recursal/Fanatic-Fandom huggingface dataset:
Imperial Entanglements - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 2

Survive and protect the endangered plants (Bonus Objective)

### Objective 3

Depends on difficulty

**Imperial Entanglements - Level 2** is the second level of the Imperial Entanglements event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

This level is quite easy, due to the fact that you can kill multiple zombies at once with Hot Date. Killing the Lost Pilot Zombies would be no problem because of Split Peas. Overall, the chances of the player losing is pretty low and losing a Red Stinger would almost never happen.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 -> ,  (triad), or can remain the same

 ->  or

 ->  or

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 ->  or can remain the same

 -> , , or can remain the same

### Spicy

 -> , , or can remain the same

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### Extra Hot

 -> , , , or can remain the same

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## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Score to beat: 500,000

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Score to beat: 500,000

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized; a flag happens every 6 waves.
Lost City - Day 21

*For the Chinese version of the level, see Lost City - Day 21 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 21 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Lost City - Day 21** is the 21st level of Lost City in *Plants vs. Zombies 2*. It is a Locked and Loaded level. This is the first time Toadstool is showcased in Lost City. There are ten Gold Tiles in this level; there are two of them in each of the first five columns. After completing this level, the player receives a money bag.

## Difficulty

* This level is relatively easy as the player, even without typical sun-producing plants, still has three sun sources: Toadstool, Sun Bean, and Gold Tiles.
* Stallia's ability of being able to slow multiple zombies and having no sun cost allows it to be planted anytime when recharged, and lets the player to focus more on planting Toadstools.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* The player should keep planting Toadstools because it is the only way to kill zombies other than lawn mowers, Power Ups or boosted Sun Bean (which is not recommended).
* For the first few minutes of the battle, planting Stallias on Gold Tiles should earn the player a good amount of sun to plant Toadstools.
* The player should only use Plant Food on Toadstools during final wave or when there are too many zombies to handle.

## Gallery

First flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy Pinkgirl234Level completed by Pinkgirl234By Dung Dinh Anh; the zombies in the final flag can be cleared easily using provided Plant Food on Toadstools.By Satirelol200By LegendofNicksonBy Someone456
## Walkthrough

Lost City Day 21Plants vs. Zombies 2 Toadstool, Stallia, Sun Bean - Lost City Day 21 (Ep.222)By Alex5432000
## Trivia

* This and Lost City - Day 22 are the only Locked and Loaded levels with consecutive numbers in the game.

\*: Removed ~: Epic Quest
Far Future - Day 9

*For the Chinese version of the level, see Far Future - Day 9 (Chinese version).*
*For the level before the v1.8 update, see Far Future - Day 9 (Chinese version: pre-1.8).*

## Level

### Objective

Never have more than 15 plants

**Far Future - Day 9** is the ninth level of Far Future in *Plants vs. Zombies 2*. It is a regular level with an objective to have no more than 15 plants. When this level is finished for the first time, the player unlocks the E.M.Peach.

## Difficulty

* This level consists of all the zombies the player has encountered in this world. In addition, there is an objective the player must follow, which makes this level a bit more difficult. Luckily, the player must only face one Robo-Cone Zombie with such minimals plants to be used.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Twin Sunflower
	+ Citron (or Laser Bean)
	+ Blover
	+ Potato Mine
	+ Winter Melon (or Snapdragon)
	+ Cherry Bomb
	+ Tall-nut (or Wall-nut)
* Plant **at least**three Twin Sunflowers on Power Tiles. You must take advantage using Power Tiles. Do as you normally do at first, but plant defensive plants quicker.
* An ambush along with the appearance of Robo-Cone Zombie and Shield Zombie often makes you lose your lawn mowers if you do not plant defensive plants before. Now, feed Plant Food on one of three Twin Sunflowers to plant one column of Winter Melons/Snapdragons and Citrons/Laser Beans, then dig up all the Twin Sunflowers. Use a Blover if there are too many Jetpack Zombies.
* Another good choice is using Cherry Bomb on the machined zombies. Use it if you lost all of your defensive plants.

## Gallery

First time rewardBy ShroomstagramUserBy Pinkgirl234By MyNameIsMyNameBy Satirelol200By LegendofNicksonBy Someone456By WeebishlyDoneBy SerenityStars364
## Walkthrough

Far Future Day 9 - Citron's Party - Plants vs Zombies 2Plants vs. Zombies 2 Got a new Plant E.M.Peach - Far Future Day 9 (Ep.244)By Alex5432000

\*: Removed ~: Epic Quest
Lost City - Day 5

*For the Chinese version of the level, see Lost City - Day 5 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 5 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Lost City - Day 5** is the fifth level of Lost City in *Plants vs. Zombies 2*. It is a Special Delivery level. A.K.E.E. is introduced in this level. There are no Gold Tiles on this stage. After completing this level, the player receives a money bag.

## Difficulty

This is one of the easiest levels of Lost City, particularly because of the plants. The new A.K.E.E. is very useful here, as it can easily deal with the biggest threats, which are the Excavator Zombies. Also, unlike regular Special Delivery levels, the zombie density is not too high either, making this level much easier.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Day 5 is one of the easiest levels in Lost City. The protection Wall-nuts offer and the high amount of damage dealt by A.K.E.E. and Red Stinger, along with Cherry Bombs in tight situations make are what make this level a cakewalk.
* Despite being usually easy, the player can get in a tight situation if they have not dispersed offensive and defensive plants equally on the lawn.
* Cherry Bombs do not appear very frequently, so the player should not rely on them too much.
* During early stages, the player should stock up at least two A.K.E.E.s on each row to deal with incoming Excavator Zombies. Keep in mind that the only ways to kill this zombie are A.K.E.E. and Cherry Bomb (which is rare).
* Put Red Stinger in the first three columns. This will make them do maximum damage, and you do not need to put it directly in front.

## Gallery

By ThisUserLikesOreoBy Electric PlantsBy EpicGamer23468By Satirelol200By Someone456
## Walkthroughs

Lost City Day 5Plants vs Zombies 2 - Lost City Day 5 - A.K.E.EPlants vs. Zombies 2 A.K.E.E. and Plants Level Up - Lost City Day 5 (Ep.203)By Alex5432000
## Trivia

* The Brainiac Maniac theme music plays during this level, unlike the usual Ultimate Battle specific to Special Delivery.
* Only three Wall-nuts are given in this level, while the number of every other plant is infinite.

\*: Removed ~: Epic Quest
Modern Day - Day 18

**Modern Day - Day 18** is the eighteenth level of Modern Day in *Plants vs. Zombies 2*. When this level is finished for the first time, the player receives a money bag.

## Difficulty

Like Day 17, there are not a lot of zombies present. While only containing Surfer Zombie and Zombie Bull as zombies from other worlds, this level should be very easy for the player. For one, no portals spawn. Second of all, the main threat the player faces is the Balloon Zombie, which appears multiple times during the course of the level but can be countered easily using Blover. However, this zombie does not appear very early, so the player has some time to defeat him. In addition, there are four Newspaper Zombies in the level. Finally, Surfer Zombies can be dealt with easily but Zombie Bulls can be a bit problematic. Place plants closer to the right to slow the Zombie Bull quicker.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*By DJViridian*
* **Required plants:**
	+ Moonflower
	+ Dusk Lobber
	+ Primal Wall-nut
	+ Chard Guard
	+ Cherry Bomb
	+ Primal Potato Mine
	+ Blover

Plant Moonflowers on second and third columns, Dusk Lobbers on first and fourth columns. Use Primal Potato Mines on the first four zombies. Explode Zombie Bulls with Cherry Bombs. Use Primal Wall-nuts and Chard Guards for defense. Constantly use Blovers to blow away Balloon Zombies.

## Gallery

Done by PmhpcBy EpicGamer23468By LegendofNicksonBy LawnDefender072003By Someone456
Imperial Entanglements - Level 1

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Type

Locked and Loaded, Save Our Seeds, Last Stand

## Level

### Objective 1

Pre-plant with limited sun and survive the zombie attack!

### Objective 3

Depends on difficulty

**Imperial Entanglements - Level 1** is the first level of the Imperial Entanglements event in Penny's Pursuit. It takes place in Big Wave Beach and is similar to Big Wave Beach - Day 12. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

The difficulty from Big Wave Beach - Day 12 somewhat remains in this level, but now with extra zombies. With how limited your sun bank and plants of choice are, the player should use them to defeat dangerous zombies such as Surfer Zombie.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

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### Spicy

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### Extra Hot

 ->  or can remain the same

 -> ,  (triad), or can remain the same

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 -> ,  (triad), or can remain the same

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## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Survive and protect the endangered plants

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Survive and protect the endangered plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized;  appears at random.
Key

*A plague has swept this era.*This article is about something that is no longer available. Therefore, it is archived.
*Not to be confused with World Key.*
**Keys** are items formerly available in *Plants vs. Zombies 2* and *Plants vs. Zombies Online*. The player needed them to open gates, and therefore gain access to certain upgrades, plants and Brain Busters levels. There were different variations of keys for each world when they existed in *Plants vs. Zombies 2*. However, in *Plants vs. Zombies Online*, there was only one type of key, the **Tower Defense Key**.

Keys were removed from *Plants vs. Zombies 2* in the 1.7 update and from the Chinese version of *Plants vs. Zombies 2* in the 1.8 update. A new method of unlocking plants and rewards replaced the original layout. Any keys the player had before the update were turned into coins.

In *Plants vs. Zombies Online*, keys were mainly obtained by beating levels for the first time in Adventure Mode. Subsequent replays of the beaten level would not give the player any more keys.

## How to obtain

Keys were found as a rare dropped item from all zombies killed in a time zone. The odds of a zombie dropping a key were relatively low, around one percent off of any zombie, regardless of health or speed. Keys could also be found off of the Treasure Yeti every once in a while, and a lunchbox could carry three keys of the area the Yeti was killed in.

### Collecting keys

* Killing the Treasure Yeti was one of the best ways to get keys, as every other lunchbox had three keys.
* Killing zombies, but keys had a very low drop rate
* Completing Piñata Parties could result in a few keys being rewarded.
* Daily log-in rewards from the monthly reward calendar (Chinese version only).

## Gallery

### *Plants vs. Zombies 2*

Egypt Key.pngEgypt keyPirate Key.pngPirate keyCowboy Key.pngCowboy key
### *Plants vs. Zombies 2 (Chinese version)*  (China only)

Kongfu keyFF Keyz.pngFuture keyDark keyBeach keyIce keySky keyHD Kongfu keyHD Future keyHD Dark keyHD Beach keyHD Ice keyHD Sky key
### *Plants vs. Zombies Online*  (China only)

Key counterThe Tower Defense Key as seen in the Backpack
## Trivia

* Each gate required three to five keys to be unlocked, except for the Special Delivery gate in Ancient Egypt, and Bronze Matrix gate in  Kongfu World which both required only one key.
* In the pre-1.7 versions of *Plants vs. Zombies 2*, Piñata Party piñatas had a chance to carry one key for any area, as long as the player had that area unlocked.
* The maximum number of keys that could be stored at a time was 99; any more collected would not increase the counter past the maximum.

ru:Ключи
Game modes

**This article is a disambiguation page for game modes.**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Game modes** doesn't have only one meaning. It may refer to:

* Game modes (*Plants vs. Zombies*)
* Game modes (*Plants vs. Zombies Adventures*)
* Game modes (*Plants vs. Zombies 2*)
* Game Modes (Plants vs Zombies: Garden Warfare)
* Game Modes (Plants vs Zombies: Garden Warfare 2)
* Game Modes (Plants vs Zombies Heroes)
Legions of the Undead - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Legions of the Undead - Level 2** is the second level of the Legions of the Undead event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 19. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

In easier difficulties like Mild, this level is completely easier compared to Dark Ages - Night 19. The opposite can be said for this level in the Extra Hot difficulty. Zcorpion Zombies in later difficulties can be tough to deal with, as they don't move and can launch vases within a handful of tiles away from it. Bust Head Zombie can also make this level difficult since his bust cannot be removed by the endangered Magnet-shrooms.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or

 ->  or

 ->  or

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or

 -> , , or

 ->

### Extra Hot

 -> , , or can remain the same

 ->  or

 ->  or

 ->  or

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Don't let the zombies trample the flowers

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Don't let the zombies trample the flowers

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Lost City - Day 9

*For the Chinese version of the level, see Lost City - Day 9 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 9 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Lost City - Day 9** is the ninth level of Lost City in *Plants vs. Zombies 2*. It is a Special Delivery level. It introduces and showcases Endurian. There are no Gold Tiles on the lawn in this level. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* The plants will fare better on the left side on the lawn. As attacks start fairly early, this will allow to set up their defenses without bigger threats. Since Snapdragon is close-ranged, new waves of zombies will start at a slower pace than if they were planted more on the right side.
* In this level, Endurian serves primarily to delay the zombies instead of being a damage output. The latter falls to Snapdragon. As such, the player should focus on replacing damaged Endurians or ones that have been dug up by Excavator Zombie.
* Parasol Zombie does not pose a threat in this level; there are no lobbed-shot plants whose projectiles it would block. With that in mind, Excavator Zombie remains the only big threat. It should be noted that Spikerocks are the plant with the least priority, and therefore are good choices for scapegoats for Excavator Zombies.
* Cherry Bomb arrives in the latter part in the level, but it proves to be very useful as it comes in a moment where the player is likely to be overwhelmed by the sheer number of Buckethead Adventurer Zombies breaching through their defenses.

## Gallery

By ThisUserLikesOreoBy Dung Dinh AnhBy EpicGamer23468By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Satirelol200By LegendofNicksonBy Someone456By SerenityStars364
## Walkthroughs

Lost City Day 9Plants vs Zombies 2 - Lost City Day 9 - Meet EndurianPlants vs. Zombies 2 Spikerock, Snapdragon and Endurian - Lost City Day 9 (Ep.207)By Alex5432000

\*: Removed ~: Epic Quest
Icy Currant

Icy Currant is an unused plant which first appeared in the 5.5.1 update. It is unknown what it does, as it has not been coded yet. Only a seed packet image of it exists so far. This plant was later added in the v2.2.4 (iOS)/v2.2.5 (Android) update of the Chinese version. It functions as predicted, an ice variant of Electric Currant.

## Plant Food

Plant yet to be coded. In the Chinese version, it gains a few seconds of invincibility and permanently increases damage.

## Gallery

Icy Currant Seed Packet Image.pngSeed packet image
Imperial Entanglements - Level 6

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Imperial Entanglements - Level 6** is the sixth level of the Imperial Entanglements event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

This level tends to move fast due to the timer, making it difficult to kill zombies. The player should try to stall the zombies with plants such as Stallia.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 -> , ,  (triad), , or can remain the same

### Extra Hot

 -> , ,  (triad), , or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Defeat 2 Roman Gargantuars.
* Defeat Cardio Zombie 1 Time.

### Extra Hot Bonus Objectives

* Defeat 3 Roman Gargantuars.
* Defeat Cardio Zombie 2 Times.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized and duplicated; a flag happens every four waves; some zombies appear at random;  appears after 5 seconds.
Lost City - Day 22

*For the Chinese version of the level, see Lost City - Day 22 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 22 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Lost City - Day 22** is the 22nd level of Lost City in *Plants vs. Zombies 2*. It is a Locked and Loaded level. The trap tiles are introduced in this level. It does not contain any Gold Tiles. After completing this level, the player receives a money bag.

## Dialogue

*(Crazy Dave and Penny appear)*

Penny: Beware, User Dave! I detect trap tiles.

Penny: They are triggered by zombies, or when you plant on them

Crazy Dave: And then they give you taco?

Penny: If you equate tacos with jets of flame and huge boulders, then yes.

*(Crazy Dave and Penny leave)*

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

The provided Puff-shrooms should not actually be used to attack the zombies; rather, they should be used to trigger trap tiles. Excavator Zombies should always be taken out with trap tiles, as none of the plants provided can defeat them. Iceberg Lettuce and Stallia can be used to slow down zombies, gathering them into groups for you to attack with Trap Tiles.

It is possible to win by only using trap tiles to kill zombies, by placing your plants on the trap tiles when the zombies come. You may need to do it fast, or you might miss some zombies.

## Gallery

Final flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy EpicGamer23468By BF10By Pinkgirl234By MognoxproxBy Satirelol200By LegendofNicksonBy Someone456
## Walkthrough

Lost City Day 22Plants vs. Zombies 2 Simple level with balls - Lost City Day 22 (Ep.223)By Alex5432000
## Trivia

* Like Wild West - Day 10 and Far Future - Day 19, it has two flags despite showing only one.
* There is a modified version of this level in the Epic Quest Electrical Boogaloo.
* This and Lost City - Day 21 are the only Locked and Loaded levels with consecutive numbers in the game.

\*: Removed ~: Epic Quest
Jurassic Marsh - Day 2

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Jurassic Marsh - Day 2 (Chinese version).*

## Rewards

### Replaying

Same as before

**Jurassic Marsh - Day 2** is the second level of Jurassic Marsh in *Plants vs. Zombies 2*. The first type of dinosaur, the raptor, are first introduced here. After completing this level, the player receives a money bag.

## Dialogue

*(Crazy Dave and Penny appear)*

Penny: This epoch is known for its unusual lifeforms, User Dave.

Crazy Dave: I know! Gymnosperms, right?

Penny: I was thinking more in terms of saurians, User Dave. Dinosaurs.

Penny: They won't attack us directly and we can't affect them.

Penny: However, they will definitely react to zombies. Be wary!

## Difficulty

The first appearance of dinosaurs, the raptors in this level may troublesome players, as they can kick zombies to the third column with ease. Plus, with tough zombies like Jurassic Buckethead and Jurassic Fossilhead, they can easily tear through early defenses. However, Primal Peashooter is pre-selected, giving a slight counter to the raptors due to its random knockback. Additionally, use Blover to blow the zombies kicked by raptors, since they generally are in the air.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

First time rewardFirst flag by Electric PlantsSecond flag by Electric PlantsFinished by Electric PlantsBy EpicGamer23468By ShroomstagramUserBy ThisUserLikesOreoFinished by ThisUserLikesOreoBy LegendofNicksonBy Satirelol200By Someone456
## Walkthroughs

Plants Vs Zombies 2 Jurassic Marsh Day 2 Strawburst & Primal PeashooterJurassic Marsh Day 2Plants vs. Zombies 2 New Dinosaur Raptor - Jurassic Marsh Day 2 (Ep.294)By Alex5432000

\*: Removed ~: Epic Quest
Lily Pad (PvZ)

*For other uses, see Lily Pad (disambiguation).*

## **Lily Pad**

Lily Pads let you plant non-aquatic plants on top of them.

**Must be planted in water**

Lily Pad never complains. Lily Pad never wants to know what's going on. Put a plant on top of Lily Pad, he won't say a thing. Does he have startling opinions or shocking secrets? Nobody knows. Lily Pad keeps it all inside.

**Lily Pad** is an aquatic plant appearing in the *Plants vs. Zombies* game as well as their Chinese spin-offs. He can only be planted on water tiles, mainly on pool rows in Pool and Fog levels, creating a platform upon which other plants can be placed. He is an environment modifier.

## About

*For more information about this character, see Lily Pad.*
Lily Pad is unlocked after the player has completed Level 2-10. All underground plants, Flower Pot and other aquatic plants with the exception of Cattail cannot be placed on Lily Pad.

## Upgrades

### Cattail

Cattails uses homing spikes to attack in any lane, and can even hit Balloon Zombies.

## Strategies

Lily Pad is a vital plant in levels with water lanes, as he allows deployment of other land-based plants to guard those lanes possible. While aquatic options are also available for this task such as Tangle Kelp and Sea-shroom, they either lack area-of-effect capability and thus can be overwhelmed by the ever-increasing amount of zombies present, or they're limited use plants that don't stay on the lawn in the long term. The player should still exercise caution when planting Lily Pads however, as this effectively means that all plants will have their cost increased by 25 sun, which can become substantial if there are extensive plans to use water tiles.

Lily Pad can be used to bait Dolphin Rider Zombies into jumping early, slowing them down in the process. He also costs only 25 sun. However, this will not work if you plant it on the rightmost column, since Dolphin Rider Zombies will skip this tile.

## Trivia

* When trying to plant him on the ground, the game says "Lily Pads can only be planted on water."
* He is one of the twelve plants that appear in the seed selection screen after obtaining Grave Buster on the online version, the others being Ice-shroom, Doom-shroom, Potato Mine, Threepeater, Tangle Kelp, Jalapeno, Spikeweed, Torchwood, Tall-nut, Cactus, and Blover.
* In the Nintendo DS version, his animation is static and does not float up and down.
* If any Imitater aquatic plants are planted on the water, the "splash" sound and effect will happen twice.
* In the iPhone, iPod Touch and Java version of the game, his seed packet shows him facing backwards.
* Lily Pad is always pre-chosen in every pool level in the Java version of the game.
* The player will receive a warning when they receive Lily Pad: "Make sure to pick a Lily Pad for all Pool levels."

## See also

* Flower Pot
* Cattail
* Aquatic plants

es:Nenúfar
fr:Nénuphar
ru:Кувшинка
zh:莲叶
pl:Lily Pad
Iron Age Antics - Level 4

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Iron Age Antics - Level 4** is the fourth level of the Iron Age Antics event in Penny's Pursuit. It takes place in Ancient Egypt, and is very similar to Ancient Egypt - Day 18. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

Goo Peashooter is pre-chosen in the level, while good at spreading poison to zombies, it is outclassed by Shadow-shroom due to the numerous amounts of Camel Zombies and Roman Shield Zombies. However, with Healer Zombies present, Goo Peashooter can prove to be useful as Healer Zombies cure other zombies from poison.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

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= ->  or can remain the same

- -> - or can remain the same

+ ->  (triad) or can remain the same

### Spicy

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= ->  (triad) or can remain the same

- ->  (triad) or can remain the same

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### Extra Hot

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= -> - or  (triad)

- -> + or  (triad)

+ ->  (triad) or can remain the same

= carries three camel segments

- carries four camel segments

+ carries five camel segments

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't lose more than 0 plants
* Poison 1,250 Zombies!

### Extra Hot Bonus Objectives

* Don't lose more than 0 plants
* Poison 1,250 Zombies!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

= carries three camel segments

- carries four camel segments

+ carries five camel segments
Holly Barrier Leaf

Holly Barrier Leaf isn't technically unused, since it is used by Holly Barrier as its normal shot. The fact that is coded as a plant, thus meaning it is obtainable, is rather odd. Possibly to save memory or time instead of having to program the game to make another grid item edible by zombies. Another possibility is to give it leveling power ups whenever Holly Barrier is upgraded.

## Gallery

Holly Barrier Leaf Almanac Entry.pngAlmanac entry.Holly Barrier Leaf & Holly Barrier Leaf Plant Food - Hidden plants - Plants vs. Zombies 2Video showcasing the unused plant.
Frostbite Caves - Day 9

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Frostbite Caves - Day 9 (Chinese version).*
*For the level before the v1.8 update, see Frostbite Caves - Day 9 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Frostbite Caves - Day 9** is the ninth level of Frostbite Caves in *Plants vs. Zombies 2*. Dodo Rider Zombie makes its first appearance here. After completing this level, the player receives a money bag.

## Difficulty

This level is straightforward. Dodo Rider Zombie is a relatively weak target, and using Blover or Hurrikale will completely negate its effects and will allow the player to use the bottom two lanes for sun production. Also, the absence of Hunter Zombies makes this level easier to beat.

There is no frozen winds in this level so there is no need for thawing plants.

Securing the lawn with defensive plants is the best way to pass the level smoothly. Planting a few Wall-nuts should be enough, but the player can use Tall-nut or Infi-nut's Force field to secure themselves from Dodo Rider Zombie.

Like some other Frostbite Caves levels, this one starts off quickly and with multiple zombies right off the bat. The player can bring two instant kills, Ghost Pepper or alternate between a instant kills and Hurrikale (or Chard Guard if replaying the level).

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Tekniknaldo1By Cabbage pult 74By Garney the Garnet DragonPinkgirl234By MyNameIsMyNameBy Satirelol200By Someone456By Chainut
## Videos Walkthrough

Plants vs. Zombies 2 New Dodo Rider Zombie - Frostbite Caves Day 9 (Ep.173)By Alex5432000Frostbite Caves Day 9

\*: Removed ~: Epic Quest
Fungus Humongous

Buff 20 Puff-shrooms with a single Plant Food

**Fungus Humongous** is an achievement in *Plants vs. Zombies 2*. It is achieved by planting 20 Puff-shrooms and using Plant Food on one of them. It is worth 10 points on Game Center for iOS Devices and 1,000 XP on Google Play Games for Android devices.

## Origins

Its name is based on a species of fungus known as humongous fungus. It might also parody the phrase, "Fungus among us."

## Strategies

Even though this is considered an easy achievement, there are some things to bring that can help. Having the Imitater is useful to quickly get to the number of plants needed to earn you the achievement faster and having a Power Lily (especially along with Imitater because of its slow recharge) can help refresh Puff-shrooms to keep them alive as well. If neither of these plants are owned, usage of a defensive plant like the Wall-nut can help to delay the zombies long enough to be able to plant all 20.

The easiest way to obtain this achievement is to play Dark Ages - Night 12. Since you already have five Puff-shrooms that you have to protect using Plant Food as part of the winning strategy, only needing 15 more should not prove to be much of an issue. There are three other Dark Ages achievements obtainable in this level (if you bring Magnet-shroom) if you feel up to the challenge.

Another easy way is to play Ancient Egypt - Day 2. Puff-shrooms can be used as your only primary shooting plant. The extra sun may be used on instant-kill plants if you do not want any Puff-shrooms to be eaten too early from your set-up. Only use the given Plant Food right when one of the Puff-shrooms starts to fade away, if you have not planted enough of it. Another way is making a boost packet for it or buying Plant Food.

This is also useful in Endless Zones where the Puff-shroom must be boosted, so its duration will always reset. Just keep on planting Puff-shrooms as you hold off the horde for a bit, but do not be too overconfident, especially if the level is composed of zombies like Wizard Zombie, Jester Zombie,Imp Cannon and some other dangerous zombies. Once enough Puff-shrooms are present, buff one of them with Plant Food to get your achievement.

## Trivia

* It is one of four rhyming achievements in *Plants vs. Zombies 2*. The others are Pod Squad, Porter Thwarter and Tile Denial.
	+ In addition, it is one of nine rhyming achievements in the whole series, with the others being Master Blaster from *Plants vs. Zombies Adventures*, Flower Power and No Fungus Among Us from the original game and Hero to Zero and King of Spring from *Plants vs. Zombies: Garden Warfare 2*.

## See also

* Puff-shroom
* Plant Food
Football helmet

The **football helmet** is a headwear worn by Football Zombies and All-Star Zombies. It is the second strongest headwear and armor in *Plants vs. Zombies*, the strongest being the black football helmet worn by the Giga-Football Zombie. The football helmet can be taken away by Magnet-shroom or Magnet Plant.

The football helmet returns again in *Plants vs. Zombies 2* as All-Star Zombie's headwear. However, it is no longer considered as a defensive armor as it is now just a part of the zombie's head. Because of this issue, it is unable to be attracted by Magnet-shroom.

The football helmet makes a comeback in *Plants vs. Zombies: Garden Warfare* and its sequel as the All-Star's default headgear.

## Overview

The football helmet absorbs 1400 damage per shot and its appearance changes upon absorbing 480 and 940 damage per shot.

## Strategies

*For more strategies, see Football Zombie.*
The Suburban Almanac advises the use of a Magnet-shroom to steal the helmet and render the zombie's maximum absorption up to ten peas of damage, or the health of a zombie. The usage of heavy damage plants, such as Melon-pult, or movement restricting plants, such as Snow Pea, Kernel-pult, and Winter Melon are other options. In general, just pile tons of firepower onto it if those options are unavailable. Instant-kill plants such as Squash are also good, as you can end the Football Zombie quickly. Hypno-shrooms are also good against them in earlier levels if you have not obtained other instant kills. Planting Spikeweeds and Spikerocks in front of a Wall-nut can heavily damage the Football Zombie as it approaches your plants. However, Spikeweed or Spikerock will damage the helmet first before damaging the Football Zombie. Chomper is also a good idea, as it can kill the Football Zombie in one bite, regardless if it has a helmet or not.

## Gallery

### *Plants vs. Zombies*

Undamaged football helmetFootball helmet first degradeFootball helmet second degradeFootball helmet taken by Magnet-shroom
### *Plants vs. Zombies 2*

An All-Star Zombie wearing a football helmetYou're An All-Star?.jpegThe football helmet in the You're an All-Star? achievement icon
### *Plants vs. Zombies Adventures* (Archived content)

Football Zombie wearing a football helmetDamaged football helmet on the ground (trash)Football helmet taken by a Magnet Plant
## Trivia

* In the Fog levels in the Nintendo DS and Nintendo DSiWare versions of *Plants vs. Zombies*, ravens carry football helmets sometimes and throw them in the middle of the top screen.

ru:Футбольный\_шлем
Modern Day - Day 13

→  or  →

  →  →

  →  →

**Modern Day - Day 13** is the thirteenth level of Modern Day in *Plants vs. Zombies 2*. This is the second Beghouled level in *Plants vs. Zombies 2*. After completing this level, the player receives a money bag.

## Difficulty

This level is very similar to the previous Beghouled level, Day 8, except there are different plants and 150 matches need to be met. The matches allow the player to get more sun, thus getting more upgrades. The same strategies in Day 8 should be used in this level, as no new zombies are present. Again, try not to mix fire and ice, as the slowing effect of Winter Melon will be overrun by the fire aspect of Fire Peashooter. It is still possible to lose because of an enraged Newspaper Zombie or a Conehead Zombie or Buckethead Zombie if the row of plants are not strong enough.

## Strategies

* Any strategies pertaining to Beghouled should apply in this level: focusing on high-reward combos, maintaining defensive plants at the front line, upgrading plants when enough sun is acquired.
* Primal Peashooter should be the player's first priority when upgrading, as its knockback can greatly help in delaying the horde. The player should then upgrade to either Fume-shroom, Laser Bean, or Melon-pult; Wall-nut is usually durable enough for this level.
* Electric Blueberry can be a good choice if it is purchased when there is a lot of Laser Beans, as they will be able to kill many zombies at once.

## Gallery

By Dung Dinh AnhBy ThisUserLikesOreoBy EpicGamer23468By LegendofNicksonBy AwkwardShota-kun237By Someone456
King Nut

Unleash the Egypt Gargantuar

**King Nut** is an achievement in *Plants vs. Zombies 2*. It requires the player to unleash the Mummified Gargantuar or actually beat Ancient Egypt - Day 6. It is worth 25 points on Game Center for iOS devices and 2,500 XP on Google Play Games for Android devices.

Before the 1.7 update, the player had to complete all Ancient Egypt levels to unlock this achievement.

## Origins

Its name is a portmanteau of King Tutankhamum, also known as King Tut, a well-known pharaoh who hailed from ancient Egypt and "nut," referring to the Wall-nut that was on the original icon.

## Trivia

* Before the 1.7 update, Wall-nut was on the icon with an Egyptian appearance instead of a Mummified Gargantuar.
	+ This is because Gargantuars were not added to the game yet.
* The achievement's description mistakenly says "Egypt Gargantuar" instead of Mummified Gargantuar.

## See also

* Ancient Egypt - Day 8
* Gargantuar
Meltdown!

Complete Frostbite Caves

**Meltdown!** is an achievement in *Plants vs. Zombies 2*. It is achieved by completing Frostbite Caves - Day 30. It is worth 20 points on Game Center for iOS devices and 2,000 XP on Google Play Games for Android devices.

## Origins

Its name is possibly a reference to the 2006 movie *Ice Age: The Meltdown* made by *20th Century Fox* and *BlueSky*. However, the real Ice Age ended with a meltdown, so it could also be a reference to the latter.

## Strategies

*See Frostbite Caves/Walkthrough or Frostbite Caves levels.*
## See also

* Frostbite Caves - Day 30
* Zombot Tuskmaster 10,000 BC
Lost City - Day 20

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Lost City - Day 20 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 20 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Lost City - Day 20** is the 20th level of Lost City in *Plants vs. Zombies 2*. There are 13 Gold Tiles in this level laid out in a Z shape in the third, fourth, fifth, sixth, and seventh columns. The Z pattern represents "zombie." When this level is finished for the first time, the player unlocks Temple of Bloom, Lost City's Endless Zone.

## Dialogue

(After the player completes the level and receives the Temple of Bloom, Crazy Dave and Penny appear)

Crazy Dave: Look, Penny! A shiny doo-jickey-ma-thing!

Penny: My sensors indicate this amulet points to a long-lost challenge.

Crazy Dave: Let's do some deft discovering!

(Crazy Dave and Penny leave)

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

First flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy Insert Your Name HereFinished by ShroomstagramUserBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Satirelol200By LegendofNicksonDone by GalacticFNAFRunnerBy Someone456By SerenityStars364
## Walkthrough

Lost City Day 20Plants vs. Zombies 2 Unlocked Temple of Bloom - Lost City Day 20 (Ep.221)By Alex5432000
## Trivia

* Lost City - Day 20, Lost City - Day 12, and Lost City - Day 30 share the highest number of Gold Tiles in a non-endless level, being thirteen tiles.
* It is one of the few levels where the gold tiles make a letter of the alphabet.

\*: Removed ~: Epic Quest
Lost City - Day 6

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Lost City - Day 6 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 6 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Lost City - Day 6** is the sixth level of Lost City in *Plants vs. Zombies 2*. There are five Gold Tiles in this level; two are in the fourth, two in the fifth, and one in the sixth column. When this level is finished for the first time, the player unlocks A.K.E.E.

## Difficulty

* As A.K.E.E. is pre-picked for the player and is greatly utilized in this level. As Parasol Zombie does not yet appear, A.K.E.E.s can freely deal with practically every zombie type in this level.
* If the player does not wish to use A.K.E.E., they can use whatever strategy they used in previous regular levels as longs as it has a reliable lobbed-shot plant.
* Regrading instant-use plants, the standard immobilizing plant and an instant kill do the trick.
* Sun-producing plants on Gold Tiles may be tedious to defend later on. Defensive plants like Wall-nut will fare better.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By ThisUserLikesOreoBy Electric PlantsBy JacobacranmerBy MyNameIsMyNameBy Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Someone456Completed by  Eek-ondchips (on different account)
## Walkthroughs

Lost City Day 6Plants vs Zombies 2 - Lost City Day 6 - unlock A.K.E.EPlants vs. Zombies 2 Got a new Plant A.K.E.E. - Lost City Day 6 (Ep.204)By Alex5432000

\*: Removed ~: Epic Quest
Frostbite Caves - Day 20

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Frostbite Caves - Day 20 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Frostbite Caves - Day 20 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Frostbite Caves - Day 20** is the twentieth level of Frostbite Caves in *Plants vs. Zombies 2*. When this level is finished for the first time, the player unlocks the Icebound Battleground, which is the Endless Zone of Frostbite Caves.

## Dialogue

*(After the player completes the level and unlocks Icebound Battleground, Crazy Dave and Penny appear)*

Penny: User Dave, I've detected an incoming ice cube.

Crazy Dave: Looks like a zombie-sicle to me.

Penny: Analysis suggests this creepy cube unlocks a chilly challenge.

Crazy Dave: You know what I say? Brrrrr-ing it on!

*(Crazy Dave and Penny leave)*

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SOMEGUY476By Satirelol200By LegendofNicksonBy Someone456
## Walkthrough

Plants vs. Zombies 2 Unlocked Icebound Battleground - Frostbite Caves Day 20 (Ep.186)By Alex5432000Frostbite Caves Day 20

\*: Removed ~: Epic Quest