Potato Map

* Main
* Spring

Bank, Police Station, Mansion, Hydra Bunker, Docks, Greenhouse, Silo Shack, Teahouse Complex

## Biome Colors

### Background Hex

Unknown
Unknown
Unknown

### Water Hex

Unknown
Unknown
Unknown

### Beach Hex

Unknown
Unknown
Unknown

### Riverbank Hex

Unknown
Unknown
Unknown

### Grass Hex

Unknown
Unknown
Unknown

### Underground Hex

Unknown
Unknown
Unknown

### Submerged Player Hex

Unknown
Unknown
Unknown

## 9mm

### Standard Hex

16704198
#FFD9B3

### Saturated Hex

6767411
#FFD9B3

### Suppressed Fade Minimum

.92
.14

## 7.62mm

### Standard Hex

12965630
#ABC4FF

### Saturated Hex

11257087
#ABC4FF

### Suppressed Fade Minimum

.94
.2

## 5.56mm

### Standard Hex

11141010
#A9FF92

### Saturated Hex

11141010
#A9FF92

### Suppressed Fade Minimum

.92
.14

## 12 gauge

### Standard Hex

16702684
#FEDCDC

### Saturated Hex

16702684
#FEDCDC

### Suppressed Fade Minimum

N/A
N/A

## .50 AE

### Standard Hex

16773256
#FFF088

### Saturated Hex

16773256
#FFF088

### Suppressed Fade Minimum

N/A
N/A

## .308 Subsonic

### Standard Hex

2435840
#252B00

### Saturated Hex

4608e3
#465000

### Suppressed Fade Minimum

.92
.07

## Flare

### Standard Hex

14869218
#E2E2E2

### Saturated Hex

14869218
#E2E2E2

### Suppressed Fade Minimum

N/A
N/A

## .45 ACP

### Standard Hex

15515391
#ECBEFF

### Saturated Hex

15183103
#E7ACFF

### Suppressed Fade Minimum

N/A
N/A

## Shrapnel

### Standard Hex

3355443
#333333

### Saturated Hex

3355443
#333333

### Suppressed Fade Minimum

N/A
N/A

## Frag

### Standard Hex

13303808
#CB0000

### Saturated Hex

13303808
#CB0000

### Suppressed Fade Minimum

N/A
N/A

## Map Stats

### Factions

80
N/A

### Woods Mode?

*Unknown*
*Unknown*

### Potato Mode?

*Unknown*
True

## Potato Map

### Important Structures

None
Bank, Police Station, Mansion, Hydra Bunker, Docks, Greenhouse, Teahouse

## Biome Colors

### Background Hex

Dark Blue
2118510
#20536E

### Water Hex

Blue
3310251
#3282AB

### Beach Hex

Yellow-Tan
16035400
#F4AE48

### Riverbank Hex

Grey
9079434
#8A8A8A

### Grass Hex

Green
6066442
#5C910A

### Underground Hex

Black
1772803
#1B0D03

### Submerged Player Hex

Light Blue
2854052
#2B8CA4

## 9mm

### Standard Hex

16704198
#FFD9B3

### Saturated Hex

6767411
#FFD9B3

### Suppressed Fade Minimum

.92
.14

## 7.62mm

### Standard Hex

12965630
#ABC4FF

### Saturated Hex

11257087
#ABC4FF

### Suppressed Fade Minimum

.94
.2

## 5.56mm

### Standard Hex

11141010
#A9FF92

### Saturated Hex

11141010
#A9FF92

### Suppressed Fade Minimum

.92
.14

## 12 gauge

### Standard Hex

16702684
#FEDCDC

### Saturated Hex

16702684
#FEDCDC

### Suppressed Fade Minimum

N/A
N/A

## .50 AE

### Standard Hex

16773256
#FFF088

### Saturated Hex

16773256
#FFF088

### Suppressed Fade Minimum

N/A
N/A

## .308 Subsonic

### Standard Hex

2435840
#252B00

### Saturated Hex

4608e3
#465000

### Suppressed Fade Minimum

.92
.07

## Flare

### Standard Hex

14869218
#E2E2E2

### Saturated Hex

14869218
#E2E2E2

### Suppressed Fade Minimum

N/A
N/A

## .45 ACP

### Standard Hex

15515391
#ECBEFF

### Saturated Hex

15183103
#E7ACFF

### Suppressed Fade Minimum

N/A
N/A

## Shrapnel

### Standard Hex

3355443
#333333

### Saturated Hex

3355443
#333333

### Suppressed Fade Minimum

N/A
N/A

## Frag

### Standard Hex

13303808
#CB0000

### Saturated Hex

13303808
#CB0000

### Suppressed Fade Minimum

N/A
N/A

## Map Stats

### Factions

80
N/A

### Woods Mode?

*Unknown*
*Unknown*

### Potato Mode?

*Unknown*
True

### Saint Patrick Mode?

*Unknown*

The **Potato Map** is an Event Map that was brought into the game with "Rotato potato" update The map is similar to that of the Main Map, with a few differences. It added back many guns that were only obtainable in events, and added a new crate (Potato) and throwable (Potato). Also, on the Spring Variant of the Potato Map, some of the falling blossoms were replaced as mini falling potatoes.

The Normal Map variant of the Potato Map that was added in the "Potatoheaded" event.

 File:Potato.png
 File:BrokenCrate.png
 File:Emote-Potato.png
 File:Part-potato-02.png
 File:6BE0966C-ABE2-4E49-B1D8-B0542DD7D29B.jpeg

## Changes

* Potato Gamemode
	+ The only Emotes that appear are potatoes, except team pings that display on the map. Ammo/Healing Item request team pings will also display as potatoes.
	+ Your weapon is replaced once you kill someone.
	+ Your new weapon is shown above you as an emote.
	+ Destroying a potato on the ground will result as a random weapon type that you broke the potato with.
	+ Golden Air Drops are more common.
	+ Small potatoes fall from the sky.

## Possible Weapon Swaps

For the swapping weapons, the weapon you swap to a different of the same type. If it was a throwable, you just get some throwables (as it was used in the attack with it). Weapons swap when you kill someone (involved in the Potato gamemode), or if you break a potato with it. The weapons you can't get are the Snowball and the Potato Cannon (And technically other weapons that don't drop like the Mini MIRV Grenade and the Air Strike's Iron Bomb).

Using a K-pot-ato will swap to Weapons with a quality of 1, mostly consists of better-tier Weapons.

## Trivia

* This map is the only map that all weapons can be found in except Snowballs, the M9 Cursed and the Bugle.
	+ However, previously the M9 Cursed used to appear in the Potato Mode.

## Strategies

On the Potato Map, play with squads or duos. Whenever you knock someone out, and if you have a decent weapon you don't want to swap, it is advised to kill with Fists. First, drop your Melee Weapon (if you have one), and kill the player with bare fists. That way, you won't lose your guns, and you may even have a chance to get a better melee weapon, unless the player you killed is the only one on their team.

For Solo, *use the guns you HAVE, not the guns you WANT.* Focus on the problems at hand, your task as a survivr is to kill everyone, not to grab the loot. You're just gonna reroll it when you get a kill, anyway. If you're under fire, don't needlessly endanger yourself by making a mad grab for the shiny gun. Focus on using the guns you already have to kill the current player. Besides, your current gun is (or should be) already loaded. Picking up a new gun causes you to wait a few precious moments reloading it. The gun on the ground isn't going anywhere. You can always pick it up after the encounter.

Pick up different weapons for their preferred ranges, not the rarity or quality. When getting a kill, you may roll a trash weapon like M9 or OT-38. This shouldn't be a hassle since you can always swap for a different weapon off the body or shoot a potato. Don't worry about looting weapons and ammo too much, though. Chances are EVERYBODY has a surplus of both. As the red zone constricts, so does the amount of loot at your feet. Instead, make sure you pick up Gear, Consumables, and Scopes first, then evaluate what weapons will be adequate, and pick up any ammo so long as there's no one around. Once you start maxing out your backpack capacity, forget picking up ammo.

Getting a good scope is an extremely effective way to point you towards a chicken dinner. Having the range advantage is one of the best ways to light players up, especially since firepower doesn't have in any shortcomings in Potato mode. Many mid-range weapons are still effective at longer ranges, but also DMRs, Sniper Rifles, LMGs, and Burst guns are pretty common to roll or loot off bodies in this gamemode. Firing on someone without fear of retaliation is the easiest way to ensure you won't be outgunned.

zh:馬鈴薯之地