Azter Realm

Ouverphia, the capitol of the Azterian Empire

The **Azter Realm**, also known as the **Azter Plane**, was a dimension coexisting with Earth-11146.

## Description

Azter was once a peaceful world, with a perfect balance between the light and dark, anthropomorphized by the Sun and Moon Elves. However, when Omega destroyed the surface of Azter and blot out the sun, the balance would thrown out of balance, and the plane was cursed to endure an everlasting night.

During the Age of Darkness, Azter was cold and dark, with light coming mostly from the moonlight, phosphorescent vegetation and insects, the auroras, the bioluminescent oceans, and artificial light sources (such as torches or lanterns). The moon of Azter was bright enough to light up the landscape, but when the moon went out of sight, it would often become almost impossible to see anything but pitch blackness.

The eternal darkness allowed those who were once afraid of sunlight to live on the surface. This made Azter an incredibly hostile world, with vampires, the undead, and the daemons of the Shadow Realm roaming outside the cities.

## History

Azter was once home to many great elven races who lived in harmony with one another. However, the plane was plunged into eternal darkness, beginning an era known as the "Age of Darkness", when the Beast-God Omega rampaged through the realm and devastated the elven kingdoms.

While none of the elven races went extinct, their populations were devastated, and many of them became nomadic, like the Golden Elves. From the ashes of the destroyed kingdoms came the Dark Elves, who would be the ones to lead the generations after Omega's rampage.

## Locations

* Ouverphia: The capital city of the Azterian Empire. It was home to many of the best minds in the known world, and was constantly filled with magical energy. The city had never been conquered, and had never once fallen to enemy forces. It was home to many races of dark elf, and was home to the greatest libraries and colleges of the dark magics. It was a sprawling Gothic city, with a spiraling tower known as the Azterian Tower. Ouverphia was also known for its incredibly advanced magitechnology, including robotic magitech infantry and automatic magitech firearms.
* Bloodmoor: A kingdom home to the Blood Elves, whose nobles farmed "lesser races" like scapers for their blood. It was a sprawling city of red Gothic castles. The grass and dirt surrounding Bloodmoor were dark red in color, said to have been stained from the blood spilled in Bloodmoor over the centuries. The outskirts of Bloodmoor held small blood orc strongholds, who harassed tourists and adventurers for their blood.
* Dawn: The kingdom of the Ivory Elves. It was a grand city of ivory towers and castles, and had a diverse citizenship of many other races. The city was protected by the knightly orders of Dawn, who did good deeds for both the citizens and the royalty to gain fame and fortune. The city contained many market stalls and high-quality goods. It was the biggest ivory export in Azter. It was led by the Ivory King, who ruled from the Ivory Tower.
	+ The Bloodfallow's Cave: A cave in the outskirts of Dawn. Legends claimed that vampires once lived in the cave and held a great feast there, murdering over a thousand mortals to sate their bloodlust. Spider-Man and his party defeated a large number of vampires who were hiding out in the cave.
* Black Dunes: A black desert with sand infused with iron (aka ironsand), said to have come from the vigorous forging of the Iron Elves, combined with the volcanic activity in the area.
	+ Galt: Galt was a city within the Black Dunes. It was populated mostly by Iron Elves and the Iron Orcs. It was often called the "Iron City", and its biggest export was weapons and armor forged by the Iron Elves. Galt's military was mostly made up of Iron Orcs.
	+ Blacgate: The city of the Wister Elves. It was a bustling city filled with bards, merchants, and other such people. It was home to many of the best musicians and artists in the world, and was constantly filled with performances and art shows. It was home to the famous Bard's College. The Queen of Blacgate, Adjunct Laseen, was considered the greatest bard in the city, and she defamed countless bards with her scathing criticisms, until her death at the hands of Spider-Man. The city punished plagiarism by death.
	+ The Black Sands: A semi-large Sand Elf village in the Black Dunes. It was a self-efficient society, and the elves inside rarely ventured outside except to gather food. The buildings were made of black sandcrete, and the weapons and armor were crafted from durable glass from the iron sands.
	+ The Tomb of Cralix: An ancient Iron Elf tomb holding the corpse of the Great Lich Lord Cralix, found underneath a giant sinkhole.
* Scapeville: A bustling metropolis, at least in the scaper's point of view. It was a sprawling city of miniaturized buildings in the mountains, home to the tiny scapers. It was close to Galt and Blacgate, but lied outside the Black Dunes.
* Elvandar: The floating city of the Sky Elves. It existed for millions of years, and was one of the few cities spared from Omega's rampage. Unlike most cities, it still worshiped the old Elven Pantheon, and had little contact with the outside world or the Dark Elves. It was a grand and ornate city, with white-gold towers that pierced the clouds above. However, it was a shadow of its former self, without the light of the sun to guide its people.
* Lagrange: A small city-state. Lagrange was plagued with corruption, incompetence and crime, and it was rumored to be home to the Thieves Guild.
* Emeraldia: A region not far from Lagrange, famous for its crystalline mountains and crystalline waterfalls, where countless green gems flowed into an ocean of crystals. The skies of Emeraldia were often lit up by green auroras.
	+ Emerald: A town belonging to the Emerald Men, who worship the emeralds of the surrounding region. They considered the gems of Emeraldia to be sacred to their religion, and as such, taking gems from the crystalline waterfalls was strictly forbidden.
* D'araignee: The capitol of the kingdom of the Spider Elves. The city was made from the intricate webbing of the Spider Elves, and housed thousands of Spider Elf eggs. Its biggest export was silk and weapons, armor, and clothing made from silk. The city had no roads, and Spider Elves traversed the city by crawling up the webs or creating their own webs to swing around on.
* Dark Forests: The home of the Omega Clan.
* Deep Dunes
	+ Temple of Omega: The prison of Omega, captured millions of years ago by the Omega Clan who built a great temple to hold him.
* The Aftermath: A wasteland where the Golden Elves once lived. Omega, the Beast-God, threw his entire armies at the Golden Elves, and they were driven into the far corners of the world. The Aftermath was a place where the remnants of the golden elves still remained, in the form of ruins and artifacts. Treasure hunters and prospectors often scraped the Aftermath for its elven gold.
* Key Elf ruins: Remnants of ancient Key Elf cities. The ruins were once the home of the Key Elves, a race of great magic users who were the guardians of the mystical "Keyblades" of Azter. The ruins were guarded by the clockwork automatons of the Key Elves, and the ruins themselves were filled with artifacts and unexplored dungeons.

## Races

### Celestial Elves

The Solar Elves were said to exist on both the sun and the moon. The surface elves never made contact with them, and many thought them to merely be a metaphor for the light and dark. They were said to have been created by the Gods of both Light and Dark to watch over Azter.

* Sun Elves: Elves who lived on the burning surface of the sun, representing the light. They were the inventors of sun magic, which allowed them to exist on the sun without being killed from the heat. They vanished completely during the Age of Darkness.
* Moon Elves: Elves who lived on the surface of the moon, representing the dark. They were the inventors of lunar magic. Modern day historians speculated that they were the first of the dark elves. Some legends said that their society fell out of balance without the sun, and their hearts ached to see the return of their sister race.

### Old Elves

* The Golden Elves, the longest lived species within the Azter Realm. They were considered to be among the most beautiful races within the realm, with their golden skin and hair, and they had an innate ability to heal other living beings and use golden magic. However, after their kingdoms were destroyed by Omega and their place in the world taken by the Dark Elves, forcing them to be nomads without a kingdom to call home, they became a bitter, supremacist, and dangerously nostalgic people.
* The Sky Elves, eldest of the three pre-Darkness elven surface races and naturally attuned to the powers of cloud and air magic, being able to use them to their advantage in battle. They resembled the morning sky of the pre-Darkness world, with cloud-colored skin, blue hair, and golden eyes. They had angelic wings.
* The Key Elves, an ancient race that were once the keepers of Azter. They were a tall, slender race with ridged and elongated skulls. They had the ability to use key magic, allowing them to create and enchant magical keys, and were the keepers of the "Key Bearer", heroes who were considered worthy enough to wield the magical Keyblades. They were considered the most technologically advanced of the old races, having invented numerous clockwork machines powered by magic. They were completely wiped out by the Great Lich Lord Cralix.

### Dark Elves

* Azter Elves, one of the first dark elf races to rise after the Age of Darkness. They were the most populous of the new races, and had a great kingdom in the middle of Azter, named Ouverphia. They had purple skin in a variety of shades and tones, and their hair and eyes were often white or purple. They had an affinity for dark magic, and some were born with weaker reality warping powers. They were known for their advanced magitechnology and their macabre culture, as the Azter Elves worshiped Omega, who many viewed as the father of the Dark Elves. Their lavender blood was poisonous.
* Blood Elves, a race of inherently vampiric elves. They were created by the God of Primal Darkness, Manos, to be his avatars. They had crimson skin and red eyes with black scleras. They had an affinity for blood magic, or hemomancy, and lived in great castles. They were the inventors of the incredibly durable and magical bloodmetal. They were self-sufficient, and "farmed their own kind" for blood.
* Shadow Elves, a dark elf race from the kingdom of Shadow-Moor who originated from the Shadow Realm. They had blue skin, pointed ears, strange horns, and spaded tails. They were naturally attuned to dark magic, and could turn themselves invisible at will.
* Jackal Elves, "jackal-headed" elves with fur and tails. They were known for their fantastic architecture and jewelry. They were said to have descended from a long lost pre-Darkness elven race, who modified themselves to have warm fur with alchemy in order to survive the freezing desert sands.
* Pallid Elves, a race of dark elf with sickly corpse-like complexions. They were said to have descended from necromanced elves by the Great Lich Lord Cralix. They were masters of necromancy. They had an inherent weakness to silver and Dr. Pepper.
* Iron Elves, elves with metallic skin and steel for hair. They were a hardy people, with tough skin with a durability similar to iron. They were extremely skilled with forging weapons, and were often called the "Warriors of the Black Dunes." They often forged weapons and armor for the other races, and their capital city was in Galt, or the "Iron City". They had an affinity for metal or lava magic.
* Silver Elves, a race descended from the Golden Elves. At some point, they developed silvery skin and hair, distinguishing them from their ancestors. They were the natural enemies of the lycanthropes, as their very touch could be deadly to a werewolf. They were often great warriors, armed with silver weapons and armor, and often found work with the Elven Hunters fighting werewolves.
* Wister Elves, a peaceful Dark Elf race known for their writings and poems. Their culture was built around books, poems, dancing, and music, and they had a natural affinity for libriomancy and magic-infused music. Their city of Blacgate was famous for its Bard's College, who accepted members of all races who wished to become bards.
* Ivory Elves, a dark elf race residing in the kingdom of Dawn. Their society was not as macabre as the Azter Elves, and their culture revolved around knightly chivalry, worship of the old Elven Pantheon, and the use of holy magics, though they still held a place in the Azterian Empire. Many Ivory Elves still worshiped the dark gods and used dark magic, and the ones who didn't never tried to oppose them. They had pale greyish skin resembling ivory, and were said to have come from a communion between dark elves and the elves of old. Ivory Elves were often merchants or knights.
* Sand Elves, the descendants of the desert nomads who lived in the Black Dunes, killed off by the Great Lich Lord. Legends claimed the ghosts of the long dead elf society haunted the sands, and their combined despair led to a new race of sand elves to rise from the very sand itself. They had grey skin, similar to the ashen sands of the Black Dune, and shared a similar durability to the Iron Elves, albeit with softer skin. They were an isolated and self-sufficient people, having built a small community of villages using nothing but glass and sandcrete. They forged glass weapons and armor from the iron sands, and invented "Glass Elves", automatons powered by magic who had the capability to be sentient. They often practiced fire magic or wore heavy padded clothing to survive the freezing cold desert.
* Spider Elves, an arachnid race of Dark Elves. They were a tall, agile people with four arms total. They were very skilled at archery and were natural-born tinkers. Their exoskeletons were extremely durable, as well. They had an affinity for arachnomancy, and could naturally produce incredibly durable silk from the organs in their wrists.
* Baja Elves, a reclusive, small, and peaceful race who primarily lived within the mountains of Mount Dew, where the magical Baja Blast flowed. The Baja Elves were matriarchal and believed deeply in family and community above all else. Their society was extremely hierarchical, with their queen being the most powerful person in the kingdom. They could naturally manipulate the primordial fluid of Baja Blast. Their skin was a bright teal.

### Orcin

Nine known orcin tribes existed, having descended from the Elven races through unknown means.

* Iron Orcs, an Orcin race that descended from the Iron Elves. They respected their elven cousins greatly, and many Iron Orcs lived within the Iron City, living alongside the Iron Elves in peace. Like the Iron Elves, they were great blacksmiths, though they were generally better warriors than the Iron Elves. Many of them became mercenaries or adventurers, unlike the Iron Elves, who generally stayed inside Galt to produce and sell weapons and armor. They shared the iron skin and steel hair of the Iron Elves, and their orcin tusks were made of iron.
* Blood Orcs, one of the Orcin races that broke off from the Elves. Blood Orcs descended from the Blood Elves, and unlike the noble Blood Elf kingdom, they were a brutal and warlike bunch, slaved to their own thirst for blood. They wielded bulky bloodmetal weapons and armor, and often raided cities and villages to gorge themselves on the blood of the locals. Some were skilled in hemomancy.
* Pallid Orcs, orcs with sickly pale skin. Unlike the other warrior-like orc tribes, they had an affinity for sorcery and necromancy. Pallid Orcbands could be found raiding cities with armies of skeletons at their back, and they worshiped the Great Lich Lord Cralix as a deity in their pantheon, as well as Baaljagg. They were said to have descended from an army of undead orcs raised by Cralix. The fact that they had a weakness to silver and Dr. Pepper supported this theory.
* Purple Orcs, orcs with purple skin and purple hair. Purple orcs were known to have very strong magic, and many purple orcs had a natural affinity for the magical arts. They were considered a peaceful people, too busy studying the arts of magic to bother with violence or combat.
* Gold Orcs, orcs who descended from the Golden Elves.
* Silver Orcs, orcs who descended from the Silver Elves.

### Miscellaneous Races

Some races were considered "primitive" by the Elves. They had no place in the Azterian Empire, but they were never treated with hostility, aside from individual elves. They were sometimes referred to as "lesser races", particularly by the Blood Elves.

* Dwarves, a short, hardy humanoid race known for their mining expertise and underground smithing. Warriors, archers, and miners, Dwarves were a hearty and resilient folk. Though they held no lands of their own, Dwarves were known to adopt the ruins of old as their homes, making them excellent archaeologists. They were known to have been born from holes in the dirt, and they were often buried in these holes posthumously.
	+ Iron Dwarves, a stoic and honorable race. They were known as the finest craftsmen in the land, and their weapons were evidence of this. While they were excellent metalworkers, they were quite poor at casting spells or crafting magic items. This was due to the fact that they preferred to use their physical strength. As a result, when trouble brewed, Iron Dwarves were among the first to put their lives on the line. Their thick-skinned and iron-hearted ways gave them a strong resistance to magic. They were often found in underground smithing facilities underneath Galt. Like the Iron Elves and Orcs, their skin was metallic, and they were famous for their steel beards (often compared to steel wool).
* Gnomes, a short whimsical pre-Darkness folk with an affinity for magic. They were fine artisans and craftsmen, and their keen intellect also allowed them to become great mages. They were a passionate people, who enjoyed the finer things in life, and were not afraid to show it. Gnomes were known for their excellent poison, and their brewing prowess.
	+ Deep Gnomes, a post-Darkness race that descended from an underground society of gnomes. They were a subterranean race that valued knowledge and craftsmanship. They were very organized and had an extensive knowledge of the above ground world, which they had studied for years. They were capable of casting powerful spells, and were able to create magical items and artifacts. Their eyes adapted to see perfectly even in pitch blackness.
	+ The Orkgnome, a proud race of green skinned gnome-like humanoids, descended from both Orcin and gnomes. Their neighbors described them as a warlike people who worshiped battle. The Orkgnome had a strict honor code that they live by. They were very protective of their land and resources. While shorter than the Orcin races, they were far more skilled with magic, and enjoy playing tricks on their enemies during battle.
* Honey Elves, a race of semi-insectoid elves who shared a hivemind with one another. They were known for their grand honeycomb palaces, where they constantly produced the finest honey in the plane. They had yellow skin, insectoid wings, durable exoskeleton armor, and tufts of black and yellow fur.
	+ Blood Honey Elves, the vampiric equivalent of the Honey Elves. The result of a communion between vampiric Honey Elves and Blood Elves, the Blood Honey Elves had red skin, black fur, and extremely durable red and black exoskeleton armor similar in durability to bloodmetal. They made their honey from the blood of mortals, and their hives resembled wasp nests rather than the grand castles of the Honey Elves.
* Trolls, a post-Darkness race. They were a race of large, blue-skinned humanoids with sharp claws and long tusks. They were considered a primitive race, but their strength and will to live was unrivaled. They were known to violently feast upon their enemies during Feast Day. Their life span was short, and they were often relied on for their strength and size. Trolls were typically known for their intransigence and their tendency to live in large colonies.
* Orochi, a race of snake-like warriors who resided in the dark corners of the world. While their origins were unknown, it was clear that they had been around even before the Age of Darkness. They were famous for their ferocious combat and strict codes of honor, their ornate armor and Nagamaki blades, and their tough scales, hypnotic eyes, and their rumored vampirism and tendency to eat the remains of their fallen enemies. They were extremely tall.
* Myconids, a race of sentient mushrooms who used to live in the forests of Azter. They were a very mysterious and spiritual people. They were very protective of their homes and loved ones, and were a very close-knit race. As a whole, they were a peaceful people, but when they took up arms, they were a formidable force. Their skin glowed in the dark.
* Mothmen, a race of fuzzy insectoid humanoids similar to moths. They were a race of travelers, and with their wings they could fly great distances. Their bodies were covered in a silky pelt, covered in microscopic powdery "scales". They were also able to spin webs and cocoons to trap their foes. They were very attracted to light, and often harassed travelers carrying lanterns or torches. They had long tongues, four arms, and long antennae.
* Crows, a humanoid avian race that rose sometime during the Age of Darkness. They were a nomadic race, who lived in large family units. They were obsessed with gathering shiny objects, leading to many of them becoming treasure hunters or thieves. Elven societies were known to make peace with local crow tribes by offering them shiny things like gems or coins, the fastest way to a crow's heart.
* The Worms That Walk, a race of anthropomorphic worms who had no true form. Their only form was a mass of writhing worms in the shape of a man. Worms That Walk shared a hivemind among the worms that made up their body, and they were often necromancers and spellcasters. It was extremely hard to kill a Worms That Walk without magic, since they could easily reform themselves after being sliced with a sword.
* Frost Giants, a race of giant humanoids from the frozen wastelands of the north. They were incredibly strong and resilient, and their ice-like, semi-transparent bodies were covered in thick, fur-like frost. They often had white hair and blue eyes. They were often belligerent, and did not believe in the concept of a "peaceful solution" to any problem.
* Scapers, a race of small lesser elves who inhabited the forests of the Azter Realm. They were a peaceful people who lived in small villages and cities. They were a short race of people, little higher than a foot tall. They were covered in thick black hair, with green eyes, and wore little clothing. Their skin was the color of dirty snow.
* Skralken, a mysterious race that inhabited the dark forests of Azter. They were huge reptilian creatures with sharp claws and long horns, who could see into a person's past. They were often eight feet tall, with tough black hide and purple eyes, with green tongues that imbued their horrible green poison. They were sapient, but didn't have much in the way of a society.

## Factions

### Azterian Empire

The Azterian Empire was founded by the Azter Elves, and was comprised of many Dark Elf races. They worshiped the Dark Elf Pantheon, and their military was comprised mostly of dark mages, Dark Paladins, magitech infantry, and Spell-Knights who wield the dark arts. While their society might've be macabre, they were still usually peaceful to other nations outside of war. They had little patience for the antics of the pre-Darkness Elves, however.

### Crusaders

The Crusaders were a group of mostly pre-Darkness races who banded together to fight against the "evil forces" of the Azter Realm. This included dark elves, especially Blood Elves, simply because of their circumstances of birth. They were considered terrorists by the Azterian Empire, and even the Elven Hunters held little respect for them, viewing them as dogmatic supremacists who clung to the past.

### Elven Hunters

The Elven Hunters were a group of elves that hunted those they considered a threat to Azter, such as lycans or wild beasts. They once battled the Great Lich Lord and imprisoned him twice, and as a result, necromancy is strictly forbidden within the Hunters. The Elven Hunters originated from before the Age of Darkness, and still hunted the rogue forces of dark since then. They were most often archers or wielders of holy magic, but they were not as dogmatic as the Crusaders. Elves of all stripes and classes were allowed to join.

### Adventurer's Guild

The Adventurer's Guild was a large organization of Azterian citizens who banded together to help those in need. The guild was filled with aspiring adventurers eager to complete their quests and claim the fame and riches of the guild.

### Thieves Guild

The Thieves Guild was a large criminal organization with a headquarters in Lagrange. Though they had many different departments, including espionage and smuggling, their main business was theft, especially from the rich. They were known to be extremely generous to the poor, often sharing their stolen riches with the peasants who lived in the slums of cities.

### Merchant's Guild

The Merchant's Guild was a large organization of business-minded Elves. They maintained a large network of spies and scouts to keep their trade routes safe. In addition, the Merchant's Guild was in charge of the city of Ylana. All foreign merchants who traveled through the Elven continent were forced to stay in Ylana, where they were robbed of their merchandise and forced to pay exorbitant rates for safe passage. They regulated Azter's stock market.

### Hard Dwarf Mining Company

The Hard Dwarves were a huge mining company founded by dwarves. The Hard Dwarves exploited their power and forced other races to work in their mines. They were pawns of the Gnome Lord, and went bankrupt after Spider-Man wiped out many of their members.

## Culture

### Religion

The old Elven Pantheon included Tingalina, the goddess of beauty, and Thalia, goddess of victory. Both were depicted with bows, and Tingalina was depicted with twined scrolls while Thalia was depicted with spears. Cyre (also known as the Great Mother) was the Goddess of Healing, Light, Rebirth, Life, and Compassion.

The Dark Elf Pantheon included Manos (the God of Primal Darkness), Derkhan (the God of Murder and Chaos), Treach (the God of Beasts), Skaromas (the Wolf-God), Baaljagg (the Goddess of Death), Anaster (the Goddess of Shadows and Subterfuge), and Omega (The Great Beast-God of Eternal Darkness). Skaromas was worshiped by lycanthropes, Baaljagg was worshiped by necromancers, and Anaster was worshiped by thieves and assassins.

The Pallid Elves and Orcs were known to worship the Great Lich Lord Cralix as a deity, both for his great necromantic feats and because they believed he was their creator.

### Gender, Romance, and Sexuality

A gender binary did not exist on Azter as it did on Earth, as gender was seen as being much more complicated and expansive. A majority of dark elves were agender, and only used pronouns for aesthetics purposes. Additionally, transgender people were accepted in every culture, and magic used to change one's biological sex and appearance were extremely common, even in ancient times.

Heterosexuality was not known to exist in Azter. A majority of elves were bisexual or asexual.

There was very little difference between romantic love and friendship in Elven cultures.

### Cuisine

The Blood Elves were known for their delicious cooking and desserts. Most of their cuisine was made with blood, giving their dishes a metallic flavor.

Sand Elves commonly ate deathworm meat, sand scorpions, and ironvipers.

Pizza existed in Azter, and it was often served in pizzerias, including D'Origny in Lagrange. It could be served with a blood sauce. Known toppings were sardines and penises.

* Blood-colored snow, a Blood Elven dessert. It was jar of thick, crimson honey with solidified frozen blood. The honey was often made by Blood Honey Elves.
* Blood chocolates, a Blood Elf confection made with blood. The chocolate was known to be extremely rich with a pleasant metallic flavor.
* Blood almond-stuffed sweetfish with barberries and Sanguine Pommerac syrup, a Blood Elven dish. The blood almonds made the fish crunchy, and the sauce was sweet. It was also known to include blood as an ingredient.
* Skewered ironvipers, a Sand Elf dish. It consisted of a grilled ironviper skewered on a glass dagger.
* Mindflayer ink pasta, which had a briny and pleasantly salty flavor. Those who consumed it would feel a tingly sensation in their mouths from the magic inside the mindflayer ink.
* Void citron salad, a dish served in an Ivory Elf restaurant.
* Smoked deathworm chops, a dish served in an Ivory Elf restaurant.
* Seared bloodflish, a dish served in an Ivory Elf restaurant. Bloodflish could also be served live, a risky move considering the bloodfish's appetite for living flesh.
* Panna cotta with ivory asparagus, an Ivory Elf dessert.
* Ivory Elf vanilla and lemon cakes, desserts made by the Ivory Elves.
* Vrilliomquat fruit salad, served in dining cars.
* Moss Peppermint Mooncakes, a dessert served in dining cars.
* Skull Caponata, a dish served in dining cars.
* Volcanic Hot & Spicy Blood Pancakes, extremely spicy pancakes made with blood.
* Salty Blood Wine Gingerbread, a heavy dessert made with a thick layer of cookie batter, flavored with blood ginger, sweetened with blood honey, and spiked with blood wine.
* Barbecued Aether Crow, a dish served in dining cars.
* Nightmarish Soy Ice Lollies, a frozen snack served in dining cars.
* Hell Apple ice cream, a deep fried hell apple ice cream with flecks of cookie dough, and dipped in a brown sugar and molasses sweetened chocolate sauce. The ice cream itself was bright red, thanks to the hell apples used, which were extremely spicy.
* Grolik blood pudding, made from the blood of a grolik.
* Blood Sorbet, a frozen dessert made with blood.
* Moth burgers, a dish served in dining cars. Moth meat was known to taste succulent and buttery. Spider-Man once ordered a moth burger in the form of a double cheeseburger.
* Teriyaki rat skewers, roasted rats skewered on a wooden stick with a delicious teriyaki sauce. It was a common comfort food to peasants who lived inside cities, and it was served in the Dark Betrayal, a Thieves Guild inn.
* Mule burgers, a dish served in the Dark Betrayal.
* Creamy mushroom soup, a dish made with the glowing mushrooms on Azter's surface.
* "Grill Master boar bacon stew", a classic Dwarven recipe.

Beverages included;

* Black desert wine, an alcoholic beverage created by the Sand Elves from desert grapes.
* Qonote Demi-Sec, an expensive Ivory Elf wine brand. Spider-Man ordered Qonote Demi-Sec white wine while attending an Ivory Elf restaurant.
* Salt 'n Pepper Vodka, a drink from Dawn.
* Azterian Firewater, an alcoholic drink invented by the Azter Elves.
* Golden Ale, a Golden Elf drink that tasted like honey and molasses.
* Golden Milk, a Golden Elf drink.
* Golden Fireball, a Golden Elf drink that tasted like hot chocolate.
* Bloodbeer, a Blood Elf beer with a thick, red, and sticky appearance.
* Fruit-flavored soft drinks, including water flavored with White Kabosu.
* Baja Blast, a magical primordial fluid native to Mount Dew. It was served in cans dispensed from magitech vending machines.
* Wrunnuragus Soda, a brand of carbonated soft drinks made with the wrunnuragus fruit, known for its magical ability to cure hangovers.

### Economy

Many races and towns had their own currencies. The Golden Elves had gold coins, Iron Elves had iron coins, Blacgate had ebony coins, Dawn had ivory coins, Blood Elves and vampires had bloodmetal coins, and the town of Lagrange had kliuts. Copper coins were also known to exist. Currencies of all sorts were generally accepted by merchants.

Azter had a stock market.

## Magic

### Destruction

Spells in the Destruction included:

* Moonfire: A spell that spewed deadly white flames.
* Dark Lightning: A dark spell that turned mana into a black and purple electricity. It could be released in bursts or in continuous streams, and could arc between targets.
* Crystal Breath: A spell that caused mana to crystallize in the user's mouth, allowing the user to deliver a blast of sharp crystals to their opponent.

### Restoration

Spells in the Restoration tree included:

* Daybreak, a master-level spell that temporarily caused a small patch of the night sky to become day, using holy magic designed to replicate ancient sunlight. It was extremely powerful, able to burn the undead caught in its sunlight to ash instantly, and could only be performed by those highly skilled in restoration.
* Sunburst, which restored the health of the caster and burned the target of the spell with a burst of holy sunlight.
* Light's Out, which caused the caster's hands to become a source of holy light that destroyed all undead in a line drawn by the hands when casted. The spell drew from light sources in the surrounding environment, often causing torches and lanterns to go out.
* Purify, which caused all evil in a touched area to be drawn into the caster, leaving all nearby unhallowed and purified of evil.
* Healing Mist, which restored the health of all those within a large radius and purified all evil.
* Sun Fire, a fiery ball of pure elemental holiness (similar to sunlight) that could burn all evil to ash.
* Holy Smite, a holy spell that damaged targets.
* Greater Restoration: A spell that replenished the health and mana of the caster and up to four party members. It was a powerful spell that was only effective if used in a party.

### Miscellaneous

* Spell of the Clothed Sky: A spell that blocked out the sky with a cloth fabric.

## Technology

While technology on Azter generally mirrored that of medieval societies, some cultures were especially technologically advanced thanks to the use of magitech.

The Azter Elves and their capital of Ouverphia were considered to be the most technologically advanced society on Azter, with their advanced magitech infantry, after the Key Elves, who invented clockwork robots. The Sand Elves of the Black Dune also used magitech, inventing automaton "glass elves" powered by magic, who were capable of sentience.

Advanced prosthetics known as "automail" were common in Azter. Powered with magitech, they could connect directly to the user's nerves and act identically to a real limb, minus being able to feel physical sensations. Automail could also be weaponized, including built-in weapons such as cannons or blades.

Movies existed in the form of "magi-movies", projected onto walls through magitech devices. One magi-movie was "Yopless Topsy Turvy", a black and white film about topless wizards going on comedic adventures.

Magitech vending machines could be found in many inns and restaurants.

Gunpowder was available in Azter, commonly used for muskets, flintlocks, and cannons. Muskets existed in Azter, but those trained in their use were apparently rare. Muskets could be found being used by the city guards of Blacgate. Musketeers were known for being incredibly skilled and deadly, and those skilled in magic could enchant ammunition to make their muskets even more effective.

Cannons could be set up to fire autonomously, similar to a sentry gun. The Gnome Lord's Grotto had several automated Gnomecannons that could descend from the ceiling.

More advanced weapons existed in the Azterian Empire, including magitech sniper rifles that were far superior to a musket.

Magitech trains were invented by the Azter Elves. Despite the Azterian Empire being protective of their technology, their trains could be found all over Azter, as it allowed merchants from all over the region to visit Ouverphia and encourage commerce.

The Azterian Empire had magitech repulsorcrafts, including a repulsorlift transport that could carry knights into battle. A military transport of knights was sent to investigate a train nearly crashing when it was attacked by a Lich Lord.

When a clone of the Green Goblin was found and killed by Spider-Man, his Oscorp technology was found and reverse engineered by the Azterian Empire, including his glider, pumpkin grenades, and power armor, and further enhanced with magitech.

Crusader steam tanks
## Wildlife

Thanks to not requiring sunlight, giant bioluminescent mushrooms were common on the surface of Azter. However, many plants continued to exist without the sun, thanks to the magical properties of the vegetation.

Several plants, fruits and vegetables from Earth also existed in Azter, including lemons, vanilla, cocoa, cumin, and barberries.

* Sanguine Pommerac: A fruit that grew in the land of the Blood Elves.
* Blood Almond: A type of nut from the land of the Blood Elves.
* Crimson Breadnuts: Crunchy red breadnuts from Bloodmoor. They were often eaten by dipping them in blood.
* Gluh-Bread: An exotic fruit that looked like a cross between a pomegranate and a bread, grown in the blood swamps of Bloodmoor. The fruit was hollow, filled with a thick red syrup that could cause blindness and death to those who drink it, if not properly enchanted.
* Void Citron: A citrus fruit.
* Voidberry: A berry used in syrups and cheeses. Voidberry preserves were tangy and sticky.
* Void Guanabana: A fruit that grew in the dark forests. The fruit was a purple, almost black, spherical fruit, larger than a basketball. Its flesh was incredibly tart, and very hard, almost like a nut. When touched, the skin peeled back, like a banana, to reveal a moist, black pulp inside.
* Lipsmash: A sticky, black, grape-like fruit. When chewed, the pulp releasd a sweet, sour, tingling sensation on the lips.
* White Kabosu: A citrus fruit native to Dawn.
* Dreamberry: A berry that was used in dreamcakes.
* Giant Glowberries: Glowberries were a type of fruit that grew in forests. They were giant and emitted a soft, warm light. When the fruit was eaten, it supplied energy to the eater and gave their body a faint glow for a short while.
* Ivory Asparagus: A vegetable native to Dawn.
* Wrunnuragus: A purple slug-like fruit that grew in the dark forests. They were often candied or used as a flavor for soda. The fruit could cure hangovers, and alchemists used it to brew hangover curing potions.
* Clibola: A mysterious purple vegetable that only the most elite food wizards in Azterian history were able to create. The vegetable was said to give the diner a sharp stabbing pain that is only cured by raw sewage. It was unknown whether this vegetable was poisonous.
* Woban: An apple found only in the outskirts outside Ouverphia. It was purple and very juicy.
* Oppony: Opponies were small, purple fruits, with a large seed in the center that grew in the Black Forests. They tasted like blueberry pie.
* Xibana: A purple fruit that glowed in the dark. It had a similar taste and texture to bubblegum.
* Scammony: A magical herb that stopped bleeding in those who blew on it.
* Grasshoar: A plant with highly addictive hallucinogenic leaves. Grasshoar was said to be incredibly dangerous, and just one blunt was enough to make Spider-Man experience intense hallucinations and pass out. It was often smoked while drinking scorpion oil.

### Animals and Creatures

* Mammoth Moth: The mammoth moth was a giant moth that lived in the tundra. It was an endangered species, thanks to hunters and skinners. The mammoth moth had a very thick exoskeleton and was covered in shaggy fur. The moth had a very large wingspan and was flightless. They had long antennae where an Earth mammoth's tusks would be found.
* Beacon Moth: Beacon moths were large moths. The average beacon moth ran nearly fifteen feet long, with wings averaging seventeen feet in length. They were used as mounts by many travelers. The glow produced by their wings was intense enough to light the way for their rider. They were very docile and peaceful creatures. Despite their peaceful nature, Beacon Moths were capable of harnessing the power of the glowing substance that flows through them, generating a powerful blast to protect themselves.
* Mothcat: A mothcat was a hybrid between a cat and a moth. The result was a small cat that was covered in moth fuzz. They had antennae and wings, but they were flightless creatures.
* Floatstinger: A gigantic moth that could be found in caves or the forests where it normally landed on large trees to rest. The floatstinger had extremely sharp needle-like scales. It could deflate its own stomach to swallow prey whole, and then use its extendable tongue to inject the poison into its prey while it continued to eat.
* Mana Beetle: Mana Beetles were large, purplish beetles who could cast elemental magic. They could throw fireballs and bolts of electricity, and their bodies were naturally magically conductive, making them capable of transmitting their magical energies through their exoskeleton.
* Glowbeetle: The glowbeetle was a small bioluminescent creature that lived deep underground in caves. They ate minerals, water, and light. They were mostly nocturnal, and emitted a glow in the dark. They were peaceful and mostly kept to themselves. If provoked, they would use a blinding light attack.
* Spider Camel: These large beasts were a hybrid of a camel spider and a real camel. They were quite common in the desert regions of the world. They had a silk tentacle on the end of their tails that they used to store things. They made a small dens in the sand with their silk. They could be quite vicious in protecting their young, even attacking other camel spiders.
* Giant Spider Snakes: Large snakes with eight fuzzy spider-like legs and many eyes. They had a powerful paralyzing venom and could spin webs from their tails.
* Owlbat: A species similar to both bats and owls. They were docile creatures. Their wings were attached to their arms, and they have powerful talons. They had a very good vision and hearing. Their ears were small and shaped like a bat's. Owlbats were nocturnal. They usually lived in caves, but could sometimes be found sleeping under tree branches.
* Glow Wolf: Glow Wolves were glowing skeletal wolves who prowled the dark forests. They often had black fur and exposed bones that glowed in vibrant colors. They were extremely fast and had razor sharp claws. They were very social and lived in packs. They had a powerful howl used to communicate between packs and with other Wolves. Werewolves could also take the form of a Glow Wolf.
* Doom Wolf: Doom Wolves were a breed of giant wolf. They had black fur and glowing red eyes, and their howl was unnaturally distorted. They were the bane of all living creatures, and had a strong affinity for the destruction of flesh and bone. They traveled in packs of 20 or more, and the packs usually hunted in places where lots of elves were, taking down their prey in some sort of feast.
* Sky Rays: Sky rays were fish that often traveled in large schools above the sky.
	+ Snowrays: Snowrays were a type of sky ray found in the frozen wastelands of the North.
* Skywhale: Bioluminescent whales found in Azter's sky. While they were rarely seen by elves, they could be found approaching airships and sometimes rubbing up against them, as they were social creatures. Skywhales were often preyed on by dragons. Their blubber was a potent alchemical ingredient, which made them a target of poaching by sky pirates.
* Sabertusk: Sabertusks were fierce monsters that lived in the forests. It was a frequent nuisance to the people living in smaller settlements, as it tended to raid nearby villages for food. They were most often targets for extermination missions by the Hunter's Guild. Sabertusks had large tusks and razor sharp glows, and traveled in packs.
* Enatzal: Enatzals were small, non-sentient, fur-covered avian creatures. Enatzal were only slightly larger than the size of an elven hand, and they were very light in weight. The Enatzal were able to glide through the air for long distances. They had very good night vision, allowing them to see in the dark with ease. They had a beak, and small, rounded ears that sat atop their heads. Their feathers were mauve-colored, and the top of their heads were white. They had a very fluffy appearance.
* Nevausaur: Nevausaurs, commonly known as Nevaus, were large reptiles with glowing pink/purple feathers, pearlescent blue scales, glowing blue tongues, and skin that glowed faintly in the dark.
* Slimes: Amorphous creatures that often lived underground.
	+ Black Pudding: An inky, slimy, ooze species that hid in dungeons masquerading as shadows. They could capture prey with a kiss, and consume them in a half-hour long process that resembled digesting. A black pudding resembled a shadow with a heartbeat. When attacked, it could release a deadly acid, and when defeated, it exploded into a thick, gooey, black substance that hardened like glue.
	+ Blood Ooze: A blood ooze was an oozing slime creature that could easily be mistaken for a puddle of blood. When in combat, a blood ooze would use its tentacles for powerful, long-range attacks; when threatened, it would use its tentacles to drain blood. A blood ooze was a vampire-like creature that thrived on the blood it consumed. Like most oozes, it was resilient to most forms of damage. They were most often found in vampire lairs, and were native to Bloodmoor. A large blood ooze was capable of consuming several elves in one sitting.

## Notes

* Those not native to Azter would not leave footprints when stepping foot into the realm.
* The Azter Realm was inspired by The Elder Scrolls, Final Fantasy XV, and Fullmetal Alchemist.