recursal/Fanatic-Fandom huggingface dataset:
ASLAV-25/de

Der ASLAV-25 ist ein infantry fighting vehicle in Squad.

## Allgemeine Informationen

Die leichten Panzerfahrzeuge ASLAV 8×8 werden im Rahmen des LAND 112-Programms beschafft. Die Fahrzeuge sind für die Durchführung von Aufklärungs- und Überwachungsaktivitäten über große Entfernungen mit minimaler logistischer Unterstützung konzipiert. Das Projekt verlief in vier Phasen.

Im Jahr 1990 wurden 15 leicht gepanzerte Fahrzeuge vom US Marine Corps erworben, um sie unter australischen Bedingungen zu testen. Im Jahr 1992 wurden im Rahmen von Phase 2 111 Fahrzeuge erworben. Das 2. Kavallerieregiment war bis 1997 vollständig mit dem ASLAV ausgestattet. Der Kauf von 144 verbesserten Fahrzeugen wurde in Phase 3 genehmigt.

Der ASLAV wird von General Dynamics Land Systems Australia für die Australische Armee hergestellt. Die Phase-2-Flotte wurde auf den weiterentwickelten Phase-3-Standard aufgerüstet. Das aufgerüstete Fahrzeug ist mit modernen elektrischen Turmantrieben, fortschrittlichen Wärmebildzielgeräten, einem integrierten Laser-Entfernungsmesser, einem Antriebsstrang der zweiten Generation und neuen Aufhängungsteilen ausgestattet. Die neuen Fernwaffenstationen wurden integriert, um die Waffenstationsfähigkeit des Panzerkommandanten zu verbessern. Die Fahrzeuge wurden von General Motors Defense Australia zusammengebaut.

## Gameplay

Der ASLAV-25 wird nur von der australischen Armee als primärer IFV eingesetzt.

 MK210 Hochexplosives Brandgeschoss
 Sekundärbewaffnung
 Gegenmaßnahmen

Der Spielstil des ASLAV-25 unterscheidet sich nicht wesentlich vom LAV 6.0 der Kanadischen Armee. Er verfügt im Wesentlichen über die gleichen Waffen, nur dass der vierte Passagier kein Maschinengewehr auf dem Drehkranz hat.

* Standardbesatzung aus 3 Personen. Fahrer, Richtschütze, Kommandant. Im Heck können 7 Passagiere befördert werden. Fahrer und Richtschütze benötigen ein Fahrer-Kit.
* Der Kommandant hat Zugriff auf ein stabilisiertes Periskop mit Hunter-Killer-Funktion, das dem Kommandanten die Möglichkeit gibt, die Kanone des Richtschützen auf ein Ziel zu richten. Das Periskop des Kommandanten verfügt über zwei Zoomstufen. Der ASLAV-25 und der LAV 6.0 sind die einzigen beiden Fahrzeuge der LAV-Serie, bei denen der Kommandant über ein stabilisiertes Periskop verfügt.
* Es verfügt über 600 Munitionspunkte zur Versorgung von FOBs oder Infanterie.
* Der ASLAV-25 und LAV-25 sind die einzigen zwei amphibischen LAV-25-Varianten aller fünf LAV-Varianten in Squad.
Hell Cannon/de

Cartridge
 Fire Mode

**Hell Cannon** sind Stellungen, die es den Trupps ermöglichen, indirekte Feuerunterstützung zu leisten. Sie sind ausschließlich für die Insurgents.

## Beschreibung

Die Hell Cannon (arabisch: مدفع جهنم) ist ein allgemeiner Begriff für eine Klasse von mörserähnlichen improvisierten Feuerwaffen, die von aufständischen Kräften während des syrischen Bürgerkriegs verwendet wurden.

## Gameplay

Die Hell Cannon kann in einem Winkel von 20° (600 m Reichweite in flachem Gelände) bis 85° (150 m) ausgerichtet werden und hat eine maximale Reichweite von 925 m (bei 45°).

## Siehe auch

* Insurgents
* Deployables
* Waffen
Forward Operating Base/fr

La FOB, traduisible par Base Opérationnelle avancée est un point de déploiement utilisable par toute l'équipe. Les équipements constructibles type HAB, mitrailleuses, mortiers, sacs de sables, HESCO(...)  ne peuvent être déployés qu'à proximité de celle-ci. Le délai de réapparition est beaucoup plus court que sur un point de ralliement et en nombre illimité.

## placer une fob

Les FOBs sont placées par les chefs d'escouades mais nécessitent de remplir deux conditions:

⦁ Il faut deux joueurs alliés dans un rayon de 10m autour du chef d'escouade.

⦁ Elle doit se trouver à une distance minimale de 400m d'une autre FOB ou de la base principale.

Si l'une de ces conditions n'est pas remplie, le chef d'escouade verra les contours de la FOB à placer en rouge et recevra un message d’erreur.

En jeu la FOB est représentée par une radio.

Astuce: Tout joueur de l'équipe, peu importe l'escouade, peut aider à placer une FOB. Utilisez le canal vocal local pour demander de l'aide à vos coéquipiers.

## réapparaitre a la FOB

Pour qu’une FOB permette de se redéployer, il est nécessaire, après l’avoir approvisionnée, de construire une HAB (HESCO Accommodation Bunkers). Une FOB ne peut contenir qu’une seule HAB.

Le cout en point de construction dépend de la faction :

 Insurgés | 350CP

Dans les versions antérieures à l’alpha V9, la FOB servait directement de point d’apparition et devenait automatiquement active après un certain délai ou après avoir été approvisionnée. Aucun point n’était consommé pour l’activer.

## détruire une FOB

Une FOB ennemie peut être détruite de la même manière que l’on capture un point de contrôle. Pour cela, deux joueurs ou plus doivent être présents dans un périmètre de 75m autour de la FOB pour commencer à abaisser sa barre de vie. Le temps de réapparition augmente de 10 secondes par ennemi entrant dans ce périmètre. Quand la barre de vie de la FOB atteint 80% il n’est plus possible de réapparaitre à sa HAB, il est alors nécessaire de neutraliser l’ennemi à proximité pour la rendre à nouveau active. Lorsque la barre atteint 0% la FOB est détruite ainsi que tous les matériels construits à proximité.

Il est possible d’accélérer le processus en dé-pelletant la FOB (Clic-droit avec la pelle sélectionnée) ou en l’endommageant au moyen :

⦁ D’explosifs (à l’exception des grenades à main).

⦁ Avec des munitions « lourdes » Cal.50,14.5mm,20mm,30mm…

Il faut actuellement 4 roquettes de LAW pour détruite une FOB.

La perte d’une FOB coute 20 tickets.

## Logistique de la fob

* Par défaut, la FOB contient 0 point de construction (CP) et 0 point de munition (AP). Il est donc nécessaire de l’approvisionner. Pour cela il faut utiliser un véhicule logistique et décharger les points en zone de FOB (clique gauche en position conducteur).
* Celle-ci peut contenir au maximum 2000 CP et 2000 AP.
* Astuce : Il est possible de transférer les points d’une FOB à l’autre et créer ainsi une « chaine » logistique.

Build au moment de la rédaction de l’article : alphaV10.

## Liens

* Points de redéploiement
* Réapparaitre
* Équipements
Dirt-Filled Ammo Boxes/de

Dirt-filled ammo boxes (mit Erde-gefüllte Munitionskisten) sind defensive Strukturen, die Ihrem Team Deckung geben. Sie können von einem Squad Leader in der Nähe einer FOB platziert werden. Die mit Erde gefüllten Munitionskisten sind nur für eine Fraktion verfügbar, die Irregular Militia.
Die Wand mit den Schießscharten ist mit einem Tarnnetz versehen, um dem Feind die Sicht zu versperren. Die Farbe des Tarnnetzes wird durch das Terrain der Karte bestimmt (Wüste, Schnee, Wald,..)

Baukosten:  50 für jeden

## Siehe auch

* Forward Operating Base
* deployables
HK79/de

Cartridge
 Fire Mode

Der **HK79** ist ein Unterlauf-Granatwerfer in *Squad*.

## Varianten

* Das HK79 wird ausschließlich von einer Fraktion verwendet, der Middle Eastern Alliance. Es wird an die Grenadier-Klasse ausgegeben.

## Gameplay

* Alle Granatwerfer im Spiel haben die gleichen Schadensmodelle und ballistischen Eigenschaften.
* Das HK79-Visier hat eine Reichweite von 50 m bis 350 m.
* Die Mindestreichweite für den HK79 beträgt 10 Meter.
	+ Versucht ein Spieler, den HK79 aus nächster Nähe abzufeuern, explodiert das Geschoss nicht.
* Granatwerfer haben einen kleineren Schadensradius als Splittergranaten. Jeder in der Nähe des Einschlagpunktes innerhalb des tödlichen Bereiches stirbt, jene die sich außerhalb des tödlichen Bereiches werden verwundet und möglicherweise bluten.

## Siehe auch

* Grenadier
* Waffen
* GP-25
* M203
* QLG10
* SL40
* L123A2
* AK-40GL
* MKE MGL
C7A2

Cartridge
 Fire Mode

The **C7A2** is an assault rifle featured in *Squad*. It was introduced in the Alpha 15.3 update with the Canadian Army.

## Variants

* The C7A2 is available to one faction, the Canadian Army.
* Aside from the optic options, the C7A2 is also available with the Vertical Grip attachment.

### Removed Variants

The following variants are no longer available in the game.

## Gameplay

* The C7A2 magazine holds 30 rounds.
* Can be fired on automatic or semi-automatic.
* The sights for the C7A2 are the iron sight, ET552 holographic sight, and C79A2 (3.4×) optical sight.
	+ The iron sight allows the user to zero the rifle for different ranges from 100 meters to 400 meters.
	+ The ET552 holographic sight provides a clear sight picture in the center and peripheral vision, but it doesn't allow zeroing, limiting the long-range effectiveness.
	+ The C79A2 (3.4×) optic allows the user to see enemies from long distances easily and engage enemies at longer ranges without the need to zero the weapon. The zeroing of the C79A2 (4×) scope can be adjusted from 200 meters to 800 meters, further enhancing its long-range precision.
* C7A2 is a well-balanced weapon with adequate damage, effective range, and bullet dispersion performance.
* C7A2 shares its damage model and ballistic performance with C8A3, M4A1, and M16A4.
	+ The 833 rounds per minute rate of fire sits above average for most automatic weapons. It can output serious firepower in close-quarter combat but makes the gun more difficult to control.
* C7A2 is classified in-game as Full-Length Rifle. Full-Length Rifles have increased standing sway while offering better crouch/prone position stability in handling.
	+ They output regular suppression effects, are slightly hard to point fire, and are effective at medium to long ranges.
* Some C7A2 variants have the Foregrip attached. However, the Foregrip attachment is cosmetic and does not improve the gun handling as of Version 6.0.

## History

The C7 is a Canadian variant of the AR-15 and has a similar design and function to the M16A3. In Canadian service, all C7A2 rifles come equipped with C79A2 sights as standard. The C7 has both semi-automatic and fully automatic fire modes. The C7 also features structural strengthening, improved handguards, and longer stock developed for the M16A2. The selector lever, magazine release, and charging handle latch are ambidextrous. The C7A2 is issued with green color furniture as standard.

## Trivia

* Before B20, the C7A2 and C8A3 were the most controllable infantry weapons in the game, giving Canadian infantry an immense advantage in firefights.
	+ This was changed in later patches. After B20, C7A2 has comparable recoil to M16A4, while C8A3 has comparable recoil to M4A1. After V6.0, all Full-Length Rifles have the same recoil.
* In the B20, the iron sight variant was added, and the C79A2 (4×) scope can be adjusted from 200 meters to 800 meters.

## Gallery

* C7A2 in real-life

## See also

* Canadian Army
* Weapons
Forest

Theater
  Location
  More

**Forest** was one of the Maps available in the game Squad. It was created as a small scale map as an early test for vegetation. The map was expanded and added officially in Alpha V3, being renamed to Operation First Light. Notably, the tutorial takes place on this map.

## See also

* Fool's Road
* Gorodok
* Operation First Light
* Maps
Getting started - v2

The basic idea is to have a common "table of content" for both experienced (left) and new players (right). The importance of topic from the players point of view will be represented by vertical sorting (less important content for playing is at the bottom).
Additional text besides the links to Wikipages are allowed but should be kept to a minimum. Leave the content on the adequote Wikipage.
In case of doubt create a new Wikipage or add a section (add a sub-header) to an existing Wikipage and set a link to the new page or direct to the Wikipage section.
This page is "Work In Progress" till further notice and shouldn't be used as an reference yet. Please use the Discussion-page of this Wikipage to leave your comment.
Thanks in advance,
TomNedry (talk) 16:26, 6 August 2016 (UTC)
Cinematics

The Squad SDK comes with Unreal Engine's Sequencer tool, which allows you to create cinematic quality video sequences for Squad.

Official trailers created in the Sequencer by Offworld Industries:

* Release trailer for Alpha 10
* Release trailer for Alpha 11
* Release trailer for Alpha 12

Beginner guides to the Unreal Engine Sequencer:

* Official Sequencer Video Tutorials by EpicGames
* Funky Duck's Squad Unreal Sequencer - First Time Setup/Recording Your First Scene

Essential resources on Squad cinematics:

* Discord "Squad Cinema Group" - the official Discord for creating awesome cinematics in the SDK. This is your number one resource for Squad cinematics and a must-be place for any Squad cinematics director.
C14 Timberwolf

Cartridge

The **C14 Timberwolf** is a sniper rifle featured in *Squad*. It was introduced in the Alpha 15.3 update with the Canadian Army.

## Variants

* C14 Timberwolf is available to one faction, the Canadian Armed Forces.

## Gameplay

* The C14 Timberwolf magazine holds 5 rounds.
* Can be fired on bolt-action only.
* The C14 Timberwolf is fitted with a deployable bipod.
	+ Out of all sniper and marksman rifles, the C14 Timberwolf takes the longest time to deploy and undeploy its bipod.
* The sights for the C14 Timberwolf include telescopic sight (8-25×).
	+ The telescopic sight (8-25×) sight allows the user to see enemies from long distances easily and engage enemies at longer ranges without the need to zero the weapon. The zeroing of the telescopic sight can be adjusted from 200 meters to 1000 meters, further enhancing its long-range precision.
		- The variable zoom function allows for increased versatility in target acquisition across different ranges. Three zoom level is available: 8×, 16×, and 25×.
* It is Squad's most powerful infantry-carried, light weapon, sharing its damage model with SV-98M. The weapon guarantees 1-hit body kills at 1600 meters. Within 800 meters, even aiming at the shoulder will result in 1-hit kills.
	+ It's also the only weapon with both the gravity modifier and MOA accuracy set at 1. This is the most accurate weapon in-game.
	+ This is compensated by the extremely slow rate of fire and below-average muzzle velocity.
* The C14 Timberwolf is classified in-game as the Sniper Rifle. Sniper Rifles have extremely large sway, low point fire responsiveness, and immense recoil, especially when standing up.
	+ They output regular suppression effects and are effective at long ranges.

## History

The C14 Timberwolf is a bolt-action sniper rifle chambered in .338 Lapua Magnum and developed in Canada. It is the main sniper rifle of the Canadian Army and comes equipped with a Schmidt & Bender 5-25x56 PMII/LP Riflescope as standard, but other day telescopic sights and night sights can be fitted.

## See also

* Canadian Army
* Sniper
* Weapons
9M119M Refleks

Cartridge
 Fire Mode

The **9M119M Refleks** or **APS201** is an anti-tank guided missile (ATGM) featured in Squad.

## Statistics

* 9M119M
* APS201

**9M119M**

**APS201**

## Variants

* 9M119M Refleks and its derivatives APS201 are mounted on various vehicles in the game.
	+ The 9M119M Refleks is the gun-launched anti-tank guided missile of the T-72B3 and Sprut-SDM1 for the Russian Ground Forces and Russian Airborne Forces.
	+ The derivative APS201 is the gun-launched anti-tank guided missile of ZTZ99A main battle tank, available to the People’s Liberation Army.

## Gameplay

* 9M119M Refleks and APS201 are identical in their damage, penetration, and overall ballistic performance.
* 9M119M Refleks and APS201 share their damage, penetration, and overall ballistic performance with 9M117 Bastion.
	+ The only differences between the two missile types are the fire rate and accuracy. The Refleks and APS03 have a slower reload speed at 7.5 rounds per minute, but the accuracy is slightly better at 1 MOA.

## See also

* 9M117 Bastion
* T-72B3
* ZTZ99A
HK417

Cartridge
 Fire Mode

The **HK417** is a Designated Marksman Rifle featured in *Squad*.

## Variants

* The EF88 is available to one faction, the Australian Defence Force.

## Gameplay

* The HK417 magazine can hold 20 rounds.
* Can be fired on semi-automatic only.
* The sights for the HK417 include telescopic optics (6×) only.
	+ The telescopic optics (6×) allows the user to see enemies from long distances easily and engage enemies at longer ranges without the need to zero the weapon.
* The HK417 share its damage model and ballistic performance with M110 SASS and L129A1 Sharpshooter Rifle.
	+ They have one of the slowest muzzle velocities in its class, at 783 m/s.
* HK417 is classified in-game as the Designated Marksman Rifle. Marksman Rifles have handling characteristics similar to Battle Rifles. Compared to their rifle counterparts, they have more sway, slightly lower point fire responsiveness, and excessive recoil.
	+ They output suppression effects akin to Light Machine Guns and are effective at medium to longer ranges.

## History

The Heckler & Koch HK417 “Reece” variant was adopted by the Australian Defence Force as the standard marksman rifle for operations in Afghanistan and afterward. The Australian “Reece” recon variant comprises a 406mm (16”) barrel and a Trijicon ACOG 6x48 telescopic sight. It weighs 4.05kg (8.92lb), is 985mm (38.7in) long, and is chambered in 7.62x51mm NATO. The weapon can accurately fire out to 600m, with a muzzle velocity of 750m/s.

## See also

* Marksman
* Australian Defence Force
* Weapons
Nova Frost

**Nova Frost** is an ability in Elemental Kingdoms.

## Summary

Deals 20 damage per rank to 3 of the opponent's cards. There is a 35% chance those cards will be stunned for the next round.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 3

**Effect Type** - Ice

**Occurs Once** - No

**Stacks Each Round** - No
Grenadier

The **Grenadier** is one of the Fire Support roles available in *Squad*. A Grenadier is usually armed with a standard rifle with an under-barrel grenade launcher (UGL) mounted on it except the second grenadier klass of the Turkish Land Forces.

## Description

The Grenadier's role is to provide indirect fire support with his UGL using either High-Explosive shells to engage enemy infantry behind light cover at a range of up to 400 meters, or smoke shells, providing a smokescreen to cover friendly forces as well as disorienting enemy.

Thanks to the V10 Update learning the arc at which the grenades fly from your UGL is no longer necessary, all one must do is use the games in game ranging system. It should also be noted the GP-25 UGL has Indirect fire settings to be used at 200m or 300m like a mortar.

Each squad is limited to one grenadier kit.

## Loadout

1. Assault Rifle, Carbine or Battle Rifle
2. 0-1 Pistols, Knife
3. 10 Frag/HE/HEDP Rounds
4. 2 White Smoke Rounds, 2 + 2 Colored Smoke Rounds
5. 2 Field Dressings
6. Entrenching Tool, 0-1 Field Binoculars

Conventional factions receive a powerful optic on their primary. Unconventional factions receive a pistol and field binoculars.

## Gameplay

* The Grenadier is equipped with plenty of HE shells, so he can launch a volley of grenades.
* A good grenadier is effective at a range of up to 300-400 meters.
* A Squad Leader or teammate with a rangefinder could provide the grenadier with an exact distance to the target.
* Use smoke grenades when needed to provide cover for teammates and obscure vision from enemy positions. Smoking entrenched enemy positions could cut them off from the battle. Fired rounds provide a column of smoke, good for covering doorways and upper windows.
* 5 HE rounds are capable of destroying technicals
* Grenadiers should focus on tightly packed groups of enemies to capture them by surprise and eliminate them in large numbers.

## Gallery

* British Army grenadier; notice the L123A2 (AG36) underbarrel grenade launcher under the L85A2
* First-person view of M203 leap sights on M4A1
EF88

Cartridge
 Rate of fire
 Fire Mode

The **EF88** is an assault rifle featured in *Squad*.

## Variants

* The EF88 is available to one faction, the Australian Defence Force.
	+ Aside from two optic options, the EF88 is also available with the Foregrip attachment.
	+ All EF88 variants have Foregrip attached, expect the Grenadier variant.

## Gameplay

* The EF88 magazine holds 30 rounds.
* Can be fired on automatic and semi-automatic.
* When the EF88 is equipped by a Squad Leader, every 4th round is a tracer round.
* Some variants of the EF88 are fitted with Grippod, allowing the weapon to rest stably on surfaces.
* The sights for the EF88 include flip-up iron sights, ET552 holographic sight, and SpecterDR (1-4×) optical sight.
	+ The flip-up iron sight allows the user to zero the rifle for different ranges (from 50-200m).
	+ The ET552 holographic sight allows a clear sight picture for close-range combat, but it doesn't allow zeroing, limiting long-range effectiveness.
	+ The SpecterDR (1-4×) optical sight allows the user to see enemies from long distances easily and engage enemies at longer ranges without the need to zero the weapon. The variable zoom function allows for increased versatility in target acquisition across different ranges.
* Arguably one of the stronger assault rifles in-game, EF88 and EF88C combine a high rate of fire, good point fire responsiveness, reduced moving sway, and variable zoom optics, making it combat effective at all ranges.
* EF88 shares its damage model and ballistic performance with F88 and EF88C.
	+ The 833 rounds per minute rate of fire sits above average for most automatic weapons. It can output serious firepower in close-quarter combat but makes the gun more difficult to control.
	+ EF88 and EF88C currently have the fastest muzzle velocity out of all light weapons in-game, at 970 m/s.
* EF88 is classified in-game as Bullpup. Bullpups offer better moving sway control and pointing responsiveness in handling at the expense of slightly higher recoil.
	+ They output regular suppression effects and are effective at all ranges.
* All EF88 rifles have Foregrip attached. However, the Foregrip attachment is cosmetic and does not improve the gun handling as of Version 6.0.

## History

The Enhanced F88, or EF88, is a gas-operated, rotating-bolt bullpup. The EF88 (EF88/F90) is a modernized evolution of the F88 Austeyr (an Australian license-built variant of the Steyr AUG). Built by Lithgow Arms, it was adopted by the Australian Defence Force as the standard issue rifle in 2015. The EF88 is intended for short-, medium-, and long-range engagements. Thanks to the Elcan Spectre sight and long barrel, it can pour accurate fire out to 600m. The weapon is chambered in 5.56x45mm NATO.

## Trivia

* On certain layers, such as Chora RAAS v3, EF88 is replaced by the legacy F88 rifles.

## Gallery

* EF88 in real-life
* EF88 in standard form
Decoy Rock

The Decoy Rock is a deployable exclusive to the Sapper kit of the Insurgents and Irregular Militia.

## Gameplay

Sappers have access to five decoy rocks. As the name entails, they're meant to be used as decoys and can even be used to conceal explosives like IEDs and anti-tank mines. They are generally used to make it seem that a road or path is mined, whether it actually is or not.
FN FAL

Cartridge
 Fire Mode

The **FN FAL** is a battle rifle featured in *Squad*.

## Variants

* FN FAL is available to two factions, the Insurgents and Irregular Militia.

## Gameplay

* The FAL magazine holds 20 rounds.
* Can be fired on automatic or semi-automatic.
* The sights for the FN FAL include the iron sight only.
	+ The iron sight allows the user to zero the rifle for different ranges (from 100m to 600m).
* FN FAL shares its damage model and ballistic performance with G3A3, G3A4, and G3KA4.
	+ The 599 rounds per minute rate of fire is one the lowest end for an automatic weapon.
	+ They have one of the highest damage for light weapons in-game, at 165. This damage offers devastating firepower, enabling one-shot kill capability at close to medium range.
* FN FAL is classified in-game as Battle Rifle. Battle Rifles have handling characteristics in between Full-Length Rifles and Medium Machine Guns. They have dreadful sway, relatively low point fire responsiveness, and excessive recoil, especially when standing up.
	+ They output suppression effects akin to Medium Machine Guns and are effective at all ranges when aimed carefully.

## History

The FAL is a selective-fire, gas-operated action battle rifle. The FAL is designed by Belgian small arms designers Dieudonne Saive and Ernest Vervier and manufactured by FN Herstal. During the Cold War the FAL was adopted by many countries of the North Atlantic Treaty Organization (NATO), with the notable exception of the United States. It is one of the most widely used rifles in history, having been used by more than 90 countries.

## Trivia

* FAL stands for *Fusil Automatique Leger* which means in English from French, "Light Automatic Rifle."
* In-game models seem to be modeled after the Austrian variant, *Sturmgewehr 58* (*StG* 58), with its distinctive handguard and flash suppressor.
	+ Though the in-game model lacks the bipod.
* FN FAL has identical damage model, ballistic performance, and handling characteristics as G3A3. The only differences between the two weapons are the reload speed and available ranging options for the iron sight.

## Gallery

* FN FAL in real-life

## See also

* Irregular Militia
* Insurgents
* Weapons
Fool's Road/de

Theater
  Location
  More

**Fools Road** ist eine der Karten, die in Squad verfügbar sind. "Fool's Road" ist auf einer osteuropäischen Karte angesiedelt, mit einem großen, weitläufigen Gelände, das von dichten Wäldern bedeckt ist, und Gebäuden, die über die Karte verteilt sind.

Fool's Road wurde dem Spiel in Alpha 3 hinzugefügt.

## AAS v1

3x M-ATV
1x M-ATV CROWS
3x M939 Truck Logistics
Delayed Spawn
1x M939 Truck Transport [6 mins]

1x BRDM-2
3x Kamaz 5350 Truck Logistics
2x Tigr-M Kord Open Top
1x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## AAS v2

1x M-ATV
3x M1126
3x M939 Truck Logistics
Delayed Spawn
1x M939 Truck Transport [6 mins]

1x BTR-80
2x BTR-82A
3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## Destruction v1

1x BTR-80
2x BTR-82A
3x Kamaz 5350 Truck Logistics
1x T-72
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

1x BRDM-2
1x BRDM-2 Spandrel
1x MT-LBM ZU23
3x Pickup Truck Logistics
1x Technical DShK-M
1x Technical Rocket Artillery
1x Technical Shielded DShK-M
2x Technical SPG
Delayed Spawn
1x Technical Transport MIL [6 mins]

## Invasion v1

1x FV107
1x FV510
1x LPPV
1x LPPV RWS
3x MAN HX Truck Logistics
Delayed Spawn
1x MAN HX Truck Transport [6 mins]

1x BRDM-2
3x Pickup Truck Logistics
1x Technical DShK-M
2x Ural 375-D Truck Logistics
Delayed Spawn
1x BMP-1 [10 mins]
4x Minsk 400 [6 mins]
1x Technical SPG [5 mins]
1x Technical Transport MIL [6 mins]

## RAAS v1

1x FV107
2x FV432
1x FV432 RWS
3x MAN HX Truck Logistics
Delayed Spawn
1x MAN HX Truck Transport [6 mins]

1x BRDM-2
1x BTR-80
3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## RAAS v1 CAF

2x LAV III C6 RWS
3x MSVS Truck Logistics
Delayed Spawn
1x MSVS Truck Transport [6 mins]

3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## RAAS v2

2x FV432
1x FV432 RWS
1x LPPV RWS
3x MAN HX Truck Logistics
Delayed Spawn
1x MAN HX Truck Transport [6 mins]

1x BRDM-2
3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## RAAS v3

1x FV432
1x FV432 RWS
1x FV510 (Up-Armoured)
1x LPPV
3x MAN HX Truck Logistics
Delayed Spawn
1x MAN HX Truck Transport [6 mins]

1x BMP-1
1x MT-LBM 6MB
1x MT-LBM ZU23
2x Pickup Truck Logistics
1x Technical DShK-M
1x Technical SPG
2x Ural 375-D Truck Logistics
Delayed Spawn
1x Technical Transport MIL [6 mins]

## Skirmish v1

1x M-ATV M240
3x M939 Truck Logistics
3x M939 Truck Transport

3x Kamaz 5350 Truck Logistics
3x Kamaz 5350 Truck Transport
1x Tigr-M Kord Open Top

## Skirmish v2

1x M-ATV
3x M939 Truck Logistics

3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord Open Top

## TC v1

1x BTR-80
1x BTR-82A
3x Kamaz 5350 Truck Logistics
1x Tigr-M Kord Open Top
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

1x BMP-1 ZU23
1x BRDM-2
2x Minsk 400
1x MT-LB
1x Technical DShK-M
1x Technical SPG
3x Ural 375-D Truck Logistics
Delayed Spawn
1x Technical Transport MIL [6 mins]

## Siehe auch

* Fool's Road on Project Reality
* Karten
Jungle Barrier

**Jungle Barrier** is an ability in Elemental Kingdoms.

## Summary

Upon receiving damage from a physical attack by Swamp cards, reduces damage taken by 15% + 5% per rank.

## Effect

**Ability Type** - Damage Mitigation

**Target** - Self

**Number of Targets** - 1

**Effect Type** - Heal

**Occurs Once** - No

**Stacks Each Round** - No
BTR-D

The **BTR-D** **APC** is an armored personnel carrier featured in *Squad*, introduced in Version 5.0 for the Russian Airborne Forces (VDV) faction.

## General information

Based on the BMD-1 chassis, the BTR-D is an airborne-capable, amphibious, armored personnel carrier for the Russian Airborne Forces.

## Gameplay

* The BTR-D is operated by one crewman, the driver, which requires the Crewman kit.
* The BTR-D is fully amphibious.

## Variants

* BTR-D has five variants: the unarmed transport variant, two APC variants, the logistic variant, and the air defense variant.
	+ BTR-D Kord variant is armed with an open-top Kord heavy machine gun without protection.
	+ BTR-D PKM variant is armed with an open-top PKM general-purpose machine gun without protection.
	+ BTR-D Transport variant can carry 7 infantry without any armament.
	+ BTR-DG Logistic variant can carry 3 infantry and 2000 ammo and construction points.
	+ BTR-ZD Air Defense variant is armed with ZU-23-2 anti-air artillery gun.
A-10 Warthog

The A-10A Warthog is an Close Air Support vehicle in Squad. It is available to the United States Army and British Armed Forces.

The Thunderbolt II is available to the commander as a fire support option. When activated, the aircraft will perform a strafing run with its 30mm GAU-8/A Avenger cannon, striking an area in a straight line approximately 30 meters long.

The strike can be heard coming shortly before it occurs, and the distinctive sound of the main gun will echo across the surrounding area, following behind the strike itself.

If enemy anti-aircraft fire lands a direct hit, the aircraft will be destroyed followed by a voice line that only the commander can hear.

A female pilot voice will come over the radio to the commander right after the attempted airstrike has been destroyed and mentions "breaking off due to air threat".

With that being said, mountainous terrain or urban cityscapes can result in air strikes that miss the target, sometimes by a significant margin.

#### Tactics

The air strike is best used against stationary targets such as enemy FOBs, HABs, or defensive strongpoints where there are large concentrations of infantry. Given

Note the delay between the call-in and the actual strike itself, as it is inadvisable to attempt striking crewed combat vehicles. The reason is because the vehicles will most likely move before they get hit. The narrow strafing run is not as destructive as the artillery barrage options, and has a shorter cooldown. As with all commander functions, you must be standing near a friendly HAB to use it.
Group Dodge

**Group Dodge** is an ability in Elemental Kingdoms.

## Summary

All of your cards are equipped with Dodge: 20% + 5% chance per rank a physical attack will miss.

## Effect

**Ability Type** - Attack Prevention

**Target** - Ally

**Number of Targets** - Up to 20

**Effect Type** - Other

**Occurs Once** - No

**Stacks Each Round** - No
Crewman/de

Der **Crewman** ist eine Kommando- und Unterstützungsrolle, die in Squad verfügbar ist. Die Auswahl des Crewman-Kits ist notwendig, um Zugang zu vielen der Fahrzeugbesatzungspositionen (Fahrer, Schütze, Kommandant, Lader) im Spiel zu erhalten.

## Beschreibung

Mit der Einführung der Kampfpanzer in Alpha 12 wurde die Klasse der Crewman eingeführt. Die Ausrüstung mit dem Crewman-Kit gewährt Zugang zu vielen der schwereren Fahrzeuge im Squad. Bei Infanteriekampffahrzeugen und Kampfpanzern muss jeder Mannschaftsposten mit einem Crewman besetzt sein. Bei gepanzerten Mannschaftstransportern ist in der Regel ein Besatzungsmitglied erforderlich, um das Fahrzeug zu fahren. Auf der Seite der Fahrzeuge finden Sie eine vollständige Übersicht darüber, für welche Fahrzeuge ein Besatzungsmitglied erforderlich ist (Nummer neben dem Lenkrad).

* Es gibt auch ein Crewman Kit für Squad Leader.
* Wie andere kits kann der Crewman aus Munitionskisten und jetzt auch aus Fahrzeugen bezogen werden.

## Ausstattung

1. Karabiner oder Maschinenpistole
2. Pistole, Messer
3. Keine Sprengstoffe
4. 2 Rauchgranaten
5. 2 Field Dressings
6. Schanzwerkzeug, Feldfernglas, Fahrzeugreparaturwerkzeug

## Gameplay

* Die Spieler können von einem Fahrzeug aus zu einem Besatzungssatz wechseln.
	+ Dies bedeutet, dass ein Spieler, solange ein Fahrzeug über die notwendigen Munitionspunkte verfügt, zu einem Besatzungssatz wechseln kann, um ein Fahrzeug zu besetzen.
	+ Bei leichten Fahrzeugen und Kampfpanzern kann nur die Besatzungsausrüstung gewählt werden, während andere Fahrzeuge den Spielern erlauben, in jede beliebige Rolle zu wechseln.

## Gallerie

* From left to right: US Army, Irregular Militia, Russian Ground Forces, British Army, Insurgents
Group Blitz

**Group Blitz** is an ability in Elemental Kingdoms.

## Summary

All of your cards are equipped with Blitz: increases Attack by 15% per rank if the target card has been burned, poisoned, frozen, or paralyzed.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - Up to 10

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - No
Anvil/de

Theater
  Location
  More

**Anvil/de** ist eine der spielbaren Karten in Squad. Sie wurde offiziell am 21. Juli 2020 angekündigt, aber erst am 19. August 2021 veröffentlicht.

## AAS v1

4x M-ATV
2x M-ATV M240
1x M1126
1x M1126 M240
3x M939 Truck Logistics
Delayed Spawn
1x M939 Truck Transport [6 mins]
1x UH-60M [6 mins]
**Work in Progress - Map picture coming soon**

1x BTR-80
3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]
1x Mi-8 [6 mins]

## AAS v2

4x M-ATV
2x M-ATV M240
1x M1126
1x M1126 M240
3x M939 Truck Logistics
Delayed Spawn
1x M939 Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

1x BTR-80
3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]

## Invasion v1

1x BTR-80
3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

8x Minsk 400
1x MT-LBM ZU23
2x Technical DShK-M
3x Technical Logistics INS
2x Technical Shielded DShK-M
1x Ural 375-D Truck Logistics
Delayed Spawn
1x Technical Armored SPG-9 [5 mins]
1x Technical Transport INS [6 mins]

## Invasion v2

1x BTR-80
3x Kamaz 5350 Truck Logistics
3x Tigr-M Kord Open Top
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

3x Minsk 400
1x MT-LBM ZU23
1x Technical Armored SPG-9
1x Technical DShK-M
3x Technical Logistics INS
1x Technical Mortar
2x Technical Shielded DShK-M
1x Ural 375-D Truck Logistics
Delayed Spawn
1x Technical Transport INS [6 mins]

## RAAS v1

1x BTR-82A
3x Kamaz 5350 Truck Logistics
1x Mi-8
2x Tigr-M Kord Open Top
Delayed Spawn
1x BMP-2 [10 mins]
1x Kamaz 5350 Truck Transport [6 mins]
1x T-72 [10 mins]
**Work in Progress - Map picture coming soon**

1x Mi-17
1x MT-LBM 6MA
2x Simir Kord
2x Simir MG3
3x URAL 4320 Truck Logistics
Delayed Spawn
1x BMP-2 [10 mins]
1x T-72S [10 mins]
1x URAL 4320 Truck Transport [6 mins]

## RAAS v2

1x LAV III C6 RWS
3x MSVS Truck Logistics
2x TAPV C6
1x UH-60M
Delayed Spawn
1x LAV 6.0 [10 mins]
1x Leopard 2A6M [10 mins]
1x MSVS Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

1x Mi-17
1x MT-LBM 6MA
2x Simir Kord
2x Simir MG3
3x URAL 4320 Truck Logistics
Delayed Spawn
1x BMP-2 [10 mins]
1x T-72S [10 mins]
1x URAL 4320 Truck Transport [6 mins]

## Skirmish v1

1x M-ATV M240
3x M939 Truck Logistics
3x M939 Truck Transport
**Work in Progress - Map picture coming soon**

3x Kamaz 5350 Truck Logistics
3x Kamaz 5350 Truck Transport
1x Tigr-M Kord Open Top

## TC v1

1x BTR-80
3x Kamaz 5350 Truck Logistics
2x Tigr-M Kord Open Top
2x Tigr-M Kord RWS
Delayed Spawn
1x Kamaz 5350 Truck Transport [6 mins]
**Work in Progress - Map picture coming soon**

2x BRDM-2
2x Simir Kord
2x Simir Logistics
2x Simir MG3
2x URAL 4320 Truck Logistics
Delayed Spawn
1x URAL 4320 Truck Transport [6 mins]
HK79

Cartridge
 Fire Mode

The **HK79** is a grenade launcher featured in *Squad*.

## Variants

* The HK79 is used by one factions exclusively, the Middle Eastern Alliance. It is issued to the Grenadier class.

## Gameplay

* All under-barrel grenade launchers in-game have the same damage models and ballistic performance.
* The HK79 sights can be ranged from 50m to 350m.
* Minimum arming range for the HK79 is 10 meters.
	+ If a player does attempt to fire the HK79 within close proximity, the round will not explode.
* Grenade launchers have a smaller base damage radius than hand grenades, meaning anyone near the point of impact will die, and those further away will be damaged, possibly causing them to bleed.

## See also

* Grenadier
* Weapons
* GP-25
* L123A2
* M203
* QLG10
Mountain Guard

**Mountain Guard** is an ability in Elemental Kingdoms.

## Summary

Increases the HP of all other Mountain cards on your battlefield by 50 per rank.

## Effect

**Ability Type** - Damage Mitigation

**Target** - Other Mountain Allies

**Number of Targets** - Up to 9

**Effect Type** - HP

**Occurs Once** - Yes

**Stacks Each Round** - No
Be Patient!

**Be Patient!** is an ability in Elemental Kingdoms.

## Summary

During the Chinese Lantern Festival this card will transform into a delicious sweet dumpling treat. At that time you can use it to enchant a card! (Please do not use this card before the Lantern Festival on February 14, 2014)

## Effect

**Ability Type** - Card Manipulation

**Target** - Self

**Number of Targets** - 1

**Effect Type** - Other

**Occurs Once** - No

**Stacks Each Round** - No
Rank

*This article is a stub. You can help Identity V Wiki by expanding it.*

**Rank** is what determines a player's position in competitive play when playing ranked games in *Identity V* . Every rank is changed during each new season

## Tiers

### Survivor

This is a list of the tiers from highest to lowest skill level. Each tier is represented by a different icon as below:

* Champion
* Griffin
* Mammoth
* Elk
* Rank Hound.png

Hound
* Worker Bee

### Hunter

This is a list of the tiers from highest to lowest skill level. Each tier is represented by a different icon as below:

* Dragon
* Manticore
* Saber-toothed Tiger
* Crocodile
* Cobra
* Tarantula.png

Tarantula
Forest/de

Theater
  Location
  More

**Forest** war eine der Karten, die im Spiel Squad verfügbar waren. Sie wurde als Karte in kleinem Maßstab als früher Test für die Vegetation erstellt. Die Karte wurde erweitert und offiziell in Alpha V3 hinzugefügt, wobei sie in Operation First Light umbenannt wurde. Vor allem das Tutorial findet auf dieser Karte statt.

## Siehe auch

* Fool's Road
* Gorodok
* Karten
Mana Corruption

**Mana Corruption** is an ability in Elemental Kingdoms.

## Summary

Deals 0 + 20 damage per rank to a random enemy unit. If the target has immunity or magic reflection skills, deals 300% damage.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 1

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - No
News

Elemental Kingdoms Released!

Elemental Kingdoms is on Facebook!

Breaking News: Elemental Kingdoms is Live!

For anyone looking for a similar game because they miss this one after it shut down, you might want to check the game Heroines Fantasy which is done by the same people - also released under the name Lies of Astaroths (they have a PC client and Android/iOS apps).
You can find their Reddit at https://www.reddit.com/r/Lies\_Of\_Astaroth/
Many of the card art you remember from Elemental Kingdoms is also used in this newer game, although the mighty 5star Dire Snapping Turtle now is a measly 1star Bone Warrior
Devil's Blade

**Devil's Blade** is an ability in Elemental Kingdoms.

## Summary

Deals 2000 damage to the opponent's card that has the lowest remaining HP. (Immunity will not stop this spell.)

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 1

**Effect Type** - Other

**Occurs Once** - No

**Stacks Each Round** - No
Group Warpath

**Group Warpath** is an ability in Elemental Kingdoms.

## Summary

All of your cards are equipped with Warpath: increases Attack by 15% per rank when a card directly across has more HP than itself.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - Up to 10

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - No
Glacial Barrier

**Glacial Barrier** is an ability in Elemental Kingdoms.

## Summary

Upon receiving damage from a physical attack by Mountain cards, reduces damage taken by 15% + 5% per rank.

## Effect

**Ability Type** - Damage Mitigation

**Target** - Self

**Number of Targets** - 1

**Effect Type** - HP

**Occurs Once** - No

**Stacks Each Round** - No
Chain Lightning

**Chain Lightning** is an ability in Elemental Kingdoms.

## Summary

Deals 25 damage per rank to 3 of the opponent's cards. There is a 40% chance those cards will not be able to attack in the next round.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 3

**Effect Type** - Lightning

**Occurs Once** - No

**Stacks Each Round** - No
Combustion

**Combustion** is an ability in Elemental Kingdoms.

## Summary

Burns any opponent which attacks and inflicts damage on it. That card will then lose 25 HP per rank after each move.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 1

**Effect Type** - Burn

**Occurs Once** - No

**Stacks Each Round** - No
Group Resurrection

**Group Resurrection** is an ability in Elemental Kingdoms.

## Summary

All of your cards are equipped with Resurrection: When the card dies, there is a 30% + 5% chance per rank it is returned to your hand. If your hand is full, it will be returned to the deck.

## Effect

**Ability Type** - Card Manipulation

**Target** - Ally

**Number of Targets** - Up to 10

**Effect Type** - Other

**Occurs Once** - No

**Stacks Each Round** - No
Marsh Barrier

**Marsh Barrier** is an ability in Elemental Kingdoms.

## Summary

Upon receiving damage from a physical attack by Tundra cards, reduces damage taken by 15% + 5% per rank.

## Effect

**Ability Type** - Damage Mitigation

**Target** - Self

**Number of Targets** - 1

**Effect Type** - HP

**Occurs Once** - No

**Stacks Each Round** - No
Backstab

**Backstab** is an ability in Elemental Kingdoms.

## Summary

Upon entering the battlefield, increases the Attack of one card on your battlefield by 40 per rank for the first round.

## Effect

**Ability Type** - Damage

**Target** - Self

**Number of Targets** - 1

**Effect Type** - Attack

**Occurs Once** - Yes

**Stacks Each Round** - No
Abilities

**Abilities** in Elemental Kingdoms can be used to augment your cards. Each ability has several levels that can be upgraded and augmented. These levels can be changed through the process of Enchanting; while some cards have more powerful versions of the abilities from their start, these upgradable tracks make cards fluid and dynamic.
Elemental Kingdoms Wiki

We are currently maintaining 723 pages (149 articles).
 **What is Elemental Kingdoms?**
Elemental Kingdoms is an MMO card game for iOS. Based around a fantasy lore, the game features dragons, mythical beasts, and several megalithic political and oligarchial powers vying for control.

Elemental Kingdoms Released!
Elemental Kingdoms is on Facebook!
Breaking News: Elemental Kingdoms is Live!

For anyone looking for a similar game because they miss this one after it shut down, you might want to check the game Heroines Fantasy which is done by the same people - also released under the name Lies of Astaroths (they have a PC client and Android/iOS apps).
You can find their Reddit at https://www.reddit.com/r/Lies\_Of\_Astaroth/
Many of the card art you remember from Elemental Kingdoms is also used in this newer game, although the mighty 5star Dire Snapping Turtle now is a measly 1star Bone Warrior
 **Play Mechanics**

Cards
Classes
Enchanting
Abilities

Runes
Map Level Rewards
Demon Invasion
Special Events

Elemental Kingdoms Screenshots
 **Videos**

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Devil's Armor

**Devil's Armor** is an ability in Elemental Kingdoms.

## Summary

Upon receiving damage from a physical attack, immediately counterattacks and deals 1500 HP of damage to the attacker and the attacker's adjacent cards. (Immunity will not stop this ability.)

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 3

**Effect Type** - Other

**Occurs Once** - No

**Stacks Each Round** - No
Confusion

**Confusion** is an ability in Elemental Kingdoms.

## Summary

A 30% + 5% chance per rank one of the opponent's cards will be confused and attack his own Hero in the next round.

## Effect

**Ability Type** - Damage

**Target** - Enemy Hero

**Number of Targets** - 1

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - No
Iceball

**Iceball** is an ability in Elemental Kingdoms.

## Summary

Deals 20 damage per rank to 1 of the opponent's cards. There is a 45% chance that card will be stunned for the round.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 1

**Effect Type** - Ice

**Occurs Once** - No

**Stacks Each Round** - No
Group Concentration

**Group Concentration** is an ability in Elemental Kingdoms.

## Summary

All of your cards are equipped with Concentration: 50% chance the card's Attack will increase by 20% per rank when attacking an enemy card.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - Up to 10

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - No
Advanced Strike

**Advanced Strike** is an ability in Elemental Kingdoms.

## Summary

Reduces the wait time for the card with the longest wait time in your hand by 1. (Ignores Immunity)

## Effect

**Ability Type** - Card Manipulation

**Target** - Ally

**Number of Targets** - 1

**Effect Type** - Magic

**Occurs Once** - No

**Stacks Each Round** - No
Classes

Cards in Elemental Kingdoms are divided into classes which determine their relative strength and weakness against each other.

## Classes

Each class in Elemental Kingdoms has a range of strengths and weaknesses. Many players advocate a hybrid deck, containing multiple types of classes for extensibility and variation in strategy.

The current classes in Elemental Kingdoms are Forest, Mountain, Tundra, Special, and Swamp.
Chain Attack

**Chain Attack** is an ability in Elemental Kingdoms.

## Summary

An Attack on the opponent's card will simultaneously deal 75% + 25% per rank damage to all opponents' cards by the same name.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - Up to 10

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - No
Electric Shock

**Electric Shock** is an ability in Elemental Kingdoms.

## Summary

Deals 25 damage per rank to ALL of the opponent's cards. There is a 35% chance those cards will not be able to attack in the next round.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - Up to 10

**Effect Type** - Lightning

**Occurs Once** - No

**Stacks Each Round** - No