recursal/Fanatic-Fandom huggingface dataset:
Orochi

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Orochi is angrily flustered

Orochi is one of many antagonists in Pokémon Donut. He is one of the lower-ranking admins of the Misty Moon Crew, as he works directly with Nio.

## Appearance

Orochi has long white hair that he ties up into a ponytail. Orochi has extremely pale skin and bright red eyes. Orochi is quite petite and small, and his body is rather frail. Despite Orochi's unimpressive presence, he always keeps a sharp glare to ward away people. Orochi usually wears a white lab coat with a dark-blue long-sleeved sweater underneath, blue pants, and simple shoes. Orochi also wears a pair of glasses. Orochi has no notable scars.

## Personality

Orochi is an extremely rude and grumpy person. Orochi spends plenty of time complaining and grumbling to himself as he does his work. Orochi hates talking to others, especially people he doesn't know well. Orochi is rather feisty, and isn't afraid to express his disapproval with certain things. Orochi prefers to keep to himself, and to his plants. Orochi is also highly sensitive, as he can get easily offended by most things people say negatively about him.

Despite Orochi's rude demeanor, he is a *highly* skilled doctor, and he takes his job very seriously. He is quite stern with his patients, and gets annoyed when certain patients disregard their health (\*cough cough\*). There are also moment when Orochi shows a more tender side of himself, where he's willing to listen to criticisms, and he's willing to admit his wrongs. Orochi also is Tsundere in his nature, so he has a hard time admitting he likes certain things. When Orochi's barriers are broken down however, he is a lot more agreeable and even somewhat humorous.

## Pokemon Team

Orochi can be met throughout the game, and battled. Most of Orochi' battle occur as double battles with one of his crewmates (usually Nio)

## Plot Involvement

Orochi is part of the Misty Moon Crew, and thus one of many antagonists in Pokemon Donut.

## Trivia

* Orochi is Albino, hence why he wears glasses. Because of this, Orochi spends most of his time indoors as well.
* Orochi had speech problems when he was younger, so he was often made fun of. Not to mention, he was also teased for being more effeminate than most boys his age. This eventually festered into bitterness, and made Orochi an extremely insecure and sensitive person.
* Orochi loves to garden, and whenever he is gardening his guard is dropped.
* Orochi's interest is Tsuki.
	+ In the Timeskip (Custom MC) Tsuki & Orochi will be together.
Pre-Alpha DevBuild 0.35

**Status:** Released 11 Aug 2023

## Maker of Mechs Pre-Alpha DevBuild 0.35: Deeper

DevBuild 0.35 is now available to play! Jetpack rotation, trade headquarters, lakes, oceans, many UI improvements, additional unlocks and more can be found in this update.

### Trade HQ

Most deals now need to be unlocked at the Trade HQ of each faction

### Gameplay and Balance

* Added another level of Jump Range upgrade
* Syngen now only has Outlander deals
* New universes will now spawn small lakes
* The amount of water in a zone affects the chance of a water pumping station being present
* Water pumping stations will now always generate next to water
* You can now research Charcoal's use as a fuel from any Mech Workbench
* You can now research Storage Area Walls from any Mech Workbench
* Switching fuel types now takes 2 minutes (was instant)
* Abaan's first quest now requires 1 Iron Bar (was 1 Glass)
* The main quest chain now includes almost every factory in the game
* Ocean can now be found to the north and south of the land mass
	+ These establishments are available at fixed locations in the game world
	+ New unique NPCs can be found at each of these buildings

### User Experience

* The construction animation for the quarry now works again
* Opening the Main Menu now pauses the game
* Your Mech now uses it's jetpacks for rotation and jump
* The Trader now has a progress bar to show current deal progress
* Removed options that don't do anything from The Mayor's quest line
* The quest helper will now take available items into account when calculating how many items are needed for a deal
* Added a new set of minimap's icons
* Added a new mountain variant
* Improved the UI layout
* The mech now has a front light
* "(after X held for Harbek Couriers)" will now show the actual amount held
* [Fix] Progress Bar's will now turn orange when constructing a Har'bek Bay
* [Fix] Mountain 1's reserved tiles now matches its appearance

### Engine

* Added support for water terrain
* Added support for lake objects from LUA
* Added support for CallbackCycle
* Added support for the lua print() command
* (Experimental) Added an LLM Manuals folder with a Test Manual.
	+ Manuals are there to aid LLMs in writing LUA for the game and represent a more compact version of the game's APIs and knowledge base.
* Added Universe.InstantTravelToZoneAsync(x, y)
* Added Universe.InstantTravelToNpcAsync(npcName)
* Added Universe.GetNpcByName(name, throwIfNowFound)
* Removed the random minimum building quantity spawning system
* Mech Workbenches now support Cycles
* [Fix] Universe.InstantTravelToNpcAsync now interacts with Harvesting and other Mech actions better
* [Fix] Harvesting a tile that is chosen to become a Har'bek Bay no longer gets the Harvesting Laser stuck
* [Fix] Objects will no longer generate on water
* [Fix] Fixed an issue where small lakes would sometimes lead to unwalkable terrain around them
Nio

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Nio is quite pensive...

Nio is one of many antagonists in Pokémon Donut. He is one of the lower-ranking admins of the Misty Moon Crew, as he works directly with Orochi.

## Appearance

Nio has short red hair that fades into blue. He has a softer-shade of tan skin and teal blue eyes. Nio has a muscular and intimidating stature, as his unwelcoming gaze makes him entirely unapproachable. Nio usually wears an open, blue haori with orange highlights, black pants, boots, and a dark blue shirt. Nio has a bracelet on his right arm, an earring on his right ear, and a mystic water necklace. Nio does not have any notable scars.

## Personality

Nio gives off an incredibly standoffish, and intimidating aura. His eyes are usually fixed in a glare, and he prefers to keep to himself rather than socialize. Despite how unfriendly Nio appears, he isn't rude in the slightest. Though Nio is bad at communicating his emotions, and expressing himself, he's not as half as mean as he appears. Nio admittedly ignores people at times, but he will put down his book if he's talking to a valued friend. Nio, underneath his cold exterior, has quite a fiery determination, as he strives to be the strongest in his crew (whether that be physically or with his Pokemon). Often he rivals with Tsuki because of this.

Nio has a voracious curiosity, as he wants to map out the world as the Misty Moon Crew ventures the seas. Nio likes seeking out challenges, and he likes getting to explore the world just as much as his Captains.

Despite Nio's difficult and introverted nature, when someone really gets to know him, he is incredibly affectionate. Nio is rather loyal and stubborn, and he shows his care for someone in more subtle ways. He often remembers small things about people he cares about, just so that he can communicate with them a little bit better. Though most people never get to see this side of Nio, as he prefers to conceal it as he finds it slightly embarrassing.

## Plot Involvement

Nio is part of the Misty Moon Crew, and thus one of many antagonists in Pokemon Donut.

## Trivia

* Tsuki has made books for Nio to read, and despite the books being terrible, Nio enjoys them.
* Nio is in charge of handling the dungeon within the lower deck of The Moonlit Dragon
* Nio used to have a younger brother, but he doesn't like talking about him. If asked, Nio will simply ignore the question.
Aidan

**Aidan** is the Gym Leader of Jalapeño City's Gym in Pokémon Donut. He gives the *Orange Badge* to trainers who manage to defeat him in battle. He specializes in board game themed Pokémon. His partner Pokémon is a Furret.

## Plot Involvement

Aidan is one of the Gym Leaders the player will need to face and specializes in a board-game inspired team. He awards trainers with the *Orange Badge* upon being defeated.

## Trivia

* Aidan's team represents the following board games:
	+ Fuecoco & Furret: Snakes & Ladders
	+ Armarouge: Chess
Mitsuru

Mitsuru

Mitsuru is one of the antagonists in Pokémon Donut.

## Appearance

Mitsuru wears a black and red jacket, black pants, blue shoes and a black and blue head thing

## Personality

Mitsuru is a lazy guy that somehow became one of the admins of the Misty Moon Pirates. Even though he is very lazy, he has a talent in Pokemon battles. He respects his crew members and will do anything what has to be done (This will happen 2-3 days later due to his lazy behavior). He also shows a tendency to sleep and doze off a lot.

Mitsuru however, also shows a more playful side at times (the few times he isn't feeling lazy) and is rather thoughtful to his crewmates.

## Pokémon

Elektross, Hydreigon, Aggron, Feraligatr, Arcanine, Mega Salamence.

## Plot Involvement

Mitsuru is one of many antagonists in Pokemon Donut. He is usually at the ship trying to relax or with Tsuki & Iris.
Discord Server

The official Gods of Gravity Discord Server is the best place to find other people to talk about Gods of Gravity with. The devs are very active so feel free to ask any questions you may have or ask our helpful community members. Joining the discord gives you a number of options to increase the amount of fun playing the game.

* You can compete in both official and community tournaments.
* Share tactics and strategy
* Get a trainer to help you improve your skills
* Share your map ideas
* Suggest ideas to the devs
* Give feedback
* Make friends
* Report malicious and inappropriate behaviour
* Join community competitions
Iron Bar

**Trader Buy:** 0.11 SymCoin

**Trader Sell:** 0.33 SymCoin

**Tier:** 2

**Size:** 0.85m³

Manufactured at Iron Furnaces. Can be acquired from a Trader Deal. Used to construct shafts at Copper Mines.

### History

* Pre-Alpha DevBuild 0.32 Now trades at 0.22 / 0.66 (was 0.11 / 0.33).
* Pre-Alpha DevBuild 0.27 Added to the game.
Flux Crystal

**Trader Buy:** None

**Trader Sell:** None

**Tier:** 10

**Size:** Varies

An end-game currency.

* Found throughout the open world
* Also gained as a reward for fighting the Symbine Empire
* Accompanies Rob Reck into Parallel Universes
* Up to 10 000 can be installed at every building to increase production by up to 10 000% (1% per flux crystal).

### History

* Pre-Alpha DevBuild 0.28 Flux Crystals can no longer be sold to Traders.
Doreetwo

**Doreetwo** (Japanese: ???) is a dual-type Psychic/Fire mythical Pokemon introduced in Pokémon Donut.

## Biology

Doreetwo is a mysterious Pokemon which has rarely ever been seen. Although the size-changing Pokemon has almost never been spotted in clear view, it's been determined that due to it's ability to invade people's minds, it must possess psychic abilities. It is also known that Doreetwo leaves a trail of blue, sparkling flares where it goes. It is believed to be capable of changing its body mass to enlargen or diminish itself. Sightings have reported Doreetwo's blue flame-tipped horns grow wild when enraged, which is probably an indication of an aggressive behavior and precaution for any trainers that may encounter it.

## Gallery

Conceptual depiction of Doreetwo encountering an unfortunate soul.
2023/02/12 Test Build

## Maker of Mechs Test Build - 12 Feb 2023

* If you wish to help test the game you can request a key from OmniUno on Discord

### Har'bek Bay

* Can now be installed at any Quarry or Lumberjack for 2 SymCoin
* Find it in the "About this Quarry/Lumberjack..." dialog
* Will not do anything after built yet

### Age

* You now need 10 favor to ask a female NPC her age and 6 favor to ask a male NPC their age (used to be 5 for all)
* Asking someone their age no longer gives 5 additional Favor

### Organization Bonus

* Affects Warehouse space at the Quarry and Lumberjack
* The quarry and lumberjack's warehouses now allow storage of fragments of rock/lumber
* The quarry and lumberjack can now produce fragments of their output until their warehouses are at capacity
* Warehouse upgrades can now be always be purchased in 1m³ units

### Favor

* You can now ask NPCs for a Favor
* All NPCs have the following basic favors:
	+ 5% Production Bonus for 5 Favor
	+ 5% Organization Bonus for 5 Favor
* Drinking beer now only gives 1 Favor (longer gives 1% Production Bonus too)
* Asking an NPC if they are from Zorion now costs 3 Favor
	+ New artwork added for Beer

### The Boy

* A new NPC role, The Boy, is now available. The Boy gives all Zorionites a 5% Production Bonus
* See https://makerofmechs.fandom.com/wiki/The\_Boy\_from\_Zorion for more details
* Worlds from Pre-Alpha DevBuild 0.23 might already have the role assigned to a random NPC. In that case, you have to find them!
* All Zorionites gain a 5% Story Production Bonus once you have heard The Boy's intro
* New artwork has been added for Zorion and The Boy

### New Roles

* New roles are now available in the Zorion storyline
* See https://makerofmechs.fandom.com/wiki/The\_Carefree\_Brother for more details
* See https://makerofmechs.fandom.com/wiki/The\_Responsible\_Brother for more details
* See https://makerofmechs.fandom.com/wiki/The\_Mayor for more details
* See https://makerofmechs.fandom.com/wiki/The\_Blacksmith for more details

### Improvements

* Fixed the spacing for (Requires X Favor)
* Fixed the duplicate dialog options for Syngen
* Iron Ore and Lumber have new sprites
* Improved the Inventory Mech View
* The Production UI's tooltips have been improved

### Engine

* All built-in dialog pages now support page modifiers
* New page modifiers will now be run when you go back to a page in the same dialog session
* The dialog API now supports NPC bonuses with multiple types and Personal/Role/Story with compact syntax
* You will now get a clearer error message when you try to load a file that is not a valid world save
* Error messages for corrupt saves will now include details on the version of the file
Natoo

**Natoo** is the main protagonist of Pokémon Donut. Natoo traverses across the Donatu region in order to take on the Pokémon League challenge, catch tons of Pokémon, defeat evildoers, and solve a multiversal conflict. His partner Pokémon is Infernape.

## Appearance

Natoo has straight black hair. He has a slightly tan-pale skin color and light brown eyes. He is pretty tall thanks to all the milk he drank while eating donuts. He wears a maroon-tinted red collar shirt and a sporty navy blue jacket with white stripes. Natoo also uses long relaxed jeans and navy blue tennis shoes with white soles. He needs glasses, but refuses to wear them in-game for some reason.

## Personality

Natoo has a very cheerful and relaxed personality. He tends to make the best out of every situation, although sometimes his fiery temper might get the best of him. Natoo is friendly towards others and works hard to accomplish his goals. He's very carefree to the point where he loses track of time, sometimes even running late to events. His enthusiastic and determined behavior has allowed him to attain certain feats such as being able to speak to Wingulls. Natoo possesses an energetic behavior when exposed to a mysterious drink.

## Plot Involvement

Natoo is the main protagonist of Pokemon Donut. He sets out on an adventure across the Donatu region to complete multiple tasks that will be given along the way in order to solve a multiversal conflict caused by an unknown deity, including taking on the Gym Leaders, Trial Captains, evildoers, and the Elite 4.

### Custom Character path

[Spoiler warning!]

TBA. =)

## Trivia

* Natoo is based on the Youtuber and streamer, *elNatoo.*
* Natoo loves donuts so much he decided to change his surname to Andonuts ("and" and "donuts").
Recepcionista

> —¿Hola? [...] ¿Sabe qué hora es? [...] Lo siento, no hay habitaciones. [,,,] No, lo siento.
>
> **Esta recepcionista** a Karla

## En la historia

### Vida en la historia

Cap. 2 - evasión

Esta **recepcionista** es una de las personas con las que Karla se encuentra en su camino.

Al llegar a Calaf, ella llega a un hotel con la esperanza de que pueda dormir allí, pero esta se lo niega.

## Apariciones

Esta lista muestra los capítulos en los que esta persona ha aparecido:

* Cap. 2 - evasión
Electronics Plant

The Electronics Plant has multiple components:

* A Warehouse
* Assembly Lines

## Shafts

**Construction Time:** 5 minutes

**Max Assembly Lines:** 10 000

**Material:** Concrete

Each assembly line produces 1 Electronics every 5 minutes. Output per assembly line scales with the Production Bonus of the NPC at the facility.
Pre-Alpha DevBuild 0.25

**Status:** Released 28 Feb 2023

## Maker of Mechs Pre-Alpha DevBuild 0.25: Construction Time

* Join in on the Maker of Mechs discussion on our Discord (https://discord.gg/BpPJMs3dzX)!
* If you wish to help test the game you can request a key from OmniUno on Discord

### Bug Fixes

Fix: Production UI tooltips not closing when you press Escape with the Establishment window open

### Construction Time

It now takes time to construct upgrades:

* Lumberjack Acres: 30 seconds
* Quarry Shafts: 40 seconds
* Warehouse Storage Areas: 60 seconds
* Har'bek Bays: 60 seconds

### Improvements

* New UI element, the Overview Panel
	+ This panel constantly shows the current time and your production / min.
	+ It takes into account different sales prices at the Har'bek Exchange vs items you get in the warehouse.
	+ Items harvested by your Mech are also considered.
* World Time is now always visible in the top right corner of the screen
* Replace the inventory item quantity animations with accelerating values
* You can now harvest the trees around the Lumberjack and the rock piles around the Quarry
* The Boy's story and The Two Brother's story now have Back buttons on every page
* Removed the edge blurring post-processing effect
* Added 11 new sprites for male Traders
* Audio is now listened from your Mech's position instead of the camera's
* Syngen's investment's dividend has been increased to 0.4 SymCoin / min (up from 0.01 SymCoin / min)
Parallel Universe

### Lore

Parallel Universes have been proven to exist, but remain largely inaccessible. It seems that X-52 has found a way to communicate and travel into parallel universes, but with severe limitations. Speak to X-52 to Go Parallel.

### Game Design

The primary goal of the Parallel Universe feature is to allow players to start new universes whilst maintaining a significant portion of their progress.

* Useful to access features not available in an older save version.
* Also a way to get better world generation RNG.
* Provides a way to to redistribute invested assets.
Pre-Alpha DevBuild 0.33

**Status:** Released 17 Jun 2023

## Maker of Mechs Pre-Alpha DevBuild 0.33: Smoldering Salvage

This update adds support for charcoal as a fuel at furnaces, several new lootables and various user experience improvements.

### Progression

* The type of fuel used at brickers, furnaces and glassworks can now be changed to Charcoal.
* Bricks, glass, wires, reinforced plate, electronics, gold ore, oil barrels and water canisters are now occasionally found throughout new universes.
	+ Each instance of these has a uniquely layout.
	+ More visible items equals more loot.
* Brickeries now require Brick to upgrade (was Rock).
* Another Jump Drive Range upgrade is now available.
* Jump Drive Cooldown upgrades are now available to reduce it's cooldown from 6 seconds to 1 second.

### User Experience

* Improved the appearance of the mech workbench.
* Fixed a case where the collect items dialog option could get stuck.
* Har'bek Bays will no longer show options for inputs on buildings without inputs.
* The Reinforced Plate Deal will now show Wire and Iron Bar as inputs in the selection menu.
* Fixed a visual issue where the trader would show a misplaced arrow when busy with a deal.
* Collect Options are now available for all items that are not inputs of the related factory.

### Engine

* Item Production Values are now included in universe saves.
* Added a generic lootable tile object.
* Per-tile generation can now customized from LUA.
* Fixed an issue where ProcessAllTicks could hang infinitely when a courier pickup waits for another courier pickup.
* The Mech Workbench's Page now supports the LuaUpdate method.

### 18 June Hotfix

* [Fix] Collection options will now appear at the top of a factory's home page again.
* [Fix] The map is now rotated the same as the world again.
* [Fix] Fixed an error preventing the Mayor's quest chain from continuing past giving her the axes.
* [Fix] Reduced the amount of flashing caused by tile edge highlights.
* [Balance] Halved the amount of new lootable objects in the universe.
* [Balance] Doubled the amount of charcoal plants in the universe.
Har'bek Bay

Buildings with a Har'bek Bay installed can sell their production overflow on the Har'bek Exchange. Har'bek Couriers can also transport items between the player's facilities.

### Bays

* It costs 1 Concrete and takes 1 minute to install a Har'bek Bay.
* Initially, they can scan and process 10 items per minute.
* You can build additional Scan Posts to scan items faster (as of Pre-Alpha DevBuild 0.26)
* Scanning Bonus increases the speed at which Har'bek Bays scan items (as of Pre-Alpha DevBuild 0.26)

### Exchange Sales

* Items that do not fit in the building's Warehouse will be sold on the Har'bek Exchange.
* Sales can be turned on/off.

### Couriers

* The Har'bek Exchange takes a fee on each item sale (roughly 30% of value added).
* A Transport Fee is charged when Har'bek Couriers move items between buildings.
* Couriers can be turned on/off.

### History

* Couriers added in Pre-Alpha DevBuild 0.30
* Cost changed from 1 SymCoin to 1 Concrete in Pre-Alpha DevBuild 0.30
* Introduced in Pre-Alpha DevBuild 0.24
Kinchrome

**Kinchrome** (Japanese: **ゴールデンコイ** *Gōrudenkoi*) is a dual-type Electric/Fighting mythical Pokémon introduced in Pokémon Donut.

Kinchrome is the evolved form of a Magikarp that "trained at the depths of the sea for thousands of years", but despite this, Magikarp can't normally evolve into this Pokémon. Kinchrome is stated to be associated with the mystery the player will need to unfold in the Donut region.
Task Forces: Fur-1

Task Force Fur-1 is a special task force designed for containing many D.I.E.L's.

But they are equipped with a Scar-H, High tech armor that grants immunity to D.I.E.L-001s power to slow time. they also have a cage to transport him.

* *Special Armor*
* Scar-H
* Contains D.I.E.L-001, 005 and 003.
* Operations: Operation - TopHat
Rubicon Protocol

The Phase Agency will decide when to initiate Rubicon. This action is situation critical and not in Rob's control. The Symbine can not be allowed to gain access to Rubicon Protocol under any circumstances.

# Intro

In an abandoned Orbiting Oasis, our paths crossed with an enigmatic group of monks. Hailing from a myriad races across the cosmos, they were a secular and secretive order, seemingly unperturbed by our sudden arrival. While they ushered most of our crew to a local cantina, a few were intrigued by our Mechs.

Our curiosity was piqued when they presented us with a blueprint for an enhanced fusion drive. They called it "Rubicon". Their interest in our Mechs wasn't mere fascination; they sought to impart their knowledge. The design, though clearly intentional, was a puzzle to us. The monks offered to retrofit one of our mechs with their design. We accepted, intrigued. This would give us time to study it.

During our stay, we learned of their folklore. Their elder spoke of a prophecy: a universal collapse at the hands of a mech-wielding race, countered only by a coalition from across the stars. Sensing an... underlying tension and wishing to avoid any "apocalyptic scenarios", we decided to depart the oasis.

Looking back, I wish I had paid closer attention to their tales. That Rubicon drive is the only reason we are having this conversation. Again and again, it sends me back here. I think you are key to winning this war.

Will you trust a stranger and his outlandish tale and help me fight an army you have not yet seen? They will be here soon, and the universe depends on it.

- Rob Reck, Lead Engineer of The Remnant\*\*

Day 1, Rubicon 436
Phobia

Home

Phobia is one of many antagonists in Pokémon Donut. He is one of the lower-ranking admins of the Misty Moon Crew, as he works directly with Yosuki.

## Appearance

Phobia is a short, black-haired boy with medium skin. He wears a reddish shirt over a gold tank-top, and has dark blue shorts. On his feet are a pair of red boots with white bottoms. His left eye is gold, his right eye purple. He has a very visible scar on his left leg, however he keeps the cause secretive.
Overview Panel

* Shows the total time played for this world.
* Shows production / minute.

Introduced in: Pre-Alpha DevBuild 0.25

* Items produced to the building's warehouse are valued at the SymCoin value at which they would sell to a Trader
* Items sold via a Har'bek Bay are counted at Net value
* Harvesting items with your Mech will also count towards this figure
* Based on a 5 minute weighted average
Copper Furnace

The Copper Furnace has multiple components:

* A Warehouse
* Furnaces

## Furnaces

**Construction Time:** 2 minutes

**Max Furnaces:** 10 000

**Material:** Brick

Each furnace produces 1 Copper Bar every 2 minutes. Output per furnace scales with the Production Bonus of the NPC at the facility.

## History

* Furnace upgrade material changed from Glass to Brick in Pre-Alpha DevBuild 0.30
* Introduced in: Pre-Alpha DevBuild 0.29
Pre-Alpha DevBuild 0.32

**Status:** Released 13 May 2023

## Maker of Mechs Pre-Alpha DevBuild 0.32: Copper Crest

Experience forest and rocky biomes using the new minimap. Higher tier items are now more rewarding, quests more detailed, performance smoother and Abaan in Copper Crest can help you unlock the secrets of Flux Lasers.

### Storyline

* Copper Crest is a new zone that can be found north of New Zorion.
* In new universes, Tsi-Lu will now send you back to Lady Zorion after you complete his quests.
* When collecting axes, Syngen will now give you 0.1 SymCoin for taking them to Lady Zorion.
* Lady Zorion has saved up 1 SymCoin towards a Har'bek Bay at her establishment.
* You now salvage 7 Silicon from the Mech Workbench when you first try to activate it.
* Tsi-Lu will now give you 0.3 SymCoin to cover the costs of helping him build his livestock camp.
* Flux Crystals can no longer be harvested at the start of a new universe. Flux Lasers are now unlocked as part of the storyline.
* Removed "How old are you?".

### Biomes

* Added hundreds of new zone names.
* Zones now have a 1 in 6 chance to be a forest.
	+ Forests have many more trees.
	+ Forests have more less rocky terrain.
	+ Forests are more likely to contain lumberjacks.
	+ New loading screens and sign art.

### User Experience

* Added a minimap.
* Added quest objective navigation.
* Furnaces now look different from other production buildings.
* The Warehouse page at every building now shows current stock levels.

### Balance

* Items harvested are no longer included in Total Production.
* The value of all tier 2+ items now includes a larger component for time spent making them.
* Deal profits now scale with output item tier.
* All saves from old versions will reflect the new item values.

### Bug Fixes

* Fixed an issue where tooltips would remain open.
* X-52 will now show your current favor.

### Engine

* Biomes.lua now manages biomes.
* Zone Names, Sign Art and Loading Screens are now controlled by Biomes.lua.
* Natural object densities can now be controlled via Zone.OnGenerateZoneStart.
* Roads that are added post-generation can now replace common resources.
* Several rendering performance improvements have been made to support biomes smoothly.
* Updated to Unity 2021.3.24f1
* Added Uni9verse.InstantTravelToNpcAsync.
* Har'bek Fees are now saved along with item prices. This is the first version that saves them.
* Introduced questHelper.
2023/02/27 Test Build

**Status:** On Test Branch

## Maker of Mechs Test Build: Construction Time (27 Feb 2023)

* If you wish to help test the game you can request a key from OmniUno on Discord

### Bug Fixes

Fix: Production UI tooltips not closing when you press Escape with the Establishment window open

### Construction Time

It now takes time to construct upgrades:

* Lumberjack Acres: 30 seconds
* Quarry Shafts: 40 seconds
* Warehouse Storage Areas: 60 seconds
* Har'bek Bays: 60 seconds

### Improvements

* New UI element, the Overview Panel
	+ This panel constantly shows the current time and your production / min.
	+ It takes into account different sales prices at the Har'bek Exchange vs items you get in the warehouse.
	+ Items harvested by your Mech are also considered.
* World Time is now alwasy visible in the top right corner of the screen
* Replace the inventory item quantity animations with accelerating values
* You can now harvest the trees around the Lumberjack and the rock piles around the Quarry
* The Boy's story and The Two Brother's story now has Back buttons on every page
* Removed the edge blurring post-processing effect
* Added 11 new sprites for male Traders
* Audio is now listened from your Mech's position instead of the camera's
* Syngen's investment's dividend has been increased to 0.4 SymCoin / min (up from 0.01 SymCoin / min)
Buildings

There are currently 20 buildings in-game:

* Brickery
* Charcoal Plant
* Coal Liquefaction Plant
* Concrete Mixer
* Copper Furnace
* Copper Mine
* Electronics Plant
* Glassworks
* Gold Furnace
* Iron Furnace
* Iron Mine
* Lumberjack
* Mech Factory
* Mech Workbench
* Quarry
* Reinforced Plate Factory
* Silicon Mine
* Trader
* Water Pumping Station
* Wiring Plant
Wiring Plant

Introduced in: Pre-Alpha DevBuild 0.29

The Wiring Plant has multiple components:

* A Warehouse
* Coilers

## Coilers

**Construction Time:** 3 minutes

**Max Coilers:** 10 000

**Material:** Gold Bar

Each coiler produces 1 Wire every 2.5 minutes. Output per coiler scales with the Production Bonus of the NPC at the facility.
Donusian Salazzle

**Salazzle** (Japanese: **エンニュート** *Ennewt)* is a dual type dark/psychic Pokémon introduced in Pokémon Donut

It evolves from female Salandit starting at level 33. Male Salandit are not known to into or from any other Pokémon.

## Biology

Salazzle is colored mainly in white scales, unlike its Alolan counterpart. Its arms are covered in tougher, aeganish blue scales that resemble long gloves. There is a blue zig-zag marking on each side of its neck as well. It adorns itself in jewelry of all kinds, including bracelets, rings, and necklaces. The hat it wears resembles a witch hat, and has a pink ribbon that extends all the way to its hind legs as well as a pale yellow crescent ornament. Across its more vulnerable underbelly is thick, black fur that reaches all across its tail, as it bunches up together. Its eyes are purple with a yellow sclerae. Underneath the eyes are pink scales, these pink scales are also at the side of its head. As well as the pink scales, there is a pale yellow crescent marking just beside its eyes.

The Salazzle of the Donatu region are evidently much different from the Salazzle of the Alola region. This is due to the fact the Salazzle here have become tainted with magic power (that seems to have originated from a mysterious Legendary Pokemon) and have become more cruel and power hungry.

The Salazzle of the Donatu region are notably more malicious and violent than their Alolan counterparts. They often roam arctic regions and tundra forests in search of Salandit to brainwash and use for their harems. They will also seek out other Pokemon to potentially use, as well as humans. When it is bored or done with its harem or plaything, it will gruesomely eat their victims alive.

## Game Data

### Pokedex Entry

“These malicious Pokémon roam tundra forests where they find Salandit to brainwash. These Pokémon have also been known to use their abilities to create human harems as well."

#### **Name Origin**

Salazzle may be a combination of s*alamander* and *dazzle* or *sizzle.*
Updates

## Recent Dev Builds

* Pre-Alpha DevBuild 0.40 (In Development)
* Pre-Alpha DevBuild 0.39 (Released 26 Dec 2023)
* Pre-Alpha DevBuild 0.38 (Released 26 Nov 2023)
* Pre-Alpha DevBuild 0.37 (Released 26 Oct 2023)
* Pre-Alpha DevBuild 0.36 (Released 25 Sep 2023)
* Pre-Alpha DevBuild 0.35 (Released 11 August 2023)
* Pre-Alpha DevBuild 0.34 (Released 15 July 2023)
* Pre-Alpha DevBuild 0.33 (Released 17 Jun 2023)
* Pre-Alpha DevBuild 0.32 (Released 13 May 2023)
* Pre-Alpha DevBuild 0.31 (Released 28 Apr 2023)
* Pre-Alpha DevBuild 0.30 (Released 20 Apr 2023)
* Pre-Alpha DevBuild 0.29 (Released 15 Apr 2023)
* Pre-Alpha DevBuild 0.28 (Released 5 Apr 2023)
* Pre-Alpha DevBuild 0.27 (Released 25 Mar 2023)
* Pre-Alpha DevBuild 0.26 (Released 18 Mar 2023)
* Pre-Alpha DevBuild 0.25 (Released 28 Feb 2023)
* Pre-Alpha DevBuild 0.24 (Released 20 Feb 2023)
* Pre-Alpha DevBuild 0.23 (Released 28 Jan 2023)
Pre-Alpha DevBuild 0.26

**Status:** Released 18 Mar 2023

* Join in on the Maker of Mechs discussion on our Discord (https://discord.gg/BpPJMs3dzX)!
* If you wish to help test the game you can request a key from OmniUno on Discord

### Early Game Progression Streamlining

*This update makes it easier to get to NPC role unlocks and to automate your first production chains.*

* It now costs 1 Favor to ask "Where are you from?" (down from 3)
* It now costs 2 Favor to ask "How old are you?" (down from requiring 6/10)
* Harbek Bays now cost 1 SymCoin to construct (down from 2)

### What's New

* NPCs can now scan items faster at Har'bek Bays if you improve their Scanning Bonus
* Iron Ore Reefs can now be found throughout the worold
* Scanning Bonus can be improved infinitely as a repeatable Favor
* Additional Scan Posts can now be built for Har'bek Bays
* Any Lumberjack or Quarry Master in a new world might be The Warlord
* Several traders are now from the Northern Mining Camp
* The Har'bek Traitor can now be assigned
* Interacting with a Har'bek Bay will now open the Har'bek Bay's info page instead of the building's default home page
* Syngen's Dividend is now included in the overview's Total Production stat
* Lowered the volume of the Lumberjack's saw by 70%
* Improved the default scaling behaviour of dialog sprites - you will now see black space below sprites much less
* Improved mech routing to consider rotation and traversal range differences
* Improved visuals for the Lumberjack
* Quarries are now bigger
* Added individualized names for Warlords
* Added notifications for completed construction tasks

### Behind The Scenes

* HexShapes are now used behind the scenes
* DelayedInteractions now power the per-establishment notification system
* Zone Objects are now decoupled from Tiles
* LoadContext is now a global system and accesible via LUA (e.g. to check versions of saves being loaded)
* New :faster and :qty string formatters added
* Establishments can now seed NPCs from multiple weighted groups
* Sprite textures are now loaded on demand
* .png.tag and .jpg.tag now become just .tag - simplifying file type conversions
* .tag files are now required for runtime loaded sprites
* Now supports NPC tags files with fixed names
* Now supports sprites moving between groups on updates
* New construction animation and sound for the Mech Factory
* A new LUA test suite is now available
2023/01/23 Test Build

## Maker of Mechs Test Build - 23 Jan 2023

* If you wish to help test the game you can request a key from OmniUno on Discord

### Fixes to new features

* Syngen's Investment now appears in his dialog again.
* Syngen's dialog option icon spacing fixed to align with the new LUA spacing.
* Story Bonuses now are now applied when gaining Rock/Lumber from a production cycle.
* The Mech Workbench can now be interacted with again.

### Fixes to existing features

* The Mech Workbench no longer throws out of range exceptions after the final Jump Range upgrade.
* Dialog Image upscaling will now work correctly on the first image showed in a play session.
* Dialog Image upscaling will now has a default height crop when the production UI is visibile to allow 1:1 images to fill it by default.
* Dialog Sprites for dialog windows that are opening up will now fade in with the window.
26 Jan 2023 Test Build

## Maker of Mechs Test Build - 26 Jan 2023

* If you wish to help test the game you can request a key from OmniUno on Discord
* You won't be able to load previous saves into this build

### Fixes to new features

* You can now withdraw fragments of rock and lumber from the quarry and lumberjack
* Continued to align the spacing of our C# dialog options with the intuitive format for LUA
* Removed The Boy from this build, it will be re-added alongside Memories
* Familiarity is now called Favor

### Fixes to existing features

* You can now sell the last bits of your commodities to any trader (previously parts worth less than 1 SymCent would not be sellable)
* The inventory will now internally round all item quantities to 2 decimals
* Added additional verification in save files to help detect save corruption in test builds
2023/01/22 Test Build

## Maker of Mechs Test Build - 22 Jan 2023

* If you wish to help test the game you can request a key from OmniUno on Discord

### Zorion

* NPCs from Zorion can now be found throughout the world
* Meeting new NPCs from Zorion increases the production of all establishments where Zorionites work by 1%
* The Quarry and The Lumberjack now gain production from Story Bonuses
* Learning about the boy gives all Zorionites a 5% story bonus

### Beer, Age and Familiarity

* NPCs are now assigned an age when generated
* NPCs keep track of how familiar you are with each other. Familiarity is personal loyalty/reputation
* Learning an NPCs age now gives a 5% Personal Story Bonus and 5 Familiarity
	+ You need 5 Familiarity with an NPC to learn their age
* Offering NPCs beer increases a 1% Personal Story Bonus and 1 Familiarity at the price of a beer and with a 1 minute ocoldown
	+ This can be repeated infinitely

### Gameplay

* The Quarry/Lumberjack now start with 10m³ base storage space (up from 3m³/2m³)
* Warehouse space now increases cost 3x slower (every 30m³ instead of every 10m³)

### UX Improvements

* Inventory resources now have low poly sprites
* Resource nodes now sparkle
* Introduced Post Processing

### Game Engine

* Added World.InstantTravelToTile
* Fixed: Copper Veins and Silicon Crystals can now spawn again
@nightcorddefoko

**@nightcorddefoko** (DN, *diauto part 3*) is one of diauto's Twitter accounts and the only one that's currently known. Though it is technically diauto's first known account, it was repurposed made publicly known third. diauto created this account in August for unknown reasons, and later repurposed it on October 6th as a way to tell Miracle that he was logged out of his Discord account, though Miracle has not yet acknowledged it.
Doom Slash

Doom Slash es un guerrero ninja muy cruel y muy despiadado, lo único que busca es que todos en la región lo teman a el y a su líder.

## HISTORIA

fue un soldado de un ejercito que luchaba por la libertad, el era el mas fuerte de todos y hacía que muchos de sus compañeros llegaran hacía la libertad, pero con el tiempo el comenzó a cambiar su forma de ser, solo tenía una gran intención de ganar y mato a cualquiera en su camino, por eso fue desterrado del ejercito y nunca se volvió a saber de el, hasta que un día apareció y ataque a grandes guerreros, era conocido como Doom Slash, el guerrero ninja del clan Ultimate, acabo con muchos guerrero para darle la victoria a su líder, Red Shadow y sus compañeros se enfrentaron a el, al principio no tuvieron oportunidad contra el, pero al trabajar juntos lograron derrotarlos.

## PERSONALIDAD

es un guerrero que solo quiere buscar la victoria, también es muy cruel con las personas y hasta con sus camaradas, pero usa cualquier método con tal de conseguir la victoria.
Gold Furnace

The Gold Furnace has multiple components:

* A Warehouse
* Furnaces

## Furnaces

**Construction Time:** 5 minutes

**Max Furnaces:** 10 000

**Material:** Brick

Each furnace produces 1 Gold Bar every 5 minutes. Output per furnace scales with the Production Bonus of the NPC at the facility.

## History

* Furnace upgrade material changed from Glass to Brick in Pre-Alpha DevBuild 0.30
* Introduced in: Pre-Alpha DevBuild 0.29
2023/02/18 Test Build

## Maker of Mechs Test Build - 18 Feb 2023

* If you wish to help test the game you can request a key from OmniUno on Discord

This build is the first Release Candidate for Pre-Alpha DevBuild 0.24

### Improvements

* A toast will now appear above buildings when they produced something (e.g. +3 Rock)
* Smoke clouds are now visible as the Har'bek Bay is constructed
* Fix: "Where are you from?" for Syngen breaking with a Har'bek Bay error

### Har'bek Bay

* Allows buildings to sell their excess production
* See Har'bek Bay for more details
2023/01/15 Test Build

## Maker of Mechs Test Build - 15 Jan 2023

### Gameplay

* Jump Range Upgrades have been increased to 20m each to always guarantee at least 1 tile further in all directions
* Fixed: Mech Workbench unlock text overlapping
* New story: A Tale of Two Brothers

### Game Engine

* Fixed: IsAvailable and GetText is no longer called for invisible dialog options
* Added custom dialog support (https://makerofmechs.fandom.com/wiki/Adding\_custom\_dialog)
* Dialog Pages now support ordering after modifiers are run using the element.Order property
* NameGroups are now documented here: https://makerofmechs.fandom.com/wiki/Name\_Groups
* NameGroups are no longer gender bound.
* LUA state is now shared between the Dev Console and file-based scripts.
* Added lib.lua to seperate LUA infrastructure from LUA content.
Pre-Alpha DevBuild 0.24

**Status:** Released 20 Feb 2023

## Maker of Mechs Pre-Alpha DevBuild 0.24: Har'bek Bays

* Join in on the Maker of Mechs discussion on our Discord (https://discord.gg/BpPJMs3dzX)!
* If you wish to help test the game you can request a key from OmniUno on Discord

### Har'bek Bay

* Can now be installed at any Quarry or Lumberjack for 2 SymCoin
* Find it in the "About this Quarry/Lumberjack..." dialog
* See Har'bek Bay for more details

### Age

* You now need 10 favor to ask a female NPC her age and 6 favor to ask a male NPC their age (used to be 5 for all)
* Asking someone their age no longer gives 5 additional Favor

### Organization Bonus

* Affects Warehouse space at the Quarry and Lumberjack
* The quarry and lumberjack's warehouses now allow storage of fragments of rock/lumber
* The quarry and lumberjack can now produce fragments of their output until their warehouses are at capacity
* Warehouse upgrades can now be always be purchased in 1m³ units

### Favor

* You can now ask NPCs for a Favor
* All NPCs have the following basic favors:
	+ 5% Production Bonus for 5 Favor
	+ 5% Organization Bonus for 5 Favor
* Drinking beer now only gives 1 Favor (longer gives 1% Production Bonus too)
* Asking an NPC if they are from Zorion now costs 3 Favor
	+ New artwork added for Beer

### The Boy

* A new NPC role, The Boy, is now available. The Boy gives all Zorionites a 5% Production Bonus
* See The Boy from Zorion for more details
* Worlds from Pre-Alpha DevBuild 0.23 might already have the role assigned to a random NPC. In that case, you have to find them!
* All Zorionites gain a 5% Story Production Bonus once you have heard The Boy's intro
* New artwork has been added for Zorion and The Boy

### New Roles

* New roles are now available in the Zorion storyline
* See The Carefree Brother for more details
* See The Responsible Brother for more details
* See The Mayor for more details
* See The Blacksmith for more details

### UI Improvements

* Iron Ore and Lumber have new sprites
* Improved the Inventory Mech View
* The Production UI's tooltips have been improved
* A toast will now appear above buildings when they produced something (e.g. +3 Rock)
* Smoke clouds are now visible as the Har'bek Bay is constructed

### Bug Fixes

* Fixed the spacing for (Requires X Favor)
* Fixed the duplicate dialog options for Syngen
* Fix: "Where are you from?" for Syngen breaking with a Har'bek Bay error

### Engine

* All built-in dialog pages now support page modifiers
* New page modifiers will now be run when you go back to a page in the same dialog session
* The dialog API now supports NPC bonuses with multiple types and Personal/Role/Story with compact syntax
* You will now get a clearer error message when you try to load a file that is not a valid world save
* Error messages for corrupt saves will now include details on the version of the file
Maker of Mechs Wiki

**Welcome to the Maker of Mechs Wiki!**
We're a collaborative community website about Maker of Mechs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Patch NotesBuildingsItems
FactionsZorionGo Parallel

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Operation - TopHat

Dante: Commander

Jack: Scout

Alex: Mercenary

Ben: Mercenary

Task Force: Fur-001

Loacation:[REDACTED]

Jack: Yo, we should be here any minute. Sooooo.

Ben: I know, I know. How did he breach again?

Alex: Man, we told you like 5 times, the power went off.

Ben: Lets just get this over with.

Dante: We are here.

Ben: Finally.

Jack: Woah, Its dark man.

Alex: Dont you have goggles?

Ben: I forgot to charge them.

All: O\_O

Dante: Just stay close by.

(Intercom announces that Task Force Unit Fur-1 Has entered the facility)

Jack: Never gets old.

Alex: Should we split up?

Ben: I would not.

Jack: Guys, whats that?

Dante: Its D.I.E.L-001.

Ben: What do we do?

Alex: Contain it.

Dante: Yes. Escort it back to the chamber.

Alex: Copy.
Diauto

**Diauto** is a social media user and the user that this Wiki relates to.

## Names

### Localizations

ダイオート (lit. Daiōto)
代蕅透 (lit. Dàiǒutòu)

## Characteristics

### Languages

English
Japanese
French

## Debuts

### Discord

January 15, 2017 (First account, inactive)

### Twitter

August 2022 (Current account)
October 2022 (Second account, deleted)
November 2022 (Third account, inactive)

### UtaForum

September, 2021 (First account, inactive)

### Fandom

Unknown (Original account)
January 9, 2023 (Current main account)

### Colorful Stage

August 1, 2022 (Original account)
October 2022 (Current account)
GOI or Groups Of Intrests

GOI or groups of Intrests are other facilitys that are sometimes kind or hostile.

1. S.C.P Foundation: We have not interacted with the people yet but we have seen the way they do things, and we don't like them. So we are planning an attack on 2/11/2023.
2. Chaos Insurgency: We are kind to the Chaos Insurgency due to the fact they supply us with alot of the things we need.
3. Global Occult Coalition: We are enemies due to the fact that they destroy things instead of studying them.
4. Dragons Blood: This is a more mysterious group that we choose to stay away from due to the 1 interaction we had, the agents were never seen again.
5. The Kings Gods: This is the last GOI but also an ally, for they supply us with vehicles and sometimes test subjects.
@mrialhnendy

**@mrialhnendy** (DN, *MALEN*) is a private Twitter account of an unknown person. diauto was made aware of the account when he was trying to tag @MiracleGlyph and accidentally tagged @mrialhnendy instead. diauto later checked the account and saw that they have @nightcorddefoko blocked, assumedly because of the random tag.