Unreliable Pool Complex

## **Description:**

In the ever-expanding tapestry of the Backrooms, Level -34 emerges as an enigmatic marvel—an immense, yellow-tinted structure akin to Level 0, yet rife with aquatic mysteries that defy comprehension. The sprawling expanse is partitioned into three distinct zones, each an intricate puzzle of pools, architecture, and perilous secrets. An infinite labyrinth of possibility, this level beckons wanderers to navigate its treacherous depths and unlock the enigmas that lie within.

### **Zone 1: A Mirage of Safety**

As wanderers venture into Level -34, they find themselves enshrouded within Zone 1—an oasis of warmth and perceived tranquility. Yellowish walls stretch into the distance, immaculate and clean, while the air carries a gentle whisper of comfort. Pools filled with clear, chlorinated water glimmer invitingly, promising respite from the enigmatic journey. Despite the allure, caution is advised, for these waters are not for consumption.

The sole inhabitants of Zone 1 are the curious Windows—silent sentinels scattered throughout the level, whose gaze offers both solace and uncertainty. The water maintains a soothing lukewarm temperature, an embrace of 27°C. The passage to Zone 2 lies concealed behind a dark grey iron door, awaiting the curious and the brave.

### **Zone 2: Unveiling Uncertainty**

Transitioning to Zone 2 is akin to stepping through a veil into a realm of shifting illumination. The radiance dims, yet visibility remains—allowing wanderers to navigate without total reliance on external light. Yellow walls bear testament to time's passage, with patches of dampness and mold hinting at the level's inherent unpredictability.

The pools within Zone 2 mirror the subtle transformation—a shift from clarity to an unsettling greenish hue, an embodiment of stagnant decay. Daring a dip within these murky waters invites the sinister embrace of The Disease, a malevolent specter that seeks to taint the unwary.

Entities gather in the shadows—Child Facelings, Hounds, Smilers, and Skin-Stealers—each a harbinger of the growing peril. Yet, a black iron door promises an escape, leading the intrepid onward to Zone 3, the abyssal heart of the Unreliable Pool Complex.

### **Zone 3: Abyssal Desolation**

With each step into Zone 3, the veil of illumination shatters, plunging wanderers into the abyssal void. Darkness reigns supreme, akin to the enigma of Level 6. Sanity becomes a fragile construct, threatened by the relentless embrace of the void. The air bears the weight of mustiness, temperatures plummet to an unforgiving 10°C, and the pools become pools of total darkness.

Entering these inky depths risks summoning the sinister tar hands of Level 8, dragging wanderers into the embrace of the void and casting them upon Level -1.5—a domain of eternal despair. Zone 3 thrums with malevolent life, teeming with a legion of entities—Partygoers, Hounds, Smilers, Crawlers, Death Rats, Skin-Stealers, Windows, Insanities, and Deathmoths—all converging in a symphony of dread.

Escape becomes an illusion, a dream forever shattered. In Zone 3, wanderers find themselves trapped amidst an onslaught of terrors, surrounded by darkness and ensnared by entities that offer no respite.

### **Entrances and Exits:**

#### *Entrances:*

* Engaging in noclipping below the Maze of Vents grants passage to the enigmatic confines of Level -34.
* The waters of Level 37 hold a rare chance—an emergence into the pools of Zone 1, an unexpected journey into aquatic uncertainty.
* Months of traversing Level -33's expanses may yield a transformation—a change in hue, a grey iron door—the threshold to Level -34's enigma.
* Delving into the Danger Zone of Level -33.1 may invoke noclipping's embrace, guiding wanderers into the Unreliable Pool Complex.

#### *Exits:*

* Unfathomable factors orchestrate a transition to Level -35, a mysterious evolution in the cosmic dance of the Backrooms.
* The abyss of Zone 3, in its malevolent grip, offers a potential reprieve—a return to Level -1.5, an uncertain fate sealed by the tar hands of Level 8.