Elf

The **Elf** is one of the main humanoid races of Verum. They are a long lived race with known for their pointy ears and deep connection to magic. They are descended from the Eldar.

## Background

The long lived and aloof elves of Verum have a deep and morose history. Elves are often depicted with awe and jealousy, but most elves that live truly long lives wither away at just how much sorrow a single life can hold. There are many different types of elves depending on which world you are on and indeed Verum itself is home to many.

Elves are one of the first races to come into being, forming from the planting of the world seed (which in itself came from the Feywild). They, alongside other races, spread out among the wild new land, facing dangers and taming its creatures. The elves were challenged by the lizardfolk, the dwarves, and invaders from the astral sea, dragonkind. The dwarves retreated deep beneath the earth, content with their mountain strongholds. And they chose to rule the world beneath. The lizardfolk took to the harsher land with the more dangerous creatures, whom threatened them but served as a deterrent to interlopers. Dragonkind, new to this world stayed to the seas beyond in isles forged of dragonfire. This geographical advantage as well as their long life, gave elves the opportunity to multiply and spread into an empire that would claim much of Kalkatesh. The elven empire or Ii’tanas in the elven tongue, existed for the entirety of the second age, before it was brought low by betrayal and inner turmoil. It’s end marked the beginning of the third age where strange new races brought on by the elves rampant abuse of magic and other factors were born. The elves struggled to maintain a semblance of their glory, but each new age, left them more and more vulnerable. Now in the 6th age, they are little more than nomads wandering the ancient roads of Kalkatesh.

## Characteristics

Elves reach physical maturity at 15 and mental maturity at 100. Most Elves in recent history were wanderers, living wherever their skills would find them welcome or simply being nomadic. More recently, the ancient Imperium has been reformed and it attempts to recreate a home for the Elves. The Badlands are a harsh, inhospitable place. The ancient ruins of the Imperium are slowly being rebuilt but progress ebbs and flows. The Sharkai on Kalkatesh originally descend from another continent of blood, dust and danger. Sharkai who have migrated live around the Mage's Guild in the sands of Majital. Elven names are varied as befitting their status as wanderers. Some Elves have been wanderers for so long they may have lost or forgotten their last names. With the re-founding of the Imperium, however, traditional Elven names may return.

## Relation to Other Races

* Human: Elves tend to view humans with a mixture of pity, awe and rivalry. As the humans were created as an army to face them, the elves have had to watch not only their great empire fail and fade, but the human empires rise in their place.
* Dwarf – Elves tend to view dwarves as one of the few races that they might have a decent conversation with, alas if only they were better company in which to keep. Elves do not hate dwarves and indeed their ancient rivalries have mostly been forgotten. After all, the elves have already proven to be the superior race, it’s tough being at the top, if only the dwarves could… reach up here. They might have a swell time together.
* Gnome – The relationship between the elves and the gnomes is one based nearly completely in confusion. As elves do not sleep, they do not dream, gnomes are beings that are inherently connected to dreams, so a conversation between a gnome and an elf, is usually a cavalcade of vacant stares, stuttering, poor topic segways and an all around uncomfortable experience. They do enjoy each other though, even if they don't understand each other.
* Halfling -Elves and halflings have a fine relationship, the simplicity of halflings combos well with the traditions of elves and they often find themselves on common ground.
* Dragonborn – Elves and Dragonborn have a deep seated mistrust of one another, as the latter are the newest and hopefully last attempt from the dragons to maintain their hold over the world.
* Plane Touched – Elves and the plane touched have a pretty good relationship as they are not that different all things considered.
* Skinwalkers – Elves and the skinwalkers are on shaky terms as skinwalkers were treated poorly under elven reign and some wounds take a long time to heal. Most elves and skinwalkers leave the past in the past, some however, do not.
* Greenskins – Elves and the greenskins have been at war since the greenskins have existed, as such they are filled with an animosity that is difficult to surpress.
* Lizardfolk – Elves and the Lizardfolk have had their problems in the past, but have done what they can to make amends, it has had, mixed success. Being some of the oldest races on Verum however, they have had much time to develop their relationship and oddly enough, their alliances with one another, are incredibly strong for creatures so different.
* Firbolg – Elves and Firbolgs have a very positive relationship, due to the fact that Firbolgs are just mutated wood elves. They often times find themselves on the same side of most conflicts.
* Goliath – Goliaths and Elves treat each other with a wide berth, giant blood cant be trusted.

## Known Races

* Glien Elf
	+ Greenwood Elf
	+ Reedwood Elf
	+ Whitewood Elf
* Half-Elf
* High Elf
* Sea Elf
* Shar'kai
* Wood Elf