recursal/Fanatic-Fandom huggingface dataset:
Знакомьтесь, это Боб, Боб, Боб, Боб, Боб, Боб, Боб...

Мем, выложенный на канале kiri девятнадцатого октября 2017 года.  Сейчас насчитывает 287

тысяч просмотров.

## Содержание

На протяжении всего видео Диктор повторяет слово "Боб" каждый раз, когда он его говорил в сериале по эпизод БОБ в кратере ВУЛКАНА. Диктор называет полные имена Боба, а так же предлоги и союзы, стоящие перед словом "Боб". В течении всего видео появляются надписи, написанные kiri. В начале Диктор говорит "Знакомьтесь, это Боб".

## Интересные факты

* Тизеры не использовались в создании данного видео.
* Данное видео стало популярным, так как выдавалось в числе первых при вводе слова "боб" в поиск YouTube
*Выбор Боба: горилла*

\*Боб выбрал гориллу\*

**Диктор**: Браво, Боб. Ты попал к одному из самых опасных хищников мира. Сила укуса гориллы – 88 атмосфер. Некоторые люди могут удивиться, прочитав это, учитывая вегетарианскую природу эти существ. Однако гориллы являются грозными "жителями" этого списка. Их челюсти в первую очередь адаптированы к пережевыванию таких жестких растений как бамбук, что и дало им невероятно сильную челюсть и мышцы шеи. Тебе повезло, что они не представляют никакой угрозы для человека. Поэтому, я уберу ее. О, нет! Она под бешенством... Что же, удачи тебе, Боб! Боб? БОБ! КАК ТЫ ВЫЖИЛ?! ЭТОГО НЕ ДОЛЖНО БЫЛО ПРОИЗОЙТИ!!!

**Боб**: Все просто, Диктор... "nj ghjcnj vfubz!!! Rcnfnb? e uhbpkb jnkbчное vzcj? yt pyfk/

**Диrnjh**: Dct nfrb yjvth jlby lj,hfkcz lj c.lf////
Half-Boar

***Ability Score Increase:*** Your constitution is increased +2.

***Speed:*** You have a speed of 30 feet.

***Size:*** Your size is Medium, with most Half-Boars easily weighing more than 300 pounds, while only growing as tall as 5'10.

***Natural Weapon:*** Your tusks act as natural weapons, dealing 1d4 piercing damage plus your strength or dexterity modifier, whichever is higher.

***Charge:*** If you move at least 20 feet straight toward a target and then hit it with a tusk attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a strength saving throw or be knocked prone.The DC for this save would be equal to 8 plus your proficiency bonus plus your strength modifier.
Бобхед и Магбоб

**Бобхед и Магбоб** — Боб номер один и Боб-кофеман в обличии главных героев игры "Cuphead".

## Описание

Собирают армию Магбобов, чтобы победить Ди и Кинг Флешайса.

## Источник вдохновения

Пришёл после серии "БОБ выпил 7 литров КОФЕ" и бага с Магменами.

## Факты

* Боб-кофеман действительно включен в революционеры. Фан-арт, сделаный в пейнте предсказал его судьбу.
* В игре Cuphead до 1.13 существовал баг с армией Магменов.
Humans

You should know what a human being is

***Ability Score Increase:*** Your ability scores each
increase by 1

***Age:*** Humans reach adulthood in their late teens and live less than a century.

***Alignment:*** Humans tend toward no
particular alignment. The best and the worst are found among them

.***Size:*** Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

***Speed:*** Your base walking speed is 30 feet.

***Languages:*** You can speak, read, and write your native language and one extra language of your choice.

***Rights:*** Humans have more rights than any other race. While individual nations can have their own laws concerning peoples, it is generally considered acceptable for humans to travel wherever they want and can do whatever they want
Diana

Diana is the Goddess of Life and Death. She was the last major god to appear, and when she did, she raised great forests across the planet, replenishing the world of it's natural resources that had been exploited by humans. Out of these great forests wandered the terrible and awesome beasts that now roam the Earth, along with turning a minority of people into Elves.

Diana is the only major god visible on Earth. During the day, she emits powerful beams of light, appearing like a second sun in the sky. During the night, it is impossible to determine where she is, as she turns into a figure of pure darkness. Followers of Diana either seek to be as benevolent as possible, or to cause as much death as possible, depending on which facet of Diana that they worship.

Diana's actual form is impossible to determine: She is simply too bright or dark to look directly at.
The Twin Kingdoms of Austria-Hungary

Also referred to as the Austro-Hungarian Empire, the glory days of the Empire are long behind her. At one point, the Empire was the strongest power in Europe, as the conniving Habsburgs extended their influence and power through diplomacy and court intrigue. At their height , they controlled the Spanish Empire (which included most of the New World), The Netherlands, Southern Italy, and the Holy Roman Empire, which resulted in them being the first nation to be named the "empire on which the sun never sets."

As time has gone on, this empire has slowly collapsed on itself. Habsburg inbreeding has resulted in many rulers being incapable of ruling. At the same time, nationalism has taken deep root within the Empire. Serbs, Croats, Hungarians, Albanians, and many others all vying for the same goals: autonomy, and ultimately, independence.

Now, The Empire seeks to reassert control over the Balkans, crush the idea of "national identity", and beat back Ottoman advances. If these objectives are met, then the Habsburgs may be able to secure their position

and reclaim their place in the sun.
The DIE BOB

Фанатская вселенная по Бобу.

## Сюжет

Сюжет начался после того как Боб со шрамом выбрался из камеры.

Глава 1

Последний выживший Боб...Сначала он долго ходит по пустой симулции и разыскивает трупы Бобов. После того как он находит труп настоящего флеша он понимает: все его союзники были илюзорны... Далее он видит то как Боб скалолаз падает с горы. Он забирает его к себе и излечивает его...

Глава 2

Боб со шрамом встречает новогоднего Боба. Сначало они оба пугаются но потом Боб со шрамом видит как Новогодний Боб заплакал и зжалился над ним отведя его на базу

## Персонажи

* Боб со шрамом-после того как потерял команду начал медленно сходить с ума,а после того как нашёл труп истинного флеша разочаровался и в Бобах.
* Боб скалолаз-его повидение почти не как не изменилось от сюжетного разве что стал более спокойным.
* Новогодний Боб- здесь он совершенно не весел и часто плачет.
Fuckinratpeople

**Fuckinratpeople (Rats)-** Nobody is quite sure where the fuckinratpeople came from. Some people claims that the rats of the European cities rose up from the sewers, already sentient. Others claim that they’ve seen rats like this scurry around the forests for centuries. But while people disagree on the origins of these people, most can agree on one idea: rats are hated. Treatments for the bubonic plague have just been developed, so plenty of people still bear the scars of that disease that so many blame on the rats. Because of this, fuckinratpeople are heavily ostracized, generally being outlawed from being involved in most areas of work. Therefore, many fuckinratpeople are forced into a life of crime and adventure just to survive.

***Ability Score Increase:*** Your Dexterity score increases by 2, and your Constitution score increases by 1.

***Age:*** It is not known how long rat people can naturally live.

***Alignment:*** Fuckinratpeople are typically neutral evil, as they care only for their own needs. A few rats might tend toward good or neutrality, but only rarely.

***Size:*** Fuckinratpeople are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.

***Speed:*** Your base walking speed is 30 feet.

***Darkvision:*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Fury of the Small:*** When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

***Nimble Escape:*** You can take the Disengage or Hide action as a bonus action on each of your turns.

***Languages:*** You can speak two languages of your choice. **You do not start off understanding the written language unless flavoured otherwise.**
The Nations

At this time, the idea of Empire is at its height. Most of the globe is controlled by a few superpowers, extracting wealth from other lands to power their industrial might. The world is at the tail end of the Industrial Revolution. New inventions and ideas are discovered everyday, and all of humanity has benefited from this: More food, better medicine, and longer lives. This has come at a cost, however: as less and less people were needed to farm food because of the machines developed in the last century, this has allowed people more time to think. To see themselves as not just some cog in a vast empire, but as an individual whose needs and wants were just as important as the demands of the aristocrats of the world. This kind of thinking has led to unrest across Europe, as the ideas of nationalism and self-determination has already caused the fall of the French and Russian Empires. The introduction of magic has only caused to stoke the flames even more.

Now, the system used to maintain peace on the European continent is coming to an end. The Concert of Europe, as it is called, is a meeting of the Great Powers that was used after the Napoleonic Wars to ensure peace on the Continent. Whenever there was a dispute between Great Powers, a concert would be called, and the dispute would be mediated.Now, however, that system is starting to see it's first cracks. The great men of Europe who had seen it through decades of peace are starting to die. Even Otto Von Bismarck, the Iron Chancellor of the German Empire, is seen to be just barely holding onto power as younger, more brash men attempt to assert themselves and their nations.

Now, the world stands at a knife's-edge, as any conflict in the world could be the spark the leads the world into a World War. The actors on this world stage are:

**The United Kingdom of Great Britain and Ireland**

**The Twin Kingdoms of Austria-Hungary**

**The Ottoman Empire**
Hecate

Hecate, who most people simply refer to as "The Dragon God", is the god of Magic and Power. It's name and it's domain are known because it announced it when it arrived, according to most accounts. This dragon was the first otherworldly creature that had appeared, and it had flown across all of Europe before diving straight into the ocean. This dragon was of impossible size, and the hole it burrowed about 100 miles off the coast of Spain is so large that it isn't possible to explore it.

Hecate's nature is almost completely unknown. Followers of The Dragon God are turned into the Dragonborn, and are the ones most likely to be proficient in the manipulation of magic. Her true desires are unknown, and most Dragonborn who receive any kind of communications with her swear themselves to secrecy.
Привет от Пера

Привет от Пера - пародия созданная Никитой Уховым

## Отличия от оригинала

Боб в мире котов. Отличия сразу видны.Это то, что у оригинала клоны,а здесь биороботы.

## Персонажи

Диктор Пера - аналог Диктора

Пер - аналог Боба

Пер со Шрамом - аналог Боба со Шрамом

Старый Пер - оригинальный

Тайный Пер - оригинальный

### Найтпер - антагонист оригинальный

Пер13 и все все важные для сюжета персонажи оригинальны.

Более менее оригинально!

## Анимация

Она покадровая.Он просто рисовал рисунки и проматывал их курсором.Но,начиная с 6 марта 2018 года он начал делать полноценную анимацию.

## Факты

* Изначально,вместо этого должен был выйти: "Приключение Бомжа Пера"
* Серии выходят по воскресеньям.
Mars

There has never been a sighting of the god Mars. Any corporeal form he has is either on a different plane of dimension or he simply doesn't have one. The followers of Mars, who is the god of Blood and Iron, claim that he speaks to them whenever they are in some kind of high stressful scenario, wherein he starts coursing through their veins. Because of this, many followers of Mars, who are turned into Ironforged when they first start worshiping him, become soldiers and mercenaries.

Like with the other gods, his nature is mysterious to most. Only his followers express any kind of understanding of what he wants, and they remain vague on the details.
The Ottoman Empire

The Ottoman Empire was one of the most powerful and longest living empires to ever exist. At it's height in the 16th

and 17th centuries, The Ottomans controlled the entire Eastern Mediterranean, with it's borders stretching from the deserts of Tunis to the heart of Central Europe. An Islamic nation, the Ottomans were able to maintain control over their vast amount of subjects through the enforcement of religious unity (The head of the Ottomans also happened to be the Caliph, or spiritual leader, of all Muslims), a prosperous economy (they controlled all trade routes going between Asia and Europe), and a mighty military.

However, the arrival of the gods has shaken Ottoman society to its very foundation. Islam is no longer a major religion and because of this, the ancient House of Osman was overthrown in a military coup, ushering in a new age of uncertainty as the military junta struggles to maintain central authority as rival factions vie for dominance.

Now, the military junta is attempting to reassert it's old claims in the Balkans, in an attempt to win their rule more prestige, and thus derive greater legitimacy. But the Austro-Hungarian Empire, another crumbling institution, has another idea for the region..

The Ottoman Empire is forced to share power between two vassal states: The Kingdom of Persia and the Kingdom of Arabia.
Dwarves

The Dwarves are an oddity: They are the descendants of slaves, of peasants, and of the downtrodden. Through the worship of a mysterious god, their generations of oppression has become apparent through their short stature and fiery hearts. Because of their transformation, large groups of dwarves were able to throw off their shackles and strove out into the world to make it on their own. Dwarves are a very independent and skeptical people, who have been among the first peoples to adapt new technology, to better protect their newfound freedom.

***Ability Score Increase:*** Your Constitution and Strength scores increase by 2.

***Age:*** It is not known how long dwarves naturally live

***Alignment:*** Most dwarves are chaotic, striving to be as independant as possible. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves a good life.

***Size:*** Dwarves stand between 4 and 5 feet tall and
average about 150 pounds. Your size is Medium.

***Speed:*** Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

***Dwarven Resilience:*** You have advantage on saving throws against poison, and you have resistance against poison damage

***Dwarven Combat Training:*** You have proficiency with the battleaxe, handaxe, throwing hammer,
and warhammer.

***Tool Proficiency:*** You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s
supplies, or mason’s tools..

***Languages:*** You can speak your native tongue (most dwarves can't read or write)

***Dwarven Armor and Weapon Training:*** You have proficiency with light and medium armor, and proficiency with firearms
БОБ тестирует СУПЕР СПОСОБНОСТИ

Автор: Ротомдекс

**Диктор**: Знакомьтесь, это Боб.

**Боб**: Хээй!

**Диктор**: Сегодня ты получишь супер способности!

\*Боб радуется и надувает мыльные пузыри через мыльный меч.\*

**Диктор**: Ты когда нибудь хотел летать, Боб?

\*Боб смотрит в камеру с интересом.\*

**Диктор**: Попробуй взлететь!

\*Боб летит вверх, но падает после того как диктор отключает полёт.\*

**Диктор**: Оу, это было больно. Возможно. Сейчас ты получишь способность телепортироваться!

\*Боб с радостью делает пару прыжков с телепортом, пародируя Трейсер.\*

**Диктор** А сейчас я дам тебе все способности!

\*Боба переполняет энергия,и на нём появился костюм Бэтмэна. Сзади Боба идут 3 Бандита и сценарист шоу. Боб делает непонятно что, непонятно как, непонятно почему\*

**Диктор** (шёпотом): А теперь Бессмертный Скоростной Скорпион!

\*Скорпион бежит за Бобом, но Боб быстрее потому что это по сценарию. Сзади на фоне КБ в костюме Маскота Боба (большие костюмы в виде Боба). КБ стреляет парализующим лучом в Скорпиона.\*

**Диктор**: Что это было? Ну да ладно, сейчас я уберу твои способности, и объединю тебя с предметом. У тебя есть что то, Боб?

\*Боб показывает бутылочку с мыльными пузырями.\*

**Диктор**: Отлично! Стой и не дёргайся

\*Боба скрестили с мыльными пузырями.\*

**Диктор**: Поздравляю, Боб, теперь ты Боб-Пузырь! А теперь неожиданный тигр!

**Боб**:Wait What?

\*Боб с помощью мыльного меча надувает огромный пузырь с летит в нём.\*

**Диктор**: Надо было поставить потолок.

\*Боб падает около странной двери, он открывает её и удивляется. Там стоит КБ.\*

\*КОНЕЦ\*
Ironforged

The Ironforged are the followers of Mars. Their god speaks to them by coursing through their veins during

moments of great stress. Because of this, the Ironforged revel in combat, actively putting themselves in as many dangerous positions as possible. The nobles of Europe dismiss them as mere barbarians, while the peasantry generally enjoy's the presence of the Ironforged, as they are the most likely ones to take on the dangerous forces assaulting them.

***Ability Score Increase:*** Your Strength score
increases by 2, and your Constitution score increases by 1.

***Age:*** It is not known how long the Ironforged naturally live.

***Alignment:*** Ironforged inherit a tendency toward chaos because of their god and are not strongly inclined toward good.

***Size:*** Ironborn are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium Speed. Your base walking speed is 30 feet.

***Menacing:*** You gain proficiency in the Intimidation skill.

**Relentless Endurance:** When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

***Savage Attacks:*** When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

***Languages:*** You can speak your native language and one of your choice. **You do not start off understanding the written language, unless flavoured otherwise.**
Half-Bloods

Half-Bloods are the newest race to emerge from the coming of the gods, with the first credible reports of their appearance being about a year old. Born out of a sacrilegious ritual between a human and a lycanthrope, Half-Bloods are an unintended consequence of this practice that ends in the death of the human mother. Upon the death of the mother, the lycanthrope leaves the area, abandoning the spawn to it's fate. There are a variety of half-blood species in the world, and all are equally despised. Half-bloods look very similar to their lycanthrope father and share some of their powers, while still retaining most human characteristics. Most half-bloods are chaotic, as their lack of an actual upbringing has made them very independent. There are several types of half-bloods, but they all share some similarities, including:

***Age:*** It is not known how long any half-blood naturally lives to. It is theorized that they live mature as quick as their animal counterpart, and live about as long as a normal human.

***Alignment:*** Most half-bloods are chaotic, as they had to raise themselves, therefore leading to them become a very independent people.

***Keen Hearing and Smell:*** Half-Bloods have advantage on Wisdom (Perception) checks that rely on hearing or smell.

***Darkvision:*** Due to your animalistic heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

**Half-Bear**

**Half-Wolf**

**Half-Tiger**

**Half-Boar**
Karish Wiki

## Welcome to Karish

The year is 1890, and dark storm clouds are brewing over Europe. Five years ago, Gods entered the atmosphere of Earth. This event shook the foundations of modern society to it's core, and completely reshaped the political and social landscape of the planet. Those who turned to worship these new gods were twisted into alien races with abilities never before seen on the planet. Now, the world sits on a knife's edge. The nations of Europe scheme against each other, and the Concert of Europe is slowly losing its relevance. Seemingly minor events can spin out of control, and it’s anybody’s guess who will come out on top.

**-Races**

**-The Nations**

**-Gods**

**-The Thunder Before The Storm**

**-Magic**

**-Homebrew Notes**
Magic

Magic is a brand new and mostly unknown force within the world. As such, the most that people have to go off of when learning about magic is rumours, history, and personal experience. By now, the world is slowly coming to the realization that not only does magic exist, but it's always existed. But the Middle Ages were not a kind time for magic practices, and most of knowledge surrounding magic died out. So far, magic has been able to be categorised within two categories:

## **Divine Magic**

Divine essence, the force the surrounds the world, has always existed on the planet. It's said that the Oracle of Delphi used divine magic to glimpse into the future. But for almost all other people, the ability to manipulate magic is something that they can't do. That is, until the gods arrived. Now, the ability to manipulate divine essence is directly given to mortals from one of many powerful creatures that now inhabit the Earth. These creatures range from the main gods, who can bestow awesome powers unto the worshipful, to monstrous demons, who make pacts with mortals who desire nothing but power.

-Wizards get their power from studying and stealing magic from the gods

-Paladins come from monastic orders dedicated to one of the gods, and dedicate their lives towards the advancement of their faith

-Clerics also come from monastic orders, and dedicate themselves towards becoming vessels for their god

## **Pagan Magic**

While the divine essence has always existed as a force surrounding the world, the ability to use and manipulate pagan magic is something that all people can do, but only a few choose to. At one point in human history, most people were practicing pagan magic, such as the Celts and the Greeks. However, the promise of an eternal paradise proved to be too tempting for many Europeans, and as such, pagan magic was all but obliterated.

Pagan magic is more mysterious than divine magic, because to learn how to use it, one has to find some kind of teacher. Because of European policies over the last century, these communities of pagan magic users have all but dwindled to nothing. However, over the last five years, there has been a resurgence of nature worship and of the use of druidic circles, which has made pagan magic, or The Old Way as some have come to call it, slightly more prevalent within the world. It is now somewhat easy to find Romani or Druids who are willing to teach others what they've learned.

-Bards are people trained in the Romani way.

-Druids, barbarians, and rangers are people who seek out the ancient pagan faiths, and learn from the few cults that remain.

## **Other Magic**

There are other kinds of magic in the world that have been simply too exoctic to catergorise in any scientific way.

-Monks come from Asian monastic orders, the most famous of them being the Shaolin monks

-Warlocks are people who make deals with magical entities in exchange for power

-Sorcerers are a complete mystery, seemingly born with the ability and knowledge to manipulate magic
Karish: The Thunder Before The Storm

The introduction of gods was an earth-shattering event, but the shockwaves were felt harder in some areas than others. The Ottoman Empire, which was once the greatest empire in the world, is now mockingly called "The Sick Man of Europe." Before the gods arrived, the Ottomans Empire was struggling, with nationalistic groups springing up all across the Empire, all vying for their people's freedom and independence. The Ottoman Caliph was able to maintain some semblance of stability through the unity of his empire's faith. But Islam is gone now, and the empire is on it's knees. The Caliph was overthrown in a military coup, and there is now a military junta ruling what little remains of the once grand empire.

The military junta lacks legitimacy. After reviewing their options, they decided that the best way to establish themselves and unite their people again is through a successful war. After drafting a series of possible conquests, they set their eyes on a prize that has eluded them for 100 years: the Balkans.

The Balkans is a geographic term, encompassing the area of land between the Black and Adriatic seas. This is an area that has never known peace, and has never known independence. The Balkans have been a part of empires for millennia. But, in recent times. the peoples of this area (Serbians, Bosnians, Croats, Albanians, Bulgarians, etc.) have been yearning to rule themselves, and have been slowly gaining autonomy, so much so that Serbia had declared itself an independent nation at the onset of the gods, sensing weakness in the Ottoman Empire.

The Ottomans are not the only dying empire whose set their sights on the Balkans. The Habsburg dynasty, ruling from The Twin Kingdom of Austria-Hungary, also have a need to reassert their rule over the Empire. Having once been the rulers of the Balkans, the Habsburgs have slowly been losing pieces of their once mighty empire, as they too struggle with the idea of nationalism that is spreading like wildfire throughout Europe.

These empires are now throwing themselves at each other, each too weak to fully defeat the other or control the territory they have conquered. The quick conquest that both empires were hoping for has turned into a war of attrition, as armies repatedly rape and raze every village they come across in an effort to deprive the other side of food and shelter.

Out of this great cargage comes rumours. Rumours of the other great powers intervening in the war. Of awesome creatures never before seen. Dark storm clouds swirl over Europe, and if peace is not achieved soon, then these small regional conflicts may escalate into a war which could kill people in numbers never before conceived.

You all find yourself in the city of Pirot, in south Serbia, for all of your own personal reasons. Your journey is your own: Do you attempt to bring peace to the region? Or profit from it's chaos. Will you investigate the rumours of the emergence of awesome creatures, and if so, why? Or do you simply try to escape from the area as quickly as possible. The choices are yours, but whether they're the right choices is for history to decide.
Gods

It is not known where the gods came from, only that they are immensely powerful beings with unknown agendas. There is the dragon Mageitpuovoir, god of Magic and Power who resides within the core of the earth. There is Geagusùine, god of Water and Time. Upon appearing on earth, he lead a mighty wave to Neptune, causing deep fissures to spread throughout that planet's surface and claiming it as his domain. Zhelezokrov, God of Iron and Blood, doesn’t have a corporeal form. At least, not one that is yet known. Instead, Zhelezokrov is felt by his followers in battle, as his presence courses through their veins. And finally, there is Livochdeleck, God of Life and Death. Upon her arrival, great forests reappeared all throughout the planet, and out of them emerged creatures of both impossible beauty and unimaginable terror. During the day, she is so bright that her illumination acts as a second sun. At night, she becomes a black silhouette, her shadow landing across thousands of miles of land. There are also countless smaller gods, some benevolent, some malicious. Some take the form of humans, and others don’t bother to take a form at all.
Genie the Hedgehog

Genie the Hedgehog is one of the few original characters in the series and she's voiced by GeneAnne Cook.

She first appeared in The Sonic and Friends Movie as she teams up with Sonic and Friends with the help of her husband David the Wolf, her brother and sister Lorcan the Hedgehog and Laurel the Cat and her best friend Yesenia the Hedgehog.
Half-Bear

***Ability Score Increase:*** Strength is increased +2

***Size:*** While you are a Medium size, your physical presence is still intimidating to most people: Half-Bears can easily weigh 300 pounds and can grow as tall as 8'0

***Speed:*** Your speed is 30 feet, and you have a climbing speed of 25 feet

***Proficiencies:*** You have proficiency in Intimidation

***Natural Claw Attack:*** Your paws act as natural weapons, dealing 1d4 slashing plus your strength or dexterity modifier, whichever is higher
Białko C-reaktywne (CRP)

Jest pentamerem zbudowanym z identycznych podjednostek. Nazwa pochodzi od zdolności wiązania się z polisacharydem C ściany komórkowej bakterii Pneumococcus pneumoniae. Białko C-reaktywne wiąże się z wieloma składnikami obcych lub uszkodzonych własnych komórek i aktywu- je klasyczną drogę aktywacji dopełniacza. Aktywuje makrofagi i podobnie jak przeciwciała rozpoczyna procesy opsonizacji, fagocytozy i lizy obcych komórek. Stężenie CRP w osoczu wzrasta w czasie zakażeń bakteryjnych, rozległych urazów, oparzeń, martwicy tkanek (np. zawału serca) i chorób nowotworowych. Wzrost stężenia CRP rozpoczyna się po 2 h od wystąpienia procesu ostrej fazy. Jeżeli proces się nie rozszerza, to stężenie CRP może ulec obniżeniu w ciągu 24 h.

## Białko C-reaktywne w badaniach

Przy oznaczaniu stężenia w osoczu białka C-reaktywnego metodami rutynowymi wzrost jego stężenia powyżej górnego zakresunormy (10 mg/l) wskazuje na proces ostrej fazy.hs-CRP (high sensitivity CRP). Pozwala wykryć niewielki wzrost stężeniaw osoczu, który w badaniu metodami tradycyjnymi mieści się jeszcze w zakresie normy dla stanówostrej fazy. Stężenie białka C-reaktywnego (hs-CRP) powyżej 2 mg/l jest jednym z najczulszych wskaźników wzrostu ryzyka wystąpienia choroby niedokrwiennej serca i zawału serca.
The Gods

The gods are almost a complete mystery to the people of the world. Having only recently arrived, their mere nature is barely understood, and how they communicate is even less clear. Their visions and omens can be interpreted in a thousand different ways. But one thing is very clear about them: Their mere presence has caused shockwaves across the world, and have completely shattered the way that the world operates. Empires that depended on religion to maintain stability are now on their last legs, desperately trying to quell the unrest that has erupted all across the world.

There are four "main" gods. They are called the main gods because it seems that they are the most powerful, however, anything beyond that is pure speculation. Besides these main four, there have been reports all across the planet about other powerful creatures being discovered, some benevolent, and some not. The main four are:

**-Hecate**

**-Aegon**

**-Mars**

**-Diana**
Wood Elves

Wood Elves are a humble people, who dedicate their lives towards the betterment of all peoples and the protection of nature. As such, it is rare to see a wood elf living within a city; most wood elves live in one of the thousands of villages spread throughout the world, and can be found in abundance within the new forests that now dot the planet.

***Ability Score Increase:*** Your Wisdom score increases by 1.

***Elf Weapon Training:*** You have proficiency with the longsword, shortsword, shortbow, and longbow.

***Fleet of Foot:*** Your base walking speed increases to 35 feet.

***Mask of the Wild:*** You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
CR2

Inaczej CD21, lub receptor C3d (C3dR). Występuje głównie na limfocytach B, komórkach dendrytycznych i komórkach nabłonkowych gardła

Chroni przed apoptozą i wzmaga działanie limfocytów B przez cząsteczki CD19 i CD81 (TAPA-1) z którymi łaczy się w błonie, tworząc koreceptor limfocytów B

Niektóre antygeny ze składnikami dopełniacza wiążąc sie z CR2 pozwalają na Krzyżow wiązanie receptorów CR2 z receptorami BCR, co powoduje znaczny wzrost ich immunogenności

Poprzez CR2 do komórki wnika wirus Epsteina-Barra
Homebrew Notes

* **Firearms and explosives:** With the world at the tail end of the Industrial Revolution, weapons have been mass produced like never before. As such, it is as easy to find a gun as it is to find a dagger. Keep note of this, as characters who rely entirely on melee may struggle somewhat. Your race and background determine if you are proficient in weapons usage. Also, the standard pistol of the age is the revolver, and the standard rifle is the hunting rifle.
* **The party:** Everyone is allowed to have their "cool thing" about them, that must be discussed with the DM. All party members must be aware of each others goals and backgrounds, as well as having a reason that you are all working together.
* **Goals:** This game will be playing in a more sandbox-y way. While there is an overarching story, you may choose to ignore it and forge your own path. The story and choices will be driven by the players, and the players will have to weigh the consequences of going down one path or another.

* **Laws of the land:** While every nation has it's own laws, within Europe there are a few laws that are consistent amongst all of them, mainly:

1. Non-humans must be accompanied with a human at all times, except dragonborn and high elves
2. Non-humans and humans may not share train cars, rooms, food, or water, except dragonborn and high elves

* **Extra's:** This game will be employing the usage of "horror" and "healer's kit dependency"
* **How to speak:** If a party member is speaking, and you have some kind of question or joke to make while they're speaking, you must type it or wait until they're done speaking
* **OOC/IC:** Most chat is going to be assumed to be in-character, so if you aren't speaking in character, preface it with "OOC"
* **Money:** The standard currency used throughout the world is British Pounds, which is backed up by Sterling Silver. The most common currency note is called the "pound" or "quid". So, if something costs £50, you could say you hand them 50 pounds or 50 quid. Notes worth less than £1 is called a "pence".
Arcadians

The Arcadians are the followers of Aegon. They’ve been transformed into a humanoid-fish hybrid, with a diverse range of mutations. Arcadians are a naturally seafaring people, and as such several powerful trading companies have been formed with Arcadians running the entire operations. Arcadians can be found either trading or pirating, but no matter what, they enjoy the freedom that the open ocean offers them.

***Ability Score Increase:*** Your Strength, Constitution, and Charisma scores each increase by 1.

***Age:*** It is not known how long Arcadians can naturally live.

***Alignment**:* Arcadians dislike the restrictions that the land-based people’s put on them, and as such are a very chaotic bunch who yearn for the true freedom of the ocean.

***Size:*** Arcadians are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.

***Speed:*** Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

***Amphibious:*** You can breathe air and water.

***Control Air and Water:*** A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

***Emissary of the Sea*:** Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.

***Guardians of the Depths:*** Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.

***Languages:*** You can speak, read, and write your home language and one of your choice.

**WALL OF WATER:** 3rd-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V. S, M ( a d-rop of water)
Duration: Concentration, up to 10 minutes
You conjure up a wall of water on the ground at a point
you can see within range. You can make the wall up to 30
feet long, 10 feet high, and l foot thick, or you can make
a ringed wait up to 20 feet in diameter, 20 feet high, and
1 foot thick~ The wall vanishes when the spell ends. The
wall's space is difficult terrain.
Any ranged weapon attack that enters the wall's space
has disadvantage on the attack roll, and fire damage is
halved if the fire effect passes through the wall to reach its
target. Spells that deal cold damage that pass through the
wall cause the area of the wan they pass through to freeze
solid (at least a 5-foot square section is frt>zen), Each
5-foot•square frozen section has AC 5 and 1 S hit points.
Reducing a frozen section to O hit points destroys it. When
a section is destroyed, the wall's water doesn't fill it.
Bialka Wiki

## **Witamy na Bialka Wiki**

Jes­tem kroplą białka w oceanie chaosu, który na­zywa­my wszechświatem. Mnie wszys­tko jed­no.
Tadeusz Konwicki

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

Zawartość
* Tutaj umieść linki do najciekawszych artykułów na wiki.
* Drugi link.
* I trzeci.

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
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Dragonborn

The dragonborn are the descendants of the first followers of Hecate, and as such are the most in tune with magic, leading most to become some form of magic user. An extremely diverse race, dragonborn are either loved or feared wherever they go. Most dragonborn end up becoming officers in the mighty empire’s militaries or scholars pushing the boundaries of the understanding of magic. Because of this, Dragonborn are one of the few races with human rights, able to walk freely across most of Europe.

**-*Ability Score Increase:*** Your intelligence score increases by +2 and charisma +1

**-*Age:***It is not known how long a dragonborn can naturally live.

**-*Alignment:*** Dragonborn tend to extremes, making a conscious choice for Power or Magic

**-*Size:*** Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

**-*Speed:*** Your base walking speed is 30 feet.

**-*Languages:*** Choose two of any human language.

***-Draconic Heritage:*** Refer to the Player's Handbook to choose yours
Butch

Butch is the third member of The Rowdyruff Boys. He is Buttercup's equivalent and evil counterpart and was originally created by Mojo Jojo.

After being killed by the Powerpuff Girls' kiss of death, he was revived by HIM and was given a cootie shot to prevent the same mistake to be repeated.

While Buttercup's color is light green, Butch is more like a forest green. Butch's element is "Snails".

Later he redeemed himself along with his brothers and fall in love with Buttercup.
Slade

Slade Wilson is the main antagonist of Teen Titans Go! to the Movies. He is the Teen Titan's greatest enemy, particularly Robin's, and will stop at nothing to destroy them.

Although he was the primary villain in the original Teen Titans series, Slade did not make any actual appearances in Teen Titans Go! until "The Titans Show", which was merely a background appearance.

Also, Slade have a unrequited crush on Martha McGinnis and she didn't return his feelings since he did kidnapped her before and her father's arch enemy and later The Grinch's rival to win Martha's heart.

He was voiced by Will Arnett.

## Personality

While still a cunning, serious, manipulative and diabolical criminal mastermind that must not to be underestimated, this version of Slade is portrayed as laughably evil supervillain who noticeably less composed and more sarcastic.

Whereas his original counterpart possesses sadistic streak and repeatedly antagonize Titans (particularly Robin and Terra), this Slade initially not interested in making enemy the titular heroes and only wanted to minding his own evil plans until they proved to be major problem for his schemes.

He also visibly annoyed by the Titans' rambunctious antics, seeing them as ridiculous obstacles and hated if anyone mistaken him as Deadpool.
БОБ стал магическим ХУДОЖНИКОМ

Автор: Михаил Азриэль Боб.

\*Боб грустно стоит в плаще, около стены, на дождливой улице.\*

**Диктор**: Знакомьтесь, это Боб.

\*Боб игнорирует.\*

**Диктор**: И его жизнь сложилась мягко говоря не очень. И поэтому мы обязаны внедрить в жизнь Боба побольше ярких красок.

\*Боб смотрит в надежде в камеру.\*

**Диктор**: Начнем.

\*Боб садится за стул и берет кисть в руку.\*

**Диктор**: Но ведь просто так рисовать картины скучно. Я их слегка модифицировал.

\*Боб рисует монстра-злодея с силой вселенского масштаба.\*

**Диктор**: Любимые фильмы Боба это ужастики, но... Боб!

\*Из бумаги вылез огромный монстр из фильма ужасов.\*

**Диктор**: Прости, Боб, я забыл сказать что это краски с эффектом оживления творения.

\*Боб кричит и убегает.\*

**Диктор**: Из-за увиденного, Боб может, мягко говоря, лишится нормальной психики.

\*Боб продолжает бежать.\*

**Диктор**: но ты можешь нарисовать себе защиту.

\*Боб нарисовал Бенди.\*

**Диктор**: Зачем ты рисуешь злодеев? Они же только хотят тебя убить!

\*Боб обречено смотрит в камеру.\*

**Диктор**: Попробуй нарисовать себе геро... То есть оружие!

\*Боб нарисовал пушку и убил монстров.\*

**Диктор**: Молодец.

\*Боб радостно прыгает!\*

**Диктор**: Но кажется твои краски позаимствовали.

\*Боб грустит.\*

**Диктор**: И теперь ты сразишься с главным врагом.

\*Появился Диктор в виде врага. Боб ничего не понимает.\*

**Диктор**: Не обращай внимания, Боб...

\*Симуляция отключилась. Появился Боб со шрамом.\*

**Диктор**: Опять ты!

\*Боб со шрамом нарисовал прошлых революционеров и показал, как Диктор их убил.\*

**Боб**: Ааа!

\*Боб нарисовал речевой аппарат и дал его Бобу со шрамом.\*

**Боб со шрамом**: Диктор, ты много кого убил, но я отомщу. Мы отомстим!

**Диктор**: Как ты смеешь!

\*Прибор исчез. Боб бросил кисть в камеру.\*

**Диктор** (тихо, на обратной перемотке): У тебя нет шансов!
The Shadow (episode)

## Cast

###  Main characters

* Charlie Hunnam as Oliver Queen/The Archer
* Katheryn Winnick as Detective Dinah Lance
* David Boreanaz as Vic Sage
* Kevin Alejandro as Jakob Whorrsman

### Recurring characters

* Topher Grace as Dark Archer
* Floriana Lima as Renee Montoya
* Kaitlyn Leeb as Cynthia King-Jones

### Guest stars

* ??? as Captain Frank Pike
* ??? as Detective McKenna Hall
* ??? as Norman McCay
* ??? as Aristotle Rodor
* ??? as Clyde Larkin
* ??? as Donna Walker
* ??? as Lee Granger
* ??? as Ebenezer Darrk (corpse)
Zooey the Fox

Zooey is a character who appears in the Sonic Boom television series. She is an anthropomorphic fox who lives on Bygone Island and Tails's love interest.

## Appearance

Zooey is a beautiful humanoid fox of average height and slender built. She has yellow fur with a white muzzle and inner ears, a small black nose, medium-large triangular ears, and blue eyes with one eyelash each.

She also has a long fluffy tail with a white tip, long hair which she wears in a red hairband with a lock on each side of her head, and a tuft of hair on her forehead.

For attire she wears a crimson sheath dress with a white button near her left shoulder underneath her dress she wears crimson panties, crimson bracelets and crimson slippers.

## Her Story

When the Justin Beaver fever came to the Bygone Island, Zooey became a mindless Justin fan girl and consumer after hearing Justin's mind control music. After spending her money on Justin's merchandise and autograph, Zooey attended his concert where she saw Justin and Dreamboat Express have a sing-off.

During it, Zooey was freed from the mind control by Dreamboat Express, now Dude-itude.

As Zooey carried on her daily routines around the Village, she was met by Tails, who had a crush on her, several times.

In each encounter, Zooey saw Tails act either cool, manly, romantic or ritualistic towards in awkward ways (as Tails just wanted to talk to her), but all it did was make her feel uncomfortable.

When Zooey got caught by Giant Robot during one of Dr. Eggman's attacks though, she was saved by Tails who got rid of the robots. Thanking Tails, Zooey gave him a kiss and finally began reciprocating his feelings.

## Personality

Zooey is a very sweet, well-mannered and kind-hearted girl. She is equally considerate, being worried about Tails' strange behavior when he tried to talk to her even though he freaked her out, and grateful to those that help her.

## Trivia

* Zooey is the second character in a Sonic TV series whom Tails had a crush on, the first being Cosmo the Seedrian from Sonic X.
Yesenia the Hedgehog

Yesenia the Hedgehog is one of the main character in every series except she can be a supporter character or cameo when needed.

She's the love interest and later wife of Lorcan the Hedgehog who later died and replace who will become her second husband Samuel the Hedgehog. She’s also the leader of the Ohana with the motto: ohana means family, family means nobody get left behind or forgotten.

She first appeared in Spider-Hog (2002) and later the rest of the movies or tv show who she'll play as the main protagonis, supporting or cameo character.

She'll be voiced by Selena Gomez.