recursal/Fanatic-Fandom huggingface dataset:
Coaltongue’s Torch of the Burning Sky

The Old Dragon, some called him, since he seemed immortal, and he only grew more cunning and powerful with age.

Decades ago, a warlord arose among the orc tribes of what is now Ragesia. Drakus Coaltongue, half-orc son of a human noblewoman, brought a level of patience and political cunning rarely seen among the savage orcs. He united many tribes, slew a gold dragon and took its child as a prize, and prepared his people for glory.

And then, to everyone’s surprise, he did not sweep into human lands for a bloody but ultimately short-lived rampage. Instead, Coaltongue allied with various poor human nations, helping them drive back the predations of the strongest country in the region, Morrus. Coaltongue even gained the aid of the insular elves of Shahalesti, until finally he was ready to lead a coalition army against Morrus. For this great assault, Coaltongue revealed a devastatingly powerful artifact that would lead him to victory, the Torch of the Burning Sky.

The power of the Torch was to call down fire from the sky, and to carry Coaltongue’s army hundreds of miles in an instant, plucking them up with one pillar of flame, and depositing them with another. Coaltongue and his allies easily defeated Morrus, and from the nation’s burning remains, Coaltongue created a new kingdom for himself and his orcish followers, Ragesia.

For a time Coaltongue and his allies coexisted in relative peace. Coaltongue was content with his new homeland, and did not want to jeopardize it by reaching too far and falling before the might of many nations, as Morrus had fallen before him.

But slowly, Ragesia expanded its borders. It took years for events to play out, and always in a way that Ragesia’s imperialism was justified, either in response to enemy attacks, or to aid another nation that was being threatened. With the benefit of hindsight, many suspect that somehow Coaltongue provoked these conflicts. Finally, when Coaltongue was far older than any half-orc had right to be, all the lands that had once belonged to his allies were his.

Recently, after nearly a decade of inactivity, Coaltongue offered to help the Exarchate of Sindaire put down a rebellion within its borders, and the nation nervously accepted, fearful of being swallowed up by another trick. What Coaltongue was planning may never be known, because a few weeks into his military campaign, something went wrong. Ragesia has not heard from its emperor in over two months, or if they have, they have hidden the news.

Some dread it, and some cautiously hope for it, but it seems the Old Dragon has been slain.
Mergrim Zodiak

### Appearance

Mergrim is a male Gnome. Even though his old age and the few failed experiments in the workshop Mergrim does have some hair on his head. Its short and dark gray and looks pretty rough. He is a pretty small dude which isnt helped by the large bag on his back pressing him down. A large toolbelt covers his waste with all kinds of different tools and gadgets. He also carries two small hammers on his sides. His eyes are purple, and his skin is dark tan often covered with soot, dust or dirt. Currently he carries a bruised scalemail armor with a pair of leader gloves and boots . A makeshift shield made from old metal scrap and previous gadgets is in his left hand and a nicely carved wooden wand with carved runes is in his right.

### Personallity

Mergrim is a pretty "lucky go happy" type of person and tries to avoid the seriousness of the war with laughter. He is pretty stuborn and hates when another artisan has done something better than he thinks he could. Therefor he often tries to study things on the side while also talking down the craftsmanship of others. He loves his work only second to his family and always tries to show off his talent when able to.

### Background

He is a member of an artisan’s guild, skilled in a the field of Masons and stonecutters and is closely associated with other artisans. Mergrim is a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. He learned his skills as an apprentice to a master artisan, under the sponsorship of his guild, until he became a master in your own right.

Mergrim is pretty old for his kind and have had lots of experiences in life before the war. He lived with his family in a house in Gate Pass, happily married and with kids. He ran his own workshop where he created all kinds of things and also helped build the walls around Gate Pass. When the war was about to begin his family managed to escape Gate Pass and are now somewhere "near" the city. Mergrim decided to stay to try to defend his home and his workshop, but now Mergrim would do anything to see his family's faces again and move back into his workshop in Gate Pass.
Rantle

Rantle is a dashing scoundrel residing in Gate Pass. We first encountered Rantle as we were fighting a group of Blackhorse thugs. Rantle came to our rescue, shouting encouragement to the female characters. After the fighting was done, Rantle asked us for a favor. His sister, Katrina, had left Gate Pass a week earlier to head for Seaquen. Rantle wanted us to make sure she got there safely.

**Exempt from campaign guide:**
*One particularly well-known rogue is a dashing scoundrel named Rantle. He came to fame because of an elaborate confidence game to steal from a female merchant. One night when his scam was near fruition, he was with the merchant when she was attacked by a trio of common thugs who intended to have their way with the woman. Rantle fought them off, then stayed around to protect her while the city guard arrived, even though he knew he would be recognized and arrested. Public support for his heroism got him pardoned, and many people have begun calling for him to join the city council.*
Case of Documents

The case of documents containing military secrets that can hopefully change the war. The case in itself got traded to an imp in Gate Pass, while the documents are in Mergrims bag. Some of the contained documents looks like maps and underground schematics.

So far, using divination magic, Simeon has been able to tell us additional information regarding the documents. They had been written by a man named Kreven, second in command of the Inquisitors. The book had been magically altered and later both read and approved by someone immune to divination magic (heavily implied to be Leska). Simeon could confirm that the documents were somehow heavily connected to The Scourge. He was also able to discern that The Scourge also has another meaning that has previously been unknown. Simeon could also tell that Trilith was connected to all of this.
The Dragon's Hoard

“The Dragon’s Hoard” tells of the Flamebringer Dragon taking a nap in one of the Worldshaper Worm’s valleys. The heat from the dragon’s body caused nearby pebbles to begin to glow with a golden light, and this enraged the worm, who shaped the hills around the dragon to entomb it in earth. When the dragon awoke, it was in a cave surrounded by golden trinkets, with no way out. The Flamebringer Dragon erupted in flame and burst from the earth, bringing with it melted earth that brought destruction for miles in all directions. This story explains why dragons like to sleep in caves, sit on hoards of golden coins, and where volcanoes come from.
Unknown warlock

The unknown warlock was first encounterd as we tried to get into the elven part of Gate Pass. We got followed by his imp who was after the Case of Documents that we were looking for. The imp helped us to find the case and through a loophole in his contract with the warlock we traded him the actual case without the content. The second time we encountered the warlock—or at least another minion of his—was in the burning forest. This time we met with a green-skinned hooded devil, Kazyk. He was like the imp, after the case. We did bested him twice during our time in the forest and did not give him the information he wanted. As we spoke to the devil and mentioned the imp it was clear that they had the same master.

The only thing known about the warlock him/herself is that he/she is part of the Ragesian army, and that he/she seems to be pretty high up the chain of command.

It is highly likely that this individual is an Inquisitor.
Bushrama

Bushrama was an Innenotdar priest who died after the forest started burning. Bushrama was the author of a notebook we found in a tower. He had tried treating the people of his town and eventually led them upstreams to be treated/protected by the unicorn Nell. Bushrama died through drowning by the hand of Guennavere within the Shrine of Anariel.
Erdan Menash

Erdan Menash is one of the more colorful characters in the city council. He is a former merchant and tailor
who sold well-crafted but horribly unfashionable gear to adventurers.

Torrent heard that he was symphatetic to The Resistance cause and might help us. And help us he did. Armed with new magical weapons of his making and a note to Captain Herman we were eventually able to make our way out of the city.
Ragesia

The Ragesian Empire is based in the capital city of **Ragos**, located on central lowlands dominated by many lakes. While the core of the empire is populated heavily by orcs and half-orcs, the outer regions have wildly diverse cultures and populations, the result of having once been many separate nations before being conquered by sword and torch.

Every region has a large component of orcs in the population, along with heavy military presence to ensure loyalty and peace. Though the people of Ragesia have been conquered, most are content that they live today in relative safety. Given the power of the empire, rebellion just doesn’t seem worth it. The majority of the population is still human however, or half-orc, and different ethnic groups remain mostly concentrated in their old homelands, which are often separated by low, long mountain ranges.

The northern reaches are home to people known as the **Kelaquois**, who live in frigid lands that are frozen for most of the year, where they coexist with frost giants, mastadons, and vast herds of bison. The western plains were once the nation of **Latia**, its renowned ship-building now benefiting Ragesia and its navy. The southern lands are craggy, with cold rocky deserts dominating what was once **Chathus**, a land of nomads and traders who nevertheless defended their lands with great vigor, using cavalry and mobility to wage a protracted war, allowing their home to be the last conquered by Ragesia. The central heartlands once belonged to the powerful fortified nation of **Morrus**, and numerous old castles, forts, and walls dot the landscape, defences which were easily bypassed with Emperor Coaltongue’s Torch.

The capital city of **Ragos** stretches along a vast lake, and the imperial palace lies safely offshore on a fantastically-defended island. At night its walls burn with thousands of torches, making the lake look like it is on fire.

**Capital:** Ragos

**Common Races:** Human, orc, half-orc; **Uncommon Races:** dwarf, elf, gnome.

**Icon:** Bear, dragon

**Element:** Fire
The Resistance

Initially an organization devoted to keeping the city of Gate Pass free from the rule of both Ragesia and Shahalesti, the Resistance is composed of a huge variety of people from many countries, since many nations have a vested interest in keeping the current balance of power. Mostly they work to bolster pride among the citizens of Gate Pass, though occasionally a spy is turned over to the authorities by unknown persons, and the Resistance is credited with the capture.

Many farmers and ranchers who live in the mountains surrounding the city claim to have spoken to members of the Resistance, who encouraged them to be prepared to fight to defend their lands.

Since the beginning of the war, Simeon Gohanach, headmaster of the Lyceum, has adopted the cause of the Resistance to represent the struggle against Leska’s titanic bid for power.

## Members

Evelyn

Farmourn

Marxiros

Mergrim Zodiak

Saphire

Siveril

Torrent

Zunigri

## Allies?

Erdan Menash

Katrina

Rantle
NPCs

### A-Z

Ambassador Snord

~~Anariel~~

Anders

Balan

Brutus

~~Bushrama~~

Captain Herman

Cristyn Ja-Nafeel

Dischan Shadel - *The Sleeping Elf*

Erdan Menash

~~Giorgio~~

Gregory

Greta

Guennavere - *The Water Nymph*

Haddin Ja-Nafeel - *The Douchebag*

~~Indomitability~~

~~Jess~~

Katrina

Kazyk

Keifer Numhaut

Kazha Lonam

Kreven - *Author*

Lady Namin

~~Laurabec~~

~~Lee~~

Leska

Lord Gallo

Lord Megadon

Lord Rigus

Lorb Votberd

~~Luna~~

Mittens ? - *The Cat*

Nathan Lowduke - *Bad Boy*

Nelebekus

Nell

~~Nina Glibglammer - *The king's advisor*~~

Oscar

Papavin

Quincy

Randas - *The king's chef*

Rantle

Shalosha Shaaladel - *Princess of Shahalesti*

King Steppengard

Simeon

Takasi - *Big bird*

Thalan

Three Weeping Ravens

Tiajin

~~Timber~~ - *The Dryad*

Torfendar Kiirodel

Torrent

Unknown warlock

Wuhl

Xavious Foebane

### Current party members

Katrina

Takasi - *Big bird*

Three Weeping Ravens

### Hostile NPCs

Brutus

~~Giorgio~~

Haddin Ja-Nafeel - *The Douchebag*

~~Indomitability~~

~~Jess~~

Kazyk

Kreven - *Author*

~~Lee~~

Leska

~~Nina Glibglammer - *The king's advisor*~~

Unknown warlock
Session 29 & 30 - A Tale of Fire, Ice and a Dragonborn

As the group got through Pitchwood and got the help of Dashgoben they decided that splitting the party would be the best option. Marxiros took Gallos proxy on Takasis back and flew to lady Timor while the rest of the party decided to talk with the village near Pitchwood abouth melting the river.

(Add stuff about alcohol here)

Both of the missions went well, lady Timor agreed to send support and the village agreed on burning the river for some compensation. While Marxiros and Gallos proxy were on their way back Saphire and Mergrim spent all of their time throwing spells and tools on the ice, trying to break it.

As they all came back to notify Gallo of the good news they were asked to help prepare for the battle. During the following night the group snuck into Steppengards camp to destroy their siege weapons. This was mostly successfull as the weapons were destroyed but the soldiers noticed the group. When they were noticed it was a sprint for the tunnel back home. In the comotion Louie got left behind as he was invisible and opted for goting home on above ground.

The session ends with the party gaining a level!
The Living Blade

The Living Blade was a part of Timber and thus a part of the forest of Innenotdar. It was gifted by Timber to Anariel who later used it to pinn Indomitability to the bottom of a lake, trapping it there. Timber later unbound the blade so that it could be attuned to a new wielder. After releasing and slaying Indomitability, Marxiros swore to protect the blade with his life.

With the forest burned down after Indomitability's defeat, The Living Blade remains the last living part of the forest. Because of this, all of the Seela are also bound to the blade until they are able to create a new forest with their song.

### Properties

The Living Blade has shape changing abilities, being able to change into any type of weapon without any complex mechanical parts (such as a crossbow or a gun). Its current form chosen by Marxiros is a war hammer. The form can be changed during a long rest.

### Abilities

The Living Blade gains each of the following properties as the wielding PC reaches the following level milestones:

* **Level 3 or less:** The weapon is magical
* **Level 4-5:** Gives +1 bonus to attack and damage
* **Level 6-9:** When you take fire damage, you can use your reaction to cause the blade to erupt with flames. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the Living Blade is ablaze, it deals an extra 1d6 fire damage to any target it hits. The flames last for 1 minute. You can end the flames early if you use a bonus action to mentally quench the flames or you drop or sheathe the Living Blade.
* **Level 10-13:** Can be summoned as a bonus action. It teleports instantly to your hand though often with a dramatic flourish, such as by appearing in a burst of flame overhead and plunging its blade into the ground at your feet.
* **Level 14-15:** When the weapon scores a critical hit, the target must make a Wisdom save DC (12 + Wielder's Charisma Modifier) or take an additional 1D6 fire damage
* **Level 16-17:** The wielder of the Living Blade can activate the Level 6-9 ability with a free action.
* **Level 18-19:** The weapon bonus to attack and damage changes to +2
* **Level 20+:** The Living Blade can now change weapon shape as a free action.
The Inquisitors

Dressed in bear skins, their faces concealed by bear-skull masks, inquisitors are the feared blade of Ragesia, expert in cutting out those who resist its rule. They fervently serve Ragesia’s supreme inquisitor, an aged witch named Leska, who until recently was a loyal servant of the emperor. Now Leska desires to rule, and her inquisitors are her greatest weapon.

Mages tell stories of inquisitors — sent to hunt down disloyal mages — completely ignoring powerful spells, or even turning spells against their casters. The few who have been captured by inquisitors and have lived to tell the tale recount being tortured, their wrists slashed by an inquisitor’s clawed gauntlets, then being left to a slow, cold death unless they betrayed their allies. Some rumor that inquisitors can even devour the souls of magic-users, taking their powers for themselves before raising the slain mage as an undead follower.
Wayfarers Guild

Every port in the region has at one time or another been host to the Wayfarer Theater, a beautifully-decorated ship that is both home and base of operations for the wayfarers. The wayfarers are both master acrobats and skilled mages, prone to dress in elaborate and eclectic costumes cobbled together from dozens of lands
Dragon and the Eagle

“The Dragon and the Eagle” is a morality tale about the dangers of both pride and power. Never able to catch the Stormchaser Eagle after many years of chase, the Flamebringer Dragon preyed instead on the Eagle’s pride, saying the Eagle was too weak and cowardly ever to chase the Dragon. The angered Eagle pursued the Dragon, not realizing until too late that it had been tricked into flying down a tunnel into the depths of the world, where it did not have enough room to maneuver.

The Dragon bit the Eagle’s throat and began to drink its blood for its power, when the Worldshaper Worm came upon the scene. The Worm was blind, but the Dragon knew that it could feel the beating hearts of both the Dragon and the Eagle. To avoid its treachery being discovered, the Dragon tore out the Eagle’s still-beating heart and hid it some place where it would never be tempted to try to get it again. This explains how dragons became the strongest creatures in the world, and teaches that those with too much power risk being turned upon by those around them.
Tiajin

Tiajin is a bard of the Seela people. She is easily excitable and very curios, but very naive. She wants to explore the world. When we first met her as we were returning from Nell, Tiajin was beeing ambushed by some of her fellow Seela as they were trying to kill her. We saved her life and she led us back to her village. Tiajin has been a great friend and a very helpful ally, guiding us through Innenotdar and inspiring us (bard) in battle. Her childishness while being adorable and refreshing—in contrast to the rest of the world—might be troublesome in some situations where she might not be able to tell that the party is trying to lie or avoid mentioning something. This has sometimes resulted in her "spilling the beans", so to say.
Ostalin

For many years, the small island people of Ostalin battled among themselves, before finally a warlord conquered his foes and proclaimed himself Khagan. He then led his people to the mainland, conquering lands from Sindaire with the aid of hippogriff aerial archers until he reached a mountain range and felt he had done enough. The Khagan had many children with many wives, but ultimately left his nation to his half-elf son Onamdammin, in whom he saw the same fire of obsession that led him to conquer. The Khagan hoped his son would be the one to topple Coaltongue and rule Ragesia.

The Khaganhold of Ostalin is a violent state, ruled poorly by Khagan Onamdammin, whose passions and desires far outstrip his talents. The capital city of **Kistan** is relatively small, since the city that used to occupy the land was burned down only a few decades ago by the original Khagan. The nation’s diverse landscape is renowned for its beauty, and Sindaire still seeks to reclaim it.

**Capital:** Kistan

**Common Races:** human; **Uncommon Races:** elf, lizardfolk, dragonborn.

**Icon:** Griffon

**Element:** Fire
Session 23 - Waiting and fighting

The session started with the party waking up refreshed, something that hasn't happened in a while. They quickly split up, Zunigri and Saphire being Balans bodyguards of the day. While the rest of the party sets out to find out more about the Lords and Ladies. When the bodyguards™ finally arrives at the castle they enter the lobby and is greeted by a grumpy looking lady. She gives Balan a queue number and tells them to sit down and wait. After a loooong while Zunigri finally gets tired of waiting and asks the lady when they can see the king. She tells them that the king's advisor is very busy in a crisis like this (the royal family's assassination) and it'll probably be a few days.

During all of this, the rest of the party decides to scower the city for some information and asks some random townfolk about the general social climate and the Lords and Ladies. They find out that one of the lords' spokesperson (pls help who) actually is in prison because he's suspected to be a part of the assassinations (they also had bad idea, don't remember what it was).

After an unsuccessful day at the castle, Zunigri at least want to train some fighting and is directed to the local fightclub. As she heads there she bumps into the rest of the party who is on their way home. They decide that it would be a good way to let of some steam and maybe get some more information. At the fightclub Zunigri challange Marxiros to a fight, and both Louie and Mergrim bet on the fight and is throwing supportive spells at their betted winner. The fight is long and gruesome, but finally ends quite unsatisfying in a draw. While the majority of the party is fighting, Saphire and Balan is drinking tea at the inn.

At the evning when everybody is back at the inn, Louie and Saphire decide to see if they can get more information by talking to the locals down at the bar. Louie plays some songs and Saphire talks to some strangers, but they don't really get any new information (this might have happened the day before). When everybody is back in bed, the session ends.
Lords and Ladies of Dassen

### Other useful political information

* The King’s advisor Nina Glibglammer should be an ally of Seaquen, being a wizard, but recently she has opined that she views Seaquen as a threat.
* Gallo, Dashgoban, and Timor are not fond of the Ragesian’s non-aggression pact. Iz and Dene are uncertain but are loyal to the king; and Megadon, Rego, and Namin are hostile to Seaquen.
Session 43 - Nickelodeon Splat Vats

We have landed safely in the large open chamber. One of the walls holds murals telling a story of how humans struggled against air elementals and forced them into human bodies. The story ends with the humans succeeding. Four shambling ice-creatures are in this chamber with us. As we carefully sneak towards the door, they notice us and a battle begins. We kill them, cause that's what we do best.

Zunigri tries to pull a big bad wolf, but it seems this little piggy constructed the enormous door out of stone. After blowing into the keyhole failed, Mergrim picked the lock. The door swung open slightly and triggered a trap that hit the people next to the door for a MILLION lightning damage.

Beyond the door lies a vast chamber. Rows upon rows of vats containing green slime are placed intermittently throughout the chamber. Suspended in the liquid are strange forms of varying degree human and creature. It seems this green slime has been slowly mutating them, stripping them of their humanity. They have ice-scales growing on their bodies, slowly turning them towards a more Sahuagin appearance.

We break free one of the victims: a young girl with brown hair who seems to be in the early stages of the transformation. After we freed her from the vat, spilling the green slime everywhere, she struggles for breath as her gills have activated and she can no longer breathe air. Marxiros manages to remove this foul mutation, saving her from a terrifyingly low and painful death. She tells us of a large and dark creature that has been stalking the chamber. He is apparently the mastermind of this place.

Saphire finds Katrina in another vat deeper within the chamber. She seems displeased that we took so long to come rescue her. We break her free and she is excited to get some payback. Shortly thereafter a creature comes charging through a vat straight at Mergrim. This creature has the upper body of a human with bull horns, but their lower body is just swirling air. It seems we found one of the air elementals forced into a human body, or rather it found us. We beat the crap out of it.

As the creature is vanquished it dissipates into a fine mist, leaving no trace behind. We take a moment to gather our breath and wonder what sort of heinous creature this could have been. The answer lies of course somewhere in the next session!

\*END SESSION\*
Saphire

### Appearance

Saphire is a 2m tall blue dragonborn. With a bit of a smug look, going for the surprise magic casting so trying not to look too much as one would imagen a sorcerer is the main goal!

### Personality

Saphire likes to get in the minds of his enemies, either by using detect thoughts or by just trying to out wit them while casting spells.

### Background

Saphire studied at the Gabal's School as a way to learn more about the military and to get the mindset of soldiers, with the goal of learning as much as possible to take the knowledge home to help build a new place for his kind. Being a sorcerer had it's problems when Studying there, but he quickly found a friend with the same problems, also a Dragonborn, Marxiros.
Steppenguard

The ruler of the nation, Steppengard is an old, experienced warrior who has a reputation for preferring negotiation over combat. His family was recently muredered during a feast. No one knows who did it.

Though no longer the young warrior who united eight kingdoms into a single country, King Steppengard still has a lion’s strength. Tall, brown-haired, with a short-cropped beard, the ruler of Dassen stands tense with restrained scorn. Weakness, however, seems to grip the king’s mind, and his eyes look uncertain, his gaze unfocused.
Evelyn

### Appearance

Evelyn is a female human. She used to wear her blond hair in a braid, but it is now short and unbraided after cutting it off in Timber's glade. She is of average height and build, if a little more agile. She wears white robes under a chainmail armor.

### Personality

Her personality is very fickle at time. At one moment she donates gold to poor refugees so they may escape the war, and in the next she coldly executes a prisoner. Evelyn doesn't necessarily prefer *being* in the spotlight, but she does so anyways in order to get things done or direct tasks at others. Evelyn is mostly pretty vague about her background and does not really enjoy talking about it.

### Background

Evelyn is originally from Gate Pass, but she moved to Ragos in Ragesia at a very young age. She hasn't said much about her previous life and most of what she has mentioned has been very vague.
Lord Megadon

Lord Megadon(g) rules over one of the nine regions of Dassen. As we traveled through his lands, we came upon a checkpoint wall between the mountainside and the ocean. Megadon's soldiers were charging ludicrous fees for refugees to pass through to the other side, forcing many to either give up basically all their belongings, or taking the long way back and around the mountain chain. Lord Megadon really lives up to his name.
Guennavere

Guennavere was originally a very beautiful Water Nymph living in the forest of Innenotdar who contested with (and lost to) Timber for Anariel's affection. As the forest started burning and the years passed, it slowly chipped away at her power, beauty, and sanity. She became a twisted creature and we found bones littered around her pond. It was also clear that her beautiful image was just a projected illusion. Guennavere helped us in the fight against Indomitability by protecting us from the heat of the water.
Session 20 - Ceasing the reigns

We found a door inside the dragon head. Zunigri read the Ignan glyphs emblazoned around the room and learned that this place housed the spirit of a pyromancer. Of course we had to fuck with that shit. When we did, lava started pouring down from the ceiling, filling the chamber. We panicked and ran around (away?) like headless chickens. At least we managed to get the prisoners and Johnny boi out(?).

Before we left the ancient jail and headed back out into the storm, torrent had the excellent idea of taking a short rest. What we didn't know was that Lee was waiting for us outside. The poor guy probably just sat around for an hour, listening to Louie's music as we rested for an hour. When we finally started heading outside, Zunigri almost took a lightning bolt to the face and we rolled initiative as Lee stood laughing wickedly on the roof above.

Glossing over some details: Luna was turned to fish soup :(, Lee animated gargoyles to fight, and Lee got his ass handed to him. With his dying breath, he called out to his master. A fearsome wind swept in and tore his body to dust. The only thing that remained was the control-rod that fell to the ground. As soon as Zunigri grabbed that shit, the storm abruptly ended as if it had never even existed in the first place. (Perhaps the real storm was the friends we made along the way)

As the party started the hour-long walk back to Lyceum, a shadow fell upon the group Laurabec's giant eagle companion Takasi descended to greet us. He informed us that Laurabec had perished in the storm and that he would find a place himself to lay down to die. We convinced Takasi to instead serve a new master and he agreed to bind himself to Marxiros. Sidenote: it's pretty funny how Marxiros just randomly finds himself owning stuff like a magical tree-sword or a giant eagle mount. The legend of Marxiros will truly be great by the end of the campaign.

Louie rode Takasi to Lyceum to inform them of what had transpired. Simeon was informed about the rescued prisoners, one of which (Teymoore?) he identified as his lost apprentice. Simeon asked for the orb and the wand to study and perhaps use in the war. Louie handed it over on the condition that the party would retain access to it should they wish. Louie also asked some hypothetical questions about hypothetically kidnapping a hypothetical person and Simeon gave him the go-ahead. After a long and arduous day, Loui returned home earlier than the others where he was welcome by Katrina. The fire sorceress said that Mittens had escaped out into the storm. Katrina's lie was very transparent, so she admitted that she had thrown mittens out, but at least she had cast Mage Armor on the cat beforehand. As she was stared down by Louie, she decided it would be a good idea to go out and look for her. Eventually the rest of the party returned home as well. Beaten and exhausted, fish soup was had before the party laid down for a well-earned night of rest.
Order of the Aquiline Cross

There is an ancient myth of the Stormchaser Eagle, a being of pure air and life, a free and joyful spirit, who succumbed to pride and vanity. As a result, he was lured into a trap by the Flamebringer Dragon, which caused the Eagle’s literal downfall. This is the tale of the Dragon and the Eagle.

This order was created long ago to honour the Eagle, to emulate its spirit so that it lives on in its followers, and to reflect on this morality tale – on the dangers of being too prideful. They also preach mercy, sacrifice, and a fierce defense of life.

Most members of the clergy are called Knights of the Aquiline Cross, and are typically Paladins. Others are Clerics (Sky Domain). Their magicks include air magic, healing, and spells that promote movement.

Their enemies are those who enslave or imprison those who are weaker, bullies, and murderers. Their symbol is a cross encircled by feathers, and they consider birds and the wind to be auspicious (this is an homage to the Stormchaser Eagle).
Lorb Votberd

Lorb Votberd looks over the Northcoast of Seaquen. Oscar suggested we should recruit guards for our house from among those working for Lorb Votberd.

Lorb Votberd is very concerned about the influx of refugees in Seaquen. He comes off as a bit racist and blames all the city's problems on the refugees.
Lyceum Academy

At the end of a swampy isthmus on Dassen’s southern tip, the town of Seaquen is home to a school called Lyceum, devoted to teaching magic of all kinds. Students of Lyceum are encouraged to learn a variety of magical styles, and are trained in spelldueling techniques similar to Gabal’s school in Gate Pass. They were relatively unknown in the region until recently, when Simeon, headmaster of the school, sent out a call to all the people in and around Ragesia, asking for them to stand up against the threat posed by the Ragesians and their new leader Leska.
Zunigri

### Appearance

Zunigri is a young female half-orc. Her hair is long, black and always braided. She is generally of a normal height but is of quite a strong build. She is never seen without at least one axe and prefere to wear light clothes so not to slow her down during battle.

### Personality

Her personality mostly revolves around trying to do the right—not always the most legally correct—thing and trying to take care of her friendships. She is usually quite extroverted, talkative and nice, but can when aggrevated get a bit defencive and mad. She is *very* defencive about herself and her friends when insulted. She is also very sensitive about her childhood in Ragesia.

### Background

She grew up as an outcast in Ragesia which made her quickly turn to a life of crime in lack of any other options. When she had gotten enough money, she set up to go to Gate Pass. She tried to get a better life in Gate Pass, but she was in too deep in the lifestyle and got pulled into The Thieves Guild where she met Siveril. It was because of her being tossed aside in Ragesia during her childhood which made her want to join The Resistance, so to prevent it from happening to anyone else.

### Important events and possession gained during campaign

As of the battle with Jess, Zunigri is the new owner of her Hat of Disguise.
The Wavering Maiden

“The Wavering Maiden” tells of the Tidereaver Kraken’s seeking to explore the land by making a human body for itself out of seawater. In the form of a beautiful young woman with rolling black hair, the Kraken explored the world. However, because the tide is inconstant, at times this form would ebb, and the Kraken would spend an evening in a lake or river in its true form. The myth is a series of comic events based around numerous suitors who fall in love with the Kraken in its woman form, and who often seek to destroy it in its Kraken form.
Louie

### Appearance

Louie is an adult halfling male, perhaps in his forties, of average halfling build. His hair is black and he keeps it shaved on one side. Louie dresses in a green aristocratic coat that looks almost comically over-the-top at times.

### Personality

Louie is super trustworthy (@Mergrim). He has a bit of duality to his personality in that he often switches between a more serious scholarly personality and a more easy-going entertaining side.

### Background

Louie is originally from Sindaire. At a young adult age he set out from his home and eventually settled in the south-western parts of Ragesia, not that far from his home country. He lived in Ragesia with his wife for the rest of his adult life until he was invited to the capital by an inquisitor. Unaware of The Scourge, Louie and his wife traveled to Ragos and right into a trap. Managing to escape by sheer luck, Louie traveled to Gate Pass and eventually continued to Seaquen, arriving a couple of days before the party.
Session 32 - The First Battle pt. 2

As the session starts the group is already in the midst of their encounter. They have a little time before the fighting starts again, and they spend that time preparing for more foes to appear. The battle starts once again with more soldiers and large trolls rushing towards them. But with their experience this is a piece of cake.

Almost immediately after they beat the wave they see a messanger running towards them. Lord Gallo is requesting their presence, and it seems urgent. The group hurries to see him and he thanks them for their help. The result of the battle is already clear to him and it seems that the party is on the winning side once again. He asks the group to rest up since he feels that something might happen. The party is not too fond of that idea and decide to help on the backline instead. Louie and Mergrim help in the medical tent and the rest of the group flexes their muscles lifting stones into trebuchets. After the battle is over and won as Gallo predicted they finally had a well deserved rest.

Gallo is strangely invited to Bresk for a "peace festival" where it says that all Lords and Ladies have to participate. This strikes both Gallo and the party as strange and Gallo asks the group to join him as a part of his entourage. In order for the group to join him *leagally*, he knights them. They spend the night preparing and the session ends right before they part their way with Gallos fend.
Session 37 - Steps 'n' Guards

The city of Yangfen is a marvel of structured society. While many other cities expand chaotically, Yangfen seems to have been carefully engineered and planned from its very construction. Aqueducts span the city and each building seems meticulously placed. The city is very reminiscent of an ideal Roman city.

Our belongings are returned to us and we prepare for the journey ahead. Before leaving the city we procure a horse (Katrina) and a donkey/mule each for the rest of us, except Saphire who buys a camel. We leave the city and upon traveling outside the range of the teleportation beacon we say our goodbyes to Shina Larkin as she teleports back to Seaquen.

After a few days of traveling through rolling hills, the landscape gives way to mountains. The unnatural winter makes footholds slippery and travel slow. Along our journey we do not meet a single other traveler. There are a few small villages along the way, but even they are left behind as we enter travel into the mountains.

The road we travel is steep and perilous. It is easy to see how the previous (and first) Khagan Barazar's conquest of Ostalin was stopped dead in its tracks upon reaching the mountains. The mountainsides are steep and would be difficult if not impossible to navigate with an army. At places the inclination reaches 45 degrees and stairs have been carved into the mountainside to allow passage. Each of these staircases have winches at the top where a traveler can attach either end of a rope to the winch and the other to the harness of their pack animal at the bottom of the stairs. With the the help of the winch, the animal can safely ascend the incline that it wouldn't have been able to climb on its own.

About 4 miles (according to Three Weeping Ravens) from our destination Aresh we arrive at the third set of these staircases. This one has been smashed to bits and we detect wolf tracks on the ground. As we begin to tackle this unexpected obstacle, a wall of fire erupts from the ground and encompass our group. The Khagan had warned us of Ragesians in the mountains and it seems they have set an ambush.

We kick their butts, but not without sustaining some injuries ourselves. One of them manages to escape the battle and runs away. Michelle informs us that we have entered the Danger Zone and are going through a gritty period of no-long-resting. Yay. We ended the session right as combat concluded. Next session we'll have to get our mounts up the broken stairs. Good thing Mergrim calmed them so they didn't run away or break any legs in the uneven and slippery terrain.
The Book of Eight Lands

The Book of Eight Lands magically records the lineage of all the rulers of the lands of Dassen, and its text automatically records any births, marriages, deaths, or other changes in succession.

The book is so named because the nation once consisted of eight kingdoms, though fifteen years ago Steppengard united the region and added a ninth region for himself. In the past the Book served almost as a checklist of whom to kill in order to move closer to the throne, so it inspired much civil conflict. It is no longer used to determine succession, however, by mutual agreement of the nobles.

The book grants special magical defenses to those who rule each of the lands of Dassen, and to their immediate families, intended to let them rule without being swayed by charms or compulsions.

It is currently located in the vaults of Steppenguard's castle. Any human, dwarf or half-human may ask to view the book by addressing the guards in Dwarven, stating, “I pray that my blood is worthy of Dassen.”
Timber

Timber was a Dryad and the Spirit of the Forest of Innenotdar. He was originally created by the Seela people's Song of Forms. Timber won the affection of Anariel by giving her The Living Blade. Timber unbound the sword so that one us may attune it instead, which Marxiros did. He died with the forest after we destroyed Indomitability.
Couches n' Cables Lets Plays

The main content that Couches n' Cables provides is multiplayer let's plays. This page contains all of their current and complete lets plays, which will be an ongoing list that fills up with every new series. Links to their respective playlists on YouTube will also be provided.

*Note: One-offs and compilations will not be included within episode counts.*

*For extra clarification on the series "state":*

* **Ongoing**: The series is still active, and new episodes are currently being released.

* **Paused**: The series is dormant and planned to be continued at some point in the future.

* **100% Complete**: Absolutely everything in the main game was showcased and finished.
* **Complete**: The main game was completed, but some bonus or extra features were not achieved.
* **Settled**: The whole game was not completed, however a stopping point was reached and the series concluded naturally.
* **Unfinished**: The game was not finished and the series ended abruptly.
Festival of Dreams

Gate Pass has its share of holidays; the most prominent is the Festival of Dreams, a holy day observed by all of the city’s major temples on New Year’s Day. Parades march from either end of the city, stopping at the grand square on Summer’s Bluff just before sunset for a ceremony in which eight high priests “offer up the dreams of the people.”

Each citizen is encouraged to write a prayer or hope on a slip of paper and place it in a small clay urn, which the city produces by the thousands every year. People deliver their urns to Summer’s Bluff in the days leading up to the festival. During the festival, each high priest chooses one urn, breaks it open, reads the prayer held within, and pledges to fulfill that dream if possible during the next year. Selfish requests are frowned upon, and often the city takes great glee in perverting the words of selfish prayers, fulfilling the adage “be careful what you wish for.” It is also considered to be a bad omen if none of the eight wishes selected is a wish for spring to come.

The rest of the urns are left in the centre of the square, and citizens are encouraged to pick one up and try to fulfill someone else’s wish. The morning after the festival, those left unopened are carted en masse to the countless small caves that dot the cliffs around the city, where they are buried. Many folk tales involve stories of these buried dreams coming to life and bringing good fortune, though most adults of the city view these as merely superstition.
Shalosha Shaaladel

Shalosha Shaaladel is the beautiful daughter of Lord Shaaladel and lone princess of Shahalesti. Our first encounter with Shalosha was when she and her retinue interrupted the meeting in Lyceum. At the time, Shalosha had an escort of six soldiers in silver armor and blue mantles (most likely Solei Palancis), with two of them seemingly her personal guards. Shalosha came to offer an alliance, but it was pretty clear that her offer was actually a threat.
El lagartijo de Ned

**El lagartijo de Ned** es una serie animada canadiense-alemana creada por Michael Burgess y Andy Knight y producida por Nelvana y Studio B para Teletoon. En Hispanoamérica fue transmitida por el canal de cable Cartoon Network.

## Reparto

#### **Voces adicionales**

* Juan Alfonso Carralero
* Sergio Gutiérrez Coto

**Tema de apertura:** intrepretado por Ricardo Silva
Bresk

The walled city of Bresk rises above the hills around it, with the castle perched on a rocky protrusion called the Great Hill. It overlooks the wide river and the Toraest Steppes to the east. Much of the castle is said to be underground, as are many parts of the city, which is home to several thousand dwarves. The city itself is generally unfriendly to outsiders, and most of the real culture of Bresk lies underground in tunnels excavated by dwarves over the centuries. Most foreigners never delve below the surface to see the bustling markets and solemn temples, illuminated by clever skylights and mighty braziers
War of the Burning Sky Campaign Wiki

We're a group of friends playing through the campaign "War of the Burning Sky" by Ryan Nook (converted to 5e by Brian Criswell). This Wiki is for us to edit and add new pages as we progress through the story, but anyone is welcome to read about our adventure. Keep in mind that it will very likely contain spoilers.

## Locations

#### Dassen

* Innenotdar
* Seaquen

* Bresk

## Organizations

* Lyceum Academy
* The Resistance
* The Inquisitors
* Wayfarers Guild

## Important articles

### Campaign Information

* Finished Quests
* Open Arcs
* Sessions

### Player Information

* Companions
* House Rules
* Player Characters

### Rescources

* Maps
* NPCs
* Items
Marxiros

### Appearance

Marxiros is a 6' red dragonborn who usually walks around in full plate heavy armor. He wields The Living Blade along with a shield in battle.

### Personality

Marxiros is never afraid to jump right in front of enemies to protect his allies, especially if the enemies are undead.

He has a particular dislike for the undead and a particular interest in fishing.

### Background

Marxiros, like Saphire, was trained as a soldier in Gabal's School. Because both om them are dragonborns and magic users, they quickly became friends. Throughout their training they helped each other practice magic without the higherups knowing, as being found out could lead to expulsion.

Marxiros has also served in the military in his earlier days. He has seen many of his friends fall in battle, something he now does everything in his power to prevent.

### Trivia

In one of Louie's famous songs about the feats of Marxiros fishing skills, he is known as *the Master Baiter*.
Open Arcs

### Unanswered Questions

* After defeating an inquisitor outside Cristyn's and Haddin's house, we found a note on his body saying "He is not needed, don't take him alive". From this we can draw the conclusion that they need Cristyn for some purpose. What is that purpose?
* When we ate the dream-beans in the Innenotdar village, we received weird dream-like visions of our pasts. Throughout these visions, someone was hiding in the shadows of the visions. Who was it?
* ~~Who was really showing in the Evelyn part of the dream sequence?~~ It was Evelyn in a different shape. She is a changeling.

* **OOC** - What happened to Silveril and Mergrim (it was them, right?) when Indomitability died?