Rules Commands

The rules commands allow you to change properties of fiskheroes abilities and powers on the fly, some things in the mod are not altered, but many things are altered, the way to input rules commands is /fiskheroes rules [how it changes] fiskheroes[rule] [true/false/number]

*NOTE:some amounts may cause the game to lag or even crash if they are increased too much such as smash ground*

*NOTE:this page is not finished*

## Change Factor

* save - saves the current rules set as a .dat file as whatever you name it as which can be loaded with the load function
* load - loads a saved .dat file of the rules you set with the save function with the name you set it as, pressing tab also shows the settings you already have saved
* print - shows what the rule is set as currently, such as allow\_intangibility = true, or web.zip\_range = 1.0
* set - sets the rule to exactly what you set it to, such as allow\_intangibility = false, or web.zip\_range = 2.0
* reset - resets the rule you set to the base mods default amount/value
* toggle - sets the rules with true/false values to the opposite of the current setting, such as allow\_intangibility = true to allow\_intangibility = false and vice versa, cannot affect rules with numbers
* add - adds a number to whatever you set the rule as, such ass web.zip\_range = 1.0, adding 2.0 sets it as 3.0, and doing -2.0 sets it as -1.0, cannot affect rules with true or false values
* mult - acts the same as add but positive values act as multiplication and negative values act as division, cannot affect rules with true or false values
* clamp - this rule has a minimum and maximum value and if the current value is below the minimum it sets itself to the minimum, and if it's above the maximum it lowers down to the maximum, and if it's already inside the minimum and maximum amounts it stays the same, cannot affect rules with true or false values

A

### Allow

The allow command changes what abilities and features of the mod are available, ended in true or false

* allow\_intangibility - changes it so the intangibility phases through blocks or not, although do note that if the hero is set to have flight start on intangibility then flight will still activate, you just can't phase through blocks and can still be hit by mobs and players
* allow\_qr - changes it so characters can or can't go to the quantum realm when their timers run out, instead growing back to ordinary size when it ends
* allow\_sentrymode - changes it so suits like iron man that use a sentry mode can or can't use sentry mode, instead locking you inside of the suit, although it still gives a tiny bit of backward momentum

### Ammo

Changes the amount of ammo in the desert eagle and berretta, the amounts are 2 times bigger when dual wielding, ended with numbers

* berretta93r - changes the amount of bullets the berretta is capable of holding
* deserteagle - changes the amount of bullets the desert eagle is capable of holding

C

### Cactus Recruitment

Changes how the Cactus Recruitment ability works, only on Señor Cactus excluding heropacks, ended in numbers

* cooldowntime - changes how fast the cactus recruitment ability is able to be used again
* range - changes how far the ability is able to reach before not recruiting the cactus

### Charged Beam

Changes how all Charged Beam abilities work such as ones used by iron man mk 85 or giant anti monitor, ended in numbers

* chargetime - changes how fast or slow charged beam abilities fire
* cooldowntime - changes how long it takes for charged beams to finish cooling down and be ready to fire again
* damageprofile.damage - changes how much damage the beams deal
* duration - changes how long the beams last for
* radius - changes how big of a radius the beams are
* range - changes how far the beams go until getting cut off

### Charged Punch

Changes how the Charged Punch ability works, only on Crossbones excluding heropacks, ended in numbers

* chargetime - changes how long it takes for the charged punch to be able to be charged again

### Controlled Flight

Changes properties of Controlled Flight, ended in numbers

* boostspeed - changes how fast sprinting makes you when flying, negatives cause you to go backwards
* divespeedretention - changes how fast dives are after you stop sprint flying, however it doesn't need flight to be fast
* knockback - changes the knockback applied when flying into a mob, does not apply negatives
* speed - changes the base flight speed when not sprinting, does not apply to boosting

### Cooldown

Changes how long cooldowns last for certain items and abilities, ended in numbers

* berretta93r - changes how fast berretta's are able to fire
* chronosrifle - changes how fast chronos's rifle is able to fire, negative values break the gun
* coldgun - changes how fast captain colds gun is able to shoot cryo grenades, negative values break the gun
* deserteagle - changes how fast desert eagles are able to fire
* ripsgun - changes how fast rip hunters gun fires, negative values break the gun

### Cryoball

Changes attributes of

* cooldowntime -
* damageprofile.damage -
* radius -

D

### Damage

Changes how much damage suit attributes do, ended in numbers

* bonus.amount - changes how much damage suits do
* reduction\_baseline - changes how much damage reduction tier 1 suits have which affects suits at higher tiers based on the reduction factor
* reduction\_factor - changes how much damage reduction gets multiplied by at higher tiers
* resistance.factor - changes how much damage resistances change based on the baseline
* weakness.factor - changes how much damage weaknesses change based on the baseline

### Dmg

Changes the damage of specific items/abilities, ended in numbers

* coldgun - changes how much damage the coldguns cold beam and cryo grenade deal
* energychargebonus - changes how much damage
* fireballarrow - changes how much damage fireball arrow does
* heatgun - changes how much the heatguns heat beam does
* qr\_suffocate - changes how much damage quantum realms suffocate does
* snake - changes how much damage

### Dmgmult

Changes how much things damages are multiplied by, ended in numbers

* arrow - changes how much damage arrows do
* berretta93r - changes how much damage berrettas multiply bullets by
* bullet - changes how much damage bullets deal
* deserteagle - changes how much damage desert eagles multiply bullets by
* laserbolt - changes how much damage

### Durability

Changes how durability changes certain things for suits, ended in true or false

* scaled\_prot - changes how much damage reduction is granted by suits based on how much durability is left on suits

E

### Earthquake

Changes how the Tremor ability on Geomancer works, ended in numbers

* cooldowntime - changes how long it takes until you're able to create another tremor after the previous one ends
* damageProfile.damage - changes how much damage the tremor does
* duration - changes how long tremors last
* knockback - changes how much knockback is applied on hit per tremor
* radius - changes how big tremors are

### Energy Blast

Changes how

* cooldowntime - changes how
* damageProfile.damage - changes how much damage
* range - changes how

### Energy Bolt

Changes how [update] works, ended in numbers

* cooldowntime - changes how
* damageProfile.damage - changes how much damage

### Energy Manipulation

Changes how [update] works, ended in numbers

* cooldowntime
* damageProfile.damage
* range

### Energy Projection

changes how the energy projection on anti-monitor, mysterio, harbinger, spectre, and the monitor works, ended in numbers

* damageProfile.damage - changes how much damage the beam does
* radius - changes how big the beam is
* range - changes how far the beam is able to go

### Equipment

Changes multiple variables about all equipment types, ended in numbers

#### Batarang

* cooldown - changes how fast batarangs recharge
* damageProfile.damage - changes how much damage batarangs deal
* uses - changes how many batarangs are available at once

#### Fist

* cooldown
* uses

#### Freeze Grenade

* cooldown - changes how fast freeze grenades recharge
* damageProfile.damage - changes how much damage freeze grenades deal
* uses - changes how many freeze grenades are available at once

#### Grenades

* cooldown - changes how fast grenades recharge
* damageProfile.damage - changes how much damage grenades deal
* fuse time - changes how fast grenades explode
* radius - changes how big the grenades explosion is
* uses - changes how many grenades are available at once

#### Impact Web

* cooldown - changes how fast impact webs recharge
* damageProfile.damage - changes how much damage impact webs deal
* uses - changes how many impact webs are available at once

#### Rapid Webs

* cooldown - changes how fast rapid webs recharge
* damageProfile.damage - changes how much damage rapid webs deal
* quantity - changes how many rapid webs are shot at once
* uses - changes how many rapid webs are available at once

#### Ricochet Web

* cooldown - changes how fast ricochet webs recharge
* damageProfile.damage - changes how much damage ricochet webs deal
* uses - changes how many ricochet webs are available at once

#### Smoke Pellet

* cooldown - changes how fast smoke pellets recharge
* uses - changes how many smoke pellets are available at once

#### Sticky Web

* cooldown - changes how fast sticky webs recharge
* dissolvetime - changes how long it takes sticky webs to dissolve
* uses - changes how many sticky webs are available at once

#### Throwing Star

* cooldown - changes how fast throwing stars recharge
* damageProfile.damage - changes how much damage throwing stars deal
* uses - changes how many throwing stars are available at once

### Eternium Weakness

F

### Frost Walking

G

### Ground Smash

H

### Heat Vision

I

### Icicles

L

### Lightning Cast

R

### Repulsor Blast

S

### Spread

T

### Ticks

V

### Velmult

W