Yuldra

> "Then what am I supposed to do? Lay down to rest while the people around me are trying to save their lives? I'm going out there and I am going to do something about it" -Yuldra-
>
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Yuldra is an orphaned human child from the Holy Taraman Empire, adopted and raised to be monks by the Order of the Long Death.

## Character Infomation

### Connections

Madislak (Best friend)Borivik (Teacher)Byren (Savior and Teacher)

## Stats

### **Description**

#### **Appearance**

Yuldra have an appearance of a smaller than average 16 years old, with a stature like that people often mistakes him being 11 or 12.

With brown skin, a slim slightly oval face accompanied with jet black hair and dark brown eyes. For his clothing, he wears an outer linen white jacket with cloths bands rolling over his stomach. On his neck, a small necklace pendant with one human finger bone hidden inside; the only thing that connects him to his past.

When travelling, other than the standard adventuring gears, you will always see him carrying his trusty bo staff, an old relic of the past made from one of the oak trees in the Order of the Long Death. On one of the ends of the staff, an initial "M" can be seen crudely edged with a dull knife, a reminder of his best friend that fell into the scheming hands of the Order.

#### **Personality**

As a child, Yuldra was always an outgoing and open soul, he loves to explore the valley near the Order of the Long Death monastery. Socializing was not one of his strong points however, he always leaves the talking to his best friend Madislak with Yuldra standing behind listening to the conversation and chiming in only when it is necessary.

Yuldra also have a small man ego due to his "average height", the only thing he does not appreciate is comparing him with his peers about his stature. Short burst of tempers usually deters people from making fun of him, but he always feels bad afterwards and will try to make mend either through sweets or trinkets and knickknacks he found around the valley.

But after the tragic reveal of the Order of the Long Death true motives, Yuldra is now having a problem with trusting other people due to this incident. He might look like he's getting along, but deep down, he knows he can be betrayed at any time and by anyone.

### **Biography**

#### **Background**

Orphaned ever since birth, Yuldra was adopted and raised by monks from the Order of the Long Death. Growing up Yuldra was a outgoing and shining boy, always looked at everything in life with a gleam in his eye, wanting more out of life. Because of that personality, the monks at the monastery have a hard time controlling young Yuldra when it comes to adventuring. Since the Order of the Long Death was a very well kept and secret place, the monks there wanted to make sure that not too many people know about their location.

While at the Order, Yuldra's teacher, Borivik, was a kind yet strict person. Master Borivik is a tall average build man in his 40s, with dark skins and facial features iconic to this land, he always quick to smack Yuldra head every time he did something wrong but somehow always manage to sneak in a cookie or two for Yuldra every time he's sad. Master Borivik teaches Yuldra about the way of life in the monastery, he always taught Yuldra about the principle of life and death, how one cannot exist without the other, to show Yuldra how precious life can be when it is threatened to be taken away by an unknown force.

Under Borivik's wing, Yuldra also has a best friend, Madislak, a boy two years older than Yuldra but were adopted around the same time as him. Madislak was much taller than Yuldra about 1 head or so, with light skin and dark brown hair, he doesn't fit in too well like the rest of the students here in the Monastery but it seems like that does not bothers him too much.

Together, Yuldra and Madislak were inseparable, they always somehow manage to find themselves in trouble; when that happens, it is always Madislak standing up and taking responsibility for Yuldra, much like a loving big brother.

Years later, while on Madislak birthday, Yuldra tried to made a surprise party for his brother with food he stole from the pantry and a bo staff with the letter "M" as a present. But Madislak was nowhere to be found on that day. Yuldra panics and searches for his brother, but hours turn into days, then to weeks and months, after two years, Yuldra gave up on his search for Madislak.

On Yuldra's 14th birthday, he spends his time alone like every other day, after training with master Borivik, Yuldra cleaned up, ate some rations and immediately goes up to his room. But then, a knock on the door with a voice of Master Borivik told Yuldra that he has something that Yuldra need to see and said with an ominous voice "It's time".

Yuldra was led into a secret chamber lies under the main altar of the Order, there, Yuldra was revealed to the truth behind the Monastery. Yuldra sees dark suits of leather armor, all sorts of weapons designed to conceal within one's own clothing, shelves of bottles that contains what seems to be chemicals and poisons. In the far back, torture devices with bodies of student's litter the room; moaning can be heard as they call for help, some even looked like to be deformed like they were used in some form of experiments, hooked up to devices that hiss and grind.

Master Borivik explained to Yuldra that they are an order of assassins, working to whoever was the highest bidders. He explains that they have performed countless jobs for high profile individuals like kings, queens, other secretive organizations... and their best assasin? Madislak. Seeing Madislak appears from the darkness, Yuldra could not recognized the man standing in front of him anymore. His dark eyes show such void, like all emotion and soul was sucked out leaving him an empty walking corpse. Terrified, Yudra sprinted to the entrance only to be stopped by his brother. Madislak lunged toward him with a flying kick. Yudra dodged, just in a nick of time. The kicks cracked a big hole in the door. Madislak followed up with series of forward kicks and roundhouse. Move after move, Madislak flew across the room like a flowing water stream. Though, none hit Yudra, yet. It seemed like intended for there's always a way out for Yudra to take and dodged to safety. Madislak was dominating his brother the whole fight, like predator playing with his prey. "Finish him" - master Borivik shouted in wrath. The urge makes Madislak hasty and the flow was interrupted as he leaped toward Yudra trying to grapple him. Yet the lunge left Madislak vulnerable. Yudra took the chance, threw his stunning strike at the brother. Quickly before the assassin could recover, Yudra rushed toward the door and crashed it open as the hole has already weaken it. the little monk mananged to his room to take up arms, ready for another fight. But before he could make any moves, a loud explosion hit Yuldra from behind sending him flying through the wall. When Yuldra could to his senses, he looked up to see his pursuer looking down saying something that he could not hear. Then, a beam of energy burst from Madislak right at Yuldra, knocking him unconscious once more.

Yuldra woke up in the forest, ache in the head and sore all over the body, confused to how he is stil alive. But now Yuldra has a new goal, to find his way back to the Order and Madislak to make sense of everything.

After wandering in the forest and pickpocket his way through life. A Paladin with the name Byren took Yuldra under his wings, motivation for this is unknown.

#### **Relationships**

Borivik (Teacher)

Madislak (Best friend)

Parents (Unknown)

### **Character Information**

#### **Items**

* Bo Staff with the letter "M" carved on one of the ends
* Explorer pack
* 10 Darts
* Smith's Tool
* Hunting Trap

#### **Abilities**

**Feats**

Sentinel: **You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:**

• Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking.

• Creatures within your reach provoke opportunity attacks even if they took the Disengage action.

• When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

#### **Monk's abilities**

**Unarmored Defense**

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

**Martial Arts**

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:

* You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
* You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
* When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.

**Flurry of Blows**

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

**Patient Defense**

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

**Step of the Wind**

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

**Unarmored Movement**

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield.

**Monastic Tradition**

**Way of the Open Hand**

Open Hand Technique

Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

* It must succeed on a Dexterity saving throw or be knocked prone.
* It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
* It can’t take reactions until the end of your next turn.

**Deflect Missiles**

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.