Kyūbi no Kitsune (JDS)

## Kyūbi Hitomi

```

```

```

```

```

**Powers that are Unique to Hitomi:**
**- Kyūbi Chakura Mōdo:** This power grants
      +2CS to all Physical (FASE) stats. It also
      bestows a Chakra Cloak that provides
      *(Incredible)* Resistance vs. Physical &
      Energy Damage. This power also provides
      *(Incredible 40)* Super-Speed and the
      Invisibility Power Stunt.
**- Negative Emotion Sensing:** *(Unearthly 100 /*
      *C-Rank)* ability for Hitomi to detect the
      negative emotions of all those surrounding
      her out to a radius of 60 Areas *(2,640*
      *Yards)*
**- Regeneration:** *(Amazing / A-Rank)* ability
      to heal 50 times faster than a normal human.

```

```
 **Powers Derived from Hitomi's Bijū Nature:**
**- Bijūdama:** *(Monstrous 80 / S-Rank)* Force Damage
        **- Renzoku Bijūdama:** *(Shift-Z 500 / SSS-Rank)* Force Damage
**- Tailed Beast Shockwave:** *(Unearthly 100 / SS-Rank)* Force Damage.
**- Tailed Beast Telepathy:** *(Unearthly 100 / SS-Rank)* ability for Hitomi to communicate
        with both her own Jinchuriki, as well as all other Bijū that exist, purely
        on the psychic plane. This form of communication is impenetrable to any
        form of external influence, such as the Yamanaka Bloodline.
**Powers Derived from the Art of Ninshū:**
**- Chakra Transfer Technique:** *(Unearthly 100 / SS-Rank)* ability to transfer an amount
        of Chakra to another target that is equal to the Power Rank of this
        ability.
**- Kage Bunshin no Jutsu:** *(Amazing 50 / A-Rank)* each clone is treated as if it has
        the same Chakra Moulding capabilities as Hitomi herself. Although
        the Clones only have 10 Health, they otherwise share Hitomi’s
        Primary Attributes. These clones immediately dispel upon reaching
        0 Health.
**- Kanchi no Jutsu:** *(Good 10 / D-Rank)* ability to detect Chakra Signatures at a
        range of up to 2,500 miles. This power is such, that it allows Hitomi
        to easily distinguish between unique individual entities based solely
        upon their chakra.
**Powers Derived from the Art of Fuinjutsu:**
**- Fuinjutsu Techniques:** Hitomi can mould chakra to perform a number of Fuinjutsu
        Techniques as Power Stunts. Hitomi is known for utilizing the following
        Fuinjutsu Techniques:
        **-- True Jinchuriki Seal:** *(Shift-X 150 / SSS-Rank)* This seal can be
               utilized by Hitomi to seal a Tailed Beast into another character.
               Unlike the normal Jinchuriki Seal, this one can be used upon the
               deceased in order to revive them, so long as they have not been dead
               for longer than a single year.
**Powers Derived from the Art of Taijutsu:**
**Taijutsu Techniques:** Hitomi is known for making use of the following Taijutsu
        Techniques:
        **-- Pentjak-Silat:** Grants Hitomi the ability to utilize her Evasion
               attempts to put herself into a more advantageous position to attack.
               Any effect she then wishes to generate may be attempted with a +1CS
               bonus to the relevant ability score or power rank. Hitomi knows the
               following additional Power Stunts utilizing this power:
               **--- Axe Kick:** *(Shift-Y 200)* Damage and Opponent must roll
                      vs. Endurance or be knocked to the ground.
               **--- Blind Fighting:** Hitomi only suffers a -1CS penalty while
                      fighting in the dark or blinded.
               **--- Choke Hold:** The victim must roll a yellow or red Endurance
                      FEAT in order to remain conscious. If failed, the victim is
                      rendered unconscious for 1d10 rounds.
               **--- Crescent Kick:** *(Shift-X 150)* Damage
               **--- Fall:** Hitomi suffers half damage from falls and does not
                      need to make an Endurance FEAT to check for Broken Limbs.
               **--- Feint:** Opponent must roll against a normal attack from
                      Hitomi. If Hitomi succeeds, then her next attack is at +2CS
                      to hit, and does +1CS damage.
               **--- Great Throw:** *(Shift-Y 200)* Damage and opponent must
                      roll an Endurance FEAT at -1CS or be stunned. Opponent is also
                      thrown 1d10 feet.
               **--- Hand Parry:** Can block any melee attack with bare hands, a
                      successful result is automatically upgraded to red equaling a
                      *(Shift-X 150)* in protection.
               **--- Hurl:** *(Shift-X 150)* Damage and Opponent must make
                      a Green Endurance FEAT or be stunned. Opponent is also thrown
                      1d10 feet.
               **--- Incapacitator:** *(Unearthly 100)* Damage and Opponent
                      rolls an Endurance FEAT vs. Shift-X 150 Intensity or the
                      targeted limb is useless for 24 hours.
               **--- Instant Stand:** Hitomi can regain her feet without losing any
                      actions.
               **--- Leap:** +1CS standing jump, +2CS running jump.
               **--- Prone Fighting:** Hitomi suffers no penalty for fighting on the
                      ground, and opponent gains no bonuses.
               **--- Roundhouse Kick:** *(Shift-Y 200)* Damage.

```

### Limitations

```
**- Bound:** Thanks to Namikaze Minato, Hitomi is currently bound inside of a seal
        attached to Uzumaki Naruto. Not that she is complaining overly much, as
        it means that she can at long last birth a new generation of Bijū.

```

### Weaknesses

```
- None of any particular note

```

### Talents

```
- Due to her level of power, it should be assumed that while she does possess
        countless Talents, that the rules cannot accommodate her rankings in
        those Talents.

```

### Positive Quirks

```
**- Fortitude:** Hitomi is allowed to calculate her Mental Health score as if she were
      at +1CS on her Psyche.
**- Hardiness (2):** Hitomi has 20% more health than her FASE values would otherwise
      seem to indicate that she possesses.
**- Rapid Healing:** Hitomi is treated as though her Endurance score were +4CS
      higher than it actually is for purposes of determining how swiftly she recovers
      from injuries. This Quirk is capped at the *(Shift-Z 500)* level.

```

### Negative Quirks

```
- None of particular note

```

### Equipment

```
- None of particular note

```

### Contacts

```
- Uzumaki Naruto

```