David King

In other (unofficial) languages:

**David King** is one of **40** Survivors currently featured in *Dead by Daylight*.

He was introduced as the Survivor of CHAPTER 5: A Lullaby for the Dark, a free Chapter DLC released on 27 July 2017.

***David King** must first be unlocked as a playable Survivor by completing the Survivor Tutorial.*

## Overview

**David King** is a rugged Scrapper, rewarding high-risk play.

His personal Perks, We're Gonna Live Forever, Dead Hard, and No Mither, reward an aggressive, confrontational play style, but leave him vulnerable.

His Perks are a result of his years playing rugby and stem from his strong physique and his need for Adrenaline. But being fast isn't everything, he's - sometimes - also a team player. But that side is seldom seen.

## Lore

Additional Lore can be found in *Tome 2 - Reckoning*: Manchester Mash-Up & *Tome 11 - Devotion*: The Importance of Being King.
*The single child of a wealthy family, David King seemed destined for greatness. While growing up in Manchester, he demonstrated serious potential in both sports and academics, and with his family connections, all doors were open to him. He could have succeeded at anything, if it weren't for his combative nature. David lived for the adrenaline rush of a good fight and would go out of his way to get into one.*

*His robustness and athletic abilities led him to rugby, where he could cut loose and really cause a ruckus. King excelled and gained a reputation as a promising, if somewhat reckless, rookie. His meteoric rise came to an abrupt end when he lost his temper and assaulted a referee, earning himself a lifetime ban from the league and cutting short what most people assumed was going to be a long, successful career. King was unconcerned; money was no issue, so he took it as an early retirement and focused on other fun things to do.*

*Free from the constraints of a career and enabled by the wealth of his family, David King spent most of his time at the pub, drinking, watching games, and getting into fights. Some might say he was wasting his life away. Not many people knew that he was an occasional "debt collector" or that he fought in clandestine bare-knuckle fight clubs.*

*When David King stopped showing up at the pub, the few friends he still had were not surprised. They figured he had finally picked a fight with someone stronger than he was. In a way, they were right.*

### Observer Lore

*This section lists entries by The Observer, that are specifically about David King.*
**Tome 2**

* Arcus 9873

## Load-out

### Unique Perks

**David** comes with **3** Perks that are unique to him:

Your few friends deserve the best protection.
\* '''Increases''' your Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' when healing a dying Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
<p>When performing any of the following actions, ''We're Gonna Live Forever'' gains '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''':
\*Performing a Safe Hook Rescue
\*Taking a ''Protection Hit'' for an injured Survivor.
\*Stunning or Blinding the Killer to rescue a carried Survivor

<p>Consume '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>''' to grant the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' to any Survivor healed from the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>

Your few friends deserve the best protection.
* **Increases** your Healing speed by **100 %** when healing a dying Survivor.

When performing any of the following actions, *We're Gonna Live Forever* gains **1 Token**:
* Performing a Safe Hook Rescue
* Taking a *Protection Hit* for an injured Survivor.
* Stunning or Blinding the Killer to rescue a carried Survivor

Consume **1 Token** to grant the ***Endurance*** **Status Effect** for **6**/**8**/**10** **seconds** to any Survivor healed from the Dying State
You can take a beating.
<p>''Dead Hard'' activates after being unhooked or unhooking yourself.
<p>When you are injured, tap into your adrenaline bank to avoid damage.
\* Press the ''Active Ability button'' while running to trigger the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">0.5 seconds</span>'''.
\* ''Dead Hard'' then deactivates.
<p>''Dead Hard'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Dead Hard'' cannot be used when '''''Exhausted'''''.

You can take a beating.
*Dead Hard* activates after being unhooked or unhooking yourself.
When you are injured, tap into your adrenaline bank to avoid damage.
* Press the *Active Ability button* while running to trigger the ***Endurance*** **Status Effect** for **0.5 seconds**.
* *Dead Hard* then deactivates.

*Dead Hard* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Dead Hard* cannot be used when ***Exhausted***.
Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
You suffer from the '''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for the entire Trial, but benefit from the following effects:
\* Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are suppressed.
\* When injured or dying, ''Grunts of Pain'' are reduced by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''&#37;'''.
\* Your Recovery speed is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;'''.
\* You can recover fully from the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
You suffer from the ***Broken*** **Status Effect** for the entire Trial, but benefit from the following effects:

* Pools of Blood are suppressed.
* When injured or dying, *Grunts of Pain* are reduced by **25**/**50**/**75** **%**.
* Your Recovery speed is increased by **15**/**20**/**25** **%**.
* You can recover fully from the Dying State.

#### Prestige

Prestiging **David** will automatically add **Tier I** of his Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **David** twice more to automatically add **Tier II** and **Tier III** respectively into the other Survivors' inventories.

## Achievements

*Main article: Achievements*
There is **1** Achievement related to **David**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **David**:

## DLC

*Main article: Downloadable Content*
**David** is part of **1** DLC:

* CHAPTER 5: A Lullaby for the Dark

## Change Log

### Patch 5.1.0

* ***Rework:*** updated facial model and texture as part of The Realm Beyond - Part 6 Graphical Update.
* ***Change:*** **David** is now locked to all new Players to *Dead by Daylight*, or returning Players who did not progress him until this Patch, and must now be unlocked by completing the Survivor Tutorial first.

## Trivia

* In an interview with Mathieu Côté, he described **David** as "an asshole".
* The description of the "Pugilist" outfit is a reference to the movie 'Fight Club'
* **David** has two tattoos: one is behind his left ear of a rose and the other is on his right forearm of a lion.
	+ The rose is from the Rugby Union Jerseys.
* According to the file names of his cosmetics, his nickname is *"Smoke"*.

### Voice Actor

* **David** is voiced by Stefan Horvath, who at that time worked as a Game Designer on the Game.

### Sexuality

* **David** is *Dead by Daylight's* first official LGBTQIA2+ character, identifying as a gay man.
	+ This was confirmed by the Developers in a news post on their website the day prior to the release of Tome 11 - Devotion.
	The post teased that **David's** sexuality would be explored in his newest Tome story, The Importance of Being King.

## References

1. ↑ https://news.deadbydaylight.com/en/news/dead-by-daylight-is-thrilled-to-confirm-first-lgbtqia2-character Dead by Daylight Confirms Its First LGBTQIA21 Character. Developer Website. Retrieved 27 April 2022

### In-game assets

* David King
* David King (Portrait render)
* David King (Background image)

### Old assets

* David King's previous portrait
* David King's previous portrait
* Old model's portrait
* Old model's background image

### Concept arts

* 'Hard Man', 'Busted Up', & 'Pugilist' Concept Arts
* 'Protector' & 'Security' Concept Arts
* 'Mechanic' Concept Art
* 'The Ruffian' Concept Art
* 'Heartbreaker's Suit' Concept Art
* 'Makeshift Nutcracker' Concept Art
* 'Cold Night' Concept Art
* 'Forgotten Hollow' Concept Art