recursal/Fanatic-Fandom huggingface dataset:
Clan Hoveddi

Clan Hoveddi are the masters of the Keppu Delta. They are primarily centered in the provincial capital of Qhima Kep. They are very close with Clan Donalla and Uirra, and have sworn themselves to the cause of King Qhyolo Thugher of Ebodo. They have been wrapped up in the controversy of Prince Qhiron Thugher and his "Lost Battalion". They have so far decided to avoid conflict with the Oguran Grand Army while it has been stationed in their lands. Prince Qhiron sees this as a betrayal of their cause, while Clan Hoveddi, along with many others, see Prince Qhiron's actions as destabilizing and counter productive to the Separatist cause.
Eqholvuak

Eqholvuak is a Qhunarrak Deity who resides within The Piduok Forest, in a small set of woods deep within its heart.

It is associated with the concepts of life, nature, chaos, love, joy, art, creativity, music, dreams, and inspiration.

It is sought out to help especially artists, crafters, and scholars who seek inspiration in their chosen field. It is common for folks to travel great distances on pilgrimages to seek its help. It is invoked by mortals through meditation, often while listening to or playing a particular set of notes, sacred to it. One can also seek out its woods where they can sleep or try to produce a piece of art or craft. It is thought that Eqholvuak never physically appears to mortals, but makes its presence known through a faint tune hanging over the treetops.

Many locals have also said that not everything Eqholvuak inspires you to make is always good. It is known to to give out bad ideas, just for the fun of it.
Отец Юно

## Личность

Об отце Юно, как и в целом о её семье, известно крайне немного. Отмечается, что это был достаточно крупный и сильный представитель расы реманити, с воинственным и изобретательным характером, как и его дочь.

## История

Ввиду потери Юно любой информации о своей семье, многое о её отце неизвестно. Главное, что принято отмечать, что он жил в Третьем перерождении мира

## Способности

Разрушительная сила: **`???`**

Качество физической оболочки: `**???**`

Класс: **`Маг`**

Уникальный геном: `**???**`

Магия: `**???**`

Навыки: **`???`**
Тортуго

## Личность

Тортуго имеет невероятно закалённый разум, который позволяет ему запросто терпеть боль, сохранять спокойствие, рассудительность и способность принимать взвешенные решения в бою. Из-за своего характера всегда действует "наверняка", "с запасом". Крайне хорошо владеет мечом

## Внешность

Имеет невероятное, в сравнении с обычными людьми, телосложение, визитная карточка которого - обилие сильных, больших, красивых и мужественных мышц. У Тортуго глаза зелёного цвета и слегка завивающиеся волосы черного цвета, длиной примерно до нижней челюсти.

## История

Является погибшим k҉̨̛̱͊͆̒ù̸̡͍̖̱̊͡k҈̬͔͗̆̋͢͞s̷̨̱̞͋̇͞ͅḏ̷̨͇҇͑ģ̸̪̚͡ с c҉͙͙͕̟͓̪̥͔̊̒̏͑́̀͜͞e̶̛͚̪̘̩̋̌̈̑͌̆̈́͢f̸̧̛̖̫̖̜̳͙͍͆̾̎̀̃̉̈ẖ̶̟̥̲̳́̇͜͝j̸̧͉̥͖͉͂͗̿̉̎͞l̵̨̞̫̈́͛͛̓̌́̕y̶̛̰͔͖̯͔̓̑̚͜. После смерти в бою был перемещён на Сингаль во время второго запуска. До смерти был очень хорошим воином прошедшим через множество кровопролитных битв, в одной из которых он и полёг.
Non-native Ordorran Fauna

There are hundreds of animals and insects that have colonized the world of Ordorra, coming through portals at different times in history following humanoid migrants.

## Domestic Animals

The first animals to come through were probably domesticated ones. The following animals can be found in varying degrees of abundance in many settlements.

* Horses
* Cattle
* Dogs
* Cats
* Sheep
* Pigs
* Chickens
Clan Waduun

Clan Waduun is the most influential clan in the Piduok Province, and their Patriarchs and Matriarchs have held lordship titles over it for hundreds of years.

It is currently headed by Dirkallam Waduun.

## Allegiances to Clan Waduun

Clan Waduun has many minor clans sworn to it including:

Clan Qhodari

Clan Graguun

Clan Vidriguir

Clan Kiruok

Clan Bico

Clan Lagloht

Clan Epomyr

Clan Uqhlagla

Clan Ronahen

Clan Aynaghu

Clan Haenede

Clan Paghgani
Qhima Qhidal

Qhima Qhidal is the largest city in Qhuna, and the seat of power for The Kingdom of Qhuna. It is currently under stewardship of Clan Thugher, along with the lands and counties surrounding it which is known as The First Dominion. Many of the major clans as well as powerful minor clans have estates in Qhima Qhidal, in order to keep a close watch on the politics and dealings within the capital.
Noredetam

Noredetam is a malevolent Qhunarrak Deity who resides within the mountains of the Ankir Highlands.

It is associated with the concepts of chaos, the dark, trickery, fear, travel, and being lost. He is said to torment travelers crossing its mountains, and locals say it loves to make people lose their way in rocky areas, sometimes leading to their deaths. It is also said that you can appeal to it by making an animal sacrifce to it after making a stack of round stones. Noredetam itself is said to sometimes take the shape of a pile of rocks, and some have claimed to see it knocking down signs and changing the landscape to confuse travelers.
The Teeth of the Eastern Reaches

The Teeth of the Eastern Reaches is a company of brigands and theives operating around the Shettea Coast. They were led by Roqhuelam am Tamral, the disgraced son of Clan Tamral's Patriarch, until a recent raid that took his life. The band is currently in a state of disorder, and may not be able to reorganize.
Duokkani

Duokkani is a benevolent Qhunarrak Deity, who is thought to reside in the seas surrounding the Ghoro Islands.

He is associated with concepts such as fishing, travel, sailing, the home/hearth, and peacefulness. Duokkani is commonly invoked by sailors who seek calm seas and safe travels. His symbol is that of a series of interlocking circles. The people of the Ghoro Islands say that he loves mortals, but is very aware of their flaws, and is thought to love second chances. He will most often help those who are truly vulnerable, and who carry his symbol. He will usually do so by manipulating the water itself.
Oro Pantheon

The Pantheon of the Oro Empire is the most common religion/spiritual following in Ordorra, as it has influenced almost anywhere the Empire has landed. It is based in the ancient mythologies of the Oro people, but the accepted pantheon has been heavily curated by Emperors and political figures alike throughout the Empire's history.
Даруи

**Дару́и** - подраса Реманити, обитающая на материке Атопос. Имеют стандартные человеческие физические оболочки, не способные повышать свои характеристики или использовать магию. Не имеют никаких примечательных особенностей кроме светлых волос и голубых глаз. Изредка попадаются индивиды имеющие навыки. Не смотря на свою посредственность, Даруи являются самой распространенной расой на Атопосе. Обладают вторым типом бессмертия, а максимальная продолжительность жизни составляет 130 лет без учета спец. навыков.

## Другое

* Из-за большого разброса этнических границ Даруи, среди них распространено множество различных религий и вер в различных богов.
The Grand Oguran Army

PpThe Grand Oguran Army is comprised of the most elite battalions in the Oro Empire. It is usually dispatched by the Emperor to put down rebellions and root out opposition, as many of the units within the army are highly specialized for that purpose. They are mainly comprised of units from the Imperial Oguran Training Grounds in the Imperial capital of Echuddan.

## History

The Grand Oguran Army began as a combined force in 14 B.E. as a spearhead for the soon to be crowned Emperor Romuu I and his unification campaign. The units within mostly comprised of elite longbowmen and pikemen.

In 190 O.E. the Ogura Society at Imperial College of Oro developed early prototypes of muskets, based on technology imported from other worlds. These prototypes would later evolve into the most common weapon used by rank and file Oguras.

## Unit Composition

The following battalions and other units are considered to be currently within the Grand Oguran Army:

* Lord Fulottula's 1st Regiment of Oguras (Ecchudan)
* "The Grey Wardens" 2nd Regiment of Oguras (Ecchudan)
* Lord Estunolam's 3rd Regiment of Oguras
* 4th Regiment of Oguran Marines
* 5th Regiment of Oguran Light Horse
Uprising

Uprising is a powerful, bloodthirsty, and extremely sadistic Gardevoir who was the first main antagonist to appear.

## Appearances

### Appears in

Arc 1, Arc 2, Arc 3, Arc 9, Arc 10, Arc 11

### Debut

Arc 1

She is Nyx from the parallel timeline, possessing the exact opposite of Nyx's powers.

She was abused by her trainer for 12 years, and eventually killed him by strangling him with telekinesis.

Uprising went insane and lost all of her sentience, turning her into a cunning and sadistic universal threat.

Her former name was Nyx and she gained the name Uprising from The Dexoilites.

She was the former "leader" of the Dexoylites which turned out to be a setup, and was killed by Tesloix after he threw a power abducting knife at her and strangled her to death with telekinesis.

After the parallel incident she was brought back to life, and later hunted down Vraslix for revenge. But when Vraslix returned, he revealed that she was tooken control by Hivemind. Her current whereabouts are unknown.
Iora

Iora is one of the largest cities on the island of Am Qhidal, and one of the oldest cities in all of Qhuna. It is known for its beautiful curtain walls surrounding it, as well as its stunning views of the sea. It is the seat of power for Clan Esqhaena, and is run by the clan's patriarch, Vimon.

## History

Many of the buildings in Iora are older than written records, but oral tradition says that the city had a heavily spiritual begining, probably being the center of many large temples to local deities. It also gained the nickname "Old Respite" for being a safe haven on the edge of the dangerous and mysterious Ioraddi Cave Forest.
Ankast

Ankast is an ancient and abandoned city within the Ankir Highlands. It was once the capital of the Ankir Province, and furthermore the Kingdom of Ankir, but after the Days of Havoc, it was left derelict. It is only occasionally visited now by treasure hunters, scavengers, and bandits looking for a place to hide. Most people believe it to be extremely haunted, and consider it bad luck to even go inside.

## History

The History of Ankast goes back before most written records when it was a mining camp providing marble and other types of stone to the province of Ankir. They would
Clan Hukul

Clan Hukul is an ancient Qhunarrak Clan who have ruled large parts of the Nurdhin Highgrasses as an independent kingdom off and on for hundreds of years. They are known for their master hunters and trackers, and specialize in ambush tactics. They currently hold the title over the province of Nurdhin, and are sworn to King Orlam Thugher.
Кирадо

## Личность

Кирадо является крайне загадочной личностью, о которой почти нет информации.

Следуя из воспоминаний Изначальных демонов, Кирадо был сдержанным, спокойным, и немногословным. Было сложно угадать то, что творилось у него в мыслях.

## История

Был рожден в результате эксперимента группы придворных магов одного королевства в далеком Первом Перерождении Мира, затем Эрсель поселила его на континенте с подходящими для него условиями жизни.

Спустя время, выйдя обратно на Эрос пару раз, создал 10 подобных себе демонов, назвав их Изначальными. Вернувшись обратно на Кэос, взрастил там умы своих потомков.

Позже, еще несколько раз появлялся на Эросе, однако после загадочно исчез.

## Способности

Разрушительная сила: `**???**`

Качество физической оболочки: `**???**`

Класс: `**???**`

Уникальный геном: `**???**`

Магия: `**???**`

Навыки: `**???**`
Регламент Церкви Богини

Документ, оставленный перед уходом в Священное Царство Богиней Эрсель, описывающий правила работы Церкви. Некоторые пункты регламента могут быть изменены с помощью специального таинства.

## тут должна быть картинка

### Неизменные пункты

* В случае, если в последствии действий Верховного Оракула Церковь становится неспособной исполнять свое главное предназначение - поддерживание возможности использования определенных Таинств для широкого круга лиц -, или если Верховный Оракул содействует изничтожению расы реманити, всё действующее управление Церкви, от послушников до главного Оракула, будут подвергнуты Божьей Каре, в последствии чего их души будут уничтожены.
* В случае если в Храм нельзя попасть с диких территорий, Церковь обязана любыми способами вернуть возможность её посещения простыми реманити, дипломатическим - путём открытия филиалов -, или военным путём.
* Церковь обязана иметь под своим управлением военную силу в лице Святого Ордена, который помог бы исполнить второй пункт Регламента и\или оказал бы защиту в случае нападения на священнослужителей.

### Изменные пункты

* Иерархия храмов должна выглядеть следующим образом:
	+ ***Первый уровень:*** Верховный Храм
	+ ***Второй уровень:*** Государственный
	+ ***Третий уровень:*** Провинциальный
* Иерархия священнослужителей должна выглядеть следующим образом:
	+ **Верховный Оракул**
	+ **Апостольский нунций**
	+ **Кардинал**
	+ **Мьюстермезус**
	+ **Епископ**
	+ **Священник**
	+ **Служитель**
	+ **Послушник**
* Обладать и претендовать на титулы **Епископ** и выше могут только члены рода Инес; исключением служит титул **Мьюстермезус**.
* Иерархия рыцарей Святого Ордена должны выглядеть следующим образом:
	+ **Великий Магистр**
	+ **Тручесса**
	+ **Великий Маршал**
	+ **Провинциальный Магистр**
	+ **Носитель сигила**
	+ **Паладин**
	+ **Хранитель**
	+ **Рыцарь**
	+ **Смотритель одежд**
* Обладать и претендовать на титулы **Носитель сигила** и выше могут только члены рода Инес; исключением служит титул **Провинциальный Магистр**.
Clan Boghad

Clan Boghad is a minor clan, and the most influential clan in Vlobade. They have the lordship of Vlobade within the family, and have been competing with Clan Dolodir to keep it. They are suspected by many to be involved in the world of crime within the city, and the Ankir Province in general. They are sworn to Clan Yothule.
Ginnan Thugher

Ginnan Thugher is the oldest son of King Orlam Thugher, and is considered his heir. He is considered a tactical prodigy, which is why he has taken over as head military strategist for his father. He is frail and short, but he is extremely respected by the commanders under him.

## Ginnan Thugher

### Occupation

Heir to Clan Thugher, Military Strategist
Project Reboot (machine)

For the episode, see Project Reboot.

**Project Reboot** is a machine that can alter the verry fabric of reality.

## Background

J.R. Scheimpough was college roommates with Rand Ridley. While the two of them hated each other right away the also soon saw each other's impressive skills and team up to create many failed inventions. When trying to create a time machine, they instead created a reality-altering machine called Project Reboot. That brought the attention of the Shadow Board, who captured them and made them an offer to create what became known as Cognito one of the six groups that secretly control the world in exchange for dismantling their machine. However, J.R. and Rand buried Project Reboot as an insurance policy.

Many years later with his daughter Reagan full of spite for him, and after failing to win his wife Tamiko back and having nothing left to lose Rand dug up Project Reboot to create a timeline just to fix his broken family.
West Burnagh

West Burnagh is a province on the Island of Burnagh, north of Krigal. As the name suggests, it comprises most of the western half of the island, and its provincial capital is the city of Qhima Mahk. It is led by Burdama Uirra, and Clan Uirra have held it as a province since the times when Clan Uirra ruled the Island of Burnagh as an independent kingdom.
The Ankast Valley

The Ankast Valley is a wide plain, once home to many rivers, streams, and farm fields. It was also home to the city of Ankast, which was at the time one of the most influential cities in Qhuna, as well as the capital of the Kingdom of Ankir at the time. Currently, the only major population center in the valley is a small town called Mossbottom.
Сумеречная серенада

**『Twilight Serenade』-** индивидуальный навык, полученный Камеллой при загадочных обстоятельствах.

Представляет из себя гуманоидный прозрачный Митрас фиолетового оттенка. Способностью навыка является манипуляция светом. Митрас способен создавать сферу блокирующую солнечный свет снаружи и защищая находящихся внутри от внешнего воздействия, таким образом делая свою жертву загнанной в угол.

Второй способностью Митраса является возможность рукопашного боя, однако, особыми качествами он не выделяется. Серенада полностью разделяет свой урон с пользователем навыка, а барьер может быть разрушен изнутри, если жертва навыка догадается о существовании барьера и прорвётся сквозь него.
Iorad

Iorad is a Qhunarrak province on the island of Am Qhidal. It is held by Clan Esqhaena, and is managed by that clan's patriarch, Vimon Esqhaena. It is one of the wealthiest provinces in Qhuna, and is home to some of the most ancient settlements in Qhunarrak history. The province is named for the largest city within its borders, Iora.
Kuilik Vorqhal

Kuilik Vorqhal is the personal bodyguard of Burdama Uirra as well as being a member of the prestigious Clan Vorqhal. He is also the sister of Hiruin Uirra, the wife of Burdama and Clan Uirra's matriarch.

Kuilik stands at nearly 7 feet tall, and carries a large two handed sapsteel sword, which has been in his family for generations. He has been offered higher positions within both Clan Uirra and Clan Vorqhal but has turned them down time after time in order to stay in his humble position, protecting his old friend Burdama.
Дигма

## Личность

Высокомерна и жестока. Любитель поизмываться над своими слугами когда у нее плохое настроение. Дразнить интересных ей личностей домоганиями - в ее стиле. Не может сдержать коварную улыбку до ушей когда к ней в голову приходит очередная интересная идея. Ценит силу, к существам обделенными ней ставится с пренебрежением, однако исключением служат индивиды которые приносят Дигме пользу.

## Больше о Дигме

<<Для тебя я могу превратиться и в мужчину>> - момент когда остальные лорды начали сомневаться в ориентации Дигмы.

### О Баллене

> ***"Это он только с виду такой спокойный и рассудительный, на самом деле он эгоцентричен и крайне высокомерен. Откуда я это знаю? - не важно, просто знаю. И нет, я все еще не жалею о том, что он куда-то пропал!"***
>
>

## Способности

Разрушительная сила: `**6-B**`

Качество физической оболочки: `**6-B**`

Класс: **`Маг-берсерк`**

Уникальный геном: **`t̵͕̼͎̥̰͗̌̀̓̏g̷̦͌s̸̬̰̙͋̋͑̋5̵̫̳̞͍́͒̾̒̓ȩ̷̞̏́̿͑̕ę̵͉͖̮̈́ḏ̶̡̽s̴̖̥̩̀`**

Магия: Водяной пар, Камень, Барьер

Навыки: 「The arbis relevation」 「Appraiser」 「Завеса пара」 「Групповое исцеление」「Mass Healing」 「Заряд молнии」 「Сверхскоростная регенерация」「Единичное исцеление」
Clan Icollo

Clan Icollo is one of the major Qhunarrak Clans, with ties to many powerful people across Qhuna. They manage the province of Dhokala from the bayside city of Fomona. They have a stable relationship with the Eiccha Tribes of the Dhokala Highlands, and maintain this by giving them large amounts of autonomy.

### Allegiances to Clan Icollo

Clan Icollo have many minor clans who are sworn to them, and own titles to lands within Dhokala, including:

* Clan Bhuraduin

* Clan Eqhudra

* Clan Urui

* Clan Evodag

* Clan Hricalla

* Clan Edalyr

* Clan Torrad

* Clan Haslekha

* Clan Ynorduin

* Clan Ghirigat

* Clan Masqhuldo

* Clan Tidhukka

* Clan Erguo

* Clan Polok

* Clan Clan Istirran

* Clan Waglanda

As well as having a number of minor Qhunarrak clans sworn to them, Clan Icollo also has jurisdiction over many Eiccha tribes and clans. The Eiccha people are very independent, and many tribes will often times break with Clan Icollo, and even with other tribes, on many subjects. They are still, however, seen as citizens of the Dhokala province.

**Eiccha Tribes (Hagras)**

* Hagra Vidokar
	+ Clan Rumirdan
	+ Clan Talambra
	+ Clan Nigosqha
	+ Clan Yirvahn
	+ Clan Ghirigri
	+ Clan Urmani
	+ Clan Vosoht

* Hagra Bagrado
	+ Clan Hirsir
	+ Clan Widamag
	+ Clan Vutalgra
	+ Clan Bisrirrim
	+ Clan Futallamsqh
	+ Clan Timosla
* Hagra Rudova
	+ Clan Esirrag
	+ Clan Dulmastru
	+ Clan Tomogalgh
	+ Clan Arnaghla
	+ Clan Ituda
	+ Clan Karkor
* Hagra Ortula
	+ Clan Yrgar
	+ Clan Fovo
	+ Clan Qhirnagla
	+ Clan Tyrnali
	+ Clan Mulgavo
	+ Clan Ghoghural
	+ Clan Bosam
	+ Clan Lirmagua
Clan Donalla

Clan Donalla are a major clan, who preside over the Province of Vodo. They are based in the city of Qhima Vodo. They have strong ties to Clan Uirra and Clan Hoveddi, and have sworn themselves to the cause of King Qhyolo Thugher.

They have many clans who are sworn to them including:

Clan Irlok

Clan Morayn

Clan Onira

Clan Yumagha

Clan Hulodko

Clan Imratal

Clan Nokagir
Merchants Guild of Vugone

The Merchants Guild of Vugone is made up of some of the wealthiest individuals in the city of Vugone. It is comprised of 12 main merchants, with a total of around 640 employees at any one time, including sailors, longshoremen, guides, and administrators, and not including hired mercenaries and part time seasonal help. The are very active in politics within the city of Vugone, as well as in many other places, even on an international scale. They have many trade posts throughout the world that they operate, which has been a helpful vector for the Oro Empire's expansion abroad.

The head merchant and leader of the guild is Master Cuami.
Clan Tamral

Clan Tamral is the wealthiest clan of the northern Islands surrounding Burnagh and the Barrow Islands. They have large land holdings, including the Province of East Burnagh, and are currently based in the city of Liorro. They are led by Kuirnik Tamral.

## Origins

Clan Tamral began its political rise in the year 288 O.E. with Kuirnik Tamral's Grandmother Inuku Tamral. She leveraged the family's recently acquired wealth (from a number of lucrative fish harvests) to buy out the title over the city of Liorro from the impoverished Clan Rugwalra (now extinct). They once again struck great fortune when another city on their island, Dorim, experienced a summer of severe freshwater drought and extensive disease. This led to a mass exodus of the city of Dorim, which at the time was far larger and more affluent. Money and trade began to flow into Liorro, bringing Clan Tamral even more wealth.

## The Northern Clan Rising of 310

For many decades Clan Udar had been the masters of the Petty Kingdom of East Burnagh. The years leading up to 310, however, had seen a drastic decline in Clan Udar's favorability due to widespread famines, incursions by bandits and pirates, and the feeling that their capital, Tuir Dara, had become somewhat decadent. Yoraga Tamral, son of Inuku Tamral, saw an opportunity, and convinced most other major clans in East Burnagh to make a Declaration of No Confidence with the lords of Clan Udar. Clan Udar initially resisted, and raised an army of the few loyal clans surrounding their homeland, but after the disastrous Landing at Loga Din, Clan Udar voluntarily gave up power. A meeting of the clans of East Burnagh took place where they unanimously elected Clan Tamral to hold the title over East Burnagh, and to make Yoraga Tamral their petty king. That title was held by Kuirnik Tamral until the Unification of Qhuna in 334.

## Expansion West

Clan Uirra fell into large debts in the years leading up the Unification of Qhuna. In order to make ends meet, and hold on to the title of Petty King of West Burnagh, Burdama Uirra was forced to sell many counties and alleigences to Kuirnik Tamral and East Burnagh, over the span of 3 years. This was an immense shift in the power on the Island of Burnagh, especially considering one of the titles sold off was that of the city of Ebodo, the largest city on the island.

## Allegiances to Clan Tamral

They have many clans sworn to them including:

Clan Virin

Clan Pirik

Clan Mullan

Clan Riqhual

Clan Udallagh

Clan Norrik

Clan Mavlan

Clan Astal

Clan Dalgayn

Clan Irn

Clan Kirnerran

Clan Osir

Clan Wakirri

Clan Vilakka

Clan Erdam

Clan Udar
The Daughters of the Imminent Path

The Daughters of the Imminent Path is an order of mostly women who have taken up an oath to fight bandits, militias, and any other groups that pose a risk to civilians, especially children, the elderly, and other women. They are based in The Breadlands, and are currently operating mostly in the Ankir Highlands. Their numbers fluctuate seasonally, as many women will return home after the Order is done operating in their area.
Tribes of Eiccha

The Tribes of Eiccha are a people group within the Dhokala Highlands of Am Krigal. They are typically nomadic, with each clan with a tribe identifying with a particular hill that they will usually return to every year. Each clan is usually named after the particular hill they are from. The vast majority of Eiccha tribes are sworn as vassals to Clan Icollo, the masters of the province of Dhokala.

History

The Eiccha people have lived in Dhokala for centuries, and speak and older form of the Qhunarrak Language. They are closer, culturally and linguistically speaking, to the Ghizanak tribes of Am Qhidal, and the Yudogah of Am Oggan, than their Baylander neighbors such as Clan Icollo.
The World of Ordorra Wiki

**Welcome to the The World of Ordorra Wiki!**
A guide to the places and characters of Ordorra.

We're a collaborative community website about The World of Ordorra that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Governor Marnam ViodoloQhima QhidalThe Shettea CoastThe Bustling Harbor of VlobadeA Map of Ordorra

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Clan Uirra

Clan Uirra is a large clan based on the Island of Burnagh, and the holders of the Province of East Burnagh. It is lead by Burdama Uirra, master of Qhima Mahk. Clan Uirra has sworn allegiance to the separatist king, Qhyolo Thugher of Ebodo.

## Prominent Members of Clan Uirra

Burdama Uirra - Patriarch

Hiruin Uirra - Mother of Dama and wife of Burdama.

Dama Uirra - Son and only heir to Burdama.

Hwein Uirra - Widowed twin sister of Burdama.

## Prominent Individuals in the Service of Clan Uirra

Pennek Denat - Housemaster of Clan Uirra.

Qhirnos Tuirnorra - Spiritual advisor and Guirranist Monk to Burdama. Also seen as his spymaster.

Kuilmark Denat - Captain of Clan Uirra's household guard.

Pannukor Drumayn - Advisor to Burdama.

Kuilik Vorqhal - Personal bodyguard of Burdama, cousin to Hiruin.

Rramwa Amat - Steward of Qhima Mahk.

Khel Amat - assistant and advisor to her father, Rramwa.

Soral Waduun - Marshall of Qhima Mahk, main millitary commander of the armies of East Burnagh.

## Allegiances to Clan Uirra

Many clans have sworn allegiance to Clan Uirra including the following:

Clan Drumayn

Clan Denat

Clan Amat

Clan Vokari

Clan Buduin

Clan Yrrin

Clan Bodar
Dolamra

Dolamra is the largest continent in the world of Ordorra. It is mostly made up of long mpuntain ranges and vast rocky badlands and deserts. There are a few places however, which have enough water and fertile soil to allow for forests, swamps and even fertile farmlands.

## Geography

Dolamra has two major halves, east and west Dolamra, with a nearly impassable series of mountain ranges connecting the two, and cutting off the fertile plains and peninsulas of the north from the rest of the continent.

## People Groups

Dolamra has a wide variety of people groups that live on it, the largest and most spread out being the Orodi people of the northern coast. Accordomg to analysis of histories and oral traditions, every group on the continent appears to be refugees from other worlds, brought in through portals. The locations of these portals are mostly lost, and the ones that are known are no longer linked to the places they were originally linked to. Instead, many have been retrofitted by the Guild of Thycor to be a gate to their portal hub known as the Thycorium.
The Barrow Islands

The Barrow Islands is a stretch of islands to the north of Krigal and the Keppu Delta. It is the ancient destination for Qhunarrak people looking to bury their dead, as they believe that it is bad luck to live on the same island as your family's deceased members. The Barrow Islands are comparatively desolate, but there are a few places capable of growing healthy crops. Fishing is the primary source of income for the people of these islands. The Island of Burnagh can sometimes be considered part of the Barrow Islands, especially considering its history of housing many major barrow locations, but typically the phrase refers the islands west of there.
Islands of Am Rhughemi

Am Rhughemi is a set of islands south of Qhuna. It was once heavily populated by Qhunarrak people, but years of famine, war, and supernatural events caused a mass exodus over the span of 100 years. Now it is mostly overgrown with only a handful of small fish processing settlements along the coast, with the interior entirely abandoned.
Clan Karkor

Clan Karkor is a minor Qhunarrak Clan within the Rudova tribe of the Eiccha people. They are one of the most reclusive and independent of the Eiccha clans, and are said to have an uncomfortably close relationship with the dead, in the eyes of other Eiccha clans and tribes. Even within the Rudova tribe they are considered outsiders, as they are obsessively spiritual.
The House of Elders

The House of Elders is a ruin within the city of Ankast. In the past it was the center of the Ankast (and by extension The Kingdom of Ankir's) political world. Today it is abandoned, with occasional bandit activity.

## Architecture

The building is has a large square base with 4 wings of the building heading off of each of its diagonal corners. In the center of the building is a large dome. The interior is decorated with mostly white marble and multiple mosaics from its original construction in -540 O.E., and painted frescos which were painted in the years leading up to the Days of Havoc. It is known to have many tunnels beneath it, leading to the Ankast Underground.
Orion Sandbox Enahnced Wiki

**Welcome to the Orion Sandbox Enahnced Wiki!**
About orion sandbox enhanced item statistic

Weapons

Armor

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The Breadlands

The Breadlands is a large stretch of arable land in the southern part of the Ankir Province. It has had a few brief stints as an independent kingdom, but has spent most of its history changing hands between different clans fighting for the large amounts of food it can produce. The largest city within The Breadlands is Qhima Doer, which is also the capital of the Ankir Province itself.
Guirranism

Guirranism is the largest religion among the Qhunarrak People. It is at its heart a form of animism, looking to the many spirits and gods of the land to protect them or provide for them in times of need. Where it deviates from Traditional Qhunarrak Animism, is that they believe in the teachings of the great druid Guirran, who preached on the subject of caring for the land, and the responsibility of the individual to consider the health of the spirits of the land. Guirranists believe that the future is not predetermined, and that the evil side of the spiritual world has a real chance of winning in the end.

Guirranism has seen a major decline in followers within the more metropolitan areas of Qhuna, as the pantheon of the Oro Empire has become more popular.
Kulde Hotuin

Kulde Hotuin is an unbound Qhunarrak Deity who is thought to frequent any place where a river or stream passes between a graveyard or a place where someone is buried and a field of grain.

It is associated with the concepts of life, death, rebirth, order, acceptance, serenity, and the returning to old habits. It can also be occasionally associated with farming. It is seen as typically benevolent to mortals, and is seen as a guide or guardian by many.

It is thought to occasionally take the form of white flowers and mushrooms growing on a riverbank. He can also fill individuals with an overwhelming urge to sit at the edge of the water especially if you're dealing with loss, or uncertain times. Many rural folks say that after a day or so, the deity will move on, and the flowers it created will wither and die. One can pick the flowers, but it is said that if you try to crush or destroy them, you might be pushed by "something" into the river and drowned.
Qhuna

Qhuna is a large collection of islands, and the home of the Qhunarrak people. It is the in the far north of Ordorra. Its largest island is Krigal, and is where the majority of the Qhunarrak folk live.

## Prehistory

Qhuna as a geographic region is teeming with archeological opportunities. Qhuna has been continuously inhabited for at least a millennia, with most of the Qhunarrak people arriving within the last 800 years, during the 2nd Qhunarrak migration period. Prior to that the islands were inhabited by mostly scattered tribes of hunter gatherers. It is believed by many scholars that these individuals are the origins of the Ghizanak, who have the most far removed and seemingly oldest dialect of any Qhunarrak people group.

It is believed that Am Qhidal has the oldest archeological sites, especially in the inner highlands and around the coasts near Iora. These sites include barrows, pottery and tool fragments in caves, as well as large standing srones around what appear to be ancient holy grounds. The Ioraddi Cave Forest may have been home to large populations, hunting and feeding off the land for hundreds of years.

## The Second Qhunarrak Migration Period

After years of drought, famine, and war, many early Qhunarrak clans began to migrate north to places such as Am Krigal, Am Qhdella, and Am Qhidal. They seem to have originated somewhere on the continent of Dolamra and the islands along the northwestern coast. There is even evidence of ancient Qhunarrak temples and houses found within the Peninsula of Golotorri, the home of the modern Oro Empire. Most scholars theorize that they migrated in the face of growing numbers of other cultures and people groups competing for land and already scarce resources in Dolamra.

## Geography

Qhuna is mostly covered in a combination of rocky highlands and wetlands in the lower areas. It can sometimes be difficult for people to find good areas to farm, as the soil is usually too dry or too wet.
Ordorra

Ordorra can both refer to the planet itself, as well as the plane of existence it is in.

## Geography

Ordorra is a medium sized planet with about 75% water coverage. There is a large continent, named Dolamra, which contains the majority of the land mass, and many smaller islands throughout its surface.

## History

Ordorra has been continuously inhabited for at least 3000 years, giving it a relatively young population when compared to other worlds. The majority of people groups arrived as refugees from other planes at different points in history through the mysterious Zogahdda Portals. The origins and purpose of these ancient structures are unkown, but most archeologists and historians agree that they were certainly the means of travel that got most people groups to Ordorra, and the oral tradition of those groups tell that it was because they were refugees from the places they left.

The oldest group on Ordorra is thought to be the Qhunarrak, who have archeological remains throughout many parts of Ordorra. Today they almost entirely live in region of Qhuna, and it is unclear why they migrated there, especially when they seemed to be well established in so many other places.

## Population Distribution

The inhabitants of Ordorra mostly reside along the coasts and outer islands on the planet, as the continent of Dolamra is mostly made up of deserts, rocky badlands, and dry mountains. The most populated area on Ordorra is the Peninsula of Golotorri, which is considered the homeland of the Oro Empire.
Ankir

Ankir is a provincial domain encompassing most of the Ankir Highlands. It is led by Clan Yothule who manage it from the provincial capital of Qhima Doer.

## History

Ankir as a province traces it's origins to the Kingdom of Ankir, which was one of the most powerful political entities in Qhunarrak history. It's original capital was the lost city of Ankast.
Clan Udiri

Clan Udiri is a minor clan who owns lands in the north of Ankir. They are sworn to Clan Yothule, but recent incursions by Imperial loyal militias have begun to move them away from Clan Yothule, and closer to the clans of Vodo and Piduok, politically.

They are historic enemies of Clan Fynatu, and have found themselves being targeted by them and their allies in the The Central Confederation.
The Sect of the Ninth Year

The Sect of the Ninth Year is a conspiracy of lords and aristocrats within the Oro Empire, focusing on helping to reign in Imperial overreach and expansion, in the interest of the preservation of civil rights for Imperial citizens as well as foreignors.

Its members are secretive, and it is thought to have about 25 full time members and 150 co-conspirators.
Clan Thugher (of Ebodo)

The Ebodo branch of Clan Thugher is headed by King Qhyolo Thugher, cousin to the King in Qhima Qhidal that shares his surname. The defected and headed north, taking many members of the family with them, not always along clear bloodlines. Many families have been torn apart by this move, and is one of the main sources of conflict in Qhuna's political world.

## Allegiances to Clan Thugher of Ebodo

The following major clans have declared support and allegiance to King Qhyolo:

Clan Uirra

Clan Tamral

Clan Vorqhal

Clan Hoveddi

Clan Donalla

Clan Hiunh

Clan Kudogo

In addition to the major clans that have sworn fealty and declared Qhyolo the rightful king, they have a few minor clans that are sworn directly to them. Some traveled with them to Ebodo, and others were sworn to them when Clan Thugher of Ebodo was granted lands and counties around Ebodo by the Tamrals, who were the previous owners.

Clans that defected with them:

Clan Inayn

Clan Kormeen

Clan Tinuok

Clans that were sworn to them upon reaching Ebodo:

Clan Norval

Clan Rosthut
Kant Belmont

Kant Belmont

   "O *poder sobre as rochas do espaço e da terra, filho de um grande e corrupto ninja, fugiu para não entregar seus amigos, se tornou um grande explorador, encontrou um ser mágico e primordial adormecido, foi arremessado aos braços de mohan e eros miller, que são dois delinquentes, vagou com eles pelo deserto, lutou lutou e lutou e no fim se tornou um pirata saqueador dos mares, possui um dragão e uma tartaruga dragão, um orc assassino, um gnomo e uma elfa como tripulação e é um grande pirata... olha, isso tudo e ainda controla o solo abaixo dos mares, é uma forma genial de enriquecer.*" **- O Mestre**

Kant Belmont filho do imperador do Pais da Lótus, deixou seu lar muito cedo ja que seu pai queria eliminar os Marcados. Quando desertou se tornou um explorador, explorando a Floresta Anciã, foi levado ao deserto em uma explosão por tocar no orbe, assim encontrando Eros Miller.
Croughnakt

Croughnakt is a large island west of Hulagra, nearest to the Orscara Desert and the Islands of Krukatch. The people of Croughnakt are fiercely independent, but recent incursions by Oro forces, as well as deals made with them by local leaders, have left much of the western coast under Imperial control.
Qhima Doer

Qhima Doer is a city located on the southern coast of the Breadlands, and within the Province of Ankir. It is the home of Clan Yothule, and is also home to the largest Qhima in the Islands of Qhuna. It is an extremely busy trade hub, second only to Qhima Qhidal itself, and is considered the gateway to Krigal, the largest Island in Qhuna.
Yudogah

The Yudogah are a tribe of Qhunarrak folk who reside on the island of Am Oggan in the Wanderlings island chain. They are structured differently from other Qhunarrak culture groups, as they do not use the same clan system as their neighbors. Instead of one clan ruling over the others, they share power through a council of elders from various families within the tribe.
Clan Bodar

Clan Bodar are an isolated minor clan in the hills of central Burnagh. They are sworn to Clan Uirra, and focus much of their time and effort on the maintaining of the many barrows in the central highlands. The small town of Sol'urrananat is their main location, where they also watch over the Barrow Road that cuts through the Island.
Sapsteel

Sapsteel is a extremely durable and lightweight material, Typically made with various types of pirate woods boiled in a solution made of a variety of chemicals, primarily the sap from Utaba trees. Wood boiled in this solution can be used as a replacement for metal in many circumstances, most notably in the use of weapons. Typically a person crafting such a weapon will choose a hardwood block, plane it down to the shape desired, and after many hours of boiling it can then be sharpened.
Sapsteel is easier to sharpen than steel and iron, and can typically even be a little sharper, but it doesnt hold an edge as long, and sapsteel weapons are more prone to cracking and breaking.

## Appearance

Sapsteel is typically a reddish copper color, depending on the wood used, and the coloring gradually gets darker with age.
Clan Esirrag

Clan Esirrag is one of the most powerful Eiccha clans within the Dhokala Highlands. They command a large force of light cavalry which they are open to sending off on mercenary expeditions to make money for their clan and tribe, Hagra Rudova. Their ancient hill home, Hagin Esirrag, is covered in ancient stacked stone structures dating back at least 2000 years, most being spiritual or religious in origin. They are the most powerful clan in the Rudova Tribe and are typically elected to be their leaders.

## History

Clan Esirrag was a relatively minor clan among the Eiccha before purchasing and beginning to breed horses imported from the Oro Empire. They saw the advantages such an investment could make, as the Eiccha people are entirely landlocked with few rivers crossing the Dhokala Highlands, making ferries and boats difficult to rely on as transportation. Horses greatly improved Eiccha herding capabilities and soon nearly every Eiccha clan and tribe were breeding horses. Clan Esirrag also commands high prices for the horses they breed and sell to foreigners, as other Qhunarrak groups don't have as much access to horses, as they still rely mostly on waterborne transportation.

## The Riders of Esirrag

Their mercenary company is very famous among the western half of Am Krigal, being one of the fastest moving military companies in all of Qhuna. They have taken part on many different campaigns, and on many different sides throughout the companies 200 (or so) year history.
The Oro Empire

The Oro Empire is the largest political entity in the world of Ordorra. Their lands and settlements can be found in most corners of the world, focusing on expanding trading posts and small garrisons on many islands and coastal areas.

## History

The Oro Empire traces its origins back before written records, relying on oral tradition to tell of when they first came to Ordorra. The Orone tribes came through now lost portals as refugees about 950 years ago, making them a relatively young people group on the planet.

## Administration

The highest political position within the Empire is the Emperor of Oro. It is a position that was created by Romuu I, who united the Peninsula of Golotorri in the year 0 of the Imperial calendar. It has been ruled as an absolute monarchy since then, with a voting assembly comprised of appointed elders from various provinces within the empire, called the Dolamratta. These elders are typically appointed by local governors, but they may be overturned by the Emperor, as well as any decisions that the Dolamratta makes, making their positions mostly ceremonial.

## Provinces of the Oro Empire

There are many provinces within the Oro Empire, most of which are comprised of Oroni speaking peoples, within the homelands of the Empire on the Peninsula of Golotorri. They each contain a governor, usually the descendent of the king or queen who ruled there before the unification of the Oro people.

### List of Oro Provinces

* Etu Orone
* Ela Orone
* Skano Orone
* Masu Orone
* Bona Orone
* Epulone
* Emetaesh
* Yunone
* Shoval
* Ianoesho
* Bugolem
* Oko Edar
* Astanats
* Arku Keishone
* Tavu
* Dinuo
* Vugone
* Bione
* Asa Keishone

## Overseas Territories

The Oro Empire maintains many overseas territories and provinces with a few key differences between the two:

* Provinces are areas where the individuals within are generally considered citizens, and have a governor who appoints an elder to the Dolamratta.
* Territories are areas that are directly controlled by the Emperor and his administration, and are typically either military bases in unpopulated areas, or areas that are under occupation by the Oro military.

### List of Overseas Territories

* Qhuna
* Imperial Croughnackt
* Bavana
* Rhu Kal
* Tomill
* Farkirr
* Thieni
* Komi
* Dhuvall
* Dirganju
* Tini'ate
* Haldaabod
Traditional Qhunarrak Animism

Traditional Qhunarrak Animism refers to the spiritual beliefs of many rural and remote areas of Qhuna, as well as the precursor beliefs to modern Qhunarrak Guirranism.

In Qhunarrak Animism, things such as rivers, mountains, waterfalls, roads, swamps, and most other major geographic features have their own spirits and deities. These are known as "Dago Kraht", or "Bound Spirits". Greater spirits or deities/gods to whom this applies are called "Qholok Kraht". The major difference between "spirits" and "deities" is that deities are believed to have greater power and influence on the land, and are considered the masters and sometimes creators of minor spirits.

Spirits and deities that are not bound to the land, and travel, or sometimes attach themselves to humans are called "Dago/Qholok Vikraht" literally "Spirit/Deity not-bound". These are fairly rare, but are the subject of many stories within Qhunarrak Mythology.
Clan Asqhiid

Clan Asqhiid is a major Qhunarrak Clan on the Island of Am Qhidal, based in the city of Orkoro, and sworn directly to Clan Thugher of Am Qhidal. Clan Asqhiid is the largest and most powerful clan that do not own a provincial level title. They are known for their master record keepers, accountants, and information gatherers for the crown. They manage a large university in Orkoro, and have an enormous amount of influence of the academia of Qhuna, as most other instiutions of learning base their curriculum on that of their univeristy in Orkoro.