Caravan Island

**Caravan Island** is an Environmental Element in Raft.

## Summary

Caravan Island is the first location of the Second Chapter released in Update 12. The island consists of a town, also referred to as Caravan Town, which spreads out over three pinnacles with a tower built of containers in the middle. Ziplines and suspension bridges connect the pinnacles, allowing the previous tenants quick access to the different parts of the island. Llamas and Cluckers can be found throughout the town. Flying around above the island is a White Screecher that will attack you relentlessly once it detects you. Luckily, there are a lot of containers that served as houses for the previous tenants that you can take cover underneath.

The player is presented with a number of tasks while on the island: finding three Battery Charger Parts to make a Battery Charger, finding three Zipline Parts to make a Zipline Tool, finding a number of keys leading to the Mayor's Chest, acquiring blueprints for the Metal Detector and discovering the blueprints for Fireworks. There are 10 notes in total.

White Screecher is a threat which can be found roaming above the island.

## Points of Interest

### Commemoration of Hope

On top of the stacked container tower in the middle of Caravan Island is a small commemoration with candles, incense and positive news articles posted on a flag pole. All the articles hold some sort of positive news despite the ongoing apocalypse. Among the news is plans to revitalize the Amazon, an Asian reforestation plan, the ReFormation project intended to save Africa, plans for buildings that will reach over expected sea-level, and lastly the possibility of surviving on raft homes. This commemoration gives the player insight into some of the Caravan Island occupants' pastimes, and reassuringly one that suggests that the villagers were of some hope of a future.

### The Container Tower

The Container Tower in the center of Caravan Island seems to serve a few important purposes. The first is the above mentioned commemoration. The second is the hallway leading into the main Container Tower room. The walls are decorated with hooks in memorial of people who have passed away during the struggles of the apocalypse. Small messages are written by the people who have hung up the hooks. Some carry regrets of not being able to save the person, but most are appreciation of the people being remembered. Inside the tower is a room with a table in the center. On the table is a terrain model of Tangaroa as well as small figures of rafts and a stick to move the pieces around. It is evident that the villagers of Caravan Island were strategizing their approach to Tangaroa, which they must have seen before, either themselves or in a newspaper, given the accuracy of the model.

### Infirmary

The infirmary holds a number of Healing Salves as well as the Mayor's Chest Key. To access the infirmary, the player has to get the key from the bottom of the ocean inside a container. It's easy to find, as the bicycle pump's pipe found beneath the Container Tower leads directly to the container in question. There is air in the top of the container at the bottom of the ocean but its recommended you bring flippers and oxygen bottle and make several trips to the surface as there will be puffers to fight. Its also a great place to get the explosive goo you will need to launch the rocket on caravan island to get Major Tom.

### Mayor's Office

The Mayor's Office is the last location accessed on Caravan Island after acquiring the Zipline Tool. The office holds the four digits that lead to Tangaroa, as well as the workbench for making the Battery Charger, the Mayor Hat and a few resources. Outside the office, on the next-door pinnacle, are two Dirt patches behind the RV. Lastly, leaving the Mayor's Office towards the area with Jenny's Smithy and Carl's Carpentry will lead to the roof of an RV with a Radio Tower Loot Box.

## Unique Items

The unique items consist of blueprints and quest items that will help the player progress with the story.

* Battery Charger Part - used to acquire the Battery Charger blueprint.
* Blueprint: Battery Charger
* Blueprint: Engine Controls
* Blueprint: Firework
* Blueprint: Metal Detector
* Blueprint: Zipline Tool
* Blueprint: Zipline
* Infirmary Key - key used to unlock the infirmary wagon.
* Major Tom - Miscellaneous decorative item
* Mayor's Chest Key - used to unlock the Mayor's Chest.
* Zipline Parts - three used to acquire the Zipline Tool and Ziplines for the raft.

## Gallery

* Early Concept Art
* Caravan Island seen from above.