recursal/Fanatic-Fandom huggingface dataset:
Patch Notes v1-3-1858

Patch version
 Is hotfix

Hello ARES pilots!

We're currently deploying a hotfix which will address the following issues:

* Fixed an issue with Heavy Armor which was causing servers to crash.
* The Cobra XLR LGV will once again be usable.
* The tooltip for the 'Apothesis' module will now display properly.
* Fixed a crash which was causing Chosen to stop spawning in certain parts of the Amazon Warfront.
* Players will now see the correct loot in their group loot window after defeating multiple titans in a row.
	+ Known issue: the loot displayed will still show the previously earned loot behind it. However, if the player mouses over the item in the list it will display the correct loot's tooltip.
* The untextured cover objects which appeared in Northern Shores have been removed.
* The XP messages chat channel will now appear properly in the chat channel filters.

These issues were fixed server-side prior to today's hotfix:

* The Amazon Warzone is now scaling the amount of available shards to better accommodate the amount of players who are playing in this area.
* Deleted mail will no longer reappear in the player's mailbox when relogging.
* The reputation vendor at Tecumseh Airbase will now properly sell items to ARES pilots with the proper reputation levels.
* The reputation vendor at Crossroads Station will now properly sell items to ARES pilots with the proper reputation levels.

Thanks,

The Red 5 Community Team
Player GetInfo

Returns the player's info

Usage
name, faction, race, sex, id = Player.GetInfo()

Return Values

Examples

```
local name, faction, race, sex, id = Player.GetInfo();
--[[
RedFive accord human male 6606795298285970430
--]]
local url = System.GetOperatorSetting("ingame_host").."/api/v3/characters/"..id.."/manufacturing/workbenches";
HTTP.IssueRequest( url, "GET", nil, OnWorkbenchResponse);

function OnWorkbenchResponse(resp, err)
    log(tostring(resp));
end

```
Player GetGliderStatus

Usage
status = Player.GetGliderStatus()

Return Values

Examples

```
{"camera_yaw" = 99.9161377,
"current_absspeed" = 0,
"stall_airspeed" = 8,
"glider_state" = "Standing",
"current_airspeed" = 0,
"visual_roll" = 0,
"map_altitude" = 19.77642822,
"travel_yaw" = 99.9161377,
"travel_pitch" = 0.73489398,
"camera_pitch" = 0.73489398}

```
SIN Beacon

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**SIN Beacon** is a Recon ability that fires a beacon in a straight line. When the beacon hits an object, it puts enemies near it into SIN. Scanned enemies become visible through walls and have the Vulnerable effect applied to them, causing them to take increased damage from all sources. SIN beacon has multiple charges, and multiple beacons can be deployed at the same time. If an enemy is within the range of two beacons, the Vulnerable effect does not stack. If an enemy exits the beacon's area of effect, they remain detected and vulnerable for a small period of time.

## Description

***"The Recon shoots out a deployable beacon which adds nearby targets into SIN. In addition, affected targets become Vulnerable, increasing damage taken. Stores as many charges as maximum beacons allowed"***

## Prefixes & Modules

SIN Beacon can come with the Barrage, Blitz, Charged, Cooled, Deployment, Disruption, Distant, Lasting, and Potent Prefix. Strangely, SIN Beacon never has the Custom modifier.

Modules that modify Recharge, AoE, Max Deployment, Potency, and Duration should be used for best effect.

## Gameplay Notes

SIN beacons count as deployables, but they can only be destroyed by drop pods and incoming thumpers.

## Affected By Perks

* Overseer - the Overseer effect will apply to deployed SIN beacons
* Deployable Repulsor

## ARES Suppliers

SIN Beacon can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers
Patch Notes v1-0-1793

Patch version
 Is hotfix

Hello Pilots! We've released a hotfix that will address the following issues:

* LGVs have returned to their pre-patch speeds.
* Buy orders have been reenabled.
* Updated descriptions on Cooldown Modules so both fields list the correct cooldown reduction percentage.
* Players will now receive an error message with a specific reason when they cannot place a market listing.
* Fixed an issue which caused Uncommon, Rare and Epic salvage materials to return an abnormally high amount of rewards when salvaged.
* Kamikaze Bots were dropping salvage materials at an extremely high rate. This has been set to the intended value now.
* Temporarily disabled the ARES Job “My Island” as it currently sends players into the melding until the Devils Tusk pushback is completed.
* The ARES Job 'Proxy' has been disabled for review.
Personal Shield

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Rhino Exclusive Perk: When activating an ability, the Rhino briefly becomes shielded, absorbing a small amount of damage (10% of max health)*"**
Plasma Scoops

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reduces all plasma damage taken by 15%. After taking plasma damage, grants bonus energy regeneration (40 energy/sec) for 4 seconds. This has a 10 second internal cooldown.*"**
Patch Notes v1-0-1785

Patch version
 Is hotfix

Hey all, we're releasing a hotfix that will address the following issues:

## ARES JOBS

* The "Poachers of the Plain" ARES Job will now properly advance through the last step.
* Elite Blood Kings no longer cause extreme camera shake when attacking the player.
* Some Escort NPCs have had their hit points raised.
* Escort jobs should now have clearer indications where to go.

UI
--

* Added login alerts on the character select screen so Steam users are able to see them.
* When searching for an item that is not currently listed on the market, the buy order button will display so users can easily set up a buy order.
* Level up UI should now properly display every time a battleframe reaches a new level.
* The VIP active icon now properly displays for all active VIP members.

## CURRENCY EXCHANGE

* The convert button should now be disabled after converting the daily maximum amount of crystite to credits.

## INVENTORY

* Fixed stackable items so they will now stack properly. We added stacks to your stackables! Now with more stacking!
* Dragging an item outside of your inventory pane will now properly display the salvage interface.
* Crystalwing Glider pad, reusable small/medium health packs, small/medium ammo packs and the Copacabana arcporter now properly display in the player's inventory.

## BATTLEFRAME TERMINAL

* Players will now see a green delta icon if a frame will level up when it is equipped, instead of displaying an improper level.

## VENDORS

* Vendors have been put through a good manners seminar and should now properly greet players and say farewell instead of ignoring them.
* Vendors will now properly display currency icons for vouchers.
* The Beta Crystite store is now closed forever, we swear.

## MAIL

* Adding attachments to mail will no longer cause the player's inventory to display incorrectly.
* Players can now once again mail item attachments to other players.

## OTHER

* Players can now take their friends down to the beaches of Copacabana for a joy ride in their awesome MGVs! (MGVs now allow passengers to enter properly)
* Added a fix for a crash players occasionally encountered when switching zones.
* Guards have received an attitude adjustment after a stern talk. They should no longer be interested in attacking player pets or harming any of our precious red pandas.

## KNOWN ISSUES:

* 5-o-clock shadow facial hair unlock is not properly being assigned to players. We have currently disabled this cosmetic until we can apply a fix which will retroactively grant this cosmetic to players who purchased it.

Voptic eye gear is missing - we are looking into this.
Precious Metal

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Precious Metals** are rare resources that are needed when crafting equipment of stage 3 and 4. They are randomly rewarded by World Events of stage 2 difficulty and higher.
Rite of Passage

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Andreev Station Job Board

## Objectives

* Meet Scout
	+ Activate 1 Target
	+ Defeat Scout
* Find the Upstart Tanken Camp
	+ Initialize Arcporter
	+ Collect 10 Items
* Meet Scout
	+ Activate 1 Target

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Andreev Station Voucher
* Crystite
SIN Tower

*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

File:SIN Tower.png
A SIN Tower

A **SIN Tower** is an installation found in Outposts, which allows players to see additional map information. Feeding directly into the Shared Intelligence Network, it shows "all the traffic in the area" and allows players to "receive messages" in that area. They act as the information hubs in Firefall, which allow players to see more information about the area around them. Dynamic Events (Chosen Incursions, Crashed Thumpers, Chosen Drop Pods, etc.) that are present within range of the SIN tower you are currently connected to are displayed on your World Map.

Further SIN functionality is planned, but has not been implemented yet.

## Coral Forest SIN Towers

* Copacabana
* Trans-Hub Command
* Thump Dump
* Sunken Harbor
* Moisture Farm
* Broken Shores
* Biosphere Research Facility
* Sigu's Sanctuary
* Cerrado Plains
* Northern Shores
* Shanty Town
* Stonewall

## Sertao SIN Towers

* Andreev Station
* Dredge
* Forward Operating Base Sagan
* Lab 16
* The Nest
* Tecumseh Airbase

## Devil's Tusk SIN Towers

* Camp Jasper
* Chosen Artillery
* Chosen Bulwark
* Chosen Mining Camp
* Chosen Omnidex
* Chosenn Prison Watch
* Chosen Station
* Crossroads Station
* Devil's Tusk Sensor Array
* Forest Watch
* Forward Operating Base: Harpoon
* Kaimuki Research Station
* Kanaloa Research Station
* Stronghold

## References

1. ↑ http://twitter.com/#!/Grummz/status/105697357944983552/photo/1
Resource Hybrids

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Resource Hybrids are created from Biomaterials, Metals, and Salvaged Materials. Resource Hybrids are crafted by Manufacturing at the Molecular Printer. These crafting components are required for most **Green**, **Blue**, and **Purple** crafted items.

## List of Resource Hybrids

 **Source:** | {{#arraymap: Crafted from:
* 10 Chitin fibers

 **Source:** | {{#arraymap: Crafted from:
* 10 Chitin Fibers

 **Source:** | {{#arraymap: Crafted from:
* 10 Copper wiring

 **Source:** | {{#arraymap: Crafted from:
* 1 synthetic ligature
* 10 Semiconductors

 **Source:** | {{#arraymap: Crafted from:
* 1 Biosteel Frame
* 10 Carbon Powder

 **Source:** | {{#arraymap: Crafted from:
* 1 Artificial Sinew
* 10 Semiconductor

 **Source:** | {{#arraymap: Crafted from
* 1 Entropic Nanotube
* 10 Biopolymer Threads

 **Source:** | {{#arraymap: Crafted from:
* 1 Adaptive Fiber
* 10 Crystatic Powercell

 **Source:** | {{#arraymap: Crafted from:
* 1 Twinned Muscle Fiber
* 10 Crystatic Powercell

 **Source:** | {{#arraymap: Crafted from:
* 1 Polyphasic Fabric
* 10 Crystatic Nucleotides

 **Source:** | {{#arraymap: Crafted from:
* 1 Thermionic Transformer
* 10 Optical Coolers

 **Source:** | {{#arraymap: Crafted from
* 1 Transnucleic Battery
* 10 Optical Coolers
Personal Thumper II

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
The Medium Personal Thumper is a middle-class version of the Personal class of Thumpers. Recommended for small teams of 1-2 players, the Medium Personal Thumper splits the capacity between the defenders.

### Components

* 5 Crystalline Crystite Engines
* 5 Polymorphous Fiber
* 1,000 Crystite
Patch Notes v0-9-1757

Patch version
 Is hotfix

Bug Fixes

* Fixed an issue where unlocking a New You item would not appear to be accessible in the New You until relog.
* Fixed an issue where the repair interface was displaying the incorrect repair cost amount.
* Fixed an issue where crafting Kinetic Shot would result in worse damage output than the default (stock) version of Kinetic Shot.
Rebel Virus

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Trans-Hub Command Job Board

## Description

Rebel Cyber Attack Part II - Captain Fuller wants you to investigate the source of the Virus that they found on Trans-Hub's SIN network.

## Objectives

* Meet Conus
* Find the Rogue SIN Antenna
	+ Activate 1 Target
	+ Eliminate 18 Hostiles
* Return to Captain Fuller

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Trans Hub Voucher
* Crystite
Salvage

## Description

Salvaging materials is a critical part of the crafting system in Firefall. At the bottom of your inventory, there is a "Salvage" button. To Salvage any item, open the "Salvage Bar" and add items to discard. Depending on the rarity, tier and build of the item, different amounts of Research points, crystite and resources will be generated. This is the best way to get Research points and maintain a manageable inventory.

Most items in the inventory can be salvaged. This includes:

## Research

The Research Tree can be found at the Molecular Printer. This tree is used to upgrade the amount of equipment that is allowed to be manufactured. *Example: To obtain a level 30 Recon - R36 Assault Rifle through crafting, you will have to upgrade your way up the tree to get the recipes.*

The currency of researching is **Research Points** and crystite.

As previously mentioned, salvaging materials is the best way to gain Research points.

## Resources

There are 2 types of salvage material drops; normal drops and legacy drops.

## Normal Drop

 Circuit Salvage

 Powercell Salvage

 Controller Salvage

Optical Coolers
R36 Assault Rifle II/Archive

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
Template:Archive

## Crafting Requirements

These are the components required to craft the *R36 Assault Rifle II*:

* R36 Receiver II - Controls damage per round
* R36 Magazine II - Controls clip size
* R36 Barrel II - Controls weapon spread
* 720 Crystite
Resources

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Resources** in Firefall come in many forms and from different sources, such as resource veins, surface deposits, as creature drops and as salvage results.

Resources such as Metal Ores and Biomaterials generally have to be refined from their raw form to usable Crafting Components. Refining Resources can be done at Molecular Printer.

## Resource Groups

### Metals

Metals are collected from Thumping or Resource Deposits.
They are collected in raw form as **Ores** and must be refined into **Bars** to be used as a Crafting Components.

The four types of Metals in Firefall are;

* Iron - **Tier 1**
* Tungsten - **Tier 2**
* Titanium - **Tier 3**
* Uranium - **Tier 4**

### Raw Biomaterials

Raw biomaterials are dropped from creatures, chosen and other wildlife. Most biomaterials will have to be refined, however there are some  special biomaterials that do not have to be refined. These Optional Components can be used to make Recipe Unlocks.

Examples of raw biomaterials include;

* Shell Fragments - **Tier 1**
* Bone Fragments - **Tier 2**
* Biomass Samples - **Tier 3**
* Brontodon Ivory (Optional Component)

### Salvage

Aside from Biomaterials and Metallic Ore, another required resource for crafting is Electronics. Electronics are the salvage result of Battleframe gear as well as "Salvages" such as Circuit Salvage.

## Areas by Level

Using the corresponding level of the item above translates to where the resource can be found as listed below:

* Coral Forest (level 1-24)
* Sertao (level 25-36)
* Devil’s Tusk (level 37-40)
* Broken Peninsula (level 35-40)

## Other

* Dark Crystite - Previously used to Manufacture Dark Crystite Core, which was used in the Melding Pushback Event. Dark Crystite Cores could be turned in at the War Terminal in Forward Operating Base: Harpoon during the first phase of the Melding Pushback Event, which has since been completed. Currently, Dark Crystite can be used to craft Light, Medium and Heavy Melded Chambers.

* Infused Dark Crystite - Found in level 37-39 areas of Devils Tusk as Mission Rewards. Refines into Dark Crystite. Previously used to Manufacture Infused Dark Crystite Core, which was used in the Melding Pushback Event. Infused Dark Crystite Cores could be turned in at the War Terminal in Crossroads during the second phase of the Melding Pushback Event, which has since been completed. This resource can be refined into regular Dark Crystite.

* Powered Dark Crystite - Found in level 40 areas of Devils Tusk as Mission Rewards or by Thumping. Refines into Dark Crystite. Previously used to Manufacture Powered Dark Crystite Core, which was used in the Melding Pushback Event. Powered Dark Crystite Cores could be turned in at the War Terminal in Kanaloa Research Station during the third/last phase of the Melding Pushback Event, which has since been completed. This resource can be refined into regular Dark Crystite.
Powered Dark Crystite

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

**Powered Dark Crystite** is a form of Crystite found in Devils Tusk. **Powered Dark Crystite** can be found as a mission reward or through Thumping. During the Melding Pushback Event, the War Terminal in Kanaloa Research Station would provide a Blueprint so that **Powered Dark Crystite** could be crafted into Powered Dark Crystite Cores.

Powered Dark Crystite Cores could then be donated at the War Terminal in Kanaloa Research Station. This effort has succeeded and the melding has been pushed back.

There are no known uses for **Powered Dark Crystite** or Powered Dark Crystite Core currently.
Pilot Token

*This page was last updated during patch* v1.6.1946*.*
*This article is up to date. Please check the* Patch Notes *for more details.*

## Description

Pilot Tokens are a primary method of unlocking Advanced Battleframes other than using Red Beans or Pilot Licenses. An Advanced Frame can be unlocked in the Battleframe Garage for the cost of 10 Pilot Tokens. You receive 10 Pilot Tokens upon reaching Level 40 (the current maximum level) on any frame that you already own.

Additionally, Pilot Tokens can be used to purchase level 40 epic Weapon and Ability Modules from a Pilot Token Vendor in Kanaloa Research Station (Devil’s Tusk) at a price of 2 Pilot Tokens per module.
Powerup

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Powerups are drops that provide some sort of effect when picked up but are consumed in the process.

## PvE Powerups

PvE powerups are dropped by dead enemies and supply crates. Some are also available from supply stations found around the world or from an Engineer's Supply Station. Those that are currently in the game are:

* Small Health Powerup - a small green cross that restores 250 health when picked up
* Small Ammo Powerup - a stack of three yellow bullets that restores 40% of the player's primary and secondary weapon ammo.
* Large Health Powerup - a larger green cross that restores 500 health when picked up
* Large Ammo Powerup - a larger stack of three yellow bullets that completely refills the player's primary and secondary weapon ammo.

## PvP Powerups

First shown at PAX East 2011, PvP maps (Sunken Harbor specifically) can contain single-use powerups that alter gameplay.

Seen at the event (official names are unknown):

* Cooldown - a purple orb that instantly re-set all of the player's skill cooldowns.
* Double Damage - a floating, red '2x' that doubles a player's damage for a few seconds.
* Heal - a green 'pill' shape that instantly heals the player back to 100% (cannot be picked up by players at full health)
* Ammo recharge - a floating amber 'bullet' shape that instantly re-fills and re-loads all of a players weapons.

## Gallery

* A large ammo powerup at a station
* A large health powerup at a station
* A small ammo powerup on the ground
* A small health powerup on the ground
Potent Toxins

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Weapons and Abilities that deal Poison Damage snare targets, slowing them by 30%. This movement slowing lasts 3 seconds.*"**

## This perk affects:

* Bio Crossbow
* Bio Needler
* Plague Blaster
* Bio Injector -Primary Fire
* Bio Rifle -Secondary Fire
* Creeping Death
* Evacuate
* Necrosis
* Accord Chemical Sprayer Arcfold
* Healing Ball
* Healing Pillar
* Healing Wave
* Poison Ball
* Poison Trail
* Blinding Poison Trail
* Weapons with the Bioactive or Virulent Bioactive prefix

## Effects stack with or compliment those of the following perks:

* Virus
* Necrotic Poison
* Catalytic Poisons
Queen Rasper

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

In addition to its burrowing ability and two forms of attack, a Queen Rasper possesses a hard carapace that reflects most attacks from the front.
Recluse

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The "Recluse" takes the concept of a combat medic and reimagines it as a walking biological weapon, replacing the life-giving medical gasses with dangerous toxins. Recluse pilots are also given a Biogenic Crossbow, which can fire poisonous grenades at groups of enemies. Equal parts evasive and deadly, the AA-14 Recluse is extremely well rounded in combat.

* **Title**: Herald of Decay

## Usable Modules

### Skills

**Blinding Poison Trail** - Leaves a poisonous trail of gas where the Biotech moves. The gas damages and snares enemies that touch it.

**Creeping Death** - Overrides the Recluse's next round to detonate and create a growing cloud of poison. When enemies enter the poison cloud they will take periodic damage.

**Evacuate** - Launch backwards and leave behind a cloud of poison

**Ghostly Triage** - A phase shifting Triage variant that allows the Biotech to pass through allies and enemies.

**Healing Generator** - Deploys a healing generator that leashes to nearby allies and converts a portion of their damage into healing.

**Healing Wave** - Fires a forward wave that heals friendlies, knocks back enemies, and damages NPCs.

**Kinetic Shot** - Loads in special ammunition that does more damage based on distance, and some splash

**Poison Ball** - Shoots a ball that damages targets and afflicts them with Poison, damaging them further over time.

**Poison Trail** - Leaves a poisonous trail of gas where the Biotech moves. The gas damages and snares enemies that touch it.

**Triage** - Grants a buff to the Biotech that makes him revive faster and take less damage

### Hyper-Kinesis Modules

**Accord Chemical Sprayer Arcfold** - Arcfolds a chemical sprayer to the Biotech. The chemical sprayer is a temporary weapon that fires in a frontal cone damaging enemies and healing friendlies

**Necrosis** - Surrounds the Recluse in a deadly cloud of poison.

## References

1. ↑ http://www.firefallthegame.com/pages/astrek-recluse
Receiver II

The *R36 Receiever II* determines the damage per round for the R36 Assault Rifle II. When listed the materials are ordered from best available to worst available, taking into account any rarity restrictions. Bolded are the best in slot at maximum quality. See Resources for a complete chart on which minerals, gases, and organics are best in slot.

* Mineral Toughness (75x) - Determines the damage per round.
	+ **Carbon**, Silicate, Ceramic]
* Gas Potential Energy (150x) - Determines how much damage is added to the round.
	+ Methine, **Octine**, Nitrine, Radine
* Basic Red Crystite Hybrid Module (1x) - Helps to determines the rarity of the the component.
Patch Notes v0-7-1710r3

Patch version
 Is hotfix

## Bug Fixes

* Fixed an issue with some lower-end video cards that caused a Direct3d Depth Buffer error.
* Fixed a common client crash that was showing up in DumpTruck reports lately.

## For Reals This Time Bug Fixes (the LUA files for these fixes were missing in the last patch)

* Fixed an issue where Arsenal visuals would not save properly or display in the garage properly.
* Fixed an issue where Friend status would spam chat.
* Fixed an error with the crafting reward screen.
* Fixed a UI problem with the drop down list on multiple monitors.
Red Beans

*This page was last updated during patch* v1.6.1946*.*

*This article is up to date. Please check the* Patch Notes *for more details.*

## Description

**Red Beans** is the premium currency of Firefall, used mainly to speed up processes and purchase vanity items. Red Beans are sold by Red 5 for real-world currency, but can also be traded between players with the use of credits on the Marketplace through the Red Bean Exchange.

Products in the **Red Bean Store** include Advanced Battleframes, LGVs and Glider Pads, as well as boosts and other cosmetic items.

**Red Beans** can also be used to speed up any refining, crafting or research job in the Molecular Printer, or the player can use them to obtain a limited-time VIP membership.
SIN Detector

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

SIN Detector refers to a collection of tech points at Hubs and Outposts that reveal nearby enemies and may also grant additional effects.

## Variants

### Chosen SIN Detector

Places all Chosen attacking the hub or outpost into SIN for two minutes. Deployed from Chosen SIN Detector Tech Point.

### SIN Sensor

Places nearby enemies into SIN and causes them to become Vulnerable, increasing the damage they take. Works similarly to the SIN Beacon ability. Deployed from SIN Sensor Tech Point.

### SIN Sensor Drone

Functions the same as a SIN Sensor, but is mobile. Several are deployed from a single Sensor Drone Deployment point.
Patch Notes v1-6-1946

Patch version
 Is hotfix

## General

Five new cosmetics are now available in the Red Bean store for PvP Battle Tokens. PvP Battle Tokens are earned by playing Jetball.

### Battleframes and Combat

Creeping Death now has a fixed range. There was a bug where the radius was not actually increasing and only damaging enemies within 1 meter of its point of origin. The decision was made to give it a fixed range so it may deal its damage at its full area of effect immediately.
Open World
Reduced the maximum number of wandering encounters in Sertao, but increased their spawn rate.
Reduced the amount of ambient NPCs that are spawned in Sertao
Note: Both of these actions were taken to reduce NPC counts in the world at a time which should reduce the issues with critical NPCs not spawning (ex. NPCs related to ARES Job objectives).

## Bug Fixes

### Battleframes and Combat

Fixed a bug where the Bastion's Mine Launcher was not repairing Deployable Shield.
Fixed a bug where the Arcing Bolts perk was doing too little damage.
Sure Shot should now appropriately increase rate of fire (it was previously decreasing rate of fire).
Invigorate should now appropriately increase rate of fire (it was previously decreasing rate of fire).

### Open World

Fixed a crash with the Flight Recorder ARES Job at FOB Sagan.
Fixed a crash with the Treasure Hunt portion of the Orbital Comm. Tower encounter.
Fixed an encounter crash with the escort step of the Modern Medicine ARES Job in Tecumseh.
Fixed an encounter crash with Skydock.
Fixed a spawn issue with the ARES Job boss in the Black Hills Fortress (Northern Shores).
Fixed a bug where Yuki Lin would not respawn after being killed. Yuki Lin is now immortal.
Players should now be able to fully complete the SINless ARES Job required for the story line (fixed server-side Feb. 19th)
Fixed a bug where the Easy Rider bounty would not properly track if the player received the bounty while already in a vehicle.
Fixed a bug where Bounties would continue to track progress but not complete.
Instances and PvP

### Jetball

Fixed crashes with the Jetball encounter.
Kill stats should now be tracked in Jetball (rank points were awarded but the stat was not updated).

### Icebreaker

Fixed an encounter crash within Icebreaker.

### Operation High Tide

Fixed an issue where skivers and Reapers continued to spawn after their respective 8th waves.
Fixed some issues with the rally point on the final island in Operation High Tide
Increased the duration of the water delay in the High Tide alternate path. This path should now be feasible for groups of two players.

### Defense of Dredge

Fixed a crash with the vents encounter in Defense of Dredge.

### Cosmetics and Consumables

Security Keys should now be able to be purchased in 30x quantities.
Fixed a display issue with the Hotshot Bodysuit Pattern in the Paint Shop.
The Accord Headset ear gear is free in the New You once again. This may fix the "Insufficient Funds" error some people were experiencing.
SIN Scrambler

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**SIN Scrambler** is one of the Raptor's skills. When used, it fires a shot which switches the SIN of the target hit. This allows enemy NPCs to target and damage the affected enemy. In PvP, players on the affected player's team will view the affected player as an enemy. Additionally, SIN Scrambler applies the Vulnerable effect and causes the target to take increased damage when empowered.

## Description

***"Loads a special ammunition for the next shot fired, causing the target to have its SIN reading scrambled. It will appear as an enemy to its allies, and be able to be damaged by them. Empowered effect: Affected targets become Vulnerable, increasing the damage they take."***

## Prefixes & Modules

SIN Scrambler can come with the Blitz, Charged, Cooled, Energized, Enduring, Lasting, Potent, Strengthened, Swift Prefix as well as the Custom modifier on some prefixes.

Modules that modify Recharge, Potency, Force, AoE, and Duration should be used for best effect.

## Modding Consideration

SIN Scrambler’s radius can now be increased by Effect Radius modules. This increases the radius which directs AI to attack the SIN Scrambler’s affected target.

## ARES Suppliers

SIN Scrambler can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
* Green L25 - Dredge, Supply Officer Jones - 40 vouchers
* Green L33 - Lab 16, Supply Officer White - 40 vouchers
* Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers
Primary Weapon

*This page was last updated during patch* v1.2.1843*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Primary Weapons are a Battleframe's primary source of damage. All primary weapons possess limited ammo, unlike Secondary Weapons, but make up for this flaw by dealing significantly more damage and providing secondary firing modes. Also unlike secondary weapons, primary weapons are restricted to particular battleframes.

## Available Types

### Assault Weapons

* Fusion Cannons
* Plasma Cannons
* Thermal Cannons

### Biotech Weapons

* Bio Crossbows
* Bio Needlers
* Bio Rifles

### Dreadnaught Weapons

* Heavy Laser MGs
* Heavy Machine Guns
* Heavy Plasma MGs
* Light Machine Guns

### Engineer Weapons

* Shock Rails
* Sticky Grenade Launchers
* Tesla Rifles

### Recon Weapons

* Charge Rifles
* R36 Assault Rifles
* Sniper Rifles
Plasma Cannon

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Plasma
 **Rate of Fire** | 1100 ms/burst
 **Range** | 215m

## Description

The Plasma Cannon is the Accord Assault's signature weapon. Its primary fire lobs an explosive ball of plasma with a slight arc. The ball deals moderate area of effect damage on impact and can deal critical hits.

Its secondary fire causes the player to enter Assault Stance, aiming down sights to improve accuracy and rate of fire, while reducing movement speed.

## Crafted Variations

### Plasma Flak Cannon

The Plasma Flak Cannon fires a deadly plasma blast that will explode upon impact or after a set amount of time, dealing damage in an area. The projectile can also explode in close proximity of enemies, offering great potential for destroying targets that are difficult to hit. The alternate fire consumes ammo to give the user energy recharge as well as propel them in the direction aimed.

* *"Fires an unstable plasma ball that detonates on proximity to a target. Alt-Fire shunts plasma through the frame's jets, granting a speed and energy boost. This weapon is not compatible with Range modules."*
* Slight less damage per round.
* Base rate of fire is 550 ms/burst.
* Base splash radius is 4m
* Base magazine size is 12 ammo.
* Maximum ammo is 120.

### DragonBorn Cannon

Using Fire Glands during crafting changes the weapon into a Dragonborn Plasma Cannon. This changes the secondary fire to Dragon's Breath, which deals damage in a cone in front of the player. Damage for Dragon's Breath is half of the primary fire's damage.

* *"Plasma Cannon with Dragon's Breath secondary fire."*
* Dragon's Breath range is 12m.
Personal Thumper III

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This article has been a stub since 23 July 2013.
*This page was last updated during patch* v0.7.1679*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
The Heavy Personal Thumper is the largest of the Personal class thumpers. Recommended for 1-2 players, the Heavy splits the resources collected between the players in the defending squad.

### Components

* 25 Crystalline Crystite Engines
* 25 Polymorphous Fiber
* 5,000 Crystite
Patch Notes v1-1-1829

Patch version
 Is hotfix

* Removed the unfinished perks that weren't supposed to be listing to players.
* Fixed the primary and secondary weapons that reverted to their generic names instead of their unique names. All weapons should now have unique names again.
	+ Known issue: Some items have not received their proper names back. We are aware of this and investigating, though most should be good now.
* Players will no longer receive Tier 3 elemental prefixes for their weapons or unintended weapon combinations such as Microplasma or Beam primary weapons.
	+ Please note: The weapons that have been affected by this may not function properly as they were not intended to work that way to begin with. If you have the original weapon affected by this, you can contact our support team so that they can take a look into your case and assist you from there.
* Updated the Warfront to only give uncommon or better loot from the rewards screens.
* 7-day VIP consumables will now give proper amount of VIP time.
* The play session rewards timer will no longer reset when you change zones or move to other instances.
* Fixed an issue that was causing some users to receive a blank login window when playing through Steam.
* Fixed an issue that was causing outposts in Broken Peninsula to crash.
	+ This should help alleviate some of the issues players were seeing with missing generators, bases that are unable to be captured, inoperative vehicle request stations and more.
* Fixed an issue where players could not repair any armory generators.
Resilient Alloys

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases health of your non-shield deployables by 15%*"**

## This perk affects:

* Charged Pulse Generator
* Healing Generator
* Heavy Turret
* Rocket Turret
* Charged Pulse Generator
* Claymore
* Multi Turret
* Sentinel Pod
* Supply Station
* Anti-Personnel Turret
* Overclocking Station

## Effects stack with or compliment those of the following perks:

* Mounted Firepower
* Overseer
* Deployable Repulsor
* Repairing Nanites
Ratchet

**Location** | Copacabana

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Ratchet is a NPC from Copacabana. She was selling items for Beta Crystite until open beta launch and can be found at coordinates 984, 339.
Patch Notes v0-9-1778

Patch version
 Is hotfix

Hello ARES Pilots,

We have released a patch that has added our resource migration event (set to start on Friday), as well as addresses a few issues:

## RESOURCE MIGRATION EVENT

* The event starts this Friday (exact time TBA), you can learn more here.
* The ability to convert resources into crystite has been disabled due to this upcoming event.

The following bugs have been addressed by this patch:

## CAMPAIGN

* "Crash Down" will now properly grant rewards to all participants upon completion.

## SUNKEN HARBOR HOLMGANG CHALLENGE

* The anti-air turret will no longer be present during the event.
* While participating in the event, player respawn has been altered to 1 second after defeat to prevent durability hits from falling damage.

Thanks for your continued support while we progress down our path to launch!

- The Firefall Team
Reactor

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.**Keep in mind that Firefall is still in beta, and that all information is subject to change. Please check the Patch Notes to see what has changed!**

A **Reactor** is a piece of equipment placed on the back of a battleframe. It is used to change the PWC values of a battleframe, increasing its maximum power but using up more weight. Currently, even non-Accord varieties cannot be printed.
Raptor

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Astrek Association’s AA-R4 “Raptor” is the support frame to complement Astrek’s other, offense-heavy battleframes. Several evasion systems have been integrated into this battleframe, making it difficult to track in the chaos of a firefight.

* **Title**: Bird of Prey

## Usable Modules

### Skills

**Advanced Decoy** - The Advanced Decoy requires more charging time, but comes with AI control for decoy movement

**Burning Cryo Grenade** - Burning Cryo Grenade adds a frozen fire effect which damages the targets over time.

**Cryo Grenade** - The Recon throws a freezing grenade which detonates on impact. Enemies in the blast radius are damaged and become Snared, greatly reducing their movement speed.

**Decoy** - The Recon activates a stealth generator, becoming invisible and leaving a decoy that attracts enemy attention. The decoy explodes after a brief delay, damaging nearby enemies

**Power Field** - The Raptor shoots a deployable that detonates on impact with a surface, creating an energy field that causes allies that enter to become Supercharged, increasing their rate of fire and granting unlimited ammo. Empowered effect: Affected allies also gain unlimited energy.

**Proximity Response** - The Recon explodes outwards, damaging and knocking back nearby enemies. Affected targets become briefly Snared, significantly reducing their movement speed.

**Resonating Bolts** - The Recon shoots out a powerful explosive that detonates after a short time. This ability has several charges which can be stored up.

**SIN Beacon** - The Recon shoots out a deployable beacon which adds nearby targets into SIN. In addition, affected targets become Vulnerable, increasing damage taken. Stores as many charges as maximum beacons allowed

**SIN Scrambler** - Loads a special ammunition for the next shot fired, causing the target to have its SIN reading scrambled. It will appear as an enemy to its allies, and be able to be damaged by them. Empowered effect: Affected targets become Vulnerable, increasing the damage they take.

**Teleport Beacon** - Shoots out a deployable beacon that attaches to a flat surface. Activating this ability again will teleport the Raptor to the beacon. Empowered effect: The Raptor gains a massive movement speed bonus after teleporting.

### Hyper-Kinesis Modules

**Accord Artillery Strike** - The Recon paints a target for an Accord Artillery Strike, dealing massive damage over a large area

**Overload** - Overloads the crysitite reactor of the Raptor, causing the Charge Rife to fire electrical beams wich chain to nearby enemy units on impact. During Overload the Charge Rifle charges twice as fast and all Raptor abilities are Empowered

## References

1. ↑ http://www.firefallthegame.com/pages/astrek-raptor
R36 Assault Rifle I/Archive

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This article has been a stub since 01 Jan 1970.
Template:Archive

## Crafting Requirements

These are the components required to craft the *R36 Assault Rifle I*:

* R36 Receiver I - Controls damage per round
* R36 Magazine I - Controls clip size
* 240 Crystite
Prototype

*This page was last updated during patch* v1.2.1851*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.

## Description

Prototype refers to a unique type of equipment whose stats are not formulaicly generated. Instead, each piece of prototype equipment is uniquely created by the developers and comes with bonuses and downsides that set it apart from standard equipment. Because of this, each piece of prototype equipment only comes in a handful of level and rarity varieties, and cannot possess Prefixes like standard equipment. In addition to unique stats, prototype equipment often comes with flavor text.

## Weapons

* Barnstormer
* Blitz
* Bloodhound
* Elephant Gun
* Frank's Sidearm
* Hurricane
* Iron Cross
* Leadstorm
* Martha
* Sassaflash
* The Deputy
* Tranquility

## Cores

* Damaged Demolition Core
* Ivory Core
* Mac's Custom Core
* Scarlet's Special
* Scorcher Nest Core
* Shimmercore
* Tenacity of the Huntsman
* The Blood Rose
* The Front Line

## Modules

* Adjudication
* Apotheosis
* Corrosive Rounds
* High-Explosive Rounds
* Incendiary Rounds
* Judgement
* Terror of the Huntsman
* The Queen's Heart
Portable Antenna Terminal

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

The Portable Antenna Terminal location (upper left)

**This event is currently not available !!!**

## Description

The **Portable Antenna Terminal** is an on-demand World Event found in Shanty Town giving the player the chance to help Dick Allen to search for radio signals from the melding. After activation, Dick Allen will inform you about a Radio Signal that usually is located around Shanty Town.

It is also noted, that there is only limited time (0:55 - 1:40 minutes)and that the equipped antenna will strongly attract attention, resulting in high a occurrence of wildlife at the radio signal's location.

The Portable Antenna can be crafted at a Molecular Printer as well, making the long way up to the terminal unnecessary.

The mission itself has no end and players can keep hunting signal after signal.

## Rewards

* 3.500 Experience
* 1 Accord Merit Point
* 1 Crystite Resonator
* 38 Crystite
* ~170 raw Resources
* 1 random item reward:
	+ Corrupted Data Unit
	+ Incomplete Data Unit
	+ Encrypted Data Unit

## Gallery

* The terminal
* The equipped antenna
Patch Notes v1-0-1788

Patch version
 Is hotfix

## GENERAL

* Player to Player mail attachments are now enabled. You can send stuff to your friends meow!

## CAMPAIGN

* Mission 1: Crash Down is now available at level 6.
* Adjusted the 'New Player Experience' to send players to the Job Board after fighting the Chosen Executioner.
* Players will now properly receive credit for destroying Strifebringers during the 'New Player Experience'.

## ARES JOBS

* If a player accepts the same ARES Job they are already on it will restart from the beginning.
* Quest NPCs will now appear in their proper locations.
Plasma Cannon (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Plasma Cannons are a class of Assault Battleframe weapons. Plasma cannons fire arcing balls of volatile plasma which detonate on impact with an enemy or surface, dealing area of effect damage. Plasma cannons deal less damage with a larger radius than Fusion Cannons, but more damage with a smaller radius than Thermal Cannons. The plasma cannon weapon type also encompasses the plasma flak cannon, which explodes in close proximity to an enemy or after a set duration instead of on impact. All plasma cannons are only usable by an assault archetype battleframe. Plasma cannons deal plasma damage by default, and can possess the basic and elemental Weapon Prefixes.

## Variants

* Plasma Cannon
* Plasma Flak Cannon
Reaping the Harvesters

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Andreev Station Job Board

## Description

Cognac wants you to check out his Broken Dwarf Harvesters for more crystite.

## Objectives

* Check on the First Harvester
	+ Activate 1 Target
* Check on the Second Harvester
	+ Activate 1 Target
	+ Eliminate 6 Hostiles
* Check on the Third Harvester
	+ Activate 1 Target
	+ Eliminate 10 Hostiles
* Return Payload to Cognac

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Andreev Station Voucher
* Crystite