A-E

A

**Abyssal Realms** (u•bis•sul): The planar dominion of the gods of Evil alignment.

**Aethyr** (ā•thēr): A nomadic race with power over the winds. They are roughly as tall as Humans with pale, greyish-purple skin and carry themselves with unparalleled grace and fluidity that can even make some Elves envious.

**Aeverlund Estate**: Hrumm Manor

**Aduurn River**: a short waterway that joins the Mystrune shortly after leaving the foothills of the Wyrmrest Mountains

**Af ’morn**: Between nine bells and twelve bells. The time between morn and highsul.

**Af ’noons**: The time after highsul before dusk.

**Agents of Aendun’Azuu**: a clandestine group intimately tied to the history of the Dark Elves.

**Algidian** (al•ji•dē•en): A collective term describing the reptilian races like Gamithians and Lizardfolk.

**Ablume** (u•bloom): The northern polar continent on Zyathé.

**Ambershue**: Fay'aree Court south-east in the Feywyrd Forest, and within sight of the Wyrmrest mountains, known for its apple orchards

**Amysthal** (am•iss•thol): A great, floating metropolis above what is now Verdestia. It was nearly destroyed during the Woe of Ruin, and now hangs lifeless in the sky with horrific abominations prowling its once grandiose halls.

**Anarchria** (an•or•crē•u): The Havoc Dealer, lord of chaos and the leader of the four lords of corruption.

**Andvalla** (and•vo•lu): The particularly old and wealthy sovereignty located to the south of the Republic of Zyranthea.

**Angeron Lake**:

**Annum** (an•um): Another name for a year on Zyathé.

**Aquernic Ocean** (a•kwur•nik): The Aquernic connects the eastern coasts of Verdestia, Nordrukka, and Sundestia with the western coasts of Estrenia and Zustrenia, as well as encompassing the forbidden continent of Cruxxe and the great, mysterious island of Zinn.

**Arangar**: the first city of what would become Magdronog and the largest, most accessible port city in the country

**Arantsa**: now called Arangar, it was a glorious port city and the gateway to Calanta

**Arbenden Forest**: the southern reach of the Gloomendyne Forest growing on the south side of the Silvershine River

**Arteris River**: at the mouth of the Bloodvale, which forms the Crimson Delta that meets the Shrouded Sea in the south

**Aruna’sundra** (u•roon•u•soon•dru): The proper name of the Myruunic folk.

**Ashclot River**: natural border for Magdronog, warning that this place would be where flesh and bones of their enemies would be burned and crushed they would choke upon the clots of ash

**Atre De'yun**: led the first Humans from Sundestia to conquer much of Verdestia

**Avanok Mountains**: A smaller mountain range to the west of Narthendel, thought to largely be responsible for the unusual weather

**Avourda’maleu** (av•or•du•mal•oo): The enormous, wild forest covering most of eastern Verdestia. It is also one of the last strongholds of the High Elven people.

**AvovA (a•vō•vo)**: The maker of all creation. Dreamer of the first dream and father of all life in the Eterniverse.

**Azura’venis**: located in the forests of Thornsabriars Court, this blue rose lures in travelers by the dangerous perfumes, sending those who breathe their toxic fragrances into such states of rapture that they lose their senses

**A’zyfrenea** (a•zi•fren•ēu): The proper name of the Aethyrian folk.

**A’zyneri**: Half-Human/Half-Aethyrian

B

**Ba’agoru**: Half-Goruund/Half-Bugbear

**Ba’ane de Léstrie**: A terrible creature created by magic, cojoining the great dragons, Ba’anefazinox and Léstriesaphiric, together.

**Ba’erdana**:

**Baenidhe**:

**Baneswood**: The resin of this tree is incredibly caustic and is known to cause severe irritation and discomfort if it gets on an area of exposed skin. It is identified by its thick, gnarled branches and pale gray bark.

**Baiton**: the capital of Bovand and its largest city

**Barbatia**: long known as a piratical scourge upon the seas, anchors near the Blueshine Archipelago

**Beebenshire**: southwestern coast of the Republic

**Beebenshire Red Horse**: Stout draft horses that are sired in Beebenshire. They are customarily used to pull carriages because of their beautifully striking, red roan coloration.

**Bertruda’s Boots** (bur•troo•du): A Goruund cobbler of reasonable repute in Dragon’s Cross, Bertruda is known for supplying boots to the majority of noble houses in the areas surrounding the Feywyrd Forest.

**Beundel’a**:

**Blackfin**:

**Blacktaters**:

**Blackrot Bog**: Huge, swampy expanse that the King’s Causeway cuts through from Nevermore to Prondadol.

**Bleakwood Forest**: Once known as the Southweald, and was a part of the vast expanse of forest that once covered nearly all of Verdestia, located in the Shadelands

**Blekk**: Smaller city in Magdronog, notable for the fact that two of the most revered Great Chieftains came from this place, Durnaga Anok and the current ruler, Hurnesh Griez’jilk.

**Blood-Touch**: A condition whereby the one who is Blood-Touched carries some characteristics of Havenal, Equissal, Abyssal, Fey, Elemental, or Draconic beings. The Blood-Touch may also manifest with “unnatural” crossbreeds such as Human-Troll, Lizard-Elf, or any number of other strange influences. It is, for the most part, a very negative thing for the one afflicted with it. Only a very small percentage of the population of Zyathé carries the Blood-Touch, and its appearance seems to be wholly at random.

**Bloodvale**: an uncanny place that is difficult to reach for those few that would dare to try in the Shadelands

**Bloodygill**: This laterally compressed fish swims slowly amongst reeds and fallen tree branches. It has many rows of sharp teeth and a brilliant turquoise coloration broken by dark, vertically aligned patterns. It is very good eating but relatively rare.

**Bluepine**: Although many don’t find anything of note with this common tree, the Hantaz have long roasted its cones to harvest what they call Humbernuts. This treat has quickly garnered a cult following among the locals in western Verdestia as a delectable snack at Carnivalles.

**Blueshine Archipelago**: a large collection of islands home to more than a few pirate holds, Myruun villages, and lawless towns

**Bluesingers**:

**Bog Buzzard**: Large, ugly raptors with broad, serrated beaks and short, curved horns protruding above their eyes. Like other carrion eating avians, their heads are devoid of feathers and their meat has a distinctly “rotten” odor and taste due to their unsavory diets.

**The Bog Town**:

**Boggins**:

**Bogymun**:

**Bollybonks**:

**Bonduran** (bon•doo•ran): The collective name of the leaders of a Hanataz Troupe. It can be used both in the singular sense to refer to a single leader or in the plural sense to refer to a group of leaders.

**Borefish**:

**Bossond**: a region that stretches along Andvalla’s western coast, surrounding the prominent city of Queensport

**Bovand**: situated on the northeastern peninsula that forms Leviathan Bay. Surrounded by water on three sides and by the Felblight forest in the north, it is both a somewhat safe and rather dangerous region

**Bravda** (brov•du): The overall male leader of a Hanataz troupe. The term is translated roughly into “All-Father.”

**Broadgrass**: A commonly used herb found in many an alchemical brew. It has a very distinct, citrusy aroma and flavor when steeped. It can be found in nearly any apothecary’s shop, or growing wild in many areas.

**Brondaag**: the largest city of the territory of the Dragon’s Fang Clan (Krigdar e’Drisz)

**Brownies**:

**Bugbears**:

**Bundlebottom’s Blend**: One of the cheaper pipe weeds on the market, the leaves produce an extremely bitter vapor when smoked, so they are soaked in copious amounts of thinned Golden Maple sap to try to mask the off-putting flavor.

**Bu’underlun**: comprises the northern borderlands of the Republic as defined by the land south of the Silvershine River and north of Norther’s Road

**Butcher Clan**:

C

**Calanta**: A major city-state in West Verdestia

**Canius** (can•ē•us): A term referring to the Canid races like Gnolls.

**Carnivalle** (cor•ni•vol): A Hanataz fair.

**Cave Snapper**: One of the staple food species of Underdelve dwelling folk. Its bright, silvery scales make for beautiful jewelry and its meat is firm and flaky.

**Catterfishes**:

**Cave apples**:

**Coglindinger’s Clocks** (cog•lin•ding•ur): Although they make clocks of all sizes, the Gnomish clockmakers of Coglindinger’s in Darkenhaven are particularly invested in their line of ornate, pocket watches.

**Comity of the Unseen Star**: A secret society that claims to date back prior to the Woe of Ruin.

**Coolmefoots Lake**: Located in Wesslown, long been host to many Halflings for untold generation

**Courier’s Guild**: The organization responsible for delivering messages, decrees, small packages, and other items of importance on behalf of citizens of the civilized lands. The symbol of the guild is a spoked wheel with crossed scrolls over it upon a yellow field.

**Covenant**: now a dead city in the Vile Desolation

**Crawderfish**: Interlocking, chitinous plates cover this aquatic creature from head to tail. Three sets of armored legs along its ventral surface fold tight against its body for swimming, but unfurl to let the small, red creature forage along the bottom of the fast flowing Wyrdwater.

**Cruxxe** (kroox): Completely uninhabited by civilized races, this was believed to be the seat of the entire Ethernic Civilization and later became the epicenter of the devastation wrought during the Woe of Ruin.

**Crystal Hummingbird**: A glasswork shop in Dragon’s Cross known for being the finest crystal stemware makers west of the Wyrmrest mountains.

**Crystalbloom**:

**Cult of Flem’eretch**:

**Cuttlebone Island**: largest island in the chain

D

**Darkberries**:

**Darkenhaven**: The sprawling city of Darkenhaven stands perched above the sea with the Mystrune river at its back. Below, in the mouth of the ocean cave surrounded by the Mystrune falls, lies the huge, underground harbor that is called the Dunport.

**Darkensryme**: An Unseelie Court.

**Dark Iron**: Although brittle and relatively unimpressive on its own, this ebon metal readily accepts enchantments and soaks up magic like a thirsty sponge. It is a highly prized material amongst spellcasters for its ease of use and near limitless, magical potential.

**Darksilver**: Though it lacks the Zyanthuusic properties of its more utilitarian counterpart, Dark Iron, Darksilver still boasts a small amount of magic storing potential which is more frequently levied to produce “flowcharged” jewelry or other finery. Keys are also made of this material as it can be enchanted with minor spells for use with magically sealed locks.

**Darkspinners**:

**Darktide**: A time of evil portents that begins on the evening of Dez’un 12 and lasts through to first light on Dez’un 14.

**Dead Steppes**: The Kingdom of Vodogglen once thrived there, covered by stagnant pools and sand flats blown in from the Bleakwood.

**Deadmage**:

**Deathstrike**:

**Dillies**:

**Dimmingdark**: The particularly pervasive darkness of the Underdelve.

**Dragonscale Spruce**: While the wood burns like any other, the true value of this hearty species is actually in its bark. Farmers routinely use large slabs of the thick, tightly packed bark as shingles for their roofs.

**Dragon’s Cross**: A medium city located in the Middlinn territory of West Verdestia.

**Dragoons**:

**Dragu’un**:

**Drakenfire Island**: South of Magdronog, formed from the flanks of an enormous and highly active volcano a clan of Emberscale Dragons is rumored to abide

**Drunlode**: The eastern terminus of the great road that runs through the Underdelve beneath the Wyrmrest Mountains.

**Drununda Dem**:

**Dryads**:

**Du’unroot**:

**Duna’hadrine**: Dark Elves or Deeping Elves

**Dunequéa** (doo•ne•qwā•u): The eighth deific plane which is governed by neutral evil.

**Dunharrows**:

**Dunmire Marsh**:

**Dunnardae**:

**Dun’night (doo•nīt)**: The darkest part of night; also called “night’s heart” or “fool’s dark.”

**Durnaga Anok**: Chieftain of the Iron Wargest Clan then later assumed the Stone Throne in Korinogg.

**Durnra’ad**: One of the two massive (and well defended) tunnel trains, part of the Undermount Railway project.

**Dusky ents**:

E

**Eazza’ayss**: A potent yet extremely smooth and delicious fermented beverage made from fungi found only in the Underdelve. It is a favorite of the Duna’hadrine

**Egalitan**: A devoted and pledged Knight servant of a neutral god. They are sworn to uphold the ideals and precepts of the god they serve and to protect and obey the laws and leaders of the church.

**Elatia** (ē•lā•tē•u): The second deific plane which is governed by Neutral Good.

**Ele’hadrine**:

**Elefic Planes** (el•ef•ic): The four planar domains created for each of the four elements.

**Entelsa**:

**Entropéa** (en•trō•pā•u): The ninth deific plane which is governed by chaotic evil.

**Equivilium** (ē•qwi•vil•ē•um): The fourth deific plane which is governed by True Neutral.

**Equissal Realms** (ē•qui•sul): The planar dominion of the gods of Neutrality.

**Esdrada**: situated in a high valley among the peaks of the Northern Wyrmrests

**Esenverd**: East Verdestia

**Estrenia** (es•tren•ē•u): Known for its expansive, subtropical plains flanked by towering mountain ranges, the most auspicious mode of travel on this beautiful northeastern continent has to be the skyships of the Aethyrian people.

**Eterniverse** (ē•tur•ni•vurs): All of creation that was brought about by the maker, AvovA.

**Eternivius** (ē•turn•iv•ē•us): What was once the capital of the Ethernic Civilization, now assumed to be completely destroyed following the Woe of Ruin.

**Ethernic Civilization** (ē•thur•nic): The civilization of mortals at the height of their power. Nearly everyone during this time had access to potent magicks which, in some cases, were believed to almost rival the power of the gods themselves.

**Etrean’alnea**: Wood Elf city

**Eventine** (ē•ven•tīn): The time after Sulset to midden-night.

**Everfire Torch**: A somewhat common magical device that burns for many years while giving off minimal amounts of smoke and C02. However, they are very fragile and will extinguish after a limited amount of handling.

**Everblossoms**:

**Everflow**:

**Eversea**: