recursal/Fanatic-Fandom huggingface dataset:
Segway

The **Segway** is an extremely rare craftable interactive object in *gd*.

## Description

This is a Segway, a two-wheeled self-balancing transport method invented by Dean Kamen.

## Crafting

The only way to obtain the segway is by combining the three segway parts together at the combine machine.

Segway wheel x1
Segway wheel x1
Segway pad x1
Segway handle x1
**Segway** x1

## Usage

Once the player has crafted the Segway, it can be placed as an object by using it. Once it has been placed, the player can get onto it by interacting with it.

While the player is on the Segway, they can press W to move forward. The Segway is a much quicker method of transport than walking, however it has a limited amount of power, and it's currently unknown how to refuel.

## Gallery

The segway's handle, shown while the player is riding it.
## See Also

* gd
* Segway parts

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Salt rock

The **Salt rock** is a common mineral resource in *gd*.

## Obtaining

This item has a chance of being obtained when a dungeon or mars rock is broken using a suitable tool. This is currently the only way to obtain this item.

## Usage

### Selling

Each salt rock can be sold for $40 at the shop machine.

### Melting

Salt rocks can be melted in the furnace to make salt.

**Salt rock**
Salt

### Crafting

The salt rock can also be turned into salt via crafting if the player has a chisel.

Chisel x1
**Salt rock** x1

Chisel x1
Salt x1
Rocks x1

## See Also

* gd
* Salt
Power core holder

The **Power core holder** is an important interactive object found in the History Level of *Advanced Education with Viktor Strobovski*.

## Location

The power core holder is located in the same room as the station wagon, directly above the entrance.

## Function

Once Angell has completely repaired the power core by collecting all of its pieces and then solving it, she can place the power core inside this device. Once this is done, the device will close, and the station wagon can then be used to travel to the Panacea PAP Station.

## See Also

* Power core
* Station wagon
Shrimp (item)

* Raw
* Cooked

**Shrimps** are common resource/food items in *gd*.

## Obtaining

One raw shrimp is dropped when a shrimp is killed and picked up by the player.

## Usage

### Selling

Shrimps can be sold at the shop machine for $150 each, whether they are raw or cooked.

### Cooking

Shrimps can also be cooked using a furnace. Cooked shrimps can be eaten to restore stamina, health and hunger.

**Shrimp**
**Shrimp cooked**

## See Also

* gd
* Shrimp (creature)
Reinforced aerogel

**Reinforced aerogel** is a minor crafting material in *gd*.

## Description

A large, blue brick of silica aerogel. It has been "reinforced" and it is now more flexible and resistant.

## Obtaining

Reinforced aerogel is made by decomposing at least two pieces of aerogel in the chemic machine.

Aerogel
**Reinforced aerogel** x0.9

## Usage

### Selling

Each piece of reinforced aerogel can be sold at the shop machine for $5000.

### Crafting

Reinforced aerogel is used to craft a large titanium part.

Titanium sample x4
**Reinforced aerogel** x1
Tungsten sample x1
Aurum sample x1
Aluminium sample x1
Titanium part big x3

## See Also

* gd
* Aerogel
* Titanium part
Interdimensional Traveler

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: **Minor secret spoilers***

> "*I don't want to suffer anymore...*"
> ― Interdimensional Traveler
>
>

## Game Info

### Appears in

*Advanced Education with Viktor Strobovski*

### Voice

N/A

**Interdimensional Traveler** is a character that can only be found in the History Level of *Advanced Education with Viktor Strobovski*.

It is currently known as the Interdimensional Traveler, however the entity's real name is still under consideration.

## Appearance

The Interdimensional Traveler is an extremely large, flesh-colored entity. It has two short legs at the back, and two extremely long arms at the front. It has bright white eyes, a brain-like head, and a chest that looks similar to a ribcage.

## Behaviour

This entity can be found within a ring of stones in a secluded section of the pine forest that can only be accessed by propelling yourself over the gate with the Happiness Gun, or by teleporting. If Angell gets near it, the camera will automatically turn to face towards it, and the player's view will become drastically zoomed in. This effect clears once Angell gets far enough away from the entity. It will also speak to the protagonist while this is happening, except its voicelines are extremely slowed and pitched down.

## Gallery

The entity standing in the pine forest.Close-up of ID's face.
## Audio

See here for a collection of voicelines and/or sound effects related to **Interdimensional Traveler**.
## Trivia

* The Interdimensional Traveler was featured somewhat prominently in *AEwVS*'s promotion reel, despite only being an extremely minor Easter egg character in the game.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"does the big brain thing in the forest have a name"* — Atoshi

*"no
I made interdim trav. but idk lmao
It's unnamed for now "* — MrDrNose, September 11, 2020

## See Also

* Pine forest
* History Level

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Silver nugget

The **Silver nugget** is one of the many mineral resources in *UD*.

## Description

Silver has been known since ancient times. Silver is mentioned in the Book of Genesis, and slag heaps found in Asia Minor and on the islands of the Aegean Sea indicate that silver was being separated from lead as early as the 4th millennium BC.

## Obtaining

### Natural generation

This has a chance of being obtained when any type of rock (except gem and poor) is broken using a sledgehammer or other suitable tool.

They can also be obtained from silver ore sources, barrels, or sometimes obtained from inside treasure chests.

### Crafting

A silver ingot can also be converted back into silver nuggets using the combine machine.

Silver ingot x1
**Silver nugget** x16

### Melting

Silver nuggets may rarely be obtained by melting an iron asteroid.

Iron asteroid

Silver ingot or
Iron nugget or
Aluminium ingot or
Golden ingot or
Copper ingot or
**Silver nugget** or
Copper nugget or
Aluminium nugget

### Other

Mr. Bones will sometimes give silver nuggets as a prize for winning his minigame.

## Usage

### Selling

Each silver nugget sells at the shop machine for $150 each.

### Melting

Silver nuggets can be turned into silver ingots using a furnace.

**Silver nugget**
Silver ingot

### Crafting

Silver nuggets are used in the crafting recipe for a musket.

Wood x3
Iron nugget x3
Silicium x1
Aluminium component x1
Nut x3
Bolt x2
Small pipe x1
**Silver nugget** x2
Musket x1

## See Also

* UD
* Silver ingot
Salt

**Salt** is a mineral resource in *gd*.

## Obtaining

### Crafting

Salt can be made with crafting, using a chisel and a salt rock (the chisel will not lose any durability)

Chisel x1
Salt rock x1

Chisel x1
**Salt** x1
Rocks x1

### Melting

Optionally, salt can be obtained by melting salt rock in a furnace, although it is recommended to use crafting instead.

Salt rock
**Salt**

## Usage

### Selling

Each pile of salt can be sold at the shop machine for $100. However, this is not as much as salt cubes sell for, so this is usually not worth doing.

### Upgrading

Salt is used to upgrade the time bomb at the upgrade machine.

### Melting

Salt can be melted in a furnace to make salt cubes. They can be sold for 150$, which is 50$ more than salt.

**Salt**
Salt cube

## See Also

* gd
* Salt rock
* Salt cube
Slingshot (item)

*For the object in Boltrix, see Slingshot (object).*

The **Slingshot** is a ranged weapon in *gd*.

## Description

A wooden slingshot, a hand-powered device used to launch small projectiles.

## Obtaining

Slingshots can be crafted by the player using different resources.

Wood x5
Rope x10
Bottle with ethanol x1
Cloth pieces x3

**Slingshot** x1
Empty bottle x1

## Usage

A slingshot can be used to fire any item in front of the player as a projectile. To do this, the player must place the item they want to fire to the right of the slingshot in their inventory. Then, the player can use the slingshot and the item will be fired. This can be used to attack other entities. The slingshot can be fired every 0.9 seconds.

Most items deal the same amount of damage when fired from a slingshot. However, there are a few exceptions:

* Rocks and glass shards deal more damage than other items when fired.
* Ignite balls will ignite anything they hit, similarly to a match or flamethrower.
* Napalm bottles and anperfysium napalm bottles will explode upon contact with any surface, the latter's explosion being more powerful.

Currently, there is a bug that means items cannot be picked up again after they have been fired. This will likely be fixed soon.

This item has a default durability of 64, meaning that after it is used 64 times it will break and can no longer be used, unless its durability level is upgraded with the centrifuge.

## See Also

* gd
* Rocks (item)
* Ignite ball
Pillar pedestals

**Pillar pedestals** are minor decorative objects found within MrDrNose's unfinished game, *gd*.

## Locations

Some rooms contain a single pillar pedestal at the center of the room. They may have valuable items on top of them, such as jewels or golden skulls.

## Usage

These mostly exist for decoration, but they can be broken by using a sledgehammer, hard rockdrill or pickaxe. When broken, they drop multiple marble piles, which can be sold for $100 each.

## See Also

* gd
* Golden skull
* Pillars

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Pickle jar

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Pickle jar

### Sell price

$100

The **Pickle jar** is an unknown item in *gd*.

## Usage

Like rusty cans, the player can use the pickle jar to attempt to open it. However, it doesn't appear to be openable at all, which is likely a reference to how pickle jars are often very difficult to open in real life.
Quinary-chocolate cake

*For other articles with related titles, see Cake (disambiguation).*

The **Quinary-chocolate cake** is an extremely minor item/object that can be encountered at the end of Math Level in *Advanced Education with Viktor Strobovski*.

## Description

It is a large cake with many different chocolate-based components, with a golden ribbon tied around it.

It is "awarded" to the player if they manage to complete the Math Level on Brainiac mode.

## See Also

* Difficulty Levels
* Math Level
SCP-4002

**SCP-4002** is an item in *Advanced Education with Viktor Strobovski*.

## Spawns

When the Math Level or Language Level begins, SCP-4002 will spawn in one of the trash bins at random. There is only one instance of SCP-4002 in each game.

## Usage

SCP-4002 is essentially an infinite food source. When combined with any sharp item, it will leave behind a melon piece in the inventory, which can be eaten to restore half of the stamina bar. This can be done infinite times, allowing for infinite melon pieces.

Its mechanic works very similarly to Cubbage, with a few key differences:

* The melon pieces produced by SCP-4002 refill significantly more stamina than cubbage.
* Obtaining from SCP-4002 requires combining two items together, which can be time-consuming.

## Crafting

Any sharp item + **SCP-4002**

Previous sharp item + **SCP-4002** + Melon piece

## Gallery

A meme in the admin room referencing SCP-4002.
## Trivia

* SCP-4002, as well as a few other objects in this game, is a reference to the SCP Foundation. However, since SCP-4002 was added to the game before the official article was written, it doesn't match with the official description.
	+ There is a reference to this in one of the memes on the wall of the admin room.
* Before the crafting system was updated in Alpha 0.27.0.4, crafting required holding the needed items. Since sharp items are prohibited, this made getting melon pieces risky.

## See Also

* Melon piece
* Rusty knife
Silver fork

*For the item in UD, see Silver cutlery.*

**Silver forks** are decorative item found in the first three levels of *Advanced Education with Viktor Strobovski*.

## Description

They appear to be metallic forks, possibly made of silver.

## Spawns

These are found in multiple areas, including:

* Many of them are on the floor in a secret section of the Panacea PAP Station, accessible through a portal in the Math Level's WC room.
* Near the entrance to the secret second story of the Language Level, as well as in a circle around Dubory.
* Erie's bedroom, on the small table along with other cutlery.

They also have a very small chance of being obtained from a vending machine.

## Usage

This item is unusual, as it doesn't have a function, however when Angell picks it up and holds it in her hand, it will be instantly removed from her inventory and thrown at max force. This is similar to how the mastermind gem behaves.

## See Also

* Decorational Items
* Erie's bedroom
* Secret Station
Respirator

The **Respirator** is an equippable item in *Advanced Education with Viktor Strobovski*. So far, it hasn't been added to any levels, but it can be found in test maps.

## Usage

When used, the Respirator is equipped in one of the player's head slots. It can then be taken off by holding TAB and clicking on it. When equipped, it doesn't take up any of the player's inventory, and its effects apply constantly until it is taken off.

The Respirator is used as a way of helping the player breathe easily, especially when in uninsulated areas like the fridge and Doggos' closet. It filters out harmful gases emitted by rotten items such as Hamon, which would normally cause the player to become extremely nauseous and possibly pass out. However, it doesn't protect the player against caustic gas caused by acid. it is also much harder for the Antibreather notice your breathing.

## See Also

* Acid
* Test Items
Plague Trader

The **Plague Trader** is one of the main characters in *UDgame*.

## Appearance

The Plague Trader looks identical to a plague doctor from the 14th century. They wear a black robe and a white bird-shaped mask.

## Behavior

The Plague Trader will spawn in certain subrooms within the dungeon. When the player walks up to them, the Plague Trader will greet them and ask if they want to see some interesting offers.

The player can then interact with the Plague Trader to bring up a trading menu. This menu will contain at least 10 randomly selected trades that the player can choose from. These trades will either consist of a certain number of coins in exchange for an item, or an item in exchange for a certain number of coins (the former being more common). Generally, more valuable items will be worth more coins, or will cost more coins to trade for. If the player has the required items/coins for a trade, they can click on said trade, and the Plague Trader will take the required items from the player's inventory and give them the items/coins they requested. Trading with the Plague Trader is the only way to obtain certain rare items, such as the unknown head hat, dope ass hat, and useful amulets. The Plague Trader's available trades will change every few minutes.

If the player tries to stab the Plague Trader with a knife, the Plague Trader will disappear immediately and give the player the "plague" status effect. This status effect will give the player random other negative status effects periodically, and the intensity and speed of these effects will increase the longer the player has the effect. The plague effect will continue until the player dies, or uses a medicine such as a plague cure to cure it. After the Plague Trader has disappeared, they will occasionally appear near the player to attack them in various ways, such as shooting them with a musket or setting off a big bomb in front of them.

## Tips

* Trader is very useful for getting some rare items that can't be found regularly, also they can be found in multiple subrooms, most useful one is in the great hall.

## See Also

* UDgame
* Plague
* Plague staff

## Trivia

In older versions of the game, the trader could be picked up with an object backpack and brought home, it was later removed from the game.

 **Passive**
 **Animals**
 **Boltrix**
Petagmeti

**Petagmeti** are characters/entities in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Appearance

Petagmeti are small, spherical Rozitals, which constantly float above the ground. They have a single large, red "eye" at the front.

## Role

Along with the Kavotia and the Skoufokana, the Petagmeti act as the "sentries" of the Station. They are programmed to seek and destroy any living beings that are not approved by Diefthyntis.

## Abilities

* **Laser Vision:** Petagmeti can shoot bright red, laser-like projectiles from their "eyes" in order to attack their targets.
* **Flight:** Petagmeti are one of the few Panacea PAP Station characters who can fly, the others being Ormichanikardia and the current design of Diefthyntis. This ability is due to "special flight technology" that the Petagmeti were built with.
* **Anperfysium Body:** Petagmeti bodies are made of anperfysium. This means their bodies are extremely tough, and if damaged they can also reshape themselves if given electricity. They are also immune to the Curse and any other spirits or supernatural entities.

## Behaviour

Currently, there is only one Petagmeti in the level, and it is found at the end, near the bouncy boi, the staff and the hook.

If a Petagmeti sees Angell, it will begin to attack her. Petagmeti attack by shooting bright red lasers from their eyes. These projectiles are extremely dangerous, especially in swarms, though unlike the Kavotia's bullets they can be avoided. These projectiles can also be blocked by using a staff with a "protection" staff crystal in it. Once Angell exits the Petagmeti's line of sight, however, it will stop attacking her.

The protagonist can also use the Happiness Gun against these to deactivate them. After they have been deactivated, they do not do anything and merely fall to the ground.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"why can dief, petagmeti and ormi fly? do they have like hovery technology or something"* — Atoshi

*"Yes "* — MrDrNose, October 27, 2020

## See Also

* Staff
* Panacea PAP Station

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Salt (disambiguation)

Disambiguation*There are multiple articles associated with the title **Salt**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Bertholete salt: An item used to craft Armstrong's Mixture or defend against Marzia.
	+ Salt cube: A defensive item used against Marzia.
* In *gd*:
	+ Salt rock: A rock containing traces of salt, obtained from rocks.
	+ Salt: Raw salt, obtained from a salt rock.
	+ Salt cube: A crafting material made using a furnace.
	+ Big salt cube: A rare craftable item made from small salt cubes.
Robrob

**Robrob** is an unknown character in *gd*.

## Appearance

Robrob is a floating robot which uses three small jets on the bottom of its body in order to float. The rest of its body is black and white, except for its visor which turns red when it is active. It is also capable of shooting a green laser from its head when active.

## Behavior

Robrob has not been encountered in-game yet, so it's unknown exactly what it does.

## Gallery

InactiveActiveRobtob fire.pngFiring

 **Passive**
 **Animals**
 **Boltrix**
Rugs

## Overview

A rug is a decorative item bought in the store for 50 points in Voices of the Void.

They come in 14 variants.

* Rectangle Blue
* Rectangle Red
* Rectangle Green
* Rectangle Gray
* Round Gray
* Round Brown
* Round White
* Round Blue
* Square White
* Square Red
* Square Gray
* Square Brown
* Long Red
* Picnic (secret)
Remote control

The **Remote control** is an item found in the Language Level.

## Spawns

The remote control is found in the classroom closest to the 9 room (class 0156), on a desk near the front of the class.

## Usage

When the remote control is used, it switches the TV's output source between the VCR and the PS. This is required to access the "friend" area.

## See Also

* TV/VCR set
* PlayStation
* Language Items
Pineapple

The **Pineapple** is a joke item found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

This item is found in one of the sections of the Panacea PAP Station. This section consists of multiple suspended platforms interconnected by cables, with a pit of water at the bottom. The pineapple is found inside this pit of water.

## Usage

This item is part of the PenPineappleApplePen Easter egg.

## Crafting

Pen (blue) + **Pineapple**
Pineapple pen

## See Also

* Pen
* Pineapple pen
Silver ingot

* AEwVS
* UD

**Silver ingots** are important items in *AEwVS: Christmas Curse*.

## Spawns

When the level begins, exactly ten silver ingots will spawn in the level, on random classroom desks.

## Usage

Collecting all ten silver ingots is required in order to achieve any of the true endings.

In set locations around the school, there are ten glowing white cracks in the floor. Gingerbread-Men frequently emerge from these cracks, and bring stolen Christmas decorations back in order to throw them in. Angell can use a silver ingot on one of these cracks to close it up, preventing Gingerbread-Men from using this crack.

If all ten cracks are covered up this way, it will drastically change the ending that will be achieved once all Christmas decorations are placed. For more info on this, see here.

## See Also

* Christmas Curse
* Gingerbread-Men

## Silver ingot

### Source

Furnace
Barrels
Treasure chests

### Chemical composition

Ag₁₆₀

The **Silver ingot** is a very rare item in *UD*.

## Obtaining

### Natural generation

This has a very small chance of being obtained after a barrel is broken by the player. They also have a chance of being found inside real treasure chests.

### Melting

This item can be obtained by melting either silver nuggets, or an iron asteroid, in a furnace.

Silver nugget
**Silver ingot**

Iron asteroid

**Silver ingot** or
Iron nugget or
Aluminium ingot or
Golden ingot or
Copper ingot or
Silver nugget or
Copper nugget or
Aluminium nugget

## Usage

### Selling

Each silver ingot sells for $25000 at the shop machine. It is one of the most valuable collectible items in the game.

### Combining

Silver ingots can also be converted back into silver nuggets via crafting.

**Silver ingot** x1
Silver nugget x16

## See Also

* UD
* Silver nugget
* Barrels
* Axe
Voices of the Void/0.4.0e2

Spoiler Warning*This page contains **spoilers** for Voices of the Void. Please be careful when reading.*
*Spoiler type: **Minor Spoilers***
**Demo 0.4.0e2** *(d04\_0017)* is the eighteenth public release of Voices of the Void, released on October 23, 2022 at 18:19 UTC. It does not have an official changelog, so this page will try to document the changes it made.
Skull (disambiguation)

Disambiguation*There are multiple articles associated with the title **Skull**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Skull: A decorative item in *AEwVS*.
	+ Clean skull: Another decorative item found in the RUST Labyrinth.
	+ Small skull: A hidden item found in the History Level.
	+ Albert's skull: The skull of Albert, found in one of the secret endings.
* In *gd*:
	+ Golden skull: A very rare and unique collectible item in *gd*.
* In *BIWx3*:
	+ Flying Skull: A dangerous entity in *BIWx3*.
PlayStation

PS
--

The **PlayStation**, usually shortened to **PS**, is an item/object in the Language Level of *Advanced Education with Viktor Strobovski*. The PlayStation system requires four hidden items to set up, and once it is successfully set up it allows Angell to access "friend".

## Spawns

The PS console is found on the table in the admin room. This room requires the blue door key to access.

## Usage

Assembly instructions:

* Place the PS console on top of the VCR.
* Insert the "friend" disk into the PS console.
* Turn on the TV.
* Change the output source from VCR to PS by using the Remote control. When this is done correctly, the TV screen will become black when on.
* Use the PS controller on the TV screen.

## See Also

* PS controller
* "friend" (item)
Ration

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Ration

### Sell price

$500

The **Ration** is a food item in *gd*.

## Description

A wooden box containing multiple food rations.

## Usage

Like other food items, the ration can be eaten to restore stamina, health and hunger. Unlike most food items, it can be used multiple times before it disappears from the inventory.
Rusty can

*Not to be confused with the Food can.*

* Unopened
* Empty

**Rusty cans** are common food and drink items in *UD*.

## Description

These are rusty cans, containing various canned foods and drinks.

## Obtaining

Closed can be found somewhat commonly inside crates.

## Usables

When the player finds a rusty can, it will be closed and labeled as either "canned food" or "canned liquid". The player can then try to open the can. Each attempt takes stamina, and when successful, it will also leave behind a rusty can cap.

Once a can has been opened, it will contain a random food or drink, all of which are listed below. The player can then consume the contents of the can in order to restore stamina and health, and gain other positive effects. This will leave behind an empty can in the inventory.

## Crafting

Opened canned bread is also used for crafting Alex's egg.

Piss stone x3
Flesh x1
Raw sausage x3
Milk x2
Fish x8
Coin x69
Corn x1
**Opened canned bread** x2
Energy drink x10
Enamel x2
Leech x3
Bat x4
Poison gland x2
Spidr legs x4
Egg? x1

## See Also

* UD
* Rusty can cap
Pineapple pen

The **Pineapple pen** is a joke item in *Advanced Education with Viktor Strobovski*.

## Description

It is a pineapple with a pen stabbed into the bottom of it. This is a reference to PPAP, a popular meme song by Pikotaro.

## Usage

This item is part of the PenPineappleApplePen Easter egg.

## Crafting

Pen (blue) + Pineapple

Apple pen + **Pineapple pen**
PenPineappleApplePen

## See Also

* Pineapple
* Pen
Runner

The **Runner** was an unknown character that was found in the game files of Alpha 0.0.2 of *Advanced Education with Viktor Strobovski*. It doesn't seem like there was any way to actually summon it in-game, so not much about it is known.

## Appearance

It seems to be a two-dimensional ghost of a man in a running position.

## Behaviour

According to MrDrNose, this character was intended to appear in the garden in the Math Level. He says that he originally intended for the garden to be an outdoor gym, so he added this character to the game. However, the character was immediately removed when MrDrNose decided to scrap the "outdoor gym" concept.

What exactly the Runner was intended to do is unknown. It's likely that it was just a decorative sprite that could be seen on the walls, similarly to the spirits on the walls of the cafeteria.

MrDrNose himself does not remember anything about the Runner's intended function, so it will likely remain unknown forever.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"do you remember anything about them?"* — Atoshi

*"No"* — MrDrNose, June 9, 1969

## See Also

* Gardens

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Shark's eye amulet

The **Shark's eye amulet** is one of the rare amulets in *gd*.

## Description

A large golden necklace with an eye-like amulet attached to it.

## Obtaining

This item can sometimes be obtained from treasure chests.

## Usage

Like other amulets, the shark's eye bracelet can be used by the player to put it on. While being worn, the player will gain a very strong accuracy effect, which causes their aim when using ranged weapons to be greatly improved. However, it also gives aquagenic urticaria, which causes the player to take damage when they come into contact with water, and it also gives the player hallucinations.

## See Also

* gd
* Accuracy
Shampoo bottle

**Shampoo bottles** are decorative items in *Advanced Education with Viktor Strobovski*.

## Description

They appear to be two pink/purple bottles, apparently containing shampoo. It's unknown why Erie owns these, as she doesn't seem to have hair, though perhaps she did in her original human form.

## Spawns

These are both found in the wardrobe inside Erie's bedroom.

## Usage

This item has no use. Erie will not comment on it if it is given to her.

## See Also

* List of decorative items
* Erie's bedroom
Sand

## Sand

### Sell price

$150

**Sand** is a craftable resource in *gd*.

## Obtaining

The only way to obtain this item is by crafting it.

Chisel x1
Quartz x1
Rocks x1
Smoothstone x1

Chisel x1
**Sand** x3

## Usage

### Selling

Sand piles can be sold at the shop machine for $150 each.

### Crafting

This item is also used in multiple combine machine recipes.

### Melting

Sand can also be made into glass at the furnace.

**Sand**
Glass

### Home upgrading

Sand is also used to add outside areas to the player's home.

Wood x15
Soil x10
**Sand** x5
Rocks x2
Smoothstone x1

Wood x30
Soil x10
**Sand** x5
Rocks x2
Smoothstone x1
Organic garbage x2

## See Also

* gd
* Sandstone
* Glass
Plant pots

**Plant pots** are craftable interactive objects in *gd*.

## Crafting

The only way to obtain plant pots is by manually crafting them at the combine machine.

Copper nugget x10
**Pot** x1

## Function

Once a plant pot has been placed, the player can place soil inside it, then use a plant on it to turn it into a potted plant.

Plant pots can be picked up and moved around using either the object claw or object backpack.

## See Also

* Potted plants
* Copper nugget

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Plastic

## Plastic

### Sell price

$60

**Plastic** is a crafting material in *gd*.

## Obtaining

### Crafting

This item can be obtained by recycling other plastics via crafting.

Plastic waste x1
**Plastic** x1
Plague cure x1
**Plastic** x1

### Melting

This can also be made by melting a bego pile at a furnace.

Bego pile
**Plastic**

## Usage

Plastic is used in many crafting recipes.

## See Also

* gd
* Plastic waste
Rozitals

**Rozitals** are a robotic "species" within the *Advanced Education with Viktor Strobovski* universe. They are the robots which inhabit the Panacea PAP Station, as well as some other areas such as the RUST Labyrinth and Language Level.

## Properties

Rozitals are robots made mainly out of anperfysium. They are mostly quite complex, often having technology which gives them unique abilities such as flight and extreme strength.

Every Rozital also contains a life crystal in their core, which gives them full sentience. They must be charged under large, hanging life crystals within the Panacea PAP Station.

All Rozitals were created by Diefthyntis.

## Members

This is a list of all currently known members of the Rozital species.
Poko Animatronics

* Blue
* Pink
* Yellow
* Green
* Evil

The **Poko Animatronics** are minor entities that can be encountered in *Suddenly Darkness*.

## Description

They look similiar to Poko, and come in 5 varieties, each with different dress colors, hair colors and eye colors. These were originally supposed to be part of a FNaF-styled minigame, but this minigame was never finished.

They appear in testFNAF and testBP.

## Behaviour

Blue, pink, and yellow Poko Animatronics will initially stay dormant, but after a short time their eyes will light up and they will begin to wander around the area. They don't do anything to the player apart from getting in their way.

The green Poko Animatronic is always active, and normally wanders around the 4th floor. If it sees the player, it will follow them, opening its mouth and revealing red sharp teeth. A game over happens if it catches the player. However, in testBP, it behaves like the blue, pink and yellow Poko Animatronics.

The evil Poko Animatronic activates much later than the others do. It will move very quickly towards the player, and if it catches them, a game over happens.

## Trivia

* If it wasn't obvious enough already, these are referencing Five Night at Freddy's.
Sheep Heaven

***Sheep Heaven*** is a minor concept game that was created by EternityDev in 2018. It was never intended to become a full game, and was merely a way to test ED's skills at making NPCs and RPG elements. It was never made available for download, and has only been seen on MrDrNose's YouTube channel.

## Description

It is a two-dimensional game, where the player controls a sheep in a green field. There are multiple other sheep NPCs which wander around.

## See Also

* Games
* EternityDev

 **Finished**
 **Abandoned**
Power core piece

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Solution/guide to game content

## Power core piece

### Weight

2

**Power core pieces** are important crafting items exclusive to the History Level of *Advanced Education with Viktor Strobovski*.

## Locations

Here are all six of the power core piece locations:

* One is found inside a certain classroom on the first story. This classroom is to the left of the welcome room.
* One is found under a desk in the library.
* Two can be found in the room with the station wagon.
* One is found in the monitor room.
* One is found at a dead-end hallway on the third story. This hallway is nearby the location that the generic orb teleports Angell to.

## Usage

These can be inserted back into the broken power core to repair it. If Angell inserts all six power core pieces into the power core, the power core can then be solved and used to complete the level.

## Crafting

Broken Power core + **Power core piece**
Slightly mended Power core

## See Also

* Power core

{{Items]]
Reagents

**Reagent A**, **Reagent B** and **Reagent C** are items in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, they can only be found in untitled55. They are part of Heisenberg's secret lab.

## Description

There are three different reagents; Reagent A is cyan, Reagent B is pink and Reagent C is yellow. They are all stored in small, transparent bottles.

## Usage

Angell can use these on a cylinder flask, triangle flask or bubble flask to add some of the reagent to the liquid contained within. This changes the colour of the liquid, depending on the colour of the reagent added. As the three colours follow the CMY colour model, virtually any non-shaded colour can be made using these reagents.
Radio

* AEwVS
* Suddenly Darkness

The **Radio** is a minor item in *Advanced Education with Viktor Strobovski*.

## Description

This is a small, old-fashioned radio, with a black body and brown screen.

## Usage

This item is found in Classroom 812, next to Dubory. It doesn't do anything when interacted with, but if Angell is near it, it will play music.

## See Also

* Classroom 812
* Advanced Education with Viktor Strobovski

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

## Radio

* World
* Inventory

### Effects

None

The **Radio** is a removed item in *Suddenly Darkness*.

## Description

This is a small, red radio with an antenna.

## Usage

This item doesn't seem to have a use, but it can be stored in the inventory.
Punishment room

> "*Nobody can get out of this place.*"
> ― Head Teacher
>
>

* Math
* Language

The **Punishment Room** is a unique room found in the Math Level and Language Level of *Advanced Education with Viktor Strobovski*.

## Description

Both punishment rooms have white wallpapers with spiders, and paintings on the walls.

They seem to always be directly outside the level's greeting room.

### Math Level

The Math Level's punishment room is much smaller than most other rooms in the level. The paintings of the walls all depict a black void with two white eyes. There is also a chair. A single trash bin is also found here.

There's also a button here, as well as the entrance to the secret gallery.

### Language Level

This punishment room is slightly longer in shape, and its paintings are the same as other paintings found around the level. Instead of a chair, there is a hospital bed. There are tables, which have sharp items on them. Be careful, since these items are on the blacklist.

## Functions

The punishment room is the room Laura takes Angell to when she catches them breaking any of the school rules.

When Angell is sent here, she will be locked inside for a varying amount of time, starting at 10 seconds, then increasing to 20, 30 and 60. The player can always see how many seconds of punishment they have left from the red text in the middle of the screen. If Angell then gets caught a fifth time, the Head Teacher will take them to the punishment room to scold them, then switch into her "evil" form and take Angell to the final punishment, which is either being boiled in a cauldron or being impaled by an iron rod.

It's possible to escape the punishment room while the punishment timer is still going down by opening the door with a Blue door key. However, if the Head Teacher sees Angell outside of the punishment room while the timer is still on screen, she will catch them and send them back with a longer timer and 1 more warning.

Being in the punishment room should be avoided at all costs, as there is very little space to move around. This makes avoiding characters such as Viktor, Mr. Mix or Marzia near impossible without a defensive item of some sort.

In the Math Level, a Lemon-berry sweet soda is guaranteed to spawn in the trash bin inside the punishment room, as well as a lockpick.

## Trivia

### Older versions

* The chair in the math level's punishment room was suspended in the air.
* The punishment room used to have a red ornament wallpaper.
* The lemon-berry sweet soda inside of the trash bin in the math level's punishment room used to have its name modified to "You can't get out!".
	+ Its name would reset back to normal after dropping it.
	+ This is no longer in the game due to a change in the item code, which resets the name as soon as the item is added to the inventory.
* The math level's punishment room used to have a table with forceps and a hammer, both of which are sharp items.
	+ The forceps were later replaced with a screwdriver, which is also a sharp item.

## See Also

* Head Teacher
* Math Locations
* Language Locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Sack couch

The **Sack couch** is a decorative object in the History Level of *Advanced Education with Viktor Strobovski*.

## Location

It is found in the corner of Erie's bedroom, next to her bed.

## Description

It is a pink beanbag, which has seemingly been sat in recently due to its shape.

## Trivia

* On the AEwVS Discord, MrDrNose posted the sack couch's bake without any context, leading many to believe it was something else.
Plasma cutter

The **Plasma cutter** is an item in *gd*.

## Description

A small plasma cutting device. It creates an arc of plasma that is able to cut most materials, mostly metallic substances like steel and iron.

## Obtaining

This item can only be obtained by purchasing it from the shop machine for $7800.

## Usage

While holding this item, the player can use it on certain metallic objects in order to destroy them. These objects include machinery, cages, and golden candelabra. These objects usually produce metal scraps when broken, but they may also produce other items, depending on the object which is broken.

The plasma cutter has a usage delay of 0.05, and a damage value of 0.1, making for a DPS of 2.

This item has a default durability of 5120, meaning that after it is used 5120 times it will break and can no longer be used, unless its durability level is upgraded with the centrifuge.

## See Also

* gd
* Machinery
* Metal scrap
Plastic waste

**Plastic waste** is a rare resource in *gd*.

## Obtaining

This item has a very small chance of being dropped when a soft rock is broken with a sledgehammer or other suitable tool. It cannot be obtained from any other type of rock.

## Usage

Plastic waste can be recycled into pure plastic with a combine machine.

**Plastic waste** x1
Plastic x1

## See Also

* gd
* Plastic
Remember

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: '***Secret spoilers'''**

## Remember

### Added in

Alpha 0.22.0.6

**Remember** is a special defensive item in *Advanced Education with Viktor Strobovski*.

## Description

This item appears to be Freek-a-del'ka's mask from her very first model. Apparently, it is a medieval torture device known as the "mask of shame".

MrDrNose decided to add this item to the game after Discord user "Laurie" suggested it. Its original purpose was to "remember" Freek-a-del'ka's old model.

## Spawns

This item is obtained when Freek-a-del'ka is defeated, along with many other items.

It can also be found in untitled52, which is the Freek-a-del'ka boss fight test.

## Usage

This item is extremely useful when battling Freek-a-del'ka. When Freek-a-del'ka sees Angell holding this, instead of charging towards Angell she will begin to back away from her slowly. While holding this, Angell is no longer in danger of being absorbed by Freek-a-del'ka, although she will continue to use her "telekinesis" ability to shoot sharp objects at her.

"Remember" can be considered the Freek-a-del'ka version of the tarwill mask item.

This item's weight is over 1500, meaning it cannot be stored in Angell's bag.

## References

1. ↑ Discord thread from the AEwVS Discord
School bells

*For other articles with related titles, see School (disambiguation).*

* Current
* Old

**School bells** are decorational objects found in the first two levels of *Advanced Education with Viktor Strobovski*.

## Locations

School bells can be found on many walls in the school, so they can be heard ringing from pretty much anywhere in the school. However, secret areas such as the RUST Labyrinth have no bells, so they cannot be heard there.

## Function

School bells can't be interacted with. However, they will sometimes ring for a short while. Initially it may seem like their ringing is purely for aesthetic purposes, but it actually has a purpose:

Throughout the duration of the level, the school can either be in "lesson time" or "break time". When the level starts, it is lesson time, however once the bell rings it will switch to break time. Then, once the bell rings again, it will switch to lesson time, and so on.

While it's lesson time, running, eating or drinking in corridors is against the rules and can result getting sent to the punishment room by Laura. When it's break time, these rules do not apply. However, they always apply in classrooms.

Looking at a school bell causes text to appear saying whether it's lesson time or break time.

## Trivia

* In older versions where school bells used a sprite instead of a model, there was no ringing animation, and instead the bell sprite would shake.

## See Also

* Game Mechanics
* Decorational Objects
Sandstone

**Sandstone** is a craftable resource in *gd*.

## Description

This is a rectangular brick of sandstone, a mineral made up of numerous grains of sand kept together by a cementing material.

## Obtaining

This item can only be obtained by crafting it at a combine machine using sand.

Sand x32
**Sandstone** x1

## Usage

### Selling

Sandstone can be sold at the shop machine for $300 apiece.

### Melting

This item can be melted in the furnace.

**Sandstone**
Silicium

## See Also

* gd
* Sand
* Silicium
Skoufokana

**Skoufokana** are WIP characters in *Advanced Education with Viktor Strobovski*. Currently, they can only be found in untitled53.

## Appearance

Currently, they appear to be six-legged Rozitals with tail-like appendages, and two spikes at their front. Based on their filename, they are intended to resemble a scorpion. According to MrDrNose, there will be a large number of them within the Station.

Each Skoufokana consists of fourteen separated segments that apparently move independently.

## Role

Along with the Kavotia and the Petagmeti, the Skoufokana act as the sentries of the Station. They are programmed to seek and destroy any living beings that have not been approved by Diefthyntis (including Angell).

## Abilities

* **Stinger:** The Skoufokana have a sharp stingers on their bodies. They can insert this stinger into their victim's body in order to attack.
* **Sentience:** Despite being robots, Skoufokana are fully sentient due to the life crystals embedded into their cores.
* **Anperfysium Body:** Every Skoufokana's body is made of anperfysium. This means their bodies are extremely tough, and if damaged they can also reshape themselves if given electricity. They are also immune to the Curse and any other spirits or supernatural entities.

## Behaviour

Currently, Skoufokana doesn't move at all, and cannot attack in any way. In the future, they will be made hostile toward the protagonist.

## Gallery

See here for a collection of images and/or videos related to **Skoufokana**.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"scorp name - Skoufokana"* — MrDrNose, September 26, 2020
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"are they really work by single or there are also many of these kind of robot?"* — crazymole

*"There's msmy scorpions"* — MrDrNose, December 3, 2020
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"These are separated segments
14 segments "* — MrDrNose, September 28, 2020

## See Also

* Panacea PAP Station

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**