Paladin

As staunch protectors, Paladins balance the line between holy and cursed. On one side, they protect and empower allies, and on the other, they deal harsh attacks and terrorize their enemies with dark
debuffs. Paladin can have up to 50 Divinity or 50 Corruption. Upon reaching max threshold of either Divinity or Corruption, the Paladin becomes aligned with that type of magic, losing access to the other side,
but gaining a bonus of the aligned type and Eclipse magic. Once aligned, the Paladin loses 5/10/15/20 affinity points each turn, ramping up every turn until the paladin reaches neutral and loses all bonuses.
If a paladin casts a neutral paladin spell and has no current affinity, it gains none of either.

Primary Stats:
- Strength
- Intelligence

## HALLOWED

### Blessed Shield

Create a shield worth 70% of total Strength and 70% of total Intelligence Divine, increase shield to 90% of total Strength and 90% of total Intelligence).

T:self G:5 Divinity CD:5

#### - Fortify

Create a shield worth 90% of total Strength and 90% of total Intelligence (if Divine, increase shield to 110% of total Strength and 110% of total Intelligence).

T:self G:5 Divinity CD:4

#### - Radiant Light

Create a shield worth 70% of total Strength and 70% of total Intelligence (if Divine, increase shield to 90% of total Strength and 90% of total Intelligence).
The shield reflects 35% of the same type of damage to opponent.

T:self G:5 Divinity CD:4

### Smite

[Requires Blessed Shield.] Deal damage worth 50% of the caster's total points in Strength and Intelligence (if Divine, increase damage to 65%).

T:enemy G:7 Divinity CD:5

#### - Sear

Deal damage worth 50% of the caster's total points in Strength and Intelligence and burn the target for 1 turn (if Divine, increase damage to 65%).

T:enemy G:7 Divinity CD:5

#### - Luminescence

Deal damage worth 50% of the caster's total points in Strength and Intelligence and blind the target for 1 turn (if Divine, increase damage to 65%).

T:enemy G:7 Divinity CD:5

### Lightmending

[Requires Blessed Shield.] Heal the target for 50 health plus 125% of caster's Intelligence (if Divine, give the target a shield worth 75% of caster's Strength).

T:self or ally G:5 Divinity CD:8

#### - Illuminated

Heal the target for 50 health plus 150% of caster's Intelligence (if Divine, give the target a shield worth 125% of caster's Strength).

T:self or ally G:5 Divinity CD:8

#### - True Light

Heal the target for 50 health plus 125% of caster's Intelligence (if Divine, give the target a shield worth 75% of caster's Strength).

T:self or ally G:8 Divinity CD:6

## ECLIPSE

### Edge of Twilight

Deal 60% Strength based and 60% Intelligence based hybrid damage (if Divine, burn the target for 1 turn; if Corrupted, blind the target for 1 turn).

T:enemy G:5 Divinity or Corruption (current facing alignment) CD:3

#### - Break of Dawn

Deal 75% Strength based and 75% Intelligence based hybrid damage and burn the target for 1 turn (if Divine, increase damage to 80% and burn the target for 2 turns).

T:enemy G:5 Divinity or Corruption (current facing alignment) CD:3

#### - Nightfall

Deal 75% Strength based and 75% Intelligence based hybrid damage and blind the target for 1 turn (if Divine, increase damage to 80% and blind the target for 2 turns).

T:enemy G:5 Divinity or Corruption (current facing alignment) CD:3

### Boon of Titans

[Requires Edge of Twilight.] Increase a target's Strength and Intelligence by 15% for 3 turns (if Divine, heal for 7% of total HP. If Corrupted, increase the buff to increase
target's Strength and Intelligence by 25% for 4 turns).

T:self or ally G:8 Divinity or Corruption (current facing alignment) CD:5

#### - Balaneas' Gift

Increase a target's Strength and Intelligence by 15% for 3 turns and heal for 7% of total HP. (if Divine, heal for 12% of total HP).

T:self or ally G:8 Divinity or Corruption (current facing alignment) CD:5

#### - Will of EOS

Increase a target's Strength and Intelligence by 30% for 4 turns. (if Corrupted, increase the buff duration to 5 turns).

T:self or ally G:8 Divinity or Corruption (current facing alignment) CD:5

### Pray

[Requires Edge of Twilight.] Gain 15 points toward current facing alignment. If neutral, randomly assign alignment. If already aligned, do not lose points towards alignment for

T:self G:15 Divinity or Corruption (current facing alignment) CD:6

#### - Devote

Gain 20 Divinity. if already Divine, do not lose points towards Divinity for 3 turns.

T:self G:20 Divinity CD:6

#### - Renounce

Gain 20 Corruption. if already Corrupted, do not lose points towards Corruption for 3 turns.

T:self G:20 Corruption CD:6

## DESECRATED

### Dark Shackles

Deal 75% Strength based and 75% Intelligence based hybrid damage over 3 turns (if Corrupted, increase the damage to 85% hybrid damage).

T:enemy G:5 Corruption CD:6

#### - Chainmaster's Grudge

Deal 75% Strength based and 75% Intelligence based hybrid damage over 3 turns and disarm the target for 1 turn (if Corrupted, increase the damage to 85% hybrid damage and mark the target).

T:enemy G:5 Corruption CD:5

#### - Suppressing Shadows

Deal 75% Strength based and 75% Intelligence based hybrid damage over 3 turns and stun the target for 1 turn (if Corrupted, increase the damage to 85% hybrid damage and silence the target on decay).

T:enemy G:5 Corruption CD:5

### Umbral Mist

[Requires Dark Shackles.] Deal damage to all enemies worth 20% of the caster's total points in Strength

T:enemies G:6 Corruption CD:6

#### - Necrotic Fumes

Deal damage to all enemies worth 20% of the caster's total points in Strength and Intelligence
and poison all enemies twice (If Corrupted, increase damage to 30% and poison all enemies four times).

T:enemies G:6 Corruption CD:6

#### - Voices in the Fog

Deal damage to all enemies worth 20% of the caster's total points in Strength and Intelligence
and apply fear to all enemies for 1 turn (If Corrupted, increase damage to 30% and apply fear to all enemies for 2 turns).

T:enemies G:6 Corruption CD:6

### Drain Essence

[Requires Dark Shackles.] Deal 100% damage to target and take 10% of their Strength and Intelligence for 3 turns (if Corrupted, increase damage to 130%).

T:enemies G:5 Corruption CD:7

#### - Fracture

Deal 120% damage to target and take 10% of their Strength and Intelligence for 3 turns (if Corrupted, increase damage to 150%).

T:enemies G:5 Corruption CD:7

#### - Great Disparity

Deal 100% damage to target and take 15% of their Strength and Intelligence for 5 turns (if Corrupted, increase damage to 130%).

T:enemies G:5 Corruption CD:7