recursal/Fanatic-Fandom huggingface dataset:
Barracks

Multiple types of Barracks for production and housing of military units used in PvE Campaign battles. Each requires Workers during production of the military units and can be influenced by Culture Sites to reduce the amount of time required. Additional Barrack types becoming available in later ages.

Infantry Barracks
 4x4
Available at Stone Age
Produces  Infantry units
Infantry Units are most effective in the front rows.
Ranged Barracks
 3x5
Available at Stone Age
Produces  Ranged units
Ranged Units shoot projectiles over a great distance and areespecially effective against infantry units.
Cavalry Barracks
 4x5
Available at Bronze Age
Produces  Cavalry units
Cavalry Units are very fast and charge towards the enemies' rear guard.
Heavy Infantry Barracks
 5x5
Available at Classic Greece
Produces  Heavy Infantry units
Heavy Infantry Units are bulky and block Cavalry Units from charging through them.
Siege Barracks
 5x6
Available at Roman Empire
Produces  Siege units
Siege Units attack slowly and are weak to enemy attacks, but they have a devastating impact over a wide range.
The War of the Fields

The War of the Fields was a conflict between the Kingdom of the Reach and the Kingdom of Isles and Rivers. Enraged by raids by the Ironborn, the Reachmen invaded the Trident and paided dearly for their hubris.

## Prelude

Harren Hoare had begun a massive construction in the Trident five years earlier, wanting to build the largest castle ever seen in Westeros, known as Harrenhal. In response to the massive needs of the construction, Harren gathered the Ironborn and set them upon the coast of the Reach to plunder their wealth and goods to fund the construction of the castle. The Shield Islands were devastated by the massive force of longships and their fleets destroyed. Lord Serry's daughters were carried off along with most of the wealth of House Grimm. The Redwyne fleet was waylaid by a storm that destroyed several of their warships en route to engage the Ironborn who reaved up and down the lower Mander all the way to Highgarden.

## The War

In response, King Mern IX ordered the knights of the Reach to march north with him, leaving his brother in charge of protecting the Reach from the remaining Ironborn while he rode north with his young son Prince Edmund and his host of thirty thousand. The border between the Reach and the Trident was not a large one and threats from the Ironborn kept the Westerlands from granting passage to the Reachmen through their territory and the Lords of the Blackwater Confederation could not draw the ire of the Hoares.

Mern and his forces were met by a force of Ironmen and Riverlanders in the fields near Stoney Sept, where they managed to push back the forces of the Trident but it was all a trap. As they pursued the Trident forces deeper into the Riverlands, they were cut off from supplies and harried as they approached Atranta, where they were met with reinforcements by King Harren himself in the wheat fields outside the castle. The battle was joined and many were killed, with Lord Varner being personally killed by King Harren along with three members of the Order of the Green Hand before King Mern was killed by Lord Myles Piper, the Demon of Pinkmaiden. The army of the Reach routed at the death of their king, fleeing south or surrendering. Lord Vance captured Prince Edmund and was forced to turn the boy over to Harren, who swiftly tortured the boy until his death a fortnight later.

In the Reach, King Mern's brother, Garth managed to expel the Ironborn from their shores only for word of the loss of his brother and nephew at the hands of the Ironborn. He then arrived in the Riverlands with fresh reinforcements and in the first battle managed to save the day killing King Harren in personal combat, and helping his forces retreat and regroup. But this reprieve was short lived as Prince Andrik, aged 16, is crowned on the battlefield as the new King of the Isles and Rivers, in 67 AD. The Iron Helm of Kings is bestowed upon him, and the momentum of Hoare's armies continued to defeat the Reach forces. After another year, ravens were exchanged between Gardener and Hoare and peace was reached, much to the humiliation of the Gardeners.
Workshops/Carpenter

* Level 2
* Level 3
* Level 4
* Level 5

## Production Info

Starts with 3 production slots.

Additional slots are available for  200/400/690 Gems.

As the workshop is upgraded, all previous products are available but Quantity and Time are increased for all products.

 Increase amount of goods produced by 25%

 Increase amount of goods produced by 50%

 Increase amount of goods produced by 100%
Гарден

* СВСО
* Авторский

> На нас итак дохера экранного времени потратили!
>
> Гарден, СВСО 9

Гарден - это участник мужского пола СВСО, который выполняет задания в виде комикса и находится в команде "Диско Инферно".

## Внешность

Гарден - Обычная садовая лейка, довольно старая и слегка треснувшееся.

## Характер

Гарден довольно психованный чел, но старается вести себя спокойно.

## Факты.

### Лор

* Раньше Гарден был обычной лейкой немного тёмно-жёлтого цвета ближе к салатовому, а в детстве он был просто жёлтого цвета, но чуть-чуть бледного. Но его цвет стал изменяться со временем и из-за повзросления.
* Когда Гарден был ещё в подрастковом возрасте у него был(и есть на данный момент сейчас) друг Филец, который ударил Гардена по голове, из-за чего у того появилась трещина. Вот таким образом у Гардена на данный момент присутствия в СВСО есть трещина на голове.
* В детстве над Гарденом часто издевались, и его самым злейшим врагом был Лавандыш. Почему именно он? Неизвестно, но автор утверждает что у Гардена с Лавандышом были неприятности ещё со школы и они не могли найти общий язык между собой, и очень часто дрались либо устраливали какие-то переполохи между собой.
* Гарден ненавидит ВСЕ цветы на буквы "Л" что может быть и понятно почему он ненавидит Лавандыша, но это не точная информация но она останется небольшой теорией.
	+ И ещё пометка к этому: Гарден в своём детстве видел многое. От небольших споров и драк до расчленения и разборки обжектов. Это очень затронуло его психику, от чего у него осталось это в памяти и из-за этой причины он начал сходить с ума и становиться таким психованным и не уровновешанным.
* Гарден натурал. Но, не воспринимайте это в серьёз, он имеет как и положительное отношение к мужскому и женскому роду, так и отрицательное.
* Гарден всеядный, а также он канибалл. Но, он не может просто так напасть на обжекта если у него не будет повода, например при агрессии или если у него начнутся припадки. А также у Гардена довольно острые зубы(хотя на рисунках это не особо показано) и поэтому он может прокусить что угодно, или же прокусить чью-то руку. Но в большинстве случаев он просто оставит больной укус на теле который будет заживать очень долго.
World Wonders/Statue of Zeus

BONUSES

Boosts the Damage of all your Infantry Units**Statue**Boosts the Damage of all of your Infantry Units by 4.0% extra per every other active Statue
Statue of Zeus

Building Type
World Wonder

Wonder Group
Ancient World

Slot
Capital City

Synergy Tags
Statue

Blueprint
 Rare

Numbers in brackets will show the amount of  gears that a donor will receive for those materials.
Alliance/City/Production Quarter

All production types start with 3 upgrade slots and 3 more can be unlocked with research. An additional 2 slots are available for  590 gems each.

Stone\Timber\Tiles Slots

* Each production type has separate slots, including separate gem slots.

Stone\Timber\Tiles per Hour

* Increase the amount of production per hour.

Production Times

* Stone: 4 hours
* Timber: 5 hours
* Tiles: 6 hours

## Upgrade Costs

Players are required to do  2hours when participating in an upgrade or until the upgrade is finished, whichever is first.
World Wonders/Palace of Aachen

BONUSES

Palace of Aachen

Building Type
World Wonder

Wonder Group
Great Empires

Slot
Capital City

Synergy Tags
Fortress, Palace

Blueprint
 Rare

Numbers in brackets will show the amount of  gears that a donor will receive for those materials.

## Unit Info

The Imperial Guards are infantry units and can be boosted from infantry bonuses.
Events/The Pirate Adventure

**Event Duration:** 1st March 2022 - 8th March 2022 (7 days)

## Description

*Largo Scallywag wants to become a mighty pirate! But in order to do so, he must prove himself first.*

Solve the series of Pirate Adventure quests for a set of Customizations and Items you might know from the Alliance Treasure Hunt, Winter Event, and Hercules Event!

Promotional video: https://www.youtube.com/watch?v=JszYdIE46Qw

## Event Questline 1/5

1

Win this Battle (Encounter: 1)

**OR**
Solve this Negotiation

Encounter: 1

2

Win this Battle (Encounter: 4)

**OR**
Solve this Negotiation

Encounter: 2

3

Win this Battle (Encounter: 6)

**OR**
Solve this Negotiation

Encounter: 3

4

Win this Battle (Encounter: 2)

**OR**
Solve this Negotiation

Encounter: 6

## Event Questline 2/5

1

Win this Battle (Encounter: 3)

**OR**
Solve this Negotiation

Encounter: 7

2

Win this Battle (Encounter: 8)

**OR**
Solve this Negotiation

Encounter: 9

3

Win this Battle (Encounter: 9)

**OR**
Solve this Negotiation

Encounter: 11

4

Win this Battle (Encounter: 11)

**OR**
Solve this Negotiation

Encounter: 14

5

Win this Battle (Encounter: 12)

**OR**
Solve this Negotiation

Encounter: 16

## Event Questline 3/5

1

Win this Battle (Encounter: 16)

**OR**
Solve this Negotiation

Encounter: 21

2

Win this Battle (Encounter: 33)

**OR**
Solve this Negotiation

Encounter: 22

3

Win this Battle (Encounter: 17)

**OR**
Solve this Negotiation

Encounter: 23

4

Win this Battle (Encounter: 18)

**OR**
Solve this Negotiation

Encounter: 26

5

Win this Battle (Encounter: 12)

**OR**
Solve this Negotiation

Encounter: 27

6

Win this Battle (Encounter: 31)

**OR**
Solve this Negotiation

Encounter: 29

## Event Questline 4/5

1

Win this Battle (Encounter: 18)

**OR**
Solve this Negotiation

Encounter: 27

2

Win this Battle (Encounter: 31)

**OR**
Solve this Negotiation

Encounter: 29

3

Win this Battle (Encounter: 33)

**OR**
Solve this Negotiation

Encounter: 31

4

Win this Battle (Encounter: 36)

**OR**
Solve this Negotiation

Encounter: 34

5

Win this Battle (Encounter: 32)

**OR**
Solve this Negotiation

Encounter: 36

6

Win this Battle (Encounter: 33)

**OR**
Solve this Negotiation

Encounter: 36

7

Win this Battle (Encounter: 38)

**OR**
Solve this Negotiation

Encounter: 54

## Event Questline 5/5

1

Win this Battle (Encounter: 19)

**OR**
Solve this Negotiation

Encounter: 41

2

Win this Battle (Encounter: 17)

**OR**
Solve this Negotiation

Encounter: 43

3

Win this Battle (Encounter: 31)

**OR**
Solve this Negotiation

Encounter: 46

4

Win this Battle (Encounter: 36)

**OR**
Solve this Negotiation

Encounter: 47

5

Win this Battle (Encounter: 32)

**OR**
Solve this Negotiation

Encounter: 46

6

Win this Battle (Encounter: 37)

**OR**
Solve this Negotiation

Encounter: 49

7

Win this Battle (Encounter: 33)

**OR**
Solve this Negotiation

Encounter: 51

8

Win this Battle (Encounter: 39)

**OR**
Solve this Negotiation

Encounter: 54
Homes

Homes are the primary source of Coin in the Capital City as well as the living quarters for most of the Workers. They produce coins automatically over time, and increase their rate of production and maximum storage for coins with upgrades to higher levels. Homes also change their design as they are levelled up through the ages, making them one of the standout buildings.

Small Homes
 2x2
Provides  1 Worker
Produces Coins and adds a Worker to your city.
Average Homes
 3x3
Provides  2 Workers
Produces a big pile of Coins and adds 2 Workers to your city.
Luxurious Homes (*Purchased with Gems*)
 3x2
Provides  2 Workers
Produces a ton of Coins and adds 2 Workers to your city.
Alliance/City/Residential Quarter

All quarters start with 2 upgrade slots and 4 more can be unlocked with research. An additional 2 slots are available for  590 gems each.

Upgrade Power

* Increase the power when upgrading quarters and complete the upgrade quicker.

Upgrade Slots

* Provide more upgrade slots for all quarters.

Alliance Members

* Increase the maximum amount of alliance members.

## Upgrade Costs

Players are required to do  2hours when participating in an upgrade or until the upgrade is finished, whichever is first.
Campaign/Minoan Era

## White Dunes

  8,000

 **Axemen:** 10, 10, 10**Bullriders:** 3**Sarissa Hurlers:** 6, 6, 6
 **Axemen:** 12, 12, 12**Bullriders:** 4**Sarissa Hurlers:** 7, 6, 6

## Deerhide Flats

  8,800

 **Axemen:** 12, 10, 12, 10**Bullriders:** 4**Sarissa Hurlers:** 8, 8
 **Axemen:** 10, 10, 8, 12**Bullriders:** 4**Sarissa Hurlers:** 8, 8
 **Axemen:** 8, 10, 12, 12**Bullriders:** 4**Sarissa Hurlers:** 8, 8

## Cavernous Outcrop

  9,600

 **Axemen:** 10, 10, 10, 10**Bullriders:** 4, 4**Sarissa Hurlers:** 6, 6, 6
 **Axemen:** 11, 11, 12, 12**Bullriders:** 4, 4**Sarissa Hurlers:** 6, 6, 6
 **Axemen:** 10, 10, 10, 10**Bullriders:** 4, 4**Sarissa Hurlers:** 6, 6, 6

## Forgotten Wilds

  10,400

 **Axemen:** 12, 12, 12**Bullriders:** 4**Sarissa Hurlers:** 8, 8
 **Axemen:** 10, 12, 10, 12**Bullriders:** 4**Sarissa Hurlers:** 8, 8
 **Axemen:** 12, 10, 12, 12**Bullriders:** 4**Sarissa Hurlers:** 8, 8
 **Axemen:** 10, 10, 11, 11**Bullriders:** 3**Sarissa Hurlers:** 8, 8

## Crab Claw Sands

  11,300

 **Axemen:** 12, 12, 12, 12**Bullriders:** 4, 4**Sarissa Hurlers:** 8, 8
 **Axemen:** 12, 12, 12, 12**Bullriders:** 4, 4**Sarissa Hurlers:** 8, 8
 **Axemen:** 12, 12, 12, 12**Bullriders:** 4, 4**Sarissa Hurlers:** 8, 8
 **Axemen:** 10, 12, 12, 10**Bullriders:** 3, 3**Sarissa Hurlers:** 8, 8

## Valley of the Gods

  12,900

 **Hyksos Sureshots:** 8, 7, 7**Nubian Warriors:** 6, 12, 10, 10, 12
 **Hyksos Sureshots:** 8, 8, 8**Nubian Warriors:** 12, 6, 12, 12, 12

## The Dustbowl

  13,700

 **Hyksos Sureshots:** 8, 6, 8, 6**Nubian Warriors:** 12, 12, 12, 12, 12
 **Hyksos Sureshots:** 8, 8, 6, 6**Nubian Warriors:** 12, 12, 12, 12, 12

## Western Desert

  15,300

 **Dromedarii:** 4**Hyksos Sureshots:** 8, 4, 8, 4**Nubian Warriors:** 12, 12, 12, 12
 **Dromedarii:** 4**Hyksos Sureshots:** 4, 8, 4, 8**Nubian Warriors:** 12, 8, 12, 12

## Bitter Lake

  16,100

 **Crocodiles:** 4, 4, 4**Hyksos Sureshots:** 6, 8, 6, 8**Nubian Warriors:** 6, 12, 12
 **Crocodiles:** 4, 4, 4**Hyksos Sureshots:** 6, 6, 8, 8**Nubian Warriors:** 12, 12, 6
 **Crocodiles:** 4, 4, 4**Hyksos Sureshots:** 6, 8, 8, 6**Nubian Warriors:** 6, 12, 12

## Bogs of Noth

  16,900

 **Crocodiles:** 4, 4, 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 12, 12, 12, 12
 **Crocodiles:** 4, 4, 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 12, 12, 12, 12

## Dewfall Springs

  17,700

 **Crocodiles:** 4, 4**Dromedarii:** 4, 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 12, 12, 12
 **Crocodiles:** 4, 4**Dromedarii:** 4, 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 12, 12, 12

## Jackals Ridge

  18,500

 **Crocodiles:** 4**Dromedarii:** 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 10, 10, 10, 12, 10
 **Crocodiles:** 4**Dromedarii:** 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 12, 12, 12, 12, 12

## Jungle Creek

  19,300

 **Crocodiles:** 4, 4, 4, 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 12, 12, 8, 8
 **Crocodiles:** 4, 4, 4, 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 12, 12, 8, 8
 **Crocodiles:** 4, 4, 4, 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 12, 8, 12, 8
 **Crocodiles:** 4, 4, 4, 4**Hyksos Sureshots:** 8, 8**Nubian Warriors:** 12, 8, 12, 8
Allied Cultures/China/Homes

Chinese Homes are the primary source of Wu Zhu as well as the living quarters for the Workers in China. They produce automatically over time, and increase their rate and maximum storage with upgrades to higher levels. Homes also change their design as they are leveled up through the ages, making them one of the standout buildings.

Small Homes
 2x2
Provides  1 Worker
Produces Wu Zhu and adds a Worker to your city.
Average Homes
 4x4
Provides  3 Workers
Produces a big pile Wu Zhu and adds 3 Workers to your city.
Luxurious Homes (*Purchased with Gems*)
 3x2
Provides  2 Workers
Produces a ton of Wu Zhu and adds 2 Workers to your city.
Campaign/Stone Age

## Razorback Plains

  10

 **Boars:** 3, 3

## Howling Lands

  30

 **Boars:** 8**Wolves:** 4

## Wulver's Rapids

  80

 **Sabertooth Tigers:** 2, 2**Wolves:** 4, 4

## Rolling Meadows

  430

 **Clubmen:** 12, 12**Sabertooth Tigers:** 4**Wolves:** 8
 **Boars:** 12**Clubmen:** 12, 12**Sabertooth Tigers:** 4

## Grassy Pastures

  1,000

 **Clubmen:** 8, 8, 8**Stone Throwers:** 8, 8, 4
 **Clubmen:** 10, 8, 8**Stone Throwers:** 6, 4, 4

## The Foothills

  2,000

 **Clubmen:** 12, 12, 12, 12**Stone Throwers:** 5, 5
 **Clubmen:** 10, 12, 8, 8, 12, 12
Allied Cultures/Maya Empire/Quarries

## Obsidian Quarry

### Production Info

 Increase production by 25%

 Increase production by 50%

 Increase production by 100%

### Build Info

Requires a  4x4 block space.

## Jade Quarry

### Production Info

 Increase production by 25%

 Increase production by 50%

 Increase production by 100%

### Build Info

Requires a  4x4 block space.

## Luxurious Quarry

### Production Info

 Increase production by 25%

 Increase production by 50%

 Increase production by 100%

### Build Info

Requires a  5x3 block space.
Homes/Capital Average Homes

* Level 5
* Level 6
* Level 7
* Level 8
* Level 9
* Level 10
* Level 11
* Level 12
* Level 13
* Level 14
* Level 15
* Level 16
* Level 17
* Level 18
* Level 19
* Level 20
* Level 21
* Level 22
* Level 23
* Level 24
* Level 25
* Level 26
* Level 27
* Level 28
* Level 29
* Level 30
* Level 31
* Level 32
* Level 33

## Production Info

 Increase amount of coins produced by 25%

 Increase amount of coins produced by 50%

 Increase amount of coins produced by 100%
Extria SMP Wiki

**Welcome to the Extria SMP Wiki!**

We're a collaborative community website about Extria SMP that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content.

A remake of the Extria SMP Wiki is here, it is a retelling of the story of Extria : https://extria-smp-remake.fandom.com/wiki/Extria\_SMP\_Remake\_Wiki.

## Important articles

Extria SMP CharactersExtria SMP CharactersSides/GroupsSides/GroupsTimelineTimelineHistory of the SMPHistory of the SMPLocationsLocationsTheoriesTheories

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Questlines/Classic Greece/Egypt

* Have **2 Gold Mines** on level **4** in **Egypt**.

* Have **18 Buildings** on level **4** in **Egypt**.

* Have **8 Irrigation** in **Egypt**.
* Have **10 Buildings** in **Egypt** on irrigation level «50%» or higher.
* Have **20 Buildings** on level **5** in **Egypt**.
* Have **3 Papyrus Presses** on level **2** in **Egypt**.

* Have **12 Buildings** in **Egypt** on irrigation level «50%» or higher.
* Research **Scaffolding**.
* Have **3 Papyrus Fields** on level **6** in **Egypt**.
History of the SMP

←Back

This is lore that while not discussed in stream is canon to the SMP. This will help with world building and while you don't need to know this information to understand the story, it will be worthwhile if you read it.

## History of the End

The End has started to become a lush land full of creatures, crops, and various landmasses. Many fauna have started to evolve past their base form along with the sudden addition of various flora. Some have evolved into cow-like creatures called Stalkers, while others have evolved of their own accord and become viruses which affect the creatures and citizens of The End. In the past, before this explosion of creatures, The End was dominated by few creatures. The Dragon and the people of The End, dubbed the Ender Dragon and Endermen by the people of the Overworld. Many Endermen were slaughtered by the dragon in the beginning but eventually the Ender Dragon allowed peace to fall upon The End, as the Endermen had proposed a deal with the beast. In exchange for the halt of the attacks upon the Endermen, they would provide crystals to heal the dragon after battles with Overworlders. The dragon agreed; unfortunately, unknown to the people of the end, the dragon would cast a tyrannical pseudo-peace upon the land. He ceased his attacks but limited the travel of the Endermen across the End and limited their production of offspring. After decades of this rule, the Overworlders freed The End and allowed travel of the Endermen across the portal into the Overworld. The Endermen allowed the same as Overworlders could freely visit The End. After the agreement, The End had started to flourish. Many species evolved and some Endermen even spent their lives in the Overworld.

Made by Lucid.
Cow person1

←Back

## Reason why the joined the SMP

He joined the SMP to complete his goal of making the strongest weapon ever created.

## Physical Description

Cow person1 is a male and was born from a Minotaur race. He has brown eyes and is 6ft. tall. He is wearing a grey suit, a helmet with red strips and an arm guard in the left hand, he also has two gold rings in his right hand.

## Pets and Important Items

Pets
(Animal)

**Important Items**
(Item)

Relationships
 Dr.Brachiosaurus | Neutral
Alliance/City/Explorers Quarter

Incident Power

* Increase the power when doing incidents and complete the incidents quicker.

Incident Slots

* Provide more incident slots.

Max Incident Rating

* Increase the maximum incident rating to appears.

## Upgrade Costs

Players are required to do  2hours when participating in an upgrade or until the upgrade is finished, whichever is first.

## Alliance Incidents

Gem slots are linked to the incident rating. Each rating will need to unlock separate gem slots.

Unlocking a Gem slot on a rating 1 incident will be available for all rating 1 incidents.

Incidents have a varying challenge rating. More difficult incidents are unlocked through research and yield better rewards.

2 incidents will be available daily and remain on the map for 8 hours.

Once started, the incident has to be completed within 4 hours. Players will be active on the incident 20 minutes at a time.

Players that participate on the incident will receive the rewards at the end depending on progress.

The rating of the incidents that appear will be random, up to the maximum rating unlocked.
Dr.Brachiosaurus

←Back

## Reason why they joined the SMP

Doc was once a regular Sauropod that was in a herd in modern day Extria. He got a mutation that not only change his physical aspects ,but also changed how his brain works thus making him much smarter. Due to these changes, he was considered a freak and became an outcast to his herd. He then traveled the lands of Extria alone and somehow found his way to the castle of the ruler of Extria, they allowed Doc to start exploring his ideas there. Building equipment and technology, the Sauropod now serves as the resident inventor, thinker and entrepreneur, owning the local tavern.

## Pets and Important Items

Pets
(Animal)
(Straw Golem)

Important Items

Relationships
 Cow\_person1 | Neutral
Concerned Cat

### Relatives

Mom (Possibly Alive) (Either Cat or Cat Human hybrid)Dad (Possibly Alive) (Either Cat or Cat Human hybrid)

19 Cousins

## Physical description

### Eye color

Red

←Back

**"No, Queen's too dumb for that, she's so stupid...little idiot,**

**trust me I've known her since we were like 6 years old,**

**I swear to god she's so dumb"**

**- Cat to Poetic**

## Reason why they joined the SMP

She joined the SMP because her best friend Queen owns the land the SMP is on and invited her to to there.

## Pets and Important Items

Pets
(Animal)
(Dog)

Important Items
(Item)

**Relationships**
Cat is planning an attack during the festival in order to get even with Queen, by destroying the tree.
 The Poetic Minecart | Negative
World Wonders/Hagia Sophia

**IBERIAN ERA** |  635.0 K

BONUSES

Grants you a Mystery Chest which can include Research Points whenever you Solve a Negotiation, up to 5 times a dayProduces an amount of random current era or previous era good in 1d

 **Mystery Chest**
* 1 Research Point
* 2 Research Points
* 3 Research Points
* Coins
Hagia Sophia

Building Type
World Wonder

Wonder Group
Great Empires

Slot
Capital City

Synergy Tags
Temple

Blueprint
 Rare

Numbers in brackets will show the amount of  gears that a donor will receive for those materials.
The Poetic Minecart

Poetic's Default Skin

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## Reason why they joined the SMP

She joined the SMP so she could overthrow the Queen, Poetic believes that no person should rule over another person and getting rid of Queen will solve that problem.

## Physical Description

Poetic is a phantasmal, corrupted humanoid with a seemingly metal alloy corruption taking over the right side of her body. It appeared the day that her parents died and she also became transparent and hollow almost like a ghost. It's almost as if her soul died the day her parents were killed.

## Pets and Important Items

Pets
(Animal)
(Polar Bear)
 Rosa
(Flamingo)

Important Items
(Item)

**Relationships**
 QueenSketches | Negative
 Lucid | Negative
Lucid

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## Reason why they joined the SMP

He joined the SMP in order to defeat Queen as if he does, it would get her out of his way and will prove him as the rightful ruler of the end.

## Physical Description

Lucid is a male hybrid between an Enderman and Overworder called Enderborne, he is very tall (about 2.3m), weigh about 180Ibs. He also has white eyes.

## History

Lucid once lived in the End, a dimension in the void filled with floating islands. He and many of the other creatures of the End lived under the tyrannical shadow of the Ender Dragon. The Ender Dragon ruled with an iron fist and no one could do anything about that, until a group of Overworlders came and defeated the Dragon. With the Dragon dead the End was free, but that came with some problems. With no official power structure the various creatures of the End formed into groups in order to fight and gain power, causing chaos in the End. Lucid knew that if the End didn't unite then it will fall, and that he would be a capable person to rule it as he was part of a royal lineage and he was more then qualified to fit that role, but he knew that if he just try do that he would be in the same position as the rest of the End and waste time. So he devised a plan in order to prove himself to be a powerful leader.

He had managed to convince a group of Overworlders to allow him to live in their nation. His next is is stay over there for a while and gain trust, and when the time is right, he would destroy and take over the Overworlders nation, and prove to himself and to the people of the End that he is a rightful leader of the End, and nothing will stop in his path to achieve it, even if it means the death and destruction of the Overworld.

## Pets and Important Items

Pets
(Animal)

**Important Items**
(Item)

Relationships
 The Poetic Minecart | Negative
 QueenSketches | Negative
Allied Cultures/Egypt/Papyrus Field

* Level 2
* Level 3
* Level 4
* Level 5
* Level 6

## Production Info

Starts with 3 production slots.

Additional slots are available for  190/350/690 Gems.

 Increase amount of goods produced by 25%

 Increase amount of goods produced by 50%

 Increase amount of goods produced by 100%

**Note:** Level 1 has a Short time of 2 minutes. Level 2 and above has a Short time of 10 minutes.
Dragonstone

**Dragonstone** is a castle on the island of the same name at the entrance to Blackwater Bay, below the Dragonmont. It was the seat of House Targaryen in Westeros, and had been colonized and fortified as the westernmost outpost of the Valyrian Freehold. Shaped from stone to look like dragons, the castle has a dark reputation.

## Geography

Dragonstone is a volcanic island at the mouth of Blackwater Bay, created by the active volcano, Dragonmont. Damp and dreary, it smells of sulfur and brimstone.The island often suffers strong winds and storms in autumn.

Within the tunnels of the Dragonmont are rich chunks of dragonglass, often in boulders and ledges. Most of the obsidian is black, but there are also deposits of green, purple, and red dragonglass.

Farmers and fishermen live in villages below the Dragonmont, with the islanders depending on the sea for sustenance. The castle of Dragonstone is a small fortress located on the face of the volcano. Its nearby port contains taverns, inn, and whorehouses, including a weathered little inn at the end of a stone pier. Standing before the inn is an eroded waist-high gargoyle.

Through the dalliances of many Targaryen lords and princes over the years, many of the smallfolk of the island are descendants of that dynasty, and are known as dragonseeds.

## Layout

A grim place, the castle of Dragonstone was built by Valyrians with arcane arts, fire, and sorcery. Capable of liquefying and reshaping stone with dragonflame, the dragonlords used their magic to shape Dragonstone to look like multiple dragons.

Dragon architecture can be found throughout the castle, such as small dragons framing gates and dragon claws holding torches. A pair of great wings cover the armory and smithy, and dragon tails form archways and staircases. The citadel of Dragonstone is wrought all of black stone. Doors can be set in the mouths of stone dragons. Instead of merlons, gargoyles and grotesques serve as brooding crenellations along the three curtain walls. Designs include basilisks, cockatrices, demons, griffins, hellhounds, manticores, minotaurs, wyverns, and other creatures. Statues in the shape of dragons can be found all over the castle. Dragonstone has a castle yard and a library. There is a fishing village with a port beneath the curtain walls.

## History

The isle of Dragonstone was settled two centuries before the Doom by Valyrians who defeated local lords of the narrow sea. They used magic to shape the castle of Dragonstone. When the maiden Daenys Targaryen had visions of the Doom, her father Aenar relocated his family, their five dragons, and all their wealth from the Valyrian peninsula to Dragonstone.

House Targaryen became powerful by controlling the Gullet and growing dragons in Dragonstone's hatcheries and firepits; the dragons Vhagar and Meraxes were born on their island, for instance. Although the Targaryens were sovereign, their island "kingdom" was not considered one of the Seven Kingdoms of Westeros
Campaign/Classic Greece

## Borderlands

  17,900

 **Hoplites:** 12, 12, 12**Javelin:** 8, 8

## Monks Ascent

  19,600

 **Axemen:** 7, 12, 12, 7**Glaive Fighters:** 3, 3

## Vulpine Tracts

  21,400

 **Hoplites:** 12, 12, 12, 10**Javelin:** 8, 8
 **Hoplites:** 12, 10, 12, 12**Javelin:** 8, 8

## Herders Paths

  23,200

 **Hoplites:** 12, 12, 12, 12**Javelin:** 4, 8**Xiphos Cavalry:** 4
 **Hoplites:** 12, 12, 12, 12**Javelin:** 4, 8**Xiphos Cavalry:** 4

## Gates of Hades

  26,800

 **Hoplites:** 12, 12, 12, 12**Javelin:** 8, 8, 8**Xiphos Cavalry:** 4
 **Hoplites:** 12, 12, 12, 12**Javelin:** 8, 8, 8**Xiphos Cavalry:** 4
 **Hoplites:** 12, 12, 12, 12**Javelin:** 8, 8, 8**Xiphos Cavalry:** 4

## Frozen Hinterland

  28,600

 **Hoplites:** 12, 12, 12, 12**Javelin:** 8, 8, 8, 8
 **Hoplites:** 12, 12, 12, 12**Javelin:** 8, 8, 8, 8
 **Hoplites:** 12, 12, 12, 12**Javelin:** 8, 8, 8, 8

## Grizzly Wilds

  30,400

 **Axemen:** 12, 12, 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8
 **Axemen:** 12, 12, 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8

## Burning Lands

  32,100

 **Hoplites:** 10, 10, 10, 8, 8, 10**Javelin:** 6, 6, 6, 6
 **Hoplites:** 8, 10, 10, 10, 8, 10**Javelin:** 6, 6, 6, 6
 **Hoplites:** 10, 10, 10, 8, 10, 8**Javelin:** 6, 6, 6, 6

## Antler Veld

  33,900

 **Hoplites:** 12, 12, 12, 12**Xiphos Cavalry:** 4, 4, 4
 **Hoplites:** 12, 12, 12, 12**Xiphos Cavalry:** 4, 4, 4
 **Hoplites:** 12, 12, 12, 12**Xiphos Cavalry:** 4, 4, 4

## Stormy Outback

  37,500

 **Axemen:** 12, 12**Glaive Fighters:** 4, 4, 4**Short Bowmen:** 8, 8, 8, 8
 **Axemen:** 12, 12**Glaive Fighters:** 4, 4, 4**Short Bowmen:** 8, 8, 8, 8

## Sultry Wilderness

  39,300

 **Axemen:** 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8
 **Axemen:** 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8
 **Axemen:** 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8

## Christy's Creek

  41,100

 **Axemen:** 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8
 **Axemen:** 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8
 **Axemen:** 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8
 **Axemen:** 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8

## Ocean Outlook

  42,900

 **Axemen:** 12, 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8
 **Axemen:** 12, 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8
 **Axemen:** 12, 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8
 **Axemen:** 12, 12, 12**Glaive Fighters:** 4, 4**Short Bowmen:** 8, 8, 8
Buildings/Commander Tower

Additional slots are available for  490/690/890 Gems.

## Rewards

* **25%**  1 Hercules
* **15%**  1 Genghis Khan
* **20%**  1 Queen Idia
* **20%**  1 Queen Suriyothai
* **20%**  1 Vlad Dracula
* **20%**  1 Infantry Barracks Refill
* **20%**  1 Ranged Barracks Refill
* **20%**  1 Cavalry Barracks Refill
* **20%**  1 Heavy Infantry Barracks Refill
* **20%**  1 Siege Barracks Refill
House Mooton

## General Information

### Arms

*Argent, a salmon gules within a tressure or* A red salmon within a gold tressure, on a white field

### Title(s)

Lord of Maidenpool

**House Mooton of Maidenpool** is one of the noble vassals of the Kingdom the Isles and Rivers. Their seat of Maidenpool is one of the main ports and trade centers of the Bay of Crabs.

## Hundred Kingdoms

The Mootons were petty kings in the days of the First Men, and the lands had seen many deaths. The Storm King, Monfryd the Mighty, defeated a Mooton King and conquered Maidenpool prior to the coming of the Andals. Florian The Brave was killed by Andals in the Fall of Maidenpool. The Mootons of Maidenpool were within the domains of Kings Benedict I Justman and King Torrence Teague, although the riverlands eventually passed first to the Storm Kings under Arlan III Durrandon and then to House Hoare under King Harwyn Hardhand.
Farms/Rural Farm

* Level 2
* Level 3
* Level 4
* Level 5
* Level 6
* Level 7
* Level 8
* Level 9
* Level 10
* Level 11
* Level 12
* Level 13
* Level 14
* Level 15
* Level 16
* Level 17
* Level 18
* Level 19
* Level 20
* Level 21
* Level 22
* Level 23
* Level 24
* Level 25
* Level 26
* Level 27
* Level 28
* Level 29
* Level 30
* Level 31
* Level 32
* Level 33

## Production Info

Starts with 3 production slots.

Additional slots are available for  190/250/450 Gems.

 Increase amount of food produced by 25%

 Increase amount of food produced by 50%

 Increase amount of food produced by 100%

**Note:** Level 1 has a production of 30 seconds and is considered as Short, Medium and Long (useful for event quests).
World Wonders/Cheops Pyramid

BONUSES

Boosts the output of all Goods productions in EgyptProduces an amount of each previous era Good in 1d**Temple**Produces 60 of each previous era Good extra per every other active Temple in 1d
Cheops Pyramid

Building Type
World Wonder

Wonder Group
Ancient World

Slot
Allied Cultures

Synergy Tags
Temple

Blueprint
 Rare

Numbers in brackets will show the amount of  gears that a donor will receive for those materials.
Buildings/Madrasa

* This chest contains a Baobab Tree customization or Research Points

 **Food\Refill Barracks Chest**
* This chest contains Food or a random Barracks Refill item

Madrasa

Appearance on level 10+

Building Type
Evolving Building

Size
 4x4

Bonuses
 RP\Customization Chest Food\Refill Barracks Chest Culture

Availability
Events/Mali Empire Event (2022)
House Celtigar

**House Celtigar** is a noble house in the Narrow Sea, situated on Claw Isle. Claw Isle lays to the north-east of Dragonstone and Driftmark, and is the most distant of the three Valyrian houses to have settled in Blackwater Bay. Perhaps as a consequence of this, they are the smallest of the three and are more politically distant from the Targaryens and Velaryons, though they are all still close allies. In the time since the Targaryens built Dragonstone, there have been few or no intermarriages-- this in contrast to their frequent marriages to Velaryons.

## History

The Celtigars migrated from Valyria at roughly the same time as the Velaryons, though their chosen location proved somewhat ill-considered. Positioned as it was near the vast, seemingly-empty expanses of Crackclaw Point, subsequent efforts by various Lords of Claw Isle to subjugate the Clawmen have failed, and while the Celtigars still claim dominion over these lands they are not recognized by any inhabitant to be the rightful lords.

Even so, the Celtigars have slowly amassed a fleet and wealth rivaling that of many mainland houses. Among their prize possessions is an axe of Valyrian steel, called Crab's Pincer. It is unclear if this weapon was owned by the family when it migrated west before the Doom of Valyria, or acquired in the century afterwards.
Third Trident Reclamation War

The Stormlands, for the third time since losing the Trident to the Ironborn, mount another offensive that fails yet again, though this time

## Prelude

Following King Arrec's disastrous campaign, Stormlands forces were weakened, its army greatly diminished. It was at this time, the Lords of the Stormlands rebuilt their armies and prepared for another conflict, hoping their greater time invested in preparation and training would pay off.

## The War

He made war against King Harwyn Hoare in the Riverlands, crossing the Blackwater Rush and following it straight north to the God's Eye. There he would meet Harwyn and his forces south of the Lake in a massive battle that would see the Storm King dead and thousands on both sides perishing in a three day series of battles called "The Bloodletting".

Along the coast of the Blackwater Bay, the lords there had remained quiet during the war, keeping their forces at home during the conflict, while allowing Stormlands to cross Blackwater Rush at first. But seeing the tides turned against Storm King, they would assist Hoare in driving away Stag past Blackwater.

The new Hoare king, Harren, was a young man, and was faced with a rebellion from within his own kingdom soon after the death of his father, as Lords Bracken, Tully, and Ryger all rose up in an attempt to free themselves from the Ironborn. Seeing their chance, many lords of the Blackwater declared their independence, fortifying their keeps and the crossing of the Blackwater Rush.

## Blackwater Independence

The new young King Durrandon would see an opportunity to reclaim some of his old territory and attempted to cross the Blackwater Rush only to be repelled by the forces of Lords Staunton and Cargyll again and again. He would remain with his army on the southern shore with attempts to negotiate with the Reach to allow them to use their lands to bypass the crossing further upstream ended in failure and the King was forced to continue the standoff. First it was days, then it was weeks, which stretched into moon. At last, after lengthy and angry debate with his lords, King Durrandon turned his army south, ending the war. The maesters will later call this battle the Standing at Blackwater or Blackwater stand-off.

In the north, King Harren and his forces had managed to defeat the rebellious riverlords but were too weakened by both wars to move against the fortified castles on Blackwater Bay, so Harren begrudgingly accept the loss of some of his south, though he was happy to have a buffer between himself and the Stormloands.

Following their victory and subsequent independence, Blackwater houses created the Blackwater Confederation. The first Lord Protector, Lord Davos Darklyn, is elected as Lord Protector from among the lords there.
Storm's end

**Storm's End** is the legendary seat of House Durrandon, which presides over the Kingdom of the Storm. Located in the centre of Stormlands, the castle is built upon Durran's Point on the northern coast of Shipbreaker Bay, south of Bronzegate and northeast of Griffin's Roost. The castle regarded for its stonework, its walls deemed as impregnable. Throughout its history, Storm's end has never fallen to any men or even Storm God himself who in his wrath tried to destroy it. Is said to be protected by spells woven into its very walls that prevent magic from affecting it or passing through it.

## Layout

Storm's End is surrounded by a massive outer curtain wall, one hundred feet high and forty feet thick on its thinnest side and nearly eighty feet thick on its seaward side. It is composed of a double course of pale grey stone with an inner core of sand and rubble. The wall is smooth and curving, the stones so well placed and so perfectly together that the wind can find no purchase. On the seaward side, there is a one hundred fifty foot drop below the wall into the sea. There is no safe anchorage by the castle. The curtain wall protects the castle's kitchens, stables, and yard.

Storm's End has only one tower, a colossal drum tower crowned with formidable battlements, making it look like a huge, spiked fist thrusting towards the sky from afar. The tower is so large that it comfortably contains the granary, barracks, armory, feast hall, and king's chambers all at once. The main hall where the King's throne is located is called the Round Hall. The maester's cell and the rookery are located at the top of the tower, which is windowless on the side facing the sea. It is said that there are spells woven into the stonework of Storm's End.

The seaward side of the castle stands upon Durran's Point, a high white cliff overlooking the sea. There is a watery passage through a cavern that leads beneath the castle, protected by a portcullis, bars, and murder holes.

The godswood of Storm's End has a weirwood heart tree carved with a solemn face.

Despite a good wind off Shipbreaker Bay, the weather is hot at Storm's End in summertime. There are fields and stony ridges in the vicinity.
House Targaryen

**House Targaryen** are the predominant house of the Narrow Sea, living in the fortress at Dragonstone. They are descendants of the sole survivors of the Doom of Valyria, fleeing shortly before the Valyrian Freehold was consumed by fire.

## Targaryen Traits and Customs

The Targaryens have some customs that are not accepted on the mainland, owing to their lineage being traced back to the Valyrian Freehold.

### Valyrian Features

Targaryens bear the traditional features of the Valyrians-- namely silver hair and violet eyes, or variations thereof. Their skin is pale, their facial features ethereal and beautiful.

### Sibling Intermarriage

The Targaryens are practitioners of *sibling* intermarriage, with the stated goal of keeping their Valyrian blood pure. Though disgusting to much of Westeros and a grievous offense to the Faith of the Seven, it matters little to the Targaryens.

### Religion

They are among the last practitioners of the Old Valyrian faith, worshipping a series of Gods after which they named several of their dragons. Among those Gods:

* Arrax
* Balerion
* Caraxes
* Meraxes
* Syrax
* Vhagar

Their faith is alien and hostile to the mainlanders' Faith of the Seven. In the ancient era the Valyrian Freehold oftentimes went to war with the Andals and their faith, crushing them in the field with dragons and fire. They are thus something of a pariah to much of Westeros, particularly among the faithful.

### Dragons

Among the Valyrians of old were forty families of dragon riders, the only survivors of which were House Targaryen. When Daenys the Dreamer warned her father Aenar Targaryen of the upcoming doom, he and his family fled to Dragonstone with five dragons. Those five are a small breeding population, laying some number of eggs and prompting a tradition to gift a newborn child a dragon egg, and to lay it in their crib each night.

## Recent History

For the century since the Doom, the Targaryens have built a great fortress on Dragonstone and begun to ally with their neighbors across the Narrow Sea, namely the Velaryons of Driftmark and the Celtigars of Claw Isle. Marriages with the strange and beautiful Targaryens are sought-after among the Narrow Sea houses, not least because of the steadily mounting power of House Targaryen. Most recently the Targaryens have been building a fleet, a dozen new ships flying the black-and-red banner of their house.
World Wonders/Temple of Artemis

BONUSES

Boosts the Damage of all of your Ranged UnitsGrants Workers**Statue**Boosts the Damage of all of your Ranged Units by 4.0% extra per every other active Statue
Temple of Artemis

Building Type
World Wonder

Wonder Group
Ancient World

Slot
Capital City

Synergy Tags
Temple

Blueprint
 Legendary

Numbers in brackets will show the amount of  gears that a donor will receive for those materials.
World Wonders/Abu Simbel

BONUSES

Boosts the Damage of all of your UnitsProduces Research Point(s) in 1d**Statue**Produces 1 Research Point extra per every other active Statue in 1d
Abu Simbel

Building Type
World Wonder

Wonder Group
Ancient World

Slot
Allied Cultures

Synergy Tags
Palace

Blueprint
 Legendary

Numbers in brackets will show the amount of  gears that a donor will receive for those materials.
Theories

## Theories on the Extria SMP will be put here

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1. Look at the theories first, did someone already make a same one, if so then you don't need to put it. If you are adding onto that theory then it's fine.
2. Put the name of the person who made the theory.
3. Put in a name for that theory (Be creative with it)
4. Put what the theory is about.
5. Give evidence, anyone can make a theory but evidence will help more people understand why does that theory exist.
6. Don't answer whether it's true or not, only certain people will be able to put that status.

Theories
 Fireteam
 Fireteam
 Fireteam
House Tyrell

**House Tyrell** are the family that has traditionally been stewards to the Gardeners of Highgarden. They have earned their status through the prowess at arms of the Andal knight Ser Alester Tyrell, who was appointed sworn shield to King Gwayne V Gardener in the aftermath of the Andal Invasion.

## History

### Early History

After the Coming of the Andals, the knight Ser Alester Tyrell swore his sword to the King of the Reach, Gwayne V Gardener. His heirs were able men as well, notably his son Gareth Tyrell who eschewed knighthood for books. His own son, Leo Tyrell, followed in his father's footsteps and served as Steward of Highgarden. So impressed was King Gwayne V's successor that he issued an edict making the High Stewardship of Highgarden a hereditary office, to be given to Leo Tyrell's sons in their time.

### High Stewards

As High Stewards the Tyrells have been loyal and able hands to the Gardeners. It was a Tyrell, Ser Osmund Tyrell, who while High Steward put an end to the war between House Peake and House Manderly, reclaiming the ruins of Highgarden and banishing the Manderlys from the Kingdom of the Reach. Ser Osmund appointed a new Gardener King himself, rather than taking power in the chaotic succession period-- this was King Mern VI Gardener.

King Mern VI ruled for a long time, and beside him were three successive Tyrells who proved vital in the reconstruction of Highgarden and the reconstitution of House Gardener's rule in the Reach. King Mern VI was so pleased with their service and the flourishing of the Reach that he granted his High Steward the hand of one of his daughters in marriage, the first such link and one that gave the Tyrells cause to boast of having the blood of Garth Greenhand running in their veins. Subsequently, House Gardener and House Tyrell have intermarried nine more times.