Test Chamber

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## **Stage Info**

Test Chambers are the bread and butter of Aperture Science’s operations. With over a hundred test chambers ready to be used and customized to fit their needs Aperture Science is more than ready to do what they must, because they can. GlaDOS is even seen being able to modify a testing chamber to her liking on the fly by using robotic arms to rearrange panels and bring in additional tools for testing such as gels, turrets, and a variety of cubes.

## **Stage Layout**

When a match begins this stage will only have three platforms. One platform considerably longer than Final Destinations and two smaller platforms that rest up above the main platform to the left and right. If Hazards are turned off, this is how the stage will remain for the full fight, but when Hazards are turned on… Platform Realignment can begin.

## **Hazards**

### **Platform Realignment**

To reflect the various different types of Test Chambers in Portal and the fact that GlaDOS can rearrange things as it suits her, this stage is similarly vulnerable to modification. As the match rages on platforms can appear and disappear at will to shift the shape of the battlefield. These platforms are quite variable coming in soft, semi-soft, and solid varieties as well as having variable lengths and shapes. A platform might appear that’s a solid cube. One platform could be a triangle. Some platforms may even move along on a track. GlaDOS is certainly not afraid to affect the flow of battle. Not even the main platform is entirely safe! While it will never completely disappear, sections of it can be retracted making it either shorter on either end or removing its middle section thereby creating a hole in the middle of the platform.

### **Portal Gun**

In the background of the stage there sits the classic Portal Gun. This Portal Gun cannot be attacked by the fighters, but it can have an effect on the fight itself. The Portal Gun starts out in the middle of the screen and as the match goes on it will fire off portals from time to time at the platforms. If a shot from the Portal Gun were to hit a player the shot will be interrupted and deal a minor 2% damage to them. However if the shot hits a platform it will create a portal. If there is only one Portal on the stage then it is effectively useless and remains solid on the platform. Once a second connecting Portal is created however then anything that goes through one Portal will come out the second, sometimes at an increased velocity! This works on Characters, Assist Trophies, Items, projectile attacks, you name it!

The Portal Gun will always fire in an order of Blue Portal - Orange Portal - Blue Portal - Orange Portal as the match goes on and there can only be one of each color Portal on the stage at a time. If a second Blue Portal forms on a platform then the previous Blue Portal will be destroyed and that part of the platform will return to its prior state. The Portal Gun is also capable of moving in the background to another location as GlaDOS controls it remotely. This allows the Portal Gun to fire Portals at new angles and not just be trapped to a limited degree of usefulness.

## **Soundtrack**

* **Portal**
	+ 4000 Degrees Kelvin
	+ Subject Name Here
* **Portal 2**
	+ Cara Mia Addio
	+ The Friendly Faith Plate
	+ Machiavellian Bach
	+ Turret Wife Serenade
	+ Want You Gone
	+ Wheatley Science