Mikreel

Mikreel was a sil-karg thief who was captured by Jahegso'n and taken to Division S where he was experimented on to awaken dormant alchemical abilities. He has been known as The Hammerer ever since his mind was warped by the experiments.

## Biography

Mikreel lived on the northern edge of the Tecan Desert. He was a thief who travelled from village to village and survived by breaking into houses on the edges of communities and stealing food and anything valuable from them.

One day, he and his accomplice broke into a farmer's hovel after hearing the farmer had a great treasure there. Inside, they found out that the farmer's daughter was the treasure, and while discussing what they should do now, the farmer came in and confronted them. As things were about to get violent, Jahegso'n broke through the wall, killed the accomplice, and knocked out the other three, taking them back to Division S. Jahegso'n had been told that the farmer and his daughter were likely the ones he was looking for, but the sil-karg was more like those he'd captured before, so he brought him as well. After initially chastising Jahegso'n for bringing this random thief with him, Jahegso'n was then commended when the thief was the only one who ended up being a descendant of Ahk'gi. Mikreel was subject to many experiments involving copious amounts of drugs and illusions. Eventually it activated the dorment alchemy, but the result was Mikreel having his mind warped arguably more than anyone else in Division S: he no longer had any recollection of himself as Mikreel, but believed himself to be The Hammerer, a monster from his homeland's folklore who hunted people down in the fields, viewing reality as little more than a game with points granted on a basis of who he killed and how. This led to The Hammerer becoming an expert at making traps and assassinating people. When he is sent on missions, he is only sent on assassination jobs, with points being assigned by his handler for who and how he kills.

## Powers and Abilities

The Hammerer is an expert assassin and trapper, having the means to produce standard poison for his hammer on the fly, and always carries the materials required to make a wide variety of traps.

He has the powers typically granted by Ahk'gi's alchemy, making him incredibly difficult to kill. His incredibly warped mental state makes him immune not only to a number of mental conditions, but also to all forms of psychic damage, as well as granting him True Sight through his incredibly unusual worldview.

## Personality

The Hammerer believes he is living in a fictional world where just about everyone else is there to give him more points and the point of life is to gain as many points as possible by killing others in varied ways. This doesn't mean he kills everyone on sight, as some people can help him gain more points in the long run, but most he will kill almost on sight. The assigning of points is fairly arbitrary to him, and if points aren't assigned by someone else, he does it himself. He does appreciate though that he doesn't have to directly kill others, but can do it indirectly as well. With the exception of assigning points, meaningful communication with him is mainly impossible. He views the other agents of Division S as fellow real people in the fictional world, and as such won't try to kill them unless they attack him first.