Enclave (New Reno)

This page is about the deprecated formable nation **Enclave (New Reno)**, for other results for the term search Enclave, or click the link provided.

 **Enclave** was a formable nation whose core territories consisted of the former core territories of  New Reno and their cores gained by conquest up to the point of creation. Thus potentially encompassing the cores of  Yakuza Territories,  Antelope Tribe and  Klamath. As of Old World Blues patch 4.0, they have since been removed from the game.

## Formation

The  **Enclave** could have formed only by strictly following a path in the pre-4.0 New Reno Focus Tree. Specifically the **Who's the Top Dog?** and **Merc Military** sub trees.
The focuses that were required for the Enclave coup were **Sgt. Granite's Defense Company**, **Enclave Technician** and **Calling Old Allies**. As such it was necessary to select Mason Salvatore in the **Who's the Top Dog** focus event. Soon after completing these focuses, in any order, Sergeant Dornan would stage a surprise coup, and assume control of the Nation without a civil war.

### Rushing the focuses

It was possible to complete all necessary focuses within 628 days, leading to formation of the Enclave in September of 2276. This would afford new reno 4 divisions of Power Armour(20 width), but no spare power armour in the Stockpile and because of the lack of advanced resources and Power unable to create substantial amount of power armour equipment, as such further conquest will be carried out by mostly infantry, with surgical strikes by Power armor.

## Politics

### National spirits

Enclave had three national spirits chosen by the player in the first three focuses as  New Reno, as well as these National spirits gained by following the focus tree path necessary for the formation of the Enclave:

## Economy

Enclave's Industry was mostly dependent on the build order of the player up to this point, as such the numbers in the brackets are only an estimate(in August 2278), and the numbers outside of the bracket are numbers of the constituent nations on game start(1. January 2275) added up together. These numbers are assumed as if all possible core lands were conquered. If the Enclave formation was rushed, only the  New Reno factories and resources are available (~28 factories on 19th September 2276).The Resource amount is counted from the Trade window, and as such is affected by the infrastructure level in owned provinces, but with lvl 0 extraction tech.

Starting Industry

Starting Resources

### Bottle Caps Economy

Starting monetary economy:

* Gross Income: **+**k Caps
* Quarterly Expenses: **-**k Caps

* Quaterly Profit: '***k Caps***

## Focus Tree

Main article: Enclave (New Reno) Focus Tree

## Starting Position

### Allies

Enclave Will have no Allies at the time it is formed, but there is a possibility of gaining  Vault City as an ally in the Event trigered by the **New World, Old Ideas** focus, if the player has a good enough relation with them.

### Enemies

Shortly after the coup, the  Western Brotherhood would declare war on the Enclave, while this is a defensive war, it is rather hard to end it yourself. Fortunately, either shortly after declaring or, if the formation of Enclave was not rushed, even before, the  New California Republic will declare war on the  Western Brotherhood, and usually win.

The other major enemy is the  New California Republic, as it can and will (if AI controlled) start border wars for  Klamath and  New Reno territories. While quite easily beaten by powerarmoured troops, the game auto selects the defenders (mostly by proximity) and sometimes there may be two border wars declared simultaneously, leading to possible loss of territory.

### Place in the World

After being formed, the Enclave controls only a small amount of Advanced resources, and most importantly (unrecognized string "Energy" for Template:Icon). As such while relying on power armoured special forces, it is capable of fighting only for a very limited time. Acquisition of  Vault City (especially the **Gecko** province), either as an ally or as a conquest should be made a priority, and construction of additional **Power Stations** is advised. Other interesting conquests are  Shoshone Nation because of the (unrecognized string "Advanced Components" for Template:Icon), and  Arroyo both for the (unrecognized string "Composite Materials" for Template:Icon) and better positioning against the  New California Republic.

## Behind the scenes

* As of the 4.0 update, the Enclave nation formable in New Reno was removed. The reasonings for this were to maintain the canon of the mod due to the Enclave being wiped out by the New California Republic and Western Brotherhood, as well as the limiting factors of having New Reno only played for the ability to become the Enclave, rather than being played on its own independent merits. They have since been replaced by MacArthur and an Enclave formable in Eureka.

## References

1. ↑ **Why was the Enclave removed from New Reno**
The Colonel: *"because it doesn't belong there cannonically
and no we are not keeping it there it's been decided to cut it for years
Because they got wiped off the map by BoS and NCR"*
- Obtained from Discord, 4/4/2022
2. ↑ Faeelin: *"So,* in hindsight*, this was a mistake.
Originally, the reason for the removal was b/c players picked new reno only for the enclave. But imagine if the only way to get a brotherhood path was a hidden focus path in a shi tag and there were no other brotherhood tags on the mpa. Of ocurse players would only do the Shi Brotherhood!
There was a plan in 4.0's design for a vaultclave path, but didn't gel unfortunately. Maybe one day Granite will find a home in the mod :frowning:"*
- Obtained from Discord, 4/4/2022