1.6.3.0

**Thorium Mod 1.6.3.0** served to update and provide a number of additional options to the Summoner class, especially content relating to sentries. Additionally, it added a large amount of donator items and tweaked world generation to provide a more stable experience.

## Additions

* Added Spirit Trapper Mask, Astro armor, Power Banner, Artillery Potion, Spittin' Fish, Bleeding Heart Staff, Devourer Staff, Fungal Cane, Volt Module, Scrying Glass, Steamkeeper Watch, White Dwarf Thrusters, Spooky Astroturf

* Added Rude Wand, Static Prod, Smiting Hammer, Obsidian Staff, Valkyrie Blade, Phantom Arm Cannon, Yarn Ball, Wishing Glass, Metabolic Pills, Up-Down Balloon, Heart of the Jungle, Serpent Shield, Plasma Generator, Fresh Pickle, Bathtub Cart, Nevermore set, Lunatic set

* Added Illusionist

## Changes

* Removed "Darksteel Core", "Medicite Crystal", "Enchanted Rings", "Danger Drill", "Danger Devastator", "Honey Blade", "Magma Factory-Block", "Magma Factory-Block Wall", and "Penguin Heads".
* Renamed "Lihzahrd Kukri" to Lihzahrd Kunai, "Hellfire Mini-gun" to Hellfire Minigun, "Berserk Soul Staff" to Berserker Staff, "Immaculate Life Quartz Gem" to Life Gem, and "Aquatic Bar" to Ocean Bar.
* Reworked "Starfish Wand" to Seahorse Wand.
* Updated Mantis Cane item and minion sprite, as well as its form of attack.
* Changed "Medicite Crystal" recipes to require Blood or Life Quartz instead.
* Changed Onyx's sparkle rate to compensate for its hard to distinguish texture.
* Changed Meteor Mask to a vanity item.
* Changed Spirit Trapper armor recipe to require Knight's Alloy instead of Demonite Bars/Crimtane Bars and Bones.
* Changed Hail Bomber into a proper minion summoning weapon.
* Changed Enchanted Barrier Wand and Astral Barrier Wand functionality and visuals.
* Changed Mortar Staff sentry sprite and attack.
* Changed Strange Skull and The Incubator into sentry weapons.
* Changed Summoner Banners to be placed entities that empower the user while within its range in various ways.
* Changed Falconeer's Cane, Hive Mind, and Sacrificial Dagger into Summoner Banner items.
* Changed Wall Creeper loot table to include Incubated Egg rarely.
* Changed Berserker weapons to deal 1.75×, 2.25×, and 3× damage at less than 75%, 50%, and 25% health respectively.
* Changed Berserker Staff into a magic weapon.
* Changed Gem Rings recipe to require 5 Arcane Dust.
* Changed The Ring recipe to require all 10 normal Gem Rings.
* Changed Hover Boots to allow pressing the `▼ Down` key to drop early.
* Changed Lunatic set by updating its sprite and giving it custom hurt and death effects.
* Changed Mage Hand range slightly, allowed it to grab Town NPCs, and cleaned up its controls.
* Changed Strider's Tear to directly spawn the Borean Strider during a Blizzard.
* Changed Abyssal Shadow to behave like a typical boss summoning item after defeating Abyssion, the Forgotten One at least once.

* Added new World Gen features and changes:
	+ Reworked modded ore and gem generation to better mimic vanilla.
	+ Added Living Leaf Bushes that spawn on the outer fifths of the world, to offer additional methods of obtaining Living Leaves and Living Wood Sap.
	+ Added Gem generation to the Aquatic Depths, which includes patches of Amber.
	+ Tweaked Aquatic Depths generation to include Life Crystals.
	+ Tweaked Aquatic Depths generation to reduce the chance of flooding nearby caves.
	+ Tweaked Aquatic Depths generation by attempting to add a room right below the entrance.

* Added custom boss health bars for The Grand Thunder Bird, Granite Energy Storm, and The Buried Champion with the 'Yet Another Boss Health Bar' mod enabled.
	+ Small health bars for Patch Werk, Corpse Bloom, and Illusionist now display with the mod enabled.

## Balance

* Rebalanced all wings.
* Rebalanced all mounts.
* Rebalanced all minion knockback increases to better mimic vanilla (big buff).
* Buffed Sawblade damage from 7 to 8.
* Buffed Weed Eater damage from 22 to 24 and cloud damage speed by 50%.
* Buffed Viscount's Cane maximum heal from 10 to 20.
* Buffed Sandstone Throwing Knife knockback from 2 to 3.
* Buffed Goblin War Spear use time from 24 to 22 and removed auto-use.
* Buffed Queen's Glowstick use time from 16 to 15.
* Buffed Elemental Decay damage from 10/s to 15/s.
* Nerfed Rod of Flocking by removing its ability to grab items through walls.
* Nerfed all Sawblade penetration from infinite to 5.
* Nerfed Man Hacker damage from 20 to 18, use time from 26 to 28, critical strike chance from 20% to 10%, and velocity from 10 to 8.
* Nerfed The Ring flat damage reduction from 5 to 4, crit chance from 5% to 4%, and crit damage from 5% to 4%.
* Nerfed Dracula Fang velocity from 15 to 12.
* Nerfed Steamgunner Controller damage from 20 to 18.
* Nerfed Old God's Grasp velocity from 10 to 8.
* Nerfed Heaven's Gate damage from 26 to 24, projectile damage from 100% to 75%, and use time from 48 to 58.
* Nerfed Shu's Wrath damage from 28 to 26.
* Nerfed Axe Blade damage from 39 to 35.
* Nerfed Dark Grip use time from 5 to 9 and mana cost from 5 to 10.
* Nerfed Wither Staff use time from 11 to 13 and mana cost from 6 to 8.
* Nerfed White Knight armor magic damage bonus from 30% to 20%.
* Nerfed Rocket Cart maximum speed from 128mph to 112mph.

## Fixes

* Improved The Grand Thunder Bird and The Queen Jellyfish multiplayer projectile and NPC stability.
* Fixed Blood Chamber halting world generation when players are using the x64 version of tModLoader in some cases.
* Fixed Solar Eclipse enemies spawning during the Lunar Events.
* Fixed Gateway Glass so that it properly cancels grappled hooks.
* Fixed Cure and Liberation not working in some cases.
* Fixed Marine Rock appearing weird when placed.
* Fixed Flamekin Caster not delaying attacks when hit.
* Fixed Nocturnal and Sanguine projectiles dealing magic damage.
* Fixed Terrarium Holy Scythe projectile fading out super fast.
* Fixed Pocket Guardian crash associated with the 'Terraria Overhaul Mod'.
* Fixed The Grand Thunder Bird fleeing from groups of players when the host dies.
* Fixed The Queen Jellyfish desyncing in some cases.
* Fixed Sentries having trouble with enemy targeting in some cases.
* Fixed Desert Acolyte's wind attack not working like Wind Gust.
* Fixed Bubbled debuff being removable by right-clicking it.
* Fixed Sousaphone and Trombone consuming inspiration with the Musician's Handbook equipped.
* Fixed Storm Hatchling attacks being shot from off center.
* Fixed Ammutseba's Sash having weird multiplayer issues and the star persisting after use.
* Fixed Pet buffs not appearing when a pet is summoned manually.
* Fixed various issues with Magenta and Black Torches. Black Torches will now shine a bit brighter.
* Fixed most of the issues with Marine Kelp Planter Boxes.