Naga

**Overview**

*Naga started out as Night Elves, but over the years gained serpentine qualities.  In this faction you will be able to swim to other bases, submerge yourself to protect and resurface to swarm bases.  The mechanics are intended to be tightly tied to the Naga race as represented in the story mode of warcraft 3.  One more innovative mechanic is the Royal Guard stunning minions so that their power does not contribute to their controller’s power, thus preserving power creep.  Enjoy battling conquering foes with the Naga race!*

This faction is part of the Warcraft 3 custom expansion! Other factions from the expansion: Burning Legion, Night Elves, Human Alliance, Orcish Horde, Undead Scourge, Draenei, and Goblin Mercenaries. When this faction is played, you may choose to incorporate the buildings decks.

**General**

**Details**

* Name: Naga
* Author: Lonan
* Complexity: 3.5/5
* Version: 4?
* Last Updated: Fall 2022

**Breakdown**

This faction has the typical structure of one 5 power minion, two 4 power minions, three 3 power minions, and four 2 power minions. This makes a total printed power of 30 power or 3 average power per minion. The actions exist in two double features and the rest as single feature actions. The actions are classified as follows:

* 6x Play on Base Actions: 2x Submerge, 2x Swim, 1x Abolish Magic, 1x Gather Resources
* 2x Play on Minion Actions: 1x Parasite, 1x Devour
* 2x Standard Actions: 1x Forked Lightning, 1x Frost Arrows (Special)

**Cards**

**Minions**

**1x Naga Sea Witch (5):** You may move all other players’ minions here of power 4 or less to another base.

**2x Royal Guard (4):** Talent: Choose a minion of power 3 or less here.  Its power isn’t added to its controller’s total power here until the start of your next turn.

**3x Snap Dragon (3):** Talent: Choose another player’s minion here to have -1 power until the start of your next turn.

**4x Mur’Gul (2):** Uncover one of your buried cards here and give it +1 power until the end of the turn if it was a minion.

**Actions**

**2x Submerge:** Play on a base. Ongoing: If your minions here would be affected by another player’s card, you may bury them here instead.

**2x Swim:** Play on a base. Talent: Move one of your minions here to another base and bury it there.

**1x Abolish Magic:** Play on a base. You may destroy an action here. Ongoing: Other players cannot play actions on this base or on minions here.

**1x Gather Resources:** Play on a base with one of your minions. Ongoing: Draw an extra card at the end of your turn.

**1x Forked Lightning:** Choose a base. Destroy up to three minions with power 2 or less there.

**1x Frost Arrows:** Choose a base. Other players’ minions there have -1 power until the end of the turn. Special: You may play this before a base scores.

**1x Parasite:** Play on another player’s minion. Ongoing: After this minion goes to the discard pile you may play a minion of power 3 or less from your discard pile as an extra minion.

**1x Devour:** Play on another player’s minion. Ongoing: This minion’s power isn’t added to its controller’s total power here.

**Bases**

**(23) Lost Kingdom (5 3 1):** After you play a minion here you may choose one minion of power 3 or less here to not contribute power toward its controller’s total power here until the end of the turn.

**(18) Azshara (4 3 2):**  At the start of your turn, you may move one of your minions here and bury it.