recursal/Fanatic-Fandom huggingface dataset:
Doctor Strange

**Doctor Strange** is a Hero in the set of Common Fate cards for Twisted Ambitions.

## Doctor Strange

### Text

When Doctor Strange is played, look at the top six cards of the targeted player's Villain deck. Discard any of those cards and return the rest to the top of the Villain deck in any order.

## Clarifications

* If a Variant is within the top six cards of a deck when this card is played, they will be taken into hand and looked at as normal. Variants can be chosen as the cards discarded or returned to the top of the deck in any order.
Hela's Bidding

**Hela's Bidding** is a Specialty in Hela's Villain deck.

### Text

Each time another player defeats a Hero with an attached Soul Mark, gain 3 Power.

## Clarifications

* Hela's Bidding will only provide Power if a Hero with a Soul Mark is specifically "defeated." Pay attention to whether a character is "defeated", "removed", or "discarded".
* Following the general rules for Specialties, Hela may gain 3 Power multiple times before her turn. However, she can only gain 3 Power per player's turn. For example, if another Villain defeats two Heroes with Soul Marks on them during their turn, Hela only gains 3 Power once during that player's turn. This ability will reset for each player's turns, not just Hela's.

## Strategy

If you are able to play this, and if you place your Soul Marks wisely, you will not have any problems with the lack of Power anymore.

## Identical Cards

There are no cards that are identical in function to Hela's Bidding.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Item

**Item** is a card type. It appears in both Villain and Fate decks, and is denoted with a blue font at the bottom. Some Items can be played to the bottom of a Villain's board, in a particular location, while others must be attached to a character.

## Official Rules

* Item cards appear in both the Villain deck and the Fate deck and have an Ability that affects other cards or actions.
* To play an Item from the Villain deck, pay its Cost (shown in the upper left corner) and place the card below any location in your Domain, unless the card says to attach it to a character.
* If an Item says to attach it to an Ally, you must place the Item under an Ally in your Domain.
* If there are no Allies in your Domain to attach the Item to, you may not play that Item.
* If an Ally with an Item attached is relocated, all attached Items are moved with them.
* If an Ally is defeated, vanquished, or removed, then all attached Items are placed in their appropriate discard piles.
* **Unattached Items cannot be relocated to an Event.**
* If there are no characters you can attach an Item to (that says it must be attached to a certain character), you may not play that Item.

## Clarifications

* When attaching an item to a character, any restrictions stated in the text of the card are only valid when the card is played from the hand. These items are considered part of the character to whom they are attached and are moved with them and cannot be moved independently by the Relocate action or effects that move cards.
* Multiple items can be attached to a single character, even duplicate items.

 **Unique Types**
Multiverse • Rival • Scheme • Upgrade • Variant
Odin All-Father

**Odin All-Father** is a Hero in Loki's Fate deck.

### Text

If defeated, reshuffle this card into the Fate deck. Nothing can be attached to ODIN ALL-FATHER. If played or relocated to Loki's Domain, Loki may not spend Mischief while this card is there.

## Strategy

Obviously best played against Loki, as he can stop him from achieving his Objective, or worse, softlock him. Play him to locations with Discard Cards actions in Loki's Domain to slow him down on finding Allies to defeat him. Play Protectors on his location to bind more time and keep him in play a lot longer. He is best paired with Melinda May S.H.I.E.L.D. as she can make him stronger when she is forcibly defeated.

As Loki, anticipate & prepare for his appearance by playing Frost Giants in the center locations of your Domain. Use Thor Brother of Loki as your main Ally on defeating him, in combination with either Lorelei or Scepter of Asgard. Work on defeating him as quickly as possible so you can progress towards your Objective.

As for other Villains, he is way too strong to be defeated, but always try to defeat him to shuffle him back into the deck so you can play him to Loki. If you have strong enough Allies, try to only use up to two Allies to defeat him, as using more than that can potentially exhaust your offensive capability. If you can, try to relocate or remove him out of your Domain if needed to preserve your Allies.

## Identical Cards

There are no cards that are identical in function to Odin All-Father.

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Revive Souls

**Revive Souls** is an Effect in Hela's Fate deck.

### Text

Choose a Hero in the Fate discard pile. Play that Hero to the targeted player's Domain.

## Strategy

This card can be a double-edged sword depending on who is playing this. This card is great for Villains who needs Heroes to win (e.g. Madame Masque, Titania, Venom). You may also bring back Heroes that stop Villains from winning, such as Adam Warlock, Black Panther, Tony Stark Iron Man, Terminatrix Ravonna, and generally Spider-Man Friendly Neighborhood.

## Identical Cards

The following cards are (almost) functionally the same:

* Hand of Glory

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • **Revive Souls**
 **Unique mechanics**
Soul Marks
Heart-Shaped Herb

**Heart-Shaped Herb** is a Specialty in Killmonger's Villain deck.

## Clarifications

* While Heart-Shaped Herb is in play, you will treat each location as if they have one additional Play a Card action. Essentially, this Specialty gives you an extra Play a Card action during your turn.

## Strategy

Heart-Shaped Herb can be used in combination with Execute Plan or Killmonger's Fury. Having an extra Play a Card action each turn can increase the frequency of relocating Explosives, or allow you to play more Allies into your Domain that can be used to defeat Black Panther.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Death's Favor
* Taskmaster's Bow
* Heavy Attack Sentry

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • **Heart-Shaped Herb** • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Domain

Each Villain has their own board, representing their Villain's **Domain**. All cards played to your Board are considered to be in your Domain.

Certain card Abilities may affect or otherwise refer to a card in another Villain's Domain.

Cards from the Villain deck are played to their corresponding Villain's Domain by the player using said Villain, unless a card's text specifies otherwise. For example, Dog of War may be played directly to another player's Domain instead of Killmonger's Domain.

A Hero that is drawn from the Fate deck will be played to the targeted player's Domain.

Each Villain Board is identified by a portrait of the Villain and a brief description of their objective, and 4 locations.

## FAQs

* All cards in play on either side of your Board are considered to be in your Domain.
* Villain Movers can't be moved to another player's Domain, unless a card's text specifies otherwise.
* Heroes can't be played or relocated to any Event(s).
* Item cards can't be played directly to Events unless a card's text specifies otherwise.

## Clarifications

* Item cards can't be attached to an Ally at an Event.
* Vanquish actions can't be performed against an opponent's Ally at an Event.
Bifrost

**Bifrost** is the center-left location in Loki's Domain.

## Actions

Bifrost contains the following actions:

* Discard Cards | Play a Card
* Gain 2 Power | Fate

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Draugr Swordsman

**Draugr Swordsman** is an Ally in Hela's Villain deck.

### Text

Draugr Swordsman gains 1 Strength for each Draugr Swordsman in your discard pile.

## Clarifications

* While the Targeted Event card Conquer Valhalla is in play, Draugr Swordsman does not get any additional Strength from other copies in Hela's discard pile.
* You do not need to place Strength tokens on Draugr Swordsman in order to track their Strength, although it may help some players. Simply place your Draugr Swordsman in a separate discard pile in order to track how much Strength other copies in play have.

## Strategy

Hela can use Draugr Swordsman to defeat Heroes in her Domain. Use them at will, as the specialty Raise the Dead gives you the ability to bring Draugr Swordsman into your Domain as often as possible to keep your Domain clear of Heroes, and increase your Allies count.

## Identical Cards

There are no cards that are identical in function to Draugr Swordsman.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • **Draugr Swordsman**
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
No Mercy

**No Mercy** is an Effect in Madame Masque's Villain deck.

### Text

Gain a vanquish action. The Hero defeated by this vanquish action counts as a Contract and toward Madame Masque's Vendetta.

## Clarifications

* No Mercy **cannot** be used to perform a Contract vanquish with any Ally that has Tools of the Trade attached to them.
* If No Mercy is used to vanquish a Hero with Dreadnoughts attached to them, that vanquish is counted as both a Contract vanquish and a Vendetta vanquish.

## Strategy

No Mercy is an excellent option for replacing a normal Vanquish action whenever possible, since it will allow you to also gain Power that can be used towards playing an Ally to replace the one that was used in that vanquish action. This in turn is best paired with The Hood, as this allows you to gain a Vendetta and lots of Power in one Vanquish action.

## Identical Cards

There are no cards that are identical in function to No Mercy.

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • **No Mercy**
 *2 Copies:* Dreadnoughts • Escape Plan • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Payment Due

**Payment Due** is an Effect in Loki's Villain deck.

### Text

The Targeted Villain must either pay Power equal to the number of Multiverse cards in play. If the Targeted Villain is Loki, move that number of collected Mischief back to the unused pile.

## Clarifications

* The word "either" is a typo on this card. When this card is played, the targeted Villain immediately loses Power equal to the number of Multiverse cards in play.
* If Loki is targeted by this card, he must lose Power equal to the number of Multiverse cards in play **in addition to** that number of collected Mischief being moved back to the unused pile.

## Strategy

This is best played against Loki to reduce his collected Mischief, as it is very niche and situational outside of that. You can play this on Villains with two or more Multiverse cards in their Domain.

## Identical Cards

The following cards are (almost) functionally the same (ignoring number of copies):

* What Did it Cost?
* Nebula

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Deactivation Switch

**Deactivation Switch** is an Item in Ultron's Fate deck.

### Text

Attach Deactivation Switch to a Specialty. The Specialty may no longer be used until the targeted player pays 2 Power on their turn to remove Deactivation Switch.

## Clarifications

* This card **cannot** be used to deactivate an Upgrade. It may only be attached to a face-up Specialty.
* It is possible to attach this on Age of Ultron: when Vision Avenger is in Ultron's Domain and he has not yet paid an additional 1 Power to use it.

## Strategy

One of the Fate cards that directly affect Specialties. Play this card wisely and target Villains who are short on Power or Specilaties that are extremely useful for the Villain, such as (but not limited to):

* Reality, Soul, or Space Stone.
* Hand of Glory
* Hela's Bidding
* Raise the Dead
* Challenge for the Throne
* Control the Mines
* Heart-Shaped Herb
* Rage of K'liluna
* Lesson Plan
* Transformation
* Ultimate
* The Ten Realms
* Who's the Tricky One?
* Call Me Big M
* Creating the Cube (this also makes M.O.D.O.K. vulnerable to Powerless.)
* Merging
* Protecting Innocents
* No One Stops Doctor Octopus
* Conqueror of the Multiverse
* Infinite Realities
* The Council of Kangs

## Identical Cards

The following cards are (almost) functionally the same (ignoring number of copies):

* Inhibitor Shackles

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* **Deactivation Switch**
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Avengers Assemble

**Avengers Assemble** is an Event in the set of Common Fate cards for Infinite Power.

## Avengers Assemble

### Text

When this Event is revealed, the current Villain must draw a card from the Fate deck and play it on themselves. At the start of each Villain's turn, they draw a Fate card and play it on themselves.REWARD: Defeat all Heroes in your Domain.

## Clarifications

* Each Villain must draw a Fate card, play it on themselves, and fully resolve its effect **before** moving their Villain at the start of their turn.
* Certain cards drawn as a result of Avengers Assemble may need to be discarded, such as A Stone is Found. *Check the pages for a specific card for clarifications if you are uncertain about how that card would be resolved.*
* If you receive the reward for this Event, you **must** defeat each Hero in your Domain, if possible.

## Identical Cards

There are no cards that are identical in function to Avengers Assemble.
Scott Lang

**Scott Lang** is a Hero in Taskmaster's Fate deck.

## Clarifications

* Scott Lang's ability applies to any Allies that are at the bottom of the player's Domain in which he is located, as well as any Allies at the top of that Domain, such as Dog of War, or any other player's Allies.
* **Do not use Strength tokens for Scott Lang's ability.** His ability is temporary as Strength tokens are often used for permanent Strength changes.

## Strategy

A rather niche card. He is most effective if paired with Moon Knight as their abilities can stack with each other. Outside of that, he can be easily vanquishable with 3-Strength Allies and pose no threat. Even Taskmaster can compensate for his ability by using Diamondback or Training Academy.

## Identical Cards

The following cards are (almost) functionally the same:

* Moon Knight

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • **Scott Lang** • Solo • Government Work
Power of a God

**Power of a God** is an Effect in Loki's Villain deck.

### Text

Spend a number of Mischief tokens equal to the Strength of any Hero in any Domain. Remove that Hero and any equal or lesser Strength Ally in that same Domain.

## Clarifications

* If there is any Ally in the same Domain that meets the criteria of equal or lesser Strength, it must be removed.
* This card only removes one **single** Hero and up to one **single** Ally.

## Strategy

This card is best used if you have gained a high amount of Mischief. This will allow you to quickly progress towards your Objective and can also remove a higher Strength Hero from your own Domain if necessary.

## Identical Cards

These cards are (almost) functionally the same (ignoring the number of copies):

* M.O.D.O.K. Superior
* Found by the Avengers

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • **Power of a God**
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Balder

**Balder** is a Hero in Hela's Fate deck.

### Text

Soul Marks may not be attached to Balder. When played, remove a Soul Mark from any one Hero.

## Clarifications

* When played, you **must** remove a Soul Mark from one Hero. That Hero does not have to be at Balder's location. **However**, the Soul Mark must be chosen amongst the Heroes in the same Domain as Balder.

## Strategy

Balder hurts Hela whether or not she plays him. He sets back Hela if she has Soul Marks already attached to Heroes, making her spend Power and an action to attach it to them again. Even if there are no Soul Marks in play, you can still play this on Hela's Domain as she gains nothing by defeating Balder.

## Identical Cards

The following cards are (almost) functionally the same:

* Valkyrior
* Angela

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Inhibitor Shackles

**Inhibitor Shackles** is an Item in Titania's Fate deck.

### Text

When INHIBITOR SHACKLES are played, attach them to an Ally or Titania.Remove all Strength tokens from that character. They cannot be used in a vanquish action and their ability is ignored. You may pay 2 Power to remove INHIBITOR SHACKLES.

## Clarifications

* The removal of this card may **only** be done during your turn, as defined by the rulebook's use of the term "remove."
* Titania will not lose Strength if Inhibitor Shackles is attached to her.
* If Inhibitor Shackles is attached to Titania, it is considered to be at Titania's mover's location. This may matter if Black Cat, Felicia Hardy is played to Titania's location.
Helicarrier Alert

**Helicarrier Alert** is an Event in the set of Common Fate cards for Infinite Power.

## Helicarrier Alert

### Text

Only draw up to 3 cards at the end of your turn.REWARD: Draw 3 cards.

## Clarifications

* While Helicarrier Alert is in play, when you draw cards at the end of your turn, you will draw only if you have less than 3 cards in your hand, and draw until you have exactly 3 cards in your hand. *The wording of this Event may be interpreted incorrectly.*

## Identical Cards

There are no cards that are identical in function to Helicarrier Alert.
Power

**Power** is the currency of the game. It is represented by Power Tokens. You get Power through Gain Power actions, and through Abilities on certain cards. To play a card, you must pay Power equal to the card's Cost, returning that Power to the Vault. Power is also used to activate Abilities on certain cards.
Sanctuary II

**Sanctuary II** is the leftmost location in Thanos' Domain.

## Actions

Sanctuary II contains the following actions:

* Gain 2 Power | Activate
* Play a Card | Discard Cards

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Nefaria Family Soldiers

**Nefaria Family Soldiers** is an Ally in Madame Masque's Villain deck.

### Text

Madame Masque gains 2 Power when she moves to this location at the start of her turn if it is Controlled.

## Strategy

Nefaria Family Soldiers is one of your most effective ways to both gain Power from a Controlled location and use in Vanquish action to defeat a Hero, due to their average Power gain, Strength, and number of copies. Try not to discard them unless absolutely necessary, but consider being willing to use them as part of a Vendetta Vanquish action in combination with Decoy so that they are returned to your hand.

## Identical Cards

The following cards are (almost) functionally the same (ignoring number of copies):

* Nefaria Family Thugs
* Nefaria Family Leaders

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • **Nefaria Family Soldiers** • No Mercy
 *2 Copies:* Dreadnoughts • Escape Plan • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Ms. Marvel Kamala Khan

**Ms. Marvel Kamala Khan** is a Hero in the set of Common Fate cards for Twisted Ambitions.

## Ms. Marvel Kamala Khan

### Text

Other Heroes in MS. MARVEL, KAMALA KHAN'S Domain cannot lose Strength.

## Clarifications

* While this card is in your Domain, do not place any -1 Strength tokens on any other Heroes for any reason. Other Heroes cannot be affected by cards that reduce Strength. This will make it possible to track which Heroes have been affected when Ms. Marvel Kamala Khan is no longer in your Domain.
Nefaria Family Leaders

**Nefaria Family Leaders** is an Ally in Madame Masque's Villain deck.

### Text

Madame Masque gains 3 Power when she moves to this location at the start of her turn if it is Controlled.

## Strategy

Nefaria Family Leaders is your fastest way to gain Power from a Controlled location. Try not to get rid of them unless absolutely necessary, such as if you already have 6 or 7 on your Vendetta track and have the option to use them for a Vendetta vanquish action.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Nefaria Family Thugs
* Nefaria Family Soldiers

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* Dreadnoughts • Escape Plan • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Rama-Tut

**Rama-Tut** is a Variant found in a separate set of cards involved in any games with Kang the Conqueror.

## Rama-Tut

### Text

Villains at this location gain 1 less Power each time they gain Power.

## Clarifications

* Rama-Tut's ability will stack with another copy of Rama-Tut on the same location and/or Fate cards with a similar ability. For example, if your Mover is at a location with two copies of Rama-Tut while Vision is in your Domain, you would gain 3 less Power in that location.
Cosmic Cube

**Cosmic Cube** is an Item in M.O.D.O.K.'s Villain deck.

### Text

When COSMIC CUBE is played, gain 1 Loyalty.ACTIVATE: Win the game.COSMIC CUBE can only be activated if Loyalty is at 5 and CREATING THE CUBE is in play.

## Clarifications

* Cosmic Cube **can** still be played if A.I.M. Revolt is in play.
* If the Specialty Creating the Cube is prevented from being activated, such as by Deactivation Switch, M.O.D.O.K. can still win the game by activating Cosmic Cube.

## Strategy

Consider only playing this card late into the game. Playing this card too early will not only reduce your overall Power which may be needed later, but Powerless can easily remove it from play and reset your progress drastically. If possible, you should attempt to both play and activate Cosmic Cube in one turn in order to guarantee victory.

## Identical cards

There are no cards that are identical in function to Cosmic Cube.
I Did What? When?

**I Did What? When?** is an Effect in Loki's Fate deck.

### Text

Target a Villain with a Multiverse character in their Domain. Remove that Multiverse character from the game to the game box. That Multiverse character is no longer part of the current game.

## Clarifications

* There are a several situations and conditions under which this card must either be played or discarded.
	1. Drawn during a Fate action:
		1. Playing as Loki - Play this card against any other Villain with a Multiverse card in their Domain.
		2. Playing as a Villain other than Loki in a 2 Player Game - You must discard this card.
		3. Playing as a Villain other than Loki in a 3+ Player Game - Play this card against any Villain other than Loki with a Multiverse card in their Domain.
	2. Drawn as a result of Avengers Assemble:
		1. Playing as Loki **or** any Villain without a Multiverse card in their Domain - You must discard this card.
		2. Playing as any Villain other than Loki with a Multiverse card in their Domain - Play this card on yourself.

## Strategy

The effectiveness of this card depends on both the timing of its reveal and who revealed it. It is evidently useless if Loki has not played any Multiverse cards and if you are in a 2-player game against Loki. If you can successfully play this however, target Multiverse cards that helps a Villain too much (King or Sorcerer Supreme Loki) or in a location that benefits Loki more than the targeted Villain (Kid or Viking Loki).

As Loki, if you are about to play your first Multiverse card, try to Fate first to have a chance at least to draw this card to make it useless because otherwise, it will be a waste of Power. Play Games Within Games more often and discard Multiverse cards to avoid having them removed from the game entirely.

## Identical Cards

There are no cards that are identical in function to I Did What? When?

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Black Panther

**Black Panther** is a Hero in Killmonger's Fate deck.

## Strategy

Black Panther is the main Hero for Killmonger. You always have to prepare against him all the time. The best way to defeat Black Panther as Killmonger is to attach a Wound on him then target him with Killmonger's Fury. Other than that, use Weapons Cache when you are ready to defeat him. Using Allies against him is least recommended, as this method can be long-drawn-out and costly to be effective, but possible regardless. Beware of Protectors defending him. In this situation, either use Taunt to move either character/s away or use Explosives as a last resort.

Try to play and defeat him in one turn as possible, as leaving him out for too long makes him vulnerable to be taken away from you by other Villains. Perform combos by going to either Institute of Technology, The Great Mound, or The Golden City, as those locations provide enough Power, Play a Card, and Activate actions to make this method possible. Set up W'Kabi, Heart-Shaped Herb, Weapons Cache, and Armored Rhino before activating Challenge for the Throne or if Black Panther is brought back to your Domain by Wakanda Forever.

As other Villains, try to slow down Killmonger by taking Black Panther out of his Domain during his Challenge (second) phase. Play/Use The Mad Titan, Setting a Trap, Power of a God, It's Me, Eddie, and/or The Wizard Frightful Four to get him out of Killmonger's Domain, forcing him to activate Challenge for the Throne again. Alternatively, if you have a way to relocate Heroes away and a Protector is in your Domain, you can relocate them to Black Panther's location in Killmonger Domain's by using/playing Jocasta, Escape Plan, Mysterio, or Captured.

Hela is the best counter for Killmonger, as she has several tools to both get rid or bring back Black Panther to annoy Killmonger. During Killmonger's Challenge (second) phase, attach a Soul Mark to Black Panther and either move him to your Domain via Death's Embrace and defeat him with a Vanquish action or use Soul for a Soul to remove him from Killmonger's Domain. When it comes to Killmonger's Mines (third) phase, Revive Souls or Hand of Glory paired with Hela's Bidding can bring Black Panther back to his Domain, obstructing his progress while advancing Hela's objective. To counter this method as Killmonger, try to defeat Black Panther then relocate Explosives on the same turn.

## Identical Cards

The following cards are (almost) functionally the same:

* Solo

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Flying Sentry

**Flying Sentry** is an Ally in Ultron's Villain deck.

### Text

If Flying Sentry is at an Event when it resolves, you may relocate this Ally to any location in your Domain.

## Strategy

Flying Sentry is a great option for resolving Events that slow your progress, such as Lockdown at the Raft or Invasion of Stark Enterprises. It is also not bad attaching Impervious Alloy to **Flying Sentry**, given its ability to not be discarded after resolving Events. Combine this with Technoforming and you can create a strong Ally that is useful purposely for Events.

They are also helpful if you need more Sentries in your Domain to complete Ultimate. You can play Flying Sentries if any Event is out during or before completing Ultimate. Once that Event is resolved, simply relocate Flying Sentry back to a location in your Domain with no Sentries.

## Identical Cards

There are no cards that are identical in function to Flying Sentry.

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* **Flying Sentry** • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Anaconda

**Anaconda** is an Ally in Taskmaster's Villain deck.

### Text

When Anaconda is used in a vanquish action, place a +1 Strength token on each remaining Ally you control at her previous location.

## Clarifications

* If Anaconda is prevented from being discarded (by cards such as Training Academy), you **cannot** place a +1 Strength token on Anaconda *or* any other Allies at her location. This is determined by the use of the word "previous." Anaconda would remain at her location, while her Ability only applies to her previous location if she is discarded after being used in a vanquish action.

## Strategy

Anaconda can be used by herself to defeat opposing characters with a lower Strength. This will allow you to help keep your Domain clear of Heroes and opponent's Allies, while simultaneously progressing towards your Objective. It is best to use her for her ability, but she can also be used to progress on Taskmaster's Objective, as buffing her Strength to 5 can be quite easy.

## Identical Cards

There are no cards that are identical in function to Anaconda.

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Hel to Pay

**Hel to Pay** is an Effect in Hela's Villain deck.

### Text

Choose a Hero with an attached Soul Mark in your Domain. Perform a vanquish action to defeat that Hero.

## Clarifications

* Allies must still be used to defeat a Hero using Hel to Pay, and those Allies must be at the same location as that Hero.

## Strategy

A situationally niche card. Hel to Pay is best used as a substitute for a Vanquish action. For example, if the Vanquish action at Hel is covered by a Hero. Other than that, discard this card as soon as possible.

## Identical Cards

There are no cards that are identical in function to Hel to Pay.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* **Hel to Pay** • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Heavy Attack Sentry

**Heavy Attack Sentry** is an Ally in Ultron's Villain deck.

## Strategy

If Ultron can maintain a decent number of Allies in his Domain, then Heavy Attack Sentry can be very helpful for being able to effectively manage the Heroes in your Domain. The more Heavy Attack Sentries you have, the more often you can defeat Heroes, potentially using the Heavy Attack Sentries themselves. Spread these Allies across key locations in your Domain (especially Manufacturing Array and Stark Industries Industrial Complex) to give yourself more options during each turn.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Death's Favor
* Taskmaster's Bow
* Wrecking Crew

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • **Heavy Attack Sentry** • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Fenris Wolf

**Fenris Wolf** is an Ally in Hela's Villain deck.

### Text

If a Hero is played to a location in your Domain, you may play or relocate Fenris Wolf to that location for free.

## Clarifications

* Fenris Wolf cannot be played from your discard pile when a Hero is played to your Domain.

## Strategy

Fenris Wolf is best to be kept in your hand if you are both low on Power and you are expecting an opponent to target you with a Fate action and play a Hero to your Domain. This will help to defeat that Hero more quickly on a subsequent turn.

## Identical Cards

There are no cards that are identical in function to Fenris Wolf.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Butterball

**Butterball** is a Hero in Taskmaster's Fate deck.

### Text

Butterball cannot be defeated. Before moving your Villain, you may pay 3 Power and discard one card from your hand to remove Butterball.

## Clarifications

* Butterball can also be removed by other effects that do not defeat him, such as Found by the Avengers or Captured.

## Strategy

Butterball is best played to Villains who benefit on Heroes the most, like Taskmaster, Madame Masque, Hela, or Venom since they cannot gain anything from him. Be wise on where to position him. Play him to locations with Fate, Discard, or Action on top.

## Identical Cards

There are no cards that are identical in function to Butterball.

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* **Butterball** • Scott Lang • Solo • Government Work
Black Widow S.H.I.E.L.D.

**Black Widow S.H.I.E.L.D.** is a Hero in Madame Masque's Fate deck.

### Text

When played, draw another Fate card and play that card on the same Villain you just played this card on.

## Clarifications

* If the second Fate card drawn cannot be played, discard it. **Do not** draw another Fate card.
* The second Fate card can be played to any location in the Targeted Villain's Domain, not just Black Widow, S.H.I.E.L.D.'s location.

## Identical Cards

The following cards are (almost) functionally the same:

* Peggy Carter S.H.I.E.L.D.
* Jasper Sitwell S.H.I.E.L.D.
Armory

**Armory** is the center-right location in Taskmaster's Domain.

## Actions

Armory contains the following actions:

* Gain 1 Power | Fate
* Play a Card | Vanquish

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Invasion of Stark Enterprises

**Invasion of Stark Enterprises** is an Event in Ultron's Fate deck.

## Clarifications

* As noted in Ultron's Villain Guide, if both Vision and Invasion of Stark Enterprises are in play at the same time, only one of their effects is active at any given time. This means that Ultron will only reduce the amount of Power he gains by 1 even if both Vision and Invasion of Stark Enterprises are in play. Once *one* of these cards is removed from play, the other one will maintain its effect as normal.

## Strategy

Even if Ultron can win while this Event is in play, this Event must be immediately resolved no matter what, as this makes Manufacturing Array the only location that has an active Gain Power action (most of the time, Reconfiguration Base will be blocked by a Hero). Utilize cards that can help aid on Events, such as Flying Sentry and Technoforming.

Never use more than two Allies for this Event. The best combination of Allies to use for this Event are Giant (paid for free) and Duplicate Sentry. You can also use two copies of Flying Sentry with either one copy having an Impervious Alloy attached to them or using two copies of Technoforming on one or both of them.

## Identical Cards

The following cards are (almost) functionally the same:

* Vision

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* **Invasion of Stark Enterprises** • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Death's Embrace

**Death's Embrace** is an Effect in Hela's Villain deck.

## Strategy

Death's Embrace can bring a Hero to your Domain if you estimate that an opponent does not plan to defeat that Hero. Hela can bring the Hero to Niflheim in order to defeat them herself and obtain the Soul Mark that is attached to them. You may also use this card to relocate a Hero out of Odin's Vault if vanquishing is not your current option. Alternatively, you can pester other Villains who needs a specific Hero for their Objective by relocating Heroes such as Black Panther or Spider-Man to your Domain, making those players waste resources to bring those Heroes back to their Domain.

## Identical Cards

The following cards are (almost) functionally the same (ignoring number of copies):

* Escape Plan
* Jocasta

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* **Death's Embrace**
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
Event

**Event** is a card type. It appears only in the Fate deck, and is denoted with a purple font at the bottom. Events inflict negative and ongoing penalties on Villains while in play. Each player must deal with each active Event until it is resolved.

There are two types of Events; Global Events, and Targeted Events.

Each Event has a Strength requirement in the lower-left corner. To resolve an Event, you may play or relocate Allies to an Event. Allies that are played or relocated to an Event cannot be relocated to any Domain or other Event using a Relocate action, and so generally must remain there until the Event is resolved, or until a specific Ability or card effect relocates or otherwise removes them. Once the combined Strength of **all** Allies at the Event meets or exceeds the Strength requirement, the Event is resolved immediately.

**Villains with any Allies at an Event receive a reward when it resolves:**

* Place the Event in the Fate discard pile.
* All Allies used to resolve the Event are placed in their respective discard piles.
* Follow the text for the Reward of the Event; each Villain with any Allies that were at the Event follow the effects.
* Items may not be played directly to Events.
* Allies with attached Items **may** be relocated to Events.

Events are not in anyone's Domain. You can relocate your Allies to an Event, but while they are there, they are not part of any Villain's Domain. Events are still considered as locations, however. 1

## Global Event

When a Global Event (one without any Villain icon in the lower-right) is revealed during a Fate action, immediately play this Global Event to the center of the play area **unless a Global Event is already in play**. (See Game Modes below for details).

* If a Global Event is in play and you draw a new one from the Fate deck, you must place the new Global Event into the Fate discard pile.

## Targeted Event

Targeted Events must be played against the Villain indicated by the icon in the lower-right corner of the Event card.

* Targeted Events **may** still be played to their respective Villain even if a Global Event is in play.

* Place the Targeted Event above the Villain's Domain. **It is not considered part of their Domain.**
* Only the indicated Villain can play or relocate Allies to their Targeted Event.
* If you draw a Targeted Event for **your** Villain as a result of a Fate action, you must immediately discard it without effect.

## Game Modes

There are three different ways to play Marvel Villainous in regards to drawing and playing Events:

1. Omnipotent Mode: Remove all Events from the game and ignore all game text that references Events.
2. Inevitable Mode: Follow the normal rules involving Events. (Only one Global Event may be in play at a time, Targeted Events may still be played.)
3. Undying Mode: There is no limit to the number of Global Events that may be in play.

 **Unique Types**
Multiverse • Rival • Scheme • Upgrade • Variant
Ravonna!

**Ravonna!** is an Event in Kang the Conqueror's Fate deck.

### Text

All of Kang the Conqueror's card costs and activate costs are increased by 1 Power.
REWARD: All other Villains must reveal cards from the top of their Villain decks until they find a Variant. They then play that Variant to any location in their Domain.
Master of Atomic Power

**Master of Atomic Power** is a Scheme in Doctor Octopus' Villain deck.

### Text

During your turn, if there is at least one Item at each of your locations and no Heroes in your Domain, you may play MASTER OF ATOMIC POWER and
complete this Scheme.

## Clarifications

* Any Items in your Domain, including Fate Items and Items attached to opposing Allies, will count toward meeting the criteria of this Scheme.
Ragnarok

**Ragnarok** is an Event in Loki's Fate deck.

### Text

Loki cannot spend Mischief.REWARD: Remove a total number of Heroes and Allies equal to the number of spend Mischief you have. These can be chosen from any and all Domains.

## Clarifications

* When Ragnarok is resolved, you can remove a number of Heroes and Allies less than the number of spent Mischief you have if there are less Heroes and Allies in play than that number of spent Mischief; however, you must remove as many Heroes and Allies as possible.

## Strategy

You must be quick to resolve this Event as this stops you from winning. Due to the Reward, try to spend MIschief as much as possible for the Reward to be effective as resolving this will be worthless if you haven't spent any Mischief.

At least three Allies must be used to complete this Event, so utilize your Discard Cards actions a lot to find Allies needed if they are available as they can easily be blocked and be in a position where you cannot win at all. The best combination of Allies to use for this Event is Thor Brother of Loki with a Scepter of Asgard attached and one Frost Giants. If you can, try to play Viking Loki to locations where Villains go most often so you can buff an Ally with his ability.

For the Reward, prioritize on clearing your Domain first before focusing on removing characters on other Domains. The next priority should be removing important characters on other Domains like Spider-Man, She-Hulk, Midgard Serpent, Vulture, etc.

## Identical Cards

There are no cards that are identical in function to Ragnarok.

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Lockdown at the Raft

**Lockdown at the Raft** is an Event in the set of Common Fate cards for Infinite Power.

## Lockdown at the Raft

### Text

When you play an Ally, pay 1 additional Power.REWARD: You may find any Ally from your deck or discard pile and put it into your hand.

## Clarifications

* You must be able to pay the 1 additional Power in order to play an Ally while Lockdown at the Raft is in play.
* This Event affects any card ability that plays an Ally for free. For example, you must pay 1 Power to use Fenris Wolf's ability, play A.I.M. Attack, or activate the Soul Stone.
* If She-Hulk Avenger is in your Domain, you must pay 2 additional Power to play an Ally.

## Startegy

The villains will be more or less affected by this event and/or will want to resolve it for the reward.

* Thanos wants to play all his Allies and is looking for the Ebony Maw.
* Hela wants to play all her Allies and may look for the Midgard Serpent under some circumstances.
* Ultron will want to play many Sentries and could be searching for Jocasta or Alkhema to unlock his board.
* Taskmaster wants to play all his Allies and may search for Black Ant or Anaconda.
* Killmonger can deal with this event, he can opportunisticaly resolve it to find W'Kabi.
* Loki could resolve it if he has nothing to do with his frost Giants or Thor, to try to get Leah.
* Madame Masque wants to play all her Allies, and may need Count Nefaria or The Syndicate.
* M.O.D.O.K. can deal with this as he can play Allies for free pretty often, but could search for Leader.
* Venom needs Allies and is looking for Lasher or Agony.
* Doctor Octopus needs to play many Allies so will want to resolve this.
* Titania wants many Allies, and is looking for Volcana, Wrecking Crew or Hydro-Man.
* Kang the Conqueror is not very affected.

## Identical Cards

There are no cards that are identical in function to Lockdown at the Raft.
Twisted Ambitions

**Twisted Ambitions** is the third expansion (and the second expandalone) for Marvel Villainous. It contains three Villains, and it was released in February 2023.

## List of Villains

* Doctor Octopus
* Titania
* Kang the Conqueror

## Common Fate Cards

Twisted Ambitions has a unique set of common Fate cards to be used. These cards can be combined with other Fate cards from any other Marvel Villainous set. See the main page under "Common Fate Cards" for more information.

## Villain Allusion

In a very strange situation, the allusion on the back of the instructions has a silhouette of Venom, a Villain released before this box

## Versions

The first version was released on February 26th, 2023.