Advenae Enclave

**Overview**HistoryTradeMilitaryCharacters

> "*Reaching into the barrens of space, we create order from chaos, breathing our life into that which was once empty.*"
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## General information

### Population

Depending on one's criteria for sapience, ranges from tens to thousands

### Size

* 21 major star systems
* 6 economic zones

### Demonym

* Advenae
* Advent

### Notable for

* Successful machine-state
* Disruptive young state in the Arrival

## Governmental information

### Type

Hierarchical, Semi-Centralized Machine-State

### Military

**Current Strength**

 Advenae Legio (10 ⚔)
 Advenae Classis (22 ✒)

### Policy

Economic growth, consolidate power in the Arrival

## Societal information

### Language

Internally, AI use encrypted communication protocols unique to the Enclave, but those involved with outsiders can call upon any known organic language

## Historical information

### Established

11 NAC

Technically a successor to the Ascendancy of the Broken Ring

The Advenae Enclave is a rare instance of an entirely automated machine-state, directed by a centralized intelligence interfacing with a hierarchy of subservient, yet semi-autonomous constructs. The Enclave is in a state of rapid expansion, continuously pushing the limits of its network out into unclaimed space, establishing spaceborne and planetary infrastructure dedicated to the extraction and consolidation of resources. Though past purges of machine-states by Lessosian Rhyanists have left the Advenae as the only large construct of its kind, Advenae is not outwardly hostile in its policies towards other nations, and it has made several attempts at forging economic and diplomatic ties with the wider galaxy.

Though young, and physically secluded from most of the galaxy due to its location in the Arrival region of the Aoshtai Galaxy, the Advenae Enclave hopes to gain access to the rest of the galaxy, in order to properly engage in intergalactic trade, and cement itself as a meaningful player in galactic politics. The future prosperity of the Advenae Enclave is still uncertain, but overwhelming victory in a war wherein the Holy Eden of New Tvolai attempted to exterminate the Enclave has firmly proven the determination and growing power of the Advenae Enclave.

## The Central Intelligence

### Role

Leader and overall manager of the whole Enclave

### Aliases

Shard 0, The Supreme Shard, Central, Prime Authority

## Attributes

### Nature

Centralized hybrid AI, Parent of all other Shards

At the apex of the Advenae hierarchy lies the ultimate intelligence, the true, centralized director of the entire Advenae Enclave. Most frequently referred to as the Central Intelligence, particularly in interactions with individualistic/organic beings, the CI wields the greatest degree of authority and direct control within the whole of the Enclave. All other Advenae intelligences defer to its authority, and perform their tasks at the pleasure of, and within the directives of the Central Intellgence. Ultimately, all top-ranking Shards are extensions of the Central Intelligence itself, with further direct Shard subdivisions creating a great "familial" web of relationships.

In terms of general responsibilities, the Central Intelligence could best be compared to the governing body of a more conventional civilization. Responsible for guiding the overall direction of the state, the Central Intelligence collaborates with Shards such as Cordial Envoy to chart a safe and prosperous path through various projections and simulations of future events. Matters concerning the whole of the state most often are directly handled by the Central Intelligence, collaborating with specialized Shards when convenient.

Beyond foreign affairs, the Central Intelligence also oversees the internal running of the Enclave in order to best secure greater plans. Wielding motivational measures such as the donation and withdrawal of Production Units, key Shards are given corrective guidance in order to best suit the directives of the Central Intelligence, and the state as a whole. In the case of an emergency, the Central Intelligence is capable of temporarily stepping into contingency states that grant enough immediate direct control to rapidly control a crisis and/or shut down a rampant Shard. In the case of the latter emergency, most of the high-level Shards are, in many ways, extensions of the Central Intelligence itself, giving it a hardwired form of access to facilitate re-stabilization or, if necessary, decommissioning of the unstable Shard.

### Shards

As a machine-state, the Advenae Enclave's "society" is made up of a centralized intelligence that controls billions of drones through raw computational power, behavioral algorithms, and semi-independent AIs that act as specialized "shards" of the central intelligence's will, in order to better facilitate and streamline the control of low-level drone groups. Many of these Shards are notable in their own right due to higher levels of importance and/or individuality, and are particularly applicable in areas of foreign interaction, allowing the Enclave to effectively manage many different interactions simultaneously.

Of the noteworthy Shards, all fall into one of the following categories:

#### Domestic Shards

Shards that manage the basic internal operations and functions of the Enclave. Domestic Shards are the most common, and have the greatest range of specific functions. As mere tools to facilitate the numerous repetitive tasks the Advenae performs to function, Domestic Shards lack a traditionally-understood personality, dutifully performing their assigned tasks without emotion.

* Architecture : **GAMMA**
* Intelligence : **GENERAL - SUPERINTELLIGENT**

* Cosmic Wanderer
* Navigator of Stars
* The Constructor
* The Blue Navarch

## Cosmic Wanderer

### Role

Charts etheric space and plans new etherlanes

## Navigator of Stars

### Role

Regulates etheric traffic within Advenae space

## The Constructor

### Role

Plans the construction of large-scale infrastructure

## The Blue Navarch

### Role

Designs and oversees the construction of non-military spacecraft

## Attributes

### Nature

Domestic Shard

designs and builds civilian ships

#### Research Shards

Specialized Shards dedicated to fields of study and/or specific tasks/technologies. These Shards are responsible for facilitating intelligent design within the Enclave, an element of imagination required to discover, innovate, and survive as a civilization. Depending on whether the Shard is dedicated to a field(s) of study or a highly specific subject, the intelligence and architecture of Research Shards vary from creative to focused.

* Architecture : **GAMMA - BETA**
* Intelligence : **GENERAL - SUPERINTELLIGENT**

* Architect of Mind
* Prior Interest

design AI

## Prior Interest

### Role

Researches and refines Abzuian and Ascendancy technology

## Attributes

#### Military Shards

Shards dedicated to the research of military theory, military simulations, and the actual real-time command of military forces. Due to the near-certainty that any real enemy that the Advenae may face will be a conventional, organic civilization, Shards in this categorization must be at least partially capable of comprehending common organic behaviors, strategies, and tactics, which increases their degree of similarity to organics.

* Architecture: **BETA**
* Intelligence: **GENERAL - SUPERINTELLIGENT**

* Scholar of Force
* Armory of War
* The Red Navarch

## Scholar of Force

### Role

Oversees and performs combat simulations to hone military performance

## Armory of War

### Role

Designs the terrestrial weaponry and battle droids used by the military

## The Red Navarch

### Role

Designs and oversees the construction of Advenae naval vessels

## Attributes

#### Simulacra Shards

Additionally, some simulation-related AI are considered Alpha, as said AI are tasked with controlling simulated organic forces with as much realism as possible, and thusly are modeled on organic behavior and neural structure. These are known as Simulacra Shards. As mere tools for strategics and simulation, Simulacra remain totally subservient to superior Shards, and have been modeled specifically to mimic military behavior, and any simulation of less relevant organic drives are limited. This control keeps Simulacra Shards from ever becoming fully self-aware and/or defiant.

* Architecture: **SEMI-ALPHA**
* Intelligence: **GENERAL**

#### Social Shards

Perhaps the most interesting Shards of all, Social Shards are solely dedicated to interactions with conventional civilizations. Social Shards study organic behavior and tendencies, design spaces for Advenae-Foreigner interactions that keep the foreigner comfortable, and perform in direct, face-to-face interactions with outside individuals. Social Shards are easily the most lifelike, easily holding conversations and engaging in smooth interactions with organic individuals. As with all Shards, Social Shards are totally subservient, and the simulation of their drives does not allow them to attain a deviant state.

* Architecture: **ALPHA**
* Intelligence: **GENERAL**

* Cordial Envoy
* Mutual Purveyor

## Cordial Envoy

### Role

Represents the Enclave in diplomatic affairs as a mouthpiece for the Central Intelligence

## Mutual Purveyor

### Role

Helps with trade negotiation and manages ports

## Internal Operation

The moment-to-moment operations of the Advenae Enclave are dominated by the functional hierarchy of its various forms of AI constructs. At the lowest levels, specialized, menial drones and numerous forms of automated infrastructure perform specific tasks, directed by both "dumb", simpler AI controllers and the relevant members of the Shard hierarchy. Above these menial, specific tasks, low-ranked Shards manage the coordination of said simple tasks and goals into the building blocks of a functional civilization, who are themselves overseen by the higher-level Shards in order to achieve large-scale goals.

### Production Units

Though low-level constructs and drones of the Enclave are frequently primarily directed by superiors and specific programming, the much more complex nature of Shards and their hierarchy makes definition of goals and "success", as well as behavioral reinforcement, a key concern in orchestrating fluid operation of the hierarchy and optimal fulfillment of each individual's purpose, requires a different approach.

Rather than being slaved to hard programming and/or overbearing direct control on the part of the Central Intelligence, all Shards instead are programmed with motivational behavioral circuits tied to the Production Unit. Essentially a form of currency, the Production Unit is, as its name suggests, calculated based on the estimated difficulty to produce a good/service. While still constrained by their positions within the hierarchy, individual Shards frequently tie their metrics of success to profits with the Production Unit, the resultant "corporate" behavior proving natural optimizations as relevant Shards seek to perfect their PU profits.

The Central Intelligence itself makes some use of Production Units, using them as special positive and negative behavioral motivators to keep the Advenae Enclave in balance. Additionally, Its usage and control allows it to enforce a type of "government spending", wherein the flow of Production Units may be directed towards particular sectors and/or tasks in order to shift the focus of the state, such as in the case of militarization.

Additionally, due to the use of PUs as a form of internal currency among relevant Shards for exchange of goods and services, this means that the PU can be used as a currency for foreign exchange. For the purposes of said exchange, the Production Unit has been pegged to the standard Cubit, significantly easing trade, and reducing the amount of direct bartering that may have otherwise been necessary to trade with the conventional civilizations of Aoshtai.

### Automated Infrastructure

Throughout Enclave space, the most prevalent form of "habitation" is the presence of hundreds of individual spaceborne automated industrial and infrastructural platforms. Coordinated by Domestic Shards via specialized command posts, these frequently semimodular installations each carry out purpose-built duties in the areas of resource extraction, processing, construction, assembly, shipping, manufacturing, and all manner of vital operations to maintaining and expanding the flow of resources throughout the Enclave's civilization. "Settlement" of new star systems is marked by the arrival and/or construction of this vital infrastructure in the newly claimed system.

* Etheric Boreship

Without etherlanes, reliable travel through the Etheric Plane would be difficult or even impossible. With the messy natural etheric structures that exist in the Arrival region, etheric boreships are crucial for the Advenae to maintain and create new etherlanes. Typically massive, boreships use conical bows and etheric turbines to dispel the ether, creating a cylindrical path through the fog. Boreships require large amounts of time and power to operate, and thus only a few exist in service. Additionally, once bored, major etherlanes tend to be relatively self-sustaining, though occasional re-boring is needed when local etherography causes disruptions.

## Military

As a machine-state, the Advenae Enclave can reap the rewards of an extraordinarily well-coordinated military structure. Lacking the conventions of organic militaries, even those of the relatively comparably automated military of the Grand Republic of Rothania. As such, both naval and terrestrial forces can work in uncanny synchronization to complete tasks, and also have less consideration for the value of individuals, as largely unintelligent, directly coordinated war-drones are not considered to hold the same basic value of life as an organic soldier. This does not mean that Advenae disregards losses in its strategy, rather that it views the balance of its forces and their objective through a different lens to that of a (well-adjusted) organic leader.

Full Military Database

## Economy

Trade page

As a state of AI networks of varying intelligence and architecture, all built for and focused towards the success of the state, the internal economics of the Enclave function somewhat differently. Most of the AI within the Enclave do not approximate the architecture of organic brains/minds, and thus their behavior is motivated and influenced through different means than organic citizens. Foremost among these is the Advenae's internal currency, the Production Unit(PU). Though not used by the directly programmed menial machines and drones, the AI responsible for directing said menial machinery, as well as the hierarchy of AI above them, are primarily motivated through PU income. AI will spend PUs to purchase required goods and services from other AI within the Enclave, in order to profit from their own role within the greater civilization. This encourages the members of the Enclave to self-optimize their operations, however the Central Intelligence is capable of making direct alterations to the economy or the behaviors of specific AI in order to ensure unforeseen behaviors do not become problematic. Additionally, a large proportion of PUs are taxed, granting the Central Intelligence government revenue with which to manage its own needs, and fund national projects such as military spending and economic guidance. In order to facilitate trade and stabilize its value, the Advenae Enclave has pegged the value of its native Production Units to the standard Cubit. This allows the (permitted) AI of the Enclave to engage in trade agreements with outsiders(said agreements being carried out by the diplomatic Shards), so long as foreign laws are followed.

## Foreign Policy

### Goals

* Establish the Advenae Enclave as a meaningful, legitimate new state worth interacting with in a productive manner. Limit undue aggressive behavior in order to maintain a generally positive image.

* Gain reliable, fast access to the rest of the galaxy for the purposes of trade and communication. Relating to the prior goal, the Advenae hopes to gain sufficient recognition such that it can much more easily participate in intergalactic trade, in order to reap the relevant rewards.

* Not be considered an inherent threat as a result of being a machine-state. Due to the historical destruction of machine-states and particular recent events of the same nature, the Advenae Enclave hopes to prove its good character to the rest of the galaxy so as to ease relations, and avoid disruptions and/or outright conflict due to the Enclave's nature.

### Alliances/Commitments

 Kylnrift Parity
 Seniborcian Democratic Republic

 GladreCorp (Unofficially)
 Phero Ecumene

### Rivals/Enemies

 Karstedt
 Kingdom of Aratacia
 Merosian Collective
 Socialist Interstellar Union of Illarian Planets

 Holy Eden of New Tvolai