Spy

The Spy's primary role is to infiltrate the enemy's base and perform activities such as killing high value targets or slipping past enemy defenses and acquiring the enemy flag. To assist him with these tasks, the Spy has the ability to disguise himself as members of any team and go invisible. In order to take out high value targets, the Spy is equipped with the Knife, which kills an enemy in one hit if the target is backstabbed. He can also use the Tranquilizer Gun to slow down a potential victim in order to make a backstab easier. In case of an emergency, the Spy is equipped with the Revolver and Tranquilizer Gun. These weapons let the Spy fight back in case he is caught. He also has 100 points of Medium Armor in order to survive a few extra hits.

## Special Abilities

### **Abilities**:

* Uncover an enemy Spy by touching him.
* Disguise as any class on any team.
* Feign your own death.
* Go invisible.

## Basic Strategy

* Plan ahead. Be prepared to run if discovered.
* Choose your disguise well. Match your disguise with your environment. For example, if you are in the front lines, disguise as a Soldier or another class that would normally be seen in the front lines. If you are in the enemy base, disguise as an Engineer or Sniper depending on the location.
* Avoid Pyros at all cost; if they set you on fire through a Spy check, you will usually be killed swiftly by the enemy team.
* Destroy Sentry Guns. The Spy is the ultimate Sentry killer as they can throw grenades without losing their disguise, and has access to the Electro Sapper, which disables the buildings. A single Hand Grenade will do the job if you can aim well. Throw two if you are in a hurry and cannot take the time to line it up.
* Your backstab is an instakill to any enemy. Use it on high priority targets.
* Your Hallucination Grenades lasts a relatively long time and can cause a lot of mayhem to an enemy. You can either distract them for others to finish off or force them to wait out until they can operate properly again.
* Hallucination Grenades are great for defending a dropped flag. Throw 3 or 4 Hallucination Grenades on the flag. The stacked knock back is great enough to make the flag unapproachable by strafe jumps and slow rocket jumps. This helps prevent the enemy team from suiciding to touch the flag and resetting the return timer.
* A valuable ability for the Spy is Feign Death; you will appear to die but can still look around. This can be done silently or audibly (where your character will make a sound as if he was killed). Be careful, though, as your corpse will rotate as you look around. Many will assume that they have killed you and move on. This ability can be used to get a second chance at a backstab if your target caught you the first time.
* Manage your ammo carefully. Your Cloak meter will run out shortly after activating it.
* If your cover has been blown, use your Tranquilizer gun to stun your enemy and get away safely.

## Weapons

### Primary

* Revolver
* Magnum
* Snubnose

### Secondary

* Tranquilizer Gun
* Silenced Pistol

## Grenades

### Specialty

* Gas Grenade
* Smoke Bomb

## Special Items

### PDA

* Disguise Kit
* Invis Watch
* Motion Watch
* Pocket Watch