Archive:Lacerator

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The **Lacerator** is a Assault Rifle, a primary weapon in Archive:The Cycle.

## Summary

Building upon the Archive:ICA's own Archive:Shattergun, this battle rifle is tuned to discharge the crystaline shards it uses as ammunition in more controlled accurate burst.

Though less powerful than other rifles, the Lacerator is still a capable and accurate weapon at most ranges, boasting a decent fire rate, accuracy, and handling.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

While in match you can also upgrade the weapon 2 times, depending on the weapons cost the upgrades will cost more. For example $200 weapon will cost $100 to upgrade and $500/$800 cost $200 to upgrade.

Most of the upgrades are +5 - 10% damage, 15% Rate of Fire Increase, +1 Ammo, +10 - 15% range, etc. Here is the upgrades for this weapon.

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 2

## Compare Weapons

Missing Data

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 13
* Mods
	+ Automatic Slicer
		- The recoil increase is removed from 15%
* Audio/SFX Changes

Release 10.1
* Fall off reduction changed from 70% to 40%.

Archive:Release 9.1
* Damage has been reduced from 75 to 63 – We realized the last buff was a little bit too much, so we brought that number down again.

Archive:Release 9
* Increased damage from 63 to 75 (19 % stronger)

Archive:Release 8
* Upgrade 1 changed from 5% Range to 10% ROF
* Upgrade 2 changed from 5% Damage to 10% Damage

Archive:Release 7.Xmas
* Lowered recoil when in ads

Release 7
* Increased recoil
* Equip time 0.4s to 0.5s
* Max spread 13 to 20
* Targeting time 0.22s to 0.3s
* Refire time 0.25s to 0.3s
* Weakspot multiplier 1.5 to 1.75
* Base damage 70 to 62
* Damage fall-off range adjusted from 4000-7500 to 4000-8000
* Damage fall-off reduced from multiplier 0.75 to 0.71

Archive:Release 3
* Audio/SFX Changes

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 65 to 70
	+ DPS from 260 to 280

Playtest #14
* Utility/Mods
	+ Lacerator now has slightly increased ADS zoom
	+ “1.5x Scope” – Targeting time change was increased from 115% of base to 125%.

Playtest #10
* Balance
	+ Damage from 70 to 65
	+ Falloff start range from 5000 to 4000

Playtest #9
* + Damage from 75 to 70
	+ Clip size from 14 to 12
	+ "Heavy Slicer" damage bonus reduced from 165% to 143% and refire time increased from 0.25s to 0.5s
	+ "1.5x Scope" does not reduce the weak spot multiplier anymore

Playtest #7 - #8
* Mods
	+ Added new mods for all Battle Rifles and Sniper Rifles!

Alpha V
* Renamed/Balance
	+ Renamed to Lacerator
	+ Switched from 3 shot burst to single shot
	+ Increased damage 30 → 42
	+ Reduced magazine capacity 30 → 20

Alpha III
* Added
	+ Added under the name Barter Repeater later changed in Alpha V

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.