Karen Route

The Karen Route, also known as "Chapter 2: So, So, Dunn", is one of the four main routes, with several endings. In it, Phonegingi decides to date the banker Karen Dunn, which leads to the two of them finding themselves thrust into the world of art.

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## Endings

Karen's Good Ending: At the bank, post-Karen date, tell Karen you're "dreadfully sorry" or that you "have needs" and attempt to convince her to leave her shift with you. To fully convince her you must point out that she "clearly hates her job" or that she "loves you, and you're asking her to." After this encounter she will meet you outside the bank after quitting her job. When you are at the zoo (giraffe encounter) do not choose the giraffe or you will receive another ending. Karen will take you back to her apartment where you discover her niche horse art talent. This leads you to destroying the main attraction at an art expo and Karen replacing it with her own art. Her art is a hit and she is offered a chance to travel the world and print what she sees. You have a bittersweet goodbye with the promise of hieroglyphic letters and the occasional handful of gravel.

Overdose on Battery Acid Ending: At the bank during the post-date encounter, when Karen asks you to come back later, do so. This ends in you loitering for 25 hours outside the bank and Karen banning you from the bank. You get kicked out and go back to your tent, getting high off cough syrup. When trying to think of a way to win Karen back "charge your brain." This leads to you guzzling down 14 packs of batteries, overdosing, and dying.

The ending where you go to jail, but Karen's kinda into it, so it's cool, I guess?: Same as the Overdose on Battery Acid Ending, except when you are at your tent and given the option to choose a grand gesture, you must choose to rob the bank as a display of bravado. So, you charge into the bank holding a peeled banana, and order everybody to get on the ground, while threatening to squirt. Karen is unfazed by this, and repeatedly asks you to hurry along so that she can get on with her day. After the Crime Guy comes in and Karen criticizes your robbing style, the cops will arrive. Surrender to them, and then you will be sent to jail. In jail, Karen will come visit you to admit that she hates her job and finds you tolerable in small doses. She also promises to visit on less eventful weekends, and to check on your nest once a week.

The ending where you get shot during a botched bank robbery, shit yourself, and die: The exact same as the ending where you go to jail, except when the cops arrive, do not surrender to them. This will result in you getting shot, shitting yourself, and dying.

You Marry a Giraffe... for some reason... Ending: After convincing Karen to leave work at the post-date encounter you will take her to your tent, then the zoo. At the giraffe encounter, choose the giraffe over Karen. This leads to you marrying the giraffe... for some reason.

Reality Breaks Down Because You Can't Talk to Women Ending: On day two, post-Karen date, when Karen confronts you about ditching her to lay eggs ask if she found it "even slightly hot" she will become disgusted and lose interest. This leads to the fabric of reality ripping apart and the game crashing. Upon re-opening the game you will immediately be put into the white void. You will eventually talk to god and be put into the wrong timeline, where Randy looks like Oliver (but blue!).

## Gallery

Karen's good ending cardOD on battery acid ending cardBotched bank robbery end cardReality breaks down ending cardArrest, but Karen's kinda into itMarrying a giraffe end card