recursal/Fanatic-Fandom huggingface dataset:
Terraforming

**Terraforming** refers to the actions your formers can carry out to improve the terrain around your bases and their productivity. Formers can also be used offensively, in a way, to bridge landmasses using the raise terrain command, isolate enemies by lowering it, or creating mountains to reduce rainfall: Mountains 2000m above sea level and higher significantly
affect cloud formation and rainfall by trapping the moisture being
carried by the prevailing wind. Basically this means that areas
"downwind" (in this game, "east", or "right") of a mountain will be
dryer, and areas "upwind" of a mountain ("west", or "left") will be
wetter as moisture is trapped to their benefit. You can take advantage
of this phenomenon by having your Formers raise mountains to "dry out"
your downwind opponents or to increase rainfall for your upwind bases.
Singularity Mechanics

MorganLink 3DVision Live Interview

**Singularity Mechanics** is a Discover technology in *Alpha Centauri*.

## Background

Knowledge of The Secrets of Creation (D11) paved the way for understanding Singularity Mechanics. This ology seeks the physical causes and composition of black holes-phenomena produced by points of infinitely dense matter that warp the fabric of space and time itself. Probes guided by onboard Self-aware Machines (B11) transmit the data necessary to replicate this natural occurence in controlled laboratory conditions.
Vassal

**Vassal**s are those factions that have surrendered to another in the course of the campaign.

## Surrender

A faction may surrender depending on circumstances:

* Social engineering choices: A faction is more likely to surrender to factions with social engineering choices favored by them (i.e. Yang and the Human Hive won't likely surrender to a democratic faction, but Lal and the Peacekeeping Forces will).
* Reputation: Positive reputation increases the likelihood of surrender; despicable leaders are perceived as prone to breaking agreements and finishing the job.
* Atrocities: Self-explanatory, atrocities reduce the likelihood of offering surrender.
* Diplomatic situation: A faction engaged in multiple vendettas is more likely to surrender to another.
* Power: A faction with a clear military advantage, particularly one that has quickly dominated the other by taking cities and destroying multiple units, is more likely to be offered surrender.

## Effects

Vassals are effectively forced Pact members. The suzerain faction enjoys the following benefits:

* Vassals are forced to vote in favor of their Suzerain in Planetary Governor elections and Diplomatic victory.
* Vassals are much easier to convince to back the suzerain's proposal (eg. launching solar shade), and will make reasonable demands in return for their vote.
* Vassals will generate trade automatically.
* Vassals will readily agree to military proposals, whereas Pact members might quibble.
* Vassals will trade any new tech they discover without problems.

## Management

There are two schools of thought when it comes to vassals: One is to keep them small and weak, so that you can benefit from their votes, but little else. This prevents them from being a nuisance, but will limit the military and economic benefits.

Another is to nurture it by providing the occasional technological advance, gifting bases, and generally treating them with kindness. It reduces the likelihood of a faction rebelling (making unreasonable demands might cause them to decide they have nothing to lose and everything to gain) and greatly increases the amount of commerce received and can supercharge your research efforts.
The Manifold Harmonics

## Function

### Effects

Increases resources harvested from monolith and fungus squares depending on your overall PLANET rating, as follows:* 0 Planet: +1 Energy
* +1 Planet: +1 Nutrient, +1 Energy
* +2 Planet: +1 Nutrient, +1 Energy, +1 Mineral
* +3 Planet: +1 Nutrient, +2 Energy, +1 Mineral

## AI priorities

### Explore

2

"Resonance : Power"

**The Manifold Harmonics** is a secret project in *Alien Crossfire*.

## Effect

Increases resources harvested from monolith and fungus squares depending on your overall PLANET rating, as follows:

* 0 Planet: +1 Energy
* +1 Planet: +1 Nutrient, +1 Energy
* +2 Planet: +1 Nutrient, +1 Energy, +1 Mineral
* +3 Planet: +1 Nutrient, +2 Energy, +1 Mineral
Tree farm

Eliminates at least half the ecological damage caused by terraforming (farms, mines, roads, etc)

### Maintenance

3

"Planet Dreams"

**Tree Farm** is a base facility in *Alpha Centauri*.

## Effect

Increases psych output at base by 50% and economy at base by 50%
Increases nutrient output in forest squares
Eliminates at least half the ecological damage caused by terraforming (farms, mines, roads, etc)
Secrets of the Human Brain

"Critique of Pure Reason", Datalinks

**Secrets of the Human Brain** is a Discover technology in *Alpha Centauri*.

## Background

All past research on memory, learning, the senses, and other aspects of the brain did not answer one basic question: what is the biological mechanism of self-awareness? Research into Biogenetics (D1) and Social Psych (B1) finally resolves the last of the Secrets of the Human Brain, providing an understanding of the fundamentals of consciousness.
Self-Aware Machines

### Base

* Nessus mining station and orbital defense pods, adds free network node at each base

## AI priorities

### Explore

3

"Critique of Pure Reason", Datalinks

Metagenics Biomachinery Division

**Self-Aware Machines** is a Build technology in *Alpha Centauri*.

## Background

Following the advent of Digital Sentience (D10), computers have only one great leap left: the evolution to Self-Aware Machines. Advances in N-Space Compression (D11) provide the storage capacity needed for this technology. These machines are capable of complex, higher-order thinking, and value the experience of existence as much as any biological being. As with other living organisms, self-preservation is paramount for these specimens.
Victory

*Alpha Centauri* has four distinct victory conditions:

* Diplomatic victory
* Economic victory
* Military victory
* Transcendence

Each of the four kinds of victories affects your Alpha Centauri score and the holobook you receive.

## Special types

There are two special types of victory or game ending:

Scenario
You win a Scenario Victory if you successfully complete the goals of a Scenario. Your score will depend on the specific scenario rules. You cannot win a Scenario Victory if you are playing a standard game.
Retirement
You may retire as faction leader at any time by selecting Retire from the Game Menu. This ends the game and computes your Alpha Centauri Score.
Note that You must also retire if you reach the mandatory retirement year for
your game or scenario. In standard games, the mandatory retirement
year is M.Y. 2600 for Citizen, Specialist, and Talent levels, and
M.Y. 2500 for Librarian, Thinker, and Transcend levels.
You will be warned 20 years before you reach mandatory retirement.
We Must Dissent

**We Must Dissent** is one of the fictional publications quoted in the game.

It is authored by Sister Miriam Godwinson.

## Fragments

*Men in their arrogance claim to understand the nature of creation, and devise elaborate theories to describe its behavior. But always they discover in the end that God was quite a bit more clever than they thought.*
[...]
*Already we have turned all of our critical industries, all of our material resources, over to these . . . things . . . these lumps of silver and paste we call nanorobots. And now we propose to teach them intelligence? What, pray tell, will we do when these little homunculi awaken one day and announce that they have no further need of us?*

[...]
*Will we next create false gods to rule over us? How proud we have become, and how blind.*
[...]
*And what of the immortal soul in such transactions? Can this machine transmit and reattach it as well? Or is it lost forever, leaving a soulless body to wander the world in despair?*
[...]
*And so we return again to the holy void. Some say this is simply our destiny, but I would have you remember always that the void EXISTS, just as surely as you or I. Is nothingness any less a miracle than substance?*
The Nethack Terminus

All Probe teams with a Fusion Reactor or higher have equivalent of Algorithmic Enhancement

## AI priorities

### Explore

1

"The Alpha Codex"

**The Nethack Terminus** is a secret project in *Alien Crossfire*.

## Effect

+1 morale to all Probe Teams built
-25% cost of probe team actions
All Probe teams with a Fusion Reactor or higher have equivalent of Algorithmic Enhancement
Subspace generator

## Function

### Effects

This is the main component of the Resonance Communicator used by Progenitor factions to broadcast Planet's location to their respective forces
Once a Progenitor faction constructs six Generators in bases of size 10 or higher, the Communicator calls a fleet of reinforcements, thereby ending human habitation on Planet with a Progenitor Victory

### Maintenance

5

"Resonance : Power"

**Subspace Generator** is a base facility in *Alien Crossfire*.

## Effect

This is the main component of the Resonance Communicator used by Progenitor factions to broadcast Planet's location to their respective forces
Once a Progenitor faction constructs six Generators in bases of size 10 or higher, the Communicator calls a fleet of reinforcements, thereby ending human habitation on Planet with a Progenitor Victory
The Singularity Inductor

## Function

### Effects

Counts as a Quantum Converter at every base, and reduces the ecological effects of mineral production

## AI priorities

### Explore

0

"For I Have Tasted The Fruit"

**The Singularity Inductor** is a secret project in *Alpha Centauri*.

## Effect

Counts as a Quantum Converter at every base, and reduces the ecological effects of mineral production
Temple of Planet

## Function

### Effects

Reduces effect of industry on Planet's ecology
Any alien lifeforms you breed at this base gain a +1 lifecycle bonus
Cumulative with Centauri Preserve

### Maintenance

3

Lab Three aftermath

**Temple of Planet** is a base facility in *Alpha Centauri*.

## Effect

Reduces effect of industry on Planet's ecology
Any alien lifeforms you breed at this base gain a +1 lifecycle bonus
Cumulative with Centauri Preserve
The Self-Aware Colony

If use of police is allowed under the current social model, all of your bases are considered to have an extra police unit

## AI priorities

### Explore

0

"We Must Dissent"

**The Self-Aware Colony** is a secret project in *Alpha Centauri*.

## Effect

Energy maintenance cost for facilities is halved at all of your bases
If use of police is allowed under the current social model, all of your bases are considered to have an extra police unit
Threshold of Transcendence

"The Symposium", Datalinks

**Threshold of Transcendence** is a Explore technology in *Alpha Centauri*.

## Background

The Secrets of Creation (D11) and Temporal Mechanics (B18) brought sentient beings to the brink of a new era—the Threshold of Transcendence. In this transitional state, individuals begin preparations for the final stage of evolution, selling possessions, cleansing their bodies according to a new code of asceticism, and meditating alone and unprotected in the remote regions of Planet.
The Empath Guild

## Function

### Effects

Allows you to contact any leader, and gives you an infiltrator in every faction
You get +50% votes in elections for Planetary Governor and Supreme Leader

## AI priorities

### Explore

0

"Our Secret War"

**The Empath Guild** is a secret project in *Alpha Centauri*.

## Effect

Allows you to contact any leader, and gives you an infiltrator in every faction
You get +50% votes in elections for Planetary Governor and Supreme Leader
The Voice of Planet

## Function

### Effects

Begins the Ascent to Transcendence sequence
Any faction can now begin the Ascent to Transcendence
Any alien lifeforms you breed gain a +1 lifecycle bonus

## AI priorities

### Explore

1

"Planet Speaks"

**The Voice of Planet** is a secret project in *Alpha Centauri*.

## Effect

Begins the Ascent to Transcendence sequence
Any faction can now begin the Ascent to Transcendence
Any alien lifeforms you breed gain a +1 lifecycle bonus
Secrets of the Manifolds

"The Betrayer and I"

**Secrets of the Manifolds** is a Build technology in *Alien Crossfire*.

## Background

Planet is only one of the grand experiments, or Manifolds, seeded throughout the galaxy by the Progenitor forebears. Discovery of the Secrets of the Manifolds allows the perception and contact of these other Planetary Manifolds. This ology is based on an understanding of Sentient Resonance (C9) and Secrets of Alpha Centauri (D12).
Transcendent Thought

Eternity lies ahead of us, and behind.
Have you drunk your fill?

"Conversations with Planet", Epilogue

**Transcendent Thought** is a Discover technology in *Alpha Centauri*.

## Background

Based on Controlled Singularity (C16) and Threshold of Transcendence (E19), this technology finally unlocks the keys to the final stage of evolution with Transcendent Thought—the ability to contain a self-awareness, or ‘soul’, outside the bounds of a corporeal form. Those who so choose may now complete the Ascent to Transcendence, joining their consciousness with the Planetary mind in ageless immortality.
The Planetary Transit System

On completion of building, any base with 1 or 2 population immediately grows to 3 population
One less drone at all bases of population level 3 and under

## AI priorities

### Explore

2

"But for the Grace of God"

**The Planetary Transit System** is a secret project in *Alpha Centauri*.

## Effect

Any new bases you found begin at population level 3
On completion of building, any base with 1 or 2 population immediately grows to 3 population
One less drone at all bases of population level 3 and under

## Strategy

This is the most important early Secret Project, easily doubling the power of your faction. The proper use is to make a lot of tiny 1-population bases while building this Secret Project. This greatly increases the number of tiles your faction can work, greatly increasing the food, minerals, and energy you can acquire and convert to useful things.

Beeline for Industrial Automation to enable this Secret Project. Then start building it, anywhere, even if you have barely 4 population points in your entire colony, and assign any minerals you can spare into building supply crawlers to speed up The Planetary Transit System. Then expand out as widely as you can, with only one or two tiles between bases, and roads between them (to speed up the movement of additional colony pods). This will yield a sudden massive boost in your population, which translates to more tiles being worked, which translates to more food, minerals, and energy available to your faction. You can then capitalize on this early advantage to snowball into an unassailable lead.
The Council of War

**The Council of War** is one of the fictional publications quoted in the game.

Is is authored by Colonel Corazon Santiago .

## Fragments

[...]
*Our scientists now use fractal theory to "teach" the molecules to assume, or resume, a particular form. Substances of amazing strength become simple once the formulae are properly computed.*
Unity scout chopper

**Unity scout chopper** is one of the Unity units in *Alpha Centauri*. Acquired only from Supply Pods and only after the discovery of Synthetic Fossil Fuels .

## Description

A few of these extremely handy Choppers were stored aboard the U.N.S. Unity, and one or two may have survived the ship's crash on the surface. Although lightly armed and with limited fuel range, Unity Choppers are invaluable scouts and explorers. The Scout Chopper will have limited combat abilities due to having only an attack of 1 from a 7.62mm / 30 caliber gun with no extra shielding than the basic structure of the helicopter. Due to having the Fission Plant reactor, moves are restricted to 8 spaces. This unit will not crash but does take 30% damage if not ending its turn in a base, on an Airbase or on a Sea Transport with a special ability of a Carrier Deck. This unit has the Special Ability of AAA Tracking.
University Commencement

**University Commencement** is one of the fictional publications quoted in the game.

Is is authored by Prokhor Zakharov.

## Fragments

[...]
*Have you ever wondered why clouds behave in such familiar ways when each specimen is so unique? Or why the energy exchange market is so unpredictable? In the coming age we must develop and apply nonlinear mathematical models to real world phenomena. We shall seek, and find, the hidden fractal keys which can unravel the chaos around us.*
String Resonance

"One Tool, One Thought"

**String Resonance** is a Conquer technology in *Alien Crossfire*.

## Background

Based on Secrets of the Manifolds (D10) and Controlled Singularity (C15), String Resonance allows the manipulation of resonance fields at even the "string" level (the one-dimensional building blocks of matter). The ability to manipulate the very structure of the universe allows for awesome destructive power.
The Telepathic Matrix

## Function

### Effects

Drones never riot at your bases
All of your probe teams receive a +2 morale modifier

## AI priorities

### Explore

1

*between minds we weave our mesh:*a blanket to warm the soul.
"The Collected Poems"

**The Telepathic Matrix** is a secret project in *Alpha Centauri*.

## Effect

Drones never riot at your bases
All of your probe teams receive a +2 morale modifier
The Hunter-Seeker Algorithm

## Function

### Effects

Renders your units and bases completely immune to probe team infiltration, unless the team is equipped with the Algorithmic Enhancement special ability

## AI priorities

### Explore

0

"The Art of War", Datalinks

**The Hunter-Seeker Algorithm** is a secret project in *Alpha Centauri*.

## Effect

Renders your units and bases completely immune to probe team infiltration, unless the team is equipped with the Algorithmic Enhancement special ability
Supply transport

**Supply transport** is one of the unit equipment types in *Alpha Centauri*.

## Description

The **Supply Transport** module can be used to create custom supply units. Such units function much as Supply Crawlers, and can:
Produce nutrients, minerals, or energy from any square on the map
and send the resources to its home base. Select the "Convoy" ('O') option on the Action Menu.
Disband themselves in a friendly base to yield their **full** mineral
value towards the construction of a secret project or unit prototype.
Spore launcher

**Spore launcher** is one of the in *Alien Crossfire*.

## Description

Spore Launchers can appear singly or in the company of Mind Worms,
and are closely associated with fungus. Spore Launchers tend to lurk
on the outskirts of a settlement, expelling bursts of corrosive spores that can
destroy manmade or Progenitor improvements from a range of two squares away. These
spores are also effective against units.
Spore Launchers can engage in Psi Combat when attacked,
in which weapon and armor strengths are ignored.
Morale level is quite important when attacking Spore Launchers.
With proper breeding and bonding techniques, Spore Launchers can
also be bred in captivity and controlled by skilled brood trainers.
These captive boils can be used as artillery to attack enemy units or terrain improvements.
Like any native unit, players can also release Spore Launchers into the wild, to harass and
disrupt an enemy.
Wakener

**Wakener** is one of the fictional publications quoted in the game.

Is is authored by Bad'l Ron.

## Fragments

[...]
*Abort, Retry, Fail? was the phrase some wormdog scrawled next to the door of the Edit Universe project room. And when the new dataspinners started working, fabricating their worlds on the huge organic comp systems, we'd remind them: if you see this message,* always *choose Retry.*
The Space Elevator

## Function

### Effects

Doubles economy energy reserve production at this base, and doubles MINERAL production rate at all of your bases when producing Orbital improvements
Your units equipped with drop pods may now make Orbital Insertions anywhere on the Planet
All Aerospace Complex restrictions on Orbital improvements are waived

## AI priorities

### Explore

0

"For I Have Tasted The Fruit"

**The Space Elevator** is a secret project in *Alpha Centauri*.

## Effect

Doubles economy energy reserve production at this base, and doubles MINERAL production rate at all of your bases when producing Orbital improvements
Your units equipped with drop pods may now make Orbital Insertions anywhere on the Planet
All Aerospace Complex restrictions on Orbital improvements are waived
Thermal borehole

A **Thermal Borehole** penetrates to Planet's mantle and provides significant mineral and energy bonuses. Borehole squares provide +6 minerals and +6 energy, but produce no nutrients and cannot be farmed.
Thermal Boreholes cannot be built adjacent to other boreholes, nor on slopes (land squares adjacent to other land squares of lower altitude).
Thermal Boreholes have a significant negative ecological impact.
The Longevity Vaccine

## Function

### Effects

Two less Drones at every base if your society's economics are planned
One less Drone at every base if economics are simple or green
economy increased by 50% at this base for free market economies

## AI priorities

### Explore

1

MorganLink 3DVision Interview

**The Longevity Vaccine** is a secret project in *Alpha Centauri*.

## Effect

Two less Drones at every base if your society's economics are planned
One less Drone at every base if economics are simple or green
economy increased by 50% at this base for free market economies
Superconductor

MorganLink 3DVision Live Interview

**Superconductor** is a Conquer technology in *Alpha Centauri*.

## Background

The power requirements of Optical Computers (D3) and the nascent Industrial Base (B1) stimulate research into high-temperature Superconductors, an advance long considered a ‘holy Grail’ by physical chemists. A Superconductor is a material that does not resist a flow of electrons. Using a Superconductor, power can be transmitted at incredible speeds over vast distances with no degradation. Bulky and expensive cooling equipment for high-powered machinery or weaponry becomes unnecessary, because these materials remain cool and efficient as electricity passes through them.
The Weather Paradigm

Your formers may build Condensors and Boreholes, and may raise/lower terrain, even if you have not yet discovered the appropriate technologies

## AI priorities

### Explore

1

**The Weather Paradigm** is a secret project in *Alpha Centauri*.

## Effect

Increases terraforming speed by 50% for all tasks except for Remove Fungus
Your formers may build Condensors and Boreholes, and may raise/lower terrain, even if you have not yet discovered the appropriate technologies
The Early Years

**The Early Years** is one of the fictional publications quoted in the game.

Is is authored by Lady Deirdre Skye.

## Fragments

*The prevalence of anoxic environments rich in organic material, combined with the presence of nitrated compounds has led to an astonishing variety of underground organisms which live in the absence of oxygen and "breathe" nitrate. Likewise, the scarcity of carbon in the environment has forced plants to economize on its use. Thus, all our efforts to return carbon to the biosphere will encourage the native life to proliferate. Conversely, the huge quantities of nitrate in the soil will be heaven to human farmers.*
[...]
*Having now established a secure perimeter, we have made ourselves relatively safe from enemy incursions. But against the seemingly random attacks by Planet's native life only our array of warning sensors can help us, for the Mind Worms infiltrate through every crevice and chew through anything softer than plasmasteel.*
Unity mining laser

**Unity mining laser** is one of the Unity units in *Alien Crossfire*.

## Description

The U.N.S. Unity contained a few of these lasers, intended for rudimentary mining
operations. One or two might have survived the Unity's descent onto the surface of Planet.
In the first few years following Planetfall, these can be used as weapons in a pinch.
Super Tensile Solids

MorganLink 3DVision Live Interview

**Super Tensile Solids** is a Build technology in *Alpha Centauri*.

## Background

The requirements of Advanced Spaceflight (E8) and the possibilities inherent in Matter Compression (C9) lead to research in Super Tensile Solids. These materials possess such strength as to be functionally unbreakable in a natural environment.
Unified Field Theory

"But for the Grace of God"

**Unified Field Theory** is a Conquer technology in *Alpha Centauri*.

## Background

Scientists have long worked towards a single theory that explains all fundamental forces in nature (gravity, magnetism, etc.)-a Unified Field Theory. Advances in Monopole Magnets (B6) and Applied Relativity (D5) help reveal these fundamental mechanics of the universe.
Troop transport

**Troop transport** is one of the unit equipment types in *Alpha Centauri*.

## Description

The **Troop Transport** module allows a unit to transport other units by land, sea, or air, depending on the unit's chassis.
Only sea-going units can transport more than one unit at a time. A **Foil** can transport a number of units equal to twice its reactor value. A **Cruiser** can transport a number of units equal to four times its reactor value.
Transports can normally transport only ground units, but seagoing transports can be given the Carrier Deck special ability to allow them to transport and refuel air units. However if you equip a Troop Transport with the Special Ability of Deep Pressure Hull to operate under the water, to avoid detection, than a Carrier deck is not allowed.
Väike Aku

Mall:Esemed
Väikene Aku on üks Akude tüüp Astroneeris mis Salvestab Energiat maksimaalse mahutavusega 2 Tulpa (8 ühikut). Seda võib paigutada ükskõik millisesse pessa.

## Kasutus

Nagu Keskmine Aku, täitub see Energiaga peale seda kui kõik ülejäänud Baasi Moodulid ja Akud on täis laetud.

Aku edastab Energiat kuna iganes Võrk ei tooda (piisavalt) energiat ja eksklusiivselt kui põhiline Aku (Ranitsas, Baasi Moodulis või Sõidukis) vajab Energiat.

* Täitmine ja Tühjendus on maksimaalselt 1 Ühik/sekundis .

Kui Väikene Aku on Paigutatud Ranitsale lisab see 80% rohkem Energia varu Mängiale. Sel juhul on kasutada 10 ühiku asemel 18. Üks Väikene Aku peaaegu duubeldab kaasas kantava ranitsa energia varu. Olgugi, et visuaalselt on tegemist väikese esemega. Seda lisa Energiat saab kasutada Deformatsiooni Tööristaga kaevandades kui kasutad Augmente kui sa pole Lõastatud või ühtegi teist Energia allikat kasutada ei ole. Kõigepealt tarbitakse Energiat Väikesest Akust. Nagu mainitud, täitub see peale seda kui pealmine Ranitsa Aku on täis laetud.

Väikene Aku annab ja võtab vastu Energiat ka siis kui see on Ranitsa lisa pesades.

Mall:Klass-1
Crafting

**Crafting** is a brand new component to the Worms series and was introduced in Worms W.M.D.

Crafting Crates give you access to Ingredients which can be used to craft Weapons. Dismantling old weapons also gives you ingredients that allow you to craft.

## How to Craft

* Collect Ingredients from Crates.

* Craft in between turns.
* Dismantle to obtain Extra resources.
Astroneer Wiki/Section 1

Tere tulemast Ametliku Astroneeri Wikisse
 Astroneeri soovituslik juhend on mängiate poolt kirjutatud ja ka korras hoitud.
Meil on hetkel active editors hooldamas 266 lehte (28 artiklit).
Astroneer Wiki in: **English**, Deutsch, Español, Français, 日本語, Polski, Português do Brasil, Русский & Türkçe

Fail:Astroneer Char.png**Astroneeri kohta**
Astroneer on Varajase-Ligipääsuga Indie Kosmose Temaatiline Avastus ja Ellujäämis-Ehitamis mäng mille arendajaks on System Era

*Avasta ja kasuta ära kaugeid maid mängus Astroneer – Mäng kosmosetööstusest ja planeetide vahelisest uurimisest. Astroneer toimub 25. sajandi kullapalavikul kus mängiad peavad kosmose ääremaid uurima, riskides oma eluga karmides keskkondades võimaluse jaoks rikkaks saada! Sellel seiklusel on mängia kõige kasulikum töörist tema võimalus oma maailma kujundada, muutes pinnast ja kaevandades väärtuslike Ressursse planeetidest ja kuudest. Ressursse võib vahetada või valmistada nendest uusi Tööriistu, Sõidukeid, ja Mooduleid et luua kõike massiivsetest tööstus-baasidest kuni mobiilsete Uitaja baasideni.* [Loe lisaks...]
The Network Backbone

## Function

### Effects

+1 research at this base for every point of Commerce this base receives, and +1 research for every Network Node in existence on Alpha Centauri, regardless of the player owning the Network Node
Eliminates the negative effects of Cybernetic Society

## AI priorities

### Explore

0

Morgan Data Systems press release

**The Network Backbone** is a secret project in *Alpha Centauri*.

## Effect

+1 research at this base for every point of Commerce this base receives, and +1 research for every Network Node in existence on Alpha Centauri, regardless of the player owning the Network Node
Eliminates the negative effects of Cybernetic Society
The Ascetic Virtues

## Function

### Effects

Increases the population limit of your bases by two, and increases your society's tolerance for use of police and military units (+1 POLICE)

## AI priorities

### Explore

2

"Essays on Mind and Matter"

**The Ascetic Virtues** is a secret project in *Alpha Centauri*.

## Effect

Increases the population limit of your bases by two, and increases your society's tolerance for use of police and military units (+1 POLICE)
Soil enricher

A **soil enricher** increases the nutrients production of a square by +1. Soil Enrichers can be built only in squares which already contain a farm.

## Background

Planet's soil was often difficult to
farm, and tended to lose its fertility quickly unless
sophisticated farming techniques were applied. After
many years, the colonists developed a variety of sys-
terns that could maintain soil fertility despite intensive
agriculture.
Tuuleturbiin

Mall:Esemed

Väikene Tuuleturbiin on väiksem versiooni Keskmine Tuuleturbiinist, eelnevalt teatud kui ""Tuulelipp". Väikene Tuuleturbiin on Vidin ja Energia Allikas mida võib paigutada Platvormile, Sõidukile või Astroneeri Ranitsa Praktilistesse pesadesse. Tuuleturbiin toodab Energiat ainult kui ilm on tuuline.
NB: Hetkel Torm Tuuleturbiine ei käivita(TEADAOLEV VIGA MÄNGU KOODIS)

## Produktsioon

* Väike tuuleturbiin toodab Energiat 0.5 ühikut/sekundis, või 8 secundit/tulba kohta. Ilma ühegi teise Energia allikata täidab väike tuuleturbiin Ranitsa aku umbes 20 sekundiga.
* Kui see on paigutatud Moodulile siis väike tuuleturbiintäidab ühe tulba 8 sekundiga. Näiteks: Sulataja 8 tulpa saavad Väikese tuuleturbiini poolt täidetud 64 sekundiga.

## Meedia

* Wind Turbine and Wind Vane.png

Väikene Tuuleturbiin Keskmise Tuuleturbiini kõrval
* Väikene Tuuleturbiin mängia Vidina Pesas

Mall:Klass-1
Astroneer Wiki/Section 4

**Official Tweets**

Tweets by @astroneergamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Spartan Battle Manual

**Spartan Battle Manual** is one of the fictional publications quoted in the game.

## Fragments

[...]
*Air Power rests at the apex of the first triad of victory, for it combines Mobility, Flexibility, and Initiative.*
[...]
*Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate.*
[...]
*Against such abominations, we organize our defenses on the principle that one strong and able mind can shield the many.*
Paak

Tier
 Type

**Paak** on väiksem versioon Ranitsa integreeritud Hapniku mahutist. Seda võib paigutada ükskõik millisesse Ranitsa pessa, kaasa arvatud Vidina pessa.

## Kasutus

Olles ühendatud Lõaga Baasi Mooduli või Sõiduki külge, Paak täitub Hapnikuga. Lisa paak täitub ainult siis kui pealmine paak on täis.

Paak kinnitub suvalisele üksikule pesale ja talletab sama palju Hapniku kui Ranitsa pealmine paak (70s kohapeal seistes, 50s joostes). Kui ranitsal on üks Paak siis on mängia Hapniku varu kahekordne.
Kui ollakse lõast eemal, siis Paak hapnik tarbitakse esimesena. Hapniku mõõdik on nähtav paagi küljelt.

Mall:Klass-1
Väike Generaator

Mall:Esemed
Väikene Generaator on üks Generaatoritest Astroneeris mis toodab Energiat tarbides Orgaanikat

## Kasutus

Selle generaatori võib paigutada kas Vidina pessa Mängia Ranitsal või mõnda Platvormi pessa. Kui üks virn Orgaanikat on Väikese Generaatori peale paigutatud, toodab generaator sellest aegamisi energiat.
Olles korra alustanud, tarbib see Generaator ära kogu Orgaanika ploki. Vahet pole kas Ranits või Baasi Moodulid reaalselt energiat vajavad. Kui Orgaanika on Väikese Generaatori peale paigutatud ei saa seda enam seal eemaldada. Generaatori pessa saab lisada uue Orgaanika kui eelmine on täielikult ära kasutatud.

* See generaator toodab energiat 1 ühik/sekundis või 4 sekundit/tulba kohta. Üks Orgaanika virn toimib väikesel Generaatoril 40 sekundit ja täidab 10 tulpa.

## Trivia

Kaevandus Uuenduses vahetas Väikene Generaator kohad Väikese Päikesepaneeliga, et Energia Majandamis juhendis toimida.

## Vaata Ka

* Keskmine Generaator

Mall:Klass-1
Sky hydroponics lab

Nutrient increase is halved for bases without Aerospace Complexes, and cannot in any event exceed the size of the base

### Cost

120

"Planet Dreams"

**Sky Hydroponics Lab** is a base facility in *Alpha Centauri*.

## Effect

Each Sky Hydroponics Lab increases the nutrient output of every base by +1
Can only be produced by bases with Aerospace Complexes
Nutrient increase is halved for bases without Aerospace Complexes, and cannot in any event exceed the size of the base

## Strategy

Exceptional investment if you have The Cloudbase Academy or a habit of building Aerospace Complexes. The bonus might not seem like much, but it's added for *every* base, meaning that the more bases you have, the greater the bonus per satellite.
Filtrid

Tier
 Type

**Filtrid** on "tarbitav" ese mida saab hädaolukorras kasutada et oma elu päästa. See annab mängiale Hapniku. Need toimivad sarnaselt Energia Rakkudega.
Filtrite virna võib leida Uuringust või ise valmistada Ranitsast

## Kasutus

* Astroneeris on kõikide Planeetide atmosfäärides lisaks muudele gaasidele mingil määral Hapniku. Filtrid võimaldavad mängiates atmosfäärist hapniku saada ilma et nad peaks olema baasi või sõidukiga ühenduses.
* Ühes **Filtrite** virnas on neli filtrit. Iga üks neist töötab kuni 20 sekundit enne kui need ummistuvad. Peale seda visatakse need automaatselt minema.
* Filter käivitub ainult siis kui ühtegi teist hapniku allikat pole võimalik hetkel kasutada, näiteks Lõad või korjatud Hapnik.
* Kui üksik filter läheb käiku, siis see kaob virnast ja järgmise 20 sekundi jooksul Mängia ei tarbi hapniku ja sinu paagid täituvad 10s paagi kohta.

## Media

* Filtrite virn Ranitsa ülemises vasakus pesas

Mall:Klass-1
System requirements

*This article is a stub. You can help Astroneer Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Astroneer*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Astroneer
* Release date
Astroneer Wiki

Tere tulemast Ametliku Astroneeri Wikisse
 Astroneeri soovituslik juhend on mängiate poolt kirjutatud ja ka korras hoitud.
Meil on hetkel active editors hooldamas 266 lehte (28 artiklit).
Astroneer Wiki in: **English**, Deutsch, Español, Français, 日本語, Polski, Português do Brasil, Русский & Türkçe

Fail:Astroneer Char.png**Astroneeri kohta**
Astroneer on Varajase-Ligipääsuga Indie Kosmose Temaatiline Avastus ja Ellujäämis-Ehitamis mäng mille arendajaks on System Era

*Avasta ja kasuta ära kaugeid maid mängus Astroneer – Mäng kosmosetööstusest ja planeetide vahelisest uurimisest. Astroneer toimub 25. sajandi kullapalavikul kus mängiad peavad kosmose ääremaid uurima, riskides oma eluga karmides keskkondades võimaluse jaoks rikkaks saada! Sellel seiklusel on mängia kõige kasulikum töörist tema võimalus oma maailma kujundada, muutes pinnast ja kaevandades väärtuslike Ressursse planeetidest ja kuudest. Ressursse võib vahetada või valmistada nendest uusi Tööriistu, Sõidukeid, ja Mooduleid et luua kõike massiivsetest tööstus-baasidest kuni mobiilsete Uitaja baasideni.* [Loe lisaks...]

**Astroneeri Wiki Kogukond**

* Kogukonna Portaal
* Administraatorite teadetetahvel
* Ametlik Help-Wiki
* Uued Lehed
* Hiljutised Muudatused
* Puuduvad Lehed
* Alustame Algusest
* Muutmise Juhend
* Tegemist vajav Nimekiri

**Main Navigation**

Versiooni Ajalugu
Mehaanika
Uurimus
Kategooriad* Klassid
* Kinnitus Pesa

Mängia* Ranits

Kogumisobjektid | Objektide Nimekiri* Moodulid
* Vidinad
* Tööriistad
* Sõidukid
* Võimendajad

Ressursid* Energia

Planeedid

**Featured Media**

Suggest a Featured Media

**Uusimad Paiga Märkmed**
**Version**: 0.4.10221.0
**Release Date**: 13th November 2017

**UPDATES**

* Added rigid joints between rovers
	+ Rover trains are now limited to 4!
* Patch Notes now on the home screen
* Contextual Quick Stow enabled
* New music and sound implemented
	+ Implement New Music Assets
	+ Audio - Update "negative" UI sound effect
	+ Audio - cleaned up foley SFX
* Oxygen/Power/Resource Plinths removed from planets

see more
Uuenda paiga märkmeid

**Kogukonna Lingid**

* Steami Kogukond
* SES Foorum
* SES Koduleht
* Devstream (Twitch)
* Reddit
* Twitter
* Facebook
* Youtube

**Official Tweets**

Tweets by @astroneergamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Main page sections: 1 · 2 · 3 · 4. Changes to the main page can be proposed at our Discord Server.
2 column responsive main page (alternative)

Welcome to *Astroneer* Wiki
the *Astroneer* guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
We are currently maintaining 266 pages (28 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Astroneer

Add a description of the game which covers topics of interest and has links.

Content
Keyword 1Keyword 2Keyword 3Keyword 4

Heading B
Display 1Display 2Display 3

Guides
* Create a How to play guide for Astroneer

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

*Astroneer* Links
Official pagePublisher

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
How to play guide for Default Loadout

*This article is a stub. You can help Astroneer Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Astroneer***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Alpha Centauri Wiki/editcopy/Section 2

Colonization Basics

Difficulty levels

Customizing the map

Campaign rules

* Humans
* Progenitors
* Victory

* Terrain
* Native life
* Xenofungus
* Ecology
* Random events
* Unity pods

Colonial Management

* Nutrients
* Minerals
* Energy

* Citizens
* Talents
* Drones
* Facilities
* Secret Projects
* Terraforming

* Governors
* Social engineering
* Energy allocation
* Research
* Technology tree

Politics and Warfare

* Units
* Morale
* Chassis types
* Reactors
* Weapons and equipment
* Armor
* Special abilities
* Probe teams

* Treaty of Friendship
* Pact of Brotherhood/Sisterhood
* Commerce
* Vendettas
* Planetary Council
* Planetary Governor

Politics and Warfare
* Planetary Governor
Lõõg

Tier
 Type

Lõõg is one of the items in Astroneer that can be crafted via the backpack. It is an essential item to have throughout your playthrough, especially in early exploration. One Compound provides an entire stack that holds up to 11 tethers.

## Usage

* To place a tether, press the T key (by default) to drop a tether at your astroneer's feet. The tether can then be dragged into the desired position, and can cling to walls or ceilings. Note that tethers must simply be within a radius of each other to connect; they do NOT need line of sight with each other.
* A tether line will be created between two tether posts that are close enough. When dragging a tether, a transparent dotted line will show to which tether the new one will be connected to when released (if any).
* Tether lines will be blue when connected to an oxygen source or dashed blue/yellow when power is also flowing toward a player.
* When the tethers are not connected to any base or vehicle, the tether lines will be black. In that case, the player won't get oxygen or power from them.
* Vehicles can link to tethers, but they will only act as a source of oxygen, unless the vehicle has a power source. If the player runs out of power while tethered to a Vehicle, the Vehicles internal power will begin to feed to the player, but not recharge the player.
* Only the player can recharge their power through a tether. Vehicles and bases will not receive power.
* Once placed, tethers can be picked up again and put back in a tether stack (or empty slot, thereby creating a tether stack) by clicking on the stack in the backpack. Shift-left-clicking on a tether will automatically put it back in the backpack wherever there is room.

## Media

* Tether stack.png

A stack of Tethers
* Tether Crafting.jpg

Crafting the Tethers on the small printer in a backpack
* Tether-box.png

A stack of 11 Tethers

Mall:Tier-1
Astroneer Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Astroneer Wiki/Section 3

**Uusimad Paiga Märkmed**
**Version**: 0.4.10221.0
**Release Date**: 13th November 2017

**UPDATES**

* Added rigid joints between rovers
	+ Rover trains are now limited to 4!
* Patch Notes now on the home screen
* Contextual Quick Stow enabled
* New music and sound implemented
	+ Implement New Music Assets
	+ Audio - Update "negative" UI sound effect
	+ Audio - cleaned up foley SFX
* Oxygen/Power/Resource Plinths removed from planets

see more
Uuenda paiga märkmeid

**Kogukonna Lingid**

* Steami Kogukond
* SES Foorum
* SES Koduleht
* Devstream (Twitch)
* Reddit
* Twitter
* Facebook
* Youtube
Holy Hand Grenade

**Holy Hand Grenade** is one of the Weapons in Worms W.M.D.

## description and use

This weapon is a very expensive option to be crafted, specially when you are playing in ranked. It gives a maximum damage of 75 and a huge blast that is able to throw worms through long distances. It can be very strategic depending on the timing of its crafting and subsequent use.

## notes

this is the same Holy Hand Grenade used by King Arthur and his knights in the film; *Monty Python and the Holy Grail* (1975).
Shotgun

**Shotgun** is one of the Weapons in Worms W.M.D. it is a long-barreled firearm designed to shoot a straight-walled cartridge known as a shotshell, which usually discharges numerous small pellet-like spherical sub-projectiles called shot, or sometimes a single solid projectile called a slug.

## description and use

it can do a lot of damage. it is double-barreled or in the form of combination guns, which means you have two shots to fire before your turn ends.
Objektide Nimekiri

See on kõikehõimav nimekiri kõigest mis eksisteerib ja mis on Astroneeris kasutatav:

\**Selgus et Deformatsiooni Tööriist kasutab tegelikult ühte (sisemist) pesa Ranitsa all paremas nurgas. See selgus kogemata kui üks mängia kuidagi lasi oma Deformatsiooni Tööriista jäädavalt õhku kui paigutas Dünamiiti selle peale!*.

*\*\* Note that the Number part of the table does refer to any of the objects' actual IDs, but is merely for indexing purposes.*

Mall:Astroneer

Mall:Tier-1Mall:Tier-2Mall:Tier-3Mall:Vehicle
The Swindle

Media/distribution | DigitalPS4 Blu-ray (limited run)Vita game card (limited run)

***The Swindle*** is a single-player action stealth game developed by Size Five Games, self-published for Microsoft Windows and Mac OS X, and published by Curve Digital for the Playstation 3, Playstation 4, Playstation Vita, Xbox One, Nintendo Wii U, and Nintendo Switch.

## Description

The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.

**The Swindle** is a Steampunk Cybercrime Caper about breaking into buildings, hacking their systems, stealing their cash, and quickly running away again before the police show up. All the properties you'll be stealing from are procedurally-generated, so you'll never get the same level twice. Back at your rickety airship up in Outer Space, you can modify your thief with new Skills, Tools, and all manner of advanced technological Horrors, allowing you to take on bigger buildings with better security, for gargantuan Rewards!

The idea is that you play yourself, up in your Airship, running your little Thieving Empire. The guys running around the levels are thieves for hire. If a thief dies or is caught, you hire a new one. The thieves are randomly generated as well, so when you've got a really cool-looking thief with a badass name and a load of experience, and they die on a heist, it's completely gutting. Have you got what it takes to pull off The Swindle?

## System requirements

### Microsoft Windows

* **OS:** Windows 7 and up
* **Processor:** 2.4Ghz
* **Memory:** 4 GB RAM
* **Graphics:** GeForce 8800 equivalent or higher
* **DirectX:** Version 9.0c
* **Storage:** 1 GB available space
* **Additional Notes**: If playing on a laptop, a dedicated graphics card is recommended.

### Mac OS X

* **OS:** 10.8
* **Processor:** Intel "Core i3" or above
* **Memory:** 4 GB RAM
* **Graphics:** Intel HD Graphics
* **Storage:** 1 GB available space

## Game support

The Swindle Wiki is focused on creating the definitive guide to *The Swindle*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please refer to the Bug Reports section on Steam discussions or email the developer to request support.

## External links

* Official site
* Steam
* Facebook
* Twitter
* Reddit
* Twitch
* Size Five Games
* Curve Digital