Ice Climbers

Ice Climbers are one of the playable characters in Super Smash Bros Tourney Legends

## Neutral B: Ice Shot

The Ice Climbers fire blocks of ice that travel along the ground, bouncing off walls. If both climbers are present, two blocks will be fired. If used in mid-air, the Ice Shots fall fast until they hit the ground, and they travel very fast down slopes. If one gets reflected, the other can cancel it out. It is possible for a high-damage opponent to be frozen by Ice Shot, but the chances are slim, and the effect is short lived. Using Ice Shot at very close range can catch enemies with both the ice blocks and the hammers.

## Up B: Belay

The player-controlled Ice Climber throws the computer-controlled one up a short distance while the two are attached by a rope, and the computer-controlled Ice Climber will then send the player-controlled one a long way upward by pulling on the rope, and both will enter the helpless state until they land, making them individually vulnerable until then. The computer-controlled Ice Climber will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up the player-controlled Ice Climber, acting as a grappling move. As both Ice Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being edge-hogged by one's own partner.

## Side B: Squall Hammer

The Ice Climbers spin around together while moving along the ground, consisting of many hits. It can also be used as a recovery move by mashing the B button - this causes the climbers to rise in the air. It gains more distance when both climbers are present, though with only one climber, it's their only viable recovery option.

## Down B: Blizzard

The player-controlled Ice Climber stays put on the ground and shoots out a stream of frigid air from the palm of their outstretched hand for about a second to damage opponents in front. This move is mimicked by the computer-controlled Ice Climber if both of them are present, and the computer-controlled Ice Climber will shoot out Blizzard in the opposite direction while standing behind the back of the player-controlled Ice Climber.

## Level 1 Final Smash: Hyper Ice Shot

Same as Ice Shot, except 20 blocks of ice are fired instead of two. If there is only one Ice Climber, it will fire 10 blocks of ice instead of one.

## Level 2 Final Smash: Super Blizzard

The Ice Climbers give a high five, then cold winds and snow come through, damaging and hindering the opponent for 30 seconds.

## Level 3 Final Smash: Iceberg

The Ice Climbers summon a rotating iceberg to rise up from the center of the stage. For the duration of the Final Smash, it can be moved left and right. The range of how far it can move is shown by the mist. The iceberg deals damage to opponents who touch it: the closer they are towards the top, the more damage they take. Towards the base of the iceberg is a Polar Bear, which has high launching power. A Condor also appears, flying above, which the Ice Climbers can grab onto. This allows the iceberg to be more easily controlled without worry of self destruction, although the partner will be at risk of potentially being pushed offstage if they fail to grab it. Upon ending, the iceberg will lower itself, and the Condor will fly off to the side of the stage.

## Trivia:

* The Ice Climbers' rivals are the Platonic Twins, Ryo and Suzu Asahina.