Glossary

Below you'll find a list of terminology, abbreviations and similar, as commonly used by the Chess Evolved Online community.

A

* **Armor -** The ability of some pieces to block one normal melee attack from the given location, (e.g. Duelist, Fencer).

B

* **BAD -** Beautiful Amorocish Dimension is a discord server of a notorious LARPer Amoroc made for the purposes of "praising Envy".

C

* **CBA -** Chess Battle Advanced, an unfinished competitor game to Chess Evolved Online made by StrShPlyr. Also occasionally used to describe a very stupid situation.
* **CEO** **-** Chess Evolved Online
* **Champions -** Major units that can only be placed in the back row during army creation. The King is not a champion.
* **Cheese -** A one-trick combo army that can be easly defeated when aware of it's plan.
* **Colorbound -** Units only capable of moving diagonally.
* **Combo -** A specific combination of units that creates a powerful effect. Most combo armies are very nuancable.

D

* **DevBot -** An enchanced AI you can queue up in practice made by Grand for testing purposes.
* **Diagonal -** Abilities placed on squares that a base Bishop can move to.
* **Discovery -** Unblocking the path of a friendly unit to allow for an attack.
* **Dovewall -** An army utilizing 8 Doves, SoulKeepers and other supporting champions in an attempt to cause chaos and eventually lead to specific attacks and strategic Dove promotions.
* **Downtrade -** A trade that results in the player losing more value than their opponent.

E

* **Entropic -** Minions capable of only advancing forward, (e.g. Pawn).

F

* **F3 -** fox, a notorious community member
* **FE -** FireElemental
* **Firewall -** A combo army utilizing many Fireballs along with Nexuses in order to threaten forks.
* **FM -** FrostMephit/FrostMage
* **Fork -** A move that attacks multiple units at once.
* **Free kill -** Pieces that have the capability to kill enemies from a range and without commiting to the attack, (e.g. Ranger, Necromancer)

G

* **Grand -** TheGrandestine/Joseph Lormand is the creator of Chess Evolved online.
* **Guardian spam -** An army that utilizes 4 Guardians, most often +++, along with a few high power units in order to allow for them to attack aggresively.

H

* **HA -** HauntedArmor
* **Hoplite brick -** An arrangement of 6 Hoplites in a 2 by 3 rectangle. Vital in the Hoplite rush army.
* **Hoplite rush -** An army utilizing Hoplite's ability to create a Hoplite brick to advance with, whilst uncovering long range pieces for atack.

K

* **Kingmove/Kingmover -** Having, or a unit who has, exclusive access to range 1 squares in all directions.
* **Knightmove/Knightattack/Knightwise -** Abilities placed on the same squares that a base Knight can access.

M

* **Meta -** An everchanging set of strategies that are most common at any given time.
* **Minions -** Minor units that can only be placed in the front row during army creation.
* **MinoBehe -** A combo army utilizing Minotaurs and Behemoths to attempt to not allow for the opponent to use either minions or champions to engage.
* **Morale cheat -** Units that alter morale in some way, (e.g. Militia, Gemini).
* **Morale debt -** The state of having less morale than the strength of your board would suggest, due to using morale cheating units.
* **Move decay/Morale decay** - In a CEO match, starting at move 50 players will begin losing 1 morale at the start of their turn.

N

* **Non-entropic -** Minions capable of going backwards, (e.g. Duelist).
* **Nuance -** The concept of certain pieces/concepts in the game countering other pieces/concepts, (e.g. Unblockable attacks nuancing Armor). Occasionally used to generally describe something bad or unusual.

O

* **Orthogonal** **-** Abilities placed on squares that a base Rook can move to.

P

* **PhoenixBeacon -** A historical combo utilizing Phoenixes and Beacons to recall PhoenixEggs after a Phoenix dies, allowing for them to be aggressive. Following v0.42 Beacon became no longer able to recall PhoenixEgg due to it neither being a minion or a champion making the combo defunct.
* **PhoenixNexus -** A spiritual successor to PhoenixBeacon that utilizes Nexuses instead of Beacons.
* **Pretend/Pretend pieces -** 1. Custom pieces made by the community. 2. Something being not real/bad.
* **Promoters -** Minions whose express purpose is to promote in the endgame, (e.g. Princess, Spider++)

R

* **Range -** The amount of squares a move or attack is from the unit.
* **Rush -** Armies whose plan relies on aggresively advancing down a side of the board in order to create a deadly attack on the King or make leeway for promoters.

S

* **SK -** SoulKeeper
* **SNQR -** "Something's Not Quite Right" is a message that pops up whenever there is a connection error during the loading screen for a match.
* **Spam -** An army that utilizes LifeStones along with many copies of a value efficient unit to trade aggresively and overwhelm the opponent with champions. Common choices include Behemoth base, HauntedArmor base and Taurus++ .
* **Splash lines -** Blue and red lines visible after each move highlighting attacks and protections that resulted from it.
* **SSP -** SrtShPlyr, (StratShotPlayer), a notorious past community member.
* **Stall -** Any army whose win condition relies on move decay. Stall armies seek closed positions that do not allow for the opponent to make any threats and use Geminis, (and in the past Dryads), to build up morale advantage coming into the endgame.

T

* **Tempo -** The concept of time in the context of a turn-based game. Tempo can be won by making efficient moves or using certain units, (such as Hoplites allowing you to move multiple units in one turn), or lost by making poor moves or retreating.
* **Threat squares -** Blue or red highlights during a match that show which squares are protected by allies or threatened by enemies.
* **Trade -** A sequence of moves wherein both of the players lose 1 or more units.
* **Transparent -** A unit that does not block movement such as Ghost or Banshee.

U

* **Unblockable -** 1. Moves or attacks whose movement cannot be impeded by other units such, as Teleport or a Knights attack. 2. Attacks that can break through armor.
* **Undercutting -** 1. Putting specific lower value unit into your army in an attempt to nuance some specific enemy unit by being able to consistently uptrade it. 2. Threatening an uptrade during a game.
* **Upgrades -** Units of a tier higher than base.
* **Uptrade -** A trade that results in the player losing less morale than their opponent.