recursal/Fanatic-Fandom huggingface dataset:
James's apartment

James Derettas owns an **apartment** in a building in Feldis, which is where he resides during the events of *Shattered*.

## Function

In *Shattered*, the apartment is seen lots of times in missions. The player can always visit the apartment by climbing through an open window on the side of the building via the fire escape. Inside, the player can sleep on James's bed, which saves the game (the game also autosaves, but this is a way to save it manually). The player can also change clothes (but only with the Christmas in Interface City DLC installed).

## Appearance

The apartment is a small apartment, old and dingy in appearance, with some clothes on the floor and papers around. Inside there is a desk with a PC on it and a TV, where in cutscenes James watched the news and Stinky and the Bean. There was also a rack with vases on it, but in Don't Hesitate to Shoot the player unlocks the Bullets power, and James uses these vases as target practice, destroying them. There is also a fire escape outside which can provide easier access to getting inside.

## Trivia

* The apartment appears in a cutscene in the prologue mission of *Shattered 2*.

## See Also

* Joey's residence
* Pier 6d
Melody Park (district)

*Not to be confused with Melody Park, the park within this district.*
**Melody Park**is a district in Feldis, Interface City.

## Geography

Melody Park borders Downtown to the east and Mystric District to the south. This district contains Melody Park, the park in which the district gets its name from, and West Canal. The Syx Hotel is in this district.
Pier 6d

**Pier 6d**is a pier and seaport building in the Mystric District, in Feldis, Interface City. Due to its appearance it is assumed it was built in the 19th or 20th century, and is a tourist destination in the city. The\_Underscore asked James Derettas to meet him there in the mission The\_Underscore. The name is a reference to *Shattered's* creator, Chris6d.
Patty Queen

**Patty Queen** is a fast-food restaurant chain in the *Shattered* universe. Patty Queen is an obvious parody of Burger King, selling hamburgers ("patties" as they call them), as well as hot dogs, fries, sandwiches, and other food items. In *Shattered*, there are two locations in Interface City, all in Feldis. In *Shattered 2*, there are five locations around Atlantic City, including one in Margate which is the setting of the mission Mercy For No One.
Дискография True Romance

Studio Albums
 EPs
 Demo
 Singles

**True Romance** (рус. *Настоящая Любовь*) — белорусский коллектив, созданный 28 марта 2015 года.

10 января 2015 в свет вышел фанфик "Dott", который получил большинство положительных отзывов. Затем, 22 марта этого же года выходит фанфик "Samiktor". 28 сентября 2015 вышел третий сингл, который получил название "Mister Y. 30 октября был объявлен трек-лист альбома, а также вышли два новых фанфика: "Stay Away" и "Interior".

### Альбомы

 *True Romance* | * Выпущен: 19 ноября 2015
* Лейбл: True Romance
* Формат: Digital download

### Синглы при участии True Romance

 «I'm Not Hungry Anymore»(#WAT feat. True Romance)  | 2015
RoinJack .55

The **RoinJack .55** is a junker car in *Shattered* and *Shattered 2*.

## Appearance

The RoinJack .55 is prominently inspired on the 1982 Pontiac Trans Am , with cues from a variety of other 80s muscles and coupés. It bears a T-Top roof, with either glass or solid panels installed. The taillights and trunk spoiler are shaped like those of the Camaro, but the area between and below the taillights better resembles the Firebird.

## Performance

The RoinJack .55 handles quite loosely, being able to perform power slides with ease, and in the hands of a skilled driver, can prove to be an excellently handling vehicle. The car can brake easily, and can accelerate quickly, leaving the player with a well-rounded muscle car, perfect for any getaway.

## Gallery

A RoinJack .55 in *Shattered*.A RoinJack .55 in *Shattered 2*.
Planning the Break-In

*❝ We can’t just go in there like this. I need to train you somewhat, give you some basics.❞*
―James to Chris
**Planning the Break-In** is the 15th story mission of *Shattered 2*, and of Chapter I. It must be started by James Derettas.

## Plot

James meets Chris at his house, where the planning board is set up. Chris and James plan out their entire attack method which they will use to break into the Prantis Company Building, the G Gang's headquarters. They determine that they will infiltrate the building at night, first taking out all the surrounding snipers, then entering via the ground floor and working their way up. Then, once they get to Joseph G's room, James will interrogate him, and then Chris can exact revenge on him for killing Mark, and kill him if he wants to.

James then trains Chris physically, although this is not seen, but rather, a time-lapse plays which James trains Chris over the course over. James tells Chris to be ready, because tomorrow night, they're doing it. When James leaves Chris's house, Joey calls and informs James that three G Gang cars are patrolling the area. Once the player takes out all the cars (12 thugs total), the mission ends.

## Trivia

* When James knocks on Chris's door, we see Chris actually look through his blinds first to see who it is, and when he answers James says "Ah, you looked this time, eh?". This is a reference to the mission In The Long Run, when Chris answered the door without seeing who it was and James told him to always look, as it could be G Gang thugs.
LaPlant

The **LaPlant** is a compact coupe in *Shattered* and *Shattered 2*.

## Appearance

The LaPlant features a carbon fiber fixed roof in place of the folding hard top and has different wheels. This car is most likely based on the E92 M3 due to the carbon fibre roof and not having a fixed wing like the E92 M3 GTS. The LaPlant does have impressively faster acceleration with a higher top speed as well. Due to this, it is often hard to obtain unless you have a car that is good enough to catch it.

## Performance

The LaPlant has average acceleration and top speed although revving the engine and releasing the handbrake results in high amounts of wheelspin. Steering is sharp but feels artificial at times. Crash deformation is average as a moderate speed crash will cause the bumper to dangle and hood to come off. The LaPlant is more back heavy so it is considerably good at drifting.

## Trivia

* The LaPlant's name is derived from Cameron LaPlant, a voice actor who plays Erik.
* The Enforcer in *Shattered 2* is a modified LaPlant.
Needle In a Document Stack

**Joey**: *❝ Like trying to find a needle in a document stack!❞*
**Chris**: *❝ I think you need to work on your jokes, man.❞*
―Chris and Joey
**Needle In a Document Stack** is the 27th story mission of *Shattered 2*, and the 11th mission of Chapter II. It must be started by Chris McGlone.

## Plot

Chris meets Joey and Charles at a bar in a casino in Augustine. Chris determines that he needs to infiltrate Father Time's lair on Logan Island once again, to gain Time Manipulation, activate the portal and enter the Third Dimension to save James and Pete. Charles attempts to pull up a map of the Atlantic City sewers, to see if Chris can enter the lair via the sewers to avoid detection, when his computer is hacked. Charles manages to get the IP address of the hacker and sends Chris the location.

Chris heads to the location, which is a water treatment plant at the northern tip of East City. He infiltrates the compound stealthily, without being spotted by the Mercenaries, and reaches a room on the second floor containing the computer. Chris takes out the mercenary in the room and shuts down the program running on the computer. He then destroys the three server towers and escapes the compound. With the program shut down, Charles can now access the documents containing the map of the sewers, leading them one step closer to rescuing James and Pete.

## Transcript

*See Needle In a Document Stack/Transcript*

## Trivia

* The inside of the water treatment plant building can only be accessed in this mission.
* It was considered to name this mission "Document in a Haystack", which would make more sense, but Chris6d thought the current name was more funny, wacky and fitting of Joey's character.
Pizza Man

*Not to be confused with Pizza Delivery, the main story mission.*
**Pizza Man** is a series of side missions in *Shattered*.

## Plot

There are six of these missions. The essence of the mission is basically the same as that of its story mission counterpart. At the mission start, a hungry citizen will ask James to deliver a pizza to them, from Threeo's Pizza. The player must then get to Threeo's Pizza, where a cutscene will play, showing James go into the pizzeria, and come out wearing a bag with a pizza box in it.

Like in the story mission, the player must now deliver this pizza to the customer. A meter on the side of the screen will show, with a pizza icon in the middle, and a red, yellow and green area of the meter. As time goes down the arrow will slowly go from the green area all the way down to the red area. If time runs out, the arrow will be all the way at the red and the pizza will be cold, and the mission will end in failure.

When James gets the pizza back to the civilian, they will thank James, and the mission will end in success.
Kings and Castles

*❝ Joseph’s in there, acting like a king. It’s his castle, so it’s any man for himself in there. Chris said he got the stuff to plan out the break-in. Now it’s my turn.❞*
―James
**Kings and Castles** is the 14th story mission of *Shattered 2*, and of Chapter I. It must be started by James Derettas.

## Plot

James is overlooking the Prantis Company Building, the location where he and Chris will break into. James calls Pete, but Pete informs him that he and his cops are in the middle of a shootout with some G Gang thugs. James heads to his location right away and the player must defeat all the thugs, without Pete dying.

Once that's done, James tells Pete his plan to break into the G Gang's base with Chris McGlone. Chris, who has no powers yet, will need some body armor and rifles to protect himself. James drives Pete back to the ACPD Precinct and they go into the back room armory, where Pete unlocks a vault filled with body armor and weapons. Pete gives James two body armors and two assault rifles for Chris. James thanks Pete and leaves the station.
Lit Tits

**Lit Tits** is a strip club in Atlantic City, seen in *Shattered 2*. The building, located in Hourglass, is inaccessible and serves no purpose in the storyline. The name is a play on the slang word lit, which means exciting or turned up, and tits, a slang term for female breasts which are a common feature at strip clubs.
PX-41 criminal

The **PX-41 criminal** is a thug captured by the ICPD, seen in Don't Hesitate to Shoot. He was a normal criminal until a cop injected him with PX-41, a super-soldier growth serum. The thug transformed in front of James Derettas's and everyone else's eyes, into a massive hulking 10 foot beast. He was the first boss in the game (to be in a boss battle) however some consider the battle a semi-boss battle, giving the "first boss battle" title to the nightmare Erik battle in Nightmares.
Melody Park

*For the district, see Melody Park.*
**Melody Park** is an urban park in Feldis.

## About

Melody Park contains trees, a fountain, pathways and a lake, although strangely the lake is absent on the in-game map. After Mission 7, the player can jump in the lake, and after doing so the screen will fade out to black and James will reappear in the Black Market that is underneath Melody Park.

## Destruction

In James Takes The Stage, Erik Baying hires a team of mercenaries and, using fighter jets, unleashes hell on the park, destroying it. After this the park is seen with a giant crater, a destroyed stage, and downed trees everywhere. The park remains like this for the rest of the game. The Black Market is still accessable.
Risk It All

*❝ This city. My home. And I’m about to risk it all and leave it, to go to some foreign dimension. My life was alright up until I met James. Then things took a turn. But was it for the worse?❞*
―Chris McGlone
**Risk It All** is the 26th story mission of *Shattered 2*, and the 10th mission of Chapter II. It must be started by Chris McGlone.

## Plot

Joey calls Chris and tells him that he's at Starlings', and is gassy from the burritos. But more importantly, Charles has pinpointed a receiver atop Clergy Tower, and has a hunch that Father Time is using that receiver to track Chris's location. Chris heads up to the roof of the tower and recovers a microchip, then uses a Sun Bomb to blow up the receiver.

Chris then heads back to Jack's House, where the group is at, and gives Charles the chip, who connects it to his computer for analysis. While that's being done, Chris tells Joey and Melanie a bit about his background, Mark Thanon, the gang affiliations, and how James found him. Charles finishes analyzing the chip and concludes the receiver was installed by a man named Davis Frewar a few days prior. He tracks Davis' position to Atlantic City International Airport, where he is about to board a flight.

Chris rushes to the Airport to intercept Davis before he boards the flight. Davis attempts to shoot Chris but he puts up a Luminous Shield just in time. Chris interrogates Davis and Davis reveals he installed the receiver for Father Time which would allow Father Time to track people's locations, as Joey theorized. With this, Chris executes Davis with a Projectile, to the dismay of Joey and the player gains a heat level, which they must lose to complete the mission.

## Trivia

* This is the second mission in a row where Chris gains two powers, this time being Sun Bomb and Luminous Shield.
* Clergy Tower is the *Shattered* version of the Ocean Casino Resort (formerly the Revel Casino Hotel).
Midman Heights

**Midman Heights** is a neighborhood of Atlantic City in *Shattered 2*.

## Geography

Midman Heights is bordered by Venice Island to the west, Bailmen Island to the north, the Northeast End to the east, and Perez to the south.

## About

Midman Heights is a residential neighborhood consisting of one and two story houses. Jack's House is located in this district.

## Interactive places

Midman Heights contains:

* 1 clothes store
* 1 garage
Ground Shockwave

**Ground Shockwave** is a power in *Shattered* and *Shattered 2*.

## About

When in the air press the attack button, and James will gather all of his aura energy, and hit the ground with excessive force, sending a small shockwave around and all enemies or citizens within the radius will fall and take damage. Any destroyable object in the area will get destroyed (e.g. cars, telephone booths).

## Obtaining

*Shattered*
This power is not obtained naturally but instead must be bought from the Black Market for 650XP. It can only be bought after completing Fender Bender.

*Shattered 2*
This power is available to the player from the start of the game, and can be upgraded. Unlike the first game, the strength and size of impact caused by the Ground Shockwave depends on how high the player is executing it from.

## Upgrades

*Shattered*
There is only one upgrade for the Ground Shockwave:

* **Enhanced Shockwave** – Cost: 1000XP – Increases the power and radius of the shockwave.

*Shattered 2*
* **Frozen Shockwave** – Cost: 50 Tin – All enemies caught in the radius of the shockwave will be frozen with aura energy for three seconds.
* **Frozen Shockwave X2** – Cost: 60 Tin – Same as the Frozen Shockwave, but enemies are frozen for six seconds. Requires Frozen Shockwave.
* **Wall Shockwave** – Cost: 70 Tin – An aura wall will form around the perimeter of the shockwave's radius, acting as a barrier from harm. Lasts ten seconds.
Prologue

*For the mission in Shattered 2, see Prologue (Shattered 2).*
**Prologue** is the first mission in *Shattered*, and of Chapter I. It sets the game's events into motion.

## Plot

### An Experiment Unleashed

James Derettas is in his apartment writing a letter to Vanessa LeBlanx, his girlfriend, about how he wants to meet at The Elvediner to discuss marriage. The next morning, on August 2, 2015, James goes to work at BioLynk, where he begins working on an experiment, like usual. His lab partner, Erik Baying, unleashes the DeAmbulation Auraxideno Collider, a dangerous experiment that he'd been working on for years now. This experiment was all part of Erik's plan to gain aura superpowers.

The experiment explodes as Erik planned, blowing up the whole room and causing the floor to collapse. Everyone, including James, falls through to the floor below, but James is the only survivor. James, injured, must escape the building before it collapses. James must navigate through the building to get to the stairwell to escape, but it is full of people. Part of the stairwell collapses, killing everyone below it and blocking the way out. James, desperate, smashes a window and jumps out, over 60 stories.

### Vanessa

James lands in a dumpster and amazingly lives. He doesn't know how he lived at this point, but secretly, it is due to him gaining aura powers as well as Erik, due to them both being so close to the experiment when it went off. Vanessa finds James and is amazed that he is alive, and wants to tell him something that she has been keeping from him for a while now. But James wants to tell her what HE had in mind (marriage proposal). However, suddenly the building starts to collapse.

James and Vanessa start running away from the collapsing building as fast as they can, but Vanessa trips and falls while running. James is running so fast, he does not see this. All of a sudden, James turns around and sees Vanessa down, but it is too late. The building collapses on both of them in a fiery ball.

### James is Alive

The next morning, James wakes up and busts out of the rubble and is amazed that he is alive (again, due to him having Aura powers and super-strength, but not knowing it). He is extremely weak, though, and stumbles down the block to the in-good-shape Elvediner. James walks in and orders an N2Fizzle and some alcohol. The Spanish Waitress gives him the order and asks if there's anything he needs, she's there. James thanks her and walks out.

From here, the next mission, Defending Joey, immediately starts.

## Trivia

* This is the first mission of the game, and as such, is automatically started upon making a new save file.
* This mission introduces James, Erik, Vanessa, and BioLynk.
* The mission's name refers to its position in the storyline (a prologue is the first or beginning sequence in a story).
Josh Favises

*❝ NO. YOU wanted me to play the guitar, I play now. Fucking bullshit!❞*
―Favises on The Bullet CXX.
**Josh Favises** is a famous African-American guitarist who appears on 108.9 The Bullet CXX. He revealed that he is a big fan of The Bullet CXX, but strangely thought it was founded in 1896 rather than 2003. Favises plays a mean guitar solo, but is not respected by everyone, which leads to him having serious anger issues. This is seen in transcript 3 of The Bullet CXX, when he plays the guitar, then rages and destroys it, and the talk show ends abruptly.
Putting the Pieces Together

**James**: *❝ Remember? When Underscore ratted the cops out to the government about that PX-41 thing and the government responded with the FFUB, that new military-like agency they’ve been developing?❞*
**Joey**: *❝ Oh yeah. That. See? A little reminder isn’t so bad once and a while. There’s a way to tell people things nicely.❞*
―James and Joey
**Putting the Pieces Together** is the 29th mission in *Shattered*, and the second mission of Chapter III.

## Plot

James calls Joey to tell him that he realized that those agents he saw were part of the FFUB. James sees the FFUB nearby and takes out about 15 agents, then resumes his call with Joey. James goes on to say that whatever was in those files he and Joey read was true, about the FFUB. The two are amazed.

## Transcript

*See Putting the Pieces Together/Transcript*
Jørgen Bachsack

**Jørgen Bachsack**is a professional baseball player for the Interface Bullets. As revealed on 89.1 NO Network, Bachsack is a pitcher on the team and Mike L. believes that he is good but should remain as a pitcher. Joshakazam refers to him as a "gypsy", implying that he is not a fan of Bachsack. Although, Josh reveals that he believes Bachsack is the second-best on the team behind Derrick Engelwood, so Josh's true beliefs are unknown.
PhotoVortex

The **PhotoVortex** is a Light Manipulation power in *Shattered 2*, for Chris McGlone.

## About

With this power, Chris summons a vortex of Light energy which sweeps around him, sucking in any objects and enemies it encounters.

## Upgrades

After completing Front Row Seats, this power can be bought and upgraded at an Upgrade Shop.

* **Targeting Vortex** – Cost: 85 Tin – Rather than generally sweeping around Chris's vicinity, the Vortex will specifically target nearby enemies.
* **Revitalizing Vortex** – Cost: 100 Tin – Enemies swallowed up by the Vortex restore a portion of Chris's health. One enemy restores 25% health, so if four enemies are swallowed, 100% of the Chris's health is restored. Requires Targeting Vortex.

## Trivia

* The original name for this power was Photogenic Vortex.
Marflamino

The **Marflamino** is a luxury full-size sedan in *Shattered*.

## Appearance

The Marflamino is mostly based on the Bentley Continental Flying Spur, and its smooth body type and length resembling a Maybach Type 57-62, in nature as well as its general appearance. The car may appear with monotone or two-tone colors. The Marflamino features a wheelbase long enough to qualify for a limousine classification, but is still shorter in length to the Limousine.

## Usage

The car can be seen parked around and driving near the Syx Hotel. Two will always spawn parked in front of the lobby entrance but they may drive away, so if it's not there it drove away. The ones that spawn by the hotel are always the black-and-red variants. If James leaves the island and comes back, they will respawn there. Also, this car may be seen in Zenwood but as an all-white variant, but this is *very* rare.

## Performance

The Marflamino is one of the larger cars in the game, with an exceptionally long body for a sedan. The weight and length of the car make it more of a vanity vehicle. The suspension has a good balance of soft/firm, which irons out bumps in the road, meaning that the car doesn't over-compensate over the bumps, whilst not jarring over them either.

The car is slightly clunky in the corners but given time has superior straight line speed. This car is a good option for loading up several people and making a fast getaway but be careful in the corners you can easily crash and get caught. Lastly, the car's mass makes it useful as well against both police cruisers and roadblocks, simply floor the accelerator and smash through them.

## Trivia

* This car exists in the internal files of *Shattered 2*, but does not appear or spawn in the actual game, which implies that the car was meant to appear in the game, but was ultimately scrapped.
	+ By the use of modifications and/or external programs, players can make the car appear in *Shattered 2* by modifying the internal file, but doing so may corrupt the client's game.
Playing Games

*❝ It’s subsided a bit since I installed the software, but whoever this is, they’re not playing games.❞*
―Charles Bradbher
**Playing Games** is the 20th story mission of *Shattered 2*, and the fourth mission of Chapter II. It must be started by James Derettas.

## Plot

Joey informs James that he's hired a hacker named Charles Bradbher to help them find and defeat Father Time. James meets the group at Il Rutto and informs them that Chris now has Light Manipulation powers, and is working with them to defeat Father Time. Charles says he's searched the city on his laptop for people named Nicholas Monetti (the real name of Father Time) and has found three matches.

The player as James must head to each of these three signals. One leads to a house owned by an 81-year-old man named Nicholas Monetti, and the other leads to an apartment building where a seven-year-old kid named Nicholas Monetti resides. Thus, the third signal must lead to the real Nicholas Monetti. James follows the third signal to an empty office building, where a single computer is turned on. Charles hacks into this computer and finds that Father Time, in fact, used it a few days ago, and that it is leading to a house on Logan Island.

James destroys the computer with an Aura Bullet, but as he is about to exit the building, the entire floor explodes and sirens go off. James believes Charles set him up, and James narrowly escapes as the building collapses. James heads back to Il Rutto where he exclaims that Charles set him up, but Joey tells James that Charles did not set him up, as that's where the signal was leading to. They conclude that it was, in fact, Father Time who set James up, rigging the building with explosives. James is about to head to the house on Logan Island that the computer was pointing to, but Melanie insists for him to get some rest first. James leaves the restaurant and the mission ends.

## Trivia

* This mission sees the first appearance of Charles Bradbher.
* This mission is the only time where the Il Rutto restaurant is featured.
* During the mission, Joey reveals that he and Charles used to work together at a bar in Columbia City. Where Columbia City is located is unknown, but it could be an early hint at the setting of *Shattered 3*.
* When the room James is in explodes, he gets flashbacks to The BioLynk Incident. Specifically, scenes from the Prologue mission of *Shattered* are played which mirror his current situation.
* The apartment that is home to the seven-year-old Nicholas Monetti and his mother is numbered 6D, which is an Easter Egg, referencing Chris6d, the creator of the *Shattered* series.
Medevac

*❝ I’m in the hospital and it’s 1 in the morning. How did I get here?!❞*
―A panicked James
**Medevac** is the third story mission in *Shattered*, and of Chapter I. It starts directly after Defending Joey.

## Plot

After a car is thrown on top of James and knocks him out, he wakes up in a hospital room in the Interface City Medical Center at 1AM. James finds a bluetooth earpiece on a desk and takes it, which is what he uses throughout the game. James calls Joey with this and Joey tells him that a car was thrown onto him and knocked him out.

James then asks Joey how he can get out of there, and Joey says that James can sneak through the hallways while avoiding the security cameras and staff. Joey suggests that James could sneak up behind a rotating camera, out of its field of view, and disable it from the back. The player must then do this while avoiding the guards.

Eventually, the player will reach a stairwell room. James sees that at the bottom of the stairwell, there’s a guard blocking the other side of the door. James spots an open window and jumps out of it, falling two stories to the ground. But, when James hits the ground, he triggers an alarm causing about ten guards to be dispatched to the front of the hospital, where James must fight them off. Eventually, after he defeats the guards, the cops show up, but James escapes before they find him, and the screen fades out to black.

## Trivia

* This is the first and only appearance of the Interface City Medical Center in the storyline, and it is the only time the interior is accessed.
Highway 3

**Highway 3** is one of three major highways running through Atlantic City in *Shattered 2*.

## Route

Highway 3 runs from Franco Island to the interchange with Highway 1 in eastern Atlantic City. It is an east-west road, forming the borders between Hourglass and the neighborhoods of Margate, Ventor, and Augustine.

## Connections

Highway 3 connects to Highway 1 in eastern Atlantic City.

## See Also

* Highway 1
* Highway 2
Rudendorph

The **Rudendorph** is a box truck in *Shattered* and *Shattered 2*.

## Appearance

The Rudendorph resembles a mid 1990s Mitsubishi Fuso FM series and the fifth generation Isuzu Elf N-Series. The Rudendorph comes with various company names painted on the sides, as well as a version with no markings.

## Performance

The Rudendorph has a good durability, but not as good as any other truck. However, the truck has a good top speed, and an acceptable acceleration, capable of getting to a decent speed with causing too much oversteer. The truck's brakes are its main downside; they seem to take a while to make the Rudendorph come to a complete stop, and when it does, it usually takes the truck a while to regain speed, making it a bad choice for a getaway vehicle.

The Rudendorph has a stiff suspension, which improves handling response, which further improves braking and acceleration rates. However, its heavy weight still causes problems regarding acceleration.
Jack Vectorsen

*❝ You think death will stop me? If you kill me, you’ll be hated by Melanie, Joey and everyone who’s ever loved you! Think!❞*
―Jack to James in A Traitor Within
**Jack Vectorsen** is a character in *Shattered 2*. The older brother of Melanie Dmitri, he has an intense hatred and fear of James Derettas, which he manages to keep a secret until Father Time exploits this for his own benefit.

## Biography

### Pre-*Shattered 2*

Not much is known about Jack's early life, other than sometime prior to the events of *Shattered 2*, Jack moved to Atlantic City, a house in Midman Heights. He also developed an intense hatred for James Derettas, mostly out of fear.

### Events of *Shattered 2*

#### Initial Response

During *Shattered 2*, Melanie convinces her brother to let her, Joey and James stay at his house until their work in Atlantic City is finished. Jack accepts, despite his hatred for James. He slowly and indirectly hints this towards James, such as asking him to go get milk for him during a time of crisis, and, during a time of emotion, Jack asks "is the playtime over?", to which James punches him in the face. Following this, Jack kicks James out of his house, telling him that he's no longer welcome there.

#### Obtaining Powers

A few days later, Father Time contacts Jack without the others knowing, and brings him to his underground laboratory in Logan Island. It is there where Father Time introduces Jack to the Power Elapser, a device which could give Jack powers (since he had Type M blood). Father Time uses Jack's hatred for James as an excuse to give him powers, so that he could defeat James for Father Time. Jack accepts, and is given a form of Father Time's Time Manipulation power. James later finds out about this via a surveillance camera tape, and is shock'd.

#### Defeat by James

It is at this point that James finds out that Jack is wreaking havoc in a casino in the Northeast End. James heads there and defeats a jacked-up Jack (heh heh). At that point, Jack reveals his hatred to James, and the player has the option to kill or spare Jack. Regardless of what option the player chooses, Jack is not seen or heard from again in the game.

## Appearance

Jack is a nerdy Caucasian male with a five-o'clock shadow and stubble. He wears thick silver glasses and has brown over-combed hair, short on the sides and long on the top. He also sports a blue undershirt with the top button unbuttoned, and a gray jacket. Finally, he wears jeans and dirty nerdy sneakers.

## Personality

Jack is very protective of his younger sister, Melanie, and tolerates her husband Joey. However, he is shown to be cold and heartless to those he hates or doesn't care about, such as James. However, he is afraid of many things, such as those stronger than him, like James.

## Trivia

* As revealed in the mission Scanning Minds, he drinks 2% milk.
* His last appearance is in the mission Desperate Measures.
* He is never mentioned by Melanie in *Shattered*.

## See Also

* Melanie Dmitri
* Joey Dmitri
* Charles Bradbher
Kings and Castles/Transcript

*[The mission starts on a rooftop across the street from the Prantis Company Building, the hideout of the G Gang. It is evening, with cloudy skies. James is standing on the roof, overlooking the building.]*

**JAMES (INNER MONOLOGUE)**: Joseph’s in there, acting like a king. It’s his castle, so it’s any man for himself in there. Chris said he got the stuff to plan out the break-in. Now it’s my turn.

*[James calls Pete.]*

**PETE**: James? I can’t really talk right now! Some officers and I are in a shootout with some G Gang thugs!

**JAMES**: Where are you? I’ll get there now.

**PETE**: Hourglass, by Highway 1.

*[The player must get to Pete’s location, and take out all the thugs without Pete dying. After that’s been done, they speak.]*

**PETE**: Wow! Thank you James!

**JAMES**: No problem. Now, what I wanted to tell you before: I’m planning to break into the Prantis Company Building, the G Gang hideout. It’s gonna be tough, but I’m gonna do it with someone by my side.

**PETE**: Who?

**JAMES**: This guy, Chris McGlone. He was Mark Thanon’s best friend, before Mark was shot and killed. Now Chris wants revenge on Joseph for sending the hit that killed Mark, and I want answers.

**PETE**: Alright, but remember you have powers and this guy Chris doesn’t. He’s not the one with powers, is he?

**JAMES**: No. But since Chris doesn’t have powers, I’m gonna need him to be fully maxed out, with armor and shit. You got some?

**PETE**: Of course. The Atlantic City Police Department’s got tons of gear. You can borrow it.

**JAMES**: Thanks. It’s at the police station, right?

**PETE**: Yup. Take me back there, will you? I’ll show you where it is.

*[The player must drive Pete back to the station. Once they get to the front, a cutscene initiates which shows James and Pete exit the car, walk inside the police station, and to a back room. Inside this room, Pete unlocks a lock on a metal trunk, and opens it. Inside, are assault rifles and body armor.]*

**PETE**: Your boy Chris need these?

**JAMES**: Yup, this is good. I’ll take two rifles and two body armors.

**PETE**: This guy, Chris. How is he gonna not die in battle?

**JAMES**: I’ve seen this guy fight. He may be a regular gangster, but he’s got skills. He can tackle waves of thugs with a standard 9mm pistol. He’s definitely got something, something I can use.

**PETE**: Alright, but he’s gonna need some training if he’s gonna get in there with you. You better train him now.

**JAMES**: Alright, I will. Thank you, Pete. These will come in handy.

*[James exits the station, and the cutscene and mission end.]*
Janay

**Janay** is the secondary member of Chris6dProductions, and assistant to Chris6d. She created *Shattered* along with Chris, and soon Anthony Izbash was hired to program the game. Janay created concepts for *Shattered*, made a few tracks for the game score, as well as other stuff.

## Other Developers

* Chris6d
* Anthony Izbash
Interface City Government

The **Interface City Government**is the government controlling Interface City. They, along with the United States Government, initiated the Lockdown. The Interface City Police Department, Interface City Fire Department, Interface City Sanitation Department and Interface City Transportation Authority are also owned by this government.
Medevac/Transcript

*[James wakes up in a hospital bed in the Interface City Medical Center. He freaks out and jumps out of bed, and finds a bluetooth on a desk in the room. He calls Joey with it.*

**JAMES:** *[whispering]* Joey! I’m in the hospital and it’s 1 in the morning. How did I get here?!

**JOEY:** A car was thrown at you and you got knocked out.

**JAMES:** What?!

**JOEY:** Yeah, I don’t know how. Lucky I didn’t get hit, cause I don’t have powers and I probably would’ve died, right there on the spot.

**JAMES:** How do I get out of here?

**JOEY:** Well... the window is too obvious. They’ll probably find you. Your best bet is to try to sneak out of the room and avoid the cameras and staff. Don’t worry, there are probably places to hide or take cover.

**JAMES:** And what about the cameras?

**JOEY:** Well, the cameras probably have disablers on the backs of them. Try to sneak up to one from the side, out of its field of view, then jump up and disable them. That’s my best guess.

**JAMES:** Alright, I’ll try.

**JOEY:** Wow, you actually took my advice serious for once. Is that a good idea? I don't know, but we'll see.

*[After going through some rooms and corridors, disabling some cameras, and avoiding being caught, James heads into the stairwell room. James sees that at the bottom of the stairwell, there’s a guard blocking the other side of the door. James spots an open window and jumps out of it, falling two stories to the ground. But, when James hits the ground, he triggers an alarm causing about ten guards to be dispatched to the front of the hospital, where James must fight them off. Eventually, after he defeats the guards, the cops show up, and James escapes.]*
Interface Channel

**Interface Channel** is a peninsula located in Atlantic City in *Shattered 2*.

## About

The Interface Channel is a channel of land connected to the Atlantic City International Airport. It is located south of the Airport, west of Venice Island, northeast of Franco Island, north of Hourglass and northwest of Perez. Highway 1 runs right through the channel, and the interchange between Highway 1 and Highway 2 is located in the southern end of the Channel. The channel doesn't really serve a purpose in the game's story, other than a means of driving to and from the airport (the player must do this in the Prologue mission.

## Trivia

* The name of the peninsula, Interface Channel, is a reference to Interface City, the location of *Shattered*.

## See Also

* Anigav Island
* Sinep Island
* Bailmen Island
Infearno (original concept)

**Powers**
 **Appears in** | None

*Not to be confused with the Infearno that appeared in the final version of Shattered, or the mission of the same name.*
**Infearno** was one of seven scrapped elemental bosses that were part of a very early concept of *Shattered*. He would have been the fifth of seven bosses James would face.

Infearno was the only boss out of all seven (besides Erik, which was changed) to not be scrapped, but changed around. Thus, he appears in *Shattered*.

## Appearance

*Note: See all concepts below in the Gallery.*
### Concept 1, the original

Infearno greatly resembled raging fire, due to his pyrokinesis nature. He was covered in flames and had a flame-shaped head, with powerful red eyes and fire claws for hands.

### Concept 2

The first Infearno concept was the original until Janay came up with three more Infearno concepts and there would be a vote to see which one would be dominant. The second concept featured an Infearno that looked more human like, with a human face. He, however, was completely orange, he levitated and fire came from his arms and legs. His hair was even orange and spiky. This concept was voted out due to its similarity to the Human Torch from Fantastic Four.

### Concept 3

Concept 3 featured a much more human version than Concept 2, now with normal-colored skin and normal clothes. He does have burn marks on his face, arms and legs. He has spiky brown hair and black goggles with yellow lenses. He wears a scarf that is colored red with orange tips, resembling fire.

His shirt is black or a dark brown with the edges of the sleeves orange. He is equipped with flamethrowers on each arm that shoot fire (duh). His shorts are red and visible are light gray socks with black, orange and red sneakers. The sneakers also have built in flamethrowers, and, it's not visible in the picture, but underneath the shoes are rocket launchers that help him fly.

This concept was the one that won the vote, and went on to make the final cut of *Shattered*.

### Concept 4

Concept 4 looked a little less human than Concept 3 but still more than 2. He also wore a black shirt but the edges of the sleeves were red rather than orange, also with a red collar. His shorts were light blue with two matching red stripes running down them. This Infearno had a big nose and big ears, and red pupils. His arms and legs were completely fire and he flew by forming a cloud of smoke at his feet.

## Powers

Unlike the current Infearno, this Infearno (no matter what appearance was chosen) would have pyrokinesis, or fire abilities, as a **NATURAL** power. Infearno would shoot fire, have laser vision and could cause explosions at will, damaging James.

## Gallery

The original Infearno, concept 1.Concept 2.The third concept, which went on to be the actual Infearno.Concept four.
## Trivia

* As mentioned above, Infearno was the only boss out of all seven (besides Erik, which was changed) to not be scrapped, but changed around, and appear in the final game.
* Infearno's name was actually taken from a LEGO Ultra Agents' minifigure, as well as Psyclone's.
Lonshan-Feldis Bridge

The **Lonshan-Feldis Bridge**, known by locals as the **L-FB**, is a bridge connecting Lonshan and Feldis, as the name implies. It is one of two bridges in Interface City, the other being the Lonshan-Zenwood Bridge. Like the other bridge, both ends were covered with high-grade blockades due to the Lockdown. However, James Derettas destroyed these and got through anyway. After he did this the bridge was damaged pretty badly after a helicopter repeatedly shot missiles at the bridge, aiming for James. He obviously missed, and James took him down.
Jupiter

The **Jupiter** is an SUV in *Shattered* and *Shattered 2*.

## Appearance

The Jupiter's design appears to be inspired by the German styling of both the first and second generation of the Porsche Cayenne, with a size similar to the Audi Q5 and Porsche Macan. The headlights and taillights are found from those of a second generation Volkswagen Touareg, but the number of taillights on the car seem to draw inspiration from the Mitsubishi Montero/Pajero/Shogun.

## Performance

The Jupiter has a great balance between off-road and on-road performance. Like its real life counterparts, it has a powerful engine with high-speed transmission, it also features an AWD layout, which maximizes the potential for the vehicles terrain visits.

Compared to similar SUVs, such as the Tornius XE, the ride is stiffer hence more responsive and can reach a higher top speed. On the other hand, acceleration is somewhat average and its braking is among the worst in its class. If you are looking for a sporty and uncommon SUV, this is a great option. On the downside, the ability to resist damage is poor, as after a few hard-on collisions, it's somewhat common for one of the front wheels to camber and jam into the fenders.
Joy

The **Joy** is a sports car in *Shattered* and *Shattered 2*.

## Appearance

The Joy's design is heavily based on the Audi R8 Coupé for the coupé form and Audi R8 Spyder for the roadster form. It features a sleek aerodynamic body typical to supercars.

## Performance

This sports car appears to have very high performance, in terms of top speed and acceleration. One notable aspect of the car's performance is that it has a soft suspension setup which can be visibly seen by the compression of the body into the ground when transitioning from a negative gradient to level ground.

The Joy features large, cross-drilled brake rotors which are coupled to red six piston brake calipers, mounted at the rear of each wheel, this combined with an AWD layout provides good traction and stability, as well as responsive handling and braking.

## Spawning

In *Shattered*, the Joy spawns rarely in Feldis but can be found there. It also spawns semi-rarely in Zenwood, though this is where it is most commonly found. In *Shattered 2*, it spawns in Augustine and in the residential neighborhoods of Ventor, Margate and Longport.
Power Elapser

**Created by**

The **Power Elapser** is a device in *Shattered 2*.

## About

The Power Elapser has the ability to grant people with Type M blood powers. The Power Elapser requires a sample of the energy for the power in question (for example, Auraxideno for Aura powers). It is then connected to or injected in a person with Type M blood, and activated, granting the person powers (a very painful process). The person usually starts developing their powers hours later.

## History

It was discovered by Nicholas Monetti that powers can be manually given to people with Type M blood using an external device, the Power Elapser. It is revealed in the mission A Traitor Within that Nicholas created the device and used it on Jack Vectorsen, in an attempt to turn him evil, granting him a form of Light Manipulation. He also used the Power Elapser on Commissioner Pete, granting him a form of Time Manipulation. However, the device is first seen in the mission Bullet of Revenge, where Father Time attaches the Power Elapser to Chris McGlone, which eventually grants him Light Manipulation.

## Weaknesses

It appears that powers given with the Power Elapser seem to be half-versions of the full power, as they lack certain abilities, and they are only temporary. They also have very little control over the usage of their powers. This is seen with Jack Vectorsen and Commissioner Pete, who were given powers using the Power Elapser and developed small versions of Time Manipulation; however, they had little control over it, only had basic attack powers, and lost their powers after they defeated. Although, Chris McGlone was given his powers using the Power Elapser, and he gained full control of his powers (they also never went away after he was defeated), so the validity of this theory is disputed.

## See Also

* Power Replicator
* De-Powerer
Measuring speed in Shattered

*NOTE that this method of measuring speed is not used in Shattered 2 or 3.*
In *Shattered*, **speed** is an element of gameplay that is measured differently than in the real world. This element is only present in the first *Shattered* game.

## About

When driving in *Shattered*, vehicles have a certain top speed that does not go by MPH or KPH. Instead, it is its own measurement. For example, a performance or sports car's average speed is 90-120, and a super car could go up to 130, 130 being the highest possible speed in the game. Some of the slower vehicles like the heavy industrial ones only go speeds up to 45 or 50, which is pretty damn slow.

When the player drives a car, a speedometer will be shown in the bottom left-hand corner which shows 0 at the left end and the vehicle's top speed at the right end. The meter will obviously go up or down accordingly as the player drives.