The Green Fleur de Lis

The Green Fleur de Lis is a traveling casino located in Nousha.  It travels periodically to new locations throughout the city.  Its location is marked by a green color Fleur de Lis placed over the entrance to the establishment.

## Background

The Green Fleur de Lis has a long history within the city of Nousha.  It began as a normal house of chance and had modest patronage simply called The Fleur de Lis.  During the war it started to become a failing business and had to sell its building.  After closing the building and business a small group of the employees got together in secret to “re-open” the Fleur de Lis.  They pooled their money and skills to secretly open their own casino, renaming it as the Green Fleur de Lis after their new boss, the former pitboss, a green tattooed halfling named Horgart the Glitz.  Since they no longer had an actual building to run the casino out of, they had to get creative.  The group decided to use abandoned buildings and run-down properties to quickly set up temporary game houses.  As soon as they become too popular or attract too much heat they back up and leave to reform elsewhere.  The locations are marked by a green Fleur de Lis painted above the entrance and directions are usually given out by casino scryers located throughout the city.  The directions are given out cryptically and ambiguously.  For example, “From the dock, walk until you see Rockford’s cart.  At the cart turn left and walk about 2 blocks until you come to a black brick building.  If you hit the graveyard, you’ve gone too far.  Across from there is an alley.  Take that alley until you see a homeless dwarf.  Tell him, 'There is a bee in my hurdy gurdy’.  He’ll take you the rest of the way.”  The casino is currently flourishing and is a well known secret around Nousha.

## Layout

The layout of the casino varies, but there are some stables in nearly all locations.  First, there is always a check area that all patrons must walk through to get into the casino proper.  Here all visitors must relinquish their weapons and magical instruments.  They are held securely by the hosts up front until they leave the property.  Once past the check, the casino is usually broken into 5 segments, one dedicated to card games, one to dice games, one to wheel based games, one for magic based games, and the final is for high spenders.  The other parts of the floor plan will be broken into utility for the casino.  Like offices, security rooms, supplies, and break rooms.  Very rarely, if space permits, there also may be a pit or cage for fights.

## Games

There are a number of games offered at the Green Fleur de Lis.  Here are some of the most popular:

### The Lich’s Hand

The game is played by adding a bet to the pool and then each player rolling a d12 in secret. Each player can then choose to fold and forfeit their bet, call the bet or raise the bet if they feel confident in their roll. After that, a d12 die is rolled that becomes a community dice that everyone can see. After the roll, players can again call, raise or fold their bets as they see fit. Once this round is finished, another d12 die is rolled, so players now have two community dice. This is the part where players have a final chance to adjust their bets before they have to reveal their own dice. The winning condition is simple. The player with the highest combined value of his or her own die and the community dice wins 80% of the pot, and the other 20% is contributed to the casino.

### Twenty-One

A player will roll 2d10 dice. The dealer will do the same, but only if the dice will be publicly revealed. Players and the dealer then have the option to roll as many additional dice as they see fit. However, there is a catch. You cannot exceed 21 as the sum total of your dice, or you lose the game automatically. If a dealer rolls a natural 21 from the start, the player(s) loses. If a player rolls 21, the dealer loses. In the case of ties, the winnings are split. Note that all die sides keep their face value except for the 1, which will be treated as both 1 and 11, depending on what you need at the moment of your roll. If both you and the dealer have 21, you get a 1:1 payout from your bet. If your roll places you over 21, you bust, and your bets are immediately forfeited. Players win all other bets at a payout of 3:2.

### Myani’s Guess

Players compete to guess either the exact number of a single d20 rolled by the dealer or to guess whether the result would be odd or even.  Once the dealer has rolled, all bets are settled. A player who has guessed the exact number wins triple the original amount they have staked, and anyone who guesses the odd or even outcome will get a 1.5 payout. Loser bets are contributed to the casino’s pot.

### Gyp

A player simply rolls 2d6 dice, and if they hit 7 or 12, they win. They can double their bet and add another 1d6 to the total. The payout here is 3:2 for winning roles, but if you fail to produce 7 or 12, your bet is automatically forfeited.

### Dagger and Skull

A game where the players throw dagger and try to land them into the eye sockets of a skull

## Employees

* Hogart the Glitz
	+ President of Casino
	+ A small, heavy set green tattooed male halfling that is the current owner of the caino.  He is often seen walking around the casino talking to patrons and spending most of this time schmoozing the players in the high roller area.  He is known for his affable nature and his platinum capped fangs.
	+ Former pit boss of the original Fleur de Lis
	+ Carries to long daggers at his hips and has a reputation of being very capable with them
* Barlow Candeece
	+ Floor and Game Manager
	+ A tall, severe looking male human of middle age.  He prowls around the games in the shadows with his spectacled face watching to be sure everything is running properly.
	+ Almost always in a bad mood and speaks very curtly and directly.
	+ Besides his job within the casino, he also looks for new spaces, organizes the floor plan, and talks to the appropriate people to get things done.
	+ Said to have some magical ability.
* Props McGlynn
	+ Head of Security
	+ A stocky female halfling that carries a broken greatsword on her back.
	+ She is in charge of all security staff in the casino and for the safety of all people inside.
* Blilt Comstack
	+ Cage Manager
	+ Human male
	+ Head of the cage area of the casino.  Works with exchanges monies and winnings
	+ Also works as the casino’s accountant
* Questaff Skoglund
	+ Pit Boss
	+ Very large human male with a large mane of blonde hair and beard
	+ Wears a full suit that he is absolutely poured into
	+ Works with the dealers and attendants
	+ Has a great eye for spotting cheaters
* Taytanya and Valentina Shirchenko
	+ Check Hostesses
	+ Twin human females.  One is of blonde hair, the other black, but both are stunning.
	+ Incredibly charming and friendly.  They are very capable of using their words to get what they need instead of using violence.
* Boots and Hats
	+ Bouncers
	+ Female dwarves that are nearly as wide as they are tall.
	+ They are the first involved when things start going to hell.
	+ Great friends with Taytanya and Valentina
* Pale
	+ Dealer
	+ The most boring human male you can imagine
	+ Shows no facial expressions, uses no vocal intonations, and is completely forgettable
	+ Is rumored that he might be a changeling
* Prim Kedish
	+ Cashier
	+ Female gnome
* Smirsh
	+ Custodian
	+ Small, young gnome male.
	+ Supervises the securing of hazardous materials, ensuring appropriate use of machinery, putting up signs for dangerous floor conditions, and the purification of public spaces.