recursal/Fanatic-Fandom huggingface dataset:
Calvin Manlongat

**Calvin Leander Javier Manlongat** is
currently a 3rd year Multimedia Arts student in De La Salle Lipa. The young man
who aspires to be a professional disk jockey.

**Early Life**

He is 20
years old and was born on May 24, 1995. He currently resides in Villa de Lipa,
Marawoy, Lipa City. He is the only child of Florante Manlongat and Corazon
Manlongat, sadly his father died of heart attack when Calvin was only at the
age of 3. His hobbies are dancing, playing lawn tennis, playing the drums, and
firing. He started dancing at the age of 9 years old. At the age of 10, he
joined a dance crew outside the school. He is very passionate about dancing.
For him, dancing is the way to express and explain his feelings. And not like
any other kids, he loves firing. At the early age of 11, his mother taught him
how to shoot and fire a gun. That was also a bonding moment for them. They both
join tournaments, but he only became champion once in junior division, while
his mother is undefeated in the women's division. They are a part of LSGC (Lipa
Shooters Gun Club). He is also very fond of cars. He got his first car at 11
years old. That is why he plans to build a automotive workshop.
Soldier: Rutan (CR 11)

## Rutan

CG Medium humanoid (human)

Human soldier 12

Bounty Hunter

Init +14

DEFENSE

KAC 34 (+6 DEX, +17 armor, +1 insight)

EAC 32 (+6 DEX, +16 armor)

Stamina 132/132

Hp 88/88

Resolve 12/12

Fort +11, Ref +10, Will +10;

OFFENSE

Speed 40ft.

Melee professional plasma ribbon +19 (2d10+7 E&F)

Ranged complex acid dart rifle +19 (4d8+16 A&P, critical corrode 4d4)

Deadly aim +17 (4d8+22 A&P, critical corrode 4d4)

Ranged heavy dart cannon +19 (3d12+16 P; critical embed 1d10)

Deadly aim +17 (3d12+22 P; critical embed 1d10)

Special Attacks sniper’s aim, focus fire, intense focus; soldier’s onslaught

STATISTICS

Str 14, Dex 23, Con 17, Int 14, Wis 14; Cha 12

Base Atk +12

Feats Blind-Fight, Deadly Aim, Enhanced Resistance (Kinetic), Far Shot, Improved Initiative, Mobility, Penetrating Attack, Shot on the Run, Skill Synergy (Diplomacy, Perception), Slippery Shooter, Toughness, Versatile Focus, Weapon Focus (Longarms)

Skills Acrobatics +21, Athletics +16, Diplomacy +16, Intimidate +16, Perception +17, Profession (Party Crasher) +20, Survival +17

SQ gear boosts (armored advantage, bullet barrage, unstoppable strike), fighting style (primary: sharpshooter; secondary: blitz), rapid response

Gear Mk2 Synergizing Symbiote (DEX)

Mk1 Ability Crystal (WIS)

D-Suit IV with Adaptive Energy Shield

Complex Acid Dart Rifle (darts, capacity/usage 48/4, 90ft range, analog)

Heavy Dart Cannon (darts, capacity/usage 50/10, 150ft range, unwieldy)

148 darts

Professional Plasma Ribbon (Operative, Professional [Dancer], Powered [capacity/usage 20/1])

Professional Tools

Credits 3,600
Fighter: Fancy Frank the Fighter (CR 7)

# Fancy Frank the Human (Level 8)

Human fighter 8

LN Medium humanoid (human)

Init +2; Senses Perception +7

Defense

AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)

hp 85 (8d10+40)

Fort +11, Ref +6, Will +3 (+2 vs. fear)

Offense

Speed 30 ft. (20 ft. in armor)

Power Attack + Vital Strike

+3 falchion +17 (4d4+21/15-20) or

longspear +12 (2d8+15/×3) or

longsword +10 (2d8+11/19-20)

Normal

+3 falchion +17/+12 (2d4+12/15-20) or

longspear +12/+7 (1d8+6/×3) or

longsword +13/+8 (1d8+5/19-20)

Ranged (P.Attack)

javelin +10 (2d6+4)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Special Attacks weapon training (heavy blades +1)

Statistics

Str 18, Dex 14, Con 16, Int 12, Wis 8, Cha 10

Base Atk +8; CMB +9; CMD 24

Feats Combat Reflexes, Furious Focus[APG], Improved Critical (falchion), Power Attack, Stand Still, Step Up, Toughness, Vital Strike, Weapon Focus (falchion), Weapon Specialization (falchion)

Skills Acrobatics -1 (-5 to jump), Climb +12, Intimidate +11, Perception +7, Survival +10

Languages Common, Dwarven

SQ armor training 2

Combat Gear potion of cure moderate wounds (4); Other Gear +3 breastplate, tower shield, +3 falchion, javelin (4), longspear, longsword, cloak of resistance +2, 21 gp

Special Abilities

Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.

Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.

Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.

Vital Strike Standard action: x2 weapon damage dice.

Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Rogue: Bandit (CR 5)

## Bandit      CR 3

XP 800

Half-orc rogue 4

NE Medium humanoid (human, orc)

Init +0; Senses darkvision 60 ft.; Perception +8

Defense

AC 14, touch 10, flat-footed 14 (+4 armor)

hp 32 (4d8+12)

Fort +3, Ref +4, Will +2

Defensive Abilities evasion, orc ferocity, trap sense +1, uncanny dodge

Offense

Speed 30 ft.

Melee dagger +6 (1d4+3/19-20) or

   falchion +6 (2d4+4/18-20)

Ranged shortbow +3 (1d6/×3)

Special Attacks sneak attack +2d6

Statistics

Str 16, Dex 10, Con 14, Int 10, Wis 12, Cha 8

Base Atk +3; CMB +6; CMD 16

Feats Furious Focus[APG], Power Attack

Skills Acrobatics +5, Appraise +7, Bluff +6, Intimidate +8, Perception +8, Stealth +5, Survival +5, Swim +8; Racial Modifiers +2 Intimidate

Languages Common, Orc

SQ orc blood, rogue talents (offensive defense[APG], stand up), trapfinding +2

Other Gear chain shirt, arrows (20), dagger, falchion, shortbow

Special Abilities

Darkvision (60 feet) You can see in the dark (black and white only).

Evasion (Ex) If succeed on Reflex save for half dam, take none instead.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Offensive Defense (Ex) Sneak attack grants a +1 dodge bonus to AC for each die rolled vs. that foe.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

Stand Up (Ex) Stand up as a free action instead of a move action (but still provokes AoO).

Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.

Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Cleric: Glothbar the Redeemed (CR 5)

## Glothbar the Redeemed      CR 5

XP 1,600

Kobold cleric of Sarenrae 6 (Pathfinder RPG Bestiary 183)

CG Small humanoid (reptilian)

Init +1; Senses darkvision 60 ft.; Perception +6

Defense

AC 24, touch 12, flat-footed 23 (+9 armor, +1 Dex, +1 natural, +2 shield, +1 size)

hp 39 (6d8+6)

Fort +5, Ref +3, Will +9

Weaknesses light sensitivity

Offense

Speed 30 ft. (20 ft. in armor)

Melee mwk morningstar +5 (1d6-1)

Special Attacks channel positive energy 5/day (DC 15 [17 to damage undead], 3d6)

Domain Spell-Like Abilities (CL 6th; concentration +10)

   7/day—rebuke death (1d4+3), touch of glory (+6)

Cleric Spells Prepared (CL 6th; concentration +10)

   3rd—blindness/deafness (DC 17), cure serious wounds[D], daylight, prayer

   2nd—aid, bull's strength, cure moderate wounds[D], hold person (DC 16), shield other

   1st—cure light wounds, deathwatch, detect evil, magic weapon, shield of faith[D]

   0 (at will)—detect magic, guidance, light, read magic

   D Domain spell; Domains Glory, Healing

Statistics

Str 8, Dex 12, Con 10, Int 12, Wis 18, Cha 10

Base Atk +4; CMB +2; CMD 13

Feats Extra Channel, Heavy Armor Proficiency, Improved Channel

Skills Acrobatics -7 (-11 to jump), Appraise +5, Diplomacy +4, Heal +8, Knowledge (history) +5, Knowledge (religion) +10, Perception +6, Sense Motive +8, Spellcraft +10, Stealth +1; Racial Modifiers +2 Perception

Languages Common, Draconic

SQ crafty, healer's blessing

Combat Gear holy water (3); Other Gear full plate, heavy wooden shield, mwk morningstar, muleback cords[APG], masterwork backpack[APG], silver holy symbol of Sarenrae, 485 gp

Special Abilities

Cleric Channel Positive Energy 3d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.

Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.

Darkvision (60 feet) You can see in the dark (black and white only).

Healer's Blessing (Su) Your cure spells are empowered for free.

Light Sensitivity (Ex) Dazzled as long as remain in bright light.

Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+3 dam to negative HP target.

Touch of Glory +6 (7/day) (Sp) Grant +6 to a CHA-based skill or ability check.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Fighter: Cecil the Blade Eater (CR 7)

# Cecil the Blade Eater

Half-orc fighter (two-handed fighter) 8

CN Medium humanoid (human, orc)

Init +2; Senses darkvision 60 ft.; Perception +0

Defense

AC 20, touch 13, flat-footed 18 (+7 armor, +1 deflection, +2 Dex)

hp 69 (8d10+24)

Fort +10, Ref +6, Will +4; +4 vs. effects that cause you to lose your grip on weapons

Offense

Speed 30 ft. (20 ft. in armor)

Melee Sunderfiend\* +21 (2d12+27)

mwk kukri +11 (2d4+11/18-20) or

Ranged javelin +10 (2d6+5)

Space 5 ft.; Reach 5 ft. (10 ft. with sunderfiend)

Special Attacks backswing, gatecrasher[APG], overhand chop, shattering strike, weapon training (pole arms +3)

\* “Sunderfiend” is Cecil’s +3 Adamantine Lucerne Hammer

Statistics

Str 20, Dex 14, Con 14, Int 14, Wis 10, Cha 10

Base Atk +8; CMB +10 (+18 sunder); CMD 26 (30 vs. disarm, 34 vs. sunder)

Feats Furious Focus[APG], Greater Sunder, Greater Weapon Focus (lucerne hammer), Improved Sunder, Power Attack, Smash[APG], Vital Strike, Weapon Focus (lucerne hammer), Weapon Specialization (lucerne hammer)

Skills Acrobatics -1 (-5 to jump), Climb +6, Craft (traps) +6, Disable Device +9, Handle Animal +4, Intimidate +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Profession (midwife) +4, Ride +3, Survival +11, Swim +6; Racial Modifiers +2 Intimidate

Languages Common, Giant, Goblin, Orc

SQ orc blood

Combat Gear potion of cure moderate wounds (4); Other Gear +1 breastplate, sunderfiend, javelin (10), mwk kukri, belt of giant strength +2, cloak of resistance +2, gloves of dueling, ring of protection +1, masterwork thieves' tools, 12 gp

Special Abilities

Backswing (Ex) Attacks after the first in a full attack receive 2x STR bonus.

Darkvision (60 feet) You can see in the dark (black and white only).

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Gatecrasher You gain a +2 bonus on Strength checks to break objects.

Greater Sunder When destroying an item, extra damage is transferred to the wielder.

Improved Sunder You don't provoke attacks of opportunity when sundering.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Shattering Strike +2 (Ex) +2 Sunder and damage vs. objects.

Smash Ignore first 5 points of hardness when attacking inanimated, unattened object.

Vital Strike Standard action: x2 weapon damage dice.

Weapon Training (Pole Arms) +3 (Ex) +3 Attack, Damage, CMB, CMD with Pole Arms

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Magus: Zara Tor (CR 5)

## Zara Tor      CR 5

XP 1,600

Elf magus 6 (Pathfinder RPG Ultimate Magic 9)

N Medium humanoid (elf)

Init +5; Senses low-light vision; Perception +8

Defense

AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)

hp 45 (6d8+12)

Fort +5, Ref +3, Will +5; +2 vs. enchantments

Immune sleep

Offense

Speed 30 ft.

Melee +1 scimitar +9 (1d6+4/18-20)

Ranged longbow +5 (1d8/×3)

Special Attacks arcane pool (+2, 7 points), magus arcana (arcane accuracy[UM], spell shield[UM]), spell combat, spell recall, spellstrike

Magus Spells Prepared (CL 6th; concentration +10)

   2nd—bear's endurance, glitterdust (DC 16), scorching ray, web (DC 16)

   1st—color spray (DC 15), color spray (DC 15), shocking grasp, shocking grasp, true strike

   0 (at will)—detect magic, light, mage hand, prestidigitation, read magic

Statistics

Str 16, Dex 12, Con 11, Int 18, Wis 10, Cha 10

Base Atk +4; CMB +7; CMD 18

Feats Arcane Strike, Improved Initiative, Toughness, Weapon Focus (scimitar)

Skills Acrobatics +5, Climb +10, Intimidate +9, Perception +8, Spellcraft +13 (+15 to identify magic item properties), Use Magic Device +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan

SQ elven magic

Other Gear chain shirt, +1 scimitar, arrows (20), longbow, magus starting spellbook, 959 gp

Special Abilities

Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.

Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.

Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.

Elven Immunities - Sleep You are immune to magic sleep effects.

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.

Spell Shield +4 (Su) 1 Arcane Pool: +4 to AC until the end of your turn.

Spellstrike (Su) Deliver touch spells as part of a melee attack.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Fighter Sigibert Bottomhill (CR 6)

## Sigibert Bottomhill

*The ace of the local town militia, Sigibert is a first rate slinger who has parlayed their skill with a sling into a career as a sneaky adventurer.*

Halfling fighter 7

CG Small humanoid (halfling)

Init +3; Senses Perception +2

Defense

AC 20, touch 15, flat-footed 17 (+5 armor, +1 deflection, +3 Dex, +1 size)

hp 47 (7d10+7)

Fort +7, Ref +7, Will +4 (+2 vs. fear); +2 vs. fear

Offense

Speed 20 ft.

Melee dagger +12 (2d3+4/19-20) or

longspear +11 (2d6+4/×3)

Ranged +3 sling +15 (2d3+15)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Special Attacks weapon training (thrown +1)

Statistics

Str 16, Dex 16, Con 10, Int 10, Wis 10, Cha 14

Base Atk +7; CMB +9; CMD 23

Feats Arc Slinger[UC], Deadly Aim, Point-Blank Shot, Precise Shot, Sling Flail[UC], Vital Strike, Weapon Focus (sling), Weapon Specialization (sling)

Skills Acrobatics +5 (+1 to jump), Climb +9, Handle Animal +6, Intimidate +6, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Perception +2, Ride +7, Stealth +13, Survival +4, Swim +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception

Languages Common, Halfling

SQ armor training 2

Other Gear +1 chain shirt, +3 sling, dagger, longspear, sling bullets (50), cloak of resistance +1, ring of protection +1, 942 gp, 5 sp

Special Abilities

Arc Slinger Reduce ranged attack penalties due to range by 2

Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.

Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.

Fearless +2 bonus to save vs. fear (stacks with halfling luck).

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Sling Flail Make melee attacks with a sling

Vital Strike Standard action: x2 weapon damage dice.

Weapon Training (Thrown) +1 (Ex) +1 Attack, Damage, CMB, CMD with Thrown weapons

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Fighter: Tex (from Texas) (CR 8)

## Tex the Fighter... from Texas!

Human fighter 9

N Medium humanoid (human)

Init +6; Senses Perception +9

Defense

AC 25, touch 15, flat-footed 22 (+8 armor, +2 deflection, +2 Dex, +1 dodge, +2 natural)

hp 95 (9d10+45)

Fort +11, Ref +7, Will +5 (+2 vs. fear)

Offense

Speed 40 ft.

Melee

* Vital Strike: +2 falchion +20 (4d4+26/15-20)
* Non-Vital Strike: +2 falchion +20/+12 (2d4+24/15-20)

Special Attacks weapon trainings (heavy blades +2, thrown +1)

Statistics

Str 22, Dex 14, Con 16, Int 10, Wis 10, Cha 10

Base Atk +9; CMB +12; CMD 30

Feats Critical Focus, Devastating Strike[UC], Dodge, Furious Focus[APG], Improved Critical (falchion), Improved Initiative, Power Attack, Toughness, Vital Strike, Weapon Focus (falchion), Weapon Specialization (falchion)

Skills Acrobatics +1 (+5 to jump), Climb +17, Intimidate +12, Perception +9

Languages Common

SQ armor training 2

Other Gear +2 breastplate, +2 falchion, amulet of natural armor +2, belt of giant strength +2, boots of striding and springing, cloak of resistance +2, ring of protection +2, 3,775 gp

Special Abilities

Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.

Critical Focus +4 to confirm critical hits.

Devastating Strike Deal extra damage when using Vital Strike bonus

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Power Attack -3/+6 You can subtract from your attack roll to add to your damage.

Vital Strike Standard action: x2 weapon damage dice.

Weapon Training (Blades, Heavy) +2 (Ex) +2 Attack, Damage, CMB, CMD with Heavy Blades

Weapon Training (Thrown) +1 (Ex) +1 Attack, Damage, CMB, CMD with Thrown weapons

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Sorcerer: Shaundra the Destroyer (CR 7)

## Shaundra the Destroyer

Half-elf sorcerer 8

LE Medium humanoid (elf, human)

Init +2; Senses low-light vision; Perception +2

Defense

AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)

hp 51 (8d6+24)

Fort +5, Ref +6, Will +8; +2 vs. enchantments

Defensive Abilities stormchild; Immune sleep; Resist electricity 5, sonic 5

Offense

Speed 30 ft.

Melee longspear +4 (1d8/×3)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Bloodline Spell-Like Abilities (CL 8th; concentration +15)

10/day—thunderstaff

Sorcerer Spells Known (CL 8th; concentration +15)

4th (4/day)—ball lightning[APG] (DC 23)

3rd (7/day)—dispel magic, fireball (DC 20), lightning bolt (DC 22)

2nd (8/day)—gust of wind (DC 19), invisibility, scorching ray, sonic scream[ACG] (DC 20)

1st (8/day)—feather fall, magic missile, shield, shock shield[UC], shocking grasp, true strike

0 (at will)—detect magic, ghost sound (DC 17), light, mage hand, mending, message, open/close (DC 17), prestidigitation

Bloodline Stormborn

Statistics

Str 10, Dex 14, Con 13, Int 12, Wis 10, Cha 24

Base Atk +4; CMB +4; CMD 17

Feats Combat Casting, Dodge, Elemental Focus[APG], Eschew Materials, Skill Focus (Intimidate), Spell Penetration, Toughness

Skills Appraise +5, Bluff +12, Diplomacy +8, Fly +6, Intimidate +15, Knowledge (arcana) +12, Perception +2, Spellcraft +12, Use Magic Device +11; Racial Modifiers +2 Perception

Languages Abyssal, Common, Elven

SQ bloodline arcana (+1 to save DC of spells with electricity or sonic descriptor), elf blood

Other Gear longspear, bracers of armor +3, headband of alluring charisma +4, muleback cords[APG], ring of resistance +2, 995 gp

Special Abilities

Bloodline Arcana: Stormborn +1 to save DC of spells with electricity or sonic descriptor.

Combat Casting +4 to Concentration checks to cast while on the defensive.

Elemental Focus (Electricity) +1 DC to spells that deal damage of the chosen energy.

Elf Blood Half-elves count as both elves and humans for any effect related to race.

Elven Immunities - Sleep You are immune to magic sleep effects.

Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.

Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.

Eschew Materials Cast spells without materials, if component cost is 1 gp or less.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Stormborn +1 DC for [electricity] and [sonic] spells.

Stormchild (Resist Electricity & Sonic 5, -1 Wind effects) (Ex) Gain electricity and sonic resistance 5 and treat wind effects as 1 step lower.

Thunderstaff (Shock 4 rds, 10/day) (Sp) Touch a weapon to grant the Shock power for 4 rds.
Futureborn

A New Race for Creatures in the Pathfinder Roleplaying Game

The futureborn are a group of humans who were displaced from time. They were pulled into a plane of existence known as the “Timescape,” which exists outside of time. Unable to return, they built an empire outside of space and time - stealing what they could from civilizations they met while exploring the Timescape. Now, they are the secret protectors of time, righting wrongs in the flow of time and combating those who would threaten the stability of it.

Physically, they look like humans. They tend to have oval or heart shaped faces with thin lips and a twiggy build that they are fond of garbing in exotic fabrics. They all have very similar appearances due to the relatively small stock of humans they originate from. Their most striking features are their vibrant eyes. They are generally a neon color (orange and green are the most common) iris and a ticking clock embedded in their eye around the pupil.

While humans are the dominant race amongst the futureborn, more than one creature has become displaced in time and survived. Those who live long enough among the futureborn become futureborn themselves (gaining the futureborn template).

The Futureborn Template (CR +1)

A creature with the futureborn template gains the following racial traits: Future Knowledge, It Has Been Written, Timeshift Immunity, Ageless Features, and Never Late.

* Ability Score Racial Traits: Futureborn gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
* Size: Futureborn are Medium creatures and have no bonuses or penalties due to their size.
* Base Speed: Futureborn have a base speed of 30 feet.
* Future Knowledge: Futureborn always treat Knowledge (history) as a class skill.
* It Has Been Written: Futureborn gain a +2 insight bonus on all Knowledge checks.
* Timeshift Immunity: Futureborn are resistant to spells that would affect their personal time. This includes slow, haste, and temporal stasis. In addition, futureborn gain no benefit from speed weapons while this is active. As a standard action, futureborn can raise or lower this immunity. Raising this does not provoke an attack of opportunity.
* Ageless Features: Due to fluctuations in time, futureborn never age. This manifests in the effects of the spell age resistance, but the effect is mundane rather than magical.
* Never Late: Futureborn are inherently sensitive to changes in time. They are able to make surprisingly accurate measurements of the passage of time\*. In addition, they are always aware of the exact time and date it is (5:03 pm, October 14th), down to the minute. This time is measured according to whatever chronological system of measurement the futureborn is most familiar with.
* Languages: Futureborn begin play speaking Common. Futureborn with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

* A human might say, “The fire was put out about two hours ago;” whereas, a futureborn could say, “The fire was put out one hour and forty three minutes ago.”
The Pinkprint Movie/Съемочная группа

Режиссёр
- Франческо Карроззини

Актёры
- Борис Коджо, Вилли Монфред, Ники Минаж

Продюсеры
- Кит Луис Браун, Джастин Бенолье, Набиль Эльдеркин, Ники Минаж, Ги Роберсон, Лил Уэйн, Bryan Birdman Williams, Ronald Slim Williams, Frank Cooper III, Muji Muhammad

Сценарист, Композитор
- Ники Минаж

Оператор
- Данни Хиле
Czarina Goce

Czarina Mae Goce (born July 20, 1996)

better known in her nickname Bem, is a Filipino student taking up Bachelor of
Arts in MultiMedia Arts in De La Salle Lipa. She is also a dancer, a
choreographer, a blogger, a bookworm, a photographer, and a basketball
enthusiast.

**Early**
Life

Czarina Goce was born in St. Patrick’s
Hospital, Batangas City, Philippines, the daughter of Irma and Emmanuel Goce.
She was the youngest child and have 6 siblings named Gracia, Jose, Roselle,
Julio, Jan and Gracelle. When she was 4 years old, her parents both have to
leave the country so she only grew up with her siblings. She does not like
being called in any of her given name, she preffered to be called Bem. She
attended Canossa Academy from grade one and graduated there in 2012, she then
took Bachelor of Arts in Multimedia Arts in De La Salle Lipa College.

Most of her gradeschool and highschool days
were filled with dancing, she was a member of the school’s dance company back
then. Despite her loaded schedule because of school and dance practices, she
still managed to be a diligent student. Her free time is for reading books and watching tv series.

Multimedia Arts was really not her first
choice for college. She wanted to take up Psychology because of her deep
interest in the mental disorder called schizophrenia but the odds are not in
her favor. She is into photography and it is the reason why she took Multimedia
Arts.

Full Name : Czarina Mae Flores Goce

Date of Birth : July 20, 1996

Forte : Photography

Residence : Lipa City

Occupation : Student

FreeLance Photographer
Thomas Jefferson Catapang

**Thomas Jefferson Catapang** (born October 26, 1995) is a Filipino artist.

**Early Life**

The second son of Roer Catapang and Julie Catapang . His father is now OFW in Rome italy for 10 years. he has five siblings namely, Ruel Catapang Jr., Maria Jennylyn Catapang, Marc Glenn Catapang, Rafael and Sophia Catapang who are also working on their studies. For over 9 years, they’ve been living in Rome, Italy since his parents started their work in abroad. He is into videography, photography, Drawing and has a great love in video editing. He is now on his 4th year college, taking up AB Multimedia Arts at De La Salle Lipa. His parents thought that he was too young to enter Grade 1 the following year so they decided not to enroll her for the next couple of years. After two years, he went back to the same school and studied for a year. He studied in public school for almost 11 years. Many experiences before he graduated in public schools. Before he entered college, he had struggles on what course he will take. His father wants him to take Architecture instead of Civil Engineer, but his mother want his to take any programs that is related in law or doctoral. But he disobeyed his parents. He took AB Multimedia Arts at De La Salle Lipa. He is now on his 4th year and is currently working on with his thesis entitled, “DUE” that is to be presented on October, 2015. he is expected to graduate next year, 2016. After college, he is planning to go abroad with his family with degree of Bachelor of Arts in Multimedia Arts.

**Personality**

He is known to have a jolly personality. One who always smile and crack jokes – whether he is in school even at home. He always tends to look at things positively because He believes that “Life is too short to let negativity occupy your thoughts” and “If we free our minds from those negativities and leave it all to God, focus on the positives, we could enjoy life without regret”. Whatever circumstance he may get, he believes and trusts the Almighty God that he will be able to overcome everything through Him.
Ericson Fernandez

Ericson

Mendoza Fernandez Jr.

Ericson Mendoza Fernandez Jr. is
a Filipino Multimedia Arts student, a photographer, videographer, singer,
writer, an art enthusiast, a loyal follower of Christ. He is a tenor in a choir
Youth Ensemble 5 a choral group that compete inside and outside of the country
and a servant of God. Ericson is the current Director of videography in iMedia;
the official organization of the Multimedia Arts in De La Salle Lipa.

Ericson
was born on June 1, 1996 in Quezon City. He lives in Bauan Batangas. He’s
currently studying at De La Salle Lipa taking AB Multimedia Arts, he studied
high school and elementary at Sta. Teresa College. He live with his mom,
Maribel; brother, Miguel and sister, Kaylee. His father passed away 2 years
ago. Ericson is a sweet ad responsible son to his mom and a caring and loving
brother to his siblings. At school he has been a student leader that he became
a secretary for 2 semesters and a Director in a school organization. He also
represented the school nationwide through his photograph that was included in
the top 50 among the thousands entries in the PLDT photo contest last 2014. He
enjoys taking photos and shooting videos. He practices his photography and
videography skills through engaging himself as an event photographer and
videographer. He also has the skills in singing as he is a member of a choir.
Though there are times that he might give up when everything comes at a bad
timing he can organize his time and finish all the tasks smoothly and
accordingly with the help of his faith and hard work.

**All about him**

He is a family- oriented, friendly, lovely, and kind. He
loves going out with his friends and family he never wanted to be alone. He
finds himself a positive thinker because even at the most awful times of his
life he still see the beauty out of it, he never regret about anything that he
did and always happy in everything, though sometimes he gets tired; when he
felt so tired and feel so helpless he just go somewhere alone and relax, he
doesn’t want others to get affected by his bad vibes. Food is his number 1
remedy when life gets though.

He finds Photography and Videography his passion. His
dream was to become a well-known director or maybe an artist someday. He’s
vision to his future is too wide that he doesn’t know where to begin but at
present he is starting to begin with his life through developing his skills
that he might need someday. He aspire to be a professional being someday. He
dream not for himself but for his family, he wanted to help his mom someday
that is why he doesn’t stop dreaming and believing. Nothing can stop him from
doing the things he want.

**What's my outlook on**
the future?

He sees himself in 5
years working in a big company, earning enough for a living and able to buy all
the thing he wanted back when he was a teenager. He already went to the places
he dreamt of and trying to make his own business. He never stops dreaming and
he wanted that dream to be in reality.

Written by Ericson M.
Fernandez Jr.
Jade Suayan

Jenny Jade R. Suayan is a Filipino student,
3D or 2D animator, musician, digital or traditional painter and an art
enthusiast. She is the current Director for Animation in the iMedia
organization She is one of those few people who were blessed with creative
hands that could draw an almost perfect still life picture. She loves to create
unique masterpiece and artworks.

Early Life

Jenny Jade Suayan was born on the 20th
day of July 1996, in Manila. A daughter of Jennifer and Jude Suayan. She is the
elder sister of Sophia Suayan. She finished Elementary at San Isidro Elementary
School and Highschool at Our Lady of Caysasay Academy, Taal Batangas. Following
this, she is currently taking up Bachelor of Arts in Multimedia Arts at De La
Salle Lipa. She is the kind of girl who carry everything with confidence and
positive outlook. She loves to play guitar whenever she has her free time. She
also make time to improve her skills by practicing doing her artworks. Jade
dreams to be a well-known artist someday. She wanted to share her talent and
skills to everyone and to tell a story through her paintings and artworks as
well. She wanted to be a businesswoman in the future. With her sense of humor,
she could easily get other people to laugh with her. She is extra ordinary in
her own ways. She finds positivity in every negative situation. With the right
amount of maturity she is having, she could pull through on her dreams for them
to be pursued. She had joined different contests and she once won as 2nd place
in poster making contest.

She dreamt to be one of the animators in
Pixar or any well-known animation production team. She is the kind of girl who
would never settle for less. She would always want things to be at its best.
She put all of her efforts to make the best out everything she do. Her talents
would be her stairway to reach her goals in life. She doesn’t stop learning and
exploring her talents and skills in arts or even in all other aspects and
capabilities.
Kim James Adona

**Kim James Adona** is a Multimedia Artist based on Padre Garcia, Batangas, Philippines

## **Early Life**

Kim James Adona was born on the 11th of March 1996 at Rosario, Batangas. Son of Angelita and Jaime Adona. He spent his first 6 years of living at Signal Village, Taguig and moved to Padre Garcia, Batangas at year 2002. He took his Grade School and High School at Holy Family Academy which he graduated and considered as one of the artists of the year. He is also a Youth leader at their parish which he is the current Vice President of their organization called the Joseph Marello Youth. He dreamed of being an Architect, an Engineer or a Computer Science Major but fell as being a Multimedia Artist. Currently, he studies at De La Salle Lipa taking up the Multimedia Arts Program and currently a fouth year student. He is a consistent Dean's Lister missing only 2 semesters of being a Dean' Lister and was the Former Vice President for Internal Affairs of their organization Interactive Artists of Multimedia Design. He is currently working with their project, an animation short film entitled "Gerbase(Agawang Base)".

## Career

Currently, he is working as a part time freelance photographer, together wit his team (Toni, TJ and Arvie) and layout artist. He is currently contributing for the celebration of the 100 years of existence of the Oblates of St. Joseph in the Philippines through some if his works.

He is also a former one time theater actor on the Musical Play "Song of Joseph" which was performed on the Cultural Center of the Philippines.
Soldier: Jerico “Boomstick” Bogazi (CR 5)

## Jerico “Boomstick” Bogazi

CN Vesk Celebrity Soldier, L6
+11 Initiative, Low Light Vision

Defense (Vesk Overplate Mk 1)
SP: 54        HP: 48
Resolve: 6
KAC: 23
10 + 3 Dex + 9 Armor + 1 Racial
EAC: 25
10 + 3 Dex + 11 Armor + 1 Racial
Fort 6
Will 5 (+2 vs Fear)
Ref 5

Offense
BAB: +6
Speed: 45 (30 ft jump jet, 270 ft run)
Attacks
Snub Scattergun +5 (15 ft cone) (1d12 + 12 P)
Deadly Aim (Included): -2 hit +3 Damage
+3 if beyond 10 ft.
Static Arc Pistol +9 (50 ft) (1d6 + 10 E) (Stun)
Tactical Pike +9 (1d8 + 9 P)
Natural Attack +9 (1d3 + 12 S)

Ability Scores
Str 16 (+3), Dex 16 (+3), Con 12 (+1), Int 08 (-1), Wis 10 (+0), Cha 12 (+1)

Skills
Profession (Video Personality) +11, Athletics +10, Acrobatics +10

Features
Fighting Style (Blitz), Rapid Response, Charge Attack, Brutal Blast (Gear Boost), Weapon Spec
Theme Knowledge, Celebrity

Feats
Deadly Aim, Cleave, Fleet, Improved Initiative, Jet Dash, Toughness

Equipment
Vesk Overplate Mk 1, Jump Jet, Snub Scattergun, Tactical Pike, Static Arc Pistol, Comm Unit, Flashlight, Frag grenade MK I (x2), Credits (1,017)
Rogue: Alagh Yid (CR 4)

## Alagh Yid

Alignment: CN

Race: Goblin

Class: Rogue (Unchained variant) (5)

Hit Points: 37

Initiative: +5 (+0 feat + 1 Dex)

Offense

Attack (Kukri): +8 [Damage: 1d3 + 4] (Critical) 18-20x2

+3 Dex, +3 BAB, +1 magic, +1 Size

Two Weapon (Kurkis, 2 attacks): +6 [Damage: 1d3 + 4] (Critical) 18-20x2

Full round attack only! +3 Dex, +3 BAB, +1 magic, -2 TWF, +1 Size

Sneak Attack: +3d6

BAB: +3

Defense

AC: 16 (10, +2 Armor, +3 Dex, +1 Deflection, +1 Nat. Armor, +1 Size)

Touch: 12   Flat Footed: 13 (Can’t be caught flat footed)

Saves

Fortitude: +2 (1 Base + 0 Con + 1 Misc)

Reflex: +8 (4 Base + 3 Dex + 1 Misc)

Will: +6 (1 Base + 0 Wis + 1 Misc)

Ability Scores

Str 12 (+1), Con 10 (0), Dex 16 (+3), Int 13 (+1), Wis 10 (0), Cha 10 (+0)

Class Features

Sneak Attack: +3d6 damage when flanking or target is denied their Dexterity bonus.

Trap Finding: +2 on Perception checks to spot traps

Finesse Training (Kurki): While using kurki you can add your Dex to damage in place of Strength.

Evasion: When you make a Reflex save that, upon success, still deals 1/2 damage. You take none instead.

Rogue Talent (Fast Stealth) (2nd): You can move at your full speed while using Stealth without any penalty.

Rogue Talent (Distracting Attack) (4th): When you use sneak attack you can forgo the damage to cause one creature to be flat footed against ONE of your allies.

Danger Sense: +2 on Reflex saves vs traps, AC vs traps, on perception checks against being surprised.

Debilitating Injury (Hampered): When you sneak attack the foe’s  speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

Uncanny Dodge: You can’t be caught flat-footed.

Rogue's Edge (Intimidate): If you exceed the DC to demoralize a target by at least 10, it is frightened for 1 round and shaken thereafter.\* A Will save (DC = 10 + your number of ranks in Intimidate) negates the frightened condition, but the target is still shaken, even if it has the stalwart ability.

Small Size -1 CMB & CMD

Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks.

Darkvision: Goblins see perfectly in the dark up to 60 feet.

Feats

Two-Weapon Fighting [1st Level]: When making a full attack, take -2 on all attacks but get an extra attack.

Weapon Finesse [Bonus, 1st]: Can use your Dex rather than your Str to hit.

Double Slice [3rd Level]: Add Str (in this case dex) to off hand weapon when attacking.

Skills

+11 Acrobatics (5 ranks, +3 Dex, +3 misc)

+8 Bluff (5 ranks, +0 Cha, +3 misc)

+11 Disable Device (5 ranks, +3 Dex, +3 misc)

+8 Intimidate (5 ranks, +0 Cha, +3 misc)

+9 Knowledge (dungeoneering) (5 ranks, +1 Int, +3 misc)

+8 Perception (5 ranks, +0 Wis, +3 misc)

+8 Sense Motive (5 ranks, +0 Wis, +3 misc)

+11 Sleight of Hand (5 ranks, +3 Dex, +3 misc)

+11 Stealth (5 ranks, +3 Dex, +3 misc)

Gear (10,500 GP)

+1 Kukri (2,308)

+1 Kukri (2,308)

Leather Armor (10)

+1 Ring of Protection (2,000)

+1 Cloak of Resistance (1,000)

+1 Amulet of Natural Armor (2,000)

Total Spent: 9,626
Fun Plaza

Fun Plaza is de officiéle naam van de indoor-kermis. Fun Plaza is een grote hal gelegen aan het zwem- en saunaparadijs.

    In deze hal staan een aantal attracties opgesteld op een dorpsplein. Meest in het oogspringend is de verhoging waarop de botsauto's gelegen zijn. Daaronder staan een groot aantal arcadespellen opgesteld. Om deze verhoging heen staan onder andere een Disk'O coaster, een twister en een polyp.

## Entree

In de hal bij het zwembad waar eveneens Kiprestaurant De Piri Piri te vinden is, bevind zich een deur, die toegang geeft tot een gang. In de gang hangen ramen die uitkijken over het zwem- en saunaparadijs. Op de vloer van de gang loopt het is een achtbaantrack afgebeeld, die leidt naar een deur, die gesloten is als Fun Plaza dicht is. Hier staat een tafeltje voor personeel om de pasjes te controleren. Toegang tot de indoor-kermis is mogelijk voor personen vanaf 14 jaar. Personen onder de 14 jaar uitsluitend toegang onder begeleiding van een volwassene.
Patricia Mae Moriles

For the past 20 years, there was a girl that was now become a lady who
was born on the 1
5th day of
January on the year 1995. The girl was
named Patricia Mae Moriles, her mother’s name is

Jennelyne Vergara, and she was
39 years old her family was from Taal Batangas. Her father’s name is Wenceslao

Moriles Jr., his family was from Leyte, but she still haven’t visited the place
ever since. She has 3 brothers, the eldest has already graduated in college, and
he took BS Information Technology at De La Salle Lipa. Her 2nd
brother was 15 years old, he was studying at St. Bridget College Alitagtag
branch. And the youngest was studying at Perpetual College in
Laguna.

Patricia is now living
independently on her dormitory in Lipa Batangas, her brothers are living at Cuenca
Batangas with their Grand Parents. She is now a 4th year student
taking up the program AB Multi-Media Arts. She shifted course when she was in 2nd
year of the Program Electronics Communication Engineering. At first sh

e just
shifted from ECE to MMA for having the reason of she can’t get along with her
classmates and professors, but as the time pass by she was taking MMA as a
serious matter. She was starting to love the things she do, even though the out
puts are becoming harder and harder every single day.

Patricia loves to play
badminton, singing and a little bit of dancing. She loves to sing a lot, even
her friends loves her singing, but she got this what you call “Stage Fright”,
she can’t perform in front of people. But she had perform many times but she is
always nervous. But she is a singer in their church, which is the only place
she can sing in front of many people. She is a youth leader at their church.
She came from a broken family but she never gets mad on her parents because she
always trust God with everything.

Patricia is a 4th
year student of Multi Media Arts at De La Salle Lipa. She loves Photography,
and trying to love all the adobe software. She is a graduating student, and
they are now making their thesis which is a musical film. And for the next
semester she’s planning to go on a radio station for her OJT. These are just some
facts about her, wait until you know her better.

t know where to begin but at
present he is starting to begin with his life through developing his skills
that he might need someday. He aspire to be a professional being someday. He
dream not for himself but for his family, he wanted to help his mom someday
that is why he doesn’t stop dreaming and believing. Nothing can stop him from
doing the things he want.

**What's my outlook on**
the future?

He sees himself in 5
years working in a big company, earning enough for a living and able to buy all
the thing he wanted back when he was a teenager. He already went to the places
he dreamt of and trying to make his own business. He never stops dreaming and
he wanted that dream to be in reality.
Wrandall Calvin Idea

I am Wrandall Calvin D . Idea 4th year college AB Multi Media Arts in De La Salle Lipa. I was born on March 6, 1996 in Sariaya, Quezon. I’m 19 years old. I finished my elementary and high school in a private school founded by FMM (Franciscan Missionary of Mary) in Sariaya, Quezon. My hobbies are playing guitar, basketball, eating, playing computer games like LoL (League of Legends), watching television and creating vector picture. I have 3 sisters and one brother, I am the eldest among them. I like colorful design that gives me inspiration to do my artwork and also music. Being the eldest son I have so many sacrifices like decreasing my allowance and sometimes my parent didn’t take care of me but I survive because of my friends and siblings. After I graduate I want to be a graphic designer in a well known company and also I wanted to work in Singapore someday. Sometimes I wish there was a zombie apocalypse because I want to kill zombie. I choose AB Multi Media Arts course because in my grade school days I always draw my own design, devils and naruto in the back of my notebook.
Cleric: Ivan of Vikmar (CR 4)

## Ivan of Vikmar

Alignment: LG

Race: Aasimar

Class: Cleric (5) (Protection Domain)

Hit Points: 41

Initiative: +0

Offense

Attack (Trident): +5 [Damage: 1d8 + 2] (Critical) x2 on a 20

+3 BAB +1 Str, +1 magic

BAB: +3

Defense

AC: 22 (10, +7 Armor + 0 Dex, +3 Shield, +1 Deflection, +1 Nat. Armor)

Touch: 22   Flat Footed: 12

Saves

Fortitude: +7 (4 Base + 1 Con + 2 Misc)

Reflex: +3 (1 Base + 0 Dex + 2 Misc)

Will: +10 (4 Base + 4 Wis + 2 Misc)

Ability Scores

Str 12 (+1), Con 13 (+1), Dex 10 (0), Int 10 (0), Wis 19 (+4), Cha 12 (+1)

Class Features

Aura: You have a particularly powerful good aura if detected.

Channel Positive Energy: Standard action. Heal all creatures within a 30 foot radius (centered on you) for 3d6 HP. Deals the same amount of damage to undead.

Protection Domain:  You receive a +2 resistance bonus on saving throws.

Resistant Touch: As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spontaneous Healing Spells: You can sacrifice a prepared spell to cast a cure spell of the same level sacrificed.

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.

Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).

Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Feats

Combat Casting [1st Level] You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Alignment Channel (Evil Outsiders) [3rd Level]: You can cause your channel energy to harm evil outsiders rather than heal.

Skills

+12 Heal (5 ranks, +4 Wis, +3 misc)

+8 Knowledge (Religion) (5 ranks, +0 Int, +3 misc)

+3 Diplomacy (0 ranks +1 Cha, +2 Misc)

+6 Perception (0 ranks +4 Wis, +2 Misc)

Spells (Knows all Cleric Spells)

Any number of spells per day of any 0th Level (Link)

4 spells per day of 1th Level + 1 use of the following bonus spells (Sanctuary)

3 spells per day of 2nd Level +1 use of the following bonus spells (Shield Other)

2 spells per day of 3rd Level +1 use of the following bonus spells (Protection from Energy)

Spells

Prepared:

1st Level: Bane 2/day, Shield of Faith 1/day, Forbid Action 1/day

Bonus Spell: Sanctuary

2nd Level: Bull's Strength 1/day, Enthrall 1/day, Lesser Restoration 1/day

Bonus Spell: Shield Other

3rd Level: Bestow Curse 1/day, Cure Serious Wounds 1/day

Bonus Spell: Protection from Energy

Any number of spells per day of 0th Level (Link)

Gear (10,500 GP)

+1 Trident (2,315)

+1 Breastplate (1,350)

+1 Heavy Steel Shield (1,157)

+1 Ring of Protection (2,000)

+1 Cloak of Resistance (1,000)

+1 Amulet of Natural Armor (2,000)

Total Spent: 9,815