Chapter 1

**Chapter 1** is the 1st chapter of *SPOOKWARE*.

## Walkthrough

* After exiting their car and being in awe of the campus of Gruel High, the trio decide that they’re going to need help if they want to navigate the labyrinth that is high school. Speak to the teacher ahead of you, dressed in white and wearing a tie. They’ll direct you to speak with student registration in the building behind them.
* You’ll ask the student registration fellow if you can sign up for classes, which will prompt you to play the SIGN HERE microgame.
* Now that the boney siblings are all signed up for class, you’ll be directed to classroom 1A, located to the left of the student registration table. Once you’ve found your way to class, take a seat and attend your first class.
* A few hours of school go by and the trio find themselves in an empty classroom, save for a student stuck in their desk. They inform you that there’s free ice cream in the gym, located to the left once you exit the main school building. There, you’ll speak to the teacher directly to your right.
* With the teacher inquiring about your lack of uniforms, MIDI explains that you’re actually part of the school band, to which the teacher accepts and mentions that must be why RIGHTI must be dressed in red. Assuming you’re at the gym to practice, the teacher points you in the direction of the BAND LEADER, located behind the door to the right of him.
* Enter the music room the teacher mentioned and speak with the BAND LEADER, dressed in red. They assert that RIGHTI is a bongo player and immediately asks him to showcase his talent with a nearby set of bongos. This will prompt the PLAY ALONG microgame.
* After showing the BAND LEADER what you’ve got, he’ll begrudgingly ask you to grab five more members for the graduation ceremony. From here, you’ll explore the large campus of Gruel High in search of these musically gifted students, and ask them to join you in your crusade for tunes!

### GUITARIST

* Go down the path between the gym and main school building and towards the baseball field. There, you’ll find a red-shirted student playing guitar, and ask them to join your band. Wanting to know if you can keep up with their guitar solo, it’ll prompt the PLAY ALONG microgame. Upon completion, the guitarist will agree to join your band for the graduation ceremony.

### KEYBOARD

* Enter the main school building and go down the hallway to either your left or right. From there, climb the staircases two times and you’ll find yourself on the rooftops of the school. On the left side of the roof, you’ll spot a red-shirted student playing the keyboard. A little on the quiet side, LEFTI asks if they’d like to play something, to which the student agrees, prompting the PLAY ALONG microgame. Upon completion, the keyboard player will agree to join your band for the graduation ceremony.

### TRUMPET

* Enter the main school building and go down the hallway to your left. From there, climb the staircase a single time and enter the door to your right, labeled: left bathroom. Inside there, you’ll see a red-shirted student playing the trumpet. With the trumpet player thrusted to play in the bathroom for making too much noise, RIGHTI suggests a quick jam out to showcase each other’s skills, prompting the PLAY ALONG microgame. Upon completion, the keyboard player will agree to join your band for the graduation ceremony.

### SAX

* Enter the main school building and go down the hallway to your left. From there, climb the staircase a single time and you’ll reach the library. Sitting on a table in the library is a red-shirted student playing the saxophone. Claiming they only jam with the best, they mean to test your skills with the bongo, prompting the PLAY ALONG microgame. Upon completion, the keyboard player will agree to join your band for the graduation ceremony.

### TROMBONE

* Enter the main school building and go down the hallway to your right. From there, enter the first room ahead of you, the one labeled: science room. In the classroom, you’ll see a red-shirted student playing the trombone. Interested in playing with new elements and curious of your skills, you’ll be prompted with the PLAY ALONG microgame. Upon completion, the keyboard player will agree to join your band for the graduation ceremony.
* Now that you’ve collected all five band members, return to the band room in the gym building and speak with the BAND LEADER. After speaking with them, you can enter the final set of microgames for the chapter and play for the graduation ceremony!

## Chronology

* **Previous chapter:** Prologue
* **Next chapter:** Chapter 2