Level 4

**Survival Difficulty: Class 0**
**》Safe**
**》Secure**
**》Devoid of Entities**

## Description

Level 4, also known as the “Abandoned Office”, is an expansive, empty structure, with architecture resembling a modern office building. Despite this, Level 4 is entirely devoid of furniture and other accessories one would typically expect to find in an office. Excluding the abalone-gray concrete pillars scattered about, spots on the carpet of the level appear to indicate that furniture may have been previously present at one point in time. Curiously, this level possesses an effect unseen in many other levels of the Backrooms, that being the presence of "seasons". They are referred to in this manner due to the level's exterior weather patterns changing every few months at a consistent rate. For the sake of ease, these seasons will hereafter be referred to as "Spring", "Summer", "Autumn", and "Winter" respectively, though it rains or snows throughout them all. Contrasting the gray, monochromatic color scheme of the office, the whirling rain clouds visible outside the level’s windows represent the only splash of color, varying from dark-gray to a slight grayish-blue, or even a dark heather-purple color during the Autumn and Summer seasons.
A noteworthy feature of the level is the flat-panel LED light fixtures, specifically the lack thereof. Most of the squares in the level’s drop-ceiling in which LED lights should be found instead lack them, therefore leaving those areas perpetually cast in darkness. Thus, trying to activate light switches typically shows no response, leading to the conclusion that the only constant source of illumination in the level is the light that emanates through the various windows present intermittently along its walls. Remaining in Level 4 for a long span of time during seasons when light is scarce is advised against, since it can cause low vision, blind spots, poor night vision, or blurry sight, while being in direct contact with natural hazards have led to reports of wanderers contracting: Pneumothorax (collapsed lungs), sleep apnea, or irregular heartbeats.
Level 4 is widely regarded as a “rest stop” amongst wanderers, as a safe location for one to take a break during their journey. Due to this, the creation of colonies and outposts is considered highly lucrative; many sustained communities have begun and flourished in this level.
Some rooms on this level have windows, though all of them have been completely blacked out. Level 4 is completely devoid of entities. One person claimed they saw a Smiler, but no evidence exists. Because of this lack of beings, there are lots of people on Level 4. Scattered around this level, water coolers, vending machines, and fountains containing Almond Water can be found. Level 4 is very easy to escape from (and also return to). Level 4 is the best place to meet other people and find supplies. Before attempting to move on to the next levels, it is recommended that you stock up on Almond Water: it will be needed, especially in Level 5 and Level 6.

## Colonies and Outposts

### M.E.G. (A.k.a The "Major Explorer Group") Base Omega:

* This is The Second Main base of The M.E.G.
* This is where the other half of the group's Teams live.
* Close to one of the Entrances of Level 5 and Level 6.
* This Base is heavily guarded.

### Amor Incrementum:

* This group is a religious cult that worships agriculture.
* This group is one of the smallest groups in the Backrooms, having only around 10 members.
* The only plants they grew were various species of mould, harvested from walls in Level 0 and Level 1.
* They're incredibly hostile and not normally up for trade (unless you have religious objects - such as objects depicting Jesus or other religious entities - in which case they most likely would be willing to trade).

### T.B.D. (A.k.a "To Be Determined"):

* The group likes to hoard various objects and items for themselves.
* The group is very small, with only 6 members.
* The group will ignore you unless you try to interact with them.
* They only trade for really strange objects that don't really have a function.

## Entrances and Exits

### Entrances

There are 10 currently known methods of entering **Level 4**:

* One may enter this level from Level 3 via a door labeled “office sector”;
* Entering a flatly-colored wooden door on Level 30 may lead one to this level;
* Some doors in Level 54 have a chance of leading to this level;
* Entering a double side door with a "No Exit" sign in Level 7 may lead one to this level;
* Jumping off Level 61's train while it is in motion may lead you to this level;
* Entering a doctor medical office door in Level 16 may lead one to this level;
* Sewer grates on the ceiling of Level 34 may rarely lead one to this level through the floor;
* Extended hallways in Level 37 lacking any water may eventually lead to **Level 4**;
* Certain areas in Level 47 may seamlessly lead one to this level;
* This level may be entered via an orange door in Level 153.

### Exits

There are 9 currently known methods of exiting **Level 4**:

* Coming upon an ornately-decorated door emanating disquieting classical music may lead to Level 5;
* One may enter Level 6 by chance upon the lights in the level going out;
* Forcing open a window and climbing out during a heavy thunderstorm may lead one to Level 11 or Level 37;
* Entering a room labeled "greenhouse" may lead one to Level 13;
* Entering a door labeled with a "rose-flower" symbol may lead one to Level 83 or Level 150;
* Entering a door labeled with an "ocean wave" symbol will lead one to Level 100;
* Disproportionately long descending staircases may lead to Level 153;
* Extended metallic hallways may lead to Level 192 or Level 273;
* Noclipping through the walls of this level may lead one to Level 4.1;
* Entering a door with a brass number “6” will lead one to Level 332.

𝘙𝘶𝘯𝘯𝘪𝘯𝘨 𝘣𝘦𝘤𝘢𝘮𝘦 𝘮𝘺 𝘸𝘢𝘺 𝘵𝘰 𝘧𝘦𝘦𝘭 𝘢 𝘴𝘦𝘯𝘴𝘦 𝘰𝘧 𝘤𝘰𝘯𝘵𝘳𝘰𝘭 𝘪𝘯 𝘢 𝘭𝘪𝘧𝘦 𝘸𝘩𝘦𝘳𝘦 𝘐 𝘩𝘢𝘥 𝘯𝘰𝘯𝘦 𝘵𝘰 𝘣𝘦𝘨𝘪𝘯 𝘸𝘪𝘵𝘩, 𝘤𝘰𝘯𝘷𝘦𝘳𝘵𝘪𝘯𝘨 𝘢𝘭𝘭 𝘮𝘺 𝘦𝘮𝘰𝘵𝘪𝘰𝘯𝘢𝘭 𝘴𝘶𝘧𝘧𝘦𝘳𝘪𝘯𝘨 𝘢𝘯𝘥 𝘢𝘨𝘰𝘯𝘺 𝘪𝘯𝘵𝘰 𝘮𝘪𝘭𝘦𝘴 𝘫𝘶𝘴𝘵 𝘣𝘦𝘤𝘢𝘶𝘴𝘦 𝘐 𝘩𝘢𝘥 𝘵𝘩𝘦 𝘶𝘯𝘭𝘶𝘤𝘬𝘺 𝘤𝘩𝘢𝘯𝘤𝘦 𝘰𝘧 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘴𝘵𝘶𝘤𝘬 𝘪𝘯 𝘵𝘩𝘪𝘴 𝘦𝘯𝘥𝘭𝘦𝘴𝘴 𝘭𝘰𝘰𝘱 𝘰𝘧 𝘶𝘱𝘴 𝘢𝘯𝘥 𝘥𝘰𝘸𝘯𝘴. 𝘖𝘵𝘩𝘦𝘳𝘴, 𝘱𝘦𝘳𝘩𝘢𝘱𝘴, 𝘤𝘰𝘶𝘭𝘥 𝘩𝘢𝘷𝘦 𝘨𝘰𝘵𝘵𝘦𝘯 𝘵𝘩𝘦 𝘤𝘩𝘢𝘯𝘤𝘦 𝘵𝘰 𝘱𝘪𝘤𝘬 𝘵𝘩𝘦𝘪𝘳 𝘱𝘰𝘪𝘴𝘰𝘯 𝘧𝘳𝘰𝘮 𝘧𝘪𝘵𝘵𝘪𝘯𝘨 𝘪𝘯 𝘰𝘳 𝘴𝘶𝘳𝘳𝘦𝘯𝘥𝘦𝘳𝘪𝘯𝘨. 𝘉𝘶𝘵 𝘧𝘰𝘳 𝘮𝘦? 𝘞𝘩𝘢𝘵 𝘦𝘭𝘴𝘦 𝘸𝘢𝘴 𝘐 𝘴𝘶𝘱𝘱𝘰𝘴𝘦𝘥 𝘵𝘰 𝘥𝘰 𝘸𝘩𝘦𝘯 𝘵𝘩𝘦 𝘨𝘳𝘰𝘶𝘯𝘥 𝘧𝘦𝘭𝘵 𝘭𝘪𝘬𝘦 𝘤𝘳𝘶𝘮𝘣𝘭𝘪𝘯𝘨 𝘫𝘶𝘴𝘵 𝘣𝘦𝘯𝘦𝘢𝘵𝘩 𝘮𝘺 𝘱𝘢𝘪𝘯𝘧𝘶𝘭𝘭𝘺-𝘢𝘤𝘩𝘪𝘯𝘨 𝘧𝘦𝘦𝘵, 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭𝘴 𝘰𝘧 𝘣𝘶𝘳𝘯𝘵-𝘣𝘳𝘰𝘸𝘯 𝘣𝘳𝘪𝘤𝘬𝘴 𝘯𝘢𝘳𝘳𝘰𝘸𝘦𝘥 𝘦𝘷𝘦𝘳-𝘴𝘰-𝘴𝘭𝘰𝘸𝘭𝘺 𝘢𝘳𝘰𝘶𝘯𝘥 𝘮𝘦? 𝘛𝘩𝘦 𝘦𝘭𝘦𝘤𝘵𝘳𝘪𝘤𝘢𝘭 𝘴𝘵𝘢𝘵𝘪𝘰𝘯’𝘴 𝘸𝘢𝘭𝘭𝘴 𝘴𝘦𝘦𝘮𝘦𝘥 𝘢𝘴 𝘪𝘧 𝘵𝘩𝘦𝘺 𝘩𝘢𝘥 𝘴𝘵𝘰𝘰𝘥 𝘧𝘰𝘳 𝘨𝘦𝘯𝘦𝘳𝘢𝘵𝘪𝘰𝘯𝘴, 𝘬𝘦𝘦𝘱𝘪𝘯𝘨 𝘵𝘩𝘦 𝘪𝘯𝘵𝘦𝘳𝘪𝘰𝘳 𝘴𝘩𝘦𝘭𝘵𝘦𝘳𝘦𝘥 𝘧𝘳𝘰𝘮 𝘢𝘯𝘺 𝘴𝘪𝘨𝘯𝘴 𝘰𝘧 𝘥𝘦𝘴𝘵𝘳𝘶𝘤𝘵𝘪𝘰𝘯.

𝘛𝘩𝘦 𝘧𝘦𝘦𝘭𝘪𝘯𝘨 𝘰𝘧 𝘨𝘦𝘯𝘶𝘪𝘯𝘦 𝘢𝘯𝘥 𝘴𝘪𝘯𝘤𝘦𝘳𝘦 𝘧𝘦𝘢𝘳 𝘵𝘳𝘪𝘨𝘨𝘦𝘳𝘦𝘥 𝘵𝘩𝘪𝘴 𝘩𝘦𝘭𝘭 𝘰𝘧 𝘢 𝘱𝘭𝘢𝘤𝘦, 𝘸𝘪𝘵𝘩 𝘦𝘷𝘦𝘳𝘺𝘰𝘯𝘦 𝘪𝘯 𝘪𝘵, 𝘵𝘰 𝘣𝘦 𝘣𝘶𝘳𝘪𝘦𝘥 𝘶𝘯𝘥𝘦𝘳𝘨𝘳𝘰𝘶𝘯𝘥 𝘢𝘯𝘥 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦𝘭𝘺 𝘧𝘰𝘳𝘨𝘰𝘵𝘵𝘦𝘯 𝘢𝘴 𝘵𝘪𝘮𝘦 𝘱𝘢𝘴𝘴𝘦𝘥 𝘣𝘺. 𝘐 𝘤𝘰𝘶𝘭𝘥 𝘧𝘦𝘦𝘭 𝘢𝘯 𝘰𝘷𝘦𝘳𝘸𝘩𝘦𝘭𝘮𝘪𝘯𝘨 𝘴𝘶𝘧𝘧𝘰𝘤𝘢𝘵𝘪𝘰𝘯 𝘮𝘢𝘬𝘪𝘯𝘨 𝘪𝘵𝘴 𝘸𝘢𝘺 𝘵𝘰 𝘮𝘺 𝘧𝘢𝘤𝘦 𝘢𝘯𝘥 𝘵𝘩𝘳𝘰𝘢𝘵 — 𝘣𝘶𝘵 𝘐 𝘬𝘯𝘦𝘸 𝘦𝘹𝘢𝘤𝘵𝘭𝘺 𝘸𝘩𝘺 𝘵𝘩𝘪𝘴 𝘸𝘢𝘴 𝘩𝘢𝘱𝘱𝘦𝘯𝘪𝘯𝘨; 𝘥𝘦𝘴𝘱𝘪𝘵𝘦 𝘣𝘦𝘪𝘯𝘨 𝘤𝘩𝘢𝘴𝘦𝘥 𝘣𝘺 𝘢𝘯 𝘦𝘯𝘦𝘮𝘺 𝘐 𝘤𝘰𝘶𝘭𝘥 𝘯𝘰𝘵 𝘴𝘦𝘦, 𝘐 𝘵𝘳𝘪𝘦𝘥 𝘵𝘰 𝘳𝘦𝘮𝘢𝘪𝘯 𝘤𝘢𝘭𝘮 𝘢𝘯𝘥 𝘳𝘦𝘨𝘢𝘪𝘯 𝘮𝘺 𝘤𝘰𝘮𝘱𝘰𝘴𝘶𝘳𝘦, 𝘤𝘭𝘰𝘴𝘪𝘯𝘨 𝘮𝘺 𝘦𝘺𝘦𝘴 𝘢𝘯𝘥 𝘵𝘢𝘬𝘪𝘯𝘨 𝘥𝘦𝘦𝘱, 𝘴𝘭𝘰𝘸 𝘣𝘳𝘦𝘢𝘵𝘩𝘴, 𝘦𝘷𝘦𝘯 𝘪𝘧 𝘵𝘩𝘦 𝘯𝘪𝘨𝘩𝘵𝘮𝘢𝘳𝘦𝘴 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘥𝘦𝘦𝘱𝘦𝘴𝘵 𝘳𝘦𝘢𝘤𝘩𝘦𝘴 𝘰𝘧 𝘮𝘺 𝘮𝘪𝘯𝘥 𝘴𝘵𝘢𝘳𝘵𝘦𝘥 𝘵𝘰 𝘤𝘰𝘳𝘳𝘶𝘱𝘵 𝘵𝘩𝘦 𝘴𝘤𝘦𝘯𝘦𝘳𝘺 𝘪𝘯 𝘧𝘳𝘰𝘯𝘵 𝘰𝘧 𝘮𝘦.

“𝘎𝘦𝘵 𝘵𝘰 𝘵𝘩𝘦𝘮 𝘣𝘦𝘧𝘰𝘳𝘦 𝘵𝘩𝘦𝘺 𝘨𝘦𝘵 𝘵𝘰 𝘺𝘰𝘶.” 𝘛𝘩𝘢𝘵 𝘸𝘢𝘴 𝘢𝘭𝘸𝘢𝘺𝘴 𝘮𝘺 𝘮𝘦𝘯𝘵𝘢𝘭𝘪𝘵𝘺 𝘵𝘰 𝘰𝘷𝘦𝘳𝘤𝘰𝘮𝘦 𝘮𝘺 𝘵𝘳𝘦𝘱𝘪𝘥𝘢𝘵𝘪𝘰𝘯𝘴. 𝘈𝘧𝘵𝘦𝘳 𝘢𝘭𝘭, 𝘺𝘰𝘶𝘳 𝘰𝘸𝘯 𝘵𝘩𝘰𝘶𝘨𝘩𝘵𝘴 𝘤𝘳𝘦𝘢𝘵𝘦 𝘺𝘰𝘶𝘳 𝘪𝘮𝘮𝘦𝘥𝘪𝘢𝘵𝘦 𝘳𝘦𝘢𝘭𝘪𝘵𝘺. 𝘗𝘦𝘰𝘱𝘭𝘦’𝘴 𝘧𝘦𝘢𝘳𝘴 𝘢𝘳𝘦 𝘵𝘳𝘪𝘨𝘨𝘦𝘳𝘦𝘥 𝘣𝘺 𝘳𝘦𝘢𝘭 𝘵𝘩𝘳𝘦𝘢𝘵𝘴 𝘢𝘯𝘥 𝘣𝘺 𝘮𝘦𝘮𝘰𝘳𝘪𝘦𝘴 𝘰𝘧 𝘵𝘩𝘳𝘦𝘢𝘵𝘴; 𝘣𝘦𝘧𝘰𝘳𝘦 𝘢𝘯𝘺𝘵𝘩𝘪𝘯𝘨, 𝘸𝘦 𝘮𝘶𝘴𝘵 𝘢𝘴𝘬 𝘰𝘶𝘳𝘴𝘦𝘭𝘷𝘦𝘴 𝘩𝘰𝘸 𝘳𝘦𝘢𝘭 𝘵𝘩𝘦 𝘵𝘩𝘳𝘦𝘢𝘵 𝘪𝘴, 𝘰𝘳 𝘪𝘧 𝘸𝘦 𝘩𝘢𝘷𝘦 𝘣𝘦𝘨𝘶𝘯 𝘵𝘰 𝘨𝘦𝘯𝘦𝘳𝘢𝘭𝘪𝘻𝘦 𝘧𝘦𝘢𝘳 𝘢𝘯𝘥 𝘴𝘦𝘦𝘬 𝘦𝘷𝘪𝘥𝘦𝘯𝘤𝘦 𝘵𝘰 𝘤𝘦𝘮𝘦𝘯𝘵 𝘪𝘵 𝘳𝘢𝘵𝘩𝘦𝘳 𝘵𝘩𝘢𝘯 𝘤𝘩𝘢𝘭𝘭𝘦𝘯𝘨𝘦 𝘪𝘵. 𝘛𝘩𝘢𝘵’𝘴 𝘵𝘩𝘦 𝘳𝘢𝘵𝘪𝘰𝘯𝘢𝘭 𝘸𝘢𝘺 𝘰𝘧 𝘴𝘰𝘭𝘷𝘪𝘯𝘨 𝘢𝘯 𝘪𝘴𝘴𝘶𝘦… 𝘣𝘶𝘵 𝘸𝘩𝘰 𝘵𝘩𝘪𝘯𝘬𝘴 𝘳𝘢𝘵𝘪𝘰𝘯𝘢𝘭𝘭𝘺, 𝘤𝘭𝘦𝘢𝘳𝘭𝘺, 𝘢𝘯𝘥 𝘴𝘵𝘳𝘢𝘵𝘦𝘨𝘪𝘤𝘢𝘭𝘭𝘺 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘧𝘦𝘦𝘭 𝘭𝘪𝘬𝘦 𝘣𝘳𝘦𝘢𝘵𝘩𝘪𝘯𝘨 𝘤𝘢𝘯 𝘤𝘢𝘶𝘴𝘦 𝘴𝘰𝘮𝘦𝘰𝘯𝘦 𝘵𝘰 𝘥𝘪𝘦 𝘢𝘵 𝘵𝘩𝘦 𝘷𝘦𝘳𝘺 𝘴𝘢𝘮𝘦 𝘮𝘰𝘮𝘦𝘯𝘵? 𝘞𝘩𝘦𝘯 𝘺𝘰𝘶 𝘧𝘦𝘦𝘭 𝘢𝘴 𝘪𝘧 𝘺𝘰𝘶𝘳 𝘭𝘦𝘨𝘴 𝘢𝘳𝘦 𝘨𝘰𝘪𝘯𝘨 𝘵𝘰 𝘣𝘦𝘵𝘳𝘢𝘺 𝘺𝘰𝘶 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘯𝘦𝘦𝘥 𝘵𝘩𝘦𝘮 𝘵𝘩𝘦 𝘮𝘰𝘴𝘵? 𝘏𝘰𝘸 𝘤𝘢𝘯 𝘺𝘰𝘶 𝘵𝘩𝘪𝘯𝘬 𝘸𝘪𝘵𝘩 𝘢 𝘤𝘭𝘦𝘢𝘳, 𝘧𝘳𝘦𝘴𝘩 𝘮𝘪𝘯𝘥 𝘢𝘣𝘰𝘶𝘵 𝘢 𝘧𝘶𝘵𝘶𝘳𝘦 𝘵𝘩𝘢𝘵 𝘴𝘦𝘦𝘮𝘴 𝘴𝘰 𝘣𝘳𝘪𝘨𝘩𝘵, 𝘱𝘰𝘴𝘪𝘵𝘪𝘷𝘦, 𝘢𝘯𝘥 𝘤𝘭𝘰𝘴𝘦 𝘸𝘩𝘦𝘯 𝘵𝘩𝘦 𝘪𝘮𝘮𝘦𝘥𝘪𝘢𝘵𝘦𝘭𝘺 𝘤𝘳𝘶𝘥𝘦 𝘱𝘳𝘦𝘴𝘦𝘯𝘵 𝘭𝘪𝘦𝘴 𝘣𝘢𝘳𝘦 𝘢𝘵 𝘺𝘰𝘶𝘳 𝘧𝘦𝘦𝘵, 𝘤𝘭𝘢𝘸𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘭𝘦𝘨𝘴 𝘢𝘯𝘥 𝘯𝘦𝘷𝘦𝘳 𝘭𝘦𝘵𝘵𝘪𝘯𝘨 𝘨𝘰, 𝘯𝘰 𝘮𝘢𝘵𝘵𝘦𝘳 𝘩𝘰𝘸 𝘩𝘢𝘳𝘥 𝘺𝘰𝘶 𝘵𝘳𝘺?

𝘔𝘺 𝘵𝘪𝘳𝘦𝘥 𝘦𝘺𝘦𝘴 𝘥𝘪𝘭𝘢𝘵𝘦𝘥 𝘢𝘵 𝘵𝘩𝘦 𝘷𝘪𝘦𝘸 𝘰𝘧 𝘢 𝘨𝘦𝘯𝘦𝘳𝘢𝘵𝘰𝘳-𝘤𝘰𝘯𝘵𝘳𝘰𝘭𝘭𝘦𝘥 𝘥𝘰𝘰𝘳. 𝘐 𝘸𝘢𝘯𝘵𝘦𝘥 𝘵𝘰 𝘴𝘤𝘳𝘦𝘢𝘮, 𝘤𝘳𝘺 𝘰𝘶𝘵 𝘰𝘧 𝘩𝘢𝘱𝘱𝘪𝘯𝘦𝘴𝘴, 𝘤𝘢𝘭𝘭 𝘧𝘰𝘳 𝘩𝘦𝘭𝘱 𝘰𝘳 𝘢𝘵 𝘭𝘦𝘢𝘴𝘵 𝘴𝘵𝘰𝘱 𝘧𝘰𝘳 𝘢 𝘮𝘰𝘮𝘦𝘯𝘵 𝘵𝘰 𝘤𝘢𝘵𝘤𝘩 𝘮𝘺 𝘣𝘳𝘦𝘢𝘵𝘩, 𝘣𝘶𝘵 𝘐 𝘤𝘰𝘶𝘭𝘥𝘯’𝘵. 𝘛𝘩𝘦 𝘴𝘵𝘢𝘳𝘬 𝘤𝘰𝘯𝘵𝘳𝘢𝘴𝘵 𝘰𝘧 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳'𝘴 𝘭𝘪𝘨𝘩𝘵-𝘨𝘳𝘢𝘺 𝘢𝘯𝘥 𝘥𝘢𝘳𝘬-𝘣𝘭𝘶𝘦 𝘴𝘦𝘯𝘵 𝘴𝘩𝘪𝘷𝘦𝘳𝘴 𝘥𝘰𝘸𝘯 𝘮𝘺 𝘴𝘱𝘪𝘯𝘦 𝘢𝘴 𝘮𝘺 𝘤𝘩𝘦𝘴𝘵 𝘧𝘦𝘭𝘵 𝘭𝘪𝘬𝘦 𝘢𝘤𝘩𝘪𝘯𝘨. 𝘔𝘺 𝘳𝘪𝘨𝘩𝘵 𝘩𝘢𝘯𝘥 𝘮𝘰𝘷𝘦𝘥 𝘸𝘪𝘵𝘩𝘰𝘶𝘵 𝘵𝘩𝘪𝘯𝘬𝘪𝘯𝘨, 𝘸𝘳𝘢𝘱𝘱𝘪𝘯𝘨 𝘮𝘺 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘢𝘳𝘰𝘶𝘯𝘥 𝘪𝘵𝘴 𝘮𝘦𝘵𝘢𝘭𝘭𝘪𝘤 𝘩𝘢𝘯𝘥𝘭𝘦 𝘢𝘯𝘥 𝘱𝘶𝘭𝘭𝘪𝘯𝘨 𝘵𝘩𝘦 𝘩𝘦𝘢𝘷𝘺 𝘥𝘰𝘰𝘳 𝘵𝘰𝘸𝘢𝘳𝘥 𝘮𝘦. 𝘐𝘯 𝘵𝘩𝘦 𝘢𝘣𝘴𝘵𝘳𝘢𝘤𝘵𝘪𝘰𝘯 𝘰𝘧 𝘵𝘩𝘦 𝘮𝘰𝘮𝘦𝘯𝘵, 𝘐 𝘧𝘰𝘶𝘯𝘥 𝘮𝘺𝘴𝘦𝘭𝘧 𝘰𝘯 𝘵𝘩𝘦 𝘰𝘵𝘩𝘦𝘳 𝘴𝘪𝘥𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳, 𝘵𝘩𝘦 𝘭𝘰𝘶𝘥 𝘴𝘭𝘢𝘮𝘮𝘪𝘯𝘨 𝘰𝘧 𝘵𝘩𝘦 𝘱𝘰𝘯𝘥𝘦𝘳𝘰𝘶𝘴 𝘥𝘰𝘰𝘳 𝘣𝘦𝘩𝘪𝘯𝘥 𝘮𝘦 𝘮𝘢𝘬𝘪𝘯𝘨 𝘮𝘺 𝘦𝘢𝘳𝘥𝘳𝘶𝘮𝘴 𝘧𝘦𝘦𝘭 𝘭𝘪𝘬𝘦 𝘵𝘩𝘦𝘺 𝘸𝘦𝘳𝘦 𝘦𝘳𝘶𝘱𝘵𝘪𝘯𝘨 𝘰𝘯 𝘵𝘩𝘦 𝘴𝘱𝘰𝘵.

𝘖𝘩 𝘮𝘺 𝘎𝘰𝘥. 𝘏𝘢𝘥 𝘐 𝘧𝘪𝘯𝘢𝘭𝘭𝘺 𝘭𝘦𝘧𝘵 𝘵𝘩𝘢𝘵 𝘤𝘰𝘯𝘧𝘪𝘯𝘦𝘥 𝘻𝘰𝘯𝘦? 𝘛𝘩𝘪𝘴 𝘯𝘦𝘸 𝘢𝘳𝘦𝘢 𝘸𝘢𝘴 𝘢𝘬𝘪𝘯 𝘵𝘰 𝘢 𝘸𝘢𝘳𝘮 𝘸𝘦𝘭𝘤𝘰𝘮𝘦 𝘵𝘰 𝘢 𝘩𝘰𝘶𝘴𝘦 𝘧𝘪𝘭𝘭𝘦𝘥 𝘸𝘪𝘵𝘩 𝘱𝘦𝘢𝘤𝘦, 𝘢 𝘱𝘰𝘳𝘵𝘢𝘭 𝘵𝘰 𝘢 𝘣𝘳𝘪𝘨𝘩𝘵𝘦𝘳 𝘴𝘵𝘢𝘵𝘦 𝘰𝘧 𝘮𝘪𝘯𝘥; 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳𝘸𝘢𝘺 𝘴𝘵𝘰𝘰𝘥 𝘵𝘩𝘦𝘳𝘦 𝘢𝘴 𝘪𝘧 𝘪𝘵 𝘸𝘦𝘳𝘦 𝘢𝘯 𝘪𝘯𝘷𝘪𝘵𝘢𝘵𝘪𝘰𝘯 𝘵𝘰 𝘢 𝘯𝘦𝘸 𝘢𝘥𝘷𝘦𝘯𝘵𝘶𝘳𝘦, 𝘢 𝘯𝘦𝘸 𝘤𝘩𝘢𝘭𝘭𝘦𝘯𝘨𝘦 𝘢𝘯𝘥 𝘢 𝘯𝘦𝘸 𝘤𝘩𝘢𝘯𝘤𝘦 𝘵𝘰 𝘦𝘢𝘳𝘯 𝘵𝘩𝘦 𝘮𝘦𝘳𝘪𝘵 𝘰𝘧 𝘦𝘹𝘱𝘭𝘰𝘳𝘪𝘯𝘨 𝘧𝘶𝘳𝘵𝘩𝘦𝘳. 𝘚𝘶𝘳𝘱𝘳𝘪𝘴𝘪𝘯𝘨𝘭𝘺, 𝘢 𝘮𝘶𝘴𝘪𝘤𝘢𝘭 𝘷𝘪𝘣𝘳𝘢𝘵𝘪𝘰𝘯 𝘢𝘱𝘱𝘦𝘢𝘳𝘪𝘯𝘨 𝘵𝘰 𝘤𝘰𝘮𝘦 𝘧𝘳𝘰𝘮 𝘢 𝘴𝘮𝘢𝘭𝘭 𝘳𝘢𝘥𝘪𝘰 𝘴𝘺𝘯𝘤𝘩𝘳𝘰𝘯𝘪𝘻𝘦𝘥 𝘸𝘪𝘵𝘩 𝘢 𝘭𝘰𝘸, 𝘤𝘰𝘮𝘧𝘰𝘳𝘵𝘢𝘣𝘭𝘦 𝘣𝘶𝘻𝘻𝘪𝘯𝘨 𝘰𝘧 𝘶𝘯𝘬𝘯𝘰𝘸𝘯 𝘰𝘳𝘪𝘨𝘪𝘯. 𝘐 𝘤𝘭𝘰𝘴𝘦𝘥 𝘮𝘺 𝘦𝘺𝘦𝘴 𝘵𝘰 𝘩𝘦𝘢𝘳 𝘪𝘵 — 𝘮𝘺 𝘦𝘢𝘳𝘴 𝘧𝘦𝘭𝘵 𝘭𝘪𝘬𝘦 𝘤𝘢𝘱𝘵𝘶𝘳𝘪𝘯𝘨 𝘦𝘢𝘤𝘩 𝘯𝘰𝘵𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘶𝘣𝘵𝘭𝘦 𝘢𝘯𝘥 𝘥𝘦𝘭𝘪𝘤𝘢𝘵𝘦 𝘵𝘶𝘯𝘦, 𝘢𝘴 𝘵𝘩𝘦𝘺 𝘸𝘦𝘳𝘦 𝘭𝘰𝘯𝘨-𝘴𝘪𝘯𝘤𝘦 𝘢𝘤𝘤𝘶𝘴𝘵𝘰𝘮𝘦𝘥 𝘵𝘰 𝘧𝘭𝘶𝘰𝘳𝘦𝘴𝘤𝘦𝘯𝘵 𝘣𝘶𝘻𝘻𝘪𝘯𝘨…

𝘉𝘦𝘯𝘦𝘢𝘵𝘩 𝘩𝘦𝘢𝘷𝘺 𝘦𝘺𝘦𝘭𝘪𝘥𝘴, 𝘐 𝘭𝘦𝘵 𝘮𝘺 𝘦𝘺𝘦𝘴 𝘧𝘭𝘶𝘵𝘵𝘦𝘳 𝘰𝘱𝘦𝘯 𝘴𝘭𝘰𝘸𝘭𝘺 𝘢𝘨𝘢𝘪𝘯.

𝘈 𝘮𝘦𝘭𝘭𝘰𝘸, 𝘮𝘦𝘭𝘢𝘯𝘤𝘩𝘰𝘭𝘪𝘤 𝘢𝘮𝘢𝘭𝘨𝘢𝘮 𝘰𝘧 𝘨𝘳𝘢𝘺 𝘤𝘰𝘭𝘰𝘳𝘴, 𝘳𝘢𝘯𝘨𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘤𝘩𝘢𝘳𝘤𝘰𝘢𝘭 𝘵𝘰 𝘤𝘭𝘰𝘶𝘥𝘺, 𝘥𝘳𝘰𝘸𝘯𝘦𝘥 𝘵𝘩𝘦 𝘴𝘤𝘦𝘯𝘦𝘳𝘺 𝘣𝘦𝘧𝘰𝘳𝘦 𝘮𝘦. 𝘛𝘩𝘦 𝘰𝘯𝘭𝘺 𝘢𝘴𝘱𝘦𝘤𝘵 𝘵𝘩𝘢𝘵 𝘣𝘳𝘰𝘶𝘨𝘩𝘵 𝘭𝘪𝘧𝘦 𝘵𝘰 𝘵𝘩𝘪𝘴 𝘦𝘮𝘱𝘵𝘺 𝘰𝘧𝘧𝘪𝘤𝘦-𝘭𝘪𝘬𝘦 𝘴𝘵𝘳𝘶𝘤𝘵𝘶𝘳𝘦 𝘸𝘢𝘴 𝘵𝘩𝘦 𝘸𝘪𝘴𝘱𝘺, 𝘴𝘪𝘭𝘷𝘦𝘳𝘺 𝘴𝘬𝘺 𝘰𝘶𝘵𝘴𝘪𝘥𝘦 𝘵𝘩𝘦 𝘸𝘪𝘯𝘥𝘰𝘸𝘴. 𝘛𝘩𝘦 𝘴𝘸𝘦𝘦𝘵 𝘮𝘶𝘴𝘪𝘤 𝘵𝘩𝘢𝘵 𝘮𝘢𝘪𝘯𝘵𝘢𝘪𝘯𝘦𝘥 𝘵𝘩𝘪𝘴 𝘴𝘢𝘤𝘳𝘦𝘥 𝘱𝘭𝘢𝘤𝘦’𝘴 𝘵𝘳𝘢𝘯𝘲𝘶𝘪𝘭𝘪𝘵𝘺 𝘸𝘢𝘴 𝘴𝘶𝘥𝘥𝘦𝘯𝘭𝘺 𝘳𝘦𝘱𝘭𝘢𝘤𝘦𝘥 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘭𝘰𝘶𝘥 𝘱𝘢𝘵𝘵𝘦𝘳𝘪𝘯𝘨 𝘰𝘧 𝘳𝘢𝘪𝘯 𝘰𝘯 𝘨𝘭𝘢𝘴𝘴; 𝘸𝘢𝘵𝘦𝘳 𝘥𝘳𝘰𝘱𝘴 𝘣𝘪𝘨𝘨𝘦𝘳 𝘵𝘩𝘢𝘯 𝘱𝘳𝘢𝘪𝘳𝘪𝘦 𝘩𝘢𝘪𝘭𝘴𝘵𝘰𝘯𝘦𝘴 𝘩𝘪𝘵 𝘵𝘩𝘦 𝘴𝘶𝘳𝘧𝘢𝘤𝘦𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘸𝘪𝘯𝘥𝘰𝘸𝘴.

𝘐𝘴 𝘵𝘩𝘢𝘵… 𝘳𝘢𝘪𝘯? 𝘐𝘵’𝘴 𝘣𝘦𝘦𝘯 𝘴𝘰 𝘭𝘰𝘯𝘨 𝘴𝘪𝘯𝘤𝘦 𝘐'𝘷𝘦 𝘭𝘢𝘴𝘵 𝘴𝘦𝘦𝘯 𝘥𝘢𝘺𝘭𝘪𝘨𝘩𝘵.