recursal/Fanatic-Fandom huggingface dataset:
Ryoko Shino's Toyota MR2

**Ryoko Shino's Toyota MR2 G-Limited (AW11)** is one of the 4 signature vehicles of the Over Rev! series.

## History

### Over Rev!

Ryoko buys the MR2 from Akaoka's scrapyard for ¥70,000.

### Cross Over Rev!

Sometime before the events of Cross Over Rev!, the Toyota MR2 was stolen by Akaoka after returning to Japan to shut down Akaoka's Automotive. It's current whereabouts are unknown, with Ryoko receiving an Autozam AZ-1 as a temporary replacement until the MR2 is found.

## Specs

The car is a facelift Toyota MR2 G-Limited (AW11). It is painted in Blue Mica. The car is a supercharged model, fitted with a 4A-GZE.

## Appearance

Cross Over Rev!
thumb
EVERYTHING

Everything is an Unknown Difficulty Og

How to get : [the og may be nerfed later] Type TELEPORT With The O Is Zero after that scroll down the list copy the link at the bottom In that wiki click that (: image the name is arg that is the next wiki name click create wiki with the name arg and back part "youthoughtgettingeverythingwasez" you can see that already a wiki with that click that wiki then click the image Quantify Enter the real image the summary is The link, what link? a youtube link! it sends you into an unlisted video it will tell you the code type the code into a project named "everything (Og7)"
Mertha

* Cursed
* Uncursed

**Mertha** is a witch of dreams who was cursed by the Supreme Witch to become a goat.

## Appearances

### Cursed

Mertha was cursed as a goat. She looked like a standard goat with white fluffy fur, two gray horns, a black nose, black eyes, and gray hooves.

### Uncursed

Mertha in her uncursed witch form is a blonde-headed fair-skinned witch wearing a sparkling blue dress.

## Personality

Mertha is very caring and loving to her partner Bertha however to the Supreme Witch she is cold and rude, showing both sides of her personality to others. When the demon attacks the witches after the crowning of Scott, Mertha runs from it in fear, hiding in the mountains.

## Abilities

### Dream powers

Mertha has the powers to appear, talk to, and influence one's dreams.

## History

> *To be completed -Spidermanvampp*
>
>

## Relationships

> *To be completed -Spidermanvampp*
>
>

## Trivia

* Mertha is has two usernames in Witchcraft SMP, Mertha and MerthaTheGoat.

## References

1. ↑ 1.0 1.1 1.2 @BerthaDarling, ep. 5 (finale), "Goodbye Witches" (15:06)
2. ↑ 2.0 2.1 https://youtu.be/1tlJPVj4DLc?t=574 (9:34) - "Well Bertha Darling as you know I am the witch of dreams.."
3. ↑ 3.0 3.1 https://youtu.be/awJW4VHIuuQ?t=1310 (21:50) - "But what you didn't know is that I was once a witch too.."
4. ↑ https://youtu.be/Qz6wcANFWnI?t=797 (13:17) - "Mertha is that you! What the heck? Why are you on top of this hill?"
Hewland

## Overview

Hewland is the western-most Canton of the Crowndom of Toria, as well as one of the more populated Cantons within the country. It is a verdant, fertile landscape broken only by hills, forests, rivers and a few mountains at it's northern tip. It is also the country's political seat, the home of the Crownbearer, much of the nobility and the Arcanists, the Royal court and many ranks of the Gleaming Guard.

## History

Hewland is often seen as the birthplace of Toria, with the oldest records placing the settling of the territory over three thousands years before the present day. The early Torian inhabitants established the city of Hewenhall and began to expand from there. Eventually, they filled the entirety of the Torian Basin, though their expansion was halted at the pass between the Rinebreaker mountain range.

Much of Toria's wealth and trade flows through Hewland, mostly due to the capital city and the wider population base, but also due to it being the seat of power. Much of the countryside is held by local lords, ladies and knights, providing a space for fields and vineyards.

## Notable Locations

### Geography

* Rinebreaker Mountains
* Velvin Forest
* Lucky Crown Lake

### Settlements

* Hewenhall
* Winford
* Coniston
* Littlehollow

The vast University of Ondar also resides within the walls, training men in the ways of enchantment magic and raising the reputation of the Kingdom as one of great scholarship and learning. It is also home to the Kingdom’s many shipyards and naval fleet.
The Copper Barn

## Overview

The Copper Barn is the largest inn and tavern within Deron's Fall, a small farming village in Wilkershire. It is owned and operated by the Hallow family, with the main innkeeper being Edric Hallow. Over the years it has garnered a solid reputation as a pleasant rest stop for those travelling through Deron's Fall.

## Description

### Exterior

The Copper Barn, as the name suggests, was originally a large barn used for general storage. However, it has been heavily renovated over the past few decades, including the addition of two wings on either end, creating a large 'C' shape. The Barn has a stone first floor and timber walls on it's second and third floors, with a roof of blue tiles.

Though the building proper is a bit old, it is well looked after and very clean. Many of the timber uprights are also rimmed with brass, giving the tavern it's name. All the walls are intersected by windows for each of the rooms for travellers.
Elsabel Flickering

Elsabel Flickering is a Tiefling Bard originally from Northern Toria. She has blond horns and purplish skin, with a last metal of an hourglass necklace. She is quite a capable warrior tied up with Duster and the Minstrel by necessity, to earn money for a dying sister back in Middencrest.

What she knows:

Elsabel is aware of who Duster is, having worked with them in the past. Duster approached her first and told her of his offer - help the team of bandits infiltrate Deron's Fall to locate Byrodin's Runic Tome. Give that to the Minstrel and do what you'd like with the town. Steal from it, take it over with more people, whatever.

Once the tome gets back to Duster, by way of the Minstrel, the reward money will be good. Your sister will be safe.

Elsabel was hired first and travelled to - with the Minstrel. That's where they picked up the other three and the assassin figure.

Hourglass Necklace - order of the Patients. People who focus on the fleeting nature of time, and try to fill their hourglass of life. The more we do, the more grains we have, the bigger the hourglass and the more people see.
Hyraxxia

Hyraxxia

Governmental system: Magocracy

Capital City: Xaba

Technology: Very magically biased – rely too heavily upon it, in fairness.

Magikin Power: Very High.

Creature Power: Low. A few Serpent sworn

Average Hyraxxan: Reddish, scaly skin, but can come in a myriad of colours.

National Emblem: Geometric circles enclosed in a larger circle,

The Island nation of Hyraxxia is fascinating to say the least. Home to a draconic, scaley race of serpent people, the Hyraxxan are a society that values magic above all else. In fact, their government and religion is based around the Hyraxxans most skilled in performing and manipulating the mystic arts.

The Hyraxxan magic system revolves around performance, rhythm and emotion in order to create the casters desired effect. A magical user must begin a performance and, depending on their skill, they can grant gifts to those watching or listening. For example, a rousing speech or song will increase the feeling of hope within the listeners, literally empowering them with strength or stamina. In the opposite way, a song of lament could decrease the enemies morale.

The performance itself can realistically be anything that can be justified as one. Poetry, dance and even a fight can create the desired effect, but the more skilled the performer the stronger the magic is.

The Hyraxxan Teeth

The Hyraxxan Teeth is the colloquial name given to the small archipelago of islands home to the Hyraxxan people. They consist of one primary landmass, known as Hyraxxia, and several smaller isles surrounding it.

Xibari

The capital region of Xibari is located in the central district of Hyraxxia proper, a bustling town split in half by the massive river Xa, which gets its name with the primary diety of the island; Xaba. Xibari is home to a number of stadiums, arenas and other performance halls to the many different arts practiced by its people. From song, to dance to poetry, there is no shortage of crowds and entertainment from the land of scale.

The capital is also home to the primary governmental body, the Magocracy known as the Circle of Three. This ruling body consists of the highest and most skilled magical practitioners, their retinues and their apprentices. The Three in question are the representatives of the Magos School, the Church and the Royal family, all of which must prove their magical ability first and foremost to secure and maintain their position.
Deron's Fall

## Overview

Deron's Fall is a small farming community in the east of Wilkershire, within the nation of Toria. It serves as a trade and rest stop for those travelling along the Oreson River road, or one of the roads between Middencrest and Roshurst.

## Description

Deron's Fall is a farming village, butted up against a branch of the Oreson River and the north-eastern edge of the Twigthistle Forest. Despite its small size, it houses three inns, typically utilized by frequent travelers traversing the River road. It also houses a small Turin Church, with focus placed on the Ore, and a handful of blacksmiths and other craftsmen. It is also home to a booksmith, Daalia Morris, who is the village's de-facto leader.

Much of the village population lives in the surrounding farmsteads, travelling into the village for supplies, company or work.

### **Points of Interest**

* **The Copper Barn:** The largest tavern in Deron's Fall, and generally the highest regarded. Run by a friendly Kottur family, the Hallows.
* **Twiggy's Inn**: The second largest inn in the village, sitting opposite the Copper Barn. Run by Erin Summers, granddaughter of the original 'Twiggy'. Well respected, with a friendly rivalry with the Hallows.
* **Sinkers**: The smallest inn in the village, filled with locals over travelers. Run by Mat Maddison.
* **The Storage**: Deron's Fall's main warehouse and general goods store. Operated by Old Long Logan.
* **Village Green**: A circle of grass set in the center of Deron's Fall. Used for festivals and recreation.
* **Deron's Statue**: The only structure on the green. A stone visage of a young messenger woman holding a scroll.
* **Hanging Words:** Home of the town booksmith, Daalia Morris.
* **Glimmer's Quarters**: Residence of the local Gleaming Guard. Also houses the town's only jail.
* **By The Way Stables**: Local stable and cart maker.
* Alyeor's Homestead: Home of the local watch mistress, Alyeor Ebrose.
Wilkershire

## Overview

Wilkershire is the central region of the nation of Toria. It is the Crowndom's agricultural hub, producing crops and raising animals all across its wide plains. Wilkershire is a relatively peaceful Canton, and renown for it's wide sense of culture and craft.

## History

Wilkershire was an initially unpopulated region of Toria, eventually filled by the expansion of the Torian people out of Hewland. As it is today, the verdant plains of Wilkershire formed the basis of the early nation's agriculture, with its people sending it's resources back to Hewenhall, the nation's capital. In those days, there was no border between Wilkershire and Hewland.

The Canton was only properly designated after Toria was brought into the arms of the Canaren Empire, the ruler at the time dividing the two regions along the Wine River. Even after the Splintering War, the borderlines between the Cantons was firmly cemented, and modern Toria has seen no sense to combine the two.

## Notable Locations

### Geography

* Wine River
* Oreson River
* Twigthistle Forest

### Settlements

* Middencrest
* Farshear
* Hendenn
* Deron's Fall
* Olminster
* Acreborrow
* Tamsenheath
* Onsfar
* Staven's Peak
* Watcher's Hill
* Gruus
* Penellosom
* Arcridge
* Sanslow
* Cederton
World Of Verramar Wiki

**Welcome to the World Of Verramar Wiki!**
Worldbuilding

We're a collaborative community website about World Of Verramar that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
电动分向器

**注：本条目的内容不是普通** **分向器，而是一种电动组件。下文所称的“分向器”一律是指这种电动组件。**

电动分向器（Power Switch），或称变向器，是一种利用控制信号工作的的分向装置和电动组件。

获得
--

分向器组件可通过以下途径获得：

使用
--

**注：以下内容中，除最后一条外，前三条可参阅主条目：电动组件 - 使用。**

* 装卸电池时，需要使用十字螺丝刀拧开电池盖；
	+ 请勿擅自拆装电池盖以外的部分。
* 每节电池电压以1.2-1.5V为宜，切勿高于1.5V；
* 请注意将组件存储于避光处，以免电池和电路因太阳直射受到损害。

LED按钮会在开启时发光，断电时熄灭，可用于分向器的启动，关闭或工作模式调整；绿色按钮用于变道，也能充当启动按钮，但无法用于关机。

为节约电能，分向器会在连续10分钟未被激活的情况下自动关闭，并不再响应颜色控制信号。玩家可以按下任意一个按钮使之再次启动。

### 指示灯和工作模式

工作状态下，分向器有三种不同工作模式，并通过指示灯的颜色体现出来——可能是红/绿/蓝三者之一。玩家可以通过按下指示灯按钮设置其颜色，这也意味着分向器的工作模式被切换。

分向器做出反应的条件是接收到对应颜色的控制信号——如指示灯被设置为红色的情况下，分向器会在接收到红色控制信号后做出反应，且只响应红色控制信号，绿色及蓝色控制信号在这种情况下不会生效。

### 行为

当满足下列情况之一，分向器便被激活一次：

* 接收到来自  遥控器或两种   触发器的对应的颜色控制信号；
* 玩家手动按下分向器转轴附近的绿色按钮。

每次激活时，分向器会执行一次变道动作，使接下来的小球选择另一条路线。

此外，玩家也可以在需要时手动按下绿色按钮，使分向器变向。如果你将分向器和其他某个反应元件（ 发球器或  杠杆）设置为相同工作模式（指示灯颜色相同），却又只想让分向器变向，而不影响其他反应元件，那么这个按钮会十分有用。

## 补充说明

* 分向器出入口间的高度差为2单位，无论小球选择哪一条岔路，都会获得较高的速度提升。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
升降器

升降器（Lifter）是一种用于提升小球高度，进而实现小球运动循环往复的组件，属于重力轨道球基础系列组件。

获得
--

升降器组件可通过以下途径获得：

 底端引导管
 高度提升管
 顶端出口

### 使用

只有在升降器入口处有球的情况下，抬升按钮才会起作用。此时按下抬升按钮，抬升杠杆会在托举这个球越过单向阀的同时，利用其推动上方的整串球，并由单向阀防止这些球回落。只要保证每次发球后都能有球落在入口的抬升杆上，小球在这套轨道上运动的过程就可以不断重复下去。 [1]

## 补充说明

* 某种意义上，“升降器”这种翻译有些名不副实，因为事实上小球在该装置中只能升不能降；
* 装小球时不宜采用从升降器上端直接坠落的方式，以防单向阀在小球的巨大冲击力下损坏；
	+ 可以将升降器微微向上倾斜，让若干小球依次滚动进入其中，随后恢复垂直状态，可有效减少发生上述问题的可能性；
* 由于小球从顶端出口出来时速度较慢，在实际搭建过程中，为保证小球顺利通过，建议使用向下的跨接轨道，不建议在出口后设置六边形基座轨道（以防小球因动能不足而被阻挡在衔接处）；
* 按动按钮时宜持续缓慢用力，使小球缓缓升起，用力过猛可能导致小球从侧方掉落；
* 扩展包中包含小球，为避免吞咽导致的危险，切勿让3岁及以下儿童接触小球。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
音响模块

音响模块（Sound）是一种播放特定氛围音乐和音效的电动组件。

获得
--

音响模块组件可通过以下途径获得：

使用
--

**注：以下内容中，除最后一条外，前三条可参阅主条目：电动组件 - 使用。**

* 装卸电池时，需要使用十字螺丝刀拧开电池盖；
	+ 请勿擅自拆装电池盖以外的部分。
* 每节电池电压以1.2-1.5V为宜，切勿高于1.5V；
* 请注意将组件存储于避光处，以免电池和电路因太阳直射受到损害。

为节约电能，音响模块会在连续10分钟未被激活的情况下自动关闭。

### 指示灯和工作模式

工作状态下，音响模块有四种不同工作模式，并通过指示灯的颜色体现出来——可能是红/绿/蓝三者之一，或者在三色之间循环切换。玩家可以通过按下指示灯按钮设置其颜色，这也意味着音响模块的工作模式被切换——在不同工作模式下，音响模块会响应不同的控制信号：如果指示灯呈现三色循环状态，则表示其会响应任何颜色控制信号，否则只响应对应的颜色控制信号。

### 行为

音响模块会在接收到颜色控制信号时发出特定音效，此外还为玩家提供多种设置，从而营造不同氛围。

* 音量调节：玩家可拨动位于音响模块底部的3档开关，调节音量大小，左边若右边强；
* 模式选择：有无背景音乐以及如何播放音效，通过按下灰色按钮，玩家可在以下4种模式间循环切换：特定音效 -> 特定音效+背景音乐 -> 随机音效 -> 随机音效+背景音乐；
* 主题切换：提供若干套氛围背景音乐及对应音效，通过按下绿色按钮，玩家可在以下7种主题间循环切换：舞厅 -> 太空 -> 赛车 -> 乐队 -> 丛林 -> 电玩 -> 吟唱。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
Батя (Wild Villager)

**Батя** (так же известен как Wild Villager) — лучший друг и топ-донатер ~~Саши и~~ Деда. На данный момент считается негативным персонажем по мнению Саши.

## Род занятий

Батя занимается записью собственных треков совместно с Евгежкой, Анатолием Мищенко, и Дядей Касом. Ведёт свой телеграм блог, ~~часто публикуя забавные фотографии с Сашей.~~ ~~Периодически стримит на своём YouTube канале, играя со зрителями в совместные игры и играя различные песни на гитаре.~~

## ~~Характер~~

У Бати добрый характер, ярко проявляющийся в общении. В шуточной манере он может подъебать Сашу с Дедом или другого человека, однако никогда не старается обидеть. Любит котов породы сфинкс (лысаков) и Квокк.
彩灯

彩灯（Light）是一种为轨道增添彩色灯光的电动组件。

### 所属系列

电动系列（Power）

获得
--

彩灯组件可通过以下途径获得：

使用
--

### 安装电池

为使彩灯正常工作，玩家需要为其安装3节7号电池（AAA），并且注意：

* 装卸电池时，需要使用十字螺丝刀拧开电池盖；
	+ 请勿擅自拆装电池盖以外的部分。
* 每节电池电压以1.2-1.5V为宜，切勿高于1.5V；
* 请注意将组件存储于避光处，以免电池和电路因太阳直射受到损害。

### 启动与关闭

彩灯的开关位于其顶部的某条边附近，是一个白色按钮。开启时，顶端正中的三色LED会发光，提供颜色各异的灯光效果，断电时LED熄灭。

为节约电能，彩灯会在连续工作60分钟后自动关闭。玩家可以按下白色按钮使之再次启动。

### 行为

2.3

彩灯基座本身的高度为2，即2个大型支撑块加起来的高度。在其上方放置透明支撑块。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
火山型触发器

火山型触发器（Volcano）是一种能在触发后同时向3个方向发射小球的动作件，属于重力轨道球基础系列组件。

### 所属系列

基础系列（Core）

获得
--

旋转平台组件可通过以下途径获得：

 主题初始套装

使用
--

火山型触发器在出厂时即已组装完毕，玩家每次使用前只需进行一些简单操作：

1. 将中心发球台往下按压到尽头，使其处于可触发状态；
2. 将最多3个小球放入装置中。

以上准备工作完成后，火山型触发器即可使用。

触发器一侧有一个按钮，当有小球以足够的速度撞击该按钮时，中心发球台将向上弹起，其上方的小球将沿各自的方向滚落。

## 补充说明

* 重力轨道球中也有一种作用类似于火山型触发器的动作件，叫  飞射器（Splash）。二者都能一次性发射3个小球，但飞射器是从上端触发，而火山是从侧面触发；
* 击发火山型触发器的小球需要具有一定动能，因此不宜在击发按钮所对应的那侧安装上升的轨道。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
集放管

集放管（Tiptube）是一种能收集和释放小球的动作件，属于重力轨道球基础系列组件。

获得
--

集放管组件可通过以下途径获得：

 主题初始套装

(\*):单位：套，详见下文【组装与使用 - 零件】处。

### 使用

集放管因配重钢珠的存在而保持向上倾斜，等待小球从入口端进入其中。其每次能捕获至多3个小球，并在第三个小球进入时触发倾斜动作，将其连同之前的两个小球一起释放——注意倾斜动作只有在第三个小球到达后才能触发。 [1,2]

## 补充说明

* 出入集放管的小球具有“后进先出”的特点，即最先进入的小球最后出来，反之亦然；
* 配重钢珠零件对3岁及以下儿童而言是一个安全隐患，不慎吞咽会导致危险后果，请务必留意！

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
螺旋梯

螺旋梯（Spiral）是一种能让小球一圈圈从高处滚落到低处的动作件，属于重力轨道球基础系列组件。

获得
--

螺旋梯组件可通过以下途径获得：

(\*):单位：套，详见下文【组装与使用 - 零件】处。

 底端螺旋片
 普通螺旋片
 顶端螺旋片

你可以使用任意数量的普通螺旋片——它们只会改变螺旋梯的高度，出入口间的相对位置关系，以及小球滚落过程的持续时间，而不会影响螺旋梯的可通行性。这意味着你完全可以将两套以上的普通螺旋片（>12片）集中在一部螺旋梯上——只要条件允许。

顶端螺旋片的中心有一个向一边倾斜的凹槽，小球无法停留在上面，最终还是会滑落到螺旋梯上面——因此螺旋梯的正上方是可以设置漩涡、自由落体、掉落跨接轨道的。（如重力轨道球初始套装（速度挑战版）的搭建手册中就出现了这种搭建技巧，见下图）

## 补充说明

* 尽管理论上螺旋梯的高度没有限制，但现实情况是，由于螺旋梯唯一的支撑点就在下方，越高则稳定性越差，因而螺旋梯的搭建高度仍旧是有限的。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
磁力炮

磁力炮（Magnetic Cannon）是一种利用磁力将小球高速发射出去的动作件，属于重力轨道球基础系列组件。

获得
--

磁力炮组件可通过以下途径获得：

使用
--

磁力炮在出厂时即已组装完毕。在使用磁力炮时，玩家只需在一端放置至少2个小球，另一端空着。（下文分别称这两端为“发射端”和“触发端”。）

玩家要想成功触发磁力炮，首先需要保证发射端比触发端多出至少2个小球。

磁力炮中间的强磁体是其发挥作用的关键。当有小球接近触发端时，会在磁场的作用下以极高的加速度被吸引过去，瞬时获得巨大的速度提升和动能，撞击磁体和对侧的小球。由动量守恒定律，发射端最外侧的小球也会以极高的速度弹出。

## 补充说明

* 不提倡在磁力炮发射端后直接架设弯道（如  弯曲基座轨道，尤其是急转弯），因为这容易导致小球脱离轨道；
	+ 可以在后面架设直轨道作为缓冲（ 基座型或  跨接型均可）。
* 请务必留意和预防孩童吞咽小球导致的危险——尤其是3岁及以下儿童。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
Fanfictions

Shortstories, usually written by Fran, containing members of Conflict History Chat.

## Alex visitting Nick

*Suddenly Nick realizes whose shape is behind the fuzzy glass. It was Alex. he was standing with both hands behind him, obviously they both knew what they were coming for.*
*Nick looks back at the kitchen where his wife is making some kind of Mac and cheese and she asks " who is at the door? without turning around.*

*Nick swallows hard and doesn't know what to say. He slowly goes to his room, realizing what will happen in a few minutes.he has no other choiceAlex keeps ringing bell harder and harder, every sound echoed loudly in his head. Upon reaching his room, Nick stopped pretending to be calm and already out of his mind he begins to rummage through drawers until he finds his old Magnum. He kisses her and starts to cry*.

*-okay, I'll go! Shouts his wife angrily.*
*opening the door, she finds what Nick feared so much, hearing the words "I'm a friend of Nick's" invades her a state of inexplicable madness. He stands over the doorway to the room and his wife looks at him and he can only say "I am sorry"*

*He kills both.*

*The end*
小球

小球（Ball）（或称钢珠）是重力轨道球的必要组件，能在在玩家搭建的轨道上滚动，并到达终点，有时也作为组成动作件的零件。

**注：除非有特殊说明，本词条所说的小球指的都是在轨道上滚动的小球，而非零件（详见下文【组装与使用 - 组成动作件】处）。**

### 所属系列

基础系列（Core）

外观
--

小球是直径约12mm的钢质球体，颜色有  银白、 红、 蓝、 绿和  金色。银色是最常见的，红、蓝、绿三种颜色次之，而金色小球最为稀有。

获得
--

小球可从任意初始套装、游戏套装，以及一些特定的扩展包中获得，其中以银色为主，有时还额外配有红、蓝、绿三种颜色，即除金色以外的所有种类。

金色小球作为小球中特殊而稀有的变种，不会出现在以上产品中，玩家需要购买圣诞日历才能获得——这也是玩家获得这种小球的唯一途径。

### 圣诞日历

2021年的圣诞日历中包含1个  金色小球，2022年的则包含  金、 红、 绿三种彩色小球各一个。

### 初始套装

此处不包含作为动作件零件的小球，下同。

(\*): 单位：组，每组包含红绿蓝三种小球各1个（属于固定搭配）；

(\*\*): 实际为9个，有6个小球是作为动作件  吊桥的配重的，不被计算在内。

### 单元件&扩展包&配件

(\*): 单位：组，每组包含红绿蓝三种小球各1个（属于固定搭配）；

(\*\*): 实际为4个，但都是作为动作件  抛射器的配重的，不被计算在内；

(\*\*\*): 实际为6个，但都是作为动作件  吊桥的配重的，不被计算在内。

### 游戏套装

重力轨道球游戏套装总会提供一个红色小球，并可能额外提供一个蓝色或银白色小球。

使用
--

让小球在玩家搭建的轨道上滚动，并到达终点，这就是重力轨道球的主要玩法。

### 发射

玩家可以将小球放置在以下元件中，并通过特定方式将其发射：

* 按压式发球器：能容纳最多3个小球，当玩家按下时，同时发射其中的所有小球；
* 飞射器：小球容量也是3个，当中间有小球落入时，同时发射所有小球；
* 火山型触发器：小球容量依旧是3个，侧面按钮被小球击中时，同时发射所有小球；
* 旋转式发球器：最多6个小球，在玩家手动旋转时，同时发射所有小球；
* 电动发球器：最多7个小球，每次接收到相应控制信号后发射1个，可重复进行。

### 收集

玩家可以利用以下组件作为小球终点：

* 终点平台：常规样式的终点元件，有3个入口，一般可容纳7枚小球；
	+ 也可以用只有2个入口的插件基座，但这也意味着一个  直隧道无法被使用。
* 悬挂式终点线：容纳最多3枚小球，能显示小球到达的次序；
* 可分离终点：像一只带有一个缺口的碗（“缺口”即入口），可容纳7枚小球。
	+ 与  电动发球器配合使用非常方便，因为玩家可以随时将它拿起，将小球由“碗”的缺口处倒入发球器进球口。

### 提升高度

一些组件可被用于提升小球的高度，这些组件包括：

* 升降器：当其中装有足够的小球，且下面也有小球时，按下绿色按钮，顶端会有小球滚出；
* 抛射器/  弹射勺/  反投器/  弹射台：均为一次性使用，除非玩家在小球运行过程中手动将其复位（使其恢复为触发前的状态）；
* 电梯：电动组件，在检测到底部有小球时，自动将其逐级抬升至顶端出口；
* 杠杆：电动组件，在接收到控制信号或检测到底部有小球时，自动将其拾取，并带到高处。

### 组成动作件

一些动作件中也会包含钢珠，作为组成自身的一部分：

* 重力锤、 弹射勺、索道、 缓降器上装有直径比常规小球大的钢珠；
	+ 弹射勺需要2个钢珠，其他动作件只需要1个。
* 抛射器和  吊桥需要在底部放置一些常规大小的钢珠，作为保持其自身稳定的配重；
	+ 其中  抛射器需要用4个钢珠， 吊桥只需2个。
* 集放管尾部有一个小型钢珠，作为使管体保持向上倾斜的配重。

### 激活触发器

在重力轨道球电动系列的玩法中，  触发器会在有小球经过时发射控制信号，并激活其他电动组件。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
基座轨道

基座轨道（Based Track）是一种刻在六边形基座上的轨道类元件，拥有多种形态。

### 所属系列

基础系列（Core）

外观
--

基座轨道是一种白色六边形块状元件，上面刻有半圆形沟槽，允许小球从中通过。在每段轨道靠近外侧的地方，左右各有一个小型凹槽，用于搭建跨接轨道。

基座轨道的形态具有多变性，同样的小球在不同的轨道上走向也会不同。具体来说，这些形态包括：

获得
--

基座轨道可以从重力轨道球多种产品中获得，其中以起始套装居多，其次是游戏套装。

### 下坡三合一

 扩展包
 扩展包
 扩展包

使用
--

### 二路分向器

二路合一基座轨道不仅可以将两条路线合并，还能用于创造一分为二的岔路。玩家可将分向器插件嵌入基座上的环形凹槽中，由此实现路线分向的功能。

一个小球在通过分向器岔路的同时，会触动分向器插件旋转，使下一个经过该分向器的小球选择另一条路线。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
迷之方向

迷之方向（Mixer）是一种能引导小球沿3种不同方向前进的动作件，属于重力轨道球进阶系列组件。

获得
--

迷之方向组件可通过以下途径获得：

(\*):单位：套，详见下文【组装与使用 - 零件】处。

 中心分向器
 透明侧板

### 使用

迷之方向实质上是一个三重分向装置。分向器在接到从上方的漩涡中掉落的小球后，会触发变道动作，改变下一个小球的去向——每当一个小球从某个出口离开装置后，下一个小球一定会从该出口右侧的那个出口中离开，即被选择的出口是沿逆时针方向变换的。尽管下一个小球的去向是确定的，但究竟哪个小球会成为“下一个”？又将在什么时候下落？漩涡装置的存在导致了这些不确定性的产生，却也成为迷之方向组件的魅力所在。

迷之方向组件上下两层间的高度差为3.5单位，相当于同时用3个大支撑块与1个小支撑所能举起的高度。 [1-3]

## 补充说明

* 依照上层入口和下层出口的位置关系，迷之方向组件有两种组装方式：一种是对齐式，另一种是交错式。
	+ 如第3页上方的那两张图中，左边的是交错式，右边的是对齐式；
	+ 玩家随时可根据需要，在这两种形式之间切换。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
Session 4

Options:

Questioning the prisoners. Elsabel (light Scottish) Blude (gruff voice), Hayley (light voice, scared). Blude is still very shaken, but both her and Hayley were only in it for the money. Merely a job to them.

Elsabel knows better than that. She at least knows the book is important to Duster, and that she only got her money if the book returns. Daalia Morris knows the value of tome - mentions it holds a lot of ancient arcs and rituals. It's part of a series, but it was entrusted to her. Extreamly dangerous in the wrong hands.

Guards, Daz and Berry. Will commission more guardsmen to come to Deron's Fall to protect the people there.

Travel to Acresborrow
螺旋立交

螺旋立交（Helix）是一种允许6个小球互不干扰地到达对侧下层的动作件，属于重力轨道球进阶系列组件。

获得
--

螺旋立交组件可通过以下途径获得：

(\*):单位：套，详见下文【组装与使用 - 零件】处。

 上层基座
 螺旋滑道
 侧方支撑柱
 顶端导流盖

### 使用

螺旋立交是一种结构复杂而精妙的动作件。它通过中心的6条螺旋滑道，将每个方向的小球引导至对侧的下层出口——小球进去时候是什么方向，出来时还是什么方向。同样值得一提的是，当多个小球同时进入螺旋立交时，它们穿过组件时的运动状态是相互独立、互不干扰的——螺旋立交甚至能从容应对那种6个方向同时进球的情形。

螺旋立交上下两层间的高度差为3.5单位，相当于同时用3个大支撑块与1个小支撑所能举起的高度。 [1-3]

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
触发器

**注：本条目的内容不是**  **火山型触发器，而是一种电动组件。**

触发器（Trigger）是一种能在小球经过时自动发射控制信号的电动组件，分为两种类型，可分别称之为“常规触发器”和“终点触发器”。

获得
--

触发器组件可通过以下途径获得：

使用
--

**注：以下内容中，除最后一条外，前三条可参阅主条目：电动组件 - 使用。**

* 装卸电池时，需要使用十字螺丝刀拧开电池盖；
	+ 请勿擅自拆装电池盖以外的部分。
* 每节电池电压以1.2-1.5V为宜，切勿高于1.5V；
* 请注意将组件存储于避光处，以免电池和电路因太阳直射受到损害。

为节约电能，触发器会在连续10分钟未被激活的情况下自动关闭，并在玩家按下开关或有小球通过使重新激活。

### 指示灯和工作模式

工作状态下，触发器有三种不同工作模式，并通过指示灯的颜色体现出来——可能是红/绿/蓝三者之一。玩家可以通过按下指示灯按钮设置其颜色，这也意味着触发器的工作模式被切换——在不同工作模式下，触发器会发射不同的控制信号。

触发器做出反应的条件是检测到有小球通过，对小球进入时的速度和方向没有要求。尽管终点触发器上有一个箭头标志，但在小球逆着箭头方向经过时仍能被激活。

### 行为

触发器会在被激活时发射与指示灯对应的颜色控制信号，并同时激活所有处于同样工作模式下（即指示灯颜色相同）的反应元件。

以下反应元件能够响应触发器所发出的颜色控制信号：

* 电动发球器；
* 杠杆；
* 电动分向器。

 电梯无法响应任何颜色控制信号，其工作模式固定为自动感应模式。

## 补充说明

* 事实上，对于带箭头的触发器，重力轨道球官方给出的英文名称为“终点”（Finish），且该元件通常被安排在在  可分离终点前面，可见这是基于使用方法而给出的名称。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
遥控器

遥控器（Controller）是一种允许玩家自主发射控制信号的电动组件。

获得
--

遥控器组件可通过以下途径获得：

使用
--

**注：以下内容中，除最后一条外，前两条可参阅主条目：电动组件 - 使用。**

* 装卸电池时，需要使用十字螺丝刀拧开电池盖；
	+ 请勿擅自拆装电池盖以外的部分。
* 每节电池电压以1.2-1.5V为宜，切勿高于1.5V；
* 请注意将组件存储于避光处，以免电池和电路因太阳直射受到损害。

### 启动与关闭

遥控器的开关位于底部，是一个只有“开”（I）和“关”（O）两个档位的拨动开关。在需要使用遥控器的时候，玩家将开关拨动至“开启”档位，遥控器便能工作；反之则关闭。

敬请注意，遥控器不具备以节省电能为目的的自动关闭机制——这意味着玩家应当在不使用时及时关闭遥控器，以免浪费电力。

### 行为

遥控器由玩家手动控制，上面有红绿蓝三个按钮，代表三种不同的颜色控制信号。

玩家随时可以通过按下任意一个按钮激活遥控器，遥控器会发射与玩家所按按钮对应的颜色控制信号，并同时激活所有处于同样工作模式下（即指示灯颜色相同）的反应元件。

以下反应元件能够响应遥控器所发出的颜色控制信号：

* 电动发球器；
* 杠杆；
* 变向器。

 电梯无法响应任何颜色控制信号，其工作模式固定为自动感应模式。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
重力锤

重力锤（Hammer）是一种能在瞬间为小球加速的动作件，属于重力轨道球基础系列组件。

获得
--

重力锤组件可通过以下途径获得：

(\*):单位：套，详见下文【组装与使用 - 零件】处。

 重力锤连接杆
 重力锤本体

### 使用

重力锤是一种不需要苛刻条件便能被触发的组件——只需让小球稍微有些速度。当拥有足够速度的小球按基座上所指示的方向进入重力锤时，只要碰到触发端，钢珠锤头便会迅速落下砸击小球，并在瞬间之内为其提供可观的动能——这种动能可以令小球冲上高度差为1单位的上坡路段。

请注意重力锤是一种一次性动作件，在每次使用之前，玩家都需要亲手将其复位。 [1-4]

## 补充说明

* 建议不要在重力锤出口方向直接架设弯道（如  弯曲基座轨道，尤其是急转弯），否则小球可能脱离轨道；
	+ 可以利用直轨道作为缓冲（ 基座型或  跨接型均可）。
* 因包含钢珠零件，请务必留意和预防孩童将其吞咽导致的危险——尤其是3岁及以下儿童。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
超长跨接轨道

超长跨接轨道（Long Transparent Rail）是一种拥有独特外观的跨接轨道，拥有宽度不同的2种形态。

### 所属系列

基础系列（Core）

外观
--

相比于其他跨接轨道，超长跨接轨道拥有独特的外观：

* 跨度为4，超出了一般跨接轨道的最大跨度（3）；
* 颜色是透明，而不是一般跨接轨道的灰色；
* 有两种形态，宽度均不同于常规跨接轨道，其中：
	+ 一种是窄轨，中间是单独一根塑料柱，带有很小的凹槽；
	+ 另一种是宽轨，其主体宽度增加，略窄于小球直径。

在重力轨道球产品中，两种轨道一般总是成对提供，即每提供一条宽轨道，就同时提供一条窄轨道，反之亦然。 [1-5]

获得
--

超长跨接轨道可通过以下途径获得：

(\*): 单位：对，每对包含宽窄轨道各1条（属于固定搭配）。

(\*\*): 来自产品购买页内的介绍。<查看来源>

使用
--

无论使用哪种超长跨接轨道，都应确保其所跨越的两端满足以下两条件： [2-5]

* 跨度为4；
* 适当的高度差（推荐1.5-3单位）。

当小球从宽轨道上经过时，会比在常规跨接轨道上下陷得更多，受到更大的摩擦力，从而移动速度减慢。

窄轨道则相反，小球在其上方移动时受摩擦力影响较小，不会被减速。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
杠杆

杠杆（Lever）是一种能将小球带到高处并抛出的电动组件，类似于电力驱动的  弹射勺组件。

获得
--

杠杆组件可通过以下途径获得：

使用
--

**注：以下内容中，除最后一条外，前三条可参阅主条目：电动组件 - 使用。**

* 装卸电池时，需要使用十字螺丝刀拧开电池盖；
	+ 请勿擅自拆装电池盖以外的部分。
* 每节电池电压以1.2-1.5V为宜，切勿高于1.5V；
* 请注意将组件存储于避光处，以免电池和电路因太阳直射受到损害。

为节约电能，杠杆会在连续10分钟未被激活的情况下自动关闭。玩家可以按下指示灯按钮使之再次启动。

### 指示灯和工作模式

杠杆有四种不同工作模式，并通过指示灯的颜色体现出来——可能是白/红/绿/蓝三者之一。它是唯一一种同时具有自动感应模式和颜色信号模式的电动组件。玩家可以通过按下指示灯按钮设置其颜色，这也意味着杠杆的工作模式被切换。

颜色信号模式下，杠杆做出反应的条件是接收到对应颜色的控制信号——如指示灯被设置为红色的情况下，杠杆会在接收到红色控制信号后做出反应，且只响应红色控制信号，绿色及蓝色控制信号在这种情况下不会生效。

### 行为

杠杆抛出小球的过程无需电力驱动，是靠其自身的机械构造实现的——其基本原理与  弹射勺如出一辙。杠杆做出反应的形式是自行复位。

自动感应模式下，杠杆会在抛出小球后立即自行复位；颜色信号模式下，杠杆不会自动复位，而是在接收到来自  遥控器或两种   触发器的对应的颜色控制信号时才做出反应。

## 补充说明

* 在官方说明书中，杠杆被建议与  下坡三合一基座轨道配合使用，小球由三合一轨道直接进入杠杆。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
动作件

简述
--

动作件（Action Accessory）指的是在小球进入后能与之交互，影响小球运动状态，实现特定效果的一类组件。一般而言，动作件对小球的作用包括提升高度、提升速度、改变运动轨迹等。

动作件自身不具备可玩性，需要搭配起始套装使用。

关于各动作件的获得、组装、使用方法，本条目不作赘述，请进入各组件自身所属条目进行查看。

外观
--

动作件的外观因功能而异，无法一概而论。但具有以下共同特征：

* 普通动作件
	+ 普遍具有一个白色六边形基座（ 索道（Zipline）是2个）；
	+ 一些拥有与基座相连支撑杆的动作件，其支撑杆也是白色；
		- 例如： 重力锤（Hammer）、 抛射器（Catapult）、 弹射勺（Scoop）等。
	+ 其余零件，除了极个别的几个，颜色普遍为绿色。
		- 包括 索道（Zipline）和  转移杆（Transfer）的透明细杆。

* Pro动作件：
	+ 都呈六棱柱形状，上下各一个白色六边形基座，相邻两层高度差为3.5；
		- 释放器总共3层，因此总高度为7；
	+ 上下两层基座外围由透明的板状物或细柱支撑；
	+ 动作件中心的各种零件呈绿色。
旋转平台

旋转平台（Turntable）是一种根据其上方轨道方向决定小球走向的动作件，属于重力轨道球进阶系列组件。

获得
--

旋转平台组件可通过以下途径获得：

(\*):单位：套，详见下文【组装与使用 - 零件】处。

 侧方导向板

### 使用

旋转平台根据其上方轨道方向决定小球的去向。当小球进入旋转平台的方向与轨道方向一致时，便能直接通过，否则就会进入孔洞，沿着侧方导向板倾斜而下，并借助中心旋转柱带动整个平台旋转。每次触发旋转动作，小球都会从下层右方的出口中离开，同时旋转平台会进行一次逆时针60°的旋转。

旋转平台上下两层间的高度差为3.5单位，相当于同时用3个大支撑块与1个小支撑所能举起的高度。 [1-3]

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
电动组件

概述
--

电动组件是指能通过利用电能，产生或响应特定控制信号，实现自身功能的一类组件——也是重力轨道球电动系列（Power）的核心组件。

多数电动组件属于以下两类之一：一类在特定条件下发射控制信号（下称“控制元件”），另一类能在接收控制信号后作出响应（下称“反应元件”）。截至目前，电动组件共有10种，其中4种为控制元件，5种为反应元件，剩下的一种是彩灯，仅有装饰作用，不属于以上两类中的任何一类。[1-4]

类似于动作件，电动组件需要搭配初始套装使用。而作为出品商的睿思公司，现在也已经推出电动系列的初始套装——其中包括该系列特有的电动组件，以及常规初始套装所需的小球、轨道、支撑元件等。[1]

本条目只对电动组件进行较为笼统的概述，若要了解某组件的详细内容，请进入该组件自身所属条目进行查看。

## 电动组件列表

使用
--

所有电动组件初始就已经组装完毕，只需额外安装电池即可正常使用。

### 安装电池

每个电动组件需要1至3节7号电池（AAA），详情如下：

* 控制元件：4种，除控制模块外，每个需要电池1节（控制模块是2节）；
* 反应元件：5种，每个需要电池2节；
* 彩灯：每个需要电池3节。

一些额外的注意事项：

* 电池需自备，重力轨道球产品中不提供电池；
* 装卸电池时，需要使用十字螺丝刀拧开电池盖；
	+ 请勿擅自拆装电池盖以外的部分。
* 每节电池电压以1.2-1.5V为宜，切勿高于1.5V；
* 请注意避光存储，保证电动组件不被太阳直射，以免电池和电路受到损害。

### 启动与关闭

电动组件上都设有开关，以便只在玩家需要用到的时候启动，而不会在其他时间浪费电力。

遥控器底部有一个拨动开关，一端是开启，另一端是关闭。彩灯和控制模块的开关均在侧面，且指示灯在中心位置。其余组件的开关是一个透明LED按钮（也是指示灯），组件开启时按钮发光，断电则熄灭。

为节省电能，电动组件普遍拥有自动关闭机制。除  遥控器之外，其余组件会在连续10分钟未被激活后自动关闭（如果玩家未主动关闭；另外彩灯是60分钟）。无论是自动关闭还是玩家手动关闭，玩家都可通过下列方式将其重新启动：

* 电动发球器：按下指示灯按钮或透明外壳；
* 电梯/  杠杆：按下电源按钮；
* 电动分向器：按下指示灯按钮或变向按钮；
* 触发器：按下指示灯按钮，或让小球通过；
* 彩灯：按下侧面白色按钮；
* 音响模块：按下指示灯按钮；
* 控制模块：按下侧面黑色按钮。

### 指示灯和工作模式

每种电动组件都有若干种工作模式，当反复按下按钮时，组件会在这些模式间循环变换，表示为指示灯的亮起/熄灭，或颜色的改变。（各种颜色的含义详见下文）

电动组件以不同颜色的指示灯表示不同工作模式，其含义如下：

* 红/绿/蓝：颜色信号模式，发出或接收对应于该颜色的控制信号：
	+ 以指示灯为红色的情况为例：
		- 控制元件发出红色所对应的控制信号；
		- 反应元件会在接收对应于红色的信号后做出反应；
		- 对工作模式被设置为蓝色或绿色的组件，红色控制信号不能将其激活。
	+ 其余两种颜色信号同理。
* 白色：自动感应模式，表示该组件不受颜色信号的控制，而是在符合其他某种条件时做出反应。

但对  彩灯而言，指示灯状态与工作模式无关，仅仅是用作装饰。

在开启的前提下， 电梯和  控制模块只有自动感应模式， 电动发球器、 电动分向器、两种  触发器和  音响模块只有颜色信号模式， 杠杆则是两类工作模式都可用。

指示灯不仅能反映电动组件的工作模式，也能反映其供电电池的剩余电量，在不同电量下分别有如下反映：

* 电量充足：指示灯常亮；
* 耗电过半：指示灯闪烁（ 彩灯没有这种状态）；
* 电量极低：指示灯快速连闪10次，随后立即自动关闭。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
电动发球器

**注：本条目的内容不是  按压式发球器或**  **旋转式发球器，而是一种电动组件。下文将简称该组件为“发球器”，如无特殊说明，则一律是指这种电动组件。**

电动发球器（Starter）是一种能在接收到控制信号后自动放出小球的电动组件。

获得
--

发球器组件可通过以下途径获得：

使用
--

**注：以下内容中，除最后一条外，前三条可参阅主条目：电动组件 - 使用。**

* 装卸电池时，需要使用十字螺丝刀拧开电池盖；
	+ 请勿擅自拆装电池盖以外的部分。
* 每节电池电压以1.2-1.5V为宜，切勿高于1.5V；
* 请注意将组件存储于避光处，以免电池和电路因太阳直射受到损害。

### 启动与关闭

发球器有两个开关：一个是位于六边形基座一个角上的透明LED按钮（也是指示灯），该按钮会在开启时发光，断电时熄灭；另一个是位于内部的微动开关，可通过按压透明外壳触发。

为节约电能，发球器会在连续10分钟未被激活的情况下自动关闭，并不再响应颜色控制信号。玩家可以按下任意一个开关使之再次启动。

### 指示灯和工作模式

工作状态下，发球器有三种不同工作模式，并通过指示灯的颜色体现出来——可能是红/绿/蓝三者之一。玩家可以通过按下指示灯按钮设置其颜色，这也意味着发球器的工作模式被切换。

发球器做出反应的条件是接收到对应颜色的控制信号——如指示灯被设置为红色的情况下，发球器会在接收到红色控制信号后做出反应，且只响应红色控制信号，绿色及蓝色控制信号在这种情况下不会生效。

### 行为

当满足下列情况之一，发球器便被激活一次：

* 接收到来自  遥控器或两种   触发器的对应的颜色控制信号；
* 玩家手动按下透明外壳。

每次激活时，发球器会从出球口发射出一枚小球。

发球器放出小球的过程可重复进行。如果玩家没有在中途向其中加球，则发球器最多可连续发球7次——恰等于其可容纳小球的最大数量。

## 补充说明

* 利用  可分离终点组件，玩家可以非常方便地为发球器添加小球——只需一次性倒入，免去了一个个捡球这一相对麻烦的过程。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
Find My Ogs On Scratch Wiki

**Welcome to the Find My Ogs On Scratch Wiki!**
Well Telling About Updates And How To Get Them

This Is The Ogs

OGs BillGraev2DayBillyEVERYTHING???Bill?

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Obliteration Pedestal

Top section contains errors? Edit it via Module:Items/Data or check Factubsio git page if it's updated there.
## Tips

* Be the first to add a tip for this Vestige or describe it's synergies with other Vestiges or Bindings!

## Notes

* Be the first one to add a note or piece of trivia related to this Vestige!

## See also

Tables of related vestiges are available on desktop version of the website. Toggle "Desktop View" in your browser settings to see them!

* Vestiges
Smash

**Smash** — is a  Physical Binding unique for the  class.

## Ascensions and Augments

**Smash** can be upgraded with the following Ascentions and Augments, draftable during the run:

## Tips

* Be the first to add a **Smash** tip or describe synergies with Vestiges or other Bindings!

## Notes

* grants **4-6** rolls of 4-5
	+ And additional **10** rolls of 4-5 on kill
Cleave

**Cleave** — is a  Physical Binding that can be drafted during a run by any class.

## Ascensions and Augments

**Cleave** can be upgraded with the following Ascentions and Augments, draftable during the run:

## Tips

* Be the first to add a **Cleave** tip or describe synergies with Vestiges or other Bindings!

## Notes

* Be the first one to add a note or piece of trivia.
Pilfer

**Pilfer** — is a  Physical Binding that can be drafted during a run by any class.

## Ascensions and Augments

**Pilfer** can be upgraded with the following Ascentions and Augments, draftable during the run:

## Tips

* Be the first to add a **Pilfer** tip or describe synergies with Vestiges or other Bindings!

## Notes

* gives **3-4** rolls of 8-10
* grants additional **3-4** rolls of 8-10 on kill.
* Large Pockets augment grants additional **3-4** rolls of 8-10.
Characters

*This article is a stub. You can help Inkbound Wiki by expanding it*

Inkbound features a whole host of colorful and unique characters willing to aid you on your journey.

# The Atheneum

## The Gatekeeper

> Author be damned, this Atheneum will drown of the filth you track in well before the Sea takes us. Be grateful the Inkbound places more faith in you than I do.
>
>

Present in the Atheneum as you first emerge from the Sea of Ink.

## The Counselor

> Oh. Hmm. Well, hello. I'm the Counselor. Used to be a lot more of us. Counselors that is. And everyone else, I guess. But just me now.
>
>

Returns to the Atheneum after you complete your 1st Inkwell Dive. Provides daily quests.

## The Stigmatist

> Well, it's nice to be back again so fast, even if the place is a wreck. Surprised to hear we aren't all as gruff as Grumpybeared, huh? Well, sometimes a little youth goes a long way.
>
>

Returns to the Atheneum after you complete your 1st Inkwell Dive.

## Sundance

> Well, some call me the Troubadour, but my friends call me Sundance. You can call me either, depending on how you're feeling about me at a time.
>
>

Returns to the Atheneum after you complete your 1st Inkwell Dive.

## The Tinkerer

> I get that you're new around here, and it'll take a bit for you to get our way of things, but your actions got consequences. Even the best-meaning ones.
>
>

Description

## The Spooler

> Spooler Quote
>
>

Description

## The Underborn

> Birdie says I shouldn't talk to strangers.
>
>

Returns to the Atheneum after you complete your 1st Inkwell Dive.

# The Sea of Ink

## The Scribe

> Oh, it's just you, Needless.
>
>

The Scribe can be found at the start of every run before choosing a Villain.

## Nib & Bin

> Quote
>
>

The two Observe your progress at the start of the game, before arriving in The Atheneum. Later they can be met in The Sea of Ink while transitioning between books, and before the Villain.

# Overland

## The Carver

> Figura that Inkbound of yours is still trying to make things right, right? Stop the darkness, save the worls, and all that inkin' gas? Well, the day they do's the dat I take off this mask and kiss your Kwill, heh heh.
>
>

The Carver can be met during a run, particularly before Boss fights. His camp has a vending machine and pay-to-use health altar that restores 15  HP for 150  Kwillings once.

## OHM

> Quote
>
>

OHM can be found in the Silent Promenade. Sometimes the OHM is referred to as "the lost Kwill" or "the lone Kwill".

# Garden's Edge

## The Gardener

> Quote
>
>

The Gardener can be found in the Garden's Edge.

# Radiant Market

## The Chronicler

> Quote
>
>

The Chronicler can be found in the Radiant Market.
Fryda's Mistake

Top section contains errors? Edit it via Module:Items/Data or check Factubsio git page if it's updated there.
## Tips

* Be the first to add a tip for this Vestige or describe it's synergies with other Vestiges or Bindings!

## Notes

* Be the first one to add a note or piece of trivia related to this Vestige!

## See also

Tables of related vestiges are available on desktop version of the website. Toggle "Desktop View" in your browser settings to see them!

* Vestiges
ZombieCleo/Character

* Skin
* Official Art

**Cleo** is a time witch completing in the battle to become the supreme witch.

Cleo was the 6th one to die in the final, making her rank 3rd place.

## Appearance

Cleo appears with gray-green skin, orange hair, and green eyes. She wears a grey dress, and seems to be wearing boots. In her official art, she has black and white striped socks and a gray hat. She also has stitches around her right eye.

## History

To see Cleo's full history in the server, see ZombieCleo/History.

## Episodes

To see the full list of episodes uploaded by Cleo, see Episodes#ZombieCleo.

## Relationships

### Scott

**Current Status: Positive**

Scott and Cleo have worked together in order to curse Joey and Prismarina, they have traded spells, and are in a coven together.
Session 2 Plan

Deron’s Fall

Have the Minstrel and his band, Voros Glenn (hard faced man) and strange tracks.

A mysterious benefactor, named Duster, hires the group of bardic bandits to scout out the defences of Deron’s Fall. This man Duster wants a book, Byrodin’s Runic Tome, and he believe it resides in the village.

Upon first arrival, they set up camp in a cave in the Twigthistle Forest as a base to use for scouting purposes. The troop is using Misty Step Arcanic magic to traverse the forest without attracting suspicion (strange tracks). Acts as a bandit camp – a base of operations for looting across this arm of Toria. Local boys.

They reckon the Tome resides with Daalia Morris, but need a distraction to get in. Duster sends the scroll of a fire elemental to the Storage. The Minstrel joins them later, and the troupe wander the city, making their best laid plans and returning to their cave base.

On the day of the attack, the scroll is picked up by one of the troop. He goes into the Copper Barn and sets it off, Misty Stepping away. Daalia Morris goes out to speak to the Party after the threat is dealt with. What happened, who was at fault etc.

In this time, the Minstrel’s gang infiltrates her bookstore, stealing the Tome, with the Minstrel himself acting as a lookout. The bandits succeed and retreat to the Old Tanner’s house, their temporary gathering spot. One is sent back to take care of Old Logan, the only man with a connection to the scroll.

The rest leave and re-group at the hide out, pulling out the book to inspect it. They also stole a good portion of gold.

In Deron’s Fall, they order in the fire elemental scroll case to create a distraction that draws out Daalia Morris. One of the minstrel’s band mates did this. When this happens, the Minstrel snuck into Daalia’s place and stole a book of high level Arcanism – Byrodin’s Runic Tome. This is to aid the efforts of returning the Shadewalker to life.

They were also stealing resources such as food and weaponry. Nobody will miss a few sacks of grain, plus they need it to survive. Also examining whether Deron’s Fall was a feasible location to attack and take over, that if they did they’d be able to find the Tome.

Ultimately, due to the presence of Alyelor and the Glimmers, they decided against a direct approach, preferring to use a distraction instead.

The guards offer to bring in more troops to cover them, if needed.

Voros Glenn is a Canaren Fighter. Very high level. He is in Deron’s Fall following the trail of these ner-do-wells, trying to unravel a conspiracy. He is a hard, tired man, but actually a good person.
电梯

**注：本条目的内容不是** **升降器，而是一种电动组件。**

### 所属系列

电动系列（Power）

电梯（Elevator）是一种利用电力驱动的小球提升装置。

获得
--

电梯组件可通过以下途径获得：

使用
--

**注：以下内容中，除最后一条外，前两条可参阅主条目：电动组件 - 使用。**

### 安装电池

为使电梯正常工作，玩家需要为其安装2节7号电池（AAA），并且注意：

* 装卸电池时，需要使用十字螺丝刀拧开电池盖；
	+ 请勿擅自拆装电池盖以外的部分。
* 每节电池电压以1.2-1.5V为宜，切勿高于1.5V；
* 请注意将组件存储于避光处，以免电池和电路因太阳直射受到损害。

### 启动与关闭

电梯的开关位于其顶部中心位置，是一个LED按钮。其会在开启时发光，断电时熄灭。

为节约电能，电梯会在连续10分钟未被激活的情况下自动关闭。玩家可以按下LED按钮使之再次启动。

### 行为

电梯指示灯的颜色恒为白色，代表其总是以自动感应模式工作——换言之，电梯不会接收并响应任何颜色控制信号。

电梯做出反应的条件是检测到入口位置有东西进入——通常情况下是小球。此后电梯上的绿色阶梯会反复升降8次，使小球拾级而上，并从顶部出口离开。

电梯可以同时举起多个小球——此时电梯恢复静止状态的时间取决于最后一个小球到达的时间，此后将恢复静止，直到再次检测到小球到来。

## 补充说明

* 电梯的出口位于入口左上方的位置，出入口间的高度差为7单位——这是除  升降器以外能将小球抬升得最高的组件；
* 在官方说明书中，电梯被建议与  下坡三合一基座轨道配合使用，小球由三合一轨道直接进入电梯。

## 参考资料

本条目引用的参考资料如下：

关于本Wiki引用参考资料的详情，请点击此处。
Inkbound Wiki

# A hero we need

*Hey needless, at the time of writing I have little time or want to continually update the wiki, so after updates are released, it will likely be out of date for a while or until someone were to update the databases/pages.*
Meanwhile you can use the Factubsio git page for hopefully more up-to-date info.

**Inkbound Wiki** is a player-created project, aimed to create complete an up-to-date knowledge base about all things Inkbound. We are looking for active contributors to make it happen!

If you love exploring the game and discovering its secrets, you may join us expanding and improving the wiki! Whether you have a lot of experience or none at all, you are welcome to help us with editing existing pages and creating new ones, expanding on cool interactions between Bindings and Vestiges or basically anything you can think of! The wiki is a community effort, and we'll need your input to make it complete.

Check out this blog post to learn the state of the Inkbound Wiki and ways you can help.
Repurposed or discontinued games

This is the list of games which AcroGames started development on, but were either abandoned, repurposed, or frozen in development.

## List of games

### War of Finland

The precursor to *The Finnish War.* Developed between 2012-2014, the game was a real-time strategy set during the Finnish War of 1808-1809, mistakingly called the War of Finland in-game (and the title). The game only consisted of a story mode and no skirmish mode. The player took the role of Swedes against Russians. The game had pseudohistorical elements such as sky-ships (precursor zeppelins) developed by the Russians.

The game was abandoned but in 2017 its spiritual follow-up, The Finnish War, entered development. The latter had the same genre and theme as War of Finland.

### Fatherland

The precursor to *Sotidrokhima.* The game was developed between 2015-2016 and had a similar premise to Sotidrokhima, but without any supernatural or fantastical elements. The game followed a group of Finnish warriors and chieftains who tried to fight the Swedish crusaders, while simultaneously dealing with tribal power struggles. Some characters from the game, such as Birger Jarl and King Rapo, were later adapted into Sotidrokhima, which entered development in 2017.
The game was of the strategy genre, instead of a hack-n-slash like Sotidrokhima. It had something of a *Plant vs. Zombies*-style gameplay.

### Warcry

A real-time strategy developed between 2013-2015. The game was set during the American War of Independence and was also largely ahistorical. The game had the Americans, British, Spanish, French, and Mysoreans as playable factions. It was a typical RTS with building, resource-gathering, and fighting.
Spirit Bomb

**Spirit Bomb** — is a  Magic Binding unique for the  class.

## Ascensions and Augments

**Spirit Bomb** can be upgraded with the following Ascentions and Augments, draftable during the run:

## Tips

* Be the first to add a **Spirit Bomb** tip or describe synergies with Vestiges or other Bindings!

## Notes

* Be the first one to add a note or piece of trivia.
Scavenger's Dash

**Scavenger's Dash** — is a  Physical Binding unique for the  class.

## Ascensions and Augments

**Scavenger's Dash** can be upgraded with the following Ascensions and Augments, draftable during the run:

## Tips

* Be the first to add a **Scavenger's Dash** tip or describe synergies with Vestiges or other Bindings!

## Notes

* Be the first one to add a note or piece of trivia.
Cone of Frost

**Cone of Frost** — is a  Magic Binding that can be drafted during a run by any class.

## Ascensions and Augments

**Cone of Frost** can be upgraded with the following Ascentions and Augments, draftable during the run:

## Tips

* Be the first to add a **Cone of Frost** tip or describe synergies with Vestiges or other Bindings!

## Notes

* Be the first one to add a note or piece of trivia.
Consumables

* Potions can be found in potion racks.
	+ Additionally they can be generated with  Vestige and  morph of  Binding.
* Potion effects are more potent than their Fish analogues, however they generally last for a single turn.
* Fish can be caught in fishing spots, that can be generally found on the bridges when traversing from one island to another.
	+ One is guarantied at the Sea of Ink, after defeating a Guardian of the first Book.
	+ Additionally they can be generated with  morph of  Binding.
* Fish effects lasts for the duration of one combat. To get the effect active, they can be consumed before or during the combat.
Restoration

**Restoration** — is a  Magic Binding that can be drafted during a run by any class.

## Ascensions and Augments

**Restoration** can be upgraded with the following Ascentions and Augments, draftable during the run:

## Tips

* Be the first to add a **Restoration** tip or describe synergies with Vestiges or other Bindings!

## Notes

* Be the first one to add a note or piece of trivia.
Tarnished Pearl

Top section contains errors? Edit it via Module:Items/Data or check Factubsio git page if it's updated there.
## Tips

* Be the first to add a tip for this Vestige or describe it's synergies with other Vestiges or Bindings!

## Notes

* Be the first one to add a note or piece of trivia related to this Vestige!

## See also

Tables of related vestiges are available on desktop version of the website. Toggle "Desktop View" in your browser settings to see them!

* Vestiges
Gameplay Basics

*This article is a stub. You can help Inkbound Wiki by expanding it*
When you finish talking to tenants of the Atheneum and and wish to venture to the lands unknown, you can go to combat areas via the ranked or unranked dive.

To start combat every player in the party must enter the combat arena and interact with symbol in it's center. Upon combat start certain amount of enemies will spawn. When the majority of first waves' enemies are dealt with, the second wave of enemies will spawn on the next turn denoted by small pulsing pinkish circles. As players progress trough the turns, the arena will gradually shrink, limiting the available safe space. Upon defeating the last enemy (or defeating the Boss, in the boss battles) the combat phase will conclude in victory, rewarding the group with kwillings and loot.

Inkbound combat features seamless turn based system where all players take their turn simultaneously. The amount of actions player can do per turn is limited by Will cost and cooldown of their Bindings. Movement does require the Will as well. Will is replenished at the start of each turn and unused will does not carry over to the next turn. At the beginning of each turn one energy orb spawns somewhere on the arena, to use it player must approach and click on it's center. After using the Energy Orb player will gain 1 Will, and cooldown timers of all currently unavailable Bindings will tick down by 1.

The first Binding of each Class has no cooldown and can be used repeatedly when other Bindings are on the cooldown. Second and third Bindings have moderate cooldowns of 2 and 3 turns (which can be lowered by items, traits or picking up the Energy Orbs). Two additional Bindings can be gain during a dive for it's duration. These usually have rather high cooldowns of 4, 5 and 6 turns.

Certain enemies can act during player turn denoted by crossed sword symbol with a number, beneath enemy or boss health bar. These attacks will be executed once specified amount of Bindings is cast. When playing in a group, other players can dodge these attacks by stepping out of the marked area and then returning to their starting spot once the attack have been triggered by another player.
Searing Stone

Top section contains errors? Edit it via Module:Items/Data or check Factubsio git page if it's updated there.
## Tips

* Be the first to add a tip for this Vestige or describe it's synergies with other Vestiges or Bindings!

## Notes

* Be the first one to add a note or piece of trivia related to this Vestige!

## See also

Tables of related vestiges are available on desktop version of the website. Toggle "Desktop View" in your browser settings to see them!

* Vestiges
Leaping Strike

**Leaping Strike** — is a  Physical Binding unique for the  class.

## Ascensions and Augments

**Leaping Strike** can be upgraded with the following Ascentions and Augments, draftable during the run:

## Tips

* Be the first to add a **Leaping Strike** tip or describe synergies with Vestiges or other Bindings!

## Notes

* grants **3-5** rolls of 4-5 per enemy hit.