recursal/Fanatic-Fandom huggingface dataset:
Exerion

***Exerion*** (エクセリオン, *Ekuserion*) is a fixed shooter video game developed and published by Jaleco. It was released in arcades on February 1983 and licensed to Taito for manufacture and distribution of the game in North America. The player controls a starship and must fire at enemies on the screen while avoiding projectiles. The game uses a psuedo-3D scrolling background, giving a sense of depth, and the player's ship has a sense of inertia while it is being controlled with the joystick.

*Exerion* was ported to the MSX, Family Computer, and SG-1000. Two sequels were released.

## Gameplay

*Exerion* features parallax effects and inertia simulation. The player shoots formations of bizarre alien amoeba, egg-throwing birds and Pterosaur-like creatures, as well as UFOs while flying over the surface of a planet. The player has two types of guns: a slow double shot (unlimited) and a fast single shot (limited).

## Legacy

The Family Computer version of the game is included in the compilation *Jaleco Collection Vol. 1* for the PlayStation in 2003, as well as in the Game Boy Advance game *JaJaMaru Jr. Denshoki Jaleco Memorial*, along with five other Jaleco Family Computer games. The original arcade version was later released for the PlayStation 4 as part of the *Arcade Archives* label on October 23, 2014 in Japan and on July 7, 2015 in North America, it also was re-released for Nintendo Switch on January 9, 2020 in Japan.

Two sequels to the game were released. *Exerion II: Zorni* was released for the MSX in 1984 alongside a port of the original arcade game. The second, *Exerizer*, was released for arcades in 1987, which was released in North America by Nichibutsu under the title *Sky Fox*. The player's ship, the Fighter EX, is a playable character in Jaleco's *Game Tengoku* series.
Obsidian's Reach

Location of Obsidian's Reach

Obsidian's Reach is the dwarven capitol of **Irridan Mountains.**

Build within a massive mountain side, the city is well protected by massive metal doors to protect its inhabitants from the biting cold of the north as well as anyone foolish enough to mount a siege.

Ruled and governed by **Mountain King Thurgrin Hammertorn**, this city flourishes with blacksmiths and artisans of their trades.

This city is home to Dwarves, Gnomes and Halflings alike.
Genius Yamada

**Genius Yamada** (ジーニアス山田), it is a main antagonist of the video game *The Game Paradise: Master of Shooting!*. He is voiced by Shigeru Chiba.

## Description

A self-proclaimed super genius scientist who plans to conquer the world with a strange appearance that is naked and only a white coat. He is obsessed with remodeling the otaku girl Yuki Ito into his own servant, and is trying to realize his ambitions by controlling the computers of the whole world. In addition, he is quite a big man and is so tall that when he stands upright, his head gets stuck on the ceiling of the arcade. Conquering the game world is to be the main character in all the games you love, and to brainwash children through games. While he calmly commits eccentric evil deeds such as abduction, brain modification, and world domination, Yuki takes care of Misato, who was kidnapped by his subordinates, nurses his daughter who has fallen, and interferes with his ambitions. There is a strange kindness in parts other than achieving ambitions, such as giving backups of broken games without reward.

## Appearances

### Video Games

* *The Game Paradise: Master of Shooting!* (1995)
* *GUNbare! Game Tengoku: The Game Paradise 2* (1998)
* *Moero!! Pro Yakyuu 2016* (2016)
JaJaMaru no Daibouken

***JaJaMaru no Daibouken*** (じゃじゃ丸の大冒険, "JaJaMaru's Great Adventure") is a Family Computer video game that was released exclusively for a Japanese market in 1986.

The concept of the game is that the player controls a red ninja as he progress through a series of Japanesque levels defeating evil spirits that have spread across the land. The player can even ride his faithful frog if he can recover it from hiding.

## Items

Soul
Collect 50 of these for an extra life.
Transparent pill
The player becomes transparent and invincible against expected enemies in addition to their attacks.
Dolly
The player can jump longer distances and at high speed while he jumps.
Super Hands Behind Sword
Expands the range of the "Fixed Time Hand Behind Sword". Help to kill different enemies and their souls can be taken. Also enables every enemy to blow down to size.
Flash
Items such as flashlights. The player can stock up on flashlights and use at any time at the enemy.
Diamond
Adds a certain amount to the player's score.
## Adaptations

* *JaJaMaru no Daibouken*, was one of the videogames based for Manga titled *Famicom Rocky* published by Coro Coro Comics from 1985 to 1987.
* In 1986, *JaJaMaru no Daibouken* was an adaptation for manga. Charged by Ōno Katsuhiko, it was released in the Number 12 of part collection *Hisshō Tekunikku Kan Peki-ban* (必勝テクニック完ペキ版) and published by Wan Pakku Comics.
Argus

***Argus*** (アーガス, *Āgasu*) is a vertically scrolling shoot 'em up arcade game released by NMK in 1986, licensed to Jaleco. One controls a fighter jet and shoot enemies in the air and on the ground, collect power-ups, and defeat bosses to advance levels. One button is used to shoot missiles and the other is used to shoot a laser that shoots enemies and power-ups on the ground.

## Gameplay

In *Argus*, up to two players take control of a fighter jet Wol-Arg, whose goal is to shoot airborne enemies and on ground-based enemies, collect power-ups scattered throughout the levels, and defeat every boss to advance to the next level. The controls consist of two buttons; one to shoot missiles and the other to shoot a laser at enemies and power-ups on the ground.
Goal! Two

***Goal! Two*** is a soccer (football) video game developed by Tose for the Nintendo Entertainment System (NES), and published by Jaleco in 1992. Goal! Two is Tose's first sequel to the NES title Goal! (released in Japan as Moero !! Pro Soccer). On 04/24/92, Tose's first soccer title for the Super Famicom, ***Super Cup Soccer*** (スーパーカップサッカー) was published by Jaleco. It was later ported to the Famicom on 09/25/92 as Goal!!. Jaleco localized the Famicom game for the NES as Goal! Two for North American markets, and Goal! 2 for European markets later that year. Finally, the Super Famicom version was brought to the Super NES (SNES) as Goal! for North America and Super Goal! for Europe in December 1992, shortly after *Goal Two!* for the NES. The cover model is John Brady, an amateur soccer player from London who was living in Chicago.

For the French release of the NES version, Jaleco secured an endorsement from French international footballer Eric Cantona, who had just transferred to Manchester United F.C. The French packaging bears the name and likeness of Cantona, with the prefixed title ***Eric Cantona Football Challenge: Goal! 2***. The SNES title *Eric Cantona Football Challenge*, however, is an internationalization of *Striker* (Rage Software 1992).

*Goal!* for NES is a localization of *Moero!! Pro Soccer* (1988), the fifth installment in the long-running *Moero!!* sports game series. The *Goal!* video game series is a spin-off of the Japanese *Moero!!* series.

Jaleco followed *[Super] Goal!* with *Super Goal! 2* (1994), a localization of *Takeda Nobuhiro no Super Cup Soccer* (1993). An additional Super Famicom installment, *Takeda Nobuhiro no Super League Soccer* (1994) was published only in Japan.

## Gameplay

Players choose a national men's team from a list of 25 countries (a net increase of eight compared with *Goal!* for NES). Like *Goal!* for NES, *Goal! Two* is not endorsed by any football team or federation, so kit colors are inauthentic.

In addition to a "Super Cup" tournament mode, the game allows for exhibition matches for a single-player, or for two players playing either competitively or cooperatively. However, whereas *Goal!* for NES has a shoot-out mode, *Goal! Two* and *[Super] Goal!* do not.

In this sequel, Tose made several presentational changes: They adjusted the perspective of the football pitch; increased the size of the football player sprites and goals; enlivened the interstitial animation; and improved the game music and sound effects.

Among the functional changes to the game are a choice of team formations and the ability to choose the team's 11 members from a roster of 15.
Battle Unit Zeoth

**Battle Unit Zeoth** is a shoot 'em up game made by Jaleco for the Game Boy in 1990.

## Plot

Battle Unit Zeoth takes place in the future where mankind is invaded by a race of alien robots known as the Grein. Forty-two years ago, the humans of Earth united to drive out the first invasion of the Grein aliens in a fierce and costly war. However, as the Grein retreated, they left behind a secret underground base filled with self-replicating Grein machines.

Ten years after the Earth's victory, the secret Grein base opened and a new attack force decimated the city of New Age. To retaliate, Earth's military has deployed a mecha known as Battle Unit Zeoth, specializing in alien combat. It is the Zeoth's assignment to stop the attack force, go into the Grein secret base, and destroy the mechanical occupants before a new invasion force arrives.
Bishoujo Janshi Suchi-Pai

**Bishoujo Janshi Suchie-Pai** (美少女雀士スーチーパイ?) is a mahjong video game was developed and published by Jaleco as the first game in the series. It was released on the Super Famicom on July 30, 1993 in japan only.

Kyoko Misaki's father developed the power of the "Suchie Pendant", which enabled her to transform into a beautiful mahjong player, Suchiepai, making it possible to increase her mahjong ability to several times that of an ordinary person. The purpose of the scenario is to solve incidents occurring in the three regions of Tokyo, Osaka, and Yokohama. If you defeat all 7 people including 6 people in each region and the boss character with mahjong, the case will be solved. After a certain amount of time has passed, the opponent's character will display lines such as "Hurry up", but it is not clear if there is a time limit.
Fairy Tail Timeline

This is a timeline based on the events related to the series. So far, most of this is theoretical, based upon actual dates given in the series.

## References

Template:Scroll box

1. ↑ silvia was homeless because her parents gave her up as they wanted her to have a good life.they knew the second she was born she was destined fo more,something bigger then what they could give her.in results they gave her up so she could have a better lifen then what her parents could give her
2. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Fairy Tail Zero Manga: Chapter 1`
3. ↑ Fairy Tail Manga: Chapter 342, Pages 18-19
4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Fairy Tail Zero Manga: Chapter 13, Pages 16-19
5. ↑ Fairy Tail: 100 Years Quest Manga: Chapter 40, Pages 10-15
6. ↑ 6.0 6.1 6.2 Fairy Tail Manga: Volume 16, Limited Edition: Masters Talk
7. ↑ Fairy Tail Manga: Chapter 167, Cover
8. ↑ Fairy Tail Manga: Chapter 257, Page 2
9. ↑ Fairy Tail Manga: Chapter 257, Page 2
10. ↑ Fairy Tail Manga: Chapter 37, Cover
11. ↑ Fairy Tail Manga: Chapter 61, Cover
12. ↑ Fairy Tail: 100 Years Quest Manga: Chapter 110, Pages 11-12
13. ↑ Fairy Tail Manga: Chapter 366, Cover Page
14. ↑ Fairy Tail Manga: Chapter 353, Cover
15. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Vol 9 Q&A`
16. ↑ Fairy Tail Manga: Chapter 468, Page 16
17. ↑ Fairy Tail Manga: Chapter 346, Cover
18. ↑ 18.0 18.1 Fairy Tail Manga: Volume 16, Limited Edition: World Sorcerer Express
19. ↑ 19.0 19.1 19.2 Cite error: Invalid `<ref>` tag; no text was provided for refs named `Vol 27 Q&A`
20. ↑ Fairy Tail Manga: Chapter 439, Page 14
21. ↑ Fairy Tail Manga: Chapter 41, Page 6
22. ↑ Fairy Tail Manga: Chapter 37, Cover
23. ↑ Fairy Tail Manga: Chapter 439, Pages 7-9
24. ↑ Fairy Tail Manga: Chapter 439, Page 9
25. ↑ Fairy Tail Manga: Chapter 51, Page 8
26. ↑ Fairy Tail Manga: Chapter 106, Page 9
27. ↑ Fairy Tail Manga: Chapter 251, Page 20
28. ↑ Fairy Tail Manga: Chapter 256, Page 1
29. ↑ Fairy Tail Manga: Chapter 263, Page 14
30. ↑ Fairy Tail Manga: Chapter 256, Pages 5-6
31. ↑ Fairy Tail Manga: Chapter 282, Page 10
32. ↑ Fairy Tail Manga: Chapter 255, Page 12
33. ↑ Fairy Tail: 100 Years Quest Manga: Chapter 1, Page 9
34. ↑ Fairy Tail: 100 Years Quest Manga: Chapter 1, Page 2
P-47: The Phantom Fighter

**P-47: The Phantom Fighter** also known as in Japan **P-47: The Freedom Fighter** is an shoot 'em up created by NMK and published by Jaleco. It was made in 1988 and one of the first titles for the Jaleco Mega System 1. A sequel called P-47 Aces was released by the same companies and was released in 1995.

## Gameplay

The gameplay is a typical and simple shoot 'em up. You can destroy airplanes, tanks, trains, missiles, and ships. There also powerups and extra lifes that you can get. You will need the right in order to fight a boss in a strategic order.
Bases Loaded

***Bases Loaded***, known in Japan as ***Moero!! Pro Yakyū*** (燃えろ!!プロ野球, *lit. "Burn!! Pro Baseball"*), is a baseball video game by Jaleco that was originally released for the Nintendo Entertainment System. It was first released in 1987 in Japan and in 1988 in North America, and a Game Boy port was released in July of 1990. A mobile phone version exists as well. For the Virtual Console, *Bases Loaded* was released on September 11, 2007, in Japan and on April 7, 2008, in North America for the Wii, at the cost of 500 Wii Points and on May 15, 2013, in Japan and on July 10, 2014, in North America for Nintendo 3DS. The Wii U version in North America (which later released in Japan on October 22, 2014) was also released at the same time as the Nintendo 3DS version. A port by Mebius and Clarice Games for the PlayStation 4 was released in Japan in 2015.

The game is the first installment of the Bases Loaded series, followed by seven sequels across three generations of consoles. There are three more video games in the *Bases Loaded* NES series, *Bases Loaded II: Second Season*, *Bases Loaded 3* and *Bases Loaded 4*. There was also a Game Boy version of *Bases Loaded*. The series continued onto the SNES platform with *Super Bases Loaded*, *Super Bases Loaded 2*, and *Super Bases Loaded 3*. The final entry to the series was *Bases Loaded '96: Double Header*, released for the Sega Saturn and PlayStation.

*Bases Loaded* is also the first in a series of sports games by Jaleco known in Japan as *Moero!!*. Baseball games were localized in the Western markets as the *Bases Loaded* series while the basketball game was localized as *Hoops*, the tennis game as *Racket Attack* and the soccer game as *Goal!*. Two titles went unlocalized: a baseball game *Shin Moero!! Pro Yakyū* and a judo game *Moero!! Juudou Warriors*.
Goal

***Goal*** is a 1988 soccer game, developed by Tose. It was published by Jaleco. The game supports up to two players. It was released in Japan as ***Moero !! Pro Soccer*** (燃えろ!!　プロサッカー, *lit. "Burn!! Pro Soccer"*).

## Gameplay

The game has four modes: World Cup, Tournament, League, Shoot Competition, Asian Cup and Vs. Mode. The object of the game is the same as in real football; one team must score more goals than the other to win.

When playing World Cup League or Tournament mode Asian mode with two players, the players can either play on the same team or against each other.

Jaleco followed the game with several sequels and localizations, including *Goal! Two* for the NES (titled *Goal!* in the North American SNES version, and retitled *Super Goal!* for the European release), and *Super Goal! 2*. In 1993, Jaleco published Tose's Game Boy port of *Goal!*, which Tose adapted from their Japanese Game Boy release *J-Cup Soccer*.

## External links

* Title at Moby Games
* Title at Gamefaqs
Gun Bare! Game Tengoku 2

***Gun Bare! Game Tengoku 2*** or ***GUNbare! Game Tengoku: The Game Paradise 2*** is a vertically scrolling shoot 'em up released for PlayStation and developed by Jaleco in March 19, 1998 in Japan only. It is the sequel of *The Game Paradise: Master of Shooting!*.

## Plot

Just like last time, the evil genius scientist Genius Yamada appears at the You&Me Kamiyoga store to take over the game world and go on a rampage, but Yuki Ito, an arcade clerk who had predicted the situation, had prepared a plan. The original program starts, and Jaleco's characters assemble in full force to crush Genius Yamada's ambitions. However, due to a mistake, Yuki herself gets caught up in the game world she created.
Selia

**Selia** (セリア) is a main character of the Plus Alpha. She is voiced by Mika Kanai.

## Description

19 years old with purple ponytail (originally blue). Among the characters in this work, he has the most common-sense way of thinking. However, he is feared by the player team as the "ruler of the shadows" due to his overly confident remarks, which he does not question at all, and he often speaks straight and outspoken. The Pupera of its own machine spreads its normal attack widely in front, so it is easy to use and suitable for beginners, with high firepower when approaching and wide range attacks when moving away. The option is a shot that flies in the placement direction of each left and right. Bomb is a triple hyper [ that fires three large missiles at the same time. Charge Shot is a rapid fire that fires powerful consecutive shots in three directions. In addition, in this work, it is not possible to transform into any form other than Poopera. She has a crush on Janus, and in the comic version she was a graceful young lady a few years ago, but since she was left behind by Janus who didn't want to get involved in the fight, she became the strong-willed fighting girl she is today. things have been revealed.

## Appearances

* *Plus Alpha* (1989)
* *The Game Paradise: Master of Shooting!* (1995)
* *GUNbare! Game Tengoku: The Game Paradise 2* (1998)
* *Moero!! Pro Yakyuu 2016* (2016)
Ninja JaJaMaru-kun

***Ninja JaJaMaru-kun*** (忍者じゃじゃ丸くん, *Ninja JaJamaru-kun*) is an action game released in Japan on November 15, 1985 by Jaleco for the Famicom and in 1986 for the MSX.

It was released for Nintendo's Japanese Virtual Console on December 26, 2006 and in PAL regions on September 21, 2007 as part of Ninja Week for the Hanabi Festival promotion. It was released on the North American Virtual Console on October 22, 2007 and was the first time the game made its release outside Japan, in their respective regions. It was the primary inspiration behind *Robot Ninja Haggleman*, an 8-bit style game in *Retro Game Challenge* for the Nintendo DS.

## Story

The game stars the brother of Ninja-kun (from *Ninja-Kid*). Princess Sakura has been kidnapped by Damazu-Dayuu, and because Ninja-Kun is away on a journey, the task falls to young JaJaMaru-kun.

## Gameplay

In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight ghost-like enemies from Japanese folklore, with their names displayed before stage begins. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy, it will simply be temporarily stunned and vice versa. Once an enemy is defeated and offscreen, a spirit will appear and ascend to the top of the screen. It can be collected before it has disappeared to receive points, which vary depending on the enemy. Among eight enemies, one on the top floor is tougher to beat than others, whom player need to be careful to deal with. Sakura will sometimes drop petals that the player can collect, and Damazu will sometimes run around, dropping bombs. To advance to the next stage, the player must defeat all eight enemies by using shurikens.

Some bricks yield items. They include:

* A cart that temporarily makes JaJaMaru-kun invincible and faster. Projectiles and enemies will also be destroyed if touched.
* A bottled substance that makes JaJaMaru temporarily invincible and able to walk through enemies.
* A red ball that increases speed.
* Bombs (which must be avoided).
* Coins that yield various numbers of points.
* An extra life.

If all three types of power-ups are collected, Gamapa-kun, a giant frog, will be summoned, with JaJaMaru-kun riding on it, which is completely invincible and able to eat all enemies. If three of Sakura's petals are collected, the player will go to a bonus stage in which JaJaMaru-kun is on the bottom and Damazu at the top. Damazu drops bombs, and the player throws shurikens upward. If the player manages to hit Damazu, bonus points are awarded. If the JaJaMaru-kun is hit by a bomb, he goes on to the next stage.

## Apperarances in the Other Media

* JajaMaru makes cameo in the chapter 1 from manga *Famicom Tanteidan*.
* In Volumen 1 from *Warera Hobby's Famicom Seminar*, JajaMaru, Princess Sakura and Damazu was appears in the manga*.*
Jaleco Mega System 1

The **Jaleco Mega System 1** is an arcade system board made by Jaleco in 1988. It was succeeded by the Jaleco Mega System 32 in 1993.

## Technical Specifications

* **Primary CPU**: MC68000 @ 6MHz (Type A/Z)
	+ MC6800 @ 8MHz (Type B/D)
	+ MC68000 @ 12MHz (Type C)
* **Secondary CPU**: MC68000 7MHz (Type A/B/C)
	+ Z80 @ 3MHz (Type Z)

* **Sound**: 2XSpeaker
	+ YM2151 @ 3.5MHz + 2xOKI MSM6295 @ 4MHz (Type A/B/C)
	+ OKI MSM6295 @ 2MHz (Type D)
	+ YM2203 @ 1.5MHz (Type Z)

* **Sprite Capabilities**: Mosaic Effect

* **Sprite Data**: Tile Based
	+ Unknown Graphics Sprite Object Code Name (16x16) (Type A/B/C/D/Z)
	+ Scroll0 (16x16) (Type A/B/C/D/Z)
	+ Scroll1 (16x16) (Type A/B/C)
	+ Scroll2 (8x8) (Type A/B/C/D/Z)

* **Video**: 256x224 (H), 224x256 (V) @ 56Hz

## Trivia

* Hayaoshi Quiz Ouza Ketteisen uses OKi MSM6295 at a clock rate of 2 MegaHertz.
Naughty Boy

**Naughty Boy** is an arcade game released by Jaleco in 1982. It was released by Cinematronics in North America. A port of this game was also released on the Casio PV-1000 system in Japan.

## Gameplay

The main goal of the game is to make it to the top of each stage while avoiding the enemies. The player can throw rocks at the enemies - the longer the fire button is held down, the farther your character will throw rocks. The enemies must be shot twice: hit them once and they will be stunned. Bonus items can also be picked up, which are worth anywhere from 500 to 9000 points. There are also purple question marks that can be picked up, which make the player invincible for a short amount of time. At the top of each level, there are a number of flags that must be destroyed in order to progress to the next level. Occasionally, there is a bonus round where your character flies back and forth at the top of the screen in a hot air balloon. In this level, the player must drop rocks on a monster that is running at the bottom of the screen before the fuel gauge runs out.

## Technical Specifications

* Arcade System: Naughty Boy hardware
* CPU: Zilog Z80 3.000000MHz
* Sound:
	+ Speaker
	+ TMS36XX 0.350kHz
	+ Naughty Boy Custom Sound

* Video: 288 x 224 (Vertical) 60.000000Hz
Momoko 120%

***Momoko 120%*** (モモコ120%, *Momoko Hyakunijū Pāsento*) is a 1986 arcade game by Jaleco released only in Japan. The game was originally intended to be an *Urusei Yatsura* game, but for an unknown reason the license was not obtained for the arcade version—while the characters were changed, "Lum's Love Song" — the first opening theme of the first anime adaption, still loops throughout the game. However, the Family Computer port retained the license and was titled *Urusei Yatsura: Lum's Wedding Bell*. The game was re-released for mobile phones in Japan on February 28, 2006. Three mobile phone sequels, *Momoko 1200%*, *Momoko 1200% in Machigai Sagashi* and *Momoko no Kasei Bowling ~La Mars Cup~*, were released in Japan only in 2006.

## Plot

A monster from the Land of Fire began to see young Momoko and pursued her, urging her to marry. From kindergarten, elementary school, middle school, and high school, Momoko is chased by flame monsters wherever she goes.

## Gameplay

This platform game features Momoko, a young Japanese girl who ages by several years each time the player reaches the next level. The goal for each level is to quickly climb several floors by escalator, ladder, or trampoline in the building she is in before the fire that is below her reaches her. These level settings start out from grade school settings to office type buildings. While jumping over obstacles, she must shoot various alien-like enemies that come after her on each floor. She can upgrade her weapon by destroying certain enemies as well as entering special hidden doorways which feature minigames which require you to jump obstacles. These doorways can also be used as a short-cut, and sometimes they are mandatory to be used in order to climb to the next floor. When Momoko reaches the top floor of a level, she must jump onto a small blimp flying above her to beat the level. Momoko begins as a four-year-old and ages through five levels. The final level is a bonus chance in which she is a twenty-year-old bride collecting items – the game concludes with her getting married, thus giving birth to a new Momoko and starting the cycle anew.
JaJaMaru Gekimaden: Maboroshi no Kinmajou

***JaJaMaru Gekimaden: Maboroshi no Kinmajou*** (じゃじゃ丸撃魔伝 幻の金魔城) is an action role-playing game for the Famicom (NES). It was released in 1990 by Jaleco to a Japan-exclusive market. This video game has not been localized for any other region.

The game is part of the *Ninja JaJaMaru-kun* series, which had its debut on the Famicom and has had games on several different platforms.

## Gameplay

*JaJaMaru Gekimaden* is an action role-playing game, with gameplay similar to *The Legend of the Zelda*. Players control the protagonist JaJaMaru through towns, dungeons, and a world map. Each different type of map features top-down exploration. When moving through a dungeon, JaJaMaru will gradually recover health. JaJaMaru can equip different types of weapons and items that he can buy or find and use them during combat. Dungeons are made up of several rooms with enemies inside. Occasionally, an enemy will drop money when defeated, which can be used to buy items or heal health points at an inn.
Moero!! Juudou Warriors

***Moero!! Juudou Warriors*** (燃えろ!!柔道WARRIORS) is a Family Computer video game that was released in 1990.

## Summary

The box art shows competitors in an international judo tournament; flags of different countries like the Soviet Union, France, Brazil, the United States of America, and Japan are used to signify the eliteness of the virtual competition. Players must travel around the world in search of judo opponents. The player even gets to compete in the Summer Olympic Games under his discipline of judo after defeating five opponents. However, this would most like refer to either the 1992 Summer Olympic games in Barcelona, Spain because of the game release date. Nine opponents must be defeated in the Olympic Games in order to collect the gold medal. Losing some matches while winning other may result in the awarding of either the silver or the bronze medal.
Bases Loaded II: Second Season

***Bases Loaded II: Second Season***, known in Japan as ***Moero!! Pro Yakyū '88 Kettei Ban*** (燃えろ!!プロ野球’88決定版, *Burn!! Pro Baseball '88 Decision Version*), is a video game for the Nintendo Entertainment System released in 1988. It is the sequel to *Bases Loaded* and is continued by *Bases Loaded 3*. The game is the second installment of the *Bases Loaded* series. The game was novelized by Peter Lerangis, as part of the *Worlds of Power* series published by Scholastic Books.

## Gameplay

Like its predecessor, *Bases Loaded II* offers both a single-game mode and a single- player "pennant race" mode. In the "pennant race", a player must first achieve at least a 75-55 record during the regular season, then win a best-of-7 "World Series" against L.A. or N.Y. depending whether you have chosen a team from the Eastern or Western league respectively.

Though some characteristics remained the same between *Bases Loaded* and *Bases Loaded II* (e.g. the same fictitious 12-team league returns in this game, with new players. It is worth noting that all of the players on the Washington, D.C. team are named after famous politicians, while all of Los Angeles's players take their names from Hollywood luminaries. In addition, one of Hawaii's pitchers is named Ho.), there are several noteworthy changes. One new feature was the "biorhythm" concept; players in the game had "biorhythms" that could be monitored to ensure optimal performance. *Bases Loaded II* had a little faster play action than the original game, and the point of view once a ball was hit into play was also different. In *Bases Loaded* the view was from behind home plate, whereas in *Bases Loaded II* the view was either from the first-base line if the home team was at bat, or from the third-base line if the visiting team was at bat.

One big improvement over the original *Bases Loaded* included the ability to modify the starting lineup and batting order for the user controlled team, and clearly defined pitcher's roles which were outlined clearly in the detailed rosters included with the instructional manual.

One other feature largely unique to this particular game was the concept of a mandatory called game via an unconventional "9-run rule". Also, like in Nippon Professional Baseball, no game was allowed to last more than 12 innings.
Super Goal! 2

***Super Goal! 2***, known in Japan as ***Takeda Nobuhiro no Super Cup Soccer*** (武田修宏のスーパーカップサッカー, "Takeda Nobuhiro's Super Cup Soccer") is an international soccer video game published by Jaleco for the Super NES/Super Famicom console.

## Summary

The Japanese version allows players to compete for the *Super Cup* either with or against *Takeda Nobuhiro*, one of the greatest football players in all of Japan. There are teams from Europe, North America, Central America, Caribbean, South America, Africa, and Asia, Oceania. The North American release (published as part of the *Goal!* series) removed the references to Takeda.
Rushing Beat

**Rushing Beat** is beat 'em up franchise by Jaleco. It lead to the idea from C.P. Brain's 64th Street: A Detective Story, when Jaleco decided to make their own series of beat 'em ups.

In the Japanese versions, the storyline mainly revolves around two heroes, Rick Norton and Douglas Bild. The original English title refers to a *rushing* attack and the fact that Norton (a plainclothes detective) and Bild (a uniformed officer) are police officers working a *beat*. According to the Japanese storyline, the game locale's name is "Neo-Cisco", a futuristic San Francisco, California.

## List of Rushing Beat Games

* Rival Turf
* Brawl Brothers
* The Peace Keepers
Butasan

***Butasan*** (ぶたさん) (also known as ***Mr. Pig*** and ***Pig and Bombers***) is a arcade video game developed by NMK and Jaleco and released in 1987. It was ported to the ZX Spectrum, Commodore 64, MSX, and Amstrad CPC by U.S. Gold as **Psycho Pigs U.X.B.**

## Gameplay

The player controls a pig and the aim of the game is to blow up other pigs by throwing bombs at them. The bombs are randomly spawned across the map and can be picked up and thrown at the other pigs. The bombs are given a number between 5 and 30; when the bomb is thrown it takes that number of seconds to explode. Bombs which directly hit pigs explode on contact. Various power ups are available throughout the game such as gas that makes all other characters fall asleep.

A bonus sub-game involves random pigs popping out of holes, and the player must knock them back down the hole with their own pig, in a similar mode of gameplay to Whack-a-mole.

## Ports

The game was released on the Nintendo Switch in the Nintendo eShop on 16 May 2019 by Hamster Corporation as part of their Arcade Archives series and also on the PlayStation 4 on 14 July 2015 as part of the same series.
Ninja JajaMaru-kun: Onigiri Ninpouchou

**Ninja JajaMaru-kun: Onigiri Ninpouchou** (忍者じゃじゃ丸くん 鬼斬忍法帖) is a platform video game released on PlayStation on February 21, 1997 in Japan and Developed by Infinity, later on Sega Saturn on October 9, 1997 by Atelier Double and published by Jaleco, as is the only-3D Game featuring *Ninja JajaMaru-kun* series.
Brawl Brothers

***Brawl Brothers***, known in Japan as ***Rushing Beat Ran*** (ラッシング・ビート乱　複製都市, *Rasshingu Biito Ran: Fukusei Toshi*, "Rushing Beat Chaos: The City of Clones"), is a side-scrolling beat 'em up game developed and published by Jaleco for the Super Nintendo Entertainment System in 1992. It is the second game in the *Rushing Beat* series, after *Rival Turf*, and was followed by *The Peace Keepers* in 1993.

## Gameplay

As in *Final Fight*, the player has to walk sideways and fight bad guys for several stages. Next to the general food-health supplies, the player can also pick up weapons like sticks, guns, grenades and such. A special "Angry Mode" gives injured fighters a burst of energy.

It is the only known SNES game that features its Japanese version on the same cartridge, accessible through use of a cheat code. The Japanese version of the game features different character names, no maze-like stages, an expanded ending sequence and the addition of a groin kick move for playable character Douglas Bild.

## Characters

The player can choose from one of five characters, with American and Japanese version names:

* Hack / Rick Norton, the street brawler. Compared to *Rival Turf!*, Norton is more imposing and one of his throws is a deadly German suplex. He now wears bandages around his pants' lower legs to protect his shins. His boss stage is a platform surrounded by a steel cage.
* Slash / Douglas Bild, the police officer, who has gained more size as well and wears yellow boots that also go up to half his calf. He can no longer do a Frankensteiner, but his power bomb is much stronger. His alternate throw is an Atomic Drop from the back. In the Japanese version it is an Atomic Drop from the front, which is a direct shot to the groin, which was censored by Nintendo of America. His boss stage is a construction platform that is raised and lowered as the battle goes on.

The new characters aiding them are these:

* Lord J, the judo master, slow and lumbering but with powerful throws. His boss stage is a temple court;
* Kazan, the ninja, very quick and able to split himself in half to slash foes. His boss stage is a ninja dojo training room and has spikes on the floors which become walls as the room rotates;
* Wendy Milan, the professional wrestler, rather quick for the powerful moves she can execute. Her boss stage is a conventional wrestling ring whose ropes she can jump on to execute flying attacks.

In a one-player game, a "partner" will chosen for the player at random by the CPU. The remaining characters thereafter (or clones of them per the Japanese storyline) will be chosen as bosses for the first three levels. The remaining level ends with a battle against the final boss, Dieter/Iceman, a martial artist with an extendable and flexible staff.
P-47 Aces

**P-47 Aces** is an arcade shoot 'em up created by NMK and published by Jaleco in 1995. It's a sequel to P-47: The Phantom Fighter. It runs on the Jaleco Mega System 32.

## Plot

"The battle has reached a stalemate with neither side able to make the final breakthrough. The United World Armies have decided to send in the elite airborne unit to try to break the deadlock." - In the demo title Screen.

## Gameplay

The concept is the same as in the prequel, however, have some differences from the first game. You can choose from 4 different planes that have their own unique abilities. Bosses are no longer reused, and more difficult than the first game. There's a unique scoring mechanic also, when you collide into an enemy or the terrain, you don't die, but gain points, except for bullets in which obviously kill you. The game also features dynamic difficulty, if you live longer in more difficult levels (this can be changed in the dipswitches), the enemies will be more aggressive and the only way to reduce it is dying.

## Staff

* Composers: A.H., Kazunori Hideya, Manabu Namiki, Sizlla Okamura

## Trivia

* Most of the game soundtracks are remixes of NMK's older games, such as RANGA313's and the ending theme are examples.

* The service mode is actually unfinished, as it reuses the same dipswitches as in the mahjong game, Idol Janshi Suchie-Pai Special.
* It's possible that the game is heavily rushed, due to huge amounts of unused content to it.
Jaleco Wiki

## Welcome to the Jaleco Wiki

Welcome to the Jaleco Wiki! This wiki will be talking about the japanese company called Jaleco. Enjoy the Wiki as possible! If you want to explore more, then click here then.

* Affiliated Companies
* List of Games by Jaleco

## Arcade Systems by Jaleco

* Pre-Jaleco Mega System 1
* Jaleco Mega System 1 (1988-1993)
* Cisco Heat Hardware (1989-1994)
* Jaleco Mega System 32 (1993-1997)
* Tetris Plus 2 Hardware (1997-2000)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Bio Senshi Dan: Increaser to no Tatakai

***Bio-Senshi Dan: Increaser to no Tatakai*** is a 1987 action-adventure game that was released exclusively in Japan for the Nintendo Famicom.

Initially, there were plans to bring the game to the English market under the title ***Bashi Bazook: Morphoid Masher***. Initial plans to bring this version to the English market fell through due to the game's similarity to *Xexyz*. However, English-translated ROMs of the game later became widely circulated on the Internet.

## Plot

In the year 2081, Earth is taken over by a group of hostile monsters under the command of a mysterious entity known as the "Increaser". A warrior named Dan travels in his time machine from the year 2081 to the year 1999 in order to stop the invasion before it could spell devastation for the humans.

## Gameplay

Emphasis is placed on exploration in the gameplay. Enemies must be defeated to earn energy points that can be spent on power-ups to improve the player's character. While starting out with a basic sword, other weapons can either be found or bought. There is no linear order on how a stage progresses. There are five different levels, each with deadly traps and surprises. Boss battles are fought at the end of levels.

As the game progresses, bosses and normal enemies become more difficult to defeat. The bosses also become larger as the levels progress. Players must also face a strict time limit that determines how powerful bosses are at the end of the level. Going through the levels quickly will allow the player to confront weaker states of bosses, while taking longer amounts of time will force the player to confront more powerful states of bosses.

In the Japanese version of the game, all shopkeepers use the Kansai dialect of Japanese.
City Connection Rocket

***City Connection Rocket*** (シティコネクション・ロケット, *Shiti Konekushon Roketto*), is a platform device game released on February 20, 2004 in Japan and developed and published by Jaleco as a sequel of the *City Connection*.

The game places Clarice in the role of a spy working for a secret organization to capture criminal leaders from around the world. Rather than painting sections of road, Clarice must now collect briefcases placed in specific areas in each stage while avoiding police cars and other types of enemies.
Bases Loaded 4

***Bases Loaded 4***, known in Japan as ***MoePro! Saikyō Hen*** (燃えプロ! 最強編, *MoePro! Stronger Version*), is the fourth installment for the *Bases Loaded* series for the NES.

## Summary

This video game was released in November 1991 in Japan and April 1993 in North America. The game is the fourth installment of the *Bases Loaded* series, and the last of the original NES series.

## Ending

When the player completes the game in the US version, they are treated to a one-screen ending. In the Japanese version, the player is treated to a credits screen which reveals the faces of five of the game designers (two designers, one composer, one programmer, one planner), along with their quotations in Japanese (except sound composer Tatsuya Nishimura, whose quotation is in broken English).
Maru's Mission

***Maru's Mission*** is an action video game released in 1991 by Jaleco for the original Game Boy. It was released in Japan as ***Oira Jajamaru! Sekai Daibōken*** (おいらじゃじゃ丸！～世界大冒険～, "I'm Jajamaru! World Adventure") on September 28, 1990. The game was released to the Japanese 3DS Virtual Console in January 2012 and later in North America in February.

It is the first game from the *Jajamaru* series, aside from the loosely related *Ninja Taro*, to be released in North America, until the release of *Ninja JaJaMaru-kun* through the Virtual Console. The soundtrack, as well as many sprites and some cut-scenes of the North American version are different from the original Japanese.

## Gameplay

Maru's girlfriend Cori is kidnapped and hidden in a secret location. The player is Maru, and moves through six levels based on various folklore monsters.
JaJaMaru

***JaJaMaru*** (じゃじゃ丸) or ***JaJaMaru-Kun*** is a main character of the *Ninja JaJaMaru-Kun* series.

## Description

JaJaMaru is the younger brother of Ninja-kun, the main character of the previous work. You can't see it in the graphics, but unlike Ninja-kun, he has a mole on his face.

## Appearances in other media

* *Warera Hobby's Famicom Seminar* (1988) JaJaMaru makes cameo along with Princess Sakura and Namazu Dayuu in the chapter 1.
Невидимость

**Невидимость** - Способность становиться невидимым для невооруженного глаза. Может основываться на иллюзорных засевах, камуфлирующих способностях, преломлении света или искажении восприятий других людей. Невидимость может быть пассивной или активной, а ещё может быть использована на других существах или объектах. Полезным дополнением к невидимости может быть стелс, обеспечивающий защиту от экстрасенсорных восприятий.

**Виды невидимости:**

* Иллюзии
* Камуфляж
* Преломление света
* Искажение восприятия

**Возможные ограничения невидимости:**

* Невидимый остаётся осязаемым
* Невидимость требует большой концентрации
* Невидимость не работает в движении или при атаке
* Экстрасенсорные восприятия противника
* Сверхчеловеческие чувства
Tonya Hardick

Tonya is a secondary character in the series ‘Adventures Of Cara‘ and is gonna be featured more in the second season according to the producers.

## Personality

Tonya is kind and always willing to give people a second chance, she is the nicest out of the girls and is always looking out for others and she sometimes acts like a small child.

## Style

she always wears her hair in Princess Leia buns to cover her ears and doesn’t like wearing makeup.
Joanna DumbBitch

Joanna is a main protagonist in the TV series Adventures Of Cara

## Personality

Joanna is clueless and doesnt have alot of common sens. She sometimes thinks something is said when it’s clearly not, she either has major hearing deformities or is just stupid. She is the quiet one in the group and let’s https Cara make all the decisions. She also does really smelly poops. She cares about her friends alot and would do anything for them.

## Style

Joanna isn’t overly fussed with hat she looks like. She has dark black hair and always wears joggers. She doesn’t like dressing fancy and doesn’t like people who wear high heels
Chimera Beast

**Chimera Beast** is an unreleased arcade game created by C.P. Brain and released by Jaleco in 1993.

## Gameplay

The gameplay is surprisingly different compared to other shmups, you play as an organism known as an eater which can use various abilities depending on what you eat. You can also gain health by eating certain things. The eater has a typical shot, but it can be changed.

## Endings

There are two endings depending on the final boss.

* Defeat the final boss: The eater has destroyed the eco system of the planet, now they travel through space to cause chaos, and then they reached earth unfortunately.
* Lose to the final boss: The eaters have eaten themselves, the eco system is recovering from the havoc.
Field Combat

***Field Combat*** (フィールドコンバット, *Firudo Konbatto*) is a 1985 shooter video game developed and published by Jaleco for arcades. In *Field Combat*, the player fights as a commanding officer in a futuristic battlefield. It was ported to the Famicom by Tose, which was later re-released for the Wii’s Virtual Console in 2007. A sequel game, *Field Combat DX*, was released for Japanese mobile phones in 2004.

## Plot

The evil genius scientist "Fozom", who plans to conquer the world, has challenged the earth to an all-out war. Fosom installed a brainwashing device called "Nip" on the high-speed flight disk Diorov, and brainwashed soldiers around the world. In order to counter it, the Earth Forces developed a new weapon called "Capture Beam", installed it on the attack carrier "Genesis-3", and sent it to the battlefield immediately. Will the Earth Forces be able to defeat the Fosom ambitions?

## Gameplay

The object of the game is to make it all the way to the end of the battlefield using the Genesis (not to be confused with a North American video game console of the same name); a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of the game is that it is possible to ask for reinforcements from an army, which the player possesses, by pressing both the A and B buttons at the same time. Whenever the player runs out of units to aid him in battle, they can use their special weapon to "absorb" the enemies and add them to his army. There is also an enemy UFO like spaceship that, when in battlefield, attempts to grab and escape with a player friendly unit (if there is any on the battlefield). It will also engage into air-to-air battle with a friendly helicopter (if there is any).

The game used Richard Wagner's *Ride of the Valkyries* as its background music.
Fegeland

## Federal Republic of Fegeland

Te Fenua Fekelani

The flag of the Empire of Fegeland. The red rising sun, historical symbol of the feguanesian culture, is at the center of the flag.

### Anthem

Te Ari'i Pehe (French Army's march "La Marche Lorraine")

A map of the Empire of Fegeland, showing the 6 main districts (5 land districts + 1 ultramarine district) and the main cities of the Empire.

### Population

7,591,842

**Fegeland is a Nation from Kerbal Powers, a KSP country roleplay**

https://kerbal-powers.fandom.com/wiki/Fegeland