recursal/Fanatic-Fandom huggingface dataset:
Glyn

Glyn is the RP guru who one day decided it was time to introduce a member of JLDD to RPing with The Legend of Blue, featuring Joost, and eventually Liza. This is part of the long hard but beautiful road to what would become JLDnD. Glyn doesn't actually approve of DnD as anything other than a gateway to real RP systems.

Responsible for the character Covis in Baptism, and Shale in KBPS.

He is JLDD's second-to-lead background violinist, and lead background tin flautist. He is also the proud wielder of the absolute least legendariest bass guitar F̲̅A̲̅Z̲̅L̲̅E̲̅Y̲̅. In addition, he is the guardian of an extremely rare artifact known as an 「ＥＷＩ」with which he may fill various musical roles.
Gero

Gero is the head of the Grupo Rujo.

Ruthless, powerful. I need to write in more construably positive aspects of this character to contrast him with the Saarthi and make him more likable.

Although he is the mafia don, Gero is revealed to be as trapped as anyone else and fundamentally unhappy, the slave to a system that enshrines meaningless pleasures above all else and offers no path into true spiritual development.
Derek

"**STOP RIGHT THERE CRIMINAL SCUM**

DAT WAS EEN FUCKING COOL CAT REFERENCE"

- VaalQ

Daddy Derek is de burgemeester van Lalore. In deze hoedanigheid heeft hij het stadje volledig de goot in getrapt, tot op het punt dat hij brute moordaanslagen op lieve wachters negeert en alleen maar bezig is met zijn bruid, die tevens ook een kat is.

Aan het begin van ons avontuur dwong Derek alle inwoners en bezoekers van Lalore om bij zijn bruiloft aanwezig te zijn door alle poorten dicht te smijten en te dreigen met straffen. Toen zijn aanstaande krols deed en aandacht vroeg van een paar onschuldige avonturiers, ging hij volledig leip en liet hij hen door een grote groep soldaten in het gevang gooien.

Derek speelt graag de fluit, maar kan er absoluut geen fluit van.
Igor

Igor is de excentrieke eigenaar van vervallen huis in de buurt van Reinholdt. Het huis staat in de wijde omgeving bekend als een spookhuis, en Igor biedt een geldprijs aan zij die het vol houden één gehele nacht te verblijven.

Igor's huis, echter, is helemaal niet echt een spookhuis - het is Igor zelf die aan de hand van allerlei trucjes en valluiken zijn gasten de schrik van hun leven tracht te bezorgen.

Igor werkt samen met zijn assistent Ivan. Igor's moeder woont ook in het 'spook'-huis, maar zij is dement en zich van geen kwaad bewust.

Eén van Igor's favoriete plekken is de begraafplaats van Reinholdt, en hij is dan ook goed bekend met De Gier.
Sound

## Menu

### SFX

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate

### Music

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate

## Ingame

### SFX

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate

### Music

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate
Short Story 1

Ik sta op een pilaar, mijlen hoog. Tot in de verte zie ik slechts
blauw.

Mijn kennis vormt barsten in mijn ondergrond, woorden
zouden het doen breken. Mijn vrouw en dochter - mijn
échte dochter - zijn als schim ingetekend. Net verder dan een
armlengte zijn zij van mij verwijderd. Als ik met de waarheid
naar hen probeer te reiken, verlies ik mijn balans. Ik sta alleen.
Het is al bijna twee jaar geleden, maar flarden staan mij
nog vers op het geheugen.

Het kraken van het zand en de takjes was vrijwel het enige
geluid in het bos. De route naar huis was mij goed bekend,
maar toch had ik anders gelopen dan normaal. Een onbedoelde
omweg. Het zal de drank geweest zijn.

Plots opende zich die bekende vlakte met dat grote herenhuis
aan het riviertje. Een idyllisch gezicht in de maneschijn.
Ik wist natuurlijk wel dat ik in deze buurt was, maar ik had het
wellicht nog niet gerealiseerd. Als bestuurd door een poppenspeler,
voelde ik mijn benen mij verder van mijn oorspronkelijke
doel brengen, mijn mooie schoenen blootgesteld aan het
vochtige gras.

Er stond niemand buiten. Eenmaal bij de gevel aangekomen
hoorde ik de stemmen van die verwende krengen. Ik had geen
plan, maar er was wel een plan met mij.

Het was gek. Het geluid van het knisperende hout en de
stemmen die schreeuwden om hulp, deden mij niks. In tegenstelling
tot mijn andere misdaden, werden hier geen behoeftes
bevredigd. Sterker nog, mijn woede groeide. Het was hun eigen
schuld.

Ben ik nu trots op de verwoesting die ik heb aangericht?
Nee, absoluut niet. Dit kan ik zelfs mijzelf niet verkopen als een slimme list. Door mijn toedoen is de macht van mijn familie
aangetast. Dat de hoofdtak in de problemen zit is een
mooie bijkomstigheid, maar ik had het alleen op die twee zussen
gemunt. De rollende steen van ons lot - het lot van het hele
land - dendert ongecontroleerd richting het ravijn.

Ik prijs mij gelukkig dat niemand zich van mijn aandeel
bewust is. Nou ja, gelukkig. De geheimen stapelen zich op.
En dit geheim zal mij voortdurend blijven achtervolgen. Zij
dragen de zichtbare tekenen van dit onheil, ik draag het mee
in mijn ziel. Zij hebben het hiertoe gemaakt.
Ferdinand Elshan

Ferdinand Elshan, ook bekend als de *Pointy met één been, Poiny Shoe without an s, de Hinkel Kinkel, de Roddeltante,* is een Pointy die in de helden van KBPS in de Kapel ontmoette. Hij is een onaangename man die recentelijk een been is verloren bij een aanval van een aantal knives. Bijzonder voor een pointy, ligt hij tussen het gespuis. Anthony heeft in ruil voor 4 cups informatie aan Ferdinand gegeven. Beatrice heeft ook nog een cup weten aftroggelen.

Ferdinand kon zijn lach niet inhouden toen hij hoorde dat Max Leighton-Easton voor de Knives werkt, en probeerde hem direct te verlinken.
IL-62

* 상위 문서: 항공기

IL-62는 소련 일류신 설계국이 개발한 4발 장거리용 협동체 제트 여객기. 나토 코드명은 클래식(Classic).
IL-62M 모델의 경우 에어타이쿤 온라인 3에서는 삭제되었다.

## IL-62

### 에어타이쿤 온라인

초도 비행: 1963.01

생산 시작: 1963.10

생산 종료: 1995.06

가격: 63000k

클래스: 2클래스

정원: 186명

속도: 마하 0.70

항속거리: 7550km

연비: 4.8

기체길이: 53.1m

기체높이: 12.3m

날개 폭: 42.5m

리스 여부: O

### 에어타이쿤 온라인 2

초도 비행: 1963.01

생산 시작: 1963.10

생산 종료: 1995.06

가격: 63000k

클래스: 2클래스

정원: 186명

속도: 마하 0.70

항속거리: 7550km

연비: 4.8

기체길이: 53.1m

기체높이: 12.3m

날개 폭: 42.5m

경유 가능: X

리스 여부: X

### 에어타이쿤 온라인 3

초도 비행: 1963.01

생산 시작: 1963.10

생산 종료: 1995.06

가격: 63000k

클래스: 2클래스

정원: 186명

속도: 마하 0.70

항속거리: 7550km

연비: 4.8

기체길이: 53.1m

기체높이: 12.3m

날개 폭: 42.5m

경유 가능: O

리스 여부: X

## IL-62M

### 에어타이쿤 온라인

초도 비행: 1968.05

생산 시작: 1969.05

생산 종료: 1997.10

가격: 69000k

클래스: 2클래스

정원: 186명

속도: 마하 0.73

항속거리: 10000km

연비: 5.0

기체길이: 53.1m

기체높이: 12.3m

날개 폭: 43.2m

리스 여부: X

### 에어타이쿤 온라인 2

초도 비행: 1968.05

생산 시작: 1969.05

생산 종료: 1997.10

가격: 69000k

클래스: 2클래스

정원: 186명

속도: 마하 0.73

항속거리: 10000km

연비: 5.0

기체길이: 53.1m

기체높이: 12.3m

날개 폭: 43.2m

경유 가능: O

리스 여부: X
항공기

이 문서는 에어타이쿤 온라인 시리즈에 등장하는 항공기를 정리하는 문서입니다.

## 등장하는 항공기

보잉: B707, B717, B727, B737, B747, B757, B767, B777, B787

멕도넬 더글라스: DC-8, DC-9, DC-10, MD-11, MD-81, MD-87, MD-90

에어버스: A300, A310, A320, A330, A340, A350, A380, 콩코드

봄바르디어: DASH8, CRJ, C시리즈

일류신: IL-18, IL-62, IL-62M# IL-76, IL-86, IL-96, IL-114

수호이: SSJ100

투폴레프: TU-104, TU-114, TU-124, TU-134, ~~TU-144~~, TU-154, TU-204

코멕: ARJ21, C919

엠브라에르: E-Jet, E-Jet E2\*\*

록히드 마틴: L-1049, L-1011

안토노프: AN-24, AN-70, AN-225

BAe\*: BAe146 시리즈

포커\*: F-28, Fokker 70, Fokker 100

SUD 에비에이션\*\*: Caravelle

SkyBeam, AeroJet, AirBoss##: 각 문서 참고.

*\*온라인 2, 3버전, 오프라인 4버전만 등장.*

*\*\*온라인 3버전만 등장.*

*#온라인 1, 2버전, 오프라인 3, 4버전만 등장.*

*##오프라인 1버전만 등장.*

## 항공기 상세 정보 일람

각 버전별로 아래의 문서를 참조해 주시기 바랍니다.

항공기/에어타이쿤

항공기/에어타이쿤 2

항공기/에어타이쿤 온라인 - 싱글 3 버전 포함

항공기/에어타이쿤 온라인 2 - 싱글 4 버전 포함

항공기/에어타이쿤 온라인 3 - 싱글 5 버전 포함
The Window of Opportunity

I'd never lie to you Leopold, you can see straight through me! Haha!

The Window of Opportunity is a stand belonging to Leopold Gage. Its unique ability is to let his user look out of his carriage in search for wealth and good fortune. The stand has good range, but its health, endurance and attack are sub-par. The Window is widely considered to be one of the weakest stands in the series.
DnDiary ??-07-2018

The gang goes to the library to look for clues.

What they find:

- Turath as an old disbanded organisation. The Turath were an organisation based in the city of Shuruq. Little is known on the origins of this group, aside from the fact that they were once involved in a scandal dating back 14 years ago involving Rhonean Councilwoman Fatih Alshams, who was involved with this organisation as a way to conduct political espionage and extortion. After news of this came to light, Fatih was promptly removed from office, and the Turath headquarters in Shuruq were raided by the Rhonean Military. With their leadership structure removed and most prominent members arrested, they have been considered disbanded as of this date. Vendrick seems to be involved in this raid.

- The library categorizes ruins in 3 subclasses, Accessible Ruins, Inaccessible Ruins and Lost or Hidden Ruins. Accessible ruins are ruins that have a known location and once can enter, Inaccessible Ruins are ruins that were once Accessible but no longer are due to weather conditions, earthquakes and other events. Lost or Hidden Ruins are Ruins that are alluded to in other pieces of Altaein architecture and scripture, but have not yet been located.

- Shamalii is the name of the Lost or Hidden Ruins, believed to be close to Shuruq.

- Alsharqia are these ruins to the west.

The gang goes to the shadiest bar they can find. This bar's name is Alhafa. Wet Jeff gets stuck in the door trying to get in. Zoya bashes him loose, and Wet Jeff slips through with a little run-up. The bar has 9 dark corners with edgy men in there. After 4 they decide to talk to the barkeep, Munfaeil. After some convincing he lets them stay over to see if there's shady people coming over. Wet Jeff catches up with the rest. They talk to some shady people, until one of them finally talks to them. This man's name is Ghyr Muhimin. After some persuading, Ghyr Muhimin hands them an assignment for a client for delivering poison with cryptic directions. He does say that everyone has to be very careful, as people don't take kindly to snitches in this line of work.
Joost Jovel

Joost Jovel is Smuit's first frequently played RP character. He was part of Glyn's DnD campaign "Legend of Blue". Joost is an ancestor of Jonathan Joestar.

Joost is cowardice and lazy. He also thinks he's quite the womanizer. He runs a tavern, given to him by his uncle who thought Joost was a good-for-nothing, called the Great Ripple. The Great Ripple and Joost are usually in the village of Pendleton.

## Notable Actions

Joost once left a dungeon while his team-mates had just entered and were going through very dangerous terrain. He went drinking stale ale with a few dwarfs who were chilling outside. He later did return to the rest of his team.

When they later encountered a boss, he used the low-defense unconscious team-mate Cailyn the Dark Elf as meat shield.

Joost has also once pissed down onto a zombie from a cliff. Its flesh fell off as he did this.

When the team had found a magic helmet, Joost immediately claimed it as his and put it on. He was unaware of the magic, which made him go through an entire life in age every day. The team seemed to like Joost best as young child, the charm waning as he entered his teens.

## Trivia

* Joost once posed with Kenneth for a French fan magazine.Joost posing with KennethJoost's unfinished art. The Copic Marker ink is very expensive and an A3 picture of Joost is definitely not worth it.
Matthew IV

† Cam-Charles (vader)

Emma Leighton-Easton (moeder)

† Charlay (oudere broer)

† Dana Bowthorp (schoonzus)

Elizabeth (jongere zus)

Whitney Ensworth (vrouw)

Yam-Matthew (zoon)

Marleigh (dochter)

Cam-Matthew (zoon)

Matthew IV is de koning van Cammigan en het hoofd van de Poullene familie. Hij stamt direct af van Overheerser Yam en Koning Cam.

Matthew IV is aan de macht gekomen nadat zijn broer Charlay als demoon verklaard werd en daarbij de doodstraf kreeg. Matthew's belangrijkste adviseur is Andrew Leighton-Easton.

Koning Matthew bevindt zich normaliter in of rond zijn paleis in Tatiane.
Sessie 8

Dit zal die keer geweest zijn dat ze naar Ulwood gaan, een dorp dat zich sterk afschermd van de ziektevolle buitenwereld.
Zij volgen sterk de wegen van de Godheid Castitas.

De helden kwamen hier de Bulldozen tegen, geleid door Anthony's broertje Lucas. Ze zijn een onderdeel van de Thugs For Less, en dragen ieder houten helmen.

Nadat ze een tijd in quarantaine hebben gezeten in een saai hokje bij het dorp, mogen de makkers naar binnen. Daar ontmoeten ze Jeremiah Atterson. Hij probeert een overeenkomst te krijgen om een weg door dit dorp te leggen, want het ligt erg onhandig voor zijn handelsroute. Jeremiah wordt flink gemutileerd en vermoord door Beatrice.
DnDiary 22-09-2018

Kenny is tired, Jeff is drunk and tired, Zoya is fine

They move towards the docks as Jeff wants to buy his own ship. Instead, they find literally no ships. They go to the wharfmaster, but when they knock they are told to ring the bell. Jeff breaks through the door. Zaid says the ship was impounded,they can go to the gemeentehuis to figure out how to get it back.

The crew goes to the gemeentehuis, and they have to wait their turn. The numbers are completely random. Some dudes come in and they can skip the line. Kenneth tries to listen in but Jeff plays accordion too loudly, for which he gets an infraction. Finally Kenneth gets his turn and decides to not pay the infractions that add up to 475 flabbels.

They go outside, and they're stopped by 2 authorities. Wet Jeff punches one of them so hard he falls over and is threatened with guns. Kenny runs away. Jeff gets arrested. Kenny tries to hide in an alley, but tripped, broke a vase, hurt a cat and hurt his knee, uttering his famous catchphrase: “Ow my knee!”. Zoya overheard this so she could home in on it.

Jeff pursuades one of the guards to make a bet to give him a weapon. They do, and they make a bet for 200 flabbels whether Jeff tires himself out escaping within 30 minutes.

Jeff unscrews his legs, suddenly leg-gun, shoots one guard and takes his keys. He breaks free and gets his stuff back.

Jeff and Kenny meet up at the Crossroads Mirage. They meet up with Zoya at the docks, and they arrange transport to Shuruq using camels.
Sid Squid

**Sid Squid** is an NPC Toon who takes up residence in Squid's Seaweed located on Seaweed Street in Barnacle Boatyard.

## Appearance

Sid Squid is a bright red rabbit who wears the Green Baseball Cap, the Toonosaur Backpack, a dark green Plain shirt, and dark green Shorts with Belt.

## IOU

Sid Squid can be given out by Rain as a 3 Gag IOU from the V.P. boss battle. He boosts the power of the next three Squirt Gags used by 25 damage.

## Story Appearances

**Barnacle Boatyard** - Sid Squid appears in the Are You Squidding Me? Kudos Board Rank-Up Task. His dialogue during this task is as follows:

Are You Squidding Me?

"HEY ARE YOU HERE TO HELP ME WITH MY GARDEN?!?"

"SORRY, I'M SHOUTING?"

"YOU'RE HERE TO BUY SEAWEED?"

"SORRY, NO CAN DO BUDDY."

"SEAWEED RAN OUT WEEKS AGO, TOO MANY COGS STOMPING OUT MY GARDEN."

"Ah finally, got that seaweed out of my ears."

"Say, could you take care of some of those Cogs for me? You're the best!"

*After defeating some Cogs*

"LOOK WHO IS BACK! MY MOST VALUABLE CUSTOMER."

"SORRY YOU SAID SEAWEED?"

"NAH WE ARE ALL OUT, TOO MANY COGS IN THE GARDE-"

"Sorry! Seaweed in the ears. Oh? You got rid of the Cogs?"

"Still too much oil in the soil. Could you take back some of our property?"

"Maybe that will clean things up around here."

*After taking down a Cog Building*

"I HAVE GOTTEN SO MANY CUSTOMERS IN SUCH SHORT TIME, BUT I HAVE NO SEAWEED!"

"OH IT'S YOU AGAIN."

"YOU DID WHAT TO THE COGS IN THEIR BUILDINGS?!?"

"Oh, you defeated the Cogs? Nice! Sorry, seaweed in the ears again, you know how it is."

"Well here! Thanks for your help around here."

"Eat some of this seaweed and you'll get stronger in no time! Just don't get it in your ears..."

## Trivia

* Prior to the v1.2.0 update, when called using an SOS card in battle, Sid Squid would use a Fire Hose on all Cogs in battle dealing 56 damage to each.
* Priot to the v1.3.0 update, Sid Squid was a 3-Star SOS Card who boosted the power of Squirt Gags by 10% and extended the duration of the Soak debuff by 2 rounds for the next 3 turns when called.
DnDiary 09-04-2018

The party meets up with Kamal and crew, where the crew agrees to act as both the distraction ship and the getaway ship, which they will also use to fake their own death by chasing themselves. Sigth tailors the uniforms to fit the wearers, but takes a while to do so.

After a heated debate Kenny buys a book on Rhonian Military History, while also ordering Baptism of Fire. Het gets a discount on the military book, but has to wait 19 days for BoF to be delivered or go to Sayfaeban himself to pick it up.

Sigth makes a deal with Abish Mal, where he orders 300 grams of sulphur for 40 flabbels, and enough materials for 4 grenades later.

Zoya goes to the Brab Schmuck, and with the help of Kenny they place an order for 4 fake soldier and official IDs.

Kenny reads the story with Zoya, it seems to be a book about talking goats (main goat called Hashim) in the desert near an oasis. Also an elephant. No camels.

When they reach the Academy, Hamid shows up. He takes the artifact, pays the party 1000 flabbels, on the promise that they can have it back once they're done researching it.

The party reaches their secret base.

They talk to Vadim at his warehouse, they talk over the last details and get the outfits, which Sigth fixes up. He crafts the last firebombs and goes to sleep. Zoya reads a book.

Kenny goes back to the Silver Arrow to find some more info on Rhonian military, where he gets into an argument with an older Warrant Officer, who believes in the unification of Marquash.

Sigth buys 4 bombs and 3 tripwires for 140.

Kenny reads about the Rhonian Military, how the Navy took over after the Army and how airships and the admiral are now the most important in the military.

Kenny and Zoya talk about Zoya's backstory and how she got betrayed.

The session ends with the crew getting ready for the jailbreak, talking over the plan with the other boys. The final plan is as follows:

* The main crew uses cargo crates (which will be switched by Vadim) to hitch a ride to Ruja tower on board of an airship.
* Once inside, they break out of the crates in the storage area on the 2nd floor, already in disguise and with their IDs and other necessities in hand.
* After leaving the storage area and dealing with the guard one way or another, they make their way to the prison area, depending on which floor they are held.
* Around this time, Kamal and the rest of Dohl’s Raiders will use one of their ships to distract the military in Ruja tower and ease security within.
* Using their assets, they get Dohl out (and perhaps Bedian if they can find him and feel like it), and make their way back to the 3rd floor.
* From the 3rd floor, they can drop “supplies”(which is actually the crew themselves and the escapees) to their own, Rhonian military ship who should be arriving with Affor Goht behind the wheel.
* After this, all of them make an attempt to escape
Carlos Ambrosio

Sigil of the Ambrosio de Toledo

Unnamed daughter

 Felipe (son)

 Fernando (son)

Carlos Gutierre (ancestor)

Maria of Nazareth (second wife)

Personal coat of arms

Current *duque* of the Comarca de Toledo. Born in Cáceres. Father of Felipe. Currently married to Maria of Nazareth, daughter of the Patriarchal Chandelier, Thaddeus of Nazareth.
Gawayn Leighton-Easton

Alexander (neef)

Max (achterneef)

Elizabeth (vrouw)

Emmaline (dochter)

† Joan (dochter)

Marianne (dochter)

Amanda (dochter)

† Gawayn (zoon)

Joan Elizabeth (dochter)

Gawayn is het hoofd van de Leighton-Easton familie. Zijn burcht is gevestigd in Reinholdt. Vroeger woonde hij buiten Reinholdt, maar zijn huis is recent afgebrand. Hij leidt het noorden samen met zijn neef Alexander. Doordeweeks om 16:00 - 17:00 houdt hij audientie voor genodigden en de elite van het noorden.

Gawayn is een gebroken man die probeert zowel de Pointies als de gewone burgers tevreden te houden. Desondanks is zijn zus, Malina, gekidnapped door de knives, wat hem in een moeilijke positie laat. Zijn zus schijnt een belangrijke positie te hebben in de opvolging van het leiderschap van de Leighton-Easton familie.

Beatrice en Anthony hebben met Gawayn gesproken. Ze hebben, zonder namen te noemen, namens Max geprobeerd Gawayn te overtuigen een burger in de raad van het noorden toe te laten. Hij heeft gezegd dit te overwegen, en er verder over te willen discuseren.
Rupis

Rupis is a baby mast; A magical tree that can grow up to be quite large and ferocious. He was a gift to Bennis by his brother, who promptly handed the caring and watering responsibilities to his bodyguard Crysis. Rupis is currently in his sapling phase, meaning he likes to run around and feel the dirt on his roots, before settling down later in life.
Crysis

Attire

*"You sure this one's for me? She seems to be looking your way."*

Crysis is Bennis' trusted friend and bodyguard. He is often an NPC and also Smuit's secondary PC in BoF.

## Backstory

Crysis apparently has an elder sister who blamed him for a murder he didn't commit during a party at which he was drunk. He hasn't drank since.

Crysis has stated his parents were terrible to him. He seems to be from a privileged family, since he was able to attend the same kind of schooling as Bennis.

## Personality

Crysis is a rather calm *dude,* not easily bothered or scared by events or even words uttered by Bennis. Only when things get truly unethical or dangerous will Crys vocally disagree with others. He also seems to have a short attention span.

His care for Bennis goes beyond just being a body guard, he occasionally resembles a butler to him.

Crysis has a love for cute things such as little animals.

He sleeps little, and is plagued by nightmares.

## Appearance

Crysis is considered "average"-looking.

He wears a uniform with similar patterns to Bennis's outfit. It is however less sophisticated and in a different colour-scheme: mostly gold and red. He wears boots, slacks, a tunic with a belt holding his whip and some armor on his upper torso.

He is averagely tall and pretty buff.

## Gallery

Initial conceptPortraitHow he wishes things wereReality
콩코드

* 상위 문서: 항공기

프랑스 아에로스파시알과 영국 BAC가 공동 개발한 터보제트 초음속 여객기.

## 에어타이쿤 온라인

초도 비행: 1969.03

생산 시작: 1976.01

생산 종료: 2003.11

가격: 399000k

클래스: 1클래스

정원: 120명

속도: 마하 2.02

항속거리: 7250km

연비: 4.2

기체길이: 61.7m

기체높이: 12.2m

날개 폭: 25.6m

리스 여부: X

## 에어타이쿤 온라인 2

초도 비행: 1969.03

생산 시작: 1976.01

생산 종료: 2003.11

가격: 399000k

클래스: 1클래스

정원: 120명

속도: 마하 2.02

항속거리: 7250km

연비: 4.2

기체길이: 61.66m

기체높이: 12.2m

날개 폭: 25.6m

경유 가능: X

리스 여부: X

## 에어타이쿤 온라인 3

초도 비행: 1969.03

생산 시작: 1976.01

생산 종료: 2003.11

가격: 399000k

클래스: 1클래스

정원: 120명

속도: 마하 2.02

항속거리: 7250km

연비: 3.2

기체길이: 61.7m

기체높이: 12.2m

날개 폭: 25.6m

경유 가능: X

리스 여부: X
Shale

Shale is the medium-long-lost twin of Clay. He's a miserable worm but might not be for long.

Afflicted by cowardice, this man abhors violence, and will resort to a lot of lowly behaviour to avoid it, despite being quite capable of holding his own in a fight. Conflict-averse and terribly bad at lying, Shale's instincts are often to either submit or flee.

Currently in hot water with the Pomenine mafia after accidentally admitting to them that he deserted Truss Kuriza's forces.
Sainzo

Sainzo is the lead drummer of JLDD. Sainzo was the first to bestow a name upon an instrument, before JLDD even existed. Sainzo's faithful kit is called Lena. Sainzo's first public performance was so fabulous that one of the other people on stage promptly burst into tears.

Sainzo is also JLDD's fifth lead wineglassrubber.

Sainzo likes really really old things, but also appreciates scifi. Not Star Wars though.

Sainzo has often been called the Princess of JLDD, but absolutely abhors this title.

Sainzo also cannot do math, and thinks 420 plus 280 equals 600. Had it not been for other JLDD members checking the calculations, Sainzo would have died in an exploding hydroelectric dam.

Sainzo's greatest idol is Smuit.
Max Leighton-Easton

Malina (achtertante)

Maximilian 'Max' Leighton-Easton is een jonge edelman die door zijn politieke idealisme betrokken is geraakt bij de Knives.

Max is de zoon van Alexander Leighton-Easton, momenteel de rechterhand en opvolger van Gawayn Leighton-Easton.

## Achtergrond

Max' rol in de opstand van de Knives begon met een essay voor de universiteit van Reinholdt. Als student politicologie schreef hij een pamflet waarin hij het opnam voor de rechten van het gewone volk. Dit geschrift viel op de een of andere manier in de handen van Charlie Blake, leider van de opstandelingen in Reinhold, die Max' pamflet omtoverde tot een manifesto. Max werd vervolgens door de Knives als een van hun leiders beschouwd.

## Rol in de campagne

Toen Anthony en Beatrice Max ontmoetten bevond hij zich samen met een aantal lage-rangs Knives in een oude slaapzaal van de universiteit, die de Knives gekraakt (en half in elkaar geslagen) hadden. Aangezien Charlie was gearresteerd had Max het leiderschap over de Knives in Reinholdt overgenomen, maar er werd niet bijzonder veel naar hem geluisterd. Max, op zijn beurt, heeft weinig vertrouwen in de intelligentie van de rest van de Knives.

Max bleek geen fan van harde acties en was een tegenstander van plannen om Charlie te bevrijden. Ook leek hij niet blij met de ontvoering van Malina Leighton-Easton, tevens zijn tante. Hij stelde voor een dialoog aan te gaan met de heer Gawayn maar was niet happig om zelf naar voren te stappen uit de angst door zijn familie gearresteerd te worden.

Voornamelijk met Beatrice leek Max het erg te kunnen vinden, zeker toen ze instemde met een aantal van zijn politieke idealen zoals het toelaten van burgers tot stadsraden. Haar suggestie dat Max aan zou kunnen blijven als een soortement 'denktank' voor Charlie Blake viel hem erg goed.

Nu Max heeft vernomen dat Anthony hem verlinkt heeft aan een lid van de Elshan-familie is hij begonnen met actie te ondernemen, en heeft hij de Knives bevolen het studenten-kraakpand te evacueren.
Klaun(?)

Klaun is the first of the 7 deadlords. He turned evil after he was killed by a speeding ambulance. When he doesn't spend his day at the Bowling Alley, he's off ruining the lives of the innocent citizens of Greenbow, Alabama. His favorite Strength Scout is Rafelo. His blood type is C#, but he still needs glasses.

He first appears in the directors cut of the next episode, but this was retconned in the first one. It's rumored that Klaun will get his own spinoff novel in the nearby future.
Lalore

Lalore is een grotendeels vervallen dorp in het noord-oosten van Cammigan. De burgermeester van dit dorp wordt *Daddy Derek* genoemd. Derek is een onpopulaire burgermeester, die de plaatselijke wet heeft veranderd zodat hij met een kat kon trouwen. Hij heeft ook een groot hek om het dorp laten bouwen, waarmee hij mensen in kan sluiten voor belangrijke gelegenheden zoals zijn bruiloft.

Er is een gevangenis in Lalore waar Pete Favoriet te wacht staat. Er is ook een ziekenhuis, waar hij tijdens het Eerste Avontuur heengebracht is.
Charlie Blake

Charlie Blake is de leider van de Knives in en rondom Reinholdt. Met de hulp van een paar pamfletten geschreven door Max is het Charlie gelukt een opstand te ontketenen. Charlie is een voorvechter van de rechten van de normale burgers, maar is niet bang om geweld te gebruiken in naam van zijn idealen. Het was Charlie die het plan smeedde om Malina Leighton-Easton te ontvoeren in de hoop haar te kunnen gebruiken als onder

handelingstroef.

Echter is Charlie opgepakt door de Leighton-Eastons en in de kerker gegooid. Zonder zijn ideeën en aanwijzingen zijn de Knives in Reinholdt doelloos, en zij willen niets liever dan Charlie bevrijden.
Sessie 13 (29-12-2019)

Broeder Roy heeft gesproken met Hilda. Ze vertelt hem dat hij een missie heeft: hij moet zorgen dat Allan en Anthony niet veroordeeld worden. Hij krijgt daarvoor de kans om van hun bibliotheek gebruik te maken en 5 cups.

Broeder Roy krijgt te horen waar Beatrice ligt (nog in coma in en taverne), en bezoekt haar. Hij vertelt haar van het plan, en dat ze snel Allan moeten vinden.

Anthony wordt in dezelfde taverne wakker van gebons op zijn deur: 5 wachters komen binnen en nemen hem mee naar het kasteel om gevangen genomen te worden. Hij loopt mee.

Beatrice en broeder Roy lopen over het plein, waar Jam en Tram weer bezig zijn met muziek maken - een lied over een Monster uit Attwald die Jeremiah Atterson vermoord heeft maken ze. De twee lopen verder en weten met de hulp van de Butters Allan te vinden, die niet heel goed verdekt onder een boom lag - hij had een blaadje op zijn gezicht gelegd. Hij wordt wakkergeschud, Roy vertelt hem dat hij terecht moet staan, maar Allan weigert. Hij wordt door Roy naar de Nunnary gebracht, waar Hilda hem niet herkent totdat Allan per ongeluk zegt dat broeder Roy hem had gestuurd. Ze vertelt hem dat hij een sukkel is en dat hij echt terecht moet staan als hij zn leven ooit nog zeker wil zijn. Er zijn veel belangrijke mensen overleden en nergens in het land zal hij velig zijn zolang hij hiervan verdacht wordt. Ze weet Allan te overtuigen. Hij wordt door 5 nonnen onder de arm meegenomen naar het kasteel.

Onderweg komt hij weer langs Beatrice en Roy, wie met hem spreken. Ze vertellen hem dat ze hem er uit gaan helpen en Allan legt een deel van de gebeurtenissen uit. Onder andere schemert hij door dat hij William wil framen. Allan vertelt aan broeder Roy wat voor gif hij vooral niet gebruikt heeft. Hij wordt daarna verder naar het kasteel genomen en in de gevangenis gegooid, waar nog veel andere gevangenen liggen en Anthony staat.

Beatrice besluit naar de Nunnary te gaan en met Hilda te spreken. Ze legt haar min of meer uit wat er gebeurd is en zegt dat ze graag heeft dat Beatrice broeder Roy helpt de twee vrij te spreken - het is van belang voor hun missie en eigenlijk ook voor de Nunnary - hun imago is nu toch echt enigszins aan de twee verbonden.

Broeder Roy maakt het gif na dat Allan gebruikt heeft.
Passagier

Passagier is een straathond die Anthony en Beatrice tegenkwamen in Reinholdt. Passagier is gek op granaatappels, en aangezien Beatrice een zak vol had is Passagier haar gaan volgen.

Passagier is een zeer doorzettend dier, zeker zodra granaatappels in het spel zijn. Ondanks dat Passagier meerdere malen is vastgegrepen, weggejaagd, zelfs geslagen en geschopt, geeft Passagier de jacht nooit op.

Bij een kledingwinkel kreeg Passagier een lap stof omgebonden, en is Passagier nu de enige hond in Cammigan met een hondentrui-cape.

Passagier kluift ook graag op botjes.
Felipe het Joch

Felipe is een joch dat werkt in een kapel slash improv ziekenboeg in Reinholdt. Hij verzorgde Allan en Anthony nadat zij waren gered door Eduard.

Felipe schijnt bekend te zijn met enige 'talenten' van Allan. Hij verstopte Allan toen ene Lucas op zoek was naar Allan, in naam van een heer Valebryn.

Felipe is van mening dat het niet oké is kerken te plunderen, en verzocht Allan een zo'n dergelijk rotjoch te laten verdwijnen.
Sessie 16

De Lange Nacht

   TLDR: Na een spannende oversteek met de jonge piraten, komen onze helden aan in een donker dorp; Timorton. Ze leren snel dat er een traditie aan de gang is; de Lange Nacht. De komende dagen zal er gegriezeld worden in het dorp, en zullen mensen zich insluiten in hun huizen. De makkers komen er snel achter dat er een beest langs de huizen gaat, wie hun zilverwaren steelt. Dit beest, eerder bekend als broeder Rogi, blijkt de gevreesde Igor te zijn! Een achtervolging volgt.
DnDiary 12-01-2019

The crew moves up to Shuruq. They see mushroom-like rock formations on the horizon. They come closer to the city, where they notice grass growing in the sand. They are asked by the local guards what the hell they're doing, dragging a guy behind their camels. They wake Kenny, and convince the guards it's all fine. They arrive in a round sandy plaza, where some camels are hitched. One level above is a paved plaza. Around this plaza are a lot of posters scattered around, offering rewards for anyone who can tip them off on findings of Altaein ruins or artifacts. This is where they notice an airship docked next to one of the rock formations. Kenneth tries to find the most trustworthy person around.

This person is a man who introduces himself as Shafeeq. Shafeeq seems pretty disoriented. They ask him where the docks are, and he kind of tells them. After this they mention they'd like to retrieve a reposessed ship from Lagash, and he tells them he knows some people that can help them with that as the official ways can be kind of tiresome. Shafeeq is repaid with a nice kebab. He tells them he probably lived here his entire life. He also tells them Shuruq is well known for it's farms and export of food, which can grow here thanks to a natural underground water lake and shade from the rock formations. Shuruq also has an Altaein shrine, but sadly you can't get a bounty for turning that one in.

Meet up with al-damma guards, Zoya asks for job, they say they have HQ on top of the pillar, Zoya wants to check for jobs seeing as she has worked for them in the past. Guards think it's weird that Rhone is so big in such a shitty location.

Team finds the place, knock on door. She strikes a deal with them, saying if they haul some confidential cargo to one of their clients, their company will handle getting back their skiff and they'll be even.

Wet Jeff goes to the docks, spots a lot of different ships and remembers 3 camel riders so he can try and interrogate them later.

Zoya goes to the Al-Damma company, gets offered an job on an escort ship to Furka. She agrees, on the condition that she has to talk it through with her companions. She asks whether or not the situation east with the raiders is any different than some years ago. It's kind of at a stalemate with the raiders taking stuff and mercenaries and the Rhonian army taking it back.

Kenneth tries and find a bookstore/library. He buys the latest Sammy book and the first volume of Baptism of Fire. After this he goes upstairs to the town hall. He ends up in a large hall, with big doors that let through a nice breeze. He goes outside, buys a spyglass and calls it "Friend". He looks a bit at the sea, sees a sea. Also birds. After turning around, Kenny sees a large mirror just like the one on the Ruja Tower and on the Rhonian Palace. He decides to sneak into an alleyway in order to shoot the mirror. He shoots, hits the back and puts the plateau in full alert. The whole thing gets combed by the Rhonian guards and they take Kenneth in for questioning after seeing his weapons.

Wet Jeff and Zoya meet up and have a little talk about Wet Jeff's plans for the future.
Shu'la Atum

The Shu'la Atum is historically seen as the person who founded Rhone and guided its development in making the city into the power it is currently. With a heavy focus on intellectual development and technological progress, he meant to propel Marquash out of the dark and superstitious age in order to compete with- and surpass the nations that existed elsewhere. As it is more of a title than a name, the descendants of the first Shu'la Atum all bore the same title when they inherited the position from the previous Shu'la Atum. Due to this, the actual names of these rulers have long been forgotten. As the new generation took power, he was expected to continue the course that the first Shu'la Atum had set. And so they did what was expected of them. Once the next generation came to power, the previous one would dissapear from the spotlight, only rarely making an occasional appearance. Once a previous Shu'la Atum died, the next would not make this fact public in order to grant them peace and to focus on the future. The only death that was officially made public was the death of the sixth Shu'la Atum, who died due to an unknown disease before he could pass on the title.

Once the third generation of the Shu'la Atum was in power, Rhone had sufficiently grown in size to be ungovernable by just a single person. More and more people became increasingly discontent with the lack of influence they had within the ever growing state of Rhone. The first Shu'la Atum foresaw such a problem, and incorporated the idea of a bigger government into his long term plans. Aside from this, he felt that the people of Rhone needed agency of their own, and decided to incorporate the citizens into the governmental process. As such, the third Shu'la Atum decided, by his forefather's plans, to form the Council of Rhone. At it's inception, the Council of Rhone consisted of 7 members, with one spot reserved for the current Shu'la Atum. As the citizens were still very satisfied with the Shu'la Atum's ability to develop Rhone at such an alarming rate, they had no qualms with letting his descendants continue the path he had set. With the formation of the Council of Rhone, the Shu'la Atum decided to open up the palace to the public.

The lineage of the Shu'la Atum ended 5 generations after it started, on the 234th year after the founding of Rhone, due to an unknown disease that took the life of their last descendant. By this time, the size of the council had grown to 17 members, with the presiding Shu'la Atum always possessing one seat. Out of respect for the Shu'la Atum and his accomplishments in the formation of Rhone, many members of the Council still follow the course that has been set since the birth of the nation. Additionally, there is still one ceremonial seat at the council that is always purposefully left empty in honor of his lineage.

Nowadays, the Shu'la Atum is still revered as the person who brought Marquash into the new age, and is often seen as a hero. In many Rhonian locations
Chapter 1: Not Your Kind of People

The adventure started in Valdwood, a small village befittingly named after the bordering Valdwood forest. Felipe Alejandro Ambrosio de Toledo, Leopold Gage, Ava Masaric, lord Bennis Wyvest and his trusted friend and bodyguard Crysis all arrived at the local tavern during the evening. There they met a muscular, moustached blacksmith named Oswald, who was enjoying some sappige bratwursten. Despite some initial linguistic difficulties, everyone was able to obtain alcoholic beverages and strike a bit of conversation. They soon learned they had all been summoned here by the same anonymous contact through similar urgent letters. Our heroes didn't get too much time to ponder about their mutual contact for too long though, because strange people started drizzling into the place, speaking unknown languages and wearing strange clothes, the likes they had never seen before. The arrival of the strangers caused unrest among the local population, causing strive in the square outside the pub.The heroes left the pub after hearing a ruckus outside. The strangers, who kept on coming out of the forest, had grown in numbers to about a 100 people and they were huddling together on the market square. Their presence caused unrest with the locals, some of which started harrassing them under the leadership of an old fuck with a hunchback. Another man, dressed in white and wielding a staff, implored the crowd to remain calm to no avail. He turned to our heroes and requested that they'd do something about the troublemakers.Ava immediately took action by attempting to show her boobies. She had a lot of trouble taking her armour of though, getting stuck in it. Crysis, motivated solely by his desire to be a gentlemen and not by ulterior motives, tried to help her undress but to no avail. Despite Ava critically failing to take her top off, it distracted the violent instigators well enough that they stopped harrassing the strangers for a minute.The Man In White explained that these strangers were in fact refugees and that he wanted to take them to a safe location. He'd need supplies to keep them alive and asked the heroes to help him provide them. And so the heroes begrudgingly did, once again by parading titties in front of the peasants, who had mixed feelings about that, so they tipped her with pies.

Then The Man in White revealed himself to be Jesus Christ of Nazareth, the son of God. Jesus wanted to take the refugees to a safe place, Outer Heaven, to give them shelter and to consider how to stop his Father. But 3 pies and a bit of milk wasn't enough to make the trip. Leopold suggested they'd ride for Fickensteijn, a castle not too far, in order to ask the local lord for supplies. And so they left, wondering what'd happen in the next episode.......

Chapter 2
Potions and ingredients

A list of potions and ingredients in BoF. Recipes can be unlocked by remembering them using appropriate skills, by learning about them in game or simply by waiting till Tuck enthusiastically starts talking about recipes he made up.

## Healing Ointment

Reduces pain and disinfects wounds.

Requires:

* 3 day bloomers (mushrooms that only grow during the day)
* Oak tree bark
* 10 Blueberries

Mash everything together to a fine prutje, boil it all in a pot with water until the water has mostly been evaporated. Cool it off for a night and collect the ointment the next morning.

## "That poison that dehydrates you"

Severely dehydrates someone.

The poison requires:

* Drought's cap (a rare purple mushroom)
* Cactus tick pus (The liquid secreted by a live cactus tick)
* Alcohol

Boil the mushroom in alcohol till it turns purple. Add the pus from the tick and stir, then extract the liquid.

The antidote requires:

* Drought's cap
* Frog eggs

Boil the mushroom and frog eggs in water till it turns purple. Extract the liquid.

## Other ingredients

* Deodor ants
Tale of Korbia

Korbia

The city of Korbia used to be a beautiful city from ages past. Its inhabitants were happy and always thankful towards the gods for granting them the spring of life which granted them enough food and water to live comfortably. In order to become closer to the gods, they danced under the watchful eyes of the stars.

Whenever something good happened, they danced as thanks. Whenever something bad happened, they danced as a way to appease the gods. Every full moon they would hold a grand festival with a dancer from every family in the city.

One day, a terrible storm swept across the land, and the Korbians would dance to quell the rage of the gods. But the sands obscured the stars, and the watchful eye of the heavens was blind to the Korbians' plight. They danced and danced, but the winds would not let up for a second.

First the sands buried the crops, and still the Korbians danced.

After that the sands buried the spring, but still did the Korbians dance.

Eventually the whole city including its inhabitants had been swallowed by the ever increasing
heaps of sand.

The Korbians danced for 23 days and 23 nights, but eventually even the dancers itself dissapeared in the clouds. Some people say it was at this moment that the storm died down, but nobody ever found Korbia or its dancers ever again. It is believed that sometimes you can see the Korbian dancers in the vicinity of the old city, conjuring up pillars of twisting sand in a desperate attempt to reach the gods, while you hear the gentle weeps of the people below.
The Advocates

The Advocates are followers of Jesus of Nazareth. They appear to have been recruited by Jesus a year ago, for reasons not yet known.

## Crossbow Cat

Crossbow Cat *(Fieldname: Kroßböw Katze)* is an Advocate operative currently working as a gatekeeper for Outer Heaven. His name would suggest he's *pretty good* with the crossbow. He also has feline characteristics such as a cat's tail and cat claws. Crossbow Cat revealed to Leopold that he was in jail for a time. After his release he was down on his luck for a time, until Jesus approached him and offered him a job.

## Unknown woman

A tall woman in Outer Heaven pours a mean Holy Spirit.
Queen Lily Gathoris-Wyvest of Thorthon

Holdis (father)

 Marchia (mother)

Ronnis (elder brother)

Bennis (elder brother)

Sebbis (younger brother)

Pin up parody of Lily

Queen Lily Gathoris-Wyvest of Thorthon is Bennis's sister. She is a devout candelist and a kind lady.

She has been parodied in a pornographic magazine that turned up in Fradenheim. The discovery of this greatly upset Bennis.
DnDiary 06-04-2018

*Previously*...

Spent the entire day gathering clues, Sigth and Kenny managed to get plans for the tower of Ruja (floors -1/-4 and -7. -5 + -6 missing. Zoya made arrangements with an “escape artist” around 7, which is where we left off.

**06-04-2018**

Sigth gets crossbow, they agree it gets sold to the general public. Kenny buys a book with talking animals for Zoya. Party talks with Vadim Alshaddar. Vadim tells them about

* Disguises would be handy, preferably captain rank.
* Also military identification.
* He has one official outfit, one rookie uniform. Can't get the rest.
* Vadim tells them he wants 500 flabbels for his information, but also agrees if they check on an old warbuddy of his, named Bedian. He'll even pay them if the party manages to bust them out of the prison, as long as Vadim's name is not mentioned.
* Vadim has the plans of the missing floors, along with the location of his contact within the tower. They are both probably located on the 6th floor, whereas the supplies can be dropped to passing ships from the third. The barracks are on the second floor, and the mess hall and storage areas are on the first.

Zoya talks to a male guard who points them towards The Silver Arrow. This is where captains hang out. The guard tries to awkwardly hit up Zoya but she waves him off. They enter the bar, and Kenneth freezes up a bit, but continues in the end.

Kenny talks to Ashraf, who is a lieutenant and is happy to explain the ranks.

Kenny notices Tahaani el-Raad, who is drunk af. Sigth gives her some drinks, and leads her outside. He clobbers her in an alleyway with August and steals her armor.

Zoya finds Dhaahir el-Raad, who is looking for his sister. Zoya lures her into the wrong direction and into an alleyway and knocks him out with the flat side of her axe.

With this done, the party has aqcuired 2 captain's outfits.
Knives

The Knives is een algemene naam voor de recent opgedoken revolutionairen door Cammigan heen.

Een aantal bekende Knives:

* Charlie Blake
	+ Leider van de Knives rondom Reinholdt

* Max Leighton-Easton
	+ Pointy die momenteel de Knives helpt, maar hier ongemakkelijk bij is
* Tomas
	+ Cheese Knife die opereert in de buurt van Tatiane. Hij staat boven onder andere Beatrice.
Filthy Pierre and Oeuff

Highwaymen roaming the lands around Fickensteijn. So far they've committed several succesful stagecoach robberies. The sheriff has put a bounty on their heads; a thousand dookoos per live outlaw, or five-hundred for their corpses.

Due to an error by an illiterate cleric, the prices were tenfolded, causing a great number of bounty hunters to come forward only to druip off disappointedly after being informed by the sheriff. The sheriff reprimanded the cleric by having him personally correct his mistake on every wanted poster in the county.