recursal/Fanatic-Fandom huggingface dataset:
Lysstak the Beast (MLII)

Lysstak the Beast- the villain who refuses to die.

Lysstak the Beast is a Main Character and Antagonist. He is the right hand man of Dorikas, a young and ambitious man who has been revived very recently and serves as the primary Antagonist of "Miracula Luxia II" 's first Chapter- "Rise Of The Darkside Loyalists".

## Overview

*Lysstak is the grandson of a late, powerful Empire general who fought in the Empire-Avernum War and was killed in the process. A cunning and manipulative young man, Lysstak has killed many who tried to oppose him both before and after his reincarnation and has thus earned the nickname "the Beast", all thanks to his brutality and determination that he shows in battle.*

*Working for Dorikas both before and after his reincarnation, Lysstak has shown fierce loyalty towards the one who helped him realize how weak his enemies truly are, the one with whom he shares the same views of a "better" Empire, earning the title of "Right Hand Man" and a large portion of the power that the Darkside Loyalists possess.*

*Lysstak the Beast will stop at nothing to achieve his goals, his futile dreams of glory, battle and territory. And, if someone gets in his way, he will gladly destroy them to establish dominance.*

*Although he is very powerful and dangerous, Lysstak is also very cowardly and will not stay in the same place for very long if he sees the situation as something that will force him to risk his life.*

*However, thie cowardice usually leads to unexpected results, one of which may be fatal for the young villain.*

## Death

### KIlled By

* Himself *(Caused, Alive)*
* Demonic Transformation *(Alive)*

After fighting Jared for a very long time, Lysstak willingly transforms into a demon in order to show him that he is weak.

Unfortunately, while doing so, he lost control of his old body and died, his soul being transformed into a new, more dangerous body.

* Jared Kaos *(As a Demon)*
* Jason Kaos *(Indirectly Caused, As a Spirit)*

Eventually, Jared manages to defeat Lysstak and stab him with the Demonslayer after a long and glorious fight (Note: This only happened after he was helped by his uncle).

After stabbing the demonic Lysstak in the chest, Jared watches as he disintegrates into a pile of demonic ashes, having been truly defeated at last and never to return.

## Killed Victims

* Numerous citizens of Avernum and the Surface *(Caused, Indirectly Caused and Direct)*
* Lillian Rupert *(Indirectly Caused)*
Akihiro (MLTO)

Akihiro- The Wise One

**Akihiro** *(Better known as **Master Akihiro**)* is a semi-main character in "MLIV:TO".

He is a wise and powerful master who has been searching for the "perfect student" for many years.

## Overview

*Akihiro is a pillar of goodness which was left pure after years of pain and suffering. He is an immensely old man who hails from a time that many Japanese people know as the Edo period- the golden years of the legendary Samurai. And he is the only living example of their experience and dedication.*

*He is a well-disciplined warrior who has spent his years carefully honing his own skills and evaluating the people that he meets, both his friends and his foes. Even in his advanced age, he is incredibly fearless and always fights with all of his might.*

*Although Akihiro is greatly revered and respected by the inhabitants of the modern world, he is still not satisfied with what he sees. He has been through a lot, yet he has not noticed a person whom he could proudly call his student. Thousands of candidates have been advised by him during his centuries of life, but none of them were worthy of such an honorary title. According to him, a student must be like a fruit- to be able to roll away from its home, but never to get farther away from it. And it must never, ever allow anyone to ever change the way it already is and, if someone ever dares to do so, to leave a sour taste in their mouths and make them regret it. He also wants them to make peace with themselves- only then they will be able to feel the true taste of success.*

*Master Akihiro has lived for many years and will likely live for many more. However, his search shall always continue, until his legacy is finally secured.*

## Personality

Akihiro is a patient and skilled master who has been training people ever since the age of 60. He is known to expect a lot, but always motivate his students to reach the top of their abilities, often using his own words as the catalyst for this sudden transformation.

Due to his old age, Akihiro is also a little bit distant to others. He shuns those that he finds unworthy of his attention and often fails to strike a good conversation. However, deep inside, he always means well and tries to show it whenever it is possible- whether it is with his actions or his wise words.

## Trivia

* Akihiro is the oldest character in the "Miracula Luxia" series overall, even managing to surpass the age of late Gyendal Ravenfoot- a vampire who has been living for centuries. Due to the fact that humans and vampires often have huge differences in longevity, this is an impressive feat.
Basement

The HelloMart basement is located really close to the "ET" Atari game stash and the gates of Hell. It has been described as super creepy, and smelling of fried chicken, with a temperature near 30 degrees lower than the rest of the store.

The lights do not work and the stairway is unusually long with a pile of rusty nails at the bottom to catch people who try to use the missing last three steps.

Once there, there is a hallway that leads to a maze-like layout that includes a boiler, and not much else besides signs and boxes.

It also has the ability to mess with space and time, with the chance of being separated without knowing it, as well as feeling like you've been there longer than you really have. Due to the frequency of the store's hand grabbing Carlos, he is pretty familiar with the location.
Ben (MLIV)

**Ben** is a minor character and an Antagonist in "*Miracula Luxia IV*".

He is a prisoner of Connor Freeman's army, serving as a living example of why they must not be disobeyed.

He served as a minor Antagonist in Chapter V's seventh Part- "Above The Law".

## Overview

Ben is a mysterious man who was captured by Connor's army for unknown reasons.

He claims that the army destroyed his village and slaughtered his children in front of him. As he grieved for them, they managed to burn his house down before finally deciding to take him as their prisoner.

Ben has been staying in their prison for six years. By the time he is found, he has been nearly neglected by the guard outside. And all that he wants now... is to take his rage on anyone he sees, no matter if they are friendly or not.

## Death

### Killed By

* Emela Andra *(Caused)*

After breaking his cell's door, Ben lunges at Emela, claiming that he will never forgive her for what she did to him, despite the fact that she has done nothing and is being falsely accused.

Emela fights back with some hesitation, managing to knock Ben into some spikes and nearly killing him in the process.

* Darius Redmark

However, Ben manages to break free again. This time, he uses much more of his rage, managing to knock Emela down and nearly killing her.

Fortunately, Darius manages to find one of his lost bullets, loading it into his gun and shooting Ben in the head, ending his life moments before he could murder Emela and finally putting him to rest.

## Trivia

* Although he has clearly gone crazy by the time the heroes find him, Ben is still considered an Antagonist, despite the fact that he likely doesn't recognize anyone that he was fighting against.
Chet Jessup

Chet is the Assistant Manager at Strickland HelloMart.

He forms an instant dislike for Daniel since Chet was really hoping that a job would be offered to his cousin Merle.

Merle is also considered his "brother" but more in a "they did everything together" style. When they were younger, both Chet and Merle killed a clown and this sent Merle to jail for 10 years. That time apart is why Chet was pushing so hard for Merle to be hired.

Chet also has other cousins Daryl and Dillon.

The Jessup family has a nearby chicken farm.
Annabelle

Annabelle is a customer at the Strickland HelloMart. She resorts to seeking out details and penny pinching due to being on a fixed income.

She is a widow, when her husband Henry passed away, after working at the local factory for 35 years. He lost the job when the factory closed. Ever the strong husband, he vowed that Annabelle would never go hungry or be forced to leave their house.

Annabelle became a cannibal when she killed and ate Henry for six months, since she was not a big eater. Most of him went into the freezer and she stretched out the meals. She then murdered a homeless man, put Henry's teeth in the body, and sent it over a cliff in a fiery car crash, to collect the insurance money, thus fulfilling Henry's vow.
Daniel Richmond

Daniel "Danny" Richmond is employed at the Strickland HelloMart as part of a Prison work release program. He is out of jail after six months, serving a three to five year sentence.

He originally hails from New York and the Manhattan area, having lead a privileged lifestyle of girls and lavish parties. Despite this, he has never really had a friend in his life, with only "work friends" filling that void thus far. Due to riches and being considered good looking his entire life, he has never really had to be nice before. This presents issues as he sincerely tries to make friends in his new situation.

Family includes and Aunt Florence, aka Flow, with her husband Zeb, and a cousin named Frankie. Zeb was a tow truck driver.

He was born at Strickland General Hospital.

### Crimes

Daniel's crimes revolve around taking the fall for senior partners involved in 17 counts of embezzlement and tax evasion.

They invested retirement funds, swindled from senior citizens, into fraud real estate in Syria. They then used the profits to buy stock of certain emergency medical supplies based on inside knowledge of anti-vaccination groups. This created a false shortage, driving price up, and resulted in a minor measles epidemic.

Charges of treason were dropped.
Elwyen Sirene (MLIII)

(Unnamed)- Parents ✝

**Elwyen Sirene Wu-Nympha** is a Main Character in "Miracula Luxia III".

She is a young Siren who has taken on the role of Adam's bigger sister. Along with Mardek, she helps the young hero fight evil and is the first one to see that he bears a close spiritual resemblance to Mardek's idol- Social Fox.

## Overview

Elwyen is one of Adam's most trusted allies. She is also a Siren.

Normally, sirens are seductive and uncaring, wishing only to sing a lullaby to their "beloved" and make them plunge into the dark depths of the sea to be with them, often sending them to their deaths. Although Elwyen herself also possesses some of those qualities, she is definitely not uncaring... at least not until now.

Most of the time, she used to be an uncaring and mysterious woman. Her eyes were always on her beloved Mardek and she ignored all of the men who fell in love with her.

With Adam's arrival in Canonia, things have changed completely. Elwyen finally saw how much people care for her and started to care for them as well, especially for the one who opened her eyes.

Her voice is very beautiful and she has managed to teach Adam how to sing well like her.

Although she is not a fighter by spirit, Elwyen is more than eager to join a battle if it means that she will save someone that she cares about.

Overall, Elwyen is now a caring, young woman who finally realizes that she can't always be the little, innocent girl that everyone loved. She sees that there are people who truly need her and does her best to be a Pillar of Light for them.

## Trivia

* Elwyen is the second Main Character whose element is Water.
* Elwyen used to be the adopted sister of Gloria until she decided to separate from her family and live a new life as a solitary person.
* Elwyen is the only character who truly understands Adam (Aside from the boy's family). In addition, she is also one of the two characters (Along with Mardek) who truly see him for what he is- a young hero whose only desire is to save the world from evil and make everyone happy.
Strickland Hellomart

Strickland HelloMart is a 200,000 square feet mass of sales floor. It includes 17 departments and 5 acres of parking.

It is also built on cursed burial grounds, adjacent to the remains of a satanic temple that got bulldozed and turned into a lunatic asylum, which then burned down and replaced by a Long John Silvers restaurant.

It is said that tens of thousands of copies for the much maligned "ET" Atari video game is buried 20 yards below the HelloMart and at the gates of Hell.

### Departments and locations

* Pet
* Automotive
* Beauty
* Electronics
* Janitorial
* Security
* Basement
* Rooftop
* Break room
* Locker room
* Store room
Season 1 Episodes

* 101: Chekov's Shoelaces Part 1
* 102: Chekov's Shoelaces Part 2
* 103: The Phantom Shoplifter Part 1
* 104: The Phantom Shoplifter Part 2
* 105: Love Will Tear Us Apart Part 1
* 106: Love Will Tear Us Apart Part 2
* 107: Dantes Disco Inferno Part 1
* 108: Dantes Disco Inferno Part 2
* 109: Mommy's Little Monster
* 110: All the Unborn Chicken Voices in my Head
* 111: Chicken Little Big Man
* 112: Chet and the Terrible, Horrible, No Good, Very Bad Day
* 113: Working Stiffs
* 114: Jimmy's Eleven
* 115: Everybody's Got Something To Hide Except For Me and my TV
* 116: There's No Place Like Hell
Phantom Shoplifter

The Phantom Shoplifter, actual name Chris, is a ghost who haunts the HelloMart a few nights every spring, 23 years after his murder on prom night.

He grew up on the "wrong side of the tracks" and was from a poor family. That did not stop him from falling in love with the daughter of the richest man in town, and asking her to prom, to which she said yes.

On his way to pick her up, he was accosted by other suitors who were rejected because of her acceptance. They suitors destroyed his gifts and tore his tuxedo, leaving him bleeding on the side of the road. He was not to be deterred though, and made his way to HelloMart. Without money, he was determined to procure the items he needed for the date, and proceeded to steal them.

Mike, a young, first night on the job, security officer saw what was happening, and accidentally shot Chris in the back, causing him to die in the store. He was never able to step foot outside the premises again, left to walk the aisles, pocket random items and disappear.

Daniel and Jake unofficially rename him the Phantom Stuff-Hider due to the ghost's inability to leave, but ability to still take items, which end up being stored on the rooftop. The company never did much about the missing merchandise, simply writing it off.

At the end of The Phantom Shoplifter Part 2 it is revealed that his prom date never forgot about him, despite being hurt that he originally never showed up for the date.
Season 1 Bonus Episodes

Mini episodes

1. Mummy Dearest
2. Teach a Demon to Fish
3. The Most Dangerous Game
4. Heaven Help Us
5. Pirates of the Housewares
6. Cops & Ravers
7. A Jessup Family Holiday
8. Zombie Here Now
9. The Bigfeet…foots
10. A Demons Guide to Etiquette
11. Down in the Basement
12. I Am The EggMan
13. When in Gnome…
14. Aggressive Negotiations
15. It’s the Pits
16. TV or not TV
17. Phone Tag
18. Birthday!
19. The Bachelor
20. The Last Chet-i
21. Alpaca
22. Employee Review
23. Robot See Robot Do
24. Domo Arigato Mr Roboto
Летунья

## Основная информация

### Принадлежность

Грозовое Племя - Клан Падающей Воды - Племя Лунных Цветов

### Цель статусов

котенок - Будущая Охотница - воительница - советница

## Имена

### Цепь имен

Летяга - Синяя Птица, Что Разгоняет Облака Своими Крыльями - Летунья

### Имена в оригинале

Flyingkit - Blue Bird That Goes Clouds Fly Out - Fliyngbird

### Дословный перевод

Летающий котёнок - Синяя Птица, Что Заставляет Облака Улететь - Летающая птица

## Обучение

### Наставник(и)

Орлица, Что Вьётся Вокруг Скалы

**Летунья** - белая кошка с серебристыми полосками и яркими голубыми глазами.

## Семья

Мать; Ледошерстка

Отец; Лужесвет

Бабушка; Искра

## Биография

Родилась у Ледошерстки, как две капли воды похожая на свою бабушку Искру.
Randy's Reading Classics Wiki

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Морское племя

Морское племя находится на берегу моря. На берегу есть небольшой пляж после которого идет густой лес. В лесу, в одном из оврагов живет Морское племя. На пляже расположено место для тренировок на котором коты племени учатся драться. В море,недалеко от берега есть множесто скалистых островков на которых коты племени отдыхают в хорошую погоду.
исаниеп
Огненное племя

### Особенности

Умеет, по их мнению, с помощью трюков "управлять" огнём, чему научил котов Листозвёзд, умевший подчинять огонь. Это является тайной всего Огненного племени.

### Вера

Звёздное племя

Огненное племя - часть леса, одно из множесва племён, поселившихся там. Главное племя в цикле книг <<Огненное племя>>. Название племя происходит от легендарного кота Огнезвёзда, хоть создано племя было не им.
Палящая Звезда

**Палящая Звезда** - длинношерстная кошка с сине-голубыми глазами, иссиня-черным загривком и спинкой, белыми лапками и грудкой, ярко-рыжей полоской в форме молнии на все тело, и под ней персиковая поменьше.

## Характер

Насмешливая, хитрая, чуть эгоистичная кошка с далеко не мягким характером, довольно вспыльчивая. В первую очередь думает о своём племени.

## Семья

Мать:неизвестно

Отец: неизвестно
Эхо Прошлого

**Эхо Прошлого** - молочно-белая гладкошёрстая кошка с гетерохромией. Её левый глаз синий, а правый зелёный.

## Характер

В отличие от своей пылкой сестры, спокойна, и больше предпочитает посидеть на ветке дерева и понаблюдать за лагерем, или помочь целителю с разбором трав.

## Семья

**Мать**: Дымовейная - жива.

**Отец**: Изумруд - жив.

**Сестра**: Коготь Кометы - жива.

## Биография

Отзвучьице рождается в Племени Лунных Цветов вместе со своей сестрой Когтишкой. Когда Изумруд предлагает показать им с сестрой лагерь, она молчит, но Когтишка ее уговаривает. Отзвучьице подслушивает разговор Звёздный Цветок и Шиповницы насчёт пророчества.

Отзвучьице и Когтишка становятся Эхолапой и Когтелапкой. Когда белая идёт в патруль, она слышит лису, но рыжая разбойница все же убивает Солнцецвета. Эхолапая несет по нему бдение.

Когда Эхолапая засыпает, она попадает в Сумрачный лес. Клыкастый учит ее прочёсу живота.

На посвящении Мрачнокрылого Эхолапая сначала расстраивается, но потом громко кричит его имя. Тогда же ее наставницей становится Звёздный Цветок.

Ночью на тренировке Клыкастый жёстко критикует Эхолапую.
Лунная Звезда

## Имена

### Цепь имен

Лунничка - Половинка Луны, Что Ярко Светит в Ночном Небе - Луношёрстка - Лунная Звезда

### Имена в оригинале

Moonkit - Moon Half That Brightly Shines At The Night Sky - Moonfur - Moonstar

### Дословный перевод

Лунный котенок - Половина Луны, Что Ярко Светит в Ночном Небе - Лунная шерсть - Лунная звезда

## Обучение

### Наставник(и)

Незабудка, Что Растёт в Поле

**Лунная Звезда** - небольшая иссиня-серая длинношерстная кошка с лилово-синими глазами и длинным хвостом.

## Характер

Кошка спокойна и рассудительна, никогда не делает поспешных выводов и решений, все решает миром, но в борьбе беспощадна. Лучшими подругами считает свою глашатаю Маковницу и советницу Летунью. Мудрая наставница и послушная ученица. Хоть и росла в сложные времена, смогла стать отличным предводителем.

## Семья

Мать; Светлохвостая - мертва, скорее всего обитает в Звёздном племени.

Отец; Камышовая Звезда - мертв, скорее всего обитает в Звёздном племени.

Бабушка; Невидимая Звезда - мертва, обитает в Звёздном племени.

Кузина: Маковница - мертва, обитает в Звёздном племени.

Пара: Воробей (бывший) - жив
Маковница

### Цель статусов

котёнок - будущая Охотница - одиночка - глашатая - одиночка - предводительница - глашатая

## Имена

### Цепь имен

Маковинка - Алый Мак, Что Растёт На Бескрайнем Поле - Маковница - Маковая Звезда - Маковница

### Имена в оригинале

Poppykit - Scarlet Poppy That Grows On A Boundless Field - Poppyfrost - Poppystar - Poppyfrost

### Дословный перевод

Котёнок мака - Алый Мак, Что Растёт На Бескрайнем Поле - Маковый мороз - Маковая звезда - Маковый мороз

## Обучение

### Наставник(и)

Пепельный Дым Костра, Что Окутывает Пещеры
Коготь Кометы

**Коготь Кометы** - пыльно-чёрная кошка с большими вересковыми глазами и приплюснутой мордочкой.

## Характер

Пылкая и резкая, уверенная в себе и решительная. Делает выбор легко и быстро, иногда сначала делает, а потом только думает. Дорожит семьёй. Верна племени, защищает его даже ценой жизни.

## Семья

**Мать**: Дымовейная - жива.

**Отец**: Изумруд - жив.

**Сестра**: Эхо Прошлого - жива.

## Биография

Рождается в Племени Лунных Цветов вместе со своей сестрой Отзвучьице, получает имя Когтишка. Изумруд предлагает провести экскурсию по лагерю, Когтишка горячо соглашается. При посвящении в оруженосцы получает имя Когтелапка, наставницей в свою очередь становится Вересколистая, о которой сама будущая предводительница говорит как о восхитительной кошке, поддерживающей ее во все трудные минуты. Кошки охотятся. Вересколистая хвалит ее способности парной охоты.

Когтелапка будит Эхолапую, выводя ее из сна в Сумрачном лесу.

Вересколистая ждёт котят, наставницей Когтелапки временно становится Крылатая.
Equipments

## Overview

Equipments are a specific type of Item that can be equip in a character's Equipment Slots

Depending on their type, equipments can come with:

* **Values:** Damage, reach, etc... that will determine basic weapon behavior and power
* **Passive bonuses:** Stats upgrade and other unique passives (*Ex: +10% crit chance, etc..*)
* **Abilities sets:** List of active abilities carried by the item, usually a combination of basic and specific abilities

Equipments only fit certain slots but **don't have any stats requirement to be equipped.** (E*veryone can equip everything*)

Equipments are divided in two main categories:

* **Hand Equipments (or Weapons)**
* **Body Equipments**

## Hand Equipments (or Weapons)

Hand Equipments define what Active Abilities are available for each character during a turn which are the main actions players will have at disposal. (See Combat Turn)

Hand Equipments are restricted to Hand Slots (See Equipment Slots)

Hand Equipments can be one-handed or two-handed:

* One-handed equipments fill only one hand slot, allowing players to create every combinations they want

* Two-handed weapons fill both hand slots

Hand equipments are items like sword, shields, staff, etc... but for communication purposes in the project's team...

> All hand equipments are called "Weapons" (*even shields, books, etc...*)
>
>

There are two very distinct types of Weapons:

* **Fighting Weapons**
* **Casting Weapons**

## Body Equipments (TBD)

### Design direction

For the moment, body equipments can be left TBD until later in the project since they can be redisgned without having too much impact on the rest of the game systems. Body Equipments will need to fulfill two design goals with the way they are implemented:

* Define how well each character will sustain incoming attacks of each damage type
* Serve as a flexible way to orient and emphasize strenghts of characters' builds with passive bonuses and rune slots

### First design draft

Body Equipments exists in two types:

* Armors
* Rings

Unlike Hand Equipments that can equipped in any hand slot, **Body Equipments have a specific body slot** where they fit. (See Equipment Slots)

#### Armors

Armors are composed of:

* A value of Physical Armor and Magic Resistance
* A set of Rune Slots
* A set of Passive Bonuses

For balance purpose, various armor set will have their focus balanced between the three listed components above. Trade-off must be made when designing armor between resistance and utility.

#### Rings

Rings are only carrying one Passive Bonus.

The passive bonuses design for rings must be quite unique and powerful, they need to have a meaningful impact in orienting the build of a character.

**Rings ID List TBD**

## Misc

Still need to define the exact flow of menu used to equip/unequip something on a character
Reston

## **History**

### *Founding*

The country Reston was formed out of the Kingdom of Daica during its downfall. Reston was made up of several smaller counties within the occupied territory, formally the kingdom of Paral.

When the people decided their human leaders had been too brutal on the monsters during The War For Humanity, they rose up against the nobles in the region in violent takeovers. Following the takeovers, the people declared independence, founding Reston on July 4th, 1882.

### *The Mountain War*

The Mountain War was fought for control over the southern portions of the mountain range, which soon became known as the Niadurn Mountain Range. The war, like many of the human wars prior, would end in a stalemate with an unsteady armistice. The mountain range is now considered to be a demilitarized zone.

## **Government Structure**

### **Prime Minister**

The Prime Minister is the leader of Reston. He or she is the one that proposes bills and new laws for the country. In a national crisis, they are often given emergency power, allowing them more direct control over the military, and civil services.

The PM does not serve terms, rather they stay in power until either he or she retires, or until outside circumstances forces them to resign. This can be range from old age impairing their ability to work, a disability or sickness preventing them from conducting duties properly, all the way up to death through some form or another.

### **Reston Parliament**

The Reston Parliament is made up of 30 members. These are the people who vote on new bills and laws that the prime minister wishes to put forward. Unless the prime minister has emergency powers, he or she can not make any major action or order without the approval vote. Votes in this parliament must be made impartially, and is based on a majority system. In the event of a tie, then the final vote goes to the prime minister themself.

The members of parliament are elected on a bi-annual basis in 30 different locations across the country. These votes are made by the people, so it can not in any way be biased towards the prime minister and their own interests. If they feel that the prime minister is acting out of line, is putting their country in a critical position deliberately, or if they simply feel like he isn't doing his job properly, they can vote to remove him from his position.

In the event of this happening, of which there are only two occurrences of, the members of parliament split the work load among themselves until a new Prime Minister can be elected, usually within one year of the old PM being removed from power.
Affinity System

## Overview

An affinity defines the experience a character has with a specific type of weapon or magic school.

Affinities are split in two major categories:

* **Fighting affinities**
	+ Fighting affinities determine your character's proficiency with a certain type of weapon.
	+ There is **one fighting affinity type for each type of Fighting Weapons** (see Weapon Types)
* **Magic affinities**
	+ Magic affinities determine your character's proficiency with a certain type of magic.
	+ There is **one magic affinity type for each Magic School** (see Magic Schools)

**TBD:** One last specific affinity could exist: "Bare Fist", when fighting without any weapon equipped

For a complete list of all affinity types, see Affinity Types List

## System

Affinity is gained at the end of combat and depend on the abilities used during the fight.

Each ability available to players have one (or multiple) affinity type(s) that will define which affinity will progress by using this attack.

Physical attacks carry the affinity type of the weapon they are linked to (*Ex: Axe throw = Axe affinity*)

Spells have an affinity type defined by the Magic School they use (*Ex: Ice Lance has an affinity type of Water*)

Magical weapons like staff, wands or spell book don't have an affinity type since they will only contain spells that are already linked to a magic school affinity.

**/!\ A single magic weapon can have spells from multiple magic schools, need to be set onthe spell and not depend on weapon type /!\**

## Game Design Logic - MUST READ

Affinities are one of the main ways for players to unlock new abilities and make their characters become more powerful.

Since affinity is gained for each specific type of weapon or magic, it means switching the affinity focus of a character will be a huge downgrade in this character's fighting power until further training is done in the new affinity.

**We want to avoid putting the player in this situation frequently**

**Solution:** Each affinity type, be it weapon or magic school, should have a clear focus in the abilities it will provide, allowing players to select lasting affinities for each character depending on the role they play in the team composition.

*To facilitate working on the identity of each affinity, abilities are classified in separate pages for each affinity type. Distinction is important to do between affinity types and weapon types since weapons holding only magic abilities don't have an associated weapon affinity and rely on magic school affinity*

## Formula

For a specific affinity type, we can calculate the AffinityXpGain with the following formula:

* **AffinityXpGain = ([CharacterXpGain] \* [NbTurnAffinityType]) / [TotalNbTurnPlayed]**

[CharacterXpGain] = Amount of general xp gained during the combat

[NbTurnAffinityType] = Number of turned where an ability of this affinity type was used by this character

[TotalNbTurnPlayed] = Total number of turned played by this character

NB: For abilities with more than one affinity types linked, the ammount of affinity xp gained for each affinity, ids devided by the number of affinities linked to this attack
Affinity Types List

*You can find below a list of all the types of affinities with a link to a detailled page on each affinity design identity.*

## Game Design Goal

Each affinity need to have an identity, some high-level direction of what type of abilities will be unlocked by progressing in this affinity.

This will allow players to choose affinities they want to develop for each character depending on the role they'll play in combat (tank, support, dps, etc..) since the basic ability set of each affinity will be available with any weapon using this affinity.

To help balancing affinity identities and have an overview of the strenghts/weaknesses of each one, see the Google spreadsheet: Affinity Identities - Game Design Overview

## Fighting Affinities

* Sword affinity
* Axe affinity
* Mace affinity
* Greatsword affinity
* Polearms affinity
* Daggers affinity
* Bow affinity
* Cannon affinity
* Shield affinity
* Buckler affinity

## Magic Affinities

* Fire magic affinity
* Air magic affinity
* Hearth magic affinity
* Water magic affinity
* Light magic affinity
* Dark magic affinity
* Arcane magic affinity
Operation: Hunter

## **SUMMARY**

Operation: Hunter was initiated approximately one week following The War For Humanity, and the forming of the barrier. The primary objective was to eliminate the surviving monsters of the war by conducting mass hunting expeditions around the continent. It is unknown how long the operation lasted, although it is assumed to be 5 years. There are a confirmed 102 kills, and 200 or more rumored to have been left dead, although without bodies, it is hard to confirm this, and numbers are disputed.

The operation remains one of the most disturbing, and brutal events in world history, as it is the effective attempt at a genocide of the monster species. What made it even more disturbing is that no monster put up a fight, and oftentimes, monsters would find themselves being killed slowly, often tortured in excruciating ways before they were murdered. It was the stories from the operation, combined with The Ephin Revolts, that would go on to inspire The Croania And Eroth Uprisings.
TODO

## Ability (chose?) system

What are the unlock conditions for abilities ? Different types of abilities ? What ressource does it cost ?

## Combat actions

What are the different actions possible in combat ? How is the turn structure ? Do these actions cost points ? How many of each can I do in one turn ? Can we flee ?

## Character system

What are the stats ? What are the gear slots ? What are the different xps/levels ? Is inventory shared ?

## Abilities effects and status

What are the status and effects ? (weakened, asleep, burn, armor broke, etc...) What are their exact effects ? How do they interact in the damage system ?
Toriel Dreemurr

Credit to TC-96

### Relationships

Former husband of: Asgore DreemurrMother of: Asriel Dreemurr [Deceased]Adopted mother of: Chara Dreemurr [Deceased]

## **Personality**

Toriel has a true mothers heart. She feels like she has a duty to protect the children that fall into the Underground, but in the end always grants them the freedom to proceed anyway. Inside, she harbors great sadness from the loss of her son, and the downward spiral her husband took. This can sometimes be reflected in her actions as a caretaker, as she wants to protect the human children from Asgore's wrath. She's one of the kindest monsters in the entire kingdom.
Rune System

## Overview

Runes are objects that can be placed on equipment

They can be changed at any time to allow flexible build

Inventory is shared across characters

Runes come in different Tiers. Each Tiers of a rune has the same effects but the strenght of this effects gets better the higher the tier is (Crit chance T1 = +5%, Crit chance T3 = +15%)

There are different types of runes :

* Offense
* Defense
* Utility
* Magic
* TBD

Each equipment has a different number of rune slots available. Each slot accept only a specific type of rune (maybe more than one in specific cases? TBD)

## Design Benefits

The rune system would go along a removal of damage scaling on weapons and armors. There will be no scaling on equipment strenght along the run. The scaling of damages and defense will rely on looting better runes and upgrading character's stats (can also be done through rune equipment)

This means:

* Equipments will be more unique: No redundancy when looting the same weapon but just stronger
* Equipments will not go obsolete: No need to change equipment just because a new one has a better level
* No need to make players loot ton of equipment: Equipment can now be looted on specific occasions like boss fights and chest since a part of the character's growth in power will be done through rune

Runes will be looted commonly accross the run to allow for lots of build options. The type of item "Rune" will be one more system for us to interact with. Some random ideas are:

* Upgrading runes: Sacrifice lesser tier runes to upgrade one you want to keep on your character and progress with
* Rune chest: Specific type of loot contener that drops 2-3 runes when opened
* Rune merchant: Merchant specialized in runes that sells powerful runes for gold
* Rune bag: Drops a random rune at the start of each new zone
The Continental War

-All sides severely weakened

## **Summary**

The Continental War was a large-scale war fought between the human nations of Ayilum, Daica, Gouven, Kralum, Truseon, and Vaerin. The events leading up to the war are unknown, and as of this day the only goal known for certain was a war for territory amongst the six kingdoms.

## **Aftermath**

There was no determined victor in the Continental War. In the end, it only resulted in the needless violence that took over 5 million lives over the course of the 109 year war. The war left all six nations severely crippled, and in extreme danger of crumbling away altogether.

## **Impact**

The war set off a large chain of events, starting when Asgrid Dreemurr and the other monster kings offered financial and agricultural aid to the human nations after the war, helping to stabilize their economies. However, the acts of kindness shown by the monsters was laced with greed hidden within. The monsters intended on getting paid back, with interest.

This resulted in extensive harassment for hundreds of years against the humans. With time, the humans would grow tired of the harrasment, and it would lead to the dark days of The War For Humanity.
Papyrus Gaster

Credit to Pixel Turntable on Tumblr

## **Personality**

Papyrus has a very lively bounce to him. The skeleton is extremely energetic, albeit not very bright in comparison to his brother, Sans. Despite his intelligence being far below average, he still enjoys being challenged. Papyrus longs to be a member of the royal guard, and as such is constantly working hard to try and impress Undyne Vernilot, the captain of the guard. He shows an amazing amount of perseverance when it comes to completing a task.

Papyrus can often find himself to be easily interested and excited in just about anything. The skeleton is extremely obedient, and loyal to a fault with his close friends, and brother. Despite his friendly nature, it is still unwise to underestimate him in combat.

## **Magic Abilities**

Minor ability to manipulate the gravitational force of certain objects.

Various defensive and offensive attacks involving magic bones.

## **Backstory**

Papyrus Gaster is a monster created by Doctor Wing Ding Gaster as a part of his project, Soulbirth. His soul is incredibly unique, being one of two souls that were artificially created. He was a part of Gaster's 9th attempt, hence his original given name, 9B.

From a very early age Papyrus exhibited signs of having a lower level of intelligence than most monsters. This is something that would be a part of him for his entire life. Doctor Gaster was more than willing to help Papyrus grow.

After Doctor Gaster's untimely death, Papyrus moved to the village, Snowdin with his brother Sans Gaster. Later in his life, Papyrus applied to Captain Undyne Vernilot to become a member of the Royal Guard. He was accepted in, not as an official guard, but as a sentry for his enthusiasm, and he's held the job ever since. He constantly dreams of standing in Undyne's position as captain of the Royal Guard.
Magic System Brief

Magic Damage = INT% + MagicTypeAffinity% + SpellDamage (Exact DMG system TBD)

Max Mana Points = INT x [2] (TBD)

Affinity is handled per magic school for spells (Ex: Fire affinity = 2)

When using magic, Affinity experience is gained in the corresponding magic school

Magical Weapons generally come with a flat bonus of Affinity in certain school(s) and spells belonging to that school

plop

## Magic Schools

### Earth (Defensive/Support fighter)

Earth magic focuses on defensive magic, armor and physical buffs, single target damages

Spells Ideas:

* Stone Walls: Fill the front tile row with stone walls (1hp structure, used to prevent attacks in backline)

### Water (Soft control/Soft support)

Water magic focuses on preventing debuffs, soft control, low support and multiple targets damages

### Fire (High damage)

Fire magic focuses on high damages to both single and multiple targets but also on offensive buffs

Spells ideas:

* Fire barrier: create a fire barrier that damage any NME attacking using melee

### Air (Hard control/Soft support)

Air magic focuses on hard controls like stuns, swiftness buffs, and some damages on both single and multiple targets

### Light (Heal/Hard support)

Light magic focuses on supporting spells like heals and buffs but very little damaging spells

### Dark (Damages/Debuff)

Dark magic focuses on damages, overtime damages but also debuffs like weaknesses and armor break

### Arcane (All-rounded damage/Casino mage)

Arcane magic is the primordial magic, it focuses on damage spells that can't be reduced by elemental resistances.

Arcane magic is also often tied with random outcomes.
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Alphys Almaro

Credit to Neyonic on DeviantArt

Alphys Almaro

## **Personality**

There is no better way do describe Alphys other than a complete nerd. She thoroughly enjoys engineering, and has an obsession for anime. She has little respect for herself, although this is a fact she tries to keep to herself. She tends to have a nervous stutter, which is exasperated when speaking to strangers, or to figures of higher authority than herself. Despite her flaws, she still wants to do her best to impress those around her.

## **Backstory**

Alphys was born on March 24th, 1822, eleven years after the great humans and monsters war. From an early age Alphys showed signs of being highly intelligent. Being a classic nerd, Alphys was often picked on in the only public school in the Underground, so she dropped out before she completed middle school. This is where much of her doubts in self-esteem came from.

A frequent pastime was to make trips to the garbage dump, where she would often find herself rummaging through the trash, picking out human devices that were washed down from the surface. Using these devices she taught herself everything she knew, as well as created several household contraptions herself.

The Royal Scientist, Doctor Wing Ding Gaster, took a strong interest in Alphys when he went searching for an intern, and paid her a surprise visit for an interview. Despite her nervous tendencies, Gaster was thoroughly impressed, and took on Alphys as his intern. Alphys continued to serve under Gaster until his death, after which she was appointed to the position of Royal Scientist.
Project Lexicon

ITEM: Piece of equipment that can be equipped by characters

CONSUMABLE: General term for any object that is single-use and can be used during or outside of combat

OBJECTS: Static objects found in the world, they can often be interact with to provide options (for example trading, loot, etc..)

AFFINITY: The affinity system defines the experience a character has using a specific type of weapon/magic
Nations

## **MONSTER KINGDOMS**

Paral

Tarus

Zekar

**Records from the kingdoms of Zekar and Tarus were destroyed during The War For Humanity.**

## **HUMAN NATIONS**

Reston

**Other human nations include Astren, Ayilum, Daica, Estines, Gouven, Hocren, Klazun, Kralum, Meslux, Truseon, Vaerin, and Yokall. Articles are not written on these countries, as each on their own do not play significant roles in the story, rather they all matter equally in a sense. More details may be given on them in future stories.**
Matthias Hemmingway

Created by DeaChaos

## **Personality**

Matthias Hemmingway is a man of collectedness. As a prime minister, he is always wanting to put the overall good of his people ahead of himself. Matthias tends to play by the book as much as possible, although sometimes he is forced to make decisions he wished he didn't have to. Despite this, he continues to hold his head high, and constantly look forward to the future and what it holds.

## **Backstory**

Matthias Hemmingway was born on November 2nd in Slagos, the capital city of Reston. Matthias was homeschooled throughout his early years, only moving to public institutions only when he reached grade 11, and of course in university. The world of politics had always fascinated him, but he was more than capable of taking on the challenge.

Eventually, all of his hard work would pay off. He was elected prime minister after the death of his successor, Mason Cooke, in 2018, at a startling age of just 23, remaining the youngest prime minister globally of all time. Despite some obvious criticism though, Matthias managed to survive his first year in office, eventually gaining much public support. He plans to lead Reston forward, and hopefully guide the world into a golden age.
Ausgrid Dreemurr

Drawn by DeaChaos

## **Personality**

Ausgrid Dreemurr, like his son and eventually his grandson, had a very warm spirit about him. However, this does not mean he was a soft leader too. Ausgrid Dreemurr was the founder of the Paral Kingdom, and was its only elected ruler. The people chose him based not just off his kind heart, but also off of his ability to make important decisions quickly.

Ausgrid knew the responsibilities he held, and many say he upheld those responsibilities with ease. He was never afraid to do what needed to be done, expressing that if killing someone meant his people would stay safe, he would do it in a heartbeat. Thankfully, it never quite came to this during his lifespan.

Ausgrid was always open to newcomers, and it was in fact he who met with the human explorers from over the mountain range, opening up friendly peace talks between the monsters, and their new neighbors. Many say that his rule was the golden age of the kingdom.

## **Magic Abilities**

Fire magic of varying degrees

The ability to summon weapons.

## **Backstory**

Ausgrid was originally born into a poor family before the kingdom was even a thought. His parents remain unknown. As Ausgrid grew up, people began talking more and more of forming a kingdom, much like monsters elsewhere had done not long ago in the forms of Tarus and Zekar. Finally, the decision was made to start one. Ausgrid was one of ten monsters the people voted on for a rule. Ausgrid had many friends throughout the region through his kindheartedness, and he won the election by a landslide.

Ausgrid went on to establish an era of peace and prosperity throughout the kingdom. However, he never forgot his humble beginnings, and did his very best to make the lives of peasants as easy as possible.

Ausgrid was the first monster ruler to make contact with the human explorers, and it was he who set up the meeting with the other nations. The other rulers of Tarus and Zekar carried great respect for Ausgrid, as he proved that he was able to put the good of his kingdom ahead of personal gain.

Ausgrid's life was sadly cut short when insurgents working against the throne snuck into the palace, killing both he and his wife in their sleep.