Shadow Plane

# **Description of Plane**

* The plane itself is a place of flickering lights and shadowy images, a place of perpetual dusk. The plane is inhabited by a variety of shadow creatures that often mimic the shape, demeanor, and disposition of their counterparts on Phantara. It is said that the Realm of Shadow has been at war for over a thousand years between three factions of shadows, the Free Shadows, the Chaos Shadows, and the Undead Shadows. It is rumored this war began when the necromancers learned to enslave the shadows with their magic. Since then, they have sought out, enslaved, and twisted the shadows with their dark magic. Chaos offered protection to any shadow that would pledge to serve its champions. Some believe this is where Chaos got its shadows, others say they had them long before this and fought against the necromantic shadows from the beginning of the war. All that is truly known: the Free Shadows have been neither corrupted by necromancy, nor pledged themselves to Chaos, and struggle to survive in a war torn plane of darkness and flickering light.
* Multiple shades of grey
* The darker it gets the closer you get to a shadow lord. Depending on the power of the shadow lord the darker it gets. Unless you possess a shadow ability you can’t see anything.
* It’s very similar to the primal plane but without any plant life or manmade structures identical to those on the primal plane, they have their own structures that have been created to reflect the primal plane's improvements.
* Rivers are simply flowing black sand. Still giving the appearance of a river.
* When it rains it rains ash

# **Planar Asylum: Shadow**

* Completely blind: must walk heel-to-toe and deal half damage, and special offenses (and consumables) take 2 uses (or, gain 1 packet per 2 that you normally would)
	+ Cannot use search (including detect hidden)
	+ Cannot use other skills that require vision (tracking, point effects)

# **Realms**

* Shadow Flame
	+ At the center of the Plane is a massive bonfire of shadow and flame that creates all the flickering lights in the Plane. The closer to the light of the Shadow Flame, the poorer the denizen on the plane. The Great Powers sit deep in the plane where little light penetrates.
* Obscuring Labyrinth
	+ Connects the Plane of Shadow to the Deep Elf Island
* Abyssal Citadel - A slum of a city that has been built by the few residents.
* Petrified forest
* The Darkness - Complete darkness no means of darkvision works here and no light is emitted from sources.
* Shadowfell - The shadows located in reflective objects that can be used to access Shadow if the Way is known.

# **Points of Interest**

* Shadow Spire - Enter from the depths and walk upwards to get to the shadow plane.
* Grey Castle - A massive fortress that sits quietly with its Gates open most times.
* Fungal Forest - Leads to the stagnation pits of the Death Plane
* Solid Oceans
* Theater of Shadow Puppet
* Cities that reflect Major Cities in Phantara

# **People/Flora Fauna**

* Shadow (Chaos)
	+ Strongest faction
* Shadow (Free)
	+ New gaining strength
* Shadow (Necromancy)
	+ Dying out
* Dark coaches
	+ Pulled by horses with a shrouded driver, these can be called to travel in some safety across the plane, if you the person is willing to pay the price of the ride.

# **Entities of Importance**

* Tenebris (found in the maze)
	+ Bard that sings charm songs constantly https://www.youtube.com/watch?v=\_IsxW6Nphtg
	+ He hangs from the ceiling striking out at anyone within range
* Shadow Lord of Grey Castle
	+ One of the neutral powers on the plane that values bartering and knowledge for information.
	+ Believed to be the source of Darkness that fell over the Dwarven Homelands.

# **Resource of value**

* Shadow Gems
* Shadow Ruby
* Vitality