Critical hit

**Critical hits** occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback. A small number of weapons have a base critical strike chance that is higher than the default 4%. In addition, certain modifiers, armor bonuses, accessories, and buffs can boost the player's effective critical strike chance.

Visually, critical hits are displayed as slightly exaggerated bold damage numbers that linger on-screen for a longer period, have deeper color, and travel slightly higher than damage numbers from ordinary hits.

## Notes

* Minions cannot normally deal critical hits, only by wearing a full set of Monk armor (16.7%) or Shinobi Infiltrator armor (25%) with any of the Lightning Aura sentry summons or by using a Morning Star (5%) or Kaleidoscope (10%) with any minion can crits be dealt at a fixed rate depending on which is used.
	+ Because sentries do not benefit from whip effects, these two factors cannot be stacked, meaning that the maximum critical hit rate of any summon weapon is 25%.
* Players attacking other players in PvP will also not deal critical hits.

## Notes

* Damage is doubled after being reduced by defense.
* When held, weapon modifiers affect all outgoing critical hits from that class's projectiles. Weapon modifiers will cease affecting critical chance when not selected.
* While ammo might seem to be affected by crit bonuses, crit chance actually entirely depends on weapon stats.
* It is generally best to attempt to equalize total accessory crit chance bonus and total accessory damage bonus, as this will maximize the overall DPS.

## Maximizing critical hits

 Melee
* Maximum critical strike chance is 167%, attained by combining the following:

* Solar Flare Helmet
* Frost Breastplate
* Valhalla Knight's Greaves
* Obsidian Swordfish(Godly/Demonic/Zealous)
* Eye of the Golem(Lucky)
* Destroyer Emblem(Lucky)
* Putrid Scent(Lucky)
* Celestial Shell(Lucky)
* Brain of Confusion(Lucky, with Cerebral Mindtrick active)
* Rage Potion
* Exquisitely Stuffed
* Ale

* Any accessory with the Lucky modifier can be equipped in the remaining 2 accessory slots.
* Although the Psycho Knife will increase critical strike chance by 30% at its stealth mode, the critical strike chance shown in the tooltip will be 100% when the actual critical strike chance is higher than 100%.

 Melee
* Maximum critical strike chance is 146%, attained by combining the following at night:

* Solar Flare Helmet
* Frost Breastplate
* Valhalla Knight's Greaves
* Obsidian Swordfish(Godly/Demonic/Zealous)
* Eye of the Golem(Lucky)
* Destroyer Emblem(Lucky)
* Putrid Scent(Lucky)
* Celestial Shell(Lucky)
* Celestial Stone(Lucky)
* Moon Stone(Lucky)
* Rage Potion
* Well Fed
* Ale

 Melee
* Maximum critical chance is 121%, attained by combining the following:

* Dragon Mask
* Frost Breastplate
* Chlorophyte Greaves
* Obsidian Swordfish(Godly/Demonic/Zealous)
* Eye of the Golem(Lucky)
* Destroyer Emblem(Lucky)
* Celestial Stone(Lucky)
* Moon Stone(Lucky)
* Moon Charm(Lucky)
* Rage Potion
* Well Fed
* Ale

* Dragon Mask can be swapped with Hallowed Mask.
* As critical chance caps at 100%, minor bonus items like Celestial Stone (-2), Moon Stone (-2), Moon Charm (-2) can be swapped, or switch the Breastplate to Chlorophyte armor (-8) and still have 100% chance.

 Ranged
* Maximum critical strike chance is 178%, attained by combining the following:

* Vortex armor(with activated set bonus)
* Sniper Rifle(Unreal/Godly/Demonic/Zealous)
* Eye of the Golem(Lucky)
* Sniper Scope(Lucky)
* Recon Scope(Lucky)
* Destroyer Emblem(Lucky)
* Putrid Scent(Lucky)
* Celestial Stone(Lucky)
* Brain of Confusion(Lucky, with Cerebral Mindtrick active)
* Rage Potion
* Exquisitely Stuffed

 Ranged
* Maximum critical strike chance is 154%, attained by combining the following:

* Vortex armor(with activated set bonus)
* Sniper Rifle(Unreal/Godly/Demonic/Zealous)
* Eye of the Golem(Lucky)
* Sniper Scope(Lucky)
* Destroyer Emblem(Lucky)
* Putrid Scent(Lucky)
* Celestial Stone(Lucky)
* Moon Stone(Lucky)
* Rage Potion
* Well Fed

 Ranged
* Maximum critical strike chance is 124%, attained by combining the following:

* Orichalcum Helmet
* Shroomite Breastplate
* Chlorophyte Greaves
* Sniper Rifle(Unreal)
* Eye of the Golem(Lucky)
* Sniper Scope(Lucky)
* Destroyer Emblem(Lucky)
* Celestial Stone(Lucky)
* Moon Stone(Lucky)
* Rage Potion
* Well Fed

* As this chance caps at 100%, minor bonus items like Celestial Stone (-2) or Moon Stone (-2) can be swapped, and switch the armor to full Shroomite armor (-10) and still have 100% chance. It is even possible to use a different weapon (-15) as the stealth effect from the Shroomite armor will add an extra 10% back when necessary.

 Magic
* Maximum critical strike chance is 160%, attained by combining the following:

* Orichalcum Headgear
* Nebula Breastplate
* Dark Artist's Leggings
* Sky Fracture(Mythical/Godly/Demonic/Zealous)
* Staff of Earth(Mythical/Godly/Demonic/Zealous)
* Stellar Tune(Demonic/Zealous)
* Eye of the Golem(Lucky)
* Destroyer Emblem(Lucky)
* Putrid Scent(Lucky)
* Celestial Stone(Lucky)
* Brain of Confusion(Lucky, with Cerebral Mindtrick active)
* Rage Potion
* Exquisitely Stuffed
* Crystal Ball

* Any accessory with the Lucky modifier can be equipped in the remaining 2 accessory slots.
* Any of these weapons can be used: Sky Fracture, Staff of Earth, or Stellar Tune.

 Magic
* Maximum critical strike chance is 148%, attained by combining the following:

* Orichalcum Headgear
* Nebula Breastplate
* Dark Artist's Leggings
* Sky Fracture(Mythical/Godly/Demonic/Zealous)
* Staff of Earth(Mythical/Godly/Demonic/Zealous)
* Eye of the Golem(Lucky)
* Destroyer Emblem(Lucky)
* Putrid Scent(Lucky)
* Celestial Shell(Lucky)
* Celestial Stone(Lucky)
* Moon Stone(Lucky)
* Rage Potion
* Well Fed
* Crystal Ball

* Either the Sky Fracture or Staff of Earth can be used.

 Magic
* Maximum critical strike chance is 94%, attained by combining the following with any Mythical weapon and any Lucky accessory:

* Orichalcum Headgear
* Spectre Robe
* Chlorophyte Greaves
* Eye of the Golem(Lucky)
* Destroyer Emblem(Lucky)
* Celestial Stone(Lucky)
* Moon Stone(Lucky)
* Rage Potion
* Well Fed
* Crystal Ball

* Spectre Robe can be swapped with Hallowed Plate Mail or Chlorophyte Plate Mail.

 Throwing
* Maximum critical strike chance is 89%, attained by combining the following:

* Chlorophyte Plate Mail
* Fossil Greaves
* Bone Glove(Unreal/Godly/Demonic/Zealous)
* Eye of the Golem(Lucky)
* Destroyer Emblem(Lucky)
* Putrid Scent(Lucky)
* Celestial Shell(Lucky)
* Celestial Stone(Lucky)
* Moon Stone(Lucky)
* Rage Potion
* Well Fed

* Chlorophyte Plate Mail can be swapped with Hallowed Plate Mail.

## History

PC version
* Desktop 1.2.1.2: Critical Strike increase on accessory reforges have been doubled. Example: The Lucky Reforge was increased from 2% to 4%.

* Desktop 1.0.6: Introduced.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Console version
* Console-Release: Introduced.

Mobile version
* Mobile-Release: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.