Setting

## Schwarzwald

The name of the country where the campaign takes place. Its name, in English, means "Black Forest."

## Brunnen

The capital city, nestled within the largest valley in the mountains, where they are protected from much of the snow and at a lower elevation. Water flows down from Lebensbringer (Life Bringer) into the capitol in the form of the largest river, Breiter Fluss (Wide River), where it is directed into the infrastructure into internal plumbing, irrigation, etc. This also has the highest population, with about 500,000 living within the city. The city has an architectural style with high, curved gabled roofs, and stone foundations that hold the support beams in place. Bright orange clay tiles and teal stones are used as decoration due to the abundance of clay and copper in the nearby mines. Most of the people here dress a bit lighter than most, able to enjoy 50-60o weather for most of the wet season while tending to farmland. It is said that the fog that often clouds the place during the wet season is enchanted, as an extension of the belief that the Breiter Fluss was sent by the gods to create their ancient ancestors.

## Schweres Holz

A decently populated logging village found in the heights of the mountain Unsterblicher Krieger (Immortal Warrior), it is surrounded by a thicket of spruce, juniper, fir, and pine. The town of 2,000 is nestled along a river. Here, the architecture is a bit more built for the harsh cold and tough snowstorms, resulting in high gabled roofs and thick log cabins. The inside is often decorated with pelts, furs, and fiber insulation to keep the heat in. Windows aren’t as tall here, and rest four feet or more above the ground. Chimneys made entirely of stone constantly flush with life. Despite the survivalist architecture, the town itself takes advantage of large bonfire sites, where many sit around and talk around the fire and eat communally. Animals are highly treasured and treated with the utmost respect. It is often that people are bonded to an animal, especially mounts like Black Forest horses, since birth.

## Rellik Dog's Cabin

The cabin is made of solid spruce, with a large chimney to warm the whole house and cook large slabs of meat. The cabin holds a large pantry where meat is left to jerky, fruit to can, and vegetables to pickle for the harsher dry season. The cabin is surrounded in a large fence that connects to Lenta’s property, leaving a large space in between the two that creates space for the small amount of Hinterland cows and the two Black Forest horses.

## Lenta Stultus' Cabin

The cabin is built similarly to Rellik’s cabin, with the exception of it being slightly larger to accommodate the extra space necessary for the private room and children’s corner. Along with that, Lenta stores her weapons in a secure closet locked with a key, which she has on her at all times in case of emergency. Her cabin is a bit more friendly on the outside, with care made to the landscaping (though rather empty) that creates a stone path to the door.

## The Greenhouse

The quaint and lush home of Soahcfo Semirc, featuring a community greenhouse making use of enchanted glass that can be adjusted to be perfectly clear to perfectly clouded. The house is like most of the houses in this city, with the exception of the numerous windows made from that same enchanted glass and the availability of a backyard, where Semirc places a pond for animals to dip in.

## Tibbar-Jones Residence

The large and lavish home of the Tibbar-Jones’, which features progressive architecture like intermittent slanted roofs, stone plinths embedded with gemstones and intricate carvings, and large, heavy spruce. It gives off the air of a place full of itself, yet somehow being held back from being even more obnoxiously luxurious. Despite that, the house is still rather functional, and in some cases even safer than the regular commoner’s house due to the sturdier plinths.