Tesla Impulsor Statistical Analysis

While I am not taking this opportunity to end my retirement and get back in the game, I was interested in the stats of the new gun, since it's basically a legendary Gridlock, which was my favorite auto rifle in the game, so I decided to give a rundown of the Tesla Impulsor to show how it measures up against the Faraday Accelerator and what perks you should be farming for in the 4 non-static perk slots.

The Impulsor starts off with only a single disadvantage against the Faraday: its damage per hit is 5.9% lower than the Faraday, so in order for the Impulsor to hit for the same value as the Faraday, its perks need to have 6% higher damage than the Faraday, which is entirely possible due to the Impulsor's static perks.  The 15% static damage perk means that you would only need a 1% damage perk as a part of the 4 non-static perks that the gun carries in order to hit an enemy for the same amount of damage as a god roll Faraday.  As for the other stats of the Impulsor, it's got 7% higher fire rate than the Faraday Accelerator, 17.6% higher base accuracy, 4.5% longer range, and a clip that is 13% larger.  If you're not coming to this conclusion already, I'm just going to come straight out and say it that on paper, the Impulsor is easily a better gun than the Faraday.  Now, with all of the great Faradays that have been released, I'm not saying that you should just grab the first Impulsor you get and leave your Faraday to collect dust.  You must have a decent set of non-static perks with your Impulsor in order to feel comfortable in using it exclusively for PvP instead of the Faraday.  Ideally, you want to obtain at least 3% fire rate and 1% base damage as two of your non-static perks, which is promising from the perspective that the values of these perks never dips below 5% when they do show up, so as long as you drop an Impulsor with a base damage and fire rate perk in two of the four available non-static slots, you've got yourself a great weapon that should absolutely replace your Faraday for PvP, and for PvE, too, for that matter.  Since I am no longer playing the game, the one thing that is an unknown to me is whether there is any bullet velocity difference that would still make the Faraday the preferable choice because it has been so easy to hit your target with that gun.  If the bullet velocity is the same, then I feel perfectly confident in saying that the Tesla Impulsor is the new best AR in the game, and everyone should grind away for it.  I'll leave you with some stat comparisons between the Impulsor and the Faraday just to show how they compare in PvP.

*Armor & Build Assumptions:* Attacker is using a 12A-0C-8S build with 9% damage buff, 7% damage gloves, 17% mag cap legs, and 70% total crit on gear.  Defender has a total of 20% projectile resistance.

*Weapon Perks assumed:*

**Tesla Impulsor:** Non-static perks are 10% damage, 10% fire rate, 5% iron sight accuracy, and 15% pickup radius.  Static perks are 15% damage, 10% magazine capacity, 15% critical damage, and 4% Overall Accuracy

**Faraday Accelerator (Roll #1):** 10% damage to elites, 7% iron sight accuracy, 15% critical damage, 10% fire rate, 10% base damage, 3% iron sight damage, 9% reload speed, 14% pickup radius

**Faraday Accelerator (Roll #2):** 8% overall accuracy, 5% iron sight accuracy, 14% critical damage, 9% fire rate, 9% base damage, 3% iron sight damage, 9% magazine capacity, 13% pickup radius

Note that both Faraday perk examples are actual Faradays that have been released in Nitro's shop.  For the Impulsor's perks, I simply made the fire rate and damage perks god roll values and didn't use the other two non-static perks for anything useful.  If you managed to get more crit or mag cap or reload speed or overall accuracy in addition to fire rate and damage, then you have hit the jackpot.

**Conclusion:**

 As the math shows, the Impulsor looks much better than the Faraday across the board.  Even with a subpar perk roll on the Impulsor, it will still at least be evenly matched with the Faraday, if not a bit better because of the magazine capacity and accuracy advantages that it carries.  My one caveat is that I have not played with this gun at all, so I don't know if bullet velocity differences would cause differences in actual match performance.  That being said, if the bullet velocity is the same between these two guns, then go on the hunt for an Impulsor with at least a second base damage perk and ideally one that has both base damage and fire rate.  Have fun with your grey Faradays everyone.

--InsulinMaze