Pacifist Bonus

The Pacifist Bonus is a special bonus appearing in both *VectorMan* and *Vectorman 2*. It is a special bonus achieved by never pressing the FIRE button in an entire stage, meaning constant use of the Double Jump is needed (mainly as a means to attack enemies without firing). The bonus awards a large amount of Points to the player once cleared under these conditions. Due to stage layouts, this Bonus is impossible to achieve in certain stages.

## Overview

In *Vectorman*, the bonus is referred to a "No Shooting Bonus" and awards 50,000 points when achieved. It is impossible to obtain this bonus in some boss stages, due to some bosses requiring the use of shooting to defeat. Also this bonus can only be obtained in normal non-morph stages, never in stages that are Boss focused (see list below). This bonus does not appear in the Bonus Stage. The debug movement can easily achieve this bonus in many stages.

In *Vectorman 2*, the bonus awards 9,950 points. Attacking via The Tick Punch, Scorpion Tail or Rhino Charge will not affect the bonus (meaning one can attack during one of these states and still obtain the bonus. The game only checks to see if Vectorman fires any Orb shots from *pressing* the FIRE button(s)). Unlike *Vectorman*, the Pacifist Bonus can be achieved in all levels, including Bonus Stages (though some stages still cannot be cleared with this bonus by normal means).
 Like the previous title, using the debug movement can easily obtain this bonus. Also the bonus can still be obtained using the debug Weapon Swap code to both produce an Overkill and then "release" a shot (using the Weapon Swap code again).

## List of Impossible Stages

The following stages are impossible to achieve a Pacifist Bonus (under normal circumstances):

### *VectorMan*

* Day 1: Terraport
* Day 2: Metalhead
* Day 7: Rock 'N' Roller
* Day 11: Stayin' Alive
* Day 16: Twist and Shout

### *Vectorman 2*

*Note: All stages can be cleared with a Pacifist Bonus using Debug movement and/or Weapon Swap in-game cheats.*

* Scene 6: Magma P.I.
* Scene 9: Dirty Job
* Scene 11: I Can Dig It
* Scene 14: Cave Fear
* Scene 17: The Shadow Nose
* Scene 18: Shout and Twist (it maybe possible to achieve using the Tornado Power-Up, but this is currently unproven)
* Scene 19: Tank You

## Trivia

* In *VectorMan 2*, although it is possible to obtain the Pacifist Bonus in Queen for a Day and the Invaders stages, it is extremely difficult to do so given stage circumstances. Both stages can be cleared with the Pacifist Bonus using the Weapon Swap code however.
	+ In Plan 9, it is unclear if the Pacifist Bonus can be obtained normally as constant Clock drops are needed and Vectorman cannot harm the incoming bug enemies without shooting. This leaves only the incoming meteors to rely on for clock Drops. It is possible that the only physical way to obtain the bonus would be to get hit by the incoming meteors and hope the player is extremely lucky with the meteors' item drops of constant Clock item, to achieve.
	+ In Queen for a Day, the platforms leading up to the Spider boss's weak point will eventually disappear, making the weak point extremely difficult to reach without shooting. It is possible to hit the weak point still, though this generally results in Vectorman taking damage.