Shadow Priest

The Shadow Priest is a Ranged Damage Dealer with a double-edged sword playstyle. They manage stacks gained from certain spells to gradually increase their damage in combat while keeping their stacks under control. If they accumulate too many stacks, the damage they receive from their stacks will also increase and eventually surpass the healer's ability to sustain them. To help them manage their stacks, they have an ability they can frequently use to reset the amount of stacks they have. They also have access to a powerful mitigating ability which can be used to survive unsavory scenarios.

 Armor Type: **Cloth**

## **Skills**

###  **Mind Flay [Q]**

Assaults the target's mind with shadow energy, causing damage every second. Each tick has a 15% chance to reset the cooldown of one of the following spells (in order) - Shadow Word: Pain [W], Shadow Crash [E], Mind Blast [D], and Mind Flay [Q].

Damage per second - [15 + Spell Power\*0.15 + Total Attack Power\*0.2].

Channel Time - [5 seconds].

Cooldown - [4 seconds].

Mana cost - [5].

###  **Shadow Word: Pain [W]**

A word of darkness that causes damage over time. If the target is already affected by this debuff, resets Mind Blast [D] cooldown.

Damage per second - [10 + Spell Power\*0.1].

Duration - [10 seconds].

Cooldown - [10 seconds].

Mana cost - [10].

###  **Shadow Crash [E]**

Hurls a bolt of slow-moving shadow energy at the destination, dealing damage to enemies within 200 range. Cooldown reduces by 1.5 seconds per [Targets Hit - 1] but no more than 6 seconds.

Damage - [60 + Spell Power\*0.6].

Cooldown - [12 seconds].

Mana cost - [10].

###  **Shadowy Apparitions [R]**

Each spell cast (except Dispersion [F], Desperate Prayer [G], and Voidform [R]) generates 1 Auspicious stack (Stacks 2) up to 15 stacks. On use, consumes a multiple of 5 stacks to create a shadowy version of yourself that will serve you for 20 seconds. When apparitions expire, they deal AoE damage within 225 range of themselves.

Apparitions Attack Power - [10 + Spell Power\*0.1].

AoE damage - [55 + Spell Power\*0.55].

Cast Time - [1.5 seconds].

Cooldown - [1 second].

Mana cost - [15].

###  **Mind Blast [D]**

Blasts the target's mind to deal damage.

Damage - [70 + Spell Power\*0.7].

Cast Time - [1.25 seconds].

Cooldown - [10 seconds].

Mana cost - [10].

###  **Dispersion [F]**

Disperse into pure shadow energy, increasing Damage Reduction and Movespeed, but lose the ability to attack or cast spells.

Damage Reduction Buff - [50 + (Damage Reduction\*5)].

Movespeed Buff - [75 + Versatility\*0.75].

Duration - [4 seconds].

Cooldown - [60 seconds].

Mana cost - [15].

###  **Desperate Prayer [G]**

Begin a desperate prayer to heal yourself and cleanse the Insanity. On cast, cleanses 25% (rounded down) of Insanity. On channel completion, cleanses 100% of Insanity.

Healing per second - [5 %].

Channel Time - [4 seconds].

Cooldown - [15 seconds].

Mana cost - [10].

###  **Voidform [T]**

Descend into the void, temporarily increasing Spell Power and Resource Regen, as well as Mind Flay [Q] chance to proc by 10%.

Spell Power Buff - [50 + Spell Power\*0.5].

Resource Regen Buff - [5 + (1 + Resource Regen)].

Duration - [25 seconds].

Cooldown - [130 seconds].

Mana cost - [65].

###  **Mastery: Insanity**

Each spell cast (except Dispersion [F] and Desperate Prayer [G]) has a [(15 + Mastery\*0.1) %] chance to generate 1 Insanity stack (Stacks 1), while Mind Flay [Q] has also a chance to generate a stack with each tick. Insanity stacks increase damage dealt by [(2.5 stacks) %] while dealing [(1 + Mastery\*0.02) \* stacks] damage to you every second.

## **Glyphs**

###  **Tier 1: Intangibility**

**Enabled**: Dispersion [F] Movespeed buff increased by 50. You are now able to cast spells and attack during the spell. Dispersion [F] generates 2 Auspicious stacks.

**Disabled**: Dispersion [F] Damage Reduction increased by 50%, cooldown reduced by 30 seconds, duration reduced by 1 second. Dispersion generates 1 Auspicious stack.

###  **Tier 2: Inevitable Twilight**

If Shadow Crash [E] does not hit anyone, a second one will shoot at the location of a random enemy within 400 range. However, if you hit it the first time, the damage will be increased by 15%.

###  **Tier 3: Psychic Link**

Mind Blast [D] has a 20% chance to summon a Shadowy Apparition [R].

## **Changelog**

24.06 - Updated for 6.0.4.

10.08 - Updated for 7.0.8.