Ogre

Ogres are (arguably) another kind of demon, burly, and sporting inhuman skin color. They're stronger than most mundane beings. These are the overseers of hell, the ones who keep order in the world of the damned. Only Demons may select this path.

Path Features:

Workin for the man (Level 11): Ogres work for the mighty king yemma, the strongest of their kind. Ogres receive a +2 to strength. Once per day they may roll a strength check to channel king Yemma for a bonus to a power of their choice.

Jobber (Level 15): The ogres have always been big fans of wrestling. You gain fast grab as a bonus feat.

Guarding the damned (Level 19): The ogre is promoted to guardian of hell, gaining a +2 path bonus to attack and defense against creatures with any negative karma. They are also granted an ogre club. Ogres ignore weapon penalty with this weapon and this weapon alone.

Ogre powers:

Level 11 at will powers

Ogre Slam

A powerslam, ogre style

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: strength vs Reaction

Hit: 2[p] + Strength damage.

Ogre Drop

You drop on an opponent, Knees first

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: one creature

Attack: strength vs Repulse

Hit: 2[p] + Strength damage. If the opponent was prone, this attack deals an additional damage die

level 11 encounter powers

Ogre Clutch

You drop on a downed opponent, pinning his lower body in place while torquing his upper body.

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One prone creature

Attack: strength vs Repulse

Hit: 3[p] + Strength damage.

Ogre Driver

You slam an opponent against the ground head first.

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: A creature you've grabbed

Attack: strength vs Repulse

Hit: 3[p] + Strength damage and the opponent is stunned (save ends)

level 14 utility powers

Goz Suplex

You counter an enemies attack  with a suplex Goz taught you

Encounter ✦ Martial, Unarmed

Immediate Reaction    Melee

Trigger: An enemy declares a melee attack on you

Effect: you immediately counter the melee attack with a suplex, placing the enemy behind you and dealing 2[p]. They are left prone.

Mez Rush

You increase your speed with a running technique Mez taught you

At-Will ✦ Martial, Unarmed

Minor Action    Personal

Effect: Spend a surge. Increase your movement speed by your body for the next 2 rounds.

level 16 daily powers

Ogre Breaker

You slam an opponents back against your knee.

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: a creature you've grabbed

Attack: strength vs Repulse

Hit: 4[p] + Strength damage. If your strength is higher than the opponents body, you deal limb damage to their spine. A creature with a crippled spine can not stand up.

Ogre Bomb

You slam an opponent against the ground, back first

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: A creature you've grabbed

Attack: strength vs Repulse

Hit: 4[p] + Strength damage.

level 20 ultimate power

The one and only, patented, Yemma Lock

You put an opponent in King Yemmas own lock

Daily ✦ Martial, Unarmed

Fullround Action    Ultimate Melee

Target: One creature

Attack: Grab check

Hit: The opponent is immobilized and begins suffocating. You may choose to maintain this grab as a full round action every round until the opponent either dies or passes out from suffocation. Each round the enemy is granted the option of rolling an opposed strength check or unopposed speed check to slip out of the lock. For every round the foe remains in the lock, he suffers 3[p] + strength damage.