IDONE

### Starport

C (Routine, 200Cr Berth, Unrefined Fuel, Repairs, Small Craft Shipyard) Scout Base

## BACKGROUND

Like most of their neighbours, the population of Idone found itself with a planet-wide disaster that annihilated most of it's number. In Idone's case, a violent uprising against an oppressive totalitarian regime resulted in a civil war that left all but a few thousand dead before the survivors finally declared a ceasefire and eventually full peace as the remnants destroyed their weapons and began the slow, grim process of rebuilding.

Centred around the planet's starport, the survivors have actually turned their planets' fortunes around and have begun an extensive hydroponic farming program, manufacturing and even a small compound of psionicists who have devoted themselves to pursuing improving their mental abilities to a level almost unheard of in the sector - a fact that has allowed them to remain as total pacifists.

## GOVERNMENT AND FACTIONS

Idone is run by the people as a whole, with every single member of the population able to vote on every issue practically from the moment they can talk. Most of these issues are small and petty, but they also vote equally on crimes and external diplomacy.

Most of the population of Idone call themselves the REBUILDERS, and focus on expending out from the starport and retaking the planet from the wilderness that has reclaimed it. Mostly farmers, scavengers and builders, the Rebuilders have more technical expertise in a few thousand experts than some other planets have in their entire populations.

Existing slightly apart from the rest of Idone, the BASERS are the group that control and maintain the planet's starport. Mechanics, traders and diplomats, these are also the only group that doesn't have a real issue with armed combat, and they are responsible for most of the security on and above the planet.

The most unique part of Idone, the MENTALISTS are a compound of psionics that have given themselves over to mental powers. Between them they can read the past, present and future, move objects with their mind and even teleport across the planet's surface. They are almost solely responsible for Idone's economic growth, as they will happily trade huge amounts of credits and raw materials to test and train mental capabilities.

## LEGAL NOTES

While there are few laws on Idone, the local community will rally to the defence of its' own and openly go after anyone who harms them. It is nearly impossible to get away with crimes due to a high population of telepaths.

As a large population of psionics, Idone has several laws related to them which are unique to the planet. While they are highly specific, they mostly come down to determining consent and guilt/innocence in the case of being psionically controlled to commit crimes. The important thing for Travellers is that unless you have given express consent all mind reading is illegal, and it is possible to discover if you were being controlled to commit a crime at which point you are innocent of all wrongdoings.

## PEOPLE

ELAORR - A Baser security chief who tries to keep the peace more for his own desire for a quiet life than civic duty.

ISK'THOL - SCOUT SERVICES liaison.

JULES BRYANT - A psionic soldier who is responsible for protecting large parts of the population from raiders and pirates.