SW Droids

Droids
 are handled slightly differently than other SW characters. Droids are
created for a specific purpose and their skills/stats/abilities should
reflect this.

Droid Character Sheet

SWBlankDroid.docx

* 2 BP
* 0 RP
* - FP - Droids cannot ever use the Force
* Speak and understand Galactic Basic (AKA English)

#### Available Programs

 You now have 5 XP to 'Customize' your droid character. You can spend them on the following--

* 2 XP - Use Blaster Pistol
* 2 XP - Use Blaster Rifle
* 3 XP - Use Vibro-Weapon
* 1 XP - +1 BP (to max of 10)
	+ 2XP - +1 BP ABOVE 10 (to a max of 15)
* 2 XP - +1 RP (self repair systems) (to a max of 3)
* 2 XP - +1 AP (built-in, cannot be removed) (to a max of 3)
* 4 XP - Speak, read, and understand any currently used language
* 1 XP - Computer program/repair skill
* 1 XP - Droid repair skill (Not usable on self)
* 1 XP - Droid programming skill (not usable on self)
* 1 XP - Mechanical repair skill (Anything not specifically a droid or computer)
* 1 XP - Heal 1 BP on any biological creature, usable 3x per day
* 1 XP - Weapon repair skill
* 1 XP - Armor repair skill Other (1 AP for every 15 min work)
* 1 XP - Armor repair skill Self (1 AP for every 15 min work)
* 10 XP - Self Destruct Mechanism (Sacrifices PC with great damage to surrounding area)

### Damage & Recovery

 Droids
 can take damage just like any other character. However, unless they
purchased recovery points (rp), they do not heal wounds. They must be
instead repaired by another character that has the Repair Droid skill.
Unless they have the Repair Armor skill (self) they cannot repair their
own armor-plating. They must find someone else to do it for them. This
means that no matter how long it takes, the droid might be at 0 BP until
 repaired.

### Weapons Use

 Droids cannot use a weapon to attack or defend unless they purchased that weapon skill. No exceptions.

### Restraining Bolts

 Restraining
 bolts are items used to halt/control the actions of droids. A
restraining bolt can be put on a droid without the droid's permission.
They are just property, after all. A restraining bolt is a round disk
approx 1" radius that is applied to the droids' body. There is often a
matching controller. At any time, the being in possession of the
controller can just down the linked droid. The droid is shut down and
can do nothing. This can not be programmed around. Anyone can affix and
use a restraining bolt to a droid.

#### Physreps

 A
 round disc, 1" radius, on a lanyard with a piece of clearly visible
colored tape on the disc. The lanyard goes around the droid players'
neck or somewhere visible on the costume. The controller is a device
with the same colored tape on it as the bolt.

#### Game Mechanics

 A
 droid must be deactivated/unconscious for the restraining bolt to be
applied. To activate, another player must hold the controller and say
"(Droid's Name), Restrain!" At this point, the Droid Character must
freeze as if under the standard HOLD
 spell from Campaign (immobilized for 1 minute) \*\*\* , except the droid
character can be damaged and/or reprogrammed during this time. To
reactive, the player must hold the controller and say "(Droid's Name,)
Reactivate!" At this time, the droid is once more active as per normal.

### Droid Reprogramming

 If
 a character has the Droid Reprogramming skill, they can reprogram any
droid in the SW Larp. To do so, the droid must be incapacitated and
unable to react to the world around them or must remain non-active for
the duration. The process takes 15 minutes of inactivity. The
reprogramming character MUST tell the droid PRECISELY what their new
programming/instructions are and what old
instructions/personalities/information is gone. If it is not covered by
the re-programmer, than the Droid Character may act to that situation as
 if they would have before being reprogrammed. (since new instructions
were not provided by the re-programmer) If any questions arise, it is
best for the droid and re-programmer to call for a GM for help.

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