Light

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The **Light** (previously known as Fast, Twin and Triplet in the old version) is a petal in florr.io. It's a petal weaker than Basic but has a lower recharge. Higher rarities can have more petals with up to five different parts in one petal.

## Appearance

The Light petal is simply a smaller version of the Basic petal. A small, white circle with a light gray outline with almost no details in it. The number of light petals can increase depending on rarity.They can go from a single one to two of them, to three of them(known as triplet and directly then to five of them which can be obtained in mythic rarity

## Function

The Common version contains only a single petal. The Unusual and Rare variants of this petal have 2 petals, the Epic and Legendary rarities have 3 petals, and the Mythic, Ultra and Super versions have 5 petals. The petals do not occupy the same spot, so the space among all petals decreases.

## Drops

### Purchasing

On certain days, the petal can be purchased in the Shop.

*Note: the price depends on how much money is spent. This table shows the prices assuming the lowest and highest amounts of money that can be spent. Also, the stars awarded per ad change depending on the player's highest rarity petal. The table shows the lowest per ad (1) and the highest per ad (3). For more information, go to this page: Stars*

## Strategy

The light is an all around viable petal. It synergizes well with faster to create high DPS builds. It serves a similar purpose to the Sand petal. The sand has a longer reload than light, but it has higher burst damage potential due to the petals being clumped, but the light makes damage more consistent by packing the petals closer together. At rare rarities and below, sand outclasses the light in DPS. At epic and above (except mythic), light outclasses the sand, and at mythic rarity, sand outclasses light.

However, due to a recent update that gave every mob armor, light is now weaker than it was before, because of its low damage being reduced by armor.

### **Garden**

* The light is useful when used with the faster, dishing out insane DPS.
* It suffers from having short range which can be a problem against hornets that can shoot from a distance. Players using this must get close to mobs in order to deal damage, unless they have Third Eye.
	+ The lack of health makes the light ineffective at blocking hornet missiles.
* However, all but the rarest spiders have no chance of getting through a ring of lights.

### **Desert**

* Light excels in desert since there are no mobs with ranged attacks. Anything that gets close is quickly decimated by a ring of clumped lights. It should be paired with the faster to increase DPS.
* Players must be careful since the light has low range. It is best to have a teammate use webs to immobilize enemies making them vulnerable to lights.
* Due to Sandstorm's random movement, using lights to take them down can be difficult and deadly, but skilled players can do it.

### **Ocean**

* Light has high DPS, so it's decent against Starfish. However, due to its lack of range, light struggles against many mobs in Ocean.
* Lights can be used to squeeze ranged petals together to make aiming easier and to increase concentrated damage. This is best done with the Missile against Jellyfish.
	+ Pollen has this same effect and is typically better due to being able to damage enemies that wander over it.

### **Ant Hole & Fire Ant Burrow**

* Light can easily drain common and unusual Ant Holes because of its fast recharge. Against ants inside ant holes, light can quickly clear the lot as well as the queen.
* It can also kill Fire Ants well, but requires a good spawn when dealing with fire ants in rare Fire Ant Burrows and above

### **PvP**

* *Considered one of the best to use due to its good reload. Light is at its best when it is in higher rarity*

#### Using

* The light is a solid DPS petal. However, it lacks burst damage which can be a problem when dealing with other flowers. Players using stingers can often one-shot enemies.
* Lights can be used to wear down the HP of high health petals or disable eggs before they have a chance to hatch.
* Light's density can serve as a shield despite each individual petal being weak. This also gives it good knockback.

#### Against

* Lights can deal some serious damage but lack the burst damage other petals have.
* Lights also serve as a shield, potentially blocking ranged attacks
	+ Players should take advantage of this, using stingers or missiles to deal damage faster. Using Bubbles can help with this.
* Lightning can bypass the light's shielding effect.

## Trivia

* As a common petal, this is often considered one of the weakest. However, as a Mythic, it is one of the strongest.
* This has the most petals of any petal in the game, with 5 petals in a mythic and ultra Light.
* In the legacy version of florr.io, Unusual Light was called Twin, while Epic light was called Triplet. Since then, they're still being called that, while Mythic+ Lights are what would be a "Pentuplet".
* A lot of players with ultra petals would have a deathwheel build made out of lights,bubbles and possibly fasters.

## Gallery

Common LightUnusual LightRare LightEpic LightLegendary LightMythic LightUltra Light