recursal/Fanatic-Fandom huggingface dataset:
Frame

TV ve monitörün gösterdiği anlık animasyon karesi.

Dövüş oyunlarında ekranda saniyede 60 adet kare gösterilir. Diğer oyunlara göre daha akıcı bir oynanış sunar. Bunun amacı dövüş oyunlarının anlık kararlara ve hızlı oynanışa gerek duymasıdır. Ayrıca bir karakterin herhangi bir hareketinin animasyonunun gösterilmesi için kullanılan kare sayısı da çok önemlidir. Kare sayısı az olan hareket hızlı çıkan harekettir. Kare sayısı fazla olan hareketler genellikle yavaştır.

Türkçe Öneri: **Kare**
Poyomon

**Poyomon** is een Fresh Digimon die net uit het Digi-ei is gekomen. Hij is gevormd als een klein, wit kwalletje, en kan alleen zijn Bubble Blow gebruiken om roze bubbels uit te spugen. Deze bubbels doen nauwelijks schade, en dienen meer als afleiding dan offensief.

Poyomon kan Digivolven in Tokomon.
Negative edge

Basılan tuşun bırakıldığı anda tekrar edilmesi durumudur.

En temel örneği Balrog'un Turn Around Punch hareketidir.3 yumruk yada 3 tekmeye basılı tutulur, bırakıldığı anda hareket gerçekleşir fakat input kısmında herhangi bir komut gözükmez.

Negative edge, street fighter oyunlarında istenmeyen durumlara neden olabilir.Örneğin; ileri doğru yürürken(basılı halde) hadouken yapmaya çalışırsanız, sistem bunu aşağı, ileri değil; ileri, aşağı, ileri olarak algılayacaktır ve shoryuken olacaktır..Bu tarz durumlardan kaçınmak için ekstra input eklenir.Bu örnek için; ileri aşağı değil de geri ileri aşağı yapılarak hadouken yapılabilir.

Negative edge, hit confirm olarak da kullanılabilir.Örnek olarak, street fighter v'te ken ile aşağı orta tekme(cr.mk) ve süper(Critical Art) yapmak istediğinizi farz edelim.Bunu pratik etmek için antrenman modunda gard seçeneğini rastgeleye(random) ayarlayın, cr.mk yaptığınız anda tuşu bırakmayın, hızlıca ileriye 2 çeyrek daire yapın ve mk'ya basmayı bırakın.Doğru zamanda yaptığınızda mk, CA ile cancel olacaktır.Burada pratik yapabileceğiniz hit olması durumunda mk bırakma, gard olması durumunda bırakmama.
Cancel

*İptal.* Herhangi bir hareketin hareket animasyonu bitmeden animasyonu iptal ederek başka bir harekete geçiş yapmabilme olayıdır. Veya yapılan bir hareket sonrası, başka bir hareket yapabilmek için karakterin bekleme süresini tamamen ortadan kaldırıp başka bir hareket yapmak.

Örneğin Street Fighter'da hadouken atar atmaz Shinkuu Hadou Ken süperine geçilmesi. Hadouken animasyonu ve bekleme süresi yok sayılarak süper harekete geçiş sağlanır. **Bkz**. Normal Cancel, Super Cancel, Jump Cancel, Focus Cancel
EX Focus

Street Fighter IV'ün kendine has mekaniklerinden bir tanesi. Orta yumruk ve orta tekme tuşlarına aynı anda basılı tutarak yapılan Focus hareketinin EX halidir. Shoryuken gibi özel bir hareket yaptığınızda, hareketiniz rakip ile temas ettiği an EX Focus yaparak yapmakta olduğunuz hareketi iptal edip Focus'a geçebilirsiniz. Süper Barından 2 bölme harcar.
Yokomon dorp

Het **Yokomon dorp** was een klein dorpje in de woestijn van File Island, bewoont door Yokomon.

De Yokomon leefden van het water dat zij uit hun put haalden, maar nadat Meramon, die op een nabije berg woonde, door een Zwart Tandwiel werd overgenomen droogde de put op. Dankzij de Digidestined werd Meramon bevrijd van Devimon's invloed, en kort daarna werd alles weer normaal in het Yokomon dorp.
Rangga Wira Prakoso

**Rangga Wira Prakoso** adalah anak Energik berusia 17 tahun. Dia sangat naif dan sembrono, tapi sangat berani dan memiliki rasa keadilan yang kuat.

## Catatan

* Nusa Red Terinsipari dari Elang Jawa
	+ Pulau Jawa dengan populasi sebanyak 135 juta jiwa merupakan pulau yang paling padat penduduknya di dunia, Pulau Jawa adalah tempat tinggal dari hamper 60 persen penduduk Indonesia. Kebanyakan sejarah di Indonesia pun terjadi di pulau Jawa.
	+ Pulau Jawa terbentuk dari erupsi vulkanik, merupakan pulau terbesar ke-13 di seluruh dunia, dan salah satu pulau terebsar di Indonesia, rentetan gunung berapi berada di pulau Jawa.
	+ Pulau Jawa sendiri terbagi menjadi 4 propinsi, Jawa Barat, Jawa Tengah, Jawa Timur dan Banten, ditambah dua Daerah Khusus yaitu Jakarta dan Yogyakarta.
	+ Awalnya nama Jawa adalah Javadwipa, diambil dari bahasa sanksekerta Java yang artinya Padi, dan Dwipa yang artinya pulau. Karena konsentrasi gunung berapi aktif paling banyak, mengakibatkan tanah di Jawa paling subur.
Monzaemon

**Monzaemon** is een Ultimate Digimon. Hij heeft de vorm van een grote teddybeer, en een vergelijkbaar karakter. Het liefst speelt hij de hele dag met speelgoed en kinderen, maar wanneer je hem boos maakt gebruikt hij zijn Hearts Attack om je op te sluiten in hartvormige bubbels en je te laten kalmeren.

De Digidestined kwamen een Monzaemon tegen op File Island. Deze Monzaemon was onder de invloed van een Black Gear en dwong de kinderen te spelen met het verwaarloosde speelgoed. Uiteindelijk wist Palmon hem te verslaan door in Togemon te veranderen.
MetalGreymon

**MetalGreymon** is een Ultimate-level Digimon, en de Digivolutie van Greymon. In tegenstelling tot SkullGreymon is MetalGreymon een goede Digimon die vecht om kwaad uit te roeien. Zijn gigantische lichaam - gevormd als een draak met robotische onderdelen - boezemt angst in in zijn vijanden.

MetalGreymon kan Digivolven in WarGreymon.
V-Reversal

Street Fighter V'te koruma durumundayken, düşmanın yaptığı saldırıyı yarıda keser. Her karakterin V-Reversal'ı farklıdır. Örn. Birdie hapşurarak rakibi teptirir ve rakibe gri hasar verir. Nash gibi bazı karakterler ise o alandan ışınlanarak uzaklaşır. Aynı anda *İleri + 3 yumruk* veya *İleri + 3 Tekmeye* basarak yapılır. V-Skill çubuğunun bir kısmını kullanır.
DarkTyrannomon

**DarkTyrannomon** is een dinosaurus Digimon die zowel Champion als Ultimate level kan zijn.

DarkTyrannomon is een kwaadaardige versie van de normale Tyrannomon, waar hij qua lichaamsbouw erg op lijkt. Men zegt dat DarkTyrannomon corrupt is geraakt door een kwaadaardig computervirus, en daarom afwijkt van de normale Tyrannomon.

DarkTyrannomon's Digivolutie is MetalTyrannomon.
Block Stun

Rakibiniz size vurduğunda korumadaysanız, koruma durumundan nötr duruma geçene kadarki süreye Block Stun denir. Siz korumadayken rakibiniz kombine vuruşlar yapmaya devam ediyorsa ve korumadan çıkamıyorsanız Block Stun durumundasınız demektir. Bazı oyunlarda çok güçlü vuruşlar sizi uzun süre korumadan çıkartmayabilir.

**Türkçe öneri:** Korumada Kalma / Koruma Süresi
SkullGreymon

**SkullGreymon** is een Ultimate-level Digimon, en een mogelijke Digivolutie van Greymon. SkullGreymon zijn zo krachtig dat ze zichzelf nauwelijks of zelfs helemaal niet onder controle kunnen houden.

Tai Kamiya's Agumon Digivolvede in SkullGreymon toen zijn partner hem dwong te Digivolven, zonder rekening met zijn gevoelens te houden.
Focus Attack

Street Fighter IV'ün kendine has mekaniklerinden bir tanesi. Orta yumruk ve orta tekme tuşlarına aynı anda basılı tutarak yapılır. Basılı tuttuğunuz süre boyunca karakteriniz güç toplar ve bıraktığınız an armor'lu, güçlü bir vuruş yapar. Çok uzun basılı tutarsanız bir müddet sonra kendisi bırakır. Basılı tutma sürenize göre Focus Attack'in seviyesini kontrol edebilirsiniz. Son seviyedeki Focus Attack'a karşı rakipler gard alamaz.
Frame Data

Herhangi bir hareketin sahip olduğu animasyon karesi sayısı. Hareketin başlangıçtaki kare sayısı, aktif kare sayısı ve recovery (karakterin nötr duruma dönmesi için gereken süre) karesi sayısını kapsar. Profesyonel oyuncular için önemli bilgilerdir. Bazı oyunlarda hareketlerin frame dataları internette bulunabilir. Bazı oyunlar ise bu bilgiyi paylaşmaz. Frame Data sayesinde hangi hareketi ne zaman yapmak gerektiği ile ilgili çok daha kesin bilgiler edinebiliriz. Hareketlerin hızını, çıkış hızını, vuruş özelliğine sahip olduğu zaman sekmesini ve hareket sonrası doğrulma (recovery) hızını bilmemizi sağlar.

Türkçe Öneri: Frame Bilgisi - Kare Bilgisi.
DLC

Downloadable Content - indirilebilir içerik. Oyun satışa çıktıktan sonra piyasa sürülen özel içerik. Çoğunlukla para ile satılırlar. Dövüş oyunlarında genellikle bu içerikler; ek karakterler, ek renkler, özel kıyafetler, ek müzik ve ses dosyaları şeklinde satılmaktadır.

Türkçe Öneri: İndirilebilir İçerik
Charge

Bazı özel hareketleri çıkartabilmek için kolu geriye veya aşağıya doğru bir süre tutmamız ve ardından genellikle tam zıt yöne itip tuşlara basmamız gerekir. Bu olaya şarj etme, bu tür kontrole sahip karakterlere şarjlı karakter, hareketlerine de şarjlı hareket denir. *Örnek:* Guile, M. Bison

**Türkçe öneri:** Şarj(lı)
Counter Hit

Fazladan hasar veren vuruşlardır. Oyuna göre ve duruma göre değişebilir. Örneğin, rakip saldırı yaparken rakibe vurmak, rakip bayılmışken vurmak ya da *Tekken*'de 1+2+3+4 tuşlarına basıp özel moda geçmek gibi durumlarda counter hit olur ve rakibe normalden fazla hasar veririz. Ayrıca counter vuruşlar rakibin o anlık "hit stun"ını da arttırabilir. Böylelikle counter vuruştan sonra normalde yetişmeyen kombolar yapılabilir.

**Türkçe öneri:** Kritik vuruş
Gotsumon

**Gotsumon** is een mineraal-type Digimon die zowel Rookie als Champion kan zijn. Hij heeft de vorm van een klein mannetje gemaakt van stenen en rotsblokken. Hij staat bekend om het uithalen van kattekwaad, maar moet desondanks niet onderschat worden in een gevecht.

Gotsumon's Digivolutie is Monochromon.
Rage Art

Tekken 7 ile seriye eklenen yeni özel hareketlere denir.

Rage durumuna geçen her karakterin kullanabileceği bu hareketin nasıl yapıldığı karakterden karaktere değişmektedir.

Rage Art'lar armor'lu hareketlerdir, Power Crush özelliği ve önceliği vardır.

Bu hareketlerden eğilerek veya gard alarak kaçınılabilse de bazılarına koruma alamayabilirsiniz (örneğin Akuma'nın Rage Art'ı).

Rage Art'ın vereceği hasar, ne kadar az enerjiniz varsa o kadar çoktur. Kombolarla birleşebilir.
Marvel girl (Jean Grey)

**Vesmír:**

Jean Grey byla jedním z prvních X-Menů. Její schopností je telepatie (čtení myšlenek a komunikace pomocí mysli) a telekineze (pohyb s předměty pomocí mysli).

## Ve filmu

Ve filmu u ní schopnosti sílily až nakonec dosáhly levelu omega, což je skupina do které patří nejsilnější mutanti. Jean se postupně zmocnila síla zvaná **Phoenix** (Fénix) a skrze ni začala ničit vše co ji přišlo do cesty, včetně ostatních X-Menů.V komiksu je ale napsáno že do jejího těla vstoupila Phoenix a Phoenix je kosmická entita (nejsilnější postavy z komiksu jsou práve entity).
Block

Gelen saldırılar karşısında geri ya da geri çapraza basılı tutarak yapılan savunma/koruma durumudur. Bunun için özel tuş kullanan Mortal Kombat gibi oyunlar da vardır. Block halindeyken karakteriniz gelen saldırıdan hasar almayabilir veya "chip" hasar alabilir. (bkz. Guard)

**Türkçe öneri:** Korunma / Koruma
Link (Combo)

Bir vuruşun animasyonu bittikten sonra, rakip tekrar korumaya geçebilecek duruma gelmeden başka bir vuruşla kombo yapma işlemidir. Zamanlaması oldukça zordur. Genellikle küçük yumruk, küçük tekme gibi çıkışı hızlı hareketlerle yapılır. Başarılı yapabilmek için kombonun ritmini ezberlemek gerekebilir. Özellikle Street Fighter IV'te oldukça önemli yer teşkil eder.

Türkçe Öneri: **Bağlı Kombo / Bağ Kombosu - Link Kombo**
Kara Cancel

Bir hareketi daha başladığı an iptal edip başka hareket yapmak için türetilmiş bir strateji. Örnek; SF'de Makoto'nun hcb, tekme kapmasını yapmak istiyorsunuz fakat rakipten uzaksınız. Önce herhangi bir yön tuşuna dokunmadan sizi ileri götüren büyük tekme hareketini yapıyor, tekme vuruşu oluşmadan rakibe yaklaştığınız için hedeflediğiniz kapma hareketini yedirebiliyorsunuz.

Türkçe Öneri: **Kara İptal**
Counter Breaker

2013'te Killer Instinct'e eklenen özelliktir. Combo Breaker 'a karşı yapılan *karşı* saldırıya verilen isimdir. Aslında bir tuzaktır. Kombo yemekte olan rakip eğer komboyu rastgele tuşlara basarak kırmaya çalışıyor, kombo sahibi Counter Breaker ile kombosuna yeni bir başlangıç yaparak rakibi cezalandırabilir. Counter Breaker tuzağı yenmezse 3-4 saniyelik bir kilit moduna geçer ve o sırada rakip arzu ettiği cezayı kesebilir.
Combo Breaker

Rakip size kombosunu yaparken, o komboyu kıracak harekete denir. Böylece kombodan kurtulur ve avantajınızı geri kazanırsınız. Çoğu oyunda bu hareket fazladan bar kullanır.

NetherRealm ve Arc System Works oyunlarında bu sistem genelde bulunur. BlazBlue serisinde adı Burst'tür. Killer Instinct'te "C-c-combo Breaker" şeklinde yüksek sesle söylenir. Kulaklara yerleşen bu kalıp Amerika'da her yıl düzenlenen büyük bir turnuvaya da adını vermiştir.
Andromon

**Andromon** is een robot-type Digimon van het Ultimate level. Hij is gevormd als een mens, maar het meerendeel van zijn lichaam is bedekt met stevig metaal, waardoor hij bijna onmogelijk is om te verslaan in een gevecht. Zijn zwakke plek is zijn onbeschermde been.

Op File Island kwamen de Digidestined een Andromon tegen die onder de invloed verkeerde van een Black Gear. Greymon, Birdramon en Garurumon waren niet in staat hem te verslaan, maar uiteindelijk Digivolvede Tentomon in Kabuterimon, en die slaagde erin de Black Gear te vernietigen.
X-Men (Země-616)

X-meni jsou tým složený z mutantů, kteří se pod vedením Charlese Xaviera (též známého jako Profesor X) snaží chránit jak mutanty, tak i lidi.Tým má základnu v "School for gifted youngsters" což by se dalo přeložit jako škola pro nadané děti. V této škole jsou mutantí děti vychovávány tak aby žili v míru s lidmi i mutanty. Studenti se taktéž učí ovládat své schopnosti a nejlepší z nich mají možnost po ukončení studia ve škole zůstat a stát se X-meny.
Power Crush

Tekken 7'deki yeni hareket grubuna verilen isimdir.

Rakibin mid ve high seviyesinde yapacağı hareketleri armor sayesinde absorbe eder ve hareketin animasyonu bozulmadan rakibe vurmaya, kombo potansiyeli yaratmaya devam edilir.

*Low* hareketlerle Power Crush hareketleri engellenebilinir.

Tüm Rage Art hareketler Power Crush özelliğine sahiptir.
Digi-ei

Een **Digi-ei** is de allereerste vorm in het leven van een Digimon. Niemand weet precies hoe ze ontstaan, omdat ze niet worden gelegd door andere Digimon, zoals normale dieren hun eieren leggen.

Er zijn in de Digitale Wereld een aantal dorpen waar Digi-eieren verzameld worden, en waar een verzorger aanwezig is om voor de eieren, en de baby Digimon, te zorgen.

Aan het eind van een Digimon's leven, of wanneer al zijn energie is opgebruikt, veranderd een Digimon weer terug in een Digi-ei.
Rage Drive

Tekken 7'deki yeni hareket grubuna verilen isimdir.

Sadece Rage sırasında yapılan hareketlerdir. Karakterden karaktere hangi hareketin Rage Drive olduğu  ve nasıl yapıldığı değişmektedir. Yapılan hareketin hızı ve verdiği hasar normaline göre yüksektir.

Rage Drive hareketi yapıldığında karakter mavi bir renge bürünür. Hareket, yeni kombo potansiyeli yaratabildiği gibi kombolarla da birleştirilebilir.

Rage Art hareketlerine göre daha *güvenli* olan bu hareketler, yapıldıktan sonra Rage halini de ortadan kaldırır.
Gougi

**Fighting EX Layer**'da kullanılan bu terim, oyunun temel özelliklerini değiştiren yetenekler anlamına gelir. Karakteri görünmez yapabilir, hızlandırabilir, güçlendirebilir... Oyuncu onlarca Gouigi'nin beşerli olarak sıralandığı desteleri seçer ve hem oynanış hem de oyun stratejisi buna göre değişir. Gouigi'ler genelde pasiftir ve bunların aktif hale gelmesi için oyuncunun spesifik şeyleri yapması gerekir (Örneğin rakibin Reversal hareketine 5 kez saldır, özel kombo yap, rakipten 12 saniye kaç, oyunda 10 saniye geçir...). Gougi'lerin oyuna etkisi Street Fighter X Tekken'deki "gem"lere göre farklı çalışır.
Command Move

Herhangi bir yumruk ve tekmeyi kolun ileri veya geri tuşuna basarak yapmak. Normal vuruşlardan genellikle farklıdır, kola dokunmadan yapılan vuruştan farklı özellikleri olabilir. Örnek Ryu'nun ileri+orta yumruğunun "overhead" özelliği kazanması.

KOF serisinde normaller command move hareketleri ile iptal edilip ardına özel hareket ile devam ettirilebilirler. (bkz. Command Grab)

**Türkçe öneri:** Çevirmeli hareket
Gambit (Remy Etienne LeBeau)

Gambit, vlastním jménem Remy Etienne LeBeau. Gambit patří k etnické minoritě „Cajunu“, což jsou frankofonní obyvatelé Louisiany. Jeho schopností je přeměnění polohové energie na pohybovou, tedy umí nabíjet věci, díky čemuž následně explodují. Má s sebou vždy balíček karet (oblíbené projektily) a hůl z adamantia. Původně zloděj se přidal k X-Menům díky svému přátelství se Storm. A vydržel jenom díky své lásce k Rogue, která je neustále zkoušena, protože se oba zamilovaní nesmí jeden druhého dotknout.
Instinct Mode

2013'te çıkan Killer Instinct ile seriye dahil olan bu mekanik ile kullanılan karakter daha üst bir seviyeye çıkmaktadır. Tüm dövüşçülerin sahip olduğu bu moda geçen oyuncu turuncu renk ile aradaki farkı görebilir. Instinct Mode nötr iken veya kombo arasında veya knock down düşmüşken kullanılarak avantaj elde edilebilir. Ultra Combo'ları resetler, daha uzun kombolara imkan tanır. Özel hareketlerin verdiği hasar, adedi, animasyonu ve frame data'sı değişebilir, yeni hareket de karaktere verebilir.
Armor

Normalde bir karakter, hareket yaparken saldırıya uğrarsa hareketi kesilir. Fakat bazı oyunlarda, bazı karakterlerin animasyonları kesilmez. Gelen vuruşu yok sayarlar ve hareketlerine devam ederler. Buna Armor denir. Ama yine de hasar alabilirler. Örnek: MvC 3'te Hulk veya SFIV'Te Focus hareketler.

**Türkçe Önerisi:** Zırh / Zırhlı Karakter / Zırhlı Hareket
Priority

Öncelik. Rakiplerin birbirlerine aynı anda saldırı yapması sonucu hangi hareketin önceliği varsa o hareket vuruş yapar. Bu öncelik hareket animasyonunun etkin kare sayısı (frame) ile belirlenir. Örneğin 2 karede etkinleşen bir saldırı, 5 karede etkinleşene göre daha etkilidir. İstisnai durumları da bulunur. Örneğin Street Fighter V'te Crush Counter hareketleri, kendisinden daha hızlı hareketlere karşılık önceliği vardır.

Türkçe Öneri: **Öncelik**
1531578

Sir,

Since there is no topic available in Wikipedia  related to "Differnet methods of effective learning", I would like to add introductory article on this. Can i go ahead with the proposal?

Link to English Article [1] User:Vincentvikram

**Cause and effect web method for visual learning**
**Introduction:**
Cause and effect web is a graphic organizer for effective visual learning. Cause and effect web analyze tool was published in “introduction to quality control book” by Professor Kaoru Ishikawa in 1990. It is a teaching learning tool that create a visual map or diagram of an event, that diagramis called **Ishikawa diagram or Fishbone diagram** (because it is look like the skeleton of fish).

**Following steps need to understand the student to draw diagram:**

Step 1

First need to identify the exact problem of an event.

Step 2

Find the major factors of an event.

Step 3

Identify the possible causes of the problem

Step 4

Then draw the diagram.

Diagram should look like the skeleton of fish.

It helps the student to analyze the reason and consequence of any event or problem.

**Advantage of cause and effect web:**

·         It helps the student to understand various causes and effects of an event or problem.

·          It also helps to know how one event is related to various causes.

·          It encourages the curiosity of child (student always try to know cause and effect of an event or problem).

·         It encourages the students to use graphic organizer to express their ideas.

·         It motivates the students to analyze the cause and effect of any issue or problem in their surroundings.

·         It motivates the students to think about solution for the problem.

**Disadvantage of cause and effect web:**

·         Time consuming. It take time to draw diagram.

·         Sometimes challenging to understand the cause of problem.

·         It is based on opinion not on evidence.

https://www.mindtools.com/pages/article/newTMC\_03.htm

https://www.teachervision.com/pro-dev/skill-builder/48887.html

http://fishbonediagram.org/limitations/
Deadpool (Wade Wilson)

**Vesmír:**

Wade Wilson (reálné jméno postavy) který je někdy ostatními postavami představován jako Ukecaný žoldák se narodil armádnímu generálovi a nemocné matce. Po smrti matky na rakovinu plic začal otec pít a následně si začal zlost vybíjet na mladém Wadovi, což z něj udělalo mladého delikventa. V 17 letech byl jeho otec zabit opilým přítelem v baru. Mladý Wade na to odešel ze střední a narukoval na USASF (United States Army Special Forces), ze které byl brzo vyhozen a následně se stal žoldákem.
Poke

Rakibin boşluğunu bulmak için onu yoklamak, kontrol etmek. Genellikle normal vuruşlarla uzaktan dürtülerek yapılır. Eğer rakip bu normal saldırıyı yerse, saldırı animasyonu hemen iptal edilip özel harekete veya komboya geçilebilir. (bkz. footsies)

Türkçe Öneri: **Uzaktan Dürtmek - Dürtmek - Yoklamak**
Sage

**Vesmír:**

I assess. I plan. Hope is for x-men. I -- am Sage.

## Životopis

### Xavier (Profesor X)

Sage přesný původ zůstává neodhalený, ale ona tvrdí, že pochází z oblasti válkou zničené. V době, kdy dosáhne dospělosti, žije sama na Balkáně. Jednoho dne, když se cítí sama volala do jeskyně. Slyší hlas v hlavě, který ji vede hlouběji do jeskyně, kde se najde Charlese Xaviera, který je v pasti pod hromadu trosek. Jeho nohy byly rozdrceny během jeho bitvy. Xavier zjistí, že Sage je mutant, a vysvětlí jí, co jsou její schopnosti. Sage pomáhá Xavierovi a snaží se ho dostat do nemocnice, ale během jejich cesty z hor procházejí přes konvoj OSN který byl pod útokem lupičů, kteří je zabili. Sage vymáhá pomstu na jejich jménem a poté zloděje i zabije, ačkoli ona sama sebou pohrdá, že  je tak brutální.

### The Hellfire Club

O několik let později, Sage setká opět s Xavierem, který v době, kdy je nábor původní X-Men. Místo toho, aby jí k nim připojil, když trénuje ji tajně jako špiona. On ji pošle do Hellfire Clubu, aby dohlížela na Sebastian Shawa. Zatímco tam má práci, se setká s Psylocke a Jean Grey.

## Schopnosti a síla

### Schopnosti

**Super kybermozek a super kyberpaměť:**Sage má neuvěřitelnou schopnost spojit se s počítačem. Dále má nekonečnoua velice přesnou paměť. Může také posílat e-maily. Dále dokáže pomocí svých brýlí stahovat soubory do své super paměti.

**Vykonávání více věcí najednou:** Jedna z jejích schopností je vykonávat více věcí najednou. V asi jednom z nejčtenějších komiksů ve kterém Sage vystupovala dokázala sledovat film ze své paměti,hrát hru šachy s šachovým mistrem přes internet,soustředit se na nepřítele a ještě stahovat informace o bojovém umění které její nepřítel chtěl použít proti ní.

**Firewall a mírná telepatie:** Jedna z jejích schopností tzv. Firewall (dokáže se bránit proti napadení jejího mozku). Také vlastní mírnou telepatii.

## Výzbroj

**Kybernetické brýle:** Mezi její výzbroj patří její sluneční brýle. Ty fungují jako počítač na který se může Sage připojit a díky tomu může být non-stop připojená na internet.
1531525

sir for cia 3, I am thinking to take topic on " classroom games". it is related with teaching and learning in both technology and non technology aspects . this is a link http://serc.carleton.edu/introgeo/games/whygames.html.

thanks with regards

please update your article on the link below

https://en.wikipedia.org/w/index.php?title=User:Sangmo\_lama/Classroom\_Games&action=edit&redlink=1
Buffering

1. ***KOF serisinde*** normal bir saldırının son animasyon karelerinde bir sonraki saldırıya hazırlık yapmak ve normal hareketi iptal edip sonraki özel hareketi çıkabilmek. (Örn. C+D sonrası Kyo ile R.E.D Kick çıkmak)

2. ***Street Fighter***'da normal bir saldırıyı çok hızlı bir şekilde iptal edip özel bir saldırı çıkmak. (Guile ile sonic boom atar atmaz flash kick'e geçmek gibi, böylece sonic boom için topladığınız şarj süresini buffer özelliği ile flash kick için de kullanabiliyorsunuz)

3. ***Tekken***'de bir hareketi yaparken o hareket sırasında başka hareket yapmak. Örneğin Kazuya ile EWGF çıkarken kol aşağı çaprazı gösterdiği an rakip aşağıdan saldırı yapıyorsa, Kazuya'nın hareketi aşağıdan kesmeye dönüşür.
Just Defend

Garou ve Guilty Gear gibi oyunlarda, hasar alacağınız an, son anda korunmaya geçebilirseniz JUST DEFEND yapmış olursunuz. Bunun normal korumaya göre avantajı ise koruma pozisyonundan daha kısa süre içinde çıkmanız ve rakibin normalde cezalandıramayacağınız hareketlerini cezalandırabilir olmanızdır.

Türkçe Öneri: **Anlık Koruma**
Storm (Ororo Munroe)

Ororo Munroe alias Storm je mutantka s výjmečnou mocí ovládat počasí a vesmírné počasí (např. sluneční bouře). Její schopnost je velice rozvinutá ale na druhou stranu má klaustrofobii. Pochází z rodu Afrických kněžen (v Africe strávila část svého života tam ji také považovali za boha) nyní je členkou x-menů.
Numerical Notation System

Bazı dövüş oyunları topluluklarında, kombo ve hareketlerin nasıl yapılacağını anlatan input'ları, klavyedeki numpad'i odağına alarak anlatılan sistemlerdir. *Numpad Notation* olarak da bilinir.

Bu sistemde inputlar hareketin nereden nereye gittiğinin kısaltmasıyla değil, numpad'teki ok tuşlarının üzerine denk gelen umaralarla anlatılır.

Örneğin Hadouken hareketinin yön inputları QCF iken bunun numpad sistemdeki karşılığı **236**'dır. Örneğin HCF'nin **41236**'dır. Shoryuken'in **623**'tür.

**5** tuşu nötr durumda kalmaktır; karakterin yön inputlarının nötr pozisyonuna geri dönmesine izin vermek demektir.

Pokken Tournament, Skullgirls, Dead or Alive, BlazBlue oyunları, Guilty Gear oyunları, Dragon Ball FighterZ gibi oyunların hareket ve kombolarını anlatırken genelde bu sistem kullanılır.
Labyrinthosaurus

## About Labyrinthosaurus

**Labyrinthosaurus** is a genetically-modified hybrid of *Labyrinthodontia* and *Argentinosaurus*. It's in-game description states that it lives a semi-aquatic lifestyle, and has gills, unlike other sauropods. This may be a reference to when palaeontologists first thought that sauropods live in water, using their long neck as a sort of snorkel to breath above water.

## In Game

**Labyrinthosaurus** is usually the second hybrid players unlock in-game. It is very useful for Early Game as it can easily crush any Common, Rare, Super Rare, or even low level Legendary Pterosaurs. It is stronger then Alangasaurus and Limnorhynchus in both health and attack, although less attack than Pelecanipteryx, it can easily crush it due to the advantage. It also has the most health out of any common herbivore in the game. It is also really good in events that need you to use common dinosaurs.

 **Attack** |   | 404

## Packs that Contain *Labyrinthosaurus*

* Common Hybrids Pack
* Common Rumble Pack
* Hybrid Collector Pack
* Hybrid Showdown Pack
* Hybrids Pack

## Videos

Jurassic World™- The Game - Update 34 (MODs)
Desperation Move

King of Fighters oyunlarında karakterlerin hasar alarak ya da şarj ederek doldurdukları güç çubuklarını kullanarak yapabildikleri yüksek hasar veren özel vuruşlar. Street Fighter'daki süper hareketlere benzerler. Pek çok şekilde cancel edilebilirler. Normal, hatta özel saldırıdan sonra yapılabilirler. Street Fighter türevi oyunlardan farklı olarak aşağı, ileri, aşağı geri gibi biraz daha komplike görünen fakat cancellı kombolara olanak veren kol hareketleri de bulunur. KOF XIII'de Desperation hareketlerinin EX'li versiyonları da bulunur.
Chain / Target Combo

Sırayla doğru tuşlara basarak yapılan, her bir vuruşu bir önceki vuruş animasyonunu iptal ederek çıkan kombolardır. Zamanlama olarak kolay olsalar da tuş sıralamasını ezberlemek gerekebilir. Guilty Gear gibi oyunlarda chain kombolar daha serbesttir. Bkz. Link Combo

**Türkçe öneri:** Akıcı Kombo, Abc kombosu, 123 kombosu, Zincir kombo
Double KO

Her iki dövüşçünün de raunt sonunda aynı anda KO olup yenilmesi. Daha çok iki karakterin de çok az canı kaldığında, birbirlerine aynı anda vurarak sebep oldukları durum. Bazı oyunlarda Double KO (DRAW) durumunda iki karakter de birer raunt kazanmış kabul edilirken, bazı oyunlarda her ikisi de raunt kazanmamış sayılır. (bkz. Draw Game)

Türkçe Öneri: Çift Nakavt, Berabere
X-23 (Laura Kinney)

**Vesmír:**

Když přísně utajený projekt Weapon X s Wolverinem selhal tak se vláda pokusila o znovu obnovení původního projektu s Wolverinem tím způsobem že se pokusila vytvořit Wolverinova klona který by byl ještě silnější jak on. Ale pokus se nezdařil a omylem vytvořily ženu se stejnými schopnostmy (až na adamantiové drápy na nohou) jako má původní subjekt těchto pokusů.
Deadpool (film)

Nejtradičnější anti-hrdina z komiksů od Marvelu, bývalý člen speciálních jednotek a zběhlý žoldák Wade Wilson , se podrobil experimentu, díky kterému napodobil schopnosti velice rychlého hojení. Wade po experimentu přijme jméno Deadpool. Vyzbrojený novými schopnostmi a černým humorem pronásleduje muže, který mu skoro zničil život.
1531515

Sir, i'm interested in the topic PMI chart(Plus Minus Interesting/Implication)

The Pluses, Minuses and Interesting/Implications (PMI) chart is used to evaluate an issue, compare advantages and disadvantages, and make decisions. In the Pluses column we enter all the positive elements, in the Minuses column enter all the negative elements and in the third column enter the elements that cannot be classified precisely as positive or negative (Interesting) or potential outcomes (Implications).

Vincentvikram Reshmi.Iyer

Preesh, please share relevant literature to support and expand on this article Reshmi.iyer (talk) 05:11, September 6, 2015 (UTC)
Have created user page for you on wikipedia. Please revert ASAP with the relevant research articles https://en.wikipedia.org/wiki/User:Preeshbosco/PMI
Reshmi.iyer (talk) 08:18, September 6, 2015 (UTC)
1531502

https://en.wikipedia.org/wiki/User:Tsundue/Co-op\_Co-op

hello sir,

i have chosen a topic "Co-op Co-op learning strategies. please let me know whether i should go with this. User:Vincentvikram User:Lekha R

**Introduction**

Co-op Co-op is a learning Strategy and it is the way to engage the students in traditional psychology courses by making them to express their knowledge in topic which they are interested. The topic is introduced by team, since it is team work which will increase quality of students learning process. All the students in team share their ideas what they have learned and it is seen to more motivational tools than the traditional letter grade.

To train the teacher they include Co-op Co-op in the theories and techniques of cooperative learning. This makes further improvement and development of methods. It is found to be the best cooperative learning than any other cooperative learning methods in training of student teachers process.(1)

**Process**

Co-op Co-op is a kind of activity which promotes the development of student needs for developing a global perspectives. In fact there are 10 steps but some of important steps to be follow in teaching a lesson on global perspectives in any course.

Conduct class discussion: Each student in the group shows positive interdependence and all of them are assign different role: encourager, checker , facilitator, materials handler and summariser. Students chose their prefer countries to do research.

Develop interpersonal skills: This involves encouragement , active listening , keeping the group in task and criticising ideas, not people. Each students develop positive attitude towards their group. Each group draws talents to complete the group project.

Give team presentation: Group presents its global perspective on the country they have chosen, with each student presenting mini-topic. After the presentation there will be class discussion. In discussion they stress on higher level thinking skills, analysis and synthesis.

Evaluate: Each student gets their individual grades for mini-topic report and group grade will depends on team presentation. (2)

**Advantages**

It allows to study depth of topic which the group have chosen using cooperative learning and still giving opportunities for individual achievements. (3)

It is more practical and beneficial, moreover we develop the ability to make intelligent decisions.(2)

**Reference:**

 1) http://link.springer.com/chapter/10.1007/978-1-4899-3650-9\_16

2) http://www.jstor.org/stable/pdf/30188925.pdf?acceptTC=true

3) http://www.jstor.org/stable/pdf/41064149.pdf?acceptTC=true

User:Vincentvikram User:Lekha R
Hlavní strana

**X-men Cs Wiki**
**Výtejte na encyklopedické databázi komiksového světa x-menů. Pokud máte zájem pomoc rozšířit naší databázi, neváhejte se Přihlásit a začít. Na stránku se dávají věci, které se týkají komiksového světa x-menů. Články týkající se filmů se dávají do X-Men movies Wiki**

* Byli jsme založeni 21. Září 2015.

* X-Men
* Filmy

Anketa

**Pokud vás zajímají filmy tak se koukněte na X-Men movies Wiki**

Omlouváme se pokud je reklama od tématu nebo je úplně hloupá ale mi s tím nic nezmůžeme. Děkujeme za vaše pochopení.
1531505

sir, can i work on this article

https://kn.wikipedia.org/wiki/%E0%B2%B8%E0%B2%A6%E0%B2%B8%E0%B3%8D%E0%B2%AF:Apoorvacs/%E0%B2%8E%E0%B2%A8%E0%B3%8D%E0%B2%8E%E0%B2%8E%E0%B2%95%E0%B3%8D

the kannada translation link.User:Vincentvikram

# National Assessment and Accreditation Council

User:Vincentvikram

 https://en.wikipedia.org/wiki/Sarva\_Shiksha\_Abhiyan

User:Vincentvikram

☀https://en.wikipedia.org/wiki/Virtual\_learning\_environment

[User:Vincentvikram]

Proposal: To extend https://en.wikipedia.org/wiki/Experiential\_learning to adults - Apoorva

Ok. Go ahead Vincentvikram (talk) 11:19, September 2, 2015 (UTC)
English article main link
https://en.wikipedia.org/wiki/User:Apoorvacs/ela
Kannada article
ಅನುಭವದ ಕಲಿಕೆಯ ಸ್ವಯಂ ಪ್ರಚೋದನೆ ಮತ್ತು ಸ್ವ ಮೌಲ್ಯಮಾಪನ ಕೆಲವು ಗುಣಲಕ್ಷಣಗಳು ಹೊಂದಲು ವಯಸ್ಕ ಅಗತ್ಯವಿದೆ.
ಒಂದು, ಅವುಗಳನ್ನು ಗಮನ ಅವರಿಂದ ನಿರೀಕ್ಷಿಸಲಾಗಿದೆ ಏನು ಅರ್ಥ ಮೂಲಕ ವಿದ್ಯಾರ್ಥಿ ತಯಾರಿ ಮುಖ್ಯ. ಎರಡು, ವಿದ್ಯಾರ್ಥಿ ಪರಸ್ಪರ, ಪ್ರಸ್ತುತಿ ಅಥವಾ ವೀಕ್ಷಣೆಗಳಿಂದ ಭಾಗಿಯಾಗಬಹುದು ಅಲ್ಲಿ ಅನುಭವ ಆಯ್ಕೆ. ನಂತರ ತಂಡದ ಕಲಿಕೆ ಸಹಾಯ ಹೊಸ ಪರಿಕಲ್ಪನೆಗಳನ್ನು ಕಂಡುಹಿಡಿಯಬಹುದು. ಪ್ರೇರಣೆಗಳನ್ನು ಹಳೆಯ ಮತ್ತು ಒಂದು ಶಿಕ್ಷಕ, ಬೋಧನೆ ವಯಸ್ಕ ಕಲಿಕಾ ಸಿದ್ಧಾಂತ ಒಂದು ಮೂಲಭೂತ ಗ್ರಹಿಕೆಯನ್ನು ಇಲ್ಲದೆ ಇನ್ನಷ್ಟು ಕಷ್ಟವಾಗುತ್ತದೆ ವ್ಯಕ್ತಿ ವಿಕಸನ ತಿಳಿಯಲು. ಒಳಗೊಂಡಿರುವ ತಂತ್ರಗಳು ಕೆಲವು ಇವೆ:

ಏನೋ ಗೊತ್ತಿಲ್ಲ ಅಥವಾ ಮಾಡಲು ಪ್ರಮುಖ ಏಕೆ

2.  ವಯಸ್ಕರು ಅರ್ಥವಾಗುತ್ತಿಲ್ಲ.

3.  ವಯಸ್ಕರು ತಮ್ಮ ರೀತಿಯಲ್ಲಿ ತಿಳಿದುಕೊಳ್ಳಲು ಸ್ವಾತಂತ್ರ್ಯವಿದೆ.

4.  ಕಲಿಕೆ ಅನುಭವದ ಆಗಿದೆ.

5.  ಸಮಯ ಕಲಿಯಲು ಸರಿ.

6.  ಪ್ರಕ್ರಿಯೆ ಧನಾತ್ಮಕ ಮತ್ತು ಪ್ರೋತ್ಸಾಹ ಇದೆ.

7.  ವಯಸ್ಕರು ತಮ್ಮ ರೀತಿಯಲ್ಲಿ ತಿಳಿದುಕೊಳ್ಳಲು ಸ್ವಾತಂತ್ರ್ಯವಿದೆ.

ವಯಸ್ಕರಿಗೆ ಬೆಳೆಯುವ ಕಲಿಕೆಯ ಶೈಲಿ ಒಂದೇ ರೀತಿಯ ಹೊಂದಿರುವ ನೆನಪಿಸಿಕೊಂಡಿರಬಹುದು. ಈ ಮುಖ್ಯವಾಗಿ ತಮ್ಮ ಬೋಧನಾ ಶಿಕ್ಷಕರ ಆದ್ಯತೆಯ ವಿಧಾನವು ನಿರ್ಧರಿಸುತ್ತದೆ. ಆದರೆ, ವಯಸ್ಕರಾದ ಅವರು ಶಿಕ್ಷಕ ಬೇರೆ ಕಲಿಕೆಯ ಶೈಲಿ, ಅಥವಾ ಕಲಿಯುವವರಿಗೆ ಮೂರೂ ರೀತಿಯ ಸಂಯೋಜನೆಯನ್ನು ಇಚ್ಛಿಸುವ ತಿಳಿಯಬಹುದು. ಉದಾಹರಣೆಗೆ

ವಿಷುಯಲ್ ಕಲಿಯುವವರಿಗೆ

ವಿಷುಯಲ್ ಕಲಿಯುವವರಿಗೆ ಗ್ರಾಫ್, ಚಿತ್ರಗಳು ಹಾಗೂ ಚಿತ್ರಗಳ ಮೂಲಕ ಪಾಠ ತೋರಿಸಲಾಗುತ್ತದೆ ಬಯಸುತ್ತಾರೆ. ಅವರು ಬೋಧಕ ಮಾಡುತ್ತಿರುವ ಅವಲಂಬಿಸಿದ್ದು ಸಾಮಾನ್ಯವಾಗಿ ದೃಶ್ಯ ಪ್ರತಿರೋಧದ ತಪ್ಪಿಸಲು ತರಗತಿಯ ಮುಂದೆ ಕುಳಿತು. ಸಂವಹನದ ಉತ್ತಮ ರೂಪ "ಈ ಕೆಲಸ ಹೇಗೆ ನೋಡುತ್ತಾರೆ?", ವರ್ಕ್ಷೀಟ್ಗಳಲ್ಲಿ, ಬಿಳಿ ಬೋರ್ಡಿಂಗ್ ಒದಗಿಸುವ, ಮತ್ತು ಮಾಹಿತಿ ನುಡಿಗಟ್ಟುಗಳು ಅನುಕೂಲ ಇದೆ

ಧ್ವನಿ ಕಲಿಯುವವರು

ಧ್ವನಿ ಕಲಿಯುವವರಿಗೆ ಪಾಠ ಸಂಬಂಧಿಸಿದ ಎಲ್ಲಾ ಶಬ್ದಗಳ ಎಚ್ಚರಿಕೆಯಿಂದ ಕೇಳಲು. "ಹೇಳಿ," ಗುರಿ ಎಂದರೆ. ಅವರು ನಿಮ್ಮ ಧ್ವನಿಯ ಮತ್ತು ಅದರ ಸೂಕ್ಷ್ಮ ಸಂದೇಶಗಳನ್ನು ಎಲ್ಲಾ ಕೂಲಂಕಷ ಗಮನ ಹರಿಸುವುದು, ಮತ್ತು ಅವರು ಸಕ್ರಿಯವಾಗಿ ಚರ್ಚೆಗಳಲ್ಲಿ ಭಾಗವಹಿಸಲು ಕಾಣಿಸುತ್ತದೆ. ಶಿಕ್ಷಕ ಉತ್ತಮ, ಸ್ಪಷ್ಟವಾಗಿ ಹೇಳುವುದಾದರೆ ಪ್ರಶ್ನೆಗಳನ್ನು ಕೇಳುವ, ಮತ್ತು ಹಾಗೆ ನುಡಿಗಟ್ಟುಗಳು ಬಳಸಿಕೊಂಡು ವಯಸ್ಕ ಕಲಿಯುವವರಿಗೆ ಸಂವಹನ "ನಿಮಗೆ ಆ ಶಬ್ದ ಮಾಡುತ್ತದೆ?"

ಸ್ಪರ್ಶಜ್ಞಾನ ಕಲಿಯುವವರು

ಸ್ಪರ್ಶ ಕಲಿಯುವವರಿಗೆ ದೈಹಿಕವಾಗಿ ಇದು ಅರ್ಥಮಾಡಿಕೊಳ್ಳಲು ಏನಾದರೂ ಅಗತ್ಯವಿದೆ. ಅವರ ಧ್ಯೇಯವು "ನನಗೆ ಮಾಡಲಿ." ಇದೆ ಅವರು ಕಲಿಕೆ ಮತ್ತು ಹೇಗೆ ಶಿಕ್ಷಕ ಇದು ಬೋಧನೆ ಬಗ್ಗೆ ತಮ್ಮ ಭಾವನೆಗಳನ್ನು ಮತ್ತು ಭಾವನೆಗಳನ್ನು ನಂಬಿಕೆ. ಸ್ಪರ್ಶ ಕಲಿಯುವವರಿಗೆ ಎದ್ದೇಳಲು ಮತ್ತು ಪಾತ್ರವನ್ನು ತರಗತಿಯ ಆಡುವ ಬೋಧಕರು ಸಹಾಯ ಯಾರು ಆ ವಿದ್ಯಾರ್ಥಿಗಳು.

ಶಿಕ್ಷಕ ಉತ್ತಮ ಸ್ವಯಂಸೇವಕರು ಒಳಗೊಂಡ ಮೂಲಕ ಸ್ಪರ್ಶ ಕಲಿಯುವವರಿಗೆ ಸಂವಹನ ಮಾಡಬಹುದು. ಅವರು ಕಲಿಕೆಯ ಎಂಬುದನ್ನು ಅಭ್ಯಾಸ ಮತ್ತು ಹಾಗೆ ನುಡಿಗಟ್ಟುಗಳು ಬಳಸಲು ಅವಕಾಶ "ನೀವು ಆ ಬಗ್ಗೆ ಏನನಿಸುತ್ತದೆ?"

ಒಂದು ತರಗತಿಯ ರಷ್ಟನ್ನು ವಿದ್ಯಾರ್ಥಿ ರೀತಿಯ ಸುಲಭವಾಗಿ ಶಿಕ್ಷಕ ಮೂಲಕ ವರ್ಗ ಆರಂಭದಲ್ಲಿ ಒಂದು ಸಣ್ಣ ಕಲಿಕೆಯ ಶೈಲಿ ಮೌಲ್ಯಮಾಪನ ನಡೆಸುವುದು ಮೂಲಕ ಕಂಡುಹಿಡಿಯಬಹುದು. ಈ ಮೌಲ್ಯಮಾಪನ ಶಿಕ್ಷಕ ಮತ್ತು ವಿದ್ಯಾರ್ಥಿಗಳು ಉಪಯೋಗವಾಗುತ್ತದೆ ಮತ್ತು ವಿದ್ಯಾರ್ಥಿಗಳು ಯಶಸ್ಸು ಅನುಮತಿಸುತ್ತದೆ.
1531559

Sir, can i create a article for English on one of the approaches in social science that is co-ordinated approach.

English Article : Topical Approach

Topical approach implies the  revolving of the contents of social
studies  around a series of topics
connected together .According to Topical approach the curriculum makers take particular
topics as the central theme of work in social studies at different level of
instruction. The nature of the topic vary in accordance with the  age, ability and interests of student. These
topics are also called linked lessons.  The
students may share their previous knowledge about the topic ,ask questions,
raise doubts and take part actively in the discussions. Here learning takes
place spontaneously as the students are motivated. A teacher may introduce the
topic with the assistance of material aid. Topics can be picked up from daily
routine , life situations and environment.

In primary classes the child may start the study of development
of concrete and familiar thing such as food, clothing , houses and  means of transport. In the  middle classes he may be introduced to more
important and more difficult topic the history of institution and government
and finally to the history of ideas.

This method provides
a solution for dealing with vast material in a logical and rational fashion. Learning
is related to life and environment .Pupil’s interest and motivation remain
aroused.
Fgcsozluk Wikia

## FGC Sözlük'e Hoş Geldiniz!

Dövüş oyunlarında ve topluluklarında sıkça kullanılan terimlerin Türkçe anlamlarını bu sözlükte bulabilirsiniz.

Her terimin kendine ait sayfasında açıklamalar, ilgili görsel örnekler ve bazıları için Türkçe öneriler eklenmiştir.

## **EMEĞİ GEÇENLER**

Onur Küçük, Volkan Turan, Emre Ozan Şirin, Ali Calkan Menekşe, Selçuk Aşşık, Cenk Barkın Us, Çınar Arcan, Ali S.

## **BİZE ULAŞIN**

######
1531583

## Hi sir

I would like to inform you that for my English article I have selected the technique of Team game tournament which is mentioned in the cooperative learning article. since there is not much information on that topic I would like to add further information it that topic and improve on it.

Please advise

Tina, please go ahead and write your article in the user sub page created -

https://en.wikipedia.org/wiki/User:Tinasamuel/TGT

All the best, Reshmi ~~~~
1531514

**SEMANTIC**
WEBBING

WEBBING?

Webbing
is a graphic  strategy that provides a
visual picture of how words or phrases connect to an object, concept, or topic.
As students determine the characteristics of an object or idea, they begin to
define the object by classifying its characteristics. Students begin to
understand how the object or idea is similar or different from others. Webbing
helps students clarify concepts.

**Purpose of Semantic Webbing**

Semantic Webbing organizes
information and relationships in a visual display.  It helps in reading comprehension and concept
attainment and in the setting of purpose for reading through prediction.  It is also a helpful strategy for idea
generation and organization in the writing process.

**Method**

Semantic Webbing can be used both narrative or
expository texts. It begins with the core topic which the teacher writes in the
center. The students brainstorm the words and phrases which in related to the
core word or describes that object. These are written on the spokes of the web.
The Webs can be used for review of materials already studied or for new lesson.

Class discussion  follows,
with the teacher as the facilitator, to argue against or to defend the perceived
relationships of the dictated words to the topic, and eventually a consensus is
reached as to what the class believes constitutes a “web” for that concept

Benefits

·
provides opportunities for the visual learner to recall the
characteristics of an object or idea and to make connections for later use

·
helps students use and share their prior knowledge

·
helps students relate existing knowledge to content

·
stimulate participation

·
helps students identify patterns of information

·
provides students opportunities to think critically about an idea
and determine its critical attributes.

**Conclusion**

Semantic Webbing has been shown
to be an excellent strategy for use in reading lessons.  It not only provides a framework for the
students' conceptualization of the story, it also allows the teacher to observe
the students' comprehension.  In general,
the use of graphic displays has proven to significantly improve comprehension
and recall with normally achieving students and students with learning
disabilities.

References

http://www.inspiration.com/visual-learning/brainstorming-webs

http://www.readingeducator.com/strategies/webbing.htm

https://teachingenglish4all.wordpress.com/2011/04/21/webbing-as-a-strategy-of-teaching-reading-d.
1531510

The majority of class time in
TPR lessons is spent doing drills in which the instructor gives commands using
the imperative mood. Students respond to these commands with physical actions.
Initially, students learn the meaning of the commands they hear by direct
observation. After they learn the meaning of the words in these commands, the
teacher issues commands that use novel combinations of the words the students
have learned.[10]

Instructors limit the number of
new vocabulary items given to students at any one time. This is to help
students differentiate the new words from those previously learned, and to
facilitate integration with their existing language knowledge.[10] Asher suggests that students can learn
between 12 and 36 words for every hour of instruction, depending on their
language level and class size.[10]

While drills using the imperative
are the mainstay of total physical response classes, teachers can use other
activities as well. Some typical other activities are role plays and slide
presentations.[10] However, beginners are not made to learn
conversational dialogs until 120 hours into their course.[10]

There is little error
correction in TPR. Asher advises teachers to treat learners’ mistakes the same
way a parent would treat their children’s. Errors made by beginning-level
students are usually overlooked, but as students become more advanced teachers
may correct more of their errors. This is similar to parents raising their
children; as children get older parents tend to correct their grammatical
mistakes more often.[10]

https://en.wikipedia.org/wiki/Total\_physical\_response

[[user:annadaliya]]
1531519

Here is the brief of the article i am working on for wikipage. Please feel free to give your inputs.

THINK-PAIR-SHARE

Think-Pair-Share is a collaborative teaching strategy used
for a group of students to enable them to form their individual ideas, discuses
and share with the others in-group.

When to use Think-Pair-Share?

It should be used before reading or teaching a concept and
should be preferably done in small groups.

How to use Think-Pair-Share?

In Think-Pair-Share strategy the teacher acts as a
facilitator, where he/she poses a question or a problem to the students. The
students are given sufficient time to think and gather their thoughts, after
which the teacher asks them to pair themselves and share their thoughts with
each other.

As
the students begin to share their thoughts and views, each learns to see the
different perspective of thinking among their peers. By doing so the students
learning is enhanced by the formation and articulation of an idea. This also
enables the children to have clarity of thought and have the ability to communicate
their thoughts and ideas to another student.

If
time is permitted the paired students can share their thought with an other
paired students and teachers can ask one or two pairs to share their ideas with
entire class.

Why to use Think-Pair-Share?

Think-Pair-Share
helps the student to understand the concept of the given topic, develop ability
to filter the information and formulate an idea or thought, draw conclusion.
The most important aspect of the Think-Pair-Share is the students will develop
the ability to consider and appreciate the different viewpoints of his/her
peers.

Advantages of Think-Pair-Share.

·
It is easy to prepare and takes only a small amount
of time to perform in class.

·
The interaction with students at personal level
will motivate those students who may not be generally interested in the topic.

·
Different kinds and levels of questions can be
asked from lower order to higher order thinking questions.

·
Teacher can understand the different thought
processes of the students while listening to the pairs and when the students
share their view at the end.
1531567

Sir,i am interested in doing my assignment on KLEW chart which is an assessment tool.

In the science version of the KLEW chart, emphasis is placed on connecting claims and evidence. The K column is used to document assessment of prior knowledge and is framed as WHAT WE *THINK* WE **KNOW**. This allows for initial thinking, whether or not it is scientifically accurate, to be recorded prior to investigation and explanation building. We have found it useful to use this aspect of the chart as a vehicle for reflecting on learning over time as students develop deeper understanding of the science. In the second column of the KLEW chart, we describe as WHAT ARE WE **LEARNING**. This is where claims are recorded throughout a unit as they are generated, usually following each series of investigations. Even though this is the second column of the chart, it is not necessarily the second step in the instructional sequence. Students first collect, record, and discuss data from their investigations, which is documented in the next column, WHAT’S YOUR **EVIDENCE?** In practice, we have found it helpful to directly connect claims in the *L* column to particular supporting evidence in the *E* column using arrows. The final column is for **WONDERINGS** and can be used throughout the instructional sequence to record students’ questions that arise during investigation and other aspects of science instruction, especially those that are testable questions and can be revisited and pursued as part of another lesson. In addition, many of the teachers that we work with rephrase misconceptions as wonderings so as not to place students on the spot.

User:Vincentvikram User:Reshmi.iyer

Jyothis, please go ahead with appropriate literature citations. User Sub page has been created in wikipedia for this purpose.

☀https://en.wikipedia.org/wiki/User:Jyothis\_Antony/KLEW\_Charts

Good luck! ~~~~Reshmi
Rally Table

**Round Table or Rally Table**

**Introduction:**

            Round Table or Rally Table is a strategic learning method.  It comes under the co-operative method of learning.

**Method:**

In this process, the class or the students are divided into groups.  This is done to encourage group learning, team building and co-operative learning.  It is the written version of Robin Table.  The group of students are given a sheet of paper and a pencil.  A question is posed to the students in such a manner that the students can write multiple answers for a given question.  A timer is set and the students are asked to write the answers.  Each student of a group writes one answer and passes the paper to his other group member.  Till the time is up, the students keep writing answers by passing the paper in group.  After the time is up, the student is asked to read out the answer he has written.  This enables the entire group to work together and come up with suitable answers.

**Advantages:**

·         Positive Group Work

·         Brain Storming

·         Equal Opportunity

·         Helps to reflect upon one’s thoughts

**Disadvantages:**

·         Difficult for slow learners

·         Takes more time as it is written than the oral work

·         Questions should be clear and concise

·         Questions should be in such a manner that it has multiple answers/approaches

**References:**

User:Ramyatalanki
1531562

"Appreciative Inquiry is an approach … based on strengths rather than weaknesses, on a vision of what is possible rather than an analysis of what is not." --David Cooperrider

Created Wikipedia user page and sub page for CIA 3 -

https://en.wikipedia.org/wiki/User:Divya\_Joyce/appreciativeinquiry

Kannada user sub page created HERE
Reshmi.iyer (talk) 18:12, September 6, 2015 (UTC)

https://en.wikipedia.org/wiki/User:Divya\_Joyce/appreciativeinquiry
[[user:vincentvikram]] [[user:Reshmi.iyer]]
https://kn.wikipedia.org/wiki/%E0%B2%B8%E0%B2%A6%E0%B2%B8%E0%B3%8D%E0%B2%AF:Divya\_Joyce/appreciative\_inquiry
[[user:vincentvikram]] [[user:Reshmi.iyer]]