Level 14

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unstable**
**》Bodily and Mental Hazards**
Level 14 is the 15th level of the Backrooms.

## > Description:

**Level 14** is an old, abandoned military hospital dating back to the 1900’s, which is currently in a deteriorated state as a result of aging. Contaminated water containing bodily fluids leaks from the pipes, and created puddles on the floor.

The blue, tiled walls of **Level 14**’s infinite rooms are covered in dirt, and reek of blood, feces and vomit. The ceiling has degraded, and the walls can no longer support it. Chunks of rotten wood fall from the ceiling, scattered throughout the hospital halls. Be cautious when navigating, as a chunk from the halls can collapse and crush wanderers in debris. Most walls appear broken or vandalized with indecipherable graffiti, usually being skeletons. Walls with holes can effectively function as a small crawlspace if necessary.

Windows in this level will almost always show a foggy void, and may rarely show baseline reality from a random window of a random abandoned hospital there. They may also show other levels of the Backrooms and even weird landscapes. Bones and decomposed human organs are frequently seen on the floor, but researchers cannot determine what unfortunate wanderers that these bones and organs belonged to.

Ghosts resembling doctors, patients, and nurses appear frequently in this level, but they will pay no attention to wanderers, acting like they don’t even exist. The transparency of their bodies makes them extremely difficult to see, and gives them the ability to phase through wanderers.

Doctors and nurses act like their baseline reality counterparts; however, they appear to be bad at their jobs, utilizing outdated 1900’s technology and medicine to help patients. Be aware of the fact that despite being apparitions, they can operate tangible objects which can collide with wanderers, injuring them. Consider staying away if you see objects moving by themselves, as there are likely ghosts nearby.

This level has an abundance of ghosts; as such, wanderers can fly in **Level 14**.

The ghosts' ability to effectively operate in this hospital means that they may randomly switch on or off lights, trigger fire alarms, and speak in old English — if you hear voices, they are more likely to be from a ghost and not a fellow wanderer.

## > Details:

Cabinets with syringes and first-aid kits can be found. It is not recommended you use these first-aid kits, as they have exhibited unusual results which actually harm wanderers compared to healing them.

Stairs can be found in this Level, which can lead to higher or lower floors of **Level 14**. They may also lead out to random level.

## > Entrances & Exits:

### >> Entrances:

* The primary way of entering **Level 14** is a staircase within The Pool of Level -2.
* Entering a hut within Level 13’s bog sends you here.
* The remains of a hospital within Level 11.

### >> Exits:

* Descending 2 floors and entering a metal, futuristic door will send you to Level 15.
* Following a set of arrows will lead back to Level -2.
* A set of double-doors will send you to The Crimson Forest.

« Level 13 | Level 14 | Level 15 »

**The M.E.G.**
**Exploring and Documenting the Backrooms since 1909.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: NightmareFreddybear

Original Authors: CutTheBirch, Hugorrr

Original Page: Wikidot, Fandom

Images: Unknown.