Sharp Continent Waterways Network

Sharp Continent has its own network of waterways. It is extremely fragmented and in many aspects not suitable for navigation.

## Overall

Sharp Continent is a complex place, with some sims cloned after places in Sansara and with many features yet unfinished. Its road and water networks are by far extremely complex and still incomplete. There are not many straight and large channels, suitable for large ships. Boat voyages are short, as waterways are fragmented. Still, there are many spectacular, sometimes breathtaking landscapes that await visitors to discover.

## Waterways

By looking on the map, one can see that most waterways in the center are interconnected. Separated by dams or waterfalls, there are a few additional waterways. There are other bodies of water which are located further West or East and are not connected.

### Central Sharp Continent

**Little Sansara Waterway.** The central part of the continent, known as Little Sansara, has its own waterways.

There is a large network of water channels spanning through Little Sansara and separating it into a complex network of islands. Some of these channels look like narrow mountain rivers, others look like large rivers and a few places look like sea gulfs. A local sea can be found in West, close to Sharp Sandboxes. Also, there are some coastal waterways. Most all of the channels and rivers end-up in the Void Ocean.

While 26 sims have direct access to this waterway network, additional 4 sims in East share a limited access. Brighton Dam creates a large reservoir, which is navigable. Further East, in Svecia, there is a waterfall. These Eastern sims cross the Mountains Of Sharp Continent and sometimes offer breathtaking landscapes. The canyon in Svecia is the deepest canyon in Second Life.

### Disconnected Waterways

From West to East, there are a few isolated waterways:

1. **Sharp Bay City** is a distinct place in the West of the continent and almost a clone of the Nova Albilon suburbs of Bay City. There are five sims connected through waterways. Small canals advance deeper into the land. These canals are deep, but very narrow and only suitable for small boats.
2. **West Remote Waters** consist of a small gulf in Nix and a pond in Oasis. The Oasis pond is at an elevation of 10 m, lower then sea level.
3. **Sharp Sandboxes** is also cloned from part of Sansara Sandboxes. There is an enclosed waterway, which was initially designed as a vehicle sandbox. The waterways spans through four sims.
4. **Little Sansara Isolated Gulf** is located in East, part of Camden sim.
5. **Blue Bay** is a place located in East, formed of four sims. Water is navigable and surrounded by high mountains and high islands.
6. **Sharp Snowlands** have their own river, which flows at 80 m high and falls into the Blue Bay through the highest waterfall on the grid. The river connects four sims and has a central island. Navigation is possible on limited sectors. There is ice in Sierra, which fragments navigation into two sectors.
7. **Sharp Snowlands East**. The Appalachia sim has a bit of unconnected river. One missing sim prevents the river to join the other sims in Sharp Snowlands.

## Usage

Because of its high discontinuity, the waterway network of Sharp Continent remains mostly unused. Sailing is possible, but very rare. Most often, automated vehicles can be found crossing through.

## See Also

* Second Life Geography
* List Of Waterways
* Sharp Continent