Sino Brochar

An illegal
spellcaster from Eshpurter, in Amn, Sino ran with a street gang of rogue
occultists known as as the Black Coins - notorious for counterfeit currency
produced to acquire rare and exotic occult items at auctions and markets.

Coming from a well to do family of cobblers - categorised as Silver
members in the local class system, young Sino was free to roam the streets,
occasionally working in the family business, but most often disappearing with
his hoodlum friends doing hoodrat shit. Eventually the law caught up with the
Black Coins, and they were all sentenced to hard labor in the Iron Mines of
Kezculla. This didn't change their attitude, and within months they staged a
riot, and several members escaped in different directions.

It's worth noting that Sino isn't his real name, and he's currently
travelling in search of work in archeology, not that he is particularly skilled
in the area. Although somewhat reformed, he is still on a private quest to
learn more about The Great Old one, an unknowable force he has crossed paths
with on several occasions.

**Contents**

Personality Traits

Ideals

Bonds

Feats

The Great Old One.

**Personality Traits**

The first thing I
do in a new place is note the locations of everything valuable-or where such
things could be hidden.

I would rather make a new friend than a new enemy.

**Ideals**

Freedom. Chains are
meant to be broken, as are those who would forge them.

**Bonds**

I'm trying to pay
off an old debt I owe to a generous benefactor

**Feats**

**Lucky**

You have inexplicable luck that seems to kick in at just the right
moment. You have 3 luck points. Whenever you make an attack roll, an ability
check, or a saving throw, you can spend one luck point to roll an additional
d20. You can choose to spend one of your luck points after you roll the die,
but before the outcome is determined. You choose which of the d20s is used for
the attack roll, ability check, or saving throw. You can also spend one luck
point when an attack roll is made against you. Roll a d20, and then choose
whether the attack uses the attacker’s roll or yours. If more than one creature
spends a luck point to influence the outcome of a roll, the points cancel each
other out; no additional dice are rolled. You regain your expended luck points
when you finish a long rest.

**The Great Old One.**

As a young boy,
Sino was always drawn to valuable things. Growing up in a fairly well to do
family, at home he was surrounded by all kinds of souvenirs and trinkets,
artwork and objects. His father would often travel with his brothers to far
away places, returning with trophies from great hunts and all kinds of
treasure. Never being allowed to play with these "toys", Sino found
ways to collect his own, mainly through his counterfeit currency endeavours,
but also through theft. Stashed away in a hideout not far from his parents
house, Sino had a sprawling collection of trinkets. His favourite being a small
opal that seemed to always emit a faint light, of a colour he could never quite
identify. The simple magic of this, being something so small and yet so unknowable
fascinated Sino, and his collection began to reflect that fascination. He would
always get his hands on things that seemed to be completely foreign to what he
knew, things that didn't have an obvious connection or heritage to what he was
familiar with.

At night he would dream of this colour, using it as a focal point of
meditation. What is this colour? Is it an orangey purple? A reddish green? Neon
black? In moments of dream states or meditation he would sometimes hit a moment
of clarity, where he understood, then immediately it would vanish. He began to
understand the power of this unknowable magic, and it began to manifest within
him through strange powers and often hallucinations.

Less and less time was spent out on the streets of Ashpurter with his
friends, and more time was spent in the hideout alone with this power. During
meditation sessions, Sino began to realise that this power was not just within
him, it had a kind of presence elsewhere, perhaps physical, perhaps
extraplanar. He felt the colour stare back, as if it was trying to grasp what
Sino was, as much as he was trying to grasp what this power was.

He began to carry the opal with him, he gave it a nickname "Old
One", and he felt more confident and sure of himself with it by his side.

Business was booming for the Black Coins, they had a presence at every
auction house in Amn. While the public was aware of their somewhat shady
reputation, the Black Coins had become somewhat of an open secret in the
region, much to the disapproval of Sino's family.

Sino began to consult with Old One when it came to business dealings and
moral decisions. He wasn't sure how much of these internal discussions were
directed by him, but he still felt there was a force at hand that was guiding
him. Over time he felt less like he had to think too hard before making a
decision, and often he would act as if his hand was being guided, but it felt
right.

Sometimes he would awake and find himself in the middle of the desert,
sleepwalking was a new sensation to him. Sometimes he would find himself with
more gold in his pocket than he had set out with. Sometimes he would find his
hand striking away dissenters after the fact.

He awoke one night in a blur of yelling and panic. Ashpurtan Guard were
raiding the hideout. He didn't have that extra second to escape this time, they
had him surrounded. Years of crime had caught up with him, and he knew the odds
were against him. His bedroom door splintered off the hinges, he took the Old
One to his mouth and swallowed.

The following weeks were a blur. Sino was not a thing to be caged,
Greater things were at play, He had a purpose. He gave in to the power of Old
One, and it guided his hand, his mouth, and his mind to an escape plan. It went
off without a hitch. Most of the dozen Black Coins captured in the raid escaped
and went their own ways. He knew the few that didn't make it would be punished,
but it was a cost he was willing to accept.