Charge-Up Chase

**Charge-Up Chase** is a concept for Minecraft Manhunt to help tip the scales in favor of the Runner, whose goal is to survive the Hunters and beat Minecraft. It works by allowing the Runner to respawn a limited number of times, letting them use Power-Ups, allowing equipment upgrades, and giving them rewards for killing hunters who challenged them. The two critical currencies that Charge-Up Chase adds are Life Points and Power Coins.

## Life System

Handling extra lives is the job of the Life Points. The only way to accrue Life Points is by the deaths of hunters, and one of two the only way to lose them is by dying.

Each time a hunter dies, *at least* one Life Point is given to the runner. If the runner was responsible for the hunter's death, *at least* ten Life Points are rewarded to the runner. Earning medals increases the number of Life Points earned from that kill.

100 Life Points are used to allow the runner one respawn; if the runner has fewer than 100 Life Points when they die, the Final Countdown will begin. The number of Life Points the runner has is shown as a bar at the top of the screen, like boss health, as well as in Arabic numerals (1234567890), for example "265 Life Points". The runner starts with 200 Life Points and can gain up to 400 at one time. Any Life Points gained beyond the maximum will be turned into Power Coins.

Killing hunters from the *world spawn* too quickly will cause a decrease in the number of Life Points gained per kill, with a warning message to let some hunters survive. If the runner ignores this message, they will eventually start to **lose** Life Points as a penalty until the kills stop. Hunters that have good equipment already will not deduct Life Points if killed, so long as the equipment was "ready" (weapons in hotbar, ammunition for ranged weapons, shield in hotbar or off-hand, armor in hotbar or worn).

### Final Countdown

Should the runner die with too few Life Points to respawn, the 10-second Final Countdown will start. If it ends, the game is over and the hunters win, but two factors can stop it:

* If enough Life Points are gained to allow the runner a respawn, the Final Countdown will stop and the game will resume.
* If the Ender Dragon dies, the Final Countdown will stop and the runner wins.

## Power-Ups

Power-Ups are special items the Runner can use to aid their run, and can only be gained by purchasing them with Power Coins. Like Life Points, Power Coins are earned from hunters' deaths, but unlike Life Points, Power Coins may only be earned by killing hunters or by having the maximum amount of Life Points when a hunter dies. Otherwise, Power Coins are earned in an equal amount to Life Points.

Some items can be purchased with Power Coins, but high-value items (like Blaze Rods or Ender Pearls) either must be unlocked first (by collecting one or by unlocking a relevant Advancement) or have power limitations (e.g. Blaze Powder crafted from purchased Blaze Rods may not be used to craft Eyes of Ender), sometimes both.

For on-the-go Power-Up shopping, the EaSy PoWR (**Ea**sy **S**uppl**y** of **Po**wer-Ups **W**hile **R**unning) can be brought up and navigated with the Arrow Keys to buy, use, and move Power-Ups while still running. Should the runner find breathing room, the SHOP (**S**upply of **H**ard-Hitting, **O**utstanding **P**ower-Ups) can be accessed from any inventory like the recipe book. The Vault can be used to keep Power-Ups between respawns.

Most Power-Ups are used like basic items, but some need some other form of activation. For example, Rewind requires the runner to hold the right mouse button to "prime" the Power-Up.