Holy Arcana (by Michael Rainey)

## Holy Arcana

*You are a vessel for the power of the righteous.*

* **Novice:** You learn the spells *Holy Blast* and *Holy Light*.
* **Journeyman:** You learn the spell *Holy Shield*. You also gain the focus Intelligence (Holy Arcana).
* **Master:** You learn the spell *Holy Word*. You can also choose one spell stunt you can perform for -1 SP when casting *Holy Arcana* spells.

### Holy Blast

* **Requirements:** Holy Arcana (Novice)
* **Spell Type:** Attack
* **MP Cost:** 4
* **Casting Time:** Major Action
* **Target Number:** 12
* **Test:** Willpower (Faith) vs. Spellpower

You project the power of your faith from your outstretched hand or arcane device, sheathing others in holy flame. The *Holy Blast* is 8 yards long and 2 yards wide. Anyone hit by the blast takes 2d6 + Willpower holy damage. Targets may make a successful **Willpower (Faith)** test vs. your Spellpower take only 1d6 + Willpower holy damage. The damage caused by this spell is considered penetrating damage against Undead, Demons, and Devils.

### Holy Light

* **Requirements:** Holy Arcana (Novice)
* **Spell Type:** Utility
* **MP Cost:** Special
* **Casting Time:** Major Action
* **Target Number:** 10
* **Test:** Willpower (Faith) vs. Spellpower

You bathe an area in yards equal to your Willpower in radius up to 30 yards away in reverent light, illuminating the area with the power of your faith and a light with the intensity of daylight for a number of rounds equal to your Willpower. On each of your turns after you cast this spell, as a minor action, you can move the light a number of yards equal to your Willpower in any direction. When a creature enters the area for the first time on a turn or starts its turn there, it is engulfed in holy flames that cause blistering pain, taking 1d6 + Willpower damage. Targets making a successful **Willpower (Faith)** test vs. your Spellpower take only 1d6 damage. The damage caused by this spell is considered penetrating damage against Undead, Demons, and Devils. You are immune to your own *Holy Light*, entering the area or beginning your turn there, but are not immune to someone else's *Holy Light*. *Holy Light* initially costs 4 SP to cast, but for each additional 1 SP spent, you may exclude up to two creatures from the effects of your *Holy Light*.

### Holy Shield

* **Requirements:** Holy Arcana (Journeyman)
* **Spell Type:** Defense
* **MP Cost:** 6
* **Casting Time:** Major Action
* **Target Number:** 12
* **Test:** None

You shield yourself in your faith, protecting you from harm. Until the end of the encounter, any enemy trying to target you with an attack must make a successful **Willpower (Faith)** test vs. your Spellpower. Those who fail cannot target you. If the creature targeting you with an attack is an Undead, Demon, or Devil, they must roll the **Willpower (Faith)** test twice and take the lower of the two results.

### Holy Word

* **Requirements:** Holy Arcana (Master)
* **Spell Type:** Attack
* **MP Cost:** 12
* **Casting Time:** Major Action
* **Target Number:** 18
* **Test:** Willpower (Faith) vs. Spellpower

You point your hand or arcane device at an area within 50 yards of you and whisper the message of your faith, causing those within a 4-yard radius around where you pointed to be sheathed in the cleansing fire of your faith. Anyone caught in the area takes 2d6 + Willpower penetrating damage and must make a successful **Willpower (Faith)** test vs. your Spellpower or suffer one of the following effects based on the failure of the test result:

 -5 to -8
 -9 or more