Detailed Rules

## Game basics

#### 101. Outline

This comprehensive rule is a rule that stipulates detailed rules for playing the card game "Build Divide".

The game stipulated in the general rules here is a match between his two players. Line with the number of other players

The rules regarding the game are defined separately from this document.

### 102. Basic terms

A “game” in this rule is a series of actions performed based on the procedures stipulated in this rule.

It means one match of him who decides the victory or defeat.

The “player” in this rule is the standard for actually playing a game and managing the information in the game.

Refers to each person who becomes.

“Card” in this rule means the equipment used in the game in which the information specified in this rule is entered.

To do.

The information side of the card is the "front" and the other side is the "back".

I. Some cards have information on both sides of the card. Such cards are face up on both sides.

### 103. Game wins and losses

If any player is defeated, if there is a player who is not defeated at that time, that defeat

The player who does not win wins and the game ends immediately.

If all players are defeated at the same time, the game will be a draw.

All players can choose to declare “end” at any point in the game and defeat themselves.

A defeat due to a declaration of completion is not subject to the effects applied to the defeat. Also, some kind

It is also not possible to force the player to declare the end due to the effect.

Players may win or lose due to some effect. In that case, the player loses

The game ends immediately with a north or victory.

## 2 Basic game terms

201. Owner

202. Ruler

## 3 Card information

### 302. Card name ( カードの呼称)

When referring to "(information content) card" or "(information content) unit" during the game, it is included in that information.

Refers to a card or unit that has a capacity.

Example) When referring to "unit card", refer to the card whose card type is "unit".

## 4 areas

401. Area basics

402. Card open status

403. Card placement status

404. The territory card is open

405. Hand

406. Field

407. Life zone

408. Cemetery

409. Energy zone

410. Territory zone

411. Deck

412. Remove zone

413. Solution area

## 5 Specific actions

501. Overview

502. Stand / Rest

503. Put

504. Remove

505. Shuffle

506. Pull

507. Seen from above

508. Replace

509. Pay (cost)

510. Open

511. Play

512. Start up

513. Cancel

514. Appeared

515. Damage

516. Destroy

Scout

518. Reduce

519. Copy

## 6 Game preparation

601. Deck preparation

602. Pre-game procedure

## 7 Game progress

701. Overview

702. Stand phase

703. Draw phase

704. Main phase

705. Attack phase

706. End phase

## 8 Attack and battle

801. Overview

802. Attack step

803. Block step

804. Battle processing step

805. Hit processing step

806. Attack end step

## 9 Open territory

901. Overview

902. Opening the territory

## 10 Damage to player

1001. Overview

1002. Damage packet

1003. Player damage processing

## 11 windows

1101. Overview

1102. Priority

1103. Window progress procedure

1104. Player damage check

## 12 Play and resolve cards and abilities

1201. Ability

1202. Type of effect

1203. Valid and invalid abilities

1204. Play and solution

1205. Automatic capacity processing

1206. Number of times limit

1207. Processing of one-shot effect

1208. Processing of lasting effects

1209. Processing of replacement effect

1210. Final information

1211. Source

## 13 Processing by rules

1301. Overview

1302. Execution of processing according to rules

1303. Forced processing

1304. Playing the triggered automatic ability

14 Keywords and Keyword Ability

1401. Overview

1402. Decoy

1403. Blitz

1404. Judgment

## 15 Other rules

1501. Counter

1502. Permanent circulation