Iteration 1.1 Notes

*I am pleased to present the latest iteration note 1.1 to our game: The Legend of the Seven Swords. This update features balancing changes to the core five heroes, aimed at increasing their mobility, and differentiating their abilities.*

## Playtests

This update was used during:

* In-class Playtest #1

## Hero Balance

### Howie, the Firefox

* ~~Initiative: 7~~ --> **6**
* Basic Skill: One Strike

~~Move up to 3 tiles toward a chosen enemy hero and deal 6 damage to it.~~

>> Move up to **4 tiles** toward a chosen enemy hero and deal **7 damage** to it.

*We consider the Fire Fox to be the baseline hero of the game. In order to increase the power budget of other heroes, we decided to buff the Fire Fox. The changes made were to buff its damage and mobility without drastically altering its basic gameplay.*

### Fia, the Snow Bunny

* ~~Initiative: 6~~ --> 5
* Basic Skill: Icelit Dance

~~Freezes all heroes around the bunny and deals 4 damage to them.~~

>> **She is able to JUMP (can cross Earth walls and other heroes) 2 tiles**. Where she lands, deal 4 damage to all adjacent enemies of that tile and **create a snowstorm field that immobilize all afflicted enemies**.

*For being a rabbit, the Snow Bunny is quite immobile due to its ability's range of effect being adjacent enemies. We decided to give it a jumping component to more thematically fit a rabbit and buff its mobility at the same time.*

### Silac, the Wind Panda

* ~~Initiative: 4~~ --> 6
* ~~Movement: 2~~ --> 4
* ~~Health: 12~~ --> 14
* Basic Skill: Windborne Hymn

~~Choose a hero in 5 tile radius and put it on any tile around the panda. Also deal 2 damage to that hero~~

>> **Able to move 1 tile** and pull an enemy from within a 5-tile range to put them on any tile adjacent to the panda. The skill also deals 2 damage.

*The panda's skill is very potent with its 5 range effect - the biggest of all the heroes we have so far. Despite that, the panda was extremely sluggish with its 2 Movement, and this problem becomes even more significant if it has to respawn. Furthermore, we felt appropriate to make a panda who can manipulate wind to be as swift as the wind. The changes made addressed its mobility issue, and give its basic skill a bit more versatility of repositioning.*

### Regu, the Earth Monkey

* ~~Movement: 3~~ --> 4

*The monkey came out of the playtest mostly intact. It has a very well-defined playstyle fitting of a sentinel (standing still and holding a spot), and both its resources and skill reflects that. We see fit to leave its abilities as is and simply buff its movement by 1 to catch up with the new buffed baseline from the Fire Fox.*

### Haru, the Water Dog

* ~~Initiative: 2~~ --> 8
* ~~Movement: 4~~ --> 6
* ~~Health: 8~~ --> 10
* Basic Skill: Give and Take

~~Choose two heroes in 4 tile radius and swap their health value.~~

>> **Choose one hero to be the first target in a 4 tile radius. Then perform up to 3 movements. You can choose any hero adjacent to the tile you end up on to be the second target**. Then swap the two chosen target’s HP.

*We like the core idea of the dog healing its party through stealing HP value from the enemy and wish to preserve that. However, the problem was that the dog often feel very uninvolved with its 4-range effect and slow movements. We buffed its innate movement and initiatives as well as added a movement component to its lifesteal ability. The gimmick now is that the dog must actively chase down a targeted hero to perform the HP switch.*

## New Playable Components

The following components were added and or updated:

* Rulebook for Iteration 1.1
* Hero Interaction Almanac.
* AoE Tokens for all hero abilities.