recursal/Fanatic-Fandom huggingface dataset:
Комбинированный атмокинез

**Комбинированный атмокинез** - очень мощная комбинация способностей, которой обладают только Клео Сертори, Эмма Гилберт и Рикки Чедвик. Когда три русалки объединяют свои погодные способности, то получают полный контроль на погодой и ее стихийными аспектами.

## Описание способности

Когда Эмма, Клео и Рикки объединяют свои погодные силы манипуляции над воздухом и ветром, снегом и льдом, огнем и молниями, то получают полный контроль над погодой и всеми ее стихийными аспектами. Девушки продемонстрировали способность создавать еще более сильные бури и грозы, лучше контролируя их. Им под силу управлять как отдельно каждым стихийным аспектом созданной бури, так и всеми стихийными аспектами сразу, будь то усиление ветра, создание грозы или электрической молнии.

Эмма, Клео и Рикки вызвали мощную бурю над островом Мако, скорость ветра которой превышала 200 км/ч, что эквивалентно тропическому шторму 4-й категории, сильная гроза обрушилась на остров, молнии появлялись с неба, но судя по данным метеорологов и спасателей, жертв после этой сильной бури не было. Позже эту бурю прозвали циклоном острова Мако.

Буря над островом Мако появилась во время полнолуния, когда три девушки Эмма, Клео и Рикки, находясь под чарами полной Луны, приплыли на остров Мако в лунный бассейн. Так как в это полнолуние все планеты выровнялись в один ряд, то Луна обрела особую силу, наделяя русалок новыми погодными способностями, которые являются усиленными версиями их прежних способностей. Эмма, Клео и Рикки, находясь под чарами Луны, использовали свои способности, для создания мощной бури, чтобы прогнать Льюиса, в результате парня унесло сильным ветром. Позже, когда Эмма и Рикки ссорятся в кафе "Juicenet" из-за своих парней Эша и Зейна, то случайно создают сильную бурю, но Льюис успел вовремя их остановить, а также напомнил им, что на острове Мако их ждет Клео.

Так как Шарлотта могла управлять всеми силами Эммы, Клео и Рикки, то девушки не могли победить ее, используя свои обычные способности, поэтому Льюис напомнил им о новых более сильных способностях. В итоге, Эмма, Клео и Рикки решили не сдерживать свою силу, объединив свои погодные способности, они победили Шарлотту, лишив ее собственных сил под Луной 50-ти лет на острове Мако.
Клео Сертори (мульт-версия)

Эта статья о *****Клео Сертори** из мультсериала  H2O: Остров русалок***
**.
 Возможно, вы искали** *Клео Сертори из сериала H2O: Просто добавь воды*

## Информация о персонаже

### Силы

Гидрокинез
Аэрокинез

## Отношения

### Семья

Дональд Сертори (отец)
Бев Сертори (мама)
Ким Сертори (младшая сестра)

### Враги

Эмма Гилберт
Рикки Чедвик
Мириам Кент

## Общая инфромация

### Последнее появление

Первый сезон, 1 серия
Второй сезон, 13 серия
Никси

## Никси

* Сезон 1
* Русалка

## Информация о персонаже

### Силы

Гидрокинез
 Телекинез
 Гидротермокинез
 Невидимость
 Уменьшение объема
 Атмокинез
 Электрокинез

## Отношения

### Враги

Лайла
 Сирена (лучшая подруга)
 Рита Сантос
 Зак Блейкли
 Эви Макларен
 Кэм Митчелл (ранее)
 Дэвид
 Карли Морган
 Бен
Кэм Митчелл
 Зак Блейкли (ранее)
 Эви Макларен (ранее)

## Общая инфромация

### Последнее появление

Первый сезон, 1 серия
Первый сезон, 26 серия

Никси
Гидрокинез

**Гидрокинез** - способность создавать, манипулировать и контролировать воду и другие жидкости.

## Описание способности

Гидрокинез позволяет своему пользователю формировать воду в различные формы, приумножать молекулы воды, заставляя жидкость расширяться, таким образом создается еще больше воды. С этой способностью русалки могут формировать воду в воздухе, контролировать давление воды, плотность, делая воду достаточно твердой, чтобы разрезать камень.

Обладатели этой способности могут наполнять воду энергией, чтобы придать жидкости прочность для выдерживания тяжелых грузов и твердых материалов, которые в обычных условиях погружаются в жидкость. Они способны создавать водяные гейзеры и использовать воду для перемещения объектов. Русалки также могут контролировать все водопроводные системы. Благодаря гидрокинезу, русалка способна ощущать воду, не прикасаясь к ней. Клео смогла ощутить движение жидкостей в организме Мириам, также девушка смогла ощутить движение водного пузыря с Гектором, определила его местонахождение и направление движения.

Русалка может наполнить водяной шар магией, наделяя его некоторой степенью чувствительности, тогда водяной шар будет плавать или летать с большой скоростью, при этом русалке не нужно сосредотачивать на нем свою силу, чтобы удерживать его на плаву. Это используется в основном для тренировок рефлексов у русалок. Лунный бассейн содержит в себе волшебную лунную воду, такая вода обладает силой Луны, поэтому русалкам может быть трудно контролировать ее. Гидрокинез может быть применен и русалкой, носящей лунное кольцо.

## Использование

Воду можно направлять с помощью движений рук. Обычно применяются свободные движения, не требующие усилий, при этом пальцы ладони слегка сжаты, что отличается от применения гидрокриокинеза или гидротермокинеза.
Amber

* All Stars 1
* Season 2

Fafy Michael

Gigi Smalls

H4YDRA

Heavenly Maddox

Lady O'Hara

Melody Glow

Nastya

Raven

Scarlett

Vayol'et Chim

Vesta

Xyan

**Amber** is one on the drag queens that competed on Season 2 of Amy's Drag Race where she came in 8th place and was sent home by the season winner: Raven.

She came back to compete on All Stars 1 where she ended in 4th/5th Place with Season 3 contestant Camila and they were sent home by Vaiola Chachki.

## Amy's Drag Race

Amber
## Entrance Quotes

### Season 2

"Good girls may not have been waiting for THIS, winning this sh\*t. Have you?"
The Good Samaritans - Adventure Recaps

#### **The Good Samaritans**

Vendrin Daltumel - Played by Brian

Liosynth Honoria Considine Vesparian - Played by Cami

Kandra T'sarrin - Played by Kim

Chickensmasher Thokk - Played by JT

Zeevah Horizonwalker - Played by Lyn

*Deceased Members: Deadman Thokk, Broc?*

**Party Level: 11.4**

## Season 3 "Prophesied"

* Episode 5 "Samaritan Lost"
* Episode 4 "Lurking in the Shadows"
* Episode 3 "False Princess"
* Episode 2 "The Highest Room of the Tallest Tower"
* Episode 1 "Unwelcome Home"

## Season 2 "The Touched"

* Episode 13 "Price on your Head"
* Episode 12 "Deadman Walking"
* Episode 11 "Friendly Fiend"
* Episode 10 "Erős"
* Episode 9 "Blood in the Dark"
* Episode 8 "Wolf in Macaw's Clothing"
* Episode 7 Part 2 "A Death in the Family"
* Episode 7 Part 1 "The Siege of Eloria"
* Episode 6 "Desperate Measures on the River Styx"
* Episode 5 "Secrets in the Cage"
* Episode 4 Part 2 "Regicide and Retribution"
* Episode 4 Part 1 "Making an Enemy of an Empire"
* Episode 3 "Compromises Made"
* Episode 2 "The Ruined Fey"
* Episode 1 "A Better World"

## Season 1 "Dead Waters"

* Episode 8 "The Grey"
* Episode 7 Part 2 "The Manor in the Fallen Grove"
* Episode 7 Part 1 "Hungry Vines"
* Episode 6 Part 2 "Digging for Dirt in Thrinn"
* Episode 6 Part 1 "The First Snow is Come"
* Episode 5 Part 2 "Have Fun Storming the Io'Galiroth!"
* Episode 5 Part 1 "Welcome to War"
* Episode 4 "The Power of Belief"
* Episode 3 Part 2 "Long Live the King"
* Episode 3 Part 1 "Occupied Skulls"
* Episode 2 Part 2 "Curses at Auction"
* Episode 2 Part 1 "Seas and Storms"
* Episode 1 Part 3 " The Battle of Telphin"
* Episode 1 Part 2 "The Ruins of Mt. Elderfey"
* Episode 1 Part 1 "New Beginnings"
Mundanities

Here you will find information on the more mundane aspects of life in Domhan. The days of the week, the number of suns, the borders of the kingdoms, etc.

## Domhan Calendar

Across Domhan it is widely held that there are seven days in a week, four weeks in a month, and twelve months in a year.

### Days of the Week

* Sunsday
* Moonday
* Earthday
* Waterday
* Thunderday
* Fireday
* Starday

### Months of the Year

* Kelestia - Mid-Winter
* Myonastas - Late Winter
* Torul - Early Spring
* Vho - Mid-Spring
* Ibn'Lagar - Late Spring
* Octoban - Early Summer
* Faluri - Mid-Summer
* Portanium - Late Summer
* Fyrum - Early Fall
* Sunnarim - Mid-Fall
* Dalian - Late Fall
* Vesarim - Early Winter

## The Skies Above

There are two suns orbiting Domhan, as well as a single moon and a deep purple ring.

### The Suns

The brighter of the two suns is named Amaun, after Amaunator. The second is named Dyad, after the current god of the sun.

### The Moon

There is a small moon that orbits Domhan. Its orbit is perpendicular the that of the suns, so it orbits north to south.

### The Ring

The deep purple ring that encircles Domhan is made up of the essence of Celest and Zayir. After their deaths, there forms coalesced into millions of crystals that hang in the sky for all to see.
Сирена

## Сирена

* Сезоны: 1
* 2
* Русалка

## Информация о персонаже

### Возраст

Сезон 1: 15-16 лет
 Сезон 2: 16-17 лет

### Силы

Гидрокинез
 Телекинез
 Гидротермокинез
 Невидимость
 Пение сирены
 Атмокинез
 Электрокинез
 Уменьшение объема

## Отношения

### Семья

Стая Мако
 Аквата (старшая сестра)

### Враги

Никси (лучшая подруга)
 Лайла
 Рита Сантос
 Зак Блейкли
 Ондина
 Мимми
 Эви Макларен
 Кэм Митчелл
 Карли Морган
Зак Блейкли (ранее)
 Кэм Митчелл (ранее)
 Эрик

## Общая инфромация

### Последнее появление

Первый сезон, 1 серия
Второй сезон, 26 серия

Сирена
Episode 1 "Welcome to Durador"

Session #1: 6/14/2020

**1st of Dalian 2350 of the 5th Age**

## **Recap**

* The party was hired in the dwarvish capital of Bahn'Gal by a Tabaxi trader named Silt-Through-My-Grasp to provide protection for him as he traveled to the city-state of Durador to sell his rare Saguaro fruits.
* Silt opted to ignore the captain of the ship he had chartered to Durador and chose to disembark not in one of the private ports controlled by the ruling families, and instead unloaded his wares at the free dock outside of the sheltered city.
* The party began the three mile walk to the city gates cautiously, keeping an eye out for the bandits that the captain warned them would certainly be there.
* En route, they were assailed by a ragged group of dwarves, using some sort of narcotic, who attempted to kill them and steal their cargo. The party made short work of them and continued on their way.
* Arriving at the city gate, they were met by a squad of city guardsmen wearing red and gold chainmail.
* The guards nonchalantly questioned them about their fight on the road and upon realizing what cargo they were carrying attacked them.
* The guards beat the party handily, knocking all of them unconscious and murdering their employer.
* The party woke several hours later in the slum of Bilgetown, a slum just inside the city gates but separated from the rest of Durador by an interior gate, and found all of their possessions stolen by the guards.
* The party stood in the filthy streets and tried to figure out what to do next.
* First, they harrassed several passers-by to find out where they could find an inn. Eventualy they were pointed to the Bilge Tavern.
* On the way, Belrose searched a shack on the street and found a dagger he was able to steal.
* As they reached the tavern, they saw the interior gate. Lorem tried to negotiate their way in but was quicky rebuffed by the guard.
* The party headed to the tavern and then briefly separated to attempt to earn some coin to pay for their stay and some food.
	+ Lorem went out in to the street and picked some pockets.
	+ Belrose travelled several blocks and used his dagger to rob and murder several locals.
	+ Roxanne gambled using her genies lamp as collateral.
	+ Quirkell spoke with some rats and convinced them to bring her coins in exchange for food scraps.
* The party was able to pay for a night in the taverns common room and rested.
* Waking in the morning, they found the tavern packed with people preparing to pay a protection tax to a local gang known as the minders.
* The leader of the minder collection squad was a dwarf with a hook hand called Gedan Roughstone. Seeing an opportunity in the party of outsiders who could not pay, he offered them a job. He needed someone unnafilliated with the Minders to find the Sharpsugar stash house of a rival gang, the Cutbeard Boys. In exchange he would pay them 3 gold a piece and wave their protection tax for a week.
* The party decided that they would attempt to steal their gear back from the guards before finding the Sharpsugar stash.

## Notes

* The party has found a small amount of coin apiece, but they are still destitute.
Durador - Adventure Recaps

**The Party**

Quirkell - Played by Cami

Belrose - Played by JT

Lorem - Played by Lyn

Roxanne - Played by Kim

Akhom - Played by Brian

**Party Level: 3**

## Season 1

* Episode 7 "Mirror Mirror"
* Episode 6 "Brain in a Jar"
* Episode 5 "This One Goes to Eleven"
* Episode 4 "Twisted Round and Round"
* Episode 3 "His Kiss, The Riot"
* Episode 2 "Reckless Changeling Endangerment"
* Episode 1 "Welcome to Durador"
Первый сезон (H2O: Просто добавь воды)

**Первый сезон** телесериала "H2O: Просто добавь воды" вышел 7 июля 2006 года.

## Сюжет

Клео Сертори, Эмма Гилберт и Рикки Чедвик - три девушки, которые по стечению обстоятельств оказываются на берегу таинственного острова Мако. Исследуя остров, они падают в пещеру, где обнаруживают бассейн в кратере вулкана. Обнаружив подводный выход из пещеры, девушки запрыгивают в бассейн, в этот момент над ними проходит полная луна. На следующий день девушки обнаруживают, что превращаются в русалок, каждый раз при контакте с водой. Также они обнаруживают в себе сверхъестественные способности, при помощи которых они могут управлять водой. Клео может контролировать форму и объем воды, направлять ее в разные стороны, Эмма может замораживать воду, а Рикки нагревать. О секрете девушек вскоре узнает их друг Льюис МакКартни, который всячески помогает им в сохранении тайны.

## В ролях

### Главные роли

* Клео Сертори (Фиби Тонкин)
* Эмма Гилберт (Клэр Холт)
* Рикки Чедвик (Кариба Хейн)
* Льюис МакКартни (Ангус Макларен)

### Второстепенные

* Зейн Беннетт (Бёрджесс Эбернети)
* Мириам Кент (Аннабелл Стивенсон)
The Pantheon

## Greater Deities

#### Greater Good Deities

* Bahamut - God of Justice, Wind, and Law - Along with Tiamat, the creator of Dragons and Dragonborn - Lawful Good - C
* Moradin - God of Protection, Creation, and Stone - Creator of Dwarves - Lawful Good - C
* Pelor - God of the Friendship, Agriculture, and Mercy - Neutral Good - C
* Kidarys - Goddess of Nature, Animals, and The Hunt - Creator of Okam - Neutral Good - Z
* Dyadis - God of the Sun, Rebellion, and Righteous Fury Chaotic Good - A
* Selune - Goddess of Shadow, the Moon, and Love- Chaotic Good - A
* Avandra - Goddess of Change, Luck, and Freedom - Chaotic Good - C
* Corellon - God of Magic, Music, and the Arts - Creator of Elves - Chaotic Good - C

#### Greater Neutral Deities

* Annam - God of Earth, Strength, and Prophecy - Creator of Giants - Lawful Neutral - Z
* Uwone - God of Knowledge, Skill, and Teaching - Lawful Neutral - S
* The Raven Queen - Goddess of Death, Fate, and Winter - Lawful Neutral - A
* Erathis - God of Civilization, Building, and Calm - Neutral - S
* Mannanan - God of Storms, Battle, and the Sea - Creator of Triton - Chaotic Neutral - Z

#### Greater Evil Deities

* Asmodeus - God of Torment, Tyrrany, and Law - Creator of Tieflings - Lawful Evil - A
* Morrigan - God of War, Blood, and Pain - Creator of Vola (Minotaur) - Lawful Evil - Z
* Gruumsh - God of Rage, Strength, and Battle - Creator of Orcs - Neutral Evil - C
* Tharizdun - God of Madness, Chaos, and the Untamed - Chaotic Evil - Z
* Tiamat - Goddess of Wealth, Greed, and Envy - Along with Bahamut, Creator of Dragons and Dragonborn - Chaotic Evil - C
* Vecna - God of Undeath, Necromancy, and Secrets - Neutral Evil - A

## Intermediate Deities, Lesser Deities, and Demi-Gods

There are hundreds of lower deities that reign over minor domains in the pantheon. The following are only a few:

Hermes - God of Thieves, Shadow, and the Downtrodden - Chaotic Good

Dolos - God of Trickery, Chance, and falsehood - Chaotic Neutral

Yondalla - God of Halflings - Lawful Good

Garl Glittergold - God of Gnomes - Neutral Good

Baln - God of Fear and Goblins - Neutral Evil

Gond - God of the Forge - Neutral Good

## Dead Deities

* Celest - The Allmother - Creator of Domhan - Good
* Zayir - The Dark One - Brother of Celest, Opposer - Evil
* Lolth - Goddess of Shadow, Lies, and Spiders - Corrupter of Drow- Chaotic Evil - Z
* Arawn - Former god of Death and Fate - Lawful Neutral - C
* Nuada - Former god of Shadow, the Moon, and Winter - Creator of Tabaxi - Chaotic Neutral - Z
* Amaunator - Former God of the Sun and Summer - Creator of the Loxodon - Lawful Good - C
Artek

The Isle of Artek is an island made almost entirely of black obsidian. Located in the center of a perpetual storm, Artek is an incredibly inhospitable place. The island is home only to the titular Storm Giant Artek, his attendants, and occasional guests.

Current Ruler: Artek

## Notable Citizens

* Artek - Storm Giant
* Kohllyn Guxaxath - Triton
* Tahllyn Guxaxath - Triton
* Aqeel Satar - Djinn
* Stone Golem Servants

## Notable Locations

### Artek's Fortress

A gigantic blue sphere rising out of the side of the mountain in the exact center of the eye of the storm. Gleaming in the sunlight, this sphere is the fortress where Artek practices his magics.

### The Dock

A rickety stone dock being endlessly battered by the storm. This is the only safe place to dock on the entire island.
Korma Tol

The Ring Isle. Korma Tol rests on the farthest edges of the Kingdom of Elbereth.

Current Ruler: Count Vinghan Taronell

### Kormas

The Islands capital. Kormas is a walled city built on a terraced crescent around the bay below; it is home to the islands Baron and the militia garrison. Kormas is a mid-sized city that has recently seen an uptick in crimes, and rumor has it that a new thieves guild has come to town.

### Telphin

A small farming community on the far side of the island from Kormas. Telphin is a simple village with a single tavern and one lone temple of Correllon. The people here hold no love for the islands baron, but work hard to eke out meager living in their corner of the world.

## Points of Interest

### The Brightwood

The Brightwood is the name given to the forest that sprawls across Korma Tol. It is home to all manner of highly intelligent animals thanks to the islands residual fey magics.

### The Drop

The Drop is a large, mysterious hole in the ground to the north of the island. It's been there as long as anyone can remember, and those that peer over its edge and peer into the strange red light far below find themselves filled with dread.

### The Ruins atop Mt. Elderfey

Resting on the summit of the small mountain on the western portion of the island are the crumbling ruins of an ancient fortress. The true name of these fortifications has been lost to time, but rumor has it these eerie structures are home to all manner of ghosts and ghouls.

### Harkel Tower

The spindly tower on the center of the lake that gives the island its ring-like appearance is home to an ancient arch-mage named Artinithose Harkel. He is a reclusive hermit, but a very kind man.

## Notes

* The party discovered that the red light in the center of the drop is actually a magical prison housing an ancient, undead horror.
* In the ruins on the top of Mt. Elderfey, the party discovered a group of goblin pirates keeping watch for a cult of necromancers.
Манипуляция эссенцией

**Манипуляция эссенцией** - способность, которая позволяет русалкам манипулировать сущностью объекта или человека. Чтобы получить эссенцию, нужно лишь прикоснуться к объекту или человеку.

Эту способность можно использовать для применения дистанционных заклинаний.

## Описание способности

Способность позволяет своему владельцу брать эссенцию у любого объекта или человека, а затем манипулировать ею. Мимми использовала эту способность, чтобы взять эссенцию Эви и лишить девушку сил русалки, сделав ее снова человеком.
Лунная вода

**Лунная вода** - особая небесно-чистая, голубая вода, которая содержится в лунных бассейнах.

## Тайны острова Мако

Со слов Мимми, лунная вода является очень мощной и волшебной, она обладает силой полной Луны. Из-за ее магических свойств, лунной водой труднее манипулировать, поскольку она содержит в себе необъяснимые, магические свойства к магнетизму, поэтому русалка может потерять контроль над такой водой. Свойства воды могут быть опасны для людей, магнетизм проявляется, когда вода необъяснимым образом впитывается в человека, наделяя его властью над обычной водой. Примером такого случая является Кэм Митчелл, который случайно впитал лунную воду, что значительно улучшило его навыки плавания, также парень продемонстрировал способности манипуляции с жидкостями, присущие русалкам и тритонам. Но вне лунного бассейна такая вода нестабильна, проявляя свойства магнетизма, она притягивает всю обычную воду, которая находится радом с человеком, внутри которого лунная вода. Единственный способ извлечь лунную воду из организма человека - охлаждение, поскольку лунная вода не выносит низких температур.

Лунные бассейны являются источниками магических способностей русалок и тритонов, их жизнь и силы связаны с определенным лунным бассейном. Если лунный бассейн будет лишен своей лунной воды, то русалки и тритоны, связанные с таким лунным бассейном, потеряют силы и погибнут.

## Интересные факты

* В сериале "Н2О: Просто добавь воды" Льюис сказал, что вода и все составляющие пещеры и лунного бассейна нормальные, и в них нет ничего необычного. Но в сериале "Тайны острова Мако" было показано, что человек, поглотивший лунную воду, получает власть над обычной водой.
Episode 4 "Twisted Round and Round"

Session #4: 8/30/2020

**4th of Dalian 2350 of the 5th Age**

## **Recap**

* The session began with the party returning to Akhom's room at the Bilge Tavern where they divided out the gear they had retrieved from the watchtower.
* Now rearmed after many days without money, weaponry, or equipment they set to the tasks at hand. They had been tasked to find where the Cutbeard Boys keep their sharpsugar by Gedan Roughstone, however, they had also been pressed into killing Gedan by the priest of Hermes.
* They decided that to get Gedan alone, they had to do what he had asked of them. Inquiring about drugs with the innkeep, he told them that to get Sharpsugar, they would have to go meet with his contact in Cutbeard territory. He gave them directions to a shack behind a burned-out blacksmith.
* Inside the shack, the party found a note that read "Too Hot" implying that there are too many guards in the area after the party's antics at the watchtower.
* While in the shack, they noticed a heavy smell that they realized was the same incense as was burned in the Temple of Hermes.
* They went back to the priest because the Temple of Hermes lay in Cutbeard territory to ask if any of his flock might know anything about their stash. The priest, named Vanan, told them that one of his flock was a troubled dwarf named Tredigar who often ran with the Cutbeards. He also explained that the Cutbeards were called so because they were outcasts from dwarvish society who had had their beards cut in disgrace.
* The party went to investigate Tredigars home near a large asylum. However, Tredigar spotted them. Some fo the party returned to the inn while Quirk and Akhom stayed to stake out Tredigar.
* After having been spotted again, Akhom decided to interrogate Tredigar and learned that the Priest had been playing them. The Sharpsugar stash was in the basement below the Temple of Hermes.
* Akhom enchanted Tredigar to kill himself.
* Quirk and Akhom stripped the shack of what valuables they could find and then returned to the inn to discuss with Roxie and Opal.
* The party decided to try and contact Gedan, as they had technically learned where the stash was. Quirk sent one of her rats to follow one of the Minder gang members with a message for Gedan, so that they could find where he was hiding.

## Notes

Quirkell took a brick of Sharpsugar from Tredigars home while Akhom took several horns of gunpowder.
Episode 5 "This One Goes to Eleven"

Session #5: 9/27/2020

**4th of Dalian 2350 of the 5th Age**

## **Recap**

* The session began in Akhoms room at the Bilge Tavern as the group made plans to lure Gedan out of hiding.
* Ultimately, the party elected to have Akhom disguise himself as Gedan and go hit up several locations for protection money, with the hopes that Gedan would get in trouble with the Minders for stealing protection money that should be going to the rest of the gang.
* The party went to a pawnshop in Minders territory and Akhom, as Gedan, shook the owner down.
* While there Opal found an enchanted loot she desperately wanted, but could not yet afford.
* Akohom was able to get 25gp from that shopkeep, and an additional 30gp from other smaller businesses around the area.
* For good measure, Akhom decided to, as Gedan, go streaking naked through the streets of the city screaming about monsters eating brains.
* Later on, in disguise, Opal bribed the pawn shop owner for information on Gedan. The shopkeep also mentioned that there were rumors about brain-eating monsters, even before Gedan's wild streak.
* The shopkeep pointed them to a graveyard that lay against the cavern wall and the group went to investigate, hoping to catch Gedan.
* Quirk was able to find a well travelled trail leading to a crypt that was sealed shut with magic.
* A riddle was inscribed on the door: Word of Five with One when two removed. After much deliberation, the group was able to figure out that the password was Stone.
* While some of the group was working on the riddle, Roxie and Opal found some rats whose skulls had been cracked open and emptied.
* The session ended as the group made ready to descend into the crypt.

## Notes

Hey guys! Sorry it's taken months for me to upload this recap. In the future, I'll do my best to have the recaps up a little faster, so they're more readily available for reference.
Phenomena

There are a number of magical and bizarre phenomena scattered across the Celestian Sea. These phenomena are things that defy natural explanation and are either unexplained or supernatural in nature.

## The Molten Fields

The Molten Fields lie at the southern-most point of Domhan. The borders of the fields are marked by a jagged wall of steaming obsidian where the sea meets the roiling magma. From the waters before the obsidian wall, unnatural screams and battle cries can be heard among explosions and the zap of arcane energies.

These are the sounds of the Blood War.

The Blood War is a conflict as old as Domhan itself. It began before the molten matter that makes up the material plane had cooled. The forces of Hell, the Abyss, and the Heavens are locked in an endless conflict that has spilled onto Domhan after Eons of conflict. No mortal to ever cross the jagged wall has ever returned, but scholars believe that the actual conflict would be incomprehensible to a mortal mind. To the eyes of a natural creature, it would simply appear to be an amorphous blob of energy burning at an incredible heat.

## The Dark Shroud

The Dark Shroud is an ominous phenomenon that the people of Domhan have simply learned to live with. A towering wall of black clouds rising from the sea, reaching skyward. The Dark Shroud has been slowly expanding, creeping outward and swallowing up islands as it goes.

## Fey Isles

Fey Isles make up a small percentage of the islands on the Celestian Sea and are primarily concentrated in the Kingdom of Elbereth. These islands are fragments of the Fewild that were flung to Domhan during the First War. These islands are not actually connected to the ocean floor, instead, they float on the water, made magically buoyant by the residual magical energies of their home plane.

## Fell Isles

Much like Fey Isles, Fell Isles are remnants of one of the mirror planes. Fell Isles, though, are pieces of the Shadowfell, and unlike the Fey isles, they don't float on the water. Instead, they fly through the air, lazily orbiting Domhan at heights ranging from 100 ft to 2 miles.
D&D Domhan Wiki

## Welcome to Domhan

Domhan, a fragmented world of endless ocean. Where more than a dozen kingdoms vie for control of its thousands of islands. The Celestian Sea is a harsh and unforgiving place; between constant wars, hungry monsters, cruel pirates, and capricious gods it only takes one wrong move to find yourself sinking to the briny depths.

Even still, there are points of light in the darkness. Among the warring gods and men, there are those who stand ready to protect the innocent and defend their world from those forces that might wish to tear it asunder.
Обнаружение невидимости

**Обнаружение невидимости** - способность видеть русалок или тритонов, использующих невидимость.

## Описание способности

Эта способность позволяет своему пользователя обнаруживать и видеть русалок или тритонов, которые применяют невидимость для своей маскировки. Рита Сантос использовала эту способность, чтобы обнаружить Зака в своем кабинете, который искал ответы к контрольной работе для Эви. Позже Зак тоже смог продемонстрировать эту способность, владея трезубцем. Камень в трезубце начинал светиться в присутствии русалок, даже если они невидимы, артефакт выступал в роли детектора, так Зак понимал, есть рядом русалки или нет, даже, когда не видел их.

## Интересные факты

* Остается неясным могут ли использовать невидимость только те русалки, что рождены в океане, или же эта способность доступна и тем, что прошли через метаморфозу в лунном бассейне во время полнолуния;
* Так как Рита Сантос и Зак Блейкли единственные, кто продемонстрировал способность обнаружения невидимости, остается неизвестным, кто еще обладает это способностью.
Mt. Lady

## Mount Lady

Yū Takeyama, more commonly known as *Mount Lady*, is a Japanese Female HGWF Superstar competing in the Women's Division. She is the current HGWF Women's Champion on her first reign.

## Profile

Not one to be shy to flaunt her goods and draw the attention of the crowd, Mount Lady is one of the most controversial individuals in the HGWF, which is made apparent by the mixed reactions from the audience. A pure powerhouse, Mt. Lady is able to lift and lob any given female superstar, and claims she could compete in the Heavyweight Division if she so desired. Mt. Lady is arrogant, vain, and self-absorbed, but the "*Hero"* does not under any condition bow down to any opponent and will go to great lengths to prevail, even if it means using *unconventional* maneuvers. She is currently ***undefeated.***

## Career Overview

#### *Money in the Bank 2019*

Mt. Lady signed an HGWF contract on January 2019, eventually debuting a month later at the Money in The Bank 2019 pay-per-view, competing in the Women's Money in the Bank Ladder Match and winning after a grueling match, effectively becoming Ms. Money in the Bank.

#### *Elimination Chamber 2019*

Mt. Lady would cash-in her Money in the Bank contract at the earliest opportunity, choosing to face the then-champion Magma Admin Courtney in a submission match for the HGWF Women's Championship at Elimination Chamber 2019. After debuting some impressive maneuvers, Mt. Lady was able to dethrone the seemingly unbeatable Magma Admin Courtney after forcing her to submit, and becoming the new HGWF Women's Champion.

#### *Survivor Series 2019*

Thanks to an incredible performance at the Elimination Chamber in which she eliminated four out of the five other competitors, Cirno became the now reigning champion Mt. Lady's newest contender. However, the *"Ice Fairy"* was unable to deliver on that day, her forgetfulness of the rules forcing the referee to break-up multiple holds, which would eventually cost Cirno the match after Mt. Lady successfully hit her *Ball Game* finisher maneuver, putting down the self-proclaimed "Strongest" for the three count. The match lasted only 6 minutes and 51 seconds.

However, Mt. Lady was unable to celebrate her first successful title defense as the former champion Magma Admin Courtney rushed into the ring and ambushed her as she was facing the crowd, intending to beat the weakened Mt. Lady and send a message to her and the rest of the women's locker room. Mt. Lady was able to endure this cowardly attack and force Courtney to retreat. When order seemed to have been restored, an impassioned Charlie distracted Mt. Lady with her entrance music, before sliding into the ring and striking the champion with a running forearm, which was enough to put down the Hero this time. It is currently unknown what kind of repercussions Charlie and Magma Admin Courtney will be facing for their unsportsmanlike conduct.

#### *Payback 2019*

Mt. Lady is scheduled to defend her HGWF Women's Championship at Payback 2019. The stipulations and opponent(s) are yet to be revealed.
Women's Championship Match

The **Women's Championship Match** was the second match of the HGWF series, directly following the events of the Fatal 4-Way two days before. In this match, Homura and Magma Admin Courtney went head-to-head once again, competing for the Women's Championship belt. Due to the referee calling several wrongly-assumed rope breaks on Homura, management decided to hold a rematch to find the "true, deserving women's champion".

## Homura v. Magma Admin Courtney

Almost as soon as the bell had rung, Courtney displayed her dominance, throwing Homura to the floor and punching her in the face repeatedly. Though the ninja was briefly able to fight back, it wasn't enough as she was stunned by a powerful elbow drop from the top rope. Courtney wriggled out of the ring and searched underneath, finding a metal baseball bat before returning inside and beating Homura in the head with it. Despite what would otherwise be a fatal mistake, Homura bounced back with a superkick, taking Courtney by surprise and allowing Homura to score several somersaults on her opponent. Through this, Courtney was able to knock Homura outside of the ring.

Playing to the crowd, Courtney took her time dealing with Homura, including going so far as to give her a headbutt to the groin before smashing her face into a steel post. Climbing back inside, Courtney attempted to pin Homura, but was weakly kicked out. Courtney wasted no time in continuing to wallop the almost comatose Homura, stomping and slamming her head, but when Homura saw an opportunity to catch the current champ off-guard, she took it, punching her in the stomach and using a front flip manoeuvre to knock Courtney off her feet.

To cause a little extra damage, Homura picked up the baseball bat and beat Courtney in the back with it as she was crawling around, following it up with an attempted pin. Courtney was fast to kick out, and retaliated against Homura's assault from the top rope with a fireman's carry before moving in to pin *her*. After this was unsuccessful, Courtney used a piledriver before going in for the kill, again to no avail. As Courtney argued with the referee, Homura took Courtney to the ground with a hurricane move, attempting to get her in an arm submission twice in rapid succession. As the match wore on, both competitors trying to outpin each other, it seemed as if Courtney's stamina had run out, and Homura seemed largely dominant, trapping her in a side-neckbreaker before achieving the match-winning pin.

## Trivia

* This is the debut match of Eric as commentator.
* This was the first HGWF match to feature an ava using a weapon.
Elimination Chamber 2018

**Elimination Chamber 2018** was the sixth match of the HGWF series. It included four events: The Fatal 4-Way, the HG Women's Championship, the HGWF Tag Team Championship, and the World Heavyweight Championship.

## Fatal 4-Way

This match was comprised of HGWF newcomers Titus Pullo, Hip-Hop Trooper, Quicksilver and Kaito.
Rafiky y Tacal.

*Ambos trabajan en la Orden del Licántropo [Cazadores de Sangre] en Revenfrow (Vieja Roble, en el Imperio de Roble) aunque sus funciones y vidas son distintas:*

* **Rafiky.**

Semi-elfo de cabello azul, bastante joven y duerme poco.

Parece no saber demasiado acerca de la propia Orden, él solo es un empleado que vende los productos de la misma (de todos modos, estudió las diferentes variedades de Licántropos, ya que es elemental para la venta de productos de su trabajo) y se encarga de atender a los clientes que quieran quedarse a dormir. También toma pedidos en caso de que alguien solicite ser parte de la Orden o contratar a alguno de sus participantes.

Parece tener buena relación con Tacal.

* **Tacal.**

Es un Orco de piel verde-grisácea y tatuado, se encarga de limpiar el lugar. Trabaja bien a pesar de ser poco sociable, parece ser de confianza (con la Orden). Y aunque es muy meticuloso con la limpieza del lugar no parece bañarse demasiado (o eso se deduce de su olor).
HGWF Wiki

## Welcome to the Wiki

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El Gremio de la Rosa Negra

"Ia, ¡puesto que si!, justo tengo un negocio disponible para ustedes, ¿qué me dicen?" - Finnan Ramabaja.

### Participantes

Astrea "la estrellada" [Las estrellas del flow]; Artorias [Materasu]; Akeron; Beedle [Las estrellas del flow]; Breena de las Aguas; Luisa; Milton; Finnan Ramabaja; Velkoz.

### Localización

Asias, Dominio de Lei-Tan (Imperio de Roble).

```
Información general.

```

Gremio de aventureros bajo el dominio de Milton y Finnan Ramabaja (cualquier otro integrante de alto rango es desconocido y/o fue escondido), que podía encontrarse dentro de la Taberna del Fruto Borracho.

Se cree que actualmente está disuelto debido a que uno de los dos falleció y el otro permanece preso en el Cráter de Piedra. De todos modos, se sabe que trabajaron con y/o para ellos:

* Artorias [Materasu].
* Akeron.
* Breena de las Aguas.
* Las estrellas del flow: Astrea "*la estrellada*" & Beedle "*el bardo*".
* Velkoz.

Sus negocios se mantuvieron en secreto, a pesar de conocerse sus métodos. Quienes participaban de una misión debían firmar con su nombre (o el de su asociación) en un papiro encantado. La firma se generaba con una pluma especial que utilizaba la sangre de la persona que escribía. Con ese papel y esa firma, Finnan y Milton podían vigilar a los aventureros para averiguar si estaban tratando de traicionarlos o no.

Sus integrantes son:

```
Milton.

```

Elfo que trabajaba en el Gremio de la Rosa Negra. Se cree que mantuvo algún tipo de relación con la barda enana que trabajaba en la taberna del Fruto Borracho (en donde el Gremio residía).

Tras la caída del tren sobre la taberna se lo dio por fallecido. De todos modos, se corre un ligero rumor de su presencia física rondando en ciudades cercanas.

```
Finnan Ramabaja.

```

Mediano druida que trabaja en el Gremio de la Rosa Negra. Tras la caída del tren sobre la taberna se transformó en una enorme araña y trató de ayudar a la mayor cantidad de gente posible. De todos modos, se lo encontró culpable del accidente debido a la ausencia de seguro dentro de la propia la taberna. Es decir, teniendo en cuenta la ubicación del lugar (debajo de las vigas del tren), El Fruto Borracho debía tener una serie de protecciones arcanas que nunca fueron construidas. Finnan Ramabaja había firmado como responsable de la taberna, a pesar de no ser el dueño legitimo, por lo tanto su culpabilidad es clara, aunque cuestionable. Permanece en el Cráter de Piedra, encerrado.
El Consejo.

El Consejo es una reunión en la que participan Las Voces de los dominios del Imperio de Roble, y es convocada cada vez que una Voz lo solicita. Las Voces estás compuestas por los/las dueños/dueñas de cada dominio del Imperio de Roble, y el Rey y la Reina, en donde se toman decisiones que afectan (o podrían afectar) a todo el Imperio. El Consejo es el que escribe nuevas leyes que afectan a todo el reino, y también quien las modifica y elimina, así como otras decisiones de gran interés.

En el año 1033 D.G., las voces presentes son:

1. La Voz de los Dominios de Lei-Tan.
2. La Voz de los Dominios de Zadash.
3. La Voz de los Dominios de Materasu.
4. La Voz de los Dominios de Rederic.
5. La Voz de los Dominios de Mordenkainen`s.
6. La Voz de los Dominios de Larissa.
7. La Voz de los Dominios de Mhurren.
8. La Voz de los Dominios de Jade.
9. La Voz de los Dominios de Usura.
10. La Voz de los Reyes de Roble.

Cada Voz tiene un voto, más allá de que esté compuesta por más de una persona, y con ese voto puede:

1. Ausentarse.
2. Abstenerse.
3. Votar a Favor.
4. Votar en Negación.

Para que El Consejo acepte la moción buscada, requiere un número mayor de votos a favor por sobre los votos en negación. Las abstenciones y las ausencias no tienen ningún tipo de valor, incluso obteniendo mayor cantidad de Voces que los Votos a Favor (un caso ejemplar de este tipo es el de El Consejo reunido tras el ruego de Furia Lei-Tan en el año 1033 D.G., para reabrir la Ley de Sangre).
Fanáticos de las estrellas

"Todas las luces que brillan en el cielo son estrellas"

### Participantes

Astrea "la estrellada"; Diana Akakievich; Edith Finch; Emili Bandai; Elentari Arwen; Gorum; Gromgard; Lif; Lunaticus; Missa Buenavida; Poco; Sicco; entre otros.

## Información general.

Llamados así por ellos mismos, los "*fanáticos de las estrellas*" son fervientes creyentes y adoradores de la figura de Selune pertenecientes al Imperio de Roble. En otros lugares del Plano Terrenal se utilizan otras nominaciones o se ha adoptado esta categoría. Pero, teniendo en cuenta que la creencia y aparición de la diosa Selune son muy antiguas, la adoración por ella difiere de lugar en lugar.

Se suelen asociar al Monasterio del Camino de las Estrellas, lo que suele llevar a una equivocación común. Todos los monjes de las estrellas son fanáticos de las estrellas, pero no todos los fanáticos de las estrellas son monjes.

## Vestimentas.

*La adoración de la diosa Selune difiere de lugar en lugar teniendo en cuenta que su creencia y aparición son muy antiguas.*

En el Imperio de Roble los fanáticos de las estrellas no tienen un uso de ropa particular que los distinga entre ellos. Teniendo en cuenta que no todos los creyentes son clérigos, muchos de sus adoradores son monjes, guerreros, brujos, magos, druidas y/o clérigos, entre otros.

De todos modos, en dicho imperio, se permiten reconocer entre ellos por dos elementos:

* **Elemento visible:** llevan un collar en forma de cilindro de color azul y violeta con el cual pueden disparar un fuego artificial para pedir ayuda a otros fanáticos de las estrellas que estén cerca.
* **Elemento secreto:** Señalar la sombra de la otra persona (o hacer un gesto para identificarla) suele ser una manera de demostrar vinculación con esta creencia sin revelarlo frente a otras personas.

## Ritos fúnebres.

*La adoración de la diosa Selune difiere de lugar en lugar teniendo en cuenta que su creencia y aparición son muy antiguas.*

En el Imperio de Roble los fanáticos de las estrellas suelen ser cremados, junto con algunos elementos de relevancia que los presentes consideren importantes. Se cree que el espíritu estará al lado de la diosa Selune en el plano de la diosa, por lo tanto, la consumación de sus elementos dentro del fuego permite al fallecido llevarse sus objetos.

La cremación suele llevarse a cabo en el risco que se encuentra a pocos metros del Monasterio del Camino de las Estrellas, y durante la misma los presentes suelen levantar su collar en forma de cilindro al mismo tiempo y disparar un fuego artificial en honor a la persona que los convoca.

Debido a esto se suele demorar la cremación una serie de horas para esperar la participación de un gran numero de gente, este tipo de ritos fúnebres, dentro del Dominio de Zadash, convoca mucha personas. No solos los que viven en la ciudad sino los allegados de otras ciudades o personas de otros monasterios que deseen presentar sus respetos.
Baldemar Tabellus

## Pintura de Shar.

El último poseedor de la pieza se cree que fue Acheron, ya que la obra estaba colgada en su habitación (Édafos, Dominio de Vieja Roble).

## Vida.

Baldemar Tabellus es un reconocido pintor dentro del Imperio de Roble.

Se lo ha visto trabajar en el Dominio de Materasu pero sus obras pueden encontrarse en muchas ciudades. Esto se debe no solo a su técnica sino a su especificidad, esta persona solo pinta cuadro de dioses y de nada mas.

No hay excepciones.
Poco.

"Un goblin bueno es un goblin muerto".

Huérfano de 13 años, nacido (hasta donde sabe) y criado en Vieja Roble. Actualmente está al mando de El Gran Orfanato de Utesor, en donde vivió toda su vida.

Antes de tener esa responsabilidad, con sus amigos del orfanato jugaban en distintas ciudades de Vieja Roble. En Revenfrow conoció (junto con otros amigos) a Mucha (Astrea "*la estrellada*"), Poquito (Beedle Vidart), Alguita (Breena) y Cuervo (Velkoz), quienes posteriormente los ayudaron a tomar el poder en el orfanato.

El orfanato era regido por la violencia de Víctor, pero tras la llegada de Mucha, Poquito y otros dos mas (Velkoz y Breena) la situación cambió. Descubrieron que Víctor era un Goblin que se disfraza de humano para que nadie lo atrapara, y el lugar del orfanato era propicio para tener constantemente niños que comer. Tras la fantasía del "asenso", Víctor llevaba a los privilegiados a la cocina y allí los mataba para comérselos.

Mucha, Poquito, Alguita y Cuervo lo capturaron, pero fueron Poco y los huérfanos quienes lo apuñalaron con dagas en todo el cuerpo hasta matarlo. Tras eso, ocupó el rol de líder y Mucha le otorgó un collar de privilegio para denotar su valía. Cuando necesitara ayudara podría usarlo.
Anyelo de las Tierras

"Si tallo 1.000 pulpos seré libre, solo necesito 1.000 pulpos perfectos"

Prima: Breena de las Tierras.

Hijo de Oscar de las Tierras, capitán de uno de los barcos de Tom de las Tierras, fue criado en la Fortaleza de la Casa de las Tierras, en Édafos (Vieja Roble). Navegaba con su padre desde chico y aprendió a manejar los barcos a temprana edad. Y a pesar de compartir el mismo hogar (y la misma sangre) Oscar y Tom nunca se llevaron bien.

En uno de sus viajes (el último), el barco de Oscar fue atacado por un Kraken. Mucho habían escuchado de él, pero jamás lo habían visto. Pocas veces habían presenciado algo tan grande, bestial y monstruoso. El barco no tardó demasiado en ser destruido, y los tripulantes devorados. Anyelo fue el único sobreviviente: logró llegar a las costas, vivo, pero ya no era el mismo.

Le explicó lo ocurrido a Tom de las Tierras, pero él no pareció reparar demasiado en la muerte de su hermano, le dijo a Anyelo que no se preocupara: "te daré un barco con tu nombre, serás capitán". Pero Anyelo no quería un barco, no pensaba volver al mar nunca mas.

Enojado con lo que quedaba de su familia, abandonó el lugar, pero no demasiado. Sin conocer el mundo más allá de su casa fue acobijado por un pequeño monasterio, pero ya quedaban pocos monjes. Pronto, los monjes abandonaron el lugar y el monasterio quedó vacío. El espacio se reutilizó para fines sagrados: se volvió un Templo de la Reina Cuervo. La gente volvió a ir, pero eso no duró demasiado.

Solo, en aquel lugar, comenzó a tallar pulpos en madera. Nunca había tallado. Al principio las esculturas no tenían forma, eran toscas. Pero al cabo de unos años comenzó a mejorar, nunca se detuvo. Fervientemente convencido, siguió tallando a través de los años frente a una hoguera improvisada en la pequeña sala del lugar. Cree, sin dudar, que una vez talle 1.000 pulpos perfectos podrá superar su miedo al mar, y rehacer su vida, volver a ser la persona antes de que la bestia lo destruyera. No admira los tentáculos, sueña con ellos cada vez que se queda dormido, con la madera en una mano, y el cuchillo en la otra.