recursal/Fanatic-Fandom huggingface dataset:
Greater Bards

THe greter bards are true followers of the muse.  Their skill and talent enable them to craft songs with stronger magic and more long lasting effects that cover more allies or a greter area..

to become a great bard you have to be dual classed already ou have to be  either a warrior or a rogue to a mid level ability and you also have to be either a priest or a mage  of about the same ability level.  Once you have reached those  prerequisities you miust then go to the temple of Finirrier the goddess of the bards and  undergo a ritual to procure the blessing of the goddess on your endevaour once that ritual has been successfully complteted you are a greater bard.
NPCs

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- **NPCs** - PNPCs - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -

**------------------------------------------------------------------ NPCs -----------------------------------------------------------------------**

**The** **Empress, Realm Enemiies, and Entities**

* Shalimar Anavros Empress of Sangorland
* Karina Anavros Imperial Princess
* Karon Anvrows Imperial prince.
* Moriarty Anvros Imperial Princess
* TeleGarion Great Wyrm companion of Charvor
* FriaYakaunge Great Wyrm who captured hook Island
* Twisted Mage powerful evil mage little known about him
* Taladorian Jacks enemy presumed dead
* Allia elia's enemy presumed dead
Shrkye

Shryke is the product of a goblin and orc that were subjects of a sorceress' breeding experiment. He was one of many that were the results of this experiment, possible the must successful. He had the nimbleness of a goblin and the strength of an orc. So he was trained by the sorceress' instructors. He was taught the skills of night and shadow, the skills silence and hearing, and all of the other skills any master rogue would have. He was also trained in the way of the sword, trained the master combat and tactics. He mastered all he was taught, and completed many missions for the sorceress. But like all goblins, he soon began to feel the itch for something more, the desire of greed began to break the hold the sorceress had over him and soon he fled. He fled with a twin pair of blades that he had been trained with, magical and near impossible to break, and a unusual backpack that had a wood frame, covered in leather and canvas with small compartments on the outside with a central large compartment. This backpack allowed him to carry much more than one would think and unbeknownst to him, holds many other objects of worth.
Kristi

Kristi the blonde bombshell is a human. now the proud owner of the "Gentlemans Social Club" known as the Demon's Den .. the most fabulous club on the island .. it will supple any of your needs wants or desires .. She is currently single an swears that is how she will always stay. She has had a very termultous life starting out to see the world she would travel until she ran out of money or found someplace she wanted to stay for a while an then supported herself with exotic dancing . that is how she started out in the Den to end up helping the owner an eventually ending up first owning half the club and eventually the whole club ! Thru her attention an diligence the club has become the best club in town . She has also been one of the first on the line to defend the town an any of her friends . she was a member of the ADF (air defense force) she is a human but the proud owner of Lexi her pegagus. She is also the proud owner of her slave Bernie who is the asst mgr of the club .
N CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - E - F - G - H - I - J - K - L - M - **N** - O - P - Q - R - S - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Nakry
* Neenah
* Nolan
MIa

Mia is currently 3yrs old an a street urchin from the orphanage. She is protected by a group of street urchin boys .. that have a way of getting anything they need to survive .. she is known an loved by most of the merchants in the town . an she has been adopted an given her own baby huge bird to raise an train an learn to ride . She is a mini diva an can be seen all over the town .. full of mischief laughter an love ..
Faelynn

With a father who frequently pissed away his meager

earnings at the local tavern, it was Faelynn's responsibility to keep
herself fed and clothed. It didn't take her long to realize, that the
easiest way to make sure she had what she needed, was to take it from
someone else. At first, her attempts at thieving often ended in her
getting caught. The brutal beatings that followed served as valuable
life lessons in how to be a better thief. By the age of ten, she had
perfected her skill well enough to lift coin from most unsuspecting
victims without ever being noticed.

As the
years passed, she realized there was money to be made in gambling as
well... as long as she didn't lose. A set of weighted dice ensured
victory at the end of the day, and it wasn't long before she managed to
gather a small fortune for herself--or what she considered to be a
fortune, anyhow. It was enough, at least, to get her out of her pitiful
village and into a city with even fatter purses.

There
 she managed to fall in with the biggest thieve's guild in the city, one
 that taught her there was more to thieving than stealing a purse off
someone's belt. Gems and stones were the name of the game, and she was
taught to spot the difference between real and fake even at a distance.
When she finally made it out of the initiate phase and reached a true
membership status within the guild, she was given a pair of shiny new
daggers, blades she was taught to use with a swift and deadly
efficiency.

It was on her second real job that
she was trusted with the task of collecting a precious stone for a
client who boasted a hefty payday. She was supposed to sneak into some
old man's house and take the stone--which sounded simple enough. He
wasn't even home when she climbed in through the window, and the stone
was almost too easy to spot there by itself. The moment she curled her
fingers around the black stone, a brilliant blue flash of light filled
her vision. In a panic, she tried to release the stone, only to find
that she was unable to do so.

A split second
later, the light was gone. Suddenly she wasn't in some old man's house
anymore. Instead, she was standing dead center of a busy street, in a
city she didn't recognize.

Her very first words spoken in Dalfort were, "What the f\*ck..."
Bonnie's Song

Esta es la canción de Bonnie creada por iTownGamePlay.

## Letra

Era un dia muy especial.

Iba con mis padres para celebrar,

Habíamos oido hablar de una pizzeria que estaba genial,

Corri hasta aquella sala inmensa lleno de emoción fui tan feliz sin darme cuenta.

Y todo acabó.

Encerrado sin aviso

Tirados en el piso...

Un guardián sacó un cuchillo,

Y nos mató

Eramos apaenas niños,

Perdidos, confundidos

Y derrepente nos borró...

Mi corazón

Voló muy alto y sin sentido

Casi tocado el infinito

Y derrepente pude respirar

Y ahora la paso aqui metido

Soy un pobre conejo herido

Que no consigue dar sentido

¡Quiero salir de aquí!

Los años pasan en suspiros

Todo el cariño lo he perdido

Al menos los tengo conmigo

Son mi familia aquí...

Son mi familia aquí...

Llevamos años preparando

Un perfecto plan

Para vengarnos del malvado

¡Él se va a enterar!

Foxy dice que ha venido

Alguien desconocido

Chica y yo vamos a mirar

¿Quién puede ser?

Mi mermoria ya se ha ido

Ya no me siento un niño

El dolor no deja pensar

¿¡Qué debo hacer?!

Gritarle cuando este dormido

Que pruebe a estar aqui metido

Debo probar hasta...

Sentirme bien.

Y ahora la paso aqui metido

Soy un pobre conejo herido

Que no consigue dar sentido

¡Quiero salir de aqui!

Los años pasan en suspiro,

Todo el cariño lo he perdido,

Al menos tú vendras conmigo,

Vas a morir aquí...

Vas a morir aquí

Era un dia muy especial

Iba con mis padres para celebrar

Habíamos oidos hablar

De una pizzeria que estaba genial

Genial...
Isgrimnir

Position
 Apparent Age
 Status
 Weight

### History

Isgrimnir belongs to a declining tribe of Polar Bear shifters. Elders had long debated on how to find their lost magic once more. Learned his trade as smith from his father, but when, at a very young age, it became apparent that he had a gift for magic as well, he was also given training as a Druid. When Isgrimnir came of age, he had to go through his trial of adulthood. During his hunt, he chanced upon a male Polar bear that was about to attack two cubs, Isgrimnir rushed in to their protection and managed to slay the male bear with his spear. Just at that moment the mother returned, having heard the cries of the cubs and immediately went in to an attack. Instinct took over and for the first time in his life, he went through his change, the battle was ferocious none the less and a close thing. When he returned to his tribe, wounded and carrying the two cubs, others were sent out to check upon his story. They returned with the two bear corpses and his spear and confirmed what he had told them. The other elders proclaimed that he had been sent by Gaia and Ursa as an answer to their prayers. The tribe fashioned his cloak out of the two bear furs, so it is fur inside and out, his clothes, and posessions such as they were, were bound to him by the tribe's shaman so they would return to his body when ever he changed forms. He himself was made an elder in title and sent out to reclaim what knowledge they had lost.
E CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - **E** - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Ebon`Bane

* Ehon Renael
A Discussion on Magic

This world has evolved over the years and has pulled form many sources.  I freely admit that but it has synergized into something different that allows for a huge variety of how magic cn be used.

a major influence is the ADnD magical system.   with it's heirachy of spells.   The way spells work is that they are weavings that have been pared down to be the most effiecint  use of the energy to get the desired effect.. they can be memorized and locked in.  for use for the day and will then reserve a certain portion of the mages power.

Another major influence is the fantasy books that  emphasize the weaving of magic into effects that can't rightly be called spells.  David Weber's  serieis with Wencit of Rum and Bazhell Bahnakson.. and  the wheel of time are examples of these.  this will give the mage more felxibility but takes more raw power than the spells.

Most mages go for a blended approach.  Impress a few  favorite spells and keep a resorvior of power in reserve to weave as needed.

There are also numerous accounts of mages ho specialize.  In water fire air ice etc. etc.. these are available here too but again with some sacrifice.. if you are an ice mage you are vulnerable to fire and can not cast fire spells, On the other hand they are masters of ice creating ice armor for themselves, slowing opponents with sudden chilling blinding opponents with sudden local snowstorms and many other things.

There has been another way developed to use magic with the reawakening of the goddess Charvor. Her followers are all warrior mages or rogue mages who excel in physical combat. Their magic is no longer spells of weavings so much as modes. It has been modified to work with their warrior skills.. Terri the sharpshooter has incredibly steady hands and the ability to visualize magically where her bullets will strike. The Knight Commander Dalton seems to be able to move faster and even sometimes anticipate attacks. Where and what variations this new form of magic will take is up to the players and their creativity.

**MAGES**

the mages here are in many ways also fairly standard. The main differences in them and other mages is the fact that they must have a discipline.

the Discipline doesn't really change what magic they can use, but how they gather it.

The Disciplines are

Tantric- gather your magic through sex

Celibate- Self explanatory

Ritual- perform a ritual to gather your power

Meditational- Meditate to gather your power.

Oath-Take and hold oaths the more powerful you become the more oaths you must take on and the more stringent they must be.

Secret- see oath substitute secrets

Sacrificial- you sacrifice the lives of animals or other intelligent beings (those give more power ) (( basically an enemy of the empire usually ))
Karina Anavros Imperial Princess

The eldest of Shalimar's children  she is older than her twin Karon by forty five minutes. she is a mage and most powerful political convert to the Temple of Charvor.. she fights with two daggers and her magic when her incredible intelligence. charm and charisma can't handle the situation without a fight.
BIG NEW BIG CHANGES READ THIS READ THIS READ THIS

The title says big changes and it meant it several big things are going to change.

First I have talked to many people and consulted with my ops and have  decided after many years to allow Dragons.  This is on a probationary  basis and will be  very controlled Dragons will be the ultimate prestige class.  Each great dragon (( and that qualifies as anything over the size of a small house..  will have to be kept in a sister channel the rules for each of those are going to be a sort of semi license..I am still working out the details.

The second HUGE change is we  are going to move the channel more to a combat channel to this end we have created a #DD\_EVENTS channel where fights will take place.  The fights will be both scheduled and unscheduled.. one of the combat ops may start something in the den then move the action to the EVENTS channel.. in all fights the  chance of maiming  and a prolonged convalescence is possible in some fights which will be clearly marked DEATH WILL BE POSSIBLE

the DMs will not go out of their way to kill someone but if you don't fight smart and consider your actions then .. you may end up dead.

but even dead is not forever perhaps you can be resurrected . I am thinking of a quest system for each resurrection.. we shall see how we work it out .

We have another huge change that has come about. announcing the creation of #Depravity'sDen, where the evil in Dalfort hangs out.
Reyala

Reyala Montreya, the Ambassador of the Wing Riders, and leader of the Wing Rider Embassy in Dalfort. A fierce warrior riding on the back of her large black Roc, Qo'Ara, she has set herself on a path to seek friendlier terms between the Empire and the Wing Riders. As the former military adviser to the chief of Feather Hollow, where Assaeg and herself call home, she is well versed in the arts of combat, tactics, and negotiation. She just wants a peaceful future for herself and her people.

With Assaeg as her long-time mate through the years, they have a young son, Sparrow Olosoran.
Viridity

## Brief History

 Position
 Apparent Age
 Status
 Weight

Character Name: Viridity
* Race: Half Orc/Hale Elf
* Class: Caster/Fighter
	+ Parentage
		- Mother (Unknown to Viridity IC)
			* Race: Orc
			* Location: Unknown (Open to Story Tellers)
			* Class: Warrioress
			* Occupation: Raider in an Orc Horde
		- Father (Unknown to Viridity IC)
			* Race: Elf
			* Location: Snuffed (Deceased)
			* Class: Sorcerer & Wizard
			* Occupation: Outpost Wizard

Abandoned after her birth for not measuring up to orcish standards. She was found days later, after the horde had moved on, by an elderly human hermit wizard.  This hermit wizard decided to name her Viridity, based upon the naturally green skin.
As she grew the hermit wizard learned that she had the typical orcish temper, but that she also had a natural ability for magic.  Her adopted father learned that she had the talents of a sorcerer, the ability to cast magic with her will alone, but that she also had a knack for more ritual based casting.
So Viridity grew learning from her adopted human father how to deal with her natural magical abilities.  She also learned how to deal with her temper by getting into pit fights on her trips to the nearest village.  She also learned the finer points of speech and languages, learning most of the common racial languages of the land.  Along with language and speech, she learned the finer points of writing and the written word.
Over time Viridity grew and as she grew her adopted father grew older, so old that he fell ill and was soon on his death bed.  On her adopted father’s death bed, he bequeathed his hermit home, library and everything within to her.
Karis

Karis is a warrior/assassin/magicuser elf vampire, who has trained in the various arts of parkour, acrobatics, swordplay, knife throwing, and magic. She does not use her magic much, because her tattoos that cover her body glow like a beacon and it drains her energy, a backlash of a spell put on her gone wrong. She is more of a psychic vampire who siphons energy off of others, sometimes she does it without thinking and sometimes she will ask. She is very seductive as she oozes sex and mystery and reeks of danger.

She does not know who her parents were, she was orphaned at birth, because of her unusual eyes. She was raised by magic users who practiced their arts on her at times.
V CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - **V** - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - V - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Valentine Payne
* Valimyr
* Vanara Ghostleaf
* Vargsten Gunvaldsson
* Viridity
* Vixxy
Locations

## Dalfort

The City itself is nestled inside of a Huge Caldera that has one side blown out in what must have been a titanic explosion in some by gone era. The Crater itself is almost thirty miles in diameter and the peaks circling it are over two miles high and always covered with a healthy snowpack. These lead to three rivers down the inside of the crater.. which will be discussed more later

The crater is terraced from Sea level up. There are actually a hundred and three terraces and then the upper plain. . The terraces reach from sea levels Dock Street, to the Winter terrace which is over a mile high. They climb the inside of the crater in broad uneven steps, the highest terrace almost seventy feet high, the shortest only fifteen. Mechanical and magical trams and semi flying carpets shuttle people up the terraces quickly and easily, for a fee of course.

The city is bisected into four sectors by the three rivers. The rivers fall and cascade; there are several terraces that host rather large lakes and there are wide swathes of greenbelt throughout the city.

The buildings are made of native stone for the most part but in a graceful style of architecture that reflects a root in a tropical climate but a strange mixture as you get seasons the higher you climb up the side of the crater. The style can best be described at the harbor level as High Itallian Rennissance, to an almost Gothic Renniissance Alpine style on the upper terraces. where snow regularly fell in the winter.

THe urban part of the city is concentrated in the center between the outer two rivers and bisected by the other.. the market.. the banking and shops and on the upper terraces the temple district is located here.

### Demon's Den

A large establishment, popular for socializing on the island, containing a large restaurant and bar, bathhouse and numerous other facilities including a casino and fighting pits.

### Temple District

About 3/4 the way up the crater walls of the city the Temple District consists of two terraces. Here all the temples to the numerous gods are located along with homes for the preists and priestess who don't actually live in their temples.
Thief Acrobats

Theif acrobats are the classy cat burglars of the world., not for them the trong arm mugging on the street, nor the easy picpocketing of an unwary traveller.  Oh No they are the planners of great heists..  sneaking in through high windows no one thought could be reached.  slipping through the security of mages warriors princes and kinds.. In Fact the great Theif Acrobat Telia Dove once stole  one of the Imperial  peices of regalia, right out from under the Empress' nose so they say.. The Empress was actually so impressed that she gave the theif a choice when caught.. train  the empress' spies or spend a good bit of time in jail.  the theif being a smart girl took the training gig and is still doing it in the capitlal city of Sangorland.. or .. somewhere.

to become a theif acrobat you must be a rogue.  This is one of the few prestige classes that doesn't require you to study another class but you must find a mast theif acrobat and study with them for a period of time to learn the skills and debonair air you need to become one of these elite  pilferers.
Knights of Charvor

The Knights of Charvor are a reborn order bringing back lost ancient knowledge to the world.   They are mages who combine combine their magic with their martial abilities.  Instead of channeling it into spells and internal effects, they channel the magic into their bodies.  this magic changes them enhancing their abilities.  Making them stronger faster more perceptive.,  Many magical spells and abilities that are familiar to long time players of role playing games.  Spider climb jump, blink,  They also enhance their bodies channeling magic into themselves to affect permanent changes to their speed strength eyesight  steadiness of hand hand eye coordination and combat perceptions..  they also share a mystical link when on the battlefield together and can coordinate their attacks in amazing fashions.

The knights fight with wooden weapons as do all higher leverl Charvorians.  Their magic sheathes the wood of the blades or the guns and turns them as strong as the finest steel or metal forged.  They can use their blades tblock and deflect arrows, spells, even bullets.  jenna the first knife knight can even deflect missle weapons  back at her enemies.  The knights have only been back a short time and have already had a huge effect on things becoming  one of the most powerful and acknowlwedged elite forces in the  Empire.

They have made an equal splash in the new world where they find themselves and now Moriarty's Penthouse is often a center of the action.
T CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - **T** - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Taylanna
* Tika W Oakheart
* Tree Squeaks
* Tulip
D CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - **D** - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Dalton

* Dante
* Dhasir Burnshroud
* Domi
* Derek
Jaymin

Jaymin is a Vampire, but he is not your ordinary feed from victims for nourishment vampire.  While he does ingest blood like a normal vampire, he saves the feedings for special moments and people.

He is a warrior first and foremost.  He is a bodyguard for a Lady here in Dalfort and enjoys that job, but also very much enjoys hunts and dealing with people that need to be dealt width.  He carries two swords, a bastard sword along his shoulder that has special runes imbued in it, and also a sword just like in the picture, easy to draw from it's sheath, and flares to life with a blue flame.

He has a Dominant personality he has a code to which he follows and he does his very best to never deviate from it.  Give him something to hunt and a reason to hunt and he will accomplish that hunt, but double cross him, and you will face the consequences.
Jackor

Jackor is the oldest character in the channel, in real time. He has a long and storied past.

He grew up as an orphaned bastard. His mother was a whore on the streets of Sangroland, the city that became the imperial capital. She died when he was very young. He went to live with his aunt, but he was abused there, and made to do the worst of the jobs in the families chimney sweep business, His natural lithe strength and acrobatic bent making him a natural. but after a few months of consistently being given the dirtiest most dangerous jobs and being treated like an unwanted outsider in their home he ran away to join the street gang he had run with while his mother was alive.

Here he learned to be a juggler and an acrobat as a distraction as other gang members worked the crowd to steal purses and other things.

At Some point he ended up at the Imperial Academy to study magic, and has been a mage ever since. Rising to be an archmage, the most powerful except perhaps for Xaria in the entire Province.
Moriarty Anvros Imperial Princess

One of the six .  always enamoured of pistols and with the money to afford them before the creation of the new spells hers use magic to propel the bullets an d the ammunition is almost as expensive as the guns she is interested in t

he new guns and will probably be visiting Dalfort since the best gunsmiths are there.
C CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - **C** - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - C - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Cassandra`
* Claire
Satayana

Satayana an her twin sis Tatayana are only 1/2 succubus but they have the majority of the characteristics of the race . The main difference between the sis is that Satayana has startling lavender eyes an dark hair . She is currently the ambassador in Dalfort. the girls have had quite an interesting life before settling in Dalfort an still go outta her way to help protect the island in anyway she can .
Захват тюрьмы

**Захват тюрьмы** - один из самых легких способов побега. Для активации захвата тюрьмы нужно избить как можно больше охранников, после чего появится уведомление о захвате. Нужно бежать через главные ворота, которые в этот момент открыты.

## Особенности побега

* Чтобы активировать захват тюрьмы, нужно избить около 5 охранников.
* Такой способ побега отсутствует на некоторых картах.
Vanara Ghostleaf

Vanara of the Ghostleaf family. Formerly an enemy of the Empire when she was a servant to the Undying Goddess and the Onyx Spire, now she holds a much different role in the city of Dalfort as one of the two High Priestesses of Delilah. While Kira represents the justice-seeking side of the temple, Vanara is the representative of Delilah's compassion.
Подкоп

**Подкоп** - один из самых распространенных, но трудоёмких способов побега, так как понадобятся множество различных вещей, такие как лопаты, возможно, кирка и т.д. У данного способа есть подспособ - небольшой подкоп, который является более эффективным, но не работает на некоторых картах.

Способ по сути лёгкий, но сложным в плане реализации из-за того, что нужно собрать множество запрещенных предметов.

Также нужно чем-нибудь закрыть яму подкопа, например столом, если собираетесь бежать более, чем за одну ночь/день.

### **Список нужных вещей**

* *Бревно(кол-во зависит от длины туннеля, каждые 3 блока нужно ставить подставку, для создания рукоятки, необходимых для создания кирки и лопаты, также для улучшения киркирки)*.
* *Напильник(кол-во зависит от длины туннеля, необходимо использовать для создания рукоятки, без которой кирку и лопату не сделаешь)*.
* *Лист металла(для лопаты и для каждого её улучшения).*
* *Лом(для создания кирки, но не для улучшения).* ,
* *)*.
* *Клейкая лента(для создания и улучшения как кирки, так и лопаты)*.
* Если вы мазохист,то можете обойтись без напильников(файлов), металла и лома. Просто используйте ложки. Это куда дольше, но они не запрещены, добыть крайне легко. Но дерево для подпорок все еще нужно. Если хотите, делайте так.
Safyre

Safyre is the lost princess of the SilverWolf drows. She does not know how she got here but she does know that she is special and that her skill set is unique. She is a warrior/assassin vampire, who deals in poison. She cultivates and makes it for her own special purposes. She wields a long sword named Mercy and is very cunning and quick on her feet. She has trained with Khai in another world learning beside her in parkour and acrobatics as well as knife play and sword fighting and is a formidable opponent if she decides to play fair. She and Khai share a special bond as they were turned by the same Master Vampire Kaden.
PNPCs

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - **PNPCs** - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -

**-------------------------------------------------------------- Playable NPCs --------------------------------------------------------------**

* **The Five Knights of Charvor**
M CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - E - F - G - H - I - J - K - L - **M** - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Malebrancha
* Mal'Jeryn
* MIa
Role-play Tools

Non-Player Character(NPC) Commands
The DarkMyst network features an innovative non-player character (NPC) system which allows commands to be sent to channels by NPCs which show up in channel as underlined nicknames.
These commands are /npc for messages, /npca for actions and /scene to set a scene in a channel. To enable this feature in your channel you need to set the +N mode.
USAGE

/npc #channel nickname :Message goes here
/npca #channel nickname :Action goes here
/scene #channel :Scene goes here
Note that the colon before the message is important; the commands will not work as expected if you omit it.
EXAMPLES

/npc #DarkMyst JohnSmith :Hello everyone!
<JohnSmith> Hello everyone!
/npca #DarkMyst JohnSmith :rolls the dice
\* JohnSmith rolls the dice
/scene #DarkMyst :The woods were quiet, except for a quiet call in the distance
<=Scene=> The woods were quiet, except for a quiet call in the distance

[1]
Powered by avlao. Copyright © the Chimaera Project, 2005.Contents copyright © the DarkMyst IRC Network, 2015.Staff pages: Website | Monitoring | Wiki | WebmailScriptsthese make the use of the roleplay tools above easier.. I must warn that everything used in this script is set to show up in the main roleplay channel so please do not use them unless you mean it.To use them cut and paste or type the scripts below into your alias tab under mIRC scripts. For other clients you will have to figure it out LOLTh first one is for scene   /sc /scene #Demon'sDen : $1-
cute and paste that into your alias tab
  then it will show up as a scene from the above tools
    the npc commands are as follaos
  /cs /npc #Demon'sDen $1 : $2-
  for an npc to speak
  /ca /npca #Demon'sDen $1 : $2-
  for an npc action
  to use them type /sc what you want the scene to be
  /cs charactername and what they say
  /ca charactername and what they do.
Q CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - **Q** - R - S - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Quint (the 1st Q)
S CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - **S** - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Safyre
* Samson
* Saraph
* Satayana
* Semira
* Sezkeiva
* Shan Lai
* Shryke
* Sparrow Olosoran
Assassins

Assassians are those that pecialize in killing or disabling their opponents swiftly and silently.  Many groups use asassians from  rogues guilds, to every government ever known to rule on the world.

An assasian has to have studied to be a warrior and a rouge because they must combine the skills of both classes.  once they have reached a mid level in each of theses classes they can then start assasian training.. which specializes in moving in quickly and silently and making single deadly blows..  they are masters at hiding in shadows or even  in plain sight if they can prepare a few moments.  they tend to be masters of many weapons but often have one they specialize in and can weild like few others.

The assassian is a deadly powerful  group of people with a particular skill set that makes them exceedingly deadly.
Z CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - **Z** -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Z - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Zanatos
* Zerato Romanoff
K CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - E - F - G - H - I - J - **K** - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - K - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Kalimdarah
* Karis
* Karst
* Kelyria
* Kem San
* Khai
* Kimi
* Klair
* Kyten
* Kira Sawley
* Kristi
G CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - A - B - C - D - E - F - **G** - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Garret
* GinnyDyn
* Gorehorn
Six Nights at Tommy's 3

Es el tercer juego de la saga Six Nights at Tommy's, siendo el último de la línea de historia principal (como FNAF4, pero la saga continua).

## Historia

El gobierno demandó al restaurante de Tommy Squirrel's Pizza y esta terminó cerrada, todo parecía perdido, pero al "Hombre de Naranja" no le bastó con matar niños inocentes para iniciar este problema, pues ahora el descarado te inculpa a ti de ser el asesino, por lo que eres obligado a trabajar en una nueva atracción de terror dirigida por los chicos de Fazbear Fright y Tommy Squirrel's Pizza donde se planea que -aparte de ser el guardia- morir a manos de una nueva generación de animatronicos. Si sobrevives, irás a la cárcel, pero estas de suerte de poder demostrar tu inocencia si sales vivito ¿O es que quieres pasar un mal rato? Aunque no, lo harás....

## Jugabilidad

La misma, solo que para añadir más dificultad y promover el ahorro de energía, si cierras una puerta, se abre la otra (esto solo pasa cuando hay un solo animatronico), existen más salas y alucinaciones que no te matarán, pero avisan la llegada de Spring Squirrel.

## Personajes

### Protagonista (SNAT3)

Igual de personalizable como los demas guardias.

## Animatronicos (Antagonistas)

### Spring Squirrel

Antagonista principal del juego, el cadáver de Purple Guy fue retirado de Springtrap que fue fusionado con el de Tommy -creando a Phantom Tommy- en el está el cuerpo y alma de Orange Guy, pues creó a los Phantom al destruir a los primeros animatronicos, pero al huir de estos, se metió en Spring Squirrel...Aparte de cruel, tonto. ¿No se dió cuenta de que tenía partes de Springtrap?

### Golden Tommy

El ente imitador de Tommy quiere más, no obstante, es menos peligroso que Spring Squirrel, el atacará solo después de las alucinaciones de Tommy, Rabby y Duckina.

## Lugares

### The Office

En esta oficina, es un cuarto con 2 puertas, un abanico, un escritorio al frente, el monitor y varias piezas no utilizadas. Tiene paredes verdes oxidadas y es el lugar donde siempre debes permanecer.

### Pasillo Central

En este pasillo, ubicado a los 2 pasillos de los lados, se pueden ver posters y Easter Eggs de otros Fangames de FNAF (Muñeco de Luigi de Five Nights at Wario's) y un cuadro 3D que simula imagenes de Flumpty Bumpty y Candy the Cat, si se mirá mucho tiempo a estos, una alucinación aleatoria aparecerá.
One Night at Flumpty's

One Night at Flumpty's es un videojuego inspirado en Five Nights at Freddy's creado por Jonochrome.

## Descripción oficial

Esto es un tanto Five Nights at Freddy's ventilador y una especie de broma interna.

Flumpty bumpty es un huevo alegre que mira que es inexplicablemente "inmune a la trama" y va por ahí matando a todo el que le da la gana. Él está familiarizado con Birthday Boy Blam, un pequeño individuo rectangular encabezado que está obsesionado con la pizza y también puede ser violento sin razón aparente.

Pensé que sería divertido para tomar estos personajes estúpidos mis amigos y yo hice y puse (además de algunos otros) en un FNAF juego de tipo, pero también pensé que sería interesante para condensar la fórmula de cinco noches en una sola noche y decididamente se abstienen de explicar alguna de la mecánica del juego.

Este ha sido un proyecto muy divertido para mí para experimentar, y espero que se disfruta.

## Personajes

* Birthday Boy Blam
* The Beaver
* The Redman
* Grunkfuss The Clown
* Eye-saur
* Golden Flumpty (alucinación)
* Flumpty Bumpty

## Secuelas

El dia 11 de abril de 2015 fue lanzada la secuela llamada One Night at Flumpty's 2. Otra secuela que se iba a lanzar se iba a llamar One Week at Flumpty's, fue confirmada el 21 de agosto de 2015 y cancelada oficialmente el 13 de Junio.
Five Nights at Puppet's Toy Box

Five Nights at Puppet's Toy Box es un videojuego creado por HumanBonnieyFoxy.

## Argumento

¡Eres el Hombre de Morado! Te arrepientes de haber matado a los cincos niños y necesitas el dinero para una máquina del tiempo. Sin embargo, las pizzerias fueron cerradas después de los accidentes cometidos en ellas, un jefe de una jugueteria te contrata para trabajar en su jugueteria, después de comprar algunos juguetes después del incendio de la atracíon de terror.

Los juguetes "plush" de los animatronic son inofensivos... ¿o tal vez no?
Springtrap Song

Esta es la canción de Springtrap creada por iTownGamePlay.

## Letra

un dia en una plaza mi pene y lo meti dentro del traje de springtrap, estaba frio y humedo pero el se sonrojo y me dijo al oido, que rico dame mas, entonces saque mi sable y se lo cable en el ojo, lloro y grito de satisfaccion, en ese momento me dijo que el era el hombre morado. me fui corriendo y le di un beso
The Puppet Song

Esta es la canción de The Puppet creada por iTown Gameplay.

## Letra

Ya me he olvidado de cuando yo era un niño.

Ya no recuerdo qué era la felicidad.

El tiempo pasa, nada tiene sentido.

No se por qué aquella tarde, yo dejé de existir.

La melodía hace que yo esté calmado.

Paso los días viendo a los niños reír.

Sé quién lo hizo, y tengo que atraparlo.

No dejaré que haga daño a ninguno más.

No sé si vivo o muero, estando aquí metido.

O si es que echo de menos estar donde nací.

Ahora ya no estoy solo, ellos están conmigo.

Ya nadie volverá a sufrir.

Ha llegado el momento, de encontrar nuestro alivio.

Ese hombre de morado ha llegado a su fin.

Ahora me vengaré del daño que has causado.

Y todos podremos...

...dormir.
Five nights at freddy's 3 song: Die in a Fire

## Letra

**[Verso 1]**

I really hate you

Stop getting in my way

I lost my patience

When you are gonna decay

I want to throw you out

Just like my broken TV

You'll come back once more

It shall be painful you'll see.

**[Coro]**

I hope you die in a fire.

Hope you'll get stabbed in the heart

Hope you'll get shot and expire

Hope you'll be taken apart

Hope this what you desire

**[Verso 2]**

it's almost over.

why can't you just let it fly?

Don't be afraid

It's not the first time you die

Your mechanical parts click.

Sounds like when I broke your Bones.

Once i get my second chance

I won't leave you alone

(Oh yeah!)

**[Coro X 2]**

I hope you die in a fire.

Hope you get stabbed in the heart

Hope you get shot and expire.

Hope you be taken apart

Hope this is what you desire.

**[Al final]**

I hope you die in a fire

## Letra en español

**[Verso 1]**

Realmente te odio

Para de meterte en mi camino.

He perdido mi paciencia

Cuando tú vas a decaer

Quiero lanzarte fuera

Justo como mi vieja televisión

Volverás una vez más

Será doloroso, verás.

**[Coro]**

Espero que mueras en un incendio.

Espero que te apuñalen en el corazón

Espero que te disparen y expires.

Espero que te quiten de en medio

Espero que eso lo que desees

**[Verso 2]**

Casi se ha acabado

¿Por qué no lo puedes dejar volar?

No te asustes

No es la primera vez que morirás

Tus partes mecánicas se quiebran.

Suena como cuando rompo tus huesos

Cuando tenga mi segunda oportunidad

No te voy a dejar solo

(¡Oh, si!)

**[Coro X 2]**

Espero que mueras en un incendio.

Espero que te apuñalen en el corazón

Espero que te disparen y expires.

Espero que te quiten de en medio

Espero que eso lo que desees.

**[Al final]**

Espero que mueras en un incendio.
Five Nights At Timmy's

trabaja en una pizzería como vigilante de seguridad. Pero no estás aquí durante el día. Estás por la noche… pero los animatrónicos intentan asesinarte. Tienes que sobrevivir por 5 noches para ganar.

### Personajes

 Lucy
 Amy The Masked Chicken
 Kirby The Alien
 Mendus

###

### Jugabilidad

Tienes un monitor para vigilar las cámaras, y así evitar que los animatrónicos te maten. el problema es que el edificio tiene energía Limitada y la tienes que mantener hasta las 6 AM o Timmy te matará. Hay 2 puertas... Una a la derecha y otra a la izquierda. Si mantienes las luces encendidas podrás saber si un animatrónico esta cerca y cerrarle la puerta. Para evitar a Amy tienes que cerrar la puerta derecha, y para evitar a los demás solo debes cerrar la izquierda. Si dejas las luces y las puertas activadas, la batería se acabará rapidamente, así que ten cuidado.

### Galería de personajes

Aquí se encuentran todos los personajes del juego.

Timmy, el protagonista del juegoLucy, segunda protagonista y la primera en aparecer.Amy The Masked chickenKirby The AlienMendus, el espectro. (es bastante aplanado)
### Jumpscares

aquí se encuentran las imágenes de los jumpscares

El jumpscare De Timmy.Jumpscare de Timmy (cuando te quedas sin energía)Lucy Cuando AtacaAmy Al empezar su JumpscareEl Jumpscare de Kirby (Obviamente el menos terrorífico)Jumpscare del Mendus (al mismo estilo que Golden Freddy)
### Curiosidades

Al parecer no se sabe en qué momento se quita la máscara Amy, ya que al empezar su Jumpscare ya no la lleva puesta, pero en las cámaras se la ve con ella, y en la ventana también.

Mendus Es el equivalente a Golden Freddy de FNAF

Esto se debe a que Timmy es una Parodia del creador de este juego, y Mendus es la forma en la que se ilustra cuando aparece en sus series.

Lucy no tiene sus cejas cuando hace su Jumpscare.

Timmy es el único con 2 Jumpscares.

Kirby es el único capaz de cambiar la expresión facial de triste a contento.

Se tenían planeados otros personajes como compañeros de Timmy.
A CHARACTERS

## **\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\* Characters of the Realm \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\***

- NPCs - PNPCs - **A** - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Aji
* Assaeg Olosoran
* Arjem Nerem
The Puppet

**La marioneta** (o *The Puppet* en inglés), es uno de los animatrónicos de Five Night's at Freddy's 2. En los minijuegos de FNaF 2, se puede ver que tiene un papel importante en la serie, ya que, ademas de ser el primer niño en morir, es el que pone las almas de los demás niños asesinados en los animatrónicos, como se ve en *Give Gifts, Give Life* (Da regalos, da vida).

## Apariciones en FNaF

### Five Night's at Freddy's 2

En este juego, inicialmente está en el **Prize Corner** (Esquina de los regalos). No se moverá de ahí, ya que está dentro de una caja de música. Sólo irá hacia el guardia de seguridad si deja de escuchar su caja de música. En la penúltima animación nocturna, veremos que mira fijamente a Freddy, colocandose en su frente todo el tiempo que dura esta animación.

### Five Night's at Freddy's 3

En este juego, aparece su versión phantom. No es muy común verlo, sólo puede aparecer en la cámara 8. Además, en esa misma cámara, podemos ver su máscara, a la derecha. Su jumpscare se considera de los mas molestos, ya que se coloca delante del jugador, con una musica extraña y no se aparta en un tiempo, similarmente a las animaciones de FNaF 2.