recursal/Fanatic-Fandom huggingface dataset:
2016 United States Senate Elections

**The 2016 United States Senate Elections** were held on November 8, 2016. Typically, a winner serves a six-year term, however, there was an exception this time. Senators are divided into five groups, or classes, whose terms are staggered so that a different class is elected every two years.

Every seat was up for election in this cycle.

## Iowa

Senator Chuck Grassley, a member of the America-First Party ran against Neoliberal Theresa Greenfield.

The two had a closer than expected election on election night, but Grassley was declared the winner with 54% of the vote.

## Indiana

Senator Todd Young, from the America-First Party defeated Neoliberal Evan Bayh with 54% of the vote.

## Michigan

Incumbent Debbie Stabenow from the Neoliberal Party was defeated by progressive candidate Gretchen Whitmer.

This was the closest race of the cycle, with a margin of only 0.8%. This was the only gain for the America Forward Party and one of only two seats to change hands.

## Nevada

Senator Azeral defeated America-First candidate Adam Laxalt by a margin of 4%, defending the seat for the America Forward Party

It's rumored that current America-First chair, Nich did not have a good relationship with Laxalt.

## Ohio

Incumbent Senator Rob Portman failed to fend off Neoliberal Nan Whaley. The margin was 1.2%

This race is considered by many to have been winnable for the America-First Party and blame is often pointed at multiple aspects of the party.
Camp

Level 1Level 2Level 3
Camp is a building in the game.

Levels and effects:

 2
* Potion Craft
* Increase max population by 1
 3
* Potion Craft
* Nature Study
* Increase max population by 1

## Activities

###  Hunting Practice

Folks can be put in this activity to change their class. Each folk needs 1 day to finish training:

* Folk → Ranger
* Warrior → Captain
* Guard → Archer
* Apprentice → Druid
* Priest → Shaman
* Ranger → Hunter
* Thug → Assassin

Folks cost 100 Gold to train, while experienced folks cost 300 Gold.

Initially, Hunting Practice can train 1 folk at a time. In Camp level 2, it can train 2 folks at a time. In level 3, it can train 3 folks at a time.

###  Potion Craft

Unlocked at level 2.

Craft potions and beverage items:

 Big Potion
 Potion
 Hooch
 Molotov Cocktail
 Elixir

###  Nature Study

Unlocked at level 3.

Choose one out of 3 buffs to enhance your folks for 1 day:

  Flammable Resin
  Leaf Cataplasm
Shaman

Faith Study + Hunting Training

## Capacities

* Calumet: Deals 3 DMG and -2 DEF for 2 turns. Target: any of the first 3 enemies.
* Cataplasm (5 POW): Heals 15HP and remove BURN, POISON and BLEED effects (5 POW). Target: any ally.
* Heal (10 POW): Heal 30HP. Target: any ally.
* Ancestor Spirit (25 POW): Deals 30 DMG. Target: any of the first 3 enemies.
Slum

Level 1Level 2Level 3
Slum is a building in the game.

Levels and effects:

 2
* Thieves Guild
* Increase max population by 1
 3
* Thieves Guild
* Black Market
* Increase max population by 1

## Activities

###  Nigh Shift

Folks can be put in this activity to change their class. Each folk needs 1 day to finish training:

* Folk → Thug
* Warrior → Brute
* Guard → Ninja
* Apprentice → Occultist
* Priest → Sage
* Ranger → Assassin
* Thug → Robber

Folks cost 80 Gold to train, while experienced folks cost 250 Gold.

Initially, Night Shift can train 1 folk at a time. In Slum level 2, it can train 2 folks at a time. In level 3, it can train 3 folks at a time.

###  Thieves Guild

Unlocked at level 2.

Choose one out of 3 buffs to increase the loot for 1 day:

  Treasure Hunter
  Grubber

###  Black Market

Unlocked at level 3.

Buy items. Each day Black Market sells 3 random items in the following list:

 Bomb
 Fire Scroll
 Tomahawk
 Smoke Bomb
 Healing Scroll
ערים

**הסבר על הערים במשחק:**

לכל עיר יש מיסים של כמות כסף בכל יום (תלוי בכמה שטח יש לכם), אם לא תשימו מספיק כסף בבנק העיר בזמן, העיר \*תחרב\* ותהיה חסר הגנות וכל מי שירצה יוכל לקחת משם דברים, אך תוכלו להשיג אותה חזרה תוך עד 72 שעות אם תשיגו מספיק כסף!

*/t new [שם]*

פקודה זו יוצרת את העיר שלכם במשחק, שימו לב שאתם עושים אותה בערך באמצע העיר שלכם, כי שם יהיה הספאוון של העיר.

*/t claim*

תלחצו על **F3 + G** במקלדת בשביל לראות את הצ'אנקים במיינקראפט, בשביל לכבוש שטח אדמה אתם צריכים לעשות אותו צ'אנק ליד צ'אנק בעיר שלכם.

*/t claim outpost*

נותן לכם לכבוש שטח באזור שלא ישירות ליד העיר שלכם.

*/t invite [שם]*

מזמין את חברים שלכם לעיר, ככל שיש יותר אנשים בעיר ככה יהיה לכם יותר אזור שתוכלו לכבוש!

*/t invite accept [שם העיר]*

פקודה זו מאשרת הזמנה לעיר, תגידו למי שאתם רוצים שיכנס לעיר לעשות אותה בשביל שהם יצטרפו לעיר.

*/t kick [שם]*

פקודה זו מעיפה מישהו מהעיר שלכם.

*/t leave*

פקודה זו עוזבת את העיר שאתם נמצאים בה באותו הזמן.

*/t toggle neutral*

הופך את העיר שלכם לנטרלית במידה ולא תרצו לקחת חלק במלחמות, לא מומלץ לאנשים שרוצים לכבוש שטחים של אחרים!

*/t set mayor [שם]*

הופך מישהו אחר לראש העיר של העיר שלכם, רק ראש העיר הנוכחי יכול לעשות את זה! אל תשתמשו בפקודה זו סתם, **זה מעביר שליטה על העיר שלכם למי שכתבו בפקודה**

*/t spawn*

משגר אתכם לספאוון של העיר שלכם שהגדרתם ביצירת העיר.

*/t deposit [כמות כסף]*

שם כסף בבנק של העיר שלכם, חשוב מאוד!

*/t reclaim*

אם קרה והעיר שלכם נחרבה, או פשטה רגל, במידה והשגתם את הכסף שצריך תוכלו לקחת אותה בחזרה! אך שימו לב שגם כל אחד אחר יכול, אז מומלץ לא להגיע למצב כזה!

יעודכן בעתיד אם אראה בצורך להסביר על עוד פקודות, זה הכל לבינתיים!
פיראט הפינגווינים (בוס)

**פיראט הפינגווינים:**

הבוס הראשון שאי פעם התווסף לשרת הסורבייבל של IsraelMC, **פיראט הפינגווינים**.

בשביל לזמן את "פיראט הפינגווינים", תצטרכו 8 לבבות של פינגווינים, ובלוק יהלום.

לאחר שהשגתם את כל המצרכים, שימו אותם בקרפטינג טייבל בצורה הבאה:

לפיראט הפינגווינים יש 150HP

בזמן הקרב עם פיראט הפינגווינים, כל כמה מכות הוא יזמן עליכם פינגווינים תוקפניים, שיעזרו לו בקרוב.

לאחר שתנצחו אותו, הוא יפיל את "סכין הפינגווין"

תמונה של פיראט הפינגווינים:
Episodes

This page features all of the episodes in SDMD.

* SDMD 0
* SDMD 1
* SDMD 2
* SDMD 2.5
* SDMD 3
* SDMD 3.5
* SDMD 4
* SDMD 5
* SDMD 6
* SDMD 7
* SDMD 7.5
* SDMD 8
* SDMD 9
* SDMD 9.5
* SDMD 10
* SDMD 11
* SDMD 12
* SDMD 13
* SDMD 14
* SDMD 15
* SDMD 16 Part 1
* SDMD 16 Part 2
* SDMD 17
* SDMD 17.5
* SDMD 18
* SDMD 19
* SDMD 20
* SDMD 21
רכבים

בשביל להשיג את **הרכבים השונים בשרת** שלנו, אתם קודם כל צריכים כסף של המשחק!

בשביל להתחיל להשיג כסף, תעשו:

*/jobs browse* - פקודה זו נותנת לכם אופציה לבחור עד 3 עבודות שונות! **(6 לדרגת אומגה)**

ואז תלחצו מקש ימני על העבודה שאתם רוצים!

לאחר שהשגתם כמות מסויימת של כסף, אתם יכולים לקנות **ממגוון רחב של רכבים בשרת!**

הנה הרשימה המלאה של סוגי הרכבים:

* אופניים
* מטוסים
* מכוניות
* סירות
* מצנחים
* הליקופטרים
* מטטא מעופף
* רכבות
* צוללות (כרגע לא עובד כראוי)
* אופנועים מעופפים
* מכוניות מירוץ (כרגע לא עובד כראוי)
* טרקטורים
* חוצבי האדמה (DRILLS)

בשביל לקנות כל אחד מהסוגי הרכבים, תעשו את הפקודה של פתיחת החנות של הרכב הזה, למשל:

*/raftshop* - בשביל הסירות המיוחדות

*/bikeshop* - בשביל האופניים

*/helicoptershop* - בשביל ההליקופטרים

*/planeshop* - בשביל המטוסים

לכל שאלה יש לפתוח טיקט בשרת הדיסקורד שלנו, בחדר ה"（🎫）טיקטים"
Brute

Melee Training + Night Shift

## Capacities

* Attack: Deals 5 DMG. Target: the first enemy.
* Taunt (10 POW): -3 ATK -3 DEF for all enemies for 3 turns.
* Dirty Move (10 POW): Deals 7 DMG and BLEED the target. Ignore ATK and DEF. Targets: one of the first 2 enemies.
* Knock Out (15 POW): Deals 10 DMG and STUN the target. Target: one of the first 2 enemies.
Wizard

## Info

### Equipment

Weapon: WandArmor: Tunic

 = Ability CAN TARGET marked positions.  = Ability WILL HIT marked positions.

## Abilities

 Magic Spear
Deals 8 DMG.
Targets

 Freeze
Deals 5 DMG. -3 DEF for 2 turns to all enemies.
10 POW | Targets

 Fire Ball
Deals 5 BURN DMG to all enemies. Ignores ATK and DEF
30 POW | Targets

 Lightning Strike
Deals 20 DMG to all enemies.
40 POW | Targets
Guard

Shield Training

## Capacities

* Shield Bash :Deals 5 DMG. Target: the first enemy
* Grapple: Move the target to the front. Target: any enemy except the first one
* Protect (10 POW): +2 DEF to all allies except this folk for 2 turns. Target: all party
* Shoulder Bump (10 POW): Deals 20 DMG but hurt this folk for 5. Target: the first enemy.
Occultist

## Info

### Equipment

Weapon: WandArmor: Tunic

 = Ability CAN TARGET marked positions.  = Ability WILL HIT marked positions.

## Abilities

 Evicerate
Deals 5 BLEED DMG. Ignores ATK and DEF.
Targets \*placeholder\* CanHit-123
 Sacrifice
Give 10 POW to all allies but deals 12 DMG to this folk.
Targets

 Absorb
Deals 10 DMG and heals 5 HP.
20 POW | Targets \*placeholder\* CanHit-123

 Dark Spell
Deal 50 DMG.
50 POW | Targets
Druid

## Info

### Equipment

Weapon: WandArmor: Tunic

 = Ability CAN TARGET marked positions.  = Ability WILL HIT marked positions.

## Abilities

 Thorns
Deals 3 BLEED DMG to the first 3 enemies. Ignores ATK and DEF.
Targets

 Cataplasm
Heal 20 HP and remove BURN, POISON, BLEED, and STUN.
5 POW | Targets

 Snake Bite
Deals 10 POISON DMG. Ignores ATK and DEF.
15 POW | Targets

 Earthquake
Deals 12 DMG to all enemies.
30 POW | Targets
Saint

Faith Study x2

## Capacities

* God Ray: Deals 10 DMG and BURN the target. Ignore ATK and DEF. Target: any of the first 3 enemies.
* Martyr: Heal 50HP to all allies but hurt this folk 15 DMG.
* Guidance (20 POW): +3 ATK and +3 DEF for all allies for 3 turns
* Miracle (60 POW): Heal 100HP to all allies and remove BURN, POISON and BLEED.
Брейн

2015

**Брейн** (англ. *Brain*) — тритагонист во франшизе «Инспектор Гаджет». Он — 4-(позже 5-)-летняя собака Пенни. Только Брейн знает, что именно её хозяйка решает миссии Гаджета.

Брейн постоянно следит за Гаджетом, куда бы он ни направлялся на своих заданиях, и маскируется, чтобы его хозяин не узнал или не заметил его. Однако, Гаджет всегда думает, что он — агент ПСИХ или другой человек.

## Личность

**Брейн** — очень застенчивая, но добрая, милая, привлекательная, симпатичная и умная собака. Тем не менее, во 2 сезоне у него меньше застенчивости. Брейн всегда остается рядом с Гаджетом, чтобы обеспечивать его безопасность во время его миссий, и обычно спасает его от уничтожения агентами ПСИХ, несмотря на его застенчивость.

Он — мастер маскировки и маскируется для того, чтобы быть неузнаваемым для своего хозяина. Гаджет часто принимает Брейна за агента ПСИХ, часто преследует его и пытается арестовать. Несмотря на его сообразительность и его спасение в последнюю минуту, собака также не смог бы выполнить миссию, возложенную на Гаджет, если бы Пенни не была тайно отделена, чтобы помочь раскрыть дело. Эта сюжетная линия почти во всех сериях. Однако все попытки агентов силы зла убить Гаджета полностью обезврежены Брейном; в каждом эпизоде Гаджет несколько раз избежал смерти по чистой случайности или в редкий момент компетентности и полезности.

## Внешний вид

У Брейна желтая шерсть, белые пятна на кончиках ушей и красный нос. Он носит красный ошейник, который содержит выдвижной микрофон и динамик, чтобы поддерживать связь с Пенни. Пенни быстро понимает, что говорит Брейн, хотя он издает только звуки, похожие на собачьи, и никогда не разговаривает. Он говорил в эпизоде Гаджитины, No Brainer и редком британском дубляже оригинальной серии, благодаря тому, что Пенни сделала ему ошейник для перевода.

В CGI-версии он мог стоять прямо, его мех более оранжевый, а кончики ушей светло-оранжевые. Его ошейник теперь проецирует видеозвонки от Пенни.
Monk

Melee Training + Faith Training

## Capacities

* Meditation: +5 ATK +5 DEF for 3 turns. Target: SELF
* Palm Hit: Deals 5 DMG and move the target back one space. Target: one of the first 2 enemies.
* Flurry (20 POW): Deals 10 DMG to the first 3 enemies.
* Karate Chop (10 POW): Deals 10 DMG and -3 DEF for 3 turns (10 POW). Target: one of the first 4 enemies.
Army Green (P27)

This page talks about Phantomisle's Army Green. If this is not the Army Green you are looking for, please visit the Army Green (Disambiguation) page for more info.

## Army Green

* Close Up
* Current

### Occupation

Tournament Participant (Formally)Demolitions Expert

### CoD

Killed by Rifle Green (1st Life)Fell to his Death (2nd Life)

## Biography

Not much is known about Army Green but he is highly skilled in combat, teamwork, and explosives.

Army Green's weapon is Explosives.

## History

Army Green was kidnapped by Rainbow after the events of Phantomisle's NSDM 8. He was then put into a large maze with the other tournament participants in the second set. He started in the doors room like the others and when he reached the bottom floor, he threw one of his bombs through a door that led straight back at the beginning of the room. The bomb detonated and destroyed the door while Rifle Green was buried in debris. Army Green then moves onto the next room but Rifle Green descends from above and plunges a knife into his skull, killing him.

Army Green was then revived by the misuse of the Green Power Sphere. He ran into Taupe Grey before Shamrock gathered him and the other survivors of Maze 3 in search of White and Black. While venturing, the group runs into Electric Crimson who attacks them. Army Green signals for Shamrock to launch him upwards at EC so that he can throw multiple explosives at him. After forcing Electric Crimson to flee, Army Green continues to travel through the maze. At some point, Light Blue and Big Blue fall through their floor and into the abyss. He also witnesses Blue-Grey's Clone's Gang attacking Black and White's Group before they all reunite into one large group. Navy Blue helps the others descend deeper into the abyss but Shamrock's Psionic Blast forces everyone off of the platform. While many others found ways to survive the fall, Army Green was not so lucky, and he fell to his death.
Tank

Shield Training x2

## Capacities

* Shield Bash: Deals 5 DMG. Target: the first enemy.
* Protect (10 POW): +2 DEF to all allies except this folk for 2 turns (10POW).
* Taunt (10 POW): -3 ATK and -3 DEF for all enemies for 3 turns.
* Shoulder Bump (10 POW): Deals 20 DMG but hurt this folk for 5. Target: the first enemy.
Magicarium

Level 1Level 2Level 3
Magicarium is a building in the game.

Levels and effects:

 2
* Staff Upgrade
* Increase max population by 1
 3
* Staff Upgrade
* Rune Writing
* Increase max population by 2

## Activities

###  Scroll Study

Folks can be put in this activity to change their class. Each folk needs 1 day to finish training:

* Folk → Apprentice
* Warrior → Sorcerer
* Guard → Warmage
* Apprentice → Wizard
* Priest → Mage
* Ranger → Druid
* Thug → Occultist

Folks cost 100 Gold to train, while experienced folks cost 300 Gold.

Initially, Scroll Study can train 1 folk at a time. In Magicarium level 2, it can train 2 folks at a time. In level 3, it can train 3 folks at a time.

###  Staff Upgrade

Unlocked at level 2.

Folks can be put here to upgrade their staff weapons. Each upgrade needs a day:

 Scepter | Catalyst | 200 Gold + 40 Gems + 1 Alloy

Initially, Staff Upgrade can upgrade 2 folks at a time. In Magicarium level 3, it can upgrade 3 folks at a time.

###  Rune Writing

Unlocked at level 3.

Choose 1 Rune to enhance your folks' abilities for 1 day:

  Defense Rune
  Focus Rune
Apprentice

Scroll Study

## Capacities

* Magic Trick: Deals 5 DMG. Target: one of the first 3 enemies.
* Icicle (10 POW): Deals 10 DMG and -2 ATK for 2 turns. Target: one of the first 3 enemies.
* Fire Spell (20 POW): Deals 5 DMG and BURN the target. Ignore ATK and DEF. Target: one of the first 3 enemies.
* Sparks (30 POW): Deals 20 DMG. Target: one of the first 3 enemies.
Malachite (W12)

This page talks about Willimations' Malachite. If this is not the Malachite you are looking for, please visit the Malachite (Disambiguation) page for more info.

## Malachite

* Close Up
* Current

### CoD

Fell Into Spikes/Crushed by Boulder (1st Life)Killed by Fuchsia (2nd Life)

## Biography

Malachite is selfless and trusting towards others. His trust was broken by Fuchsia and he remained distant towards many people.

## History

Malachite first appears in SDM 3, helping Rose and Cobalt rescue Bronze. Malachite was able to survive the maze. In SDM 4, Malachite went back through the mazes with Cobalt, retrieving Silver, Ruby, and Auburn before rejoining with the others. Malachite survives along with Silver and Iris and makes a brief appearance in SDM 5, reuniting with Bronze.

In SDM 6, Malachite joins the main group and progresses through the maze alongside them. Malachite was able to unfreeze Urobilin, Purple, and Fuchsia before progressing forward. Malachite, along with Purple and Urobilin, go through a laser puzzle trap and after completing it, he goes back to help Fuchsia and takes her through the door with the others. Malachite was almost killed when a platform nearly crushed him, but thanks to the others he was saved in time and joins back with the survivors across the bridge and jumping through a portal.

On the other side of the portal, Malachite and the others were confronted by Black who sends a boulder on them. Malachite was able to slide down but did not make the jump across the spike pit. His legs gets impaled on the spikes, before his head gets crushed by the boulder, killing him.

Malachite is revived in SDM 10 and is forced to compete for his life amongst his friends. He was able to reach the next room, and briefly stands on the button, only to step off, causing Blue and Red to be teleported into Black's base. Malachite was able to make it into the final room, but a floor disappears underneath him, causing him to fall. Malachite grabbed onto Scarlet's ankle, forcing him to fall instead, saving his own life. Malachite is helped up by Fern and goes up in the elevator. Malachite comes face to face with Fuchsia but she kills Malachite by flooding the floor with lava.

Malachite gets revived after SDM 12. He goes back to his normal life after the mazes are destroyed.

In SDMD 7, Malachite appears and gets hunted down by Black and his guards. Malachite was able to make it inside an escape elevator with several others before Black blows up the area. Malachite makes brief appearance in SDMD 7.5 and in SDMD 15, he says "good luck" to Fuchsia and Blue.
Assassin

Hunting Training + Night Shift

## Capacities

* Backstab: Deals 10 DMG. Target: any enemy except the first one.
* Poison Tip: Deals 5 DMG and POISON the target. Ignore ATK and DEF. Target: one of the first 3 enemies.
* Hide (10 POW): +10 DEF for 2 turns. Target: SELF
* Dirty Move (10 POW): Deals 7 DMG and BLEED the target. Ignore ATK and DEF. Target: one of the first 2 enemies.
Equipments

Knife: Small but sharp (50 Gold)
Dagger: +2 ATK (75 Gold 3 Iron)
Sword: +5 ATK (100 Gold 10 Iron)
Warblade: +10 ATK (150 Gold 20 Iron 1 Alloy)
Claymore: +15 ATK (200 Gold 30 Iron 2 Alloy)
Alloy Sword: +20 ATK

Shield: Solid but not indestructible (100 Gold 5 Iron)
Steel Shield: +2 DEF (200 Gold 30 Iron 1 Alloy)
Alloy Shield: +5 DEF

Small Bow: Shoots almost straight 50 Gold 10 Wood
Bow: +3 ATK (75 Gold 20 Wood)
Longbow: +6 ATK (100 Gold 30 Wood 10 Iron)
Warbow: +9 ATK (150 Gold 20 Iron 10 Gems)
Hawkbow: +12 ATK (200 Gold 20 Gems 1 Aloy)
Alloy Bow: +15 ATK

Wand: Not very powerful (100 Gold 5 Wood 5 Gems)
Staff: +5 ATK (150 Gold 10 Wood 20 Gems)
Scepter: +10 ATK (200 Gold 40 Gems 1 Alloy)
Catalyst: +15 ATK

Shirt: soft and comfortable (50 Gold 2 Gems)
Cloak: Special capacity cost -2 POW (100 Gold 10 Gems)
Robe: Special capacity cost -5 POW (200 Gold 20 Gems)
Silk Robe: Special capacity cost -10 POW
Chainmail: +10HP (150 Gold 25 Iron)
Plate Armor: +20 HP (300 Gold 50 Iron 1 Alloy)
Heavy Armor: +30 HP (500 Gold 3 Alloy)
Alloy Armor: +50HP
Temple

Level 1Level 2Level 3
Temple is a building in the game.

Levels and effects:

 2
* Theology
* Increase max population by 1
 3
* Theology
* Holy Blessing
* Increase max population by 1

## Activities

###  Faith Study

Folks can be put in this activity to change their class. Each folk needs 1 day to finish training:

* Folk → Priest
* Warrior → Monk
* Guard → Templar
* Apprentice → Mage
* Priest → Saint
* Ranger → Shaman
* Thug → Sage

Folks cost 100 Gold to train, while experienced folks cost 300 Gold.

Initially, Faith Study can train 1 folk at a time. In Temple level 2, it can train 2 folks at a time. In level 3, it can train 3 folks at a time.

###  Theology

Unlocked at level 2.

Choose one of 3 buffs to enhance your combat abilities for 1 day:

  Divine Touch
  Blessed Weapon

###  Holy Blessing

Unlocked at level 3.

Spend 750 Gold + 1 Gems for -2 DMG taken for every folks in 1 day.
Forge

Level 1Level 2Level 3
Forge is a building in the game.

Levels and effects:

 2
* Armor Upgrade
 3
* Armor Upgrade
* Artefact Forge

## Activities

###  Weapon Upgrade

Folks can be put in this activity to upgrade their melee, shield and ranged weapons. Each upgrade needs a day:

Initially, Weapon Upgrade can upgrade 1 folk at a time. In Forge level 2, it can upgrade 2 folks at a time. In level 3, it can upgrade 3 folks at a time.

###  Armor Upgrade

Unlocked at level 2.

Folks can be put here to upgrade their armors and clothes. Each upgrade needs a day:

Initially, Armor Upgrade can upgrade 2 folks at a time. In Forge level 3, it can upgrade 3 folks at a time.

###  Artefact Forge

Unlocked at level 3.

Craft artefacts:

 Backpack
 Bandages
 Good Shoes
 Spike Bracelet
 Torch
Inn

Level 1Level 2Level 3
Inn is a building in the game.

Levels and effects:

 2
* Calm Night
* Increase max population by 1
 3
* Calm Night
* Big Party
* Increase max population by 2

* Inn level 1: 1 Folk each day.
* Inn level 2: 1 Folk and 1 experienced Folk each day.
* Inn level 3: 1 Folk, 1 experienced Folk and 1 expert Folk each day.

Folk is free to recruit, experienced Folk costs 150 Gold, expert Folk costs 500 Gold.

###  Calm Night

Unlocked in Inn level 2.

Beds that hurt folks that rest on. After one day of resting, folks will be fully healed.

Initially, there are only 2 beds. The third bed can be unlocked in Inn level 3.

###  Big Party

Unlocked in Inn level 3.

Spend 1000 Gold to -5 POW for all special ability costs in one day.
Dodger Blue (P27)

This page talks about Phantomisle's Dodger Blue. If this is not the Dodger Blue you are looking for, please visit the Dodger Blue (Disambiguation) page for more info.

## Dodger Blue

* Close Up
* Current

## Biography

Not much is known about Dodger Blue.

Dodger Blue's Ability is Temporary Flight.

## History

Dodger Blue started off in the doors room, but he flies over the wall and into the next room. Dodger Blue isn't seen for a while until at some point, he lands next to the bodies of Aureolin and Wild Blue Yonder. Electric Crimson was able to sneak attack Dodger Blue and electrocute him, killing him.
Knight

Melee Training and Shield Training

## Capacities

* Attack: Deals 5 DMG. Target: the first enemy.
* Protect (10 POW): +2 DEF to all allies except this folk for 2 turns (10 POW). Target: all party
* Charge (10 POW): Deals 10 DMG to the first and second enemies.
* Shoulder Bump (10 POW): Deals 20 DMG but hurt this folk for 5. Target: the first enemy.
Thug

Night Shift

## Capacities

* Attack: Deals 5 DMG. Target: the first enemy
* Taunt (10 POW): -3 ATK and -3 DEF for all enemies for 3 turns.
* Bribe (5 POW): STUN the target. Target: one of the first 2 enemies.
* Dirty Move (10 POW): Deals 7 DMG and Bleed the target. Ignore ATK and DEF. Target: one of the first 2 enemies.
Enemies

## Fairy Forest

Weird Shroom, roots, big shroom, berries,

## Goblin Valley

* trample 2 target 10dmg
* 20 dmg
 ogre
* trample 2 target 10dmg
* roar: -2 atk 2 turn all target
 goblin
* throw a spear: 5 dmg all targets
 goblin king
* slash: 10dmg 2 first target
* attack: 20 dmg

berries, nails, weird shroom, string

## Karot farm

leather, flower, fruit, fabric, small shroom

## Hot Oasis

ram

Flint, fabric, string

## Citopia

rat

String, nails

## Ancient Ruins

zombie, skeleton

* body becomes ethereal: +3def 1 turn
 ghost
* scares -2atk 2 turn all target
 banshee
* scare: 15 dmg all target
* curse: 5 dmg -3atk 2 turn all target
 dead spirit
* tell a paradox 5 dmg (all target)
* cast a spell 10dmg (all target)
* set fire 10dmg 2 burn (all target)

flower, fabric,

## Slimy Swamp

zombie, mushroom, leech

sap

## Shiny Lake

* bite 10dmg 3 bleed
* absorb energy 10dmg +5hp all target
 fishman
* harden: +5 def 2 turn
* sting: 10dmg 4 poison all targe
 eel
* slippery: +1 def 5 turns
* zap: stun 1 turn
 poseidon
* unleash a tsunami: 15dmg 3 first targets
* create a geyser: 20dmg all target
 Linnworm
100 grow another head
50 grow antoher head +25hp
* unleash a tsunami 15dmg first 3 targets

weird shroom, flint, roots

## Byth Kohyn Mine

slime

* trap in its web: 10dmg -3 atk 2 turns
 miner
* flash 2 target: 1 stun, -1 atk 5 turns
* create a rumble: 10dmg all targets
 kreaper
 giant bat
* slash 25dmg
 mole
* slash: 5dmg
* dig underground: summon a column 40hp
* create a rumble: 10dmg all target

## Icy Cave

giant bat, spider

 yeti
* bite: 20dmg first 2 target
 spider queen
* trap in its web: 1 stun
* bite 30dmg first 2 target

coal

## Crystal Plain

* invoke a lightning strike 10dmg all
 krystal
* flashes 2 targets: 1 stun, -1 atk 5 turns
 rok
* solidifies: +5 def 2 turns
 prism
* unleash multiple rays 3 target: 20dmg
* become reflective: +5def 3 turn
Celadon (W12)

This page talks about Willimations' Celadon. If this is not the Celadon you are looking for, please visit the Celadon (Disambiguation) page for more info.

## Celadon

### CoD

Impaled (1st Life)Killed by Blue (2nd Life)Blown Up (3rd Life)

## Biography

Not much is known about Celadon due her short screen time.

## History

Celadon first appears in SDM 4, being freed from imprisonment by Brown and Rose. Several Black clones show up so Celadon charges at one of them, forcing the two of them to fall off the platform they were on. Celadon was left behind after that. Her dead body was shown in SDM 9, having been impaled so it's heavily implied that Celadon was alive some time between SDM 4-8 before being killed.

Celadon returns in SDM 10, and is forced to compete in free for all. She was ultimately killed by Blue, who shoved her into the water, presumably drowning afterwards. She was later revived at the end of SDM 12.

In SDMD 7, Celadon was being hunted down by Black and his guards. She was running towards the exit of the room she was in but a bomb blew up right as she stepped near it, killing her.
Magenta (W12)

This page talks about Willimations' Magenta. If this is not the Magenta you are looking for, please visit the Magenta (Disambiguation) page for more info.

## Magenta

* Close Up
* Current

### CoD

Fell to her Death (1st life)Shot (2nd Life)

## Biography

Not much is known about Magenta due to her short screen time.

## History

Magenta appeared in SDM 2, helping Auburn free Jade but she was pushed off her platform, causing her to snap her neck when she hit the ground. Her body then gets buried along with Orchid's and it appears in SDM 9. By the end of SDM 12, Magenta is revived.

In SDMD 7, Magenta was forced inside the complex to be hunted down by Black and his guards. She was shot offscreen, her body later appearing down a small corridor.
Ube (W12)

This page talks about Willimations' Ube. If this is not the Ube you are looking for, please visit the Ube (Disambiguation) page for more info.

## Ube

* Close Up
* Current

## Biography

Not much is known about Ube but she might be very dependent on Viridian due to the amount of times she is seen with him.

## History

Ube first appears in SDM 1, where she falls to a lower level and gets crushed by a wall. Her body later appears, and is found by Viridian, in SDM 9. By the end of SDM 12, Ube was revived alongside everyone else who fell victim to the mazes. Ube would later go on to marry Viridian after the mazes.

In SDMD 7, Ube was put to sleep by Rainbow and was forced inside a large complex being hunted down by Robots. Ube, with the help of Viridian, escapes the area but was recaptured by Rainbow (C6-3). Ube was lined up with other captured colors and judged to see if they would be helpful to Rainbow's plan. When Ube was next, Rainbow deemed her useless and was almost executed had Viridian not intervened. Ube runs with the others but after seeing Rainbow kill everyone who tried to escape, she ran back into Viridian's arms. Rainbow later transports the two inside a prison cell.

Ube makes two brief appearances in SDMD 7.5 and SDMD 16 Part 1 before showing up one last time in SDMD 16 Part 2, where she sits next to Viridian by a small campfire.
Barrack

Level 1Level 2Level 3
Barrack is a building in the game.

Levels and effects:

 2
* Shield Training
* Increase max population by 1
 3
* Shield Training
* Muscle Boost
* Increase max population by 1

## Activities

###  Melee Training

Folks can be put in this activity to change their class. Each folk needs 1 day to finish training:

* Folk → Warrior
* Warrior → Berzerker
* Guard → Knight
* Apprentice → Sorcerer
* Priest → Monk
* Ranger → Captain
* Thug → Brute

Folks cost 100 Gold to train, while experienced folks cost 300 Gold.

Initially, Melee Training can train 1 folk at a time. In Barrack level 2, it can train 2 folks at a time. In level 3, it can train 3 folks at a time.

###  Shield Training

Unlocked at level 2.

Folks can be put in this activity to change their class. Each folk needs 1 day to finish training:

* Folk → Guard
* Warrior → Knight
* Guard → Tank
* Apprentice → Warmage
* Priest → Templar
* Ranger → Archer
* Thug → Ninja

Folks cost 100 Gold to train, while experienced folks cost 300 Gold.

Initially, Shield Training can train 2 folks at a time. In Barrack level 3, it can train 3 folks at a time.

###  Muscle Boost

Unlocked at level 3.

Spend 750 Gold + 5 Iron to +5 DMG to every folk for 1 day
Navy (W12)

This page talks about Willimations' Navy. If this is not the Navy you are looking for, please visit the Navy (Disambiguation) page for more info.

## Navy

* Close Up
* Current

### CoD

Fell into Spikes (1st Life)Shot by Black (2nd Life)

## Biography

Not much is known about Navy's personality due to his short screen time.

## History

Navy first appears in SDM 3, helping Cobalt and Rose rescue Bronze. Navy fell into a pit of spikes soon after he entered through the door. Navy gets revived by the end of SDM 12.

In SDMD 7, Navy was forced inside the complex to be hunted down by Black and his guards. Navy attempted to try and run past Black but he was able to shoot Navy in the back, killing him.
Olive (P27)

This page talks about Phantomisle's Olive. If this is not the Olive you are looking for, please visit the Olive (Disambiguation) page for more info.

## Olive

* Close Up
* Current

## Biography

Olive is brash and impulsive, yet smart. Olive was smart enough to absorb the Blue Sphere's Power right before getting buried in Big Blue's attack on his base, which ended up saving his life. Olive does tend to have poor impulse control as he shouts at Fawn for not answering him, and goes after Light Blue and Big Blue, despite not knowing what happened to them beforehand. Olive does seem to be very aggressive, as shown when Purple called him out for not being able to save her from Big Blue's clutches.

Olive has increased Endurance and Strength due to absorbing the Blue Sphere's Power. He was able to survive being buried under heavy debris, and was able to launch multiple walls with relative ease.

## History

Olive would be one of two survivors in the first NSDM, after Purple is captured, he flees and creates a small base for himself before being approached by Copper and Orange soon after. Olive would send Orange away to gather a team and retrieve the Blue Sphere. Dark Green returns and gives Olive the Blue Sphere before Big Blue attacks them, buries Olive under some debris, and stealing the Blue Sphere fro himself. Olive was able to absorb some of the Blue Sphere's power which aided in his survival of NSDM 4.

Olive would attack Blue-Grey's Clone, killing him before attempting to reach Big Blue's base. Olive is later captured by Maroon and is put in his pocket dimension where he would stay for the majority of NSDM.

Olive is suddenly launched out of Maroon's Pocket Dimensions due to the force of Rainbow's (C6-3) punch. Olive flees the scene along with Bistre before joining up with Black and Copper, and eventually Blue-Grey. Olive would witness Light Blue falling through his floor before being attacked by B-GC's gang. Olive was able to defuse Big Blue for a moment before being punched back by Lime. Olive is then attacked by Saffron who head-butts his throat. Olive was able to block Saffron's lava attack shortly after and counter, knocking her out. After B-GC flees, thanks to the help of Shamrock, Olive would remain as a background character for the majority of SDMD 16 Part 2. Despite Shamrock's Psionic Blast, which sends everyone falling into the abyss, Olive was able to think quickly enough and save others from their deaths.

Olive would then catch up with Light Blue's group, who are being attacked by the Circle Boss. White forms a plan with Olive to destroy the boss and it works, with Olive holding the Boss down with his strength. Olive's hands does get frozen shut and makes a remark on it before freeing himself soon after. Olive later witnesses the death of Navy Blue and the fusion of Black and White, meeting Grey for the first time.
Yellow (P27 Tourney)

This page talks about Phantomisle's Tournament Yellow. If this is not the Yellow you are looking for, please visit the Yellow (Disambiguation) page for more info.

## Yellow

* Close Up
* Current

## Biography

Not much is known about Yellow, other than the fact that he is a silent type. Yellow is not very smart when it comes to battle. When he gets attacked by Quartz, he had multiple chances to flee but chose to stay.

Yellow's power is Shrinking.

## History

Yellow started off by Shrinking in the Door Room, and continuing on with the maze. In the next Room, he fights Quartz, winning by breaking his spine.

In the rest of the maze, Yellow is barely seen since he stayed in a microscopic scale for the majority of the time.

In set 3, Yellow entered the red portal along Teal. Teal launches an ice blast that hits Yellow and launches him away. He shrinks back down and flees but then Yellow regrows and fights Beige. Unfortunately, Beige launched the two of them under spike balls, where they all collapse on top of him and Yellow, killing them both.
Amaranth (P27)

This page talks about Phantomisle's Amaranth. If this is not the Amaranth you are looking for, please visit the Amaranth (Disambiguation) page for more info.

## Amaranth

* Close Up
* Current

### CoD

Shot and Obliterated (1st Life)Killed by Fuchsia (2nd Life)

## Biography

Not much is known about Amaranth's Character.

## History

Amaranth first appeared in Phantom's SDM 6, where she participated in but was shot and obliterated by a gun. Amaranth was later revived and was not seen again until NSDM 5, where she escaped her prison cell and was assisted by Navy Blue. Amaranth would go on to survive the maze but she is recaptured once more.

In NSDM 7, she gets surprised when a dead Copper lands on and breaks her prison cell. She takes both the spear and Copper onto the next room but she is confronted and killed by Fuchsia. Black would later find her body and take her through the door before being dropped into the abyss along with Dark Green and Dark Red.

Amaranth was later collected by Light Blue but after Light Blue and Big Blue come back down and battle, she was left behind in the abyss along with the other dead bodies that littered it.

## Trivia

* Along with Dark Green and Brown, Amaranth would only appear dead in SDMD.
Copper (P27)

This page talks about Phantomisle's Copper. If this is not the Copper you are looking for, please visit the Copper (Disambiguation) page for more info.

## Copper

* Close Up
* Current

## Biography

Copper is shown to be caring and conservative throughout the mazes. He is quick on his feet, being able to survive many mazes and threats that came along with it. He's able to keep a straightforward mind even under stressful situations.

## History

Copper first appears in NSDM 2, where he and several other colors would travel through a maze. After many deaths, Copper would run into Moss Green, who jails Orange and reveals that he is working for Big Blue for the power spheres. Moss Green obtained the Red Sphere and used it to attack Copper. Copper was able to get the upper hand and send Moss Green into an Acid Pit below them and would free Orange from imprisonment. Copper and Orange would later meet up with Olive after the maze.

After Olive sends Orange away to gather a team and obtain the Blue Sphere, Copper stays behind to help Olive secure their small base. The tow of them are then approached by Dark Green who was able to obtain the Blue Sphere and give it to Olive. Big Blue was able to track them down to their base and attacks them, almost choking Copper out. Copper reveals that Olive has the Blue Sphere, prompting Big Blue to spare his life and go after Olive. Big Blue escapes with the Blue Sphere causing Copper and Dark Green to form a team and go after him.

Copper continues to pursue Big Blue but are then approached by two Blue-Greys. Copper is forced to go after the real one after he closes them off from the clone. Blue-Grey would attempt to stop their attempts at reaching Big Blue, killing Sapphire and freezing the rest of the colors except for Copper. Blue-Grey then informs Copper of his Clone capturing his friends before freeing him.

Copper travels back through the maze when he meets Maroon and Umber. After Maroon demonstrates his powers on Copper, he is left speechless before forming a plan to steal the Green Sphere from Viridian, which would ultimately fail and cause him to be imprisoned.

In NSDM 5, Copper is freed by Navy Blue after he defeats the boss. Copper would travel the rest of the maze with Ube and Amaranth before getting spiked in the head right before he reaches the exit. Copper's body is then taken by Black and onto the next room. Black would throw Copper's body into the next room, landing in Amaranth's cell before she breaks out and takes his body with her. Fuchsia kills Amaranth and takes Copper's corpse for herself to bring to Maroon.

Fuchsia eventually brings Copper to Maroon after Viridian is killed but the Rainbow Siblings intervene. After the Green Sphere is dropped, it revives Copper and Black and the two of them flee from the scene before finding Blue-Grey, Bistre, and Olive later on. Copper would remain as a background character for the majority of SDMD 16 and would later witness Navy Blue's death.

## Trivia

* Copper is the longest surviving color in Phantom's NSDM Series.
Bistre (P27)

This page talks about Phantomisle's Bistre. If this is not the Bistre you are looking for, please visit the Bistre (Disambiguation) page for more info.

## Bistre

* Close Up
* Current

## Biography

Not much is known about Bistre but he is very caring towards Fawn, showing concern for her safety and mentality.

## History

Bistre first appears in NSDM 4, joining Copper and Dark Green's team to stop Big Blue. Bistre would go on to survive the maze before getting frozen by Blue-Grey, along with Auburn and Fawn. Bistre is suddenly unfrozen and is approached by White, who clears the area of any obstacles before being approached by Blue-Grey who informs him that he freed him and the others.

Bistre would go on and find himself inside the rotating maze along with the others of SDM 4. After all 3 rotations take place, he and Fawn are the only survivors. The two of them run into Umber who tells him about his plans to make mazes when Fawn suddenly runs off, prompting Bistre to chase after her. Bistre looks all over the place in search of Fawn before getting captured and placed inside Maroon's Pocket Dimension. He would remain there until after NSDM 8.

Bistre is seen consign Fawn when suddenly he is launched out of the Pocket Dimension along with Olive. Olive carries Bistre out of the room while he shouts for Fawn. Bistre then joins up with Black and Copper, and eventually Blue-Grey and travel through the mazes. Bistre would remain as a background character for the majority of SDMD 16, worrying about Fawn's safety, and later witnessing Navy Blue's death.
Ruby (W12)

This page talks about Willimations' Ruby. If this is not the Ruby you are looking for, please visit the Ruby (Disambiguation) page for more info.

## Ruby

* Close Up
* Current

### CoD

Fell Into Acid (1st Life)Drowned (2nd Life)Executed (3rd Life)

## Biography

Not much is known about Ruby due to her limited screen time.

## History

Ruby first appears in SDM 3, helping Rose and Cobalt rescue Bronze. She trips and gets knocked out before running through the door. Ruby is picked up by Cobalt, Malachite, and Silver. Ruby would fall into a pit of acid later on.

Ruby appears in SDM 10, having been revived and forced to compete against other survivors of previous mazes. Ruby goes through her portal, only to find herself submerged in water. She ascends but her head hits the platform above her, causing her to not resurface and drown. Ruby is revived by the end of SDM 12.

Ruby appears in SDMD 7, being hunted down by Black and his clones. Ruby was unfortunately captured and was judged by Rainbow (C6-3), to determine if she would be useful to him or not. After Limerick is killed, Ruby was deemed useless and was executed on the spot.
Royal Blue (P27)

This page talks about Phantomisle's Royal Blue. If this is not the Royal Blue you are looking for, please visit the Royal Blue (Disambiguation) page for more info.

## Royal Blue

* Close Up
* Current
* Previous

## Biography

Royal Blue is the average stick figure but has corruption scars all across his face and eyes.

Royal Blue is shown to be quite aggressive as he goes to kill Violet and Lime in Maze 3. After getting corrupted by Rainbow, he became cold and silent towards others but he always gets the job done, as shown in Maze 12. He follows orders without question and when Black (W12) almost let the survivors go free, he pulled him by the head and showed that their work has yet to be finished.

Royal Blue's ability is Freezing and his weapon was a Blade on a Rope.

## History

Royal Blue had participated in a tourney before SDMD. At some point during his tourney, he bragged about Light Blue to Electric Crimson but he did not believe him. After getting kidnapped by Rainbow (B21-6), he was forced into a maze where he killed Violet and Lime. Royal Blue witnessed Shamrock kill Orange, and after all the groups were merged together, he was killed by Shamrock.

Royal Blue was revived by the misuse of the Green Sphere. After that, he went on to continue with the maze but doesn't notice a corrupted Maroon trailing behind him. After getting captured, Rainbow (C6-3) tortures Royal Blue before ultimately corrupting him, with his scars coming out of his mouth and wrapping around his face and eyes. Royal Blue was given time to rest up before being sent into Dimension B21-6 to freeze the entire town along with Black and Cobalt.

After freezing the town, Royal Blue notices a shield that protected the survivors and forces Black (W12) to look at it, much to Cobalt's (C6-3) surprise. Royal Blue went to attack Green (B21-6) and when he did so, he pulled out Green's soul and crushed it, forever killing Green. After the survivors fled through the underground tunnels. Royal Blue was called back to his base and continued working for Maroon and Rainbow. Royal Blue did not do anything else afterwards, even in his small appearance in Maze 17, when he was asked why Rainbow had prisoners.

## Trivia

* Royal Blue is the second person to be corrupted on screen, with the first being Maroon.
	+ Additionally, Royal Blue is the first person to have his corruption scars come out of his mouth.
Dimension MBMC-2

This page talks about DefNotKali's Dimension. If you are looking for other SDMers in SDMD click here to find them.

Dimension MBMC-2 is DefNotKali's SDM. It features main characters Diamond and Xanadu, and Villain Iris with her multitude of clones.

## Storyline

Note: This DOES NOT entirely reflect what happened in DefNotKali's SDM. This Fandom is mainly SDMD talk, which is NOT CANON to Kali's Series.

### Before SDMD

Xanadu and Diamond were in charge of a rebellion against Iris and her ever growing clone army. They were in the middle of clearing out one of the areas when they were unexpectedly taken to another dimension without their knowledge.

### During SDMD

As Diamond and Xanadu clear out the last of the clones in one area, they suddenly hear screaming from another area where they were in. They notice the Iris clones attacking the Survivors from Maze 12, so they decide to step in and save as many as they can.

Later that night, they all discuss by the small campfire they made and the Students from Maze 13 finally find them. But in the next morning, they are met with the dead body of Mimosa.

## Colors

These are the Colors that have appeared in SDMD from Dimension MBMC-2.

* Diamond
* Xanadu
* Iris

## Episodes

This section talks about which episodes of Kali's characters had appeared in.

* SDMD 14
* SDMD 16 Part 1

## Trivia

* DefNotKali's Channel was named MegaBoyeMC, hence the difference in the dimension's name not matching with the current one.
* Kali has the smallest cast appearing in SDMD, with only 3 colors.
Red (P27 Tourney)

This page talks about Phantomisle's Tournament Red. If this is not the Red you are looking for, please visit the Red (Disambiguation) page for more info.

## Red

* Close Up
* Current

## Biography

Red can be quite mischievous with his ability, but he's seen as a bit brutal in the way he caused White to snap his own neck.

Red's Ability is his Astral Form. He can also posses other colors and objects but this comes with a downfall as his body is left in the open.

## History

Red starts off in the Door Room with Set 2 of Maze 3 and passes by without any trouble. Red is then attacked by an Invisible White, and as soon as he becomes visible again, Red goes into his Astral Form, possesses White, and forces him to snap his own neck before going back into his own body and going to the next room. Some time passes when Red and Chartreuse gets into a fight. Red goes into his astral form and almost breaks Chartreuse's Spine but Chartreuse retaliates by stopping time and tearing Red into two pieces, killing him.
Indigo (W12)

This page talks about Willimations' Indigo. If this is not the Indigo you are looking for, please visit the Indigo (Disambiguation) page for more info.

## Indigo

* Close Up
* Current

## Biography

Not much is known about Indigo due her short screen time.

## History

Indigo first appears in SDM 2, pushing a button before being spiked. Her body makes an appearance in SDM 9 and by the end of SDM 12, she is revived.

In SDMD 7 she is put to sleep and is forced inside the complex to be hunted down by Black. She gets shot offscreen and is seen lying in a small corridor.
Episode 9.5: Time

Click here to view the other episodes if this is not the one you are looking for.

## Cast

* Rainbow (C6-3)
* Dark Red
* Brown
* Fluorescent Yellow

## Summary

With their city in shambles, Brown travels across the wasteland in search of anything. He comes across Fluorescent Yellow's body and possesses it back in time. Meanwhile, Rainbow convinces Dark Red to join his side or be killed by him. Rainbow (B21-6) sees her Brother manipulating Dark Red and is taken aback by his recent behavior. Brown (as FY) finds out how Fluorescent Yellow died through visions of the future. It reveals that FY was being chased by a mutated worm and was cornered off of a collapsed bridge. FY stops and turns around to see the worm coming at him but the bridge gives way and collapses while FY is still on it, causing him to fall to his death. As Brown, who is still possessing Fluorescent Yellow, he scavenges for supplies to help FY, but as he picks up a bomb, he sees Dark Red talking with Rainbow, and holding the cast of Maze 10. As rainfall covers the area, Dark Red steps into view and sees the Giant Worm come out of a large portal, ending the episode here.