recursal/Fanatic-Fandom huggingface dataset:
50. 01/15/2022

## Session Summary

After a moment of panic, the party agrees to move inns, but stay in Sarantium to avoid suspicion.  They pack, divide up the coin from their adventure, and Taer and Therelin head out.

The party checks into the Cat and Crown. On the way, they hear rumors that some disgruntled adventurers might have attacked Eobard the Smiling and blown up the Path of Emanence. Paolo and Lu go out to lunch in disguise and create a diversion - they do run into Xanthi, who seems preoccupied. Paolo sends a giant edible arrangement to Eobard. The party also backs out of meeting Praetor Anthos, citing the disruption in the city.

Meanwhie, Masina visits Mapheseon the Proud, gets a mysterious key and a tuning fork, and makes the promised recording as Zoia, and Astrid has a spa day.

Later on, Astrid goes to the fighting pits, where the adventurers in the city are organizing. It seems like Lavinia is organizing watches and trying to make sure they don't get run out of town.

The next day, the party heads down to the docks, where things are hectic. They hear more rumors - that Elisio might have left town, and that some people think the Divine Right are behind the Path of Emanence attack, not adventurers. They manage to bribe their way onto a ship to Parion, a trip that takes around 24 hours.  Masina reads up about what's known about the Divine Right - that they seem to be focusing around Merv right now. Astrid hears all of the ship's gossip.

While in Parion, Lu hangs out with Gaz (to be roleplayed next session), goes to deliver the cursed Wish book to the family vault, and razzes her eldest brother, and works on her charisma out of spite. Masina studies intelligence and dexterity.  Astrid works on her strength and constitution and hangs out with some fishermen downstairs (and maybe starts a fight club). Paolo gains wisdom, messages Xanthi and a city clerk, and tries to learn more about Hisal.  Specifically, that Sune had killed Myrkul, the former god of death, before Mystra came back.
38. 1/15/2021 Session Writeup

## Session Summary

After the fight, Taer and Paolo spend eight hours fixing the hallow spell in the Temple of Sune's cellar with a combination of Ukka, Azuth, and Sune's divinity.

Meanwhile:

* Masina copies a spell
* Astrid and Therelin swap romance novels
* Lu checks in with the merchants' guild to ship some things back home, and is asked if she wants to meet with any of the local noble merchant families to help strengthen that relationship. She asks the guild to reach out to House Laskaris

The next morning, Illya Goga checks in with the group and agrees to meet them this evening at their Inn.  The party spends their time resting, though Taer checks in and gathers some information on Therelin - he tells her that prior to being a rook, he 'started young' and ran jobs that left everyone feeling like they had the better end of the deal. He spent more time talking up the rooks, saying that he enjoyed using his skills to actually make the world better.

Illya joins the group for dinner and a chat - she agrees to set up a shell company for the fake personas the have already created, and suggests being careful of any job they take through Eobard the Smiling, since they might accidentally hire themselves to take out themselves. She also suggests that you don't actually need to spend money to get meetings with important people - you can just suggest that you'll spend that money, get the information, enjoy the free food, take some swag, and run.

In the evening, the party goes to the fighting pit. When finding out about what you'd like for entry in the fighting pit (10 gold per person to enter, somewhere between 50 gold and 500 gold, 100 platinum for payment if you win, depending on what you’re fighting), they meet Liviana, who tells them all about the current adventuring economy. It used to be that the nobles would go to the fighting pits to hire mercenaries, but now they go through Eobard the Smiling, who is less expensive to use, but also doesn't have the personal touch. They also personally source their monsters for the fights.  After buying some commemorative ponchos/cloaks, they settle down in the first row to watch the fights.  Astrid gambles some money, and ends up winning it back.
Church of Azuth

## Hierarchy

The head of the church is called an Oikistes. There is a head council of 11 peers below the head called a Synod. There is a college of bishops that meets in irregularly when particular singular issues.

### Ordaining a New Oikistes

The Church of Azuth understands the necessary dichotomy that to be efficient the church needs top-down leadership, but to be relevant the church must be changing and open to new philosophies. They also understand the danger of a schism, and that the greatest greatest threat may be internal. This is an organization whose goals must change every few generations, but doesn’t want to destroy itself.

To avoid schisms there is an overt system for having conflicting groups be concurrent and coexistent. The Synod is made up of at most one member of different sects, with the 11th seat being an exception. The next leader is chosen by the Synod from a sect present in college of bishops not in the head council. A representative of the previous Oikestes sect gain the 11th seat in the Synod (typically giving that group 2 seats on the Synod), and the new Oikestes' sect arises to lead the college of bishops.

## Ward Construction & Their Role in the West

The influence and area of the church has shrunk following the expansions of Draconic kingdoms from the south and east entering previously controlled lands. To stop from entirely disappearing from the landscape, the church began providing religious services to those outside of it's community.

The Church of Azuth is skilled in the specialized task of constructing binding and protection circles for mages. A number of these protection circles were probably made for mad warlocks planning to summon demons. This is a major source of finances and clout of the church. That said as long as the monastery was paid in full a blind eye would be turned on future questionable deeds, like a papal indulgence.

## Notable Members

Maris Chalcedon - A priest formerly accused of heresy, currently considered within the fold.

Paolo Gonsalves
46. 08/21/2021 Session Writeup

## Session Summary

After waking up (halfway through the day), the party makes plans and sets a timeline.  Afterwards, Astrid goes to the fighting pits and talks to Itsima, who is watching Maike and no longer working for Elisio Levan. She then talks to Lavinia, who absolutely hates Eobard the Smiling and thinks he has about three weeks left before someone kills him. Taer reads the afterword to Otillia's book. Masina reads the golem manual she took from the Path of Emanence, and finds out that golems are extremely expensive - typically, at least.

The next morning, the group makes an appointment with Eobard for May 29, an appointment with Elisio on June 5th, and Taer makes an appointment with Otillia for May 28th.

Then the group goes to the temple of Oghma (with the exception of Astrid, who finds a good book). Taer researches Ukka's current followers, and finds out that a) there aren't many of them these days, and b) any current dickishness of Ukka's followers isn't necessarily reflective of the only way to worship him. Lu tries to find out if the Small God believes in hierarchy; the answer appears to be no. Paolo finds out about a controversial theory that new demigods appear after a great power is defeated - Sa'gan showed up after the dragon attacks, and Azuth shows up after Garlo'Pendi. Masina looked into places where the boundaries between the worlds is thin - beneath Sarantium, the fire planes to the east, and Hisal.

She also gets her requested list of collections the Path of Emanence took before the Blank Scroll could bid on them:

* An old scholar who traveled ruins that are said to be places where gods walked the world
* A rich eccentric who studied cult movements and their gods
* A mathematician who specialized in sacred geometry and magical equations
* The library and memoirs of the wandering sapphire, an interplanar traveler

They meet back up with Astrid, who did manage to find a book, Sensational Sarantium.
Lanketi Miscreants

* **Temaz**- (Human, Age 5) rescued from Old Enteri's house along with the other children of Lanketi. The youngest of the Miscrants, Temaz was cared for by the older orphans and by Veronica in the hovel at the edge of town.
* **Abrim** - (Half-elf, Age 12) The middle child of the miscreants, Abrim is a curious child, who is surprisingly intelligent despite his lack of education. He entered Grigol's Tomb, protected by his innocence. Abrim prayed to and is familar with Zanjai "The Small God".
* **Tevia** - (Human, Age 14) The oldest of the Miscreants, Tevia helped Veronica pamphlet for the creation of a socialist commune in Lanketi (though he was probably only in it for free stuff). Tevia had done some pick-pocketing, but is not a career criminal. He currently works as a bar-back for Badri at the inn in Lanketi.

## Featured Sessions

01. 10/13/2017 Session Writeup

02. 11/12/2017 Writeup

05. 02/09/2018 Session Writeup
Paolo Gonsalves

## Early Life

Paulo is the oldest of five children to his parent Vincente and Mafąlda Gonsalves in the coastal kingdom of Pombal, far east of Kartvalia. Vicente and Mafąlda were artists of local of high regard. While Paulo did not pick up their talent for crafts, he did master the other important tasks of their business; small talk and schmoozing.

A gregarious and inquisitive pupil, Paulo found his calling while studying in a monastery to the Azuth, god of magic. Being polite but willing to spar wits, made him a good conduit between pedantic wizards and irreproachable clerics.  His studies focus on the interest on the divine and arcane with a practical application.

## Melkov's Rest

The rigorous study of magic and the divine (mostly) kept Paulo out of trouble, but he still yearned for adventure. It was ward constructing project at a (questionably evil) wizard’s keep that Paulo first heard of Melikov and his research into science as a natural magic. Paulo was interested because this was not just a redefinition of arcane studies but was instead a new world view.

Paulo sought out a stipend and decided to head east. He arrived by boat at Valkat and caravanned to Kotumi. From there he traveled with other pilgrims to Melikov’s Rest where he studied for a month preparing for the initiation ritual. it was there that he met the Thundering Jaimar and joined their group to get help passing the initiation ritual.
Ilya Goga

Ilya Goga is a tiefling with an eyepatch, bright pink hair, and a cheery attitude (though that might just be the liquor). She is, despite all appearances, a fairly competent lawyer who specializes in mercenary contracts with difficult clients.

## Player Interactions

Ilya knows Barrakas from summer camp.

She met the rest of the group in Valkat, when they hired her to be her lawyer and create a contract between them, Yshmael of Twin Paradises, and K’thonis of the Sulphered Darkness.

After the party arrived in Sarantium, she offered to travel to discuss business with them, and agreed to set up a shell company for them.

## Featured Sessions

02/03/2019 - Lawyer.  Tiefling A friend of Barrakas from summer camp. Stocks her own booze. Has only one eye.

04/12/2019

05/31/2019 - Maybe not sober, but definitely functioning.  Your lawyer who fingerguns. Would prefer not to die.

38. 1/15/2021 Session Writeup: Your lawyer. Gives advice on creating shell companies and how to score free swag from fancy events. NPC mostly likely to know something really easy to belt at karaoke.

42. 05/09/2021 Session Writeup: Tiefling Lawyer. Recently enjoyed a spa day, comes through with advice and papers.

45. 07/31/2021 Session Writeup: Your lawyer. Not sure if she should be asking further questions or not.

47. 09/25/2021 Session Writeup: Still your lawyer. Still great at knowing when to not ask any questions.
42. 05/09/2021 Session Writeup

## Session Summary

After getting back to the Inn, Paolo and Taer go to cast commune at the Church of Azuth. He finds out that there are no prisoners currently in the Path of Emanence; Tahir is in the city, and that there is a teleportation circle between Eobard the Smiling and the Path of Emanence. Taer takes in the architecture.

Meanwhile, Lu, Masina and Astrid get a job offer from Eobard the Smiling - 2,500 gold flat rate fee for the ruins of Hisal on behalf of house Kossares. They remember that Hisal is an old trading city where the gods fought, back when the veil was thin. The group decides to decline, giving "we hate camping" as the reason.

As Paolo and Taer arrive, they run into Illya Goga. Illya gives them their documents certifying their nobility (which are even partially legal!), received their expense reports, and tells them that while there will be people that have the ability to see through illusions at the party, having an illusion up is not going to be an especially notable situation, and the Sarantine nobles can be very insular.

The next day, the party (minus Paolo) goes to the Path of Emanence for a tour in disguise.  Masina is going by Sequoia, Taer is going by Miggy, Lu by Emyra, Astrid by Hulda, and Therelin by Therelin. Xanthi meets up with them and they go to the third floor, an open floor plan laboratory and work space. Here they find out:

* There are books on binding souls - Therelin steals one
* The automata/armor is resistant to a lot of different types of damage, and has a giant axe that seemed to do ice damage
* They had some fireproof barriers at the ready for testing that can be moved around.
* There was a teleportation section.
* The Path of Emanence keeps 'lean', they try not to keep more supplies on hand than they absolutely need.

The fourth floor is the library. There they find:

* Most books are categorized by donor, though they are also on general area
* There is more information on soul binding
* Someone working in the library was working on equations to transmute one type of magical energy to another, specifically barriers
* Information on Hisal
* Information on Ukka and Azuth, mixed into a section that seemed to be on historical catastrophes.

The fifth floor has a conference room and the president's office.  They spy a map for other locations, and in the midst of trying to get a copy of the locations, they get strongly encouraged to leave. Between all of the attempts, they've managed to get the following information

Cordoba and Mumbai had icons but they could not be written down.

Meanwhile, Paolo makes Quark look like a very fancy rat. So fancy, in fact, that the staff leaves him alone. The party heads back to the inn to discuss what they've learned.
Tsiuri

## Description

Tsiuri is a somewhat abrasive and competetive dwarf who is protective of her brother, Lazlo.

## Party Interactions

Astrid met Tsiuri when she went back to the Sidehill Bucker's camp to possibly hang out with Lazlo.Tsiuri challenged her to an axe throwing contest, then offhandedly mentioned that Lazlo was her brother. Astrid then decided to remove herself from the camp as soon as possible.

## Featured Sessions

28. 04.10.2020: Member of the Sidehill buckers.  Great at throwing axes. Lazlo's sister
15. 12/08/2018 Session Writeup

## Session Summary

Masina identifies one last time - a rabbit fur boot that is lucky, though missing its pair. The rest of the Thundering Jaimar (as you named yourselves last time, if you recall) met with Naeryns' boss, a gentleman whose face was constantly in shadow.  They gave the group a few options to pay the debt, though they raised the price. After taking a time out to discuss, the party counteroffers with four month's pay and possible information on what happened to Kvari Keep. The gentleman with the shadowed face asks after Dithas, and after hearing Taer's answers, requests a small vial of blood to track the party later - acquiring a sample from both Taer and Paolo.

The Thundering Jaimar then decided to skip town early the next morning, after a quick stop at the Temple of Lugh where they acquired a riding dog for Masina.  The party started on the road to Valkat, but were stopped a few hours in by Ivan Ivanson and his backup crew. A brief fight ensued, and while one of the bards got away, the rest ended up dead at the side of the road.
Mapheseon the Proud

## Description

An elderly gnome that has a tinker's shop in Sarantium that specializes in automata and other small mechanical toys. While he has worked on joint projects with the Path of Emanence in the past, he does not seem to be affiliated with them and seems to think their automata experiments are unseemly.

## Party Interactions

Mapheseon the Proud met Masina and Paolo in Sarantium, when they entered his shop, hoping to find out more information about the Path of Emanence. Mapheseon mistook Masina for Zoia, and said that he owed her a debt of gratitude. He shared what he knew with Masina and also offered her a recording opportunity, should she be interested.

## Featured Sessions

35. 10/30/2020 Session Writeup: Gnomish maker of fine automata, was once saved by Zoia, apparently.
51. 02/05/2022 Session Writeup

## Session Summary

During the party's downtime in Parion, Gaz came to visit - bringing his giant Newfie dog, Reyla with him. Gaz is Lu's slightly older brother with guild duties that keep him a little further west on the great inland sea. He arrived in Sarantium just after the party left and checked in on the guild house there - apparently there's a lot of concertation and panic, because a lot of the guild had money invested in the Path of Emanence, and all of that gold is now gone.

Gaz checks in on Lu, and admits that he was partially sent by their mom, who heard about the Blue Dragon incident and wanted to make sure that Lu wasn't in over her head. Lu asks him about Hisal, but most of what he knows is that it's dangerous. He also reveals that Gioia has been travelling to Fenice to possibly work with PoE on her quest to help Adam.

Gaz then meets the other members of the party - Astrid (who is commandeering Fight Club Book Club) tries to bond with Reyla, who is mostly protective of Gaz. Masina's caginess and aggression is a little off-putting, but he seems charmed by Paolo - at least until he goes on and on about cults. Then they all have an awkward dinner, where he gets further weird vibes off of Masina, but not enough to figure out what's going on.

Masina identifies her key - it's magical, but it's not clear what it does.

Paolo communes, finds out that Gioia is working with the Path of Emanence, that the key is used to open a door that's not quite in Hisal, and that Azuth left something at the temple of Mystra. Azuth also knows who murdered Mystra.

Lu goes to the Temple of Sune and gets the chalice for a Hero's feast. She finds out from Zoe that things are currently tense in the city, with the nobility angry about their stolen money and blaming the adventuring community, and the adventuring community banding together. The temple of Sune is claiming neutrality here, but it also sounds like the workers for the path of emanence are mostly fine - K'thonis and Yshmael kept their damage to the building.

Paolo manages a divine intervention and finds a rock he needs to make a path by tripping over it.

On their last day, the party goes on a lighthouse tour. It's a nice lighthouse, if not too special.

The next day, the party sets out for Hisal - on the way there, large spikes erupt from the ground with ominous messages on them. They find a hill that looks like one of the ones in the mural, but decide to check that out after.  Near the entrance, they find a halfling hiding in a lean-to, missing a limb. Her name is Isma, she's one of the adventurers that Eobard hired, and they were supposed to look for a Lucky shield from Avandra. The rest of her party, the halvsies (a half orc monk named Dimos, a half elf bard named Nike, a half elf rogue named Anano, a nonbinary human cleric named Narek) is in the city, hoping to find it and bring it back for money. She's devastated to find out the Eobard is missing. The party try to help her out, and leave Swiffer and a horse with her.

Then, after a false start, they head through the barrier towards Hisal
The Small God

AKA Zanjai, AKA Cleonai, AKA 2Chainz

## Description

The small god is a female demigod of peasant and slave revolts. She is often associated with broken chains and cleansing fires, and her most popular domains are tempest and trickery - though, of course, others find ways to serve.

## History and Worship

There are few places where the worship of the small god is officially sanctioned, and it tends to not remain officially sanctioned for long. There are some locations where worship and gatherings are banned, but outright bans often give the god more power. It is more often the case that the god's existence is quietly denied through other means - not banning the worship but banning the temples or removing any records of any worshippers from history. The small god's actual name as long since been lost, and is only typically talked about in euphemisms. Tales of past worshippers are often passed around as folk tales or thinly disguised parables.

Worship of the small god tends to rely a lot on action and service to the least empowered parts of the community. There is no organized structure, and conversion tends to rely on word of mouth.

## Notable Worshippers

Abrim - one of the Lanketi micreants

Grigol - a long-dead paladin of the small god; his ghost can be found in a cave near Lanketi.

Vira - Priestess of 2Chainz in Valkat

## Active Locations

Lanketi

Grigol's Tomb

Valkat

Sarantium

## Featured Sessions

02. 11/12/2017 Writeup

03. 12/08/2017 Session Writeup

04. 1/12/18 Session Writeup

21. 08/17/2019 Session Writeup

35. 10/30/2020 Session Writeup
Maris Chalcedon

## Description

Maris is an human who is well into his career in the Church of Azuth. Once regarded as a heretic, he managed to successfully stay within the church without completely recanting his previous opinions, though he does not wish to bring that information to the attention to his current superiors.

## Party Interactions

Paolo and Masina met with Maris in Sarantium, where he was in charge of a decaying chapel and library in the slums. Paolo came to him seeking information on the divinity of Azuth, but Maris did his best to dissuade him. Maris did eventually agree to give Paolo some of his other contacts, but not while they were both in the chapel.

## Featured Sessions

35. 10/30/2020 Session Writeup - Priest of Azuth. Not the mentor that you're looking for.
Itsima

## Description

Itsima is a Fire Genasi, paladin, and former guardian of the fire wastes in the undying lands. After encountering Maike, Itsima decided to accompany her to Sarantium and help her make her fortune there.

## Party Interactions

Masina ran into Itsima while she was working a one-time gig for Eliso Levan, as a guard for the auction. She seemed a little uncomfortable with the assignment, but eager to talk about her partner, Maike, to anyone who would be willing to listen. Masina asked to be able to meet this partner, and the three of them spent the after-auction hours together.

Astrid later ran into Itsima while Itsima was watching Maike at the fighting pits.

## Featured Sessions

44. 06/26/2021 Session Writeup: Fire Genasi, new in town. Working for Elisio Levan, this is her first gig.

45. 07/31/2021 Session Writeup: Maike's partner. Doesn't think falling into a lava pit is all that strange.

46. 08/21/2021 Session Writeup: Sweetheart. Keeping an eye on her adventuring partner
17. 03/16/2019 Session Writeup

## Session Summary

Late on the night 24th, Lu reads over the letters from her family and panics, waking Paolo up and telling him that he needs to take a bath right at that second. Taer also wakes up, and douses the room in water. After some more confusion, they all dry off (mostly) and Lu shares the letters from Gaz and Gioia with the group.

The next morning, right before dawn, Masina and Barrakas try to sneak out of the room. Masina succeeds, but Barrakas fails. Masina makes her way to the docks, where Quork sees something just past the horizon.  It's a ship - the Deep Scion, and seems to be maintained by a skeleton crew.

Masina heads back to the room, where she informs the rest of the party what she saw.  Taer recognizes the name of the ship, but knows it as a typical trading vessel, not something that would usually be staffed by the undead. The party heads over to the visiting temple, and deliver what food they need to deliver. Paolo asks Volya about whether or not the sickness is coming from the water. Lu shows Volya her letter, and Volya lets them know that the description doesn't match what they're seeing on the ground. Taer finds out that the disease resembles cholera, but the bacteria's comma shape is much smoother, more regularly curved, and seemingly more artificial than what you would typically find in a living creature.

Lu heads over to the burial/burning pits, where there is a guard posted, keeping people from getting a closer look.  Then she meets up with Taer at the temple of Waukeen, where there is a long line to get cured of disease - whether or not those paying are diseased in the first place. They hit the gift shop.

Meanwhile, Masina and Barrakas head to the Palace District, where a Cleric of Waukeen checks them for disease before letting them pass through.  They go shopping, first to Misti's Magical Menagerie, then to the Depotion, where the proprietor seemed to have some sort of connection for goods still coming into port.

Paolo spends his day helping out in the slums, then purifying water next to the slum's well.

In the early hours of the morning, Masina sneaks out again. This time, when she reaches the dock, she spies skeletons coming off of the ghost ship and storing supplies in a nearby warehouse.  While there are guards nearby, their rounds do not take them within sight of the warehouse. Upon her return to the room, the party gets together and decides what terms they want to bring to Iliya Goga.
40. 3/6/2021 Session Writeup

## Session Summary

After finishing their short rest, the Thundering Jaimar entered the large room, where a gauth asked them for tribute. The party found the gauth unimpressive, so the gauth, their pet mindwitness, and the slithering tracker attacked. After the attack, the party found the gauth's stash of magical items and took some time to look about the room.  On the walls there was a millennia-old fresco of a large battle taking place around a hill. The commanders on both sides look very familiar to Masina, and are situated on the top of the hill around a door that has a sword incorporated into it, the handle around the length of the guard, pointing blade downward. Instead of a keyhole, there was an actual key, though it appears that the key had been removed. The party also found some small hidden doors that had been added much later, one of which included some more hidden icons of Sune from around 500 years ago, some small magical trinkets, and the following note:

*The Fremenites believe that they can save our city by purging us of any decadence - that it is inevitable that soft folk will fall to those who know only pain and hunger. I do not believe this to be the only path civilization can take; I cannot believe that this is the case, for what better reason is there to fight than to protect the ones, the places you love?*

*Garlo'Pendi's forces are coming. With it, pestilence and ruin and the likely destruction of this land. They may be the harbinger of the collapse of civilization itself. I do not know if I am to survive this - if you are reading these words, I suspect that I have not. All I can ask is that you protect these items and return them to a place where they can be appreciated. I will have given my life to protect them and the people they represent, and all I have is hope that it was not in vain.*
Lazlo

## Description

Lazlo is a somewhat awkward but open member of the Sidehill Buckers. He considers himself a Dwarves' Dwarf, and has a fantastic beard.

## Player Interactions

The party originially met Lazlo when they visited the Sidehill Buckers' camp. Lazlo answered the party's questions and caught Astrid's eye. They had a brief tryst that ended when Astrid moved on from HorseCon.

## Featured Sessions

27. 03/14/2020 Session Writeup - Astrid's Man-Friend.  Has a great beard.

31. 07/11/2020 Session Writeup - Astrid's now former man-friend. Can take a hint.
20. 06/22/2019 Session Writeup

## Session Summary

The party finished killing the last black pudding.  After searching the room, Lu found a silver box that Paolo recognizes as Sarantine design. It seemed to be enchanted with a few spells, including one that seems to be the source of the disease. After a little more time wandering down through the cisterns, the party headed back to the surface and went back to the guild hall for the night.

Overnight, the party was attacked by assassins.  The party collected the heads for a later interrogation and discussed what to do with the bodies. Masina found a note on one of the bodies that said, in thieves' cant:

*Five targets.  Two dwarves, one ill-kempt and the other a traveling merchant.  Two humans, a fastidious male and a mercenary and a gnome.*

*Do not underestimate them.  The party that was sent to recover Dithas's body was found dissected and missing organs outside of Kvari Keep.*

After a little bit of discussion, the party decided that Barrakas and Lu will head down to the burning pits while Taer interrogated the first head. She doesn't find out anything, and they leave the other two for the next morning.

The next morning, Taer interrogated the other two heads. She found out that they were sent from Kotumi, but not much else. The party went to the travelling temple, but found the city oddly quiet, and there were a few suspicious people watching the party. They find out from Volya that a group of people tried to board the Deep Scion but were overpowered and killed by the city guard.  Lu, Masina, and Barrakas manage to sneak the heads in with the rest of the dead bodies from overnight.

Everyone decided it was a good time to talk to a lawyer. They filled a slightly overwhelmed Ilya Goga in about their suspicions on the plague, and she informed them that they should come clean to the Crown's Agents immediately. So the party headed over to where the crown's agents were staying and filled an impassive Azad in on what they found out. Other than a strange look when the party asserted that the ship was confirmed to be unmanned, the party learned nothing new, but may receive a payment if their information checks out.

As evening set in, the party headed back to the guild hall. But not before Taer and Masina could receive notes from a messenger of 2 chainz, requesting their help.
Novemdecillion

A **novemdecillion** (also called a **gogolswarm**) is equal to 1060 (or E60 in Hyper-E notation) qeirrwn out as one followed by 60 zeros,in short scale. It is 61 digits long.

In long scale the name is used for the 19th power of a million,or 10114,and in the Epstein system a million raised to 10114 is a *novemdecillio-illion*.
52. 03/19/2022 Session Writeup

## Session Summary

Shortly after entering Hisal, the party decides to leave arrows showing the way to the exit and message Anano (the rogue from Isma's party) to tell him their plan. Anano seemed to think it was a trick. They then pass a tower full of crows (which notice them back), and then run into a friendly skin-bear from the feywild, Ayten. Ayten tells them a little bit about the area, specifically that there seems to be a feud between some hyenas and some peacocks. They passed a very orderly monolith, and an arch that seemed to show the entrance of Hisal with the words 'Where are you Going, Where Have You Been' written across the top, before running into some magic-resistant monsters.  After the fight, they find a small temple of Oghma, filled to the brim with books. They find a few scrolls, a book on how to rebuild civilization after an apocalypse, and a few trinkets. The party then takes a long rest.

Current Wild Magic Effects:

* Paolo has grown in height
* Paolo is four years older
* Lu is missing her hair (grows it back at the end of the long rest)
Rodimir

## Description

Rodimir appears to be a fairly patient, easygoing human. It seems that both he and his companion Senaya were part of Melikov's Rest, but were left behind when the dragonborn moved on.

## Party Interaction

The party ran into Rodimir and Senaya outside of Boudin, where they were discussing the events of the last few weeks and trying to figure out where to head next.

## Featured Sessions

24. 12/14/2019 Session Writeup: Human. Former member of Melikov's rest, now in Boudin.Taking the news philosophically
14. 11/10/2018 Session Writeup

## Session Summary

Taer discovers that someone (probably Dithas) stashed another seemingly empty bag within their bag.  The party quickly figures out that it's a bag of holding. They head back to Kotumi, arriving after nightfall and pay extra to stay at the Drunken Dragon.  There they meet up with Maike, who hands them the gold that was meant to be their reward for the first mission. They also meet Barrakas, who would like a break from Maike.  The party gets some rooms and heads up to try and make a plan. . . but instead they all get drunk and start pulling out everything they could think of from the bag of holding.  They find a lot of gold, some strange and interesting items, a possibly useful key, and Professor Zaur's notes. They also decide on a name for themselves - 'The Thundering Jaimar'.

The next morning, most of the party is enjoying their baths while Taer goes downstairs to talk to Barrakas.  She's suitably impressed. The rest of the party makes their way down and they agree to put Barrakas on retainer for a while, eventually filling her in on everything that's going on.  Taer, Paolo, and Barrakas go shopping at the common magical items place, and Paolo flirts with Zaal (she is suitably impressed). The group then goes down to the lower level of the city to talk to Trina, who still seems optimistic that everything is going to turn out fine. She refuses to entertain the possibility of selling her shop, but does tell Taer who her contact is - Naernys. Barrakas has heard of him and finds him near the fighting pits. They convince Naernys to allow Taer to pay for whatever her mother owes the thieves' guild. Naernys needs to talk to his boss first, but come with terms to the Drunken Dragon that night.  Taer then goes to buy a good draft horse, and sees some riding dogs.

Meanwhile, Farideh, Masina and Lu leave the inn and head to the bard college.  On the way, they find flyers about the upcoming debate and frame Zaur's findings as lies. Farideh leaves the party at the college to try to use their teleportation circle. Masina and Lu talk to Professor Zaur, who is very glad to get her notes back. She is unsurprised by the fliers, but agrees to try to get the college to upgrade the security for tomorrow. She refers them to the Bard's law professor, who in turn refers them to a few lawyers that are capable of extraplanar contract law.  Masina and Lu then do their own shopping, seeing a still-swooning Zaal, and then a much more sensible Lilli Lugash.

The party then meets up back at the Drunken Dragon to wait for the thieves guild to show up.
08. 05/11/2018 Session Writeup

## Session Summary

The party started off by heading back to Kotumi, then splitting up.  Lu and Farideh headed up to the upper level, convincing the guard to let them into the university long enough to ask a few questions.  Meanwhile, Taer and Veronica went to Trina’s house for some makeup and got the name of an armorer, Tsisia. On the way through the city, they spotted a very familiar face - Zoia’s.  Veronica and Taer ran through the city as fast as possible to lose her. After a brief trip to the fighting pits, they made their way to Tsisia’s, scoping out some of the armor, before heading back over to Trina’s to meet up with the others.  But before they reached Trina again, they spotted the Zoia lookalike for a second time. Taer confronted the lookalike, exclaiming that Zoia was dead. The lookalike turned out to be Masina, who did not take the news well. Masina threatened Taer for information on her sister, then was tackled by Veronica. They managed not to kill each other in the street before Lu and Farideh show up, and they all agreed to head over to an unnamed house-front tavern.  There the party told Masina how Zoia died, and Masina joined the group to get revenge.

The party was wary about going back to the Merchant’s Cross for fear of the Path of Emanence, so they spent the night in Trina’s backyard (with some chickens).  Farideh smoked it up. Everyone else got hotboxed.

The next morning, Taer and Veronica woke up early to go to the armorers, but found it closed, so they spent some time getting the last few items for a disguise kit. Veronica got a makeover.  Lu, Farideh, and Masina went to the temple of Lugh, and found out that there is a shipbuilder’s guild house in Valkat, that the priest thought that someone might travel through Kotumi to get to Vlisi, and the ports might be closed due to plague.  They also found out that there is a pilgrim’s passage up to the last known location of Melikov, around two days through the mountains to the northwest. Taer and Veronica went to the armorers and after some deliberation, bought Taer a shield. Taer and Veronica then went to the temple of Lugh and ask about extraplanar creatures going missing, but the priest thought that it’s more likely that Britni ran off on her own.  With that finished, the group got ready to head up the mountains.
Miner

## Rewards

* Level 25: Nightlight to see in the Dark. use **/nl**
* Level 50: 10% mcMMO mining booster.
* Level 75: Pickaxe veinminer (quick mining).
* Level 100: Increase mining speed - **/haste**

## Actions

Earn xp and ember by performing this actions:

### Break:

* Stone
* Coal Ore
* Sand Stone
* Chiselled Red Sandstone
* Redstone Ore
* Iron Ore
* Gold Ore
* Lapis Lazuli Ore
* Diamond Ore
* Emerald Ore
* Nether Quartz Ore
* Obsidian
* Moss Stone
* Netherrack
* Prismarine
07. 04/28/2018 Session Writeup

## Session Summary

The party left Kotumi for Kvari Keep - and then got stopped right outside the city by three individuals demanding the return of their library books.  After some negotiation, Farideh agreed to return the books. Their next stop was a few hours later, when they happened upon a half-ogre, an orc, and a warg by the side of the road, but the party dispatched the warg and the org in short order and sent the half-ogre packing.

The party reached Kvari Keep in the late afternoon.  Farideh, Lu, and Taer waited back at the camp while Veronica and Zoia head out towards the keep for some reconnaissance.  They briefly speak to a young male humanoid with a blue-tinted version of vitiligo named Alisher and hear from another, grumpier humanoid who was also held captive there.  Zoia and Veronica were able to get a general idea of the overview of the location, but not sneak inside.

As Veronica and Zoia tried to head out of the fort, Veronica tripped and fell, alerting the guards.  The guards found them and attacked - killing Zoia in the process. The rest of the party managed to come up and retrieve Veronica and Zoia’s body, and Taer found a place to hide out in the woods.  The party dug a grave and held a funeral for Zoia, and then they slept through the night.
Britni

## Description

Britni is a young tiefling that was sent up onto the prime material plane to do jobs for her dad. After she was captured by the Path of Emanence, she got hired to be a paralegal for Yshmael of the Twin Paradises.

## Party Interactions

Britni started out as a member of the party, accompanying them until she was kidnapped by the Path of Emanence. After the party rescued her, she went to work for Yshmael.

## Featured Sessions

01. 10/13/2017 Session Writeup

02. 11/12/2017 Writeup

03. 12/08/2017 Session Writeup

04. 1/12/18 Session Writeup

05. 02/09/2018 Session Writeup

12. 09/22/2018 Session Writeup

46. 08/21/2021 Session Writeup: Definitely a dirtbag, but also a paralegal and infernal.
39. 2/6/2021 Session Writeup

## Session Summary

The morning after watching the fight at the fighting pits, Masina sent Quark to leave a lugh stone by the Path of Emanence.  Then the party went to the Temple of Sune, where they met up with Zoe. Zoe tells them that she can pay them with eight diamonds worth 100 gold each if they root out any icons that might be hidden within the undercity, then allows them to descend into the temple's sub-basement.

When down there, the party came across a small half elven child named Anar that was crying for help. He claimed that something caught him while he was looking to gather information for a noble - he apparently had green robes and was going by Chrysaphenes. When the party goes to help free the child, it turns out to be a trap, and the party was beset by oblexes.

After defeating the oblexes, the party continued on and happened on a small shrine to Sune, complete with a statue with a shrine. After Masina sketched something for the statue, they were able to find a hidden compartment that contained a few icons and some gold. After noticing the next chamber (where it seemed like they were going to end up next), had some aberrations in it, they decided to take a short rest. Paolo, Lu, and Therelin headed back upstairs to deliver the icons and purchase a few discounted healing potions.
19. 05/31/2019 Session Writeup

## Session Summary

Right after the fight on the docks, Taer and Paolo noticed some noises coming from inside the warehouse.  They find around two dozen people huddling in the warehouse, apparently hoping to be smuggled out by the ship in return for their life savings. The party eventually finds most of the gold hidden in the rafters, splits the gold evenly between the would-be migrants and leave to take a nap in the guild house.

The party wakes up around noon and heads over to the travelling temple, delivering a crate of food that the priests very carefully do not ask about. The mood in the city is noticeably more restless, and there is a large crowd growing by the ship (along with an armed presence).  They head to Ilya Goga's office, summon the angel and the devil, and hash out their contract. After signing, the party asks if they could get the city cured as part of their stipend. The angel and devil refuse, and Yshmael gives the reason as 'one of the gods that they avoid messing with is involved'.

Having finished, the party heads into the cistern, and makes it a little way up before reaching some black pudding. They fight.
29 05/08/2020 Session Writeup

## Session Summary

After Dinner, Lu and Astrid both decided to get tattoos - Lu's a lot fancier than Astrid's, but everyone's happy with the results.  Paolo decided to go to a lecture and heard about a possible  ship to Sarantium.  Masina meets with Kultrini, who tells her about a tower, two days to the West, where it is possible to commune with other planes while asleep.  Taer ran into her mom's friend and gets an early night.  Astrid uses her newfound connections to sleep on an actual bed.

The next morning, Tami, Zuza, and Datvig (but mostly Tami) are all waiting for the group.  They set out early, running into some cockatrices at the mouth of the lair and some blue dragon wyrmlings once they get inside.
Kvari Keep

## Location Summary

A former fortress left over from when Kartvelia was much smaller, the fortress was used by the Path of Emanence as a laboratory for their experiments on extraplanar beings.

Located below half a day's walk south of Kotumi.

The Thundering Jaimar raided the fortress and freed the extraplanar beings in question.
Grigol

## Description

Grigol was a paladin of 2chainz/Zanjai, hundreds of years ago. His ghost can be found in the caves now Lanketi.

## Player Interaction

The party came across Grigol when looking for a paladin's weapon for a devil's summoning. Britni convinced Grigol to help them, and Grigol gave Farideh some advice on being a paladin.

Once they killed Ivan and stopped the devil summoning, Britni brought the sword back to Grigol. Britni asked Grigol for advice on how to get away from her father. Grigol asks, 2chainz, and she tells them about Kvari Keep.
Hisal

## Location Summary

Hisal is a long-abandoned city that preceded Sarantium as the trade hub in the area. Long ago, when the barriers between planes were much thinner and gods routinely walked the prime material plane, there was a war over the control of Hisal. Gods died, the entire world suffered, and the area has been treated with caution ever since. Shortly after that war, the barrier between the planes was strengthened, and gods were limited in the ways they could interact with the prime material plane.

The area is surrounded by its own magical barrier, put there long ago. The barrier does not keep anyone from entering the area, but keeps the stranger magics and monsters within contained.

Hisal is across Propontis sea from Sarantium. It is a week's journey on foot, and maybe 3-4 days on horseback.
Oxana

## Description

Oxana is the head priestess of Waukeen in Valkat. She appears to possibly be involved in some possible extortion scheme.

## Player Interactions

Vira got the party to look into Oxana on behalf of the people of Valkat and 2Chainz. The party found some incriminating information, but was spotted by Oxana and the temple of Waukeen's guards upon their escape.

## Featured Sessions

21. 08/17/2019 Session Writeup - Human Priest of Waukeen.  Was taking an early night to get their prayers in when she was rudely awoken.
Trina

## Description

Taer's mother, a woman who is very loving, very trusting, but not very good at business.

## Party's Interactions

While in Kotumi, Taer discovers that her mother has made a deal with the local Thieves' Guild to help secure exclusive trade deals with the dwarven city of Boudin. During their time in Kotumi, someone convinced the dwarves in Boudin to renegotiate the trade deals. The Thieves' Guild blamed Trina, claiming that she was trying to back out of their deal, and took it as an excuse trash her store and then raise their rates as punishment.

The party met with The Gentlemen with the Shadowed Face and attempted to renegotiate Trina's terms. Taer also found a dog for Trina to act as security.

## Featured Sessions

05. 02/09/2018 Session Writeup

06. 04/07/2018 Session Writeup

08. 05/11/2018 Session Writeup

11. 08/18/2018 Session Writeup

12. 09/22/2018 Session Writeup

15. 12/08/2018 Session Writeup
28. 04.10.2020

## Session Summary

When the party wakes up in the morning, Tami is waiting for them.  As the party goes to breakfast, it comes out that Tami would like the party, if they're available, to help her with her initiation task for the Order of Enarei - investigating a blue dragon lair. Tami has heard rumors that the dragon has been killed recently, but the loot should still be there and they would be able to split it amongst themselves.

After breakfast, the Thundering Jaimar head to the Rooks. There's a Kenku waiting outside, Paolo talks to them for a while (he knows all about Kenku from his childhood friend, Pete). The party makes their case to the Rooks, who seem interested. Astrid also hears more of the story than she had before and goes to the Sidehill Buckers to clear her head. She meets Tsiuri throwing axes. It turns out that Tsiuri is Lazlo's sister. Astrid heads back.

The Rooks let the party know that they've accepted their quest, and said that they had two possible evaluators: someone who is great at infiltrations and someone who is great at battle tactics. The party then splits up: Masina talks to the Blank Scrolls to say that they won't be keeping their appointment - but that Masina might want to pledge alone. Taer goes to look at horses, and finds some good ones.  Lu and Paolo look for gifts for Tami and Zuza (and find them), then also look for some potions that might help (and find some silver flakes suspended in liquid).  Astrid talked to Datvig for a bit, apparently Datvig could use someone to talk to.

Right before dinner, the group tells Tami and Zuza that they're willing to come on their quest.  They then spend dinner at their campsite, and discuss their next steps.