recursal/Fanatic-Fandom huggingface dataset:
In-Game Menu/Cheats/Game Settings

Each game setting affect the whole current game. No specific target is applied. When any value is changed, it will affect the experience of all players in the game, no matter which team they belong to or which surface they stay on.

## Pollution

When it is turned off, all machines will no longer produce pollution. But it will not clear the existing pollution.

## Enemy evolution

When it is turned off, enemy will not evolve automatically, i.e. the evolution factor will not increase.

## Evolution factor

When the OK button is clicked, the enemy evolution factor will be set to the number on the text field. Possible values are from 0 to 1, where 0 is the initial stage (only the weakest enemies will appear) and 1 is the final stage (the toughest enemies will appear).

## Evo. time factor

When the OK button is clicked, the time factor of enemy evolution will be set to the number on the text field. It is the increase of enemy evolution factor in each second (60 ticks). Its default value is 4e-06, i.e. evolution factor increases by 4e-06 in each second. No effect if enemy evolution is turned off.

## Evo. destroy factor

When the OK button is clicked, the destroy factor of enemy evolution will be set to the number on the text field. It is the increase of enemy evolution factor for each destroyed spawner. Its default value is 0.002, i.e. evolution factor increases by 0.002 when you destroy a spawner. No effect if enemy evolution is turned off.

## Evo. pollution factor

When the OK button is clicked, the pollution factor of enemy evolution will be set to the number on the text field. It is the increase of enemy evolution factor for each 1000 PU. Its default value is 1.5e-05, i.e. evolution factor increases by 1.5e-05 for each 1000 PU of pollution from your machine. No effect if enemy evolution is turned off.

## Enemy expansion

When it is turned off, enemy will no longer try to expand their bases.

## Expansion min CD

When the OK button is clicked, the minimum number of ticks before the enemies

expand a base will be set to the number on the text field. Its default value is 14400, i.e. it takes at least 14400 ticks (4 minutes if UPS is 60) before the enemies expand a base.

## Expansion max CD

When the OK button is clicked, the maximum number of ticks before the enemies expand a base will be set to the number on the text field. Its default value is 216000, i.e. it takes at most 216000 ticks (1 hour if UPS is 60) before the enemies expand a base.

## Game speed

When the OK button is clicked, the game speed will be set to the number on the text field. It is the speed to update the map and affects UPS. Its default value is 1 (60 UPS), and the minimum possible value is 0.1 (6 UPS).
In-Game Menu

The Creative Mode menu was the main feature introduced in version 0.2.0. With it, you can enable cheats and modify the game according to your needs in real time. You can also manage the accessibility of different sections for non-admin players in multiplayer games.

The contents are divided into different sections. Each has different purposes:

* Cheats
* Build Options
* Magic Wand
* Modding
* Admin
In-Game Menu/Cheats

Cheats can modify the game to be much easier than usual, or make it to be different from the vanilla settings. Some of them are provided by Factorio itself (i.e. built-in features), others are provided by this mod. Cheats are further divided into 4 categories according to their natures.

## Basic GUI structure

Before looking into the cheats, here are some brief descriptions about the GUI structure as it is common for all 4 cheat categories.

## Cheats

* Personal Cheats
* Team Cheats
* Surface Cheats
* Game Settings
In-Game Menu/Cheats/Surface Cheats

Surface cheats are associated with each surface. (A surface is like a planet, a dimension. In vanilla game, there is only one big surface. If you play with the Factorissimo mod, each factory is a separated surface.) If there are multiple surfaces in the game, you will see the surface selection bar for you to choose the surface to apply cheats, in case you have the access right (e.g. being admin). If the bar does not exists, the target will always be the surface you are currently on.

## Always day

When it is turned on, the surface will no longer have night time. Only daytime will be available.

## Peaceful mode

When it is turned on, the newly spawned enemies will not attack first. Note that it will not change the status of existing enemies. You will have to kill or remove them in order to free unit space for new spawns.

## Kill all enemies

When the OK button is clicked, all enemies, including units and spawners, will be killed, leaving loots on the ground. Please be noted that applying this cheat on a huge surface may result in temporary hang of the game.

## Remove all enemies

When the OK button is clicked, all enemies, including units and spawners, will be instantly removed, without leaving any loot. Please be noted that applying this cheat on a huge surface may result in temporary hang of the game.

## Don't generate enemy

When it is turned on, no aliens will be generated on new chunks. But it will not stop the spawners from spawning new units, nor stop the aliens from expanding their bases.
Factorio: Creative Mode Wiki

## Welcome to the Wiki of Factorio: Creative Mode

This Wiki is about Creative Mode for Factorio 0.14+. Here, you can find what you can do with this mod and how can it help you to create your own mod.
It is still under construction, so please bear with us. :)

For discussions about the mod, please visit the official forum thread.

## What is Creative Mode

Creative Mode is a mod for Factorio, originally made by Y.Petremann, now developed and maintained by Mooncat.

Since the port to Factorio 0.13, many new features have been added. And since version 0.2.0 of the mod, some functionalities of Test Mode, which was made by rk48, have also been integrated into this mod.

It introduces god-like entities that can generate infinite resources or nullify them without any cost. It also provides many cheats that can help you build your factory much faster or help you test your defense system. You can also use the magic wands to change the landscape or modifier the properties of entities. If you want to test some special setups or want to create initial bases, this is the mod for you.

The newest version of Creative Mode is 0.2.3, which requires Factorio 0.14.13+.

## Contents

* Install & Uninstall
* Configuration
* In-Game Menu
* Items
* Commands
* Remote interface (for modders)
* Version history
* Support
Sweepstakes Pass

## **Overview**

Each season in the Viewer's Lounge (VL) a forum is offered where Viewers can pick an in game player who they think will win. The player who picks the winner earns a **Sweepstakes Pass.**

## **Winners**

1. The Savior: No one (due to it being the inaugural season no viewer's were in the VL)
2. The Red Pen: Renny, Renny10
3. VEGAS, BABY!: Luke, IceBear
4. Bloods vs Crips: Noah, Noah\_kondon

## **Rules**

* Each pass is good for three seasons and can be cashed in for any season involving newbies
* During All-Star seasons sweepstakes passes will not be accepted
* You can give away sweepstakes passes away
* You can hold as many sweepstakes passes as you can earn
Auction Coin House

## The House

The **Auction Coin House** is a Game-Changing twist that occurs sometimes in THE IMMUNITY GAME™. The twist is a forum where items will be sold for player's coins. The players earn coins by winning challenges. Below are the payouts for each challenge.

* -First: 7 coins
* -Second/Third: 5 coins
* -Immune: 3 coins
* -Non-Immune (if scored at least one point): 1 coin

## Items

In the **Auction Coin House** items can be bought for both Pre-Survivor and Survivor. During Pre-Survivor items for Survivor are usually cheaper and gradually become more expensive. Items can vary from Extra Votes to Idols to Comp Advantages.

Here is a full list of items offered... (not all items will be offered every time)

### **Survivor Items**

* Extra Jury Vote
* Extra Vote
* Vote Nullifier
* Steal A Vote
* Neglect and Reflect Idol
* Idol
* Comp Advantage
* Comp Disadvantage (To give to someone else)
* Sit Some One Out Of The F6 Immunity

### **Pre-Survivor Items**

* Ultimate Veto
* Veto
* Comp Advantage
* Comp Disadvantage (To Give to Someone else)
* Immunity
* Neglect and Reflect Idol
* Idol
* Nullify 5 votes you received on the block
* Vote Revealer (Learn how everyone voted)
Rules

## Main Format

~EVERY WEEK HAS 2 EVENTS: A COMPETITION AND AN EVICTION
~Most Competitions will be Semi-Live or Non-Live, except in the case of the LIVE FINALE. Occasionally some challenges are held LIVE.
a) The top X amount of players are Immune for the week (Prior to the comp the amount of immune players will be announced)
b) The bottom 3 players are Non-Immune for the week, unless a double eviction (or twist)

~AT THE EVICTION, the immune players get 2 votes, and the non-immune players get 1 vote
a) Votes must be cast for non-immune players (obviously)

~THE WEEK RE-STARTS

-Sometime between F9 and F13 a jury will form and they will vote at the F2/3

-Sometime during F6-9 game switches to survivor rules, where ALL players get 1 vote and only player earns immunity, occasionally survivor twists may occur and change this.

TIES:
For immunity/1st place - Chatzy
For eviction - A Rock Draw between the TIED Non-Immune players
For eviction in survivor - Revote/then others draw rocks
For eviction in survivor F4 - Fire Making Challenge

-Inactivity
a) Miss 3 events - evacuated
b) Miss 2 votes - evacuated
c) Miss a survivor vote - Self-vote
d) Self-Vote twice in the Survivor Finale - evacuated

JURY VOTE TIES (Only for a F2):
The last Pre-Jury Member sends in a backup vote to determine (Jury of 8, 10)

JURY VOTE TIES (Only for a F3):
-In the case of a 2-2-2 vote, a competition will take place where the winner will get to vote of a Juror then we revote. If the revote comes out 2-2-1 then the JUROR who voted for the third place finisher will revote between the other two finalists. (6 Jurors)
-In the case of a 3-3-0 vote, the third place finisher will revote. (6 Jurors)

-In the case of a 3-3-1 vote, the juror who voted for the third place finisher revotes. (7 Jurors)

-In the case of a 4-4-0 vote, the third place finisher will revote. (8 Jurors)
-In the case of a 3-3-2 vote, the third place finisher and the two jurors who voted for them will revote. (8 Jurors)

-In the case of a 3-3-3 vote, there will be a comp between the Final three where the winner can vote out a Juror, then we revote. If the revote comes out 3-3-2 then the two people who vote for the third place finisher along with the third place finisher revote. (9 Jurors)

-In the case of a 5-5-0 vote, the third place finisher will revote. (10 Jurors)
-In the case of a 4-4-2 vote, the third place finisher and the two jurors who voted for them will revote. (10 Jurors)

Each season will feature a couple twists of some sort
In-Game Menu/Magic Wand/Creator

The Creator magic wand can control the existence of objects. You can use it to create objects that you cannot create easily in normal scenario, like water and ore patches. Or, you can use it to remove objects without leaving anything behind. In short, you can use the Creator magic wand as a map editor.

## Selection mode

The selection mode of the Creator magic wand can be used for creating tiles and ore patches.

### Correct tiles

Whether the tile edges should be corrected after the tiles are created. For example, if you create tiles next to water, this option will automatically correct the line of intersection to make it looks natural. However, this may cause irregular edges due to the internal algorithm behind it.

### Don't kill players by creating tiles

Some tiles are unwalkable by players, like water, Out of map (a.k.a. the void), factory wall, etc. If they are created right under the player characters, it will be deadly. This option can prevent this situation by leaving a small space around the characters.

### Tiles

With the tiles table, you can select the type of tiles to be created. Tiles from other mods are also supported. You will see their options if such mods are enabled. Only one tile or resource can be selected.

### Resources

With the resources table, you can select the type of resources to be created. Resources from other mods are also supported. You will see their options if such mods are enabled. Only one tile or resource can be selected.

### Resource amount

Only applicable if you are creating resources. It affects the amount of the created resources. The larger this value, the richer the resources will be. For finite resources like iron, copper, coal, etc. this value is exactly the amount of ores available in each ore entity. For infinite resources like oil, it is the number of cycles left before each entity depleted. There are 150 cycles for each percentage, so, e.g. if this value is 10k, the oil patch will yield 10,000 / 150 = 66%.
In-Game Menu/Build Options

Build options can change the properties of entities when you place them on the ground. It was introduced by Test Mode, and is now extended and integrated as part of Creative Mode. Setting the options is as simple as triggering the cheats.

Note: some mods may create another entity right after you place one without notifying other mods. In that case, build options will not work properly for that particular entity. Nevertheless, you can still use the Modifier magic wand to change its properties.

## Basic GUI structure

The structure of the build options menu is the same as that of the personal cheats menu. Please read here for details.

Same as the personal cheats menu, the players selection bar will be shown when there are multiple players in the game, in case you have the access right (e.g. being admin).

## Build options

### Active

When it is turned off, the placed entities will be inactive. Most, but not all, entities can be inactivated. For example, inactive vehicles cannot move, inactive inserters cannot work, inactive turrets cannot attack, inactive player characters cannot move, craft or mine items.

### Destructible

When it is turned off, the placed entities will not be destructible, i.e. no one can deal any damage to them. But they can still be mined.

### Minable

When it is turned off, the placed entities will not be minable, i.e. no one can mine them.

### Rotatable

When it is turned off, the placed entities will not be rotatable, i.e. no one can rotate them with the R key. Some obvious examples will be inserters and transport belts. But when you disable it for other entities and try to rotate them, a message of "Not rotatable" will still show up.

### Operable

When it is turned off, no one will be able to open the GUI of the placed entities, like inserters, chests, vehicles, assembling machines, etc. If you attempt to quick insert item to inoperable entities, a message of "Not operable" will show up.

### Full health

When it is turned off, the placed entities will only have 1 health point, regardless of their maximum health.

### Team

When a team is selected, the placed entities will belong to that particular team. Note that not all entities can be assigned to team. More specifically, decorations are always neutral.
Connie Carmichael

Especie
 Familiares
 Color del cabello
 Color del ojo
 Debut
 Relaciones

**Connie Carmichael**es uno de los personajes menores de Los Padrinos Mágicos 2000. Es la madre de Chloe Carmichael y esposa de Clark Carmichael, padre de esta. Apareció por primera vez en el episodio Cuando los Perdedores Atacan 3: Buenos vs. Malos - El Gran Triunfo de la primera temporada. Es interpretada en inglés por Cheri Oteri y en latino por Patricia Azan.

## Apariencia

La Sra. Carmichael, al igual que su esposo, lleva un equipo típico de supervivencia en el desierto, con una blusa de color caqui, un par de pantalones cortos más oscuros y botas marrones. Además, al igual que su esposo, a menudo usa sus pantalones cortos hacia atrás debido a que no presta atención mientras se viste.

Ella tiene el pelo corto de color jengibre y ojos azules, y usa lápiz labial rojo y un simple arete.

## Personalidad

Ella es descrita como "Veterinaria extrema" por Chloe. Al igual que su esposo, es una gran aventurera que se dedica a proteger la vida silvestre que la rodea, en compañía de este. También pone a su hija en un pedestal, viéndola altamente, aunque parece decepcionarse de ella cuando toma malas decisiones. Suele ser menos sobre-protectora y mas consciente que su propio esposo, al punto de regañarlo cuando dice cosas equivocadas o no la deja hablar cuando trata de explicarle algo a Chloe. Ella no suele pasar mucho tiempo en casa, debido a su labor como aventurera, aunque a Chloe no le importa, ya que sabe que esa siempre será una ayuda desinteresada.

## Apariciones

* T1E2 - Enemistad de Bebes y Niñas (mencionada)
* T1E10 - El Cumpleaños de Chester (mencionada indirectamente)
* T1E13 - Cuando los Perdedores Atacan 3: Buenos vs. Malos - El Gran Triunfo (debut)
* TAE1 - Los Personajes Innecesarios y Sin Gracia (secundaria)
* T5PF - La Saga de Los Padrinos Mágicos 2000 (cameo en flashbacks)

## Trivia

* Es una de los pocos padres de la serie a los que se les conoce su nombre completo, siendo los otros su esposo: Clark Carmichael, Bucky Malbate y Dolores Díaz Crocker.
* Al igual que Clark, ella es vegetariana.
* Llega a ser mas fuerte que su esposo, al punto de levantarlo sin dificultad cuando esta inconsciente.
* Es una apasionada del reciclaje.
* La razón por la que su esposo apareció mas que ella en la primera temporada, fue debido a que se encontraba de viaje durante los eventos de Enemistad de Bebes y Niñas, y no regreso a Dimmsdale hasta el final de la misma.
* Sin contar la mini-serie aleatoria y su cameo en flashbacks de la película, su única aparición en la serie fue en el final de la primera temporada.
* Es el personaje "nuevo" que menos apareció en la serie.
* También es uno de los pocos que no apareció en la película, aunque si en los flashbacks de la canción final.
Returning Players

This twist is the second most common twist in *THE IMMUNITY GAME™* behind Idols which appear every season. This is where players who have already played come back and battle once again.

## **Types of Returnee Seasons**

* All Returnee Seasons (All-Star Seasons)
* Half Returnee Seasons

* Few Returnee Seasons

## **All Returnee Seasons (All-Star Seasons)**

These seasons occur every few seasons where players who have played come back to battle it out again. These seasons usually include the best players deemed by Public Vote or the host. Sometimes a seasons theme may come into play like "Second Chances" or "Winners vs Pre-Jury" Below is a list of seasons that are All Returnee Seasons.

* All-Stars
* Countries

## **Half Returnee Seasons**

These seasons occur sometimes where half of the cast have played before. These are usually either very good players, bad players, or players coming with a loved one. Sometimes the seasons theme comes into play like "Blood vs Water" or "Fans vs Favorites/Failures" Below is a list of seasons that are Half Returnee Seasons.

* VEGAS, BABY!

## **Few Returnee Seasons**

These seasons occur sometimes where a few returnees are thrown in. These are usually players who didn't live up to their potential or Winners. Sometimes the seasons theme comes into play like its "Bloods vs Crips" or "Coaches" Below is a list of Few Returnee Seasons

* Bloods vs Crips
* Brain vs Brawn vs Beauty
Occultus Island

**Occultus Island**, similar to Redemption Island, is where evicted players go after they are evicted. It is a where 5 People play a condensed version of Post-Merge Survivor. This goes and the at random and unannounced times the final two would re-enter the game in the fight for the win. The Island adds more strategy than Redemption because players must vote each other off to stay alive and get BACK IN THE GAME!
Legacy Advantage

The **Legacy Advantage** is an advantage which can be found on Tengaged blog. If evicted the holder of this item must give to someone else. The contents of this item can change however it usually is for the F6 or F7 Eviction.

## **Contents and Holder**

During *VEGAS, BABY!* the legacy advantage was available to find on a Blog. The initial holder was Josh, but when he was evicted he gave it to Deeanna. Deeanna played her sole vote at F6 but Michael S played an extra vote which tied it between James and Jennifer. The house then revoted and James left 3-1.
Ash

## The Savior

### Competition Records

Comp 1: First Impressions - *(won)*

Comp 2: Shrooms Dealer - *(won)*

Comp 3: How High Should I Go? - *(won)*

Comp 4: Teamwork It Is - *(lost)*

Comp 5: Yes or No - *(won)*

Comp 6: Point Madness - *(won)*

Comp 7: Hit that Button and Fucking Shoot! - *(won)*

Comp 8: Sharp Shooters - *(won)*

Comp 9: Tengaged Popularity - *(won)*

Comp 10: *Survivor* Auction - Won Nothing

Comp 11: *Big Brother* Sim - *(lost)*

Comp 12: Tengaged Popularity 2.0 - *(lost)*

Comp 13: Quiz Bowl - *(lost)*

## All-Stars

### Competition Records

Comp 1: TIG™ History - *(lost)*

Comp 2: Say My Name, PLEASE! - *(won)*

Comp 3: Casino Royale - *(won)*

Comp 4: What Goes Up... - *(lost)*

### Voting History

 1
Jaron

Jaron is a houseguest from THE IMMUNITY GAME™ The Savior and Bloods vs Crips.

## Competition Records

Comp 1: First Impressions - (lost)

Comp 2: Shrooms Dealer - (lost)

## Voting History

Votes
 1
 2
Julia (2x), Jacob (2x),
 Voted Out, Episode 2

## Competition Records

Comp 1: Finders Keepers, Losers Weepers - (won)

Comp 2: What Goes Up... - (won)

Comp 3: War: Bloods vs Crips - (won)

Comp 4: Perplexing Puzzles - (lost)

Comp 5: Tengaged Popularity - (lost)

Comp 6: Blue, Black, Sky, and Blood - (lost)

## Voting History

 1
 2
 3
 4
 5
 6
 Voted Out, Episode 6

 **Pre-Survivor Comp Win(s):** | 3
Deeanaleb

Deeanaleb was an alliance of VEGAS, BABY! The alliance consisted of Fan Fav Caleb L and Deeanna!

## **Pre-Finale**

Prior to finale night the alliance flew under the radar, but continued to play the game hard! They didn't have a great Pre-Jury game but they didn't need it. At F10 when Josh was evicted he gave Deeanna his Legacy Advantage.

## **Finale Night**

On finale night the alliance made moves. Deeanna used her Legacy Advantage to get rid of James! This was one of the biggest moves of the season! Overall the alliance never fractured and neither of them voted against each other. Deeanna Placed Fourth after losing the fire making challenge to Micheal S. Caleb Placed third.
Gamo

## The Red Pen

### Competition Records

Comp 1: Plussin' and Neggin' - *(won)*

Comp 2: Actively Patient - *(won)*

Comp 3: Shrooms Dealer - *(won)*

Comp 4: Social Skills - *(won)*

Comp 5: Hit that Button and SHOOT! - *(won)*

Comp 6: *Survivor* Auction - Won Idol, Glass of Juice

Comp 7: *Big Brother* Sim - *(lost)*

Comp 8: Noah's Intro - *(lost)*

Comp 9: Last Man Standing - *(won)*

Comp 10: Don't Put All Your Eggs... - *(lost)*

Comp 11: Another Karma Comp - *(lost)*

## VEGAS, BABY!

### Competition Records

Comp 1: First Impressions - *(won)*

Comp 2: TIG™ History - *(won)*

Comp 3: Pick Up Sticks - *(won)*

Comp 4: Tengaged Trender - *(lost)*

Comp 5: Perplexing Puzzles - *(won)*

Comp 6: How Well Do You Know Each Other? - *(won)*

Comp 7: Hit That Button and SHOOT! - *(won)*

Comp 8: Red, Yellow, Green, and Blue - *(won)*

### Voting History

 1

## All-Stars

### Competition Records

Comp 1: TIG™ History - *(lost)*

Comp 2: Say My Name, PLEASE! - *(won)*

### Voting History

 1
 5
Garret

## The Red Pen

### Competition Records

Comp 1: Plussin' and Neggin' - *(won)*

Comp 2: Actively Patient - *(won)*

Comp 3: Shrooms Dealer - *(won)*

Comp 4: Social Skills - *(won)*

Comp 5: Hit that Button and SHOOT! - *(won)*

Comp 6: *Survivor* Auction - Won Extra Vote

Comp 7: *Big Brother* Sim - *(lost)*

Comp 8: Noah's Intro - *(lost)*

Comp 9: Last Man Standing - *(lost)*

### Voting History

 1

## All-Stars

### Competition Records

Comp 1: TIG™ History - *(lost)*

Comp 2: Say My Name, PLEASE! - *(lost)*

Comp 3: Casino Royale - *(lost)*

Comp 4: What Goes Up... - *(lost)*

### Voting History

 1
Records

* Most Comp Wins Total (Individual Immunity): Noah - 2, Jessie - 2, Jacob - 2, Renny - 2
* Most Comp Wins in One Season (Individual Immunity): Noah - 2 (S1), Jessie - 2 (S2), Jacob - 2 (S3), Renny - 2 (S4)
* Most Times Non-Immune in One Season (Pre Survivor): Eli - 6 (S1)
* Most Eviction Votes Received in one Night: Brittney - 19 (S3)

## Fun Facts

* Best Average Placement (Must have played at least twice): Jacob - 1.5 (1st/2nd)
* Two-Time Winners:
* Two-Time Finalists: Jacob (S1/S3)
* Evicted Players who Returned: Noah (S1), Gamo (S3)

MOST SUCCESSFUL ALLIANCES

* Noah, Julia, Ash, and Damian (S1)
* Gamo, Garret (S2)
* Caleb L, Deeanna (S3)

PEOPLE TO MAKE SURVIVOR ALWAYS IMMUNE:

* S1: NO ONE
* S2: Gamo, Garret
* S3: NO ONE
* S4: Tim

## FINALE NIGHTS

* Season 1: The Savior: Noah, Jacob, Zach C
* Season 2: The Red Pen: Michael-Caleb, Jessie
* Season 3: VEGAS, BABY!: Jacob, Michael S
* Season 4: Bloods vs Crips: Renny, Steve
Triboar

## Overview

Triboar is a town in the Savage Frontier. It is a rather large town, but lacks much more than simple amenities, being that it is mostly a trading town. It stands on the junction of the Long Road and Evermoor Way, due west of Yartar, its traditional rival. To the South is the small town of Red Larch, along the way to Waterdeep. To the East is the Triboar Trial which leads to the Sword Coast and before that, the small town of Phandalin.

## Description

Triboar is a large town, burgeoning on a small city. It has a population of around 2,500 people, and most are simple traders, farmers, hunters or a part of the wagonworks that allow trade to flow between Waterdeep in the South-West to the area of the Savage Frontier. Leatherworks in particular are a popular export of the town.

## Common Knowledge

### Local Knowledge

Local people, living around the area of Triboar can be expected to know the following information about the area:

* Triboar's name is believed to have come for a local adventure's tale of slaying three wild boars in a single day, back around the time of the town's founding. The Lord Protector of the town's banner is three black boars on a red background in it's honour.

### Regional Knowledge

* Triboar is known for its unusual practice of leadership. They democratically elect a Lord Protector who is essentially a king who can set or shape any laws as they wish, but is subject to recall or election by the people at any point. This is distinct in the area as most others are direct kingdoms, lordships or simply elected councils.
* Triboar's rivalry with neighbouring Yartar is well known in the area. Though relations are strained-but-friendly most times, but it does turn to aggression and conflict at times if events lead them that way.
* Triboar is known for a long standing and rotating Militia. They can rally a significant amount of troops quickly in time of need, making it a popular meeting point for armies of the area when cooperation is needed between forces to repel invading Orcs from the North.

### Global Knowledge

Triboar is not known beyond the regional level as of yet.

## Involvement

### The Lost Mine of Phandelver (Campaign)

Much of the the happenings of this campaign take place along the road named after this town, the Triboar Trial. This trial connects Tribaor to the High Road along the Sword Coast, and the party (although never actually reaching the city) ventured in the surrounding area at times.

### The Princes of the Apocalypse (Campaign)

The party, in search of a library to research the "Seeing Eye" at Lance Rock, are pointed in the direction of Triboar and Yartar. They have yet to visit.

## Notable People and Places

### People

There are no notable people of Triboar at this time.

### Places

There are no notable places in Triboar at this time.
Jennifer

## VEGAS, BABY!

### Competition Records

Comp 1: First Impressions - *(won)*

Comp 2: TIG™ History - *(won)*

Comp 3: Pick Up Sticks - *(won)*

Comp 4: Tengaged Trender - *(won)*

Comp 5: Perplexing Puzzles - *(won)*

Comp 6: How Well Do You Know Each Other? - *(won)*

Comp 7: Hit That Button and SHOOT! - *(won)*

Comp 8: Red, Yellow, Green, and Blue - *(lost)*

Comp 9: Tengaged Popularity - *(won)*

Comp 10: Tengaged Rainbow - *(lost)*

Comp 11: What Do I Remember? - *(lost)*

Comp 12: *Survivor* Auction - Won Immunity

Comp 13: *Big Brother* Sim - *(lost)*

Comp 14: Tengaged Popularity 2.0 - *(lost)*

## All-Stars

### Competition Records

Comp 1: TIG™ History - *(lost)*

Comp 2: Say My Name, PLEASE! - *(lost)*

Comp 3: Casino Royale - *(lost)*

### Voting History

 1
TJ

## The Savior

### Competition Records

Comp 1: First Impressions - *(won)*

Comp 2: Shrooms Dealer - *(won)*

Comp 3: How High Should I Go? - *(won)*

Comp 4: Teamwork It Is - *(lost)*

Comp 5: Yes or No - *(won)*

Comp 6: Point Madness - *(won)*

Comp 7: Hit that Button and Fucking Shoot! - *(lost)*

Comp 8: Sharp Shooters - *(won)*

Comp 9: Tengaged Popularity - *(lost)*

Comp 10: *Survivor* Auction - Won Immunity

Comp 11: *Big Brother* Sim - *(lost)*

## VEGAS, BABY!

### Competition Records

Comp 1: First Impressions - *(won)*

Comp 2: TIG™ History - *(won)*

Comp 3: Pick Up Sticks - *(won)*

Comp 4: Tengaged Trender - *(won)*

Comp 5: Perplexing Puzzles - *(won)*

Comp 6: How Well Do You Know Each Other? - *(won)*

Comp 7: Hit That Button and SHOOT! - *(lost)*

### Voting History

 1

## All-Stars

### Competition Records

Comp 1: TIG™ History - *(lost)*

Comp 2: Say My Name, PLEASE! - *(won)*

Comp 3: Casino Royale -

### Voting History

 1
Survivor

The game switches to **Survivor** rules sometime between Final 6 and Final 9. During Survivor players only receive one vote and only one player is safe.

###

### **Appearances**

**Final 6 Survivor**

* *Bloods vs Crips*

**Final 7 Survivor**

* *The Savior*
* *VEGAS, BABY!*

**Final 8 Survivor**

* *All-Stars*

**Final 9 Survivor**

* *The Red Pen*
Garrett

## The Savior

### Competition Records

Comp 1: First Impressions - *(won)*

Comp 2: Shrooms Dealer - *(won)*

Comp 3: How High Should I Go? - *(lost)*

Comp 4: Teamwork It Is - *(won)*

Comp 5: Yes or No - *(won)*

Comp 6: Point Madness - *(won)*

Comp 7: Hit That Button and Fucking Shoot! - *(lost)*

Comp 8: Sharp Shooters - *(won)*

Comp 9: Tengaged Popularity - *(won)*

Comp 10: *Survivor* Auction - Won A Glass of Water

## All-Stars

### Competition Records

Comp 1: TIG™ History - *(lost)*

Comp 2: Say My Name, PLEASE! - *(lost)*

Comp 3: Casino Royale - *(lost)*

### Voting History

 1
Pick and Choose

**Pick and Choose** is a twist where each player at the beginning of the game chooses two players and receive the powers of those players. They choose one Big Brother Player for Pre-Survivor **AND** one Survivor player for Survivor. Below are the options.

## Pre-Survivor Options

**Dan Gheesling**: *The ability to get yourself of the block*. You receive a Veto which can help you save yourself.

**Janelle Pierzina**: *The ability to win comps*. You automatically win two competitions of your choice. Mail me prior to the competition to claim.

**Paul Abrahamian:** *The social game.* You can eliminate 5 votes cast against you when you are on the block.

**Dr. Will Kirby:** *The Strategic game.* You can view how everyone voted at any eviction of your choice.

## Survivor Options

**Sandra Diaz-Twine:** *The ability to win games.* You receive an extra Jury vote if you make Final Tribal Council.

**Russel Hantz:** *The ability to find idols.* You receive a detailed clue to an idol.

**Ozzy Lusth:** *The ability to win challenges:* You automatically win an Immunity challenge, prior to it being posted. It can not be the auction. If two people have this only the first to mail me for the comp wins. Final Five is the last time you can play this.

**Stephan Fishbach:** *The ability to swim faster than Spencer (Cambodia Reference).* If you choose this you can Steal A Vote.
The Savior

The Savior is the first season in THE IMMUNITY GAME™. It ended with Noah defeating Jacob and Zach C in a 6-1-0 vote. Damian later won the Host's Favorite award and Jacob won Player of the Season.

## **Production:**

19 players were hand chosen for this season. The season included The Jury beginning at Final 11, a Re-Entry Comp at F8, Survivor beginning at F7, and the Jury of 8 voting between THREE finalists.

## **Twists:**

This season featured 4 twists.

**The Savior:**Each week someone would randomly earn The Savior by guessing a number. Each week the holder could negate all the votes received for that player.

**Immunity Power:**Each week the top scorer in the comp will get to negate two votes from one player and re-cast them themselves.

**Advantage #1:** On a Tengaged blog somewhere hangs an advantage. The finder will be given the choice of an idol, two extra votes, or an extra JURY vote. (Found by Noah, he chose the idol)

**Advantage #2:**On a Tengaged blog somewhere hangs another advantage. The finder will be able to have a shot at re-entry if they are evicted. (Found by Noah, he used it to win the re-entry comp)

## **The Game:**

* indicates an idol was played OR the votes were negated due to the savior

## **Voting History**

DNV = Did Not Vote

SV = Self-Vote

Null = Nullified by the person who casts 4 votes

\*= vote negated due to idol play

NG = Not In Game (but would re-enter later)

Nullified = Nullified by Zach C, with Auction Advantage

## **Awards:**

Hero of the Season: Ash. At the LIVE Reunion show Ash was named Hero of the Season. She was one of the few players this season who was widely liked by their competition.

Villain of the Season: Noah. At the LIVE Reunion show Noah was named Villain of the Season. During the comeback comp Noah sent a link to Chandler to make him leave the group, while I was offline. This ultimately cost Chandler the shot at returning.

Worst Moves: Garrett and Damian. There was a TIE in this. Damian for playing his idol F6 and Garrett for flipping on original alliance which ultimately put him on the outs.

Robbed Pre-Jury: Renny. Renny was eliminated due to history with him and Noah. Noah was controlling the house so he sent Renny packing.

Best Confessionals: TJ. TJ sent love letters to the VL. They were fun to read and were enjoyable to see his game grow!

Player of the Season: Jacob. I personally believe that Jacob deserved more than 1 Jury Vote. I believed it would be a toss up in voting like 5-3-0 or 4-3-1. I thought Jacob had a grasp on this game that no other players had.

Host's Fav: Damian. I certainly didn't expect this performance from Damian. He was hosting another game so I was surprised he made Jury let alone F5. His journey changed a lot and it was fun to watch!
Condom Followers

The Condom Followers were a team on VEGAS, BABY! This team name was called Condom Followers due to Noah's last name being Kondon and Condom being a common nickname due to his last name. This team name says they follow Noah but they also make fun of him by making fun of his last name. It is a funny joke.

## Condom Followers

### Highest Placer

Giovana, Survivorgame1 (9th)

The team was dissolved at the Final 18.

It included: Jackson, TJ, Gamo, Nolan, and Giovana.
Caleb L

## VEGAS, BABY!

Caleb L was the Fan Fav on VEGAS, BABY! He earned this because he was very interesting to watch for the VL! In addition to receiving this award Caleb L received Villain of the Season at the LIVE Reunion Show!

Votes Against (In Game): 3

Voted For (On Jury): Jacob (Winner)

Times Non-Immune: 1

Immunity Wins: 1
Kolby

## Bloods vs Crips

### Competition Records

Comp 1: Finders Keepers, Losers Weepers - *(lost)*

Comp 2: What Goes Up... - *(lost)*

Comp 3: War: Bloods vs Crips - *(lost)*

Comp 4: Perplexing Puzzles *(won)*

Comp 5: Tengaged Popularity - *(won)*

Comp 6: Blue, Black, Sky, and Blood - *(won)*

Comp 7: Dog Eat Dog - *(won)*

Comp 8: TIG™ History - *(won)*

Comp 9: Shrooms Dealer - *(lost)*

Comp 10: *Survivor* Auction - Won Nothing

Comp 11: *Big Brother* Sim - *(lost)*

Comp 12: Tengaged Popularity 2.0 - *(lost)*

## All-Stars

### Competition Records

Comp 1: TIG™ History - *(lost)*

Comp 2: Say My Name, PLEASE! - *(won)*

Comp 3: Casino Royale - *(won)*

Comp 4: What Goes Up... - *(lost)*

Occultus Comp 1: Dog Eat Dog - *(lost)*

### Voting History

 1
Trivia

The **Trivia** pages are special pages detailing individual aspects of *Suitman's Survivor* and how they are used across the seasons. This includes some pages that are updated each season with new content. Most of the content on trivia pages can be found elsewhere, but are a means for gathering similar information of similar relevance in one place.
Eat A Salad

**Eat A Salad** was an alliance on **The Red Pen.** The alliance consisted of Jury Member Garret, and Jury Member/Fan Fav, Gamo. Riley, Michael-Caleb, and Jessie were "pets" of the alliance at times.

## Pre-Survivor

During the Pre-Survivor portion of the Gamo, **Eat A Salad** dominated by evicting almost all their targets. The only target they missed out on was Zach when he was Non-Immune at Final 12. They outplayed using their 3 external allies aka pets.

## Survivor

During the beginning portion of Survivor **Eat A Salad** continued their dominance. Blindsiding Adele with a successful idol play (First one ever), and then taking out Adele's ally Michael. At F6 the alliance was once again in the majority taking out Riley due to Zach's immunity.

## Downfall

After Riley's Eviction **Eat A Salad** experienced a downfall by finding themselves at a 2-3 deficit. This ultimately led to their downfall. Garret was evicted 5th and Gamo hung on but was evicted 3rd.

Garret: 5/16

Gamo: 3/16
Winner's Tiers

## **Overview:**

The **Winner's Tiers**, are a basic ranking of the winners of *THE IMMUNITY GAME™* in the opinion of the host, VegasBoy94. The winners are put into one of five distinct categories - **Legendary**, **Superb**, **Good**, **Decent** and **Bad**. A number of factors go into where a winner placed.

Want to categorise the seasons yourself? Post in the comments below where you would put each the seasons you have followed, and post your opinion on the host's decisions.

## **Legendary:**

This tier of winners are the winners who controlled the game from Day 1. They controlled the game from the beginning and never lost it.

* None to Date

## **Superb:**

This tier of winners are those who controlled most of the game. They may have had a few surprises but for the most part they knew the game.

* Noah (S6)
* Jacob (S3)

## **Good:**

This tier is for the winners who controlled about half the game. They managed to stay in the game and knew what would happen about half the time.

* Michael S (S5)

## **Decent:**

This tier is for the winners who played the game alright, not great, not poor. Of the finalists were the best.

* Renny (S4)
* Noah (S1)
* Michael-Caleb (S2)

## **Bad:**

This tier is for the winners who didn't play the game. They were not the best finalist, and the jury was bitter or clueless.

* None to Date
Nick

**Pre-Survivor Comp Win(s):** | 5

Nick is a houseguest from THE IMMUNITY GAME™ Bloods vs Crips.

## Competition Records

Comp 1: Finders Keepers, Losers Weepers *(won)*

Comp 2: What Goes Up... *(won)*

Comp 3: War: Bloods vs Crips - *(won)*

Comp 4: Perplexing Puzzles - *(lost)*

Comp 5: Tengaged Popularity - *(won)*

Comp 6: Blue, Black, Sky, and Blood - *(won)*

Comp 7: Dog Eat Dog - *(lost)*

Comp 8: TIG™ History - *(lost)*

## Voting History

Votes
 1
Regras para a campanha

## Regras Básicas

Jogaremos usando o sistema Pathfinder, uma variação do D&D. Veja mais sobre esse sistema abaixo.

Todos personagens devem ser de terceiro nível. Seus atributos devem ser decididos usando o método Point-Buy, com 20 pontos. Todo personagem tem posses iniciais no valor de 3.200 PO.

Personagens religiosos devem seguir um dos deuses ou panteões da ambientação. Veja Deuses e Entidades para ter mais informações sobre essa escolha.

A Wiki inclui muita informação sobre o mundo. Se você sente que seu personagem deveria saber algo sobre o mundo, leia e/ou converse sobre. A maioria dos personagens não tem esse conhecimento, e você pode tranquilamente não ler o conteúdo.

## O Sistema

Alguns dos livros foram traduzidos, e podem ser encontrados facilmente online.

Todos os livros (em inglês) estão disponíveis em formato wiki gratuitamente no site oficial do sistema. Super conveniente para achar regras e escolhas para personagens rapidamente. O link está aqui:

* paizo.com/pathfinderRPG/prd/

Adicionalmente, usaremos essas regras para lidar com psionicos:

* www.d20pfsrd.com/psionics-unleashed

Note que essas regras excluem completamente o suplemento Occult Adventures, que não deve ser usado

## House Rules

* Convertemos 3 pés em 1 metro
* HP: Máxima no primeiro HD, 75% em todos outros
* Spelljamming
* Psionics and Magic
* Cosmology
* Race Rationalization
* New Content
Teams

The **Team** twist is a twist which involves houseguests being on teams. There are two types, two team twist or 3-4 team twist. Both involve teammates being each other's biggest ally and competition.

## Two Team Twist

In a **Two Team Twist** format houseguests are divided into two different teams. Sometimes based on a quality (Fans vs Favs). Teams compete in a competition where the entire winning team is safe. The entire winning also will not vote. The three players from the losing team who scored the least will become Non-Immune. Then the losers will vote someone out. If a team has a numbers advantage everyone must still participate but an average score will be taken for both teams to determine the winner. In the event of a double eviction its every man for themselves and two Non-Immune players will be taken from both teams. Teams are each other's allies because they may all be safe but their competition because they may be Non-Immune together.

* *Bloods vs Crips*

## 3-4 Team Twist

In a **3-4 Team Twist** format the houseguests are divided into 3-4 different teams. Sometime based a quality (Brain vs Brawn vs Beauty). Teams compete individually where the worst scorer from each team is Non-Immune. You are not allowed to vote teammates out while the teams are intact. During double evictions in a **Three Team Format** two Non-Immune players are selected per team. While rare, if a double eviction took place in a **Four Team Format** no extra Non-Immune players would be selected. Teams are each other's allies because they can't vote each other out, but their competition because one is going to be Non-Immune.

* *VEGAS, BABY!*
* Brain vs Brawn vs Beauty
Lista de Apariciones (LPM2000)

Esta pagina muestra un listado de las apariciones de los personajes de Los Padrinos Mágicos 2000, mencionando su participación en el show.

 S
 M
 C
 N

## Datos

* Timmy Turner, Cosmo y Wanda son los únicos personajes que han aparecido en todos los episodios, especiales, cortos y crossovers.
* El Sr. Turner es el personaje secundario que mas aparece.
* Vicky es la antagonista que menos aparece.
* En el episodio final de la primera temporada, Elmer y Sanjay son los únicos personajes que no aparecen.
* En la primera temporada, Anti-Wanda, Magic Rock y Musiquita son los antagonistas que menos aparecen.
* Sparky es el personaje principal que menos aparece.
* Desde la segunda temporada, Poof, Sparky y Chloe Carmichael dejan de aparecer en la serie, aunque siguen habiendo referencias a ellos en esa misma, por ejemplo:
	+ En "Riesgos perezosos", Sparky aparece en un flashback de la batalla final de la primera temporada, cuando usa su cola mágica y electrocuta a los anti-mágicos.
	+ En "Vecino insoportable", Chloe aparece en un rápido cameo oculta en un arbusto mientras Timmy y Tootie hablan.
	+ En "Amor sin primera vista", Poof es mencionado indirectamente por Wanda al final del episodio.
	+ También en "Clases pesadas", Poof aparece en una foto con sus padres, situada en la habitación de estos.
	+ En el resto de episodios no aparecen ni son mencionados y desde la tercera temporada, dejan de hacerles referencias.
* Foop es el antagonista que menos aparece.
* En la tercera temporada, Tootie es la personaje secundaria que mas aparece, mientras que la mamá de A.J. lo opuesto.
* En la cuarta temporada, Vicky aparece mas que Crocker (lo que era lo opuesto en temporadas anteriores).
* Elmer y Sanjay tienen mas participación en la tercera temporada que en las anteriores.
* En la tercera temporada, el Sr. Turner es el personaje secundario que mas aparece, mientras que Gatoman y el Alcalde lo opuesto.
* En la tercera temporada, el Alcalde solo aparece en un episodio.
* La cuarta temporada es en la que Chester y A.J. mas han aparecido, siendo solo el episodio 6 el único donde no aparecen ni son mencionados.
Carepackages

## **Overview**

Carepackages are special prizes that the Viewer's Lounge (VL) sends to the houseguests. I, the host, predetermine what the care packages will be and how many there will be. The VL will know all of them and can strategically give them to houseguests to

* Draw a Target
* Help them Make Friends

* Help them Win the Game

Not all carepackages will help you although all powers are helpful some with make you have a target.

## **Appearances**

* *The Red Pen*
* *Bloods vs Crips*
Zach

## The Red Pen

### Competition Records

Comp 1: Plussin' and Neggin' - *(won)*

Comp 2: Actively Patient - *(won)*

Comp 3: Shrooms Dealer - *(won)*

Comp 4: Social Skills - *(lost)*

Comp 5: Hit that Button and SHOOT! - *(won)*

Comp 6: *Survivor* Auction - Won Extra Vote

Comp 7: *Big Brother* Sim - *(won)*

Comp 8: Noah's Intro - *(lost)*

Comp 9: Last Man Standing - *(lost)*

Comp 10: Don't Put All Your Eggs... - *(lost)*

## All-Stars

### Competition Records

Comp 1: TIG™ History - *(lost)*

Comp 2: Say My Name, PLEASE! - *(won)*

Comp 3: Casino Royale - *(won)*

Comp 4: What Goes Up... - *(lost)*

### Voting History

 1
Noah

Noah is the one and only two-time winner of the immunity game, he won The Savior and Brain vs Brawn vs Beauty.

## The Savior

### Competition Records

Comp 1: First Impressions - *(won)*

Comp 2: Shrooms Dealer - *(won)*

Comp 3: How High Should I Go? - *(won)*

Comp 4: Teamwork It Is - *(won)*

Comp 5: Yes or No - *(won)*

Comp 6: Point Madness - *(lost)*

Comp 9.5 (Re-Entry): It's Time to Travel - *(won)*

Comp 10: *Survivor* Auction - Won Comp Advantage

Comp 11: *Big Brother* Sim - *(won)*

Comp 12: Tengaged Popularity 2.0 - *(lost)*

Comp 13: Quiz Bowl - *(won)*

## Brain vs Brawn vs Beauty

### Competition Records

Comp 2: On Time Only - *(won)*

Comp 4: Tengaged Popularity - *(won)*

Comp 5: Dog Eat Dog - *(lost)*

Comp 5.5: Perplexing Puzzle - *(lost)*

Comp 6: Survivor Auction - *(lost)*

Comp 7: Big Brother Sim - *(lost)*

Comp 8: Perplexing Puzzles II - *(won)*

Comp 9: Tengaged Popularity II - *(won)*

Comp 10: Lucky Guess 2.0 - *(won)*

Comp 11 (Reward): Before Or After - *(won)*
História recente

O **Império de Samarach** estava contraíndo há décadas, então não foi um choque quando seus exércitos e embarcações posicionados na Península Valenpoint foram chamados embora para manter a ordem em outros lugares. Quando anos se passaram sem o retorno dessas forças, ficou claro que apesar do império não estar concedendo a liberdade da península, ele certamente não era capaz de impedí-la.

Recém-libertas, as duas grandes cidades da Península formaram suas próprias nações, enquanto a maioria das vilas e aldeias no resto da região formaram conselhos de anciões e tentaram governar a si próprios. Agora, sessenta anos depois, os decendentes desses anciões e nobres ainda reinam sobre a maior parte da região, uma coletânea de pequenos ducados.

A paz foi quebrada pelo surgimento inesperado do **Reino Renascido**, uma força de mortos-vivos que surgiu do submundo e através das passagens pelas montanhas. A guerra contra eles durou cinco anos, unindo toda a península assim como aliados de locais próximos e distantes. No final, por pouco, os defensores da península venceram.

Uma nova confederação nasceu nas chamas dessa guerra, mas agora que os mortos-vivos foram derrotados, as rachaduras nessa união já estão aparecendo. **Valen**, agora chamada de a **Cidade da Esperança**, é a maior das cidades na península, mas até mesmo ela é ameaçada nessa nova e caótica era.