recursal/Fanatic-Fandom huggingface dataset:
Kusari (Chapter)

### Intro

*(It is recommended to familiarize yourself with standard European mail before proceeding)*

Kusari is the Japanese term for 'mail', that translates literally to 'chain'. Samurai armors often utilize kusari to span areas that need to retain high maneuverability. Unlike European mail, kusari never exists alone; it is always stitched to a fabric/leather or connected to metal plates.

Kusari is also unique in the fact that it uses two different shaped rings: round (standard among all European mail) and oval. In traditional armors, these weaves were very tight, using tiny 1/8" ID rings with fine 1mm wire. The oval rings would be even smaller. The armors were heavily lacquered and this gave them added strength and rigidity. For the Empire, we have chosen to instead use heavier grade metals to achieve the same strength properties. We have chosen to use stainless steel as our default material choice due to its strength and corrosion resistance.

### Weave Types

In traditional armors there were dozens of weave styles, with corresponding names that refereed to the completed piece of armor. It can be very confusing so I've simplified it into 3 easy to digest terms: **Hana Weave,** **Standard Kusari**, and **European** (Nanban Kusari).

These three weaves can be made out of multiple ring sizes, but 16g 3/8" and 16g 1/4" are the most common for the round rings. The ovals tend to be 18g 5mm x 7mm.

Hana WeaveStandard KusariEuropean
#### **Hana Weave**

The hana weave is one of the strongest kusari styles. Each round ring is connected with 6 oval rings, giving it a tight and strong build (see above).

Even though it is more expensive, It is highly recommended to utilize this weave style for your armors. It is dense enough to pass the 3/8" rod test without having to be heavily sewn into a fabric base.

```
*If you're a bit of a gusoku buff, hana weave (hana-gusari) actually refers to a different type of weave. This one is actually called fusa-gusari!*

```

#### **Standard Kusari**

Standard kusari is a lot like the hana weave, but instead of a 6-in-1 construction, it utilizes a 4-in-1 construction. A major advantage of this weave is that it is easier/cheaper to construct and it is the lightest weave offered.

While this weave is less expensive to produce, you'll have to sew it into a fabric base to pass armor standards that are common on the local foam-fighting games. If this weave hangs open without a base, a 3/8" rod can penetrate it. However utilizing smaller round rings can alleviate this issue.

```
Traditionally this weave is called *kagomegata-gusari*

```

#### **European**

Traditional European four-in-one is called *nanban-gusari.*Unlike European mail, which runs side to side, in Japan it hangs open. This weave style **can** be used, but it always seems to look a bit out of place if not done properly. European weaves are strong and reliable. They will have no problems passing the 3/8" rod test.
Supplier List

PAGE IS A WIP

Here's a quick reference for suppliers that we use in the Empire:

* Kencove - Cheapest supplier for solid **round fiberglass** (G6)
* Mcmaster - Expensive supplier but offers higher grade **structural fiberglass**
	+ Additionally a source for 10ft hollow poles for 10ft pikes. (Pick up in person or pay hundreds in freight shipping)
* Goodwinds -

#### **Foams**

1. Base (core) foam
	1. Foamforyou
	2. Harbor Frieght
2. Blade Foam
	1. Foamforyou
	2. Walmart
3. Stabbing tip foam
	1. Foamforyou
	2. Walmart

#### **Ito**

1. Black
	1. Ebay
2. Non-Black
	1. Sportstop

#### **Fabric**

1. Shield
	1. Joanne
2. Garb
	1. Joanne
3. Weapons
	1. Joanne

#### **Tapes**

1. Hockey Tape
	1. Howies Hockey Tape
2. Tyvek Tape
	1. Amazon
3. Strapping tape
	1. Amazon

### Armor

1. Chain
	1. TheRingLord
	2. Ebay
2. Plate
	1. OnlineMetals
3. Leather
	1. Tandyleather
	2. Springfieldleather
4. Fabric
	1. Joanne
5. Findings
	1. Joanne
	2. Tandy
	3. Springfield

### Misc.

Paint

Dye
The Verdish Priesthood (Chapter)

### Intro

As the Empire grows we must acknowledge those who have helped us to reach our new golden age.

As it stands now, if you do not take an active combat role, then you will not receive the same level of authority and respect that someone who fights does. This is problematic, because from an administrative perspective, the people who volunteer their work to the group are often more valuable than members who strictly fight.

As such, we in the command staff, find it reasonable to reward members for their work.

### The Priesthood

Priests/Priestesses of Verdite are members who play an active support role within the Empire. These members provide for the empire through their crafting ability, photography, and general support activities.

Priests are appointed through the approval of the **Administrative Command Staff.**

#### The Requirements

* Must have reached the combat rank of Grunt
* Must play an active role within the Empire's crafting/photography/support structure/etc.
	+ This is assessed by the Administrative command member.
		- Intended goals of the position are outlined during this assessment.
	+ It helps if the member applying for the position can give concrete examples.
	+ Being a member of the Penvaren is considered a strong asset for Priesthood.
* Being a Penvaren member increases chances of Priesthood
* Once a Priest the member must maintain a presence in the Empire that is worthy of the title
	+ For example, remaining active within the local Crafter's Guild.

#### The Benefits

* Priests receive the same authority as a Footman-Paragon
* Priests have a silver diamond-shaped token with a black Antioch symbol on it.
* Priests receive a full-white rank chain

#### Miscellaneous

* Priests are not to be used in defending a rank trial unless that particular priest has obtained their fighting rank via combat trials/assessments.
* Priests can take combat trials and obtain the fighting ranks of Vanguard, Knight, etc. Without forfeiting their status as a priest.
	+ Obtaining a combat rank through trials of combat will result in a black rank chain
* Priests may become Command Staff, especially positions like Fourth Guardian of Zeal
Havenmyr

### Introduction

Havenmyr was a movement within primitive Antioch to establish a system of government that favored woodland and elven themes.

Havenmyr's membership was initially explosive but didn't produce the same culture or standards that later became pillars of Verdish society. At the time disputes and skill disparity between proto-Verditians and Havenmyr were vast.

Havenmyr collapsed when Verdite stopped providing weapons to their organization. Without the means to produce for themselves, they disbanded and joined local chapters. Some of their members even went on to form units within those chapters but Havenmyr never resurfaced as an organization.
Suneate Options

#### **Major Variants**

1. **Standard Issue Han Suneate ($13.86 each)** - This armor only protects the shins. They are significantly less labor intensive than full Suneate and are less expensive as well.
2. **Short Han Suneate ($11.15 each)** - Plates are a bit shorter for fighters who may be smaller.
3. **Full Suneate** - Full Suneate include knee protection. This protection is often achieved by utilizing kikko. Kikko tend to be extremely labor intensive, meaning warriors who have kikko armors did so as a personal project. Knee protection is not limited to kikko, those options are listed below.Full-SuneateHan-Suneate

#### **Options**

1. **3 Plate Shino** - Shin protection is achieved by utilizing three plates interconnected by chain. This option offers strong protective benefits while maintaining decent maneuverability.
2. **7 Plate Shino** - Shin protection constructed of 7 plates interconnected by chain. The armor is less resistant to major trauma but maintains the highest mobility of any plate shin. It is important to note, that where legs are concerned, it is recommended to stick with the 3-plate construction due to the hazards of fighting.
3. **Titanium Construction** - The armor is constructed from Titanium. This material is both stronger and lighter than the steels used in standard construction. (roughly 60% the weight of steel)
	1. This material is significantly more expensive.
4. **Stainless Steel Construction** - The armor is constructed from stainless alloys. This material is both stronger and more rust resistant than standard materials.
5. **Leather Tateage (knees) -** Knee armor can be made from leather plates. The major benefit of leather knees is that the armor would not run into issues of legality in non-verdish foam-fighting games.
6. **Kusari Tateage (knees) -** Knee armor can be made from chainmail . The major benefit of chain knees is that the armor would not run into issues of legality in non-verdish foam-fighting games.
7. **Kusari Kikko Tateage (knees) -** Knee armor can be made from kusari kikko. However, it is unclear if this style of armor would be considered legal in non-verdish foam-fighting games.
8. **Plate Tateage (knees)** - Knee armor can be made from solid metal plates. This would offer the highest levels of protection. However, this armor would not be considered legal in many non-verdish foam-fighting games.

7-plate Shino3-Plate ShinoKusari KikkoTraditional Kikko Knees
#### **Other Options**

1. **High Carbon Steel Construction** - This makes the armor stronger than standard materials. This armor can be tempered.
2. Thicker Material Plates - Thicker material can be utilized to increase the strength of the armor, however this adds significant weight. It is often recommended to use higher quality materials such as titanium, high carbon, or stainless if armor strength is a concern

*Obviously other custom options are achievable, this list is focused on tested designs!*
Policy-4 (April Fools)

A Proud Verditian against a White Supremacist

#### **Solidifying the Uniform Standards**

Over the past 7 years we've been gravitating towards more of a national theme. We have slowly been evolving from a generic European-fantasy chapter to something that is more heavily inspired by Japanese warriors, specifically the Samurai. After many years of slow assimilation it is now time to fully solidify our new identity and image!

#### **New Policies**

1.) **Outlawing European Garb/Armor**

We will officially outlaw all European inspired garb and armor. This is a major step forward in new-age acceptance. As you're well aware most neo-nazi and white supremacist groups have appropriated Norse and European cultural icons as new symbols of hate. To show our progressive nature we will only carry ourselves as Japanese Samurai.

As you can tell, not only does it solidify our ideology as an accepting people, but also makes us look much cooler! Below is a brief example of how many Verditians have already firmly said no to white supremacy, by shedding their European garb and instead embracing their proud Japanese identity.

Filthy Memer to Proud SamuraiLothtarian to VerditianEuraboo to SamuraiFrom Uncomfortable to Steamy ComfortFrom Sleeping to AwakenedFrom Bad to Mad

2.) **Outlawing European-Styled Weaponry**

    It isn't enough to just shed the garb, we must also abandon any items that would associate us with anything European. However, there is a practical standpoint to this as well:

Since we are now utilizing plate armor as a primary defense medium. We no longer need to worry or burden ourselves with shields. Shields are for peasants and barbarians who cannot hold the privilege of being part of the mighty Verditian Empire. Not to mention, when you use a shield, you cannot use a red/black sword tow handed. This is terrible, considering the previously mentioned weapons actually break shields! We will no longer utilize the instruments of the Lothtarian!

Here is a brief list of all equipment to be outlawed:

* Anything that has the word 'sword' in the name.
* Any Shield
* European variants of yari (pikes, spears, etc)
* European variants of kanabo (maces, mauls, etc)
* European variants of naginata (halberds, etc.)
* European variants of yumi (bows, cross-bows, etc)
* Any foam-fighting representation of a weapon that finds its origins stemming from Europe.
	+ The only exception to this is the Tanegashima

3.) **Rebranding the Rank Structure.**

Most of our rank titles are littered with European themes. This is obviously unacceptable to our new identity. We would also change the rank systems to reflect a proper title!

 Grunt
 Footman
 Vanguard
 Knight
 Champion
 Warlord

**Proposal Date: 4/1/19**

**Vote Commences on: 4/15/19**
Verdite Wiki

In the top navigation bar you can find a quick link list to Empire information, ranking systems, and the crafter requirements.

Below in the quick reference section you can find portals for information on the Empire, including laws, rank testing, crafting guides, etc. There are also portals for Verdish fantasy lore.

We have a dedicated Facebook page for lore related discussion: here

**It is suggested that you do not use the mobile version of the wiki, but instead use desktop mode! *(Scroll all the way to the bottom of the page and click on 'full site')***

### Lore Navigation

ContinentsCivilizationsRaces of the World
### Activity Log

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

No changes during the given period match these criteria.
Policy-3

#### **More Samurai Armor Exceptions**

Samurai armor! It's the biggest thing in the empire right now and we're looking to make it more appealing!

#### **Premise**

The Empire administration is highly motivated and interested in pushing Japanese armors as the main style of armor you see Verditians wear. It's unique, diverse, and effective. Samurai armors are given passes in many areas where traditional laws uphold bans. You should familiarize yourself with the Samurai Armor Exceptions.

So we've got a few things to bring up!

#### **New Policies**

1.) **Penvaren Seal on Samurai Armor**

As of right now, we allow white lacing on the bottom of your Sode, Kusazuri, and future Shikoro. A problem we have with it, is that it can interfere with a Vanguard seal on samurai armors. Our solution is simple: instead of using white lace on the bottom cross-lace/braided rows, we would use them on the smaller cords known as the **mimi-ito**. (Gallery example below of what pieces of lacing these actually refer to)

This policy would officially stop us from using white in the cross-lacing.

So to give an example of what it might look like, refer below for a crude paint drawing of a vanguard's sode, who is also a penvaren. The mimi-ito is done in white.

Penvaren Vanguard SodeMimi Ito

2.) **Mon Styled Antioch Symbol on Armors**

This policy is a bit more obscure, but it refers specifically to a part found in fancy samurai armors called a "**suemon kanamono**". Suemon kanamono are small metal discs that have a family crest on them. They are traditionally only really found on kabuto (helms) and gyoyo (a plate that protects some of the lacing)(Below will be examples of where these plates traditionally are). We would also allow it for the circular helmet crests known as maedate.

ONLY for these specific plates could you utilize a special Antioch symbol variant. As per standard Empire garb policies the plate could only be gold for command staff members who have a golden Antioch symbol. It would be required to be black or silver for all other Verditians.

Suemon kanamonoMaedate and suemon

3.) **Specifying a Specific Green for Vanguard Rank Seals**

We're going to just get ahead of any future issue early and specify that green accenting on samurai armors can only be forest green. Knights, Champions, and Warlords still have the option to choose varying degrees of their rank seal if they wish.

4.) **Allowing a Forest Green Obi for Vanguard Samurai**

Most armor is worn with an obi (cloth belt) wrapped around the waist, especially if they are wearing *kusazuri*. We would like to allow vanguards to wear a forest-green obi **ONLY** when in samurai armor. This item is ONLY for Japanese-armor, it cannot be worn as garb. Knights, Champions, and Warlords are already allowed to wear rank colored belts, so this policy has already been extended to them. Additionally, Penvaren sashes are able to be used in this way as well.

Sarashi ObiVanguard variants would be forest-greenRope-styled obi are also permitted
**Proposal Date: 2/26/19**

**Vote Commences on: 3/3/19**

### The Verdict

All members voted to adopt the policies on 3/4/19
Kelm Class Weaponry (Chapter)

### Intro

Kelm Class Weaponry are ultimate rewards for warriors who go above and beyond for the expansion of the Empire.

Every Kelm Class Weapon is based off of a weapon of lore.

Mizuchi, the River FangShinkō, The Creed of MaechalonKasai, The Inferno of KalamGekido, The Fury of VerditeArashi, The Squall of the HeavensKyofu, The Bane of ManKogo, The Empress BladeSakura no Hana, The Edge of EleganceSaisei, The Phoenix ClawKaze, The Iron FeatherJinsei, The Fury of Life
Shadow Council Cases

The Shadow Council is a term given to the voting body of the command staff. At one point in time it was a formal organization made up of the highest ranking Verditians in the Empire. However, starting with Policy-8, the shadow council was disbanded and is now just a term used for the voting process of the command staff.
Patchi (Walking With Dinosaurs)

**Patchi** is a male *Pachyrhinosaurus* and the

    protagonist of Walking with Dinosaurs (film). He is the offspring of the leader of the herd, Bulldust, and his mother's name is unknown as she is only referred to as Patchi's Mother. His brother is Scowler. He is voiced by Justin Long

* His love interest and now mate is Juniper
* He has unname childern
VEC (Chapter)

### Intro

The VEC (Verdish Entertainment Company) was a for-profit company started by Talen. Initially the idea was to provide a service to the community where they'd pay the chapter to host a fighting event at their party. When this did not pan out it shifted to its selling Verdish weaponry and other miscellaneous items. The profits did not return to the organization, they were pocketed by Talen.

It became problematic because there were suspicions that benefactor funding was misappropriated to the VEC and that the entire operation in the west was shifting into this model. Suspicions went full red flag when Talen asserted that losing the chapter debit card meant he could no longer provide financial records for the year.

This issue was never formally brought up in public debate because Talen refused to continue on a prior point.
Handle Colors

### Introduction

Within the Empire, all weapons are required to be completely black. This includes the blade, the haft, handle, pommel, etc. However, over the years the empire has adopted Japanese styled handles and allow for personal customization.

There are some standards however, only one person may own a color scheme per branch. The only exception to this is for Administrative Command Staff Members, who cannot have counterparts in other branches. Another exception is that no member can use gold or neon handle wrappings. (warlords may use gold handle wraps)

Each handle scheme features an under-color and a wrapping color. We are limited by what we have access to.

**Example Gallery:**

Color schemesColored hockey tape underlayerTsuka-ito handle wrappingFinished handle
Verdish Elite

### Intro

   Throughout chapter history, there have only been a handful of warriors who have exceeded the basic standards of Verditian Antioch.

Elite warriors earn this status by fulfilling the ultimate requirement of becoming a Knight.

Verdish Elite also include the combat ranks Champion and Warlord. What universally distinguishes an elite warrior from their counterparts is the rank seal.

Verdish garb, by law, is black but warriors who have obtained elite status may violate this standard by accenting their garb with red (Knights), blue (Champions), and gold/yellow (Warlords).

The Verdish elite are the most terrifying of all Verditians.
Codex Revision Two (April Fools 2018)

> ***"The enemies of man must fall! To do so the Verdish must adapt not only the hatred of a warrior, but also the elegance of the flower."***
>
>

> ***-Verditian Lord Derath***
>
>

### The Ideology

Over the past few years the upper command staff have been polling the people to find out what issues afflict the happiness of the Empire the most. Overwhelmingly we've found that the depressive nature of black garb and equipment conjures a deep dissatisfaction between Verditian and sense of self.

Pioneered by Hypoglycemia, The great warlord of our time, we move forward into a new era. An era of elegance, love, and pride!

### The Revision

    We are proud to introduce the new garb pathway: **Blossom Born**!

From the endless black void we find the ultimate representation of our inner beauty! Our souls have been mistreated for too long and we will reclaim our human right to express our sensitivity through violent force of arms!

Warriors will be required to submit to new empire values such as:

* **Fabulous Sense of Self**
* **Sensitive Garb**
* **Beauty over Function**

#### **Shifts in Equipment Standards**

All equipment for Grunts and above will be recovered and decorated to reflect the new age of the Empire. This is a requirement that cannot be waived for any standard Verditian.

Refusing to do so will result in a complete revoke of your right to use colors in your garb. You will then be labeled a shit-brick and be forced into black clothing where you will be endlessly mocked as a creature devoid of all light and beauty. Your fabulous nature will fade and so will your very drive to live.

**Example Gallery**

Heart TsubasPink weaponryBeautiful DecorationsThe essence of Blossom!Pink armorWIP Blossom Born armor

#### **Shifts in Garb Standards**

Garb follows the same principle as weaponry. The major changes are as followed:

* Garb may be Pink, Red, Blue, and Purple
* Garb must be predominantly Pink, with a ratio no lower than 90%
* Garb must pay careful attention to proper accenting as to not violate the Fabulous Clause listed above.
	+ Warriors who cannot create a fabulous balanced attire will undergo reeducation from a local Fourth Guardian of Zeal
* Garb can not feature a silver of gold Antioch symbol, as they are representations of the oppressive regime of *non-fabulous Derath.* The new Verditian Lord ,**Fabulous-Derath,** dictates all Antioch symbols be fuchsia in color.
* Garb may only feature black underclothing to further draw attention to pink areas of garb. No main garb may be black unless the warrior in question is a shit-brick.

Blossom Born PrideBeautiful in DeathNew options!New armor options!War against the less fabulousEnd their poor choice in color!
#### **Campaign Shifts**

The Black Crusade is over. The Pretty in Pink revolution has begun!

> ***We will be Fabulous.***
>
>
Pike (Chapter)

### History

In the Insurrection Era, Pikes featured a stabbing tip that was so large that it was incredibly easy to deflect. This was common technology at the time and made them much more ineffective than they could have been.

At this time in Verdite, we even believed that pikes held a disadvantage against red weapons.

When Pikes were updated in the War-Bound era of weaponry, they solidified their place as one of the "big three" (Shield, Red, Pike).

Pikes hold incredibly combat advantages over 2H swung weaponry and are now a staple of every war-effort.

### Weapon Properties

*Consult the following image for a quick property chart.*

   The categories are explained as followed:

* **Speed** - The weapons ability to accelerate and combo.
* **Range** - The effective combat range of the weapon.
* **Weight** - The overall weight of the weapon.
* **Difficulty** - The learning curve of the weapon in terms of how much work will be required to be considered proficient.
* **Value** - The combat usefulness in a war situation.
* **+/-** Denote effective changes in properties with alternative variants (such as gen-8/9)
	+ **"+"** means that particular category is slightly increased with Gen-8/9 variants
	+ **"-"** means that particular category is slightly decreased with Gen-8/9 variants

### Variants

1. **8ft Standard** - While technically these pikes are closer to 8.5ft in overall length, the core uses is 8ft. These variants are the most common fielded. Each pike has incredibly stable control and high range.
2. **7ft -** Any pike shorter than 8 feet is often refereed to as Yari (spear). Yari offer greater maneuverability and reduced weight at the cost of combat range. They are uncommon.
3. **6ft -** Six foot Yari offer greater maneuverability and reduced weight at the cost of combat range. They are uncommon due to their low effectiveness.
4. **Gen8/Gen9 -** It is possible to make Pikes and Yari as gen-8 and gen-9 weapons. This style isn't as popular among skilled pike users due to it's reduced effectiveness against enemy pikes. However, these versions reduce overall weight and fatigue when fighting.

### Modern Usage

#### **In War**

Pike's are the ultimate melee weapon for picking apart enemies from a distance, second only to the Dai-Yari. Their low need for dynamic movement means they hold great synergy with shield walls, allowing for active protection as they wreak havoc onto the enemy force. Pike suppression is so dangerous that it can effectively ensure red weaponry cannot function at all. It is for this reason that pikes are considered the number one target kill priority.

#### **In Dueling**

Depending on the match up, Pikes can be incredibly dominant or virtually useless. Against two handed weaponry, pikes maintain some of the highest combat advantages fielded. Against medium, large, and massive shields, they falter. Shields 1v1 should almost never lose to a pike, it is one of the strongest weapon advantage match-ups in-game.

### Notable Users

Aimias

Sarudon

Deos

Torrens

Rakdos
Monks

### Intro

Monks are Verditians who have passed their Monk trials (listed below), officially becoming part of the legendary Verdish Elite.

Monks are issued a black and red rank chain. Monks may also trim their special garb in red and wear a full red belt/obi if they choose to. Monks are not regulated to a particular shade of red like Vanguards are with their green. This standard still has to be approved by an administrative command staff member.

Monks carry a base authority level of 4.

Monks are Elite crafters, able to create functional products from every area of work. In addition to their general practice, they are able to specialize and create high-quality products in a wide array of fields. Monks are able to troubleshoot, innovate, and fix most problems within the crafting domain.

Monk Rank ChainMonk StoleMonk Sash
### How to become a Monk

* Pass the Grunt Trials
* Pass the Ward Trials
* Pass the Acolyte Trials
* Must have Elite Level garb (refer to the garb standards section for specifics).
* Articulate how you’ve been a part of growing the Verdish community, such as your work as a crafter, a command member, a benefactor, etc.
* Basic understanding/functioning on all 6 areas of work.
* Ability to self-create **functional**products from 6/6 areas of work.
* Ability to self-create **quality**products from 5/6 areas of work.
* Ability to self create **high-quality** products from 4/6 areas of work.
* Ability to troubleshoot on broken/failed products.
* Ability to innovate and improve on long-standing designs.
Verdish Numbers

### Intro

The Verdish number system is a bit strange. It uses a base set of twelve and then begins using sets of ten at 20+

So the numbers 13-19 are actually spoken as 12-1, 12-2, 12-3, etc.

Here are the translations (pictures for pronunciation WIP)

1. An
2. Na
3. Gro
4. Zen
5. Vat
6. Zes
7. Klai
8. Lon
9. Zap
10. Sav
11. Yon
12. Has
13. Has-an
14. Has-na
15. Has-gro
16. Has-zen
17. Has-vat
18. Has-zes
19. Has-zap
20. Na-sav
Warlords

### Intro

Warlords are Verditians who have passed their Warlord trials (listed below), they are also members of the Verdish Elite.

Warlords are issued a black and gold rank chain. Warlords may also trim their garb in gold/yellow and wear a full gold/yellow belt/obi if they choose to. Warlords are not regulated to a particular shade of yellow/gold like Vanguards are with their green. This standard still has to be approved by an administrative command staff member.

Warlord Samurai can choose to incorporate as much yellow/gold lacing into their armors as they like. The image below is not a hard standard, but instead just an illustration of what could be done. They also are the only Verditians allowed to utilize full pieces of gold colored armor.

Warlords carry a base authority level of 6.

Warlords are considered to have achieved near-mastery over fighting and crafting, embodying the ultimate devotion to the war-effort.

Warlord Rank ChainWarlord Tabard ExampleWarlord Gusoku ColorsWarlord SashWarlord Stole
### How to become a Warlord

* Pass the Grunt Trials
* Pass the Footman Trials
* Pass the Vanguard Trials
* Pass the Knight Trials
* Pass the Champion Trials
* Must have three sets of Elite Level garb (refer to the garb standards section for specifics).
* Become both a Champion  and a Priest.
Do Options

2. **Banded Style -** Straight style plates. Allows for decorative ridging on the top of plates.
3. **Expanded Lacing -** Armor features expanded lacing
4. **Tatami Style** - Armor is made from a series of plates interconnected via chain Standard DoExpanded Lacing (in green)An example of decorative ridgesTatami armor example

#### **Popular Options**

1. **Titanium Construction** - The armor is constructed from Titanium. This material is both stronger and lighter than the steels used in standard construction. (roughly 60% the weight of steel)
	1. This material is significantly more expensive.
2. **Stainless Steel Construction** - The armor is constructed from stainless alloys. This material is both stronger and more rust resistant than standard materials.

*Obviously other custom options are achievable, this list is focused on tested designs!*
Artaillies (Chapter)

### Intro

Artaillies is one of the most influential Verditians to ever have graced the empire. He is one of the major Verditians responsible for the extreme growth of the war-bound era. Without a doubt, Artaillies ensured that Antioch's foundation was strong enough for the future Verdish Empire!

### Fighting Style

Artaillies was highly skilled with both shield and kelv. As a fighter, he was fearless and often exploited the fears of others during combat.

He was known for unrelenting offense that suppressed enemies' abilities to formulate an effective counter-play. This was most obvious with his shield technique. Using the strong passive defenses of the tower-shield, he would move into very close combat. This 'uncomfortable' fighting zone would often result in his opponents making panic attacks to attempt to create distance. Artaillies would feed on this fear-reaction and unleash powerful onslaughts upon his opponents until he crushed them into submission.

His kelv-work was heavily focused on extreme pressure. Unknowingly upholding the ancient kelv masters prowess, he would bring death to Lothtarian lines, much like Demorian and Hrazlinne before him.

### Contributions

* Artaillies was a major contributor to the war-bound era weaponry, both financially and as a crafter.
* Artaillies' work with tower-shield helped to bring a fading style into the new age.
* Artaillies was one of the most effective recruiters in Verdish history.
* Hosted chain-forges for many years.
* Drove Footman and Vanguard standards up by rivaling every prominent Verditian of the era.
* Is generally one of the most fun guys to have around.

### Gallery

Kaze, the Kelm-class kelv of ArtialliesArtaillies during the Amorias timesThe general ponders!During ragClassicCrushing LothtarianEarly armorRivalsNo salvation for the enemies of VerditeArtaillies and Pyrus meet the enemies of manThe proper way to wear an Eryndor symbol!Sheriff RexWedding party!First RagnarokClassic!To the field!The General's ArmorTowerSister bladesArt's tsuka/ito scheme (gray/maroon)Verdish Samurai
General

### Intro

Generals are responsible for maintaining a large geographic area (State sized). They are expected to act as the highest authority in the land in an Administrative Command member’s absence. Generals are also expected to provide some service or program to the organization.

Generals are Tier-3 Command Members.

**Additional Info:**

* Only subject to the authority of the Verditian Lord and Tier-2 command staff.

* Equal authority to Inquisitors.
* Allowed to wear a Gold Antioch symbol
* Allowed to wear a black open face cloak and a silver/gold ring decorated rank chain
* Allowed to wear golden phoenix upon the bottom of their cloak

* Minimal rank of Vanguard required to hold position.
* Appointed through an administrative command staff vote
* Generals decorate their rank chain by adding an alternating set of 3 silver/gold rings spaced out by 5 black rings.
* Generals retain all the samurai armor exceptions given to Taichou, where they can utilize gold colored grommets and other findings.

Holding a General title adds 1.5 to authority level .

Gold Antioch SymbolGeneral's CloakGeneral's CloakGold FindingsGold FindingsKnight-DecorationKnight-DecorationGeneral's Phoenix
### How to become a General

Generals are promoted from the current pool of Command Staff members. They are responsible for running major operations and act as a source of growth and bonding. Generals are expected to be multi-faceted where they perform the duties of multiple fourth guardian programs, especially in the fields of **Zeal**, **Vindication**, and **Conquest**.

* Required to own elite level garb regardless of combat rank.

* Required to wear elite level garb at least 50% of the time they are attending any Verdish event.

* Required to attend at least 50% of official practices (once a week when concerning multiple practice days).

* Required to be easily contactable for questions outside of Verdish events by standard members.

* Expected to attempt to generate additional growth for the empire.

### Misc.

1. Much of the wiki refers to ***"Taichou and above"***, this statement includes all Gold-Antioch symbol wearing command members: Fourth Guardian Taichou, **Generals**, Inquisitors, Tier-2, and the Verditian Lord.
2. Generals should not be confused with the tier-2 title "Warlord General"
Champions

### Intro

Champions are Verditians who have passed their Champion trials (listed below), they are also members of the Verdish Elite.

Champions are issued a black and blue rank chain. Champions may also trim their garb in blue and wear a full blue belt/obi if they choose to. Champions are not regulated to a particular shade of blue like Vanguards are with their green. This standard still has to be approved by an administrative command staff member.

Champion Samurai can choose to incorporate as much blue lacing into their armors as they like. They can also utilize full blue plates as accents to an otherwise all black-plate scheme. The image below is not a hard standard, but instead just an illustration of what could be done.

Champions carry a base authority level of 5.

Champions are considered above-elite fighters. Pushing into above elite levels is what we like to think of as ‘half-mastery’. The only real difference between a Knight and a Champion is that a Champion probably has a style that is so refined it can consistently kill Knights. The mental game of a champion is nothing greater than a Knights game; it’s all about refinement of style.

Champion Rank ChainChampion TabardChampion Gusoku ColorsChampion Plate Accenting
### How to become a Champion

* Pass the Grunt Trials
* Pass the Footman Trials
* Pass the Vanguard Trials
* Pass the Knight Trials
* Must have two sets of Elite Level garb (refer to the garb standards section for specifics).
* Have contributed to improving the ongoing forge practices. This can be a multitude of areas such as helping to develop a new weapon/armor generations, or simply improving on current designs in a way that increases the overall quality of our crafts.
* Defeat two Vanguards in a 2v1 battle, any weapon choice. (2 out of 3)
* Defeat a Knight:
	+ Blue to Blue. (2 out of 3)
	+ Red to Red. (2 out of 3)
	+ Shield to Shield. (2 out of 3)
	+ Green to Green. (2 out of 3)
* Defeat 3 Orcs using **only** projectiles. (2 out of 3)
* Defeat a Footman wielding a black weapon, while using a non-staff blue weapon or a non-spear/pike green. (2 out of 3)
* Defeat a Footman tower shield-man with a single blue. (2 out of 3)
* Initiate a grapple against a Footman spearman/pikeman without taking damage. You are unarmed. (2 out of 3)
* Defeat 4 footman, 2 wielding Katanas and 2 wielding Javelins, in a 4v1 battle. You have any weapon choice. (*The footman can **not** throw the javelin*):
	+ Enemy surrounding, from a distance where your swords are touching each-other's at max reach. (2 out of 3)
	+ Enemy in a wall. (2 out of 3)
* Defeat a Vanguard and a Footman in a 2v1 battle:
	+ Single Blue to Single Blues. (2 out of 3)
	+ Red to Reds. (2 out of 3)
	+ Florentine to Florentines. (2 out of 3)
	+ Green to Greens. (2 out of 3)
	+ Shield to Shields. (2 out of 3)
* Defeat 3 Grunts wielding Reds in a 3v1 battle. You have any weapon choice. (2 out of 3)
Ashe (Chapter)

### Intro

In his time with Verdite, Ashe has become an integral part of operations. He has shown great dependability over the years, earning him the position of Fourth Guardian. Ashe is one of the more promising fighters in the newest generation. He is a highly motivated fighter and often seeks out personal training/practice with some of the most elite Verditians. As such, he has developed a skill level that far exceeds his rank of footman. It is believed he will soon be in the running for Knight.

Off the field, Ashe is well versed in crafting, with a primary focus on foam-works.

Ashe has also earned the title of Samurai, owning a suit of armor and maintaining an armor license.

Ashe, while competent in a plethora of styles, holds advanced combat abilities with his tower shield.

### Fighting Style

Ashe's shield-style is often focused on hard-punishing enemies' offensive options during a series of fakes. Ashe is quick to react to aggressive fighters and can keep pace with the most elite fighters fielded. Ashe is a calculated and intelligent fighter, holding an impressive ability to adapt and formulate advanced approaches in duels. Ashe often does not fall for the same tactics for very long and has been known to change his approach mid-fight to confuse and outplay his opponent.

### Contributions

* Benefactor
* Member of the crafter's guild
* Descendent of Paco, a great warrior who fought in the kumite

### Gallery

PracticeVersus LachlanZanbatoRound shieldPaco, Ashe's fartherViolet/Green
Vanguards

### Intro

Vanguards are Verditians who have passed their Vanguard trials (listed below). Vanguards are higher functioning fighters and are often used in positions of combat trainers (Fourth Guardians of Fury).

Vanguards are issued a black and green rank chain. Vanguards also unlock many Samurai Armor exceptions. It is important to note that Vanguard decoration on armor is regulated to a dark forest green color only.

Vanguards are eligible to become any style of Fourth Guardian.

Vanguards carry a base authority level of 3.

Vanguards are considered above-average fighters. Vanguards are people we usually expect to make Knight at some point. What we see from Vanguards (and notably Footmen that just need a lucky break in their Vanguard test) is that they have finally grasped what you need to be doing in most combat situations. Most have come to understand their weaknesses and developed techniques to compensate accordingly.

Vanguard Rank ChainVanguard Gusoku Colors
### How to become a Vanguard

* Pass all the requirements of the Grunt trials.
* Pass all the requirements of the Footman trials.
* Defeat 1 Footman and 1 Grunt in a 2v1 battle, any weapon choice. (2 out of 3)
* Defeat 5 Orcs in a 5v1 battle. (2 out of 3)
* Defeat 3 Orc Shield-men in a 3v1 battle. (2 out of 3)
* Limb/Kill a Grunt round-shield with a Pike/Black-glaive. You may utilize a blue side-arm. The Grunt’s shield is unbreakable. (2 out of 3)
* Defeat a Footman:
	+ Black to Black (2 out of 3)
	+ Green to Green. (2 out of 3)
	+ Red to Red. (2 out of 3)
	+ Blue to Blue. (2 out of 3)
	+ Shield to Shield. (2 out of 3)
* Defeat a fully leather-armored footman shield-man in a 1v1 battle. (2 out of 3)
* Prove your stamina by defeating a series of grunts in ten 1v1 duels using shields. (8 out of 10)
Chapter

The Antioch Symbol

In this portal you can find access to all the information you may need concerning Verdite's programs and operations.

Additionally there are sections concerning the history of the group as well as elaborations and information.

This page should be referenced to any new member seeking to learn more about he organization. It now holds, not only more information, but more up to date standards than the old Google Drive.

Any questions about content listed here can be openly discussed on any Verdish resource such as the facebook group or the discord.
Tier-Protection

### Intro

Tier Protection refers to the 3 Tier Armor Hierarchy. This system focuses around the principle that armor mitigates damage initially and finally fails to protect the user after in-game damage is continually taken.

The three tiers are as followed (#3 being the strongest, #1 being the weakest)

1. Leather
2. Chain
3. Plate

### Tiers

1. **Leather** offers protection in the following ways:
	1. Leather armor is **immune** to single-green damage, even if previously struck with a blue weapon
	2. Leather armor can '**block**' one point of blue damage before breaking
	3. Leather armor offers no protection from Red, Double-Green, Yellow, or Black damage.
		* However, leather head armor is **immune** to Yellow and White damage.
2. **Chain** encompasses all the power of leather armor and *additionally*:
	1. Chain armor **reduces** incoming red damage to blue damage
	2. Chain armor **reduces** incoming double-green to blue damage
	3. Chain offers no protection from Black or Yellow damage.
		* However, chain head armor is **immune** to Yellow and White damage.
3. **Plate** encompasses all the power of chain armor and *additionally*:
	1. Plate armor is **immune** to yellow damage, even if previously 'broke' by melee attacks.
	2. Plate armor **reduces** incoming red damage to blue damage
	3. Plate armor **reduces** incoming double green to blue damage
	4. Plate armor can **'block'** 2 blue attacks instead of the current 1
	5. Plate armor can only survive one strike from a black weapon.
		* If the armor has already suffered a point of blue damage, the black weapon immediately bypasses the armor and deals damage to the torso/limb struck.
			+ (It may be easiest to think of Black weapons as dealing 2 points of blue damage)

Where **helmets** are concerned, all **tiers** of armor offer the same level of protection.
Koto (Chapter)

### Intro

Koto was a Knight during the Insurrection and Honor campaign. At the time he was one of the few fighters to employ weaponry that would be considered 'medium' in modern Antioch. (Back then weaponry was much more polarized towards extremely heavy or extremely light)

Koto was an excellent foam smith and often made innovative and interesting weaponry.

Unlike most Knights, Koto was never very heavily involved with the chapter and preferred to do things on his own. This translated to his role on the battle field where he'd often fight solo on flanks, bringing havoc to the lesser formations.

He and his family suddenly moved away ending his time in Verdite.

In April of 2023, he tragically passed away.

### Fighting Style

Koto was a hyper aggressive fighter often employing rush-down tactics that incorporated a lot of 'jumping into' his opponents. With his lighter equipment and gear he could make short work of fighter's dazed from his advances.

He was quick on his feet and preferred operating on flanks where he could make the most of his equipment.

### Techniques and Contributions

* His prototype leather-chest armor was the only leather chest in Verdite until the ban was lifted in 2021.
* Helped to standardize light-red designs for Insurrection-era technology
* Revealed drawbacks of electrical tape in finishing designs
* Created the first sword with a **long-lasting** stabbing tip (Important to note, compared to modern designs this weapon would be desperately ineffective. At the time it was such a gimmick to stab that it became effective!)

### Gallery

Seeking out an enemyFlankingReady for warWith the EliteAt RagnarokFar right
Lactoes (Chapter)

### Intro

Lactoes is one of the most terrifying Knights in all of Empire history. Most of his fighting career he only focused on using a single katana. It gave him excellent foundations that he had later used to venture into light-red weaponry.

Lactoes is famous for achieving high kill rates with the most disadvantaged weaponry. Exhibiting rapid-movement and impressive recoveries, he can dance in and out of enemy formations, picking apart weak-spots before being subject to oppressive counterattack.

Lactoes primarily focuses on two handed swung weaponry. If his style could be summed up in one word it would be: 'Positioning'.

### Fighting Style

Lactoes easily has the best foot-work in the entire empire. Core to his style is the defensive disengage. Lactoes is often observed kiting enemy opponents backwards to abuse his weapons max range, and to also trick them into over-committing. When opponents over-commit, he has an impressive ability to immediately change momentum and close gaps. In close-quarters, Lactoes' blade-work is very much unmatched. His smaller frame allows him to weave his weaponry swiftly into enemy vitals.

When he feels outmatched by an opponent he often resorts to wear-down tactics, where he attempts to get fighters to chase him. Lactoes' stamina as a fighter is top-tier and can often exhaust opponents into submission. (He has even been seen taunting enemies with dance moves to further solidify a chase!)

He shares similar blade styles to both Derath and Lachlan, meaning that he is exceptionally skilled at punishing unsafe attacks. However, Lactoes is a bit different in the sense that he often baits enemies into false senses of security. He is often seen backing out of every engagement and resorting to a full-committed block. As fighters begin to feel they have the psychological advantage and apply heavier offensive onslaughts, Lactoes changes his approach to swiftly dismember the commitment.

### Contributions

* Constantly a major donor to the empire.
* Actively involved in community forges, both on the armor and weaponry front.
* Drove the current 2-handed meta.
* Personally trained almost every up-and-coming footman in Central Verdite.
* One of the most calm and soothing people to have around!

### Gallery

At Ragnarok 33Samurai<3PurgingPurgingVersus AimiasVersus Vald'AirSo happy!Lactoes' tsuka/ito scheme (red/pink)
Residen Clan

## Intro

The Residen Clan is one of the Verdish Family Clans. Unlike most, the Residen Clan is very small deriving its membership from direct bloodlines and their married families.

## History

The Residen Clan was founded by Residen, proclaiming Safar and Loth the saviors of the Verdish people. From there the clan held ultimate political power in the Blood-Born era of the Verdish Empire.

(WIP)

## Notable Family Members

Safar the Residen - The first Verditian Lord

Loth the Residen - The first Verdish Warlord

Menoar the Residen - Warlord General of the Verdish Empire

Vothkar the Residen - Founder of the Vothkaran

Derath the Residen - The fourth Verditian Lord

Rakdos the Residen - Little Adopted Brother to the Verditan Lord Derath
Areas of Work

### Intro

**Areas of Work** refer to the categories of products produced in Verdite. They are Plate, Chain, Leather, Cloth, Foam, Wood/Structure. Below are sample galleries.

 Chain
 Leather
 Cloth
 Foam
 Wood/Structure

### Plate

Plate ArmorPlate Armor (and leather)Plate Armor
### Chain

Rank ChainsChain shirtsMisc chain in armors
### Leather

Leather PartsLeather quiverLeather BeltLeather Armor
### Wood/Structure

Shield blanksStructuresCamp StructuresArmor stands