recursal/Fanatic-Fandom huggingface dataset:
Lights & Colors Llama

> ***NOTE:** This is the page for the toy. For the animated character, see Llama.*
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**Lights & Colors Llama** is one of the Linkimals that was released in 2019.

## Physical Appearance

Lights & Colors Llama is a light tan and white llama stacking toy.

The llama's face is light tan and has white molded fur. It has pink on the inside of its ears, black eyebrows, a black nose and mouth and its eyes are black and white.

There are three stacking rings included with the toy. The smallest ring is orange and has circles molded onto it, the medium-sized one is mauve and has triangles molded onto it, and the largest one is teal and has squares molded onto it.

The electronic base is light tan and has the "Fisher-Price" logo on one side of it. The top of the electronic base lights up and has four lights in it. The peg that fits the stacking rings has two buttons, one on the top of it and one on the side of it, but these can only be seen if there is nothing on or around the base.

## Features and Functions

The llama is activated by pushing its head (top button) or by fitting one of the included rings around the peg (Side button). When the electronic base is turned on, the turn-on sound plays and the llama laughs.

If activated by the top button after turning it on, the activation sound plays, then the llama chuckles and says "Hello!". After a few seconds, it says "Let's play!". Pushing the llama's head against the top button activates a chuckle or a laugh from the llama, followed by a sung song or a musical tune.

Fitting a ring around the peg pushes the side button, activating sound effects that play as each ring is fitted. After a few seconds of not pushing the side button, the llama says "Yay! Keep stacking!"

The box claims that it plays 25+ songs, sounds, tunes and phrases in total.

### What It Teaches

* Stacking
* Colors

### Songs

These songs are played in order.

* Hello Friends
* *Musical tune 1*
* La La La La Llama
* *Musical tune 2*
* Colorful Friends
* *Musical tune 3*
* Stack With Me
* *Musical tune 4*
* Three Rings
* *Musical tune 5*

## Interactivity with Other Linkimals

Like the other Linkimals, Lights & Colors Llama can communicate with other Linkimals. It can sing "Hello Friends" and "Colorful Friends" with them, it can say phrases not heard when you play with it on its own, and you unlock the roll call sequence before "Hello Friends".

For a full list of Llama's interaction phrases, see here.

## Trivia

* Lights & Colors Llama's audio content was later reused for the 2023-released 123 Activity Llama.
1-20 Count & Quiz Whale/Interaction Phrases

The following is a list of 1-20 Count & Quiz Whale's **interaction phrases**.

These phrases are only heard if 1-20 Count & Quiz Whale communicates with other Linkimals.

## General information

* **Musical instrument it plays:** *unknown*
* **Favorite color:** *unknown*

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
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### Greeting phrases

* *The same noise it makes after you activate it*
* "Whale hello!"

### Enjoyment (During a song or when a song concludes)

* "Way to go!"
* "You did it!"
Light-Up & Learn Owl/Interaction Phrases

The following is a list of Light-Up & Learn Owl's **interaction phrases**.

These phrases are only heard if Light-Up & Learn Owl communicates with other Linkimals.

## General information

* **Musical instrument it plays:** *unknown*
* **Favorite color:** Blue

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
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### Greeting phrases

* "Hello!"
* *one of its hooting sounds*

### Celebration

* "Hooray!"
* "Woohoo!!"
* "Yay!"

### Amazement

* "Oooo..."
* "Wow!"
* "Amazing!"

### Enjoyment (During a song or when a song concludes)

* "Woohoo!!" (The same as the celebration interaction phrase)
* "Wow!" (The same as the amazement interaction phrase)
* "I love it!" (The same as the "that's my favorite" or similar interaction phrase)

### Favorite Color

* *hoots* "Blue..."
* "I like blue!"
Counting & Colors Peacock

> ***NOTE:** This is the page for the toy. For the animated character, see Peacock.*
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**Counting & Colors Peacock** is one of the Linkimals that was released in 2023.

## Physical Appearance

Counting & Colors Peacock is a blue peacock. It has black eyebrows, black and white eyes and an orange beak.

The peacock is in a sitting position with its hands on its feet. Next to its right foot is a yellow wheel with different colored sections with music notes in each section. The colors of the sections are red, orange, yellow, green, teal and blue. In the center of its belly is a light-up circle with the "Fisher-Price" logo in the center.

The peacock has 5 fabric feathers that are all on one fabric piece, each of a different color and each possess a different shape and number in a white circle outlined in the color of the shape. The first has a green circle with the number 1 printed in it, the second has a red heart with the number 2 in it, the third has an orange triangle with the number 3 printed in it, the fourth has a blue square with the number 4 printed in it and the fifth has a yellow star with the number 5 printed in it. Each feather is decorated with rows of that shape, and on top of the feathers are colored ribbons that correspond to the number printed on the feather. The back of the fabric piece is a colorful triangles pattern.

## Features and Functions

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
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The peacock is activated by either squeezing the feathers, or by spinning the wheel.

### What It Teaches

* Colors
* Shapes
* Numbers
* Kindness

### Songs

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
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These songs are played in order.

* Hello Friends
* Colorful Friends

## Interactivity with Other Linkimals

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
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Like the other Linkimals, Counting & Colors Peacock can communicate with other Linkimals. It can sing "Hello Friends" and "Colorful Friends" with them, it can say phrases not heard when you play with it on its own, and you unlock the roll call sequence before "Hello Friends".

For a full list of Peacock's interaction phrases, see here.
Counting & Colors Peacock/Interaction Phrases

The following is a list of Counting & Colors Peacock's **interaction phrases**.

These phrases are only heard if Counting & Colors Peacock communicates with other Linkimals.

## General information

* **Musical instrument it plays:** Banjo
* **Favorite color:** All of them; blue

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
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### Agree

* "OK!"
* "Yes!"
* "Great idea!"

### Enjoyment (During a song or when a song concludes)

* "Yayyy!"
* "Woohoo!"

### Favorite Color

* "I like them all!"
* "Probably blue!"
Musical Moose

> ***NOTE:** This is the page for the toy. For the animated character, see Moose.*
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**Musical Moose** is one of the Linkimals that was released in 2019.

## Physical Appearance

Musical Moose is a brown moose with a light tan snout and a teal body. It has black eyebrows, a black mouth and black and white eyes. It has a "tuft of hair" on its head, white antlers that appear to be made of felt, and ears slightly below the antlers. The antlers have rows of colorful triangles printed on them, and the reverse of them is a solid yellowish-green.

The moose is positioned with its arms up. In the center of its belly is a light-up circle with the "Fisher-Price" logo in the center.

## Features and Functions

The moose is activated by pushing its belly.

Upon turning it on, the turn on sound is heard, followed by the moose saying "Oh! Hello!". Activating it plays the activation sound, followed by the moose saying "Oh! Hello!" and chuckling. It then says "Let's sing!" and sings "Hello Friends".

The moose is a bobblehead, meaning that its head wobbles when you touch it.

### What It Teaches

* Counting
* Cause and Effect

### Songs

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
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These songs are played in order.

* Hello Friends
* Counting Song
* Learning About The World
* Colorful Friends

## Interactivity with Other Linkimals

Like the other Linkimals, Musical Moose can communicate with other Linkimals. It can sing "Hello Friends" and "Colorful Friends" with them, it can say phrases not heard when you play with it on its own, and you unlock the roll call sequence before "Hello Friends".

If the moose is activated, it will do its activation sequence. Immediately after the moose chuckles, one of the Linkimals will greet the moose, then a few seconds after that all of the Linkimals except for the moose will laugh. Then, the moose says "Let's sing!", followed by the other Linkimals saying one of their "Agreeing" interaction phrases. And then the moose starts the roll call.

During some of the moose's sung songs, one of the Linkimals would emit either instrument sounds or "sing" along to the songs.

For a full list of Moose's interaction phrases, click here.
Linkimals Wiki

**Hello Friends! Welcome to the Linkimals Wiki!**
A wiki dedicated to the Fisher-Price Linkimals.

We're a collaborative community website about Linkimals that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Changes!

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

**List of abbreviations:**
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(*±123*)
The page size changed by this number of bytes

#### 22 January 2024

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Puzzlin' Shapes Polar Bear/Interaction Phrases

The following is a list of Puzzlin' Shapes Polar Bear's **interaction phrases**.

These phrases are only heard if Puzzlin' Shapes Polar Bear communicates with other Linkimals.

## General information

* **Musical instrument it plays:** *unknown*
* **Favorite color:** Teal

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
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### Greeting phrases

* "Roar!!"
* "Hello!"

### Agree

* "Yes!"
* "Roar!"
* "Cool!"

### Amazement

* "Oooo!"
* "Wow!"
* "Cool!"
Musical Moose/Interaction Phrases

The following is a list of Musical Moose's **interaction phrases**.

These phrases are only heard if Musical Moose communicates with other Linkimals.

## General information

* **Musical instrument it plays:** Trumpet
* **Favorite color:** Orange

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

### Greeting phrases

* "Hello!"
* "Howdy!"
* "Hi!"

### Agree

* "OK!"
* "Yes!"
* "Good idea!"

### Celebration

* "Hooray!"
* "Yayyy!"
* "Yeah!" (This is accompanied by clapping sounds.)
* "Great job!"

### Amazement

* "Oooo..."
* "Wow!"
* "That's cool, eh?"

### Enjoyment (During a song or when a song concludes)

* "Oh yeah!"
* "Yes!!"
* "Woohoo!"
Art

**Art** is a one hundred fifty-fourth episode of the series and a thirtieth episode of the fourth season.

## Plot

The Hoobs want to make all kinds of art.

The Hoobs want to put a picture on the wall of the Hoobmobile, but what sort of picture would look best? How will they find it?

## Footage Achievements

* Finding Out
* Ouch
* Winning
* Ba–Boom!

## Release

* The Jim Henson Collection DVD 5: Fun with Arts (2013)
* Fantabbytroobellygroobellyhoobellygroovydooble-atious of Fun (2023)
Viper

File:Statue Viper.png

Sinister serpentine allies of Nemesis, **Vipers**, also called **Gorgons** in the game code, are deadly foes native to the jungles around the Lost City.

They resemble women from the waist-up, with four arms, one of which carries a sword. They wear live snakes as clothing. Their tails are tipped with rattles.

## In *Catacomb Armageddon*

 File:Viper.png
These sneaky serpents are the exact opposite of the Giant Ant strategically: whereas the Ant is tanky and defensive, frequently taking fire for other monsters, the Vipers are fast and evasive, with very high damage output. The Viper's damage output is on par with the Two-Headed Demon, and it is much faster than other enemies that appear at this point, making a beeline towards the player once active. Vipers are a priority threat, as a result; if allowed to stick around, they can quickly catch up to the player and do considerable harm.

Even worse, the Viper has borrowed a sneaky trick from the Treant and Killer Rabbit; it often poses as a statue, which is immune to damage until it activates. As is the case with other two monsters, not all of these statues are necessarily Vipers, but most will be, and they will not show up on the Crystal Sphere until they activate. They're prone to using this trick to bushwhack the player and get in sneaky hits from behind. Thankfully, Vipers are comparatively fragile, with only 10 hit points, making them easy to focus down.

Vipers require the Green Jewel to see on the crystal sphere. When destroyed, they recoil backwards before faceplanting into the dirt.

## Trivia

* The Viper is one of three expressly female monsters in *Catacomb Armageddon*, the others being the Giant Ant and Succubus.
* The sacrificial altars and temples, along with the huge numbers of Skeleton Warriors in their realms, suggest they follow Nemesis out of religious reverence, and they seek to establish his dark reign.
* With their multiple arms and serpentine bodies, they resemble Mariliths from *Dungeons and Dragons*.
* While descriptions of Gorgons vary across Greek mythology and occur in the earliest examples of Greek literature, the term commonly refers to any of three sisters who had hair made of living, venomous snakes, as well as a horrifying visage that turned those who beheld her to stone. Traditionally, while two of the Gorgons were immortal, Stheno and Euryale, their sister Medusa was not and she was slain by the demigod and hero Perseus.
Nolan's Nasty

File:WDC NolansNasty.png
**Nolan's Nasty** is a secret level residing in slot eighteen of *Catacomb Abyss* (1992). This level is accessible via the level warp cheat and via the exit of Big Jim's Domain, another secret level.

## Walkthrough

**Catacomb Abyss**

*Level Warp Codes*

* **0: The Towne Cemetery**
* **1: The Garden of Tears**
* **2: The Den of Zombies**
* **3: The Mausoleum Grounds**
* **4: The Main Floor of the Mausoleum**
* **5: Mike's Blastable Passage**
* **6: The Crypt of Nemesis the Undead**
* **7: The Subterranean Vault**
* **8: The Ancient Aqueduct**
* **9: The Orc Mines**
* **10: The Lair of the Trolls**
* **11: The Demon's Inferno**
* **12: The Battleground of the Titans**
* **13: The Coven of Mages**
* **14: The Inner Sanctum**
* **15: The Haunt of Nemesis**
* **16: The Passage to the Surface**
* **17: Big Jim's Domain**
* **18: **Nolan's Nasty****
* **19: Tile Tester 3**
* **20: Tile Tester 1**
* **21: Tile Tester 2**
* **22: Good Map To Use**

## Enemies Present

* Mages
* Skeleton Warriors

## Items Present

* Treasure Chests
* Red Key
* Yellow Key

## Trivia

* The level is named after programmer Nolan Martin.
Counting Koala/Interaction Phrases

The following is a list of Counting Koala's **interaction phrases**.

These phrases are only heard if Counting Koala communicates with other Linkimals.

## General information

* **Musical instrument it plays:** Marimba
* **Favorite color:** Blue

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

### Greeting phrases

* "Good day!"
* "Hello!"
* "Oh, hi!"

### Agree

* "Okiedokie!"
* "Yep!"
* "Sure thing!"

### Celebration

* "Yayyyy!
* "Hooray!"
* "Sweet!"
* "Woohoo!"
* *The same noises it makes when you push the number buttons after you turn it on*

### Amazement

* "Oooo..."
* "Wow!"
* "Cooool..."
* "Amazing!"
* "Whoa!!"
* *The same noises it makes when you push the number buttons after you turn it on*

### Enjoyment (During a song or when a song concludes)

* "Yeah!"
* "Woohoo!"
* "Awesome!"
* "Cool!"

### Favorite Color

* "Ooh! Blue!!"
* "I like blue!"
Model number

Mattel assigns each Linkimals toy a **model number** - the code Mattel assigns to each individual product to distinguish the product from other products the company produces. In the Linkimals' case, the model number consists of three letters followed by two numbers. Each foreign-language Linkimal also has its own unique model number as well.

## List of Linkimals' Model Numbers

**NOTE:** These are listed **in the order of the model number**, not by year.

### International Versions

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
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A to Z Otter/Interaction Phrases

The following is a list of A to Z Otter's **interaction phrases**.

These phrases are only heard if A to Z Otter communicates with other Linkimals.

## General information

* **Musical instrument it plays:** Either a certain type of guitar or brass music
* **Favorite color:** Blue

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
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### Greeting phrases

* "Hello!"
* "Hi!!"
* "Hi there!"

### Agree

* "Good idea!"
* "OK!"

### Amazement

* "Did you see that?"
* "Oooo..."
* "That's so cool!"
Bat

Annoying and appearing in large numbers, the **Bat** is an recurring foe in the *Catacomb* series.

They look like oversized black bats, and appear in *Catacomb 3D*, *Catacomb Abyss*, and *Catacomb Armageddon*.

## In *Catacomb 3D*

 File:Bats.png
The Bat has only one Hit Point, and tends to rush directly at the player, but is fast and tends to appear in very large groups. It also does more damage than the Orcs, and as such they will attempt to swarm the player. Once they get in close, they dart quickly around the player, hoping to avoid enemy fire (since even a single uncharged shot can kill one). In groups they can be absolutely maddening, because the two areas you face them in have jagged walls that hinder your ability to maneuver. Rapid uncharged shots are the best solution for a Bat swarm. You should generally avoid using spells on them.

When killed, the bat explodes, leaving no corpse.

They appear only in The Warrens and Hidden Caverns.

## In *Catacomb Abyss*

The **Bat** returns, and is exactly the same in terms of stats, first appearing in The Towne Cemetery.
They tend to appear in even bigger numbers, which increases the threat they pose.

Its sprites and animations are the same as they were in *Catacomb 3D*.

Bats do not require a Jewel to detect on the Crystal Sphere, and show up as dark gray dots on it.

## In *Catacomb Armageddon*

 File:Batgeddon.png
The Bat appears with a graphic facelift, but is still, again, the same enemy and with only one hit point. The main difference is that it tends to screen for the much more dangerous Treant, which appears often in the same area and can do persistent damage even in death. It's recommended to prioritize killing the Treants first, since the bats are more of an annoyance than an actual threat and can be dispatched in a single Magick Missile. This does mean that a single Xterminator can annihilate an entire swarm of them instantly, however.

They first appear in The Dark Forest.

Compared to their *Catacomb Abyss* version, they have a different appearance, a brown colour, with green eyes. They still explode when killed and leave no corpse.

Bats still do not require a Jewel to detect on the Crystal Sphere, and show up as dark grey dots on it.

## In *Catacombs of the Damned*

This homage game features very similar bat opponents.

## Trivia

* The Bats from *Blood* function quite similarly, and Bats also appear in similar 2.5D shooters such as *Ken's Labyrinth* and *Nitemare 3D*.
Ridgeback

Defense:40

Hunger:320

Health:1100

Walk:15

Sprint:30

Thirst:200

#### DESCRIPTION

This large omnivorous creature is one of the uuh one of the rceatures,,. Ridgebacks have a diet consisting of mostly vegetation and a variety of tree nuts, while opting to eat meat when the opportunity presents itself. Ridgebacks are equipped with a large beak strong enough to crush the hard shell of the tree nuts it eats, or the bones of unlucky creatures. They mainly use their large clawed arms in combat, dealing heavy lacerations and bleeding. Ridgebacks are adaptable, becoming accustomed to their environment with relative ease, and can challenge most creatures around their size.

#### Abilities

Vengeful crush ability (High damage AOE to frement class creatures)
Lights & Colors Llama/Interaction Phrases

The following is a list of Lights & Colors Llama (and 123 Activity Llama)'s **interaction phrases**.

These phrases are only heard if they communicate with other Linkimals.

## General information

* **Musical instrument it plays:** Flute
* **Favorite color:** All of them

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
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### Greeting phrases

* "Hi!!"
* (Chuckle) "Hi!!"
* (Chuckle) "Hello!"

### Agree

* "Yes!"
* "Good idea!"
* "OK!"

### Amazement

* "Wow..."
* "Amazing!"
* "La la la la la, lovely!"
* "Oooo!!"

### Enjoyment (During a song or when a song concludes)

* "Whee!"
* "Woohoo!"
* "Alright!"

### Favorite Color

#### Lights & Colors Llama

* "Orange, and purple, and teal! (Chuckle) I like them all!"
GOG.com

**GOG.com** (formerly **Good Old Games**) is a digital distribution platform for video games and films. It is operated by GOG Sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its digital platform for Microsoft Windows, macOS and Linux. Originally focused on retro and legacy titles, it expanded towards more modern indie and even big name games starting in March 2012. It sells the *Catacomb* games, both 3D and 2D, all together as the *Catacombs Pack*.
Two Lords

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* **Two Lords** (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

**Two Lords** is an independent fantasy first-person shooter based on a raycasting engine, featuring a wizard shooting magick missiles out of his hand. Despite this, the game is not explicitly inspired by *Catacomb 3D* but instead by *Heretic* and *Wolfenstein 3D*. The game was written in FreeBASIC by Eponasoft with the first chapter of six levels released in 2008. A further chapter was supposed to be released later that year and a final version was promised for February 2009, but were never released.

## External links

* Official website
* Entry - FreeBASIC Games Directory
* Thread - DieHard Wolfers

* Release thread - FreeBASIC Games Directory
* Hype thread - FreeBASIC Games Directory
* Development thread - FreeBASIC Games Directory

* Release thread - FreeBASIC Forum
* Alpha thread - FreeBASIC Forum
* Development thread - FreeBASIC Forum
* Technology thread - FreeBASIC Forum
Status Effects

## Bleed

Bleed is a status effect that almost every creature has to some degree, most creatures have some resistance to getting bleed and most have at least a very low bleed stat. Bleed deals damage on a % based amount, the more hp the target has the more damage it will take.

Bleed works as such, after something attacks another creature, the script goes "Is the attackers bleed Stat a higher number then the defenders Bleed Defence stat, if it is, then there is a chance to apply 1 bleed point. Bleed can stack indefinatly, the higher a bleed stat it the faster its bleed can stack.

## Venom

Venom is a status effect that only some creatures have, and most creatures don't even have a venom stat. For venom to be useful a creature only needs 1 venom stat point for it to be useful. As most creatures have 0 venom defence. Venom does 20 damage a tick to whatever has it, as small creatures die faster to venom.

Venom works the same as bleed, doing the same calculation of comparing venom and venom defense stat. Most creatures have a venom defense stat of 0, so anything that deals any venom has a pretty solid chance of that being useful in most battles. Venom can stack infinitely.

## Toxin (also known as stamina drain)

Toxin is the most unique of the 3 status effects. It is similar to venom, with that most things have a 0 toxin stat, though some creatures have toxin as a substitute for bone break, since that isn't a feature... yet. Instead of damage, toxin drains stamina from the target, in a tanking battle it won't make much difference, but if your running away from something, you or the chaser having toxin could make the difference in stamina needed.

Toxin works the same as Venom and Bleed, doing that calculation of comparing Toxin and Toxin defense stat. Most creatures have a defensive toxin stat of 0, so anything that deals any toxin has a good chance of this being useful. Toxin can stack up to 9.

## Nerotoxin

Nerotoxin is the most deadly of the three, it lasts for some time, and causes speed debuffs, increased thirst and hunger drain, intense stamina drain, and is easily the most dangerous of all the effects. It has the same thing with the other stats, having Nerotoxin stat, though only three (of nerotoxins release) are immune, being the ridgeback, the dwarf ridgeback, and the Cerstrung. This effect will only be given to the Queen Stinger on release. This will be given sparingly, and most creatures that get Nerotoxin will have low base attacking stats to make up for it. But they will often also have regular Toxin and Venom.

Nerotoxin works the same as Toxin, Venom and Bleed, doing that calculation of comparing Nerotoxin and Nerotoxin defense stat. Most creatures have a defensive Nerotoxin stat of 0, so anything that deals any Nerotoxin has a good chance of this being useful. Nerotoxin can stack infinitely.
Level 19 (Catacomb II)

**Catacomb II / The Catacomb**

* **Level 1**
* **Level 2**
* **Level 3**
* **Level 4**
* **Level 5**
* **Level 6**
* **Level 7**
* **Level 8**
* **Level 9**
* **Level 10**
* **Level 11**
* **Level 12**
* **Level 13**
* **Level 14**
* **Level 15**
* **Level 16**
* **Level 17**
* **Level 18**
* ****Level 19****
* **Level 20**
* **Level 21**
* **Level 22**
* **Level 23**
* **Level 24**
* **Level 25**
* **Level 26**
* **Level 27**
* **Level 28**
* **Level 29**
* **Level 30**

Level 19 - Tunnel to the Twelfth Tomb

Accessed from Level 13. Exits to Level 20 (or back to Level 1).

 File:Level 19 - Secret Key.png
There is a hidden key behind the "bar" at the "Last chance tomb saloon" (shoot the top side of the wall extending into the room).

 File:Level 19 - Secret Mirror.png
There is a hidden mirror in the bottom left side of the "altar room" (shoot the top side of the bottom-left block to open the way).
Land Of Vericta Wiki

**Welcome to the Land Of Vericta Wiki!**
Welcome to Land of Vericta! an alien survival game set on the planet known as Vericta. This planet has 3 main landmasses, the one the game takes place on is the northern landmass, but it doesn't mean you cant play on the other landmasses one day!! Survive By hunting and finding food. Use abilities to fight off, blind, and escape predators... Or to decimate prey. Save up, and become the most powerful creature on the land. Defeat Bosses for powerful rewards. Unlock limited time aliens! and much more!!

[1]

We're a collaborative community website about Land Of Vericta that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important Information

Where can you find all of the info about creatures?

What are the devrims?

Official status effects for the game

Official lore of the game

Rules of this wiki

Ingame Events
Hauss

Hauss is a Watusi cow and has some of the longest horns in the animals kingdom. In the videos, he loves getting head scratches. He's shown to be calm and friendly, though, on one occasion, when Ty asked him to pick two cards, he attacked the camera with his horns (possibly as an accident). He also likes eating carrots, in fact Tyler is seen feeding him carrots, though, he sometimes refused, in some of the videos, he's actually seen eating it.
123 Activity Llama

> ***NOTE:** This is the page for the toy. For the animated character, see Llama.*
>
>

**123 Activity Llama** is one of the Linkimals that was released in 2023.

## Physical Appearance

123 Activity Llama is a white and blue llama. Its face and the inside of its ears are light tan and it has black eyebrows, a black nose and mouth and its eyes are black and white. Below the llama's head is a panel with an orange slider that can be slid to a green circle with the number 1 printed inside of it, a red circle with the number 2 printed inside of it or an orange circle with the number 3 printed inside of it.

The left side of the llama has a purple wheel with colored sections in red, purple, blue, dark blue, teal, green, yellow and orange. The wheel has music notes and "123" throughout in different colors, and by looking at the back of the toy one can see that the wheel has rows of triangles molded on the back of the wheel. To the right of the slider is a light-up circle with the "Fisher-Price" logo in the center of it. To the right of that is a teal dial with rows of triangles molded in it that makes clicking sounds when turned.

The llama also has a yellow bar attached to it that has three rings linked to it: one in orange, the second in purple, and the third in teal. The orange ring has circles on it, the purple ring has triangles on it, and the teal ring has squares on it.

## Features and Functions

The llama is activated by spinning the wheel, or by sliding the slider to either one of the three positions. When it is turned on, the turn-on sound plays and the llama laughs.

If activated by the wheel after turning it on, the activation sound plays, then the llama chuckles and says "Hello! Let's play!". Spinning the wheel activates either: A musical sound effect followed by a musical tune; or a chuckle or laugh from the llama followed by a sung song.

Sliding the slider to any of the 3 positions has the llama either: Say the number that is selected, say the color of the circle selected, or emit a series of dings matching up to the number that was selected.

The box claims that it plays 25+ songs, sounds, tunes and phrases in total.

### What It Teaches

* Colors
* Numbers
* Counting, 1-3

### Songs

These songs are played in order.

* Hello Friends
* *Musical tune 1*
* La La La La Llama
* *Musical tune 2*
* Colorful Friends
* *Musical tune 3*
* Stack With Me
* *Musical tune 4*
* Three Rings
* *Musical tune 5*

## Interactivity with Other Linkimals

Like the other Linkimals, 123 Activity Llama can communicate with other Linkimals. It can sing "Hello Friends" and "Colorful Friends" with them, it can say phrases not heard when you play with it on its own, and you unlock the roll call sequence before "Hello Friends".

For a full list of Llama's interaction phrases, see here.

## Trivia

* 123 Activity Llama's audio content is the same as the previously-released Lights & Colors Llama.
SS Mariposa

## SS Mariposa (1931)

**SS *Mariposa*** was a luxury ocean liner launched in 1931, one of four ships in the Matson Lines "White Fleet", which included SS *Monterey*, SS *Malolo*, and SS *Lurline*. She was later renamed **SS *Homeric***.

## Building

The Bethlehem Shipbuilding Corporation built *Mariposa* at Quincy, Massachusetts, completing her in December 1931. Her registered length was 604.0 ft (184.1 m), her beam was 79.3 ft (24.2 m), and her depth was 30.5 ft (9.3 m). As built, her tonnages were 18,017 GRT and 10,580 NRT. She had twin screws, each driven by three steam turbines via single reduction gearing.

## Career with Matson Lines

*Mariposa* was designed for service in the Pacific Ocean, including regular stops in ports along the West Coast of the United States, Hawaii, Samoa, Fiji, New Zealand, and Australia. Her maiden voyage began 16 January 1932 in New York City, where she sailed to Havana, transited the Panama Canal, and berthed in the Port of Los Angeles before continuing on to tour 10 more countries in the south and west Pacific.

## War service

In World War II, she operated under the War Shipping Administration with allocation and close association with the US Army, though not officially a US Army Transport, serving as a fast troop carrier, bringing supplies and support forces to distant shores and rescuing persons stranded in foreign countries by the outbreak of war. *Mariposa*, with a Navy -designated troop capacity of 4,165 and speed of 20.5 knots (38.0 km/h), was one of the very large, fast transports, the largest nicknamed "Monsters", usually sailing without escort.

## Career with Home Lines

In 1947, the ship was mothballed for six years at Union Iron Works in Alameda, California. Her engines were overhauled by Todd San Francisco Division. Home Lines bought her and renamed her SS *Homeric*, sailing her to Trieste for reconstruction to allow 1243 passengers: 147 first class and 1,096 tourist class. Her gross register tonnage increased to 18,563, and total length increased to 641 ft (195.5 m). Home Lines operated her beginning 24 January 1955 for liner service between ports in the north Atlantic.

On 18 August 1956, *Homeric*'s bow struck the side of the Greek Line ship *Columbia* in fog in Quebec. At the time, tugs were towing *Homeric* and *Columbia* was moored at a pier. About 20 ft (6 m) of *Columbia*'s starboard side were damaged, and some of her lifeboats were crushed.

In 1964, she replaced SS *Italia* to steam on the regular run between New York and Nassau, Bahamas, though she, in turn, was shortly replaced by SS *Oceanic*. SS *Homeric* was reassigned to intra-Caribbean cruises. In 1973, a major fire destroyed much of her galley and restaurant, and she was scrapped in Taiwan next to Holland America Line SS *Nieuw Amsterdam* in 1974. During the ship breaking process, her sister ship, the Chandris Lines' *Ellinis* (ex-*Lurline*), suffered major engine damage on a cruise to Japan; Chandris was able to purchase one of the *Mariposa* engines from the ship breakers.
Scott Kieffer

Scott Kieffer is Jacob's older cousin and coach for his cross country and track. Scott was always a distance part of Jacob's family, until he started running, then Scott's family got closer with Jacob since. He also coaches the rest of the team, sometimes serving as a big figure for them.

## History

### Background information

Scott and his family moved into Bethany Road when they cleared a large square of land to build a house at. They did not know Jacob that well as he was rather distant from the family, only really seeing them at family dinners,

### Running

Scott's daughter, Candace, was a runner for the high school cross country and track team, which became a big interest in Scott's. He would then begin to coach the team, beginning to get close with them as he helped them all get better. Candace would later leave for college, leaving Scott without a prize runner, but he would still help the team out.

It wasn't until he saw Jacob at a 5k race, where Jacob told Scott he was running cross country. Scott then took immediate interest, offering to coach Jacob alongside the rest of the team. He would often take Jacob, Levi, and Brooke to huge sand pits where he made them run for a while. One day, Ellie and Brevin came to run as well and they whole group went out of Jalapeno's afterwards. He would show up at their meets often as a surprise, mostly scaring Jacob when he ran.

For Jacob's birthday, Scott allowed him to throw his birthday party at his house as Scott had a pool and all of Jacob's guests love Scott. Which was convenient because Candace was in town and hung out with Jacob's party.
The Jim Henson Collection DVD 2: ¡Vamos de Fiesta!

***The Jim Henson Collection 2: ¡Vamos de Fiesta!*** is a single-disc DVD title released in 2013. This "best of" collection features select episodes from various Henson Company titles - including *Fraggle Rock*, *The Wubbulous World of Dr. Seuss*, *Mother Goose Stories*, *Animal Show with Stinky and Jake*, *The Hoobs* and *Construction Site*.

## DVD Features

* *Fraggle Rock*
	+ The Preachification of Convincing John (1983)

* *The Wubbulous World of Dr. Seuss*
	+ The Song of the Zubble-Wump (2004)/Miss Blabbermouth (2003)

* *Mother Goose Stories*
	+ *Willie Winkie / Pussy Cat Pussy Cat / Little Bo Peep (1990)*

* *Animal Show with Stinky and Jake*
	+ Indian Elephant & Human (2005)

* *Construction Site*
	+ Junkyard, Days of Blunder (2004)
	+ Loud & Clear, Almost Famous (bonus episodes)

* *The Hoobs*
	+ Beautiful (2002)
Presley Krahne

Presley Krahne is a friend of Jacob. She is on the cross country team and once dated Landon, only to leave him and date Jacob's old friend Tristan.

## History

### Background information

Presley is from California and moved to Georgia. She went to ECHS and rode the bus, where Jacob, Landon, Reed, and Riley resided.

### 11th Grade

#### Dating Landon

While barely knowing most people on the bus, Presley started talking to Landon their sophomore year, while Jacob is a junior. They began to date, went to homecoming together, then later Presley would join the cross country team, becoming kind of friends with Jacob. Later Presley, Landon, Jacob, and Riley would go to the fair together, where Presley and Landon would not say much as Jacob and Riley rode rides. Landon would eventually leave, leaving Jacob to have to give Presley a ride home. Later around the late season of cross country, Presley would break up with Landon. Landon would later say he broke up with her, and allegedly said they had sex and she raped him, although it is unknown if it's true or not. Presley soon would begin to date Jacob's old friend, Tristan, much to Landon's disdain, beginning to hate on Tristan.

#### Old Buddy Old Pal

Presley and Jacob would continue to be friends, despite the break up, talking around school and seeing each other at the cross country banquette. Presley would later grow tired of Riley and Reed bothering her, moving to the front of the bus.
Conaway Wiki

**Welcome to the Conaway Wiki!**
We're a collaborative community website about Conaway that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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* How to Contribute
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Landon Edwards

> I'm up, he's down; I'm right, he's left; I'm white, he's black, don't take that in a race way.
>
> Jacob when asked why he is different than Landon.

Landon Allen Edwards is a major antagonist to Jacob, being a part of his former friend group the Gayvengers with Reed, Riley and David, and later replacing Jacob with Keith. Once close his cousin, his ego began to get to his head, leading to Jacob's spite of his cousin, which lead to Landon mad at Jacob avoiding him and the Gayvengers, kicking him out. As the polar opposite of his cousin, Landon admires being under narcotics and rude to other while embarrassing himself.
Nikki Tilroe

**Nikki Tilroe** (December 26, 1941 – September 1, 2005) was a puppeteer who was well known for her work in the United States, United Kingdom and Canada. She performed as Motorette Tootle at the season 5, as is her surviving husband, R.D. Tilroe.

Tilroe passed away at age of 63.

## Filmography (as Tootle)

* Books (23 November 2002)
* Cover Up (14 January 2003)
* King of the Sea (7 November 2003)
Hoobledoop

*Hoobledoop '* is a two hundred and thirteen episode of the series and a first episode of the fifth season.

## Plot

Roma has been asked to take pictures of Groove and his collections for a magazine in Hoobland.

Someone needs to be famous to get into Hoobledoop magazine and only Groove and his collections are quite famous enough; Tula and Iver learn how hard it is to achieve fame.
Fishman

File:Fisheye.png
The **Fishman** is a stealthy marine predator that excels at bushwhacking the player, a deadly counterpart to the Water Troll from *Catacomb Abyss*. They appear solely in *Catacomb Apocalypse*. They are noted for having one of the most aggressive combat styles of any enemy in the game, which, paired with their ability to become impossible to hit, makes them rather dangerous.

When submerged, the Fishman extends a single eyestalk above the water. When it attacks, it pops out of the water, revealing a green-skinned fish-head with a mouth full of razor-sharp teeth.

## In *Catacomb Apocalypse*

 File:Fishhead.png
Fishmen infest the waterways of The Water Node of Time, and are a formidable threat. While they only do 7 damage per hit, they attack *extremely* quickly (about three bites a second), and rely on a combat style of getting as close as they possibly can before biting the player repeatedly; a single Fishman can bring a full-health player down in about five seconds, and 2 or more at once can kill a player in the blink of an eye!

Even worse, they are utterly immune to pain states, meaning that once one gets close, only death will stop it from attacking.

The fact that they can submerge to become impossible to target can make them very dangerous, and turning around when you thought you were safe, only to see one of these piscene fiends closing in, mouth agape, can result in an unexpected jump-scare. They love to aggressively push inward, will not hesitate to use their ability to submerge to rapidly close in on the player's position.

 File:Fishbite.png
The good news is that Fishmen are easily baited out of the water by getting close, and you can use this to back away and open fire to wear one down quickly. They're not especially tough, either, having 12 hit points. Staying mobile and avoiding being cornered is the key to beating Fishman encounters. The problem is that the level they appear in is absolutely full of the damned things, and they love to charge in on the player like a school of angry, humanoid piranhas. Backing off to clear distance is a good idea, since the Fishmen will still periodically surface to regain the player's position.

Thankfully, Fishmen have a major weakness: Due to their combat style, they love to get close, and from that range, an Xterminator fired off at point-blank range can kill them in a single lucky shot.

When destroyed, they overheat, before their eyes bug out and they violently explode.

Fishmen require the Green Jewel to detect on the Crystal Sphere. They show up as a dark green dot.

## Trivia

* Fishmen rather resemble the Creature from the Black Lagoon.
* They are devoted man-eaters, as evidenced by the splash screens for *Catacomb Apocalypse* which has them lounging around.
Ty Among Animals Wiki

**Welcome to the Ty Among Animals Wiki!**
We're a collaborative community website about Ty Among Animals that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Meet the family!

TylerJimmyHaussSandmanHoneyPoohEddieShaggy

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Shoobage

**The Shoobage** is a one hundred sixty-seventh episode of the series and a forty-second episode of the fourth season.

## Plot

The Hoobs need to find a way to eat the shoobage.
There's a really whiffy smell on the roof garden, the Hooby Sprouter has grown a Shoobage and there is only one thing to do, eat it, but how?
Motorette Magic

**Motorette Magic** is a two hundred and fifty-fourth episode of the series and a forty-second episode of the fifth season.

## Plot

There appears to be a problem with the motorettes and Iver is trying to fix the problem.

Something's wrong with the Motorettes; the Hoobmobile has broken down and Iver just can't seem to figure out the problem; Groove should be able to help, but all he can do is mess about with a bike.

## Releases

* Hoobledoop Halloween (2009)
* Fantabbytroobellygroobellyhoobellygroovydooble-atious of Fun (2023)
While Strolling in the Park

## Lyrics

Tootle: While strolling through the park one day

In the merry merry month of May

Timp was taken by surprise

By a pair of roguish eyes

In a moment her poor heart was stole away

Timp: A smile was all I gave to you

Twang: Of course it made me happy as could be

Timp: I immediately raised my hat

And finally I remarked

Twang: But I never shall forget

That lovely afternoon

Tootle: Twang met Timp at the fountain in the park

Timp: While strolling through the park one day

In the merry merry month of May

I was taken by surprise

By a pair of roguish eyes

In a moment my poor heart was stole away

Twang: A smile was all she gave to me
Of course it made me happy as could be

Twang, Tootle, Timp: I immediately raised my hat

And finally she remarked

But I never shall forget

That lovely afternoon

I met her at the fountain in the park!
Relax

**Relax** is a one hundred sixty-ninth episode of the series and a forty-fifth episode of the fourth season.

## Plot

Groove and Tula help Iver and Vicky relax.
How can Iver and Vicky relax? He has got the roof garden to clean, Hoobybuns to make and a deck chair to mend before Roma arrives at the Hoobmobile. How will Tula and Groove manage to get them to relax?
Iver the Robot

**Iver the Robot** is a one hundred sixty-sixth episode of the series and a forty-second episode of the fourth season. The Shoobage

## Plot

While Lucy needs some shut eye, Iver would like to be a robot without thinking or getting his feelings hurt.
Lucy’s dream is Iver's fed up. He wishes he could be a robot - then he wouldn't have to do all the thinking or get his feelings hurt, but would that be any fun?