recursal/Fanatic-Fandom huggingface dataset:
Rizlow V

**Rizlow V** is an N-Class planet.

The surface of Rizlow V is covered extensively with smooth volcanic plains.  The mean temperature is around 480 C, and the mean surface pressure is 9.8 MPa.  Atmospheric composition is 96% Sulfer Dioxide, 3% Carbon Dioxide, and 1% Trace elements.  No life exists on the surface.

Roughly a kilometre below the surface, a network of artificially-constructed tunnels and warrens exists. The surviving populations of at least three sapient species were transported here sometime in the past millennium by an unidentified advanced species.

## Races

Gavalans

Gorlun

Lolthene
Berengeria VII

**Berengaria VII** (also known as **Berengaria**) was the inhabited seventh planet of the Berengarius system. Classified as M Class, this Federation planet had no indigenous intelligent life, but possessed a flourishing ecosystem including a species of dragon-like flying reptiles.

## History

Circa 2104, a Vulcan science vessel surveyed Berengaria VII, describing its dragon-like creatures as over two hundred meters in length and breathing fire. In December 2154, Berengaria VII was to be scouted by the Starfleet ship, USS Enterprise as the site of the first in a proposed series of starbases. However, an incident with an Orion trader postponed or canceled this mission.

As of late 2373, on the eve of the Dominion War, Berengaria's strategic importance for the Federation was on par with worlds like Andor, Vulcan, and Earth.
Qvarne IV

Located in the Qvarne System and capital of the Unified Qvarne Sector,  Qvarne IV is a sprawling ecumenopolis.  12,512 kilometers in equatorial diameter, Qvarne IV orbits relatively far from \*\* its small sun|, varying from 177 to 281 million kilometers, and thus does not have a climate that suits any one particular species (although this inconvenience was rectified by technological means and the vast heat generated by the multi-level cityscape). There are 25.2 hours in a Qvarni day, and 361.13 days in a Qvarni year.  The planet's residents are known as the Qvarnii, and the estimated population is approximately POPULATION.

From space, Qvarne IV's luminosity is slightly dimmed by the planet's hazy cloud cover. The planet's weather patterns are affected by the stratosphere-piercing buildings that cover the planet's surface. Inside the tallest buildings, enormous differences of temperature and air pressure from top to bottom produce unusual and unpredictable microclimates.  As such, Qvarne IV has its own weather control system.

Qvarne IV's surface is defined by its urban sprawl which is called Lusankya City.  The dense city blocks have been built on top of each with lowest being Level 1 and the highest reaching to Level XXXX. At its highest level, Lusankya City's skyscrapers have been built with many reaching 11,000 meters into the atmosphere, with sleek, transparent aluminum edifices standing next to older duracrete structures.  Lusankya City is divided into sectors named by designated coordinates.   Sectors are further divided into zones for various purposes such as political, financial, or industrial.  Some sectors, however, also were called by unofficial names.

The Constitutional Civic District is the center of political activity on the planet as it was home to both the Directorate Building, seat of the oligarchical Directorate, and Embassy Row where the ambassadors from various \*\*NATIONS\*\* held their embassies. It served as the main district for government buildings and institutions \*\*Bureaucracy Hall\*\*, as well as \*\*NIFTY ADDRESS\*\*; a massive residential tower home to the most powerful on Qvarne IV.

The planet's skylanes direct the air-traffic of \*\*hovercars\*\* via auto-navigation system that moved the \*\*hovercars\*\* along preprogrammed routes.  As such crashes were extremely rare.  Qvarne IV's Lusankya City housed numerous governmental offices and inter-galactic headquarters in its winding depths.
Deep Space 3

**Deep Space 3** was a Federation space station that was in service with Starfleet in the late 24th century. In 2370, the commanding officer of this station was Vice Admiral Marcus Holt.

In that year, the station hosted the annual palio, wherein the Ferengi were accused of trying to bribe the Breen pilot into throwing the race.

Nine days before Holt contacted Captain Jean-Luc Picard, the Template:USS, commanded by Captain Silva La Forge, departed Deep Space 3 on a routine courier mission. For five days, the station was in contact with the starship. After the ship vanished without a trace, Holt recruited the Template:USS and the Template:USS for the task of finding the lost *Hera*. For seventy-two hours, the ships retraced the course of the *Hera*, without success. Holt planned on having the ships continue the search for another seventy-two hours; however, he did not think the additional time given to the ships would make a difference. (Template:TNG)
Shah'jahar

Shah’jahar was born in 23xx to caj Zahak, and was brought up on his familial estate on the planet Rigel IX. The oldest of five children, he was the favourite of his Father, his caj's Tahedri. Raised on the family's extensive grounds, Shah’Jahar received an extensive education growing up. Following this, he began to work for his caj's interests, serving and later commanding his family’s merchant ships, opening new markets for manufactured goods, as well as other. . . less savoury endeavours. That all changed one day in 2392 when a rival caj, making a bold move against caj Zahak by aggressively seizing its property and assassinating most of its members. Shah'jahar, being made aware of this gambit, opportunistically fled from Orion space and sought some measure of protection in the Federation.

By the time they got there, they had enough money for a hot meal, but fell into vagrancy shortly thereafter and wound up sleeping under overpasses and in alleys.
Shah’jahar woke up one morning in a Federation holding cell for loitering. He was released later that day, but having lost his Motley and no where to go, he stepped into a Starfleet Enlistment Centre. He was put up in a hostel for the next week, and then sent to Camp XXX on Alpha Centauri training in the basics of all Starfleet-related fields, but concentrating especially on his MOS: Engineering.

Shah’Jahar graduated from boot camp six months later. He spent the next nine months attending the Starfleet Specialty Schools. He graduated as a Engineering Specialist 1st Class and was assigned to USS Excalibur.

Shah'jahar served on the Excalibur for one year before he was promoted to Chief Petty Officer. Within six months, he was recommended for OCS and sent back to Starfleet Academy.

## USS Ares

Following his graduation from OCS, Shah'jahar was posted to USS Artemis. He had spent less than a week aboard when tragedy struck both the Artemis and her sister ship the USS Ares when they were both pulled into a transdimensional rift in the Maelstrom Expanse.

ADVENTURES!

On Stardate 201808.01, USS Ares encountered the USS Aldrin in DIMENSIONALADDRESS. They were able to return to the PRIMEADDRESS, although best vessels were destroyed.

## Personal Logs

Shah'jahar Personal Log - Stardate 201808.01

Shah'jahar Personal Log - Stardate 201809.18

## Duty Logs

Write the second section of your page here.
Daystrom Institute

The **Daystrom Institute**, also known as the **Daystrom Research Institute**, **Daystrom Institute of Technology** and **Daystrom Technological Institute** was a Federation establishment. The Institute was named after Doctor Richard Daystrom, who invented the duotronic computer and attempted unsuccessfully to create the first multitronic computer. The institute employed both Starfleet personnel and civilians who were scientific and research specialists in their field of study. The institute was divided into divisions (for example, the Cybernetics Division or the Archeological Division).

## History

The Institute published two periodicals, the *Journal of Daystrom Institute* and the *Daystrom Institute Journal*.

The Institute had several colleges including the Daystrom Institute of Technology, located on Mars.

Commander Bruce Maddox held the Associate Chair of Robotics at the Daystrom Technological Institute in the mid 24th century.

There was a Daystrom annex on Galor IV, which was affiliated with Starfleet Research and Development. In 2366, Vice Admiral Anthony Haftel was assigned there.
Starbase

A **starbase** was a permanent support facility operated by Starfleet, consisting of space stations, drydocks, and/or ground installations. Starbases were hubs of activity and could serve multiple military and civilian functions.

Most Federation starbases were commanded by Starfleet officers, often a flag officer Some, such as Deep Space Station K-7, were under civilian authority.

Federation starbases offered multiple services and amenities, including:

* Starship maintenance, repair, and refitting.
* Starship design and construction.
* Fleet and sector command/coordination.
* Strategic defense.
* Diplomatic, administrative, and legal services.
* Sophisticated medical facilities.
* Crew/supply transfers, trading, and commercial travel.
* Shore leave and recreation.
* Personnel training.
Tomas Mazzi

Serial No.: TIM 59224

## **BACKGROUND**

Tomas Mazzi was born in a small village several kilometers from a popular seaside village.  As a child, he was known for his cheerfulness and keen ability to pay attention to details.  He had a natural pull to mathematics and the sciences.  However, life as an exact twin proved to be much, for Tom and he sought to prove himself an individual.  His childhood years were punctuated by repeated suspensions from school for fighting and/or disruptive behaviour, much to the chagrin of his parents.  It did not improve until a near-death experience on his fifteenth (15th) birthday.  He resolved to become more disciplined and no further incidents are noted on his record.  He joined Starfleet upon acceptance, earning himself a degree in engineering, specialising in system mechanics and data programming.

## **PERSONALITY**

Tom is a driven and ambitious individual.  He is knowledgeable in his area of expertise, but is an excellent problem solver and troubleshooter.  He is close to his identical twin and considers him his best friend.  Their genetic ability allows them to maintain strong ties despite the distance, sensing another’s presence beyond what is considered a typical “twin phenomenon”.  Once Tomas’ wild child days were over, he and Demetrio were known to share everything.  Both men tend to be competitive with one another, though it is done in good fun.

## **FAMILY**

**MOTHER:** Eza Zayi Mazzi

* Species: Betazoid
* Occupation: Professor of Microarchitecture

**FATHER:** Leonardo Neri Mazzi

* Species:Human
* Occupation:Professor of Aerospace Engineering
* Rank: Rear Admiral

**SIBLING:** Demetrio Ezio Mazzi (elder twin)

* Species: Betazoid/Human
* Occupation: Associate Professor of Engineering
Outpost Phoenix Roster

OOC Note: If you're looking to join OPX, don't take this as a list of what you must take. Many of these position are either suggestions if you find yourself looking to have a particular position but don't know what, or for NPCs. NPC characters are listed.

## Command

Commanding Officer: Commodore Kaveh Arzie

Executive Officer: Captain Noah Masterson

## Operations

Chief of Operations:

Operations Officer: VERONICA

## Engineering

Chief Engineer: Captain Noah Masterson

Engineering Officer: Lieutenant j.g. Patricia Yancy

Engineering Officer: Ensign Phoebe Ocano

Construction Engineer: Ensign Gror

## Security

Chief of Security:

Security Officer: Lieutenant Heiwa Neko

Security Officer: Ensign T'Mara

## Medical

Chief Medical Officer:

Doctor: Ensign Brett Reese

Medic:Ensign Ciaran Alasdair 'Dair' MacArdry

Medic:

Medic: Chief Petty Officer Eachan Michon MacArdry

## Science

Chief Science Officer: Lt. Commander Tekanan

Science Officer: Lieutenant j.g. Kajen Pix

Science Officer: Lieutenant j.g. Kaitlyn Williamson
The Maskawk

The **Maskawk** is the colloquial name given to a region of space with extremely low to null cochrane density and unusually high amounts of thoron levels. The low cochrane levels make warp travel impossible.

The Maskawk occupies an area roughly three light-years wide by two light-years long by 8 light-years high. It's internal arrangement was unknown until Stardate 2018MM.DD

On Stardate 2018MM.DD, the crew of USS Lexington was able to penetrate the Maskawk by transiting through an Einstein-Rosen Bridge. In the Maskawk, the crew of Lexington were able to identify three star systems within the region.

First contact was made with a collective of different races that went by the name 'the Katery League.
Tahnna'Whana System

System: Tahnna'Whanna

Affiliation: UFP

Star Type: K0V (Orange Main Sequence)

Planets: 12

* Tahn'Awhana I: Class-A
* Tahn'Awhana II: Class-B
* Tahn'Awhana III: Class-B
* Tahn'Awhana IV: Class-M
* Tahn'Awhana V: Class-L
* Tahn'Awhana VI: Class-P
* Tahn'Awhana VII: Class-J
* Tahn'Awhana IIX: Class-J
* Tahn'Awhana IX: Class-J
* Tahn'Awhana X: Class-J
* Tahn'Awhana XI: Class-K
* Tahn'Awhana XII: Class-A

Other Stellar Objects: Antilepton Field between Tahn'Awhana X and XI

Artificial Objects: Communications Relays and Sensor Probes
Can

### Episode Eliminated

Elimination 14/Challenge 15 (First time) (Season 3)Finale (Part 3) (Season 3) Third Place

### Placement

3rd (Season 3)
N/A - (Season 4)

**Can** is one of the new contestanst of Snowruntlvr's Season 3, and Season 4 camps. Can the took 3rd place in Season 3.

## **Personality**

Can is a huge chicken. If anyone is the first to die in a horror movie it's probably Can. Dispite being scared of almost everything Can always puts on a smile.

## **Other Appearances**

Can's user (Nick The Trickster) hosts a camp of his own called "Battle For Can Village" where can is the host, he has also been shown in many other camps due to him being his users main OC.
OPX Science Campus

The Outpost Phoenix Science Campus is a multi-level facility constructed with the purpose of facilitating work in experimental and observational science under the auspices of Starfleet Science.  The Science Campus has at least sixteen general-purpose science laboratories plus a number of dedicated facilities studying different disciplines.

## Internal Layout

Level One: (Medical Sciences): Infirmary Complex, Morgue, Medical Isolation,

Sub-Level One (Planetary Sciences):
Ch'Nahir

The planet **ch'Nahir** is a Romulan planet. The Romulans consider it one of the 'Edgeworlds' -- one of the original colony worlds inside their homespace.

Following the destruction of the Eisn System (including the planets of Romulus and Remus) caused by the unusual Hobus supernova in 2387, ch'Nahir was one of several planets to form a new government independent of the Romulan Star Empire and Romulan Republics.
Galactic Barrier

The **Galactic Barrier** is an energy field composed of exotic energy surrounding the rim of the Milky Way Galaxy. Invisible to both the naked eye and visual recording equipment at a distance, at close range the barrier shines with a purple- to pink-colored glow. No form of transmission is known to be capable of penetrating the barrier. Warp travel through the barrier caused extreme sensory distortions. The barrier has been encountered on several occasions by Earth and Starfleet vessels.
Earth

**Earth** (also **Sol III** or **Terra**) was the inhabited third planet of the Sol system. Earth was the homeworld of the Humans and the Voth, among others, and was the capital planet of the United Federation of Planets.

In 2150, with the last nation-states joining, the planet was unified under the United Earth government. It was a founding member of the Coalition of Planets in 2155, and of the United Federation of Planets in 2161. The President's office, the Federation Council, as well as Starfleet Headquarters and the main branch of Starfleet Academy were located on Earth. During the Dominion War, Earth's strategic importance was on par with worlds like Andor, Berengeria VII, and Vulcan.
Tahnna'Whanna System

## Tahnna'Whanna

System: Tahnna'Whanna

Affiliation: UFP

Star Type: K0V (Orange Main Sequence)

Planets: 12

* Tahnna'Whanna I: Class-A
* Tahnna'Whanna II: Class-B
* Tahnna'Whanna III: Class-B
* Tahnna'Whanna IV: Class-M
* Tahnna'Whanna V: Class-L
* Tahnna'Whanna VI: Class-P
* Tahnna'Whanna VII: Class-J
* Tahnna'Whanna IIX: Class-J
* Tahnna'Whanna IX: Class-J
* Tahnna'Whanna X: Class-J
* Tahnna'Whanna XI: Class-K
* Tahnna'Whanna XII: Class-C

Other Stellar Objects: Antilepton Field between Tahnna'Whanna X and XI

Artificial Objects: Communications Relays and Sensor Probes, 'Starbase', Alien Structure.
Tahnna'Whanna IV

Tahnna'Whanna IV is the fourth planet in the Tahnna'Whanna Star System.

## Statistics

Class: M

Satellites: Two moons

Year/Day: 171 Days/1.29 Days (31 Hours)

Atmosphere: 76% Nitrogen, 24% Oxygen, 9% Carbon Dioxide, 1% Trace Elements

Average Temperature: 21.2 C

Hydrosphere: 74%

Gravity: 1.09

Orbital Structures: Network of communications, navigation, and observation satellites.

Ship Facilities: Simple Landing Field

## History

The Tahnna'Whanna System was first explored on Stardate 200612.04 by *USS Hine-Tu-Whenua* on a scientific mission to observe the Galactic Barrier.

On 201204.23, *USS L'Sek* was directed to perform a survey of the Tahnna'Whanna System with focus on the Class-M fourth planet. *USS L'Sek* completed it's mission on Stardate 201210.25 and returned to Federation space.

Over the next three years, Starfleet Command debated extending its communication and deep space exploration network. On Stardate 201509.21, construction of a Starfleet Outpost on Tahnna'Whanna IV was approved. On Stardate 201603.01. construction was begun on the outpost.

Captain Kaveh Arzie took command of Outpost Phoenix on Stardate 201609.29, just prior to it's commissioning.

- Mushrooms

- Binyans

- DeCernay

- Rizlow/Koans

- Mitaru

- JAG

- Ruins

- Maskawk-Lothlorien
Standing Orders

Standing Orders are set by officers within a chain-of-command. A standing order may be put in place for the duration of a mission, or in may be permanent aboard or starship or fixed-facility. Upon assuming a new posting, officers and enlisted personnel are expected to learn the current standing orders in force.

Standing orders do not apply to visitors specifically, although they may concern them.

In many situations, the violation of a standing order results in a minor disciplinary action. Even so, standing orders are an important part of the command process and should be followed at all times.

## Outpost Phoenix Standing Orders

1.) All Starfleet personnel will confine their choices of weaponry to Starfleet issued weapons only. This exclusion includes but is not limited to: Klingon bladed weapons (such as the bat'leth, the mek'leth or the d'k tahg), Andorian weapons (such as the ushaan-tor), Vulcan weapons (such as the ahn-woon or lirpa) and includes all non-Starfleet weapons Terran in nature.

These weapons are not to be considered contraband. OPX Command understands the cultural significance that these weapons represent and wish not to interfere in cultural displays or rituals. However, as stated, these weapons are not to be considered as duty weapons.

Any Starfleet personnel found using these weapons in the active defense of Starfleet personnel or the Outpost will be subject to punishments IAW all applicable Starfleet rules and regulations.

2.) Unless authorized, the Commanding Officer and Executive Officer are the only personnel authorized to enter sim commands.

3.) Attendance Policy

4.) Unless you are otherwise told, your character does not know any information regarding this mission until explicitly told.  Please be respectful of the storyline and the chain of command, and have your character act accordingly.

.) pr-sys

.) Bio
Galleria

The **Galleria** is a wide commercial and service area at the center of Outpost Phoenix serving as the hub for the Outpost's civilian activities.

## Purpose

The Galleria serves as the primary public meeting place at Outpost Phoenix, offering places to congregate and socialize, sit, eat, drink, play games, worship & shop.

## Layout

The Galleria comprises a broad, spacious indoor court forming the first or ground-level floor of the Outpost's Operations building. The Galleria houses shops, restaurants, and outpost facilities accessible from public walkways.

### Directory

Stimulance Ithenite Cafe

Cher Lydia Cajun & Creole Cuisine (Burned down: 201911.02)

Transporter Rooms 1 & 2

Public Subspace Communications Center

Credit Exchange
Society for the Advancement of Science

The Society for the Advancement of Science is a learned society. Founded in YEAR on the Gorn planet Ghedak Prime. The Society is the Gorn Hegemony's Academy of Sciences, and fulfills a number of roles: promoting science and its benefits, recognizing excellence in science, supporting outstanding science, and providing scientific advice for policy.
Khadidra

Khadidra is a small planet in the Mandella system. Its surface is mostly ice with an average temperature of -19 degrees Celsius. Windstorms also batter the rocky landscape. The population of Khadidra lives underground in a vast network of caves that are habitable due to the molten core of the planet keeping the caves warmer than the surface and a large water system that constantly flows because of the melting ice just below the surface.
Sherilyn Vocke

This is the Bio page for Ens Vocke.

She comes from Khadidra. She is a Khadidran.

Vocke served aboard OPX for seven months, being promoted to the rank of XX before being transferred to USS Aldrin.  Unfortunately en route to Aldrin from Starbase ###, her transport was reported overdue, and finally lost after it did not report in for three weeks.
Sierran DeCernay

Name: DeCernay, Sierran

Species: Human

Age: 45 Terran years

DOB: 97105.20

Homeplanet:

Sex: Female

Eye Colour: Brown

Hair Colour: Brown

Marital Status: Single

Family:

## BACKGROUND

On Stardate 201605.20, DeCernay arrived on Tahnna'Whanna IV and set up a research facility outside of Federation territory. Her illicit work came to light less than a year later on Stardate 201703.28 following the construction of Outpost Phoenix, its near destruction by one of her engineered organisms, and the discovery of her laboratory by the personnel stationed at the Outpost.
Tribbles

**Tribbles** (*Polygeminus grex*) are small, non-sapient lifeforms originating from Iota Geminorum IV. Known for their prodigious reproductive rate, these round, furry creatures emitted cooing sounds while touched, which had a tranquilizing effect on the Human nervous system.

## Biology

On their own, tribbles are quite incapable of directly harming sentient beings - they do not even possess 'teeth' as such and are also fairly slow. Nonetheless, if their population growth is left unchecked they can rapidly multiply and devastate entire ecosystems on a planetary scale.

Fully half of a tribble's entire metabolism is devoted to reproduction. Born pregnant, a single tribble with sufficient food can quickly increase its number exponentially through asexual reproduction, bearing an average litter of ten every twelve hours. Tribbles are hermaphroditic, possessing both male and female reproductive organs, which makes them capable of self-fertilizing at will. Given sufficient food supply, a single tribble can give rise to progeny numbering over one million in less than four days.

On their homeworld, tribble populations are kept in check by a large number of reptilian predators.
General Comic Recommendations

## Genres

* Horror
* Crime/Noir/Detective/Mystery
* Spy

## General Recommendation Images

AdvercomicsAmerican Published Non-Cape ComicsChristmas ComicsComic AnthologiesComic StripsComics That Excel In…Crossover ComicsEuropean ComicsEuropean Comics 2Fan ComicsFunny AnimalsGood ComicsGood Comics 2Halloween ComicsMind Fuck ComicsPhoto ComicsSad ComicsStrong, female charactersSuggested ReadingWrestling ComicsZombie Comics
USS Lexington

The **USS Lexington** (NCC-14427-D) was a 24th century Federation Aerie Class starship operated by Starfleet. This was the fifth Federation ship known to bear the name *Lexington*.

## History

### Origins

USS Osprey was commissioned in 2348 at the XYZ Shipyards.

USS Osprey was decommissioned in 2369 following the introduction of the Nova Class starships, and sent to Starfleet Surplus Depot 24.62.-2500 in the Sugil System.

### Service at Outpost Phoenix

Following the near-destruction and eventual decommissioning of the USS Lexington (NCC-14427-C), Captain Kaveh Arzie received orders to retrieve USS Osprey from the Starfleet Surplus Depot in the Sugil System. These orders also included a name and registry change. Upon return to the Tahnna'Whanna System, it would remain in service as a surveyor and diplomatic vessel assigned to Outpost Phoenix.

Multiple ship's systems had to be replaced, and led by Lt. Cmdr. Masterson and Lt. Simpson, the ship was ready for a test flight with two weeks of arrival at Tahnna'Whanna IV.

That test flight occurred on Stardate 201701.08 with what was supposed to be a quick trip to the Binyah System. Unbeknownst to the crew of Lexington, the Binyah System was home to the aggressive Baal Vaar race. Lexington barely made it out of the Binyah System at Warp 3.
Kajen Pix

Starfleet Personnel Registry

**Name:** Kajen Duas Pix
**Birthdate:**
**Eyes:** Green
**Height:** 1.76 meters
**Weight:** 73kg
**Hair:** Brown, short, curly
**Rank:** Ensign
**Post:** Science Officer, plant biologist, atmospheric chemist
**Species:** Trill
**Marital Status:** single/unbonded
**Symbiont status:** Joined (5 weeks as of this publication)
**Host Name:** Pix
**Host Gender Order:** male, female, female, male
**Previous Hosts:** Yaran Per, Needra Tabas, Mori Kiariar

Yaran Per, male
**Disciplines:** Gravitational Astronomer, Cosmologist
**Talents:** marksman

Needra Tabas, female
**Disciplines:** Molecular biologist, chemist
**Talents:** Artist, sketch

Mori Kiariar, female
**Disciplines:** Nanotechnology, robotics
**Talents:** piano, singer

Kajen Duas, male, current host
**Disciplines:** plant biologist, atmospheric chemist
**Talents:** Avid reader, game player

While the symbiont maintains the memories of previous hosts, it is the current host whose memory is the most vivid. Skills of previous hosts, while vast in scope, are often generations old and does not denote proficiency for the newly joined. Add to this experiences both very similar and very different over the joining transitions. The resulting blending is a mix of patchwork memories and a sum greater than their parts.

**Introduction to Outpost Phoenix Staff:** "My name is Kajen Duas Pix. My previous post was on the Vulcan Science vessel T'Para. I'm part of the science department as a exo-botanist with a speciality in biospheres. I'm joined with my symbiont named Pix and am the fourth of her hosts. Long line of scientists...and other things."

**Previous Assignment:** T'Para, one of several non-Vulcans on the science vessel. While enroute to another assignment in the sector the T'Para gets a general distress call for any Trills on board. While Kajen did fill out his application to the Symbiosis Commission, the process had just begun. Hours later the ship entered orbit of a small colony with one elderly Trill resident, Mori Pix. After implantation the Commissioner requested Kajen return to Trill to evaluate the Vulcan implantation procedure for side-effects. After a few weeks of evaluation Starfleet reassigned Kajen to Outpost Phoenix, noting his science education would come in handy for restoring the outpost to its previous condition, or at the very least make it liveable once more.
Shah'jahar Personal Log - Stardate 201809.18

The sleek form of the Aldrin’s Captain’s Yacht slid through the void at Warp 6. Perhaps void wasn’t the right term. Yes, it /looked/ empty, but there were atoms, molecules, energy waves, and particles all around the ship. That didn’t bother the Ruddy Orion, though, as he reclined in the helm’s leather bucket seat. As Talarian Smooth Jazz echoed through the cabin, nothing really bothered Shah’jahar at the moment.

With the small craft’s identifying beacon off and the prefix code changed, Starfleet and Federation Traffic Control would have a bugger of a time finding him. All he needed was three more weeks at this speed, and he’d be out of Federation space.

Then would come the next hurdle: setting up a home base. With the data he had gotten from the technocratic planet he and Ensign Ocano had visited, he had planned to set up an automaton manufacturing facility. Very few automatons were in production, and almost no commercial producers of automatons existed. The applications were astounding, however. Military automatons. HAZMAT automatons. Personal
assistant automatons. Why had no one thought of this sooner?

It would be difficult, though.

The only place he felt would be safe enough was under Federation Space. Out of sight, out of mind. The downside being that it would take that much longer to get distribution set up. An old acquaintance in the area, might be helpful with that, though. The Tellarite. Jacques. He’d always been a good contact. Might even be able to point Shah’jahar to some habitable moon or rogue asteroid where he could set up production.

Shah’jahar reached into his pocket and pulled out one of several isolinear chips that were jingling around in there. He smirked as he twisted and twirled it between his lithe, pale orange fingers. He wasn’t able to take much with him when the Aldrin and the Ares were destroyed, but the data, the programs and files, on these chips would cover a hundred, if not a thousand times what he had lost. It would need a little. . . reprogramming, but for the price of a terrifying few months under that martinet of a Captain, it would turn out to have been a lucrative trip.

A /very/ lucrative trip, indeed. . .
Myranti

The **Myranti** is a crepuscular, piscivore bird of prey native to Cendo Prae. It is a large raptor, reaching more than 60 centimetres in length and 200 centimetres across the wings. It is bright purple on the upperparts and predominantly teal on the head and underparts.

The myranti tolerates a wide variety of habitats, nesting in any location near a body of water providing an adequate food supply. It is found on all continents.

## Mythology

Among the NAME of REGION, it was believed that myranti were harbingers of death. If one saw an myranti or heard its call, someone was going to die. In general, myranti are viewed as harbingers of bad luck, ill health, or death. The belief is widespread even today.

In modern REGION, myranti are regarded as lucky and are carried in the form of a talisman or charm.

The modern REGION generally associates myranti with wisdom and vigilance. This link goes back at least as far as REGION, where CITY, noted for art and scholarship, and GODDESSNAME, the city's patron goddess and the goddess of wisdom, had the myranti as a symbol.

TRIBE1 tribes used an myranti as a symbol for both evil and death. In addition, they used myranti as a symbol of very high status of spiritual leaders of their spirituality.

TRIBE2 tribes viewed myranti as the symbol of protection from any danger within their realms.

TRIBE3 tribes use an myranti as a powerful totem. Such taboos or totems often guide where and how forests and natural resources are used with management, even to this day and even with the proliferation of 'scientific' forestry on reservations.
Tahnna'Whanna Sector Wikia

**A Message From Commodore Kaveh Arzie**

Despite what some people might say, **yes we are currently simming**. You may find our current wiki and website here

We severed ties with the United Space Federation in November 2019. A USF player had come in and began harassing Players and Hosts on our Discord server. When he was banned from the OPX server, another member of the Host staff who has become close to him picked up where he left off, accused my XO and I of all sorts of behaviours, and continued harassing Outpost Phoenix players. The United Space Federation Executive Board would not step in, so I, along with my XO and Crew, decided unanimously to leave the organization. As of the writing of this message, both harassers are on the Executive Board, and the USF refuses to give up the Outpost Phoenix name, or recognize that it does not own the rights to use Tahnna'Whanna IV or the Tahnna'Whanna System.

We invite all potential players to come to visit our new wiki and join us if interested.

## Welcome to the Tahnna'Whanna Sector!

Welcome to OPX! Outpost Phoenix is a realtime, chat-based Star Trek role-playing sim that meets on Discord every Saturday at 2300UTC/1800EST/1500 PST. We are an active, non-affiliated, live sim group that has been active since 2000. We have openings in every department. We have openings in every department. If you're interested in joining please email USFArzie@gmail.com, or come to visit our new wiki!

## Outpost Phoenix

Outpost Phoenix's mission is to provide safety and security to the Tahnna'Whana Star System, to make first contact and bring trade opportunities in and near the Tahnna'Whanna Sector within easier reach of the United Space Federation, expand the Federation's scientific and cultural knowledge, and to provide the most exciting Star Trek Roleplay experience available. Welcome to Outpost Phoenix!

## Standing Orders

A list of Standing Orders has been published for the convenience of the crew.

## Tutorials

OPX Simming Tutorial

OPX Wiki Publishing Tutorial

'When Will I Get Promoted?'

## Resources

In the course of developing OPX and the Tahnna'Wahanna Sector, we've all come across interesting and useful resources. The repository for those helpful links can be found here.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
OPX Attendance Policy

## General Absences

Crewmembers are NOT required to contact Host Staff if they are going to be late or miss a sim. However, it would be both courteous and appreciated it if they did. Cremembers can e-mail either the CO and/or XO (preferably e-mail both). Just remember to keep the comms open!

## Consecutive Absences

### Without Communication

If a Crewmember misses 4 sims without any communication, they may be dropped from the roster (Crewmembers will be put on MIA status after the first 2 weeks). Crewmembers who have served Outpost Phoenix consistently for a longer time will be given more leeway (in general up to 8 weeks) but are expected to communicate with the Host Team as soon as possible.

Crewmembers will receive an e-mail from the Commanding Officer or Executive Officer if they are removed from the ship roster. (The obvious exception is when an email address is bad.)

If the Crewmember who had been dropped from the roster wishes to come back, they will be welcome to do so, however with a drop of rank. If the time that the officer has been dropped exceeds 180 days, that officer will be reduced to Ensign.

### With Communication

If a Crewmember writes logs but always misses the sim, Host and Crewmembers will have to work out some other arrangement since the live sim is integral to the game. If a Crewmember misses 8 sims even while writing logs, though, they may still be dropped. That crewmember should consider an LOA (see below).

## Not A Known User (NAKU)

If an e-mail address becomes unexpectedly unreachable, the crewmember will have two weeks to contact the CO and/or XO before they may be dropped from the roster.

## Leave of Absence (LOA)

If a Crewmember is aware ahead of time that they will be missing several sims, they have the option of taking a Leave of Absence. Host Staff understands that sometimes things come up. A Leave of Absence allows a Crewmember to leave for a period of time and return with the same rank and position.

### Types of LOA's

```
   Standard LOA - up to 2 months (60 days)
   Extended LOA - up to 6 months (180 days) - MUST BE APPROVED BY HOST STAFF!

```

### Conditions

```
   Crew members must inform the CO and/or XO of any LOA prior to taking it.
   Extended LOA's must be approved by the CO or XO.

```
Stardate: 201807.20

Captain's Log

Captain Kaveh Arzie

Outpost Phoenix

Stardate: 201807.20

-=BEGIN LOG=-

It’s been a hectic week, returning to Tahnna'Whanna IV following the ‘misadventure’ Ishae and I had on our way back from the Galactic Barrier. For starters, Starfleet has determined that with the neighbours we’ve encountered, we’ve warranted a Proteus-class facility in orbit. Although its primary function will be to serve as an anchorage for larger freighters and Starfleet vessels visiting the system, it’s also nice to have the added fire power nearby if the Baal Vaar or the Solka Het or whomever get. . . antsy.

The enormous orbital structure Ishae and I found over Wierlee II is in place over Tahnna'Whanna IX. Whatever it is, it produces a lot of power, but most of its systems are inoperable. I’ve had Commander Masterson set up Engineering teams to start repairs as much as possible.

There have also been some personnel shifts while I was away. Lieutenants Vasari and Mazzi received new orders roughly three weeks ago reassigning them. Meanwhile, Lieutenants Behr and Vocke also received new orders and shipped out a week-and-a-half ago. Their shuttle has disappeared en route to Starbase 521 and has since been marked overdue. At present, Lieutenants Behr and Vocke are Missing In Action.
Meanwhile, there is another interesting item of note on the agenda. Orbital satellites have detected what may be the remains of a previously unknown ancient complex on one of the Southern continents. I’m putting together an Away Team to investigate it.

-=END LOG=-
Eggs

Hold Up! These aren't the only eggs in Pokemon Go! For info on experience-increasing eggs, also known as Lucky Eggs.

Lucky Eggs are consumable items that let the player's trainer earn double the amount of experience for all actions performed for a total of 30 minutes.

## Eggs and Hatching

In Pokemon GO, you can often find **Eggs** in the wild, usually by interacting with PokeStops to find free items.

There are different kinds of Pokemon Eggs which can hatch into numerous Pokemon, but to hatch them you'll have to do a bit of work. Each player starts with one Egg Incubator, which allows you to hatch an egg after a certain amount of steps are taken, tracked by your phone's GPS and Pedometer and the game. There are 3 types of eggs, 10km, 5km, and 2km.

TIP:If you have more than one Egg Incubator, use the one with infinite uses on 2km eggs! That way, you'll get the most use out of it.

To hatch an egg, check your Pokemon list and hit the tab labeled "Eggs". Clicking on the egg will prompt you to put it in an incubator to begin the process of hatching said egg. Note that you only have one incubator to start with, but more can be bought from the Shop, or rewarded for reaching certain levels - although the shop and other versions will break after 3 uses - while your starting incubator has unlimited uses.

Once in the incubator, you'll be given an indication of how many more kilometres you must travel in order to hatch the egg. Then its just a matter of going off to explore while your GPS does the work!

Take into consideration that the GPS works in sync with your phone's pedometer, so you can't trick it by hopping into a car and driving a few kilometres. Your game must be open and you must walk (or skateboard, if you're slow enough) for that distance to count toward the hatching of your egg. Fast moving vehicles will likely disable the distance traveled unless there are frequent slow downs or stops (and the phone is constantly being jostled to replicate pedometer movement).

Most eggs take between two to five kilometres to hatch, but just like in the original Pokemon games, the longer it takes to hatch the rarer the Pokemon probably is!

TIP:If you want to save on battery power, be sure to enable the Battery Saver in the Settings, and place the phone upside down in your hand or pocket - which will darken the screen and disable most functions aside from tracking your movement, and alerting you to Pokemon or PokeStops.
Безумие (Состояние)

* Постоянное состояние (Madness).

Ваш персонаж увидел или сделал что-то, из-за чего потерял связь с реальностью. Это не психическое заболевание, рожденное химией мозга - это по крайней мере может быть излечимо. Это безумия является продуктом сверхъестественного вмешательства или свидетельство чего-то, что человечеству не дано понять. У Рассказчика есть запас костей, равный 10 - (Целостность или Мудрость персонажа). Один раз за главу, Рассказчик может применить эти кости как негативный модификатор к любым Ментальным или Социальным броскам, сделанным персонажем.

* **Решение**: Восстановите точку Целостности или Мудрости, потеряйте другую точку Целостности или Мудрости или добейтесь исключительного успеха в переломном моменте или Акте Гордыни.
* **Веха**: Персонаж проваливает бросок из-за этого Состояния.

## Источник

* The God-Machine Chronicle (2013).
* **MtA**:
	+ Mage: The Awakening Second Edition Rulebook (2016).
Binyah System

System: Binyah

Affiliation: Baal Vaar

Star Type:

Planets: 7

* Binyah I: Class-A
* Binyah II: Class-B
* Binyah III: Class-B
* Binyah IV: Class-P
* Binyah V: Class-O
* Binyah VI: Class-L
* Binyah VII: Class-J

Other Stellar Objects: Unknown

Artificial Objects: Communications Relays and Sensor Probes.

### History

On Stardate 201701.08, USS Lexington arrived in the Binyah System on a routine shakedown/survey mission. Shortly after the vessel's arrival in the system, Lexington was attacked and boarded by the indigenous race who called themselves the Baal Vaar. The Lexington was able to hide in the atmosphere of Binyah VII for a time, but was boarded. Lexington was able to escape the system and repel the boarding party.

### Notes

The Binyah System is the home system of the Baal Vaar.
Gyms

Gyms are special points of interest found throughout the world. You can capture a Gym for your Team and battle the Pokémon of rival Teams there. Gyms can be challenged by multiple Trainers at the same time.

A Gym’s level is determined by its prestige. As a Gym earns prestige, it increases in level. The higher a Gym’s level, the more Pokémon can be assigned to it, which makes it harder for rival Teams to capture. A Gym’s prestige increases when you assign a trained Pokémon to it, and also when teammates assign additional Pokémon.

Gyms appear as towering structures in the Map View

To capture an open Gym for your team:

1. Walk up to a gray-colored Gym.
2. Touch the Gym to enter it.
3. At the bottom of the screen, touch the Add Pokémon
4. Select a Pokémon to add to the Gym.

You can only add one Pokémon per Gym. Your Pokémon won't be returned to your collection until it's knocked off the Gym, so choose carefully!

## Reinforce a friendly Gym for your team

Gyms that match your Trainer’s team color are controlled by your teammates and are known as friendly Gyms. Reinforcing a friendly Gym adds prestige and increases the Gym’s level, making it harder for rival teams to capture. Each Trainer on your team can add one Pokémon per Gym. Each Gym can hold between 1 and 10 Pokémon, depending on its prestige.

## Train your Pokémon at friendly Gyms

Earn XP and increase the Prestige of friendly Gyms by training your Pokémon. You can train your Pokémon in a friendly battle, where you select a single Pokémon to battle against another Pokémon in a friendly Gym. The more you train, the more Prestige you can earn for your team’s Gym.

Training your Pokémon at a friendly Gym is similar to battling the Pokémon of rival teams. Pokémon that faint during friendly battles need to be revived, just as when they faint during battles with Pokémon in rival Gyms.

## Revive fainted Pokémon and restore HP

Potions heal Pokémon, restoring HP lost during battle.

To use a Potion on a Pokémon:

1. In the Map View, touch the Main Menu
2. Touch Items
3. Select a Potion from your Bag of items, and then select the Pokémon to be healed. You can use Revives and Max Revives to revive Pokémon that have fainted.

## What are Combat Power (CP) and Hit Points (HP)?

Each Pokémon has Combat Power (CP) and Hit Points (HP).

All Pokémon start out with full HP at capture, but HP can be depleted during battle.

Each individual Pokémon is assigned CP at capture, which indicates how well that particular Pokémon will perform in battle. Not all Pokémon have the same CP - for example, if you have caught two Pikachu, they will not necessarily have the same CP.

As you gain XP and become a higher level Trainer, the CP of the Pokémon you capture will generally be higher. However, some types of Pokémon will naturally always have lower CP.
Tahnna'Whanna XII

Tahnna'Whanna XII is the twelfth planet in the Tahnna'Whanna Star System.

## Statistics

Class: C

Orbital Structures: None.

Ship Facilities: None.

## History

The Tahnna'Whanna System was first explored on Stardate 200612.04 by *USS Hine-Tu-Whenua* on a scientific mission to observe the Galactic Barrier.

On Stardate 201803.04, the crystalline race known as the Mitaru, which had crashed on Tahnna'Whanna IV, was granted access to Tahnna'Whanna XII for temporary colonization purposes pending Federation approval.
Cochrane

A **Cochrane** is a unit of measure used to determine what a vessel's velocity will be at a given warp factor. The higher the cochrane rating the higher a vessel's velocity will be.

For example, someone going at warp 1 in a 1000 cochrane area will be a lot faster than someone going at warp 1 in a 200 cochrane area because warp factors can be thought of as just set amounts of power you throw at the warp coils.
Tellar Prime

**Tellar Prime** (**Tellar**) is the inhabited prime planet in its star system. This was the homeworld of the Tellarites, a warp-capable humanoid species.

In 2155, representatives from Tellar took part in talks on Earth to form a Coalition of Planets. In 2161, Tellar became a founding member of the United Federation of Planets.

Following the fall of Betazed during the Dominion War, in 2374, many believed that Tellar could be the Dominion's next target.

On Stardate 200109.03, Kaveh Arzie reported to Officer Candidate School at Camp Hamminger on Tellar Prime.

## Recreation

Good arguments were considered a sport on Tellar.