recursal/Fanatic-Fandom huggingface dataset:
Riverport

Riverport is a county in Belaeron, ruled by Duke Roderick of Riverport and Duchess Amalia. Since the marriage of Roderick and Amalia, Riverport has been combined into a duchy with Galethorpe. Riverport Castle stands at the center of the lands, surrounded by four villages: Korrinstorp, Fallshaw, Oldfirth, and Milletborough.

## History

During the Belaeron War of Independence, Roderick took part in both the capture and later defense of Castle Riverport, as it was held by Thromera before. After the end of the war, Roderick was named count of the lands as a reward for his loyalty in the war. Before long, however, the countess Aleena, passed away from the same disease that claimed the life of the count of Galethorpe. Roderick then remarried with the daughter of the late count, Amalia, as an alliance between the two counties would greatly benefit them, and allow them to merge them into a duchy.
Feywild

Scholars and priests usually refer to the Feywild as the “Elder World,” a realm twisted by magic and riddled with mystery. Myths, legends, and fables about the Elder World abound, even among the dwarf clans of the north and the Kambrian clans of Iyarlaan, both of which have endured their fair share of “fey encounters.” Creatures from the Feywild enter the natural world through fey crossings, most of which are notoriously difficult to detect because they exist only at certain times or under rare conditions (such as in the light of a full moon during the summer solstice).

Most folk who blunder into the Feywild never return, while those who claim to have ventured there and returned are utterly mad. The wood elves of Engweald and Iyarlaan have strong ties to the Feywild, but even they shun the Elder World.
Middlemarch

**Capital city**

Population 25,000.

A gray wall topped with iron battlements, guardhouses, and dragon-shaped gargoyles surrounds the great city on the hill, upon which is perched the royal keep of Dragonroost, the Mancery (the tower of the Council of Magi), and St. Avalon’s Cathedral. Outside the city is the Wyvern’s Tail, a winding river with sprawling farmland on both sides of it.

King Thomas III rules from here.
Lumen

Lumen is the Fey goddess of light. She often represents the last hope in dark times. Her symbol is an eight-pointed star with a white pearl in the center.

## Aspect of Lumen

The mysterious Aspect of Lumen is a ball of twigs and roots small enough to fit in an average humanoid's hand. The Aspect gives off a faint, green light as it leads the way as a guide through the Forest of Fey.
The High Table

The High Table was the innermost circle of the Arcanum. In order to be chosen to become a member, one had to possess immense powers that far outclass those of nearly all other mages, as one of the requirements to become a candidate was to have mastered at least one spell of the 9th level.

Members of the High Table (Year 999)

* Aodhagan Flametalon
* Daedalus
* Jin Ji
* Julian Arcsworth
* Key of the Great House Punnovic
* Laurentius Twardowski
* Leucothea the White
* Morrigan
* Prospero of Leronia

Earlier Members of the High Table

* Sycorax
Kaj Wolfhard

Kaj Wolfhard is a priest of Fjora who traveled to Mistvale to spread the word of his goddess and attempt to save them from the mist.

## Appearance

The reverend is a human male in his early 70's with short grey hair, surprisingly thing for his old age.

## Events in Mistvale

After the Mist appeared, the reverend held sermons at Hazewatcher Square. Upon first encountering the party, although they were met with hostility, he offered them rewards in exchange for making the Mist go away and attribute the occurrence to Fjora.

As the party was preparing to leave Mistvale, Storm hurled a rock at the reverend while deep in prayer at the Hazewatcher Square, hitting him in the head. When running away from Wolfhard, the reverend launched a radiant flame after him before healing himself from the bleeding wound on his forehead.

As Storm left the village, Jaxson in his heels, turned around at shouted at Wolfhard and the confused guards by the gate that he is a necromancer.
Titanborn

The Titanborn are a number of large humanoid races, each being descendants of a certain type of giants. Although they have migrated over the years, they are all believed to have lived in the Icebound Lands before the Age of Magic. In the Dawn World, many Titanborn are used for hard labor as their large frames and superior strength make them the natural candidates for farm work and other burdensome activities

 Stone
 Frost
 Fire
 Cloud
 Storm
Dawn World Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Epitaph

Epitaph is a dagger in the city of Eschaton. After being carved out of the Keeper of the Bloodwell's chest by Storm, it was handed over to Malcolm in exchange for information about Artephemos.

## History

Before the Co-Workers' arrival in Eschaton, the dagger commonly known as Epitaph was protected by a glabrezu known as the Keeper of the Bloodwell. The dagger, which was kept within the Keeper's chest, played an unknown role in maintaining Apollyon's dominance in the Abyss.

### The Co-Workers

While the Co-Workers were sent to the Abyss to recover an item from Schreber's rival Artephemos, a tiefling going by the name of Malcolm approached them with an offer to help in return for stealing Epitaph from the Bloodwell. The Co-Workers completed the task, slaying the Keeper, and returned the weapon to the tiefling.

### Aftermath

Several months after stealing the dagger from the Bloodwell, the Co-Workers revealed their part in stealing Epitaph to Schreber. Accodring to Schreber, Apollyon's iron grip on the Abyss had weakened ever since Epitaph went missing and ended up in the hands of her rival, the Demon Lord of Lies, Malacoda, whom he suspects was disguised as the tiefling contractor.

## Abilities

The abilities of Epitaph are unknown, however, it was confirmed to be magical by Tazio. Epitaph is known be attunable, requiring a humanoid blood-sacrifice to fully connect with the weapon.
Army Group Nightfall

Amy group Nightfall is a group in the Belaeron Freedom Army led by Field Marshal Vernetta de la Nuit. Due to Ledger de la Nuit's political influence over the Venderthal Council, showing support for Grimwald granted his daughter important positions in the military, the highest of which his eldest daughter Vernetta received.
Kayden, the Alorean Lion

## Kayden son of Kadaan

Kayden, known as the Alorean Lion, is a mercenary encountered by the Coworkers, seeking to capture and return Fritz to Kranzfeld. He is known for killing baron Etregon of Cweirhen Hill and for being the son of Kadaan, the Feral.

## Encounter with the Coworkers

The day after sending his servant Augustus to inform the Coworkers that he was waiting to meet them, the invited guests showed up on the doorstep of the Shepmacher farm. Kayden told the group of his intentions, whereupon a fight broke loose. By taking the skull of Kadaan as hostage, Storm successfully distracted Kayden enough to give them the upper hand. The fight ended with Jaxson severing both of the mercenary's arms.
Council of Venderthal

The Council of Venderthal is a governing body in Belaeron responsible for overseeing local issues beneath the crown as well as acting as advisors for the king.

## House of the Council

The House of the Council is the headquarters of the Council. It is located within the Hammersworth Ward in Venderthal and is one of the largest buildings in the city.

### Central Rotunda

* The Old Heroes, Those Who Inspired Us
	+ Belaerian Hammersworth
	+ Evangeline the Radiant, Vanquisher of Isidor

* The New Heroes, Those Who Freed Us
	+ King Grimwald I, First of his name and Heir of Belaerian Hammersworth
	+ Sir Emeron of Stronwick, Hero of the Freedom Campaign
	+ Sir Melwin Torrn, Hero of the Battle of Venderthal
	+ General Wilko Matthis, Hero of the Battle of Stronwick
	+ Duke Roderick of Riverport, Hero of the Battle of Riverport
	+ Count Narding of Galethorpe (944-1003), Hero of the Battle of Riverport
	+ Field Marshal Vernetta de la Nuit, Hero of the Freedom Campaign
	+ Generals Ayleen & Arlette de la Nuit, Hero of the Freedom Campaign
	+ Serenus of Oeceria, Hero of the Battle of Venderthal
* The Religious, Those Who Gave Us Faith
	+ High Priest Orion, Temple of Veur in Stronwick
	+ High Priest Seonaid, Temple of Veur in Bluedale
	+ High Priest Vyvianne, Temple of Veur in Halmund
	+ Archpriest Montrell, Grand Temple of Veur in Venderthal
* The Council, Those Who Helped Guide Us to a Bright Future
	+ Ledger de la Nuit, First Head of the Council of Venderthal
	+ Cortland van Ryzin, First Vice-Head of the Council of Venderthal

## Notable Members

* Ledger de la Nuit
* Cortland van Ryzin
Minis

Minis are a dangerous thing made by RJ & his gang of diesels. When someone says the minis are cute they explode and the victims have 24 hours to be saved or he or she dies.

## Victims

1. Kyle (Good Truck, Saved)
2. Richard (Saved)
3. McKayla (Saved)
4. Lydia (Saved)
5. Oswald (Saved)
6. Rosie (Saved)
7. Belle (Saved)
8. Mavis (Saved)
9. Ryan (Saved)
10. Lady (Saved)
11. Lizzy (Saved)
12. Shorty (Saved)
13. Power (Saved)
14. Proteus (Saved)
15. Harvey (Saved)
16. Dakota (Saved)
17. Rico (Saved)
18. Riot (Saved)
19. Reese (Saved)
20. Tex (Saved)
21. Clark (Saved)
22. Elvis (Saved)
23. Richie (Saved)
24. Handy (Saved)
25. Nicholas (Saved)
26. Chris (Saved)
27. Tiny (Saved)
28. Fang (Saved)
29. Lucy (Saved)
30. John (Saved)
31. Oliver (Good Truck, Saved)
32. Hector (Saved)
33. Time (Saved)
34. Chester (Saved)
35. Paul (Saved)
36. Simon (Saved)
37. Bouncer (Saved)
38. Flynn (Saved)
39. RJ (Dead)
40. Darren (Dead)
41. Mason (Dead)
42. Zachary (Dead)
43. Jason (Dead)
44. Jordan (Dead)
45. Dustin (Dead)
46. Justin (Dead)
47. Rustbucket (Dead)
48. Metalhead (Dead)
49. Parker (Dead)
50. Flash (Dead)
51. Phillip (Bad Diesel, Dead)
52. Rayman (Dead)
53. Blue & Yellow Diesel (Dead)
54. Pranky (Dead)

## Trivia

* The minis are launched by a minis launcher, until it got destroyed alongside RJ's gang by Hillbilly.
Amalia

## Amalia of Galethorpe

Amalia is the duchess of Riverport and Galethorpe.

## Life

Amalia was born to a human father who was the count of Galethorpe. In year 1003, after the two returned from a visit to the neighboring county Riverport, her father fell ill and passed away mere days after. She eventually ended up marrying the widowed count Roderick of Riverport, as his wife Aleena passed away from the same disease as her own father.

## Appearance

Amalia's pale skin and nearly white hair paired up with her white lace dresses make her stand out from the crowds. Her hair is braided with multiple silvery beads adorning it.
Daedalus

Daedalus was an inventor of mysterious origins known for creating some of the most powerful known artifacts during the Age of Magic. He is known to have created all weapons and armor used by the Conclave of Heroes in the Battle of the Scourges. Some time before the Fall of the Arcanum, Daedalus joined the Arcanum, despite having rejected many previous offers. Immediately after joining, he was put on the High Table, as his skills were invaluable to the other members.
Poulton Keep

The Poulton Keep is a gothic keep in Stronwick owned by Joris Poulton. Unlike some of the other keeps and important buildings in the city, the Poulton Keep has retained its original Thromeran design. The architecture of the keep features four tall and slender spires on its towers that are all connected to the base structure. Decorative metal bars are attached to the outside of its high windows and several gargoyles sit perched on top of the archways on the front side.

## Interior

Entering the keep through the front leads into a corridor that eventually exits into a reception room where visitors are greeted. Behind the reception, another corridor, perpendicular to the first, ends in stairways down to the cellar where the keep's storage, pantry, kitchen, and chapel are located.
Auctus

Auctus is an autumn eladrin and head priest of Messis. He lives in Messis' temple in the Forest of Fey.

## Appearance

The eladrin priest is seen in his autumn form, with orange skin, reddish-gold hair down to his waist, and robes sewn of orange leaves.

## Personality

An aura of peacefulness and calm surrounds Auctus which can be felt by those that are in his presence. Auctus also seems to have a soothing effect on children, being able to easily calm them when they are upset.
Family Guy/Mario

## Cast

* Peter Griffin as Mario
* Cleveland Brown as Luigi
* Chris Griffin as Yoshi
* Susie Swanson as Birdo
* Lois Griffin as Princess Peach
* Bonnie Swanson as Princess Daisy
* Herbert as Toad
* Evil Stewie as Wario
* Thaddeus Griffin as Waluigi
* Death as Bowser
* Horace as Shy Guy
* Mayor Adam West as Toadsworth
* Rallo Tubbs as Bowser Jr.
* Bertram as Baby Bowser
* Joe Swanson as Donkey Kong
* Brian Griffin as Diddy Kong
* Mort Goldman as Chunky Kong
* Seamus as Funky Kong
* Cleveland Brown, Jr. as Lanky Kong
* Jasper as Kiddy Kong
* Olivia Fuller as Rosalina
* Meg Griffin as Pauline
* Mr. Washee Washee as Kamek
* Ernie the Giant Chicken as Boshi
* Ollie Williams as King Boo
* The "PHONEY!" Guy as Boo
* Neil Goldman as Green Toad
* Carter Pewterschmidt as King K. Rool
* Francis Griffin as Cranky Kong
* Nicole as Wrinkly Kong
* The Evil Monkey as Mouser
* Bitch Stewie as Larry Koopa
* Bitch Brian as Roy Koopa
* Stewie Griffin as Ludwig von Koopa
* Tomak as Lemmy Koopa
* Bellgarde as Iggy Koopa
* James Woods as Morton Koopa, Jr.
* Dianne Simmons as Wendy O. Koopa
* Mr. Taylor as Smithy
* Glenn Quagmire as Oogtar
* Tom Tucker as Detective Herlock Solmes
* Vern as Troff
* Johnny as Scoff
Redbury

The "Jewel of Middle Engweald", Redbury was the capital of Arcadian Albion. The city is almost entirely red, due to the use of Arcadian redstone and redwood from the nearby Cherry Wood. Redbury is truly red. Topped off by one of the most beautiful cathedrals in the known world. The biggest city in Hundredhill and the seat of the Bishop of Redbury.
Storm

Also known as "Captain Storm" is a swashbuckling Lizardfolk with the looks of a armadillo lizard. At first glance, that might be all you catch, but on looking again you can see two distinct silver eyes, and a huge scar horizontally across his face and nose. The silver eyes stemm from him being half silver dragonborn from one of his parents, and If Storm would, for some reason, take of his clothes, silver scales would also show. The scar, on the other hand, has at the moment not been revealed how it got there, so only Storm knows. He always has his "friendly" flying lizard companion Tornado with him, at least someone to trust... At least one friend.

As far as the party knows Storm was a pirate captain before he decided to seek adventure on the lands of the Dawn World instead of the seas. His intentions are to make a name for himself, to be famous!!.. or infamous, whatever path the road takes him. Whatever path leads to coin, gold and GLORY!

By how it looks now everyone thinks that Storms plans is to one day return to the seas, as he still believes in the myths about getting bad luck on the sea, for example by being friends with landcrabs.

Rule number one: Don't trust anyone!

Rule number two: If you ever hear something along the lines of "Please forgive me for my sins" get away from there. Might be more of a tip than a rule.
Nighttide Brigade

The Nighttide Brigade is a special forces unit of the Belaeron Freedom Army, founded and led by colonel Clarisse de la Nuit.

## Members

* COL Clarisse de la Nuit
* MAJ Jove Wimund
* MAJ Neidhart
* QM Caroline
* SGT Fritz Wiprecht
* Camdyn Lapsley
* Claim
* Filmar
* Jeremy Hubble
* Klingerman
* Michaela Kreyer
* Thiemo Spiegler

## Former Members

* MAJ Orlund the Quick
* Arisa
* Dara Raethran
* Jaxson Gillstar
* Storm
Timeline

0

* Start of the Age of Magic

## 1000

* Start of the Purge of Mages
* Start of the Second Belaeron War of Independence

## 1001

* Field-Marshal Brutus declares himself ruler over Magaecia as the head of a stratocratic government

## 1002

* Hartwin X of Thromera is slain by Grimwald
* Corronation of Emmerich VII of Thromera
* Thromera signs a peace treaty, ending the Second Belaeron War of Independence and granting the rebels sovereignty over Lower Thromera
* Corronation of Grimwald I of Belaeron

## 1007

* End of the Purge of Mages
* The New Arcanum is founded
Udo

Udo is a strange merchant and craftsman in Riverport. He sells miniature ships at the market in Riverport Castle. His brother is a sailor traversing the Red River.

## Appearance

Udo is portly man with a severe under bite and eyes similar to those of a bloodhound. His back is hunched forward and one of his shoulders is raised higher than the other.
Conclave of Heroes

The Conclave of Heroes was formed in year 813 of the Age of Magic when news that the Syndicate of the Fallen was threatening the very existence of the Dawn World and the lands beyond by summoning the Scourges. Reagents from the Icebound Lands in the north, all the way to the Draxonian Empire in the south sent their champions to join the newly formed Conclave. The Conclave was disbanded after the Battle of the Scourges.

## Members

* Aldine, the Crimson Maiden
* Anni Temporibus
* Cafell Cattell
* Chiron, the Hierophant
* Cyrus Chronan
* Daedalus (Honorary Member Only)
* Dalnor of Kellor
* Eun Chul-Moo
* Eun Soo-Min
* Gytha Storm-Born
* Liboria
* Maigho the Forgemaster
* Myeong Vaughan
* The Buck of the Icebound Lands
* Vetus Lignum
Venderthal

Venderthal is the capital city of Belaeron and former twin city of Eldorthal. It is the largest city in Belaeron and the seat of King Grimwald I.

## Twin Cities

In the early days of Thromera, Venderthal was constructed partially as an experiment meant to perfectly replicate the grand city of Eldorthal. For many centuries, the cities were expanded in identical ways with Eldorthal being the dominant of the two cities in terms of additions.

## Government

Although the crown has direct control over Venderthal and its jurisdictions, the Council of Venderthal helps manage issues related to the city’s micro systems. Like any rural ruler, the Council has the ability to modify any laws within reason so that they fit the city’s unique needs.

## Notable Locations

### Hammersworth Ward

The Hammersworth Ward, named after Belaerian Hammersworth, is the upper class district of Venderthal, especially notable for it's unique and mixed architecture that came to be as a result of the reconstruction of the formerly lackluster merchant district which could be found in the area during Thromeran rule.

* Royal Castle of Venderthal
* De la Nuit Manor
* Goldenoak Residence
* Altwicker Residence
* De Cosmo Residence
* Venderthal Theater
* Golden Mask Inn
* Torrn's Refuge
* Goldenoak Bank
* Newcomer's Guild Hall
* House of the Council
* Temple of Veur

### Traitor's Waste

The Traitor's Waste is the former noble district of Venderthal which was laid to waste after a large portion of the Battle of Venderthal took place in the area. Rather than renovating and rebuilding the district, it was abandoned and the castle was torn down to send Thromera a message.

* Old Royal Castle Ruins
* Daedalus' Vault
* Addison Trecker's Drug-den

### South Core

The South Core is the most military oriented district in the city. Many of the district's inhabitants are soldiers or blacksmiths helping supply the garrison with weapons and armor.

* Phantom Keep
* Ghost Keep
* Wraith Keep
* Specter Keep
* Revenant Keep
* City Watch Headquarters

### South Hull

The South Hull is the first district any visitor traveling north will encounter as they pass through the gates. The district is thus oriented towards welcoming visitors and newcomers.

* Southern Gate
* The Musty Mushroom Inn

### Freedom Circle

Following the shift in government, many of Grimwald's men from the Freedom Campaign were offered homes away from their small, rural settlements. As the city was going through reconstruction, smaller homes were set up outside the city walls, surrounding Venderthal in a crescent shape. Atlhough the Freedom Circle is not much to look at, it has a significant symbolic importance as it represents Belaeron's capital's first expansion independent of its former identical twin, Eldorthal. The construction of the Freedom Circle is therefore meant to represent a new beginning for the newly founded kingdom and its reborn capital.
Twin-Blades

Long ago, two elven twins of the Fey, Auelia and Aurelius, stored their souls in two blades. At some point the two blades were lost. Wielding the two blades together is said to unlock powers beyond that which either of the blades is capable of on its own.

## Discovery of Aurelia

The Twin-Blade of Aurelia was discovered by the party in year 1007. They found it in the hag Granny Fell's hut while traveling through the Forest of Fey, however the sword was in a broken state with only its blade remaining. Upon returning to Stronwick, Jalkarr brought the blade to Boyd n' Sons, a smithy run by the dwarf Raibert, and requested it to be reforged into a glaive. After collecting the reforged weapon, the Twin-Blade of Aurelia was given to Jaxson to be wielded.

## Stats

### Twin-Blade of Aurelia

*Weapon (shortsword), uncommon (requires attunement)*

The Twin-Blade of Aurelia is one of two powerful ancient swords of the Eladrin. The sword is a +1 weapon. While attuned to the Blade, if you are reduced to 0 hit points, you automatically get 1 successful death saving throw. Additionally, rolling a 1 does not count as two failed saves but acts like a normal failed save.
Faith

Faith was a tiefling and founding member of the Outcasts. After the split of the Outcasts' leaders, Faith became the figurehead of the Band of Mercy. She was slain on the bridge to Turris Arcanum during a peaceful protest against the Arcanum's poor treatment of the common folk of the Dawn World. Faith's Fidelity is the name of the holiday celebrating Faith's deeds, and was made official after the Fall of the Arcanum.
Forest of Fey

The Forest of Fey is one of the three great forests in the Dawn World along with the Forest of Dusk and Sil Somnia.

## Religious Importance

The Forest of Fey is an incredibly important place for the followers of the Southern Pantheon, as it is believed that their gods, being fey in origin, are related to the vast forest.

## Ecology

Viewing the forest from its edges, the trees are larger and more ancient than those in the rest of the Dawn World and the colors of their leaves are unnaturally bright green. Venturing into the woods, however, the shade of the leaves begin to shift, its colors ranging from vibrant purple and blue to golden yellow.

## Places

### Temple of Messis

The temple of Messis is accessed through a natural cave system guarded by two stone statues depicting elf-like warriors. The temple itself, however, is a massive stone brick building with an arched ceiling over 300 feet high. Gigantic stained glass windows decorate the walls with art of elven figures in gold and green robes.

### Granny Fell's Hut

The path to the corrupted grove is laid with twisted, dead trees and chimes made of childrens' bones. Following the dark path leads to the epicenter of the evil force: Granny Fell's home, a seemingly innocent cottage in the middle of a terrible landscape.
David Byrne

And you may find yourself
Living in a shotgun shack
And you may find yourself
In another part of the world
And you may find yourself
Behind the wheel of a large automobile
And you may find yourself in a beautiful house
With a beautiful wife
And you may ask yourself, well
How did I get here?

Letting the days go by, let the water hold me down
Letting the days go by, water flowing underground
Into the blue again after the money's gone
Once in a lifetime, water flowing underground

And you may ask yourself
How do I work this?
And you may ask yourself
Where is that large automobile?
And you may tell yourself
This is not my beautiful house!
And you may tell yourself
This is not my beautiful wife!

Letting the days go by, let the water hold me down
Letting the days go by, water flowing underground
Into the blue again after the money's gone
Once in a lifetime, water flowing underground

Same as it ever was
Same as it ever was
Same as it ever was
Same as it ever was
Same as it ever was
Same as it ever was
Same as it ever was
Same as it ever was

Water dissolving and water removing
There is water at the bottom of the ocean
Under the water, carry the water
Remove the water at the bottom of the ocean!
Water dissolving and water removing

Letting the days go by, let the water hold me down
Letting the days go by, water flowing underground
Into the blue again into silent water
Under the rocks and stones, there is water underground

Letting the days go by, let the water hold me down
Letting the days go by, water flowing underground
Into the blue again after the money's gone
Once in a lifetime, water flowing underground

You may ask yourself
What is that beautiful house?
You may ask yourself
Where does that highway go to?
And you may ask yourself
Am I right? Am I wrong?
And you may say yourself
"My God! What have I done?"

Letting the days go by, let the water hold me down
Letting the days go by, water flowing underground
Into the blue again into the silent water
Under the rocks and stones, there is water underground

Letting the days go by, let the water hold me down
Letting the days go by, water flowing underground
Into the blue again after the money's gone
Once in a lifetime, water flowing underground

Same as it ever was
Same as it ever was
Same as it ever was
Look where my hand was
Time isn't holding up
Time isn't after us
Same as it ever was
Same as it ever was
Same as it ever was
Same as it ever was
Same as it ever was
Same as it ever was
Letting the days go by
Same as it ever was
And here the twister comes
Here comes the twister

Letting the days go by (same as it ever was)
Same as it ever was (same as it ever was)
Letting the days go by (same as it ever was)
Same as it ever was
Once in a lifetime
Let the water hold me down
Letting the days go by
Feywake

*Nestled in a clearing on the edge of Oldfey Forest, Feywake has only a handful of small wooden houses arranged in a circle, with two larger log buildings, the Woodcutters Lodge and the Rangers’ Barracks. A small hill rises to the east, an ancient burial mound.*

Since the Night of Wild Magic, all the children of Feywake have disappeared, and a smiling stone appeared in the centre of the hamlet. The party discovered this was a stone giant buried in the earth with only its head visible.

9 ghouls originated in a burial mound here and attacked the party and the courier Fred on the road to Brinkleburn Friary.
Claim

Claim is a tiefling with a unique ability to alter his appearance and a member of the Shadow Company. He was assigned to guide the party on their mission in Stronwick.

## Appearance

Claim is an elderly tiefling with dark grey hair and large horns that curl back before eventually curving upwards near the ends. He wears clothing typical for a peasant, stating that they are comfortable.
The Council of Magi

Seven archmages comprise the Council of Magi, which advises the Queen and defends the realm. Few can challenge the power of one archmage, let alone all seven. When summoned by the Queen, they gather in a tower of the royal palace called the Mancery, which is protected by all manner of magical wards. The seven current council members are Llewellyn Dragonstaff, Magnus Filgray, Millicent Heathcliff, Elliot Lynch, Corwin Caerbeck, Alicia Hawksmore, and Jacqueline Vanburg. None claim any hand in the events surrounding the Night of Wild Magic, although many find such claims hard to believe.
WIKI TITANIC DEATH NIGHT Wiki

## **Witamy na WIKI TITANIC DEATH NIGHT Wiki**

NAJLEPSZA WIKI O NOWYM FILMIE TITANIC DEATH NIGHT!!!!!

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Half-elves

The high elves of the coast has long encouraged racial intermarriage to bolster the dwindling ranks of pure-blooded eleves, and with the shrinking number of noble families, it is often a political and genetic necessity. Half-elves are well loved by humans and elves alike, and it is common to see half-elves in the southern coast of Wickshire. More rarely, you may be the offspring of a human and a wood elf.
Brinkleburn Friary

*It is huge. The front is three large arches above a long row of steps. Above it, reaches a tall bell tower, and a second tower next to it. The towers are joined by a bridge at the top. Along the edge, water flows through the bottom of the monastery, falling down into the creek below. Above the waterfall are tall stained glass windows, and on the second level, gardens and adjoining cloisters. To the back of the monastery, you see a church, with another bell tower, and another storey, with smoke plumes. You are struck both by its surprising size and its dark red bricks, but also the contrasting grey-blue roof tilings.*

Adjacent to Cripplecreek, a supposedly cursed isolated hill.

Those in Brinkleburn Friary include:

* Abbot Milton Falkon
* Prior Geoffrey (the Abbot's deputy)
* Brother Niallan, the Novice Master
* Brother Solomon, the Librarian
* Brother Barnaby, the Sacrist
* Brother Avery, the Treasurer
* Brother Zane, the Infirmirer
* Brother Lonán, the Cantor
* Brother Hugh, the Cellarer
* Brother Daryl, the Kitchener
* Brother John, the Guestmaster
* Brother Curtis, the Brewer
* The lay brothers Tiberius (Tib), Tancqueray (Tanc), Reginald (Reg), Isembard (Bard), Hubert (Bert), Gifford (Giff)
* The novices Athelon, Gilbert, Hardwin, Clerebold, Wymar, Talbot, and Percival
* The visiting friars Diggory and Gerbert
* Various obliates (individuals in prayers)
Monastic Orders

The many monasteries that dot the landscape of Albion fit into three broad orders: the Florentines, the Concordians, or the Edwinites. The Florentines, named after St. Florent, are known more commonly as the Blue Monks, due to their blue monastic robes. They withdraw from the secular world to contemplate and pray, and have no possessions of their own. Nonetheless they are sometimes lax about this rule, and you may see a Florentine monk travelling the land. The Concordians, after St. Concordia, are more accommodating than Florentines, and see it as their duty to provide protection and comfort for travellers. They also permit monks and nuns to live together. They are known to the common folk as the Red Monks, due to their red robes.

Finally, the Edwinites are the most common monks to see in Albion. Named after St. Edwin and known as the black friars, they see it as their duty to go out into the world to preach the word of the Lord to rich and poor alike. Some Edwinites are even said to train their brothers in combat, so they can protect Lord’s people.
Northskot

This cold, untamed hinterland has a few scattered villages and quarries far removed from the watchful eye of the Queen, but tended to with all due diligence by Duchess Catherine Heathcliff and Knights of the Direwolf. The village of Orc’s Head has particular strategic importance, since it watches over the mountainous domains of the orc and giant kings. Orc’s Head is also home to the wizard Corwin Caerbeck of the Council of Magi. He and Dame Catherine have an unsettled past.
Shadowfell

As much as the Elder World exists, so too does the After World; like the Feywild, it is a place best avoided by mortals. The After World does not abide the living, which is why only the dead find peace there. Stories tell of a City of the Dead in the Shadowfell, ruled by a horrific figure called the Ghoul King, and of pale-faced, black-clad horsemen who venture from the city into the land of the living, emerging through shadow crossings to harvest souls on moonlit nights.

Knights who belong to the Order of the Grave are thought to reside in the After World, until such time as necromantic rituals are used to call them forth into service once more. The Shadowfell is also where the spirits of the deceased dwell for a time before continuing their journey to the afterlife. Often, spirits will escape this bleak realm to haunt the natural world as ghosts, wraiths, and other horrors.
Knightly Orders

The Queen also relies on three knightly orders to defend the realm and hold its enemies at bay: the Order of the Everlasting Flame, which defends the heavily populated lowlands to the south; the Order of the Direwolf, which defends the sparsely populated highlands to the north; and the Order of the Grave, which is comprised of dead knights who can, in times of need, be revived through the arcane art of necromancy.
Kordt Gillenheim

Kordt Gillenheim, more commonly known simply as Gillenheim, was a mage and an Excellent of the Arcanum during its fall. To escape the null-magi, Gillenheim fled to the small town of Mistvale, where he sought refuge from his best friend Albrecht. Within a few months of his arrival, two null-magi appeared in the rural town, threatening to hang anyone harboring a mage and offering a reward to anyone willing to inform them of the locations of hidden mages. After a town vote, the people of Mistvale decided on turning Gillenheim over to the mageslayers, resulting in Gillenheim's execution. For years to follow, an unnatural mist would surround the town during spring of each year where his spirit would slay anyone leaving the town, with the hopes of eventually getting revenge on all involved in his demise.
The Anglish and the Kambrians (Humans)

**The Anglish**

Most humans are descendants of the collapsed Arcadian Empire. Those who inhabit the island of Engweald are called the Anglish, and they have traditional first names. Surnames tend to either be the village or town they are from, or related to their profession, unless they are nobles. The humans of the northern duchies of Engweald (Spearmarsh, Northskot and Hundredhill) are hardy folk accustomed to cold, damp weather and simple rural life. The humans of the southern duchies (Warfield, Holtshire and Wickshire) are peasants, farmers, artisans, merchants, traders, and nobles living in the cradle of chivalry and magic, sheltered against the perils of the world.

**The Kambrians**

Other humans are descended from the original tribes that occupied Engweld and Iryalaan. Primitive and uncivilized compared to Anglish standards, the Kambrians have strong family ties. They bury their dead under rocky cairns or set them ablaze on funeral barges. Worshipers of a pantheon of elemental spirits, their surnames are passed down by their families. They are led by Druid Kings.
Wickshire

**Duchy of Wickshire**

**Ruled by:** Sir Milton Fitzwick, Duke of Wickshire.

The largest and richest Duchy. Made up of huge tracts of farmland, forest and vineyards that lie south of the capital. Fitzwick’s land also surrounds a number of smaller counties and earldoms presided over by noble landowners. Wickshire is also home to Jacqueline Vanburg of the Council of Magi. Capital at Blackhart, largest market town is Wickport.
The Night of Wild Magic

On the 10 Vall 1360, two weeks before the start of the campaign, blast of arcane energy exploded in the heart of Albion and washed across the island kingdom like a sparkling wave of green flame. Many of the people, places, and things touched by the wave were magically transformed in seemingly random ways. Others were unaffected as the wave washed over them harmlessly.
The transformations range from curious and amusing to disturbing and malevolent.

No one is sure what caused it to happen.
Family Guy/South Park

## Cast

* Peter as Stan Marsh
* Quagmire as Kyle Broflovski
* Stewie as Eric Cartman
* Chris as Kenny McCormick
* Jake Tucker as Leopold Butters Stotch
* Lois as Wendy Testaburger
* Joe as Jerome 'Chef' McElroy
* Mort as Herbert Garrison
* Herbert as Mr. Mackey
* Cleveland as Randy Marsh
* Bonnie as Sharon Marsh
* Dianne Simmons as Shelly Marsh
* Dr. Hartman as Gerald Broflovski
* Connie D'Amico as Sheila Broflovski
* Meg as Liane Cartman
* Cleveland Jr. as Stuart McCormick
* Muriel as Carol McCormick
* Tom Tucker as Officer Barbrady
* Susie Swanson as Bebe Stevens
* Olivia Fuller as Tammy Warner
* Brian as Craig Tucker
* Derek Wilcox as Clyde Donovan
* Seamus as Token Black
* Tomak as Jimmy Valmer
* Bellgarde as Timmy Burch
* Evil Stewie as Bill Allen
* Thaddeus Griffin as Fosse McDonald
* Bitch Stewie as Nathan
* Bitch Brian as Mimsy
* The Evil Monkey as Damien Thorn
* Neil as Mr. Hankey
* Vern as Terrance Henry Stoot
* Johnny as Phillip Niles Argyle
* Carter Pewterschmidt as Scott Tenorman
* Jasper as Towelie
* Ernie the Giant Chicken as Saddam Hussein
* Death as Satan
Granny Fell

Granny Fell was a hag living in the Forest of Fey.

## Encounter with the Party

Arriving at the grove where Granny Fell's hut was built, the party saw a vile looking old lady seated with a young child in her lap. After a brief conversation, Storm engaged in combat by firing a crossbow bolt into Granny's shoulder, prompting her to retreat indoors and release a number of animated dolls.

As the dolls were dealt with, Granny left the house disguised as a child. Storm, who grew suspicious, moved up to attack the fleeing child, which caused Granny to attack him, instantly knocking him unconscious with a crushing hug. Jaxson, who stood nearby, became the next target of the hag's wrath, which ended up breaking his back and instantly killing him.

Fearing for their lives, the surviving members of the party fought hard against the vile hag until Rhysand successfully dealt the killing blow with a scorching ray that disintegrated her skull.
Spearmarsh

Countless battles against orcs and giants have waged throughout this sparsely wooded hinterland, which is overseen by a steely Knight of the Direwolf named Sir Bluto Caerbeck, whose hatred of goblinkind knows no bounds. Spearmarsh is also home to Millicent Heathcliff of the Council of Magi. The southern border of Spearmarsh has a fortified wall stretching across it. Built by the Arcadian Empire seven hundred years ago to protect southern Engweald, it has seen better days and many parts of it in ruins.
The Dragon Tax

The advance of civilisation throughout the mainland realms of the Arcadian Empire drove many dragons to the outer fringes of the known world. A few settled on the islands of Engweald and Iyarlaan, and they fought each other for territory while enslaving the hapless indigenous folk (humans, orcs, dwarves, goblins, elves, you name it). Eventually, the Arcadian Empire set its mind to conquering these remote islands, and the dragons that were not slain by Arcadian swords and magic were driven back to their cavernous lairs. Every few years, a dragon would emerge from its lair to challenge its neighbors and stake a claim.

The monarchs of Albion have always lived with dragons, which are rightly feared and respected. However, Queen Margaret was the first monarch to realise that slaying dragons is hard and costly, and thus she sought a peaceful coexistence. Many at court thought the Queen mad for pursuing such a treaty. It took years for representatives of the Queen to treat with the dragons, but all were promised generous tributes in exchange for their allegiance. These tributes are paid annually, and the subjects of Albion carry the burden of paying taxes not only to fill the Queen’s exchequer but also to “plump up” the dragons’ hoards. The Council of Magi keeps a watchful eye on the dragons of Albion, through magic and spies. Since dragons are prone to hibernate for years on end, it’s not a particularly taxing endeavor. However, once in a red moon a new dragon will rear its ugly head and catch the archmages by surprise.
Elizabeth "the Sinister" Starhewen

**The Queen Regent**

The sister of Margaret, Elizabeth has spent her life travelling the continent and speaks many languages and wears outlandish clothes. She braids her hair in the Navarian style to the scandal of the Albion nobility, and has a entourage of foreign companions. Most in Middlemarch view her with suspicion. Appointed herself Queen Regent in the confusion following the Night of Wild Magic, after arriving back in Middlemarch just beforehand.
Friar Rush

**KIA**

A friar from Brinkleburn Friary who operated in the Hundredhill region. Renowned for pursuing local people's claims against their Lords. Politically radical priest who called for aggressive action against the flaws of local nobility. Killed Sir Llewellyn of Drumchapel, Fig's knight. Was killed by the party in Rondel after he threatened to hang Lily, a local turnip farmer, while trying to distract them from an attack on the Lord's Manor by the rangers of Feywake.
Henry "Rufus" Ravenstorm

**Duke of Hundredhill**

Before the Night, the elderly soldier was a rickety, time-addled, 70-year-old husk of a man. By morning, he was restored to his 18-year-old self, young in body yet wise in years. Head of the Ravenstorm family, who were formerly Royal Blood, but have declined hugely in the last few centuries, so much so that the newer Caerbeck and Starcher families have more money and lands. Henry Rufus was retired in Raven’s Roost, but is now a fit young man, younger than his children. Many call for him to take charge of the Kingdom in its time of greatest need. Others find it suspicious that the situation has worked out so well for him. Currently hosting his knights in Raven's Roost for unknown reasons.
The Engwealdar, Irylaandar, and the Sylvandar (Elves)

Descended from the Fey, Elves are reclusive and few in number. The reclusive wood elves of Albion are called the Engwealdar if they inhabit the misty forests of Engweald or the Iyarlandar if they hail from the dark forests of Iyarlaan. Wood elf havens are ruled by princes and princesses, but there is no singular king or queen to unify them. The high elves are called the Sylvandar, and are known for their skill in sailing and crafting boats. They live in small coastal enclaves and are more sociable than their wood elf brothers and sisters.

Elves do not have surnames; however, they are proud of where they live and refer to their homes in their names, as in “Erannon of Emerald Glade” and “Nimmeth of Astramordan.”

**Elf, High**: You grew up on the coast, and have sailed the high seas since you were a small child. You are naturally curious about the world, and a born adventurer. The Night of Wild Magic wrought a terrible transformation upon Albion, and you might seek to further understand or undo what has occurred.

**Elf, Wood**: You grew up in the forests of Engweald or Iyarlaan, but unlike your reclusive kin, you wish to experience more of the world and kill time with other races. Maybe you feel it’s high time the elves came out of hiding and took their place as one of the proud peoples of Albion, or, if you are a prince or princess, maybe you seek to show your people that you are worthy enough to be their sovereign ruler.
Places

The realm of Albion is on two islands: Engweald, the Western Isle, and Iyarlaan, the Eastern Isle.

Engweald is split into six duchies: Warfield, Wickshire, Holtshire, Hundredhill, Spearmarsh, and Northskot. There are also two duchies in Iyarlaan: Westreach and Gorgonhold.

* Cities
* Monasteries
* Towns
* Villages and hamlets
* Forests
The Skorinfain (Dwarves)

Skorin was the First King of the dwarves, and his fossilized remains are revered by the dwarves of Albion, who refer to themselves as the “sons and daughters of Skorin,” or Skorinfain. Hill dwarves are less reclusive than their mountain-dwelling kin, but there is no animosity between the hill clans and the mountain clans. A dwarf’s surname is also his or her clan name

**Dwarf, Hill**: You grew up outdoors, in the cold, wintry Thane Holds of Invernia, protected in your youth by a great stone wall the separates the Thane Holds from the lands to the south. Eventually you decided to leave the safety of home and hearth and strike out into a larger world. Conversely, you may have grown up in one of the human duchies east of the mountains, where work is plentiful and human friendship common.

**Dwarf, Mountain**: As a “son” or “daughter” of Skorin, the First King of the dwarves, you spent most of your life underground in the dwarven city of Skorinholm until the call of adventure brought you to the surface, where the dwarves have been waging constant war against the goblins and giants of the Sundown Mountains.
Half-orcs

Orcs mainly inhabit the Great Steppe, the flat stormy grassland across the sea from Albion. As such, they are fairly rare in Albion. However, these are not the Orcs of classic fantasy, as they are not universally evil. The orcish tribes of the Great Steppe are warriors, and can be cruel, but have a strict code of conduct, a rigid hierarchy, and strong traditions. They are as diverse in good and evil as any race. Orc culture is often incomprehensible to outsiders, but familial and tribal ties are important. Half-Orcs tend to be common where the Steppe meets the Holy Confederation, at the Infinity Mountains, and human civilization trades with the Orc tribes. A Half-Orc in Albion must have a strong reason to travel so far from home.
The Hillfolk and the Riverfolk (Halflings)

Many halflings live quiet, sedentary lives in hollowed-out hills, while others are prone to wanderlust and use rafts to navigate the rivers of Albion (where they are less likely to be threatened by predators). Hillfolk are sometimes called Stouts, while the Riverfolk are also known as Tallfellows.

**Halfling, Stout**: You hail from a hill-village in the Duchy of Wickshire or Warfield, and leaving the pastoral comfort of your home is a big step for such a small person. While you might be accustomed to visiting the capital and treating with humans, dwarves, and elves, it takes a courageous stout to resist the call of home.

**Halfling, Tallfellow**: Your family plies the rivers of Albion, and in your short life you’ve seen many wondrous things and met many peculiar folks. Leaving the river’s edge to explore the land beyond is not such a big step, for as you know, it is the only way to find new rivers!
The Fey

The first beings in the world were the Fey, great magical creatures. Some say they even created the other races, such was their magic so strong - although this is disputed by the two major religions. At first, the Fey considered these races their equals and shared the lands. No one truly remembers what happens, whether the Fey were corrupted, but some of the Fey began to believe they should rule over the other, lesser races. The Fey began to take these races as their slaves. When there was resistance, the Fey created the goblin race to use as their soldiers. The Fey and their Goblin armies threatened the entire world, until an alliance of the three main races, Humans, Dwarves and Orcs, fought back, with help from some of the Fey. The Fey were defeated and retreated back to Albion, where they attempted to rebuild their forces.

Until the great hero, Arthur, the Dragon King, and his Knights, killed the Fey Queen in battle. Arthur himself was killed, and the remaining Fey were said to have retreated into the Feywild, a realm twisted by magic and riddled with mystery.