Tower of Trials Floor 22

Published July 28 2022

Last Updated October 31 2022

Defense: 22,902

HP: 1,55,983

Unique Info:

* Skill Use Increase: Number of Skill Uses increased by 2
* Embrace of the Goddess: When an ally dies, they are revived with the same amount of HP they had before dying
* Debuff Immunity: The hero becomes immune to all Debuff effects
* Solitude: Increases the hero’s Attack by 50% when alone on the battlefield
* Hide: Cannot select targets if there is an ally hero on the battlefield
* Pierce Rate Increase: Increases an ally’s Pierce Rate by 15% at the start of the allies’ turn if they take damage
* Hidden Unique: When Elizabeth activates shield, no damage can be dealt.

Skill Effects:

* Let There Be Light
	+ Rank 1: Inflicts damage equal to 200% of Attack on one enemy
	+ Rank 2: Cancels Stances on one enemy and inflicts damage equal to 200% of Attack, then Stuns for 1 turn(s)
	+ Rank 3: Cancels Stances on one enemy and inflicts damage equal to 250% of Attack, then Stuns for 2 turn(s)
* Goddess Bless
	+ Rank 1: Creates a barrier around all allies equal to 150% of Attack for 1 turn(s). Takes damage only from basic stats when attacked (Excludes Rupture)
	+ Rank 2: Creates a barrier around all allies equal to 200% of Attack for 1 turn(s). Takes damage only from basic stats when attacked (Excludes Rupture)
	+ Rank 3: Creates a barrier around all allies equal to 300% of Attack for 2 turn(s). Takes damage only from basic stats when attacked (Excludes Rupture)
* Ultimate Move - Goddess Pattern: Recovers HP of all allies equal to 30% of Max HP. Reflects 40% of damage taken over 2 turn(s), then heals for half of the damage reflected.

### First Time Stage Clear Rewards

* 20 x Super Awakening Coins
* 5 x Monster Card Pack 2
* Successful Operation Ragnarok Chapter 4 story card

### General Strategy

On this floor, the gimmick is to not do anything for 3 turns with the unit(s) you want to have a stat increase; this includes attacking or even moving their cards. It is recommended to use a unit with a buff based Taunt (such as Red Halloween Matrona or Green Diane) instead of a Stance based one (like Red Festival Queen Diane) to redirect the damage. Since Blue Goddess Elizabeth has a stun, it will remove the Stance when the stun hits, effectively ending the taunt.

The most recommended damage dealers for this floor are those who have any source of buff removal such as Blue Fairy King Harlequin, Dark Traitor Meliodas, Green Demon Lord Rimuru Tempest, etc.

### Main damage dealers

* Blue Fairy King Harlequin (high DPS and high multiplier)
* Dark Traitor Meliodas (high DPS and high multiplier)
* Green Demon Lord Rimuru (high DPS and buff removal)
* Blue The One Escanor (high DPS)
* Red Freyr (high DPS)

Main support/utility units

* Blue Festival Ludociel (increase damage dealt, decrease damage taken, and cleanse debuffs)
* Green Halloween Gowther (rank up and Ultimate control)
* Blue Fraudrin (Ultimate rush and cleanse)
* Blue Lillia (Heals, Ultimate Control, Increase Pierce Rate)

Main sub-slot units

* Red Elizabeth (Passive heals)
* Green Deathpierce (decreases enemies’ crit resistance and defense)
* Green Merlin (+1 Ultimate orb at the start of the turn)