Emergency meeting

* **Emergency meeting**
* Guide

* Emergency button (Skeld-Airship)
* Emergency shell (Fungle)
* Report
* Overview

**Emergency meetings** are events that occur when the emergency button is pressed or dead body is reported.

## Description

When an emergency meeting begins, unless the game is on The Airship, all players are teleported to either Cafeteria for The Skeld and MIRA HQ, Office for Polus or Meeting Room for The Fungle. The players will be unable to voluntarily move. The meeting will proceed to show the overview, which showed who called the meeting and who died during that round, afterwards to discussion time, unless discussion time is set to 0 seconds in the settings, it will go on to voting time. During discussion time, players are unable to vote and can only vote during voting time. After voting time, the player that received the most vote will be ejected, however, if most players voted to skip or there is a tie in vote, no one will be ejected.

Emergency meetings cannot be called via the emergency button during Sabotages, excluding Door Sabotage, however, players will still be able to call a meeting via report, which will ceased any critical sabotages, non critical sabotages will not be resolved. The player who called it will have a megaphone icon on the right side of their nameplates.

Other then in lobby, during the meeting, players can kick or report other players, but the difference is at least 3 players are required to kick the same player, in order for that player to be successful kick, this is unlike in the lobby where the host is the only one that can, and required, to kick a player. The report function is the same, regardless the player is in meeting or lobby. Ghost cannot kick players during meeting but can still report.

When an emergency meeting is called, all dead bodies on the map will disappear and can no longer be reportable.

## Overview

### The Skeld

On The Skeld, emergency meetings are held in Cafeteria, with all players stationed around the table with the emergency button.

### MIRA HQ

On MIRA HQ, emergency meetings are held in Cafeteria, with all players stationed around the table with the emergency button.

### Polus

On Polus, emergency meetings are held in Office, with all players stationed around the table with the emergency button.

### The Airship

On The Airship, emergency meetings are not held in a specific location. Instead, the character remains where they were when the emergency meeting is called. After an emergency meeting, each player is given 10 seconds to choose where to spawn. Players can choose from three out of the following six locations: Brig, Cargo Bay, Engine Room, Kitchen, Main Hall, and Records. If the player does not select a location, one is picked at random.

### The Fungle

The emergency meeting location on The Fungle is held in Meeting Room. However, unlike the other maps, the emergency button is replaced by a shell resting on top of a gray/silver log, which itself rests on another, wider stump. The meeting animation is also different, instead of showing a player pressing the button, it instead show a player lifting up the shell and blowing into it to call a meeting to accommodate this new 'button'.

## Trivia

* Different visuals are used for when a body is reported or the emergency button is used.
* There is a glitch that occurs when a Crewmate is killed by An Impostor and someone calls an emergency meeting simultaneously. The dead Crewmate will show up as both dead and alive on the meeting screen. However, they are technically dead, as after the emergency meeting ends, the person who was initially killed may have their body appear in their spawn location or under the feet of The Impostor who killed them.
	+ If this glitch occurs, the kill animation will play through on the deceased player's screen, and then the meeting screens appear.
* The animation of An Impostor entering or exiting a vent is not paused during the initial emergency meeting screen. Because of this, before version 2021.6.30 it was possible to see the vent animation along the top or bottom of the screen when being teleported. This does not happen anymore because the entire screen is obscured during this time.
* There is a possible glitch where someone can call an emergency meeting at the same time someone reports a body. This will cause the game to be stuck with a "BODY REPORTED" banner flashing on the screen every few seconds.
* The maximum number of emergency meetings that may be called in a game is 147. This can happen in a game with 15 players, including one Impostor, and the maximum nine emergency button uses for each player. Each player can then use up all their emergency button uses and make a vote tie or skip, resulting in 135 emergency meetings. The Impostor can then kill a Crewmate and let the body be reported before another meeting. This keeps happening until two Crewmates are left, resulting in The Impostor winning, with twelve bodies reported. This leads to the absolute maximum number of emergency meetings.
	+ The formula for the maximum number of emergency meetings for a game with any settings is: E = BP+P-1-2I. E refers to the number of emergency meetings, B refers to the number of times each player can use the emergency button, P refers to the number of players in the lobby, and I refers to the number of Impostors in the lobby.
* In version 2021.6.15, a new screen for an emergency meeting was released to accommodate 15-player games. Just like Repair Drill on Polus and Upload Data on The Airship, the boundary of the screen matches the player's currently selected color.
* Since version 2021.6.30, a sound effect occurs when the dead players are revealed.
* If An Impostor starts an emergency meeting, their name will appear to all Impostors as white rather than red when the dead bodies are revealed.
* When The Airship was initially released, characters that were moving when an emergency meeting was called would keep moving until they hit an obstacle or wall. This was later fixed.
* A tweet from the *Among Us* Twitter account revealed that on average, 37% of emergency meeting are called via the emergency button (the rest are called by reporting a dead body), and over 95 million meetings are called per day.
* During emergency meetings, other players see Fortegreen as a saturated icon of Yellow with no name.
* The Skeld is the only map to have emergency meetings held in the initial spawn location.
* In Hide n Seek, A broken emergency meeting button can be seen in all maps
* There is a glitch that may occur when two different dead bodies are reported by two different players simultaneously. This will cause the game to show the "DEAD BODY REPORTED" banner for every player, regardless of whether they died. This will continue for about 1 minute, or until many Crewmates or all Impostors have left the game (resulting in the game ending). [*needs testing*]
* There is an alternate screen for emergency meetings that stem from the emergency shell in The Fungle.

## Gallery

The raw asset of a character calling an emergency meeting.The megaphone icon that shows which player called an emergency meeting or reported a dead body.The cross mark shown on top of a dead player during emergency meetings.The icon shown on top of a Guardian Angel during emergency meetings.Green calling an emergency meeting in How to Play.Orange preparing to press the emergency button and call an emergency meeting.The old design of the emergency meeting screen, before version 2021.6.15.

## References

1. ↑ "Among Us 🛩️ The Airship Map 🛩️ Reveal Trailer - Coming Early 2021!". *YouTube, Innersloth*. December 11, 2020. Retrieved December 11, 2020.
2. ↑ "✨ cool Among Us facts ✨

📢 only 37% of meetings are triggered by pressing the emergency meeting button, the rest are by reporting a dead body (spooky)

📢 on average, over 95 million meetings are called per day in Among Us (!!!)". *Twitter, @AmongUsGame*. October 15, 2021. Retrieved October 15, 2021.