Bheur Hag

The creatures known as the **Bheur Hags** (also known as a Blue Hag, White Hag or Winter Hag) are said to be thankfully one of the rarest of the known Hag variant species.

## Physiology

From the top down

The hair of a Bheur Hag is a pale, and white in color like freshly fallen snow with it becoming clearer the older the individual is a clear sign of Grandma status is frosted but almost see through hair that resembles icicles. The eyes of a Bheur Hag are a naturally bioluminescent blue in color.

Bheur Hags are one of the Hag species that do not magically disguise themselves as humans, a Bheur Hag has pallid, blue-white skin similar to a human corpse that had died of hypothermia.

Bheur Hags typically wear a ragged, grey-blue shawls and often carried a gnarled, wooden staff that is taller than themselves, the gray bark contrasting against the dry blood of their victims that typically stained their hands.

The teeth of a Bheur Hag are unnaturally white, rot and decay are kept at bay by the subzero temperatures associated with the hag, while their talons when not covered in blood are also unnaturally white at the end of slender, bony fingers.

## Lifecycle

1. **Hag Child**:
2. **Hag**: A full-grown hag not too strong not too powerful yet. It is at this point a Hag seeks out a coven if she isn't already in one.
3. **Auntie**: An elder hag between the adulthood of a Hag and the power of a Grandma usually serves as the subordinate to a Grandma.
4. **Grandma**: Ancient and the most powerful a hag will be is if she lives to be a Grandma. Grandmas are usually coven leaders or they'll leave a coven to start one so that they can be the leader.

## Personality

**Bheur Hags** are naturally cruel creatures that live for the pleasure of bringing icy death to as many people as they can. They view people's selfish actions justified by unrelentingly circumstances, normally the overpowering cold, to be especially enticing. Through their mastery of cold weather, they spread misery and despair among communities during winter seasons with the goal of instilling a miserly mindset.

As a **Bheur Hag**, the pitiful attempts of unprepared mortals to survive, such as eating leather instead of actual food, their suffering and the suffering they caused others, such as by killing people or defiling the sacred for resources, and their eventual deaths were all delightful to a **Bheur Hag**. The **Bheur Hag's** favorite part of such times for **Bheur Hags** were when the selfish acts were unnecessarily committed, like when people hoarded more resources then they could possibly use, and the conniving crones love to plant such extravagant ideas.

**Bheurs Hags** themselves possess significant survivals skills and knowledge of nature.

## Abilities

#### Physical

* **Hag Physiology:**
	+ **Claw Retraction**: **Bheur** **Hags** possess razor sharp claws/talons.
	+ **Darkvision**: **Bheur Hags** can see in the dark within a specific radius. They can see in dim light within the radius as if it were bright light, and in total darkness as if it were dim light. Though they can’t discern color in the darkness, only shades of gray.
	+ **Fang Retraction**: **Bheur Hags** possess a maw of dull human-like teeth, which strangely have no trouble ripping flesh from bone, the teeth of a **Bheur Hag** are highly dangerous to humans and humanoids.

#### Magical

All of the Bheur Hag's powers except for one are dependent on the presence of their 'graystaffs', without with a **Bheur Hag** cannot perform most of their magic.

* **Hag Magic:**
	+ **Floating Object Riding**: A **Bheur Hag** can use their graystaffs to fly around.
	+ **Ice Generation and Manipulation**: The **Bheur Hags** have magical power over the cold; their touch inflicted raw frost that was extremely painful to fire-based beings and they could blast their enemies aside with rime. They could create chains of permafrost and create cones of cold, causing even those who can survived the cold to suffer its effects. Snow and wind often surround them, and they move unhindered by ice and unseen through bitter blizzards.
		- **Frozen Feast**: **Bheur Hags** often feast on the frozen corpses of their victims during battle they would stop to devour them, stripping them of their meat and leaving only their bones. As a result of seeing such savagery, numerous conditions were reported to develop, including blindness, catatonia, psychotic episodes, babbling fits and extreme fear.
	+ **Limited Polymorphy**: Like their relatives the Annis Hag, the **Bheur Hag** had the ability to disguise herself using polymorphy, though theirs is very limited as they can only maintain it for ten minutes a day.
		- **Personal Size Manipulation**: A **Bheur Hag** has the power to increase in size though they can only maintain it for ten minutes a day.
			* **Size Enhancement**: A **Bheur Hag** can increase in size.
	+ **Minion Creation**: Through the use of their Frozen Feast ability Bheur Hags are able to make minions in the form of the undead Entombed.

## Behaviors

### Lairing

When they establishing lairs, the more powerful **Bheur Hags**, such as Grandmas and Aunties, release greater power from within them, such as the ability to create small, blinding blizzards. Snowstorms and small avalanches are often encountered in areas inhabited by such hags. The trails nearby were twisting and turned back on themselves and bodies preserved by the bitter cold occasionally had their spirits return as specters.

### Weaknesses

#### Staves

**Bheur Hags** are powerful but have a critical weakness in the form of their staves. While not magical in of themselves, their *graystaffs*, also called *staffs of frost*, served as their foci to help unleash their inner power and could be ridden like 'flying broomsticks' by **Bheur Hags**. Without graystaffs to augment their power, a **Bheur Hag** is far less dangerous. Graystaffs do not work for non-**Bheur Hags**, but if lost or destroyed, a **Bheur Hag** would have to leave the Material Plane in order to create a new one, a process that takes a year and a day.

#### Acids and electricity

**Bheur Hags** also are vulnerable to acids and electricity but strangely resistant to fire.

#### Silver

Like most magical or unnatural monsters **Bheur Hags** have an aversion to silver.

#### Necrophage Oil

**Bheur Hags** take more damage when struck with a silver witcher's sword covered in Necrophage Oil.

#### Fey Oil

**Bheur Hags** take more damage when struck with a silver witcher's sword covered in Fey Oil.

## Harvestable Parts

### Hag Teeth

The teeth of a hag are an alchemical ingredient of the Rebis family as such can be used for potions and processing into the alchemical substance known as Pure Rebis.

### Necrophage Blood

The blood of a necrophage is a alchemical ingredient of the Rebis family as such can be used for potions and processing into the alchemical substance known as Pure Rebis.

## Trivia

* **Bheur Hags** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
* Sometimes Hags are the female version of other 'species' of Necrophage, such as Annis Hags being the female version of Rotfiends that is not the case for a Bheur Hag, who reproduces in the an unknown method as they do not share the Annis or Green Hag's methods.

## Notes

* The necrophage species known as the **Bheur Hag** is a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* The existence of **Bheur Hags** are a personal iteration inclusion for the fanon by Adalwulf of Aedirn, as such their existence in the fanon is not 'definitive' and is subject to the decision of inclusion in others head canons.