Pig

* Adult
* Baby

**On Fire**

Cooked Porkchop

Saddle (if it is wearing one when killed

A **pig** is a common passive mob found in most grassy biomes. Pigs are a source of porkchops and can be equipped with a saddle to be driven.

## Spawning

Most pigs are adults but 5% of pigs spawn as baby pigs.

### Natural generation

Pigs spawn in groups of 4 above grass blocks at a light level of 9 or more in any grassy overworld place except in snowy tundras and wooded badlands plateaus. Individuals rarely may spawn on grass after the world generation.

## Drops

An adult pig drops:

* 1–3 raw Porkchop or Cooked Porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 1-6 with Looting III.
* 1 saddle if saddled
* 1-3 XP if killed by a player or tamed wolf
* 1-7 XP upon breeding

Killing a baby pig yields no items nor experience.

## Behavior

Pigs oink and typically roam the Overworld in small groups avoiding hazards and cliffs high enough to cause falls. A pig flees for some seconds when harmed.

When a pig or piglet is struck by lightning, it transforms into a zombie Pigman or baby zombie pigman, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in peaceful difficulty, the pig does not transform but takes normal damage from the strike.

## Breeding

Main article: Breeding
Pigs follow players within six blocks and breed using carrots, potatoes and beetroots.

It takes 5 minutes before the parents can breed again. The piglets mature in 20 minutes and stay near their parents; feeding them reduces the remaining time to maturity by 10%.

## Driving

See also: Saddle

It is possible to ride a pig by using a saddle on it. When a saddle is used on a pig, the pig might stare at the player for a few seconds. Saddled pigs are controllable with a carrot on a stick. They start slow but accelerate to 5.20 blocks/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. Fall damage is taken by the pig, without causing any knockback or slower movement speed. Baby pigs cannot be saddled and ridden.

## Trivia

* The pig is the oldest existing passive mob in the game.
* The player can travel through a space with a 1 block height by riding a pig.
* Regular *Minecraft* pigs somewhat resemble the Yorkshire, which is a common, pink breed of pigs.

## History

* Pigs were added in Xbox 360 TU1, Xbox One CU1, PlayStation 3 1.0, WiiU Patch 1, and Nintendo Switch 1.0.1.
* In Xbox 360 TU5, the texture was changed so that pigs had a protruding snout. A feature was also added where pigs would run away if attacked.
* Piglets were added in Xbox 360 TU7. Pigs could be bred with wheat.
* In Xbox 360 TU14 and PlayStation 3 1.04, the drop count for porkchop was changed from 1-3 to 0-2. The carrot on a stick was added to direct saddled pigs, and pigs can drop saddled when killed of they were equipped with one. A feature was also added where piglets could be spawned by using Left Trigger (Xbox), L2 trigger (PlayStation), and ZL button (WiiU) on an adult pig using a spawn egg.
* A feature was added in Xbox 360 TU31, Xbox One CU19, PlayStation 3 1.22, and WiiU Patch 3 where baby pig growth could be accelerated using carrots.
* The textures for pigs, piglets, and saddled pigs were changed in PlayStation 4 1.90 as part of the Texture Update.