recursal/Fanatic-Fandom huggingface dataset:
Melodi ni Solarie 64

City
 Province
 Winning song

The 64th edition of Melodi ni Solarie took place in Kent for the 2nd time and in  Austrin for the 8th time after its victory in the past contest.

For the first time, the songs were all chosen by a different jury, who voted in the semifinals and the final. Also for the first time ever, a band sang different songs in the semifinal and the final, duo a previous appearance of the same song in a previous edition. The semifinals and the final took place on dub.dj.

This edition was partially a blind edition - the provinces were revealed only after the semifinal results, being the first edition to do so.

In the end,  Nordens emerged victorious and won its 8th title - tying once again with  Austrin as the biggest winners of the festival so far. The song *Shuffle Your Feet* by Black Rebel Motorcycle Club edged  Maragat by three points, winning the contest.

This marks the 9th time the United States take a title home (being the first time that a country do so twice in a row) and the 35th time that English language makes a winner.  Pokrieter, with a third place, reached its second best result to date, being the second time the province ends in the top 3.

 Austrin is the 4th province to win a jury title home. The first time was with  Austrinborg on MS 27, the second with  Maragat on MS 29 and  Jarnælands on MS 61. The victory of Emilio and the song *Drauf Bist* also marks the lowest ranking of a jury winner in the regular competition - a 12th place. It is the 7th jury title ofr  Austrin, 8th title for Germany and the 9th for the German language.
Melodi ni Solarie 72

City
 Province
 Winning song

The 72th edition of Melodi ni Solarie took place once again in  Austrinborg, making it the third province (after  Eldureyjar and  Nordens) to host the contest twice in a row.

This was also the 4th *blind edition*, where the voting happened without knowing what province had what song (the first being MS 57, the second has been MS 63 and MS 64 was a partially blind edition).

One jury voted in the semifinals and final for the regular competition and two juries voted in the semifinals and final for the jury competition.

In the end,  Eldureyjar and  Nordens tied in the first place position - however,  Eldureyjar ended up winning after 38 editions, taking home its 4th title with *Now That You're Gone* by The Racounters. The USA take its 12th title and outranks England on the top of the ranking with the country with most titles. English language makes its 41st winner.

 Nordens ended up as runner up for the second time in a row, being the third province to do so after  Fortalet got the silver medal on MS 16 and 17 and  Eldureyjar did on MS 39 and 40.

For the first time in Melodi ni Solarie history, a song that did not qualify for the final in the regular competition wins the Jury:  Plataneyjar's Earl Greyhound with *Shotgun* won the the jury title after ending on the 17th position overall - the worst result for a jury winner so far. The second place on the jury also hasn't qualified to the final:  Verhagen's Indian Askin with *I Feel Something* ended 22nd in the overall competition. This is also the first time that a jury's top 2 is composed solely by non-qualifiers. The only final qualifier in the ranking jury was  Sintmartæn with the 3rd place for Joon Moon and *Chess,* which finish the regular competition in the 12nd position. This also became the first time that the jury ranking did not include any song from the top 10 of the regular competition.
Rökkin Live

**Rökkin Líne Ett** *(Rökkin Live One)* ~ 29-10-21

.

**Rökkin Líne Tvie** *(Rökkin Live Two)* ~ 30-10-21

.

**Rökkin Líne Drie** *(Rökkin Live Three)* ~ 31-10-21

**Rökkin Líne Fíra** *(Rökkin Live Four)* ~ 01-11-21

.

**Rökkin Líne Fíra** *(Rökkin Live Five)* ~ 03-11-21

.

**Rökkin Líne Sanks** *(Rökkin Live Six)* ~ 06-11-21

.

**Rökkin Líne Houil** *(Rökkin Live Seven)* ~ 15-11-21

.

**Rökkin Líne Otta** *(Rökkin Live Eight)* ~ 24-11-21

**Rökkin Líne Níeve** *(Rökkin Live Nine)* ~ 06-12-21

**Rökkin Líne Tíeve** *(Rökkin Live Ten)* ~ 02-01-22

**Rökkin Líne Tíett** *(Rökkin Live Eleven)* ~ 27-01-22

**Rökkin Líne Tíetvie** *(Rökkin Live Twelve)* ~ 31-03-22

**Rökkin Líne Dritie** *(Rökkin Live Thirteen)* ~ 25-05-22
Melodi ni Solarie 84

City
 Province
 Winning song

The 84th edition of Melodi ni Solarie happened for the first time in  Paduls, being the first to be organised remotely in three different countries: Denmark, England and Brazil - thus the motto *CPH-LDN-RIO.*

The songs and draw happened in Copenhagen on the 12th December, while the playlists were done in Gatwick Airport in London and the songs were listened on route in the airplane from London to Rio on the 13th December. The final only happened though in Foz, on 19th December.

The semifinals and finals were via ranking system with only one jury taking part.

In the end,  Austrinborg sets an impressive record with its 9th victory - being the first province to reach 9 wins.  Sintmartæn ended second and  Sudatlantiek was the 3rd place.

With the victory, *Bar Franca* becomes the 9th song in German to win the contest, while Panda Lux becomes the first band from Switzerland not only to win the contest but the first band from the country to reach the top 3.

With the 8th place,  Nordens became the 12nd country to complete the 1st level of the Grand Slam, while  Sudatlantiek 3rd place made the province the 8th one to complete the level 2 of the Grand Slam.

 Austrinborg also won the the Jury Title, being only the 19th time that a song takes both crowns (regular and jury title).  Harrenfeld and  Fortalet completed the jury's top 3.
Melodi ni Solarie 98

City
 Province
 Winning song

The 98th edition of Melodi ni Solarie took place for the second time in  Ventland.

The format for this edition was kept the same as the previous editions: four heats (with the winners of every heat qualifying to the final), two semifinals (with the 3rd to 6th places of the previous editions automatically qualified to them) and a final with 16 songs.

The playlist was chosen by only one jury who voted in all the heats and the semifinals.

The final took placed live on watch2gether with 3 juries voting live plus votes from juries that listened via playlist.

In the end after a miscalculation that resulted in a winner change,  Pokrieter took home its 2nd title - the first after 55 editions.  Paduls ended as runner up, just one point behind.

The winning band Betterov is the 11th artist from Germany to win the title, making the country tie with England as the 2nd biggest winner of the festival. This is also the 11th song in German language to win the festival (Germany has only one once with a non-German song. Switzerland has won once with a song in German language).

Worth noting that with the 8th place,  Nordatlantik became the 16th province to achieve a Grand Slam.

Despite finishing on the 7th place in the regular competition,  Sintmartæn won the jury title for the 5th time with the band *Corduroy.* This is the first time a band from New Zealand wins the competition and the 25th time a female leading singer wins the jury title.  Riklaren and  Kastalls completed the top 3, which surprisingly has not placed in the top 4 of the regular competition.
Voting Center

Voting Center / Edition: **MS 3**

## FINAL

#1 - Ranking 1 to 10 according to the grades given by Paulo in the SF

#2 - Ranking 1 to 10 according to the grades given by Guilherme in the SF

#3 - Ranking 1 to 10 according to the total of grades in the SF

#4 - Top 5 according to the grades given by Paulo in the SF

#5 - Top 5 according to the grades given by Guilherme in the SF

#6 - Top 5 according to the total of grades in the SF

#7 - Ranking 1 to 10 in the final by Fabiana

#8 - Ranking 1 to 10 in the final by Guilherme

#9 - Ranking 1 to 10 in the final by Paulo

#10 - Top 5 in the final by Fabiana

#11 - Top 5 in the final by Guilherme

#12 - Top 5 in the final by Paulo

#13 - Ranking 1 to 10 according to the total of points given in the final by all the juries

#14 - Top 5 according to the total of points given in the final by all the juries
Melodi ni Solarie 115

City
 Province
 Winning song

The 115th edition of Melodi ni Solarie took place in  Moinsmark, being this the first time an edition took place in Broekdam.

This is also the return of the *comeback edition* after 10 editions, as it did not happen in the 110th edition. The 3 phase format also returned: four heats, three semifinals (with one of them being the golden round); however the organization adopted a 18 song-final, with the 5th place being rewarded a colour - which can only be given away in *comeback* editions.

The final happened in three editions: the first voting leg saw the top 12 qualifying to the next round, while the second voting leg had the top 10 qualifying to the last leg of the voting, where two juries voted for the winner (all the other voting sections were decided by one jury only).

In the end,  Fortalet won its 3rd title with the band Greta Van Fleet and the song *When The Curtain Falls,* 7 points ahead of the host province  Moinsmark.

This is the second time the band Greta van Fleet wins a MS title (exactly 50 editions after its first title), becoming the 3rd to do so: only  Fielden's Ásgeir and  Jarnælands' The Last Shadow Puppets have managed to win the contest twice.

This is the 19th title of a song from the  United States, a record thus far. Worth noting that after achieving the 9th place  Plataneyjar became the 24th province to complete a ranking Grand Slam.

The jury title went to the host province  Moinsmark that wins the jury title for the 7th time with Jorge Drexler, being his first MS title after 4 participations. The edition's winner  Fortalet ended up second (although Greta Van Fleet has two MS titles, they never won the jury) and  Fielden finished 3rd.
Melodin Vereld 28

.

 City
 Province
 Number of Entries
 Returning countries
 Bolivia
 Cameroon
 Cape Verde
 Cuba
 Ecuador
 French Polynesia
 Indonesia
 Lebanon
 Portugal
 Romania
 Samoa
 Sweden
 Tunisia
 Türkiye
 Withdrawing countries
 Angola
 Azerbaijan
 Bulgaria
 Chad
 Colombia
 Côte D'Ivoire
 DR Congo
 Guyana
 Haiti
 Honduras
 India
 Kuwait
 Madagascar
 Mozambique
 New Caledonia
 Paraguay
 Slovenia
 Uzbekistan
 Vanuatu
 Winning song
Amélie (2001)

File:Amélie (2001).jpg
***Amélie*** (also known as ***Le Fabuleux Destin d'Amélie Poulain***; English: *The Fabulous Destiny of Amélie Poulain*) is a 2001 French-language romantic comedy film directed by Jean-Pierre Jeunet. Written by Jeunet with Guillaume Laurant, the film is a whimsical depiction of contemporary Parisian life, set in Montmartre. It tells the story of a shy waitress, played by Audrey Tautou, who decides to change the lives of those around her for the better while dealing with her own isolation. The film also features an ensemble cast of supporting roles, including Mathieu Kassovitz, Rufus, Lorella Cravotta, Serge Merlin, Jamel Debbouze, Claire Maurier, Clotilde Mollet, Isabelle Nanty, Dominique Pinon, Artus de Penguern, Yolande Moreau, Urbain Cancelier, and Maurice Bénichou.

The film was theatrically released in France on 25 April 2001 by UGC-Fox Distribution and in Germany on 16 August 2001 by Prokino Filmverleih. The film received critical acclaim, with praise for Tautou's performance, the cinematography, production design, and writing. *Amélie* won Best Film at the European Film Awards; it also won four César Awards, including Best Film and Best Director. It won two British Academy Film Awards, including Best Original Screenplay, and was nominated for five Academy Awards, including Best Foreign Language Film and Best Original Screenplay. The film was a commercial success, grossing $174.2 million worldwide against a budget of $10 million, and is one of the biggest international successes for a French film.

## Storyline

Amélie is an innocent and naïve girl in Paris with her own sense of justice. She decides to help those around her and, along the way, discovers love.

## Sound Effects Used

* Alpha Lexa Scream
* Anime Crash Sound 2
* Brandy Scream
* Disney - HERBIE HORNS
* Ginger Scream
* Hank Yelling
* Hollywoodedge, Bullet Bounces Off Fr PE115001
* Hollywoodedge, Bullet Ricochet OffH PE097101
* Hollywoodedge, Crash Metal Shatter PE110101
* Hollywoodedge, Medium Explosion With Fi PE280301
* Hollywoodedge, Punch Face Hit 3 Sharp PE100301
* MARV SCREAM
* Talking Tom Scream
Akira (1988)

File:P10623693 v v8 aa.jpg  Template:Nihongo is a 1988 Japanese adult animated cyberpunk action film directed by Katsuhiro Otomo, produced by Ryōhei Suzuki and Shunzō Katō, and written by Otomo and Izo Hashimoto, based on Otomo's 1982 manga of the same name. Set in a dystopian 2019, it tells the story of Shōtarō Kaneda, a leader of a biker gang whose childhood friend, Tetsuo Shima, acquires incredible telekinetic abilities after a motorcycle accident, eventually threatening an entire military complex amid chaos and rebellion in the sprawling futuristic metropolis of Neo-Tokyo.

While most of the character designs and settings were adapted from the manga, the plot differs considerably and does not include much of the last half of the manga, which continued publication for two years after the film's release. The soundtrack, which draws heavily from traditional Indonesian gamelan as well as Japanese noh music, was composed by Shōji Yamashiro and performed by Geinoh Yamashirogumi.

*Akira* was released in Japan on July 16, 1988, by Toho; it was released the following year in the United States by Streamline Pictures. It garnered an international cult following after various theatrical and VHS releases, eventually earning over $80 million worldwide in home video sales. It is widely regarded by critics as one of the greatest films ever made, especially in the animation, action and science fiction genres, as well as a landmark in Japanese animation. It is also a pivotal film in the cyberpunk genre, particularly the Japanese cyberpunk subgenre, as well as adult animation. The film had a significant impact on popular culture worldwide, paving the way for the growth of anime and Japanese popular culture in the Western world as well as influencing numerous works in animation, comics, film, music, television and video games. An iconic scene from the film, known as the "*Akira* slide" scene, has been widely referenced and homaged in many works of animation, film and television.

## Storyline

In 1988 the Japanese government drops an atomic bomb on Tokyo after ESP experiments on children go awry. In 2019, 31 years after the nuking of the city, Kaneda, a bike gang leader, tries to save his friend Tetsuo from a secret government project. He battles anti-government activists, greedy politicians, irresponsible scientists and a powerful military leader until Tetsuo's supernatural powers suddenly manifest. A final battle is fought in Tokyo Olympiad exposing the experiment's secrets.

## Sound Effects Used

### Japanese Version

* Anime Explosion Sound 6
* Anime Punch Sound 2
* CINESOUND - EXPLOSION TYPE 2
* Hollywoodedge, Puma Cougar Roar Clas AT016801
* Space Lightning 01

### Pioneer Dub

* Hollywoodedge, Crash Metal Shatter PE110201
* Hollywoodedge, Crash Metal Shatter PE110301
* Hollywoodedge, Electricity Arcing 3 PE200301
* Hollywoodedge, Helicopter Close Per PE062901
* Hollywoodedge, Punch Face Hit 1 Sharp PE100101
* Hollywoodedge, Punch Face Hit 4 Sharp PE100401
* Sound Ideas, EXPLOSION - LARGE EXPLOSION 06/07/08
* Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 01

### Special Edition

* Sound Ideas, ELECTRONIC - MAGICAL ZAP 03
Melodi ni Solarie 97

City
 Province
 Winning song

The 97th edition of Melodi ni Solarie took place in  Austrinborg for the 11th time under the slogan *Lead The Way.*

This edition repeats the same format as the last one: two juries voted in a 50-50% style in all the heats, semifinals and finals live on watch2together.com. The songs were also chosen from both juries.

The format with four heats and two eight-song semifinal was kept as well.

In the end,  Ventland pulled a surprise win with Colter Wall and the song *Sleeping on the Blacktop,* seven points ahead of  Styrknes, the second place. The big favourite  Sintmartæn ended on the 4th place.

This is the second win for  Ventland, which had won its first title six editions ago. This is also the second participation of Colter Wall, who had taken part with  Fielden on MS 72, achieving the 7th place. Colter Wall becomes the second artist to win as a returnee in a non-special edition, the first being  Barilot's The Jerry Can. This is also the first time that a singer wins a title after representing another province previously.

With the win, Colter Wall became the 4th artist from Canada to conquer the title. Also worth noting that the top 3 of this edition was the bottom 3 of the medal ranking ( Ventland,  Styrknes and  Barilot).

The jury title went for the 4th time to  Lukkö (the 3rd jury title in 10 editions fr the province) with Bakar and *Hell N Back* that finished 4th in the regular edition.  Nordens and  Barilot finished 2nd and 3rd in the jury, respectively.
Melodi ni Solarie Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Second Season

## Wins by running order in the Final

 #2
 #4
 #6
 #7
 #8
 #12
 #13
 #14
 #15
 #16

## Titles by Region

 2°
 3°
 4°
 5°

## Top 3 per Country

 2°
 3°
 4°
 5°
 6°
 Belgium
 8°
 9°
 10°
 11°
 12°
 13°
 South Korea
 15°
 Serbia
 Turkey
 Taiwan
 Croatia
 Papua New Guinea
 Portugal
 Lebanon
 Poland
 24°
 Argentina
 26°
 27°
 Mongolia
 Guatemala
 Colombia
 Ireland
 32°
 Austria
 Norway
 Greece
 Iceland
 New Zealand
 Kenya
 Nigeria

## Language Medals

 2°
 3°
 4°
 5°
 6°
 Italian
 Dutch
 9°
 10°
 Mandarin
 Croatian
 Serbian
 Arabic
 Polish
 16°
 Mongol
 18°
 Greek

## Top 3 per Gender

 *Female* | 7
 *Mixed Gender* | 1
 *Non Binary* | 0
Cryovat

**Cryovats** are the birthplace of the UN2's clones and the player's source of units in *Strain Tactics*. They are often paired with an adjacent **Cryopod**, though not always.

## Gameplay

In-game, Cryovats function similarly to vendors or 3D printers, allowing players to purchase units to add to their squad. Cryovats often only allow the purchase of units from specific Divisions, meaning units from one Division will be available at one Cryovat but not others.

## Locations

The following are a list of all Cryovats and Cryopods in the game and the subsequent units available from them.

* Outpost 826 (Cryovat/Cryopod)
	+ Patrol Team
	+ Blue Berets
	+ Medical Team
	+ Technicians
	+ Combat Engineers
* Neurocity (Cryovat/Cryopod)
	+ Riot Command
	+ Cyber SWAT

* Special Warfare Center (Cryovat/Cryopod)
	+ Killteams
	+ Rad Force
	+ 'Alfa' Air Crew
	+ NavEx Guncrew
	+ Recovery Team
	+ Colony Breacher

* Mission site 4 "Decon" (Cryovat/Cryopod)
	+ Decon Team

* Mission site 5 "Heat" (Cryovat/Cryopod)
	+ Sweeper Team
	+ Combat Droids

* Mission site 6 "Hydroponics Defense" (Cryovat/Cryopod)
	+ Mining Drones
Medical Team

> *Tier-1 paramedical teams are issued lightweight Infection-retarding suits. They dislike combat and work behind cover, such as team mates, etc.* - Cryovat description.
>
>

**Medical Team** is one of the 5 Divisions available at the player's HQ, Outpost 826. Unlike the Blue Berets, Patrol Team, and Technicians, the Medical Team require Reward Points to unlock.

Medical Team units are effectively "side-grades" of their counterparts, Technicians. While the latter is cheaper and heals faster, Medics are far more utilitarian: they come with a built in 50% resistance to infection, can heal themselves without triggering their negative trait, and will not immediately execute their allies if they become infected. Additionally, when their negative trait is triggered, the player retains some level of control over the unit making them much safer to use in "high stress" situations.

 Traits

### ***Healing Light***

*Medics automatically heal those standing before them. And themselves. Obviously.*

This trait is passive: medics can always heal others and themselves, even when their negative trait is active.

### ***You First!***

*Medics are trained to place their patients first. Even if it's in the line of fire.*

When ***You First!*** is active, the medic will attempt to move toward the nearest friendly unit and place them between the medic and any enemies. They can still be selected in this state and can even be issued move orders: however they will repeatedly attempt to override them, much like Combat Engineers when their negative trait is active.

## Hidden Traits

Any unit under the medic's healing light will receive a 99% resistance to infection, making it almost impossible to be infected and slowing any active infections to a crawl. Medics are also Infection resistant.

## Tactics

Medical Team are a necessary unit to keep the team alive. They can provide infinite healing at a slow but steady rate as long as they're alive. Medical Team need to be facing the target in order to heal them.

## Trivia

* TOOF is the third unit that the player is given access to in the tutorial.
Recovery Team

> *Gene-spliced pararescue divers are courageous beyond measure and will stop at nothing to recover their objective..* - Cryovat description.
>
>

Available from the Cryovat at the Special Warfare Center, **Recovery Team** units are fast moving squad members unaffected by the weight of any gear they carry. They are well suited for rapid insertion and extraction, and particularly specialize in item and VIP retrieval, given their carrying capacity, movement speed, and general combat effectiveness.

## Traits

### ***Deadlifter***

*Olympian-grade DNA means they are unmatched in fitness. Carried items do not slow them down.*

### ***Salvage Junkie***

*A genetic impulse instills a determination to recover items in the field.*

If the unit has an empty inventory slot, regardless of size, the unit will immediately run to and pickup the nearest item on the ground. This trait is passive and can only be avoided by filling the unit's inventory.

## Hidden Traits

Recovery team members will automatically turn their back to any nearby friendlies in order to better cover the surrounding area.

## Tactics

* Because of their passive ***Salvage Junkie*** trait, it is advisable to fill a Recovery Team unit's inventory before starting a mission as to avoid having them run away from the squad to fill empty slots.
	+ Since items do not slow them down, a player could considerably increase a Recovery Team unit's defensive capabilities by filling their inventory slots with armor, such as the Neo-Brigandine Capes.
* Recovery Team units can quickly haul the bodies of multiple squad members back to the Helibase or directly to a Cryovat, as most Recovery Team classes possess multiple XL slots, none of which slow the unit down when filled.
* Mixing Recovery Team members with units from the Killteam Division can result in an especially deadly squad capable of dishing out high amounts of damage very quickly.
* Recovery Team units can quickly chase down fast-moving Strain units, particularly those that run instead of attacking the squad directly.

## Trivia

* Recovery Team units wear pilot helmets similar to those of the 'Alfa' AirCrew, as well as what appear to be bright orange life jackets.
Aurora Flash

Name: Aurora Flash

Age/birthday:17

Gender:female

Species:pony

Height:3’5

Backstory: A young recruit that grew up in the training forest of their homeworld. She had slightly above average  combat rating,and Ws soloed out by Solaris to receive additional training impressed by. Aurora’s dedication,and never surrender attitude she sought her out to serve as her squire. Her proficiency was with a small Flamer on her side,and a spear on the other. She dedicates her life,and soul to Solaris and the Lordess. She is hot tempered,and ready to fight for the honor of Solaris,and her faith.

Talent: Mid range combat

Equipment:Flamethrower,And refined decorated spear with the holy insignia,Heavy Power Armor with a few scriptures and seals placed upon one shoulder.

Orientation:Straight
Melodi ni Solarie 96

City
 Province
 Winning song

The 96th edition of Melodi ni Solarie took place for the second time in  Lukkö - the first on being the 93rd edition. This edition started on 21st March and ended on 23rd March 2020, being the first the second edition that took place in total lockdown due coronavirus.

Unlike the previous edition in  Lukkö, this one used the new format with four heats (with the winners of every heat qualifying to the final), two semifinals (with the 3rd to 6th places of the previous editions automatically qualified to them) and a final with 16 songs.

This edition was marked for being the first where all heats, semifinals and finals took place live on watch2gether.com, with two juries voting in all the stages with each having a 50-50% say in the final result. The songs were also selected by the two juries.

In the end,  Austrinborg took its 11th title, being the first province to reach this number of wins, becoming the most successful province thus far.

The band Stop Light Observations became the 16th winning song from the United States to win the title. The runner up was  Austrin that was 6 points behind the winning song, while  Riklaren ended on the 3rd place.

 Fielden won the Jury Title for the 2nd time in a row (being the 4th province to win jury titles twice in a row), being the province's 5th title overall with the Australian band Boy & Bear - which has finished 6th in the regular competition.  Austrinborg and  Talar finished 2nd and 3rd respectively.
Killteam

> *These direct-action killteams are deployed to destroy through sheer force of arms. Their skill with firearms is unparalleled and are masters at CQC.* - Cryovat description.
>
>

Available from the Cryovat at the Special Warfare Center, **Killteam** members are well-rounded combat specialists effective at any range. They have a +480% bonus to melee and possess maximum rank promotions in damage (black ribbon) and stamina (blue ribbon) by default. Additionally, they have 2x accuracy with any weapons they employ, as compared to normal units. Their bonuses to force fire multiply their already beefy damage output, making Killteam units one of the most dangerous combat units in *Strain Tactics**.*

## Traits

### ***Oppressive Fire***

*When forced firing, a wave of focus washes over the diver, doubling damage and knockback.*

### ***Deep Six!***

*When a situation goes 'Deep Six', a killteam member will deploy a Frag Grenade.*

This grenade is thrown at full strength in the direction the Killteam member is facing. The trait will activate regardless of whether or not the unit is carrying any frag grenades.

## Hidden Traits

* Killteam units have double accuracy with all ranged weapons.

* Killteam units will automatically reload during breaks in fighting.

## Tactics

* The Killteam Division is built around micromanagement. Their bonuses to force fire makes manually controlling team members extremely rewarding, especially in close quarters. While "*Deep Six!*" may seem like a detriment at first - and doesn't mix very well with their bonus to CQC - when employed properly it turns a given Killteam unit into walking artillery. A commander that can master these two features will be rewarded with obscene amounts of damage output.
* In the absence of corridors or walls to bounce grenades off of, try to aim your "Deep-six!" throws at specific strain units. In addition to stopping the grenade's trajectory - preventing it from flying off into the distance - the unit will likely "push" the grenade in-front of it, ensuring it will be right on top of the device when it explodes.
* Given their 2x bonus to accuracy, Killteam units are especially effective when given high-damage, fast-firing automatic weapons such as the suppressed SMG.

## Trivia

* The Killteam Instructor that greets the player upon entry to the Special Warfare Center has the callsign "Killteam 6." This is a reference to the real-world special operations team SEAL Team 6.
* "Deep-Six" is a nautical expression indicating a depth of 36 feet. It is also a verb that means *to destroy utterly and completely*.
	+ "Ping," the name of the Recon class, is an additional reference to the Navy, given that ship and submarine radars are known to make a pining noise when active. "Sona" may be a third reference, the feminine meaning of the name is Gold which was sought after by pirates and salvagers.
* The Killteam bodybag code was previously DPSX, presumably for "Deep Six", before being changed to KLTM, presumably for Killteam.
Drone Combat Trials

> *UN2 has begun field trials for next-generation autonomous weapon platforms. They need volunteer test teams to collect combat data.* - NAVOPS description
>
>

The **Drone Combat Trials** is a location in *Strain Tactics*. It is a very important late game site, providing autonomous combat drones with special weapons.

## Briefing

*Commander, thank you for participating in our drone combat trials. We wish your team the best of luck, and trust that these state-of-the-art systems impress you... perhaps even enough to field them in your own team!*

### Objectives

Completion bonus: 10 Reward points

* Destroy UNX model (2000 Credits)
* Destroy ML33 model (2000 Credits)
* Destroy AEDL model (2000 Credits)

## Details

**Drone Combat Trials** includes 3 Cryovats, each with their own drone model.

## Tactics

* Bring only two to three units in order to have empty slots to buy the drone(s)
* The first model the player have to face is the UNX model. This drone is equipped with the Tactical Railgun and the MAR-C "Pyrate". The Railgun can pierce through multiple section of walls.
	+ It is recommended to have only one unit on the ground as the UNX can shoot through the landing room's wall
	+ The unit tasked with killing the UNX should equip a 20mm "Monster Killer" which only take one shot to knock out the UNX. This unit should also carry 3 Stinky Boots to maximize the speed. Slower units will have a harder time dodging the Railgun shells.
	+ A second unit can land and trigger the next two drone tests.
* The AEDL model is equipped with Rocket Pods (HEAPIT) and the HMG60-SAW. The Rockets can also penetrate walls but not to the extent of the Railgun; however, it does have a bigger AoE compare to the Railgun
	+ After facing the UNX, the unit can be reposition further away and face the drone garage with over-watch mode, allowing the unit to fire immediately when the drone comes out.
* The ML33 model is equipped with Mine Launchers and a Tactical Minigun "Gatty". This drone have the largest health pool which takes three shots from the 20mm "Monster Killer" to knock it out. At close range, the minigun will shread any unit while also preventing them from retreating due to the constant knockbacks.
	+ Similar to the AEDL model tactic, stay far away while having the unit in over-watch mode
Passive Items

**Passive Items** are one of the three classifications of items found in *Strain Tactics*. Either carried on hand or placed on the ground, they continue to provide whatever services/utility they have just by simply existing. They can be broken down even further by their utility, size, as well the vendors where they can be found.

*Note: Additional information about each Passive Item, prices, uses, hidden details, and more can be found on their respective pages.*

## Morale

While some passive items are capable of increasing/decreasing morale alongside other effects, this category is dedicated to items that only effect more.
Strain Tactics Wiki

## Welcome to the Strain Tactics Wiki

The **Strain Tactics Wiki**is the hub of all information regarding *Strain Tactics*, including the Google Play, iOS, and Steam versions.

You can find most articles through the drop-down navigation menu at the top of the page. Otherwise, you might want to start with the many Divisions available to the player, or perhaps learn about the Neptune Incident that set the game's story in motion.

This wiki is maintained by players of the game. Please feel free to participate by adding content, fixing errors, or creating pages for items/content that don't yet have their own! Any contribution is appreciated, however small.

If you would like to discuss any aspects of the wiki or the game, there is a public Strain Tactics Wiki Contributors group on Steam.

## Description

*Strain Tactics* is a squad-based real-time-strategy game developed and published by Touch Dimensions Interactive. The game is set in the near future after an alien virus has infected most of the Earth and its inhabitants. The player controls a squad of United Nations 2 (UN2) units who are tasked with eliminating any Strain they come into contact with.

## Latest Activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Weapon Platform

Weapon Platforms (WP) are available in the Drone Combat Trials and Special Warfare Center (after clearing the mission "Heart Breaker" and presumably already unlock them once at the trials). Each Weapon Platforms class have their own Cryovat. All Weapon Platforms have a 70% resistance to melee and range damage. Given that they are not organic, Weapon Platforms are immune to Strain infection and fire damage. They also can not gain any experience. The inventory space are limited to 3 slots total (1 Equip and 2 XL inventory).

## Traits

### ***Dual Wield***

*Weapon platforms carry 2 primary weapons, both independently controlled by Tactical A.I.*

Each WP have their own pre-equipped weapon in the equip slot that are the same for both weapons. The player can change the equip slot but it would only affect the 1st weapon while the 2nd weapon remains as the pre-equipped weapon.

### ***Thrust Vector***

*Powerful thrusters provide amazing lift, preventing them from getting slowed by debris.*

The thrust vector allows the WP to traverse any terrain without any movement penalties.

## Tactics

* As a robotic unit, WP can heal from ComBot StandByTM Suite. These are available by killing Combat Droids in the Special Warfare Center. Due to the trait Thrust Vector, the immobilization effect of the ComBot StandByTM Suite does not affect the WP.
* Similarly, the Miner Drone StandByTM Station can also boost vision when equipped and repair when dropped and stood over.

## Trivia

* Weapon Platforms are some of the only non-Strain hostiles the player will encounter over the course of the game, being encountered as drone test targets in the Drone Combat Trials.
WhiteCell

> *High-end Private Military Contractor. They field an experimental electro-optical camouflage system and are legendary at CQC.* - Cryovat description.
>
>

WhiteCell is a Private Military Company (PMC) in operation during the events of *Strain Tactics*.

WhiteCell units may be purchased at the market in Neurocity. The bodybag of Recon - 1511 can be obtained from mission site 25 ("Diamonds in the dark")

## Traits

### ***Stealth Motion***

*When under stress, their stealth systems activate.*

### ***PTSD***

*These operators suffer from stemming from the horrors they have faced.*

## Tactics

They are a hit and run units begin able to cloak because of Stealth Motion which makes them invisible to enemies as long as they gain an increase to there negative bar (Basically When there moving Thanks to PTSD) and have a 700% bonus to CQC. There down side is they have low inventory space and health.
Blue Berets

> *Elite base security teams that will lay down their lives for those under their charge. Experts at melee.* - Cryovat description.
>
>

**Blue Berets** are free melee-based support units available at Outpost 826 from the start of the game. They have a 100% bonus to melee damage and their negative trait, *Bodyguard*, will cause them to protect any nearby friendlies from damage while boosting their knockback and resistances.

 Traits

### ***Xenophobic***

*They automatically engage infected with extreme prejudice.*

### ***Bodyguard***

*Bodyblocking allies from threats, they gain 100% knockback and resist 50% damage.*

When ***Bodyguard*** is active, the Blue Beret will position itself between friendly units and the nearest hostile unit. Additionally, they will not backpedal from charging threats.

## Tactics

* Blue Berets will automatically engage any infected friendly unit immediately. This is useful if a squad lacks any decontamination capabilities *and* is unable to bring the unit back to the Helibase. Killing an infected unit before they turn ensures that their body is retrievable and revivable.
	+ To keep Blue Berets from engaging infected squad members, simply set them in Overwatch or Forced Fire in any direction not facing the infected unit.

## Trivia

* Blue Berets frequently turn up on missions as NPCs that need escorting. They also make up part of Outpost 826's NPC personnel.
* Real-world blue colored berets are traditionally associated with United Nations peacekeeping forces, including soldiers, police, and civilian personnel.
Melodi ni Solarie 99

City
 Province
 Winning song

The 99th edition of Melodi ni Solarie was held for the second time in  Pokrieter.

This edition followed the same format as the previous ones: four heats, two semifinals and one final with 16 songs. The top 2 from MS 98 was qualified directly in the final and the 3rd to 6th places from the previous edition were directly qualified to the final.

This edition was the 3rd edition that was voted by two juries and all the heats, semifinals and final took place live on watch2gether.com (50-50%). The songs were also chosen by two different juries.

In the end,  Fielden won its 8th title (the 3rd in 10 editions) with the song *Misery* by Michigander, eight points ahead of the second place,  Austrinborg. This is the 17th song from the USA to win the title, a record thus far.

With a 7th place,  Fortalet became the 17th province to complete the Grand Slam.

The Title Jury was won for the 5th time by  Nordatlantik with the band Die Orsons and the song *Schwung in die Kiste,* despite finishing on the 9th place in the regular competition. This is the 11th song from Germany to win the title.  Sudatlantiek and  Austrinborg finished in 2nd and 3rd consecutively.
Combat Droids

> *Often attached to Sweeper Teams, these Tactical A.Is are programmed to terminate Infected on sight.* - Cryovat description.
>
>

Purchasable from the Cryovat in mission site 5 ("Heat"). **Combat Droids** are brutal killing machines effective at multiple ranges and equipped with a variety of weapons. Like Patrol Team or Killteam members, Combat Droids will automatically turn their backs to nearby friendlies in order to cover a wider area. Given that they are not organic, Combat Droids are immune to Strain infection and fire damage.

 Traits

### ***Tactical A.I.***

*They will auto-engage at optimal combat distances and reload when possible.*

### ***Terminus Protocol***

*The ComBot automaticly engages perceived threats, including infected.*

## Trivia

* Combat Droids are some of the only non-Strain hostiles the player will encounter over the course of the game, being encountered as live fire targets in the Special Warfare Center.
Mining Drones

> *A need to prevent morale-induced work accidents had led to the use of cheap exomining drones. They posses basic AI, and cannot gain experience.* - Cryovat description.
>
>

Purchasable from the APC Cryovat at mission site 6 ("Hydroponics Defense"), **Mining Drones** are cheap robotic units that can be used to boost a team's melee and damage soaking capabilities. Mining Drones, like other robotic units, are immune to Strain infection and fire.

This division is one of five in Strain Tactics whose units can be recruited without first being unlocked with reward points - other four being Blue Berets, Patrol Team, Technicians, and Decon Team.

## Traits

### ***Slaved Control***

*Slaved master control prevents any unauthorized movement.*

Unlike other units, Mining Drones will not backpedal when charged by enemy units.

### ***Power Saving***

*When not equipped with their power packs, mining drones default to a reduced vision mode to conserve power.*

Mining Drones possess almost no visual range without their power packs, making them extremely vulnerable while dropping the pack to repair or carrying something else.
Riot Command

> *Clad in tactical infection-halting neo-brigandine, megacolony riot control teams are renown for their CQC skills.* - Cryovat description.
>
>

Available from the APC based Cryovat in Neurocity, **Riot Command** units are powerful melee combatants. They have an inbuilt 100% bonus to melee damage and a 99% resistance to infection. Additionally - while not clearly explained in their description - they gain all the benefits of a Neo-Brigandine Cape by default: 30% resistance to melee and ranged damage, 50% resistance to fire damage, and a small passive morale bonus. These bonuses stack with other Neo-Brigandine Capes *and* with the damage resistance ribbons a unit gains by leveling up. As a result, Riot Command units are one of the most durable in Strain Tactics. This all comes with one downside - Riot Command units slowly generate stress at all times, meaning their negative trait will periodically trigger even if the unit is not in combat. Note that the inbuilt morale recovery mentioned above is not enough to overcome this stress by itself.

 Traits

### ***Phalanx***

*Heavy riot teams fight as a group, and their attacks gain knockback when near friendlies.*

### ***Close in!***

*Attacking anything, even the ground, calms their powerful, violent love for close combat.*

When ***Close in!*** triggers, the Riot Command unit affected will charge any visible hostiles with reckless abandon.

## Hidden Traits

Riot Command units receive the benefits of a Neo-Brigandine Cape even if they do not possess one in their inventory, including a 30% resistance to melee and ranged damage, 50% resistance to fire, and a small passive morale boost.

## Tactics

* As Riot Command units benefits from each other, it is best to use two or three units of Riot Command with mix range/melee weapons and carry some decontamination pills for the 1% chance of infection. The remaining units can be in a support role, such as Medical Team or 'Alfa' Air Crew.

## Trivia

* A "Phalanx" is a battle formation developed by the Ancient Greeks in which shield-bearing soldiers formed a rectangular shape facing the enemy, with spears held over said shields to prevent enemy cavalry from breaking the formation.
	+ The Phalanx formation continues to see use internationally by police equipped with riot shields - it is an effective way to block incoming, slow-moving projectiles like thrown rocks or Molotov cocktails.
* Jerc will catch on fire and will frickin die, like who the heck thought it was a good idea for a mascot to wear a fire attractive cuddly bear suit
Characters

**Characters** are people that play a part in the story of *Strain Tactics*. These are not to be confused with the recruitable units available from the Divisions of the United Nations 2 and various private military companies.

## Character List

These characters are encountered during the events of *Strain Tactics*.

In alphabetical order:

* Instructor Miles
* The Commander
* WIP
Rad Force

> *Hunter-killers in tac-nuked zones that clean up surviving Strain presence. Irradiated, they take twice the damage.* - Cryovat description.
>
>

Available from the Cryovat at the Special Warfare Center, the **Rad Force** are infection-immune units that, when their positive trait activates, are capable ranged combat units. Before their positive trait activates, however, Rad Force units possess half melee damage and half damage resistances to all damage types. Their negative trait is also highly detrimental to all nearby friendly units. As such, they are advanced units that can help or hinder a squad depending on the player's commanding abilities.

## Traits

### ***Awakened***

*A renewed sense of purpose grants damage resistance and a speed boost. Their threat profile soars.*

### ***Radiator***

*Their local radiation levels retard the speed, damage, resistance, and morale of nearby units.*

## Tactics

* Effective use of Rad Force units requires careful micromanaging and keeping an eye on their morale. A player should have the unit engaging in heavy combat when their positive trait activates, all the while keeping the unit away from nearby friendlies so as not to debuff them.

## Trivia

* Rad Force members are featured in Strain Tactics' main menu and promotional art.
Gem Solaris

Name: Gem Solaris
Age/birthday:45
Gender: female
Species:Pony
Height:4
Backstory:She served her life in the service of the Radiant Court. Developing her combat skills over time,and learning the fundamentals of being a tactician. While being raised on the divine scriptures of the Radiant,and blessed scrolls. All she has known is to fight,and to serve the faith. She is cold stern and will see any order through in the name of her lordess and empress.
Talent: Conjuring a divine heat that will burn away the corrupted,and damned. All whilst singing her Hymns into battle. To rally her allies.
Equipment:Power Armor, Holy Book written in the blood of the pure worshippers Heavy heated Pistol,and a flaming two hoof sword. Holy Hymn book,and decoration of blood seals and scripture adorning on the shoulders of her armor for protection.
Orientation:Straight
(optional)Other: Her alignment is Lawful Good.
Technicians

> *Technicians heal and fix things under their lamp, and they do so with such diligence they hardly tend to themselves.* - Cryovat description.
>
>

**Technicians** are unlocked from the start of the game, and are available from the Cryovat at Outpost 826. However, unlike the **Blue Berets** and **Patrol Team** divisions Technicians come armed with a laptop computer, and thus are not technically "free" even though they have a value of 0 credits when viewed in the Cryopod without any equipment in their inventory. They heal units faster than **Medical Team** members, but can only heal themselves when their negative trait is triggered.

 Traits

### ***Xenophobic***

*They automatically engage infected with extreme prejudice.*

### ***Help!***

*Desperate, they will seek cover behind friendlies to heal themselves.*

While the ***Help!*** trait is active, the effected Technician cannot be selected or issued orders and will run toward the nearest friendly unit. Upon arriving, they will attempt to hide behind them for the duration of the trait's effect.

## Hidden Traits

Technicians possess the ability to heal any unit standing in front of them. This is denoted by their head lamp. Technicians heal faster than their counterparts, **Medical Team**.

Additionally, any unit standing in the Technician's healing light will have a 99% resistance to infection - although using this to slow an active infection is ill-advised, given their extermination trait.

## Tactics

* Technicians will automatically engage any infected friendly unit immediately. This is useful if a squad lacks any decontamination capabilities *and* is unable to bring the unit back to the Helibase. Killing an infected unit before they turn ensures that their body is retrievable and revivable.
	+ To keep Technicians from engaging infected squad members, simply set them in Overwatch or Forced Fire in any direction not facing the infected unit.

## Trivia

* Of all the NPC units that the player has to rescue, Technicians are the most common. Additionally, they make up most of Outpost 826's personnel.