recursal/Fanatic-Fandom huggingface dataset:
Sabrina's notes and inner monologue - Fog 3

I'd like to say that I could regal everyone back at Hope with the tales of my glorious talent and exploits. However, it seems that the only thing I can bloody remember from this whole escapade is being surrounded by god damn zombies, whilst my fellow party members stopped to grab a refreshment from a fucking water fountain! A rather rude awaking from my last memory of me curled up in bed with a saucy novel .

The only person in the room I could recognise was **Tordak.** I called out to him to help, but it seems that in my memory lapse he decided to turn on me and everyone else - well until we nearly killed him. I was later told that I had gotten a few hits on him as well. Additionally I nearly killed the Trollkin - *not my finest moments I'm sure, but at least I don't remember.*

My head was pounding, *ergh it still is.* I had no idea what was going on, otherwise I would have realised that the water was hold and could bless the undead fog bodies; which in turn would kill them and end the fog - *or some shit like that. That's what that gaunt sickly looking man Byron said to me.* I only remember signing up for this quest to end the fog, now I'm barely coming out of it alive! Lucky I could use mage hand to grab some of the holy water off the others to bless the final body. With the battle over the others mentioned filled me in on what I had forgotten. That we had gone to the temple of Kayassit - *never heard of her. And blah blah blah.* Nevertheless, we plundered the temple for as much as we could. I think that made up for me getting a nasty blow to the head.

Upon leaving we were greeted by this disgusting hag and a beast I could only presume was the fog monster. The hag invited us to her 'house' to help her rid the land of the true evil that still lives. *Right what is it going to cost me? My first born?*

Anyway, I've got to go to bed and have a lie down. It hasn't all come back to me yet. I remember something about fake treasure, snakes - *I hate snakes.* I remember something grabbing onto my leg, it was like some sort of honey ooze. Ummm, something about bashing in doors. There is a ghost or two, maybe? I think they wanted us to crawl like a baby - *no fucking away I am I going to get on my knees.*  And something about a bawdy tart, which I can only assume refers to that kinky nun that was with us.
Eborra Grittooth

**Character Name:** Eborra Grittooth

**Player:** Draggo\_#1712

**Class:** Divine Soul Sorcerer

**Age:** 21

**Race:** Goblin

**Height/Weight:** 3'3" 35lbs

**Status:** Alive

Born to the Grittooth clan within the 'Green' district of a prospering coastal city, Eborra was part of a large and busy family. While close to many of her kin, she and her sister Azula were closest to one another. That is, until the day Azula was stolen.

Taken away from the ones she loved and belonged to, Azula was given little choice but to go where a callous young Noble took her, and while she tried, Eborra's little legs couldn't keep up with a carriage forever. Tired and lost from chasing the carriage until it was out of her sight, the little Goblin child fell to her knees and wept in the street before mostly indifferent onlookers. All but one; a priest who looked upon the pitiable display and decided to offer some comfort to the small, dirty green child sobbing her heart out. Eborra was offered some meagre comforts at the priest's doorstep while she spoke of her plight, and while the priest was sorry for it, he had no advice to give, aside from asking one of the many Gods for help.

And so Eborra did, going between the many temples in the city to ask the divines for their help, though none would hear her voice. It wasn't until she went to the furthest from her home, to the centre of her district, a small building that paid homage to Maglubiyet. There, she was given her answer. While she was told by the angry voice from over her shoulder that she was never to be of his clergy, he saw the spark of something divine within her, and so long as she remained faithful to her people, he would watch her. He also told her where to find her sister, though it would do her no good. The Noble's estate, the House of Claywood, would never even accept her as a servant, but there was one hope to meet her again...

On the day of 12th Highsun, fifteen years from that day, her sister would go on a journey abroad, and she was have a chance to follow...
Pixli Von Underhillen

**Character Name:** Pixli Von Underhillen

**Player:** Draggo\_#1712

**Class:** Alchemist (Armourer)

**Age:** 82

**Race:** Svirfneblin

**Height/Weight:** 3'4" 37lbs

**Status:** Deceased (killed by a Banshee)

'Pixli Von Unherhillen, born of the City of Pryke, at your service.' Born to a family of nouveau riche Sverfneblin, Pixli was raised with the kind of quality of life her parents had struggled for all their lives, or at least that's what they told her every time she tried to protest that anything was even the least bit difficult. The frustration brought from being raised by such people gave her the drive to make use of such potential that *money* always seemed to bring, and quickly worked her way up the educational ladder, excelling in school, graduating with honours, and eventually finding herself rubbing elbows with fellow scholars of similar intellectual weight class. While she was approached by many different avenues in life in the form of prospering businesses and wealthy men in need of smart wives, she ended up falling in with the largest Artisan Guild of the capitol, and with a little of her parents' ingrained work ethic, her smarts and some elbow grease, she was soon garnering favour from their elite.

Such came to light when the Guild Master, one Baroness Marcelina, approached her to go on a special mission; seek the West Marches and find out what can be brought home to bring even more excellence to the Guild. Pixli, though hesitant to leave the comforts of the city and her people, was nothing short of determined to prove herself capable, so so accepted. Perhaps she'd find something better than hoped for on the way, something that she could turn into a true work of mastercraft.
Gigi's Prose - Monastery in the Mountains II

**Monastery Poem cont'**

*So the tale continues further up river*

*Finding new friends and old*

*Happiness was short lived*

*As arrows shot swiftly from the quiver*

*Orcs and goblins swarmed in fearlessly*

*Fighting the hoard the heroes tasted victory*

*Pressing on in the distance, what did they see?*

*A pale blue mist, the druids warning was not made lightly.*

*The of village of Shibai found itself under siege*

*Gunshots the distance, pressing on into the mist*

*The adventurers met the Mubo brother's, and the major -their liege*

*The brothers tell tales of slaughtering an undying beast that yet persist*

*Intermingled with wine our heroes caught the smell of deceit*

*A plan was hatched to subdue the brothers and sneak out of town*

*A night of alcohol, revelry and stories on repeat*

*In the morning the heroes snuck out monastery bound,*

*But alas the heroes were met with a terrible foe*

*Ghastly sprits arose from the grave*

*Poor A.L.EC went down with a powerful blow.*

*The party fought as hard as they could, and were brave*

*A hasty retreat was made and to the town they returned*

*Proof of their efforts in tow*

*They revealed the brothers lies and the majors mood turned*

*Gunshots in the distance, our heroes have made their last foe.*

**Notes from Gigi's notebook:**

Everyone that I know, now is going to think that I am a complete and utter tart! It is not true!! I only acted like that to take one for the team and get the Mubo brothers drunk easily. So we could sneak out of town. Sanda was so handsy, sweaty and gross. And they other one was a no better. I promised myself that I was going to wait for prince charming and they are definably not charming! Their stories were terrible, and got worse with each cup of rice wine. Speaking of, why couldn't have **Blaze** controlled himself for once. Now we are towing a hungover druid up the mountain.

I really hope we can kill this monster and stop the mists in Shibai. I'm hoping that it will also cure what it does to people - I've noticed an echo in my voice that I have not heard before. On the brighter side, it does give that something different to my singing voice. I'll have to ask **Bronson** opinion when I have the chance.
Animals of the Savage Frontier

## Session: Animals of the Savage Frontier

**Adventure date:** 26.2.21

**In game date:**

*While her awakened companions seek to solve the mystery of **Joy's** murder, more of her awakened children find themselves in the possession of a cold-hearted animal trader intent on selling them into slavery. Can they escape the clutches of a wicked master and fight their way back to their friends?*

#### Adventuring party:

* Gregory
* Stoffel
* Flopsy
* Truffles
* TBD (Soap)
* Ambrose
Lippy

**Character Name:** Lippy "Bent Fingers"

**Player:** Cody\_#5797

**Class:** Barbarian

**Age:** 21

**Race:** Trollkin (Night Whisper Troll)

**Height/Weight:** 6'3" 230lbs

**Status:** Alive

**Physical Description:**

Lippy is a mountain of muscle and meat, despite his brutish appearance he is actually extremely intelligent. He wears a belt that has many different coloured vials going around his waist, He also wears a very small pair of glasses that hang off the tip of his pointed nose to aid with his blurred vision. Like his travelling companions, Lippy is a Night Whisper Troll and as such has a slender skull and large pointed ears, Lippy however is obsessed with alchemy which this obsession is easily noticeable from his appearance as he was once a very lanky troll but now a large hulking beast thanks to his concoctions.

The horrific events of the Night Whisper trolls' past had no longing effects on Lippy as he was rather young when Arnulf and the survivors left their home and as such is full of life and optimism compared to his travelling companions.

***Lizzie and Lippy discussing notes while staying at Budo*** (Artist: TheseTwoBunnies / Emilia)

**Savage Frontier Adventures:**

- Investigate the Mouth of Doom

- Budding Budonoki

- The Abandoned Castle

- Abandoned Castle II: Return of the King

- Abandoned Castle III

**Surviving Members Of Arnulf's Trollkin Clan:**

- Arnulf "Almost One-Eye"

*-* Ida "Many-Blades"
Icarus

**Character Name:** Icarus Elpidath

**Class:** Bladesinger Wizard

**Age:** 25

**Race:** Triton

**Height/Weight:** 5’2”, 145lbs

**Physical Description:**

Proud stance that makes him look taller than he is, slender and athletic build.. Handsome and noble features.Webbed fingers/toes and fins along his forearms and calves. Gills along neck. Fin-like ears. Deep blue complexion with seaweed-green hair and silvery-white eyes.

Wears a crown of living coral as befitting his station, which contains all the knowledge of his current spells known and grows as his knowledge does.

**Official Kingsguard:**

* Diarmuid (Deceased)

**Letters to Eryn** (Session Summaries)

* Icarus' First Letter - Missing in the Chittermarsh
* Icarus' Second Letter - Friends of Fizzbang
Monastery in the Mountains II - Blaze of Glory

## Session: Monastery in The Mountains II

**Adventure date:** 4.2.21

**In game date**: 26-28 Eleasis (Highsun)

*A group of adventurers comprising of Bronson, Ruckus, Drago, Gigi, Vincent and Blaze set forth to find the elusive monastery in the Ettinheights. The journey there has been taxing with the loss of Ruckus to hungry Marsh Trolls. However, along the way they found a new friend A.L.E.C trapped in quicksand outside of Cathal's Doom Mine.*

*Continuing onward, the group found repose in a druids grove cared for by a druid named Ban Mae. Who spoke of the temple being attacked by a winger monster killing and kidnapping the monks within. Following the mountain pass revealed by Ban Mae the travellers came across a old wooden bridge spanning across a river chasm. Barely surviving an ambush on the bridge and their companion Vincent being swept down river. The group pressed on to the town at the foot of the mountains.*

#### Adventuring Party

* Bronson
* A.L.E.C
* Drago
* Gigi
* Vincent
* Blaze
* Tannin Gnarlbite

#### Creatures Encountered:

* Goblins
* Ogre
* Addedo-Oni Hunchling
* Phantoms

#### Trivia:

* Discovered the village of Shibai and Robai-Shita Temple
* Encountered the Mubo Brothers, Shigetoki Ishimoto, and Mayor Yashida

## Session Summaries:

* Tannin's Journal
* Gigi's Prose - Monastery in the Mountains II
* Blaze's Fiery Ramblings Pt.2 - Monastery in the Mountains
* Drago's Patrol Report
Mouth of Doom! (III)

## Session: Mouth of Doom 3

**Adventure date**:11.2.21

**In game date**: 2-4 Eleint (The Fading)

*Mouth of Doom : A trio of local children recently returned from their rambling in the wilderness speaking of a strange doorway built into the side of a muddy hillock. They described it as looking like the mouth of a great demon, with stairs beyond leading down into the darkness.*

*More curiously, the mouth spoke to them as they drew near, warning them against entering this so-called 'Mouth of Doom'.*

*Adventurers eager to test their mettle and plumb its depths for treasure are advised that it lies South of Hope.*

#### Adventuring Party:

* Plank
* Davrek Smelthammer
* Teres Vannerhart
* Pixli
* Trym Tosscobble
* Shane
* Burglekutt

#### Creatures Encountered:

* Giant Rats
* Orcs
* Bandit
* Dhampir
* Ratfolk (non hostile)

#### Treasure Found:

* Pocket change
* Folk of barbarism
* Bracelet

## Session Summaries:

* Burglekutt's Diary - MoD III
* Teres's notes and observations - Mouth of Doom 3
* Pixli's Logbook - Mouth of Doom 3
* Trym's Dungeon Notes - Mouth of Doom III
* Planks Letters to the Captain. (Mouth Of Doom 3)
Swamp Troll

*Knock:* Huge and ugly. They were significantly bigger than a person, covered in slime, and clearly ate humanoids. Most importantly, they wouldn't stay dead when we put them down.

#### Weapons/attacks:

*Knock:* Large conventional weapons. They weren't exactly smart, but they were smart enough to coordinate.

#### Resistances:

Resistant to fire. Must use acid to keep them from regenerating.

*Knock:* Unclear, but fire didn't do what I expected it to do. Somebody said acid might have made a difference, but we have no evidence of that working.

#### Combat difficulty:

Quite difficult unless you have acid to keep them dead permanently.

*Knock:* Six people barely escaped alive from two of them... and of course, there's the problem with them refusing to die. Bring acid.
Gigi

**Character Name**: Gigi

**Age:** 20

**Race:** Tiefling (standard)

**Class:** College of Lore Bard

**Height/weight:** 5"9", 155lbs.

**Physical Description:**

Gigi's cranberry red skin is accompanied with amber eyes and obsidian black hair that cascades down to her waist. Smooth ram like horns frame her face. Always wearing a smile and brightly coloured clothes, this infernal beauty has more to offer than just her music. Living in a gilded cage built by her wealthy family, she has lived a sheltered life up until she ran away to pursue her destiny.

**Gigi's Prose** (Session summaries)

* Millar's Daughter
* Gigi's Prose - Monastery in the Mountains Pt.1
* Gigi's Prose - Monastery in the Mountains II
* Gigi's Prose - Monastery in the Mountains III
Furious' Fourth Letter to Oak - Horses!

\*Furious sponsors an Orphenage in Darromar where he spent a number of years as an Orphen himself. Oak is a youngster at the Orphenage that he has a close relationship with. He has not talked about this with the group.\*

[4]

Dear Oak,

I'm dictating this letter from the dream world. It think my friend Artemis just stabilized me on the top of the tower we were searching for... this likely means we made it!? I think I need a long rest! And then we push on to fame and glory, or at least survival. But I am getting ahead of myself.

Having spent the night in Hope after our last (unsuccessful) foray to rescue the rescuers... honestly, I was not sure of our objective at this point... but the exciting thing was we were on horses! This means a. horses! cool! and b. faster travel to our objective. We set out full of optimism and saddlebag space. We made good time, camping our first night we glimpsed a dragon blotting out the moon momentarily... I chose to take that as a powerful omen that we were... all good as the dragon chose to ignore us. We were then attacked by some kobolds that wanted to steal/eat our horses... not cool. The party acquitted itself well and they were dispatched save one straggler that begged mercy... we let him go.

The next day saw our continuing problems with navigation reemerge... but we eventually made it to the foot of the Tower's approach. We spied some sort of elevator, but were unable to make it work... so we proceeded on foot. It was very cold! No one told me it would be cold! Sadly the cold took it's toll on a few of us... including me... to be brought low by... temperature... is not cool. In any case, we met a group of friendly seeming people that ask us to clear a path to the tower's library and offered us 1000gp to do so... that seemed OK though in retrospect we could have ask for more I think... we battled some automatons on the first floor successfully then made our way to a study, found a chest that Elphim disarmed and opened with my assistance... then we went to the roof where we battled some nasty Ghastructs! Which brings me to my current state... unconscious... but hopeful. I think with some rest we'll be ready to push on and find some answers, uncover some secrets, and get paid!

More soon, young one. Be well, study hard, and mind the matron.

Best,

Furious
Drago's Personal Diary - Wanted: Iron

**Patrol Report**

**Patrol composition:** Uklah, Alexandria, Teres, Cathal, Drago, Bruisetooth.

**Mission:**   A) Locate Ironfist Mine NNW of Hope

                 B) If possible, clear mine of Hostiles forces and assess ability to reclaim the mine

                 C) Obtain rare form of iron known as Thunderbolt Iron

**Time of departure and return:** Depart - 5 Highsun

                                                  Return – 9 Highsun

**Description of terrain:** Swamp. Average water level approx. 1m deep.

**Areas of interest:** Obelisk NW of Hope - Large treaseure chest, unable to open.

                              Fisherman's Camp N of Hope - Previously visited by another party of adventurers.

                              Goliath's Fall NW of Fisherman's Camp - Skeletal remains of a very large humanoid. Starmetal sample obtained.

                              Ironfist Mines NNW of Hope / Directly NW of Fisherman's Camp - overrun with spiders.

**Route taken**: Hope – Obelisk – Fisherman's Camp – Goliath's Fall – Ironfist Mines

**Enemy Contacts:** 3 Bullywugs and 1 Bullywug Brute at the Obelisk. 2 Bullywugs and 1 Brute eliminated.

                             4 Wolf spiders and 1 giant spider at Goliath's Fall. All enemies eliminated.

                             6 wolf spiders at Ironfist Mines. 5 Spiders eliminated.

**Casualities:** Cathal, KIA

**Mission outcome:** A) Success. Ironfist Mines located

                               B) Aborted due to patrol causalities

                               C) Aborted due to patrol causalities

**Recommendations:** Rest and recover at Hope. Prepare a second expedition to clear Ironfist Mine.

**Personal reflection:** Although I only knew Cathal briefly, it pains me to lose a companion so quickly. The wolf spiders I was engaged with prevented me from reaching him in time but I know that in my youth I would have been able to dispatch such enemies with ease. It appears that the final years of my career that I spent in the Imperial Tower Guard has made me soft.

However I feel that this expedition has served me well. Already I feel stronger and with every stroke of my blade I can feel my old skills and abilities returning to me.
Friends of Fizzbang

## Session 7: Friends of Fizzbang

**Adventure Date**: 8/1/2021

**In game date**: 14-18 Eleasis (Highsun)

*The famed gnomish archaeologist, Fizzbang Wizzpopper is seeking daring adventurers to act as guards and explorers in his next great expedition: the unearthing of the dwarven temple of Lull.*

*Legend has it that the temple was guarded by powerful automatons that Fizzbang believes can be repurposed to act as guardians for Hope, but he'll need the help of sturdy adventuring types to survive the complex's trapped halls and surprisingly devoted guardians.*

*In addition to a handsome monetary reward, adventurers are welcome to keep anything of non-historical value that they might find.*

#### Adventuring party:

* Icarus
* Skrit
* Jizo
* Varis
* Diarmuid (KIA)
* A.L.E.C
* Craig (joined in session)

#### Creatures encountered:

* Dragon Cultists
* Drakes
* Lull Construct
* Venomous Snakes

#### Treasure found:

* Copper bars
* Strange amulet
* Tinkers and jeweller's kits
* Unidentified potions

#### Trivia:

* Learned from the Order of the Dragon that adventurers are expected to pay for Writs of Exploration or face imprisonment
* Saved a farmer from being attacked by a Lull Construct
* Located the entrance to a dwarf city (Lull?)
* Located a tower in which the constructs appear to have been made

## Session Summaries:

* Skrit Practice - Fizzbang
* Icarus' Second Letter
* Friends with Fizzbang(ALEC's observations)
Adalius Dupre

**Character Name:** Adalius Dupre

**Player:** Cody\_#5797

**Class:** Fighter

**Age:** 26

**Race:** Changeling

**Height/Weight:** 5'5" / 115 Lbs

**Status:** Alive

**Physical Description:**

Adalius is a very strange creature, wearing modified jester garb which has been adjusted to serve as armour for combat as well as keeping its playful appearance with its large donkey ears and colourful patterns of teal and purple. Entertainer first, Adalius was known for his childlike appearance and trickster attitude, he was most well known for his knife juggling which he now uses that skill for a different trade of being a hired assassin. He is covered in many knives ranging in different sizes that are hanging from straps all over his jester gear as well as many blades concealed for emergencies.

Upon encountering this clown, many do not realise that his race is on for show for all to see, his true face seem so much like a mask that majority of people that see him believe it one. His skin is almost like porcelain in texture and colour, his face is cracked around the edges of his eyes and scalp which only further convinces the eye that its not actual skin but in reality it is. What caused these cracks no ones knows or ever will know as the poor boy has no tongue, he uses his changeling shapeshifting ability to permanent hide his mouth to keep his disfigurement a secret, only showing it when eating or drinking.

Although always playing pranks on his party members, he is kind hearted and wishes no harm on those he calls his friends, enemies however should be cautious as Adalius acts so randomly it is almost impossible to predict what he aims to do.

**Best Friends:**

- Sonnet (Petrified and eaten by basilisks)

- Artemis (Petrified by evil tree spirit)

**Savage Frontier Adventures:**

- To Kill an Old Coot

- Rescue the 'Fizzbang 3' Part III

- Druids and Damsels and Treasure, Oh My!

- Muredach's Dilemma (write up)
Seth DerKrake

**Character Name:** Seth DerKrake

**Player:** Draggo\_#1712

**Class:** Mystic (Order of the Oracle)

**Age:** 42

**Race:** -̶͎͓͓̞͓̭̀͒̔̇̚-̴̣̳̥̰̫͍̾͆̾̆̆̈́̈́͋̕͝͠-̵̨͇̞͈̗̜͈͈̳͛-̴̡̬͖̭̆-̵̰̱̯̜͔̇͌͝-̸̛̤̼̓̇̽̚-̸͙̐̇̈́͆̚

**Height/Weight:** 5'10" 120lbs

**Status:** Alive

It had all been a little too much, really.

Seth had just been exploring some ruins, as he was want to do. It was his job, after all, his passion. He loved it, the smell of dust, the comforting quiet of a place not touched for centuries, if not more. Of course, it wasn't all entirely benign; a man had to eat, after all, and places like that were usually good for a few oddities to sell off and hold him over until the next big thing reared its head. And then he was grabbed. He didn't even get a chance to see what had taken him until they chose to show themselves, and he was alone, so who would he have yelled to for help? It was dark for the longest time, his torch had been snuffed and he'd felt some kind of thin, leathery bag pulled over his head, only it felt more like skin, and he could breath through it as he struggled. He's tried not to think about it too much, only trying to figure out how to get free.

The chance never came, and down, in the dark, terrible things were done to that man of science and discovery.

It wasn't until he was unbound and brought into the rest of the facility that his captors realised something was wrong with him, wrong in their eyes at least. And he wasn't about to let them correct whatever had gone wrong, fleeing for his life. Thankfully, the way out for someone who now looked like him wasn't that hard to find, as the immediate defences and slaves didn't think to prevent his departure, and he was able to nab his stuff and make it back to the surface with his life.

"Now vhere do I go? I cannot be seen like zis. Ach, zis is all wrong, but perhaps not ze end of ze vorld. Yes, zhere's plenty more zhat can be done. But not here. No, I must go far avay, vhere ze name DerKrake is still unknown. Ya, zis map should take me somevhere far, far avay..."
Tannin Gnarlbite

**Character Name:** Tannin Gnarlbite

**Player:** Draggo\_#1712

**Class:** Monk (Way of Shadow)

**Age:** 19

**Race:** Goblin

**Height/Weight:** 3'1" 40lbs

**Status:** Alive

Born to the Gnarlbite clan of Goblins, Tannin was enlisted into an agreement between her clan and a nearby town of Dwarves, one that had stood since time immemorial. She was to go and learn their craft, bringing back with her the skills to smith tools, weapons and armour for her people, in return for the bog iron that was commonplace within the lands of her people's home. And while Tannin did indeed learn her trade, and come back to her people an educated young woman of a greenskin, she refused to stay.

Learning with the Dwarves had exposed her to stories, stories of Dwarven heroes of exploration, victory in battle and plunder of riches. She had heard of far-off lands, of exotic peoples, and of the prestige that came from surviving such places. Tannin wanted more than to just be another member of her clan to contribute for the people as a whole, another twig in the nest. She wanted to stand out, and so she left, leaving behind an angry family who swore her out for abandoning them. Perhaps she would return some day to redeem herself. Perhaps not.
Furious' second letter to Oak

*Furious sponsors an orphanage in Darromar where he spent a number of years as an orphan himself. Oak is a youngster at the orphanage that he has a close relationship with. He has not talked about this with the group.*

Dear Oak,

I hope this finds you well and growing both mentally and physically. I've just returned from my latest adventure. We were task with bringing an "Old Coot" to justice. Sadly, this individual had killed an entire village worth of people and the people of Hope were concerned enough to place a bounty on him.

Our party consisted of our intrepid leader, Sairina, as well as my friend Artemis (long may he heal me), as well as newly met Johnathan Corsair, Adalius and Elphim. Everyone seemed kind and competent, though Adalius does have a more than slightly odd way of interacting with the world.

Though it was our understanding that the Fisherman's Village was "easy to find" and "you can't miss it!"... we did in fact, miss it for quite some time... but what is a few extra 30 miles or so among friends. While questing afield we found 1. an obelisk and chest noted by others, 2. a fairly creepy skeleton spitting tower guarded by skeletal golems, and 3. a drake eating a dead person being harassed by killer wasps.

We helped the drake! Praise be! He seemed inclined not to notice and add us to the menu until Elphim showed deft skill in soothing their temper.

As an aside we had a couple fine meals of fowl and frog prepared by yours truly. I do need to purchase some spices, but the dishes turned out passably well.

We finally made it to the easy to find, totally, village. We camped in the trees and then awoke early full or purpose. We moved on to the cave that harbored our fugitive. Having dispatched some rats and an Orc fighter and shaman at the entrance, and shaving stopped to feed some chained wolves and unchained bear... to entered the cave... after a couple of water slide traps that did not quench our thirst... we came to our quarry... it was a near thing let me tell you. I did my best and tried to temper my enthusiasm, but was still overcome by viscous acid and wasp stings... everyone basically did their best and lived up to their reputation. Our most experienced adventurers, Sairina and Artemis really shined. Sairina's heroics at the end saved our bacon and we were able to capture the fugitive without killing him and bring him back to Hope to face justice. His story is not as black and white a thing as the town would have us believe I think... and I truly hope he gets to have his say in court.

He kept to "the old ways" and handed over his treasure. The party was able to sell some of the more "specialized" items and Sairina got a very nice shield and I was fortunate enough to acquire a magical sword!

More soon, young one. Be well, study hard, and mind the matron.

Best,

Furious
Ooooo shiny?

Sneaky, sneaky, pounce!

Nutkins was minding his own business, innocently checking for feathers **Gregory** wasn’t using when **Flopsy** shouted. Bounding to the kitchen, there was no food… sad face… ooo there was an owl though and she said “something… something… fire… something… something… bird council…blah blah blah”. I think **Stoffel** was eating a snake. Gross... but funny! **Horatio**’s hat is also funny… Nutkins takes it while he is not looking… no shinies inside… Nutkins gives back... more sad face... wait, are we going somewhere?

Nutkins jumped on **Eric The Moose**’s antlers… road trip!!!!

Find little kitty with mean friends. Nutkins climbs tree. Safe. Hidden. Sounds outside tree seem dangerous. Nutkins spots bully and pounces! Covered in red sticky…. ooo look another bully! More red sticky!!! Red sticky covers some shines but Nutkins spies them! Added to back of kitty’s cart for later…

Onward somewhere? Kitty mention town? Nutkins sees batty bats!! Cleverly hides but bats seem to like taste of **Eric The Moose**, **Stoffel**, **Horatio**, Kitty (real name Eliza), **Flopsy**, and **Gregory**… why don’t they hide? Nutkins pounce! More red sticky… all red sticky!!! **Stoffel** make red sticky mess too even though these are bats, not snakes. **Eric The Moose** likes to run away and then run back in... fun! **Flopsy** burrows and then emerges... clever! **Horatio** seems to use weird "bow" with his paws? **Gregory** fly but bats fly too... no feathers to spare yet.

Quiet now, Eliza takes us to town and gives gifts and shinies!! Nutkins get many ball bearings - wins at picking best gift!

**Eric The Moose** wants apple juice. Nutkins will fetch! Oooooo… What is this fluffy bed doing all alone? Nutkins can lie down for a few mi…… zzzzzzzzz

**Horatio** wake Nutkins. Good sleep!!! **Horatio** look for hero or heroine or something but Nutkins give shiny for apple juice… seems like bad trade… but take to **Eric The Moose**. **Flopsy** talking to new bird… he has shinies???? **Flopsy** says we go to cave to find someone… Nutkins not really listening as checking to see where shinies are….

Back on **Eric The Moose**! Who knows where we’re going??? Or why???

Minding own business walking through a swamp when these skelington birds attack for no reason! Nutkins doesn’t remember much but there’s no red sticky from these skellington things… just from Nutkins (and from friends but that seems normal). Nutkins head hurts…
Astra Willowvale

**Character:** Astra Willowvale

**Player**: Richelle

**Age:** 215

**Race:** Elf Heritage Darakhul

**Class:** Gunsmith

**Height/Weight:** 5"9", 145lbs

**Physical Description:** Astra is a very unique-looking figure. In another life she must have been some sort of elf, but now her appearance has drastically changed. While she still is tall and slim with refined features and long ears, her skin is a pale rotting grey. Her eyes look blueish-white, as if she's been dead a few years, and her brittle hair is a bleached white as well. Astra also has a few scars on her face that still look raw, and won't ever quite heal.

Astra's appearance is quite jarring for many, so she tends to wear a hooded cloak to cover and disguise her rotting features. She has also taken great pains to make herself look a bit nicer, with black leather armor and a few shiny piercings. With her, Astra carries a rare pistol firearm which she guards with her life. She also tends to stay out of the sun, and can be seen secretively eating raw meat.

**Mount:** Black Murgese horse named Onyx

**Enneagram Type:** Enneagram One "The Reformer" (social subtype)

**Astra's Personal Journal** (Session Summaries)

* Astra's Personal Journal - The Goblin Bounty
Bruisetooth

**Character Name:** Bruisetooth

**Player:** Draggo\_#1712

**Class:** Fighter (Rune Knight)

**Age:** 35

**Race:** Minotaur

**Height/Weight:** 7'5" 350lbs

**Status:** Alive

I am Bruisetooth. I was a soldier, as my father was before me and his father before him. Our family is strong, the bulls growing large and powerful, the cows fat and heavy with fertility. I served with my brothers in battle, seeing off the likes of Trogladytes, Orcs and Demons that were sent into the vast corridors of my home, the Labyrinth of Theodese. When I had served my time, my obligation to my people, I chose to leave the familiar walls that had sequestered and secluded us, heeding the words of travellers of the wonders the world beyond had to give.

I seek fortune, and challenge. I seek to fight for those who need my weapon, in return for the reward of a job well done.
Friends of Fizzbang II

## Session 13: Friends of Fizzbang II

**Adventure date:** 22/1/21

**In game date**: 17-20 Eleasis (Highsun)

*Having trekked into the Spine of the World and discovered the mysterious Quartztoil Tower, the group attempted to venture inside and learn more about the strange constructs they had been sent to investigate. They have not been seen since.*

*On the same day, a band of inexperienced adventures set out to look into the disappearance of Muredach's niece, Alarielle. Traveling west to Borin's Folly and then following the river north, they have yet to find any evidence of the girl.*

#### Adventuring Party:

* Icarus
* Varis
* Skrit
* Craig
* A.L.E.C
* Jizo

#### Creatures Encountered (Quartztoil Tower):

* Incomplete Lull Construct
* Crawling Gauntlet

#### Creatures Encountered (Blacksmith's Niece)

* Catoblepas
* Giant Spiders
* Drow Assassin

#### Trivia:

* The drow assassin, Gwynim Aleanduis is tracking a dangerous drow priestess, Malice T'sarran.
* Discovered the Waterfall of Tears and sighted a vine-choked ziggurat to the north.

## Session Summaries:

* Tordak's Second Letter
* Shane's Report
Ahmnet

I wanted to protect poor Elphim. She had such potential, but unfortunately she was too naive and reckless. My fault really. I did the best I could, but I couldn't protect her when I wasn't with her, and I couldn't be with her all the time.

Unfortunately one day, after wandering into a haunted mansion, she didn't come out. Or better yet, she did, but then for some strange reason the party ran back inside. Greed I guess. Nothing ever good came from greed.
But alas, there is nothing I can do now except move forward on my mission; maybe one day figuring out how to lift this curse and turn back into my normal self.

In the meantime I will wander the land, protecting the innocent and destroying the evil.

### **Adventures**

First night and I fucked up

Hello Fellow Adventurers
Aerfrey's Diary

People are strange

I do feel sorry for the poor Miller, no one deserves to be attacked by Goblin's, let along to be eaten by them. I felt like a tag along with the rest of the group. As much as I wish to see the swamp on my own; having others around, especially with this thick supernatural mist is helpful. Not long into the journey. I couldn't help but feel something terrible was going to happen. My intuition was right - Bog Downed. The undead are disgusting. Seeing them drag others under the water filled me with dread. Yet we all fought bravely.

The firbolg Alder, he says he can talk to anything - even the bridge. I'm so jealous. Although I don't think I want to know what they were talking about. In the evening the Minotaur Bruisetooth (how can you bruise a tooth?) alerted us to more undead attacking us. Ghouls this time. Our strongest members, Aoibhinn, Bruisetooth and Kronk all were taken down. But me, the wizard Burglekutt and the cleric Alder stood our ground and lived!

After some rest we found the Miller's cabin about 8 hours due south of the mausoleum. One peculiar thing we found there was a rotten Goblin foot in a trap. It could have been there for weeks. Burglekutt made the assumption that it was the foot of a undead creature. Burglekutt is a gloating git. This place I don't know... I just feel sick. The rest of the night and the next day is a blurred. Corpses stitched together in the foulest of ways. Zombie Goblins and crocodiles.

What in the Hells is wrong with this place? I thought I felt it in Hope but this frontier, it is sick and has been twisted by some evil force that wishes to pervert the natural order things. I need to got back to Hope and collect my thoughts. Perhaps getting rid of this fog will kickstart the healing process.

This place is cursed.
Furious' Fifth Letter to Oak

* Furious sponsors an Orphenage in Darromar where he spent a number of years as an Orphen himself. Oak is a youngster at the Orphenage that he has a close relationship with. He has not talked about this with the group.\*

[5]

Dear Oak,

We have arrived back in Hope after a partially successful mission. We managed to rescue the self styled "King"... I am uncertain that Hope will thank us for it, but that makes it all the more amusing. But I am getting ahead of myself.

My faithful friend Artemis helped me awaken after the last battle I described to you in my previous missive. We were joined by Adalius, and Fergal had returned home... so some things changed whilst I was unconscious. Adalius is a bit of an odd duck... but to the extent that he perplexes Sairina he is amusing and harmless enough... in any case, I awoke and we all took a short break to recoup and strategize... which was largely confined to going up the stairs and killing stuff before it killed us. This strategy worked for the next two levels... we eliminated a number of constructs in a laboratory and then rescued a still sentient gnome trapped (seemingly for hundreds of years) inside another construct in the library. We were hit from all sides and experienced some serious lightning, but the group held together well and we succeeded. We gathered more resources (aka loot) in both places as well as an extremely valuable spell book (which sadly none of us could use) before heading to the last and uppermost level... at this point we were pretty spent... we gave it our best, but a well placed fireball and the necessity of using a confined staircase to ascend meant that many or our party were out of the fight before it even began. We did manage to rescue one of our friends, and I convinced the others that a strategic retreat and new assault based on the intelligence we had gathered was our best, and only option... save for death.

Thus we made our way back, sold our booty and prepared to return. I feel stronger with every mission and have more certainty of purpose as my relationships deepen here.

We set out to return to the Tower in a few days. I feel like we will be better prepared and have a stronger strategy now that we know what we are facing atop the tower. I am optimistic that our tenacity and experience will ultimately bring success.

More soon, young one. Be well, study hard, and mind the matron.

Best,

Furious
Siberius

**Character Name:** Siberius

**Player:** Cody\_#5797

**Age:** 41

**Race:** Human

**Height/Weight:** 6'3 175lbs

**Status:** Alive

**Physical Description:**

Siberius is tall for human standards with broad shoulders, majority of his body in horrible scarred, He has piercing amber eyes with an intimidating demeanour about him as if there was something hiding behind them just ready to jump out. Siberius wears dirty brown trousers and is bare everywhere else, exposing his damaged flesh. He has iron shackles around his wrists from his time in captivity that are heavily scratched after many failed attempts of removal , along with a hefty iron chain wrapped around his torso.

Siberius moves like someone double his age, his body although muscular is quite frail and underweight, he is very weak on his legs as if he is always exhausted and often needs the aid of his daughter when travelling to keep him standing. Once a folk hero, now a tired old man just seeking a moment to rest his eyes.

**Known Quests:**

- The Sunken Temple II

- Mouth Of Doom: Family Edition

**Related Characters:**

- Abagail (Adopted Daughter)
Teres's notes and observations - Goblin Treasure Hunt

13 Fading

I didn't sleep last night. Partly due to the re-occurring spider dreams. But, also today is the day of the treasure hunt. Stealing is all well and good, but a test of skill to find the gold, that's the dream. Plus I was keen to journeying with the **Nimblehands** and **Astra** again. I noticed she sported two pistols for this mission.

**Knock** a new companion for this journey led the way. Along the way near the Mausoleum, **Astra** pointed out random statues of animals and other humanoid's. Smells like basilisk to me, as much I would like to be young forever, being literally immortalised in stone is not something I'd consider anytime soon.

That evening in camp we discussed the shipwreck on the map. Could they have been pirates? Was it a trap and the loot had been taken already? **Knock** told us we were in Beshaba's favour as she wasn't looking at us (I really can't tell if Beshaba is his girlfriend or his god, the guy needs to draw a line between the two). On watch I told **Astra** about what happened at my old pal Buds bucks night; were we got drunk and broke into a mansion with a bunch of hookers. She really seemed to enjoy it.

In typical adventuring fashion we were attacked at night. Giant leeches nearly drained **Knock** and **Ghargh** to death, otherwise we handled ourselves fine.

14 Fading

Most of today felt like a sight-seeing tour along the river, there was something of interest everyone other hour. It was nice for a day without conflict. I think Scorpion enjoyed it too.

15 Fading

We made it to the shipwreck. The bones of the ship were sunk in the swampy mud. It was a vessel I had never seen before, looks military. One of **Bimble's' *creations scouted out and found the name of the ship* 'Kaijitsu's Blossom**. The gizmo also reported that the coast we clear. THAT WAS A LIE! I went out first and got jumped by an undead crew. The captain looked into my eyes and I froze. I couldn't move, I felt like that was it, I was never going to be a treasure hunter. Instead I was going to be mud wrestled to death by a bunch of undead.

I lied there watching as **Knock** scared most of the crew away and saw the shambling corpses getting riddled with bullets from **Astra's** gun. After the conflict, turns out I wasn't the only one to be paralysed by the undead captain mummy....thing. So much effort, so little reward. All we were able to find was some armour and a Katana that was on the corpses - they looked like the stuff from the north in Shibai.

I really wished we had a chance to rest before heading into the cave. It was an absolute clusterfuck in there. **Gimble, Bimble, Ghargh** and **Knock** woke up some skeletons to the east. Whilst **Astra** antagonised a giant crocodile to the north. The enemies closed in on us. If it wasn't for **Gimble** I would have been croc food (crikey). There was nothing left to do but run and come back another day. Though that giant crocodile knocking from the roof has taught me something about dodging out the way,.
Sairina Istari

**Character:** Sairina Istari

**Player:** Richelle

**Age:** 113

**Race:** High Sun Elf

**Class:** Fighter (Battlemaster)

**Height/Weight:** 5"9", 170lbs

**Physical Description:**

Sairina Istari has a commanding presence and an air of confidence. She can often be found in the tavern telling stories about her past adventures and giving advice (which may or may not be appreciated). Sairina has dark red hair, which is usually pulled back into a practical braid, along with tan skin and golden eyes.

When out on adventures, she wears her brand new mithril plate armor, and carries a very impressive looking talwar sword along with a shield that appears to be the top of a giant mushroom.

Sairina seems to have a slight issue with magic users, especially sorcerers... which is odd considering her name means "magic" in Elvish.

**Mount:** White stallion named Legend

**Family Ties:** Sairina Istari is the older cousin of Elaria Istari and the half-sister of Sabrina Fairweather.

**Enneagram Type:** Enneagram Three "The Achiever" (self preservation subtype)

**Sairina's Tavern Tales** (Session Summaries)

* Borin's Folly 1
* Borin's Folly 2 - The Forge
* To Kill an Old Coot
* Rescue the "Fizzbang 3"
* Rescue the "Fizzbang 3" Part 2
* Rescue the "Fizzbang 3" Part 3