recursal/Fanatic-Fandom huggingface dataset:
Square pathway 2.0

This is an image of the map with spawn locations.

**Square pathway 2.0** is an art map by antidonaldtrump*(also known as Armin van Buren).* The map is also featured within the Community Picks.

## How to Play

The map features two cliff faces, in front of trees in low-light, along with a centre platform that can only be entered from below it. This can be done, through jumping into one of the yellow cable cars that go around the centre platform.

When a cable car, is below the centre platform, players can jump off it, onto a small bouncy grey platform with an arrow on top of a visual-only ladder pointing to bounce upwards.

After following the arrow, a player would be inside of the centre platform, and be able to fill up a capture zone within it.

### Note That

Players are typically the most vulnerable to others, when jumping on the small grey platform, due to there only being an empty space surrounding it. This means that others can strike one, its near certainty that they would be killed.

Due to this, try to get to the overhead platform quickly, before others can strike. If this is not possible, try to swerve out of their path, when another is trying to strike.
Samm9

**Samm9** is a well-known player known for creating multiple successful art maps. One of their maps, A E S T H E T I C WAVES, is featured as part of the Community Picks. They also created other well-known maps, such as *CrystalDimension and Lapis Lazuli's Tower.*

A portion of Samm9's maps are redesigns of other player's work. Though such map-making practices are often viewed as copying, most of the remasters added a meaningful artistic effect to otherwise simple design concepts. As a result, a considerable portion of these map recreations are seen as fair usage by the community.

## Gallery

The map CrystalDimension, their most upvoted map with a vote of +5.5k / -528.The map A E S T H E T I C WAVES , their second upvoted map with a vote of +5.4k / -655.The map Lapis Lazuli's Tower, their third most upvoted map with a vote of +2.1k / -237.
Waiting Room

This is an image of the map as seen when accessed through the Level Select.

**Waiting Room** is a map made by Chaz and is the default map for when you join Quick Play within the original Bonk.io when there is no other Quick Play matches available, the player would be put within the map to wait for other players. If a player died while playing the map, it would continue onto another map within Quick Play, going through its updating map selection.

## Gameplay

The map loosely resembles a play-pen, having short angled walls on either side of the map, on top of a large circle, being the floor of the map. Players can use the walls in order to hit a rotatable circle, serving as a punching bag of sorts or a player in the centre of the map. This circle rotates around the centre of another rotating platform, being a rectangle.

When the rotating circle has been knocked with a decent amount of force, it can swing up to the rotating rectangle, causing for it to rotate from it impacting it. Given enough force, the rotating circle can glitch through the also rotating rectangle as well, passing onto the other side of it.

### Multiplayer Tip

*The map is intended for single-player use; however, it can be played in multiplayer through a Custom Game in either the original Bonk.io or Bonk 2.*

When playing within in multiplayer, try to rebound off the angled walls on either side of the map, in order to propel towards another player, in order to knock them off the map. This is generally easier to do than doing so with the floor of the map, due to the circular nature of it, making it more difficult to correctly aim where to rebound off.
Traptic

This is an image of the map with spawn locations.

Traptic is a successful map made by the user Fantao, being his 3rd most popular map to date. It was a part of Chaz's Picks and is currently in the Community Picks.

## Gameplay

Within the map, players spawn over five platforms which can rotate by bouncing on them. These platforms all have a deadly black underside as obstacles. Due to these platforms being rotating, players can be killed in two ways. This is either by falling through the gaps or impacting one of the black sides.

There are also walls on each side, which can be bounced off. Using these can be a way to attempt making less contact with the rotating platforms.

### Possible Tips

* Try to play pragmatically by flipping certain platforms over to make it easier for oneself to knock others into them, either by baiting or direct combat.
* Note that players who are playing in an excessively aggressive manner tend to move rapidly. With this, they are more likely to ram into one of the deadly sides.
Ships

**Ships** was a scrapped game mode that wasn't intended for public use that was present in the Flash-based Bonk.io, and was added in the May 12th, 2017 update and removed a week later to be replaced with Karts (which also got removed in later versions).

## Gameplay

Instead of balls, players are purple squares moving in a square area restricted by a slowly shrinking red border wall. You could collect parts scattered across the map: red squares shoot projectiles (the black part indicates the shooting direction, which is especially important as it is not possible to turn your "ship" around) and blue square are able to speed you up.

The goal of the game is to aim your projectiles towards other player's attached shapes in order to destroy them and to make them less powerful. Once it is possible to shoot at one's internal purple square, they are killed and their still-attached shapes fall off, being able to be picked up.

The more parts you have, the more zoomed out the camera becomes, however, without using blue parts, you also become slower. The goal of the game is to defeat other players and become the last one standing. There is no XP reward for winning, as no matter how many rounds you set, the game doesn't end unless closed.

T*he Win screen does show up when a player is the victor within a round, but it doesn't get counted as a round by the game.*

## **Controls**

Arrow keys/WASD - Movement keys

Space/X/Shift - Shoot

Z - Detach parts (Order: from last to first picked)

*Parts are attached automatically when touched.*

## **Trivia**

* When spectating the match, the camera is only focused on one spot without a way to move it, making it nearly impossible to watch the game.

* Despite being removed from newer versions, it was playable when using the "breakout9y" .swf file. Players wanting to play Ships together needed to use the aforementioned version to access rooms with that game mode.
SvenH Clan

The SvenH Clan is owned by the player SvenH. Its Discord server currently has over 100 members, most of whom are members of the Bonk.io Community Discord, and includes bonkers that are very familiar to the community. It is currently open to new members, does not require tryouts, and is not a competitive clan. It is currently the biggest Bonk 2 clan server in existence.

SvenH, the clan's founder, is a long-time member of the Bonk.io Community Discord, was the first to reach 100 thousand messages there, and has made multiple contributions to it. He is seen mostly on discord, and is relatively active on bonk.io.

The clan is over 5 months old, and currently its only goal is total world domination.

Same.
Gang Grounds

This is an image of the map with spawn locations.

**Gang Grounds** is a map created by billioninjoe, being his 2nd highest rated map. The map is the lesser-known predecessor to Gang Grounds 2.0, another map by billioninjoe. Gang Grounds 2.0 was made right after this one.

## How to Play

The map features three light-grey pillars of varying heights and widths, that players can slide on, due to it being set to -1 bounce. On the left hand side of the map, there is a tan coloured platform connecting the left and middle pillars, that players can bounce off.

Meanwhile, on the right hand side of the map, players can fall between the gap of the right and middle pillars. However, there is a bouncy circle on the right side of the middle pillar, that players can use to bounce back up.

When a player bounces back up, they will be thrown to the side of the right pillar. This makes it possible for another player to block them, causing them to fall back down, then fall out of the map.

### Map's Premise

The premise of the map is to push others either off the sides of the map, or through the gap between the right and middle pillars.
Square is safe

**Square is safe** is MuadDib's highest rated map.

It is featured as the 3rd map out of the 100 maps picked by the Bonk.io Community Discord in early 2019 to be within the Community Picks.

## How to play

The map's gameplay and mechanism is fairly complex. To put it simply, there are sets of platforms moving back and forth vertically and horizontally. They are away from the "safe area", which is the lighter coloured square in the center of the map. There is also a booster that is coloured yellow at the bottom of the map, to bounce up when needed.

The goal of the map is to knock others out of the square, when possible. This way, when a player attempts to get back into to the square, they may get quickly knocked off of the map. This is done by a "platform set" barging through.

## Trivia

* Within the Editor, MuadDib states that the map was "Inspired by Querp", who is another well-regarded mapmaker.
* It is the 54th highest rated map in all of Bonk.io.
Opposite Day

**Opposite Day** is the 12th episode in Season 2 of *Zootopia: The Animated Series*. This is the 34th episode overall in the series.

## Synopsis

Judy makes a bet with Nick to act the opposite of how she normally acts. Meanwhile, Zootopia-2 Judy and Nick contact Wilde Corp to see if there is anything to stop the unnamed vigilante.
Pyramid

Part of a series: Chaz's Picks

Previous: DEATH Next: Meridian

Browse the full series here: Series Chaz's Picks

Pyramid with spawns

**Pyramid** is a famous map made by /\/ / /\/ \_/ /\ and was featured in Chaz's Picks. It is the 5th most upvoted map to ever be published on the Flash-based Bonk.io. It was published sometime during August-September 2016.

## Gameplay

The map features a staircase structure composed of 13 rectangles stacked upon each other, becoming smaller the higher up. Above this, there is a triangle outlined by three smaller rectangles along with a circle enclosed within it.

Between these two structures, there is a gap between them where the majority of players spawn within, along with one of the spawns being atop of the triangle structure above. The entire pyramid as a whole is non-moving and has the default bounciness.

### Community

Due to the map generally being viewed as more of a 'casual map' rather than competitive, the map doesn't carry the same kind of playerbase as other maps, such as battle for the swing, where players create rooms exclusively around the map. Even then, the map still carries a large effect on the community, with numerous trends based on the map having been created over the years since its publication.
Chat

This is an example of the Chat in a Custom Game lobby in the current HTML5-based Bonk.io.

The **Chat** is a basic game feature that has been within the former Flash-based Bonk.io since its initial release, and has been carried over to the HTML5-based Bonk.io. It allows players to communicate with others through text.

## How to use

The chat is accessible, by pressing the 'Enter' key, in either a Custom Game, or in Quick Play. After this, players can type text within it, then to press enter again to send it for others to see. Or they can press enter again when there's no text typed in, to cancel it.

Be aware that all others in your room can see your messages when sent, unless they have muted you. In current versions of the HTML5-based Bonk.io, a shrunk down image of the speaker's skin appears to the left of their username in messages sent as well.

## Features

### Commands

Commands are a feature within the Chat, and can be used for various purposes, such as altering the gameplay or the map, or for personal preferences.

### Automatic game messages

The rest of the features within the Chat include a countdown timer, for when a match is about to start, for messages responding to a command that was typed by a player, or an inappropriate room name warning. These messages are the automatic game response to an action taken by a player, and have no username next to with, but have an asterisk in front of it.

In the former Flash-based Bonk.io, all messages were in black, which blended in with the regular chat. This has since been changed, with the chat messages for the countdown timer in blue, and all other automatic messages showing up in red. The exception is with when a player is notified that they've been given host by another player, which shows up in purple.

### Profanity filter

There is a profanity filter to prevent players seeing profanity in the Chat, by replacing it with the word 'bonk'. This is set by default, and was able to be turned off in the Main Menu in the former Flash-based Bonk.io, and can currently be done so through the Settings in the HTML5-based Bonk.io.
Spike Island

This is an image of the map with spawn locations.

### Modes Playable In

The map is playable in all modes aside from Football Mode but is generally played in either Arrows or Classic Mode.

### Votes

+10.5k / -1.4k

1. REDIRECT Template:Maps Current

**Spike Island** is a map created by CatAndTie, being his most upvoted map. The map is also featured within Arrows Quick Play and was within the Arrows Picks listing before it was removed.

The map is somewhat related to the 1v1 Flat Map trend, though contains unique gameplay elements which sets it apart.

## Gameplay

The map features three islands with a flat no-bounce top on which players can slide and bounce, with the outer ones being the same size and the center one being larger.

The islands are spaced part a considerable amount, allowing players to bounce back up onto the islands with one of the circular bouncers. However, the black parts of the islands (which include everything except for the rectangular tops) are deadly, making it imperative to hit the circles at a proper angle directly upwards.

### Possible Tips

* Avoid falling into the island gaps whenever possible; however, aim to shove other players into them because they offer a weak point for those within them. Though, ideally speaking, knock others off the far sides of the map to make it impossible for them to rebound back up.
* If one has fallen into one of the gaps, make sure to hit the orange circle carefully and maneuver back onto the island tops or attempt to bait into other players coming down to fight directly with them.
* Given another player has fallen into the gap, try to guard the gap or directly attack the player inside of it to kill them. Also, if within Arrows Mode, one can shoot arrows into the gap to kill them without having to fall into the gap.
Circulation

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps Current**Circulation** is a map published on the account *Echostar* (an alternate of The\_Llama). The map is featured within Grapple Quick Play.

## Gameplay

The map features a rectangular track that players pass through but can grapple around. As a result of grappling onto it, players are pulled around the rectangle in a clockwise manner.

Also, there is a deadly black rhombus that kills on contact in the centre of the map. This shape cannot be grappled around.

### Possible Tips

* Try staying on the lefthand side of the track. This is due to it being an effective place to strike players who are traveling back upwards. Additionally, it requires minimal effort to avoid being pushed back up due to the present gravity.
* Be careful with making falls towards the bottom side of the track. This is due to it carrying the risk of one's grapple stretching out, making them fall out of the map. To avoid this, perform the grapple function when directly over this part of the track when falling.
VTOL

This is an image of a player flying within VTOL Mode.

### Special Ability

To fly with 2 physical jets that can be used to steer, through using the left/right movement keys. This ability does not have a cooldown present.

**VTOL** was a game mode within the majority of the HTML5-based reproduction of Bonk.io's development, that was first released within Bonk 2 Alpha in July 2019. In this mode, the player had two boosters on both sides that can propel the player. The player could activate one booster or both at the same time. Activating one booster allows the player to turn in either direction, depending on which booster is activated.

It was generally one of the lesser-played modes within the HTML5-based Bonk.io's development. VTOL was not generally liked in the community, mostly due to difficulty and controls. VTOL was removed on December 3rd, 2020, a little over a month prior before the HTML5 version left Beta versions.

The new VTOL has been added in 10/04/2023 (04/10/2023 ddmmyy), With a slightly better jetpack and also it's a little bit smaller than the original one back in July 2019, Following with the additions if you hit a wall it rotates or bounces you, This can be used for parkour or flying maps like Flappy Bird, Plus now it will copy your main color for your skin.

## Trivia

* It is one of two known gamemodes, along with the former gamemode Cars that allow(ed) for players themselves to rotate (without the use of glitches or exploits).
* On July 4, 2020, the boosters were made more powerful to make flying easier.
* VTOL is an acronym for "**V**ertical **T**ake-**O**ff and **L**anding."
* It has been added back in October 4, 2023 with a smaller jetpack but annoying gameplay.

## Gallery

Person flying upwards.Ditto but not flying.Ditto but downwards.
Simplex

Simplex with spawns

**Simplex,** a map made by MuadDibis a well-regarded map, being his 2nd highest rated map.

It is well known for being one of the old 'classics' of Quick Play, having remained in the rotation since its publication. It is currently featured within the Community Picks.

## How to Play

It features a two non-bouncy platforms that form a horizontal 'tunnel', and two small circles of high bounciness on the 'roof' of the 'tunnel', with one near each end.

The objective of the map is to knock the opponents out of the tunnel by using momentum gained from bouncing off the small circles, or alternatively, dodging the opponents as they try to do this themselves, making them unintentionally charge off the map.

The map uses MuadDib's standard red and yellow colour palette, with the red for the non-bouncy platforms making up the 'tunnel', and the yellow for the bouncy circles.
Slides

**Slides** are a broad term referring to a form of copied maps within the former Flash-based Bonk.io and current HTML5-based Bonk.io, beginning in early 2017 and have been persisting to today. The copy trend has received major success within the game, often being seen within the Hot List as a result.

### Definition

For a map to be related to the Slide maps, it needs to feature a concave curved surface which players can slide over, elements such a rotating deadly platform or a booster may also be present.

However, it is important to note that not all of these maps are inherently Slide copy maps, as due to the nature of the created definition, maps can be easily be significantly unique in terms of gameplay. Due to this, maps referred to as Slide maps are only copies of another's map that fits under this definition.

### Origins

The first design of a map that fits under the definition is unknown. However, published maps under the such as those by original map creators such as MuadDib and TamHill helped popularise these forms of maps, resulting in the popular copy trends seen in today that are based off them.

Famous original maps, such as the map Tam's Hill by TamHill likely ended up creating the Slide copy trend, by other players taking elements from it for their own maps.
### Popularisation

As a result of people creating maps based off these basis maps, multiple copy trends formed as a result, always being based off the original map's nature in some form.

This is an example of a map that was likely largely based off the map Tam's Hill. Recreations such as this one ended up fueling the multiple Slide-related copy trends seen today where players directly copy each other's maps.This is an example of a Slide copy map, where it is taking another map's gameplay and is only slightly changing the physical gameplay of it, only mixing up the visuals.
TamHill

**This article relates in part with art-related maps. To learn more about these maps and how to create them, check out Art Maps.**
 **Este artículo fue traducido a español, aquí.** (This article was translated into Spanish.)

## About the Player

### Known For

Well-Known Player, Famous Map Creator, Prolific in Skin-Making

## Accomplishments

### In-Game Level

Difficult to estimate due to on-going inactivity, likely near or slightly above Level 100.

### Other

His most upvoted map is "Garbage Crusher" with a vote of +44k / -6.3k.

## Introduction

**TamHill** is a New Zealand mapmaker and skin maker, and he is often considered to be among the best mapmakers in Bonk.io.

## Maps

He is best known for his visual and artistic approach to mapmaking, though he is also known for unexpected map elements, such as killing platforms disguised as non-physics. These are controversial and are often deemed questionable. He currently has a combined total of over 175k upvotes on his maps and is among the most successful mapmakers in Bonk.io's history. Several of his original maps have inspired massive copying trends, including Juju Sports, Garbage Crusher, and Tam's Hill.

Garbage Crusher by TamHillTam's Hill by TamHillThe Bonk Reaper by TamHillJuju Sports by TamHillBullet Train by TamHillThe Architect by TamHillExperiment 626 by TamHillGolden Cube by TamHillThe Web by TamHill

## Skins

TamHill is also a highly respected creator of bonk.io skins. He has won (or, otherwise, has been the runner-up in) several of the Bonk.io Community Discord's Skin of the Week contests. At times, he will give his skins to others for them to use, thus making him one of many influences in common skin usage.

## Inactivity

At one point, due to a lack of a Bonk.io Server in Oceania, TamHill was not able to create any maps, entering into a period of inactivity that lasted for almost two years. It was not until January 17, 2020 that TamHill continued activity in bonk.io; in the Bonk.io Community Discord, TamHill posted a message (shown below) indicating his return. He has since become inactive again, which was eluded to by an interview in which he said his return was "probably temporary".
Slingshot

**Slingshot**, also known as WWE, is a map first created by apstp. It was named "Human Slingshot!" when it was released. Soon, after it gained popularity (mere hours/days), there were at least 3 copies made of it; however, none of them were as successful as the original. Then, Trollbeeb2's versions known as "WWE Slingshot" gained massive amounts of likes. It is now a trend of maps that continues to be popular, and slingshots have been integrated into other maps like Hotels or other larger trends.

While playing it, you can bump into one of the slings to propel yourself to the other side. This will give you more momentum as you continue doing this, making it easier to bash other players off-screen.

This copying trend is still alive today, after at least three years from the start. Many people still attempt to copy it. It is also used in Bonk 2.

## Trivia

* It is actually possible to kill players by charging into one of the sides while another is above it. The charging needs to be long enough so the ground under the slingshot gets carried away by the player, which lets a space for players to fall on it.
* In most slingshots there are black shapes that extend the slingshot, meaning you do not need that much force, depending on where the player is.

* This map, like many other famous maps, has been blatantly copied by many people over and over again, with minimal changes. This greatly devalues both the map's creator (apstp) and the original map of WWE, and the proof is that the player who got the screenshot on the right couldn't even find the original map. Sadly, this still continues to this day as of 2020.
* apstp's original map has 63k likes, while Trollbeeb2's copy has 350k, meaning that Trollbeeb has over 5 times the likes.
* It is the most popular bonk.io copying trend to date.
* Trollbeeb2's "WWE Red VS Blue Slingshot" is the most liked map that isn't in Chaz's Picks.
Swiped3

swiped3's current skin.

XP
--

Swiped3 is a player and mapmaker.

They primarily play defensively, and they utilize their opponent's mistakes to gain points in their game. Team Bonk Lime (Swiped3) and Team Grapple Lime are not the same person.

On Tuesday, October 20th, swiped3 reached level 100.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Swiped3's alts are listed below:

PMTB | *Level 25 - XP: 66,900*

JAHKRAHS | *Level 11 - XP: 10,600*

lolxdlols | *Level 7 - XP: 4,650*

Ringshifter\_ | *Level 6 - XP - 3,450*

Team Bonk Lime | *Level 21 - XP: 41,850*

Untraveller | *Level 19 - XP: 34,450*
Mina Abandonada L'enfer

A Mina Abandonada L'enfer é uma localização em Aika Online.

## Descrição

L'enfer significa inferno. Originalmente era conhecida como Mina Holgado. Após os Anjos Cruéis devastarem a mina para impedir que o povo de Lakia obterem Facions, a mina foi fechada e hoje esse é seu apelido. L'enfer possui duas áreas de mineração, as Áreas de Mineração 1 e 2. Local recomendado para jogadores de nível 38 à 45.

## Localizações Adjacentes

* Deserto de Sigmund
* Mt. Hessen
* Ruínas Cahill
Wafflejoe

wafflejoe's skin

XP
--

**wafflejoe** is a skilled Football player that lives in the USA. He was mostly known for hosting football lobbies. He was mostly trained under "pointy 34" learning numerous skills from him. Wafflejoe is also a mapmaker that likes incorporating art, originality, and detail into his maps. Of wafflejoe's numerous maps only few have gained much attention. His top 5 highest voted maps accumulate ***43.5k upvotes*** altogether. His most upvoted map, being **BONK RACEWAY**, alone accounts for ***22.6k upvotes***.

An interesting addition, although not one of **wafflejoe**'s most successful maps, is a map he created called "**My Face!**" that shows an inaccurate cartoon representation of him doing a face reveal.
Tallpendulum

Part of a series: Chaz's Picks

Previous: jones1 Next: Overhead

Browse the full series here: Series Chaz's Picks

This is an image of the map without spawns.

**Tallpendulum** is a famous map by JonesReal, that was featured within Chaz's Picks, as well currently the Community Picks.

## History

The map was published during June of 2016, not gaining many upvotes during the first several weeks after its release due to the small player counts within the original Bonk.io at the time. This all changed when it was selected by Chaz to be part of Chaz's Picks when it was released.

After being added within Chaz's Picks, the map quickly grew in popularity, likewise to all others featured within the list, due to it being featured directly to many players, on top of the booming player counts at the time. The map was also added around this time into the Bonk.io Welcome Board, a welcome letter by Chaz that appeared below the game within the original Bonk.io. By October 2016, the map had surpassed 10k upvotes, being the 5th most upvoted map within the original Bonk.io at the time.

The map continued to grow within Chaz's Picks to where it is today, when Chaz's Picks was replaced with the Community Picks, the map was voted in as the 96th map out of a total of 99 unique maps within the list. Today, the map is still among the most famous maps within the original Bonk.io, although has slowly fallen down to the 11th most upvoted map within Bonk.io, partly due to others maps, some of which by JonesReal himself surpassing the map.

## Gameplay

The map features a flat floor with normal bounciness for the map that players spawn on either side of it, where there is a boosting rectangle on either side of the floor that players can use to propel themselves into the 'tall pendulum' within the map. In a function similar to the map Overhead by Official, the pendulum knocks other players off the sides of the map. Players also cannot jump over the pendulum, due to a static platform above it, that players cannot go above without dying by going too far away from the visible portion of the map.

### Possible Tips

* To make the pendulum rotate with more force after impacting it, aim for the bottom of it rather than the top.
* To avoid being hit by the pendulum, players can jump off over to the sides of the map, then to rebound back within it, or can try to hide between the bouncer and the floor.
* To travel between the sides of the pendulum, wait until it is rotating back and forth a considerable amount, then to time running to the opposite side without getting hit by it.
Turkey505

IN-GAME AVATAR

**Turkey505** is a semi-retired veteran player who first began playing in **2016**. Throughout his journey in Bonk, Turkey established and achieved numerous notable milestones while becoming one of the highest collectors of XP and posing countless skill-based PVP challenges on classic maps.

During Turkey's peak, he was universally known for playing maps on the former Chaz's Picks list and similar PVP-based maps after having mainly played Quick Play since creating his account. Turkey is also known for having played DEATH by emil900 in custom rooms often during his peak and later becoming a DEATH superstar. Upon retiring briefly from Bonk in 2021, Turkey frequently played in 1v1 and "Winner Picks Map" rooms, in addition to Classic Quick Play, where he easily pulled off **100+ wins** in each game. After returning to Bonk in 2022, Turkey frequently played Classic Quick Play, where he easily pulled off anywhere from **100 to 300+ wins** in each group. As of 2024, Turkey continues to make occasional appearances in Classic Quick Play and classic custom rooms.

### *Notable Dates*

On October 17th, 2019, Turkey hosted a custom FFA room where he successfully reached the milestone of **level 200**. On April 12th, 2021, Turkey hosted a similar room to celebrate the milestone of **level 300** after having previously recorded himself attaining the milestone in Classic Quick Play. In May of 2020, Turkey joined a competitive Bonk server on Discord, which contained leaderboards for various PVP-based maps. Shortly after joining, he immediately rose to **first place** on the DEATH leaderboard, where he remained for the long term, despite regular attempts to be dethroned. In addition, Turkey later advanced to **first place** on the Gang Grounds 2.0 leaderboard, where he remained despite regular attempts to be defeated.

### *Accomplishments And Milestones*

**1**) Owning the world's **all-time second-highest** legitimately leveled single account at **level 385.**

**2**) Being the **first** player to legitimately reach and surpass **level 300.**

**3**) Being the **first** player to legitimately reach and surpass **level 250.**

**3**) Being the **second** player to legitimately reach and surpass **level 350.**

**5**) Being the **third** player to legitimately reach and surpass **level 200.**

**6**) Being **one of the first** known players to legitimately reach and surpass **levels 100 and 150.**

**7**) Collecting over **20 million total XP**, the equivalent of **level 457**, and being the **third-highest** legitimate XP collector.

**8**) Having occupied the highest legitimately leveled single account for over a year prior to retiring.

**9**) Becoming the greatest player on the map, DEATH, by emil900, and one of the GOATS in Classic Mode.

### *Accounts, Levels, And Total XP*

*\*As of 01/24/2024*

*\*Main account level legitimacy and rank are proven through the **Level Leaderboard.***
Saw & Pendulum

This is an image of the map as seen from the Editor.

1. REDIRECT Template:Maps Current

**Saw & Pendulum** is a map created by Chaz, being best known for being present as the map featured in the second version of the Bonk.io Intro Movie, being featured in it from August 2016 to April 2017 when the feature was removed all together. As a result, the map has received fairly moderate success within the community.

## Gameplay

The map features a rotating green rectangle, such as within Classic, but is made slightly longer. There is also a green pendulum with a high density that rotates back and forth above the rotating rectangle, can kick off players and can cause the rotating rectangle to be knocked by it and have it's rotational velocity changed by it. The pendulum after knocking the rotating rectangle over time stops sway back and forth and ends up as a mostly stationary ball hanging downwards in the middle.

### Possible Tip

Try to stay higher up within the map, as due to the pendulum being able to knock the rotating rectangle, it can throw players off with little warning. Also avoid the knocking the pendulum itself as due to its weight, it would knock one much more than one could knock it.
The Ringmaster (character)

* Concept Art
* Official

**The Ringmaster** (real name unknown) is an upcoming character who serves as the secondary antagonist in Season 1 of *Zootopia: The Animated Series*. He is a circus master who is an enemy to the ZPD, all while keeping secrets of his own. He first appears in the episode of the same name.

His voice actor is currently unknown.

## Episode Appearances

Season 1

* The Ringmaster

## Trivia

* He is the first confirmed antagonist of the series.
Salt Factory

This is an image of the map with spawn locations.

**Salt Factory** is a map that was created by ROBOCRAFT GAME, being their most popular map. The map and its sequel, *Salt Factory 2*, are both featured within the Community Picks.

## How to Play

The map features a complex playing field, with various platforms for players to bounce on with non-physical connecting rods attaching them to walls within the map. There are two spinning spikes, and a deadly floor displayed as a pile of salt. Both of these are within the lower section of the map, and kill players instantly upon contact.

Within the map, there is an overhead wall, that covers some of the top and right sides of the map. Connected to this, are two platforms that can slowly rotate when players interact with them.

There is also a smaller wall, on the bottom left side of the map, that holds one static platform to the right of it. The other two platforms are at the bottom of the map, between each of the two spikes, that are connected to either wall.
SvenH

Main Skin

XP
--

SvenH is a long-time German Bonk.io player who has been active at the beginning on several accounts since the end of 2016, but is focusing now on his main account since early 2017 and is currently level 134 and in the top 100 players of Wizard's List. He is in the possession of one of the biggest skin archives of bonk.io, currently having nearly unique 500 bonk leagues skins.

Due to a password breach in mid-2018 shortly after him joining the Bonk.io Community Discord , his account was raided and all his maps deleted several times, explaining his only map having over 4000 upvotes despite being completely empty. His estimated total amount of upvotes, before the deletion, was roughly 15,000-20,000 across 150-200 maps. He continued making technical test maps on his second account SvenH\_ (level 13) with a total amount of ~1800 upvotes across 38 maps.

SvenH is currently a moderator for the Bonk.io Wiki (discussion/content moderator).

## Relation to the Bonk.io Community Discord

SvenH joined BCD on March 26th, 2018 and is one of the most notable and well-known members due to his high activity and interaction. He was the first person to hit 100.000 messages on May 6th, 2020 and gained Staff rank on June 29th, 2020.

He is also known for commonly sending messages that only contain the word "same". He has said this word over 6000 times.

SvenH was one of the two people authorised to add maps to the Bonk 2 Fresh list (now removed), with the other person being the co-admin of the server, The \_ Llama.

## SvenH Clan

SvenH is the owner of SvenH Clan. Its Discord server has currently over 100 members, most of whom are members of the Bonk.io Community Discord, and includes famous bonkers. It is the biggest clan server in bonk.io/bonk2.io and always currently open to new members, does not require tryouts, and is not a competitive clan.

The clan is over a month old, and currently, its only goal is total world domination.
Salt Factory 2

This is an image of the map with spawn locations.

Salt Factory 2 is a map created by ROBOCRAFT GAME, being his 9th highest rated map. The map is the sequel to another one of his maps, *Salt Factory*. Both of these maps are featured within the Community Picks.

## How to Play

The map features two rapidly spinning spikes near the middle of the map, that kill players if they collide with it. Surrounding this, is a playing field that moves side-to-side within the map.

The playing field consists of a main centre shape that never fully gets out of view, when it moves back and forth. There is a gap on either side of centre shape, that visual-only salt fills up. Players die by falling out of the map, if they into either of these gaps.

On each far side of this gap, there are more shapes for players to fight on, along with a side wall. However, the side walls only partially protect players from falling off the sides of the map, as there is a gap within each wall, that players can fit through, and fall out of the map as a result.

On the far right side of the map, there is a rotating platform that can swing back and forth by players being on top of it, along with it bumping on the right side wall. Along with this, there is another rotating platform that is closer to the centre of the map.

Both of these platforms move along with the playing field, through the platforms using multiple shapes, to attach itself around a shape within the playing field.
Tunnel

This is an image of the map with spawn locations.

**tunnel** is a map that was created by Guest 2000, being their second highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a train, that kills those who touch it, going back and forth through two tunnels on either side of the map. The tunnels are depicted as each being underneath 'grassy hills'.

On either side of the train, there is a non-physics warning sign with yellow and black shapes, warning players that the train is approaching.

Players can bounce between both of the grassy hills, the 'train tracks', along with being inside the tunnels. However, when the train comes by, players must only be bouncing between the grassy hills, to stay above the train.

In this map, there is also a background, featuring a transition from a blue to a light-blue colour.

###  Strategy

● As the tunnels within the map are risky to be in (and the train passes through them), try to only bounce between the grassy hills. Along with this, try to knock others into the tunnels below, especially when the train is about to come back through.
Crabiki

**Crabiki** is a veteran bonk.io player and map creator who was active during 2016 through early 2017.

He was the original creator of the map Hotel 2, which was the basis for the 'Hotel' part of the popular copy map genre of "Hotel Slingshots."

He also made the famous maps, Hexagon of Death and Classic (Crabiki), which were both formally featured on Chaz's Picks. Whereas, the map Classic, was also voted into the Community Picks.

## Map Gallery

This is the map, "Hexagon of Death." It has over 268.9k upvotes, making it Crabiki's most famous map. It is ranked as the 14th highest rated map in all of Bonk.io.This is the map, "Classic." It has over 120.4k upvotes, making it Crabiki's 2nd most popular map. It is ranked as the 36th highest rated map in all of Bonk.io.
## Account's Level Progress

### **Crabiki:**

***Level: 53***

***Level Progress: 37.6%**, **3950 / 10,500***

***Total XP:** 274,350*
The Web

**Este artículo fue traducido a español, aquí.** (This article was translated into Spanish.)

## The Web

This is an image of the map with spawn locations.

### Votes

+3.6k / -502

**The Web** is an art map created by TamHill, being his 25th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a 'web' made up of thin coloured lines intersecting each other at various angles within the centre of the map. The coloured lines above the 'V' shape formed by the two dark grey lines of the web are physical, forming a bowl-shaped playing field, while the ones underneath are non-physics. Players can slide back and forth within the bowl, and if they fall out, the outside of the bowl is visual-only, so they pass through it.

However, there is a flat grey platform at the bottom of the map that players can use to bounce back into the bowl. There is also a deadly black cicle placed on the middle of the grey platform, preventing players from camping between the grey platform and the bowl.

Lastly, hanging directly above the bowl is a spider that rotates back and forth if players bump into it. Although players can knock into the spider's legs to make it rotate, they cannot hit the rest of it, or they will be killed upon collision.
Sirestyx

**Sirestyx** is a famous map creator with one of their maps, Sandstone Cave, part of the Community Picks. They also created the well-known map *Planet to Planet V2,* which was a permanent fixture on the Classic Quick Play in the Flash-based Bonk.io. Along with this, they created other successful works, including *Long Live The King*.

In total, they have 76 published maps that were all created in the Flash-based version, adding up to over 50k upvotes.

The map Sandstone Cave, their most upvoted map with a vote of +34k / -4.3k.The map Planet to Planet V2, their second most upvoted map with a vote of +9.4k / -966.The map Long Live The King, their third most upvoted map with a vote of +3.4k / -448.
Up & Over

This is an image of the map with spawn locations.

**Up & Over** is a map by Tyler\_89, being their highest rated map by a considerable margin. The map is also featured within the Community Picks.

## How to Play

The map features a blue surface, in front of a grey background, that players can slide back and forth on. On either side of the map, lies two white arrows face upwards, with only the tips of them pushing above the surface.

Players can knock into the tip of one of the arrows, to be thrown upwards at an angle. They can use this to fill up a large overhead capture zone, placed above the centre of the map.

However, players must take into consideration that there is a thin white rectangular bar that moves back and forth between the blue surface and the capture zone.

###  Strategy

● Oftentimes, players would be thrown off the map if they touch this platform, because of its high bounciness and movement speed. Due to this, try to avoid hitting the white arrows when it is passing by, to stay out of its path.
Sobriety Check

This is an image of the map in-game.

**Sobriety Check** is a map created by CatAndTie, being his second highest-rated map. The map is also featured within the Community Picks.

## Gameplay

The map features two non-bouncy rectangles that are spaced apart at the same height. Between the two rectangles are two small bouncy circles, one of which is above the two rectangles and the other is below. The formation is repeated on the far side of each of the rectangles, making the circles altogether loosely resemble the colors of a traffic light.

Players can bounce back and forth between the upper circles, moving back on forth on one of the rectangles to knock other players off.

Generally, the lower circles are only used as a fallback if a player is about to fall off the map or by attempting a risky stunt, such as trying to bounce between the circles under the rectangles.

### Possible Tips

* Try playing pragmatically and controlled, as strong rapid movements against the circles can lead to oneself being propelled off the map (e.g. as with one hitting the circles at a poor angle).
* Aim to strike players right when they are bouncing off one of the circles. By doing this, one is likely to make them lose control.
Wizardlypig

Wizardlypig is an American bonk player who is currently at level 206. He has 3 alts at level 100: Eden Finch, Nova Lion, and Silas Quinn. He is not currently active. After reaching a total level of 300 across all his accounts, he has stepped back from the game.

In 2017, wizardlypig started making skins. You can find several of his skins on the Bonk Leagues website. He is generally considered to be one of the better skin-makers on bonk, and he normally either uses a bearded man skin, or whichever skin he has recently finished creating.

## Level Leaderboard

Wizardlypig has been tracking player levels since 2017. Right now, he and The 9th Doctor use a script to sift through replays on the bonk.io main menu in order to keep the bonk.io Level Leaderboard up to date.

## Skill and Prowess

Wizard is a veteran of all bonk modes (except football), but has put most of his focus into classic, arrows, and grapple.

###### Classic Achievements:

* Placed 2nd in BCD classic tourney
* Consistently ranked top 20 on Duck and Cover lists

###### Arrows Achievements:

* One of the best all-time at Spike Island arrows

###### Grapple Achievements:

* Consistently ranked on prospects/grapple leaderboards
Vhaderverse Guide

These are the list of current episodes in the Vhaderverse project.

## Episodes

* Brandon Vhader Pilot (001)
* *A Good Day to Go Crazy* (101/102)
* *When A Darkness Falls* (103)
* *Shine on Me* (104)
* *Episode #105*
* *Episode #106*
* *Desperate Measures* (107)
* *Episode #108*
* *Episode #109*
* *Episode #110*
* *Episode #111*
* *Episode #112*
* *Episode #113*
* *Something Furry This Way Comes* (114/115) (SEASON 1 FINALE/CROSSOVER EVENT)
* *Pilot* (*ZTAS*) (101/102)
* *A Curious Tail* (*ZTAS*) (103)
* *The Fastest Sloth Alive* (*ZTAS*) (104)
* *The Ringmaster* (*ZTAS*) (105)
* *Over the Edge* (*ZTAS*) (106/107)
Benicio Markanti

**Benicio Markanti**is primary Cast Member a half-elf rogue with a heart of gold.  He is well known among the common folk for his heroic deeds and constant fight for equality and freedom.  He is also well known among the *female* common folk as "that weirdo with the terrible pick up lines".

Benicio Markanti, aka Benicio Marquanti, aka Benicio del Markanti is voiced by Dan Keyser.

**Dan Keyser** is a teacher and performer.  He chooses to believe that Benicio’s personality and adventures parallel his own life. In reality, he goes to bed early and wears a tie four days out of the week.

Benicio is famous for his pickup lines, including:

* Do you have a healing potion? Because Benicio has hurt his knees falling for you.
* Your father must be a chicken farmer, because you're very good at raising...<undecipherable>
Zooween: The Furst

*Season 1, Episode 8*

**Zooween: The Furst** is an upcoming episode in Season 1 of *Zootopia: The Animated Series*. The air date for this episode is unknown.

## Synopsis

Judy and Nick must stop an evil spirit from stealing candy from children on Zooween.

## Cast

### Main Cast

* Ginnifer Goodwin as Judy Hopps
* Jason Bateman as Nick Wilde
Chief Bogo Solo: a Zootopia Story

**Chief Bogo Solo: a Zootopia Story** is an upcoming computer-animated comedy comic CGI directed by Michael Giacchino and Lorne Balfe the sequel of Zootopia 2016

## Cast

* Idris Elba as Chief Bogo
* Katy Perry as Kate, the white wolf
* Matt L. Jones as Kyle, a boov police officer
* John Cena as Ferdinand, the Bull, a bull of spain
* Benjamin Bratt as Eduardo Pérez/"El Macho", a mexican salsa
* Craig T. Nelson as Bob Parr / Mr. Incredible
* Brandy Norwood as Leah Estrogen
* Ernie Sabella as Mayor Phlegmming, is an father of Chief Bogo
* Taron Egerton as Johnny, the Gorilla
* Ludacris as Buffalo, the deer
* Jamie Foxx as Crocodile
* Ben Stiller as Alex, the lion
* Bryan Cranston as Vitaly, the tiger
* NCT 127 as Group Wolf Grey

## Songs in the film

* Try Everything - Shakira
* Open - Brandy Norwood
* Regular (English Ver.)- NCT 127
* E.T - Katy Perry and Kanye West
* Blood Sweat & Tears - BTS