recursal/Fanatic-Fandom huggingface dataset:
Unit cards

**Unit cards** are played by Warrior champions and deployed by them, with their unit always applying to the champion they're deployed in front of. Naturally, a champion can only deploy a unit if they are disengaged.

## Lists

* Akhelian Barrier Guard
* Alpha Gryph-Charger
* Biovoltaic Morrsarr Guard
* Celestial Prosecutor
* Disruptive Liberator
* Dracoline Evocator
* Enraged Allopex
* Gryph-Charger Pack
* Guided Vanguard Hunters
* Helsabre Ishlaen Guard
* Hurricane Raptor
* Longstrike Raptor
* Namarti Soul Feeder
* Paladin Decimator
* Paladin Protector
* Poised Namarti Thrall
* Razorshell Harpoon Allopex
* Razorshell Leviadon
* Skybolt Judicator
* Soulshielded Sequitor
* Stardrake
* Staunch Evocator
* Stormsire's Cursebreakers
* Stormstrike Fulminator
* Strike Force Liberator
* Sweeping Namarti Thrall
* Swift Namarti Reaver
* Thundering Concussor
* Wild Allopex Riders
* Blood Warrior Berserker
* Bloodfury Wrathmonger
* Bloodsoaked Banner Bearer
* Brazen Skullgrinder
* Capricious Flamer
* Charging Bloodcrusher
* Cursed Glaive Acolyte
* Fanatical Skullfiend
* Fearless Khorgoraths
* Frenzied Bloodreaver
* Gibbering Horror
* Gore-Slick Skullreaper
* Goreglaive Blood Warrior
* Insatiable Bloodreaver
* Kairic Adept
* Pack of Bloodletters
* Pink Horror Conjurer
* Rampaging Bloodreavers
* Reckless Juggernaut
* Skullreaper Icon Bearer
* Slashing Screamer
* Spell Hunting Flesh Hound
* Starving Flesh Hounds
* Transmogrifying Flamer
* Twisted Skull Cannon
* Twisting Screamer
* Tzaangor Skyfires
* Vulcharc Acolyte
* Banner Carrier
* Big Stabba Crew
* Bossy Orruk
* Brute Smashas
* Cowardly Grots
* Crowded Wolf Chariot
* Culling Mournfang Rider
* Frenzied Warboar
* Gore-Choppa Brute
* Grot Slashas
* Hacking Mournfang Pack
* Meat Shield Grots
* Moon Shield Grot
* Moonclan Netter
* Mournfang Horn Blower
* Orruk Scrappers
* Orruk Shield Bashers
* Pouncing Wolf Rider
* Prowling Wolf
* Rune Maw Bearer
* Savage Stikkas
* Show-Off Grots
* Stomping Maw-Krusha
* Surprising Skulkers
* Sweeping Gore-Grunta
* Thundertusk Beastriders
* Trampling Grunta
* Waaagh! Chanter
* Balefire Corpse Cart
* Bat Swarm
* Blood Knight Kastellan
* Charging Black Knight
* Crypt Shield Black Knight
* Crypt Shield Skeletons
* Ethereal Horde
* Fearsome Crypt Flayer
* Feasting Vargheist
* Freakish Crypt Horror
* Frenzied Vargheist
* Grimghast Reapers
* Haunting Chainrasp Horde
* Hexwraiths
* Hungry Fell Bats
* Infected Terrorgheist
* Looming Harridan
* Murderous Vargheist
* Myrmourn Banshees
* Ravenous Crypt Ghoul
* Scrabbling Horror
* Shambling Ghoul Horde
* Shrieking Terrorgheist
* Skeletal Icon Bearer
* Skeletal Legion
* Skeleton Warriors
* Thorns of the Briar Queen
* Unhallowed Mortis Engine
* Zombie Dragon
Kickstarter

**Kickstarter** is a global crowdfunding platform based in the United States. Starting back in 2009.

People who back Kickstarter projects are offered tangible rewards and one of a kind experiences in exchange for their pledges. This traces it's roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work.

## The Model

Kickstarter is one of a number of crowdfunding platforms for gathering money from the public, which circumvents traditional avenues of investment. Project creators choose a deadline and a minimum funding goal. If the goal is not met by the deadline, no funds are collected, a kind of assurance contract. Money pledged by donors is collected using Amazon Payments. The platform is open to backers from anywhere in the world and to creators from the US, UK, Canada, Australia, New Zealand, The Netherlands, Denmark, Ireland, Norway, and Sweden.

Kickstarter applies a 5% fee on the total amount of the funds raised. Their payments processor applies an additional 3–5% fee. Unlike many forums for fundraising or investment, Kickstarter claims no ownership over the projects and the work they produce. The web pages of projects launched on the site are permanently archived and accessible to the public. After funding is completed, projects and uploaded media cannot be edited or removed from the site.

## Camelot Unchained

*Main Article:* Camelot Unchained Kickstarter Page
The Kickstarter for Camelot Unchained started on April 2md, 2013, and successfully funded on May 2, 2013 at a total of $2,232,933 from 14,873 backers. It funded $500,000 within the first 8 hrs, and was $152,000 away from funding in the last 24hrs before exceeding the total goal by 10% at the end of the day. The game was also supplemented with $2,000,000 of Mark Jacob's own money, and additional one million more from an investor from the successful funding of the game.

One of the standout experiences of Camelot Unchained's Kickstarter was interaction between the backers, and the developers and other backers. The comment section of Kickstarter had 145,000 comments on it. Often as backers banter between themselves, but Mark Jacobs would often answer questions, and generally hang out with the backers. For many, this because a daily thing to do that for some, carried over to the forums of development. This was generally thought of as an unique experiences by those whom followed the Kickstarter heavily for it's goodwill between backers, and developer transparency.

Upon successfully funding, CSE did a 24hr livestream on Twitch with the backers of the game just to hangout. Where they commented with backers, or in some cases even played online games together.

## References

1. ↑ 1.0 1.1 Wikipedia Kickstarter
2. ↑ CU Kickstarter Updates
3. Chasing Mark - A chronological compilation of all the Kickstarter questions answered by Mark Jacobs
Speaker of Hel

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

The **Speaker of Hel** is a trainer or lecturer to prospective Helbound initiates.

## Notable achievements

* Father of Hel, the Mother of the Nine Worlds

## Key known skills

* Withstands Hel's "gifts" of life and death

## Key characters encountered

* Hel
* Prospective HelBound initiates

## Key locations visited

* An underground chamber, possibly volcanic in origin
Scout

**Scout** is one of the stealth classes of Camelot Unchained, based rather on scouting, infiltration and sabotage than on engaging direct fights and killing other players.

This class might or might not be playable immediately at launch, depending on circumstances, anyway it will be introduced as soon as possible.

## The Scout Concept

Scout`s playstyle will be very different from that of `Walkers and `Stalkers, as Mark Jacobs explained recently: *"Right now the intention is to keep the class focused on scouting and infiltration/sabotage. They are not intended to be good in traditional 1:1 battles as that would start them down a dangerous path. This way, we can focus their abilities on a limited set of things, make them quite powerful and not worry about them crossing the line into assassins.  Scouts are really going to be designed for people who want to scout and be a PITA (pain in the...) at times but for whom PKing (player killing) is not something that they are interested in doing."*

In the same thread he mentioned: "The VW/VS will absolutely use the Veil for movement. Scouts might as well but I'd prefer to have camouflage, spirit travel and the Veil as three separate mechanics for each archetype." So, even the concept itself is still a work in progress.

## Scout`s Teamplay and Playstyle

As mentioned, Scouts will be able to Spirit Travel by separating their soul from body, with the body-soul maximum range increasing with skill. They will also be able to use special lanterns as a "home" instead of body, but someone else (for example, their party) will have to carry these around.

Scouts will have the choice to specialize more either into spiritual or corporeal side of their duality, with various gains - for example, a Scout with strong party support would likely want to maximise his spiritual/traveling strength, relying on others for carrying around and "corporeal" defenses.

Scouts will also have the ability to (in spirit form, of course) travel through walls and other obstacles, together with some telekinetic powers enabling them to infiltrate enemy bases, sabotage siege engines and do all other kinds of nasty stuff to enemy players. "The ultimate troll class", as one guy on forums described them. Enemy will, thou, have some tools to try to detect and kill scout even in spirit form.

## References

1. ↑ http://camelotunchained.com/v2/stealth-unchained-our-next-stretch-goal-and-so-much-more-pictures/
2. ↑ 2.0 2.1 http://massivelyop.com/2015/07/31/camelot-unchained-wants-stealth-but-not-the-sucky-kind/#respond
Nuada

**Nuada Airgetlám** (Nuada Silverhand) was the king of Tuatha Dé Danann, the first Silverhand and one of the Sword Brothers.

## Notable achievements

* Entered The Depths twice, winning treasure and magical objects.
* Gave his life pulling The Merchant with himself into The Depths`s abyss, died laughing.
* Befriended many folk from other Realms.
* Became the first of the Silverhands.
* Eluded to being responsible to awaking Hamadryas and the original Hamadryads.

## Key characters encountered

* Arthur
* John Bigboote
* Miach
* Nimue
* The Merchant
* Lugh

## Key locations visited

* The Depths
* Tír na nÓg, capital of the Tuatha Dé Danann in the past

## Key timeline information

* Obtained one of the three swords of the Emissaries after the First Breaking of the world.
* Survived the Second Breaking of the world.
* Great king and hero of the Tuatha Dé Danann in the past, though his current status is unknown
Ability Building System

*Ability Building* refers to a core system of *Camelot Unchained*, where players create their own abilities out of components, providing them with enormous control over the way they play. Ability is used in both the Combat system and the Magic system, both as a balancing factor and to provide a way for players to increase their options and effectiveness in battle.

# Balance in Ability Building

Several limiting factors contribute to the prevention of players from creating unbalanced and overpowered abilities, making the process of creating abilities more interesting and balanced.

## Power

* Power is the first limiting factor. All positive attributes of an ability contribute to the Power Rating.
* The higher an ability's Power Rating is, the more difficult it is to use.
* Power limitations increase with time and practice.

## Value

* Value limits the scaling of Power through the way abilities are created.
* Value is the difference between Power and Cost of an ability (derived from the ability's components).
* In order for the creation of the ability to work, the Value must come in under the Maximum Standard Value Rating.
* Currently set at 1000.

## Fine-Tuning

* Components which players have at master proficiency allow a degree of adjustment.
* Adjustments to component properties can occur within a limited range.
* Changing these properties can affect Cost of the ability.
* Allows the player to get as close to the Value cap as possible without going over.
* These adjustments take place at the component level, so adjusting a component affects all abilities that component is used in.

## Videos

Early ability builder in action (skip to 0:45):

# Sources

Unveiled Newsletter #8
BSC Combat System Video
Arisen

The Arisen have sworn to die each day to serve their Realm. As each day dawns, each Arisen takes their own life, only to instantly rise again. Due to their sacrifice, they are the most powerful of the scouts, appearing black as a moonless night. Besides being strong, Arisen have the ability to change their size at will.

## Key Features

Divine Intervention

Abominable Gigantism

In Arisen form, the user gains a death buff that causes them to grow to immense size and gain greatly increased health and movement speed. This buff also adds a high amount of panic to enemies affected by the user’s abilities.

Death Curse

Ghastly Exhumation

Zombie hands reach up from the ground and immobilize nearby enemies for a moderate duration, or until the hands are destroyed. Applies a death debuff to enemies in the area that deals death damage over time, with a duration based on the amount of time they were in contact with the hands.

## Trivia

* The Arisen are partially inspired by the Draugr, an undead creature from Nordic mythology that possesses superhuman strength, can increase their size at will, and carry the unmistakable stench of decay.

## Revision History

* October 30th, 2015 - Scouts were revealed during the 5th week of the Fall Class reveals.
Empath

Empaths believe that their bodies should be used to heal those in need. They pay a great price for choosing this noble way, for they take the wounds of others onto their own bodies. The more serious the wounds they deal with, the greater the likelihood that the Empath suffers additional side effects from their healing. The reward for this sacrifice is equally impressive: Empaths have access to some of the most powerful heals of all the classes in all the Realms.

## Key Features

Divine Intervention

Painful Desperation

Grants the user a life buff that greatly reduces health and blood loss from casting for a brief duration. Also applies a life debuff that greatly reduces health and blood restoration from all sources for a longer duration.

Death Curse

Exploit Pain

Life energy emanates from the location of the user’s body and heals each of their nearby group members’ body parts by the amount of health lost to each of the user’s body parts over a moderate duration. This curse may be activated multiple times before death, increasing a multiplier of the duration and amount healed. When the user respawns they suffer reduced maximum health for a long duration based on the number of activations of Exploit Pain, as a part of their resurrection penalty.

## Revision History

* November 25th, 2015 - Empaths were revealed during the 9th week of the Fall Class reveals.
Mounts

**Mounts** in *Camelot Unchained* are not confirmed yet: "Mounts are not a no but they aren't a priority because we will have the speed class. Even when/if we put them in, they will not move as fast as the speed class will but they will be very useful for carrying stuff around."  Therefore, mounts could be natural part of caravans.

## Developer Quotes

Here is couple more quotes by Mark Jacobs connected to that topic:

* "We will also have very, very limited fast travel options." (from anti-Zerg measures mentioned in the Foundational Principle #2).

* "For our inaugural *Something to think about* I want to talk about how a race like the Phouka (as well as the concept of them as mounts) could fit into the world of *Camelot Unchained*. One of the most important considerations with this type of race is to ensure that they do not devalue the speed class."

* "In terms of classes, in their human form Phouka would be able to play any class but the one that they excel at is the speed class. Please keep in mind that all races can play a speed class and for the TDD, some of their races’ speed buffs are determined by the race (not class as is typical for MMOs). For example, perhaps if you are playing a Phouka speed class, many of your speed spells revolve around you summoning other Phoukas for your companions to ride."

## References

1. ↑ https://www.kickstarter.com/projects/13861848/camelot-unchained/comments?cursor=2685728#comment-2685727
2. ↑ http://camelotunchained.com/v2/foundational-principle-2-rvr-isnt-the-end-game-its-the-only-game/
3. ↑ https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/648496
4. ↑ https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/648496
Askr

Forefather of the Úlfhéðnar race.

## Notable Achievements

* Killed a snake monster (possibly one of the Dragons?) with his axe, splitting it in two.

## Key known skills

* "Speed of Fenris" as it is called in the story.
* A cry of rage that seems to have an effect.
* Calls upon the "Thunder God’s" strength.

## Key Characters encountered

* Embla, his wife.
* Sigurd as a child.

## Key Locations visited

* Walked the world searching for his children.

## Key Timeline info

* There are strong indications that Askr lived amongst a people that worshipped the Norse pantheon and revelled in war and raiding. It is possible therefore that he lived prior to the Piercing in Viking lands.
* The fact they met with a young Sigurd suggest the main events of their storyline occur in between prior to the Piercing and Sigurd obtaining the Sword.
St'rm

**St'rm** are the most enigmatic people of all of the races throughout the Realms. Scholars only have conjectures about their origins and their motivations, and the St'rm prefer it that way. Some are even connecting them with the Dragons, but these are shrouded with even more mystery.

The St’rm are elegant and graceful, and very proud of the power that lies in their rhythmic movements. To the St’rm, to battle is to dance, and their graceful steps are a form of magic themselves.

St'rm are heavily matriarchal in both government and dominance of form although all members of their race have a very refined grace, and are among the world's most prolific dancers. They are also known for their strong bonds, acting with respect even to their enemies.

## History

Speculated connections with the Dragons could link **St'rm** to the very creation of the world as we know it today. We can only hope that, someday, a veil of secrets will be lifted.

### Age of Becoming

*Main Article:* TBA
TBA

## Appearance

The St'rm appear as lean reptilian humanoids. Embraced in a layer of pale scale plating throughout their entire body, with intricate designs of darker scale usually on the face, back, and along the belly. They have ridges around the sides of the head with wild growths of rigid wispy hair. Their hands are clawed with thin needle-like talons, while their leg end with wide digitigrade feet with thicker talons. They have vestigial tails, along with a pair of wings that come out the small of their backs; though, those might be more ornamental than functional, helping to add to their unearthly grace.

## Trivia

* The St'rm were originally released as a neutral race concept during the Kickstarter, it wasn't until later they were placed in Arthur's Realm.

## Revision history

* April 16th, 2013 - Race is revealed during the Kickstarter

## Gallery

### Videos

* Animation Test 3

* Are **St'rm** holding the key to the mystery of Dragons?

* The video below is The Opposition Podcast with Mark Jacobs; here *(the first post in that thread)* is the list of topics, in order in which they appear in the video - skip to 1:06:43 for **St'rm** and Dragons:

### Images

* Pre-Alpha tests
* High poly 3D model
* Even St'rm images are shrouded with mystery
Realm News

*Realm News* is daily email based on the Daily Report, with server-specific and Realm-specific news that keeps players in touch with the world.

## What appears in Realm News

* The Realm News will change every day, based on the Realm’s challenges and accomplishments
* Unlike the Daily Report, this is focused on the activities of the player's Realm, and highlights some of the top players’ accomplishments during that cycle
* The Realm News is intended to make it clear that the players are in control of their stories, and that the game’s story is not written ahead of time in a series of quests
* News headlines that recognize important events and player achievements, intended to be more meaningful than simple leaderboards

## Gallery

### Realm News For Beginners

* Your heroic deeds and bravery unheard of...
* ...and King in person shall propose a toast...
* ...and bards shall sing, and scribes shall write...
* ...and generations to come shall know!
Sieges

**Sieges** in *Camelot Unchained* will take time, resources and guilds/Realm coordination; keep trading will be strongly discouraged, and losing keeps/stabilizers will hurt. Territory control and **Siege** warfare revolve around building, repairing and destroying structures *(based on physics)*, together with crafting and transport of siege engines.

Collision detection will be very important factor in **siege warfare**, due to potential bottlenecks and use of shieldwalls, turtling and other formations which can slow zergs and reward good teamplay. Also, loot & pillage of enemy buildings will be possible.,

**Sieges** are naturally connected with the Realm pride and the ultimate goal of each Realm in the Great War: conquering territories in order to dominate and shape the world.

## Developer Quotes

Mark Jacobs: "*Expect a wide range of siege equipment, and maybe some funny ones as well.*"; The **siege** ammunition mentioned so far are "*Giant flaming rocks and maybe even giant flaming Dwarves!?*"

## Videos and Sources

* The video below is The Opposition Podcast with Mark Jacobs; here *(the first post in that thread)* is the list of topics, in order in which they appear in the video - skip to 32:55 for Sieges:

* Mark-A-Thon Part 9 (video is inside; skip to 1:57 for **siege engines**)

## Gallery

* Through sieges and territory control, players will be changing the very world map: the initial position is on the left
* Players will be building all over the map
* Players will be destroying buildings all over the battlefield
* Alpha test castle
* One fine day...

## References

1. ↑ http://forums.mmorpg.com/discussion/comment/6691110/#Comment\_6691110
2. ↑ http://camelotunchained.com/v2/piercing-the-veil-6/
3. ↑ 3.0 3.1 https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/465866
Max Porter

**Max Porter**, amongst other things author of the Astari series of fantasy novels, was hired as full-time writer and editor by CSE as a result of successfully funded Stretch Goal **[[Stretch\_Goals&redirect=no#The\_Writer\_Cometh\_-\_Completed\_6.2F13.2F14\_-\_.242.2C650.2C000|The Writer Cometh**. "***Max** comes from a creative writing background heavily steeped in fantasy. His primary duty is to help Mark create the lore and world our players will be fighting for.*"

Here is how "Meet the Team" page of *Camelot Unchained* site describes him:

***Max Porter** loves games of all kinds, from the tabletop to digital and beyond. He has a degree in creative writing from UCLA, and has written several fantasy and science fiction novels.*

*An accomplished Gamemaster, Max runs role-playing games for the office and creates whole worlds from scratch. He has worked with Norse, Celtic, and Arthurian myths as both a scholar and an author, and he tries to infuse game lore with their magic. "Do not meddle in the affairs of wizards, for they are subtle and quick to anger."*

## Trivia

* Max was originally an intern before hired full time.
* Max is also a published author, publishing a young adult fantasy novel called Pandalai.
* Was behind the development of the Enter The Depths boardgame.
* His wife knitted the duck with sunglasses that often creeped into Beta1 Crunch Week livestreams.
* Max is known for coming up, and game-mastering the Gauntlet of Death pick-your-path game used during livestreams

## References

1. ↑ http://camelotunchained.com/v2/producer-letter-april-2014/
2. ↑ http://camelotunchained.com/v2/about-cse/team/
Internal Test

**Internal Test** or IT refers to the most base level of testing in Camelot Unchained. Testing of this type occurs on the Hatchling server, a live server that that acts like a test bed for the engineers and coders to work out bugs with the Internal Testers before getting moved to the Alpha/Beta servers.

## Internal Tester

Internal testers are those whom assist the development team directly with a lot of first pass tech that goes on to Hatchling. Some Internal Testers were, very limitedly, granted their status from Kickstarter tiers. Though, as stated from the very beginning, Internal Testers will also gathered from active and constructive members of the community. This was done in several waves, of golden tickets via email. This was not done to provide special status to the player base, but to get assistance from the most dedicated and readily available backers when testing and quick opinions are needed.
Nimue

**Nimue** is a close friend of Nuada in the Silverhands Becoming story.

## Notable achievements

* Adventured in The Depths with Nuada and others
* Sacrificed herself to save Nuada

## Key known skills

* Very powerful with ice magic
* Studied at a place called the Academy

## Key characters encountered

* Nuada
* John Bigboote
* Several adventurers in The Depths
* The Merchant

## Key locations visited

* The Depths
* The mysterious entrance to The Depths

## Key timeline information

* Somewhat warped due to the interaction of time with The Depths
Silent Gate

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

The **Silent Gate** is a location at Arthur's court, whose keys are held by a Golem.

# Description

* Guarding the Silent Gate is mentioned as a significant duty
* Its name suggests a reference to the Voiceless, one of the names of the Golems, for they began their existence lacking mouths

## History

It is unknown how the Silent Gate came to be built, but it does seem to have a connection to the Golems in some way.

## Realm association

The Silent Gate is part of Arthur's court, and has a strong connection to some Arthurians
Test

Master Template

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## Notable Achievements

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## Key know skills

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## Key Characters encountered

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## Key Locations visited

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## Key Timeline info

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## References

1. ↑ I say what I want

Like This
QuoteMultiQuote Edit
Arthur

**Arthur Pendragon** is one of the three legendary Sword Brothers, and is a key shaper of Camelot Unchained's world.

## Notable achievements

* Obtained one of the three swords given by the Emissaries.
* Created the kingdom that bears his name (Arthurians).
* Instigated the creation of Camelot, the One True City.
* Protagonist of the Second Breaking of the world that followed a great betrayal, after which the Camelot was torn apart along with the lands it had pulled together.
* Was the one who personally removed the last stabilizer in One True City, condemning the city in flames to sink into the ocean. Also, he was the very last one to leave the sinking Camelot.
* Founder of the Realm of the Arthurians and was the first to found the One True City, Camelot.
* Shares a special relationship with Gwen, eventually marrying her.

## Key known skills

* Good fighting skills, able to kill abominations.
* Very strong charisma. Has near-fanatical support from the Cait Sith, the Stormriders and from many humans, like Nimue.

## Key characters encountered

* Sigurd
* Nuada
* Gwen, his wife and Queen of the Brittons

## Key locations visited

* Camelot, the One True City
* Camlann
* A Cait Sith lair, the tunnels of Clan Kellas.

## Key timeline info

* Obtained one of the three swords of the Emissaries after the First Breaking of the world.
* Survived the Second Breaking of the world.
* Whereabouts currently unknown.

## References

1. ↑  Tales of the One True City pt 1
2. ↑  Tales of the One True City pt 2

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*
Greater Powers

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

The mysterious **Greater Powers** are those mortals who have gained so much power that they have been transformed by the Veilstorms, ascending to near-godhood. Little is known of these beings.

## Characteristics

All Greater Powers were once mortal beings that were transformed by the Veilstorms to become transcendent. It is believed that only those with great inner strength can be transformed through the power of the Veilstorms. This same inner strength protects the mortal during their metamorphosis.

Some Greater Powers have followers, but these followers do not worship Greater Powers as a deity.

## References

1. ↑ To Be A HelBound, *Camelot Unchained.com*
2. ↑ Garrett Fuller, Camelot Unchained Interviews: The Helbound Class Revealed, *MMORPG.com*, 09/19/13
Miach

**Miach** is a humor-loving Dvergr with enormous skill for forging magical items.

## Notable achievements

* Crafted Nuada's silver arm
* Ventured into The Depths to bend its magic forges to his will
* Gifted the knowledge of how to construct the silver arms to the Tuatha Dé Danann
* Had the memory of the construction of those arms magically erased

## Key known skills

* Expert crafter
* Groan-level joke-teller
Crowd Control

*Camelot Unchained's* **crowd control** (**CC**) will, amongst other things, give more importance to smaller but well coordinated teams ,. As Mark Jacobs explained, *"There will definitely be CC in Camelot Unchained and it will play an important role in the game. However, there will also be resists and I’m not looking to implement a system where you can CC a player for a year and a day."*

## Videos

### The Opposition Podcast with Mark Jacobs

Here *(the first post in that thread)* is the list of topics, in order in which they appear in the video below - skip to 56:02 for **crowd control**, positionals and death penalties:

## References

1. ↑ 1.0 1.1 https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/450178?ref=activity
2. ↑ https://www.youtube.com/watch?v=DcoSkLeMdTs
Inner World

**Inner World** The deep-down place where the Dvergar live. It is full of wondrous magic and creatures.

# Description

* Dvergar term for their underground cave home vrs The Outer World which is the world above ground
* Safe haven for the folk of the town of Sindri
* Consists of dark fields of mushrooms and Nodes of Dvergar clans

## History

### Age of Becoming

**Main Article: [1]**
The town of Sindri gets destroyed when many of it's citizens become Abominations. The survivors in the mineshaft flee to find safety and establish a new life. As they go deeper into the earth they slowly become Dvergar.

## Inner World Trivia

* Mushrooms are a staple
* Seeing in the dark is necessary
* A single Dvergar is a Dvergr
* In underground fields, the Dvergar care for and raise animals called "deepsheep"
Death

According to Mark Jacobs, *Camelot Unchained* needs to have a **death** penalty that stings a little bit, with possible "little" walk across the huge map back to the combat, and also :

* “Rez sickness” like mechanic
* No instant rez (rez takes time), no self-rez (even for healers), when dead your body can be burned & magically attacked by the enemy (takes time) or you can release
* Limited resurrection points (there is a healer + crafter mechanic that can come into play)
* Enemy can either loot/pillage ,, inhabit or level your house/castle to the ground once they conquer it
* No corpse looting/pillage or item decay on death (decay on use & enemy attack only)
* possible "divine intervention" !?
* Looting enemy souls (or taking a piece of your own) that is - souls with *names* on it, and using them to empower items or spells, maybe even connected with the **Bounty System**

## Videos

### The Opposition Podcast with Mark Jacobs

Here *(the first post in that thread)* is the list of topics, in order in which they appear in the video below - skip to 59:30 for **death** penalties:

## References

1. ↑ https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/450178?ref=activity
2. ↑ http://camelotunchained.com/v2/piercing-the-veil-6/
3. ↑ http://forums.mmorpg.com/discussion/comment/6691110/#Comment\_6691110
4. ↑ https://www.kickstarter.com/projects/13861848/camelot-unchained/posts/465866
5. ↑ http://camelotunchained.com/v2/stretch-goals/the-bounty-system/
Abbot

Archetype

In a world without Veilstorms, Abbots would spend lives removed from the world, looking after their religious charges. In the current world, they spend decades in cloisters, studying and honing their magical and physical abilities, as well as their personal recipe for nature’s greatest gift: beer. Once they reach the pinnacle of raw power within their respective religious orders, they become worthy to enter the world to fight for their Realm. Abbots have a fondness for intoxicating beverages, especially those from their own order, and most importantly, for beer.

## Key Features

Divine Intervention

Rampant Faith

A channeling ability which reduces panic rating and heals nearby allies over time, by an amount divided by the number of allies present.

Death Curse

Blood to Beer

The user explodes in a fountain of beer, applying an Impairment to nearby enemies which reduces their movement speed, and reduces their vision by a progressively fading amount based on the user’s remaining blood.

## Trivia

* The Abbot bears some similarities to Dark Age of Camelot's Friar, which was a staff wielding healer hybrid.
* Historically speaking, during the Middle Ages monks were known as being knowledgeable beer brewers. Often, water supplies were bad, making beer safer to drink.

## Revision History

* October 2nd, 2015 - Class is revealed during a Beta Update Livestream.
Flame Warden

Flame Wardens are more than fireball-throwing mages. They are also the protectors of the Eternal Flame, which resides deep within their guild hall. They believe they must ensure that the Eternal Flame lights the world forever, for without it, the Age of Frozen Darkness will descend. As Flame Wardens, they also carry a piece of the Eternal Flame with them at all times. It is this fire which serves as the initial power source for their abilities.

## Key Features

Divine Intervention

Pyroclastic Incineration

Expends all remaining Pyroclastic Overcharge power and blood to increase the power of the user’s next spell cast.

Death Curse

Charred Flesh

The user’s body explodes when they die, dealing damage based on remaining Pyroclastic Overcharge power to nearby enemies. This also applies a fire debuff that reduces movement speed and increases ability activation and recovery times for a brief duration.

## Revision History

* November 6th, 2015 - Mages were revealed during the 6th week of the Fall Class reveals.
Warhammer Age of Sigmar: Champions Wiki

Welcome to the Warhammer Age of Sigmar: Champions WikiWelcome to the Warhammer Age of Sigmar: Champions Wiki
The Warhammer Age of Sigmar: Champions guide for alliances, Champions, Blessings, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Warhammer Age of Sigmar: Champions*

*Warhammer Age of Sigmar: Champions* is a next generation collectible, trading card game centered around Champions and their quest for divine favor. Two players face off, representing one of the four Alliances, and fight until one of them is left standing. The most unique feature of the game is the rotation mechanic: Every turn, units and spells in play rotate, growing stronger, weaker, or completely changing their properties on the battlefield. The second is that *Champions* isn't merely physical: It comes with a digital counterpart on iOS, Android, and soon PC, allowing you to scan cards and use them in combat.[Read more...]

Content

Order

Chaos

Destruction

Death

Gameplay
Champions pack ♦ Onslaught pack

* **Champions**
	+ Quests
	+ Blessings

* **Cards**
	+ Unit cards
	+ Spell cards
	+ Ability cards

Strategies

* **Decks**
	+ Deck building

* **Gameplay**
	+ How to win

Guides

* How to play guide for Warhammer Age of Sigmar: Champions
* System requirements
* Release date
* Game support

Videos

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Dark Fields

**Dark Fields** is the capital of the Inner World, a crystal-strewn cave that was the first habitable location discovered by the first Dvergar.

# Description

* Deep underground
* Habitable by the Dvergar, but not currently planned to be visitable in-game
* Lined with crystals like stars

## History

Little is currently known of this place, though more is expected soon.

### Age of Becoming

**Main Article:Dvergar Becoming**
Discovered by the Dvergar as they were still Becoming that race, and made into a capital city.

## Realm association

* Somewhat associated with the Vikings Realm, for some Dvergar emerged in and joined that Realm.

## Trivia

* Name directly inspired by real-life Norse legends of the Dvergar
Stabilizer

# Description

A magical device of some sort that allows players to move the islands of the map together and transform the land.

## Attributes

* The pieces of the map can be reassembled by the players using stabilizers
* Their magic changes the world’s geography
* All of them must be destroyed on land owned by another Realm in order for that land to be claimed
* Land must be claimed in order to place a stabilizer, and this speeds up the claim
* More stabilizers speeds up the transformation of the land
* Slowly attract adjacent pieces of the map together, if both pieces have the Realm’s stabilizers
* When two stabilizers from a the same Realm meet, islands will join
* Players can “feed” the stabilizers with power in some way

## Appearance

* Glowing
* Whirring gears and crystal gyros
* Metal tree growing around a sapphire globe

### Sources

* Lore section
* Tales of the One True City
Physics

Physics in *Camelot Unchained* is one of the key systems that affects every part of the game, rather than being a simple client-side add-on.

## Facts about Physics in Camelot Unchained

* A unique feature of *Camelot Unchained* is that it uses Nvidia’s PhysX system on the server.
* Ensures that client-side hacking of anything that touches the physics system is not possible (unless the server is hacked).
* The server is truly acting as the “traffic cop” (as the term is usually used with MMORPGs).
* Physics will be important part of both building and destruction on the battlefield.
* Physics is extremely important for the A.I.R. system, where all abilities, projectiles and other objects can collide and interact.
* Physics will support many features, such as that larger and stronger characters will be able to throw their weight around against lighter opponents.
* Even in the Tech Alpha testing phase, physics in *Camelot Unchained* has been hailed as a unique and interesting system.

## Developer Quotes

Andrew Meggs *(from the Foundational Principle #13, "Chaos Goes Boing!")*: As soon as you make **physics** part of your gameplay, you open up the possibility for things to happen beyond just the simplistic model of pen-and-paper combat. That castle wall didn’t just “become destroyed”. The chunk you took out landed someplace, and maybe on someone. That fireball didn’t just “miss”. It had a location in the world, and if it didn’t hit what the target then it had to go someplace else. If someone else jumps in the way they’re going to get a nasty surprise — or heroically save their friend! And either way, it’s a story. It’s something that happened to you that didn’t happen to someone else. It’s the stuff YouTube videos are made of.

## References

**1) This is the presentation that Andrew Meggs and the team made during the BSC Daze on physics in *Camelot Unchained* :**

**2) Physics Q&A**
Smackhammer

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

**Smackhammer** was a testing environment for the City State Entertainment team to run around and "smack" each other with hammers. It showcased some of the very early tech for *Camelot Unchained* during the Kickstarter campaign.
Durnir

**Durnir** is the king of the Inner World and the Dvergar who live there.

## Notable achievements

* Helped Motsognir or "Old Motty" lead the people of Sindri to discover the Inner World.
* Foreman of the mine at Sindri
* King of the Inner World
* Ruler of the capital Node, the Dark Fields

## Key known skills

* Leadership qualities
* See in the dark, like all Dvergar

## Key characters encountered

* Motsognir
* Thyra
* The people of Sindri

## Key locations visited

* Sindri
* Inner World

## Key timeline information

* Most likely lived through the First Breaking
Brian Green

**Brian 'Psychochild' Green**, a Senior Engineer in CSE, is a veteran MMO developer with over 17 years of experience. His first job in the industry was working on the classic PvP MMORPG **Meridian 59**, which he later ran under his own company.

This experience gave him insight into just about every aspect of running MMORPGs. In addition to MMOs, Brian enjoys games of all types including tabletop RPGs and board games. He has been (accurately) accused of "rocking a dwarf beard."

In **Psychochild's Blog**  you can find "*A developer's musings on game development and writing*", with all kinds of gaming (and other) topics , and occasional line or two about his experience with *Camelot Unchained*.

## References

1. ↑ http://camelotunchained.com/v2/about-cse/team/
2. ↑ http://psychochild.org/?p=1296
Armor

**Armor** is equipment that can be crafted by players. Though shields are technically a piece of **Armor** they are treated as a Weapon with a high deflection[*citation needed*]. The design of armor will not protect the character in general, each piece of armor will protect the specific body part it covers; bracers will not protect against an attack on your legs or your head.

Similar to Weapons characters will not be forced into using one type of armor. All characters will be able to use all armor, you may not be very good with it or be able to move very well in it, but you can use it. Accessories and dyes will help players customize their characters look.

## History

Since development the idea behind armor for **Camelot Unchained** was realism. Shoulder pads will be of a reasonable size and female characters will be wearing similar armor to their male counterparts. The design focus is on strong visual cues and recognition. Heavily decayed armor will look different than new armor, indicating a weak member of the party to target.

Each realm was associated a shape; Vikings were circle,
the Tuatha Dé Danann was given triangle ,
leaving Arthurians with square. These shapes are reflected in more than just their armor, but in their cities and other constructions.

### Tuatha Dé Danann Armor

The armor that the Tuatha Dé Danann wear will be affected by the court chosen by the player. Armor of the spring court is different from the winter, fall and summer armors. These armors mimic the seasons, fall armor is colorful while winter armor has little color

## Mechanics

The E.A.R.S. will allow the enemy to distinguish resistances that are being used.

Armor of the three Realms have different interactions within combat, and uphold the policy to not mirror the other Realms. Arthurians use full plate which will deflect Weapons of most types. Vikings use chain and heavy cloth or leather entangled with bones to trap weapons as best as possible.

## Gallery

* Arthurian armor concept art
* Tuatha Dé Danann armor concept art
* Viking armor concept art
* Dvergr concept armor
* Arthurian armor concept art
* Arthurian Stormriderconcept armor
* Arthurian Knight gear
* Concept Armor
* Mage Armor
* Viking armor
* Viking gear
* Viking VeilStalker gear

## References

1. ↑ Bat-Shit-Crazy Days: Combat
2. ↑ Mage Armor Update
3. ↑ 3.0 3.1 Massively Exclusive Interview 1/3
4. ↑ 4.0 4.1 4.2 Massively Exclusive Interview 13/3
5. ↑ 5.0 5.1 Massively Exclusive Interview 2/3
6. ↑ TDD Armor Update 2014-10-29
John Bigboote

**John Bigboote** is a Dvergr that Nuada meets on his travels to The Depths. He becomes a bosom friend of Nuada's.

## Notable achievements

* Helped Nuada and Nimue get through The Depths
* Gave his life to stop an elemental creature

## Key known skills

* Always ready with a joke
* Puts his head down and charges like a rhino with a stone horn
* Several earth- or stone-related powers, such as a localized quake

## Key characters encountered

* Nuada
* Nimue
PvP

RvR (Realm vs Realm) is the preferred term to describe PvP in Camelot Unchained, since it`s combat, engine and the whole world are designed with massive battles in mind, with hundreds of players on each side.

Of course, the game will have skirmishes, brawls and good old 1vs1s together with large scale warfare and the pleasures of destroying and pillaging of enemy`s fortifications.
Lancelot

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

**Lancelot** or Lance for short, is one of Arthur's most devoted friends and followers. A mighty Stormrider with the title Storm-captain of the Land.

## Notable achievements

* Was one of the group that helped Arthur uproot the last stabilizer and left Camelot to sink into the ocean
* An exemplary Stormrider

## Key characters encountered

* Arthur
* Gwen