Dan Swift/Skills & Abilities

* Overview
* **Skills & Abilities**
* History
* Changelog
* Image & Misc.

## Skills

* Appraisal  - Grade **F**
	+ Dan can mentally bring up a holographic heads-up display that only he can see, which enables him to visualize a wide variety of different statistics about his surroundings. The display is primarily used to accumulate details that he is already capable of perceiving and displaying them in an intuitive and quickly-accessible format. It generally does not provide information that he cannot already figure out on his own. However, it does seem to be able to display the "ranking" of various creatures, as well as other otherwise-unknowable details.

* Empathy  - Grade **F**
	+ Dan is unusually good at interpreting the facial expressions and body language of creatures around him, including crowds of creatures. Additionally, he can instantly perceive a depth of information about a creature's emotional state, even including very subtle changes to it, simply by perceiving it.

* Insight  - Grade **F**
	+ Dan is unusually good at forming higher-level inferences about a person's thoughts and intentions based on their facial expressions, body language, and other verbal and nonverbal cues. He is intimately familiar with a wide variety of 'tells' that people tend to use when communicating false information, and can analyze how they are used in order to deduce manipulations to the information, and to infer the 'source information' that was manipulated.

* Investigation  - Grade **F**
	+ Dan is unusually good at forming proper deductions and inductions based on information that he has available to him. He is intimately familiar with a wide variety of procedural phenomena, he can perform visual calculus, he can mentally simulate chains of events, and most importantly, he is capable of maintaining and comparing a large inventory facts in his mind simultaneously.

* Leadership  - Grade **F**
	+ Dan is unusually good at formulating and communicating detailed plans towards specific goals. Additionally, he is familiar with a wide variety of techniques which can be used to effectively manage subordinates, both motivationally and behaviorally, while in pursuit of a common goal.
* Perception  - Grade **F**
	+ Dan is unusually good at utilizing his perceptive faculties, especially with respect to perceiving especially low-salience stimuli, with respect to isolating out desired stimuli from noise, and with respect to noticing low-salience stimuli in spite of noise. Additionally, he is unusually familiar with the specifics of how his perceptive faculties work, and therefore has greater awareness of subtleties in the stimuli that he perceives, and what information they establish about the subjects that caused the stimuli.
* Performance [Storytelling] - Grade **F**
	+ Dan is unusually good at establishing rapport with an audience of creatures, at directing attention at himself through his behaviors, and at evoking specific emotional responses from an audience through his behaviors. In particular, Dan is an unusually good storyteller, and is talented at formulating narratives.
* Persuasion  - Grade **F**
	+ Dan is unusually good at utilizing a wide variety of different appeals in order to manipulate creatures into adjusting their perspective, generally in order to view certain alternate perspectives in a more favorable or less favorable way. Additionally, he is unusually familiar with psychology and the mechanisms through which creatures think
* Physics [Biochemistry]
	+ Dan is unusually good at utilizing a very wide basis of phenomenological data to accurately identify and/or predict the interactions of the fundamental substances of contingent reality. Additionally, he is intimately familiar with the scientific process of hypothesis-forming, variable isolating, confound minimizing, and conclusion-forming that modern Earthly science is based on. Specifically, he is highly familiar with modern biochemistry, and can instantly recall information pertinent to that subject.

* Pocket Dimension  - Grade **F**
	+ Dan has access to a menu as a part of his holographic heads-up display. It has numerous features, but the main utility is access to a mysterious pocket dimension through the 'inventory' tab. He can only incorporate items within his reach into the inventory, and only if they are not 'restricted' from moving into and being sealed within a container. Further, the inventory has a very limited storage capacity(1' radius). But the major benefit of the inventory is that nothing in his inventory can be accessed by anyone else, that it does not weigh him down. The inventory screen has to be opened for the contents to be accessible, and items have to be manually pushed into the screen or pulled out of the screen. The screen is not visible for other people, but the portion of items on the player's side of the screen are visible while they are being pushed in or pulled out, with the cross-section of the items appearing as a pixelated black mist.

## Abilities

* Fascination
	+ Utilizes Empathy F, Insight F, Investigation F, Performance [Storyteller] F, and Persuasion F. Rank F. Cooldown 0. ([7+7+7+7+7]/5 = 7 -> 7)
	+ Dan can rapidly formulate and eloquently deliver a succinct speech or phrase, or an alternate set of behaviors, which is specifically made so as to be as salient to the target creatures as possible, thereby distracting them for a short period of time, provided they can perceive him as well as the stimuli which carries the effect of this ability.
* Inspiration
	+ Utilizes Empathy F, Insight F, Investigation F, Leadership F, Performance [Storyteller] F, and Persuasion F. Rank F. Cooldown 0. ([7+7+7+7+7+7]/6 = 7 -> 7)
	+ Dan can rapidly formulate and eloquently deliver a succinct speech or phrase, or an alternate set of behaviors, which can distract creatures that are favorably predisposed to him from aversive stimuli and provide both reassurance and motivation in pursuit of a common goal, provided they can perceive him as well as the stimuli which carries the effect of this ability.
* Psychological Assessment
	+ Utilizes Appraisal F, Empathy F, Insight F, Investigation F, Perception F, and Persuasion F. Rank F. Cooldown 0. ([0+7+7+7+7+7]/6 = 5.83 -> 7)
	+ Dan can rapidly assess the collective behavioral and affective information pertaining to a specific subject in order to formulate a detailed inventory of psychological traits and their magnitudes as they pertain to the subject. This inventory allows him to identify the appeals that are most effective on the subject, as well as the tells which the subject is most likely to use in particular contexts.
* Visual Calculus
	+ Utilizes Appraisal F, Investigation F, Perception F, and Physics F. Rank F. Cooldown 0. ([0+7+7+7]/4 = 5.25 -> 7)
	+ Dan can rapidly assess information in his surroundings and formulate a detailed mental construct which he can then visualize in order to evaluate hypotheses pertaining to events or stimuli that are under his consideration. This visualized mental construct allows him to rapidly and intuitively determine contradictions with the hypotheses that are under consideration.