Puzzles

The **Puzzle** feature is like a mini gamemode that the player will try to solve the objective of each level within the given resources to complete, and players can play as many puzzles as they want. Players will play level 10 brawlers in puzzles unless otherwise the puzzle condition states so and the player can play brawlers who are not unlocked, when the player beats the puzzle there will be a wining indication and it ends and the rewards are given, the subsequent rewards can be received once after the first time complete and then once every season, however in some missions, the player can actually fail the mission and have to restart like failure to complete in time limit or dying (some missions). Puzzles are unlocked when the player has upgraded a brawler to level 10 or has reached to 500+ trophy on a brawler.

## Challenges

### Training Cave

* **Mad Crow**: "Defeat the Boss robot within 20 seconds."
	+ Brawler: Crow
	+ The timer starts when the boss robot takes damage.
	+ Rewards: 1 Big  (first time), 1  (subsequent)

 First, you need to stand very close to the center of the boss robot then attack it and charge your super and then use your super to rapidly jump on the boss and all 14 blades has to hit the boss consistently as well as using your main attack in between supers to defeat the boss in time.

* **Just a Roll**: "Charge up Darryl's by only using your super."
	+ Brawler: Darryl
	+ Self charging super is disabled on this puzzle.
	+ Rewards: 5  (first time), 2  (subsequent)

 Shoot at the boss robot first to charge up his super the use his super to knockback one column of the fast bots to left or right and charge up his super again and knockback another column of fast bots so that there are three tight columns of fast robots and charge up super once again and then roll up to the tight column of fast robots that would be enough to charge up his super by only using his super (he will be rolling on 12 bots).

* **Killing Spree**: "Defeat all the robots before they respawns."
	+ Brawler: Bull
	+ Rewards: 200  (first time), 40  (subsequent)

 Defeat the robots and save your super for robots that are far away so you can reach to those before they respawns.

* **Amazing Cactus**: "Have at least 15000 damage per second on the counter."
	+ Brawler: Spike
	+ Rewards: 20  (first time), 2  (subsequent)

 Its more simple than you think, first you charge up his super at the boss robot then you go very close to one of the inner fast robot and quickly auto aim to toss out his super three times which will hit 9 bots at a time and it will bring the damage per second to "15120" (do not go to epicenter or you will not hit all 9), none of the other method will work.

* **Amazing Cactus 2**: "Have at least 18500 damage per second on the counter."
	+ Brawler: Spike
	+ Rewards: 40  (first time), 4  (subsequent)

* **Precise Dash**: "Deal damage to two punching robots in one Mortis main attack dash."
	+ Brawler: Mortis.
	+ Rewards: 200  (first time), 40  (subsequent)

 He will need to position himself on one of the melee robot and close enough to the next closest bot to damage two of them in one dash.

* **8-euah!**: "Defeat 8 bots with one swing."
	+ Brawler: Bi-bitch
	+ Rewards: 5  (first time), 2  (subsequent)

* **Precise Dash**: "Deal damage to two punching robots in one Mortis main attack dash."
	+ Brawler: Mortis.
	+ Rewards: 200  (first time), 40  (subsequent)

 He will need to position himself on one of the melee robot and close enough to the next closest bot to damage two of them in one dash.

### Feast or Famine

* **Move backwards**: "Walk backwards a step without changing the direction you face."
	+ Brawler: Any brawler
	+ No boxes, enemies, and poison clouds/gas, spawn area varies
	+ Rewards: 200  (first time), 40  (subsequent)

 Face a direction and flick the joystick swiftly to the opposite direction to pull it off, it can takes several tries.

* **Race Around the Center**: "Complete one round lap of the center walls and bushes in less than [undecided] seconds."
	+ Brawler: Shelly
	+ No boxes, enemies, and poison clouds/gas, spawn area fixed (top (relative to normal match spawns))
	+ Rewards: ???

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* **Destroy the Boxes**: "Destroy all 24 boxes in less than [undecided] seconds."
	+ Brawler: Leon
	+ No boxes, enemies, and poison clouds/gas, spawn area varies, boxes will still drop power cubes
	+ Rewards: ???

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## Trivia

* This feature is directly inspired from the Puzzles mode from Worms Open Warfare 2 and Training Cave map from this game.
* Puzzles seems more like a game feature than a gamemode just like the training cave feature.
* Crow is the only brawler who can deal 10000+ value on "Damage per second:" on a single target.
* Apparently the Training Cave will only allow you to stay in the cave for 13 mins 14 secs before playing the draw sound and send you back to the brawler info screen. This can be explained that it shares certain coding with the Robo Rumble gamemode that the maximum time is 13 mins 14 secs.