recursal/Fanatic-Fandom huggingface dataset:
Bird That Carries You Over A Disproportionately Small Gap

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***Bird That Carries You Over A Disproportionately Small Gap*** is the 35th track in the *Undertale* Soundtrack. This piece plays while the bird carries the protagonist over a disproportionately small gap in Waterfall.

## Trivia

* It has the second longest track name out of any song in the soundtrack, second only to *Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything*.
* This track is sped up in the game.
Bonetrousle

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***Bonetrousle*** is the 24th track in the *Undertale* Soundtrack. It's an extended version of *Nyeh Heh Heh!* with added drums and violin, this song plays after Papyrus unleashes his blue attack.

## Trivia

* According to an interview with Toby Fox, this was one of the six songs originally composed for other projects. The other five were *Fallen Down*, *Heartache*, *Nyeh Heh Heh!*, *Another Medium*, and *MEGALOVANIA*.
	+ *Heartache*, *Nyeh Heh Heh!*, and *Bonetrousle* were initially made for another RPG idea that never came to fruition. It later turned out to be *Deltarune*.
	+ The artbook states that *Nyeh Heh Heh!* and *Bonetrousle* were originally the main battle theme of said idea.
* "Bonetrousle" is a made-up word. One of the notes Papyrus leaves to the protagonist after capturing them reads that Papyrus is "slightly bonetrousled" with their previous escape. The context suggests that the word might be synonymous with "worried," "flustered" or "annoyed."
	+ "Bonetrousle" might also come from the verb "tousle" which means to make something untidy, or "tussle," which means a short, vigorous scuffle.
* In the Genocide Route, the song is slowed down by 80% (8820Hz / 44100Hz = 0.2).
* In the game trailer for Undertale, in the segment where *Bonetrousle* is played, there is a segment of the theme that was never put into the final game (presuming the part all the way to the ending).
* It has distinct similarities to Unfounded Revenge from Mother 3, such as the timing and the prelude before the majority of the song.
* The OST version lacks a few background notes at the very end.
* The Super Smash Bros. Ultimate version of MEGALOVANIA contains a few notes from this song.
Crab Apple

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**Crab Apple** is a consumable healing item that can be bought from Gerson in Waterfall. Due to its cost and HP gain, it is considered a low-tier consumable healing item.

## Trivia

* The item is most likely based off of the crabapple fruit, an often sour fruit of trees from the *Malus* family.
Ghouliday

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***Ghouliday*** is the 40th track in the Undertale Soundtrack. It is a re-iteration of *Jingle Bells*, with all of the lyrics replaced with a "oo" sample. It is on the third CD found in Napstablook's house. The song continues playing after exiting their house. This can trigger an event where the protagonist encounters Aaron and Woshua, who are too scared to fight due to the spooky music. It consists of a single sample.
Empty Gun

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The **Empty Gun** is a weapon item sold by Bratty and Catty, who reside in the right alleyway at MTT Resort. Its defensive counterpart is the Cowboy Hat. According to Bratty and Catty, it was found (along with their other wares) in Waterfall at the garbage dump, explaining its empty barrel.

When attacking with this item, four bars appear instead of one (or a mash indication like the Tough Glove.) Its attack animation is initially a big star, which explodes into a series of "gunshot" circles with eight stars spinning counterclockwise outside of the circle.

Compared to other weapons, the Empty Gun requires more precision to use, as it deals less damage if the four bars are not hit in the center.

## Trivia

* The stars during the attack animation look like the stars serving as SAVE Points in the overworld. An interpretation of the attack animation suggests the conjecture that the protagonist can use their determination as harmful projectiles to substitute the lack of bullets.
You Idiot

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***You Idiot*** is the 78th track in the *Undertale* Soundtrack. It plays before Photoshop Flowey's battle at the end of a Neutral Route, when Flowey traps the main cast with vines before absorbing their SOULs in the True Pacifist Route, and before the "special thanks" segment of the True Pacifist Ending Credits. It plays at three different speeds in all three situations with the third version the one found on the OST.

It sounds like a buzzing, suspenseful, sinister mechanical tune, and it is similar to the music that plays when meeting the fallen human at the end of a Genocide Route.

## Trivia

* This track is called "`mus_yourbestfriend_3`" in the game files.
	+ This implies that there may have been other parts to the track planned, as *Your Best Friend*'s filename is "`mus_flowey`," and there is no "`mus_yourbestfriend_1`" or 2.
* This track is a slowed down version of "`mus_f_intro`" in *Your Best Nightmare*.
What If? (Billy2009's list)

The first list of Billy2009's What If stuffs.

## Lists

* What if Power Rangers Samurai was the final series of the Disney Era?
* What if Teen Titans Go! was never greenlit?
* What if Transformers: Robots in Disguise (2015 TV series) was a more faithful sequel to Transformers: Prime?
* What if Walt Disney had never acquired to Marvel Entertainment back in the late 2000s?
* What if DreamWorks Animation was founded in the late 1970s?
* What if Power Rangers Megaforce was the first series of the Neo-Saban Era?
* What if George of the Jungle wasn't a parody of Tarzan?
* What if the DC Extended and Arrowverse Universes were both the same universe?
* What if Family Guy, American Dad!, South Park, The Simpsons, Rick and Monty and BoJack Houseman were all instead kids show?
* What if The Emoji Movie never exist?
* What if the Dairangers' suits was used in Mighty Morphin Power Rangers Season 2?
* What if the 9/11 Attacks had never happens?
* What if Apollo Creed didn't die?
* What if Bulkhead was a G1 character?
* What if Peter Griffin (Family Guy) wasn't so dangerously stupid?
* What if Justin Stewart (Power Rangers Turbo) was instead a teenager?
* What if Spike (My Little Pony) wasn't a dog in the Equestria Girls spin-off series?
* What if Christina Miller wasn't the president of Cartoon Network?
* What if YouTube was founded in the early or mid-2000s?
* What if Della Duck didn't crash landed on the Moon?
* What if Be Cool, Scooby-Doo was instead an sequel to Scooby-Doo: Mystery Incorporated?
* What if Waluigi was instead a playable character in the Super Smash Bros. series?
* What if All-New, All-Different Marvel was instead a complete reboot?
* What if Flashpoint had never happens?
* What if Anakin Skywalker was never corrupted to join the Sith?
* What if Pokemon was in real life?
* What if Annual - What if the villains had won during Countdown to Destruction?
* What if My Hero Academia debut in the early 2010s?
* What if Warner Bros. didn't acquired DC Comics back in the 1960s?
* What if Tarzan was a parody of himself?
* What if Peter Pan grew up and had children?
* What if Xena: Warrior Princess was in the present days?
* What if Drift hadn't betray the Decepticons?
* What if Superman became evil?
* What if Jasmine "Jazz" Fenton became Jazz Phantom?
* What if Secret Wars (1984) was instead sent in the DC Universe?
* What if Don (Total Drama Presents: The Ridonculous Race) became the new host of Total Drama?
* What if Power Rangers, VR Troopers, Masked Rider, Beetleborgs and Mystic Knights of Tia Na Nog were all sent in the same universe together?
* What if Nick Fury was the president of the United States?
* What if Kara Zor-El became Superwoman?
* What if Deku (My Hero Academia) joins the Teen Titans?

 Number of Stories: 40

Number of Annual(s): 1
SOUL

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The **SOUL** is the very essence of one's being, whether one is human or monster. It plays a crucial role in the progression and plot of *Undertale*.

In the game, a human SOUL and monster SOUL together can cross the barrier, while seven human SOULs shatter it entirely.

A SOUL takes on the form of a heart. Human SOULs point down in most cases, and monster SOULs point up.

## Gameplay

The player moves the protagonist's SOUL with the arrow keys/joystick. The protagonist's SOUL can move freely in the bullet board, and the border encloses the SOUL. In menus, the SOUL indicates the selected option.

During the enemy's turn in an encounter, the protagonist moves their SOUL to avoid attacks. If, due to enough failures to do so, the protagonist's HP reaches 0, their SOUL splits and shatters, resulting in a Game Over. However, during the battle against Asriel Dreemurr, the protagonist's Determination restores their SOUL back to full HP if it reaches zero. The SOUL breaks as normal, the text "But it refused" displays, and the soul fuses back together. Also, in Papyrus's battle, the SOUL can survive an attack that would reduce its HP to zero. However, it still counts as a loss since Papyrus captures the protagonist.

If the protagonist collides with hazards (such as lasers or Undyne's energy spears) in the environment, they enter a brief encounter where the antagonist attacks their SOUL.

The protagonist's SOUL is red. However, SOUL Modes temporarily change its color.

## Monster SOULs

The SOUL of a monster is upside down and white. The protagonist sees monster SOULs on multiple occasions, such as when Flowey takes all the monsters's SOULs and transforms into Asriel Dreemurr, or when Toriel or Asgore Dreemurr are dying.

A monster's SOUL is weak and does not persist after death unless said monster is a Boss Monster. Monsters believe that love, hope, and compassion compose a monster's SOUL. Human SOULs, which are much stronger, do not need any of these traits. Nearly every monster SOUL in the Underground equate to the power of one human SOUL.

A monster's SOUL composes their entire being. This is why a monster becomes weaker when an enemy gains EXP and LV, and why it becomes harder for monsters to fight when they are not inclined to do so. This trait is also why when a monster dies, their form dissipates as their SOUL disappears.

## Human SOULs

Human SOULs come in several colors and are stronger than monsters' SOULs. For this reason, human SOULs persist after death.

A human's SOUL is not the entirety of their being, but rather their essence housed in a physical body. This is why humans are stronger than monsters when it comes to physical attacks. Determination resides in a human's body, though Alphys extracted it from the human SOULs.
Last Dream

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**Last Dream** is a consumable item obtained by using the "Dream" ACT during the fight against Asriel Dreemurr.

When obtained, Last Dreams fill all the inventory's free space. This action can be repeated indefinitely, solidifying the impossibility to lose the fight.

Last Dreams heal 17 HP in battle, but only 12 HP out of battle. In contrast, saving an already-saved character during the Asriel fight heals the protagonist fully.
But the Earth Refused to Die

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***But the Earth Refused to Die*** is the 97th track in the *Undertale* Soundtrack. It references *An Ending* and plays during the Genocide Route, before fighting Undyne the Undying. It's composed mainly of chanting, white noise, and a heartbeat.

## Trivia

* The title of the track is a possible reference to *Chrono Trigger*, where if the player is defeated by the game's final boss, they get a unique "game over" screen that reads "*BUT... THE FUTURE REFUSED TO CHANGE*."
	+ This quote may also be a reference to the Asriel fight when the protagonist dies; the game over screen reads "But it refused." and the battle continues.
* The song plays at a lower pitch in the game compared to the soundtrack version.
The Locket

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**The Locket** is an armor item found in Asgore's Home. It is Heart Locket's Genocide Route counterpart. Its offensive counterpart is the Real Knife. It is the Genocide Route armor item associated with the first human.

## Trivia

* Despite being the toughest armor in the game, it never sees any real use as it is found right at the end of the Genocide Route, as Sans, the last enemy of a Genocide Route, always deals one damage.
Live at Grillby's

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**Live at Grillby's** is an officially licensed album of jazz arrangements of songs from the *Undertale* Soundtrack (originally composed by Toby Fox). The songs are arranged and performed by insaneintherainmusic.

The album was released for purchase on February 6th, 2016 on Bandcamp and has since been released onto Google Play Music, Amazon Music, iTunes, and physical CD. A compilation of sheet music (including transpositions) has also been made available. The album consists of 9 tracks in total

Several of the songs were remastered from their original YouTube counterparts. The tracks, *A Mother's Love,* *Dapperblook,* and *Welcome Home* were entirely rerecorded.

## Trivia

* The name of track #4, *Turnabout Skeleton Brothers*, is a reference to the track *Turnabout Sisters* from the Ace Attorney game series.
	+ This track itself is derived, in part, from a *Turnabout Sisters* arrangement done by insaneintherainmusic.
* The original version of track #9, *Welcome Home*, published on YouTube features a "crowdsourced choir" of several of the 174 individual recordings submitted.
Wandering Tales of Pure Wonders!

***Wandering Tales of Pure Wonders!*** is an American all-ages anthology comic book series, being published by *UltraXD Comics* since TBD 20??.

## Synopsis

This comic book anthology series follow those stories being hosted by two individuals.

## Characters

### Main

* **Daxster "Dax" ???** - an cool and calm yet loyal and humble human who is one of the narrators and hosts of the series.
* **Unirella** - an [personality] unicorn who is one of the narrators and hosts of the series and TBD

## Issues

### Main

1. *The Tales of the Special Delivery... in Space!* - An young Scottish-accent package delivery driver on [his/her] way of delivering a object while TBD
2. *The Tales of the ???* - TBD
Trophies

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**PlayStation Trophies** are a kind of achievement that appear in games released on PlayStation-branded video game systems.

PlayStation Trophies appear in the PlayStation 4 and PlayStation Vita versions of *Undertale*.

## List

This is a list of the trophies in *Undertale*. This list applies to both the PS4 and Vita versions of the game.
The Choice

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## Statistics

### Location Played

The Final CorridorWhen Sans 'spares' the protagonist

When given the choice to spare Asgore Dreemurr

## Music Guide

### Next Track

Small Shock

***The Choice*** is the 73rd track in the *Undertale* Soundtrack. It plays while Sans judges the protagonist,

during Asgore's speech at the end of his battle, and when Sans "spares" the protagonist during his battle in the Genocide Route at a slightly slower speed.

## Trivia

If "The Choice" is sped up to 666%, it matches the tempo and tune of the latter section of *Undertale* perfectly.
Snail Pie

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**Snail Pie** is a consumable item found in Toriel's Home, replacing Butterscotch Pie in Hard Mode.

Snail Pie heals the protagonist up to maximum HP minus one. It does not decrease their HP if used at full health.

## Additional Uses

* Similar to the Butterscotch Pie, if the Snail Pie is used during the fight with Asgore (if the Snail pie was acquired through unconventional means), then it lowers his AT and DF.
* Using the Snail Pie (if it is acquired through unconventional means) during the Lost Soul fight against Toriel and Asgore helps to return their memories more effectively than ACTing.

## Trivia

* In Hard Mode, the Froggit near Home tells the protagonist that Toriel left with no groceries, explaining why she makes Snail Pie instead of Butterscotch Pie.
Anticipation

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***Anticipation*** is the 7th track in the *Undertale* Soundtrack. It plays during any monster encounter while Toriel is with the protagonist. This song is also used as the bassline for *Enemy Approaching*.

During a Genocide Route, this song plays during the short encounter with the Glad Dummy. Varieties of this song are playing in different occasions:

* While in "battle" with Monster Kid, it plays at 0.25 speed.
* A further slowed down version, playing at 0.225 speed, plays on the Genocide Route during the walk through New Home when Flowey begins growing afraid of the protagonist, and afterward, it replaces *Small Shock* as the music that plays within the area.
* During the end of a Post-Genocide Pacifist playthrough on the 'The End' screen, playing yet slower, at 0.20.
* In the demo at the end of a Genocide playthrough, also at 0.20.
* In the BULLETTEST Froggit battle in room 276.

## Trivia

* Due to the particular events when it plays, the slowest version of the song is often associated with Chara and the Genocide Route, some fans considering it to be their "theme" of a sort.
* During the walk through New Home, Anticipation fades out when the protagonist encounters Sans for the final battle. It remains silent even after Sans's defeat. However, if the protagonist leaves and re-enters New Home, it will play once again without interruptions until the protagonist enters the Throne Room.
Nice Cream

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**Nice Cream** is a consumable item sold by the Nice Cream Guy in several locations. The wrapper says something nice when eaten.

## Flavor Text

* *You're super spiffy!* **[Use]**
* *Are those claws natural?* **[Use]**
* *Love yourself! I love you!* **[Use]**
* *You look nice today!* **[Use]**
* *(An illustration of a hug)* **[Use]**
* *Have a wonderful day!* **[Use]**
* *Is this as sweet as you?* **[Use]**
* *You're just great!* **[Use]**

## Trivia

* Carrying an umbrella lowers the cost of Nice Cream to 15G when the Nice Cream Guy is in Waterfall.
* According to the sign in Waterfall, there are 21 different Nice Cream flavors.
* Nice Cream is possibly a reference to the first page of the webcomic And It Don't Stop.
Start Menu

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***Start Menu***, previously known as "**Menu**," is the 2nd track in the *Undertale* Soundtrack. It plays whenever the player is viewing a new file.

After the player views the True Pacifist Ending Credits and gains the option to do a True Reset, a version of this theme slowed down to x0.1 speed plays.

## Variations

There are seven variations of this track. Only two of these variations are included in the official *Undertale* Soundtrack: *Start Menu*, and *Menu (Full)*. *Menu (Full)* plays at the end of a True Pacifist Route and before completing the game.

Every subsequent iteration of this track adds instrumentals directly related to how many characters the protagonist befriends.
Royal Guard

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> *For the minibosses, RG01 and RG02, see Royal Guards.*
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The **Royal Guard** are a group of monsters dedicated to defending the Underground, protecting Asgore, and searching for a human to acquire the last of the 7 SOULs.

## Overview

They are supposedly an "elite" group of guards, but many of their members appear laughably incompetent. Undyne, the leader of the Royal Guard, decides who becomes a member. Papyrus's dream is to become a famous member of the Royal Guard, but despite his surprisingly adept combat ability, Undyne secretly does not let him join as he is too kind and friendly, believing these attributes may get him killed in battle.

## Known Members

* Undyne (Leader)
* Doggo
* Lesser Dog
* Dogamy and Dogaressa
* Greater Dog
* Royal Guards
* Papyrus (In the Neutral Route Family Ending)

## Trivia

* The members of the Royal Guard playing poker at Grillby's was inspired by a painting titled Dogs Playing Poker.
* The canine members of the Royal Guard located in Snowdin are called the "Snowdin Canine Unit" by Undyne before her battle.
Burn in Despair!

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***Burn in Despair!*** is the 88th track in the *Undertale Soundtrack*. It is a faster and more heavily action-oriented remix of *You Idiot*. It plays during the first part of the second phase of the boss fight with Asriel Dreemurr at the end of a True Pacifist Route. The soundtrack version is slightly faster than the in-game version.

## Trivia

* This track's beat was possibly inspired by the guitar section of "Pokey Means Business!", or "Cease to Exist" in Japan from *Earthbound*. It could also be inspired by the song "The Oracle" from *Secret of Mana*. Notably, Toby Fox has referenced both games in previous songs he has worked on for *Homestuck*.
* The game's audio file is the shortest, though *Long Elevator* is shorter in the OST.
Thundersnail

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**Thundersnail** is a minigame that the protagonist can play at Napstablook's snail farm in Waterfall for the price of 10G.

## Main Story

The goal is to encourage the yellow snail in the top lane, which is done by pressing [Z] every time the exclamation mark above the snail isn't visible, to win the race. Encouraging the snail as she crawls across the track makes her go faster. Too much encouragement, however, causes the snail to flip over and light on fire; encouraging her too little makes her believe her best was not enough.

### Strategy

If the yellow snail manages to win the race, the protagonist only receives 9G back as Napstablook needs to make a profit. If the snail loses by a slim margin, Napstablook observes that she thinks she won, and rewards 30G so as to not hurt her feelings.

To win 30G consistently, encourage the snail 7 times at the start of the race, while the exclamation mark isn't present. When she gets near the finish line, encourage her constantly to effectively stall it in place.

## Trivia

* The minigame is likely a reference to the *SpongeBob SquarePants* episode, *The Great Snail Race*. In the episode, SpongeBob enters his snail Gary into a race, but because of being overworked before the contest, and being pushed too far during the event by SpongeBob's abusive "encouragement," Gary veers far off course and literally bursts into flames.
* The name of the game, "Thundersnail" may be a parody of the name "Undertale," seeing as they both rhyme.
* If the protagonist does not have 10G, Napstablook will still allow them to play, taking whatever money they have.
* On a Genocide Route, the protagonist is unable to play this game, as both Napstablook and the snails are absent.
Uwa!! So HEATS!!♫

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***Uwa!! So HEATS!!♫*** is the 52nd track in the *Undertale* Soundtrack. This theme plays in the Joystick Config during the months of June, July and August. It shares its melody with *Uwa!! So Temperate♫* and *Uwa!! So Holiday♫*.
Worn Dagger

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The **Worn Dagger** is a weapon item found in Asgore's Home. It is a Neutral Route counterpart of the Real Knife. Its defensive counterpart is the Heart Locket. It is the Neutral Route weapon item associated with the first human.
Torn Notebook

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The **Torn Notebook** is a weapon item sold by Gerson in Waterfall. Its defensive counterpart is the Cloudy Glasses. It has a low attack power, but it increases the number of invulnerability frames the protagonist has, making it a useful defensive weapon. When paired with the Cloudy Glasses, it almost guarantees that the protagonist can only be hit one to two times from an enemy attack.

The attack animation has a notebook spinning around sideways counterclockwise, ending in a star-pattern shockwave.

## Trivia

* The item check for both the Torn Notebook and the Cloudy Glasses explains what INV means in parentheses after the initial statistic check to help players understand its use (since INV could be misinterpreted as "inventory," for added inventory space.)
* During the Sans fight, it does not increase invulnerability frames noticeably. However, it *does* slow KARMA somewhat significantly when it is in lower amounts.
Undyne (Soundtrack)

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***Undyne*** is the 30th track in the *Undertale* Soundtrack. This track plays during the first encounter with Undyne. While the protagonist is hiding in the tall grass at the feet of a cliff, Undyne hears the shuffling of the brush and aggressively looks for trespassers below the cliff.
ASGORE

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> *For the character this song was named after, see Asgore Dreemurr.*
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***ASGORE*** is the 77th track in the *Undertale* Soundtrack. It plays during Asgore's battle and is the continuation of *Bergentrückung*.

## Trivia

* A slower version of this song with added reverb appeared near the end of the *Undertale* Kickstarter video in 2013.
* The Super Smash Bros. Ultimate version of MEGALOVANIA contains a few notes from this song.
Home (Music Box)

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***Home (Music Box)*** is the 13th track in the *Undertale* Soundtrack. It plays when the protagonist either turns off the lights or wakes up inside their room within Toriel's Home. A slower version also plays while watching the tape found in the True Lab of a conversation between Toriel and Asgore.

## Trivia

* The entire track is made up of a single instrument: the Music Box sample from the General MIDI SoundFont (default MIDI SoundFont).
	+ The only other song with the music box instrument is *Memory*.
CORE (Soundtrack)

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***CORE*** is the 65th track in the *Undertale* Soundtrack. It plays when traversing through the technologically advanced part of Hotland, known as the CORE. It is a remix of *Another Medium* and *Death by Glamour*, both of which take a motif from *Waterfall*.

## Trivia

* The song is sustained throughout encounters in the CORE, rather than *Enemy Approaching* playing. This was likely inspired by the similar nature of the Ocean Palace from *Chrono Trigger*, one of the major inspirations for *Undertale*.
* The in-game version of this song is played at a higher pitch (lower-pitched and at .5 speed in the Genocide Route) than the soundtrack version.
Artifact Room

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The **Artifact Room** is a secret location found in Waterfall. It is accessible after solving the Piano Puzzle.

## Description

The small room is simple in nature and design. The sole purpose of the room is to restrict access to a legendary artifact sitting upon a pedestal. The artifact itself is red and spherical in nature.

Attempting to retrieve the artifact prompts the message, "You're carrying too many dogs", and the Annoying Dog appears in the protagonist's inventory for this room only. When the Annoying Dog is dropped or used, it appears walking from the leftmost visible point from where it is dropped, absorbs the artifact and walks off through the right wall until it cannot be seen, leaving Dog Residue in the protagonist's inventory.

Interacting with the pedestal after the artifact is absorbed brings up text saying "The artifact is gone".

## Trivia

* This room makes a brief appearance in the Steam Greenlight Trailer for *Undertale*, albeit lacking collision. The protagonist walks through the wall to find Sans, who asks the protagonist if they have noticed the room has no collision causing the narrator to tell Sans that he is ruining the trailer. Papyrus then shows up from the left and asks if he can be in the trailer, causing the narrator to tell him "NO."
* If the Annoying Dog is removed from the protagonist's inventory through unconventional means, such as opening the Dimensional Box in the debug menu and placing the Annoying Dog there, interacting with the artifact again displays the message: "This will never happen." The artifact sprite remains visible, however, when interacted with again, it shows the general message "The artifact is gone."
* Using the Cell Phone to call Papyrus will bring up dialogue that foreshadows the Annoying Dog.
* According to a call with Undyne, nobody else has ever solved the piano puzzle before the protagonist does. She will then talk about how she has been waiting a long time for someone to solve the puzzle but will then try to play it off. Calling her again brings up dialogue saying that she guesses that she has to find a new mystic artifact.
* Attempting to call Toriel in this room while the Annoying Dog is in the inventory brings up a message stating that "The ringing is coming from inside your inventory." This quote refers to the fact that the Annoying Dog will steal Toriel's cell phone should the protagonist wait in the room where they receive their cell phone. It is implied that the dog stole her phone again and ate it.
* In the Nintendo Switch version of *Undertale*, a border titled "Super Dog, Hoi" can be unlocked in this room.
Blook Acres

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**Blook Acres** is the area found north of the "Quiet Area" intersection in Waterfall. This area contains Undyne's house, Napstablook's house, Mettaton's house, and the snail farm where the protagonist can play a game of Thundersnail.

## Undyne's House

The home of Undyne, which is accessible after the protagonist spares Undyne. The exterior of the house resembles a fish, with a fish mat in front of the house, which is similar to Undyne. Outside is the Mad Dummy, and Papyrus after sparing Undyne. Talking to Papyrus triggers the date with Undyne. After cooking with Undyne, the house catches on fire permanently and becomes inaccessible to the protagonist. Undyne then relocates to live at Papyrus and Sans's house in Snowdin, and Undyne joins Papyrus in his phone calls to the protagonist for the remainder of the game.

## Napstablook's House

The home of Napstablook, accessible to the protagonist after Mad Dummy's battle. Inside, along with Napstablook, is a fridge, a television, a spiderweb with a flyer for a spider bake sale, a computer open to a music-sharing forum, and three CDs, labeled "*Ghouliday*," "*Spookwave*," and "*Spooktune.*" These songs continue to play after the protagonist leaves Napstablook's house. If the protagonist walks in the quiet area while one of these songs plays, a unique encounter with Aaron and Woshua triggers.

## Mettaton's House

The house next to Napstablook's house, which is unlocked using the Mystery Key. This key can be bought from Bratty and Catty for 600G. Inside is an entirely pink interior, with completely pink and sparkly accessories. There is a book on top of a bed, a carpet, a poster, a single window, and a television, which are all inaccessible to the protagonist. There are six diaries on the floor, which detail the story of Napstablook's neighbor, a ghost who wanted to perform and become corporeal. This soul was then put into the body created by Alphys, which became Mettaton.

## Snail Farm

The Blook family business is run by Napstablook. According to them, the place used to have a large amount of business, until their primary customer (assumed to be Toriel) stopped coming. Currently, their only customer is "some hairy guy that comes once a month"; this customer is assumed to be Asgore, who keeps canned snails in his fridge. The first pen has four snails that the protagonist can interact with, while the second pen, where the protagonist can play a game of Thundersnail, has three racing snails.
Memory

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## Statistics

### Location Played

WaterfallDate with Undyne

New Home

Asgore after sparing him

After Saving Asriel

End of True Pacifist Ending Credits

## Music Guide

### Next Track

Bird That Carries You Over A Disproportionately Small Gap

***Memory*** is the 34th track in the *Undertale* Soundtrack.

This music-box melody is the first instance in the game of Asriel's musical theme. The theme appears in other songs at pivotal moments of the game, such as in *Undertale* (during which the protagonist learns the past of the Dreemurr family), *Finale* (which provides foreshadowing to Flowey's true identity), and *His Theme* (when the protagonist saves Asriel).

It first plays from inside the statue of Waterfall, after the protagonist places the umbrella over the statue to shield it from the rain and complete the Piano Puzzle. If the protagonist inspects the next save point after completing the puzzle, it says "The serene sound of a distant music box." as the song plays muffled in the background. It also plays later at 70% speed after Undyne attempts to kill the protagonist a second time in Waterfall. While the protagonist is unconscious, they experience a memory of Asriel first meeting the First Human before waking up to find that they have survived yet another fall onto a bed of Golden Flowers.

"Memory" furthermore plays at 80% speed while Undyne reminisces about Asgore during the visit to her house, then when Asgore offers to take care of the protagonist (assuming the protagonist has spared him after fighting him). It is next heard, again at 80% speed, after the fight with Asriel, interestingly continuing very quietly even as Final Power plays and the barrier breaks.

The song plays a final time after the True Pacifist Ending Credits, on the final screen of the game where the Annoying Dog comes to the screen and sleeps. The song does not play if a Genocide Route had been completed before.

The OST version is faster.
Temmie Village

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**Temmie Village** is a small, elusive region within Waterfall that is comprised of two rooms. The village is home to many Temmies, notable for their quirkiness and affected English speech. The village also includes the Tem Shop, which is the only shop in the game that allows the protagonist to sell items.

## Location

Temmie Village can be found after the lowermost set of mushrooms is lit in the fluorescent mushroom room (directly before the room with the dimming crystal lights). The entrance to the village is at the bottom right of the room. This path is dark when the protagonist first encounters it and becomes lit after they progress further through Waterfall, regardless of whether or not the village was encountered before.

The River Person, Undyne, and a sign near the save point by Napstablook's house hints about this unlit path. Gerson mentions the village as a location to sell items, although he cannot remember where it is. Undyne tells the protagonist where Temmie Village is if they call her, but advises the protagonist to avoid it. The River Person gives a small hint on the Temmie Village's location, saying it is in the "*room before the darkening lantern room.*"

## Description

Temmie Village has the same overall visual theme as the rest of Waterfall: a dark cavern with purple tones. It has a cheery musical theme, and several Temmies, Bob, and Ragel the mushroom populate it. The village also has a statue of "Tem", and a vendor inside of the Tem Shop.

In the Genocide Route, the village is evacuated except for the Tem Shop's shopkeeper and the Temmie that watches through a hole in the far-right wall.

## History

Temmie Village is said to have a very deep history though it is never explained. If the Tem Shopkeeper is sent to college, she will say she can elaborate on their history, but only that.

## Trivia

* The SAVE Point says "*detemmienation*" instead of "*determination*."
Spookwave

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***Spookwave*** is the 39th track in the *Undertale* Soundtrack. It has the same melody as *Spooktune,* but with a phaser/flanger effect. It is in the second CD found in Napstablook's house. The song continues playing after exiting their house. This can trigger an event where the protagonist encounters Aaron and Woshua, who are too scared to fight due to the spooky music. It consists of a single sample.

## Trivia

* "Spookwave" is a reference to the music genre vaporwave.
MTT Resort

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The **MTT Resort** is a hotel and entertainment center run by Mettaton in Hotland. It houses a dine-in restaurant and the MTT-Brand Burger Emporium, where Burgerpants works. It is directly connected to the CORE. Bratty and Catty can be found in the alley to the right of the Resort.

## Main Story

If the protagonist does not kill Papyrus, Sans will invite them to dinner at the Resort's restaurant, telling a story about how he contacted Toriel through the door separating the Ruins from the rest of the Underground. He says that they used to make bad jokes for a long time, and promised to her that he would protect any human entering the underground. In the True Pacifist Epilogue, the Resort is set to close indefinitely thanks to everyone leaving to the surface.

## Geography

There is an elevator in the lobby that leads to New Home, but it is always either broken or in use if the player tries to use it.

There are four doors to the right of the resort requesting room service:

* Door 1: Sea Tea - Reward: 99 G
* Door 2: Locked. The protagonist can sleep in this room for 200 G, yielding a similar effect to resting at Snowed Inn. However, unlike the Snowed Inn, the money will not be returned to them.
* Door 3: Cinnamon Bun - Reward: 99 G
* Door 4:
	+ Hot Dog - Reward: Hush Puppy
	+ Dog Residue - Reward: 2 Dog Residues
	+ Hot Cat - No Reward (Prompts dog to growl)
	+ Dog Salad - No Reward (Item is absorbed)

In the True Pacifist Epilogue, if items were never given to doors 1 or 3, interacting with them triggers the message "*Room service never came. (Sigh...)*"

## MTT-Brand Burger Emporium

Inside the resort is the MTT-Brand Burger Emporium, where Burgerpants can be found. Here, one can buy healing items that boost ratings during the fight against Mettaton EX.

+300 rating points
 Glamburger
+500 rating points
 Legendary Hero
+300 rating points
 Steak in the Shape of Mettaton's Face
+700 rating points

## Trivia

* There is a sign in the black void to the right of the hallway that advertises the Art Club Room.
* The Mettaton fountain in the lobby has regular eyes instead of his usual grid-shaped screen.
* The MTT-Brand Burger Emporium, Gerson's shop and the Tem Shop are the only shops with working employees in the Genocide route.
* If the protagonist moves while under the covers of the hotel room bed a funky beat will play, but only while they are moving. If they move to the edge of the bed, they will slide out from beneath the blankets and fall to the floor. It is impossible to get back on the bed once the protagonist has gotten off.
Barrier (Soundtrack)

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> *For the area with the same name, see Barrier.*
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***Barrier*** is the 75th track in the *Undertale* Soundtrack. It is played before the fight against Asgore.

## Trivia

* This track is composed entirely of ambient wind sounds, similar to *CORE Approach*. Its sound seems to be in rhythm with the pulses of light the barrier makes during the encounter.
* The samples used in this track are also used in *Amalgam*, but sped up.
* This track is very similar to "Giygas Lair" from *Earthbound*.
Another Medium

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***Another Medium*** is the 51st track in the *Undertale* Soundtrack. This atmospheric techno track plays while traversing the majority of Hotland.

In the Genocide Route, this track is slowed down by about half of its original speed like the majority of the songs during a Genocide Route.

## Trivia

* According to an interview with Toby Fox, this was one of the six songs originally composed for other projects. The other five were *Fallen Down*, *Heartache*, *Nyeh Heh Heh!*, *Bonetrousle*, and *MEGALOVANIA*.
* An earlier version of this track, "Patient", was originally an unfinished remix of the *Homestuck* track, "Doctor" on the "Homestuck Vol. 4" album. It can be presumed that the name "Another Medium" may be a reference to The Medium in *Homestuck* because of this.
* The song seems to use drums from *Cave Story*, specifically the snare, bass, and toms.
Stained Apron

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The **Stained Apron** is an armor item found in Hotland. It is located south from the Right Floor 2 crossroads room. Its offensive counterpart is the Burnt Pan.

## Trivia

* The Stained Apron cannot be obtained in the Genocide Route, as Floor 2 is blocked.
Stronger Monsters

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***Stronger Monsters*** is the 53rd track in the *Undertale* Soundtrack. This theme plays when fighting enemies in Hard Mode.

## Trivia

* This song is an intense remix of *Enemy Approaching*.
* An earlier version of this track can be found on Toby Fox's old site.
Monster Candy

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**Monster Candy** is a consumable item found in the Ruins, specifically in the room north of the 2nd SAVE point. It is acquired from the pedestal holding a bowl of candy.

## Flavor Text

* *You took a piece of candy.* **[Take 1]**
* *You took more candy. How disgusting..* **[Take 2]**
* *You took another piece. You feel like the scum of the earth...* **[Take 3]**
* *In this hellish world, you can only take 3 pieces of candy...* **[Take 3 in Hard Mode]**
* *You took too much too fast. The candy spills onto the floor.* **[Take 4]**
* *Look at what you've done.* **[Attempt to take more than 4 (3 in Hard Mode)]**
Heart Locket

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The **Heart Locket** is an armor item found in Asgore's Home. It is referred to as "The Locket" during the Genocide Route. Its offensive counterpart is the Worn Dagger. It is the Neutral Route armor item associated with the first human.

## Trivia

* The message "*Best Friends Forever*" is implied to be of the first human and Asriel.
* Considering the large statistical gap between this locket's counterpart, the protagonist likely does not know its real value and sees it as a generic locket. The First Human, however, knows its true value and feels reunited with their Locket.
* Asriel, in his God of Hyperdeath form, also wears a heart-shaped locket.