To do

The following is a list of **To do** items for this wiki, and also serves as a loose scratchpad for CartridgeCulture's admin activities.

## To do

* Redo main page like Sonic Studio Wiki
* Create quote template.
* Create interview template.
* Remove redundant button from search bar.
* Format main page categories into columns.
* Sonic Dreams Collection/Technical information
* Add info from Category:Interviews, this link

### Backlog

* Artwork
* Images
* Categories
* Omnis
* Infoboxes
* Italics
* Redirects
* Formatting
* Main page

### Why does this wiki exist?

Now that things are finally a little cleaner, its time to start addressing purpose. Why does this wiki exist? We've got people looking for gameplay information, people who are curious, and people looking into the game's real-life history and development. Among others. Making sure we provide the information these audiences are looking for is crucial.

For gameplay information, we want to ensure we've got a complete overview of how the game or stage is played out, step by step. We're not a walkthrough, but as we're specifically dedicated to SDC and it alone, we should be covering every moment of this game. Imagine a plot synopsis. Some parts of the wiki are already written like this, but ensure everything playable is. This means covering things like using glitch jumping to reach distant Eggys in Birthing in the main "synopsis". Also, complete lists of props, events, Eggys, and anything notable.

For people curious about this surreal game, a lot of the above gameplay information is already going to sate their appetite. "Surreal" is something deeply at the core of this game's inception and its gameplay, and as we should be covering every bit of this game, we should also be objectively acknowledging some of the more visible and intended themes. The plot synopsis will again more or less cover this, but make sure we have what equates to a brief "analysis" section which explains why these themes exist in the game (while avoiding being subjective.)

For real-world SDC development and history, THIS is where we really need to shine. History, photographs, developers, interviews, events, prerelease material, etcetc. We could be a hub for all this information. This game isn't the biggest thing in the world, but its interesting and memorable, and its legacy deserves more context. And context is everything. The more information we have, the better we can understand the motivations behind the game's development.

Also also. I'd really like to see an emphasis on like- information to better make Movie Maker movies. A big part of SDC is making movies, but its really overshadowed by the game's stranger themes. Maybe a picture for each prop, with a clean table showing things like the amount of that prop in the stage, and a list of locations. Maybe expand the Movie Maker article to REALLLYY make it clear how to easily film, with one or two brief (and so basic as to be objective) videography tips. And maybe a community submission thing where each Movie Maker stage has a section near the bottom showing off user-submitted videos and stuff? And make THAT its own template thing so it both stands out and looks inviting.

FOR THE MAIN PAGE: Giving it some thought, I'd like to see our main page presented in the same aesthetics as SDC's menus. Big, soft pastel buttons with a late 90's/early 2000's Dreamcast feel. We should have Games presented as a horizontal row of four rounded square or rectangular buttons which span the page. Equal sizes per button. Below that, the Topics row should follow the exact same scheme: a horizontal row of four buttons directly below the Games row. If we ever really go hard on the "Sonic Movie Maker community content push", we can maybe create a third row with links like Stages, Props, Speech Bubbles, and Submissions/etc.