Mage Tank

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## TANK

"**Survive and Conquer**"

Zenith's Mage Tank is a unique twist on the typical MMO class. The Essence Mage Tank is a caster built for survival. Unlike a traditional mage, the spells and abilities of EMT help them endure battle through a vampiric mechanic known as "Spirit Burn". As an Essence Mage Tank, players will have access to a very large health pool, shields, blocking, and HP stealing. In exchange for this their attack damage is rather low.

### Binding Rift

Binding Rift: Teleports and apply Spirit Burn to all enemies within [3m]. Spirit Burn deals [100% AP] damage over [9s], and heals for [25%] of damage done.

Cost: None

Cooldown: 15 sec

Level: 2

Teleport: This ability is typically assigned to right top button (B or Circle). Press and aim the arc toward the intended location. Release button and player will teleport there.

Tip: EMT spirit burn should be active as much as possible. Use binding rift and reaping orb to keep it applied.

### Crimson Death

Crimson Death: Invoke a [3m radius] pool of Crimson Death around yourself that grows by [25%] each second for [8s]. Enemies within take [60% AP] damage each second and have their attack lowered by [15%]. You will receive [50% AP] damage each second for [5s].

Cost: 120 Mana

Cooldown: 8 sec

Level: 2

**Downward Gesture :** Hold the grip button and pull downwards to activate this ability.

**Tip**: This is an area of effect attack (AOE). Use this ability to handle groups of enemies by damaging them all simultaneously. This ability **will cause damage to the player.**

### Antimatter Shell

Antimatter Shell: Create a barrier that absorbs [100% AP] damage. After [5s] or when the shield is depleted it explodes in a [5m radius] dealing [80% AP] damage.

Cost: 50 Mana

Cooldown: 5 sec

Level: 7

**Horizontal Gesture:** Holding arm away from body, squeeze grip, and swipe inward towards your chest.

**Tip**: Cast before high incoming damage. Only one shield can be active and it can't be cast again until the previous shield explodes.

### Inevitable Demise

Inevitable Demise: Pull in all enemies that are currently tethered by Spirit Burn, inflicting [180% AP] damage and [100%] additional Stagger.

Cost: 100

Cooldown: None

Level: 5

Upward Gesture: With arm lowered, squeeze grip, and bring arm up vertically from the ground.

Tip: Always use with spirit burn applied first. This ability will return damage dealt back to the player as health.

### Entropy Skewer

Entropy Skewer: Channel energy into a beam of pure entropic force. For the next [6s] you deal [50% AP] every [0.5s] to enemies in a [15x3m area], draining [50%] of damage done as health and increasing their next Staggered duration by [5%] each time they are hit.

Cost: None

Cooldown: 180 sec

Level: 22

Ultimate: Hold arms apart, squeeze grip, and bring arms inward. Point the beam towards enemies. Imagine the "Kamehameha Wave" from the DBZ.

Tip: This ability is currently still broken as of patch 1.3 and does not apply the stagger duration increase.

### Reaping Orb

Reaping Orb: Create an orb of entropic energy that can be thrown to explode in a [6m] radius, dealing [80% AP] damage and inflicting Spirit Burn which deals [100% AP] damage over [9s], and heals for [25%] of damage done.

Cost: 0

Cooldown: 8 sec

Level: 3

Trigger: Push the trigger on dominant hand and orb will appear, throw it at the enemy.

Tip: This ability has zero mana cost and it applies Spirit Burn. Keep it on cooldown to maximize uptime.

### Culling Beam

Culling Beam : Shoot a beam of death energy that deals [40% AP] damage a second, increasing up to [60% AP] over [6s].

Cost: None

Cooldown: 9 second duration

Level: 1

Weapon: Pull trigger while holding you blaster. Beam must be held on target.

TIp: Laser beam functions like a DOT (damage over time), player has to keep the beam on target for its duration to get the 20% increase in damage.

### God Hands

God Hands: Magical fists appear that allow you to parry and block attacks with ease.

Cost: None

Cooldown: None

Level: 7

Block: Hold hands up to block, with fists turned inward, squeeze grip button and the shields will appear.

Tip: Allows the player to block melee attacks and projectiles but is ineffective against certain magic.