
* Posterunek
* Czarny punkt
* Fuszerka
* Spotkanie z pisarzem
* Dieta wieczorna
* Hrabia
* Kura
* Sztanga
* Lazaret
* Lusterko
* Wybory
La Gafgaronne

*Introduction*

Régime Politique: Duché / Système Clanique

Chef d'État: Grand Duc Jurgen III Metzinger

Capitale:

Villes Majeures: Oppenheim,

Population:

Gentilé: Gafgaars

Religions: Féodor (42%), Urielle (23%), Zephyr (17%), Acléon (8%)

**Situation Géographique**

**Système Politique**

Clan Metzinger

Clan Oppenheimer

Clan Walden

Clan Adenauer

Clan Schnabell

**Culture**

**Institutions Importantes**
Raqema

*Here with a Loaf of Bread beneath the Bough,*

*A Flask of Wine, a Book of Verse—and Thou*

*Beside me singing in the Wilderness—*

*And Wilderness is Paradise enough.*

*-Massara Traditional Verse*

The foremost caravanserai of all Massaran tribes is Raqema: a luxury stop for travelers nestled in a mountain pass on the edge of the Masselonian Desert. Its cisterns and bazaars are always full, its gates always open to weary desert travelers. Raqema is a garden in the desert and a promoter of trade and travel through Masselon and throughout the rest of the continent.

Raqema is an RP-heavy faction, please expect to frequently interact with visitors and other Raqemans.

**Location**

Coords: -3615, 1492

**Trade**

Raqema's main exports are glass, dyes, terracotta (glazed or unglazed), coal, and concrete powder.

**Government**

It is governed by the Kharabegi tribe, headed by the young chieftain Urbez, son of Caibinus the Ostendian. There is a shared warehouse space, though private property is also permitted.

**Projects**

Raqema is currently under construction, with progress being made on the throne room, entrance hall, tents outside the gate and a bazaar.

A great southern road is under construction and currently links up with western Sicilan.

If Raqema grows large enough we will create a new Satrapy and a build a caravanserai as its capital.

**Recruitment**

Chief Urbez is currently looking for citizens who are interested in the following roles:

-Shaman (Establish a shrine and perform rituals in Raqema)

-Farmers, Miners, Hunters/Bowmen, Merchants and Craftspeople (Producing exports)

Citizens are expected to have an appropriate skin.

Contact Urbez to apply for a role today.
Russell "Justin" Prince

**Russell "Justin" Prince** (online codenamed **justin0526**) is an Admiral of Enders.

## Early Life

Born in Nice, France on 1995 after the Space Pirates won the raid. His father is English computer engineer and his mother joined the French Armed Forces before.

When he was 4 years old, they were forced to evacuate out of the planet by going into End dimension using the new Teleportation travel technology by his father before the Space Pirates trying to Search & Capture them. However, Prince, his father and mother ended up in nowhere of a unclaimed island about 3100ms away from the early Ender base, which one of the members found them later. The Enders sent them into the base by the Co-Leader of Enders which they claimed it was 99% safe there.

In 2002, Prince met and befriends Zarcana which he was sergeant and trainer at that time and now takes care of him due to his family being deceased. Zarc said that he was going to be a new Leader of Enders by practicing others but there's another replacement member to beat him. Prince, then voted him on the leader's poll which surprised that Zarcana won being an leader 1 year later which Prince got promoted to Admiral.

## Current Life

in current time Justin lives at the End, works at infinity, and took on his father's living of engineering, becoming a Ender and trying to accomplish his goal of bringing Guild wide peace
Kyle "Zarcana" River

**Kyle "Zarcana" River** (online codenamed **EnderMomandNate**) is a Leader of enders team. However, he was captured by old members after teleportation attempts during that time but became a leader of Enders.

## Early Life

River was born on 1986 around the residental town of Canada. He was on the prison at that time during Space Pirates but his mother was executed by the hostile members so his mother inmates went take care of him. After half of the prisoners escaped, one of the mother inmates accidentally dropped him on the street and became alone as Diagoshiu "Wolf" Zimbuan did. River became dying in a road but woke up in a random house by his mother's Spanish friend named Silva Trumptode. She was now taking care for him and the house was guarded by her guards outside.

In 2001, when he was 15. He discovered the news on online that the Enders are trying to protect them instead due to US Army and others refused to battle Space Pirates being dangerous hostile teams ever and killed about billions of people in the world. He was started working for teleportation program invented by him to reveal the end dimension there. 1 year later, River finally discovered the dimension but captured by old members quickly during that time. When he was in prison again, they asked if they needed an good replacement for Leader due to Founder died after one of the SP members killed him. He agreed, but he needed to practice others while he was trainer until he became the new leader of Ender teams.

## Current Life

According to his online information, River made several bases and also ships with the help of builders which are being abandoned, destroyed, or not as today.
Aclaeon

*Divin Juge et Protecteur du peuple, Aclaeon est souvent représenté comme un jeune homme portant la barbe, les armes ainsi qu'une armure. Patron de la Justice et guide de tous les défenseurs des droits des hommes, il est le père de la race naine et son clergé supporte, coordonne et mets de l'avant la majorité des initiatives de justice présente en ce monde.*

Portfolio: Justice, Honneur, Soins

Autres noms: Juge Divin, Père de la Justice, Gardien de l'Honneur, Père de la race naine, Protecteur du peuple

Suivants: Aclaeonite

**Dogme**

Sans être réellement prié avec rigueur à longueur de journée par des moines, les croyances autour d'Aclaeon se résument à des principes d'égalité, de justice et d'honneur. Il est dans l'ordre des choses qu'une personne du clergé mette son devoir avant sa personne, c'est pourquoi la vaste majorité des suivants du Divin Juge sont des religieux ayant fait voeux de célibat et de pauvreté.

**Églises**

**Ordre des Paladins de la Rose** [Clergé Militaire]

Dédiés à la défense de la veuve et de l'orphelin, cet ordre de Chevaliers et Paladins itinérants patrouillent les recoins les moins fréquentables de notre monde en cherchant à faire régner la justice.

Une commanderie par pays régissant

Ordre Monastique Soins [Clergé Monastique] (Vénéré par les Nains)

Ordre Monastique Justice [Clergé Monastique] (Vénéré par les Nains)

**Marque sur l'Histoire**

**Indications sur le Dieu en tant qu'Individu**
Second Era

The second era was a testimony to the achievements of men. The River Delta Civilization flourished. Trade-craft and minting were invented, which added to the wealth and success of the region.

It was also during this era, the first men settled the eastern continent, establishing the birth of what would later become the city-states of the east. However, oppression, segregation, and slavery were dominant in this region, and as warring clans fell upon the city-states from the north, many were left to their fate, venturing into the vast steppes and living as nomads always on the move as to avoid the dangers from the north. This is believed to be the foundation of the Steppe Nomads as we know them today.

The River Delta Civilization possessed other crafts and formed the first system of literature and writings. Most of what we know about the second era, we find from the scraps of scorched scrolls of the ruins of libraries around the region. Most of them are scientific writings and testimonies of the great struggles for prosperity. However, those scribes from the present time who has been able to dig deeper into the meaning of the scrolls have found dark secrets of old.

Sometime towards the end of the second era, the River Delta Civilization suddenly collapsed. Rivalry with neighboring states and political infighting had been weakening the region throughout a period spanning a century. Whether it is the presence of powerful necro-mages and their armies or the famine that followed, an estimated 1200 years of prosperity came to an end with the second era.
The DRAGON (Project ANCHOR)

**EDRS NOTICE**

**This file is extra-dimensional in origin. None of the following information has been created or altered by any known member of our dimension's Enders or any known variants of the Enders clan.**

The DRAGON (also known as the Threat) is an entity which seeks out timelines with low structural integrity and destroys them.

The motive of the DRAGON is unknown, it is theorized by our scientists the DRAGON "consumes" timelines to survive.

All RF (Reality Failure) events caused by the DRAGON are designated as RF/DRAGON events.

The form of the DRAGON is unknown, we have never observed the DRAGON directly. All RF/DRAGON Events all follow the same pattern:

1. The reality starts breaking down, areas of that timeline start turning inconsistent
2. Laws of physics are starting to change slowly
3. Major disastrous events occur in the reality
4. The timeline can no longer be detected by our extra-dimensional sensors, assumed to be an RF/DRAGON Reality Failure event.
First Era

The first era is mostly shrouded in mystery and folklore but is believed to be the longest one. According to the ancient oral processions of the Val’Maer, the first era started as the continent was created, its seas were emptied, its mountains rose and the land inhabited by the first beings. This was an era of natural chaos, with only the strongest living to see the dawn. At some point, the earliest incarnations of godly beings decided to embody themselves on the very continent on which we now live. These beings are what we would now describe as the race of men, who quickly rose to conquer the lands. Few landmarks remain of the first era, but those that do are still home to the Star Tribes at the central highlands of the western continent. They are a testimony to the skills in craftsmanship and masonry of the first era.

Sometime near the end of the first era, the first civilizations sprung from the cradle of the southern river deltas of the continent in the region now held by the Grand Duchy of Masselon. Marnon, the capital of the Grand Duchy is believed to be the site of one of the first cities of the continent. The first era ended as the second was birthed, with the conquering of the southern continent by the very same civilization.

It is hard to determine the exact dates of events in the first era, but the length of date of the era is believed to span at least several thousands of years.
Zarcana (Reality)

#### Early Life

Zarcana was born in the end in 1998 where they founded the Enders and eventually tried to invent teleportation. Part of this process was inventing Ender Quarks which led to the accidental invention of Endermatters when a baby enderman messed with the settings, that enderman became famous as they contributed to a revolutionary type of matter.

#### Mid-Life

During the invention of Endermatters, an explosion happened and Zarcana was hit by a cross between structural plank endermatter, radiant endermatter, and endermatter type z which eventually led to the invention of hypermechs which Zarcana and only a few others were able to use, they each had Endermatter armor and ran on the cross between structural plank, radiant endermatter and endermatter type Z which later became known as Endermatter type XZ

#### Current life

Zarcana is currently the leader and founder of the Enders, which is the biggest known group on totalfreedom
Zal'ati

## Beliefs

Pantheon of 5 Spirits

Sena, Spirit of Growth (farming and family)

Ama, Spirit of Wisdom (learning and guidance)

Yurshi, Spirit of the Wheel (seasons, life and death, and renewal)

Thaedo, Spirit of Protection (warriors and strength)

Feisa, Spirit of Artistry (crafts and expressive arts)

The spirits are responsible for the continued survival and good fortunes of the tribe

Native faith of the Vanasa Felkata people

Honor the spirits and show loyalty to the tribe and peace and bounty will follow

Death takes the spirit to Kalito, the Golden Fields, the Zal’ati afterlife where the spirit never goes hungry and the body never tires

If a deceased was immoral or villainous in life, they are left to drift forever in Xobala, the Void of the Forgotten

## Myths/Stories.

It is said that the 5 spirits saw the Vanasa people long ago and entered into a covenant with them and in exchange for worship and reverence they in turn would always protect and watch out for them and their interests. When the just and honorable among them die the spirits guide them to Kalito. If the dead were however, of ill deeds and tainted soul, they left them to fall into Xobala.

The spirits gave the knowledge of settlement and survival to the Vanasa

The spirits are viewed as both active and passive in day to day life.

## Sacred Texts.

Oral tradition is the only way this faith is taught and passed down to others

## Ethics and Morality.

Loyalty to tribe above all else

Live a just and honest life that one might be worthy of Kalito

Obey the law of the land but act in the best interests of the tribe

Fight only when needed

Hunt, farm, and gather what you need but do need the glean the land of its due

## Rituals.

Rituals are lead by the tribal shamans and the tribal leaders

Yoma: Ritual for good farming and safety of home and family

Reta: Ritual for scouts to find good land to settle when traveling to a new settlement site

Henao: Death and funeral ritual where the body of the deceased is burned and the ashes scattered to the winds

Jinto: Marriage ritual

Runsi: War ritual for before battles

Fleesia: Ritual of thanks when new settlement is made or trade is brokerd

## Symbols.

https://i.pinimg.com/originals/58/2c/f4/582cf46fded904533b8b152f56cb3e4b.png

## Social Structures.

Shamans and tribal elders lead religious ceremony

Most rituals are done in group around the tribal fire

Mobile shrines are common for private worship in the home or otherwise away from the tribal camps

## Religious Experience.

Worship of the spirits is done by means of ritual dances and tribal celebrations

Religious observance is important to the Vanasa as it bonds the tribe as a whole

Normally a dance is held around the feasting fires after a hunt or a good harvest and thus prayer and honoring the spirits becomes common place

Reverence of the spirits in ritual and celebration varies on the reason, but tends to be positive and joyous

Festivals and celebrations are able to last all day and into the night

***(Written by Ricortix)***
Tdlotrring

Tdlotrring also known as tdl is a staffmember of the kingdom community and owner of the Rykujin Monastery faction.

Tdlotrring has helped with planning the server by helping on building some of the spawn villages.

Tdlotrring spents most of his time on the server building on the Rykujin Isles.

Tdlotrring has been playing as the character Ukyo'Iro since the start of the server.

Ukyo'Iro is the grand abbot of the Rykujin Monastery and therefore ruler of the Scaly Isles.
Emirate of Vaessa

*"Blessed are the Keen of Heart and Mind."*

*- House words of House Afshin*

**Brief History and the Current State of Affairs**

The Kingdom of Vaessa, formerly the Emirate of Vaessa, is a growing Massara-La'Vanti nation located southeast of Masselon, neighbored by its vassals of the Duchy of Waldia and the County of Lower Waldia to the north, the Duchy of Acusa to the east, and the foreign realm of the Caliphate of Iteru to the west.

Formerly a vassal of the Kingdom of Sicilan, it has since claimed the throne with the support of its allies. It was founded on the 17th of Frost Fall, 4 AE, of the 4th Era by the now King Firuwz Afshin.

The Kingdom is ruled by King Firuwz Afshin and Queen Aerin Afshin in the seat of Castle Mass'aytr. Their heirs, Andrej and Elara Afshin, are also a part of their court. Similar to its predecessor of Sicilan, the region is primarily home to the native Massara, alongside the La'Vanti, Njord'volk, and a variety of Greyfolk.

**Recruitment Forum Post**

https://www.kingdomrpcommunity.com/forum/m/53022882/viewthread/33556694-realm-vaessa?\_\_cf\_chl\_jschl\_tk\_\_=pmd\_7e2ed4734cd87a6ca80d7a5d4382c8dff174cc5b-1627307713-0-gqNtZGzNAk2jcnBszQe6
Ender Fortress

The Ender Fortress is the Main Base of the Enders, the Enders have gone to extreme lengths to keep it away from griefers, leakers, trolls, and all sorts of people that will cause problems for the Enders, even worldguarding it so that noone but the enders can enter.

Lore: The Ender Fortress is heavily guarded by EndTech Vultures, Model X Ender Eclipses, even Type A-4 Turrets, It is also heavily armored using an Unknown Tier ∞ Defensive Class Endermatter. It has the best shields known to the universe, being able to withstand anything, it has Two Different shields, the outer one protects it from outside attacks, and the inner one protects it from inside attacks and protects the Enders inside the fortress, its immune to Rift Technology, Nonsense, And Reverse Quadrilaterals, if anyone in the enders is at the fortress, they are automatically protected by the fortress
Kingdom of Aurora

The Kingdom of Aurora was settled on the island west of Ostendia by King Gaius (Dan) shortly before the First Year of the Fourth Era began (near the end of the Third Era).

In the time it existed, it laid claim to the entirety of the Island of Aurora, and divided it into four distinct baronies. One of these baronies was led by Lord Caibinus (Caibinus).

The Kingdom fell on the 20th of Moon's Rise in the Second Year of the Fourth Era as the Ostendian Plague was ravaging the region.
Dan

Also known as DanTheTechMan. He is the owner of the server.

He programmed Medieval Factions, among other custom plugins, specifically for Kingdom: Dark Ages.

Plays as a simple mapmaker named Claudius in the County of Riverbend, a settlement founded by Count Blackmyre (PeterTehGreat)

Often known for playing on his alt Flavuson as King Gaius, ruling the Kingdom of Aurora.
Globe Song Contest I Edycja

I Edycja Globe Song Contest odbyła się w Moskwie w Rosji pod koniec września (23-29.09.2019 roku)

Udział wzięło dwunastu uczestników, siedem z Europy, cztery z Ameryki Północnej a jedno z Azji. Konkurs

wygrało Portoryko z piosenką Devil Inside Me.

## Globe Song Contest I Edycja

### Zwycięzca

Portoryko-Devil Inside Me

Kontrowersje

* Delegacja Kosowa nie wysłała swoich punktów, z tego powodu jednoosobowa organizacja Globe World Broadcast Union (GWBU) zdecydowało, że Kosowo zostaje zdyskwalifikowane z tej edycji konkursu oraz nie może wygrać konkursu.

* Zapisy trwały najprawdopodobniej, rekordową ilość czasu, ponieważ na minimalną ilość delegacji czekaliśmy ponad 2 miesiące! Pod koniec sierpnia GWBU zapytało członków grupy, żeby minimalną ilość delegacji będzie 10 a rozdzielenie punktów będzie stylem starego Melodifestivalen, lecz większą popularnością cieszyła się stara opcja 11 delegacji oraz punkty stylu eurowizji. pkt.Melodifestivalen/pkt.Eurowizja 1/5

Finał:

Finał odbył się 29 września o godzinie 14 na grupie facebookowej, z 73 punktami i jedynie 2 punktami przewagi wygrało Portoryko.
Project ANCHOR

**EDRS NOTICE**

**This file is extra-dimensional in origin. None of the following information has been created or altered by any known member of our dimension's Enders or any known variants of the Enders clan.**

**THE ENDERS OATH**

**We affirm that we are the original, true Enders. We represent mainline reality (the original, unaltered timeline). Our humanity must be held paramount over the humanity of any inhabitants of mirror timelines. The survival of mainline reality shall always be held paramount over the survival of any mirror timelines. We are the Enders, the protectors of reality. For the sake of all of us, we cannot fail.**

**Standard Operational Procedure:**

1. The Gateway Engine is used to create multiple "Mirror" timelines at a time, which are defined as artificial timelines created by the Mainline Enders solely for Project ANCHOR.
2. "Mirror" timelines are altered, by using controlled TR-Class TIMELINE REFORMATION events and insertion of agents into desired points in the timeline.
3. "Mirror" timelines are continually monitored and reality integrity analyzed.
4. Timelines with a high integrity are to be designated Anchor timelines. Timelines with a low integrity level are to be designated as Shield timelines.
5. Agents attract the DRAGON to Shield timelines by performing rituals developed by the Enders Department of Anomalous Rituals.

**Description:** Project ANCHOR is a method of protecting reality from ongoing existential threats.

Personnel create mirror timelines, alter them to discover methods of defeating threats, and ultimately divert the largest threats (especially the primary threat referred to as "The Threat" or "THE DRAGON") to destroy these mirror timelines instead of mainline reality.

Every other timeline in which the Enders exists was created by Project ANCHOR.

**File corruption detected, stopping file stream...**
Third Era

**The Beginning**

   After the chaotic ending of the Second Era, a new era began.

The first few centuries are marked by the struggle for survival among the various tribes and minor kings attempting to fight off armies of the undead. Battlemages succeeded in containing and harnessing the powers of the elements through what they believe is their just path given to them by their gods in the way of the Val'Maer.

They used this power to defeat the dark forces of the land in northeastern Aldria, but at a terrible price. In the excitement, the battlemages turned on eachother and wrought havoc on the region of Aldria, leaving great craters in their wake. The few accomplishments and technology the people of the Continent had under their belt were destroyed, and the battlemages were nowhere to be seen. A group of humans living in Aldria were forever altered, and their descendants are now known as the Greyfolk.

**Recovering**

A few decades later, at the turn of the fourth century of the Third Era, battlemages have become a distant memory and the undead an old wive's tale. Favorable climates and the races of the Continent isolated themselves in an attempt to rebuild.

Most of the humans went to Ostendia and the lands surrounding it. Those affected by the terrible consequences of the battlemages, the Greyfolk, stayed in Aldria. The Horndall retreated to their homeland of Utesbken, and the Felkata traveled to the southern areas of Masselon, Le'Tarn, and the Scaly Isles.

While the chaotic nature of the Continent has been decreasing, it is still, for the most part, a lawless and unsettled land, ripe for colonization and the creation of new settlements.
Umboro

## Beliefs

The hunt is the way of the faith and of the Immakandi

Hunt with prowess and true to the creed

The glory of the hunt will bring glory to the tribe and clans

The tougher the prey the more glory earned

Hunters reserve the right to spare prey if they see fit

## Myths/Stories.

Oral tradition is the way the faith is passed down and taught

Tales come from the ancestors and the tribal shamans known as Rakora

## Sacred Texts.

Oral tradition only

Ethics and Morality.

There is only hunt and the glory it brings

Good and evil are irrelevant, the hunt is all that the hunter need think of

Follow the code or live and die in disgrace

Never hunt the ill, disabled, or them expecting children nor children themselves

Only hunt those which can hunt or kill them back

Hunt with one tool and discard said tool if the prey is unarmed and willingly seeks combat

If a hunter in a party falls to a prey, the prey if able is entitled to a trophy of the fallen hunter uncontested or five days without being tracked

Disgraced hunters or those that break the creed are not worthy of the name Immakandi and are exiled or killed. Not even worthy of being hunted

## Rituals.

Th’Wei or “Blood” is the name of the 4 main rituals to become a Full Blooded Immakandi hunter

Omuga’th’wei: Hunt of a local predator or animal

Sanaka’ th’wei: Hunt of a foreign beast or being in a land neighboring the tribe’s

Kencala’th’wei: Hunt of a beast or being in a land foreign to one’s own or that of a neighboring land

Ameda’th’wei: Hunt or combat of a clan member to show total devotion to the creed

Venso’la: Marriage ritual

Fema’lo: Death ritual where the body is mourned over and then left to the elements after its decomposed the skull is retrieved and given a place of honor in the clan it belonged to

Abarla’th’wei: Ritual for war before a battle

## Social Structures.

No shrines or temples the trophy walls of the hunters themselves

Shamans divine the will of the ancestors to decide what tribe should do as well as issue hunt challenges to the hunters

## Religious Experience.

The hunters and lay clan members slay deep devotion to the hunting ways of the faith and their ancestors

Tribal gatherings are assembled before and after great hunts and feasting is done and stories swapped

Hunters carry out the hunts with complete and unwavering devotion

Once the first 4 bloods are completed a hunter is able to go out and hunt who or whatever they wish as long as they are worthy in the eyes of the Rakora and the creed

***(Written by Ricortix)***
Yalla

## Beliefs

In this faith common to the T’laxine, followers invoke spirits of their ancestors and local spirits and conduct rites to bring about changes in their fortunes or hexes on their foes

Is a form of witchcraft to some while to the T’laxine is is both faith and witchcraft

Ancestors are able to be contacted and help with magic spells

Local spirits are able to be called upon for spell work and hexing

Reincarnation

View the Moon as a powerful and holy spirit to work magic and rituals by

## Myths/Stories

Yalla is a faith that is adaptive and forged from centuries of nomadic lifestyle

It adopts and augments itself as the practitioner sees fit

The faithful will often work local beliefs into the spell work and ritual casting of the religion

Thought to have been taught by the Moon Spirit to the T’laxine

## Sacred Texts

The only sacred texts of the religion are the personal grimoires of the practitioners themselves. These detail the spells and rituals of the user, as well as potions and herbal knowledge they hold

Grimoires often hold knowledge of the Moon’s phases by which certain spells and rituals are done

Grimoires vary from one to another

## Ethics and Morality

The practitioners of Yalla tend to be civil and law abiding folk however, many tred a morally grey line

Good and bad are matters of perspective

Hexing is just if the caster felt rightly wronged

Spells to increase wealth, fame, and gain land and even love are permitted

Spells and rituals to kill are rare, often taboo to some, but do exist

Killing curses and other such spells often come with a blood toll to be paid either by a sacrifice of animal, the blood of the caster, or another person (willing or not)

## Rituals

All rituals are done under the light of a phase of the Moon

Talsa: A ritual or spell casting for just about any purpose

Fooma: A ritual to gain wealth

Casao: Marriage ritual

Denda: Funeral ritual where the body is burned on a pyre

Enga: Healing ritual

Semo: Cursing or hexing ritual

Amasun: Ritual to exorcise evil or bounce back a negative spell

Woada: Divinatory ritual for fortune telling

## Social Structures

Practitioners of Yalla tend to worship and cast outside in private or with a coven of fellow “witches”

No clergy

Teacher and apprentice set up is the normal method of spreading the faith

## Religious Experience

Practitioners are known to dance and celebrate around ritual fires at night

Feasts and festivals are common depending on what beliefs are adopted

Practice tends to be secretive but can be open to some trusted few

Emotions range from solemn to joyous depending on the ritual

Described as liberating to those that convert to it

***(Written by Ricortix)***
Hypermech Killers

Notice: These can only be used by Hypermechs!

Notice 2: They cannot be made, cloned or upgraded by OperatorTheDope anymore

**EDRS NOTICE**

**Lol, make better notice formats. Maybe use this one?**

**- OperatorTheDope**

Hypermech Killers are weapons created by Zarcana as a last resort in case an enemy of Enders gets access to Hypermech tech. Without Hypermech Killers, this would make the enemy unstoppable due to Hypermechs having multiple things that stop you from killing them permanently, these include:

* High shielding
* The ability "Defensive Teleport" which teleports the Hypermech automatically if danger is sensed.
* Extreme Firepower (this includes arm cannons, shoulder cannons, missiles, special abilities, 99% accuracy lasers, etc.)
* Invulnerability due to quick regeneration (this is due to nanobots, not Ender Energy)

There are ~~3~~ ~~4~~ *An unknown amount of Hypermech Killers* in existence, here's a list of them:

* **The Omniverse Destroyer**
* **The Galaxy Breaker**
* **The Deathsinger**
* **Operator's Blade of Doom**
	+ This one was mass-manufactured and distributed to the public by the now-shutdown enemy organization "Distributors".
	+ Estimates say there may be thousands of these, with many variations.

The original Hypermech Killers are owned by Zarcana, TheRickPower978 and Antifairy12 respectively. (This means the **Omniverse Destroyer** is owned by Zarcana, the **Galaxy Breaker** is owned by TheRickPower978, and the **Deathsinger** is owned by Antifairy12, for people who don't understand)

**Addendum: Those Distributors suck. Now everyone has a Hypermech Killer! Sigh. - An angered Zarcana**
Erishti

***Erishti*** (Pronounced 'ear-ish-tee'; also known as *Erishti the Ent*, or simply *Eri*) is a player on the Kingdoms Minecraft roleplay server. He joined the server sometime around 4 May 2021, although, the exact date is unknown. His favorite fruit is Navel oranges.

As of 21 June 2021, Erishti plays as the character *Andrej Afshin*, who is a member of the Emirate of Vaessa. Andrej is the biological firstborn son of the Emir, Firuwz Afshin (played by Rustee) and the Emira, Aerin Afshin (played by FelinFerius), and, as such, is first in line to inherit the Vaessan throne. Andrej holds claim to the formal title Mirzadr, although, he does not use it often in remotely unformal situations.
https://namemc.com/profile/Erishti.1
Rustee

Rustee is a member of the community who currently plays Emir Firuwz Afshin.

**Firuwz Afshin**

Backstory

Firuwz was born on the 7th of Green Dawn sixteen years prior to the first year of the Fourth Era to Ophiae and Feroh in the southwestern region of Masselon. His family had once belonged to a minor tribe in the desert and it was until around his twelfth nameday that his family had left the tribe far from the troubles of the infighting among the tribes of the region.

His father, formerly a warrior, was the one to teach him the essentials of learning how to survive in the region: from the arid desert to the unforgivingly cold mountains. Though Firuwz had learned how to hunt game and forage herbs for medicine, he has yet to learn the difference between taking the life of an animal from that of a man, woman, or child.

His mother was the one to teach him literacy, allowing him to understand the Common tongue in written media. Though the art of calligraphy was not his strong suit, he manages to write comprehensive sentences and expand his vocabulary based on the cultural environment he was exposed to. At the time of his youth, much of his vocabulary depended on the common observations of the Massara. Besides crude literacy, he was mentored by his mother the Val'Maeri faith, with great emphasis on Rhathar, Iona, and later on Tethys from the two's shared passion of the seas.

Though their family was nomadic, they did not move beyond Masellon but instead moved from one end of the region to the next depending on the season; the cold mountains of the north come Sun's Height and the warm desert of the south by Frost Fall.

It wasn't long until their family was struck by misfortune. A few months past his fifteenth nameday, his father would succumb protecting the family from an unexpected bear attack in their journey across Masellon from the mountains. By the next Frost Fall, his mother fell infirm and passed away.

Come his sixteenth nameday on the first year of the Fourth Era, he was on his own. Knowing that he was not ready to be a nomad nor a member of a Massara tribe, something that his family disassociated themselves from, he followed after the pursuit of his mother's curiosity and honored his father to preserve their ways despite his journey.

Traveling east beyond Masellon, he begins his life anew in the city of Palern...

Current Status

Firuwz is currently the Emir of the Emirate of Vaessa, alongside his secretly wedded wife Aerin Afshin, a vassal state of the Kingdom of Sicilan within the region of Masselon. He had since become the Chancellor of the crown, a Doctor of Alchemy, and a formidable Knight-Hospitaller.
Amethyst Tools

# Information

Amethyst Tools are the only Amethyst and Amethyst Sticks tools. They're partly transparent like other things, but that doesn't change that they are much better than Diamond Tools. So far there are only Sword, Pickaxe, Axe, Shovel and Hoe.

# Crafting Recipe

* Amethyst Sword

* Amethyst Pickaxe

* Amethyst Axe

* Amethyst Shovel

* Amethyst Hoe

# Showcase

* Amethyst Sword

* Amethyst Pickaxe

* Amethyst Axe

* Amethyst Shovel

* Amethyst Hoe
Block of Amethyst

# Information

Block of Amethyst is a block made of Amethyst. It has no crafting recipe yet, but he will have one in the future. I'm planning to create a new machine that will create this block. This block is translucent and has the sound of glass, but can only be destroyed by the Diamond Pickaxe! It has no use yet.
Kingdom: Free Lands Wiki

**Welcome to the Kingdom: Free Lands Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Homo Bimbrownikus

**Homo bimbrownikus** to następna autorstwa książka Andrzeja Pilipiuka wydana w sierpniu 2009 roku nakładem lubelskiego wydawnictwa Fabryka Słów. Jest dwudziestą książką pisarza opublikowaną przez tego wydawcę i zarazem szóstym tomem przygód jego najbardziej znanego bohatera - Jakuba Wędrowycza oraz jego przyjaciół.

## Zawartość

Książka awiera cztery teksty w tym jedną powieść i trzy opowiadania:

* Ostatnia misja Jakuba
* Cyrograf
* Ochwat
* Homo Bombrownikus (opowiadanie)