Theme: Life

## Devoted to the Preservation of Life

The Life Theme represents Characters who are devoted to care, protection and preservation of life above all else. They understand the importance not only of providing care and healing to those around them, but also in the prevention of harm to begin with, consequently their skill in medicine not only allows them to heal others with greater proficiency, but also reduce the damage taken by those around them. As they advance in level the range of their healing influence grows, and they also gain the ability to resuscitate others.

The Life Theme is inspired by fictional depictions of doctors, caregivers, members of the emergency service and miracle workers. It is also intended to be a Theme which fulfills a commonly desired role within fantasy roleplaying games: that of the healer. The features provided in this Theme allow the Support Archetypes to each easily provide healing support to their allies, however it specifically does so with minimal impact on these Character's Action Economy such that they are each able to fill the other roles their Archetype allows for.

## Prerequisites

The Life Theme is available to the Summoner, Guardian, Champion and Paragon Archetypes, as well as other Archetypes which grant the Character a Support Die.

A Character may only choose this Theme once, even if they have access to multiple Archetype which qualify for this Theme.

This Theme is particularly well suited to Settings with a significant amount of combat.

## Variant: Champion's Purpose

If a Champion chooses this Theme, we recommend that in addition to the features provided they follow the below tenets:

* Provide care to those in need
* Preserve life wherever possible
* Do no harm to those under their care

## Level 3 Features

At Level 3 your Character gains the following features:

### Additional Proficiencies

* You gain the Medical Skill.
	+ If you already have the Medical Skill, you gain another Skill of your Choice.
* You gain proficiency in Healing Kits.
	+ If you are already proficient in this Tool, you gain proficiency in a different Tool of your choice.

### Healing Aura

* An aura representing the care and protection your Character provides to others extends up to 5ft from you. You lose the benefits of this aura while you are Incapacitated.
	+ The Range of this Aura increases when you reach level 6 and 14.
* Once per Turn, when a Character within this Aura (including yourself) takes Damage, you may reduce the Damage taken by an amount equal to one roll of your Support Die (no action required).
* When a Character within this Aura (including yourself) regains Hit Points as a result of a Spell or other effect you cause, you may increase the amount of Hit Points they regain by one roll of your Support Die (no action required).

## Level 6 Features

At level 6 your Character gains the following features:

### Improved Healing Aura

* The range of your Healing Aura increases to 10ft.

### First Responder

* When a Character you can see or hear takes Damage, you may as a Reaction move up to your Movement Speed towards that Character
	+ This movement does not expend your Movement or provoke Attacks of Opportunity
* If the Character you are moving towards is at the end of your Movement within your Healing Aura, you may reduce the Damage they take using the Healing Aura feature.

## Level 10

### Potent Aura

* The Damage reduced by your Healing Aura increases to two rolls of your Support Die.
* The Additional Hit Point Characters regain due to your Aura of Life increases to two rolls of your Support Die.

### Resuscitate

* As an Action, you may expend one use of your Channel to revive a Character you can see within 5ft of you has a Died within the last minute.
* The Character is no longer Dead, and they immediately regain Hit Points equal to two rolls of your Support Die.
	+ This feature cannot restore lost body parts, or return to life a Character who died from old age.

## Level 14

### Improved Aura of Life

* The range of your Aura of Life increases to 30ft.

### Miracle Worker

* You may use the Resuscitate Feature on Characters which have been dead for up to 1 hour.
* When a Character within your Aura of Life regains Hit Points as a result of a Spell or other effect you cause, you may remove any of the following conditions from them: Blinded, Deafened, Paralyzed, Poisoned or Stunned.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode