recursal/Fanatic-Fandom huggingface dataset:
Lord of Evil

The Lord of Evil can be accessed from the Local cemetery on the local map. If you have a 25+  reputation you can get Vampires here. Its options are:

* No, certainly not! Well, not really... okay, actually, yes.
	+ Consequences - Reputation: +5, May have consequences later...
* Actually, I'm interested in Shadow magic too.
	+ Conditions - Reputation at least 20 with the faction: Lord of Evil
	+ Consequences - Reputation: -20, Receive: 200 Shadow mana
* Forget about it.
	+ Consequences - Nothing

## Alternative: Vampire princes

*Two vampire princes are in the middle of a discussion near the Dark Lord's throne. They are arguing over the supposed magical gifts of their respective offspring.*

* I have come to offer the services of my university to your disiples...
	+ Conditions - Reputation at least 25 with the faction: Lord of Evil
	+ Consequences- Draw the card: New vampires
* My school has everything zou need for noble vampires...
	+ Conditions - Reputation at least 25 with the faction: Lord of Evil, has at least 1 Coffin
	+ Consequences - Draw the card: New vampires 2x

## Alternative: Captured dragon

*In a dark corner of the throne room. a small white dragon is chained. The Dark Lord must have captured it recently.*

* \*\*Breaking the dragon's chains and teleporting away from here\*\*
	+ Consequences- Draw the card White Dragon, reputation with the facition Lord of Evil: -30
* This dragon, your highness, is a very nice catch.
	+ Consequences- Reputation with the facition LoE: +15
Orc hound

Orc hound is a creature obtainable during a communication with the Orc Tribes while the alternative "Gnurfi the lost dog" is active.

The Orc Hound wanders the university and when it's in the same room as a student the student has a chance to gain the bitten buff that makes them less likely to misbehave for a few minutes.
1 Ichabod Ln, Bethel, CT 06801

**1 Ichabod Ln, Bethel, CT 06801** is a house in Bethel, Connecticut that is built in 1976.

## Biography

Beautiful 4 bedroom 2.5 bath Colonial in desirable Sleepy Hollow Estates set on over an acre of property with circular driveway. Updated Eat-In-Kitchen with Corian counters, an abundance of cabinet space, ceramic tile floors, spacious dining area and backsplash tile with mosaic glass border.Gleaming hardwood floors throughout, stunning Barnwood style casual and rustic family room complete with fireplace/stove, built ins, crown moldings and angular doorways. Formal spacious living and dining rooms with open floor plan perfect for entertaining family and friends. Enjoy the sun drenched main level bonus room with exposed beams, vaulted ceilings which hosts walkout to back deck, patio and sprawling private yard. Large main level laundry room with walkout, updated half bath with pedestal sink and 2 car oversized garage. Upper level boasts 4 bedrooms including a large master complete with master bath, three additional guest rooms all ideal with great closet space and another full bath. Huge lower level is great for storage and can be finished in the future. Brand new Peerless Furnace, attic for extra storage, solid wood doors, wainscoting, newer thermopane windows and additional insulation.Easy care maintenance free vinyl siding & new roof. Great commute location with original owners who have taken exceptional care and love into this home.

## Nearby schools

* Frank A. Berry School
* Bethel Middle School
* Bethel High School
* Ralph M. T. Johnson School
* St. Mary Elementary Private School
* Housatonic Valley Waldorf Private School

## Sources

1. ↑ https://www.realtor.com/realestateandhomes-detail/1-Ichabod-Ln\_Bethel\_CT\_06801\_M38664-36777
Teacher Traits

Teachers start with some beneficial traits and some harmful ones. The chances of some traits improve with some futures. They can also change during play with some artifacts, for example, a "Crystal ball" has a chance of removing negative traits from teachers and an "Ancient hermit crab" has a chance of adding positive traits. However, the first positive trait and the first negative trait are locked in and can never be removed or changed (TODO: double check this).
Statistics

Statistics can be accessed by clicking on the red book with the line graph.

## University Property and Staff Page

*Access this page by clicking on the red bookmark with the castle silhouette.*

* Number of rooms
* Number of improvement items
* Number of employees
* Number of students
* School Prestige
* Number of trained students

And a line graph that shows the above statistics over time.

## Reputation Page

Your current reputation with the factions:

* Peasants
* Adventurer's Guild
* Kingdom
* Lord of Evil
* Inquisition
* Orc Tribes

And a line graph that shows your reputation with each faction over time.

## Finances University Budget Pages

*Access this page by clicking on the green bookmark with gold on it.*

A line graph that shows the following costs over time:

* Balance
* Income
* Expenses
* Upkeep
* Salaries
* Purchases

Your current:

* Room Upkeep Costs
* Salary Costs
* Gold
* Total Gold gained
* Number of Cards Drawn
* Number of Cards Played
* Number of Cards Resold/Discarded

The following information for each type of Mana:

* Current Mana
* Total of Mana Generated
* Total Cards Played of that type of Mana
* Cost of the next draw for that type of Mana

## Students Psychological and Physiological Profiles Pages

*Access this page by clicking on the blue bookmark with a student on it.*

Pie charts showing the proportion of students with particular attributes:

* Intelligence
* Wealth
* Good vs. Evil Alignment
* Law vs. Chaos Alignment

Line graph showing the following physiological needs over time:

* Health
* Sanity
* Hunger
* Boredom
* Tiredness

Visual representations of the average of each physiological needs of students.

An icon of each student and their current need.

## Magic Schools Studied Page

*Access this page by clicking on the black bookmark with the magic school icons on it.*

A pie chart showing the each school of magic and what percentage of the learning done at your school it comprises.

Mana generated in each magic school, broken down by subject.

A stacked bar graph showing the proportion of learning from each magic school over time. Only shows recent years.

## Objectives

*Access this page by clicking on the purple bookmark with stars on it.*

A full description of each of your objectives, including the requirements to meet the objective and the status of the objective.

Summary of game set up (the name of the school, the difficulty level, and challenge).

## Equipment Unlocked in this Level

*Access this page by clicking on the yellow bookmark with an amulet on it.*

Shows all of the equipment you've unlocked and played this level, the number of times you've played it, and a description of the effect of the equipment.
Orc Tribes

The Orcs/Orc Tribes can be accessed from the Orc camp on the  local map. Its options are:

* I've come to remind the clans that we're friends. If you ever forget it...
	+ Consequences - Reputation: +10
* I hear your shamans are pretty good. Maybe they could help our university?
	+ Conditions - Reputation at least 0 with the  faction: Orc Tribes
	+ Consequences - Reputation: -5, Receive: 100 Nature Mana
* Orcs of the clans! Join us against the forces of evil! Together we can win!
	+ Conditions - Reputation at least 50 with the faction: Orc Tribes
	+ Consequences - Reputation: -40, Lord of Evil's Power: -0.03 (Nerfed in Brave explorer patch)

## Alternative: Gnurfi the lost dog

*There is animation in the orc village. Grump the chief's son has lost again his little dog Gnurfi. It's an opportunity to fraternize with the clan.*

* We tracked Gnurfi, he was playing in the creek below
	+ Conditions - Has at least 50 Nature Mana
	+ Consequences - Draw the card Orc hound, -50 Nature Mana
* Gnurfi was found all muddy in the creek. We gave him a bath before bringin him back, he smelled really bad!
	+ Conditions - Have on hand the card: Cleaning potion
	+ Consequences - Reputation: +30, Draw the card Orc hound, Discard the card Cleaning potion

## Alternative: Olymporc games

*There's music and shouting in far away in the village. If you look closer, you can see that the great Olymporc games are about to begin.*

* Bet on the orc Chief's frail nephew
	+ Conditions- Has at least 20 Gold
	+ Consequences- Reputation: +20
* Bet on massive, hairy champion of the rival clan.
	+ Consequences- Reputation: -10, +500 Gold

## Alternative: Defeat against the evil lord

*The Orc warriors seem to have suffered a great defeat against the evil lord.*

* We'll set up an infirmary in the village. Don't make a ruckus!
	+ Conditions - Has at least 40 Gold
	+ Consequences - Reputation: +30, Reputation with Peasants: -15, -40 Gold
* We'll get you warriors back on their feet so they can get back into battle tomorow.
	+ Conditions - Has at least 1 Infirmary
	+ Consequences - Lord of Evil's Power: -1%

## Alternative: Fight against the darkness

*The runks of orcs have shrunk. The chief tells you that some of his warriors have infiltrated the armay of the evil lord. He has vital information that cold help us im our fight against the darkness.*

* Let's set up a meeting in the briefing room to plan a suprise attack.
	+ Conditions- Have at least: 200 gold, 100 nature, 100 arcana, 100 shadow,100 light, 100 alchemy mana, has a Teachers' room
	+ Consequences- Lord of evil's power -8,5%, gain -200 gold, -100 nature, -100 arcana, -100 shadow, -100 light, -100 alchemy mana
Scrolls

In the Dungeons, sometimes you will find scrolls or (more often) craft them with magic. You can use it only while making choices, before you start a combat or after it ends.

### Phoenix Feather

Phoenix Feather can resurrect your students. This is good, but usually if one of your students die – all off them died. And if all of them died – you can’t use it.

### Healing

Healing scroll heals your student for max HP.

### Celerity

Celerity – first round student act twice (and can activate *Blood Magic* twice).

### Bark skin

This scroll gives a student 2 armour and it can't stack.

### Death touch

This scroll removes one of the monsters except for Bosses.

### Electromagnetic Pulse

The pulse removes all Shields from all enemies (including Bosses).

Tip: Use it after **Death touch**, because sometimes enemies rebirth as Specters (with a lot of shields)

### Petrify

This scroll stuns all monsters for the duration of the first round.
Village

Village is one of the starting Locations.

## Citadel in the Fields

When starting here, you're given 3 options.

"*The agricultural land near the*
major cities of the kingdom will make good land for our school. Well, there may
be some concerns with the local farmer. The peasants are always complaining anyway..."

Urban: students are wealthier than usual.

* They only complain because we don't know how to deal with them.
	+ Consequences- Draw the card Guinea-pig Tower, Draw the card Village banner, Reputation with faction Peasants +35
* We're here to teach magic, not to take care of a grumpy neighborhood.
	+ Consequences- Draw the card Shadow classroom, Draw the card Alchemy classroom
* Farmers will no longer complain when they see the wonders of magic.
	+ Consequences- Draw the card Observatory, Draw the card Runic stone

## Map specific faction

In the Village, soon after you start, the Menestrel makes a visit. He will slow your students' learning speed, so I suggest fixing the problem as soon as possible. You will need either prisons (shadow) or cloisters (light) to ban your students from the tavern. Compile its conditions and remove this modifier by visiting **Menestrel** on the local map.

Events:

**THE Menestrel:** *Greetings, magician! I introduce myself I am the... Menestrel. But you may have heard of me,* haven't you?

* Well... not really.
	+ Consequences- Triggers following event

**He is so handsome!:** *Ahhhh! It's the Menestrel! He's so handsome! Tonight we're all going to see him singing at the tavern!*

*The Menestrel distracts your students and distracts them from working properly. Go visit him on the local map to fix the problem.*

* I feel like it's going to be annoying...
	+ Consequences- Receive a global modifier: Distracted by the Menestrel (**students learn all magic 15% slower**)

## Size and distance

### Size

Building space in the Village is quite large. There is 8 free spaces and plus 1 more with the entrance. You don't have to worry as much when to place guinea-pig towers or cloisters, though with the new(0.96) patch, it is beneficial to build higher. (Elf student have bonuses)

### Distance

Your school is not too far from nearest town, but further than in the forest location.

## Strategies

Find some in strategies. Or feel free to add some tips or tricks here. :D
Merchants

Merchants are one of the main factions, although you don't have a reputation with them. They can be visited through a local map at Decieteful Merchants' camp. You are can either earn a little money or spend some to buy classrooms or other utilities for your school. WIP

*Hello! Hello! What do you want to buy dear friend?*

* I'm here to rent our magician services for a little gold.
	+ Consequences-Recieve 25 gold
* I heard you had artifacts to sell.
	+ Conditions- Have at least 125 gold
	+ Consequences- Recieve -125 gold Choose one among 3 cards
* I am very interested in new classrooms.
	+ Conditions- Have at least 200 gold
	+ Consequences- Recieve -200 gold Choose one among 3 cards

## Alternative: Alchemist

*An alchemist approaches you and offers to buy his potions at a bargain price.*

* I'm very interested in your potions.
	+ Conditions- Have gold to spend 200
	+ Consequences- Choose from a random 3 potion cards

## Alternative: Alliance fair

*Behind the merchant, you can see on a panel: today, great alliance fair. Come and buy junk from the stocks of the old Great Alliance.*

* Ah perfect! I've been wanting to decorate the castle walls for so long!
	+ Conditions- Have gold to spend ?
	+ Consequences- Choose one of 3 wall decoration cards

## Alternative: Rare relic

*Another mechant approaches you and offers to buy his relic. According to him it is very rare and  very powerful, which makes it a very expensive item. But since it is you, he gives you a price.*

* I'd rather buy a little trinket.
	+ Conditions- Have at least 125 gold
	+ Consequences- Recieve Snowball collection card, recieve -125 gold
* That's exactly what I'm looking for, I'm gonna buy!
	+ Conditions- Have at least 200 gold
	+ Consequences- Recieve Lunar Calendar, recieve - 200 gold
My First Campaign Map

## Disclaimer

Since things are quite randomized in Spellcaster University, I'll just go for a rather common campaign start here.

## Setup

For the choice of locations given, I chose Forest (Ancient Troll can be quite easy to handle) over Village (difficult to STFU that damn Bard in a timely manner) or Lake (it can take ages to get to where Nessie actually \_gives\_ to you).

## Let's Go

Drop your munching halls, bedrooms, etc wherever you want -- that's not the point of this. Just mind your limited building space (depending on the map, it can get \_quite\_ tight horizontally). Aaaaand: Save your Student/House Cards for now!

Again, "easy start":

* Neighbours from the village come a-knocking: tell them "we're druids, one and all!: (+5, then +20)
* King is like, "you guys need some help?" - "yep, classrooms please": +classroom card
* Adventurers show up, "yeah we really like to heal people": +healing-themed card, infirmary if you're lucky

So far, you still don't know what you're supposed to accomplish on this map. You'll eventually be assaulted by various events you can't do anything about, though, as at this point the game lets you know it hates you. Just keep accepting smart short-term-inscribing wealthy students for now.

## What's Next

Maybe the Orc Warleader rings you up for a challenge. Or another school's headmaster doubts whether your establishment can accomplish training an Archmage. These get boring rather quick, coming up map after map after map.
Eventually, you'll get a third challenge, though, like train 6 Archdruids. Or 12 Dragon Slayers. And that's, for me, where the game actually begins.

### How to React

First off, check wtf you're supposed to train. Then remember "Save your Cards" from earlier? That's why.

Now you're up for another roll of the Dice: Every "House" card has random effects, like "our Students don't get grumpy if being insulted" or "learns X magic +25% faster". Each House allows for two such "traits", which then are set in stone. Mind you, however: name, 'cape', and which types of study are permitted or denied can be changed later.

Now imagine you're supposed to train 6 Time Monks for example, and you've already put down 12 different classrooms of various flavors: what's the chance of your students attending both Sacred and Temporal magic classes long enough during their tenure to reach the required levels (while not deviating)?

That's where Houses come into play: they allow you to actively throw talented students at atleast a specific flavor of magic, basically. ...And if the cards weren't random, it would be easy: maybe what you need is something favouring Shadow and Nature magic, but your House Card gives you 'Beauty' and 'Blessed by the Light'. Now what? :)

[under construction]
Peaks

**Peaks** is one of the locations in the game **Spellcaster University.**

## Citadel of the peaks

When starting in this locations you're given 3 options.

*The high peaks of Frostwinter Mountains are perfect refuge. Let's hope that students don't freeze to death before they finish their studies.*

* Let's prepare ourselves to treat frostbite...
	+ Consequences- Draw the card Medical bed x2
* A little fire magic will warm our students up.
	+ Consequences- Draw the card Elementalists Dojo, Receive 150 Arcana mana
* I am especially afraid for the health of the teachers...
	+ Consequences- Draw the card Teachers room, Draw the card Coffee Machine

### Modifier

Extreme cold: Students' health slowly declines over time.

## Map specific faction

Peaks is the home of Monks. The faction will visit you soon when you start here. The events trigger a guest **Monks' help**. Complete the quest by visiting them through a local map and raising their reputation.

**The last Yak master:** *As the hungry yak is attracted by the fresh grass, you came to me. I rule the monastery on the mountain. We learn martial arts, study philosophy, and raise yaks. Many yaks.*

* Nice to meet you. Maybe we could help each other?
	+ Consequences- Trigger new event

**The way of the wisdom:** *Yes. Maybe the monks could help you... if you prove yourself. You can visit us again later. We are in great need of potions and food for our yak*

* We'll see what we can do.
	+ Consequences- Trigger a quest: **Monks' help**

Monks associated event trigger while on the peaks

    **Material assistance:** *Your role in this world is complex. I don't have much time because one of my yaks just gave birth. Tell me, how can I help you?*

* If you could talk a little bit about us... we're short of young recruits.
	+ Consequences- Recieve 20 presitge, Draw the card: New students (2x)
* Your knowledge in mountain herbs would be very useful to us...
	+ Consequences- Draw the card: Component supply(2x), Draw the card: Mandragorc
* Your expertise in breeding could be valuable to us...
	+ Consequences- Draw the card: Stable(2x), Draw the card: Blue dragon

## Size and distance

### Size

Peaks map is relatively smaller. The first section has the size of 5 (not counting the enterence). The part on the back right is 2 size big. Together this is more than enough. However, you need to take in the account the travel time of students/teachers from one " building" to the other...

### Distance

Distance from school on peaks is medium compared to other locations.
Monks

Moks are special faction of the peaks. Visit them through local map by clicking on the Monastery of the Yak(Credits refference) You may raise their reputation and complete their quest by giving them cheese, alcohol or better Cleaning and Forest potions.

   **Visit to the Monastery:** *"The flower is fading. The wind is whispering. The yak is grazing. Welcome to the monastery. Are you bringing us food?"*

* We have some cheese for you.
	+ Conditions: Have on hand the card: Cheese
	+ Consequences - Reputation with faction Monks: +7. Discard the card Cheese

* We distilled a nice liquor... I'm sure you will like it
	+ Conditions: Have on hand the card: Alcool
	+ Consequences - Reputation with faction Monks: +7. Discard the card Alcool

* Our alchemists have concocted a potion to purge your yaks.
	+ Conditions: Have on hand the card: Cleaning potion
	+ Consequences - Reputation with faction Monks: +30. Discard the card Cleaning potion
* We have a potion to take care of your yaks' fur.
	+ Conditions: Have on hand the card: Sylvan elixir
	+ Consequences - Reputation with faction Monks: +30. Discard the card Sylvan elixir
* Could you teach me about cosmic balance?
	+ Consequences - Receive 35 shadow mana. Receive 35 light mana.
Nature Deck

Below is the list of cards in the Nature Deck.

#### Classrooms

*A classroom where students can quickly improve their Beast Magic skills. This room is assigned to a teacher.*

#### Utility Rooms

*Up to three students can use the Guinea-pig Tower to communicate with the rest of the world and thus speed up communications with the different factions.*

#### Decorations

*Active students in this room have a small chance of becoming Werewolves, especially if they are gifted in Druidism.*

#### Shelves

*Active students in this room slightly increase their Herborism skills.*

#### Relics

*Active teachers in the room have a chance to gain positive traits.*

*The presence of a teacher could generate "Parkofite Hat" component cards, used in Potion making.*

#### Artifacts

*The active students in this room slightly increase their Druidism skills.*
*The active characters in this room have a chance to generate "Unicorn Horn" component cards.*
*The active characters in this room slightly decrease their Tiredness.*

#### Equipment

*When a student has at least Druidism level 2, he receives a Shaman Staff. Now he produces 30% more Nature mana while studying.*
*When a student has at least Beast Magic and Herbalism at level 1, he receives a Wolf Tooth. Now he moves 20% faster.*

#### Beds

*Students who sleep here learn a bit of Druidism and Herborism.*

#### Cauldrons

*Active characters in the same room generate a bit of Prestige.*

#### Animals

*A creature moving around the school that greatly reduces the increase in Tiredness, Hunger and Boredom of nearby teachers over a long period of time.*
*Improves the efficiency of all rooms on the same floor as the snake.*

#### Teacher

*Definitely improves a teacher. This teacher becomes able to make critical hits while teaching, which gives a big knowledge bonus to the students.*
Potions

Potions can be made by combining three different components in the Cauldron (bottom right corner, between the "magic stack" and the "inventory bar"). Drag a component 'up' from your inventory and the Cauldron will show up. It'll take 3 different ingredients; the mix is apparently random, though, so you'll have to figure out your cleaning potion recipe on every playthrough.

There's a lot of lists/tables down there. We'll get to sorting that out, I guess. (PS: tbh, I didn't know about "Sleeper's Soul" having that "shifting" property -- now things make more sense!)

#### **Base Components**

* Alcohol
* Cheese
* Mandragorc Root
* Milliwing Feather
* Parkofit Hat
* Unicorn Horn

#### **Randomised recipes**

There are 20 different recipes availible (based on all possible combinations of the 6 base components in the game). At the start of each new campaign/playhtrough, the 20 recipes are randomly distributed among the 10 different potions (2 recipes are assigned to each potion). This makes each playthrough unique as the potion recipes has to be rediscovered each new playthrough. The possible combinations are as follows:

1. Alcohol + Cheese + Mandagrorc Root
2. Alcohol + Cheese + Millwing Feather
3. Alcohol + Cheese + Parkofit Hat
4. Alcohol + Cheese + Unicorn Horn
5. Alcohol + Mandagrorc Root + Millwing Feather
6. Alcohol + Mandagrorc Root + Parkofit Hat
7. Alcohol + Mandagrorc Root + Unicorn Horn
8. Alcohol + Millwing Feather + Parkofit Hat
9. Alcohol + Millwing Feather + Unicorn Horn
10. Alcohol + Parkofit Hat + Unicorn Horn
11. Cheese + Mandagrorc Root + Millwing Feather
12. Cheese + Mandagrorc Root + Parkofit Hat
13. Cheese + Mandagrorc Root + Unicorn Horn
14. Cheese + Millwing Feather + Parkofit Hat
15. Cheese + Millwing Feather + Unicorn Horn
16. Cheese + Parkofit Hat + Unicorn Horn
17. Mandagrorc Root + Millwing Feather + Parkofit Hat
18. Mandagrorc Root + Millwing Feather + Unicorn Horn
19. Mandagrorc Root + Parkofit Hat + Unicorn Horn
20. Millwing Feather + Parkofit Hat + Unicorn Horn

#### **Special component**

* Sleeper's Soul

Sleeper's Soul is a special component. When combined with two other components in the cauldron, the sleeper's soul will randomly transform to any one of the 4 remaining components not already added to the cauldron. That means there is a 25% chance of getting each of the four possible outcomes.
Cancer

Cancer and crabs may be the names of medical conditions you don’t want to have, but in this context, it just refers to crabs, the awesome crustaceans that live in oceans, freshwater, and on land. They are characterized by their thick exoskeletons and pinchy claws. In Vergil’s Georgics, crabs are something you should NOT burn around bees.

## **Defining Cancer + Grammar**

**cancer, cancri, m - crab**

* cancer is also sometimes used to refer to the zodiac sign, or to summer heat

 VOCATIVE
 ACCUSATIVE
 GENITIVE
 DATIVE
 ABLATIVE

## **Appearances**

4.47-48: *Neu propius tectis taxum sine, neve rubentes ure foco **cancros***

“Nor should you set a yew tree any nearer to the homes, or burn red crabs on the hearth”

From the commentary:

“The strong smell of roasted crabs (used as fertilizer) would scare the bees away; cf. Pliny NH 11.62; Colum. 9.5.6.”
Spellcaster University Wiki

**Welcome to the**
**SPELLCASTER UNIVERSITY WIKI**
**Founded on September 30, 2019**

**54 articles • 670 files • 1,618 edits**

**ABOUT THE COMMUNITY**

This is the unofficial community wiki for Spellcaster University, a game created and developed by Sneaky Yak Studio. It was published on September 24, 2019 on Steam Early Access. The 1.0 version of this game was released in June 2021.

If you're looking for basics, strategies, or just a plain answer to *wtf how chimera creator!?* you've probably found the place you're looking for.

The rest of our pages can be found here. [work in progress]

**WHAT IS SPELLCASTER UNIVERSITY?**

"In Spellcaster University, you take on the role of the director of a magic university in a heroic fantasy world ... [important words] ... and then, you wouldn't believe ... [more marketing mumbo-jumbo]" -- yeah. Sounds nice, but that's not what this game, or this wiki, is about. Want to know more? Here's a fancy button all on it's own. Might aswell push it, I guess:

**READ MORE**

**NAVIGATION**

FactionsCard DecksQuests and RewardsLocationsEventsPotions

**HELPFUL LINKS**

Official links
*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Locations

After deciding your University's name and coat of arms, you begin the game by picking the perfect location to build your new magic school. In campaign mode there are 3 starting locations: Lake, Forest, Village. After the forces of darkness come to attack you you must leave and pick another place to rebuild. New options become available as you progress until final level, which is on Turtle. In normal mode you can pick any location, but after the forces of darkness attack the game is over.

## List of Locations

Starting locations:

* Village
* Lake
* Forest

Other:

* Desert
* Swamps
* Clouds
* Peaks
* Volcano
* Cliff
* Turtle
Troll

Troll is special faction of the Forest. Visit him through local map by clicking on the Sleeping Troll. You can get some easy money here, but keep his reputation above -100 or you risk getting attacked by 12 orcs. Its options are:

* We'll leave him alone... it's more safe.
* Are they diamonds covering his skin?
	+ Consequences- Recieve 400 gold, Reputation with the faction Troll: -20
* Restoring the sylvan harmony should help him to soothe sleep.
	+ Conditions- Have at least 200 nature mana
	+ Consequences- Reputation with the faction Troll: +25, recieve -200 nature mana, recieve 2 prestige
* The art of dreams is a specialty of our school
	+ Conditions- Have at least 4 private rooms
	+ Consequences- Reputation with the faction Troll: +10
Menestrel

Minstrel is the special faction of the Village. Visit him in the Theater through your local map. You can't gain or lose any reputation. Here, you can remove the "Minstrel Distraction" modifier or earn some gold. Its options are:

* I need help to promote the university
	+ Consequences - Receive 3 Prestige points
* Our alchemists made some beauty balms that should interest you..
	+ Conditions - Has at least 200 Alchemy Mana
	+ Consequences - Receive +700 Gold, receive -200 Alchemy Mana
* From now, the tavern is closed to all students.
	+ Conditions - Have at least 2 Jails, have at least 1 Orc hound, the following effect is active: "Minstrel Distraction" (-15% to learning speed)
	+ Consequences - Remove the global modifier: "Minstrel Distraction" (-15% to learning speed)
* Our students are above the ordinary delights and will no longer come to the tavern.
	+ Conditions - Have at least 2 Cloister of the righteous, Have at least 1 Reliquary, the following effect is active: "Minstrel Distraction"(-15% to learning speed)
	+ Consequences - Remove the global modifier: "Minstrel Distraction"(-15% to learning speed)

## Tips

Reliquary artifact is found in the light deck. Get Light Mana through the Inquisition if you don't have any light classrooms.

Orc hound belong to the Nature deck, but you can get it easily by visiting the Orcs Tribes if you have enough reputation, and if the option is available.

All special factions give you additional options in the final battle against the Lord of Evil in the last level of the campaign (Turtle).
Curses

After forces of evil ransack your school and you get ready to build new one, in a fresh location, you are forced to pick a curse. These curses have various negative effects that stay through the campaign. This sort of balances the dificulty as you gain more permanent bonuses from students' futures or book rewards.

*Note: some curses may provide additional options in a few events.*

*//Wikifan00 : I'm back !  :)*

 Incompetent Curse
 Entropy Curse
 Sloth Curse
 Anti-Magic Curse
 HR Curse
 Bloody Curse
 Farvning curse
 Warp Curse
 Stupidity Curse
Ulmus

"Elm"

 ulmi
 ulmo
 ulmum
 ulmo
 ulme

   **Elms** are one of the Georgic's most popular trees. Though not a priority crop on their own, elms are utilized as scaffolding for ***vines*** (1.2, 2.221) and their wood is useful for building plows (1.170).

Other qualities elms possess in the Georgics include

* the ability to grow leaves (2.446)
* the ability to form thickets (2.18)
* flammability (3.378)
* being an ideal spot for ***hogs*** to crunch acorns (2.72)
Evil

*I am the spirit that negates. And rightly so, for all that comes to be Deserves to perish wretchedly; 'Twere better nothing would begin. Thus everything that that your terms, sin, Destruction, evil represent— That is my proper element.*

Evil was a Celestial, but he determined that Good was wrong to create the world, Mishtar. And so he became Good's adversary, the ultimate enemy of all creation.

Evil became incarnate in Rojopotis in the form of Tiamat to give birth to the race of dragons, but was slain by the god Marduk.

Evil's followers became the fiends, who later split into two camps, of devils and demons, over a dispute over how to carry out Evil's plan. Eventually even the camps became internally divided, as their denizens feel prey to every sin and became ever more self-serving.
Spellcaster University

**Spellcaster University** is a game created and developed by Sneaky Yak Studio. It was published on September 24, 2019 on Steam Early Access. The 1.0 version of this game was released in June 2021.

Please peruse this wiki at your leisure. There's not that many nerds around who'll contribute to such a, well, nerdy endeavour, but we're here. And we'll (eventually) get things to a readable state(tm).

## About

"In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. Build your school, manage your budget, recruit teachers. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities." - *Game description on Steam*

## TL,DR:

Spellcaster University mixes tower building (roughly think Fallout Shelter), rogue-like NPC events, occasional L.O.R.D. style/deck-building dungeon crawling (VERY clumsy, rather rare, and unpolished btw!), and juggling ever-worsening Rimworld-like character traits - while the "Evil is coming!"-deadline keeps ticking down and you're supposed to fulfill up to 3 quests until you're forced to abandon your current University and start from scratch on the next map.

## What's ...More?

Depending on your success with said quests (zero to 3), you'll then (possibly) choose a random "trait" book, and (certainly) a random "curse" book, taking the effect of both the books - and your graduated student's achievements - to the next map in your campaign. Those effects cumulate, meaning, things can be stupidly easy at one point, then turn your whole campaign into a quagmire of hatred on the next map.

To spice things up, you can choose to make things even more complicated for yourself from the get-go: your students could learn slower, the Evil Lord's progress is faster, magical "accidents" happen more frequently, you name it: while the main Student Career Challenge usually is your main focus, you can sprinkle on some Extra Campaign Headaches why don't you.

## How to get started

At first, in the main menu, you're faced with a terrible decision: Campaign, or skir--Quick Play?

Tl,dr: is - one map, one ruleset, vs a chain of maps, stacking +/- of each.

Now let's do an "easy" sample first campaign map in theory ;)

## System requirements

### Mac OS X

* OS: OS X Lion
* Processor: Intel i3-2100
* Memory: 4 GB RAM
* Graphics: GeForce GTX 630 / Radeon HD 6570
* Storage: 2 GB available space

### Windows

* OS: Windows 7 or better
* Processor: Intel i3-2100 / AMD A8-5600k
* Memory: 4 GB RAM
* Graphics: GeForce GTX 630 / Radeon HD 6570
* Storage: 2 GB available space

### Linux

* Make your own educated guess. And please refer to ProtonDB for further details if it doesn't Proton right out of the box for you  ;)
Blood Dagger

This magic dagger has a vile in the core of the blade. By putting a creature's blood in the vile (6 seconds of concentrated effort for someone attuned to the dagger) the blade is made extra-effective against that creature (all damage dice roll max). In addition, if an affect is applied to the blood, it is applied to the creature when stabbed unless the creature succeeds on a DC 14 Con save.
Powers

Powers are the descendants of Good (as opposed to Good's creations). Many Powers also trace their descent to Evil, though Evil is technically a fallen celestial, or fiend, rather than a proper power.

Powers are, as the name implies, extremely powerful, their form is very abstract, but on rare occasion they can be seen in the form of persons in the material planes.

Powers created the first gods from giants, and have throughout the ages raised certain mortals to become gods.

Powers can be chosen as a patron, but they are less likely than a god to directly act in the world. They care less about individual morals, and are generally busy keeping their domain of reality intact.

### List of Powers:

Good

Love

Light

Darkness

Evil

Nature (Life)

Faith

Hope

Joy

Time

Pride

Fate (Future)

Memory (Past)

Will (Present)

Pain

Pleasure

Death

Envy

Wisdom

Diligence

Fear

Fortune

Desire

Wrath

Lust

Sloth

Courage

Charity

Prudence

Justice

Greed

War

Humility

Strength

Cowardess

Patience (Fortitude)

Chastity

Law

Weakness

Hunger

Disease

Temperance

Gluttony
Shadow Deck

The Shadow deck contains mostly cards that will boost your shadow learning or mana production. Below is the list of available cards.

#### Classrooms

*A classroom that allows students to quickly improve their Demonology skills. This room comes with a teacher.*

#### Utility Rooms

*When a teacher catches a student misbehaving, the student is sent to prison to discourage them from doing it again for a while and encourage them to work more.*

#### Decorations

*An active character in this room has a chance of becoming Bad and earning a trait that allows them to learn Shadow Magic faster.*

#### Relics

*The needs of active teachers in this room increase more slowly, and they may lose their "unionized" trait.*

#### Artifacts

*Active students in this room slightly improve their Demonology and Portal Magic skills, but slowly lose sanity.*

#### Equipment

*When a student is at least level 2 in Assassination and level 1 in Druidism, they get a Wild breast plate, They now gain 1 reputation point with the Orcs each time they gain a Shadow magic level.*

#### Beds

*Students who sleep in this bed have a small chance of becoming vampires. Vampires who sleep in it generate Shadow Mana. Limited to student beds.*

#### Animals

*Lowers the sanity of Good students, but teaches Necromancy and Demonology to Bad students.*
Inquisition

The Inquisitors/Inquisition can be accessed from the Inquisition monastery on the local map. Its options are:

* I only want to improve myself.
	+ Consequences - Reputation: +5
* I bring you some heretical artifacts taken from the forces of evil.
	+ Conditions - Has at least 100 Shadow mana
	+ Consequences - Reputation: +20, Receive: -100 Shadow mana
* We need your help to understand the teaching of light.
	+ Conditions - Reputation at least 50 with the faction: Inquisition
	+ Consequences - Reputation: +100 Light mana

## Alternative: Decorative glass

*In front of the church, craftsmen build a large stained glass window.They work around the big puzzle with lots of small pirces of all coulours.*

* I could give you some advice on how to make your stained glass window.
	+ Conditions- Have Stained glass window
	+ Consequences- Gain 200 light mana
* You wouldn't have a sacred stained glass window for a good friend, would you?
	+ Conditions- Have reputation with inquisition 75
	+ Consequences- Draw Stained glass window card

## Alternative: Candle workshop

*A sign draws your attention: "Today big candle workshop at reduced prices!" Come and make your own candles and discover the scents that repel demons, succubae or janitors. "*

* This candle workshop looks nice!
	+ Conditions- Have at least 150 gold
	+ Consequences- Gain +400 light mana
* Maybe we could give you some tips on how to make candles?
	+ Conditions- Have alchemy classroom
	+ Consequences- gain +300 gold

## Alternative: Inquision's help

*There's animation ih the background. Many priests carry food and materials in carts. They're going to help the merchant's camp which has been raided by the evil lord.*

* Give a little gold to contribute to the inquisitional effort.
	+ Conditions- Have at least 100 gold
	+ Consequences- Reputation with faction Inquisition: +20, recieve -100 gold

## Alternative: New cathedral

*There are huge foundations and many craftsmen working everywhere. The inquisitors are building a vast cathedral in honor of the Light.*

* The  king is a friend. He could subsidize your cathedral.
	+ Conditions- Reputation with the faction kingdom 50?
	+ Consequences- Reputation with Inquisition +30
* We would be interested in some advice on how to build our school.
	+ Conditions- Reputation with Inquisition at least 40?
	+ Consequences- Draw the Classroom of the light card
The Underdark

The Underdark is a plane torn away from the material plane, Rojopotis, after the War of Air and Fire. As the name implies, it is a dark place, like a deep cave. Humans, elves, and dwarves that sided with the House of Fire in the war were sent to the Underdark and became Tieflings, Drow, and Duergar respectively.

## Getting to the Underdark

The Underdark is connected to Rojopotis via caves and deep ocean ravines. These connections come and go, and are most common during a dead (new) moon. Since it is a separate plane, time is not consistent between the Underdark and Rojopotis.

## Places in the Underdark

* The Sunless Sea - A vast ocean, connected to the Great Flat, and the Pontian Sea above, via an island north of Free Port. Home to the Temple of the Mad God
* The Great Flat - A massive flatland with a low ceiling. Home to tiny white mushrooms, wild cattle-like creatures that graze on the mushrooms, and Tiefling nomads who herd/hunt the creatures
* The Maze - a labyrinth of sharp rocks pointing in all directions. Connects the Great Flat to the Zurkhwood Forest
* The Zurkhwood Forest - A forest of sturdy zurkhwood mushrooms. Home to spiders, driders, and the spider queen
* The City of Makuro - Drow city built on the edge of the Zurkhwood Forest
* Agorgiat's laboratory - built under Fort Didsky, connected by a tunnel and lake to the Zurkhwood Forest
Break the cycle

**Break the cycle** ist ein Erfolg im Videospiel Blair Witch, der dem Spieler 200 Punkte einbringt.

## Ziel

Ellis Lynch akzeptiert seine Dämonen, lässt sich aber nicht von ihnen übernehmen.

## Aufgaben

* Bullet darf im letzten Kapitel nicht zurück gelassen werden.
* Es darf keine geschnitzte Figur mitgenommen werden. Lediglich die für den Fortschritt wichtigen Figuren in den letzten drei Kapiteln müssen mitgenommen werden.
* Im letzten Kapitel darf Ellis nicht tun, was die Blair Witch ihm sagt, also z.B. den Sheriff Emmett Lanning nicht töten.
* Die in den Bäumen versteckten Feinde dürfen nicht getötet werden.
* Zum Schleichen darf nicht die Taschenlampe benutzt werden, sondern die Kamera mit Nachtsicht.
* Kein Totem darf zerstört werden.
Setting

Rojopotis is the name of my prime material plane, so I used it as the name of this blog. It's not quite "the world" in that my game is affected by and goes to places beyond Rojopotis, but the same can be said of Middle Earth and Dune. Mishtar perhaps would have been a better name, since that's the name of the world tree, and is synonymous with creation. But even Mishtar sits within the Infinite Chaos.

In any case, my game takes place on Rojopotis and thus far has centered on the subcontinent Dytika, and in particular the kingdom of Larnaca.

* Places
* Characters
* Organizations
Future

> In Spellcaster University, your students will leave your university with a determined "Future", that will depend on the time spent in the classrooms of your school.
>
>

For example, your students could become Adventurers, or Librarians or simple Peasants, if they have not learnt enough !

Each student will leave with one amongst all possible futures, and each future can have an impact on your school :

* Some futures will bring Mana, Gold and/or Cards
* Some futures can have an impact on your Prestige
* Some futures can influence the "traits" of future students or teachers that will join your school

Here is the list of possible futures (non complete : WIP) and their effects :
Student Careers

Depending on which flavor, how frequently, effectively, and for how long your students attend their classes, they'll end up in odd jobs, probably. Mix in Orcs, Elves, the whole menagerie, and things get even more complicated if you're aiming for something special.

As of September 2022, there's 170 "jobs" your students may claim:

("Nun" and "Monk" consider as same profession)

*(work in progress; screenshots from in-game statistics page in alphabetical order; please replace unknowns with your own screenshots [450x200px].)*
Dragons

In answer to the celestials' giants, Evilincarnated in the form of Tiamat, seduced the titan Abzu to steal the gift of Life, and gave birth to the first five chromatic dragons (red, blue, green, black, and white) whom she sent to destroy all that the giants built. Thoughfully-willed, chromatic dragons are generally evil.

Life, enraged that her gift had been twisted to create evil creatures, decided to return the favor and seduced Tiamat to conceive the first five metallic dragons. Metallic dragons are generally good, but they are still quite dangerous and are no friends to the giants, who tend to treat all dragons as enemies. In my world there are no bronze or brass dragons, being replaced by tin and zinc dragons respectively.

Gold, silver, copper, tin, and zinc are called the five draconic metals, all sources of them come from dead metallic dragons, who's scales may break apart but never decay. Metallic dragons, possibly due to sensitivity about their ancestors bodies being passed around by other species, tend to horde these metals.

Dragons tend to be highly antisocial, but have respect for their relatives. They only have one child at a time, but they  are hermaphroditic so occasionally two dragons will impregnate each other resulting in twins. Dragons generally have the same color as their mother. Dragons are immortal and never cease growing. This forces them to eat which often puts them in conflict with other races, so dragons will often choose to enter a deep meditative state where they do not eat or grow, and stay in that state for centuries or millenia.
Arcana Deck

The arcana deck contains mostly cards that will boost your arcana learning or mana production. Below is the list of available cards:

#### Students

*Starts the recruitment of 5 new students with the "deep-one" trait.*

#### Classrooms

*A classroom where students can quickly improve their Elementalism skills. This room is associated to a teacher.*

*A classroom allowing students to quickly improve their skills in Portal Magic. This room doesn't need a teacher, but it reduces the Sanity of the students.*

*A classroom where students can quickly improve their Time Magic skills. This room is associated to a teacher.*

#### Utility rooms

*Allows a character to observe the landscape, which greatly reduces his Boredom and raises his Sanity. This elegant belvedere also generates Prestige.*

*By spending some time with the guidance counsellor a student can gain an additional choice of future upon graduation.*

#### Decorations

*Active students in this room slightly increase their skills in Time Magic.*

*Characters activity in this room enhances your reputation with the Kingdom.*

*The active students in this room slightly increase their Portal Magic skills.*

#### Relics

*Active teachers in this room have a chance to lose a negative trait.*

*Active teachers in this room have a chance to improve their pedagogy.*

#### Artifacts

*Students who are active in the room are no longer subject to aberrations and are a little more disciplined for a long time.*

*The characters working here have a small chance to get the "Passionate" trait, which makes them better at specializing in a magic.*

*Students working here learn the magic of Portals and Enchant 25% faster for a few minutes.*

*The active students in this room feel observed and are therefore a bit less undisciplined and work a bit better for a few minutes.*

Active students in this room have a chance to extend their studies by 1 year.

*Active characters in the same room receive the Chronoboost effect, which increases the speed of all their activity by 25%, as well as the speed at which their needs increase.*

#### Equipment

*When a student has at least Demonology at level 3 and Portal Magic at level 2, he receives the Sign of the Very Old Ones. From now on, upon receiving a future, the Lord of Evil is repelled by 1%.*

#### Animals

*The Turquoise Dragon is moving around the school. The students he meets learn much faster for a few minutes.*

#### Teacher

*Definitely improves a teacher. When teaching, this professor generates a large amount of mana of the type of his course.*