recursal/Fanatic-Fandom huggingface dataset:
Great One Joey

Joey, during the 4th Age

Known to many only as **The Great One,** the dark god **Joey** is the lone surviving 4th Ager. Once a member of the God Hand, a demonic order of 4th Agers bent on spreading chaos and panic to the world, he would barely survive the end of his age and destruction of his brethren at the hands of both the 5th Agers and the mythical warriors Guts and Casca. Joey would use his abilities and magic strength to play god amongst mortals, even intimidating the V1s0rak on one occasion. However, as his age had ended, he slowly began to loose power and form, eventually only able to appear when a sacrifice was given.

Joey was the patron god of multiple Weeaboos, who saw him as the true inheritor of the world. LMAOZedong's inner circle paid tribute to him before many battles, though the majority of Weeaboo armies were unaware that he was anything more than a myth. It is rumored that an encounter with Joey was what led the Weeaboos to abandon their island and come to Gruganda. It is hotly debated whether he encouraged them to conquer the lands, or if they were fleeing him.

In 2027, Stomach Prince Lumsden attempted to give the Great One a body again, though this would be thwarted by Rick Gryphon, and Joey would fade once again into oblivion.
DPS- Balor Club

DPS- Balor Club is a national group of over 600 Million Creatures and People. Main members are Monsters and Demons, Abons, Ghosts, Steets, Necromancers, Immortals, Halfbloods, Wizards and Witches, and several other species of creatures. This is Delkraneiysia's Governmental Army. They protect the National Capital of Belmopan, the governmental building, the members of the group, relatives of members in the group, and the Citizens on Delkraneiysia. They have 9 Headquarters scattered around the country, underground, and hard to find. The citizens are usually underground during meetings, and state of emergencies. While also half of the the organisation is hiding, the other half may be protecting citizens or the capital building.

The DPS-Balor Club is a wing of the Government. They have just as much governmental power as the court (Actual government members.)The current population of this organisation is 617 million. They are a huge group of strong creatures. They are unstoppable. Anything that tries to bother them usually end up dead.
Orbit Talisman

* Grants Immunity to True Damage to all allies.
* 60% Chance to Remove Negative Effects from all allies and a 60% chance to Remove Beneficial Effects from all enemies every action.
* Permanently increase DEF and MR by 5% every turn at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
The Delkraneiysian Government

The True Government of Delkraneiysia. All creatures are represented. There are many of each species in the Government. The Government is a very large, powerful army of people. In the total amounts of people in the entire government, there are about 700-750 million active members. It is the largest government in the Morthian Dimension. There are 3 major parts to the Government. The DPS- Balor Club, The Hellbearing and the Court. The court is the actual people in power. It would be classified as an Oligarchy. There are about 32 rulers. There are 4 people rulers.

Vampires-1,2

Demons-3, 4 ,5

Monsters- 6,7

Abons- 8, 9, 10,11

Olympians- 12, 13

Titans- 14,15,

People- 16, 17, 18, 19

Ghosts- 20, 21, 22

Necromancer- 23, 24

Wizards and Witches- 25, 26, 27, 28

Steets- 29, 30

Shapeshifters- 31, 32

The campus is composed of 7 large buildings.

Building 1. VIP Hellbearing Dorms

Building 2- Hellbearing Dorms

Building 3-Hellbearing Common Building- Common Rooms, Meeting Rooms.

Building 4 Court Building

Building 5- Court Dorms

Building 6- VIP Court Dorms

Building 7- VIP Balor Dorms

Building 8- Balor Building- Common Rooms, Meeting arias.

Building 9 Balor Dorms
Eldoorn

The **Mighty Republic of Eldoorn,** is a major nation in Empirical and a member of the **Top League of Nations.** Eldoorn, as its name suggests is a democratic republic, the largest and most powerful one in the game. The Eldoorn Parliament in **Dandecker,** is seen as the most important canon democratic body in Empirical and its annual elections are a global event. Due to this, Eldoorn has become the political hub of the game. A large amount of Eldoorn players are involved in courtroom role play and political drama to some extent, but also players from every faction gather in its cities to get involved in international geopolitics and economics. The majority of 'above the table' trade deals as well as strategic alliances and peace treaties are worked out in the republic. This is all helped out by the **International** **Lawyers Guild**, headquartered in the city of **Hatheram.** Eldoorn does hold a sizeable army and fleet to defend itself and has been involved in a few wars over the years.

## Geopolitics

Eldoorn's significance in global politcics is clear. The nation acts as the broker between every faction in the whole game. This places it in a special position of necessity and importance. The republic's neutrality on this front has meant it has far more friends than enemies. That said, Eldoorn tends to align itself with Guardire and Morkens over Oslen and Rokov.

## History

The republic first came about in 1788 when a large group of players who were into politics style role play overthrew the monarch and royal family in a violent month long revolution called **The Season of Fallen Roses.** Since then, the nation has known mostly peaceful prosperity aside from the occasional war with the neighbouring **Baronship of Brune.**
Delcore's Kudzu

***Delcore's Kudzu*** Botnology name ***-***Pueraria Montana

Other Names- Hardy Kudzu, Delcova Kudzu

**Attributes**

Perennial Vine. In northern climates is is usually killed back to the ground in the winter. they will regrow in the spring. It is an introduced species, and has naturalized. It is not invasive in the north. It is however invasive in southern states where they grow as a woody vine. Grows on grasses, trees, houses, and anything they can get on.

The Delcore's Kudzu has small pink or purple flowers. They flower in summer. Older vines may have bigger flower heads. In September( Maybe earlier in the south) The flowers will be replaced by a small narrow seed pod.Pods may hold several small seeds.

Leaves- Delcore's Kudzu has tri-compound leaves. Meaning they have one axis, and 3 leaflets. There is a small thorn at the base of each leaf axis (stem).

Delcore's Kudzu will thrive in zones 4-11. They would grow in zones 8-11 as a woody vine. They wont get killed back here so they can grow and create "Kudzu art" or "Kudzu Sculptures". In 4-7 they would grow as a small harmless little vine that only live 1 year, then pop back in the spring. They cannot take over in the North, so they are not invasive. They don't produce as much fruit versus a southern vine. It is the only kudzu known to be in the US. It is the only Kudzu that can thrive in Connecticut.
Delcore Day

Delcore Day is a Delkraneiysian holiday. They celebrate it twice a year. The Delkraneiysian holiday is a celebration of the creation of the story. All citizens will throw parties and and celebrate with family and friends. The Delkraneiysian observance is observed on April 18, July 18th, and November 21st, 2016.

The public, real world observance is to celebrate family and friends. Watch family comedies and enjoy your family and friends. Pets too. Delcore Day is about loving.There is also a Halloween for all citizens on the Night of Delcore Day. For Delkraneiysia, but could catch on in the real world too. December Delcore Day is to get you ready and hyped for Christmas.
Residents

Residents of Delkraneiysia.

Species- Main Species

1. Humans
2. Vampires
3. Werewolves.
4. Goblins
5. Wizards
6. Abon
7. Monsters
8. Demons
9. Necromancers
10. Ghosts
11. Zombies
12. Gods/Imortals
13. Halfbloods
14. Steets
15. Ologala
16. Trolls
17. Colossi

There are about 45 species of creatures here, but only the top numbers are listed.

The poplulation is about 3 trillion (All Creatures)

Royalty Table Below

* {| border="10" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px; height: 500px;"

! scope="col"|Species
! scope="col"|               Number of Royals
! scope="col"|               Names
Jessie

Jessie is a Recent Disney Show Earning 4 Seasons. Jessie Prescott comes from Texas to pursue her dreams, but ends up being a nanny for a rich family in Manhattan, The Ross Family.

Series Available on NETFLIX

 Main Characters

Mrs Chesterfield

Jessie Prescott

Tony

Morgan Ross

Christina Ross

Emma Ross

Luke Ross

Ravi Ross

Zuri Ross
Ryan J Delcore's Network Wikia

## Welcome to the Delcore Wikia!!

Ryan J. Delcore's Wikia.
Plants, Trees, Geography, TV, ETC. If you don't see what you're looking for on Navigator, search it in the Search Bar.

## Brief Description

Hello People! Your reading Ryan J. Delcore's Wikia!! Here, My personal page, TV, Plants, Trees, Geography, Animals, ETC. Know the plants around you with this page! Toxicology (Natural Poisons/Venoms). Delcranology. TV Ratings. Morthia Content (New Family Friendly Horror Story I Created)

I Hope You Enjoy This Public Page! Explore, My Friends!

Add me on Twitter @RyanJDelcore11 = Delkrainia7137

Just Created. Im constantly building, so we can get this out ASAP. Expect work on it Mainly at night.

## Latest activity.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Welcome to Empirical

**Empirical** is a **VRMMORPG** created by Butterfly (Effect) Games, and was released in 2042 as a **Military History Simulation (MHS)**. Though designed for a niche audience of armchair historians and strategy game enthusiasts, it experienced unprecedented success upon launch for a variety of factors, grossing nearly **$10 billion** in its first year of release alone. It has since grown to become the most successful piece of software in history, incorporating social media, video gaming, virtual reality, animation, AI and cinema in one package. It is the closest thing for players to live out a full secondary life in the virtual world that has ever been created.

In Empirical, players create their own Commander Avatar, which represents themself in the game world. It can be customised and made to look however the user desires, and also comes with a variety of in game skills and attributes which are covered in the **Character Creation** menu. With this completed, having chosen a **Specialization** and starting Roster, they can choose to appear at any specific location on the **World Map** which is marked as a **Marshal Ground**.

Often, at Marshal Grounds, there will be **Representatives** from various Nations, looking to recruit new Commanders into their forces. If players choose to join one of these player made factions, they will generally be given orders to report to a higher ranked Commander somewhere within that Nation's **Territory**. For those who choose to go it alone, the next step is to gather their army and set off into the **Wilderness**, looking to gain **Experience** and **Fortune**.

The World Map consists of three distinct **Continents**, the first and most populated being **Euresta**, modelled after Europe of the time. There is also **Antiquia**, an analogue to Africa, and **Aventura**, which resembles North and Central America. Euresta is an almost entirely **PvP** Continent, Antiquia is primarily **PvE**, and Ventura is a mix of both.

Though the main focus of the game was originally intended to be conquest and military strategy, many other ways of playing the game have since come about, for example **Marketeering**, **Moderation**, **Engineering**, **Roleplaying** and **Politics**. Empirical has a very strong **Professional League**, with the top generals known worldwide as A-List celebrities and personalities.
Kelmia

The **Kingdom of Kelmia,**  a mid sized nation in far eastern Euresta. It borders Talanna/Lötlin to the west, which it has had a violent and unfriendly relationship with. Kelmia players are obsessed with cavalry units and often call themselves the **Horse Lords of the East.** Their special unit are high speed light horse archers called **The Hungarts.**
Warmachine

The **Warmachine** is a subdivision of the Consecrated Royal Society of Engineers Infrastructure system, set up by the **Forgemaster Hubert Benjamin** in 2047, to act as the full scale military arm of the organisation. They produce thousands of engines of war every year, distributed to Guardire, the Moderation, and the Society.

## Warmachine Forces

These are organised into several main groups:

1. Bulwark Defense Brigade
2. Sternguard Response Brigade
3. Vanguard Linebreaker Brigade
Shane McMahon

Shane McMahon is the Head of SmackDown Live. He his the brother of Stephanie McMahon. Vince McMahon is his father. He is also known as Shane-O-Mac.

* Height- 6'2"
* 230lbs
* Born in New York City
* Coast to Coast is his Signature Move.
* Head of SmackDown Live
* European Champion, Hardcore Champion

Follow on Twitter- https://twitter.com/shanemcmahon
Compounding

**Compounding** is the school of Engineering in Empirical which governs the joining and fixing of parts and items by clipping their meshes together in such a way that they become stuck together. This is useful for attaching **Armour** to **Artillery**, rotors or gears into Mechanisms, wheels onto moving vehicles and many other small applications. Though a crucial part of innovation and other aspects of technology, Compounding is generally seen as fairly simple and basic. It does not carry the pride and status of the other areas of Engineering, much to the indignance of the welders and joiners.

## Notable Compound Structures

The more widespread applications found in Empirical include:

1. Armour Plating
2. Architecture
3. Welding
4. Tailoring and Outfits
Artifacts

**Artifacts** are a collection of **2681 Unique Items** found within the world of **Empirical**. They were created by Butterfly (Effect) Games in order to give the world a sense of history, and each has a detailed description of its imaginary origins, referencing defunct kingdoms and bygone eras. Sometimes new Artifacts are found hidden in difficult to access areas, or behind puzzles and challenges.

Immensely valuable, and sought after by collectors and die hard fans of the game, the majority of these items possess minor effects not seen anywhere else in the game world. An example of this is the **Clementine Amulet**, which gives the wearer an insight into the inner workings of NPC personality and attitudes. Sometimes, these items are used frequently for their intended purpose, or simply kept for display, in museums and private reserves.

Many individuals and factions exist with a deep interest in Artifacts, including the Omnibus Anthologica, the **Guardire Museum of Eurestan Illustry**, and the notorious Hackwork Camorra.

There used to be many more Artifacts in Empirical, but almost 500 have been destroyed in the years the game has existed, although most of those have been fully documented and can be viewed online.

The effect of having Artifacts in game is the cause for great contention amongst the playerbase, with many pointing out the almost supernatural abilities can break immersion, and cause unrealistic turns of events. However, the riding opinion is that they are a rare and treasured part of the game's identity, and there are no plans to remove them.

## List of Known Artifacts

The current list of all known pieces:

1. Dread Glaive
2. Trevonian Master Key
3. Visor of Valorous Charge
4. Astrid
5. Torch of Ithacanthia
6. Westblade, Pledge of Guardire
League of Spectacle

The **League of Spectacle** is a system of Infrastructure in the world of **Empirical**, created by players to organise official dances and events for the public. Paid members are granted a free invitation to each ball or display, and they are frequently the center of gossip and current affairs.

There are branches in most major cities, with permanent **Everfests** occurring throughout the year at three halls across **Euresta**; **Marlow**, **Skagander**, and **Rennes**. The most prestigious event, the **Night of Crowns**, is held at **Arkenberg's Winterlich Palace**, at the beginning of December**.**

In addition to large ballroom dances, the League also conduct many smaller functions for various cultures, from Great Hall feasting in Talanna, to Firework Displays at the Consecrated Royal Society of Engineers in Guardire.
Non-Nation Factions

**Non-nation factions,** are factions that for one reason or another, are not counted as traditional nations. Reasons for this include:

* Players are not loyal to a defined government/high command and work as a loose alliance.
* Faction does not hold defined territory on the world map.
* Faction does hold goals of land conquest.
* Players focus on other gameplay aspects rather than traditional military strategy.

Non-nation factions can be divided into three categories, and these can be subdivided further. Some factions may belong in more than one category, some are difficult to sort into any.

## Criminals

Criminal factions are those that neither have goals of traditional military gameplay, nor an action that benefits other players or the world. Criminal factions work only for themselves and sometimes as antagonists to the overall gameworld. The exception being rebels and revolutionaries who work towards a cause. Sub-categories of Criminal factions are:

* Pirates/Bandits
* Smugglers
* Thieves
* Black Market Traders
* Hacker Organisations
* Rebels/Revolutionaries

## Guilds

Guilds are factions dedicated to betterment of the game, mostly without benefiting themselves. Guild factions work on research and science. Sub-Categories of guilds include:

* Engineers
* Other Modders
* Lore Scribes
* Banks

## Services

Service Factions are those who forsake traditional gameplay and the holding of territory in order to offfer services to other players and factions. Service factions work for money, but are separated from Criminals as they help the flow of the game, not disrupt it. Sub-categories of service factions are:

* Mercenaries
* Spies
* Assassins
* Communication companies
* Traders
* Transport services
* Sex industry factions
Thiago Caldo

**Captain Thiago Caldo** is a Freelance **Mercenary** Commander operating in the **Iriadan Peninsular**. Known for his particularly insalubrious reputation, he will work exclusively for the highest bidder, and has been known to switch sides at the hint of a greater payment from the opposition. His Company, "**The Rapacious**", have been in the employ of various nations on the Peninsular in the past, and is currently working for the **Frendajo Trade County**.
Boris Repnin

**High Lord Field Commander Boris (The Frost Leopard) Repnin**, is an gamewide famous Rokovi commander, the leader of The Winter Fist legion and the 8th ranked Commander in the entire game. Partly under the direct orders of the Rokov High Command, partly under his own initiative, Boris leads the Fist around the borders of western Rokov and eastern Euresta, destroying smaller nations and sewing an atmosphere of fear. The Frost Leopard is a equally charismatic and terrifying individual, who has a veteran knowledge of commanding armies.
Hackwork Camorra

**Hackwork Camorra** are a Non-Nation Faction in the world of **Empirical**, made up of **Occultists** and **Hackers** seeking to destabilize and destroy the game environment. They are frequently attempting to breach the security of Butterfly (Effect) Games and other high profile companies, and are behind many DDoS attacks and server crashes over the past decade.

The most notable attempted plot carried out by **Hackwork Camorra** was the **Diabolus Drain** incident, in which members broke into the Butterfly (Effect) Games database, seeking to override the world backup with an event which would crash the game infinitely. The attempt was foiled by the intervention of the Administration, and now safeguards are in place to make such an attack much harder to accomplish.

The Hackwork have been strangely quiet for about a year, with many speculating that the group may have disbanded. Others warn that this is simply whilst they plan an even larger attack. The Administration remain vigilant.
States and Cities

**Delkraneiysia States**

By Continent-

## **[AFRICA]**

1. **Dwight -**

Capital- Dwight City

**2. Deserentado-**

Capital- Desert Springs

**3. Coasta Piaca**

Capital- Ivory Coast

**4. Africana**

Capital- Victoria

**5. Uganda**

Capital- San Kalas

**6. Kenya**

Capital- Delcore

**7. South Delcore**

Capital- Sahara City

## **[ASIA]**

**8. Delcore**

Capital- Los Angeles

**9. Trombley**

Capital- San Sarina

**10. Weasly**

Capital- Potterstown

**11. Beckham**

Capital- Gotham

**12. York**

Capital- Northland City

**13. Kalima**

Capital- Coolarma

**14. California**

Capital- UJ

**15. Polodarmon**

Capital- White Mountain City

**16. Lestadotho**

Capital- Island Home

**17. Paradice Islands**

Capital- Paradice City

**18. Midway Islands**

Capital- Ocean City

**19. Delkran Palacades**

Capital- Guadalupe

## **[ANTARCTICA]**

**20. Antarctica**

Capital- South Pole

## **[EUROPE]**

**21. Pencola**

Capital- Pensicola

**22. Sponida**

Capital- New London

**23. Ologolo**

Capital- Ologolo City

**24. Kapital Kingdom**

Capital- Kapital Kingdom

**25. Germanstat**

Capital- Idiasco

**26. Illiasco**

Capital- Delkran City

**27. Czaja**

Capital- Oceanville

**28. Kalo**

Capital- Kalo City

**29. Olympia**

Capital- Mount Olympus

**30. Yarish**

Capital- Duff

**31. Miraguiolo**

Capital- Miraguiolo City

**32. Abona**

Capital- Abon City

**33. Dunning**

Capital- Waterloo
Possessed Rockets (Warrior)

* Icon
* Ingame

## Description

**Possessed Rockets** are a Character of Warrior Class Type. They appear in Battlefield as a group of three flying rockets with red flames.

## Stats

Possessed Rockets gain ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 3 Warrior slots

## Skills

**Basic**

TARGET (max lvl 4) - PRESENT

* Damage type: Physical
* Damage area: All enemies
* Debuff: 50% chance to lower ACC for 2 turns

**Power Ability**

LAUNCH (max lvl 4) - PRESENT

* Cost: 3 power
* Damage type: Physical
* Damage area: All enemies
* Debuff: 30% chance to block beneficial effects for 2 turns
Micro-Nations

**Micro-Nation's** are the smallest denomination of permanently landed traditional factions. Generally they have less than 25 players, separating them from normal Minor Nations. "Micros" are generally just friendship groups or small guilds and, '99 times out of 100', play no significant part in the world.
Arkenberg

The **Kindom of Arkenberg,** is a powerful nation and Empire found in central Euresta. It has a large player count for its size because of the draw of its very unique style of gameplay. Arkenberg players are hardcore role players. Players enter the character of commanders, traders, politicians from 1700s Europe and then never leave them whilst in game. The historical accuracy of Arkenberg to early modern Austria, is something that it's players are not willing to compromise on. This has created a great deal of controversy over the years as Arkenberg players will for example: not allow female players to play anything but the wives of politicians and commanders, and have been known to enslave or kill any non white characters that enter their borders. This reputation has gone so far that 'Arkenberger' has become a real life worldwide term for this kind of player. Arkenberg commanders tend to also be very proud of their armies artillery capabilities, as cannons are what their armies generally specialise in.

## Geopolitics

Though its power and player count would make you think that Arkenberg has a lot of power on the world stage, you would be wrong to think that. Arkenberg is very isolationist when compared to other nations of the Top League. It fights smaller nations that border it but has never been involved in any serious conflicts. That said, the empire has a distinct hatred of those who mess with the immersion of the game particularly Rokov and Talanna, who it sees as the ultimate evil. Because of this, Arkenberg aligns itself mostly with Guardire and the moderation.

## History

Arkenberg's history is that of a slow and steady rise to power. It has always had its affiliation with hardcore roleplaying but it has got progressively more extreme over the years, particularly after the split with the players who went on to join Santaro. The Kingdom's greatest moment was in its conquering of its Hungary inspired neighbour **Larest**. The siege of its capital: **Charoid** is said by many to be one of the most epic battles in Empirical history. A million cannons fired at each other across the Charr plains

and the earth was left in utter ruin. The defenders held out against huge odds for over a month. When the city was finally taken, the Arkenberg commanders all saluted the surviving Laretti players for their skill and bravery.
Guardire

The **United Empire of Guardire,** is a nation and empire in the Merem Islands off the north west coast of Euresta. It's main territory is the majority of the island of Brynyold, but it also holds lands in the north of neighbouring Ildrish. Guardire is notorious for being the game world's moderator nation. Though not moderators themselves, Guardire players have a strong alliance with the moderators and generally believe strongly in order and the purity of the game. This often puts them at geopolitical odds with Rokov.

## Geopolitics

Guardire see themselves as the police of the world due to their love of order and relationship with the admins and mods. Guardire players are generally extremely anti-hacking and anti-unregulated modding. Guardire is at the opposite end of the gaming spectrum to Rokov and have a dislike for them and their allies. It also has a tense relationship with Oslen due to the two of them competing over provinces in the North Asent region. Guardire sees the entire Merem Isles as its rightful property and so is in a constant state of war against non puppet state factions it shares the archipelago with.

## History

Guardire like it's Spanish and French style siblings was a canonically powerful nation that in the chaos of the Game, actually did very badly. Guardire was assaulted from all sides by Welsh, Irish and Scottish style Occultist factions. When all seemed lost, Guardire decided to sign a "Deal with the Devil" alliance with the moderation. Since then Guardire has been one of the most powerful nations in the game.
Morkens

The **Kingdom of Morkens,** is a mid sized powerful naval nation, found in north central Euresta. Its main land area is found on the **Jettand Peninsula** but it also controls a large amount of the isles east of it. It shares them with the Oslen Empire, who it has constantly been warring with for the past four years. Morkens players are an interesting mix of soft roleplayers; particularly duellists, XP farmers found in the south of the country and a fleet of high rank griefers who dress themselves and their troops as 18th century Vikings.

## Geopolitics

Morkens has acted as a thorn in the side of the Oslen Empire since Empirical's release. And a powerful thorn at that. It is said that Morkens, Rondheim and Oslen's constant warring has limited Oslen's growth by at least 25%, the difference between it becoming the most powerful faction or not. On the other hand, you cannot ignore the fact the constant warring has worn on Morkens. It has lost 80% of its territary on the Great Dragon Peninsula to Oslen. Morkens' main geopolitical importance is that it holds the Straights of Dolkar; the entrance into the Barvic. This means that, along with its powerful navy, it dominates the shipping lanes. Morkens is also at war with a number of small nations in northern Kallmark, which its southern Players farm for XP. Its greatest ally is the Eldoorn Republic, though it currently has a uneasy friendship with Rondheim.

## History

Morkens used to be close to the most powerful nation in the early years of the game, holding huge amounts of territory on the Great Dragon Peninsula. However in 1777, a civil war between its griefers and role players over control of the throne, weakened the kingdom and allowed Oslen to drive it forces southward. Morkens now holds half the land that it once did.
DeepBlade RokovOne

**DeepBlade RokovOne** is an artificial Commander created by a team of Rokovi hackers, functioning as a partially piloted Hackbot. Designed for the purpose of winning the Grand Duel, it is supernaturally fast and strong, able to counter and deploy almost a thousand different swordfighting techniques, from dozens of schools.

Obviously, the nature of its prowess is kept hidden to the best of the crew's ability, and is only a legal contender as no proof can be made so far that it is using Hackbot assistance.

Unlike usual fighters in the Grand Duel, DeepBlade always goes for the lethal blow on its opponents, as opposed to simply drawing first blood. This has led to it becoming greatly unpopular in the early stages of the Grand Qualifiers, with the exception of Rokovi players, who cheer him on as their champion.
Aventura Explorer's Lodge

The **Aventura Explorer's Lodge** is a system of Infrastructure in Empirical which works to facilitate the colonization and settlement of the continent of **Aventura**. They provide shelter, communication and basic resources to aid those looking to create towns and missions in the region, and also keep a small force of dedicated neutral troops to combat **Native NPC**s and rogueish player factions.
RIP Titanic

**Rest in peace Titanic,** often shortened to **RIP Titanic,** sometimes lengthened to **Rest in peace Titanic: 360 iceberg no-scope,** and often known by others as **Riptide,** is a floating city and fort, controlled by Rokov. In basic terms it is a settlement modded onto a large moving iceberg, along with a gigantic set of masts and sails. It is a deeply controversial topic in the world of Empirical due to it blatantly flying in the face of the rules of the game, as well as breaking the immersion of the world. It is currently travelling around the north Asent Ocean, chasing down the floating pirate city: Flotsam.
Angels Pur et Sain

**Angels Pur et Sain** is a system of Infrastructure in Empirical which represent the efforts of humanitarian and relief forces rebuilding and caring for the continent of Euresta. Dressed in impeccable white, they put out fires, set up field hospitals, fight disease and carry out many other selfless acts. Mostly made up of charitable neutral aligned players and their **NPC** forces, the Angels Pur et Sain are heavily favoured by the Moderation and enjoy many of the same privileges, most importantly of course being total diplomatic immunity. Most players in this organisation have high ability in both medicinal and empathetic skills, and representatives can often be seen following army groups or managing refugee camps in times of conflict.
Winter Fist

The **Winter Fist** or **Winter Vanguard,** is a gamewide infamous army of around 130 million troops from the far west of Rokov. It is widely considered the third largest standing army in the entire game. The Fist is a loose alliance of 85,000 Commanders under the command of **High Lord Field Commander Boris Repnin**. Its primary purpose was to attack the weaker nations of Eastern Euresta and breed an atmosphere of fear throughout the entire continent. In the Summer of 1782 it launched an offensive westward that saw the destruction of 13 smaller nations, including Novarmark and Dearell.
Community Asset Market

The **Community Asset Market** is a system of Infrastructure in **Empirical** which allows content creators to produce items and objects within the game world, to give greater variety and customization.

These range from aesthetic **Wardrobe Items**, to detailed **Weaponry**, **Structures**, **NPC AI**, **Texturing**, **Materials**, **Food**, **Engineering Machinery**, **Military Forces**, **Luxury Items** and many more commodities. These items are curated by Empirical moderators before being placed on the market, and can be purchased with in game currency only.

Wares can be purchased from **Vendors** stationed in most major cities, or **Trade Outposts** set up by some **Merchant Infrastructure** groups. Players also get a chance to purchase Wardrobe Items from here during **Character Creation**.

Whilst generally being fairly strict about the tone and feel of items being approved, occasionally the Moderation turn a blind eye to content specifically for the **Wildergames** of **Talanna**.
Engineering

**Engineering** is the act of benign glitching and exploitation in Empirical, mostly used to simulate technological and scientific progress. Many advances have been made by players working in this field, and it is mostly viewed as a necessary and important aspect of the game. It is not to be confused with Witchcraft or Occultism, which, although relying on similar principles, are generally frowned upon and dangerous in practice.

## Schools of Engineering

The main areas of Engineering within Empirical are:

1. Mechanisms
2. Compounding
3. Science
4. Tinkering
Rank

The **Rank** of a Commander Avatar or **NPC** is a prefix title before their in-game name, which gives information as to their seniority and role. As players progress through the game and gather more **Experience**, their title will change, either using the **Default Rank Tree** or a specific **Nation Rank Tree**, which can be chosen when players decide to start up a new Nation. The starting Rank for a new Commander is **Lieutenant**, but can progress as high as **Emperor** in some rare cases.

There are special cases in which a player may forgo using their official Default Rank or Nation Rank, and instead use an approved **Career Rank**. Examples of this include **Statesman**, **Merchant**, **Explorer**, **Engineer**, etc.

## Default Rank Tree

In descending order, the standard default rank tree is as follows:

* Colonel
* Lieutenant Colonel
* Major
* Captain
* Lieutenant
Elònie

**The Republic of Elònie**, is a powerful nation in Charlan, Western Euresta. It is the most powerful nation in Charlan, easily overtaking the canon faction: Parluior, which quickly fell to surrounding nations after an economic recession. Elònie is an important cultural and economic hub and one of the richest nations per capita in the game.
Empirical Wikia

## Welcome to the Empirical Wikia

The year is 2049. After the failure of cold fusion, the world has fallen into a dystopian state. Around most of the planet technological and social progress has halted. Seeking escapism, Virtual Reality allows the population to live out the grandeur of ages past. From this discontent, one game has risen to dominate the world: **Empirical**.

The year is 1782, in an alternative version of Europe, millions of players lead armies and navies into battle. They navigate the world of court politics and trade. All in service of their chosen faction. The goal? To lead a better life than 'in real life'. To "Conquer History!"

## Introduction to Empirical

Empirical is a speculative look at the future of VRMMORPG technology, and explores many concepts of internet and historic culture shifted into a near future setting. It can be used as a backdrop for short stories, roleplaying games or worldbuilding. Core themes include the parallel lives of players both in and out of game, military strategy, innovation and the darker side of virtual reality. With most nations and organisations being wholly player led, users are free to make the world as they see fit, as politics and infamy spread from the game world to reality.

For an **Introduction** to the setting: Welcome to Empirical

For creating a Commander Avatar in the setting: Character Creation

For creating a Nation in the setting: **Nation Creation**

For creating an **Organisation** in the setting: **Infrastructure Creation**

For running a **Campaign** in the setting: **Campaign Creation**
Parliament of Players

The **Parliament of Players,** abbreviated to **P.O.P,** often known as the **Meta-Parliament,** is one of the main mechanics of the world of Empirical and works as the main method of communication between the 900 million players and the administration. All players can vote on the Parliament once a year. The 501 Members of Meta Parliament (MMPs) are elected by a proportional representation system. The 501st member is the speaker, elected by the chamber and so cannot play an active role in politics and debate.

The role of the Government and the Parliament overall is aid the Administration and Moderation in the creation and enforcement of the rules of the game. The Parliament is located in **Marlow**, capital city of Guardire.

## Composition

The current government in 2049/1782 is a coalition between **Strength in Control, FFSR** and the **Free Trade Party.** Major parties in the Parliament are:

**The Government - 186 seats - 37.2%**

* Strength in Control - 78 seats - 15.6%
* For Fucks Sake Rokov! (FFSR) - 53 seats - 10.6%
* Free Trade Party - 55 seats - 11%

**Supporting Government - 88 seats - 17.6%**

* Voice for Small Nations - 39 seats - 7.8%
* Role Play Alliance - 30 seats - 6%
* Arkenberg Role Players - 19 seats - 3.8%

**Official Party of Opposition - 96 seats - 19.2%**

* Freedom Unite - 96 seats - 19.2%

**Other Opposition Parties - 130 seats - 26%**

* Military Party - 56 seats - 11.2%
* Modders and Hackers Coalition - 30 seats - 6%
* Partij Centrum - 29 seats - 5.8%
* Peace and Love Party - 15 seats - 3%
Maelwr Men

The **Maelwr Men,** are a notorious mercenary group and Non-nation faction that originate in the **Merem Isles.** The company was founded in 1776 by the Guardire sworn army commander: Maelgwyn Hopes. The Maelwr Men specialise is small but ultra-elite and well equipped armies. Their most famous victory was at the Siege of Ronil in 1780 where they lead 55,000 local and mercenary defenders against a huge invading Anfaran Army.
Omnibus Anthologica

The **Omnibus Anthologica** is a system of Infrastructure in Empirical which represents the combined efforts of knowledgeable players to create a catalogue of all information relating to Euresta and the world. With scholars travelling and exploring within the game world, and chroniclers working on their informative website online, **Anthologists** are amongst some of the most informed players around, occasionally more so than actual Butterfly (Effect) employees. The inner circle of this organisation can provide extremely valuable information to Commanders, for a price, although they mostly choose to stay neutral in world conflicts.
Elaine Darling

**Elaine Darling** is a Guardire **politican**, **writer** and **adventurer**, famous across the world for her thrilling novels about her travels in Empirical. Notable exploits during her years abroad include the discovery of over a dozen Artifacts, countless battles, political espionage, and her brief marriage to a Rokovi Prince.

Now a member of the **Guardire Government**, she works as a diplomat and dignitary when dealing with foreign powers. In addition to this role, she is secretly a member of the shrouded Order of Occludo.
Adren Cross

**Grandmaster Adren Cross** was leader of the nation of Novarmark, as well as its original creator, up until its destruction by Rokov in October 2049. Despite having no particular talent for the game of Empirical, he was a proven leader, able to effectively understand and utilize the strengths of his team.

A fan of modern and recent history, he modeled his nation after 2000s Hungary, a stoic bastion on the borders of Euresta.
Commander Avatar

In Empirical, players begin by creating their **Commander**, which serves as their **Avatar** in game for all intents and purposes. The Appearance, Skills and Background of the Commander can all be chosen during Character Creation, with the only hard and fast restriction being that your character's sex must match your own. Players are also required to choose a name for their Avatar, and the default Rank for a newcomer is Lieutenant.

Harm done to a player's Avatar is to be direly avoided, as the **death** of a Commander Avatar is **permanent**, and the player must create a new character from scratch.

## Commander Aspects

The identity of a Commander Avatar is made up of several factors:

1. Appearance
2. Specialization
3. Experience
4. Skills
5. Traits
6. Background
7. Inventory
8. Roster
Talanna/Lötlin

The **Commonwealth of Talanna and Lötlin,** or just **Talanna/Lötlin,** commonly shortened to just **Talanna,** is a powerful nation found on the south and east **Barvic coast** in north east Euresta. Despite being one of the largest factions in land area, Talanna has a smaller player base and is significantly poorer, than some of the other members of the **Top League Nations**. Talanna has long been renown for two things: It's players love of powerful, bezerker units, and their tendency to mod fantasy horror elements into their central forests.This outrageous break of game rules has long been overlooked by admins and moderators, as Talanna players tend to keep these elements within their own borders? Plus it is generally seen as too much effort to try and stop them.

## Geopolitics

Talanna players have long been an enemy of The Kingdom of Kelmia to the east and Rondheim to the west. The current Royal Court has a loose alliance with Rokov; the two players having mutual respect for each other due to their joint use of modding and hacking. Talannans and in particular Lötlinners, do not however get on at all with Rokov's ally and their north east neighbour: Velonski, whose players they see as greatly dishonourable. After a small war, Talanna has a unstable peace pact with Oslen.

Talanna is mildly disliked by Role play and Moderator factions such as Guardire and Arkenberg for its fantasy modding.

## History

Talanna/Lötlin was formed two years before presen, when the Kingdoms of Talanna (formed 1778) and Lötlin (formed 1777) decided it was best to ally into a commonwealth. This was done for two main reasons. First, Lötlin wanted protection from the expansionism of Oslen, as it felt it was the Empire's next big target. Second, Talanna wanted to share in the wealth of Lötlin's rich capital: Rauna. The 2 million Lötlin players, it seemed were fine enough with Talanna's fantasy role play to accept the deal.
WWE Blurb

The Current WWE Superstars roster stands at about 30-40 people. The WWE is a top company for wrestling entertainment. They are the most popular wrestling company right now. They are a commonly like sport and are selling out arenas when they go for events. They own 2 popular shows- RAW and SmackDown Live. They also do a main event on Sundays, once a month on Pay-Per-View. WWE recently divided into Raw Division and SmackDown Division. Learn about the superstars!

My favorite company! Watch Raw in Mondays at 8PM, and SmackDown Live Tuesdays at 8PM, both on USA Network!

All information in the WWE section of my Wikia come from WWE.com. Enjoy the WWE Section!
Major Nation

A **Major Nation,** is the name commonly given to a large permanent faction that controls vast amounts of land on the World Map and often plays a major role in geopolitics. Major nations generally have upward of 50,000 active players; on average the top 50 factions on the leader-board. This sets them apart from the Middlers below who are only powerful on a local level.

The top 11 factions are in a category of their own, known as The Top League. These are the elite of the elite. The major world players generally with more than 5 million players a piece.
SmackDown Live

SmackDown Live is the 2nd division of the WWE. It is aired on Tuesdays at 8PM. It is 2 hours long. They have about 1 quarter of the WWE wrestlers. They are the "underdog" show. They are competing against RAW, to find out who is the better runner of the WWE. It is run by Shane McMahon and Daniel Bryan. Click a superstars name to learn about them and how to interact with them!

**Government-**

Shane McMahon

Daniel Bryan

**Men's**

1. Aiden English
2. AJ Styles
3. Alberto Del Rio
4. Apollo Crews
5. Baron Corbin
6. Bray Wyatt
7. Chad Gable
8. Curt Hawkins
9. David Otunga- Announcer
10. Dean Ambrose
11. Dolph Ziggler
12. Eric Rowan
13. Fandango
14. Jason Jordan
15. JBL
16. Jey Uso
17. Jimmy Uso
18. John Cena
19. Kalisto
20. Kane
21. Konnor
22. Mauro Ranallo- Announcer
23. Mojo Rawley
24. Randy Orton
25. Rhyno
26. Simon Gotch
27. The Miz
28. Tyler Breeze
29. Viktor
30. Zack Ryder

**Women's**

1. Alexa Bliss
2. Becky Lynch
3. Carmella
4. Eva Marie
5. Naomi
6. Natalya
7. Nikki Bella
8. Renee Young- Announcer
Roster

The **Roster** of a Commander Avatar is a definitive list of all the Military Forces under their direct command. These **NPC** forces are tied to the player, although they can be reduced through casualties or transferral to another Commander. The list is displayed in sections, with a seperate area for **Infantry**, **Cavalry**, **Artillery** and **Support**.

A player can view his Roster at any time via his **Roster Adjutant** or the **Roster Screen**. Other player's rosters are hidden by default, but can be revealed through **Scouting** operations, allowing a player to view a rough account of their forces.

In addition to simply containing a list of the numbers of troops of each type, the Roster shows details and information about the various troops, for example their **Skills**, **Wages**, **Morale** and other minutae.

It is important for a Commander to have a good understanding of the forces he controls, and regular checks on the Roster can give crucial insight into many aspects of Empirical, for example tracking casualties in the midst of battle, or working out **Logistics**.
Jorge Netzke

**Master Jorge Netzke** was a **Novarmarki** commander and one of the original founding members of the nation. Fluent with statistical and data analysis, he served as strategist and number cruncher during conflicts. Anti-social and prone to frustration, he was often at odds with the rest of the group.

A lifelong friend of the faction leader, Adren Cross, the two had known each other since primary school.

Distasteful of serious roleplay in Empirical, Jorge was a great fan of another, less prolific VRMMO game Legend of Infinite Blossoms.
WWE Hell In A Cell 2016

## When

October 30th 2016, Boston, Massachusetts. Raw Brand Main Event.

## Ratings

**Delcore- 76%**

WWE Universe- 52%

## Title Matches

-Raw Tag Team Champs, The New Day, Defeat Sheamus and Cesaro Via DQ

-US Champ Roman Reigns Defeats Rusev.

-Cruiserweight- Brian Kendrick Defeats TJ Perkins

-Universal- Kevin Owens Defeats Seth Rollins with help of Chris Jericho.

-Raw Women's- Charlotte Defeats Sasha Banks for 3 time Women's Champ.