recursal/Fanatic-Fandom huggingface dataset:
Broadcast Orb

Broadcast Orb is an enemy encountered in Central Hub. It is a support-focused security robot, and, while it's alive, all other enemies will be Extended. This means that their attacks will hit all party members instead of just one, and the Recovery Orb's heals will heal all enemies as well.

## Attacks/Actions

* Broadcast Orb will broadcast the enemies' attacks, doing nothing.

## Bookworm's Knowledge

*When Broadcast Orbs aren't in combat, they're transmitting reruns of their favorite show to the other robots.*
Anomaly Comet

> *"..."*
>
>

Anomaly Comet is an island located just north of Unbreakable Bridge, and is only accessible with the spaceship. Alien enemies that were otherwise only accessible in Space are able to be encountered here. An unnamed alien NPC will tell you what optional nightmare dungeons, or anomalies, you have not completed. After finishing all the optional nightmare dungeons in the game, he will give you an Eradicator Ray.

Encounters can be triggered here with the Revolting Blob's field skill.

The anomaly comet uses the same music and tile set as Space.

## Enemies

* Fingers
* Mouth
* Tongue Plant
* Squirm

## Anomalies

* *"Anomalous lifeform detected."*
	+ *"Location: Unbreakable Bridge."*
	+ *"Location: The Wilted Lands."*
	+ *"Location: Adjacent to Cloudy Hill."*
	+ *"Location: Giant Garden."*
	+ *"Location: Legato."*
	+ *"Location: Legato Castle."*
	+ *"Location: Fermata Forest."*
	+ *"Location: Whispering Valley."*
	+ *"Location: Legs of the Ancient Giant."*
	+ *"Location: Sacred Lantern."*
	+ *"Location: Bonita Vista."*
	+ *"Location: Accelerated Dynamics."*
	+ *"Location: Iron Flamingo."*
	+ *"Location: Island south of Bonita Vista."*

## Treasure

* Eradicator Ray (Weapon)
	+ +70ATK, +40MAT; normal attack hits all enemies.

Reward for clearing out every optional area in the game.
Beehive

> *"..."*
>
>

The **Beehive** in Giant Garden is home to the Queen Bee and the Buddy Bees. Out of the left exit of the hive is the Happy Little Sunflower, who must be defeated to progress. To the right exit is a chest containing a Rose Table. The Queen Bee tells Jimmy to stop the Petty Thugs in The Wilted Lands so she'll give him some honey. Buck has a reputation among the bees as being "The Destroyer," constantly harassing and terrorizing their hive.

On Jimmy's return, he finds the Beehive corrupted by The Pulsating Mass, and must enter its depths to collect his Honey. He has to fight his way through many corrupted bees, before eventually defeating Queen Bee herself.

## Enemies

* Buddy Bee
* Drone
* Worker Bee

## Bosses

* Royal Guard (Asleep)
* Royal Guard (Frazzled)
* Royal Guard
* Queen Bee

## Treasures

* Bee Stinger (Weapon)
	+ +8ATK, +5MAT; 50% chance to startle on normal attack.
* Rose Table (Furniture)
	+ +3ATK; 1/6th of the Floral Set.
* Buddy Bee Honey (Requires the Honey Pot to collect)
	+ +1 to all stats; required to bake the Bee Sting Cake.

### Key Items

* Honey Pot

Go right instead of up at the first crossroads.Go right instead of up at the second crossroads.To get the honeypot go right instead of left immediately at the entrance, at the very end of the dungeon go behind Queen Bee to grab the honey.
Biter

Biter enveloped in darkness.

Biter is an enemy encountered in the optional Whisper Weaver's Dungeon area of Homeflower, found in Giant Garden. It later reappears in the Kingland Arena as part of "The Creepy Spiders". It is an attack-focused spider.

## Attacks/Actions

* Biter will attack, dealing physical damage to one party member.
* Biter will release a clicking sound. When it does this, it is preparing for a powerful attack, and next turn, it will chomp down hard, dealing 300% physical damage to one party member.

## Bookworm's Knowledge

*Biters sharpen their teeth on the bones of lost travelers.*
Emergency Exit

> *"When you gotta go, you gotta go. Allows you to leave a dungeon."*
>
>

Emergency Exits allow Jimmy to immediately leave a level and return to the world map at any time, similar to the [Rope] from the Pokémon series. Emergency Exits are the only purchasable consumable item to not have a use in battle. The price of Emergency Exits scale with progression of the game, as does every other common consumable. also just like every other consumable, a **maximum of 10** can be carried with you at any given time.

Some areas will not allow the use of Emergency Exits, this is only when Jimmy has not accessed the world map for the area he's in yet, such as in Blood Marsh before Jimmy's exited the level, as at that time he wouldn't have seen the Grim Echoes map yet.
Burton

**Burton** is an enemy encountered in the Path of Enlightenment area of Secret Meridian. He is a boring-looking scientist who uses attacks similar to Andrew's.

Burton later reappears in Kingland Arena as part of "Math Buddies."

## Attacks/Actions

* Burton will use Cryodynamics, dealing magical damage to one party member.
* Burton will use Toxicosis, inflicting the Acid status on one party member and causing them to lose 10% of their max HP per turn for 3 turns.
* Burton will calculate with his peers, preparing all enemies to use powerful attacks they'd normally need a turn of setup for. In addition, next turn, he will use Cryodynamics on all party members, dealing magical damage to them.

## Bookworm's Knowledge

*Burton actually isn't a human being; he's a circle that gained sentience.*
Captain Fish

**Captain Fish** is the owner and captain of the Sea Worm. He is a quite irresponsible and foolish man. Timothy Mouse stows away on the Sea Worm to travel to other continents. Captain Fish will ferry you from Sweet Melody to Grim Echoes once you've completed the murder case in the Wharf Dog. He will show up periodically with his crew from then on. He has a wife and child living in Bonita Vista. You meet them in the Great Triangle, where you attempt to hunt for treasure with them.
Concentric Burtons

Concentric Burtons are more powerful versions of the Burton enemy, appearing in the Legs of the Ancient Giant and World's Library areas. It is identical to a regular Burton in terms of stats and attacks, but contains two outer rings, one blue and one red, and is immune to all attacks. Each time Concentric Burtons is attacked, it will lose one ring, but take no damage. Once both rings are lost, it turns back into a regular Burton.

Concentric Burtons later reappears in Kingland Arena as part of "Math Buddies."

## Attacks/Actions

* Burton will use Cryodynamics, dealing magical damage to one party member.
* Burton will use Toxicosis, inflicting the Acid status on one party member and causing them to lose 10% of their max HP per turn for 3 turns.
* Burton will calculate with his peers, preparing all enemies to use powerful attacks they'd normally need a turn of setup for. In addition, next turn, he will use Cryodynamics on all party members, dealing magical damage to them.

## Bookworm's Knowledge

*Concentric Burtons are emitting waves of radiation from a failed experiment.*
Jimmy and the Pulsating Mass Wiki

## Oh. Hey, Jimbo.

Jimmy and the Pulsating Mass is a game about a kid named Jimmy and all of the unusual things that happen to him. Get the game on Steam or itch.io!

The demo is here on rpg maker.net https://rpgmaker.net/games/7503/

Join our Discord server! https://discord.gg/A9sbH53

Anybody can edit this wiki, so please refrain from vandalism or deleting information. This page is being worked on by a very small community and covering a game of this scale is difficult.

## Check out Kasey's newest game!

***Hymn to the Earless God*** is the newest project from Starseed games. The developer of Jimmy and the Pulsating Mass, Kasey Ozymy, has put together a team of artists and programmers to bring the world of Gloom to life. Explore a hostile alien world in this oppressive, turn based JRPG inspired by the Lennus series.

Watch the trailer

Wishlist on Steam

Support the Kickstarter

Twitter | Tumblr | Starseed Games
Greep

**Greep** is an enemy encountered in Mr. Cat's Dungeon, found in Unbreakable Bridge. It is a ghost with the ability to put party members to sleep.

## Attacks/Actions

* Greep will attack, dealing physical damage to one party member.
* Greep will watch you. When it does this, it is preparing for a powerful attack, and next turn, it will breathe sleepy-time breath, inflicting Sleep on all party members.

## Bookworm's Knowledge

*Greeps inhabit the liminal space between the waking world and the world of nightmares.*
Bog Worm

Bog Worm is an enemy encountered in the Jonathonland area of Grim Echoes, accessible after completing Central Hub. It is a huge worm, not to be confused with Nerve Worm.

Bog Worm later reappears in Kingland Arena as part of "The Carapunks."

## Attacks/Actions

* Bog Worm will attack, dealing physical damage to one party member.
* Bog Worm will inhale a huge gulp of air. When it does this, it is preparing for a powerful attack, and next turn, it will hock up something REALLY gross, inflicting Sick, Sleep, and Immunodeficiency on one party member.

## Bookworm's Knowledge

*Bog Worms are grotesque, uncouth creatures. They're nothing like a cultured Bookworm such as myself.*
Lumpagon

Lumpagon is an enemy encountered in the optional Imaginary Numbers' Dungeon area of Secret Meridian, found in the Legs of the Ancient Giant. It is a bizarre, nondescript blob, who uses luck-based attacks.

## Attacks/Actions

* Lumpagon will attack with a random number generator, dealing 1-400 damage to one party member.

## Bookworm's Knowledge

*Lumpagons have been known to wriggle through the dimensional barrier between worlds and show up on unsuspecting students' geometry tests.*
Flamingogo

Flamingogo is an enemy encountered in the Rainbow Park area of Sweet Melody, accessible after completing Central Hub. It is a combination of a flamingo and a piano, who can fly in the air.

Flamingogo later reappears in Kingland Arena as part of "The Animal Orchestra."

## Attacks/Actions

* Flamingogo will attack, dealing physical damage to one party member.
* Flamingogo will take flight, becoming Flying and giving itself a 100% chance to evade physical attacks. This will also change what attacks it can use.
	+ It will yammer abrasively, dealing 50% physical damage to one party member and inflicting Startled.
	+ It will create a gust of wind, dealing magical damage to one party member.
	+ It will barrel into you, dealing 400% physical damage to one party member. This will get rid of the Flying status.
	+ Startling it will also remove its Flying status effect.

## Bookworm's Knowledge

*Scientists fortunate enough to see a Flamingogo mating dance have been so touched and inspired that they quit their fields in order to pursue more artistic endeavors.*
Hindenburg

Hindenburg is an enemy encountered in the optional Grimclaw's Dungeon area of Homeflower. It is a huge ball of skin, inflated with gas and ready to explode.

## Attacks/Actions

* Hindenburg will attack, dealing physical damage to one party member.
* Hindenburg will watch you, doing nothing.
* Once Hindenburg takes damage, it will explode, dealing its current HP as magical damage to one party member.

## Grift

* Pressurized Gas (80%)
	+ Stealing this will prevent Hindenburg from exploding when it takes damage.

## Bookworm's Knowledge

*Hindenburgs float around mountainous regions. They tend to explode near mountain climbers in order to frighten them into falling.*
Landfish

Landfish is an enemy encountered in the Temple of Sight area of Secret Meridian, as well as the eastern part of the Path of Enlightenment area. It is a basic geometric Fish enemy, with no special characteristics.

Landfish later reappears in Kingland Arena as part of "Two-Dimensional Terror."

## Attacks/Actions

* Landfish will attack, dealing physical damage to one party member.
* Landfish will flop its tail around, dealing 50% physical damage to all party members.

## Bookworm's Knowledge

*Landfish can only walk in two directions. If a Landfish is facing you at the right angle, it just looks like a line.*
Bagspider

Bagspider is an enemy encountered in the Blue Staff River and Fermata Forest areas of Sweet Melody, as well as the optional Water Temple area. It is a spider mixed with bagpipes, and one of the most common enemies in Sweet Melody. In autumn and winter, Bagspiders will spawn from a Bagspider Cocoon.

Bagspider later reappears in Kingland Arena as part of "The Animal Orchestra."

## Attacks/Actions

* Bagspider will attack, dealing physical damage to one party member.
* Bagspider will inject its venom, dealing physical damage to one party member and inflicting Sick.

## Bookworm's Knowledge

*A Bagspider's web is plaid. Since it's not very well-hidden, it doesn't catch many insects, so Bagspiders often have to hunt on the ground.*
Johnny Tentacles

Johnny Tentacles is an enemy encountered in the Subway area of Megatropolis. It is a clone of Johnny Knives who has been engineered by The Pulsating Mass and now roams the halls of the Subway. He starts with five tentacles, and will get weaker as they are stolen. Once he has lost all of them, he will become Johnny No-Tentacles, and will be unable to attack.

## Attacks/Actions

* Johnny Tentacles will attack the appropriate number of times, dealing physical damage to one party member one to five times depending on the number of tentacles he has left (5 times max).
* Johnny Tentacles will attack with all his legs at once, dealing 100% physical damage to one party member multiplied by the number of tentacles he has left (500% max).

### Johnny No-Tentacles

* Johnny No-Tentacles will mutter under his breath, doing nothing.

## Grift

* Tentacle (70%)
	+ Johnny Tentacles will have a number of Tentacles available to grift equal to the actual number of tentacles he has. Grifting one will reduce his Tentacle count by one, weakening his attacks. Grifting them all will turn him into Johnny No-Tentacles.

Johnny with all his tentacles.Johnny with no tentacles.
## Bookworm's Knowledge

*Johnny Tentacles often tries to wield knives out of habit, but they slip out of his grip.*
Moombahcore

Moombahcore is a style of different moombahton incorporating dubstep influences. As well as incorporating elements of Dutch house as moombahton does, moombahcore also fuses elements of gabber, breakcore, techstep and dubstep. Moombahcore tracks often feature wobble bass, FM synthesis, distorted basslines, aggressive sounds, violent snares and leads, and complex percussion patterns
Jonathon Bear's Playtime Forest

> *"..."*
>
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**Jonathon Bear's Playtime Forest** is a required nightmare dungeon and one of two accessible in Grim Echoes. It is only accessible after unlocking the 50's Style Vampire and going through the television set in Ashby's. As a Nightmare Zone, it's inferred to be based on the loss of one's childhood innocence.

Jonathon's Playtime Forest seems to be a manifestation of Jimmy's guilt for shoplifting Jonathon Bear, and that experience coloring his entire view of the television show, as the first part of the dungeon is made up of fake, cardboard cut-outs, props, studio lights, and loose wires. Despite this, however, the enemies seem to be the actual real Jonathon Bear television characters and not people in costumes.

As Jimmy goes deeper into the dungeon, the sets and props turn into a real forest full of shadowy versions of the characters. The last part of the dungeon is full of saw-blades, beating hearts, and scratch marks. The enemies are now mutated, horrific monstrosities that are now a lot more dangerous than their previous forms.

At the very end, Jonathon himself claws out of a deep pit, having been transformed by the Pulsating Mass himself. He's furious at how Jimmy tried to discard all memories of him, and is now hell-bent on killing off the rest of Jimmy's family in an attempt to keep Jimmy in his twisted realm. Jonathon is defeated, but in his death throes, he lunges for Jimmy, only for Buck to intercept and be dragged off. Jimmy and Helga jump into the pit after him, but end up in Everchip.

## Enemies

* Jennifer Skunk
* Molly Raccoon
* Thomas Porcupine
* Hug Monkey

## Treasure

* Compact Mirror (Trinket)
	+ +5 MDF.
* Iron Maiden (Furniture)
	+ +3 DEF; 1/6th of the Spooky Set.

Go right when you see the danger sign instead of going up.Behind where Jonathon Bear fights you.
Woofster Finds a Home (Season 2 Episode)

Whyatt goes to an adoption fair and finds a cute puppy who needs a home. It is revealed the Puppy (Woofster) has a story. They go through obstacles and Woofster becomes the new pet member of the team.

## In this story we'll...

* Define the words 'Menacing', 'Prairie', 'No Trespassing'
* Build the alphabet
* Practice the Magic of Spelling
* And use the power to read to change the story.
Fingers

Fingers is an enemy encountered in Space on Planet Lars. It is a bizarre alien being who has long, creepy fingers.

## Attacks/Actions

* Fingers will quiver, charging up for a powerful attack.
	+ Fingers will attack, dealing physical damage to three party members (300% total).
	+ Fingers will quiver again, charging up for an even more powerful attack.
		- Fingers will attack, dealing physical damage to random party members six times (600% total).

## Bookworm's Knowledge

*Fingers's fingers are so strong that he's never been able to finish a term paper since he breaks every keyboard he touches.*
Legato Knights

The five knights that protected Legato until the queen went mad and had to be sealed away. Since all but Windsor have left Legato, some Tootsoldiers have been tasked with imitating the missing knights in Legato Castle. After Jimmy completes the Legato Castle dungeon and finds his mother, Windsor will ask that Jimmy find the four remaining knights and convince them to return to Legato.

## Members

* Windsor (Leader)
* Roland
* Claire
* Coltrane
* LeGrange

## Missing Knights

Roland is found in the Mute Notes working as a bouncer at the bar. You cannot recruit him until the bar's murder case has been resolved, which is a mandatory event and thus will not be difficult to find. Just speak to him in the bar after you have beaten the Mutt outside.

Claire is found in Whispering Valley, holding an outpost and trying to break through Turnbuckle's blockade. You must defeat Turnbuckle in Turnbuckle's Mansion before she can be recruited.

Coltrane is found in the Kingland Arena in Kingland. In order to be able to recruit him, you must first complete the Honeysuckle Cup, at which point Coltrane will be available as a boss fight. Upon beating him, you will be able to send him back to Legato Castle. The page for Kingland Arena has more information.

LeGrange is found in Bonita Vista and you only need to speak to him to recruit him.

## Legato Knights Rematch

Once you have found all the missing knights, Windsor will give you the option to challenge the knights in a rematch. This fight is against all the Legato Knights at once, and winning will reward you with the Knight's Emblem.
Ice Flower

Ice Flower is an enemy encountered in the optional Ebeezil's Dungeon area of Sweet Melody, found in Fermata Forest. It is a frozen flower enemy, who can inflict the Sleep condition.

Ice Flower later reappears in Kingland Arena as part of "Team Flower Power."

## Attacks/Actions

* Ice Flower will attack, dealing physical damage to one party member.
* Ice Flower will spew out sleeping gas, inflicting Sleep on one party member.
* Ice Flower will inhale a huge gulp of air. When it does this, it is preparing for a powerful attack, and next turn, it will breathe sleepy-time breath, inflicting Sleep on all party members.

## Bookworm's Knowledge

*Ice Flowers are able to thrive in arctic conditions by having a root system so deep that they're warmed by geothermal energy.*
LeGrange

> *"So, you got by Roland? No surprise there. He was the worst actor... er... warrior of all of us. The Legato Knights. The REAL Legato Knights. What was the line... en garde!"*
>
>

LeGrange is a flute and is one of the Legato Knights protecting the kingdom of Legato. He wields a rapier and fills the role of disruptor in his party. He can be found in Bonita Vista cursing Captain Fish for destroying his vacation home. Talking to him after starting Windsor's quest will send him back to the Legato Courtyard.

When first encountered, LeGrange will turn out to actually just be an actor played by a Tootsoldier in costume. Grifting his Loose Thread will reveal his true form and change his attacks back to that of a simple Tootsoldier.

## Attacks/Actions

* LeGrange will attack, dealing physical damage to one party member.
* LeGrange will attack three times, dealing physical damage to three party members (300% total). Next turn, he will be tired, and will be unable to act.
* LeGrange will strike with breathtaking speed, dealing 75% physical damage to one party member. This attack will always hit first.
* LeGrange will lunge forward as if to strike before bashing you with the hilt, dealing 50% physical damage to one party member and inflicting Startled.

## Grift

* Loose Thread (100%)
	+ Removes LeGrange's costume, turning him back into a Tootsoldier.

## Stats

### Money

0

The real LeGrange will fight you alongside Windsor and the other Legato Knights once they have all been found and assembled together. This version of LeGrange is significantly powered up, and has several new attacks in addition to his normal ones, which he will only use as long as Windsor is alive. His new attacks are also determined by whether Windsor forces his allies into an offensive or defensive stance.

### Offensive Stance

* LeGrange will attack, dealing physical damage to one party member.
* LeGrange will strike with breathtaking speed, dealing 75% physical damage to one party member. This attack will always hit first.
* LeGrange will attack three times, dealing physical damage to three party members (300% total).
* LeGrange will crouch low. When he does this, he is preparing for a powerful attack, and next turn, he will stab with expert precision, instantly killing one party member.

### Defensive Stance

* LeGrange will insult you, inflicting Startled on the entire party.
* LeGrange will tense like a python waiting to strike, and will counter all physical moves dealt to him that turn for 300% physical damage.
* LeGrange will lunge forward as if to strike before bashing you with the hilt, dealing 50% physical damage to one party member and inflicting Startled.

### Windsor Dead

* LeGrange will attack, dealing physical damage to one party member.
* LeGrange will lunge forward as if to strike before bashing you with the hilt, dealing 50% physical damage to one party member and inflicting Startled.
* LeGrange will strike with breathtaking speed, dealing 75% physical damage to one party member. This attack will always hit first.
Counter Orb

Counter Orb is an enemy encountered in Central Hub. It is an defense-focused security robot, and it has a 100% chance to counter all physical attacks dealt to it.

## Attacks/Actions

* Counter Orb will attack, dealing physical damage to one party member.
* Counter Orb will generate an energy shield, making itself Impenetrable for one turn - it will be immune to all physical attacks dealt to it, but it will still counter them.

## Bookworm's Knowledge

*One time, two Counter Orbs accidentally hit each other. They ended up trading hits for twelve days straight.*
Bonita Vista

Bonita Vista is the first area in Megatropolis, connected to Shinryu Fish Concern to the east. After completing Secret Meridian, Jimmy spends some quality time relaxing here with his uncle Lars, before continuing the search for his family members. Andrew and Punch will both also be found here, joining your party as you progress through the area. There is a branch of the First Bank of Grouse here, as well as Ms. Robin's Shop.

## Treasures

* ♪ Dead Whale ♪ - Use the Bird or Pumpkin form in the south of the middle area to hop over some rocks and wood

## NPCs

* LeGrange - Can be found here, distraught because his beach house was destroyed by Captain Fish (see below). Talk to him and he will agree to rejoin the Legato Knights.
* Captain Fish - Crash-landed here after the rest of his crew abandoned him. Found reuniting with his family, who he convinces to replace his old crew.
* Mrs. Fish - Captain Fish's wife.
* Guppy - Captain Fish's daughter.
* Sobbing Girl - Lies quietly sobbing under a house near the west entrance. Gives the player a Bronze Jimmy and disappears after defeating the Beach Babe boss.
* Mr. Mouse - Timothy Mouse's father, who abandoned his family to live a luxurious life in Bonita Vista before the events of the game.
* Lovie - A compulsive liar who pretends to give the player a LUK bonus on shaking her. Talking to her before encountering the Beach Babe boss will give you a hint regarding its existence.
* Beach Bum - Brother to Beefcake, doesn't believe Lovie's lies.
* Beefcake - Brother to Beach Bum, believes Lovie and is scared of ghosts.
* Beach Babes

## Light-Bulb

This area's light-bulb first requires completing the Whisper Weaver's Dungeon Nightmare Zone, found in Giant Garden. After defeating the Whisper Weaver, speak to the Pointman found in the Path of Enlightenment. He will tell you that he has granted access to something in a "sandy place". He will then use one of his many arms to create a makeshift rope in the middle area of Bonita Vista, which the player can use to climb up to the light-bulb.
Balanced Equation

Balanced Equation is an enemy encountered in the Temple of Sight and World's Library areas of Secret Meridian. It consists of two enemies who form a chemical formula. If one of them dies, the other one will revive it and match up their health at the end of the turn.

## Attacks/Actions (A)

* Balanced Equation will attack, dealing physical damage to one party member.
* Balanced Equation will talk about something boring, putting one party member to Sleep.
* If Balanced Equation B calculates with it, Balanced Equation A will talk about something REALLY boring, putting all party members to Sleep.

## Attacks/Actions (B)

* Balanced Equation will attack, dealing physical damage to one party member.
* Balanced Equation will slam into your party, dealing 50% physical damage to all party members.
* Balanced Equation will calculate with its peers, preparing all enemies to use powerful attacks they'd normally need a turn of setup for. In addition, next turn, it will go on a rampage, dealing 150% physical damage to three party members (450% total).

## Bookworm's Knowledge

*Balanced Equations float through the atmosphere around Secret Meridian. On overcast days, it's not surprising to experience a number storm.*

## Trivia

In the 10/11/2019 update, Kasey updated the enemy's sprite so it was properly balanced. Before, Balanced Equation B lacked a 3 at the beginning, making the equation unbalanced.
Gallows

Gallows is an enemy encountered in the optional Mr. Cat's Dungeon area, found in Unbreakable Bridge. He has an instant kill move and a decently high HP stat, making him tough to deal with.

## Attacks/Actions

* Gallows will watch you. This will do nothing, but next turn, it will chomp down hard and spit out what's left, instantly killing one party member.

## Grift

* Uncomfortable Couch (0%)
	+ +2 MDF, 1/5th of the Creepy Set.

## Bookworm's Knowledge

*Gallows thinks its funny to mimic your shadow, so if you notice that you have two shadows, you might not be long for this world.*
Bramble Bush

Bramble Bush is an enemy encountered in the Whispering Valley area of Grim Echoes. It is a Scriff Tribesman hiding in a thorny bush who counters all physical attacks dealt to it for 100% physical damage. It is also found in the optional The Abyss area.

Bramble Bush's counter is permanent, and is auto applied at the start of battle.

## Attacks/Actions

* Bramble Bush will attack, dealing physical damage to one party member.
* Bramble Bush will watch you, doing nothing.

## Grift

* Brambles (75%)
	+ Transforms the Bramble Bush into a Scriff Tribesman.

## Bookworm's Knowledge

*Scriff Tribesmen think they're clever hiding in Bramble Bushes, but they get scratched up pretty bad from all of the brambles.*
Cloud Babies

Cloud Babies are an enemy encountered in the Giant Garden area of Homeflower. They are two enemies from the Cloudy Hill area, joined together and waiting to break apart.

Cloud Babies later reappears in Kingland Arena as part of Weather Report.

## Attacks/Actions

* Cloud Babies will split apart, turning into two of the following: Puff, Wendy, Nimbus, Eddy, Cumulus, or Bad Weather.
	+ Killing Cloud Babies before they split apart will grant you less EXP and money.

## Grift

* Cloud Threads (100%) - Will cause the Babies to instantly split apart, without waiting for the turn to end.

## Bookworm's Knowledge

*Cloud Babies aren't really babies; they actually take six years to form.*
Fire Alarm

> *"Guaranteed to wake up sleeping classmates. Recover an unconscious ally to 50% health."*
>
>

Fire Alarms revive an unconscious ally to 50% of their max HP, and are an improved version of the Alarm Clock. The price of Alarm Clocks only increase in price after beating the main story of the game, going from $3,00 to $6,000. Like every other consumable, a **maximum of 10** can be carried with you at any given time.

Fire Alarms are susceptible to bonuses provided by Jonathon's passive, the Everything Bag and Coat of Pockets, the former increasing their usefulness to 100% HP, and 75% HP for the latter.

Fire Alarms are described as being real life fire alarms, but portable and just as loud.
Grunge Tanaka

Grunge Tanaka is an enemy encountered in the Subway area of Megatropolis. It is a version of Punch Tanaka who has been corrupted by The Pulsating Mass and now roams the halls of the Subway. Grunge Tanaka is too cool to attack you, and as such isn't much of a threat.

## Attacks/Actions

* Grunge Tanaka will say "*I don't know, man, I'm just not feeling it.*", doing nothing.
* After Malaise is stolen from him, Grunge Tanaka will attack his allies, dealing physical damage to one enemy.

## Grift

* Malaise (80%)
	+ Grunge Tanaka will say "*You're right, it's about time I did something with my life!*", and will attack the other enemies from that point on. In addition, the party member who stole Malaise will be inflicted with the Unmotivated status.

## Bookworm's Knowledge

*Grunge Tanaka has plans for starting a band, but he's too busy hanging out at the moment.*
Crow's Nest

> *"..."*
>
>

**Grimclaw's Dungeon** is an optional dungeon accessible from Cloudy Hill by crossing a cloud with one of Jimmy's floating forms. It is marked by a ??? on the World Map.

While the player is first able to access this area after reaching Legato Castle, the enemies will be vastly more powerful than others at the same point in the game. It is recommended to revisit the dungeon at a later time, but it can be used as a good area to get sizable amounts of money and EXP from the enemies early game.

This area is composed of cliffs connected by bridges, some of which break when walked over, sending the player down levels on the cliffs but otherwise not damaging them. The gaps in the bridges can then be crossed by either the Bird or Pumpkin forms. Near the top of the map is a large strip of land with gusts of wind blowing every few seconds, requiring the Flower form to avoid them.

It seems to be based on a fear of heights.

## Enemies

* Cackle
* Hindenburg
* Pud
* Skreet
* Throbbing Feathers

## Treasures

* Barbed Wire Wristband (Trinket)
	+ -5% HP regen; +25% ATK.
* Rejuvenate (Manual)
	+ Heals 10% of party's HP; +5% HP regen for three turns.
* Floral Vase (Furniture)
	+ +3 AGI; 1/6th of the Floral Set.

All three treasures at the end of the dungeon.
Information Guy (Enemy)

Information Guy is an enemy found frequently at Information Isle. It is a zombified version of Information Guy, who spouts random facts even after death. Several Information Zombies are also summoned in the Totem fight.

## Attacks/Actions

* Information Guy will mutter a useless fact, doing nothing.
* Information Guy will attack, dealing physical damage to one party member.
* Information Guy will hock up something gross, inflicting Sick on one party member.
* Information Guy will creep towards you, charging up for a powerful attack.
	+ Next turn, Information Guy will chomp down REALLY hard, dealing 300% physical damage to one party member.

## Grift

* Information (100%)
	+ Causes the Information Guy to tell you something (See below).

## Information

*"Brains..."*

*"Did you know... brains are... brains..."*

*"Would you like me to... eat... brains...?"*

*"You give... brain..."*

*"Want... brains..."*

## Bookworm's Knowledge

*When zombified, Information Guys lose all taste for bananas. Instead, they hunt for brains, hoping the information inside will fill their mouths with knowledge again. However, it just leaves them hungry.*
Jack-in-a-crate

**Jack-in-a-Crate** is an enemy encountered in the Whispering Valley area of Grim Echoes. It is a variant of the "jack-in-the-box" toy, except the creature inside the box is one of three possible dangerous monsters. It is one of Turnbuckle's soldiers and is encountered in the enemy rush blocking the exit to Whispering Valley. While the Jack-in-the-Crate is still in its crate, it has a 50% resistance to all attacks. It is also found in the optional Turnbuckle's Mansion area.

Jack-in-a-Crate later reappears in Kingland Arena as part of "Surprise Party."

## Attacks/Actions

* Jack-in-a-crate will pop open, revealing itself to be one of the three types of crate seen to the right.

### Ghoul

* Jack-in-a-Crate will attack, dealing physical damage to one party member.
* Jack-in-a-Crate will flail wildly, dealing physical damage to all party members.

### Jester

* Jack-in-a-Crate will summon fire directly from the netherworld, dealing magical damage to one party member.
* Jack-in-a-Crate will summon freeze the air around you, dealing magical damage to one party member.
* Jack-in-a-Crate will chant in a strange language, charging up for a powerful attack.
	+ Jack-in-a-Crate will release a torrent of liquid flame, dealing 150% magical damage to all party members.

### Strongman

* Jack-in-a-Crate will attack, dealing physical damage to one party member.
* Jack-in-a-Crate will flex, charging up for a powerful attack.
	+ Jack-in-a-Crate will slam into you, dealing 250% physical damage to one party member.

## Bookworm's Knowledge

*One time, a Jack-in-a-Crate had to sit by a road for three weeks before it could hop out and surprise a passerby.*
Bashicus Maximus

> *"FEED THE BEAST!"*
>
>

Bashicus Maximus **is an optional boss fought in the Kingland Arena in the Special Exhibition of the Stinkweed Rank, unlocked after beating Chancellor Pulsating Mass, as well as all three main tournaments. He previously appeared in the Kingland Arena when the player was required to complete it, where he was defeated by Helga. Defeating him earns players the Stinkweed Cup and, if the game is complete, access to the King Rank.**

Bashicus Maximus has three phases of attack. At 66% HP, he will get serious, changing his attacks to the second phase. At 33% HP, he will get really cheesed off, changing his attacks to the third phase. His stats will not change in his different phases.

## Attacks/Actions

### First Phase (100%-66%)

* Bashicus Maximus will attack, dealing physical damage to one party member.
* Bashicus Maximus will fire a laser, dealing magical damage to one party member.
* Bashicus Maximus will flex, doing nothing. However, next turn, he will slash like a maniac, dealing 150% physical damage to all party members.
* Bashicus Maximus will charge his cybernetic core, doing nothing. However, next turn, he will fire a super hyper mega ultra beam, dealing 300% magical damage to one party member.

### Second Phase (66%-33%)

* Bashicus Maximus will enter a cat-like state of readiness, giving him the Alert status for five turns.
* Bashicus Maximus will flex, doing nothing. However, next turn, he will do one of the following attacks:
	+ He will slash like a maniac, dealing 150% physical damage to all party members.
	+ He will tense like a python waiting to strike, countering all physical attacks for 300% damage.
* Bashicus Maximus will charge his cybernetic core, doing nothing. However, next turn, he will do one of the following attacks:
	+ He will fire a super hyper mega ultra beam, dealing 300% magical damage to one party member.
	+ He will be surrounded by a magic barrier, reflecting all magical attacks back at the user.

### Third Phase (33%-0%)

* Bashicus Maximus will slash like a maniac, dealing 150% physical damage to all party members.
* Bashicus Maximus will fire a super hyper mega ultra beam, dealing 300% magical damage to one party member.
* Bashicus Maximus will go on a rampage, dealing 150% physical damage to three party members (450% total).
* Bashicus Maximus will fire a laser, dealing magical damage to all party members.

## Strategy

Bashicus Maximus, while powerful, can only really do real damage through wind-up attacks in his first two phases, startling him shuts him down quick. Save your Analysis and all your supplies for the last phase of the fight. Bring along smoke bombs, as they make his AoE attacks much less dangerous. Poisoning him is also very valuable, as he has a ton of HP.
Blood Marsh

> *"Jimmy misses home."*
>
>

**Blood Marsh** is the first level in Grim Echoes, and is where Jimmy starts after sailing with Captain Fish. There is only one entrance to Blood Marsh from the world map.

Several giant plants in the Blood Marsh can be burned away with the Rotting Jack O' Lantern's flame. One of them contains a healing fountain while the other contains Captain Fish.

## NPCs

* The Scriffs - A tribe of rat-like savages who make their living in the stink of Blood Marsh. The ones in the village are all friendly towards humans by the teaching of their chief.

* Henry Frog - Part of Captain Fish's crew.
* Captain Fish - Captain of the Sea Worm.
* Mainie - Captain Fish's navigator, got the crew lost which is how Jimmy ended up in Grim Echoes.
* Timothy Mouse - Stowaway on the Sea Worm.

## Enemies

* Bog Lurker
* Bumba
* Necromancer
* Scriff Tribesman
* Skeleton Fop
* Swamp Gas

## Treasure

* ♪ Bucket of Stink ♪
	+ The music that plays in Blood Marsh.
* Rusty Hook (Weapon)
	+ +20 ATK, +5 MAT.
* Slaughter Table (Furniture)
	+ +3 AGI; 1/6th of the Spooky Set.
* Wormwood Stick (Weapon)
	+ +5 ATK, +20 MAT.

Immediately to the left of the cave entrance.To get the Rusty Hook jump over this gap to the right of the first fork in the road.To get Bucket of Stink, use goon form to push the three skulls (one immediately at the entrance, one in the syringe fields, and one in the middle of the two big rocks) over three of the four gas leaks, use pumpkin form to explode the last gas leak next to one of the big rocks to break them. Do the same for the other rock for the Slaughter Table.Slaughter Table location.
## Symbolism

*Please note that the following is entirely speculative.*

Blood Marsh seems to be the physical representation of Jimmy's memories of the horror movies that Buck let him watch, with the random syringes and blades representing the weapons used by the villains of slasher flicks, and the viscera, bones, and gore representing the ultimate fate of the characters who die in the horror movies.

## Light-Bulb

The phone in the Blood Marsh. It will appear when Jimmy burrows using the Happy Little Sunflower transformation on the patch of fertile soil.The phone at Blue Staff River. Using the phone while the one from the Blood Marsh is up will cause a monster on the other end to pick up.The plants have been flattened and the phone destroyed by the monster on the other line, allowing Jimmy to reach the light bulb.
Gusto

Gusto is an enemy encountered in the optional Volcano area. He is a powerful wizard, who uses lightning attacks.

## Attacks/Actions

* Gusto will attack, dealing physical damage to one party member.
* Gusto will fire a bolt of electricity, dealing magical damage to one party member and inflicting Startled.
* Gusto will chant in a strange language. When he does this, he is preparing for a powerful attack, and next turn, he will release a terrible thunderstorm, dealing magical damage to all party members and inflicting Startled.
* On death, Gusto will rise from the ashes, recovering 100% HP and activating his Mind's Eye, increasing his ATK, MAT, and AGI by 150% until the end of the battle, he cannot do this twice.

## Bookworm's Knowledge

*Gusto floats on his golden cloud to sacred areas in order to train. If a Gusto achieves enlightenment, he transcends his body, and his cloud expands and grows into Cloud Babies.*
Cavalry

Cavalry is an enemy encountered in the Whispering Valley area of Grim Echoes. It is one of Turnbuckle's main soldiers, and one of the main enemies encountered in the enemy rush blocking the exit to Whispering Valley. It is a toy soldier on a horse. It is also found in the optional Turnbuckle's Mansion area.

Cavalry later reappears in Kingland Arena as part of "Terrible Toybox."

## Attacks/Actions

* Cavalry will attack, dealing physical damage to one party member.
* Cavalry will bite down hard, dealing 125% physical damage to one party member.
* Cavalry will trot in place, charging up for a powerful attack.
	+ Cavalry will go on a rampage, dealing 150% physical damage to a random party member three times (450% total).

## Bookworm's Knowledge

*Before working for Turnbuckle, Cavalry were placed outside of the toybox in order to guard the better toys.*
Items

While there aren't a huge variety of consumable items in Jimmy, most if not all are useful throughout the entirety of the game, with healing being based on percentages rather than numerical value, and items like super balls and cherry bombs dealing damage based off the user's offensive stats.

Some items can be bought at almost any shop, while others, like Roman Candles, Smoke Bombs and Mecha Super Balls can only be bought in certain places. The locations listed below only cover places that sell them **all the time,** and does not cover other opportunities to get these items like Rubik deals.

### Ms. Robin's Shop

* Ants on a Log
* Choco-Cola
* Vitamins
* Alarm Clock
* Emergency Exit

### Ashby's Toy Shop

* Roman Candle
* Smoke Bomb
* Super Ball
* Cherry Bomb

### Shinryu

* Nutrition Cube
* Super Choco-Cola
* Fire Alarm
Gasser

Gasser enveloped in darkness.

Gasser is an enemy encountered in the Whisper Weaver's Dungeon area of Homeflower, found in Giant Garden. It is a Sleep-focused spider.

Gasser will later reappear in Kingland Arena as part of "Team Carapunks" and "The Creepy Spiders."

## Attacks/Actions

* Gasser will attack, dealing physical damage to one party member.
* Gasser will spew out sleeping gas, inflicting Sleep on one party member.
* Gasser will release a clicking sound. When it does this, it is preparing for a powerful attack, and next turn, it will breathe sleepy-time breath, inflicting Sleep on all party members.

## Bookworm's Knowledge

*Gassers are much too heavy to chase down their prey, so they rely on putting them to sleep so they can eat at their leisure.*
Land of Fish

"Jimmy hopes his fish friend enjoys his new home"

Land of Fish is Lars' memory area, located in Shinryu. Land of Fish is accessible by finding the giant fish in Shinryu Fish Concern, upon interacting with him, he will ask to be taken back to Shinryu, and will grant you one wish for doing so. You can either ask for your hands to smell like fish, your clothes to smell like fish, or make a comment about how it really smells like fish in here.

He will laugh and say that to him, us humans smell like fish! How humorous!

Encounters here are good for grinding, Super Rad Ghosts gives buckets of XP, but are annoying to take out. Lucky Nekos always drop a marvelous coin, and can be grifted from to receive an extra one.

## Enemies

* Mr. Fish Head
* Rad Ghost
* Lucky Neko
* Unlucky Neko
* Super Rad Ghost

## Treasures

* Sculpture (Furniture) - To the left, in the area directly above the entrance
* ♪ Samurai Children ♪ - Head left after entering the inside area
* Magic Mirror (Trinket) - +10% MDF, found at the end of the area

## Quotes

* *What? Oh, come on, Helga. He can do one more level. He'll get plenty of rest after!*
* *Hey, Jimbo. Maybe don't...your dad I stayed home...right? They wouldn't...hired me, anyway.*
* *Come on, Sis...got to smile...Remember when...There it is. She wouldn't...you to be sad.*
* *Umm...So I guess...uncle. Hey, that's...Imperial Battle Cruiser. It doesn't...in your mouth. It goes...outer space.*
Legato Castle

> *"One time, Jimmy built a castle out of blocks and Buck kicked it over."*
>
>

The former residence of Legato's Queen before she was locked inside of a mirror by the Legato Knights. The mirror can be found in an attic and can be used to enter the Mad Queen's Dungeon.

When Jimmy first arrives to attend the coronation, Harply mistakes him for an intruder and sounds the alarm, triggering random encounters all throughout the castle. Jimmy must first obtain the Red-Billed Squawker transformation so that he can leap across the castle battlements. On the way, he can also get one of the Tootsoldiers to stop the alarm to allow him to continue without being pestered by random encounters.

On the way up to the throne room, Jimmy has to fight through presumed Legato Knights, but their unusual behavior and costumes reveal that they're Tootsoldiers in disguise. After defeating Windsor at the top floor of the castle, Windsor admits that the town had long lost a need for the Knights, and finally permits Jimmy to see the "Queen", who's actually Helga who's crashed there from the Iron Flamingo.

Helga joins Jimmy on his adventure to reunite the rest of his family, but Windsor also requests him to seek out the rest of the Legato Knights, who have scattered across the lands. For information on the knights, including their location, see Legato Knights.

## Enemies

* Tootsoldier
* Whistling Kettle
* Teamouse

## Bosses

* Red-Billed Squawker
* Roland
* LeGrange
* Coltrane
* Claire
* Windsor

## Treasures

* ♪ Oh-So-Cool Castle ♪
	+ The music that plays in Legato Castle.
* Shoe Inserts (Trinket)
	+ +5 AGI.
* Treble Clef (Furniture)
	+ +3 AGI; 1/6th of the Musical Set.
* Bee Sting Cake
	+ +3 to all stats; requires Buddy Bee Honey.

Inside the leftmost jail cell in the prison, located in the left entrance in the courtyard.The Treble Clef is located over this gap to the right of the room with the two guards. Only accessible with bird/floating forms.In the same room as the light-bulb.
## NPCs

* Windsor - Waiting for you to challenge him after finding all the Legato Knights.
* Claire
* Roland
* LeGrange
* Coltrane
* Harply - Closes the drawbridge leading to Helga's room, requiring you to defeat the Red-Billed Squawker.
* Tootsoldiers - Two in the lounge room and one sounding the alarm by playing the trumpet.

## Light-Bulb

Using his bear form in the Legato clock tower, Jimmy needs to stop time by slamming down onto the left button.The Legato Castle dungeon is through the left castle entrance.A pair of eyes in the dungeon that normally prevent Jimmy from proceeding are frozen in time. The light-bulb is just past this doorway.

## Trivia

* It can be inferred that Mr. Cat is the monster that escaped from Legato Castle's dungeon, based upon the implication that he is a past offender (by the dungeon-esque scenery in his lair) and the claw marks in the cell. Mr. Cat also appears to be based off of the Cheshire Cat from Alice in Wonderland (this is more noticeable in his battle sprite), which Legato and Sweet Melody on the whole draw influence from.
Fifth Street Creeper

Fifth Street Creeper is an enemy encountered in the periodicals section of the World's Library area of Secret Meridian. It appears to be a stereotypical shady individual or serial killer.

## Attacks/Actions

* Fifth Street Creeper will attack, dealing physical damage to one party member.
* Fifth Street Creeper will chuckle, doing nothing. However, next turn, it will go in for the kill, dealing 9999 damage to one party member.
* If another enemy calculates with it, the Fifth Street Creeper will slash like a maniac, dealing 150% physical damage to all party members.

## Bookworm's Knowledge

*The Fifth Street Creeper's biggest foe is the slow death of print journalism.*