Game Mechanics

This page goes into detail on various mechanics used in the Dimensional game.

## Dimensions

Dimensions are places where the adventure takes place. Every Dimension includes Exploration, Skirmish and Boss levels with thematic enemies and environments.

### Exploration

These levels focus on exploration. Complete quests and teleport to another level to reach and defeat World Bosses.

### Skirmish

Skirmish is a special level, aimed at gathering loot. Instead of looking for opponents, the opponents come to you! By default, the player can go for 20 waves at a time. Enemies encountered in skirmish are always the same level as the skirmish itself and do not differ from other modes. Higher level skirmish levels are unlocked by reaching the boss level in Exploration.

### Boss

Boss levels are reached by completing quests in Exploration.

### Enemies

* **Normal melee** is the "default" enemy type. They do not possess any special abilities, but can be concerning in groups.
* **Normal ranged** attack from range. It is possible to dodge their attacks, but the player must close the distance to eliminate them.
* **Elite melee** are tougher than their normal counterparts. They have boosted damage, attack mastery and defence, but also drop somewhat better loot.
* **Bosses** are unique encounters in every world. It is impossible to defeat them without appropriate equipment. They are guaranteed to drop better loot.

## Combat

### Fighting

Fighting in Dimensional is melee-focused and automatic. Once the player character is in range of an enemy - they lock-on and start to fight. The player is able to change the lock-on by simply pressing on another enemy. Depending on the circumstances, some weapons may be more advantageous than others.

### Hit Chance

To land a successful hit the attacker must masterfully use their weapon to overwhelm their opponent's defences. The chance to hit is calculated by the formula:

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{\displaystyle hitChance = {attackMastery \* 1.5 \over (attackMastery + defence)}}

E.g. an attacker with 100 attack mastery attacking an enemy with defence of 100 has a 75% chance to hit.

Missed attacks do not deal any damage. Significant difference between attack mastery and defence guarantee crushing blows. Crushing damage is calculated based on defender's health and added to normal damage.

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{\displaystyle crushingDamage = maxHealth \* (hitRate - 0.75)}

E.g. an attacker with 100 attack mastery attacking an enemy with defence of 30 and 100 health is guaranteed to deal 40 crushing damage in addition to normal damage.

Both attack mastery and defence increase naturally with every level. Attack mastery can be boosted by appropriate affixes, defence can be further increased by wearing armor, equipment affixes and Agility.

### Damage

If an attack connects, damage is dealt. The amount is always variable, depending on the specific weapon, affixes, attack sequence modifiers, Strength and critical hit chance.

### Rage

Rage is a powerful special ability unique to each weapon type. The rage ability is charged mainly by receiving damage and a little by dealing damage.

### Block

Weapons wielded in one hand (such as short swords, scimitars) enable the player to equip a shield. Block is checked per attack, not globally: when fighting 2 enemies, one attack can go through while the other got blocked. While wearing a shield, in addition to having extra defence, there is a chance for the player to block attacks. Blocked attacks negate all damage.

## Leveling

### Experience

Defeating enemies and opening chests always grants experience points. If a certain threshold is met, the player character levels up. This fully heals the player, increases attack mastery, defence and awards 1 stat point.

### Stats

There are three stats: Strength, Agility and Constitution. For every 1 point of Strength, Agility, Constitution the player character deals 1% more damage, gains 1% more defence, gains 5 health points, respectively. A starting character has 20 of each stat. This means the player character already starts with 20% extra damage, 20% more defence and 100 health points. Every level the player is awarded 1 stat point. This point can be used to increase any stat the player chooses.

## Loot

Loot is anything that can be acquired from the world of Dimensional: be it equipment, currency or items.

### Drop Chance

Defeating enemies and opening chests has a chance to drop various items: keys, coins, identification scrolls and equipment. Generally, tougher enemies drop loot more often.

### Quality Find

Quality find is an attribute that increases the player's chance to receive better loot. Base Quality Find is set per world and does not increase naturally. However, the player can increase Quality Find by wearing equipment with appropriate affixes. Quality Find is capped at 500.