The Line of Blackblood

## The Line of Blackblood / Vyn

The Blackbloods are a primary line made of entirely human looking demons descending from Vyn, the Mad Disciple. They specialize in Animofigura and Psychic magic such as Telekinesis. They are outcast in supernatural society and tend to be disrespected in the Tower. Though the Diabol welcomes them more honestly.

## Lineage

The Blackbloods descend from Vyn, a disciple of Judas that was incredibly magically adept and a devout Devil worshipper. He attempted to find his way into Heaven to kill God not long after being embraced by Judas and God cursed him with insanity, creating the line of Vyn or as they are more seriously known Blackbloods.

## Internal Structure

The Blackbloods have no internal structure at all and attempts to unite the clan have fallen apart often. However there are variants within the clan. The main difference between an average Blackblood and a Vynite would be Vynite's belief in a connected telepathic network between the clan members and believe it is important to control ones insanity to find the prophecy within. They follow a religion known as the Path of Ramiah and worship the Blackbood primeval Ramiah. Vynite's are an organized group living in a tribal system with Chiefs of Flocks coming together to elect 3 Archons that govern the Vynite organization. The Vynite's motives are unknown. Vynites are popularily nicknamed Oracles, Prophets. Blackbloods are often nicknamed Sicko's, Madmen.

## Reputation

Blackbloods are very disrespected and outcast in supernatural society and are laughed off as madmen and lunatics but are also seen as Oracles and Prophets and wise supernaturals use them for insight.

## Special Abilities

BASIC ABILITES (LEVELS 1-3)

The Haunting: Inflict maddening visions and whispers upon a victim that stuns them for a minute for a d2 (odd being 1 even being 2) of turns in combat, this becomes a D6 after Level 5. It costs a d6 of EP to cast. Supernaturals can attempt a Wisdom saving throw of 10 or higher. (Level 1)

Insight: Listen to your voices for help or potentially hindrance. (Level 1)

An Ear To The Mind: Listen to the basic, surface thoughts of a mortal victim for a d6 of EP or the deeper thoughts for a d10 or d20 of EP. It lasts a minute or one turn in combat. (Level 1)

Voice of Madness: Provoke extreme fear or anger in victims through your whispers of delusion. It costs a d10 of EP for a d6 of turns and a d6 for a d2 of rounds. Mortals have to pass a Wisdom check of 6 or higher and Supernaturals have to pass a wisdom check of 10 plus their level. (Level 2)

Lunatics Foresight: Spend a d20 of EP to have the next attack that hits you miss on default, twice per combat and 4 times after Level 10. (Level 3)

INTERMEDIATE ABILITES (LEVELS 4-6)

Hidden Message: Say something out loud but make a target hear something different for a d8 of EP. (Level 4)

Visionary Trance: Enter a meditative trance and go into your insanity fully to have insight for as long as a d12 of EP will allow you. (Level 4)

Call of Madness: For a d20 plus a d10 of EP cast Voice of Madness in up to 5 mortal targets or with a supernatural their wisdom check is lowered to a 6 plus their level. (Level 5)

Psychic Shock: Spend a d20 of EP to Project your violent, insane thoughts at up to two targets. If you hit, they suffer a d20 of damage and after Level 7 they suffer a d20 plus the Casters wisdom modifier. (Level 5)

Deny Reality: For a d20 plus a d10 of EP create a magically altered environment in a social setting where mortals simply won't see acts you do that violate the Masquerade, even if they objectively do. It lasts 15 minutes but cannot be recast in a day. (Level 6)

Collective Horror: Spend a d20 of EP to cast "The Haunting" on up to 6 targets, in addition to the effects of the haunting all those effected take a d10 of damage. Supernaturals can attempt a Wisdom saving throw of 12 or higher. (Level 6)

ADEPT ABILITIES: (LEVELS 7-9)

Mad Laughter: For a d20 of EP the Blackblood can inflict a d6 round stun on a target during combat unless they pass a wisdom or constitution save of 14 or higher. (Level 7)

Speak Through The Essence: For 2d20 EP a Blackblood can reach out to another Level 7 or up, somewhere, for advice.