Squid

## **Overview**

*Calamari.*

The Squid, otherwise known as the Deadly Squid, is one of the Doom Monsters. As it's other title suggests, it spawns from the **Deadly Squids Doom**, directly on top of the active shrine. Due to their abnormal spawn location, an unguarded shrine can quickly breed an escalating problem, as squids capturing shrine will deal permanant damage, rapidly turn into **Glow Squids**, which shortly there after may turn into Kraken. If dealt with quickly however, the squids themselves are barely capable of fending for themselves, armed with (not) very lethal tentacles and powerful but non-damaging ink jets.

In summary, regular squids, while not capable of dealing significant damage to survivors, are a very high treat to unguarded shrines and should be dealt with quickly before they start dealing real damage.

Glow Squids can deal significantly more damage, have the ability to stun survivors, and are considerably more resiliant and much more mobile.

## **Stats**

Health: 20 Hearts (2 Rows)

**Glow Squid Health**: 30 Hearts (3 Rows)

Resistance: 60%

Speed: -50%

**Glow Squid Speed**: +50%

Depth Strider: 3

Proccable

**Glow Squids** are Unproccable

Squid **Permanent** Shrine Weight: 0.6

Glow Squid Shrine Weight: 1

## **Tools**

### **Lethal Tentacles**

*"Escape! Find your way to liquid to empower yourself!" ~don't do this it's misleading*

Exclusive to the regular squid, allows the usage of Inky Leap.

Attack: 5

Armor Shred: 5

### **Glowing Tenticles**

Exclusive to the **Glow Squid**, allows the usage of Glowing Grapple.

Attack: 20

Armor Shred: 10

## **Abilities**

### Squid Abilities

#### **Inky Leap**

Leap into the air with a powerful burst of ink. Nearby survivors are blinded for up to 12 seconds.

Cooldown: 10 seconds

Radius: 8 Blocks

Inflicts **Blindness** for up 12 Seconds, but only on a point blank hit, duration is reduced by ~1.5 seconds per block away from the center.

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{\displaystyle blindTime\_{(inTicks)} = 30 \* (8 - distance\_{(inBlocks)})}

#### **Inky Retaliation**

Upon dying, you will inflict **Blindness** and **Specials Disabled** on the survivor who deal the killing blow. Blindness inflicted by this ability cannot be prevented by Dark Vision.

**Blindness** Duration: 8 Seconds

**Specials Disabled** Duration: 4 Seconds

#### **Empowerment**

After capturing a shrine 10 seconds, you will instantly transform into a **Glow Squid**, instantly restoring any health lost previously.

#### **Permanent Shrine Weight**

Capturing the shrine as a squid deals special permanent damage which ignores most modifiers, cannot be blocked by survivor shrine weight, and is unable to be healed by any means.

Permanant shrine damage is capped at 50%, squids have 0 regular shrine weight and are unable to fully capture shrines. Permanent shrine weight only affects the current active shrine, and does not transfer to later shrines.

Squids only receive 8 **Exp** per second while capturing a shrine.

### Glow Squid Abilities

#### **Glowing Grapple**

The user will instantly connect to a nearby survivor they are facing, exploding and stunning the target after a short amount of time and sending the user in the air. The explosion does not deal aoe damage and can be canceled by dismounting the target.

Cooldown: 5 Seconds

Damage: 35

Armor Shred: 25

Stuns the affected survivor for 1 second.

#### **Kraken Empowerment**

In games with one or more Survivor Heroes, one alive **Glow Squid** will turn into a Kraken after 30 seconds of the Deadly Squids Doom Event starting, again restoring any lost health on the transformed target.

#### Other Changes

The Glow Squid loses all other abilities the squid had, ink leap, retaliation, and permanant shrine damage. However, Glow Squids are Unproccable and have the capability of sprinting, making them even faster compared to normal squids.

Unproccable: Cannot be procc'ed