recursal/Fanatic-Fandom huggingface dataset:
0-4-0 SaddleTank

**0-4-0 Saddle Tank** is one of the many trains in Ro-Scale Central Railroad. It's one of the Free Locos and also one of the smallest trains in the game.

   **In Real Life**
The 0-4-0 Saddle Tank is seen in Australia, Indonesia, New Zealand, Philippines, South Africa, UK, USA and Many More

Headshot of a Saddle Tank at Station
### Trivia

* There are many types of 0-4-0 Saddle-Tanks in real life.
	+ The model in game could possibly be based on the B&O C-16*.*
Uranium

in: Loads

Uranium is a new type of cargo. It is similar to coal and ore, but is delivered to the military base near the "western town". You pick up Uranium at the mines where coal and ore are. It gives $2500 per car. It is delivered in blocks, in the Military Box Car. When the doors on the Military Box Car is closed, that indicates that you have picked it up.
Canadian Pacific Passenger Rolling Stock

* CP Normal
* CP End
* CP Heavyweight
* CP Heavyweight Baggage
* CP Heavyweight End

The Canadian Pacific Passenger Coaches are pieces of recoloured passenger rolling stock, with the three Heavyweight Coaches being reskins of the Pullman coaches, while the CP Normal and the CP End are reskinned versions of the regular coaches with articulated bogies.

## Trivia

* The text on the side of both the CP Normal and CP End coaches say 'British Columbia', while the Heavyweight's instead say 'Canadian Pacific'
Free Locos

Free Locos is one of the types of trains in RSC. Free Locos can be used by anyone, and are absolutely free. They are the main types of trains To see the category , click on Category: Free Locos (Note: Not all of the trains in Free Locos are here, as we haven't added all of them to the wiki yet.)

Trains in Free Locos include:

0-4-0 SaddleTank

0-4-0T

0-6-0T

Royal Hudson

Old west 2-4-0

2-6-2 Prairie

Union Pacific FeF-3

4-6-4 Hiawatha

4-6-4 Streamlined J3A

Union Pacific Challenger

Union Pacific Big Boy

PM N-1 Berkshire

C-57 Consolidation

Old West 4-4-0

Climax

25- Tonner

JNR C62

Southern Pacific GS-4
ATSF End Car

**AT&SF End Car** is a type of Passenger Cars in Ro-Scale Central Railroad. It's used to pick up people to their destination. Despite having multiple people in at once, one ATSF End Car filled with people will only count as 1 Delivery. AT&SF End Cars usually go on the back of a passenger train along with other AT&SF Locomotives and Rolling Stock.
SD45

* Southern Pacific livery
* CSX Livery

### Background

The SD45 was One Of The Free Locos in the RSCRR Game. It Had 2 Variants: CSX, and Southern Pacific. This train was replaced by the SD7 to correct the game's timeframe of being Pre-1960, while still giving a "modern feeling" locomotive.

### Real Life Counterpart

The SD45's were made by EMD In 1965-1971. They are NOT SD40-2's. 1,260 were built for American railroads before the SD45-2 replaced it in 1972, along with the related SD45T-2 'Tunnel Motor'.

SD45s had several teething problems. Reliability was not as high as expected, the prime mover was prone to crankshaft failure from engine block flex. Though it produced 600 horsepower (450 kW) more than the 16-645E3 in the SD40, some railroads felt the extra horsepower wasn't worth it, even after EMD strengthened the block to eliminate crankshaft failures. At low speeds, when tractive effort was adhesion-limited, the SD45 provided no advantage over the SD40. Railroads that had these were the Burlington Northern, Southern Pacific (As Seen In the Game), Santa Fe, Pennsylvania Railroad, the Great Northern Railway, Union Pacific, CSX, and the Northern Pacific Railway. Many SD45s still exist, even in operating condition. some rebuilt with sixteen-cylinder 645s for lease companies. SD45s and SD45-2s owned by Montana Rail Link retain their 20-cylinder prime movers. Wisconsin Central used to roster a large fleet of SD45s, but its sale to CN has resulted in the retirement of the entire fleet, with with many being scrapped. Montana Rail Link is also starting to sell some for scrap.

### Replacement

Because the SD45's were built in the mid-1960's, they were replaced by the SD7's, which were built in the late 1950's. These may be the last diesels to be added in RSCRR.

### Trivia

* The SD45's are NOT SD40-2's as said above.
Spongegender

**Spongegender** is a rare xenogender

People who describe themselves as **spongegender** may feel like their gender identity relates to or feels like sponges or sea sponges. This can mean they feel like their gender is connected to (sea) sponges. **Spongegender** individuals may feel aligned with other classic genders such as male/female or other xenogenders, but it isn't required and some people may feel exclusively spongegender. Spongegender is a completely neutral xenogender and can be expressed in many different ways or combined with other alignments to those who feel connections to other genders. **Spongegender** can also be related to the character *Spongebob Squarepants.*

This page was made by: Hearts4Spongebob
CTAZ RBX Edition Oficial Wiki

**Bienvenidos a CTAZ RBX Edition Oficial Wiki.** El wiki sobre el transporte público de Zaragoza que todos pueden editar. 3 artículos desde Abril de 2020
## Descripción

Este Wiki trata sobre una comunidad, en la que va a ver estaciones de cercanías, y simuladores de líneas de autobuses de Zaragoza. Lamentablemente, le comunica el creador de esta wiki, que esta habiendo hackeos inesperados. No os asusteis si veis algo ofensivo. Simplemente infórmanos.

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Simon Baz

**Simon Baz** was a member of the intergalactic Green Lantern Corps. He was the partner of Jessica Cruz to protect sector 2814.

Simon was possessed by a powerful demon, Nekron after him and Jessica Cruz confronted the demon. Unfortunately, he died after a transformation.

## Biography

#### Early Life

Simon Baz is a Lebanese American who was born in Dearborn, Michigan.

At some point, Simon managed to graduate high school.

#### Green Lantern

In 2021, Simon found a Green Lantern Ring and travelled to Oa where he met Hal Jordan and Jessica Cruz.

A couple of weeks later, after a fight with Thaal Sinestro, Simon became comatose until a week later, when he woke up when Jessica's willpower became strong enough to wake up Simon.

#### The Reign of Darkseid

Afterwards, when Darkseid found and activated the Anti-Life Equation, Simon, along with six other heroes were the only beings in existence with free will. Two weeks later, along with the other six heroes, Simon later became a founding member of The Justice League.

#### Death

A few weeks later, Simon became possessed by the demon, Nekron. This led to his death.

## Power and abilities

#### Former Powers

* **Power Via Green Lantern Ring:** After Nekron destroyed the ring, Simon lost these abilities.
	+ **Bright Green Energy Conduit**: The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. Some of the abilities that a Green Lantern Ring has shown are:
		- **Energy Projection**: With his ring, Simon can project willpower in the form of a beam of green energy.
		- **Energy Construct Creation:** If his willpower is strong enough, Simon can construct any object in the universe.
		- **Flight:** Simon can use the ring to defy gravity and fly.

* **Accelerated Healing Factor:** For an unknown reason after leaving Earth, Simon gained the ability to heal any part of his body.
* **Bond with Nekron:**
	+ **Immortality:** While possessed by Nekron, he could live forever.
	+ **Superhuman strength:** Nekron had made Simon significantly strong.

#### Abilities

* **Peak of human physical condition:** Having been raised in Michigan‏‎, Simon had to trained to superb physical form. He was great reflexes, enough to dodge an attack from Sinestro (who was 30 miles away).
	+ **Honed senses:** Simon was able to detect Hector Hammond from behind.

## Equipment

* Green Lantern Suit: Simon wore a suit when he put his ring on.
* Green Lantern Ring: Simon needed the ring to access the following powers:
	+ **Energy Projection**:
	+ **Energy Construct Creation:**
	+ **Flight:**

## Appearances

### Green Lantern Corps

#### Season 1

* Pilot
* Youth is hereditary
* Showcase
* Yellow is fear
* Lanterns in Distress (mentioned)
* Fuel the Will
* Dominator
* Particular Intellect
* Fear me
* Loving Lanterns
* Greedings
* The Trap
* Lanterns Unite

#### Season 2

* Two Lanterns
* Darkness Rises
* Phantoms
* Black Hand
* Power of Death
* "The Last Temptation of Hal Jordan
* Justice War Part ll
* Three Lanterns
* Necromancing the Rings (mentioned)
* Hell Rises (mentioned)
* Lanterns Reunite Part ll
Gretchen Goetz

**Gretchen Goetz** was a Art Department Jobs

## Barney and Blue Flimography

* The Queen of Make Believe (sets/props and original puppets by collaborated with Charles Bailey, Ray Henry, Robbie McGuire, Carol Davis, Santiago Molina, Toney Jones, Juliet Nelson, Max Molina, David Berry and Armando Luna - as Gretchen Goetz-Healy)
* Math (set decorator)
* Adventures in Art (construction supervisor)
* Magenta Comes Over (lead art director - Gretchen Goetz-Healy)
* The Troll That Ate Barney (property master - as Gretchen Goetz-Healy / set dresser - as Gretchen Goetz-Healy)
* Eat, Drink And Be Healthy! (set dressing buyer collaborated with Scott Sumter - as Gretchen Goetz-Healy)
Delivery Rates

To earn money in RSC you must deliver cargo/passengers to their respective depots/stations.

Passengers always sell for $150 per passenger car

However, freight cars sell for different prices depending on the cargo and station.

## Starter Guide:

When starting out, the only way to get deliveries is by delivering passengers. However, this is very inefficient. This is why once you get 25 deliveries, switch to delivering wooden planks to the construction site. This should earn you more money for upgrades but it's still not good enough. Once you get 75 deliveries, switch to delivering coal. It is important though that you should deliver coal to the power plant in the city and not the steel mill.

**Route Recommendations:**

* Delivering Bacon is (maybe) the best way to earn income in the game. Go to the bacon factory, head to the western station, loop back, get bacon again, head for the general goods store, and repeat. (1150 deliveries required)
* Delivering Bacon to the western Station and the General Goods store is the best AFK route. (1150 deliveries required)

## Trivia:

* Currently the only use for money is for upgrades
* Note: some of these deliveries require you to stop to pick up and drop off. Some examples include wooden planks, where you have to stop for pickup, pigs, where you have to stop for pickup and dropoff, tanks, where you have to stop for pickup, and limestone, where you have to stop for pickup and dropoff.
* Tanks count as per tank, not per car. This is not like other deliveries where it is per car not per item.
LNER A3

* British Railways
* LNER

The LNER A3 Pacific is of British Steam design, designed by Sir Nigel Gresley. As of today, only one A3 remains, that being the infamous Flying Scotsman British Railways No. 60103 and LNER No. 4472.

## **Trivia**

* In-game, the LNER A3 does not spawn with an auxiliary tender by itself. The Auxiliary Tender, however, can be found under the Menu No. 3, Aesthetics (Non-Profit).
* There are two variants of the free locomotive, that being LNER and British Railways. The main difference between the two is the brightness.
* There is an American Tour version found under the Extra Gamepass.
* In the real world, while the Flying Scotsman remains as the last LNER A3 Pacifics, a recreation of the A1 Pacific, called the LNER Peppercorn Class A1, exists in the form of Tornado.
The Troll That Ate Barney

**The Troll That Ate Barney** was a fifth episode of season one.

 **Characters** | Randy
Barney
Blue
Sidetable Drawer
Mr. Salt
Shovel
Pail
Mrs. Pepper
Shawn
Kathy
Tosha
Derek
Tickety Tock

## Songs

* Barney & Blue Theme Song (Tuned: Yankee Doodle)
* Four Little Monkeys
* We are Gonna Play Blue's Clues
* To Play Blue's Clues
* The More We Get Together
* The Friendship Song
* S-M-I-L-E
* Taking Turns
* Please and Thank You
* Does Your Chewing Gum Lose Its Flavor (On the Bedpost Overnight?)
* We Just Figured Out Blue's Clues
* Good Manners
* Show Respect to Others
* So Long Song

## Clues

* Tail
* Hopping
* Pocket
The Adventure Screen

**The Adventure Screen** is a segment that appeared in Barney and Blue Episodes

The Adventure Screen was originally a real TV set that had to be turned on manually when it debuted
it was changed to a square CGI image like *The Backyardigans* that carried the video that Barney was showing to the children, and featured a cloudy sky border. On the screener version of said video, it was smaller and also had a rainbow and a cloud around it.
Little Black Rain Cloud

The song was written by Richard and Bob Sherman better known as The Sherman Brothers.

## Lyrics

I'm just a little black rain cloud

Hovering under the honey tree

I'm only a little black rain cloud

Pay no attention to little me

Oh, everyone knows that a rain cloud

Never eats honey, no, not a nip

I'm just floating around over the ground

Wondering where I will drip
The Queen Of Make-Believe

**The Queen Of Make-Believe** was a first episode of Barney and Blue.

 **Written by** | Adam Peltzman
 **Characters** | Randy
Barney
Blue

## Songs

* Barney & Blue Theme Song (Tuned: Yankee Doodle)
* Old King Cole
* We are Gonna Play Blue's Clues
* To Play Blue's Clues
* If All the Raindrops
* Little Teapot
* Barney Bag
* I'm a Little Robot
* Animal Parade
* We Just Figured Out Blue's Clues
* The Rocket Song
* So Long Song

## Stories

* The Anything String
* Whatever Next!
Southern Pacific GS-4

* Daylight
* Wartime Black

### Background

The Southern Pacific GS-4 is a free steam locomotive in Ro-Scale Central Railroad. It's wheel arrangement is a 4-8-4. It is orange, red and black. It has 2 variants - the Wartime Black or Warbaby and the Daylight. Wartime Black is all black, hence the name. however, some GS Classes had the orange and red colors to match the Coast Daylight Scheme.

### In Real Life

The GS-4 had Other Types, those being the GS-1, GS-2, GS-3, GS-5, GS-6 GS-7 and GS-8, all built by Lima Locomotive Works. The GS-4's and GS-5'S had 2 lights but the GS-2's, GS-3's and GS-6's all had 1 light. However the GS-2's to GS-5's were all streamlined and some were given the special Coast Daylight Paint. All the GS Classes were scrapped including 4449 which 4443, 4442 and 4444 was saved. There is a GS-6 In Preservation, That Being SP 4460. It is currently sitting at the Museum of Transportation in St. Louis, Missouri. There are plans to restore it into operating condition by the Colebrookdale Railroad Preservation Trust.

### Remake

* In 2021, the GS-4 was remade into a more better and larger size to fit the other Locomotives. This seems to be one of the first locomotives to be remade completely. The New Design was Given a New Livery. Warbaby. Daylight and AFT are still here.
* The Daylight Coaches also got Redesigned

### Trivia

* The Daylight was known as ‘Daylight Express’ or 'Coast Daylight.'
* The GS-4 Starred in 3 Movies. Those Being Pal Joey, Tough Guys (4444's most iconic appearance) and Come See The Paradise.
* 4444 was painted black with light gray lettering when it was first preserved and retired (like most of the other members), but eventually restored to its Western Maryland scheme after hauling the Chessie System Train in 1979-1980.

## **Gallery**

The New/Remade SP GS4. 1 of 3 Liveries.Side shot
Kram

An alien race, that five centuries ago arrived to Tyr in order to establish a parasite type of relationship with human species. Kram feeds on human feelings such as longing, greed, envy. Responsible for the collecting this resource are the Trashmen; for the delivery - artificials, that are left on Tyr in order to maintain the control over the harvesting network. They did create some small farming type premises to ease up the gathering of resource, but largely their proved inefficiant due to difficulties of concealing them from general populace, as it required sustaining alive human beings in captivity.

Artificials are two-fold copies. The abilities are ones of their masters [to some degree], but the looks are of beings of Tyr - some copies are human, some other biological entities, for example THREE, which is two pines and a rose bush.

Name Kram is an invention of people, who are informed [to various degree] about the existence of parasites. It is based on a rune, that are sometimes visible on the Outpost buildings - it reminds of letters "KRM". In reality, this runes do not refer to parasite species, but to much older and unknown Elder Species, whose technology is used to travel between parallel worlds and Kram are merely tried to research their tech, as it is far more advanced. They did learn how to operate with it on a very simple basis, but no more than that.
The Barney Bag

previousnone

**The Barney Bag** was a craft tote bag that Barney used to help his friends with crafts

## Song Lyrics

Well, I've been looking in my Barney Bag

And I found alot of things.

Gizmos and gadgets and odds and ends.

And even some old string.

So let's ask ourselves a question,

"What can we make today?"

With imagination and the Barney Bag

We'll see what we can make today

Yeah!

See what we can make today.

## Episodes that Used this Item/Things that they Make

* The Queen of Make Believe - (A Box Robot)
Characters

In GRUNND, the main Protagonist meets various Characters. Most of them are located in one Hub during entire game; some do change their location or are not possible to find after certain in-game choices.

During Demo we are able to meet:

* Ticket Man
* Tom I
* Greg
* Kid
* Tom II
* Aye
* Lady
* Accountant Lady
* Proprietor
N&W J Class

The N&W J class is a 4-8-4 Steam Locomotive that was added in Ro Scale Central Railroad in late April of 2020. It is part of the Free Trains Category.

### The J's Real Life Version.

The N&W J classes were built in 1941-1950 in the Roanoke Shops in Roanoke, Virginia. 14 were built, all numbered 600-613. 605 however, was given an unstreamlined look. 13 of the J class survived. It was at the Virginia Museum of Transportation. It ran excursions in the 80's, 90's 2000's and even now. In 2015, it was restored into operating condition by a group called "Fire Up 611!" where it ran excursions that year. 611 is now at the Strasburg Railroad, where it first came in 2019, and is still there to this Day.

### Remake

There is a Possible chance that the J Class Model Could be Remade. Just like the SP GS-4 and J3A Dreyfuss.

### Trivia

* The J Classes had been in wrecks before. Those Being 604 which derailed at high speeds, 607, same as 604 but damage was more severe, 611 (Which derailed twice, both in 1956 and 1986) and 613 which rear ended another Train Behind it. However all of them were rebuilt and put back into service, until all except #611 was scrapped in 1959, the year the J Classes were retired.
* 611 has been to many Museums. The Museums being, NC Museum of Transportation, Strasburg Railroad and the Virginia Museum of Transportation.
* 611 has also been with many other steam engines, those being N&W 1218, 2156, NYC 5344, P&LE 9406, S&A 750, The Strasburg Railroad Locomotives, NKP 587, SR 4501 and NKP 765,
* 611 was proposed to possibly appear on the American Freedom Train, sadly that didn't happen, all there was is Art and a Trainz Model. However it is possibly going to appear on the 2026 American Freedom Train.
Aye

Tall, slim and very friendly. Smokes a lot. Loves to talk, but stays rather mysterious and never shares with too much information.

Happens to know everything Protagonist has been through in any stage of the game.

Might have some ties to Elder Species. Some remarks of his suggest, that he dislikes Kram, although he never mentions not their name on anything at all concrete.

Can be met in the Establishment Hub and at Gathering Fire.
Accountant Lady

An artificial. Runs the Farm and is the main regional manager for collecting resource. Keeps the books on local populace as well as oversees the Trashmen.

While coexisting with humans for so long, has adopted various habits. Unfortunately she has not picked up what is matching and what is not, thus making an overall impression pretty bizarre - she is quite a big lady, yet wears very revealing bikini that tends to disappear within folds of fat. Constantly is smoking and drinking wine, has a pretty large number of various jewellery around her neck. Worn office chair she sits in is sporting a beach umbrella.
Choices

Choices throughout the game are implemented two-fold.

There are Local choices, that mainly impact what certain NPC ends up doing in-game. For example, first Dream Sequence is a mini-puzzle, that decides Greg's fate - he can either end up date and Protagonist finds him succumbed to his faith near the bench he met him in the second Hub of the game [[[Farm]]], or he does live and provide an alternative end-game choice.

Second are the Global choices, that are made at the end-game and bear massive impact on the story overall and conclusion of Protagonist's journey.
Greg

Greg is an NPC, who's initial location is "Farm" Hub.

He is depressed and has lost his will to exist. During the first Dream Sequence Protagonist vaguely learns, that this is due to his alcoholism which in turn prompted his spouse to leave. His main pain is a child, who was born some time after [seven months] the breakup. He desperately wanted to be a father, still does. He does not know, if the child is his.

During Dream Sequence our Protagonist tries to solve his struggle. If succeeded, Greg provides additional dialogue and end-game choice [considered as "best ending"]; if not - Greg dies.
Elder Species

Elder species were present on Tyr an unknown time ago; before the arrival of Kram. They have left bits of their technology, for example Outposts and functioning means of travel between parallel worlds. As far Kram has gathered, the travel is possible only on certain times in certain places - one of those places being Bytown.
Eat, Drink And Be Healthy!

**Characters** | Randy
Barney
Blue
Sidetable Drawer
Mr. Salt
Mrs. Pepper
BJ

**Eat, Drink And Be Healthy!** was a sixth episode of season one

## Songs

* Barney & Blue Theme Song (Tuned: Yankee Doodle)
* We are Gonna Play Blue's Clues
* To Play Blue's Clues
* Aiken Drum
* Mish Mash Soup
* Fruit Salad
* Hot Potato
* Apples and Bananas
* Peanut Butter
* Have a Snack
* Sour Pickle Face
* Always Eat Right
* Milk Song
* Now We're Cooking
* Crunchy Munchy Honey Cakes
* Oats Peas Beans and Barley Grow
* Bama lama kumalama
* We Just Figured Out Blue's Clues
* So Long Song

## Clues

* Cup
* Straw
* Cow
Tyr

A parallel world to ours [to Earth]. It has "slightly" different rules of existence. It is governed by the artificials of alien race called Kram, although there is not much knowledge about them in general populace. In some cultures, where limited knowledge about Kram hadsurfaced, vague religious beliefs were born. Mainly among humans there are only several individuals, who are informed about parasitic aliens and their doings. Apart from that, Tyr is very similar to our Earth, apart from different religion constructs, no certain advancements in technology [no mobile phone technology].

Travel between parallel worlds are made possible via technology, that even Kram are yet to understand; but it is known, that they are trying to use these means of travel. Travel tech was made by Elder Species before Kram arrived to Tyr.
Ironlanders

**Ironlanders** are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

* A common citizen or brute is **troublesome**.
* A trained warrior is **dangerous**
* A powerful or veteran warrior is **formidable**.
Artificials

Artificials are entities artificially made by Kram. Their purpose varies - while higher ranking artificials are managing harvest, delivery operation at a large scale and other operations, other artificials are assigned to more narrow and mundane tasks.

Artificials are two-fold copies. The abilities are ones of their masters [to some degree], but the looks are of beings of Tyr - some copies are human, some other biological entities, for example THREE, which is two pines and a rose bush.

While created for exact purposes, artificials tend with time to soak in surrounding atmosphere and habits of humans of Tyr. Sometimes in excessive and ridiculous ways.
Constantine

Vanbullian Engineers' Guild (formerly)

Mystra

**Constantine** is a player character in the **Frankbul Conflicts** series of campaigns. He is played by **Geoffrey** in the campaign. Constantine is a half-aasimar male paladin and artificer. His ultimate goal is to create, or find, a stable, pure energy which can be utilized by humanoids. If he cannot do this, he wants to access raw magic and make it stable.

His legal name is Cain Constantine, however he would often use Kane when writing on legal documents after the Frankbul Conflicts. The reason he did this was because he wanted historians and archaeologists to believe that this wasn't Cain in order to not cause any problems for his descendants.

## Personality

Constantine's personality is filled with sarcastic remarks and snide comments. He generally holds good intentions towards those around him, and values his friends and allies around him. When it comes to choosing between two options, he acts with a degree of logic and critical thinking, often preferring to compromise as much as he can. He speaks with a slight Vanbullian accent.

## Background

Raised in a Vanbullian monastery, the life of a paladin was set to be his destiny. However, after he learned the joys of engineering, he devoted his life to the practice, and decided to become an Engineer's Apprentice. He still studied the ways of a holy warrior, but maintained a focus on engineering. Several years later, around his late teens, he realized that he has hit a creative block, limiting his growth and dampening his inspiration for making contraptions. He decided to dip his foot into adventuring, where his ability as a fighter trumped those of a scientist. He began travelling, keeping his blade regulated on those who threatened the less fortunate and on discovering new and exciting methods for improving his trade.

After adventuring into his late 20's, he fashioned his Magnum Opus. A modifiable half-plate armor, which has slots for 3 contraptions that he is currently working on. A magical ballista which fires a bolt of pure magical energy. A contraption which spits flame much like a dragon, and one which shields allies from harm, his personal favorite.

All of these, currently in progress.

He heard through the grapevine of the Isle of Frankbul, and he decided to go there to gain more inspiration and materials for his new contraptions, and hopefully go even more towards his ultimate goal of combining magical and divine energies which would create pure energy.

## Equipment

Constantine tries to be prepared for every situation, however there are some slip-ups he makes. This shows in his equipment that he prepares for every journey.

* His longsword, Exitium Magum
* Magnum Opus, his configurable half plate armor which houses his creations
* General Camping Gear
* Large Canvas Tent
* Alchemy Jug
* Bag of Holding
* Mist Mask
Luck Be A Lady

**Arrangement by** | Bob Singleton

**Luck Be A Lady** was a song from Guys and Dolls

## Lyrics

Luck, be a lady tonight

Luck, be a lady tonight

Luck, if you've ever been a lady to begin with

Luck, be a lady tonight

Luck, let a gentleman see

How nice a dame you can be

I've know the way you've treated other guys you've been with

Luck, be a lady with me

A lady doesn't leave her escort

It isn't fair, it isn't nice

A lady doesn't wander all over the room

And blow on some other guy's dice

So let's keep the party polite

Never get out of my sight

Stick with me baby, I'm the fellow you came in with

Luck, be a lady

Luck, be a lady

Luck, be a lady tonight

Luck, be a lady tonight

Luck, be a lady tonight

Luck, if you've ever been a lady to begin with

Luck, be a lady tonight

Luck, let a gentleman see

How nice a dame you can be

I've know the way you've treated other guys you've been with

Luck, be a lady with me

A lady wouldn't flirt with strangers

She'd have a heart, she'd have a soul

A lady wouldn't make little snake eyes at me

When I've bet my life on this roll

So let's keep the party polite

Never get out of my sight

Stick with me baby, I'm the fellow you came in with

Luck, be a lady

Luck, be a lady

Luck, be a lady tonight

Luck, be a lady tonight

Luck, be a lady tonight
Protagonist

Protagonist is the main character of the game. He is nameless and you have to give him name. After falling asleep at the train on the way home from work, he finds himself in a quiet town of Bytown with no immediate means to go back. As he needs to find some place to stay till the morning, his night long journey begins.
Hunter

**Hunters** face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.

*Quest Starter: A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?*
Three Lanterns

**Three Lanterns** is the eighth and midseason premiere episode of the second season of Green Lantern Corps and the twenty first episode overall. It aired on January 15th, 2023.

## Synopsis

Rattled by recent events, Jessica & Simon dive into work which finds them investigating a possible lead in Nekron's location. For the first time, Hal is nervous that they might need back up when Hand shows up.

## Cast

#### Starring

* John Krasinski as Hal Jordan
* Diane Guerrero as Jessica Cruz/Green Lantern
* Riz Ahmed as Simon Baz/Green Lantern & Nekron
* Evan Peters as William Hand/Black Hand

#### Guest Star

* Olivia Munn as Carol Ferris/Star Sapphire
* David Ramsey as John Stewart/Green Lantern
* TBA as First Guardian
* TBA as Second Guardian
Resupply

When **you hunt, forage, or scavenge**, roll +wits.

## Strong hit

On a **strong hit**, you bolster your resources. Take +2 supply.

## Weak hit

On a **weak hit**, take up to +2 supply, but suffer -1 momentum for each.

## Miss

On a **miss**, you find nothing helpful. *Pay the Price*.

When you’re in the field and need to bolster your supply track, make this move. Fictionally, this represents hunting and gathering. You might also search an area where supplies might be found, such as an abandoned camp or field of battle.

If you’re adventuring with allies, you share the same supply value. When one of you makes this move, each of you adjust your supply track.

If you have the unprepared condition marked, you can’t **resupply**. Instead, you need to find help in a community when you *Sojourn*.
Face Danger

When you attempt something risky or react to an imminent threat, envision your action and roll. If you act...• With speed, agility, or precision: Roll +edge.

• With charm, loyalty, or courage: Roll +heart.

• With aggressive action, forceful defense, strength, or endurance: Roll +iron.

• With deception, stealth, or trickery: Roll +shadow.

• With expertise, insight, or observation: Roll +wits.

## Strong hit

On a strong hit, you are successful. Take +1 momentum.

## Weak hit

On a weak hit, you succeed, but face a troublesome cost. Choose one.• You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.

• You are tired or hurt: *Endure Harm* (1 harm).

• You are dispirited or afraid: *Endure Stress* (1 stress).

• You sacrifice resources: Suffer -1 supply.

## Miss

On a miss, you fail, or your progress is undermined by a dramatic and costly turn of events. *Pay the Price*.

The **Face Danger** move is a catch-all for risky, dramatic, or complex actions not covered by another move. If you’re trying to overcome an obstacle or resist a threat, make this move to see what happens. You select which stat to roll based on how you address the challenge.

A **strong hit** means you succeed. You are in control. What do you do next?

A **weak hit** means you overcome the obstacle or avoid the threat, but not without cost. Choose an option and envision what happens next. You don’t have complete control. Consider how the situation might escalate, perhaps forcing you to react with another move.

A **miss** means you are thwarted in your action, fail to oppose the threat, or make some progress but at great cost. You must *Pay the Price*.
Gather Information

When **you search an area, ask questions, conduct an investigation, or follow a track**, roll +wits. If you act within a community or ask questions of a person with whom you share a bond, add +1.

## Strong hit

On a **strong hit**, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (*Ask the Oracle* if unsure), and take +2 momentum.

## Weak hit

On a **weak hit**, the information complicates your quest or introduces a new danger. Envision what you discover (*Ask the Oracle* if unsure), and take +1 momentum.

## Miss

On a **miss**, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. *Pay the Price*.

Use this move when you’re not sure of your next steps, when the trail has gone cold, when you make a careful search, or when you do fact-finding.

There’s some overlap with other moves using +wits and involving knowledge, but each has their purpose. When you’re forced to react with awareness or insight to deal with an immediate threat, that’s *Face Danger*. When you size up your options or leverage your expertise and prepare to make a move, that’s *Secure an Advantage*. When you’re spending time searching, investigating, asking questions—especially related to a quest—that’s when you **Gather Information**. Use whichever move is most appropriate to the circumstances and your intent.

A **strong hit** means you gain valuable new information. You know what you need to do next. Envision what you learn, or *Ask the Oracle*.

With a **weak hit**, you’ve learned something that makes your quest more complicated or dangerous. You know more about the situation, but it’s unwelcome news. To move forward, you need to overcome new obstacles and see where the clues leads.

On a **miss**, some event or person acts against you, a dangerous new threat is revealed, or you learn of something which contradicts previous information or severely complicates your quest.
PM N-1 Berkshire

PM N-1 Berkshire was a rideable train in Ro-Scale Central Railroad. It was a classic locomotive and is a free steam locomotive before being redone.

### Real Life Counterpart

The Pere Marquette Berkshires were 2-8-4's. They pulled freight and Passenger Service on the Pere Marquette, however just like all steam engines, dieselization came and replaced the Berkshires. However, this wouldn't mark the end just YET. All the PM's Berkshires were scrapped, except 3. Pere Marquette 1220, 1223 and 1225. 1225 is currently in service, most likely getting an upgrade, it is not running just yet. 1220 is now operating at the Grand Canyon Railway in Williams, Arizona and 1223 is on display in Grand Haven Michigan.

### Remake

The N-1 Berkshire was remade and was replaced by as we know today, the 2-8-4 Berkshire. This Gave it the New and Modern Look of the Berkshire. The Remake also Included 2 NKP Locomotives. One with a Mars Light and One without it.

### Trivia

* The 1225 Had a HUGE Influence on the Polar Express.
* 1225 Has Met Up with 2 other Locomotives, NKP 765 and SP/OHCR 4442.
* The N-1's were numbered 1200-1229 and the N-2's were 1230-1239.
* 1225 has had a Replica of "N&W 611's" Whistle.
Common Folk

Most of us in the Ironlands are **common folk**. We are farmers, laborers, crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes, and we stand together to protect our homes and kin.

*Quest Starter: Two prominent families are at odds. What is the source of the conflict? What is your relationship to them? What danger threatens to destroy their community if they can’t put aside their petty squabble?*
Tom I

Tom I is an NPC you can meet at Station Hub, he's a bartender at the local Bar.

A large, grumpy man. He does not tolerate any non-sense and does not get involved in small talk. Keeps things to himself.
Somewhat on a rude side, but without hostility - some people just talk that way.

Looks exactly like Tom II.
A Key Event

Recorded after Wild Kratts and before Nature Cat at 3:30pm.

This break includes:

1 (0:01​) All-New Elinor Wonders Why Promo

2 (0:31​) Nature Cat Promo

3 (0:46​) Wild Kratts Funding Credits includes sponsors: (0:50​) Adventure Academy (1:06​) Target

4 (1:31​) Wild Kratts End Credits

5 (2:02​) PBS Kids System Cue

6 (2:07​) Wild Kratts Local Funding Bumper

7 (2:24​) PBS Hawaii Keiki Club Promo

8 (2:55​) PBS Hawaii New Logo

9 (3:10​) Station ID

10 (3:30​) The Ruff Ruffman Show Preview

11 (4:30​) Nature Cat Funding Credits

12 (4:59​) Nature Cat

Recorded on September 2, 2020 from KHET-DT1 on Channel 11.

No Copyright Infringement Intended.

Uploaded on YouTube.
Broken

Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them. Whether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.

We fear the **broken** for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.

*Quest Starter: Years ago, an Ironlander child was taken by a broken tribe. Now they are seen living among them. What is your connection to this person? Can they be brought home, or are they forever lost?*
Polar Express

The Polar Express Is A Gamepass Locomotive That Appears In Ro Scale Central.

RobloxScreenShot20201229\_103011704 · 1920×909 351 KB The Basics The Polar Express Is Based Off Is The Pere Marquette 1225 While In The Book It Is Based Off
Baldwin Class S-1.To Get The Polar Express You Have To Pay 150 Robux Prenium Pack. The Polar Express Whistle Is Based On Sierra No#3 The Coaches Are Based On Their Lionel Supercheif Deisign.
Heal

When **you treat an injury or ailmen**t, roll +wits. If you are mending your own wounds, roll +wits or +iron, whichever is lower.

## Strong hit

On a **strong hit**, your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.

## Weak hit

On a **weak hit**, as above, but you must suffer -1 supply or -1 momentum (your choice).

## Miss

On a **miss**, your aid is ineffective. *Pay the Price*.

When you tend to physical damage or sickness—for yourself, an ally, or an NPC—make this move. Healing might be represented by staunching bleeding, binding wounds, applying salves, or using herbs to brew a tonic. In the Ironlands, healing is not overtly magical, but some folk know how to treat even the most dire of injuries and illnesses.

Healing takes time. A few minutes for a quick treatment to get someone on their feet. Hours or perhaps days for more severe injuries. Use what seems appropriate to the circumstances, and consider how this downtime affects your quests and other things going on in your world.

A miss can mean you’ve caused harm rather than helping, or some perilous event interrupts your care.

NPCs who are not companions do not have a health track. When you attempt to **Heal** them, make this move and apply the result through the fiction. They will improve, or not, as appropriate to the move’s outcome.
The Battle and Fall of New Moscow

## The Beginning

In the early stages before the war between New Moscow and the Pepsi Diktatorship, New Moscow was currently fighting Geckoville, which was the spawn in the server. The Pepsi Dikatorship was aiding the war efforts for Geckoville until The Treaty happened and war stopped between Geckoville and New Moscow. During the creation of the treaty, Raffman4, the mayor of New Moscow, decided to back stab the Pepsi Diktatorship. Right after that, the Pepsi Dictator, or TardyDifference, immediately declared war on New Moscow.

## The Ending

In the end, The Pepsi Diktatorship came out victorious against New Moscow ultimately succumbing to the Might of Pepsi. New Moscow slowly began it's descent into obscurity from then on. About a week later, New Moscow was bombed by players and it left lots of craters throughout New Moscow. As of today, it's a shell of it's former self. Broken, bruised, and all sorts of stuff, it isn't the same as it used to be.
Handy Dandy Notebook

**Handy Dandy Notebook** was a Notebook

##### Treasure Hunt Notebook

This variant has a red treasure chest with sparkly gold lining on the front instead of the Thinking Chair. It also has a secret compartment on the back cover that holds a treasure hunt hint.

Used in: The Treasure of Rainbow Beard
 Blue's Big Treasure Hunt

##### Notebook Label on the Back Cover

Used in: The Alphabet Soup, Words and Blue's ABC's

##### Nighttime Notebook

the notebook changes to reflect the time. It has a black front and back cover with yellow lining, a yellow moon and stars on the front, and a yellow-lined Thinking Chair.

Used in: Blue's Big Pajama Party

##### Nature Notebook

This variant has front and back covers with wooden lining on the bottom and left and right sides, a brown spiral, dark beige paper, a crayon that looks like it was carved from a log of wood, and a front cover that depicts the Thinking Rock instead of the Thinking Chair.

Used in: Nature, Camp Wannarunnaround, Blue's Safari Adventure, Bugs

##### Just Because Notebook

This variant has a yellow ribbon wrapped around it, making it resemble a present

Used in: Blue's Just Because Day

##### Car Notebook

This variant is also shaped like the Thinking Chair, but looks like a car instead of the Thinking Chair.

Used in: Blue's Big Car Trip, Walk Around the Block with Barney and Blue

##### Love Day Notebook

This variant has a Heart Shaped Notebook

Used in: Everyone is Special, Love Day
Undertake a Journey

When **you travel across hazardous or unfamiliar lands**, first set the rank of your journey.• Troublesome journey: 3 progress per waypoint.

• Dangerous journey: 2 progress per waypoint.

• Formidable journey: 1 progress per waypoint.

• Extreme journey: 2 ticks per waypoint.

• Epic journey: 1 tick per waypoint.

Then, for each segment of your journey, roll +wits. If you are setting off from a community with which you share a bond, add +1 to your initial roll.

## Strong hit

On a **strong hit**, you reach a waypoint. If the waypoint is unknown to you, envision it (*Ask the Oracle* if unsure). Then, choose one.• You make good use of your resources: Mark progress.

• You move at speed: Mark progress and take +1 momentum, but suffer -1 supply.

## Weak hit

On a **weak hit**, you reach a waypoint and mark progress, but suffer -1 supply.

## Miss

On a **miss**, you are waylaid by a perilous event. *Pay the Price*.

This is Ironsworn’s travel move. When you set off or push on toward a destination, make this move.
Upgrades

Upgrades are things you can buy to improve your train.
Currently you can only buy speed and cars upgrades, and these affect the speed of your train (begins at 5, approx 6 speed, up to 25, resulting in ~133 MPH) and how many cars you can add to your train (starting at 2, ending at 20).

It is reccomended that you balance your purchase between speed and cars so that you get your speed fully upgraded before you fully upgrade cars, because speed is cheaper, and thus faster and easier to get

The prices for these upgrades are (listed in order of purchase)

**Speed:**

1. ***$1 250***
2. ***$1 800***
3. ***$2 450***
4. ***$3 200***
5. ***$4 050***
6. ***$5 000***
7. ***$6 050***
8. ***$7 200***
9. ***$8 450***
10. ***$9 800***
11. ***$11 250***
12. ***$12 800***
13. ***$14 450***
14. ***$16 200***
15. ***$18 050***
16. ***$20 000***
17. ***$22 050***
18. ***$24 200***
19. ***$26 450***
20. ***$28 800***

*A collective speed total of: $243 500*

**Car amount:**

1. ***$4 000***
2. ***$9 000***
3. ***$16 000***
4. ***$25 000***
5. ***$36 000***
6. ***$49 000***
7. ***$64 000***
8. ***$81 000***
9. ***$100 000***
10. ***$121 000***
11. ***$144 000***
12. ***$169 000***
13. ***$196 000***
14. ***$225 000***
15. ***$256 000***
16. ***$289 000***
17. ***$324 000***
18. ***$361 000***

*A collective car total of: $2 469 000*

***The total for all of the upgrades is: $2 712 500***

If any of the details described are inaccurate, or become outdated, it is encouraged that you edit this page.
Georgia Public Broadcasting

## 1983-1989

The station ID shown above was used by WVAN-TV Channel 9, serving Savannah and Pembroke. Usually, the following transmitters were heard when the ID played:

* Channel 8 (WGTV)
* Channel 8 (WXGA-TV)
* Channel 9 (WVAN-TV)
* Channel 14 (WABW-TV)
* Channel 15 (now 29) (WDCO-TV, now WMUM)
* Channel 18 (WCLP-TV, now WNGH)
* Channel 20 (WCES-TV)
* Channel 25 (WACS-TV)
* Channel 28 (WJSP-TV)

## 1989-1999

**WGTV Station ID**

**WVAN Station ID**

**WXGA Station ID**

**Other IDs**

Like before, the following transmitters were usually heard heard when the ID played (until 1996):

* Channel 8, WGTV Athens/Atlanta
* Channel 8, WXGA-TV Waycross/Valdosta
* Channel 9, WVAN-TV Savannah/Pembroke
* Channel 14, WABW-TV Pelham/Albany
* Channel 18, WCLP-TV (now WNGH) Chatsworth/Dalton
* Channel 20, WCES-TV Wrens/Augusta
* Channel 25, WACS-TV Dawson/Americus
* Channel 28, WJSP-TV Columbus/Warm Springs
* Channel 29 (15 until 1990), WDCO-TV (now WMUM) Cochran/Macon

## 2004-2010

In 2004, Georgia Public Television changed its statewide network name to Georgia Public Broadcasting.
Farm

A location.

Points of interest:

* Farm Exterior
* Guardian Tree
* Exit to Establishment
* Exit to Planes
* Exit to Farm Interior I

Characters to meet:

* Greg
* Kid

Farm in particular is an old, large building, that is used for farming of people's emotions in large scale by keeping them as captives indefinitely. It is operated by Artificials.