recursal/Fanatic-Fandom huggingface dataset:
Introduction to Trainers and Auto Assembly

## A Note from Freddy:

This tutorial is made so that even people with limited hacking experiences can understand. Please read through the tutorials in the correct order (1, 2, 3, 4, etc.).

Trainers can be found at: https://fearlessrevolution.com/viewforum.php?f=5. Aka free hacks available for you to download! =O

## Topics at a Glance

1. Definition of Auto Assembly
2. CE Rules for Writing Scripts
3. Finding and Using an Assembly Script

## #1 What is Auto Assemble in CE?

#### **Where did an assembler come from?**

An assembler is often produced by a higher level language, commonly C or C++. A simple reason for why only C and C++ is that they are the most efficient and they can manipulate hardware stuff. Cheat Engine is programmed by C++. You may say that an assembler is a resultant of a higher-level programming language.

#### **What’s inside an Assembler? What does it do?**

Assembly codes come in the form of arrays of bytes. Bytes store information in the computer (this will be covered in Part 2). Humans are not computers, and most of us can’t read computer language just like most English speakers can’t read French. An assembler organzies bytes into a language that humans can understand.

## #2 What are the basic rules of Assembly language in CE?

1. All variables/names are case-sensitive, meaning if you declare or allocate a variable with all lowercase letters, then you must use the variable with all lowercase letters.
2. For now, there should not be any spacing between words or brackets or anything you write to declare/allocate. Or else, this creates a syntax error, and CE will tell you “cannot assign script to cheat table” and you will have no idea why.
3. You must have a clear and logical mind to code pretty much any program, whether it’s for learning, for projects, or for hacking. An unclear mind can easily result in the occurrence of multiple errors, e.g. logic, compiler, and run-time.

If you worry that you are not yet ready to hack, learn a few chapters of Barron’s AP Computer Science A (CS), it really helps you with hacking. Seriously, CS is LITERATELY so EASY. Hacking also helps with AP CS. If you reflect everything you learn in CS into the real world, you can hack passwords and develop logical thinking skills.

## #3 Where can I find the Auto Assembly? How do I use it?

Auto Assembly is located at the bottom of the toolbar in the Memory Viewer. There are different pre-existing templates when you connect to a software/program. Usually after clicking on “Template” in Auto Assembly, choose AoB Injection. Most game-hacking scripts involve an AoB Injection (I will cover this in Part 2).

## Reference

https://wiki.cheatengine.org/index.php?title=Tutorials:Auto\_Assembler:Basics
Chapter 7

**Chapter 7** is the seventh chapter of *Danchigai* manga (Volume 1).

## Summary

The Nakano family goes out shopping for curry. The young twin sisters want to try the spicy kind. Mutsuki switched to a mild version without them knowing.

## Characters

In order of appearance:

* Haruki Nakano
* Yayoi Nakano
* Mutsuki Nakano
* Satsuki Nakano
* Uzuki Nakano
Installing Cheat Engine

This is a guide on how to install Cheat Engine without the bloatware (junk files) associated with the installer.

## Downloading

For Windows 8/10, 32 Bit or 64 Bit, **Download CE Here**. After it's downloaded, extract the file, and then find "cheatengine.exe". Your Windows anti-virus WILL block it because it is a hacking software, aka a "malware".

On Windows 10, there should be a pop-up notification after the download is finished (something about anti-virus). Just click on it. From there, disable the anti-virus TEMPORARILY UNTIL you extracted the downloaded .rar file.

## Extra Tips

If you don't understand the complex language on this Wiki, visit **This Version of the Tutorial** to get started with Cheat Engine.
CE Hotkeys

*I only listed the most useful ones. Exclusive to mobile version of CE.*

```
**2x LeftClick**

```

* Use this to change the Description, Address, Value Type, or Type in your address list

```
**ctrl + a**

```

* Left click on any address, and use this to select every address found or in the address list
* Using this when inside the Memory Viewer opens up Auto Assemble

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**ctrl + LeftClick**

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* Use this to select specific addresses in an address list

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**ctrl + enter**

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* Writes description to selected addresses

```
**space**

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* Toggles on ("Active") selected addresses

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**alt + enter**

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* Change the Value Type of selected addresses

```
**ctrl + b**

```

* Browse the Memory Region of selected addresses

```
**F5**

```

* Toggles breakpoint of selected addresses in Memory Viewer

```
**F9**

```

* Run the selected addresses from breakpoint in Memory Viewer
Getting SWF Files & Reading Them

Visit here to Download the Free SWF File Reader

Visit here to View the Basics to AoBs

## **Benefits of Learning How to Read Action Scripts (AS)**

* All Flash games are either coded in Action Script 2 or Action Script 3. AS places a heavy emphasis on Object-Oriented Programming (OOP).
* For example, you must understand the those concepts really well in order to mod Flash games or code new Flash games: inheritance, interfaces, classes, objects, abstract classes, and packages.
* Note that although Flash games are mostly achieved by now, it's still a good idea to code one to demonstrate your good understanding of OOP.

## **How to Get the SWF Files**

1. You need a computer to do this. Open any Flash game. Press "ctrl+shift+i" (this works on Chrome and Microsoft Edge). If this doesn't work, see the very bottom.
2. You should see Element, Console, Sources, etc. on the top. Go to "Network". Next to "Hide Data URLs", click on "All".
3. Refresh the page. If there's an ad before the game starts, wait till the ad is over.
4. Look for "Filter" (it's a place where you can type something). Then type the exact following (ignore the quotation marks): " .swf "
5. If you see multiple results pop up, expand your current inspect all the way to the left (as left as possible). Under "Size", look for the biggest file. Unit comparison: MB is bigger than KB, and KB is bigger than B (Megabyte > Kilobyte > Byte). Once you find it, double click on it (to download).

If you can't inspect, go to the top right corner of browser. Click on the dots (usually three in a row). Go to "More Tools", and look for "Developer Tools".

## **How to Use the File Reader**

Open your SWF File if you haven't done so.

1. Visit the bottom parts on This Website and look at the images and the "Side Note" section go get a basic understanding. Thanks to 4thDimensionTraveler.
2. Now go back to SWF File. Click on the white space to your left and press " ctrl+f ". Find key words (AND their synonyms). By the way, it's not case-sensitive. E.g. if I look for money, I would look for "money", "cash", "gold", and "double". Flash games last updated before 2015 all have straight-forward file names. E.g. in BTD 4 SWF, there're the "Tower" file, "Bloon" file, and "BTD 4" file.
3. Once you located a significant folder, go to left bottom and click on "Traits". Scroll up and down to find significant functions, such as accessors and mutators (those are the get and set functions). Or, you can look for functions in the middle (under Action Script Source).
4. Once you found a function, look to your right (the source code). Near its top, there're three tabs. Click on the one in the middle to see the Bytes with Instructions.
5. Edit P-code or Edit Action Script to modify your AoBs!
Judicial

**Judicials** are members of the Judicial Department of the Galactic Republic. They were often tasked with working alongside the Jedi in policing the Republic, arresting gangsters, pirates, and other law-breakers. They were formed from the Republic Army after the Ruusan Reformation. They served as the primary non-Jedi peace officers in the Galactic Republic. Most Judicials would attend the Judicial Academy before being assigned to the Judical Forces. During the Clone Wars, the Judicials were incorporated into the Grand Army of the Republic.Many admirals, generals, and other commanders were drawn from the ranks of the Judicials.
Guardian

## Description

**A towering ancient armor possessed with the spirit of a cursed warrior from ages past.**

**Sturdy damage dealer, resistant to ranged attacks. Can take out entire parties when up close.**

## Skills

* **Death Dance** (active skill): Guardian rapidly spins his blades dealing 20% base damage for 3 seconds.

* **Thick Armor** (passive skill): Hero resists 40% of ranged damage.

* **Dual Wield** (passive skill): Hero has 10% additional chance to deal critical damage.
Party Of Heroes Wikia

## Welcome to the Party Of Heroes Wiki

Welcome to the Party Of Heroes Wiki, the wiki is about the free-to-play tactical RPG video game created by Dedalord. Check out game news & updates, heroes skills & stats, guides, etc.

## About Party of Heroes

Party of Heroes is a FREE, tactical RPG with gorgeous 3D graphics! Form your band of heroes and take on the forces of evil!

Rebuild your empire that has been razed by evil demons and become stronger than ever!

TACTICAL BATTLES: Choose your party members carefully and then take on dozens of unique battles
against monsters. Each hero has his or own special abilities that you
must master in order to overcome your foes!

EPIC CAMPAIGN: The story-driven campaign will take you across the wasted world as you reclaim it from evil!

FIGHT TO BE THE BEST: Compete online against other players to climb in the leaderboards and win unique prizes!

GATHER YOUR HEROES: Customize your own unique group of heroes from a huge pool, mixing and matching
them to overcome the unique challenges that you'll find along your way!
Arms Dealer

An **Arms Dealer**, also known as a **Weapons Dealer**, are individuals that illegally sold weapons.

## Arms Dealers:

Duro's Male-Wandering Belsavis

Houk Male-Wandering Outer Rim Territories in Space

Houk Male-Wandering Parmic Sector in Space

Houk Male-Wandering Minos Cluster in Space

Human Male-Wandering Quesh in Space

Houk Male-Wandering Elshandruu Pica

Human Male-Wandering Weldii 3

Human Male-Wandering Ord Mantell

Human Male-Wandering Wroona

Human Male-Wandering Sullust

Human Male-Wandering Coruscant

Hutt-Wandering Outer Rim Territories in Space

Hutt-Wandering Tatooine

Hutt-Wandering Lannik

Hutt-Wandering Tyria

Latarzian Male-Wandering Coruscant

Latarzian Male-

Neimoidian Male-Wandering Ilum

Quermian Male-Wandering Grumani Sector in Space

Quermian Male-Space over Gazzari

Quermian Male- Space over Gazzari

Quermian Male-Wandering Sarrassia

Quermian Male-Wandering Vellas Pavo

Quermian Male-Wandering Jutrand

Sullustan Male-Wandering Sullust

Sullustan Male-Wandering Sullust

Sullustan Male-Wandering Sullust

Sullustan Male-Wandering Endor

Sullustan Male-Wandering Endor

Sullustan Male-Wandering Alderaan

Sullustan Male-Wandering Skaradosh

Sullustan Male-Wandering Espirion

Tammuz-an Male-Wandering Sriluur

Tammuz-an Male-Sriluur Arms Dealer Hovel, Meirm City

Twi'lek Male-Wandering Outer Rim Territories in Space

Twi'lek Male-Wandering Emparthea System in Space

Twi'lek Male-Wandering Breshkall

## Equipment

Some Arms Dealers wear a full set of Arm Dealers Armor[No helmet in existence], while some where a set of Phase-1 Clone Trooper Armor without the helmet. When at a set location[Arms Dealers Hovel], they wear business suits.some All wear googles or breath masks while on ships. In battle they grab one of their weapons they are selling to fight off the enemy.They always carry a empty Datapad.

## Selling

2 Blaster Pistols

1 Heavy Blaster Pistol

2 Missile Launchers
Terena

**Terena** is a Female Ferroan citizen found at the Agridorn Capital on Agridorn behind a barred gate over the Illiaunta River. By climbing the mountain east of the gate, you can make your way around to jump down into the wooden structure behind it. Terena lies sleeping on a bedroll with five Empty Wine Bottles strewn about her side. On the table next to her are three Bottles of Wine, a Glowrod, a unlocked chest with 29 Credits, and a empty holoprojector. On another table, you'll find six loose Credits. To the right of this table is another unlocked chest with a Pickax sitting on top. Terena is always sleeping, and can not be woken up no mater what happens.
Anti-Air Battle Droid

**Anti-Air Battle Droids** are battle droids used by the Trade Federation. They are similar to B1 battle droids, but were succeeded by Baron Battle Droids, and may have been of the same line as E4 Baron Droids. Anti-Air Battle Droids have dark orange markings and one of their arms are fixed in place as a support strut for their shoulder-mounted missile launcher.

## History

Eight droids can be seen at the First Battle of Harte Secur. All may die in the battle.
B1 Electrostaff Battle Droid

**B1 Electrostaff Battle Droids** are Separatist Droid Army units who often appear with Trandoshan scavengers. They are a variant of the B1 Battle Droid, as they are stronger and more agile. They carry electrostaffs and could knock down an opponent with a single blow and going as far as engaging force-sensitives who carried Lightsabers.

## History

Two can be found in every Separatist barracks.
Elite Senate Guard

The **Elite Senate Guard** are a chosen few selected from the best of the Senate Guard whose responsibilities included protection of the Supreme Chancellor as well as other important senators. They often accompanied the senators to their home planet and back to Coruscant, ensuring their safe passage. They also conducted investigations, working alongside the Jedi. They wore robes consisting of the same distinctive blue worn by the Senate Guard and the Senate Commandos, and wielded a Heavy Blaster Rifle outfitted with a Stun Bayonet.

## History

10 are found in the Galactic Republic Barracks on Coruscant.
Pirate Jail

**Pirate Jail** is located northeast of Pirate Den on an island with a cave on Mere 23. This cave is the jail for the Romano Gang and, later, the Freelance Alliance. It is first guarded by Pirates both inside and outside of the cave. Inside are three locked cells guarded by a Pirate. Two of these cages each hold a dead Hostage. Five Pirates guard the outside of the cave.

If the Freelance Alliance takes over, the Hostages bodies disappear, and all the Pirates are replaced with Freelance Alliance Guards. Also, six bedrolls are added in the corner. After the mission Pirate Convoy, Alon and Bor can be found in the cells.

During the Attack on the Freelance Alliance HQ, the bodies of two guards, ten Pirates and Alon can be found here. After the battle, the bodies will disappear and the dead guards replaced.
Hired Thug

**Hired Thugs** appear in the mission Retribution to attack the Freelance Alliance Bar. There are three in this quest. They wear a full set of Mark 1 Katarn-class Commando Armor. They utilize a DH-17 Blaster Pistol and a Death Watch Portable Shield. They also carry 300 Credits, presumably part of the payment for the bounty on Corinna and the Player.

They are first labeled "Clone Commando" for about 10 seconds, then change to "Hired Thug" and attack Corinna and the Player.

They are hired by the Pirate [?].

Two of the Thugs are Male Humans, and one is a Female Human.
Adventurers

The adventurers are the heroes who join the Lost Realms server and are "lost in the realms".

### History

The players join the server in what looks like a typical minecraft world. They build, mine, and build a shelter. Suddenly, three mutant Withers rain explosives down upon the players. They are killed.

The players then wake to find themselves in a dark obsidian room. They find an ender pool and jump inside which transports them the The Lost Realms. They must begin a life anew as they try to escape The Rift.

### Key Adventurers

Key players that have changed The Lost Realms in some form or another:

Zer0\_1996

Xykon

oldhogwash

MCDestiny

SirTashington

DarkBladesPvP

mathulk

Holmes160
Hunters Shack

**Hunters Shack** is located northwest of the Pirates Den. The house appears to have been destroyed by a fallen tree and its contents have been scattered outside the house—20 Mushrooms and 10 Bottles of Wine. The Hunter's corpse holds the map to all of Mere 23.

If the Freelance Alliance takes over Mere 23, the Shack will be rebuilt, with a shelve on the eastern wall, a desk and holoprojector on the southern wall, and a bed on the northern. Two Freelance Alliance Snipers can be found here.

During the Attack on the Freelance Alliance HQ, the player can find the body's of one sniper and three Pirates here. After the battle, the body's will disappear and the dead sniper will be replaced.
Movac

**Movac**, a Zeltron, is the Dean of History at the Musicians School on Coruscant. He teaches history and can often be found in the Musicians School Library, teaching students in Movac's Classroom, or found eating in the Musicians School Cafeteria.

Movac wears a set of Fine Clothes with a matching Fine Hat and a Pair of Boots. He carries a Blaster Pistol to protect himself. Aside from this, he also carries a key to the Musicians Collage, and a key to Movac's Private Quarters, along with a empty holoprojector.

## Background

Movac claims he used to be a thief, before [?] took him in.

## Dialogue

* *"My position, Dean of History, actually covers a wide range of subjects. I teach poetry, writing, history, and the finer points of court life."*
* *"What a fascinating time to be alive. Mark me, these days will be remembered long after we're gone."*
* *"If you love history, you're in the right place. The School is steeped in it."*
Anti-Air Clone Trooper

The **Anti-Air Clone Troopers**, or "Anti-Air Troopers", are infantry units used for destroying airborne vessels for the Grand Army of the Republic. The units were not as resilient as All Terrain Tactical Enforcer or the Low Altitude Assault Transports, but offered ground units some protection against air attacks.

## History

Ten Troopers can be found in the Second Battle of Sarapin. All may die in the battle.

Ten Troopers can be found in the Battle of Krant. All may die in the battle.

Ten Troopers can be found in the Battle of Asteroid 426. All may die in the battle.
Advanced Recon Commando Heavy Gunner

**Advanced Recon Commando heavy gunners** were the vanguards of the Advanced Recon Commandos, making use of powerful, rapid-fire weapons.

## History

A team of 12 of these gunners assisted the ARC trooper squad during the rescue mission of the Jedi strike force during the Battle of Hypori.

## Equipment

Wielding high-powered rapid-firing weapons such as the Reciprocating quad blaster and the Z-6 rotary blaster cannon, they were the scourge of Separatist vehicles. Their specialized armor was equipped with a direct feed from their helmet's HUDs to their heavy weapons, granting them extra targeting capability. They wear distinguished blue Phase I clone trooper armor along with a skirt-like kama that dampened blasts, and had a rangefinder attached to there helmets. They also wore a blue command shoulder pauldron.
Musicians School Cook

**Musicians School** **Cook** is an elderly cook working the kitchen in the basement of the Musicians School on Coruscant. He is not particularly fond of people entering his kitchen, and voices this.

He lives a secluded life in the kitchen area of the school. Like the students, he wakes up early at 4am then spends the entire day in the kitchen, where he cooks breakfast for the students for an hour, then enjoys the meal for another hour. He then spends six hours baking lunch, then eats for another hour. After this, he cooks yet again for seven hours, then eats for another hour. He then spends two hours sitting in a chair by the fire. At 10pm he enters the Cooks Private Quarters and goes to bed. The only exception to this routine occurs at the Players initiation ceremony where he sets up a small stand in the courtyard outside the school, celebrating the annual Burning of King Olaf festival.

He wears a Chef's Tunic with a matching Chef's Hat and a Pair of Shoes. He only carries a Blaster Pistol and the key to his private quarters.

When approached in his kitchen, he makes it quite clear that you are not welcome, saying:*"You've found the Musicians School Kitchen. Congratulations."*, *"Meals are served to Musicians at designated times. Find a bar if you want to make requests."* and *"You look a little sturdier than most of the Popinjays around here."*During the Ceremony, he will be a bit more polite, shouting: *"Candy! Get your Musician Schools candy!"* and *"Tasty, sugary treats!"* If you approach him, he will offer you his treats with: *"You might as well have some sweets. I made them for the Ceremony after all."*
Aerial Recon Trooper

An **Aerial Recon Trooper** is a Clone Jet Trooper trained with aerial reconnaissance skills to monitor Separatist forces from the air and relay the location of specific enemy positions to their squad members on the ground.

## History

Aerial Recon Troopers were used by the Grand Army of the Republic in response to key enemy threats to clone platoons. They would monitor approaching Separatist forces from the air and relay target positions to a team on the ground that was assigned to assault specific enemy units.

An aerial recon trooper was assigned to Bantha Squad to assist in pinpointing and attacking IG-227 Hailfire-class Droid Tank in advancing Separatist Droid Army groups.

## Equipment

In addition to being outfitted in white Phase I Clone Trooper Armor, with light- and dark-green designs to mark their squad affiliation, Aerial Recon Troopers wore jetpacks on their backs for aerial maneuverability. They also wore macrobinoculars on their helmets and carried special communications equipment to relay key tactical information.

Aerial Recon Troopers used the DC-15S as a compact alternative to the standard-issue DC-15A Blaster Rifle. Jetpacks featured built-in warheads, which would cause devastating blasts against enemy units, and a utility belt to carry extra ammo.
Lesk

**Lesk** is a Sephi recruiter who works for the Freelance Alliance.

He can always be found in and around the Freelance Alliance Bar where he sleeps, works and drinks. He starts his day at 7am, taking a one-hour breakfast at one of the tables in the bar, then heads outside on the porch where he spends the next nine hours on lookout for recruits, either sitting on the bench or leaning against the railing. At 5pm he heads back inside and spends the entire evening drinking and dancing. He falls asleep at midnight and wakes up at 7am to repeat this schedule.

Lesk wears a set of Corellian lower-class clothes, a pair of light boots, and a pair of light bracers. He carries a key to the inn. He wields a Blaster Pistol.

He has a blond beard and hair, with brown eyes and pale purplish skin.

When approached, he will ask you if you want to join the Freelance Alliance. He is guarded by four Freelance Alliance Guards when out on the porch.

He and his guards move to the Freelance Alliance HQ if the player follows the questline. His schedule changes to waking up at 7am at the Freelance Alliance Barracks, walking over to the Freelance Alliance Tower[one hour] to eat breakfast for another hour. He and his guards then spend the rest of the day on lookout[13 hours] he then hikes back to the Barracks to sleep.

During the Attack on the Freelance Alliance HQ, four Freelance Alliance Guards will be seen dead in the Courtyard near the entrance to the Training Hall along with five dead Pirates. In the Training Hall, the player will hear blaster fire. A lone Pirate will then attack the Player. If the Player looks in the Weapon Room, Lesk will be found dead, clutching a Blaster Carbine formally found on the Weapon Rack to his left.

## Background

Lesk was born on Thrusta. Lesk says that he used to be a senatorial aid when he was younger. During the Attack on the Senate Building, he was wounded in the chest by a blaster bolt. He claims his father was a Jedi and his brother a current Padawan. This is supported by dialogue with said Jedi.

## Alcohol Needed

Lesk will ask for the following items from anywhere in the galaxy:

3 Bottles of Mead

2 Bottles of Ale

1 Bottle of Wine

He will give you 250 Credits for the Drinks.
Alpha Release 1.1

## Public Release Alpha 1.1

Start: November 6th, 2015: 8am central time

End: December 2nd, 2015: 12:05pm central time

### Versions:

Alpha 1.1.0

General Bug-fixes, added Citizens plug-in, added maze.

Alpha 1.1.1

Added game launcher, fixed resource pack.

Alpha 1.1.2

Bug-fixes for plug-ins

### Highlights:

Added Apple game, but still not able to allow non-admin access yet. :P
Clone Advisor

A **Clone Advisor** was an individual who served as an advisor to a Clone Commando squad. Their duty was to inform the squad about their missions, status, and objectives.

## History

Besides actual Clone Troopers, some of the Cuy'val Dar were utilized as Clone Advisors during the Clone Wars.

Every Clone Commando squad had a Advisor.

## Equipment

Every Clone Advisor wore Phase I Clone Trooper Armor throughout the war, rather than changing to Phase II Clone Trooper Armor. Even during the Battle of Kashyyyk, when most clone troopers had made the switch to Phase II armor, he still retained his Phase I armor. Like most clone troopers, he had an in-helmet comlink that he used to communicate with Delta Squad. He also had equipment that was capable of calling in Republic support, which is what he did during Delta Squad's mission in the Chaykin star cluster.
631-class B1 Battle Droid

The 631-class B1 Battle Droid are known to be more clumsy and even less intelligent than other B1 Battle Droid models, much to the dismay of their OOM Command Battle Droid counterparts.

## History

Six of these droids are stationed on Skytop Station. A B1 Battle Droid asked a 631 unit to carry a Datapad to the level below them. No sooner had the droid turned around he dropped the Datapad.
Babelsmite

Babelsmite is a kind of illness that arrives suddenly and without warning. It usually translates texts into incomprehensible languages that are either lost, or do not yet exist. However, babelsmite can befall the spoken languages of villages, towns, and entire civilizations. The results are usually disastrous.

## References

1. ↑ # Thron Akkal's *On The Writings of The Deep & Why they So Closely Resemble Our Own* Bk. I, Ln. 278
The Planets

The planets are wandering stars that do not comply with the movements of the other stars. It has been argued by some astrologers that the planets should not occupy a class in themselves, but instead should be classified as fifth-order stars.

The planets are usually brighter than other stars, and possess coloring. Unlike the coloring of third-order stars, planets are peculiar in that their hue changes according to the position they occupy.

## The Planets

There are seventeen known planets which can be observed from the First Desert.They can be classified into three main groups. The Outer planets are only visible from the crest of the Sour Faced Mountain.

### Inner Planets

> 1. Ronis
>
>

> 2. Gerub
>
>

> 3. Lakai
>
>

> 4. Tronitt
>
>

> 5. Myalinn
>
>

> 6. Korbizax
>
>

### Middle Planets

> 7. Veiarrin
>
>

> 8. Talsheshth
>
>

> 9. Torrib
>
>

> 10. Golligar
>
>

> 11. Feshmilary
>
>

> 12. Umbertholtis
>
>

> 13. Id
>
>

> 14. Vacou
>
>

### Outer Planets (The Eternal Ones)

> 15. Thornik
>
>

> 16. Zabesh
>
>

> 17. [unnamed]\*
>
>

\*The name of the final planet is said to be too terrible to speak or write down. In manuscripts, astrologers usually signify this planet by simple leaving a blank space, or referring to it simply as "17".
Alignments of the stars

The alignments of the stars are geometrically perfect orientations of heavenly bodies which are practically infinite in both quantity and quality. There are arranged according to impossibly complex patterns and algorithms which the Gods design.

The infinite number of relative positions that the stars may occupy means that the alignments of the stars will never repeat their course. Some believe that when the stars have run through all possible relative positions, the end of the world will arrive.

Alignments do not necessarily occur with all stars all the time. Often 7 or more alignments may be present at the same time, between several groups of stars. Alignments may also combine to make more complex alignments, although this is not necessarily always the case.

## Determining Alignments

Determining an alignment is difficult, because it is very often the case that stars crucial to the makeup of the alignment are hidden from view or as yet undiscovered. In many cases, what was once thought to be an alignment turned out to be only a part of a larger alignment.
Pirate Checkpoint

**Pirate Checkpoint** is a Pirate lookout post west of Pirates Den and immediately southwest of Pirates Landing Pad. It consists of two towers that straddle the road, linked by a rope bridge. A Pirate Sniper keeps watch atop each tower. A tripwire activates a boulder trap that is attached to the structure.

After the Freelance Alliance takes over the Planet, this Checkpoint is crewed by four Freelance Alliance Snipers, and a pair of bedrolls are added.
The Sour Faced Mountain

The Sour Faced Mountain is a large upthrust of rock located in the eastern part to The First Desert. When approached from the southwest it looks like a savage, cruel, and tortured countenance. There is no life on the mountain.

## Religious Significance

There are a number of shrines and temples on the mountain. It is believed by the Ardonians to be the watchtower at the end of the world.
Etahn

**Etahn** is the Corellian bartender at the Freelance Alliance Bar in Coronet City. He is the somewhat sullen employee of Corinna, who leads the Freelance Alliance, and the two snipe at each other over business matters.

He spends his entire day at the counter at the bar.

He wears a set of Corellian Lower Class Clothing and a Pair of Shoes. He carries a key to the inn. He wields a Blaster Pistol and a Blaster Carbine.

If the player follows the questline, Etahn will eventually move to the Freelance Alliance HQ. His schedule as follows;He

## Background

Etahn was formally a private in the Republic, and served till the Battle of Naboo, in which he resigned after the Republic took no action against the Trade Federation. After that, he became a battlefield scavenger in the employ of the Freelance Alliance, but quit quickly, realizing he was destined for the quiet life. He was moved to their main front, and has served their sense.

## Dialogue

When first entering the Freelance Alliance Bar:

**Corinna**: *"Etahn. Etahn! Are you listening?"*

**Etahn**: *"Hard not to."*

**Corinna**: *"The ale is going bad. We need to get a new batch.*

**Etahn**: *"Yep. I'll get on it...*

Etahn may greet the player with any of the following lines:

*"We got food. Drink, too. I cook. Ain't much else to tell."*

*"I'm just the cook."*

*"I ain't lookin' to make friends."*

*"You like Corellian Grass Snake Liver. No? Tough."*

*"Food's hot. Never said it was good."*

During [Quest:?], he has a very short conversation with Corinna:

**Corinna**: *"Etahn. I'm travelling. You've got the bar 'til I get back."*

**Etahn**: *"Right. Have fun."*

During [Quest"?], Corinna first asks another favor from Etahn and then relinquishes the ownership of the bar to him:

**Corinna**: *"Etahn, hold down the bar for a minute, will you?"*

**Etahn**: *"Yeah, sure."*

**Corinna**: "*Etahn, this is it. The bar is yours. I'm probably never coming back here."*

**Etahn**: *"Well, now. That's something to think about."*

**Corinna**: *"Take care of yourself, Etahn. Goodbye."*

**Etahn**: *"Yeah... sure. You, too, Corinna. You be safe."*

## Merchandise

Restocked every two days:

1 Wonat Toe Pad

16 Mushrooms

1 Corellian Sand Panther Steak

11 Bottles of Ale

10 Corellian Grass Snake Livers

1 Poison

1 Stew

3 Wheat
Dream 327a

Dream 327a is the first part of the 327th entry in the dream journal of Alithera D'varrik IV.

## Text

> [327a] I heard a bell ringing sideways and underneath me, and I gazed straight ahead into the whiteness of the sun. There was an old oxen, nearly a hundred and seventy-five years, I thought, staring at me dully on the flattened plain. I was with all my might avoiding the sight of the oxen, for I knew that it knew what I did not want to behold. At the edge of the sun I saw firstly a mountain, which turned out to be a city far away, visible to me only by the gentle refraction of the sun multiplied by a thousand times a thousand. I knew that I would never reach that city even if I walked the plain for seven thousand years.
>
>

>  I was climbing the red steps of the chief temple of the city in a dream. In my imagining I was stumbling up them and unable to move. When I awoke I was in my room, and my lonely daughter who was frightened in the night clutched the frame of my chamber door with an innocent daze. Her head, I could see from where I lay, was filled to the brim with nonsense rhetoric of the ancient ox. I could see the words and phrases squirming about together. They were too packed in to move freely. In a fit of rage, pure rage, I leaped at my daughter and sought violently to cut them out of her head. I stabbed a hearty stab and she screamed and the words came tumbling out along with her blood. I was certain thatI had killed her, but I hadn’t.
>
>

>  The king, on a strange island of greenish rocks, offered me medal of heroism, and I violently protested because I was then certain that my daughter was dead, and that I was unworthy of such an honor.
>
>

> A harlot was singing a song of ruddy heroism in a dark and shady lamplit street, and hate curdled through my veins.
>
>
Eremus Nostrum Wikia

## Welcome to Eremus Nostrum

sparse & strange-- where many things are taken to be ordinary, but are in fact not.

A land of ruins, of porcelain limbs stretching miles into the sky of The First Desert, a continent without flora.

But all this is normal, because of course it is.

## What is Eremus Nostrum?

This is a world out of text.

The goals of the project are as unclear as its scope.

There are limits, but nobody has bothered to find out what they are.

There are rules, but the codification of the rules is the very action which would be regulated.
Gnoll Brute

## Description

**A semi-intelligent pack animal wielding improvised weapons and armor.**

**Bloodthirsty by nature, Gnolls are even more dangerous in groups. Balanced melee with focussed damage. Ideal to single-strike kill disablers.**

## Skills

* **Brutal Blow** (active skill): powerful single hit blow dealing 300% (12.5% per level) base damage with a 75% chance to stun.

* **Stun Chance** (passive skill): successful attack have a 15% (.95 per level) chance to stun.

* **Wild Call** (passive skill): increases hero dmg for each gnoll marksman by 5% (.3% per level).
The Second Pilgrimage of Torrib

The Second Pilgrimage of Torrib was a 43 year pilgrimage by Torrib and a group of about 500 people primarily seeking to reach the Sour Faced Mountain. The pilgrimage took a very long an inefficient route, beginning near the Plateau of Forgotten Souls and traveling north for nearly 3,700 yearns before winding eastwards.

## Reasons for the Pilgrimage

After the successful return from his First Pilgrimage, Torrib found himself back at his home and struck with a severe sense of uneasiness, as though he had forgotten to do something very important. After a lengthy discussion with his daughter-- who was just recently married-- on the subject, he determined that he had completed his First Pilgrimage too quickly. Torrib was certain that he must try again, with more patience, to achieve enlightenment. He then assembled a group of pilgrims, and set out before the sandstorm season.

1. ↑ Norbil Kharn's *Oral Histories of the Sand People, q. 23, ln. 4*
Alpheg

An Alpheg is a Torribite measure of distance. It is roughly equal to 0.9 feet.

## Etymology

The name derives from the Torribite word *Alphy* (meaning "blue darkness"), and the Ardonian word *egg.* The word was first coined by Torrib while on his first pilgrimage towards The Sour Faced Mountain. Legend has it that several Ungli merchants had stopped at his caravan's camp and were offering for sale eggs laid by some unusual blue-feathered bird. When asked how many of these such eggs they should buy for sustenance on their journey, Torrib replied "It is more than 10,000 alphegs from here to the mountain. Trouble not yourselves with such wares."
Gnoll Marksman

## Description

**Slightly more clever than their melee brethren, Gnoll Marksmen have a reasonable accuracy.**

**Bloodthirsty by nature, Gnolls are even more dangerous in groups. Balanced ranged, specialized in opponent party-wide griefing.**

## Skills

* **Multishot** (active skill): rains arrow down over an area dealing 100% (6.22% per level) base damage per second 20 second cooldown.
* **Bleed shot** (passive skill) attacks have a 10% (.95% per level) chance to make enimies bleed.
* **Wild call** (passive skill) increases hero dmg for each gnoll marksman by 5% (.3% per level)
The Deep

The deep is a psychologically timeless dimension of the third order. It is mainly accessible by men through complex meditations and/or certain types of spiritual drugs. Mental states within the deep are entirely timeless, although the Deep does experience time.

## Human Exploration

Some scholars believe that the Deep is the place from which the mind gathers its dreams, but so far there has been no evidence of this.

The Deep has the peculiar quality of tho dimensions accessible by man of being psychologically timeless. This means that any human mind which accesses the Deep occupies the same temporal not-space. The minds of generations can connect in this way, making the Deep very useful for historical study.

## Denizens

There are a number of beings and structures that inhabit the Deep, although they are very hard for men to see.
Sorceress

## Description

**A nature-bonded peace lover, the Sorceress will heal and boost the entire Party's hit points, but has little defense of her own.**

**Party healer - very vulnerable to any form of attack.**

## Skills

* **Healing Aura** (active skill) heals entire party 8.1% (1.1% per level) per second for 3 (more like 4-5 but game says 3 in descrption) seconds, 35 second cooldown.

* **Blinding Light** (passive skill): raises party hp by 5% (.3% per level).

* **Regeneration** (passive skill) Heals self for .5% (.03% per level) max health per second.
The First Desert

**The First Desert** is the geographic feature occupying the largest land mass of The World. The geography and climate of The First Desert vary greatly, in accordance with the alignment of the stars.

The First Desert's history is long, and many chapters have been lost to scholars for various reasons, including fire plagues, babelsmite, and infestations. What is known about The First Desert comes down largely from oral tradition, cross referenced against what little can be salvaged from the Deep.

## Landmarks

* The City of Roth'ai
* The Roth'ai Riverbed
* The Sour Faced Mountain
* The City of Narath
Gladiator

## Description

**Brutally trained and honed to become merciless killing machines, Gladiators can perform devastating flurries of attacks.**

**Fast damage dealer, especially effective against slow moving opponents.**

## Skills

* **Steel fury** (active skill): hero moves faster and performs deadly combos for 5 seconds (.625 seconds per level) 20 second cooldown.

* **Critical bonus** (passive skill) 10% (1.25% per level) additional crit chance.

* **Abosrb** (passive skill) when hit 10% (.95% per level) chance to take half damage.
Frostmage

## Description

**Frost Mages specialize in slowing down and outright freezing their enemies, leaving them vulnerable to attacks.**

**Area disabler. Especially vulnerable to melee opponents.**

## Skills

* **Freezing Strike** (active skill): magic projectile with 5m blast area, deals 2x normal damage with a 35,15% (2.175% per level) to freeze enimies 20 second cooldown.
* **Slow Target** (passive skill): 40% (2.5% per level) chance to slow enimies.

* **Blast area** (passive skill): ranged attack area of affect increased by 50% (15.625% per level).
Wyvern

## Description

**Born out of fire and brimstone, Wyverns are among the fiercest and most dangerous creatures in the realm.**

**Solid one on one damage dealer, especially useful against formations of slower tanks.**

## Skills

* **Inferno** (active skill): charring fire blast that deals 40% base damage for 2 seconds to any enemies in front of Hero.

* **Intimidate** (passive skill): 10% chance to terrorize melee attacker.

* **Scales** (passive skill): when hit, Hero has 10% chance to take half damage.
Paladin

## Description

**Courageous, inflexible and mighty Paladins epitomize the virtues of the Holy Warrior. They also make for poor casual conversation.**

**Speciailzed in boosting Damage rating for the entire party - superb Undead and Demonic creature killer.**

## Characteristics

(initial value)
Mysty

## Skills

* **Call To Arms** (active skill): increases party melee damage by 30% (1.25% per level) for 10 seconds, 30 second cooldown.

* **Thick Plate** (passive skill): boosts hero armor rating by 10% (1.87% per level).

* **Smite** (passive skill): hero deals an additional 100% (6.25% per level) damage to undead and demons.
Rogue

## Description

**Not great fans of face to face combat Rogues usually prefer poisoning and the 'Old Stabby in the Back' style.**

**Poison-based melee. Mass poison dealer.**

## Skills

* **Poison Blink** (active skill): teleport to enemies backstabbing them and apply poison to attacks over 5 (.6 per level) seconds.

* **Dodge** (passive skill): 20% (1.9% per level) chance to dodge attacks.

* **Poison Resist** (passive skill): resists 40% (3.1% per level) of poison based attacks.
Crusade Quest

Crusade Quests are comprised of 10- that cannot be mastered. The event provides a bonus to a specific Hero, and can be played in any of 4 difficulties. Each crusade can be replayed multiple times, as rewards are randomized within a range of value.

Players can progress through the quest until winning the last battle, or being defeated. If a player is defeated, crusade progress is lost (cursor is shown retreating to first battle). It is possible for a player to repeatedly complete the same quest and claim rewards.

Crusade Rewards:

* For each difficulty, there is a given set of possible rewards.

* When players reach a treasure chest, a reward from said set is awarded.
* Higher value rewards are found at the last battles.
* The top 3 rewards are displayed at the Crusade description - the entire step may be viewed through a scroll screen.
* The rewards within each chest are randomized on each iteration of the Crusade.
Shambler

## Description

**A possessed corpse that drags itself to battle, Shamblers can shroud themselves in toxic fumes emanating from their corrupted insides.**

**Hitpoint based tank. Especially effective against anti-armor classes.**

## Skills

* **Putrify** (active skill): deals 20% (1.3% per level) base damage to nearby enemies for 15 seconds, 35 second cooldown.

* **Resist Fear** (passive skill): 50% (2.5% per level) chance to resist being feared.

* **Absorb** (passive skill): 20% (1.86% per level) chance to take 50% dmg.
Assassin

## Description

**Assassins rely on deadly throwing knife skills, but can be fierce opponents if forced to fight at close quarters.**

**One-shot ranged damage dealer. Effective tank killer when supported by a Tank.**

## Skills

* **Dagger Storm** (active skill): throws 3 (goes up by 1 every few skill levels about 3) daggers at nearby enemy.
* **Dodge** (passive skill): 10% (.9% per level) chance to dodge attacks.

* **Extra Critical** (passive skill): 200% (12.5%) extra damage on criticals.
El eden

**EL EDÉN:**

Es la terminación de una partida la más difícil de conseguir, pero la mejor recompensada en gloria.
Para llegar, se necesitan 3 partes del Mapa Estelar en una exploración; se pueden obtener como todos los artefactos alien o más específicamente en Cristalita.

**- Búsqueda:**
Hay que dejar un trozo de Mapa Estelar para desbloquear la investigación Super Calculador, que una vez finalizada añade este objeto en el Nexus.

**- Calculador:**
Debes de insertar 2 trozos más de Mapa Estelar para activar la opción *Calcular.* Calculas y listo, este paso está terminado.

**- Viaje:**
Una vez que la posición del Edén está calculada, el Terminal de Comando dispone de un botón para Viajar al Edén, que funciona como Volver al Sistema Solar.

El PILGRED debe estar reparado para poder activar el Viaje al Edén.

**- Consejos:**

* Hacer bastantes exploraciones, sobre todo a planetas que tengan *Cristalita*, pero sin arriesgarse a perder varios compañeros.
* No apresurarse para ir al Edén, si ya tienes todo listo, espera a que la nave se ponga difícil (poco blindaje, escaso oxígeno, etc) para que la ganancia de gloria sea mayor.
Ogre

## Description

**While fearsome in single combat, Ogres can be easily overwhelmed by multiple nimble opponents.**

**Tank and damage dealer hybrid. Very slow moving and vulnerable to ranged and fast opponents.**

## Skills

* **Stomp** (active skill): deals 50% (3.125% per level) base damage to all nearby enimies.
* **Abosrb** (passive skill): 10% (1.25% per level) chance to take half damage.

* **Devastate** (passive skill) melee attacks have a blast radius of 1m (0.123m per level).
Installing SWF File Reader

### **What are SWF Files?**

They are the key to hacking any Flash games programmed either by Action Script 1 (abbreviated as AS1), AS2, or AS3. Ninja Kiwi uses AS3 to program their games, including BTD 5.

All applications below are **FREE** and only require you to click the download button **ONCE**. Please carefully look at the instructions to avoid having incompatibilities (resulting in hardware malfunctions) with your computer. First, you have to go to Verify Whether You Have Java.

### For Windows 64 Bit

If you haven't downloaded Java yet on your computer, visit Download Java for 64 Bit Computers

Please download the SWF File reader from here: https://www.softpedia.com/get/Internet/WEB-Design/Flash/JPEXS-Free-Flash-Decompiler.shtml

### For Windows 32 Bit

If you haven't downloaded Java yet on your computer, visit Download Java for 32 Bit Computers

Please download the SWF File reader from here: https://github.com/jindrapetrik/jpexs-decompiler/releases/download/version11.3.0/ffdec\_11.3.0\_setup.exe

### For Mac OS

If you haven't downloaded Java yet on your computer, visit Download Java for Mac

This download link for SWF File reader only applies to Mac OS X: https://github.com/jindrapetrik/jpexs-decompiler/releases/download/version11.3.0/ffdec\_11.3.0\_macosx.zip
Ambaln

**Ambaln**, a Human merchant, is the owner of Silt Striders, and can be found next the the Illaunta River, in the Agridorn Capital, on Agridorn. He sells a variety of items.

He seems not to have a abundance of money, due to the fact that he sleeps in a bedroll in his house instead of a bed. He wakes up at 7am, and spends a hour wandering the Capital before eating breakfast in his home for another hour. He spends two more hours relaxing in his chair by the fire at his home before opening shop for a whopping thirteen hours before heading off to bed to repeat his schedule the next day. He wears a Agridorn Tunic and Agridorn Boots and carries a WESTAR-25 Blaster Pistol, hinting to his involvement to Death Watch.
Wraith

## Description

**Angry, restless apparitions able to cast magic missiles of pure hatred. Their secret skill is being able to hold a grudge pretty much forever.**

**Powerful disabler and opponent scatterer, vulnerable to melee attacks.**

## Skills

* **Terrorize** (active skill): causes nearby anyways to run around in fear.

* **Rebounce** (passive skill) 35% (1.57% per level) chance for attacks to bounce to other targets, may bounce multiple times.

* **Frightening Wail** (passive skill) 10% (.95% per level) to cause melee attackers to be terrorized.