How Daveworld is Different

##### Divisions

In Daveworld, one calendar year is broken up into 12 months of exactly 30 days. Each month is then made up of 3 weeks of exactly 10 days.

##### Catch-up Festival

At the end of the year, to make up for the imperfect nature of the day/month lengths in the calendar, a number of days are celebrated. This time is known as the calendar festival and can go on for between five and six days. Most years, a five day festival is held. Every four years, a six day festival is held. Some years astrologists mandate a five day festival, despite falling on a fourth-year.

With these variations the calendar festival increases the accuracy of the calendar to ~99.7%, with one leap day needing to be skipped every four-thousand years or so.

*Note: This is basically just the leap-year system of the Gregorian calendar. Instead of adding a leap day to February, the day is added onto the calendar festival.*

#### Astronomy

*This may ultimately need it's own article*

Daveworld has two natural satelites, the moons Bilgar and Silgar.

Bilgar is the larger of the two moons and has an orbital period of around 27.5 days.

Silgar is the smaller of the two moons and has an orbital period of around 238.25 days. Silgar's orbit is also highly elliptical, meaning it is normally quite far from Daveworld. <Honestly probably buy universe sim and model the daveworld solar system><might get away with just using maths, I have found a good approximation for lunar phases:

*All measurements in days*

where length of 1 year = y & length of 1 orbit (moon) = m & 1 Synodic month = M:

# M
m
(

m
2

/

(
y
−
m
)
)

{\displaystyle M = m + (m^2/(y-m))}

>

### Currency

*Note:* *The Electrum Coin counts towards 10 platinum as opposed to the players' handbook's 50 copper.*

## The Races

### Modified Races

#### ***Elves***

Elves mostly work the same as you can expect from other fantasy settings. The exception to regular D&D is with their lifespan and aging.

An Elf will age as a human does for the first 20-25 years of their life. after hitting that point their body will change and the aging process slows to an imperceptible level. ~~There has been no recorded death of old age by an Elf.~~ If they are placed within an antimagic field their aging will hasten giving them a lifespan (starting from that point in time) similar to regular D&D Elves (Roughly 300-500 years if i remember correctly.) Elven society doesnt consider an Elf to be Matured until the end of their first century. Over the first two centuries of an Elf's life they are within an "Adaptation Phase." When in this phase the Elf's body shifts and changes to adapt to its environment equivalent to generations of Evolution; this Adaptation is what gives us the many different variants of Elves.

These variations of the elves can usually be grouped into generations. The Sun and Moon Elves being the oldest; having built the grand cities that facilitated the shift into what we now know as High Elves. Finally, the Wood Elves boomed as a result of the new environments within the Brangrove.

Another detail that may be different from regular D&D is that Elves have no qualms with eating the dead. This is one of the reasons the Dwarves hate the Elves. This practice has fallen a little out of favour with the more "Modern" Wood Elves, though it is still practiced.

#### ***Tabaxi***

Put flatly, there are no Tabaxi. Instead of the Cat people we have Rat people. They have slightly different rules but i dont know them so...whoever does please put them here.

#### ***Genasi***

Earth Genasi look less like dark skinned people with glowing eyes and more like Korg from Thor Ragnarok. The other kinds might look like their regular counterparts, we haven't seen them yet.

#### ***Orc***

The Orc of Daveworld have a unique pantheon, though as a player you are free to still worship any god you wish. This pantheon is worshiped on the Winter Solstice Feasts, the god being worshiped being changed each year.

Members of the Pantheon include

* **Vahnaia**, The Mistress of Death and Twilight.
* **The Powersnake**, Great serpent Lurking in the Bottom of the Sea (Inspired by Jormungandr)
* **Gro'tesk**, God of War and Fury
* More to be added.

### New Races

#### ***Toadfolk***

Deep In the swamps of Grumm lie the Toadfolk. Much Sturdier than their Grunglike neighbors though sharing their poison-excreting skin.

#### ***Skeleton***

Homebrew skeleton playable race. These ancient adventurers can awaken in a varienty of locations.