Weapons

A list of all weapons featured in Halo Infinite.

## UNSC Weapons

### MA40 Assault Rifle

Versatile fully automatic rifle that excels at close-to-medium range engagements.

### BR75 Battle Rifle

Burst fire is accurate and excels at medium-to-long range.

### CQS48 Bulldog

Combat shotgun. Fully automatic. Excels at close range.

### VK78 Commando

Fire mode switches from semi-automatic to fully automatic when zoomed in.

### M247 Heavy Machine Gun

A powerful mounted machine gun turret with high rate of fire. Limited ammunition when remove from its mounting bracket.

### MLRS-2 Hydra

Micro-missile launcher. Can switch between a lock-on and dumb fire mode.

### M41 Rocket Launcher

Twin-tube rocket launcher. Rockets can destroy many vehicles in a single shot.

### S7 Sniper Rifle

High damage sniper rifle which excels at dispatching tough opponents via head shots.

### M9 Fragmentation Grenade

Useful for flushing enemies out of cover or bouncing around corners.

## Banished Weapons

### Disruptor

Fires electrical bolts that cause damage over time shock damage. Multiple hits on a vehicle within a short time period will cause an EMP pulse and temporarily shut it down.

### Energy Sword

Extremely lethal plasma sword which can kill most enemies in a single strike. Successful hits drain the weapon’s battery.

### Gravity Hammer

Close quarters war hammer. Hits generate a powerful gravity impulse that repels attackers and can knock away vehicles. Successful hits drain the weapon’s battery.

### Mangler

A heavy hitting revolver that shoots high velocity spikes.

### Needler

Shoots a volley of target-seeking crystal shards at the target. When enough shards attach to the target, they super combine and explode. Shards do not stick into vehicles or structures.

### Plasma Cannon

Fully automatic plasma turret capable of sustained fire. Sustained fully automatic fire will temporarily overheat the weapon. Limited ammunition supply if removed from its mounting bracket.

### Plasma Pistol

Close-range, semi-automatic pistol which fires plasma bolts that do extra damage against shields. Holding down the trigger will build up a charged shot that destroys enemy shields in one hit.

### Pulse Carbine

Fires bursts of plasma effective at short-to-medium range. Projectiles will slightly track on targets under the reticle when fired.

### Ravager

Fires short streams of volatile plasma that causes a small amount of splash damage. By holding down the trigger, a charged plasma shot will fire one projectile that leaves a burning pool of plasma where it impacts.

### Scrap Cannon

Fully automatic ballistic cannon that fires explosive rounds. Rate of fire ramps up quickly by holding down the firing trigger. Limited ammunition supply if removed from its mounting bracket.

### Shock Rifle

Long-range specialist weapon which fires shock damage lightning bolts. Deals heavy damage to shields and a damage over time shock. Multiple hits on a vehicle will temporarily knock them out.

### Skewer

Single-shot cannon that fires a massive, armor-piercing spike.

### Dynamo Grenade

Pulses repeatedly when it “detonates”, shooting shock lightning arcs at nearby targets. Arcs can overload and temporarily deactivate vehicles.

### Plasma Grenade

pulses repeatedly when it “detonates”, shooting shock lightning arcs at nearby targets. Arcs can overload and temporarily deactivate vehicles.

### Spike Grenade

High-explosive grenade with sharp spikes that allow it to embed in surfaces. When it detonates, shrapnel is thrown backwards from the grenade.

## Forerunner Weapons

### Cindershot

Hardlight grenade launcher. The grenades detonate when they hit a target. The alt-fire allows the user to adjust the projectile path while in-flight.

### Heatwave

Semi-automatic hardlight shotgun that shoots six projectiles side-by-side in a line. The player can toggle between and vertical or horizontal shot alignment using the zoom button.

### Sentinel Beam

Sterilizing energy projector. Standard weapon for Aggressor Sentinels.

## Legendary Variants

Legendary variants are improved or altered versions of their base weapon.

### MA40 Longshot

Precision MA40 Assault Rifle with improved long-range performance.

### BR75 Breacher

Improved stopping power Battle Rifle tuned for close-range encounters.

### Convergence Bulldog

High-capacity magazine CQS48 Bulldog with tighter projectile spread and improved range.

### Backdraft Cindershot

Cindershot with a modified firing core, creating a three-phase sequential detonation.

### Impact Commando

High-capacity magazine VK78 Commando with reduced accuracy but increased damage.

### Calcine Disruptor

Modified Disruptor with delayed detonation rounds.

### Duelist Energy Sword

Energy Sword with a lightweight frame allowing for increased agility.

### Escharum's Axe

Escharum's custom Gravity Hammer that bestows additional mobility.

### RushDown Hammer

Gravity Hammer with an upgraded gravitic core and composite materials to increase effective range and user mobility.

### Scatterbound Heatwave

Heatwave which fires modified and repurposed Z-180 rounds that seek targets after a ricochet.

### Pursuit Hydra

Hydra with increased long-range proficiency due to faster target lock and improved rocket velocity.

### Riven Mangler

Mangler that fires a split-shard projectile at a low rate of fire.

### Pinpoint Needler

Modified Needler with advanced target acquisition and lower supercombine requirement.

### Unbound Plasma Pistol

Plasma Pistol where bolts detonate when super-combined on target; over-charge increases detonation and tracking.

### Rapidfire Pulse Carbine

Precision Pulse Carbine with a rapid burst interval firing mechanism.

### Ravager Rebound

Modified Ravager that fires bouncing projectiles with multiple secondary detonations.

### M41 Tracker

Modified M41 SPNKr Rocket Launcher with increased lock-on capability.

### Arcane Sentinel Beam

Undocumented Sentinel Beam variant that offers lower capacity but extremely increased damage.

### Purging Shock Rifle

High-damage Shock Rifle with improved voltaic chaining but with detonation capability.

### Striker Sidekick

Precision Mk50 Sidekick modified for improved stopping power.

### Volatile Skewer

Skewer refitted to fire an explosive spike that detonates on impact.

### S7 Flexfire Sniper

Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters.

### Stalker Rifle Ultra

Covenant-sourced Stalker Rifle with increased rate of fire but reduced and heat and damage output.