Trouble in Crankshaft Part 5

## Episode 12 - The FeyWild West

Former constable Constance Melody has rejoined her 42nd compatriots although now a little in her cups.

> [Constance Melody is engrossed in drunken conversation with one of her fellow 42nd]**Seline Argent-Grey** *(whispering in Melody's ear in Talia’s voice)*You missed one.**Constance Melody** *(slurring drunkenly)*Who said I missed what? We got all those bastards**Seline Argent-Grey** *(in Constance other ear)*That's not what you missed.[Melody convinced it is another 42nd member turns around to them]**Constance Melody** *(still drunkenly slurring.)*What did I miss?**Random 42nd guy**What?**Constance Melody**What did I miss?[Melody and random 42nd guy start arguing about what Melody missed.]**Seline Argent-Grey** *(in the third voice in Melody's ear)*I know who you are Venassi.[Melody whirls around looking.]**Seline Argent-Grey**The children of the Wolf are still hunting.[The color drains away from Melody's face. She sobers, looking around before moving toward another on 42nd member. Seline gets a low five from Talia.]

Our adventurers quietly make their way to the rear exit. Melody pulls the other 42nd member away from his drink, slaps him across the face, and speaks to him in an urgent, serious manner. They both leave for a room on the second floor. Before Seline and Talia leave the Miner's Respite, Seline looks out through Cortez's eyes while he flies up the outside of the building to Melody's window and they eavesdrop. Melody orders the blond 42nd she dragged upstairs to go to Duskdown and get Jim Walker and to take Jefferson with him. They are to ride day and night until they reach Duskdown. Lastly they are to leave immediately. Talia sends a message with Lenore to Joshua Wilbon asking him to intercept Melody's messengers. Cortez having moved to the front of the building sees the blonde 42nd and a dwarf with black hair and a beard get horses and ride out of town. Seline draws the eight of pentacles inverted, not having pride in your work, not having focus. With that she suggests that they don't follow them. Seeing how the situation has upset Seline and Talia, Juliana give them a bottle of strong whiskey before they say their goodbyes. Seline and Talia walk outside town and Talia shifts. While they talk and walk, Talia smells campfire further south. They send Cortez ahead and try to quietly walk toward the campfire. In a gully hidden from the eyes of casual observers, Cortez sees a campsite with four or five tents three horses and five individuals sitting around a campfire. The individuals are wearing roughshod armor with rusted or missing pieces are armed with crude looking weapons. They are standard weapons with extra bits attached to make them look more savage. However sitting out amongst one of the tents, the edge of a 42nd uniform can be seen. Seline and Talia quickly quietly return to Crankshaft and rouse the sheriff explaining the situation to him. Sheriff Grihm grabs Deputy Hector from the station on graveyard shift as an extra pair of eyes. They return to the campsite long enough for Deputy Hector to see the fake Orcs for what they are. Sheriff Grihm suggest they delay Willard's (a local metal worker) shipment to Blackwater via Rillvell and send a decoy to get attacked by the orcs. Talia suggests they take two deputies hidden in the cart along with the mayor so he can see the orcs for himself. When they sleep for the night, Talia dreams of the attack on her hometown remembering Melody. In the morning at Willard's General Goods the sheriff is waiting for Seline and Talia. The mayor reveals that Sheriff Grihm has bet his badge on the mayor seeing the truth about the orcs. When Sheriff Grihm vouches for our adventurer's ability to protect the mayor, the mayor mentions that his sister didn't survive Jaldin. Then he agrees to the endeavor.

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Constance Melody
* Mayor Finch Whendlewood
* Sheriff Eugean Grihm
* Cortez