Threat Class

The Threat Classes are a system created early into the beginning of the Great Punitive War as a way to classify the threat that something represented to the Coalition at large. Although Threat Classes do end up grouping things of similar strength and power-level in the same category, that is by no means its primary goal. Instead, the classifications are meant to give a direct indication of how dangerous something was to the Coalition of mundane races, meaning something as abstract as a secret or a certain individual mama’s favorite soup recipe can end up having a greater threat level than an angry giant. After all, the Coalition, and indeed, factions in general, are primarily concerned on maintaining their established order; a mad giant wrecking chaos in some backwater mining outpost wouldn’t be as disruptive as the accidental leaking of sensitive military intelligence, or as difficult to resolve. All that said, Threat Classes do seem to map out the amount of force needed to fend of a dangerous entity quite nicely, and are still actively used to this very day.

### **F Class**

As the lowest threat classification, the F class denotes something that presents a danger to common folk but can still be resolved by basic defensive measures, such as guards, a militia or a minor private group. The threat posed by an average F class entity is comparable to that of a fully armed professional soldier.

### **E Class**

Something that is assigned to this class is dangerous enough to require additional measures to pacify. Usually, an E class threat would be something that presents a danger to a whole village, like a local bandit group, a monster nest, a magic beast, etc. Normally, these can be easily resolved by a hired mercenary band, an excursion by the local garrison or, more popularly, by adventurer parties.

### **D Class**

Assigned to D class are things that risk dealing extensive damage or even razing a larger settlement. Threats of this level are taken more seriously by concerned factions, usually being resolved under some level of supervision. Something on this level poses as much of a threat as a full regiment of professional soldiers.

### **C Class**

Within C class designation are threats that can endanger large metropolises or a location of strategical relevance. Normally, such threats involve particularly powerful creatures or large groups of hostile entities, and require an equivalent type of force to be dealt with. Factions of interest start paying attention to threats of this level and higher.

### **B Class**

B class threats carry the potential to damage an entire nation, possibly crippling or even extinguishing it. Such threats usually come in the form of an exceedingly powerful mage, the military might of another nation, or a divine magic beast. These threats are dealt with most carefully, typically requiring the intervention of a specialized elite unit or by hiring a canonized group.

### **A Class**

This class is assigned to tremendous factions or entities capable of dealing extensive damage to an entire continent, ransacking or even destroying the nations that inhabit it. Usually, these come in the form of mighty empires, angels and otherworldly invasions. There’s very little one can do to stop such threats short of praying for divine intervention or re-forming the Coalition, leading to this class becoming referred to as the ‘Amen’ class.

### **S Class**

As the highest possible threat class, the S class is reserved for truly extraordinary creatures capable of destroying the entire world. Exceptionally mighty arch-angels, gods and demons, an entire other world of hostile creatures – all impossible challenges. Thankfully, the lovingly nicknamed “Shit." class has never been formally assigned to any creature – at least, none have been known to have been officially declared as S class.