Usopp

**"God" Usopp** is the sniper of the Straw Hat Pirates and one of the Senior Officers of the Straw Hat Grand Fleet. He is the fourth member of the crew and the third to join, doing so at the end of the Syrup Village Arc. Although he left the crew during the Water 7 Arc, he rejoined at the end of the Post-Enies Lobby Arc.

Usopp is the son of Yasoppand Banchina. He was born and raised in Syrup Village, serving as "captain" of the Usopp Pirates and being Kaya's close friend. After working with the Straw Hats to defeat Kuro and the Black Cat Pirates, he was invited to join the crew. Despite his usual cowardice, Usopp dreams of becoming a brave warrior of the sea just like his father and lives every day in pursuit of living up to this dream.

He first gained a bounty of 30,000,000 under his Sogeking Persona after the incident at Enies Lobby. After the Dressrosa Arc, Usopp gained a bounty of 200,000,000 under his own name. Following the events from the Raid on Onigashima, his bounty was raised to 500,000,000.

## Appearance

Usopp is a slim tan-skinned teenager with medium-length black curly hair, prominent lips and a long nose, which is apparently an allusion to Pinocchio (a wooden boy from a story of the same name who possessed a nose that would stretch after he lied). Usopp inherited his famous nose from his mother, while the rest of his face closely resembles his father's. During the Straw Hat separation, after landing in the Boin Archipelago, Usopp grew obese from overeating.

Like the rest of the males of the crew, he wore one outfit for the majority of the series before wearing different clothing by the end of the Paradise. Usopp usually wore an olive green plaid bandanna, a blue and white striped armband on his left arm, along with special sniper goggles (he also has a pair of clear rectangular goggles that he sometimes wears in situations where he does not have his sniper goggles, like when he first met the Straw Hat Piratesor when his sniper goggles were stolen by Mr. 2), brown overalls with a white sash and no shirt underneath. He also carries with him a yellow satchel, which he stores all his tools and gadgets in.

During the Drum Island Arc, he wore a brown jumper with white fur collar and cuffs, faded yellow gloves and grey pants with a black "c" pattern.

During the walk through the desert in the Arabasta Arc, he wore a brown keffiyeh under his goggles and a dull red (blue in Volume 19 cover, and dull green in the anime) and black striped desert cloak.

## Marksmanship

Usopp is an extremely skilled sniper. Since early in the series, he was shown to have inherited much of his father Yasopp's exceptional marksman skills. He has exceptional marksmanship and is capable of turning slingshots into formidable and terrifying weapons. With his skills used in conjunction with unique ammunition, such as the Firebird Star, Usopp can deal devastating damage in long-range combat. In addition to his slingshot, he also has great skill with cannons and other forms of Naval Artillery, enough that the crew views him not only as a sniper, but as their gunner, responsible for operating and maintaining their ship's cannons and artillery as well as using them. His skills include using the ship cannons and the Gaon Cannon of the Thousand Sunny.

His marksmanship is nearly unmatched, accurately hitting Spandam and some Marines from a vast distance of over a mile out-distancing even the guns the Marines had with the wind against him. In order to stop Sugar a second time, he demonstrated his ability to calculate and predict trajectory angles, influence of wind and distance, and even incorporating booster shots into his projectile, thereby allowing him to hit his target located indoors, physically located too far away to even be visualized, through a small opening in a window.

Usopp also has extremely sharp eyesight and has on more than one occasion seen or noticed things before his crewmates. Examples of this include being the first one to see Gecko Moria inside the stomach of the gargantuan zombie, Oars, and being the only one able to see the harpy Monet watching them on Punk Hazard. Later at Onigashima, Usopp quickly spotted some lookouts before anyone else and put them to sleep with his Pop Greens.

## Engineering Expertise

One of Usopp's prominent abilities is his resourcefulness and understanding towards engineering (such as easily understanding the tunnel networks made by Miss Merry Christmas). Prior to Franky joining the crew, Usopp served as the Straw Hats' sole unofficial gadgets and mechanics specialist. His creative and resourceful engineering has resulted in the creation of both the Clima-Tactand Kabuto which he can further modify with dials and pop greens. He also appears to be highly knowledgeable in chemistry, being solely responsible for manufacturing the highly innovative slingshot pellets, or "stars", that he uses for ammunition. An example of scientific knowledge is in his battle against Caesar Clown. He understood that even though Caesar Clown had the Gasu Gasu no Mi, therefore making him a Logia-type, he would still explode if he was exposed to fire as he was still just gas. He also understood that a plan would not work as Caesar Clown was in control of the gases around him and that if he removed the oxygen from the atmosphere, the flame would no longer burn.

For other more complex activities, such as acting as the shipwright for the Going Merry, he is largely inexperienced, as he was barely able to keep the Going Merry going doing patchwork repairs. As Franky pointed out, his skills are amateur, and he barely knows how to use a hammer correctly for such jobs. After Franky joined the crew, Usopp gladly let him take over maintaining the ship, even agreeing to Franky's request to assist him. In return, Franky provided a workshop for Usopp to work on his gadgets and creations, something he is more at home with. Even Franky admitted that his skills in gadgets are incredible.

## Tactical Skills

Usopp is also a highly analytical tactician with quick thinking and incredible ingenuity in battle, able to use deception and cunning strategies to fight and defeat enemies who are physically more powerful than him. In his battle against Chew, a fish-man and an officer of the Arlong Pirates, Usopp threw a bottle of rum at him, catching him off guard before Usopp destroyed the bottle and ignited the alcohol with a Kaen Boshi, setting him aflame before exploiting the chance to hit him hard with his hammer multiple times to defeat him.

While aboard the Puffing Tom, Usopp used a smokescreen to catch the CP9 off guard, allowing him to quickly grab Robin to escape, although the plan ultimately failed due to Blueno's Devil Fruit abilities and Robin's traumatic fear of the Buster Call.

Due to his ingenuity, Usopp can even defeat powerful enemies with Devil Fruit abilities such as Miss Merry Christmas and Perona. In Arabasta, Usopp exploited Mr. 4 and his partner's teamwork against them by imitating Miss Merry Christmas's speech pattern, resulting in Miss Merry Christmas taking the full force of Mr. 4's 4-ton bat head on. When fighting Perona, Usopp accurately deduced the true capabilities of her Horo Horo no Mi and correctly figured out that Perona was actually using Astral Projection, hiding her physical body inside a room instead of seemingly being intangible like a Logia.

After the timeskip, Usopp's tactical prowess significantly improved. On Fish-Man Island, he used different Pop Greens to implant a series of traps to gain an overwhelming advantage against an Energy Steroid enhanced Daruma, an officer of the New Fish-Man Pirates, and ultimately defeated him. He could stop Caesar Clown from escaping by surprising him with a pair of Seastone handcuffs that he fired at him, effectively negating his Logia powers. Usopp also has an uncanny understanding of psychological warfare. When Sugar regained consciousness and attempted to transform Luffy and Law into toys, he chose to exploit Sugar's newfound trauma towards his tatababasco agonized face by having Kanjuro use his Devil Fruit powers to create the Bagworm, a doll-shaped bullet in the visage of his Ganmen Bikkuri Bako, which he fired towards Sugar, effectively stopping her. In *One Piece Film: Gold*, Usopp quickly thought of a counter measure against Baccarat's immense luck that she stole from her subordinates to gain an invincible advantage for combat. Usopp used a slot machine to fully deplete all the luck Baccarat stole, which allowed him to blast Baccarat with a SkullBomb Grass at point blank range.

## Physical Abilities

While not on the same level as the rest of his crew when it comes to pure physical might, Usopp has learned to compensate for his weaknesses by focusing on his own strengths. Usopp's endurance and willpower is considerably strong. Usopp also has incredible durability; being able take serious damage from amazingly powerful enemy attacks. After a major battle, Usopp tends to have severe injuries often caused by his determination to reach his goal. He will attempt to continue even with his injuries. Prominent examples of his incredible durability can be observed when Usopp was hit in the face by Mr. 4's 4-ton bat, and smashed repeatedly through walls by Miss Merry Christmas, and not only survived, but was able to continue fighting. Also, during the Water 7 Arc, he endured physical abuse from the Franky Family twice while trying to retrieve the stolen money. After being beaten up, Usopp managed to focus enough stamina to fight Luffy and later endured attacks from CP9 and the Marines in Enies Lobby. In Thriller Bark, Usopp was tough enough to withstand the detonation of Perona's exploding ghosts multiple times and a ruthless beating from Kumashi, a bear zombie with immense strength, without losing consciousness. While heavily injured, he can withstand using the Impact Dial to blast the Hippo zombie despite the excruciating backlash that nearly broke his arm. At Punk Hazard, when he was attacked by a giant child, Usopp got back up almost immediately and prepared to attack. He was then suffocated by Caesar Clown with his Gasu Gasu no Miabilities before taking a direct attack from Caesar's "**Gastanet**" only to come out of the massive gas explosion with a few bruises. He took at least two of Ulti's headbutts while she was in her hybrid form and still maintained consciousness despite having his skull cracked by said individual.

Another key factor that makes him a valuable asset is that Usopp has impressive speed that he uses in very effective hit-and-run tactics. He managed to run away from Chew for several minutes, despite Chew being a superhuman fish-man. In battle, Usopp uses hit-and-run tactics and works best as part of a team where there are more physical fighters to watch his back. This is due to the fact that he is so high-strung and jumpy, and he often gives into his basic survival instincts: fight or flight (usually choosing flight), although this seems to have changed after the timeskip where he is shown to be more confident in his abilities.

Usopp's close combat abilities are still noticeably limited. Before the timeskip, Usopp admitted that he could only lift 5 kg at most and that he and Nami were dangerously underpowered and normal compared to the other Straw Hats. He prefers to use improvised weapons (like his hammers), as he lacked martial art skills.

## Haki

Usopp has awakened his Kenbunshoku Haki during the latter half of the Dressrosarevolt, as he was able to see auras of Luffy, Law, and Sugar, who were in the royal palace, from the old King's Plateau near the Corrida Colosseum. With this, he was able to pinpoint Sugar's location and snipe her down from such a distance.In One Piece Film: Red, he also demonstrated exceptional Kenbunshoku Haki, to the point of being able to use to communicate with his father from afar.

## Miscellaneous Skills

### Artistic Skill

Usopp is also a great artist, as he proved in the beginning of the series when he designed the Straw Hat's Jolly Roger after seeing Luffy's poor art skills. A running gag involves Luffy and Chopper building simple snowmen or sandcastles only for Usopp to show off his vastly superior skills with a professional work of his own, which ended up being destroyed in a comical way.

### Arachnology

Usopp used to make spiders fight when he was younger and knows how to handle them without being bitten by their fangs or being poisoned in the process.

### Lying

Usopp is also an adept liar, which can be useful in certain situations. Although many of his lies are outrageous, they've been shown to be a useful distraction at times; especially against gullible opponents. At times, it even succeeds as a deterrence albeit for a short period of time until his enemies figure out his bluff. He often incorporates his bluffs into his arsenal with mixed results.

### Hairdressing

Usopp also has some skill with hair cutting since he and Robin act as the crew's hairdressers.

### Gardening

Likely due to Usopp's time with Heracles, he has gardening skills, which he uses to cultivate Pop Greens for his arsenal after the timeskip.

### Weapon Crafting

Due to his engineering expertise, Usopp is able to utilize the available technology and tools to construct and upgrade weapons. Unlike Franky, who focuses on heavy arsenals, Usopp focuses on handheld weapons. His known masterpieces include the Kabuto, Kuro Kabuto, and Clima-Tact. When Nami gave him components needed to upgrade her Sorcery Clima-Tact from Weatheria, Usopp was able to put all of it together to make the Sorcery Clima-Tact stronger and more efficient.