recursal/Fanatic-Fandom huggingface dataset:
Allies & Friends

Always check our alliance wall before you attack anyone. Our allies & friends change regularly so you always need to be aware of them. Have these bookmarked so you can call on them when we are in trouble. We have the following expectations of allies and friends

### **Allies**

* We try to respond when our allies or sub-alliances are in trouble. This may include teleporting in to retaliate when our allies are attacked, joining war rallies on enemies, coordinating attacks on alliances during kill events.
* We never attack our allies on tiles or in cities. Any misunderstandings are discussed politely.
* We support each other with strategies to get more powerful.
* We never discuss confidential information with any other alliances.
Protecting resources (iron, fuel, copper, aluminum)

Click on your depot. Be aware of the current level of resources it will protect. As an example, a depot at level 11 will protect 600,000 each of iron, fuel, aluminum, and copper. This means that if your city is attacked the levels protected by your depot cannot be taken by your attacker.

Now view your current resources. If you have more than the depot limit of any resource type be aware that an attacker can steal anything above that level.

Strategies:

Do tasks that will use your resources to keep them under your depot limits. This is particularly vital when you know a kill event is coming up.

Always keep resources you win or earn in ITEMS, MY ITEMS until you really need to use them. They cannot be stolen if they are in your items.

Send resources over depot limits to a player with a shield up or to our piggy bank. You will lose a bit in taxes but its better than letting your enemy steal the lot!
Altinova

"A big city built on a alluvial island that used to be the capital of Mediah. The royal family of Mediah was wiped out by Barbarians who invaded Altinova due to a certain incident. Freedom fighters of Mediah are currently battling the Barbarians within the city." In-game knowledge, Topography, Mediah, Southern Mediah.

Interest Level: 20

Favor: 35 - 40

   Shops -

NPC's -

Purchasable Properties -

Connecting Nodes -
Items

A list of items in Black Desert Online. Any Item listed in the respective category will not feature Marketplace prices, as these change.

Armor/Clothing

Fish

Furniture

Misc. Drops \*Note - these are not used for Crafting, and are not obtainable through Crafting.

Mount Items

Processed Items \*Note - These are the finished products of Processing, this includes items made by using Skills.

Processing Items \*Note - These are items used to make other items.

Special Items \*Note - These are items not belonging to another category.

Ship Items

Siege Items

Tools

Trade Items \*Note - These are the items that give you a pack when purchased or go onto a mount or wagon.

Wagon items

Weapons

###
Peace shields

Peace shields allow you to protect your city from any attack for a period of time. You can view these in ITEMS, STORE, BUFF. Currently they have the following peace shields available

8 hour - 500 Gold

24 hour - 1,000 Gold

3 day - 2,500 Gold

You can also get an 8 hour peace shield from the alliance store. These will cost you 100,000 alliance honor

A strategy I have used, and one that may be useful for kill events is this. One person buys a peace shield with alliance funds or gold. They offer to protect troops and resources for other players while the shield is up. Alliance members can then send troops and resources to the player with a peace shield up to ensure they are protected for that period of time.

**Advantage**: helps protect alliance troops and resources

**Disadvantages**: you cannot attack or join a rally with a shield up.

Your wargirl cannot be sent to reinforce the shielded player.

Your reinforcing troops cannot be accessed quickly to defend the alliance if we are attacked (you can recall them anytime but they must march back to your city).

If I can put up a shield I will email you all, anyone else who can do this please contact everyone and let them know too.

To offer to house other people's troops you must have an joint defense dept. at a reasonable level.

To see your embassy level click on the joint defense dept., click MORE INFORMATION, find your current level highlighted in green telling you how many troops you can house. For example, an joint defense dept. at level 11 can house 150,000 troops for other alliance members.

If you send your troops to be protected by someone's shield be aware that when the shield time limit is up your troops and resources are no longer protected.

Question:  How do I send troops to be protected by someone with a shield?

Click on the player, e.g Snipe99, click REINFORCE, in the pop up window click REINFORCE  again, select your troops and click MARCH.
There are 7 things you need to doing at all times

1. **Training** - go to your factories and train troops. The first tier (battleship, submarine, destroyer, and aircraft carrier) are the weakest. Tier 2 are stronger etc. To see the stats on each troop type select a troop type and click stats. The top sections in black show you their strengths and weaknesses, and star ratings for each category.

2. **Building** - each building in and out of your city walls needs to be upgraded. Try to keep every building upgraded to the same level before you upgrade your headquarters. So have every building say at level 4 before you upgrade headquarters to level 5.

3. **Researching** - go to your academy and research. To be strong in battle focus on combat.

4. **Building Wall Traps** - click on your coast guard factory and build wall traps. These defend your city when you are attacked. The first tier is the weakest so try to research wall traps to get access to the higher tiers.

5. **Questing** - click on quests, there are headquarters quests, daily quests and alliance quests to complete. Try to have these running all the time. When you have finished all the quests try using the CHANCE button. You get free chances to use. Quests give you different bonuses. Tap on each quest title to see what you will receive when you have completed each quest.

6. **Collecting Resources** -  There are 5 resources you will need to keep collecting to allow you to carry out all building, training, researching and wall trap building.

ALUMINUM     IRON     COPPER     FUEL     GOLD

Always let the alliance know if you need resources to complete a task. If they have some over their HQ limits they can share. This reduces the risk of you having troops attacked on tiles. When you need to collect resources go outside of your city by clicking the icon in the bottom left corner. You can clear all the information from your screen by using the top right icon to expand the view.  Scroll around to find the resource tile you would like to use, say iron. Tap on the tile, you will be shown the quantity available. Click OCCUPY, allocate the troops you want to send  and march.

**Warning**: during kill events your troops on resource tiles are unprotected by your city hospitals and wall traps and are an easy target for other players to attack and kill. Be aware that if you leave them unattended they can be attacked at any time. Usually this is not a big issue but it can happen, particularly when events are on.

7. **Helping Alliance Members** - Go to ALLIANCE, you will see the (hands shaking with a number). Click this whenever you see it. It helps speed up tasks that other alliance members are doing. You also get alliance points each time you click. You can use your points to go shopping in the alliance store and get free stuff.
How to “Beat” a Woodlands Mansion

So, first thing to know, a woodland mansion is a 3 story house and it is located in the dark oak forest. It is made of the dark oak wood. There are Vexes, Vindacators and Evokers. These mobs are dangerous.

## How to find a Woodland Mansion

To find this structure, you will need to find a cartographer villager. They look like a normal librarian but when you trade with them, they will show cartographer as the name and you will need to trade with them a lot just to get a Ocean Monument or a Woodland Mansion map.

## First Level

In the first level of the Woodland Mansion, you will only find Vindacators . This is because they are "weak". They hold

iron axes, so you might want enchanted diamond armor. You can find treasure he as well. They drop Emeralds and xp.

## Second Level

In the second level, you will find Vindacators and Evokers. Evokers will drop Emeralds, a Totem Of Undying and some xp. Be careful while you try to kill the Evokers because they will spawn Vexes. Vexes have a iron sword and they can fly. They are basically ghost because they also go through walls. Another attack Evokers do it that they spawn spikes to eat you. This level also has some treasure.

## Last level

This level has Evokers and Vindacators as well. This level is the last level and it is smaller.
Slime-san (Character)

## Slime-san

(Slime-San - slime-san.com)

**Slime-San** is the main protagonist and mascot of the game *Slime-san*. He and his family live in Slime Town, where he gets attacked and swallowed by Mama Worm.

He is part of the Slime Family, which consists of characters such as Eldest-San, Wife-San, and Daughter-San.

He is the default playstyle, and being the main protagonist of the game, he is the baseline in which other playstyles are compared against. He is the most balanced character in the game.

He is able to perform a dash maneuver which causes him to go in a straight line for a certain distance. He is unable to do this repeatedly in mid-air though. He is also able to morph to be able to pass through green obstacles, though this comes at the cost of slowing down time somewhat as well. Most of the Playstyles in *Slime-san* are able to do these maneuvers as well, though they don't perform these maneuvers with the same finesse as Slime-san himself. For example, Eldest-San can't jump as well as Slime-san, though Eldest-San can dash further.

## Stats

 Dash
 Speed
 Special

## Appearance

Slime-San is a lime green colored blob of slime with hot pink eyes, and a hot pink mouth. He seems to be always blushing and smiling. His mouth and blush is rarely shown in game, and his sprite in gameplay does not show his blush or mouth due to it being missing from his sprite sheet.

He is commonly shown to have a slime trail when moving in artwork. When falling, he turns into a roughly spherical shape, and when dashing, he turns into a snake like shape. While morphing he becomes transparent, his eyes, blush and mouth stay opaque however.
Attacking

Before you attack anyone please check alliance rules about who you can attack.

## **Being attacked**

Read alliance rules about how to respond to attacks, and what to do if you are not prepared to fight

## **Co-ordinated attacks**

As we grow stronger we can start to plan to get revenge on those who have harmed us. We need to be smart and protect the alliance when doing this. These are some steps you will need to consider before we can do this.

Have two advanced teleports (one to port to the attacker, one to port home)Have two play renames - change your name before you attack, change it back immediately after. It's easy to find a player (and therefore his alliance) by simply going to search in the MORE button. If the attack happens under a different name they they can only search for that name.

Have equipment crafted for your hero that best suit attack. You can buy a hero skill reset, go through and add all your hero experience points to battle stats which will make you more effective. You need to equip your hero with the best items you have crafted that focus on battle and troop health.

Implement any attack boosts, march increases etc that will also boost your power when attacking. These must be used before you start attacking.

Timing is everything - coordinate your attack with multiple alliance members, watch your target carefully to pick the best time to attack. Think about whether you want one member to attack the enemy on a rss tile with another attacks his city. That way his wall traps won't defend his troops and he will be weaker with less troops to defend.
How to protect yourself

The most important thing you can do to guarantee your success and sanity in the game is to ensure you know how to protect yourself. There are quite a few things you can do to stay as safe as you can possibly be.

1. Follow the alliance rules (breaking them puts you at risk of being kicked out)

2. Know the strategies you can use to protect yourself & use them when the situation suits

8 hour rallies,  peace shields,  protecting resources,  war items,  additional accounts,  buffer zones

 3. Understand as many aspects of the game as you can and use things to your advantage (e.g. what each building does, strengths/weaknesses of different troop types) .

4. Connect with others in our alliance, develop strong relationships, support and trust each other.

5  Learn from each attack and help us develop strategies for success.
8 hour rallies

When you are going to be offline for a period of time (working, sleeping, socializing etc) a strategy you must use is to send your troops and your hero on an 8 hour war rally. To do this you need to select an appropriate target (someone in an alliance that is safe to rally or with a level 15 headquarters). - eg our allies, a powerful enemy. Look for those named Admiralxxxxx, or watch for cities you see others using for rally points)

- search around the kingdom

- locate someone you think might work

- click on them and click profile and then alliance (if they are in one)

- read through their alliance wall looking for the allies and friends

- ensure that none of their allies/friends are big and powerful, and ensure none of their allies are our allies (check our public profile by clicking alliance, manage alliance, view alliance).

- when you are happy they are a suitable target click on them, click RALLY, select 8 HOURS, click SET, allocate your troops and hero, click MARCH.

- click them again, click PROFILE, click MAIL, let them know you will not attack and that's its only a protection rally which you will cancel before the 8 hours is up.

- set an alarm on your device and ensure you cancel the rally before you attack them. You can give yourself more time by selecting a distant victim which requires a long march.

- an alternative is to create a second account, join the second alliance and use this to call rallies on. You won't mind if you attack yourself and get experience and resources.
Expectations

Please ensure you are aware of the expectations applicable to your Rank.

Our alliance has the following ranking system. Players will be promoted by level 4 and up when they become aware you have reached a promotion level. Feel free to nudge if we don't notice you.

**Rank 5 - Leaders** - (negotiated by generals and leader - may change depending on situation)

**Rank 4 - General**  -  Generals are promoted based on loyalty, competence, knowledge, support, trustworthiness

**Rank 3 - Experienced**  -  Players who have reached a score of 200,000

**Rank 2 - Developing**  -  Players who have reached a score of 100,000

**Rank 1 - Beginners** -  Players under 50,000 and any named Admiralxxx
Morph

**Morphing** is a central gameplay mechanic in *Slime-san*. Morphing allows Slime-san or another playstyle character to be able to pass through green objects. Shadow can morph through red objects if he is red or green objects if he is green, but he can't morph through the opposite color of object. It also slows down time without slowing down the timer, so speed-runners or players attempting to improve record time should use it minimally to save time.

The character will turn into a white and green outline when morphed, which makes objects that the character is moving through more visible.
Trophy

A **trophy** is an award obtained by completing a level in less than a specified time.

The trophy for a level can't be obtained by completing the level using the secret room's exit. A red X will appear above the trophy for the level completion screen and a "D E N I E D" message will appear on the same screen if the level was completed using the secret room's exit. If the level has not been completed by exiting using the normal level exit, a "D E N I E D" message will also appear on the best time on the level select. In order to remove the message, the level must be completed using the normal level exit in less time than needed to obtain the trophy.
Crazy-San

Crazy-San as seen in the shop.

**Crazy-San** is one of the about 10 Playstyles unlockable in *Slime-san*. Crazy.

His special characteristics are his insane speed, being faster in general plus dashing all the time. A negative side-effect is his disability to stay still. After moving just once, he automatically goes in the same direction and can't stop, even after being destroyed and put back, but can still be turned around.

## Stats

 Dash
 Speed
 Special

## Appearance

Crazy-San is a lime green slime blob with. Just like Fat-San, Crazy-San has blue eyes instead of pink ones. His hair (?) and eyes are as crazy as he is, as he has strangely spiky hair and his eyes are always in a shocked expression. His redmouth is also always in a shocked expression, and he looks like he is screaming all the time. Poor guy. His mouth is red.

Crazy-San is a bit bigger than regular Slime-San, too.
How to tame an Ocelot

## What are Ocelots?

Ocelots are basically cats in Minecraft that are found in the Jungle Biome. They can be tamed and they run away when the player runs up or walks up to them, making them hard to tame. Once tamed, they can either turn into a Tabby, tuxedo, or siamese cat.

## How to tame

Go up to an ocelot crouching with an uncooked fish. The ocelot will walk up to you (if you're close enough) and once they stop walking up to you, if they don't run, you can right click and basically keep clicking until they turn into some sort of cat. If they run away, wait 15 seconds and try again.
Slime-san

Slime-San Superslime edition box art.

***Slime-san*** is a 2D platformer video game developed and published by Fabraz in 2017. It was developed using the Unity engine. It is the fourth game developed by Fabraz. It was released for various platforms such as PC, Nintendo Switch, Xbox One, and PlayStation 4.

## Plot

Slime-san was minding his own business, sliming around in a peaceful forest when suddenly... A giant worm appeared and gobbled him up!  Now deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worms intestines and back out its mouth!

## Gameplay

The player takes control of a character named Slime-san. The main objective is to complete each room in the level by platforming. Slime-san can jump over obstacles, slide down walls, dash in one of four directions even while in mid air, and morph to go through green walls and objects. Contact with red objects or going out of bounds will destroy Slime-san and cause the player to have to restart from the beginning of the room.

After completing the four rooms in a level, the level is completed and an award is obtained. Completing the level in less than a set time will award a trophy to the player. Apples are also scattered throughout each level which can be used to purchase items such as new playable characters, referred to as playstyles in this game. These playstyles have slightly different abilities from Slime-san, such as being able to jump higher but walks slower, or being able to bounce but not dash upwards. Cosmetic items such as hats, glasses, bird outfits, or border graphics can also be purchased using apples. Apples can be used to unlock levels prematurely, but this prevents the player from purchasing all items in the other stores for 100% completion.

## External Links

* Official website
* Steam page
* Humble Bundle page
* Nintendo Switch page
* PlayStation Store page
* Xbox Store page
Blackbird's Kraken

**Blackbird's Kraken** is the first expansion to *Slime-san*. It is included in *Slime-san: Superslime Edition*. There are many levels in the expansion.

## Plot

You were about to take a vacation with your family and got eaten whole by a giant Kraken! Once more you’ll need to jump, slime & slide your way out!
Emilio López

**Emilio López Navarro** (nacido el 10 de mayo de 1986 en Guadalajara, Jalisco) es un futbolista mexicano que juega en la posición de mediocampista izquierdo o delantero. Actualmente milita en el Real Estelí en Nicaragua.

## Trayectoria

Surgió de las fuerzas básicas del Club Deportivo Guadalajara, debutó el 13 de agosto de 2005 ante el Atlante, juego que terminó 3-2 a favor del Rebaño. Jugó con el Club Deportivo Tapatío filial del Guadalajara en Primera división 'A' mexicana, y tuvo pequeñas actuaciones con el primer equipo como contra el Club Deportivo Toluca en el Apertura 2006 y contra el Club San Luis en el Clausura 2007.

Emilio fue prestado a principios de junio de 2007 a Dorados de Sinaloa para que tuviera más actividad y pueda destacar en el fútbol mexicano para luego ser cedido al Querétaro FC.

En el Bicentenario 2010 de México marco 2 goles, uno en la jornada 2 frente a pachuca y en la jornada 6 contra pumas ayudando al equipo emplumado a salvarse de la quema del descenso.

En el apertura 2010 marco un gran gol contra su ex equipo las chivas de Guadalajara bajado el balón de pecho , metiéndose al área con fintas y para terminar poniéndola en el ángulo del poste izquierdo.

En el Clausura 2011 hizo un golazo de tiro de castigo en el Clásico del centro Querétaro vs San Luis , partido que termino 3-2 a favor del cuadro emplumado y así ganar el clásico.

Para el Clausura 2012 es vendido al equipo de San Luis FC, en donde ha tenido buena actividad, y un tanto en la fecha número uno en el primer minuto del juego.

## Clubes

Notas
1. ↑ Chivas Coras, Tapatio, Chivas Piedad

***Esta página utiliza contenido de Wikipedia (ver autores) con licencia Creative Commons.***
Evil-San

(Evil-San as seen in the shop.)

**Evil-San** is one of the 10 Playstyles unlockable in *Slime-san*. Devilish.

His special characteristics are his high jump and good dash, but they come at the cost of his walking speed - he can not walk at all!

## Stats

 Dash
 Speed
 Special

## Appearance

Crazy-San looks very different than the other slimes, his body is pink and he has blue eyes.. is he even a slime? Either way, he still looks like a blob, and he has no mouth.

Evil-San is smaller than regular Slime-San.
Luis Arroyo

**Luis Arroyo**es un futbolista mexicano, actualmente milita en el Deportivo Siquinalá de Guatemala.

## Trayectoria

Formo parte de las fuerzas básicas de los rojinegros del Atlas, en 2008 juega en Manzanillo, y para 2010, forma parte de la institución de Monarcas Morelia, pero debuto con Neza el 15 de abril de 2012, ante Cruz Azul Hidalgo.

En 2014, sale de Monarcas, y se quedo 3 años sin club hasta que fue reclutado por el CD Escuintla.

En 2017, forma parte del equipo recién ascendido a Liga Nacional, el Deportivo Siquinalá.
Kawaii-San

(Kawaii-San as seen in the shop.)

**Kawaii-San** is one of the about 10 Playstyles unlockable in *Slime-san*. Cute.

Her special characteristics are her high jump and floatiness. Kawaii-San is the preferred character for full game runs as her higher and floaty jumps let the player skip some parts.

## Stats

 Dash
 Speed
 Special

## Appearance

Kawaii-San is a small lime green slime blob, with red eyes larger than even Slime-san's own eyes, a hint at the japanese 'kawaii'-style.

Kawaii-San is a bit smaller than regular Slime-San and her sprite shows her blush unlike Slime-san's sprite.
Total Drama: Pahkitew Island

**Total Drama: Pahkitew Island** is the sixth season of the Total Drama series.

## Cast

**Amy****Beardo****Dave****Ella****Jasmine****Leonard****Max****Rodney****Samey****Scarlett****Shawn****Sky****Sugar****Topher**
*For more information about this section, visit: Category:Total Drama: Pahkitew Island contestants*

## Elimination

*For more information about this section, visit: Total Drama: Pahkitew Island elimination table*

* Merge
* Non-Merge

**1st**. **Sugar****2nd**.**Jasmine****3rd**. **Scarlett****4th**. **Sky****5th**. **Leonard****6th**. **Max****7th**. **Samey**

**8th**. **Topher****9th**. **Ella****10th**. **Dave****11th**. **Amy****12th**. **Shawn****13th**. **Beardo****14th**. **Rodney**
Stomach acid

**Stomach acid** is an element found in each level of *Slime-san*. Contact with stomach acid will destroy Slime-san or any other Playstyle character controlled in the level. After a certain amount of time passes in a room, sometimes immediately but usually a few seconds, stomach acid starts to creep in to a room. The side which stomach acid creeps in varies for each room of each level.

In Sheeple's Sequel and Superslime levels a mechanical red and green wall will appear instead of stomach acid, despite the HUD sign still showing the stomach acid. This wall will also destroy Shadow, suggested by the red and green coloring.
Level

**Levels** are the main scenes in which gameplay takes place in. There are 100 levels in the original *Slime-san* game, and each level are categorized into five worlds consisting of 20 levels. Additional levels are available in expansion packs. An update was also added which added a Level Editor so that players can create their own levels.

Each level has a time set where the level must be completed in less than to obtain a trophy.

Some levels have a secret room that can be entered to interact with a character and earn a coin, but doing this prevents the player from earning a trophy, and the player must then complete the level by using the normal exit in order to get the trophy.
Spring-San

(Spring-San as seen in the shop.)

**Spring-San** is one of the about 10 Playstyles unlockable in *Slime-san*. Bouncy.

His special characteristics are his ability to super bounce by dashing down and his inability to dash up directly.

## Stats

 Dash
 Speed
 Special

## Appearance

Spring-San's shape is inherently different - he is not a blob, but a spring with eyes. He is lime green and his eyes are blue. He is significantly thinner than other characters, likely due to being a spring, but becomes slightly thicker when falling down.

Spring-San is about as tall as regular Slime-San.
Mad Mama

(Mad Mama close up)

**Mad Mama** is the fifth and final boss of the main campaign in *Slime-san*.

## Fight

This fight takes place in an automatic scrolling sequence. The fight consists of three phases. During the first phase, Mad Mama attacks by firing projectiles and touching the player. You can damage Mad Mama by passing through green launcher boxes.

Once the first phase ends, Slime-san must jump into a launcher barrel, which begins the second phase. Here, Slime-san just needs to dodge three waves of enemy attacks atop Mad Mama's back. Survive and a floating platform will appear on the right side of the screen. Get on top of it to start the third phase.

The third phase is another chase sequence, this time on floating platforms up in the clouds. Damage Mad Mama the same way as in the first phase, by passing through green launcher boxes. She will attack by firing projectiles as well as a solid energy beam. Be careful not to allow trampolines to launch Slime-san through the top of the screen, as this will cause you to die. Keep moving, dodging projectiles, and hitting the green boxes in order to win the fight and beat the main campaign.
Dash

**Dashing** is a type of movement in *Slime-san* that most Playstyles can use. Normally, it is possible to dash upwards, to the sides, or downwards. Spring-San can't dash upwards, but can do a super-bounce by dashing into the ground. Dashing significantly increases the speed of gameplay without changing the timer.
Fat-San

(Fat-San as seen in the shop.)

**Fat-San** is one of the about 10 Playstyles unlockable in *Slime-san*. Maybe he should order a slimeshake less, next time.

His special characteristics are, similar to Kawaii-San, high jump, but instead of being floaty, Fat-San walks really slowly.

## Stats

 Dash
 Speed
 Special

## Appearance

Fat-San is a rather fat lime green slime blob with blue irises, as his name implies. However, despite being fatter and larger than Slime-san, he is still able to compress himself to the same size as Slime-san when turning into a snake-like shape, or on impact, and when sliding down walls. His eyes are thin, often appearing as one pixel high lines in his sprite sheet, and his irises are small as well, always appearing as only one blue pixel on his sprite. His larger red mouth is shown more often than Slime-san's mouth in gameplay. He also has fat round cheeks outlined by a white curved line. When he is facing the screen in gameplay his left cheek is smaller than his right cheek.

Fat-San is bigger than regular Slime-san, and is of similar size to Eldest-San and Wife-San. His general body shape is also the same as Eldest-San.
Eldest-San

Eldest-San's character portrait when talking.

## Character Details

### Appearance

Green slimeblob, white outline, red eyes and cheeks. Wears headphones and listens to music all the time.

**Eldest-San** is one of the about 10 Playstyles unlockable in *Slime-san*. Funky.

He is part of the Slime Family.

Apart from a worse jump and better dash, he doesn't have any special characteristics.

## Stats

 Dash
 Speed
 Special

## Appearance

Eldest-San is a fat lime green slime blob with blue eyes who wears pink headphones. His body shape is the same as Fat-San, and also has fat round cheeks like him. However, his eye shape is different, appearing more boxy and slightly larger than Fat-San's pixel thin eyes. His larger blue mouth is shown more often than Slime-San's mouth, however in the portrait his mouth is red. In the game he also appears to have a red beard, which doesn't show in his portrait.

Eldest-San is bigger than regular Slime-San, and of similar size as Fat-San and Wife-San.
Brainy Beat

(Brainy Beat close up)

**Brainy Beat** is the second of the five bosses of Slime-san's maingame. It seems like a worms brain is at its butt? I'm too lazy to check that.

You will have to fight it at the end of world 2, Organ City, after beating levels 21-39, in order to continue to the following world.

## Fight

You spawn on a rather long road facing Brainy Beat as its hanging from the ceiling? It looks similar to a certain wall made of flesh.

The boss fight as well has three phases:

### Phase 1

You will have to avoid its laser cannons through most of the battle. After some time he will call for help and a few wormies will appear. Just use them to get up to that button at the top, a cannon will shoot some acid at Brainy Beat.

Don't be too slow now, it will try to get away, follow it!

### Phase 2

Again, avoid its laser cannons and when it calls for help, use the wormies to shoot that cannon once again.

It will try to get away a second time, just be sure not to get caught up by its obstacles.

### Phase 3

This is the final phase, almost done! Brainy Beat will try to hit you once again with its laser cannons, just dodge the lasers a third time, use the next wave of wormies to shoot the cannon one last time. Epic.

## Room

The boss fight happens in the city, probably on an empty street. The sides are blocked by his brainy walls.

Secret tip: You can just stand below the button platform as the laser cannons won't reach that place. Just make sure to dodge incoming wormies.
Blob

**Blob** is a character that lives in the corner of a house in Slime-san's Neighborhood. Blob became so large and fat, he got stuck inside a house, and he is embarrassed of being stuck in the house. He likes reading manga and comics, and has read the newest issue of *Two-Pieces*, issue number #456784324, which he says he "really feels like it's wrapping up soon".

## Appearance

Blob is an incredibly fat and large green slime with lots of rolls on his body. He has very large cheeks, which have blue freckles. His mouth is red and is smaller than even his red eyes. Despite what it may look like at first, he does not have a walrus like mouth. His portrait in the text boxes in which he speaks show his face sweating. The entirety of the portrait is of his face due to his large size, and isn't properly centered on his face, so part of his right eye is cut off.
Óscar Whalley

### País

https://upload.wikimedia.org/wikipedia/commons/thumb/9/9a/Flag\_of\_Spain.svg/20px-Flag\_of\_Spain.svg.png España

### Titulos Ganados

Vease abajo

**Óscar Alexander Whalley Guardado** (Zaragoza, España, 29 de marzo de 1994) es un futbolista español de padre británico y madre mexicana. Juega de portero en el Real Sporting de Gijón de la Primera División de España.

## Trayectoria

Ingresó con doce años en la cantera del Real Zaragoza y llegó al Real Zaragoza "B" en la campaña 2013-14,2 en la que consiguieron el ascenso a Segunda División B.3 Debutó con el primer equipo en Segunda División en la misma temporada durante un encuentro contra el Real Sporting de Gijón disputado en el estadio de La Romareda que finalizó con el resultado de 1-1.

El 10 de julio de 2015 se confirmó su cesión a la S. D. Huesca para la temporada 2015-16.5 El 8 de agosto de 2016 se desvinculó del Zaragoza para fichar por el Real Sporting de Gijón.

## Selección nacional

Optó por competir con la selección española sub-21 cuando tenía la posibilidad de jugar con las selecciones inferiores de México o Inglaterra, por ser hijo de madre mexicana y padre inglés.
Debutó el 12 de noviembre de 2014 ante Bélgica; ingresó al terreno de juego en el minuto 56 del partido y recibió dos goles en una derrota del combinado español por 4-1.

 S. D. Huesca | España
Apple

File:Apple.png
**Apples** are the main collectible item in *Slime-san*. They are used to purchase items in stores such as additional playstyles, backgrounds, and clothes for both Slime-san and his bird. Apples can be used to pay to unlock later levels, but doing so prevents the game from being completed 100% as purchasing all other items require all of the apples. Four apples can be found in each of the 100 levels of the original campaign, for a total of 400 apples.
Son-San

Son-San's character portrait when talking.

**Son-San** is one of the about 10 Playstyles unlockable in *Slime-san*. Funny name.

He is part of the Slime Family.

His special characteristic is his ability to dash twice. Because of that his walking speed suffers a bit though.

## Stats

 Dash
 Speed
 Special

## Appearance

Son-San is a lime green slime blob. He wears red hair (or a weird hat, I don't know), and glasses which are dark blue in game, but red in the portrait. His mouth is red, but is not shown in the sprites in game, only in his portrait. In addition, his hair is shaped differently in his portrait, where it looks like a blotch of hair, compared to gameplay, in which he is shown to have sideburns on his hair.

He has about the same width as regular Slime-san, but is smaller, presumably because he is Slime-san's son. He still grows, he is still young.
Mama Worm

**Mama Worm** is the giant worm who eats Slime-san in the beginning of the *Slime-san* game. Other characters have also been eaten by her. The plot of *Slime-san* involves Slime-san getting out of her body through her mouth, and his goal of getting out of her makes her the main antagonist of the game. Characters live in her stomach, and have set up a settlement as well, with apparently livable conditions. As Mad Mama she is the final boss of the game.

## Appearance

She is a gigantic blue worm with a red mouth, with large white teeth. The top of her body is red.
Alberto Ramírez

**Alberto Ramírez Torres** (Puerto Vallarta, Jalisco, 1 de febrero de 1986), es un futbolista mexicano. Juega en la posición de Mediocampista en el AC Kajaani de la 3ª División de Finlandia.

## Trayectoria

Debutó el 8 de febrero de 2004, en un partido que empató su equipo Tecos UAG 1-1 ante America, entró al 71 por Juan Pablo Rodriguez. de allí se consolidó en Estudiantes Tecos. de 2009 hacia 2011.

En 2013 regreso al fútbol, con Ballenas Galeana, y ahora en el 2014, llegó a Zacatepec, via libre.

En 2015 llega a los Alebrijes de Oaxaca, y para el 2016 fue enviado a Finlandia a jugar con el AC Kajaani.
Wormy

**Wormy** is the name of a group of related enemies that can be found in *Slime-san*. There are multiple variants of Wormy. One is grounded and walks on the ground. A second, flying variant can be found as well.

Wormy enemies come in two colors. Red Wormies will destroy Slime-san on contact, while green Wormies are possible to be moved through by morphing. As Shadow, if he turns red, green Wormies will destroy him, while red Wormies can be morphed through.

Flying Wormies have bat wings for ears.

Wormies can be spawned by a Wormy launcher, which appears in some levels.
Buffer zones

A buffer zone is a strategy you can use to protect our alliance. When resource tiles spawn right in, or beside our alliance (iron, fuel, copper etc) we can leave them to fill a space. Similarly each person can use one of their marches (you get more as you get more powerful) to send out a single troop to set up an encampment to fill a space in our hive.

If we leave empty spaces in our hive that is an opportunity for big players from other alliances to teleport right into our hive and gives them much easier access to attack us more quickly.

If you see an empty space in our hive ask in chat for anyone with a farm to teleport it into the space. If no cities are available and you have a march you would be willing to spare then send a single troop on an encampment to fill the space.

NOTE: encampments can easily be attacked and the space taken by an enemy. It is always better to have a city in a space in the hive rather than an encampment.
Slime-San Wiki

Welcome to **Sheeple's Research Lab**- *I mean, the **Slime-San Wiki**!*

You heard right, this is a Wiki about the game "Slime-san" *(Fabraz, 2017)*.

Here you can look at Sheeple's top secret **research papers and theories** about this weird *slimy* world!

((WAKE UP SHEEPLE))

## Slime-san Game

Slime-san was minding his own business when suddenly... A giant worm appeared and gobbled him up! Deep within the worm's belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worm and back out its mouth!

## Categories

ArcadeBossesCharactersCollectiblesDLCEnemiesLevelsMain GameGameplayNPCsPlaystylesWorlds

## External Links

### Game pages

* Official website
* Steam page
* Humble Bundle page
* Nintendo Switch page
* PlayStation Store page
* Xbox Store page
Hissing Heart

(Hissing Heart close up)

**Hissing Heart** is the most annoying of the five bosses and sucks

You will have to fight it at the end of world 3, Inner Oasis, after beating levels 41-59, in order to continue to the following world.

## Fight

You spawn on a battlefield filling one screen and your objective is to make Hissing Heart hit itself. The stage will get smaller after every phase, be careful!

The boss fight has three phases:

### Phase 1

After spawning, depending on which side of the screen you are standing right now, it will try to sweep you away with one of its hands, just dodge it by running away. After that it will try to crush you, dodge the hand and jump on it, be careful not to touch the acid. Just jump on the green platform next to you and it will hit itself when trying to crush you if you jump over it or morph through the platform.

### Phase 2

Hissing Heart will now cause some blocks to fall down and then take a sweep again - avoid it at all costs. Again, it will try to crush you, dodge its hand, jump on it and get on the green platform. Make it hit itself and get down.

### Phase 3

This is the final phase, almost done! Hissing Heart will again take a sweep after trying to crush you with some block. Dodge the enemy and make it hit itself again. Great!

## Room

The boss fight happens in a closed room, the floor is made of blocks now, but it will get smaller. The walls are no exit either, the ceiling is just some intestines, similar to Intestinal Ire.

There are two platforms at its head (?) and he has two big hands with which he will attack you.

Secret tip: Use a light character like Kawaii-San to jump over its fist after it attacking itself and just get on the platform again! It might take a while to get it done consistently, but you will be able to beat the boss in record time when using this strategy!
Secret room

A **secret room** is an area that can be accessed in certain levels. Secret rooms usually contain a coin as well as a character that can be saved. The trophy for a level can't be obtained by completing the level using the secret room's exit. A red X will appear above the trophy for the level completion screen and a "D E N I E D" message will appear on the same screen if the level was completed using the secret room's exit. If the level has not been completed by exiting using the normal level exit, a "D E N I E D" message will also appear on the best time on the level select. In order to remove the message, the level must be completed using the normal level exit in less time than needed to obtain the trophy.

## Gallery

The message that is shown on the level select menu after completing a level from the secret room exit.The message that is shown when completing a level using a secret room exit.
Porque ocurren terremotos

los terremotos ocurren porque

La causa de los terremotos se encuentra en la liberación de energía de la corteza terrestre acumulada a consecuencia de actividad volcánica y tectónica, que se origina principalmente en los bordes activos de placas tectónicas.

Aunque las actividades tectónicas y volcánicas son las causas principales por las que se generan los terremotos hay otros factores que pueden originarlos:

* Acumulación de sedimentos por desprendimientos de rocas en las laderas de las montañas.
* Modificaciones del régimen fluvial.
* Variaciones bruscas de la presión atmosférica por ciclones.

Estos fenómenos generan eventos de baja magnitud, que generalmente caen en el rango de microseísmos: temblores detectables sólo por sismógrafos.

###
El universo y La Tierra Wiki

El **universo** es la totalidad del espacio y del tiempo, de todas las formas de la materia, la energía, el impulso, las leyes y constantes físicas que las gobiernan. Sin embargo, el término también se utiliza en sentidos contextuales ligeramente diferentes y alude a conceptos como cosmos, mundo o naturaleza.1​ Su estudio, en las mayores escalas, es el objeto de la cosmología, disciplina basada en la astronomía y la física, en la cual se describen todos los aspectos de este universo con sus fenómenos.

La ciencia modeliza el universo como un sistema cerrado que contiene energía y materia adscritas al espacio-tiempo y que se rige fundamentalmente por principios causales. Basándose en observaciones del universo observable, los físicos intentan describir el continuo espacio-tiempo en que nos encontramos, junto con toda la materia y energía existentes en él.

Los experimentos sugieren que el universo se ha regido por las mismas leyes físicas, constantes a lo largo de su extensión e historia. Es homogéneo e isotrópico. La fuerza dominante en distancias cósmicas es la gravedad, y la relatividad general es actualmente la teoría más exacta para describirla. Las otras tres fuerzas fundamentales, y las partículas en las que actúan, son descritas por el modelo estándar.

El universo tiene por lo menos tres dimensiones de espacio y una de tiempo, aunque experimentalmente no se pueden descartar dimensiones adicionales. El espacio-tiempo parece estar conectado de forma sencilla, y el espacio tiene una curvatura media muy pequeña o incluso nula, de manera que la geometría euclidiana es, como norma general, exacta en todo el universo.

Debido a que, según la teoría de la relatividad especial, la materia no puede moverse a una velocidad superior a la velocidad de la luz, puede parecer paradójico que dos objetos del universo puedan haberse separado 93 000 millones de años luz en un tiempo de únicamente 13 000 millones de años; sin embargo, esta separación no entra en conflicto con la teoría de la relatividad general, ya que esta solo afecta al movimiento en el espacio, pero no al espacio mismo, que puede extenderse a un ritmo superior, no limitado por la velocidad de la luz. Por lo tanto, dos galaxias pueden separarse una de la otra más rápidamente que la velocidad de la luz si es el espacio entre ellas el que se dilata.<createbox>
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Como se creo la tierra

video Archivo:Placeholder
Escribe aquí el primer párrafo de tu página.

==Encabezado de sección== Como se creo la tierra

Escribe aquí la primera sección de tu página. ¿Cómo se creo la tierra?

## Encabezado de sección

Hace unos 4.5-4.6 billones de años, el Sistema Solar comenzó a formarse a partir del colapso gravitatorio de una nebulosa giratoria.

Anteriormente esta nube de gas y polvo existía simplemente como uno más de los elementos de la Vía Láctea, pero la formación de un nuevo sistema planetario traería la existencia de un planeta, el que hasta el momento es el único del que se sabe que sostiene vida.

Los protoplanetas tuvieron que experimentar diversas colisiones, de modo que la Tierra se originó a partir de la colisión de varios protoplanetas, cada una de las colisiones liberó gran cantidad de energía y los protoplanetas, más grandes se contrajeron.

A través del tiempo acumuló polvo y roca, hasta que fue lo suficientemente grande como para atraer material gracias a su campo de gravedad. Esta fuerza gravitacional ocasionó que objetos espaciales chocaran contra la superficie terrestre y se desintegraran ahí varios elementos radiactivos.

Poco a poco el planeta bajó su temperatura, muchos de los cráteres de los impactos fueron cubiertos con agua, aparecieron organismos y se formó una atmósfera, todo lo cual otorgaría las condiciones que hacen del planeta el lugar de la vida.
Playstyle

A **playstyle** is a character that is playable in game. There are ten Playstyles available in *Slime-san* to unlock by the player for use in the main game. In some levels of Sheeple's Sequel and some of the Superslime edition levels, Shadow can be played as well. One level only allows Grandpa-San to be used in the level.
Las capas de la tierra

las capas de la tierra

1. corteza que mide 35 kilómetros de profundidad, nosotros vivimos aquí pero en la superficie
2. litosfera mide 65 kilómetros de profundidad,es la capa sólida superficial de la Tierra, caracterizada por su rigidez.​ Está formada por la corteza y la zona más externa del manto,
3. astenosfera mide 300 kilómetros de profundidad ,es la zona superior del manto terrestre que está debajo de la litosfera, ​ La astenosfera está compuesta por materiales silicatados dúctiles, en estado sólido y semifundidos parcial o totalmente (según su profundidad y/o proximidad a bolsas de magma), que permiten la deriva continental y la isostasia. Sobre ella se mueven las placas tectónicas.
4. manto que tiene 2855 kilómetros de profundidad, El **manto** es una capa interior de un planeta terrestre o de algunos otros cuerpos planetarios rocosos. Para que se forme un manto, el cuerpo planetario debe ser suficientemente grande para haber pasado por el proceso de diferenciación planetaria en términos de la densidad. El manto se encuentra encima del núcleo y debajo de la corteza.
5. el núcleo que mide 2481 kilómetros de profundidad, El núcleo de la Tierraes su esfera central, la más interna de las que constituyen la estructura de la Tierra. Está compuesto fundamentalmente por hierro, con 5-10 % de níquel y menores cantidades de elementos más ligeros, tal vez azufre y oxígeno.
6. la tierra tiene un radio de 6371 kilometros de profundidad