Tier 1 Form

*"An infested crew member."*

The Alien Host is the initial form of the alien, prior to any evolution. It is capable of laying eggs, fighting in the vents and evolving into three different forms.

## Abilities

**Infestation:** Infests the target with an adaptive parasite. Target will become an Alien Spawn after 75 seconds if not removed. Parasitic Infestation is visible to all players. Can be removed through the use of an Auto-Doc. The infested target has 10% reduced movement speed, has -2 armor, has reduced vision, cannot use chat and takes a small amount of damage over time.

**Lay Alien Egg:** Spawns a single Alien Egg that allows for additional Evolution Points to be gained. Each Alien Egg increases your Evolution Point gain by +2. When an Alien Egg is killed; It will damage the Alien Host and you will lose 30 Evolution Points. The Alien Parasite can rapidly change its form, each Alien Egg is psionically linked to the Alien Host, as the Alien Host uses a portion of its power to condense its genetic being inside a singular egg, thus ensuring the survival of the Parasite.

## Passives

**Alien Infection:** The starting Alien has this following bonus: Physical contact that this Alien makes has a chance to overload a Human's immune system, dealing small damage over time for a short period. Sustained contact can prove deadly.
Attacks apply a Damage Over Time effect that deals 0.5 damage every half a second for 12 seconds. Stacks up to 10 times.

**Alien Sensation** Sense the location of any player as a ping on the minimap every 10 sec. - Humans will display as Green - Psions with a negatively charged alignment will display as Red- Psions with a positively charged alignment will display as Teal- Wizards will display as Dark Blue- Allied Androids will display as Orange - Neutral / Hostile Androids will display as Yellow- Alien Host will display as Light Purple- Alien Spawns will display as Purple

## Evolutions

**Alien Evolution - Body** - Focus evolutionary patterns on physical traits, maxing out body capabilities, culminating into a Raptor alien. Can disguise itself in a Human form. Four Evolutionary pathways. Only Alien type that can use infestation abilities and spawn minions. Costs 1000 evolution points

**Alien Evolution - Mind** - Focus evolutionary patterns on mental traits, maxing out psionic capabilities, culminating into a Mind Alien. Can disguise itself in a Human form. Three Evolutionary pathways. Cannot use infestation abilities and spawn Alien minions. Costs 1000 evolution points.

**Alien Evolution - Neurox Borer** [Work in Progress] - Focus evolutionary patterns on strengthening manipulative parasite genomes to burrow into other's brains to take over their nervous system resulting in various levels of mind control. Cannot disguise itself in a Human form.Two evolutionary pathways. The Neurox Borer has two different ways to win; get the entire Crew to kill each other and live through a burrowed host or enslave humanity and force them to worship it through transcendence.

## Strategy

The Alien Host is more powerful than starting crew members and is not affected by the movement speed penalty in vents. Use this to your advantage to get early spawns. Beware of Psion, Android and Wizard early, as their special abilities can cause you to lose early fights.

It is common for T1 hosts to remain in human form, utilizing ranged weapons, drugs, and other items to defeat players, while reserving alien form only to "crab" crewmembers to compensate for the limited power and range of the T1 host form.