recursal/Fanatic-Fandom huggingface dataset:
Skully (Mokemon)

**Skully** is a Dark-type Mokemon introduced in Season I.

It evolves into Ghosten starting at level 25 if it is holding a Haunt Orb. Otherwise, it evolves into Bonery starting at level 25. From there, the Bonery or Ghosten will evolve again starting at level 40 into Bonebonebone or Shadow, respectfully.

## Biology

Skully is a bipedal Mokemon with a primarily black body body. It has a white pattern of a skull on its belly and wears a white skull on its head, covering all of its face except for its eyes. It carries around a bone and has white spikes on its tail.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Skully
* *Italic* indicates a move that gets STAB only when used by an evolution of Skully

### Evolution

* When the multiple evolutionary conditions are met simultaneously, Ghosten is prioritized over Bonery
SGM-07: Urur

>
>
> Urur
> ----
>
>
>
> ### Location
>
>
> Between "Desert's Eye" and "Recution"
>
>
> ### Inhabitants
>
>
> Duereufin
> Xovaalin
>
> Tulruzin
>
> Anaakrin
>
> Ymfuin
>
> Ngomin
>
>
>
>
>
>
> "Wasteland Truly-Most-Ever-Aeternal; Gate of the Resonant Abyss; Endless Echo of that War Long Ago; these are just a few of the names given to the 7th Segment by Ringfolk. Each are terms given in hatred, in repulsion, in terror. All fall short, for no other name has persisted against time as has its True Name. It was first screamed into the Thinking Sea of the Nonphysical Realm at the end of the last age, and now echoes in the dreams of mystics and madmen all the way to Lunnarria and back. In truth, it is hardly a name, only a single parasitic adjective: forgotten."
>
>
>
> - *Greater Apologists of the Lesser Fracture, Vol. XXII*
>
>

The Seventh Segment of the Annulus.

## Etymology

From the Deureufin term "uur'uur." Not directly translatable, "uur" evokes ancientness, as much distant and as significant. "Uur'uur," however, isn't just very ancient, but beyond memory entirely. Not just forgotten, but actively amnesiac.

## Geography

### Ulzpit'uun (Firesteads)

The only form of settlements that come close to resembling urban centers. These

Hollowed-out mountains that provide the only niches in which urban settlements can develop.

## Sapients

### Native

#### Duereufin

See Main Article: Duereufin

The Duereufin, while extraordinarily rare, remain the single most influential and consequential group in the Iron Age. Created by

#### Xhovaalin

A diminutive species of humanoids which, while highly social among their own kind, a

## Ecology

### Flora

#### Akkaszam

God-Trees that receive their energy from frequent Voidstrikes, as opposed to starlight or Dah-Veh. Because of their property of absorbing and dispersing such dangerous energy, small settlements and outposts will often form under their shade. Their age and size will determine whether such settlements can grow and become sustainable, or merely temporary stopping points during the long treks across the Segment.

### Fauna

#### Raanaua'kaapauak

A species of gigantic eight-limbed creatures utilized by the sapients of Urur for travel.
SGM-15: Morlavul

Morlavul is one of the largest segments and one of the three segments that freely orbit around Dah-Veh. It is home to the aggressive Kildari race and their society which they call the Iredom. While the object itself has a pill like shape the habitable area consists of two very large oval shaped areas that are on opposing sides to one another separated by a thin yet dangerous, corrosive, and somewhat reality bending gas clouds. There are passages through theses clouds that along with underground passages and other, stranger, ways, make up the several ways in which one can cross between the two habitable regions. Also within these gas clouds can be found the “crossings”, dangerous bridges that take you from Morlavul to one of the three orbiting fragments which are named as follows:

Mirlavul (largest orbiting fragment) (Kildari for “land of the daughter”)

Kedirlavul (2nd largest orbiting fragment) (Kildari for “land of the eldest son”)

Sedirlavul (smallest orbiting fragment) (Kildari for “land of the youngest son”)

These along with Derlavul (Dah-Veh) (Kildari for “land of the father”) and Morlavul (segment 15) (Kildari for “land of the mother”) make up the “great family” which are very important to the Kildari religion.
Shepard Shesk

## Character Summary

Shepard Shesk (Formely Halen Oddberry) is an actor, performer, and play-write based out of Belmont. He is know throughout the Zaurian Empire due to his notability in the entertainment business. He is a half elf male about 5'11" with a more feminine figure. He is in his early 140's with greying black hair and 9 o'clock shadow. His most famous role was as Helgo Rinruke in "The Tale of Nobility" which kick started his acting career.

## Appearances

Shepard first appeared in the second session of campaign 3. He was the announcer for Elysium and beckoned "The Plane Drifters" up onto stage to hype them up. While up there he noted Amastacia's absurd unique beauty and gave his card telling him to come see him in Belmont if he wanted to pursue acting.
SGM-05: Gathrum

Gathrum is a smaller segment, formed when two pieces of the Ur-Planet collided. As a result of the collision Gathrum has two main biomes, the frozen tundra and a hot desert. The Tundra is occupied by the Fourdans, a humanoid species with birdlike claws designed for climbing the icy cliffs where they make their homes. They have a small population of approximately 140,000 and live off of fish and other aquatic creatures. The Fourdans are quite reclusive and religious, living in a strict society where each clan has an Elder to lead food gathering, construction, and other practical matters, and a Shaman who leas spiritual matters. The more common species on Gathrum is the Gaathi, who gave the Segment its official name. The Gaathi are more technologically advanced, and are much less religious than the Fourda. Due to their harsh environment living in the desert they primarily make the homes underground, with small huts aboveground to act as access points. The Gaathi are less humanoid than the Fourdans, having an extra set of arms, as well as having heavily webbed claw like hands for digging. Their faces are characterized by extremely long lashes and bright blue eyes to see better during sandstorms and in the dark.

Another result of the collision when Gathrum was formed is a very tall mountain range splitting the two biomes, making communication between the Fourda and Gaathi extremely difficult. Despite this, the Gaathi have been trying to tunnel through the mountains for many cycles which will make stable communication and trade possible.
Runes

Runic script is the semasiographic language or the "Godwords" that allows for the harnessing of Lunarian energy to produce magical effects. While the calligraphy used can be diverse, the central characters and ideas represented are universal.

The pure light that emanates from Davey, reflects off the three moons and using the runes as coordinates, the light takes the form of what's known as magic. The alignment and visibility of the three moons dictates how the runes are written. The runes can only be written and re-activated during the specific alignment of the moons.

# Words of Power

The runes are the written form of the language of the old gods, which consists of 15 words with 5 variations each.
The Ring World Wiki

**Welcome to Project Annulus!**
A warm welcome to our wiki, from Davey and everyone here at Project Annulus! This encyclopedia is *the* source for lore and information about the greater world of the great *Annulus*, as well as fun tidbits about our creative journey to get this far. This wiki is monitored and maintained by dedicated members of the Project itself. If you don't know what Annulus is, need a refresher, or just would like something to read, click here for a summary of our fictional world. You can contact or even join us on our Discord server!

## Background of the Project

Sired on Reddit by Musk and nurtured on Discord by the collective, Project Annulus came into existence. We are a gathering of amateur world builders, just doing the things we love. With a collection of semi-talented people, taking the roles of writers, artists, cartographers, linguists, biologists, physicists, sociologists, economist and much more, to make our dreams, concepts and silly ideas into something real!

## Lore of the Project

### Cosmology

* The Annulus
* Davey
* The Moons
* The Stars
* The Void
* The Segments

### History

* Timeline
* Factions
* Characters
* Stories

### Biology

* Species
* Ecosystems
* Sentients

### Magic

* Refraction
* Filamency
* Aitherography
* Aapzquuraa

The Ring WorldDavey
Praise Davey, embrace the chaos!

# FAQ

###### The Collective

* JMusk
* Neuro
* Anarchy
* Bait
* Bunker
* Felix
* Jam
* Jay
* Lenny
* Medusa
* REVAN77
* River
* Sarubii
* Silver
* Wizard
Iron Age

After the three Wild Segments were blown off SGM-07, the Annulus became mostly stable. The twelve stationary Segments had already mostly settled into their positions, having been engineered to do so by the Blade-Scribes. Only SGM-07, Urur, had changed from its original design.

Namely, it had been partially destroyed by a magical accident. It is rumored that Aapzquuraa caused a great destruction across the Segment, resulting in the three Wild Segments being flung off into the Void. In addition, the Segment now has near-permanent Voidstorm activity around it, preventing travel to and from it. The landscape is ever-shifting, making it impossible to map, and its few sentient inhabitants scarcely believe that there is anything beyond the storms.
Kyen'Nauidh

> Born ninth to the mad, he was
>
>
> Ninth to lead them forth
>
>
> Held high by the mad, he was
>
>
> High to see their course
>
>
> Torn apart by the mad, he was
>
>
> Apart from old untruths
>
>
> Cursed forever now the mad, has he
>
>
> Cursed, now him they rue
>
>
>
> – an excerpt from "The Litany of the Ninth Echo", a Nauidharej-Psiritualist anti-mantra, written during the Low Middle Armistice of the Greater Fracture
>
>

Kyen'Nauidh was a Blade-Scribe warrior.

## History

The boy who would grow to be the legendary Blade-Scribe Kyenauidh, whose name endures long in memory and myth across the Ring and beyond, was tragically never given any name until he was grown. Born among the Kyenakai, a nocturnal nation of fanatics, his first cycles were haunted by cruelty. Because of the destiny placed on him, he was kept deliberately nameless by his people. Minutes after his birth, the Kyenarej, the Warriors of Kyen’s Will, foretold he was to be the ninth incarnation of Kyen, the Greatest of the Soul-Echoes (ancient sorcerers who pioneered conscious reincarnation). Whether his parents gave him over willingly was unknown, and this would haunt him all his life.

The cult was known to outsiders as the Runebinders of Husht, a derogatory term in reference to a much older and just as unpopular sect of religious deviants. By the boy’s time, they’d lived for generations in the heavily warded Catacomb Mountains of Beorghrim, a continent-spanning complex of tombs and temples, safe from the interference of outside laws and “star-tainted moral squawking.” Here, for the first ten and five cycles of his life, he was tested and manipulated in order to bring forth Kyen’s soul to overtake his own, heralding the creation of Kyen IX. Every ninth milli-cycle, he was confined to Kyen’s mausoleum to increase the natural resonance he had with the leftover soul-shell.

When this train of abuses failed to produce any results, the Kyenarej began to fear that they’d been mistaken. They staged a fake assassination by outsider heretics, and disposed of him in the Eriney River. He was swept out of the mountains, washing ashore near enough to a traveling group of light-minstrels and spirit-herders. He recalled later that he’d surely thought himself dead when he saw the stars dancing above him for the first time.

The travelers all sacrificed their instruments to the river to dream him over to the nearest Mage-Companion fast enough. This just so happened to be Daogoad Farr, a renowned innovator in the cutting and reapportioning of *time-chaff*. Though the boy was unconscious, Farr could discern from even the shallowest delving that his soul was nearly shattered, and ailing in more ways than his body. The methods Farr developed, both to save the boy’s life and redress his confused destiny, would be heavily criticized by established Mender-Scribes. Had the boy, and later as a man, not emphatically defended his savior, Farr might’ve been exiled to the Old Void for such crimes.
Breaking of the Ur-Planet

The Breaking of the Ur-Planet was among the most critical moments in the history of the Universe. It marked the end of the Greater Fracture, as well as the Golden Age itself. Conflicting explanations have been brought up as to what caused this cataclysm, but nothing conclusive has been discovered.

Occurring shortly after the even more mysterious Disappearance of the Mage-Companions, the concurrent aftermath of both these tragedies led to severe social distress and confusion. The civilization of the Golden Age had been dependent on the guidance and service of the Mage-Companions ever since they'd founded it. They occupied a crucial infrastructural as well as cultural role in the lives of trillions of beings. Their unbound abilities marked them as gods in function, if not in name. While their Blade-Scribes fought in the wars of the Fracture, the Companions were ever dedicated to ensuring what little safety and stability they could to as many as could be reached. In many ways, this sudden, unexplained absence was a greater anguish even than seeing the Breaking, the end of the world.

Some fighting persisted in the confusion, but it was not long before the Greater Fracture ended. It became plain that everyone had lost.
Kèr

The Kèr are about the polar opposite of the Féni. They can grow up to twice their size, and usually stand at around 250-280 cm (8'2"-9'2"). Their skin is a dull, brownish grey, with the occasional bit of red fur. This fur is often patchy, for various reasons- though the main is scarring, whether from a sword or a fire. It is most concentrated on their legs and back, and is much thinner everywhere else. The only place completely devoid of hair is their face.

Despite their rough, rugged appearance and battle scars, the Kèr are as artistic as the Féni. It just manifests very differently; they are excellent smiths, and their magic allows them to shape gemstones and stone as easily as they smith metals. In addition, the Kèr consider battle to be an art just as any other. To them, a duel is as intricate as a dance, and they often hold mock battles in which every step is choreographed-- even, or especially, the spilling of blood.

Scars, to the Kèr, are visualisations of the hardships one has faced. They are the proof that you survived, a painting of the wounds you've healed from. When a Kèr has achieved a milestone in life, this is often celebrated by holding a mock battle, meant to inflict scars on the body in such a way that it tells their life story. When an individual has no scars at all, they see them as a child, someone who has never faced hardship.
Lead Age

The only insight into this time comes from the scattered recollections of the first wayward spirits and stray knowledge-currents which entered into this plane from Aitheria. (These were merely the precursors to the entities and forces which would come to veritably rule this Universe in the following Aitheria Epoch.) What little they’ve relayed about what they saw is scant in detail, many of them having poor memories, secretive dispositions, and/or short attention spans.
While You Were Hypersleeping: Part One

— Gordon Porlock

## Warnings

From the Official Red Valley Podcast website, warnings for WYWH Part 1 are listed as:

* Explicit language
* Reference of death and trauma (not depicted, no detail)

## Cast

This episode features the following characters and their voice actors:

* Alan Mandel as Gordon Porlock
* Natalie Day as Blue Sky
* Jonathan Williams as Warren Godby

## Synopsis

The episode starts with Bryony, Clive, Pamela, and Grace leaving Red Valley. Now alone, Gordon tours the facility and talks to Blue Sky, Overhead's virtual assistant. While exploring, he pointedly avoids Warren's cryopod.

In the records room, Gordon finds the audio logs from the last cohort of test subjects. He plays Warren's first entry. It is a short, awkward introduction to Warren's time at the facility.
Otto Zula

## Summary

Otto Darwin Zula was born to an off shoot of The Rinruke Family he is 3rd cousin to the king of The Zaurian Empire Helgo Rinruke and makes sure everyone knows it. He is a human male who is about 5'8" with short black hair. Growing up in the Zula family caused him to become bratty and stuck up making him generally unlikeable.

## Appearance's

Otto Zula first approached the players while they were training for Elysium. He made racist remarks towards the group which resulted in a slight scuffle ending with Amastacia punching him in the face. Ottos cronies were about to attack the party but Otto said they weren't worth their time and left.

Later the The Plane Drifters met Ottos group Rinruke's Pride in the finals of the festival and would be crushed in a combat like trial.

1. ↑ Royal family of The Zaurian Empire
SGM-08: Recution

The world is a disk world. The world has a cold, dry climate in the middle. As you move out of the middle it starts to get wetter, and oceans start to form in a circular pattern. mountain formations start to form after the oceans. Giant cliffs border the oceans as erosion ate at the mountains causing them to become cliffs. Technology has developed to an early industrial level. The magic is based off of storing energy in certain items. Entropy quite oddly does not seem to apply to energy inside these objects.
Kiil Plainheart

## Summary

Born in the once great city of Nuxvar nestled in the center of the Zaurian Empire. He lived with his parents and his younger brother in a little druid community in the city. He was just 5 when his happy childhood was cut short. The Jade Company led by Casvir Netherige stormed his home to turn it into a fort for the company. Casvir broke into Kiils house personally and murdered his parents and his infant brother. Kiil attempted to attack Casvir but was swiftly dealt with as Casvir sliced his eye out and kicked him into a wall. Casvir began to burn the house down and left Kiil to die. Kiil crawled out of the burning house and escaped to the forrest unnoticed.

He wandered in the forest for weeks eating whatever he could and attempting to heal his eye with his limited magic. One day in the woods a small baby raven flew onto his head and for some reason just stayed. He would come to name the bird Gibly and this new attachment to the bird was the only thing that kept him going.

He made his way out of the forest and wandered the empire taking small jobs here and there all the while practing and honing his druidcraft. As he grew older he vowed to follow his tribes way and leave emotions in the pass and not seek revenge for hisfmaily, but to help those who are less fortunate.

He found himself in Stormfel where he met the newly formed Plane Drifters. He hit it off quite well with the lot and became a sort of an unofficial member of the group. In the finals of Elysium the town came under attack from the jade company and he hopped on the opportunity to defend the town with the plane drifters.
1st Moon (SAT-1)

The 1st Moon (cosmographical designation: SAT-1) is the largest of the Triune Moons, as well as the one with the shallowest orbit (hence being the "1st").

## Background

It was on this world that natural life first developed, and from it that life expanded into the Void. Even in the Present, it continues to foster a diverse abundance of bioluminescent lifeforms and complex ecosystems. Its continents are covered in forests of glowing red-leafed flora, while its oceans are blanketed in swaths of crimson algae. Its various regions also possess their own nascent seasonality, throughout which the native foliage shifts from red to violet. This results in distinct, visible swaths of the surface drastically changing color at slightly varying intervals.

## Characteristics

The orbital period of the 1st Moon is equal to 360 Earth days, exactly 8640 hours. This is used as a base unit for time by many, both before and after the Greater Fracture, usually known as a Standard Cycle, or just a Cycle.
S2E7: "The Boat and Bridger"

## The Boat and Bridger

 — Clive Schill

## Information

"The Boat and Bridger" is the seventh episode of the second season within the Red Valley audio-drama. This episode was officially released to the public on the 17th of July, 2022.

## Warnings

From the Official Red Valley Podcast website, warnings for The Boat and Bridger are listed as:

* Explicit language
* Sexual humour
* Discussion of death/murder (little detail, not depicted)
* Discussion of PTSD
* Playback of audio from S2E4 featuring depiction of self harm and immediate reaction from witnesses

## Cast

This episode features the following characters and their voice actors:

* Alexander Broad as Clive Schill
* May Cunningham as Bryony Halbech
* Jonathan Williams as Warren Godby
* Alan Mandel as Gordon Porlock
* Tash Reith-Banks as Aubrey Wood
* David Charles as Malcolm Landry
* Susan Hingley as Hester Hiyashi
* Carol Pestridge as Francesca Jones
* Chloe Gaffney as Server

## Synopsis

Clive, Warren, and Bryony go to the Boat and Bridger to meet up with Malcolm Landry (Vice Chairman of Overhead), Francesca Jones (Director of R&D), and Hester. Aubrey has sent Hester multiple recordings, including the recording of Warren stabbing a scalpel through his hand. Malcolm and Francesca use the recording (as well as the failed cohorts) as evidence that Bryony is unfit to lead the Kontinue program. Bryony gets fired, and is told to return to Red Valley to pack up all of her research.

Meanwhile, Aubrey tries to get Gordon out of Red Valley, knowing Hester's recordings will be traced back to him. Gordon refuses to leave without Warren.
Davey

Dah-Veh, also called the Luminant Rose, the Sun Gem, Ar-Solosia, or Davey, is the gigantic radiating crystal at the center of The Ring World. It provides the Ring unlimited, albeit sporadic, necessary energy. While the Ring itself has no orbit, the being stationary, Davey does have a gravitational pull, as observed by the orbits of the moons. It is therefore heavily suspected to be what keeps the Ring in place.

## Origins

It is unknown when Dah-Veh was truly created. What is known, however, is that it was uncovered thanks to the Breaking of the Ur-Planet. Scholars suspect that it existed before this event, having been one of the core magic users of Refraction since its creation.

## Trivia

* During a brain-storming session on naming the central piece of The Ring World, suggestions included Tříštikámen, Dragon's Eye, Lumenent Rose, DV and Citrilite, however after nothing was considered as good as the first word spoken, which was "Davey" as suggested by Anarchy, it was decided to use that.
Grinch Trivia Game

**Grinch Trivia Game** is a special feature found on the 1997 DVD release of Dr. Seuss' How the Grinch Stole Christmas!. It is an interactive game that can be accessed with a push of a remote's button.

## Questions

Every answer marked in "**bold**" indicates the correct answer.

1. Why did the Grinch not like Christmas at all?

A. Because he'd rather play basketball!
B. Because he thought it was the middle of fall.
**C. Because his heart was two sizes too small.**

2. Then he growled with his Grinch fingers nervously drumming, and proclaimed...

A. **"I MUST find some way to stop Christmas from coming!"**
B. "I MUST stop my ears from incessantly humming!"
C. "There MUST be a way to stop Easter from coming!"

3. Every Who down in Whoville, the tall and the small, would stand close together, with Christmas bells ringing...

A. **They'd stand hand-in-hand. And the Whos would start singing!**
B. They'd strike up the band and the Whos would start swinging!
C. They'd stand hand-in-hand, to each other they're clinging.

4. He called his dog, Max. Then he took some red thread...

A. And he tied it around him and said, "I thee wed."
B. **And he tied a big horn on the top of his head.**
C. And he ate them both up on a big slice of bread.

5. That Grinch even took their last can of...

A. Who-mash
B. Who-trash
C. **Who-hash**

6. And the Grinch grabbed the tree, and he started to shove... when he heard a small sound like the coo of...

A. a cow
B. **a dove**
C. a Who

7. Little Cindy-Lou Who, who was no more than...

A. thirty-two
B. **two**
C. blue

8. The Grinch had been caught by this tiny Who daughter, who'd got out of bed for...

A. Who-hash and butter
B. **A cup of cold water**
C. Playtime with her otter

9. And the one speck of food that he left in the house...

A. was a small piece of food the size of a louse.
B. was angel food cake, baked by Mr. Who Klaus!
C. **was a crumb that was even too small for a mouse.**

10. I wouldn't touch you with a...

A. 10-foot pole
B. Big Fat Troll
C. **39½-foot pole**

11. Every Who down in Whoville, the tall and the small...

A. was crying and crying. "Our presents are gone one and all!"
B. **was singing! Without any presents at all!**
C. was laughing. "The Grinch is having a ball!"

12. And what happened then? Well... in Whoville they say,

A. They all ran outside so that they could play.
B. **That the Grinch's small heart grew three sizes that day.**
C. Would there be Christmas... No way!
Refraction Epoch

This Epoch was defined by the preeminence of the magic system known today as Refraction. Although it was certainly not the first Epoch of all time, it is the oldest that still exists in the knowledge of the peoples of the Iron Age. Furthermore, only its third and final Age, known as the Lead Age, is known about with any certainty. All else is lost to the void of the past.

By the tail end of the Refraction Epoch, the Universe consisted only of the Four Worlds (the Ur-Planet and the Triune Moons) floating solemnly together in an endless, dead expanse. It is possible that once there were far more worlds, all bound together in an intimate tapestry of space, but this is merely speculation.
Aapzquuraa

Although Aapzquuraa is sometimes said to be the dark half of Aitherography, those who actually practice it know it to be something entirely different. Its true source is unknown, but it is often theorized to be from the Old Void, despite there being nothing out there.

A slow and deliberate art, its effects have led to the destruction of entire peoples, magics, ideas, and even forces of nature. Admittedly, “destruction” may not be the proper term, as it refers to the breaking of a greater thing into a lesser thing. Aapzquuraa is the swallowing of a thing until there is nothing left, until only the memory of it is left (akin to the Mandela Effect). While often taboo to even discuss in many cultures, and prohibited to discuss on pain of death in many others, the magic itself is attributed to be the cause of many disasters, its practitioners amounting to boogeymen. A common suspicion is that the use or misuse of this dark force is what caused the Fracturing of the Seventh Segment.
Copper Age

The Copper Age was defined by the rise of sapients on the 1st Moon in the midst of the gods’ withdrawal and loss of influence following the Mercurial Age. Stray spirits and demigods endured for a time, but were pale imitations of their predecessors.

This new type of sentients came in many mortal forms.
SGM-17: Demidi

Demidi is a wild segment of The Ring World. Demidi is separated into two sides: Demidi (proper), the more habitual side where Demidians reside, and Yurghush, an obscure, abandoned wasteland.

## Etymology

The term "Demidi" is the name of the more sentient portion of the segment in the Oryogh language. It is derived from *demi,* "person," with the derivational suffix *-di* (or *-dı* for back roots) which means "home" or "origin." The term *demidi* thus means "place where a person is from."

## History

### Proto-Yurghush Civilization

Although several sources—stories, shamanistic knowledge, and Proto-Yurghush ruins on Demidi—clarify that Demidians migrated from Yurghush, the reason behind the Demidian expansion is unknown.

The Proto-Yurghush people most likely state-level societies and made use of very advanced technological creations; in several stories passed down through generations, the *Old Ones of Yurghush* were described to have used bird-like mounts which soared the skies in river-like paths (perhaps alluding to flying vehicles) and lived in mounds that towered even the tallest trees of Demidi (most likely referring to skyscrapers).

However, the same stories often note that the Proto-Yurghush were out of touch with healthy interactions, with magic, and with the natural world. Demidians today believe that the spiritual energy of the segment then shifted to the other side, carrying the biosphere with it (probably alluding to a shift in refraction).

## Geography

### Geography of Demidi

#### Climate

   Due to refraction, the climates of Demidi are stratified in a ring-like pattern, with climates being colder and drier toward the center.

### Geography of Yurghush

Little is known about the geography of Yurghush. Folklore across Demidi often note Yurghush to be rocky, scattered with eerie abandoned structures, and devoid of life, with the exception of the Yurghushites.

## Ecology

The central regions of Demidi are much more bleak and barren in terms of vegetation and the diversity of fauna. Much of the wildlife in the Central Tundras and the Frozen Sea are rich in vitamin D and other nutrients which Attalic groups use to their advantage.

Biodiversity skyrockets toward the outer reaches of Demidi's continent. The Western Tropics alone hosts more than half of Demidi's known biodiversity. To the east, the island of Yaurlwa holds the most species of fauna and flora per square kilometer and has the highest rate of endemism in the segment.

### Language

Demidi is home to multiple major language families and language isolates. It is uncertain why such a large number of distinct languages exist in this segment as compared to other segments. It is a possibility that the languages of Proto-Yurghush bore nearly the same level of linguistic and varietal distinctions as that of Demidi today.

The most spoken language on Demidi is Oryogh, a language continuum with varieties spread across the western steppes. Oryogh is part of the Or-Durai language family with, despite Oryogh having the most speakers, has one of the least languages and varieties (excluding isolate languages).
Atlas

## Summary

Atlas is a Tiefling who was born with a unique mutation causing him to have an extra set of horns and an extra tail. Because of this mutation, his parents thought he would draw negative attention, so not long after he was born his parents surrendered him to an orphanage.

Atlas was bullied a lot by the other children for his mutation and for the majority of his life was ashamed of it. Since he wasn’t liked by the other children he spent most of his time in the small library reading. There weren’t many books, only about 30 in total, around 20 of which were nonfiction, but he still loved to read them as much as he could.  By the time he had reached his teens, he had read them all multiple times over plus some books on the basics of magic that he had received for a birthday from the caretakers.

Atlas as he got older would develop a voice in his head. The voice was cynical of those around Atlas, it would tell him that no one around him cared about him and that it was the only thing that truly cared about Atlas. Atlas thought he was going completely insane and decided that the best choice of action would be to ignore it and hope it will go away, it did not.
Aitherography

Aitherography, a multidisciplinary field of study, encompasses the exploration and analysis of the interconnected hyperdimensional network known as Aitheria. It seeks to elucidate the complex relationships, dynamics, and interactions among the myriad Realms within this network, while also investigating the notions of godhood, power acquisition, and influence exerted between these distinct dimensions. Aitherography encompasses the examination of both Higher Realms, where gods grant power, and Lower Realms, where power is infused through worship. It forms the cornerstone of understanding the multifaceted nature of existence across the interconnected Realms of Aitheria.

## Multidimensional Realms

Within Aitheria, the Physical Realm is but one facet of existence, coexisting alongside countless other Realms. This network comprises not only the Physical Realm, including realms such as Davey, Annulus, the Moons, the Stars, and the Void, but also a multitude of distinct and interconnected dimensions. These Realms share a fluid and dynamic relationship with one another, constantly shifting within the dimensions of time and space.

### Ever-Shifting Dynamics

Crucial to the understanding of Aitherography is the recognition that Realms do not adhere to a linear hierarchy. Instead, they exist in a state of constant flux, pushed and pulled within the multifaceted dimensions of time and space. While some Realms undergo rapid changes, others evolve so slowly that their shifts are nearly imperceptible over countless cycles.

## Godhood as Applied Across Realms

A noteworthy concept in Aitherography is the idea of ascendancy to godhood through the assertion of control over a specific Realm. Aitherographers who discover methods to exert authority or influence over an easily accessible Realm, often referred to as a "Lower Realm," can technically be considered gods of that Realm. Conversely, beings from Realms that have the capacity to access and affect the Physical Realm are often referred to as gods over this Realm, establishing their dominion through their inherent abilities.

### Technical Definition of a God

In the purely technical sense, a god is defined as any being capable of exerting control from one Realm into another. This control may manifest in various ways, including the bestowal of blessings, influence, or intervention in the affairs of another Realm. Gods, as understood through Aitherography, transcend the boundaries of their native Realms, interacting with other Realms through their unique abilities.

### Power and Blessings

A central facet of Aitherography involves the acquisition of power through blessings from other Realms. These blessings can be sourced from both "Higher Realms," where gods grant power to individuals or entities, and "Lower Realms," where worshippers bestow power upon beings from other dimensions. This intricate interplay of power and influence has profound implications for the beings and societies inhabiting the various Realms within Aitheria.
Zaurian Empire

## Government

The Zaurian Empire formerly Adros is a Monarch currently ruled over by King Helgo Rinruke. The Rinruke family have been notable in the empire since the very beginning but only came to be the current royal family near the end of the first holy war (34 BH). The king has sole say over the government of the empire but he does appoint trusted individuals in the empire to draft laws, punish criminals, run organizations, ect. Of course all major decisions must go through him first.

## Society and Culture

The Zaurian Empire started off as the peace loving Adros but eventually sour relations had led to 1000's years of war caused hatred and racism to brew in the empire. The modern day empire is majority human due to strict immigration laws and the undesired want of other races to move there. Elf's make up the second biggest chunk of the population due to the closer relations they once shared with ancient elven tribes. In most places east of Lake Virture "exotic races" would be met with hatred and bigotry.

## Geography

The Zaurian Empire is located in the southeast of the continent of Zarus. It is a small country that borders Usonia and Adros. The empire mostly consist of rolling hills and thick forest. The Most Notable feature of the empire is The Willow Timberland situated firmly in the middle of the country just north of Lake Virtue. The timberland is said to hold dangerous monsters after its sudden appearance.

## Cities

* Ammaran Field
* Arkala
* Bellmont
* Darkwell
* Goulcrest
* Grimsby Peak
* Larova (Captial)
* Nuxvar
* Stormfell

## History

In the fields of central Zarus in the year 4534 BH tribes of early humans came together to form the first form of what would later become The Zaurian Empire. These early founders named their country Adros after the first king of the nation Arodon Malketh.
Bronze Age

The Bronze Age began with the Concertation of the first Filamencers, known as the Proto-Mages. This was achieved by experimentation upon stray Adamant deposits found on the 2nd Moon. Their abilities were extremely limited, and only sporadically would a Proto-Mage emerge with anything that was of use. Indeed, a great many instances simply resulted in death, or fates even worse than.

The Bronze Age began to draw to a close with the colonization of the 3rd Moon. This celestial object had been out of reach to previous exploration attempts, but had begun to slow down in recent cycles. Whereas before it seemed to almost dodge across the sky to avoid ships, now it welcomed them. Explorers began their investigation. What secrets they uncovered are now forever hidden. Not long afterward, the first Mage-Companions appeared and began some unknown plot. Some Proto-Mages were raised to full Companions, but most simply disappeared.
Clovis Concord

## Geography

Marking the Southwest Coast of Wildemount, the Clovis Concords land is mostly forests and open plains as they reside prominently on the shoreline. These lands are known to be perilous for some, as aquatic monstrosities attack settlements and the roads are littered with ruins which contain dark evils which lurk at night.
Red Valley Wiki

# **Welcome to the Red Valley Wiki!**

*A wiki dedicated to Red Valley, a mystery and sci-fi audio drama created by Orpheus Studio Productions.*

This wiki is currently **unfinished** and in the **very early stages of development**, if you are a fan of the Red Valley podcast, and are looking to spread your enthusiasm for the show, we would love if you were able to help out by **adding information to current pages,** or even by **making any page that you think we've missed**! Alongside this, if you are an **artist** that has made fanart of this podcast, and would like to have your art displayed on the wiki, **please contact an admin** - all art will be **credited** and we will be making an 'artists' page with **links to all socials of any artists** who'd like to spread their work.

If you wish to contact the admin, you can do so here.

## Popular Pages

Red ValleyRed Valley FacilityWarren GodbyGordon PorlockS1E1: "Tortoise"Waffles
## Important Categories

### Episodes

Within the Episodes category, you can navigate your way through the podcast following the order numbered, and brush up on old episodes via the summaries in preparation for the coming season. Whilst not yet finished, any contributions are welcome. Here you can also check the appropriate content warnings for each episode, as well as check which characters are featured in each episode.

### **Characters**

If you are in search of a comprehensive list of characters, detailing what episodes they appear and leading you to individual pages with more details on each, you've come to the right place. The character category consists of the cast of Red Valley, with descriptions on character's basic information, personality, and looks.

### **Transcripts**

For a guide to quickly accessible transcripts, you can visit the transcript category, with transcripts for the Red Valley episodes. If you are in search of the official transcripts, you can also find these at the Red Valley website under their episodes here. This category is still in development, however, so if there are transcripts that you are in need of not found within this category, then you can go to the previously mentioned link where the rest are located.
Cannon-Knights

The Canon-Knights, also known as Cannon-Heads, are enigmatic creations that occupy scattered locations across the Annulus. They seem to be most concentrated on the 7th Segment, which coincides with their historical association with the Blade-Scribes that occupied that Segment during the Silver Age.

Their original purpose has been lost, and their behavior in modern times is known to be erratic. Whether this is a sign of their degradation since the Golden Age is unknown
S2E4: "Idiots In The Snow"

## Idiots In The Snow

 — Warren Godby

## Information

"Idiots In The Snow" is the fourth episode of the second season within the Red Valley audio-drama. This episode was officially released to the public on the 12th of December, 2021.

## Warnings

From the Official Red Valley Podcast website, warnings for Idiots In The Snow are listed as:

* Explicit language
* Discussion of family illness
* An explicit depiction of self harm - a character stabbing their own hand with a scalpel specifically to draw the attention of a group of people.

## Cast

This episode features the following characters and their voice actors:

* Jonathan Williams as Warren Godby
* Tash Reith-Banks as Aubrey Wood
* Daon Broni as Degracious Melé (Grace)
* Rachel Fowler as Pamela Jennings
* Alan Mandel as Gordon Porlock
* Alexander Broad as Clive Schill
* May Cunningham as Bryony Halbech
* Natalie Day as Blue Sky
* Alan Mandel as GORD
* Susan Hingley as Hester Hiyashi

## Synopsis

Warren talks to Aubrey in her van. She reminds him that he is the most "valuable commodity" Overhead has. Warren leaves Aubrey his comm, and Aubrey gives him a recording of their entire conversation.

Upon returning to the base, Warren gives Gordon the recording (hidden in his gloves). Bryony immediately tries to get Warren back into hypersleep. Remembering his conversation with Aubrey, Warren stabs a scalpel through his hand, and threatens to hurt himself further if she doesn't listen to his demands. He requests better food and a tortoise for Gordon.

Later, Gordon finds the USB Warren gave him. He contacts Aubrey using Channel 6 on his comm.
Gelidan, The Nightmare in Ivory

## General Summary

An adult white dragon who was a mating partner with Kevrerth Lord of Ice. Gelidan was ruthless and direct. Gelidan was killed in Felderwin.

## History

Gelidan is known to have terrorized the people of the Greying Wildlands. She was killed by the Nomadic Flame in Felderwin after she arrived to get revenge for Kevrerth.
While You Were Hypersleeping: Part Two

— Gordon Porlock

## Warnings

From the Official Red Valley Podcast website, warnings for WYWH Part 2 are listed as:

* Explicit language
* References of loneliness and paranoia
* Fear of murder

## Cast

This episode features the following characters and their voice actors:

* Alan Mandel as Gordon Porlock
* Natalie Day as Blue Sky
* Jonathan Williams as Warren Godby
S1E3: "The Picnic"

## The Picnic

 — Aubrey Wood

## Information

"The Picnic" is the third episode within the Red Valley audio-drama. This episode was officially released to the public on the 1st of April, 2020.

## Warnings

From the Official Red Valley Podcast website, warnings for The Picnic are listed as:

* Explicit language
* Graphics depictions and descriptions of extreme medical procedures resulting in multiple deaths:
* Traumatic reactions to liquified human remains
* Severing and shattering of frozen human arm
* Protracted choking/struggling of patient in distress
* Life saving attempts
* Vomiting noises
* Abandoning of dying patient in pain
* Anguish/screaming for help

## Cast

This episode features the following characters and their voice actors:

* Jonathan Williams as Warren Godby
* Alan Mandel as Gordon Porlock
* May Cunningham as Karen Godby
* Tash Reith-Banks as Aubrey Wood
* Alexander Broad as Clive Schill
* Max Panks as Ben Thomas
* Heather Wilson as Hotel Operator
* Nima Cas Hunt as Voicemail
While You Were Hypersleeping: Part Four

— Warren Godby

## Warnings

From the Official Red Valley Podcast website, warnings for WYWH Part 4 are listed as:

* Explicit language
* Verbal abuse
* Implication of violent death (not depicted)
* Isolation
* Loneliness

## Cast

This episode features the following characters and their voice actors:

* Alan Mandel as Gordon Porlock
* Natalie Day as Blue Sky
* Alexander Broad as Clive Schill
* Jonathan Williams as Warren Godby

## Synopsis

Gordon spends Christmas with Warren (who is still in hypersleep).
Hester Hiyashi

## History

Hester was in a relationship with Aubrey Wood some time prior to the start of season one, and at some point she broke up with Aubrey. In 2020 Aubrey trusted her enough following their break-up to intrust her with the recording of Warren, which she provided to Overhead via Francesca Jones. She is implied to be Aubrey's romantic partner again in 2064.

## Appearances

###### Season 2:

* Winnie The Pooh Was A Murderer
* Premium Dead Forever
* Fresh Air
* Idiots in The Snow
* A Thousand Tonnes of Rock
* The Boat and Bridger
* Minor Heroics
S2E8: "Minor Heroics"

## Minor Heroics

 — Gordon Porlock

## Information

"Minor Heroics" is the eighth episode of the second season within the Red Valley audio-drama. This episode was officially released to the public on the 31st of July, 2022.

## Warnings

From the Official Red Valley Podcast website, warnings for Minor Heroics are listed as:

* Explicit language
* Threat of burning/electrocution/bomb
* Character tied up
* Depiction of gun violence causing life-threatening injury
* Multiple depictions of gun use causing sudden, loud noise
* Attempts to treat injured character inducing severe shock / trauma response in others
* Escape from detonation of explosive

## Cast

This episode features the following characters and their voice actors:

* Alan Mandel as Gordon Porlock
* Tash Reith-Banks as Aubrey Wood
* Alexander Broad as Clive Schill
* Jonathan Williams as Warren Godby
* May Cunningham as Bryony Halbech
* Daon Broni as Degracious Melé (Grace)
* Rachel Fowler as Pamela Jennings
* Alan Mandel as GORD
* Susan Hingley as Hester Hiyashi
SGM-01: Alpha

Alpha segment, w-i-p name, is a weirdly shaped disc with devious distortions. Surface is bent in different ways that causes biomes to arise at places that wouldn't make sense normally. Overall shape is a disc of proportions similar to earths China or India. The outer rim is dry and hot, predominantly dominated with deserts and from time to time a small oasis. The inner rim is filled with lush forests, taigas and a climate akin to meditterenean. Unlike on planet Earth there are no plains, thus a big population could never be maintained.

The tech level is roughly equivalent to pre-Victorian era age.
Characters

Red Valley has a broad cast of characters which we get to meet throughout listening to the podcast. Below, you can find a list of different characters that appear in Red Valley, and the links to their own pages that tell you more information such as occupations, appearances, their appearances, and more!

A majority of these character pages are still in progress/not yet made, so if you'd like to expand on any of these, feel more than free!