Emberlight

Small map of Emberlight

## People, Politics, and Economics

### Population

Racoon-Folk, Red Panda-Folk, Hyaena-Folk, Opossum-Folk, Skunk-Folk, Hedgehog-Folk, Fox-Folk, Badger-Folk, Coyote-Folk, Bunny-Folk, other Beast-Folk

### Exports

Alchemy/Ritual components, fish, art, furs, art

## Common Knowledge

Emberlight is an island on the eastern edge of the Fera Isles Archipelago. It is known for its trading ports and the pirates that plague its waters. Most of those living on Emberlight are nocturnal and so their day and night activity is switched. There is no centralized government and so the street rules here. Is constantly attacked by pirates and fur traders.

## Topography and Climate

This land is a mix of grassy plains/savanna and dry forest with small lakes and rivers throughout.

## Population

This island is populated by nocturnal Beast-Folk like Racoon-Folk, Red Panda-Folk, Hyaena-Folk, Opossum-Folk, Skunk-Folk, Hedgehog-Folk, Fox-Folk, Badger-Folk, Coyote-Folk, Bunny-Folk, and perhaps more. Some live in tribes or clans in the expanses of the wilderness while the cities, mostly port and trading cities, are a melting pot of all the different types of Folk.

## Exports and Trades

Emberlight exports a large amount of fish and craftworks as well as components for alchemy and rituals. They have a lot of artisans and fishermen or trappers, as well as alchemists and magic users mostly focusing in druidic magic. Due to the large amount of pirates and the frequent Fur Raids there is also a thriving blackmarket trade of goods, specifically pelts and other components.

## Government

There is no centralized government here, people follow loose street and social rules but there is no official written law. This lack of government and organization gives freedom to the different internal cultures of all that live on the island but also make it extremely vulnerable to the constant pirate raids.

## Military

There is no official Military but there are small volunteer militias for the major towns and cities.

## Social Hierarchy and Culture

There is no concrete social hierarchy but generally those with an occupation that requires greater skill will be held in higher esteem, this includes more underhanded jobs such as thievery, as long as one is extremely skilled then they deserve more respect. This may differ for individual racial cultures and traditions.

Some of the social rules that govern here are:

* If you are caught stealing something, you must immediately return the item and compliment the original owner on the quality of the possession.
* Never be alone with a Hyaena-Folk nor let a Hyaena-Folk into your house. There are many rumours about Hyaena-Folk which influence this rule such as; they will eat your children, they will curse you with black magic, or they will steal everything you own.
* You must treat someone of greater skill with respect.
* Always make sure the Opossum is actually dead
* Keep in control of your animal instincts within the city/town limits.
* Racoons are almost always trying to steal from you, be wary.
* Etc.

A lot of the Social Rules are based in common sense and common courtesy.

### Celebrations and Holidays

There are no Island-wide celebrations, most celebrations are isolated within individual cultures.

## Cities, Towns, and Villages

Besides the large cities there are smaller towns and settlements scattered around the island.

### Alsamakia (All-saw-ma-key-ah)

The main fishing city, on the eastern coast with a large inlet on either side of it. It is one of the safest cities to be in and the one with the strongest militia. It almost exclusively deals in the fish trade.

### Jalad (Jaw-Lawed)

This large city lies in a calm bay to the north of the island and is known for its many exports. Anything and everything is made and traded here, this makes it a prime target for raids and is constantly under attack from pirates. Many who live here have scars from these raids, if they survived, and there are many with missing ears, tails, eyes, teeth, snouts, and fur patches.

### Kiamya (Key-ah-me-ah)

Surrounded by fields and pastures, this city is the hub for agriculture and livestock. It is located far inland from Alsamakia but not close to the center of the island either. There are farmers and druids who inhabit this city as well as alchemists who help with food production.

### Alsihr (All-see-her)

Alsihr, also known as the City of Magic, is where many who are interested in magic and alchemy learn their craft. The school here, called the Xioban (Ĵo-ban) Academy, is not the best school and has limited resources beyond the basics of magical casting. Alchemy is mostly experimentation besides the well known, simple recipes. Many learn to be either druids, to help with food production and move to Kiamya, or animi to help with raid aftermath across all the coastal settlements.

### Other Settlements

These smaller settlements are often the result of a tribe or clan of a particular Beast-Folk settling in one area and creating a small village or town. These villages tend to be only of that one race, though some larger ones may have a small variety.

## Alliances

They have no official alliances with any other country but tend to be neutral trading partners to anyone who wants to brave their treacherous waters.

## Enemy Countries

There are currently no countries that this small island nation is enemies with but they do have a serious problem with pirates.

## Founding and History

Before 7300s AB: Nomadic tribes and no real centralization

7347 AB: Jalad is founded

7413 AB: Pirate attack on Jalad. These attacks become more and more regular over time after this. The city is attacked at least twice a year at present

7426 - 7473 AN: Alsamakia and Kiamya are founded

7474 - 8792 AB: Settling and relative peace

8793 AB: A drought destroys the crops and many die. A Hyaena-Folk shaman was blamed for the drought, and so all Hyaena-Folk were shunned from the main cities and many tribal territories. The stigma created by this event will never really go away,

9124 AB: Alsihr is founded

Present day Emberlight