recursal/Fanatic-Fandom huggingface dataset:
Episode 21

* Episode
* Title card

**Stand Up, Bakumaru!** (よみがえれ バク丸!, *Yomigaere Bakumaru!*) is the twenty-first episode of Juuni Senshi Bakuretsu Eto Ranger.

## Summary

Due to Gousen and Genen's trap, the Etorangers were forced to retreat and Kirinda heavily damaged to return back to the Novel Worlds. Also on the critical verge of death, Princess Aura sends the Rangers on a mission to retrieve the **Giraffe Soul Stone** (霊麟石, *Reirinseki*) in order to revive and power-up Kirinda. Meanwhile, Gao decides to mentally train Bakumaru to overcome his fear of cats, as his current condition will become the team's liability against Nyanma and her fearsome feline four.

## Episode Plots

* **Novel World:** Puss in Boots
	+ **Coordinates:** Year of the Rabbit, Month of the Chicken, Hour of the Mouse
	+ **Summary:** The tale of a boot-wearing cat who uses trickery and cunning to gain power and wealth for his penniless and low-born master. The cat earned the king's friendship through give and take, and earned the princess's hand in marriage for the master.
* **Selected Members:** None (Members retreated)
	+ **Summoned Backup:** None
* **Character Replacement:** None
Seiza no Yane no Shita de

**Seiza no Yane no Shita de** (星座の屋根の下で, ***Seiza no Yane no Shita de***) is the second ending theme of Juuni Senshi Bakuretsu Eto Ranger.

## Lyrics

### TV Version

* Japanese
* Romanized
* English

いつかどこかで見たことのある

不思議な懐かしさ感じる空

時間を越えて　めぐり逢いたい

星空見上げたら　心は寄り添うよ

星座を屋根にして眠ろう

束の間悲しみ忘れて

希望はいつも胸の中に

息づいてると君に告げよう

Itsuka Dokokade Mitakotonoaru

Fushigina Natsukashisa Kanjirusora

Jikan wo Koete meguriaitai

Hoshizora miagetara kokoro ha yorisouyo

Seiza o Yane nishite nemuro

Tsukanoma kanashimi wasurete

Kibou ha itsumo mune no naka ni

Ikizuiteru to kimi ni tsugeyou

### Full Version

* Japanese
* Romanized
* English

いつかどこかで見たことのある

不思議な懐かしさ感じる空

時間を越えて　めぐり逢いたい

星空見上げたら　心は寄り添うよ

星座を屋根にして眠ろう

束の間悲しみ忘れて

希望はいつも胸の中に

息づいてると君に告げよう

星空の下　はかない僕等

遠い未来よりも　今を輝きたい

星座を屋根にして眠ろう

夜空に心を映して

抱えきれない愛はこぼれて

明日を照らす星に変わるよ

切ないほど輝きは増して

永遠の星になろう

星座を屋根にして眠ろう

闇は悲しみを隠すよ

こらえきれない涙こぼして

夜空照らす星に変えよう

星座を屋根にして眠ろう

夜空に体をあずけて

毎日空と向かいあって

眠っていたことに気づいた

Itsuka Dokokade Mitakotonoaru

Fushigina Natsukashisa Kanjirusora

Jikan wo Koete meguriaitai

Hoshizora miagetara kokoro ha yorisouyo

Seiza o Yane nishite nemuro

Tsukanoma kanashimi wasurete

Kibou ha itsumo mune no naka ni

Ikizuiteru to kimi ni tsugeyou

Hoshisora no shita Hakanai bokura

Tooi mirai yorimo Ima wo Kagayakitai

Seiza o Yane nishite nemuro

Yozora ni kokoro wo Utsushite

Kakae kirenai Ai wa koborete

Asu o terasu hoshi ni kawaru yo

Setsunai hodo kagayaki wa mashite

Eien no hoshi ni narou

Seiza o Yane nishite nemuro

Yami wa kanashimi o kakusu yo

Korae kirenai namida koboshite

Yozora terasu hoshi ni kaeyou

Seiza o Yane nishite nemuro

Yozora ni karada o azukete

Mainichi sora to mukaiatte

Nemutte ita koto ni kizuita
Revealing Mirror

The **Revealing Mirror** (現魔鏡, *Genmakyou*) is the Eto Rangers' tool-of-the-trade given to them from Kirinda for revealing and exorcizing the Jyarei Monsters. Bakumaru keeps possession of it unless he is not selected from the roulette outcome before dispatched to the Novel World.

* **Jyarei Reveal** (邪霊照覧, ***Jyarei Reveal***): By shouting the code, the mirror shines on whoever is suspected to be the Jyarei Monster's possessed host.
* **Spirit Summon** (精霊召喚, ***Spirit Summon***): The holder shouts out up to 2 ranger members for backup.
Episode 33

* Episode
* Title card

**Nyanma's Sad Past** (哀しきニャンマーの過去, *Kanashiki Nyanmaa no Kakou*) is the thirty-third episode of Juuni Senshi Bakuretsu Eto Ranger.

## Summary

Gao's distraction towards the truth keeps pulling the team down until Tart (who accidentally overheard) decides to confront Princess Aura about the matter. There the Princess finally unfolds to the Rangers of what happened during the Zodiac race. A sad truth about a little cat girl's broken heart.

## Episode Plots

* **Novel World:** The Emperor's New Clothes
	+ **Zodiac Coordinates:** Unknown
* **Flashback Novel World:** Mugen, Chinese Zodiac Race
	+ Summary: the Jade Emperor decreed that the years on the calendar would be named for each animal in the order they reached him. To get there, the animals would have to cross a river .
* **Selected Members:** Bakumaru, Cream, Nyorori, Monk, Tart
	+ **Summoned Backup:** Gao, Drago
* **Character Replacement:** None
Drago

**Drago** (ドラゴ, ***Drago***) is the dragon spirit and the fifth member of the Eto Rangers. His designation number is 5 because he came in fifth place in the Zodiac race.

## Biography

Drago stands as the tallest, composed and wisest member of the Rangers, making him the most reliable member to be called forth for backup the most. He is best friends with Lydia even after learning about the truth about Kirinda.

## Powers and Abilities

Like Hols and Gao, Drago is the third ranger to transform into a powerful version of himself. Other than being the best capable fighter with magic, he is also proficient in medicine and engineering.

* **Magic:** Able to cast mystic arts such as summoning clouds and lightning, etc.
* **Dragon Ball:** By hurling the orb into the ground, Drago becomes a giant European Dragon that can breathe fire, and still able to perform magic.

## Trivia

* His character theme is Yi Er San Dragon.
* His badge is located on the knot of his robe.
* Drago is modeled after Piccolo from the *Dragon Ball* franchise.
Episode 17

* Episode
* Title card

**Grandpa Aladdin and the Magic Lamp** (アラジンじいさんと魔法のランプ, *Arajin ji-chan to Mahou no Ranpu*) is the seventeenth episode of Juuni Senshi Bakuretsu Eto Ranger.

## Summary

The next Novel World is "Aladdin and the Magic Lamp", where the Arabian Night setting has been changed to the Japanese Edo Period. A fact that Souffle couldn't help but faint from the unbearable sight. Bakumaru's group take her to a medical clinic where they find the elderly Doctor Aladdin and his lovely granddaughter. How will Gao cooperate in the mission while finding himself head over heels with the granddaughter?

## Episode Plots

* **Novel World:** Aladdin and the Magic Lamp
	+ **Coordinates:** Year of the Tiger, Month of the Snake, Hour of the Chicken
	+ **Summary:** An impoverished youngster who discovers a magic lamp and the genie inside. Using the three wishes, Aladdin becomes rich and powerful and marries the sultan's daughter, while facing off the evil sorcerer who wants the genie's wishes for his ambitions.
* **Selected Members:** Bakumaru, Gao, Souffle, Pochiro
	+ **Summoned Backup:** None
* **Character Replacement:** None
Episode 18

* Episode
* Title card

**Fierce! The Grateful "XX"** (壮絶!××の恩返し, *Sozetsu! Kepeke no Ongaishi*) is the eighteenth episode of Juuni Senshi Bakuretsu Eto Ranger.

## Summary

The next Novel World is "The Crane Maiden", where the story's timeline has set back to the Stone Age. Bakumaru's group investigate while finding themselves at home in the stone mansion of the elderly (cavemen) couple, and a young girl they've taken in named Tetsuko. Knowing Tetsuko as the crane maiden, the group trails and peek into her room, only to find a mammoth weaving instead! Another problem is the old man being a craving meat lover, whose specialty is mammoth. Can the team prevent the old man from peeking in time?

## Episode Plots

* **Novel World:** The Crane Maiden
	+ **Coordinates:** Year of the Chicken, Month of the Chicken, Hour of the Boar
	+ **Summary:** A crane was rescued by an old man, and repaid the gratitude by transforming into a beautiful maiden who weaves clothes out of her own feathers. But one night, the old man broke the maiden's promise to enter her room while weaving. She revealed her true form and left the old man.
* **Selected Members:** Bakumaru, Gao, Pakaracchi, Tart, Urii
	+ **Summoned Backup:** None
* **Character Replacement:** None
Episode 20

* Episode
* Title card

**The Puss in Boots Conspiracy** (長靴をはいた猫の陰謀, *Nagakutsu wo haita neko no inbou*) is the twentienth episode of Juuni Senshi Bakuretsu Eto Ranger.

## Summary

The next Novel World is "Puss in Boots", a world which is most unfitting for Bakumaru and his instinctive fear of cats. But things become much worse for the Etorangers, as it turns out the Jyarei Forces have taken full advantage of the world itself, and the Eto Rangers were the mice who walked right into a trap.

Gousen       | Puss in Boots

## Episode Plots

* **Novel World:** Puss in Boots
	+ **Coordinates:** Year of the Rabbit, Month of the Chicken, Hour of the Mouse
	+ **Summary:** The tale of a boot-wearing cat who uses trickery and cunning to gain power and wealth for his penniless and low-born master. The cat earned the king's friendship through give and take, and earned the princess's hand in marriage for the master.
* **Selected Members:** Bakumaru, Hols, Monk, Pochiro
	+ **Summoned Backup:** Gao
* **Character Replacement:** None
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Типы кораблей

## Ховер Корабль (HV)

Ховер Корабль, пригодный к использованию только на поверхности планеты. Для того, чтобы построить вам нужен Начальный блок для Ховера (Hover Vessel Starter), который сделан путем объединения Ядра (Core), Ховер Двигателя (Hover Engine) и 8 Базовых Блоков (Hull Block) в Большом Конструкторе (Large Constructor).

Для того чтобы Ховер Корабль, использовать в полном объеме требуется Генератор (Generator), Топливный бак (Fuel tank) (заполняется Топливными ячейками), Система управление кораблем (RCS), Кабина (Cockpit) и несколько Направляющих Двигателей (Thrusters) (в идеале по одному в горизонтальном направлении (вперед, назад, вправо, влево). Плюс по желаю еще один вверх и вниз.

## Небольшой корабль (SV)

Небольшой корабль, который может летать в атмосфере планеты, а также выходить на орбиту, но не может перелететь в другой сектор. Для того, чтобы построить вам нужен Начальный блок для Небольшого корабля (Small Vessel Starter), который сделан путем объединения Ядра (Core) и 8 Базовых Блоков (Hull Block) в Большом Конструкторе (Large Constructor).

Для того чтобы Небольшой Корабль, использовать в полном объеме требуется Генератор (Generator), Топливный бак (Fuel tank) (заполняется Топливными ячейками), Система управление кораблем (RCS), Кабина (Cockpit) и несколько Направляющих Двигателей (Thrusters) (в идеале по два во всех направлениях (вперед, назад, вправо, влево, вверх и вниз).

## Капитальное судно (CV)

Капитальное судно представляет собой комбинацию Базы и Космического корабля. Для того, чтобы построить корабль вам нужен Начальный блок для Капитального корабля (Capital Vessel Starter), который производится путем объединения Ядра (Core) и 8 Базовых Блоков (Hull Block) в Большом Конструкторе (Large Constructor).

Для того чтобы Капитальное судно, использовать в полном объеме требуется Генератор (Generator), Топливный бак (Fuel tank) (малый или большой), Система управление кораблем (RCS, гироскоп (от 4 для лучшей маневренности)), Кабина (Cockpit), несколько Направляющих Двигателей (Thrusters) (в идеале по два во всех направлениях (вперед, назад, вправо, влево, вверх и вниз) и Гравитационный генератор (Gravity Generator). Для того, чтобы быстро добраться до других планет в Солнечной системе, можно добавить Варп Двигатель (Warp Drive) к Капитальному судну.

Капитальное судно должно быть построено в Космосе и может войти в атмосферу каких-либо планет после обновления 5.0.
Episode 37

* Episode
* Title card

**Jyuken Rises!** (めざめよ珠献!, *Mezameyo Jyuken!*) is the thirty-seventh episode of Juuni Senshi Bakuretsu Eto Ranger.

## Summary

The Eto Rangers have defeated Rouran, but at the terrible price costing 2 of their own. But despite their loss, they've unexpectedly gained another - one who proves to be the key in the final approach towards Nyanma herself.

## Episode Plots

* **Novel World:** The Wizard of Oz
	+ **Zodiac Coordinates:** None
	+ **Summary:** When a tornado rips through Kansas, Dorothy and her dog, Toto, are whisked away in their house to the magical land of Oz. They follow the Yellow Brick Road toward the Emerald City to meet the Wizard, and en route they meet a Scarecrow that needs a brain, a Tin Man missing a heart, and a Cowardly Lion who wants courage. The wizard asks the group to bring him the broom of the Wicked Witch of the West to earn his help.
* **Selected Members:** Bakumaru, Gao, Souffle, Pochiro, Urii
	+ **Summoned Backup:** None
* **Character Replacement:** None
* **Member KIA:** Pakarrachi, Souffle, Nyorori
Руды

Руды это предметы используемые для крафта, могут быть найдены в земле неподалёку от месторождений руд, которые появляются на карте после того как игрок подойдёт на расстояние 500 метров от месторождения. Руды добываются путём бурения земли используя Инструмент для бурения и после этого игрок может их поднять.

Посетите страницу Планеты для подробной информации!

В версии Пре-Альфа 4.1 если запасы руды на планете полностью истощены, то руда появится после падения метеорита на поверхность планеты.
Информация о блоках

В Empyrion'е все постройки созданные игроками основаны на блоках (как в Майнкрафте), однако сами планеты, флора и фауна не основаны на блоках. Блоки в Empyrion Galactic Survival имеют две формы: Большую и маленькую. Большой блок имеет размер 2м X 2м X 2м, маленький блок имеет 1/4 размера от большого 0.5м X 0.5м X 0.5м. (источник)

Первая форма используется для создания базы/капитального корабля (BA/CV). Вторые блоки используются для постройки небольших кораблей и наземного транспорта (SV/HV).
Игровые режимы

## Выживание

* Вы начинаете на любой планете после того, как ваш спасательный челнок разбился
* Ресурсы ограничены

## Творческий

* Свободное создание любых строений
* Игрок имеет доступ к творческому меню (открывается с помощью кнопки "H" (Р-на русской раскладке))
* Неограниченные ресурсы
* Различные начальные точки (планеты)

источник
Darksome Thorn Wikia

## Welcome to the Darksome Thorn Wikia

*Tales of the Darksome Thorn* is an up and coming fantasy adventure series by Jeremy Higley. The first installment is *The Son of Dark*. It was published July 14, 2016 by Class Act Books. The second installment, Dead Forsworn, is still being written.

## About the series.

*Tales of the Darksome Thorn* is a high fantasy, set in the land of Duskain on a planet named Vessel. It follows the adventures of Skel, a young wizard in training who finds himself at the center of an important prophecy that no one perfectly understands. The first book, *The Son of Dark*, deals with Skel learning about the prophecy as forces both good and evil are influencing him to fulfill their own version of it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

Son of Dark Cover Art by Simon Nightingale, comissioned by Class Act Books. (Visit www.simonnightingale.com and www.classactbooks.com)
The Wharf Revue 2016 (STC 2016)

***The Wharf Revue: Back to Bite You*** was the 2016 incarnation of the Sydney Theatre Company's annual Wharf Revue. It was written by Jonathan Biggins, Drew Forsythe and Phillip Scott. It was performed at Wharf 1 at The Wharf Theatre from 19 October to 23 December 2016. Every year, the revue takes the form of a satirical revue of politics, the media and other topical issues. It includes sketches and musical skits.

## Promotion

The Sydney Theatre Company website had the following synopsis published on its website:

> **It’ll bring tears to your eyes**
>
>

> Paul Keating once said that politicians come in three varieties: straight men, fixers and maddies. All of them will be knocked down a peg or two when *The Wharf Revue* comes rolling back into town.
>
>

> From the inimitable minds of Jonathan Biggins, Drew Forsythe and Phillip Scott comes another instalment of what has become a true institution. From the movers to the shakers, from the winners to the losers, the stage will be filled with a year’s worth of foolishness.
>
>

> And if there’s one thing that a federal election brings, it’s a smorgasbord of satirical goodies. There’ll be minor party pies, red meat, blue cheese and don’t forget your greens. But most of all, there’ll be laughter. And lots of it.
>
>

### Ticket Prices

* Saturday evening A Reserve $68
* Saturday evening B Reserve $58
* Adult A Reserve $68
* Adult B Reserve $53
* Concession $53
* Seniors cardholder $60
* Preview $58
* Under 30 $51

## References

1. ↑ https://www.sydneytheatre.com.au/whats-on/productions/2016/the-wharf-revue-2016
Orlando (STC 2015)

***Orlando*** was a production of Virginia Woolf's novel *Orlando* that was produced by the Sydney Theatre Company. It was performed at the Sydney Opera House Drama Theatre between 9 November - 19 December 2015. The production was directed by Sarah Goodes, adapted by Sarah Ruhl and starred Matthew Backer and Luisa Hastings Edge.
Empyrion: Galactic Survival Вики

## Добро пожаловать на **Empyrion: Galactic Survival Вики**

**Empyrion - Galactic Survival** это открытый 3D мир, космическое выживание, в котором вы можете летать в космосе и между планетами. Стройте, ислледуйте, боритесь и выживайте во враждебной галактике, полной скрытых опасностей . Игра уникально сочетает в себе элементы космического пространства, строительного симулятора, песочницы-выживания и неплохого шутера. Игра находится в стадии разработки компании **Eleon Game Studios**.

## Эта вики о...

Эта вики будет использоваться для описания игровых объектов, механики игры, особенностей, и всего остального, что требуется для выживания в Empyrion: Galactic выживания.

## Полезные Ссылки

Официальный Сайт

Steam Магазин

Steam Форум

Форум Сообщества
Death and the Maiden (STC 2015)

***Death and the Maiden***was an original production by Ariel Dorfman that was produced by the Sydney Theatre Company. It was performed at The Wharf Theatre between 28 August - 17 October 2015. The production was directed by Leticia Cáceres and starred Eugene Gilfedder, Steve Mouzakis and Susie Porter.
Suddenly Last Summer (STC 2015)

***Suddenly Last Summer***was a production of Tennessee Williams's *Suddenly Last Summer* produced by the Sydney Theatre Company. It was performed at Sydney Opera House Drama Theatre between 9 February - 21 March 2015. The production was directed by Kip Williams and starred Brandon McClelland and Robyn Nevin.

## Resources

* *On Cue* - Sydney Theatre Company-produced e-publication about the production, its development, the playwright, a detailed synopsis and character analyses. Developed as an educational resource by Hannah Brown of STC Education.
Sydney Opera House Drama Theatre

The Drama Theatre is one of the venues housed inside the Sydney Opera House complex. It is one of the principal performance venues of the Sydney Theatre Company and the Bell Shakespeare Company. It was also the venue at which the STC was formed.

## Productions

Other companies with productions too numerous to mention:

* The Old Tote Company - 1973 - 1978
Arms and the Man (STC 2015)

***Arms and the Man***was a production of George Bernard Shaw's *Arms and the Man* that was produced by the Sydney Theatre Company. It was performed at Sydney Opera House Drama Theatre between 14 September - 31 October 2015. The production was directed by Richard Cottrell and starred Brandon Burke and Andrea Demetriades.
Australian Theatre Database Wikia

**Welcome to the Australian Theatre Database**

This is a hub for information on plays and productions created and performed throughout Australia's glorious theatrical history. The ATDB emerges out of a recognition that there is abundant information on Australian theatre available, but not necessarily in an easily accessible, online format. The transient nature of theatrical productions often means that information and memorabilia are created and subsequently made difficult to access by the general public. We aim to create a repository of information on Australian productions that can be explored by theatre-goers and researchers alike. While many of the people discussed on the ATDB have parallel careers in the film and television industries, we also aim to develop much-needed profiles of these creatives *specifically* as theatre practitioners.

**Contributions**

The ATDB is a community open to anyone with a passion for theatre to enjoy, and it relies on your contributions. If you would like to contribute, please head over to the Contribution Guides section of the site (under Community). Here, you will find layout guides for formatting different types of pages and a Manual of Style.
The White Guard (STC 2011)

***The White Guard*** was a production of Mikhail Bulgakov's *The White Guard* produced by the Sydney Theatre Company. It was performed at the Sydney Theatre from June 7 – July 10 2011. It was directed by Andrew Upton and starred Jonathan Biggins, Miranda Otto and Patrick Brammall.

## On Tour

The production did not go on tour physically. Following the lead of theatre companies such as New York's The Metropolitan Opera and London's National Theatre, *The White Guard* was broadcast as a cinema transmission. From 7 July 2011, it played in cinemas in Byron Bay (NSW), Brisbane (QLD), Port Augusta (SA) and Devonport (TAS). Sydney Theatre Company's General Manager Patrick McIntyre highlighted the benefits of a cinematic transmission, namely its capacity to reach regional areas and the chance to explore the artistic and technical possibilities of transmitting a theatrical performance digitally. He said, "The potential returns in terms of audience development, regional access and the ongoing strength of the industry in the digital age make this something we must actively pursue."

## Resources

* Pre-production Resources - Sydney Theatre Company-produced education resource including production themes, synopsis, historical and social background of the play, as well as educational exercises.

## References

1. ↑ 1.0 1.1 "STC's THE WHITE GUARD To Be Transmitted live Into Select Cinemas July 7," *Broadway World Australia,* 22 June 2011. Retrieved 11 August 2017.
Pakaracchi

****Pakaracchi** (パカラッチ, ***Pakaracchi***)** is the horse spirit and the seventh member of the Eto Rangers. His designation number is 7 because he came in seventh place in the Zodiac race.

## Biography

As his zodiac profile of the horse is extremely animated, active and energetic, Pakaracchi is a passionate man of youth, even saying "youth" at tearjerking moments. Straightforward and always full of passion, Pakaracchi stays by his comrades' sides. As the horse, Pakaracchi is considered the fastest in all of Mugen, if he hadn't run in the wrong direction in the Zodiac race.

## Powers and Abilities

* **Horseshoe Boomerang:** Pakaracchi's projectile weapon for slicing and misdirecting enemy attacks.
* **Horseshoe Kick:** A powerful kick enough to shatter diamond alloy.

## Trivia

* His character theme is Seishun da!
* His badge is located on the left side of his jacket.
* He is a vegetarian horse, but still eats meat in Episode 18.
* He appears to have a crush on Souffle, but this is only actually revealed in Episode 39.
Momotaro

**Momotaro** is the first Novel World travelled in Juuni Senshi Bakuretsu Eto Ranger.

## Altered Reality

According to Momotaro, his story started off when he was discovered and raised by his grandparents following the original storyline. The alteration occurred on the Onis where they are space invaders from another planet instead of hiding in a remote island. Thus the Onis occupied Momotaro's world, progressively changing everything from the ancient Japanese period of Momotaro to a futuristic era under their domination.

The alteration is a parody of "Star Wars" featuring space fighters, beam sabers and a Death-Star.

When the world was returned to normal the remaining alteration left is the beam saber which was given to Bakumaru as a gift and a way to fight Jyarei monsters.

## Featured Characters

* **Originally,** *a young Japanese boy born from a peach and travelled with his animal companions to defeat the onis rampaging on their land.*

## Culprit

* **Abilities: Opening Boss and giving the Eto Rangers a taste of their future battles.**
Time travel

This is the 1st episode of rainbow figures

Season 1 episode 1

## Storyline

Soap made a time machine and Steve accendently setted up and got lost in the past

## Character roles

Steve                                                                                                                                   prevous episode: Pilot             Next Episode: TBA

## Cameo characters

Narrator

Lee

Soap

Stone age Steve

Dave

Baby Steve

Kenny

Dan

Mason
Sydney Theatre Company seasons

Sydney Theatre Company, established in 1979, has held a program of main stage productions every year since its inception. The majority of these productions has been performed at The Wharf Theatre, Walsh Bay in Sydney, while each year a selection of plays has been performed at other venues such as Sydney Opera House Drama Theatre and Roslyn Packer Theatre (formerly Sydney Theatre).

## 2015

The 2015 season was launched on 4 September 2014 by Artistic Director Andrew Upton. In his welcome message on the STC website, Upton pointed out the highlights of the season: it touches on "generation after generation of great writing – Shakespeare, Chekhov, Woolf, Beckett, Churchill. In these waves of time we see history’s epochs and its disjunctures – the pre-modern, the modern, the post-modern, the post-war, the pre-everything-yet-to-come"; it also features a significant number of plays written by female playwrights, "creating a year that grapples with gender."

This season saw the return of a number of STC regulars including actors Robyn Nevin, Hugo Weaving, Geoffrey Rush, Cate Blanchett, Richard Roxburgh and Toby Schmitz, and directors Kip Williams, Neil Armfield and Richard Cottrell.

## References

1. ↑ Andrew Upton (2015). "Welcome Message from the Artistic Director." *Sydney Theatre Company 2015 Season*. Retrieved 18 March 2016.
Episode 16

* Episode
* Title card

**A Martial Arts Tournament! Bakumaru's Marriage?** (大武術大会!バク丸が結婚?, *Dai Bujyutsu Taikai, Bakumaru ga Kekkon?*) is the sixteenth episode of Juuni Senshi Bakuretsu Eto Ranger.

## Summary

The next Novel World is "The Mouse's Marriage", where its setting has been turned into a martial arts tournament. As the world's mouse groom, Bakumaru must win the tournament for the mouse bride's hand in marriage to preserve the story, a fact that Cream does not take well.

## Episode Plots

* **Novel World:** The Mouse's Marriage
	+ **Coordinates:** Year of the Mouse, Month of the Mouse, Hour of the Mouse
	+ **Summary:** A mouse couple searches for the perfect husband for their beautiful daughter. They asked the sun, moon, cloud, wind, and walls, until they realized it has to be their own kin.
* **Selected Members:** Bakumaru, Cream, Urii
	+ **Summoned Backup:** Gao, Pochiro
* **Character Replacement:** Bakumaru = "Chuusuke Mouse"
Dracinfec

The Dracinfec are a hardy race of humans that live in the Blood Mountains. They are all completely deaf and mute. In fact, because of the curse placed on them by Azmat, they cannot make sound of any kind, not even by clapping, breathing, or using an instrument. Five years after the Wyvern took over the Blood Mountains in 4105 A.B., this simple, goat-herding people of the mountains went to Azmat, the grim warlock of Iron Tree Mountain, seeking for his help. His curse of silence was not what they had in mind, but it has proved effective every generation since. The Wyvern has no power over the Dracinfec, and never will, because the curse that Azmat wrought can only be broken when the Wyvern has finally been killed. As such, over the next few hundred years the Dracinfec have evolved from a peaceful goat-herding people to a quiet tribe of stealthy assassins, the elect of whom train their whole lives to sneak into the heavily guarded palace of the Wyvern and slay the evil enchanter in his sleep. Many of them still raise goats, but no one goes without learning some aspect of the tribe's developing martial art. They are actually a much-despised race among the Mra, mostly because they believe the Wyvern’s death will cause several hundred innocents to die as well. They recognize this as a necessary part of their task, and as such they will kill Wyvern-Held with impunity in the pursuit of their ultimate goal.
Nynsa

A scattered group of nine wizards who have survived from the times of the Grims. They were formed as a group in 3900 A.B. shortly after the Grims became a viable threat, just before the beginning of the war that destroyed the Strein. They were once part of an elite force dedicated to destroying the Grims, and they nearly succeeded, but only at great personal cost to themselves. In order to gain immortality, they sought for the gods to bind their lives to those of their enemies, meaning that they would not die so long as one Grim remained on the Earth to be destroyed. Azmat and Mawgraw were both rendered immortal through their dark magics, but are also only wielding their powers in a very limited fashion, no longer actively seeking to dominate the lands of Duskain and Craun. As such, though the Grims are defeated, the Nine live on, each seeking new evils to combat and destroy, and waiting for the Darksome Thorn to reappear so that their work can be finished. They can each be killed, but not by natural forces or causes: only by a being or creature dedicated to evil or chaos. As such, their objective has changed to fighting these creatures, and this gives them a reason to keep living. Their secondary objective is to find a way to end the immortality of Azmat and Mawgraw, but most see this as impossible without the Darksome Thorn.

Each Nynsa has an elemental focus based on his two Words of Power: Bretzel is a mage of wind and gravity, Alk a mage of rocks and earth, Miserin a mage of water and ice, Crycry a mage of fire and color, Elmall a mage of light and shadow, Orihah a mage of dreams and time, Dawto a mage of metal and cloth, Grix a mage of nature and dance, Somna a mage of numbers and music. They very rarely meet together; they travel alone, and aid heroes and cities while in their various disguises.
Wid

The Wid are a race of female sea nymphs that live in the Eastern ocean off the shores of Duskain, where they eat seaweed and exist peacefully. They have the power to control fish, who gladly do their bidding. Sailors who anger the Wid risk the dangers of sharks or other creatures swarming to attack their ship. Every year, the Wid meet with the Heids and share a feast of seaweed. This is also when the Wid mate (with the Heids), and the only way they reproduce. Before the Heid came into existence in 3925 A.B., the Wid would kidnap men for this purpose and keep them in special caverns that they’d worked hard to fill with air from the surface. The men would always eventually die as the air went bad. From the beginning the Wid were nomadic, traveling wherever there were humans living near the seashore to find mates, then out into the ocean for food when mating season was over. They were very happy when they discovered the Heid so they could stop killing men and roaming from shore to shore in order to mate. The Wid were created during the Second Creation by Brimsin.
Ac

The Ac are six-armed nymphs that live on Kap, an island off the eastern coast of Duskain. Aggressive and dangerous, they fight with poisoned spears and long-handled clubs. They are also very dextrous (understandably) and can climb trees rapidly. “Curse of Ac” is a common expletive for Mra traders and pirates, and refers to the strange six-armed appearance of the Ac, believed to be a curse from the gods. The Ac were created by Brimsin in the Second Creation, when they originally lived underwater and had six fins instead of arms. Shortly after their creation a coconut fell from a tree on the island of Kap and broke open on a rock on the shore, and the leader of the Ac, a nymph named K’kaya, tasted the coconut milk and wished that his people could live where the food was sweet instead of salty. Enraged by his children's disdain for the wonders of the ocean world, Brimsin changed the Ac’s fins to arms and placed them on the island of Kap, where they could eat all the coconuts they could find but never leave.
Etoranger Music Collection

**Etoranger Music Collection** (爆烈エトレンジャー 音楽集, ***Etoranger Music Collection***) is an album collection featuring the BGM and the TV-size versions of the opening and ending.

## Tracklist

1. Mada Mada Mada (TV Size)
2. Heiwa na Koku Mugen
3. Jyarei O Nyanma Chousen
4. Aurahime no Inori ~ Shugoshin he no Ketsui
5. Iza Shutsudou! Bakuretsu Eto Ranger Hashin!!
6. Novel World no Tabi
7. Jyarei Shouran!
8. Yuuki Zenkai! Taose Jyarei Monster!!
9. Seirei Shoukan!
10. Daikourin Kirinda! Jyouka Soshite Hana he
11. Tatakai no Ketsumasu
12. Aitakute (TV Size)
Wyvern

The Wyvern is the chosen name of a dangerous dragon that lives in the Blood Mountains of Duskain. He magically enslaves creatures and beings to be his servants through his irresistible song. With these servants, known as the Wyvern-Held, he has built and fortified a castle to protect himself from the Mra and Dracinfec peoples who live nearby. His enslavement enchantments are unbreakable except by a sacrifice made by a third party, usually the sacrifice of that person's life, but it can also be the sacrifice of something of equal or greater importance.

   The Wyvern is limited in how many people he can enchant at once, which means that once a certain number of Wyvern-Held have been created, he must kill a few before he can enchant more. He does this regularly for sport. The Wyvern originally lived on the Lost Continent with the remnants of the dragons and giants from the first Millennium, but he was cast out in 4105 A.B. for plotting against the continent’s elected leaders and building an army of enslaved creatures to overthrow them.
Gloin

The Gloin are a polygamous tribe of glass goblins, where only the head can be male. When the head dies, the next in line turns from female to male. The women are all master glass-workers who fight fiercely with their glass-bladed weapons and enchanted jewelry. The enchantment draws its energy from the deepest part of the cavern where the Gloin live, which is where the seal of Slon helps to keep the Chaotics in their prison. Only fairy folk can draw enchantments from the gods’ power so directly, and so the Gloin can only access it because they are fallen fairy folk. The Gloin and their cavern are located in the exact center of Duskain, deep within the Eltar plains. Before turning to Nogx and falling for their treachery in the War of the Chaotics, the Gloin were a tribe of Trigs. Having only one male in their tribe at one time was a part of their punishment for turning, and they have learned it well; they devote themselves now to the worship of Mis, though they haven’t forgotten Slon either in their devotions. Though not as powerful as the Trigs’ creations, Gloin weapons are much sought after by Naum traders. The Gloin are entrusted with the protection of Slon’s seal as a sort of penance, and the enchantment on their weapons is seen as a sign that their mission is from the gods.
Azmat

Azmat is one of two remaining members of a race of warlocks known as the Grims. Their memory has long been forgotten, and they are now the bogey-men of many bedtime stories. Azmat purchased immortality in 3,910 A.B. and still lives, nursing his artificial heart made from the crushed skulls of his brothers and sisters, family and friends. History shows that he will grant requests made of him when he's in the right mood, but his solutions are quick and brutal, and they are hardly ever what the asker desired. Azmat lives alone on Irontree Mountain, where he has enchanted a forest of trees into metal automatons that do his bidding with robotic tenacity and force. His castle appears largely unkempt and mostly abandoned from the outside. Azmat likes to wear a white cloak covered in human arm and hand bones, and not just for symbolic purposes. Like all Grims, Azmat’s magic draws its energy from the void in his own soul, which steadily emits energy that can be used for many purposes. His soul is perhaps the most empty of all living beings on Vessel, making him by far the most powerful evil wizard alive.

### *Powers*

Azmat possesses two Words of Power, the first having to do with the way the human body grows flesh. Technically this would allow him to alter the way a living body grows and functions, but this would take nearly inhuman amounts of willpower. More often Azmat uses this word to grow back the decayed flesh of a corpse, creating an animated creature completely under his control. When he lets go of the rapidly grown flesh it dissolves. Interestingly the flesh always grows in the pattern of the deceased person’s original body, though presumably Azmat could alter the pattern if he desired. Because the word does not allow for the creation of bone, Azmat always uses a skeleton or at least part of a skeleton as the base of his creations.
Fumdar

The peryton keepers of the Black Needle Forest, the Fumdar are a race of fair nymphs who seclude themselves in these dark woods to take care of their perytons. Once a month, under the new moon, the perytons become men. This is when the Fumdar mate, and it is the only time that the forests are safe to travel through. The rest of the month, the Fumdar ride their perytons through the forests searching for their favorite food: the hearts of other beings. It should be noted that they despise human women, partly from jealousy for their men, who don’t transform, and partly from fear that any passing woman might be trying to steal their mates like the warrior Andora in 3895 A.B. Like all nymphs, the Fumdar were created by Brimsin during the Second Creation, or the Creation of Beings. They did not develop their taste for human hearts until much later, when the Strein unintentionally burned down a large portion of their forest during the war between the Strein and the Grims in 3900 A.B. Before this point they ate the hearts of wild game, particularly deer and elk.
Il

The Il are a race of magical beings that feed off the emotional extremes of other beings. They are sometimes called Hungry Ghosts. They alternately take the form of a beings' greatest fear, greatest desire, greatest shame, greatest joy, greatest sorrow, greatest pet peeve, et cetera. They take great pleasure from rousing beings into high states of agitation, but are not generally malicious. For the most part, they do not realize the harm they do, or understand why other beings are afraid of them. They themselves are not easily roused (in fact they have very few emotions at all), but have great power in the art of illusion and deception. Their greatest secret is the location of their hearts; every Il that reaches a certain age removes his heart through magic and places it in the Sanctum of the Heart, a mysterious underground temple whose entrance is hidden and which is guarded by a great number of traps and magical wards. The children of the Il are made invisible by their parents, and they love mischief like their parents do, but they are nowhere near as aloof in their mischief-making. Some children of the Il have been known to run away, not wishing to resign themselves to the terrors of entering the Sanctum of the Heart and ultimately giving up all their extreme emotions by removing their hearts. These children are cursed to remain invisible their whole lives, and many become embittered and dangerous creatures. A few learn to live peaceably among other races, however, and there was even an incident in the history of the Strein where a child of the Il saved the life of one of their kings. Because of this, the Heid greatly respect the Il. Most Il cannot swim, child or adult. They live in the Southwestern Desert, also known as Manticore Desert. The energy for their magic comes from the many hearts buried in the Sanctum, and it is drawn on through proximity and incantations. The Il were created by Iei the Trickster God in 2 A.B., and moved from the distant continent where they first lived to Duskain in 995 A.B.
The Son of Dark

*The Son of Dark* is the first installment in the series *Tales of the Darksome Thorn*, by Jeremy Higley. It was published by Class Act Books, July 14, 2016 (see publisher's website: www.classactbooks.com).

### **Synopsis**

[Alert: minor spoilers]

A millennium ago, a group of nine wizards called the Nynsa were blessed by the gods with an immortality that would cease the moment they fulfilled the instructions written on the sword of prophecy, the Darksome Thorn. They failed. Tricked by the evil wizard Azmat, they misused the sword and caused it to disappear. Before it vanished into the belly of the earth to regrow its mystical power, the blade revealed one last instruction: a prophecy about what the sword would need in order to fulfill its purpose when it came back a thousand years later.

Skel, a fourteen-year-old foster child, is the primary subject of that prophecy. Without revealing his true nature to him, the Nynsa have begun to train him in the language of power so that he can someday use the Darksome Thorn to defeat his father Azmat, the evil wizard who tricked them.

Azmat, on the other hand, has his own plans for the boy. He believes the prophecy refers to the coming of a greater evil than his own, a competitor strong enough to rival him, even defeat him. He craftily triggers a series of events that isolate Skel from his Nynsa mentor, from his family, and from all sense of security. More than ever before, Skel feels alone.

Caught between the misinformed guidance of his mentors and the crafty manipulation of his father, Skel struggles just to meet the needs of the moment. To help his brother, an infant captured by a dream-magic cult, he joins forces with a man named Zar, a merchant and former pirate trying to save his dragon-possessed wife. Zar is caught up in his own quest, however, and knows nothing of the prophecy. Skel’s sister, a powerful Phage, is brash and forward, and cares only for saving their brother. Skel quickly becomes caught up in trying to meet everyone else’s needs, wizards, Phages, infants, and dragons alike. Can he play the diplomat without sacrificing his own path, and will he ever truly be free while such a fought-over prophecy is hanging over his head?

### Purchasing Information

Available as Kindle e-book on Amazon for $5.99: click here

Available as pdf at ClassActBooks.com for $5.99: click here

Available as ePUB at ClassActBooks.com for $5.99: click here

Available as MobiPocket at ClassActBooks.com for $5.99: click here

Availabe as POD (print on demand) at ClassActBooks.com for $14.99: click here
Trigs

The Trigs are a fairy folk that live in Toadstool Forest, which lies between the Black Needle Forest and the Living Wood. They are deeply magical in the sense that they can weave clever enchantments that twist the nature of reality. They can enchant water to run uphill, liquefy light into a fine wine with magical properties, make walls out of darkness, and even cause mushrooms to walk and talk. They created the race of the Stools to be slaves for them. Trigs are intolerant of beings entering their Forest, and Duskain is filled with the stories of beings the Trigs cursed for their curiosity. A very few Trig items have ever been successfully stolen from them, the most notable story is that of Andora, who stole the Darksome Thorn. Many humans, including the more conniving and less moral of Mra tradesmen, have been known to sell fake Trig items. Naumian traders take great pride in their ability to differentiate real Trig items from fake ones; they are all trained in magical perception precisely for this purpose. A common Trig weapon is the enchanted firefly, whose purpose is perhaps an obvious one. The Darksome Thorn, which Andora stole, is a magical weapon crafted by the Trigs out of hardened void, a piece of Haven, and the tears of Mis.
Prophecies of the Darksome Thorn

### **Introduction**

The Darksome Thorn is a sword forged by fairies and blessed by the gods to destroy the greatest evil in Vessel once every millennium. It accomplishes this by revealing prophecies, written on the blade of the sword, which direct good people on how to strengthen the sword's magic to deal with whatever evil is the greatest at the time, be it mortal or immortal, a god or some lesser being. The only prophecy spelled out in the books so far was revealed in 3915 A.B., just after the Darksome Thorn was used incorrectly to defeat Grizma, the leader of the Grims.

#### ***3915 A.B. Prophecy***

When life courts death

and dark courts light,

then comes the day

who ends the night.

Andora's son, a dragon born,

Earth-God's chosen, dead forsworn.
Pepper Clark

**Pepper Mildred Clark**is a skunk with a talent for comedy. Who is one of Blythe Baxter's Padawans.

## Backstory

Pepper was once the pet of a famous comedy, but when the sepertists' droids attack, her owner sacrificed himself to save her. For 2 days Pepper wandered the streets until she found an abandoned pet shop,

## Bio

### Personality

Pepper is a very fun, comedic little skunk who loves to crack jokes
and play usually harmless pranks on others. Sometimes her pranks or
jokes can be mean or rude, but she doesn't seem to realize this until
the person she has teased or pranked begins to cry or tells her off for
it. Pepper will also use her humor or tricks to try to perk others up
when they seem upset.

Being a skunk, Pepper hates it when others reference a skunk's
natural musk. She isn't normally smelly and it only happens when she is
nervous or scared. When she is excited or very happy, she'll release a
pleasant smelling scent instead. It's been revealed however that she can
 also willingly spray if she needs to use it for some reason.

## Appearance

Pepper is a curvy, light gray skunk with gray coloring inside of her
ears. Her muzzle, chest, stomach, back, and tail streak are pure white.
Her eyes are a pale shade of pink with a slight red hue. Her hair is a
tuft of pale blue-gray bangs.

When in her Jedi Master outfit, she wears a black and off-white
tunic, with a light grey shirt underneath, and a light brown pants. And a
 dark brown utility belt with her inttails on a chrome buckle, and then a
 clip for her Lightsaber. And she would often wear dark gray robes.

## Main Weaponry

* S&W Model 38 "Bodyguard" revolver
* Blue Lightsaber Shoto
* RT-32 Blaster
Characters

These are the many characters of the series.

## Heroes

* Princess Yuna
* Nightstar
* Sunset Shimmer
* Sunrise Shimmer
* Snowdrop (Appears in Season 2)
* Brian Griffin (Reforms later in Season 4)
* Peter Griffin
* Queen Elsa (appears at the end of Season 1)
* Princess Anna (appears at the end of Season 1)
* Mako and Sidney (appears in
* Blythe Baxter (appears in Season )
* Belle (appears in season 2)

## Villains

* General Grievous (appears in the third episode of season 1)
* Nightmare Trix (first appears in season 2)
* Princess Black Hole (appears in season 2)
* Princess Chaos (appears in season 2)
Wyvern-Held

The Wyvern-Held are an assortment of creatures and beings that are held captive by the song of the Wyvern. Mostly human, the Wyvern uses them as servants and warriors. They are completely enchanted, and the enchantment can only be broken by an act of true sacrifice. Though this is impossible to confirm, the Wyvern claims that if he dies, all those who were enchanted by his song die also. The Wyvern-Held live in the Wyvern's castle in the Blood Mountains.