Sunken Cells

**Sunken Cells** is a Location, and the second dungeon in BlockGame, although meant to be played before the first.

## Rooms

* Well:
	+ Sunken Cells is hidden at the bottom of Origin's well at the center of town behind a door that opens and closes periodically
	+ After the door there's a hallway that leads to the second well with a portal that leads to the dungeon proper
* Bridge:
	+ There's 2 Volatile Lurchers in this room, fast moving zombies that explode in proximity and inflict poison
	+ The last water hole on the right hides 1 daily chest
* Drowning Machine:
	+ The way to get through this contraption is to start sinking at full speed (crouch + fast swim down) when the top most valve opens
	+ There's 1 daily chest at the bottom behind a breakable wall after you swim up at the end of a short hallway
	+ There's 1 daily chest below the machine under the grate which has a big enough hole to let a player through
* Cells:
	+ There's two near identical hallways to the left and the right with cells that have 1 daily chest each
	+ The doors to the cells open when someone stands at the far end of the hallways, releasing 2 Volatile Lurchers each
	+ The doors re-lock, when someone enters or leaves the hallways
	+ The beds in the cells can be used for respawning, the only checkpoint in the dungeon
* Trapped Hallway
	+ After a button operated double door there's a hallway filled with pressure plates and alternating water flows
	+ Stepping on a pressure plate shoots fire charges from the sides and from below the stairs dealing % fire damage
* First Dripstone Cave
	+ There's 4 Skeleton Sharpshooters in this room as well as a lot of dripstone that obstructs shots and deals damage
	+ There's 1 daily chest hidden on the left side close to the ground
* Shady Dealer's Cove
	+ The dealer sells overpriced glowstone named Soul Charges and Glowing Healing Potions
* Second Dripstone Cave
	+ There's 4 Skeleton Sharpshooters in this room as well as a lot of dripstone that obstructs shots and deals damage
	+ There's 1 daily chest hidden in the right corner close to the ground next to the entrance
	+ There's 3 button in this room that open the door to leave the room
		- There's a button above the chest, close to the ceiling, next to the entrance on the right side
		- There's a button a little ways into the room on the left side in a little alcove
		- There's a button on the right side of the door on the wall
* Boss Waiting Room
	+ This netherite covered room has a one way door and a floating skull above some buttons
	+ The boss fight can be started whenever the skull is there by shooting it or pressing one of the buttons
	+ Make sure you are inside the waiting room when you start the encounter or else you won't be taken to the boss!
* Boss Room
	+ The boss is the whole room, which houses an Ancient Presence inside a cube glowing with lava
	+ The boss summons skulls that shoot skulls at every player periodically, that inflict wither, dealing % damage for a few seconds on hit
	+ The pattern is the following:
		- 4 upper corners
		- 4 lower corners
		- 4 middle sides
		- upper and middle corners (8)
		- all at once (12)
	+ After all skulls have been hit (damage doesn't matter) the Ancient Presence fades and the top of the cube opens revealing the boss loot

## Loot

* Daily
	+ Bone Broth
	+ Gold Coins
	+ Silk Bolts
	+ Common Repair Powder
* Boss
	+ Unsettling Sword
	+ Unsettling Bow
	+ Level 2 Arcane Secrets
	+ Level 1 Corruption Arcane Secrets
	+ Raw Glow Berries
	+ Raw Sweet Berries
	+ Lobster Soul
	+ Necronomicon
	+ Uncanny Cube

## Gallery

<put a gallery here with chest locations>