recursal/Fanatic-Fandom huggingface dataset:
Shops

Shops are buildings within a Settlement that function as locations for the Player to sell goods to in exchange for currency.

Each Settlement will start off with a Farmer’s Market and a Hardware Store. Every 50k population, the Settlement will add another random shop also based on Settlement type.

Each Shop will select 8 Products from their lists below that will be sold to the Shop based on its type. 1 Product will be considered Demanded (Priced at 125% base price) 3 normal at 100%, while others are considered Under Demanded (Priced at 80% base price)

## Supply and Demand

To simulate a Supply/Demand Market for the Player, each Shop will list each good in their inventory with the amount they require as well as the amount they will purchase the good upon consuming the good every cycle.

This amount required by the Shop is determined based on the population and the monthly production of the good using the following equation:

**Demand** = shopModifier + ceil(0.05 \* ceil(population / 50000) \* (30 / timeToProduce) \* producedAmount \* tierValue \* difficulty)

The following table displays the value for tierValue; a number determined by the tier of the settlement.

**Tier Values:**

* Tier 0: 6
* Tier 1: 6
* Tier 2: 3
* Tier 3: 3
* Tier 4: 3

Some higher tier Shops also impose an additional -1 on demand to keep their demand low. (Prototype Showroom, Home Goods, Book Store, Liquor Store).

Demand can never be zero.

Based on the amount of goods the Player supplies the Shop, a good will have one of three states:

* Fully Demanded - No Goods were supplied
* Partial Supplied - Some Goods were supplied
* Completely Supplied - All Goods were supplied

This state should be represented by a Bar under or to the side of the good.

If there the Player provides more Products than the Shop demanding, the Shop will store the Product in its infinite storage and consume it when it is needed. If a Shop stores the item instead of consuming it, the Player will not receive the value of the good until it is consumed.

At one point a Settlement may want to send a good to a Shop whether it was crafted in the same Settlement or by trading with another Settlement. If this happens in parallel with a Player has sending that same good to the same shop, the Player’s Good will be consumed first.

Keeping a Settlement supplied with goods that the can consume will help the Settlement Prosper and Grow, otherwise the Settlement will stagnate or even shrink.

A Shop is considered supplied when at least 1 Product is sold within the last cycle (15 days)
Cheats

Important: cheats disable the possibility to win the game. You will not get a score if you use any of these!

## How to input a cheat

To enter a cheat, do the following steps:

1. Enter a game.
2. When in-game hit the [ Ctrl + Backspace ] keys to open the command console.
3. Ensure your cursor is in the command line.
4. Enter the cheat (cheats will appear in the yellow text above the command line).
5. Press the [ Enter ] key.
Wood

Wood is a Raw Resource that is gathered directly from map's Trees. Wood is mostly used as a base component for most Furniture Factory's and Papermill's production lines.

## Production

**Gatherer**: Lumber yard

**Recipe Input**:

* Place Harvester near trees

**Recipe Output**:

* 1 unit of Wood

**Production Time**:

* 7.5 days

## Sold at

**Desired Destination**: Hardware Store

Price: $521.63

## Used In

Wood is currently used for:

* Wooden Barrels with Steel in the Furniture Factory
* Furniture Base in the Furniture Factory
* Office Furniture in the Furniture Factory
* Plastic Furniture in the Furniture Factory
* Deluxe Books with Paper and Leather in the Papermill
* Cardboard with Water in the Papermill
* Paper with Water in the Papermill
Apples

Apples are a Raw Resource that is gathered from a Orchard field. Apples are mostly used as a complementary component for players investing in the food industry. It can be used to make Apple Pie in Food Factory for Dough-based strategies. It can also be used to create Cider in the Distillery to compliment Beer, Wine, and Brandy. Finally it can be a late game item Candied Apples at a Preservation Factory.

## Production

**Farm**: Orchard

**Recipe Input**:

* 1 unit of Water

**Recipe Output**:

* 1 unit of Apples

**Production Time**:

* 20 days

## Sold at

**Desired Destination**: Farmer's Market

Price: $2,377.81

## Used In

Apples are currently used for:

* Cider with Water and Bottles in the Distillery
* Apple Pie with Dough in the Food Factory
* Apple Smoothie with Milk and Cartons in the Food Factory
* Candied Apples with Sugar and Cartons in the Preservation Factory
Berries

Berries are a Raw Resource produced by the Plantation that can be used only in making Dye, a Component used for making a major Component Fabric which is used widely in the Textile Factory.

## Production

**Gatherer**: Plantation

**Recipe Input**:

* 1 unit of Water

**Recipe Output**:

* 1 unit of Berries

**Production Time**:

* 17.5 days

## Sold at

**Desired Destination**: Farmer's Market

Price: $521.63

## Used In

Berries are currently used for:

* Dye with Water in Textile Factory
Milk

Milk is a Raw Resource that is gathered from a Livestock Farm field when it produces a Cow, that also produces a 1 unit of Leather and 1 unit of Meat. You will need to work out where to use those Raw Resources.

You can use Milk to produce the component Cheese which can be used to create Pizza which is a high profit. Milk is also used to make Apple Smoothies and Chocolate Bars which isn't as high a profit margin as Pizza but are still pretty high for your excessive Milk.

## Production

**Farm**: Orchard

**Recipe Input**:

* 2 unit of Wheat
* 1 unit of Water

**Recipe Output**:

* 1 unit of Milk
* 1 Unit of Leather
* 1 Unit of Meat

**Production Time**:

* 15 days

## Sold at

**Desired Destination**: Farmer's Market

Price: $4,943.12

## Used In

Milk is currently used for:

* Cheese with Water in the Food Factory
* Apple Smoothie with Apples and Cartons in Food Factory
* Chocolate Bar with Cocoa and Paper in the Food Factory
Glass

Glass is one of the major Components produced by the Glassworks and Smelter and that is used in several recipes, mostly in Bottles linked recipes.

## Production

**Factory**: Glassworks and Smelter

**Recipe Input**:

* 3 units of Sand

**Recipe Output**:

* 1 unit of Glass

**Production Time**:

* 12.5 days

## Sold at

**Desired Destination**: Construction Goods

Price: $18,778.71

## Used In

Glass is currently used for:

* Bottles in the Glassworks and Smelter
* Glassware in the Glassworks and Smelter
* Glass Furniture with Furniture Base in the Glassworks and Smelter
* Diodes with Steel in the Electronics Factory
Rise of Industry Wiki/Section 4

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Sand

Sand is a Raw Resource that is gathered directly from map's shoreline. Since Sand is required to make Glass and in turn used to make Bottles, it is an essential Raw Resource for late game products such a Brandy, Barley Whiskey, Cider, and Chocolate Liquor. The Glass is also used in Diodes in the Electronics Factory which has some recipes that use them as well.

## Production

**Gatherer**: Sand Collector

**Recipe Input**:

* Place a Harvester near a coast

**Recipe Output**:

* 1 unit of Sand

**Production Time**:

* 7.5 days

## Sold at

**Desired Destination**: Construction Goods

Price: $521.63

## Used In

Sand is currently used for:

* Glass in the Glassworks and Smelter
* Ceramic in the Glassworks and Smelter
* Chemicals with Crude Oil in the Petrochemical Plant
Logistic System

## Logistics Network

Logistical Networks are the method of which mass amounts of goods are moved from one point on the map to another. When you want to create a Logistical Network you can move Products from one Depot type to another of the same type, not another type*. E.g Trucks Depots to Trucks Depots or Train Terminals to Train Terminals.* You can also have multiple Logistic Networks of the same type that are not connected that operate separately from each other.

**Using Logistic Network**

1. You need to setup a Logistic Network by placing two Trade Depots within range of the the Warehouse you wish to share Product.
2. Ensure the Warehouses are connected to the Trade Depots using a Road.
3. Ensure the Trade Depots are connected to each other. *E.g. Roads for Truck Depots, Tracks for Train Terminals, etc.*
4. Open the Warehouse where you want Product to go to.
5. Open the Request Tab.
6. Click on the [+] button to select the Product(s) you want to be sent.
7. Use the + / - to change the amount of to be sent. *You can set the Network to continuously send product to the Warehouse or just a one time deal.*
8. Use the + / - to select the Priority of the Request. *Higher priority Requests will be fulfilled before lower ones. The network will stop working on a lower priority Request if a Higher Priority Request appears or needs more product.*
9. Hit Play on the Request.

You can adjust the priority of a Request in the requesting Warehouse or the Priority Screen.
Alpha 3.0

**Alpha 3.0** is an update for Rise of Industry released on October 28, 2017.

Alpha 3 is upon us and we are thrilled to report that the great game-changing additions keep on coming in this latest update. As always, your feedback constantly enables us to produce the game that you want. If you think the game is missing something, let us know. We take all feedback onboard so why not get stuck into Alpha 3 and get involved!

## Additions

* Warehouse: a new type of building, designed to be placed in the middle of industrial hubs.
* Plantation Farm: where else can you grow Cocoa and Sugar?
* Lots of new recipes: completely revamped the food industry. Time to make some Chocolate Liquor and Candied Apples!
* Rivers and Dirt Roads: a couple of little things to make your maps stand out a bit more!
* Train Signalling: a first iteration of a very complex system, you can now begin to customise your train empire with one-way tracks to try and prevent crashes.

## Changes

* Truck Depot: cheap alternative to Train Terminals.
* Revamped Town AI: now with Types & Personalities, depending on what resources are nearby, and they've been trained to do Town-to-Town-to-State trade. Expect lots of AI trucks scuttling around!
Global Market

The Global Market is an ever-shifting machine that only a master of industry can crack. As you are producing Products, knowing when to sell will be key to maximizing your profits. Selling too many items will cause the price of Products to drop below acceptable levels while sending too few Products will raise the price of a Product up, but low sales mean not enough money to pay your bills. Balancing how much of a Product you send versus the price of said Product will be imperative.

**Supply and Demand**

Every Settlement sets the Demand for each Product in its Shops. Demand proportional to the number of people within a Settlement. The higher the population they more Product they demand.

* **Demand** = Round(0.1 \* ceil(population / 20000) \* (30 / timeToProduce) \* producedAmount \* tierValue \* difficulty)
* **Supply Demand** = Global Demand - (Global Stored + Global Sold)
* **Global Demand** = Sum of the Demand for a Good from every Settlement. The Demand for each Settlement is determined by the following equation:
* **Global Sold** = the amount of a Good sold to all Settlements and to the State
* **Global Stored** = the amount of a Good Stored in all Settlements, including the Wholesaler

**Pricing**

The baseline price for a Product is affected by its Supply. If a Product's Supply in all Shops on the map is larger than the Product's Demand, then its price will decrease. If the Product's Demand is higher than the Supply, then its price will increase.

* **Price Equation** = Base Good Price x (1 + ( Square Root ( Global Demand - ( Global Shop Stored + Global Sold )  ) /  50 ) )
Production Screen

The Production Screen is a real-time representation of the efficiency and profitability of your business.

## **Buildings Panel**

This panel lets you see each building you have built, how efficient they are, and how much it costs to operate them.

  Information Displayed: Last Month’s Efficiency, Last Year’s Efficiency, Last Month’s Expenses, Last Year’s Expenses.

## **Products Panel**

This panel lists what is being made within each Production Tier, how much of each product has been produced in the past month and year, and how much money you made in sales.

  Information Displayed: Last Month’s Production, Last Year’s Production, Last Month’s Sales, Last Year’s Sales.

The production columns show three numbers, such as 12|4|7, which means of the 12 total units produced, 4 were consumed to make other goods, 7 were sold and (implicitly) 1 was stored (i.e. not sold or consumed).

By analyzing the information on these panels, you can acquire some very important insight relative to fine-tuning your production lines and maximizing profits.
0.5.0:1002

**0.5.0:1002** is an update for Rise of Industry released on February 10, 2018.

Some of you had issues with the tutorial, so we rewrote most points. Of course, included some bugfixes, but this update is mostly about the tutorial.

## Fixes

* Fixed an issue related to the Tutorial

Yeah I can't buy a permit in the tutorial, it won't let me.
Rise of Industry Wiki/Section 3

Guides & Information
* How to play guide for Rise of Industry
* System Requirements
* Release Date
* Patch Notes

**Community Guides**
* Absolute Beginners Guide, by Spaznetz

Videos

*See more videos*

Twitter

Tweets by @RiseOfIndustrywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Distillery

The Distillery is a food-related Factory.

## Recipes

* Wine using Grapes and Wooden Barrels
* Brandy using Grapes and Bottles
* Beer using Hops, Water, and Wooden Barrels
* Barley Wiskey using Wheat, Water, and Bottles
* Cider using Apples, Water, and Bottles
* Chocolate Liquor using Cocoa, Water, and Bottles

## Attributes

* Cost: $650.000
* Monthly upkeep: $10.833
* Pollution level: Low
* Smoke amount: Low
Rise of Industry Wiki/editcopy/Section 3

Guides & Information
* How to play guide for Rise of Industry
* System Requirements
* Release Date
* Patch Notes

**Community Guides**
* Absolute Beginners Guide, by Spaznetz

Videos

*See more videos*

Twitter

Tweets by @RiseOfIndustrywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Vegetables

Vegetables are a Raw Resource that is gathered from a Crop Farm's field. Vegetables are mostly used as a component in complex late-game recipes that are highly profitable ones.

## Production

**Gatherer**: Crop Farm

**Recipe Input**:

* 1 unit of Water

**Recipe Output**:

* 1 unit of Vegetables

**Production Time**:

* 15 days

## Sold at

**Desired Destination**: Farmer's Market

Price: $1,647.71

## Used In

Vegetables are currently used for:

* Pizza with Wheat and Cheese in the Food Factory
* Burgers with Dough and Meat in the Food Factory
* Soup with Water and Cans in the Preservation Factory
Rise of Industry Wiki/editcopy/Section 1

Welcome to the Rise of Industry WikiWelcome to the Rise of Industry Wiki
The Rise of Industry reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Rise of Industry
Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.[Read more...]
Operative

**Operative** is a physical job in *Unsung Story*.

## Description

The discipline of scouting was designed to help find precious resources in the Alionne Wastes. Operatives are fast, stealthy and extremely independent, though there’s a reason they tend to avoid toe-to-toe combat.

The Operative infiltrates enemy lines, sneaking up on a vulnerable backline enemy and finishing them off before the enemy team can react. They’re also capable of stealing equipment, which makes them essential versus powerful units, such as some bosses. Stealing isn’t easy, but results in not only disarming the opponent, but giving the stolen equipment to the player’s party. No gear in the game can only be obtained in this way, but it does allow players to obtain powerful equipment much earlier than they would otherwise be able to.

## Notes

* This job was originally called Scout, but a name change to Operative was announced in October 2018.

## Skills

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Rise of Industry Wiki/editcopy/Section 4

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Mattress

Mattress is a Components produced by the Textile Factory and can be used in various recipes.

## Getting Mattress

Mattress is produced by the Textile Factory.

It needs 2 unit of Fabric and 1 unit of Steel to make 1 unit of Mattress. The process takes 3 days. The Mattress unit can then be transported from the Textile Factory to any facility or warehouse. It has a base cost of $13,968.49 per unit.

## Recipes

Mattress is currently used for:

* Fancy Beds with Furniture Base in Carpentry

## Strategies

Mattress is used for Fancy Beds, a Carpentry Commodity.
Steel Barrels

Steel Barrels is a Component used for Refined Oil, which is the best way to balance an over-production of Crude Oil, if the resulting need for Iron Ore and Coal (needed for Steel) is manageable or later useful. It can, for example, be used as a transition into heavy Textile production, where Steel would be used for Mattress, and Oil for Rubber and so Outdoor Clothes.

## Production

**Factory**: Glassworks and Smelter

**Recipe Input**:

* 1 unit of Steel

**Recipe Output**:

* 1 unit of Steel Barrels

**Production Time**:

* 10 days

## Sold at

**Desired Destination**: Construction Goods

Price: $32,076.99

## Used In

Steel Barrels are currently used for:

* Refined Oil with Crude Oil in Petrochemical Plant
Steel

Steel is one of the major Component crafted in Glassworks and Smelter. It's used for Cans-related strategies, for Wood and Steel Barrels-related ones and for various other recipes. It is also easy to make it profitable thanks to Cutlery.

## Production

**Factory**: Glassworks and Smelter

**Recipe Input**:

* 1 unit of Iron Ore
* 1 unit of Coal

**Recipe Output**:

* 1 unit of Steel

**Production Time**:

* 12.5 days

## Sold at

**Desired Destination**: Hardware Store

Price: $13,647.59

## Used In

Steel is currently used for:

* Cans in Glassworks and Smelter
* Cutlery in Glassworks and Smelter
* Steel Barrels in Glassworks and Smelter
* Mattress with Fabric in Textile Factory
* Office Furniture with Furniture Base in Carpentry
* Wooden Barrels of Wood in Carpentry
Soda Water

Soda Water is a Component that is produced in Preservation Factory, can be sold or used in various recipes.

## Getting Soda Water

Soda Water is produced by the Preservation Factory.

It needs 1 unit of Sugar and 1 unit of Water to make 1 unit of Soda Water. The process takes 6 days. The Soda Water unit can then be transported from the Preservation Factory to any facility or warehouse. It has a base cost of 3,508.80$ per unit.

## Recipes

Soda Water is currently used for:

* Soda Juice with Oranges and Bottles in Preservation Factory

It can also directly be sold to a town in a Farmer's Market.

## Strategies

Soda Water is currently used for Soda Juice, a pretty late-game recipe. As it can also be sold directly, it is still a profitable way to use a surplus of Water with a low-cost investment in farms (only a Plantation and a Preservation Factory).
Potatoes

Potatoes are a Raw Resource that is gathered from a Crop Farm. It can be used to make Potato Chips in a Preservation Factory or Cooked vegetables in a Food Factory. Also, Vodka and Biomass Fuel can be made out of it in the Distillery.

## Production

**Farm**: Crop Farm

**Recipe Input**:

* 1 unit of Water

**Recipe Output**:

* 2 unit of Potatoes

**Production Time**:

* 45 days

## Sold at

**Desired Destination**: Farmer's Market

Price: -/-

## Used In

Potatoes are currently used for:

* Vodka with Wooden Barrels and Yeast in the Distillery
* Biomass Fuel with Refined Oil in the Distillery
* Cooked Vegetables with Vegetables and Olive Oil in the Food Factory
* Potato Chips with Gift Wrapping in the Preservation Factory
Orchard

Orchard is a farm's category used for most tree-related crops adapted to temperate biomes.

## Production

Orchard can produce

* Apples using Water
* Grapes using Water
* Oranges using Water

## Attributes

* Cost: $125.000, plus $75.000 by field.
* Monthly upkeep: $2.083, plus $1.250 by field.
* Pollution level: None
* Smoke amount: None
Light Industry

Factories combine Products generated by Farms and Gatherers to generate a higher quality Product that can be used to make other Products or to be sold to Settlements or the State.

Light Industry references to Factories that make light Products.

### **Placing a Factory**

1. Place a Factory by choosing one in the Construction Menu under the Factories Tab
2. Once built, the Factory’s building panel should automatically open. If not, Click on the Factory to open its panel.

### **Choosing and producing a Recipe**

1. Open the Factory’s Panel and Click on the Production Tab
2. Click on the Set button next to the Product you wish to create.
3. You must identify which ingredients are required to create the Product. Send Products from Farms, Gatherers, and even other Factories via their Destination tabs, to create the new product. Start with a small Recipe til you get the hang out it.
4. Once all the correct amounts of ingredients are at the Factory, production with begin!
5. There will be a bar to show the Products progress. If it doesn’t move then something is wrong. E.g. not enough ingredients or a lack of storage space in the building.

### **Transporting Products - Manual Mode**

1. Open the Factory’s Panel and Click on the Destination Tab
2. Click on one of the Destination slots
3. Find a Destination from the list and click on it. Only valid destinations are shown, so if there is none, a “0” appears next to the category.
4. Click on additional Destination slots to transport more resources or transport resources to multiple destinations
Rise of Industry Wiki/Bottom section

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CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Wheat

Wheat is a Raw Resource that is gathered from a Crop Farm fields after you input Water into the farm.

Wheat is a major component of the game. Not only does it is used as a base component for Livestock Farm, but it is the central component for Food Factory production lines. Dough in early to mid game, then Chocolate Cake and Pizza (or complex Dough-based products) in the late game. The Barley Whiskey makes for an alternative opportunity in late game, as another Luxury Item.

## Production

**Gatherer**: Crop Farm

**Recipe Input**:

* 1 unit of Water

**Recipe Output**:

* 1 unit of Wheat

**Production Time**:

* 15 days

## Sold at

**Desired Destination**: Farmer's Market

Price: $1,647.71

## Used In

Wheat is currently used for:

* Eggs with Water in the Livestock Farm
* Milk with Water in the Livestock Farm
* Meat with Water in the Livestock Farm
* Leather with Water in the Livestock Farm
* Wool with Water in the Livestock Farm
* Dough with Water in the Food Factory
* Chocolate Cake with Eggs and Cocoa in the Food Factory
* Pizza with Cheese and Vegetables in the Food Factory
* Barley Whiskey with Water and Bottles in the Distillery
Rise of Industry Wiki/Section 1

Welcome to the Rise of Industry WikiWelcome to the Rise of Industry Wiki
The Rise of Industry reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Rise of Industry
Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.[Read more...]
Cheese

Cheese is a Component produced in Food Factory and is currently only used for Pizza, which is a highly profitable Luxury Item made in a Food Factory.

As it can also be sold directly, it is still a profitable way to use Milk if there is surplus due for example to extensive use of Meat and Leather from Cows Livestock Farms.

## Production

**Factory**: Food Factory

**Recipe Input**:

* 1 unit of Milk
* 1 unit of Water

**Recipe Output**:

* 1 unit of Cheese

**Production Time**:

* 12.5 days

## Sold at

**Desired Destination**: Farmer's Market

Price: $11,202.69

## Used In

Cheese is currently used for:

* Pizza with Wheat and Vegetables in the Food Factory
Rubber

(Artificial) Rubber is a Component produced by the Petrochemical Plant and can be used in various recipes.

## Getting Rubber

Rubber is produced by the Petrochemical Plant.

It needs 2 unit of Oil and 1 unit of Gas to make 1 unit of Rubber. The process takes 3 days. The Rubber unit can then be transported from the Petrochemical Plant to any facility or warehouse. It has a base cost of $3,924.00 per unit.

## Recipes

Rubber is currently used for:

* Outdoor Clothes with Fabric in Textile Factory

## Strategies

Rubber is a complementary component of Textile Factory. It can be used to balance production as it uses more Oil than Gas, or just to expand some clothes production.
Coastal Gatherers

Gatherers and their Harvesters are buildings that will generate various types of Raw Resource Products that can be used to either make other Products or to be sold to Settlements or the State.

### **Coastal-based Gatherers:**

* Sand Collector - Sand
* Water Siphon - Water

Every Gatherer has two components:

* A Hub, which controls the Gatherer
* Harvesters which collects the Raw Resource from the Node.

When the player wants to collect a Raw Resource, they first need to buy and place the Hub and then place the Harvester(s) near or on the Raw Resource Node that was placed on the map.

The hub and each harvester have a monthly upkeep. To avoid paying the upkeep, the hub can be deactivated temporarily.

* While deactivated, they will generate no upkeep.
* All owned fields will be deactivated as well and will not generate its product.

Showing a Water Siphon and one of its Harvesters connected

AOE of Water Siphon placement.

### **Placing a Gatherer & harvesting**

* Place a Gatherer by choosing one in the Construction Menu under the Gatherers Tab
* Once you select a Gatherer, place it on the map close to the resource associated with it.
* Once built, the Gatherer building panel should automatically open. If not, Click on the Gatherer to open its panel.
* Gatherers need Harvesters to start gathering resources. By clicking on the Add Harvester button located at the bottom of the panel, you get a Harvester. You will need to place the Harvester close to the Resource before it will function.
* Once the Harvester is placed, it needs to be linked to the Gatherer by a Road. Build one that goes from the Harvester to the Gatherer.
* Some Gatherers (Coal, Copper, Gas, Iron, Oil) do not require a Road to function.
* The Gatherer is now fully operational and will start gathering resources.

### **Transporting Products - Manual Mode**

* pen the Gatherers Panel and Click on the Destination Tab
* Click on one of the Destination slots
* Find a Destination from the list and click on it. Only valid destinations are shown, so if there is none, a “0” appears next to the category.
* Click on additional Destination slots to transport more resources or transport resources to multiple destinations.

### **Sand Collector and Water Siphon Specifics:**

When placed, these Gatherers require the Player to place their Harvesters along a Coastline which supplies an infinite amount of Units of either Sand or Water.
Rise of Industry

Genre(s) | Indie, Simulation, Strategy, Early Access

Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.

## About the game

Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.

As a budding entrepreneur, you will build factories, construct efficient transport lines, move raw materials, produce finished goods, and arrange trade with the world's developing cities, providing them with the resources they need to flourish - for as they grow and prosper, so do you.

Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-understand mechanics ensure that new players will love it as well.

## Roadmap

The Official Development Roadmap can be found here!

## Social Media

* Website: https://www.riseofindustry.com/
* Steam: https://store.steampowered.com/app/671440/Rise\_of\_Industry
* GOG: https://www.gog.com/game/rise\_of\_industry
* Twitter: https://twitter.com/RiseOfIndustry
* Facebook: https://www.facebook.com/RiseofIndustry
* YouTube: https://www.youtube.com/channel/UC918ffjQmnbvu2Tybv03P1w
* Reddit: https://www.reddit.com/r/RiseOfIndustry/
Hops

Hops are a Raw Resource that is gathered from a Crop Farm field. It is only used for the unique recipe Beer. Most strategies to use it would make Wine in parallel because it uses Wooden Barrels as well in the recipe.

## Production

**Farm**: Crop Farm

**Recipe Input**:

* 1 unit of Water

**Recipe Output**:

* 1 unit of Hops

**Production Time**:

* 15 days

## Sold at

**Desired Destination**: Farmer's Market

Price: $1,647.71

## Used In

Hops are currently used for:

* Beer with Water and Wooden Barrels in the Distillery
Preservation Factory

The Preservation Factory is a food-related Factory.

## Recipes

* Soup using Vegetables, Water, and Cans
* Canned Fish using Fish and Cans
* Corned Meat using Meat and Cans
* Soda Water using Water and Sugar
* Soda Juice using Soda Water, Bottles and Oranges
* Candied Apples using Apples and Sugar
* Orange Marmalade using Oranges and Sugar

## Attributes

* Cost: TBD
* Monthly upkeep: TBD
* Pollution level: TBD
* Smoke amount: TBD
Copper Plate

The accuracy of this page is disputed
Please cross check the page with officially released material, then fix any inaccurate information before removing this notice. If the entire page is inaccurate, consider nominating the page for deletion.

Copper ore can be find lying on the ground. It has a brown-green look.
Spellbreaker

**Spellbreaker** is a hybrid job in *Unsung Story*.

## Description

Spellbreakers arose not for a great need to fight against magic, but as a way for the School of Mana to express their artful dominance over others. For when your enemy’s flames are quenched and their spells falter, who are the true masters of magic?

Spellbreakers are powerful anti-magic tanks, capable of absorbing magical damage. They should be grouped up with allies that are vulnerable to magic attacks, or used to hunt down enemy magic users to end them quickly. However, Spellbreakers don’t perform especially well against physical attacks, and can become overwhelmed quickly if they strike too far in search of enemy mages.

## Images

* Human female Spellbreaker concept art
* Concept art for all mana jobs

*This article is a stub. You can help Unsung Story Wiki by expanding it.*
Leather

Leather is a Raw Resource that is gathered from a farm's fields, Sheep or Cows oriented Livestock Farm in this case.

## Getting Leather

Leather is gathered by a Livestock Farm Hub from its fields. It gathers currently a Leather unit by field in 9 days. The Leather unit can then be transported from the Livestock Farm to any facility or warehouse.

## Recipes

Leather needs Water and Wheat to be produced, using Sheep or Cows production line in Livestock Farm. It has a base cost of $4,669.80 per unit.

Leather is currently used for:

* Work Clothes with Fabric in Textile Factory
* Handbags with Fabric in Textile Factory
* Leathered Furniture with Furniture Base in Carpentry
* Deluxe Books with Wood an Paper in Papermill

## Strategies

Leather is used to make various Textile and Furniture products.

As it is a by-product of Cows and Sheep production lines, along with Milk and Meat for the first one, and Wool and Meat for the second one, it should be used in strategies including this other components, depending on the production line chosen. Complete Food Factories for Cows or add more Textile Factories and a few Food Factories for Sheep.

Deluxe Books is very profitable and a good end game choice, but Leather is the only component from any Livestock Farm used in Papermill. So it needs a good Wood production and other ways to use by-products of **Leather** production.
Apple Smoothie

Apple Smoothie is an End Product produced by the Food Factory and can be sold.

## Getting Apple Smoothie

Apple Smoothie is produced by the Food Factory.

It needs 1 unit of Milk, 1 unit of Cartons and 1 unit of Apples to make 1 unit of Apple Smoothie. The process takes 6 days. The Apple Smoothie unit can then be transported from the Food Factory to any facility or warehouse. It has a base cost of $17,828.38 per unit.

## Recipes

Apple Smoothie can be sold in Farmer's Market.

## Strategies

Apple Smoothie is a final product of Food Factory Cartons-related recipes along with Orange Juice and is a profitable resource to be sold.
Headquarters

When you start a new game in Rise of Industry, the first thing you do is place your **Headquarters**, also known as the HQ Building. The Headquarters building provides a general overview of several different functions.

## Functions of the Headquarters

The Headquarters building has **5** main functions; Overview, Research, Loans, Contracts and Advancement.

### Overview

In the overview you can do the following:

* View the total value of all your assets
* Choose a new headquarters model, after unlocking one of the following:
	+ 8 unlocks in the rural specialization
	+ 18 unlocks in the rural specialization
	+ 7 unlocks in the light industry
	+ 17 unlocks in the light industry
	+ 4 unlocks in the heavy industry
	+ 14 unlocks in the heavy industry
* Relocate your Headquarters

### Research

In the research tab you can view or change the following:

* Set your monthly research (Tech Tree) investment amount. The investment amount can be set between $0, $100k, $250, $1M, $2.5M and $5M.
* View your current research and unlock queue
* Go directly to the Tech Tree

### Loans

In the Loans tab you can view or do the following:

* You current running loans and the option to pay them back immediatly
* Take out a new loan

### Contracts

The contracts tab shows the following:

* Your current active contracts

### Advancement

The advancement tab shows the following:

* Settlements that desire to grow to the next size and require certain building materials to do so
Wooden Barrels

Wooden Barrels are a Component produced by the Carpentry and a useful component of Distillery. It is used as an alternative to Bottles and so fits well for cases where Sand production is low, and combine well with Cans and Cartons, due to Wood and Steel use.

## Production

**Factory**: Carpentry

**Recipe Input**:

* 2 units of Wood
* 1 unit of Steel

**Recipe Output**:

* 1 unit of Wooden Barrels

**Production Time**:

* 10 days

## Sold at

**Desired Destination**: Construction Goods

Price: $44,596.13

## Used In

Wooden Barrels are currently used for:

* Wine with Grapes in the Distillery
* Beer with Hops and Water in the Distillery
Livestock Farm

Livestock Farm is a farm's category used for animals breeding.

## Production

Livestock Farm can produce

* Meat and Eggs using Water and Wheat choosing Chickens.
* Meat, Leather, and Milk using Water and Wheat choosing Cows.
* Meat, Leather, and Wool using Water and Wheat choosing Sheeps.

## Attributes

* Cost: $150.000, plus $100.000 by field.
* Monthly upkeep: $2.083, plus $1.250 by field.
* Pollution level: None
* Smoke amount: None
End Product

End Products are resources that are produced from recipes and serve mostly as sellable products to make a profit from them. Sometimes they are used in even more complex recipes, mostly for Commodities, expensive late-game products.

Food Products are made in the Food Factory, the Distillery or the Preservation Factory and are:

* Apple Pie
* Apple Smoothie
* Beer
* Barley Whiskey
* Candied Apples
* Canned Fish
* Chocolate Bar
* Chocolate Cake
* Corned Meat
* Cider
* Orange Juice
* Orange Marmalade
* Soup
* Wine

Industrial Products are made in industrial factories (all others) and are:

* Books
* Cutlery
* Gift Wrapping
* Glass Furniture
* Glassware
* Handbags
* Leather Furniture
* Newspapers
* Office Furniture
* Outdoor Clothes
* Paints
* Posters
* Refined Oil
* Summer Clothes
* Winter Clothes
* Work Clothes
First Strike

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

> *“Our attack was swift and expertly executed - the city had fallen in hours. Pockets of resistance remained, but they were tracked down and eradicated. A perfect campaign result.”*
>
>

One of the Gardens available to play in Deathgarden.

**First Strike**’s topography is virtually flat, but the arena’s grounds are peppered with building ruins and overgrown vegetation that the scavengers can use to conceal themselves from the lurking hunter. Scavengers must also make use of the high ground in order to survive.

* **Biome:** British Columbia
* **Atmosphere:** The calm before the storm
* **Garden Elements:** Ruined city, trees, even ground.
HQ Building

The HQ building represents the center of your industrial empire. It handles your Tech Tree as well as your loans. When placed, the HQ building awards that Region's Full Build Permit. Though it cannot be moved from once placed, It can be modified to better reflect your play-style after you researched deep enough into a Tech Tree.

**Placing a HQ Building**

1. Place a HQ Building by choosing it in the Construction Menu at the HQ Tab.
2. Once built the HQ Building’s panel should automatically open. If not, Click on the HQ Building to open its panel.

## HQ Building Growth

As the Player progresses through the game, the HQ building will change models, based on the amount of Tech Tree Unlocks within a specific category they have unlocked.

When a Player has researched 10 Unlocks within a category, the Base model of the HQ will change to a Tier 1 model that represents that category:

* Rural Model - Rural - Drinks, Food, Livestock.
* Light Industry Model - Light Industry - Carpentry, Liquor, Papermill, Textile.
* Heavy Industry Model - Heavy Industry - Glass & Metallurgy, Home Goods, Petrochemicals.

Once the Player has reached this 10 Unlock milestone, the HQ building will only change again once all of the Unlocks within the same category are unlocked.

**Example:**

1. Player has researched 10 Unlocks within the Rural category.
2. The HQ model changes from the Base HQ to the Tier 1 Rural HQ.
3. The Player finishes researching the last Rural Unlock
4. The HQ model changes from the Tier 1 Rural HQ to the Tier 2 Rural HQ
End Game

To complete the game, the Player must research and construct a Prototype Product whether that be the Prototype Car, the First Computer, or the Premade Dinner and sell it at the Showroom, in any town upgraded to the max (since Official Full Release). Accomplishing such a task will tax your buildings and drain you of an enormous amount of assets. Make sure you appreciate this End Game Product with the culmination of industrial strength you can muster.

Completing a Prototype Product result in you receiving a Final Score! This score takes into account the date you complete the Prototype Product as well as your Assets in the form of buildings you own, your budget value, and the loans you have taken out.

Once you have the Final Score, you can take to the streets and brag to all your friends!
Component

Industrial Components are resources that are produced from mostly simple recipes and serve as steps in the production of more complex products. They sometimes can be sold but it's never their main purpose.

Industrial Components are produced in Industrial Factories and are:

* Adhesive
* Bottles
* Cans
* Cardboard
* Cartons
* Cast Iron
* Ceramics
* Chemicals
* Copper Tubing
* Copper Wire
* Diodes
* Dye
* Fabric
* Fibers
* Glass
* Heavy Fabric
* Ink
* Large Furniture Base
* Light Bulb
* Light Fabric
* Mattress
* Paints
* Parchment
* Plastics
* Printed Paper
* Small Furniture Base
* Steel
* Steel Barrels
* Stovetop
* Wooden Barrels
* Wooden Planks
Wool

Wool is a Raw Resource that is gathered from a farm's fields, Sheep oriented Livestock Farm in this case.

## Getting Wool

Wool is gathered by a Livestock Farm Hub from its fields. It gathers currently a Wool unit by field in 9 days. The Wool unit can then be transported from the Livestock Farm to any facility or warehouse.

## Recipes

Wool needs Water and Wheat to be produced, using Sheep production line in Livestock Farm. It has a base cost of $4,669.80 per unit.

Wool is currently used for:

* Winter Clothes with Fabric in Textile Factory

## Strategies

Wool is only used for one recipe, but it is in Textile Factory. It is useful because Leather is a by-product of the Sheep production line in Livestock Farm. That means this production line often leads to a lot of textile-oriented strategies, making for multiple mid to late game choices in the Textile Factory.

Note that Meat is another by-product of this farms, and should also be included in any strategy using Wool in large amounts.
Lobster (Cook, Serve, Delicious! 2!!)

**Lobster** is an Entree in Cook, Serve, Delicious! 2!!

## Description

Lobsters are a rich delicacy, but it wasn't always this way. In the 1900s most found lobster to be a pest of the oceans, and typically served them to prisoners, along with filet mignon, prime cuts of steak, and a glass of Chebiona Denair 56'.

Studies found that prisoners in jail for longer than a year typically gained 50-80 pounds by the time they were released. Baffled by this trend, and tired of state funding going towards prison jumpsuit alterations, President Matthew Sommersby issued a decree that forbade the current menu found in my prisons to be served. With a huge supply of lobsters, filets and wine, Sommersby sold the stock to an overseas food company that quickly brought the dishes to the UK as premium items.

## Ingredients

 **Stage 1 Purple**

King Lob.

 **Stage 2 Purple**

Asian
Coconut
Garlic
Spicy

## Recipes

**Stage 1:** Cook the Lobster

Choose between the 2 different Lobsters and cook it.

**Lobster**

*Lobster*

* Lobster Stage 1

**King Lobster**

*King Lobster*

* King Lobster Stage 1

**Stage 2:** Finish the Recipe by choosing one of the 6 different Sauces (randomised).

Examples:

**Delicious Lobster 1**

 Coconut Sauce

* Delicious Lobster 1

**Delicious Lobster 2**

 Spicy Sauce

* Delicious Lobster 2

**Delicious Lobster 3**

 Garlic Sauce

* Delicious Lobster 3

**Delicious Lobster 4**

 Ginger Sauce

* Delicious Lobster 4
Rise of Industry Wiki/Top section

Welcome to *Rise of Industry* Wiki
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Eggs

Eggs are a Raw Resource that is gathered from a farm's fields, Chicken Livestock Farm in this case.

## Getting Eggs

Eggs are gathered by a Livestock Farm Hub from its fields. It gathers currently Eggs unit by the field in 9 days. The Eggs unit can then be transported from the Livestock Farm to any facility or warehouse.

## Recipes

Eggs need Water and Wheat to be produced, using the Chicken production line in Livestock Farm. It has a base cost of $4,669.80 per unit.

Eggs are currently used for:

* Chocolate Cake with Wheat and Cocoa in Food Factory

## Strategies

Eggs are used as a direct End Product sold to towns. In late game, Chocolate Cake recipe makes for a good way of making it more profitable.

But as Eggs are made with Meat in Chicken Livestock Farms, the strategies are mostly made by using both components.
Rise of Industry Wiki/Section 2

Content

**General**
* Controls
* End Game
* Cheats

**Transportation**
* Roads
* Trucks
* Trains
* Boats
* Zeppelins

**Settlements**
* Settlements
* Regions
* Shops
* Global Market
* Contracts
* Events

**Resources & Products**
* Resource Mechanics
* Raw Resource
* Farm Produce
* Livestock Products
* Tier 1 Products
* Tier 2 Products
* Tier 3 Products
* Component Products
* Prototype Products

**Recipe Book**
* Factories
* Farms
* Gatherers

Building Construction

**Building Mechanics**
* Upkeep and Efficiency
* Budget Screen
* Production Screen
* Terraforming

**Gatherers**
* Land-Based Gatherers
* Coastal Gatherers
* Offshore Gatherers

**Farms**
* Farms

**Industry**
* Light Industry
* Heavy Industry

**Logistics**
* Logistic Buildings

**Pollution Management**
* Pollution
* Pollution Management

**Headquarters**
* HQ Building
* Loans
* Tech Tree

Modding

**Main Guides**
* Core Modding Guide

**Scenario Guides**
* Scenario Creation

**Modding Guides**
* Settlement Names Modding
* Creating New Buildings
Furniture Base

Furniture Base is a Component produced by the Carpentry and can be used in various recipes.

## Getting Furniture Base

Furniture Base is produced by the Carpentry.

It needs 2 unit of Wood to make 1 unit of Furniture Base. The process takes 3 days. The Furniture Base unit can then be transported from the Carpentry to any facility or warehouse. It has a base cost of $3,270.00 per unit.

## Recipes

Furniture Base is currently used for:

* Leather Furniture with Leather in Carpentry
* Office Furniture with Steel in Carpentry
* Glass Furniture with Glass in Carpentry
* Plastic Furniture with Plastic in Carpentry
* Fancy Beds with Mattress in Carpentry

It can also be sold directly in a Furniture Store

## Strategies

Furniture Base is the major Component in Carpentry. It's used for any strategy involving this factory, except food strategies using Wooden Barrels. And as it is possible to sell it directly, it is also a good low-cost investment.