Arena (Northward)

The Arena as always is a place for hunters of all kinds to test their skill, this Arena in particular features a set of unique mechanisms that alter the field allowing for more challenge for hunters and more variety of monsters.

## Layout

There is only one camp and one area in the Arena, that being the Arena itself, which is slightly oval in shape with high flat walls, this is open on one side providing a view of the sea and the Grand Fjords in the Distance., the ground is usually a dark grey sand but this can change as a quest here continues.

### Siege Equipment

The arena has a small selection of powerful siege weaponry which can sometimes be disabled for certain quests, these are:

#### Gate

The gate bisects the Arena into North and South regions and like usual is activated with buttons at either end of it on both sides.

If you use a gate and get trapped on one side you can use a Wingdrake to get over to the other side before it falls so long as there is no monsters on your side.

#### Dragonator

The Dragonator is a standard type, located in the wall at the northmost end of the arena, and activated with a lever below it.

#### Ballista

Two Ballistae can be found in the South region of the Arena, Located on the short ledge that hugs the Areas edge. Ammunition for these Ballistae can be gathered from piles within the camp.

#### Binder Trap

The Binder trap is an automatic piece of equipment that once activated fires a binder shot at a flying monster above it, if it hits, the monster is grounded and cant move to the Arena edges while restrained. There are two Binders, roughly in the centre of each half of the arena, the northmost one lining up perfectly with the Dragonator.

### Camp

The camp has an item box and tent and extends out the cave to a view of the sea with a small boardwalk, at the far end of this is a fishing spot and a view of a small tower and harbour.

The camp itself also has a small campfire at the centre, a small stage where an NPC can stand and a Wingdrake roost which can be used to fly to the other side of the map, most useful if the monster is too close to the camp side or if the gate has been deployed.

## Environmental Mechanisms

Various mechanisms exist in the Arena which completely change the terrain, often in favour of the monsters, before a monster enters the Arena a relevant mechanism might activate, sometimes multiple at once (It is also possible for mechanisms to activate when not required as a challenge, such as Flame Crawlers activating on Eiraskura, This gives 5 Environments total:

* Standard (No Mechanisms)
* Shallow Water (Pumps Active)
* Volcanic Soil (Flame Crawlers Active)
* Frozen (Pumps and Frostmites Active)
* Hotspring (Pumps and Flame Crawlers Active)

### Shallow Water

**Required for Hvaldroth and Moswyrhen**

The simplest mechanism is for shallow water, a large pipe at the side of the arena opens up, filling the area with leg deep water, this is the most frequent state the Arena can be in as most monsters while not requiring it, can easily fight in this environment. This water can be cleared back to the standard state with a lock gate that empties the water into the sea.

### Volcanic Soil

**Required for Agnaktor**

A swarm of Flame Crawlers is released into the soil where they quickly burrow underground, this warms the ground enough to soften Agnaktors magma shell. You can see the glow of Flame Crawlers sometimes slowly moving through the soil.

### Frozen

**Required for Glacial Agnaktor, Anoruptis and Hachi-Veskra**

After the pumps have activated, a second stage can take place where Frostmites are released into the area, they freeze the water solid before burrowing away. This state is always followed by Volcanic or Hotspring as the Flame Crawlers can quickly melt the Ice away.

### Hotspring

**Required for Hokoromori**

An alternate mechanism after the pumps activate is to also release Flame Crawlers, they are quite happy below the soil and warm the water until it starts steaming up, essential if Hokoromori is to survive in the area.

## Endemic Life

* Frostmite
* Flame Crawler
* Wedge Beetle
* Sushifish
* (Great) Whetfish
* Tiny Algae Jellyfish

## Notes

* The fishing spot items cannot be kept in quests from the Arena List.