Albert Wesker

*This article uses material from the “Albert Wesker” article on the Resident Evil Wiki at FANDOM is licensed under the Creative Commons Attribution-Share Alike License.*

**Albert Wesker** is one of the main antagonist from the *Resident Evil* franchise.

Albert has been directly or indirectly responsible for the events of every game, and always seems to come out on top. He has a stronger rivalry with Chris than with any other character.

In the AWA fics, Albert is set to appear in a future AWA storyline.

## **Appearance**

Albert is a tall man with a slicked back blonde hair and wears a pair of sunglasses. He wears a black latex long coat over a black collared shirt with a black necktie, black leather pants with a utility belt and black leather boots. He also wears black leather gloves.

## **Personality**

Albert Wesker is very power-hungry, traitorous, manipulative, sadistic and calculating individual who seeks power and dominance over everything. It is implied that his personality was largely stemmed from his being raised as part of Spencer's Project Wesker. He is a skilled, competent, and resourceful schemer, constantly plotting to achieve his own goals and everything he does is meant to serve his purposes. Wesker works constantly behind the scenes, often using others to do his dirty work for him. He maintains a calm, collected, and enthusiastic manner most of the time and is always looking to payback anyone who wrongs him. Wesker is able to manipulate others to work for him, but doesn't care for anyone except himself, as noted to by his betrayal of his S.T.A.R.S Unit and Excella. He believes that he is destined to be the god of a new world, one that he would create by purifying the current one. He is also known to make some sadistic jokes at others' expense, especially when confronting and battling Chris and Jill.

## **Abilities**

* **Superhuman Strength:** Thanks to his injecting himself with that prototype virus, Wesker's strength is so much that he can throw large missiles with one hand, lift steel girders off his body, and kill a B.O.W. with one strike. Wesker seems to take great pleasure in demonstrating his power so as to intimidate his foes.
* **Superhuman Speed:** Wesker has superhuman speed, and agility. Wesker's speed and reflexes are perhaps his most notable abilities since they allow him to dodge bullets at almost point blank range, perform short dashes of speed faster than the brain could comprehend, giving him the appearance of teleporting, and leap great heights.
* **Superhuman Endurance:** A rocket exploding in his hands only incapacitated Wesker for a moment, thousands of pounds of steel falling on him from a few stories dazed him for a few seconds. He also has very high amounts of superhuman stamina as well.
* **Regenerative Healing:** The injection gave him a regenerative healing factor. He healed from his face getting hideously burned within minutes. When the Tyrant killed him in the mansion, the virus took immediate effect, as he regenerated from the fatal injuries within a few minutes. Even a bullet to the face cannot kill him.
* **Superhuman Longevity:** Since his resurrection, Wesker's physiology also appears to have stopped from physically aging. The "healing factor" has also shown the power to resurrect him from the dead so long as the majority of his body remains intact.
* **Hand-to-Hand Combat:** Despite Wesker mainly relying on his superhuman strength, speed & greatly-accelerated healing, he is a highly skilled gunman & military tactician from his days as a S.T.A.R.S. member and keeps his Samurai Edge pistol holstered with him at all times, since Wesker never, *never*, lets his guard down. Also, even without the enhancements of his virus, Wesker is an extremely skilled martial artist, much more enough to go toe-to-toe with a Tyrant Super-Soldier.
* **Genius-Level Intellect:** He is a natural prodigy in science, bio-engineering, chemistry, virology, military strategies and other forms of technology. Wesker was a very fit, cunning, and intelligent person even before enhancement, having once been a top researcher for Umbrella before deciding to join the Umbrella Security Division as head of the force, and later, the special forces.

## **Trivia**

* In *Resident Evil: Umbrella Corps*, Wesker's voice is heard, implying that a clone of him was somehow made after his death.
* According to his epilogue in *Marvel vs. Capcom 3*, Wesker is somehow responsible for zombie outbreak in Earth -2149; In the series, Max Eisendhardt mentions making a deal with an unknown individual who would provide the zombie virus to his earth (apparently to give mutants a fighting chance against humans), while Wesker (part of the Marvel universe called Capcom ) mentions developing marvelous zombies. However, this theory has not been verified nor proved.
* In *Resident Evil 5*, Wesker's previous height of 6'0" was retroactively changed to 6'3", to appear more threatening. Although in actual gameplay, he appears to be closer to 6'7".
* In *Marvel vs Capcom 3,* if Wesker is the first character on his team he sometimes says, "Three against three." This is a reference to Resident Evil 5 when Chris and Sheva are about to fight against Wesker and Jill, Wesker says, "Two on two."
* In Nintendo Power's 250 Reasons to Love Nintendo Edition, Wesker was listed as Nintendo Power's 9th favorite villain. He is also reason #29 to love Nintendo.
* The fight scene is shown in *Resident Evil: Afterlife* between Wesker and the Redfield siblings is nearly identical to the fight scene shown in *Resident Evil 5* where Wesker fought against Chris and Sheva.
* If a player completes the game on Professional difficulty and then logs into PlayStation Home, the player will be awarded a Wesker decoration trophy. He will be wearing his Resident Evil 5 uniform and appearance along with his long overcoat.
* If a player completes the bug hunting in the RE5 hub in PlayStation Home and has save data of Resident Evil 5 on their PlayStation 3, the player can go inside the building and speak with Reynard. He will award the player with a pair of Wesker's sunglasses for locating all the beetles.
* Wesker, alongside Jill Valentine and Chris Redfield, has three cards in the Resident Evil DBG. Wesker's cards are two characters and one Infected, as opposed to Chris and Jill, which simply have three different character cards.
* Concept storyboard artwork for Resident Evil 5 depicted an alternate version of Wesker's death: Wesker is in human form within magma, and Chris and Sheva then launch some missiles at Wesker while he is in the lava pit. Another concept art also indicated that Wesker was to have been shot in the head by Sheva on a landing platform.
* Although his fate overall in all the endings of both *Resident Evil* and *REmake* were largely the same, the Barry Lives ending had a significant change between the two versions: In the original *Resident Evil*, Wesker ended up killed in the power room by an unknown creature (implied to be a Chimera, since it's the only other entity inside the room when this discovery was made), with his body next to the control panel. The REmake, on the other hand, has him being implied to have escaped from the place alive, due to his body not being found near the self-destruct panel.
	+ In addition, his specific reaction to the Tyrant turning against him differed between the original game and the *REmake*. In the former, Wesker clearly panicked when the Tyrant proceeded to turn against him, yelling "What? Don't come this way!" as it advanced towards him. In the *REmake*, Wesker just gets impaled through the glass as it exits. The latter is treated as canonical, although the *REmake*version of the Barry Lives ending has Wesker reacting in a similar manner to the original version of all non-Barry Lives endings.
* In the Rebecca dies path of Chris's scenario in the original game, just before Wesker leads Chris into the culture tank room by gunpoint, Wesker apologizes for lacking manners and explains that he wasn't used to escorting men. This dialogue was cut in the 2002 remake, due to the confrontation with Wesker being moved to directly within the culture tank room rather than in the pathway just outside of it, thus making the dialogue unnecessary.