Story

## WATCH\_DOGS

### Codename list

Missions marked with cyan color have been removed from final game. Missions marked with dark blue color were cut and their story placement is unknown.

#### Act 1

1. A01\_M01: Bottom of the Eighth - Take down Maurice and escape the stadium.
2. A01\_M01B: They Can't Hide - Locate a crime and intervene.
3. A01\_M03: Big Brother - Meet Nicky and Jackson, take down Frank Janson.
4. A01\_M03A: Backstage Pass (Reused name) - Nothing is known about this mission.
5. A01\_M03B: Foresight - Go to a gun store and gear up, purchase a 416 assault rifle.
6. A01\_M04: Backstage Pass (Reused name) - This mission is really weird, it seems to be some test script for multiple other missions.
7. A01\_M05: Big Brother (Reused name) - A follow-up to beta version of Big Brother, locate Frank Janson through his associates and take him down.
8. A01\_D00: Backseat Driver - Complete a driving contract for Jordi, deliver the fugitive undetected.
9. A01\_M06: Open Your World - Meet Badboy17 and infiltrate the plaza to find the mysterious caller.
10. A01\_M07: Thanks for the Tip - Locate the mysterious caller, find out it's Damien Brenks.
11. A01\_M08: Not the Pizza Guy - Meet with Jordi on top of Gorman Heights rooftop, take down the fixer boss "Lance Brenner".
12. A01\_M09: A Wrench in the Works - Locate and take out Angelo Tucci's convoy.
13. A01\_M10: Dressed in Peels - Get yourself arrested, scare the stadium survivor and escape, orange is not really your color.
14. A01\_M11: Trouble At Home - Cut mission that got merged with Hold On, Kiddo.
15. A01\_F01: Chess And Damien (Codename) - Aiden playing chess with Jacks in the Marina, mentioned by Clara in final game, although she calls it a "park" rather than a Marina.

#### Act 2

1. A02\_M02: Hold On, Kiddo - Rush to Nicky's house and save Jackson.
2. A02\_M02B: Tools of the Trade - Buy chemical components at Pawn Shop.
3. A02\_F01: Breakable Things - Locate and take down Robert Racine.
4. A02\_M03: Collateral - Meet with Clara at Owl Motel and blow up half of the place, kill all the enemies and escape from the crime scene.
5. A02\_M04: One Foot in the Grave - Find out about the Bunker, locate Tobias and obtain the Remote.
6. A02\_M05: A Blank Spot There-ish - Enter the bunker.
7. A02\_M06: Jury-Rigged - Get access to Rossi Fremont Hubs.
8. A02\_M07: Grandma's Bulldog - Ride the cameras inside Rossi Fremont to find out more about the place.
9. A02\_M08A: Not a Job for Tyrone - Find out more about Bedbug and get blackmail material.
10. A02\_M08C: Uninvited - Grab some IED's from Jordi, show up uninvited at the brick factory and kill all the viceroys, find and blackmail bedbug.
11. A02\_M08E: The Good Little Player - Cut down and merged with Uninvited, take down the two viceroy convoys, find and blackmail bedbug.
12. A02\_M09A: Breadcrumbs - Track the auction briefcase and get your new identity as Nicolas Crispin.
13. A02\_M09B: Stare into the Abyss - Take down Crispin and find out more about Poppy Special inside Infinite92.
14. A02\_M09C: A Risky Bid - Enter the auction with your new identity and escape with style.
15. A03\_F01: Role Model - Save Jackson from Fixers.
16. A02\_M10: Planting a Bug - Navigate Bedbug inside Rossi Fremont.
17. A02\_F02: The Devil You Know - Cut mission where Jackson Pearce asks Dedsec for help, Aiden has to do a contract for them, only to find out they managed to find his sister's phone with encryption from Damien that they cannot crack. The mission possibly took place after Planting A Bug and before Way Off The Grid.
18. A02\_M13: Way Off The Grid - Locate T-Bone Grady.

#### Act 3

1. A03\_M01: Hope is a Sad Thing - Track down T-Bone Grady.
2. A03\_M02: Hope is a Sad Thing (Part 2) - Wake up and get Ray's truck.
3. A03\_M03: A Pit of Paranoia - Tail a helicopter and obtain security clearance.
4. A03\_M04: Unstoppable Force - Take out the Blume convoy.
5. A03\_M06: The Future is in Blume - Infiltrate Blume and find out about Damien's deal.
6. A03\_M07: For the Portfolio - Meet T-Bone at the Junkyard, defend the place, blow it all up and escape to the bunker.
7. A03\_M08: Escape (Merged with For the Portfolio.) - Escape from the Junkyard and meet Clara in the bunker.
8. A03\_M10: By Any Means Necessary - Take down Iraq.

#### Act 4

1. A04\_M01: Someone's Knocking - Bunker gets attacked by Defalt.
2. A04\_M02: In Plain Sight - Aiden meets with Damien only to find out he has extra CTOS Access, take down the news van and escape.
3. A04\_M03: The Rat's Lair - Help T-Bone get out of Defalt's apartment, escape Rat's goons.
4. A04\_M04: The Defalt Condition - Enter Dot Connexion, chase and take down Defalt imposter.
5. A04\_M05: The Defalt Condition (Merged with previous) - Chase and take down Defalt imposter.
6. A04\_F01: Little Sister - Save Nicky.
7. A04\_F02: Ghosts of the Past - Help Nicky escape from Chicago.
8. A04\_M06: Quinn's Fight (Early No Turning Back) - Board Quinn's yacht, hack Quinn's pacemaker, sink the Yacht.
9. A04\_M06\_NEW: No Turning Back - Take down Lucky Quinn.
10. A04\_M07: No Turning Back (Part 2) - Clara's death.
11. A04\_M08: Uploading In Progress (Merged with Sometimes You Still Lose) - Upload T-Bone's mean-sonovabitch virus.

#### Act 5

1. A05\_M01: Sometimes You Still Lose - Upload T-Bone's mean-sonovabitch virus, get betrayed by Jordi and take down Damien.
2. A05\_M02: Guys Like Us - Decide Maurice's Fate.

### Cut Missions

#### A01\_M03A: Backstage Pass

Unknown mission. Only placeholder mission message entries are left.

#### A01\_M04: Backstage Pass

Weird mission which seems to be multiple missions from multiple acts merged together.

##### Objectives:

1. Reach your motel room.
2. Analyze Nicky's phone data.
3. Access and hack the ctOS server.
4. OBJECTIVE 4 MISSING
5. OBJECTIVE 5 MISSING
6. Use the Profiler to find the guard holding the Access Code.
7. Eliminate all enemies.
8. Use your Profiler to find the guard with the Access Code.
9. Hack the guard's phone for the Access Code.
10. Access Code acquired. Hack the ctOS box.
11. Craft a LURE at your workbench.

##### Notifications

1. Press [PROFILER] to access the Profiler.
2. Hack cameras to tag enemies and automatically profile them.
3. Approach and press [TAKEDOWN] to take down an enemy.
4. The Loop ctOS Control Center is unlocked.
5. CTOS EXPLOITS / PROFILER / WIFI-LINKS in the Loop are unlocked.

##### Narrative Rewards

###### Chat Message 1

* You shaved the pornstache?
* Sheryl gave me an ultimatum :(
* RIP pornstache

###### Chat Message 2

* How was the apartment?
* Roach city :s
* Can you afford anything better?
* Nope. I signed a one-year lease

###### Email

* Subject: Side Door
* Text: One more thing, be sure to use the side entrance for the VIPs on your list. I've attached the access code to this email.
* From: Connexion\_Management
* To: Connexion\_Security\_ALL

##### Objectives:

1. Find clues to locate Frank Janson.
2. Hack Frank Janson's associate.
3. Confront Frank Janson.
4. Take down the suspect.

##### Notifications:

1. Find private details using the Profiler.
2. NOTIFICATION 2 IS MISSING
3. Press [TAKEDOWN] when close to target to perform a takedown.

##### Profiler Entries:

* Name: Frank
* Surname: Janson
* Occupation: Business Owner
* Novelty Fact: Behind on alimony payments
* Key Intel: Paid to crank call Nicole Pearce

* Name: Eddie
* Surname: Flores
* Occupation: Money Lender
* Novelty Fact: Writes romantic vampire fan fiction
* Key Intel: Associate of Frank Janson

##### Narrative Rewards:

###### Chat Message 1:

* You need $. I can pay.
* Target's Name: Nicole Pearce.
* Call her. SCARE HER.
* $1000 AS PROMISED

###### Chat Message 2:

* Need your skills, BadBoy17. Trace this. Extra $ FOR SPEED.
* \*UPLOADING DATA\*
* BADBOY17: I can't refuse my best client.

###### Email:

* Subject:You need cash. I can help.
* Text:Target's Name: Nicole Pearce. MAKE THE CALL. $1000 AS PROMISED.
* From:User1597.2584
* To:Frank Janson

### Missing Entries

The game has many number skips entries in the scripts, it doesn't necessarily mean that Ubisoft has cut these missions from the game, but it's worth to mention them.

1. A02\_M01
2. A02\_M08B
3. A02\_M08E
4. A02\_M11
5. A02\_M12
6. A03\_M05
7. A03\_M09 - The animation files for the intro cutscene of A04\_M02 (In Plain Sight) have A03\_M09 in the name, so it's possible that the cut mission was originally In Plain Sight and took place slightly earlier in the story.
8. A04\_M06
9. A05\_M03
10. A05\_M04

### Mission Changes

#### Bottom of the Eighth

* The intro video was supposed to be different. Originally there was a monologue from Aiden Pearce talking about his life, which also made the Merlaut heist unexplained. At some point the developers also used a wireframe version of the PS4 Premiere Demo intro, most likely as placeholder.
* Stadium interior had different texturing compared to final game, it also felt much cleaner.
* The soundtrack originally was expanded during the mission, this version could still have been heard in the (now defunct) ctOS Mobile challenge.
* Originally it was raining during the mission. Exitting the stadium in final game reveals that it was indeed raining.
* There is an unused sequence for Aiden entering the stadium, however it's unknown where this would have took place as the location of this scene is in the air, meaning that at some point the stadium must have been completely redesigned or this was put there for unknown reasons.
* During early production the intro scene with Maurice was longer, there was no gun tutorial and the whole sequence was part of the cinematic.
* During the pre-final version of same cutscene, the camera was slightly different during Aiden's speech "Some things you can't walk away from" it shown more of Aiden's face instead.
* Originally there was no takedown tutorial and instead after the "empty gun trick" Maurice would be left lying on the ground in shock. This is still mentioned in Not The Pizza Guy cutscene and due to this change it makes little sense in final game if you think about it.
* The car crash flashback video was different, there were more angles of Maurice and Aiden, there is also cut dialogue from Lena and Aiden.
	+ -You promised last time!
	+ -I know. I know--but this time I promise. I promise. I mean it. Just you, me, and Jacks. A road trip.
	+ -What's a road trip?
	+ -You just get in the car ... and drive.
* More cut dialogue with Aiden and Lena for later part of the scene where Lena holds her plushie outside the window.
	+ -Look, Uncle Aiden. Super lamby!
	+ -Careful Lena! Hold on to him. Don't let him fly out.
* Another version of the car crash flashback video had Jackson sitting in Lena's spot, probably a placeholder till Lena's model was finished. To back this theory up, Lena's model does not exist in the game version that has this oddity.
* There was an extra camera transition that panned out and rotated from Maurice's face to the player before the gun tutorial started.
* Slightly different dialogue for Maurice.
	+ -These guys, I've heard stories. They're like nothing you've ever seen. Just walk away, man.
* Another different dialogue for Maurice.
	+ -Stop!...wait! We talked on phone! He said where to find you. That's all I got!
* Maurice's dialogue sounds very different and more scared in one of the trailers, it's unknown why we ended up with inferior versions.
* There was a progression reward and achievement for shooting Maurice.
* At some point the camera preset during the shooting sequence was different, when standing still it would focus on Aiden's hand and the pistol, while in aiming mode it would be slightly offset and have low sensitivity.
* Instead of hacking Maurice's phone which would unlock the door to exit the starting area, instead you had to hack a ctOS box to unlock the door.
* Originally in the room you could also hack two generic phone to get two emails, and another to unlock Sunrim in car on demand.
* The cops investigating the corpses had different paths, it took longer for them to get near the corpses, making it slightly harder if someone wanted to rush the game.
* Instead of hacking the Camera to access another in order to unlock the door, you just had to peek through the window of the door and hack the camera from there. Additionally the door model was different, featuring a window to be able to peek through.
* In one version of the mission, the cop visible after hacking the cameras had security clearance on him, after he was hacked the later part where you hack a security guard to get security clearance was completely skipped.
* In another version it was the same as final game, except instead of hacking the security guard, you hacked the cop next to him.
* Instead of lure tutorial there was a short phone call with Jordi.
	+ -Jordi, speed it up. The police are here in force.
	+ -Yes, mom.
* Phone call with Badboy17 was supposed to be different.
	+ -Badboy, i'm going to need a big distraction. Can you help me cut the stadium's power?
	+ -The stadium? You are so high maintenance. It'll be connected to the ctOS with a serious firewall.
	+ -Here. Drop that onto their system.
	+ -And then what?
	+ -Then you can turn off the lights.
	+ -Perfect. Thanks.
* The animation for Aiden blocking the door in a cutscene features a baseball bat, but originally used a broom. The animation name for it has "broom" in the name.
* The phone call with Jordi was different.
	+ -Jordi, I'm out.
	+ -See. Sometimes you just need to let go and trust me a little.
	+ -All units, we have reports of a suspicious man fleeing the stadium through the bar. Suspect is a male Caucasian wearing a ball cap and long coat.
	+ -Uh. You should probably run.
* Another version of this mission had no phone call at all, however the dispatch line was still present.
* There was no escape vehicle left for you, however there were some additional vehicle spawns around the Stadium. The game immediately told you to escape the police after exiting the bar area.
* The outro cutscene with Aiden entering the Motel and punching the wall was presumably not there. Because it has been reused from another mission that was cut completely.
* The same cutscene originally had extra intro where Aiden is visibly seen opening the motel door, for some reason it was cut down with scripting magic in final version. The entirety of the scene can still be restored with modding, however an extra flower pot was added in which Aiden clips through while walking.
* Unused lines from Nicky and Jackson for the monitoring video during the cutscene mentioned above.
	+ -Why are you sitting here?
	+ -It's been so long. Are you sure you called the right number?
* There's two unused "cutscenes" which would be used for hideout tutorial. It's a simple camera that pans around all points of interest in the motel, such as the bed or the projector wall. These originally belonged to the cut mission mentioned above, but there's a possibility that it was used in here at some point.
* Cut broadcast which played after Aiden arrived near the Motel. Damien mentions this in final game but it doesn't exist...
	+ -Reports are coming in of a high speed chase through Chicago's Parker Square. Police were responding to gunfire at the May Stadium. A suspect in the shooting fled the scene with police in pursuit. Stay tuned for more details.
* After Badboy's call, there was another one few seconds later. This was originally an introduction to Backseat Driver, which instead is a Jordi mission in final.
	+ -One more thing, if you want to gain more access from us... there's an open contract that's available. Take it or not. We're not picky.
* Before going to sleep, you had to buy the 416 rifle as indicated by this cut objective:
	+ "Gear up at the Armory."

#### They Can't Hide

* This mission didn't originally exist, instead the game started Big Brother right away.
* Unused line if you got both criminal and victim killed. This doesn't happen in final game even if get both killed.
	+ -What a mess. Two dead bodies. I'm not exactly saving the day. I can do better

#### Big Brother

* Unused version of the intro phone call which is much shorter.
	+ -Hi Aiden, it's Nicky. I'm glad you agreed to come to Jackson's party. It'll be good to see you. Jackson's looking forward to it. I was expecting you earlier so...hopefully we'll see you soon.
* In another version intro monologue was completely missing.
* There was extra monologue from Aiden before approaching the house.
	+ -When we first looked at this neighborhood. Nicky had left her dead-beat husband and brought the kids to Chicago. She wanted someplace permanent. For the family. I made sure this place was safe.
	+ -There are 2,710 registered sex offenders in Chicago. None of them live in High Park. There's an old man growing marijuana in his basement two blocks over, but he doesn't sell it. Two calls of domestic violence in the past decade linked to the same man. There won't be a third call.

* The first cutscene with Nicky and Jackson was longer and featured additional dialogue directly referencing Glitch Wars content.
* There was additional cutscene where Aiden would look at Lena's photo and a flashback of Maurice shooting the car would play, this was removed once the flashbacks were shuffled around in the story.
* Nicky's phone call was originally much shorter when hacked.
* Unused dialogue from Aiden during the grid sequence.
	+ -Let's see who you are...
	+ -You picked the wrong family.
* Frank Janson could call for backup.
	+ -Hey, I'm in real trouble here. If you ever want to get your money back, you'd better send me some help!
* After taking down the prank caller and hacking him, you received a mail instead of intercepted phone call.
* Unused phone call, possibly related to this mission.
	+ - Hey, it's me.
	+ - Are you okay? Jackson?
	+ - We're fine, Aiden. Both of us. We're fine. Please don't worry so much.
	+ - That's not likely.
	+ - I'm sorry about earlier. I don't know why I snapped.
	+ - It's okay. Nik, you get why I worry, right? Look, I know you can take care of yourself and Jackson.
	+ - Yeah, I know. I get it. I do. Anyway, thanks for coming. Jackson was thrilled to see you. I was too.
	+ - Me too. Talk to you later.
* More unused lines, it's unknown where this would play.
	+ -She never sets the alarm. Makes me nuts.
	+ -Happy Birthday, Jackson.
* At some point this mission would end directly after exitting the house, and was split into three parts. See M04 and M05. (TBA)
* Different outro phone call.
	+ -Badboy, I need your skills again. I'm uploading a text message. I need a trace on it.
	+ -How can I refuse my best client?  It looks like it came from inside the Loop district. If you unlock the ctOS control there, I can pinpoint the location.
	+ -Prompt service as always. Thanks.

#### Foresight

* This mission didn't exist originally, instead game started Backstage Pass right after the previous mission.

#### Backstage Pass

* Unused objective
	+ "Reach your hideout."
* When you got close to the CTOS Center, there was a phone call with Jordi.
	+ -Jordi.
	+ -He lives! Always love it when a plan pans out.
	+ -It was a shitty plan. How's Maurice?
	+ -I don't think he likes me.  yeah, yeah--I'll water your plant, whatever.
	+ -Just keep him alive. I need to get him talking.
	+ -You realize this is gonna cost extra, right?
	+ -Put it on my tab.
* Different dialogue with Badboy17 during the Grid Sequence.
	+ -What am I looking at here?
	+ -Impressive, no? It's called the GRID, a real-time layout of ctOS monitoring in Chicago. It detects high-profile fixers and flags "suspicious" activity.
	+ -Right, "suspicious."
	+ -When the GRID flags a target, a hacking contract or tailing contract is posted for other fixers in the network, including you.
	+ -That's handy.
	+ -There's more, it flags potential crimes using the Crime Detection System, you can play hero if you want. It also detects Items of Interest. These are mostly dead drops left for someone else, but...finders keepers.
	+ -ctOS in action. No wonder DedSec hates this thing.
	+ -True, but I think you're going to love it.

#### Hacking Contract

* The first version of this mission was just a tutorial for Potential Crimes.
	+ Phone Call with Badboy.
		- -Wake up Aiden, the ctOS Crime Detection System just picked up a potential crime.
		- -Really? That's an impressive system.
		- -You will have to check it out yourself. Who knows, maybe you can stop it?
		- -I suppose i could.
		- -You can ignore it like everyone else, but i don't think you're the type.
		- -Sorry, i'm not a type.
		- -Crime Detection alerts will keep popping up on the GRID, so don't take too long deciding what to do. Criminals don't wait for heroes.
	+ Outcome 1 - Ignored
		- Looks like you missed it. Don't worry, you can always check for more contracts like this in the GRID.
	+ Outcome 2 - If you were inside a potential crime already (? This could be unrelated)
		- Uh, looks like you've already started, why ask if you're just going to do it anyway?
* The second version was closer to final, it was a multiplayer hacking contract but instead there was a mission marker in middle of the loop. This is still visible in final game during the grid sequence... once you interacted with the mission start point, the game would search for an online hacking session, this time being a tutorial for the hacker side and not victim.

#### Backseat Driver

* Different intro phone call (not from Jordi, but the Contractor)
	+ -We have a situation developing that requires some protection. Can you help us?
* Different outro phone call (Again from Contractor). Originally completing this mission would unlock Driving Contracts, in final game they're unlocked from start.
	+ -Your extensive skill set comes highly recommended to us and we can offer you many different opportunities to profit from it. Impress us and we will share back doors into ctOS.
* The cop routes were slightly different and the mission was bit harder. The cops were driving to the island at the start of the mission, making it easier to get spotted.

#### Open Your World

* Shorter phone call.
	+ -I found something. We need to meet.
	+ -I thought you never wanted to meet?
	+ -I don't. but we \*need\* to meet.
* Cut line from cutscene, a funny one. This was replaced with "You're not quite what i expected".
	+ -You smell nicer than a bad boy.
* Another different phone call after entering the offices.
	+ -Time to open up my world.
	+ -Executive offices?
	+ -That's why we need you. To go places we can't.
	+ -I'm happy to help, I guess. What do I need to do?
	+ -The code needs to be uploaded at the terminal. Once it's uploaded, the code will unlock the exploits for you.
	+ -A virus.
	+ -Call it whatever you like. It also unlocks access for me to trace the text message.
	+ -Alright. I hope this works.
	+ -Relax, Aiden. We're not bringing down the city. One more thing... Their security will detect the intrusion. But by then it will be too late.
	+ -All right, Clara. Do I need to piss off more of Chicago?
	+ -I'm sure you'll have other chances. I've got a link. Your text man is on the move, but at least you can find him now.
	+ -Send me what you got. I'm tired of this cat and mouse. I want this guy.
	+ -Just be careful, Aiden. I think he wants you to find him.
* Originally there was another door, you had to profile a guard using a camera to find access code and unlock it.
* Another different phone call during the escape part. Cyan parts are in subtitles but not in the audio itself.
	+ -Aiden, the police are scanning the area. You need to get out of there!
	+ -Can you buy me some time?
	+ -I can do even better than that. I'm sending something called Jam Coms. It disrupts all communications and police scans.
	+ -Now we're talking!

#### Thanks for the Tip

* No phone call or monologue in the intro.
* The location of second power node was different.
* Originally it was not revealed who Damien was and Aiden didn't recognize the hints or his voice.
	+ -You'll have to excuse the mess. This isn't what I had planned for us, but we're about to be interrupted.
	+ -Come find me--I'll pick someplace nice.
* There was another line after escaping/killing the fixers and right before reaching the park.
	+ -I'll find you.
* Cut monologue after the mission.
	+ -Last time I saw Damien he fucked up at the Merlaut Hotel. Damien always crosses the line and drags me with him. I can live with that. But drag Lena into it? I'll never work with him again. Now he’s bragging about a second hacker -- that might be the break I need. Someone has to answer for Lena. [a beat] She deserves that much.
* Another version of the monologue.
	+ It's been over a year. Last time I saw Damien was at the Merlaut Hotel. A straightforward job. Siphon a laptop and get out. I worked the room, he worked the hack. Damien got curious...stumbled onto something in the system, and he wanted it. He fucked up the job. Someone sent fixers after us. I'll never work with Damien again.

#### Remember

* Originally it was an actual mission and the cutscene would've been in real time instead of being a pre-rendered video. This also means the scene with Nicky was part of the story and not a flashback to the past. It's unknown what exactly the mission would've been about as the objectives are blank and nobody has managed to play the mission ingame yet, though it seems you just had to meet Nicky at the cemetery.

#### Not the Pizza Guy

* Unused line for intro phone call, no known audio files left. It's also unknown what sort of stop Aiden wanted to make.
	+ Fine. [Silence For 2 Seconds] I need to make a stop first, then I'm on my way.

* Old version of intro monologue.
	+ -A witness from the stadium. The guy pulled a gun on me. He could ID me as the vigilante. That’s a fucking complication. I can't let this spiral out of control.

* One of pre-release images shows that the npcs in the cutscene had actual tape on their mouths, rather than having dedsec balaclavas like in final game. There's also unused head texture of a guy with shattered nose and a part of bloody duct tape texture on top of his teeth UV which could've been part of this.
* Different Phone call after the cutscene. Cyan parts are in subtitles but not in the audio itself.
	+ -Jordi - what am I looking at? Are these guys like you?
	+ -Like me? I'm a unique snowflake.
	+ -You know what I mean.
	+ -I've worked with some of these guys, yeah. That's partly why I'm going to enjoy this.
	+ -Just watch your friendly fire.
	+ -I'll resist the temptation. It'll help if you can distract these guys or get them to stay put a second so I can take the shot.
	+ -Can't hit a moving target?
	+ -And... resisting the temptation...
* Different phone call after killing all enemies before entering the room.
	+ -We make a pretty good team.
	+ -Except we'd eventually kill each other.
	+ -Yeah well... hold tight a sec. Boss man's looking twitchy inside. Just lemme wing him for you.
* During the cutscene with Lance Brenner, Jordi's line "He's all yours." had actual phone call UI.
* The helicopter didn't exist.
* Cut line from the stage after helicopter was added.
	+ -What the shit ... they get a chopper? I never get a fucking chopper. You deal with that. I'll try to keep our friends on the ground busy.
* Cut outro dialogue. This would originally unlock Maurice's Burner Phones.
	+ -Hey. By the way. Maurice volunteered a location. It isn't much but it might lead to something, right?
	+ -He volunteered?
	+ -Yep. Am I not using it in the traditional sense of the word?
	+ -Thanks, Jordi.

#### A Wrench in the Works

* Different intro call, in final game Aiden calls Clara instead.
	+ -Jordi.
	+ -Get what you needed?
	+ -Getting closer. I got the name of a niece.
	+ -Huh. Maybe you and I have more in common than -
	+ -I only need her phone.
	+ -Whatever works.
* Different dialogue for Helena's call.
	+ -Yeah?
	+ -Hey Uncle Angie.
	+ -Helena. You need concert tickets again?
	+ -No, no, thanks. Is that why you called?
	+ -What do you mean?
	+ -You just called me. Everything okay?
	+ -Hang up now.

#### Dressed in Peels

* Original name for this mission was "Orange Is Not Really Your Color", this is still left in russian version of the game for some reason.

* Old version of intro monologue.
	+ -I've got a gangbanger stuck in prison ready to ID me to the cops. Okay, go inside and convince him that's bad move. I probably need my head examined.
* Old version of the care package dialogue which also references the previous mission name.
	+ -My contact's dropped a bag for you. Good thing too, orange is really not your color.
* During development, the developers came up with an idea for Aiden to unleash a prison riot, unfortunately this did not end up in the final version.
* The prisoners were supposed to react to Aiden walking by, mentioning that he got out and that he has a phone.
* There were fat prisoners but they were cut and models got completely removed, reason is unknown.

#### Hold On, Kiddo

* One early name for this mission was "Jacks And Found".
* Another early name for this mission was "Track and Find" and is also left in russian version for some reason.
* The soundtrack was originally slightly different in the mission.
* The mission was supposed to start almost immediately after Dressed in Peels was completed. Aiden would have received a notification about Intrusion being detected in the "Pearce Residence", then a video played on screen of a goon kidnapping Nicky as she screams, then Damien waving into a camera.
* Unused dialogue from Aiden.
	+ -You son of a bitch...
	+ -I didn't see Jacks. He's got Jacks too!
	+ -No. No.
	+ -Damien...what are you doing?
* Aiden tried to call Nicky.
	+ -Pick up, Nicky. Please.
	+ -Fuck!
* More cut lines during the drive.
	+ I'm gonna kill Damien!
	+ I'm gonna kill him!
* Originally there was no combat at all. Instead Aiden just had to find Jackson before a timer runs out.
* Unused dialogue for this part:
	+ I gotta find Jacks, fast.
	+ Damn, that's a weak signal ... I need to move before I lose it.
* At some point this mission was separated into two missions, the part with Intrusion would've been the Eleventh mission of Act I called "Trouble At Home", however as we we know they got edited and merged.

#### Collateral

* Original name for this mission was "Smiling Mona Lisa".

#### One Foot in the Grave

* Possibly unused objective "Find $200 to join poker game.", it's not sure if this still works in final game, because at this point you have too much money.

#### Not a Job for Tyrone

* At some point the mission took amore aggressive approach it seems based on this cut objective:
	+ "Take down Rabbit to retrieve his phone."
* Rabbit had a different model which seemed to be completely generic.

#### Uninvited

* Original name for this mission was "Party Crasher".
* The mission would've originally ended after killing the goon escaping from the factory. The later part of this mission with blackmailing bedbug was an extended separate mission, see The Good Little Player.

#### Stare into the Abyss

* Unused objective that's unknown how it would've worked.
	+ "Locate Crispin using the Grid."

#### Hope Is A Sad Thing (Pt 2)

* Original name for this mission was "Let's Play Make A Deal", in final game the player is not notified that this is a separate mission and acts like it's still Hope Is A Sad Thing.
* There was an additional short cutscene before being tasked with retrieving T-Bone's car.
	+ -Well, I guess it all had to go to shit at some point.
	+ -Well, where do we start? Guessing it's more than blowing up your junkyard.
	+ -One or two simple things my friend. Easy peasy.

#### The Defalt Condition

* Original name for this mission was "One Night Only".
* Much like many, this mission was separated into two. The defalt car chase part was separate one still named "Defalt Condition".

#### Little Sister

* Unused objective, and it's is also unknown how it could work.
	+ "Eliminate the guards simultaneously."

#### No Turning Back

* Original name for this mission was "Get Lucky".

#### No Turning Back (Pt 2)

* This is the part with Clara's death, in final game the player is not notified that this is a separate mission and acts like it's still the previous one, the name that's in final was always kept.

#### Sometimes You Still Lose

* Unused objective.
	+ "Short out the lighthouse lamp."
* Unused objective that raises a lot of questions...
	+ "Take back your weapon from Jordi."
* Dialogue with Jordi was originally a bit longer/different, for some reason it cuts off in final game.
	+ **Jordi**: Oh, you're hilarious. You know, you guys take things far too personally. That's your problem. That's why this went wrong. There's lessons to be learned here fellas.
	+ **Aiden**: Lessons to be learned…
	+ **Jordi**: Uh uh -  Phone, too. Come on, hand it over. I've worked with you long enough I know your little tricks. Give it to me.

* Originally there was no QTE at the end and instead the entire part was a cutscene that played out automatically.

#### Guys Like Us

* Very strange objective:
	+ "Leave the lighthouse island."

* The mission is named A05 M04 meaning that possibly Act 5 was supposed to be longer and have few extra missions, but that's speculation.

### Developer Scripts

#### Demos

brand\_week\_2012 - Appears to be a cut demo... yeah, a cut demo, even demos got cut. Some footage of this can be seen in this video and Out Of Control trailer.

clara\_anomaly\_vignette - Another version of Open Your World cutscene, this can be seen in Out Of Control Trailer.

e3\_2013 - Not present in final version of the game, this is the E3 2013 demo.

e3\_2013\_freeroaming - Not present in final version of the game, presumably this is the 14 Minute Demo.

e3\_2013\_vigilantecamera - Unknown what this actually is.

livingcity\_marketing - Unknown.

mp\_demos - Unknown, but it has debug messages mentioning a player going to some antenna and uploading the data.

pre\_launch2013 - PS4 Premiere demo.

techdemo\_danyg - Nothing interesting, just loads one layer which is missing.

## Nexus

-WIP

The story for Nexus is a playable prototype created by Ubisoft and later reworked into the final version. Unlike the finished product this one features certain characters and missions that weren't part of it. You will definetly see some familiar faces. Instead of being separated into Acts, this story is separated into Leads, sort of like Operations in WATCH\_DOGS 2.

### Lead 1 - THE MANIFEST

After a brazen attack on the HQ, the Donovan brothers stole the Chicago Club manifest. Nicky's life depends on getting it back.

#### Mission 1 - Change of Plans (Tooth and Nail)

The van's headed straight to the Chicago Club. Find a way out and retrieve the manifest.

1. Hack the traffic lights to stop this van.
2. Kill the mobsters fast or escape the area.
3. Evade the scan radius to lose the cops.
4. Hack the traffic lights to stop this van. Damien's got Nicky and wants the Club's manifest as a trade.
5. These guys work for the Chicago Club and they're out for blood. Kill them fast or escape the area.
6. Evade the scan radius to lose the cops.

**Leftovers**

* A flash file called "GameIntroVideo" was supposed to play, it doesn't exist anymore.
* It's possible that this audio file was playing during the intro.
Transcript: "Pearce, you gotta get out man, they cut off my thumbs, my fucking thumbs! I had to tell them Pearce, they know where you are, they're coming for you, right now! Oh my god, they cut my thumbs! Get out! GET OUT!"
* Unused script file mentions a layer named **"TruckCrashPNM"**.

* Same script mentions following cutscenes which don't exist anymore:
	1. sequences/windy\_city/FPP/Act\_01/Chapter\_01/Mission\_01/fpp\_a01\_c01\_crime-scene\_p02.cseq
	2. sequences/windy\_city/FPP/Act\_01/Chapter\_01/Mission\_01/fpp\_a01\_c01\_crime-scene\_p03\_player.cseq
	3. sequences/windy\_city/FPP/Act\_01/Chapter\_01/Mission\_01/fpp\_a01\_c01\_crime-scene\_p03\_mobsters.cseq
* First cutscene mentions following events and entities:
	1. TriggerCrash
	2. StartPDA
	3. StopFlash
* Second cutscene mentions following events and entities:
	1. Synchronize
* Third cutscene mentions following events and entities:
	1. Mob\_01
	2. Mob\_02
	3. Mob\_03
	4. Mob\_04
	5. Mob\_05
	6. Mob\_06
	7. Synchronize
	8. Start\_Fire\_Gas\_Station
	9. Bullet\_Break\_Window

#### Mission 2 - A Necessary Evil

Jordi Chin has agreed to help find the manifest. He's arranged to meet at the top of an apartment complex near the campus.

1. Climb to the roof of Gorman Heights to meet Jordi.
2. Profile the van to find the Donovans' base.
3. Climb to meet Jordi
4. Profile the van
5. Jordi's offered to help find the Donovans. He's chosen a special meeting spot. Climb to the roof of Gorman Heights to find him.
6. That van belongs to the Donovans - and the Donovans have the stolen manifest. Profile the van to find their base.

#### Mission 3 - Into the Breach (Boiling Over)

Jordi prevented the Donovans from giving Lucky the manifest. Ray Donovan's now keeping it at Brandon Yacht Charters. His gang's going to be well armed and expecting company.

1. Infiltrate the boat yard to find the manifest.
2. Ray Donovan has the manifest. Find him.
3. Reach Donovan before he escapes.
4. Infiltrate boat yard
5. Get the manifest
6. Reach Donovan
7. Donovan is escaping. Stay close.
8. This is the Donovans' base. Infiltrate the boat yard and find the manifest.
9. Ray Donovan has the stolen manifest. Find him and steal it back.
10. If Donovan gets away, the manifest is gone for good. Reach him before he escapes.

#### Mission 4 - End of the Line

Ray Donovan's fled Brandon Yacht Charters with the manifest data. Drive close enough to leech the data remotely.

1. Stay close to Donovan and hack the manifest data remotely.
2. Donovan must not escape. Chase him down and kill him.
3. Donovan must not go free. Kill him.
4. The data hack failed.
5. Donovan escaped.
6. HACKING DATA
7. DISCONNECTED
8. Drive closer to hack target.
9. Stay close
10. Kill Donovan
11. Stay close to Donovan and hack the manifest data. If he escapes with the manifest, all evidence of the Club's gun running will be gone.
12. Do not let Donovan escape. After what he's done, this guy needs to be taken out. Chase him down and kill him.
13. Do not let Donovan escape. After what he's done, this guy needs to be taken out. Kill him and make sure he pays.

### Lead 2 - THE JAZZMAN

The manifest is cryptic, but points to a jazz musician named Lamarr Colt. Apparently he's running guns for Lucky Quinn.

#### Mission 1 - Brotherly Love (Numbers Game)

Lamarr Colt is playing in the basement jazz bar, an exclusive, passcode-secured club below the Speakeasy. Recover the code from one of the district's locals.

1. Profile and hack "VIP Members" to get access to the private lounge.
2. Enter the private lounge and find Lamarr Colt.
3. Find Lamarr Colt
4. Meet Lamarr Colt
5. No access. Passcode protected.
6. The private lounge is passcode protected.
7. Lamarr is downstairs in the private lounge but it's passcode-protected. Members only. Profile and hack any &quot;VIP Members&quot; to steal the code.
8. Time to talk with Lamarr Colt. He's Lucky Quinn's gun runner. He can tell you where the guns are going. Enter the private lounge and confront Lamarr.

#### Mission 2 - Intervention

Lamarr Colt's brother, Joe, is being escorted to the courthouse by Chicago Club-bought cops with a kill order. Saving Joe's life could be strong leverage to use against Lamarr.

1. Save Joe Colt before the corrupt cops kill him.
2. Hack Security Cameras to profile the cops and ID the corrupt ones.
3. Kill the corrupt cops and neutralize the others.
4. Lose the Police.
5. Save Joe Colt
6. WARNING: Police Barrier. Avoid detection while scanning.
7. Creating blackouts can help to disorient enemies.
8. Joe Colt Killed
9. You've been detected.
10. 1 of 4 profiled
11. 2 of 4 profiled
12. 3 of 4 profiled
13. 4 of 4 profiled
14. Here's a chance to get Lamarr Colt onboard. His brother, Joe Colt, is going to be executed by a couple dirty cops. If you can save Joe, Lamarr will help you.
15. Two of these cops are working with the Chicago Club. They have orders to kill Joe Colt. Hack into the security cameras to profile the cops and ID the corrupt ones.
16. Two cops are honest and don't deserve to die. Neutralize the honest cops and kill the corrupt ones. Hurry, Joe Colt's life is on the line.
17. Act fast and lose the cops. Chicago PD comes down hard on cop killers. Move!

#### Mission 3 - Big Picture

Lamarr's data is encrypted. The HQ can decrypt the data and reveal the destination for Lucky's gun running.

1. Enter the HQ to decrypt Lamarr's data.
2. Enter the HQ
3. Decrypt Data
4. A grateful Lamarr sent encrypted details on Lucky Quinn's illegal gun deliveries. Enter the HQ to decrypt the data.

### Lead 3 - THE SPIDER WOMAN

Clara Lisle is using every resource to isolate the dead codes from the rest of the server dump. These codes may be key to getting the upper hand on Damien.

#### Mission 1 - Moonlighters

Clara's cleaned the dead codes and she's asked to meet at the train platform.

1. Meet Clara in the L-Train Station
2. Go to the marked location on your GPS.
3. Meet Clara
4. Clara is a white hat hacker working for Axiom. She's cleaned some dead codes and is ready to deliver them. Meet her in the L-Train Station.
5. Go to the marked location on your GPS.

#### Mission 3 - ???

Unknown.

**Leftovers**

* Following cutscene is mentioned:
	1. sequences/windy\_city/FPP/Act\_01/Chapter\_03A/Mission\_03/fpp\_a01\_c08\_the-nexus\_m01.cseq

### Lead 4 - CHARITY'S A VIRTUE

#### Fixer Contract: Hornet's Nest

From: Simon Little

Description: Heard about you… that thing you did downtown. Some fancy shit that. Dodging cops all this time takes some expertise. Think you can keep 'em busy for me? There's some $$ in it for you.

Objectives

1. Keep the Police busy until time runs out.
2. Do not lose the Police tail.

Rewards

* Easy: Reward $100
* Medium: Reward $150
* Hard: Reward $200

#### Fixer Contract: Against the Clock

From: Fat Eli

Description: You got the club feeling pretty unLucky. Heh. Ain't my favorite neither. Need you to move a car to a meet - against the clock. I'll make it worth your while… don't screw me over!!

Objectives

1. Drive through all checkpoints without running out of time.
2. Don't wreck the vehicle or let the timer run out.

#### Fixer Contract: Speed Check

From: Guzik

Description: You have quite a reputation. Many talk of you. Perhaps you are tapped. Do a thing for me - I make sure some dough goes your way. Gonna have to be FAST! Fail = no $.

Objectives

1. Drive through all of the checkpoints before time runs out.
2. Don't wreck the vehicle or let the timer run out.

#### Fixer Contract: The Drop

From: metrik

Description: Don't know me? Relax. All I got on you is news about how you dodge cops and the mob. Me? I got a package stashed in a car that shouldn't fall in the hands of EITHER. Interested?

Objectives

1. Get in the car and deliver the package.
2. Avoid the Police scan and deliver the package. Don't wreck the car.

#### Fixer Contract: Fixer Contract: Hit and Run

From: Ronnie

Description: You the guy they crying bout all over tv? Outcasts gotta stick together, yo. What say you scratch my back - I throw some scratch your way? I need you to take out the car they got on my tail.

Objectives

1. Find and pursue the marked vehicle.
2. Take the vehicle out.

#### Fixer Contract: Marked Target

From: Coleman

Description: Sup, man. Pretty sweet how you got a way of getting by peeps who are looking for ya. Some fine driving around the hood. I'm in need of that kinda skill. Gotta be real quick. Up for it?

Objectives

1. Drive through all of the checkpoints before time runs out.
2. Don't wreck the vehicle or let the timer run out.

#### Fixer Contract: Vehicular Homicide

From: Jonas P.

Description: Everybody's your friend 'til they ain't. Know what I'm talking about? Track a mofo down for me and take his sorry-ass out. Don't worry - this job pays WAY more than he's worth.

Objectives

1. Find and pursue the marked vehicle.
2. Take the vehicle out.

#### Fixer Contract: Precious Cargo

From: Dax

Description: Mighty impressive how you've managed to stay gone for so long. You the goddamn wind - Gratz! I too am on the down low. I slipped a package into a vehicle and it MUST be delivered fast? Care to help out?

Objectives

1. Get in the car and deliver the package.
2. Avoid the Police scan and deliver the package. Don't wreck the car.

#### Fixer Contract: Ghost Run

From: Vinny

Description: you're something of a phantom - get things done. need cash? cuz I need you to get something done for me. find a car that happens to have a small package tucked inside. take it where it needs to be.

Objectives

1. Get in the car and deliver the package.
2. Avoid the Police scan and deliver the package. Don't wreck the vehicle.

#### Fixer Contract: Seek and Destroy

From: O'Reilly

Description: Hilarious how you've got the club and the Police with their pants down! Well done. I'm in need of your driving expertise, you'll be well compensated. I've got someone on my tail that was \*not\* invited to my party…

Objectives

1. Locate the marked vehicle.
2. Take out the vehicle.

#### Fixer Contract: Data Download 0.1

From: Mister X

Description: There's a mobile surveillance van parked up in the alley behind Gorman Heights. I need you to steal it and drive to the download zones that I mark on your map. You worry about the driving and I'll worry about hacking the zones so you can grab the data I need. Should only take about 3 zone to get everything I need. Just drive into the zones to activate the download. Oh, and the video feed I'm looking at shows 4 guys guarding the van. Deal with them however you want.

Objectives

1. Steal the Surveillance Van
2. Drive to download zones

### Most Wanted

Most Wanted are cut side missions where the player goes to hunt Chicago's most wanted criminals. Leftover scripts still mention "Tanner" yet it might be because they were created by Ubi Reflections before Aiden had a proper name. The targets were: Dex Larson, Curtis Roscoe and William Haines. The descriptions don't make much sense but they seem to be emails.

## WATCH\_DOGS : Bad Blood

### Mission Changes

#### T-Bwned

* Original name for this mission was "GET BACK ON THE TRACK".
* Unused objective "Trap the elevator with a teddy bear."
* Unused hint "Press [HACK] to hack the thrown teddy bear."
* Unused objective "Destroy the chopper with a sticky grenade."

#### Fading Signal

* Original name for this mission was "ON THE ROAD AGAIN".

#### Bait

* Original name for this mission was "SCENE OF THE CRIME".

#### Illusions

* Original name for this mission was "GETTING WARM".

#### Bad Medicine

* Original name for this mission was "LOOSING LIPS".

#### Connections

* Original name for this mission was "BAD LIEUTENANT".

#### Hold The Line

* Original name for this mission was "EXPLOIT THE FLAW".

#### The Verdict

* Original name for this mission was "MANO-A-MANO".

## WATCH\_DOGS 2

### Codename list

S00: Hello World

S01: Plug n Play

S02: False Prophet

S03: Cyberdriver

S04: Haum Sweet Haum

S05: \*Hollow Pundits

S06: \*Dedsexx

S07: (Through the) Looking Glass

S08: $911

S09: Limp Nudle

S10: W4tched

S11: Eye for an Eye

S12: Hacker Wars

S13: Hack teh World

S14: Power to the Sheeple

S15: Robot Wars

S16: Shanghaied

S17: Motherload

S18: Paint Job

S19: Biometric Mission DLC

S20: Ekart (Originally Biometric Mission DLC)

S23: # Biometric Heist

ULC01: DAVE'INCI CODE

### Cut Missions

S01B: HORATIO'S CREW - "Complete a DedSec event to find out more about the world of hackers."

S01BM020: Horatio's Crew II - "Help Horatio infiltrate a Prime\_Eight compound and steal their data."

### Cut Main Operations

S05: Hollow Pundits

S06: DEDSEXXX

ULC01: DAVE'INCI CODE

### Mission Changes

#### $911

The mission is internally a main mission rather than side mission so it's heavily indicated that it was supposed to take part of the main storyline at some point. It presumably was turned into a side mission after Hollow Pundits was scrapped.

#### Hello World

* The cutscene where Sitara tells the crew to "time" Marcus had Chromatics - Tick Of The Clock playing in background. (Possibly as temporary music)

#### Not So Smart Car

* The "hackers love a challenge" cutscene originally had Push It To The Limit playing in background. Music can still be found in files.

#### Looking Glass

The mission originally was supposed to have a combat sequence with Sons Of Ragnarok along some sort of chase where T-Bone drives the Bertha Truck while you're on top shooting at the pursuers.

#### Compromised Candidate

* This mission was originally called "Connect The Dots".
* Another version of the name for this mission was "A Penthouse View".
* Compared to E3 2016 demo this mission has some major differences. One of them is the roof being higher in the demo, however modding community discovered that it was extra floating in the air rooftop that was spawned just for the demo, the rooftop is left in the files and can be loaded.
* The dialogue in the cutscene where you meet Wrench was longer.
	+ M:Yo, Wrench.
	+ W:Captain Dipshit lives over there.
	+ W:Hey Marcus. How's it going?
	+ M:Yo, check it out.
	+ W:Huh?
	+ M:You can see the whole city from here.
	+ W:Whole lotta people out there, man. Whole lotta people--
	+ M:--yeah, getting screwed.
	+ W:Yeah sure, man, just feed them into the machine until they're aggregated, data-mined,\nagglomerated --
	+ M:--modeled, normalized.
	+ W:Don't even feel it.
	+ W:Just... numb.
	+ M:It's fucked up.
	+ M:You know it’s going to be a hell of a fight to turn ‘em back into people.
	+ W:Fucking Hey, Man.
	+ W:Ok, dude. You find the evidence, I'll mount our exit strategy.
	+ M:Mount?
	+ M:Wait, that’s your plan?!
* The ending cutscene was originally longer and you had to escape with Wrench in the car, in final game the cutscene is cut short by a script, but the entire part from E3 2016 demo is still present, although Wrench and his dialogue is missing, once the sequence ends, the game is playing the same music as the demo outro and you have a black screen.

#### Motherload

* Josh was supposed to be featured as a playable character just like Wrench and Sitara. There are unused inventory settings and phone wallpaper which you might actually recognize since it was added as one of selectable wallpaper options in an update. The inventory consists of drones only. The dialogue files have no actual dialogue in them (just placeholder) but they do refer to some sort of laboratory. Josh's Voice Actor was not aware of this ever being a thing (or possibly refusing to say because of NDA), possibly hinting that voice lines were never recorded, no voice lines for it exist in Legion beta work folder.

#### Conversation between Marcus and Sitara pre-dedsec initation.

Retr0: Serious props 4 that stunt. Much love 4 DedSec

Sitara: WYSIWYG. UR HDC op earned u much respect here 2

Retr0: Thx! U recruiting?

Sitara: Only the best, brightest. U gotta earn it

Retr0: Trial by fire? Bring it!

   Sitara: Sending you the deets, but Retr0... leave your mama home.

   Retr0: hahaha

## First Prototype 2015

    Internally named First Prototype 2015 (FP2015) - is Nexus' little child, this time deeply disguised, now known as WATCH\_DOGS 2 or... Abacus?

#### FP\_C01\_Breadcrumbs.OBSOLETE\_C01M00

    Nothing is known apart from two dialogues, text and audio are missing. (DigDeeper, Safety Net)

#### FP\_C01\_Breadcrumbs

Marcus was supposed to download some data from convoy.

#### FP\_C02\_Breadcrumbs

You were supposed to enter Nudle and find Horatio's desk.

#### FP\_C03a\_Breadcrumbs

You were supposed to prepare and destroy some truck.

#### FP\_C03b\_Breadcrumbs

    You were supposed to download some data from latop "on the move" and Horatio could either die or be alive.

#### FP\_I01\_M13Retaliation

Nothing is known apart from three dialogues, text and audio are missing. (Celebration, Dig Deeper, Convoy Protect)

#### FP\_I01\_Sabotage

Only one dialogue file is left, text and audio are missing.

#### FP\_L01\_RouterRooter

Nothing is known apart from three dialogues, text and audio are missing. (Celebration, Dedsec Chat Signal Found, Dig Deeper)

#### FP\_L02\_Droneography

Nothing is known apart from few dialogues, text and audio are missing. (Gun In Car, Porn SMS, Celebration, Body Found First and Second, Drone found First and Second)

#### FP\_L03\_BottyCall

Nothing is known apart from few dialogues, text and audio are missing. (All hacks complete, Celebration, Dig Deeper, Forest Robots, Interact Alarm, Interact No Alarm, Marcus Bark, Celebration)

#### FP\_L04\_Defacing

Only one dialogue file is left, text and audio are missing. (Celebration)

#### ??? - The Harder They Fall

Mission can be seen in unused video called wd2\_map\_tutorial.bik although with

different images.

* Header: Housecalls
* Objective:Investigate the unidentified signal
* Description: Dedsec is going to need relevant footage for our HAUM server video. Luckily for us, the command's already recording their customers in their experimental smart house communities. It's time to go searching for treasure

## WATCH DOGS: Legion

WATCH DOGS: Legion storyline was quite different to final game in terms of context. In the original version of the story there was a rogue DedSec London Branch which blew up the parliament, the objective was to find the information about this branch, mysterious traitor Emily and track down a ghost bomber known as Dalton Wolfe.

After DedSec London's disappearance it was up to you to restart it with help of Bagley and Dedsec International consisting of:

Dedsec Cairo - Sabra Gamal

Dedsec Sydney - Monti Holden

Dedsec Seoul - Min Soo Yi

Dedsec Houston - Lindsay Griffith

Dedsec Caracas - The Unicorn

And finally: Dedsec Berlin - Sabine Brandt

Unfortunately shortly after the plan of DSI was dropped and most of the references to them were removed. Sabra managed to return in DLC Mission "Swipe Right" and Unicorn's brother, Angel mentioned he's part of Dedsec Caracas Branch, while not even mentioning Unicorn himself...

### Mission Changes

#### Operation Westminster

* Original name for this mission was "Remember, Remember...".
* Early version of ending bik video is left in files.
* The intro cutscene was longer, Dalton could be seen hiding from Albion guards.

#### Light A Spark

* Original name for this mission was "You And What Army?".
* The mission was different, it was a tutorial to recruiting people.

#### Reporting For Duty

* Original name for this mission was "Hello, London!".
* The mission was different, it was about contacting Dedsec International.

#### Digging Up The Past

* Original name for this mission was "TOAN Deaf".

#### Lost in the Process

* Original name for this mission was "Lost and Found".

#### Clan Kelley's New Export

* Original name for this mission was "The Harvest".

#### Bloody Mary Kelley

* Original name for this mission was "Risky Business".

#### 404 Not Found

* Original name for this mission was "Err°%&\*\_404".

#### Coming Home

* Original name for this mission was "A Happy Home".

#### Into the Void

* Original name for this mission was "More Human than Human".

#### Gap in the Armour

* Original name for this mission was "Strange Company".

#### Inside Albion

* Original name for this mission was "Sleeping with the Enemy".

#### In the Belly of the Beast

* Original name for this mission was "Belly of the Beast".

#### Espionage 101

* Original name for this mission was "FILAMENT".

#### Hunting Zero-Day

* Original name for this mission was "Kill Box".

#### Smoking Gun

* Original name for this mission was "Moscow Rules".

#### The Malik Dossier

* Original name for this mission was "The Prospero Papers".

#### Crashing The Auction

* Original name for this mission was "What's Done in the Shadows".

#### Market Closing

* Original name for this mission was "Cooking the Golden Goose".

#### Falling from Grace

* Original name for this mission was "Bloody Mary".

#### London's Protectors

* Original name for this mission was "Things Fall Apart".

#### DedSec Party

* Original name for this mission was "Dead Man’s Switch".

#### The Face of the Enemy

* Original name for this mission was "Drool Britannia".

#### Hard Reset

* Original name for this mission was "In Full Blume".

#### Restart Dedsec (GST\_002)

* "London is on the brink of collapsing into a police state unless the people can rally together and fight back. Observe protestors at the Westminster riots and select the first recruits to join the resistance."

#### Please, SIRS (GST\_003)

* "The SIRS is London’s new, ominous intelligence and surveillance agency. One of your recruits was snatched by SIRS and illegally detained in a secret facility with other civilians. Find the facility and uncover the spook agency’s true operations."
* "The camera switches to the drone's POV with hacked elements in it's HUD. The player can now interact with the drone and will complete movement tutorial objectives. As the player experiments with controls and explores Trafalgar Square, they will hear ingame dialogue of Dedsec International & Bagley, discussing how they need to recruit new people for the resistance" - Debug Audio

#### Family Matters (GST\_004)

* "The Kelleys are a crime family that have been growing in power since the TOAN bombing attack. One of your recruits wants revenge against the gangsters after a Kelley Captain murdered their brother. Find the Captain and hit back against the Kelley menace."
* "Albion soldiers converge on Trafalgar Square and begin shooting at the crowd of protestors. Bagley tells the player to flee the scene and that he will push them coordinates to a safehouse." - Debug Audio

#### Missing In Action (GST\_005)

* "Bagley has discovered your missing recruit from the Westminster Riot was picked up by Albion. Find out where they’re being held and rescue them from Albion’s clutches."
* "The three new operatives enter the hacker space and meet Bagley face to face for the first time. Bagley invites them to join dedsec and the three strangers are first cautious because of the parallels involved with joining the Resistance. However each have a compelling motivation to make the sacrifice and agree to join the cause" - Debug Audio

#### Dedsec: Painkiller (OPL\_503)

* "A reconstruction of the TOAN Bombers planning their attack revealed that one was nicknamed &quot;The Baroness.&quot; A notorious Leicester Square gambler also goes by this handle. Data from the Square could reveal The Baroness' location, and the truth about original DedSec London's disappearance"

#### DedSec: 'tis a Scratch (OPL\_504)

* "An AR reconstruction at the TOAN site revealed the Bombers were not foreign terrorists, but British citizens. One of the bombers was injured in the explosion, and taken away by an ambulance assigned to [LOCATION]. There may be records there identifying this bomber, and his current location.  Perhaps he knows what happened to the old DedSec"

**Body Snatchers**

#### The Clinic (OPL\_012)

* "Follow the shuttle and find Imelda at the clinic"

**Family Business**

#### Initiation (OPL\_201)

* "You have discovered a ctOS hub containing neutralise contracts from a source known as "404" The target of this first contract is living somewhere in London. Find them and deal with them as you please."
* "You've been contacted by a member of the 404. It seems they share many of the same goals as DedSec and outnumber us by quite a large margin. You've been encouraged to continue completing contracts. Seems like a good way to earn crypto and get closer to this covert group."
* "The 404 are watching us closely. There are still so many unanswered questions about who they are and how they operate. Perhaps completing more contracts will get us close enough to learn more about them."
* "Our friend in the 404, codenamed Nowt, sent us another video. It seems we are a couple contracts away from becoming full-fledged members of the 404. Their tactics are different, but they also want to liberate London. An alliance could be beneficial to both sides."
* "Nowt says completing this contract will make us eligible for 404 membership. It would be a shame to let the opportunity go to waste."

#### Initiation: The Journalist (OPL\_202)

* "Transfer data from the Politian's phone"

#### Initiation: The Judge (OPL\_203)

* "Access the ctOS hub at the Royal Courts of Justice"

#### 404? (OPL\_204)

* "DedSec has noticed a few ctOS hubs across London that all bear the same graffiti tags."

#### Code Of Ethics (OPL\_207)

* "The 404 has a secret program. Find out what it is all about."

#### Date With Destiny (OPL\_208)

* "It's time to get serious about the 404."

#### Daybreak (OPL\_210.Epilogue)

* "Your choice has affected countless people. The fate of Daybreak is on your shoulders."

**Zero Tolerance**

#### CUT (OPL\_312)

* "[CUT] Meet Hamish at Katharine Marina"

**Spy Games**

#### NAKED (OPL\_107)

* "A DedSec operative was captured by Richard Malik and tortured for information he used to frame them for the attack on the Canadian High Commision. But Emma Child, good as her word, has provided DedSec with the location of their missing operative: [LOCATION]. Break in and save them."

**Down The Darkweb**

#### The Minister (OPL\_022)

* "Find out where Johnny and the Minister will meet and spy on them."

#### Crime Boss: Dirty Money (OPL\_031)

* "After witnessing Johnny's confrontation with the Minister of Immigration, DS decides to steal the USB key payment in order to prove collusion"

#### Crime Boss: A Mother's Love (OPL\_032)

* "After releasing the smear proving collusion between CK and the governemt, DS recieves another call for help"

#### The Aesthetics of Crime (OPL\_041)

* "Locate and Infiltrate Mary's plastic surgery clinic to steal her facial scan data"

#### The Fall (OPL\_051)

* "Fight your way to the associates' meeting and unveil Mary's plans, leaving her own partners to deal with her."

**True Colors**

#### CUT (OPL\_331)

* [CUT] New information came in about Hamish and his link with Nigel. Bagley has locked him out of the hackerspace and DedSec needs to clarify the situation.

#### CUT (OPL\_351)

* [CUT] Deprecated \*\*Go to the HQ for update on Hamish and Nigel (Description)
* [CUT] Difficulty: 5&#xA;Reach the top of the White Tower to confront Nigel
* [CUT] Difficulty: 5&#xA;Activate an EMP Device to disable Nigel's armor and stun him

**London Rising**

#### Pushing Daisies (OPL\_508)

* "While you were busy killing Sabine -- a.k.a. original DedSec member "Emily" -- the tower's transmitter revealed that Bagley's updates stream from Broca Tech.  That must be where his quantum core is housed.  Make your way there to "kill" Bagley and the virus that give him god-like powers over humanity."

#### Decryption Dilemma (OPL\_515)

* "Bagley is decrypting Dalton's Data Drive.  It will take some time, he will inform DedSec with any updates."

#### DedSec: The Second Key (OPL\_525)

* "DedSec got the first key, but there remain additional layers of encryption. Find the second key to further decrypt the drive"

#### DedSec: The Third Key (OPL\_535)

* "DedSec found two of the keys required to complete the decryption of the hard drive. The need to find the third key."

### Away Missions

These were special missions which most definitely took place in different cities, that being Cairo, Sydney, Seuol, Houston and Caracas, each supplied by respective Dedsec Leader of the city. Originally was supposed to be part of first post launch update titled "Legacy". There was a bunch of different operations split into three categories - Hack, Siege and Spy.

It appears that this worked similarly to one of mechanics introduced in Far Cry 6. You could assign an operative and wait... then you would get rewards, looks like it was not possible to explore these areas of the map and it was just a background thing, this makes much more sense but it also leaves us disappointed.

1. [MAP\_GOTO\_AM\_MAP] To DSI map
2. [AWAYMISSIONS\_REROLL] REROLL MISSION
3. [AWAYMISSIONS\_RESOLVE] RESOLVE MISSION
4. [AWAYMISSIONS\_REMOVEOPERATIVE] REMOVE FROM MISSION
5. [AWAYMISSIONS\_TOHALLOFFAME] To Hall of Fame
6. [AWAYMISSIONS\_ASSIGNOPERATIVE] Assign operative
7. [AWAYMISSIONS\_CHANGEOPERATIVE] Assign new operative
8. [AWAYMISSIONS\_VIEWPERKS] View perks

#### Cairo - Hack

##### WHITE SPHINX

1. A new mobile game called White Sphinx has been collecting information on political dissidents and selling that information to political parties. Help Sabra gather proof of this breach of privacy and leak it to the media.

##### ANTI-EXTINCTION

1. Researchers at Cairo University's Faculty of Nanotechnology have invented a self-replicating machine powered by biofuel. Help Sabra hack its OS to make absolutely sure it never gets this biofuel from fauna.

##### TOMB EXCAVATION

1. Sabra suspects the government of planting skimming devices inside ancient tombs to scrape purchasing data from tourists and researchers. Help DedSec Cairo locate and shut down any skimmers inside the Giza Pyramids.

##### HISTORY LESSONS

1. At the behest of the government, teachers and professors in Cairo have begun teaching propaganda in their classrooms. Help Sabra find and leak any communications about misleading Egyptian students on social media.

##### DECOMMODIFICATION

1. Sabra suspects [company name] of selling voter information to political parties in exchange for lobbying privileges. Help DedSec Cairo hack [company name]’s databases and erase the voters’ information before politicians can misuse it.

##### DECRYPTED

1. Egyptian authorities have frozen all digital asset transactions in advance of a ban on cryptocurrency. Help Sabra establish a safe network for users to exchange cryptocurrency without government intererence.

##### THE BLOOD SHEIKH

1. A user named The Blood Sheikh has been using online forums as a site to convince young men to perform acts of violence against women. Help Sabra identify the user so DedSec Cairo's enforcers can take them down.

##### TRIP TO THE LIBRARY

1. Sabra suspects the General Intelligence Service of installing spyware on electronics in the Bibliotheca Alexandrina to target dissidents by browsing history. Help DedSec Cairo erase the spyware from the library's devices.

##### UNTRACEABLE

1. Sabra believes that a member of the Egyptian Senate is using a personal email account to sell government secrets to foreign states. Help DedSec Cairo find out if it’s true, and if so, dump his emails onto social media.

#### Sydney - Hack (Unfinished)

1. Nothing is known, the missions weren't finished.

#### Sydney - Siege (Unfinished)

##### PASSPORTS TO NOWHERE

1. Rumours suggest that a local immigration official may be unjustly denying people entry to Australia, stranding them at customs. Help Monti pattern the official’s behaviours and, if necessary, report him to his superiors.

#### Sydney - Spy (Unfinished)

##### NEW FRONTIERS

1. Monti has identified a group of police officers who terrorize Aborigine communities while they're off-duty. They plan to hit another community this weekend. Help DedSec Sydney dissuade the officers from continuing.

#### DedSec Houston - Money

1. indsay Griffith has intel for DedSec London on money laundering operations run by Clan Kelley.

#### DedSec Seoul - Surveillance

1. Min-Soo Yi has intel for DedSec London on recent suspicious surveillance activities.

#### DedSec Caracas - Injustice

1. The Unicorn has intel for DedSec London on Albion abusing their authority over civilians.

#### DedSec Cairo - Corruption

1. Sabra Gamal has intel for DedSec London on corrupt activities within the government.

#### DedSec Sydney - Immigration

1. Monti Holden has intel for DedSec London on Clan Kelley exploitation of undocumented civilians.

### Direct Action Pack

Missions that were also part of original first post launch update "Legacy", multiplayer.

#### MONEY HEIST

A cut mission which got replaced by Money Heist event in final. Here you had to break into a new interior which was a hotel mixed with a nightclub, find the vault and steal the money. Most of assets were complete but it did not make it into final version.

How could Ubisoft Toronto get so lazy?

## Watch Dogs: Legion Bloodline

Originally the DLC was supposed to be split into two episodes, the first one for Aiden and second for Wrench, while everything mostly stays the same, there's atleast one segment that was cut.

### Cut Missions

#### Dark Pattern Extension

Dark Pattern was supposed to feature a part of driving towards Wrench's hideout with a chase and a roadblock, ending in a tunnel where the pursuers were lost. This also included a cutscene that was removed from the game, while the dialogue for it is unknown at the moment, there are lines for the gameplay part, and some if not all are recorded, right now there's only access to text.

1. [OBJECTIVE\_KEYWORD]DESTROY[CSS\_END] the Roadblock
2. Wrench showed up at Rempart's HQ to help Aiden and Jackson escape, but Aiden was badly injured before he got there. Wrench and Jackson have loaded Aiden's unconscious body into an armored SUV, and now the trio must evade Rempart's forces and escape

The player was technically playing as Jackson, you had to use a drone to defend Wrench's vehicle from pursuers.

In the game files there are also script files for both versions of the escape sequence, the one for original bloodline when it was still split into two parts, and a more finished one for final version while still retaining some things from the old one, at the moment it's not possible to load them assuming it ever will be.

Leftover lines: (Not neccesarily in correct order)

1. Is he--
2. I don't know. Looks like he's breathing, I think...
3. This isn't possible...
4. Just shut up and drive.
5. We got a roadblock!
6. I got this!
7. I don't want to hurt anybody!
8. Well they want to hurt you, so get fucking, kid! That sounded bad, but you know what I mean!
9. Nice work! How's your uncle doing?
10. He's dying!
11. Okay. So what do we do?
12. I don't know! I 'gotta think!
13. I can't believe you did this. This is all your fault!
14. I am fucking well aware of that, thank you!
15. He looks bad. We have to get to a hospital, like, now!
16. Yeah! And if you're Rempart, and you're looking for a guy you just shot, where is the first place you would look?
17. There's a tunnel up here. We can lose them in there.
18. Okay, yeah, good, mark it on the GPS thing.
19. Done.
20. Are they following us?
21. No. No, I think we're okay for now. I'm going to try to slow down the bleeding.
22. Yeah, good thinking.

### Mission Changes

#### Acquisition Target

* You were forced to take four pictures, in final game you take two pictures and game proceeds to next objective.
* Cut Dialogue for the chase part:
	+ You are starting to get on my nerves.
	+ Yeah, ha-ha... I get that a lot.
* Different line:
	+ Oh you mean the one that busted you out of a cage guarded by Bratva gangsters?

#### Bury Your Dead

* Unused dialogue
	+ Mom always hated it when we jumped on her bed, but that never stopped Lena...
	+ God... It even smells like the candles mom used to burn. This is too weird.
* In the early script file before the dlc was released there was a dev comment mentioning Lena appearing physically and dancing, this does not happen in final game.

#### Face 2 Face

* Rempart's MK2 was able to fly:
	+ This thing can fucking FLY?!
	+ There's got to be a way you can disable its flight engines.
	+ You're grounded! No insane flying mech for you, Tommy, that's too far!

## References

1. ↑ https://www.cbc.ca/news/entertainment/watch-dogs-ubisoft-game-spotlights-hacking-privacy-concerns-1.2654686