Bloodflare armor

Bloodflare armor*
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Projectile created
**Bloodflare Soul**

**Bloodflare armor** is a craftable Godseeker Mode armor set crafted from Bloodstone Cores and Ruinous Souls. 40 Bloodstone Cores as well as 9 Ruinous Souls are required to craft a set utilizing one headpiece. 84 Bloodstone Cores and 17 Ruinous Souls are needed to make a set including all the headpieces. If the Body Armor, Cuisses, and one of the headpiece varieties are visible (whether equipped or in social slots), the player will have a very faint vibrating shadow behind them.

It consists of the **Bloodflare Body Armor** and **Bloodflare Cuisses**, as well as having five different headpieces suited to each class, being: the **Bloodflare Ram Mask**, **Bloodflare Horned Helm**, **Bloodflare Hydra Hood**, **Bloodflare Wyvern Helm**, and **Bloodflare Imp Mask**. All helmets share a set bonus, but also provide set bonuses specific to their respective class as well.

The **Bloodflare Body Armor** gives 35 defense, 12% increased damage, and 8% increased critical strike chance, and +40 max life. It also gives 10 extra life regeneration and +30 defense while submerged in lava. The **Bloodflare Cuisses** gives 29 defense, 10% increased damage, 7% increased critical strike chance, and 17% increased movement speed.

* The **Bloodflare Ram Mask** gives 49 defense, 10% increased melee damage and critical strike chance.
* The **Bloodflare Horned Helm** gives 34 defense and 10% increased ranged damage and critical strike chance.
* The **Bloodflare Hydra Hood** gives 22 defense, 10% increased magic damage and critical strike chance, +100 mana, and 17% reduced mana cost.
* The **Bloodflare Wyvern Helm** gives 16 defense and 5% increased minion damage.
* The **Bloodflare Imp Mask** gives 28 defense, 10% increased rogue damage and critical strike chance, and 5% increased movement speed.

## Set Bonuses

Regardless of the headpiece chosen, equipping a full set of Bloodflare armor will provide the following set bonuses:

* Greatly increased life regeneration (equivalent to the Crimson armor).
* Enemies below 50% life will drop a heart upon being struck every 5 seconds.
* Enemies killed during a Blood Moon will have a 50% chance to drop Blood Orbs upon death.

In addition to the above, each headpiece provides its own class-specific set bonus:

**Bloodflare Ram Mask:**

* +900 to Aggro.
* Causes true melee strikes to heal on hit.
* Grants the player the Blood Frenzy buff for five seconds after landing 15 true melee strikes.
	+ This effect has a 30 second cooldown.
* These bonuses only occur hitting enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.

**Bloodflare Horned Helm:**

* Pressing `Armor Set Bonus` allows the player to unleash sixteen Bloodflare Souls to damage enemies.
	+ The souls deal 300 damage and are affected by ranged damage bonuses.
	+ This effect has a 30 second cooldown.
* Ranged weapons fire bloodsplosion orbs every 2.5 seconds.
	+ The explosions deal 80% of the weapon's damage and are softcapped at 150 damage.

**Bloodflare Hydra Hood:**

* Magic weapons fire ghostly bolts every 1.67 seconds.
	+ Ghostly bolts deal 130% of the attack's damage but are softcapped at 250 damage.
* Magic critical strikes cause flame explosions every 2 seconds.
	+ The fireballs have a 50% chance to inflict On Fire! for 5 seconds and deal 50% of the damage of the attack that summoned them, though they are softcapped at 120 damage.
	+ Fireballs are only generated from enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.

**Bloodflare Wyvern Helm:**

* 50% increased minion damage and +3 max minions.
* Summons three of Polterghast's mines to circle around the player, which explode upon contact with enemies.
	+ The Polterghast Mines deal 3500 damage.
* If the player is at 90% of their life or above, they will gain 10% increased minion damage.
* If they are at 50% of their life or below, they will gain 20 defense and +2 life regen.

**Bloodflare Imp Mask:**

* Rogue critical strikes have a 50% chance to heal the player.
	+ Heals only occur when hitting enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
* If the player is above 80% of their life, their defense is boosted by 30 and their rogue critical strike chance is boosted by 5%.
* If the player is below 80% of their life, their rogue damage will be boosted by 10%.
* Gives a maximum rogue stealth of 120.

## Set

Bloodflare Body Armor*
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Bloodflare Cuisses*
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### Helmet variants

Bloodflare Ram Mask*
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Bloodflare Horned Helm*
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Bloodflare Hydra Hood*
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Bloodflare Wyvern Helm*
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Bloodflare Imp Mask*
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## Crafting

### Used in

* Bloodflare Body Armor
* Tarragon Breastplate
* Auric Bar (18)
* Frost Barrier
* Soul of Plight (20)
* Yharim Bar (35)
* Bloodflare Cuisses
* Tarragon Leggings
* Auric Bar (15)
* Flying Carpet
* Soul of Plight (15)
 Auric Tesla Hooded Facemask | * God Slayer Helmet
* Bloodflare Horned Helm
* Tarragon Visage
* Psychotic Amulet
* Auric Bar (12)
* Soul of Plight (10)
 Auric Tesla Plumed Helm | * God Slayer Mask
* Bloodflare Imp Mask
* Tarragon Helmet
* Psychotic Amulet
* Auric Bar (12)
* Soul of Plight (10)
 Auric Tesla Royal Helm | * God Slayer Horned Greathelm
* Bloodflare Ram Mask
* Tarragon Helm
* Psychotic Amulet
* Auric Bar (12)
* Soul of Plight (10)
 Auric Tesla Space Helmet | * Silva Horned Hood
* Bloodflare Wyvern Helm
* Tarragon Horned Helm
* Psychotic Amulet
* Auric Bar (12)
* Soul of Plight (10)
 Auric Tesla Wire-Hemmed Visage | * Silva Masked Cap
* Bloodflare Hydra Hood
* Tarragon Mask
* Psychotic Amulet
* Auric Bar (12)
* Soul of Plight (10)
* Yharim Bar (35)

total: 7 row(s)
## Notes

* The Old Duke takes only 60% damage from the blood bombs created by the ranged armor's set bonus.