Dragonborn

## Background

Born from the Ancient Dragons of Azeir, the dragonborn make up the vast majority of nobility within the Draconic Empire. Dragonborn are respected by almost all the lesser races that inhabit the Draconic Empire, this is due mostly to the fact that within the empire all Dragonborn tend to possess some form of noble lineage. The most common type of ancestry within the empire is chromatic, however, metallic Dragonborn are still present. The rarest draconic ancestry is that of the gem dragons, their origin is unknown as they bear no resemblance to any of the imperial dragon gods. There are 3 main subraces of dragonborn, these are Draconbloods, Half-Dragons and Ravenites.

Draconbloods possess long tails and a knack for social manipulation, they are considered to be part of the upper echelon of draconic culture with many of them being far more adept at matters of state.

Born from the union between a human female and a Dragonborn, Half-Dragons are considered to be bastards and due to this in the cases of nobility they are not usually considered when it comes to inheritance. Even though, they are commonly treated with disdain, their strong frame makes it quite common for Half-Dragons to serve in the Imperial Army. That being said of course, like humans, they can never expect to join the ranks of the Dragon Knights although it is not uncommon for them reach the rank of Drake Knights.

Ravenites have no tails and a hearty physique. They are usually found making up the bulk of the elite warriors within the draconic army, with many from amongst them achieving the rank of Drake Knights and Dragon Knights.

**Draconic Ancestry Table.**

## Properties

### **Dragonborn, Draconblood**

* **Average Lifespan.** 80 to 100 years.
* **Size.** Medium
* **Ability Score Increases.** Your Intelligence score increases by 2, and your Charisma score Increases by 1.
* **Speed.** Your base walking speed is 30ft.
* **Breath Weapon.** When you take the Attack action, you can replace one of your attacks with an exhalation of magical energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage of the type associated with your draconic ancestry on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
* **Damage Resistance.** You have resistance to the damage type associated with your draconic ancestry.
* **Forceful Presence.** You can use your understanding of creative diplomacy or intimidation to guide a conversation in your favour. When you make a Charisma (Intimidation or Persuasion) check, you can do so with advantage. You can use this trait twice and cannot do so again until you finish a short or long rest.

### **Dragonborn, Half-Dragons**

* **Average Lifespan.** 80 to 100 years.
* **Size.** Medium
* **Ability Score Increases.** Your Strength score increases by 2, and your Charisma score Increases by 1.
* **Speed.** Your base walking speed is 30ft.
* **Breath Weapon.** When you take the Attack action, you can replace one of your attacks with an exhalation of magical energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage of the type associated with your draconic ancestry on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
* **Damage Resistance.** You have resistance to the damage type associated with your draconic ancestry.
* **Vengeful Assault.** When you take damage from a creature in range of a weapon you are wielding, you can use your reaction to make an attack with the weapon against that creature. You can use this trait twice and can't do so again until you finish a short or long rest.

### Dragonborn, Ravenite

* **Average Lifespan.** 80 to 100 years.
* **Size.** Medium
* **Ability Score Increases.** Your Strength score increases by 2, and your Wisdom score Increases by 1.
* **Speed.** Your base walking speed is 30ft.
* **Breath Weapon.** When you take the Attack action, you can replace one of your attacks with an exhalation of magical energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage of the type associated with your draconic ancestry on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
* **Damage Resistance.** You have resistance to the damage type associated with your draconic ancestry.
* **Draconic Warding.** Starting at 3rd level, as an action, you can channel your draconic energies to protect yourself. For the next 10 minutes, you become immune to the damage type associated with your draconic ancestry. Once you use this trait, you can’t do so again until you finish a long rest.