recursal/Fanatic-Fandom huggingface dataset:
Steam Tubes

The Steam Tubes were the maze like series of tunnels connecting the Mantle to the outer Crust, or surface of the Horns region. They were a difficult to navigate and traverse series of tunnels where rushing water, steam or magma flowed through the Mantle in a difficult to predict pattern which required skilled individuals to navigate. After the appearance of the adult White Dragon on the Horns, the flow of the Steam Tubes seemed to drastically subside with water standing still to form subterranean lakes, and most of the caverns void of any flow of steam, water or magma.
Shale

Shale was the unusually attractive hobgoblin barkeep of the Grimbone Bylg's Greasy Cog. She was known for being sarcastic, and disliking proper things such as menus. She was well-liked by most people, with goblin-folk being particularly fond of her. She was a business partner of sorts with Loralis Dralaea in the operation of the Greasy Cog.
Rayner Bensen

Elder Rayner Bensen was the eldest surviving human ancestor on Windswept Isle. He was considered to be a kooky old man, and often times looked at as senile, though he was perhaps sharper than most would assume at first interaction. He is 99 years old at the onset of Chronicles of the Cloudsea, and expects to turn 100 on the day of the Windswept Centennial.

He also possessed a blank stone tablet which he would claim once possessed the carved names of him and all of his siblings. He shows the tablet to people on special holidays, asking them to bear witness. Sometimes people would see the crossed out names of his siblings etched into the tablet, next to his own uncrossed name. The origin of Bensen's tablet is a mystery even to him, as he only knows it to have been around as long as he could remember. The tablet is also capable of some for of magical communication at a distance with the artefact discovered by Norren.
Jalyssa MacCready

Jalyssa was the second eldest of the MacCready family's triplets older than Dalton but younger than Jason. She was a year younger than the oldest sister Caitlyn, but looked nearly identical save for the difference in age. Like her elder triplet Jason, she was also not cut out for farming, although she rarely attempted more than the bare minimum of chores. Often the source of Caitlyn’s frustrations, and the target of her temper tantrums, she preferred the daintier activities, such as threading beautiful flower wreaths, which she was often seen wearing on her head. In her teens she could be described as boy crazy, and also being somewhat of a seductress, the family finding a use for her in the Windswept Port Town market where men with coin were always happy to part with their money in exchange for whatever she was selling off of the cart.

She had a crush on the dock worker Billy MacMurray who was five years older than her.
Blue Dragon Wyrmling

Three Blue Dragon Wyrmlings were sighted on the Cloudsea at the base of the Horns, attacking a Gold Dragon Wyrmling after the White Dragon assault on Eshulssestu.

The Blue Dragon Wyrmlings were dispatched by a group of adventurers including Caitlyn MacCready, Norren Mothidral and Sije, along with Yuan-ti Purebloods Luna and Seshre.
Loralis Dralaea

Loralis Dralaea was one of the systems engineers of Grimbone Bylg and the wood elf proprietor of the Greasy Cog tavern aboard the bylg, along with her business partner Shale. She was a friend from Norren's past life before ranging, a little bit older but generally close to the same age, she found herself to be uninterested in the woodland trades of the elves, instead being more mechanically inclined, and as such finding herself in the company of high-elf mechanics, who would play a strong role in the development of her trade.
Jasmine Hedfan

**Jasmine Hedfan** is a secondary character in the Hidden Heroes series. She is Jess Hedfan's mother.

## Biography

### Life before the series

Prior to her husband's death, Jasmine was unemployed and a volunteer. She was always helping the people in need. After the incident, she was hired in a grocery store. She didn't like to feel like she didn't make a difference, but she needed to work to pay the bills.

## Appearance & Personality

Jasmine is described to have curly dark brown hair falling halfway down her back, and warm brown skin.

According to Jess, Jasmine is kind and devoted to help.
Aisling

Aisling (pronounced Ashlin) was the tenth born MacCready family child, and was the first of three brunette girls in a row. If her personality could be summed up in one phrase it would be shy to the point of darlingness. Her addition to the family would round off Jalyssa’s marketing presence at town, with every mother-to-be, or starry eyed couple in Windswept wishing their first child could be so tender. She was fond of the colour blue, and loved flowers, also taking to Jalyssa, who would often mind her.
Bill MacMurray

Bill MacMurray, who sometimes went by the name of Billy, was a 22 year old dock worker at Windswept Port Town. He grew up in the town, and was a generally unremarkable person, though, he was considered to be quite attractive by many of the town's female denizens and visitors.

Jalyssa of the MacCready family had a crush on him, and he preferred to buy from her when the MacCready stall was set up at the market, though his general feelings or opinion of her was otherwise unknown.
Hidden Heroes Wiki

**Welcome to the Hidden Heroes Wiki!**
We're a collaborative community website about Hidden Heroes that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dalton MacCready

Dalton was the youngest of the MacCready triplets after Jason and Jalyssa, but taking after Ciaran in both build and work ethic, he was known to be the workhorse of the farm. Among the trio he shared a birthday with, he also saw himself as somewhat of a protector, Jason being the sometimes target of bullying, and Jalyssa being a target for catcalling. Kids from the area learned to leave the other siblings alone when Dalton was around. As the other hardworking of the elder children, he shared a closer connection to Caitlyn as well. With Caitlyn taking up carpentry to help with repairs around the farm, Dalton found himself fascinated with more intricate woodworking, finishing cabinets or door frames around the house, and eventually crafting his own wood swords. In his spare time he would practise swordplay, learning forms out of an elvish book he acquired at market. Additionally, where Jalyssa was the female heart throb of the family, Dalton was the male equivalent, having most of the area’s girls frequently swooning at his presence.

Dalton, along with his brother Jason greeted the arrival of the Yuan-ti Ezsa on the MacCready farm, who delivered a note from Caitlyn, addressed to her parents and the rest of the MacCready family. Dalton read the note, and passed it to his older twin brother Jason, spontaneously deciding to keep the letter and join Ezsa. The two brothers then went to Windswept Port Town where they assisted in the repairs of Pitgazer's airship. Dalton received a long sword from Ezsa before departing on the airship.
Jason MacCready

Jason was the firstborn of the MacCready triplets, the younger two being Jalyssa and Dalton. He was a sweet, and well behaved, good natured boy, but he was not cut out for work on the farm – not for a lack of trying. He was always there to offer a helping hand, always wishing to impress his mother, whom he took to more so than Ciaran. As a young child he would often try to help Niamh take care of Granda, fetching cups of water or blankets when mother asked. He also had a particular bond with Granda, mourning much longer than the other children when he passed. Caitlyn and Dalton often felt they had to keep an eye on Jason, as he was often the target for name calling and bullying.

Jason, along with his brother Dalton greeted the arrival of the Yuan-ti Ezsa on the MacCready farm, who delivered a note from Caitlyn, addressed to her parents and the rest of the MacCready family. Dalton read the note, and passed it to the older twin brother Jason, spontaneously deciding to keep the letter and join Ezsa. The two brothers then went to Windswept Port Town where they assisted in the repairs of Pitgazer's airship. Jason seemingly had a crush on Ezsa.
Grimbone Bylg

Grimbone Bylg, also referred to as the Goblin City Ship, or Goblinoid City, is a floating city constructed on the hull of a massive airship. The city is composed of several towers and domes, and sports a landing pad on either side capable of receiving airships of large sizes. The Bylg also flies particularly high, so smaller airships might sometimes have difficulty reaching it. The captain of the ship is Rolk, and the chief commanding officer is Drakneg the Teal Blade.

## Layout

Grimbone Bylg had an external landing pad on the port side of the ship, where smaller airships were capable of docking with it. Directly inside from the airship landing pad was the crew deck. The first hallway containing passenger cabins housing intricate designs and furniture. Further down the hallway from the passenger cabin was the Greasy Cog; a bar run by Shale the hobgoblin and Loralis Dralaea the wood elf. On the second floor of the crew deck was a shop run by the goblin Paakt, called Paakt's Peculiarities.
Vampire-Werewolf-Human Schism

Approximately 400,000 years ago, African *Homo erectus* were artificially separated into three groups dispersed around Central Africa by the gods and goddesses, these groups being werewolves, vampires, and humans. The gods and goddesses spoke to local oracles in each group and told them lies about the other groups to discourage them from interacting.

It was resolved approximately 300,000 years ago. A young werewolf who was struggling to find love among the other werewolves prayed to the goddess of the moon for help finding love. The goddess and decided to grant his wish, but he had to spread the word that the three subspecies could live in harmony and love could be found in other subspecies. The werewolf began traveling and spreading the word, and eventually found his human soulmate.

Soon after markings designating omega and alpha status began appearing on most post-pubescent people and would appear in the future when people turned 14.
Drakneg

Drakneg was one of the founding members of the Adventurers Guild, and a hero from the Battle of Windswept. He also went by the nick name Drak, and the titled Drakneg the Teal Blade, is a hobgoblin who came from Eberron. He did not hail from the Cloudsea, but when he arrived he was partially responsible for the construction of the Goblin City Ship, Grimbone Bylg. As such he is the chief commanding officer under the captain of the ship. He is also a particularly skilled champion, possessing a greatsword that glows teal, and a suit of heavy plate mail armor.
Shelleck

Shelleck was a late middle-aged Yuan-ti Pureblood wizard. She lived in the city of Eshulssestu, where she studied books detailing other realms and the dragons which inhabited them.

Shelleck would finally witness an adult White Dragon first-hand during the dragon attack on Eshulssestu, where she grouped up with the Yuan-ti bard Luna, the Yuan-ti druid Seshre, and the Duergar paladin Devlin. She helped the group survivor a battle with two Nothics before escaping out of the city down the gondola, which tumbled to the surface after being attacked by the White Dragon.

On the surface, Shelleck went with Devlin to a nearby tower, and led the healthy survivors of the crash into the Steam Tubes that extend beneath the surface of The Horns.
Hawk

The nameless Hawk was the animal deity responsible for giving daylight to the Cloudsea. When it opened its wings, light shined out from the underside of its wings. The Hawk appeared to Norren in a dream, where it was unable to communicate with him, but provided him with a feeling of sovereign warmth.
Captain Rolk

Captain Rolk was one of the heroes of the Battle of Windswept. He was a tall and well muscled humanoid creature covered in fur with an ursine nose. He piloted the Grimbone Bylg, which he built along with Drakneg in order to train and prepare the people of the Cloudsea for eventual dangers, he enlisted most of his crew from the goblins and hobgoblins of Monax' Burrow Mounds. Additionally he piloted a small whaleship.

Rolk explained that he was born in Eberron, arriving in the Cloudsea with Drakneg some decades ago.
Wolf

The nameless Wolf was the principal deity of the Cloudsea, having been said to have created the Cloudsea out of its dreams as it slept. It appeared to Caitlyn MacCready during a dream, as a blue dire wolf with arcane markings. It was only able to communicate in typically lupine methods, heavily relying on body language to convey it's meaning. A notable occurrence during Caitlyn's dream was that when the creature snorted on a patch of dust, the dust took to the air before transforming into clouds.
Druckhund Pitgazer

Druckhund Pitgazer was a founding member of the Adventurers Guild after the Battle of Windswept. He was a deep gnome with vitiligo, which gave his skin a greyish white colouration. He often simply went by his last name, Pitgazer. He was a guide for the Watchers of the Core, where he ferried Watchers once every three days through the Steam Tubes. Otherwise he was an airship captain, owning an impressive airship which he kept docked at the rope docks between the two Horns. His airship was hired for ferry services by the Nature and Goodness Preservation Society to ferry people to Windswept's Centennial. He was trained in roguish combat.

## The Battle of Windswept

During the Battle of Windswept, Pitgazer helped adventurers fend off hellhounds, as well as assisted in the battle against the hell giant. He was one of the adventurers gathered by Caerel Xiloru to join the Adventurers Guild.

After the battle, he stayed behind with Oorus on Windswept Isle in order to repair his airship while the rest of the adventurers took chase after the Infernal airships. He was later joined by Ezsa, Dalton MacCready and Jason MacCready, who assisted in repairing his airship.
Ahlyssaria Ssalyx

Alyssaria Ssalyx was a long lived drow, and one of the founding members of the Adventurers Guild. She was a samurai and former city guard of the city of Loicolicula in the Eastern Horn of the Always Dark. She left Loic to go on a pilgrimage, challenging the most esteemed warriors from across the Cloudsea and defeating all of them, save for one, which is heavily implied to be Drakneg. She was able to single handedly dispatch a bearded devil during the Battle of Windswept.
Adi

Adi was a founding member of the Adventurers Guild after the Battle of Windswept. She was an Aasimar ranger who wandered Timbershire prior to the onset of Chronicles of the Cloudsea, looking for vague objects of unidentifiable origin. She would not explain much to her sometimes companion Norren Mothidral about the nature of her search, other than that it brought her to Timbershire from her home on the Shimmering Isle.

The artefact discovered by Norren seems to be related to whatever she's searching for. She stated that she was 102 years old, and began searching for an artefact on Timbershire when she was 24.
Cloudsea

The Cloudsea was a magical realm composed of islands which floated in a sea of clouds. The islands hung in the clouds by an unknown magical means, and were disconnected from one another by any land or sea. Flight was the primary mode of travel across the Cloudsea. Islands would also rarely come into existence at the end of the strange lunar cycle. The Cloudsea was also a particularly peaceful place, with no evil or predators existing up until at least the Windswept Centennial.

## Regions

There were three primary regions to the Cloudsea. The Burrow Mounds and Mountain of Monax the Groundhog, the Nest of Maque the Sparrow, and the Horns of Strigand the Owl. The Borrow Mounds and Mountain were a region consisting of the builder races of the Cloudsea, including dwarves, rock gnomes, hobgoblins, goblins, and cloudforged. The Nest region were the islands of the so-called civilized people of Maque, including the barbarian orcish societies of Ashen Snow and Fowlghale, the aasimar's Shimmering Isle, the elven Timbershire, the human Windswept Isle, and the Halfling island of Sunspur. The Always Dark region consisted of one large set of two mountains shaped like horns, and referred to as The Horns. There were also various smaller islands across the Cloudsea, which were for the most part unexplored.

The Burrow Mounds were the westernmost region, with the Always Dark being the easternmost, and the Nest falling somewhere in between, and slightly north. The islands were surrounded by an endless expanse of white and yellow clouds.

## Lunar Cycle

The Lunar Cycle of the Cloudsea was unusual, in that the days progressed on a regular 24 hour clock for thirty days, however, following the thirtieth day, ten days of night would follow. The source of light was also unusual, in that there was a star-like source of light referred to as the Hawk, which orbited a large moon referred to as the Wolf. These celestial bodies were also part of the Cloudsea's deity creation mythos. Because of the positioning of the Hawk and the Wolf, the lunar progression instead of going from new to full and back would go from new, to various stages of crescent, and back to new; in reality the new moon was simply the Hawk being eclipsed by the Wolf. From the perspective of the Always Dark region, the circling Hawk was always shrouded by the Wolf, and so it was known that the distances between the Wolf and Hawk must not be particularly great.
Caerel Xiloru

Caerel 'Dreampetal' Xiloru was a founding member of the Adventurers Guild after the Battle of Windswept. He was an influential high elf from Oakshroud Tower, and the first chair of the Nature and Goodness Preservation Society. He was particularly wealthy, buying out much of the property surrounding the old armory at beach of Windswept Port Town. He sent letters out to persons of notoriety across the Cloudsea, inviting them to join him for the Windswept centennial where it was expected the newest landmass would be unveiled as the largest landmass yet to be seen on the Cloudsea.
Dorothea MacCready

Dorothea who sometimes went by Thea was the second of the MacCready Family twins, with her twin brother Theodore being the elder. The two were inseparable, and seemingly shared a soul, as their personalities could only be described as two sides of the same coin if both sides were the same. Quick witted, clever, and hard working, their presence on the farm as they grew out of toddlerhood was a much needed addition of working hands. How it was said that Jason and Jalyssa weren’t meant for farming could be said in a way for Theo and Thea, but only in the sense that they were likely meant for greater things.

## Background

Around the farm, they were the embodiment of ‘work smart, but also work hard’, and would often finish more chores in less time than the others, which also had the added bonus effect of giving them spare time to pick up other activities. The two would learn extensively from both Caitlyn’s and Dalton’s carpentry and woodworking skills, but also learned much about masonry from Ciaran. They went a step further, learning how to fish of their own accord, and copying Dalton’s swordplay forms, but with the added aspect of also sparring with one another, and learning off of one another’s athleticism.

Nevertheless, it took awhile for the burden of having six children in four short years to ease up on the MacCreadys. Sadly, in this time, Granda also passed. While the twins weren’t old enough to truly remember him, it hit the other siblings hard. It was several years later before another MacCready child would be born, but with Caitlyn reaching the age of six, and the triplets being five, the amount of attention the children needed was significantly less by the time Erin was born. With Erin’s birth, Caitlyn also found herself expected to keep an eye on the other kids for the first time.

## Battle of Windswept

Theo and Thea hid amongst some crates during the Battle of Windswept, where Theo threw a glass bottle to distract one of the attacking Spinagons. In the aftermath of the battle they joined the members of the Adventurers Guild who departed for Grimbone Bylg.
The Adventurers Guild

Caerel 'Dreampetal' Xiloru sent out letters to would be adventurers inviting them to a celebration at the Windswept Centennial, where he claimed a new landmass would be created which required a new bread of adventurer. Their intention was to vet promising adventurers into a new guild, however, the surprising attack by Infernal, Elemental, and Monstrous creatures set off the Battle of Windswept, and the in the resulting aftermath the heroes of the battle agreed to join the new guild, which Caerel called the Adventurers Guild.

## Members

* Adi (founding member)
* Ahylssaria Ssalyx (founding member)
* Caerel 'Dreampetal' Xiloru (founding member and leader)
* Caitlyn 'Kate' MacReady (founding member)
* Drakneg (founding member)
* Druckhund Pitgazer (founding member)
* Norren 'Shadowbrook' Mothidral (founding member)
* Oorus (founding member)
* Virgel Vizolbil (founding member)
Chronicles of the Cloudsea Wiki

**Welcome to the Chronicles of the Cloudsea Wiki!**
A reference guide for adventurers interested in the homebrew DND campaign setting, Chronicles of the Cloudsea.

Chronicles of the Cloudsea is a campaign setting created by Voidmoney, who streams campaigns live on Youtube, and operates the Chronicles of the Cloudsea DND podcast. The setting takes place in a budding young universe. As such evil does not yet exist on the Cloudsea, though, unlike the garden of Eden, the inhabitants of the Cloudsea are aware evil exists as much of the population hails from Toril or Eberron. The Cloudsea exists in it's own crystal sphere, which is protected by its creator deities.

## Newest articles

* Seshre.
* Devlin Shaykirk.
* Shelleck.
* Black Pudding.
* Adult White Dragon.
* The Steam Tubes.

Seshre, the Yuan-ti Druid.Devlin Shaykirk, the Duergar Paladin.Shelleck, the Yuan-ti Wizard.Black Pudding.Adult White Dragon.The Steam Tubes.
## Caitlyn's Companions

* The MacCready Family
* Virgel Vizolbil
* Billy
* Talis Mallory

## Sije's Companions

* Watchers of the Core
* Pitgazer

## Luna's Companions

* Seshre
* Shelleck
* Devlin Shaykirk
Gargoyle

Gargoyles were creatures from the Elemental Plane of Earth. They were resistant to non-magical weapons of melee bludgeoning, piercing, and slashing damage. The creatures turned to inanimate statues when exposed to daylight. It was noted that Sije looked a lot like a gargoyle. Gargoyles were aboard one of the infernal skiffs in the Battle of Windswept, which was later captured and brought aboard Grimbone Bylg during the day. They later became reanimated as nightfall came and their sahuagin allies tried to rescue them, causing a small skirmish to ensue.
Paakt

Paakt was a goblin monk who owned a shop in Grimbone Bylg called Paakt's Peculiarities.

Paakt assisted in the Battle of Windswept, diving off of Rolk's Whaleship with a propeller pack strapped to his back and saving Norren as the wood elf plummeted to the streets below. He further assisted in killing the hell giant that attacked Market Street in Windswept Port Town.
Azer

Azer were an elemental creature from the elemental plane of fire. They appeared on the Cloudsea during the Battle of Windswept, where they appeared on several battlefields, lighting buildings on fire before being dispatched by various heroes. They were similar in shape and stature to dwarves, except they had bronze skin and their hair and weapons were engulfed in flame.
Eshulssestu

Eshulssestu is the principle city in the Western Horn, a mountain of the Always Dark region. It is the city of culture and arts, where artisans are in high supply, producing music, paintings, and tapestries of impressive skill and make. There are many schools, where philosophers and naturalists gather to discuss the nature of the Cloudsea and the universe at large.

Eshulssestu is the Yuan-ti Pureblood city in the Western Horn. The Eshulstream runs through it; a river whose springs runs from the tip of the Western Horn, down through the city and to the base of the mountain where it forms Dargueuil Lagoon. The Lagoon empties out into the Mantle, and is one of the bodies of water that feed the water systems there.

The city itself uses the river as an aqueduct system, where Yuan-ti either take river boats in pureblood form, or swim down the shallower parts of the river in their snake forms. The buildings are impressive tiered pagodas, with bioluminescent lanterns hanging off of the eaves of each tier.

## Layout

Eshulssestu has three main burrows. From west to east, the burrows were the town district, the university district, and the gardens district.

The town district was composed of a northern area with a modest port, and four large blocks of multi-level residential lofts built over top of street level businesses. There were apartments and group houses surrounding the few main blocks. There were sparse plant and fungal life surrounding the town. South of the Eshulsstream the town district had an industrial zone of a small size, which mostly harvested large mushrooms, rocks, or crystals of various types.

The university district was a densely constructed centre for learning to the east of the towns district, separated by a rough patch of rocky terrain. The district was full of lecture halls, libraries, temples and accommodations for the inhabitants who were mostly of an academic stripe. There was also an arena for practitioners of martial arts and armed combat training. The south and east airship docks were accessible from the district. The eastern airship dock was connected to the western horn via rope bridge, and as such to the drow city of Loicolicula.

The gardens district was southeast of the University district, and made up several gardens surrounding the Eoster-Eshul pond. The temple of Strigand and the surrounding garden was to the north of the pond, with the Eshulspring Falls directly to the east.

## History

### The White Dragon Assault

In conjunction with the Windswept Centennial celebration and thereafter Battle of Windswept, Eshulssestu was assaulted by an adult White Dragon. The White Dragon destroyed the airship landing with it's frost breath, before making its way into the cavern that house the city, attacking the university district in the process. The dragon's attack led to a mass evacuation of the university district, with many Purebloods escaping down the gondola. The dragon then attacked the gondola, causing it to crash to the surface and base of the Horns.

The reason for the dragon's appearance in the Cloudsea, as well as it's motive for attacking the Horns was unclear at the time of the attack.
Seshre

Seshre was a middle-aged Yuan-ti Pureblood druid, who envied the Drow and their innate ability to mushroomance. He studied mushrooms, and found himself participating in semi-recreational use of psychedelic mushrooms.

Seshre grouped up with the Pureblood bard Luna, the Pureblood wizard Shelleck and the Duergar paladin Devlin during the white dragon attack on Eshulssestu and escaped the city with them after assisting in combat with two Nothic. The group escaped down the city's gondola, before the gondala was damaged and fell to the base of the Horns. He stayed behind to tend to the seriously wounded in the gondola crash while the conscious and uninhibited escaped to a nearby tower; the only one of the seriously wounded to survive was Luna. Seshre then grouped up with Luna and fought three Blue Dragon Wyrmlings along with adventurers Caitlyn MacCready, Norren Mothidral, and Sije, once again staying behind to tend to wounded yuan-ti townspeople as the adventurers delved into the nearby steam tubes.
Watchers of the Core

The Watchers of the Core was a divine guild formed in the Mantle, devoted to protecting the mysterious Mantle Core. The vague mission of the guild is to watch over the chamber of the Mantle Core. Members of the Watchers of the Core receive a divine urge to protect the Mantle Core when in it's presence, though, the urge is inexplicable yet overwhelming.

The Hall of the Watchers is located in the the drow ward of Mantleward, where it is headed by Jaezgath Abbath.

## Members

* Jaezgath Abbath (Captain/leader)
* Ezsa
* Malea Vizolbil
* Sije
Gold Dragon Wyrmling

A Gold Dragon Wyrmling was attacked by three Blue Dragon Wyrmling's at the base of the Horns a short while after the White Dragon assault on Eshulssestu.

The Gold Dragon Wyrmling was rescued by adventurers Caitlyn MacCready, Norren Mothidral, and Sije, along with help from Yuan-ti Purebloods Luna and Seshre. The baby dragon joined the party as a result of the battle.
MacCready Family

The MacCready family, or MacCready Clan as called by some, was a family consisting of husband and wife Ciaran and Niamh (respectively), and their thirteen children. The MacCready family own a farmstead north of Windswept Town, which was inherited from Niamh's father, and on the farm they produce grain, as well as produce, dairy, eggs, and livestock. They sometimes were known to produce finished wood products, wool textiles, yarn, string, and flour. The MacCready family also own a Donkey, which they use to haul a produce cart into their stall across from the Sparrow's Song Inn in Windswept Port Town.

## Known Children

These are the known children and their ages at the onset of Chronicles of the Cloudsea.

* Caitlyn 'Kate' MacCready, aged 18.
* Jason MacCready, aged 17.
* Jalyssa MacCready, aged 17.
* Dalton MacCready, aged 17.
* Theodore 'Theo' MacCready, aged 15.
* Dorothea 'Thea' MacCready, aged 15.
* Aisling MacCready, aged 5.
Swamp Husk

The Swamp Husk is a massive, hulking colonial organism that dwells in the swamps of the Basin. The Swamp Husk is actually just the female of a species of crustacean that mainly lives life amongst the Crags, scurrying through the porous corals.

The crustaceans begin life in the swamp, being born in massive hordes that immediately begin their pilgrimage to the relative safety of the Crags. Many die on this journey, but those that survive enjoy plentiful food and rapid growth. As they reach sexual maturity, and their size now grants them relative protection from other species, they migrate back to the swamps, seeking a fitting location to call their new home. The female decides on a location and embeds herself into the swamp silt, while the male begins to gather as many of the local ribbon worm polyps it can find. The male eventually returns to the much larger female and attaches to her, similar to the reproductive cycle of angler fish. The male becomes parasitic, and the ribbon worms within its shell migrate into the shell of the female. This process takes a long while, and the Swamp Husk begins to develop out of its molting period. Once fully developed, the Swamp Husk becomes a massive stationary organism, using the venomous proboscis' of the embedded worms to kill and absorb small life forms that wander throughout the swamp.

The parasitic male, slowly dissolving over the years, eventually disintegrates into a "fertility lesion" that itself morphs into a huge array of new polyps, repeating the process anew.

While the Swamp Husks are extremely large, they are almost entirely immobile once they have embedded themselves, and are not a threat. The venomous ribbon worms that live within the Husks excrete a powerful neurotoxin however, and it would be wise to avoid their veinlike tendrils.
Mecha Manor

Spooooooooky Manor (this picture is from Murder Drones)

Welcome to the Manor, everyone! Whether you showed up here by your own will, or accidentally tripped and randomly appeared here backrooms-style, you are stuck here... ***for all eternity***... I'm kidding, you can come and go as you please. Everyone here has their own rooms in the Manor, along with other rooms. You can go from a cramped room, to a city, or to even a whole ecosystem- the possibilities are endless.

### What is this place?

Mecha Manor exists in a plane between space and time... or universes. I'm honestly still not sure where we are or how we got here... anyways, despite this manor looking like a regular building, it is far from it. The Manor is endless, there is no end to the manor. Its halls continuously go on and on and on...

(W.I.P)
Imp

Several imps appeared on the Cloudsea during the Battle of Windswept. They were mostly ineffective, however they did kill a handful of townspeople creatures, and manage to distract the heroes of the battle during high stakes skirmishes. There was also an astral projection of an Imp named Qrac, the Stone Slate Imp, which appeared when someone pressed the infernal symbol corresponding to zero on the Artefact in Norren Mothidral's possession.
Strigand the Owl

Strigand the Owl was one of the animal deity protectors of the Cloudsea. His region was the Always Dark where he brought Aarakocra, Drow, Yuan-ti, Duergar, and Svyrfneblin into the Cloudsea. His primary purpose of the Cloudsea was protecting the sky from evil during the tendays of dark.

## Description

Strigand was the overseer deity of the Always Dark, where Aarakocra served as his primary attendants at the top of the Horns, while Drow served as the majority of his guards. The temple of Srigand was constructed in the Yuan-ti city of Eshulssestu's garden district.

Strigand, as the other predator-deity of the Cloudsea aside from the nameless Wolf and Hawk, would patrol the skies at the boundary of the Cloudsea. He could not protect evil from entering the Cloudsea from below the clouds, but the journey to the Cloudsea from underneath the clouds was not possible in less than ten days. Once evil entered the Cloudsea the deities were not supposed to intervene unless in response to another deity.

## Sightings

Strigand made an appearance over Windswept Isle's Port Town during the Windswept Centennial, after daybreak failed to come. He was summoned by the acolyte aarakocra monk, Oorus in response to a giant serpent which appeared in Windswept Port Town's bay.

Strigand appeared during an inexplicable lucid nightmare experienced by Sije aboard Grimbone Bylg. In the nightmare Strigand appeared to expel an evil aura drawn out of a drow and trap it in a swirling ball of magma, similar to the mantle core.
Submissive Animal Safety Patrol (SASP)

The Submissive Animal Safety Patrol, or SASP, are a subdivision of the law enforcement agency made up of traditional police officers and social workers. This was established in 2010 by the U.S. and was modeled after the Little Protective Services (LPS).

This agency is vital because pets are a group exceptionally vulnerable to abuse. However, they were and are drastically underserved (hence the founding of SASP being nineteen years after the founding of LPS).
Mantleward

Mantleward was the largest city on the Cloudsea and the principle city of the svyrfneblin (deep gnomes), located in the Mantle. The city had drow, duergar, and yuan-ti quarters, as well as other districts of mainly gnomish utility.

As a city of deep gnome design, the city was composed of stone buildings with sophisticated designs. Often times the buildings were built up vertically with many levels above and below street level, serving as dwellings for large families of gnomes, or as apartments for many smaller families. The city had two primary vendor districts; the market and the masons quarters. The city's main gate was located near the mason's quarters. The temple ward was a district with places of worship for Strigand, the Mantle Core, the Wolf and the Hawk, who were the main deities in svyrfneblin society.

Creatures outside of deep gnomes society, namely drow, duergar, and yuan-ti sometimes settled in the Mantlecore, and when doing so they would most likely end up in one of the outer wards; the drow ward, the grey ward and the serpent ward. There was also a lower class ghetto where several people from outside of the Always Dark would likely end up when they relocated to Mantleward, but the primary inhabitants were deep gnomes of lesser standing; this district was called The Hind Caves.

There were many tunnels leading to the Steam Tubes, which needed to be traversed to get anywhere in the Mantle, as well as out of the Mantle. The main gate to the south was the primary exit to and from Mantleward, save for the north exit which was often used to reach the Mantle Core.
XRV-86 Dragonfly

The XRV-86 Dragonfly is a manned/unmanned aerial VTOL designed for stealth observation and reconnaissance. It has state-of-the art active visual and thermal camouflage, as well as powerful experimental propulsion in the form of two large ducted fan rotors assisted by a centrifugal mercury antigravity system.

The Dragonfly, while unarmed, is capable of long range reconnaissance missions thanks to its hybrid electric/biofuel engine, as well as deployable solar panels which allow it to recharge in the field. Giving the Dragonfly its name are the massive, panoramic cockpit with unparalleled field of view, as well as the six mechanical landing gear legs which allow it to land even in the most unorthodox of locations.

The Dragonfly is also capable of being outfitted with a deployable unmanned drone, which can be manually piloted or given commands that it will perform autonomously, such as scanning local life, gathering samples or materials, or engaging in cartography.
Windswept Port Town

Windswept Port Town was an extension of Windswept Town. A small but bustling district of southern Windswept Town, which bordered the water, and served as a fishing and milling hub, as well as a general centre for commerce across the Cloudsea.

## Layout

Windswept Port Town's market flourished due in no small part to the bountiful farmlands across Windswept Island; the only farmlands in all the Cloudsea. There were several vendors stalls set up on Market Street, including the MacCready Family's stall which was often reserved by Talis Mallory, in the space across from his Sparrow's Song Inn. The Sparrow's Song Inn also served as the core establishment of the port and market in particular, boasting a large dining room and bar, as well as a backyard patio and second story lodgings. Dock workers were the primary clientele of goods sold at the market.

The docks provided a docking service on the large pier, for both airships and fishing vessels alike, there were shipyards along the beach capable of servicing both types of vessel. There was also a windmill by the pier, which was a notable feature of the town. Goods and services were often sold to new arrivals disembarking from airships on the pier, with the Cloudforged named Fry, selling fried fish to many visitors.
White Dragon

An adult White Dragon appeared on the Cloudsea at the same time that the Battle of Windswept occurred. The dragon caused the Horns region to be coated with snow, and attacked the city of Eshulssestu for unknown reasons.

During the attack on the city, the dragon destroyed Eshulssestu's airship landing before entering the cavern that housed the city. The white dragon then unleashed it's frost breath across the university district, targeting stalagmites which then crashed across the city as it's inhabitants fled. It then turned it's attention on those escaping down the gondola, attacking the gondola's pulley system with it's frost breath and jaws until the gondola fell to the surface.

The next day, the white dragon got into a brief battle with the Infernal airships which arrived in the Horns after fleeing the Battle of Windswept. It attacked one of the Infernal Brigantines, inflicting massive damage to the ship and thus causing it to crash to the surface. Soon after the dragon turned it's attention on the already damaged Grimbone Bylg, which was chasing after the Infernal airships. It's frost breath caused the city ship's engines and propellers to seize, and thus crash to the surface, however, only taking minor damage in the crash.

The White Dragon made one more appearance that day, attacking the adventurers who disembarked from Grimbone Bylg. The dragon was repelled by Jaezgath Abbath's radiant power, but in the process Jaez was frozen solid by the creature's frost breath.
The Crags

The Crags are a rocky, membranous coastal biome, with shallow tide pools and large, jagged coral formations resembling massive Chinese Taihu rocks. While considerably safer than the Verdant Strangle or Hallow, the tides and waves must be closely monitored, lest you find yourself in a soon-to-be rapidly formed tide pool. Small, nimble carnivores and scavengers, such as some species of Spark Dragons, make this place their home, darting through the vertical membranes of the Crags to hunt small prey. Crustaceans have stayed the course, now taking full advantage of the tide pools and porous coral to hide and hunt. While the larger species make their homes in the tide pools as they need the water to help support their weight, smaller, more aggressive species live in the coral Crags themselves. Small swarming crustaceans, like terrestrial crustacean piranhas, are a notorious threat and have been known to strip corpses clean with frightening efficiency. Larger "jump crabs" are nimble, climbing crustaceans that act as solitary ambush predators, using hit and run tactics.
Suriaken Dragon

Suriaken Dragons are large, nasty beasts, somewhat Komodo-like in appearance. They can reach lengths of over forty feet, but have a much slimmer and low-profile build than many other dragons, as is necessary to skulk through the crystal caverns of the Crater. They eat far more crystals than any other species of dragon, evolving an entirely different way of metabolizing the crystal elements, leading to them having not flame breath, but a noxious, corrosive acid that can dissolve through almost anything. Suriaken Dragons are somewhat reclusive subterranean ambush predators and opportunistic scavengers.
Mecha Manor roleplay and lore Wiki

**Welcome to the Mecha Manor roleplay and lore Wiki!**
Welcome to **Mecha Manor**, the home of Mechagodzilla. This place a roleplay wiki world that has absolutely no rules at all- aside from just general decency, kinda like the wild west of roleplay. All roleplays mainly are inside or near the Mecha Manor, but roleplays can still happen in other settings. So just sit back and have some fun!

Oh and I use this place for my own lore but you can also make characters here too just don't be stupid

We're a collaborative community website about Mecha Manor roleplay and lore that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Goblins

Goblins in the Cloudsea live in the lands of Monax, primarily in the Shadowood, or on the Goblin City Ship, Grimbone Bylg.

## The Beatdown Refugees of the Realms

Goblins, as the butt end of most racial hierarchies often find their inter realm travels ending in the Cloudsea, where good goblins find a peaceful home where they can toil in their more dexterous and clever of hobbies. The perpetual and fastidious builders when neither concerned with food or safety, the Goblins of the Cloudsea have become wiser than their counterparts throughout the realms. They are one of the ingenious races behind the budding growth of airships, cloudships and whaleships, and produce many airship engineers and captains as a result.

## Racial Features

* **Ability Score Increase**. Dexterity score increases by 2, and Wisdom score increases by 1.
* **Age.** Cloudsea goblins reach adulthood at age 8 and live up to 60 years.
* **Alignment**. Goblins are typically neutral or neutral good, though some mischievous Cloudsea goblins are chaotic neutral.
* **Size**. Cloudsea goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Their size is Small, and they gain one point in AC for their size and nimbleness.
* **Speed**. Base walking speed is 30 feet
* **Darkvision**. Goblins can see in dim light within 60 feet of they as if it were bright light, and in darkness as if it were dim light. They can't discern color in darkness, only shades of gray.
* **Speak with Small Beasts**. Through sounds and gestures Goblins can communicate simple ideas with Small of smaller beasts. Cloudsea goblins love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
* **Nimble Escape**. Goblins can take the Disengage or Hide action as a bonus action on each of their turns.
* **Languages**. Goblins can speak, read, and write Common and Goblin
* **Natural Engineers.** They can gain basic proficiency with any tool they are given three days to study.
The Hallow

A seemingly perpetually dark forest, where tall, gangly Vesseltrees form together in blood vessel-like root structures as a leafless canopy layer. The Hallow is populated by many scavengers, decomposers, and nocturnal burrowing predators. Whereas somewhere like the Verdant Strangle is overwhelming teeming with life, the Hallow is a stark contrast, seeming almost entirely lifeless.

The Hallow's ground floor is a decaying mulch formed from various decomposing life, as things die and become slowly broken down and decomposed by the fungoral life of the biome. As such, the floor is littered with countless bones and skeletons of those that wandered too far, the husks of the less fortunate.

Siren Lotuses are some of the only noticeable life, and even then they are mostly dormant during the day, passively emitting their hallucinogenic spore mist throughout the trunks of the Vesseltrees, blocking most of the sunlight from ever penetrating down to the forest floor. Hallow Mounds wander slowly through the decomposing mulch, processing it as they go. The entrance to Veloxator burrows can sometimes be seen during the day, ominous pitch black holes that seemingly lead straight into hell itself.