The Great Coalition of Saxony, the Mechanized Unions

### Leader(s)

Ministers of Mercinwulf and Gwynedd. King of Aethelwhite and the Prime Bailiff of Dresham

### Inspiration

Iron Harvest 1920, Victorian Age, Dishonored Dunwall

Before Tiamat's release from her prison, Birmingham was an utter mess. A mass nation wide revolution was under way by the common working class people. For two years there was fighting in the streets with the Brute Boys, even the gangs joining in the uprising. The MFCOA was eventually pushed from office by the rebals. But as timing would have it, their victory was short lived. It was then the Tiamat Crisis began. Many had to flee to teh country side as dragons invaded their homes and destroyed large parts of their cities. Some of the rebal groups still had fight left in them and fought against the Dragons. When the Crisis came to an end, four groups rose up to take leadership roles. Each eventually founding a city of their own in the now Saxony country.

## Overview

The Great Coalition of Saxony is a collection of four cities that operate individually on their own with their own ideals and policies. But they all share the cultural passion for industry and engineering. The four cities have a treaty together that obligates them to aid one another when they call for it. Whether its for food due to a poor farming season, or soldiers for a battle with Trisdane or the Concordant. Ministers govern each city based on the ideals of their founding party when the Tiamat Crisis ended.

***Mercinwulf:*** The city of Mercinwulf prides itself for its progress in creating large mechanical golems and suits of armor that a pilot can operate. These contraptions are used in all parts of their society from mining and construction to guard duty. Much of this credit however is due to the gnomish refugees that came here after the Crisis.

***Gwynedd:*** Gwynedd, with much disdain from the rest of the Coalition, has accepted and even allied itself at times with Khazanov. These treaties and alliances have presented beneficial exchanges in technology and magical abilities. Gwynedd because of this has quite a large understanding of blackpowder, firearms and powder mages.

***Dresham:*** By far the wealthiest in the Coalition. Dresham came up with the idea of using water and steam to its fullest potential. Along with strapping plates of metal to their ships, their trading fleet rarely looses any ships. Their armor and speed due to their steam power gets their goods across the water quicker and faster than most. Because of these more advanced ships they are able to withstand the dangers of sailing through the Red Tides to Sengoku to trade with the Jade Empire. But they don't have many of these ships as they are costly and time exhausting to produce.

***Aethelwhite:*** A strange outlier of sorts when it comes to the cultural identity of the Coalition. Aethelwhite and their people still very much embrace industry, but in a sense that spirits inhabit important machines in their city. They pray and provide offerings to their contraptions. For example, popular for their airships, its common to see incense burning and prayer scrolls hung up around the deck. Its crew singing ot your usual songs but gospal lyrics instead. Its also ruled by a king through succession.

## Economy and Culture

In Saxony, hard work and ingenuity are sought after. Following the old traditions of Birmingham, factories are all around but workers this time around are treated fairly compared to back then. Those that show creative thinking or initiative are rewarded. The Coalition has built its wealth by exporting its services to others. Its engineers and architects are sought after by private individuals or public entities. Contracted out on behalf of the Coalition. Its mining and textile exports are also noted to be some of the largest in the world. Its banking system is often compared to being the second only to the Merchant states.

## Politics, Perception and Magic

Each city has its own way of ruling. Some through democracy in a sense, to kingship and laws of the court. However when desicions or choices that could impact all of Saxony are involved, each ruling body are obligated to bring this forward to the Coalition Council. Or be at risk of exile from it. This can make dealings and politics with others long and messy. Individually they don't hold much sway over the direction of the global political climate, but as a collective union, the other nations tend to be careful when a council is called.

***Practicality Over Magic:*** Most magic is carefully monitored and is usually licensed. More used as a supplemant to their steamworks. Most mages that practice their magic in Saxony are known by name and are in some way, shape or form involved with the ruling bodies. In the most recent years magic is also used as entertainment by grand displays of illusion or through a new found sport known as Standard Brawl. In Aethelwhite though, some divine magic courses through their machines. Not often, but at times folk say they hear them speak, and even cure them of minor wounds or illness.

## Grymheim Activity

As a Coalition they have set up a larger settlement in Grymheim and plan to expand further inland. Some of the friendlier Gealdyr have taken to working with the Saxons. Learning to speak their language and use their tools. But some of the clans do not trust them.