recursal/Fanatic-Fandom huggingface dataset:
Ser Jon Blackwood

25 year old Knight who has travelled with Jorah for 8 years and is as Loyal as they come and always has good advice. He is a cousin of Lord Blackwood and is Captain of Jorah's Guard. He is loyal to House Tully.

After the Crimson Night he travelled with Jorah and Felton down to Kings Landing, on one night they got very drunk causing a fight in The Drunken Stag; waking up the next morning on the floor hungover.

Ser Jon made it to the final of the Kings Wedding Tourney before losing to Jorah Tully.
Steglitz-Zehlendorf

# Steglitz

Amar, Schloßstraße 50, 12165 Berlin

Amma, Feuerbachstraße 31, 12163 Berlin

Anant, Baumeisterstraße 1, 12159 Berlin

Celtic Cottage, Markelstr. 13, 12163 Berlin

Clandestine, Berlinickestr. 1a, 12165 Berlin

Feuerbach, Schöneberger Str. 14, 12163 Berlin

Finnegan’s Irish Pub, Bergstr. 8, 12169 Berlin

General Post Office, Zimmermannstr. 22, 12163 Berlin

Golden Brown, Schönhauser Str. 1, 12157 Berlin

Kiwi Pub, Albrechtstr. 115, 12167 Berlin

Loch Ness, Roonstr. 31a, 12203 Berlin

Madre’s, Lepsiusstr. 69, 12163 Berlin

Nirwana, Schloßstraße 48a, 12165 Berlin

Sky Cocktail Bar, Albrechtstraße 2, 12165 Berlin

Sombrero, Wrangelstr. 11-12, 12165 Berlin

WandelBar, Birkbuschstraße 87, 12167 Berlin

# Zehlendorf

Gabana, Breisgauer Str. 12, 14129 Berlin

Shamrock Pub, Potsdamer Str. 3, 14163 Berlin
Neukölln

Ä, Weserstraße 40, 12045 Berlin

Ankerklause, Kottbusser Damm 104, 10967 Berlin

Beuster, Weserstr. 32, 12045 Berlin

Bar am Ufer, Kiehlufer 121, 12059 Berlin

Bürkner Eck, Hobrechtstraße 39, 12047 Berlin

Cafe Engels, Herrfurthstraße 21, 12049 Berlin

Café Peoples, Buckower Damm 227, 12349 Berlin

Circus Lemke, Selchower Str. 31, 12049 Berlin

Comedy Café Berlin, Roseggerstraße 17, 12059 Berlin

Das Gift, Donaustraße 119, 12043 Berlin

Dunmore Cave, Maybachufer 44, 12047 Berlin

Erika & Hilde, Weigandufer 9, 12045 Berlin

Frollein Langner, Weisestr. 34, 12049 Berlin

IL KINO, Nansenstraße 22, 12047 Berlin

Kauz & Kiebitz, Reuterstraße 47, 12047 Berlin

k-fetisch, Wildenbruchstraße 86, 12045 Berlin

Kindlestuben, Sonnenallee 92, 12045 Berlin

Laika, Emser Str. 131, 12051 Berlin

Mexico, Alt-Britz 61, 12359 Berlin

Nathanja & Heinrich, Weichselstraße 44, 12045 Berlin

Schillerbar, Herrfurthstraße 7, 12049 Berlin

Tennis, Reuterstr. 95, 12053 Berlin

Trude Ruth & Goldammer, Flughafenstr 38, 12053 Berlin

Valentin Stüberl, Donaustraße 112, 12043 Berlin

Villa Neukölln, Hermannstraße 233, 12049 Berlin

Weincafé W., Friedelstraße 30, 12047 Berlin

Wolf Kino, Weserstraße 59, 12045 Berlin

(In vielen Bars wird allerdings ab ca. 22 Uhr dann (überall) geraucht.)
Marzahn-Hellersdorf

# Biesdorf

Bistro am Schloßpark, Oberfeldstraße 197, 12683 Berlin

Zur grünen Aue, Köpenicker Str. 189-191, 12683 Berlin

# Marzahn

Biertulpe, Marzahner Promenade 12, 12679 Berlin

Braustube Marzahn, Zur Alten Börse 59, 12681 Berlin

Duke Billard & more, Allee der Kosmonauten 147, 12681 Berlin

Galerie Café Bachmann, Siegmarstraße 66, 12683 Berlin

Lucky Inn, Marzahner Promenade 45, 12679 Berlin

Play Off, Märkische Allee 176-178, 12681 Berlin

Zur Oase, Burghardweg 44, 12683 Berlin

Zur S-Bahn, Heinrich-Grüber-Straße 1, 12621 Berlin

# Hellersdorf

BiCa Billard & Café, Stendaler Straße 29, 12627 Berlin

La Paz, Kurt-Weill-Gasse 7, 12627 Berlin

Wallstreet Bierbörse, Stendaler Straße 25, 12627 Berlin

Yogi, Rathener Str. 10, 12627 Berlin
Friedrichshain-Kreuzberg

# Friedrichshain

260 Grad, Mercedesplatz 2, 10243 Berlin

Aspettando Filippo, Wühlischstraße 37, 10245 Berlin

Barato, Proskauer Str. 33, 10247 Berlin

Booze Bar, Boxhagener Str. 105, 10245 Berlin

Budike, Kochhanstr. 24, 10249 Berlin

Chapel, Sonntagstraße 30, 10245 Berlin

Fargo, Grünberger Strasse 77, 10245 Berlin

Herman Schulz, Finowstr. 33, 10247 Berlin

Hops & Barley, Wühlischstr. 22, 10245 Berlin

Kaufbar, Gärtnerstraße 4, 10245 Berlin

Kingston, Simon-Dach-Str. 12, 10245 Berlin

Kinocafé Intimes, Boxhagener Str. 107, 10245 Berlin

La Paz, Gärtnerstr. 29a, 10245 Berlin

Lebowski, Niederbarnimstraße 32, 10247 Berlin

MacLaren’s Pub, Boxhagener Str. 16, 10245 Berlin

Michelberger Hotel Bar Honolulu, Warschauer Straße 39/40, 10245 Berlin

Mojito, Simon-Dach-Str 41, 10245 Berlin

Nonne & Zwerg, Mittenwalderstr 13, 10961 Berlin, Germany

Play Off, Am Ostbahnhof 9, 10243 Berlin

Schalander Hausbrauerei, Bänschstraße 91, 10247 Berlin

Szimpla, Gärtnerstraße 15, 10245 Berlin

Tussy Lounge, Sonntagstraße 22, 10245 Berlin

Zimt & Zunder, Straßmannstr. 30, 10249 Berlin

Zeroliq, Boxhagener Str. 104, 10245 Berlin

# Kreuzberg

A.Horn, Carl-Herz-Ufer 9, 10961 Berlin Amar, Schlesische Str. 9, 10997 Berlin

Amrit, Oranienstr. 202, 10999 Berlin

Ankerklause, Kottbusser Damm 104, 10967 Berlin

Bateau Ivre, Oranienstr. 18, 10999 Berlin

Café Wendel, Schlesische Str. 42, 10997 Berlin

Café Rizz, Grimmstraße 21, 10967 Berlin

Chesters Live Music Inn, Glogauer Str. 2, 10999 Berlin

Drei Raum Café, Reichenberger Str. 149, 10999 Berlin

Dresden, Dresdener Str. 19, 10999 Berlin

Dolden Mädel, Mehringdamm 80, 10965 Berlin

Eigengrau, Skalitzer Str. 45, 10997 Berlin

Feger, Oranienstr. 183, 10999 Berlin

Gipfeltreffen, Görlitzer Str. 68, 10997 Berlin

Hopfenreich, Sorauer Str. 31, 10997 Berlin

Küche Bar, Tempelhofer Ufer 16, 10963 Berlin

Lorî, Wiener Str. 69, 10999 Berlin

Luzia, Oranienstr. 34, 10999 Berlin

Mano Café, Skalitzer Str. 46A, 10997 Berlin

Martinique, Monumentenstr. 29, 10965 Berlin

Mirchi, Oranienstr. 204, 10999 Berlin

ORA, Oranienplatz 14, 10999 Berlin

Oberbaumeck, Bevernstr. 5, 10997 Berlin

Pfeiffers, Oranienstr. 17, 10999 Berlin

Que Pasa, Schlesische Straße 7-8, 10997 Berlin Kreuzberg

Que Pasa, Skalitzer Straße 107, 10997 Berlin

Que Pasa, Zossener Str. 27, 10961 Berlin

Solar Sky-Lounge, Stresemannstr. 76, 10963

Südblock, Admiralstr. 1-2, 10999 Berlin

Sumak, Oppelner Str. 9, 10997 Berlin

Wirtshaus am Ufer, Hallesches Ufer 32, 10963 Berlin

Yorckschlösschen, Yorckstr. 15, 10965 Berlin
Common Blueprint

The Common Blueprint is the least rare of all the blueprints, hence the name. When opened, it yields a random Common Turret, Module, one of two bridges (Resilient Bridge or Command Bridge), or any Common ship hull (Firefly, Challenger, Sentinel, Wasp, Havoc, and Warrior). This blueprint can be obtained at any level.
Wrath

Growth

*"Overkills blast enemy units into shrapnel that does 50% to surrounding units"*
―Official DescriptionWrath is a Common Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Kraken v2

The Kraken V2 is the "improved" version of the Kraken. This enemy is considered the weakest of all bosses, mainly due to it not having elite properties, and it is encountered on higher level ships only. It is identical to the normal Kraken in every way, except for the dialog box displaying the original blackwater captain's portrait (which was fixed in the San Fran update). Due to not being elite, and not having its own portrait, this boss will likely be either removed, and replaced with something else, or rebalanced.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Firefly

Description
 Speed
 Firmware
 Small Slots
 Class Restricted
 8% Rate of Fire

Firefly is a Common Corvette hull in Fortress Destroyer. It is the base level hull for Corvette, and has only small slots, somewhat limiting its weapon diversity. Even though Firefly is a low level hull, it is still quite powerful.
Kinetic Sharded Ammo

Description
 Class Restricted
 +15% ballistic damageCannon only

*"Hits generate 15% shrapnel damage (Destroyer only, Cannon only)"*
―Official Description
Kinetic Sharded Ammo is an Extra Rare Tower Module in Fortress: Destroyer. Due to being the most restricted item in the game, it is difficult to use effectively, if at all. However, if usable, it is a good option due to its large increase to shrapnel damage. However, for all non-Destroyer and non-Cannon towers, High Explosives is a less restricted clone of this module.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Gareth Bulwer

## Appearance

Gareth stands at about five foot nine inches, with dark brown shoulder-length hair and brown eyes. His nose has noticebly been broken before. He also has various small scars around his body.

### Strengths

* Trained with sword and shield
* Taught how to lead from books
* Very proud

### Weaknesses

* Bad horseman
* Bad archer
* Hasn't actually tested his ability to lead
* Not much experience sword fighting other than training in a yard
* Very proud

## History

Gareth Bulwer was born to Horas Bulwer and Ella Crane. Gareth was the firstborn of Lord Horas, and as such was groomed to lead the house at a very young age. Gareth was taught how to wield a sword and shield by Blackcrown's master-at-arms, Ser Addam of Oldtown. Aside from the years of training he has with the weapons, Gareth is not very confident in his ability to wield them as he has yet to use them in real battle. At the age of seven, a brother was born to Gareth, named Jory. Gareth continued his training with the sword as he grew, and he aided Jory as he trained. When Gareth was 21, his father left Blackcrown to travel to Oldtown, where he had business he had not informed Gareth about. While Lord Horas is away from home, he left Gareth in charge as the lord of Blackcrown.
Plasticyte

## Information:

* Mutated

Plasticyte is/are the toxic clumps of blueish or reddish colored organisms found in the ocean, or on the shoreline. Destroying them sometimes yields small gold and various Loot Items, except Blueprints. The Mutated Plasticyte can be dangerous, since it emits a damaging aura that deals ~20 damage per tick to anything near it. The mutated variant can also be spawned by the Kraken.

Naturally occurring Plasticyte is found in every mission except Soeul and Bermuda.

## Strategy:

Plasticyte is great to destroy whenever you see it, as it can drop Alloy, Circuits, and Gold. However, plasticyte can also many different types of loot items. This makes plasticyte invaluable when fighting bosses, as the pickups they drop can save your life.

Additionally, using AoE weapons is extremely useful when attacking large clusters of platicyte, as the individual organisms have very low health. This can be useful in hot spot missions that require you to destroy large amounts of plasticyte.

Acid Rain is helpful for quickly removing on-screen Plasticyte.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Black Prince

*"I'll drag ye down to Davy Jones!"*
―In-game quotation

The **Black Prince** is the fifth and final standard boss. It is first encountered on the player's first attempt of the Bermuda map.

A phantasmal sailing ship, the Black Prince's attacks are inaccurate but deadly. It can either throw powder kegs at the player's ship or perform a broadside of several dozen cannon shots. They are capable of doing large amounts of damage but are easy to avoid if the player stays on the move.

Due to its ghostly nature, it is completely immune to ramming (the player's ship will instead pass through it harmlessly), and it is quite fast.

An easy way to beat this boss is to exploit the ghost nature. Hide inside the ship and the cannons will not have a line of sight but you can shoot with impunity.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Missile Launcher Tower Reviews

Amazing missile launcher. Shoots 4 big missiles dealing tons of damage and will deal serious damage to bosses and Ravens. Use with Finisher or Burst Fire for even greater effect.

### **HS Redeemer**

It's not a great weapon. However, it is fun to watch the missiles fly around in circles if it misses.

### **Sea Griffin**

Insectie (11/6/15):

Hands down the best small missile launcher. Only fires one missile but does a lot of damage and has a built in splash damage.

### **SeaRAM Antiair**

Insectie (11/6/15):

As the name implies this can only hit air targets (and missiles). This limits its usefulness quite a bit. Pass on this in favor of another weapon that can hit air like a missile launcher or autocannon which will be useful for other things as well.

### **SeaRAM Seeker**

Insectie (11/6/15):

This is a medium version of the SeaRAM Antiair. Takes up an entire medium slot for simply anti-air and missile defense. There are a lot better things you can be doing with that slot and if you feel like your ship needs anti-air, just use something else than can hit air in that slot.

### **Solvo**

Insectie (10/28/15):

In every test I have done this weapon not only under-preforms (less kills/damage) just about every other medium tower (which might not include the DOT), but makes the level noticeably harder. I suspect low ROF and missiles that miss a lot are to blame (it would be much better if it fired less missiles more often instead of all 9 at once), while the corrosive DOT effect is rendered less effective by other towers killing the target before it has a chance to do much. Somewhat better vs. bosses where the DOT can work and if you use the Finisher or Burst Fire module, but its much better to pass for other towers especially because by time you get this extra-rare tower you'll likely have many others you can use.

### **Squall**

A good starting tower, but once your boat is level 10 or higher, it's completely useless.

### **Sunspot VLS**

I really like the tower, but I wish it had a better RoF.
Herald

*"What are you doing here? This is Blackwater territory."*
―In-game quotation

The **Herald** is the boss of the tutorial mission. It is a smaller version of the standard Vanguard boss.

The Herald mounts two cannon turrets, one single shot and one that fires in four round bursts. It has no other weapons or abilities. As the tutorial boss, it is trivial to beat.

As it is only faced once, it has no elite version.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
House Lannister

House Lannister

Sigil
A gold lion, on a crimson field

Words
*Hear Me Roar!*

Titles
King of the Rock (formerly)
Lord of Casterly Rock
Shield of Lannisport
Warden of the West

Seat
Casterly Rock

Region
Westerlands

Lord
Lord Tytos Lannister

Heir
Ser Triston Lannister

Allegiance
House Baratheon

Vassals
Houses of the Westerlands

Religion
Faith of the Seven

Military strength
50,000

Cadet branches
House Lannister of Lannisport

Age
Age of Heroes

Founder
Lann the Clever

Ancestral weapon
Brightroar (lost)
Bridge FCS

Effects
 Cooldown
 Growth
 Class Restricted

Bridge FCS is a Hyper Rare, Corvette restricted Bridge Module in Fortress: Destroyer. FCS is an acronym for "Fire Control Systems."

 Bridge Modules | **Bridge FCS** · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Shipyard

Shipyards are Blackwater buildings that appear in most missions. Shipyards spawn Blackwater ships such as Raiders, Rangers, and Skimmers.

The counterpart of the Shipyard is the Air Base.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Tungsten AP

Tungsten AP is a Rare Tower Module in Fortress: Destroyer.

 Effects
 Growth

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Phantom

The Phantom is the elite version of the Black Prince boss. It appears similar to the Black Prince, but has a crow's nest on the main mast. In addition to the Black Prince's normal abilities, the Phantom has modified barrels that, on impact with the player/water, leaves behind a toxic patch in the water. The Phantom also sends smaller ships to suicide ram the player. The smaller suicide boats, Ship of the Dead, cause a Debuff effect to the player upon impact, much like an Engineer's pulse ball.
This is the rarest enemy in the game.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
House Targaryen

House Targaryen

Sigil
Three-headed red dragon on a black field

Words
*Fire and Blood*

Titles
Lord of the Seven Kingdoms
 King of the Andals and the First Men
 Protector of the Realm

Seat
King's Landing (Lord)
 Dragonstone (Heir)

Region
Crownlands

Lord
King Aemon I Targaryen

Heir
Jaehaerys Targaryen

Allegiance
Sovereign

Vassals
Lord Paramounts of the Seven Kingdoms

Religion
Faith of the Seven

Military strength
Armies of the Iron Throne
 Dragons: Silverix, Sunset, Nightdancer

Cadet branches
House Blackfyre (Extinct)

Age
Dates back to before Doom of Valyria

Founder
Unknown Dragonlord

Ancestral weapon
Blackfyre (lost with Aegor Rivers)
 Dark Sister (lost with Brynden Rivers)
High Explosives

Growth
 Class Restricted

High Explosives is a Hyper Rare, Destroyer restricted Tower Module in Fortress: Destroyer. It is tied for the best normal shrapnel module with Kinetic Sharded Ammo, just less restricted. It makes it a very good module to use on your towers.

Interestingly, High Explosives (and any splash-damage adding module) can be added to any tower, including beam towers.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Redpho Rounds

Growth

*"Impact actuated red phosphorous adds 15% additional thermal damage (ballistic and thermal towers only)"*
―Official DescriptionRedpho Rounds is a Rare Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Sea Griffin

*"Powerful 250 pound missile does ferocious impact damage and lashes nearby targets with accelerated shrapnel that does 15% radius damage"*
―Official Description
Sea Griffin is an Extra Rare Missile Launcher in Fortress: Destroyer the does shrapnel damage. This is the most powerful Missile Launcher that can fit in a small tower slot.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Bombing Run

Bombing Run is a control point ability in Fortress: Destroyer.

The player selects a target line and then a plane flies over, dealing 121 thermal damage, several times rapidly, to enemies near the target line. It can be noted that the plane looks like the Dart Storm from BTD 5, which is modeled after a B-12 bomber.
HL Multithreat

*"Heavylight variant fires faster at a lower energy output and the tracking swivel mount makes it responsive to target missiles (Corvette only)"*
―Official Description
The HL Multithreat is a common beam tower. It can be used by the Corvette only. This is also the only Beam tower that can target missiles, making it a somewhat slow firing gatling gun substitute. When paired with multi-flect, the HL Multithreat can easily fill the seas with lasers.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Reinforced Mount

Growth

*"Titanium mounting shields add 500 hit points to your ship."*
―Official DescriptionReinforced Mount is a Common Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Whirlwind

*"The workhorse standard for medium size auto cannon fires a 50mm kinetic penetration round deal high damage to land, sea and air targets"*
―Official Description
Whirlwind is an Uncommon Autocannon in Fortress: Destroyer. One of the most powerful weapons in the game, despite being Uncommon, and it can reach a very high DPM; up to 30,000+ with sufficient modules and grade. Though this weapon is high level, it still comes standard on your first Battlecruiser.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Air Support

**Air Support** is a Control Point Special Ability.

When activated, four helicopters visually similar to Hydras will teleport behind the player and begin attacking ships or structures the player targets with guns and missiles. They will last for twenty seconds much like Fleet Leader and Fleet Squadron, allowing for all three to be stacked together for a horde of allied ships and helicopters.

Much like its related summoning abilities, Air Support is best used during boss battles for extra damage.
Protector SL

*"Streamlined tri-barrel configuration allows for powerful 9mm ammo and increased accuracy and improved crit chance."*
―Official descriptionThe **Protector SL** is an Uncommon Gatling gun. This is one of the very few turrets with in built critical chance, making crit benefitting modules an ideal purpose in the Protector SL. However, this Gatling Guns fire rate is rather sluggish when compared to better Gatling Guns, like the Cutthroat, Goalkeeper, and others.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Satellite Strike

Control Point module

Satellite Strike is a Control Point ability in Fortress Destroyer.

When activated, you will be forced to target anywhere. Once you clicked to target, a laser from a satellite will shoot down and will do energy damage to anything, including missiles. You can also drag it around to control where it shoots. Unlike most damaging abilities, this has a damage range of 20-26 Energy damage, instead of a fixed damage.
Kÿra Reed

**Kÿra (k-ee-ra)** is the youngest child of the recently-deceased Lord of Greywater watch, and is styled *Lady of the Marshes*. She is completely blind, and relies on her other senses to find her way.

## Appearance

The woman is as tall and slender as a willow branch. She has a very fair (pale) complexion with straight, waist length auburn hair and milky white eyes. She prefers to dress in darker shades of viridian and sometimes gold or crimson.

Kÿra is completely blind, and has been since the age of five. Hence, her other senses have become sharp as a razor's edge, and she is often able to discern things before others.

## History

The only daughter and youngest child of Torrhen Reed, Kÿra was coddled from an early age by her mother, in part due to her blindness, and in part due to being the only female child. The Reeds had been sure that they would not have another child, much less a daughter.

At five years of age, whilst playing around the hearth, a heavy chunk of oak wood fell into the embers and scattered the hot coals into her eyes. The maester pronounced her unable to see only days after.

Despite her handicap, she spent much of her time out amongst the bogs with her brothers, and it was there that she learned to *feel*, to *taste*, and to *hear* her surroundings rather than *see* them.

Upon the passing of her father not a month ago at the hands of old age, her eldest brother assumed the mantle of the Lord of Greywater Watch and the crannogmen, and she yet remains unmarried.
Finisher

Cooldown
 Growth

*"Instantly loads all weapons and fires a single volley that does 100% more damage than normal; +10% accuracy"*
―Official DescriptionFinisher is an Uncommon Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · **Finisher** · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Burst Fire

Cooldown
 Growth

*"Fires 3 volleys from all weapons for a quick pummeling at +3% damage."*
―Official DescriptionBurst Fire is an Uncommon Bridge Module in Fortress: Destroyer that makes all weapons fire a very quick 3 round burst causing massive damage to anything in your sights.

 Bridge Modules | Bridge FCS · **Burst Fire** · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Bloodguard

*"You don't stand a chance against me."*
―In-game quotation
The **Bloodguard** is the elite version of the Vanguard.

The Bloodguard is in no way the pushover the standard Vanguard is. It moves more quickly, deals much more damage, and is comparatively durable. It additionally adds several nasty new attacks to its arsenal to better deal with players.

## Abilities

* The Bloodguard retains the VLS system, single-shot cannon and four-shot cannon of the standard Vanguard, but has additional damage on all of those weapons.
* After taking some damage, the Bloodguard begins spawning Fanatic kamikaze boats ram the player.
* The Bloodguard also retains the "teleport, ram the player, and teleport again" attack style when it is severely damaged of the lesser Vanguard.
* In addition to these abilities, the Bloodguard leaves a toxic trail in the water which damages ships on contact.
Lightning Ram

Cooldown
 Growth
 Class Restricted
 Increases speed

*"While active, rams generate a single 150 damage lightning bolt; duration 7 seconds (Destroyer only)"*
―Official DescriptionLightning Ram is an Uncommon, Destroyer restricted Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · **Lightning Ram** · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Brimstone

The **Brimstone** is a mid-level enemy ship encountered in many missions.

The Brimstone is not as fast as some of its compatriots and lacks anything in the way of long-range firepower, but it carries a flamethrower capable of high damage to ships that get close. Lieutenants can also be found leading Control Point retaliatory squadrons or Nexus summons. This enemy's weapon has the same appearance as the "Fastfire" autocannon.

Its elite counterpart is the Purifier.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
SeaRAM Seeker

*"Dedicated air and missile defense platform further modified with deadly seeking missiles"*
―Official Description
SeaRAM Seeker is a Rare Missile Launcher in Fortress: Destroyer. Limited strictly to air and missile defense, the SeaRAM's high DPM and exceptional fire rate, for a missile launcher, are somewhat wasted due to lack of target options.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Missile Tower

The **Missile Tower** is a defensive building found in almost all missions.

The Missile Tower is tougher to kill than the similar Cannon Tower. It fires bursts of three missiles at ships with low damage. The Missile Tower's damage can easily be nullified by gatling guns or other weapons that can shoot down missiles.

Its elite counterpart is the Onslaught Tower.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Fleet Squadron

Fleet Squadron is a Special Ability which appears in game when you have at least one other ship in your fleet. Using the ability will summon up to two other ships from your fleet to help you.

The summoned ships will follow you for a short duration, trailing behind you in a manner similar to the ships from the Fleet Leader Special Ability or Enemy Attack Groups. They will fire their equipped weapons, but will not ram enemies intentionally, or use their special abilities. This means that summoning higher level ships via Fleet Squadron is a very effective strategy when dealing with enemy Bosses.

You can specify ships as part of your preferred Fleet Squadron via a toggle on the radial menu at the port. These ships will be included, if possible, when using Fleet Squadron. If more ships can be summoned than you have picked as your preferred ships, then a random other ship will be selected. Same applies if none are selected.
Seabeast

*"V-frame triple barrel autocannon dishes out damage like a large caliber cannon yet still patrols the skies"*
―Official Description
Seabeast is a Hyper Rare Autocannon in Fortress: Destroyer, boasting the highest DPM in the game. Due to its three barrels and high fire rate, it will almost never cease fire.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Azimuth

*"Compact 76mm cannon provides medium turret power in a small configuration"*
―Official Description
Azimuth is an Uncommon, Destroyer restricted Cannon in Fortress: Destroyer. The Azimuth is far more weaker than its cousin, Azimuth Rapide, which deals 820 more DPM and is not destroyer restricted.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Engine Surge

Cooldown
 Growth

*"Diverts more power to engines for a short burst of +100% speed."*
―Official description
Engine Surge is a Common Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · **Engine Surge** · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Pankow

# Pankow

Diseño, Berliner Str. 53, 13189 Berlin

La Paz, Florastr. 14, 13187 Berlin

# Prenzlauer Berg

Alois S., Senefelder Str. 18, 10437 Berlin

Asin, Oderberger Str. 11, 10435 Berlin

Beakers, Dunckerstraße 69, 10437 Berlin

Becketts Kopf, Pappelallee 64, 10437 Berlin

Blaumilchkanal, Schivelbeiner Str. 23, 10439 Berlin

Bryk Cocktail Bar, Sredzkistr. 65, 10405 Berlin

Café Anna Blume, Kollwitzstraße 83, 10435 Berlin

Café Godot, Kastanienallee 16, 10435 Berlin

Cafe Mia, Pappelallee 58, 10437 Berlin

Café Morgenrot, Kastanienallee 85, 10435 Berlin

Druide, Schönhauser Allee 42, 10435 Berlin

El Sabor, Gleimstraße 10, 10437 Berlin

Fairytale Bar, Am Friedrichshain 24, 10407 Berlin

Herman, Schönhauser Allee 173, 10405 Berlin

La Bodeguita del Medio, Lychener Str. 6, 10437 Berlin

Lamm Bar, Wisbyer Str. 1, 10439 Berlin

La Paz, Prenzlauer Allee 52, 10405 Berlin

Naan, Oderberger Str. 49, 10435 Berlin

Pho Bar, Rykestraße 18, 10405 Berlin

PocoLoco, Oderberger Str. 52, 10435 Berlin

Salt n Bone, Schliemannstraße 31, 10437 Berlin

Schwalbe, Pappelallee 65, 10437 Berlin

Scotch & Sofa, Kollwitzstrasse 18 Berlin, 10405 Berlin

Trespassers, Fehrbelliner Str. 94, 10119 Berlin

Wohnzimmer, Lettestrasse 6, 10437 Berlin

Yafo, Gormannstr. 17b, 10119 Berlin

Zaim, Kastanienallee 15,10435 Berlin

Zum Starken August, Schönhauser Allee 56, 10437 Berlin

# Weißensee

La Casa Buena Vista, Bizetstraße 136, 13088 Berlin

Trarbacher Klause, Trarbacher Str. 2, 13088 Berlin
Kill Shield

Growth

*"Kills by the modified tower generate a shield for 2% of your total health"*
―Official DescriptionKill Shield is an Uncommon Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Electrogun

Electroguns are powerful large guns that are located on the map "Seoul." These deal the highest damage per shot of all allies (apart from Fleet Squadron ships), and have very high HP, but no armor. There are a total of four guns, but one is purposefully fragile, in order to give a cosmetic effect to the match, but it still will deal high damage per shot like normal. It is not required to keep them alive, unlike the Powerstations they guard. However, enemies will shoot at them before the powerstations, so keeping them alive will keep damage off the powerstations.
Dark Crystal

*"Graphene lattice fiber optic laser bursts 10 scorching shots before recharging"*
―Official Description
Dark Crystal is a Hyper Rare Beam Turret in Fortress: Destroyer. It has the second highest DPM base of every turret in the game, and the highest of all beam turrets. However, due to its targeting mechanics, this tower's adjusted DPM is anywhere from 2,240 to 4,480 base; less than a lot of small towers.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Nichtraucherlokale in Berlin

Dieses Wiki dient dazu, Nichtraucherlokale in Berlin und Umgebung, d.h. Bars und Kneipen, zu sammeln. Wer Nichtraucherbars und Nichtraucherkneipen kennt, die hier fehlen, einfach eintragen.

 Rauchverbot  separater Raucherraum

## Berlin

* Charlottenburg-Wilmersdorf
* Friedrichshain-Kreuzberg
* Lichtenberg
* Marzahn-Hellersdorf
* Mitte
* Neukölln
* Pankow
* Reinickendorf
* Spandau
* Steglitz-Zehlendorf
* Tempelhof-Schöneberg
* Treptow-Köpenick
Critical AP

Effects
 Growth
 Class Restricted

Critical AP is a Hyper Rare Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Wasp

Description
 Speed
 Firmware
 Small Slots
 Medium Slots
 Class Restricted
 5% Rate of Fire, 3% Critical Chance

Wasp is a Common Corvette hull in Fortress: Destroyer. It has the same slots as the Havoc Destroyer hull, except it has the benefits that come with being a Corvette. This is the only Corvette hull that gives critical chance.
Infiltrator

Description
 Speed
 Firmware
 Small Slots
 Medium Slots
 Class Restricted
 +7% RPM for towers

*"Hostile water first engagement specialist, with 0.12 bonus debuff resistance and 8% bonus rate of fire."*
―In-game descriptionThe Infiltrator is an Uncommon Corvette class ship hull. It has good firepower with one medium, four small slots. This hull has high speed and highest firmware.
Depleted Uranium AP

Growth
 Class Restricted

Depleted Uranium AP is an Corvette Restricted Extra Rare Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Destroyer

*"Hard-hitting multi-purpose combat ship with balanced defense and maneuverability"*
―Official Description
## Summary

The Destroyer is one of the three ship classes, along with the Corvette and the Battlecruiser.

The Destroyer is based around direct damage output, while still having a decent amount of health and speed. That is why Destroyers are generally fit for a multitude of roles, and can adapt to fit most playstyles. The base level hull is the Challenger.

## Ship Types

1. Challenger
2. Havoc
3. Pele
4. Viking
5. Vulcan

## Tactics

When using a Destroyer it is advised to deal as much direct damage as possible, as well as ramming the enemy since Destroyers tend to have ram bonuses, either from the hull, bridge, or a module. You should always keep track of your hitpoints, though, since you can be destroyed reasonably quickly by high-damaging opponents such as Ravens, Hunters, and most bosses. Objectives that require you to move around quickly in a certain amount of time, such as the maps Seoul and Tokyo, you should just rush to your destination and try to defeat the opposition when you have arrived instead of along the way. For objectives that require you to hold a point, Hongkong and a part of Auckland, it is best to call in assistance, or use other bonuses/modules.
Conductive Flechettes

Growth

*"12% bonus Energy damage"*
―Official DescriptionConductive Flechettes is a Rare Tower Module in Fortress: Destroyer. In addition to any tower doing ballistic damage, Conductive Flechettes (and any energy damage module) can be added to beam towers, making it useful if you're short on Reflect/Multiflect/Resonate/Megabeam.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Heavy Damage

*"Ram loaded Heavy Damage munitions fire for 6 seconds, doing an additional 30% damage."*
―Official Description

 Description
 Cooldown
 Growth
 Class Restricted

Heavy Damage is a Hyper Rare, Battlecruiser restricted Bridge Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · **Heavy Damage** · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Improved Ballistics

Growth
 Autocannons only

Improved Ballistics is a Common Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Brood

File:Placeholder
The Brood is the elite version of the Hive.

It has the same attacks as the Hive but it does more damage and it spawns Pests and Hydras/Drakes and they summon more frequently than the Hive.

 This is a troublesome boss due to it (and its standard variant) being the only boss to deal high, unavoidable damage to the player should their ship be in close range. It also possess a high amount of hit points.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Fleet Admiral Reward

Fleet Admiral Reward is the maximum possible Bonus Reward for completing a mission. It gives +100% of the currencies you have picked up, and gives two Blueprints. In order to receive the Fleet Admiral Reward, you must obtain the maximum points possible for the map by destroying every enemy vehicle, tower, airbase/shipyard, storage yard, boss, and most (if not all) Plasticyte. Each should also be completed within a certain time as well.

* Auckland: <5 min., 10 sec
* Hong Kong: <7 min.
* Seoul: <7 min.
* Tokyo: <6 min.
* Bermuda: <6 min., 30 sec
* All Hotspots: <4 min.
Mega Pulse

Damage per Minute
 Targets
 Rate of Fire
 Range
 Accuracy
 Damage Type
 Slot Size
 Rarity

*"Scaled and reinforced version of the nitromethan Pulsar fires a slow but ship-crushing blast"*
―Official Description
Mega Pulse, not to be confused with Megabeam, is a Hyper Rare beam tower in Fortress: Destroyer. Mega Pulse is a hard hitting, slow firing monster of a beam tower, with the second most beam tower damage in a single hit. Most comparable with the Alamo, the Mega Pulse is more effective due to the ability to target airborne enemies whilst also having faster projectile speed, with only slightly less DPM.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Viper

The **Viper** is a basic air enemy found in almost all missions.

The Viper has very little health and only carries a slow-firing gatling weapon for offense, making it an easy target to dispatch. However, the fact that it is a flying enemy means that certain weapons will be unable to hit it and if the player's ship is using weapons of that type exclusively they will have to resort to other means to destroy them. They are frequently spawned by Air Bases.

Its elite counterpart is the Asp.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Basher

The **Basher**is a resilient enemy ship found in most missions.

The Basher is a slow Blackwater vessel whose damage comes from bashing (the Ram attack). Although they deal little damage, they do have a higher health pool then other enemies such as Raiders or Skimmers and mounts a slow firing gatling gun turret. They will often appear in groups of three, sometimes along other ships of different types. Lieutenant versions of this ship only appear on the "San Francisco" map. The Appearance of this enemy's weapon is that of the "Zenith" tower.

Its elite counterpart is the Crasher.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game.
Praetor

*"Redesigned ammo delivery and and chamber clearance improves rate of fire on heavy 100mm shells"*
―Official Description
Praetor is an Uncommon, Battlecruiser restricted, Cannon tower in Fortress: Destroyer. Praetor also has the highest DPM of any Uncommon tower.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
Smartmetal Crit

Growth

Smartmetal Crit is a Rare Tower Module in Fortress: Destroyer.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
Purifier

The **Purifier**is an upper-level enemy ship encountered fairly uncommonly.

The Purifier, along with the Brimstone, is the slowest enemy in the game, and has very limited range. However, it has a powerful flamethrower that deals very high damage to anything close to it. This enemy's weapon has the same appearance as the "Reforge" cannon tower (ironic, since its standard variant's weapon is the "Fastfire," which is far superior to the Reforge).

Its standard variant is the Brimstone.

 Aircraft
 Towers
 Other

Enemies listed in parentheses () following another enemy are the elite form of that enemy. If there is no elite form listed, that means one does not exist or has not yet been added to the game..
Champion

Description
 Speed
 Firmware
 Medium Slots
 Class Restricted
 +4% damage

Champion is a hull in Fortress: Destroyer. The Champion hull has three medium slots and zero small slots. Champion gains innate bonuses to Damage and hit points. Champion is considered an Uncommon hull, and can be obtained at any level.
Sumter

Damage per Minute
 Targets
 Rate of Fire
 Range
 Accuracy
 Damage Type
 Slot Size
 Rarity

*"Reinforced blockhouse protects magnetic barrel stabilizers that enhance range of the powerful 127mm gun"*
―Official Description
Sumter is a Hyper Rare Cannon tower in Fortress: Destroyer.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·
AP Incendiary

Description
 Growth

AP Incendiary is a tower module in Fortress: Destroyer. This Extra-Rare module is highly useful for high level players, as more powerful ships/air units gain armor increases, allowing the affected tower to penetrate armor more effectively while adding an ampule amount of damage. Highly effective against bosses.

 Bridge Modules | Bridge FCS · Burst Fire · Chain Lightning · Destroyer Armor · Emergency Repairs · Energy Shield · Engine Surge · Explosive Munitions · Finisher · Fire Wake · Focused Regeneration · Heavy Damage · Improved Shield · Incinerate · Lightning Ram · Overdrive · Overload · Ram Charge · Rapid Fire · Regenerating Hull · Reinforce Armor · Resonant Ship · Self Sealing Hull · Shields Up · Speed Shield · Withering Fire ·
RAM Block 6

*"6 firing ports and a gravity loader give the RAMblock 6 exceptional stopping power in a compact configuration."*
―Official description
The **RAM Block 6** is an Uncommon missile launcher. It is able to be mounted on any hull, unlike its larger counterpart, the RAM Block 9.

 Unused | Bofors Mk 1 · Horizon · Deprecated Weapon ·