Perks

Perks are traits a character can purchase using spark points.

**Code of Honour**

**Family Heirloom**

**Hold onto your Hate**

**Homestead**

**Restful Sleeper**

**Viciousness**

**Vision in Gold**

**Wealth**

**Attractive**

**Defender of the Innocent**

**Good Fortune**

**Hatecraft**

**Holy Might**

**Rake Hell**

**Narcissism**

**Apex Predator**

**Call On Deity**

**Cinematic Flair**

**Déjà vu**

**Entropymancer**

**Famous**

**Feel the Fear**

**Force of Personality**

**Hope**

**Hopeful**

**Kismet**

**Love Shall Prevail**

**Passionate**

**Righteousness**

**Sacrifice to the Winds of Vengeance**

**Scion of Greatness**

**Second Chance**

**Serendipity**

**Stay Lucky**

**Touched by Evil**

**Toughness**

**True Love**

**Undeniable Terror**

**Witch Hunter**

**Xenophobe**

**Greater Ability**

**Magic Item**

**Spit in the Face of Death**

**Seventh Son of a Seventh Son**

**Transcend the Last Door**

==

**Challenger Perks** ==
You are able to harness your intense willpower to gain great toughness and focus.

## **Ruler Perks**

You are able to channel your anger in order to gain considerable prowess in combat.

**Berserker**

**Brutality**

**Fight On**

*Requires Rage*

Being reduced to below 0 HG will not incapacitate you when you are in a rage. Only death will remove you from the             fight. While this advantage allows you to continue to fight, you still incur negative penalties from The Quick. In addition, with each point you fall below 1 you take an additional -1 to your skills.

**Insane Combatant**

**Battle Wrath**

## **Recliner Perks**

You are able to use your diplomatic nature to placate and negotiate with others easily

## **Dreamer Perks**

You are able to use your connection to the astral to effect in meditation.

## **Overseer Perks**

You are able to use your steadfastness to gain resilience to damage.

## **Advocate Perks**

You are able to channel your belief into bonuses to rolls and intimidate checks.

## **Servant Perks**

You are able to use your altruistic nature to save your allies in healing and combat.

## **Suitor Perks**

You are able to use your empathetic ability to influence and foster relations with others.

## **Charmer Perks**

You are able to use your charm to gain the upper hand in social situations.

## **Achiever Perks**

You are able to harness your apparently genuine normalcy to avoid detection and thwart insight.

## **Romantic Perks**

You are able to use your aesthetic sense to inspire and impress upon others.

## **Outsider Perks**

You are able to use your artistic style to empower your use of shamanic magics.

## **Arcanist Perks**

You are able to use your intuitive intellect to strengthen your use of esoteric magics.

## **Investigator Perks**

You are able to use your mental capability to gain ability in certain skills.

## **Sentinel Perks**

You are able to use your prudence to enhance your perceptions and defences.

## **Companion Perks**

You are able to use your bonds to foster closer alliances with others and gain their trust.

## **Epicure Perks**

You are able to channel your energy and eagerness to gain ability in many skills.

## **Adventurer Perks**

You are able to use your agility of mind and body to gain boosts on skill rolls.