Blood Shaman (Class)

## What is the Blood Shaman?

The Blood Shaman is a might sorcerer that uses his own life force to either heal and support ally or harm and hinder foe.

The Blood Shaman can be played both as a spellcaster and as a melee auto attacker. A lot of his spells use HP as either an additional or as the primary resource, learning to use the spells correctly without killing yourself or putting yourself in a difficult situation is key, There are many powerful abilities such as Crimson Tide and Blood Magic, the former being a heal, damage and mobility all in the same spell. The latter allows the Shaman to have an almost infinite mana pool, at the cost of his health.

While the Blood Shaman isn't currently finished (2 abilities missing), he is still a powerful class, especially in the support catergory thanks to noteable effects such as AoE increased movement speed, AoE increased attack speed and AoE stuns.

Leveling isn't an issue either for the Shaman as proven by Illbean who managed to speedrun levels 1-60 in 2h 57min 37sec on version 1,43d, being the first player to do so. Solo play and group play are both great avenues for this class as he can pick and choose abilities for the occasion. Although, due to 2 abilities not yet being created, he currently excells mostly in the supporting category.

## Abilities

Transfusion

Single target ranged spell that uses users HP to either heal an ally or deal damage to a foe. Both the heal and the damage amount is based on the targets current HP%. Healing / hurting more or less depening on the %. If this spell is used to deal damage to a foe, then the Blood Shaman is healed in the process.

Crimson Tide

Activates instantly, causing the Blood Shaman lose a % of his lief to continuously move forward in the direction he's facing. If the Shaman hits collides with an ally or foe, they're healed or damaged. While this spell is still active, you the controller can rightclick to move in order to change the direction. Activating the spell again causes it end early, healing allies and hurting enemies in range, just as if the spell would've ended on its own.

Adrenaline Rush

Jumps to the targeted area, stunning all enemies inside and provides a significant health regen and movement speed increase to nearby allies in an even greater area.

Blood Lust

Single target melee spell that briefly stuns the target, dealing initial damage and applies a damage over time effect. In addition to this, all nearby allies are granted increased attack speed and Life Steal.

Blood Armor

A defensive passive that grows in power the lower the HP of the Blood Shaman. Depending on the level of the spell, more or less armor and spell resistance is given.

* Rank 1 has the highest armor boost but the lowest spell resistace boost.
* Rank 10 has the lowest armor boost but he highest resistance boost.

Blood Magic

Mana managing passive. Periodically, the Blood Shaman converts a portion of his health into mana as long as his % HP is higher than his % MP. Additionally, each succesful melee attack will also trigger this effect, regardless of the % values.

Flame Viper Totem

A stationary summon ability. A totem is summoned infront of the shaman which deals continuous AoE damage around it while also auto attacking a single nearby enemy. The totem can be controlled manually.

Blood Golem

A mobile summon ability. It works by targeting an enemy unit, using their % missing HP and a % of your own life, combining them to create a powerful golem. The lower the HP of the target, the higher the stats of the golem. The golem is unique in the way that it inherits many different passive effects and stats depending on the stats of the summoner.

At lv 10 the Blood Golem gains the following stats depending on the Blood Shamans own stats.

 Attack Damage
 Bonus Attack Speed
 Armor
 Spike Armor
 Life Steal

The golem always has a duration of 120seconds and loses 4% max HP every second, so it's important to either heal it urself, or have it attacking enemies to heal itself up.

Sacrifice

One of the two revival spells in the entire game. The other one belongs the Priest. Sacrifice has a low cooldown, but to counteract this, it uses the life of the Shaman, costing 50% of the Blood Shamans' maximum health.

Blood Vortex

Summons a great tornado of blood at the target location, dealing AoE physical damage every 0,7 seconds and causes enemies hit to also bleed. As long as this spell is active, the Blood Shaman loses both MP & HP equal to the mana cost each time it ticks.