recursal/Fanatic-Fandom huggingface dataset:
Shelby Anderson

**Shelby Brooklynn Anderson** is the second-born child and first daughter of Riley & Jack Anderson, the younger sister of Isaiah Anderson & the older sister of Elizabeth & Joshua Anderson.

## Powers & Abilities

SuperPowers

* **Hypnotic Frequency Manipulation**: Shelby has the unique ability of using telekinetic telepathy waves to control others minds so she can make her brother go get her a soda from the refrigerator.
Lucas Brooks

**Lucas Martino Brooks** is the second-born only son of Dottie Brooks & Hector Brooks, the younger fraternal twin brother of Christina Anderson, the older brother of Piper Hunter, the husband of Liana Brooks, the father of Mike, Jessie, Zuri & Stephen Brooks.

## Powers & Abilities

> "*I have a way with electronics I can manipulate electro-magnetic frequencies like your sister but, a little more powerful.*"
> ― to Jordan Anderson
>
>

* **Meta-Human** **Physiology**: Inherited from his parents, Dottie & Hector Brooks, Lucas has been gifted with a variety of superhuman abilities.
	+ **Electrokinesis**: Lucas can manipulate electrical sources like when he got angry at his sister and affected the lights.
		- **Electro-Magnetic Manipulation**: Lucas can manipulate his abilities to reverse the magnetic gravitational field of objects and people.
Athena Star

**Athena Lilith Star** is the secondborn daughter and the fourth-born child of Dark Star and Velvet Star, the younger sister of Magnus, Ebony & Crimson Star, the older fraternal twin sister of Acheron Star.

## Powers & Abilities

* **Meta-Human** **Physiology**: As the daughter of Dark Star,

* **Telekinesis**:
* **Telepathy**:
* **Mind Control**
Zuri Brooks

**Zurianna Diane Brooks** is the 10-year-old daughter of Liana & Lucas Brooks, the younger sister of Mike & Jessie Brooks & the older fraternal twin sister of Stephen Brooks. Her superhero name is **Mimic**.

She uses her replication abilities for mostly pranks so she can mess with her siblings and mostly her twin brother.

## Powers & Abilities

SuperPowers

* **DNA Manipulation**: Zuri can control other supers Bright & Dark Matter, so she can manipulate the level of molecular DNA ontheir powers.
	+ **Power Replication**: Zuri can manipulate the molecular DNA structure of any person with powers so she can transfer and replicate it into her own body but, she has to have total contact to a person or the power transfer will not work. Although she replicates the superhuman part of a structure she can't steal a person's powers she can only replicate it.
Timeline

## 1900

* 12th: Great Uncle Maxwell died, being killed by the SuperVillian Deathstroke.

## 2000

* 16th: Isaiah Anderson is born.

## 2003

### **March**

* 11th: Jonathan & Christina Anderson bought the Anderson House for 300,000 dollars.

## 2005

### **February**

* 25th: Cyrus & Stephanie Light are born.

### **December**

* 1st: Daniel Mitchell is born.
* 23rd: Zuri Jackson is born.

## 2006

### **April**

* 11th: Andre & Maya Green-Washington are born.

## 2007

### **September**

* 15th: Acheron Star and Athena Star are born.

## 2014

### **November**

* 12th: Golden Retrievers: Topaz, Storm & Coco Anderson were born.
Deleted Scenes

**The Deleted Scenes** are a series of rough drafts. Each segment is separated into "Scenes." They are in chronological order of the date when they were written, but not necessarily written in chronological order according to events in the Tribes series. They do not appear in the story line, but some elements may appear. They feature never-before seen stories, cats, and events.
Eisha Tourmaline

Date of Creation: 2/26/19

Name: Eisha Tourmaline

Age: 134 Years

Aliases: Strangeling, Mechant, Honey-Tongue

Alignment: LN

Height: 5'6"

Weight: 120 Lbs

Hair Color: Platinum

Eye Color: Tourmaline

Class: Oracle

## Personality

Eisha is as simple as the rest of the Sun Elf race, but seems to spend money much more freely, much to her own chagrin, in fact. She, like most Sun Elves, is extremely personable and never meets a stranger. Eisha is always willing to trade, barter, and make alliances for the former.

## Interests and Dislikes

### Likes:

Gold - she loves this. The only thing she loves more than gold is platinum.

Gems - she loves these slightly less than gold.

Bartering - she'll get the fairest price for herself and the worst price for you, of course.

### Dislikes:

Being ripped off - cheat her at your own risk.

Vegetables - she doesn't like them for some reason or another.

Chaos - she dislikes most denizens and outsiders of the chaos subtype. They're never good for trade.

## Biography

A typical Sun Elf that grew up in a traveling caravan, going place to place and trading with various peoples and cultures.
Black Night

Black Night is a midnight-black she-cat. She is the best friend of Tattered Wing, and a very respected cat in the tribe. In the Old Story, Lonely Bird often has visions about Black Night, disregarding being too young to know her personally. Her spirit is expected to play a large part of the series in coming books.

## Description

Black Night is a stocky, muscular, small midnight-black she-cat with glossy, sleek fur, wide paws and bright, rheumy emerald eyes.

## History

### New Story

*Missing Information...*

During Tattered Wing's dream, she realizes that she can't see Black Night fighting.

*More information coming soon...*

### Old Story

Tattered Wing is wrestling with a snake, but is shoved out of the way by Black Night just before the snake can give her the killing bite. Black Night tells Tattered Wing to go see Briar Fall to be treated for her injuries. Black Night turns for another snake and kills it. While Tattered Wing is fighting in the underground, Black Night appears to help, matted in blood and carrying a herb called "snake plant." The two rush up into a tunnel, and Tattered Wing grabs cobweb to stop Black Night's bleeding. After treating each other's injuries, they rush back up to the surface, where Black Night launches herself at a snake, but the snake bites her in a vulnerable spot, and she collapses. Tattered tries to save her by using the snake plant, but Cold Storm pronounces her dead.

## Quotes

"*I will help you with this battle, because I failed to protect the tribe earlier.*"
—Black Night to Lonely Bird *Deleted Scenes*, page NoN

"*Oh Black Night, you were too young to die. You would’ve loved an adventure like this.*"
—Tattered Wing *Old Story*, page NoN

## Trivia

* Black Night was one of the first characters ever created for the Tribes series.
* Her death from the New Story is the same from the Old Story: snake poisoning.
Joshua Jones

## Name Here, Picture to the right. WIP

Date of Creation: 4/21/19

Name: Joshua Jones

Age: 32

Aliases: JoJo

Alignment: NG

Height: 6'2"

Weight: 212lbs

Hair Color: Black

Eye Color: Brown

Class: Kineticist

## Personality

Joshua is a thoughtful but extrodinarily practical man and often unable to understand the contentment and hasty behavior normal people. Joshua rose from relative nothing to admirable wealth and wishes to push others to also improve their lot in life. He has little desire to inact major change or perform experimentation with other people prefering habitual changes and careful observation of effectiveness. This makes Joshua wary of most politicians and antagonistic towards anarchists and (unorganized)criminals. He has mental block with the concept of subterfuge and can barely comprehend quiet movement as a tatic.

## Interests and Dislikes

### Likes:

Tea - He created an entire importing firm mostly to get cheap access to great varieties of that sweet asian export.

Gold - Never goes out of style, never loses it's value, and is pretty what is not to love?

Stability - Common folk need this to survive and Joshua needs this to thrive

### Dislikes:

Corpses - The dead should be buired and out of sight, man and animal, otherwise the leftover shell only mocks the lack of life.

Large bodies of water - Man is made for the land and should stay their if they value life.

Moral busybodies - Nothing good has ever come from the hair-trigger destruction of anything found to be imperfect.
Super Soldier

# **Super Soldier (14RP)**

## General Information:

Humanoids who have been alchemically modified with Super Soldier Serum. Think Captain America.

## Physical Description:

Similar to many humanoids of Golarion, however, Super Soldiers tends to be more robust and taller than average species of their respected race. They have strength, agility, endurance, and reaction time higher than most professional athletes. The Super Soldier Serum has enhanced all of their bodily functions to the peak of efficiency. Super Soldiers are full of confident and thus are excellent leaders on the fields of battle. It’s also due to their overconfidence that sometimes they make unwise decisions.

## Standard Racial Traits

* Ability Score Racial Traits: Standard(0RP) +2 Str, -2 Wis, +2Cha
* Type: Humanoid with Super Soldier sub-type.
* Size: Medium
* Speed: 30ft.
* Languages: Common. Super Soldiers with high Intelligence scores can choose from Elven, Dwarven, Halfling, Orc, Gnome, Draconic, or Goblin

## Feat and Skill Racial Traits

* Skilled (4 RP)- Same as Humans, Super Soldiers gain an additional skill rank at first level and one additional rank whenever they gain a level.
* Quick Reactions (4 RP)- Super Soldiers are quick to react in any situation, they gain Improved Initiative and Lightning Reflexes as a bonus feat.
* Tough Build (4 RP)- Super Soldiers are tougher than ordinary humans, they gain Toughness and Great Fortitude as a bonus feat.

## General Information

### ***Height:***

* Male:        5’10” +2d8 (6’0”- 7’2”)
* Female:    5’6” +2d8 (5’8”-7’0”)

### ***Weight:***

* Male:        150lb +2d10x5 (160lb-250lb)
* Female:    120lb +2d10x5 (130lb-220lb)

### ***Starting Age:***

Adulthood: 15 years

* Intuitive: +1d4 years(16 – 19 years)
* Self-Taught: +1d6 years (16 – 21 years)
* Trained: +2d6 years (17 – 27 years)
Sun Elves

### General Information:

Sun Elves are a nomadic people, often traveling deserts or extremely sunny plains. Widely known, liked, and disliked for their natures, these traders often leave much wealthier than when they came in. Born negotiators, tradesmen, and possessing a keen-eye for value, it's no mystery that the various caravans on whatever worlds they come from are well-known, due to possessing exotic goods, magical items, and so on.

Their culture generally revolves around caravans splitting when they grow too large, branching off in different directions.

Sun Elf adventurers, while rare, do happen. They have often heard of the coinage involved in adventuring and their natures often drive them to seek it out, to one day create a caravan of their own - or to become a singularly wealthy merchant.

### Physical Description:

Sun Elves are usually sun-kissed in skin color with platinum-colored hair (sometimes golden hair). Their eyes take on metal-like hues, completely dependent on what type of materials they frequently deal with. For some, this is gold, others platinum, some a specific gemstone, some - even the colors of exotic dyes they may be peddling!

### Standard Racial Traits

* **Ability Score Racial Traits:** Sun elves gain +2 Int and +2 Cha.
* **Type:** Sun elves are humanoids with the elf subtype.
* **Size:** Sun elves are Medium creatures and thus receive no bonuses or penalties due to their size.
* **Speed:** Sun elves have a base speed of 30 feet.
* **Languages:** Sun elves begin play speaking Common and Elven. Sun elves with high intelligence scores can choose from the following: Aquan, Auran, Celestial, Draconic, or Infernal.

### Defense Racial Traits

* Elven Immunities: Sun elves are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.

### Feat and Skill Racial Traits

* Skill Bonus: Sun elves have a +2 racial bonus on Appraise and Diplomacy checks.
* Silver Tongued: Sun elves have a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two.
* Skill Training: Appraise and Diplomacy are always considered class skills for sun elves.
* Sociable: When a sun elf attempts to change a creature's attitude with a Diplomacy check and fail by 5 or more, she can try to influence the creature a second time even if 24 hours have not passed.

### Magical Racial Traits

* Spell-like ability: Sun elves can cast Identify once per day as a spell-like ability. The caster level for this ability equals the sun elf's class level.

### Senses Racial Traits

* Low-Light Vision: Sun elves can see twice as far as a race with normal vision in conditions of dim light.

## General Information

### Names:

As Elves and Drow, but all Sun Elf surnames are related to a precious metal, gem, or something of the nature.

Ex: Varnel Gold, Aela Diamond, and so on.
Wild Journey Wiki

## Welcome to Wild Journey

Surely, you've read our story and rules! Good!

## Directory

The following links below are links to our rules, story, character pages, and systems.

***Rules:***

https://docs.google.com/document/d/135f1VwkGWrP2QHssWbOfdburBrAnGDj0HDFOOUU1jxw/edit?usp=sharing

***Story:***

https://docs.google.com/document/d/113ItvhcBNrxfpKtqI\_HROVpZVt9qU3xdlU0oqD0o5JA/edit?usp=sharing

***Character Creation:***

https://docs.google.com/document/d/1c0xxstuOnvDQxAmrdL4po01FOsLD2VCPWe2RvOWYf5E/edit?usp=sharing

## Latest activity

https://wild-journey.fandom.com/wiki/Character\_Creation\_Template
Character List (will be updated periodically)
https://wild-journey.fandom.com/wiki/Characters
Zuilae

### General Information:

The Zuilae hail from the planet Zuul, a world covered almost completely by lush forests with numerous gates to the first world. A tribe of hunter gatherers, the Zuilae kept to themselves rarely having an outsider stumble upon their home.

Over the years, the close proximity to fey magic caused the Zuilae to evolve, adopting more animalistic features with each new generation.

### Physical Description:

The Zuilae look like common humans aside from the animalistic traits they all seem to inherit. While the Zuilae vary in coloration and even fur sometimes, a constant between all of them are razor sharp claws and a long dexterous tail.

### Standard Racial Traits

* **Ability Score Racial Traits:** -2 Str, +2 Wis, and +2 Cha.
* **Type:** Zuilae are fey
* **Size:** Zuilae are Medium creatures and thus receive no bonuses or penalties due to their size.
* **Speed:** Zuilae have a base speed of 40 feet.
* **Languages:** Zuilae begin play speaking their racial language. Zuilae with high intelligence scores can choose from the following: Common, Elven, Gnome, or Sylvan

### Magical Racial Traits

* Spell-like ability, Lesser: Zuilae can cast speak with animals 1/day as a spell-like ability. The caster level for this ability equals the zuilae's class level.

### Offense Racial Traits

* Natural Weapons: Zuilae have two claw attacks that deal 1d4 damage. These are primary natural attacks.

### Other Racial Traits

* Prehensile Tail: Zuilaes have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.

### Senses Racial Traits

* Low-Light Vision: Zuilaes can see twice as far as a race with normal vision in conditions of dim light.

* Scent: Members of this race gain the scent ability.

## General Information

### Names:

The Zuilae are a very simple people and thus get their names from the world around them, either from the sounds they hear or the things they see.
Examples: Drip, River, Cloud, Cliff, etc.
Chee

## Chee Forgefinger

Date of Creation: 3/17/19

Name: Chee Forgefinger

Age: 18

Aliases: Fire Axe, Klutz

Alignment: CN

Height: 3'

Weight: 30

Hair Color: Black

Eye Color: Amber

Class: Bloodrager

## Personality

Chee is very hot-headed and excitable. She can get excited over things people normally wouldn't. If she finds something shiny, she's likely to be the first one to pounce on it. While she is a gifted weapon-maker, she can't resist the urge to try out new materials. This appears to be a mixture of her Azer heritage and her Goblin heritage interacting in a strange way.

Chee is loyal to a fault and will always stand by her friends, albeit in her own way. She's been known to lash out against anyone who'd try to harm her friends - verbally or physically.

Chee is a risk-taker, not afraid to run into the deep, dark, and scary pit first.

## Interests and Dislikes

Shiny: It doesn't matter if it's gold or a bottle cap, if it sparkles, she will likely try to add it to her collection. Unfortunately, because of this, she may very well throw uncut gems away because they're not cut or polished.

Friends: Because of her overly friendly personality, most of her own kind, in fact, do not like her. So, she'd like friends, but she has none of those.

Fighting: She loves fighting as much as friends. She prefers to be the first one in!

Alcohol: Booze it up.

Big Words: She can understand them, but doesn't like them.

Overly-winded Explanations: She doesn't have all day, tell her straightforward.

Dares: She'll take them if there's gold at the end!

## Biography

Chee grew up in a standard Azmi village. She was unnaturally friendly, so, most non-Azmi went to her for their work. A large amount of resentment grew toward her from other Azmi - simply for the reason of she was taking all their weapon business. The armor smiths didn't care.

So, one day, a group of Azmi got together and devised a plan. Fifty gold bet she wouldn't leap off of a cliff and into the ocean. Unfortunately, the area they pointed her to was shallow. They were planning on that splat, but, well, she disappeared before impact.
Orkai

Orkai

**General Information**: Hailing from a place known as Omnopolis the Unending City, Orkais are a relatively new race. Created when the Iron-Tusk Tribe of Orcs joined with the Inazuma Clan of Oni (Think Human Yakuza with red/blue skin and horns) under the banner of a Demonic Ent named Mr Monger as he fought to secure his territory from another Faction. With the Help of the Orcs and Onis Mr Monger was Successful in not only securing his own territory but expanding it significantly. Afterwards the Irontusk Tribe and Inazuma clan stayed united interbreeding and intermarrying to the point that the Orkai race was created.

**Physical Description**: Orkai tend to be between 5ft 6in and 6ft 6in with the Males being more towards the taller side, and females being on the shorter side, though exception do exist.
Their densely packed muscles and broad frames make them look shorter then they actually are. Which causes many people to think they are not agile at all...a common mistake that isn't repeated.

Orkai Skin colors are typically a shade of Green, Red or Blue. Eye (And hair) Colors tends towards blacks, blues, yellows, reds, green and rarely White and Silver.

Standard Racial Traits

**Ability Score Racial Traits**: The Orkai tend to be strong tough and quick. Loud and brash they do tend to jump into things before thinking them through.

+2 Str, +2 Con, +2 Dex, +4 Cha, -2 Wis

**Type**: Humanoid

**Size**: Medium

**Speed**: 30ft

**Languages**: Standard (Common, Orcish) plus extras If Intelligence is high enough, but no Secret Languages.

**Defense Racial Traits**

* Cornered Fury: Whenever a member of this race is reduced to half its hit points or fewer and has no conscious ally within 30 feet, it gains a +2 racial bonus on melee attack rolls and to Armor Class.
* Fearless: Members of this race gain a +2 racial bonus on all saving throws against fear effects.
* Hardy: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

**Offense Racial Traits**

* Weapon Familiarity: Proficient with all weapons with Orc in the name as well as Tetsubos

**Senses Racial Traits**

* Darkvision (60ft)

**General Information**

**Height**:

5ft 6in - 6ft 6in, Males tend to be taller than Females

**Weight**:

* Males: 150lbs + (2d6x7)
* Females: 120lbs + (2d6+7)

**Starting Age**: Orkai Reach maturity around 16yrs old, and can live upwards of 200yrs old

* Intuitive: +1d6
* Self-Taught: +1d8
* Trained: +1d10

**Names**: Orkai tend to mix harsh sounding Orcish names with Japanese sounding names. One interesting thing to note is they consider it bad luck to name a child after a hero or famous person.

* Males names: Ausk, Davor, Hakak, Kizziar, Hayato, Hisashi, Hitoshi, Ishirou
* Female names: Canan, Drogheda, Goruza, Ayuna, Hiriko, Kaede, Kasuri, Meguma
* Family Names: Entobe, Kaneka, Nakayama, Noro, Hellbreaker, Inazuma, Irontusk
Jlai the Older

Date of Creation: 3/3/19

Name: Jlai the Older

Age: 101

Aliases: Nenaa

Alignment: LG

Height: 5'6"

Weight: 131 Lbs

Hair Color: Brown

Eye Color: Brown

Class: Arcanist

## Personality

Jlai the older, despite her title, is just barely an adult for an Elf. She is polite when she can be, but easily unnerved—some might even say that she is slightly cowardly. That said, she does what she can to help her friends and allies, in no small part because doing so grants her a great deal of bullion.

She is not nearly so aloof as other Elves, as she was raised by Humans, and has developed a healthy sense of mortality due to this. Her sense of humor was shaped by her adoptive brothers, but her good looks were something earned well after they moved out of the home.

Interests and Dislikes

Magic: First and foremost, Jlai seeks to learn and develop magical crafts.

Coin: She has been called a miser before, and she likely will in the future. She may claim that she only values precious metals and gems due to their use in magical practices,

## Family and Friends

She had a few neices and nephews before entering Elements, but she did not keep close contact with them. She mostly kept with her Elf friends at the local library in Tear for company.

## Enemies

Eisha is spreading rumors about her, the bugger, but Jlai knows it not.
Paragons

### General Information:

Paragons were once regular cavemen in a world (Pangea) that they came from. Contact with a magical artifact early in their history caused them to hyper-evolve, strengthening their bodies as well as their
minds, at the cost of their agility.

The artifact, though thousands of years in their past, had amplified all the traits of these cavemen, granting
them the ability to fly through the power of thought alone and the ability to
see in the dark at the cost of being more skill-oriented.

Paragons, strangely enough, cannot count a single evil alignment among them (this race CANNOT be evil). With the artifact advancing their minds and body so far, the level of cooperation and unity among these people is unmatched, much to the chagrin of hostile races and planes. Incorruptibility, loyalty, and tenacity are this race's core tenants.

### Physical Description:

Paragons appear as hyper-idealized human beings, with no member of their race
qualifying as below average. It is quite obvious that the muscle their form puts
on seems to limit their agility, but they often find ways around their drawbacks.

### Standard Racial Traits

* **Ability Score Racial Traits:** Paragons gain +4 Str, -2 Dex, +2 Int, +2 Wis,

and +2 Cha.

* **Type:** Paragons are humanoids with the paragon subtype.
* **Size:** Paragons are Medium creatures and thus receive no bonuses or penalties due to their size.
* **Speed:** Paragons have a base speed of 30 feet.They also have a fly speed of 30 feet with clumsy maneuverability.
* **Languages:** Paragons begin play speaking Common and Paragon. Paragons with high

intelligence scores can choose from the following: Celestial, Draconic, Dwarven, Gnome, Halfling, or Sylvan

### Feat and Skill Racial Traits

* Paragons select one extra feat at 1st level.

### Senses Racial Traits

* Paragons can see in the dark up to 120 feet.

## General Information

### Height:

As humans, with base heights increased by one foot.

### Weight:

As humans, with base weight increased by forty pounds.

### Starting Age:

As humans. Middle and Old Age equal to Elves.

### Names:

This race does not use surnames. Their only name is a combination of various words, prefixes, and suffixes of their language, gained at adulthood from their achievements. There will only be one person of each name in their entire world. Their language is ever evolving and ever-growing. Names can be as simple as one syllable to fifteen.

Examples: Dragnin, Korvinahvianth, Gol, Tresarim, etc.
Lana

## Lana Wraith

Date of Creation: 3/10/19

Name: Lana Wraith

Age: 18

Aliases: Shadow's Sword, Bloody Hand

Alignment: N

Height: 5'5"

Weight: 110 Lbs

Hair Color: Red

Eye Color: Green

Class: Rogue

## Personality

Lana appears to be very even-tempered, but when a subject engages her, she can become very fiery and involved.

Lana is known a little bit as a copper-pincher, not liking to spend what isn't necessary, but there is an exception involving equipment to make her more effective.

Lana is very business-like, but the issue is she is quite bad socially. The way she grew up deprived her of many social skills.

## Interests and Dislikes

Money: She's a mercenary by trade. Highest bidder often gets her services.

Secrecy: Oddly enough, she likes keeping her own secrets, but hates it if others lie to her.

Murder: She likes her job, it's pretty simple.

## Biography

Lana was born into poor slums (in Riddleport) as a child, quickly learning the trades of a rogue just by surviving. Making her way up the ranks of a local thieves' guild, Lana quickly made headlines as a cat-burglar and thief that couldn't be found. From there, she moved into mercenary work and was never seen in her home city again, having taken up residence in Absalom. One of her goals was, eventually, to take the test of the Starstone and ascend, but she didn't get that chance before ending up in the world of Element.

## Family and Friends

She has none of those, just alliances of convenience.

## Enemies

She doesn't take things personally, unless someone botches her jobs.
Cheryl Green-Washington

**Cheryl Maya Green-Washington** is the wife of Maxwell Washington, the ex-wife of Joseph Green, and the mother of Andre, Maya & Diego Green-Washington.

## Powers & Abilities

SuperPowers

* **Electrokinesis**: Cheryl can manipulate the static electrical source around herself to make an psionic electrical blast strong enough to make her ex-husband pass out.
Voice Actors

**Voice Actors** (VAs), also known as **Character Voices** (CVs) are people who provide voice talent for characters.

This page lists the voice actors for each character. Most data is available for Playable Characters, but there are some information for NPCs and Enemies.

## Playable Characters

 Lunae | Melody Muze (https://www.voicesofmelody.com/)
Costumes

**Character Costumes**, colloquially known as Outfits or Skins, are alternate appearances for Characters.

* Costumes can be previewed, bought and worn in the Costume room.
* Costumes also can be purchased from the Costume tab (accessed from Shop ˃ Costume) or obtained from limited-time Events for free. After the limited-time Event ends, it'll be available in Shop.
* ~~The player can purchase or obtain an costume for a character even if they do not own them. It will be available to wear after unlocking the character.~~

## Pricing

Tiers are not officially distinguished and were referred to by the community *collectively.*

 Standard
 Deluxe
 Majestic

## List of Costume

This section lists all costumes available in the Shadow of Death as well as those that can be unlocked by meeting special requirements.

### Shadow of Death 2: Demon Soul

Some costumes share a certain theme with others.
Tor

Date of Creation: 3/4/19

Name: Tor

Age: 20

Aliases: Iron Hulk, Bulwark (Translated)

Alignment: CG

Height: 7'6"

Weight: 260 Lbs

Hair Color: Black

Eye Color: Brown

Class: Fighter

## Personality

Tor, while he seems stoic and reserved is actually rather young for a Paragon. Full of energy, along with the nature of his race, he can be quite reckless and zealous. He is the first on the front-line to protect an ally and will not leave an ally's side for any reason, besides guarding them.

Tor is well-mannered, much like most of his race, knowing most social graces by the time he had finished his education. He can be a bit oblivious to the weaknesses in other races, due to the fact his own lack many short-comings. Considering he has grown up with nigh-immortals and some of the most powerful magic-users in the universe, he sometimes over-estimates his opponents, but he will never underestimate anyone.

## Interests and Dislikes

Food: When it comes to food, Tor is actually more likely to eat fruits and vegetables over meat. It is not that he doesn't like meat, he seems to just inherently like much healthier food.

Combat: Tor lives for combat, enjoying every second of it, despite what wounds he may receive. It is rumored when he is at his most injured that he is at his most centered.

Protection: Tor lives to be a front-line fighter. But not for wreaking havoc. He is usually seen carrying a massive tower shield and using it without any, seeming, hindrances. He uses it to block attacks directed at his allies, himself, and so on.

Dishonesty: Tor, being a Paragon, comes from a race where lying to one another is not only unheard of, but is known as something some of the few other races do. Lying to a Paragon is tantamount to betrayal and, to Tor, there are no exceptions.

Evil: Those of an evil alignment, should Tor find out, will find him wholly uncooperative. He will restrain from attacking them upon the discovery, but should they violate any rules, they may find him the first one swinging.

## Biography

Tor hails from the world of Pangea, homeworld of the Paragons. Trained to be a productive member of his race all of his life, as well as his inner nature, he knows little about what lies beyond his own world. Where he is from, even the weakest creatures may be considered a threat to a smaller race. Though his world is filled with danger, his race is the dominant form of life on the planet.

Tor grew up in a communal home, much like most Paragon children after weaning from their parents. Paragons are raised to fight together and work together, as well as work independently. Tor took these teachings to heart and they are reflected in his way of life. Just five years past adulthood, he has taken a path to make himself a bulwark for his own safety and that of his allies.

## Family and Friends

Paragons are a communal race, his entire community was his family.

As for friends, he has made none.
Mount

**“**Y-you- Oh... sorry, I thought you were someone else...**”**
–**Mount**, Cursed Armor

* In-game
* Portrait

* Bio
* Family

* Additional Titles

 * The Dreadnought
* Hammer King

**Mount**, also known as **William K. von Luther,** is a playable character in *Shadow of Death*.

Impenetrable as the wall of City of Light, crushing as an avalanche of Everwhite Peak, the sight of this legendary armor alone is enough to strike fear into the heart of its enemies.

## How to Obtain

#### *Shadow of Death 2: Demon Soul*

Mount is the third available character. He can be unlocked via Adventure, clearing map 5-20 Normal.

## In-Game

### STATS AND WEAPON

#### *Shadow of Death 2: Demon Soul*

His weapons are Arms , Hammer and Aegis.

* Arms: Brutal and Personal
* Hammer: Thunderous Strikes
* Aegis: Stalwart and Bulwark

## Lore

### Biography

Even when being locked away for millenniums, the metal of the living amour still echoes the sound of countless battles. Impenetrable as the wall of City of Light, crushing as an avalanche of Everwhite Peak. A glimmer of it is enough to strike fear into the heart of its enemies.

Fueled by the souls of the remnant of Ravent Court after their cult leader: King Luther XIV, mysteriously disappeared as the result of the Coup; the dormant war engine is once more awakened.

### Personality

Unlike the cold metal of the amour, Mount exists as the symbol of the former king with a prideful soul. Once a king, forever as well.

Voice Type: Emotional, Inspiring, Optimistic, Unpredictable.
Weapons

A **Weapon** is any item that can be equipped and used for Attacking.

Weapons are divided into categories, also known as weapon types.

#### *Shadow of Death 1: Dark Knight*

* Max: Sword
* Quinn: Gauntlets
* Mount: Hammer
* Lunae: Scythe

#### *Shadow of Death 2: Demon Soul*

* Max: Straight Sword, Curved Sword, Great Sword
* Quinn: Daggers, Gauntlets, Orb
* Mount: Arms, Hammer, Aegis
* Lunae: Edges, Scythe, Twinblade
Blood Tower

The **Blood Tower**, also known as the Tower, is an increasingly difficult set of challenges. The player is required to defeat all monsters on a particular floor before the door to the next can open.

## Lore

*"From the abyss the blood tower rises.*

*From the void twists the spire.*

*It calls."*

The monstrous monolith stretched into the sky. Screeching whispers resound thunderously in the minds of all who dabble in that which is forbidden. Its eldrich origin dissuade most from try to enter but many claim the powers of the gods can be obtained at the top. Its never-ending search will bring all existence to peril.

Do you dare to climb the abhorrent tower?

## Gameplay

### Rules

The player can enter the tower by using a crimson key.

* Tower Key: The player get 2 free keys daily. They can buy more with souls or watch ads.

The Blood Tower is a paradox space. Its layout is constantly changing. Which means the progress of player will be reset after 30 days.

It's an enjoyable activity that can be profitable with the right amount of luck and runs.

### Floor & Room

Tower has many floors which are divided into rooms.

* Starting a floor requires a key.
* Once a player goes through the warp portal (which is triggered by killing all monster in a room), they won't able to go back to the previous room.

Treasure Vault: Requires no key but only accessible once.
Shadow of Death Dark Knight

***Shadow of Death*** (otherwise known as **Shadow of Death 1**) is an action role-playing game developed by Bravestars Games and first released on September 11th, 2017. It was released again on Apr 3, 2018.

## Plot

Aurora, once a prosperous kingdom has fallen. An ancient darkness reborn savages the land with brute force. Crops decay, winds scream with rage, and the dead stir.

In his lust for power and forbidden knowledge, a king has forsaken his people to ruin. The people cry for hope.

A lone knight, cleansed of memory but driven by conviction is all that stands between utter annihilation. Marked by destiny, he walks alone towards the whispering shadows.
Tattered Wing

//

## Quotes

"*Everybody! Jump! What are you waiting for? To tumble to your death and get impaled on spikes? JUMP!*"
—Tattered Wing to the tribe during an aftershock *Old Story*, page NoN

"*Be still, little one. You’ve had quite a day today. Get some rest, and we will leave this place as soon as possible.*"
—Tattered Wing calming Lonely Bird *Old Story*, page NoN
Quinn

**“**Raven guides me.**”**
–**Quinn**, Daughter of Raven

* In-game
* Portrait

* Bio
* Family

* Additional Titles

 * Daughter of Raven
* Mage Assassin

**Quinn**, also known as **Quinn Nephilam,** is a playable character in *Shadow of Death*.

Quinn was born in a renowned clan of dark sorcerers. Despite her appearance, she is chronologically much older, as her magic inflicted an unbreakable curse, causing Quinn to be unable to age in her early years. She is full of secrets and nobody knows what her intention is, but it's apparent that she's desperately searching for something.

## How to Obtain

#### *Shadow of Death 2: Demon Soul*

Quinn is the second available character. She can be unlocked via Adventure, clearing map 4-20 Normal.

## In-Game

### STATS AND WEAPON

#### *Shadow of Death 2: Demon Soul*

Her weapons are Daggers , Gauntlets and Orb.

* Daggers: Deadly but Narrow
* Gauntlets: Long Range and Focused
* Orb: Outstanding Area Spell

## Lore

### Biography

Quinn is very proud of her heritage, being the heiress of the most powerful and renowned dark sorcerer clan in Aurora.

She's one of the very few who maintained the sanity after Aurora became infested with malformed beasts and demented citizens.

### Personality

Quinn is very mysterious, intelligent, studious, and sarcastic - which can be seen as rude and unfriendly at times. Although she generally stay cool and calm, when her emotions are out of control, the 'beast' inside her will take over, become active without her will.

Voice Type: Husky, slightly Nonchalant

#### Cultural References

* Her spell and familiar raven seems to be a reference to the Seer, witchcraft of Norse.
Upgrade

## Overview

Upgrading is a method to extend the usefulness of equipments to higher levels, rather than finding new ones. Equipments with higher rarity have higher stats but are more difficult to obtain.

### *Shadow of Death 2: Demon Soul*

* Enhancement increases an equipment's grade. Skill levels are automatically gained as the equipment advances in grade.
* Ascension adds more mastery to an equipment.
	+ Refining increases effectiveness of mastery.
* Evolution increases an equipment's rarity once it reaches its current max grade. A weapon's appearance will change permanently upon reaching rarity Exalted and Legendary.

## Progression

### *Shadow of Death 2: Demon Soul*

The tables below list the upgrade times required for a weapon to level up from Common to Legendary (since Ultimate is not released yet)
Adventure

The **Adventure**, also known as **Story** or **Campaign**, is focused primarily on narrative and a preferable choice for farming. The player progresses through each Chapter (Map) in order as each one is completed (always ending in fighting a Boss monster).

## Overview

#### *Shadow of Death 1: Dark Knight*

There are 5 chapters. Each has 10 stages, including boss fights.

 2
 3
 4
 5
 Heart of the Swamp

#### *Shadow of Death 2: Demon Soul*

There are 3 chapters. Each has 20 stages, including boss fights.

 5
 6
 Solomon the Tower

## Difficulty

The game always start at Normal difficulty. After completing the game, the player can increase the difficulty and face greater challenges.

1. Normal
2. Hard
3. Hell
4. Nightmare

## Content Unlocks

At various stages, players will unlock different content/systems within the game.
Wick

Date of Creation: 4/3/19

Name: Wick

Age: 136

Alignment: Lawful Good

Height: 6'1"

Weight: 122 lbs

Hair Color: Brown

Eye Color: Green

Class: Ranger

## Personality

A man of few words, Wick often allows his bow to speak for him. In combat, he prefers to skulk in the shadows and pepper his foes with arrows from afar, though he is not averse to confronting them with sharp steel should the need arise.

While not a particularly social elf, he dedicates his life to protecting citizens on the frontier from monsters. Slipping from shadow to shadow, he will strike and leave before both his enemies and those he protects notice his presence, leaving arrow shafts and bodies as the only evidence that he was there.

## Interests and Dislikes

**Interests**

People-Watching: When not out on patrol or attending to other duties, Wick likes to find a shady spot and watch the comings and goings of people.

Horseback Riding: Though he owns a horse, he does not use it for combat, simply enjoying the act of riding.

**Dislikes**

Demons: Hates them. Utterly and completely.

Devils: Not a fan, but he doesn't hate them as much as demons.

Daemons: Same.

## Biography

Originally born in Keoland, the homeland of the elves on Golarion, Wick migrated to the Stolen Lands to lend his aid to the newly established kingdom built upon the ashes of the Stag Lord's bandit fiefdom. He seldom speaks of his life prior to that, though he makes no secret of his burning hatred of demons.

Even in the new world, he continues his duties as a ranger in the service of Erastil the Stag God, protector of communities on the frontier. Without a word or demand of compensation, he has lent his aid against the threats that are only barely understood.

## Friends and Family

Wick speaks little of his family or any past acquaintances. These days, his only companion is a tame wolf that follows him wherever he goes.

## Enemies

While he has not earned the ire of any particular creature, Wick has a burning hatred of demons of any kind due to some undisclosed incident in his past.
The House of Clubs

## General Information:

Arisen from the stock of House Becker

The fierce, jovial and deadly, members of this warrior house are adept at all forms of combat. They are tie malled fist of the four great houses rushing in headfirst into the fray.

This house has a near-legendary reputation among the commoners. They are, however, rarely seen. and despite their strange ways, they are generally well regarded by the commoners, who learned to trust the house during the time of The Great Game.

The Clubs patrols the fringes of fey society. Many believe that it protects the fey (noble and commoner) from powerful enemies of old. Certainly, it forges strange alliances. Among the fey they are closest to the Hearts, whom they form pairs of two's with one as a mean's to further house relationships and the other to make sure members of The House of Clubs don't meet an early death.

### Physical Description:

Clubs are extremely beautiful, unearthly so. They are tall and thin, with perfect bodies, pleasing, rough features, and tapered, pointed ears. Their hair is saturated with colur, and their eyes tend to be odd, striking hues, such as violet, silver, or emerald green. Their clothes are of that of warrior stock.

### Standard Racial Traits

* **Ability Score Racial Traits:** +2 to Strength and +2 to Charisma
* **Type:** Fey.
* **Size:** Medium.
* **Speed:** 40ft.
* **Languages:** Common, Sylvan and may learn more with higher Int. Scores

### Defense Racial Traits

* **Fey Damage Resistance:** Clubs have DR 5/cold iron.

### Feat and Skill Racial Traits

* **Quick Reactions** Clubs receive Improved Initiative as a bonus feat.
* **Silver Tongued:** Clubs have a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two.
* **Camouflage:** Clubs gain a +4 racial bonus on Stealth checks while in coniferous and deciduous forests.

### Senses Racial Traits

* **Darkvision:** Clubs can see in the dark up to 60 feet.
* **Low-Light Vision:** Clubs can see twice as far as a race with normal vision in conditions of dim light.
* **All-Around Vision:** Clubs are in tune with their mind's eye granting them a +4 racial bonus on Perception checks and making them immune to flanking.

## General Information

### Names:

Male Names
Lúarán, Dagda, Eoghan Mac Iain

Female Names
Róisín Mhic Fheargail, Deirdre Nic Giollagáin, Duibheasa Uí hAlluráin
Jack Anderson

*For other uses of the name "Jack", see Jack (disambiguation)*
**Jackson Bradley "Jack" Anderson** is the son of Brooklynn & Bradley Anderson, the older brother of Jonathan Anderson, and Sylvia Mitchell, the husband of Riley Anderson, and the father of Isaiah, Shelby, Elizabeth & Joshua Anderson.

## Powers & Abilities

* **Kinetic Energy Absorption**: When Jack is hit, kicked or harmed in any way he can absorbed kinetic energy and redirect it to use energy against them. When he uses his powers generates a bright green electricity.
	+ **Energy Projection**: As a result of his kinetic abilities, Jack has the ability to project kinetic energy from his hands.
Lunae Moonflower

Redirect to:

* Lunae
**“**We get one life. It's our duty to make the most of it.**”**
–Lunae, Phase Warden

**Lunae**, also known as **Lunae Moonflower,** is a playable character in *Shadow of Death*.

Lunae is a true beauty, elegant but very self-centered and condescending. Her duty of a warden has led Lunae to the land of Aurora in middle of the Black Death plague.

## Lore

### Biography

Hailed from Crescent Isles, home of the Soul Keepers who are responsible for keeping the world's balance. Lunae is an elite unit, the Phase Warden, serves as the special police force.

### Personality

Being strictly bound by the Soul Keeper's duties, Lunae developed a rebellious behavior. She is rather self-centered and condescending in her treatment of others. Despite her emotionless look, she is very quick to fall in love.

Perhaps because of her name, the moon blossom happens to be her favorite flower.

Voice Type: Otherworldly

#### Cultural References

* Her appearance seems to be a reference to the dark elf from the world's greatest roleplaying game, Dungeons and Dragons.
Gift Code

**Gift Codes** are given during special events and updates in Shadow of Death.

## How To Redeem

1. Open "Setting" in the top right corner.
2. Go to the "Giftcode" tab. Enter the code into the text box. Note: *It's case-sensitive*.
3. Tap button "Aqquire".
4. If it is currently active and functioning, you'll receive the reward to the current character.

## Currently Active Codes

Here is a list of all the codes that were given as well as the rewards they provide. The rewards include many useful resources such as souls, essences, and keys.

All the codes are listed below:

## Confirmed Expired Codes

*To view the **the expired codes**, select "Expand".*

~~qq0cQGIQ1I3S~~
~~tFoy9d8fvnkw~~
~~8ULeNAnV3t3n~~
~~CPwyvz71MaHD~~
~~oH04KvIcfCd5~~
~~5Eczwh09Lb6t~~
~~QJT6ptT8nh1g~~
~~KslHU0h9KAC1~~
~~wGEFkH1nKFna~~
 ~~1K6CPSE43Yj3~~
~~GLTowQHFDomK~~
~~Amvz1E39gVme~~
~~cTkDad06UQBc~~
~~qToVp1TMzucC~~
~~wfcx5kWUzNlM~~
~~FeEAxq1TTtjh~~
~~rgTpbINSQRg5~~
~~aCaJ4RLKHJql~~
~~wtpjDsSd65gX~~
Shadow of Death wiki

**Shadow of Death** is an offline game developed and published by **Bravestars** for iOS/Android.
This wiki is an English resource for information about the global version of the game.
## An Epic Journey of the Fated Four

Aurora, once a prosperous kingdom has fallen. An ancient darkness reborn savages the land with brute force. Crops decay, winds scream with rage, and the dead stir. In his lust for power and forbidden knowledge, a king has forsaken his people to ruin. The people cry for hope.

A lone knight, cleansed of memory but driven by conviction is all that stands between utter annihilation. Marked by destiny, he walks towards the whispering shadows.

Yet he's not alone. Few extraordinary individuals share the same destiny...

## Characters

MAX
Ash KnightQUINN
Raven AssassinMOUNT
Undying CrusaderLUNAE
Rift Warden

## Gallery

Shadow of Death 2- Shadow Fighting Game - Video TrailerShadow of Death 2 Soft Launch TrailerShadow of Death 2 - Video TrailerShadow of Death 2 Official Launch Trailer

* Join the Talk
* Follow Official Fanpage

* Join the Talk
* Follow Official Fanpage
Lunae

**“**We get one life. It's our duty to make the most of it.**”**
–**Lunae**, Phase Warden

* In-game
* Portrait

* Bio
* Family

* Additional Titles

 * Moonlight Spectre
* Battle Sorceress of Crescent Isles

**Lunae**, also known as **Lunae Moonflower,** is a playable character in *Shadow of Death*.

Lunae is a true beauty, elegant but very self-centered and condescending. Her duty of a warden has led Lunae to the land of Aurora in middle of the Black Death plague.

## How to Obtain

#### *Shadow of Death 2: Demon Soul*

Lunae is the forth available character. She can be unlocked via Adventure, clearing map 6-20 Normal.

## In-Game

### STATS AND WEAPON

#### *Shadow of Death 2: Demon Soul*

Her weapons are Edges, Scythe and Twinblade.

* Edges: Nimble and Offensive
* Scythe: Excellent Reach and Damage
* Twinblade: Devastating Spell Combo

## Lore

### Biography

Hailed from Crescent Isles, home of the Soul Keepers who are responsible for keeping the world's balance. Lunae is an elite unit, the Phase Warden, serves as the special police force.

### Personality

Being strictly bound by the Soul Keeper's duties, Lunae developed a rebellious behavior. She is rather self-centered and condescending in her treatment of others. Despite her emotionless look, she is very quick to fall in love.

Perhaps because of her name, the moon blossom happens to be her favorite flower.

Voice Type: Otherworldly

#### Cultural References

* Her appearance seems to be a reference to the dark elf from the world's greatest roleplaying game, Dungeons and Dragons.