recursal/Fanatic-Fandom huggingface dataset:
Drained

## Drained Introduction

"**Drained**" is a special Condition used in the rules and card text of The Forests of Adrimon.

## Drained Description

> Drained targets lose 3 Energy at the beginning of the Declaration phase of each round and Heal 3 less Energy each time their Energy is Healed. The Healing reduction stacks but the Energy damage dealt does not.
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## Condition Affects Any Target

The **Drained** Condition can affect any Target, which means that Opponents, Heroes, and Allies may receive the Condition.

## Condition Stacks

Only the Healing reduction aspect of **Drained** stacks. A target with the **Drained** Condition only loses 3 Energy at the beginning of each Declaration phase no matter how many times they receive the Condition unless otherwise stated by another game ability.
Tarrian

## Racial Ability

### Racial Ability

Tarrians aren't all evil natured, but most Tarrian children have been raised under terribly oppressive conditions. Once per Game Turn, you may either spend 2 Energy to treat a failed Stat Test as a success, or 4 Energy to treat a Stat Test as a Critical Success.

## Description

**Tarrian** is a Race within the HEXplore It games and first appeared in Volume 3.
Umbra's Night Sky Flail

## Item Introduction

**Umbra's Night Sky Flail** is an item available for purchase at Elowen's Grove in HEXplore It: The Forests of Adrimon. It is an additional item for the game introduced in the Return to the Forests of Adrimon expansion. It can be purchased for 2 Hearts of the Forest and is permanent for the group.

## Item Description

> When there is an open Nature Event in the Circumstance bar, you may choose to play it during the Movement phase of the Game Turn. This does not replace your Circumstance for the turn. Additionally, during the first round of combat, the group becomes untargetable by individual target attacks. While a Nature Event is in effect, each hero adds the opponent’s Level to their Favored Opponent damage.
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## Errata

*None*
Ivy Knight

## Racial Ability

### Racial Ability

Ivy Knights are constructs built by the elves of old, tasked with protecting their beautiful cities. Once per Game Turn for 2 Health, Boost the damage you deal by half the damage your attack is dealing. The entire attack gains Piercing.

## Description

**Ivy Knight** is a HEXclusive Race within the HEXplore It games and first appeared in the expansion to Volume 2.

## HEXclusive Description

HEXclusive Races begin slightly more powerful than the Races in the Core game, with relatively superior starting statistics and more unique and powerful Racial Abilities.
Bound

## Bound Introduction

"**Bound**" is a special Condition used in the rules and card text of The Forests of Adrimon.

## Bound Description

> Bound targets are tied to the life force of another being. Anytime the ally they are bound to suffers damage, Bound targets lose the equivalent type and amount of Vitals. Loss of Vitals are only suffered once if two targets are Bound to each other.
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## Condition Affects Any Target

The **Bound** Condition can affect any Target, which means that Opponents, Heroes, and Allies may receive the Condition.

## Condition Persists

The **Bound** Condition persists outside of combat which means that it affects the afflicted hero during the entirety of each Game Turn until it is removed.
Harvesting Equipment

## Item Introduction

**Harvesting Equipment** is an item available for purchase at Wayposts in HEXplore It: The Forests of Adrimon. It can be purchased for 3 Gold per hero and is permanent for the group.

## Item Description

> Heroes reduce the Fate die result by 1 when Harvesting. Additionally, the group may now climb the Great Tree that exist in the world. This allows you to Harvest Nature's Essence there. Roll the six-sided die during the Event phase. On a result of 1-3, you may attempt to Harvest an Infused Seed, an Essence Vine on a roll of a 4-5, or a Heart of the Forest on a roll of a hex. The group may only carry one.
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## Errata

*None*
Cursed

## Cursed Introduction

"**Cursed**" is a special Condition used in the rules and card text of The Valley of the Dead King.

## Cursed Description

> Cursed heroes cannot be Healed. Roll all three Skills during the Declaration phase of each round and during the Movement phase of each Game Turn. If you succeed on all three rolls, you are no longer Cursed.
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## Condition Persists

The **Cursed** Condition persists outside of combat which means that it affects the afflicted hero during the entirety of each Game Turn until it is removed.
Sylphid

## Racial Ability

### Racial Ability

Sylphid are ancestors of the air itself. These elemental folk are aloof and mysterious. Once per Game Turn for 3 Energy, you may Raise an ally's Energy by one third your Second Mastery rank or Revive an ally, bringing them to 1 Health and 1 Energy.

## Description

**Sylphid** is a Race within the HEXplore It games and first appeared in Volume 3.
Petrified

## Petrified Introduction

"**Petrified**" is a special Condition used in the rules and card text of The Valley of the Dead King.

## Petrified Description

> Petrified heroes cannot act. Instead, they Defend each round (but may not use an item). Roll Survival after the final round of combat. If it succeeds, the hero breaks the Petrification. If it fails, the hero dies.
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## Errata

* *Petrified heroes may still be targeted by opponent attacks and abilities.*
Rations

## Item Introduction

**Rations** is an item available for purchase at Cities and Shrines in HEXplore It: The Valley of the Dead King. It can be purchased for 1 Gold and is usable only once.

## Item Description

> Each Ration purchased equals 2 units of Food. 4 Food can be sold back for 1 Gold.
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## Errata

* *Rations are not saved in the hero's Backpack. The units of Food are to be marked on the hero's Food Track.*
Strong-Willed

## TP Requirement

### TP Requirement

Spend 1 Combat Round or Game Turn affected by a Condition or Affliction. Limit 2 TP per turn.

## Trait Ability

### Trait Ability

Roll a ten-sided die when you are about to receive a Condition. If the result is less than or equal to **Strong-Willed's** rank, Negate that Condition. At rank 6, you Negate 1 Condition affecting you at the end of the following combat round in which it was gained.

## Description

**Strong-Willed**is a Trait within the HEXplore It games and first appeared in the expansion to Volume 1. It allows a hero to have a chance to Negate a Condition.
Plague Lord

## Description

**The Plague Lord** is a HEXclusive hero Role in the Return to the Sands of Shurax expansion. It is a hybrid of the Defilist and Assassin Roles. The Plague Lord can protect or harm with a Swarm that grows with each opponent with the Outlast vital defeated. Can use their Swarm to gain bonuses to Skill rolls, Stat Tests, and directly damage an opponent's Outlast or Energy vitals.

## Race Pairing

The featured Race for the art of the Plague Lord is the Gnoll.

## Vital Attacks

The Plague Lord's Attack Ability, "Gestalt", can damage the following Vitals - Health, Energy, Outlast.
Vigorous

## TP Requirement

### TP Requirement

Receive Healing (Health) during combat. Healing must exceed damage taken. Limit 3 TP per turn.

## Trait Ability

### Trait Ability

You gain Health Regen equal to your **Vigorous** rank while your current Health is at least 1. At rank 6, you also Raise 3 Health at the beginning of combat.

## Description

**Vigorous** is a Trait within the HEXplore It games and first appeared in the expansion to Volume 2. It allows a hero to gain Health Regen.
Wand of Ashes

## Item Introduction

**Wand of Ashes** is an item available for purchase at Wayposts in HEXplore It: The Forests of Adrimon. It can be purchased for 5 Gold and is permanent for the owner.

## Item Description

> This wand crafted from the ashes of a reborn Phoenix may be charged outside of combat by sacrificing 2 Energy. The wielder may use the charge to roll the Fate die and Heal Health equal to the result. This die HEXplodes on a result of both a hex and 8. The wand may only hold 1 charge at any time.
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## Found in an Enthralled City

There is a chance to find the Wand of Ashes item when looting an Enthralled City.

## Errata

*None*
Holy Wards

## Item Introduction

**Holy Wards** is an item available for purchase at Shrines in HEXplore It: The Valley of the Dead King. It is an additional game item introduced in the Return to the Valley of the Dead King expansion. It can be purchased for 3 Gold per hero and is permanent for the group.

## Item Description

> This series of wards can be strategically placed around a City the Dead King has yet to target, rendering it invisible to him. Anytime the Dead King targets a City, he may not choose the warded City until it is the last City left on the board. Only one available per game.
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## Errata

*None*
Return to the Forests of Adrimon

Volume 2 Expansion Box

Jonathan Mariucci

### Board Game Geek Page

https://www.boardgamegeek.com/boardgameexpansion/283688/hexplore-it-forests-adrimon-return-forests-adrimon

## Series Order

*Our community needs more information on this page! Can you help out? Click here to add more.*
**Return to the Forests of Adrimon** is the expansion to the second Volume of HEXplore It, "The Forests of Adrimon ".

It provided expanded content for the second Volume, including:

* Gain 3 new Roles and 7 new Races
* Gain 12 new Traits to enhance your heroes
* Add extra cards to each of your FoA decks
* 4 new terrifying Bosses appear
* Gain Legendary Items & Allies
* Gain all-new Elowen's Grove Items
* Gain the ability to enter and explore the Fey Realm
* Play as Adrimon against the heroes
Faun's Charm

## Item Introduction

**Faun's Charm** is an item available for purchase at Wayposts and Elowen's Grove in HEXplore It: The Forests of Adrimon. It can be purchased for 2 Essence Vines and is permanent for the owner.

## Item Description

> Automatically Negate 1 Condition of your choice you suffer from while Defending. This item does not function outside of combat.
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## Errata

*None*
Healer

## What is a Healer Role?

"**Healer**" is one of the five Role types for heroes in the HEXplore It series of games. Healers focus on keeping themselves and their allies alive. They have the power to keep their comrades standing.

## Healer Roles in The Valley of the Dead King

The following Healer Roles appear in the first Volume, HEXplore It: The Valley of the Dead King.

## Healer Roles in The Forests of Adrimon

The following Healer Role appears in the second Volume, HEXplore It: The Forests of Adrimon.

## Healer Roles in The Sands of Shurax

The following Healer Role appears in the third Volume, HEXplore It: The Sands of Shurax.

## Healer Roles in The Domain of Mirza Noctis

The following Healer Roles appear in the fourth Volume, HEXplore It: The Domain of Mirza Noctis.

 Scourge Eater | Description coming soon.
Ally

## Ally Introduction

"**Ally**" is a special Keyword used in the rules and card text of all Volumes of HEXplore It. It is a Targeting Keyword which manages who or what can be affected by the game text.

## Ally Description

> An ally is considered to be any other member of a hero’s group. A hero’s Ability or effect which targets an ally cannot target themselves.
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## Errata

* *An escort is considered to be in the hero's Group, but is not a Hero. Thus, an escort can be targeted by the **Ally** Keyword.*
Teleport

## Teleport Introduction

"**Teleport**" is a special Keyword used in the rules and card text of all Volumes of HEXplore It. It is an Effect Keyword which manages the application and outcome of an effect described by the game text.

## Teleport Description

> Instantly move to a new location up to the **Teleport** amount or where specified. Unless otherwise stated, **Teleport** may be used during any phase, but when used during the Movement phase, the group is considered to be Moving Normally.
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## Errata

* *If a **Teleport** ability is activated while in combat, end the combat as if all members of the party had successfully fled.*
Merchant

## Description

**The Merchant** is a hero Role in HEXplore It: The Sands of Shurax. The Merchant can move independently from the group, setting up Shops that can contain items from any HEXplore It game, which also gains them Gold each Game Turn. Can also send mercenaries to assist the rest of the group in fights.

## Race Pairing

The featured Race for the art of the Merchant is the Drian.

## Vital Attacks

The Merchant's Attack Ability, "Mercenary", can damage the following Vitals - Health.
Elven Ration

## Item Introduction

**Elven Ration** is an item available for purchase at Wayposts in HEXplore It: The Forests of Adrimon. It can be purchased for 1 Gold and is usable only once.

## Item Description

> Each Elven Ration purchased equals 3 units of Food. 4 Food can be sold back for 1 Gold. These rations are lightweight, you may carry an additional 5 units of Food.
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## Found in an Enthralled City

There is a chance to find the Elven Ration item when looting an Enthralled City.

## Errata

* *Elven Rations are not saved in the hero's Backpack. The units of Food are to be marked on the hero's Food Track.*
* *Normally a hero can only hold up to five times their Food Rating. When a hero purchases the Elven Rations, that hero can exceed their Food Rating by 5 units of Food only at the time of purchase.*
Game Turn

## Game Turn Definition

A **Game Turn** in all HEXplore It games consists of one complete cycle of each of the game's five phases.

In general, the five phases in a HEXplore It game are:

1. Movement Phase - Heroes move across the game world as a group.
2. Skill Phase - Heroes roll to determine the success of the movement.
3. Circumstance Phase - Choose a random situation that the group will face.
4. Event Phase - A special Phase if the heroes are on a unique hex.
5. Villain Phase - The game's unique villain completes its actions.
Minstrel

## Description

**The Minstrel** is a hero Role in HEXplore It: The Valley of the Dead King. The Minstrel can temporarily increase the ranks of all allies' Abilities as well as improve all allies' Skill rolls, both inside and outside of Combat.

## Race Pairing

The featured Race for the art of the Minstrel is the Half Elf.

## Vital Attacks

The Minstrel's Attack Ability, "Untrained Assault", can damage the following Vitals - Health.
Shuraxian Giant

## Racial Ability

### Racial Ability

Shuraxian giants are immense but slow thinking. Some stand as tall as a three-story structure. You may carry 5 extra units of Food. Once per Game Turn, you may sacrifice any amount of Energy to Raise your Health equal to twice the amount spent.

## Description

**Shuraxian Giant** is a HEXclusive Race within the HEXplore It games and first appeared in the expansion to Volume 3.

## HEXclusive Description

HEXclusive Races begin slightly more powerful than the Races in the Core game, with relatively superior starting statistics and more unique and powerful Racial Abilities.
Gentle

## Trait Ability

### Trait Ability

Each time you gain a rank in **Gentle**, you may choose to permanently reduce your Attack rank by 1 and increase your Defend rank by 2. At rank 6, you may Heal all group members for 2 Health while using your Defend ability.

## Description

**Gentle** is a Trait within the HEXplore It games and first appeared in the expansion to Volume 2. It allows a hero a chance to decrease their Attack rank to increase their Defend rank.
Traits

## What is a Trait?

"**Traits**" are an optional character creation component which gives each character - in addition to their Role and Race - a unique quality. Each Trait is an adjective descriptor which, aside from altering initial character statistics, have a unique passive ability as well as an equally unique way to increase the Trait's rank with Trait Points.

### Trait Points (TP)

A trait is considered to be a stat and begins at 0 ranks. To increase a Trait's rank the player must gain **Trait Points (TP)**. A TP is immediately rewarded to a hero upon completing a Trait's unique TP Requirement and is then marked on a TP Meter bar on the Trait card. Once the TP meter is full, the Trait's rank goes up. This may happen only 6 times.

### TP Requirement

Each Trait has a unique **TP Requirement** in order to gain TP. When the requirement has been completed, mark down a point on the TP Meter in order to increase the Trait's rank. Many TP Requirements have a "per turn" limit, which means that players can only gain up to the specified number of TP during each Game Turn.

#### TP Requirement Example

The following is the TP Requirement for the Tough Trait:

> Successfully reduce all damage you would receive in a round using a Defend action. Limit 2 TP per combat.
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This means that for the hero with this Trait to earn a TP that hero MUST use their "Defend" action, and that action MUST reduce all damage that they would receive in one round of combat. When both of those conditions are met, a TP is earned and marked on the TP Meter. This can only happen twice in a combat encounter.

### Trait Ability

This is the unique special ability the hero gains once the Trait rank is 1 or higher. Each Trait gains an additional bonus for reaching rank 6!

**NOTE:** The Trait Ability is NOT usable by the hero until the Trait's rank is at least 1.

### Trait Stat Modifier

The hero will gain two stat modifiers at the beginning of the game when using Traits. Each Trait will increase one stat by 1, and decrease another stat by 1.

### Rank 3 & 6 Upgrade

When a hero gains the 3rd and 6th Trait rank they immediately gain +1 rank to the statistic shown in the relative slot. These rank bonuses may only be gained once.

## List of Traits

Traits are optional components in the expansion to each HEXplore It volume.
Roles

## What is a Role?

Your Role defines the part you’ll play during the game. Each role has unique abilities that let you interact with the game in a different way. They are printed on durable dry-erase boards, and you’ll use dry erase markers to keep track of your scores as you play the game.

Combined with a Race (or an optional Trait), this is what makes the core of a hero.

There are 5 types of Roles, and each focuses on a unique skill set.

 **Utility** | Utility Roles fill unique gaps in the game. Some dabble in more than one of the previous types listed, while others are all their own.

## List of Roles

The following is a list of Roles in all of the HEXplore It volumes.

## HEXclusive Roles

The following Roles are special roles that come with the expansions to each Volume. Each HEXclusive role is a powerful hybrid of two other Roles, making them true forces to be reckoned with!

### The Domain of Mirza Noctis HEXclusive Roles

List of HEXclusive Roles in DoMN
 Demonologist | Utility and Assist |  | Description coming soon.
Skilled

## Trait Ability

### Trait Ability

You gain a -1 bonus to a Skill you rolled during the Event phase for each rank in **Skilled**. You may split the bonus among any of your Skills rolled. At rank 6, your Critical Success range increases by 1 for all Skills.

## Description

**Skilled** is a Trait within the HEXplore It games and first appeared in the expansion to Volume 2. It allows a hero to gain a -1 bonus to multiple Skill rolls.
Disoriented

## Disoriented Introduction

"**Disoriented**" is a special Condition used in the rules and card text of The Forests of Adrimon.

## Disoriented Description

> Disoriented heroes suffer an increased chance of a Critical Failure for Skill rolls. Their Critical Failure range increases by 2 each time they become Disoriented (8-10 for first, 6-10 for second, etc.).
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## Condition Stacks

The **Disoriented** Condition can stack with itself, which increases the numerical effects each time **Disoriented** is gained.
Nonlethal

## Nonlethal Introduction

"**Nonlethal**" is a special Keyword used in the rules and card text of all Volumes of HEXplore It. It is an Effect Keyword which manages the application and outcome of an effect described by the game text.

## Nonlethal Description

> Nonlethal damage cannot kill a target, instead dropping the Vital value to a minimum of 1.
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Burned

## Burned Introduction

"**Burned**" is a special Condition used in the rules and card text of The Valley of the Dead King and The Forests of Adrimon.

## Burned Description

> Burned targets lose 3 Health at the beginning of the Declaration phase of each round and Heal 3 less Health each time their Health is Healed. The Healing reduction stacks but the Health damage dealt does not.
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## Condition Stacks

Only the Healing reduction aspect of **Burned** stacks. A target with the **Burned** Condition only loses 3 Health at the beginning of each Declaration phase no matter how many times they receive the Condition unless otherwise stated by another game ability.

## Condition Affects Any Target

The **Burned** Condition can affect any Target, which means that Opponents, Heroes, and Allies may receive the Condition.
Spirit Tether Ritual

## Item Introduction

**Spirit Tether Ritual** is an item available for purchase at Elowen's Grove in HEXplore It: The Forests of Adrimon. It can be purchased for 1 Essence Vine and is usable only once.

## Item Description

> The group undergoes a fey ritual in Elowen’s Grove. The next hero who perishes is Revived here. If this splits the group, the surviving heroes must travel to the Grove to pick them up. This ritual may alternatively bring back a previously deceased hero.
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## Errata

*None*
Poisoned

## Poisoned Introduction

"**Poisoned**" is a special Condition used in the rules and card text of The Valley of the Dead King and The Forests of Adrimon.

## Poisoned Description

> Poisoned heroes lose 1 Health at the beginning of the Declaration phase of each round of combat and at the beginning of each Movement phase. They must also roll and succeed on a Survival roll in order to use Energy. If you Succeed on any 3 Survival rolls, remove the Condition from yourself.
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## Condition Persists

The **Poisoned** Condition persists outside of combat which means that it affects the afflicted hero during the entirety of each Game Turn until it is removed.
Spirited

## TP Requirement

### TP Requirement

When you are reduced to 0 Energy in a round you spent Energy. Limit 2 TP per turn.

## Trait Ability

### Trait Ability

You gain Regen: 1 Energy in combat while your current Energy is less than your **Spirited** rank. At rank 6, you Raise 3 Energy at the beginning of combat.

## Description

**Spirited** is a Trait within the HEXplore It games and first appeared in the expansion to Volume 1. It allows a hero to gain Energy Regen.
Амурская область

**Амурская область** — один из 85 субъектов Российской Федерации. Площадь — 361 908 км². Население — 790 тыс человек. Административный центр — город Благовещенск.

## География

Граничит с Якутией на севере, с Хабаровским краем на востоке, с Еврейской автономной областью на юго-востоке, и с Забайкальским краем на западе. Юго-западная граница Амурской области является государственной границей Российской Федерации и граничит с Китайской Народной Республикой.

## Административное деление

Разделена на 9 городских округов, 2 муниципальных округа и 20 районов.
Tough

## TP Requirement

### TP Requirement

Successfully reduce all damage you would receive in a round using a Defend action. Limit 2 TP per combat.

## Trait Ability

### Trait Ability

You gain Block against Health damage equal to your **Tough** rank each round of combat. At rank 6, the Block now also reduces Energy damage and you may choose which type to reduce first.

## Description

**Tough** is a Trait within the HEXplore It games and first appeared in the expansion to Volume 1. It allows a hero to Block incoming damage.
Regen

## ​Regen Introduction

"**Regen​**" is a special Keyword used in the rules and card text of all Volumes of HEXplore It. It is an Effect Keyword which manages the application and outcome of an effect described by the game text.

## ​Regen​ Description

> **Regen: X** - As **Heal**, except the **Healing** occurs during the Declaration phase of each round. **Regen** cannot stack with itself. Applicable only during combat.
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## Errata

* ***Regen** can only occur during combat - any application of the keyword outside of combat is ignored.​*
Sleeth

## Racial Ability

### Racial Ability

Sleeth have snake-like scales and their skin is poisonous. Once per combat for 3 Energy, you poison your opponent. Choose 5 or a hex. Until the end of combat, each time your opponent rolls the chosen result as their action, change their action result to 1.

## Description

**Sleeth** is a Race within the HEXplore It games and first appeared in Volume 3.
Pridekin

## Racial Ability

### Racial Ability

Pridekin are noble and fierce half-lions. Each member of their tribe serves a purpose. Once per Game Turn for 2 Energy, you roar. Alter your opponent's action result by 1, then reduce all numeric effects of the action by one third your current Energy. Additionally, once per Game Turn for 3 Energy, you may move the group's Reputation 1 point in any direction.

## Description

**Pridekin** is a HEXclusive Race within the HEXplore It games and first appeared in the expansion to Volume 3.

## HEXclusive Description

HEXclusive Races begin slightly more powerful than the Races in the Core game, with relatively superior starting statistics and more unique and powerful Racial Abilities.
Climbing Gear

## Item Introduction

**Camping Gear** is an item available for purchase at Cities in HEXplore It: The Valley of the Dead King. It can be purchased for 2 Gold per hero and is permanent for the group.

* *May be purchased for 1 Gold per hero at Stormwrath Moot-home - City 4.*

## Item Description

> The group may now travel into mountain peak hexes. Without it, the group may not move into mountain peak hexes.
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## Errata

* *Although there are mountain peak hexes in HEXplore It: The Forests of Adrimon, the **Camping Gear** item is not available for purchase in that game. The only way to travel onto the mountain peak hexes in FoA is by playing a Dual VotDK/FoA game, which makes the **Camping Gear** available for purchase.*
Priest

## Description

**The Priest** is a hero Role in HEXplore It: The Valley of the Dead King. The Priest can either deal damage or Heal as the situation demands as well as grant Regen to the entire party.

## Race Pairing

The featured Race for the art of the Priest is the Troll.

## Vital Attacks

The Priest's Attack Ability, "Smite", can damage the following Vitals - Health.
Wellspring Channeler

## Description

**The Wellspring Channeler** is a HEXclusive hero Role in the Return to the Forests of Adrimon expansion. It is a hybrid of the Stormcaller and Soul Reaver Roles. The Wellspring Channeler controls the seasons and can use the power of summer to severely Burn an opponent and Block that opponent's damage, as well as the power of winter to damage an opponent's Energy and Drain that opponent, also providing protection.

## Race Pairing

The featured Race for the art of the Wellspring Channeler is the Forest Guardian.

## Vital Attacks

The Wellspring Channeler's Attack Ability, "Autumn's Harvest", can damage the following Vitals - Health.
Conditions

Many opponents do more than just cause damage. **Conditions** are unique effects that may effect last through Combat (and sometimes beyond). All Conditions can affect Heroes, but only some may affect other targets. Unless otherwise noted, damage dealt through combat resolves before applying Conditions during the Resolution Phase.
Block

## Block Introduction

"**Block**" is a special Keyword used in the rules and card text of all Volumes of HEXplore It. It is an Effect Keyword which manages the application and outcome of an effect described by the game text.

## Block Description

> **Block: X** - Reduces total damage taken during the Resolution phase by the Block amount, beginning with Energy damage. "X" is the amount of damage reduced.
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## Errata

* *Both ****Block**** and **Defend** reduce incoming damage but they are applied in different ways. ****Block**** acts more like an extra Vital which must be reduced to 0 before Health or Energy can be affected.**Defend**, on the other hand, reduces the numerical amount of all incoming damage.*
* *If a hero or opponent has both ****Block**** and **Defend**, damage is **Defended** first, and then any remaining damage would have to reduce the ****Block**** amount to 0 before it can damage that hero or opponent.*
	+ *For example, in a combat round, a hero has a **Block** of 6 and a **Defend** of 5. They are the target of two individual attacks that deal 9 damage each. The numerical effect of each attack is reduced by the **Defend** rank to 4. The hero now takes two individual attacks of 4 damage each. for a total of 8 damage. 6 of that damage is reduced by the **Block**, which means that the hero only takes 2 damage total from that particular assault.*
* *****Block**** will always reduce Energy damage first.*
	+ *For example, in a combat round, a hero has a ****Block**** of 6 and is damaged by an attack that deals 5 Health and Energy damage. The 5 Energy damage is reduced first, leaving 1 point of ****Block**** remaining, which then reduces 1 Health damage. Thus the attack damages the hero for only 4 Health, nothing more.*
Ursimar

## Racial Ability

### Racial Ability

Ursimar are half man and half bear. They are fiercely loyal and quick to anger. Once per Game Turn for 3 Energy you roar, inspiring courage in your allies. Boost each group member's damaging attack by one third your Attack rank.

## Description

**Ursimar** is a HEXclusive Race within the HEXplore It games and first appeared in the First Edition for Volume 1. After the release of the Second Edition, this Race is now only available in the expansion.

## HEXclusive Description

HEXclusive Races begin slightly more powerful than the Races in the Core game, with relatively superior starting statistics and more unique and powerful Racial Abilities.
Epic Mounts

## Item Introduction

**Epic Mounts** is an item available for purchase at Bezzelquark's Black Market in HEXplore It: The Valley of the Dead King. It is an additional item for the game introduced in the Return to the Valley of the Dead King expansion. It can be purchased for 10 Gold per hero and is permanent for the group.

## Item Description

> Bezzelquark believes that gnomes can do anything dwarves can, but better. In addition to the Gold cost, you must also have Reliable Mounts. This specialty apparatus increases your mount’s agility and stamina. Increase the group’s Movement speed by 1 hex per turn (includes Moving Cautiously). Only one available per game.
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## Errata

*None*
Target

## Target Introduction

"**Target**" is a special Keyword used in the rules and card text of all Volumes of HEXplore It. It is a Targeting Keyword which manages who or what can be affected by the game text.

## Target Description

> A target can be any character involved in an aspect of gameplay, including, but not limited to, heroes, opponents, and allies.
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## Errata

* *Essentially, any game text or ability that identifies a **Target** can affect anything in play.*
T'kreen

## Racial Ability

### Racial Ability

T'kreen are mantis-like humanoids with four arms. They are loyal to their pack but deadly in close quarters. You gain Favored Opponent with any opponent type you've defeated more than once. Once per Game Turn for 2 Energy, you may reroll your Favored Opponent die and add half your Attack rank to the result.

## Description

**T'kreen** is a HEXclusive Race within the HEXplore It games and first appeared in the expansion to Volume 3.

## HEXclusive Description

HEXclusive Races begin slightly more powerful than the Races in the Core game, with relatively superior starting statistics and more unique and powerful Racial Abilities.
Fortification Plans

## Item Introduction

**Fortification Plans** is an item available for purchase at Cities in HEXplore It: The Valley of the Dead King. It can be purchased for 12 Gold per hero and is permanent for the group.

## Item Description

> Place the Fortification token on any space you end Movement on the game board. After 3 Game Turns pass, this location becomes your Fortress. It is treated as a City with the following exceptions:
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> * You may purchase items in your Fortress that are sold in any location, worth 8 Gold or less.
> * The Fortification cannot be moved and may not be targeted by the Dead King.
> * If you battle an opponent in your Fortress, the group may roll a single ten-sided die each round and apply it as Favored Opponent damage to their opponent. This die may HEXplode.
> * Each hero may store any amount of their Gold in the Fortress for safekeeping. Only one available per game.
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## Errata

*None*
Species Infusion

## Item Introduction

**Species Infusion** is an item available for purchase at Wayposts and Elowen's Grove in HEXplore It: The Forests of Adrimon. It can be purchased for 2 Essence Vines and is usable only once.

## Item Description

> A hero may use this powerful serum to draw 3 random Races from the Race deck. Choose 1 Racial Ability to gain. A hero may benefit from only one **Species Infusion** at a time and it remains until that hero dies.
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## Errata

*None*
Reflecting Pool

## Item Introduction

**Reflecting Pool** is an item available for purchase at Elowen's Grove in HEXplore It: The Forests of Adrimon. It is an additional item for the game introduced in the Return to the Forests of Adrimon expansion. It can be purchased for 1 Infused Seed and is usable only once (and can only be activated while in Elowen's Grove).

## Item Description

> The fey realm contains many wonders to behold. Elowen reverently ushers you to a reflecting pool of sacred water. If you toss an Infused Seed into its depths, you gain a glimpse of your future. Reveal the top card of each deck (excluding the Villain deck). Roll the Fate die. If the result is equal to or lower than the Fate Cycle, you may choose 1 revealed card to discard. If the result is a hex, you may choose any number of revealed cards to discard. This item may only be purchased and activated while in the Grove.
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## Errata

*None*
Rabble Rouser

## Description

**The Rabble Rouser** is a hero Role in HEXplore It: The Valley of the Dead King. The Rabble Rouser can carry extra Food which is used to power a devastating attack which becomes Strengthened as allies are injured.

## Race Pairing

The featured Race for the art of the Rabble Rouser is the Half Giant.

## Vital Attacks

The Rabble Rouser's Attack Ability, "Teetering Haymaker", can damage the following Vitals - Health.
Phororan

## Racial Ability

### Racial Ability

Phororans are natural explorers and tend to have rational thinking minds. Once per Game Turn during the Circumstance phase for 3 Energy, you may select an open Treasure or Discovery and play it as the group's Circumstance this turn.

## Description

**Phororan** is a Race within the HEXplore It games and first appeared in Volume 3.
Dervish

## Description

**The Dervish** is a hero Role in HEXplore It: The Sands of Shurax. The Dervish can gain Defend when attacking with masteries, and is able to make multiple attacks per round while improving their ability to not be targeted.

## Race Pairing

The featured Race for the art of the Dervish is the Unknown at this time.

## Vital Attacks

The Dervish's Attack Ability, "Dual Scimitar", can damage the following Vitals - Health.
Guardian

## Description

**The Guardian** is a hero Role in HEXplore It: The Valley of the Dead King. The Guardian can Defend allies and Reflect incoming damage back to an opponent.

## Race Pairing

The featured Race for the art of the Guardian is the Angelborn.

## Vital Attacks

The Guardian's Attack Ability, "Cleave", can damage the following Vitals - Health.
Gnome

## Racial Ability

### Racial Ability

Gnomes are crafty and inventive. Once per combat for 2 Energy, you may Boost the rank of a single Ability or Skill a Target uses by 3 for 1 round.

## Description

**Gnome** is a Race within the HEXplore It games and first appeared in Volume 1.

## Unique Ability Text from First Edition

"Gnomes are crafty and inventive. Once per combat for 2 Energy, they may Boost the rank of a single ability or skill by 3 for 1 round."
Spectral Tonic

## Item Introduction

**Spectral Tonic** is an item available for purchase at Shrines in HEXplore It: The Valley of the Dead King. It can be purchased for 4 Gold and is usable only once.

## Item Description

> Starting next combat round you become incorporeal. While the effect persists, you are untargetable by individual target attacks, but group attacks still affect you. At the end of each round in which you are incorporeal, roll a six-sided die. If you roll a hex, this effect persists one additional round.
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## Usable by the Apothecary

The Spectral Tonic item can be created by the Apothecary hero Role.

## Errata

*None*
Swallowed

## Swallowed Introduction

"**Swallowed**" is a special Condition used in the rules and card text of The Forests of Adrimon.

## Swallowed Description

> As Encased except that Swallowed targets may not be targeted by allies. Any Health damage the Swallowed target deals depletes the opponent’s Health value as if it were normal damage. This Condition includes a second number in parenthesis. This is the number of Health damage that the Swallowed target suffers during the Declaration phase of each round of combat.
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## Condition Affects Any Target

The **Swallowed** Condition can affect any Target, which means that Opponents, Heroes, and Allies may receive the Condition.
Unconscious

## Unconscious Introduction

"**Unconscious**" is a special Condition used in the rules and card text of The Forests of Adrimon.

## Unconscious Description

> Unconscious targets cannot act. At the end of each round, that target rolls a six-sided die. If the result is a hex, they awaken. Each round the chance to wake increases by 1. Heroes may force an Unconscious target to wake by taking a Defend action, but may not use items while doing so. The round after they awaken, the target suffers a -3 penalty to all Ability ranks.
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## Condition Affects Any Target

The **Unconscious** Condition can affect any Target, which means that Opponents, Heroes, and Allies may receive the Condition.

## Errata

* *Unconscious heroes may still be targeted by opponent attacks and abilities.*
Raise

## Raise Introduction

"**Raise**" is a special Keyword used in the rules and card text of all Volumes of HEXplore It. It is an Effect Keyword which manages the application and outcome of an effect described by the game text.

## Raise Description

> **Raise: X -**As Heal, except the total Healing may exceed the target’s maximum Vitals, temporarily increasing the current amount by the Raise amount. Unless otherwise stated, Raised Vitals remain through the duration of the Game Turn in which they were gained, or until lost.
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Scoundrel

## Description

**The Scoundrel** is a hero Role in HEXplore It: The Valley of the Dead King. The Scoundrel can pick up some extra gold in Combat as well as deal a devastating Health attack.

## Race Pairing

The featured Race for the art of the Scoundrel is the Human.

## Vital Attacks

The Scoundrel's Attack Ability, "Sneak Attack", can damage the following Vitals - Health.
Джефф Вескер

**Джефф Вескер** (наст. имя *Андрей Евтюгин*; род. 7 декабря 1996) — канал на Youtube, который посвящён реакциям на пупы и MMV.

## Биография

Настоящее имя Джеффа Вескера — Андрей Евтюгин. Родился в Красноярске 7 декабря 1996 года, где он и по сей день проживает. Как он сам написал в комментариях под одним из видео, помимо свободного времени он работает ночным охранником, также учится на пятом курсе института, однако он находится на заочном обучении. Предположительно поклонник франшизы My Little Pony, что подтверждает аватарки на Youtube-канале, группе и странице Вконтакте.

## Деятельность на Youtube

Создан 17 марта 2015 года. Первоначально на канале выходили видео-прохождения на игру My Little Karaoke. Позже он начал выпускать реакции на разные видео, которые продолжает по сей день. На данный момент на канале 7 тыс. подписчиков и 638 тыс. просмотров.

В июне 2021 года он удалил большинство реакций на своём канале, которые были выложены в период с 2015 по 2018 год из-за нарушения принципов сообщества. В результате количество видео сократилось. Более 30 реакций были выложены в его группе Вконтакте.

13 августа 2021 года основной канал был удалён по той же причине, что и в июне. В этот же день был создан запасной канал, а уже 17 августа лн выложил новую реакцию. На запасном канале по данным на сентябрь 2021 года были 3 новые реакции. В сентябре основной канал был восстановлен, а на запасной канал он начал перезаливать свои старые реакции. Однако в конце сентября-начале октября запасной канал был удалён по той же причине, что первые две. В августе 2022 года он заявил, что перезальёт практически все свои старые реакции на новый канал с тем же названием.

## Примечания

1. ↑ [1]
2. ↑ [2]
3. ↑ созданный 29 января 2021 года
Soul Laced

## Soul Laced Introduction

"**Soul Laced**" is a special Condition used in the rules and card text of The Forests of Adrimon.

## Soul Laced Description

> Soul Laced targets are bound to the life force of their opponent. At the end of the Resolution phase, the opponent gains (or Raises if they already have) a Soul Shield equal to the sum of the target’s current Vitals. The opponent’s Health remains unaffected. If the Soul Shield suffers any damage throughout a round, **Soul Laced** targets suffer Piercing Energy Drain equal to twice the opponent's Level. This Condition ends when the opponent loses their Soul Shield and may not be removed through other means.
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## Condition Affects Any Target

The **Soul Laced** Condition can affect any Target, which means that Opponents, Heroes, and Allies may receive the Condition.
Summon

## Summon Introduction

"**Summon**" is a special Keyword used in the rules and card text of all Volumes of HEXplore It. It is an Effect Keyword which manages the application and outcome of an effect described by the game text.

## Summon Description

> Brings a target to the summoner. If used during combat, the Summon acts on behalf of the summoner. The target becomes an ally, may become a target, and may be damaged and/or killed.
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## Errata

* *The **Summoned** being is treated as an Ally for the purposes of targeting.*
Thrifty

## Trait Ability

### Trait Ability

You may reduce the cost of a number of items equal to your **Thrifty** rank by 1 Gold (to a minimum of 1) while visiting a location that sells items. At rank 6, when you purchase an item that costs (or has been reduced to) 1 Gold, you receive two of that item.

## Description

**Thrifty** is a Trait within the HEXplore It games and first appeared in the expansion to Volume 1. It allows a hero to reduce the total cost of purchased items.
Health Stone

## Item Introduction

**Health Stone** is an item available for purchase at Bezzelquark's Black Market in HEXplore It: The Valley of the Dead King. It can be purchased for 3 Gold and is usable only once.

## Item Description

> Automatically Heals 3 Health when your hero reaches 1 or less remaining Health, then crumbles to dust. Only one can be carried per hero.
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## Errata

*None*
Tinkersmith

## Description

**The Tinkersmith** is a hero Role in HEXplore It: The Valley of the Dead King. The Tinkersmith can recreate Race abilities and Boost an ally's attack with a versatile robot.

## Race Pairing

The featured Race for the art of the Tinkersmith is the Gnome.

## Vital Attacks

The Tinkersmith's Attack Ability, "Clockwork Assault", can damage the following Vitals - Health.
Illumon

## Racial Ability

### Racial Ability

Illumon are creatures shrouded in light and are natural healers. Once per game turn for 2 Energy, you may Raise each ally's Health by 2, or your own Health by 4.

## Description

**Illumon** is a Race within the HEXplore It games and first appeared in Volume 1.

## Unique Ability Text from First Edition

"Illumon are creatures shrouded in light and are natural healers. Once per game turn for 2 Energy, they may Raise each ally's Health by 2, or their own Health by 3."
Starflower

## Item Introduction

**Starflower** is an item available for purchase at Elowen's Grove in HEXplore It: The Forests of Adrimon. It is an additional item for the game introduced in the Return to the Forests of Adrimon expansion. It can be purchased for 2 Essence Vines and is permanent for the group.

## Item Description

> This rare, blooming flower is vibrant and casts small motes of light all around it. Found only in the Fey Realm, it is regarded as a symbol of strength and hope. Once per Game Turn, it may be used to Heal Health equal to the number of Essence Vines the group carries. The Heal affects either the group, or one opponent, and its effect takes place after all damage is resolved at the end of a combat round. Additionally, whenever the heroes gain access to an Essence Vine while carrying the **Starflower**, they may attempt to Harvest 1 more. Only one available per game.
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## Errata

*None*
Workshop Supplies

## Item Introduction

**Workshop Supplies** is an item available for purchase at Wayposts in HEXplore It: The Forests of Adrimon. It can be purchased for 4 Gold per hero and is permanent for the group.

## Item Description

> This item must be acquired 3 times from 3 different sources. Once you’ve obtained all 3 you unlock Ashul’s Workshop, a new Waypost that allows heroes to purchase Gear Upgrades using Gold there. Place Ashul’s Workshop location token on any Great Tree hex.
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## Found in an Enthralled City

There is a chance to find the Workshop Supplies item when looting an Enthralled City.

## Errata

* *The party must gain the Workshop Supplies item three different times in order to create Ashul's Workshop. This means purchasing the items from three different Wayposts, finding the items in Enthralled Cities, or earning them as rewards for defeating bosses and Destinations.*
* *Each time the Workshop Supplies item is gained it can be marked on the Battle Map. As soon as the party gains Workshop Supplies for the third time (regardless of how that item is gained), place Ashul's Workshop as described.*
Piercing

## Piercing Introduction

"**Piercing**" is a special Keyword used in the rules and card text of all Volumes of HEXplore It. It is an Effect Keyword which manages the application and outcome of an effect described by the game text.

## Piercing Description

> **Piercing: X -**Deals damage which cannot be **Defended** or **Blocked** by the Piercing amount. "X" represents the value that cannot be avoided.
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## Errata

* *The only way to avoid **Piercing**damage is if it is **Negated** or reduced in some other way, such as The Oracle's "Interconnection" mastery.*
Druid

## Description

**The Druid** is a hero Role in HEXplore It: The Forests of Adrimon. The Druid can damage enemies or Raise an ally's Vitals, and can cast special enchantments to force dice rerolls, Move Cautiously, or Boost the party.

## Race Pairing

The featured Race for the art of the Druid is the Korrigan.

## Vital Attacks

The Druid's Attack Ability, "Conjure Swarm", can damage the following Vitals - Health.
Wrathful

## TP Requirement

### TP Requirement

Roll the Favored Opponent die against your Favored Opponent. Limit 3 TP per turn.

## Trait Ability

### Trait Ability

You may add your **Wrathful** rank to your Favored Opponent damage. At rank 6, choose a number on your Favored Opponent die. Your die now HEXplodes on this number as well as a hex. If your Favored Opponent die changes, you may change the choice made.

## Description

**Wrathful** is a Trait within the HEXplore It games and first appeared in the expansion to Volume 1. It allows a hero to gain increased damage to Favored Opponents.
Hunter

## Description

**The Hunter** is a hero Role in HEXplore It: The Valley of the Dead King. The Hunter can deal either Health or Energy damage with an opportunity to Strengthen their attack and direct attacks to themselves.

## Race Pairing

The featured Race for the art of the Hunter is the Centaur.

## Vital Attacks

The Hunter's Attack Ability, "Missile Assault", can damage the following Vitals - Health.