Life Steal

> *Source: http://www.armyneedyou.com/support/article/21*
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> *Author: Ruibo*
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> *Edit: Ryan*
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# **The Soul Hunter**

The Soul Hunter is a unit who can steal life energy from the enemy troops. His basic attacks cause area damage (AoE) and he uses that to life-steal.

There are two moments we need to pay attention when calculating life-steal of Soul Hunter:

1. If there is only one enemy in the range, the life-steal of the basic attack is calculated by formula: **AD x LSP** (The **Actual Damage** caused to the enemy) x (the **Life-Steal Percentage** on the current level of Soul Hunter).
2. If there are two or more enemies in the range, the amount of life-steal will be calculated differently: **AD x LSP / 3** (The **Actual Damage** caused to the enemy) x (the **Life-Steal Percentage** on the current level of Soul Hunter) x (**Multiple Enemy Factor** = 1/3)

Therefore, when there are only two enemies in the range, the blood-sucking effect of the soul hunter is the worst.

Strategy advice: try to let the Soul Hunter attack multiple enemies in order to let him cause more damage, so that he can play a bigger role in your formation.

**Life Steal**
 10 | 35%

## Active Skill

### Skill Description

Dracula summons bodyguard bats, the bats attack the enemy, reducing enemy troops movement speed, dealing a lasting damage within the range. The effect of the bat attack will cause a life steal for Dracula.

## Passive Skill

### Skill Description

Dracula signs a contract with all allied troops, granting them permanently increased attack damage. Also, damage dealt by allied troops will recover a proportional percentage of the unit's lost health.

## Legendary Skill

### Skill Description

After the first death, Dracula becomes invulnerable, turning into a blood mist with high lasting damage to attack the enemies. When Dracula emerges from bloodmist form, his health value includes the life stolen prior.

# **Blood Oath of Drakula**

The passive life-steal missive aura of the Vampire is Blood Oath, and the mechanism of this skill is a little more complicated.

Every second, all the damage caused by the vampire and the vampire's teammates to the enemy will be counted per second, and this damage will be multiplied by life-steal ratio, and then this number will be converted into HP points and distributed to each unit on the field.

The calculation formula for the life-steal:

The amount of life restored by each unit per second = (all the damage we caused to the enemy in this second) x (life-steal percentage of the Dracula’s aura of the current level) / (the number of ally units fighting on the vampire side).

The main purpose of this life-steal ability is to allow the melee unit to receive the benefits of the life-steal even when they can’t reach the target to strike. In many cases, the melee troops can't hit the enemy, so the other normal life-steal skills have no effect on them. However it's a completely different and life changing situation with the Dracula’s Blood Oath skill, as the life-steal from the damage caused by the long-range units to the enemy is shared equally between all troops and can give the melee units the healing effect, which is a great benefit to them.

All the above is just personal opinion that cannot represent the official views.

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