E1M2: Computer Hub (SIC Remade)

**E1M2: Computer Hub** is the second map of Bloodbath in SIC Remade. It was designed by Adam and uses the track "The Imp's Song". It has a par of 1:25.

## Overview

This is the primary computer station of the Cyla base. Several powerful computers are powered by a large mainframe in the central room, and electricity is distributed via the generator room. A large lounge containing an aquarium is provided for staff who wish to relax during transit between the computer stations and the  complex’s power plant.

## Walkthrough

You will start in a small room in front of the elevator you exited the previous level from. Go forward and open the door to a small hallway. There will be a duo of Troopers in here that you should kill. If you want, you can go into the adjacent vent and take it either immediately to the mainframe or the lobby area up ahead. Otherwise, you can go straight ahead to the lobby room. Once you’re in the lobby, there’ll be a few enemies that you’ll need to dispose of. Be careful, as some Troopers are hiding behind the two big pillars. Once you’ve neutralized the room, go east and open the door to the mainframe.

The mainframe itself has a huge blue central processor and a few smaller computers surrounding it. To your left is a computer with a lift you can activate. On top of it is a SuperArmor. In any case, you can either go ahead to one of the two hallways or press the giant “Off” button under the processor (this opens up a secret later).

If you go south, you will reach a long hallway with a small area where you can look outside. Going forward leads to the server room.

If you go north, you will reach the generator room. Underneath the generator is a duo of Imps. Kill them and then take the stairs up, which will lead to a balcony overlooking the server room.

In any case, unless you activated secret #3, you will have to use the generator room pathway to reach the small office containing the blue key. To reach it from there, you have one of two options: you can either use the very small ledge and hug the wall to reach a broken window, or you can strafe into another broken window. If you fail, you will need to circle around back to the balcony. Once you’ve reached the blue key, grab it and go in the vent if you’d like. In any case, take the eastern door in the server room and follow the pathway. You can go south to an Airlock, but it won’t be open unless you activated the switch in secret #3. The door at the end of the hall leads to the aquarium, which contains a few Imps as well as a few Corporals. Take them out, then open the last door and traverse along the catwalk. Unless you’re playing on a harder difficulty, there won’t be any enemies. Open the elevator and walk into it to finish the level.

### Secrets

1. In the very first hallway, there is a partially closed door that you cannot open. Next to it is a slightly darker-colored wall. Open it to reveal a secret maintenance path leading to a shotgun with tons of ammo.
2. In the same hallway there is a vent with two openings. The one to the south can be entered. Inside the vent is a ladder leading to two paths: the left takes you to the lobby while the right overlooks the mainframe. Jump from the vent and onto the top of one of the computers, where you can collect a .45 Pistol.
3. In the processor (large blue area) within the mainframe, there is a button saying “OFF”. Press it to turn it “ON”. Once this is open, go north and head into the generator room. There, you will find that a switch has opened up across the other end of the generator. Press this and then return to the mainframe, where you will see that a secret door has opened up to the left of the processor. Inside is another vent system that leads up to two more paths: the south path leads to an opening above the south hallway while the east path goes to the office containing the blue key. There is also a switch here that can be pressed to grant access to the airlock in the room after the server room.
4. Once the player gets outside, they can go up a ramp to the east and turn around towards the fenced area. If they are able to strafe across it, they can get to a ledge overlooking a raised platform containing a chainsaw.
	1. While not technically a secret, if the player ignores the chainsaw and takes the path to the far end, they can pick up a SuperArmor.

## Speedrunning

The quickest route to take is as follows: **Start room -> Hall -> Vent -> Mainframe -> Generator -> Server Room -> Blue key -> Aquarium -> Exit**. It is important the player strafes into the office from the generator balcony to save time.

## Stats

 Sectors | 552

 TBA

## Differences from the original

* The player starts in a separate room instead of the lobby itself.
	+ The lobby is no longer T-shaped, does not contain a ceiling window, and has two pillars.
* The large outdoor area to the northwest now contains an inaccessible catwalk and a few buildings.
* The main server room now contains actual computers instead of the generic mess form the original.
	+ The computer with the lift is now on the north end instead of the south end of the room.
	+ The door leading to Secret #3 can no longer be directly opened.
	+ The processor area is now colored mostly blue and does not have raised platforms.
* The north room is now a large generator and does not directly lead to the server room. Instead, there is a staircase at the opposite end of the room that does so.
* The player no longer teleports to the blue key after exiting the ledge in the server room.
* The outdoor area’s chainsaw must now be accessed by ascending a ledge and jumping to it instead of hitting a switch.
* The final room has been converted from a generic computer room to an aquarium/lounge area.
* The exit room is no longer a small square outdoor area; instead, it is a large enclosed walkway leading to an elevator.

## Trivia

* In homage to the original map, the word SIC is spelt out in the northwest outside area. If one uses the `iddt` cheat for the automap, they will find that it is located slightly south of the catwalk. Unlike the original, though, it is not raised slightly and thus cannot be identified from the players point of view.