Alpha 69

**Alpha 69** was an update released on January 31st, 2019. It contained multiple bug fixes and game balance changes.

### Graphics

* Fix for NPC arms sometimes appearing when the rest of the body is not visible while using Rogue Vision
* Fix for wreckage sometimes appearing darker/burnt when it wasn’t supposed to on multiplayer client
* Fix for shadows appearing beneath doors and windows
* Fix for quest markers above NPCs’ heads sometimes shifting in odd ways on multiplayer client
* Fix for custom character NPCs sometimes having “side beard” after equipping hats
* Made some characters’ legs lighter in color so that the animation is more visible
* Fix (again) for dizzy stars not appearing
* Fix for NPCs “T-Posing” (I think)
* Fix for naked swimming NPCs appearing fully clothed on multiplayer client
* Fix for Dizzy stars not appearing on multiplayer client after the player depossesses someone
* Fix for opening UI animations being affected by frame rate
* Fix for the “full beard” hairstyle having missing pixels when viewed from behind
* Fix for Flaming Barrels appearing to have fire when picked up by Wrestler if the fire had been extinguished

### UI / Controls

* Fix for “Returning Home” text shifting position for multiplayer host
* Fix for being able to interact with objects while on the missions screen in multiplayer mode
* Fix for cases where player was able to have the Esc menu open while loading a new level
* Fix for speed run timer not working properly in online mode
* Fix for starting button info not appearing in first level if client joins the game in the home base
* Fix for starting button info appearing in the first level for a second time if the game ends before the player finishes the first level
* Limited the number of traits that can appear on the left side of the screen
* Fix for Mayor's Hat not always having an arrow over it after being knocked off the Mayor on multiplayer client. Same goes for bombs on “find hidden bombs” missions.
* Fix for Syringe contents reading as “?????” when picked up on multiplayer client if the player had identified them
* Fix for Thief and Vampire sometimes appearing as Innocent on multiplayer client when they are actually Guilty
* Starting gamepad button info that appears when you load into the game will show the default control scheme if the player’s gamepad controls are not mapped, rather \* than showing white boxes
* Fixed a bit of text placement on scrolling menus
* Fix for game not returning to main menu when “back” button equivalent is pressed on gamepad while loading
* Fix for Retrieve Item text appearing over chests during Find Bombs quests on multiplayer client after the bomb had been taken from the chest
* Fix for interface elements remaining onscreen if they were active when the level ended while the player was a ghost
* Fix for game potentially getting stuck at the dialogue box while text is appearing
* Fix for cases where white boxes could appear on the Missions Screen
* Fix for player character sometimes appearing incorrect in Home Base if the player was playing as a custom character, quit to the main menu, and returned to the Home Base
* Fix for multiplayer client sometimes not being able to quick-teleport
* Messages cannot be posted to Twitch chat after Twitch mode is turned off

### Playfield Objects

* Fix for chests sometimes not being interactable
* Fix for objects not being destroyed after being hacked and exploding while using the Rogue Vision mutator
* Fix for Wrestler not being able to pick up small Boulder on multiplayer client
* Fix for Train and Mine Cart sometimes not appearing on multiplayer client
* Better synchronization of Train and Mine Cart positions between host and client
* Removed Altar functionality for now, since it’s not finished
* Security Cam alarm will go off in cases where the player is behind a locked door
* Fix for Computer and Security Cam alarm sound occurring when the object is destroyed while non-functional

### Items

* Fix for items sometimes not being knocked back immediately after being hit by a melee weapon on multiplayer client
* Fix for Fud Processor and Ammo Processor not losing charges when using gamepad
* Shopkeepers are more likely to carry food

### Status Effects / Traits / Special Abilities

* Cannibal Firearms skill raised from 1 to 2
* Fix for Charge special ability not destroying beds and chairs
* Distance that the player can stand from their Bite victim is higher on multiplayer client to account for lag
* Characters with Moocher can borrow money from all types of Clerks
* Players who have the Antisocial trait will not receive trait choices at the end of levels that involve party members
* Zombies will no longer receive trait choices at the end of levels that involve guns
* Player can perform simple interactions with all doors while holding objects using Toss ability
* Fix for G-P-Yessss not being available from character creation on multiplayer client
* Player cannot receive Addict when swapping traits
* Fix for player losing health with Super Special Abilities as Shapeshifter after dying in a host body
* Player will not drop Slave Helmet after possessing Slave with a full inventory
* Non-upgraded versions of traits can never be added if the player has the upgraded version
* Added fail-safes for rare cases when player could lose control of Jock after charging
* NPCs will not get angry at you for knocking people through walls with Clumsiness Forgiven
* NPCs will not get angry if you get knocked through a wall with Clumsiness Forgiven
* Cannot arrest NPCs who have Invincible
* Jock cannot begin Charge special ability when Paralyzed
* Fix for Promise I’ll Return It not being applied when picking up items from the ground
* Player cannot flush themselves down the toilet when they have Giant
* Vampire cannot bite people while they are being arrested
* Fix for being able to zombify burnt corpses

### Sound

* Hide Interface sound effect plays when closing character select
* Sound effect plays when closing feedback form on main menu
* Sound effect plays when clicking filter headings on multiplayer matches list
* Sound effect plays when pressing Refresh Matches button

### Stats / Unlocks

* Fix for multiplayer client not unlocking Comedian after slipping on their own Banana Peel and dying
* Electability can no longer be affected by inanimate objects

### Missions

* Fix for optional missions often not appearing for players who had Malodorous or Suspicious

### Big Quests

* Bartender can serve Beer and Whiskey to people in addition to Cocktails
* Bartender must serve 5 NPCs per level instead of 3
* Bartender cannot serve other Bartenders drinks
* Bartender cannot serve drinks to the same person more than once
* Fixed an error in the algorithm that chooses the object that a Jock needs to destroy for his Big Quest, that could result in there being too many or too few of that object in the level
* When using the quick-health button, Bartender will drink Beer and Whiskey as a last resort if they have no other health items to conserve the items for the Big Quest
* Fix for Big Quest status not being updated at the end of levels if the player was a ghost when the level ended
* Fix for discrepancies between multiplayer host and client in the number of NPCs that must be Zombified for the Zombie’s Big Quest
* No more than 4 Generators may spawn per level
* Wrestler fights are no longer considered “fair” if you throw a Molotov Cocktail at your enemy

### Mutators

* Fix for cursor text appearing for some hidden objects in Rogue Vision

### Level Generation

* Drug Dealers cannot be transformed into Slum Dwellers during level generation if they are the owner of a Drug Den

### Artificial Intelligence

* Being Friendly toward Cops will not make them ignore your crimes
* Fix for Mayor’s initial activity being “Wander” more often than intended
* Fix for cases where Slaves would fight their Slavemaster NPCs despite not being mutinous
* Failsafe for NPCs getting stuck in border walls
* Thieves will not attempt to steal while in the player’s party
* When cops see a player who is biting, cannibalizing or enslaving, they will not become annoyed shortly before becoming hostile
* Player can no longer command NPCs to stand on train tracks
* If the player tells an NPC to Stand Guard, he can tell them to Stand Guard again in a different spot without having to say Follow Me first
* NPCs in your party cannot become Annoyed with you
* Some pathfinding fixes for AI opponents on multiplayer client
* Party members will not get angry at an NPC who has been challenged to a fight if that person accidentally hits them
* Fix for NPCs not saying their Flee dialogue when fleeing their opponent in combat
* More types of NPCs have Flee dialogue
* Fix for NPCs sometimes becoming hostile toward players who committed crimes outside of their viewing range
* Drug Dealers and NPCs associated with them are considered Guilty
* Fix for cases where Cops would become hostile toward the player for far-away explosions that the player caused
* Fix for players being able to destroy objects that belonged to Copswhen out of their view but within hearing range, and the Cops not becoming annoyed or hostile
* Fix for Copsnot getting angry when they see someone Cannibalizing
* Attacking Comedians in Music Hall will cause owners to become angry
* Fix for NPCs continuing to sit and listen for jokes after the Comedian has been zombified
* Fix for being able to ask Zombies for quest items even if they had already dropped the item due to being killed and zombified
* Upper-Cruster NPCs will not use Alarm Buttons more than once
* Cop Bots no longer dance for Boombox, though they are still distracted
* Fix for NPCs not saying “Hey buddy!” on multiplayer client immediately after being spawned through Friend Phone or Clone Machine
* Fix for depossessed NPCs becoming hostile toward players who were not in view when the depossession occurred
* Goons and Bouncers in level chunks with missions are always considered Guilty
* NPCs will not pick up thrown weapons from the floor when fighting multiplayer clients, since throwing functionality does not work very well when NPCs fight clients
* Fix for NPCs not going back to patrolling or observing objects after being depossessed
* Fix for cases where NPCs would become Hostile toward the player if he tried to pickpocked them from an odd angle, but would not actually attack or change their \* behavior
* Werewolves are always considered Guilty
* Fix for player thanking themselves for breaking themselves out of jail after possessing a jailed person

### Text

* Fix for “Lock and Load +” not having a proper description
* A couple of localization fixes

### Performance

* Pathfinding performance optimization
* Slightly faster level loading due to pathfinding changes

### Multiplayer

* Fix for cases where NPCs would freeze in place on multiplayer client after being zombified
* Fix for multiplayer client not being able to resume their Big Quest if they do not exit the game properly (crash, turning off computer, etc.)
* Fix for players having 30 seconds before next level starts instead of 45 at the game’s ending

### Saved Games

* Fix for saved game not being invalidated immediately when the player reaches the ending

### Internal

* Fixed a few internal errors that could be seen in output logs
* Updated Astar Pathfinding Project plugin to Pro version

## Subpatches

### Alpha 69b

* Fix for Prison Break missions not displaying quest markers over all targets
* Fix for the “messy long” hairstyle having missing pixels when viewed from behind
* Hackable objects will appear properly on the screen in Rogue Vision mode
* “Health down” status text appears after falling into holes
* Fix for player not being able to hack objects not in view in Rogue Vision mode when using a gamepad
* Fix for “window break” sound playing multiple times on multiplayer client
* Fix for Death Method changing to “Ooze” if the player is hit by ooze after dying
* Fix for damage taken when falling into holes not being included in the “Damage Taken” stat
* Fix for player 1 getting credit for completing missions where another player asked/threatened a person to leave town
* Fix for issue where mission targets could potentially be NPCs hidden in bushes and manholes