Creature Index

This page lists almost every creature existing within Model Hogwarts cannon, alongside the Token Cost to interact or own one of them. Please note that not all creatures can be owned.

## Creature Discovery or Breeding

The discovery of a new creature is a **Journeyman token**, on top of the cost of the creature you are planning to buy. Additionally, you may be asked to pay additional story tokens to fit your justification for discovery. With this, until you have bought your discovered creature, no one else may buy it, just like how you cannot learn a spell crafted spell until the crafter has mastered it.

For breeding of a new creature, it is a **Master token**, on top of the cost of the creature you are planning to buy. With this, until you have bought your discovered creature, no one else may buy it, just like how you cannot learn a spell crafted spell until the crafter has mastered it. The Apps and CoMC team are unlikely to pass too many discoveries or new breedings for the same player within a limited timeframe.

These additional costs are because the discovery/breeding ultimately affects everyone in the model.

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### Flobberworm

**Token Cost:** Minor

**Appearance:** A ten-inch, toothless brown worm, each end identical to the other.

**Description:** A herbivorous creature, only eating lettuce or cabbage, each end chews vegetation and from both it exudes mucus which is sometimes used to thicken potions. It moves very little and prefers to live in damp ditches. They don’t have teeth and do not bite and, much to the dismay of Hogwarts students, are edible and are served at Hogwarts from time to time. One of the few creatures who can be Accio’d.

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### Horklumps

**Token Cost:** Minor

**Appearance:** Resembles a fleshy, pink mushroom with sparse black bristles.

**Description:** Horklumps originated in Scandinavia, but eventually spread throughout northern Europe, and could be found in Scotland by 1991. Despite their appearance, they ARE animals. Their preferred prey is that of the Earthworm, which they hunt by using tentacles the root into the ground. They are fast breeders and can cover a garden in just a few days. They are a favorite food of Gnomes and are used in healing and Herbicide Potions. One of the few ways to kill them is with Streeler venom.

### Slime

**Token Cost:** Minor

**Appearance:** A translucent blob of silverish blue tissue. It is an invertebrate and is roughly the size of a bludger.  Although inconspicuous to the average human eye, it has a small opening at one end of it’s spherical body.

**Description:** They live in many of the world’s oceans, as a solitary creature, usually preferring its own self for company. It expels water from its opening at the end of its body to propel itself forward. They eat small aquatic life, such as plankton, and is a hermaphrodite on the subject of reproduction, and, through copulation, they produce small batches of translucent eggs. Their average life expectancy is two years.

**Suggested by:** Mord

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### Toob

**Token Cost:** Minor

**Appearance:** Looks fairly non-magical caterpillar at first glance, however, it takes on the color of whatever substance it eats.

**Description:** Usually has a diet only consisting of leaves, does not undergo metamorphosis like many caterpillars, and has the previously mentioned magical ability to change colors into the substance it is eating.

**Suggested by:** Layla Silverwood

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### Aethonam

**Token Cost:** Journeyman

**Appearance:** A simple chestnut, brown, white-wing breed of winged horse.

**Description:** The Aethonan breed of winged horses has no true defining factors other than it is the most beautiful out of all of winged horses and, according to some, have Veela elements to them, though magizoologists have never confirmed this. They are most popular in Great Britain and Ireland and can, of course, fly. For the first year of its life, it lives without wings, but after that, they begin to grow, eventually maxing out after seven years. It is a fully grown adult by ten years of age.

### Amphivena

**Token Cost:** Apprentice

**Appearance:** A featherless sparrow, except for its wings, with two snake heads and necks at both ends. The snake head in the front is much bigger than the one in the back, and is unable to close its eyes. This head glows a bright emerald while it’s sleeping. The back head is also unable to close its eyes, and turns pitch black while sleeping.

**Description:** The smaller head at the time of hatching is charged with waking up the larger head in order for the Amphivena to gather the necessary strength to break out of its soft, leathery shell. This creature can't be snuck upon for the snake heads take turns sleeping. The Amphivena is able to fly and feasts on insects in the air and infant rodents that it digs up from burrows using its claws.

**Suggested by:** Martyn O’Maloney

**Art by:** Devon LaRose

### Aquatic Slime

**Token Cost:** Minor

**Description:** A translucent blob of silverish pink tissue. It is an invertebrate and is roughly the size of a bludger.  Although inconspicuous to the average human eye, it has a small opening at one end of it’s spherical body.

**Appearance:** A relative of the Slime (however, all slimes are aquatic; this creature was named by a magizoologist who wasn’t quite aware of that fact), this creature lives in freshwater rather than the ocean, as a solitary creature, usually preferring its own self for company. It expels water from its opening at the end of its body to propel itself forward. Their natural life expectancy is two years, however, most only live for five months before dying of Slime Jimmies, a magical disease which only affects the Aquatic Slime. This causes them to implode in a wave of magical energy after a few weeks, which serves as a good propulsion for their many, many slime eggs that they have evolved to only release at death in order to take advantage of the deadly implosion. They eat small aquatic life, such as plankton, and is a hermaphrodite on the subject of reproduction, and, through copulation, they produce large batches of extremely small eggs, around to 100-120. However, due to the method of release, the eggs have little to no production, and often get eaten, meaning most of those tiny eggs don’t make it to hatch.

**Suggested by** Martin O’ Maloney

### Ashlight Moths

**Token Cost:** Minor

**Appearance:** Small moths with translucent grey wings which, when held to light, reveal glowing emberlike red strands running through them.

**Description:** Form from the carcasses of moths that fly into magical flames on rare occasions, and are particularly commonly formed from the remains of moths unfortunate enough to expose themselves to the Gubraithian (Everlasting) Fire. They can be found all over the world, although their short life span of a couple days paired with the lack of ability to breed means they aren’t a common site anywhere except where moths can breed freely and magical fire is more common than usual. While moths are attracted to light, Ashlight Moths seem to operate on some mysterious sense that allows them to perceive the memory of fire and bright lights and as such have enjoyed some limited use in wizarding forensics when possible, in order to trace the starting points of fires. Due to their short lifespans, they are impossible to train.

**Suggested by:** Medraut Prince.

**Art by:** Devon LaRose

### Augurey

**Token Cost:** Apprentice

**Appearance:** A thin and mournful looking bird, somewhat like a small underfed vulture in appearance, with greenish black feathers and a sharp beak.

**Description:** Its diet consists of insects, fairies and flies, which it hunts for in the heavy rain. Intensely shy, the Augurey lives in a tear-shaped nest in thorn and brambles. It is native to Great Britain and Ireland, but is also found in Northern Europe. It was long believed that the mournful cry of the Augurey foretold death, and wizards would go to great lengths to avoid Augurey nests. However, research determined that the Augurey merely sings when it is about to rain. Why I Didn't Die When the Augurey Cried, written by Gulliver Pokeby, was published in 1824 by Little Red Books, and dispelled the myth that the cry of the Augurey signalled impending death. Augurey feathers repel ink, making them useless as Quill feathers.

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### Bowtruckle

**Token Cost:** Journeyman

**Appearance:** The Bowtruckle is a hand-sized, insect-eating tree dweller with long sharp fingers (two on each hand), brown eyes, and a general appearance of a flat-faced stick figure made of bark and twigs, which serves well as camouflage in its natural habitat. They are immensely difficult to spot.

**Description:** The Bowtruckle can be found in western England, southern Germany, and certain Scandinavian forests. A Bowtruckle serves as a tree guardian for its home tree, which is usually a tree whose wood is of wand quality (such as a Wiggentree) The twig-like fingers are well adapted for digging out wood lice in trees and can also be used as a weapon against a foe when aimed at the eyes. It is generally a peaceful creature but will become violent if anything threatens its tree or itself. To take leaves or wood from a Bowtruckle's tree one would have to offer it woodlice or fairy eggs as a distraction.

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### Butt-erfly

**Token Cost:** Minor

**Appearance:** A normal brown butterfly.

**Description:** A ‘hilarious’ prank gone wrong. It is like a regular butterfly, however, each and every time it flaps its wings, it releases a horrifying stench. The creature has no inherent magic beyond the ability to create terrible smells and is not considered dangerous, but still something to highly avoid.

**Suggested by:** Rhett Sterling

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### Chizpurfle

**Token Cost:** Apprentice

**Appearance:** A Chizpurfle is a type of very small parasite. Crab-like in appearance, they are up to a twentieth of an inch with fangs. Magic attracts them and they are commonly found in the fur and feathers of Crups and Augureys.

**Description:** They attack magical objects like wands and cauldrons, gnawing through to the magical core or gorging on the last remnants of potions. In the absence of magic, Chizpurfles attack Muggle items powered by electricity. This explains the sudden failure of various new electrical goods.

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### Clabbert

**Token Cost:** Journeyman

**Appearance:** Its smooth skin is mottled green, and it has short horns and a wide grinning mouth full of razor sharp teeth. Its long arms and webbed hands and feet allow it to move gracefully through the trees. On the Clabbert's forehead is a large pustule which flashes red when the Clabbert senses danger. It feeds on small lizards and birds.

**Description:** The Clabbert is generally found in the southern states of America, but can now be found worldwide. American wizards and witches used to keep Clabberts to give them early warning about approaching Muggles. The International Confederation of Wizards were forced to introduce fines to stop this. Despite looking nice at night, a tree full of glowing Clabbert pustules caused curious Muggle neighbours to wonder why the Wizards still had their Christmas lights up in June.

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### Coulafa

**Token Cost:** Minor

**Appearance:** The coulafa is a rare type of butterfly because of its colour, it can come in many different colours and shades but is most commonly is a light pale orange that can change the colour of its body when afraid to camouflage.

**Description:** The butterfly is a friendly creature and will go up to people and perch on their shoulders or hands, but if they sense a sudden attack or movement they will immediately camouflage and if they sense attack from that person again they will attack them. They will only bite them normally on their face or arms, the bites can be treated easily with antiseptic and coverage. There aren’t that many species of them as they have just been found out but people can take them in to study them and make them mate before letting them out into the wild again. If you didn’t notice the name Coulafa was named after the word colourful because some of the butterflies are different colours, they were named after an old scientist who found out their species before studying them and then telling more people.

**Suggested by:** Lucy Sparrow

### Diricawl

**Token Cost:** Apprentice

**Appearance:** The Diricawl is a plump, fluffy-feathered and flightless bird.

**Description:** It has the ability to disappear and reappear elsewhere as a means of escaping danger, similar to apparation. Muggles are aware of the existence of the Diricawl as a dodo (a large, extinct, flightless bird). However, since Muggles are not aware of its ability to teleport at will, they believe that they have hunted the dodo to extinction. The International Confederation of Wizards has not seen fit to reveal that the animal still exists, since it seems to have raised Muggle awareness of the consequences of slaying their fellow creatures indiscriminately.

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### Dustlings

**Token Cost:** Apprentice

**Appearance:** Small humanoid figures of similar size and shape to a Fairy, but lacking a fully corporeal form, instead being comprised of swirling masses of dirt and dust motes.

**Description:** Dustlings are native to Brazil and feed on dust and dirt-however one would be foolish to take this as a boon, as the creatures swell as they consume this debris and eventually burst, showering their surroundings with easily-staining dirt that is curiously adhesive, making it very hard to remove without damaging the surfaces to which it has bound. New Dustlings can form from these explosions, further compounding the problem. As such, Dustlings should be extricated from a house as quickly as possible.

**Suggested by:** Medraut Prince

### Fairies

**Token Cost:** Apprentice

**Appearance:** A small human-like creature with large insect-like wings, which are either transparent or multi-coloured. They possess diminutive intelligence, and live mainly in woodlands or glades.

**Description:** The fairy is a vain creature, and will often allow itself to be used as decoration by Wizardkind. They possess a weak brand of magic that allows it to evade its predators such as the Augurey. However, fairies cannot speak; instead, it makes a high-pitched buzzing noise to communicate with its fellow fairies, but they are able to laugh in a similar way to the Flitterbies playful buzzing with the wings. Their wings are used as an ingredient in certain potions; removing their wings, while it will not kill them, tends to cause them extreme annoyance, as it does not play to their vanity. However, the fairies wings will grow back near instantly if picked at the right time, but most are picked prematurely, leading to a longer growth process. Fairies can lay up to fifty eggs in one go, laying them on the underside of leaves. The eggs hatch into brightly coloured larvae, and, at six-to-ten days, they spin themselves into a cocoon. They emerge a month later as adult fairies. Bowtruckles eat fairy eggs.

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### Feathered Serpents

**Token Cost:** Apprentice

**Appearance:** The majestic Feathered Serpent is a legless ferret covered in feathers, not fur. They can be any number of colors and patterns, but all of them have cheek markings like the adorable snakes they are. They do have fangs and a little forked tongue as well, but they are not venomous. They can’t fly because they don’t have wings. Also they caw. Not hiss: caw. Like a sentient feather boa.

**Description:** It has a strict diet of mice/rats and fruit. They need both to live and won’t eat anything else. Actually they’ll eat potatoes, but those are very poisonous for them. Do not feed them potatoes.

When they hatch, they are about 6 inches long, but they grow to be around 7 feet. They start growing from birth, and only stop once they have reached the age of 7. They can live to be 50 or more years old.

Many people have tamed this beautiful beast before. The biggest complication of it, is that if it ever looks into the eyes of a goose, it will never be the same. Its sanity will be gone and it will shred feathers off itself until it dies. Fortunately, it’s pretty easy to prevent this from happening so most live very long lives. Otherwise, they are very docile and very loving. Along with using their tongue to smell things, it will also use it to lick those it likes. This has been a well loved family pet.

**Suggested by:** Tobias Hunt

### Gelatid

**Token Cost:** Minor

**Appearance:** There’s this type of magical creature that usually comes in herds of fifty or so. They change their skin colours and textures to match their backgrounds, and can grow to be one and a half inch large blobs.

**Description:** They’re natural scavengers, and typically try to eat rotting things- anything from rotting bark to decaying flesh. However, they’re easy to deal with, as they can usually be dissolved by water. However, they’re very, very fireproof. They move an average distance for four-legged creatures of their size, which is to say extremely slowly. They eat through a hole on the undersides of their stomachs (think flatworm) but have very big eyes. They’re easy enough to crush, if you stomp on them hard enough, and can be used in potions involving disguise. Originated in China, they are critically endangered due to the fact that they are considered a delicacy by garden gnomes and chomping cabbages.

**Suggested by:** Ivy Su

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### Gliddeflew

**Token Cost:** Apprentice

**Appearance:** Beyond what’s shown below, their coloration is usually limited to shades of brown and green along their bodies, with bright splotches of color along the feathered portions of their wings. They're about a foot tall.

**Description:** One can find a Gliddeflew if they peek into abandoned fox dens, living together in colonies of up to thirty-- though if one listens closely, the tell-tale sound of prancing hooves is a good indicator they may have decided to settle in your attic. Their back legs are designed for hopping and their ears are rather bat-like, which causes unfortunate problems for the creature when they cannot hear anything beyond the sounds of their own feet, though they combat this problem by taking to the air instead.

The Gliddeflew prefers to eat flying insects, (preferably a variety of butterfly since they’re the easiest to grip,) and when they’re on the hunt, it’ll use its back feet as a battering ram and dive bomb their prey, plastering them between the ground or trees and their hooves. The feathers on their wings serve no functional purpose in flight, only to attract a mate, and once they’ve found one the feathers are shed. Gliddeflew feathers are often gathered by children to make dream-catchers, though there isn’t any certainty as to whether or not they have legitimate magical properties.

**Suggested by:** Valeria Chovnik

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### Ghoul

**Token Cost:** Apprentice

**Appearance:** A ghoul is an ugly creature that resembles a slimy, buck-toothed ogre.

**Description:** They tend to live in the attics or barns of wizards and witches. They are relatively harmless creatures and are just seen as nuisances because of the noise they make. They are relatively dimwitted, and live off of bugs and other household pests. At most, they will groan and throw objects. Chameleon Ghouls can disguise themselves as everyday objects in order to live longer.
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### Gnome (Garden Gnome)

**Token Cost:** Apprentice

**Appearance:** Gnomes can reach a size of approximately one foot (making them smaller than erklings). They are usually brown in colour and have disproportionately large heads, making them look like potatoes with legs. Although not dangerous creatures, they possess razor sharp teeth and tend to bite. Their feet are hard and bony, and they do not look anything like the garden gnomes of Muggles.

**Description:** Gnomes live in burrows underground, known as gnomeholes, where they dig up and eat the roots of plants, creating little heaps of earth around gardens a lot like moles (and as such causing considerable damage to them). Gnomes prefer to live in wizarding gardens. Gnomes also seem to like worms and Bertie Bott's Every-Flavour Beans.

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### Granian

**Token Cost:** Journeyman

**Appearance:** A simple white and grey breed of winged horse.

**Description:** Popular in Great Britain and Ireland, this winged horse, along with its ability to fly, is the fastest horse breed to live, running and flying, and that is its defining characteristic. For the first year of its life, it lives without wings, but after that, they begin to grow, eventually maxing out after seven years. It is a fully grown adult by ten years of age.

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### Grindylow

**Token Cost:** Journeyman

**Appearance:** A Grindylow is a small, horned, pale-green water demon and a Dark creature.

**Description:** Aggressive towards witches, wizards and muggles alike, the Grindylow has only ever been tamed by merpeople; the half-fish water dwellers who sometimes keep them as pets. Grindylows survive, for the most part, on fish, algae, and small sea creatures; however, occasionally they will eat humans (it is for this reason that they are classified as dark creatures).

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### Imp

**Token Cost:** Minor

**Appearance:** An Imp’s height is comparable to that of the pixie, around six to eight inches, but that is where the physical similarities end. They have small, human-like bodies colored black, with sharp facial features.

**Description:** Only found in Great Britain and Ireland, Imp’s make their homes with the marshlands, where they indulge their sense of humor by tripping and pushing the unwary. The Imp's diet consists mainly of insects. They also delight in pelting Wizard Crackers and other small projectiles at anybody that they wish to torment. Imp breeding habits are like the Pixie's, but their young hatch full formed. While rather unthreatening, an Imp can nonetheless be dispatched rather easily by anyone, by throwing back Wizard Crackers that it throws, or using a Knockback Jinx to daze it, and then caging it, or throwing it into a Gnome hole.

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### Jobberknoll

**Token Cost:** Apprentice

**Appearance:** A small, blue speckled bird.

**Description:** The Jobberknoll never makes any noise until the moment before it dies. It then lets out a long scream, which consists of every sound it ever heard backwards. Jobberknoll feathers are used in Truth Serums and Memory Potions. Its main food supply is small insects and lives in northern Europe and North America.
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### Lutaeales

**Token Cost:** Minor

**Appearance:** Much like an otter, but with a lily pad on its back.

**Description:** They like to sleep under the water waiting for flies or other small instincts to land on their lily pad before gobbling them down greedily. Some wizards keep them in their ponds to keep the flies out of the way.They are rather slow creatures out of the water so as a result they spend most of their lives under the water, some records show that they have been known to hold their breath underwater for up to 18 hours which causes some magizoologists to debate whether they can breath through the lilypad on their back. With no natural predator they have thrived in the swampy areas of the world. These creatures eat small insects.

**Suggested by:** Kari Tailwind

### Lutedoole

**Token Cost:** Minor

**Appearance:** Most similar to an otter and can be described as a “Cuddly Noodle.” Lutedooles can grow to be up to six feet long.

**Description:** Lutedooles enjoy hopping around and wrapping around people's arms and necks. Kinda like scarfs. These creatures are practically harmless except for the fact that, like all wild animals, could have an infectious bite. Though animals are fairly common, it's quite rare to have them as pets. They live in rivers and eat fish and small rodents.

**Suggested by:** Audrey Wolfrum

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### Mimblers

**Token Cost:** Apprentice

**Appearance:** Mimblers are believed to be a variant of garden gnomes. They are about the same height, and from the neck down look somewhat similar. They have very skinny, humanoid bodies, usually covered with a makeshift loincloth, in pale skin tones. (Think gollum.) From the neck up, however, their faces are more of a large anglerfish body, fins in the place of ears and ridiculously disproportionate mouths. They do have a lure above their heads, the light changing colour to represent their health- a yellow glow means a healthy Mimbler, orange means they're weakened, green means they're severely damaged or sick, and purple means they are ready to mate.

**Description:** Mimblers typically live in deep forest. They hunt in water, favouring other fish and eels, and are fairly fast swimmers. They can usually be found in shady lakes, in the still parts of rivers, and any water with an overhanging bank. However, they generally live out of the water, nesting in the roots of large trees and playing in darker areas. They are mostly nocturnal, and a fairly shy species, rarely even seeking out their own kind. Despite their rather disturbing appearance, Mimblers offer absolutely no harm to wizards- they are very small and weak, and while their teeth are very large they are also very thin, and break easily. The teeth do grow back quickly, but they are incapable of getting a grip on anything that doesn't fit in their mouths, and are so shy that attacks are rare.

**Suggested by:** Ivan Skelton

### Mooncalf

**Token Cost:** Apprentice

**Appearance:** The Mooncalf has smooth, pale grey skin, and four spindly legs that end in large flat webbed feet. The Mooncalf also has a very long neck and bulging blue eyes that sit on the top of its head.

**Description:** The Mooncalf is a shy creature that only comes out of its burrow during a full moon. Once the Mooncalf is in the moonlight, it performs complicated dance moves while standing on its hind legs. It is believed that this is part of the Mooncalf mating ritual, but also has the side effect of creating geometric patterns in wheat fields that confuse Muggles. Mooncalf dung, if harvested before the sun rises, will make magical plants grow fast and strong. Hodags feed largely on Mooncalves.

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### Muscalidus (or Musc for short)

**Token Cost:** Minor

**Appearance:** A small mouse like creature with only two legs. Most commonly know for its bright gold and copper colors and it's large bushy tail which produces heat at all times.

**Description:** Musc use their tails to heat up during winters by curling into a small ball which they also do when they are scared as a way to fend off predators. Most creatures get a bit freaked out when they feel the heat coming off the Musc, as it is fairly strong. They burrow and create nests in the ground. Their tales can also be used to jump and grab seeds and other various things off high plants. Musc are as tame able as a rat or mouse. These creatures primarily live in fields and are a relative to the Muscfrigy.

**Suggested by:** Audrey Wolfrum

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### Muscfrigy (Or Musc, for short)

**Token Cost:** Minor

**Appearance:** A small mouse like creature with only two legs. Unlike their cousin, the Muscalidus, Muscfrigys have much larger tails, about the size of two human hands.

**Description:** They produce a slight external chill. Their paws have a hook like extension used for grabbing into trees and glaciers without slipping they are also extraordinarily fast and almost impossible to catch without the help of magic. Muscs pelts are typically various shades of blue of white which they use to camouflage within the snow. Like their cousins, they are about as tameable as a rat or mouse. They eat seeds, nuts, and tree bark, and live in places with cold climates such as Iceland, Canada, North America, Northern Europe and Russia, they prefer more forest like areas but it wouldn't be uncommon to see them in icy fields.

**Suggested by:** Audrey Wolfrum

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**Name:** Orrin

**Token Cost:** Apprentice

**Appearance:** A rodent-like figure, with no tail (similar to a squirrel). Has a bushy looking mane like a lion, and has dark fur like a Niffler.

**Description:** Eats seeds and small nuts, and anything shaped like seeds and small nuts, with no apparent negative effects. Mates by presenting small shiny rocks to its partner. Its favourite colours are gold and purple. It was created by a wizard named Calvin the Covetous in the 11th century, as a mixture that was half squirrel, a quarter lion, and a quarter Niffler. It was intended to be a medium sized, fierce creature that would guard his treasure using the Niffler's sense for treasure to identify the treasure and retrieve it (and perhaps also get some treasure from passersby along the way). Unfortunately, the creature Calvin created was quite sweet and was more interested in local rodents than the treasure, so Calvin eventually let the creature go free after a year of trying to wrangle it. Not only did Calvin end up a less greedy guy in the end (learning his lesson), the Orrin bred with non-magical squirrels in order to create the creature we know today (which is a bit smaller than the original one).

**Suggested by:** Estelle Martin

### Porlock

**Token Cost:** Apprentice

**Appearance:** They are small, reaching a height of two feet on average when they are fully grown, and covered in a large amount of rough, shaggy hair. It has a large nose, small arms ending in four stubby fingers, and it walks on two cloven hooves.

**Description:** The Porlock guards horses, and lives on grass. It can either be found nesting in the straw of a stable, or in the middle of the herd it is protecting. Porlocks are mistrustful of humans, and hide at their approach.

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### Premites

**Token Cost:** Minor

**Appearance:** A tiny, extremely small insect, they are half of the size of a pinky tip but travel flocks of several hundred. They fly tightly bunched together and from a distance look like an above average sized bird of prey.

**Description:** A single one is black by default, but the animal itself is able to change their color based on how their tiny scales are positioned, allowing them to essentially imitate a wide variety of colors. They can irritate Wizards by landing on them and pricking the skin, they don't draw blood or transmute disease, but the prick is unpleasant on its own, much less all together.

**Suggested by:** Kairav Deane-Ward

### Puffskein

**Token Cost:** Minor

**Appearance:** A Puffskein was a small beast covered in soft fur and spherical in shape. It was a popular pet found worldwide, that does not object to being cuddled or thrown about.

**Description:** The Puffskein was a scavenger, eating anything from leftovers to spiders, but it particularly liked to use its long thin pink tongue to eat wizards' bogeys while they sleep.

The Puffskein was easy to care for, and they were known to emit a low humming sound when they are content. Shaved (or trimmed with a clipper) Puffskein hair had magical properties, and was useful as a potion ingredient, such as in Zygmunt Budge's variation of the Laughing Potion, which requires a few handfuls.

There are three current breeds of Puffskein: **Pygmy Puffs, Appaloosa Puffskeins\*, and Fanged Puffskeins.**

**Pygmy** **Puffs** are a miniature breed of Puffskein and are sold at Weasley’s Wheezing Wheezes, as they were bred[1] by George and Fred Weasley. They are either purple or pink and show no other clear differences to that of regular Puffskeins. These also cost a minor token to purchase.

**Appaloosa Puffskeins** are a breed of Puffskein which were only bred by one breeder (illegally) in New York until 1925. It is unknown what differences these creatures hold to regular Puffskeins or how they were made, as they are currently extinct.

**Fanged Puffskeins** were a version of Puffskeins that were bred to, assumably, have fangs. While still extant, these creature’s creation was illegal due to the 1965 Ban on Experimental Breeding and it is unknown what other differences these creatures may have compared to Puffskeins. These creatures cost an apprentice token comparatively.

\*Due to Appaloosa Puffskeins being extinct, it would take a Master Token to breed these creatures again plus whatever token cost is decided when more details about such a creature become known. For more information on breeding creatures, please see the top of the document.

[1] While some magical creatures can naturally change their size, Pygmy Puffs would appear to be violations of the Ban on Experimental Breeding. However, as they are merely miniature pink or purple Puffskeins, this may not count as an offence as Fred and George Weasley may have attained a special licence to breed them and/or simply used the Colour Change Charm (or Crinus Muto) with the Shrinking Charm or Diminuendo or some Shrinking Solution.

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### Purtle

**Token Cost:** Apprentice

**Appearance:** At a glance, it might seem like a simple turtle hiding away in its shell, that is, until, the creature inside pops out. Then, you’ll find yourself quite amused by the sight of a penguin, with a turtle’s shell. Black, with a white underbelly. They are as stylish as the typical mundane penguin, of course.

**Description:** You could almost picture the creature at home, skidding on the ice with a shell hard as diamond. However, this is simply not possible. The shell is actually what keeps the creature cool in warm environments; placing the Purtle into a cold environment would in fact lead to them freezing to death rapidly.

Centuries ago a witch wanted a penguin as a pet, sadly for her, she lived in Egypt. It took much magical experimentation, breeding, potions, a dash of Transfig, the shell was the answer. A built in, biological cooling system. Proud of her accomplishment, the Egyptian witch unleashed a herd of her Purtle into the wilds of Africa, where they continue to live to this day. Their shells can be used in exotic Potions, however, are highly Illegal to take separate from a live Purtle, or even a dead one if they were killed for the shell, rather than dying of natural causes. The shell itself, as a coolant, can be used in a variety of Potions, although can also be highly poisonous or even a choking hazard if prepared improperly.

**Suggested by:** Christine Marilyn

### Ramora

**Token Cost:** Journeyman

**Appearance:** "Ramora" is another version of Remora, which in latin means 'delay', hence its ability to anchor ships in place. A real fish family, Echeneidae, contains several species collectively known as remoras. The most distinct feature of these fish is their modified first dorsal fin, which forms a suction disc. The disc is used by the fish to latch onto — and hitch a ride with — larger aquatic animals (including sharks, rays, whales, and even occasionally swimming humans) or seagoing vessels.

**Description:** The Ramora is a silver fish native to the Indian Ocean that has strong magical power to anchor ships in place. The Ramora is an immensely powerful magical fish in the world of magic, and is a guardian of the seafarers. The International Confederation of Wizards enforce anti-poaching laws to protect this creature from illegal wizard capture.

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### Snafflefish

**Token Cost:** Apprentice

**Appearance:** A little ball of smooth fish skin with a transparent, bulbous sack on its back and four long fins, two on its back in front of its sack and two on the sides of its belly in an x-shape when faced in front. A Snafflefish also has two large fish eyes on its sides and a tube-like proboscis that it uses to suck up the water and all the juicy algae in it.

**Description:** It’s a semi-aquatic freshwater magical beast that weighs a bit less than air. In order to prevent itself from floating off and out of the water, it swallows rocks with its tube mouth and lets the rocks sit in its sack, releasing contents to float upwards as it sees fit. In the last year of its life, a Snafflefish will let go of everything in its sack and float out of the water up to half a meter in the air, using its fins for propulsion and steering. It will then seek out potion bottles, suck the cork out, and suck up the potion concoction inside, storing it in its magically resistant sack. As the potion weighs it down, the Snafflefish will retract its fins, roll back to the lakeside of its aquatic home, dig a hole, barf up a hardening liquid from its stomach to make a natural container, and squirt the potion inside of it. It will then do this a few more times until something comes along and kills it or it dies of old age a year later. Nobody knows why the Snafflefish does this, but it sure makes the surrounding wildlife interesting as wild animals drink out of these potion holes.

A Snafflefish lives in small colonies of 3-5 and is about the size of a tennis ball when it has nothing in its sack and its long fins are retracted. Its sack can grow up to twice its size and each of its fins' lengths are a little bit over its diameter. If there are no potions nearby, the Snafflefish simply doesn't come out of the water near the end of its life.

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### Snow Tit

**Token Cost:** Minor

**Appearance**: It has very similar look to a Japanese Long-Tailed Tit. Its body is mostly covered with white-colored feathers and some black streaks in its wings.

**Description:** Its cuteness and cuddly qualities are countered with the fact that its excrement is so stinky to the point that even Centaurs and Hippogriffs found it extremely repulsive. The smell of its excrement is described as "Wet worn socks mixed with cow dung being left inside a sewer next to a rotting rat carcass.". Herbologists value their excrement because it is a very potent fertilizer mix and it can be domesticated to a degree...if one can handle the smell of its excrements.

It tends to live in woodland and forests, building its nests in tall trees- feasting on small seeds and insects.

**Suggested by:** Orwell Galilei

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### Stone Sprites

**Rating:**  XX-XXX

**Token Cost:** Journeyman

**Appearance:** Stone sprites are curious creatures not dissimilar to house-elves in appearance, although rather than being of flesh and blood they seem instead hewn from rock, typically the rocks most prevalent in the local environment. It's unknown which conditions specifically cause Stone Sprites to form, but it's generally agreed that they only do so in areas saturated with magical activity, and that whatever keeps them animated does not do so for long-whilst Sprites are believed to last a little longer when not removed from their local environment, no Sprite has lasted longer than a couple of days when removed from its environment without falling apart, leaving no trace of its existence save rubble.

**Description:** In times long past, wizarding prospectors would eagerly seek out evidence of Stone Sprites formed of precious gems, for any place where such Sprites could form would doubtlessly have enough of the gemstones to allow an enterprising individual to make a good deal of money. Many such prospectors found themselves with more than they'd bargained for, however, finding themselves beset by the unexpectedly aggressive Sprites and often sustaining a few nasty scrapes. Modern theory holds that this unexpected aggression could be a hint as to what specifically animates the Sprites-namely, the collective magical ability of all nearby witches and wizards. Stones that are coveted and inspire violent tendencies in wizards and witches spawn these more aggressive gemstone sprites, whilst less desirable minerals create the more passive and retiring Stone Sprites that are considered the norm.

The creatures aren't believed to consume anything to survive, and attempts to feed them anything have been unsuccessful. However, they have a curious and almost childlike fascination with noise-each Stone Sprite has favourite sounds which will attract it, as well as sounds to which it is sensitive and will attempt to flee. It's said that wandering minstrels long ago could sometimes espy little gatherings of the strange stone-creatures hiding behind rocks and foliage to listen to them play, utterly silent-an unnerving sight, but perhaps a gratifying one.

### Vlish

**Token Cost:** Journeyman

**Appearance:** A Vlish appears as a blob of flesh with tentacles on the lower end. The blob may be red, green or blue depending on the environment. In regular environments, forests and plains it takes on a red warning color, in swamps where the creatures are often more predatory it is green and due to being an amphibious creature it uses blue as a camouflage when in deeper clear waters (may also be green depending on the water). They have two sensory stalks protruding from the upper part of their body forming into two eyes similar to that of flies.It is also a creature that has its breathing vents along its spine.

**Description:** The inner part of the blob is filled by a gastrovascular opening that leads to the central digestive chamber for the creature. Its dietary habit may be carnivorous for minor creatures or in some occasions it may be a herbivore (particularly in leafy forests with a large amount of oak or maple). Its main fluid for digestion is sulphuric acid (VI) a hygroscopic compound that extracts the water of whatever it is touching. The lumps remaining are further digested by a similar compound with a phosphorus base. The upper part of the lump of flesh, connected to its respiratory system also includes a large opening where helium or hydrogen is collected. This is the primary means of propulsion the creature uses. Its central nervous system is comprised of a nerval ganglia connected to a ladder system of nerves traveling only to its tentacles. The internal warmth of the creature is provided from exothermic reactions carried within the gastrovascular opening and carried through the rest of the body via the digested liquids and other nutrients needed for the creature. Its tentacles are conduits for energy and carry a strong shock as its nerves are much more conductive than human.

The creature in of itself is created from a fungus which then blossoms into a large spore. The spore then turns into a symbiotic organism when enough biomass has been obtained. They mate via transmitting their spores to the female of their species who will then grow a tumor like protrusion on its body from which a new vlish would be born. Its mating call is on a frequency undetectable by human ears. It lives approximately 4 to 10 years depending on the humidity and heat. The creature itself has no aversion to humanoids and is relatively unafraid of them. That being said if a humanoid is 0.9 meters tall or less it will be seen as a potential prey. Wizards have been known to domesticate them and use their bodies for  alchemic experiments. Its known to form a network of communication with others of its species however what they communicate with each other is unknown.