Freyra

* Portrait
* Opening Artwork

## Background

**Freyra**, also known as **Shotgun**, is a supporting protagonist and playable character of *Before Crisis: Final Fantasy VII*. She is a highly esteemed member of the Turks, a secretive group of investigators working under the Shinra Power Electric Company. Freyra was born in Mideel within an extremely well-to-do family, though she desired to be a hunter all her life. Her skill with a shotgun earned her a position within the Turks, as well as giving her the nickname "Shotgun."

## Powers and Stats

**Tier:** At least **9-A**, up to **High 3-A** with Sheer Will

**Name:** Freyra

**Origin:** Final Fantasy VII

**Sex:** Female

**Age:** Around 30 years old

**Classification:** Shotgun (Female)

**Species:** Human

**Occupation:** Turk

**Status:** **Alive**

**Alignment:** **Chaotic Neutral** (As a Turk, Freyra will do any task as ordered to her by Shinra, no matter the morality behind it, which is a given due to Shinra's shady history. She is known to be extremely daring and will actively choose to go on dangerous missions simply for the thrill of them, and sets unreasonable expectations for herself just to give her an excuse to be more reckless)

**Dimensionality:** **3-D**

**Attack Potency:** At least **Room level+** (Comparable to standard Summons which are fought as regular training programs in the Shinra Combat Simulator, such as Bahamut, whose Megaflare is this powerful), up to **Multi Supercluster level** with Sheer Will (Gathered strength through memories of their friends in order to defeat Zirconiade, the Ultimate Summon, who by that title is superior to Bahamut Fury, who can create a dimension with a starry sky, and Knights of the Round, which can destroy its own dimension containing a galaxy cluster)

**Durability:** At least **Room level+**

**Striking Strength:** At least **Room Class+**, up to **Multi Supercluster Class** with Sheer Will

**Lifting Strength:** Likely **Athletic Human**

**Travel Speed:** **Athletic Human** (Should be similar to Cloud Strife, who can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph)

**Combat Speed:** At least **Massively Hypersonic+**

**Reaction Speed:** At least **Massively Hypersonic+** (Should be similar to the Final Fantasy VII party, who could dodge the lasers from the Shinra security system)

**Stamina:** **High** (Freyra has been trained as a Turk, who are superhumans on the same caliber of SOLDIERs without any Mako enhancements. Emma is able to carry out prolonged missions and fights without much difficulty)

**Range:** **Standard Melee**, **Tens of Meters** with shotgun

**Intelligence:** **Gifted** in combat (Freyra is a combative genius due to her training with the Turks. She can take on entire Avalanche squadrons by herself, namely due to her intelligence in combat and proficiency with all types of guns. She's also been able to take Zirconiade head-on, a Summon with countless years of history as a dangerous force of nature)

### **Powers and Abilities**

* Abilities
* Resistances
* Materia

* Innate
* Unique

**Spirit Energy Physiology**, which includes:

**Superhuman Physical Characteristics**, **Blessed** (Everyone born into the world is blessed with Spirit Energy), **Sheer Will** (Willpower alone can be enough to fight off Mako poisoning, and the will of Jenova. Those with a strong enough will can retain their sense of self after dying and returning to the Lifestream), **Memory Manipulation**, **Energy Manipulation**, **Rage Power**, & **Aura** (Limit Breaks are born of memories, are comprised of Spirit Energy, and are unleashed when the user's anger is pushed to the limit. They give off an aura when used), **Non-Physical Interaction** (Characters can interact with the souls of the Gi Tribe), **Regeneration Negation** (Mid-High; Jenova can regenerate itself fully so long as its cells remain, as **Cloud Strife** participates in Jenova's Reunion despite only containing her cells. Despite this, pieces of Jenova defeated by the heroes were unable to enact the Reunion), **Immortality Negation** (Type 3; Can completely kill pieces of Jenova, preventing them from regenerating), **Accelerated Development** (When **Sephiroth** fought the party far earlier than he was supposed to, the main characters could still contend with him, even after Sephiroth absorbed the Whispers and became stronger than he had ever been)
**Human Achievements** (Freyra is an accomplished Turk), **Acrobatics**, **Weapon Mastery** (Freyra is proficient with her shotgun), **Vehicular Usage** (Air Vehicles; Turks can pilot helicopters), **Stealth Mastery** (Turks are proficient in stealth)

**Spirit Energy Physiology**, which grants **Resistance** to:

**Mind Manipulation** & **Soul Manipulation** (Those with high willpower can resist succumbing to Jenova's will, which passively takes over one's mind and eats away at the soul, and can prevent their mind from shattering), **Poison Manipulation** (High willpower can prevent the toxicosis that comes with the exposure to Jenova Cells), **Power Mimicry** & **Power Absorption** (Limit Breaks cannot be copied by others. Only **Zack Fair** can copy Limit Breaks, though he is noted to be the only exception to this), **Corruption** (Types 1 & 2; Several main characters have been exposed to high amounts of Mako energy, and never became Makonoid monsters), **Biological** **Deconstruction** & **Soul Manipulation** (Main characters have fallen into the Lifestream and returned unscathed, without being forcefully diffused or dissolved into it, or having their spirit be eroded and dissipated), **Heat Manipulation** & **Radiation Manipulation** (Can withstand Super Nova without any negative effects of heat or radiation), Limited **Disease Manipulation** (Those with a will to live are unaffected by Geostigma, which infects those with a weak will)

* Magic
* Summon

* Barrier
* Comet
* Contain
* Earth
* Fire
* Gravity
* Ice
* Lightning
* Poison
* Restore
* Ultima

**Forcefield Creation** (Creates a barrier with different effects), **Damage Reduction** (Barrier reduces the damage of physical attacks. MBarrier reduces the damage of magic. Wall does both at once), **Attack Reflection** (Reflect has magic spells be reflected back on the opponent)

**Earth Manipulation** & **Fire Manipulation** (Comet and Comet2 launch a flaming rock at the opponent)

Possible **Ice Manipulation** (Has a chance of attacking with ice using Freeze), possible **Earth Manipulation** (Has a chance of attacking with earth using Break), possible **Air Manipulation** (Has a chance of attacking with wind using Tornado), possible **Fire Manipulation** (Has a chance of attacking with fire using Flare)

**Earth Manipulation** (Casts Quake)

**Fire Manipulation** (Casts Fire)

**Gravity Manipulation** (Casts Demi)

**Ice Manipulation** (Casts Ice)

**Electricity Manipulation** (Casts Bolt)

**Poison Manipulation** (Casts Bio)

**Healing** (Restores health with Cure, Cure2, and Cure3), **Regeneration** (Low; Grants Regen, which slowly restores HP)

**Magic** & **Attack Reflection** **Negation** (Ultima is a powerful magic spell that ignores all reflection)

* Bahamut
* Bahamut ZERO
* Shiva
* Ifrit
* Ramuh
* Titan
* Odin
* Leviathan
* Kujata
* Hades
* Typhon

**Large Size** (Type 1), **Immortality** (Type 1), **Flight**, **Energy Projection** (Via Mega Flare), **Magical** **Durability Negation** (Mega Flare ignores magical defenses), **Attack Reflection** **Negation** (Bahamut's attacks cannot be reflected)

**Large Size** (Type 1), **Immortality** (Type 1), **Flight**, **Energy Projection** (Via Tera Flare), **Magical** **Durability Negation** (Tera Flare ignores magical defenses), **Attack Reflection** **Negation** (Bahamut ZERO's attacks cannot be reflected)

**Large Size** (Type 0), **Immortality** (Type 1), **Levitation**, **Ice Manipulation** (Shiva is an Ice elemental and attacks with ice magic), **Attack Reflection** **Negation** (Shiva's attacks cannot be reflected), **Resistance** to **Ice Manipulation** & **Cold Manipulation**

**Large Size** (Type 0), **Immortality** (Type 1), **Levitation**, **Fire Manipulation** (Ifrit is a Fire elemental and attacks with fire magic), **Attack Reflection** **Negation** (Ifrit's attacks cannot be reflected), **Resistance** to **Fire Manipulation** & **Heat Manipulation**

**Large Size** (Type 0), **Immortality** (Type 1), **Electricity Manipulation** (Ramuh is a Lightning elemental and attacks with lightning magic), **Attack Reflection** **Negation** (Ramuh's attacks cannot be reflected)

**Large Size** (Type 0), **Immortality** (Type 1), **Earth Manipulation** (Titan is an Earth elemental and attacks with earth magic), **Attack Reflection** **Negation** (Titan's attacks cannot be reflected)

**Large Size** (Type 0), **Immortality** (Type 1), **Vehicular Mastery** (Rides atop a horse), **Weapon Usage** (wields a lance and a sword), **Teleportation** (Can appear from nowhere out of a cloud of black smoke), **Death Manipulation** (Odin inflicts Instant Death)

**Large Size** (Type 1), **Immortality** (Type 1), **Aquatic Breathing**, **Flight**, **Water Manipulation** (Leviathan is a Water elemental and attacks with water magic), **Attack Reflection** **Negation** (Leviathan's attacks cannot be reflected)

**Large Size** (Type 0), **Immortality** (Type 1), **Fire Manipulation**, **Electricity Manipulation**, & **Ice Manipulation** (Kujata attacks with Fire, Lightning, and Ice magic), **Vibration Manipulation** (It's final attacks sends ripples across the earth)

**Large Size** (Type 0), **Immortality** (Type 1 & 7), **Levitation**, **Inorganic Physiology**, **Status Effect Inducement** (Hades inflicts Sleep, Silence, Poison, Confusion, Small, Frog, Slow, and Paralyzed to all enemies)

**Large Size** (Type 0), **Immortality** (Type 1), **Air Manipulation** (Typhon is a Wind elemental), **Fire Manipulation**, **Ice Manipulation**, **Electricity Manipulation**, & **Earth Manipulation** (Typhon attacks with Fire, Ice, Lightning, and Earth magic), **Magical** **Durability Negation** (Disintegration ignores magical defenses), **Attack Reflection** **Negation** (Typhon's attacks cannot be reflected)

## Standard Equipment

* Weapons
* Materia
* Items

* **Shotgun:** A standard shotgun that Freyra carries at all times, which she had been training with since she was a child in Mideel. She specializes in this type of weapon and thus can wield it with great proficiency.

**Shotgun**

* **Summon:** Small red orbs of crystalized Mako energy that can be used to call upon legendary, gargantuan beasts from the distant past, to fight alongside him. This includes giant flaming behemoths like Ifrit, to huge dragons like Bahamut.

**Summon**
* **Magic:** Small green orbs of crystalized Mako energy that can be used to enable the use of magic spells, oftentimes being elemental in nature, such as Fire/Fira/Firaga which attacks with flames.

**Magic**
* **Command:** Small yellow orbs of crystalized Mako energy that can be used to enable the use of extra commands in battle, such as the ability to throw items or steal items from enemies.

**Command**
* **Support:** Small blue orbs of crystalized Mako energy that have the primary purpose of being linked to other Materia, in order to enhance their effects.

**Support**
* **Independent:** Small purple orbs of crystalized Mako energy that increase the stats of the user, or give them auto-abilities such as Cover.

**Independent**

* **Potion:** Restores a small amount of health.

**Potion**
* **Hi-Potion:** Restores a large amount of health.

**Hi-Potion**
* **X-Potion:** Restores all health.

**X-Potion**
* **Ether:** Restores a small amount of magic power.

**Ether**
* **Turbo Ether:** Restores all magic power.

**Turbo Ether**
* **Elixir:** Restores all health and magic power.

**Elixir**
* **Megalixir:** Restores all health and magic power of the entire party.

**Megalixir**
* **Remedy:** Cures all abnormal status effects, including Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Mini, Slow, Petrify, Berserk, Paralysis, and Darkness.

**Remedy**
* **Phoenix Down:** Resurrects one party member from death.

**Phoenix Down**

## Other

**Weaknesses:** Freyra is extraordinarily reckless, putting herself in harms way simply for the thrill of it. She is constantly raising the bar for herself and hoping to take on any challenge simply to pass time. This puts her directly in harms way more often than not.

## Battle Records

* Victories
* Losses
* Inconclusive

None

None

None