Rambu Hogo-sha

* Current
* Original
* Transformed

**Rambu Hogo-sha** is a player character in the Hyrule campaign setting of Realm of Shade. She is portrayed by Devon Ferlazzo.

## History

Rambu was born in Kakariko Village on Hylii 8, 446 4E. Her mother died sometime during her childhood, though the cause in currently unknown. After this, Rambu's father became distant, and she began training as a spy and an informant for the Sheikah Clan, being mentored at one point by Impa.

At some point, Rambu can into acquaintance with and temporary employment under the Governess of the Faron Province, Rera Châtibannes.

## Role in Plot

### Chapter 2: The Restless City

Upon learning of Golden Harvest losing one of its members, Duchess Rera set Rambu to assist them in the missing persons investigation in Saris City. Until they arrived, Rambu stayed in the Governess House with Randolph, passively investigating the city and reporting her findings back to Rera and her superiors in the Sheikah Clan. Once Golden Harvest arrived, she joined them on their investigation, soon meeting paladins Grim and Hela, as well as the mayor of Saris City, Afei Chavaron, and her ward, Lady Stella.

## Abilities

### Shadowborn Fiendblood Traits

* **Dark Stalker.** Rambu's movement speed is increased by 10 feet, she has proficiency in the Stealth skill, and she has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
* **Darkvision.** Rambu naturally has darkvision out to 60 feet. Overwritten by Eyes of Night.
* **Fiendish Resistance.** Rambu has resistance to cold damage.
* **Instant Transmission (5/Long Rest).** Rambu can teleport up to 50 feet as a bonus action.

### Darkfire Cleric Abilities

* **Spellcasting.** Rambu is a Wisdom-based spellcaster. Her spell save DC is 20 (23 with Guardian Emblem), and she has a +12 to hit with spell attacks (+17 with with Guardian Emblem and Magus Harness). She can prepare a list of 20 spells of 1st level or higher from the darkfire cleric spell list (the cleric spell list + several extra spells) when she finishes a long rest, and she always has 16 additional spells of the same levels prepared from her domain and pact.
	+ **Cantrips (At Will):** Eldritch Blast (Kunai), Guidance, Mending, Sacred Flame, Toll the Dead
	+ **1st Level:** Faerie Fire, Sleep
	+ **2nd Level:** Moonbeam, See Invisibility
	+ **3rd Level:** Aura of Vitality, Leomund's Tiny Hut
	+ **4th Level:** Aura of Life, Draconic Cleave, Greater Invisibility
	+ **5th Level:** Dominate Person, Circle of Power, Immolation, Mislead
	+ **6th Level:** Investiture of Flame
	+ **7th Level:** Draconic Transformation, Resurrection
* **Darkfire Pact.** Rambu made a pact with Argorok, the Darkfire Dragon. It increased her Strength score to from 15 to 16, and it granted her knowledge of the Abyssal, Draconic, and Infernal languages, and it granted her the following features.
	+ **Abyssal Gorge.** When Rambu deals fire or necrotic damage to a creature, she can cause the wound to fester. The wounded creature has a penalty to attack rolls equal to Rambu's proficiency bonus, and it must make a Constitution saving throw at the start of each of its turns or take 2d8 fire or necrotic damage. She can do so once per short or long rest.
	+ **Blessing of the Dark One.** Once per day, Rambu can attempt to persuade Argorok to satisfy the material components of one of her cleric spells. If she fails this check, the spell automatically fails.
* **Eyes of Night.** Rambu has darkvision out to 300 feet. Once per long rest, she can grant another creature the same darkvision for 1 hour.
* **Vigilant Blessing.** Rambu can grant herself or another creature advantage on its next initiative roll.
* **Channel Divinity.** Twice per short or long rest, Rambu can magically harness divine (or demonic) power to use one of the following features.
	+ **Harness Divine Power.** Rambu can regain one expended 1st or 2nd level spell slot. She can do so twice per long rest.
	+ **Turn Undead.** With her action, Rambu can force undead creatures within 30 feet of her to make a Wisdom saving throw or be turned for 1 minute. With the Destroy Undead feature, undead of CR 2 or lower that fail this save or automatically destroyed.
	+ **Twilight Sanctuary.** Rambu can create a 30-foot-radius sphere of twilight centered on herself for 1 minute. A creature within the sphere can either gain 1d6 + 12 temporary hit points or end an effect causing it to be charmed or frightened.
	+ **Darkfire Transformation.** Rambu can undergo a demonic transformation into an enhanced form for 1 minute, granting her the following benefits.
		- Her AC becomes 20, which can still benefit from a shield or other passive effect.
		- She has resistance to necrotic and fire damage, as well as nonmagical bludgeoning, piercing, and slashing damage. If she already has one of these resistances, she instead gains immunity.
		- She has advantage on saving throws against being charmed or frightened, against dragon's breath weapons, and on concentration checks.
		- Her movement speed increases by 5 feet, and she gains a flying speed equal to her movement speed.
		- She has blindsight out to 60 feet.
		- As a bonus action, Rambu can spend her Hit Dice to regain hit points.
		- She can take an additional Superior Action, which allows her to take the Dash or Disengage action, make one weapon attack, or cast a cantrip or 1st level spell. When she does, she must roll a d6 at the start of each of her turns, and she can use it again on a roll of 5 or 6.
* **Cantrip Versatility.** Rambu can choose one of her Darkfire Cleric spells and swap it for a different one when she reaches a level that grants her the Ability Score Improvement feature.
* **Darkfire Soul.** Rambu can choose either fire or necrotic damage when she finishes a long rest to gain resistance to her choice, and she can add her Wisdom modifier to the damage rolls of Eldritch Blast. Rambu can also use a bonus action to gain a flying speed equal to her movement speed until the start of her next turn, and she can do so a number of times equal to her proficiency bonus between short or long rests.
* **Blessed Strikes.** Once per turn, Rambu can deal an extra 1d8 radiant damage to a creature she hits with an attack.
* **Divine Intervention.** Rambu can call upon her deity to intervene with 13% chance of success.

### Feats

* **Blood of the Dark One.** Rambu's Constitution score was increased from 13 to 14, she reduces any lightning damage taken by twice her proficiency bonus, and she has advantage on saving throws against spells.

### Other Abilities

* **Blessing of Farore (1/Long Rest).** Rambu can cast the Protection from Evil and Good spell on herself, requiring no concentration, spell slots, or components.
* **Blessing of Nayru (1/Long Rest).** Rambu can choose to succeed a saving throw that she fails.
* **Blessing of the King.** Rambu has a permanent +2 bonus to her Wisdom and Charisma saving throws after receiving this blessing in the Arbiter's Grounds.
* **Vestigial Shard of Arcane Bonds.** Rambu can attune to four magic items, instead of three, after absorbing the energies of a Vestigial Shard of Arcane Bonds.

## Special Equipment

* **Bag of Holding.** A bag with an internal pocket dimension with a total storage that is several times its size.
* **Black Talon.** A corrupted Flame Tongue once belonging to Minellin, which Rambu claimed after slaying the witch. It is a cursed +1 magic longsword that can be ignited with crimson flames to deal an extra 1d6 fire damage and 1d6 necrotic damage on a hit. It can also be shunted into an extra dimensional space and summoned at will.
* **Darkfire Scale.** A scale belonging to Argorok, the Darkfire Dragon, once belonging to Minellin, which Rambu claimed after slaying the witch and making it through her trial. It is a cursed +1 magic breastplate that reduces fire damage equal to twice the wearer's proficiency bonus. On Rambu, it can be transformed into plate armor, it can grant her blindsight out to 40 feet if her face is covered, any flying speed she has is increased by 20 feet, and she gains a +2 bonus to her AC while she is in her Darkfire Transformation.
* **Demonblade Aadrienel.** A demonic weapon created from the Erinyes, Aadrienel. It can transform between three forms that can be shifted between: a longbow, a longsword, and a whip. The longbow creates its own ammunition, it deals an extra 1d6 poison damage, and it poisons a creature that fails a DC 15 Constitution saving throw. The longsword deals an extra 1d6 poison damage, and the user adds half their proficiency bonus to their AC while their reaction remains unused. The whip has a reach of 15 feet, and it can entangle a creature hit by it with a failed DC 15 Dexterity saving throw.
* **Eyes of Minute Seeing.** A pair of spectacles that allow that grant the wearer advantage on Intelligence (Investigation) checks relying on sight while searing an area or studying an object within 1 foot of it.
* **Guardian Emblem.** A magical emblem of the Goddess of Light, **Hylia**, that allows an attuned Cleric or Paladin to use its reaction to turn a critical hit scored against them or a creature within 30 feet of them into a normal hit. This can be done three times per day.
* **Magus Harness.** A harness created by the King Bob-omb in the Tower of Fire that grants a +2 bonus to attack rolls and saving throws made using Intelligence, Wisdom, or Charisma. It also allows the wearer to cast Mage Armor at will and Shield once per day.
* **Pearl of Power.** A fine pearl grants a spellcaster the ability to regain one 3rd level or lower spell slot once per day.
* **Ring of Protection.** A ring that grants the wearer a +1 bonus to their AC and saving throws.
* **Sheikah-Tech Cartographer.** A specialized Sheikah Slate that functions as an interactive map. A spellcaster with 5th level spell slots can use the cartographer to teleport once per day to a teleportation circle that they are aware of.
* **Spell-Refueling Ring.** A ring given to Rambu by Lynn that allows the wearer to recover a 3rd level or lower spell slot once per day.
* **Tower Shield, +2.** An enchanted tower shield that grants a +2 bonus to the user's AC when held.

## Trivia

* Rambu's name and design follows the Sheikah traditions of fruit inspiration, with hers being the rambutan.
* The Darkfire Transformation Rambu gained from Argorok is heavily inspired by the Devil Trigger mechanic from the Devil May Cry franchise.
* Rambu's cleric subclass, the *Twilight Domain*, has partially been merged with the *Dragon Domain*, a currently unreleased subclass by Ryan Gerbig.

## Gallery

"Clerical Spy" attire, by sourFlowr"Clerical Spy (No Glasses)" attire, by sourFlowr"Darkfire Dragon Witch" attire by sourFlowr