recursal/Fanatic-Fandom huggingface dataset:
Cutter

Cutter is the largest port city on the main landmass. Founded by the legendary dwarf Cutter. It is a diverse and thriving place full of both culture and crime. The Chimera stronghold known as the Arena is found in the western portion of the city. Has seen it's fair share of strife since the Lunatics took up residence here. Originally contracted by High Constable Bastine to the Midnight Marauders and Laughing Sally the Forsaken Lunatics incited a war between the rival gang Cutter's Keepers and the Midnight Marauders. A war that resulted in the Keeper's near obliteration and a weakening of the Midnight Marauder's forces. The Forsaken Lunatics have been in trouble with the law several times with Cutter.

Notable NPCs:

* Chibby Banks

* The Nightingale
* Jakari Stonehands (Dead)

* Getch

* Arraxis

* Captain Dash

* Crudely

* Gwendolyn (actual whereabouts unknown)
* High Constable Bastine (Dead)

Notable Places:

* **The White Dragon** - the first stronghold of The Forsaken Lunatics. Currently operates as a bar and inn. It is run by Getch and Arraxis.
* **The Arena** - Formerly run by Jakari Stonehands, the Arena was a local destination and betting house. Full of excitement and oddities such as Grimgol, the Arena is a place for the citizens of Cutter to unwind and watch people beat the shit out of each other.
* **The Constabulary** - Once run by High Constable Bastine, the Constabulary is currently an instrument of Chibby Banks. Currently have a warrant out for the arrest of The Forsaken Lunatics due to their fleeing the city during an investigation of necromancy at the college.
* **The Sewers** - A labyrinthine mess of tunnels and aqueducts, the Sewers beneath Cutter once housed the Midnight Marauders. Other, transient races live here such as Bullywugs.
* **The Town Square** - The religious square of Cutter. Home to many diverse and contradictory religious organizations such as Kelemvor, Haela Brightaxe, and Selune to name a few.

Notable Factions:

* **The Smash** - the local law enforcement agency in Cutter. They wear bulky armor, and don't fuck around.
* **Midnight Marauders** - A local gang that mutually obliterated Cutter's Keepers in a gang war.
* **Cutter's Keepers** - A local gang that mutually obliterated the Midnight Marauders in a gang war.
* **College Necromancers**(???)
TFL 18.02.03

Recap:
You guys busted into Rot-Shanks' throne room and found him upon his throne of maiden-heads, flanked by two Tabaxi. After just a little bit of palaver, you engaged in a pitched battle!

One of the Tabaxi promptly vanished, the other attempted to cast some fucked up spells on you, and one of them got through. That resulted in poor lil Ruspbin having his brain all bamboozled. He did, for what it's worth, lay down some serious damage with his swarm of stinging insect before he went "simple".
Rot-Shanks himself charged headlong into the fray, and proceeded to lay down some severely epic damage on Adokal, not once, but twice. The second leaving him well and truly slain. Vantis fell down a trap door which, as he never found out, would have led to shark infested waters. He was spared that bloody fate by the immovable rod (which remains there still), and eventually Biff, who hefted him back into the battle zone.

Eventually, through tactful teamwork and dogged determination, Rot-Shanks was brought low, as well as the still visible Tabaxi. The second, missing Tabaxi was honed in one and slayed as well, though it took some doing.

When the dust settled, you proceeded through the right door behind this throne, finding his harem in silks and cushions. Some of them attacked outright, and were quickly subdued, leading to the heartfelt moment of Vantis reuniting with his long lost daughter, Prynn. She hugged him tight as tears streamed, then stole his crazy dangerous daggers and proceeded to stab him...a lot. Stockholm's syndrome is a real mother fucker.

As blood flowed freely from a thoroughly shocked Vantis, he used his last moments to crush a little glass bauble which hung about his neck, and muttered strange words..."I wish I'd never taken that last job with Cal..." and thus did he vanish, inexplicably.

The remaining able bodied lunatics (Bubbles & Biff) gathered up Simple Ruspbin and Slain Adokal, and fled the Hell Hound. They made it to the top deck, called for Zigi, who came swooping in. It seemed immediately evident that the HOURS of battle had left their mark on him, but he was still able to carry you away from the fleet, at least until he was too tired to proceed.

After a bit of a rest, you eventually made your way, in stealth, to Cutter. You now return home with one member seemingly dead as a fuck, one who doesn't seem to understand up from down, and one who is just straight gone... Wait, what was his name again? Mantis? Vanogan? Something like that...

Anyways, after all that, you're home sweet home, approaching Dash's slip.

SO! Monday? Frosty Realms?
Remember, I won't be able to DM a week from tomorrow, so if we could get a session in, that'd be rad.
The following week could possibly a good opportunity for Jerad to finish his first danger room, or, rumor has it that one Mr. Frost might also be interested in DMing a one shot (as much as I'd hate to miss that, it could be a good opportunity).
Either way, we on for this Monday?
TFL 17.05.02

Pour out some grog for Gnaug Olugaug
A half-orc, a bard, and a rake.
He'd survived fortune & fame, ridicule & shame,
but in the end, he could not survive Drake.

Pour out some grog for Gnaug Olugaug
Who lived only to rock.
For fun or for wage, the world was his stage,
he had a big heart, but not as big as his cock.

Pour out some grog for Gnaug Olugaug
who was charismatic as fuck
He had a silver tongue, is gone too young,
a victim of shitty luck (and friendly fire)

Pour out some grog for Gnaug Olugaug
who didn't go down without a fight
but at the end of the day, with no gigs left to play
no more inspiration, no more dancing lights.

So here's to Gnaug Olugaug,
who lived as he died
Hung over, in the dirt, all kinds of hurt
His insides on the outside.
Orsadyr the Gifted

The youngest member of the mercenary group, The Forsaken Lunatics. Roughly 10 years old, Orsadyr is a young Blue Dragon who was transformed by his older brother into a human boy via True Polymorph. Despite his transformation, Orsadyr still shows signs of his dragon heredity such as blue hair and eyes. He is a Draconic Origin Sorcerer and specializes in Lightning based magic.
TFL 17.09.13

Recap:
The Gang fled the city of Cutter, and with a little guidance from Nightingale, were made aware of your situation: Wanted fugitives with stolen goods on the run.
A bounty has been placed upon your heads, so you took to the woods and made for the Crags, the mountainous region to the north, and home of many Dwarves.
On the way you encountered three strange women in a sweet ass hut on chicken legs. Ruspbin and Vantis bonded their essence into some crystals in exchange for a potion brewing guide and world map, respectively.
Later, you encountered some werewolves which had been decimating the local wild game population, and were aided by a band of adventurers calling themselves the Platinum Patrol.
After helping you kill the beasts, they quickly pounced on the group, knocking everyone unconscious.
sorry, kind of a quick summary, other stuff and things happened. It was cool.

I'll be out of town next Monday, and likely, though not confirmed, busy on Tuesday and Wednesday nights. Thursday or Friday might work, otherwise maybe plan for a Jerad Danger room or a week off (those of you this applies to, work on leveling up in that time!)

Nice work y'all. You're my favorite fugitives.
The Crags

The Crags is the main Dwarven settlement on the north eastern coast of the main continent, and carved into a mountain. Adukal's hometown, The Crags are lead by King Opal-Eye. Known to be incredibly nationalist and isolationist, The Crags are not welcome to outsiders.

Notable NPCs:

* Nulani Stonehands: Sister of Jakari Stonehands and head architect of the main dungeon in The Crags.
* King Opal-Eye: Extremely discriminate King of The Crags.
* Tronkalli Jasper: Friend and ally of Adukal Gemviper.
TFL 18.01.30

The Return of the Campaign! (AKA Massacre on the Hell-Hound):

You guys (but not Vantis) had Zygitheon set all the ships around the Hell-Hound on fire, which he did gladly. You bailed off of him and found your way aboard the massive ship while Zigi brought the pain on the main deck.

Bubbles scouted out the interior of the Hell-Hound, and eventually found a confused Elf. She crept on him, ready to kill, but fortunately didn't strike, because it was none other than Vantis! How he got there is a mystery, but with the gang united, you made your way through the ship, determined to get to the throne room of Rot-Shanks. You proceeded through the immense vessel, and basically killed everyone you saw along the way. The body count is in double digits. Blood everywhere.

Alas, you were led to the doors of Rot-Shanks' throne room. Your forced guide swearing you wouldn't survive the encounter, should you proceed...
Amusement Park Sign Up!

October 24 - November 7

## Event Rules

1. During the event, the odds for several UR Food Souls will go up.
2. SR Food Soul Cassata will no longer be available via summoning after the event ends.

## Summon

### B-52 (23/10 - 25/10)

October 23 - October 25

 SR
 R
 M

### Crab Long Bao (26/10 - 29/10)

October 26 - October 29

 SR
 R
 M

### Double Scoop (30/10 - 01/11)

October 30 - November 1

 SR
 R
 M

### Bamboo Rice (02/11 - 04/11)

November 2 - November 4

 SR
 R
 M

### Toso (05/11 - 07/11)

November 5 - November 7

 SR
 R
 M
Pryn

Pryn was the daughter of... who was it again? It was that guy... you know the one right? It's on the tip of my tongue... Well anyway, she was important for some reason. The Forsaken Lunatics couldn't seem to encourage her off The Hellhound for some reason. Who do we even report this to? Oh, well. Someone will come asking, I'm sure.
Gnaug

A washed up has-been and lead singer of the once famous Warbois, Gnaug was on a quest to reclaim his fame. Self-aggrandizing and ego-centric, Gnaug joined the Nameless Adventuring Group to recapture some of his former glory. Somewhat annoying and all to self important the group were pleasantly surprised when Gnaug proved himself to be a competent conversationalist and opened opportunities with Lady Nef, and granting them passage to Cutter. Gnaug's incompetence for war soon caught up to him though when the group faced Naivarra. Despite proving herself a powerful adversary, Gnaug charged her and tripped before he could get to her. Drake, charmed by Naivarra, quickly cleaved the half-orc in two. Gnaug's song had ended.
Shepshed

Shepshed is where is all began. The first intrepid adventuring party comprised of Gnaug, Analee, Drake, Spaghetti, Ruspbin, and Adukal. Spaghetti, a teifling druid, met the Mayor of Shepshed(name needed?) at a tavern where Gnaug was performing and Adukal, Ruspbin, Drake, and Analee were staying. Things got a heated and a bar fight ensued. The result was the party coming together and meeting for the first time. Spurred by Spaghetti's meeting with the Mayor the Nameless Adventuring Group (NAG) proceeded to take on the quest to find the Mayor's missing daughter. A young girl named Laina, who had brilliant, golden eyes.

Notable NPCs:

* Old Lorgan
* The Mayor of Shepshed
TFL 17.08.31

Nightingale's note reads:
"You were supposed to leave the tankard at the tavern. Destroy it immediately, that drop site is now inactive.
What you lack in strength and logic, you make up for in determination and perservernce. I will grant you an audience.
My agent will guide you to my current office the day after tomorrow. Be ready."

So Sunday in the Frosty Realms, and Monday at Billhelm's Keep? Let's roll!
Aphion

Aphion is a legendary dragon of ill-repute, who hunts the seas off the shore of the main continent. Having amassed a small army of kobolds, he has already begun to raid the coastal cities and has already devastated The Bay of Blood.

Prior to his first contact with the Forsaken Lunatics, Aphion was spotted once by the Nameless Group while they were travelling from the Drow city to Cutter. After the Electric Eel Incident (may it forever live in infamy) the Lunatics caught a bit of bad luck and ran into Aphion during one of his hunts. Bored, the great black dragon toyed with the group at first, demanding they make him an offering or die. Vantis Lightleaf took the opportunity to draw the beasts attention to his crystal dagger. Suspicious but intrigued Aphion took the wood elf and left the group to their own devices at sea.

Vantis brokered a deal between the Hags and Aphion. The Hags agreed that Aphion would be their new champion, harnessing them untold numbers of souls in exchange for dark powers.
Lady Nef

Queen of the Drow, Lady Nef resides in a great subterranean castle underneath the Gossamer Woods. Angry with Naivarra's betrayal of her people and the kidnapping of Zyki, Lady Nef contracts the Nameless Adventuring Group to find Naivarra and Zyki and return Zyki to his mother. To force the Nameless Group further, Lady Nef and her seer Rondil cursed Analee with a debilitating curse during the groups stay with the drow. The curse would cause Analee to die within a month should the contract not be completed.
TFL 17.05.11

Recap:
The group avenged their fallen comrade,
And Naivara was brought low.
Analee proved the better archer,
and slayed the Gazer with her bow.

The battle was well fought,
the victory came at a cost,
but when the dust settled,
It was the Gazer who had lost.

They claimed their prize, a feathery ring,
and returned to captain Dash,
there they learned many a thing,
regarding a Golden Isle from the past.

Although it took some doing,
They convinced him to help them out,
to deliver them to the island
they'd just found out about.

And so he agreed to take them,
despite the perils ahead,
though he was sure to warn them,
that they'd likely end up dead.

His price was very simple,
either they'd be on their own,
or if they wanted his help
any treasure would be his alone.

And then upon the waters,
a clatter did they hear,
Dash went below decks,
and found someone quite queer.

A stowaway called Elphos the Strange,
a confused half elf and his rat,
seems to have accidentally joined them,
though he barely knows when he's at.

And so they sail to meet their fate,
charging across the choppy sea.
And on their way, they're feeling great,
because they just made level three!
TFL 17.09.04

Carrying capacity in 5e. I believe we are using the rules for Encumbrance. Just something to keep an eye on. Especially since we only have one PC with a Bag of Holding.

PHB p.176 has the rules for carrying capacity.

Basic Carrying Capacity Rules:
Carrying Capacity = Strength Score \* 15

Pushing, Dragging, Lifting = Strength Score \* 30

Size and Strength = Large creatures get double carrying and lifting values, Tiny creatures get half these values.

Variant Rule: Encumbrance
Base Carrying Capacity = Strength \* 5 = No penalty

Encumbered = Anything > Strength \* 5 = -10ft to Speed

Heavily Encumbered = Anything > Strength \* 10 = -20ft to speed

Carry limit = Strength \* 15
Golden Eyes

Golden eyes are a significant plot point of the game and heavily revolve around the legendary King Brevis and his small army known as The Gaze Unyielding. Any child born with golden eyes soon disappears and is presumed kidnapped by a member of the Gaze. The true significance of golden eyes has yet to be revealed as those who possess them do not display any formidable powers until after visiting the Golden Isle.
TFL 17.05.25

And now for the Recap:
This rag-tag band made it across the sea,
they rode storms, they read stars, they slew a banshee.
They saw sights most men will never see,
They're far from home, but close to glory.
Now they're strangers in a strange land,
luckily a local is willing to lend a hand
so long as they agree to her one demand,
that she be allowed to depart with the rag-tag band.
So they draw closer to the lost one's the seek,
closer to the castle set upon the golden peak,
Will they prove to be heroes, or are they too weak,
to return home triumphant, reputations on fleek!
TFL 18.01.15

Re-cap:
You guys are apparently only capable of rolling incredibly high or staggeringly low when it comes to big events. As you were rowing your lifeboat, fishing, and generally just hoping to see land at some point, you happened upon APHYON! THE GIANTS BLACK DRAGON!
He played cat and mouse with you for a bit, killing Trips in the process and nearly killing Biff. He seemed to be hoping for an offering, which eventually came in the form of Vantis handing over most of his gear, imploring the group to save his daughter Prynn from Rot-Shanks the Pirate King, then swearing fealty to Aphyon. The great wyrm accepted, and bore Vantis away on his great wings.
You righted your capsized boat, and continued rowing, again just hoping for some sign of anything beyond vast ocean. Now there were only the four of you without food or even a fishing rod and who should appear, but Zygitheon, the Gold! He first appeared as a Marid, perturbed and confounded by your intrusion into his waters, but when he heard that you had beef with Rot-Shanks, he took his true form, and even offered to help, so long as you could tell him how to find the hidden pirate fleet.

He carried you to Otera, cautioning you that it is a lawless land. From there you searched for the fleet off the coast, and were eventually able to find it. It's size boggled your minds, a floating city state harbored safely behind jagged see spires, with the Hell Hound at the heart of it all, a ship gigantic beyond comprehension.
You now circle on the back of Zygitheon, planning your next step. The fate of Vantis remains unknown.

So we're not rolling tonight, as Adam is adventuring in Mexico. Should we plan on a week from today in the Frosty Realm? I, for one, cannot wait to see how this next one goes. It promises to be worthy of lunatics.
Gwendolyn

Gwendolyn has been a massive thorn in the side of the Forsaken Lunatics ever since her introduction during the Electric Eel Incident. Her status within the Keeper's is fairly unknown but she is without a doubt a die hard loyalist. She shows up from time to time to try and kill the Lunatics but all of her attempts have ended comically bad (arrest, burning down an entire boat, nearly drowning).

Currently working under the pseudonym "Wendy" at the White Dragon with Getch in Cutter.
Fahren Stonesong

**Fahren Stonesong** is the Duke of Stonesong, the youngest of the Ducal houses of Nuramek. He is the son of King Torrhen IX, the brother of King Brynjar VII, and the uncle of Queen Valona I.

During the Third Borderlands War, Fahren was appointed General of the Nuramekian forces. He was one of the most important advisers to General Darius Falkenried during the war.

Fahren was present during the attack on the Nuramek Ducal Council. He voted to exonerate Valona of the charges of her father's murder. Later, he voted for Valona, rather than her half-brother, Ilmar, to succeed King Brynjar as monarch of Nuramek.

Fahren's heir is his eldest daughter, Tilda. As her father's heir and adviser, she is the only woman to sit on the Ducal Council.
TFL 17.10.04

That was a fun one! Here's the re-cap:
You began on the small sloop, the High C's Killah, surround by juvenille Hydra heads with a mysterious ship seeming to follow you in the distance.
A battle ensued, the beast proceeded to bite and tear at the party, harming several members severely. Fortunately Vantis knew to strike their foe with fire in order to hamper some of it's abilities.
The fracas awoke Sev, who'd been unconcious in the cabin. Sev proceeded to fixate on the ocean, and was seemingly unphased by the melee taking place around him. The beast ceased the opportunity to strike, and lashed out, capturing Sev in it's mouth, and pulling him under the water. As Bubbles leapt into the water, becoming a school of viscious little fishies, biting the hell out of the monster, who screached loudly in pain.
Suddenly, a being cut it's way out of the Hydra. A form of condensed black smoke, humanesque, with a great sword which it used to dispatch the Hydra with seeming little difficulty.
After felling the monster, the floating apparition removed Sev from the fog he'd apparently been enshrouded in, and layed him on the deck of the boat. Before he dissipated, he worned the group to not let Sev die, as he still owes a debt. Fucking super weird stuff.
With the High C's Killah slowly sinking, the group made for the distant ship. They found it to be abandoned, and in poor shape, but it was still sea worthy. The only discover of note was the parchment stabbed to a desk, reading "Enjoy the hunt, I know I will..."
Not creepy at all.
This ship, while occasionally steered off coarse, eventually made an unintentional land fall, whereupon the group found a little surly gnome guide named Mortimer, who had been sent to meet you.
He led you through the peat bogs on the outskirts of the Grey Hollows, it was a long walk through tall reads and muddy paths. Without a guide it's unlikely a person could navigate their way.
Once safely within the Grey Hollows you found simple country folk, almost entirely halflings and gnomes. You were led to Marquis Brolyn, who was eager to hear of the outside world. He suggested that you seek an audience with Seer Nesdri, and that Ruspbin's old friend Chandra was eagerly awaiting seeing him.
The group went to Seer Nesdri's tabernacle, where she peered into the minds of everybody save Bubbles. Those who did saw some crazy shit, though you don't know if it's passed, present, future, or even a guaranteed outcome.
Before you left Nesdri bestowed you all with the healing light of the gods, and you all gained a permanent HP.
Marquis Brolyn planned a celebration and feast, but it wasn't quite ready by the time you left the Seer, so you went to Ruspbin's friends house, Chandra. She was most excited to meet everybody, and even more excited to introduce her new husband, Maddox, and their infant child, Leopold. Ruspbin took the child in his arms, and looked down at the adorable little fellow and his bright golden eyes.

Okay! So I can't do Monday next week, but I can make Tuesday work if that's chill with everyone else. We'll be in P-town, I can host, or we can go to Billhelm's, either works for me.
Cheers!
TFL 17.04.05

Recap:
The party has successfully made it through the pass,
There were moments when it seem all might not last.

They then entered the Gossamer Wood,
and got robber by a mad man, up to no good.

Though he stole food, peed on Drake, and shook his junk
they did level up, so they're not in too bad a funk.

Driven by thirst, they drank from a creek,
It broke their minds, and allowed no sleep.

Starving and exhausted, they soldiered on,
Until they were suddenly set upon.

They find themselves surrounded, and in a tight spot,
Drow archers emerge, ready to take their shot.
TFL 17.08.08

Recap:
After a bit of shopping (something pretty new to Bubbles) the gang went to stake out the entrance to the Midnight Marauder's HQ. Vantis was nowhere to be found, but they couldn't shake the feeling that someone might be watching them from the shadows. While scouting the entrance, a skeezy little sneak named Snip sold a bit of information after being thoroughly not intimidated by Adokul. He suggested that if the group wanted into the sewers, they might try getting Cutter's Keepers, the rival gang in town, to stir up a ruckus and draw out the Marauders.
The party found the Keeper's turf, but were unable to drum up much interest in their cause. As it turns out, they needn't worry. During the night another business was robbed, and this time the storefront was vandalized with a harsh taunt towards the Keepers.
Not being able to tolerate further slights, Tiny, the massive dwarf and leader of the Keepers marched his entire fighting force to the steps of the Constabulary to demand that High Constable Bastine either deal with the rampant Midnight Marauders, or hand over any intel he had on them so that the Keepers could handle it themselves. The standoff was tense, and it escalated into an all out conflagration, no thanks to the unrepentant Bastine.
The upside is that the Midnight Marauders, recognizing opportunity in a rioting city, did indeed pour out of their keep.
The adventurers are now poised to strike into the headquarters. They have new gear, they're at full strength, and the keep \*should\* be relatively undefended.

My house Monday?! You know you're just itchin' to go sloshing about in sewage!
TFL 17.03.08

RECAP:
6 adventurers, a party did form,
Set out from Shepshed on an early morn.

Upon one shitty nag, and 4 fine steeds,
They rode north, with an urgent speed.

The lord's daughter had been taken by a stranger,
They swore to return her despite the danger.

They killed a boar, and a dire wolf to boot,
Two had a jam-off, Gnaug slayed on his lute.

At a large bridge, they left a traveler to his plight
(or did they avoid a trap, just out of sight?)

A cracked out gnome tried to sell a bogus map,
But Gnaug was having none of that crap.

He literally scared the shit out of the little gnome,
they made camp, with not much further left to roam.

The Pass of 1,000 Orcs is within a days ride,
Soon we'll learn what horrors wait inside.
Ruspbin

The healer of the group and one of the two original members of the Forsaken Lunatics, Ruspbin is a powerful Cleric of Life. Torn between Selune and The Raven Queen, Ruspbin fids himself at a rligious crossroads. Losing his arm to a misfired Guiding Bolt, Ruspbin found himself dejected. Hoping to cure his ails, Vantis Lightleaf made a deal with The Hag Coven to restore Ruspbin's arm. This resulted in Ruspbin growing a grotesque skeletal arm in out of the stump of his left arm. It deals necrotic damage to anything it touches.
Alphonse Shipwright

One of the heads of The Chimera. Alphonse mostly deals with the political side of the organization, setting up corrupt political practices in order to obscure investigation into the business. A careful and cautious businessman, Alphonse's estate in New Dawn is guarded by a powerful Anti-Magic field. He is guarded by two large Displacer Beasts(Maisy and Daisy) who are often disguised as large dogs. The Forsaken Lunatics sought him out after discovering that Jakari Stonehands and Chibby Banks would betray them. Alphonse rewarded them greatly and made them vow to never speak of this ordeal again, breaking such a vow would result in dire consequences.
The Hellhound

Off the coast of Oterra exists a structure so large, one may have a difficult time defining it as a sea worthy vessel. The Hellhound is an enormous steel monstrosity from which Rot-shanks once surveyed his slave trade empire. Surrounded by the largest naval fleet in the world, The Hellhound is largely considered impregnable. This proved to be a fallacy once the Forsaken Lunatics made it on board though. With the incredible help of the Gold Dragon Zygitheon, the group landed safely on the deck and proceeded to make their way to Rot-shanks quarters nearly unhindered.

After killing Rot-shanks, the Forsaken Lunatics quickly made their way back to Cutter. The current status of the Hellhound and Rot-shanks fleet remains unknown.
Golden Isle

The Golden Isle is the stronghold of The Gaze Unyielding and Brevis' isolationist kingdom. Cut off from the world both culturally and physically, The Golden Isle does not take well to new comers and often meets them with deadly force. The Gaze Unyielding exercise absolute control over the island and its' inhabitants.

The island was successfully infiltrated by the Nameless Adventuring Group, who wreaked chaos upon the island when they released two full grown Manticores (Mr. and Mrs. Freeyus).
Spaghetti

One of the first members of the group and a key player in the assault on the Golden Isle. Spaghetti is a Teifling Druid of the Coast, born with spectacular golden eyes. Having lost an arm in a battle with a banshee, Spaghetti still proved exceptionally formidable with her Sunblade and cut the creature down with only herself and Elphoss left in the fight. Upon revealing the hidden room underneath Brevis's throne, Spaghetti became transfixed on the corpse adorned with Brevis's crown. Adukal and Ruspbin were forced to retreat the cavern without her. Although her current status is unknown, it is believed that she has been recruited by The Gaze Unyielding and that she currently serves them on the Golden Isle.
Ildore

**Ildore** is the world in which the adventures of The Vanguard take place. It is a garden world and one of three moons of the gas giant Sauria, along with Indirith and Myrindil. It is covered in vast oceans with two polar ice caps. Five major continents cover the surface: Byentine, Gilas Dormus, Lorothil, Taktanu and Zasheir.
The Platinum Patrol

## Larry

The Platinum Patrol is a small five piece mercenary outfit similar to the Forsaken Lunatics. Led by Larry, they are exceptionally skilled and even captured the Lunatics on their way to the Crags. Although they exist as freelance mercenaries, The Platinum Patrol appear to be Lawful Good members of society. They prefer to operate within the laws of society and don't seem entirely motivated by financial gain. When captured, some Wood-Elf guy with the Lunatics was able to convince Larry that the Lunatics were being framed for the murder of Bastine and Adukal proceeded to interject that Larry and his gang would receive payment for delivering the group to the Crags. Larry agreed despite the pay cut and seemed more interested in "doing the right thing"(gross, amiright?).

The Lunatics ran into the Patrol again on the eastern road outside of New Dawn. The Lunatics had created a bounty for themselves by leaving for New Dawn while under investigation for the murders at the college in Cutter. The Lunatics suffered some blows, but were eventually able to kill each member of the Patrol (much to the shock of Orsadyr). Their current status is dead. dead. dead. dead. All dead.
Gossamer Wood

A dense magical wood inhabited by large insects and magical creatures. A stream which runs through the wood causing intense nightmares to whomever drinks from it. The Drow stronghold resides under the woods. The Drow have a port here that can be used to travel to Cutter.

Notable NPCs:

* Felraen
* Lady Nef
* Captain Bruh

Notable Factions:

* The Drow
Nameless Adventuring Group

The first adventuring party formed in Shepshed with the interest of saving Laina from the Golden Isle. Having failed miserably and with a majority of it's members dead, Adukal and Ruspbin began to build a new group known as The Forsaken Lunatics.

Notable Members:

* Analee
* Gnaug
* Drake
* Ruspbin
* Adukal Gemviper
* Spaghetti
Draconia

Draconia is the native home to the Dragonborn Clans. Each clan hails from a distinct part of the Dragonborn spectrum, with only certain clans holding allegiances.

**Tempest** -The Blue Dragon Clan led by the young Orsadyr. Values power. Allied with the Volt Clan.

**Scourge** - The Black Dragon clan led by Uzkari. Pride themselves on sadism and torture.

**Horde** - The Brass Dragon Clan led by Sozrynd. Values wealth over all else. In poor standing with Tempest.

**Volt** - The Bronze Dragon Clan led by Kyzon. Values conquest. Allied with Tempest Clan.

**Macabre** - The Copper Dragon Clan led by Kaloxr. Values fear and respect. Defeated Orsadyr in single combat. In poor standing with Tempest.

**Apex** - The Golden Dragon Clan led by Trig. Values glory and worship. In poor standing with Tempest.

**Cinder** - The Red Dragon Clan led by Cinder. Values War.

**Abyss** - The Green Dragon Clan led by Sizajee. Values nihilism.

**Platinum** - The Silver Dragon Clan led by Tizkiryn. Values religion.

**Frigid** - The White Dragon Clan led by Salazyx. Values independence and solitude.

Praxion and Ezrith attempted to oppress the rival clans into a single nation, The Forsaken Lunatics put a wrinkle in that plan by disposing of both Ezrith and Praxion. Orsadyr, burdened with the coming threat of Aphion and the responsibilities of ruling over Clan Tempest made the difficult decision to squelch opposition early and destroy Clan Macabre.
The Gaze Unyielding

The Gaze Unyielding are perhaps one of the most powerful factions in the game. Boasting members who wield powerful artifacts and magic, the Gaze exists as a pseudo-pantheon of living Gods. Each member of the Gaze has one particular trait in common, they all bear remarkable, golden eyes. Originally formed by the legendary King Brevis the Gaze continues to operate in his apparent absence from the Golden Isle. Many of the Gaze act as guards for the Golden Isle while a few exist as agents to the outside world. Legend holds that should a child be born with golden eyes then it is simply a matter of time before the Gaze come looking for it.

Notable Members:

* Brevis (Presumed dead)
* Zaniya (sp?)
* Naivarra (Dead)
* Kobor (Dead)
* Gnash the Kenku
* Brun the Brazer
* Senka (Presumed dead)
* Akai
* Zyki (Dead)
* Spaghetti
* Noella
Pass of One Thousand Orcs

A treacherous location north of Shepshed. A dense mountain range with a singular pass through the underdark. Said to be infested with Orcs, the Nameless Adventuring Group plunged into its' depths and found the pass strangely abandoned. Many of the orcs appeared to have been locked away in the lower depths by unknown means. The pass ultimately ends in the Gossamer Wood inhabited by the Drow.
Laughing Sally

Leader of the Midnight Marauders, Laughing Sally is a bitch with a capital b. A tough a unforgiving leader, Sally ran her crew mercilessly, including Torval. Torval expressed his distaste for her by assisting the group in murdering her and looting her vault. As proof of her demise the group removed her head to bring to Bastine.
TFL 17.06.29

Most Epic of Recaps:
Whoo-wee! That was a doozy. Let’s see… The Manticores desperately wanted to get out of the castle, and eventually ripped out the door frame enough to allow them to escape, but the party wanted to head further in. Y’all perceived a passage way beneath the throne and were determined to access it. Pushing failed, prodding failed, but when all else fails, blow shit up (props on that by the way, I really didn’t think you’d be able to move that throne).
So you found a shaft that plummeted into darkness, and Elphoss decided to just jump straight down the mother fucker. Gravity is a harsh mistress, and so ended the saga of Elphoss the Strange and his beloved rat, Schrodinger. I'd like to think he was calmly taking notes and musing about space/time as he fell. And then there were 5.
Adokul decided “what the hell, why not jump into unknown?” and floated down with his bat cape. At the bottom, besides Elphoss’ corpse, he found what he could only assume was a dragon, given the size of the beast, and reported back. At this point the WHOLE PARTY wanted to go down there…to the place that was heavily guarded…that the beasts were running from...that already took one life…and has a dragon. Now the dragon appeared to be sleeping, but the group also blew up the throne at the top of the lair, and proceeded to use magically enhanced vocal chords to shout down into the echoing cavern.
Once down on the bottom, Spaghetti was drawn to the far side of the lair, where she and Laina found a withered old man with a crown on a throne, this had to be the King Brivas of lore. He appeared to be dead, but both of them felt a great power emanating from him, and were not inclined to leave. The rest of the group turned their back on the dragon (who was quite awake) and went to see what was up with Spaghetti, allowing the ancient beast to creep up on them from behind.
Drake, who was standing closest to the dragon, was instantly ripped to pieces (Bill, for what it’s worth, it was quick and painless; Drake never knew what hit him). And then there were four. This finally convinced most of the group that this might not be the best place to hang out, so Adokul and Ruspbin took flight back up the shaft. They were provided time to escape by Analee, who was still sedated after having been nearly snuffed out in the Bag of Holding. She lay prone, and the great beast happily devoured her whole. And then there were three.
Spaghetti still seems content at King Brivas’ side, and the dragon doesn’t seem interested in harming her or Laina. Ruspbin and Adokul escaped to the main throne room, and still the mountain shakes.
Adukal Gemviper

​One of the orignial members of the Forsaken Lunatics. Went on a quest from Shepshed with Ruspbin and several others to save Sunri, daughter of the Mayor of Shepshed. A Paladin of Vengeance, Adukal fights with righteous authority and impunity. Lost his foot in bar fight. IN. A. BAR. FIGHT. Regained a foot made of holy light from the Temple of Haela Brightaxe. Recently lost his right arm due to a mishap with his dwarven thrower. Has the magical ability to be astonishingly great or terrible at things depending on the favor of the gods.
TFL 17.07.27

So unfortunately it looks like we're going to have to skip this coming week. Jenn, and Frost will be busy Monday, and I'll be out the rest of the week. Jerad, if you want to put together a danger room, power to ya.
Back to the main story Monday, August 7th, in the Frosty Realms?

Also, as an aside, High Constable Bastine sent a messenger with a scroll. It seems he has eyes everywhere and knew exactly where you were all staying. It reads as follows:

"To Whom it May Concern,
Please be advised that I would strongly recommend undertaking our previously discussed endeavor whilst your quarry is not full strength.
I had assumed this would be obvious, but felt the need to spell it out once I considered who it is I'm dealing with.
I would suggest surveilling the location and waiting until the bulk of their strength is away.
Do try not to muck it up.
Sincerely,
H.C. Bastine"
Lisindor

**Lisindor** is a powerful fiend, an ally of Errtu, and the patron of the warlock Velya Edrian.

A balor known for being small and weak among balors, but possessed of particular magical capabilities, and very cunning, able to ally himself with whomever is most likely to help him.

Has a long history of a tenuous alliance with Errtu. They have plotted together against both the fiends of The Ruby Scepter and against the other members of their own order several times. However, while the two have never fought openly, they are each rumored to have been behind several attempts on the other’s life.

Lisindor is wily, but cautious, often preferring to work from the shadows and manipulate others into doing his dirty work for him. He prefers not to enter into direct combat himself when he can avoid it. Perhaps because of this, Lisindor seeks out pact-sworn more often than many of his brethren, and it is estimated that a greater number of warlocks serve Lisindor than any other balor.
TFL 17.06.06

Great session y'all, that was some old school dungeoneering! Now, correct me if I'm wrong, but both Bill and Shan-bot are unavailable next week so we might need to skip a week. In the mean time I'll calculate XP. And now...

RECAP!
In the first room Drake tried to steal from a king,
suits of armor animated, all bedazzled with bling.

Through the door on the right, darts filled the air,
Fortunately Schrödinger's small, Schrödinger don't care.

Through the door up the middle was a bottomless pit,
plus a wall of fire, it was kind of the shit.

and there's something funky about these doors,
where do they lead? You can't really be sure.

Oh, and Analee's kinda freaking out, she's in a bad state.
She's gonna need a cure before it's too late.
(cue ominous laughter).
TFL 17.09.06

The group accomplished much over the past two sessions! First, they researched various ways to repair the foot Adokal lost in his rigged fight against a Goliath. As luck would have it, a monk in the temple of Haela Brightaxe who goes by the name of Brother Goffay, had a vision about a warrior damaged in service to Haela. He also learned in this vision, that there was a darkness growing in the Great Cemetery of Cutter, and that if Adokal could destroy it, Heala might restore him to full strength.
After slogging through a room full of undead skeletons, getting past a hallway of traps and fire, they managed to find a sarcophagus being guarded by two wights. Having dispatched the guards, they then opened the sarcophagus and provoked a Mummy Lord, who tried to annihilate them, but instead fell to their attacks. Within the sarcophagus, they found a flying carpet and ancient gold.
Adokal was taken to the temple, where the monks prayed over him for the entire night. In the morning, he once again stood on two feet. One was his normal foot, but in place of the missing foot he now has a radiant foot of divine energy.
Back at the inn, Nightingale awaited them and guided them to meet Chibby Banks. Chibby, who looked just like Ruspbin, explained that Bastine had been playing them all along, using them to take out obstacles like Laughing Sally so that he could broker a deal with the Chimera, allowing them to operate within Cutter. He hired Chibby to kill them, but Chibby had a deep seated hatred for Bastine, and decided to offer the gang a way out. They would need to kill High Constable Bastine, allowing Chibby to work with the Chimera instead. They agreed.
Back at the Constabulary, they created a diversion by unleashing a Berserker of Valhalla, a spiritual warrior hell bent on chaos and bloodshed. With the constabulary relatively empty, they made their way into Bastine’s office, where, after dancing around threats, they came to blows. While Bastine defended himself as best he was able, and proved to be dangerous in a fight, in the end, his throat was slit and he bled out. Vantis took his rapier, and the gang made a hasty escape, utilizing ethereal potions, shape shifting, and stealth.
With the Smash fighting a berserker, and Bastine’s body cooling in his office, the group has decided it’s probably best to leave Cutter for a while. They spoke loudly of heading to New Dawn, but instead make for the quant town of Shepshed to the West, where it all began…

So...Are we thinking Monday in the Frosty Realm?
Gnash the Kenku

Gnash the Kenku is was a powerful golden eyed assassin sent by King Brevis to kill The Forsaken Lunatics. He nearly succeeded catching the entire group unaware after their return from Draconia. Gnash killed Gerdy and assumed her identity through unknown means. Previously he had taken the form of Adukal Gemviper in order to infiltrate the Asylum once before. After killing Gerdy and giving her remains to Akava to feed to Blake, Gnash snuck into the Lunatics individual rooms, successfully petrifying Adukal, Sev, and Orsadyr. Ruspbin, however, awoke to the assassin sneaking into his room and defeated him single-skeleton-handed.
TFL 17.02.21

Awesome session, everyone! Thanks for coming out and rolling!
We'll need to schedule our next. Should we shoot for two weeks from last night, which would be March 6th?
Also, thanks for your patience getting all the characters fleshed out, that's always the most tedious part. Now that you have a good idea of what's in the book, feel free to ask me to look things up for you. And if you get a minute in the next two weeks to scan you sheet so you could email it to me, that'd beawesome.

And now for a re-cap:

In the tavern of Shepshed, on a cool, dark night,
a half-orc sang so bad it started a fight.

Townies placed bets, and sent their bruiser in alone
while the gnome Ruspbin, and the dwarf Adokul, made wagers of their own.

The half orc named Gnaug was smashed in the face,
flagons of mead flew all over the place.
(what a waste, what a waste)

Adokul delighted, but Ruspbin felt bad,
He cast a healing spell on the broken bard lad.

The men didn’t agree so they cried “foul play!”
And the whole fucking place fell to disarray.

Over at the bar sat Spaghetti and Drake,
Analee tried to join them, but made a mistake.

They spoke to a lord with a broken heart,
Who promised riches, and his quest sounded smart.

The barkeep grew impatient, and gave them all the boot,
At least Ruspbin picked up some extra loot.

Gnaug goes upstairs to stay at the inn,
Adokul asks if he can crash with Ruspbin.

The lord invites Spaghetti and Drake
Analee decides to tag along in their wake.

Thus began the adventure of this motley crew
In a couple of weeks, we’ll find out what they do…
Chibby Banks

Chibby Banks is the shadowy information dealer of Cutter. A strange and enigmatic individual, he goes to great lengths to hide his identity and appearance. Always appearing as someone else, the group has been unable to find out much about this elusive figure outside of his ambitions and desires. Chibby serves only himself and seems to see people as a means to an end. His duplicitous nature makes him unpredictable and difficult to trust. He currently holds great power and sway in Cutter. Chibby often utilizes his go-between, another shadowy individual with the title The Nightingale.
Captain Bruh

Captain of the Drow fleet, Captain Bruh had kept his fleet docked at the behest of Lady Nef prior to the arrival of the Adventuring Group. Lady Nef lifted her travel ban on the Drow and allowed Captain Bruh to ferry the group to Cutter. Once there he relished his time at dock and spoke highly of a fellow named Captain Dash.
Cassiro

One of the largest trade cities in Isteroth. Cassiro lies on the Hubward coast of Khorvane and is renowned as a trade and cultural center in the surrounding hemisphere of the world.

### Affiliations

**Organizations**

* Naviot Noble Court
* The Morinstead Family
* The Veiled Eye
* Silver Penny Savings

**People**

* Frankie
* Beck Morinstead
* Otis Darby
Aurum

Born near Leporsis, Aurum was abandoned as an infant on the edge of the woods near the city. She was found and raised by the Caligo gang, a primarily chaotic group with Robin-Hood-esque tenancies. Aurum ditched the Caligos in her early adult life, due to displeasure with the gang's increasingly dangerous and ruthless behavior. She left with her partner, Keira, and built a home in the woods with her. Eventually the couple separated; Aurum remained in the home. She now lives alone in her home, occasionally vising Leporsis to trade and drink.

also shes a bitch so
Senka

Senka is a deadly force and perhaps the greatest adversary the Forsaken Lunatics had ever faced. A powerful member of The Gaze Unyielding and equipped with powerful artifacts, Senka bested the group during a battle at the Grey Hollows. Even with considerable reinforcements the group found themselves heavily out gunned due to Senka's natural flying ability and incredible damage. Vantis and Sev fell in the fight and Senka teleported away shortly there after.

After their humiliation in the Grey Hollows, the Lunatics returned to Cutter and The White Dragon. A few days later, Senka turned up at the bar with a proposal. Ever the sportswoman, Senka made a deal with the Lunatics. Meeting her south of Cutter, Sev had elected himself without the groups knowledge. Senka took him high into the air and drove him down into the earth, taking his head off. This deeply angered Sev's deity, Kelemvor who then killed Senka where she stood.
The Order of Liminal Observation

The Watchful Eye of the Order

An ancient Order of monks dedicated to the study of Death and the Afterlife. Much of the aspects of the order are classified and kept in their mountain monastery's vault, such as how many members they have, member information, where their bases are located, ect. Little is known about the Order in the outside world, aside from non-specific conspiracy theories, many of which are true. They have interests all over Isteroth. While they do dedicate the majority of their time towards studying individuals as they die, they also control many things.

Sometimes leaders get assassinated, sometimes governments fall, sometimes hidden knowledge is released into the world, sometimes magic is introduced to new areas previously void of magic. In any of these instances, at least unofficially, the Order could be involved.

Being a multinational and extremely secretive organization, some time not long after its foundation it was decided that the Order should develop a means of communication which would allow easy communication between members and was immune to the wandering eye of outsiders. The result was Interimal.

### Affiliations

* Thana
* Alas