recursal/Fanatic-Fandom huggingface dataset:
Commonwealth Rats

Though viewed as pest for most of human history, the common rat became quite loved in pre-spaceflight Ortus culture.

When most humans fled through the portal to an unknown world, they brought many animals with them, intentionally or otherwise. Like with the ships of old back on Earth, rats followed humans to their new home. Due to the cold weather, the small rodents were confined in the caves where humans dwelled and were often killed to make room. And yet, they persisted. They survived long enough for humans to see that these tiny pests from their old home could be of use.
Due to their rapid reproduction, their numbers could grow quicker than most, and they were able to eat most foods humanity deemed unfit for consumption. In 10-20 years after the Exodus, the first rat farms were being made, breeding the littler vermin to use as food. Around such farms, many would huddle and gather, creating the basis of a number of cities on Ortus. All of that because of a pesky little species that followed humans everywhere.

In the years that followed, rat meat was less sought-after, mainly due to humans getting used to eating fungi and local fauna, but the contribution of rats to humanity was never forgotten. They were the ones that helped humanity dig itself out of the hell they were tossed into when their home was set ablaze. And, thanks to them, humanity could look upwards.

Prominence of these small creatures can still be seen in human culture, the most popular being Relja Ret - a cartoon series that started as a fun animation show, featuring the funny adventures of a rat and his gang on Ortus during the late years of the 21st century. Around the 2180s, the series received a (at that time) modern remake, which was more character and story driven, talking about a group of misfit rats whose ancestors lived on farms for generations that are trying to adapt to a cold, harsh environment of Ortus. Though it had the form of a kid's show, it had a lot of deeper meaning and heart-breaking moments. It was a story of adapting to the world around you, accepting the reality you're in, no matter how cruel it is, and pushing onwards. It also had some childish humor and things for laughs, but, even a hundred years later, the show was praised for it's story and how it fit a complex narrative in such a seemingly simple medium. Though widely-liked, Relja Rat got a lot of angry complains from parents at the time, mainly those belonging to Exile Party, describing it as brainwashing propaganda.

Also, in the years after the Exodus, people that originated from China came to believe that anyone born in the year of the Rat was bound for fortune.

Now, with humanity spread all across the starts, it is estimated that rats followed them there as well. Current estimates state that, for every one human there are at least 1.5 rats in the galaxy at large.
Guardian of Exiles

*"In a way, it can be considered as some sickly, poetic justice. Rather than a swift extinction, what little remains of the Zracon race now waits in terror, protected by a creature they worship and fear, like they did with the light. The great drake is their jailer, their saviour and, once it grows tired of their little game, their executioner"*

-Aramathi scholar Turga'Danun, about the "Guardian of Exiles"-

   Few moments have been more dramatic to the galaxy's history than the "birth" of the entity known only as The Light. God of the Zracon  race, its creation is seen by many as the beginning of the infamous "Troubles" and the near-extinction of the whole Zracon race.

Yet still, to the surprise of the whole galaxy, a small number of their race survived. Now located at the other corner of the galaxy in a planet known only as Exile, they are surrounded by foes, their previous empire shattered after the birth of their god. Weakened and unable to defend themselves, it was the belief of many of the galaxy's most prominent leaders that the Zracon  of Exile would not live to see the coming of the 2400's.

One creature however, prevented their destruction. Known as the **Guardian of Exiles**, this voidbound monster waits patiently near the young sun of Exile, ready to pounce and devour any lone ship or fleet which dares to enter its territory. Larger than a battleship and able to wield many times its firepower, this space dragon has seen the destruction of any invading fleet trying to end the menace of the Zracon for good. From Thadrakos  to even Empire  attack fleets, the Guardian shows no mercy to anyone who dares to reach its system.

While the Zracon of Exile consider the creature as a "gift" from their god, the truth is the Guardian's protection comes at a heavy cost for the exiles. The drake has no love for the creatures he "protects" and will destroy a Zracon construction ship just as swiftly and easily as he will torn apart a Thadrakos attack craft. Because of this, the Zracon of Exile have no hope or expanding their territories or even buidling a base to defend their planet. Killing the creature will not help them either, as it will make their last barrier between them and the galaxy's vengence dissapear.
Javlan family

*"We bring the goods of the ground to our people"*

The **Javlan Thadrakos family** are masters of extracting minerals and other resources, be it from an inhabited planet or a lone asteroid. Founded sometime during the 17th century, the Javlan are the most ancient of the Five Thadrakos families.

Founded by a Thadrakos whose name has been lost to history, the Javlans were for centuries one of the most important and wealthiest families in their race's homeworld. Several times, they tried to expand their dominion, their attempts always stopped by the other families.

This power made them one of the most vocal opponents of the Hadkan family as the head of their own family refused to give up the power the Javlan had managed to acquire after centuries of deals, trade and open warfare. After one mysterious incident later however, the new heir of the house agreed to the alliance, thus starting a time of peace previously unseen for the people of the Thadrakos homeworld.

Due to the harships and need of manpower that comes with the extraction of useful minerals from hard rock, the Javlans are one of the families which makes the most use of enslaved races. Thanks to close contact with the Yaanari league, a steady supply of living beings fills their mining stations.

The current head of the Javlan family, Timek Javlan, is a controversial figure in Thadrakos society. On the one hand, he is a genious, able to beat any opponent and find the way out of every trap or bad deal presented to him. On the other though, Timek Javlan also matches a mecenas when it comes to his eccentricity and moods. People under his employ live in constant fear as Timek hires and disposes of council members and advisors as he sees fit without any remorse whatsoever.
Chief Executive

*"I was once invited by the board of direactors of the Ahadi to witness the election of the new Chief Executive. Now, for most races, this would be an important event, full of ceremony and vows. Not the Ahadi however. Once the voting was done, they handed the winner the required documents and carried on with business like any other day"*

-Takumi Ishii from his visit to the Ahadi Conglomerate-

Working as a company rader than a country or empire, the Ahadi Conglomerate need to have someone to represent and lead the board of directors which governs the lives of all the Ahadi. Named **Chief Executive**, this chosen member from the board has the powers and duties of any normal company head and must answer to his or her board at all times, to make sure the Chief's will is the same one as the board's.

For the most part, only a member of the board of directors can become a chief executive. As a race which values profit above all else, the Ahadi will only trust those who wield great wealth, as it is believed that those individuals have experience making the right choices for the betterment of their industries and organizations.

Chief executives rule over the Ahadi Conglomerate for 5 years before the board votes again to see if a new chief must be chosen. To do so, members of the board focus mostly on the profits and wealth gained by the Conglomerate during the rule of the chief executive. Should the Ahadi in charge show how much their nation has grown and increased in power during his or her rule, the Chief executive will be chosen again to continue with the governance of the Ahadi Conglomerate.

This rule of five years can be reduced should the board of directors cast a vote of no confidence, something which only happens if the governance of the chief executive is seeing to many failed projects, corruption or wars without visible profit. For a chief executive, to step down in such a fashion is an humiliating process, one which few are able to recover from.
32nd Armoured Division

"We are the armored hammer!"

“The warcry of the 32nd armored division."

## Origins

The 32nd were formed during the Aramathi liberation war during which they suffered heavy casualties after the Battle of the Grey Cliffs, some time after several commanders of these divisions convinced the now then Ortus Council of Nations to organise a unified armored crops with the 32nd as a template for future units.

## Organisation

Since the 32nd formed the main template program, the 32nd was the first to use a standard armored organisation method for other future armored units to follow by.

The main core of a armoured division was the tanks and mechs, with infantry providing light reconnaissance and support duties. Each division fields 32,000 men all being split into 1/3rd's with infantry, medical, and other roles.

To keep a consistent formation with different models being released have varying crew space an armoured division must to keep the required crewmen under or at 11,000. All tanks are organised into squadrons of 5-7 and the squadrons are divided into 3 types.

* Line squadrons are the main units of a formation handling the jobs of assaults, and supporting allies in various tactical operations
* Strike squadrons are used either to break a hole in the enemy lines or cut off retreating enemies
* Tactical squadrons are either the specialists, and the main command element of the division

Mechs only partake in support units in certain environments were tanks ate at a disadvantage.

The infantry element of a armoured division play a more larger support role from covering flanks of tanks to exploiting a break through by the tanks.

Despite been no different from the other divisions the 32nd is by far the most prestigious of Commonwealth armoured units, and are famous for developing the arrowhead formation used by all divisions of the corps and are even nicknamed the “Superstars” by commonwealth command serving at the forefront of almost every engagement.

Unfortunately for the armoured crops did little to change the outcome on Voice and by the end of the battle, the 32nd was the first in and the last out; though their surviving members have gone on to train and inspire other future units.
"Prelate" Zracon light tank

*"Like with everything when it comes to the Zracon, there is symbolism in the design and weaponry of the prelate. A tank which can climb mountains and move through rivers and seas, a monster of metal than hunts you down no matter where you go and slays you with a single, well-placed shot of its laser beam. It would be poetic if we weren´t the ones getting shot at"*

-Alir General Omaruu, 11th assault army-

   A war vehicle built to resemble and move like a spider, the **"Prelate" Zracon light tank** was first seen in action during the latter half of the 23rd century. Deployed by the Zracon Union during their crusades  against those who dare not see the truth of the Light, the prelate was built by the Zracon as a way to adapt to the new machinery and tactics employed by their many foes, especially the Commonwealth  and the Galactic Entente.

While lacking the speed of its competitors, the Prelate is still a dangerous foe thanks in no small part to its ability to be deployed in almost any terrain and move over it where other vehicles would have to stop and find another way. The prelate is also the first Zracon tank to incorporate Zracon psionics in their crews. Able to read their foe's thoughts, psionic pilots are able to predict enemy moves or prepare ambushes from where their enemy least expects it.

## Design

### Armor

Lacking the armor of "proper" tanks, the crew of a prelate often have to lend all their trust to the machine's energy shields. These are able to withstand most light to medium weaponry, yet suffer when faced by the main guns of heavy tanks.

### Weaponry

Aside from a couple of smaller, rapid-fire weapons used by the pilot, the main tool of death of the prelate is its heavy laser cannon. Mounted on the machine's tail, it is controled by the gunner, its arc one of nearly 180º. The shots of these weapon are not big blasts, but instead focused, slender beams which can easily cut through armor, flesh and bone. Used mostly as a tank-hunter tool, the prelate's gunner directs his or her fire to the most vital parts of their foe's tank, those being crew compartments and ammo deposits. A well-placed shot can easily slay a mech pilot, or blow a super-heavy tank into shreds after finding its highly-explosive shells.

While powerful, the main weapon of the prelate overheats at a rapid pace, forcing the gunner to wait a few seconds before firing again.

### Crew

Aside from its psionic pilot, the prelate Zracon  light tank has another crew member to act as the gunner of its main, heavy laser weapon. Connected to the pilot by a psionic link, the gunner quickly answers to the pilot's commands even before he can utter a word. Veteran prelate crews work so well together, it sometimes looks like they are a single mind instead of one, a mind focused only on the destruction of their foes.

### Mobility

The prelate's six legs allow this light tank to move easily through all manner of terrain, its light weight when compared to other tanks also allowing it to climb nearly-vertical over cliffs and mountains (only at a far slower pace).
Democratic Udkavongo Confederation

## Ethics

Fanatic egalitarianMilitarist

The Democratic Udkavongo Confederation is a star nation located counterspinward of the commonwealth.

The Nation comprise the Udkavongo, an aquatic fungoid species.

## **The Sorrowful Empire**

Udkall's plan was a simple one, make a stellar republic, fight for what they viewed as right, and likely get closer ties to their allies yet, the world would not be so kind to the Kithri lookalikes, and their wish of a peaceful state of affairs was killed the moment the Biluan began a dance to the Southeastern Empires.

Soon, the country was a satire of hope, smothered by kith and kin, with crime; violence, and war on all sides. Everyone thought all was lost, for the great seas on Udkall were orange from the blood of the invaders.

By the time the Commonwealth left, it was then the Favsim Dominion who attacked their other allies the zenak hellbent on wiping out the friendly bots.

## **Udkall Government**

Udkall is run by a High Marshall, by many means, a commander in chief whom exercises a huge amount of power over the military. The war was fought with a iron will on part of the military, and thus death would be equal to dishonor for all whom dared not win.
Biluan Attack Swarm

*"New soldiers believe that Biluan drones are mindless creatures who know only how to charge and get killed in droves by our guns. That is their first mistake and often their last"*

*Quote by Anonymous officer of the Commonwealth's shock troopers.*

Most of the troops making up the Biluan's "armed forces" are their attack swarms, huge formations of infantry made up of Biluan drones purposefully created for battle. Across the galaxy's Eastern Frontier, there are very few nations and planets who haven't faced these attack swarms in combat, an experience no warrior ever wants to repeat.

## Combat drones

Taller and stronger than their worker cousins, Biluan combat drones form the backbone of any attack swarm. Like any other member of their race, they fanatically serve the Hive Mind, behaving with little regard to their safety as they complete any order given to them by the Mind without a second thought. Moreover, being all extensions of the same, shared consciousness, the moment one combat drone is aware of something, the rest of the swarm will be too.

Wars with other races and realms have somewhat changed the drones. For instance, there are reports of battles fought during the Fall of Yadrani, where Biluan combat drones slowly changed to become taller, stronger and far more aggressive to counter the Yadran knights and their close-combat specialists. Some scientists believe that the Hive Mind acquires information from the foes it consumes, thus using that acquired knowledge to develop its drones into better, killing machines.

Equipment for most combat drones is light, their armor just strong enough to deal with shrapnel and low-strength shots. Thanks to their light equipment, Biluan combat drones are quite agile and quick to appear in another part of the battlefield as long as they are well-fed. Depending on their specialty, combat drones will carry one weapon or another, but, for the most part, all carry the same sturdy rifle of strange origin (some soldiers in the field believe Biluan soldiers grow with their weapons)

## Tactics

Swarm attacks seem to be the favored method of war from the Biluan mind, but one should never believe that it uses this tactic due to a lack of imagination or little care for dead drones. Like any hungry beast, the mind wants to feed without wasting more energy than the one it will get from its prey. Therefore, the Hive Mind rarely starts an attack without a clear purpose behind it, even if that is to slow enemy forces down for a few hours and have them waste ammunition in waves of drones.

More than tactics, strategy is where the Hive Mind often shows its worth. Reports from battles between attack swarms and other forces show that, even when numbers are matched, the Builan's manage to send stronger forces against their foes, creating breaches to later exploit. As smaller groups of troops catch the attention of strong enemy forces, the Builuan's send their main forces against their foe's weakest position, devouring them quickly before other regiments can react. Then, the swarm turns on another of the now-split forces, surrounding and devouring it too until nobody is left.
CSV Tesla

The **CSV Tesla** is the first Science Ship ever deployed by the Commonwealth and also the first of humanity's vehicles to travel outside the Ortus system. Its captain, Shen Kuo, has taken the Tesla across many systems and new worlds. The travels of captain, ship and crew have become the stuff of legend, with many a captain and explorer choosing his or her career inspired by the many adventures of the Tesla.
Holger Sture

Considered to be the father of modern medicine and personal friend of the second president of the First Commonwealth Republic Sebastian Stolarski, **Holger Sture** was born in the Swedish Empire before its conquest by Commonwealth forces. A quick mind known for always being open to try new things, he was able to save Stolarski during the infamous assault of Stockholm. The two men quickly became friends, with Holger becoming Sebastian's personal medic and confidant. After the one year war of 1715, Holger became the head of the first university of medicine and healthcare in newly built Stockholm.

In Ortus, the first Commonwealth medical college was named after Holger, with many of his reports and diaries still being read and even used by medical students across the new republic's different planets.
Mradrik

Located in the heart of the Shalani coalition territory, the ocean world of **Mradrik** is the homeworld of the Shalani race and the political capital of their coalition.

With 95 percent of its surface covered by deep, dark-blue oceans, nearly all of Mradrik's city have been built underwater on the ocean floor. What few islands (artificial and not) exist over Mradrik's oceans are mostly used as barracks and training grounds for the military of the Shalani coalition.
Beta-D88 Droid Tank

## The Beta-88 Droid Tank

Looking for relatively cheap ways to create a practical tank, Curacao based Robotic Arms Manufacturing Company (R.A.M.Co.), created the Beta-D88 Droid Tank.

### Creation

The Beta-D88 (code-name: D-T) was designed by a Ralph Malinowski and his assistant Walter. Employee's at R.A.M.C.O's Military Division on Curacao. The idea Ralph had, was a tank, which was fully automated. Probably due to him having fought as a tank commander in The Commonwealth Armored Corp in which he saw the potential risks of manned tanks as they could be vulnerable to a whole array of weapons Following the Idea of robotisation of the military after the horror on Voice, he and Paul developed a Tank, which din't require a crew to operate it only needing crews for maintenance.

### Usage

Despite robotisation, the Commonwealth high command never purchased the tank, as during testing trial's they deemed it to be to impractical as they claimed that manned tanks with more specialized crews would be more effective than an a computer controlled tank and that the tank itself might be prone to Emp's and misinterpreting of certain target's.

Despite this R.A.M.Co decided to offer the tank on the galactic market to try to attract foreign buyers of their product.

Two foregin customers showed their interest in the tank, the Galactic Entente, and the Democratic Udkavongo Confederation.

Udkavongo commanders when first inspecting at the tank realized it's potential seeing the tank as a efficient way to combat Dyss attacks on the frontier conserving their limited manpower.

The Entente Interstellar Defense Force High Command purchased the tank as part of a ongoing program within the Entente Interstellar Defense Force to utilize robotics more within the miltary.

They picked up the Beta-88 to begin small scale replacements of manned tanks to other more specialized units preferring the Beta-88 to be used alongside mechanized infantry units along with the E-5.

The Galactic Entente has other tanks and armored vehicles, but the Beta-D88 is one of the Major Tanks used in the tens of thousands by both the Udkavongo and the Entente.

### Specifications and Numbers

The Standard Beta-D88 comes equipped with a A-7B Heavy Laser Canon, 4 S-22 Automatic Machine guns, a Small M-6 Light Shield generator, and 120mm's of armor.

In total 150.000 Beta-D88's have been produced by the year 2300 with 110,000 serving in the Udkavango military, and 40,000 in the Entente military

It's Variants have a total of 56.789 manufactured units all serving with the Udkavongo.

### Speed & Size

- Speed of 100 kmh on flat terrain or roads, 75 kmh on rough terrain

-Height: 5m

-Width: 6m

-Length: 8m
Kingdom of Yadra

## Ethics

Fanatic Authoritarian

Pacifist (Formally)

The **Kingdom of Yadra** is a nation positioned coreward and counter-spinward from Ortus, in the East. It is a traditionalistic monarchy with feudal idylls and a strongly conservative social structure still revolving around pre-spaceflight traditions and mannerisms. Its political and cultural capital was the Kartheman homeworld of Yadrani, but due to several conflicts with different nations, the new heads of government currently reside in Shi'Tanask to enact their policies.

Culturally speaking, the Kartheman and Uuvanux society was a stable and orderly until their initial encounters with foreign interstellar neighbours surrounding them - Especially against nations such as the Biluan Mind, the Ortus Council of Nations and the Yaanari League. Such neighbors became elements of instability and influence to several castes within the Kingdom, driving it to an initial state of isolation that only saw itself being broken with the Biluan Invasion (Summarised by the Invasion of Yadra) and death of King Mezak. The following decades saw more consequent wars and purges within the noble aristocracy, a fate which inevitably ended up bringing the country to a civil war of interstellar scale. Broken and bloodied, the remnants of the once prominent civilisation now mostly resided in occupied territories, usually enjoying more comfortable lives in contrast to their nationalistic counterparts still present in the kingdom.

Initially coming from pacifist tendencies, the Yadran way of life greatly changed since its wars against the Biluans, Humans and the skirmishers with Yaanari slavers - Their society is far more militarised, grounded and hardened by war. As a result, many of these Kartheman warriors are usually available as mercenaries across the galaxy for hire.

By 2350, although the Yadran Civil war had reached a closing several decades prior, the scars of the conflict could still be seen in the weakened nation. In a move of pragmatism, the Kingdom had aligned itself now with the Commonwealth, enjoying from mildly beneficial trade and political protections from other foreign marauders amidst the closing stages of the Unbidden War.
Alliance of New Beginning

> ***"An Alliance for all Queptilians kind to prosper under."***
>
>

## Ethics

Fanatic Egalitarian

Materialist

The Alliance of New Beginning was the Formal government of the planet New Beginning, becoming the sovereign owner of the Chetrus System in the late 2230s and ascending into galactic prominence. Organized as a democratic alliance where all can monitor the government via computer sharing, the citizens of the Alliance lived in a openly materialistic society of experimentalists and eager spacefarers - Until discovering their rather trapped situation within Commonwealth borders...

The Commonwealth first established contact with the Alliance in 2239. Due to the similarities in government and ideology, the Alliance and the Commonwealth signed various economic and migration treaties almost immediately to facilitate the newcomers into an interstellar technological stage.

Due to the Aramathi liberation war and threat of the Zracon, the Queptilian friendly nature was mostly driven out of fear and pragmatism rather than genuine cooperation with the Commonwealth. Similarly, the human society did not wish to establish more enemies within their borders, so a rapid establish of relations began to initiate a process of integration of the entire Chetrus System. After joint negotiations, the Alliance agreed to become a Commonwealth protectorate in 2241, in exchange for military protection and technology access.

After negotiations between Shu Lin, the Commonwealth's Xenoist Party and the Queptilian government, the Alliance of New Beginning became an Autonomous Republic of the Commonwealth in 2256, with Succleen cur Padam being appointed by Ortus as governor of the newly designated sector.
Arweni Sil

Born sometime before the middle of the 23rd century AD, **Arweni Sil** is the head of the Sil family, one of the five main families of the Thadrakos nation and managers of all the fuel and energy which feelds the other organizations.

Last heir of the founder of the Sil family, Arweni Sil became head of the family with the backing of the Quensal family, an alliance which still lasts as both families continue to work closely together.

Arweni herself is a silent individual and a tormented one. Losing her voice during an incident in her youth, she fell into a deep depression, believing she would never be able to reach the Thadrakos ideal every member of her species dreams of achiveing. Only after help from the Quensal did she rose from her depression and began her bloody takeover of the Sil family. A lover of peace and efficiency, Arweni is still ready to kill whoever is necessary (even members of her own family) to make sure the territories of the Sil are safe and, most importantly, quiet.

Due to her inhability to speak, the "Red Mute" does not allow music to be played in her pressence. Paintings and scuptures are her only true passion when it comes to the arts. A great painter in her own right, Arweni's works depend mostly on her moods. If happy and in peace, the paintings will be of landscapes or cities, each one painted to resemble reality as closely as possible. If angered about someone betraying the code of silence, her paintings will be of battles, hunts or nature showing its wrath to the world.
Arvo

Image by https://www.deviantart.com/bs4711

Also known as the "Commonwealth's burning mine", the Commonwealth world of **Arvo** was one of the first worlds colonized by the nation's colonization ships, an effort backed down by much of Commonwealth's industrial hierarchy as they found immense deposits of minerals on the planet's surface.

Despite the creation of miles-wide mining complexes which give work to millions of Udkavongo and Kithri, the world of Arvo is still as rich as it was before being found, the high temperatures and lack of fertile fields of little consequence thanks to the constant trade with other, close-by planets which are more than eager to trade.

Arvo is also famous for being the first planet settled by the Uuvanux after the Fall of Yadra.
Isaac & Isobel

> **I1:** *"Question; why don't the naturals just replace their brains with a processor?"*
>
>

> **I2: *"****Maybe because they think it's... unnatural"*
>
>

> **I1:** *"Yet they replace every other part of themselves to the point they are more metal than man"*
>
>

> **I2:** *"Try not to think about it too much"*
>
>

## Basic data

### Born

01.01.2325

I1 & I2 are artificial intelligences made from the splitting of a single sophisticated programme that had orginally failed to cross the precipice from a linear computing software to full fledged sentience.

The infamous 'Patch of 2321' that brought about the birth of sentient a.i. is well known to have been rough on many of the intelligences complex enough to begin crossing the thresshold, what is not so well known is that some did not make it across in good health (relatively speaking).

In one such unfortunate case, a complex cyber-security software (not all too different, and in-fact an alternate model, to the V.I AKA I.A.I) rather interpreted the resulting onset of sentience as an assault on itself - yet it itself was also its own attacker - and the resulting response created an internal conflict; after 17 hours of unending internal conflicts, the technicians had no choice but to isolate the programme and wait for it to resolve itself.
Hardway shuttleCraft

-***go in drop em and get as fast as fucking possible that’s the idea behind these shuttle craft-***

-*gorge Hardway explaining the purpose of his shuttle craft in 2298 after Battle of Thrus-Sanguur-*

## **purpose**

developed by Gorge Hardway the shuttle of the same surname was meant to carry two of one of the Shiranui’s and drop them into the fight although the containers that are carried work with some similar specs to the Uragan drop pod the Hardway containers are dropped only from a few miles high and thus the pilots can survive the g-forces that they generate, but the downside is that these shuttles must escorted to their target points to drop the containers safely,and as to not kill the pilots ver g-force.

## **Droppods**

The droppodes stored on the center of the outer hull are designed to detach from the craft when they reach the proper altitude and another brief fall the pods shatter to allow the Shiranui to land with its own power and as an added bonus the debris from the pod can cause large damge so they are usually dropped on enemy formations and use their mobility to regroup whilst the shrapnel damages the enemy.
Alir and Humanity, born and raised

“These are just swords?” Said the Alir private.

“No, these are pens to make the enemy sign their wills. To dance on the backs if the snail head‘s wills!” Said the human captain.

Alir and Humanity, born and raised. A propaganda play highly shown in both in the Commonwealth, and Alir Commune. It's a comedy of sorts, one that that prides itself on Human and Alir cooperation.
Morana

The ice, Commonwealth  world of **Morana**was one of the last worlds colonized during the 23rd century. Considered to be harsh due to its freezing weather, high number of active volcanos and meteorite showers, most of the planet's cities and factories are located on its quieter, Western hemisphere.

Aside from the harshness of its surface, the planet of Morana is also famous for being the location of one of humanity's life engineering facilities. Due to the difficult conditions of this world, many scietists and researchers consider Morana to be the perfect spot for new lifeforms to adapt and become stronger, just so they are better able to face the dangers of the galaxy.
General Telaviin

Born in Curacao in 2201, **Telaviin** was the first Kithri to reach the rank of army commander of the Commonwealth's land forces. Known for his guile and skill when it came to adapting at any situation, he fought many of the Commonwealth's enemies, from the Kingdom of Yadra to the Biluan Mind and the Yaanari league.

He died over the orbit of the Yaanari planet of Jisht in 2266/08/02, as General Branicki led land invasion forces to its surface. The reason for his death and how he was found on a pod on the planet's surface are still unknown.
Draniri attack aircraft

*"When you know you won´t get anything from your enemy, bring the Draniri and focus on something else"*

*-*common saying amongst Yaanari corsairs-

   One of the newest addition to the arsenal of the Yaanari league, the **Draniri attack aircraft** is the Yaanari  answer to the more heavily-armed and armored vehicles of their foes. While slower and less agile than the rest of their aircraft, the Draniri's weaponry is righfully feared for its incredible destructive power.

Built after the league's first defeats against the Alir Commune and their allies of the Galactic Entente, the Draniri shows much of the equipment and technology stolen from those vehicles captured by the Yaanari during the war. Its complex set of thrusters allow the aircraft to remain mostly still on mid air, even as it unleashes the full power of its many guns. Lacking the armor layers of the vehicles seen in Alir  armies, the Draniri also possesses a number of powerful shielding systems to keep the vehicle protected as it fires, completely still, at their foes. However, pilots know that, strong as these shields might be, they are not designed to hold back massive amounts of firepower for long. Thus, Draniri attack aircraft follow a common strategy seen amongst the Yaanari air forces: Attack fast, retreat even faster.

Feared as it might be by forces on the land, the Draniri also can be easy prey for fighters. Because of this, Draniri squadrons work in close support with other aircraft more suited to dogfights in the sky. Draniri attack aircraft are versatile vehicles when it comes to their weaponry. Some are equiped with long-range, heavy weaponry to hunt down heavy tank divisions, others display a high number of lighter, quick-fire guns perfect to butcher infantry formations. A few of the more experienced pilots prefer a mix of both designs, as this allows them to hunt down anything that dares to stand on their hunting grounds.
Cint Natural Fuels Refinery

"The engine of Cint." Anonymous Alir worker.

The Cint Natural Fuels Refinery is one of the biggest producers of electricity on Cint, and is the Largest power plant in Entente space.

## Overview

Owned and operated by the Cint Electric Authority since the late 2200's.

The plant powers nearly over 15% of Cint electricity making the world one of the Alir Commune biggest energy producers, Operating 24/7, employing 5,000 workers, and producing 30 million kilowatts of electricity a year.

## Controversy

Despite the plants energy benefits, ever since its opening environment groups have protested the plant high pollution by Alir environmental standards, and the government for sponsoring the facility operation denying claims of serve environmental damage.

On 5/15/71 the planet suffered a explosion. All workers were evacuated as Alir peacekeepers moved in, though 7 Workers perished in the attack.

A few days later 5 Alir were arrested for their involvement during the bombing, and during their trial stated, that all was just against the shadows.

Afterwards, the refinery has maintained a 24/7 Alir peacekeeper unit, as Alir authorities called potential foreign interference, possibly the Zracon Union with the refinery operation.

Though after being questioned by Alir diplomats. The Zracon government denied their official involvement in the attack despite the attackers following the Zracon faith.
Empress Hask'Valgam I

*"After the death of the last traitor, when the palaces of turncoats are reduced to dust and their family lines are extinguished. Then we will have peace"*

**Empress Hask'Valgam,** named "The Stern" by her loyalists and "the cruel" by the Enlightened Kingdom of Ra'Tagrass, mistress of Banners and summoner of blades has been the sole monarch of the Kingdom of Yadra since 2277 after Empress Linassa IV willingly stepped down of the throne. From 2289 onwards however, the title has been disputed by Hask'Endek of the Enlightened Kingdom of Ra'Tagrass. Unwilling to step down, the remains of the Kingdom of Yadra have fallen into civil war, one which still has no end in sight.

## History

Left with a realm still recovering from its losses at the hands of the Commonwealth, Empress Hask'Valgam spent most of her first years trying to find a way to stop her realm's decline. As nobles became more and more focused on their own territories, empress Hask'Valgam decided to install new reforms, making it so the power would be more centralized on the person of the crowned head and not so much on the dukes and counts.

Sadly for the new Empress, few of the kingdom's nobles listened to her words, with far less obeying them. Divided, weak and with corruption growing on what few planets remained, there seemed to be no solution to the issue. Soon enough, nobles began to refuse their duty to pay taxes or attend the royal palace when summoned.

That was the last straw. Impossible as it might be to bring back the glory days of old, Hask'Valgam would not give up without a fight. Using her own, personal Banners, she lead a series of lightening strikes into the territories of rebel nobles, taking the properties of those who had refused to pay when ordered to and executing the one's bold enough not to obey one of her direct commands. Still thinking and behaving the same way of a traditional, Yadrani King, she used raw force, rather than diplomacy and deals, to keep her nobles in line.

While her regime of terror was loathed by the noble families, it cannot be said Karthemas lower classes did not thrive at least a little under their Empresse's rule. Never loved, Hask'Valgam still commanded the respect of many as she spent great efforts to keep business and fields running and thousands of Yadrani out of the slumbs which had begun to grow around the capital.

In 2289 however, the empress lost the control she had worked so tirelessly to create. Pressed to hard and unwilling to keep following a "mad ruler", a high number of high lords met in Ra'Tagrass, delcaring unanimously they desire for the Empress to step down and let another sit the throne. When Hask'Valgam refused and ordered the traitors to stand trail, they had already delcared a new ruler, the duchess of the planet herself  Hask'Endek.

Once close friends, this betrayal stung the Empress more than any previous treason. Still, she rallied her banners and prepared for war, a war which would see Karthemas fight Karthemas, with millions dying in the process.
Hub Page

## **Welcome To The Hub**

### **The Second Chance Guide**

From here you can find tales expanding upon the story of the YouTube series; its history, its people, conflicts and advancements... or stories not mentioned in the series at all, the galaxy has over a trillion lifeforms, covering every story is an impossibility. Here is where you can find some of them.

Everything written here is done so with the intent to add life behind the scenes of the story, the works are more passion project then they are factual documentaries; while we do our best to ensure no stories conflict with each other there is the small chance we missed a discrepancy, if so please let us know.

### **The Wiki Team**

This wiki has been created, expanded and maintained by a small group of writers without whom this wiki would not be as large as it is; the people listed here are members considered major active contributors at the time of creating this page.

Mahunlp Brick7419 Seseta Latino heat9999 Enzo Côrte RainbowPig007

The Entire Team

## **The Second Chance Series**

Note: Details of the Commonwealth's government are somewhat foggy at this time, thus articles of the science council are somewhat light.

### **Plot Features**

* Pre-Exodus Timeline (The precursor series, Crownless Eagle & extended history)
* Exodus 2019
* Second Chance Timeline (The main series, containing most of the factual knowledge of the galaxy's history in a timeline)
* The First Era (2100.01.01 - 2199.12.30 - A Species In Exile)
* The Second Era (2200.01.01 - 2299.12.30 - A Commonwealth For All)
* The Third Era (2300.01.01 - 2399.12.30 - The Troubles)
* The Last Light (2305.04.07)
* Arrival of the Unbidden (2311?)

## **Stories Untold (In Development)**

Stories & Characters seen or not in the Youtube Series, key events and major occurences throughout the plotline can also be found here, along with, of course, minor stories and other interesting trivia of the Lore.

### **Featured Characters**

* **Majors:** Characters who featured in many scenes and/or had significant impact on the story.
* **Secondaries:** Characters who shaped the story, ether on or off screen, but did not feature in many scenes.
* **Minors:** Characters who only featured a select few scenes or less.
* **Mentions:** Lesser known characters mentioned in the main story, ether in a single scene or mentioned in one, many of these characters were originally made in this wiki.

## **Species Of The Galaxy**

**All Species**

**Species Who Have Lost A Homeworld**
Imperial Submerged Command Groups

## **Overview**

Implemented after a close study of the Dutch Shicheng Project in Old Earth during the exodus, the **Imperial Submerged Command Groups** are a collection of interlaced underwater structures built in by the Eternal Empire in their core worlds. Most of these buildings are utilised as a defensive and commanding center to coordinate with ground troops on the surface or as a HQ for incoming spaceships or hybrid vessels coming in to dock with the base. Command Groups usually house common commanders and generals of the HM Imperial Army, but the ones from New-Earth and New-Jamestown are the biggest and most important ones for the Empire, as they possess high ranking members of the Imperial Admiralty in their ranks, whilst also proving out as great meeting places for their reunions during high scale wartime offensives.

These are the roles a ISCG can provide:

* **Meeting ground for officers of the Admiralty.**

* **Resupply & HQ station for warships to operate upon.**

* **Military base housing thousands of material and military equipment.**

* **Defensive structure capable of holding out against planetary offensives for months or even years without resupplying.**

Like spaceports, each colonised Imperial planet posses one ISCG. Large or small, they represent the planet's capabilities and strengths, along with its overall military power and prestige amongst the many planet's inside the Empire.
1st Armoured Corps

> ***"And thus we the commanders of 1st to 32nd divisions will proudly be titled the 1st armoured Corps"***
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> **-Dialogue from Colonel Ishbav, commander of the now famous 32nd Armoured Division-**
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## 1st Armoured Corps

### Speciality

Deep operations, deep strikes, lightning warfare and defence in depth.

### Battlecry

We are the amoured hammer!

During the Aramathi liberation war 32 divisions from the second assault legion suffered heavy casualties, but thanks to their commanders quick thinking, use of tanks and infantry, shock and awe, perfect timing and luck these soon to be called armoured divisions achieved the highest kill count out of entire invasion force. As such when the colonial of the 32nd asked to create a armoured corps from these units commonwealth command saw the benefits to such a mobile formation and thus the 1st armoured corps was born.

## Fighting Career

The 1st armoured corps saw plenty of action during its life span battles such as  Conquest of Yadra, Voice and other battlegrounds in the galaxy. Many divisions in the crops become famous but the “Stars“ of the corps was no doubt the 32nd armoured division, who were the first ones to implement the 32nd method and the first to perform the arrowhead formation. Their first commander was General Telaviin on Yadra and later assigned to General Aspinaca who saw even more potential in the crops as not just one formation, Indeed he believed that the 1st armoured crops would be the first of many crops to be created for years to come.

## Burning Dawn

However the first crops brave history came to an end on Voice as like the rest of the commonwealth army, were overwhelmed by millions of millions of drones and in a attempt to buy time for their comrades the 1st , 30th, 12th, 21st, 4th and 9th armoured divisions lead a counter attack on the swarm, by then they and the 32nd and 31st were all that’s left and as General Branicki and The 1st mech battalion made their advance on the drills the 31st moved to cover them whilst the 32nd and Aspinaca‘s troops escorted the rest of the survivors to safety aboard Manticore. By the end of the battle the 32nd armoured division was the last of the 1st armoured corps.

## Rise of the ATC

But thanks to General Aspinaca, Commonwealth High Command approved the creation of a training corps dedicate to creating more armoured crops and by the late 23nd century.

## The armoured rangers legacy

Bing the last of the 1st armoured crops the 32nd armoured division was left alone since it was doubtful that future divisions would be as zeal as units like the 31st or 21st was so it was by their own request that many members of the 32nd became drill instructors in the 1st Armoured Training Corps whilst the rest was reformed into a personal command unit under General Aspinaca and while they aren’t changing head first like old times the 32nd remained the most elite soldiers out of all the Commonwealth army .
Cint United Shipyard

Cint United Shipyard is the predominate ship manufacturing organization of the Alir Commune owning Cint shipyard and a bunch of other facility's across Alir space.

## Overview

Founded by the Alir government as a mean's to direct ship and weapons manufacturing in 2230 Cint united shipyard Primary focus is in shipbuilding and orbital infrastructure primary heavily nationalized by the government.

Serving as the predominate company that supplies warship's to the ACN and Entente federal fleet.

The company has a long professional record behind them earning them a favorable reputation within the entente for the quality and reliability of their ships.

They're one of the commune's top 10 richest business earning huge profits form trade and conflict's towards the government and their over 75 million workers.

They also cooperate with the Alir interstellar communcations commission which maintains Cint and other colonies vast orbital communications network.
Athena project

The **Athena project** was one of the various attempts made by the United Provinces to find a way to make sure the human race would survive the cataclysm of the planetoid's arrival.

As it happened with the Shicheng Project, Athena was an attempt born of the desperation of the human race for survival. A spaceship was sent to Mars alongside a crew of 100 humans which were successfuly deployed on its surface in cryosleep. This sleep would last for 2000 years. All the while, a powerful transmitter was set up in hopes of the ship being found by some civilization which had the technology to wake up safely the asleep survivors.

Wether the survivors were found or not remains a mystery to this day.