Class

An explanation of classes in the fancomic, Fanstuck.

A character's assigned title consists of 2 parts - the aspect, and the **class**, the latter indicating the intended *role* of the character, and how they may use their aspect. There are 14 known classes, consisting of 12 "normal" classes and two "master" classes.

While several class mechanics are explicitly explained throughout Fanstuck, others are only implied.

## Passive and Active

Classes can be paired based on the similarity of their role's function; within these pairs, one class serves as passive (+), the other active (-), with each member of a particular pair executing their roles differently. Simplistically, *active means self-serving, passive means group oriented,* where active classes employ or affect their aspect directly and for their own gain, and passive classes are affected *by* their aspect, and work to benefit their team. Calliope states that some more strongly passive and active than others. It is a vague concept with some flexibility, and a common explanation of this pairing dichotomy: In the case of a Rogue/Thief pairing, both classes 'steal', however Rogues do so to help their teammates, and Thieves do so for their own benefit. Alternatively, in the Bard/Prince pairing, both classes cause destruction, with Bards bringing about/catalyzing the destruction, and Princes directly destroying.

The passive/active system exists on a scale, with some classes being more passive or active than others. Excluding the master classes, no class's position on the scale has been revealed, although some hints have been given. The writers have stated that the *passiveness* or *activeness* of a class is determined by multiple factors, and is related to whether the player is a Prospit or Derse dreamer.

The 12 classes and their passive/active alignment are believed to be connected with Swiss psychiatrist Carl Jung's mythic Archetypes.

## Thief and Rogue

The Thief and Rogue class pairing are active (-) and passive (+) respectively. They deal with the redistribution of an aspect; while the active Thief will steal or take their aspect for themselves, the passive Rogue will generally take it then distribute it to someone or something outside of themselves. Essentially, the Thief is *one who steals their aspect* or steals *using their aspect* for *their own benefit*, and the Rogue is *one who steals their aspect*, or steals *from* their aspect for the *betterment of others*.

Not immediately apparent in most renditions, the Rogue outfit has a front pocket akin to a typical hoodie. It shares this quality with the Maid, Heir, and Page outfits, although it's currently unclear whether the other classes have similarly equipped outfits.

A Thief can relocate anything anywhere, even if it shouldn’t be able to physically or logically be there or be taken from there. No force can stop them from moving, and indeed taking. Including metaphysical concepts or ideas related to their aspect. Thieves though tend to bring things inwards, towards themselves, and have to learn how to move things outwards, or towards others. Thus a facet of their powers being absorption of something aspect related, even things like skills related to their aspect. A word to describe them might be Egocentric.

Personality wise they would be confident, bold steamrollers and are uncaring of any barriers that act like they are in their way, after all what use is a barrier or a wall to someone who has the power to move anything wherever they want? They can be lifesavers in dire situations, but unfortunately their personalities might also include having trouble respecting barriers, or boundaries, in general. With them just innocently believing they have a right or a claim to anything that they can get through or past, through any means.

A Rogue invites Relocation of things by leaving them up for grabs for others to take at first. Other side to the Thief, a Rogue starts out letting things go and has to learn how to take things back for themselves. Since as a passive class they have less direct control and more intuitive sense of their aspects and how they work, a Rogue will focus more on where their aspect objectively *should* be, rather than where they want it to be. They are great at relocating their aspect to where it would work best naturally on its own to get their desired ends. A Word to describe them might be Considerate.

Personality wise, their tendency to give up their aspect at first, combined with their focus on what and where their aspect objectively should be, makes Rogues the type to feel at first that their aspect doesn’t belong with them, they aren’t suited for it, aren’t equipped to handle it, don’t understand it etc or basically that it would be better off in someone else’s hands. But this isn’t the case, their aspect IS a part of them, and they CAN handle it, as shown in their growth path being to learn how to take and not just give. Regardless this can leave Rogues with a vague aspect shaped feeling of lack within themselves before they learn to take back what is theirs.

Known Thieves are Uncle Morgan, the Thief of Hope; Fasist Cishet, the Thief of Space; Tennis Styrkh, Thief of Blood; Akilah Achyls, the Thief of Mind; and Leidyg Ahhgua, the Thief of Breath.

Known Rogues are Corvin Forest, the Rogue of Breath; Sessiz Celulm, the Rogue of Mind; Cozzie leslee, the Rogue of Life; Eeften Skokia, the Rogue of Heart; Dianna Forlan, the Rogue of Time; and Guy Coldwell-Darling, the Rogue of Void.

## Bard and Prince

Bard and Prince are a pair of classes, respectively passive (+) and active (-), that deal with destruction. The Prince, as the active, is literally simplified to *destroyer of [aspect]* or *one who destroys via [aspect]*. Bards are somewhat stranger, in that they "allow destruction of [aspect]" or "invite destruction through [aspect]". The Bard is also quite the wildcard, unpredictable by nature and thus equally likely to help or hinder his party, often to great effect. In extreme cases they are single-handedly responsible for their party's massive downfall, their improbable victory, or sometimes even both.

The Prince's powers seem to include, (aside from their obvious abilities to channel their aspect to destroy, or simply destroy their aspect outright) phenomenal offensive abilities. Princes, it seems, are devoid of their aspect. Due to their nature as the destroyer class, it stands to reason that they destroy their aspect in themselves. The Prince class may also be one that destroys in order to make new opportunities for creation, for rebuilding and improvement on their aspect. Bards can use their aspect to improve their own abilities and possibly others.A Prince can forcefully destroy their aspect, or use it as a force of destruction, even if their aspect wouldn’t naturally do something like that on its own power. Like shattering a diamond, or using a wooden sword to bring down an army. A word to describe them might be Adamant.

Personality wise they would be stubborn and unmoving people, not resting until the job is completely done, mowing down every obstacle that stands in their path. A person who takes upon a mantle of destruction must be steadfast in what and how they choose to destroy.

A Bard is the passive destruction class, so they invite the natural destruction of their aspect, or invite destruction through their own aspect’s natural way of doing things. Like a fruit rotting with the passage of time, or a poison that slowly corrupts from within, the Bards type of destruction is almost akin to a natural decay of the aspect in something, or the decay of something else using the aspect as the corruption. This then also tends to imply how a Bard would view their aspect at first as something to be avoided, a poison, a corruption, an infection. They can have a rough time seeing how their aspect can be useful if it’s always going away. A word to describe them might be Avoidant.

Personality wise this can make them avoidant or wary of their aspect, or things to do with their aspect. It surrounds them like a great looming force behind them, like a responsibility they don’t feel ready for. But like an infection, leaving it alone to rot only causes more problems. Like a Molotov cocktail waiting to explode, there’s only so much of it that can build up inside them without being released until it becomes an almost explosive force, leading Bards into having a Crisis of their aspect, where they are forcefully moved to confront it and face it. But once their aspect is dealt with and managed, it becomes a much more manageable force for them to wield.

Known Bards are Hanjop Jeypeg, the Bard of Space; Grayin Salvay, the Bard of Void; Ourano (Bull), the Bard of Rage; and Night-Maiden and Axel Springs, both Bards of Heart.

Known Princes are Dick Socker and Moggie, both Princes of Life; Ethan Selbran, the Prince of Light; Casidy Adelio, the Prince of Blood; and Peepaa Weewaa, the Prince of Doom.

The god tier outfit for Princes seems to consist of pantaloons and a tiara, much like an ordinary prince, despite the class's non-literal nature. Interestingly, the tiara appears to be attached to the hood. It should be noted that, in a somewhat related circumstance, the god tier outfit of the Bard class comes standard with a clown-like form better suiting a jester and massive codpiece.

## Heir

The Heir is a passive (+) class and Invites Manipulation of (Aspect) or one who Invites Manipulation through (Aspect).

An Heir invites the manipulation of their aspect, or using their aspect. As a passive class, using their intuitive knowledge and less direct control, they can adapt their aspect to different environments, or bending the use of their aspect to adapt themselves to different environments or situations, almost like a chameleon changing its colors. A word to describe them might be Flexible.

Personality wise they are easygoing, relaxed, and able to comfortably thrive and keep a level head in any sort of environment or situation, and naturally sort of gravitate towards things of their aspects nature. They can run into troubles of getting *too* comfortable in any one given situation though, finding adapting to changes in their environment to be so effortless, that they might put up with just about *anything*. Their lesson to be learned is when to adapt the situation to them, rather than keep adapting themselves to their situation (that or move on to something different if not everything can be changed).The Heir outfit has a front pocket akin to a typical hoodie. It shares this quality with the Maid, Rogue and Page outfits, although it's currently unclear whether the other classes have similarly equipped outfits.

The bodies and biology of Heirs seem to be connected to their Aspects, which fits how familial heirs are blood-related to whoever they inherit a position from.

Known Heirs are Dani Selbran and Krokaa Zallea, both Heirs of Void; Juro Kangas, the Heir of Rage; Cathy Crewzo, the Heir of Space; Creon Mc'Stader, the Heir of Blood; Jodele Gryvvm, the Heir of Light; and Writna Yeoals, the Heir of Mind.

## Page

The Page is a passive (+) class and Invites Application of (Aspect) or one who Invites Application through (Aspect).

Not immediately apparent in most renditions, the Page outfit has a front pocket akin to a typical hoodie. It shares this quality with the Heir, Rogue and Maid outfits, although it's currently unclear whether the other classes have similarly equipped outfits.

A Page, like the Knight, is very good at getting things done and making stuff work out. Unlike the Knight, they can’t just throw any two or three random things together and expect it to work somehow. Instead, their powers are finding the *correct* or *realistic* tool for their (aspect related) task or idea, or, finding the right way to apply their aspect to any given situation or circumstance in a beneficial way/a way that gets them their desired outcome. Applying their aspect the correct way to do what their aspect does best, they enable their aspect basically. And with this, it implies more of a trial and error process than with the Knights. A word to describe them might be Enduring.

Personality wise Pages will understand and accept that not everything they try will, or even should, work. So they have an easier time dusting themselves off and picking themselves up again to keep going at it, without becoming frantic and obsessed in their efforts. This makes them people who do not give up easily, people who can become easily accustomed to any criticism thrown their way, able to take in in stride, and most of all, they are people who never stop moving forward. (Though a Page just starting out hasn’t grown the thick skin of an experienced Page obviously, so an initial Page will seem extremely different than one who’s gained a lot of experience in life. Possibly more sensitive, less willing to try, and more likely to be afraid of failing.)

Known Pages are Jane Moenie, the Page of Rage; Kitzu Ozomi, the Page of Heart; and Nova Moenie, the Page of Hope.

## Seer

The Seer is a passive (+) class and Invites Comprehension of (Aspect) or one who Invites Comprehension through (Aspect). They understand their aspect comprehensively. Seers also will keep their friends from making grave mistakes, as if they had a strategy guide for Sburb imprinted deep in their mind. This is later seen to be definitely true as all known seers have been known to gain information from the experiences of their alternate selves.

A Seer invites comprehension of things about their aspect by learning it second hand from a manifestation of their aspect, or the aspect itself. They didn’t directly experience the information like a Mage, and the knowledge gained is based on their own observation of measurable reality. Aka potentially any Seers of their Aspect could gain the same knowledge as them, whereas two Mages of the same Aspect are more likely to have unique experiences and differing viewpoints. A word to describe them would be Impressionable.

Personality wise they would have to be people who are very open to newer viewpoints, open to learning and then also sharing, knowledge, for this is the main method of action of a Seer. They also are more accepting and trusting of knowledge from other, seemingly higher sources and as a trade-off can be slightly more gullible than a Mage would be.

Known Seers are Roccomedius “Rocky” Theodoropoulos, the Seer of Blood; Ray Elrod-Socker, the Seer of Mind; Jessel Abelle, the Seer of Light; Weiner Hatter, the Seer of Heart; and Zelier Alinac, the Seer of Doom.

## Maid

The Maid is an active (-) class and Creates with (Aspect) or Creates (Aspect).

The Maid outfit has a front pocket akin to a typical hoodie, similar to the Heir, Rogue, and Page outfits, and features bandages wrapped around the lower legs. Maids are the only class seen with two colors (not including multiple shades of the same color) on the shoes that are unique to the rest of the outfit.

A Maid can force something related to their aspect, or a manifestation of their aspect itself to exist, even if it’s something that shouldn’t or can’t exist at all, or exist in that place at all. They can create entirely new concepts that have never existed before, or new forms or objects related to their aspects that have never existed before or have existed once but do not now. A Word to describe them might be Ground-breaking.

Personality wise they would be innovative, ground breaking people. Daring to go into unexplored territory, try new things and go beyond limits or expectations out of an innate sense of joy and wonder at the universe, never too concerned with any one success or failure, because either of those is always something new anyway and they welcome the unexpected with gleeful open arms.

Known Maids are Madonna (Ma) Springs, the Maid of Heart; Sueva Magnaa, the Maid of Doom; Hope Thomas, the Maid of Blood; Neril Lee, the Maid of Light; and Lloron Mierda, the Maid of Mind.

## Sylph

The Sylph is a passive (+) class and Invites Creation of (Aspect) or one who Invites Creation through (Aspect).

A Sylph invites creation of things by steadfastly encouraging their growth and evolution. By building their aspect up or building up people with their aspect. They tend to focus more on the potential of what is already there, and allowing the flourishing and growth of something that already exists, but hasn’t quite reached their potential yet, like someone lovingly tending a garden into the orchard it was always meant to be. A word to describe them would be Nurturing.

Personality wise, they can become so focused on the tending and nurturing of a thing or idea related to their aspect, that they become meddling or worse, micromanaging or controlling of the thing or idea they want to nurture and create and bring to what they consider its full potential. Unlike the Maid who thrives on the unexpected and the brand new, Sylphs always have a tried and true idea or opinion of what a thing should or is meant to be based on what they believe is its potential to grow and evolve.

Known Sylphs are Lyam Coldwell, the Sylph of Mind; Barbel Gentoo, the Sylph of Light; Chryslr Impyrl and Lolnox Cruman, both Sylphs of Blood; Sols Preston, the Sylph of Doom; and Kate Lowery, the Sylph of time.

## Knight

The Knight is an active (+) class and Applies with (Aspect) or Applies (Aspect).

A Knight can, to put it simply, make anything work. Use any tool for any purpose or situation. They are able to apply their aspect to anything, or apply anything to their aspect and make it work for them, even when it really shouldn’t. Think of those people who make life hacks by making objects work together for their chosen purpose and make it work, but even if the objects themselves weren’t, can’t, or shouldn’t be intended for that purpose. Give them a hairbrush, a squirrel, a rubber band and 10 minutes and they could pick that lock. A word to describe them might be Innovative.

Personality wise they would be people who do NOT give up, even in the face of imminent or multiple failures. They really do believe they should be able to make anything work, or use anything they’ve got to solve any problem, so when at times it doesn’t work, their singular way of dealing with that is to hide their failures, hide their insecurity about it and continue forwards at perhaps an even more frantic pace to try to make up for any time lost on a failed venture.

Known Knights are Halo Casimir, the Knight of Rage; Vickie Coldwell, the Knight of Heart; and Bao Van Nguyen and potentially Phayle Wapera, dubiously both Knights of Space.

## Witch

The Witch is an active (-) class and Manipulates with (Aspect) or Manipulates (Aspect).

A Witch manipulates their aspect or using their aspect by rebelling against what their aspect naturally is or does, by saying directly “No, I don’t like that part” and making it be something else, even something contrary to the aspects own base nature. A word to describe them might be Rebellious.

Personality wise they would be rebels, rule breakers, loophole finders and would dislike being placed into someone else’s limits and labels. They have to be, or else where is the intrinsic motivation to be the type of person to actively manipulate and change something?

Known Witches are Finn Worrell, Randell Nikee, and Brasil Coldwell, all Witches of Doom; Anya Astraea and Ivjysk Styrkh, both Witches of Rage; and Nebula Eirini and Hahaha Moitel, both Witches of Blood.

## Mage

The Mage is an active (-) class and Comprehends with (Aspect) or Comprehends (Aspect).

A Mage can comprehend things about their aspect that wouldn’t normally be things that should be able to be known about it in the first place. Being able to measure something immeasurable, or experience something no other person could possibly experience. Their knowledge gained would be unique to themselves but invaluable to everyone else. A word to describe them might be Experienced.

Personality wise they are people who are less likely to rely on someone else’s knowledge or experience, trusting mostly in what they have experienced themselves. The trade-off of their accurate, unique perspectives and experiences being that it is tinged with their own personal bias (but understandably so) of what they think is the truth.

Known Mages are Abiwea Kahrig, the Mage of Doom; Dove Worrell, the Mage of Rage; Luis Selbran and Hecate Alinac, both Mages of Light; and Hurrah Nerozs, the Mage of Void.

## Muse and Lord (Master Classes)

These two classes are significantly more powerful than the others. The Muse, is the most passive (+) of all classes, while Caliborn's class, Lord, is the most active (-). Presumably, these classes are paired.

The active Embodiment Class and most active Class of them all. The Lord is “One who becomes their Aspect to control it.” The Lord works to become one with the very Aspect they control. Becoming an avatar of it in physical form. This allows them to control it to the highest degree imaginable. Creating it, destroying it, making it do whatever they wish, the Lord can do it all. They are everything their Aspect is.

Now for the Muse. The passive Embodiment Class and like the Lord the most passive Class of all. I describe the Muse as “One who becomes their Aspect to inspire through it.” Unlike the Lord who becomes their Aspect and controls it in absolute as a way to empower themselves the Muse becomes one with their Aspect in hopes of empowering other people. The Muse uses the act of becoming their Aspect to inspire people and influence them. Either in getting them to use the powers of the Aspect themselves or just as a way to better themselves and make them take action. Also unlike the Lord the Muse is more fitting to not take a physical form and just become one with their Aspect outright.

It could be speculated that these classes deal with *interference on a cosmic level*

The known muse is Camilla Crewzo, the Muse of Time, and the known Lord is Judy Selbran, the Lord of Space. Polly Tucker is also said to be the Muse of Life.

## Credits

* https://mspaintadventures.fandom.com/wiki/Class
* https://dahniwitchoflight.tumblr.com/post/134405250722
* https://classpector.tumblr.com/embodiment