recursal/Fanatic-Fandom huggingface dataset:
Medical Bay

The top leftmost room on the Space Station In Part 1 is the Medbay with Communications to the right.

The only thing you can interact with here is a white, egg-shaped machine that will restrain you and attempt to put a Choker Egg in each of your empty orifices.

If all 3 of your holes are already occupied you will not be able to get into the machine.

Using the Incubation machine will increase your perversion score by 10 and decrease your resistance by 10.
Secretary

Keeper of the Key and Answerer of the Phone, the Secretary is an NPC operating out of the Administration Office of the Key Saychu Space Station.

## Physical description

### Eye color

Blue

In the same way the player seduced the Communications Officer, the secretary is quickly dominated after pheromones and Choker infestation. On the secretary's desk lies the key to enter the High Security Storage. Once brainwashed, the secretary will not resist you taking it.

As with all other Space Station NPCs you can further infest the secretary but it gives no tangible benefit other than reproducing parasites for later use.

Joan explains in part 2 that the space station admin was aware that a sort of drill was occurring so its likely the secretary was cured after the events of part 1.

Its almost certain that the secretary was a planned casualty in the parasite field test. The presence of the key in such an unguarded location lends to the idea that Chet/Chloe was meant to find it and that the act of incapacitating the secretary was only to alleviate suspicion.

The contents behind the door which this "protected" key opens knocks out the player long enough for them to be completely cured of all parasites, returned to their original form and makes them question if the events of part 1 actually happened. Thus the experiment is returned to a zero state and the test subject is none the wiser.
Garage

The Garage is a New room in Part 5 and can only be accessed form the Armory.

There are a couple of ramshackle sport utility vehicles here, outfitted with steel plates and plexiglass. One of them has a spoiler - you may never know why. There's also a modified Geo Metro that looks like it spent twenty years in a sandstorm.

Here you will be able to send a crew on a mission by choosing a vehicle and a number of crew fro the expedition. [Not Implemented yet]

Each vehicle has 2 major stats Number of seats and and Power cost in kW.

Mini SUV

* Type: SUV
* Seats: 2
* Power: 150kW

Mid SUV

* Type: SUV
* Seats: 6
* Power: 70kW

Geo Metro

* Type: GEO
* Seats: 4
* Power: 100kW
Characters

The characters in Parasite Infection

## Antari

### Part 1

* Joan
* Rene
* Sarah
* Secretary
* Scientist
* Comms Officer

### Part 4

* Ormus
* Grace
* Sidra
* Ikan
* Fango
* Reina

## Humans

### Part 2

* Chet/Chloe
* Brett
* Claire
* Nurse
* Gabrielle
* Jessica
* Julie
* Sandra
* Linda
* Quinn
* Robyn
* Steve
* Tracie
* Amy

### Part 5

* Sharon
* Milla
* Michelle
* Eli
* Kandy
* Don
* Arnold
* Will
* Sig
* Natalie

## The Werm

* Werm
* Canal Werm
* Starfish Werm
* Choker Werm
* Mutated
Mobile Version

As a lot of people have been asking about a Mobile version. these instructions ***should*** tell you how to get it (and any other html based game) to work on mobile.

There should be a mobile version (APK File) you can download from games page on the TFGames website.

https://tfgames.site/index.php?module=viewgame&id=847

Failing that you can also convert the HTML version to work on your Phone.

* Download the games .rar file on to your android phone.
* Install Zarchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver
* Install Firefox https://play.google.com/store/apps/details?id=org.mozilla.firefox
* After installing those applications; open Zarchiver and navigate to where that .rar file is. (most likely your downloads folder.
* Tap that file once, and you should see an option like extract to ./<Archivename>/
* Tap that
* Now, open that new folder
* Tap the html file
* Open in Firefox.
* If everything was done correctly it should open the game, pictures and all.

> Note: The file doesn't always have to always be in Firefox as this was purely the example the Discord user used.
>
>
Wilbur's Trick-Or-Treat Beat

*Wilbur's Trick-or-Treat Beat* is a second *Charlotte's Web* Halloween Special.

## Plot

Wilbur and his friends celebrate Zuckerman's Halloween by going out to the city with Gum Girl to trick or treat at various houses. Along the way, they meet up with known friends.

Once enough people and candy have been collected, they explore a cornfield, a ghost train, a graveyard, a pumpkin patch, a spooky abandoned amusement park, and a haunted house. When they reach the ballroom in the house, they interrupt a dance party hosted by Farley and the guests being the villains. This puts the heroes and the villains to a showdown.

The heroes manage to reach victory and suddenly realize that a secret door has appeared. When they enter it, they see piles of candy and other treats packed around it. This leads to them swimming in it and even eating it. The story concludes with the gang discovering a secret trapdoor that leads to a magical place called "Candy Country".

## Characters

* Wilbur
* Cardigan
* Templeton
* Gwen
* Gum Girl (from Rhode Montijo's *The Gumazing Gum Girl!*)
* Nellie
* Joy
* Aranea
* Ninja-Rina (from Rhode Montijo's *The Gumazing Gum Girl!*)
* Hello Kitty
* Hello Kitty's Mom
* My Melody
* Tuxedo Sam
* Chococat
* SpongeBob SquarePants
* Patrick Star (from Nickelodeon's *SpongeBob SquarePants*)
* Squidward Tentacles (from Nickelodeon's *SpongeBob SquarePants*)
* Dora the Explorer
* Boots (from Nickelodeon's *Dora the Explorer*)
* Benny (from Nickelodeon's *Dora the Explorer*)
* Isa (from Nickelodeon's *Dora the Explorer*)
* Tico (from Nickelodeon's *Dora the Explorer*)
* Backpack (from Nickelodeon's *Dora the Explorer*)
* Map (from Nickelodeon's *Dora the Explorer*)
* Stalker the Scarecrow
* Gardenia
* Martha
* Wilson
* Marshal Edwards
* Poltergust 5000
* The Thomas Family
* Joke-O-Lantern
* Bugs (mentioned)
* Hocus Chokeus
* Mismatch Mutant
* Farley
* Robo-Chef (from Rhode Montijo's *The Gumazing Gum Girl!*)
* Catnip
* Fangora
* Grinder
* Sheldon J. Plankton (from Nickelodeon's *SpongeBob SquarePants*)
* Swiper (from Nickelodeon's *SpongeBob SquarePants*)
Engineering

This is the Engineering in Part 1, For the Part 5 Engineering: P5 Engineering.

On the dorsal position of the Antari ship in Part 1 is the Engine room or Engineering. Here you can find a datalog giving background info on the aliens as well as the battery necessary to fix the escape pod.

Actions:

* There is a data log on the ground here (World building on Antari race and culture)
* There is a cart here with some cool objects on it (Adds battery to inventory)

In previous versions the battery was not obtainable until the an escape pod launch attempt was made.
Part 5 Kitchen

This is the Kitchen in Part 5's Enclave for For Part 1's *kitchen* on the Antari Ship or the *kitchen* from part 2 click the appropriate link.

This Location is available to all the Residents of the resistance.

The following are a list of all the residents that move through the kitchen and at what time of day.

Eli: Morning

Arnold: Morning

Kandy: Noon

Milla: Morning, Evening
Julie's Room

Julie's Room is top right in Home Downstairs in part 2. It is across from Your Room and above the Kitchen (House).

When not occupied by Julie the room can be infected to make her a more susceptible host or infested with parasites that will have a chance to attach while she sleeps.

Once Julie is infested entering her room will cause her to initiate a sexual encounter to which the player can either cooperate or resist (if their force is higher than Julie's). After the scene ends the player will have the option to Go to work with Julie opening access to the Laboratory.
Inventory

Clicking on the player's portrait you open up the (current\*) body's information screen. This includes information of gestating and merged parasites as well as all stored parasites in your inventory.

## Body Inventory Management

> This Page is now outdated as the inventory system was reverted to being unlimited.
>
>

Originally introduced in version 4.24 and later revised/remade in the newer version of the game (4.35) into a drag and drop style.

the Body Management system make it so the parasites are physically stored within the body and have to be moved around to create more space for larger parasites.

Each parasite within the inventory has it's own size and how many slots it occupies while stored.

* Werm = 1
* Canal = 2
* Starfish = 4
* Choker/Eggs = 6
* Biosuits = 15

### External Inventory

You can also spend 10 Werm Parasites to create an External Storage with 5 initial slots, you can upgrade to an extra slot by by clicking the "+1max" option which uses more Werms each time you do so.

* Initial creation = 10
* 6th Slot = 2
* 7th Slot = 2
* 8th Slot = 3
* 9+ Slots = +1 more each time.
Sharon

Sharon is one of the Resistance members introduced in Part 5 and serves as the Engineer.

## Physical description

### Gender

Female

She is also one of the 3 initial bodies you can hide in at the start of Part 5.

## Locations

During the day their routine consists of:

* Morning: Utility Room

* Noon: Engineering or Sleeping Quarters 3

* Evening: Engineering or Bathroom

* Night: Sleeping Quarters 2

## Special Access

Areas you can access when you are in control of their body:

* Engineering
* Laboratory
* Utility Room
Infestations

Infestations area based on the Parasites.

* Breasts - needs starfish first. manual insert for player and Werm bio-suit infesting (during sex) for NPC's.

### Canal

* Mouth.
* Vagina.
* Anus.
* Hand. (Part 4 & 5 only)
* Above vagina and to the side.
* Penis urethra - male only

### Choker

* Neck.
* Crotch - male only

### Starfish

* Upper Chest / Breasts.
* 2x Abdomen - only after having them on the breasts (needs Blue)
* Once the Starfish Bio-suit has been worn for over a week extra breasts grow on the abdomen.
* Ass cheeks.
* In Part 4 an Antari nurse gets starfish all over her body).
Mindhack

Not to be confused with MindFucking.

MindHacking is only available in part 5. It requires a Choker on the Host body's neck while you (as the werm) either occupy their vagina or anus (if host is male) and inducing them to masturbate. As you infest them with more parasites more masturbation options will be available for the player to choose from.

As they masturbate if they orgasm there is a chance that you can unlock a level of information about the host from their brain.

Example: Sig;

Level 1: I sometimes wonder what it would be like to have a penis. What if... what if it came out of my mouth and impregnated people...

* Sig's Perversion +60

Level 2: Nine to the power of four is 6561.

* You have unlocked useless trivia

Level 3: Will is my husband from before the war. I just wish he would return to his more energetic state, he used to be so happy and joyful! And... vigorous...

* Will is Sig's husband. You gain access to information about his behavior. Will's resistance -40, perversion +20 while you occupy Sig's body.

Level 4: My handprint is the one required to unlock the brig.

* A key, keycode, and handprint are required to gain access to the brig. As long as Sig is in the room and under your control, you can use the handprint scanner.

Level 5: Some trivial info has been accessed
Dining Room (House)

This page refers to *Dining Room (House)* from Part 2. For *Bunker Dining/Mess Hall* click the appropriate link.

In part 2 the Dining Room serves as the primary point of egress from the player's home. It is located in Home Downstairs next to the Kitchen (House). The possible destinations will change based on the time of day, the day itself, whether the player has discovered the spaceship, and if the player meets the requirements for initiating the clinic raid.

Actions:

* Go to School (Only on Weekdays)
* Skip School for Mall
* Skip School for Steve's House
* Go to Spaceship
* Raid Clinic (Only once requirements are met. see linked page)

If it is the weekend you will still be able to go to the mall and Steve's House but the prompt will not say skip school. Once you have visited any location the other options will be removed until you sleep in your bed and advance the date. The only exception is raiding the clinic which does not take up your daily action. It is also possible to get in 2 actions by going to school and then going to Steve's House or the Teacher's Lounge as your 2nd action.
Linda's Room/Brett's Garage

Linda's Room and Brett's Garage are both side rooms accessible only from Steve's House once the family begins to be infested.

Both rooms house their respective NPC and are capable of being infected and trapped like other NPC rooms.

There are currently no extra options unlocked once the NPCs are infested and also no artwork related to either NPCs or the area

NPCs:

* Linda
* Brett
Clinic & Amy

## Clinic

Once an infected character's perversion begins to accumulate he/she may begin performing lewd acts in view of others. Any time a character is caught masturbating in public they are sent to the clinic to get any removable parasites they are infected with purged.

The Clinic in part 2 is the epicenter of human resistance against the werms.

There are times when a character will try to interact with an uninfected person who can detect the infection and they may force them to the clinic to get decontaminated or simply work with the feds during the day increasing the detection meter.

Additionally during the night a character might be troubled by the changes to their body caused by a parasite. This can increase their resistance which in turn increases the chance of triggering a detection event.

## Infesting the Clinic & Amy

The clinic can be selected as a destination in the Dining Room once the player has at least one of each biosuit type in their inventory. The option will be highlighted blue signifying its a special event and does not take up any time.

Selecting it will result in 1 of each biosuits in your inventory being consumed and a scene where the player automatically infests the clinic along with Amy the clinic doctor.

Infecting the clinic will result in the detection meter turning blue, disabling any further detection.

Amy will still carry out daytime events although they have no effect on anything once the clinic is raided.

## Feds

Once a character has knowledge of an infection they will try to report to an investigator, which will more often then not work, but on rare occasions when they try to contact the authorities they are accused of paranoid delusions. They question their own knowledge of the situation which reduces their resistance.

After the detection meter reaches 100 the Feds are called which results in the feds finding out about you and take you away (probably to area 51 or some alternate version) resulting in a Game Over.
Nurse

### Introduction

This is the School Nurse (no current name). she can be infected by fucking Claire.

To interact with the nurse you need to go to school then ignore the option to talk to the weird girl and go to class, on your way to class an event will sometimes happen where a fight occurs and you have 3 options of either

* Defend, which sends you to the teachers lounge
* Ignore, sends you to the class
* Cat-fight, join in and get sent to the nurse.

### The waiting game

Getting the nurse infected is one of the hardest to do as you first need to infect the teachers lounge when it's unoccupied to infect your teacher (Claire), then once she's infected enough she might try infect the nurse by having sex with her increasing your chances of infecting her with parasites.

Since the Nurse is probably the most inconvenient NPC to interact with, it may be a good idea to brain infest her ASAP to control her actions so you don't have to visit her again. If you intend to give her a biosuit she might be one of the first you put one on as well.

## Getting Mindfucked

Although the game shows the generic "This may not end well" and "You are slipping further" text when getting mindfucked, continuing on and exiting to go home then triggers the scene.

Currently nothing extra happens when getting mindfucked by The Nurse.

## Bad End

There is currently no bad end for The Nurse only an empty black screen.

### Caution

Much like anyone else, If you see the nurse while you are visually infested by parasites (Choker, Canal or Starfish) or have a sizable chest before she has been infested with a parasite, she will catch on to you being infested and try go to the authorities and work with an investigator.
Mindfucked

## Mindfucking others

> You cannot Mindfuck or get Mindfucked if you or they have a Werm Parasite in the neck
>
>

Once a person has been infected with a Choker Werm and it has had time to fully merged with their neck, during sex you will get the option to "Mindfuck them" and you get to choose what their behavior will be.

#### Behavior:

* Let them do whatever they want (free)
* Act Normally (do nothing)
* Masturbate (risk of of alerting the authorities and getting sent to the clinic)
* Try to have sex with whoever is closest to them
* Pretend to help anyone trying to turn you
* Infect the mall (useless at best)
* seedbed (good for farming/grinding parasites)

## Getting Mindfucked: Its effects on you.

Getting mindfucked yourself with one person each day will build your attraction to them and repeating this each time once a day with that one person heightens the effect to dangerous levels.

Eventually after getting mindfucked by the one person enough times their victory over you succeeds they become your master and the you get a Bad End to the game in which you are unable to continue.

### People who can mindfuck you and their subsequent bad ends.

* Claire
* Julie
* Jessica
* Sandra
* Robyn
* Tracie
* Gabrielle
* Quinn
* Joan (Able to mindfuck Chloe in part 1 but doesn't end the game.)
* Steve
* Nurse
* Linda
* Brett
Sarah

Sarah is a female Antari and is the captain of the spaceship in Part 1.

To get to her you need to find the notebook, which is located in Science Lab the room closest to the locked door to the Bridge. Arriving at the bridge, you will need to be an Antari yourself in order to seduce her.

Once you have brain-infested her, you will get the option to "Warp Speed Ahead" to gain access to the Space Station.

Interestingly although Sarah is the Captain of the ship in Part 1, Joan reveals later that both Sarah and the Space station were kept out of the loop about the details of the scenario involving Chet/Chloe's infestation. This seems to indicate that she holds a lower rank than both Joan and Rene or is possibly uninvolved in the Werm Project completely. This is reinforced by her own journal entry in the Science Lab where she describes a sexual encounter with Joan which is condemned by Antari culture. The fact that Joan is able to subjugate her with no repercussion lends credibility to Joan's being a much higher rank than Sarah despite the game referring to Joan as a soldier or security guard.
Soap Box

*Life finds a way, because time heals all wounds.* > How many times have you felt like your world was crumpling apart, like it was the ‘end of the world’. ( Maybe you're trying to build an entire story world but then you find out you only have a month to do it. ) Logically you know that life will carry on and why is that? Because life will always find a way, and time heals all wounds.

*Our decisions today, affect our world tomorrow.*
P4(Beta)Your House

Not to be confused with your Home in Part 2.

* Broodmother: Each slave breeds parasites for you at days end using their STR+AGI stats.
* Workers: Earn you money each depending on their STR+INT stats.
* Missions: use your slaves to gather more slaves the higher their AGI+INT the more slaves are rewarded.
* Allocate as a resource and use them to unlock extra functions and upgrade other areas.

Slaves can be acquire by visiting the Food Dome once per day for each unlocked level and doing missions. Sometimes special events may give you another slave, such as finding a home upon starting part 4, or infecting a politician in the Portal hub (do not try to infect the politician in v4.01 as he is bugged and will break the game preventing you from continuing).

### House upgrades

With each upgrade adds small bonus' such as increasing the amount of parasites each broodmother produces.

* Tier 1 - Unlocked by default
* Tier 2 - Requires any 10 slaves
* Tier 3 - Requires 5 Male slave and 5 Female slaves in addition to any 15 slaves.

Each Broodmother births 2 werms and 1 of each other parasite, each level increases this by the original amount. e.g level 1 increases it to 4 werms and 2 of the others.

### Missions

By allocating your Slaves to missions you can earn more slaves, each mission last for 4 days and each missions level requires a set amount of slaves before you can start. Missions do not consume your slaves so you can assign them back to regular slaves if you want to swap them with a slave with better stats.

More missions become available when upgrading the house and each level of mission requires 1 more slave than the previous, e.g a Tier 1 house allows you to sent 3 slaves and the Tier 3 you sent 5.

The higher combined AGI+INT stats of all your slaves for the mission the more slaves you can get as a reward.

## Appearance of a Red Werm

After some time has passed and you have infected a great deal of people, and only after you have infected the Politician (see Portal Hub events) you will be awoken during the night by Rene. \*To be expanded upon\*
Gabrielle

Gabrielle Is introduced in Part 2 and works at the Laboratory which is accessed after you have infested Julie.

Once infested the option will appear to enter the clean room and create biosuits.

Gabrielle can be infected 1 of 2 ways

1. After you infect the break room she will drink the coffee and become infected overtime.
2. Random chance Julie will have sex with her during the day and infect her. (Currently the only option that works).

### Getting Mindfucked

If you get mindfucked by Gabrielle once a day by her alone the following events happen;

1. You are now Gabrielle's willing experiment.
2. You want to serve Gabrielle in any way possible. Your brain aches with need whenever she isn't standing near you, giving you orders.
3. What is Gabrielle trying to do?
4. Gabrielle Bioenslavement Victory

### Bad End.

She begins experimenting. Mentally, she begins trying to mess with your mind, as she gains experience she starts to get a handle on how to manipulate you. She ingrains her mastery over your body into the core of your being. She starts changing your past - inserting herself into many of your memories, even overwriting some memories of your mother.

You return day after day, moving in with her and helping her infest anyone who would threaten your servitude toward her. Each day, she penetrates your brain and inserts herself into more of your past. She gains the ability to use your brain as her own, expanding her mental capabilities by offloading thought processes into your mind while docked with you.

Your average weekday is now spent underneath Gabrielle's desk where she docks with your brain and uses you to do tedious mental calculations and bitchwork. Advanced math you've never learned scrolls through your head. Maybe she has big plans - maybe she is working on a plan to enslave the planet. You don't know, and you don't care. It is not your place to wonder about such things. You stay like this for hours at a time - eyes closed, smiling, grateful to be such a useful tool for Gabrielle.

## Trivia

Gabrielle parallels Julie in that unlike most characters she isn't enticed by world domination or endless sex, instead preferring scientific discovery.

A very useful character merely by being in the Lab as it is possible to create a biosuit, put it in your womb and immediately offload into Gabrielle which frees up your uterus for a second suit.

Drinks coffee during sex.
Steves house

This is home to your friend and where you can find Steve and his parents Brett and Linda.

If any of them are out of their respective rooms you will have the opportunity it infect their room and/or trap it with parasites.

You can find Steve in his bedroom

You can find Linda in Linda's room.

You can find Brett in the garage.

Steve's House is one of the most accessible locations in part 2. It is able to be visited any day of the week and can even be accessed if the player had already attended school.
Will

Will is one of the Resistance members introduced in Part 5 and serves as a fighter.

## Locations

During the day their routine consists of:

* Morning: Armory, Bathroom or Dining Hall
* Noon: Range
* Evening: Brig
* Night: Sleeping Quarters 1

## Trivia

* Will is married to Sig.
* Once the game recognizes their gender change to Female their name changes to Winona
Home Storage

This page refers to *Home Storage* from Part 2 in Your Home. For *Storage* from the Antari Ship or *High Security Storage* on Key Saychu click the appropriate link.

At the start of Part 2 this room is completely empty and does not even provide the player with flavor text once inside. It is located in Home Upstairs just below Jessica's Room.

Later in Part 2, Chet/Chloe will manage to take Joan prisoner and he is tied up and locked in Home Storage. He will always be in this room for the rest of Part 2 unless the player releases him and can be infested or brainwashed against his will immediately.

Actions:

* Free him (Releases Joan and gives the Seinfeld reruns Bad End)
* Interrogate him (Available once he is brain infested. Allows access to the Spaceship)

Joan must be infested with a Cyan Choker. Using a mutated Parasite will not give you the option to interrogate or release and essentially soft lock the player in Part 2.
P4(Beta)Portal Hub

This massive structure lies at the center of the transportation infrastructure for the town. It is a large multi-domed building. Several of the domes are capable of opening up, allowing spacecraft and aircraft to launch out the top. Magnetic railways and roads lead into the hub from all directions.

Inside are a massive complex of portals, connecting the various types of transportation to other towns and cities across the Antari empire.

All kinds of events may pop up from time to time so check back regularly

* Traveling musicians pass through towards the Holosensory deck; Increases infection level of the Holosensory deck by 1
* Bureaucrat is here to do a routine inspection of the Food Dome;
* Politician and their entourage are here
* A lone tourist got separated from their group and is easily enslaved by your casual approach at them.
Strip club

Accessible in the mornings after you have infected Sandra, the Strip Club is a location in part 2 and the best source of income in the game.

Robyn works here. If she has not been infested yet, you can visit her home with Sandra for a sex scene. Doing this will automatically infest her with three Werms.

There are several anonymous strippers here as well as some management staff.

Actions:

* Go to Robyn's changing room (access Robyn's infestation screen)

* Dance (increases patron count adding to number of town infected)
* Go Backstage (infests a stripper, adds $100 passive income, repeatable on subsequent visits)
* Visit Robyn's home with Sandra (Plays sex scene, Robyn infested with werms in all holes)
* Management Office (If Robyn is infested and you have a Choker in your inventory, you can infest the manager after catching him being pegged by another stripper. Doing this will earn you $50,000 instantly and add $1,000 to your daily income.)

If you have been Mindfucked by Robyn, you get the added option to Whore yourself out for an instant $300.

The Strip Club features unique audio not used elsewhere in the game.
Home

This is the Protagonists home in part 2 of the story there are many rooms which have different functions and characters within them.

### **Home (Downstairs)**

* Your Room - you can infect yourself with parasites, masturbate, wear/remove biosuits and go to bed at night.
* Julie's Room - Interact with your sister Julie.
* Sandra's Room - interact with your sister Sandra.
* Lower Bathroom - clicking on the painting will tell you about parasites.
* Dining Room - here you can go out to the School, the Mall or your Friends house, eventually the spaceship.
* Kitchen - you don't do anything here (you can cook)

### **Home (Upstairs)**

* Jessica's Room - Interact with your mother Jessica
* Upstairs Bathroom - clicking on the painting will tell you about parasites.
* Home Storage - Once Joan has been captured you can interact with them here.

## Trivia

The music that plays in the house is called; HomeBackground.
Spacesuit Room

Also known as the Escape Pod, The Spacesuit Room is found bottom right on the Antari Ship just before the Bridge and below the Science Lab. It is the first possible Exit of Part 1.

Actions:

* Grab a helmet (infests the player with a Choker)
* Try to launch it (show items needed for escape pod repair)

In order to successfully launch the escape pod the player must collect the helmet located in this room, the battery found in Engineering and the flight computer from Storage. These items can be retrieved in any order. Upon finishing the escape pod repair the game will ask you to confirm if you wish to launch. Accepting will take you to Part 2.
Escape Pod

## Escape Pod Location

First visit the escape pod and try to activate it

## Battery Location

* Find the battery located in the rear of the ship.
* Find the flight computer in the top left room.

## Computer Location

* Head back to the escape pod and try to launch it once more - it works!

You'll need the helmet in order to escape but as you attempt to put it on a Choker Parasite drops out of the helmet and latches onto your neck.
Eggs

The choker parasites became particularly difficult to gestate, leading the design team to consider a different form of growth cycle. These parasites are birthed from eggs.

Propagation occurs after fertilization with haploid genetic material. There isn't enough room for this parasite to give live birth because of the proximity to the host's brain.

The eggs must be incubated in a specific environment, the werms are capable of creating an incubation environment for the eggs.

Inserting choker eggs in a werm-infested orifice will allow them to hatch.

Mutated versions of the Choker Eggs can be used to increase or decrease certain characters stats up to a maximum of 3.

* Red Choker Eggs will give the host up to +3 force every time they are incubated.
* Blue Choker Eggs will reduce the Force of the host by up to -3 every time they are incubated.
* White Choker Eggs will reduce the Resistance of the host up to -3 every time they are incubated.
* Purple Choker Eggs will give the host up to +3 Perversion every time they are incubated.
Mess Hall (Rene's Room)

*Mess Hall (Rene's Room)* is a location in Part 1 on the Antari Ship. For *Space Station Mess Hall* or Bunker Dining/Mess Hall click the appropriate link.

The Mess Hall also known as Rene's Room is in the top mid of the Antari Ship left of Surgery. Unlike other rooms entering the Mess Hall does not alert its occupant Rene. Interacting with Rene without being an Antari will result in the capture bad end.

Actions

* Walk right up to her (Capture Bad End. Only possible if you are not Antari.)
* Seduce her (infects Rene)
Bridge

The Bridge is the location of Captain Sarah and, after having infected the crew and brainwashed her, the gateway to the Space Station.

To Access the Bridge in Part 1 the player must first gain the door code by reading the notebook in the Science Lab. Although this is the only prerequisite to access the bridge, if you are not an infected Antari yourself you will be quickly overcome and will receive the Vanilla Bad End. Return with a choker once you have infected Rene and Joan and then infect and brainwash the Captain. This opens up the ability to warp to the space station and continue Part 1.

Actions:

* Quickly overcome (Bad End if you can't infect the Captain)
* Your Pheromones (Seduces the Captain and infects her)
* Warp speed ahead (Travels to Space Station, only available after crew is infested and Captain is brainwashed)
Вэнь Чжулю

逐 zhú - преследовать

流 liú - поток воды

逐 流 zhúliú - основное течение, «плыть по течению»

化 丹 手 - Huàdān shǒu

化 huà - таять, менять

丹 dān - шарик; ядро

手 shǒu - рука

**Вэнь Чжулю** (温 逐 流, *Wēn Zhúliú*), ранее Чжао Чжулю (赵 逐 流, *Zhào Zhúliú*), был адептом ордена Цишань Вэнь, который действовал как личный телохранитель Вэнь Чао. Он был также известен как **Сжигающий ядра** (化 丹 手, Huàdān Shǒu).

## Внешность

Вэнь Чжулю был высоким, широкоплечим мужчиной с выражением безразличия и холодным видом. На вид ему было около двадцати лет, и он носил черную мантию вместо обычных солнечных одежд ордена Цишань Вэнь.

В дунхуа у Вэнь Чжулю длинные каштановые волосы и карие глаза. Он носит форму клана Вэнь, с красным градиентом на рукавах вместо мотива пламени.

## Личность

В новелле, аудиодраме и дораме Вэнь Чжулю был стойким человеком с манерами, который редко вступал в бой. Он не любил высокомерных и жестоких личностей и проявлял уважение к могущественным адептам, даже если они были его противниками. Он редко говорил и был верен Вэнь Жоханю.

Более мягкий характер Вэнь Чжулю был преуменьшен в Анимации, в которой он изображён гораздо более склонным к дракам, чем в оригинале. Тем не менее, он по-прежнему сохраняет уважение к адептам высокого уровня совершенствования.
Michelle

Michelle is one of the Resistance members introduced in Part 5 and serves as the Doctor.

## Locations

During the day their routine consists of:

* Morning: Laboratory
* Noon: Laboratory
* Evening: Laboratory or Sleeping Quarters 3
* Night: Sleeping Quarters 1, Bathroom or Dining Hall

## Trivia

Despite Working in the lab up to 3 times a day you cannot access it when in control if Michelle's body
Bunk Bunny

The Bunk Bunny is an unnamed NPC currently staying aboard the Space Station Key Saychu.

## Physical description

### Eye color

Blue

The first time the player enters the Sleeping Quarters they are prompted to hide a Choker in the beds. Once they player leaves and moves at least 10 steps they can re-enter to discover the Bunk Bunny has become infected and has succumb to her lust. The player may infest her further using her as a seedbed to collect parasites for other NPCs or simply leave her.

The Bunk Bunny is not seen after Part 1 although in Part 2 Joan reveals that the events of Part 1 were to some extent part of a controlled experiment which hints that the Bunk Bunny was not permanently infested.

The term "Bunk Bunny" refers to women that exchange sex for free rides with a trucker. It is possible that she is simply a prostitute trying to hitch a ride with the various "expeditions" referenced by the Antari Scientist and her presence on the Space Station has nothing to do with the parasites.
Kandy

Kandy is one of the Resistance members Introduced in Part 5 and serves as the Mechanic.

## Locations

During the day their routine consists of:

* Morning: Engineering or Bathroom

* Noon: Utility Room or Kitchen

* Evening: Engineering

* Night: Sleeping Quarters 2

## Special Access

Areas you can access to when you are in control of their body:

* Laboratory
* Utility Room

## Trivia

* Kandy is the cousin of Don.
* Despite Don and Arnold being brothers Kandy is only a cousin to don, Suggesting that Don and Arnold are Half siblings.
Communications Officer

The Communications Officer is an NPC who can be infested while on duty in Communications at the Space Station.

## Physical description

### Eye color

Blue

Focused with her back turned as you enter, the Communications Officer aboard the Space Station is easily overcome by your pheromone assault. The player can infest her and use her to breed more parasites if desired however there is no story benefit to doing this.

The events in Part 1 having been planned ahead of time by Joan may indicate that the Comms Officer was not chronically infested although this is mere speculation.

The artwork for the Comms Officer being penetrated by the player is also the portrait of the Young Antari Female guarding the canisters of soup from the Space Station Mess Hall.

The Comms Officer is pictured using a wireless headset, mouse and even a wireless monitor. This is somewhat interesting as the description of the Ovipositor machine in the Medical Bay has various tubes and tentacles to deliver fluids and eggs. While repairing the Spaceship in part 2 it is demonstrated that Antari technology can communicate with sentient life telepathically. This suggests the Antari have evolved to a point where they can wirelessly transmit electrical current but not liquid elements.
Teacher's Lounge

After classes the player has the option to go home, go to Steve's House or hang out in the Teacher's Lounge. The Teacher's Lounge can be infected very early on in Part 2 by visiting after school while Claire is not around. Later. once Claire is infected she will always be here and will try to initiate coitus the second the player enters which you can either cooperate with or resist.

Infecting the Teacher's Lounge does not affect the Nurse and it is usually up to Claire to infect her and make her perverse enough for the player to take advantage of.
Jessica's Room

On the 2nd floor of Your Home in Part 2 in the top right above Home Storage is Jessica's Room.

When she is not working or visiting her frienemy Quinn, Jessica can be found upstairs in her room. Same as the bedrooms of you other family members, Jessica's Room can be infected and trapped with parasites while it is vacant. An infected Jessica will try to initiate sex on the player's initial daily arrival. Choosing to resist will only be successful if the player has a higher force score and it is possible to simply cooperate and End Scene immediately.

Once your mother's carnal desires have been satisfied the player unlocks the option to Have Jessica take you to her friend Quinn. Activating this will travel to Quinn's workplace.
Antari Ship

This page refers to the *Antari Ship*, the first area in part 1. For Joan's damaged *Spaceship* from part 2 click the appropriate link.

Hurtling through space at warp speed! Part 1 opens with the player awakening aboard the Antari Ship. This is the first location in Parasite Infection and is half of the map for Part 1. The Antari ship is home to 3 NPCs and 10 rooms and contains 2 exits into Part 2 as well as the exit to the Space Station.

Rooms:

* Engineering
* Storage
* Archive
* Mess Hall (Rene's Room)
* Kitchen
* Surgery
* Barracks (Joan's Room)
* Science Lab
* Escape Pod (Spacesuit Room)
* Bridge

NPCs:

* Joan
* Rene
* Captain Sarah

Exits:

* Repair the escape pod and return to earth
* Place a Choker and werm on your neck and allow it to control you
* Once you have access to the Space Station you can transition from the bridge.
Laboratory

The *Laboratory* is a location in part 2 that can be accessed in the mornings Via Julie's room after she has been infected. For *Space Station Laboratory* click the appropriate link.

Upon visiting the Lab, Chet/Chloe notes that it is unremarkable and cheap-looking. Neither does he/she have much respect for the university it services although it is the best lab there.

This is where Gabrielle can be found.

There are 2 rooms that can be entered.

* Break Room just used to infest in order to make Gabrielle less resistant. (This is its intended function but it seems that it does not affect her at present. The best way to infect her is to infect Julie and wait until she has sex with Gabrielle.)
* Clean Room used to make Biosuits. (available once Gabrielle is infested)

\*Its a good idea to unlock this location as early as possible. The biosuits you can make here are useful in part 3 and they need 10 of the associated parasite and 10 days to gestate into a wearable suit. Further, you can only make at most 2 per day: putting the first on Gabrielle and leaving the 2nd in your own womb (or anus if male) until you get home. Add in the 4 suits spent on raiding the clinic and you will need a total of 18 if you want to furnish yourself and all possible NPCs with suits.
Kitchen

This page refers to the *Kitchen* on the Antari Ship from part 1. For *Kitchen House* from part 2 click the appropriate link.

It is located left of Barracks and below the Mess Hall in the center of the ship.

Actions:

* Pulsing alien mass (Infest yourself with a Canal Parasite ***only*** if you are Antari)

\* Before version 4.3 There will also be a door here. If you have a choker parasite on your neck that has yet to fully merge while you are still human interacting with this will accelerate the transformation and turn you into an alien. This was removed in order to avoid confusion as there were superfluous methods to become an Antari.
Werm Project

The Werm Project is a secret Antari Bioweapon development team. The only members introduced so far are Rene, Joan, and an unnamed Antari scientist on Key Saychu. The projects goal is to create a non-violent way to control sentient life. Antari society has advanced to the point where interstellar travel has actually become an impediment to progress. The colonizing of increasing amounts of planets has put a strain on the 35 core worlds who have difficulty exerting a unified influence over such a vast empire. Recently insurgents sabotaged the portal system after a brutal civil war. They seemed unwilling to face the Antari military and were resorting to guerilla warfare. Rather than stretch themselves thin looking for the rebels, the Imperial Fleet instead enveloped the planet in a dust cloud later known as the Dust Siege which effectively killed the ecosystem and caused the people to panic and kill each other.

   The backlash from this act was immense and the Antari government needed a way to end rebellions without resorting to apocalyptic weapons or hide and seek guerilla tactics. The werms were bio-engineered to be that solution. They were simple organisms that were slow to evolve, easy to release into a population, and once pacified were easy to remove.
In Part 2 Joan reveals that at first the project had noble intentions, to prevent rogue cells from inciting catastrophic war. Before long however, others in the group began to see it as a path to ultimate power. Now the project is getting out of control as the new parasites on earth are threatening to spread uncontrollably.

   By the time Chloe arrives with her minions on the Antari Research Facility in Part 3 it has become clear that Rene's plans for the werm project will be devastating for Earth and its inhabitants. Rene has the only means of controlling the werms with her "pen" device and also has the backing of Antari Elite commandos. With Joan unable to oppose her she defeats Chloe easily and Chloe is forced into hiding on Seneton.

By means not explained in the story, Joan frees herself and finds the player again in part 4. Once again she is bested, this time being penetrated and ejaculated into which for Antari males changes their gender. Joan finishes part 4 as a female slave to the player.

At the open of part 5 a little more than a year has passed but the verdict is clear - the werm project has been a failure. While successful in enslaving humans the society of werm hosts is falling apart. The werms are not able to function efficiently in maintaining a society. Essential systems such as power, water and transportation are suffering and while certainly an underground movement, there are still uninfected humans that are fiercely resisting werm dominance. Rene is still looking for Chloe although Joan's whereabouts are not known.
Bodily Fluids

### A list of sexual body fluids and how to acquire them.

Human Milk: Infesting yourself with Any starfish on your chest, you will begin to lactate and produce milk.

Human Semen: Engaging in sex with a human character with a penis and have them ejaculate inside your vagina. This can be Steve, Brett or Quinn in Part 2

Werm Semen: Engaging in sex with a character that is infested by a werm that then orgasms inside you. (Will not work for mutating parasites)

Antari Semen: In part 2 this can be from having sex with Joan on you have captured them.

Human Squirt: Having sex with a female that has an uninfested (no werm or canal) vagina.

Parasitic Squirt: Having sex with a female that has is infested with a canal in their vagina. (no werm) (Will not work for mutating parasites)
Space Station Mess Hall

The *Space Station Mess Hall* is a location in Part 1 on the Space Station. For *Mess Hall (Rene's Room)* or *Bunker Dining/Mess Hall* click the appropriate link.

The Mess Hall is Bottom center on the Space Station ring bookended by the Sleeping Quarters and the Space Station Bathrooms. There are several canisters containing alien soup and a young Antari watching them. If you choose to infest the canisters you get a scene and can then walk 10 steps and return for another scene.

Actions:

* A crew member is here (allows you to infect the canisters of soup)

There's some artwork here and this scene is referenced later when Joan attempts to kidnap you in Part 2. Currently this happens whether or not you actually view this scene which could possibly be unintended.
Sandra

Introduced in Part 2, Sandra is the sister of the Player and Julie as well the daughter of Jessica. She can usually be found in Sandra's Room on the first floor of your home.

Once Sandra has been Infested you'll gain access to the Strip club.

## Getting Mindfucked

If you get mindfucked by Sandra once a day by her alone the following events happen;

1. You will let her use your anus in the morning. In the morning "You give your anus to Sandra's cock"
2. You crave her touch - you want to carry her babies
3. It seems dangerous to get mindfucked by Sandra again "You feel happy when thinking about Sandra's cock".
4. **Sandra Domination Victory**

## Bad end.

You feel calm.

Sandra has completely given in. She has embraced her slavery to sex and to the parasites. And she is your master.

You spend your days going to school, acting normal and standard, while simultaneously quivering in lust and desire. You think about Sandra all day, every day, waiting to get home so you can join her in hedonistic bliss. As the rest of the household succumbs to Sandra, it turns into a never-ending orgy from morning to night. You birth hundreds of thousands of parasites, all of them fertilized by your master.

## Trivia

While both Julie and Jessica take you to their perspective workplaces after being infested the prompt the player is presented with for Sandra is simply "Head to the strip Club." When arriving at the Strip Club the flavor text says that Robyn works there, not Sandra. During the sex scene at Robyn's house Robyn acts as if she has not seen Sandra's breasts before which she would certainly have if Sandra stripped. Therefore, it seems unlikely that Sandra herself is actually a stripper. It could be that she is a waitress or works in an administrative capacity at the club or is just friends with Robyn and doesn't work there at all.
Part 5 Laboratory

This is the Laboratory located in the Enclave during Part 5. For the Location from Part 2 of the same name click Laboratory.

Much like the Clean Room from Part 2 and the Gentech Room in Part 4, you can also create Biosuts here as well.

Unlike previous methods of creating Biosuits this time it only take 3 days to gestate and instead of the regular 20 of any one type of parasite it only takes 15 Werm Parasites to make a Biosuit and an additional 1 of any other type to make a suit of that type.

E.g: 15 Werm + 1 Choker = Choker Biosuit.

## Routine

The following are a list of all the residents that move through this location and at what time of day.

* Morning: Michelle

* Noon: Michelle

* Evening: Michelle

## Special Access

Character that have access to this location when you are in control of their body:

* Kandy
* Sharon

Oddly enough despite her working in the lab 3 times a day, you cannot access is when in control of Michelle's body.