Djimmi the Great

* Phase One
* Phase Two
* Phase Three
* Phase Four
* Phase Five

## Background

**Djimmi the Great** is a character in *Cuphead* residing in Inkwell Isle Two as the first shoot-em'-up boss in that region. He is the main boss of Pyramid Peril, which is a desert with an Egyptian-themed city in the middle.

## Codex Statistics

**Key:** **Phase One and Four** | **Phase Two** | **Phase Three** | **Phase Five**

**Tier:** **9-A** | **9-A** | **9-A** | **9-A**

**Name:** Djimmi the Great

**Origin:** Cuphead

**Sex:** Male

**Age:** Old enough to enter casinos, possibly far older

**Classification:** Genie

**Dimensionality:** **3-D**

**Attack Potency:** **Room level** (On par with Cuphead and Mugman who are much stronger than they were at Inkwell Isle One and should scale to his durability. Copied Cuphead and Mugman's powers) | **Room level** (Larger than before) | **Room level** | **Room level** (Much larger than before)

**Durability:** **Room level** (Survived Cuphead's attacks which could violently fragment Djimmi's stone pillars) | **Room level** | **Room level** | **Room level** (Much larger than before)

**Striking Strength:** **Room Class** | **Room Class** | **Room Class** | **Room Class**

**Lifting Strength:** **Unknown** | **Unknown** | **Unknown** | **Class 5** (He can sustain his own weight which should be comparable to smaller characters)

**Travel Speed:** **Superhuman** (Faster than Cuphead and Mugman who can move at speeds relative to sound. Copied Cuphead and Mugman's powers) | **Immobile** | **Superhuman** | **Superhuman**

**Combat Speed:** **Supersonic** (Should be comparable to Cuphead and Mugman who uses a minigun for their air battles. Should be superior to Hilda Berg) | **Supersonic** | **Supersonic** | **Supersonic**

**Reaction Speed:** **Supersonic** (Can dodge Cuphead and Mugman's attacks and is comparable to similar foes) | **Supersonic** | **Supersonic** | **Supersonic**

**Stamina:** **High** (Should be comparable to Cuphead and Mugman)

**Range:** **Hundreds of Meters** with various projectiles, **Unknown** with Pocket Reality Manipulation

**Intelligence:** **Unknown** (Implied to have gone to "Genie School")

## Powers and Abilities

* Phase One and Four
* Phase two
* Phase Three
* Phase Five

Superhuman Physical Characteristics, Cartoon Physics, Flight, Immortality and Regeneration (Types 3 and 6. Mid. Can fire his skull as a projectile and reform it back), Dimensional Storage (Has a chest he can store various items in), Curtain Fire and Homing Attack (His projectiles can lock on and home in on foes), Teleportation, Stone Creation (can create stone walls and pillars around him), Mimicry (Physiology Mimicry), Transformation (Type 3), and Shapeshifting (Can morph his body into an opponent he is copying. Can transform into various phases)

All previous base powers. Inorganic Physiology (Is made out of stone pillars), Duplication (Can create multiple versions of himself while in this state), Metal Manipulation and Creation (Can create metal blades)

All previous base powers. Pocket Reality Manipulation (Has a pocket dimension inside his sarcophagus), Summoning (Can summon mummies from the sarcophagus)

All previous base powers. Large Size (Type 1), Energy Projection (Can fire ring-like beams and eye-beams at his opponents)

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.