Reputation

**Reputation** is a system for tracking the player's relationship with various entities in the dungeon.

Gaining and losing reputation is not linear. For each point of reputation you 'gain,' your actual reputation stat increases by 1% of the difference between the current amount and the maximum, and vice-versa for losing reputation.

## Submissive

Submissive reputation represents your affinity to being restrained, and has the following effects:

* As a bonus, high submissive halves the rate enemies detect the player.
* Higher submissive allows enemies to use certain restraints earlier, when they first need to drain stamina.
* A higher Submissive rep makes it more likely the Friendly Ghost won't help you with your restraints. Refusal starts at 50 Submissive reputation, and gives a 72% chance of refusal at maximum reputation. On oppression, refusal can start right away, and seems to increase linearly to an 86% chance of refusal.
* Allies are less likely to help remove restraints with a high submissive rep.
* Higher submissive reps make it easier to bluff dialogue checks.
* A high submissive rep encourages NPCs to try forcing bondage.
* A high rep decreases the potential time required for being released from jail.
* Increases the chance of trapped loot, and also allows the magic armbinder.
* When bound, a high submissive rep causes enemies to take longer to notice you. This effect scales with the number and power of the restraints, and is unnoticeable at lower restraint levels. At 100 Submissive rep, wearing 5 pieces of Blue-Locked Scale Restraints will make enemies take two extra turns to notice you.

Submissive rep can be changed by the following:

* +1% per item when removing an item with help. Enlisting an ally gives +3%, while failing to enlist an ally gives +1%.
* +5%/-5% for receiving a save code, and making a choice afterwards.
* +3% when ordered to turn over the weapon, or -2% for a successful bluff.
* Responses to being offered to wear bondage.
* -5% for attacking an ally or shopkeepers
* Downing bosses (-5%), minibosses (-2%) or elite enemies (1-in-3 change of -1%)
* -1% for each restraint removed by a shrine
* By prison activities:
	+ +4% for getting jailed
	+ +10%/-10% based on initial prison behavior when the guard first talks about the rules. +3/-3% on repeat visits (or +5 with a vulva object)
	+ -10% for starting a prison escape sequence
	+ +8% for completing the leash walk with no infractions (and moving rather than trying to wait)
	+ +1% when the guard leaves, or +3% if it was a leash walk.

increases when accepting help from the Friendly Ghost, and it also increases by waiting in the jail cell and letting guards leave uninterrupted. Killing enemies decreases your submissive stat.

## Security Level

Security level represents the suspicion of how much alert you're causing in the dungeon.

This reputation has the following effects:

* Makes it harder to bluff when handing over weapons.
* Adds Jailers when starting each level.
* Increases the prison duration, as well as the severity of the restraints used, and the strength of the approaching guard. Guards will tease the prisoner more often.
* Less lockpicks when imprisoned.

affects the number of jailers when you are imprisoned, as well as the size of the cell and the chance for escape routes to spawn in the cell.

Security level increases by getting imprisoned, especially if you get caught by Jailers a few floors after the prison. Your security level decreases by 1 point every time you reach the next floor, and 5 points every time you enter a new region.

## Goddess Reputation

Your reputation with the Goddesses determines the spawn rate of enemies associated with that Goddess. A higher reputation decreases the spawning weight, while a lower reputation increases it, potentially causing higher-level enemies to spawn in lower levels. You can gain Goddess rep by using their shrines, and lose it by breaking orbs and drinking from shrines.

These reputations have the following effects:

* With at least 51, you can attempt to bluff enemies when ordered to turn over weapons.
* Affects chance of goddess-based loot.
* NPC Dialog is increased if you have a high reputation.
* With a critically low reputation, spawns orb guardians when getting an orb,
* Angered gods will allow their minions to enter the dungeon, and also provide god-specific trap types. These appear at less than 40 and 20.
* With at least 95, you can get a pearl chest reward.

1. ↑ As of v3.32
2. ↑ As of v2.43