recursal/Fanatic-Fandom huggingface dataset:
Toomah

**Deals Damage** | Poison, Ice, physical

**Toomah** is a boss encountered in the Bawg. You'll find it after tracking Toomah's smell with Tixi. It is textured similarly to the Minitoomah that found on infected Satgat, Bamli, Bone Spur, and Bawg acidic pools.

# Attacks

Cancerous mortar: This is Toomah’s most common attack, which it uses for the entire battle frequently. This attack involves Toomah launching explosive cancerous growths at Flux, dealing high poison and physical damage. To add to this, these growths will grow, creating large poisonous areas that are very hard to avoid.

Spitter: The first of Toomah’s creatures. This is sent out of a mortar bomb. Once it lands, a spitting creature similar to a Jollychomp will fire more mortars at Flux. These creatures are incredibly annoying and should be killed as quickly as possible.

Crawler: A small crawling organism that crawls across the ground. It is easier to dodge than a spitter, but is still a large nuisance and should be killed fast.

Flying spitter: These are absolutely horrible to fight. Like Blockstock’s pebble minions, these flying creatures shoot three poisonous chunks at Flux incredibly rapidly. These should be killed very fast to avoid being swarmed by them.

## Rewards

### Story Mode

* Bloodball Schematic
* Clawbox Schematic
* 25 Crystallized Juice
* 2 Elixir of Bulging Biceps
* Toomah Trophy

### Hardcore Mode

* Heating Pad Schematic
* Wealthy statuette Schematic
* Orb of Forn (if unlocked via Bscotch ID in Towelflight 2 / Defeat Luhmpz in the Purple Marsh)
Backup Request

***Backup Request*** is an audio file in *Daymare: 1994 Sandcastle*.

## Transcript

Anyone read me? Is this thing working? Shit, they are down here too. Having casualties, they are wiping out the whole platoon. Serg is MIA. Temple, try Gora again. We're chasing that bastard. Fuck, there, right there. Take cover. This guy is a fucking killing machine. Shit! Ramirez is down. Anyone hear my voice? Send reinforcments, just get us the hell out of here.

Wait... what the fuck is that?
Frost Grip

**Frost Grip** is a cutting edge freezing equipment powered by liquid nitrogen and the main weapon used in *Daymare: 1994 Sandcastle*.

## History

Frost Grips were originally used to cool down the Ram77 alloy during the teleportation experiments. It was also used on to keep the Ogre in stasis while his blood and body fluids were harvested. Frost Grips were proven to be effective to resists the attacks of the Decoys, as they were capable to freeze temporarily freeze the creatures. Dalila Reyes picks up one of the Frost Grips during her journey throughout the Groom Lake facility, and it becomes her primary defensive and offensive tool along the way.

## Gameplay

Frost Grip can be used to temporarily freeze the decoy or even Ogre then Frost Finisher it, also can be use for solving various environmental puzzles.

## Upgrades

There 11 upgrades available with the upgrade stations. Unlocking them all will earn the Master of Ice achievement.

* Range Increased - A more powerful pressure mechanism allows for a longer SPARY range.

* freezing power Increased - An improved cooling system increases the freeze effectivness of the SPRAY.

* Tank Capacity Increased - Larger canister allows for a moderate increase of the tank capacity.

* Recharge Rate Increased - A new filter increases the speed at which the liquid recharge itself.

* Frost Mine - A new technology that instantly solidifies the FROST BULLET on impact with surfaces, creating a proximity FROST MINE.

* Fuel Consumption Decreased (Frost Bullet) - Reprogramed the systhem with a new formula for the FROST BULLET, solidifying the liquid in a more efficient way decreasing its fuel consumption. (Need upgraded Frost Minefirst to unlock this upgrade.)

* Frost Shield - A new technology that instantly generates a temporary ice barrier around the user, capable of withstanding high velocity projectiles.

* Corsage upgrade - An improved fiber for the corsage makes it lighter and sturdier.

* Frost Bomb - A new technology allowing the creation of a massive unstable concentration of liquid that explodes on impact.

* Frost Bunch Bomb - Improved internal mechanism of the tank, giving the initial explosion of the FROST BOMB the ability to instantly generate a number of subsequent smaller explosions. (Need upgraded Frost Bomb first to unlock this upgrade.)

* Fuel Consumption Decreased (Frost Bomb) - An improved formula for creating FROST BOMB, allowing for less liquid dispersion and decreasing its fuel consumption.

## Upgrade Station

Each Upgrade Stations can be used once and after that current Upgrade Stations will cannot enter again it also each upgrade up to upgrade once.
Loneliness (song)

> "*I think ‘Loneliness’ is a song very poignant and incredibly evocative, perfect for embracing the atmosphere of the game and the emotions of its protagonist. I really hope you love solitude as much as I do!"*
> *-* Cristina Scabbia
>
>

***Loneliness*** is the theme song for *Daymare 1994: Sandcastle* written by the game's composer Alessandro Galdieri and performed by an Italian singer Cristina Scabbia. The song was released digitally on August 25, 2023.

## Tracklist

1. Loneliness (Original Video Game Soundtrack from "Daymare: 1994 Sandcastle") (3:18)

## Lyrics

*Time is running away for you*

*If you leave it It’s not coming back*

*Time is running away from me*

*Leave the fears behind*

*Careless walk alone*

*Loneliness*

*You are the obvious*

*You want to take my soul*

*I’ll know my pain*

*In this hell*

*I try to walk away from you*

*Nothing easier*

*than breaking down.. again*

*Sometimes I feel I can’t face*

*The shout in my head*

*Am I love? Am I hate?*

*Am I fire or ice?*

*Because nothing remains*

*Just the blood through my veins*

*I know it's not a lot*

*But I don’t want to fall*

*Where I can’t fly away*

*Here’s my hell*

*Here's my way to the Loneliness*

*You are the obvious*

*But I don’t want to fall*

*Where I can’t fly away*

*Here’s my hell*

*So here’s my hell*

*Now shadows over me*

*My heart is weak*

*For memories*

*And I feel your ghost in my mind*

*No place to run and hide*

*Forever...*

*And ever*

*My Loneliness*

*You are my only dress*

*and now I want to fall*

*Cause I can’t fly away*

*From who I am*

*A life to die for*

*A life of loneliness*

*Can't run away from you.*

## Credits

* Vocals by: Cristina Scabbia
* Composed by: Alessandro Galdieri
* Lyrics by: Massimo Mancosu and Alessandro De Bianchi

## References

1. ↑ Daymare 1994 will also count on Cristina Scabbia of Lacuna Coil
2. ↑ Loneliness (Original Video Game Soundtrack from "Daymare: 1994 Sandcastle") - Spotify.com
Laundry Owner’s Letter

***Laundry Owner’s Letter*** is a file in *Daymare: 1998*.

## Transcript

My treasure. I've been waiting all night hoping that you'd come back. When I lost you in the crowd under all that chaos, I assumed you'd head to our laundry. Now, though, I can't wait any longer. When all of this started, I'm sure Vince was at the arcade, like he always is. It's not far, I think I can do this. I'm sure he escaped somehow, I just have to find him and get him to safety.

I leave you this note in case you show up here in the meantime. I'm hoping that we'll all be together soon, darling.

Your George
Hotel Maid’s Note

***Hotel Maid’s Note*** is a file in *Daymare: 1998*.

## Transcript

Mrs. Cheryl,

I leave you this important notes. After tidying up Mr. Sakamura's usually occupied room, I found a set of keys under the furniture . He must've dropped them last night on his way back from the restaurant. I wonder why such an influential figure in the food business would rather sleep in a hotel than at home, but if I had to guess, I'd wager he likes the idea of having a lady clean up after him. I hope you'll be a dear and let Mr. Sakamura know about I found the the keys as he's surprisingly generous when it comes to rewarding staff.

Please let me know if I can be of any assistance tomorrow during the Apple Blossom Fair.

Kathy
H.A.D.E.S.

*This article is a stub. You can help Daymare: 1998 Wiki by expanding it.*

The Hexacore Advanced Division for Extraction and Search (**H.A.D.E.S.**) is an elite private military group operated by Hexacore. They are charge handling investigation to various bioweapons incident.

## Known Members

* Mark C. Foster (Commander)
* Ivan Radek (Major)
* Liev (Special Agent)
* Aptom (Special Agent)
* Dalila Reyes (Special Agent)
RAM77 Factsheet

***RAM77 Factsheet*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

PARTIALLY DECRYPTED INFORMATION:

[…]

… following in-depth molecular composition analysis, RAM77 proved to be a metal with unique characteristics. Its unparalleled electromagnetic absorption capabilities make this alloy uniquely…

[…]

… refinement procedures from its raw state are to be considered fundamental. When refined to its purest form, the bars must be kept at a temperature no higher than 0°C. In the case of…

[…]

Extraordinary potential has been confirmed in both civil and military applications. Research carried out by US Progress technicians has brought to light an exceptional…

[…]

Any additional information regarding the use and provenance of the metal has been classified by the Department of Defense.
Puzzles in Daymare: 1998

List of puzzle and solutions in *Daymare: 1998*.

## Chapter 1

### Generator puzzle

*Solution*: Press the buttons for the following areas: **Cargo Area**, **Submarine Shaft**, **Lab Area**, **Control Room**, **Reception/Hall**, **Server Room,** **Security Room**, then pull the switch.

*Hint:* On the nearbuy monitor, the necessary areas are highlighted with green.

### Cooling system puzzle

*Hint:* The correct temperatures are listed on the Chambers: Chamber 01 - -15 °C, Chamber 02 – 20°C, Chamber 03 – 5°C, Chamber 04 - 0°C

*Solution:* Press the following (multiple solutions are possible):

* - (Chamber 3)
* + (Chamber 1)
* - (Chamber 2)
* + (Chamber 1)
* - (Chamber 2)
* + (Chamber 1)
* - (Chamber 2)
* + (Chamber 1)
* - (Chamber 2)
* + (Chamber 4)
* - (Chamber 3)

### **Founders Room Computer Passwords**

*Hint:* The Greek myth paintings provide the correct answers for the riddles (**Castor**, **Pollux**, **Golden Fleece**)

*Solution:* The correct answers have to be typed with the Greek letter using the nearby typewriter as a hint:

* X A Σ T Ο P
* Π Ο Λ Λ Υ Ξ
* Γ O Λ Δ E Ν Φ Λ E E X E

### House Padlock

*Hint:* File on the table refers to the bookshelf on the second floor. The combination consists of the numbers written on the missing books.

*Solution:* 637

## Chapter 2

### **Funicolar B**reak System puzzle

*Hint:* Note in the control room

*Solution:* Pull the levers in the following order: **4, 2, 5, 3, 1**

### Fuel Pumping System puzzle

*Hint:* Turn on the lights to match sign above

*Solution:* Turn 5, Turn 3 (x6 times), Turn 5 (x3 times)

### Computer Room

*Hint:* Switch the rows of numbers on the monitor so the bottom numbers are equal

*Solution:* Switch row 3, Switch row 2, Load, Switch row 1, Switch row 3, Load, Switch row 3, Switch row 4

### Basement valves

*Hint:* Turn the valves in a certain order so the cylinders will have the same level of water.

*Solution:* Middle valve (x4 times), right valve (x5 times)

### Hospital break room padlock

*Hint:* Personnel ID #2

*Solution:* 251

### Hospital basement padlock

*Hint:* Personnel ID #1

*Solution:* 667

### Maternity ward padlock

*Hint:* Personnel ID #3

*Solution:* 434

## Chapter 3

### Gun shop puzzle

*Hint:* Press the initial green lights in a certain order

*Solution:* Middle, top, bottom

### Sewer entrance:

*Hint:* rotate the disks correctly like stated on the map of the town and the plaque before the fountain

*Solution:*

* Bear River - Shipping.
* Deer - Gold Digging.
* Fort Vemilion - Hunting.
* Colonel S. Crackhorn - Apple Harvesting.

### Dam entrance code

*Hint:* access Raven's D.I.D. and read his ID file

*Solution:* 91455

### Dam padlock

*Hint:* The code is written in blood near the body next to an elevator.

*Solution:* 514

## Chapter 4

### Restaurant valves

*Hint:* Turn the valve as shown on the above left sign

*Solution:*

### Laundry padlock

*Hint:* Code is written in the gun shop receipt

Solution: 222

### Radio Tower passcode

*Hint:* The passcode is encode in Morse code. Match the audio with the symbols on the monitor.

*Solution:* OXCART
Area 51 Soldier

***Area 51 Soldier*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

DECRYPTED INFORMATION:

…damn… the blood won't stop flowing. Where the fuck did those things come from? They have arms and legs, even the remains of a face… but they certainly aren't human!

We're reaping what we sowed... we sentenced the people working in the underground laboratories to death by blocking all the escape routes... and now their twisted and tortured bodies are returning from the realm of the dead to exact their revenge...

But they won't take me with them… I have one last shot… the one that will free me from this nightmare forever…
Pill Dispenser

***Pill Dispenser*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

DECRYPTED INFORMATION:

First you drive them crazy and then you let them keep their nightmares under control with CRM-114.

These pills... if only I could get out of here with a few vials of the Daymare Toxin... I'd have these bastards by the balls!
City Pamphlet

### Location

On the table next to a red generator right after exiting the Promenade, Chapter 1

***City Pamphlet*** is a file in *Daymare: 1998*.

## Transcript

Your summer starts with Keen Sight, Idaho. A charming town with a long tradition and history awaits you amidst stunning scenery in the heart of the Redcrest Mountains. Come and enjoy a pleasant, relaxing moment in one of our hotels, camp in the beautiful Vermilion Forest, fish in the quiet Bear River or stop along the historic Lewis and Clark trail route where our ancestors laid the foundation stone. And if you would like to take part in a truly unique experience, join us in August for a refreshing and original taste of apples at the Annual Apple Blossom Fair, a tradition that Keen Sighters have been celebrating every summer for over 80 years!

Keen Sight has partnered with Hexacore Biogenetics, in order to generate growth and stability during the years. The Company takes care of most of the 27.000 citizens of our town as employees, making of Keen Sight a safer place dedicated to families. Hexacore Biogenetics have helped to create many public facilities to make this town a better home for everyone.

Please enjoy your stay in my lovely city.

Thank you.

Neil Carson,

Keen Sight Mayor
Reprimand Fax

***Reprimand Fax*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

For the attention of Mr. J. F. Sebastian.

It has come to our attention that you have become accustomed to spending time in Dr. Treeger's suite during his prolonged absence.

To avoid incurring eventual penalties and any subsequent convictions, you are hereby requested to respect the designated Sector A regulations and ensure that the housing units of the building you are responsible for are fit for purpose and maintained in impeccable condition, especially when it comes to the suites designated for high-ranking researchers.

This is your final warning: no further infractions of the rules will be tolerated.

Deputy Director Pete Becker,

Management and Logistics Sector A, Residential Area

GROOM LAKE US PROGRESS ADVANCED RESEARCH FACILITY
Dr. Foreman Log

***Dr. Foreman Log*** is an audio file in *Daymare: 1998*.

## Transcript

DR. FOREMAN: Voice memo of Doctor Robert Foreman. They won't give me access to the lab.

DR. FOREMAN: They came here with the express purpose of blowing it up, along with years of painstaking work...

DR. FOREMAN: but I won't allow them to succeed.

DR. FOREMAN: At some point, they have to escort me inside to retrieve the backup files... They were instructed to do so.

DR. FOREMAN: That research represents the culmination of my entire life.

DR .FOREMAN: If by some chance my plan fails, I hope another will find this message and go salvage my work on O.B.E...

Dr. FOREMAN: to finish what I started a lifetime ago...

DR. FOREMAN: The research must continue at all costs... we're all expendables in the furtherance of progress...
R.U. Stamina Fluid

The **R.U. Stamina Fluid** is a consumable in Daymare: 1998.

## Summary

This vial contains a powerful, fast acting stimulant. It can be used to recover a medium amount of stamina. It was manufactured by pharmaceutical giant, Kuronosu Eterprises.

## Tips

* You can overdose. Using consumables may cause you to increase your overdose value of the character, when it reaches a certain level it starts to damage the character overtime. When the character is not affected by any changes to status, the overdose value will slowly decrease overtime.
Head Researcher Email

***Head Researcher Email*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

***>> Terminal hard drive access***

***>> Decryption process incomplete***

***>> Data downloaded to D.I.D.***

***DECRYPTED INFORMATION:***

*(This is an old email. It was never sent.)*

Looking back, I'm actually glad you refused to come down here.

I miss you. I miss everything about the outside world.

Lately I've been reminiscing about our work in the Northfall Islands. Do you remember those jellyfish with their extraordinary abilities? We were the pride of the US Progress Pacific division. Who else could have located that missing WWII submarine? Scouring the seabed off the US coast, it was down to our intuition as much as our state-of-the-art equipment.

It wasn't all fun and games - I remember uncovering the double dealing between the CIA and the DoD, and how they cut us out of the project from one day to the next. I never got over the way they handed all our research over to Aegis Laboratories. That feeling of helplessness, cheated of our own discovery. If things had gone differently, perhaps we would still be there together, even now.

Well, it doesn't matter now. We weren't doing it for US Progress or Aegis Laboratories… we just wanted to make a contribution to the progress of humanity. I seem to have lost that humanity along the way.

Stay far away from this place and the madness within.

I don't think we'll ever see each other again, but maybe that's for the best. I'm not even sure who I am anymore.

Goodbye.

Forever yours, David
Energy Bar

The **Energy Bar** is a consumable in Daymare: 1998.

## Summary

The energy bar is high in protein, you can use this to regain a small amount of health.

## Tips

* You can overdose. Using consumables may cause you to increase your overdose value of the character, when it reaches a certain level it starts to damage the character overtime. When the character is not affected by any changes to status, the overdose value will slowly decrease overtime.
ID Tag Dr. Atherton

***ID Tag Dr. Atherton*** is a file in *Daymare: 1998*.

## Transcript

Since I attended university, earning a degree in medicine, did I hear the rumors of government experimentation on the population for over 40 years. At first, I figured they were just wacko conspiracy theories or attacks to weaken some administration. But when Hexacore hired me, I discovered the thin line between truth and fantasy. It took a few years to escape my position of lackey in the dam's hidden laboratory to managing the city's hospital, even though I froze my ass off to accomplish it. Initially disposing of and analyzing the tissue samples from various experiments, I see myself today as an essential instrument in a much larger orchestra, being responsible for the management of Hexacore's secret operatives while overseeing all hospital activities. It's no easy task, especially when you consider the charade I must endure on a daily basis. I wonder how my predecessors did it for so many years? They must've witnessed the birth of the Company and laid the first brick in the foundation of the dam, but I like to think the much larger accomplishments are their contributions to one of the most brazen experiments that the government has ever conducted on its own population. After all, there would be no MKNAOMI or MKULTRA, let alone Project Shad, without "Daymare Syndrome". Most of the population of this town is unaware its just the "bastard child" of a grand scheme carried out by the government and Company officials for decades... often ending in regrettable mistakes. But they'll probably never know and I do believe that ignorance is what's keeping them all alive.
Keen Sight

*This article is a stub. You can help Daymare: 1998 Wiki by expanding it.*

**Keen Sight** is a small fictional town in the U.S. state of Idaho where the events of Daymare: 1998 take place.

### Welcome message

*Welcome to Keen Sight**Your summer starts with Keen Sight, Idaho. A charming town with a long tradition and rich history awaits you amidst the stunning scenery of the surrounding Redcrest Mountains. Come and enjoy pleasant, relaxing moments in one of our hotels, camp in the beautiful Vermilion Forest, fish in the quiet Bear River or stop along the historic Lewis and Clark trail route, where our ancestors laid the foundation-stone. And, if you would like to take part in a truly unique experience, join us in August for a refreshing and original taste of apples at the Annual Apple Blossom Fair, a tradition that Keen Sighters have been celebrating every summer for over 80 years!**Keen Sight has partnered with Hexacore Biogenetics, in order to generate growth and stability during the years. The Company takes care of most of the 27.000 citizens of our town as employees, making Keen Sight a safer place, dedicated to families. Hexacore Biogenetics has helped to create many public facilities in order to make this town a better home for everyone.**Enjoy your stay in our lovely city!**Thank you.**Neil Carson,

Keen Sight Mayor**August, 1998*
## Gallery

* Concept art
* Map
* Concept art
ID Tag K. Latura

***ID Tag K. Latura*** is a file in *Daymare: 1998*.

## Transcript

Enough is enough, I can't go on like this anymore. They're kids. Just kids. Whether or not they're mine, it doesn't matter. I can't rely on the fact that my little guy won't be subjected to the same ungodly treatment just because I'm part of the Company, while the children of my friends and of the town risk spending the rest of their lives between clinics and hospitals, if not worse. I don't trust anyone and I can't go for help, but what I can do is slow the devilish scheme by tearing the Company apart from inside out. I feel bad about putting my colleagues at risk, especially since most are just worker bees unaware of what's really going on, deep underground, but it can't be helped. I thought tampering with joint 19 would buy them a few months, but the Company's already got a team pushed to their limit, slaving day in, day out, in inhuman conditions and the flooded areas are almost operational again. At this point, no matter how risky it is to pull it off in broad daylight, the next logical step is to damage the drainage system by disconnecting the circuit boards in the hopes that it'll buy me enough time to devise a more permanent solution. I know it's dangerous, but risking my life to save so many children is a danger I'm willing to risk.
Report for the Security Director

***Report for the Security Director*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

*>> Recording system access*

*>> Audiolog decryption process complete*

*>> Data downloaded to D.I.D.*

*PARTIALLY DECRYPTED INFORMATION:*

[…]

Following the refusal of a significant percentage of US Progress personnel to take part in the organic transporter program, a team of technicians and engineers was dispatched directly from Hexacore headquarters in Keen Sight to take over internal experimentation at the CASTLE.

The challenge will be convincing the hesitant US Progress researchers to provide technical support for organic experimentation. Their noncompliance would set the project back by about 30 years. We have to find a way to convince them. I don't think violence and intimidation are going to be enough this time.

[…]

Sir, your proposal has been accepted by the Council. The use of D-TX has been approved. Hexacore in Keen Sight has confirmed that the psychotropic neurotoxin - extracted decades ago from the organic components that were fused with the wreckage in Bermuda - has now achieved a 99% success rate.

Several drums of Daymare Toxin are already en route from the Idaho labs to be unloaded at the external loading bay in the next few hours. Once the D-TX is infused into CASTLE's ventilation system, US Progress researchers will be completely under our control.

[…]

Most of the staff are completely subjugated. It's incredible to watch how quickly the Daymare Toxin takes effect, just seconds after inhalation. With a continuous supply of D-TX in the ventilation system, the subjects' neurotransmitters will be subjected to constant artificial stimulation, triggering chemical reactions related to controlling emotions.

Without the administration of the CRM-114 pills, it will be like living in a perpetual nightmare. These pills give us total control over the subjects. We can keep them on a tight leash.

[…]

Satisfactory results are proving elusive. The results of our flora and fauna experimentation are inconclusive. We're just wasting precious RAM77. We'll never have enough biological subjects to be able to ensure the safety of experimental human transfer... we're just transforming living beings into depraved abominations in a matter of seconds. If we want to achieve our goal, our only option is to begin testing on human subjects... whatever the cost...

[…]

The DoD has given us the green light. They're providing us with guinea pigs: mostly death row prisoners and extraordinary rendition targets, but some of them seem to be just random vagrants. Nevertheless, the results are still inconclusive. We can try to fool ourselves, but we're all complicit in this endless carnage. What was supposed to be the most significant technological advance in human history is slowly mutating into an infernal covert massacre.
List of Daymare: 1998 items

List of items, consumables, weapons and ammunition in *Daymare: 1998*.

## Key Items

* Pollux Vial
* Pollux Sample
* Car Keys
* Shutter Fuse
* Elevator key
* Closet key
* Pincers
* Valve Handle
* Morgue key
* Foreman ID Card
* Sewer key
* Elevator Battery
* Power Station Card
* Warehouse key
* Sakamura's key
* Maintenance key
* Supervisor ID Card

## Consumables

* Health
	+ Energy Bar
	+ Energy Drink
	+ R.U. Health Fluid
	+ R.U. Health Plus
* Stamina
	+ Epinephrine
	+ R.U. Stamina Fluid
	+ R.U. Stamina Plus
* Perception
	+ Mental Drops
	+ R.U. Mental Fluid
	+ R.U. Mental Plus

* Other
	+ H-Additive
	+ R.U. Mix Alpha - combines the effects of Health and Mental Fluids
	+ R.U. Mix Beta - combines the effects of Health and Stamina Fluids
	+ R.U. Mix Gamma - combines the effects of Mental and Stamina Fluids

## Weapons

* Primary
	+ MPG 510
	+ KSPD-6
* Secondary
	+ BH 98F
	+ East .44 Magnum
	+ GK 22
	+ Predator .50 AE

## Ammo

* BH 98F (Ammo)
	+ BH 98F Hollow Point
* East .44 Magnum (Ammo)
* GK 22 (Ammo)
	+ GK 22 Hollow Point
* KSPD-6 (Ammo)
	+ KSPD-6 Special Slug
* .50 AE (Ammo)

## Magazines

* MPG 510 Magazine
* GK 22 Magazine
* BH 98F Magazine
Technician's Diary

***Technician’s Diary*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

(The last pages are splattered with blood)

We've been trying to fix the gas leak in the lower levels for three weeks now, but it's like looking for a needle in a haystack in that jungle of pipes and ducts. The only way to operate down there without dying is to wear a gas mask, which makes visibility even poorer and is slowing down my team's progress.

Fortunately, the analyses carried out have confirmed that even though it's a highly toxic gas, it isn't flammable or explosive. This gives us some leeway to find the leak and make repairs, but I can't help wondering about the condition of the poor devils who are trapped down there.
In My Name (song)

***In My Name*** is the official theme song for *Daymare: 1998* performed by Italian band In The Loop. The song was released on September 12, 2019.

## *In My Name (Song from Daymare 1998)*

#### Tracklist

1. In My Name - 3:47
2. In My Name (Ambient Version) - 4:16
3. In My Name (Instrumental Version) - 3:46

## Lyrics

*Disappearing underneath the surface*

*Beneath the scars*

*In the dark*

*Where there’s nothing more left to pray*

*Still bereaving all those little choices*

*Your lucky stars*

*Left their mark*

*Join the dots up of yesterday*

*To be ourselves*

*All I ever really wanted*

*Leave, this place is haunted*

*Feel the sun on our face again*

*Interfering in the name of someone*

*You think you know*

*You steal the show*

*I have watched you behind the stage*

*In my name*

*Who’s to blame?*

*To be ourselves*

*All I ever really wanted*

*Leave, this place is haunted*

*Feel the sun on our face again*

*Escape this realm*

*I’ve been living life enchanted*

*I’ve been so distracted*

*By the sound of a thousand names*

*(In my name)*

*Nothing else is real*

*(In my name)*

*This is how I feel..my name*

*To be ourselves*

*All I ever really wanted*

*All I ever really wanted*

*Why’d you go so far away*

*Far away Far away*

*Oh, to be ourselves*

*All I ever really wanted*

*And I leave this place, it’s haunted*

*Feel the sun on our face again*

*Reappearing from beneath the surface*

*(You will find you never parted)*

*To heal these scars*

*(You were here beside it)*

*From the dark*

*Hear the sound of my living name*

*(Hear the sound of my living name)*

*You’re home*

## Credits

* Vocal: Valentina Schiavo
* Music: Alessandro Galdieri
* Lyrics: Daniel Zappi
* Mixed by: Alessandro Galdieri
* Mastered by: Giovanni Versari

## External links

* In The Loop official website
* In My Name on Spotify
Puzzles in Daymare: 1994 Sandcastle

List of puzzle solutions in *Daymare: 1994 Sandcastle*.

## Office locker code

*Hint:* *Note from the Security Officer*

*Solution:* 215

## Power generator

*Hint:* Press the buttons in the order shown on the map

*Solution:* Press 3, 6, 2, 7, 4. 1

## Fuel pipes

*Hint:* Freeze the pipes in the order shown on the monitor

*Solution:* A1, A2, A3 or A2, A1, A3

## Cargo lift

*Hint:* Rotate the dials to put the two corresponding symbols (Power, Pressure, and Joint) into the red slots.

## Electricity mainframe

*Hint:* Connect the symbols on the right screen as shown on the left screen so the lines won't intersect

*Solution:*

## Badge upgrade

*Hint:* Click on the corresponding yellow symbols on the left as show on the right screen

*Solution:*

* 1st row *-* right symbol
* 4th row - right symbol
* 3rd row - left symbol
* 1st row - left symbol

## Ventilation system

*Hint:* Press the buttons in the order shown on the screen (note where the entrance is)

## Water pressure

*Hint:* Use the Frost bullet to freeze the conveyor belt's cylinder when the necessary pipe will be right above it. Then press the button on the control panel to use the pipe.

*Solution:* T-shaped pipe, long horizontal pipe, large L-shaped pipe

## Security room code

*Hint:* Odd numbers of the telephone number seen through the window on 2F (*Janitor's Journal*)

*Solution:* **9517**

## Basement locker code

*Hint:* *Technician's Notes*

*Solution:* **425**

## Foster's office code

*Hint: H.A.D.E.S. Operative's Note*

*Solution:* **2244**

## RAM77 lab locker code (Demo only)

*Hint:* On the floor next to a dead body

*Solution:* **236**

## Hacking

*Hint:* On PC use the mouse cursor to click on the arrow symbols, it's a faster way to move the rows and columns. On Hard and Very Hard difficulties move the rows with red skulls out of the way first.
Janitor's Journal

***Janitor's Journal*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

(Some pages are illegible due to the blood splatters. The handwriting is shaky)

The bleeding won't stop… I was lucky… those hideous creatures stalking us, dragging people off... they were focused on her, and I managed to get away…

I don't feel so good… There are medical supplies in the security room on the ground floor… but I had to change the access code… what the hell was it?

There was something about one of the windows on 2F

I can't remember

(Some pages are blank and the handwriting is almost illegible)

They were…

Odd numbers…

Can't think straight
D.R.’S Diary

***D.R.’S Diary*** is a file in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-061**

## Transcript

I don’t believe it! How on earth could this have happened? Somehow, we managed to escape from whatever the hell that gas is. I thought I’d found a safe place to hide, but that lunatic proved to be more dangerous than the things running around outside… he just melted away with his gun glued between his fingers. I tried to pry it free, but the gun went off and hit my daughter in the abdomen. Now I’m trying to treat her best I can… I’d go out for supplies if not for the inherited danger it poses.

I can’t see myself ever leaving her side, she’s my daughter after all, even if I have to die of starvation in here.

This whole thing is unbelievable… it’s like some bizarre nightmare I had where I found myself locked in a place just like this and everyone had turned into monsters. I think I was talking to a woman and told her how dangerous it was to leave… how my daughter died so unpleasantly… and now, in near catatonic terror, I can’t differentiate between that dream and the reality.

I just want to fall asleep next to her, savoring the sound of her last labored breath, then slip into a different dream where none of that actually happened.

D.R.

## Trivia

* This file is a reference to Dario Rosso.

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-20
Researcher’s last note – Part 3

***Researcher’s last note – Part 3*** is a special file available in *H.A.D.E.S Dead End* mode in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by finding a collectible dogtag that provides a password.

Password: **HB-022**

## Transcript

I fell to the floor with minor cuts looking into Lisa’s eyes as she gasped for breath. T-Ray causally approached my colleagues and emptied the rest of his clip into their twitching bodies. But when he saw I was among them, he hesitated. The minute his partner approached, however, he squeezed the trigger.

## External links

* http://hexacorebiogenetics.com/intranet/clean-slate-protocol-files/downtown-ks-file-03
D.I.D. (file)

***D.I.D.*** is a file in *Daymare: 1998*.

## Transcript

As a result of the longstanding collaboration between Hexacore Biogenetic's Tech Division and Vortechs, a leading manufacturer of electronic equipment, the D.I.D. is the first major step in a new technological frontier for the company's private militia.

While still in the trial phase, the D.I.D. (DATA INTERCHANGE DEVICE) is a device with many potential applications. Initially conceived as a transistor radio for operatives to communicate with HQ, it has undergone a number of changes that have greatly increased its capabilities. Fastened to the right forearm of the subject, the D.I.D. serves to monitor your health status and, if necessary, take action to improve it, thanks to a revolutionary system that allows you to intravenously integrate resources gathered in the field. At the same time, the device allows you to manage those resources, whether it be weapons, ammunition or consumables, as well as access things like maps, files, audio-logs or ID tags.

Through the use of special connecting cables, it can be linked to almost any communication device for uploading/downloading life-saving data or to hack into security devices to unlock new rooms.

The D.I.D. is the culmination of a lengthy and costly stage of planning and development. We urge that extra care be taken while out in the field to ensure its effectiveness and operability.
Dr. Silberman Log

***Dr. Silberman Log*** is an audio file in *Daymare: 1998*.

## Transcript

DR. SILBERMAN: 14th August '98. As all of my written requests have gone unanswered

DR. SILBERMAN: I am making an official complaint in the form of this voice memorandum to the Hexacore's supervisor in charge of the AI8 quadrant.

DR. SILBERMAN: We are in desperate need of more staff. An appalling number of O.B.E. are being diverted here

DR. SILBERMAN: and we're expected to autopsy and dispose of each one

DR. SILBERMAN: not to mention file the atrociously time-consuming paperwork.

DR. SILBERMAN: Since the guys at the dam are always in a rush, why don't they just handle the overflow themselves?

DR. SILBERMAN: After all, they're better equipped with a more spacious facility than we are.

DR. SILBERMAN: I sincerely hope to hear from you this time. Thanking you. Doctor Peter Silberman.
Agent Rook Audio Log

***Agent Rook Audio Log*** is an audio file in *Daymare: 1998*.

## Transcript

ROOK: Audio log, agent Rook. The situation is now hopeless.

ROOK: We thought we could control it, but we were wrong... we were so wrong.

ROOK: The other operatives belonging to H.A.D.E.S. are dead... or rather, appear to be the living dead.

ROOK: They shamble around Keen Sight like unstoppable killing machines...

ROOK: swarming over and cleansing anyone who avoided Castor's infection.

ROOK: I'm not alone in this place... there's also agent Mark... or what's left of Mark...

ROOK: and he seems to have taken a real liking to me.

ROOK: I know every inch of this dam... yet, for the first time in my life, I don't feel safe anywhere.

ROOK: I'm just gonna keep running and hiding from Mark until this whole mess blows over...

ROOK: Here where my men and I spent every day and night together... here where...

ROOK: Oh, it's you Mark... you've found me...

ROOK: Then I guess it's time for us to accomplish this one last mission, like true brothers...
Water Analysis

***Water Analysis*** is a file in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by entering the password.

Password: **HB-386**

## Transcript

Analyses of water intended for human consumption

Reference number: 000-35

Client: National Department of Water Safety

Address: Sacred Heart Hospital Laboratory, Keen Sight Town Hall

Location: Keen Sight, Idaho – Metropolitan Water Service Building

Date: August 15, 1998

Following the specified analyses of various water samples gathered from the town of Keen Sight and tested with equipment on-the-spot, I can attest to the fact that no harmful elements nor tampering of the filtration system of the main pumping house have been found.

I therefore authorize the safe daily consumption of drinking water out of the reservoir to miscellaneous facilities in Keen Sight by means of the town’s main water supply.

**E. Edward,**

**Head of the National Department of Water Safety**

## External links

* http://hexacorebiogenetics.com/intranet/mission-reports-archive/file-09
Coroner Assistant Diary – Part 4

***Coroner Assistant Diary – Part 4*** is a special file available in *H.A.D.E.S Dead End* mode in *Daymare: 1998*.

The file is encrypted and can be read on Hexacore Biogenetics website by finding a collectible dogtag that provides a password.

Password: **HB-195**

## Transcript

The date has been deleted

Too many things are out of place. I don’t know who to trust here anymore. (Name deleted) was right. After his call and the official report, the authorities were forced to bring Julia’s body here this morning. The body displayed the same number of fractures, but the state of decomposition was extremely advanced, too much for the short time since yesterday. And then the clothes… She was dressed completely differently than last night. Someone had taken off her detention uniform and replaced it with hiking clothes, editing the official report too of course. Fuck, they have not even bothered to justify the fact that those who know her knew she had moved to Europe? Not to mention the fact that it doesn’t make any sense that she was hiking in the mountains all alone and without even informing anyone of her return. I will wait for the blood tests and compare them with those I made last night. Then I will send everything to (deleted name). In the meantime, the best thing I can do is keep my mouth shut and erase all traces to concrete people and places, even from this diary. Should anything happen to me, I hope this might still be useful to someone. I’m risking so much, I know, but Julia would have done the same for me…

## External links

* http://hexacorebiogenetics.com/intranet/clean-slate-protocol-files/sh-hospital-map-file-04
Aptom's Note

***Aptom's Note*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

*(The pages are tattered and splattered with blood)*

[…]

… T… 3… they were like me… I was like them… they injected us with His blood to allow us to pass through the portal of light and emerge on the other side alive… but they didn't realize that from that moment on we would be united forever… we would be brothers… exceptional, like Him…

*(Pages have been torn out)*

[…]

The unbelievers are using their human weapons to stop them. The mouth that freezes everything has killed so many. I brought one of the brothers here to me. I wanted to help him, but he didn't make it. I will avenge him… I will find that unbeliever and make them pay… no one gets to leave Hades…
R.U. Health Fluid

The **R.U. Health Fluid** is a consumable in Daymare: 1998.

## Summary

The R.U. Health Fluid is a fast acting and powerful coagulant. It can be used to gradually recover a medium amount of health. It was manufactured by pharmaceutical giant, Kuronosu Eterprises.

## Tips

* You can overdose. Using consumables may cause you to increase your overdose value of the character, when it reaches a certain level it starts to damage the character overtime. When the character is not affected by any changes to status, the overdose value will slowly decrease overtime.
Alexander Gora

> *"But I'm the one who has to live with the guilt and that's a pain that never goes away."*
>
>

Sergeant **Alexander Gora** is a supporting character and also serve as secondary antagonist in *Daymare 1994: Sandcastle*.

## Biography

He served under Foster's command during the US invasion in Grenada in 1983 where the latter made him abandon his team in the middle of an ambush. Gora never forgave his former Commander for such action, as it left him scarred for life suffering from guilt. He became distrustful of H.A.D.E.S. as a result and ended up joining the President's unit Section 8.

On March 11, 1994, he was given orders to accompany the H.C.O. scientists to the Groom Lake research facility to investigate an accident occurred there. He recognizes Foster leading a H.A.D.E.S. unit tryingtrying to get a hold of a briefcase and the conflict ensues, leading Gora to pursue Foster while the rest of the Section 8 unit are massacred by the creatures.

At some point he is exposed to Daymare Toxin making him hallucinate the soldiers he left behind at Grenada. He meets a H.A.D.E.S. agent Dallas Reyes, whom he initially is distrustful of, but the two soon join forces to recover the enterance codes to the Castle. Gora ends up trapped in the Residential Area attempting to rescue a group of survivors, who barricaded themselves inside of a school along with the children. When Reyes finally makes her way there, she only finds a delirious Gora suffering from the effects of the toxin, claiming the kids were taken away by the creatures. He completely breaks down in front of Reyes who comforts him, as she was traumatized by war as well. The two grow close and Reyes allows Gora to call her by her first name.  Gora tries to convince her to help him complete his mission and make the President know of the Castle's existence to avoid any more victims of vicious experiments, remarking how the two of them are not that different. Reyes rebuffs him by telling him not to assume responsibility, as they are only soldiers, however, she ends up questioning her own orders giving Gora's revelations of her former Commander's past.

When the two are about to enter the Castle, they are interrupted by the sudden appearance of Radek threatening Gora to stay away from Reyes. Gora makes a remark about how Radek is "thorn in the ass" even to his own squad. Radek ends up taking Gora hostage and drags him into the Castle, leaving Reyes behind the closed gates.

Gora reappears at the Sarcophagus  but is revealed to have competely succumbed to the toxin and now only cares about completing his mission. As he is trying to prevent the Ogre from being destroyed, Reyes is left with no choice but to shoot the Section 8 soldier dead.

## Gallery

* Concept art
* Gora meets Reyes
* Comforted by Reyes
* Confronted by Radek
* Taken hostage
* Threatening Reyes
* Gora shot by Reyes

## Trivia

* There's a concept art depicting him as a decoy, implying he was intended to be a boss at some point of the game.
Researcher's Diary

***Researcher's Diary*** is a file in *Daymare: 1994 Sandcastle*.

## Transcript

(Dates have been cancelled)

I've lost track of how long we've been down here. I haven't seen the light of day for years. The air is unbreathable, and those damn fans keep pumping that toxin in. We're exhausted. It already feels like living in hell down here, but if you stop taking the pills you're whipped into a whirlwind of madness... all your nightmares come to life.

[…]

We have to go on, finish the research, do what they tell us. This is the only way our children will ever be able to see the light of day. They're the real victims in all this. They're born and they grow up in darkness. For them, the sun and the sky are fairytales. Nothing awaits them down here but disease and death…

[…]

I can't stop thinking about the people outside this tomb. What are our families doing? They must have forgotten us. How could I have ever agreed to this madness? Goddammit!

Money, prestige, everything they enticed us with is nothing compared to the freedom they've deprived us of.

When we do manage to get scraps of news it's always vague and unreliable. Our sacrifice was supposed to be for the greater good, for the most important discovery in human history… but it was all just bullshit. We sold our souls to the devil and we've ended up in the hell we deserve.

[…]

(The last page seems to have been written in a shaky hand)

I stopped taking the pills… they were right… Finally, I can hear… I can see clearly… He is showing us the way… He is calling us to his side… Only he can guide us to safety and eternity…
Vortechs Lock Model T-1000

***Vortechs Lock Model T-1000*** is a file in *Daymare: 1994 Sandcastle.* The file is encrypted and can be located and read in-game using the scanner.

## Transcript

>> Terminal hard drive access

>> Decryption process complete

>> Data downloaded to D.I.D.

DECRYPTED INFORMATION:

When the power came back on, a retractable wall raised to reveal a hidden blast door. Looks like the rumors about this place might turn out to be true. What the hell are they hiding behind there?

To find out, I just need to connect the D.I.D. to the blast door control panel with a hacking cable and bypass the analog security system by operating it manually.