recursal/Fanatic-Fandom huggingface dataset:
Medals

## About

**Medals are badges that you collect by completing certain levels or challenges.**

There are 2 ways you can see the medals you already collected: by checking the levels menu and the medals tab.

**Checking levels menu:**

Go to the menu of a level that you should complete to collect one of the medals. If you collected the medal, you will see it after the name of the level.

Example**Checking the medals tab:**
The medals colored with blue and yellow are the ones you already collected.

Example 2.
## Requirements to collect each medal

Requirements to collect each medal
 Piano Medal
 Holiday Medal
 The Earth Medal
 Taurus Medal
 Sport Medal
 Monument
Medal
 Legend Medal
 Music Medal
 Clown Medal

This page have been rewritten by MateusDancingLineFan in December 24, 2022.
Senhorita Cálice (Cuphead - A Série)

*Esse artigo é sobre a personagem da série. Se está procurando pela personagem do jogo, veja*: Senhorita Cálice

## Senhorita Cálice

* Normal
* Fantasma

### Dublado por

 Grey Griffin
 Jullie

## Informação no universo

### Origem

*Cuphead: The Delicious Last Course*

A **Senhorita Cálice** (em inglês, *Ms. Chalice*) é uma personagem coadjuvante de *Cuphead - A Série*.

## Perfil

### Aparência

A Senhorita Cálice tem um canudo dourado e branco dentro da cabeça. Quanto à sua roupa, a Senhorita Cálice usa uma camisa preta com gola branca e uma saia azul. Para a parte inferior do corpo, ela usa um par de Mary Janes laranja, ocasionalmente usado como forma de encantar os outros através do sapateado.

### Personalidade

A Senhorita Cálice se mostra muito fofa e charmosa, mas também manipuladora. Ela usa seu charme para obter coisas grátis, algo que leva Xicrinho e Caneco a segui-la. Ela pode ser confiante, mas também é muito reservada e não gosta de ninguém a seguindo. Apesar disso, ela ama aqueles com quem se importa, mas não o suficiente para lidar com a polícia. Quando ela descobre Xicrinho e Caneco seguindo-a, ela até pergunta "quem os enviou", o que implica que ela tem uma razão para desconfiar das pessoas que a seguem. Ela provavelmente é tão cautelosa com os outros devido à sua capacidade de se transformar em um fantasma, como revelado no final de "Em Perigo", quando ela se transformou em um fantasma para escapar pelas paredes da fábrica de biscoitos.

## Curiosidades

* A Senhorita Cálice pode se transformar em um fantasma à vontade, como visto no final de "Em Perigo". Isso provavelmente a conecta à Cálice Lendária.
Magic Box

This page contains information about content that was previously in the game but got removed.

The Magic Box mechanic (stylized as Magic box) was introduced in version 2.7.7 of Dancing Line. It acts like an always-winnable shell game, where the Clown's boxes will hide various goodies, such as no pop-up ads for a few minutes, Cubes, Hearts, and Notes. After opening one box, another can be opened after watching an ad.

For unknown reasons, this was removed in version 2.7.9 in favor of the Love Gift.

## Gallery

The game revealing the gifts before hiding and shuffling them.The boxes after being shuffledAn opened box.
## Trivia

* The artwork of the Clown is the same as the one for The Third Anniversary's banner artwork.
* In the update where these premiered, only The Spring Lullaby, The Spring, The Time, and The Piano have guidelines which can be toggled on and off.
* While the exact reason is unknown, the Magic Box might be removed because of player backlash, especially towards most of the Guide Lines being exclusive here.
Widescreen

Widescreen is an unofficial feature in Dancing Line. This only works with the Set Orientation app for Android. As Dancing Line was made with Portrait mode in mind, you can see lots of features that are hidden by the developers. To play in widescreen, follow this video:

   As you see this video, you will choose Automatic or Landscape and click OK. After that, you should be able to freely rotate your device.
Cubes

Cubes are essentially the lives of Dancing Line. When you first play the game, it gives you 20/15 Cubes. When you go under 15, a timer will appear. After every 2 minutes, you get a Cube. You can also watch an ad to get 15 Cubes.

A variant of the Cubes are Hearts, which were added in The Savanna update, and are needed to restart at checkpoints. This is, arguably, one of the most controversial elements in Dancing Line, because it replaced the old way of reviving; paying with Gems or watching ads. After The Faded update, if you pay to remove ads, Hearts will be removed too; you will be able to play the game without ever needing Hearts again.
Note Activity

Note Activity is an event in Dancing Line introduced in version 2.7.6 on IOS devices.

## App Store Update Description

\*\*\*Update\*\*\*

Welcome to NOTE ACTIVITY! Complete the challenge to get NOTES, and you could get more precious item (sic) in the NOTES STORE!

## Note Activity Description

"Complete this level perfectly" means that you need to use one cube to pass the level and get all of the diamonds and crowns. Come and challenge the activity to win more NOTES,and (sic) try to discover more precious items in the NOTES STORE!

## List of Levels

### First Cycle (at launch)

1. The Piano
2. The Desert
3. The Mountains
4. All About Us

### Second Cycle (Week 1)

1. The Beach (Dance Remix)
2. The West
3. The War
4. The Cathedral

### Third Cycle (Week 2)

1. The Storm
2. The Alone - Alan Walker
3. The Christmas Party
4. The Legend of Assassin

### Fourth Cycle (Week 3)

1. The Ocean
2. The Video Game
3. The Maze
4. The Cathedral

## Notes Store Items

* 20minutes FREE PLAY (no ads, infinite cubes, and infinite hearts; 30 Notes)
* 30minutes FREE PLAY (35 Notes)
* 40minutes FREE PLAY (40 Notes)
* Gems x 750 (18 Notes)
* Gems x 1550 (30 Notes)
* Gems x 3150 (68 Notes)
* Heart x 30 (30 Notes)
* Heart x 40 (40 Notes)
* Heart x 50 (50 Notes)
* Cubes x 50 (6 Notes)
* Cubes x 60 (7 Notes)
* Cubes x 70 (8 Notes)

### Daily Featured

The Daily Featured changes every day. Sometimes, line skins are featured.

Noble Daily Features
* Cheetah Teddy (30 Notes)
* Magic Cloak (30 Notes)
* Bomb Skeleton (30 Notes)
Tranquil Settlement

This page contains information about Through The Fog!, the original version of Dancing Line. It doesn't exist in Dancing Line.

## Tranquil Settlement

### Next Level

Head in the Clouds

**Tranquil Settlement** is the 5th level of Through The Fog!

## Level Description

The line starts on a windy, foggy day at autumn. Leaves turn yellow and are falling from the small trees. A lot of them are seen blowing in the air by the wind.

The line enters a forest with tall and large trees. Their branches are swaying and are shadowed to the ground which may distract your vision. If the forest was dark-themed, it became creepy and could be a theme for Halloween.

The line leaves the forest and arrives a plain with no trees. There are squared obstacles with different size, acting like fields. Their size becomes smaller, implying crop yield is decreasing when the season is close to winter. The line then crosses some borders using the only entrances.

This level ends with trees at two sides and small obstacles in the middle. The weather is foggy so the pyramid can hardly be seen until the line gets close to it.

## Soundtrack and Gameplay

This level uses a peaceful soundtrack and is used in The Autumn but the music is shortened in that level.

## Difficulty

This level has similar difficulty to Storm of Anger because the path is wide and the obstacle locations are obvious.

## Other Information

* The Autumn takes inspiration from this level. The trees sway in this level, probably because of the windy day. The trees in The Autumn don't have this effect, in exchange to more types of obstacle like benches and water.

## Percentage Markers

* The completed % maker is on the ground in the middle with no obstacles near it.
* The 10% marker is on the ground under a tree on the left.
* The 20% marker is on the ground in the middle between two obstacles.
* The 30% marker is on the ground under a tree on the left.
* The 40% marker is on the ground on the left between obstacles and the tree.
* The 50% marker is on the ground near the entrance of a straight path.
* The 60% marker is not shown.
* The 70% marker is on the ground on the left enclosed by 3 obstacles.
* The 80% marker is on the ground near the entrance of 11 borders.
* The 90% marker is on the ground in the middle between the trees on two sides.
* The 100% marker is on the ground on the right near the entrance of the pyramid.
Peaceful Stagnation

This page contains information about Through The Fog!, the original version of Dancing Line. It doesn't exist in Dancing Line.

## Peaceful Stagnation

### Next Level

Winter of Doubt

**Peaceful Stagnation** is the 2nd level in Through The Fog!

## Level Description

It's the 2nd level already but there is still 2 guidance points to guide players where to tap. However there is no guidance on collecting light blue cubes.

The pale line starts on a yellow platform. There is a few blue blocks, which act as obstacles so the line needs to pass through. The yellow platform and blue blocks are contrasting colors, making people feel warm, comfortable and peace.

In the middle of the level, the blue blocks become larger and they are floating up and down continuously according to the music. It shows that there is high stiffness and flexibility in the environment. Then, some pillars fall down, which makes attempt to make the line crash and fail the level. This scene is similar to the beginning one in The Third Anniversary. After that, large blue walls are seen, requiring the line to go straight forward and seldom make turns. Walls disappear after a correct turn is made. After that, small blue blocks are located well ordered so the line is easy to pass through.

At the end of the level, there is 9 medium-sized blue blocks spinning. You need to tap quickly because the path becomes narrow. After passing through them, you see no obstacles but two large barrier suddenly pop up, the path becomes narrow again, so it is the best to stay on the middle.

## Other Information

* The effect near 20% is used in The Desert.
* The obstacle setting in 30%, 50% and 95% is used in the beginning part of The Third Anniversary.
* This level's elements are used to design Through The Fog!'s app icon in an older version.
* This level was the 1st level in an older version, with Lake of Opportunity being the 2nd.

## Percentage Markers

* The 10% marker is on the middle of yellow platform, with 6 blue blocks around it.
* The 20% marker is on the platform in front of a lot of small blue blocks.
* The 30% marker is on the left of the platform in front of floating blue blocks.
* The 40% marker is on the platform around floating blue blocks.
* The 50% marker is on the left of the platform in front of pillars.
* The 60% marker is on the third blue wall.
* The 70% marker is on the middle of platform behind the walls.
* The 80% marker is on the middle of platform in front of spinning blue blocks.
* The 90% marker is not shown.
* The 100% marker is on the platform behind barrier, in front of pyramid.
Seu Torresmo (Cuphead - A Série)

*Esse artigo é sobre o personagem da série. Se está procurando pelo personagem do jogo, veja*: Toucinho

## Seu Torresmo

### Dublado por

 Cosmo Segurson
 Bruno Rocha

## Informação no universo

### Origem

Comerciante

**Seu Torresmo** (em inglês, *Porkrind*) é um personagem coadjuvante menor de *Cuphead - A Série*. Ele é o lojista de seu empório homônimo.

## Aparência

Seu Torresmo parece exatamente o mesmo que sua contraparte do videogame. Ele é um porco antropomórfico. Ele tem uma construção corpulenta, mas um pouco musculosa, com a cor da pele semelhante à dos humanos, um focinho rosa e um bigode preto enrolado semelhante àqueles normalmente usados ​​pelos vilões dos desenhos animados. Ele veste uma camisa cinza com bainhas brancas, macacão marrom e um tapa-olho preto com uma faixa cinza, sugerindo que ele pode ter perdido um olho em um acidente passado ou é apenas cosmético.

## Personalidade

Seu Torresmo mostra não gostar de Xicrinho e Caneco, pois suas travessuras o irritam facilmente, mas ele ainda faz negócios com eles. Apesar de não gostar das canecas, ele se mostra mais tolerante com eles quando não o estão incomodando. Ele até parece bastante preocupado quando os dois irmãos voltam três dias depois de terem desaparecido e entende que eles foram para o Monte Eruptus, quando ele só queria que eles lavassem sua roupa no episódio *Caneco Perigoso*. Além disso, ele também parece ter algum respeito por Xicrinho, destaca sua bravura. Considerando que ele chama Caneco por sua covardia imediatamente depois, ele provavelmente estava sendo sincero quando disse isso.

## Aparições

### Primeira Temporada

* Cuidado: Frágil
* Jogando os Dados (cameo)
* Caneco Perigoso

## Curiosidades

* Ele parece gostar de ouvir corridas de cavalos no rádio.
* Parece que ele usa vários nomes ao vender produtos ilegais. No episódio *Caneco Perigoso*, ele pede a seu cliente que não o chame de Seu Torresmo, que é seu nome verdadeiro.
* Sua personalidade foi modelada no Lula Molusco de Bob Esponja.
Love Gift

This page contains information about content that was previously in the game but got removed.

The Love Gift was a mechanic introduced in version 2.7.9. It replaces the Magic Box. It was later removed in the Faded - Easy Mode update.

## Update Message

\*\*\* Update \*\*\*
-Love Gift: We have prepared a mysterious gift for everyone trapped at home because of the COVID-19. Hope all of you stay healthy and have a good time in the game ;)
Headphone

Headphone is a Normal cube wearing headphones.

## Appearance

It has the same exact appearance as Normal, but it's wearing grey headphones.

## Properties

When it turns, music notes sprout out of it's headphones.

Music notes also come out when landing from a fall.

## Trivia

* There is also another cube wearing headphones when the game opens up. It wears differently designed blue headphones, however.
	+ It also appeared during many events, including the Super Streak Day and Note Activity.
Head in the Clouds

This page contains information about Through The Fog!, the original version of Dancing Line. It doesn't exist in Dancing Line.

## Head in the Clouds

### Next Level

Visions of Tragedy

**Head in the Clouds** is the 6th level of Through The Fog!

## Level Description

The level starts with the camera zooming a growing tree on a green tile on the sky while the line go straight on another platform of clouds automatically. The line finds its way through a lot of moving clouds and small blue pyramids on the sky.

The clouds then disappear and only a narrow path is left so the line can easily fall off the path to the sky. There are two green tiles with trees, same as the one in the beginning of this level.

The line approaches an ending platform and eventually need to fall off to the sky to another platform formed by fixed clouds. They have different shapes like rectangle, pillar and pyramid. Some of them form paths for the line to follow, and some of them are rotating to trick the line. The line arrives its destination after a long corridor.

## Soundtrack and Gameplay

The original music of this level is called Tall Tales by Luke Richards.

## Difficulty

This level is difficult because the clouds changes in different pattern at 10%, the path is narrow at 30% and the spikes pop up suddenly at 80%, but the weather is clear and far vision is available.

## Other Information

* This is the only level with the line not shown in some parts.
* This is the only level with the line moving automatically, except when the line is approaching the end.
* Dream of Sky and Colorful Dream of Sky took inspiration from this level.

## Percentage Markers

* The completed % maker is on the ground of a separate platform under the line. This platform is green at the top, brown at the bottom with a growing tree.
* The 10% marker is on a cloud on the right of the line, but the cloud will then move away, leaving the marker on the air.
* The 20% marker is on a cloud on the right of the line.
* The 30% marker is on the ground near the entrance of a narrow path.
* The 40% marker is on the ground of a separate platform surrounded by 2 paths.
* The 50% marker is on the ground of the beginning platform after the line falls off the sky.
* The 60% marker is on the left building near the exit of the path formed by pyramids.
* The 70% marker is on the ground in the middle between 2 pillars.
* The 80% marker is on the ground near the exit of the path formed by pillars on 2 sides.
* The 90% marker is on the ground near the exit of the path with a lot of small retangular obstacles.
* The 100% marker is on the ground on the left near the entrance of the pyramid.
Chinese Brush

### How it works

The paint/ink painted by the brush will slowly disappear as you move forwards. Also, this skin only has a black color, unlike other skins.

The Chinese Brush is one of 16 line skins in Dancing Line.

## Appearance

The Brush is a black calligraphy brush with white bristles and black paint.

## Trivia

* There was a glitch were, if the Brush was selected in a certain way, the paint will trail behind even if the Brush falls or jumps.
* The Chinese Brush accompanies the level "The Chinese Garden".
Arrow

### How it works

The arrow drops expanding circles as it moves and also drops expanding concentric circles on turning.

## Arrow

The Arrow skin came with the update v2.1.2 of Dancing Line, along with The West. It's the 6th skin in the menu. It looks a lot like a paper plane and its falling animation is also gliding animation. The dropped circles disappear with a contracting animation after sometime. They disappear most probably to lighten the load on RAM.
Chester

**Chester**is the tertiary antagonist of *Five Nights at Candy's.*He is one of the three main antagonists. He is an animatronic chimpanzee who, like the other animatronics, will attempt to kill the player until the end of the player's shift.

Like other animatronics, Chester will attempt to kill the main protagonist. It is unknown as of now if Chester will attempt to kill any other late-night wanderers of Candy's Burgers and Fries.

## Appearance

Chester is a brown animatronic with a shade of peach on his stomach, face, ears, hands, and feet. He has violet eyelids and yellow eyes. She has jointed and complex limbs and body parts.

Cindy has long cheeks and seems smaller than the new animatronics from Five Nights at Candy's 2. She seems to be the slimmest of the animatronics. He has large, thick, semicircular ears, sports green overalls and green shorts, and carries a red banjo.
The Winter (House Remix)

**The Winter (House Remix)** is the 43rd level in Dancing Line. It is remix of The Winter.

## Difficulty

* The level difficulty is similar to its original version, but it's much harder as the level goes approximately 1.38 times faster.
* This level may lag on some devices, making this level very hard for some to complete.
* Recently with The Racing update guides were added to all levels (Excluding Racing) making this level much easier.

## Trivia

* The Winter (House Remix) is the first remix.
* In The Despacito Update, **The Winter (House Remix)** and The Faded - Alan Walker have been moved down in the level selection among with the harder levels, despite having a moderate difficulty rating.
* This level is currently the shortest level in Dancing Line, The Beginning used to be the shortest level but was removed.
* In the first version of this level, it was harder because the whole path from 0% to 70% was blue. After the next update, it became white.
	+ After The Faded update, this level places the 7th gem after the narrow route at 62%, which additionally simplifies the level.

* In contrast to the original, the level takes place at night.
* If you listen carefully, you can hear the original soundtrack for The Winter playing obscurely in the background.

## Percentage markers

*All of the percentage markers in this level are the same as in* *The Winter* .

* The 10% marker is on one of the pop-out blocks to the left of the path.
* The 20% marker is on a block to the left of the path.
* The 30% marker is on one of the pop-out blocks to the right of the path.
* The 40% marker is on the path.
* The 50% marker is on one of the pillars to the right of the path.
* The 60% marker is on the path.
* The 70% marker is on the wall before entering the small blocks area.
* The 80% marker is on one of the small blocks.
* The 90% marker is to the right of the path on one of the grassy blocks.
* The 100% marker is not shown.
The Autumn

Duration
 Crowns
 Date release
 Time zones
 Jump (s)
 Fall (s)
 Teleportation (s)
 U-turn (s)

**The Autumn** is the 33rd level in Dancing Line.

## Soundtrack

The song of this level is the same as the one from the Tranquil Settlement in Through The Fog, Dancing Line's precursor, just shortened.

## Difficulty

* From the beginning to 60%, the level is easy, although there are some fast taps.
* The first gem is harder to collect, as it requires fast tapping.
* At the second part of the rocks, it may be difficult to collect all 3 gems. Following the rhythm sometimes won't help you.
* At the end, the roads are just spawning from the water, making it harder to go. Sometimes the road splits into two but only one way is the correct one.

## Note for gems

 5
 10

## Strategy

* If you experience lag, turn the quality down.
* Do not tap at the end. If you do this, you will get 98% instead of 100%.
* You can skip some of the roads during the first part. However, this requires you to tap on your own without following the rhythm.
* Recently with The Racing update guides were added to all levels (Excluding Racing) making this level much easier.
* During the water part, if you look closely, you can see which road goes up.

## Trivia

* The Autumn is the third level to be based off of a season;the first being The Spring and the second level being The Winter.
* In The Halloween Puzzle Update, The Autumn has been moved down in the level selection among with the harder levels, despite having a moderate difficulty rating.
* This is the second level to save the original soundtrack from Through The Fog; The other level is The Storm.
* This is the first level to trick players to going on other paths; The second is The Plains, the third is The Maze.
* This level is like Tranquil Settlement: Both are themed off of autumn, have the same color palette, and have similar trees, leaves, & rocks.

## Percentage markers

* The 10% marker is on the orange block next to the path.
* The 20% marker is to the right of the path, on a large orange block with a tree on it.
* The 30% marker is on the ground to the left of the path.
* The 40% marker is on the ground to the right of the path.
* The 50% marker is on the ground to the left of the path.
* The 60% marker is on the ground to the left of the path.
* The 70% marker is on the path if you choose the easy path, and on to the left of the path if you choose the hard path.
* The 80% marker is a small text on the path.
* The 90% marker is on a large orange cube to the left of the path.
* The 100% marker is not shown.
Challenge

**Challenge** is a mechanic introduced in version 2.6.5. It can be accessed by tapping the second button on the bottom of the screen. While completing the level and daily tasks, you will be given points to unlock different rewards.

## Tasks

The update time of daily task is 2am UTC. Perfectly pass [level] means that you need to use one cube to reach 100% of that level with 10 diamonds and 3 crowns.

 Pass [level] 60%
 Pass [level] 100%
 Perfectly pass [level]/game tasks
 Daily Task
 Game task: Revive/Use heart/Play
 Daily Free Level task: Complete ?%/Perfectly pass

### Glitch

In V3.0.2, there was a bug where you complete the task "Pass The Journey 30%", you can collect the 70 points for unlimited times, so you can have unlimited points and unlock all the rewards below without completing subsequent tasks. However, it’s was patched in V3.0.3.

## Rewards

If you have already unlocked a level or line skin before collecting the reward, it will automatically be converted to cubes, gems or hearts. Unless "Unlock with real money" is specified, all levels rewarded can be unlocked with gems.

## Advantages

Unlock these things without using real money

* Levels (You still need gold to unlock them)
* Gold, cubes and hearts (normal or infinite for several minutes)
* Line Skins

## Disadvantages

* Unlocking rows requires you to go in order.
* After unlocking levels in this challenge, the gem prices cost 1000 gems or more.
* Most levels require payment to unlock when accessing the row that includes them, while a row above the level's payment unlocking row allows the levels to be unlocked by gems.
Glitch

**Glitch** is a similar error that occurs the special features. It happens in the past versions and some glitches are patched. Here are all completely glitches:

## Challenge

When you complete the task "Pass The Journey 30%", you can collect the 70 points for unlimited times, so you can have unlimited points and unlock all the rewards in the challenge without completing subsequent tasks.

## Line Skin

```

```

Change the line skin with level to another level. Do it **more than 5 times**. Here will show correct how to glitch skin.

After do that, you will get a "unique" skin. One is original mixed with glitched one. While processing, the skin will look like this.

## Camera

### Camera (The Desert) Glitch

Before go to the blocks way, go to the edge of the bridge. Then camera can't change its side.

Warning: If you don't carefully glitch it, it camera won't glitch.

### Camera (The Mountains) Glitch

Go edge side out the ropes then it glitched.

Warning: Go normally, the glitch won't occur.

### Camera (The Cathedral) Glitch

#### Version 1

Road it connect at the down so the cube go down, the camera won't change anything.

#### Version 2

   Go out of the map then the camera glitches.

## Epic Shadow

Follow this video, step by step to glitch it:

1. Open Dancing Line
2. Make sure your quality is Ultra.
3. Go to The Crystal.
4. Tap The Earth and play at the same time.

## Out of map

### The Cathedral

#### The Cathedral Version 3

Get out of the blocks made out of map + camera glitch.

### Warning

#### Warning V1

In the second part, if you go too close to the left part, your will get this result:

#### Warning V2

Carefully go to the edge of the door. Going to any side will result in losing.

### The Piano

#### Version 1

The cube goes near to the piano key after taking the first crown.

#### Version 2

The cube goes close to a piano key and out.

### The Earth

The cube goes through the trees. Then goes back to the map.

#### Warning

If you get back to the map but too close to the abyss, you lose.

### The Plains

#### Warning

Technically, glitch V1 is patched, so it won't work.

### The Desert

The cube goes out of the blocks.

 File:Dancing Line Out Of Map In The Desert . Only works in Pre-Alpha LINK

#### Warning

    The map has an invisible wall. If you go too close, you lose. However, it's patched.

### The Mountains

The cube starts again from the checkpoint.

### The Maze

There Are 2 Ways To Do This Glitch. And Both Of them Are In The Secret Exit And Will Result In A Endless Fall.

#### Version 1

Tap When You Approach The Last Crown. If you Press Continue, You Will go Torwards The Picture Of the Creators To Have A Endless Fall, Shown Here.

#### Version 2

Tap A Little Bit Late When You Approach The Turn, Shown Here.

The Video Game Out Of Map Glitch
Dancing Line end-of-life

Dancing Line end-of-life was an event that started in May 2020 and stopped in December 2022.

## History

This paragraph is the sequence of multiple events. The first event is at the top, and the last is on the bottom of this section.

* In 2019, things would rapidly go downhill once 2019 started, with COVID-19 being a major problem in China.

* Later, Cheetah Mobile was banned from Google Play store, due to Ad Fraud. Which would make lots of Andorid players upset.

* Developers of Dancing Line had began quitting their jobs.

* With many people quitting, 3 of the game's developers had remained in their role.

* From now on, the 3 developers that are still in the dev team would have to do all the new levels and features, which would be difficult to accomplish with the lack of help. They had the option to quit. However, this would kill the game entirely.

* Sometime later, the developers that are still in the dev team decide to stop updating the game with new levels. Which started the Dancing Line end-of-life event.

* However, Dancing Line was confirmed to return to development with new developers.

## How it finished

* Rolling Sky was announced that it was returning, this had made people theorized that Dancing Line would also return.
* In December, it was confirmed that Dancing Line is coming back with new developers.
* In November 10th, 2023, an official teaser for an upcoming level, The Journey was released on YouTube, marking the official comeback of the game.
Special Diamonds

This page contains information about content that was previously in the game but got removed.

Special Diamonds were introduced on Wednesday, December 20th, 2017 on the Christmas update. If you get a Special Diamond in a level (e.g. The Christmas Eve), when you fail, you can add 2 to how much Special Diamonds you got in a level. You can fill up a bar with your Special Diamonds, and unlock gifts. At the end of the bar, you can unlock the Cheetah Teddy.

They are colored purple, and are shaped like equilateral triangles.

## List of Special Diamonds in Levels

 Percentage

 Percentage
64%

 Percentage

\*You can only get 3 in The Maze if you go through the secret ending

This list is incomplete. Please expand it.
The Ocean

Duration
 Crowns
 Date release
 Time zones
 Jump (s)
 Fall (s)
 Teleportation (s)
 U-turn (s)

The Ocean is the 10th level in Dancing Line.

## Difficulty

* This level mostly has wide pathways.
* At around 40%, the fish will swim above the stingrays, forming a quite narrow pathway.
* On Android, this level is very poorly synced.

## Scenery

In The Ocean, the line travels through a presumably tropical underwater environment. There is a lot of colourful and diverse fauna and tropical flora present.

## Strategy

* The path is the wide meaning that you could practice quick taps for other levels like The Legend Of Assassin and The Spring Festival.
* When at the stingray part at 38% to 52% tap to the path on the rays if the music is not in sync.
* Turn on the instruction road to help with taps.

## Trivia

* The Ocean could be inspired by Tap Tap Fish - AbyssRium and/or the level Ocean from Dancing Ball, both games also owned by Cheetah Mobile.
	+ All are set underwater.
	+ The whales in Dancing Line and Tap Tap Fish - AbyssRium have a strikingly similar appearance.
	+ Between Dancing Line and Dancing Ball in graphics, Dancing Line appears more realistic, whereas Dancing Ball appears more cartoonish.
* In the beginning, the crystals are similar in design from The Crystal.
* The Ocean is the first level to take place underwater.
* The transition from exiting the cave to the open, colorful side of the ocean changed from having fish swim side by side to a whirlpool.
* The level icon stands out over other icons because of the fact that there is an enclosed cube.

## Percentage markers

*Most percentage markers in this level are difficult to see due to marker color have the almost same color as with objects.*

* The 10% marker is on the large square stone to the right of the path.
* The 20% marker is on a tall rock to the left of the path.
* The 30% marker is on a tall rock to the left of the path.
* The 40% marker is on a stingray to the left of the path. It is seen only with Widescreen or Semi-widescreen.
* The 50% marker is on a stingray to the right of the path. It is seen only with Widescreen or Semi-widescreen.
* The 60% marker is to the left of the path at the start of the cave part.
* The 70% marker is on a square stone to the right of the path.
* The 80% marker is on a rock beside a white coral to the right of the path after entering the portal. It is seen only with Widescreen or Semi-widescreen.
* The 90% marker is to the left of the path on a tall rock.
* The 100% marker is not shown.
Heart

**Heart** is a currency in dancing line, added in The Savanna's update.

## Usage

Using it when you fail can revive you to the last checkpoint you passed. However, if you haven't passed first checkpoint, you can't use it.

The diamonds and crowns you obtained before using heart won't be counted, so it is impossible to perfectly pass a level using heart.

## Obtain

### Limited Amount

There is a rare chance to get 3 or 5 in Lucky Box, after watching an ad or pay 225 gems. If you have 0 heart and you failed after passing the first checkpoint, the game allows you to watch an ad (online) or buy one with 350 gems (offline) but you need to use it immediately to revive in your current game. You can also buy it in shop using real money

* Note: If you have hearts over 40, your heart amount is highlighted blue, and after 24 hours, your hearts amount will become 40, so use it before it resets.

### Unlimited Amount

There is an epic chance to get 5 minutes unlimited hearts in Lucky Box, after watching an ad or pay 225 gems. You can also get a week of unlimited hearts using real money in shop.

## Alternative

If you don't have heart or don't want to use it, use cubes to start from the beginning.
Level Menu

*Not to be confused with The Journey.*

**Level Menu**, known as Journey officially, is a feature in Dancing Line that allows you to select a level. It serves as the home screen of the game, and can be accessed by tapping the first button labelled "Journey" on the bottom navigation. When a level is selected, the level name, image, unlock method (if locked), % passed, diamonds collected and crowns collected are displayed. You can use the scroll on the right to find levels quickly and easily. The level sequence is arranged based upon difficulty. However, the arrangement is debatable if it's correct or not. See Level page for in-game level arrangement. Other than selecting levels, the are buttons to view the Daily Free Level, view limited-time events (if any) and access to Lucky Box in the menu.
Storm of Anger

This page contains information about Through The Fog!, the original version of Dancing Line. It doesn't exist in Dancing Line.

## Storm of Anger

### Next Level

Tranquil Settlement

**Storm of Anger** is the 4th level of Through The Fog!

## Level Description

The line starts on a cloudy day with low visibility. Energy cubes are depicted as streetlights to guide the line in such dark environment. The line passes some buildings and drop onto the next platform to progress.

The line fails onto an ocean which seems like it is swimming while finding the way to its destination. There is fog on the surface of the ocean and some rotating spikes, acting as shakes, that the line has to keep away of. Raining starts. The line goes through several islands and finally climbs up to ground level.

There are obstacles on the ground to prevent the line from escaping. Seawater splashes onto the ground, so the line fails onto different platforms to avoid the seawater. There are more water droplets.

At last, a storm starts as there is thunderstorm. The line reaches urban area. There are buildings and ruins from thunderstorm that the line needs to avoid. The line reaches its destination (the pyramid) and survives in the storm.

## Soundtrack and Gameplay

The original music of this level is called Storm Evolution. It is also used in The Storm but the music is shortened in that level.

The BPM is 115 for the entire song.

## Difficulty

Its difficulty is similar to Tranquil Settlement because the weather is foggy, there are awkward camera positions and obstacles don't pop up until the line gets really close to them so you can either react quickly or memorize the obstacle positions. However, this level is still easier than the Pre-Alpha version because the number of quick taps in this level is less than that in Pre-Alpha.

## Other Information

* In Pre-Alpha, the level color is quite similar and path is similar to The Storm, but in later versions, The Storm is changed to a completely different color and path. This level also inspired The Storm (Blues Remix) and its appearance in The Third Anniversary.
* This is the only level with u-turns and ends with a 90° angle instead of a 45° angle.

## Percentage Markers

* The completed % maker is under the path.
* The 10% marker is on the wall on the right side above the building.
* The 20% marker is on the tall obstacle on the left side above the rotating spikes.
* The 30% marker is on the block on the middle of the first square.
* The 40% marker is on the entrance of the path.
* The 50% marker is on the under the path which the line climbs up.
* The 60% marker is on the ground with 5 trianglar obstacles around.
* The 70% marker is under the path before the line fails to another platform.
* The 80% marker is on a tall obstacle on the right side of the path.
* The 90% marker is written vertically on the ground of the straight path.
* The 100% marker is not shown.
Jelly

### How it works

It doesn’t really have any special effects, it’s simply just a jelly moving around

Jelly is a skin in Dancing Line.

no you can't go breakin' my heart

## Trivia

* On @DancingLineGame's Facebook, some art showing 4 different, cartoony designs of Jelly was posted. None were used for the game, albeit, the second design went on to be used in an advert for it.
* The skin is free as of March 16, 2019 (for iOS).
The Storm

Duration
 Crowns
 Date release
 Time zones
 Jump (s)
 Fall (s)
 U-turn (s)

**The Storm** is the 30th level in Dancing Line.

## Soundtrack

The original music of this level is called *Storm Evolution*, and has been shortened by Cheetah Mobile. It is also the song for Storm of Anger from Through The Fog!

The BPM is 115 for the entire song.

## Difficulty

* You have to do a quick tap three times. This is quite hard.
* Before you collect the second crown, there will be a tight lane that you will have to pass through.
* After you collect the second crown, you will cross many islands. This can be confusing and can cause you to fall into the water.
* Recently with The Racing update guides were added to all levels(Excluding Racing) making this level much easier

## Trivia

* The older version and the current version have almost completely different gameplay.
	+ This level was harder in the first version of the game.
	+ In the first version, after falling through identical blocks, it hardly syncs.
* This is the first level where the icon shows the cube moving diagonally.
* The gameplay in the last part of this level looks a lot like the one in "The Chaos"(40%).
* This level and The Autumn are the only levels that use original soundtracks from Through The Fog!.
	+ This level looks quite similar to Storm of Anger.
	+ Coincidentally, both levels' music is shortened.
* Although it seems that the level goes through a day-night-day process, it is actually the storm coming and passing.
* This is one of Dancing Line's very first levels, along with The Winter and The Desert.

## Percentage markers

* The 10% marker is on the path.
* The 20% marker is on the path.
* The 30% marker is on top of a pillar to the left of the path.
* The 40% marker is on the path.
* The 50% marker is to the right of the path, on a separated path of the path.
* The 60% marker is on the path.
* The 70% marker is not shown.
* The 80% marker is a small text on the path.
* The 90% marker is to the left of the path, on a dark green rectangle block sticking out of the ground.
* The 100% marker is not shown.
Visions of Tragedy

This page contains information about Through The Fog!, the original version of Dancing Line. It doesn't exist in Dancing Line.

## Visions of Tragedy

### Next Level

**Visions of Tragedy** is the 7th and the last level of Through The Fog!

## Level Description

The line starts on a dark environment with a lot of ruins as the obstacles are irregularly shaped and spikes suddenly drop from the ceiling. They are dangerous to the line.

The path is blocked by a large falling spike so the line must enter a basement with low height. Spikes exist both from the ceiling and the ground.

The line finds a way to exit the basement but it may not be a good decision. Green gas spouting acting as chemical leakage making the whole environment green in color and many green particles are floating. This situation seriously affect the line's vision.

The line successfully escapes to another platform with no chemical leakage but the gas already leaked still exist and spikes suddenly drop from the ceiling like the situation in the beginning of this level.

In the end, the line falls to a platform that seems safe on the surface because there is no ceiling there, but in fact large obstacles make the path narrow and chemical leakage deteriorates. Apart from the gas, a lot of green mines are placed on ground. Luckily the mines are bright and visible so the line can easily minesweep them, keep away from dangerous situations mentioned and reach the pyramid.

## Soundtrack and Gameplay

The original music of this level is called Cinematic Tension Builder by Luca Francini.

## Difficulty

This level is extremely difficult because of low visibility, extremely narrow paths, low ceiling height and sudden pop-up of obstacles. A combination of skill and memorization is required to complete this level.

## Other Information

* Many levels in Dancing Line like The Crystal, The Cathedral, The Legend of Assassin ... (up to your imagination) took inspiration from this level.
* This level is the only level with 4 checkpoints.

## Percentage Markers

* The completed % maker is on the wall of another platform.
* The 10% marker is on an obstacle on the left of the line.
* The 20% marker is on an obstacle above the entrance of the basement.
* The 30% marker is on a wall on the right of the line.
* The 40% marker is in the middle on the ground.
* The 50% marker is on a wall on the left of the line.
* The 60% marker is on a triangular prism obstacle on the left of the line.
* The 70% marker is on a platform above the line and it is the beginning of a platform that the line falls to.
* The 80% marker is on a pyramid on the right of the line near a chemical leakage point.
* The 90% marker is on the ground near the entrance of minezone.
* The 100% marker is on the ground on the right near the entrance of the pyramid.
Lucky Box

The Lucky Box is one of the updated features in Dancing Line. They were relea

Each will give you presents, like Gems, Cubes, Line Skins, Hearts, levels, and even the removal of pop-up ads.

## How to Open

* If you are online, you can watch an ad and open the box for free.
* If you are offline, you can spend 225 gems to open a gift.
	+ In earlier versions, you can also spend 1125 gems to open 5 gifts at the same time.

## Rewards

There are 10 possible rewards. Chances to get them are different. You must get 5 mins remove ads after receiving 9 gifts. The following results are recorded by opening 300 lucky boxes, not counting remove ads for the 10th open.

Common items
* Hearts x3 (11%)
* Hearts x5 (11%)
* Gems x25 (17%)
* Gems x100 (13%)

Uncommon items
* Cubes x10 (5%)
* Cubes x15 (6%)
* 5 mins unlimited hearts (2%)
* 5 mins remove ads (not counting the one you receive after receiving 9 gifts) (1%)

Epic items
* One of the levels: The Spring Lullaby or Colorful Dream of Sky (0.3%)
* One of the lines unlocked for 10 mins: Magic Witch or Clown (0.3%)

## Changes

### Old Version

* It's at the level preview. The Lucky Box is on the top right, below Settings.
* When you tap it, it will fall down in another location of its map.
* Tapping the present costs 225 Stars.
	+ If you don't have enough stars to open the present, the present will tell you to go to the Star shop.
* If the Box runs out of gifts, it would say: "Gift are all send out in the lucky box, stay up for the next update!"

### Reggae Remix version

* We can see it in the stores, at the top right.
* Players can either open the lucky box by watch ads for one, pay with 225 gems for one or pay with 1125 gems for 5 at the same time.
* The more gifts you open in a day, the higher the chance that you'll get a special prize, such as remix levels & skins. But after 24 hours, the Lucky Box will be refreshed.
* Players can only get The Spring Lullaby or Colorful Dream of Sky instead of any locked levels.

### Current version

* This time, the Lucky Box is in the lower right corner of the main menu, right above the profile.
* The option to open 5 Lucky Boxes at once was removed.
* After opening 10 Boxes, pop-up ads wouldn’t be available for 5 minutes.

## Strategy

* It is very unlikely to get unlimited hearts, levels or lines. If you aim at getting them, try other ways such as in Challenge (new) or use real money.
* Using gems to open many lucky boxes will result in you getting scammed because the gems you get in lucky box is fewer than those you paid to open them. However, it doesn't matter if you have over 10,000 gems.

## Gallery

Lucky Box before The Plains (Reggae Remix) update.Lucky Box before The Plains (Reggae Remix) update, after being opened.What the Lucky Box looks like in The Plains (Reggae Remix) update.The Lucky Box, as of the recent versions.
Dancing Line

Publisher
 Platforms
 Game type
 Pre-alpha release
 Official release
 Final release
 Levels
 Status

## App Store description

Dancing Line combines a fast-paced gameplay with a carefully selected soundtrack to create an experience like no other. Featuring different worlds of increasing difficulty, each one paints a unique picture and evokes different emotions. The key is to not only watch for obstacles and traps but also play to the music. Listen to the beat and the melody, and after a short while, you will find yourself doing better and better.

Come on! Test your reflexes and rhythm skills! See the surprises and wonders every level holds for you.

### Game rules:

Guide an ever-growing Line through a multiple of environments, listening carefully to the music. Tap the screen to make a sharp turn, avoiding obstacles and reacting to the World changing before your eyes.

### Game Features

1. Original background music.
2. Multiple levels of increasing difficulty with their own stories.
3. Very simple practice mode with only one finger tap.
4. Music is the key to guide you

### Support

Are you having problems? Send email to dancingline@cmcm.com
Cheetah Teddy

### How it works

The Teddy runs with dust behind it. When he crashes into an obstacle, or falls off the path, he falls on his bottom & stars circle his head. He appears to jump during a fall instead of actually just "falling".

The Cheetah Teddy is one of the many skins that you can unlock in Dancing Line. You can only get this skin from December 20th, 2017 to January 5th, 2018. This is a special skin, because you have to unlock it by collecting Special Diamonds. This is Cheetah Mobile's official mascot.

He had returned in The Christmas Party update and the new version of Challenge.

## Trivia

* Cheetah Teddy has a different design compared to his official artwork & in-game appearance: It lacks the shirt, gloves, whiskers, tail, & blush, it's fur is more darker, and has a more angry expression.
	+ In non-Dancing Line artwork, the shirt, whiskers, blush, tail, & angry expression is still here, & he has spots on the top of his head.
* According to Cheetah Mobile's blogs, Cheetah Teddy's "real name" is Chip the Cheetah.
* He is one of the possible lines you can get for 5 minutes after opening the crown chest.
* In the boat at the end of The Beach (Dance Remix), he lands in the boat still in his "jump" motion, occasionally trying to run.
	+ The same goes for the Robot.
* Cheetah Teddy is on the icon and picture for the Love Gift.