Invictus Maneo/Yzma

**“**Let's go, Kronk! (It's all coming together!)**”**
— Invictus Maneo selection quip
**Yzma** is the former long-serving advisor and caretaker of Emperor Kuzco, the arrogant and selfish ruler of the Kuzconian Empire in Peru. As soon as she's fired for trying to rule the kingdom behind his back, she plans to usurp the throne by killing him with henchman Kronk's aid, accidentally transforms him into a llama instead. When he tries to return home to claim his throne with villager Pacha's help, she and Kronk each try to bring them down. Though her evilness is played up for laughs, she is a devoted and experienced alchemist who will stop at nothing to have her way.

Yzma originates from the 2000 animated film The Emperor's New Groove, and her home stage is Yzma's Lab.

## Fighter Info

### Basics

Yzma is a lightweight trapper character who purely plays defensively, lacking many of the tools necessary to be an effective close combatant. Instead, she focuses on applying pressure from a distance, making combos out of projectiles and applying effects to wear her foes down. She can be assisted by Kronk in battle.

Yzma lacks any close-range attacks, as such most of her standard moveset is focused around throwing the flasks she conjures in her Special A. If she doesn't have any flasks for a move, she will flail her arm helplessly, so it's important to keep the flasks coming. Given Yzma can switch around the potions in her inventory by selecting them in the desired order from Special A, it's very easy to Yzma to both afflict status de-buffs on her enemies as well as reliably recover. In her heavy tilt attacks, she will summon Kronk, who will swing his fists around to try and knock her targets out of the ring. She additionally summons Kronk in her other Specials for emergency situations. For her grab, she will swing down a big box, and if she succeeds with catching them, she can pummel them with an oversized hammer.

Yzma has a high learning curve that makes her difficult to learn and master, additionally she's very vulnerable to getting K.O.'d early given she's the lightest character in the game. She also lacks reliable KO moves and is nearly useless at close range.

### Specials

* **Special A: Flask Coat**
Yzma will instantly transform into her lab outfit, spreading it open and allowing the player to move around a menu to pick flasks for Yzma to utilize next. Yzma can have up to eight flasks in her inventory at a time; selecting another potion when her inventory is full will replace the first flask in her inventory. It's worth noting that only three of the following debuffs can be active at once; any Flask that cannot inflict its given ailment will inflict nothing but minimal knockback on contact. Yzma's neutral air also makes every potion activate around her, making her jump in the air; this gives her unprecedented recovery options.
	+ The Standard Flask makes the foe take damage and mild knockback, used in most of Yzma's combos.
	+ The Poison Flask makes the foe take very mild damage over time, can stack to a Toxic effect.
	+ The Flame Flask's burns won't last long but keeps the foe in place for a follow-up move.
	+ The Glacial Flask freezes a foe in place while dealing some damage, easy to break free from.
	+ The Tempest Flask won't damage the foe but it will push them far away with a wind effect.
	+ The Earth Flask buries foes on contact and meteor smashes them if they're found in the air.
	+ The Silence Flask prevents the foe from using any of their Specials for a brief period of time.
	+ The Piercing Flask is the same as a Standard Flask except it ignores invincibility frames.
	+ The Crimson Flask lowers the foe's offense somewhat on contact, aiding Yzma defensively.
	+ The Indigo Flask lowers the foe's defense somewhat on contact, aiding Yzma offensively.
	+ The Dark Flask deals very high damage albeit no knockback, used to start combos. Has starting lag.
	+ The Explosive Flask deals high damage and knockback on contact, used to end combos. Has ending lag.
* **Special B: Kronk Mount**
Yzma will summon Kronk, who will hold Yzma on his back in her royal tent (as depicted in *The Emperor's New Groove*) before charging forward, trampling players in his way. Kronk can use Yzma's heavy tilt attacks on a whim and jump around. He'll despawn if he takes enough damage or the player holds down.
* **Special C: Malice Tent**
Yzma again summons Kronk, who will send her up in her royal tent, which gains wings and flies straight up before gliding. From there, Yzma can freely throw around her potions like a maniac, with the tent exploding if it gets hit or Yzma jumps out. If it gets hit with her inside, Yzma might get KO'd in its explosion.
* **Special D: Llama Potion**
Yzma has Kronk toss a strange llama-shaped flask forward, which will turn the foe into a llama on contact. That player can only move around and use weak kicking moves in that transformation until it ends. Note they must be close to Yzma for the potion to work, and all of Yzma's flasks are more effective against llamas.
* **Showstopper: Pull the Lever**
Yzma will have Kronk pull a lever, which turns out to be the right lever. Nearby foes are sucked into a drain where they get ambushed by various soldiers-turned animals, with the foe(s) turned into various animals before they become a llama, just in time for Yzma to come in, box them, and smash them with a huge hammer.