recursal/Fanatic-Fandom huggingface dataset:
Chaos Marines: Hell Talon

## Lore

From the Dark Mechanicus Forge World of Xana II was birthed the Hell Talon, a space and air-superiority fighter/bomber for use by the armies of Chaos. It is a relatively new design forged by these hereteks and is the most commonly used fighter craft by modern Chaos warbands.

## Unit Summary

The Hell Talon is a flying fighter/bomber craft for the Chaos Marines. It is armed with a powerful Autocannon and Krak Missles by default, and is automatically upgraded at Tier 3 to gain a Biotoxin Bomb. Quick and able to fly over most terrain, it is a deadly and swift strike craft, though vulnerable to enemy fire.

## Weapons

**Starting Weapons**
 Lascannon x2
 Krak Missile

**Warning. The table below is for advanced users only! Check the glossary here.**
Jordan McCabe.

Jordan McCabe, aka JMcC, is the fourth protagonist; his skin is made of orange; and the shiny blondie hairstyle, he's wearing a pair of glasses that gives him a new look for his eyes on, and has his brown stylish jumpsuit and shoes. For when going to Main Beach in Gold Coast, Queensland, Australia, he has the same pair of glasses but unlike his, which has a green and yellow stripes.

Jordan McCabe is an last British, American, Northern Irish and Canadian male Caucasian nationality member of The Donard School Lives, who occasionally enjoys the group along with Jordan, Philip, and Shannon, whose four teenagers together.

He is generally considered, determined, faithful, and unlawful.

He is portrayed by Alan Williams (live-action), Liam Gallagher (1st drawing cartoon), Graham Coxon (2nd drawing cartoon), James Marsden (3rd drawing cartoon), and Joseph May (4th drawing cartoon).
Dark Eldar: Dais of Destruction

## Lore

Back in 3-5rd editions this was a heavily modified ravager chassi which the Arch-Tyrant of Commorragh, Lord Asdrubael Vect, used as his personal chariot. May or may not be manned by a body double.

In later editions Vect has a giant floating ziggurat as his personal transport.

Once could view it as the Dais being Vect's light skimmer, used for casual surprise visits to unsuspecting low ranking archons. Perhaps to ask them why they are conquering realspace territory and fortifying a moon. Or perhaps to have some medusae Mindgrape snacks whilst watching said Archon fail to spot large cumbersome invasion forces, and choose to fight like a mon'keigh with pitched battles. Marvelling at the Ravens not shooting their dark lances downward, and maybe even ask why this strange Archon has not bailed, quitting whilst ahead and taking all the juicy loot back to Commorragh. A better name for this unit is probably the "Dais of Investigation"...

## Unit Summary

The Dais is a slower but tanky vehicle with good armour. Its custom energy shield gives it a support and utility role, reducing incoming ranged damage to all nearby own units within its radius. Dark Scythe ability can be very useful against massed infantry formations. The weaponry and abilities of the Dais makes it a good allround unit.

## Build Information

 **Default Hotkey** | D

Limit: 1.

### Active Abilities

**Dark Scythe**

* The Dark Lance sweeps 180 degrees in a forward arc (extending 25, left-to-right, damaging all units within the aoe. All units take 40 morale damage and 300-360 HP dmg.

### Passive Abilities

**Energy Shield**

* All own units within a 25 radius, including the Dais, take 30% less damage from ranged weaponry.

## Weapons

The Dais comes with 2 Disintegrators and 1 Dark Lance.

 **Range** | 35

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

Night Shields Research (Dark Foundry)

* Increases Dais HP by 500HP

Shadow Fields Research (Dark Foundry)

* Increases Dais HP by 500HP
Blood Angels: Devastator Squad

## Unit Overview

The Devastator Squad is a heavy weapons and support unit that are used with First Born chapters of the Adeptus Astartes. There skill in accuracy and long ranged engagements with heavy weapons made them ideal as support squads.

For the Blood Angels Chapter there most experienced space marines are selected as devastators after proving there worth as assault marines. They use there combat experience and use of rare relic heavy weapons to support there fellow battle brothers.

The Devastator Squad is a mid tier ranged support squad available to the Blood Angels. This squad can fight in melee combat but there main amounts of damage come from there primary weaponry.

## Build Information

 **Strategic Point Capture Time:** | 34s

Default Hotkey: C

Starts with 4 Blood Angel Devastator Marine models. Can have a maximum of 10.

Can add an Marine Sergeant. (Requires Sanguine Armory to be built)

## Active Abilities

Rally (Marine Sergeant)

* Restores lost morale to full.

## Upgrades that Affect this unit

Wargear: Superior Bionics (Sanguine Armory)

* Increases the maximum health of Tactical Squads
* Bionics also Strengthen the Squads resolve, increasing their morale.

Wargear: Superior Target Finders (Sanguine Armory)

* Increases ranged weapon accuracy for Tactical Squads
* Upgrade translates to all ranged weapon upgrades for these squads

Heavy Weapon Increase (Sanguine Armory)

* Increases the number of Special Weapons a Tactical Squad can equip to 4

Wargear: Power Swords (Sanguine Armory)

* Equips Marine Sergeant with a Power Sword, replacing the Chainsword. The Power Sword ignores armor.

Wargear: Power Fists (Sanguine Armory)

* Equips Marine Sergeant with a Power Fist, replacing the Power Sword. The Power Fist ignores armor and is effective against most enemy types.

Wargear: Plasma Pistols (Sanguine Armory)

* Equips Marine Sergeant with a Plasma Pistol, replacing the Bolt Pistol. The Plasma Pistol is effective against Heavy Infantry.
Necrons: Doomsday Ark

## Lore

Although similar in appearance to the Necron's transport unit, the Ghost Ark, the Doomsday Ark is a far different threat. The massive Doomsday Cannon mounted underneath the vehicle's rib like struts unleashes untold destruction upon its foes, ravaging even the largest of vehicles seen in the galaxy.

## Unit Summary

The Doomsday Ark is a dedicated Anti-Vehicle and Anti-Titan weapon. Its massive cannon is devastating on its own, but it can also be overcharged to do even greater damage at a cost of movement and putting its own health at risk. Like all other Necron vehicles, they can jump to new locations to retreat or get into firing position.

## Weapons

**Starting Weapons**
 Doomsday Cannon

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

* Jump cost: 80
* Recharge rate: 1/s
* Switches main weapon from Doomsday Cannon to Doomsday Cannon (High Powered). See Weapon DPS table.
* Removes ability to jump
* Causes 25 hp damage per second
* Reduces speed to 8% of max
Dawn of War Unification Mod Wiki

**Welcome to the Dawn of War Unification Mod Wiki!**
**Current Unification Version is 6.9.25!**

**Download 6.9 here!**

**Download the 6.925 Patch here!**

This wiki will supply information on all of the Races, their buildings, units and upgrades of the Unification Mod for Dawn of War Soulstorm.

The main pages for each race are currently up to date for version 6.9 with some minor exceptions.

**Pages updated for Version 6.9 and sub versions will be tagged with the category "6.9" so it is easy to see what pages are up to date.**

*This Wiki is a work in progress. Please pardon the dust as we develop pages and fill them with information. Some information may be incorrect, incomplete, or outright missing. We are working hard to build this wiki, fill it with data, and present all of the information in a readable fashion, but it will take time. Thank you for understanding.*

See the Races page for what level of completion each faction's pages are in.

Get the Unification Mod here! https://www.moddb.com/mods/unification-mod-dawn-of-war-soulstorm

Want to help develop this wiki? View the rules/guidelines here: Unification Wiki Rules and Guidelines

## Important articles

RacesInstallation GuideBasic Soulstorm GuideSurvival ModeTroubleshooting

Getting Started?

List of Races

Changelogs

Game Rules

Troubleshooting

Installation Guide

Wiki FAQ
Chaos Marines: Havoc Marine Squad

## Lore

Havoc Marines have fallen far from their Destroyer origins from the Horus Heresy. These mad Astartes carry their legion's greatest weapons in their hands, and are loath to part with them. After millennia of tearing up battlefields with Heavy Bolters, Reaper Autocannons and more, some Havocs have their flesh fused to their weapons, never to part from them again.

## Unit Summary

The Havoc Marine Squad the heavy weapon troop for the Chaos Marines army. They have high range on all their weapons and start out effective against Infantry types. They can upgrade to be powerful against Vehicles as well with their Missiles and Lascannons. You can even get the rare Volkite Culivern in Tier 4 for that extra anti-armor punch.

## Weapons

### Havoc Marine Squad

**Starting Weapons**
 Notes
 Gun Bash

### Aspiring Champion

**Starting Weapons**
 Chainsword

**Weapon Upgrades**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Passive Abilities

* Increases health regen of the squad by 1 hp/s
Aspiring Champion in squad
75

## Active Abilities

Has no effect on Vehicles or Buildings.
* Squad does 40% more damage
* Squad takes 20% more damage
* Tier 2
Melta Bombs

A **Melta Bomb** is a type of explosive device that makes use of Melta Weapons technology to unleash potent blasts of thermal energy and is employed by both Imperial and Aeldari military forces. Typical examples have dimensions analogous to that of a Imperial or Aeldari grenade, but can be manufactured larger with a resulting increase in explosive force. When activated, a Melta Bomb explodes with an intense blast of thermal energy, literally "melting" the target away. A Melta Bomb works by inducing a minute, uncontrolled, sub-molecular reaction within a highly-pressurised pyrum-petrol fuel mix located within an metallic casing, which rapidly reaches a critical stage and unleashes a blast of incredible heat.

Like all Melta Weapons, Melta Bombs are especially useful to breach voidships' hulls and heavily armoured vehicles and fortified emplacements. Melta bombs are used by magnetically attaching them to a wall, hull, or bulkhead where they emit a furious, high-intensity melta beam when they detonate that instantly cuts through even the thickest armour.

While they are not designed to serve as anti-personnel mines, anyone unfortunate enough to be on the other side of a surface that a Melta Bomb is attached to will still take possibly mortal wounds from the searing heat as the unleashed Melta beam blasts through into the room or compartment. Melta Bombs come with an integral timer that can be set for one Terran hour.
Dark Eldar: Wracks

What specimens do you require?

6s

 File:2021-10-26 02 32 16.png

18 sec

## Lore

Drukhari will often seek body modifications after a few centuries to stave of ennui and to seek to new avenues of debaucheries and sensations. Two common paths of voluntary major transformation is that of the Scourges and of the wracks.

Wracks are the loyal servants and assistants of the Haemonculi, obeying any order without hesitation and suffering any degradation in hopes of one day ascending to their ranks.

Wracks are heavily modified and common features include spinal grafts and rampant bone growth that form external racks and hooks from which tools and samples can be readily accessed by their masters. Steroid fuelled muscle mass, having their hands be replaced with metal gauntlets or hooks, having additional arms and finger and toe nails be replaced with razor sharp talons are other common modifications.

Wracks wear face masks since personal identity is not part of a wracks existence, he has not earned such a privilege.

Wracks fulfill a wide array of functions for a Haemonculus. From messengers, to surgical assistants to bodyguards, and of course to collect samples on the battlefields of realspace raids.

Acothysts are wracks in a position of command over other wracks, but below Haemoxyte, the most favoured wracks of a particular Haemonculus.

## Unit Summary

The Wracks are a Dark Eldar fast moving melee infantry that charges into melee. They can uncap but not capture strategic points. They combine speed, tankiness and damage output and is a solid infantry option. They can be transported by the lighting fast venom for added mobility.

Adding an Acothyst to the squad increases the max morale by +150 (to 700).

## Weapons

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

40
(None)

Soul Seeker Ammunition Research (Haemonculus Laboratory)

* Increases ranged accuracy by 30%

Poisoned Blades Research (Haemonculus Laboratory)

* Adds a non-stackable DoT effect (10 dmg/sec for 10s) to the Acothyst and wracks

Wargear: Splinter Cannons (Haemonculus Laboratory)

* Arms the Acothyst with a Splinter Cannon Pod

Upgrade Leader Health I (Wych-Cult Arena)

* Increases Hellion Succubus HP by 200HP

Upgrade Leader Health II (Wych-Cult Arena)

* Increases Hellion Succubus HP by 200HP
Chaos Marines: Obilterator Squad

## Lore

Heretical Techmarines or Chaos Terminators who fall victim to the horrific Obliterator Virus find their flesh and very souls blended with their armor. Daemonic energies grow deadly weaponry from their flesh and steel, giving them the best tool for their job of terrible destruction.

## Unit Summary

Obliterators are elite, ranged infantry for the Chaos Marines. Although they are few in number, the Fleshmetal Weapons fused to their arms can fire whatever ordinance they require for their current target. Everything from Assault Cannons to Lascannons, if you point an Obliterator squad at an enemy target, they will destroy it in short measure.

## Weapons

**Starting Weapons**
 Fleshmetal Lascannon
 Fleshmetal Plasma Gun
 Fleshmetal Assault Cannon
 Crushing Fists

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

* Teleport cost: 50
* Recharge rate: 1/s
125
13th Company: Chaos Gate

## Summary

A portal to the Warp created by the worshippers of Chaos and repurposed by the 13th Company. Calls in the Commanders and Vehicles of the Company and can be upgraded with Scrap to allow more units to pass through.

## Passive Abilities

 **Healing Station** | Provides health regeneration boost of 4 hp/s up to 20 units away.
 **Camoflage** | The Chaos Gate becomes Infiltrated.

## Add-ons

**Addons**
Grants Booby Trapped Points infiltration
100
2
or
Grants Wolf Den and Hall of Knowledge buildings infiltration.
200
3
Grants Chaos Gate and Wolves of Fenris infiltration
250
4
300
5
Chaos Marines: Chaos Renegades

## Lore

The Guardsman of the Astra Militarum often lead a short, unfulfilling life serving for uncaring commanders and an Imperium that throws their lives away en masse. Some of these men and women abandon these duties for another path. A path that promises great rewards from true Gods. Now these Renegade Guardsmen serve the forces of the Chaos Space Marines, hoping to gain more power and standing, hoping to ascend either to the ranks of Astartes, or directly to immortal daemonhood.

## Unit Summary

The Chaos Renegades are alternative light troops for the Chaos Marines army. Once *Chaos Renegades Regiment* is researched, you will lose the ability to build more Cultist Squads, and gain the ability to produce these Chaos Renegades. The Renegades have better ranged weaponry to the Cultists and their Champion is able to get weapon upgrades, but cannot Worship the Gods or detect infiltrators. Another benefit, however, is the range of special weapons they can get in Tier 2, including Flamers, Melta Guns and Long-Las sniper rifles. Go with this cheap infantry choice if you have need for more special weapons or want snipers on the field.

## Weapons

### Chaos Renegades

**Starting Weapons**
 Bayonette Stab

### Renegade Champion

**Starting Weapons**
 Chainsword

**Weapon Upgrades**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Passive Abilities

* Increases health regen of the squad by 1 hp/s
Renegade Champion in squad
75

## Active Abilities

Has no effect on Vehicles or Buildings.
25
Blood Angels: Veteran Squad

## Unit Overview

**Veteran Space Marines** are mostly members of the 1st Company of a Space Marine Chapter, the so called **Veteran Company**. They form the Chapter's battle hardened core and have wide access to its armory. Recently, though predominately identified with the 1st Company, each Space Marine Company maintains its own Veteran Squads.

The Veteran Squad is a mid tier melee option for the Blood Angles Chapter. They are effective against Infantry and can be upgraded to be effective against Heavy Infantry. These veteran squads can help hold the line through relentless assault.

## Build Information

After Upgrading HQ to Baal Fortress Tier 3, Can have a maximum Squad Size of 9.

Can add an Veteran Sergeant. (Requires Sanguine Armory to be built)

## Active Abilities

Frag Grenades (Requires Frag Grenades research from Sanguine Armory)

* Target an enemy unit or area on the ground to throw a frag grenade that will do damage and stun infantry units. Has no effect on Vehicles or Buildings

Rally (Assault Marine Sergeant)

* Restores lost morale to full

## Upgrades that Affect this unit

Frag Grenades (Sanguine Armory)

* Grants Tactical Squad units the active ability to throw Frag Grenades.

Terminator Honors Research (Sanguine Armory)

* Increase the damage resistance and fighting skill of all Veterans
* Increases their close combat damage potential and resolve, renders Veterans into Outstanding Opponents!

Wargear: Superior Bionics(Sanguine Armory)

* Increases the maximum health of Assault Squads
* Bionics also strengthen the squads resolve, increasing their morale

Wargear: Power Swords (Sanguine Armory)

* Equips Assault Marine Sergeant with a Power Sword, replacing the Chainsword. The Power Sword ignores armor.

Wargear: Power Fists (Sanguine Armory)

* Equips Assault Marine Sergeant with a Power Fist, replacing the Power Sword. The Power Fist ignores armor and is effective against most enemy types.

Wargear: Plasma Pistols (Sanguine Armory)

* Equips Assault Marine Sergeant with a Plasma Pistol, replacing the Bolt Pistol. The Plasma Pistol is effective against Heavy Infantry.
Dark Eldar: Reaver Jetbike

## Lore

Reaver jetbikes are lightning fast anti grav skimmers used in the aerial arenas of the Dark City. Each jetbike is armed and customized for maximal manoeuvrability, speed and lethality by its driver. The driver himself wears skintight "second-skins" to cut down on air resistance and uses stimulants to enhances his performance.

Essentially the Dark Eldar equivalence of formula 1 drivers, the Reaver jetbike drivers are obsessed with speed and the high speed artistry of a kill. The Reavers are armed with a variety of weapons, but the jetbike itself is a weapon in the hands of a driver: the keel blades and vanes of the craft are razorsharp and the driver is skilled enough to make precision kills at extreme speeds and angles.

Mundane and coarse maiming and killing is looked down upon and drivers will compete even on realspace raids to outdo each other in artistic maneuverers and kills.

 File:DE Reavers edited.jpg

## Unit Summary

The Reaver Jetbike is the first available vehicle to the Dark Eldar.
They're very fast and can work as a fast and mobile ranged anti-infantry option to back up hellions. Both built from the Dark Foundry. Reaver jetbikes can in large packs (6+) tear down listening posts and plasma generators rather quickly and decap any exposed enemy strategic points with great speed. With Reaver Targeting Modules the jetbikes becomes formidable anti-infantry weapon platforms which also deals high damage to listening posts and power generators.

The jetbikes can be a good option when facing opposition that effectively deal with the warriors (such as space marine scout snipers), as they provide ranged support but are light vehicles.

Note that the Reaver Jetbike has pretty poor accuracy when moving until the Reaver Targeting Module upgrade is researched

## Weapons

 **Range** | 25

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

Night Shields Research (Dark Foundry)

* Increases Reaver Jetbike HP by 300HP

Shadow Fields Research (Dark Foundry)

* Increases Reaver Jetbike HP by 300HP

Reaver Targeting Module (Dark Foundry)

* Increases the base accuracy by roughly 33%, base damage by 50% and reduce movement accuracy penalty by half.
Necrons: Annihilation Barge

## Lore

Slowly hovering into the chaos of battle, the Annihilation Barge is the heavy weapons platform of the Necrons. Functionally a skeletal frame holding massive weapons, this vehicle possesses the capability of reducing its foes to glowing ash.

## Unit Summary

The Annihilation Barge is an elite vehicle for the Necrons that can be effective against a variety of units, including Heavy Infantry, Daemons and Vehicles if upgraded with a Gauss Cannon. It is large and slow, but extremely powerful and damage resistant. Like all other Necron vehicles, they can jump to new locations to retreat or get into firing position.

## Weapons

**Starting Weapons**
 Gauss Cannon

**Special Weapons**
(Replaces Gauss Cannon)

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

* Jump cost: 80
* Recharge rate: 1/s
Chaos Marines: Keeper of Secrets

## Lore

Keepers of Secrets are the most powerful daemons of the Chaos God Slaanesh. They are towering creatures with multiple limbs and an unsettling androgenous beauty. These greater daemons stride across the battlefield, giving off auras of allure, tempting their prey to fight for them, or simple to remain still to make them an easier target.

## Unit Summary

The Keeper of Secrets is a powerful relic unit for the Chaos Marines army. It is effective against all unit types. Unlike the Bloodthirster, a sacrifice is not required to bring it out, but is only built at the Daemon Pit. It cannot fly, but has an ability to turn your opponent's forces against themselves.

## Weapons

### Keeper of Secrets

**Starting Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

Also locks the Keeper in place.
40
Chaos Marines: Decimator

## Lore

The Decimator is a fearsome Daemon Engine created by the Silent Forge, a Dark Mechanicum Forge World. It may appear to be a larger Dreadnought, but this deadly machine is far more terrifying. Highly sought after by the Chaos Space Marines, the Dark Magos of the Silent Forge demands great payment in sacrifice and plunder before he will give them up.

## Unit Summary

The Decimator is an elite walker vehicle for the Chaos Marines army. It can only be built if there is an active Warpsmith on the field and only one can be fielded at a time. It is more powerful than the Chaos Dreadnought, but has less weapon options.

## Weapons

**Starting Weapons**
 Decimator Siege Claw

**Warning. The table below is for advanced users only! Check the glossary here.**
Chaos Marines: Decimator Superheavy Tank

## Decimator Superheavy Tank

Do you have something that needs...annihilating?

## Lore

The Decimator is a Super-Heavy tank based off of the Loyalists' Shadowsword Superheavy tank that has been in use since the Horus Heresy. They are greatly sought after prizes among the Chaos Space Marines due to their frightening array of armaments.

## Unit Summary

The Decimator superheavy Tank is a terrifying Titan class unit with a wide array of weaponry to strike against any and all targets. It is supremely expensive, but its high health and devastating arsenal make it worth every resource.

## Weapons

**Starting Weapons**
 Demolisher Cannon
 Twin Heavy Bolter
 Reaper Autocannon Array x2
 Lascannon x2

**Warning. The table below is for advanced users only! Check the glossary here.**
Chaos Marines: Horror Squad

## Lore

The most numerous of Tzeentch's daemonic children, the Horrors come in various hideous forms, most often as globular beings with random numbers of arms, legs, tentacles and other appendages. They are creatures of raw, chaotic magic and throw magical flames at their foes as they leap into combat, eldritch words of wizardry forming from their misshapen mouths.

## Unit Summary

The Horror Squads are the dedicated anti-vehicle troops for the Chaos Marines army. They are effective against Vehicles, Buildings and Aircraft. Unlike other units, Horror Squads are initially built at full strength and can also be summoned at any visual point on the map, allowing for a quick response to enemy vehicles. They can also be garrisoned back into the Sacrificial Circle to be redeployed elsewhere in the same manner, protecting them until they are needed.

## Weapons

### Horror

**Starting Weapons**
 Daemonic Claws

**Warning. The table below is for advanced users only! Check the glossary here.**
Dark Eldar: Talos

## Lore

The Talos is a form of Pain Engine, part mechanical and part biological semi sentient constructions of the Haemonculi. Just like Drukhari vehicles each Pain Engine (including the Talos) is an unique creation. Though they share common characteristics and different covens have different preferred configurations and base designs.

The Talos are equipped with a wide array of terrible chirurgical instruments and act as both flesh collectors, assistants and mobile torture chambers for the Haemonculi. It is often a Talos what will hollow out a would-be scourges bone for example.

A big part of the Talos function is to collect very specific samples from the battlefield, Since specific emotions infuse the flesh of freshly deceased creature a Talos can be tasked with very specific "orders" for example Tau fire cast warriors who have seen their all their fire team comrades slaughtered before their eyes. A Talos collects by holding down a victim and piece by piece, layer by layer, slicing them into bits or straps and ingesting them.

A Talos can be used to have it capture specified targets via this method, and then reanimating the victim from its soupy remains for further torment. Alternatively the remains can be used to create toxins and elixirs, or as base materials for creating whatever twisted monstrosity a Haemonculus is creating at the moment.

Each victim it tortures to death by it's disassembly invigorates it greatly and provides a marvellous show for any nearby Drukhari to enjoy.

## Unit Summary

The Talos is the first Dark Eldar heavier and front line tank (functional definition) vehicle. It is slow but can take a lot of punishment, as well as dish it out. It also has the ability to harvest soul essence, just like the tortured slaves.

### Active abilities

**Wildfire**

* The Talos spins it's stinger and rapdily shoots 20 shots around it at random nearby locations. Each shot has a small aoe.

**Harvest Soul Essence**

* The Slave will begin to harvest the nearest source of soul essence

## Weapons

 **Range** | melee

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

Night Shields Research (Dark Foundry)

* Increases Talos HP by 500HP

Shadow Fields Research (Dark Foundry)

* Increases Talos HP by 500HP

Wildfire research (Dark Foundry)

* Unlockes the wildfire ability for the Talos.
Chaos Marines: Iskandar Khayon

## Lore

A powerful sorcerer once of the Thousand Sons, Iskandar Khayon, also known as Kingbreaker, abandoned the Legion after a failed attempt to stop Ahriman's Rubric spell following the Horus Heresy. He fled with several followers and would find a new home serving Abaddon the Despoiler in his Black Legion. With him he is followed by Gyre, a Fenrisian Wolf possessed by his tutelary daemon, and his Power Axe, Saern, both trophies from the Fall of Prospero. After saving her life and binding her soul to her body, the Drukari known as Nefertari also joined him.

## Unit Summary

Iskandar Khayon is a powerful Tier 4 commander for the Chaos Marines who cannot be fielded along side a Chaos Sorcerer. Though he lacks the range of spells that the Sorcerer has, he makes up for this by being an assassin adept at killing commanders. He can summon Gyre and Nefertari to his side for morale support, detection, and extra damage. He can also summon The Ragged Knight, a greater daemon of Khorne for a limited time.

## Weapons

### Iskandar Khayon

**Starting Weapons**
 Saern

### Nefertari

**Starting Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**
Dark Eldar: Razorwing Jetfighter

File:2021-10-26 02 32 16.png

## Lore

I'm named after a birb

## Unit Summary

The Razorwing is the first availalble Dark Eldar flier that is decent against ground vehicles as well as infantry, and it can often be suprisingly tanky. Used together with Raven(s) is can form a flying strike force with good dps and the short circuit ability (Raven).

## Build Information

 **Default Hotkey** | Z

Limit: 1.

### Passive Abilities

**Preinstalled Night Shields**

* The Razorwing comes with night shields preinstalled, meaning that the Night Shields Research does not affect it.

## Weapons

 **Range** | 35

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

Shadow Fields Research (Dark Foundry)

* Increases Razorwing HP by 350HP
13th Company: Iron Priest

## Lore

Iron Priests are the Space Wolf equivalent for standard Techmarines. Like Techmarines, they spent time on Mars learning the ways of the Machine from the Mechanicum. The Iron Priests of the 13th Company have been serving since the Horus Heresy, doing their best to keep their equipment and vehicles running amid ever dwindling resources. They are often forced to scrap material from the Chaos Space Marines to keep the company's armor and vehicles in the best shape they can be.

## Unit Summary

Iron Priests act as the builder unit for the 13th Company. They are decent fighters but find most of their use on the battlefield in gathering Scrap for the Wolves to use to upgrade their technology. Their ability to deepstrike once trained allows you to bring them in on top of the enemy, scrap their buildings or vehicles for parts, and retreat back to safety.

## Weapons

### Iron Priest

**Starting Weapons**
 Omnissian Axe

**Special Weapons**
75

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this Unit

Increases Daemon Hammer damage by 15%
25
Increases Daemon Hammer damage by 20%
50
1
Tier 3
Chaos Marines: Khorne Berserkers

## Lore

Chaos Space Marines who have devoted themselves fully to the Blood God Khorne, the Khorne Berserkers spread his word in the only way possible; Vicious slaughter, blood, and the collection of skulls. Nothing will stop their blood crusade short of a violent death.

## Unit Summary

Khorne Berserkers are an elite infantry squad that focuses on melee combat and are effective against Infantry and Heavy Infantry. In addition, they have no morale and are unable to break, allowing them to remain in the fight at full strength until they fall to the ground.

## Weapons

### Khorne Berserker

**Starting Weapons**
 Khornate Chainsword

### Skull Champion

**Starting Weapons**
 Chainsword

**Weapon Upgrades**

**Warning. The table below is for advanced users only! Check the glossary here.**
Dark Eldar: Tower of Loathing

The Tower of Loathing is the "listening post" of the Dark Eldar. Like all listening posts it is built upon a captured strategic points and refunds half of the initial build cost upon completion. Generates 18 Requisition.

Tier: 1

Build Cost: 100 Req, 0 Power

Build Time: 40s

HP: 2250

Default Hotkey: L

Upgrades to: Tower of Dominance.

**Tower of Dominance**

The Tower of Dominance add-on increases the requisition income by 50% (to 27) as well as arms it with twin-linked splinter cannons.

Tier: 1

Build Cost: 100 Req, 75 Power

Upgrade Time: 35s

HP: 2250

Default Hotkey: U

Upgrades to: Tower of Carnage

**Tower of Carnage**

The Tower of Carnage add-on increases the requisition income by 30% (to 35) and increases the HP of the Listening post, as well as increases the damage output by doubling the amount of splinter cannons.

Tier: 2

Build Cost: 250 Req, 150 Power

Upgrade Time: 45s

HP: 3500

Default Hotkey: U

**Dark Lance Add-on**

The Tower of Dominance / Tower of Carnage add-on adds a set of twin-linked dark lances to the Tower.

Tier: 2

Build Cost: 50 Req, 25 Power

Upgrade Time: 30s

Default Hotkey: D
Health Department PSA

Health Department PSA is a video made in 2020 to try to help people from the Coronavirus, the video was shared in the FNAF subreddit. The video was deleted in YouTube and Martins Reddit’s Account. The YouTube version was deleted in April or May possibly due too it mentioning COVID-19, the Reddit version's reason is unknown.

## Archival

https://www.youtube.com/watch?v=rYeu2w9LDCs

## Trivia

* The render of Little Bon with the hammer and green cap was reused in Relocate Project.
Punk Pigeon

Punk Pigeon is the the only Miniboss on Crumb City, the first chapter of Starboy Adventures

## Activity

The Punk Pigeon flies, going left and right

When he attacks, he drops an egg, with a pigeon inside

## Technique

On the Miniboss gap, go to the extreme right and shoot the last block, and if you have the Pigeon Gun, you can shoot upwards

If you have only the Standard Gun, you just have to shoot him and the pigeons
Necrons: Essence of the Nightbringer

## Lore

Aza'gorod, the Nightbringer, the Grim Reaper, the killer of stars, the end of worlds, the eater of gods. One of the most fearsome of the C'tan, the Nightbringer is an embodiment of death itself. His rampage across the galaxy during the War in Heaven left a psychic impact upon all life, imprinting an image of his visage as Death itself.

## Unit Summary

The Essence of the Nightbringer is an elite commander unit that you may possess your Necron Lord with. This effect will only be temporary, and the Lord will return after about 60 seconds. The Nightbringer is a monster in melee combat with some limited ranged power as well. With his sweeping scythe, all foes will perish before him. The Nightbringer has no abilities, but has no need of any.

## Weapons

**Starting Weapons**
 Scythe of the Nightbringer (Melee)

**Warning. The table below is for advanced users only! Check the glossary here.**
Necrons: Forbidden Archive

## Lore

Necron Lords are known to possess many ancient and terrible technologies to use in battle. These items are held in their Forbidden Archives, accessible only to the Lord of the Tomb World.

## Summary

The Forbidden Archive is a Necron building used to supply a number of upgrades to the Necron Lord, including passive and active abilities. You may only purchase 3 of these upgrades in total, and all selections are final once researched.

Note that these upgrades will not pass onto the Phaerons such as Trazyn the Infinite.
Dark Eldar: Mandrake Squad

They cower, we carve!

## Lore

Mandrakes are special subset of Drukhari that hail from a subrealm of Commorragh called Aelindrach, a realm bathed in shadows and where darkness itself seems to have a sentience of its own. Noone knows how the mandrakes came to be, whether their ancestors breed with some unholy creature, if they represent an eldritch cult that hails from pre-fall times, if the realm itself changed them or if something else entirely is behind their existence. What is known is their capabilities: they can emerge and egress from and into any shadow, and meld perfectly into any shadow.

Their services can be acquired by both Haemonculi and archons for a prize. Usually that price is slaves, but sometimes more esoteric payment is required as a true name, a voice or a heartbeat.

## Unit Summary

  The Mandrakes are the earliest capping unit of the Dark Eldar. They are dedicated melee fighters effective against infantry and they can get an early upgrade in the Hall of Blood that allows them to become infiltrated. They are relatively proficient in contesting the early game strategic points one-on-one with other capping units. The mandrakes are relatively fast and can use to their advantage on the map early game.

## Weapons

**Starting Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

25
* Increases Melee dmg by roughly 29%

25

Daemonic Corruption Research (Haemonculus Laboratory)

* Increases Mandrake HP and melee damage.

Poisoned Blades Research (Haemonculus Laboratory)

* Adds a non-stackable DoT effect (2 dmg/sec for 10s) to the Glimmer Steel Blade

Mandrake Infiltration Research (Blood Hall)
Starboy Adventures Wiki

**Welcome to the Starboy Adventures Wiki!**

The wiki for the Starboy Adventures game, by the Heenrikee Productins team!

Important articlesPlaceholderCitiesEnemies**Bosses**

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
13th Company: Assault Storm Claw Terminator

## Lore

Clad in ancient Cataphractii Pattern Terminator Armor, these Wolf Guard veterans stomp across the battlefield as walking tanks. Either surviving members of the original, or those who have earned prestigious Terminator Honors, they are a fearsome forced to be reckoned with.

## Unit Summary

Assault Storm Claw Terminators are Super Heavy Infantry, difficult to take down and able to bring out massive damage to their opponents in melee range. They can be upgraded with new weapons to focus on a specific target type.

## Weapons

### Assault Storm Claw Terminator

**Starting Weapons**

**Special Weapons**
45
35

### Terminator Wolf Priest

**Starting Weapons**
 Power Axe

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

75
50
100
Wolfgear: Bionics researched
Chaos Marines: Raptor Squad

## Lore

Most often elite Assault troops dating back to the Horus Heresy, Chaos Raptors are jump-pack equipped marines obsessed with hunting down their prey from on high. Their obsession has caused the warp to corrupt their armor around them, causing them to appear similar to birds of prey, and many of these troops take part in the mysterious Raptor Cult rather than serving any of the major Chaos Gods.

## Unit Summary

The Chaos Raptors are the early melee option for the Chaos Marines army. They are effective against Infantry and can be upgraded to be effective against Morale as well with flamers. Raptors are also jump capable, able to dive into combat, or swiftly retreat as the situation requires.

## Weapons

**Starting Weapons**
 Chainsword

### Raptor Aspiring Champion

**Starting Weapons**
 Chainsword

**Weapon Upgrades**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Passive Abilities

* Increases health regen of the squad by 1 hp/s
Raptor Aspiring Champion in squad
75

## Active Abilities

* Jump cost: 60
* Recharge rate: 1/s
Time-Nest

# Explanation

A place separated from all Timelines. This is where the Supreme God of time watches over an infinite number of multiverses, a Crystal orb in the middle of the realm allows the Time God to see what is happening in all timelines at once, from then witch the Time God can travel to the troubled timeline with merely a thought.

# Dimensionality and size

The spatial-temporal Dimensions of this realm aren't that impressive, specially the size, this place is 10 meters in diameter.
Chaos Marines: Mine Field

## Summary

A cheap, defensive option, the Chaos Marines may build hidden Mine Fields to deter their opponents.

## Passive Abilities

 **Detonate** | The Mine Field will explode if an enemy unit passes over it, causing 180-220 damage in a radius of 5 and knocking them away with a force of 10-50. After this effect triggers 10 times, the Mine Field will be destroyed.
Dark Eldar: Scourges

The Earth does not deserve to touch our feet.

13s

 File:2021-10-26 02 32 16.png

12 sec

## Lore

Scourge are rich kabalite Drukhari that have asked a Haemonculus to grans them the gift of true flight, including the hallowing out of their bones and grafting of wings and muscles. Solarites, the veterans of the Scourges (Sybarites in DoW) take this even further and strive to become even more avian, getting elongated skulls, feathers for hairs or quills from their skin.

In the Dark City they fulfill a vital role as trusted messengers for the nobles and kabals of the city, carrying sealed envenomed messages whom only the proper recipient have the proper antidote.

Scourges gain a fair amount of wealth for their services and are therefore equipped with advanced weaponry tailored for the task at hand, and wear hardened resin armour with air pockets that projects a small personal force field.

They offer their services as mercenaries to kabals for realspace raiding.

## Unit Summary

The Scourges are the primary ranged Anti-vehicle infantry of the Dark Eldar. They are slow and fragile, but this lack of manoeuvrability is somewhat mitigated by their ability to jump.

They come with a variety of weapon upgrades, dark lances having long range and the best anti-air capability, Heat Lances being shorter range and having a slower fire rate with the best overall AV, and haywire blasters that provide the best option for dealing with vehicle\_high, a category that includes units such as Titans and land raiders.

## Weapons

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

* Jump cost: 45
* Recharge rate: 1/s

## Upgrades that Affect this unit

40
(None)

Soul Seeker Ammunition Research (Haemonculus Laboratory)

* Increases Scourge and Sybarite ranged accuracy by 30%

Poisoned Blades Research (Haemonculus Laboratory)

* Adds a non-stackable DoT effect (3 dmg/sec for 10s) to all the possible Scourge melee weapons.

Wargear: Splinter Cannons (Haemonculus Laboratory)

* Arms the Scourge Sybarite with a Dark Lance

Wargear: Power Blades (Haemonculus Laboratory)

* Arms the Scourge Sybarite with a Hydra Knife

Wargear: Agonizers (Haemonculus Laboratory)

* Arms the Scourge Sybarite with an Agonizer

Upgrade Leader Health I (Wych-Cult Arena)

* Increases Sybarite HP by 150HP

Upgrade Leader Health II (Wych-Cult Arena)

* Increases Sybarite HP by 175HP
The Dimension In-Between

# Explanation

This "Dimension" is in reality, a Realm of Nonexistence, a Void of absolute nothingness in between all High Dimensional Realms of the Cosmology, with the Omniverse being the Gateway to all dimensions, this void would be the path.

# Dimensionality and Size

This Void is completely empty of the Dimensions of Space but it is still bound by time. The size of this realm is simply unquantifiable due to not having space.
Dark Eldar: Slave Chamber

The Slave Chamber serves three purposes for the Dark Eldar. For each Dark Eldar player a maximum of 6 Slave Chambers may exist at any given time.

1. In a standard 20/20 cap game each Slave Chamber increases the maximum infantry and vehicle cap by +3 each. This number will change if any win condition is added that affects the max caps of the match.
2. It can receive the Torture Pit add-on, allowing it to spawn a harvestable soul essence every 17s.
3. It can receive the Gruesome Display add-on that demoralizes nearby enemies and has the Soul shock active ability.

Tier: 1

Build Cost: 75 Req, 0 Power

Build Time: 28s

HP: 1200

Maximum Limit: 6

Default Hotkey: V
Chaos Marines: Desecrated Stronghold

## Summary

A corrupted mirror of the Space Marine's own Stronghold, this cursed edifice is the primary headquarters for the Chaos Marines. From here you will train your builders, your early scout infantry and increase your capabilities of waging war.

## Passive Abilities

 **Chaos Corruption** | * Friendly units near this building will get increased health regeneration
* Enemy units near this building will have their morale regeneration reduced

## Researches and Add-ons

**Addons**
125
340
Machine Pit or
Sacrificial Circle
Dark Eldar: Research

The following is a list of all research upgrades available to the Dark Eldar faction.

## Hall of Blood (Tier 1)

25

(None)

Soulseeker Affected troops:

* Archon
* Incubi
* Haemonculus
* Kabalite Warriors
* Kabalite Sybarites

* Hellions
* Hellion Succubi
* Wyches
* Wych succubi

* Scourges
* Scourge Sybarites
* Beastmasters

* Trueborn
* Trueborn Dracon

* Acothyst
Chaos Marines: Possessed Squad

## Lore

Those Chaos Space Marines who are willing to give everything to their Dark Gods, or those who are forced into this fate against their will, are the deadly Possessed. These Marines are possessed by a foul daemon of the warp, horrifically mutating their bodies, blurring the line between materium and immaterium. These beasts are venerated by some of the most devoted worshippers of Chaos, seeing them as the most blessed among them.

## Unit Summary

Possessed are an elite melee squad for the Chaos Marines army. More numerous than Obliterators, but no less deadly, they are the most powerful anti-infantry melee unit available. Able to run into combat, mouths belching warpfire (if upgraded), they will devastate any foe unfortunate enough to face them.

## Weapons

**Starting Weapons**

**Special Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**
Biovores

## Weapons

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

* Increases speed of Biovores by 17%, and Zoanthropes by 16%
* Increases max squad size of Biovores and Zoanthropes by 1
* Increases special weapon count of Biovores by 1
* Increases speed of Biovores by 17%, and Zoanthropes by 16%
* Increases max squad size of Biovores and Zoanthropes by 1
Perfect Link
Cosmology

The Minus World Cosmology is where every Realm is contained and transcended by such Cosmology, this place beyond Dimensionality contains a divers amount of Spatial, Temporal and Astral realms, only the true Gods are actually capable of seeing what is beyond the Minus World Cosmology, those Gods being the ones who where bestowed the Power of Admin by the Supreme Ruler who created not just the Cosmology but every other Concept.

The Realms Contained in the Cosmology:

The Omniverse

The Cap Dimension

The Dimension In-between

The Fax Dimension

The Dimension of DownBad

The Meme Dimension

The Goat Dimension

The Chaos Dimension

Cosmic Interstate

The Drip Dimension

New Genesis

Nightmare Depot

Dream Depot

Hyper Space-Time

The Time Nest

Afterlife
Chaos Marines: Heldrake

## Lore

Heldrakes were once standard fighter craft in use by the Astartes during the Horus Heresy. But those that spent time in the Warp have become horrific fusions of man, machine and daemon. The original pilot remains within in constant torment as the daemon maintains control. These daemon engines are still in service to the Chaos Space Marines, sowing terror in all who face them.

## Unit Summary

The Heldrake is a heavy aircraft for the Chaos Marines. Its Baleflamer is devastating against infantry, morale and other aircraft. It is far more durable than the Hell Talon, but are more expensive and limited in number.

## Weapons

**Starting Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**