recursal/Fanatic-Fandom huggingface dataset:
Scrimmy Bingus and the Prima Spingus

Scrimmy Bingus and the Prima Spingus is a horror point-and-click RPG and the 14th installment in the Scrimmy Bingus franchise. It was released on March 15, 1998 for the Nintendo 64, Playstation, and PC.

## Plot Overview

The game begins in Newark, New Jersey after the events of the previous game. TimothyPlus has been added to the Brongi adventuring party, led by Scrimmy and accompanied by their friends. TimothyPlus is eager to retrieve his stolen invention the Crimbusar, and in order to get clues the group goes to find a seer who might be able to magically find it. Bingo initially suggests consulting Balpha, but Scrimmy refuses, saying she was of no help to them previously. Bippo suggests an old friend of his, a seer named Ditcha, who resides in the rare Dicho Dimension. The party sets off to find a portal to the dimension, amassing clues from around the world map in order to find one.

Once they do, the party must engage in a bossfight at the portal's temple. Once they succeed, they are able to cross over into the Dicho Dimension and find Ditcha's home. Ditcha uses clairvoyance to observe the dimensions and finds the Crimbusar, currently being held by an army of Spingi and in the castle of the Prima Spingus, a powerful Spingus overlord. She gives them a route to get there and sets the party on their way.

Traversing a variety of realms, Scrimmy leads the party to the dimension of the Prima Spingus, Primasus. There, the party learns that a kingdom of humans is engaging in war with the Prima Spingus and is losing. Scrimmy and the Brongi decide to assist the king of the humans there in training his people and together, they battle various Spingi armies and begin to turn the tides of the war. For a final strike, Scrimmy encourages the king to attack the Prima Spingus' castle, and the king agrees.

Scrimmy, the Brongi, and the human armies march on the Prima Spingus' castle. The player must navigate the characters into the central throne room, where a battle ensues with the Prima Spingus. At the end of the battle, as the Prima Spingus dies, he uses his final breath to activate the Crimbusar, creating a Crimbus Hole and ending the game with a flash of white.

## Trivia

* This is the first game outside his own series where TimothyPlus is playable, and the first game where he is officially a Brongi, granting him Brongi party bonuses.
Scrimmy Bingus

hi liam

Scrimmy Bingus is a video game rabbit hole that can be observed from two perspectives: one, by pretending that the game and it's extensive history is real; or two, by observing the meta-history behind the franchise. This wiki caters to both perspectives, though the second has far less articles. Most of the meta information can be found here.

## What is Scrimmy Bingus in Real Life?

Scrimmy Bingus and the Crungy Spingus was a fictional game created by tumblr user Utentagen (aka Willow Queen) in 2014. It was posted as a joke image with a fake Amazon purchase page, but following it's popularization as a meme she made an animation and two albums based off of it. She originally imagined it as a haunted horror point-and-click game, which the wiki has used as the base for the game's fictional plot and lore.

Not much lore was created by Utentagen herself for the game, so it was up to the early writers of the wiki to fill in the blanks based off her original intentions.

If you'd like to learn more about the meta history of the game, check out the Know Your Meme page detailing it's history on the internet.

The animation has since been deleted off of YouTube and Utentagen's Tumblr no longer exists, but you can find articles covering her two albums based on her work here and here.

## The Wiki's Perspective

This wiki mostly treats the game as if it were a real extensive franchise beginning in the early 90's. This introductory article is one of the few in the wiki that acknowledges the work as fiction; the rest of the wiki is meant to be an enjoyable rabbit hole experience in which you can get lost in a string of weird and wacky articles. For some extra fun, we recommend getting lost on the wiki late at night in the dark to add to the surreal perspective.

## Scrimmy Bingus, Treated as Real

Scrimmy Bingus and the Crungy Spingus is a point-and-click RPG released in 1993 by the developing corporation known as Crogus Interactive, who had little luck releasing games before this breakout title. Following it's success, they planned nine more games and intended those to be the entirety of the franchise, but following their series' continued critical and commercial profit, they decided to go all-in and create an expansive, generation-spanning convoluted franchise off the game. Crogus Interactive released 3 games a year for two decades until 2015, in which they met their demise and have since disappeared. Rumors have spread since 2017 that Crogus may make their long-awaited return to release more games. In 2021, Crogus announced they would be releasing the first new game in the Scrimmy Bingus series in 8 years, set to release on the 30th anniversary of the series.
Bingo

Bingo is a Deridgiver found in most Scrimmy Bingus RPG games. He acts as an advisor to the player when he is encountered. Usually he can be found in his tower.

## Personality

Bingo is usually upbeat, especially in dire situations. As a result, he is sometimes insensitive and unaware of other people's struggles. Nonetheless, he is well liked and popular amongst the Deridgivers.

Bingo is very wise, and it portrayed as an intelligent and streetsmart advisor. He is also very compassionate and he uses his abilities graciously.

## Powers and Abilities

Bingo, like all Deridgivers, has access to The Derid. He is especially powerful in the craft, however, and is usually portrayed to be more powerful than most his peers when it comes to The Derid's magic. As such, he is universally feared amongst enemies, and when the player is in his presence, they are typically safe from foes and harm. Bingo is especially gifted in the art of Pringus, making him helpful to the player when they are low on health.

## Brongus Form

For the first few Scrimmy Bingus games, Bingo is a NPC that cannot be played. However, in the final moments of Scrimmy Bingus 64, Bingo joins the party as a Brongus, after which he is playable in many other Scrimmy Bingus titles.
SB:CS and the Good Boy Crimpus

Scrimmy Bingus and the Crungy Spingus and the Good Boy Crimpus is a fan game made after the release of Scrimmy Bingus 4: the Good Boy Scrumpus. The game was released to PC on November 5, 1995.

The plot follows a similar one to the game it borrows from, though it adds a lot of NSFW content and copyrighted material. Crogus Interactive decided it wanted the game banned, and so they got it in courts citing a "string cheese reference". The trials were not documented, so no one can verify whether or not that is true.

The game was later found in a data leak alongside several other installments of the Scrimmy Bingus franchise, such as TimothyPlus+ 2002 School Edition.
Scrimmy Bingus Sclungus Arena

**Scrimmy Bingus Sclungus Arena** was a spinoff title in the Scrimmy Bingus series, developed by Crogus

## Scrimmy Bingus Sclungus Arena

PS2 Version Cover

Interactive and published by Bohemia Interactive exclusively in Europe only. The game was released in 2006 for the Playstation 2, Wii, Xbox 360, Gamecube, Playstation 1, PC and Macintosh along with a planned DS port that didn't materialize beyond planning stages of development. The game could also connect to Bingus.net to download new maps, additional items/weapons and access an online multiplayer mode being active until shutting down in November 2014, except for an offical Azerbaijani server that is still active to this day.

## Gameplay

The game is a third-person shooter featuring reoccurring characters alongside brand new characters, creating a custom character is also possible via the use of Bingus.net. The game features several game modes including Bingus Hunt where players are tasked with finding the Bingus while competing with each other, Crungy Battle in which players must work together to defend their turf against the Crungy Spingus and Splongus, Capture the flag has two teams race to capture the "flag" represented by a Ticket in which the side with the most flags captured wins, Free for all features a battle royale match where players face each other until only one is left and Team battle features a battle against two teams in which the team with the most downed opponents wins. A single player mode is also available featuring a story in which the Brongi are tasked by the Bingus to stop Laughing Kid from stealing the legendary Sit n' Spin from Sclungusland, the player is tasked to complete different campaigns within levels such as Garfinko Farm, Generic Industrial City Zone, Citrus Zone, Glitchland and Scroobus Zone.

## Trivia

The Gamecube and PS1 versions of the game required a special peripheral called the Bingus Network Link which plugged into the PS1 or Gamecube parallel port to access Bingus.net unlike other versions which could access the service with their own online network. Although the game contains multiple languages to coincide with its European only release, leftover data in the games code shows a partially finished Japanese and Korean translation hinting that the game was considered at one point for a more international release, these unused language options can be accessed via the use of the program TimothyPlus+ 2002 School Edition, however the sequel Scrimmy Bingus Sclungus Arena 2: Scrungle Battle features a Korean translation. In 2007 Binyot Corp. released a Romanian and Russian translation of the game for the Romanian, Moldovan and Transnistrian market called (Romanian: **Scrimmy Bingus Extremă Arenă**, Russian: **Скримми Бингус Экстрим Арена**, literally **Scrimmy Bingus Extreme Arena**) this version doesn't feature any differences from the standard version although it lacks reigion locking allowing the game to play on both PAL and NTSC systems. Scrimmy Bingus Sclungus Arena was one of the last games offically released for the PS1 during the last year of the console's lifespan.
Monopoly: Scrimmy Bingus Edition

Monopoly: Scrimmy Bingus edition is a board game made by Hasbro, released in 2012. The game is a Scrimmy Bingus-themed version of Monopoly. The main differences are that Tickets replaces Monopoly Money, and the locations are places from Scrimmy Bingus. The game was originally called Scrimmy-opoly and was published by Late for the Sky, but was quickly taken off shelves because of Hasbro's version. Because of this, Scrimmy-opoly is much harder to find.
Depperonis

The Depperonis are 7 golden medallions that appear in the game Scrimmy Bingus III: The Hotpocket of Croungus.

## History

In the game, Master Gligus explains that the Depperonis were forged in the center temple of the Seven Kingdoms of Mrogan and given to each king of the kingdoms as a symbol of their power. They represented the uniting of the kingdoms and were gifted by Emperor Croungus as a sign of goodwill. At their forging, the Ungi Hoopie Bing Bong infused each Depperoni with the power to summon the Bingus, if united at the place of their forging. This went unknown by everyone except Emperor Coungus, who enjoyed the thought of having power over the Bingus (though he never used them). When the seven kingdoms fell, the kings all dies and their Depperonis were lost, remaining hidden until the events of the game.

## Appearance

The Depperonis are gold, painted blue. They are the size of a piece of salami, though slightly thicker. They are adorned with markings that appear as the surface of a pepperoni.
Bingus Burner Family Happy Happy Showtime

Bingus Burner is a limited animated anthology thriller series released on ABC Network from September 22, 2004 to May 25, 2005. The series consisted of 24 episodes around 10-20 minutes long, each.

The show tells it's own story set alongside the Scrimmy Bingus universe, similar to how time works in Scrimmy Bingus and the Dark Descent. The series recieved positive reviews from critics, though it only lasted one season.

## Plot Overview

The beginning of the series introduces Bingus Burner, a young man apart of the noble Burner Family in 18th century Newark, New Jersey. Over the course of the series, the Burner family is asked to assist in taking care of locals after a food shortage crisis, though the snobbish family doesn't wish to do so. Individually, the children of the Burner family make friends with some of the struggling locals and decide to secretly help them by supplying them with small amounts of food and money. Bingus, the protagonist, finds out and doesn't like that his family is getting rid of the family fortune, and warns them to stop.

Eventually, the patriarch of the family, Burming Burner, announces that the family has gone bankrupt and has incurred more taxes than they'd be able to afford covering. Burming re-changes all of his legal documents to be in Bingus' name instead, and he flees along with the rest of the family. Bingus, with nothing more to lose, goes after each of his family members to seek revenge.

Over the rest of the series, Bingus hunts down his family and murders each of them. The series finale shows Bingus luring Burming to the Burming Family Mansion, at which Bingus sets the mansion on fire and traps Burming inside, burning him alive. Bingus escapes into the countryside, realizing he has nothing more to do in life and nowhere safe to go.

## Trivia

* The show released directly in front of episodes of Lost Season 1; this was because producers of the series made a deal with Crogus Interactive to air the series before their own in order to draw Scrimmy Bingus fans into the new show.
Altron

Altron is a Japanese company, who created several Scrimmy Bingus games.

## Games

* **Scrimmy Bingus TEN** (December 9th, 2000)
* **Bingus.net** (December 9th, 2000, now owned by GungHo Online Entertainment)
* **Scrimmy Bingus Pocket** (unreleased, release date was to be December 10th, 2000)
* **Scrimmy Bingus 2004** (2004)
* **Scrimmy Bingus 2009** (2009)
Scrunty (Game)

Scrunty is an action/adventure point-and-click RPG and the 18th installment in the Scrimmy Bingus franchise. It was released on July 10, 1999 for the Nintendo 64, Playstation, PC, Game Boy, and Game Boy Color. The game was a spinoff from the usual series, but still tied in with the main games and was targeted as a "video game for girls", featuring an all-female cast of characters taken from various points in the Scrimmy Bingus series.
Laughing Kid

The **Laughing Kid** is a character in the Scrimmy Bingus franchise. He appears on the title screen of the original game, where he laughs at the player, as well as whenever the player chooses the Pelb class, prompting the message "POOR CHOICE". (Can't blame him, Pelb is quite evil, more-so than the Laughing Kid himself.)

It is unknown what his real name is, or what his connection with Scrimmy is.

He also appears in Scrimmy Bingus and the Crungy Spingus 2 on the title screen. His laugh is not heard.

Additionally, Laughing Kid appears in Scrimmy Bingus 64DD as a boss villain, attempting to prevent the player from achieving the end.
Elemental Ice

Elemental Ice is one of the eight Elementals in the Scrimmy Bingus franchise, not to be confused with Elements. A master of Elemental Ice is able to manipulate air and water in conjunction, which is a rare ability. Cults of Elemental Ice tend to be dangerous and angry, and are often enemies in the Scrimmy Bingus series.
The Fields of Delirisa

An expanse of hills beyond Mount Deridiva.

The Fields of Delirisa are an expanse of hills found at the Burngus Region in most Scrimmy Bingus RPG games. The fields are always accesible but rarely gone into, as there is not much to do there. The fields act as an open section of the map for the player to practice their abilities or explore.

## Appearance and Characteristics

The fields appear as a snow-covered set of rolling hills that fill a great deal of the Burngus Region. Sparse trees can be found dotting the landscape, and occasionally there are cabins found throughout. These cabins are usually home to hermit Deridgivers who wish to expand their knowledge away from their home society. The fields reach beyond Mount Deridiva, and don't contain many exciting things for the player to explore, causing it to often go ignored.
Elemental Mud

Elemental Mud is one of the eight Elementals in the Scrimmy Bingus franchise, not to be confused with Elements. A master of Elemental Mud is able to manipulate water and earth in conjunction, a talent that is easier than mastery of the elements individually. Masters of Elemental Mud are more common than any other elemental culture in the Scrimmy Bingus series.
Scengurdo

**Scengurdo** is an enemy you fight after stealing his "Spepples", or so you think. The truth his, he just says you did it, simply because he wanted to fight you in the most creepy way possible.

His stench allows him to prevail through most attacks, and also is increased by a certain move he has, called "Kengerilitization".

His horsepower is absurdly high, and he evades most attacks, but appears to be lacking in gluttony & clasp. He is relatively easy with Tootsy, due to being weak to "Stegasaurus".
Crimpus Whole

Crimpus as he appears in textboxes.

**Crimpus Whole**, not to be confused with Crimbus Holes, is a main character who appears primarily in SB:CS and the Good Boy Crimpus and makes a cameo in the Scrimmy Bingus comic book series.

## Good Boy Crimpus

In SB:CS and the Good Boy Crimpus, Crimpus is introduced as the long-lost brother of Bippo, who was pulled by the Bingus out of the Space Zone, where he was gambling excessively. It is revealed that Crimpus' birthday is coming soon after the beginning of the story, aligning with the day of a holiday that is never mentioned by name.

When the Brongi retrieve Glongo Milk Yogurt for the Bingus, Crimpus begins to ask the Brongi to serve him for a few tasks, including retrieving some candy, a tape measure, and optionally giving him every current party member's armor, however doing this will lead to him upgrading it next time you return to him, free of charge.

After the tape measure is given, Crimpus will give the player a key to his so-called Cheese Wheel of Fun, asking the Brongi to relocate a group led by Woo-Hoo Warren from the location. After clearing the area and returning to Crimpus, the game ends and he treats everyone to a dinner party on the ingame date of his birthday.

## Comic series

Crimpus appears in the crowd present on the 3rd issue's cover. He is not present in the story at all, however.
Bingus

The **Bingus** is the drawing force for every SB:CS game. It is an object of immense power, and can only be found after a perilous journey. No one knows exactly what the Bingus looks like, but it often takes the form of an innocent baby or an out of place object in a photo.

## Bingus

The Bingus as it appears in SB:CS 3DS Edition.

## Information

### Playable?

No.

In Scrimmy Bingus Family Edition and SB:CS 3DS Edition, it is revealed at the end that the Bingus was, in fact, within the player all along. This has led to many speculations as to the nature of this form of the Bingus.

In the Windows XP Version, the Bingus is similar to the one in earlier point-and-click titles, and Scrimmy becomes one with Bingus at the ending. However, in the other RPG-style games, the Bingus is a kingly type character and almost never seen besides in dialogue boxes. The Bingus is portrayed as a ruler of the omniverse, and sends the Brongi on journeys to either defeat villains who threaten the Bingus' power or to do trivial tasks, as is the case for SB:CS and the Good Boy Crimpus.

In every non-SB:CS game, there are rumored to be lines of encrypted code hidden among the games' files that say "Bingus" several times. This information, however, is unverified, as the files could only possibly be found by users of TimothyPlus+ 2002 School Edition, which is a rare program after all copies seemingly disappeared. Temporarily, Crogus Interactive's office building had images of various forms of the Bingus painted on their windows, beginning a week before the company shut down.
Scrimmy Bingus Pocket

**Scrimmy Bingus Pocket** (called in Japanese: 面倒ビンガス冒険, literally ***Troublesome Bingus Adventure***)

## Scrimmy Bingus Pocket

Early Game Case

was going to be the second Scrimmy Bingus game on the WonderSwan Color, after Scrimmy Bingus TEN. It was developed by Altron under license from Crogus Interactive. Initially planned to be released on December 10th, 2000 (just a day after the WonderSwan Color's Japanese launch and the Japanese release of Scrimmy Bingus TEN), it was later pushed back to February 1st, 2001. On January 19th, 2001, the release date was pushed back even further to May 7th, 2001. On April 5th, 2001, the release date was pushed back to January 7th, 2002. On December 5th, 2001, the release date was pushed back to September 22nd, 2002. On May 29th, 2002, the game was announced to be cancelled.

## Gameplay

While Scrimmy Bingus TEN was a role-playing game/minigame collection, Scrimmy Bingus Pocket was going to be a vertical and horizontal shooter. Pre-release screenshots show Scrimmy and Bippo as playable characters, and show a Secret Grandmaster as a boss. Tickets appears in this game, but it does not have the same purpose as in Scrimmy Bingus TEN (or Bingus.net, for that matter), Scrimmy Bingus 2004, Scrimmy Bingus 2009, the board game Scrimmy!, or Monopoly: Scrimmy Bingus Edition. In this game, Tickets is just a meter that appears under the Life and Power meters; when the Tickets meter is full, the player completes the level.

## Legacy

Several ideas in this game were later used in Scrimmy Bingus 2004. In May 2015 a listing on ebay appeared containing a prototype cartridge of Scrimmy Bingus Pocket from Tannu Tuva, the cartridge contained 100% complete build of the game which was later dumped online. This copy was most likely used in a Crogus convention held in Kyzyl somewhere between 2000-2002 and found itself on ebay after Crogus Interactive filed for bankruptcy in 2015.
Scrimmy Bingus Wikia

# Welcome to the Scrimmy Bingus Wikia!

Perhaps the weirdest game-related rabbit hole to be found on the internet, the Scrimmy Bingus wiki is a community of unhinged strangers with a love for nonsensical lore and unbridled imagination. Feel free to get lost in the wiki's complex web of story, information, and plotline, or help grow the community with new pages, edits, and details on this long-forgotten franchise.

## Scrimmy Bingus Franchise Master List

This page is a work-in-progress master list that is meant to compile all the “official” Scrimmy Bingus games. We would all appreciate it if you helped compile the list, added links and articles, and created new games to make the wiki more substantial! (Try not to contradict the current “canon”).

## Informative Pages

The following links can take you to primary pages that will help get you started on understanding the rabbit hole that is the Scrimmy Bingus fandom. Feel free to poke around:

What is Scrimmy Bingus?

The Developer of Scrimmy Bingus

The Original Scrimmy Bingus Game
West Side Park

The tree to which TimothyPlus is tied.

West Side Park is an open location found in Scrimmy Bingus TEN as the location of the first battle. It does not appear in any other Scrimmy Bingus games.

During the battle, TimothyPlus is seen tied to a tree following the events of Scrimmy Bingus: The Price of a Soul, and the player must battle the Crodon to rescue him.
Tringus

**Description:**

The Tringus is a clapher-type shringus found in SB:CS 16-37. Most notably, it makes an appearance in Scrimmy Bingus and the Crungy Spingus: Super Uber Fighter time 3DZ 2. It highly increases the player's Shpeefbus stat, and it has a high Criffity stat as well. It is quite lacking in Spergbus, and also has a low Drimblus stat, but for what it lacks in those, it makes up for in its embedded skill: Tonsilectomy.

## Ways of obtaining:

The Tringus can be obtained from a 1/836 drop chance when fighting Manady Spingi. It is also found from a treasure chest in Fooflendor during a normal playthrough of Scrimmy Bingus and the Crungy Spingus: Windows XP Edition. Finally, the Tringus can be obtained as a 1/3 chance from defeating the boss character Hibbly Dankus in Chapter 17 of Scrimmy Bingus: Twists of Fate.

## In game description:

"The Tringus is a pretty cool weapon, wielded by only the most cringiest of Brongi. It emits a wondrous glow, which every Spingus trembles at the sight of. It is slightly cold to the touch, and was forced from pure melted packing peanuts and paper clips. Tootsy is a big fan of this weapon."

.
Pelb

The Pelb is a playable Brongus in most Scrimmy Bingus games. Its high horsepower makes it capable of taking on enemies such as the Spingus, but it is widely considered to be in the worst class of characters in the game, and the most game-ruining. Its skill is Tartus Impression.

Its high horsepower lets it survive a crap ton of attacks, but it is still vulnerable to attacks that are mainly weakened by high stench levels.

It has a low Clasp, and has no special moves other than various enemy moves, which are weaker when used by Pelb. Pelb doesn't use Sploogus. Though, it's high gluttony somewhat counteracts that, but Pelb is still extremely weak.

Pelb changes the endings of the original game: completing the game with Pelb as the first Brongus results in an ending where Scrimmy is temporarily killed. However, completing the game with Pelb as an additional Brongus results in a fight against Pelb, with your first Brongus (and any other Brongi) temporarily dead.
Scrimmy Bingus II: The Crungy Spingus Returns

**Scrimmy Bingus II: The Crungy Spingus Returns** (known as Scrimmy Bingus II in the game) was a video game released on March 12, 1994 by Crogus Interactive as the first true sequel to Scrimmy Bingus and the Crungy Spingus. Unlike the original game, which was a point-and-click game, this game was a platformer. It was originally released on PC, but was quickly ported to the Sega Genesis and SNES.

## History

Following the success of the Super Mario franchise, Crogus decided to dip their toes in the platformer category. However, they also wanted to continue their hit Scrimmy Bingus game and turn it into a franchise. So they decided to try both, hastily making a sequel and combining some of the RPG elements from the original game into a platform-style adventure.

## Gameplay

The game begins with the player choosing a Brongi to play as, navigating their Brongi through various levels in different "world settings" akin to the Mario games. Each world was based off of a dimension previously seen in the first game, with the final one, World 15, being a version of Newark, New Jersey. The levels incorporated enemies that were reworked monsters from the first game, as well as power-ups that were found in the original.

## Plot Overview

The goal of the game is to find The Bingus, though this time he is trapped in the final level by an army of Crungy Spingi that must be defeated (as with Bowser in the Mario games). Throughout the game, the player traverses various dimensions and gains items and experience, while getting to view more landscapes and areas that were not shown in the original game, at least not to their full capacity.

Beating the final level causes The Bingus to reveal himself, congratulating the player on their good work. Like with the first game, the protagonist Brongi (whoever was chosen) asks The Bingus to solve the world's turmoil that was caused by the return of the Chungus Pantheon. Once again, however, The Bingus refuses, and goes off into hiding, asking the player to "persuade him with something more interesting and enticing". This sets up the third game in the series.

## Release, Reception, and Potential Lawsuit

The game was released on March 12 1994 for the PC. It was almost universally praised for its charm, inventiveness, and enjoyment. This motivated Crogus to port the game over to the Sega Genesis and SNES, where it was met with equally positive feedback.

However, upon its release on the SNES, Nintendo took notice of the similar gameplay style to their Super Mario franchise and considered a lawsuit against Crogus for potential copyright infringement. However, lawyers advised against, considering that platformers were nothing new and the game did not borrow any recognizable IP from the Super Mario franchise. Crogus countered the lawsuit with their knowledge of the creation of Super Mario 64, stating that if Crogus sued them over this game they would sue Nintendo for stealing an adventure RPG idea from Scrimmy Bingus. Nintendo backed down and the situation was resolved.
Caca fans

Caca Fans are a group of religious zealots who devote themselves to Caca, a charlatan posing as a divine force. Despite repeatedly being handed evidence that proves Caca's falsehood, a large majority of Caca fans still devote themselves to him unironically, believing that the combined force of their belief will someday make him a deity.

Caca Fans appear regularly throughout the Scrimmy Bingus Franchise, usually acting as a nuisance to the player.

## Trivia

* Sugnib Ymmircs has been shown to pose as a Caca Fan in All Bongi Go To Heaven.
* The storyboard creator for Scrimmy Bingus and the Crimbus Star (as well as many other games in the series), Dason Jerulo, has stated that Caca Fans were created as a metaphor for "cult followers" of popular figures and celebrities, and later the characters were adapted to be similar to toxic fanbases around content creators once they appeared in the more modern games.
Scrimmy Bingus and the Great Divide

Scrimmy Bingus and the Great Divide is the eleventh installment in the Scrimmy Bingus franchise. It was released on May 15, 1997 for the Nintendo 64, PlayStation, Sega Saturn, and PC. The game received mixed reviews from critics, with most people being happy that the series was continuing but criticizing the rushed plot and poor elements.

## Plot Overview

The game takes place one year after the events of Scrimmy Bingus TEN. At the end of that game, most of the series' characters were shown living peaceful lives and having gone their separate ways. Bingus, having bonded with his destined vessel Scrimmy, is living quietly in his apartment in Newark, New Jersey. However, the peace doesn't last as the opening scene shows a bolt of Nega hitting Scrimmy, which separates him from the Bingus. The Bingus is banished to an unknown dimension, and The Secret Grandmasters rise to take his place.

Scrimmy then assembles his adventuring party of Brongi once more, going off to search for knowledge of what dimension the Bingus was banished to. He attempts to use the Alphon, but it doesn't work. At the behest of Bingo, he decides to seek out Dipicricko, an ancient figure with extensive knowledge of dimensions and how the universe works.

The game follows the player controlling the Brongus adventuring party in search for Dipicricko. The game ends when the Scrimmy reaches the Cricka Dimension, where Dipicricko lives. Upon meeting him, the party is attacked by a Secret Grandmaster, and a battle ensues. After defeating the secret grandmaster, Dipicricko tells Scrimmy about the Dalpha Dimension, where the Bingus is being held. The only way to access the dimension is through a Crimbus Hole, and in order to create one, Scrimmy must retrieve a Crodon, despite banishing them at the end of the previous game. The game finishes with Scrimmy having undecided whether or not to risk unleashing the Crodon once again, and instead elects to think on his decisions for a little while longer.

## Trivia

* This game introduces the Secret Grandmasters, longtime villains of the series.
* This is the first title in the series in which Hurgus is not shown.
Scrimmy Bingus and the Newark Horror

Scrimmy Bingus and the Newark Horror is a horror RPG and the 6th installment in the Scrimmy Bingus franchise. It was released on October 29, 1995 for the Sega Saturn, Playstation, Nintendo 64, and PC. It received mixed reviews from critics.

## Plot Overview

The game follows Scrimmy, once again a playable character (though not the only option). If the player does not chose Scrimmy as their brongus, Scrimmy instead follows the player around.

The player is called to Newark, New Jersey by Professor Tongus, a teacher at the Rutgers-Newark University Campus. He is asked to investigate the death of Amos Mongus, who supposedly committed suicide just a week prior. Police are ready to close the investigation, but Tongus, a close family friend to the Mongus', is not convinced.

The player then spends the entirety of the game in Newark, assembling clues in and around Mongus Manor in attempts to uncover the mystery surrounding Tongus' death. One clue is a note Amos Mongus wrote before his death, called "We Can No Longer Afford To Live With Suffering", found in his bedroom as a sort of suicide note. After extensive investigation, the player finds out that the culprit is a poltergeist sent by the Crodon to haunt the Mongus Manor. The player then has to battle the poltergeist in the manor. If the player succeeds, the plotergeist explodes, destroying the manor and seriously injuring Scrimmy. Scrimmy passes out but then wakes up in the Rutgers University medical bay, where they are told the police believe that the house was destroyed because of a gas leak. Scrimmy restores their health and goes to the Deridgivers, hoping to learn more about the Crodon. This directly sets up the events of Scrimmy Bingus 64 and Scrimmy Bingus TEN.

## Trivia

* The game was originally supposed to be an adventure RPG, but was hastily changed due to the positive response to horror footage from the announcement for Scrimmy Bingus and the Dark Descent.
* The game features extensive crossover material with TimothyPlus, with that game showing some of the events of this one from TimothyPlus' point of view as a student at Rutgers.
Scrimmy

Scrimmy in the Windows XP edition desktop application's icon.

Scrimmy is the protagonist of the Scrimmy Bingus franchise. Even though he is not always playable, he shows up in some capacity in almost every game and is the center of the lore and story, as well as being the eponymous character of the series. He was the first to discover and use the power of the Bingus, adopting the title of Scrimmy Bingus and personifying it, temporarily turning the two into one.

## Fictional Character Biography

Scrimmy was born in on Mount Rose in Nevada, where at his birth a Deridgiver prophet foretold his saving of the dimensions and becoming one with the Bingus. His mother, not wanting him to have the life of an adventurer, sent him off to Newark, New Jersey in an attempt to drown his adventuring potential in scum and smog. Despite this, when he came of age, Scrimmy left his mother and went off to find the Deridgivers, where he acquired his first adventuring supplies and set off to fulfil his destiny.

When the Chungus Pantheon returned to the universe and began to invade the world, Scrimmy saw this as his destined call to find the Bingus, and thus the first game (and franchise) begin. Scrimmy would venture throughout the dimensions to find the Bingus, but was disappointed when he declined to help Scrimmy and hide once again. This spawns the rest of Scrimmy's fateful journey to become the franchise's hero.

## Personality

Scrimmy is shown to be curious, always wanting to know more about the world around him and understand the purpose of the universe and the nature of the Chungus deities more. He is also compassionate and caring, as seen with his care of his adventuring party of Brongi. However, he is also determined and ambitious, and doesn't let anything stand in the way of his uniting with the Bingus.

## Alternate Variants

Scrimmy is also shown to have some alternate variants from across the dimensions. Most notably is his evil twin, the rarely-appearing Sugnib Ymmircs, whom Scrimmy has fought with on a couple occasions. One of these notable fights was when Scrimmy defeated him with the help of Frowny, a mystery character that appeared once during their fight and never again.

## Trivia

* In Scrimmy Bingus and the Crungy Spingus: Windows XP Edition, he is the only playable Brongus in the game.
Anti-Cricko

Anti-Cricko as it appears ingame.

**Anti-Cricko** is a Gargleburg who serves as a minor antagonist in Scrimmy Bingus and the Crungy Spingus 52: Return of Grogun. While tracking down Crongus, Anti-Cricko is a high-level boss who must be defeated before entering Fungus Farmzzz.

## Appearance

Anti-Cricko is a high-power Gargleburg, taking the form of a young boy wearing a striped shirt. Its hand is covered in Wrongo Milk, which it uses as a weapon.

## Story

Prior to the events of *Return of Grogun*, Anti-Cricko was the leader of the Gargleburgs during the Lobus War. It led a large-scale attack on the 5 colonies of Hungort. A particularly savage assault occurred in the Briplonian Colony, which left few survivors. Those who lived through the attack would become hardened, vengeful souls. This would be the birth of Crongus' villain persona.

After the brutal victory of the Lobus War, Anti-Cricko was plagued with guilt over the damages it caused to the Briplonian Colony. It has sat alone in its Throne Room for years, passing time by eating the mushrooms of Fungus Farmzzz and watching the film *Shlorp 2: Tongue Tangled*.

Anti-Cricko poses a threat to any who intrude on its lair. When the Brongi are looking for a way into Fungus Farmzzz, they sneak through the Gargleburg Tyrannical Tower, blowing their cover when they accidentally walk into the Gargleburg Throne Room. Anti-Cricko will speak to the Brongi, making a unique comment if Spooky Spud is in the player's party. Regardless, an argument will begin and Anti-Cricko will enter battle with the Brongi, until it is defeated and allows the Brongi to continue on their adventure.

Anti-Cricko is seen later in A Dark Room, seemingly unable to sense anything. It remains alive, but this is its final appearance in the game.

## Attacks

Anti-Cricko's combat abilities are based around deception and indirect attacks.

* World Wipe: All the damage inflicted by all Brongi from the last turn will be removed, effectively healing Anti-Cricko. This reduces the maximum Health of Anti-Cricko.
* X Marks the Spot: All attacks for the next turn will be directed toward a randomly chosen Brongi.
* What?!: The screen shakes and Anti-Cricko will fake its death, displaying a fake "You Reign Supreme" textbox. If the player confirms this prompt in the next 3 seconds, a massive amount of damage will be directed towards all Brongi and Anti-Cricko will reveal that it did not truly die.
Bingus.net

**Bingus.net** is a MMORPG created by Altron under license from Crogus Interactive. It was released in Japan on December 9th, 2000, in Korea on May 27th, 2001, and internationally on September 18th, 2001. The game was designed to link up with Scrimmy Bingus TEN, but can also be played without it (Scrimmy Bingus TEN can also be played without Bingus.net). Altron was planning to shut down the game on September 9th, 2006, but GungHo Online Entertainment purchased the rights to the game.

## Gameplay

Like Scrimmy Bingus TEN, Bingus.net is also a role-playing game, but this one is played online with friends. The story is that Professor Cringus made a new machine called the "Bingus 20000000000" that transforms anything into a Bingus, but a Crungy Spingus has stolen it. The game is a role-playing game, where you can create your character. You can choose if they are on the Good or Evil side, but you can only choose your character name from a list of names (all of them end in -us). There are also minigames in this game, and they are randomly selected multiplayer minigames. The Good side also may get in a fight with the Evil side, or an enemy. The combat is a rock-paper-scissors system. The game also features Tickets, which is used to purchase items and minigames (for example, a more powerful sword). On Bingus.net, you can also upgrade Scrimmy in Scrimmy Bingus TEN above the maximum level of 6.
Bripple Phase

The Bripple Phase is a location of the world map found in some Scrimmy Bingus RPG games. It is most known for it's appearance in the original Scrimmy Bingus game, where Hurgus is introduced.

It appears as a small town complete with some shops, a tavern (where Hurgus is first met), and some farm fields. The fields ring the town and border the realms surrounding the phase.
Glongo

This is not a Glongo.

A Glongo is an unknown entity that occurs throughout the Scrimmy Bingus franchise. It is never seen or described, and as such, it is not known whether or not it is a creature or an object, or perhaps a plant of some kind. The only clues given to its existence is the fact that it can produce Glongo Milk, indicating that whatever it may be, it has the ability to produce milk or a milk-like substance (like how an almond can also be transformed into almond milk). Additionally, the Glongo Milk can be turned into the more dangerous Glongo Milk Gelatin. It should be noted, however, that Glongo Milk Gelatin can only be produced by Professor Googly Moogly.
Blitz-Ferdinand

**Blitz-Ferdinand** is a Non-Brongus playable character in Scrimmy Bingus and the Dark Descent, before all the Dalmatians in the multiverse are seemingly consumed by the Splongus. He is enlisted by Scrimmy when the gang needs to find the Splongus.

## Stats

Blitz-Ferdinand has very high glow, but does not have that much stench. His moveset is fairly simple, with the exception of Moisturizer and Tab Key. One downside is that he cannot hold the Resistant Wart, which, in some playthroughs, can be detrimental.
Brongus End-user Manual

> "Thank you for registering your Brongus at your local Scroobian hall of administry and decacovation! The below manual serves as info on how to use creatures and machines of this nature."
>
>

A BRONGUS (Bipartisan Recollection Object Needed Grievously for Unsafe Tasks) is an object of sentient nature capable of being weaponized and used as a tool, usually utilized in times of war (Ex: Croogle Massacre), revolution (Ex: Bongus Tribe Revolt of 1846 O.D.), and false revolution (Ex: Project Zordog). These objects usually have extreme capabilities given enough training (See |Scrimmy VS. Bill Clinton's "Project Zordog"|, Bippo, Tootsy.). Trained and/or tamed Brongi are always obedient during active use, and will not disobey the owner unless obedience would result in their own death or destruction.

## TRAINING

By having a Brongus participate in combat with you, or by utilizing one as a tool,

you are causing it to become increasingly able to perform certain tasks, and causing it to learn new tasks and forms of combat, especially when used frequently. Thus, most Brongus owners frequently use their Brongi for strenuous tasks a la escaping a mugging or destroying large natural barriers.
Rage

**Rage** is an effect in several Scrimmy Bingus and The Crungy Spingus games, such as Scrimmy Bingus and the Great Divide, and Scrimmy: Resurgance. It multiplies the character's bringo by twelve, and enables certain characters, such as Tootsy, to use items previously unavailable to them, such as Cringus Blappers.
Scrimmy Bingus and the Crungy Spingus (Original Game)

## Scrimmy Bingus and the Crungy Spingus

The cover for the original game.

Scrimmy Bingus and the Crungy Spingus is the first game in the series, released on October 30, 1993 and developed by Crogus Interactive. The game is a point-and-click role playing game and features complex gameplay and extensive lore, setting up the following over 2 decades worth of installments.

## Story Overview

The beginning of the game introduces Scrimmy, the game’s protagonist (though in this installment, he is not playable). Scrimmy is on a quest to find the Bingus after the Chungus Pantheon returns to the world, setting off a chain reaction of natural disasters, political turmoil, and even the creation of crimbus holes. In order to find the Bingus, Scrimmy must use a powerful artifact called The Alphon, a Bingfinder that points in the direction of a divine force. Amidst the chaos, different people began to pick sides of which divine forces they would follow, with religions and cults being formed around different figures. Scrimmy hopes to find the Bingus so that he can return the world to normal.

At the top of the game, the player chooses a brongus to play. They then follow Scrimmy throughout the world, learning more about the Chungus deities and the history of the world. Sprinkled throughout are bossfights, minigames, and side quests.

The game ends when the player and Scrimmy find the Bingus in Newark, New Jersey. However, upon meeting them, Bingus elects not to return the world to normal, and decides to go into hiding once again, deciding that the world is much more amusing with chaos running rampant. This sets up the next two decades worth of installments.

## Gameplay

The game features a variety of playable brongi that each have special stats and features. The game is played with a point-and-click role playing style, in which the player will choose various areas to explore with a game map and various attacks using a complicated interface. Despite many criticizing the Scrimmy Bingus games for their complicated user interface, devout players of the game claim that with enough practice, it becomes easy to master.

## Trivia

- The game was originally only playable on specially-made Scrimmy Bingus arcades in Somalia, but it was quickly ported for the Sega Saturn, Sony PlayStation, and the Nintendo 64.
The Derid

A special kind of magic that manifests like fire

The Derid is a unique set of magic available only to the Deridgivers. Derid can be used by other characters only if a powerful Deridgiver gifts specific spells or buffs to that character, usually through a Derid Scroll or a book.

## Characteristics

Derid is a very literary form of magic, utilizing a lot of inscriptions or phrases. Deridgivers are taught from a young age how to read the special script of the Derid and how to access it using imagination in combination with words and thoughts. Part of the reason why it's so hard to use unless gifted in small portions is because the language of the Deridgivers is incomprehensible to anyone outside their species, and it must be broken down in extremely small buffs or enchantments in order for anyone else to use it.

## Forms of Derid

Several special forms of the Derid exist, and are usually performed by special characters:

* Pringus, a favorite of Bingo's
* Alfa, only able to be used by Balpha
Screwball

Screwball is one of the available Bongi in Scrimmy Bingus Family Edition. This Bongus takes the form of a young boy with brown hair and casual clothing.

## Stats

Screwball has low magic and screams. He has relatively moderate horsepower. Screwball exceeds at street cred and stench.

His skill is gas.

## Appearances

In the first given image, Screwball is seen in a younger-looking state holding a bag, presumably full of easter eggs. He is seated, mid-blinking with an empty plate in the second image. In the third image he is making a face at the camera. In the fourth image a boy that may be Screwball is on the far right of the screen, smiling at the clown. He is also seen in the fifth image posing with other people and Bongi. In the sixth image he is smiling. In the seventh image he is smiling at the camera with his hands on the banister. In the eighth image he is posing with the others, hair partially dyed.

Additionally, Screwball appears with a dog when you find the Bingus in the fifth image.