recursal/Fanatic-Fandom huggingface dataset:
Kharon'un Obolu

**Kharon’un Obolu**, Yeraltı Dünyası’nda elde edilebilen Eserlerden biridir. Kharon’un dükanı veya Kharon’un Kuyusu’nda çeşitli eşyalar almak için kullanılabilirler. Diğer eşyaların aksine, Zagreus öldüğünde bütün Obolunu kaybeder.

## Kodeks Girdisi

'*...Yeraltı Dünyası ölülerin diyarı olarak bilinir, ama burası aynı zamanda ölenlerle birlikte Stiks Nehri'ne gönderilen sayısız zenginlik ve servetin de diyarıdır. Buralarda bu tip paraların amacı genelde semboliktir; ancak buna daha geleneksel değerler katanlar da vardır, özellikle de kayıkçı Kharon. Neden paraya ihtiyaç duyduğu tam olarak anlaşılabilmiş değil. Belki de bunca serveti kendine muazzam üstünlükte nehir gezintisi aracı yaptırmak içindir. Amacını ancak Mireler bilir.*'

## Obol Nasıl Elde Edilir

Obollar bölüm temizleme ödülü olarak, Karşılaşmalarda düşmanları yenerek ve Cehennem Definesi açmanın ödülü olarak elde edilebilir. Cehennem definesinden çıkan Düşmanlardan Obol düşmez.

**Arınma Havuzunda** nimetlerini satarak Obol elde edebilirsin.

Müteahhit’ten alınabilen Değerli Çömlekler geliştirmesi ile bölümlerde rastgele şekilde 5/10/15  içeren özel çömlekler bulabilirsin.

Poseidon'un **Batık Hazine** Nimeti sayesinde.

Bu kaynakların herhangi birinden elde edilen Obol miktarı Kaos'un Refah nimeti ile arttırılabilir. *(Alternatif olarak, Kaos'un "Yoksul" laneti Zagreus'un Obol kazanmasını engelleyebilir.)*

Müteahhit'ten alınabilen **Kusursuz Mücevherler** geliştirmesi ile bölüm ödülü olarak kazandığın Mücevherler aynı zamanda 20  düşürür. (Refah'tan etkilenmez)

Hermes'in **Ek Gelir** Nimeti sayesinde. (Refah'tan etkilenmez)

Poseidon'un Okyanus Hazinesi nimeti bölüm temizleme ödülü olarak gelen Obolları arttırır (Obol ve Mücevher bölüm ödülleri).

Gecenin Aynası'nda **Varlıklı** geliştirmesine Karanlık işlemek, Zagreus'un sefere en fazla 100  ile başlamasını sağlar. Alternatifi olan **Altın Dokunuş**, geliştirildiğinde bir baş düşman yendikten sonraki Merdiven Bölümlerine girdiğinde Zagreus, taşıdığı  miktarının %15 kadarını kazanır.

Seferden önce veya sefer sırasında Yeraltı Cüzdanı'nı kuşanırsan, andaçın seviyesine göre en fazla 150'ye kadar  kazanırsın.

Kharon'un Kuyusunda Midas'ın Bedeli'ni seçmek  karşılığında  kazanmanı sağlar.

Sisifos, , , ya da  aralarında bir tercih sunar.

Yoldaş Shady her çağırmanda 30  düşürür.
Space Center

This sprawling compound requires high tech resources from cities in the region. With the Space Center constructed, mayors in the region will reap the benefits of a more skilled workforce, resulting in more high tech industry. Satellites will launch every few days, which draw tourists to the surrounding cities.

### Benefits

* Tourists
* Education

### Construction Resources

* 170,000 barrels of Fuel
* 1,400 tons of Alloy
* 40,000 crates of Computers

### Requirements

* University with School of Engineering in the region.
* Complete research project at a University in the region

Cost to build: 1,000,000

Upkeep: -300/hr
Splitter

**Splitters** are the shades of mortals who dedicated their lives to forbidden practices with increased effort. The few souls devoted enough to their work were chosen by Lord Hades to serve in Elysium.

When attacking, Splitters fire off a moderately fast-moving large orb of purple energy that can be destroyed with any type of attack, or when it hits a wall.
When this orb is destroyed, it releases 8 smaller orbs which travel away from it in an 8-way spread. These can also be destroyed with any type of attack.

Elite Splitters fire a spread of 3 large orbs per attack, distributed evenly over a roughly 45° arc.

## Codex entry

'*...There is such knowledge that the gods sought to keep well afield of mortal minds; and there are mortals who pursued that knowledge, undeterred, all their short lives. Many now decorate the lowest pits of Tartarus. A scarce few, however, demonstrated such a zeal and talent that the Lord Hades soon put them to work, throughout his realm.*'

## Notes

* Prior to the Big Bad Update, Splitters were a variant of Wretched Witch.
* If a Champion Splitter is spawned in an Erebus room or in the Final Boss fight, it will have a unique spread fire pattern, where it shoots 4 large orbs away from itself in different directions. (These orbs will all split into 8 other projectiles when destroyed.)
* If the large orb is Deflected, the smaller orbs created from it will lack the extra speed and visual effects of a deflected attack, but they will still harm enemies rather than Zagreus.
Infernal Trove

> *Treasure chests worth more the faster you slay the foes guarding them.*
>
>

**Infernal Troves** are chests that may occasionally be found in the underworld. They may contain , , , or .

Upon trying to open an Infernal Trove, enemies begin to spawn in. These enemies must be killed quickly, as the reward from the Trove decays slowly the longer the challenge continues. Upon all enemies being killed, the timer freezes, and Zagreus may collect his reward from the Trove.

## Spawning

Infernal Troves cannot spawn in the first chamber of a biome, in a boss room, or in the chamber immediately following a boss. They will also not spawn in consecutive chambers. They do not spawn naturally in the chambers in Temple of Styx. A Trove Tracker can override these conditions and cause a Trove to spawn regardless, where possible.

## Extra Drop

In addition to its intended reward, an Infernal Trove can drop a Nectar at a rate of 5% when all the spawned enemies are killed.
Mining

Extract coal and ore to become a mining master. These resources are in high demand for cities that use coal for their power plant and ore for manufacturing. Store large quantities in your Trade Depot to use for your own power, or trade with others.

### Mining Stats

The System Info in the Mining SubMenu in the City Specialization menu displays the amount of coal mined and ore smelted per day.

### Mining Maps

While on the Mining SubMenu of the City Specialization menu, use the Data Map buttons to switch between different data maps.

**Coal:** View where coal deposits are located in your city.

**Ore:** View where ore deposits are located in your city.

**Trade:** View where goods are imported from, exported to, and manufactured in your city.

### Mining constructs

* Coal Mine
* Ore Mine
* Smelting Factory
* Metals HQ
* Advanced Coal Mine

### Tips

* Build mines to extract coal and ore.
* Extract coal or ore to use, gift, or sell on the Global Market.
* Coal and Ore can also be used to make other resources or construct Great Works.
* These buildings will stop producing if their storage is full.
* Use a Trade Depot or Port to sell resources on the Global Market.
* Local industry can ship resources to Metals consumers.
* Mining adds the risk of hazmat fires to your city.
* Metals HQ will grant access to more buildings.
* Metals HQ will allow you to compete on leaderboards.

### Tutorial Video

http://www.youtube.com/embed/sTF2auMOmmI?rel=0
Data Visualization

Players can see the consequences of their actions and dig in to see how the systems work. With new data visualization layers, players can look under the surface for deeper clues about how their city is functioning. Click the power layer for an instant snapshot of how electricity is distributed throughout the city. Access the water layer to find the best location to plop a water tower. Discover where criminals cause crime by clicking on the crime layer, then plop a police station to protect the Sims! All of this is done through a unique graphic interface, which replaces charts and numbers with the experience of actually manipulating the city itself and seeing how it responds in real time.

## References

1. ↑ http://www.simcity.com/en\_US/game/info/depth-of-simulation
Supportive Shade

*This article is a stub. You can help Hades Wiki by expanding it.*

Zagreus's lone fan in the Elysium arena.

## Hades

The supportive shade can be seen above a banner of Zagreus in the arena of Elysium where Theseus and Asterius will be fought. When the shade is approached after a victory, they will emote, and Zagreus will thank them for their support.

## Notes

* Zagreus' banners are also present in Asterius' solo and Dire Soul Catcher's arenas, implying he has fans there too, even though there are no orange shades to be found there.
Train

Build a train system to allow Sims to come into your city, drawing more Sims from farther away to populate your metropolis.

### Trains Stats

While in the Trains section of the Mass Transit menu, you can view key information in the System Info. Check on the number of Sims who ride the train per day and the average wait time for a train.

### Train buildings

* Passenger Train Station
* Heavy Rail Tracks
* German High-Speed Rail Station

### Train Tips

* Trains carry low and medium wealth commuters and tourists.
* Trains run less frequently, but carry more passengers.
* Trains allow factories to ship freight outside the city.
* Trains can only send commuters between cities with a Train Station.
* Trains will ship resources in and out of the Global Market.
* Trains can ship resources between cities.
* Rail stations that are overwhelmed by demand might prevent trains from visiting other stations down the line, leading to massive wait times at the other stations. This can be solved by placing multiple stations closer to one another to lessen the load on the single station.
Processor Factory

These days, it seems there are processors in everything. Those should be your processors! Use alloy and plastic to create processors to sell on the Global Market via a Trade Depot. You can import alloy and plastic on the Global Market if you need to. Educated workers will increase the factory's efficiency.
Infernal Arms/es

*This article is a stub. You can help Hades Wiki by expanding it.*

Las **armas infernales** son las armas con las que puedes equipar a Zagreo para infligir daño a tus enemigos. Inicialmente solo contarás con la Hoja Estigiana, pero conforme avances en el juego, podrás desbloquear armas adicionales usando llaves ctónicas en la sala del arsenal. Para desbloquear todas las armas, necesitarás un total de 24 llaves ctónicas.

Inicialmente podrás mejorar sus modos de ataque exclusivamente mediante los martillos de Dédalo, pero más adelante podrás desbloquear los llamados "aspectos" de cada arma, desbloqueables en cuanto consigas el Cañón Adamantino, y para los cuales necesitarás usar sangre de titán.

The infernal arms are the weapons the Olympians used to defeat the Titans. They abound them afterwards, but the arms are supposedly the strongest or some of the strongest weapons that exist in the universe which is why they are supposed to be locked away. Why exactly they appear in the courtyard, is unknown.
Because of their history with titan blood they both react to it when it is collected and seem to have developed some form of consciousness.
Snakestone

**Snakestones** are quasi-living crystal entities which lurk in the Temple of Styx.

Snakestones fire multiple charged energy beams across a long distance. These beams begin aimed in multiple directions but will converge on a single point (aimed at Zagreus) as the Snakestone continues its attack, making the beams potentially difficult to dodge.

The beams do continuous, low-level damage, and are blocked by terrain. Should Zagreus come into contact with multiple beams at the same time, he will take damage from both beams simultaneously.

They share a resemblance to the Brimstone, although their attacks are much more dangerous.

There is a miniboss variant of the Snakestone (the **Dire Snakestone**) which has heavily increased armor, and is bright purple instead of its usual neon green color. When it attacks, it fires more lasers than a normal Snakestone. These fire out radially and all rotate clockwise or counter-clockwise simultaneously in an effort to damage Zagreus with one.

## Codex entry

'*...The crystal consciousnesses lurking in the Underworld are none-too easily explained, and this is doubly the case when it comes to the serpentine forms residing underneath the upper temple's floors. What gave them such a shape and single-minded purpose is left for the imagination to decide; although the boorish satyrs despoiling the surface seem to take up residence in the same spaces, and may well be to blame for these nuisances, as they are for many others.*'
Patch 006

**Early Access Patch 006 - December 17, 2018**

This patch has several balance changes and fixes to issues reported by players. We'll keep monitoring, though this is likely our last one till after the holidays, as we gear up for our first major content update in January!

## Balance - Boons & Upgrades

* **Life Drinker (Daedalus - Blade)**: Removed from the game (this had a variety of bugs and balance issues; we will fix or replace it later).
* **Divine Flourish (Athena)**: Slightly increased damage.
* **Sure Footing (Athena)**: Normalized base power level.
* **Curse of Vengeance (Ares)**: Reduced time until damage dealt.
* **Blade Dash (Ares)**: Slightly increased damage, reduced duration.
* **Heartbreak Strike (Aphrodite)**: Reduced damage bonus.
* **Heartbreak Flourish (Aphrodite)**: Reduced damage bonus.
* **Sweet Surrender (Aphrodite)**: Normalized base power level.

## Balance - Keepsakes & Items

* **Bone Hourglass (Charon)**: Slightly reduced effect duration.
* **Cyclops Jerky (Well)**: Reduced power level.

## Miscellaneous

* Text clarifications and name changes to some **Zeus** Boons.
* Text clarification to **Cthonic Coin Purse (Hypnos)**.
* Improvements to German and Polish menu localization.

## Bug Fixes

* Fixed a save-related crash experienced by players after many runs.
* **Quick Temper (Mirror)** was applying more damage than indicated.
Narrator

A mysterious entity, the **Narrator** is a seemingly omniscient commentator who watches over the story. Notably, the only person in the game who appears to be able to hear and interact with the Narrator is Zagreus, who often responds with a snarky retort to the Narrator's lines. Zagreus refers to him as 'old man'.

## Narrator Quotes

> *For quotes and dialogue regarding the Narrator, please refer to Narrator/Quotes.*
>
>

## Notes

* Examining the **Bust, Old Man** from the House Contractor multiple times will result in Zagreus attempting to converse with the bust to get a response from the Narrator. After enough interactions the Narrator may have several different responses, including "The vastly irritating Prince gets no response." These interactions may imply that the bust is in fact depicting the Narrator himself. The Narrator describes the bust as a "distinguished poet" who has "yet to earn his fated fame," and it bears a striking resemblance to depictions of the poet Homer.
Shattered Shackle

**Shattered Shackle** is a Keepsake that increases the damage dealt by Zagreus' **Attack**, **Special** and **Cast** when they are not empowered by a Boon. It is obtained by giving Sisyphus a gift of Nectar when he is found in the dungeon. Its effects can be enhanced by clearing enough encounters with the keepsake equipped.

Unequipping the **Shattered Shackle** between levels will remove the damage bonus to abilities not enhanced by a Boon.

## Effects

Your **Attack**, **Special**, and **Cast** each deal +50/75/100% damage while not empowered by a Boon.

## Bond Message

From Sisyphus; you share a Rock-Solid Bond

If he can hoist a boulder on his own, he knows he can be of some support.

## Notes

* In order for the Shackle's bonuses to work, no Boons must be equipped in the Attack, Special or Cast slots. Chaos boons, Daedalus weapon upgrades and Hermes boons do not affect the bonuses you get from the Shackle, nor do defensive boons, dash boons or miscellaneous boons from gods. In addition, assignment of a boon to a given slot does not void the bonus from the other slots (so for example, if you're forced to take a Cast boon, it does not affect Attack and Special).
* The Shattered Shackle went through a rework - its first effect was falling rubble from pillars and traps dealing more damage to enemies.
Gambling House

'Tourists will wheel their oxygen tanks to this simple casino to blow their hard-earned Simoleons. Maximise profits with Gambling Hall improvements. Criminals turn up at casinos like bad pennies."

Low Wealth Gambler Capacity: 100
Income Per Low Wealth Gambler/Hour: 10 Simoleons
Medium Wealth Gambler Capacity: 50
Income Per Medium Wealth Gambler/Hour: 14 Simoleons

Requirements: Provide working power, Provide working water, Have 21 commercial buildings

Costs: 15,000 Simoleons, -350/hr
Power/pl

**Energia** to jeden z podstawowych surowców, bez których miasto nie będzie w stanie się rozwijać. Zbyt długie przerwy w dostawie energii elektrycznej mogą spowodować, że mieszkania zostaną porzucone, a sklepy i firmy zostaną zamknięte.

W grze występuje kilka typów elektrowni o różnym poziomie ekologiczności i generowanych zanieczyszczeniach. Rozwijające się miasto potrzebuje coraz więcej energii, co wymusza rozbudowywanie budynku elektrowni, a nawet przejście na inny typ elektrowni.

### Mapa energii

Podczas włączonego ***menu Prąd*** dostępne są następujące mapy:
**Prąd:** pokazuje które budynki są zasilane, a które nie.
**Wiatr:** pokazuje kierunek wiatru.
**Zanieczyszczenie powietrza:** pokazuje lokalizacje, gdzie i jakie jest zanieczyszczenie powietrza oraz ilość generowanych zanieczyszczeń dla każdego budynku.
**Promieniowanie:** pokazuje lokalizacje, gdzie i jakie jest promieniowanie oraz ilość generowanego promieniowania dla każdego budynku.

## Elektrownie

* Elektrownia wiatrowa
* Elektrownia węglowa
* Elektrownia na ropę naftową
* Elektrownia słoneczna
* Elektrownia jądrowa

W menu Prąd występuje również budynek o nazwie Stacja ładowania aut Nissan Leaf, który nie produkuje prądu. Został on wydany jako darmowy dodatek (sponsorowany), dzięki któremu po jego umieszczeniu po mieście zaczną jeździć samochody Nissan Leaf.

### Moduły elektrowni

Wszystkie elektrownie są budowane z podstawowymi modułami. Mogą zostać one usunięte i zastąpione bardziej zaawansowanymi modułami.
Patch 013

Early Access Patch 013 - Feb. 14, 2018

This patch includes balance changes to several boons and upgrades, as well as fixes to a number of issues reported by players this week.

## Balance - Boons & Upgrades

* Lightning Strike (Zeus): reduced damage
* Tipsy Shot (Dionysus): reduced damage
* Premium Vintage (Dionysus): reduced rarity scaling

## Balance - Daedalus Hammer

* Flurry Fire (Rail): reduced max. ammo increase
* Spread Fire (Rail): reduced power level
* Exploding Launcher (Spear): reduced power level

## Art & Visual FX

* Adjustments to Chamber Reward previews on Infernal Gates
* Other minor visual improvements

## Menus & UI

* Tenebrous Veil (Pact) has improved presentation for locked choices
* Minor adjustments to Victory Screen

## Bug Fixes

* Fixes to Blight Wine damage stacking
* Fixes to several minor cosmetic issues
* Fix to being able to Gift and talk to characters simultaneously
* Fix to an issue exiting to Main menu during a Survival encounter
* Fix to speaking indicator on Skelly when he has nothing to say
* Fix to 'Talk' prompt briefly appearing after conversations
* Other minor fixes
* Minor text changes

## Quote of the Patch

You should see V0.14081 In-Game once you have the update
Arcology

Building this towering pinnacle of human architecture requires skilled workers and resources. This dense ecosystem contains everything necessary to sustain a massive community. Sims live here but many of them will commute to cities in the region to work, go to school or shop.

### Benefits

* Workers
* Shoppers
* Students

### Construction Resources

* 2800 tons of Metal
* 1,000 tons of Alloy
* 60,000 crates of TV's

Cost to build: 1,000,000

Upkeep: -300/hr
Global Market

The new SimCity features an advanced global market that simulates true supply and demand prices based on the decisions of players around the world! If you decide to specialize your cities in big business, you can buy and sell raw materials and manufactured goods over the global market. If water is a record high in prices, will you still buy on the global market or claim another city in your region and import? Each city has finite resources, so you may start with a clean wind farm, but have to import oil to power your growing city. The Global Market provides another way to play!

## References

1. ↑ http://www.simcity.com/en\_US/game/info/multiplayer
Glassbox Simulation Engine

GlassBox is the revolutionary new simulation technology behind SimCity, giving players the power to impact Sims lives, manage city-level simulation, and balance multiple cities at once. Every Sim, every car, every building has a purpose in SimCity. Sims go to work, purchase items, consume goods and live in a home (unless they’re homeless). Even buildings are dynamic simulation objects - each building is a character, with its own behavior. GlassBox simulates real city behavior: Cars exhibit authentic traffic patterns, water actually travels down pipes, and fire spreads in realistic radiuses. Everything you see is simulated. Your decisions affect the future of the city and the Sims living in it.

## References

1. ↑ http://www.simcity.com/en\_US/game/info/depth-of-simulation
SimCity Wiki/pl

Nowe SimCity dostarcza niezwykłą głębię symulacji. Urzeczywistnienie świata i szczegółów symulacji tworzy z tej wersji najbardziej responsywne i indywidualne SimCity stworzone do tej pory. Ta część serii posiada również najbardziej rozbudowany system zarządzania miastem i pierwszy w jej historii tryb wieloosobowy. Możesz kontrolować cały, wielomiastowy region samodzielnie, skupić się tylko na jednym mieście lub rozpocząć rozgrywkę z innymi osobami w zintegrowanym trybie wieloosobowym, gdzie każdy gracz ma możliwość kontrolowania innego miasta w regionie w tym samym momencie. Każda decyzja podjęta dla miasta może mieć (i ma!) wpływ na cały region, np. zbyt mała ilość patroli policji może spowodować zgromadzenie się w mieście przestępców, którzy będą odwiedzać również inne miasta w regionie!

* Building SimCity Wealth - *Apr 23, 2013*
* SimCity Update 2.0 Release - *Apr 19, 2013*
* SimCity Tips - *Apr 16, 2013*
* Build the Best: Oil City - *Apr 12, 2013*
* SimCity Mac Release Date - *Apr 09, 2013*
* SimCity University Tips - *Apr 09, 2013*

*Read more news*
 **Podstawy**

Wymagania gry
Jak rozpocząć?
Skróty klawiaturowe
Silnik Symulacji – Glassbox
Wizualizacja danych
Dziennik miasta
Rynek globalny

 Strefy
 Mieszkaniowa
 Komercyjna
 Przemysłowa
 Energia
 Woda
 Ścieki
 Administracja |  Utylizacja
 Straż pożarna
 Zdrowie
 Policja
 Edukacja
 Kominukacja miejska
 Parki
 Katastrofy
 **Specjalizacje**

 Kopalnictwo
 Wiertnictwo
 Handel
 Elektronika
 Kultura
 Hazard

Regiony
Sąsiedzi
Wielkie Dzieła

Jak pomóc?
Rejestracja
aby śledzić swoje edycje.
Zadaj pytanie
Często zadawane pytania
 **Filmiki**

*Zobacz więcej filmów*
House Contractor

The **House Contractor**, located in the main hall of The House of Hades, is a shade given the task of restoring and repairing the Underworld by Lord Hades. It is one of the main meta progression systems in *Hades* (the other being the Mirror of Night.)

Zagreus may pay the Contractor Gemstones and Diamonds to add various furnishings to the House of Hades, his room, and the Underworld. Some of these furnishings can also provide Zagreus valuable assistance in his escape attempts.

The Contractor lists potential upgrades or furnishings on offer for Zagreus. Some upgrades or furnishings may require others to be purchased before they may appear.

## Work Orders

These items will unlock new chambers or otherwise aid Zagreus in his escape.
Despite other requirements, 32.585 , 123  and 28.142  is required to complete all renovations.

Here are the additional requirements to unlock all of the UI themes in the shop for purchase:

* **Purchase** all **of the in-game run upgrades** (e.g. Dark Thirst gives +20% Gemstones, Darkness gives +5 Life, Nectar gives you a random Pom, etc.).
* **Spend at least 5000 Gemstones overall** (note: no known way of tracking how many Gemstones you've spent in total, but this is a fairly straightforward requirement if you play enough!)
* **Spend at least 30 Titan Blood overall** (unlocking Weapon Aspects)
* **Accumulate at least 15,000 Darkness overall** (you can check how much Darkness you've acquired in total, by going to the Main Menu where you select your Save File--it tells you lifetime Darkness accumulation!)

## Great Hall

1. These items are for cosmetic purposes only, with the exception of the Music Stand which is interactable.

## West Hall

These items are for cosmetic purposes only, except for the Fountain, which has mild utility.

## Lounge

Most of these items are for cosmetic purposes only. The exceptions are the Aquarium, Bat Cage, and Shortcut, which all have mild utility. Further, a certain amount of lounge upgrades are needed for progressing favor with Dusa.

## Bedchambers

These items serve cosmetic, quest, and utility purposes.

## Court Music

These items are for listening purposes within the House of Hades only. All songs (except those noted) only require the Music Stand to be purchased.

## Theme Gallery

A list for screenshots of all themes with full details. Themes have only cosmetic purposes, and can switch between existing ones.

* **Princely** *(Default)*
* **Infernal**
* **Sonorous**
* **Stygian**
* **Lovely**
* **Woodland**
* **Chthonic**
* **Deathly**
* **Infinite**
Data Visualization/pl

Dzięki nowym warstwom wizualizacji danych można zajrzeć za kulisy, by uzyskać więcej informacji na temat funkcjonowania miasta. Kliknij warstwę prądu, by zobaczyć chwilowy stan dystrybucji energii elektrycznej w mieście. Przejdź do warstwy wody, by znaleźć najlepsze miejsce na wieżę ciśnień. Odkryj miejsca wzmożonej aktywności przestępczej, klikając warstwę przestępczości, a potem postaw posterunek policji, by chronić Simów! Wszystko to umożliwia niespotykany interfejs graficzny, w którym zamiast wykresów i liczb manipulujesz miastem i w czasie rzeczywistym widzisz reakcje na swoje działania.

## Przypisy

1. ↑ http://www.simcity.com/pl\_PL/game/info/depth-of-simulation
Streetcar

Build a streetcar system to quickly carry all Sims around your city. This mode of mass transit can only be built on Avenues with Streetcar Rails. When building, be sure to add streetcar stops to all for the best coverage possible.

### Streetcars Stats

Open System Info in the Streetcars section of the Mass Transit menu to view the average wait time for a streetcar, and how many riders use the system per day.

### Streetcar buildings

* Streetcar Depot
* Streetcar Stop
* High Density Streetcar Avenue
* Streetcar Tracks

### Streetcar tips

* Streetcars give low and medium wealth Sims new ways to get around.
* Streetcars carry more Sims than buses and are more efficient.
* Streetcars run on special avenues with their own stops.
Amusement Park

Amusement parks can bring massive amounts of tourists to your city. Every amusement park starts with a front gate.

You can't have an amusement park without rides! All of the rides, concession stands and decorations are modules for your amusement park.

Everything in your amusement park has to be plopped along the amusement Park Walkway. You'll need to draw this path from the entrance to wherever you want your first ride.

Visitors to your amusement park will head to main attraction rides first, then will look for secondary attraction rides, so you'll want to provide a good mixture of rides to keep them happy.

After visiting a couple rides, visitors will want to visit a concession stand. If they can't find one, they'll leave.

You'll profit directly from money spent on concessions, so make sure they can find one!

Remember, your amusement park needs both main and secondary attraction rides and plenty of concession stands.
Commercial

Lay down blue Commercial zones to indicate where shops and offices can be built. This type of zone draws in profit for your city, though not as much as the Industrial zones, and provides jobs for your Sims.
Commercial zones provide Industrial buildings an outlet to sell their products, and a place for your Sims to spend their hard-earned Simoleons to buy happiness. However, if there aren’t enough jobs, your residents will stay at home or go to a park rather than go out and shop with Simoleons they don’t have. No customers? No businesses.
Legendary Boons

Legendary Boons are a type of orange outlined Boon provided by a single god. Legendary boons offer extremely unique skills, and are considered the top-tier blessings. Legendary Boons can only be obtained with the correct prerequisite boons and, like normal boons, are lost when Zagreus dies and returns to the House of Hades.

There are currently 12 Legendary Boons in *Hades*, shared between 10 different gods: Aphrodite, Ares, Artemis, Athena, Dionysus, Demeter, Poseidon, Zeus, Hermes, and Chaos. Poseidon and Hermes each offer two Legendary Boons.

All Legendary Boons with the exception of Chaos' are classified as "Tier 3 Boons" similar to Duo Boons. (This means that they require at least 2 other Boons from Tiers 1 or 2 to appear.)

The chances for Legendary Boons can be increased with specific gods' Keepsakes, Eurydice's Refreshing Nectar, Well of Charon item Yarn of Ariadne, and the Mirror of Night talent God's Legacy.

* Note that when using certain Weapon Aspects, prerequisite boons may have different names. Example: Aspect of Beowulf: *Flood Shot* -> *Flood Flare*
Reflection Atoll

This tropical island destination has sandy beaches ready for the island explorer looking for a laid back adventure in the sun. A wide assortment of natural resources distributed across the islands give each island its own identity.

## Cities

1. Trader's Ridge
2. Soirée Sands
3. Summit Vista
4. Ingot Landing
5. Grand Haven
6. Petrol Bay
7. Cinder
Plane

Bring in tourists to spend time and money in your city on local attractions and businesses. Planes can also be used for export, increasing the amount of cargo you distribute from
your city.

### Planes Stats

Within the Planes section, you can review key info in the System Info. View the number of runways you have in the city, the passengers per day, and the average wait time.

### Plane buildings

* Municipal Airport
* Airship Hangar\*

### Plane Tips

* Planes carry medium and high wealth commuters and tourists.
* Add a Cargo Terminal to a Municipal Airport to ship industrial freight.
* You need a Municipal Airport to get emergency services helicopters.
Health

Quickly treat sick Sims and keep others around them healthy by building a Clinic. Select your preferred structure, and move your cursor over the map. As you survey a suitable location, the roads around your building cursor are highlighted to indicate the health structure’s coverage area. Once you are satisfied with the location, left-click to place the building.

This small treatment center provides coverage to your city, but depending on your population, it might be wise to build several or expand to include more ambulances and a large patient waiting room. This ensures that everyone is getting the healthcare they need. Your Clinic also provides limited coverage to neighboring cities.

### Health Stats

On the right side of the Health menu, several key statistics are shown. The data shown includes the number of sick and injured Sims, and the number of deaths per day.

### Health Maps

While on the Health menu, use the Data Map buttons to switch between different data maps.

**Health:** View the condition of Sims’ health, how many patients are in the Clinics, the germ levels of the city, and past sickness events.

**Air Pollution:** View where air pollution is blanketing your city and where it’s most concentrated.

**Ground Pollution:** View where ground pollution is, how damaging it is, and what buildings are affected by it.

**Germs:** View a map of where the sick are specifically located.

**Radiation:** View where radiation is spreading and how great of a threat it poses to your residents.

### Health Buildings

* Clinic
* Hospital
Parks

Parks come in a variety of sizes and provide a place for residents to relax and a location for the homeless to gather. These spaces can spruce up your neighborhood, attracting wealthier Sims.

### Parks Stats

The System Info in the Parks SubMenu displays important data regarding your city greens. You can measure the number of visitors to your parks per day, and view a breakdown of your city’s residential and commercial wealth levels.

### Parks Maps

While on the Parks SubMenu, use the Data Map buttons to switch between different data maps.

**Happiness:** View where your Sims are happy, and check out what areas need improvements in order for them to be happy.

**Tourism:** View where tourists are located and where they tend to gather.

**Land Value:** View the land value of Residential and Commercial zones and see which buildings cause positive and negative effects on land value.

## Park types

### Basic

* Blacktop Park
* Swings Playground
* Rides Playground
* BBQ Pit
* BBQ Pavilion
* Water Park Playground
* Small Field
* Small Field with Parking
* Medium Field with Parking
* Large Field with Parking

### Sports

* Public Tennis Court
* Basketball Court
* Volleyball Court
* Medium Skate Park
* Large Skate Park
* Soccer Field
* Baseball Field
* Hot Air Balloon Park\*

### Nature

* Pond
* Wavy Path Park
* Straight Path Park
* Colorful Path Park
* Tall Tree Row
* Short Tree Row
* Medium Path Park
* Tree-Lined Walkway
* Wavy Tree-Lined Walkway
* Large Path Park
* City Park
* Community Park
* Plant Forest
* Clear Forest

### Plaza

* Flower Plaza
* Double Walkway
* Small Sculpture Garden
* Simple Walkway
* Medium Sculpture Garden
* Large Sculpture Garden
* Large Urban Sculpture Garden
* Urban Greenspace
* Tiered Urban Greenspace
* Plumbob Park

### Formal

* Fountain Plaza
* Fenced Fountain Plaza
* Small Fountain Park
* Reflecting Pool Park
* Large Fountain Park
* Amphitheater
* Urban Hot Air Balloon Park\*
* SimCity Launch Park\*

## Tips

* Parks increase land value around them.
* Higher land value will attract higher wealth buildings.
* Parks make people happy even if they have no money.
* Homeless fill up parks, preventing others from using them.
* Both residents and tourists can visit parks.
* Parks increase the attraction rating of a city.
Drilling

Pump oil from the wells in the ground. This is a precious resource for cities that use oil to fuel their power plants. Store large quantities in your Trade Depot to use for your own power or to trade with others.

### Petroleum Stats

View key stats in the System Info of the Drilling SubMenu of the City Specialization menu. See how much oil you have pumped, and how much fuel and plastic is being produced.

### Oil Map

While on the Drilling SubMenu of the City Specialization menu, use the Data Maps buttons to switch between different data maps.

**Oil:** View where oil deposits are located.

**Trade:** View where goods are imported from, exported to, and manufactured in your city.

### Drilling constructs

* Oil Well
* Petroleum HQ
* Oil Refinery
International Airport

Construction of the International Airport requires resources and workers from cities in the region. Once opened, the International Airport brings flights of tourists into the region and ships freight on cargo planes.

### Benefits

* Tourists
* Accepts Freight

### Construction Resources

* 2,000 tons of Metal
* 250,000 barrels of Crude Oil
* 1,500 tons of Alloy

### Requirements

* Municipal Airport in the region.
* 100 Tourists arrive at a Municipal Airport in the region..

Cost to build: 1,000,000

Upkeep: -300/hr
City Specialization

Create large business ventures to lead your city into a particular industry. These businesses create a large number of jobs and can mean a lot of Simoleons for your city. You can of course dabble in all five of the business types, but focusing on one or two in particular gives your city more of an identity. Talk with your neighbors via the Region Wall to see which industries they are planning on pursuing. Then, use that information to work together to create a balanced region, or beat them at their own game and build up that
Sleek Casino

"Glass and steel highlight the sweeping lines of this modern casino. Attracts medium-wealth tourists."

Low Wealth Gambler Capacity: 100
Income Per Low Wealth Gambler/Hour: 10 Simoleons
Medium Wealth Gambler Capacity: 200
Income Per Medium Wealth Gambler/Hour: 20 Simoleons
High Wealth Gambler Capacity: 100
Income Per High Wealth Gambler/Hour: 40 Simoleons

Requirements: Plop a Casino HQ

Costs: 70,000 Simoleons, -4,000/hr
Citylog/pl

**Świat SimCity** to tablica w grze, która pokazuje ranking gracza i jego znajomych wg różnych kategorii i filtrów. Jeśli osiągnięty wynik jest dobry na skalę serwera, to taka informacja jest również wtedy umieszczona (pod wynikiem wyświetla się napis np. *W górnych 5%*).

Poza tym tablica informuje o aktualnie trwającym wyzwaniu i jego postępach oraz udostępnia wykres dotyczący rynku globalnego (aktualne i historyczne ceny danych produktów).
Police

Order must be preserved to keep your residents safe and happy. Rampant crime deteriorates your city’s image and value over time. Build a Police Station to cut down on crime and make your residents feel more safe and secure.

Select your preferred structure and move your cursor over the map. As you survey a suitable location, the roads around your building cursor are highlighted to indicate the law enforcement structure’s coverage area. Once you are satisfied with the location, left-click to place the building.

A Police Station can only protect a limited area, and as your city grows, the long arm of the law should extend to all residents in your city. Place additional police stations or add more patrol car lots to an existing station to increase your police presence within the city. As your police force grows, your law enforcement agencies can even provide limited coverage to neighboring cities.

### Police Stats

While the Police menu is open, use System Info to view different important stats. The data shown indicates the number of crimes committed per day, how many criminals there are, and how many arrests are made.

### Police Maps

While on the Police menu, use the Data Map buttons to switch between different
data maps.

**Crime:** View areas where there is crime activity and where your police services are covered. Use this map to move your police services to high-level crime areas.

 Arson - Criminals randomly start fires, potentially spreading across the city.

 Embezzlement - Corruption causes leaks in your finances.

 Mugging - Scares high- and medium-wealth citizens.

 Murder - A capital crime, murder scares away citizens.

 Robbery -

 Shoplifting -

 Tax Evasion -

 Apprehension - A criminal has been apprehended by the police.

**Education:** View what the education levels are for Residential and Industrial zones, and see where students are located.

### Police Buildings

* Police Station
* Police Precinct
* Maxis Manor
* Vu Tower
* French Police Station

### Tips

* Police stations and patrol cars prevent crimes and arrest criminals.
* Criminals start as uneducated kids.
* If criminals are successful they commit worse crimes.
* Police take criminals to holding cells.
* Once criminals serve their time they are rehabilitated and released.
* If holding cells are full criminals are released early.
* Criminals can travel from neighboring cities that have high crime.
* The Detective Wing allows police to arrest criminals in their homes.
* Criminals are attracted to commercial areas.
* Police Helicopters can track and arrest criminals in their homes.
Trade Port

Allows importing, exporting and storage of commodity resources or freight. Larger storage lots allow for ten times the capacity of the Trade Depot. Rail and cargo ship connections allow import and export via rail or water. Requires power and water to function.

You can build up to 6 storage lots per Trade Port.
Zones/pl

**Strefa** to miejsce przeznaczone pod zabudowę. Wyróżnia się trzy strefy: mieszkaniową, komercyjną oraz przemysłową. Strefy można układać jedynie wokół dróg po połączeniu z autostradą.

Każda strefa ma inne znaczenie i wszystkie są ważne. Znalezienie odpowiedniej proporcji między wszystkimi strefami jest kluczowe, ponieważ bez tego miasto nie będzie się rozwijać bez problemów.

Gęstość zabudowy w danej strefie wyznacza poziom gęstości drogi, przy której strefa została ustawiona.

## Strefa mieszkaniowa

Strefa ta umożliwia Simom budowę własnych domów (baraki, apartamenty itp.). Każdy Sim, aby mógł pracować musi posiadać miejsce zamieszkania adekwatne do swojego poziomu zamożności. Jeśli Simowie nie będą zadowoleni (np. brak wody/prądu itd.) będą opuszczali oni miasto, a kompletnie wyludnione domy zostaną porzucone. Takie domy należy usuwać, aby umożliwić powstanie nowego budynku w tym miejscu (będzie informować o tym ikonka buldożera nad budynkiem po wybraniu narzędzia niwelowania).
Jeśli Sim nie będzie mógł znaleźć pracy, może zostać bezdomnym. Będzie się wówczas błąkał po parkach i opuszczonych domach.

## Strefa komercyjna

Na niej budują się wszelkiej maści sklepy, w których Simowie kupują dobra i korzystają z usług. Zamożność tej strefy powinna być odpowiednia do zamożności strefy zamieszkania, aby Simowie byli zadowoleni. Budynki strefy komercyjnej mogą zostać zamknięte m.in. z powodu braku odpowiedniej ilości pracowników lub klientów. Wtedy takie budynki należy usunąć, aby możliwe było zbudowanie kolejnego sklepu danym miejscu (będzie informować o tym ikonka buldożera nad budynkiem po wybraniu narzędzia niwelowania).

## Strefa przemysłowa

W tej strefie powstają firmy i fabryki, które potrzebują wielu Simów, aby produkować dobra, m.in. dla sklepów w regionie. W normalnym mieście, ta strefa zarabia (lub traci) najwięcej Simolenów. Strefa ta powinna zostać zbudowana z dala od strefy mieszkaniowej oraz w takim miejscu, aby wiatr nie przenosił zanieczyszczonego powietrza na domy i najlepiej też sklepy.
Bus

Build a shuttle bus system to pick up and drop off low-wealth Sims, allowing them to travel around the city without a car. Be sure to build a number of bus stops around the city to provide the best coverage possible for your Sims.

### Bus Stats

While on the Bus tab of the Mass Transit menu, you can view key info in the lower right. Check on how many Sims ride per day and the average wait time for a bus.

### Bus buildings

* Shuttle Bus Depot
* Bus Stop
* Park and Ride
* Bus Terminal
* Double-Decker Bus Terminal

### Bus Tips

* Buses reduce the number of cars on the road.
* All buses use the same bus stops.
* Only low and medium wealth Sims will use buses.
* Buses bring commuters and tourists from outside your city.
* Buses provide a way for homeless to leave the city.
* The Bus Terminal will transport Sims between cities.
* Sims will walk 400 meters to a bus stop.
* Commercial buildings like bus stops.
Disasters

The forces of nature and fate can strike your city at any time. Earthquakes, tornadoes, and other natural disasters can bring down your city. These events can happen at any time, so stay alert, and perhaps your city can survive. While natural disasters can’t be avoided, try not to temp fate, as other disasters (technological, environmental) can surface from the decisions you’ve made as mayor.
Gambling

Build large casinos and gambling halls to bring in lots of tourists and increase revenue. These buildings can greatly generate traffic in your city, so make sure your mass transit is up to par. Gambling also leads to an increase in crime; ensure you have a police force large enough to combat it.

### Gambling Stats

There is key information in the System Info of the Gambling SubMenu in the City Specialization menu. View the number of tourists visiting your city per day, and the amount of profit they generate for your city.

### Gambling Map

While on the Gambling SubMenu of the City Specialization menu, use the Data Map button to open the Tourism map and view where tourists are located and where they tend to gather.

### Gambling buildings

* Gambling House
* Gambling HQ
* Sleek Casino
* Sci-Fi Casino
* Elegant Casino
Roads/pl

Drogi są podstawą, dzięki nim budynki mogą się wznosić. W pierwszej kolejności musisz zbudować połączenie z autostradą. Dzięki temu miasto będzie mogło się rozwijać, będą przybywali (i ubywali) mieszkańcy, będzie mógł się odbywać ruch towarów itd.

### Kupowanie i układanie dróg

Drogi można kupować w menu ***Drogi***. Jest kilka typów dostępnych dróg, każdy typ służy innym celom. Najedź na drogę w menu, aby uzyskać nazwę, opis i koszt położenia drogi na metr. Wybierz preferowaną drogę, a następnie kliknij i przeciągnij, gdzie chcesz umieścić ją na mapie. Całkowity koszt jest wyświetlany nad kursorem podczas układania drogi. Pamiętaj, że różne drogi mają różne poziomy gęstości. Szersza droga obsłuży większy ruch i pozwoli na gęstszą zabudowę.

## Typy dróg

* Droga gruntowa niskiej gęstości
* Ulica niskiej gęstości
* Ulica średniej gęstości
* Ulica wysokiej gęstości
* Aleja średniej gęstości
* Aleja wysokiej gęstości
* Aleja wysokiej gęstości z tramwajem

## Wskazówki

* Drogi to środki transportu nie tylko dla ruchu pojazdów, ale również dla wody, prądu i ścieków.
* Rozmiar drogi kontroluje gęstość budynków.
* Przepustowość drogi jest związana z jej rozmiarem.
* Drogi mogą być ulepszane za pomocą narzędzia do ulepszania dróg.
Sci-Fi Casino

"Take me to your dealer! Land your shuttlecraft at the rear docking bay of this medium-wealth sci-fi themed casino. Watch out for unsavory characters around the casino."

Low Wealth Gambler Capacity: 00
Income Per Low Wealth Gambler/Hour: 10 Simoleons
Medium Wealth Gambler Capacity: 200
Income Per Medium Wealth Gambler/Hour: 20 Simoleons

Requirements: Plop a Casino HQ

Costs: 70,000 Simoleons, -3,000/hr
Electronics

Become a high-tech hub and build up your Electronics industry. Create processors, computers, and TVs for export. The production of electronics requires alloy and plastic, which can either be collected via recycling or imported.

### Electronics Stats

Important information is located on the System Info of the Electronics SubMenu in the City Specialization menu. View the number of processors, computers, and TVs produced
per day.

### Electronics Maps

While on the Electronics SubMenu of the City Specialization menu, you can select the Data Map buttons to switch between different data maps.

**Industrial Tech:** View the level of technology being developed in your Industrial zones, as well as the buildings that influence Tech upgrades.

**Trade:** View where goods are imported from, exported to, and manufactured in your city.

### Electronics Buildings

* Processor Factory
* Electronics HQ
* Consumer Electronics Factory
Discovery Delta

Roll on down the lazy Rye River as it flows through Discovery Delta. This expansive wetland region follows the course of river tributaries with creeks and ponds forming among the city sites. Four groups of cities are situated to develop amazing cities in the delta and complete great works.

## Cities

1. Spooner Plains
2. Kazoo Pass
3. Jugband Hills
4. Washtub Fields
5. Sawyer's Crossing
6. Huckleberry Island
7. Harper Plains
8. Thatcher Overlook
9. Magnolia Wetlands
10. Cottonwood Forest
11. Honeysuckle Marsh
12. Willow Woods
13. Cotton Bend
14. Stackolee Ravine
15. Rising Sun Valley
16. Barleycorn Point