recursal/Fanatic-Fandom huggingface dataset:
The Order of The Mesopotamians

**About**

Mesopotamia is an old faction that was created by the players Viticen, GonyUwU, and Spoopskii sometime in January 2020, with the intent to make a giant mega base up to 500x500 blocks in size in order to etch in stone many of the historic buildings from Jtcoop's Xbox one edition Minecraft server. The faction is known for having its bases and structures located extremely far from spawn, ranging near 2 million blocks away from 0,0. later. The faction decided not to base so far from spawn, and ended up joining the players Pyro, Minecrep,Th4t0neguy and Sinkcat to form what is now the Combine. Structures created by the Mesopotamians have unknown locations and guarded secrets. However what is known is that the Mesopotamians created a large gold farm that was afk'ed many hours a day, which by the time they left in order to go back to spawn resulted in them having shulkers apon shulkers of gold.

While far from Spawn, the mesopotamians built structures such as a sphinx, and other ancient style buildings. Despite the sphinx not originating in Mesopotamia in real life, it probably fit in well with the other constructs the group made.

**Wars**

The Mesopotamians do not have much conflict in the server since they were only at spawn for a week or two till they started their trek to 2 million blocks out, the only real conflicts the Mesopotamians have lived to tell about is when Viticen 1v3ed(and won despite going against iron opponents with nothing but a stone axe) a small insignificant group at the time which later went on to create "The Republic".
The Dazzles

Snappy starlets the Dazzles need a new member for their TV show. Prove you've got what it takes with a dazzling audition!

 Ah The Dazzles... They're back on stage with all-new moves! (Not really)

### Link

Old 2.0New 2.0

**The Dazzles** is the 1st fully completed Rhythm Valley Game

## Prologue

In the prologue there are three stick hands snapping their fingers. After the first snap, the title appears from the left side of the screen and then underlined.

## Gameplay

The gameplay is the same as The Dazzles in Rhythm Heaven

It's about a girl who is auditioning for the TV hit group The Dazzles. The playable character follows the rest of the girls in rhythm and is supposed to be the last to crouch down in the ice-cube tray-like set of boxes. The player must follow a "Three, Two..." cue to crouch, then pose following one of a few patterns.

## Controls

* Space - Crouch
* Release - Jump

## Timing Display

* **Perfect!/Ace!:** While crouching, the player crouches in sync with the others. When posing, the player's Dazzle has stars emitting from her finger, and the audience applauds. The girls are all happy(new 2.0, 3.0 only).
* **Early!/Late!:** While crouching, the player crouches slightly out of sync and stumbling over(old 2.0 only). When posing, the player's Dazzle poses slightly out of sync, causing no reaction from the audience. The other girls glare at her.
* **Miss:** While crouching, the player's Dazzle either crouches when she's not supposed to, or misses the crouch entirely, ruining the routine. Either way, the other girls glare at her(girls not responding to missing the crouch in old 2.0). If the player jumps when they're not supposed to, the other Dazzles stumble over and cancelling the current routine(3.0 only)

## Skill Moment

The Skill Moment appears on the pose during the line "Sincerely, darling" and player can get it on the pose during the line "Singing for you".

## Trivia

* The Dazzles is the 1st Rhythm Valley game and also the 1st game to get a remastered version.
* While the old 2.0 version did not use ticks for cues, the new 2.0 version does.

## References

1. ↑ 1.0 1.1 The Dazzles - Rhythm Heaven Wiki, the free Rhythm Heaven encyclopedia! (rhwiki.net)
Hâte d'objet

Un effet bénéfique qui augmente la vitesse d'attaque de la cible. La hâte est bien sûr à l'opposé de Slow et ne fait rien pour la précision. Il *n'y a pas* de limite de hâte sur SoD, mais certaines capacités ont une hâte maximale qui les affectera. Par exemple, le minuteur de rafraîchissement de la Rogue capacité Backstab se limite à 100 % de hâte et ne peut jamais être plus rapide que 5 secondes (Backstab présente cependant des avantages cachés liés aux effets de hâte).

Les sources de précipitation comprennent :

* Hâte d'objet : comme trouvé sur les éléments répertoriés ci-dessous
* Hâte des sorts : Comme on le trouve dans des sorts comme Swift like the Wind . La plupart des hâtes des bardes entrent dans cette catégorie.
* Illusion/Hâte spéciale : donné via certains AA, certains sorts ( Bon d'enchanteur du Vulfwere ) et d'autres choses (clics d'objets spéciaux) (Voir : Effets de hâte de mêlée v2 )
* Hâte de chant : Certaines chansons donnent une hâte de sort régulière (et ne se cumulent pas avec d'autres types de hâte de sort), et d'autres donnent une hâte de chant. La principale source de hâte de chant sont des chansons telles que Relic : Fiery Warcry of Taryhl (Voir : Melee Haste v3 Effets )
* Hâte de posture : les différentes postures disponibles pour les classes de mêlée ont souvent une composante de hâte.

La hâte provenant de ces sources est additive. Autrement dit, pour trouver votre hâte totale, il suffit d’ajouter la hâte la plus élevée de chaque catégorie, et c’est parti. Ainsi, un Ranger avec des épaulettes d'alacrité et une rapidité totale aurait une hâte de 52%.

Les sorts de hâte sur l'analyseur dénotent la hâte en supposant que 100 est la ligne de base et que tout ce qui dépasse est précipité. Par conséquent, un sort avec un effet Vitesse d'attaque : 160, est une hâte de 60 %. Compte tenu de cela, le ranger dans l’exemple ci-dessus attaquerait à 152 % de sa vitesse d’attaque de base. Une arme qui frappe 20 fois par minute oscillerait plutôt environ 30 fois par minute.

## modes

Styles de mêlée

 Seigneur des bêtes
 Barde
 Guerrier

## Avancement alternatif

Avancement alternatif

 Guerrier AE Hâte
 Animal de compagnie Beastlord trop pressé
 Ranger trop pressé
Huyện Lệnh Thành Triều Dương

## Sơ Lược

Ông là huyện lệnh của thành Triều Dương, bạn của sư phụ Yến Xích Hà. Ông có một đứa con trai tên Tiểu Bảo.

## Tiểu Sử

### Biến Cố Thành Triều Dương

Ngày nọ, con trai ông bị yêu quái bắt đến sơn động phía Tây thành Triều Dương nhưng vì chỉ là người thường nên chẳng thể làm gì. Không lâu sau, chính bản thân ông cũng bị Hổ Yêu bắt nhốt dưới giếng. Sau đó, nó giả dạng ông để tiện bề chi phối và hoành hành.

Cảm thấy có chuyện bất ổn đang diễn ra ở thành Triều Dương, sư phụ của Yến Xích Hà cho y đến thăm hỏi. Gặp gỡ trò chuyện với huyện lệnh giả, anh ta lập tức nhận ra điểm quái lạ và tiến hành điều tra kỹ lưỡng. Không mất quá nhiều thời gian, chàng trai đã khám phá ra đáy giếng ở đây chính là sào huyệt của rất nhiều loại yêu quái đáng sợ. Đến nơi sâu nhất, Yến Xích Hà tìm thấy huyện lệnh thật và biết về âm mưu thâm độc của Hổ Yêu. Anh nhanh chóng quay lên lại, kết thúc cuộc đời của sinh vật xảo quyệt này, trả tòa thành về cho chủ nhân thực sự của nó.

## Nhiệm Vụ Liên Quan

* Biến cố thành Triều Dương
* Giải cứu Tiểu Bảo
Kirby Triple Deluxe Deluxe

```
       **DO NOT EDIT!** **No one is allowed to edit this page except for quoopoowoo.**

```

Kirby Triple Deluxe Deluxe is a game released for the Nintendo Blaze.

## Gameplay

Kirby Triple Deluxe Deluxe is a remake of Kirby Triple Deluxe for the Nintendo 3DS. As with the previous Kirby remakes, this one contains everything that the original game had (at least with the main story campaign), and also throws in new elements. After defeating the final boss in Royal Road, players would unlock three new worlds as well as new Copy Abilities and King Dedede as a playable character in the main story campaign. In addition, there would also be a new four-player "Waddle Deetour" mode in which up to four players control different colored Bandana Waddle Dees, and gain access to the Elemental Powers from Kirby Star Allies (this would be the only multi-player mode in the game).
Хомяки Вики

**Добро пожаловать на Хомяки Вики!**
Это онлайн-энциклопедия о **Хомяки Вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

<div style

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос в обсуждениях.

Друзья Вики:Буба фанон вики Фэйковые телеканалы вики
A page about your topic

East of Myth Drannor, in Cormanthyr Forest

Governed by a Jarl and his council. Protected by the Dwarven Union.

Population: 2,000 Diversity: 35% Human, 30% Dwarven, 5% Elven, 30% Half-Elven

Exports: - Livestock, grain, vegetables - \*Lumber\*

Imports: - Textiles - Minerals - Typically from the Dragonspine Mtns region.

Hillcrest Dwarven Union Barracks

Fantasia Mills

Druid's Branch

Dwarven Union

Hillcrest General Store

Hillcrest Graveyard and Church of Chauntea

Hall of the Dead

Hillcrest Craftsmanship

The False Unicorn Inn

Hillcrest Jailhouse

Hillcrest Marketplace

Hillcrest Bakery (Breadsmith)

Hillcrest Bookstore

Hillcrest Town Hall

Hines Farm

Cowan Farm

Newsome Farm

Darkstone Forge

Ulani Lake

Hillcrest Sewers
Spawn

**About**

Spawn is a desolate region near or at 0,0, where the land has been griefed heavily by major factions and individual players and closely resembles that of the outside area of the 2b2t deep spawn. The land is blasted and griefed with lavacasts, and lots of projects and ideas have taken place here. Spawn used to be a plains biome, with a village only about 100 blocks away from where the players would spawn. The mountains would be behind you, with the ocean to your right. Spawn used to have an unbreakable obsidian box that players would spawn in but it has since been removed and blown up.

In the early days of spawn, it was not nearly as griefed save creeper explosion craters and the occasional lavacast, as any players with access to explosives by that point had not made their way to spawn. This is around the time when spawn was littered with penis's made out of dirt and other various block types. Spawn has since been griefed heavily, being one of the most blown up places on the server.

**Spawn Projects**

Spawn Trench: The spawn trench was an idea conceived by Jtcoop as an attempt to make it hard for new players to get out of the area. The trench was about 80 blocks long and wide, and went down to bedrock surrounding the area of player spawn. The Trench was completed but it fell in disarray after people lost interest in maintaining it.

Spawn Pentagon: Not much is known about the spawn pentagon, which is a massive frame like structure surrounding the spawn trench. Perhaps it was a potential lavacurtain. Was not completed.

Project Boom: A project by the republic, in which Nnom, Minecrep, and Sink gathered large amounts of TNT and flew to spawn via the nether roof. The group nuked the area surrounding spawn heavily during the time of the Republic's second base.

**Near Bases**

Bases close to spawn include Marshall and Kasik's underwater hideout, discovered by Nnom after he was invited there. It has been abandoned.

Various dirt huts and wooden shacks around the area near spawn, on the seashore and in the plains biomes.

Nnom's 7k 5k Mountain Castle, which was griefed and nothing remains as every block was mined out piece by piece.

Jtcoop's spawn castle, which is gone.

-Taken from the original Psychicraft wiki, written by unknown, September 9th, 2020.
Psychicraft One Players

AbandonedWarrior

AlexTheNoob

Allypain

Bacteria808

BlueWater

Coopdj

Cyanide\_Central

Danud

Empatients

JonusWhatley

Jtcoop

Gony

HabaCat

Kachiofen

Kasikak

Koolguy

LogicalFinn

Lulek

Marshall

MattSB

Minecrep

Nnomtnert

Noveu

Odie

PyroSweets

S1nkcat

Shaggy (aka jdub8646)

SOSSALMON

Spoopskii

Swad

The\_Sacrifice

T9Foggy

Th4t0neguy

ThePinkHellion

Viticen
The SpongeBob and Misty Movie

**The SpongeBob & Misty Movie** is an American computer-animated children’s buddy comedy film in the *SpongeBob SquarePants* franchise, released exclusively for Blaze +. The film is written and produced by quoopoowoo.

The film is the fifth main film in the series (sixth, if counting the spin-off film *Saving Bikini Bottom: The Sandy Cheeks Movie*) and the first crossover film in the series, featuring characters from *My Life as a Teenage Robot*.

The film serves as a tie-in to the video games SpongeBob SquarePants: Dawn of the Duplicatotron 3000.

## Synopsis

SpongeBob’s new friend, an extra-terrestrial ninja girl named Misty, is content with life in Bikini Bottom, and is happy to call SpongeBob, whom she calls “Sponge Cake”, a friend. However, when a secret government organization finds out that Misty is an alien, they kidnap her and take her to Area 99 to be experimented on. Luckily, SpongeBob comes in to rescue her, but accidentally activates a portal that sends him and Misty to a parallel universe. Now, they not only must get back home, but also put a stop to the evil organization that wants to eliminate Misty.

## Voice Cast

* Tom Kenny as SpongeBob SquarePants
* Audrey Wasilewski Misty
* Moira Quirk as Britt Crust
* Cree Summer as Tiff Crust
Animite

**Animite** special ore found beneath the earth, with a purer quality the further down you go. Touching this substance without protection feels like a thousand needles piercing your skin, but the other effects depend on the purity. An impure **Animite**, when handled with bare skin, causes immediate headache; the individual survives, but their cognitive ability would have diminished. A pure **Animite**, when handled with bare skin, causes an individual to gasp out in pain, as what looks to be the life leaving their eyes, and immediately perishing; gods know what horror the individual goes through.

An impure **Animite** is known to help produce a lesser form of robots, fit for menial tasks; engineers have found a way to manipulate this crystal in giving it control over the body and offering commands for it to follow. A pure **Animite** is known to produce intelligent, almost human-like Automatons with the assistance of engineers, almost as if carrying on the life that the substance took from, yet the Automata created rarely regard their ‘previous life’ as important.

This substance, once imbued with the ego of an individual, may also be used to tap into the occult by those called the Black Alchemists, and awaken strange abilities unnatural to them.

**Animite** may also be used in mutations to change ones genetic makeup, in what is called Genetic Serum. The effectiveness depends mostly on the skill of the alchemist who creates it.
Blaze +

Blaze +, or Nintendo Blaze + is a media subscription service app for the Nintendo Blaze. It is available to download from the eshop.

## Features

Blaze + is a subscription-based media streaming service that acts like a cross between Apple Arcade and Netflix. In other words, Blaze + features not only games, but films and television series as well.

Blaze + features a majority of pre-existing Nintendo Blaze games, both classic and original, that are already available to download from the eshop, as more will be added over time. In addition, the service also offers new, exclusive games, films and TV shows that can be enjoyed only on the service; in other words, these titles cannot be downloaded from the eshop. In addition, all content available on the service is free, without any advertisements or microtransactions.

However, while the content featured on the app is free, the app itself requires a paid subscription to be used. Users can pay $0.99 for a **Junior** subscription, which lasts exactly one month, or $11.99 for a **Senior** subscription, which lasts exactly 12 months.

## Games

As stated above, Blaze + features exclusive games that are only featured/playable on the service.

* Toy Story Ultimate Racing
The Indexians

**About**

The Indexians are a Major Faction created by the owner Jtcoop, who wanted his own faction. It barely accepted any players except for AntAntAntAntAntAnt...

Not much is known about the Indexians, other then that they probably had no base, and had an embassy and the Republic's Capital that was never completed.

Oddly enough, the owner Jtcoop decided to dig a massive spawn trench surrounding the area where new players would spawn in, digging it down to bedrock. Nnomtnert, Sinkcat, and other players from the republic before the Combine split helped him dig it. It was completed but after a while maintaining it was no longer a priority and bridges soon made it useless. The indexians also probably played a hand in creating the pentagon surrounding spawn, which is one of the largest frames in psychicraft.

**Wars**

The indexians never went to war with any group in particular, but Jtcoop probably would attack marshall if he saw him.

-Taken from the original Psychicraft wiki, written by Nnontnert, September 7th, 2020.
Ultra Mario Bros. 4

***Ultra Mario Bros. 4*** is the fourth entry in the *Ultra Mario Bros.* series. It is the first, and currently only, entry to be created in *Super Mario Maker 2*. It was completed on July 9, 2020. Like the first and third entries, it has eight worlds. Due to this game being created using the second *Super Mario Maker* game, it makes use of the new course assets introduced in that game, most notably the introduction of a World Map, and various new environments such as a desert and a jungle.

## Worlds

The game features eight worlds. Most worlds contain four levels - three typical levels followed by a Castle or an Airship level - while three worlds contain a bonus level. Below is a table detailing all worlds and levels in the game.
World 8 (Ultra Mario Bros. 4)

## World 8

**World 8** of *Ultra Mario Bros. 4* is the final world of the game and takes place in outer space. Its levels are A New Reach, Shooting Stars, The Core of the World, and To Beyond and Back. This world contains three Toad Houses, being the only world to do so. All Toad Houses use the *Catch & Win!* minigame. The castle in this world has a different appearance to all other castles in the other world maps.
Goomba

**Goombas** are common enemies seen throughout the *Ultra Mario Bros.* series. They do not appear in the second or fourth games due to them using the *Super Mario World* style, which replaces them with Galoombas. Goombas can come in many forms. They can be big to become a **Big Goomba**, stacked on top of one another to create a **Goomba Tower**, winged to become a **Paragoomba**, or inside a shoe to become a Shoe Goomba.
Collines du Centaure

**Centaur Hills** fait partie du territoire de Newport et abrite actuellement les survivants du Centaure , d'où son nom. La plupart d'entre eux se retrouvent dans le secteur nord-ouest de la zone, près du lac.

Les ennemis notables de la zone incluent les Gnolls Blackmaw , dont les plus puissants gardent l'entrée de Blackterrow à l'est. Cette zone contient The Beetle Queen , son niveau pour s'engager est de 12 et moins.

## PNJ

***Remarque :** Cette liste n'est pas automatiquement mise à jour. Veuillez ajouter ces PNJ :*

***Voir aussi :** Mise à jour automatique de la table des PNJ .*

### Foules banales

* une chauve-souris
* un poisson
* une chauve-souris géante
* un scarabée géant
* et gnoll
* et éclaireur gnoll
* et gnoll herbeux
* un loup gris
* une grosse chauve-souris
* un grand loup
* un moindre spectre
* un serpent mousse
* un squelette

### Foules nommées

* La Reine des Scarabées ( Adepte )
* Helléron des Plaines
* Holnyr
* Rapport dans
* Un voleur errant
* Sergent Eldrig
* Sothin
* Tara Mcterl
* Velda
* Gardien Tarval
* Réconciliateur Arya

## Articles

**Voir aussi :** Mise à jour automatique du tableau Éléments .

* Croc de Gnoll de la Gueule Sombre
* Champignon des clairières
* Peau de loup douce
* Baies sauvages
* Brassards de Kombe
* Tue-loup
* Bouclier en bois
* Crâne en décomposition
* Decaying Ribcage
* Thug's Sash
* Royal Pincer
* Decaying Femur
* Giant Beetle Pincer
* Marteau à deux mains
* Main humaine
* Lance
* Messager
* Carapace de la reine des scarabées
* Épée courte
* Oeil de scarabée radieux
* L'étoile du matin
* Faux de Wraith
* Oreille de rat
* Épée large
* Torche
* Tête de Grag
* Poussière arcanique
* Sang de loup
* Veste de cuir
* Hache de combat à deux mains
* Écailles de serpent
* Caisse d'alimentation
* Pattes de coléoptère
* Sang de chauve-souris
* Truite rayée
* Chaussures en tissu
* Viande de serpent
* Oreille de Gnoll
* Aile de chauve-souris
* Courbine de Dalaya
* Fourrure de chauve-souris
* Peau de loup
* Basse rouge
* Casquette en tissu
* Des écailles de poisson
* Perche
* Ration
* Petit poisson-chat
* Viande de loup
* Œuf de serpent
* Oeil de coléoptère
* Croc de serpent
* Dague
* Excellent personnel
* Anneau de pierre de sang
* Des pansements
* Agate Oeil de Chat
* Copeaux d'os
World 6 (Ultra Mario Bros. 4)

## World 6

**World 6** of *Ultra Mario Bros. 4* takes place underground. Its levels are Monty Moles Emerge, Are You Scared of the Dark?, Process of Elimination, and The Great Climb. It contains two Toad Houses, one of which uses the *Pop & Win!* minigame while the other uses the *Catch & Win!* minigame. The game's first, and only, underwater level is in this world.
Shellmet

A **shellmet** or **shell helmet** is a power-up in the *Ultra Mario Bros.* series. It is a shell of a Buzzy Beetle that can be worn atop Mario's head. In *Ultra Mario Bros. 2* and *Ultra Mario Bros. 4* they can be equiped by crouching while holding them. There exists a spiky version based on a Spiny's shell called the Spiky Shellmet.
Key

**Keys** are collectable items that first appear in *Ultra Mario Bros. 2*. They are used in only one level in their debut game, however they are much more prominent in all following titles. Since *Ultra Mario Bros. 3*, Keys are obtained after collecting three Red Coins, and can be used to open Red Doors. Keys have never appeared in a level as a standalone collectable.
Viticen

"I like to stab people" -Viticen, 1823.

Viticen is the Warlord for the Combine Faction, He advises what should be done in order to prevail and come out on top in any situation or conflict the Combine might find themselves in. Viticen is also the leader of the Mesopotamians and considered the richest player on the server, and intends to keep that title using the many redstone heavy automatic farms he has learned over the years. Since he has been playing Minecraft since 1753, he is a player with an IQ of over 2,395,473 and a cps of 883,903,239 any sane person should fear this based god.

-Taken from the original Psychicraft wiki, written by Viticen, September 8th, 2021.
Nintendo Blaze Wiki

## Welcome to the Nintendo Blaze Wiki!

My name is quoopoowoo, and this is my very own fan fiction wiki. I dedicate this wiki to my fanmade Nintendo console concept, the Nintendo Blaze, which I had made over at DeviantArt. Everyone is welcome to create their own ideas for video games, characters, or anything else that pops into your mind.

Before you get started, I highly recommend you read and understand the rules for this wiki.

If you need help, click on one of these links:

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Genetic Serum

Another use for Animite is for certain applications in modifying humans rapidly. This was something that was being confidentially researched by the government before the Grand Catastrophe, but became more prominent after the fact. However, the laboratories were beginning to be shut down, given implications that it would nearly completely change humanity. That didn’t stop them, they simply moved away and continued their research. They have found that when carefully and meticulously combined with animal or plant DNA, Animite collects many of the traits; when applied intravenously, it would rapidly infect the body and change it over a duration of one day, up to a week, depending on certain variables.

An experienced alchemist may understand what chemicals to add in to ‘edit’ the traits within the compound. More often than not, this will also affect the brain chemistry in some way. Different or undesired effects can be expected depending on purity, skill of the alchemist, or sometimes bad luck. The modification between one day to a week is often a paralyzing and painful process of relatively quick, yet excruciatingly slow changes for the individual. The better medical care the individual gets, the quicker the process, and the less lethal it may be.
Piranha Plant Pipeline

**Piranha Plant Pipeline** is the first course of World 3 in *Ultra Mario Bros. 3*. Completing this level grants the player access to Pipe Chambers.

## Trivia

* The course was created, and named, in 2018 - meaning it sharing its name with a *Mario Kart* course is entirely coincidental. It is one of two levels in the series to share its name with a *Mario Kart* course, the other is Cheep Cheep Island.
Konikawañawi'jowa (Sad Gal)

"If i would be happy all of this wouldnt happen" - koni

## konikawañawi'jowa

* In Series Wiew.
* The Draw Idea Prewiew.

## Quotes

"w-w-why d-do i livee....","is there gonna be a moment where i can rest??.."

## Sad Gal (konikawañawi'jowa)

konikawañawi'jowa better known as Sad Gal she stands into the series, she is on depression

also she is the only who is an crybaby, even tho she doesnt even laughed before, or is it.

## About

She is the only who is sad and doesnt laugh

also She will just be somehow be talking or just trapped in her room

## Trivia

* if you are too smart you can notice that she is inspired to prototype Po from five nights at teletubbies 3
* She is sad
* WAAH
Galoomba

**Galoombas** are enemies appearing in some *Ultra Mario Bros.* titles. They appear in *Ultra Mario Bros. 2* and *4*, replacing the Goombas that appear in the other two games. Galoombas act nearly identical to Goombas, however they cannot be defeated by simply jumping on top of them. Instead, jumping on them will cause them to be tipped upside down, making them unable to continue moving briefly until they flip themselves over again. Galoombas, while upside down, can be picked up and thrown.

In both games they appear in, Galoombas are the first enemies Mario encounters.
Super Mario World: Invasion

***Super Mario World: Invasion*** was a planned fan-game intended to be a fanmade sequel to *Super Mario World*, created in *Super Mario Maker*. As the name implies, it was set to be about Bowser's army invading the Mushroom Kingdom. About four or five worlds were made for the game, and all were created prior to any content updates made for *Super Mario Maker*. Due to the poor design of the levels, it was scrapped - however the idea would later develop into what would become *Ultra Mario Bros.*.

The game is referenced a few times in *Ultra Mario Bros.* numerous times. For example, in some level previews, players may spot coins spelling out the game's initials: ***SMW:I***. A game would eventually be created in the *Super Mario World* style - *Ultra Mario Bros. 2*. Levels seen in *Ultra Mario Bros.* and *Ultra Mario Bros. 2* bear no resemblance to any levels for *Invasion*, however.

All levels were deleted, and as such are permanently lost media.
Bowser's Fearsome Castle

**Bowser's Fearsome Castle** is the fourth and final course of World 1 in *Ultra Mario Bros.*. It is the first castle level in the game. Completing this level completes World 1. Like other castle stages, this level contains no 1-Up Mushrooms.

## Item Location

### Ultra Mario

At the final room with Bowser, players can jump at the far-left wall to hit a Hidden Block containing the Ultra Mario power-up.
Toy Story Ultimate Racing

**Toy Story Ultimate Racing** is a kart racing game released exclusively for Blaze +. Developed by quoopoowoo and published by Disney, it is the second kart racing game in the Toy Story franchise, following 2001's *Toy Story Racer.*

## Characters

* **Woody** - His vehicle is a red kart with yellow flames, just like in *Toy Story Racer*.
* **Buzz Lightyear** - His vehicle is a white-and-blue kart with the Star Command insignia on the front, just like in *Toy Story Racer*.
* **RC** - Just like in *Toy Story Race*r, he does not ride in a vehicle, because he *is* the vehicle.
* **Vlad the Engineer** - He rides in a pink-and-purple train.
* **Koala Kopter** - He rides in a green helicopter.
* **Franklin** - He rides in a vehicle resembling the Constitution.

## Items

* **Roxy Boxy** - She can shoot her boxing gloves at other racers.
* **Gary Grappling Hook** - He can attach the player's kart to another's, allowing the former to catch up with the latter.
* **Ghost Burger** - He covers the player in a ghost sheet, allowing the player to become invincible.
* **Lizard Wizard** - He waves a magic wand and turns the other racers into stone.
Ultra Mario Bros. (series)

***Ultra Mario Bros.*** is a series of fanmade *Super Mario* platformers creating in the *Super Mario Maker* series of games. The series begun in 2015 with *Ultra Mario Bros.*. It currently consists of four games with a fifth one currently in development.

## Games

### *Ultra Mario Bros.*

***Ultra Mario Bros.*** released on December 19, 2015 and would become the first entry in the series. It utilized the *Super Mario Bros.* artstyle and consisted of twelve worlds. Eight main worlds, followed by two bonus worlds, and finally two extra worlds added via updates.

### *Ultra Mario Bros. 2*

***Ultra Mario Bros. 2*** released on October 18, 2016. This time it was created in the *Super Mario World* artstyle and only contained six worlds. This entry introduced some mainstay elements of the series such as Red Coins.

### *Ultra Mario Bros. 3*

***Ultra Mario Bros. 3*** released on February 18, 2019. This game returned to the *Super Mario Bros.* style and spans eight worlds. This entry was also playable in the *New Super Mario Bros. U* style, giving the player new abilities such as wall jumps and triple jumps.

### *Ultra Mario Bros. 4*

***Ultra Mario Bros. 4*** released on February 18, 2019. Like the second entry, this game is played in the *Super Mario World* artstyle however there is an option to play in the original *Super Mario Bros.* style as well. It features eight worlds, and is the first entry to be made in *Super Mario Maker 2*. Due to it being created in the second *Super Mario Maker* game, it uses numerous elements that were not seen in the previous three, such as slopes, new enemies, and new themes for levels.

### *Ultra Mario Bros. 5*

An upcoming game, tentatively titled ***Ultra Mario Bros. 5***, is expected to release in 2024. Little is known about the game, however it has been described as being "different" in some way.
Ultra Mario Bros. Wiki

**Welcome to the Ultra Mario Bros. Wiki!**
Information regarding the Ultra Mario Bros. series. A collection of four Super Mario fangames created within the two Super Mario Maker games.

We're a collaborative community website about Ultra Mario Bros. that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
World 5 (Ultra Mario Bros. 4)

## World 5

**World 5** of *Ultra Mario Bros. 4* takes place in a snowy area. Its levels are Frosted Pass, Scale the Summit, Icicles Under the Stars, and Razor Sharp Ice, alongside a bonus level called Snowman Bonus - the only bonus level in the game to act as a short mini-boss. It contains one Toad House, which uses the *Pop & Win!* minigame. This is the only world in the game where players start towards the middle of the map.
Red Door

**Red Doors**, also known as **Key Doors** or **Locked Doors**, are course elements in the *Ultra Mario Bros.* series. A single Red Door appeared in *Ultra Mario Bros. 2* in the level [[.]]. Red Doors have a more prominent appearance in the games starting with *Ultra Mario Bros. 3*, where one appears in almost every level. A Key is required to open a Red Door, and in most scenarios a key can only be acquired by collecting three Red Coins hidden throughout the level.
Red Coin

A **Red Coin**, also known as a **Key Coin** or a **Pink Coin**, is a course element introduced in *Ultra Mario Bros. 2*. Since *Ultra Mario Bros. 2*, most levels have contained three red coins, which, as of *Ultra Mario Bros. 3*, are required to unlock Red Doors, taking players to hidden rooms containing a collection of 1-Up Mushrooms. In *Ultra Mario Bros. 2*, they do not unlock any special rooms or doors for players and serve no purpose other than being an extra collectable. In *Ultra Mario Bros. 3*, they are mandatory in most Castles, while in *Ultra Mario Bros. 4* they appear in all levels except Bonus levels and Castles.

In *Ultra Mario Bros.*, each level contains three hidden 1-Up Mushrooms. Red Coins serve as a replacement to these 1-Ups. Red Coins will return in *Ultra Mario Bros. 5*.
Built to Scale

Feel the rhythm of the assembly line as we assemble things…and stuff, for…something.

## Built to Scale

### BPM

98 (initial)
96~132 (gradually increases)

### Link

Built to Scale

**Built To Scale** is the 23rd Rhythm Valley Game

## Prologue

In the prologue there is a widget on the green floor. After some time the camera approaches the widget and the title appears.

## Gameplay

The gameplay is the same as Built to Scale in Rhythm Heaven

The player shoots a rod through the center of the squares that pass by each other to create a Widget. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.

## Timing Display

* Perfect!/Ace!: The rod hits both squares and connects them with a satisfying clink.
* Early!/Late!: The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
* Miss...: The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.

## Trivia

* Built to Scale is the 1st Rhythm Valley game to feature a new Title Screen.
	+ It's also the 1st Rhythm Valley game that released in the year 2022.

## References

1. ↑ 1.0 1.1 Built to Scale (DS) - Rhythm Heaven Wiki, the free Rhythm Heaven encyclopedia! (rhwiki.net)
Ultra Mario Bros. 3

***Ultra Mario Bros. 3*** is the third instalment of the *Ultra Mario Bros.* series. It was the third and final game in the series to be created using the original *Super Mario Maker*, therefore is also the final entry in the series to be playable on Wii U. The game is created in the original *Super Mario Bros.* artstyle, like the original, however there is also an additional set of identical levels that are played in the *New Super Mario Bros. U* style - these, however, are not the official intended way to play the levels.

The game consists of eight worlds, each containing four levels. Each world ends in a Castle, except for Worlds 4 and 6, which end in an Airship - also like the original. Unlike the original, however, there exists another airship level in World 8 - the first airship in the series to not be at the end of its respective world.

Due to the Wii U's online functionality ending in 2023, the game is no longer playable.
Goombas Everywhere!

**Goombas Everywhere!** is the second course of World 2 in *Ultra Mario Bros.*. Completing this level grants the player access to Boo's Frightful Haunt.

## Item Locations

### 1-Up Mushrooms

1. The first 1-Up Mushroom can be accessed via a Hidden Block immediately above the arrow sign at the beginning of the level. The block contains a Vine that players can climb to reach some cloud platforms. A short platforming sequence will take players to a ? Block containing the first 1-Up.
2. The second 1-Up is in a Hidden Block immediately to the right of the line of Brick Blocks just before the group of Munchers.
3. To access the final 1-Up, players must travel through a Warp Pipe. The pipe in question is easy to spot as it can be seen going beneath the ground of the level, just after the Checkpoint. Go through this pipe to enter a simple, short puzzle. The player must hit a P-Switch so all the Coins become Brick Blocks, allowing them to avoid the Spike Blocks, letting them get to the 1-Up.

### Ultra Mario

Briefly before the Mushroom Platform section, there is a series of four Warp Pipes that dispense Goombas. By being adjascent to this wall, and then jumping, players will hit a Hidden Block containing the Ultra Mario power-up.
Irruma (The Pain, by sach)

Meow~~

## Quotes

"Meh i think this place is a gar- \*blocked by ron\*"

"well if you ask why we are here beacuse its a fucking pain to ignore this idiots" - irruma

## Irruma

Irruma is an anger gal who she/he just stays with the gang even tho she is extremadly friendly with Koni beacuse of her depression

she just have 3 friends Sach'a, Koni, and se'io.

## About

###### Her gender is officialy canon Transgender (give me bleach)

She just dont like jokes to her or pranks

## Trivia

* Cater? is that you?
* she is inspired to cater, cater has been there of the stereo gang for 2 years
* Stereo originaly haved alot of characters from 2 years
* She is inspired to yumu (Stereo Old 2 years)
Ultra Mario Bros. 2

***Ultra Mario Bros. 2*** is the second entry in the *Ultra Mario Bros.* series. Like its precursor, it was created using *Super Mario Maker*, however, this time it utilized the *Super Mario World* style, meaning the game featured more moves and abilities available to the player. It also meant that the game couldn't utilize the first entry's Ultra Mario power-up. The game notably has only six worlds in, each containing four levels, for a total of 24 levels - making it the shortest game in the series.

The game introduced Red Coins to the series, replacing the first game's hidden 1-Up Mushrooms. These coins, however, had to use other than being an optional collectable in all but one level.

Due to the Wii U's online functionality ending in 2023, the game is no longer playable. It was followed by *Ultra Mario Bros. 3* - the last entry in the series to be on Wii U.
World 4 (Ultra Mario Bros. 4)

## World 4

**World 4** of *Ultra Mario Bros. 4* takes place in the plains, but is described as being in the mountains. Its levels are Fungus Fields, Seesaw Skies, Get the Swing of Things, and Bruise Cruise. It contains two Toad Houses, one of which uses the *Match & Win!* minigame, while the other uses the *Pop & Win!* minigame. Like with the other games, World 4 features a large amount of Mushroom Platforms throughout, and each level heavily features climbing up hills. Also like the other games, the first Airship level of the game is in this world, replacing the usual Castle.
Enter the Plants

**Enter the Plants** is the third course of World 1 in *Ultra Mario Bros.*. Completing this level grants the player access to Bowser's Fearsome Castle. This level contains the first Ultra Luigi power-up in the game.

## Item Locations

### 1-Up Mushrooms

1. The first 1-Up Mushroom in the course is just before the vine. Here, there is a small structure with a Warp Door on top of it. Going through this door takes players to a room with three ? Blocks. The middle one contains the first 1-Up.
2. The second 1-Up is right above the level's Checkpoint. Hitting the ? Block above the checkpoint flag will release a Bob-Omb, blowing up the ? Block and surrounding Hard Blocks. Simply jump again to hit a Hidden Block containing the 1-Up.
3. The final 1-Up is located right beneath the checkpoint. To access it, players need a P-Switch. The P-Switch can be found in the clouds just after the checkpoint. To acquire the 1-Up, players must jump to the right after exiting the checkpoint section to land on a trampoline, and then bounce to the nearby Brick Blocks. Swurving around the bricks to land on the Cloud Blocks, hit the ? Block in the middle to obtain the P-Switch. Activate the switch and drop down before running to the left to enter a room containing a ? Block that contains the 1-Up.

### Ultra Mario

After dropping from where the checkpoint is located, players encounter a small series of bushes. There are seven bushes in total, and the middle one is three tiles tall. Jumping while standing at the tall bush will result in players hitting a ? Block containing the Ultra Mario power-up.

### Ultra Luigi

Towards the end of the level, players must use the P-Switch mentioned earlier to climb up a series of platforms formed at the very end of the level. At the top of the chain of platforms is a ? Block containing a Skinny Mushroom. By using this mushroom, players must then run left until they reach a specific three tile tall bush. Jump immediately after reaching this bush and slightly move Mario to the right. If done correctly, players will hit a Hidden Block containing the Ultra Luigi power-up.

Note that due to the P-Switch being required for both the final 1-Up and the Ultra Luigi power-up, it is impossible to obtain all 1-Ups and the Ultra Luigi power-up in one go.
The Goomba House

**The Goomba House** is the first course of World 2 in *Ultra Mario Bros.*. Completing this level grants the player access to Goombas Everywhere.

## Item Locations

### 1-Up Mushrooms

1. The way of receiving the first 1-Up Mushroom is one of the most elaborate in the game. Play through the level normally until you encounter a Winged Shoe Goomba. Acquire its Shoe and begin playing through the level backwards. Jumping through a window when you pass the ? Block, climb up the hill seen on the very first screen of the level. Use the Flutterboot to flutter towards the room with the Warp Door on the far-left, jump out of the boot for extra height. The ? Block in this room contains the first 1-Up.
2. The second 1-Up is in a room below the Winged Shoe Goomba. Simply hit the ? Block to release it.
3. The final 1-Up is located in the vertical room with the Falling Platform, right after the Checkpoint. As the platform is falling, jump to hit the ? Block to release the 1-Up.

### Ultra Mario

With the Flutterboot, progress through the level until you enter the sub-area. After passing the Goombas on tracks, do not go through the Warp Pipe. Instead, run and jump off of the far-right of the platform and flutter until you encounter a new portion of the level. You may need to jump out of the boot to get here. Progress through this new level until you encounter a ? Block. This block contains the Ultra Mario power-up.

## Trivia

* Similarly to how "Ting" is written in the preview for Deep Deep Caverns, this level's preview features the word "Tang".
World 7 (Ultra Mario Bros. 4)

## World 7

**World 7** of *Ultra Mario Bros. 4* takes place in the sky. Its levels are Mechakoopa Heights, Fortress in the Sky, Grinders Above, and A Trip Beyond, as well as a bonus level called Sky Bonus. It contains one Toad House that uses the *Catch & Win!* minigame. The game's final bonus level is in this world.
Ultra Mario Bros.

***Ultra Mario Bros.*** is a fan-made *Super Mario* platformer game made within *Super Mario Maker*. It is played within the *Super Mario Bros.* style, and contains eight worlds, each with four levels.

In addition to the game's traditional eight worlds, there are two bonus worlds - World 9 and World 10, with the ninth world focusing on course elements that were mostly unused in the main game, and the tenth featuring four levels from the game, only made much more difficult. Two other worlds, World 11 and World 12, would release after the other ten - celebrating Christmas and New Year's respectively. World 11's Christmas theme meant it was snow themed, and World 12 simply added three bonus, traditional levels to the game alongside a celebratory level themed around New Year's 2016. World 11 released around December 24, 2015, and World 12 released on January 1, 2016. *Ultra Mario Bros.* is the only game in the series to feature over eight worlds and would be the only game to feature bonus levels until *Ultra Mario Bros. 4* in 2020.

Due to the Wii U's online functionality ending in 2023, the game is no longer playable. It would later become the first entry of *a series*, and would be followed by *Ultra Mario Bros. 2* the following year.
Heated Hills

**Heated Hills** is the second level of World 2 in *Ultra Mario Bros. 4*. This level is unlocked after completing Blaze of the Desert and completing this level unlocks Sandstorm at Night. This level contains a subworld. Both the main level and the subworld take place in the Desert theme.

## Red Coin Locations

1. The first Red Coin is located along the first Snake Block trail. Standing on the far left of the platform while it lowers near it will automatically let the player acquire it.
2. The second Red Coin is located through a Warp Pipe shortly after the Checkpoint. To access it, a hidden Toggle Block at the peak of the Snake Block path needs to be toggled, turning the On Blocks into Off Blocks, letting the player access it. Once through the pipe, the player will fall before landing on sand. Advancing to the far right will let the player toggle another Toggle Block, and then returning to the far left will take them across a newly formed bridge to another Warp Pipe. Going through this pipe takes players directly to the coin.
3. The third Red Coin is found immediately after the second Snake Block. Instead of jumping over the Snake Block on to the hill with the Red Koopa Troopa, continue left to pass a Galoomba protecting the coin.

The Red Door is atop the hill with the Red Koopa Troopa immediately before the Flag Pole.

## Course Elements

* Coins: 208 (123 + 33 freestanding, one 50-Coin, one ? Block, and one Hidden Block)
* Galoombas: 4
* Angry Sun: 1
* Piranha Plants: 2
* Koopa Troopas: 1 green, 1 red

This level is one of two levels in the game to feature an Angry Sun, the other being Grinders Above.
The False Unicorn Inn

## Food

Baked Potatoes (12cp)

Beef meatballs (10 cp)

Fish & chips (17 cp)

Vegetable stew with potatoes (9 cp)

## Drinks

Mead (4cp)

Fresh spring water (1 cp)

Milk (1 cp)

Apple juice (1 cp)

Smells like baked bread, citrus, and cedarwood.

Rooms: Number of rooms: 6 Cost per Night (5sp)

Eltheris is in room 5. She has a deal struck with Padarn Dodds that as long as she brings in fresh game, she has a room for free. Drog is in room 1.

Owner: Padarn Dodds, male, age 117, works as chef, manages the food side of the business.

Spouse: Brangwen Dodds, female, age 116, hostess, manages the hotel side of the business.

Children: Elwin Dodds, male, age 84, works as bus-boy Glenys Dodds, female, age 64, works at the Hillcrest Bookstore.
Spoopskii

spoopskii / stonks man

superpower - the money

Spoopskii is basiclly the manger of the combine and the order. Spoopskii may or may not be selling under the counter stuff. "I live with a war bent maniac, a furry, a brainless 36 year old, a communist cat, and two dads that went out for milk."- Spoopskii

-Taken from the original Psychicraft wiki, written by Spoopskii, September 13th, 2020.