Five Attributes

**Five Attributes** are the five of the six Attributes visible in the Basic Stats & Backgrounds (Window), excluding Potential, which is influenced by the others. The effective attribute cap is 10 but values over this cap are counted when reducing attributes.

## Components

* Perception (PER)
* Constitution (CON)
* Charisma (CHA)
* Intelligence (INT)
* Luck (LUK)

## Base Stats

When a character is first generated, their five attributes are determined based on their race and their age. These attributes are permanently locked in as base stats. A table for human base stats is included here, similar tables can be found on the Yaoguai Subraces and Awakened Animal pages.

Once a character's base stats are generated, whether human or yaoguai, a random number between 0 and 6 is generated, and that number of points is spread randomly among the five attributes. Then the bonuses from backgrounds and thought shards are applied.

## Influences

These determine a character's basic capabilities and qualifications as well as influence their Potential (alongside Age). Their maximum effective value on everything they affect is limited to 10, but they can go over 10, though it won't be displayed. This can be useful to negate the downsides of Medicines or Manuals lowering attributes, such as Evil Essence.

## Boosting Stats

### Shared

#### Permanent

* Immortal's Mortal Body Remold (Primordial Alchemy Law): +0-40% All (`AddP`)
* Eternity Pill: +10-17.28% (T12) all (`AddP`), +500-864 (T12) Lifespan
* Bane Pill: +10-17.28% (T12) all (`AddP`), -60-103.68 (T12) Lifespan
* Fortune Dew: +20% all (`AddP`), knocks the user out for 81 days
* Holy Essence: +10-14.4% (T12) Perception, Constitution, Intelligence (`AddP`), also lowers Base Max Qi by -50-72 (T12) (`BAddV`)

#### Equipment

* Heavensent Talisman (Primordial Symbols Law): +3% base all (`AddP`), +24% all (perfect T6), +42% all (perfect T12)
* Gold Suncrown: +5% Intelligence (`AddP`)
* Yaoguai Bull's Horn: +5% Constitution (`AddP`)
* Bracelet: +2.4-9% Charisma (`AddP`) depending on Material
* Tiger King's Bone: +10% Charisma (`AddP`)
* Poems of Sadness: +1.5% Charisma (`AddP`)
* Rabbit Demon's Foot: +5% Luck (`AddP`)
* Sacred Nimbus PlateDLC: +2.5-15% Luck (`AddP`) depending on Material

#### Temporary bonuses with Pills

* Forming Pill: +30% Perception, Intelligence, Constitution (`AddP`), 48 hours
* Heavenly Pill: +30% Perception (`AddP`), 48 hours, -3 Lifespan
* Wisdom Pill: +30% Intelligence (`AddP`), 48 hours, -3 Lifespan
* Earthly Pill: +30% Constitution (`AddP`), 48 hours, -3 Lifespan
* Ether Pill: +30% Charisma (`AddP`), 48 hours, -3 Lifespan
* Blessed Pill: +30% Luck, (`AddP`), 48 hours, -3 Lifespan

#### Spirit relic

If the conditions are satisfied, every person in the same room benefits from the bonus(es) of the Spirit relic(s) within. Otherwise, the bonus(es) is (are) reversed, which is the basis of Suppression rooms.

* random spirit relics: +10% in a stat as base bonus (`AddP`), except luck. Max +40%
* Mount Buzhou Stone: +5% all (`AddP`)
* Dragon Rod: +10% Constitution, +20% Charisma (`AddP`)
* Holy Grace: +10% Intelligence (`AddP`)

#### Branches

You can only belong to one branch at a time, and the boost they give is based on the sum of the Effectiveness score of the Branch leader and Sect Leader.

* Foreign Affairs: 10% Luck and Charisma (`AddP`) per 10 Effectiveness score, max +50% (for 55 Effectiveness score)
* Cultivation: +10% Intelligence (`AddP`) per 10 Effectiveness score (no clear maximum)
* Battle: 10% Perception and Constitution (`AddP`) per 10 Effectiveness score, max +60% (for 65 Effectiveness score)
* Alchemy: +10% Perception (`AddP`) per 10 Effectiveness score (no clear maximum)
* Artifact Crafting: +10% Constitution (`AddP`) per 10 Effectiveness score (no clear maximum)

### Yaoguai

A Yaoguai's completed Thoughts can give them flat (`AddV`) Attribute bonuses (or maluses). When raised from Awakened Animal, you can influence their stats before transforming them. You can find the complete list in the Thought Shards page.

#### Yaoguai Demon Body

Yaoguai who have passed their Tribulation get access to the "Demon Body" buff when they transform into their beast form:

* +30% Perception and Constitution, -50% Intelligence (`AddP`)

### Spoilers

Those are related to scripted or hidden events and may spoil your experience.

* Treasure of Venom: +20% Perception and Constitution (`AddP`) if the character is eligible, once per playthrough.
* Emerald Palace Immortal Abode: See page for obtainment. "Secret Record of Nangong's Tribulation Survival" is a manual of Earth element, costs 5 Attainment, has a Core Shaping stage requirement and adds 10% Constitution and Intelligence (`AddP`)
 Mysterious Cavern: ~~+1.5% in a random (non-luck) attribute (`AddP`). Once per character, need to make offerings and select "Wish for self-improvement".~~ As of 1.24, Mysterious Cavern wishes are bugged.

### Mortal

* Remolding Miracles: +20-90% (`AddP`), permanent. Luck doesn't have a Remolding Miracle

### Inners

#### Spirit root ripening fruit

For inners who are cultivating in the area of a Blessed spirit root when the fruit ripens, they get the following permanent bonus once. Cultivating corresponds to Remold and Breathing for body cultivators, Balance and Restrained for Shendao and Cultivate and Practice for Xiandao.

* Metal Spirit Root Sagacity Tree: +10% Perception (`AddP`)
* Wood Spirit Root Gnarled Vine: +10% Constitution (`AddP`)
* Water Spirit Root Prism Lotus: +10% Charisma (`AddP`)
* Fire Spirit Root Crimson Fruit Tree: +10% Intelligence (`AddP`)
* Earth Spirit Root Ocher Essence: +10% Luck (`AddP`)

#### Spirit root area buff

For inners cultivating in the area of a spirit root, they get the following circumstancial buff for 600s (1 in-game day). This happens once a day as the previous buff expires.

* Metal Spirit Root Sagacity Tree: +20% Perception (`AddP`)
* Wood Spirit Root Gnarled Vine: +20% Constitution (`AddP`)
* Water Spirit Root Prism Lotus: +20% Charisma (`AddP`)
* Fire Spirit Root Crimson Fruit Tree: +20% Intelligence (`AddP`)
* Earth Spirit Root Ocher Essence: +20% Luck (`AddP`)

The buff is lost upon leaving the area, but the inner doesn't have to cultivate constantly to get it, only when the refresh happens.

### Xiandao and Shendao: Spirit contracts

You need to be either Primordial Spirit or in the Attainment state to benefit from those. This is the base bonus and will vary depending on the Spirit Contract's Tier.

* Chicken: +10% Perception (`AddP`)
* Boar, Bear, Bull: +10% Constitution (`AddP`)
* Cat: +10% Charisma (`AddP`)
* Panda: +10% Luck (`AddP`)

### Xiandao

#### Manuals

##### Cursed Spirit Roots orthodox manuals

Those manuals can only be learned by a cultivator of the same element as the spirit root, and can't be transcribed nor do they cost attainment. They're learned the first time a spirit root reaches 100% curse (if they didn't reach 100% bless before) by all eligible cultivators in range.

* Metal Spirit Root Sagacity Tree: +100% Perception (`AddP`)
* Wood Spirit Root Gnarled Vine: +100% Constitution (`AddP`)
* Water Spirit Root Prism Lotus: +100% Charisma (`AddP`)
* Fire Spirit Root Crimson Fruit Tree: +100% Intelligence (`AddP`)
* Earth Spirit Root Ocher Essence: +100% Luck (`AddP`)

##### Reincarnators

These manuals are not normally available and require to start the game with a specific reincarnator to own (they're among your starting resources).

 Awakened Heart | None | 10% PER, INT
 Kunlun Immortal's Law | None | 10% CON, INT
can also appear in Auction or as a random Trade Item.

#### Miracles

* Way of Celestial Heart, Celestial Demon Unchained, Incredible Force : +30% all (`AddP`) , 100s, -10 Lifespan.
* Celestial Demon Incarnation : +40% Perception and Constitution, -40% Charisma and Luck (`AddP`), permanent.

### Shendao

#### Breakthrough bonuses

Permanent boosts upon finishing their Breakthrough, for all Shendao laws.

* Pilgrim state : +5% Charisma (`AddP`)
* Divine state : +10% Charisma (`AddP`)
* Attainment state : +20% Charisma (`AddP`)

#### Guards

* Deva (Eight Heavens Sadhana) : +5% all (`AddP`)
* Kinnara (Eight Heavens Sadhana) : +5% Charisma (`AddP`)

## Perfect 10

Required percent(%) boost to reach 10 from base attribute:

* 1 = +900%
* 2 = +400%
* 3 = +233.34%
* 4 = +150%
* 5 = +100%
* 6 = +66.67%
* 7 = +42.857%
* 8 = +25%
* 9 = +11.11%

### Perfect 10 Yaoguais from Awakened animals

For Yaoguai born from Awakened Animals, it depends on whether the animal was remolded before Awakening to improve the Yaoguai's base stats. As this changes the base stats, and since temporary buffs applied before awakening change the base stats too, like the ones from Forming Pill and Spirit Relic (Feng Shui), not to mention the bonus from their Thought Shards, getting yaoguais to high Attributes is extremely easy.

### Perfect 10 Humans, recruited Yaoguai, Shendao

Ignoring Holy Essence:

* Remolding Miracles: +90% (`AddP`) in All but luck
* Immortal's Mortal Body Remold (Primordial Alchemy Law): +40% All (`AddP`)
* Eternity Pill: +21.43% all (`AddP`) from 3 Eternity pills (up to 99.20% medicine resistance)
* Bane Pill: +34.29% all (`AddP`) from 7 Bane pills (up to 99.22% medicine resistance)
* Fortune Dew: +20% all (`AddP`)

Total: +115.72% luck, +205.72% for the rest, so we can reach perfect stats from 5 luck, 4 for the rest.

With T12 Heavensent Talisman (+42%), +157.72% luck, +247.72% rest (`AddP`), so we can reach perfect stats from 4 luck and 3 for the rest. Other equipment items don't allow to reach another breakpoint.

Shendaos have access to +10% (all) (`AddP`) from the ripened fruit event, some bonuses from spirit beasts, and they get some bonuses in Charisma from breakthroughs, but nothing that makes them differ fondamentally attribute-wise from mortals.

### Perfect 10 Body cultivators

As inners (assumed to have been remolded when mortals), body cultivators also have access to +10% (all) (`AddP`) from the ripened fruit event, and they can have consumed an Holy Essence before promotion. This means, as they can't use the talisman, that their effective maximum are +125.72% luck, +205.72% Charisma and +220.12% Perception, Constitution, Intelligence. The equipments they can equip give a maximum of +5% Constitution and Intelligence, +20.5% Charisma and +20% Luck (`AddP`).

None of that is enough for them to reach a full point breakpoint however, but they come close enough that a Yaoguai with minor bonuses from thought shards can get to 10 from 4 base luck and 3 elsewhere.

### Perfect 10 Xiandao

Xiandao characters of an elemental law have access to the Cursed Spirit root orthodox manual of their law. The +100% bonus (`AddP`) is ridiculously high but this this a one-time thing and needs to be well coordinated. Ignoring Reincarnator manuals, law-exclusive manuals and the heaven-stealing defiling ones (which you can still use to balance your stats in case of low constitution), they get access from manuals to:

* +40% all (`AddP`), and without including those:
* +75% perception (`AddP`),
* +155% constitution (`AddP`),
* +70% charisma (`AddP`),
* +110% intelligence (`AddP`),
* +65% luck(`AddP`),

Moreover, they have access to the ripening fruits events for +10% (all) (`AddP`), as well as spirit contracts (ignored as other factors are often more important for those).

This gives them a total of (no Holy Essence, no Cursed Spirit root orthodox manual, no second level manuals, no spirit contracts, no heavensent talis):

* +330.72% perception (`AddP`),
* +410.72% constitution (`AddP`),
* +325.72% charisma (`AddP`),
* +365.72% intelligence (`AddP`),
* +230.72% luck (`AddP`)

Obviously this doesn't take into account randomly generated manual from the social minigame or invaders. With infinite inspiration, it is thus possible to reach 10 stats with just a Rabbit Demon's Foot or Sacred Nimbus PlateDLC equiped and 3 base stats in everything except 2 constitution (and intelligence with an heavensent talisman).

## Reducing Stats

There are things like Evil Essence that reduce stats, but give Max Qi.

If you can "overcap" your stats above 10, the game "remembers" this, meaning you can use Evil Essence without loss as long as your stat boosts cover it.

1. ↑ `XiaWorld.NpcRandomMechine._RandomNpc()`
2. ↑ `Settings/MapStories/MapStory_LingPlant.xml [Story_LingZhi_Ripe]`
3. ↑ `XiaWorld.AreaLingPlant.Step()`
4. ↑ `XiaWorld.AreaLingPlant.NpcLeavePractive()`