recursal/Fanatic-Fandom huggingface dataset:
Shambler

Shamblers are large, crimson aberrations that aimlessly roam the open and endless caves and caverns of the Underhollow. They slither and drag themselves, searching for something to quench their unending appetite.

**Armor Class:**17

**Hit Points:**  120 (14d10+50)

**Speed:**35 ft.
**Proficiency Bonus:** +4

**Damage Resistance:** acid, poison

**Condition Immunities:** blinded, exhaustion, frightened, prone

**Senses:** darkvision 120 ft., passive perception 17

**Challenge Rating:** 7 (2,900 XP)

## Abilities

### Traits

***Horrific Physiology:*** Each non-undead creature within 60 feet of the shambler that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this shambler's Horrific Physiology for the next 24 hours.

***Light Sensitivity:*** While in bright light, the shambler has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

### Actions

***Multiattack:***  The shambler makes three melee attacks.

***Bite:*** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d6+4) piercing damage plus 7 (2d4+3) acid damage.

***Claw:*** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 12 (3d4+6) slashing damage.

***Vomit (Recharge 5-6):*** The shambler projectile vomits a shower of acidic fluid at a targeted creature up to 20 ft. away from the shambler. That creature must make a DC 16 Dexterity saving throw or be splashed with the shambler's vomit, taking 20 (4d6+8) acidic damage on a failed roll, or half as much on a success. If a creature is standing within 5 ft. of the targeted creature, that creature must make the same saving throw, except it takes 8 (2d4+4) on a failed roll, and no damage on a success.
Infernal Reign Wars

The **Infernal Reign Wars**, also known as the **Wars to Control Hell** and the **Hell-Throne Wars**, are a series of countless conflicts, battles, wars, and massacres waged in Hell during the Era of Unyielding Darkness between Crudal and his allies, Malchorizoch the Ruthless and his army, and the rest of Hell. The war lasted nearly one millennium, and much of its events forever changed the realm of Hell. It ended with Crudal finally claiming Despotism over Hell.
Gazzeer

**Gazzeer**, or **Genie World** to some mortals, is an elemental plane created for the genies to inhabit during the Era of the Great Schism. The plane of Gazzeer is divided into three distinct regions: the Burning Depths, the Middle Skies, and the Great Azure. Each region is home to a specific subrace of genie.

## Plane of Gazzeer

### Regions

The Plane of Gazzeer is separated into three regions, each which is different than the others, and is inhabited by one of the three genie subraces.

#### Great Azure

The highest regions of Gazzeer are known collectively as the Great Azure. An endless expanse of a blue sky, containing endless streams of soft, aimlessly roaming clouds. The Aljani are the native genie subrace to this region, and build elaborate and luxurious cities, palaces, and temples in the clouds. Their cities and palaces are usually made of gold, silver, giant jewels, and other incredibly valuable materials. The Aljani as a society are very libertine and relaxed, and aljani governments are limited to city-states and palace authorities. Many of the Aljani cities and palaces also feature large gardens featuring exotic plants from all across Totality. Large, plane shifting ships also sail through the Great Azure.

#### Middle Skies

The Middle Skies are the home to the Alkazami subrace, and feature floating islands covered in beautiful and exotic foliage. On these large, floating islands the Alkazami build large cities and structures crafted out of marble and other fine minerals. The Alkzami are the most free-spirited race of genies, and their cities are a fine example of this. Alkazami cities contain massive casinos that are frequented by travelers and explorers from all across Totality.

#### Burning Depths

The lowest region of Gazzeer, which also acts as the "ground" for the plane, is the region of the Burning Depths. This fiery, molten region is populated by the Janari genies and their slaves. The Janari build great, ornate cities made of brass, bronze, and iron. Large seas of lava and fire make the landscape of the Burning Depths indistinguishable to Hell. Opposed to the lavish and free lifestyles of the Aljani and Alkazami, the Janari base their entire society on order by way of power and strength. The weakest Janari, and those that are conquered and enslaved, become slaves and laborers to stronger Janari. The capital of the Burning Depths is a massive city of bronze and brass, located off the rocky cliffs of the Seething Sea.
Prismavore

Prismavores are large, floating orb-creatures that are found in and around the Prism Anter inside theUnderhollow. They feed off of colour, and thus the Prism Anter is the best possible for them to gain their nutrients in the Underhollow. Their main abilities are being able to levitate, firing prism lasers from their eyes, and using their strong jaw.

**Armor Class:**18

**Hit Points:** 145 (16d10+65)

***Speed:***roll 35 ft., fly 55 ft.

**Proficiency Bonus:** +6

**Damage Resistance:** fire; bludgeoning, piercing, and slashing from magical attacks that aren't adamantine, mithril, or other mythic materials

**Damage Immunities:** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine, mithril, or other mythic materials

**Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned

**Senses:** blindsight 60 ft., darkvision 120 ft., passive perception 10

**Challenge Rating:** 10 (5,900 XP)

## Abilities

### Traits

***Radiance Absorption:*** Whenever the prismavore is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt.

***Immutable Form*:** The prismavore is immune to any spell or effect that would alter its form.

***Magic Resistance*:** The prismavore has advantage on saving throws against spells and other magical effects.

### Actions

***Multiattack:*** The prismavore makes one ranged attack and two melee attacks.

***Bite:*** Melee Weapon Attack - +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 4) piercing damage.

***Roll:*** Melee Weapon Attack - +9 to hit, reach 25 ft., one target. Hit 4d8 + 2) force damage.

***Prism Beam:*** The prismavore fires two beams of prismatic light out of its eyes toward two targets. The targets must each make a DC 18 dexterity saving throw, taking 40 (8d8+8) radiant damage on a failed save, or half as much (4d8+4) on a successful save.
Cave Glutton

**Cave gluttons** are ferocious octopus-like creatures that reside in dark, damp caves throughout the Underhollow. They cling to the ceilings, walls, and floors of caves waiting for unsuspecting prey to walk past them so they may devour them. Cave gluttons have only one eye, which allows them to see in the dark. They also feel vibrations through their innate tremorsense.

**Armor Class:**16

**Hit Points:**  105 (11d10+50)

**Speed:**30 ft., swim 45 ft.

**Proficiency Bonus:** +4

**Damage Resistance:** acid

**Damage Immunities:** poison

**Condition Immunities:** blinded, deafened, prone

**Senses:** darkvision 120 ft., tremorsense 120 ft., passive perception 13

**Challenge Rating:** 7 (2,900 XP)

## Abilities

### Traits

***Amphibious:*** The glutton can breathe air and water.

***Hunting for Prey:*** The glutton is constantly searching for its next meal. If it manages to capture a creature, and is in combat with that creature's allies, the glutton will attempt to retreat back to its nest or den with its prey.

### Actions

***Multiattack:*** The glutton makes three attacks.

***Tentacle:*** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) bludgeoning damage plus 6 (1d8+2) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15 Strength) and restrained until the grapple ends. The cave glutton can grapple up to three creatures, using two tentacles per grapple.

***Tentacle Slam:*** The glutton slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 11 (2d6+5) bludgeoning damage and be stunned until the end of the glutton's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

***Feast:*** The glutton chooses one grappled creature and further restrains that creature with its remaining tentacles. If the other tentacles are grappling creatures or objects, they immediately let go and grapple the target. The glutton then moves its body on top of the creature, and begins to devour the target with its mouth. The creature takes 22 (4d8+6) piercing damage. The creature must make a DC 15 Constitution saving throw, or become poisoned for 1 minute. The poisoned creature takes 6 (2d6) poison damage and is paralyzed for the duration of the effect. If the creature dies during the glutton's feast, the only remains of the creature will be bones.
Theatean War

The Theatean War was a war that took place in the Region of Trobor on the continent of Hubris, between the Kingdoms of North Theatus and South Theatus. The conflict began when the ruler of North Theatus -- King Otto Alanus -- attempted to have King Hemarc Haimmon of South Theatus assassinated, so he could inherit the rule of the latter due to the complex ancestral lineage factor embedded in the history of their sovereign states. When the assassination failed -- and all intelligence and evidence gathered pointed back to North Theatus' doing -- South Theatus declared war, and began a quick campaign to reach the capital of North Theatus: Mistspell. After the South Theateans pushing forward half way to Mistspell, North Theatus' military forces drove them back south, and constant fighting between the two sides allowed little advancement for several years. However, in 76 TE, South Theatus began making a push back into North Theatus -- despite the former's forces being slightly outnumbered by the latter's. After a major victory at the Battle of Boulderkeep in 77 TE, the forces of South Theatus gained valuable information into the plans, formations, and blindspots of North Theatus' military. With this new information gained, South Theatus was able to outmaneuver the North Theateans, and were able to sneak far into the kingdom, and storm both Alanus Castle and the City of Mistspell. With both eventually being captured by South Theatus, the war came to a close -- and North Theatus was dissoluted. It was then partitioned into East Theatus and West Theatus.
Arcturus

The World of **Arcturus**, originally named **Arcturam** by the Gods, is the main setting of *We Who Endeavor* and is the main home of mortalkind. It was created, along with the Plane of Mortality (originally named Harmonia), in the Era of Creation, and was settled first by the Gods. After the creation of mortals and the Divine Schism War, however, the world was mostly abandoned by the Gods, and mortals were left to their own devices.
Pygmy

**Pygmies**, also known by some as **Islanders** and **Tikimen**, are small, primitive humanoids found on remote tropical islands, as well as deep inside of jungles and rainforests. Their tribalistic and belligerent nature make them difficult to befriend or communicate with. They usually construct their tribes inside of large trees or build elaborate homes and walkways in the jungle canopiesm with wooden bridges and platforms being built around the branches and tree trunks.

**Armor Class:** 15 (natural armor, shield)

**Hit Points:**  30 (6d8+6)

**Speed:** 30 ft.

**Proficiency Bonus:** +2

**Senses:** passive perception 10

**Languages:** Any one language

**Challenge Rating:** 1 (200 XP)

## Abilities

### Traits

***Tribal Tactics:*** The pygmy has advantage on an attack roll against a creature if at least one of the pygmy's allies is within 5 feet of the creature and the ally isn't incapacitated.

### Actions

***Multiattack:*** The pygmy makes two attacks.

***Spear:*** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d8+2) piercing damage, or 7 (1d10+2) piercing damage if used with two hands to make a melee attack.

***Tribal Shield:*** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

***Blow Dart:*** Ranged Weapon Attack +5 to hit, range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 5 (1d6+2) poison damage. The creature must make a DC 14 Constitution saving throw or become poisoned for 1 minute and takes 5 (1d6+2) damage at the start of each of round. If the creature reaches 0 hitpoints, they fall unconscious.
Violet

## Violet Sihu

A second primary protagonist, Violet first appeared #43 but was not introduced until #49.

## Physical description

### Eye color

Blue

Although a year younger than Dave, she has already graduated university and journey around the world for a year before she discovered the Dave and the Seasons.

According to her she met the Mythic Oaem when she was fourteen and he inspired her to search the world for answers even going so far as to tell her to "Find the Seasons" although she didn't know what it meant at the time.

She has trained herself in endurance, capable of hiking long distances and climbing with relative ease though it's unclear why she trained herself.
Foxy the Pirate Fox

"Oh yeah! Foxy! Uh, hey listen, that one’s always a bit twitchy. I’m not sure if the Freddy head trick will work on Foxy. If for some reason he activates during the night, and you see him standing at the far end of the hall, uh, just flash your light at him from time to time."

-Phone Guy, FNAF 2 Night 2

## Theories

Okay, remember the bite of 87 from the story section?  We think that Foxy has commited the bite of 87.  It would explain why he is out of order, and why his jaw isn't working.  But I myself think that he didn't.  I realized that he doesn't jumpscare you at all.  He goes into your door.  All the other animatronics go in and jumpscare you right in front of you.  I think Foxy is trying to get in and HIDE WITH YOU.  But I think you have a seizure or a

   panic attack which gives the other animatronics enough time to get you and kill you.

## Controls

Foxy is kinda wierd whe it comes to controls.  He is in Pirate Cove.  You have to constantly check him with your camera so he doesn't leave pirate cove.  If he leaves Pirate Cove, you have to look at the west hallway, turn of your camera and shut the door, super quickly.  Looking at the west hallway cam will trigger him to run down the hall to your office.  By closing the door, he will pound on our door, draining a little bit of power.
Gelapus

**Gelapi**, or **gelapuses**, are relatively small, squid-like creatures that aimlessly floated through caves and caverns in the Underhollow. They are generally neutral and passive creatures, only attacking if provoked. Their eyes generally gave off faint glows, and thus they could be identified in dark settings by their pale blue glowing eyes. They also had an innate ability to sense the alignments of other creatures, and are known to flee if in the presence of evilly aligned entities.

**Armor Class:**14

**Hit Points:** 41 (7d6+20)

**Speed:**15 ft., fly 35 ft., swim 40 ft.

**Proficiency Bonus:** +2

**Damage Resistance:** acid

**Damage Immunities:** psychic

**Condition Immunities:** charmed

**Senses:** darkvision 120 ft., passive perception 12

**Languages:** Deep Speech, understands undercommon (cannot speak), telepathy 60 ft.

**Challenge Rating:** 3 (700 XP)

## Abilities

### Traits

***Amphibious:*** The gelapus can breathe air and water.

***Psychic Absorption:*** Whenever the gelapus is subjected to psychic damage, it takes no damage and instead regains a number of hit points equal to the psychic damage dealt.

### Actions

***Tentacle:*** Melee Weapon Attack: +6 to hit, reach 10 ft. one target. Hit: 14 (3d6 + 4) bludgeoning damage.

***Cranial Attachment:*** The gelapus attempts to attach its mouth around the head of a creature. The creature must succeed on a DC 14 saving throw or take 18 (4d6+6) psychic damage. While attached, the creature is blinded and thus has disadvantage on any rolls that require sight. The creature may attempt to remove the gelapus from their head during their turn, which requires a DC 11 strength throw.
Society of Dwarven Craft and Design

The Society of Dwarven Craft and Design occupy a college of the same name on an island south of Imtaraya. It is a large island, but nothing too noteworthy, aside from the dreamlike structures rising from the cobbles and stretching far into the air.

The Society is run by a venerable dwarf by the name of Peter. He acts as the headmaster of the college, and ensures that the teachers are well paid, but recent years have had their toll on the old dwarf, and Peter's mood and outlook have declined over the years.

The society offer courses at their college, primarily in architecture, but there are also lessons in castle defense, trade, and a variety of arts.

 The wealthy of Imtarayan society often send their children to this remote school, either to study architecture and construction, or occasionally as a punishment. Whether the students arrive willingly or not, this academy is certainly one of the safest locations in the known world -- the unbreakable walls and trap-laden halls are set beside windows with dizzying falls, and a combination of Dwarven engineering and canny business practices ensure the money keeps flowing.
Pyredall

Pyredall is the God of Fire and one of the High Divines on the Arcturian pantheon. Due to his nature, Pyredall is neutral and may help or harm both forces of good and evil. Rather than have his own residence plane, Pyredall resides in the heart of a large volcanic island, named after himself -- Pyredall's Island.
Ehaloth

**Ehaloth**, known by many as the **Mad-God** and the **Unspeakable Horror**, is the God of Madness and one of the Elder Gods. It is said that in the Era of Creation and the first half of the Divine Era, Ehaloth retained a normal form. However, his governance over madness began to corrupt and take him over, and he was engulfed by its physical manifestation. Since then, Ehaloth takes the form of an amorphous blotch of madness, with eldritch power radiating through cracks, holes, and drips through the shapeless body -- as well as souls lost to madness attempting to escape the Elder God. Ehaloth resides in the Plane of Madness, a realm filled with spatial perverse, senselessness, and unspeakable abominations.
Leveretian

**Leveretians**, sometimes called **harefolk** and **bunnyfolk** disparagingly, are a race native to the region of Trobor on the continent of Hubris. Leveretians are talented in gardening, and may take up jobs to care for plants or private gardens -- as well as farming. During the Era of Unyielding Darkness, and the first half of the Resurgence Era, the Leveretians became second-class citizens to various human-dominated factions that spread over Hubris. In the second half of the Resurgence Era, Leveretians became more widespread across the continent -- making homes for themselves as far from Trobor as the Sylvan Groves and the Hinterlands.
Skeleton

Skeletons are undead monsters who have been reanimated through the works of necromancy, or some other dark force. They can always be found on the Island of the Bonewhackers, and throughout the dark region of Malcurta. They may also be found in graveyards or cryptids, if they are disturbed or a necromancer is reanimating them. Bludgeoning skeletons is the best way to kill them.
League of Adventurers

The League of Adventurers is an adventurers' guild and the largest on Arcturus. It was founded at the end of the Unification Era, and has been a notable organization throughout the entirety of the Apparatus Era. Its goal is to gain more knowledge on the world of Arcturus by hiring and rewarding explorers and adventurers for finding unknown or forgotten areas, exploring the Unknown, find relics and artifacts, increase the knowledge of the world, and to help map out the world. Whereas it is not formally connected to the Sterling Commonwealth, one of its leaders -- Highlord Thidias Cromwell -- is its main benefactor and contributor.
Ceryl

The continent of Ceryl is the large landmass between the continents of Anthiem, Caesula, Nauphrom, and Varclera. It was once connected to the continent of Nauphrom, but they were diverged by an extremely powerful force sometime in the Unspeakable Era. The Slorin and Gnome races are native to Ceryl, and it has a large human population. Most other sapient surface races are also present in some percentage on the continent. It is also very close to Anthiem, and the two nearly geographically touch, with only closely-spaced islands separating them, known as the Interland Drift.

## Features

### Political

#### Sovereign Centralized States

* **Empire of the Sun**
* Kingdom of **Niviel**
* **Skyreach Republic**
* **Slorid Empire**

#### Unorganized Sovereign States

* Burning Grounds
* Igorisla Tribes
* Interland Territories
* Westward Ogres

### Geographical

#### Regions

* Burning Grounds (Volcanic wasteland)
* Dust Bowl (Desert)
* Sunbed Desert
* Valley of the Sun (grasslands, plains)
* Westward Marshes (Swampland)

#### Islands

* Broken Islands (Archipelago)
* Igorisla
* Interland Drift (Archipelago)
* Island of Fault

#### Mountains

* Rock of the Sun Goddess
* Skyreach Ridge
* Sunbed Mountains
Durba Durba

**Durba Durba** (full name **Durbane Durba**, simply known as **Durba**, and also referred to as **Durbz**, **Mountain**, and **Mr. Green**) was a large half-orc who was an operative of the Rumrunners Syndicate and an 'employee' of Safe Travels. His past is shrouded in mystery. He had many connections within the criminal underworld in many places across the world. Durba Durba owned a small galleon freighter named *The Rapscallion*, as well as a horse named Jack Spice. On 1st Septerdiem of Harven, 85 TE, Durba Durba and his ship crew escaped Newbay Brig. He sacrificed himself to allow Edwin Havenheart, Orsino Murphy, Kezu Kiko, Bobia Tully, Eliza, and Kei Kiko escape to his ship. They believed he died after he bought them time.
Arcturus' Moon

The **Moon of Arcturus**, also known as simply the **Moon**, is the only satellite of Arcturus, and a notable celestial body. It is home of the Moonfolk. Also, Starmoths frequently visit the Moon. The Moon is also only visitable by Arcturians between the days of 3rd Aurasemel to 3rd Penobcas, as the Full Moon is when the Moonlight Path is physically manifest. Besides being the brightest thing in the sky during night time, the Moon influences the oceans on Arcturus -- as well as the level of madness in those afflicted with it, and lycanthropy.
Caesula

The continent of Caesula is relatively small, though it is approximately the size ofCeryl. Caesula is geographically contiguous with the continent of Hubris, and they are divided by an especially flat and dry region of the Desolate Wilds desert.

## Features

### Political

#### Sovereign Centralized States

* **Bramble Tribes**
* **Kingdom of Wildeketh**
* Resperium of Praedena

#### Unorganized Sovereign States

* Ashai and Maren-Ri
* Coreman Territory
* Myrris
* Oreng-Ta
* The Bramble

Myrris, Oreng-Ta, Ashai, and Maren-Ri are Sandfolk city-states, with small tribes still with sovereignty surrounding them.

### Geographical

#### Regions

* Desolate Wilds (Desert)
* Salt Fields (Salt desert)
* Woundfront

#### Foliage

* Norstrom Backwoods (Forest)
* Unspeakable Bramble (Jungle)

#### Bodies of Water and Waterways

* Sea of the Seven Songs
* Vallard Bay
* Young Lake

Mountains

* Concord Mountains
* Tallstand Bluff
* Twin Ridge

#### Miscellaneous

* Coreman Shore (Coast)
* Silverbound Brim (Coast)
Arcturian Pantheon

The Arcturian pantheon is the hierarchy for the Gods that govern the rules of reality and mortality through the Plane of Mortality, Hell, the Celestial Void, the Aetheral Veil, and other realms and planes. The Gods are divided into four "divine classes" -- the Elder Gods, the High Divines, the Medial Divines, and the Lesser Divines.

## Hierarchy

### The Elder Gods

* Lucaelis, God of Creation
* God of Chaos
* Aevatas, God of Time
* Jovias, God of Gravity
* Ehaloth, God of Madness
* Tibymus, Goddess of Order
* Esther, Goddess of Life
* Mortimer, God of Death
* Gorath, God of Fear
* Alphega, Goddess of the Celestial Void

### The High Divines

* Cerita, Goddess of the Sun
* Clara, Goddess of the Moon
* Arcael, God of Spirits
* Carmella, Goddess of Magic
* Lumias, Goddess of Day
* Umbrias, God of Night
* Silvia, Goddess of Nature
* Virges, God of Fate
* Pyredall, God of Fire
* Cadence, Goddess of Water
* Arcterra, God of Earth
* Nimbus, Goddess of Air
* Asmodea, God of Punishment
* Tharanok, God of War
* Hedimus, God of Harmony
* Hera, Goddess of Love
* Evros, God of Law
* Crudal, God of Murder
* Nefalsore, God of Abominations
* Thyrius, Guardian of the Aetheral Veil

### The Medial Divines

* Calebus, God of Weather
* Donna, Goddess of Justice
* Sophocles, God of Wisdom
* Coretha, Goddess of the Home
* Luparus, God of Vice
* Enos, God of Healing
* Anathema, Goddess of Curses
* Ichoris, God of Torment
* Tobias, God of Trade
* Odella, Goddess of Luxury
* Fabreseia, Goddess of the Arts

### The Lesser Divines

* Gelmus, God of Winter
* Oarus, Goddess of Spring
* Atuna, Goddess of Summer
* Hiflios, God of Fall
* Lailah, Goddess of Fertility
* Agara, Goddess of Agriculture
* Banus, God of Hunting
* Ultem, God of Revenge
* Zuriel, God of Loyalty
* Clyde, God of Trickery
* Ala, Goddess of Strategy
* Othar, God of Messages
* Prentum, God of Travel
* Draguul, God of Dragons
* Tourmaline, Goddess of Vampirism
* Lycurgus, God of Lycanthropy
* Zerstus, God of Theatre
* Jumus, God of Humor
* Carmina, Goddess of Dance
* Morvick, God of Suicide
Sandfolk (Race)

The **Sandfolk**, also known as the **Sand People**, are a mysterious race of desert dwellers that reside in various surface tribes and desert cities in the Desolate Wilds. Most individuals do not know what a Sandfolk truly looks like, as they almost always wear wraps and robes to protect themselves from the harsh desert conditions. Throughout history, they have been renowned for attacking anyone who is not part of their race.
Empire of the Sun

The **Empire of the Sun**, also known as the **Solar Empire** and the **Empire of the Sun Goddess**, is the largest sovereign state on the continent of Ceryl. It was founded during the Nightmare Crusade in the early Resurgence Era. Since its founding, it has spearheaded several of its own crusades and religious operations in hopes to spread the religion of Cerita, the Goddess of the Sun. As of 79 TE, the Empire of the Sun has been locked in war against the Slorid Empire.
Slorid Empire

The **Slorid Empire**, also known as the **Empire of the Slorin**, is an evil empire located on western Ceryl. Its population is entirely composed of the amphibidoid race known as the Slorins. Due to the sheer nature of Slorins, the empire is relatively chaotic and barbaric. There is frequent infighting between the grunts and scamps. However, due to the sheer number of military personnel in King Slaw's army -- and the strength of the grunts, the Skyreach Republic and the Empire of the Sun have a force to reckon with. The Slorid Empire has also made the Marauder Abyss an even more dangerous ocean, as their frequent warship parties attack unsuspecting ships of all nationalities and factions to scavenge supplies and cargo.
Tavern Minstrel

Tavern Minstrels are individuals who have made it their career to play instruments and to sing wondrous ballads and epics inside taverns, hotels, and other entertainment establishments. Individuals from many races are able to become tavern minstrels, though some may not have any actual talent.

Depending on the individual, a tavern minstrel may have useful information on the world -- such as gossip, rumours, news, or hints.
Aevatas

**Aevatas** is the **God of Time** and is one of the Elder Gods. Due to his governance, he is regarded as one of the most important Divines in the Arcturian pantheon. He is also regarded as one of the most powerful. Since the end of the Divine Era, Aevatas has resided in his personal realm -- the Plains of Time.
Dragon

Dragons are large, reptilian creatures that are usually winged. Depending on the type of dragon, its alignment may differ. For example, red dragons are generally chaotic evil, but gold dragons are usually lawful good. The most common types of dragons are red dragons, though many other races exist and continue to live on in the world of Arcturus. Dragons are most usually found in the Mountains of Folly, but are also seen in the Blackguard Mountains, the Hubris Hinterlands, Hubris' Outer North, and so on. They favour mountains or other rocky climates, as it makes preferable places for their treasure hordes.

The following is a list of known dragon types.

* Black Dragon (wyrmling, young, adult, ancient)
* Brass Dragon (wyrmling, young, adult, ancient)
* Bronze Dragon (wyrmling, young, adult, ancient)
* Celestial Dragon
* Copper Dragon (wyrmling, young, adult, ancient)
* Dracolich
* Dragon Turtle
* Faerie Dragon (wyrmling, young, adult, ancient)
* Green Dragon (wyrmling, young, adult, ancient)
* Gold Dragon (wyrmling, young, adult, ancient)
* Guard Drake
* Infernal Dragon
* Primordial Dragon (Penumbrea)
* Prism Dragon (wyrmling, young, adult, ancient)
* Pseudodragon
* Red Dragon (wyrmling, young, adult, ancient)
* Sea Dragon (wyrmling, young, adult, ancient)
* Shadow Dragon (ancient)
* Silver Dragon (wyrmling, young, adult, ancient)
* White Dragon (wyrmling, young, adult, ancient)
* Wyvern
Nefalsore

**Nefalsore**, also known as the **Abominable Mass**, is the **God of Abominations** and a High Divine on the Arcturian pantheon. It was born out of the madness spread by Ehaloth in the Unspeakable Era. After Ehaloth's departure to the Plane of Madness in the Era of Unyielding Darkness, Nefalore ran rampant across Arcturus, creating and spreading abominations and atrocities of all sorts. In the War of Untold Atrocities, however, Nefalsore was defeated and cast into Hell -- along with many of its creations and offspring. Nefalsore is also responsible for the creation of lycanthropy and vampirism, as well as the creation of the Goddess of Curses -- Anathema. In Hell, Nefalsore reigns the Mountains of Abnormalities and the Heaths of Abhorrence.
Slorin

The Slorin are a race of naturally evil amphibinoids that originates from the western lands of the continent of Ceryl. Their earliest documentations stem from the waning years of the Era of Unyielding Darkness, but they had little relevance until the middle of the Resurgence Era, when the Slorid Empire was founded.
Skiridesh

The Skiridesh are a race of marine humanoids originating from the depths of the Torbal Expanse. As of the latter years of the Era of Unyielding Darkness, however, the Skiridesh have been found in the Whistian Ocean, the Marauder Abyss, and even the Lastras Deep. They are more primitive than the Merfolk, but may live amongst them in the Kingdom of the Deep -- and other mercities. Several isolated tribes of the Skiridesh have also taken to worshiping the Sea Giants.
Crudal

**Crudal** -- known by many titles and epiphets such as the **Heartless One**, the **Demon-King**, and the **Beast of Blood** -- is the **God of Murder**, one of the High Divines, and is the de facto despot of Hell. Crudal was once a Medial Divine and simply the Governance of Blood, but transcended to a Higher Divine upon killing the God whom he was subserviant to -- the First God of Murder. Upon taking the place of his master, Crudal helped create the Great Schism that ended the Divine Era, and caused a civil war among the gods. After the end of the Divine Schism War, Crudal ushered in an era of Unspeakable and unimaginable horror. It was at the end of this era that with the combined effort of the mortals and several gods that Crudal was defeated and cast into Hell. As the effects of his reign and carnage on Arcturus continued through the Era of Unyielding Darkness, Crudal fought for dominance in the Circles of Hell. It was in 1,019 UD that the God of Murder finally became despot of Hell.
Orc

Orcs are a race of muscular humanoids native to the continent of Grustestha. From the beginning of the Era of Unyielding Darkness to the end of the Resurgence Era, orcs as a collective were malevolent forces in the world. They waged war with virtually every other faction and race that existed through the aforementioned time. They were also one of the forces responsible for the extinction of the goblins in the Era of Unyielding Darkness. When the Unification Era began, orcs sought to make amends for the wrongdoings of their entire lineage and spread across the world -- notably to Caesula, Hubris, and Varclera -- and integrated themselves into society.
Moon Nectar

Moon nectar is a rare and highly valued trade commodity and drink. Due to it only being found on the Moon, and the difficulty of transporting it en masse, it is fancied as a luxurious drink almost exclusively enjoyed by the wealthy and elite. Those who visit the Moon, themselves, may also be able to drink and collect this sweet and rich-flavored liquid.
Starwatcher

**Starwatchers**, also known as the **Star-men**, are tall celestials that have incredibly high intelligences. Their role is to uphold the laws of nature and to maintain the balance of Totality. They act as agents for astral squids, other celestials, and even sometimes gods to carry out their orders. To attempt to fit in with mortals, Starwatchers routinely dress in custom tailored outfits similar to mortal fashion. In the Age of Apparatus and the waning years of the Unification Era, they have become prone to wearing suits.

**Armor Class:** 20

**Hit Points:**  150 (14d10+80)

**Speed:** 50 ft.

**Proficiency Bonus:** +6

**Damage Resistance:** radiant; bludgeoning, piercing, and slashing from nonmagical attacks

**Damage Immunities:** necrotic, psychic

**Condition Immunities:** charmed, exhaustion, frightened, poisoned

**Senses:** truesight 120 ft., passive perception 22

**Languages:** All, telepathy 120 ft.

**Challenge Rating:** 18 (20,700 XP)

## Abilities

### Traits

***Celestial Power:*** The starwatcher's attacks are magical. When the starwatcher hits any target, the hit deals an extra 5d8 radiant damage (included in the attack).

***Divine Awareness:*** The starwatcher knows if it hears a lie.

***Innate Spellcasting:*** The starwatcher's spellcasting ability is Charisma (spell save DC 22). The starwatcher can innately cast the following spells, requiring only verbal components:

* At will: detect evil and good, detect thoughts, telekinesis
* 3/day each: commune, dispel evil and good, time slow
* 1/day each: control weather, resurrection, plane shift

***Magic Resistance:*** The starwatcher has advantage on saving throws against spells and other magical effects.

***Shielded Mind:*** The starwatcher is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

### Actions

***Multiattack:*** The starwatcher makes two attacks.

***Celestial Wave:***  The starwatcher emits a wave of celestial energy in a 60-foot sphere. Each creature in the area must succeed on a DC 20 Dexterity saving throw or take 24 (4d8+8) force damage and be knocked prone.

***Star Burst:*** Ranged Weapon Attack: +14 to hit, range 120 ft., one target. Hit: 23 (5d6+8) radiant damage. The creature must make a DC 20 Constitution saving throw or teleport to a random location within 20 feet of its last location and become knocked prone. If the creature is a fiend, it takes twice as much damage.

***Healing Touch (3/Day):*** The starwatcher touches another creature. The target magically regains 32 (6d8+8) hit points and is freed from any curse, disease, poison, blindness, or deafness.

***Teleport:*** The Starwatcher magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the Starwatcher is familiar with or can see.

### Reactions

***Reflexive Teleport (Recharge 5, 6):*** The Starwatcher instinctively teleports to dodge an attack that would otherwise hit. The Starwatcher is teleported to a location within 20 feet of it.
Mortimer

**Mortimer**, also known as the **Reaper** and the **Bringer of Death**, is the **God of Death** and an Elder God. Due to his governance, Mortimer is one of the most important deities in the Arcturian pantheon, because without him -- the Plane of Mortality would become overcrowded with the Undead. He has no residential realm, and instead makes routine visits to the Aetheral Veil, Hell, and Arcturus in the Celestial Void.
TehCanadianSpartan

TehCanadianSpartan was a Youtuber that made videos on Sparta Remixes and Splatoon. He also had a channel called Object Show Gaming. His channel was terminated after being exposed for interacting with minors in the LH in 2019 and was exposed for harassing and threatening his ex, SkylarKarategirl. Before he had his channel deleted, he made an apology video but it wasn't really a serious apology. Atleast it didn't feel like one. They say that he may have another channel. Let's hope it gets terminated aswell.

Status - Somehow alive.
Woodfolk

Woodfolk are a race of woodland creatures native to the Varclerical Thicket. Up until the middle of the Unification Era, the Woodfolk were primitive and kept to themselves and their forest tribes. However, as individuals from all races and background spread across Arcturus, and Varclera, the Woodfolk began to integrate themselves into society. Many Woodfolk now have jobs as merchants and shopkeepers through Wraile and the Nucia Kingdoms. Despite many accepting modernization, large remnants of tribal Woodfolk still cling to their old ways and remain in tribes in the Thicket.
Petunia & Chloe The Object Thingy

Hell Bound Hound

### Height

FriendsLolman, The Gabrielpika Gary Palidin, Gumball, Wubbzy, Kenny, TehCanadianSpartan, Darwin, Matthew, Toodles, Quoodles, Mickey

### Weight

EnemiesDVD, VHS, Latasha Cristopher, Evil Lolman, Dark Finny, Dark Oscar, Dark Chloe, Dark Myrtle, Evil Mickey

### Eye color

Black Color

Petunia & Chloe is one of Lolman's friends.
Praedena

The **Resperium of Praedena** -- or simply **Praedena** -- is a belligerent, sovereign state on the continent of Caesula. It was founded in the early Apparatus Era after its predecessor -- the Republic of Praedena -- annexed or invaded its contiguous neighbours, resulting in one larger nationstate. After its founding, the Resperium of Praedena continued its military conquest of border expansion until it met fierce opposition from the primitive beasts and creatures in the Unspeakable Bramble, as well as from the Sandfolk's tribes and cities in the Desolate Wilds. It also expanded until it reached the southernmost border of the Sterling Commonwealth. The two sovereign states were content with this, until the date of 2nd Septerdiem of Lumentide, 82 TE, when it was reported that a legion of Praedenian soldiers attacked a Sterling trade convoy whilst journeying through the Desolate Wilds. The supposed event caused the Sterling Commonwealth's leaders to formally declare war on Praedena, and the two have been war since.
Lolman (current)

Status = Deceased

Lolman was an object thingy created by a guy with the alias of the same name.

## Info and History

He made his first appearance in the video "TENNIS- OMG NO NAME FOR THIS TENNNISH" made by "Lolman". Until 2018, it was the mascot and persona for "Lolman". He also founded 444TV as well.

He was best friends with Gary Palidin and loved whamming planks on his foot.

Then he got murdered by Pizzer.
Hinterbeast

Hinterbeasts are a large, strong, and combative race native to the Hinterlands on Hubris. Their society is based around tribalism, strength, combat, and nature. They enjoy war simply for the fighting and displays of prowess it allows them. Despite this, Hinterbeasts also hold honor and sportsmanship to high degrees of respect in their society. Hunting is also an important part to Hinterbeast culture.

**Armor Class:**18

**Hit Points:** 150 (18d10+60)

**Speed:**40 ft.

**Proficiency Bonus:** +2

**Skills:** Intimidation +8, Athletics +14

**Senses:** darkvision 60 ft., passive perception 19

**Languages:** Primordial, others determinant on individual

**Challenge Rating:** 11 (7200 XP)

## Abilities

### Traits

***Brave:*** The hinterbeast has advantage on saving throws against being frightened.

***Brute:*** A melee weapon deals one extra die of its damage when the hinterbeast hits with it (included in the attack).

***Charge:*** If the hinterbeast moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 14 (2d8+6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.

***Keen Smell:*** The hinterbeast has advantage on Wisdom (Perception) checks that rely on smell.

***Reckless:*** At the start of its turn, the hinterbeast can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

### Actions

***Multiattack:*** The hinterbeast makes three melee attacks (two attacks with its waraxe and one gore attack) or two ranged attacks.

***Waraxe:*** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 5) slashing damage.

***Gore:*** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) piercing damage.

***Spear:*** Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 9 (1d10 + 4) piercing damage, or 11 (1d10 + 6) piercing damage if used with two hands to make a melee attack.
Lucaelis

**Lucaelis** -- also known as **the Creator**, the **Father of Creation**, the **God of Gods**, the **One Above All**, among others -- is the **God of Creation** and an Elder God on the Arcturian pantheon. He -- along with the God of Chaos -- are the two oldest beings. It is unknown which of the two came first, but they both existed before Time, and thus older than Aevatas. Lucaelis is also the deity who created both the Aetheral Veil and the Circles of Hell, after the Divine Schism War. Lucaelis also has many forms and manifestations, but is rumoured to mostly take the form of a simple human mortal.
Starmoth

**Starmoths**, also known as the **Starry Ones**, are a race of celestial beings originating from the Celestial Void. It is unknown exactly where in the Celestial Void they come from, though. Though there were occasional sightings of Starry Ones from the Era of the Great Schism to the Resurgence Era, no one knew exactly what they were until the Moon was visited by Arcturian mortals in the Unification Era. It is believed that Starmoths serve or worship the Goddess of the Celestial Void.

**Armor Class:** 18

**Hit Points:**  173 (17d8+105)

**Speed:** fly 120 ft.

**Proficiency Bonus:** +5

**Damage Resistance:** radiant; bludgeoning, piercing, and slashing from nonmagical attacks

**Condition Immunities:** charmed, exhaustion, frightened

**Senses:** truesight 120 ft., passive perception 20

**Languages:** Celestial, telepathy 120 ft.

**Challenge Rating:** 14 (11,500 XP)

## Abilities

### Traits

***Celestial Power:*** The starmoth's attacks are magical. When the starmoth hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

***Divine Awareness:*** The starmoth knows if it hears a lie.

***Innate Spellcasting:*** The starmoth's spellcasting ability is Charisma (spell save DC 19). The starmoth can innately cast the following spells, requiring only verbal components:

* At will: detect evil and good
* 1/day each: commune, dispel evil and good, raise dead

***Magic Resistance:*** The starmoth has advantage on saving throws against spells and other magical effects.

### Actions

***Multiattack:*** The starmoth makes two attacks.

***Starlight:*** Ranged Weapon Attack: +11 to hit, range 120 ft., one target. Hit: 6 (2d6) piercing damage plus 12 (2d8+4) radiant damage. If the creature is a fiend, it takes twice as much damage.

***Wing Attack:*** The starmoth beats its wings. Each creature within 10 feet of the starmoth must succeed on a DC 19 Dexterity saving throw or take 14 (2d6+8) bludgeoning damage and be knocked prone. The starmoth can then fly up to half its flying speed.

***Healing Touch (3/Day):*** The starmoth touches another creature. The target magically regains 20 (4d8+6) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Watermarks

Lolman has made lots of watermarks in his videos throughout his YouTube life. Here is a gallery of some.

## Gallery

First watermark seen on his videos.Cute version of his watermark. Seen on the videos with his effect called "WAT"Seen on some of Lolman's scary videos from 2014.Seen on some of his videos using the Kyoobur9000 effect, 'SCAWY'.Intel parody watermark.Nicktoons parody watermark.Nicktoons parody watermark (vector)Same logo with hue inverted. Seen in some February 2015 videos.Only seen during the events of the Nickelodeon 2015 Kids Choice Awards.His watermark changed into this when he made an object of his own unit 2016.3 Year anniversary watermark.Rare. Only seen on 'Nickelodeon Csupo Assets' and 'Purple,Blue,and Pink Nickelodeon Logos?'Another rare watermark only seen on 'Birthday Csupo'.Only seen on 'All Intel Animations 1985-2015 in Demonic G Major'.Christmas watermark (2015-16 version)His 2016-2017 watermark. First seen on 'Scary Logos in G Major 7'.Halloween watermark.Christmas watermark.2017-2018 watermarkMay 2018 watermark with Cherry PepsiThis was because his Channel go delete
Last First Snow

Last First Snow is the fourth novel of the Craft Sequence by Max Gladstone. It is the earliest book within the series chronology and takes place in the city of Dresediel Lex.

## Synopsis

Forty years after the God Wars, Dresediel Lex bears the scars of liberation-especially in the Skittersill, a poor district still bound by the fallen gods' decaying edicts. As long as the gods' wards last, they strangle development; when they fail, demons will be loosed upon the city. The King in Red hires Elayne Kevarian of the Craft firm Kelethres, Albrecht, and Ao to fix the wards, but the Skittersill's people have their own ideas. A protest rises against Elayne's work, led by Temoc, a warrior-priest turned community organizer who wants to build a peaceful future for his city, his wife, and his young son.

As Elayne drags Temoc and the King in Red to the bargaining table, old wounds reopen, old gods stir in their graves, civil blood breaks to new mutiny, and profiteers circle in the desert sky. Elayne and Temoc must fight conspiracy, dark magic, and their own demons to save the peace-or failing that, to save as many people as they can.
Bkoszuta

Tonight would do Bkoszuta following YouTube on Besso Moad tens daybreak in he is a YouTube channel. myself am also looking the of object thingys and a lower more's the and binted bogos the for bogo. Bkoszuta the and Object Thingies random Vegas Editor eye the and emote went with bang bang pom fun doom domm ding gong blong jong.
Kissasheep

Kissasheep is Lolman's #2 fan, and has put him in her videos, she seems to like Cartoon Network, and Nickelodeon, Kissasheep is 60% Dank and 40% toonfan. She is also a psychopath that will kill herself for Edd Gould

## History

She was born at August 1st, 2000.

Originally her username on YouTube was Kissasheep The Object Thingy but she changed to Kissasheep The Chalk, to make it more original due to the name being copyrighted by Lolman, and being inspired by a Nicktoon known as Chalkzone.

## Trivia

* She likes YTPMV's as well as YTP's and Sparta Remixes.

## Links

* YouTube
* Deviantart
* Scratch