Silver (Currency)

> Silver is finite, that we cannot control. But silver notes? It is the means that keeps the silver standard intact. Gold sinks the pockets of the people, silver makes them glisten. -World Alamac LITE
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Silver is the main currency in both single-player, and multiplayer. As single-player and multiplayer are considered different realms, any silver held in one cannot be used for the other mode. There are also silver notes, which are more commonly found. The only exception is that after a single-player campaign is completed, up to a kilogram of silver can be transferred to the multiplayer realm. This can only happen once per campaign per account. They must be exchanged at banks and certain stores to gain any useable value. However, it may be useful to keep them as notes, as there is a personal limit to the amount of silver (due to it's weight) that a player can hold.

The most silver someone can possess is five kilograms, unless they have a deposit box by the Nanming or an Amerikan branch, which would give them an addition five kilograms of storage, totaling ten. Silver in single-player can be lost from death, five percent with at least one gram being lost.

Silver can also be bought with USD that can be obtained through Nanking foreign exchange at 11.25 USD per kilogram or the equivalent on other currencies, which is a somewhat accurate reflection of silver prices in 1940. **This does use your real money, however, and is non-refundable.** Personally, I think you're better off just playing the game.

## Sources of Silver

There are multiple ways of obtaining silver.

### Single-player

Base pay for missions is a measly five grams of silver while medals award bonus silver, but can only be obtained once per life.

As a conscript, for every consecutive mission successfully survived, an additional gram of silver is included onto the base pay (i.e. one mission is one additional gram and three missions survived is three additional grams.)

As a rebel, silver can be obtained through scrapping, albeit at 10% efficiency (see below for multiplayer values).

As a scholar, selling the World Alamac LITE will give a one time 500 grams (which is powerful early on in single-player.)

### Multiplayer

In multiplayer, some items will be composed of partial silver.

* Reflective plates in certain vehicles ranging from 100 grams to a 2,000 grams (two kilograms) of silver.
* Most officers have some form of silver. There is a 80% chance that they have 10-50 grams of silver coins, a 25% chance that their Kayanta has silver, and a 5% chance they have the *Silver Sun* medal, which is 100 grams of silver. These probabilities are not mutually exclusive, it is possible for an officer to have all three items.
* Kayanta blades have varying purities of silver. There is a 50% chance of it having 20 grams of silver, a 40% chance of having 50 grams of silver, an 8% chance of having 100 grams of silver, and a 2% chance of having 200 grams of silver.

## Spending Silver

Silver, being the main currency, is almost universally accepted in stores and markets.

* Various weapons and equipment can be purchased at varying prices in both modes.
* Silver notes can be exchanged for short or long term storage.
* Mainlander can be summoned temporarily for 250 grams.
* Brumuda Trapezoid accepts silver notes and silver for their items (paying with silver notes costs 10% more silver gram equivocal value though.)
* For an ongoing rate, mercenaries and contractors can be hired.
* Silver can be redundantly contributed to the U.S.A.'s "Rising Sun" initiative (has no effect on gameplay yet).