recursal/Fanatic-Fandom huggingface dataset:
Evilarbs

Evilarbs are very much like Arbisolisks but are mostly composed of deadwood. They have fallen into Magick and darkness and are, hence, inherently evil.

## Appearance

An Evilarb looks like a large tree with a face carved into its base.

## Personality

Evilarbs are the evil counterpart of Arbisolisks and are, thus, wicked to the core.

## Abilities

Evilarbs can make noises with their mouths, but they cannot necessarily move.

## Other Facts

Evilarbs cannot participate in normal discourse.

## In the Text

Sigmund Troy mentions Evilarbs as he travels through Longwood Forest with Snow Riverstrong in *The Prophecy of Spellborn: A Harlot and a Hero*.
Frezzapes

Frezzapes are giant, monstrous, white apes in Urk.

## Appearance

Frezzapes appear apelike and monstrous. They have white skin and white fur, and they have incredibly large and sharp teeth.

## Personality

Frezzapes are primal and ruthless, needing a leash if used for battle.

## In the Text

Frezzapes are said to be among the many creatures in the Gurden Army in The Prophecy of Spellborn: A Harlot and a Hero.
Corrupted Uhrchangel

Corrputed Uhrchangels are a race of fallen Uhrchangels.

## Appearance

Corrupted Uhrchangels have the appearance of Exalted Uhrchangels but with black wings and skin that emits darkness.

## Personality

Corrupted Uhrchangels have essence defining traits primarily evil, and, as such, they tend toward wicked deeds.

## Other Facts

Corrupted Uhrchangels live on the ground, unable to fly into the lands of the Exalted Uhrchangels without prosecution and punishment.

## In the Text

Corrupted Uhrchangels are only mentioned in The World of Urk (6010 T.E.).
Glenura Saefheed

Glenura Saefheed is an Ena from Kholm who aids Mr. Boggles in his journey.

 Biography

### Early Lore

Glenura was married to Marend Saefheed before his death. From her husband, she acquired the skills of navigation and sailing.

## Appearance

Glenura has blue skin and long, thick, golden horns on her forehead that stretch upward and curve at the tips. She has a mature face with blue, glowing eyes. Her hair is straight, long, and white, with pointy blue ears visible through the many beautiful strands.

As for her clothing, she notably wears a red Arenzab sirwal for pants and a red, unbuttoned Arenzab vest to cover her breast.

## Personality

Glenura is a kind individual and tries to understand those with which she speaks and connect with them. As she is an Ena, her essence defining trait is very much more pure than not.

## Glenura Saefheed

Glenura is an expert navigator and mapper. She also has insight into sailing and living on the seas.

## Books

Glenur Saefheed is introduced in *The Prophecy of Spellborn: A Harlot and a Hero* when Mr. Boggles enters Salumun's home.
Arcane Pathway

Arcane Pathway is a spell where a Conjuror casts a magicraft pathway to quickly travel to a desired location.

## Action

Creates a pathway of blue magicraft to zip at enemy target nearly instantly. The spell's distance has a maximum travel path of around three hundred meters.

## Movement

A Conjuror extends palm to create a pathway as large or small as he or she wants to the desired area of a three hundred meter distance away from his or her body.
Federero Levridigo

Federero Levridigo is a Salvic Human and a Conjuror and a member of The Eight Spellborn of God.

 Biography

### Early Lore

Federero once lived as a prince in the Paladorian Region of Grenroe before it had been ruined by The Harbinger of Death. In Grenroe, his home kingdom was at war with Amiil Eroeen's home kingdom. Once The Harbinger struck, Federero and his family fled to Aadazz before he was recruited by Ingenhart Suloudune to become a member of The Eight.

## Appearance

Federero is a Salvic Human with a medium muscular build who stands at five feet and ten inches. He has very dark hair on his head, including thick black eyebrows and including dark stubble on his face (which one may assume often grows into a beard). The hair atop his head is cut short. His eyes are brown, and his skin is tan.

Federero is described as almost always wearing silver-plated armor.

## Personality

Federero is friendly to those he likes or has no animosity toward. If he dislikes someone, however, he is quick to lash out at them at any given opportunity, and he will speak and act in sheer, uncontrolled rage.

## Powers and Abilities

Federero is a Conjuror with the ability to create matter out of magicraft at will. He can also create lines of arcane fire to dart through, toward his enemies.

## Books

Federero appears in *The Prophecy of Spellborn: A Harlot and a Hero* when Sigmund Troy and Snow Riverstrong finally arrive at Ingenhart Suloudune's home.
Ember's Impasse

Ember's Impasse is the grand stretch of flames that creates a semi-circle around the planet Urk.

## History

God commanded the flames of Ember's Impasse to rise when he broke Lenus due to the heathen worship of the Origionaals during the Old Era.

Facts

Ember's Impasse is untraversable, forcing sailors to move around the poles or to travel around the globe long-ways to get to destinations.
Forrowhide Village

Forrowhide is a village in the west of Kholm that lies just above the Dead Wound.

## Atmosphere and Appearance

Forrowhide Village is a Victorian-looking community with structures made of gray stone and surrounded by crooked, small, black gates with sharp points at the top. Gray dust and fog of the Dead Wound course throughout the village.

Though the physical atmosphere of Forrowhide is gloomy and depressing, the social atmosphere is welcoming and friendly.

## Notable Events

In *The Prophecy of Spellborn: A Harlot and a Hero*, Count Loken and his league of Vampires slaughter every inhabitant in Forrowhide Village.

## Other Notes

The people of Forrowhide, like Dulmen, often escort travelers through Dead Wound’s Pass.
Hell

Hell is an underground realm in the Netherworld where the most wicked spirits and souls endure eternal torment in horrifying, excruciating flames. If an individual is deemed to be of pure evil or unquestionable, immense evil, the he or she is sent into the fires of Hell to be eternally tortured.

## Appearance

Hell is a place filled with flames and red rocks and with the most terrifying sights.
Jenneth

Jenneth is a friend of Snow Riverstrong who lives in Kholm City in 6010 T.E.

 Biography

## Appearance

Not much is known about Jenneth's looks. Appearance traits can only be inferred from the fact that she was a harlot in training.

## Personality

Jenneth has a very cautious and questioning personality.

## Books

Jenneth appears at the very beginning of *The Prophecy of Spellborn: A Harlot and a Hero*.
Dent

Dent is an Erbolisk who lived in the secret forest for hundreds of years until fleeing his home at the behest of his dear friend, Mr. Boggles.

 Biography

### Early Lore

Dent lived in The Secret Forest, protecting the Pool of Everlasting Life from those with selfish intentions with its water. He encountered a wandering Mr. Boggles in the forest around 5700 T.E, and he confronted Mr. Boggles threateningly once the Grunhare started a fire to boil water from the Pool of Everlasting Life. After being offered some of the water as forel leaf tea, however, Dent tasted the drink and came to like it very much. From that point, he and Boggles grew to become the best of friends.

## Appearance

Dent is an Erb with the bark body of a tree that is shaped like a twenty-five feet anthropoid. He has a rather tall face that looks like a stump adorned with vines. His voice is deep while his eyes are flaming and green. Though some Erbs walk on three or four legs, Dent walks on two.

## Personality

Dent is an Erb that may be intimidating at first sight, but he is actually kind and gentle. He is very patient, even though his brain is very slow, and he is quite relaxed.

## Powers and Abilities

Though he does not have any abilities extraordinary to the Erb species, he does have enough strength to crush a Gnoll into a puddle of blood with one foot.

## Books

Dent is a character existent in most scenes with Mr. Boggles in The Prophecy of Spellborn: A Harlot and a Hero.
Джереди Суно

**Джереди Суно** – отец главного героя сериала, Чейза, и знаменитый ученый. Именно он открыл миру Монсуно, да и названы они в его честь.

## Информация

Джереди Суно человек который открыл нових существ которых назвали в его честь Монсуно. Монсуно, обладающие сверхъестественными возможностями, которыми можно управлять, могли послужить на благо всему человечеству. Но их огромная сила, будучи заключенной в крошечных капсулах, стала слишком большим соблазном для злодеев и военных сил, которые стали использовать их в разрушительных, а вовсе не в мирных, как планировал профессор Суно, целях. Джереди не успел спасти свое детище от злодеев, и перед тем, как сделать что-то, таинственным образом исчез.

И в 1 сезоне "Монсуно" Чейз и его друзья пытаются найти его.

## Личность

Отец Чейза всегда был увлечен наукой, и всегда искал пути открыть что-то новое. Именно жажда знаний и новых открытий привела его к открытию Монсуно, которое впоследствии раскололо мир натрое и устроило самую настоящую революцию.

## Монсуно: Мастер мира (1 сезон)

В первой серии Монсуно Столкновения Джереди появляется в качестве голограми которая рассказывает Чейзу и его друзьям об Монсуно.

Во второй серии Монсуно Храбрость снова появляется в качестве голограми которая россказывает Чейзу и его друзья об Буйноклюве.
Conjuror of Keh’guuk

Conjurors of Keh'guuk are Spellborn that can create anything they want via the arcane energy and powers of Magic.

## Powers and Abilities

Conjurors of Keh’guuk create magical matter out of a blue, magical flaming essence and arcane energy called magicraft, and they often form powerful weapons and armor to dominate on the battlefield. They can make any object they want out of magicraft, as long as the shape is within their magical potential. The larger and more complex the object is, the more manneah it requires.

Conjurors can also release raw forms of magicraft into the world that serve several purposes, such as quick travel or burning an enemy.

## Weapons, Armor, and Clothing

Conjurors do not require any specific weapons, armor, or clothing as they create all their tools for battle via magicraft.

## In the text

Federero Levridigo is a Conjuror in *The Prophecy of Spellborn: A Harlot and a Hero* and is also a member of The Eight.
Drew

Drew is a Scurken who lives in the Forsaken Forest of Eer with the company of Bigfench, Littlepogg, Mampa, and Loodo.

## Appearance

Drew is described to be a Scurken, a squirrel near the size of a Human. He is dressed quite posh in a top hat.

## Personality

Drew seems to be a rational and calm fellow. He does his best to keep peace and serenity in his corner of the Forsaken Forest of Eer.

## Books

Drew appears in *The Prophecy of Spellborn: A Harlot and a Hero* when Mr. Boggles gets lost from Dent in the Forsaken Forest of Eer.
Essence Defining Trait

The essence defining trait is a trait in every being's genetic code that determines whether an individual is steered toward good or evil.

## Notable Facts of the Essence Defining Trait

The essence defining trait contains the Magi Gene that determines whether or not an individual is born with Spellborn powers.

If an individual is born with an essence defining trait purely evil, he or she will have the mark of the symbol of Tah'kandih Tah'herrdah Tah on his or her forehead, a mark translating to "six hundred and sixty-six."

If an individual is born with an essence defining trait purely good, he or she will have the mark of the symbol of Yeh'kandih Yeh'herrdah Yeh on his or her forehead, a mark translating to "seven hundred and seventy-seven."
Drekin

Drekins are small creatures that look like miniature dragons.

## Appearance

Drekins are one-foot-tall, violent little monsters that have the appearance of miniature dragons.

## Personality

Drekins are vicious and will terrorize an entire village just to feed their young.

## Abilities

Drekins can breathe fire, and they move incredibly quickly, so quickly that they are impossible to follow with the naked eye—unless one’s eyes are aided by Magic, of course.

## In the Text

At the beginning of *The Prophecy of Spellborn: A Harlot and a Hero*, Snow Riverstrong and Sigmund Troy fight a hoard of drekins together before formally meeting one another.
Dwarf

Dwarves are a short species in Kholm with manly features and lots of alcohol.

## Appearance

Dwarves stand about four feet in height with pudgy and very hairy bodies. Both the men and women are very fat, and both the males and female Dwarves can grow incredible beards, although most female Dwarves shave their beards due to custom.

Dwarves never have blonde hair or black hair, and they never have dark-brown skin.

## Personality

Dwarves are somewhat good-natured, born with an essence defining trait that was more pure than evil. For the most part, they are hearty and good-hearted. Though many swindle and pirate, and though many drink and fight, they value the lives of their kind and others, having a significant amount of empathy and a significant capacity for emotional interactions.

## Culture

Dwarves' obsessions are beards and alcohol and more alcohol. Even more, several of them like to join the ranks of pirates, living free lives on the seas.

Dwarves like to throw large parties and festivals, specifically parties and festivals with alcohol.

## Other Facts

The Dwarves of Urk are closest companions with Gnomes and Halfmen, and they are many times friendly with Humans.

Dwarves passionately hate High Elves.

## In the Text

Dauli Brandeben is a Dwarf found in parts four and five of *The Prophecy of Spellborn: A Harlot and a Hero*.
Doudrin Recovery

Doudrin Recovery is a form of the Recovery spell where a Cleric heals the inside of a Doudrin's body.

## Origgion Words

*Pall'luh tenn al oth-paht Tohdronav-thuusoh-tal!*

## Action

Heals the inside of a Doudrin’s body to its normal functioning state.

## Movement

The Cleric places both hands on a body of the injured Doudrin touching the place of internal injury.
Gnoll

Gnolls are a species of anthropoid animalian hyenas that are evil to the core.

## Appearance

Gnolls appear as upright-walking hyenas with slightly hunched backs. They are around Human height.

## Personality

Gnolls are inherently wicked, having essence defining traits more vile than not.

On the outside, Gnolls seem to remain in a permanent state of hilarity and euphoria, for they almost always laugh when they speak.

## Culture

Gnolls tend to love hunting, especially hunting rare creatures.

## Abilities

Gnolls are much faster and much stronger than the average Human. They also have sharp fangs and claws for tearing flesh.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Gnolls encounter Mr. Boggles and Dent, and they try to capture Dent, fatally wounding Mr. Boggles in the process.
Aigre

Aigres are a species of strong but beautiful creatures that are similar to High Elves in appearance.

## Appearance

All Aigres have pale skin, fair features, platinum blonde hair, and purple irises. They look much like High Elves, even having similar ears. The primary physical distinction between Aigres and High Elves is the Aigres’ teeth, which are long and appear like those of a Vampire.

## Personality

Aigres have an essence defining trait much more evil than good, and they enjoy bringing pain and suffering to others. Killing is a favorite hobby of Aigres, though they are wise enough not to murder in a structured society such as the Kingdom of Deadstone.

## Culture

Aigres value strength and physical prowess above anything. If they wish to look more appealing to other Aigres, both the males and females will place physical fitness above pretty or handsome features and above the application of cosmetics.

## Abilities

Aigres are incredibly strong, much stronger than most intelligent Urken species.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Tooluk Gurden is the main antagonist and an Aigre working for The Harbinger of Death. Another notable Aigre is Tooluk's brother, Thor'zarck Gurden.
Healer of Meckh’bed

Healers of Meckh'bed, more often called Clerics, are Spellborn that practice the magic of healing and recovery.

## Powers and Abilities

Clerics can heal wounds and injuries with holy magic, though their ability to heal depends on their magical strength and capacity.

## Weapons, Armor, and Clothing

A Cleric's primary weapon is a staff, though it really isn’t a weapon as they use it for healing only. Their secondary weapon is a scepter which, again, is only used for healing.

## Other Facts

It is uncommon for Clerics to fight, and, contrary to common assumptions, they cannot resurrect the dead.

## In the text

Cassedice Torresini is a Cleric in *The Prophecy of Spellborn: A Harlot and a Hero*, who notably exercises her healing powers to recover an injured Sigmund Troy.
City of Godrick

The City of Godrick is the capital of the Kingdom of Godrick, and it lies in the Great Alpine Lands of Godrick.

## Atmosphere and Appearance

The City of Godrick glows in gold, with golden walls, golden streets, and many golden buildings. Though the entire city is not made of gold, much of it is.

## Notable Events

In *The Prophecy of Spellborn: A Harlot and a Hero*, Mr. Boggles visits the Kingdom of Godrick's capital city to meet with Salumun Losrun who, with his company, gives the Grunhare important information about the travel to Port Karbadukush and about watchful eyes that have been upon him.
Halfman

Halfmen are a species of small peoples who look nearly identical to Humans, aside from their significantly shorter height.

## Appearance

Halfman look almost exactly like Humans, having features somewhere in-between Human adults and small Human children, but the primary difference remains that Halfmen average two feet and ten inches tall. The average Halfman stands at a height of three feet while the average Halfwoman stands at two feet and eight inches.

## Personality

Halfmen tend to be bubbly and happy on most occasions. They aren't necessarily evil, with an essence defining trait a little more good than not.

## Other Facts

There are two Halfman races: Arenzab Halfman and Jhorid Halfman.

## In the Text

Diddl Ba'iddle, a member of The Eight Spellborn's company, is a Halfman found in *The Prophecy of Spellborn: A Harlot and a Hero*.
Jangiit

Jangiits are felines that like to live in jungle and forest regions.

## Appearance

Jangiits are small, fluffy felines that look like puffy cats and have gray fur with purple stripes. They have large, yellow, piercing eyes and have giant, eerie smiles across their faces.

## Abilities

Jangiits have the ability to play the fiddle, a frequent pastime of theirs, in fact.

## In the Text

Jangiits are merely mentioned in *The Prophecy of Spellborn: A Harlot and a Hero*.
Aael

Aael is one of Urk’s two suns and is present all seven days of the week and brings heat to the Urken lands.

## Appearance

It is perfectly round and shines an intense, bright, yellow light on the lands.

Aael appears ten times the size of Earth’s sun in the sky.

## Physics

The physics of Aael are beyond what we of Earth are aware. It is a ball of light made of a mysterious kind of matter and/or energy. All that can be known is that it emits both light and heat like a sun, and it is small enough to orbit around Urk.
Blood Moon

The Blood Moon is a moon that only appears in the Urken sky during the last day of the month Dhofulin. As such, it enters the night six times every seven years.

When the Blood Moon hangs in the night sky, it strengthens evil magick and calls for the Undead and the wicked to roam freely. As such, it marks nights of devilishness and magick of the worst kind.

## Appearance

The Blood Moon is described as half the radius of the Harvest Moon, and it shines in a terrifying color that is red like blood.
Algune

Algune is a servant of Ikillies. He helps Ikillies with mundane tasks during the ball held in the palace for The Eight.

## Appearance

Algune is described to be a Doudrin with red eyes.

## Personality

Algune is dutiful and caring, specifically for Ikillies. He does not like to see the princess unhappy and he is very willing to talk to her about what upsets her. He also may hold some animosity toward Ikillies's jester.

## Books

He appears only at the ball in *The Prophecy of Spellborn: A Harlot and a Hero*.
Kingdom of Deadstone

The Kingdom of Deadstone is the most diverse kingdom in Kholm in the year 6010 T.E.

## Atmosphere and Appearance

The Kingdom of Deadstone is set in the Great Forest which is filled with large trees. While the wooden villages of Deadstone are rather overtaken by the forest, the City of Deadstone is very urban with many streets and buildings of stone.

## Notable People

* Gindenduth Surange
* Ikillies
* Ingenhart Suloudune
* Sigmund Troy
* Ugo Yologg

## Notable Events

The Deadstone Battle was a battle that took place at the walls of the City of Deadstone where the soldiers of Deadstone fought against the Gurden Army who surprise-attacked the city in the night. In this battle, The Eight fought against Tooluk Gurden and his soldiers and Spellborn.

## Other Notes

The Kingdom of Deadstone was founded by Doudrins and is mostly run by Doudrins—though, toward the end of the Teldrian Era, such power experiences a major shift away from absolute Doudrin rule.

The Kingdom of Deadstone is situated in the Great Forest and has long held friendly relationships with The Forest and with the Giants and Fengrors of the Wolfborn Mountains.
Fench

"Fench" is a vulgar Yoruush curse for "penis," one of the twelve universal Yoruush curses.

## History Snippet from *The Prophecy of Spellborn in The Epics of Uuruk*

*"...the word 'fench' was derived from a creature long extinct. They were a particular kind of rodent of only one foot tall. The male fenchs’ phalluses, however, were not of the same limited proportion as their small body. Legend has it that the rodents were so great in the penile region that women with husbands of smaller size would adopt the creatures as pets to pleasure themselves while their spouse was gone for the night. Of course, Prince Goffle the Second, of the Kingdom of Valladae, would have none of this, as his sizing was rather laughable. Before marrying into kingship, Prince Goffle ordered that every fench be hunted and killed so that he could rest certain that his wife was forever faithful to his penis alone. Though Goffle’s soldiers had successfully carried out their mission to execute all fenches, the rodent species lived on by word of mouth, for the name of their species was utilized to inappropriately refer to one’s phallus in the many years to come."*
Bibblpup

Bibblpups are a species of cute and furry creatures in Urk.

## Appearance

Bibblpups are adorable furry creatures that are small and look like squirrels with ash-gray fur and white bellies. They have astoundingly wide eyes and four very short, stubby horns on their foreheads.

## In the Text

Bibblpups are said to live in the Heart of Longwood in *The Prophecy of Spellborn: A Harlot and a Hero*.
Kholm

Kholm is the westmost continent of Teldaria consisting of the Thurnish Region and the Yikkish Region.

## Appearance Edit

Kholm is a rather diverse land, though most of it appears to be green, filled with many fields and forests.

## Inhabitants Edit

Kholm holds the widest variety of species, said to have just about every intelligent humanoid species living somewhere in its body.
Cauldron (magical)

A cauldron (magical) is a giant pot, where Spellborn (usually Witches) and wicken brew magical concoctions with strange materials.

## Uses

Spellborn and wicken use cauldrons for experimenting and creating magical liquids with various magical effects.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, the Wicked Witch that captures Mr. Boggles uses a cauldron to create her magical brew.
Dwarf of Shulk

Dwarves of Shulk are a race of Dwarves that place emphasis on learning how to build interesting devices.

## Appearance

Dwarves of Shulk have black or dark brown hair with brown eyes and thinner, smoother body types. They never have pale skin, always being tan with a hint of brown in their complexion.

## Personality

Dwarves of Shulk are a bit more reserved than the outgoing Dwarves of Ang'ist, but they are still respectful and cordial in most instances.

## Culture

Dwarves of Shulk love to drink beer and woodwork and practice engineering contraptions like trebuchets and war devices.

## Other Facts

Dwarves of Shulk primarily multiplied in the south of Kholm.
Hyperion

Hyperions are swift, beautiful, angelic-looking, white creatures that appear almost identical to horses.

## Appearance

Hyperions look much like horses. The primary difference between a horse and a hyperion is that hyperions are always white and they have extremely long manes and extremely long tails. Their fur even glows white (though only when sleeping).

## Personality

Hyperions are loyal, especially as steeds. They tend to make even stronger relationships with their masters than horses. Moreover, hyperions are brave and less likely to flee or abandon their masters when encountering danger.

## Abilities

Hyperions are the second fastest land animals in Urk (though this excludes monsters, especially the large kind), only bested by sophferhounds.

## Other Facts

Hyperions let off a faint white glow around their bodies which intensifies as they sleep.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Gindenduth Surange owns a hyperion named Moody as his steed.
Gurden Army

The Gurden Army is an independent military force of mercenaries from Grenroe headed by Tooluk Gurden and Thor'zarck Gurden.

## History and Formation

The Gurden Army was founded by Tooluk Gurden and Thor'zarck Gurden after Tooluk was nearly killed from capital punishment when he was a child. In order to protect one another, the young Gurden brothers gathered their closest friends into a small fighting group. As they children grew older, their fighting group expanded into a military group, and it grew incredibly powerful until it was labeled one of the greatest armies in Grenroe.

## Notable Members

* Abastion
* Laureal
* Thor'zarck Gurden
* Tooluk Gurden
* Yothiras

## The Bloodbound Brigade

Within the Gruden Army is a brigade of ruthless, wicked warriors known as the Bloodbound Brigade, controlled primarily by Thor’zarck Gurden.

## The Deadstone Battle

The Deadstone Battle was a conflict that took place outside the Kingdom of Deadstone and marked the fall of most of the Gurden Army. During this battle, The Eight Spellborn of God fought on the side of the Kingdom of Deadstone against Tooluk Gurden and the majority of the Gurden Army's soldiers in an extremely bloody exchange. The battle resulted in the death of Tooluk Gurden as well as the rest of his soldiers who fought in this conflict.

## In the Text

The Gurden Army and its movement through Kholm is recorded in *The Prophecy of Spellborn: A Harlot and a Hero*.
Inner Corruption

Inner Corruption is a White Wizard and Witch and Wrathen Wizard and Witch spell that explodes the enemy into a mess of blood and organs.

## Action

This spell explodes the caster's target from the inside out by exerting an outward force from inside that target's body.

## Movement

The Wrathen Wizard or Witch extends his or her hand or staff out toward the enemy.
Dottar

Dottar is a Centaur and a general in the Kingdom of Deadstone's military.

## Appearance

Dottar is a Centaur, with the upper-body of a man and lower-body of a horse. He has a gray beard and deep-brown horse's fur.

## Personality

Dottar seems to be a frantic general that is easily bothered by the enemy's tactics. He also reveals to be rather emotional, as seen when he tears up as Ingenhart Suloudune leaves with The Eight to travel toward The Harbinger of Death.

## Books

Dottar is introduced during The Deadstone Battle in *The Prophecy of Spellborn: A Harlot and a Hero*.
Abastion

Abastion is a "high general" in the Gurden Army, headed by Tooluk Gurden and Thor'zarck Gurden.

## Biography

### Early Lore

Before entering Kholm by The Harbinger's command, Abastion only obeyed the words of his superiors in the Gurden Army, particularly Tooluk Gurden and Thor'zarck Gurden. He was a friend of Tooluk and Thor'zarck since a child, having helped Thor'zarck save Tooluk from death by capital punishment by breaking into a Grenroe prison. As such, Abastion was one of the first and founding members of the Gurden Army.

## Appearance

There are no specifics about Abastion's appearance. All that is known is that he is a "high general," which may mean he wears the armor of a respected soldier. The fact that he is not a brigadier general in the army, however, might indicate that he is not among the strongest in the Gurden Army, so he may not look as large and strong as someone like Tooluk or Thor'zarck. Abastion's species is also unknown, though one might assume he is one of the common species from Grenroe, likely a Kukwan Human or an Aigre.

## Personality

Abastion seems to be a very practical soldier, perhaps not as empathetic. When Laureal is injured, Abastion tends to take the side of those who want to leave Laureal behind. Also, Abastion may have an attachment to Tooluk Gurden, in that he is always near Tooluk and helping the marshal give commands to soldiers

## Powers and Abilities

Not much is known about his powers and abilities, although, being a "high general" of the Gurden Army, he must be at least somewhat capable in combat.

## Books

He only makes appearances in *The Prophecy of Spellborn: A Harlot and a Hero*, only when Tooluk is around.
Beastmaster of Ple’am

Beastmasters of Ple'am are Spellborn that control and communicate with unintelligent species that do not participate in discourse.

## Powers and Abilities

Beastmasters are able to approach different kinds of animals and creatures with immediate power and influence over that creature, in that Beastmasters have full control over any unintelligent creature within their capacity for magical strength. As can be generally assumed, the larger the creature, the harder it is to tame that creature and the more skill and magic such taming requires.

Beastmasters have the ability to telepathically speak with animals that cannot normally participate in intelligent discourse.

## Weapons, Armor, and Clothing

Beastmasters typically use a longbow or crossbow as their primary weapon. They use a knife as their secondary weapon.

## Other Facts

Some legends say that great Beastmasters have been able to tame monsters such as massive dragons. Such legends refer to those Beastmasters as "Dragon Riders."

Beastmasters are completely unable to control the minds of intelligent species that participate in discourse. This includes Anthru Animals.

## In the text

Dauli Brandeben in *The Prophecy of Spellborn: A Harlot and a Hero* is a Beastmaster who has been shown to have the ability to control a large number of animals at once.
Frost Shore

Frost Shore is the northernmost continent in Teldaria. It consists of the Barshken Region and the Reshken Region.

## Appearance

Frost Shore is very green in the summers, though, when winter and biswinturanon arrive, it becomes covered with snow, white as far as they eye can see. Its shores are very icy and cold, often frozen over, hence the continent's name.

## Facts

Frost Shore, being north-most, is extremely cold, having harsh winters and icy terrains for most of the year.
Fairy

Fairies are intelligent creatures that are very small in size, about three inches tall. They reproduce by exchanging DNA during sex, impregnating one another.

## Appearance

Fairies look like miniature Humans that fly, having Human ears, Jhorid skin, and four insect-like wings on their backs. Fairies are genderless but their appearance is generally female.

## Personality

Fairies are mostly good natured and seem to have essence defining traits more pure than not.

## Culture

Fairies like to dance, sing, play little instruments, and frolic, and they are often found in nature settings enjoying the beauty of Urk.

## Abilities

Though the full extent of a Fairy's power is yet to be seen, Sigmund Troy notes that Boggarts are scared of them, suggesting that Fairies, whether individually or collectively, can combat creatures the size of a Boggart by some means.

## Other Facts

Fairies transfer genetic material via the tongue while kissing other fairies; thus, the only use of their vagina is to conceive a child.

There are four races of Fairies: Snow Fairies, Forest Fairies, Lava Fairies, and Sky Fairies.

## In the Text

Fairies exist in Longwood Forest in The Prophecy of Spellborn: A Harlot and a Hero. They are also described in the Kingdom of Godrick.
Jefroth Slig

Jefroth Slig was a Human who lived in the Teldrian Era that was said to have had sex with over forty thousand women. Some even rumor that he slept with some gods, though that much is likely untrue. Because of these rumors, Jefroth Slig's last name became popularized into one of the twelve main curses in Teldaria, slig.
Amiil Eroeen

Amiil Eroeen is a High Elf male and a member of The Eight Spellborn of God. It is his duty, along with the other seven, to confront and fight The Harbinger of Death.

 Biography

### Early Lore

Before The Harbinger eradicated every soul in Grenroe, Amiil was a prince in a Grenroe kingdom of High Elves. After The Harbinger destroyed his home, he and his family fled to Aadazz, before Ingenhart recruited him as a member of The Eight.

Amiil tends to clash with Federero due to them being from warring kingdoms in the Paladorian Region of Grenroe.

## Appearance

His face is tall and fair, and he has blue eyes and blonde hair. When he is not in battle, he wears royal cloth robes of white and gold.

## Personality

Amiil seems to be prideful of his High Elf species and tends to look down upon others, especially Humans. He has a very snarky personality and is not afraid to speak what is on his mind.

## Powers and Abilities

As a Paladin of Ka'alu, Amiil has the powers of Magic associated with all that is holy. He brings divine retribution and judgement upon his enemies and casts magic of white and yellow light.

From the text, it is apparent that Amiil is incredibly strong, much stronger than the other Spellborn, as he defeats his enemies with ease in The Deadstone Battle.

## Books

Amiil is introduced in the fourth part of the book *The Prophecy of Spellborn: A Harlot and a Hero* when Snow and Sigmund finally meet the other six members of The Eight.
Demon

The term "Demon" refers to any species that originated from the Netherworld. While most of them reside in the Netherworld, some of them lay in the prisons of the Thrall under the surface of Urk. Others have escaped the Underworld prisons and live in the three layers of the Underworld above the Thrall, the Ember Realm, the Crystal Realm, and the Forsaken Deeps.

## Appearance

Demons do not have one appearance, as there are several thousands of different Demon species. Rather, they are of various different shapes and sizes. Although most Demons are ugly in the eyes of Man, many of the Demons found in the Crystal Realm may be considered remarkably beautiful.

As Demons are primarily evil, many of them have the mark of Tah’kandih Tah’herrdah Tah upon their foreheads.

## Personality

Demons are mostly wicked, as the primary purpose of their creation was to restore the balance of good and evil in Uuruk by weighing against the purity of the many Angels of the Celestial World. Still, due to the randomness of genetics, there are a remnant of Demons who evolved to be goodhearted and there is a very rare few that have the mark of Yeh’kandih Yeh’herrdah Yeh.

## Culture

Demon culture is extremely wide, as the Nethers is a planet larger than Urk housing numerous Demon species.

## Abilities

Given the diverse nature of Demons, some may be strong while others may be weak.

## In the Text

Demons have only had mention in *The Prophecy of Spellborn: A Harlot and a Hero*. They are yet to be seen directly in the text.
Groups and Organizations

## Types of Groups

### Military Formations

While there was no universal term for the martial rankings in Urk, the hierarchies in Urken militaries can be generalized to a specific pattern and, thus, be named accordingly.

#### **General Land Military Formations (from largest to smallest)**

* Legion
* Great-Army
* Army
* Brigade
* Regiment
* Infantry
* Squadron

#### **General Naval Military Formations (from largest to smallest)**

* Navy
* Fleet
* Armada
* Flotilla
* Unit
* Division

## Specific Named Groups and Organizations

* General Groups
* Martial Groups
* General Organizations
* Political Organizations
Eradication

In the epics of Urk, the word "eradication" is a term that signifies something fate far worse than death. It denotes complete removal from existence, the destruction of the mind, body, and soul. As such, an eradicated soul does not enter the Celestial World or the Netherworld; rather, it ceases to exist.

## The Force of Eradication

The force of Eradication is the personified representation of Eradication that interacts with God in the realm of Existence. It, as all forces, is represented in the text with a capital letter.
Deletama Levis

Deletama Levis, known as The Wicked Wicken of Lochmid, is a wicken from Lochmid Village with vast knowledge on the forbidden arts.

 Biography

### Early Lore

In earlier years, she had come to know Lea'dana Malingi by some means, to the extent that they consider each other friends.

Deletama Levis had be captured by the people of the Kingdom of Deadstone. Since her capture, she lived in the dark prisons of Deadstone.

## Appearance

Deletama had thin, white, curly hair and wore a brown robe in the Deadstone prisons.

## Personality

Lea'dana seems like the type of individual who will sacrifice a lot for her own selfish gain, for she is willing to contact the enemies of Urk to secure her freedom from the Deadstone prisons.

## Powers and Abilities

Deletama has knowledge of the wicken, and she displays some of that knowledge by her ability to contact other wicken via a crystal ball. Notably, Deletama was never described having a source of magic fueling her use of the crystal ball, possibly suggesting that she is a Spellborn.

## Books

Deletama exists in the scene where Ikillies connects with Thor'zarck via crystal ball toward the end of *The Prophecy of Spellborn: A Harlot and a Hero*.
Beaman

Beamen are a species of anthropoid, animalian beings that resemble badgers.

## Appearance

Beamen look like badgers that walk upright. They are large and intimidating.

## Personality

They are fierce in battle, but they are also goodhearted.

## In the Text

They are only mentioned living in the Kingdom of Deadstone in *The Prophecy of Spellborn: A Harlot and a Hero*.
Erthen Stone

This is a gigantic, blue, glowing sacred stone said to be located somewhere near the Mountain of Mithrador. It is believed to counterbalance the magic in Urk so that the planet's magic does not overpower it.

## History

Legend says that, ages ago, an offender of Magic cracked a section of this stone, sending thousands of large pieces all around Urk.

## Notes

The size of this stone is unknown, though many Spellborn posit that it is the exact same size as the Mountain of Mithrador and connected to Mithrador, mirroring the Mountain of Mithrador by pointing into the ground rather than out of the ground.
Balcrutiz

Balcrutiz fights alongside Salinon during the battle at the wall of Wolfborn's Pass.

## Appearance

Balcrutiz is described as a Doudrin with red glowing eyes.

## Personality

Balcrutiz acts with empathy and feels for Salinon and Salinon's daughters. This fact reveals when he instructs Salinon to flee from battle to be rejoined with his daughters.

## Books

Salinon makes an appearance in *The Prophecy of Spellborn: A Harlot and a Hero* when the Gurden Army attacks the wall of Wolfborn's Pass.
Ertherian

Ertherian is a blue glowing metal extracted from the Erthen Stone that inhibits magic on touch by absorbing all magic used. When an individual expels magic while touching this material, the ertherian instantly absorbs that magic.

## Uses

Ertherian is primarily used for creating binds and weapons specifically to counter a Spellborn's power. With knowledge that ertherian removes magic from a Spellborn, war tacticians create various chains and weapons for defeating and potentially capturing enemy Spellborn.

## Notes

Ertherian binds cannot pull magic from a Spellborn’s body, as a Spellborn’s internal connection with manneah and Magic is too strong. Once a Spellborn releases magic from his or her body, however, the ertherian will quickly steal whatever magic was ousted.

Ertherian is both weaker and heavier than iron and, thus, not preferred for creating weapons and armor.
Foxfolk

Foxfolk are an anthropoid species that look very close to Humans, the main differences being that they have the ears of a fox and the tail of a fox.

## Appearance

Foxfolk appear as any normal Human aside from having fox tails above their posterior and having furry fox ears.

Every member of the Foxfolk population has red or reddish hair on their heads.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, it is merely mentioned that Foxfolk live in the Kingdom of Deadstone.
Holy Priest of Ka'alu

A Holy Priest of Ka'alu, most often called a "Priest" with a capital "P," are Spellborn that practice the most holy magic.

## Powers and Abilities

Priests primarily rely on blessings to bring forth their holy magic, though their powers can also be used for divine retribution. They manipulate the force of Fate to bring the force of Good on whom they bless.

Priests have the power to end curses and suffering and to remove The Undead from the world of the living.

## Weapons, Armor, and Clothing

Their primary weapon is a Blessed Book of Ka’alu. Their secondary weapon is a holy cross. Thirdly, they may use a staff to help cast their magic.

## Other Facts

Priests of have connections to The Other Worlds and with the gods, and they are commonly prophets that act upon the gods’ wishes.

## In the text

Ingenhart Suloudune is a Priest of Ka'alu who uses holy magic in *The Prophecy of Spellborn: A Harlot and a Hero*.
Hurloch's Inn

Hurloch's Inn is a tavern-inn and a whorehouse owned by an individual named Simion in 6010 T.E.

## Appearance

Hurloch's Inn is made entirely of a gloomy, brown wood, and the main area holds round, dark bark tables positioned around a semicircular bar. To the left and right of the semi-circular bar are two rooms and also two stairways leading to the upper floors of the inn.

## In the Text

In *The Prophecy of Spellborn: A Harlot and a Hero*, Snow Riverstrong is introduced in Hurloch's Inn. It is said, in the text, that Snow grew up in Hurloch's Inn like a daughter to Simion, and she began working in Hurloch's Inn as a whore as early as thirteen.
Faerie

Faeries are a genderless species that appear as Fairies but are three fourths the size of a Human.

## Appearance

Faeries have very large wings that look like that of a butterfly, even though they cannot fly. They are three fourths the size of a Human and look like giant Fairies. As such, they have a very feminine appearance.

## Personality

Faeries are gentle and kind but can be very manipulative, using their beauty to lure males into their caves and prepare them for supper.

## Culture

Faerie's live in caves, perhaps suggesting that they are more primitive than most intelligent species.

## Abilities

Faeries have a magical ability to use their beauty to entrance males under a seemingly unbreakable, hypnotic spell. Once a male is under this spell, Faeries can essentially control the male's every move.

## Other Facts

Faeries are dangerous creatures, in that they trap males for dinner by using seductive magick associated with their beautiful, white, naked bodies.

As they are genderless, their process of sex is very similar to a Fairy’s. They impregnate one another by exchanging genetic material via the tongue while kissing. Their vagina, like Fairies, is only used for conceiving a child.

## In the Text

A Faeire places Sigmund Troy under her spell in *The Prophecy of Spellborn: A Harlot and a Hero* and nearly kills him.
Dead Wound Divide

The Dead Wound Divide (also commonly called The Dead Wound and The Divide) is a mark of desolation that stretches across the continent Kholm from the east edge to the west edge.

## Location

The Dead Wound Divide is found as a line of desolation somewhere in the middle of north and west Kholm and stretches from Kholm's east coast to its west coast.

## Atmosphere and Appearance

The Dead Wound Divide is a region with gray, dusty grounds, thick white fog, and dark skies filled with dark, heavy clouds.

## Creatures

The creatures found in the Dead Wound Divide are primarily Undead, as those who die in its ground may find resurrection by Magickal means.

## Magic

The magic of the Dead Wound revolves around death and false resurrection.

## Other Facts

The Dead Wound Divide is a strip of land that is a part of the many Dead Wounds found throughout Urk, begat by the wrath of God and Ember's Impasse.

## In the Text

In The Prophecy of Spellborn: A Harlot and a Hero, Snow Riverstrong and Sigmund Troy cross through the Dead Wound Divide during their journey to the Kingdom of Deadstone.
Cave of Gethrash

The Cave of Gethrash is a large and long cave situated within a great hill in Gethrash Grove.

## Atmosphere and Appearance

The Cave of Gethrash is voluminous and very dark. It is filled with many large stones and cracks and crevices in its stone where people can hide.

## Notable Events

The Cave of Gethrash is the place where Snow Riverstrong and Sigmund Troy are captured by Boggarts in *The Prophecy of Spellborn: A Harlot and a Hero*.
Evilarps

Evilarps are very much like arpolisks but are mostly composed of deadwood. They have fallen into Magick and darkness and are, hence, inherently evil.

## Appearance

Evilarps look like dark, deadwood trees with evil faces.

## Personality

Evilarps are the evil counterpart of arpolisks and are, thus, wicked to the core.

## Abilities

Evilarps, like arpolisks, can move by traveling via their many roots.

Evilarps have the ability to participate in intelligent discourse, unlike arpolisks.

## In the Text

Sigmund Troy mentions Evilarps as he travels through Longwood Forest with Snow Riverstrong in *The Prophecy of Spellborn: A Harlot and a Hero*.
Bonn

Bonn is a Trow Troll who lives in Longwood Forest, and he is a good friend of Yill. With Yill and Jan, he sexually torments Snow Riverstrong as she is in chains.

## Appearance

Bonn does not have any detailed description, aside from him being a Trow Troll and, thus, having a Trow appearance.

## Personality

Out of Bonn, Yill, and Jan, Bonn seems to be the stupidest of the trio. Still, he loves the thought of penetrating Snow Riverstrong, and is, thus, some level of wicked.

## Books

Bonn appears in *The Prophecy of Spellborn: A Harlot* and a Hero in the scenes where he, Yill, and Jan sexually abuse Snow Riverstrong for their own pleasure.
Kingdom of Godrick

The Kingdom of Godrick is an extensive state in Kholm controlled by High Elves, though many other Elven races live within its territories.

## Atmosphere and Appearance

Godrick is a wealthy kingdom, and its wealth shows in its states and territories. The capital city of Godrick, the City of Godrick, glows blindingly with gold, having golden walls, golden streets, and many golden structures.

## Notable Events

In *The Prophecy of Spellborn: A Harlot and a Hero*, Mr. Boggles visits the Kingdom of Godrick's capital city to meet with Salumun Losrun who, with his company, gives the Grunhare important information about the travel to Port Karbadukush and about watchful eyes that have been upon him.