recursal/Fanatic-Fandom huggingface dataset:
SCP-3199

**SCP-3199**, or "Humans, Refuted", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

### Description

**SCP-3199** is a sentient humanoid species of a currently unknown biological origin, though tissue samples suggest traces of domestic chicken and chimpanzee DNA. Instances of **SCP-3199** are hairless, stained with a thin layer of albumin, and stand at an average of 2.9 meters. Weight averages 780 kg for a matured instance, and 360 kg for a hatchling. The necks of **SCP-3199** appear dislocated, and are capable of twisting approximately 340°, presumably due to the nature of **SCP-3199'**s reproductive cycle.

**SCP-3199** are opportunistic hunters, engaging with live subjects within a radius of 0.6 kilometers surrounding hatchlings that have not yet reached full adolescence. Average speed is recorded at 25 km/h. Upon contact with human or animal subjects, **SCP-3199** will proceed to [REDACTED], liquefying internal organs and bone structure. The cadaver is then transported to the young and utilized as a form of nourishment.

Instances of **SCP-3199** have been observed producing large eggs of an off-white coloration and rubbery appearance. These eggs pass through the entity's stomach, esophagus and eventually out via the mouth, followed by a viscous red substance. **SCP-3199** shows extreme distress throughout the process, with personnel describing the sound as 'not dissimilar to a scream'.

Presumably due to a biologically ingrained method of avoiding extinction, **SCP-3199** produces its eggs to fill available space. This anomalous property currently has no known limit, and as a result may pose an LK-Class species transmutation scenario. Termination of **SCP-3199** can be performed with relative ease. However, a complete eradication is currently difficult, as all instances of **SCP-3199** (regardless of age) carry one egg inside their stomach, ensuring survival for at least one member of their species at all times.
SCP-162

**SCP-162**, or "Ball of Sharp", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-162** is a mass of fish hooks, fish line, needles, scissors, and other sharp objects in a rough ball shape close to 2.4 m in width and 2.1 m in height. After being in **SCP-162**'s vicinity, subjects have reported feeling drawn to the object in order to touch it. This desire can extend for several weeks after seeing the item, becoming an obsession in many cases. The "draw" increases the more **SCP-162** is observed, and subjects will become violent towards anyone attempting to restrain or remove them from **SCP-162**.

Touching **SCP-162** will immediately result in several hooks becoming embedded in the subject's skin. The experience is extremely painful, much more so than normal fish hooks. Struggling or attempting to escape will ensnare the subject more, likely resulting in the subject's complete entrapment on the surface of **SCP-162**. Subject will bleed profusely, resulting in death after a prolonged period of time.
Living Quarters

The **Living Quarters**, also know as LQ, is a zone in SCP: Unity. The zone is upcoming and will be added at an as of yet unannounced date.

## Rooms

*As the **Living Quarters** is yet to be added, no rooms are currently in-game or announced.*

## SCPs

**Note that this list may no longer be accurate. None of these SCPs are currently in-game.**

* SCP-080-FR
* SCP-303
SCP-538

**SCP-538**, or "Shadow Spiders", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced version.

## Description

**SCP-538** appears to be animate shadows of an unknown species of spiders. **SCP-538** appears to "feed" off of the shadows of other living objects, and will move to the nearest shadow cast by a living organism. To "feed", **SCP-538** does no more than attach itself to the shadow of its host in such a manner that its own shadow is not obscured. Through this manner, a single specimen of **SCP-538** can grow up to approximately 15 square centimeters in size. Feeding after this point appears to simply maintain this size; the whole process has so far proven to be harmless to the host. While a specimen can attach itself to an inanimate object to feed, it will slowly atrophy and decrease in size over time. Only when connected to the shadow of a living organism can **SCP-538** thrive.

**SCP-538** has shown itself capable of going short distances through open, well lit areas, such as to reach a nearby host or to escape a source of agitation. However, it will rapidly decrease in size at a rate of nearly 2 square centimeters per second for the length of time it is not attached to a shadow. Should a specimen be stranded out in the open long enough, it will eventually decrease to nothing, at which point it can be considered deceased. Top land speed has been observed at approximately one meter per second when at maximum size. **SCP-538** has shown itself to be capable of slipping through cracks greater than 3 millimeters in height; spaces less than this distance appear impassible.

While generally benign, **SCP-538** can and will attack its host if frightened. Frightening **SCP-538** generally involves a rapid movement by its host, at which point it will "bite" the organism's shadow before attempting to flee. Bite must occur on bare skin to cause effects; clothing material consisting of cotton or anything sturdier will provide sufficient protection.
SCP-173 Containment Chamber

For further uses, see SCP-173(disambiguation)

**SCP-173 Containment Chamber** is a containment chamber in the Light Containment Zone in SCP: Unity and the first location the player will ever encounter as of now.

## Description

The containment cellis the first room the player encounters, and the player's start position in the Light Containment Zone. The cell itself has a large bulk door with two accessible observation windows. Despite being its containment, SCP-173 does not spawn in this location. This is intentional.

The room above the chamber contains a radio which, when approached, will pick up a radio call between two individuals named Cornelius and Dr. Vulpine, where they note that SCP-173 and SCP-106 have been reported breached multiple times, and that SCP-049 has been reported a small number of times. They also note that most people in the upper levels of the facility have been successfully evacuated.

## Trivia

* The containment cell (and the whereabouts of SCP-173) will be explained in an unnamed update featuring the game's intro sequence
* The observation windows can be closed or open using the switch just outside of its containment

## Gallery

* The interior of the chamber
* The area in which the player spawns
* Upper area of the room
Secure Storage SL2-A

**Secure Storage SL2-A** is a joint containment chamber in the Light Containment Zone in SCP: Unity.

## Description

**Secure Storage SL2-A** is a containment chamber that houses the following SCPs:

* SCP-500
* SCP-714

There are several empty containment areas that may house new SCPs in the future. In addition, it contains the Halved Duck. A medical hypo can be found in a locker at the back of the room.

## Trivia

* SCP-983 was planned to be moved here in Version 0.6.0, however it was instead moved to Archival Storage SL1-A and the stall it occupied was filled by Halved Duck.
SCP-2950

**SCP-2950**, or "Just a Chair" is an upcoming SCP in SCP: Unity that will be added in an unannounced version following 0.6.0.

## Description

**SCP-2950** is a metal folding chair. SCP-**2950**’s anomalous effect causes those who sit on it to experience elevated levels of comfort that do not correspond to chairs of similar composition and style.

Individuals that sit in **SCP-2950** report that they feel as if they need to sit in the chair constantly, and are often hostile when asked to leave their position.

Testing has indicated that the longer an individual sits in **SCP-2950**, the more difficult it is to remove said individual. Subjects who sit in the chair for longer than 30 minutes cannot be removed from the chair without the use of force. Subjects who sit in the chair for longer than one hour cannot be coerced into leaving the chair.

## Trivia

* In the future, **SCP-2950**'s "true form" will be a possible outcome of walking through SCP-970 too many times. This form, along with SCP-970 will not be added until an as of yet unannounced update.
Security Office

The **Security Office** is a room in the Light Containment Zone located on Sublevel 1.

## Description

The **Security Office** is a room divided into three areas. The first area and the one closest to the entrance is a small area with a workstation as well as a keycard locked door leading to the rest of the room. The second area is a cluttered area situated behind the keycard-locked door with multiple work stations, a monitor which the player can use and several lockers which contain a Medical Hypo and the SCP-131 keycard. The third area is behind an unlocked door in the second area that contains a cluttered table and a bed. A large window is on the wall separating the second and third area.

The keycard to the room can be found in the Skyroom.

The monitor in the room can be used to control aspects of the Tesla Gates, which by default only includes the ability to unlock the offices next to the gate. However, if the player has obtained the Security Admin Passcodes, the monitor can also be used to disable tesla gates entirely or put them into the manual override mode.

The Admin Passcode can be found in Secure Storage SL3-A.

## Trivia

* All keys such as passcodes and keycards currently in the game are in some way related to the **Security Office**. Due to the ability to control tesla gates and by providing the SCP-131 keycard, the room also provides solutions to the game's 2 current roamers, being SCP-106 and SCP-173 respectively.

## Gallery

* The **Security Office'**s entrance
* The area of the **Security Office** which contains a usable monitor.
* The living area of the **Security Office**
* The monitor in use
SCP-1960-J

**SCP-1960-J**, or "Stone Sphere", is an upcoming joke SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-1960-J** is a free-floating sphere made of white stone which moves in a continuous circular path, despite lacking any visible means of support or propulsion. In addition to its unusual movements, **SCP-1960-J** exhibits a number of other anomalous properties:

* **SCP-1960-J** appears to absorb and/or suppress sound. Personnel in close proximity to **SCP-1960-J** have reported being unable to hear any external noises.

* From a distance, SCP-1960-J is a nearly uniform bright white, but darkens appreciably as it is approached. It appears dark gray from close range.

* **SCP-1960-J** exhibits spontaneous, extreme variations in temperature despite possessing no apparent internal heat source. Its temperature has been observed to vary between -200°C and 120°C with no corresponding change in its structure or behavior.

* Even when **SCP-1960-J**'s temperature is within the range that humans find comfortable, unprotected contact with **SCP-1960-J** is uniformly fatal. Living beings that touch it asphyxiate and die almost instantly, and only heavy-duty full environmental suits have been observed to prevent this effect.

* It draws nearby objects, including living beings, towards it as if exhibiting a compulsive effect. The strength of this compulsion increases as one nears **SCP-1960-J**, reaching a maximum strength of 1.62m/s^2 at a range of zero. Objects have been observed striking **SCP-1960-J** with sufficient force to completely destroy them, leaving **SCP-1960-J** essentially unharmed.

* **SCP-1960-J** is currently at a safe distance from the Foundation headquarters, but Foundation scientists have suggested that a significant change in **SCP-1960-J**'s regular circular motion could constitute an XK-class end-of-the-world scenario.

## Trivia

* It may be possible to access **SCP-1960-J** by utilizing SCP-120.
SCP-1025

**SCP-1025**, or "Encyclopedia of Diseases", is an upcoming SCP item in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-1025** is a hardcover book, approximately 1,500 pages long. The front cover and spine feature the title "The Encyclopedia of Common Diseases." The publisher's page indicates the book was printed in 19██ by █████ Press. No other copies of a book with that title and publisher have been found, and no record of the publisher exists.
Roomba

Function | Vacuuming

 **Roombas** are a cleaning robot found in ARC-Site 48 in SCP: Unity.

## Description

**Roombas** are cleaning robots designed to clean rooms within ARC-Site 48. They are not differentiable from a normal roomba or intellivac except in brand. They are constructed by Lotus Robotics, and bear this organization's branding.

## In-game

**Roombas** can be found throughout several hallways in the game, mostly on Sublevel 1 of the Light Containment Zone but can sometimes be found in Sublevel 2. They move randomly around the floor, supposedly cleaning. In certain Sublevel 1 rooms, there is a rare chance that two **roombas** can spawn in one room.

## Gallery

* A rare occurrence in which two **roombas** spawn
ARC-Site 48

**ARC-Site 48**, or **Armed Research and Containment Site 48** is the location the game takes place in.

## Description

**ARC-Site 48** is an SCP Foundation facility located somewhere within Alaska. It is distributed into 5 zones: Light Containment Zone, Heavy Containment Zone, Super Heavy Containment Zone, Living Quarters, and Exterior Containment Zone. Of these, only the Light Containment Zone is currently in-game.

### Distribution of Characters and SCPs

* Light Containment Zone
	+ Sublevel 1
		- SCP-330
		- SCP-983
	+ Sublevel 2
		- SCP-131
		- SCP-173
		- SCP-500
		- SCP-650
		- SCP-714
		- SCP-914
		- SCP-1499
		- SCP-1762
	+ Sublevel 3
		- Agent Lloyd Foley (presumed)
		- SCP-178
		- SCP-207
		- SCP-553
		- SCP-1079
		- SCP-1176
* Super Heavy Containment Zone
	+ SCP-106
	+ SCP-939

## Personnel

Besides the Player, there are currently only two characters known to be employed at **ARC-Site 48** who make a prominent appearance in the game, being Dr. Vulpine and Cornelian, both appearing on a radio call in SCP-173's containment chamber. No other character currently has a voice or body attached to them and are just names attached to documents. It is believed that there are more staff on the lower levels, according to the said radio call, as staff on the upper levels have mostly been evacuated.

One character that cannot currently be encountered is Agent Lloyd Foley, an agent who is assigned to work the elevated security duties for two weeks at the time of the breach. Though he cannot be found in-game, his work space is located in Secure Storage SL3-A.

## Culture

Little is currently known about the workings of **ARC-Site 48**.

Personnel assigned to SCP-1762 are known to leave memorials or effigies to the SCP for unknown reason. Despite threats of reprimands, the practice apparently continues indicated by a rose next to the container containing SCP-1762 in SCP-1762's Containment Chamber.

1. ↑ **Minecraft**
SCP-365

**SCP-365**, or "Pool Noodle", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-365** is a green pool noodle made of polyethylene foam. By itself, it displays no unusual properties and is physically identical to a typical noodle of similar size. **SCP-365**'s unusual properties manifest only when it is placed in a body of water. When a subject completely submerges in said body of water, they become unable to get out.

Subjects report a sense of dread, and describe themselves in an infinite sea, swimming endlessly in a direction and finding only more water. It is important to note that to outside observers, the subject simply seems to be flailing in place.

The only way to remove a submerged person from the water is to remove **SCP-365**, negating its effects. All other methods of rescue have failed; cables and ropes have exhibited an unnatural resistance and snapped, drainage systems have failed, and human intervention has led to [DATA EXPUNGED].
SCP-148

**SCP-148**, or "The 'Telekill' Alloy", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-148** is a metallic substance, composed of a variety of known and unknown elements. The total mass of **SCP-148** on hand is approximately 1.2 tonnes. **SCP-148** has a gray-green color with a bluish tinge and oxidizes readily in the presence of water. **SCP-148** has a melting transition point of approximately 4500°C and a boiling transition point of approximately 9000°C. **SCP-148** has a density of 6.20 g/cm3 6.76 g/cm3 and qualifies as HRC 39 in a Rockwell hardness test. It exhibits material properties, such as strength, ductility, and workability, similar to platinum.

**SCP-148** is composed primarily of platinum and iridium, the two composing 62% and 20% of its mass respectively. In addition, several other known metals are present in its composition, including iron, cobalt, and copper, which collectively make up 16.5% of **SCP-148**’s mass. However, given the mass of the material, it is believed that there are other substances not detectable by mass spectrometry or other means. Images of **SCP-148** taken with a scanning tunneling microscope show gaps in its lattice that, under normal circumstances, would be filled with other materials.

**SCP-148** blocks or otherwise hinders extrasensory mind-affecting properties of living organisms in proximity to it. This effect, while difficult to quantify, appears inversely proportional to the square of the distance from the subject to **SCP-148**’s surface and directly proportional to the quantity of **SCP-148** in consideration. The range for which this effect is detectable is roughly 0.8 meters per kilogram of **SCP-148**.
SCP-1356

**SCP-1356**, or "Rubber Ducky", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-1356** is a small bath toy, resembling one of several generic "rubber duck" designs. Tests indicate that the object is made of plasticized polyvinyl chloride. It is designed to emit a sharp "squeak" when squeezed.

When held by a human subject, the object appears to displace liquid water. If a subject holding the toy attempts to enter a lake or pool, for example, they will find that all liquid within an area extending approximately 152.4 x 81.3 x 45.7 cm from the body disappears.
SCP-860

**SCP-860**, or "Blue Key", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-860** is a dark blue key of unremarkable shape. At seemingly random intervals of time, a series of numbers, later found to be UTM coordinates, will appear on the key's blade. In the time **SCP-860** has spent under containment, the numbers have changed three times, giving the coordinates for ██████ (Germany), ██████ (England), and Site-██.

**SCP-860** can fit in any door lock that requires a key located in the area of the given coordinates, and will function identically to the correct key for that lock. **SCP-860** only works on door locks, and only if they are attached to a door; it will not work on any other type of locking device.

When **SCP-860** is used to unlock and open a door, the door does not lead to its usual destination. Instead, it opens into a small forest clearing centered on an 80 cm wide footpath, designated **SCP-860-1**. Every observation of this grove has noted the presence of blue-colored mist.

As soon as any person enters **SCP-860-1**, the door automatically closes. From inside **SCP-860-1**, the door appears attached to an infinite concrete wall, and is locked. No attempts to break the door from outside, with personnel inside **SCP-860-1**, have been successful. Attempts to break the door from inside **SCP-860-1** have resulted in [REDACTED].

The trail inside **SCP-860-1** usually leads to another door attached to another infinite concrete wall. This second door leads to the normal destination room of the door on which **SCP-860** was used.
SCP-772

**SCP-772**, or "Giant Parasitoid Wasps", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-772** is a wasp of unknown species, superficially resembling members of the *Megarhyssa* genus. A mature adult is typically 60 cm in length, from head to abdomen, excluding antennae and ovipositor. This barbed ovipositor, reaching a length of up to 70 cm, is used to penetrate its host and deposit anywhere from 5 to 20 eggs. Eggs are typically 6 cm long and 2.5 cm in diameter. **SCP-772** is meticulous and almost surgical during oviposition: it makes an incision no longer than 3 cm, and the host is paralysed and/or comatose for several hours until the wound can heal sufficiently. Injected along with the eggs is a polydnavirus uniquely adapted to suppress the immune system of mammals, analogous to the smaller parasitoid wasps which do the same to their caterpillar hosts.

Female specimens of **SCP-772** pose a significant safety hazard, as the ovipositor is extremely sharp and manoeuvrable. When threatened, females will use this organ as a weapon and stab the offender repeatedly. While these wounds are not always fatal, they have been reported to be acutely painful, and cases of bone penetration have been documented. Although caution should be exercised around all specimens of **SCP-772**, males lack the ovipositor which serves as the female’s weapon and method of host infiltration.

Females are capable of reproducing asexually via thelytokous parthenogenesis and will do so in the absence of males. **SCP-772** requires a warm, dark, nutrient-rich cavity in which to lay its eggs. It habitually deposits eggs in the abdominal subcutaneous fat of large mammals, but has been known to utilise subcutaneous fat in other regions, including the shoulder, back, hip, thigh, and [DATA EXPUNGED]. **SCP-772** eggs have an incubation period of 4 to 12 days, and length of incubation period is speculated to share an inversely proportional relationship with levels of host stress hormone. Upon hatching, **SCP-772** larvae begin their consumption of host tissue, gradually working their way into the depths of the host's body. The larvae may be easily mistaken for abscesses/tumors, but as **SCP-772** progresses away from the hypodermis, it appears to the observer that said abscesses/tumors are diminishing of their own accord.
SCP-003-J

SCP-:3-J
rating: +207+–X
Item #: SCP-:3

Object Class: Keter

Special Containment Procedures: A comprehensive library of SCP-:3 instances is kept on a centralized Foundation database server at Site 3, and is to be kept up to date with new SCP-:3 instances encountered in the wild. SCP-:3 infected individuals are to be contained in individual high-security humanoid containment cells at Site 3. Personnel may not directly interact with SCP-:3 infected individuals, and any personnel suspected of being infected by SCP-:3 must be terminated immediately and their remains incinerated to prevent any possibility of an outbreak.

Due to the worldwide epidemic of SCP-:3 infection, Memetic Counter-Agent :3-01B has been deployed by O5 Council order. Foundation efforts are now solely directed at locating and terminating terminal-stage SCP-:3 infectees. Please see Addendum-:3-05 below.

Description: SCP-:3 is a highly virulent memetic agent spread primarily via written, especially electronic, text. When exposed to SCP-:3, subjects are compelled to seek out an infected individual and ask what SCP-:3 is. Once explained to, subjects enter the second stage of SCP-:3 infection, at which point they begin to insert duplicates of SCP-:3 in written and typed text, ostensibly to 'portray emotion'. SCP-:3 is polymorphic, and has been documented in over █,███ unique forms. Subjects will gradually develop variations on the standard SCP-:3 forms and spread those in the standard method as outlined above.

Infected subjects will invariably enter a third terminal stage of SCP-:3 infection, wherein SCP-:3 progressively replaces all forms of textual communication. There is no known cure for terminally infected subjects at this time.

SCP-:3 was first encountered [REDACTED BY ORDER OF O5 COUNCIL]

Addendum :3-01: Updated Information

With the advent of the public Internet, SCP-:3 infections are now propagating at an exponential growth rate. Current models show that SCP-:3 may outgrow the Foundation's ability to suppress it by 199█.

Addendum :3-02: Researcher Note

I don't know about this, guys. :\ I don't really see anything wrong with :3, and I certainly don't see why we're throwing away so much money to keep :P contained.

Dr. S█████ :)

Addendum :3-03: Incident :3-17

Dr. S█████ has been terminated following confirmed terminal infection of SCP-:3.

Addendum :3-04: Incident :3-38

Mass SCP-:3 outbreaks have been reported by Foundation assets in Japan. These new instances of SCP-:3 documented have massively increased virulence, and were described as "cute" by initial contact agents before their self-termination.

Addendum :3-05: Memetic Counter-Agent :3-01B

By O5 Council order, Memetic Counter-Agent :3-01B has been introduced into all major population centers. :3-01B introduces a subtle aversion to elements of SCP-:3, causing individuals who view them to consider them "silly" or "immature" as well as embedding a slight compulsion to roll their eyes when presented with SCP-:3 instances. This effect has been proven to prevent progression to terminal stage in 99.97% of inoculated subjects.
PDA

The **PDA** system allows the player to hold, use, and equip items. It also allows the player to read any documents they have acquired. Currently, the inventory resembles a PDA screen, however is just a pop-up simulating said screen.

## Description

The **PDA** is divided into 4 sections; inventory, status, map, and codex. The status and map sections currently cannot be opened.

The inventory section is divided into two subsections; Inventory and Keys. The Inventory subsection is where most items are held. The player can hold a maximum of 12 items in this sections. Items that go to other sections do not count towards this total. The keys subsection allows the player to review the Keys they've collected. Unlike items, Keys cannot be dropped and do not have a maximum amount which can be held.

The codex section is a collection of all the documents the player has obtained. These documents are divided into two subsections; the SCP Documents, and the Facility Documents. Documents cannot be dropped, and are permanently part of the codex.

## Trivia

* In the future, the **inventory** will be put onto a 3D model of a PDA rather than just a pop-up graphic.
Vent Room

The **Vent Room** is a room in the Light Containment Zone in SCP: Unity. It is currently not in-game

## Description

The **Vent Room** is a room randomly generated in the Light Containment Zone. The room has three doors and red lighting. In place of one of doors at the intersection, a button that activated the auxiliary ventilation is present. Clicking the button will lock all the doors and begin activating the auxiliary ventilation. After this process is complete, the doors will unlock. This currently does nothing, as the Warehouse it cleared gas from is currently not in the game, as it is pending upgrades. It was removed itself pending this upgrade.

## Trivia

* Prior to Version 0.6.0, this room could intersect with SCP-553's Containment Chamber due to how far down the room's pipes went.
* The room has been removed as of 0.7.0 due to the fact that the it currently has no function. It will likely return with the Warehouse.
SCP-294

**SCP-294**, or "The Coffee Machine", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-294** appears to be a standard coffee vending machine, the only noticeable difference being an entry touchpad with buttons corresponding to an English QWERTY keyboard. Upon depositing fifty cents US currency into the coin slot, the user is prompted to enter the name of any liquid using the touchpad. Upon doing so, a standard 12-ounce paper drinking cup is placed and the liquid indicated is poured. Ninety-seven initial test runs were performed and each one returned a success. Test runs with solid materials such as diamond have failed, however, as it appears that **SCP-294** can only deliver substances that can exist in liquid state.

It is of note that after approximately fifty uses, the machine would not respond to further requests. After a period of approximately 90 minutes, the machine seemed to have restocked itself. It is also interesting to note that many caustic liquids that would have eaten through a normal paper cup seemed to have no effect on the cups dispensed by the machine.
Warehouse

The **Warehouse** is a room in the Light Containment Zone in SCP: Unity. It is currently not in-game.

## Description (No longer applicable)

The **Warehouse** can be accessed via two elevators in the Light Containment Zone. If you enter this room without activating the auxiliary ventilation first, the room will be filled with gas that will quickly kill the player if they do not leave quickly. If the gas is cleared, an instance of SCP-939 will patrol the room.

## Trivia

* In Version 0.8, the **Warehouse** will receive a large overhaul and be re-implemented.
SCP-178

Function | Item

## Gallery

* SCP-178's Document
* SCP-178's Containment Chamber
* SCP-178's Label From SCP: Containment Breach
* SCP-178's Loading Screen
* SCP-178-1's Promotional Artwork
* SCP-178 from behind

**SCP-178** or "3-D Specs"is a euclid class SCP item in SCP: Unity. It was added in version 0.5.5

## Description

**SCP-178** is a pair of white stereoscopic ("3-D") glasses with a rectangular white cardboard frame and lenses of transparent blue and red (left and right lenses, respectively) plastic. The item exhibits no unusual physical properties apart from a slight discoloration of the cardboard consistent with age. When worn, the wearer begins perceiving larger bipedal entities in addition to its ordinary surroundings. Entities reportedly exhibit docile and occasionally curious behavior, with one exception. Any attempt by the wearer or any other personnel to directly interact with the entities results in severe lacerations suddenly appearing on persons involved.

## In-game

**SCP-178** can be found in its containment chamber. When worn, the player has a slight, stereoscopic discoloration in their view. After a fairly short time, **SCP-178-1** instances will appear. Any attempt to directly interact with **SCP-178-1** will result in multiple instances spawning and proceeding to chase and kill the player. When **SCP-178** is worn, a quiet ambience plays. When being chased by **SCP-178-1**, the ambience becomes much more aggressive. If **SCP-178-1** instances are targeting the player, but **SCP-178** is not being worn, the ambience instead becomes more eerie.

When the player takes off **SCP-178**, **SCP-178-1** instances will still attack (only after it has been interacted with.) There is no way to stop this chase besides dying as of now.

## SCP-178-1

 Function | Antagonist

**SCP-178-1** is a harmful entity in SCP: Unity. It was added in version 0.5.7.

### In-game

**SCP-178-1** is only able to be viewed through **SCP-178**. If any attempt to interact with **SCP-178-1** is made, which currently consists solely of touching it, all instances of **SCP-178-1** will begin to pursue the player relentlessly. They will not cease their chase until the player dies. The player can attempt to avoid them, but regardless they will continue to pursue for the entirety of the game.

## Trivia

* It has been discussed if wearing **SCP-178** could reveal several clues/hints that allow for further story progression. Although, no definite story has been figured out for the game yet.
SCP-131 Containment Chamber

**SCP-131 Containment Chamber** is a containment chamber in the Light Containment Zone in SCP: Unity.

## Description

The containment cell contains a central keycard-locked chamber containing both instances of SCP-131. A train play mat can be seen within the chamber. Outside of this chamber, two documents can be found as well as a medkit containing bandages. If the keycard is used on the door, it will open and SCP-131 will begin to wander.

The keycard for the central chamber can be found in the Security Office.
SCP-427

**SCP-427,** or "Lovecraftian Locket", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced version.

## Description

**SCP-427** is a small, spherical, ornately carved locket made of a polished silver material. The ornate carvings do not seem to serve any function; it is unknown whether **SCP-427**'s outer casing was crafted by sentients or not. Its circumference at its widest point is roughly 3 cm.

**SCP-427** was created after placing a pill of SCP-500 in the Input booth of SCP-914 and using the Fine setting. It displays no unusual activity when closed. When opened, a small glowing orb is visible at the center. The orb emits no radiation or energy aside from the visible spectrum.

When **SCP-427** is opened and exposed to biological tissue, it rapidly regenerates cellular damage and somehow is able to purge invading compounds or infections. As a standard of measure, the common cold takes 3 to 10 days to be worked through the human immune system and eventually removed. In the presence of an opened **SCP-427**, this time is reduced to 2 to 4 minutes. Its healing abilities are directional, so anything not in line of sight with the central orb experiences no effects.

However, long-term exposure produces a significant health hazard. As the locket heals damage, it optimizes the body's natural systems. Resistance to disease and toxins is increased by 500% compared to accepted LD50 or death-rate values after a total of 10 minutes of exposure, and 1000% after 15. After 15 minutes of exposure, muscular systems begin optimizing, increasing strength and pain tolerance by 200-300%. All other systems continue to optimize. Class-D personnel exposed to the device for over an hour total began mutating into a shapeless mass of tissue. The conversion time accelerates with continued exposure to **SCP-427**.

The "Flesh Beasts" (so named due to their appearance) created by **SCP-427** are incredibly aggressive, attacking any and all personnel on sight with lethal results. They are highly resistant to most known weaponry, but can be disabled with sufficient shock trauma or heat in excess of 1100 degrees Celsius (2000 degrees Fahrenheit). Intelligence cannot be accurately gauged, but mapping of biological enhancement of the brain as a direct relationship with optimization of other systems suggests intelligence could exceed levels measured in humans when fully transformed.

**SCP-427** is currently being used as a partial replacement for SCP-500 pills, as it can cure most anything SCP-500 is able to. All "optimizations" imparted by **SCP-427** are cumulative. Oversight has deemed the side effects an "acceptable risk" but users must carefully record their total exposure time as sufficient mutations are grounds for termination.

## Trivia

* Although **SCP-427** will make its debut in the Light Containment Zone, it will eventually be moved to the Heavy Containment Zone. **SCP-427** itself may not be found here, but its chamber will.
* It is unknown if the player will be able to create another instance of **SCP-427** by putting a SCP-500 pill through SCP-914.
Elevators

The **Elevators** is a room in the Light Containment Zone in SCP: Unity.

## Description

The **Elevators** is a room in the Light Containment Zone that is used to access other rooms, namely Archival Storage SL1-A. The first part of the room is an area containing a door to the elevators and an empty viewing area the player cannot enter. Upon entering the room, the player will be met with two elevators, one of which is out of order. The other elevator can be taken up to Archival Storage SL1-A.

## Trivia

* Prior to Version 0.6.0, this room lead to the Warehouse, however this room was removed pending upgrades in said version, and the elevators were re-linked to Archival Storage SL1-A.
Spike Robot (removed)

Function | Service

 **Spike Robots** was a service robot found in ARC-Site 48 in SCP: Unity. They were removed in Version 0.7.6.

## Description

**Spike Robots** are service robots designed to carry out tasks within ARC-Site 48. They feature a rectangular body with a glowing interface towards the front. The robot is quadrupedal, featuring several balancing legs connecting to either end of the body. The robot is additionally equipped with a claw attached to the top of its forward-facing side, which it uses to carry out its tasks. They are constructed by Lotus Robotics, and bear this organization's branding

## In-game

**Spike Robots** could be found inactive in several rooms throughout the Light Containment Zone. While their lights are on, they are not active. All **Spike Robots** currently found in the game feature a red coloration.

## Trivia

* All **Spike Robots** were white in coloration in version 0.6.5.
* The design of the **Spike Robots** is based off of the real life SpotMini robots developed by Boston Dynamics.
* All **Spike Robots** were inactive, however this was planned to change in the future before their removal.
* The reason for their removal or if they will return is unknown.
SCP-966

**SCP-966**, or "Sleep Killer", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-966** are predatory creatures that resemble hairless, digitigrade humans, possessing an elongated face with a mouth lined with needle-like teeth. On each hand, they have five claws that can be up to 20 cm long. Although sharp, these are easily broken, making them unfit for combat. **SCP-966**'s height ranges from 1.4 to 1.6 meters, and they can reach up to 30 kg in weight. Physically, **SCP-966** are weak, possessing hollow bones and low muscular density. They do not seem to rest through sleep; instead, they will suddenly cease all movement at seemingly random intervals of time, resuming normal activity three to five minutes later.

**SCP-966** are visible only at wavelengths ranging from 700 nm to about 900 nm. This applies to all of **SCP-966**'s tissues. If their skin, muscles or organs have suffered from second to third-degree burns, the affected areas will be visible at wavelengths ranging from 360 to 900 nm.

**SCP-966** feed on medium-to-large-sized animals, including humans. They hunt either alone or in pairs. Their hunting methods consist of emitting a single burst of a previously unknown type of wave, which permanently inhibits the ability of the affected creature to enter any of the NREM and REM sleep stages. The ability to micro-sleep is also lost. The effective range of the ██████ waves is up to 20 meters; however, tests show that they can be blocked by post-transition metals, particularly lead.

All attempts to make victims of **SCP-966** sleep have failed. It is still possible to induce other forms of unconsciousness, although these will usually prove detrimental to the affected subject as they do not provide true rest.

After depriving their victims of sleep, **SCP-966** will stalk their prey until the lack of rest incapacitates it. At this point, **SCP-966** will proceed to consume it. **SCP-966** have proved to be very agile and silent while stalking their victims. On occasion, they will deliberately make threatening noises around the prey in order to further stress it, and may even physically assault it if the victim proves to be particularly durable.
Heavy Containment Zone

The **Heavy Containment Zone**, also know as HCZ, is a zone in SCP: Unity and the second zone the player will encounter. The zone is upcoming and will be added at an as of yet unannounced date.

## Rooms

*As the **Heavy Containment Zone** is yet to be added, no rooms are currently in-game or announced.*

## SCPs

**Note that this list may no longer be accurate. None of these SCPs are currently in-game.**

* SCP-035
* SCP-049
* SCP-079
* SCP-096
* SCP-120
* SCP-148
* SCP-162
* SCP-427
* SCP-772
* SCP-895
* SCP-966
* SCP-1013
* SCP-1048
* SCP-1128
SCP-505

**SCP-505**, or "Ink Stain", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-505** is a Model ████ Faber-Castell fountain pen, produced in 2001. It is identical in all respects to a standard fountain pen apart from its association with **SCP-505-1**. **SCP-505-1** is the black ink produced by **SCP-505**, which exhibits the property of self-replication. **SCP-505-1** spreads at a variable rate, affected by the substance it comes into contact with and the amount of **SCP-505-1** present. Quantities of **SCP-505-1** have been shown to increase at rates between 0.5 and 540 mL per second. Standard ink-removing chemicals are able to partially remove **SCP-505-1** and inhibit its spread; however, sodium hydroxide is necessary to remove **SCP-505-1** contamination completely, and has shown to be ineffective in environments with particularly high **SCP-505-1** concentrations. Fortunately, the growth rate of **SCP-505-1** appears to be inversely proportional to its quantity at high concentrations. Whilst the observed effects of this are negligible in most cases, this inverse growth phenomenon provides the only explanation for the partial containment of SCP-505-1 despite a number of cases of large-scale environmental contamination which were projected to otherwise lead to an NK-class end-of-the-world scenario.
Blinking

**Blinking** is a mechanic currently used to make SCP-173 and SCP-173 (Old Version) more challenging. **Blinking** activates when the player makes visual contact with SCP-173 and SCP-173 (Old Version) , causing the blink bar to appear in the lower center of the screen, counting down to the blink. **Blinking** can also be done manually during this time, by pressing spacebar, however even the shortest manual blink will be considerably longer than a natural blink.

### Trivia

* In the future, other things such as gas may trigger the blink meter.
* The reasoning for contextual **blinking** is for the system to simulate real life, as you would not notice your **blinking** when it is not needed in real life.
	+ Additional reasoning is that always **blinking** got in the way of events and was generally annoying.
SCP-096

Function | TBA

**SCP-096**, or "The 'Shy Guy'", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-096** is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair.

**SCP-096**'s jaw can open to four (4) times the norm of an average human. Other facial features remain similar to an average human, with the exception of the eyes, which are also devoid of pigmentation. It is not yet known whether **SCP-096** is blind or not. It shows no signs of any higher brain functions, and is not considered to be sapient.

**SCP-096** is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views **SCP-096**'s face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. **SCP-096** will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one to two minutes after the first viewing, **SCP-096** will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1).

Documented speeds have varied from thirty-five km/h to ███ km/h, and seems to depend on distance from SCP-096-1. At this point, no known material or method can impede **SCP-096**'s progress. The actual position of SCP-096-1 does not seem to affect **SCP-096**'s response; it seems to have an innate sense of SCP-096-1's location.

## Trivia

* Despite not being in the game, **SCP-096'**s document can be found in Archival Storage SL1-A.
Command List

This is how you activate it. To open the console or command. Just press "`" on your keyboard.

This page is a list of all console commands in the game and what each one does.

## Room List

**NOTE:** This section will only list prominent rooms. If you need to teleport to a minor room, use the ListRooms command to find it
About

Hello, welcome to the official SCP: Unity Wiki! This site is your #1 source for finding information about the game. Our goal is to create a accurate and detailed database of everything the game has to offer.

## History

### Original Wiki

The original SCP: Containment Breach Unity Edition wikia was founded on March 23, 2018 by Ball. The wiki was recognized as the game's official wiki shortly after. The information presented on the wiki was accurate, however issues arose when spammers took advantage of wikia's comparatively unsecure registration and continuously spammed pages insulting developers and requesting SCPs, which had been rejected, to be added to the game. They also vandalized several pages, editing or creating pages for things they wanted to see in game, or sometimes just plain gibberish. VPNs prevented moderators from blocking the IPs of said spammers. Eventually, the administration got fed up with the spammers and closed commenting on September 17, 2018, however pages were still being vandalized, so the administration searched for a new platform to relocate the wiki to.

### Migration to Gamepedia

Having been fed up with the constant spam, Ball attempted to contact Gamepedia to have the wiki ported there. However, this was rejected at first. So, he went to the Zornor90 and asked if he could send a request for the wiki's creation through a developer contact. This was accepted, and so on September 28, 2018, the new SCP: Containment Breach Unity Edition wiki was created and designated the official wiki. Eventually, corresponding with a change in the game's name, the wiki was changed to be the SCP: Unity wiki.

As of now, the old wiki is still accessible here, however the information has already become outdated and it is unsupported. With Fandom and Gamepedia merging, the wiki has also been archived, making it not only obsolete but uneditable as well.
SCP-1128

**SCP-1128**, or "Aquatic Horror", is an upcoming SCP in SCP: Unity that will be added in an as of yet unannounced update.

## Description

**SCP-1128** is an entity that manifests as a massive aquatic predator to anyone given a full description of the being's appearance through either spoken/written descriptions or visual depictions of the being. Persons infected by **SCP-1128** will initially exhibit no abnormal behavior, though some cases show a general aversion to activities involving bodily immersion in water such as bathing or swimming. Should subject ever be fully immersed in water, they will disappear completely under the surface of the water, regardless of the water's actual depth. In most cases, subjects will reappear moments later in a panicked state and frantically try to leave the water, while in some other cases the water will become polluted with blood and debris confirmed to be the remains of the subject. Subjects that have reappeared intact claim that they were transported to a vast ocean where they are pursued by **SCP-1128**. Interviews with these individuals carries some risk of further **SCP-1128** contamination, as descriptions of the being's appearance trigger further infections. **SCP-1128** infection can be treated with class-C amnestics, as it appears memory of the entity or descriptions of it are required for its anomalous properties to take effect.

## Trivia

* **SCP-1128'**s existence implies the addition of a flooded or otherwise water-filled region of the facility, though what threat would lurk in this water before or after **SCP-1128'**s appearance is unknown.