Known DCs

## Current DCs (incomplete)

>= Means that the last training on the subject had that DC. The next training DC is likely to be the same or greater.

### Invisibility DC =30

Bonuses

* Magical Prodigy +2
* Optimized Development +1
* Hydromancer +2
* Illusionist +3
* inspiration +1
* Mother's Child +1
* headway +3
* 1d2 headway dice

Total +13+1d2

last success had DC 35 and got

Invisibility improves (Illusion now works against exotic forms of sight.)

### Illusion Dispel Resist DC >=20

Bonuses

* Magical Prodigy +2
* Optimized Development +1
* Hydromancer +2
* Illusionist +3
* inspiration +1
* Mother's Child +1
* illusion headway +5
* 1d2 headway dice

Total +15 +1d2

### Aisthephagy DC >=25

Bonuses

* Magical Prodigy +2
* Optimized Development +1
* Hydromancer +2
* Illusionist +3
* inspiration +1
* illusion headway +5
* 1d2 headway dice

total +14 +1d2

### Attunement Speed DC = 20up to date as of year 2 day 48

Bonuses

* Magical Prodigy +2
* Optimized Development +1
* Geomancer +4
* current headway +7
* 2d2 headway dice

Total +13 +2d2

### Air Gun DC <=25

Up to date as of Year 2 timeskip 1B

Bonuses

* (Fake) Aeromancer +2
* Aeromancy headway +21
* Repulse headway +9
* Headway dice +1d4

### Improved Encoding DC >=15

Up to date as of Year 2 day 4

Bonuses

* Magical Prodigy +2
* Optimized Development +1
* Hydromancer +2
* Mentalist +1
* Mother's Child +1
* 1d2 headway dice

Total +7+1d2

last success got:

Success: Improved Encoding improves (Now 20% chance to refund, from 10)​

Chance of success in one action 45%

### Art Infusion/Absorption DC 15

Up to date as of Year 2 timeskip 1

Bonuses

* Headway +3
* Magical Prodigy +2
* Optimized Development +1
* Hydromancer +2
* inspiration +1
* 1d2 headway dice

Total +9+1d2

last success got:

Success: Art Infusion improved (Pay 5X Willpower while creating art: give it Charged X)
Success: Art Absorption improved (Can remove Charged X state from any Artwork to regain X willpower)
Success: Art Absorption improved (Can destroy a Charged X Geomantic Artwork to regain Xd3 willpower)
Success: Painting Elementalism improved (Imbuing a target using a Charged Wisp grants the Tagged state)

Chance of success in one action 65%

### Combat Phasing DC >= 35

up to date as of year 2 day 89A

Bonuses

* Magical Prodigy +2
* Master of Energy +2
* Optimized Development +1
* Geomancer + 5
* Blessing of Eosphorus +2
* 2d2 + 1 (Master of Energy) headway dice

Total +13 +2d2

Last success got:

Combat Phasing Learned (As long as you have at least 10 circuits attuned to light and are standing still, you can allow individual projectiles you detect to pass through your body. This requires intense concentration.)

### Illusion Solidity DC 20

Up to date as of Year 2 Day 4

Bonuses

* Headway +6
* Magical Prodigy +2
* Optimized Development +1
* Hydromancer +2
* Illusionist +3
* inspiration +1
* 1d2 headway dice

Total +15+1d2

last success got:

Success: Illusion Solidity improves ('Solid' illusions have a chance to interact with other magic as if they were real. The more 'solid' the higher the chance.)
Success: Illusion Solidity improves (You may now pay up to 3 willpower to increase 'solidity,' from 1)

Chance of success in one action 65%

### Illusion Subtlety DC 50

Up to date as of Year 2 day 4

Bonuses

* Headway +3
* Magical Prodigy +2
* Assistance (S gave +3)
* Hydromancer +2
* Illusionist +3
* Mother's Child +1
* inspiration +1
* 1d2 headway dice

Total +12+1d2 +Assistance

last success got

Success: Undetectable Illusions learned (It is impossible to notice when you cast your illusions without an extraordinary magic sense. Flaws within the illusion can still give it away.)
Subtle Touch has been made obsolete.

Chance of success in one action

### Mental Fork DC 40

Up to date as of timeskip 1B

Bonuses

* Headway +3
* inspiration +1
* Magical Prodigy +2
* Optimized Development +1
* Hydromancer +2
* Mentalist +1
* inspiration +1
* 1d2 headway dice

Total +11+1d2

last success from training got:

Breakthrough: Mental Fork Improves (Actions no longer need to be consecutive to gain the discount)

### Light Elementalism DC >=25

Up to date as of Year 2 day 91E

Bonuses

* Magical Prodigy +2
* Optimized Development +2
* Geomancer +5
* Master of Energy +2
* Blessing of Eosphorus +2
* -2 Long Detune
* 2d2 +1headway dice

Total +12 +2d2

last success got:

15th Circuit Light Elementalism unlocked (You can, with great concentration and time to prepare, travel in a straight line at light speed if nothing occludes your way.)

### Light Elementalism (Antimagic) DC >=35

Up to date as of Year 2 day 89A

Bonuses

* Blessing of Eosphorus +2
* Geomancer +4
* Master of Energy +2
* Magical Prodigy +2
* Optimized Development +2
* +2d2+1 headway

Total: +13+2d2

last success got:

Success: Light Elementalism improves (9th circuit can now burn magic, from 12th. Your own magic is less effected.)

### Light Elementalism (Antimaterial) DC ?>=20

up to date as of year 2 Day 51

* Blessing of Eosphorus +2
* Geomancer +4
* Master of Energy +2
* Magical Prodigy+2
* Optimized Development +2
* +2d2+1 headway

Total: 13+2d2

Last success got:

Success: Light 12 improves (Light you control is harmful to matter.)

### Lucia DC = 25

* Fake Aeromancer +3
* Magical Prodigy +2
* Optimized Development +2
* Inspiration +1
* Obsession +3
* +1d4 headway

Total: +11+1d4

Last success at DC 25 got:

Success: Lucia Improves (Costs 5, from 6)

### Mind reading DC 20?

Up to date as of Year 2 day 4

?note Psychology gave another bonus since then so DC might have changed.

Bonuses

* Headway +5
* Hydromancer +2
* Mentalist +1
* assistance variable last time +2
* inspiration +1
* 1d2 headway dice

Total +9 +1d2 +assistance

last success got:

Success: Mind Reading Improved (Can pay 2 additional willpower to read minds at line of sight)

Chance of success in one action

### Parkour DC 12

Up to date as of Year 2 day 4

Bonuses

* Headway +2
* Optimized Development +1
* inspiration +1
* 1d2 headway dice

Total +4+1d2

Chance of success in one action

### Synchronized Attune DC ?>=30

Up to date as of Year 2 day 50

Bonuses

* Geomancer +5
* Magical Prodigy +2
* Optimized Development +2
* inspiration +1
* 2d2 headway dice

Total +10 +2d2

### Synchronized Dettune DC =20

Up to date as of Year 2 Day 92A

* Geomancer +5
* Magical Prodigy +2
* Mother's Child
* Optimized Development +2
* Inspiration +1
* 2d2 headway dice

Last success had DC 10 with roll and modifiers equaling 21 and got:

Success: Synchronized Detune learned
(You may simultaneously detune two circuits at once, if they are attuned to the same element)
Success: Detunement speed improves (50 seconds from 6

### Universal Illusion Ensnarement DC >=30

Up to date as of Year 2 timeskip 1B

Bonuses

* headway +3
* Hydromancer +2
* Illusionist +3
* Magical Prodigy +2
* Librarian +1
* inspiration +1
* 1d2 Headway

Total +9+1d2

☀Your seeds no longer fade naturally. They can still be actively resisted if your target is aware.

Chance of success in one action

### Sword Fighting DC >=22

Up to date as of Year 2 Day 4

Bonuses

* Mother's Child +1
* Headway +6
* Obsession: Lucia Strauss +1
* inspiration +1
* 1d2 Headway

Total +8 +1d2

last success got:

Success: Duelist learned (You get a bonus to one on one fights when using a sword)
Your Body rank has improved to 3.5.

## Past DCs (incomplete)

1. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-418#post-2552194
2. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-287#post-533531
3. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-308#post-563317
4. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-190
5. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-257
6. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-148#post-218111
7. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-542#post-2789520
8. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-287#post-533531
9. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-287#post-533531
10. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-165#post-1985509
11. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-791#post-3382597
12. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-542#post-2789520
13. ↑ https://questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-388#post-2501705
14. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-418#post-2552194
15. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-148#post-218111
16. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-73#post-119068
17. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-279#post-2274691
18. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-834#post-3401141
19. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-year-two.6716/page-165#post-1985509
20. ↑ https://forum.questionablequesting.com/threads/polyhistor-academy-original-setting-survival-quest.614/page-309#post-564349