Kamon Kazuya/Techniques

## This page lists Every Techniques and Hissatsus of Kamon Kazuya

### Weapon

Kamon's main weapon is his **Advanced Dribbles**, being the best for dribbles of every teams he's been in. He has been able to show amazing moves to get past an opponent, and is a monster of ball keeping. He was shown pulling of some of the most complicated dribbles from the professional world.

He was also shown to have a great **Intuition**, being able to predict his opponent's moves, which makes him one of the few to be able to keep up with **Jimmy**, who's main weapon is his unpredictability.

Finally, Kamon was seen to be excellent for curves, Making curves on shots that shouldn't, and scoring on a corner kick once.

### Radar Sense

The Radar Sense is a sort of 6th sense that was originally Cha's signature ability, but that Kamon ended up being able to master as well. The Radar Sense allows the user to be able to sense anyone and anything in a certain radius, know exactly their movement, where they're headed, and be able to focus on every single of these elements at once. This makes him able to receive a pass from behind without having to slow down to turn back and get it, or to dodge tackles without looking at them, staying focused on one thing, **The Goal**.

## Techniques

Due to his natural Dribbling efficiency, Kamon was able to pull various dribbles, some more than the others

### Dutra Turn

Used by the Brazilian Player **Fernando Dutra**, the Dutra turn consits of turning your back on your opponent during a duel, sliding the ball on your foot with your other foot, and flicking it up, slightly to the side. A rotation effect will mak it curve back to the center, where Kamon will control it and run.

### Full-Break

The Full break is a technique of Kamon which consists of one thing : Going Yolo mode, and dribbling past a lot of people in a short period of time, without much thinking

### Nutmegged Roulette-Feint

Simple, Kamon starts by doing a roulette, but midway, he hits the ball with his heel again, nutmegging the opponent and taking him by surprise

### Spiral Turn

One of Kamon's Creation, Consists of trapping the ball between two legs and jumping while lifting them, giving the impression that you're going to do a rainbow flick against an opponent, which will respond by jumping to stop it, but instead, send the ball back down below the opponent and land, running out, leaving the opponent flabbergasted

## Hissatsu Techniques

### SHOOTING HISSATSUS

**OGRE BLADE** : The user joins their hands and starts to store purple flames into the ball. Then, the user jumps and does a frontflip while kicking the ball with their heel, creating a purple blade-like orbit around the ball, whilst the ball heads towards the goal.

**KING'S LANCE** : The user stands and stretches their arm. They then summon a bluish-white, glowing soul sitting on his throne. The kingly-looking soul's wearing an armor with a crown and a cape. He stands up, spins his lance and throws it, at the same time as the user kicks the ball, creates a magic circle with a moon symbol in the center. The ball gets a bluish-white fire around it and from the blast from that aura, a lance covered in the bluish-white fire is launched towards the opponent's goal.

**GOD WIND** : The user swings their arm to the side charging the ball with golden energy. The user then rushes forward with the ball as they kick the ball towards the goal covered with golden energy and followed by ferocious wind.

**HURRICANE ZETA** : The user starts by shooting the ball, which will stop midair, still spinning fast. Dark wind will then surround the ball, before creating a giant Red-Black tornado, Which the user will jump in the core of and shoot the ball, directing the tornado to the goals.

**CYCLONIC HURRICANE** (nn the normal name sucks) : The user starts by swinging his arm, creating a big dust, which will lift the ball up and make the ball spin. Strong-Pressure wind will then cover the User's foot, Who will then shoot the ball, creating a giant tornado, heading directly toward the goal.

### DRIBBLING HISSATSUS

**ATLAS SWORD** : The user raises a gigantic sword from the ground, with blue energy gathering at the blade and the user slashes at the opponent vertically with the sword, leaving a long crater on the ground with the opponent now out of the track of the user.

**SHIPPU DASH** : the user waves their right arm and swing it back. The user then raises both of their arms back and wind starts to form. As the user runs forward, large gusts of wind complete surrounds the user and they dash forward very quickly, blowing the enemy player forward.

**SPINNING BLOW** : The User starts by putting standing on the ball with one foot, and boost themselves with their other foot on the ground to start spinning faster and faster, until the ball is surrounded by wind revolving around it. The user then goes back down with the ball still spinning and shoots it toward the opponent. Upon contact, the ball releases all of the accumulated wind, creating a small tornado for a second, which will blow the opponent away

**KAZAANA DRIVE** : The user creates a light green, horizontal tornado in front of them and goes through it, blowing away their opponent. Then, the user hops out of it, successfully getting past them.

### DEFENDING HISSATSUS

**PLANET THROWER** : The Users starts by crouching and put their hands on the ground, and start pulling it, visibly struggling, as if they were trying to pull something extremely heavy, before eventually pulling out an actual planet and will then throw it on the opponent, creating an explosion that blows them away

**SPINNING CUT**: the user jumps in the air and spins, creating a tornado that engulfs them. Once high up, the user's right leg makes a back kick, creating a blue crescent that flies forward. After that, the user's left leg does a roundhouse kick, creating a second blue cut. Finally, the user makes a third cut using their left leg again, doing a back flip. The three crescents hit the directed opponent one at a time, knocking them back.

### COMBINATION HISSATSUS

**BRITANNIA CROSS** : With **Jimmy**, The Two players are involved in this technique. The two users jump in the air, in an "X" formation. A glowing, blue runic circle then forms in the air above the target. The users ascend just above the runic circle and kick the ball simultaneously, in which an X shaped wave strikes the opponent

**SHUI-LONG, FENG-LONG : ROAR OF THE TWIN DRAGONS** : With **Jimmy**, The two of them jump simultaneously, Behin Kamon is a strong gust of wind, where the dragon **Feng-Long** appears, and behind Jimmy is a huge waterfall, where the dragon **Shui-Long** appears. The two of them jump again, much higher, with their respective dragons. The two of them start revolving around the players in their own side, Shui-Long creates a strong water hurricane, and Feng-Long creates a wind Hurricane. Afterwards, the two hurricanes merge and get smaller, forming a big ball rather than one bigger hurricane, made out of Wind and Water. The two then join eachother and kick the ball at the same time, while the Twin Dragons roar at the same time as well, creating a huge laser, made of wind and water, Directly headed toward the goal

**KONOHA RENDEZVOUS** : With **Kazuma**, the two users join eachother and start holding hands, with the ball between them, then they start revolving around it, creating a strong tornado around them with many leaves joining along, creating a leaf tornado, which will make them fly away from the people chasing them, completely out of range

**FLASH DANCE** : With **Kazuma**, the two of them hold hands and actually start dancing, doing the Waltz, accumulating electricity. Then at one point, Kamon then throws Kazuma in the air and kicks the ball up as well, and Kazuma, who is spinning, will kick the ball with an amazing power due to the centrifugal force, which will make the ball flash towards the net with a thunder trail. Kamon then catches Kazuma as she is falling and they both show off by posing on the ground.