recursal/Fanatic-Fandom huggingface dataset:
Time and Months

## Summary

Back in the days when Nomads were developing new ways of calculation and time telling, one scholar named Vaalor'masca developed the concept of years and months, estimating their orbit completes in a set of fourteen months, which would be a complete year. Seeing this system was developed around the same time Yosu turned 17 years old, and despite it was a revolutionary idea to simplify the process of counting seasons, it was hard to push into the current generation of Nomad Adults. This concept soon became widespread across every clan, and soon the knowledge was passed onto the surface dwellers.

Weeks are 9 days long, and are 37-40 days long. Each year lasts 536 days.

## Weekdays

On Aris, there is no weekend, but only one day of rest, where most facilities (except for important everyday needs) and schools will be closed. Here are the 9 days of the week. Days are numbered in ancient Nomadic. dag, meaning day, follows each number.

1. Enedag (First Day)

2. Serdag (Second Day)

3. Triadag (Third Day)

4. Fjerdag (Fourth Day)

5. Femtdag (Fifth Day)

6. Sjettdag (Sixth Day)

7. Syvenndag (Seventh Day)

8. Ottendedag (Eighth Day)

9. Niendag (Ninth Day, the Day of Rest)

## Months

1. The Month of Renewal, 40 days

2. The Month of Reunion (Moons of Tao Centarum are closer), 38 days

3. The Month of Humbleness (Named after a Nomad Holiday in which everyone lets go of their egos and hate towards each other.), 37 days

4. The Month of Rain, 38 days

5. The Month of Blossoming (Spring), 38 days

6. The Month of New Leaf, 38 days

7. The Month of Far Sun (Summer), 37 days

8. The Month of Wind, 39 days

9. The Month of Departure (Moons of Tao Centarum are farther), 38 days

10. Month of Autumn, 38 days

11. Month of Rejoice (Said to be around the same time Nomads began praising Pollus), 40 days

12. Month of Shadows (Cloudiest Month), 38 days

13. Month of Snow (Winter), 38 days

14. Month of Ice (Coldest Month), 39 days

## Examples

Proper Format: The 38th Day of the Month of Rain, 1922

Quick Format: 38/4/1922

In a Verbal Context: "Today is the 38th of Rain, 1922. The day of the week is Fjerdag. " Context of course is needed, and the year is not necessary, unless if it was required to be mentioned.
Tao Centarum

### Inhabitants

Humans, Erevè, Wicken, Shogun, Asterians, Alterians, Lagomorphs, Vermeriun, Gomorrans

## Summary

Tao Centarum is the fourth planet in its solar system. It is the planet that Together We Stand takes place on. It's got two celestial bodies orbiting it, Kronos, and its moon, Ser Kronos. It is approximately two earth masses, and is slightly bigger too.

On the Surface of Tao Centarum, there are two levels, the Oceanic Islands, and the Floating islands, or colloquially known as clusters.

The Oceanic level is considered hostile to all life on the islands due to weather conditions, and unsafe levels of oxygen. Creatures living on this level are considerably huge, and lives longer than the average life form on the clusters. (Max, 500 years.)

The Floating Islands are more suitable for intelligent life. This is where the story is mainly set. The oxygen on this level, while more rich than the air we breathe, is suitable for this kind of life. Life on average can live up to 200-300 years, depending on the species. The Nomads (Erevè Species) lives the longest. Aviation is obviously required to get around.
Enigma

* Part 1
* Part 2

**Enigma** is the deuteragonist of the **Project Creber** series. He is a dissenter who previously worked for the A.A.H.W., but has since betrayed them, working for a mysterious figure in an attempt to rescue Creber from containment.

## History

Enigma's past is currently unknown. At some point before Extrication: Part 1, he betrayed the A.A.H.W. and joined the Nevada Emancipation Syndicate (N.E.S.), a currently mysterious organization he is an agent for. In the main episodes, he releases Creber from containment and helps him escape by providing sniper support.

## Abilities

Enigma is shown to be very stealthy, accurate and tactically aware. His main skill is his marksmanship, coupled with his powerful energy sniper rifle that fires potent heat shots, one of which pierced through a fence and 3 A.T.P. units at the same time. His weapon is not unstoppable, however, as the Supressor's armor once tanked a solid shot from it at head level.

In many ways, Enigma's style of combat is very similar to 2bdamned, relying on outsmarting his opponents and keeping himself safe, instead of agressively starting open conflicts like most Madness protagonists do. He is equipped with all gadgets he needs in a given situation, being prepared for all his next encounters. This style contrasts greatly with Creber, who relies a lot more on improvisation and aggression, despite both having excelent tactical awareness and cleverness.

## Personality

As seen by his preparation for each encounter, Enigma is a methodical and skeptical individual, expanding his comfort zone by planning out each situation rather than venturing outside of it by improvising. Despite his skepticism, he is still hopeful that Creber will provide what the mission requires, being somewhat less skeptical than his currently unknown boss.

Despite the seriousness of his work, Enigma doesn't mind relaxing when idle and enjoys coffee.
Wicken

### Avg. Life Span M/F

Male: 178Female: 178 (Typically, women have equal opportunities, so they live just about as long as the men.)

## Summary

The Wicken are a race of anthropomorphic wolves, dogs, foxes and jackals. They have a powerful presence and are considered the political Goliaths of Tao Centarum. The Wicken are the sole founders of the Federation of Aris, and usually overshadows the High-Born Humans in pride and power, who are considered the third most powerful species on the planet.

## Biology

The Wicken are nothing different from humans, and do not require much elaboration. What should be pointed out is that the Wicken have more keen senses than the humans, and are more cunning. The Wicken, being very animal like in their features, are also characteristically similar to the canine we've come to know. Across the four variants of Wicken, the wolves are (typically) considered the bastards/bitches (no pun intended) of the four. They are (again, typicalIy) mean, ruthless and sharp in their wits, which makes them great politicians. They are also very tolerable to pain. The foxes and jackals are commonly known as the humble folk, and are fast on their feet when it comes to thinking. Dog Wicken are considered the lesser form of Wicken, as they are the farthest thing from their pureblooded, ruthless, and their cold-hearted brethren and sisters. While the wolf and dog Wicken can interbreed with each other, the others can interbreed as well, but their off-spring will be either/and disabled and sterile. The reproductive organs of a Wicken is similar to those of a canine's, and can have a birth rate of six off-spring on average per- pregnancy. Wicken also have eight nipples which are harder to see under normal circumstances, while females have one set of breasts. Women in heat, pregnant, or have previously been pregnant will have expressed nipples, and must wear brassier and a cloth tied around their abdomen for decency.

## Author Notes

The Wicken were the second species written into the story. Before, they were oppressed by the humans, but I wanted a little twist in the narrative, and made it the other way around.
Ye Zhiqiu

### New updated wiki

https://jiu-xing-ba-ti-jue-nine-star-hegemon-body-art.fandom.com/wiki/Ye\_Zhiqiu

## Relationships

### Relatives

Tang Wan'er (Sworn Sister)
Chu Yao (Sworn Sister)
Meng Qi (Sworn Sister)
Yue Xiaoqian (Sworn Sister)
Liu Ruyan (Sworn Sister)

### Master(s)

Han Zhiqiu
Unnamed Master

### Allies

Long Chen
Tang Wan'er
Chu Yao

## Cultivation

### Cultivation

5th Heavenstage Tendon Transformation (Beginning)
Above Four Extremes (raw)

### Martial Art Realm

Tendon Transformation (Beginning)
Above Four Extremes (raw)

## Status

### Previous Occupation(s)

Core Disciple Xuantian Monastery (Former)

### Affiliation(s)

Misty Ice Palace
Dragon Blood Legion

## Appearance

She looked to be around sixteen. Her white robes fluttered over her slender body, and her black hair waterfalled down naturally. Crescent eyebrows set off her starry eyes, making her appear like a fairy who didn’t consume the food of common mortals.

But although she was beautiful, she was a bit too cold. Her face seemed to have been carved out of ice that wouldn’t melt even after ten thousand years, making it difficult for others to get close to her.

## Personality

She is known to have a cold and indifferent personality. But, under that facade lies a warm heart. As she deeply cares for her companions.

## History

She comes from the Foggy Ice Peak. She has a Spiritual Qi and Innate cold in her body. When her Spiritual Qi circulates, those who are on the same level as her can't get near her for they would already have turned into Ice Sculptures.

## Cultivation

 1th Heavenstage Tendon Transformation
 3th Heavenstage Tendon Transformation
 5th Heavenstage Tendon Transformation
 99 Heavenstage Heavenly Fusion | 2777

## Trivia

* She and Tang Wan'er would revive their ancestral marks at the same time.
* She was resurrected and made an appearance inside Immemorial Path
* She reappears in front of Long Chen in chapter 1899.

## References

1. ↑ Chapter 126
2. ↑ Chapter 172
Xiao Xue

## Gender

Wuxiaworld initially calls it 'him'.

However, in the original Chinese, she is originally referred to as 'it' (它) and later referred to as Snow Queen. Moreover, the Author's Official WeChat Page affirms that she is female.

## History

Little Snow is a Scarlet Flame Snow Wolf that Meng Qi gave to Long Chen.

After the death of Little Snow and the help of the Eastern Wasteland Bell Little Snow's soul crystal and soul were saved, which will allow Long Chen to find a new body of the Wolf type to plant Little Snow's soul in it. After Little Snows death, Long Chen hates himself for being weak. Later on he finds a Beast Diagram which helps Little Snow soul grow stronger which will allow it to fuse with a stronger Beast Body. Long Chen finds a mysterious egg in the Yin-Yang realm in which he places Little Snow's soul crystal. The egg keeps an embryo of a wolf. This happens in Chapter 1843.

## Cultivation

 2
 3
 4
 5
 6

## Trivia

* Little Snow advanced to the second degree of Magic Beast after Forest God gave her the energy needed to advance.
* Little Snow advanced to the third degree of the Magic Beast by consuming four eggs of Flame Salamander.
* She was eventually captured by Wu Qi and seriously injured by him.
* She reached mid third rank Magical Beast, after spending time hunting magical beast with Wilde and Cang Ming.
* It was revealed that Little Snow is a Scarlet Flame Snow Wolf King, a more powerful variant of the Scarlet Flame Snow Wolf, the King of the Wolves.
* Little Snow had reached the peak of the third rank, which was his innate limit. And her king pressure had become extremely obvious.
* Little Snow sacrificed herself to save Long Chen from a killing blow. After her death, the Eastern Wasteland Bell sealed her soul into its own crystal core so that if Long Chen later able to find a suitable body for it, it could revive in it.
* Sees again in baby state again in 2270

## References

1. ↑ https://www.wuxiaworld.com/novel/nine-star-hegemon/nshba-chapter-70
2. ↑ Chapter 92 (New Wiki)
3. ↑ Chapter 123
4. ↑ Chapter 220
5. ↑ Chapter 233
6. ↑ Chapter 254
7. ↑ Chapter 304
8. ↑ Chapter 925 (New Wiki)
Together We Stand Project Wiki

## DISCLAIMER

Documents on this Wiki are subject to change. Until the documents are final, there won't be any pictures until then.

## Together We Stand

Together We Stand is a story I am writing that is still in the works. My hopes are that this project is turned into a third-person co-op action adventure. This is where I will upload the lore.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Opening Sea

### New updated wiki

https://jiu-xing-ba-ti-jue-nine-star-hegemon-body-art.fandom.com/wiki/Opening\_Sea

### Great Realm

Xiantian

**Opening Sea**is the 7th stage of cultivation and the 2nd stage of the Xiantian great realm.

## Summary

Before the Opening Sea realm, the quantity of qi inside the cultivator dantian is limited, so the cultivator cannot fight a strong enemy and/or army for long periods. At the Opening Sea realm, a sea of qi is formed inside the cultivator dantian which gets bigger as the cultivation Heavenstage increases. The larger the cultivator sea when it first created, the stronger he is and will get in the future. The known limit of sea qi when it's first created is 10000 li(5000km). After a cultivator form a sea of qi, He/She can use secret techniques, which are stronger than battle skills, because before forming a sea, the cultivator doesn't have enough qi to activate them in battle.

## Special Pills for Opening Sea cultivators

There is a special pill that can increase the original size of the sea but can only be consumed while to cultivator is at half-step Opening Sea realm. There is also another pill which can be consumed once at every Heavenstage realm to increase the size of the sea.

## Heavenwalker

After a Celestial/Heavenwalker gets to the Sea opening realm, he/she can use the true might of the heavenly dao.
Crucible

## Summary

Crucible is the homeland of the Crucible Hares. Before the common era of Tao Centarum, the Monarchy of Faron had total control over the entire cluster. After the fall of the Monarchy, Crucible became the workhorse for agricultural market, and is the center of the Faron produce market.

## History

During the reign of the Monarchy, Crucible was used as a slave trade hub. Sure enough, they were Lagomorphic slaves. During the year 1374, Crucible was the first island that the Esthenson clan landed on, and were immediately siezed by royal guards.
Aris

Aris is the main island featured in the first story. It is the biggest cluster , and it is home to the Nomads, Vanguards, the Wicken (Asterians), Ulborn, Humans (Imperial, Vagabond and Elysian), and the Shogun. The cluster itself consists of several islands. (And their governing bodies)

* The Imperial Isles (The Monarchy of Aris)
* Asteria (The Federation of Asteria)
* Elysia (The People of Elysia)
* Avalon (The Avalonian Monarchy)
* Rosenburg (The Rosenburg Democracy)
* Panderex (The Panderexian Union)
* Blackwater (No governing body)

As listed before, each island is ruled by its own governing body, but the Federation of Asteria has sought to unite the governing bodies into a Communistic Union.

Aris is considered a secluded cluster, seeing that other clusters are miles apart from it, closest being Faron.

## Technology

Technology on Aris was inspired by the roaring 20's, with some 40's mixed in. Most technology is run by electricity, which is generated by wind turbines. Other methods also apply, but since the altitude they are at allows for almost constants winds; it's more practical to stick with wind turbines.
Vehicles on Aris ranges from boats, Paulson motorized vehicles and Kepler Aircrafts. Kepler is some of the biggest industries in Aris, which develops civilian and militarized planes, zeppelins and are the first to develop jet engines in the year 1919.
Weapons on Aris don't use black powder, but use highly pressurized air, and uses sabbots. The biggest flaw of these guns are the air canisters, which can explode if handled improperly, or dropped. Any automatic guns utilize a crank, which spools an auto chambering mechanism.

Because of the absence of the Nomads, technology never excelled much like Faron's did.

## The Barrier

Surrounding Aris is a tempestuous wall of hostile winds and cumulonimbus clouds. In this storm, the winds are far greater than a category five hurricane, and debris is hurtled at dangerous speeds. Anyone who'd dare set foot in the storm would be almost instantly killed by debris, or would be swept up by the winds. If anyone were to cross it successfully, going back through would be foolish. People had tried flying over it, but electromagnetic radiation emitted from the frequent lightning strikes would ultimately overload the dials, and frequent turbulence would cause the pilot to lose control, sending them plummeting to their doom.

The Barrier itself is an enigma, as it defies all logic. Many scientist had dedicated their lives to reach a logical conclusion as to why the storm has been going on for so long, but could never reach that logical conclusion.
Sans Undertale

**Sansford** is a joke minor character appearing in Madness WhiteHank Zero: The Mulligan. He has the appearance of the canon Madness Combat character Sanford, but with features that make him look like Sans from the RPG game Undertale.

## History

### Madness WhiteHank Zero: The Mulligan

Sansford appears to assist White Hank during one of her dreams as she is revived by Dr. Red, during her first duel against Hank J. Wimbleton. He, alongside Deismoke, show up crashing an helicopter in Hank's direction, joining White Hank's gang as Hank himself summons his own allies. Sansford's assistance is shortlived as White Hank and Hank freeze time to fight eachother. When reality within the dream starts to collapse, everyone including Sansford collapses as well as White Hank wakes up from the dream, revived.
Vanguards/Evectus

## Summary

Vanguards are the giants of Aris. They are humble folk, and they bear the "Friendly Giant" moniker proudly. Vanguards depict domestic ferrets, have four long ears and three lungs. Unlike Nomads, they are as strong as an ox.

## Biology

- (Sight) The Vanguards have sight which is considered better than the human eye. Despite this factor, their vision falters around age 145.

- (Hearing) Like Nomads; they have four ears, and can use echolocation. Though, not as effective, seeing they hail from the grasslands of Avalon, their ears are most effective during hunting.

- (Scent) Along with their sense of taste, scent is slightly more acute.

- (Respiratory and Cardio) Vanguards have three lungs, a thoracic diaphragm and a strong heart that pumps blood and oxygen to their organs at a faster pace. On top of that, they have a higher maximum VO2 limit. In a nutshell, Vanguards can do any physical activity for a while without getting winded. This enables Vanguards to hunt, carry heavy things and run for many hours, depending on how fit the Vanguard is.

- (Reproductive Organs, and nurturing methods) Nomads have reproductive body parts similar to the Wicken, Shogun, Nomads and Humans. (Male: Penis and Testicles|Female: Vagina and Uterus) These reproductive body parts are kept hidden by excess fur around the pelvic area. At a certain age during a Vanguard's childhood (9-12 years of age), they will start to go through changes that alter both his/her personality and physical appearance. Though it pretty much is puberty, it starts earlier than other Sentient life. The average age for a Vanguard's body to be ready for reproduction is around 13 years. Around that age, they begin their menstrual cycle. During their 14 month gestation period, they will not experience their menstrual periods, and their stomach will begin to expand as the fetus grows. After delivering the infant(s), they are kept nourished by the mother; who feeds her newborn by letting them instinctively suckle her nipples, (Which are also covered up by the fur tuft on her chest.) which produces a milk-like substance. They will continue doing this method of nourishment until the newborn's teeth grow in. Like all other breeds, minus Lapin Females; they CANNOT breed outside of their species. Doing so will not impregnate the female. Again, interspecial reproduction is impossible. No joke, look it up. A Vanguard, much like Shogun, Humen, and Wicken, has only one child per birth most of the time. They are a species that hardly ever has twin births, or more. Record amount of births per pregnancy is eight. (Sidenote: **While, all eight newborns survived, the mother died from blood loss, and the father abandoned them. The children are now grown up, and humbly works in the Avalonian Grand Palace, serving the king/queen, and noble visitors. They are currently, as of 1922, 30 years old.**)

More to come

## Author Notes

1. Initially, much like the Nomads, the Vanguards were based on another fictional creature. The Vanguards were based on Sergals from Vilous by Mick Ono. They still bear some similarities, but a lot has changed in their final variation.
Kokkare

kokkare

### Projects

Rozp 3Short: LalalalaReal madness collabHackerman collab (soon)it is what it isThat a video where a dude kills the Mandatory Madness agent

Kokkare is a madness animator mostly known for appearing in collabs, being one of Kryy's favoirate animators, and making obscene content.

## Controversies

### "Sanford always was white"

Either because of bigotry or baiting, he went on to say that Sanford is always white and never black and calling those who do that do this a variation of the f slur, despite the fact that Sanford is grey and the actor for the official game trailer is black. He would go on to make more tweets about the topic. These tweets will eventually fade, but he will occasionally remark about Sanford being white.

### Madness Expose

An account devoted to Madness Drama tried to expose Kokkare for his offensive content, the comments where not pleased that someone attempted to expose Kokkare, claiming that the user was too sensitive or that since Kokkare is a troll, exposing him will do nothing good. In general this did not impact Kokkare's image, as many who know him, tend to know his behavior.

### Madness Anniversary Collab Incident

During the 20th year anniversary for Madness, Zapchon uploaded a collab for it. Unfortunately since he didn't read over Kokare's part, he left in an entry full of controversial and conflicting messaging about the Russian-Ukrainian war, which is assumed to be there for the sake of shock. Zapchon decided to keep the upload up instead of cutting it out and reuploading, because he felt it was unfair for the other animators if he deleted the collab.

## Trivia

* If you open his sprite sheet for Kota, you will see that it is lines only mode, instead of full color, turning this off would reveal a shock image
	+ Moral of the story, don't trust random sprites you download or else
* His locations are constantly different depending the which account you are on
* He made a server called Madness Rape
L33t Agent

**L33T Agents** (alternatively **1337 Agents**), or simply **Agents**, are characters featured in the Madness Combat series. They resemble stereotypical agents and are heavily based off of the Agents from the Matrix. They typically don suits with black ties, and are most often seen with "smith shades". These "smith shades" are usually in different colors, ranging from black, tinted red, to fully red shades, but in some fan animations they can be either pink, orange, blue, and many other colors. They primarily serve as canon fodder for protagonists, replacing Grunts if they are not around, and are not that hard to take down.

In the Madness Combat series, they serve the AAHW, as well as in the Nexus Core. In Fan Animations, they appear in a number of other organizations, such as the AAMO, AAJW, and more. Their competency level is usually consistent, with them being felled with relative ease, but in some cases they can become fairly skilled in combat, potentially injuring the protagonist. However, they rarely if ever succeed in actually defeating them, and as such do not pose as much of a threat as most units.
Madness Combat

**Madness Combat** is a Flash animation series made by Matt "Krinkels" Jolly on Newgrounds. The series is about Hank J. Wimbleton and his fights against his foes in Nevada.

The series has inspired numerous spin-offs and other works using the same style as the original series. Every September 22 Newgrounds celebrates "Madness Day", a holiday where Newgrounds users can submit their own tributes to *Madness Combat*.

## Installments

### Madness Combat 1

*Madness Combat 1* is the first episode of the *Madness Combat* series. It involves Hank, the protagonist, fighting Grunts for possession of a boombox playing the "Chicken Dance." Another person Hank fights is Jesus, who becomes his archenemy in later episodes of the series.

### Sheriff Arc

The Sheriff Arc consists of the episodes *Madness Combat 2: Redeemer* and *Madness Combat 3: Avenger*. It sees Hank embarking on a mission to assassinate the Sheriff. Jesus reappears in these episodes as the Sheriff's bodyguard and Tricky the Clown, who would become another recurring foe of Hank in later episodes, makes his first appearance in these episodes as well.

### Tricky Arc

The Tricky Arc is comprised of the four episodes following the Sheriff's death: *Madness Combat 4: Apotheosis*, *Madness Combat 5: Depredation*, *Madness Combat 6: Antipathy* and *Madness Combat 7: Consternation*, and features Hank going after Tricky the Clown, who has become quasi-omnipotent thanks to the power of the Improbability Drive. Jesus also returns to fight Hank, though enters into a more minor role in the series' second half.

### Auditor Arc

The Auditor Arc takes place right after the death of Tricky the Clown and includes the episodes *Madness Combat 8: Inundation*, *Madness Combat 9: Aggregation* and *Madness Combat 10: Abrogation*. It involves the efforts of not only Hank but other characters as well including Jesus to defeat the Auditor, a powerful and mysterious being controlling the Improbability Drives.

### Sanford & Deimos Arc

The Sanford & Deimos Arc runs concurrently with the main story and consists of the episodes *Madness Combat 5.5*, *Madness Combat 6.5* and *Madness Combat 7.5*. It follows two new protagonists, Sanford and Deimos, and their adventures after their first appearance in *Madness Combat 5: Depredation*, all leading up to their reappearance in *Madness Combat 9: Aggregation*.

### Incidents

The Incidents are non-canon animations set in the Madness Combat universe that feature the main Madness Combat characters doing various things (mostly killing). The episodes are all named after a binary set, and each episode counts upward in binary.
Grunts

Grunts are the weakest members of the A.A.H.W. and also the term used to refer to any unadorned character. Despite the title grunt being used to refer to A.A.H.W. low ranks, Grunts can be part of different factions or outright neutral to conflict, even acting as civilians.

## Appearance

The average grunt is very simplistic in physical appearance. They generally wear no distinctive pieces of clothing aside from a grey body (which one can imagine as a grey smock or shirt) and gray shoes. In multiple fan animations they can be seen sporting extra gear such as helmets, glasses, gloves, etc.
Seeker

**Seeker** is a protagonist in the *Madness Combat* animated collaboration *Paradigmadness* and its sequel *Paradigmadness 2*. He also made a very brief cameo during the ending cliffhanger of Rebooting The Madness 2 and was to play a large part in the cancelled Rebooting The Madness 3. In Paradigmadness he is voiced by Chris " SeiyruRenaih" Zambelis.

## History

### *Paradigmadness*

Seeker is first shown working on a transport when Preacher suddenly bursts into his workshop and goes over to his computer. Informing Seeker that the Eye Monsters have arrived early, Preacher uses Seeker's computer to notify the other correspondents to be ready. He then hands Seeker a package and tells him to take it to the correspondence facility, telling him that unless package reaches its destination everything they've worked for will be lost.

As Preacher stays behind to hold off the Eye Monsters, Seeker leaves through a tunnel that reaches to just outside the facility and goes to take the package to the correspondence station on foot. He is pursued by the Eye Monsters but manages to fend them off by shooting at them. As he reaches the correspondence facility however he is impaled through the guts by an Eye Monster using its claws. Before collapsing to the ground, Seeker tosses the package into a tube that leads to the next correspondent.

### *Rebooting The Madness 2*

Seeker briefly appears at the end to offer assistance to Newton Greenshades after Edgar GunsForHands was killed off by a laser beam from one of the Eye Monsters.

### *Paradigmadness 2*

In the sequel to *Paradigmadness*, which takes place during *Rebooting The Madness 2*, Seeker is shown at the beginning getting up after recovering from being stabbed through the chest.

He later shows up towards the end to finish delivering the package after its current correspondent was killed. Making his way through the underground facility, after killing off several Agents and Eye Monsters, Seeker finds himself in the room where Newton Greenshades is facing off against two Eye Monsters and a scientist, who have killed Edgar GunsForHands.

In the post-credits scene, Seeker, having killed the two Eye Monsters and the scientist, gives Newton the package, which Newton opens to reveal a pair of white sunglasses, the glasses of the highest ranked Agents.
Mr. Extile

* Cassian

Madness Rozpierdalatyion 10+11: Soon They Will Know What Hell is Now (Mentioned)
Madness Cringehank: The 7 Devices

**Mr. Extile** is a pitch black entity who acts as a supporting character and antagonist in the Madness Rozpierdalation series, The White Hank series, and Cringehank: The 7 Devices. Mr. Extile exists for 2 purposes and 2 purposes alone, to act as a living representation of the Extile discord server, and to cause the death of madness combat as a whole.

## History

### Madness Rozpierdalation series

* The Death of Madness And Its Consequences
* Soon They Will know What Hell is Now (mention)

### White hank series

* Madness Whitehank Zero: The Mulligan (minor cameo)

## Appearance

Mr. Extile appears to be a tri-hybrid of an Employer, Tricky, and a L33T agent. He has pitch black head, sporting 2 Mangekyō Sharingan eyes and wearing Tricky's iron slab mask (with noticeably 3 clawmarks). A black suit of his own, a white dress shirt. His hands and feet are slightly more light-color than his suit.

## Personality

Extile tends to act inhumanly calm and collected in most of his appearances, shrugging of most if not all damage as if he was never hit at all. however on very rare occasion he is shown to have childish fits of rage

## Powers and Abilities

* Nigh-invulnerability
* Sharingan eyes (and the abilities that would presumably come with it)
* possession
* time stopping
* teleportation

### with gray plot device

* grunt summoning
* weapon summoning
* deletion

## gallery

Extile in white hank zero's scrapped dream sequenceExtiles cameo in white hank zeroextile and roz in Madness Rozpierdalation 4Extile in his maskman attire
Hybrids

Hybrids are newer cloned generations of ATP Engineers who've been very heavily modified with both genetic enhancements and cybernetic modifications, in addition to being given equipment technologically heads and shoulders above their predecessors. They were created by the AAMO sometime after the events of Artifact but prior to Maxification 2. Their exact abilities and combat roles are not currently known, but are likely to be showcased in their debut appearance.
El Muy Puto

**El Muy Puto** is an antagonistic living PNG entity featured in the Project Felony collab.

## History

### Project Felony

El Muy Puto lies inside a frame within the 2nd room in the Cringe Museum as Redzad enters the room and begins a fight with a MAG Agent, which disturbs the entity, causing it to telepathically blow up the MAG's head, exit it's frame and engaging Redzad in a fight. El Muy Puto rams at full speed towards Redzad, who dives out of the way. The entity proceeds to spawn 3 minions resembling it to attack Redzad, but the latter disposes of them. The entity then corners Redzad but is saved by Zea, who defeats El Muy Puto by beating it with a pair of oversized boxing gloves. It's not seen afterwards.

### Madness Amalgamation 1.5

A graffiti piece depicting El Muy Puto shows up in a sewer room where JollyBag's clip takes place in. Sanford and Deimos pass by this and many other graffitis as their clear the room from AAHW goons.

The graffiti has two left hands and despite the possibilities the graffiti piece is harmless, merely an aesthetic of the room.

## Appearance

El Muy Puto appears as a still black and white 2D image of a figure resembling Joy, grinning, with two floating hands, with one giving a thumbs up and another holding the sunglasses on the figure's face.

## Powers and Abilities

### Telepathy

El Muy Puto is showcased to have the ability to cause people's heads to blow up, even a giant's.

### Bound-less movement

El Muy Puto is capable of ramming at high speeds and float throughout walls.

### Minion Summoning

El Muy Puto created three regular-form copies of itself, which could fight on their own and were spawned alongside greyscaled weapons.

## Gallery

El Muy Puto's graffiti in Amalgamation 1.5El Muy Puto's Minion
## Trivia

* El Muy Puto originated from a drawing made by one of Felony's animators, JollyBag, who drew his character in the fashion of a meme emoji. It was included into the animation jokingly as an antagonist.
* El Muy Puto is a flat image, as it can be seen turning around when Zea first punches it.
* It's name translates from spanish to "The Very Bitch".
David Corsen

**David Corsen** is the leader of a gang of bank robbers and an antagonist in the *Maximum Ninja* series.

## History

### Pre-*Maximum Ninja*

David Corsen at one point went to kill Steve, who was in debt to him. However, Steve shot both him and his goon and stole the gem around his neck, granting Steve numerous supernatural powers.

### *Maximum Ninja 3*

While at a convention for "Pissed Off Gang Leaders", David vowed to get revenge on Steve. David later left the convention at the same time as Arashikage, who vowed to get revenge on the Ninja. David drove over to Steve's base and attacked it, killing several of Steve's Sguard.
Madness Redeemer 2: Revenger

Artwork:

* Raff
* Lokayl
* OmenaKettu

Sound Effects:

* DatSalty

> 17 years have passed since the last part of the Madness Redeemer series, so we've decided to make the sequel ourselves. This episode revolves around Hank's descendant. -Redeemer 2's Youtube description.
>
>

## Plot

On the 17th anniversary of Hank's initial massacre during Madness Combat 2: Redeemer, Hank Jr. coordinates with 2BDamned in an attempt to kill the Sheriff. Arriving to the building, 2BDamned gives Hank Jr. a suppressor for his Tec-9 and tells him that the Sheriff is up in the building before putting a cigarette out on a wall and walking away.

Making his way through the base, which has become noticeably more dilapidated over the years, he kills all of the grunts inside with relative ease as he makes his way towards the Sheriff's office. Instead of finding the Sheriff, he finds the entry to a bunker underneath the Sheriff's desk and proceeds below.

Fighting his way through the guards in the bunker, he makes his way to a vault door and opens it up by typing "1" into the keypad. Inside the vault, he finds three vats. One contains what appears to be the Sheriff, and another contains a deceased zombie. The camera pans over to Jesus and the supposed Sheriff (despite his smaller hat, enhanced fighting skills, and what looks to be the real Sheriff in the second vat suggesting otherwise), who had been waiting for Hank Jr. at the end of the room. Jesus points his sword at Hank Jr., to which the Sheriff puts a hand on to lower and walks over to Hank Jr., asking him what he's here for. Hank Jr. replies that he's here to kill him, and a fight ensues.
 The Sheriff is noticeably stronger than Hank Jr., managing to land several hits on him that both bruise and bloody him. Jesus throws the Sheriff a baseball bat, which HanksonXx manages to wrestle from his hands and strike the Sheriff in the jaw with. Going in for a second strike, the Sheriff grabs the bat from Hank Jr. and drops it to the floor, throwing strike after strike at his face. Hank Jr., now bloodied and weak, throws light punches at the air as the Sheriff retrieves his baseball bat. The Sheriff runs up to Hank Jr., slamming the baseball bat into his face and knocking him to the floor. In denial of his fate, Hank Jr. repeats that he's here to kill the Sheriff as the Sheriff winds up a strike, slamming the baseball bat into the back of his head and breaking his skull open. The Sheriff tells Jesus to grab Hank Jr.'s corpse, which is then put into a vat as the two leave the room. The animation ends as the credits roll, with Hank Jr.'s corpse floating in the vat.
Transcending Mortality

### New updated wiki

https://jiu-xing-ba-ti-jue-nine-star-hegemon-body-art.fandom.com/wiki/Transcending\_Mortality

### Great Realm

Divine Great Realm

When breaking through this realm, one must shed the mortal qi from their body and turn it into immortal qi.

One can fall asleep or fall in a meditative state when this happens. Doesn't necessarily mean you break through though.
SM28

**SM28** is an Madness Combat Community animator originating from Argentina. He has starred in several popular collabs such as Madness: JAILBREAK and Paradigmadness 2 and has released some smaller solo projects.

## Community History

SM28 made his debut in 2016, participating in various beginner-level test collabs and stopped animating altogether in 2019. During the time he was an active animator, he entered various community collaborations but did not develop a solo project. His last animation project before "retiring" was Madness WhiteHank Zero: The Mulligan, published in 2019.

After the aforementioned collab was released, he turned his focus to drawing illustrations and concept art, and doing frame by frame animations. Despite all of this, he is still a part of the community, being somewhat active in Madness Combat discord servers, doing art for upcoming collaborations, and doing illustrated tributes to the original series.

   In February of 2021, he released a short Madness animation called One Last Time with no clear purpose.
M.E.R.C.

The **Matter and Energy Reclamation Company** (abbreviated as **MERC**) is a rag-tag group of mercenaries/laborers that appear in the game Madness: Project Nexus. They are portrayed to oppose the Status Quo, A.A.H.W. and Nexus Core.

## Units

### **Laborer**

The MERC laborer is the lowest rank of the MERC and the only one not meant for.

combat. They are dressed in the standard MERC uniform, an apron and a hardhat. They are rarely seen in combat due to their role as a factory worker instead of an actual soldier. They tend to be armed with low caliber pistols for self-protection or use wrenches, hammers and other construction tools. They are easily disposed of just like Recruits.

### **Recruit**

The MERC recruit (also known as Gunner class 0) is the lowest combat rank of the MERC and pretty much the MERC counterpart of the AAHW grunt. They are only dressed in a grey jumpsuit, the MERC uniform. They tend to fall during combat easily due to their lack of training. They are mostly deployed in groups to try and make up for their lack of combat skills.

### **Berzerker**

The MERC Berzerker (also known as MERC Zerker or Gunner class 1) is a combat unit wich wears the MERC standard uniform and a mask. They are somewhat better in combat compared to the Recruits, but generally fall just as easy. They usually come equiped with pistols, shotguns or melee weapons ranging from knives to bats and swords.

### **Sniper**

The MERC Sniper (also known as Gunner Class 2) is a combat unit dressed in the usual MERC attire and sporting a grey cap. They tend to use mid to long-range firearms and are somewhat more accurate than their lesser ranks.

### **Gunner**

The MERC Gunner (also known as Gunner Class 3) is a heavily armored MERC combat unit sporting a ballistic mask and a padded vest. They usually handle heavy rifles, or dual wields automatic weapons such as SMGs. They tend to stay in combat for slightly longer due to their heavier gear.

### **Sergeant**

The MERC Sergeant is one of the high ranks of the MERC, sporting a set of pauldrons, a bulletproof vest and a beret. They usually fare better in combat then most of the MERC units and have a leader role over small squads.

### **Captain**

The MERC Captain is the highest rank of the MERC, sporting a captain's cap, aviator glasses, dual pauldrons and a bulletproof vest. They also have a visible lower lip, much like Madness Combat main character Sanford. They are highly trained veterans that have access to both ranged and melee combat skills and are in charge of large squads.

## Gallery

### 3D units

RecruitLaborerMercenaryHeavy GunnerSniperSargeantCaptain
Slitclops

"Slitclops" is a creature that appears in Project Creber: Extrication Part 2, most likely created by the A.A.H.W. as a living weapon. It briefly fights Creber and his clones alongside other experiments before being killed off.

## History

During the events of Project Creber: Extrication Part 1, Slitclops was held captive in Experiment Site 04 with other creations. Despite it's visible marks of invasive cirurgy and experimentation, it was shown to be docile enough to be grouped together with other similar creations.

When Creber reached the site and began killing off personnel, the scientists at the location released the experiments in a last ditch effort to slay Creber. It's unknown if the creations were held in different cells and were only grouped when the scientist released them, or if they were always grouped in the same cell, regardlessly, they show no agression towards each other and all came after Creber as soon as unleashed.

Slitclops was somewhat slow and had health issues, but with the aid of other experiments it was pretty successful at fighting off Creber's copies. Shortly after being released, it was able to shoot down one of Creber's clones with it's electric cannon, most likely because he got blinded by Other N'Other's blood. It attempted to fire again at the last Creber clone remaining, but he dodged and ultimately shot down Slitclops.

## Abilities

Slitclops seems to be unstable due to the experiments done to it, coughing similarly to how Creber does, rendering it ill prepared for engagements.

It has a electric cannon cirurgically attached to it's left hand which it initially doesn't seem to know how to use well. However, it quickly learns how to fire it's weapon and becomes slightly more agile with it later. It seems to have a somewhat decent aim, maybe on par or better than most A.A.H.W. agents. The cannon is powerful enough to kill Creber with a single chest shot and push his corpse several meters on impact.

It's unknown if the batteries and the cirurgically implanted mask with the slit visor had more functions attached to them. It's possible that it had some kind of mind-control device implanted in it by the A.A.H.W. (could explain why it didn't attack the other experiments but did attack Creber).

## Trivia

* This creature initially had no name and was given one by a forum user, who suggested it to Potke and he agreed with it.
Delfix

## Delfix (Character)

Delfix is the Madness OC/Sona of the Madness combat animator of the same name. He's a vengeful guy who leads a criminal faction that opposes the A.A.H.W. and is set on bringing a little dominance to the Nevadean wastelands.

## Appearance

Delfix is a grunt that has bandages on his head and on his body and wears a gray Tophat with a light gray line and a black jacket with a dark gray Chestpiece to cover them and dark red fingerless Gloves just for style.

## Personality

Delfix is vengeful, easily angered and prefers to fight alone.

He has a notable love for coffee, and can be seen drinking it often before or even during Animations.

## Abilities

After stealing the Halo from the Auditor and wearing it for a split second before the Auditor grabbed it back, Delfix gained the ability to summon a Sword that he calls "Agency's Ruin".

Delfix seems to have a supernatural resistance because he survived 2 fatal wounds, a Sledgehammer on the Head wich exposed his Brain and Hank's Eletric punch on the front Body.

## Trivia

Delfix's Body Sprites are a recolored version of Jebus's Body Sprites.

Delfix's birthday date was confirmed to be August 20th.

Delfix(OC Creator) Stated that Delfix(OC) was born in august 20th, 2002.
Supressor

The **Supressor** is a heavily armored unit of the A.A.H.W. that appears in Project Creber: Extrication Part 2. He fights Creber and nearly terminates him, however is outmatched and killed with a knife in the throat.

## History

The Supressor appears once in Project Creber: Extrication Part 2, after being sent by a mysterious blue figure that works for the A.A.H.W.. He comes out of the bunker's entrance, visibly angry at Creber and starts firing with his machine gun at his clones. He kills 2 and damages the last clone's RSG canister, causing him to fall and lose his cloning ability temporarily. Enigma attempts to stop the Supressor with a solid headshot, but that proves inneffective.

Creber is able to regain his footing after reinserting a RSG canister. Shortly afterwards, Enigma comes again and snipes down the 3 A.T.P. agents near the Supressor, who is startled for a second. Creber takes the opportunity to rush in with 4 clones, 3 of which are shot by the Supressor. The last one manages to destroy the device on the his back, likely causing his machine gun to fail. Using a crowbar to pull up the helmet and create a gap in the Supressor's armor, Creber manages to stick a knife at his throat, killing him.

## Abilities

The Supressor's main advantage in combat is his full body armor. Such armor covers his entire body and is extremely tough, not suffering from any damage of normal firearms and even tanking a solid hit on the helmet from Enigma's energy sniper rifle, which only seemed to melt the outer surface of it.

He also possess a special machine gun that fires red projectiles, which are shown to tear through flesh with ease. However, such weapon comes with a large device on his back that, unlike the rest of his armor, is vulnerable to physical damage and can be destroyed.
Nevada Medical

**Nevada Medical** (also known as **NevMed** for short, and as expressed in it's logo) is a minor faction created by Tarraka Schprichwort featured in Madness WhiteHank Zero: The Mulligan. Nevada Medical is a faction that acts as a private medical company that openly conducts business within Nevada. Not much is known about them aside from two of it's outdoors workers making appearances during the events of White Hank Zero.

## History

### Madness WhiteHank Zero: The Mulligan

NevMed first makes it's appearance within the Redmarine, Dr. Red's hijacked underwater vessel, in the form of a lone worker popping out of a locker to assist Red in fighting off some agents and parasites when the agency starts raiding the submarine during Red's attempt at reviving White Hank. The NevMed worker helps Red take possession of White Hank's body for a moment and the former worker helps White Hank get a new body later on, assisted by Thece. White Hank however disregards her new possible allies and escapes, leaving Red, Thece and the NevMed assistant to their own luck.

NevMed keeps making appearances in the form of posters, abandoned equipment and even a shot-down ambulance near a garage during the three-way confrontation between White Hank, the AAHW and the MERC. Another NevMed worker makes a short appearance inspecting some agents corpses and leaving the scene before White Hank proceeds to the next building. Afterwards, more of the company's equipment can be seen abandoned in the sewers below.

## Gallery

The NevMed worker who helped Dr Red during the raid in the RedmarineThe NevMed worker seen taking samples off dead agents near the garageThe NevMed truck seen stationed outside of the facility's garage. Note the bullet holes in the glassAbandoned NevMed crates seen in the sewersThe NevMed's poster on U-Device testing regulations