Zonnestraal

**Appearance**

Zonnestraal is a dark, shiny saxophone, however other than a sax's general shape it has spikes on the front of it, and on the handle. The Saxophone slowly glows brighter in yellow the more it dishes out it's power, eventually becoming similar to a "holy light".

**Abilities**

Zonnestraal's power is that when it produces it's symphony, (Any Saxophone melody.) It causes whatever target it chooses to gain a significant power boost, depending on how strong they are. Against enemy's it causes an incredibly ear piercing sound.

*Buffsophone!*

This is where Zonnestraal releases it's melody and causes it's target to gain a significant boost in stats and ability, depending on their current strength. A weak stand will gain a large boost in stats (Usually 2 Grades up) and a considerable boost to their ability, for example Bastet may go from being a switch, to a whole circuit network, furthermore when it activates rather than magnetism it goes to complete metal attraction, causing the metal in the earth to attract. However when used on a stronger stand it causes a very small boost (Half a Grade up in stats) in ability, for example star platinum may go from breaking Breaking through DIO's skull to smashing a little bit more of it, and increasing it's time stop by one second at most. For mid-tier stands it buffs them about half as much as a weak stand.

*Ear Erupt*

This is where Zonnestraal takes advantage of the amount of sound it creates an amps it up to 165dB (enough to rupture your ears) this however, doesn't effect the user or the target of Buffsophone, otherwise it does not discriminate. The amount of pressure on the ears in that one second causes them to burst and bleed, the blow back from the saxophone is also rather significant, though the stand is not capable of killing anyone it can deafen you after long exposure.

*Master of Music*

Zonnestraal can eventually build up Buffsophone so much that he is able to use an ability to dissipate the build-up (or he will literally blow up.) This ability causes a 75dB Constant sound and causes Myers and Zonnestraal to flash and glow a white-yellow light, Myers must then let go of the saxophone, letting the saxophone do it's ability which causes an insane buff to all those he chooses to buff for the next 30 seconds, when used on himself it gives him Super human capabilities, on allies depending on their strength it doubles their current buff (taking a power of E from a weak stand to an A) once it is done it is deactivated via Myers stretching his hands out to form a T, this prevents the Saxophone from dissipating his own energy on top of the built up stuff, which would kill him.

**Trivia**

* It was paired up with stand Viena Symphony (which causes negative thoughts to come to life.) to cause an incredibly powerful duo, even letting Viena Symphony Materialise many more Thoughts than previously possible.
* Though it can work on it's own, it is much more effective with a team.
* Though similar to the "Commander's" stand power, which is to amplify and manipulate sound Zonnestraal cannot manipulate sound at all, it can only create it normally.
* The sound actually isnt reliant on the instrument, rather it radiates from the stand which is why it can get so loud and also why it doesnt stop working when dented.