Progressive Cards

#### **Attack only one territory every turn**

- In **Progressive cards** **every troop matters**, so it is **very important** **not to waste** them. **Every turn you should attack the territory** with **the smallest amount of troops, but you must always take one territory to get a card**, **unless** you are **using** the **0/1 carding strategy,** which is **covered** in **later section** of this **page**.

#### **Stay spread out as much as possible**

- **Ideally**, you **should look** to **have** **3-4 armies** **across the map**, so that it is **difficult for opponents** to **take you out**, **especially** if **your armies are blocked off** **from your opponents main troop count**.

#### **Never go for Continents**

**- This is an important part, since if you go for Continents, it will make you a bigger target for other players to focus you early on in the game and because Continents are completely useless in later phases of the Progressive card games (when value of the cards is over 20+ troops at least). Also another BIG downside is that you won't be spread out good enough to survive, which will make you lose the game very fast (ignoring the second basic principle of spreading out, which is the most essential part of Progressive card games)**.

#### **Look to take opponents out when it is worth for their cards**

**- For example, if the value of cards is at 40 troops and the player who you are going for has 3 cards and only 20 troops, while you have 45 troops and 2 cards, it is worth to take them out for their cards, since 3 cards are worth 40, while it's less than how many troops they have. After that, you can immediately draw cards after you take him out, which will make it easier for you to potentially take out other opponents as well and win the game.**

**Tip: don't take players out (even if it is worth for their cards) if you can't get 5 or more cards after doing so, unless you are 100% certain that you will be able to survive until your next turn. If you take someone out before getting 5 or more cards, then you will be a HUGE target for other players, since you will not be able to turn in a set on that same turn and then potentially be taken out from the game**.

#### **Plan your turn before your turn** **comes**

- **Always** **look ahead for opportunities** to **take the game into your own hands**. **Don't miss out on a chance to take a player out from the game**. **Plan your decisions before your turn**, **while** your **opponents** are **doing their turns**, so that you **can be ready to make your move as soon as possible**.

#### **Never block your armies**

- **Since progressive cards are all about taking other players out, your armies should be unblocked so that you will be able to use them**.

### **Bonus info**

#### **0/1 carding strategy**

- This is the **strategy where you only have 0 or 1 cards**, so it is **not worth it** for **anyone to take you out for your cards**.

**Note:** This **strategy works well** to **get to top 3 position** in **most situations**, but the **chances of getting 1st** are **quite low** (almost impossible), **unless** you **get** a **perfect opportunity to take someone out for 5 cards** (if you are **at** **0 cards**) or **4 cards** (if you are **at** **1 card**). **Can** **be** **extremely good in Ranked Progressive games**, where **achieving** the **first** **3 positions** **gives** you a **certain amount** of **Rank/Skill points for your rank**, but **also** **quite risky** if your **playing against bad** **players**, who **tend** to **suicide** if you **mess with their plans** (often if you take **Continent/Continents from them**) or **other dangerous stuff** (such as taking out most of your troops for no reason at all).