Quests

## **The Beginning**

      *“We are almost there, my companion: The order’s palace is near. Clear the road and take us to Arvid, the captain of the guards. He will know how to advise you."*

* Objective: Talk to the mysterious stranger. Travel through Glade to arrive at Fortress of the Order.

* Reward: Advancement to the next region.
* Tip: The boss here can be avoided. Especially if you have better equipment waiting for you in your Stash.

## **Twisted Flowers**

           *“When the terror began, I was in the palace gardens, where a rare type of red lotus flowers grew. I can create regenerating magic potions with them and it is possible to treat wounds quickly. Unfortunately, I had to run away and I did not have time to collect enough flowers; If you bring me some more, I can heal our wounded and give you one of that potion as a tribute.”*

* Objective: Find the magical flower in Garden I.
* Tip: This flower spawns randomly. When you get close enough its location will be shown on the map by a question mark. When collected, take it back to the Alchemist.
* Reward: Elixir of Health.

## **Lost Soldiers**

            *"Welcome to us, warrior. It must have been hard to face such a long journey alone. My name is Arvid, captain of the order’s palace guards. It all began about a hundred moons ago, when a strong tremor abruptly shook our sleep. Whatever the reason as, we ignored it; and our sin was unforgivable. From the depth of the basements, rather sinister sounds suddenly grew. So, our general decided to lead a group of soldiers to check what was happening down there; but the expedition was a massacre. Nobody returned, except a young man, manage to escape the fury of what he called… Demons. Please, find out what happened to our brothers."*

* Objective: Find the lost soldier in Prison section IV. Check the map for any question mark.

* **Reward**: +25 Vitality, or +25 Stats potion, dependent on class).

## **The Scissor**

        *“From the corpses I could examine in the basements, I surmised that many received mortal wounds from a cutting weapon. However I confide you, that never in my life as a curator, I have seen such sharp and deep lacerations; whatever caused them was more than a simple blade. My biggest fear, unfortunately, coincides with my firmest conviction: I believe that in the prison there is something terrifying, that mutilates bodies as if they were made of paper. Whatever it is, please, stop it, before It’s too late for us all…”*

* Objective: Defeat Arabeth, boss level monster of Prison Entrance.

* **Tips:** Hit and run. Make sure to get sufficient HP before facing her. Use your best mana attack then switch to normal attacks to regenerate Mana. Try and kill her quickly before any of her sisters spawn later in the battle.

* Reward: Advancement to the next region..

## **The Vedjay’s Power**

            *“Warrior, among the many secrets that the catacombs of the palace keep jealously, there is one that could be very useful for you: the ancient orders’ wizards used to write their notes in voluminous tomes, known as “Vedjay’s Tomes”, right in the catacombs, where they could find peace and inspiration within these, through the primordial colors of vedjay magic, five types of items were cataloged: white or common, blue or uncommon, yellow or enchanted, purple or epic and orange or legendary; for the last two categories, some empowering recipes have been created. Find these tomes and I will be able to turn your weapon into scourges.”*

* Objective: Find the magical tome in Catacombs III. This tome spawns randomly (check map for question mark).

* Reward: Unlocks the Upgrade System found at the Blacksmiths.

## **The Executioner**

        *“Warrior, I read the report of my general and… it’s hard to find the courage to tell you what I have to: it’s about of an horrendous creature armed with a huge sickle… probably an ancient demon who came from some kind of aberrant world. Whatever it is, I ask you to complete your task and not make his death vain, nor the one of all my men: kill that dammed monster, avenge their death, honor yourself and put an end to this mess!”*

* Objective: Kill Tedha, the Executioner in Lost Passage.

* **Tips:** Kill him as quickly as possible before he launches his other attacks. For his resource draining ability just get as far away from him as possible to break the connection.

* Reward: None (just allows access to the Caves area).

## **The Holy Water**

            *“Hi again, hero. I want to share with you a legend about where you’re going. It is said that the Vedjay stones were originally found in the bed of an holy spring that bathes the depth of the elder ant. The water of this spring would have the power of shape the magic, giving it new form every time. In this regard, high-ranking wizard would used it to wash their old powers away, in favor of a new spiritual form. Find that underground course, and grant me some time: Maybe I’ll be able to give you that power.”*

* Objective: Find the Holy Water which spawns randomly on the Cave II Map. Check the map for any question mark.
* **Reward**: Stone of Memories (Skill and Stat Reset).

## **The Beast**

            *“What? The way to the elder ant has been closed, sealed by a powerful Vedjay’s Bond! No force, neither human nor beast, could ever break it… what else is it hiding in that cursed maze? Maybe now I understand that shook the earth that night. Hero, I have either the authority nor the right to ask to go there… but if your soul is that fearless and your temperament so solid, delivery us from evil that oppresses us; we will eternally grateful to you.”*

* Objective: Defeat Uldorg in Den of the Violence.

* **Tips**: Avoid moving too much during the falling-rocks attack. You should also try to dodge his charges. Finally kill him quickly before he enters his red phase where he increases in power.

* Reward: Advancement to the next region, Black Palace.

## **Amos Legacy**

              *“Hero, have you ever heard of the sacred stones of Amos? They are relics created by the first wizards of the order, belonging to a remote past… but whose magic still lives. It is said that they were hidden in ]depth, in a non-human place, to ensure that no one could yet enjoy such a measureless power. Some of us say they are the reason of what is happening to use. Find one of these stones and bring it to me, and I will provide you with the mean to fight evil with evil.”*

* Objective: Find the the Sacred Stone of Amos in Arcane Passage III

* Reward: Unlocks the Blacksmith's Infuse capability.

## **Redemption**

    *“Remember Hero: you are the key to our salvation. We can not embrace freedom*

*again if you do not complete your task. You must find the emperor and fulfill your*

*destiny; this is the price for your redemption.”*

This quest could be basically be summed up as: Go through the last portal in Arcane Passage. When you step into Lost City go back to base and claim your reward.

* Objective: Get to the Lost City area
* Tip: The reward has to be claimed before you leave the Lost City or The Hooded will not be there. You will find him near the waypoint in Fortress of the Order.
* Reward: 1000 gold

## **Missing Man**

        *“Hero, do you know what happened to the captain? It’s been many hourglasses since he’s gone… the last time I saw him, he was talking to you. Please, make sure that the proud fool did not follow you in that cursed place.”*

* Objective: Find Captain Arvid in the Prison's Entrance.

* Reward: Advancement to the next region to face Raikashan.

## **The Black Emperor**

             *“You… you betray us! From the first moment I realized that I did not have to trust you! Which hero would hide his limbs under a black cloak… may you be dammed!”*

* Objective: Defeat Raikashan in Soul Prison.

* **Tips**: Hit and run. Be careful on some of his attack mechanics as it could greatly reduce your HP or kill you instantly.

* Reward: Advancement to the next region, the Kalan Dur's Forest area.

## **Shibana's Fall**

            *“Hero' It is you? Are you the one who saved this city? We need you... My village needs you. For a few days now, we have been attacked by hordes of beasts who have killed men, women and children without distinction! They raided our food supplies! Me and two other fools followed them and... They come from Kalan Dur's Forest. Please, we ask you on your knees to help us put an end to this havoc. I come from Southrill, to the South, across the river. The journey is long but we have the provisions to support us.”*

* Objective: Kill Azoth in the Haunted Den
* Reward: Access to Mithrali's Peaks and 1200 essence.

## **Kraahl's Hegemony**

            *“No kill! No kill, please! Don't want fight! I'm here to ask you help! We are good beings! No bad! An evil creature oppresses us! Many of us escaped but already contaminated! Please, kill this creature and save us! Our house is in the North, in the mountains.”*

* Objective: Kill Kraahlaros, the Icefist

* Reward: 1200 Essence plus progress on to the Mithrali's Peaks area.

## **The Path of a Veedjay**

            *“Raikashan, The Grovendal is losing its power. The two ends are about to reunite, in the name of hatred. Veedja's rightful light is dimmed by the shadow of a dark presence. Something primordial and malevolent. You must banish it from The Sacred Land: the imperishable emanation cannot betray its nature prematurely. Find the Eye of Valad, forgotten under the Devahri Sands: it shall show you the way to Veedja.”*

* Objective: Go to Veedja and find the Eye of Valad, the source that takes power from Grovendal.

* Reward: 2500 Essence.

## **The Punishment**

    *“Raikashan's dominance was as uncontrollable as cruel. However a child managed to escape his anger thanks to the help of his mother who, in secret, devised a plan to make him flee. It was not just any child, but the one who would lead the army that defeated the Black Emperor: Alimir Khaleff, later the young mother was discovered and punished with eternal imprisonment under the sands of The Devahri Desert. And I firmly believe, her frustration and despair are the reason for the evil that has long plagued these desolate lands.”*

* Objective: Defeat Alimir Khaleff's mother, Destis, Mother of the Sand in the Hall of Lost Steps.

* Reward: Progress on to the Veedja Cliff area.

## **The End of all Things**

        *“Son of Veedja, the time to fulfill your high task has come: go to the impverious Black Lands and send back the God of War where he came from, this is the only hope we have of preventing Grovendal from stopping its flow.”*

* Objective: Defeat Kraahl, God of War.

* Reward: 5000 Essence and unlocks the Icelands.

## **Go North**

        *"Hero your job here is done, but your journey must continue. Go north to the Icelands. Talk to Daven about Odendor. There you will find the answer to your questions. Now there is no time. Run!"*

* Objective: Reach the Hidden Naval Dock through the Waypoint then make your way through Odenor Village and Impervious Path until you finally meet Komar at the end of Whiteborn Forest.
* Reward: Advancement.

## The Ancient Covenant

            "*You have arrived. We have been waiting for you. I am Komar, the current Protector of the Covenant of Fools. When Kir Dal Kahl sank into the underworld, three brothers, the noblest and most righteous Kaahlian warriors volunteered to watch over Raiashan's Staff. The staff was imbued with superhuman power, coming from a dimension of pure evil. They soon realised that the latter was the key to opening the dimensional door. Therefore they decided to destroy it. Nevertheless, using all the wisdom at their disposal, they could not divided it into more than three parts. Thus, the three brothers decided to sacrifice their souls by guarding the fragments forever and took them to the most extreme region of known lands: the Icelands. They thought that the cold would keep the greedy away and the power of the stuff at bay. However the eldest, Kilimgor, betrayed his brothers and set out to find the other two fragments to reconstruct the dimensional key. We have to stop him before he succeeds. Look for the two brothers lost in these lands. Find them before Kilimgor does, or we will be lost.*"

* Objective: Find the two brother before Kilimgor does. This quest ends at Battlefield with the discovery of the second brother's body.

## Kilimgor Hegemony

            "You failed. The power that was banished from this world to now in the hands of Kilimgor. The hourglass has been turned. Every second that passes is a step towards the abyss. Find him and try to stop him with everything you have."

* Objective: Reach Ra'Gath Fortress and find Kilimgor within.

* Reward: After killing the boss you unlock access to the next difficulty level (up to Chaos).

# Other Ventures

## Trial of the Gods

This is where you battle monsters and bosses in increasingly difficult rounds of battle to win Oboli. (See the title link for more information.)

## The Three Brothers

Collect 3 separate fragments/shards in order to make the “Seal of the Souls”. This will give you access to the zone in which you will have to fight the '3 brothers'. (See the title link for more information.)

* Objective: Defeat 3 powerful shadow bosses at the same time.
* **Reward:** “Emblem of the Souls”.

## Lost Dungeon

Quest for Enchantment Stones in a timed dungeon. (See the title link for more information.)

## Dungeon Finder

Join other players in a quest to slay the boss and loot their treasure. (See the title link for more information.)