Labyrinth of Space

Note: The Labyrinth of Space can have parts that look and act like other worlds, but are still grayscale. However, the Labyrinths have a specific floor design and said design will be uploaded to the category. It doesn’t have tiles, but the floor design is largely the same as if it did.

Note: The Labyrinths are quite angular, dunno why I didn’t mention that before

Note: The Labyrinths are generally grayscale, but aren’t stagnant. The Labyrinth of Change can shift over time as well. The Mazeborn (technically a character set of the Lost, the characters almost physically part of the Labyrinths who are stark white and seem to be faceless, as well as any characters who are changed fundamentally by the Labyrinths, who have an attraction to it and are fated to come across the Place of Convergence at some point and once they’re there, to stay there.) live in the Place of Convergence, which aside from being the central “hub” for the Labyrinths, has little if no strange properties and have parts that resemble a mansion that are meant specifically for the Mazeborn and the Lost Ones who live there.

A strange space consisting of platforms and pathways that can differ in ways that they shouldn’t while remaining in the same space (for instance, there can be some areas with impossible geometry that changes with differing perspectives, and some areas have corners or bends that lead to paths that are either straight up or down that shouldn’t be traversable but are due to changes in gravity. The pathways can also have traps like parts that give out, parts that contain untraceable trapdoors, or parts where space folds in on the one inside.

It is very possible to fall off of the Labyrinth of Space, and when this happens, characters who fell off wake up anywhere in the entire Metamultiverse with no knowledge of where or when they are.. They can also suddenly wake up in a space that should be too small for them, but they don’t feel anything strange, such as possible distortion. No matter what, however, they can’t go back through where they came. Thankfully, the worlds they end up in always seem to have a way back to the Labyrinth of Space.

There are also other ways to wake up in other worlds. Entering special arched doors in the Labyrinth of Space can lead to waking up in other worlds, as well as a special internal property that characters who come from the Labyrinth of Space have, which causes anyone they swallow to wake up in other worlds, but a copy of them could remain inside the pred depending on the character, and that copy eventually gets digested, and as it’s digested, the prey’s being starts to fade away, and they melt into nothingness, being reformed in an area of the Place of Convergence, the only area that the Labyrinths converge, as one of the Lost Ones, who despite having lost themselves, have innate knowledge of the Labyrinths and can serve as guides to prevent others from being lost.

If a character dies in the Labyrinth of Space or after being transported to other worlds by the Labyrinth of Space, they’ll respawn in the Place of Convergence, but will become Lost after a certain time passes, represented by an hourglass in the Place of Convergence that contains the same type of mass the Lost have. When their time is up, a hole opens beneath them that drops them into the hourglass, which causes them to gradually melt as the melted mass is absorbed by the mass at the bottom. Once they are completely melted, they lose themselves and respawn outside the hourglass as Lost Ones..