Fleshcrime Omega

Art by Toni Justamante Jacobs

**Fleshcrime Omega** is the original Depthar from The Reckoning. It was the final boss of the *Heart of Tyre* campaign.

## History

Fleshcrime Omega was created by Tyre out of a man who was a druid and one of the Seven. Fleshcrime Omega was defeated when Seren called upon the divine intervention of the Seven. This resulted in it offering Seren a choice to be destroyed with her and she accepts. Seren’s soul is carried with Belladan to the Violet edge.

## Traits

* **Afflictor** - This enemy has abilities that can greatly hamper enemy movement, enemy abilities, and demoralize enemies in those regards.
* **Deadly** - This enemy has more damage than normal in a singular attack.
* **Grand Combo** - This enemy has abilities that inherently synergize and can trigger each other. This enemy has seven layers of synergy.
* **Greater Tactician** - Actions and movement are locked in, once a player drops their piece or declares their action, it is done and can not be reversed unless the action is illegal.
* **Grim Clash** - Any attempts to clash this enemy are rolled normally and can be of any kind. However, whenever a player successfully clashes against this enemy, it also receives a successful clash against them. If they fail their clash against this enemy, this enemy gets to clash them twice with minor success.
* **Improved Cunning** - This enemy uses the DM’s intelligence, and will not intentionally make mistakes. In addition, Arcadum will play against the players and target those who are the weakest.
* **Last Stand** - If this enemy is defeated, this enemy has a last ditch effort attack that it possesses.
* **Ruthless** - This enemy will target downed players and will attempt to finish them when given the chance.
* **Sevenic** - This enemy has many different abilities of the Seven and may call upon the power of the Violet.
* **Sunderer** - This enemy has many effects that can remove enemy benefits and deny class features.

## Abilities

Not all abilities of Fleshcrime Omega are known. Some ability names are known but not their corresponding effect and some effects are known but not their corresponding name. The battle against Fleshcrime Omega was finished before all abilities were identified.

### Passive

* Martial to identify: 15-19
* Immune to Poison, Stunning, Banishment, Necrotic, Turning, Paralysis, and Death Effects
* +9 Dexterity Saves
* **Life Pulse** - Whenever an enemy takes an action, including hasted action but not bonus action, all effects that are affected by Life Pulse activates.

### Combat

* **Omega** - Whenever enough calculated stacks of lingering effects reach a threshold, Fleshcrime Omega removes all stacks from all characters and then uses the Omega Wave. The Omega Wave is an effect that does 500 damage to the entire party, but the players get to decide the damage amongst them. If the character is at zero hit points, 20 damage received during that state results in a failed death saving throw.
* **Morphing Strike**

### Raging Flesh

* **Consuming Claw** - This enemy attacks once [d20+23] dealing [4d6+35] damage. The Fleshcrime Omega heals for half of the damage dealt. If Fleshcrime Omega is in full health, this is converted to temporary hit points. This attack has advantage against Depthar.
	+ Before identified: The Fleshcrime Omega healed for the damage dealt.
* **Hypoxia** - Choose an enemy to make a Constitution Saving throw that Fleshcrime Omega can see. That enemy immediately takes [5d6] Poison damage and this damage at the start of each of its turns. Whenever Life Pulse activates, Hypoxia is added to a random ally within 20 feet and [2d6] is added to the damage die if they already have Hypoxia. This effect can stack. This effect can be removed through any poison-cleansing effects.
	+ Before identified: All enemies within 20 feet will gain Hypoxia if Life Pulse is activated.
* **Hysteria**
* **Sanguination**
* **Unidentified Ability** - Choose an enemy to make a Wisdom Saving throw.
* **Unidentified Ability** - All enemies under Hypoxia within 20 feet must make a Constitution Saving throw. If they fail, they gain an unknown effect.
* **Unidentified Ability** - Choose an enemy to destroy and they must make a Constitution Saving throw. If they fail, they are destroyed and all stacks from Pulse are (copied?) to a chosen enemy if they fail a Constitution Saving throw.

### Psychic Scream

* **Gloria** - Fleshcrime Omega chooses an enemy it can see to make a DC 21 Wisdom Saving throw. If they fail, they gain one stack of Gloria. When Life Pulse triggers, add each stack of Gloria to another stackable effect that is currently active.
	+ Before identified: Half of their healing is counted towards them gaining that many stacks of Gloria.
* **Inception** - Choose an enemy to make a DC 21 Wisdom Saving throw. If they fail, they copy an action of the Fleshcrime Omega’s choice. If they are unable to take that action, they take 1 level of exhaustion. While under this ability’s lingering effect, that enemy is moved 5 feet towards Fleshcrime Omega when Life Pulse activates.
	+ Before identified: This effect is stacked up and then unleashed all at once when identified.
* **Everici**
* **Obliterating Dream**
* **Unidentified Ability** - Fleshcrime Omega chooses an enemy it can see to make a DC 21 Wisdom Saving throw. When Life Pulse triggers, this effect gives disadvantage on this saving throw. If they fail, all damage sources towards this enemy heals Fleshcrime Omega.
* **Unidentified Ability** - All enemies within’ 30 feet must make a DC 23 Constitution or Wisdom Saving throw. If they fail, they take [10d6] Psychic damage. Succeeding halves this damage. If they failed the Constitution Saving throw, they must make another or be stunned for 1 Round.

### Storm of Suffering

* **The Isolation** - Fleshcrime Omega chooses an enemy it can see to make a DC 21 Intelligence Saving throw. If they fail, they are afflicted by the Maze spell. However, if Fleshcrime Omega takes 60 or more damage: this spell ends. This counter resets on the Storm of Suffering initiative.
* **Relapse**
* **Rising Doubt**
* **Reckless Abandon**
* **Unidentified Ability** - Choose an enemy to make a Strength Saving throw. If they fail, they take [4d6] Bleed damage.

## Trivia

* Arcadum said that Fleshcrime Omega was the hardest non-Violet boss on the stream games of Phase 3.