recursal/Fanatic-Fandom huggingface dataset:
Vision

**Vision** (born Zavier Dent) is a founding member of the Gridrunners and the mentor to Echo. Due to significant injury/damage, he primarily plays the role of a strategist and mediator.

## Biography

### Personality

Vision is an even-mannered man with a personality that commands the attention of whatever room he enters. He feels deep emotion but does not put it on display for others to see. A stoic mind, Vision is the acting mediator of the Gridrunners, settling disputes when conflict arises within the group.

His wide breadth of intelligence and experience in fighting against capital forces has every member of the team looking up to him, but he refuses to inherit the role of their "leader"; he believes that if he can lead them into salvation, someone else can lead them right back out. He encourages and trains the Gridrunners to operate without the need of a leader, instead acting as one symbiotic force in which no member is more or less crucial the the rest.

### Appearance

Due to many violent clashes with capital forces, mostly from Korbitron, a majority of Vision's natural body has been destroyed and replaced with artificial mods, including many internal organs, bones, limbs, etc. He is almost completely machine now, kept alive by two power banks to which he must remain wired or he will die.

The power banks are tall computers/batteries on wheels that follow him around, monitoring his vitals and regulating all of his bodily functions. Dex has attempted to reengineer his body to be self-regulating, but the damage is too severe and will require more time, resources, and manpower than the Gridrunners have. The power banks are a temporary solution that appears to be turning into a permanent one. For this, he never leaves Gridrunner HQ.

Standing 4 inches above 6 feet, Vision's body is a hodgepodge of chrome plating and a metal skeleton with only patches of his human body visible. He typically wears a dark red robe, as normal clothing cannot be put on him without disconnecting the power banks. Half of his head is a mod, the human half showing dark curly hair, very short. Somehow, both of his human eyes remain in perfect working order.

## Notes and Trivia

* A founding member of the Gridrunners.
Grimhollow Conditions

The grimhollow campaign guide adds 2 additional conditions, which I'll describe here.

## Bleeding

Bleeding creatures cannot regain hit points via spells or abilities. A bleeding creature can thus, only regain hit points via a short (by spending hit dice) or long rest.

## Dazed

If you are concentrating on a spell and become dazed, you lose concentration on that spell and it immediately fails. While dazed, you cannot concentrate on spells.
Downtime Activities

If we ever get to downtime, this is where you can find everything you need to know on how to spend your days off.

## Magic

* Buying magic items
* Selling magic items
* Crafting items
* Writing and copying spell scrolls

## Earning money

* Crime
* Pit fighting
* Trading
* Miscellaneous work

## Recreational activities

* Carousing
* Gambling
* Training
* Relaxation
* Religious service
* Research
Iron Gut

*Prerequisite: Constitution 13 or higher*

You eat like a giant and drink like a fish. Years of punishing your stomach and liver have led to a powerful fortitude. You gain the following benefits:

* You have advantage on Saving Throws against being poisoned.
* Upon completing a long rest, you regain 1 additional spent hit dice
* As an action, you can spend hit dice to heal yourself, as if you had taken a short rest. You can use this ability a number of times equal to your Constitution modifier (minimum of 1) per long rest.
Thrown Weapon Master

You excel at thrown weapons and gain the following benefits:

* When you take the attack action to throw a weapon with the thrown property, you may immediately use a bonus action to make two more attacks with a thrown weapon. These must also be thrown attacks. You may use this ability a number of times equal to your dexterity or strength modifier per short rest
* If you throw a weapon as part of an attack, you may immediately draw another one-handed weapon as part of that attack.
Selling magic items

### **Downtime Activity; Selling a Magic Item** *XGE p133*

Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there's no guarantee that a character will receive a good offer even if a legitimate buyer is found.

**Resources:** A character can find a buyer for one magic item by spending one workweek and 25 gp, which is used to spread word of the desired sale. A character must pick one item at a time to sell.

**Resolution:** A character who wants to sell an item must make a Charisma (Persuasion) check to determine what kind of offer comes in. The character can always opt not to sell, instead forfeiting the workweek of effort and trying again later. The resultant roll determines how well the downtime activity goes.

For more conclusive and numerical information, check this link.
Mirror spell

Duration: Instantaneous

You attempt to copy and cast a spell that you can see being cast. If the targeted spell is 2nd level or lower, then the spell is automatically copied. Copying a spell of 3rd level or higher requires a successful ability check using your spell casting modifier. The DC equals 10 + the spell's level. On a success, the spell is copied, and you cast that spell at the lowers it can be cast. You can only copy spells of a lesser or equal level to the spell slot you used to cast Mirror Spell. You can choose new targets for the copied spell. The following rules apply when casting Mirror Spell:

* You cannot copy your own spell.
* You can only copy spells cast by creatures.
* For all intents and purposes, you are the original caster of the mirrored spell, and your spell caster ability modifier is used if required. The same is true for saving throw DCs and attack modifiers.

**At higher levels:** You can cast this spell using a spell slot of 4th level or higher. If you do, you can copy a spell of equal or lower level.
Carousing

### **Downtime Activity; Carousing** *XGE p127*

Carousing is a default downtime activity for many characters. Between adventures, who doesn't want to relax with a few drinks and a group of friends at a tavern?

**Resources**: Carousing covers a workweek of fine food, strong drink, and socializing. A character can attempt to carouse among lower-, middle-, or upper-class folk. A character can carouse with the lower class for 10 gp to cover expenses, or 50 gp for the middle class. Carousing with the upper class requires 250 gp for the workweek and access to the local nobility.

A character with the noble background can mingle with the upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a noble visiting from a distant city.

**Resolution:** After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check, the result determining how succesfull the character is.

Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to bear a grudge. A hostile contact works against the character, placing obstacles but stopping short of committing a crime or a violent act. Allied contacts are friends who will render aid to the character, but not at the risk of their lives.

Lower-class contacts include criminals, laborers, mercenaries, the town guard, and any other folk who normally frequent the cheapest taverns in town.

Middle-class contacts include guild members, spellcasters, town officials, and other folk who frequent well-kept establishments.

Upper-class contacts are nobles and their personal servants. Carousing with such folk covers formal banquets, state dinners, and the like.

Once a contact has helped or hindered a character, the character needs to carouse again to get back into the NPC's good graces. A contact provides help once, not help for life. The contact remains friendly, which can influence roleplaying and how the characters interact with them, but doesn't come with a guarantee of help. At any time, a character can have a maximum number of unspecified allied contacts equal to 1 + the character's Charisma modifier (minimum of 1). Specific, named contacts don't count toward this limit—only ones that can be used at any time to declare an NPC as a contact.

For more conclusive and numerical information, check this link
Dazing Blast

Duration: instantaneous

A wave of forceful energy leaves your palms and travels towards your target. Make a spell attack against a creature. If you hit the target, they take 2d6 force damage and must succeed at a constitution saving throw or become dazed untill the end of their next turn

**At higher levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each spell slot above 2nd
Storms

* The combined effects of precipitation (or dust) and wind that accompany all storms reduce visibility ranges by three quarters, imposing a -5 penalty on Perception and Investigation checks.

* Due to the significantly larger winds and reduced vision, Ranged weapon attacks are made at disadvantage if the target is further than 30 feet away.

* In addition to this the rules for rain apply with a thunderstorm and the rules for snow apply with a snowstorm.

## Thunder storms

A thunderstorm has the additional effect of potentially calling lightning down on anybody wearing metal armor without anything high to divert the lightning bolt away from.

The chance for someone to be targeted by lightning is 50%, and if they are targeted they can make a DC 15 dexterity saving throw to take 3d10 lightning damage or half on a success.

## Snowstorms

In addition to the normal effects of a storm, a snow storm leaves an additional 2d6 inches of snow

Snow fades after one day of sunshine with a temperature higher than 0 degrees celcius
Pit fighting

### **Downtime Activity; Pit Fighting** *XGE p131*

Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches. If you want to introduce competitive fighting in a battle-to-the-death situation, the standard combat rules apply to that sort of activity.

**Resources:** Engaging in this activity requires one workweek of effort from a character.

**Resolution:** The character must make a series of checks, with a DC determined at random based on the quality of the opposition that the character runs into. A big part of the challenge in pit fighting lies in the unknown nature of a character's opponents. The character makes three checks: Strength (Athletics), Dexterity (Acrobatics), and a special Constitution check that has a bonus equal to a roll of the character's largest Hit Die (this roll doesn't spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the character's weapons.

For more conclusive and numerical information, check this link
Hulking Figure

*Prerequisite: strength 13 or higher*

You are a broad and formidable size for your race, either due to extensive training or natural build, you gain the following benefits:

* You count as one size larger (to a maximum capacity of large) when determining your carrying capacity and the weight you can push, drag or lift.
* When you hit a creature with a melee attack, if that attack used your strength modifier to hit the creature, you deal an additional 1d4 damage, This damage is of the same type as the weapon attack
* Whenever you attempt a charisma (intimidation) check against a creature your size or smaller, you can add your strength modifier to the result.
Blizzards

## Blizzard

* A blizzard lasts for 1d3 days, and the snow it lays doesn't dissepate in that time.
* A blizzard has the same effects as a snowstorm with the following changed or added.
* The snow which falls down stacks by 1d3 feet.
* The bitter cold means anyone who isn't wearing warm clothes or is protected by heat or fire takes 1d4 cold damage each minute.
Trading

### **Downtime Activity; Trading**

Trading involves using well-policed, popular trade routes between well-established cities and villages that have predictable needs. Providing food to garrisons or metal to smiths are a good examples of the kind of tedious, anodyne transaction that Trading involves. Trading involes many trips to and fro from the places which need stuff. It isn't just one or a couple of transactions.

**Resources:** To be able to trade one needs a convoy of as large and as many carts as the roads allow, and good persuasive skills

**Resolution:** To find out how much money you make with your Safe Trading, first roll the percentile dice to see what the profit per lbs of your trading is. Once you have determined your profit per lbs, multiply the result by your character’s persuasion modifier (if it is a positive number). The result is how much gold you make whilst trading.

This page is likely to be altered and changed in the name of balance. So do not be surprised if something changes.
Grimhollow Feats

From the immeasurably talented swordsman of the castinellan Blade Artisans to the ferocious Valikan Berzerkers, Etharis is home to many individuals of deadly expretise. Feats are a great way to represent a character's honed skills or natural talent in a specific discipline. Characters may gain a feat of their choice at certain levels, in place of an ability score modifier. Any prerequisites for the feat must be met before it has been selected. If under any circumstances a character ceases to meet the prerequisites of a feat, they may not apply any of the benefits derived from it until they once again meet the prerequisites.

The following feats are added by the grimhollow campaign guide:

* Blackpowder Expert (can only be trained, not gained via level)
* Blood Hound
* Hulking Figure
* Iron Gut
* Lightning Caster
* Nimble Physique
* Nocturnal
* Scatter Weapon Master (can only be trained, not gained via level)
* Thrown Weapon Master
* Weaver of Maledictions (can only be taken if the character has learned about curses, and how to curse in-game)
* Witch Hunter
Life Thether

Duration: Concentration, up to 1 minute

The target must make a Wisdom saving throw. On a failure, a sickly green ethereal tether froms between you and the target. Whenever you take damage, each tethered target takes half that amount as necrotic damage. Damage dealt this way is distributed after any damage resistances or immunities have been applied.

If the target with a tether drops to 0 hit points, they are no longer affected by the tether. As a bonus action, you can move the tether from one fallen foe to another target. A target may only have one tether attached to them from any instance of this spell at a given time.

**At higher levels:** When casting this spell using a spell slot of 4th level or higher, the number of tethers created is increased by one for every two spell slots above 2nd
Recipes

This is a list of all recipes in the game. As a player you should not look through this. I'll share what the recipe does in-session, and add it to the party recipes wiki page.

###### Total list of purchasable ingredients:

Butter, Cheese, Chocolate, Edible Moss, Eggs, Flour, Fowl, Fruit, Honey, Kameberry, Meat, Milk, Edible moss, Nuts, Onions, Potatoes, Rice, Silver Eel, Soft Cheese, Sweet Syrup, Tenderloin, Trout, Vegetables

###### Ingredients only gathered by hunting creatures:

Tusk water Oysters, Hydra Eye, Owlbear Egg, Wyvern meat, Mastodon meat, Purple Worm cut, Roc Egg, Feywilds fruit, Linnorm Tenderloin, Giant spider eggs

The little journey's prices
Repeater

Repeater weapons fire rounds in quick succession, either using multiple barrels or quick reloading mechanisms.

When you take the attack action with a Repeater weapon, you can use a bonus action to attack again with the same weapon. You don'add your ability modifier to the damage of the second shot, unless that modifier is negative. You can make this bonus action even if the weapon has the loading property.
Named Characters

## Overview

Currently, there are 19 "Named Characters" amongst the 9,676 Gloom Punks. These Named Characters are vital to the story, and may face important decisions along the way. As of this time, only 2 of the 19 Gloom ID's have been revealed; more will be uncovered as the story continues.

## Burn

Originally, there was intended to be 20 Named Characters out of a total of 10,000 Gloom Punks. During the public sale of the Gloom Punk Club NFT, once the sale was closed, it was announced that unsold Glooms would be "burnt" (these NFTs would permanently removed from the circulation). Amongst the 324 Gloom Punks that ended up burned, it was confirmed that 1 Named Character was included in the burn.

## List of Characters

* Named Characters - "Number 1"
* Named Characters - Bird
* Named Characters - Sky
Nimble Physique

*Prerequisite: Dexterity 13 or higher*

You are small and thin for your rave. You have a mysterious and consistent ability to avoid danger. This feat grants you the following benefits:

* As long as you are not wearing armor, you may take the dodge action as a bonus action. You can use this feature a number of times equal to your Dexterity modifier (minimum of once) per long rest
* You can fit and squeeze through spaces as though you were one size smaller than you are.
* Moving through spaced occupied by allies does not impose movement penalties.
Spell scrolls

### **Downtime Activity; Scribing a Spell Scroll** *XGE p133*

With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll.

**Resources:** Scribing a spell scroll takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the Spell Scroll Costs table. In addition, the character must have proficiency in the Arcana skill and must provide any material components required for the casting of the spell. Moreover, the character must have the spell prepared, or it must be among the character's known spells, in order to scribe a scroll of that spell. If the scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level.

For more conclusive and numerical information, check this link
Dust storm

These desert storms differ from other storms in that they have no precipitation. Instead, a duststorm blows fine grains of sand that obscure vision, smother unprotected flames, and can even choke protected flames (50% chance). Most duststorms are accompanied by severe winds and leave behind a deposit of 1d6 inches of sand. However, there is a 10% chance for a greater duststorm to be accompanied by windstorm-magnitude winds.

These greater duststorms deal 1d3 points of bludgeoningl damage each round to anyone caught out in the open without shelter and also pose a choking hazard (see Drowning—except that a character with a scarf or similar protection across her mouth and nose does not begin to choke until after a number of rounds equal to 10 × her Constitution score). Greater duststorms leave 2d3-1 feet of fine sand in their wake.
Rules for Resting

I've always had the feeling that resting was a bit lack luster, but having started to play TTRPG video games I have come to the realisation that Resting can be made quite interesting.

Thus I have come up with homebrew rules to do exactly that. Make resting interesting.

Resting contains a total of 5 individual actions players can take. These actions do the following:

## **Hunting**

Historically people were always able to hunt for food in the wilderness. This role accomplishes just that, meaning that no rations are required for daily rest.

Roll a nature check against the area difficulty, with a +5 if you have the wanderer ability. Every point below the difficulty means you need to hunt for one hour longer, with a minimum of 1 hours worth of hunting. Do be wairy that wild animals or other entities might attack the camp as a result of this action.

## **Camp Camouflage**

A rest doesn't go very well if it is interrupted. To prevent this you can try and disguise your resting places to blend in with the enviroment to reduce the chances of being attacked and found.

Roll a stealth check against the area difficulty. If you succeed the roll, the chances for a night-time encounter reduce by X%.

## **Cooking**

A good meal normally goes a long way. With this roll, it now does in-game as well! Doing this requires that you have a recipe copied down, and have the appropriate raw cooking materials to cook. Do be aware that trying to cook on an ice-sheat is going to be a lot more difficult than trying to do the same in a city.

This is a list of all recipes currently available to the party, and their respective cooking difficulties.

To cook, roll a medicine check against the cooking DC with enviromental modifiers (none if not specified). If you succeed, the benefits specified by the meal are applied to the entire party for 20 hours.

## **Special Roles**

In addition to the normal business in camp, some adventurers have the ability to do special actions. Examples of this are an artificer making a bag of holding or a wizard copying spells into his/her spellbook.

This roll is reserved for exactly those types of actions. If you do not have any actions which apply to this roll, or are uncertain as to what your specific action does, ask the DM.
This action has a lot of creative freedom. Try and come up with creative uses of your abilities, and what you wish to accomplish with them, and it might just happen.

## **Watch Order**

Watches. The bane of a ambusher's existance, and a party planner's life. This roll determines who watches, when he watches and how long it takes meaning that no more discussions need to be had about it ;D

A watch is split up into 3 Phases.

> Phase 1: Choose which watch you take. There are two watches, each of which can have 1 supporting character doing the help action.
>
>

> Phase 2: roll perception checks to see how well you do on your job
>
>

> Phase 3: If your perception check was greater than the potential enemies stealth roll you are not surprised by their attack. Otherwise this resting action has no effect
>
>
Scatter

Scatter weapons are capable of devastating multiple enemies at once. When you take the attack action and successfully hit a creature with a Scatter weapon, measure the weapon's Scatter range from the square (or point of impact) that the target you hit occupies.

All creatures other than the original target that fall within the weapon's Scatter range must make a Dexterity saving throw against your scatter DC. Upon a failed save, they take damage equal to the ability modifier you used to hit with the weapon (minimum of 1). Damage dealt this way is the same type as the weapon you hit with.

**Scatter Save DC = 8 + your proficiency bonus + the ability score modifier that you use to determine the damage for this weapon.**
Famous Scratchpad Wiki

**Welcome to the Famous Scratchpad Wiki!**
We're a collaborative community website about Famous Scratchpad that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
FernGully/Pocahontas

## Cast

* Crysta as Pocahontas
* Zak Young as John Smith
* Nuggets as Meeko
* Goanna as Percy
* Batty Koda as Flit
* Crysta's Father as Chief Powhatan
* Budgie as Nakoma
* Pips as Kocoum
* Magi Lune as Grandmother Willow
* Hexxus as Governor Ratcliffe
* Mac as Wiggins
* Boss as Thomas
* Ralph as Ben
* Tony as Lon
* Mr. Chuckles as Kekata
Elle Dean

*Great-Grandparents:*

* Donald Kimball †

*2nd Great-Grandparents:*

* Eleanor Kimball †

*3rd Great-Grandparents:*

* Monica Thompson †

**Elle Dean** is the second child of Leslie Ellerh-Dean. Although she legally carries the surname of her mother's husband, she is a result of Leslie's long-term affair with the Gibborim Magistrate, just like her older sister.
Conjure plants

Duration: Concentration, up to 1 hour

You channel the powers of the Primordials to animate a number of plants within range. These plants must be in an open and unoccupied space. If no space is available, the the GM may choose to have plants rapidly grow as a result of the spell. In this case the GM also chooses how many plants grow. Choose one of the following options for what appears:

* One plant of CR 2 or lower
* Two plants of CR 1 or lower
* Four plants of CR 1/2 or lower
* eight plants of CR 1/4 or lower

each plant is considered an elemental in addition to it's other types, and it becomes a normal plant again when it drops to 0 hit points or when the spell ends. The animated creatures are friendly to you, and your companions.

Roll initiative for the animated creatures as a group, which has it's own turns. The creatures obey any verbal commands that you issue them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions. The GM has the creatures' statistics

**At higher levels.** When you cast this spell using certain higher-level spell slots, you choose one of the animating options above, and more creatures appear: Twice as many with a 5th-level slot, three times as many with a 7th level spell slot, and four as many with a 9th-level slot
Weather

Sometimes weather plays an important role in adventuring. This page details what weather means what, and how it will impact your game.

The following weather has its own rules, ordered by their climate's average temperature

## Desert

* Hot, calm
* Hot, windy
* Dust storm
* Downpour

## unforgiving Climate

* Harsh Sunshine
* Thunder Storm
* Powerful Storms

## Temperate Climate

* Precipitation
* Heat waves and cold snaps
* Thunder Storm
* Powerful Storms

## Cold Climate

* Cold, Calm
* Precipitation
* Heat waves and cold snaps
* Snow Storms
* Blizzards
Miscellaneous work

### **Downtime activity: Work** *XGE p134*

When all else fails, an adventurer can turn to an honest trade to earn a living. This activity represents a character's attempt to find temporary work, the quality and wages of which are difficult to predict.

**Resources:** Performing a job requires one workweek of effort.

**Resolution:** To determine how much money you earn, make a ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. after which consult the wages table to see the total of what you earned.

Wages table
 10-14
 15-20
 21+

For more conclusive and numerical information, check this link
Ember Tower of Partial Pendulums

The Ember Tower of Partial Pendulums is an wacky-frame mid-low Difficultedly Natural ember tower located in Terra Firma 1.

It's colours conist of a gradient from purple to pink to white.

People often hate this tower because of how annoying it is on Floor 7 knowing that you have to wait 10 minutes every time you miss the moving platform.

## Trivia

This tower is ugly.

There is a part on Floor 7 with a moving platform that takes 10 minutes to move between parts.

its fat
CherryNightmare

"CherryNightmare" is one of the 14 available *Locations* available in *Fatum Betula*.

CherryNightmare can be accessed by going to *CherryBlossom* and sleeping in the bed inside the pond house. The player will see a loading screen, and then appear next to the bed, now in CherryNightmare.

CherryNightmare is very similar to CherryBlossom, with the terrain features being mostly the same (even if they don't appear that way due to glitched visuals). However, CherryNightmare contains 3 characters and 1 item that do not appear in CherryBlossom that the player may need if they want to reach a specific ending: *The Fisherman*, the *Painting Man*, the *Face Orb*, and the *Nightmare Fish*.

When in CherryNightmare, the sky will be a saturated pink with white text reading 死樺 (*shi kaba*, "Death Birch"), and the ground will disappear entirely.
Ending 9: Where Do We Go From Here

**Progress**

This ending is completed by achieving the following steps.

Collecting vials from church guy.

Travelling right in the hub to the lake.

Collecting the sword stuck in the tree.

Killing the beast in the hub using the sword.

Collecting “Beast Blood” from the beast’s body.

Collecting the jar in Autumn from the side of the well.

Throwing this jar at the painting in the lake house.

Collecting the jarred painting.

Sleeping in the bed in the middle of the lake.

Throwing the jarred painting at the NPC outside the lake house next to the tree.

Collecting “Liquid Bone” from the NPC’s pot.

Placing “Liquid Bone” and “Beast Blood” in a water source after one another to form “Plant Growth”.

Cutting the rope attached to the boat on the island.

Collecting the fishing rod from the boat.

Catching the orange fish in the lake (top left of the lake from the entrance).

Feeding the orange fish to the skeleton in the cabin in Autumn.

Throwing the skull to the smoking NPC in the well in Autumn.

Using a flask to collect “Immortality” from the NPC’s pot.

Travelling to the Ocean and collecting the key from the broken church.

Placing “Immortality” into the river in Autumn.

Using “Plant Growth” on the leaves jutting off of the ground in Autumn.

Following the new path to the church, and throwing the key at the church door.

Entering and exiting the church, and walking around to the back of the church.

Interacting with the moon, and interacting with the moon again in the new location.

Walking forwards, up the stairs and interact with the NPC.

Using a flask collect “Free Will” from the stream of liquid coming from the sky.

Using “Free Will” on the water of the birch.
Brotherhood of Haem

The **Brotherhood of Haem** is a pro-vampire group of humans that advocate for equal rights between humans and vampires. Its leader is currently unknown as they are wanted by the Anti-Vampire Department for harboring a vampire.

## History

The brotherhood was formed some fifty years ago by a small group of humans that wanted their vampire friend to be given freedom. They were all killed, but their deaths sparked a backlash that led to the group being made anew.

## Present-Day

### Season 2

After the Blood-born Extermination Operation, the brotherhood were outraged and view it as an unprompted slaughter of hundreds of vampires who were forced to kill out of a need to gain nourishment.

## Trivia

* The term "haem" comes from the metal complex which is a key component in haemoglobin, a protein found in red blood cells.
Grimhollow: Advanced items

Monsters and nightmarish creatures lurk throughout the dakr world of Etharisd. To combat hem, civilization seeks any advantage it can find. From the mighty inventions of the dwarves to the ingenious and mad creation of the gnomes, an array of weapons has been devised. The advanced weapons table below details weapon characteristics, including their unique properties.

Advanced Melee Weapons
 Claymore
 Polearm

Advanced Ammunition

Specialised Ammunmition

**Specialised Ammunition** can have one weapon property with (A) next to its name. This property is applied when the ammunition is purchased or crafted, and cannot be changed once applied.

###### The following properties can be applied to range ammunition:

* Armour Piercing
* Blessed
* Incendiary
* Silvered
Buying magic items

### **Downtime Activity; Buying a Magic Item** *XGE p126*

Purchasing a magic item requires time and money to seek out and contact people willing to sell items. Even then, there is no guarantee a seller will have the items a character desires.

**Resources:** Finding magic items to purchase requires at least one workweek of effort and 100 gp in expenses. Spending more time and money increases your chance of finding a high-quality item.

**Resolution**: A character seeking to buy a magic item makes a Charisma (Persuasion) check to determine the quality of the seller found. The character gains a +1 bonus on the check for every workweek beyond the first that is spent seeking a seller and a +1 bonus for every additional 100 gp spent on the search, up to a maximum bonus of +10. The monetary cost includes a wealthy lifestyle, for a buyer must impress potential business partners.

For more conclusive and numerical information, check this link
Fatum Betula Wiki

**Welcome to the...**
**FATUM BETULA WIKI**
**61 articles • 18 files • 295 edits**

**ABOUT THE GAME AND THE WIKI**

This is a wiki dedicated to documenting the 2020 Game "Fatum Betula" by Bryce Bucher.

*Fatum Betula* (Fate Birch in English and 命樺 in Japanese) was initially released on the *Haunted PS1 Demo Disc* on February 6th, 2020. On June 20th, 2020, it was released on its own, available on *Steam* and *Itch.io* for $5.99 each. On March 12th, 2021, it was released on the *Nintendo E-Shop* for $5.49.

Anyone, including you, can build and expand this wiki! Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

**NAVIGATION**

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**HELPFUL LINKS**

* Getting Started
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* All Help articles
Nintendo Switch Lite

**Information**

**Gallery**

Nintendo Switch Lite a smaller version of The Nintendo Switch as is known to be more for people who want to save money on the Nintendo Switch or want a Handheld only version.

## Trivia

* Here are the differences between the classic Nintendo Switch and the Nintendo Switch:
	+ Nintendo Switch Lite cheaper.
	+ No auto-brightness on Switch Lite.
	+ Lite doesn't work in docks.
	+ It doesn't have any detachable Joy-Cons.
	+ Hence its name, it is lighter.
	+ Handheld.

## Other Family Members:

* Nintendo Switch
* Nintendo Switch OLED
Homebrew flanking rules

When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, If the only ally in melee range is the one with which you are flanking, then you gain a +2 to hit.

If there is another ally within melee range but not next to the any other allies (not counting diagonals), you gain a +5 to hit instead.
Gameboy Micro

Gameboy Micro is the final Gameboy in the Gameboy series, as well as the Gameboy Advance series.

## Trivia

* Gameboy Micro is the last in the Gameboy Family of consoles.
* Gameboy Micro is considered apart of the Gameboy Advance Family, since it has a similar start-up to them.
	+ Gameboy Micro can play Gameboy Advance games.

## Other Family Members

* Gameboy
* Gameboy Pocket
* Gameboy Colour
* Gameboy Light
* Gameboy Advance
* Gameboy Advance SP
Josephine Jones

## Josie Jones

### AKA

* **Chronos**
* Jo
* Josie
* JJ

## Relatives

### Parents

* Madeline Jones
* Nathaniel Barton †

### Aunts & Uncles

* Cooper Barton
* Lila Barton

### Further Ancestors

*Grandparents:** Jessica Jones
* Kevin Thompson
* Clint Barton
* Laura Barton

*Great-Grandparents:*

* Brian Jones †
* Alisa Jones †
* Albert Thompson †
* Louise Thompson †
* Harold Barton †
* Edith Barton †

*2nd Great-Grandparents:*

* Henry Thompson †

*3rd Great-Grandparents:*

* Monica Thompson †
Flandre

(Currently)

* Chevalier's Assistant

## Character Description

He served Chevalier as a knight during Bloodstained Rose Day. During that event his mother and father were killed as part of the civilian hostages that Chevalier left to die. After the event he was granted the title of Baron and lands on the border with Obsidian. He remained part of Chevalier's faction but gathers together commoners and nobles in an anti-war faction. Lord Flandre forms an alliance with Prince Clavis with the goal of assassinating Prince Chevalier, the main proponent of war in Rhodolite.

He is a major antagonist during Chevalier's route, and makes a minor appearance during Clavis' route as an attendee of Clavis' party, where it is implied he had sent assassins after Chevalier.

## Appearance

Flandre does not have an appearance in the game.

## Personality

> "He's a compassionate man, so incompatible with the cold-hearted Chev that it's almost funny. He might even be the person who sent assassins to kill Chev the other day"
> - Clavis, Chevalier Route, Chapter 6
>
>
Powerpuff Girls/Oliver and Company

## Cast

* Boomer as Oliver
* Professor Utonium as Dodger
* Blossom as Tito
* Bubbles as Francis
* Buttercup as Einstein
* Ms. Keane as Rita
* Brick as Fagin
* Mojo Jojo as Mr. Sykes
* Robin Snyder as Jenny
* Butch as Winston
* Princess Morbucks as Georgette
* Him and Fuzzy Lumpkins as Roscoe and DeSoto
* Roach Coach as Old Louie
Toy Story/The Lion King

## Cast

* Mr. Potato Head as Mufasa
* Mrs. Potato Head as Sarabi
* Buzz Lightyear as Simba
* Jessie as Nala
* Slinky as Timon
* Hamm as Pumbaa
* Sarge as Rafiki
* Wheezy as Zazu
* Zurg as Scar
* Stretch as Shenzi
* Lotso as Banzai
* Bullseye as Ed
* Bo Peep as Kiara
* Woody as Kovu
* Gabby Gabby as Zira
* Prospector as Nuka
* Trixie as Vitani
* Barbie as Ma
* Ken as Uncle Max
* Buttercup as Kion
* Dolly as Fuli
* Forky as Bunga
* Rex as Ono
* Duke Caboom as Beshte
* Twitch as Janja
* Chunk as Makuu
Alice in Wonderland (1951)/The Powerpuff Girls

## Cast

* Alice's Sister as Blossom
* Alice as Bubbles
* Dinah as Buttercup
* Queen of Hearts as Princess Morbucks
* White Rabbit as The Mayor
* Mad Hatter as Professor Utonium
* March Hare as Ace
* King of Hearts as Mojo Jojo
* Caterpillar as Him
* Walrus as Fuzzy Lumpkins
* Carpenter as Grubber
* Dormouse as Lil' Arturo
* Doorknob as Junior
* Cheshire Cat as Big Billy
* Bill as Snake
* Dodo as Bossman
* Tweedledum and Tweedledee as Skinny Slim
* Orchid as Sedusa
* Rose as Ms. Keane
* Daisy as Ms. Bellum
* The Card Painters as Brick, Boomer and Butch
Thomas/Looney Tunes

## Cast

* Thomas as Bugs Bunny
* Duck as Daffy Duck
* Oliver as Porky Pig
* Percy as Tweety Bird
* Henry as Sylvester
* Diesel as Elmer Fudd
* Toby as Foghorn Leghorn
* Gordon as Yosemite Sam
* Edward as Pepe Le Pew
* James as Wile E. Coyote
* Philip as Road Runner
* Duncan as Taz
* Spencer as Marvin the Martian
* Stepney as Speedy Gonzales
* Daisy as Witch Hazel
* Emily as Penelope Pussycat
* Rosie as Petunia Pig
* Mavis as Melissa Duck
* Lady as Lola Bunny
* Lady Hatt as Granny
* Billy as Squeaks
* Diesel 10 as Crusher
Peppa Pig/Hercules

## Cast

* Pedro Pony as Hercules
* Peppa Pig as Megara
* Freddy Fox as Phil
* Gerald Giraffe as Pegasus
* Danny Dog as Hades
* George Pig and Richard Rabbit as Pain and Panic
* Daddy Pig as Zues
* Mummy Pig as Hera
* Mr. Zebra as Hermes
* Candy Cat as Calliope
* Rebecca Rabbit as Melpomene
* Emily Elephant as Clio
* Suzy Sheep as Terpsichore
* Zoe Zebra as Thalia
Cinderella/Toy Story

## Cast

* Prince Charming as Woody
* The Grand Duke as Buzz Lightyear
* Cinderella as Bo Peep
* The King as Hamm
* Jaq as Mr. Potato Head
* Mary as Mrs. Potato Head
* Gus as Rex
* Footman as Slinky
* Bruno as Bullseye
* The Fairy Godmother as Jessie
* Anastasia as Dolly
* Drizella as Barbie
* Lady Tremaine as Gabby Gabby
* Lucifer as Lotso
* Pom-Pom as Prospector
* Major as Wheezy
Looney Tunes/Muppets

## Cast

* Bugs Bunny as Kermit the Frog
* Lola Bunny as Miss Piggy
* Porky Pig as Fozzie Bear
* Daffy Duck as The Great Gonzo
* Speedy Gonzales as Rizzo the Rat
* Wile E. Coyote as Dr. Bunsen Honeydew
* Road Runner as Beaker
* Taz as Animal
* Tweety Bird as Scooter
* Foghorn Leghorn as Sam the Eagle
* Marvin the Martian as Rowlf the Dog
* Yosemite Sam as Dr. Teeth
* Elmer Fudd as Zoot
* Charlie Dog as Floyd Pepper
* Petunia Pig as Janice
* Marc Anthony as The Swedish Chef
* Pete Puma as Crazy Harry
* Gossamer as Sweetums
* Pepe Le Pew as Pepe the King Prawn
* Sylvester as Lew Zealand
* Tina Duck as Camilla the Chicken
* Backyard Dawg as Pops
Alice in Wonderland (1951)/Toy Story

## Cast

* Mad Hatter as Woody
* March Hare as Buzz Lightyear
* Alice as Bo Peep
* Alice's Sister as Jessie
* Dinah as Bullseye
* Walrus as Hamm
* Caterpillar as Mr. Potato Head
* White Rabbit as Rex
* Carpenter as Slinky
* Queen of Hearts as Prospector
* King of Hearts as Sarge
* Cheshire Cat as Lotso
* Dormouse as Wheezy
* Bill as Lenny
* Dodo as Rocky
* Bird on Tree as Gabby Gabby
* Rose as Dolly
* Doorknob as Forky
* Tweedledum and Tweedledee as Ducky and Bunny
Alice in Wonderland (1951)/Cinderella

## Cast

* Alice as Cinderella
* White Rabbit as Prince Charming
* Queen of Hearts as Lady Tremaine
* Mad Hatter as Jaq
* March Hare as Gus
* Cheshire Cat as Lucifer
* Daisy as Anastasia
* Orchid as Drizella
* Rose as The Fairy Godmother
* Walrus as The King
* Carpenter as The Grand Duke
* Caterpillar as Bruno
* Dodo as Major
FernGully/The Lion King

## Cast

* Zak Young as Simba
* Crysta as Nala
* Crysta's Father as Mufasa
* Magi Lune as Sarabi
* Ralph as Timon
* Tony as Pumbaa
* Hexxus as Scar
* Stump as Shenzi
* Root as Banzai
* Knotty as Ed
* Goanna as Rafiki
* Batty Koda as Zazu
* Budgie as Kiara
* Pips as Kovu
* Mac as Zira
* Boss as Nuka
* Nuggets as Vitani
* Bandy as Ma
* Wal as Uncle Max
Looney Tunes/Toy Story

## Cast

* Daffy Duck as Woody
* Bugs Bunny as Buzz Lightyear
* Tina Duck as Bo Peep
* Lola Bunny as Jessie
* Wile E. Coyote as Bullseye
* Yosemite Sam as Prospector
* Porky Pig as Hamm
* Elmer Fudd as Mr. Potato Head
* Granny as Mrs. Potato Head
* Sylvester as Rex
* Charlie Dog as Slinky
* Marvin the Martian as Zurg
* Tweety Bird as Wheezy
* Taz as Lotso
* Speedy Gonzales as Lenny
* Pepe Le Pew as Ken
* Penelope Pussycat as Barbie
* Foghorn Leghorn as Sarge
* Gossamer as Rocky
* Petunia Pig as Dolly
* Road Runner as R.C.
* Backyard Dawg as Mr. Spell
* Henery Hawk as Etch
* Rocky as Twitch
* Mugsy as Chunk
* Witch Hazel as Stretch
* Claude Cat as Forky
* Hubie and Bertie as Ducky and Bunny
* Ralph Wolf as Sparks
* Sniffles as Big Baby
* Marc Anthony as Robot
* K-9 as Snake
Ember Tower of Dipping Purple Fries in Water

The Ember Tower of Dipping Purple Fries in Water (EToDPFiW) is an ascension-based mid Partially Intense ember tower located in Terra Firma 1.

It's colours consist of the larger part at the bottom being a gradient of a dark green to blue and the upper, smaller part at the top being a gradient of pink to purple.

The first 5 floors of the ember tower are larger than the last 5 floors of the ember tower. Floors 6, 7 and 8 are completely inside the larger part of the ember tower.

## Trivia

This ember tower has a larger half and a smaller half.

This ember tower has a really long and obscure name but it fits the colours.

This ember tower is kinda fat y'know, get what I mean? Get it?
Peasy

Peasy is the third difficulty in Ember Towers of Pebbles. In this difficulty, its really easy. You don't have to do much. Most towers with this, you just have to press a key once. Whether its space, or some other key, you'll never have to press them more than once.

## Ember Towers with this difficulty:

Ember Tower of Mini Like Molecules (baseline)
Ember Tower of Swimming Fun

The Ember Tower of Swimming Fun is a wacky-framed mid-low Easy ember tower located in Terra Firma 1.

It's colours consist of a gradient from grey to a light blue.

This tower is mainly known for its frame. It looks like the tower has toppled over and fell into the river.

## Trivia

The first and last floor of the tower are the exact same colours as the rock and river.

Half of floor 10 is submerged in the river.

This tower looks like it is falling over.
Ember Tower of Double Supercharge AA Batteries

The Ember Tower of Double Supercharge AA Batteries (EToDSAB) is a half ascension, half descension mid Mediocre ember tower located in Terra Firma 1.

It's colours consist of one half being a gradient of red to grey and the other half being a gradient of cyan to grey.

The first 5 floors of the ember tower are ascension-based and the last 5 floors are descension-based.

## Trivia

This tower looks like batteries.

This tower is both ascension-based and descension-based.

Floor 5 and floor 10 look the same but floor 5's RGB is 128,128,128 while floor 10's RGB is 127,127,127.

This tower has a really long name.
Ember Tower of Upside Down Umbilical Cords

The Ember Tower of Upside Down Umbilical Cords (EToUDUC) is a descension-based high Naturally Challengingsome ember tower located in Terra Firma 1.

It's colours consist of a gradient from black to a silver grey.

This tower is mainly known for the fact that it's upside down and under the map. Floor 1 is at the top and floor 10 is at the bottom.

## Trivia

This tower is upside-down.

This tower is under the map.

This tower does not have any changes to it's frame, therefore looking like EToPaN.
Ember Tower of Emerald

The Ember Tower of Emerald (EToE) is an ascension-based mid-high Challengingsome ember tower located in Terra Firma 1.

It's colours consist of a gradient from dark green to very light green.

The ember tower grows from a giant stone where the pebble tower lies. This tower has a very similar counterpart called Ember Tower of Ruby. You also get a really nice view from this tower.

## Trivia

You can get a really nice view from the inside of this tower.

This tower grows out of the rock where PToSE lies.

This tower has another version, the exact same in difficulty called Ember Tower of Ruby.
USA

**USA** is a state with **weak** statism and **developed** economy, has 5 votes in the UN.

## Neighbors

**USA** has 7 neighbors: Canada, United Kingdom, South Africa, West Africa, East Africa, Australia, Japan

## State features

* In USA, Communism causes a high Reaction, and Capitalism - a low, because it is a state with developed economy.
* Anarchism in USA is spreading easy, as this is a state with weak statism.
* Imperialism in USA causes high Reaction, because it is a state with weak statism.

## Interesting facts

* USA has the maximum number of votes in the UN.
* Most downloads of our game happen in the USA.
Thomas/Muppets

## Cast

* Thomas as Kermit the Frog
* Rosie as Miss Piggy
* Percy as Fozzie Bear
* James as The Great Gonzo
* Duck as Rizzo the Rat
* Edward as Rowlf the Dog
* Stepney as Scooter
* Murdoch as Dr. Teeth
* Oliver as Floyd Pepper
* Emily as Janice
* Toby as Zoot
* Paxton as Animal
* Gordon as Sam the Eagle
* Whiff as Crazy Harry
* Mavis as Camilla the Chicken
* Henry as Dr. Bunsen Honeydew
* Harvey as Beaker
* BoCo as Sweetums
* Salty as Lew Zealand
* Donald as Statler
* Douglas as Wardolf
* Charlie as Pepe the King Prawn
* Dennis as Pops
* Stanley as The Swedish Chef
* Philip as Walter
Mega Easy

Mega Easy is the second difficulty in Ember Towers of Pebbles. You don't even need your mouse to beat this. Not just that, you don't even need to use WASD... or the space bar. So how do you beat it then? Simply wait. Most ember towers with this difficulty are usually automatic, they have a conveyor that lead you to the win pad. Or maybe they make you fall through a tunnel to the winpad? Either way its automatic and you can play outside while your automatically beating an ember tower.