Pre-Podcast Adventures

## Adventure 2: A Maritime Mystery

On a dreary evening in the rough and tumble, coastal town of Legath, three adventurers found themselves looking into the dripping, darkened mouth of a mysterious cave. The trio braved the descent and soon found themselves in the dank, rough bowels of sea water-wettened stone. Gretta’s keen eyes kept Craig from being pummeled by a number of traps and the party grew increasingly concerned by the vague signs of a struggle.

Enough investigation eventually revealed a series of chambers, the seeming home of the Kuo-Toa beneath Legath, and the sight of many recent murders. Exploration of this central cave produced the threads of religious mysteries for the Kuo-Toa, harrowing scenes of Kuo-Toa slaughter, and the eventual discovery of a lone, surviving Kuo-Toa. As the adventurers turned investigators took a solemn moment to take in the suffering of these aquatic creatures, Craig was set-upon by the Sea Hag herself.

The deadly encounter was turned on it’s heal, largely by Gretta’s clever reasoning and frightening magic, and though the group slew the oceanic terror, their momentarily made ally fell in the fight. The new heroes paused to mourn the lives lost beneath the town, arranging the bodies of tragically once connected family, and dressed the corpses in the seeds of new life. While Bazz beheaded the monster, he stumbled onto a number of strange items.

A broken spyglass, a hag stone, and a confusing, shifting orb were among the treasures discovered. Gretta’s inspection of the orb, particularly, yielded interesting results. When he reported the shifting colors having reached into his mind with a strange voice, Bazz and Craig were prompted to strike an accord of group monitor for these items. The party then headed back above shore, retrieving reward, gaining a new-found mix of accolades, and considering an unclear future.

The wandering group decided to remain in contact so long as they warded over these items, and boarded the Tomorrow’s Memory to gain a shared room before the vessel completed it’s half-made course to Oonsin. At least, this was the sum of plans before a mysterious figure from the criminal organization known as ‘L’Paume Ouverte’ slipped a note of possible employment to the group. The new acquaintances now sit in the small chambers of the shipping craft and wait for the travel to commence.

## Adventure 3: Superstitious Sailing

The forming party set sail upon the Tomorrow’s Memory in the summer midday of a coastline breaking free from inclement weather. After personally pitching her value to a formidable dwarven bodyguard, Gretta was joined by her compatriots and discussed their options for future travel. Comradery was cut short when the group returned to find their quarters pilfered! Bazz set up about from door to door in partial shock, while Craig sleep farted, and Gretta sent an unseen servant to do the same.

The trio were unsatisfied with the results of their search and resorted to seeking the aid of the ship’s staff to help them recover their lost treasures. While Capt. Bklaalk was busy, the new adventurers were provided the aid of the strange and exuberant 1st Mate Shpegoober. The small, odd fellow ferried the group around the vessel, where the trails of a would-be thief was discovered in the storage deck.

It was in a furious desire to see his precious bees saved that Bazz tracked down and apprehended the thief, whose dangerous discovery was staved by Gretta’s mercy. With their items returned to them, Bazz checked on his bees in worry, magically entering his mobile bee hive for the first time. After he enjoyed the unexpected wonder, the party completed their business and returned to their quarters, where they had a rousing argument over what to do with their many dubious items, eventually falling asleep in exhaustion.

## Adventure 4: Gainful Employement

Awaking on the fourth day of their voyage upon the Tomorrow’s Memory (a shipping vessel bound for the great, eastern nation of Oonsin), three recently connected adventurers awoke to the uneven dance of a ship on the rocking waves. Fresh off of saving the port town of Legath and having recovered their stolen items from a stowaway goblin, the motley group of wayward travelers look for manners by which to entertain themselves on their week-long voyage to the ship’s final destination.

Gretta, the party’s gnomish cleric, spent her early morning attempting to secure a job interview with a guard from a small company of well-dressed dwarves traveling the same vessel. The interaction was awkward, and not helped by Craig, the emotional, dwarven barbarian. Some very luck rolls salvaged the request, and it was not long after the half dryad druid of the group, Bazz, convened with his friends that the three were summoned to the quarters of the ambiguous figure in charge of the dwarven company.

Sel’Ygwo, as the party came to know her, decided to employ the trio out of a morbid curiosity in the obtuse, little group, and the party agreed to meet her in her place of business at their destination a few days after docking, for more details of their accepted quest1. The party had not but finished their meeting with Sel’Ygwo before being summoned by the captain of the ship for audience. Meeting with Capt. Bklaalk, the adventurers learned that the goblin from whom they had recovered their stolen items had been captured, and in a sudden act of mercy, the trio saved the young goblin woman from execution, accepting her ward until the vessel made port.

After their long day at sea, the party finally retired to their chambers for the night. Gretta had only taken a few steps into the placid stroll of sleep before a strange dream reached out to her curious mind. It was within this dream that a foreign voice, nebulous and disquieting, reached out to her and invited her to converse. Gretta woke up from her dream suddenly, relieved to have the event behind her, only to find the strange artifact through which the voice first spoke, in her palm.

The startled Gretta awoke her party and relayed the events of her dream, over which the group discussed in the dark shadows of the ship’s lower decks. Eventually, the group returned to their bunks and attempted to gain some sleep as the Tomorrow’s Memory drew closer still to its long-awaited destination.