FNX Lone Wolf

The **FNX Lone Wolf** (known in the game files as the Hawk-40) is a marksman rifle in BlastGen. It first appears in BlastGen: Zero Ops, then reappears appears in the sequel Zero Ops II.

## BlastGen: Zero Ops

While the FNX Lone Wolf doesn’t appear in the Campaign, it appears in Multiplayer. It is the final marksman rifle unlocked and is unique from the others for being the only fully automatic marksman rifle in the game. It has the worst overall damage for a marksman rifle, at just 45 damage, demanding 3 shots to kill to the chest, but is a two shot kill to the head. To counterbalance the lack of firepower, the FNX Lone Wolf has an automatic fire rate of about 461 RPM. While this is the slowest fire rate in the game, it somewhat makes up for the lack of damage. The recoil accumulates rather quickly due to being an automatic weapon and kicks back when holding down the trigger for prolonged periods of time, so it is recommended to fire in short controlled bursts. It far and away has the largest magazine size of all marksman rifles at 30 rounds, equivalent to most assault rifles. However, it only starts with 2 magazines, one loaded into the gun and one spare, but more ammo can be collected from other FNX Lone Wolf users. The FNX Lone Wolf has the worst handling traits of all marksman rifles, allowing the player to move and sprint at 75% of default movement speed, strafe at 65%, a lengthy ADS time of 1.98 seconds, but has a somewhat fast reload speed. This movement speed is almost akin to light machine guns and makes the FNX Lone Wolf a cumbersome weapon to use, especially when trying to get to certain vantage points, forcing the user to switch to a lighter sidearm to transverse the map.

The FNX Lone Wolf has the standard assortment of attachments. Optics aren’t necessary as the FNX Lone Wolf already comes with a scope, but if the player wants to engage at closer ranges, a Reflex Sight would be convenient. The Thermal scope has thermal vision which can see directly through smokescreens at the cost of a slower ADS speed of 2.02 seconds, and is generally an unpopular choice due to this. The Iron Sights are somewhat unique on the FNX Lone Wolf, which essentially turns it into a slow firing assault rifle at the cost of significantly reducing long range effectiveness. This is a risky attachment but offers unique benefits such as a faster ADS speed of 1.86 seconds. The Laser Sight, while it may seem useless, actually increases sprint out speed and centerspeed which can be used to the player’s advantage as the FNX Lone Wolf already has slow movement speed as it is. Overall, the FNX Lone Wolf is a unique addition in the marksman rifle class and is extremely powerful yet easy to use. In Expiration, it is an extremely rare weapon, though when it does spawn, it usually comes with either the default scope or an ACOG Sight. It does significantly less damage, dealing 40 damage per shot, killing enemies with 3 shots or 2 if aiming for the head.

## BlastGen: Zero Ops II

The FNX Lone Wolf returns in Zero Ops II as a marksman rifle. This time, it appears in all modes.

### Campaign

The FNX Lone Wolf is a very rare weapon, being found in weapon caches in random areas on certain missions. It is a very powerful weapon, being able to one shot kill all enemies but suffers from a slow fire rate and a small magazine. It never appears with attachments.

### Multiplayer

The FNX Lone Wolf is again the final marksman rifle unlocked, but differs from its past version. It now has a lower magazine size of 20 rounds, has a slower overall fire rate of 436 RPM, but retains its full auto capabilities and its fire rate can now be modified with unique barrel attachments. By default, the FNX Lone Wolf deals 60 damage, resulting in a 2 shot kill to the body or just one to the head, this can be increased to 72 via Hollow Points. Its magazine size can be increased to 30 rounds or even 40 rounds with Extended Mags and High Capacity Mags, respectively, though the latter reduces reload speed and is largely considered overkill anyways. Stock attachments greatly benefit the FNX Lone Wolf as they reduce the overall recoil, which is necessary in order to control the recoil.

The FNX Lone Wolf has 5 variants available, with 4 being unlocked via challenges and 1 being unlocked via a Zero Ops Challenge. The **Sand Dune** variant has a larger magazine size of 25 rounds and a slightly longer range at the cost of a slower fire rate of 416 RPM, and is painted a desert tan everywhere except on the magazine. The **Striking Viper** variant increases the fire rate to