Myr/Previous Versions

* Cooldown: 14/12/10/8

* Type: Direct Target (Enemy Unit)

* Range: 250 Units

Deals 80/105/130/155 (+ 120% Damage bonus  Physical Power) Physical damage to a target enemy. Damage is increased by 50/55/60/65% on the second, or 140/150/160/170% on the third consecutive use.

### W: Place Bones

* Cost: 30 Rage

* Cooldown: 10/9/8/7 seconds

* Type: Target Location

* Range: 750 Units

Places a grave at the target location, that turns invisible after 3 seconds and lasts for 30/35/40/45 seconds. When stepped on by an enemy retainer, deals 40/44/48/52 + (140%  Ethereal Power) Magical damage, stuns all enemies in range for 1 seconds and spawns a skeleton attacking the nearest retainer.

After placing a grave turns into Raise Bones for 3 seconds, which can be cast to immediately use target grave to spawn a skeleton which jumps at the lowest health retainer in range to deal 30/45/60/75 + (120%  Ethereal Power) Magical damage and attack them.

(CC is Ethereal Alignment)

### W recast: Raise Bones

* Cost: 5 Rage

* Cooldown: 1

* Type: Direct Target (Myr Grave)

* Range: 750 Units

Immediately use target grave to spawn a skeleton which jumps at the lowest health retainer in range to deal 30/45/60/75 + (120%  Ethereal Power) Magical damage and attack them.

### E: Berserker's Wrath

Passive: Dealing or taking damage builds **Berserker's Wrath** up to a maximum of 50/100/150/200 stacks.

On activation casts Raise Bones on all nearby graves, removes all crowd control effects and grants max **Tenacity** and 0.2  Physical Power per stack of **Berserker's Wrath** for 7/8/9/10 seconds.

While active turns into Berserker Onslaught, which at the cost of 50 stacks of **Berserker's Wrath** can be cast to deal 30/50/70/90 + (80%  Physical Power) Physical damage to target enemy and all enemies in a small cone behind them, resetting Vanquishing Strike's cooldown.

Can't gain **Berserker's Wrath** while Boundless Rage is active.

### E Recast: Berserker Onslaught

Consumes 50 stacks of **Berserker's Wrath** to deal 30/50/70/90 + (80%  Physical Power) Physical damage to target enemy and all enemies in a small cone behind them. Resets Vanquishing Strike's cooldown.

## 1st Version

### Q: Vanquishing Strike

Cost: 20 Rage
Cooldown: 14/12/10/8
Type: Direct Target (Enemy Unit)
Range: 250 Units

Deals 80/105/130/155 (+ 120% Damage bonus  Physical Power) Physical damage to a target enemy. Damage is increased by 50/55/60/65% on the second, or 140/150/160/170% on the third consecutive use.

### Old Myr W: Raise Bones

Raises a skeleton that attacks enemies and will explode only when its live time runs out to deal 50/55/60/65 (+ 40%  Ethereal Power) Magical damage to nearby enemies and shield Myr for 50/55/60/65 (+ 55%  Ethereal Power).

### E: Abhorrent Companion

Raises a lich that can be controlled. Reactivate to detonate the lich for 100/150/200/250 (+ 90%  Ethereal Power) Magical damage and slow hit enemies by 60% for 6 seconds. If it is more than 1000 units away from Myr it will take 10% of its max health as damage every .5 seconds.

#### E Recast: Vile Eruption

Cause your lich to erupt in a vile explosion, dealing 100/150/200/250 (+ 90%  Ethereal Power) Magical damage and slow hit enemies by 60% for 6 seconds.