Combat Mechanics

This page entails the game mechanics regarding combat. A simple guide to Fighting the Romans may be found elsewhere on this Wikia.

Combat in Asterix & Friends takes place between the protaganists (Gauls and sometimes Egyptian Workers) and the Romans. The Romans never initiate combat - but will spawn blocking resources. Clicking on a Roman patrol, camp, or legion will bring up the combat interface, and the player may choose one or more characters to attack.

## Total Strength

Selecting multiple characters (with the exception of Asterix and Obelix) to enter a fight will sum up their current strengths and give a bonus of +1 strength per additional combatant. The guild bonus to Pointandclix's strength is applied before the calculation. The guild bonus against legions is added during the calculation, regardless of the number of combatants.

Formula against patrols and camps:

* Total strength = sum(current strength of selected characters) + (number of characters -1)

Formula against legions:

* Total strength = sum(current strength of selected characters) + (number of characters -1) + guild bonus

The total strength determines the health lost by a legion, or the Roman unit's strength lost when the player fails to win against a patrol or camp.

## Chance to Win

A player may attack a Roman unit if their team has a minimum strength.

* Minimum strength = Roman strength - 20

Above that minimum strength, the chance to win increases with strength, and reaches 50% when the team's strength equals that of the Roman unit's. The chance to win is 100% when the team's strength is 19 or more points above.

## Victory and Loss

When the player wins against a camp or patrol, the camp or patrol is eliminated and removed from the field. A loss, however, will cause the strength of the camp or patrol to be reduced by 40% of the total strength used against it (rounded down).

When the player wins against a legion, the legion loses the same amount of health as the total strength used against it. Reducing the legion's health to 0 will cause the legion to be defeated and removed from the friends map. A loss will still reduce the health of the legion by 20% of the total strength used against it (rounded down). Note that if a player is supposed to lose, but causes the legions health to fall to 0, the legion will be defeated and a the player will be shown a 'Victory' screen. The player units will still lose strength based on a loss, however, and such a Pyrrhic victory does not count for some quests.

## Asterix and Obelix

These characters are 'undefeatable' because of Getafix's Magic Potion. Adding them to your combat team always guarantees a victory (the chance to win will show 100%).

However, Asterix or Obelix will only reduce a legion's health by 50 points, in addition to the total strength from any other characters sent to fight alongside them.

## Strength Loss from Combat

Whether combat results in a win or loss, each character in the fight may lose some Strength. The strength loss is calculated based on the following steps.

First, the base strength loss is determined solely by the maximum strength of each individual combatant (not the initial strength). After a win, the base strength loss is 40% (rounded down). After a loss, the base strength loss is 70% (rounded down). Note that due to rounding errors, some maximum strength values are more 'efficient' (7, 12, 17, 22, etc).

Second, shields are taken into account - the damage reduction value is deducted from the base strength loss.

Lastly, a check is done to ensure that the final strength is not below the strength from the equipped weapon (or 0 if none is equipped).

* If (initial strength - base strength loss + shield) > weapon strength value,
* final strength = (initial strength - base strength loss + shield)
* Else, final strength = weapon strength value

* Strength loss is shown as a number = final strength - initial strength

Note that any combat weapons which run out of durability are broken only after health loss is deducted.