Kantera

**Kantera** (閑照) is a character from End Roll. He is a carefree young man who runs Kantera Medicinal Shop and a resident of Nameless Town. His real name is Ryuuzen (龍禅). Kantera is an alias he assumed after fleeing the country.

## Appearance

Kantera wears a grayish-blue kimono with navy blue accents alongside white socks with dark sandals. He is characterized by his white horns and blue wings, attributes that signify his Draken ancestry. His eyes are red and often appear unamused due to his rather calm demeanor. His greyish green hair falls to his shoulders at some places and is unevenly cut, allowing longer strands to fall on either side of his face and cover most of his ears. He is the shortest out of all the older male characters, (Dogma, Walter, Raymond, Saxon, and Tabasa). In most cases, he clasps his hands together around his mid-waist as he speaks.

## Personality

Kantera, although rather lethargic, is a skilled medic who resides in his shop in Nameless Town. It is in this shop that Kantera brews up magical remedies that can aid Russell on his journeys. He is rather observant of the people around him and often shares wise tidbits of knowledge to those who enter his shop. He has a somewhat elderly personality, as he speaks and behaves way older than he actually appears to be. It's revealed that his elderly 'accent' is a result of his grandfather, the one who taught him the ways of medicinal knowledge in the first place. Kantera appears to get flustered whenever he has to make medicine around other people, and, according to Yumi, he doesn't have that much stamina. As a result of his laziness, he tends to also be a bit carefree.

Kantera is quite an avid conversationalist when speaking to people he finds comfortable, often having conversations for hours on end whilst sipping on tea at his house. He advises Russell of this, joking that if the two were to chat he would spend at least two hours rambling.

## Plot

On the first day of the Happy Dream Experiment, Kantera introduces himself to Russell and allows him to browse his shop. He begins with a rather miniscule selection, gradually gaining more powerful remedies as the game progresses.

On the second day of the experiment, Kantera speaks to Yumi about a Dubious Monster that he spotted during a walk. When scrutinized further, he describes the beast as having a dark aura. Due to his tendency to be rather unaware of his surroundings at times, he suggests that it could easily have been a figment of his imagination. This is also he day in which Knatera's shop can be reached via telephone from various locations sporting a red phone. Either he or his assistant answers the phone. When Kantera answers, he is initially convinced that Russell is a telemarketer, muttering that he does not wish to buy an apartment and that whoever is calling should hang up. He briefly apologizes upon realizing the true identity of the caller and afterwards allows Russell the opportunity to browse his stock.

The the third day of the experiment, Kantera can be found browsing the Incarners' Market after Cody joins the party. When spoken to, he remarks that Russell is on a date with yet another girl, joking about his popularity in only a short time of residency.

As the main character of the fourth day of the experiment, Kantera can be found outside the Informant's shop searching for his lost Dragon Compass that he supposedly dropped. He and Russell venture to the Incarners' Market and find the compass, prompting Kantera to thank him for the assistance and invite the boy to Dragon's Peak, the place where his fellow Draken reside. The two stumble upon a warehouse housing a sacred scroll, piquing their interest as they solves various riddles in pursuit of it. It is at this time that the Aged One can be encountered and fought, revealing the circumstances surrounding Kantera's real life counterpart. If the player later decides to bring Kantera and agree with his points of view on the movie Deepsea Aria after he becomes a helper member, he confesses to being more cowardly than how he appears on the outside, revealing how he believes he has been averting his eyes from the matters he wants to keep away from.

Kantera is one of the residents who can be brought to the festival at Seaside. He can later be told the truth of the dream world, killing Russell in the same manner that he was killed in attempts to destroy the world.

## Relationships

### Russell

Kantera's relationship with Russell was rather good. In fact, he was fond of him to such an extent that he takes him to Dragon's Peak, where Draken people hold themselves higher then a normal mortal. It is revealed that his real-life counterpart was very kind to Russell, healing his wounds whilst telling the stories of his ancestors. It was these tales that shaped the creation of Dragon's Peak and its Draken residents. Due to the influx of guilt derived from the intentional poisoning of his grandfather, Kantera asked Russell to kill him, to which he obliged.

### Dogma

Kantera is Dogma’s doctor, providing medication for his asthma. He is also a fan of his voice, so much so that he is easily able to fall asleep to it. However, Dogma himself resents this, because while Kantera takes an active interest in religion and its history, he always falls asleep during sermons and explanations.

## Trivia

* Kantera initially originated (along with Gilbert and Jekyll from Farethere City) from a canceled horror game Segawa had in mind called *Gretel & Gretel*, though without his draconic features.
* Compared to everyone else's endings in the True End 1, Kantera is the only one who bids Russell farewell with a "Good Night".
* From Segawa's list of Easiest to Hardest person to write dialogue for, Kantera places at number 6.
* Kantera likes cats, as remarked by him in the "Cures What Ails You" sidequest, at Catties' Secret Route, and at Floor 9 of the Guide Selling Old Lady's tower.