Updates and Patch Notes

**Game**  **Prequel Comic**  ****Updates and Patch Notes****  **War Support**  **Achievements**

Below is a list of **updates, patches, and hotfixes** along with what they changed about and added to the game. A "⭐" denotes changes made from community feedback.

## Hotfix 0.1.0.1 - October 16th, 2020

### Bug Fixes

* Fixed legal text not fitting the screen in the Russian language.
* Fixed a crash that occasionally happened on startup.
* Fixed bug where the map couldn’t be closed after failing a mission while being in the respawn map screen.
* Fixed an issue that when turning off the game it could result in getting stuck.
* Fixed an occasional crash when joining a lobby with 2 players.

### Improvements

* Added improvement for the player progression system, and tweaked materials and experience points reset after a player joins a new game.

## Patch 0.1.0.2 - October 26th, 2020

### Bugs

#### Blockers/Crashes/Critical

* Fixed multiple game freezes/suspended after using Alt+Enter to go to fullscreen.
* Fixed multiple game crashes or black screen when switching monitors.
* Better handling of different resolutions in fullscreen.
* Better reporting of Vulkan related crashes, and the game will detect the graphics driver version and warn you if you are on old drivers.
* Better error reporting from graphics issue (people get more information & crash-report contains more info as well).
* Fixed issue with  **Research** & material overflowing where it could not be spent.

#### Enemies

* More accurate collision on large Dinos so players cannot pass through them when alive or dead.
* Fixed various spawn issues with enemies appearing underground and on steep slopes. ⭐
* Fixed multiple animations missing, not playing or looping on enemies.
* Various Enemy VFX issues fixed. ⭐
* Enemies now jump down cliffs and slopes to stop them dying from always falling.
* Fixed an issue where the enemy was Invulnerable after the player respawned.
* Hit-reactions are now more responsive. ⭐
* Burrows spawning logic has been improved when fighting Rexes so they spawn in good space for best gameplay.

#### Heroes

##### Rosy

* Rosy no longer triggers her reloading line on partial reloads and her dialog plays less frequently. ⭐
* Static Barrier now replicates for other players.

#### Weapons & Equipment

##### General

* Fixed exploit allowing players to infinitely trigger Air Strikes.

#### Audio

* Wrong or spamming FX on various weapons and upgrades fixed.
* Multiple audio dropout bugs fixed.
* Buzzing noise in-game after exiting the map screen fixed.
* Various bugs of repeating sounds and VO fixed.
* Various incorrect VO messaging fixed.
* Various missing or not triggering sounds fixed in front end and in-game.
* Sound balancing and polish for Character VO, Abilities, Weapon upgrades and the Bull.
* **Blockers / Crashes / Critical**Fixed spatialization and cooldown issues with Rosy’s VO.
* Fixed the incoming dialog lines persisting forever.
* Fixed T-Rex footsteps cutting out.
* Fixed Raptor footsteps cutting out.

#### Visuals

* Multiple LOD, collision and clipping issues fixed throughout world.
* Lighting leaking into caves in various locations fixed.
* Snow appearing in incorrect places fixed.
* Screen effects now reset if players quit to menu when downed.
* Resolution scale causing issues with weapon shadows now fixed.

#### Multiplayer

* Replication fix for Drone activity.
* Improvements to host migration and better handling when clients leave games.
* Improved messaging when clients leave lobby.
* Enemy hit reacts sync better across the network.
* Matchmaking requirements softened to increase matches.
* Fixed issue where the Party UI displays the health incorrectly.

#### Apex Connect

* Stability fixes to upgrade an account.
* Various controller fixes.
* Clipped text fixes.

#### UI

##### Frontend

* Fixed issue where the navbar appeared where it should not.
* Improvements to the insertion map and loadout screen.
* Fix for Emotes not updating when selected.
* Nameplate names and descriptions added.
* Fixed issues where the weapon armory navbar is shown in-game when a player leaves the party.

##### HUD

* Ammo pickups no longer give a notification for other player’s weapons.
* Party nameplates and health behaving incorrectly fixed.
* Issue fixed where the supply stash gives ammo for weapons that the player is not using.

#### Missions and Activities

* Various edge case mission blockers improved or fixed.
* Activities will now reward  **Research** on completion.
* Activities soft lock edge cases fixed for Dropship Wreckage, Gas Pump, Burrow Infestation. ⭐

#### Misc

* No longer possible to jump out of moving Dropship.
* “I don’t bleed” achievement is fixed to be rewarded only when criteria is met.

#### Gameplay

* Fixed various player ability issues, like Amir’s Precision Strike equip, Rosy’s barrier ability effects staying on with no poles and combat high interruption issue.
* Fixed issues where the Mine Seeding and Air Strike abilities are using placeholder assets.
* Burrow Infestation activity & killing fixed to now give  **Research**.
* Gas Pump doesn’t give research after each gas canister or after the full activity is completed.
* Dragons Breath Shotgun upgrade fire loop improvement.

### Improvements and Quality of Life

#### Heroes

##### Weapons

* Grenade Launcher – Damage falloff has been increased encouraging more skilled placement of shots while still performing its role as a crowd controller through staggering and knockback. ⭐

#### Progession

##### Leveling

* Reduced threshold to reach player Level 2 from  **750** to  **500**. ⭐

##### Mission Scoring

* Improved thresholds of earning titles at mission completion.
* Reduced  **Research** penalties when being downed from 20 to 10, and respawn penalty from 25 to 20.

#### Enemies

##### Rex

* Rex is more aggressive in its attacks and utilizes combos more often, has slightly more health.

##### Raptors

* Diggers have improved collisions to make shooting off bone plates more reliable.
* Electric Raptor’s flashbang attack has been reworked.

##### General

* Global balance pass to enemy attack alignment to ensure attacks land more consistently.

#### UI and Frontend

* Remapping of movement controls added.
* 21:9 implementation – Works fully in-game. Still some bugs and further work needed in the frontend.

#### Audio

* Improved spatialization of T-Rex footsteps.
* Improved Raptor footsteps and ability to find and hear them in space and when behind the player character.

## Hotfix 0.1.0.3 - November 5th, 2020

### Bug Fixes

* Fixed shutdown crash issue when the game was closed very early after launching it.
* Fixed a multiplayer crash that happened after rejoining a session.
* Added a notification to show up when the game runs on a PC below the min spec requirements.
* Updated the graphics engine and fixed rarely occurring crash issues.
* Fixed issue where players with multiple GPUs experienced a crash upon startup.
* Fixed an issue with matchmaking requests sent to PlayFab.
* Changed the wrong textures on decals to the right ones.

### Improvements

* Revert popup time got extended from 10 to 15 seconds.
* Small improvements were added to video settings. This should also solve input lag issues for some players. The default window mode is changed to *borderless* now. It was *fullscreen* before.
* Improvement for lobby handling for joining and creating a session was added.
	+ Extending handshake time to a minute.
	+ Adding the cancel button when joining a session.
	+ Matchmaking popups are now shown only for the host.
	+ Fixed overlapping popup issue for players waiting for users.
* Increasing PlayFab Quality of Service (QoS) timeout to enable a higher likelihood of matchmaking with other players.