recursal/Fanatic-Fandom huggingface dataset:
Sweet Herb

> *"A collection of deliciously sweet leaves."*
>
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A **Sweet Herb** is a material found growing in the Forest Zone. It is directly used in every consumable recipe except for Regeneration Potions and the honeys. It is recommended to gather as much Sweet Herb as you can before leaving the forest, as few monsters drop it.

The following monsters drop Sweet Herbs:

* Blue Slime (25% steal)
* Siren (40% drop, 25% drop x3)
Web Gag

**Cost:** 8 MP

**Shift:**

**Source**: Imitation from Arachne (26 SP)

Performing **Web Gag** adds the debuff Sealed to a foe, as well as lowering AGI by two stages for three turns. Sealed can be trivial to certain enemies, and be utterly lethal to others who rely on their special skills. Even in foes that lack proper skills to disable, the lowered agility might make this move powerful in its own right.
Subway

The **Subway** is a location in the Desolate Zone that connects Barricade Town to the rest of the zone. Most of its content is found the first time the party enters it, and is a mandatory section to get to the Mall and Mansion.

## Layout

The subway is split into three sections: the western subway, the inner subway, and the eastern subway. The inner subway is only available the first time the subway is entered, and requires the party to fight Gargoyles, put fuel in generators, and escape Zombies. After Dark Lich Mara is defeated, the subway will start working again, transporting the party from west to east.

## Bad Ends

* Ending D1 - The Zombie Whored
* Ending D11 - A Rock and a Hard Place
* Ending D14 - Pressed Wallflower

## Loot

* Frag Grenade - Inner Subway: Box
* Painkiller - Eastern Subway: Box
* Stun Baton - Western Subway after Dark Lich Mara
Reroll

**Reroll** is a Bad End in the Demon Zone, listed as C11. It occurs after losing to Amarya when The Player is female.

Aralu is converted into a succubus and pleads with Amarya for her to punish the Player personally. Due to the Doppelganger magic in the Player, the two succubi curse them to transform into multiple different creatures, all with an unhealthy sex drive and a very specific kink, which is unknown to them. She spends the rest of her life trying to figure out the kinks in her forms.
Whip Shot

**Source**: 26 SP

**Cost:** 12AD

Performing **Whip Shot** deals heavy weapon-dependent damage to a single foe, inflicting Stun. It is the same AD cost as the nondamaging Tripwire, and should be used in its stead when facing less than three opponents.

The following characters can perform Whip Shot:

* Kim (requires Whip Master)
* Dominic (requires Whip Master)
Stuck in the Sexpot

**Stuck in the Sexpot** is a Bad End in the Desert Zone, listed as E34. It occurs after losing to the Pot Devil.

The Pot Devil captures The Player and dunks him into the corrupting slime, turning him into a fellow Pot Devil to give to the Pharaoh. The Pharaoh sends both pots to be 'stress relievers' for her men, and the Player is forced to confront the shame why being abused feels so good.
Silk Choker

> *"A thin strip of silk, you're supposed to tie it around your neck."*
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The **Silk Choker** is an accessory sold in the Mall for 80G. Ironically, its 25% resistance to Water damage would have been useful in the Coastal Zone, and its 25% weakness to Lust would have been terrible in the Demon Zone; in the Zone it is now, more enemies use Lust attacks then Water.
The First of Nine

**The First of Nine** is a Bad End in the Desert Zone, listed as E3. It occurs after incorrectly answering the Sphinx's second riddle.

The Sphinx transforms the party into domestic cats (which have nine lives, tangentially related to her number riddle) and keeps them as pets. Their minds are still human: Fera, disliking cats, sleeps through most of the day; Kim strives to make the Sphinx's life difficult; and The Player relents to their fate, possibly ninefold.
Strap on the Feedbag

**Strap on the Feedbag** is a Bad End in the Desert Zone, listed as E44. It occurs after losing to Pharaoh Farinet after breaking her headdress and staff, and interacting with the stable.

The Pharaoh brainwashes the party again, turning Kim into an army general and Fera into an Anubis. She then transforms The Player into a dark-skinned big-breasted woman and gives her an insatiable hunger for semen, choosing not to touch her mind. Instead, the Pharaoh wishes to see the Player succumb to her body on her own.

Time passes, and the Player has gotten such an ill reputation from her mistreatment of her many partners that nobody in the Pyramid wants to sleep with her. Starving, she crawls towards the horses with the intent to fellate one, finally hitting rock bottom as the Pharaoh had hoped for.
Trojan Whore

**Trojan Whore** is a Bad End in the Mythic Zone, listed as F14. It occurs after losing all honour during the Goblin Quest while on the Submissive path. This can occur by doing the following:

* Say “No thank you, Sir.” to Lance's advances
* Bribe the goblin prisoner
* Lose to the Goblin Homemaker in the topleft hut

The Player succumbs to despair, giving up and letting the goblins do whatever they want. The goblins, unimpressed, leave her to sleep in the tent, and when she wakes up, both goblins and humans have left. She wanders without purpose, needing a superior to tell her what to do. She eventually finds work as a lowly guard, but even this doesn't sate her submissive anxiety, so when her orders turn sexual, as a joke, she performs them regardless, quickly garnering a reputation. She doesn't resist, however, secure in the safety of the fort.
Wood Stake

> *"Known for their use in slaying sleeping vampires."*
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The **Wood Stake** is a dagger type weapon obtained during the Castle Quest, making this a mandatory weapon. It is a powerful weapon, with several attributes: it raises max HP, deals Holy damage, increases accuracy and Seal by 10%, and buffs Absorb attacks by 50% (though this is hindered by its severe max MP penalty).
Pummel

**Source:** 26SP

**Cost:** 8AD

Performing **Pummel** deals four bouts of light Physical damage to a single foe. Mark is the only character able to learn Pummel, and only with a Dagger/Claw type weapon. This is the cheapest attack of his four weapon-dependent techniques, and four times as powerful as his two cheapest techniques. Furthermore, only the Sahaguin is resistant to Physical, meaning that Pummel is a safe, if underpowered, attack against a single opponent.
Warehouse

The **Warehouse** is a location in the Desolate Zone, found on Edge Road (and therefore, only found after defeating Dark Lich Mara). It holds a linear Quest where The Player has to rescue Kim from a dollmaker.

In order to enter it, the party must supply the generator to the left of the garage door. After this, a ladder to the right will fall down.

## Layout

The first section of the Warehouse is a mazelike section of boxes and pipes. Kim suddenly disappears in this section, but the Player only notices in the next room, an area filled with fake gold. The Player then falls through a trap door, leading him to a dollmaker who has transformed Kim into a doll. After dodging several dolls, she and the Player strike a deal: kill a Ghost, and he gets Kim back. After becoming ethereal, the Player succeeds, but the dollmaker reneges on the deal, leading the dollified Kim to attack the Player. After he defeats her, the dollmaker finally lets the pair go.

After escaping the Warehouse, talking to the blonde man in Northern Town will reward the party with 400G and 2 Glowing Syringes.

## Enemies

* Ghost
* Living Doll
* Mimic

## Bad Ends

* Ending D30 - A Lust for Gold
* Ending D31 - It's a trap!
* Ending D32 - No Strings Attached
* Ending D33 - Bustin’ makes me feel good!
* Ending D34 - Dolls Aren’t Just for Little Girls!

## Loot

* 20G - Top chest after entering warehouse
* 150G- 15 chests containing 10G each in gold room
* Flare Gun - First room in warehouse
Shining Stream

**Cost:** 30% HP

**Shift:**

**Source**: Imitation from Sea Bishop (38 SP)

Casting **Shining Stream** deals massive Holy damage, and since it is a mandatory imitation, it is a great move to use on the Succubi of the Demon Zone. This comes at a heavy cost, however, as Shining Stream is the only imitation that requires HP to cast. Therefore, Light Beam should be used as a Holy move instead as soon as The Player learns it.
Yokai Quest

The **Yokai Quest** is a Quest in the “post-game” of the Mythic Zone, after the Princess and Fera Quests are completed. The party will be tasked by Fera to find and capture several yokai that are loose after Robin corrupted the Shrine.

## The Quest

### 始まり: I Somehow Feel Responsible for This...

After both main Quests are completed, Fera will appear in uptown Mirane, informing the party that Yuuka wasn't just protecting her maidens from Robin: she was protecting her realm. With that destroyed, now Yokai (in which the party has only seen one of before) are set free. Fera enlists the party's help to “reseal” these Yokai. Some of these require the party to transform into miko themselves. There are five Yokai present: two in the form of items, two in the form of encounters, and one that will appear after the others are sealed.

### から傘おばけ: Karakasa-Obake

One yokai is a weapon picked up in the Tainted Shrine: the Red Wasaga. It is in a chest in the upstairs living quarters, to the west; the stairs are destroyed, so the only path is through a broken window in the upstairs east section, circling around to the west. Fera will take the wasaga once the party returns. It is powerless on its own, but if the Player equips it outside during the Miko Quest, he'll be possessed by it, leading to Bleed 'em Dry.

### けじょうろう: Kejourou

Immediately after the Fera Quest, the party will encounter a woman with meters of hair, above the shrine entrance. She will request **Hair Scissors**, located in the left cupboard by the northern gate; when the party retrieves it, however, the woman is now a Kejourou, and attempts to stop the Player from cutting her hair. Succeeding in a QTE will cut her hair, and purify her mind; otherwise, she'll fight the party. Losing will lead to Split Ends.

Regardless of how the Kejourou was handled, the party will obtain a **Boxwood Comb**. Like the Red Wasaga, this can be brought to Fera, who will confiscate it; alternatively, the party can climb the hair during the Miko Quest, where Bad Hair Day will occur.

### 産女: Ubume

In uptown Mirane, there is residue from an ubume: a yokai in the shape of a pregnant woman. As the Player may have learned in the Miko Quest, one must never accept a baby from an ubume, and doing so here will lead to a Bad End.

### 貧乏神: Binbōgami

The entrance to downtown Mirane has residue from a Binbōgami. or a “kami of poverty”. Asking around will reveal the source to be an old beggar to the left; confronting him will lead to the only mandatory fight in the Quest.

### 這子: Hōko

Once the previous four yokai have been exorcised, the door of a shack to the right of Madame Dupalmure's will glow. The party has a choice to inform Fera and transform into Miko, or go in as themselves; transforming will lead to The Model Wife. Otherwise, the party will recover a doll, bringing it to Fera.

## Enemies

* Binbōgami
* Kejourou

## Bad Ends

* Ending F42 - Split Ends
* Ending F43 - Bad Hair Day
* Ending F44 - Bleed ‘em Dry
* Ending F45 - Bear One Another's Burdens
* Ending F46 - Down on your Luck
* Ending F47 - The Model Wife
Princess Quest

The **Princess Quest** is a mandatory Quest in Monline, and one half of the Mythic Zone, alongside the Fera Quest. In it, The Player is transformed into Princess Rien, and must find her before he takes her place.

## The Quest

### Beginning: Hexes and Handmaidens

#### Main Article: Maid Quest

While searching for the Princess, the Player accidentally becomes her, with her memories and identity gradually overwriting his. The source is a "form fitter enchantment", which forces the Player to transform based on his environment: first the Princess, and then a maid. He must try to escape the castle, along with an elf maid, Lei.

### Part II: Harpies and Hooligans

The Player reunites with the party, and they head east towards a boot camp that might hold answers to Princess Rien's disappearance. Before the carriage, the party can fight a Bandit; it might be more useful to lose this battle, as winning against the Tanuki Merchant teaches the Player Snatch. Afterwards, Dominic is captured by harpies, and the Player and Kim must fight through the Harpy Nest to save him.

### Part III: Goblins and Gruntwork

#### Main Article: Goblin Quest

The Player poses as a soldier in order to gather information from the commander, Tristan. Through this, goblins trick the camp into fighting each other, culminating in nearly all of the party transformed into bimbos. Before he leaves, the Player is told two things: that Tristan is actually a woman, transformed into a man; and that Princess Rien was never kidnapped at all. She instead staged her kidnapping, and ran away to rescue her friend from a sculptor in the Mountains.

### Part IV: Mazes and Morgan

#### Main Article: Mystic Woods East

The party soon splits up again, this time by fairies, who task the Player with collecting Faerie's Fancy in the mazelike Mystic Woods. Please see its article for a step-by-step guide, including maps. Eventually, the party reconvenes, and faces the Cliffs Tristan spoke of.

### Part V: Endings and Effigies

#### Main Article: Deserted Cliffs

The final part of the quest features Traffic Jam puzzles (the answers to which can be found in its article), more battles, and the final boss Cellini the Sculptor, who petrified and sold Princess Rien. Once she's defeated, and the real Rien is saved, she restores the Player's form, and the King grants the party his Orb.
Rearing Up

**Rearing Up** is a Bad End in the Mythic Zone, listed as F83. It occurs after losing two races to the Centaur Chief in the Centaur Quest, without riding Honey, and answering the following:

* “Smell! Mare!”
* “Look!”
* “Jealous! Want Breed!”
* “Mares for breeding!”
* “Four-legs now, breed!”

Dominic and The Player try to escape, but the Shaman freezes them in place and merges them together as one centaur, with the Player as the horse body. The Player is still semi-sapient, urging the centaur Dominic towards food and mares, leading him towards Kim, now the centaur mare Kiwi. Dominic's horse body convinces him to have sex with Kiwi, but the Chieftain catches him, turning him into a mare named Daisy.
Know Your Own Mind

**Know Your Own Mind** is a Bad End in the Desolate Zone, listed as D52. It occurs after losing to Dark Lich Mara.

Mara captures The Player again, and lets him choose his fate. He ends up as Kim, a foulmouthed android, a ladypot, a pair of pink lingerie, and conjoined twins, but Mara realises that, like all transformed players, she's succumbing to her form's desires. She decides to swap bodies with the Player, who succumbs to his Lich body's experimental tastes.
Tainted Honey

> *"A jar of honey, imbued with hornet's poison."*
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**Tainted Honey** is a consumable that heals 100 HP, but has a 70% chance to inflict poison. Therefore, it may be wise to Cure it, as it only cost an Antidote and 25G, with the benefit of ridding the poison chance and adding 60HP to the new potion. Tainted honey can also be given to the futa girl in the Caste City inn to transform her lover's lips.

The following enemies drop Tainted Honey:

* Arachne (30% steal)
* Hornet (60% drop, 30% drop x2, 60% steal)
Sahaguin Naginata

> *"A pole weapon with a long blade at the end."*
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The **Sahaguin Naginata** is a spear that has a 30% chance to be stolen from any Sahaguin. Since none of the Sahaguin respawn after their Quests, this might need to be obtained through the Arena after the Raider Quest. It's a decent weapon, dealing Water damage with a 10% Critical rate, and a higher than average attack speed of 10.
Slice of Life

**Slice of Life** is a Bad End in the Forest Zone, listed as A6. It occurs after eating the Cheese Wheel found in the abandoned house in Caste City.

The Player passes out and awakens to find themselves a Mouse girl with an insatiable craving for more cheese. She sets out to fulfill this desire by any means necessary, though it usually requires sex.
Rusty Bonesaw

> *"The tool of a surgeon, covered in sickly brown rust."*
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The **Rusty Bonesaw** is a dagger-type weapon found in the basement of the Hospital. It has a 20% chance to Poison, and a 10% chance to Bleed. This, compared with its high stats, make the Rusty Bonesaw one of the better weapons in the game, and certainly one of the best daggers.
Status Effects

**Status Effects** are ailments that can be applied to a fighter, whether party member or opponent.

## Positive Status Effects

* **AD Regen**
* **Calm**
* **Counterattack**
* **Covered**
* **Flurry**
* **HP Regen**
* **Ironbody**
* **Magic Evade**
* **Magic Reflect**
* **MP Regen**
* **Risen**
* **Strengthened**
* **Vanished**

## Negative Status Effects

* **Bleed**
* **Blinded**
* **Burned**
* **Charmed**
* **Chilled**
* **Death**
* **Dizzy**
* **Dominated**
* **Drowning**
* **Doomed**
* **Enraged**
* **Entangled**
* **Exhausted**
* **Frisky**
* **Interrupted**
* **Marked**
* **Masochism**
* **Paralyzed**
* **Poisoned**
* **Provoked**
* **Salacity**
* **Sealed**
* **Sleeping**
* **Slimy Prison**
* **Slippery**
* **Stinky**
* **Stunned**
* **Zombie Infection**
Worn Engagement Rings

> *"A plain silver band, it slips onto a finger pretty smoothly. A faded inscription lines the inside."*
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The **Worn Engagement Rings** are accessories found in the Old Church after escaping the wedding. Each Ring has the opposite stats of the other, and while this comes with many negative stats, they also have some of the best individual stats of any accessory. This makes the Worn Engagement Rings useful for specific builds: one ring gives high offensives stats, and the other gives high defensive stats.
Verity

**Verity** is a unique empowered monstergirl found in the Cult of Baphomet. She is a Witch, and therefore shares moves with the others, though she also has different stats and loses physical weakness. The battle is also different in that it takes place within the mirror; Verity is male, and The Player is a prostitute woman. Verity is one of the only enemies that do not have a Bad End.
Royally Fucked

**Royally Fucked** is a Bad End in the Mythic Zone, listed as F18. It occurs after getting caught by Morgan twice in Mystic Woods East. This ending was written by guest writer Eman230.

Morgan stuns The Player, and through the fairies' trickery, she is brainwashed into Morgan's loving wife. This is still not enough for Morgan, who abuses and brainwashes her further with incense from the Desert. It is implied he did something similar to Kim and Dominic, now maids, and he uses the rest of the incense to torture fairies as he continues to leech power from the throne.
Hypnomiser

**Hypnomiser** is an enemy only fought in the magical girl area of the Kimccubus Quest, alongside two Mind Controlled Humans. It lacks many things other enemies have, such as resistances, drops, or Bad Ends; Lovely Heart gets temporarily brainwashed into exposing herself instead of an ending after defeat.
Trick Shift

**Cost**: 7 MP

**Shift:**

**Source**: Imitation from Tanuki Merchant (30 SP)

Casting **Trick Shift** has a chance to grant/inflict 18 Status Effects on the user. These effects are:

* Backfire
* Bleeding
* Burned
* Calm
* Chilled
* Counterattack
* Dizzy
* Exhausted
* Flurry
* Fury
* HP Regen
* Ironbody
* Magic Reflect
* MP Regen
* Risen
* Shock Armor
* Stinky
* Undead

Each effect has a 5% chance to occur, meaning multiple status effects can be applied at once. Of the 18 effects, ten are "positive" status effects, though it is more likely that a mix of positive and negative effects will be applied. Conversely, there is a 39% chance for the move to give nothing at all.
The Model Wife

**The Model Wife** is a Bad End in the Mythic Zone, listed as F47. It occurs after entering the doll shack in the Yokai Quest as mikos.

The Player suddenly claims that there's no yokai in the house, and exits with the party. In reality, the Player's soul has switched places with the doll's, and it cooks and cleans for its new owner, whom he quickly makes her husband. She drains him of energy every night, through housework and intercourse, turning more and more human, even as her husband grows weaker.
Puffed up with Pride

**Puffed up with Pride** is a Bad End in the Desert Zone, listed as E52. It occurs after attempting to leave the Zone while still under Bastet's Curse.

Bastet interrupts the party before they leave, explaining that even if she wanted to, she couldn't remove the curse she put on them. The party starts bickering with each other, none of them noticing themselves growing more prideful, as well as growing more fur. The three end up transformed into a pride of lions, with The Player and Kim ruling as two powerful lionesses, and Dominic being the sole male, used mostly for his seed. Once both lionesses are with child, they don't hesitate to satiate themselves with other males, even those of different species.
Squeaky Wheel Needs Grease

**Squeaky Wheel Needs Grease** is a Bad End in the Desolate Zone, listed as D10. It occurs after being caught by nurses when The Player is in a wheelchair. Please see the Nurse Event page for more info.

The Player is locked up in her dorm for good, now a permanent patient. While her life has far less danger than her former one, it is quite dull, and her now-completely altered mind wanders to dreams of escaping, alongside far lewder dreams.
Wish Granted

**Wish Granted** is a Bad End in the Desert Zone, listed as E27. It is an ending with several different variables and outcomes depending on how each wish is granted. If too many wishes are granted cruelly, the party will not turn The Player back.

If the Player wishes for the genie to be free, he is teleported to a floating bedroom in his underwear. As the replacement for the former genie, he must grant the wishes of those who find his lamp, his body and mind feminizing after every wish.

The first wish is from an old man, wanting to be young again. Granting his wish turns him into a young man, but granting his 'wish' turns him into a little girl. If the former is chosen, Robin claims the young man went on a rampage with his newfound youth, and if the latter is chosen, the little girl grew up to be a slut.

The second wisher fumbles his words. If the Player 'grants' this wish, he disappears. Robin claims that he became a famous camgirl. If not, the person wishes for a job. Giving him a job will make him the head of an inn. Giving him a 'job' will turn him into a cowgirl, and she teleports to Minoh Ranch.

The third wish comes from a bickering couple hurling insults at each other. If "bitch" is chosen, the boyfriend turns into a horny doggirl, and the girlfriend whores them out to other dogs. If "dumbass" is chosen, the girlfriend turns into a bimbo. Otherwise, the couple is body-swapped, with the 'girlfriend' fully accepting her new role and the 'boyfriend' actively resisting the changes. Whatever the outcome, the couple can be found again in a house in Djeso, and the Player can join in on the lovemaking so long as the body-swap option wasn't granted.

The fourth and final wish is from the party themselves, looking for the Player. If at least 2 of the 3 prior wishes have been granted kindly, the party will revert the Player back to their human form. Otherwise, Kim will wish for the player to be a horny slut, and that's what she becomes, so distracted by sex that she barely pays attention to Robin's explanations.
The Saviour

**The Saviour** is a Bad End in the Coastal Zone, listed as B11. It occurs after losing to the Kraken when The Player is a mermaid.

Mark and the Player are caught by the Kraken, and she issues a question to the Player: does she trust herself with saving Mark's life, or will she give him up to the Kraken? The Player ultimately decides to let the Kraken 'save' Mark, and the two are never seen again, leaving the Player to stay as a mermaid her whole life, wracked with survivor's guilt.
Shield Bash

**Source**: 14SP

**Cost**: N/A

Performing **Shield Bash** deals medium Impact damage to a single enemy, and has a 100% chance to interrupt. It costs nothing to use, but the attacker must be wielding a shield. This is an invaluable move for anyone using a shield-based build, and it might be wise to wield a shield against enemies who can charge up attacks just so one can use it against them.

The following characters can learn Shield Bash:

* The Player
* Mark
* Kim
* Dominic
Scevite and You

> *"It seems to be a book about the uses of Scevite. You got it from the Vampire Castle's library."*
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**Scevite and You** is a Key Item in Monline, and is one of four Recipe Books. It is the reward from the Library Quest, and is used to create Scevite equipment.

Scevite and You can create the following:

* Aphrodisum Earrings (4 Crystalized Aphrodisia, 1 Scevite Ingot, 400G)
* Fanged Claw (6 Cracked Fang, 3 Scevite Ingot, 230G)
* Incisor Spear (2 Sturdy Branch, 4 Cracked Fang, 3 Scevite Ingot, 230G)
* Ivory Thistle Tunic (4 Sharp Stinger, 2 Cracked Fang, 3 Leather Strip, 2 Scevite Ingot, 280G)
* Scevite Axe (2 Sturdy Branch, 2 Crystalized Aphrodisia, 4 Scevite Ingot, 230G)
* Scevite Darts (1 Crystalized Aphrodisia, 1 Raw Scevite, 20G)
* Scevite Helmet (1 Leather Strip, 2 Scevite Ingot, 180G)
* Scevite Ingot (1 Crystalized Aphrodisia, 2 Raw Scevite, 5G)
* Scevite Platemail (1 Leather Strip, 5 Scevite Ingot, 230G)
* Scevite Poison Darts (1 Scevite Darts, 5 Sickly Herb, 10G)
* Scevite Shield (1 Crystalized Aphrodisia, 3 Scevite Ingot, 120G)
Quarantined

**Quarantined** is a Bad End in the Desolate Zone, listed as D40. It occurs after losing to a robot as an android and replying "No!".

The robot attempts to reboot The Player. which he vehemently rejects. This results in the software considering the Player a 'virus', locking him in the robot's mind and helpless to watch as she obeys all commands.
Two Can Play at that Game

**Two Can Play at that Game** is a Bad End in the Mythic Zone, listed as F62. It occurs after failing to rescue Kim from the Court of Twilight by lacking enough memories; this can be achieved by having Kim leave the party with five memories lost, and The Player rescuing her with three.

Before she sets Kim free, Queen Mab asks the Player if he'd like to also join his court. The Player accepts, and Mab transforms him into a fairy as well. Some time later, the two fairies are in the Mystic Woods transforming humans: press **D** to leave behind a wisp that can lead people into spots where Kimi can transform them. There is a lot of variety here: the four humans can be transformed into a birdgirl and her prey (topright corner), a sleeping girl surrounded by clothes (centre campsite), or a mermaid whose voice turns people to stone (bottomleft lake). Regardless of who's transformed, the two will-o'-the-wisps continue to transform humans in Humdrum, leaving the other fae for the other fairies.
The Cat's Meow

**The Cat's Meow** is a Bad End in the Forest Zone, listed as A17. It occurs after giving in to the collar's transformation as a brunette catgirl in the final part of the Minoh Ranch Quest.

The Player is captured and gradually transformed into a catgirl. She fights the owner of the ranch, which leads to another argument between him and his wife. Enthralled by her collar, the Player gives in and becomes the manor's pet.

The Player lives at the manor as a catgirl with her owners and sister. Unlike Heavy Petting, the Player's role in the family seems largely non-sexual, instead acting as a common housecat.
Temptation Given Flesh

**Temptation Given Flesh** is a Bad End in the Mythic Zone, listed as F33. It occurs after drinking four bottles of Gida Wine in the Misty Woods, resting, then leaving the camp and getting kidnapped by the cultists.

After turning into a satyr, the player leaves the clearing and goes to the pond to check on his reflection he finds to his horror that he has now turned into a goat girl, and even worse there are now cultists that are trying to kidnap her to make her a virgin sacrifice, they succeed and they rape her. In doing so they bring back Baphomet who banishes them all, and she turns the ungulate player into a Devil just like her to tempt the mortals of the world, but she also gives her a penis. The Newly born Demon player tempts the mortals of the virtual world and makes them start bringing more and more members to become servants of Baphomet.

If the player never met and banished Baphomet the scene will play out mostly the same but the two will not know each other and the player will be much more submissive and grateful to Baphomet for the transformation into a devil.
Slimes

The **Slimes** are a special subsection of monstergirls hidden in each Zone. There are only one Slime per Zone, and each give Jelly when beaten, an item that as of .9.2 has no use.

* The Slime in the Forest Zone is the Blue Slime (named simply Slime ingame). It is located in the sewers of Caste City, and drops Blue Jelly.
* The Slime in the Coastal Zone is the Sea Slime. It is seen as a moving stream of bubbles in the Eurus Sea, and can only be fought when male. It drops Salty Jelly.
* The Slime in the Demon Zone is the Dark Slime. It is located in the caves leading to the Castle after defeating Draculara, and drops Purple Jelly.
* The Slime in the Desolate Zone is the Parasite Slime. It is located on the Streets after defeating Dark Lich Mara, but does not drop its Pink Jelly after defeat. Instead, the cured host gives Pink Jelly in the Oasis in the following Zone.
* The Slime in the Desert Zone is the Red Jelly, and is unique in that she isn't an enemy. She can be found behind a blown up wall in the Volcanic Cave, and gives Red Jelly after interacting with her several times, though doing it too much will lead to a Bad End.
Rusty Stopsign

> *"A rusted old signpost. It looks like it was hit by a car."*
>
>

The **Rusty Stopsign** is a greatsword type weapon found in the Desolate Zone's Streets, near Delta's apartment during the Werewolf Quest. It has the highest HP stat of any other weapon, tied with the Slimy Shield, and has a 20% chance to Stun, also granting the wielder Overpower. This is a very powerful greatsword, only outclassed by the Bone Odachi found two Zones later.
Tough Seaweed

> *"These strips of tough seaweed make good materials for crafting."*
>
>

**Tough Seaweed** is a material found growing in the Eurus Sea. Many enemies in the Coastal Zone also drop seaweed. It is used to create Magic Water (2), the Scale Helmet (2), the Sahaguin Wetsuit (4), and the Sahaguin Plate (4).

The following enemies can drop Tough Seaweed:

* Charybdis (20% drop x2, 50% steal)
* Crab Girl (30% drop x2, 10% drop x4, 60% steal)
* Flow Kelp (80% drop x2, 50% drop x4, 35% drop x5, 10% drop x10, 80% steal)
* Mermaid (30% drop x2, 10% drop x4, 60% steal)
* Nereid (40% drop x2, 20% drop x5, 60% steal)
* Raider Leader (20% drop x2, 40% steal)
* Sahaguin (20% drop x2, 40% steal)
* Sahaguin Raider (20% drop x2, 40% steal)
* Scylla (40% drop x2, 35% drop x4, 10% drop x7, 70% steal)
* Sea Bishop (40% drop x2, 20% drop x5, 60% steal)
* Sea Goddess' Priestess (30% drop x2, 10% drop x4, 60% steal)
* Sea Slime (30% steal)
Resistance is Futile

**Resistance is Futile** is a Bad End in the Demon Zone, listed as C15. It occurs after losing to Chastity.

As punishment for defeating the Roper, The Player is fed to her. She quickly feminizes him and proceeds to ceaselessly penetrate them, her feet never able to touch the ground. Chastity does not brainwash the Player, instead letting the Roper break her mind through constant fucking.
Veil's Breath

**Cost:** 12 MP

**Shift:**

**Source**: Imitation from Ghost (36 SP)

Casting **Veil's Breath** deals medium Ice damage to all foes. It is one of three Ice element moves available to The Player, and the only one that can damage more than one opponent. It's cheap enough in comparison to the other two moves for it to be worthwhile even when facing against just two opponents.
Warden Succubus

A **Succubus Warden** is a devil monstergirl found in Elysium City, during the male path of the Succubus Quest. They are nearly unbeatable, and so the 'battle' is mostly avoiding their line of sight.

While they are near impossible to defeat, they *can* be defeated. However, it requires almost as much luck as skill. A liberal use of the Frisky status effect, 11th Hour buff, and the Chainsaw is recommended, as well as plenty of attempts.

**Alternative method:** If you don’t want to rely on the Chainsaw, Frisky status effect, and the 11th hour talent method you can also just w*ait* shortly before confronting the Warden Succubus. Shortly after arriving in Elysium City, you will obtain the ability to learn Imitations when escaping into the pub.

It is recommended to have a decent SP supply saved at this point and unlock Doppel Prowess+ to boost your Shift cap and Shining Stream which does massive single target holy damage in exchange for 30% of your Max HP. Combine with equipment that boost critical like the Sharp Stinger you got back in Forest Zone and a single critical can net you 500+ damage depending on your equipment build which is well over half of the Warden Succubus’s total health. A 2nd non critical Shining Stream on your next turn will usually suffice to defeat her before she gets a chance to OHKO you.

There is a reward for getting through it: the Succubi's Reward item, which teaches Omega.
Santa Hat

> *"A pretty standard looking santa hat, red fabric with a fluffy white trim."*
>
>

The **Santa Hat** is a helmet bought from Santa after collecting 15 presents. It has no stats on its own, but when combined with the Santa Suit gives 50% resistance to Dark, Fire, and Ice. and a 100% resistance to Frisky and Chilled.
Reversal Jab

**Source**: 26 SP

**Cost:** 8 AD

Performing **Reversal Jab** deals medium weapon-dependent damage to a single foe, inflicting Dizzy. It's a great move for a weapon with an already stacked moveset, and should be learned by anyone who favours spears.

The following characters can perform Reversal Jab:

* Kim (requires Spear Master)
Raw Gold

> *"Golden ore, fresh from the desert stones."*
>
>

**Raw Gold** is a Material in Monline. 2 are needed to create a Gold Ingot, which requires the Fariene Crafters Notes. Fittingly, Raw Gold is the rarest of the three ores, as only three enemies drop it; all three are unique encounters, one can't be fought in the Arena, and one is a multistage boss. A grand total of 34 pieces are needed to craft all gold equipment.

The following enemies drop Raw Gold:

* Pharaoh Farinet (50% drop, 30% drop x2, 40% steal)
* Pyramid Warden (30% drop, 10% drop x2)
* Sphinx (60% drop)
Steady

**Source**: 20SP

**Cost**: 12MP

Casting **Steady** clears all stat debuffs from the user. Unless the user is afflicted with several debuffs at once, this skill might not be worth the MP. Note that this does **not** prevent a loss from the Mouse; the party will be defeated after four turns, regardless of what debuffs are on them.

The following characters can Cast Steady:

* The Player
* Dominic

The following enemies can cast Steady:

* Kamber
Sahaguin Scale

> *"A discarded scale from a Sahaguin. These are often shed by the Sahaguin as they grow."*
>
>

A **Sahaguin Scale** is a Material in Monline. They are used to create the Nereid Scale (4), Scale Helmet (4), Sahaguin Plate (10), and Sahaguin Wetsuit (10).

The following enemies drop Sahaguin Scales:

* Charybdis (60% drop x3, 40% steal)
* Raider Leader (20-60% drop x3, 40-50% steal)
* Sahaguin (20-60% drop x3, 40-50% steal)
* Sahaguin Raider (20-60% drop x3, 40-50% steal)
Scrap Metal

> *"An unrecognizable pile of metal. Who knows what it was, all it is now is scrap."*
>
>

**Scrap Metal** is a Material found primarily on enemies in the Desolate Zone. It is used to craft Stun Grenades (1), Flash Grenades (1), and Frag Grenades (2). All three recipes also require Gunpowder, Treason and Thought.

The following enemies drop Scrap Metal:

* Dullahan (40% steal)
* PROXI (40% drop, 20% drop x2)
* Robots (50% drop, 20% drop x2)
* Werewolf (40% drop, 20% drop x2, 30% steal)
The Zombie Whored

**The Zombie Whored** is a Bad End in the Desolate Zone, listed as D1. It occurs after getting caught by the zombies at the start of the Desolate Zone.

The Player is left to bleed out on the road, turning female as her mind drowns in loneliness and despair. She rises as a zombie, joining her new sisters in hunting and fucking men.
Send in the Clowns

**Send in the Clowns** is a Bad End in the Mythic Zone, listed as F90. It occurs after losing to Klutzy the Clown. This ending was written by guest writer Eman230.

Dominic is fastened to the same wheel that transformed Kim, and turns into the dimwitted clown Dopey. The Player is fastened to the wheel next, turning into the buxom Bouncy. While practicing their routine, the three clowns are ambushed by another party, but handily beat them; Valtari, inspired, uses them to attack the castle, transforming Princess Rien into a lioness and the King into Fanny the Clown.
Ye Mighty, And Despair!

**Ye Mighty, And Despair!** is a Bad End in the Desert Zone, listed as E22. It occurs after entering the Oasis in the Desert Expanse, and asking Robin three questions.

The party gets hotter and more exhausted the more time they stay in one place, removing their clothes to take a dip in the lake. The lake feminizes The Player and Dominic, and the inclusion of several guys twists their minds into beach babes.
Yuuka

* **Fade into Fog**: Vanishes for 2 turns, heals 250 HP, and forces foe to attack its allies

The **Yuuka** is a yokai monstergirl, and the boss of the Miko Quest. She was once the high priestess to the Shrine, which served as a haven for those who escaped Robin's clutches; however, due to the actions of the player she was transformed into an Otohime.

Yuuka would be a tough fight, even at full strength, but with the party transformed into Miko, with headgear and chestpieces unequipped, the battle is brutal. Wield Lust and Lightning weapons, keep healing the party, and pray for a crit!
Ratfolk Mutamanus

* **Huff Miasma**: Heals 150HP, but inflicts Stinky and debuffs DEF and MDF for five turns

The **Ratfolk Mutamanus** is a beast monstergirl found in the Desolate Sewers after the Werewolf Quest, alongside the Miasmathrower and Sallowshank. Each ratfolk has different moves (Mutamanus has the most varied elements), stats (most average stats of the three), elemental weaknesses (weak to Fire), and item drops (most likely to drop Raw Scevite).
Trading Lives

**Trading Lives** is a Bad End in the Mythic Zone, listed as F8. It occurs after losing to both the Bandit and the Tanuki Merchant.

The Merchant, still assuming that The Player is the bandit, transforms him into a chubby tanuki, revealing that she's the one with their infamous testes. When the Player still insists he isn't the bandit, the merchant alters his personality, and the two become partners, for both business and pleasure.
Tip Slash

**Source**: 26 SP

**Cost:** 6 AD

Performing **Tip Slash** deals light weapon-dependent damage to all foes, and inflicts Bleed. This is a very powerful move, due to its low cost, and is essential if one mainly uses Spears.

The following characters can perform Tip Slash:

* Kim (requires Spear Master)
* The Player (as a Squire)
The Featherweight Tramp

**The Featherweight Tramp** is a Bad End in the Mythic Zone, listed as F11. It occurs after losing to the Harpy Matriarch and escaping the guards; getting caught by the guards will lead to a rare game over without a bad end.

The Player is swiftly transformed into a mopey harpy daughter, who flies off in rebellion, eager to live her own life. She goes to Mirane City, but the guards attack her. She flies into a trap, becoming a slave. Through abuse and alcohol, she gradually comes to accept her fate.
Ratfolk Miasmathrower

* **Huff Miasma**: Heals 150HP, but inflicts Stinky and debuffs DEF and MDF for five turns

The **Ratfolk Miasmathrower** is a beast monstergirl found in the Desolate Sewers after the Werewolf Quest, alongside the Mutamanus and Sallowshank. Each ratfolk has different moves (Miasmathrower has the most attacks that target all opponents), stats (highest Defense and Magic Attack), elemental weaknesses (weak to Lightning), and item drops (most likely to drop the Gas Mask).
Wearing a Plastic Smile

**Wearing a Plastic Smile** is a Bad End in the Desolate Zone, listed as D84. It occurs after getting caught by the mannequins in the Silk Store Quest. This ending was written by guest writer Eman230.

The Player, Kim, and Calvin awaken in a dark room, unable to move. As time passes, the three turn into female mannequins, all desperate to be seen; first Calvin, then Kim, and then the Player. Over time, more and more mannequins populate the Mall, and it's implied that another mindless horde will soon plague the Desolate Zone.
Pyramid Warden

The **Pyramid Warden** is a unique empowered enemy found in the Pyramid. She is responsible for the 'rehabilitation' of any enemies of Pharaoh Farinet, and The Player fights her without any gear. She has a 100% chance to have the Cat O' Nine Tails stolen, and since she can be only fought once, it is recommended to Swipe her during the battle.
Slimed and Mind

**Slimed and Mind** is a Bad End in the Desolate Zone, listed as D27. It occurs after losing to the Parasite Slime.

The Slime engulfs The Player, reassuring him that he will be taken care of. His clothes disintegrate in the slime, and he falls asleep, the Slime taking this opportunity to feminize and penetrate him. After a few hours of fucking, the Slime pushes the Player out, though she is too exhausted to stand. Looking up, she spots two others who claim to be 'attendants' who submitted to the Slime willingly. They wish not to brainwash the Player, but instead make her submit out of her own free will. The two make out with the Player, and in a bliss-fuelled haze, she gives her body to the Slime in a vain attempt to keep her mind. When she awakes, her body is nothing but a vessel for the Slime, and unintentionally helps in taking over the island.
Scevite Shield

> *"A tough shield made of pure scevite."*
>
>

The **Scevite Shield** is a shield type weapon crafted with one Crystalized Aphrodisia, three Scevite Ingots, and 120G. The recipe requires Scevite and You, as with all scevite-related gear. While its base stats are average for a shield, it gives a 75% resistance to Lust damage, and a 50% resistance to Frisky and Masochism, making it useful for any rematches with enemies from the Demon Zone.
Piercing Shot

**Source**: 26 SP

**Cost:** 7 AD

Performing **Piercing Shot** deals medium weapon-dependent damage to two random foes. It is the only one of the three Bow Master Techniques to target multiple enemies, and is the cheapest as well.

The following characters can perform Piercing Shot:

* Kim (requires Bow Master)
Raking Claw

**Cost:** 10MP, 15TP

**Shift**:

**Source**: Imitation from Sahuagin

Performing **Raking Claw** deals three bouts of Ice damage to a single opponent, with a 15% chance of inflicting Bleed on each hit. It is one of the only ice moves the party can use, and is the first move taught to The Player by the doppelganger.
Scevite Axe

> *"A scevite axe dipped in molten aphrodisia."*
>
>

The **Scevite Axe** is an axe type weapon crafted with two Sturdy Branches, two Crystalized Aphrodisia, four Scevite Ingots, and 230G. The recipe requires Scevite and You, as with all scevite-related gear. It deals Lust damage, and gives the wielder Neck Splitter, but also a 125% Lust weakness.
Raw Scevite

> *"A strange purple ore, just looking at it makes you aroused for some reason."*
>
>

**Raw Scevite** is a Material in Monline. 2 are needed, alongside 1 Crystalized Aphrodisia, to create a Scevite Ingot. This also requires Scevite and You.

The following enemies drop Raw Scevite:

* Amarya (40% drop x3, 30% drop x2, 20% drop x5, 30% steal)
* Arch Imp (60% drop x2, 30% drop x3, 20% steal)
* Baphomet (50% drop x2, 30% drop x6, 20-40% steal)
* Chastity (50% drop x2, 30% drop x5, 40% steal)
* Draculara (60% drop, 50% drop x2, 30% drop x5, 40% steal)
* Gargoyle (30% drop)
* Imp (40% drop, 20% drop x3, 10% steal)
* Lesser Succubus (50% drop, 20% drop x2)
* Mosquito (40% drop, 10% steal)
* Ratfolk Miasmathrower (30% drop, 10% drop x2)
* Ratfolk Mutamanus (60% drop, 30% drop x2)
* Ratfolk Sallowshank (50% drop, 20% drop x2)
* Succubi (20% drop)
* Suzume (50% drop, 20% drop x2)
Ritual Quest

The **Ritual Quest** is a mandatory quest in the Coastal Zone. It introduces branching paths depending on what sex The Player is. While the male route offers more Bad Ends, the female route may lead to further TF options down the line.

## Beginning: The Initiation

Both paths first require navigating through Kuos Island. An old man informs the party that in order to collect the Orb of the Waves, they will need the help of Dirian Island, where they will witness the beginning of a ritual. When the head of the ritual asks for any volunteers, the Player can offer to step up. This choice will determine the path of the quest; volunteering turns the Player into a mermaid, and starts the female route, while declining will start the male route. It is revealed that the volunteers are sacrificed as mermaids for the Sea Bishop. Whichever path taken, the party will be informed of the four things they need for the ritual: A **shard of solid water**, a **spiral sea shell**, a **jar of filtered sunlight**, and a **sun bleached feather**. These four items can be collected in any order.

## Jar of Filtered Sunlight

This is the easiest of the four items to obtain, in either path. Both male and female routes only involve using the **Empty Jar** when in the Eurus Sea. Doing this in the female route gives the Player a buff, so a choice must be made to collect the sunlight first to have the buff in the upcoming battles, or save it until last in order to have that buff in the boss battle.

## Shard of Solid Water

In the male route, the shard of solid water (or in layman's terms, ice) is found in the pub in Eurum City. In order to get ice, the party needs to buy a drink. Buying and drinking the Bahama Mama will lead to a possible Bad End.

## Spiral Sea Shell

In the male route, the seashell is on the beach connecting the Forest Zone to the Coastal Zone, and involves a battle with the Crab Girl. For the female route, the Player does not collect either ice or shell, and instead has a rematch with the Sea Goddess' Priestess.

## Sun Bleached Feather

The male route requires defeating the Siren, whether before or during the quest. She will give the feather after talking to her after the fight, regardless of how the Player reacts to her singing. The female route will result in another rematch with the Sea Goddess' Priestess.

After all four items are collected, head back to Kuos Island to enters the lair of the Sea Goddess and fight its boss.
Ratfolk Sallowshank

* **Huff Miasma**: Heals 150HP, but inflicts Stinky and debuffs DEF and MDF for five turns

The **Ratfolk Sallowshank** is a beast monstergirl found in the Desolate Sewers after the Werewolf Quest, alongside the Miasmathrower and Mutamanus. Each ratfolk has different moves (Sallowshank is the most likely to inflict Poison), stats (highest Attack and Agility), elemental weaknesses (weak to Ice), and item drops (most likely to drop Scrap Metal).
Smothered

**Smothered** is a Bad End in the Desolate Zone, listed as D69. It occurs after succumbing to Delta's collar from interacting with Emma, the cook. For more information on the mechanics involving this and other slave endings, please read its article here.

Delta turns The Player into Nicole, a doting MILF. After picking up Delta's clothes, cooking and pleasuring herself to him in the bathroom, she then spends the rest of her days taking care of Delta's needs, all the while fussing over her appearance and her ticking biological clock.
Wild Blunderbuss

> *"A short stocky gun that fires a spray of lead."*
>
>

The **Wild Blunderbuss** is a gun-type weapon that is initially tied to Aralu, but can be obtained by The Player by returning to her in the Castle's throne room after beating Draculara. It has a 30% chance to Stun, but lowers attack speed by 10. It is a surprisingly weak weapon, outclassed by even the Flintlock Pistol, the first weapon in the game.