How to play guide for Fist of the North Star: Paradise Lost

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This page will serve as a basic **how to play guide for *Fist of the North Star: Lost Paradise***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

The game feature an action-adventure game played from a third-person perspective. It features similar gameplay mechanics and systems to Sega's *Yakuza* series. Players explore the city of Eden, fighting through enemy encounters in a classic *Yakuza's* beat 'em up gameplay style, punctuated by quick time events. There are various minigames, such as bartending, baseball, racing, and a playable version of *Hokuto no Ken* for the Master System. *Lost paradise* also feature an single-player story that's heavily modified from the original *Hokuto no ken*'s manga and anime.

#### Combat Display

This section covers the meters and such that you should be monitoring during battle.

In the upper-left corner, you have a big orange bar representing your health. As you take damage, it empties. If it empties out completely, Ken dies and you will have the option of retrying the fight or reloading a previous save. You can recover health through Recovery Items like Jerky, and you can also go to restaurants and order food to restore your health. You can increase health through upgrades in the Body section of the Abilities menu. As your health gets low, it will start flashing red. At about 5% left, a **Shining Star of Death** will appear next to your Seven Star Gauge. This red star means you're about to die, but through Abilities, you can gain some serious buffs.

Above the health bar is a gray "Destiny Points" bar, which is your experience. You get Destiny Points by playing the game, and every time you fill the gray bar, you will gain a level, a small boost to health and attack, and you will gain a Star Orb that you can apply to Abilities. Your maximum attainable level is 99.

To the left of the health and DP bar is the Seven Star Gauge, marked by the seven stars in the Big Dipper constellation. The gauge fills as Ken attacks, as he performs Special Techniques, and can have other parts of combat fill it as well depending on what is unlocked in Abilities. Once the SSG is full, it flashes and Ken gets a blue flaming aura around him. You can then press R2 to invoke Burst Mode.

Your minimap remains in the lower corner during battle. You can use this to track where enemies are (purple arrows) in relation to you, helpful if they're behind the camera view.

Also, each enemies has stats above their head. You can see a health bar, their experience level, as well as a skull meter. As you attack them, this skull meter will fill. When it fills completely, the enemy is in "Meridian Shock" and can be struck with a Channeling Strike.

#### Encounters

There are essentially two types of encounters in this game: Scripted and Random. Scripted encounters occur as a result of something you've initiated as part of a story, whether it's the main story, a substory, training, or a minigame.

Random encounters are those that are placed around the game and are randomly generated. These encounters are further subdivided into three types:

* **City Aggressors** - These are small groups of thugs wandering the city of Eden. They can either be walking or standing in a small group. They will always appear as muscular, minimal metal clothing, wild hair, and an ugly mug. If these groups spot you, you'll see a pink word balloon to that effect, and they'll give chase. If you get close enough to them, combat begins.
* **City Interventions** - This can occur in Eden or in certain shops. You may see a group of thugs surrounding a normal citizen. Walk up to them and press X to speak to them, and choose to "Intervene" to initiate combat. After combat completes, you'll get a small reward for it.
* **Wasteland Marauders** - Out in the Wasteland, while driving your buggy, you'll see red arrows either in your vision or on the minimap. These are thugs on wheels, and if they spot you, they'll drive towards you and attempt to crash into you. If any of their vehicles strikes your buggy, you'll brake to a stop and engage the group, usually around a dozen or so enemies.

Once the encounter begins, your controls will switch to combat. Defeat the enemy to get out of combat. If defeated yourself, you'll be allowed to try again at the beginning of the battle, or return to the title screen and reload your last save.

Once you win the fight, your foes will vanish into mist and you'll be back to exploration control. At the end of the fight, you'll receive a grading (Ranking from **D** to **SSS**). Furthermore, at the end of combat, you'll be notified if you received some items for your victory, such as recovery items or accessories.

#### Basic Moveset

* **Rush Combo** - Press Square for a quick and weak strike. The Rush Combo has five attacks. The first three are punches. The fourth attack is a kick, and the fifth attack is a weaker version of the Hundred Fist Rush. You can continue the fifth by mashing the Square Button
* **Heavy Attack** - Press Triangle for a kick. This is a single blow that causes more damage than the individual parts of a Rush Combo. All presses of the Triangle button can be charged by holding down the button, which will release with more power.
* **Finishing Blow** - Press Triangle at any point at the end of a Rush Combo. Depending on where in the combo you press Triangle, the different type of attack you get.
	+ Square-Triangle - A body blow
	+ Square-Square-Triangle - A heavy kick
	+ Square-Square-Square-Triangle - A double lunging straight fist.
	+ Square-Square-Square-Square-Triangle - A second heavy kick.
	+ Square-Square-Square-Square-Square-Triangle - A hard punch ending the Hundred Fist Rush.
* **Channeling Strike** - Attacking a foe and filling up the skull meter next to their health bar. Once it's full, your foe will enter a state called "Meridian Shock" and the skull above their health bar will be replaced by a Circle prompt. Press it to perform a channeling strike (if the enemy doesn't block it). You'll strike the foe and they will then be put into a "Chance" state. Chance state effectively immobilizes enemies and can open enemies up to Secret Techniques or other moves. There are multiple varieties of Chance states depending on when in a combo the Channeling Strike is applied:
	+ **Stun Chance** - Circle or Square-Circle. The enemy will be visibly stunned.
	+ **Blind Chance** - Square-Square-Circle or Square-Triangle-Circle. Ken will flip above the enemy and strike near their eyes. The enemy will then be blinded and will flail around a bit.
	+ **Kneel Chance** - Square-Square-Square-Circle or Square-Square-Triangle-Circle. Ken will strike and the enemy will kneel on the ground.
	+ **Freeze Chance** - Square-Square-Square-Square-Circle or Square-Square-Square-Triangle-Circle. The enemy will be ramrod straight, with their arms locked at their sides.
	+ **Tremor Chance** - Square-Square-Square-Square-Square-Circle or Square-Square-Square-Square-Triangle-Circle. The enemy will start having spasms and jerk around.
	+ The last is called Migraine Chance, but another technique is required to use it, as described below.
* **Secret Technique** - Typically invoked near an enemy in a Chance state, when you see a prompt in the middle of the screen that has a Circle Button and the word "STRIKE" below it, press Circle and Ken will invoke a Secret Technique. This technique will cause a large amount of damage to an enemy, typically enough to kill, unless they're especially strong. Furthermore, the game will ask for button prompts during a QTE (Quick time event). Complete these prompts and the technique will cause additional damage. You'll know when you get a good QTE when the text after the attack is in gold instead of blue. You can see how to perform each specific Secret Technique in the linked section.
* **Quickstep** - Press X and a direction to dodge in that direction.
* **Guard** - Hold L1 to put up a guard. For most situations, you'll only be able to guard from the front, and weapons can still cause chip damage to you while blocking. Also, certain large attacks can break your guard, pushing you back and making you momentarily vulnerable.
* **Fighting Stance** - Hold R1 to adopt a fighting stance that will focus you on a specific enemy if you're facing their general direction. Some moves are set up around the fighting stance. Useful for using the Quickstep to dodge around an enemy to their rear.
* **Burst Mode** - Once the Seven Star Gauge completely fills, press R2 and Kenshiro will invoke Burst Mode. The blue flames surrounding him will become red, his shirt will explode off his body, and Ken will be given a buff in speed, attack, and defense. Burst Mode only lasts as long as the SSG still has meter in it, and the gauge cannot be replenished while Burst Mode is in effect. Some skills are only usable in Burst Mode. You can jump while in Burst Mode, as stated below.
	+ **Jump** - Double-tap X and Ken will launch himself into the air.

## See also

* Release date
* System requirements