recursal/Fanatic-Fandom huggingface dataset:
Content update 12

Waste management, Maintenance, Research

###

Official website
Steam

**Update #12** is a content update released in july 31st, 2023.

## Content

The content update informs about the recent developments of the game, with the release of patch 0.8.9.

## Transcript

July 31, 2023– Independent games development studio 3DIVISION releases the last big update for **Workers & Resources: Soviet Republic**, the real-time Soviet-themed city builder tycoon game, on Steam today at $34.99. After this update, a release of the 1.0 version will follow in Q4 2023.

The game's new update introduces waste management with up to 10 waste components from citizens and industries, challenging demolition tasks with handling demolition vehicles and waste, maintenance for buildings and vehicles, and additional mods like residential buildings, factories, aggregate storages, and trains.

Maintenance is necessary to repair buildings and vehicles after use. Additionally, the game incorporates various mods, including residential buildings, factories, aggregate storage, and multiple trains.

We have also produced the new Water Erosion tool for the terrain editor which will change the random generated terrain into something more realistic. It can also be used to smooth out imported maps

Other updates worth mentioning include the addition of new western vehicles that can be purchased with in-game currency, a graphical upgrade with various placeholder graphics replaced, the introduction of research that unlock numerous features and buildings, the ability to fertilize fields for better crop yield, and the implementation of single lane roads.

**Update Features**

\* Waste management: citizens and industries producing up to 10 components of waste.. Waste componenta are metal scrap, aluminium scrap, constructon waste, burnable waste, ash, etc.

\* Demolition: if you wanna to demolish something you need to handle demolition vehicles (or pay for demolition) and then you need to handle waste from the demolition site.

\* Maintenance: now the vehicles and buildings wear out and you need to reconstruct and fix them.

\* Mods incorporation: the best mods were added into the game such as residential buildings, factories, aggregate storages, different models of trains, etc.

\* New western vehicles: purchase vehicles made in the West using dollars.

\* Graphical upgrade: various replacement of placeholder graphics.

\* Research: many features and buildings are now locked behind the research.

\* Fertilizing: fertilize your fields to get more crops.

\* Single lane roads.

You can find detailed information about all the stuff in roadmap where for every theme are available the reports!

## References

1. ↑ Steam release notes for *New version 0.8.9.20*
2. ↑ Update #12 in *Workers & Resources: Soviet Republic's* official website
Czechoslovakia

*Read more on Wikipedia Here*

**Czechoslovakia** or the **Czechoslovak Socialist Republic** was a state in Central Europe that existed between 1918 and 1993. In early 1948, Communists officially seized power, and in 1960, the country officially became the Czechoslovak Socialist Republic. In 1989, the Velvet Revolution occurred, and Democracy was reinstated in the country, and in 1993, the country split into the independent states of **Czechia** and **Slovakia.**
FZK A07 Open

Article suggested to be merged with FZK A07 Microbus as outlined above.

This article has been named to be moved as for the reason above. Please help us by discussing this issue on the article's talk page.

## Characteristics

**FZK A07 Open** is a road vehicle that can be used to transport Open Hull Cargo

It was modeled after FSC Żuk

## TRIVIA

* In the game its stated that FZK A07 Open is Produced by Czechoslovakia, which is false because the only countries that had license for the Żuk were Poland and Egypt (under ELTRAMCO RAMZES name)
* The low cargo capacity was due to the fact that the chassis, front suspension and engine were from FSO Warszawa (GAZ-M20 'Pobeda') but in reality the Żuk could be well overloaded as long as the front suspension was fine.
* The ingame version has about 73 Horsepower meaning that the engine used is a newer S-21 engine or 4C90
* The name Żuk (pl.Beetle) was adopted to the vehicle because the first prototypes had a paint job similar to some beetles.
Electro components

**Electronic Components** are a production resource used in industry and for export in *Workers & Resources: Soviet Republic*.

## Background

Electronic components are the building blocks of advanced technology and have had a significant impact on various aspects of modern life. Electronic components are widely used in the manufacturing of electronic devices and were essential for the development of radios, televisions, and early computers. Electronic components are also used in industrial automation, enhancing the efficiency and productivity of factories and manufacturing plants

## Gameplay

### Production

Electronic Components are produced in an Electronic Components Factory from \_. They are used for the production of Electronics and are used in construction or can be exported via the customs house.

### Storage

Electronic Components may be stored in warehouse buildings.

### Transportation

They can be transported by using covered-hull trucks, trains using boxcars cargo wagons, or by forklifts.
Processed ores

**Processed ores** may refer to:

* Bauxite, the resulting resource from the processing of raw bauxite in a bauxite processing plant.
* Coal, the resulting resource from the processing of coal ore in a coal ore processing plant.
* Iron, the resulting resource from the processing of iron ore in a iron ore processing plant.
* Uranium oxide, the resulting resource from the processing of uranium ore in a uranium processing plant.

Other
* Gravel, the resulting resource from the processing of quarried stones.
Content update 9

Crime & justice update

###

Official website
Steam

**Update #9** is a content update released in january 31st, 2022.

## Content

The content update informs about the recent developments of the game, with the release of patch 0.8.6.

## Transcript

This update introduces a new Crime and Justice system along with three new buildings - Police Station, Regional Court and Prison. Crime and Justice will have an impact on the overall happiness and health of your citizens and will be affected by the overall government loyalty and unemployment.

Aside from the new Crime and Justice mechanics, the new update also adds the long awaited railway distribution office. Unlike classic rail schedules and lines, all the player needs to do is connect the source and destination buildings and the railway distribution office automatically decides when and where to deploy the trains and how many cars they should have for the job at hand.

**STEAM STORE:**

https://store.steampowered.com/app/784150/Workers\_\_Resources\_Soviet\_Republic

**Update #9 features:**

\* Three new buildings available

\* Police Station, Regional Court and Prison.

\* Criminality added to citizen behavior adding a new layer of complexity and challenges for players to manage.

\* Criminality feature difficulty levels can be managed or even switched off by the player. -Additional duty vehicles such as police cars are now available.

\* Long-awaited railway distribution office has been added.

\* Many other gameplay and mechanics improvements.

## References

1. ↑ Steam release notes for *New version 0.8.6.10*
2. ↑ Update #9 in *Workers & Resources: Soviet Republic's* official website
Brick factory

This article has been deemed to require a review of it's content.

Brick factory

* General
* Resources

**Bricks** are a construction resources usable for construction and to exportation in *Workers & Resources: Soviet Republic*.

**Connections:**

* 4x footpath access
* 1x road access
* 1x conveyor connections
* 1x factory connection
* 4x Vehicle loading/unloading spots.

## Background

A brick factory, also known as a brickworks, is a factory for the manufacturing of bricks, from clay or shale. Usually a brickworks is located on a clay bedrock (the most common material from which bricks are made), often with a quarry for clay on site. In earlier times bricks were made at brickfields, which would be returned to agricultural use after the clay layer was exhausted.

## Gameplay

The player provides coal to the brick factory via delivery by road or by storing coal in an aggragate storage. The brick factory turns coal into bricks. Bricks can be stored in an open storage or picked up by an open-hull road vehicle.

Bricks are used for construction and can be exported via a customs house.

### Production

Bricks are produced from coal at a rate of **33t** coal for **51t** bricks, which is the maximum daily production per brick factory.

### Storage

Bricks may be stored in both small and medium open storage buildings.

### Transportation

They can be transported by using open-hull trucks, trains using open-hull cargo wagons, or by forklifts.
Pollution and Radiation

Pollution and Radiation is an optional feature and is only available when Pollution is enabled in game settings.
## General

**Pollution and radiation** are the two types of "environmental contamination" in Workers & Resources. Both Pollution and Radiation affect the health of your workers, and both can linger in the affected area. Radiation lingers for much longer than pollution and has much more drastic health effects on your population. The severity of the effects of pollution and radiation are dependent on your game difficulty, with the health effects becoming drastically greater with the overall difficulty.

## Pollution

Pollution is generated from almost all industrial buildings in Workers & Resources. Pollution seems to blow towards the top right of the map, or the NATO - NATO border. Pollution has relatively minor health effects on most difficulties, but on hard mode the average building health for residential buildings within a polluted area can drop significantly and quickly. Pollution can be viewed using a pollution monitoring station and hovering over the "View actual pollution" button. Green is areas of no pollution, orange is areas of moderate pollution, and dark red is areas of high pollution.

## Radiation

Radiation is a harder contaminant to get, as it requires a built-up nuclear industry to become a problem. Radiation only comes from two sources: nuclear power plant fires and nuclear waste. Radiation has major health effects even on easier difficulties, dropping the average building health to ~60% from only low to mild radiation. Once spread, radiation takes a very long time to decay/disappear. If there is an area of high radiation, that area will take two in-game years (or about 12 *real-life hours* of continuous unpaused gameplay), or more depending on the size of the affected area, to fully decay away. Radiation can be viewed using the Pollution Monitoring Station also, but instead of the "View actual pollution" button, put click the "Dozimeter" button next to it, hover the dosimeter tool over any spot you want to check for radiation. If residential buildings are within an irradiated area, residents will soon get sick, and begin to fill up hospitals. Currently it does not appear that working in irradiated areas causes any health effects.

There is no way to prevent either a nuclear power plant fire or the effects of storing nuclear waste, except for mitigating the problem beforehand, i.e., building nuclear power plants and nuclear waste storage areas away from your city.
Cement

**Cement** is a intermediate resource for concrete, which is usable for construction in *Workers & Resources: Soviet Republic*.

## Background

Cement, one of the most important building materials, is a binding agent that sets and hardens to adhere to building units such as stones, bricks, tiles, etc. Cement generally refers to a very fine powdery substance chiefly made up of limestone (calcium), sand or clay (silicon), bauxite (aluminum) and iron ore, and may include shells, chalk, marl, shale, clay, blast furnace slag, slate.

The raw ingredients are processed in cement manufacturing plants and heated to form a rock-hard substance, which is then ground into a fine powder to be sold. Cement mixed with water causes a chemical reaction and forms a paste that sets and hardens to bind individual structures of building materials.

## Gameplay

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

### Production

Cement is made of gravel and coal in a cement factory.

### Storage

Cement may be stored in a dry-bulk tank like a Cement silo.

### Transportation

It can be transported by using cement tank or by trains using hopper cargo wagons.

### Uses

Cement is a intermediate resource for concrete.
Fabric

This article is missing some data. You can help us by expanding it.

**Fabric** is a resources in *Workers & Resources: Soviet Republic*.

## Background

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

## Gameplay

Utilized mainly to produce clothing, fabrics has limited applications in-game, being able to be sold or utilized during the production of vehicles, including planes, road vehicles and ships. It has a high trade value.

### Production

 File:ResourceFlowchart Fabric.png
Fabric is produced from crops, chemicals and water. Fabric factory produce at the rate of **4t** of crops for **1t** of fabric, consuming chemicals (**0.1t**) and water (**2.2t**) in the process. It can have a maximum daily production of **5t** per factory.

Water is a optional resource for it's production, requiring water management settings enable to be necessary, needing at least a 85% water quality.

### Transportation

They can be transported by using covered-hull trucks, trains using box car cargo wagons, or by forklifts.

### Uses

Fabrics are usable for production of clothing, production of the majority of vehicles, and trading.

## Notes

* Fabrics are slow to produce and may require multiple factories for a large scale production for sale.
* Clothings are also produced slowly, one fabric factory can supply up to two clothing factories, as it consumes a maximum daily of 2.4t of fabrics per factory.
Church

This article has been deemed to require a review of it's content.

* Resources

* Resources

* Resources

* Resources

* Resources

### Background

Some Communists believe that organized religion (churches, mosques etc., hierarchies, priests, religious colleges) is a plot by the aristocracy, the capitalist powers that be, to keep the people in subjection. Theoretical Communism has no objection to your having a faith at home. But as soon as you get together in more than a family group, they feel that the resultant group is a threat to "the people" and the Revolution of the Proletariat.

In accordance with that belief, if they find that they cannot suppress a religious belief, they co-opt it instead, making sure that the religious hierarchy is approved of, and if possible indoctrinated by them.

In practice, no less than in theory, communism is incompatible with religious faith. The tactic of the Communist Party prescribes for the members of the party definite lines of conduct. The moral code of every religion in like manner prescribes for the faithful some definite line of conduct. A communist who rejects the commandments of religion and acts in accordance with the directions of the party, ceases to be one of the faithful. On the other hand, one who, while calling himself a communist, continues to cling to his religious faith, one who in the name of religious commandments infringes the prescriptions of the party, ceases thereby to be a communist.

Religion was seen as a hindrance to a thriving socialist society.

### Gameplay

The player is not able to build churches in-game. When the player downloads a map, a church is only present if the map maker has added one or more churches. Churches can only be made when the player selected the *Build cities* or *Build cities and roads* option when starting a new game using the random map or selecting a map that has towns with churches.

The religious sympathy can be eliminated using TV stations or radio stations and broadcasting anti-religious propaganda.

Religious sympathy will stay at zero or very low using propaganda, but if immigrants are invited to live in your republic, they will come with a level of religious sympathy, which the player will need to continue broadcasting to eliminate.
Content update 2

Trolleybuses, workshop support and performance optimization

###

Official website
Steam

**Update #2** is a content update released in october 8th, 2019.

## Content

The content update informs about the recent developments of the game, with the release of patch 0.7.9.

## Transcript

Added trolleybuses, workshop support and performance optimizations

**List of new features**

\* Trolleybuses was introduced

\* Multi-threading - better performance, what was seems impossible, we managed to add. On most of PCs increase in performance is about 75-100% somewhere

noticed even more than 100%. Now game runs on two cores instead one (one for rendering one for game-mechanics) ..

\* landscape editor.. you can now create your own landscapes.. and make then available for other users, or you can subscribe workshop items.. and start new game on landscapes from other users

\* vehicle workshop support

\* building workshop support

**Workshop:**

Already there is a lot of content you can subscribe. Visit workshop page:

*(detailed documentation for creation workshop items is still in the development and soon will be published on visible places.)*

**What will come next?**

We already have in progress several new things including ships, cableway, one way road and the basic tutorial for newcomers. I hope soon those things will be introduced on the beta branch for public test.

We also will soon start work on an cargo containers, forklift functionality and hope very soon on airplanes too.

## References

1. ↑ Steam release notes for *New version v0.7.9.13*
2. ↑ Update #2 in *Workers & Resources: Soviet Republic's* official website
France

Western Bloc

France is a European Western Block country that was founded in 481 AD as a kingdom and in 1789 as a Republic and has had a number of governments with the Fifth Republic being the de facto government from 1958 to the present. France granted some cargo vehicles during the 1960s such as the RNT AKG
Bitumen

**Bitumen** is a production resource and usable to exportation in *Workers & Resources: Soviet Republic*.

## Background

The term bitumen refers to a substance produced through the distillation of crude oil. Bitumen is known for its waterproofing and adhesive properties and is commonly used in the construction industry, notably for roads and highways. Production occurs through distillation, which removes lighter crude oil components like gasoline and diesel, leaving the heavier bitumen behind. Deposits can also occur naturally at the bottom of ancient lakes, where prehistoric organisms have decayed and been subjected to heat and pressure.

## Gameplay

Bitumen is a resource available after refining oil in an oil refinery. Oil is pumped from the ground with help of a pumpjack and refined in an oil refinery, with leaving the availble resources **Bitumen** and fuel.

Bitumen is a base product for the production of asphalt and can be exported via the customs house.

### Production

The player sends oil to an oil refinery, where the oil is refined to bitumen and fuel.

### Storage

Bitumen may be stored in Oil/Bitumen storage buildings.

### Transportation

Bitumen can be transported by using oil tank trucks or by trains using tanker cargo wagons. Also pipes are a means of transportation.
Explosives factory

This article has been deemed to require a review of it's content.

Explosives factory

* General
* Resources
* Other

###

3

## Background

An explosives factory makes explosives. Explosives are chemicals compounds, mixtures or devices that will detonate or deflagrate when supplied with sufficient initiating energy. Explosives are used extensively in underground mining and surface hard rock quarrying operations. They are also used frequently in the construction industry for the development of new roads, excavation of ground for the foundations of buildings or basement areas and in demolition work.

Explosive demolitions consist of using controlled explosives by placing small explosive charges (generally less than 50 g), which are usually placed in the structural elements that are to be demolished and confined to drillings made for this purpose. After this placement the charges are detonated through an initiation system. The explosive charges present in the vertical elements detonate, causing a “structural vacuum” called a demolition belt, within which through gravity the structure collapses, fragmenting due to its own weight, or, when appropriate, enabling it to fall on one side, enabling easier access to the debris which can then be taken apart using traditional methods.

## Gameplay

In Workers & Resources: Soviet Republic the player can demolish buildings with help of explosives. The Explosives can be imported from the customs house, but in a self-sustaining republic, the player produces the explosives himself. The player needs to place the explosives factory and provide it with then necessary resources.

### Production

For the production of explosives the player needs to provide resources like Chemicals and Gravel to the factory. The factory also has manual jobs, so workers are also needed for producing explosives.

Depending on the game settings the factory consumes and produces resources:

* Consumption:
	+ Power
	+ Heat
	+ Water
* Production:
	+ Pollution
	+ Wastewater
	+ Waste

### Storage

There are two raw resource flows through the factory. One for the import of raw materials and one for the export of manufactured goods. The internal storages capacity of the factory, for the raw materials and produced goods, is limited. The storage capacity can be increased by adding external storages for the storage of Chemicals and Explosives in warehouse buildings. The external storages are connected via Factory connections.

### Transportation

The raw resources must be delivered at the explosives factory or at a connected external storage. The produced goods can be picked up from the factory or from an external storage. The transportation of Explosives must be carried out by using covered-hull trucks, trains using boxcars cargo wagons, or by forklifts.
Coal ore processing plant

This article has been deemed to require a review of it's content.

* Resources

**Coal ore processing plant** is a building in *Workers & Resources: Soviet Republic*.

Coal ore processing plant is used for processing coal ore into coal which can be used in other buildings like Power plant or steel mill.

### Construction

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.
Fuel

**Fuel** is a production resource which can be used as fuel or be exported for cash.

## Background

A fuel is any material that can be made to react with other substances so that it releases energy as thermal energy or to be used for work. The concept was originally applied solely to those materials capable of releasing chemical energy but has since also been applied to other sources of heat energy, such as nuclear energy (via nuclear fission and nuclear fusion).

## Gameplay

Fuel is a resource available after refining oil in an oil refinery. Oil is pumped from the ground with help of a pumpjack and refined in an oil refinery, with leaving the availble resources **fuel** and bitumen.

Fuel is an end product and can be sent to a Gas Station or a Train Diesel Station, or it can be sent to export.

### Production

The player sends oil to an oil refinery, where the oil is refined to fuel and bitumen.

### Storage

Fuel may be stored in Oil/Fuel storage buildings.

### Transportation

Fuel can be transported by using oil tank trucks or by trains using tanker cargo wagons. Also pipes are a means of transportation.

### Uses

Refueling vehicles if the settings "Energy Management for Buildings & Vehicles" is enabled

1. ↑ Fuel#Uses
Pumpjack

* General
* Resources

**The Pumpjack** is the primary source of Oil. It needs to be built in a location with underground sources of oil (which can be displayed in a minimap).

The produced oil can be transported using a pipeline to immediate processing in a Chemical Plant, Oil refinery, or Plastics Factory, to an intermediate storage in an Oil/Fuel Storage building, or loaded using an Oil/Fuel Loading & Unloading station on a train with tankers or with an oil tank truck and transported elsewhere (and maybe exported).
Meat

This article has been deemed to require a review of it's content.

**Meat** is a resource in *Workers & Resources: Soviet Republic*.

## Background

Meat is flesh or other edible parts of animals (usually domesticated cattle, swine, and sheep) used for food, including not only the muscles and fat but also the tendons and ligaments.

Meat is valued as a complete protein food containing all the amino acids necessary for the human body. The fat of meat, which varies widely with the species, quality, and cut, is a valuable source of energy and also influences the flavour, juiciness, and tenderness of the lean. Parts such as livers, kidneys, hearts, and other portions are excellent sources of vitamins and of essential minerals, easily assimilated by the human system.

## Gameplay

Meat is mostly used for selling in stores and shops to the citizens. Meat has a positive effect on health of the citizens. Citizens who are unable to acquire meat may have happiness penalties, as meat is considered one of the shopping needs of a citizen.

### Production

Livestock has to transported to a slaughterhouse and turned over into meat.

### Storage

Meat may be stored in a meat storage. The meat storage must be connected to power, because the temperature needs to be a about -2 to 0 degrees celsius.

### Transportation

Meat can be transported by using refrigeration trucks or by trains using refrigeration/isotherm cargo wagons.

### Uses

Meat is mainly used for selling to citizens for their consumption. The player can also export meat. It doesn't have any further applications, being considered an end product.

## Notes

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.
Bulgaria

Soviet Bloc

#### Period pre 1900 AC

Although from the 5th century BC the tribes that lived in present-day Bulgaria were unified by various empires such as the Hellenic or the Roman, Bulgaria as a nation was born in the 6th century AC when the Khan Asparuh of Bulgaria migrated from the North of the Caspian Sea and conquered the Byzantine provinces of Moesia and Scythia Minor. After various religious wars and between tribes, Bulgaria achieved its maximum territorial expansion during the 13th century with possessions in Macedonia, Thessaly and Thrace. From the 14th century to the 19th century the Ottomans would conquer and administer Bulgaria until its independence through the Russian-Turkish War (1877-78) in which through the Treaties of San Stefano and Berlin in 1878 as the "Principality of Bulgaria" and later as an Independent State in 1908

#### Period 1900-1945

Bulgaria began the 20th century participating in the Balkan Wars (1912-13) against the Ottoman Empire and later in the First World War as an Ally of the Triple Alliance; In both wars he had great loss of life and territory, added to political unrest that ended up bringing Tsar Boris III to power. In World War II, Bulgaria was allied with the Axis until 1943 with the death of the Tsar, passing to the side of the Allies until the end of the war.

#### Period 1946-Present

In 1944 the communist movement "Bulgarian Fatherland Front" through a series of movements and strikes achieved the abdication of the monarchy and in 1946 the People's Republic of Bulgaria was established. Between 1990 and 1991 the constitution was reformed establishing from a one-party republic to a parliamentary democracy and giving way to the current Republic of Bulgaria. In recent years Bulgaria joins in international pacts such as NATO (2004) and the European Union (2007)

### Vehicles

In the game Bulgaria shows some public transport vehicles such as buses, which are listed below:

#### Buses

* Chav B14
* Chav B13
* Chav 11M3

#### References

> History of Bulgaria (in spanish): https://es.wikipedia.org/wiki/Bulgaria#Historia
>
>
Plastics

This article is missing some data. You can help us by expanding it.

**Plastics** is a resources in *Workers & Resources: Soviet Republic*.

## Background

Plastics are a wide range of synthetic or semi-synthetic materials that use polymers as a main ingredient. Their plasticity makes it possible for plastics to be moulded, extruded or pressed into solid objects of various shapes. This adaptability, plus a wide range of other properties, such as being lightweight, durable, flexible, and inexpensive to produce, has led to its widespread use. Plastics typically are made through human industrial systems. Most modern plastics are derived from fossil fuel-based chemicals like natural gas or petroleum; however, recent industrial methods use variants made from renewable materials, such as corn or cotton derivatives.

## Gameplay

Plastics are utilized to produce electronics and electrical components and also it's utilized during the production of vehicles. It can be sold at a high trade value.

### Production

Plastics are produced from oil and chemicals. Plastics factory produce at the rate of **4,09t** of oil for **1t** of plastics, consuming chemicals (**0.45t**) in the process. It can have a maximum daily production of **6.6t** per factory.

### Transportation

It can be transported by using covered-hull trucks, trains using box car cargo wagons, or by forklifts.

### Uses

Plastics are usable for production of electronics, electronic components, in the production of the majority of vehicles, and exporting.
Livestock

This article has been deemed to require a review of it's content.

**Livestock** is a resource in *Workers & Resources: Soviet Republic*.

## Background

Livestock are the domesticated animals raised in an agricultural setting to provide labor and produce commodities such as meat, eggs, milk, fur, leather, and wool. The term is sometimes used to refer solely to animals who are raised for consumption, and sometimes used to refer solely to farmed ruminants, such as cattle, sheep, goats and pigs. Horses are considered livestock in the United States. The USDA classifies pork, veal, beef, and lamb (mutton) as livestock, and all livestock as red meat. Poultry and fish are not included in the category.

The breeding, maintenance, slaughter and general subjugation of animal husbandry, is a part of modern agriculture and has been practiced in many cultures since humanity's transition to farming from hunter-gatherer lifestyles. Animal husbandry practices have varied widely across cultures and time periods. It continues to play a major economic and cultural role in numerous communities.

Livestock farming practices have largely shifted to intensive animal farming. Intensive animal farming increases the yield of the various commercial outputs, but also negatively impacts animal welfare, the environment, and public health.In particular, beef, dairy and sheep are an outsized source of greenhouse gas emissions from agriculture.

## Gameplay

Livestock is a undisclosed type of animal produced. It's the base product in the production of meat.

### Production

Livestock grow up in livestock farms and requires crops to grow. It is produced at a rate of **2t** of crops to **1t** of livestock. It does also require 1.2m³ of water per 1t of livestock if water management is turned on in game settings. It can have a maximum daily production of **10.0t** per livestock farm.

### Storage

Livestock may be stored in a livestock hall/range. Hall/ranges are the the only storage building able to hold livestock.

### Transportation

Livestock can be transported by using covered hull or by trains using boxcar cargo wagons.

### Uses

Livestock is used in the production of meat. The player can also export livestock.

## Notes

* Importing crops to transform in to livestock may be a viable action in early game, as crops are way cheaper than livestock and have a production of 2:1. This is specially interesting as livestock can be sold per ton sometimes for 5x the price per ton of crops.
RF-977 Microbus

###

838 ₽

## Brief Information

RF-977 Microbus is a road vehicle that can be used to transport workers.The RF-977 Microbus is modeled after RAF-977 "Latvija", produced by Riga Autobus Factory, in Latvian SSR .

## In Game Appearance

In the game it's shown that RF-977 Microbus is produced between 1959 - 1976, but it's actually available for purchase between 1961 - 1990.
Chemicals

**Chemicals** is a production resource and usable to exportation in *Workers & Resources: Soviet Republic*.

## Background

A chemical is any substance that has a defined composition. In other words, a chemical is always made up of the same "stuff." Some chemicals occur in nature, such as water. Other chemicals are manufactured, such as chlorine (used for bleaching fabrics or in swimming pools). Chemicals are all around you: the food you eat, the clothes you wear. You, in fact, are made up of a wide variety of chemicals.

## Gameplay

The player has to provide 4 kind of resources to produce chemicals. Logistically, this is a challenging resource to assemble.

### Production

Chemicals is a intermediate product for the production of plastic, electronic components, fabric, alumina, aluminium and can be exported via the customs house.
The player sends gravel, wood, crops and oil to a chemical plant. In the chemical plant the materials are turned into chemicals.

### Storage

Chemicals may be stored in warehouse buildings.

### Transportation

They can be transported by using covered-hull trucks, trains using boxcars cargo wagons, or by forklifts.
Keyboard Control Settings / Hotkey Bar

This article has been named to be moved as for the reason above. Please help us by discussing this issue on the article's talk page.

## Screen

 A
 D
 W
 S
 MMB
 Left Shift
 LMenu
 X
 C
 Scroll wheel
 Space
 M
 N
 F11
 CTRL + G
 C + H + E
 ESC
 Hold ALT

## Editing

 F2
 F3
 F4
 Scroll wheel
 Left CTRL
 Hold SHIFT
 R
 T
 E
 Q
 CTRL

## Information

 CTRL + T
 CTRL + H
 CTRL + B
 Hold H

## Hotkey bar

 F5
 F6
 ALT + '1' - '0'
Radio station

This article has been deemed to require a review of it's content.

Radio station

* General
* Resources

The **Radio station** is a building in *Workers & Resources: Soviet Republic* from which the player has influence on the happiness of citizens.

## Background

Radio broadcasting is transmission of audio (sound), sometimes with related metadata, by radio waves to radio receivers belonging to a public audience. In terrestrial radio broadcasting the radio waves are broadcast by a land-based radio station, while in satellite radio the radio waves are broadcast by a satellite in Earth orbit. To receive the content the listener must have a broadcast radio receiver (radio). Stations are often affiliated with a radio network which provides content in a common radio format, either in broadcast syndication or simulcast or both. Radio stations broadcast with several different types of modulation: AM radio stations transmit in AM (amplitude modulation), FM radio stations transmit in FM (frequency modulation), which are older analog audio standards, while newer digital radio stations transmit in several digital audio standards: DAB (digital audio broadcasting), HD radio, DRM (Digital Radio Mondiale).
Television broadcasting is a separate service which also uses radio frequencies to broadcast television (video) signals.

## Gameplay

The radio station offers in total 150 jobs for workers. The radio station broadcasts programs that cater to the player's need to influence the citizens. The player can bring broadcast programs to influence cultural enjoyment and/or Soviet propaganda. In total the player has six ways to influence citizens:

* Cultural enjoyment - to influence culture
* Educational strength - to influence Education
* Soviet propaganda - to influence loyalty
* Preference for alcohol - to influence health
* Enthusiasm for sport - to influence sport
* Anti-religious propagande - to influence religion

You configure each preference from the radio station by increasing or decreasing the corresponding percentage:

In the radio station are two type of workers: staff and actors/moderators, staff can be a worker with any kind of educational skill while actors/moderators must have a higher educational level

**Connections:**

* 5x footpath access
* 1x road access
* 3x Vehicle loading/unloading spots.

## Notes

* Do not start building this building too late in the game, because from the moment the game starts, the loyalty will decrease and monuments will no longer be sufficient.

## Trivia

* The Radio station is based on the Slovak Radio Building.

## References

1. ↑ https://www.reddit.com/r/Workers\_And\_Resources/comments/xlplfp/hmm\_i\_recognise\_these\_buildings\_from\_somewhere/
Construction materials

In Workers & Resources: Soviet Republic, you have the opportunity to construct the Buildings, Utilities and Infrastructure all by yourself. For all this construction there are materials required. All these materials can be Imported but it's also possible to produce them yourself, during the game.

Each Construction item has its own blueprint in which the different compositions and the required numbers of construction materials are recorded. All necessary construction materials must be delivered to the construction site according to the blueprint.

* Gravel
* Concrete
* Asphalt
* Steel
* Prefab panels
* Bricks
* Boards
* Mechanical components
* Electro components
Report for the community 11

Game loading, game balance.

###

Official website
Steam

**Report for the community #11** is a report for the community released in january 22nd, 2021.

## Content

The report informs about the development of the game. It's main focus is about game loading.

## Transcript

Dear comrades, after a week we have another update for you regarding the developments in our favourite game. We made several adjustments recently. The loading of the game should be faster now. Preview images are not loaded during loading anymore, but are loaded „on the fly “, while game is running, which saves video RAM memory. This may be more significant if you have installed lots of mods, and you can turn this OFF in your settings if you wish, but by default it is turned ON.

The resource capacity of some vehicles (V3S, T138, Rmn, IM25, IFA) was adjusted and the capacities of Cement and Dry Bulk Silos were raised. Then we have done some optimisation for Construction office vehicles as they were not able to go for another job until they returned to the Construction office. Now, they should be scheduled for another job as soon as they finish the actual one. In addition, they should no longer load less resources than they can carry if those resources are required in the target construction site.

All mentioned changes are right now on the test branch, they will soon appear in the stable version.

From new things, which are being planned for next update, we want to mention new scaffolding which will change the overall appearance of construction sites.

Then we want to notice you about option to request a demo key for your friends (or for yourself) using dialog on our support page. http://sovietrepublic.net/support. Demo is now in the process of testing and will be released soon!

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #11* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #11*
Report for the community 16

Fixes.

###

Official website
Steam

**Report for the community #16** is a report for the community released in february 26th, 2021.

## Content

The report informs about the development of the game. It's main focus is about fixes.

## Transcript

Dear comrades of the Soviet Republic, we prepared another brief situation report for you, in these times, when there are not too many good news in the real world. But in this game, we have always good news, and our media is spreading some positive propaganda promoting success and encouragement.

There were several fixes released recently. One annoying issue was with electric wiring when you tried to connect wires over short distance, the game placed several of them really close to each other instead of one or two maintaining reasonable distance. This was fixed in 0.8.3.25 public test version. We also found and fixed one issue with chain signals which allowed a train to pass even if all exit signals were red. Then there were some adjustments. Some of them were requested a lot and caused quite heated discussions on Steam. The heating requirement for Railroad Construction Office and Container facilities were removed in latest test version. Then we added the smooth terrain tool which was available in terrain editor. You can use this to smoothen the terrain and remove humps or other irregularities.

From new additions which are not in the game yet, we want to mention new topographic view which will supplement the wireframe when you want to see the terrain elevation. Then we worked on bridges. Finally, you will be able to build curved bridges and tunnels which will be a significant change and it should allow you much more flexibility while planning your infrastructure. In addition, bridges will be able to snap to each other and that will help you in constructing parallel roads and rails. It will be possible to create much more realistic looking structures with these tools. And of course, more is to come in future reports. Stay tuned!

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #16* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #16*
Oil

**Oil** is a production resource and usable to exportation in *Workers & Resources: Soviet Republic*.

## Background

An oil is any nonpolar chemical substance that is composed primarily of hydrocarbons and is both hydrophobic (does not mix with water, literally "water fearing") and lipophilic (mixes with other oils, literally "fat loving"). Oils are usually flammable and surface active. Most oils are unsaturated lipids that are liquid at room temperature.

## Gameplay

**Oil** is a primary resource, produced by Pumpjacks. Unlike Mines, Pumpjacks don't require workers to operate them, meaning a basic Oil export setup can be running continuously. Oil is treated as a fluid, and is carried in pipelines and cistern trucks or rail cars. It can be refined into fuel and bitumen at an oil Refinery.

Oil can easily become the most profitable industry in the game. In raw form, it typically sells for 45-57 rubles per ton; fuel and bitumen both typically sell for over a 100 rubles per ton. In the basic Europe map, it is often found with large quantities near rivers or villages, and oil fields near rivers or villages tend to be near the eastern border, making it quick and easy to sell using a simple train line.

### Production

Oil is pumped from the ground with help of a pumpjack. No workers are required to operate.

### Storage

Oil may be stored in Oil/Fuel storage buildings.

### Transportation

Oil can be transported by using oil tank trucks or by trains using tanker cargo wagons. Also pipes are a means of transportation.
Bauxite

**Bauxite** comes in two forms, **raw bauxite** and **bauxite**. Raw bauxite is mined from bauxite mines and is processed into bauxite in a bauxite processing plant. Raw bauxite and bauxite are both aggregates and are transported as such.

## Raw Bauxite

### Uses

Bauxite

Raw bauxite is a resource in Workers & Resources. Raw bauxite is produced in bauxite mines. The production of raw bauxite relies on the quality of the sources in your republic.

Raw bauxite alone is not very profitable if exported in its raw form.

## Bauxite

### Uses

Aluminium oxide

Bauxite is a resource in Workers & Resources. Bauxite is produced in a bauxite processing plant. The plant processes raw bauxite into bauxite. At maximum efficiency and with 25 workers, a bauxite processing plant can process maximum of 125t of raw bauxite to produce 75t of Bauxite per workday. This means the conversion ratio raw bauxite:bauxite is **1.67 : 1**

Bauxite is processed into aluminium oxide in an alumina plant using chemicals, which can then be made into aluminum.

## Notes

* Raw Bauxite is the only raw resource actually named raw; all others are named as ores.
Report for the community 13

Renewable energy.

###

Official website
Steam

**Report for the community #13** is a report for the community released in february 5th, 2021.

## Content

The report informs about the development of the game. It's main focus is about renewable energy.

## Transcript

Greetings comrades. Another weekend is at hand and we prepared another report for you. We want to introduce you something, many of you will love, because we know this stuff is important for some socialist folks in real life. We are bringing renewable energy into the game, we are going to add support for solar and wind power. And this may allow you to conquer not only the land, but also other aspects of nature and enjoy cleaner energy because in this case your main concern should not be pollution or radiation leaks. The power output may not be so great, but it will be useful.

This is another bit of information about things which are coming, and we want to keep some secrets too, so do not expect we will showcase everything we have in our sleeves.

We do not have any list of recent fixes for you now, but that does not mean nothing was fixed. New version with some fixes will be released on the test branch next week.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #13* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #13*