Game Rules

### Character Cards

* A normal composition is 9 Warriors, 9 Mages, 7 Rogues and 5 Supports, adding up to a total of 30.
* Divided into four classes: Warrior, Mage, Rogue, and Support.
* They all have varying health, attack, and innate abilities.

### Item Cards

* A normal sized deck consists of 30 of these.
* Divided into four types: Weapon, Armor, Accessory, and Consumable.
* Provide various effects and bonuses to characters.

### Objective Cards

* A normal deck consists of 30 of these.
* Provides specific goals for players to achieve during the game to win.
* Each objective card has associated points.

### 6-Sided Die

* This isn't a card, but it is needed for chance effects.

## Player Setup

### Shuffling

* Shuffle each category of the deck separately: character cards, action cards (spells and skills shuffled together), item cards, and objective cards.

### Character Card Placement

* There are 20 spots for characters on the board (10 for each player).
* Arrange them in 2 rows of 5 for each player.
* The characters in the front row create the frontline.
* All characters face the enemy as per standard gameplay.

### Item Card Placement

* When given to a character, place item cards under the character with a partial visibility.
* Item card stacks are placed on the right or left side of the player's back row based on player preference.

### Action Card Placement

* Place action cards on either the right or left side of the player's front row.
* If an action cards has an active effect, place it under the character card slightly visible, but if there is already an item card, place it under the item slightly visible.

### Objective Card Placement

* Objective cards are typically shared, so only one player needs to bring them.
* Place them anywhere most convenient for both players to use.

### Starting The Game

* Each player shuffles their respective decks.
* Draw a starting hand of 2 action cards, 2 item cards, and 1 character card.

## Turn Structure

### Length of One Turn

* A complete turn occurs when both players have finished their individual turns.

### Discarding Cards and Empty Piles

* All card types will have their own discard pile directly next to the pile of the according card.
* If a character card dies, put it in the discard pile. If any action cards are used up fully, put them into the discard pile. If an item that is a consumable or has a set number of turns it can be used for, discard it when told to. If there is a permanent item, only discard it when the character dies or if you want to remove it from the character.
* If any card piles except for objective cards are empty, you can take the specific card piles discard pile, shuffle it, and then place it back in it's original spot to be used again.

### Item and Action Cards

* A player may use up to 3 action cards in a turn and up to 2 item cards in a turn.
* You may take up one of the item card placements to remove and discard an item.
* Only one item card can be on a character at a time.
* Single-use item cards remain on the character card until the turn is over.

### Character Cards

* Players may only play one character card per turn. When placing a character card for the first time, they may use it to attack. However, you can not use action or item cards on a newly placed character, you must wait 1 turn.
* Every character will restore 1 mana every 1 turn.
* During a player's turn, they may choose to use any 2 or less innate character abilities.
* Rogues, when attacking, have the ability to roll for critical.
* The enemy player may intervene in a turn to role for evasion if their rogue is getting attacked.
* Each character card on the frontline is allowed to perform one attack in a turn. Cards not on the frontline are not allowed to attack.
* You may move up to 3 cards in a turn. Cards can only move to spaces directly next to them or diagonal of them. If a card is already in a spot, you may switch their positions.
* Only mages are able to attack characters in the enemies back row from the frontline.
* Rogues always roll for critical attacks and evasion.

### End of Turn

* After a player has completed their turn, the following steps take place:
	+ At the end of each turn, draw a character card to potentially deploy in the next turn.
	+ The player must decide whether to draw an action card or an item card.

## Winning The Game

### Points System

* Players accumulate points by completing objectives.
* The game ends when a player reaches a predefined number of points chosen by the players. (recommended over 15)

### Alternate Victory Condition

* Players can win by having the most points at the end of a set number of turns of the player's choosing. (Recommended over 10)

### Objective Cards

* Players can discard and draw new objectives up to three times.
* A new objective card must be drawn upon completing one.
* Players must maintain a hand of 10 objectives unless the pile is empty, at which point no more objective cards are drawn.