Rescue Refugees

### Guide

After completing the one-time quest 'Milo's Invite', go talk to Cecily in the Noer Inn and she will tell you that she is planning something big and needs you to come back in 5 days.

#### [Option 1] Siding with Cecily

* Wait for 5 days and talk to Cecily, select the first option to tell her you are ready and the quest will begin.

#### [Option 2] Siding with Milo

* Note that if you choose to spare Adam's life, Milo's route will not be available and you will be forced to side with Cecily.

* Wait 6 day/night cycle after initially talking to Cecily and the mercenary guild receptionist will have another letter for you, "Milo's Invite 2". Go to Milo in the The Golden Bar Club (he only appears during the day) and talk to him. Select the second option, then the second option again, then the second option once more (you also get a reward of 10 gold coins for doing so).

* Talk to Cecily and talk to her again after that time, select the second option to tell her you are ready and the quest will begin

**The Mission**

After accepting the quest from Cecily, recruit Cecily and Gray Rat as your companions. Exit Noer through the North gate, follow the road, go North at the first intersection, continue North, at the second intersection continue North, after a while you will see an encampment on the road, enter the encampment by selecting the second option.

Head East then North. After the dialog, you have two choices: Stealth (Option 1, the choice on the top) and Loud (Option 2, the choice on the bottom)

#### [Option 1] Discretion is the better part of valor (Requires a minimum of 3 scoutcraft)

* Note that the people have a line of sight to the tiles on their sides, e.g. a person facing North can 'see' 1 tile to his West and East.

* Go into sneaking mode ('ctrl') and head North until you hit the wall. Take one step to the East then throw a rock 2 tiles East of the guard (Moving to the East is unnecessary if you have the 'Improve Throw' trait). When the guard is distracted, follow the Western wall to the bushes and wait for the second patrolling guard to arrive.

* Follow the second guard once he starts walking to the East. Stay close behind until you reach a relatively open area to the south, go South (you only have 2-3 seconds from when the guard stops moving) behind the pine tree until you reach the Southern wall.

* Wait until you see the second Bandit with a dog start moving to the East, follow behind them East (be careful about the dog because it goes back and forward) Keep going East until you reach the wall, wait to the South East of the tree against the wall

* Wait until the third Bandit stops then starts moving North. Go North. Stop if the fourth guard is looking West or South. When he isn't looking in those directions, move up and throw a rock to his direct South-East. Move North then East past him (don't get withing 1 tile of his sides).

* Head South then East to the exit.

##### Section 1 [Option 2] Destruction is the better part of valor (Blue and red potions recommended)

* Just move through the linear path while killing all enemies in sight. The only thing you need to be careful of is friendly fire, Cecily has a low HP pool and can be killed easily if you don't safeguard her during the fight. If Cecily is difficult to keep alive, tell her to stay where she is before moving through the path (Do note that the 2 mercenaries follow Cecily so you won't have their help if you do this).

* There are a total of 11 bandits and 3 dogs that need to be defeated: 3 bandits and 1 dog spawn at the exit when the timer starts and an additional 3 bandits and 1 dog spawn just east to the open area when the timer ends.

* Go to the exit and enter the next zone, in this area you will no longer have the 2 mercenaries following you. Follow the linear path and, upon reaching a camp, dialog will play where you need to choose between stealth and non-stealth again. The choice you can take in this section is not affected by the choice you made in the previous section.

##### Section 2 [Option 1] They'll never know what hit 'em (Requires a minimum of 3 scoutcraft)

* Choose the first option and enter stealth mode. Head south until you reach the tent. Get ready to throw a rock to the West of the guard West of the fire below. Wait until the guard patrolling on the road stops and starts moving East. Once the guard on the road those that, throw the rock.

* Quickly sneak behind the the person to the East of the fire and hit him once to knock him out. Walk (sneaking is not necessary for this part) to the guard on the road from behind and knock him out as well. If you are fast enough, you can knock out the third guard you baited earlier; if not, you can kill him through combat without issue.

* Once the three guards are incapacitated, sneak again and knock out the guard next to the carriages by hitting him from behind. You can then run back to get Cecily and Grey Rat to follow you and you can kill the guards one by one or until the next section starts (don't know what precisely triggers it, perhaps interacting with the carriages after everyone is dead/incapacitated?). Note that they only stay incapacitated for ~1 minute.

##### Section 2 [Option 2] The last thing they will see is death

* Once again, this does not need much explanation, just head South and kill the 4 enemies guarding the slave transport. Cecily and Grey Rat should easily be able to handle this themselves.

* Once all enemies are killed, head to any of the slave carriages and interact with it. A cutscene will then play after this section and what occurs depends on who you sided with.

#### [Ending 1: Siding With Cecily]

This ending occurs if you didn't rat Cecily out to Milo and refused to divulge any information to him that could tip the slaver off. Lona, Cecily, and Gray Rat succeed in freeing the refugees only to be brought face to face with the grim reality that the captives actually sold themselves into slavery in order to escape the perilous hellscape beyond the city walls. After cursing the aspiring heroine out for sabotaging their best chance of getting into Noer, the disgruntled refugees flee the scene, leaving a crestfallen Cecily alone to process the aftermath of her actions.

Total reward for this path is 3 gold coins.

#### [Siding With Milo]

This occurs if you ratted Cecily out to Milo and divulged information about her plans. Gray Rat gets sniped by Maani as Milo's forces intercept your own before you have a chance to free the refugees. Cecily will quickly realize that Lona betrayed her and Milo will offer Lona to come over to his side to be rewarded. If Lona refuses Milo's reward, she will be shot and killed, leading to a game over. If Lona accepts the reward, an H-Scene will play where Milo's henchmen gangrape and impregnate Cecily while Lona is forced to watch.

Total reward for this path is 15 gold coins.

### Tips & Tidbits

* You can still side with Cecily even if you talk to Milo; provided that you refuse to give him any information.

* Siding with Milo nets you the most profitable reward and is the only route that unlocks Cecily's second CG which can be seen again via the Fortune Teller. But will, understandably, lock both her and Gray Rat from being recruited again. Robbing Lona of the rare two companions she doesn't have to pay in order for them to accompany her. Also Lona will see nightmares about her betraual occasionally.

* There isn't actually any punishment for following the 'loud' path, so that path is recommended as you get more items from killing the enemies.

* You do not actually need to read 'Milo's Invite 2' to talk to Milo about Cecily's plan.

* If you decide to spare Adam's life in the 'Milo's Invite' quest, Adam appears as the mercenary helping Cecily. If you killed Adam, generic mercenaries will appear and comment on Adam's sudden disappearance.

* If you sided with Milo and travel to the Noer Dungeon on the top left of the city map, you can discover Cecily being raped by the refugees sharing her cell. Unlike Milo's men, these inmates will periodically fight and kill each other over the right to make Cecily their personal prison bitch.