Fear (ProfPNut)

## Fear

**Fear** is a supporting character from the Pixar movie *Inside Out*. He is a Downtown Support Hero who channels his constantly-accumulating anxiety into Tactics and defensive buffs for the team, as well as bonus Speed and a powerful triggered effect for himself.

## Abilities

### **Basic:** Eeek!

Deal light damage to target opponent, increased by 10% per Tactics on Fear.

Gain 10% Speed Meter per Helpful Effect on the target, up to a maximum of 30%. Grant half the Speed Meter gained to a teammate with the least Speed Meter.

**Upgrades**

* LVL 2: Gain 1 Tactics per Helpful Effect on the target, up to 3 Tactics per attack.
* LVL 3: +50% damage dealt.
* LVL 4: +20% maximum Speed Meter that can be gained per attack.
* LVL 5: +50% damage dealt.

### **Special**: List of Potential Disasters

**(Magic Meter - 1)**

Grant target teammate a light-medium Shield and one of the following Helpful Effects, prioritizing effects they don’t have:

* Defense Up for 3 turns.
* 1 Evade, up to a maximum of 1.
* Crit Immunity for 2 turns.
* Harmful Immunity for 1 turn.
* 1 Undefeatable, up to a maximum of 1.

Grant an additional Helpful Effect for each Tactics on Fear, up to a maximum of 4. Consume up to 4 Tactics.

**Upgrades**

* LVL 2: Grant 1 Tactics.
* LVL 3: +25% shield.
* LVL 4: +1 maximum Evade & Undefeatable.
* LVL 5: +25% shield.

### **Special**: Censor Alert

**(Magic Meter - 4)**

Deal high damage to target opponent and inflict Silence and Shaken on them for 2 turns. On each other opponent, perform the following:

20% chance per Helpful Effect on each opponent to inflict Silence on them for 1 turn. 20% chance per Helpful Effect on each opponent to inflict Shaken on them for 1 turn. Consume 1 Tactics.

On opponent having 4 or more Helpful Effects, activate this ability targetting them and consume current Magic. If Fear does not have enough Magic, instead gain 1 Magic. Inflict or extend Fear on this character for 1 turn.

**Upgrades**

* LVL 2: Gain 1 Tactics if Fear does not have enough Magic.
* LVL 3: +50% damage dealt.
* LVL 4: -1 Helpful Effect threshold.
* LVL 5: +50% damage dealt.

### **Passive**: Look Out!

This character is immune to Counterattacks, but can’t resist Fear.

This character has 10% increased Speed while affected by Fear, increased by 2% per duration of the effect.

On non-summoned teammate falling below 60% or less Health, grant that character 1 Tactics. Inflict or extend Fear on this character by 2 turns and gain 2 Tactics and 1 Evade.

**Upgrades**

* LVL 2: +5% Health threshold.
* LVL 3: On teammate receiving a Harmful Effect, 20% chance to gain 1 Tactics.
* LVL 4: +5% Health threshold.
* LVL 5: Gain +2% Speed for each Tactics on this character.

### **Passive**: Panic Button

On non-summoned teammate defeat, or on Fear falling below 25% Health, perform the following:

Cleanse all teammates of 3 Harmful Effects, prioritizing Sleep, Slow, and Charm. Give all teammates 40% Speed Meter.

This effect can only trigger once per battle.

**Upgrades**

* LVL 2: Triggers if this character is affected by Fear with a duration of 5 or more.
* LVL 3: Activate the following abilities on teammates: "@#!%\*", "Hold On, What Is That?", "The Weight of Life’s Problems", "Stay Positive".
* LVL 4: Gain 1 Tactics for each Helpful Effect on opponents.
* LVL 5: +20% Speed Meter increase.

## Summary

Fear is a flighty support character, protecting his teammates from any kind of danger via a lot of Speed, Evade, and way more Tactics than any single character really needs. Being inflicted with Fear affects him differently from other characters, as he can use it to outspeed danger or even trigger the Panic Button early, waking his team up from whatever slump they're in. Fear is especially fearful of enemies that seem dangerous, especially those who stack too many Helpful Effects, and can preemptively trigger a Censor Alert on such opponents to save his team from impending danger.

## Author's Notes

*"Fear is flighty, always overthinking things, and keeps inflicting himself with Fear, so it was challenging trying to make a good Support to make use of all that. The Panic Button was the earliest ability to be added, inspired by the nightmare scene in the movie, but the idea to make it trigger the passives of other Inside Out teammates as well came later. Adding bonus effects to being inflicted with Fear was fun, even if I had no way of differentiating between Fear the character and Fear the Harmful Effect besides grammar."*