Feisty Four

* Ed (Battle)
* Moray (Battle)
* Ace (Battle)
* Mooch (Battle)
* Ed (Overworld)
* Moray (Overworld)
* Ace (Overworld)
* Mooch (Overworld)

The dream team!

The **Feisty Four** are a set of minibosses encountered in the Wild East. Alongside their leader, North Star, they form the **Feisty Five** (**F**earlessness, **E**xcellence, **I**ntuition, **S**neakiness, **T**oughness, **Y**outhfulness, and **J**ustice. The J is silent.), a gang who rules the town. Gang members, aside from North Star, are **Ed**, **Moray**, **Ace** and **Mooch**.

## Profile

### Appearance

Ed is a large, pink ogre-like monster. He has a circular body and wears a fancy tuxedo-esque outfit, with the shirt being sleeveless. His face has large bushy eyebrows, as well as a single square tooth sticking out his mouth upwards.

Moray is a blue, humanoid monster with fish elements. They wear a beret and musketeer-like armor. Additionally, their eyes are covered up by their hair, which itself appears to sweep to the side.

Ace is a grey humanoid monster, donning a fancy tuxedo and a top hat. His facial features are obscured by a shadow being casted from his top hat that covers a majority of his face, with the exception of his left eye.

Mooch is a grey squirrel monster with purple hair. She wears a large green hat with holes for her ears to pop out of, as well as a green jacket with a purple shirt. Additionally, she wears a green scarf that slightly obscures her mouth.

### Personality

Ed is a fearless and tough monster. He is also the most temperamental character in the posse, but he recognizes it and states that he wants to work on it. In addition, he wants to learn how to play the guitar, but due to him being bigger than the others, he can not play it. Ed is the first one to speak up for the group and tries to deliver justice when Starlo leaves the Feisty Four and Clover alone. Furthermore, he is optimistic and apologizes for his actions, as he tells Clover he is sorry for being so forceful earlier when they arrived at the Wild East.

Moray represents the E and Y in Feisty, being Excellence and Youthfulness respectively. They are the only member of the four (without counting their boss) that is known to keep contact with their parents. Moray is also more caring and sympathetic towards Martlet, as they bring her food even though it is not mealtime. They are also the one that stays more in-character when the posse are acting for a mission for Clover in comparison to some of the other members. In addition, they have a passion for music, as in the neutral route they are seen playing the guitar on the saloon.

Ace is the most serious member of the posse. Due to this, he is seen reacting to the other three shenanigans with face palms at the end of the true pacifist route. But this does not mean that he joins as well at some of the adventures of the Feisty Four. As Blackjack states that he and Mooch installed the speaker system throughout the town, using it to play an eagle screech and play jingles and songs. Ace is also the one that represents the I in feisty, this letter representing intuition. He also describes himself as “2D as my cards” but doesn’t seem to be bother by that. Moreover, he notices smaller details, like for example, when Clover’s hat was practically decomposing before the duel.

Mooch is the only one in the group that commits crimes, this being pickpocketing and thievery. She is sneaky and is the representative of the S in Feisty, which stands for Sneakiness. As Ace stated, she is the only one that never oversteps her boundaries. She likes shiny items, as she remarks that the gun that North Star gave to Clover is awfully shiny. Mooch sometimes makes sarcastic remarks, since she tells Ace to not be so kind when he doesn’t even ask for her help in the Feisty Four battle. It is also implied in the neutral route that Mooch is the youngest member of the posse, since Dina doesn’t let her sneak a drink.

## Main Story

### Pacifist Route

They first appear before Clover and Martlet when they approach the town, with Moray being the first and altering the others. Ed gives a dark joke about them killing the last person that came to town before being told off by Moray. Ace then reprimands the two of them for being so threatening before Martlet and Clover prepare to leave. North Star then arrives and apologizes for how his "posse" treated them before explaining themselves as "The Feisty Five". North Star then realizes that Clover is a human and has Ed grab them, wanting to add them to the team. Because Martlet lacks anything indicating she is of the Royal Guard, the Five don't believe her status and have her locked away.

Later on, North Star has the Feisty Four, plus other citizens of the Wild East, tied to train tracks as part of Clover's last mission, with Moray, Mooch, and Ace on one side and Edward on the other, much to their discomfort. After the "test" North Star promotes Clover to deputy, much to the indignation of the Four. When Star leaves to get Clover a new badge, the Four gang up on Clover and attack to give them a real challenge. When Star comes back and reprimands them for this, they state their complaints for the unfair attention Star has given to Clover, with Ed calling North Star by his real name; Starlo. When Starlo accuses them of being envious, the Four resign in protest.

Following the fight against Starlo, as Clover and Ceroba travel the Steamworks, the five would later patch things up and become a team again. When Starlo and his posse were preparing a "Welcome Home" party for Kanako, Ed would discover incriminating tapes of Chujin needing a pure human SOUL for experiments, exposing Ceroba's plot. Starlo would chase after her while Ed took Clover back to the Wild East. Moray would call Martlet, who would take Clover to the Ketsukane Estate to investigate. After confirming the truth from the tapes, Martlet convinces the Four not to follow them and Clover when confronting Ceroba, with the Four wishing them good luck and hoping they can play more later.

During the credits, the Four are seen delivering corn from Starlo's parents' farm to the Wild East.

### Genocide Route

The Feisty Four are completely absent from the Genocide Route as they are evacuated by the time Clover arrives in town.

## In Battle

### Attacks

* Ed repeatedly slams his arm down on the bullet board, causing 3 medium-sized boulders to fly into the bullet box.
* Two of Ed's hands will appear in the bullet box. If either hand grabs the SOUL, it will return to the center before slamming it on the ground, damaging it.
* Moray traps the SOUL in between two swords vertically while two balls bounce around the bullet box.
* Moray will swing their sword, which moves up and down quickly. It will switch between being blue and orange.
* Ace draws several cards. The cards' locations will flash red three times before moving there. The SOUL must be moved to the empty space.
* Ace will draw three cards with suits that will target the SOUL's location.
* Mooch spawns three coins at a corner of the bullet box, before a bag appears. Quickly follow the bag because a coin will spawn at the SOUL's location.
* Mooch spawns rows of coins that will appear at the top of the bullet box and descend downwards.
* Ed and Moray combine their attacks. Moray traps the soul between two swords horizontally while Ed's hand attempts to grab the SOUL.
* Ace and Mooch combine their attacks. Ace spawns two cards with four that will target the SOUL while Mooch spawns rows of coins that descend.

### Strategy

The battle will switch between Ed --> Moray --> Ace --> Mooch twice, before switching to Ed and Moray, Ace and Mooch, then finally Ed solo for a third time.

Clover needs to survive the battle until Ed attempts his third solo turn (fourth overall), at which point North Star will intervene.

### Flavor Text

* *Time to get feisty!* **[Encounter]**
* *The dream team!* **[Check, Any]**
* *Smells like teamwork.* **[Neutral]**
* *Ed pounds his fists together triumphantly!* **[Neutral]**
* *Moray leans on Ed to rest up.* **[Neutral]**
* *Moray sharpens their blade.* **[Neutral]**
* *Ace is practicing sleight of hand.* **[Neutral]**
* *Mooch and Ace are playing 52-card pickup.* **[Neutral]**
* *Mooch looks around nervously.* **[Neutral]**
* *Mooch looks around suspiciously.* **[Neutral]**
* *You hold your ground while the chaos unfolds around you.* **[Steady]**
* *You fire your gun at the bell. You hear a nice ring.* **[Distract]**
* *You point at the Hospital frantically. They don't notice.* **[Distract]**
* *You smirk at the four's antics. They're trying.* **[Smirk]**

### Quotes

* *So ye're the new deputy, eh? Then you shouldn't have a problem dodgin' THIS!* **[First turn, Ed]**
* *Hello, Clover! I'm very sorry about this, but I've been bored all day!* **[Second turn, Moray]**
* *Hmph. Good luck.* **[Third turn, Ace]**
* *Quit hogging Clover! It's my time to shine!* **[Fourth turn, Mooch]**
* *That's for the train insults, Mooch! Let's see if ya can pass round two, kid!* **[Fifth turn, Ed]**
* *Nice attack, Edward! You're doing a good job as well, Clover! Ready for this?* **[Sixth turn, Moray]**
* *Now, now. Quit holding back, everyone. Use your trump cards!* **[Seventh turn, Ace]**
* *My turn, my turn!* **[Eighth turn, Mooch]**
* *Moray, let's team up for an attack!* **[Ninth turn, Ed]**
* *Aww, I would be honored!* **[Ninth turn, Moray]**
* *Sigh... Mooch?* **[Tenth turn, Ace]**
* *Of course I'll help you, Ace! Don't be so kind next time.* **[Tenth turn, Mooch]**
* **[Eleventh turn, Ed]**
	+ *We ain't done yet. Get ready for my strongest atta-*
	+ **[North Star]** *Hey!*
	+ *Aw man...*

## Trivia

* If the player uses cheats to be able to kill the four in time, they only gain 3 EXP and the following cutscene will play as normal.
	+ Doing so will cause the current member's sprite to glitch out and play Dalv's death animation, as seen here.
		- If the player uses cheats to kill Ace during the rotation, however, they will perpetually gain infinite EXP (and LV by extension) as Mooch attempts to enter the battle, demonstrated in this video.
* Talking with Mooch after first arriving at the Wild East will cause you to lose 1 gold, presumably because she steals it.