Borisyuk 1

# Kapitan Ilari Borisyuk

Kapitan Ilari Borisyuk (Borisyuk 1) is a Warcaster available to Khador. In Prime, this Leader is available in Winter Korps.

Borisyuk 1 has the typeline **"Khador Scout Winter Korps Warcaster"**.

## Abilities

### CTRL

12

* **Pathfinder** - This model treats rough terrain as open terrain when advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

**Field Marshal [Pathfinder]** - Cohort models in this model's battlegroup gain Pathfinder.

**Prowl** - While this model has concealment, it gains Stealth.

**Reposition [3"]** - At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.

## Weapons

 **Shadow of Death**

 **Weaponmaster** - When resolving an attack with this weapon, add an additional die to damage rolls.
 **Damage Type: Magical** - This weapon causes magical damage.
**Attack Type** - Each time this weapon is used to make an attack, choose one of the following special rules:

* **Critical Armor-Piercing** - On a critical hit, when calculating damage from this weapon, halve the base ARM stats of the model hit.
* **Flare** - On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.
* **Grievous Wounds** - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

**Reload [1]** - This model can spend 1 focus or fury point to make one additional ranged attack with this weapon during its Combat Action.

 **Blade**

## Feat

**Howl of the Wolf** - When a model in Borisyuk's battlegroup destroys one or more enemy models with an attack while in his control range, one other model in Borisyuk's battlegroup can immediately advance up to 2" and make one basic attack. Howl of the Wolf attack rolls are boosted. A model can only advance and attack as a result of Howl of the Wolf once per game. Howl of the Wolf lasts for one turn.

## Spells

**Dark Unravelling**

**Dark Unravelling** - While in the spellcaster's control range, the weapons of models in its battlegroup gain Blessed and Damage Type: Magical. Dark Unravelling lasts for one turn.

**Unnatural Darkness**

**Unnatural Darkness** - Center a cloud effect template on target friendly model. The cloud effect remains in play for one round.

## Spell Rack

Additionally, Borisyuk 1 has access to the Winter Korps Spell Rack. Borisyuk 1 has **[2]** Spell Rack slots.

**Avenging Force**

**Avenging Force** - If one or more friendly Faction warrior models were damaged by enemy attacks while in the spellcaster's control range during your opponent's last turn, during your Maintenance Phase one model in the spellcaster's battlegroup in its control range can advance 3" and make one basic attack.

**Fog of War**

**Fog of War** - Models gain concealment while in the spellcaster's control range.

**Freezing Grip**

**Freezing Grip** - Target model/unit without Resistance: Cold becomes stationary for one round.

**Iron Flesh**

**Iron Flesh** - Target friendly Faction model/unit gains +2 ARM and Resistance: Blast.

**Puissance**

**Puissance** - Target friendly model gains +2 to its melee damage rolls and its melee weapons gain Beat Back. (Immediately after a basic attack with a weapon with Beat Back is resolved during this model's Combat Action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1" directly toward it.)

**Razor Wind**

**Razor Wind** - On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or banch damaged.

**Return Fire**

**Return Fire** - When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.

**Superiority**

**Superiority** - Target friendly Faction warjack gains +2 SPD, MAT, and DEF and cannot become knocked down.

**Tempest**

**Tempest** - On a direct hit, models hit become knocked down.

**Weald Secrets**

**Weald Secrets** - Target model/unit gains Pathfinder and Prowl. (While a model with Prowl has concealment, it gains Stealth.)