recursal/Fanatic-Fandom huggingface dataset:
De Jong

De Jong, of Hugo De Jong, is de hoofdantagonist in Evert Hartman’s boek Buitenspel, over de jongen Floris die zich weigert aan te passen aan de normale gang van zaken in zijn klas, waardoor hij gepest word door o.a. Ewout, Harold en Rutger. De Jong is een onguur uitziende man met enge uitkleedogen ( uitpuilend grote ogen), en is verslaafd aan het roken van shags. Hij huurde de twee criminelen Hoving en Bruggeman, de twee secundaire antagonisten, in om Floris, die per ongeluk een gesprek tussen zijn vader en De Jong afgeluisterd had ( De Jong’s doel was geld achteroverdrukken en zo de belasting ontduiken; dit heet fraude), te kidnappen op weg naar huis vanaf het ziekenhuis ( Floris’ vader kreeg kanker doordat hij teveel gerookt had en mogelijk gemanipuleerd al dan niet bedreigd was door De Jong en zijn twee handlangers). De Jong had veel connecties met misdadigers van de Keulse Wijk, de achterstandswijk achter de spoorlijn waar alle vooroordelen ( niet allemaal onjuist, dus) opsloegen, en was een soort ‘Koning van de Keulse Wijk’.

‘Moet je doen, klein ettertje. Hoor je dat, ik hoop dat je het doet.’

De Jong wanneer hij Floris bedreigd in zijn slaapkamer

‘Je ouweheer is dadelijk nog niet klaar met me.’

De Jong over Floris’vader

‘Jochies van 15 hebben hooguit teveel fantasie.’

De Jong kleineert Floris

Buitenspel-schurken ofwel antagonisten:

**De Jong**- Hoving- Bruggeman- Ewout Hogervorst- Harold Van Eykelenborg (pestkop)- Rutger Van Duren (pestkop)- Ravelli (niet direct een 'vijand' voor Floris maar wel voor bijv. Ewout. Hij is een onvriendelijke leraar Frans.)
Bruggeman

Bruggeman is, samen met zijn collega Hoving, de secundaire antagonist in Buitenspel, geschreven door de beroepsauteur, voormalig aardrijkskundedocent en tennisliefhebber Evert Hartman. Bruggeman, a.k.a. Menno, is dus een vriend en handlanger van Hoving, maar ook van De Jong, alias Hugo, en de vijand en kidnapper van de hoofdpersoon, Floris Kooyman. Bruggeman word op de kaft van het boek afgebeeld als een ongure man met vettig haar en een bril, en heeft een kleinere rol dan Hoving en De Jong. Hij is de heerser van de Keulse Wijk, een achterstandswijk, die titel gedeeld met De Jong en Hoving.

’Jij probeert niets, begrepen?’

Bruggeman snauwt tegen Floris wanneer hij ontvoerd is.

‘Naar dat geld kun je fluiten..’

Bruggeman doet agressief tegen Floris.
Ka'driq

> *"Leave the head for me." - Ka'driq*
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## **Biography**

Ka'driq was born as any other Mantid, loyal and ready to serve the hivemind. Ka'driq would prove himself to be an excellent and merciless warrior on the battlefield. Yet, Ka'driq began disobeying the Queen's order, from which he began to gain self-thought. Not long after Ka'driq would betray his fellow brothers and desert the ranks, living out his days in exile. Years of exile would begin effecting Ka'driq's mind, making him doubt his actions of deserting, the whispers that he tried combat during his years of exile broke his mind. He succumbed to the whispers once more, in the service of the Old Gods. Fueled by violence, Ka'driq now seeks to shed blood wherever possible in the name of his Masters.
Tyiriel Nightglow

Tyiriel was the wife of Klantric Nightglow and the mother of Kastriella Nightglow, when the Cataclysm ensued; Their village was raided by a group of Twilight's Hammer cultists seeking to capture the denizens of Ashenvale to drain their life essences for fueling their dark machinations. Tyiriel sought to drive off the cultists while her husband and her daughter would escape to the wilderness. She was brutally slain by Wastelayer Korag'maul.
Eddie Mathilda (Bon-Bini Holland 1)

Eddie Mathilda is een gevaarlijke fictieve gangster en de hoofdantagonist/belangrijkste schurk in de komische 2015-film Bon Bini Holland geregisseerd door Jelle de Jonge. Eddie's belangrijkste doel was het doden van Roberto de hoofdpersoon en gespeeld door de Antilliaanse komiek Jandino Asporaat en zijn 'tante' Judeska eveneens gespeeld door Jandino als vrouw en typetje, en ook hun vrienden zoals Roberto's vriendin Noëlla en de overdreven Chinese handelaar genaamd Pingping gespeeld door Phil Nguyen. Net als de arrogante zakenman Patrick Van Zuydewijn probeerde ook Eddie Jandino's personages Roberto/Judeska ten val te brengen. Eddie was gevaarlijker dan Patrick Van Zuydewijn, de secundaire antagonist van de film en vooral neergezet als een narcistisch en racistische man dan als écht gevaarlijk als Eddie. Patrick hoort echter niet helemaal op deze wiki omdat het niet écht een schurk is maar wel degelijk een antagonist. Eddie is zelfs de algehele hoofdantagonist voor Judeska en haar restaurant 'FC Kip' samen met Patrick.

*BonBini-*schurken:

**Eddie Mathilda (Bon-Bini Holland 1)** - Patrick Van Zuydewijn  (gespeeld door Teun Kuilboer.)

Misdaden: Afpersing, marteling, poging tot moord, chantage, ontvoering, psychologische mishandeling én fysieke mishandeling, diefstal, identiteitsschade, racisme, terrorisme.

Type personage: Terroristische gangster.

Beroep: Leider van een groep gangsters op Curaçao.
Oom Ben

Oom Ben is een voormalig ondersteunend personage, maar later de verborgen hoofdantagonist, in Oorlogswinter van de voormalige D66-politicus en later fulltime auteur Jan Terlouw. Ben is een vriend van Adolf Hitler’s nazi’s en een vertegenwoordiger met een hoge rang binnen de NSB. Hij is de aartsvijand van zijn neef en de hoofdpersoon, Michiel van Beusenkom. Ben zat zogenaamd ook in het Nederlandse verzet.

Ben was de verrader en indirect de moordenaar van Michiel’s vader. Michiel wilde niets liever dan wraak nemen op de man die hij ooit zag als een vriendelijke man, maar in wezen een laffe schurk was.

’Genade. Schiet me niet dood. Ik ben je oom.’

Michiel richt een pistool op de lafaard.

‘Ik kan ‘t niet geloven... Hij is de verrader?’

Michiel gelooft niet dat Ben zijn vader verraden heeft aan de nazi’s.
Schafter

video Bestand:Placeholder
Schrijf hier de eerste alinea van uw pagina.

Schafter is de voormalige secundaire antagonist in Oorlogswinter van Jan Terlouw ook wel in de film maar vooral in het boek, en de onterechte verrader van de vader van de hoofdprotagonist in het boek, Michiel van Beusenkom. De echte verrader was Oom Ben.

Schurken in '*Oorlogswinter':*

Oom Ben- **Schafter**- De nazi's
Priestess A'dana

Priestess A'dana is the mother of Jin'kor, she sacrificed her son in order to fuel the ritual of summoning Hakkar the Soulflayer, her son however was so resolute to reunite with his mother and captured her. She was released by the forces of N'Zoth whom she agreed to side with after witnessing their remarkable powers.
Luigi

**Luigi Mario** is a green-clad Italian plumber who is Mario's Younger brother. Luigi is often portrayed as a paranoid and easily scared manchild, who is abused and humiliated by his peers. And while he does have awesome and courageous moments, they are normally very rare.

## Apperance

Compared to Mario, Luigi is slimmer and taller. His face is noticeably thinner, his eyes are slightly more bluish, and his hair is the same style as Mario's, but more of an auburn or dark maroon. Luigi's mustache is dark brown, sometimes black, and smooth, unlike Mario's ragged mustache.

Luigi also wears clothes similar to Mario, but his shirt and hat are green instead of red. Layered over the shirt is blue overalls, which are a darker blue than Mario's. He also has brown work shoes, again darker than Mario's, with tan bottoms that reach above his ankles. Artwork however sometimes shows Luigi with the same color of blue overalls and brown shoes as Mario. In Luigi's Mansion, Luigi's shoes have Velcro on them, which is not present in any other game. Luigi's Cap is similar to Mario's Cap, being green instead of red and having an "L" replace Mario's signature "M"; the "L" was in italic from Mario Kart 64 to Luigi's Mansion for a few years. Artwork for the Mario & Luigi series has consistently depicted Luigi as wearing red and white striped socks; this trait is not present in any other game.

## Personality

Luigi is kinder and more understanding than nearly all of the other characters. He is often cheery, enthusiastic, fun, and ready to lend a helping hand. Compared to other SMG4 characters, his personality has not been drastically changed from his Nintendo counterpart. He also relies on common sense, unlike Mario, who usually tries to solve problems with violence.

His main weaknesses are his cowardice (though he was fully willing to rescue his brother twice despite this), in which he gets very nervous when doing something dangerous or immoral, and his easily-exploited kindness, which often results in him being treated worthlessly like a doormat. This version of Luigi is more likely to get scared than the mainstream one, already freaking out upon seeing Goombas (which funnily enough, are the weakest enemies in the *Mario* franchise) and knocking into stranger's houses.
Schurk

Tja, wat is een schurk/slechterik nou eigenlijk? Het hoeft in ieder geval niet altijd een antagonist (=tegenstander/hinderaar) te zijn. Een antagonist kan ook een goeierik/held zijn, en een protagonist ook een slechterik! Maar bijv. De Jong,Oom Ben en Hoving zijn zowel antagonisten als ook echte slechteriken en boosdoeners.

Rechts: The Joker van Batman
Iadna, Daughter of Dreams

What truly is madness?

*"Behold these beautiful machinations of man. Take back eternity, you beautiful sultans of midnight. Cast thy body against the endless dark and lay thyself in its stark sky. For I am the Keeper, I am the Secret, I am the Answer, I am the End. In this moment of poetic absence, upon self-recognition, you have become akin to a God.*

*Such feeble minds of those who come after, to see expressive words on a page and to correlate its contents into some string of meaning. What meaning must it require? The sheer madness of words must not come from its symbolism, but perhaps, then, its lack of meaning. The truly maddened see meaning where there is none, while the sane sit in bafflement upon their recognition. That then poses the question: What truly is madness?"*

## The Sleeping God Amidst a Sea of Stars

The Dreamers lay dreaming in their blackened cities of eternity. Old Ny'alotha, the Sleeping City where only mad things walk. Deep below the surface, in His sunken prison, the drowned god laid dreaming. From his terrible mind spurred many mad things; nightmarish visions of horrors incomprehensive to the mortal mind. From his accursed thoughts a nightmare was granted sentience. She would be known as Iadna, the Daughter of Dreams.

Now free from the Dreamer, she walks in the realm between dreams and reality, in the eternal city of Ny'alotha. Young, and still weak, she will continue to develop and fester upon creation like a sickening mould, accumulating strength.

## Manifestation of a Greater Dream

*"Power is not granted, it is taken from those too weak to hold it."*

Our Lady walks the thin line between dream and reality, where she was born in the former and crosses to the latter. A thought, a fleeting memory is all she is... for now. Her body distorts and trembles as the waking world attempts to cope with her existence, shaping her and molding her image under its laws; But with her ascension of power, and as she consumes the strength of other latent spirits, she draws ever closer to reality. Out From the Dream, Our Lady Walks, to Manifest Herself Upon Our Minds.

### Current Inventory

* Valonaph's Essence
* Eldritch Mantle of C'Thun
Draskular

*"Power is Subjective. Not all who are strong possess it."* — Draskular, the Ethereal

## Biography

An anomaly, rarely ever predictable and always adopting new strategies with an arsenal of both psionic and void power at their disposal and a horde of possessions not even the most wise of sorcerers can estimate to the intricacies of.

## History

Presumably a native denizen of the doomed planet K'aresh, Draskular has spent the majority of their so-called life in solitude within the void. It was only a matter of time before they made contact with the old gods. The entity didn't need convincing or to be controlled to want to support them and quickly joined their ranks. While it isn't fully aware of the majority of Old God strategies and force strength, it has its own that it can bring to the table to add an entirely new advantage to their strength.

Despite only having recently joined they seem to be a great asset to their forces. With next to unlimited psionic power which only grows in strength the more opponents that fall it is obvious to mention that it's been a useful addition. It led its very first mission when arriving and returned with naught casualties or major injuries and came back with an entire hive of mantids. The very next they gained control of a powerful beast to bring it under the command of N'zoth. Who knows what will happen next?

Shows a strong disdain towards its ethereal counterparts and fleshlings that have not proved their mettle or resourcefulness.

## Feats and Accomplishments

* Heart of Fear secured
* Zandalari Juggernaut Golem under construction
* Sharpjaw acquired
* The hoarding of mementos to every successful mission held within its void storage.
* Donated a fish to a blind forsaken fisherman named Magee.
Xiv'shar

A servant that has basked in great powers for many millennia.

## History

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#### *The Beginning:*

An ancient titanic watcher, left in Ahn'Qiraj to take care of the threat that is the Old God C'thun, but like many others of its kind, it has fallen to its overwhelming powers making it a pawn to the Old God's forces. After the battle of the Shifting Sands it has fallen dormant in a state of stasis even after the gates had opened for the adventurers to slay the incarnation of C'Thun, it did not awaken.

#### *Awakening:*

After centuries of staying in a stasis state and stuck in one place, the unfortunate events of the Legion's fall have awakened after the dark titan Sargeras plunged his sword into the world, making Silithus and Ahn'Qiraj tremble to their core, awakening the once dormant titanic keeper. It then, started serving once more under the Old Gods' commands.

### *Soulstealer:*

A purpose well served as this servant always has souls in jars or within its trustworthy **Truthseeker,** an artifact spear gifted to it by the Titans originally and tweaked by the Old Gods for a better purpose. Manipulate souls and shifting realms.
MCGustavo

## Physical description

### Eye color

Blue

MCGustavo is a machinimist and a member of the Mushroom Squad.

## Apperance

Here is MCGustavo's color code (Note that this is not a hex color code):

* Red overalls,
* Blue cap, harms, and shirt,
* Yellow gloves,
* White shoes,
* Same face as Mario, Luigi and a lot of other guys,
* Same brown hair as Mario, Luigi, and many other guys.

## Trivia

* He is based off of the real life YouTuber MCGustavo.
Nederlandse Schurken-Wiki wiki

**Welkom bij Nederlandse Schurken-Wiki wiki**
De wiki over (vul onderwerp in) die iedereen kan aanpassen. 14 artikels sinds (Maand) (Jaar)
## Inhoud

Deze fandom-wiki gaat over alle Nederlandse schurken. Er is al een Villains-Wiki, maar vooral met Amerikaanse of Engelse slechteriken.

## Wat is er nieuw?

* Datum- Nieuws tekst
* Datum- Nieuws tekst
* Datum- Nieuws tekst

**Nieuwe pagina's**

## Bijdragen aan deze wiki

Om een nieuw artikel te schrijven, moet je gewoon de titel van het artikel in de box hieronder invullen.

<createbox>
width=24
break=no
buttonlabel=Maak een nieuw artikel
</createbox>

**Niet zeker waar te beginnen?**

* Lees **de tutorial** eens door.
* Bekijk de **Recente Wijzigingen**.
* Lees **op gang komen**.

## Uitgelicht artikel

 Bestand:Uitgelicht.png
*Type hier de eerste paragraaf van een artikel waarvan jij vindt dat hij een plaats verdient op de hoofdpagina. Vergeet niet een om link naar het artikel te plaatsen zodat je bezoekers hem helemaal kunnen lezen.*

## Uitgelichte media

Bestand:Uitgelicht.png

*Gebruik deze sectie om een afbeelding, video of soundtrack te laten zien die een plaats op de hoofdpagina verdient*
Guild Character List

Here's the list of all guild characters.

* Kath'ruulon (GM)

* Ex'elakun (Dungeon Master)
* Karstraxiona
* Skyrtyrk

* Iadna
* Quade Stutton
* Takran
* Zal'thrax (Dungeon Master)
* Xov'rik
* Ozugam
* General Sur'axxu
* Ne'aqoz
* Draskular
* "Sythn Aqev"
* Ktish'znaxj (Dungeon Master)
* Xivinhar
* Drenx
* Yvenar Hest
* Nythindria
* Tevaark
* Aghemar
* Itaniar Voidbinder
How to RP a Forgotten One

**Forgotten Ones** are extremely large aberrational creatures and the mightiest servants to the old gods' legions.

## Pros & Cons

### Pros

* Forgotten Ones are a living fortress they possess immense validity to sustain a large troop count and a miniature army.
* They possess the abilities to deliver maddening whispers from afar.
* They can entrench vastly throughout the surface.

### Cons

* They've very limited mobility outside their boundaries making it limited to move far.
* They cannot materialize into mortal avatars.
* They cannot speak directly but by whispering to people's minds.

### How to RP a Forgotten One

- The ideal start is creating a TRP and basing it off the Forgotten Ones who were long submerged beneath the earth since the black empire's downfall at the hands of the titans long time ago.

- You'll get perms to build your forgotten one somewhere within the guild's phase along with it's relevant IDs

- You can maintain control of any body part anytime you seek by using morphing commands.

- The **solution to the mobility issue** lies within the forgotten one's capability to produce it's shadowy tentacles through void zones or to make its blood manifest in the form of amalgamations.
Spiritspeaker Rikkot

**Spiritspeaker Rikkot** was dispatched to aid alongside Captain Borggor in securing Kings' Rest, the forces of N'Zoth decided to make use of him seeing his renowned knowledge of the Zandalari tomb structure, he secretly escaped after they broke through it's defenses and he ran away stealing the urn of the Zandalari's paragons.
The Group

The Group's leader.

> *"Lets get this show on the road!"*
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> The Group's leader speaking to Noah Cole & Chaytan during Noah 3
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## Description

The Group are the second main antagonist(s) in the Noah series, it has 4 members including the Leader. After Noah 3 they presumably split apart and stop being villains.

## Personality

The Group's members have a villainous personality, as the Leader suggests to beat Noah up in Noah 1 before surrending due to Cole saving Noah with his battle strategies.

## Appearance

The Group's Leader has brownish skin, brown hair, a dark grey shirt, light grey pants, and brown shoes.

## Role in Story

The Group held meetings at an apartment, when Noah approached the apartment they thought he was going to raid, they beat Noah up until Cole came to save him. After Noah 3 they supposedly split up and never talk to each other again.

## Ways of Offense

* Fists - Originates from Noah 1
* A Knife - Originates from Noah 1
Valirrune the Blackened

**Valirrune the Blackened** was the friend and closest ally to Margot Kevinson. She and her would occasionally remain stationed in the western plaguelands as they stole from adventurers and stashed their loot there. She accidentally met the oblivion crusaders and chose to side with them as they aided her defeat her mistakenly summoned elemental, Flammaroth.
The Midnight

The Vigilant Forest

> *"It was when I gazed into the Night that I saw it. What I had always feared, what I never wished to know."*
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Paltry minds think paltry things. They know so little of their own existence or even what lay beyond their rim of understanding. Through their studies and their sciences they expand their horizon of knowledge ever further, but it will not be long before they discover something better left undiscovered.

## Fear Itself

The Midnight is not some distant planet, some far-off space, or planar dimension. It’s not even a realm, but perhaps for your sake you best think of it as such. The Midnight is a manifestation of the greatest and oldest fear embedded in life, the one thing that has saved lives more than many know: The fear of the unknown. The Midnight is the conceptual presence of that fear, of the uncertainty that lay before you as you jump head-first into darkness. It is the thing whispering in your ear before you descend into blackened crypts, ancient ruins, and dark caves. It is both your demon and your angel; Forever urging you to the next daring task, but withholding you from taking the leap.

> *“Why jump? What if they don’t catch you? What if you plummet to your untimely end?”*
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## Place of Limbo

The Midnight is a shard of metaphysical creation. It both exists and doesn’t. The Midnight is a concept, an idea living in your head, but it is very much a place you may transport your consciousness to. The Midnight, as a realm, is a place of fleeting existence. Matter is impermanent, as is energy. It conforms to the will of the creatures inhabiting it, and as such, very disciplined and powerful minds can create entire manifestations of tangible reality within the realm for years to be. All things within The Midnight are warped by its presence, twisted into alien shapes that defy common geometry and biology.

## Sultans of Midnight

   As the realm is undulant, so is it a parasite. Beings who preside there have their fears slowly manifested, and as their fears overtake them, The Midnight contorts to reflect those fears. The situation snowballs until they are so deeply trapped within their own mind that they might never escape, leaving their physical body in a permanent coma. Those who become trapped are warped by The Midnight into aberrations of their former selves.
Jin'kor

*"Now, Ma'da.. We be reunited once again!"* — Jin'kor

Jin'kor was a troll child who was sacrificed by his mother to fuel the rituals of Hakkar. Jin'kor's soul was too adoring to his mother that it sustained itself and found itself inside a gargantuan construct. He eventually captured his mother, A'dana from Nazmir and kept her within King's Rest where he'd reunite with her forever in death until he was stopped when the champions of N'Zoth chose to rescue his mother to enlist her as an ally. Jin'kor's soul was ripped apart by Skartyrk.
Rules and Guides

## Out-of-Character Rules

* You represent the guild through actions committed ICly & OOCly on your **guild character bearing the guild tag**, you're hence required to be decent on this character.
* Taking guild drama to public channels is prohibited, if you hold a grudge or want to report someone who wronged you in the guild do report it to the GM and it will be resolved without any favoritism.
* Standard server rules apply as well.
* Guild ranks represent IC roles not OOC promotion-scale.

### Discord Rules

* Post content in their appropriate channels.
* No overuse of tagging like @everyone @here, etc..

## In-Character Rules

* Character romance is allowed as in two characters bearing emotional feelings/love for each other..etc but not ERP.
* No godmodding allowed, give attempts.
* No granting your character OP abilities especially when it's all of a sudden! *(**Ex:** A prisoner is captured.. Then you /w the DM: ''btw my character can read thoughts already, no need for interrogation lol")*
* No skipping/rushing RPs inappropriately.. Always follow the DM
Sydney

### Enemies

Noah (most of the time) Cole, Chaytan, Milk, Chocolate Milk (after he helped Noah) Kid

### First Appearance

Noah 3

> *"Seems like you aren't doing that though!"*
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> Sydney criticizing Noah in Noah 13
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## Description

Sydney is the main antagonist in the Noah series, after The Group is defeated, Sydney takes the role as the new villain. During Meta Runner, she reaches common ground with Noah and the others, however she still sometimes pesters them with pranks.

## Personality

Sydney usually has an evil personality, and craves vengeance once defeated. In Meta Runner, she has a more talkative personality with a side of pranks.

## Appearance

Sydney's official appearance is a pink shirt, grey pants, blonde hair and square glasses.

## Role in Story

After The Group is defeated, Sydney takes the main antagonist role. After she comes back from another world, she reaches common ground with Noah and the others and gets classified as an anti-hero by Chaytan and Milk.

## Ways of Offense

* Robotic Claw-2000 - Originates from Noah 6, later used in Noah 13.
* Lazer Blaster - Originates from Noah 3, only used at the end of Noah 5 when she runs away.
Margot Kevinson

**Crusader-Lord Margot** or **Margot Kevinson** was once a renowned thief across Lordaeron, she dwelt in the western plaguelands as she made it's hideout along with Valirrune the Blackened, her ally. She was approached by the oblivion crusaders who captured her for interrogation but later on recruited her as an ally, when they entered the realm of the void-speaker Annihilus; The entity possessed Margot and made her it's vessel in order to serve as a conduit to the crusaders, ever since then she became known as the crusader-lord of the oblivion crusaders.
Johnny Cash Tribute Night 2003

Where: Esplanade Hotel, St Kilda, Victoria, Australia

Bands: Truckstopping Hearts, Shonkytonk, Royal Chord, The Maryhillbillies, T-Bones, The Exotics, Moler, The Dice Age, Loudhailer, Gamma Rays, Red Hot Poker Dots, Working Class Ringos, GIT

Date: 27th September 2003

The sound problems in the room were disappointing (the bass was stuffed, doubly so if you were on stage so I was told), but most of the bands managed to play their way through it.

Some of the most popular of JC's songs on the night were Folsom Prison, Rock Island Line and I'm going to Jackson (It would have been nice if they had played more than one Johnny Cash CD during the breaks though.)

I thought the most interesting versions of JC's songs were performed by the Gamma Rays (a psychedelic surf-rock instrumental band), The Maryhillbillies and GIT. I liked GIT's songs in particular as the managed to add something extra to the songs with their performance such as their three-voice harmony on the song 'Stripes'. They also ended up being one of the audience favourites as they came back for an encore of their own songs.

Best performance by a band I haven't seen before was by the Working Class Ringos who really got into the spirit of the songs and played a hard and fast set. They weren't even fazed by a stage invasion (it was Grand Final night.)

As I had borrowed a digital camera from work, I managed to get photos of all the bands and some of the crowd enjoying themselves (including the two women who must have had the extra-thick beer goggles on as they tried to hit on me.) A lot of the photos seem to have a haze in front of them - I think this due to tobacco smoke and hard liquor. In a strange way this somehow seems appropriate.

This is probably the most fun I have had at a gig since GIT's CD launch and when Hayseed Dixie performed at the same venue. I will be making a point of contacting all the bands involved, hopefully to catch them at their own gigs and show them the photos I took during their performances.
Raylen Ying

Raylen Ying is the wife of Kouen Ren and mother of Kouen Ren Jr.. She is a General and the Crown Princess of the Kou Empire who is the leader of Kouen's Army.

## Apperance

Raylen has maroon hair, tan skin and red eyes as she wears an Imperial Japanese officer's hat with a golden sun on her head. She wears a black trenchcoat over a black pi coat, black pants and black boots.

## Personality

Raylen is a stern Princess who cares for her husband as she loves him with all of her heart as Kouen acknoledges that back to her and their son.

Raylen is known to be strict and tough on her men as she threatens to bruse em hard if they disobey.
Koutoku Ren

Emperor Koutoku Ren is the ruler of the Kou Empire and it's Proxies, Puppet States and Colonies. He is known to be the most feared and hated Emperor due to being a puppet to the Eggman Empire.

## Apperance

Koutoku appears as a rather unimposing, wrinkly man with a long black beard, wearing the royal robes and *mian* crown formerly worn by his brother.

## Personality

Koutoku seeks strength for his army and yearns for more power. He is personally a heavy eater and likes to be a strict jerk to his own people.
Gankk Fizzwrench

**Gankk Fizzwrench** was an alliance-affiliated mechagnome who sought to test his machinery on the Qiraji as the alliance broke through the Qiraji's defenses in a battle centered in the heart of Ahn'Qiraj. He was slain as Ozugam crushed his head after Xiv'shar aided in defeating his prized contraption.
Highlord Xa'run

Highlord Xa'run

*"The Hour of the Twilight is near... The Unbroken is awake once more..."* — Xa'run after his awakening.

## **Highlord Xa'run**

Born from the flesh of Yogg'Saron Xa'run is last of his Brethren Zakajz and Kith'ix, who both died to different causes, Xa'run stands as the Leader of the N'raqi of the Black Empire and seeks to enslave the elemental lords once more...

### Biography

Xa'run was born from the flesh of the Old God, Yogg'Saron the exact moment that the Old Ones crashed into the planet of Azeroth, like his ruthless brothers Kith'ix and Zakajz, He became one of the greatest generals of the Black Empire, through thousands of years, He and his brethren fought over the land and conquered every corner of Azeroth and slaughtered any living thing that stepped in their way, and turned those who wished to join them, though the victory was short-lived.

Soon, the titan pantheon would strike them down, Aman'thul would tear Y'shaarj out of the Azeroth and leave a huge on the planet, The Old Gods were suddenly weak, and they were defeated by the forces of the Titanforged, soon the Keepers would bury his master, Yogg'saron, himself and his brethren in titan vaults, all around the world.

Years would pass and Xa'run would be imprisoned in his solitary prison... Thousands of Years...

The keeper Loken would free his brethren hoping to kill Tyr and remove him from the world, though he would forget about Xa'run in his massive prison under the northernmost island of Northrend, Xa'run would watch the world grow with his weak grip on the reality and then one day, after all these years, after Yogg'saron's defeat and other terrible things that happened to the Old Gods, some cultists would find his prison, with their corrupted titanic obliterators at their command, they will free him from his titanic prison, awakening him in the process and telling him that the Old God, N'zoth was free, and they were going to finally bring forth the Hour of the Twilight!

Xa'run would later take over the control of the N'raqi becoming their commander as one of the prime C'thraaxi planning to enslave the Elemental Lords once more, and unleash the full might of the Old Gods on the Azeroth!
Malanoth Sunshield

**Malanoth Sunshield** was a famed defender of the sunwell, who devoted his all into restoring it back to it's former glory.

When the old god, N'Zoth waged war upon the denizens of Azeroth, Malanoth quickly offered himself to aid in the sunwell's defense against the old gods' minions until he met his end at the hands of Yvenar as they battled in the horrific vision of N'Zoth.
Wastelayer Korag'maul

"Let this gift serve as a testament to my fealty.."

— Wastelayer Korag'maul

### Affiliation

Twilight's Hammer Cult (Previously)N'Zoth's Forces (Seeking to pledge allegiance)

## Biography

### The Cataclysm

Korag'maul, previously an orc shaman who joined the Twilight's Hammer cult and rose quickly within it's ranks for the actions he committed which contributed to the subjugation of the majority of Ashenvale's denizens and draining their life essences to fuel the cult's devious contraptions.

One of his victims was Karstiella Nightglow, a young Kaldorei huntress whom he saw great potential in her; Hence, kidnapped her and slew her parents Klantric and Tyiriel Nightglow.

Sensing the resilience in her life essence; Korag'maul used the hatred that Karstiella coveted to fuel the energies of the Twilight Dragonflight of which his cult was tasked with watching over..

This only led to the transformation of Karstiella who became a living aberration known as Karstraxiona.

### A Gift of Demise

Wastelayer Korag'maul tried to subjugate Karstraxiona and bend her to his will to no avail until he finally succeeded with a few of his cultist underlings to entrap her within a shadowy barrier to which his comrades have died one after another while trying to maintain it's potency.

With the Cataclysm's events reaching to an unfortunate outcome, Korag'maul returned to Ny'alotha where he offered himself along with the subdued Karstraxiona to N'Zoth, as he tried to unleash the beast it released various apparitions of hatred which made clear that it was Korag'maul who was responsible for her family's death, Karstraxiona proceeded to obliterating Korag'maul and as one of her apparitions seared him to dust, she later on decided to side with the minions of N'Zoth to her own ends for the time being..
General Zul'tavakk

> *"Know ya chances for winnin' be nothing, mon!"* - General Zul'tavakk to Skyrtyrk
>
>

## General Zul'tavakk

### Location

Kings' Rest

**General Zul'tavakk** was a renowned hero to the Zandalari for the efforts he undertook in order to defeat the fearsome C'Thrax general, Kith'ix and Prophet Skyrtyrk's aqir army. He was buried at Kings' Rest and was deemed so noble for his actions that he deemed himself worthy to be taken there. Years later he was awakened by N'Zoth's forces who slew him and subdued his dread pet, Sharpjaw.
Sastersia (Dungeon Master)

Sastersia in her cave, napping

## History

Born as one of the first whelps of Onyxia, she is an already grown dragon. In her drake years she met another black dragon, a son of Deathwing, the Destroyer. She fell in love with him, having several babies with him. She was then called upon by Yogg'saron himself to be a brood mother of her flight, as they mostly had died out. Now she is under attack from a small alliance army, putting her and her babies on the line.
Haatul the Zealous

*"Sythn! What has become of you?!.. You're now nothing more than a*

*mutated fiend!"* — Hatuul to Sythn Aqev.

**Hatuul the Zealous** was a krokul who survived the legion's pursuit on Argus and ventured to Azeroth along with Prophet Velen, with the legion's defeat. Hatuul was tasked with safeguarding the Alliance's onslaught against N'Zoth's forces, his regiment prevailed in capturing a valuable artifact to the void-dragon Vexiona. He was ultimately slain by his long forgotten friend, Sythn Aqev.
Valonaph

*"You think I'm the only one.. There are many, each of us seeks to attain ultimate POWER!"* — Valonaph to Iadna

## Valonaph

### Location

Ahn'Qiraj

Little information is known about the being known as Valonaph except what he chose to present himself as.. The vestige of C'Thun's power. Before being consumed by Iadna in an ensuing fight over power.. He suggested that much more of his kind awaits and they all seek to attain great power.
Автопарк вики

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Ne'Aqoz

Various chattering, screeching, and buzzing of wings\* - Ne'aqoz

## Biography

### The Black Empire

Ne'aqoz was hatched with a singular goal in mind; Gather intelligence, spread dissent, and disrupt the Mortal races at each and every turn, thus Ne'aqoz performs his duty with great efficiency, to such an extend that he was gifted three blessings from the Masters, An Eye of the Master, Void-Infused Venom, and the ability to blast hallucination-causing void-spores.
Yvenar Hest

> *"Quote"*
>
>

> — Yvenar Hest
>
>

Yvenar Hest (formerly Ulandel Felo'endal or Flamebreath in Common) is a surviving member of the late Twilight's Hammer order of cultists that tried to bring about the wrecking of Azeroth through the means of Deathwing himself. He left the Order after its failures during the events of the Cataclysm and decided to re-integrate in society as he had not been discovered.

He had participated in the expedition of Pandaria and the one towards Draenor, where he became fascinated by the Draenei and their techniques, soon acquiring and adapting them for his and his people's needs. Bringing artifice into elven craft, he became a participant in the forging of Blood Golems, the new siege construct repurposed by the Sin'dorei.
Master Strategist Caleb

*"Call the guards! call the stormwind military! call ANYONE!"* — Caleb while cowering before the maddening whispers.

## Master Strategist Caleb

### Location

Elwynn Forest

**Master Strategist Caleb** was a remarkable strategist who led the alliance to decisive victory on many offensive battlefronts until it was finally the time for him to be a war-veteran and be recalled back to Elwynn Forest. Knowing of his strategic value, the servants of N'Zoth thought to corrupt his mind by maddening whispers, unable to fathom them.. Caleb turned insane and choked himself to death in a despair-induced heart-attack just moments before the guards of Stormwind could come to his rescue.
Бим

Бим - Друг Грузи! Первое появление происходит в мультсериале Приключения Самосвала Грузи! После фильма Автопарк 2 показан дом семьи Бима!

ОТНОШЕНИЯ:

Грузи - лучший друг Бима. Их дружба не разлей вода!

Маша стала вторым другом Бима! А ещё теперь Бим живёт в её доме!

Отношения Бима с Автопарком пока не извесны
War Campaign

The **Oblivion Crusaders' War Campaign** marks the commencing of the first campaigns launched by the Oblivion Crusaders in besieging several footholds around Azeroth to achieve their main goal in subjugating the void conduits and granting Annihilus a passageway into Azeroth.

## Commanders & Leaders

* **Crusader-Lord Margot**: Possessed by Annihilus.
* **General Ex'elakun**: Commander of Aqir Legions.
* **Xov'rik**: Mantid high overseer.
* **Tevaark**: Qiraji high prophet.

## Military Strength

* ~300 N'raqi warriors *(Both warrior and spellcaster-alike).*
* ~1,200 Combat ready Crusader-cultists.
* 5 Forgotten Ones
* 40 Gargantuan Constructs
* ~800 Mantid Warriors
* ~120 Qiraji Lieutenants
* ~200 Aqir Warriors

## Assets & Resources

* Man-power recruitment undergone by Kath'ruulon.
* Military Barracks(es) within the Maw of Shu'ma, Eris'axxitri.
* Resource storage within the heart of fear.

## Boons and Bonuses

**Boon of General Kirith'gal:**

* Boosts offensive /rolls by 15
* Boosts combo attacks' /rolls by 30
* Allows you to keep 2 maximum prisoners per RP event
* Reveals the location of treasures and hidden caches

**Boon of General Vaqal'soqq:**

* Boosts defensive /rolls by 15
* Boosts bulwark positions' /rolls by 30
* Allows you to construct 2 maximum buildings per RP event
* Reveals the location of valuable resources crucial to building construction.

**Aqir Horde:** Aqir warriors are capable of besieging outposts and strongholds with exquisite versatility.

**Qiraji Legion:** The Qiraji warriors embolden the defenses of your forces; watching over and guiding your base.

**Mantid Swarm:** Led by Xov'rik, the newly dreadful mantid swarm specializes in aerial assaults and raids.

## Types of Assaults

**Brute-Frontal Assault:** An all-out attack against your enemy relying on main assault tactics with all what you can throw at 'em!

**Naval & Aerial Assault:** Launch aerial assaults through mantid or aquatic assaults through aquatic N'raqi while supporting them with your main army-legion.

**Subtlety:** Attempt to assassinate key figures in your rival-army, instigate chaos through sabotage operations and incur a turbulence in the enemy's ranks.

## Main Campaigns

* **Quel'Thalas Campaign:** Assault the sin'dorei's homeland and establish a void conduit within their arcane sanctums.
* **Storm Peaks Campaign:** Assault the titans' strongholds in Northrend and corrupt their facilities with the void's energies.
* **Azuremyst Campaign:** Brave through the Draenei's sanctum and claim the volatile energies located there.
Helaskular

*"Nothing comes without a price, servant! It is N'Zoth's power I so desire.. One way or another it shall be mine for the taking!"* — Helaskular to Ozugam

## Helaskular

### Location

Telogrus Rift

**Helaskular** is a mysterious Ethereal who is believed to be acting on his own ends, seeking to attain ultimate power at no matter the cost; He offered himself to the servants of N'Zoth to aid them in the rejuvenation of the Black Empire at the cost of granting him the chance to rule by the old god, he was betrayed by the servants of N'Zoth who refused to grant him a mysterious void relic to which he departed while vowing to return and enact his vengeance.
Mindflayer Zimaxxis

*"With the masters' departure, we no longer have any hope to survive, but with your aid on the other hand.."* — Mindflayer Zimaxxis to Quade Sutton.

## Mindflayer Zimaxxis

### Affiliation

Qiraji Empire (Previously)N'Zoth's forces (Currently)

### Location

Ahn'Qiraj

**Mindflayer Zimaxxis** was a well-known darkcaster of the qiraji who took the lead of a sizeable qiraji force following the collapse of their empire of Ahn'Qiraj when C'Thun was defeated. When N'Zoth's forces approached him.. He offered them a chance to prove their worthiness by challenging them with the fearsome Anubisath guardians Sorak'nakhte and Horus'Atem. When both were defeated Zimaxxis led them to the inner temple chamber where they faced a vestige of C'Thun's power which was consumed by Iadna. Zimaxxis pledged fealty to N'Zoth since then.

## Siege on Ahn'Qiraj

When the horde and alliance army laid waste upon Ahn'Qiraj with the hopes of quelling the Qiraji's presence; Mindflayer Zimaxxis ventured to Ahn'Qiraj's aid, he fell in battle as he was struck by a barrage of piercing shells from the Dunewalker; He entrusted Tevaark with the leadership over the Qiraji's forces since then.
Noah 13

## Description

Noah 13 is the final book in the Noah series, it is also Sydney's first victory against Noah.

## Transcript

The book starts off with Noah and his team having their daily lives in their house, Chaytan, who detects danger nearby, immediately tells Noah and the gang the news. They run over to Sydney's house, only to find out she's not there, they walk over to Sydney's secret lab, as they walk Noah and Kid talk to each other about how Kid has been getting older as time passes. When they reach Sydney's base, all of Noah's team (excluding Noah) are taken by claws into Sydney's mind control room, while Milk and Chocolate Milk have been left in prison cells for further use as slaves. Noah attempts to save his friends, but utterly fails when Sydney grabs him by his shirt collar and starts slamming him against a wall repeatedly. While Sydney is busy dealing with Noah, Chaytan tells Kid to calm his mind, setting him free from the mind control machine and enters Sydney's control room, he shuts off the claw machines power, setting Noah free and powering down Sydney's devices, setting the others free. Noah and Kid soon reunite, only to find out that they were too late to save their friends, Sydney then orders Milk and Chocolate Milk to help their brainwashed friends defeat Noah, who decline and say that they will never work for her, she then hangs them over a burning lava pit and goes off to deal with Noah and Kid. While Milk and Chocolate Milk are hanging, Milk remembers that he's a liquid, he pours some of his milk in the lava making obsidian for them to stand on while they wait for Noah and Kid to come for rescue. The mind controlled friends of Noah, defeat Noah and Kid due to their smarter brains given by Sydney, she then bring them back to the mind control room, to finally defeat Noah once and for all. Kid remembers to keep calm and focused, and ends up escaping again, he breaks Noah out of the mind control machine and they go to the lava pit, to find Milk and Chocolate milk, Noah flies down and grabs them both, getting them to safety, Kid explains that Chaytan was working on a secret weapon that will finally keep Sydney away from taking over the world, they enter Chaytan's lab, make the secret weapon, and use it to finally defeat Sydney. As a result, Noah's superpowers are removed from his body, and Sydney is banished away never to be seen again.

## Trivia

* Noah 13 was actually planned to be the second last book in the series, before Noah 14, but was changed due to the series's lore.
Accepted Races & Roles

## Playable Races

* All playable races allowed as cultists/adherents except **Pandaren** *(Unless they're corrupted, power-addled, got an IC excuse..etc)*

## Other Races

* **N'raqi:** Allowed, *<Big need>*
* **Aqir:** Allowed, *<Semi-need>*
* **C'Thrax:** Not allowed, limited, given to exceptional RPers only.
* **K'thir:** Allowed, *<Needed>*
* **Anubisath:** Allowed, *<Semi-need>*
* **Mantid:** Allowed, *<Semi-Needed>*
* **Void-Infused Dragon:** Only minor drakes allowed *<Least-need>*
* **Obsidian Destroyers:** Allowed *<Semi-need>*
* **Aberrational Spawns:** Allowed, only those capable of speech.
* **Forgotten One(s):** Only granted to extremely professional RPers, very limited, at least 2. **(Check this guide)**
* **Void-Addled Humanoid(s):** Depending on IC excuse.
* **Satyr** (Not yet allowed)
* **Qiraji** {Allowed as of 5/3/2020's event outcome}
Sven’s vader

Sven’s vader Wim was de hoofdantagonist in het boek Razend van de Hollandse schrijfster Carry Slee, en ook in de film is hij de belangrijkste tegenstander. Het hoofdpersonage, Sven, word door zijn vader mishandelt ( veelal geslagen), en ook zijn broer Leonard, een supportende antagonist, verafgood Sven. Aangezien Wim ooit zelf mishandelt was door Sven’s opa, richt hij zijn woede en wraak af op zijn zoon. Op het eind word Sven hem zo zat, dat hij een mes koopt en die op Wim, Leonard en zijn softe moeder die niets deed aan de mishandelingen en pesterijen, richt. Vervolgens bedreigd Wim Sven, maar uiteindelijk komt alles wel weer goed. Tenminste, met Sven. De 2de hoofdpersoon, Sven’s klasgenoot Rosa, word seksueel benaderd door een wiskundeleraar genaamd Bob. Bob was de secundaire antagonist in het boek. De vader van Sven is de ergste schurk op deze wiki.

‘Rotkind!!! Smeerlap!!’

Wim confronteert Sven in zijn slaapkamer

*Razend!-*schurken:

**Sven’s vader**- Bob- Leonard
Voiceless Tower

> "Listen to the silence. It speaks to us, it has the answers."
>
>

Voiceless Tower is a twisted dark structure, remnant of the Black Empire. For countless ages, it served as the seat of Black Scripture and as a vault of sacred artefacts of the Old Gods. Now it resides in oblivion.

## History

### Ancient history

After the Black empire fell, many of its monuments remained in the world. The Voiceless Tower was one of them, guarded by the impassable abyss of crushing ocean depths. Since these ancient times, or maybe even before, the tower housed the Black Scripture, guardians of the sacred knowledge of the Black Empire. Here, all was kept safe and twisted rituals and experiments of its denizens were hidden from the world.

### Sundering

When the world was torn asunder, the tower emerged from the depths and now resided on the dry land. However, thanks to the work of augurs it remained unknown to mortal minds. Its purpose remained unchanged, an impenetrable vault to keep artefacts of the Black Empire from unworthy hands.

### Oblivion

Some time after the Sundering, moon spirit revealed the tower to mortals. It soon became their objective to see it destroyed. Stronger and stronger armies were showing up at the gates, however, the Scripture was strong and manage to ward away those attacks. Until they couldn't anymore. The Black Scripture secured the most sacred of artefacts and in a last desperate stand, they ripped the entire tower from the world itself, sending it and the elven army into the abyssal void. The elves would never be able to rally such zealous force again, however, the tower and all that was left inside was lost forever.