Orc Warhorde

The Orc Warhorde, also referred to as the Horde or Warhost, is a decentralized alliance of over a dozen orc clans who have banded together in search of a new home. The Warhorde has no real leader beyond the individual leadership of its three subgroups.

## Origin

The world of Arnen had two moons one of which was inhabited by orcs; a race of race of brutish and aggressive humanoids. Unlike Arnen Orcala was a rough and barren moon. During the ogre rebellion the moon was knocked into an unstable rotation. The moon's days and nights began to length. The moon's nights grew colder and colder, while the days grew hotter and hotter. The moon was rapidly becoming uninhabitable for all but the most hardy of orcs. Farmlands produced less and less year after year. Food supplies began to run low as the local flora could no longer sustain themselves on the surface. Beasts began to die out due to lack of food, threatening the livelihood of many orc tribes. Rain stopped falling and very quickly the orcs began to die off.

After only a few decades since the first sign began to show, Orcala's rotation stopped. One side was permanently locked facing the side, while the other was forced into perpetual darkness. The only livable region of the world was an equatorial region located where the hot and cold sides met.

Something had to be done or the inhabits of Orcala would face extinction. Thirteen of the major orc clans met on Lifeblood Summit where the future of the orcish people would be decided. It was agreed by nine of the thirteen chieftains that an exodus would be performed. If the orcs were to survive they must leave their ancestral home, as much as it grieved them.

### The Exodus

Orcs had little recourse for leaving their world. They turned to the elemental spirits of their dying moon, and struck a pact with each of the four elemental princes. In return for teaching them how to teleport themselves to other planets, the elemental princes wished to expand their fiefdoms. The orcs would conquer the elementals of these new worlds, and place them under the direct control of Orcala's elemental princes.

The orcs agreed to their terms. Though their range was limited to the few visible planets in the night sky, nevertheless it allowed the orcs to save their population. There were three primary targets: Arnen, the sister moon Dariha, and the nearby worldshard of Huron. An expeditionary force would be assembled for each of the three targets, comprised of four clans each. The thirteenth clan would stay back and continue to drum up assistance from other clans.

## Overview

The Warhorde was formed by thirteen of the greatest orc clans on Orcala in a desperate attempt to unify orcish society in face of their impending extinction. It is driven by honor and bound together through clan and tribe loyalty. While each clan is given free reign to conduct themselves as they see fit, when called upon by the Warhorde to do battle with its enemies, all member-states are expected to put the good of the group above individual priorities.

### Organization

The Warhorde is completely decentralized; power resides within the hands of its individual groups which all act autonomously. There are three separate organizations that exist under the Warhorde: the Grimcrusher Vanguard, the Barrenland Confederacy, and the Hillrider Host.

## Huron

The orcish invasion of Huron was swift and decisive. It was occupied by only a handful of sparsely populated ogre tribes, which were quickly beaten into submission and absorbed into the Vanguard. The ogre chieftains would be given a place among the Vanguard, so long as they adopted the culture and customs of the orcs. The ogres agreed and for the first time, a non-orc race was officially absorbed into the Vanguard.