recursal/Fanatic-Fandom huggingface dataset:
The hotel

The Jefferson Motel (Known as the hotel in Greg's Wild Ride)

The hotel inside has two floors and a large basement.

## History in Greg's Wild Ride

1. This hotel was created when the Hallucination World (that is the world that this hotel appears in) by the mushrooms that Gary Fungo created.
2. Afterwards there comes Travis, afterwards many other people who become Travis' prisoners (including Madd N).
3. Gary Fungo has send his mafmembs to the hotel to secure it from people who try to escape from the hotel or destroy it.
4. Wooz and other people from Triads got into the hotel and took over the Big room with fake things, and Gary Fungo sends the Nerds to take it over for the mafia side again.
5. After few years Carlos, Greg Santo and Wild Swat Team come to the hotel.
6. Afterwards Gary Fungo gets into the hotel himself to stop Carlos, by kidnapping Greg Santo.
7. After Carlos helps Madd N, Gary Fungo decides to take things into his own hands and tries to make Madd N and Carlos go backwards so that they can get killed, and took bodies of Zee and Dboy for the next mushroom making.
8. After Carlos helps Madd N and Wooz, and he (Carlos) finally reaches the mushroom production room with Madd N, Gary Fungo tries his best to take down Madd N and Carlos.
9. After Carlos, Madd N, Wooz and Frank get to Greg Santo, Gary Fungo starts to plant bombs around the hotel afterwards jumping into a hole to escape the explosion.
10. After the hotel explodes and Carlos kills Gary Fungo, the hotel gets in a massive flame, and it doesn't stop to burn until the whole hotel goes down, and at the time of "Greg's Wild Ride (End Credits)" the hotel's basement burned completely.

## Ownership & Residents

* Gary Fungo (an owner of the whole hotel)
* Clowns
* Triads (Owners of the basement's big room with fake things)
* Ballas (Possibly owners/In GTA SA/In Hit 'Em Up.)
* Travis (Owners of the basement's ring room)
* Travis' prisoners (a resident formally)
* Madd N (a resident formally)
* Fungo Mafia (The "security" of the hotel)

## Location

Jefferson, Los Santos, San Andreas - "Real life" motel.

Hallucination World - in Greg's Wild Ride.

## Also see

Jerking Town (another hotel/motel in Greg's Wild Ride.)

## Trivia

* The most used rooms in this hotel in Greg's Wild Ride is the main rooms, as it appears in : "Wild Swat Team and Confusion", "The Fake One", "Killing In The Name" and "Greg's Wild Ride (End Credits)".
* The main rooms are probably the only rooms of this hotel/motel that will appear in other storylines/missions/mission packs than Greg's Wild Ride.
United States Of America

This page is talking about a real life country, click here to go on the Wikipedia page of that country.

## Appearances

* Every mission that has been done by Greg49 is in USA

## States and cities appearing in the GREG49 Universe

### Real States

* California
* Texas
* Louisiana

### Made States

* San Andreas
* State of Liberty

### Made Cities

* Los Santos
* San Fierro
* Las Venturas
* Liberty City

## People living in here

### San Andreas

#### Los Santos

* Greg Santo
* Carlos
* Unnamed Police Mobster
* Mario (died)
* Wild Swat Team (formally/mostly dead)
* Triads (formally/mostly dead)
* Madd N
* Travis (formally/died)
* Gary Fungo (possibly/formally/died)
* Fungo Mafmembs (possibly/formally/died)
* LSPD
* The Vagos
* The Junks
* Rodger (formally)
* The Russian Junk
* Rafael
* Paul
* Leon and Kelly

### California

#### San Francisco

* Martin
* Bernald

### Alabama

* Martin (formally)
* An unknown girl
* Biker Gang
The End Of The Wild Ride

This page has some spoilers about the Greg's Wild Ride, if you don't want them click here to play Greg's Wild Ride first.

This is the 11th mission of Greg's Wild Ride, and also the third of part 4 (The Fungo Mafia)

## Mission Characters

* Carlos
* Greg Santo
* Madd N
* Frank
* Wooz
* Gary Fungo
* Fungo Mafia
* Zee and Dboy (corpse)
* Mario (corpse)

## Places

### Hallucination World

#### The Hotel

* The mushroom production rooms
* The Void

## Deaths

* Fungo Mafia
* Gary Fungo

## Cover Photos

Cover Photo for "The End Of The Wild Ride"
## Achievements

1. I have enough of this - Skip the Greg VS Wooz cutscene.
2. Just for Greg - Let Greg kill all, or most of the mafmembs.
3. You are dead in my book - Kill Gary Fungo.

## Trivia

* This is the third of four missions that have the word "Wild" in the title (The other ones are "Wild Swat Team and Confusion", "The Wild Rescue" and "Greg's Wild Ride (End Credits)")
The Deal

## Mission List

* **I Got Police Coming After Ya!**
* **The Car Stealing Business?**
* **The Funeral**

## Character List

* **Paul**
* **Greg Santo**
* **Russian Mob**
* **The Unnamed Builder Guy**
* **The Police**
* **D**
* **Fred T**
* **The Vagos**

## Places

* **Ganton**
* **Hiding Spot**
* **Downtown Los Santos**
* **Greg's house**
* **Santa Maria Beach**
* **Vinewood Hills**
* **Unity Station**
* **The Docks**
* **Idlewood**
* **Greg's warehouse**
* **The cemetery**
* **Cena E Birra/Fry's Rodeo (pointed out by Greg)**
* **Los Santos Storm Drain**
* **Pay 'N' Spray**
* **Greg's garage**

## Main Storyline

Paul and Greg make a deal after Greg helps Paul get away from the police and locate the one who had send the police after Paul.

## Trivia

* Paul could be from north-east Europe
* "The Deal" storyline is happening 6 years after Greg's Wild Ride (Which happened in year 1999).
* The storyline is about Greg's and Paul's deal, that they made after Greg helped Paul escape from the police.
Killing In The Name

This page has some spoilers about the Greg's Wild Ride, if you don't want them click here to play Greg's Wild Ride first.

The 9th mission from Greg's Wild Ride, and third and the last mission of Part 3 (The Back Tracking).

## Mission Characters

* Carlos
* Greg Santo (mentioned only)
* Frank
* Madd N
* Wooz
* Fungo Mafia
* Invisible Girls (mentioned only)
* Dale (corpse)
* Steve (corpse)
* Jake (corpse)
* James (corpse)
* Gavin (corpse)

## Description

After Frank opens the gate for Carlos, Carlos and Frank need to think of a plan to get to Madd N.

## Cover Photos

A Cover Photo for "Killing In The Name"A second Cover Photo for "Killing In The Name"
## Mission's Gameplay

The mission starts after Frank opens the gate for Carlos, they think of a plan to get to Madd N, after taking some medicine stuff, and getting back to the gate some mafmembs attack the two.

After defeating the mafmembs Carlos and Frank need to get through the hotel while being hunted by mafmembs.

Afterwards Carlos and Frank get into the room with fake things and think of a plan, Carlos gets on the roof and Frank waits for the signal.

Carlos needs to take down every single mafmemb in the room.

After taking down every single mafmemb in the room Carlos gives Frank a signal and tells him how to get to Madd N.

After half an hour or so, Frank finally gets to Madd N and Carlos needs to get to them.

After helping Madd N, Wooz wakes up and asks for help, Carlos asks Frank if he can stay with Wooz, Frank agrees and Madd N and Carlos go forward.

## Achievements

1. I will take two - Take two M4s in the same time.
2. Sniper master - Kill all of the enemies with headshots in the sniper part.
3. Thank you, Now die - Kill or let mafmembs kill Frank.
4. Death's love - Get Wooz's flowers before they disappear (probably not possible without skipping the cutscene before the sniper part)
5. A kick in the balls - kick Madd N in the balls.
6. Run away - Run though the hotel without killing anyone, after the gate opens.

## Trivia

* This is the last mission to be released before Greg's Wild Ride - TCE (The Complete Edition) is released.
Andromeda

Andromeda is one of the **Offical** 8 main antagonists of the series.

He is one of the 8 Acolytes of Power and is also the Arch Enemy of Cameron Vi Britannia.

## Appearance

He has green hair with red eyes while wearing a green jacket with a red shirt underneath.

## Personality

While Cameron thinks like a rational person, Andromeda is the opposite, thinking like a psychopath.

On the surface Andromeda appears to be a compassionate, concerned, and yet endlessly manipulative individual and expert strategist, whose valor, tactics, and honor made him greatly respected by his comrades and subjects.

But when his true personality finally comes to light, as he is shown to be exceptionally power-hungry and somewhat unhinged, and willing to kill anyone, even sacrifice the lives of tens of millions of innocent people, if it furthers his objective of world domination.

His cruelty and manipulations were shown to rival even those of his father.

## Skills & Abilities

Like Cameron, Andromeda is a formidable opponent.

His greatest weapon is his prodigious mind, possessing a genius-level intellect.

Andromeda is capable of devising and executing strategies with incredible speed and precision.

Andromeda is also very charismatic when he want to be.

He has manipulated people and factions with well-spoken speeches and clever deceptions.

## Green Acolyte Powers

Andromeda also had great combat prowess and skill using a Spear, being able to fight off both Cameron and Adam at the same time, and was also able to manipulate mechanical tentacles and cast illusions.

* Appliance Manipulation
	+ Appliance Creation
* Crash!
* Cyberlingualism (if they are also technopaths)
* Download
* Data Manipulation
* Efficacy Manipulation Boost a machine's capacity or speed.
* Electricity Generation/Manipulation
* Electromagnetic Pulse Emission
* Equipment Manipulation
	+ Equipment Creation with attachments.
* Glitching in technology.
* GPS Manipulation
* If mixed with Body Part Substitution or Head Liberation, users use control electronic objects as if they were their own body part.
* Mechanical Constructs
* Mechanical Morphing
* Physical Restoration
* Programming
* Scanning
* Techno-Empathy
* Technological Assimilation
	+ High-Tech Exoskeleton/Power Suit
* Technological Constructs
* Technological Psionics
	+ Technological Mind Control
	+ Technological Telekinesis
	+ Technological Telepathy
	+ Technological Teleportation
* Technological Reincarnation allows user to reincarnate the consciousness into technology. Allowing them to communicate/act through it.
* Technological Possession
	+ Technoportation/Digital Form
	+ Virtual Reality Lordship
* Technological Solidification
* Technology Attacks
* Technology Generation
* Technical Power Replication
* Tool Manipulation
* Trigger computers/appliances or anything with an attachable cord or inserted batteries.
* Upgrade any machines/technology to a greater level than before.
* Technopathy
* Technomagic

## Weapons

* Emerald Pearl
* Spear
* Knife (At certian Times)
The police mobster

# The unnamed police mobster (also known as a crazy-guy-who-shots-at-people-for-no-reason)

## Personality

He is really wild, he sometimes shots everybody he can, he has DYOM IX's enemy police officer's AI, and you can see that he doesn't do a good job.

## Enemies

* Carlos (If player attacks him)
* Greg Santo (if player gets Greg to be shot by him or if player gets in a fight with him, Greg will try to kill him)
* Literally everyone else but the police (you can even get Mario to him and there will be a camera VS pistol fight but instead of Greg VS Mario there would be UNPM VS Mario.)

## Trivia

* The guy is the first enemy in Greg's Wild Ride, and overall the first character (that isn't Carlos) to be created by Greg49.
* He is probably the owner of the truck that spawns in after walking into the red marker that starts the mission.
* This guy has the same model as Fungo Mafia Mafmembs in Greg's Wild Ride and as Lucas in "The Punch In The Gut part 1" and later Martin.
* The guy may be a corrupted police officer, as if you hit him you will get one star wanted level.
* He is probably living on Grove Street.
* He is probably a member of the Fungo Mafia
Zee and Dboy

## Background

Zee and Dboy are from video store in Los Santos. As Wooz says : they are the ones that want the territory for themselves and started the fight.

## Mission Appearances

### Greg's Wild Ride

* Nerds VS Triads (Killed)
* The Wild Rescue ("Corpse")
* The End Of The Wild Ride ("Corpse")

and after Carlos tells them to get out of the bushes they think that Carlos has X-ray.

## Enemies

* Carlos
* Wooz
* Len
* Lin and Kei
* Fungo Mafia
* Gary Fungo
Wild Swat Team And Confusion

This page has some spoilers about the Greg's Wild Ride, if you don't want them click here to play Greg's Wild Ride first.

Wild Swat Team And Confusion (OR "Greg's Wild Swat Team And Confusion" as in game title) is the forth mission of Greg's Wild Ride and the first mission of the part 2 (The Hotel).

## Mission Characters

* Greg Santo
* Carlos
* Frank
* Steve
* Dale
* Gavin
* James
* Jake
* Clowns
* Unnamed Lady

## What happed before?

Probably Greg and Carlos crashed the car and waked up in the universe where Greg is a Swat Team leader and Carlos is a member of that team.

## Deaths

* Big amount of Clowns
* Gavin
* Jake
* James
* Dale (Optional)
* Steve (Optional)
* Unnamed Lady (Optional)

## Description on mission's page

There is non, just this - "The fourth mission from the mission pack "Greg's Wild Ride" and the first mission of the part 2."

## Mission's Gameplay

Greg asking if anyone is readyCarlos being confusedGreg ignoring CarlosCarlos being confused againGreg : Okay Let's GoYou take the pointCarlos being confused again (2)Let's ROLL!Dale's and Steve's introductionCarlos being confused the forth time(N word)Frank's IntroductionCS:GO3 of 8barrier/gate/doors, I don't knowCarlos being confused but accepts itbarrier/gate/doors, opens after killing every single enemyFrank being sarcastic?Find hay objective after killing everyoneGetting the doors open for 5 hours (in game) or 2 and a half minutes (real life)This door doesn't have a code let's find the keyCarlos being annoyedCarlos coming back to the doors after finding the keyAre you going?Carlos being really confusedSad dayA sad day for all Americans, Canadians and of course ItaliansGoddamn being spelt wrongPizza funeralWhatever.
## Achievements

1. Clown Killer - Kill all the clowns by yourself.
2. Hay speedrun - Get all of the hay (weed) in 1 minute and 30 seconds.
3. The bodyguard - Don't let Dale and Steve die.
4. Key searching - Find the key and return to the door in 1 minute.
5. Jerk - Kill Dale and Steve yourself.

## Trivia

* The missions name is saying about the people in the swat team and confusion that Carlos has.
* Dale is on the mission's Cover Photo.
* The Cover Photo for "Very Very Sexy" was really taken from this mission.
* Even though Frank is blind, he is more smart than Dale and Steve.
* Dale and Steve can die but Frank cannot because he needs to "open" the door.
* This mission is continued in "Nerds VS Triads".
* The hay is a codename for "weed".
* This is the only mission from part 2 (The Hotel) to have a cutscene that happens outside.
* This mission is one of four missions from Greg's Wild Ride to have "Wild" in the name (The other ones are "Wild Rescue", "The End Of The Wild Ride" and "Greg's Wild Ride (End Credits)" but is the only one that is not in part 4 (There is one of Wild Swat Team missions called "The Wild Mushrooms" that has the "Wild" in the name but it's a DLC))
* This is the first mission in which Wild Swat Team appears in, although it is the fifth in the timeline. (the first one is Stopping The Gang War)
Greg Santo

## Description

Gregory Santo is a businessman (formally a Leone Crime Family member), he is a friend of Carlos, Madd N and Paul.

## Businesses and places Greg Santo owns.

* Jerking Town (Bought in 1999 after Greg's Wild Ride ends)
* A warehouse (Bought in 2005)
* A house
* A Garage

## Friends/Business Partners

* Carlos
* Madd N
* Frank (Possibly)
* Wooz (Possibly)
* Paul

## Enemies

* Mario
* Wooz (Formally)
* Clone Greg and Clone Carlos
* The Fungo Mafia
* Gary Fungo
* The Vagos
* D
* Fred T
* The Russian Mafia
* Leone Crime Family

## Gallery

Greg Santo in Greg's Wild RideGreg on the Greg's Wild Ride's ThumbnailGreg's carGreg's houseGreg's garageGreg's Warehouse
## Trivia

* The mafmemb that has the same model as Greg is seen in The Punch In The Gut in the first part in the mission titled Boat Escape.
Now That's What I Call Weird

This page has some spoilers about the Greg's Wild Ride, if you don't want them click here to play Greg's Wild Ride first.

    Now That's What I Call Weird is a second Greg's Wild Ride mission and it's the first one to have :

* Cutscenes
* Color text

The Wild Mushrooms mission from Wild Swat Team happens in the same time this mission happens.

# Now That's What I Call Weird (Original)

## Mission Characters

* Greg Santo (Deuteragonist)
* Carlos (Protagonist)
* Burger Boys (x5)
* Mario
* Clone Greg and Clone Carlos (Clone Carlos x2 and Clone Greg x3)

## Deaths

* Burger Boys (x5)
* Greg Clones (x2)
* Mario
* Clone Carlos
* Clone Carlos and Clone Greg

## Description on Mission's page

there is non - just this - "This is the second mission of "Greg's Wild Ride" storyline."

## Cover Photos

Unused second Cover Photo for "Now That's What I Call Weird"Now That's What I Call Weird - Cover Photo (with "Beta" Carlos)

# Now That's What I Call Weird (2.0)

A version of Now That's What I Call Weird released with Greg's Wild Ride - TCE (The Complete Edition)

## "Bug" Fixes

* The boat bug is fixed with making the boat not movable and making it not drivable.

## Changed Features

* Changed health of : Carlos, Clone Carlos, Mario and Clone Greg.

## Achievements

1. Sleeping with fishes - Kill all Burger Boys, two Greg Clones, Mario and a Carlos Clone by drowning them.
2. That's my bad - Kill the real Greg.
3. Friendly fire! - Get killed by the real Greg.
4. I am gonna do nothing - Let Greg kill Carlos clones, and a Greg Clone.

## Gameplay

Greg telling Carlos to eat some mushrooms with himThe upper left corner text 2The upper left corner text 3Greg and Carlos eating mushroomsGreg and Carlos about to vomit after eating mushroomsCarlos waking upCarlos VS The Burger BoysMario's text after killing Burger BoysKilling MarioClone CarlosWho is the real Carlos?Conversation between Greg and Carlos after killing the Clone CarlosGet the sexy mushrooms after killing Clone Greg and Clone CarlosTo be among the stars and continuedMission Passed
## Trivia and help

* To get Burger Boys and Clone Gregs killed easily, you just need to go on a police boat and let them drown themselves.
* Killing Mario is easy as long as you are fast, you need to go and attack him with a fire extinguisher, spray it, until he dies or make him go to the water.
* Killing clone Carlos is easy you just need to let him spray Greg (so that Greg wouldn't attack you) and then make Greg fall off a building behind the wall, so that he cannot make it harder to make Clone Carlos go to the water and drown,.
* If you get to the boat's steering wheel, you will be stuck in it for ever, so better don't do that.
* Even if you manage to get weapons before going into red marker on the start, your weapons will disappear after waking up.
* This mission is the only mission from Greg's Wild Ride that has a boat, has easy access to water and has 3 types of enemies (Clones, Burger Boys, Mario (Mafia)).
Fighting for Doors

This page has some spoilers about the Greg's Wild Ride, if you don't want them click here to play Greg's Wild Ride first.

Fighting For Doors is the sixth mission in Greg's Wild Ride and the third (and last) mission from part 2 (The Hotel)

## Mission Characters

* Carlos
* Travis
* Madd N
* Watchers and Fighters
* Greg Santo (Mentioned Only)

## What happened before?

Travis started to imprison people who pass the ring room.

Madd N ate some mushrooms and got intro the Hallucination World few years ago and got imprisoned by Travis.

## Deaths

* Fighters (7x)
* Travis

## Description

After dealing with Nerds, Carlos goes onwards to saving his friend, Greg Santo, and is stopped by Travis and needs to fight his way to cross the doors.

## Cover Photos

Second Cover Photo for Fighting For DoorsFirst Cover Photo for Fighting For Doors
## Mission's Gameplay

After Carlos gets through the doors he tries to go through the next doors but is stopped by Travis who tells him that he cannot go without a pass and says that to get a pass he needs to fight.

Afterwards there are 6 rounds.

Afterwards there is a scene with Madd N looking at the window (that is probably fake) and trying to motivate himself.

In the meantime Carlos' last enemy on the boxing ring is Travis who points M4 at Carlos and Carlos gets confused because before Travis said that weapons are illegal in the ring room, then Madd N steps in and sides with Carlos while they try to defeat Travis.

After defeating Travis Madd N and Carlos had a conversation, Madd N asks Carlos if he wants him to sign something for him, Carlos wants to but then remembers that he needs to go quickly save Greg and Madd N says that he will help him and then Carlos is supposed to get his gun back and the mission ends.

## Achievements

1. The worst - Get killed by the first enemy.
2. The best - Kill everyone without being touched.
3. G-Man? - There is a guy in blue suit somewhere, find him to get this achievement.
4. That's the way that you do it - Kill Travis without being shoot by him.
5. The bad guy - Kill Madd N.

## Trivia

* This is the only boxing mission in Greg's Wild Ride.
* This is the only mission that doesn't have any pickups/collectables from part 2 (The Hotel) of Greg's Wild Ride.
* This is the only mission in part 2 (The Hotel) of Greg's Wild Ride to be made in September.
* This is the last mission that was released before Greg's Wild Ride - TCE (The Complete Edition) was announced.
Greg49U Wiki

**Welcome to the Greg49U Wiki!**
**Wiki about things that Greg49 and his brother (Frank201428) make, such as characters, storylines and missions, this wiki also has information about background of the characters and other things like cars.**

Some of the stories have some characters from *GTA* (for example : Salvatore Leone (*Salvatore Leone on GTA WIKI*)), but all other characters are created by GREG49 or Frank201428.
Assault

This page has some spoilers about the Greg's Wild Ride, if you don't want them click here to play Greg's Wild Ride first.

The 7th mission of Greg's Wild Ride and the first mission of part 3 (The Back Tracking)

## Mission Characters

* Carlos
* Greg Santo (mentioned only)
* Madd N
* The Police
* Sheriff
* Gary Fungo (Dressed up as Wooz)

## Deaths

* The Police (Many of them)
* Sheriff

## Description

After taking care of Travis, Carlos and Madd N, go forward to finding Greg, after they step into the next room, they have to fight with some officers

## Mission's Gameplay

After getting through the doors Carlos and Madd N get attacked by some Police Officers.

After taking down all of them there are some snipers.

After taking them down there is Sheriff that wants to kill Madd N and Carlos with a rocket launcher but "Wooz" kills him "saving the day".

Afterwards Madd N and Carlos talk to "Wooz" (who seems weird and Carlos doesn't really trust him) and "Wooz" says that this is not the way and they are all about to go backwards but that will be continued in "The Fake One"

## Achievements

1. A cop killer - Kill all the cops by yourself.
2. Madd Cop - Let Madd N kill all the cops.
3. A true biker - Don't fall of a bike but be on it all the time.

## Trivia

* The mission has the least amount of objectives in Part 3 (The Back Tracking)
* This is the first mission where Gary Fungo appears in.
Very Very Sexy

This page has some spoilers about the Greg's Wild Ride, if you don't want them click here to play Greg's Wild Ride first.

    Very Very Sexy is the third mission in Greg's Wild Ride and the last in Part 1 (Intro)

# Very Very Sexy (Original)

## Mission Characters

* Greg Santo
* Carlos
* Invisible Girls

## What happened after "Now That's What I Call Weird" and before "Very Very Sexy"?

Greg and Carlos probably ate sexy mushrooms that they got in "Now That's What I Call Weird" and again waked up afterwards.

## Places

### Hallucination World

* The mountain
* Arena

## Deaths

* Invisible Girls (x6-7)
* Greg Santo (Possibly/afterwards alive)
* Carlos (Possibly/afterwards alive)

## Description on mission's page

*The last mission for the part 1 of "Greg's Wild Ride" storyline.*

## Cover Photos

The Cover Photo of "Very Very Sexy"Second Cover Photo of "Very Very Sexy"

# Very Very Sexy (2.0)

A version released with Greg's Wild Ride - TCE (The Complete Edition).

## "Bug" Fixes

* The visible Invisible Girls are now invisible.

## Changed features

* The small red marker is now shown on the map.

## Achievements

1. Wild beating up - Get killed by the Invisible Girls (In the part where you have to run away from them)
2. Eagle eye - Kill a Invisible Girl (who is in the car) by shooting her in the head while being on the opposite of the arena.
3. Shooting Practice - Kill most of the Invisible Girls with a rifle.
4. Running the bitch over - Kill all or almost all of the Invisible Girls with a car.
5. Getting in - Get in the car of one of the Invisible Girls and killing her afterwards (by pressing space)

## Gameplay

Greg's confusionGreg Santo asking Carlos for helpGreg falling off a mountainCarlos saying that he is not a pervert after the Invisible Girl confronts himCarlos running away from Invisible GirlsCarlos about to jump off a mountainFricking FruckSpawning in ArenaKilling Invisible Girls with a rifleOn a mountain againYeas (The new word made with mixing "Yeah" with "Yes")We are free?The moment where Carlos and Greg couldn't stop the self driving car"I don't think" (Greg Santo)What The Hell?Let's fly to Jerking TownCarlos being a nerdMission Completion
## Trivia

* The Invisible Girls are the reference to the female assassins (also know as female Black Ops) from Half-Life 1, which could turn invisible as well.
* The red marker in this mission is the smallest red marker Greg49 ever made and is hard to see it.
* First Invisible Girls are not killable but afterwards on the arena they can be killed by driving them over or shooting at their heads while they are in the cars.
* You cannot win if there is no cars left.
* The cars Invisible Girls use are the same as the woman's from "The Punch In The Gut part 1".
* Greg and Carlos probably died in this mission after jumping/driving off a mountain.
* Like many of the missions, this mission had a second Cover Photo, but unfortunately it wasn't looking good, so Greg49 deleted it.
* The mission's name is a little bit misleading.
Protagonists

## This Page has all of the protagonist of the missions, mission packs, storylines and DLCs.

**- *Carlos (CaJ)* - Carlos is a protagonist of Greg's Wild Ride where he and Greg go through the hallucinations.**

- *The Wild Swat Team* **- Steve, Jake, James and Gavin are the protagonists of the Wild Swat Team. (Although Frank may be the real protagonist)**

**- *Paul* - Paul is a mute guy and he is a protagonist of "The Deal".**

**- *Martin* - Martin is a guy from Alabama that somehow got on a boat to San Francisco after being shot in the head, he is a protagonist of The Punch In The Gut storyline, and he has a bad day... or a year if I have to be honest.**

**- *Patrick* - A mute protagonist of "GTA ONLINE - GTA DYOM", he is a DYOM version of the GTA ONLINE protagonist.**

**- *The Truth* - A character from Grand Theft Auto San Andreas, he is a protagonist in the mission "*Babysitting CJ (Save CJ)"* where he needs move fast before CJ dies, he also needs to do other things like - killing Sweet while CJ is asleep and getting CJ home while having 4-5 wanted level stars. (for CJ and Truth in Greg49's Universe click here for CJ or here for Truth)**
Jake, James and Gavin

# Jake

## Description

The protagonist of "Killing the protest" mission, he prefers to be alone with his thoughts, he loves to think about weird things.

## Friends/Teammates

* Frank
* Dale
* Steve
* Gavin
* James
* Rafael
* Rodger (Possibly)

## Enemies

* The Vagos
* The Junks
* The Clown
* The Fungo Mafia
* Andrea
* Gary Fungo
* James (Possibly)

# James

## Mission Appearances

### Greg's Wild Ride

* Wild Swat Team And Confusion (killed)
* The Fake One (Corpse)
* Killing In The Name (Corpse)
* Greg's Wild Ride (End Credits) (Corpse)

#### Wild Swat Team

* Stopping The Gang War
* Killing The Protest
* Lonely Avenue (Protagonist)
* The Wild Mushrooms

## Description

James - The protagonist of "The Lonely Avenue", he is more normal than the others from the Wild Swat Team, but he also has flaws like - he hates being told what to do, and prefers to be the one in charge.

## Friends/Teammates

* Frank
* Dale
* Steve
* Gavin
* James
* Rafael (Possibly)

## Enemies

* The Vagos
* The Junks
* The Russian Junk
* Rodger
* The Fungo Mafia
* Andrea
* Gary Fungo

# Gavin

## Mission Appearances

### Greg's Wild Ride

* Wild Swat Team And Confusion (killed)
* The Fake One (Corpse)
* Killing In The Name (Corpse)
* Greg's Wild Ride (End Credits) (Corpse)

#### Wild Swat Team

* Stopping The Gang War (Protagonist)
* Killing The Protest
* Lonely Avenue
* The Wild Mushrooms

## Description

The protagonist of "Stopping the Gang War" mission, he is more a chinese guy than a real American guy, when he was a child he was fascinated about chinese couture (he still is).

## Friends/Teammates

* Frank
* Dale
* Steve
* Gavin
* James
* Rafael
* Rodger (Possibly)

## Enemies

* The Vagos
* The Junks
* The Hitman
* The Fungo Mafia
* Andrea
* Gary Fungo
Hroar Smiður

Grand Maitre forgeron Hroar Smiður

## Affiliation

bannière du clan ferforg

Hroar Smiður était un aventurier intrépide, un homme dont la vie entière était consacrée à l'exploration des coins les plus reculés d'Eldrathar. Ses objectifs et sa destination demeuraient discrets pour certains. Il ne désirait qu'emporter les nains les plus fidèles pour un voyage vers des terres nouvelles. Les aventuriers étaient en route pour trouver le plus haut sommet du continent. Les légendes du continent racontent que les montagnes les plus colossales regorgeaient de ressources minières, les plus rares étant enfouies dans les profondeurs sombres des rochers massifs.

Ce n'est que lors de ce voyage que Hroar aperçut au loin une montagne capable de cacher le soleil. Il ressentit que c'était le pic parfait. Il entreprit sa marche avec le reste de ses compagnons. Arrivé au sommet, il raconte avoir vu l'ensemble du continent, se sentant puissant, Eldrathar à portée de main. Cependant, cela n'était que rêves et espoirs pour un seigneur nain. Sur ce sommet, il découvrit un gisement de fer, oxydé mais sa couleur bronzée brillait sous les rayons du soleil. Il nomma ainsi ces chaînes de montagnes Ferforg. Il s'agissait de deux grandes chaînes, l'une plus grande que l'autre. Placé sur le pâturage situé entre ces deux chaînes, on a l'impression que la montagne a été divisée en deux. Certains villageois natifs racontent qu'il s'agit du dieu de la guerre, Felgrum, ayant déchaîné toute sa colère sur Canor, le dieu de la magie.

Le clan Ferforg ne fut donc fondé qu'après l'installation des premiers mineurs nains dans la région. De longues années de travail acharné, sans répit, ont permis la création de vastes galeries creusées profondément sous la roche. Les ressources minérales abondaient, et les nains se sentaient parfaitement à l'aise, entourés de minéraux de toutes sortes. Plusieurs seigneurs de guerre sollicitèrent les talents du grand maître forgeron Hroar Smiður pour créer des armes et des armures de qualité exceptionnelle.
Leo Academy of Arts

The **Leo Academy of Arts** is an art museum that was built by King Leonardo for the people of Puffy Town in the episode Monsterpiece On The Loose.

## Description

The Leo Academy of Arts is a spacious facility with a marble facade which features a neo-classical look, similar to the real-world Smithsonian American Art Museum. The building itself features many Greek-style columns both in the interior and exterior, though it appears to be actually supported by steel girders. The interior is well-lit, with a pinkish tinge to the walls and ceiling and a warm yellow tiled floor. It is not clear how many distinct rooms exist in the building, but most of the events that take place inside it are in the lobby and the main exhibit room. There is a separate room that is used to display King Leonardo's painting.

## King Leonardo's painting

After becoming fed up with the alien art that is displayed in the museum, King Leonardo directs the visitors' attention to his own large painting which is initially hidden behind a curtain and sitting in a separate exhibition room. While much larger than most of the other paintings, it features particularly shabby technique and craftsmanship, with several parts of the canvas left unpainted or only partially covered around the edges. The painting is meant to depict Usapia and features seven recurring characters from the show, though all of them are severely distorted and some are discolored:

* King Leonardo - in the middle and his hair looks more red.
* Milly - in the upper right with a much larger head in proportion to her body.
* Tommy - in the top left depicted with a more pronounced beak and his tongue sticking out.
* Chief Gordy - to the left depicted with light blue hair and his gun out.
* Manny - to the right with the colors of his shirt and overalls inverted.
* Mayor Bay Brittleton - to the lower left being chased by a sheep.
* Leeko - to the lower right depicted as "all lumpy".

Additional elements of the painting include Castle Leonardo in the upper-left with an "impressionistic" red sun above it. The remaining landscape is heavily distorted.

## List of famous paintings on display

**Warning: The following section contains official content that may not be suitable for younger viewers.**

The following is a list of every famous painting that is displayed in the Leo Academy of Arts in order of appearance. It should be noted that many of the paintings were changed somewhat from their original appearances (even before Splash Painter vandalizes them). It should also be noted that this list may be incomplete, as several other paintings feature in the episode which are either too small to distinguish clearly, may be original illustrations, or both:
Mcreator Iriscom@ Wiki

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## Самые новые гайды

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San Francisco

This page is about a city that exists in the real world, click here to view the Wikipedia page.

## Places

### The Punch In The Gut

#### The Punch In The Gut part 1

* The Mafia Ship
* Bernald's house
* Warehouse
* Wang Cars

## Shown people who live in San Francisco

* Bernald
* Martin (Probably)

## Trivia

* San Francisco is the first real town to appear in Greg49's missions, and overall the second to be named after "Los Santos"

## Other links

* San Fierro (A Grand Theft Auto San Andreas town based on San Francisco)
* Golden Gate Bridge
* Gant Bridge (A Grand Theft Auto San Andreas Bridge based on Golden Gate Bridge)
Ancient Spirits of Good

The **Ancient Spirits of Good** were good spirits that Mumm-Rana called upon in order to transform herself into Mumm-Rana, the Ever-Good.

Mumm-Rana would transform by the making following the request: ***"Ancient Spirits of Goodness, Transform this gentle form, to Mumm-Rana, the Ever Good".***

However, Mumm-Rana is not the only person to call on their power.

The wizard Brodo from "The Astral Prison" invoked their power to transport Lion-O out of the Astral Plane.

This is the first time they are referenced.

## The Four Statues

There are four anthropomorphic statues that seem to correspond to the Ancient Spirits of Good:

* Eagle

* Bear

* Goat

* Crane
Greg's car

# Greg's car (the red banshee with yellow stripe in the middle)

## Description and appearances

Greg's car is a red banshee with the yellow stripe in the middle, we first see it in Greg's Wild Ride, in mission "Get the MUSHROOMS" where it's on Jerking Town's rooftop and Carlos (player) needs to get into it.

The car appears in the second mission called "Now That's What I Call Weird" but does nothing but stay parked.

The car also appears in "The Deal" at Greg's house in the mission "I got police coming after ya!" and is used by Greg in the final cutscene where he drives away from Paul.

The car appears in the 3-part mission "The Funeral" in part 2 and 3 : In part 2 Greg drives it as he and Paul are escaping from the Vagos, and it appears to be slow in that mission and in part 3 after fighting with the Vagos, Greg and Paul search for that car, then Greg tells Paul to take the car to Pay 'N' Spray, if player damages the car the mission will fail, after taking the car to Greg's garage Paul gets a phone call from a man that wants Paul to go talk to him in the FBI building.

## Mission Appearances

### Greg's Wild Ride

* Get the MUSHROOMS
* Now That's What I Call Weird
* The End Of The Wild Ride
* Greg's Wild Ride (End Credits)

### The Deal

* I got police coming after ya!
* The Funeral

## Trivia

* There are 2 other Banshees in "Get the MUSHROOMS" mission, they are parked in the Police Parking Lot (although they are other colors)
* When seeing this car in "Get the MUSHROOMS" it appears to have open hood for some reason.
* When driving that car in "Get the MUSHROOMS" it appears to be a lot faster than in "The Funeral part 2".
* In mission "Now That's What I Call Weird" at the beginning, the car is parked side ways on the **I I** parking space.
* In the mission "I got police coming after ya!" you can block that car by placing a car in the way of Greg, so that Greg can't drive away but it doesn't really change anything (though if you use the Dumper it can destroy it but that would fail the mission.
What are Cover Photos?

A cover Photo is the photo on the cover of one mission for example :

1. Play the mission but first make the player have a camera to take photos with.
2. Do another mission where you put some actors in the animations that show the scene from the mission you are doing the cover photo for.

### Is it okay to make photo covers for the mission but make them fake?

No, that's not okay, because that is called "faking" and that is not good for you.

## What is the difference between Cover Photos and Thumbnails

Cover Photos are photos without editing them while Thumbnails are more like Cover Photos but edited.
Mario

## Background

Mario is a photographer, he was probably a member of the Fungo Mafia.

## Personality

Mario seems like he likes taking photos, in the second mission of Greg's Wild Ride, he (or actually a hallucination) says that he wants to see Carlos' butthole.

## Enemies

* Carlos
* Greg Santo
* Fungo Mafia (Possibly)
* Gary Fungo (Possibly)

## Gallery

Mario in "Now That's What I Call Weird"Mario's dead body.Mario in "Get the MUSHROOMS" next to the pink bansheeMario's corpse in "The Wild Rescue" and in "The End Of The Wild Ride"
## Trivia

* It's obvious that he is a reference to character named Mario from Super Mario games.
* In the first mission he is a lot easy to kill than in the second one (because of him having a camera in the first mission and him having an assault rife)
* He was the easiest and the hardest enemy (that needs to be killed) until "Nerds VS Triads" came out (now the hardest enemy can be Len and the easiest are Zee and Dboy).
* Carlos's girl voice in his head seems to be interested in Mario as it says "Oh yeah, I want to see his thing".
* He can get into the fight with the unnamed police mobster.
* He is the first enemy to have kill objective in Greg's Wild Ride, and is the first must-kill enemy that Greg49 created.
Cena E Birra/Fry's Rodeo

## Description

Cena E Birra (Italian for "Dinner and Beer") or rather Fry's Rodeo (The name after 2020s) is Greg Santo's favorite restaurant, it's pointed out by him in The Funeral - Part 2.

## Mission Appearances

### Greg's Wild Ride

* The End Of The Wild Ride (Carlos is teleported to it's doors after the mission ends.)
* Greg's Wild Ride (End Credits) (Greg parts ways with Madd N and Carlos after leaving Cena E Birra)

### The Deal

* The Funeral - Part 2 (Pointed out by Greg Santo)

### The MOTW missions

* Love story about Kelly and Leon (Leon takes Kelly to Fry's Rodeo for a romantic dinner)

## Trivia

* This restaurant is the first restaurant to be named in Greg49's missions.
* The restaurant changed names between 2005 and 2023.
République de Derlud

Drapeau de la république de Derlud

La République de Derlud est une nation durable d'Eldrathar, fondée après la victoire de la République dissidente de Harnum contre l'Empire de Kenthar. Son histoire est étroitement liée à Harnum, car elle a été créée par les dissidents qui ont participé à la fondation d'Harnum.

## Fondation

La République de Derlud a été fondée en AN 864 éon, après la victoire de Harnum contre Kenthar. Les dissidents d'Harnum qui ont contribué à cette victoire ont décidé de créer leur propre nation avec un gouvernement républicain similaire.

## Relations avec Harnum

Initialement, les relations entre Harnum et Derlud étaient amicales, car elles partageaient des idéaux politiques similaires. Cependant, au fil des ans, des tensions ont émergé en raison de conflits territoriaux et de désaccords sur la direction à prendre.

## Expansion territoriale

Au cours des décennies suivantes, la République de Derlud a entrepris une série de campagnes d'expansion territoriale pour accroître son influence. Cela l'a amenée à entrer en conflit avec d'autres nations d'Eldrathar, notamment la Confédération magique d'Orinthia et le Royaume de Kenthar.

## Retour à l'isolationnisme

Vers l'an 1000 éon, la République de Derlud a fait face à une pression croissante de la part de la Confédération magique d'Orinthia, qui a cherché à stopper l'expansion de Derlud. Pour éviter un conflit à grande échelle, Derlud a choisi de se retirer de nombreux territoires conquis et de revenir à une politique d'isolationnisme.

## Présence actuelle

À l'époque actuelle en l'an 1151 éon, la République de Derlud existe toujours sur Eldrathar, bien qu'elle ait considérablement réduit sa taille et sa puissance par rapport à son apogée. Elle reste un acteur politique, mais ses ambitions expansionnistes ont été mises en veilleuse.
Delira Engelheort

Première Impératice du Chaos

## Biographie

Il était une fois, dans le vaste royaume d'Eldrathar, une époque où le tumulte des siècles passés laissa place à une nouvelle ère de prospérité et de pouvoir. Plus d'un siècle après que Maxwyn EngelHeort eut fondé l'empire de Kenthar, une figure éminente émergea pour façonner le destin de ce monde enchanteur. Cette figure, c'était l'impératrice Derila EngelHeort, une héritière de sang mêlé entre humains et anciens elfes, dont la puissance magique défiait toute mesure.

Dès sa naissance, il était évident que Derila portait en elle les marques du chaos, une magie puissante et imprévisible héritée des elfes ancestraux. Le palais impérial devint alors son foyer, entouré de mages expérimentés qui veillaient sur elle avec un mélange de crainte et de respect. Ces mages cherchaient à contenir le flot tumultueux de sa magie, la guidant doucement pour qu'elle puisse maîtriser ce pouvoir dévastateur.

Son enfance fut bercée par les murmures des anciens contes, où les héros triomphaient des ténèbres et où la magie était le souffle même de la vie. Les jardins du palais devinrent son royaume d'exploration, où elle découvrit l'éclat des fleurs enchantées et la douce mélodie des rivières mystiques. Derila grandit dans un monde où la magie n'était pas seulement un don, mais une force qui coulait dans les veines de chaque être.

Pourtant, les ombres du destin se faisaient sentir. Les intrigues au sein du conseil impérial s'intensifièrent, les factions se divisaient entre ceux qui soutenaient Derila et ceux qui privilégiaient sa sœur aînée pour l'ascension au pouvoir. Le palais était le théâtre de débats enflammés, avec des conseillers prêts à décider de l'avenir de l'empire.

L'épreuve la plus difficile arriva lorsque la république dissidente de Harnum déclara la guerre à l'empire. Les tambours de la bataille résonnèrent, et Derila se retrouva aux côtés de ses troupes, armée du pouvoir destructeur du chaos. Les éclairs déchirants et les boucliers protecteurs s'entremêlèrent dans une danse spectaculaire, marquant le début du triomphe de l'empire.

Chaque victoire renforçait le nom de Derila EngelHeort, créant un écho qui oscillait entre admiration et crainte. Ses exploits magiques devinrent des légendes, et son nom fut inscrit en lettres d'or dans les récits historiques. La guerre prit fin avec la défaite partielle de Harnum, laissant des fissures dans la république dissidente, mais celle-ci ne fut jamais complètement anéantie.

Ainsi, un nouveau chapitre de l'histoire s'entrouvrit. Derila EngelHeort, descendante de Maxwyn, la première impératrice du chaos, régna avec une magie éblouissante qui n'était surpassée que par sa volonté inébranlable. Les années passèrent, et tandis que les histoires médiévales perduraient, l'empire s'épanouit, porté par les pouvoirs incommensurables et la détermination d'une impératrice destinée à marquer l'histoire d'Eldrathar.
Wiki Eldrathar

**Bienvenue sur le Wiki Eldrathar !**
Bienvenue dans le Fandom d'Eldrathar, un univers fantasy médiéval où la magie et les intrigues se mêlent pour créer des récits captivants. Explorez un monde riche en cultures et en paysages, des montagnes majestueuses aux cités fortifiées. Plongez dans les récits épiques de royaumes en guerre, d'alliances fragiles et de destins entremêlés. Rejoignez notre communauté pour discuter de cette terre envoûtante, partager vos théories et votre créativité à travers des fanarts et des discussions animées.

## Articles importants

Maxwyn EngelheortEmpire de Kenthar

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Séparatistes de Grilshur

drapeau des séparatistes de grilshur

Au cœur de l'ancien royaume de Gléonélis, un mouvement séparatiste a émergé dans les sombres heures qui ont suivi la tragédie qui a frappé le royaume de Kenthar. Les membres du peuple de Gléonélis, naguère unis sous la bannière du roi, ont commencé à nourrir de sombres soupçons quant à la véritable nature des événements. Les ombres de la trahison planaient sur la couronne, et les doutes se propageaient comme un feu incontrôlable.

Le climat de méfiance grandissant a rapidement mené à des actes de désertion. Les Gléonéliens, soucieux de ne pas être étiquetés comme des complices de l'horrible tragédie, ont choisi de rompre leurs liens avec la couronne. Au cœur de ce tumulte, le peuple opprimé de Gléonélis a finalement laissé éclater sa colère.

La révolte a éclaté dans la capitale, avec des citoyens désespérés marchant sur les rues pavées, clamant leur droit à la vérité et à la justice. Les gardes royaux, fidèles à la couronne de Gléonélis, ont dû se dresser contre leurs propres concitoyens pour protéger l'intégrité de la monarchie.

Bien que la prise de pouvoir ait échoué ce jour-là, les séparatistes de Gléonélis se sont repliés vers les régions méridionales de leur royaume, où ils ont gagné le soutien de villes qui partageaient leurs convictions séparatistes. Là-bas, ils ont érigé leurs bannières, jurant de continuer leur lutte pour la vérité et leur indépendance. L'ombre de la trahison continue de planer sur Gléonélis, et les séparatistes sont prêts à tout pour révéler la vérité derrière la tragédie qui a déchiré leur nation autrefois unie.