Guide: Best Moves, comparition and analisys

## Introduction

This guide focus on current patreon build of the game, but might go into newest releases as time moves on

in Current version 0.33.3+ release of the game

Goal of this guide is to match abilities together on the same page and provide comparison as well as good guide for intermediate+ players

and another field for discussion

## What makes best move:

Due to multiple limitations and choices with in-game movepool for modern versions of the game

players can only have limited number of active moves

* 5 - early in the game
* +1 from sheer panties
* +1 from punching bag (requires bonking Jet) - keepsake effect

Each move have own:

* Impact
* Requirements
* utility

To make this topic more specific i will be considering moves by their respective categories and possibly sub-categories as this page moves on

* Special Technique
* Seduction Technique
* Attacking move
* Kink
* Ability
* and even pants/costume

## Best Attacking moves:

Each move have:

* rage requirement
* accuracy %
* type of damage
* level of power
* additional effect

### Best low rage requirement techniques:

CLAW - this move is absolutely fantastic 50% chance to cause bleed, 50 power and laughable 10% rage required

Nothing else comes even close to this!

OHH wait

GOO SHOT - this move is outright broken 3x 40 power, chance to poison, multi-hit, no element (very hard to nulify/resist/dodge)

* it also have 100% accuracy and requires 0 Rage, i love this move, but would be happier if big black Cockatrice would not have it

Cold Snap - This is ice type move for circle, being here thanks to having better effect than the other two (30% freeze chance)

Supplementary moves:

Cat Scratch - 25% bleed, 2 hit move, very good Claw alternative for cat girl

Cat Scratch Fever - 30% rage move that cause poison, fantastic in its own right, but not better than Cat Scratch

Jab - okey Claw alternative for vex

Gore - very good claw alternative for Clarabele

Flower power - Aqua main ability, its not terrible and she does not have many options to be picky about them

### Claw vs Cat Scratch vs Scratch

Comparison table
 Cat Scratch
 Claw
 Cat Scratch Fever
 Cat Fight

Bleeding allow other pierce damage move to be technical strikes and increase their damage

Poison deals damage over time and is rare effect to have in moves

10% rage vs 0% rage is irrelevant (0% moves can be used with max focus/max lust easier, but this difference is too low to be relevant)

Claw > Cat Scratch = Scratch > Cat Scratch Fever

Take Cat Scratch Fever over Cat Scratch if you need poison, have other claw users (or bleed effects overall) or when you know Claw on catgirl

Cat Scratch and Claw Boost power of Gnash indirectly (bleeding -> technical strikes on pierce attacks)

Cat Fight is simply terrible move, use for achievement and never use again

### Change-up moves, mid-tier power moves

This moves simply allow you to use different type of damage than you originally would or allow to cause different effects, but are practical enough to use most of the times

Ignis - okey move for vex can cause burning which is very good

Minge Singe - Flamethrower, 80 power, 100% accuracy 40% rage required and dissable panties if thats even useful

Crippling strike - its outright fantastic ability

* 80 power, 90% accuracy, 70% speed debuff

* Awakened Clarabele, Awakened Miruku, Serrah, Circe - half of the roaster can learn it

Righteous Purge - Only for awakened Miruku and serrah, but this allow to have coverage for demons and physical resistance characters

Shadow Beam - 80 power 40% rage + Fear absolutely fantastic Dark type move for ash

Trifang - Low power AoE dark type move for ash

Thunderbolt - 50 power 40% stun Lightning ability for kiki, very strong effect for weak move

Life Drain - Amazing healing up move for kiki, Vex, Aqua

* This move is Aqua savior, she simply have nothing to use in combat to attack enemies (unless you count 9 flower bullets 1-2 damage each with misses between and no ability to target 1 enemy as good enough)
* Damage sits in respectable 60, Accuracy more than enough 95% and Rage 40%

Roundhouse kick - Guaranteed hit 60 power strike with high crit chances

* it requires 50% rage and can only be learned on Awakened Clarabelle and Ash, but its pretty solid for both

Drill horn - this move is bad, but not terrible Strike + flinch

Okey, this might be worth mentioning:

Clarabele can learn this move via VR set and YES if you use attacks on her i would totally use it

### **HIGH power moves!**

Finally Requirements? fuck that (they are still relevant for 90-100% moves)

Element? don't care, Bonus efffect? irrelevant

**Damage output and big numbers!**

Abilities here makes 3x40 power goo shot looks still decently strong, but weak in comparison

**GNASH** - upgraded Bite

* 6x 30 power - 180
* Pierce!
* 75 Accuracy

This ability allow Ash and Miruku to Show the numbers and stay relevant in the game

**Alternatives:**

* Shred - 6x20 power Substitute for Jet (upgraded from much better claw, but can be learned from monster)
* Fist of Fury - 3x 40 power striking substitute with chance to debuff all stats by 50%
* Earthquake - 3x 25 power ground move that hit all enemies 3 times and lowers speed
* this abilities are nowhere to high power moves, but some characters don't have better options

**Flame lash** - Awakened Vex best move

* 30x8 power striking move
* 80% accuracy
* 90% rage required

**Cat o nine Tails** - Awakened Miruku best move

* 20x9 power striking move
* 80% accuracy
* 85% rage
* However Crit damage is doubled and catgirl is rl good at crit chance

### Gnash vs Cnt vs Flame leash

most reasonable choice in this situation would be to compare this moves

#### Accuracy relative to number of hits;

gnash 75/100 x 6 = 4.5 hits on average (power 30)

Cnt 80/100 x 9 = 7.2 hits on average (power 20)

Fl 80/100 x 8 = 6.4 hits on average (power 30)

#### Power related to characters performing the moves:

Ash ★★★☆☆ - Gnash

Miruku ★★☆☆☆ - Gnash

A-Miruku ★★★☆☆ - Cnt

A-Vex ★★★★★ - FL

Kiki ★★★★★ - Gnash

#### Additional factors:

Miruku - permament +5% agility augment pin in both forms making gnash 80/100 and cnt 85/100

A-Miruku: Bide! - next attack will land (not just 100 accuracy, but roundhouse kick effect and it will be Critical!

Sounds pretty useful for a move with 2x crit damage - yes this is another move, which make place for argument "damage /2 since it takes 2 turns"

let me tell you why its not the case:

* Single use of Flame leash or Cnt instantly ends your awaken form (unless you roll enough misses or attack resistant target)
* even if you would keep your form this moves are not spam-able - Single usage of either of them maximize your focus and pummel your rage
* if you have to invest another haremon turn to use rage powder or sacrifice pants bonus to make an argument, you are limiting yourself

Miruku +5% crit chance from memory pin and +20/10% crit chance from nekopan+ (+10 for awakened form)

Being Lover with a character increase her Critical damage by 125%! - yes you better love right girl if you wanna be good at the game xD

Ash leopard print pants+ around +30% damage to pierce techniques

**Kinks** like Horny +75% for Ash,Miruku, Kiki - Gnash

**Kink** biting and scratching for Kiki and Ash +50% pierce damage on gnash

Gnash can land technical hits (increased damage) against bleeding targets

all optional factors should be included when comparing this moves

Raw power single turn no prep - Flame leash is unquestionable winner

* yes you have to spend turn on awaken or run around with awakened vex

Minimal prep (bide) or pins + pants Cnt is just better

Peak damage performance: Gnash

* yes i can spin 150 damage with Cnt on bosses, but hear me out
* max lust, max rage Ash with Bitting and scratch + pants+ and horny kink

i made final boss of Ch3 melt after this combo for 340 damage

* she was overwhelmed and tail wagged before + ash had good position to attack

performance of Gnash is not consistent on average you can expect 55-80 damage

### Insta-kill moves!

here we have 3

Bakeratsu - 100% rage 0 power move guarantee to hit and kill on frozen enemy and cause Circe to fall asleep

Meteor Hammer - 100% rage 150 power 5-10% chance to kill

Sigil of Destruction - 90% rage, 65 power 5% insta-kill

Shadow Surge - 90% rage 0-10% instakill AoE (this move is only learnable for Ash in versions 0.33+)

all are overrated

* 100% rage is just hard to use
* Both of this characters have crippling strike which is much better and more reliable option
* insta-kill does not works against anything worth insta-killing xD
* what you wanna use it for? Cockatrice? Oni-san?
* by the time you access meteor hammer you already killed dozens of Robodogs and failed experiments
* ohh wait, they also resist insta-kill....
* there is not a target with over 100HP that not resist it and is problematic to kill with other methods

### Honorably on the list

Minge Singe - Flame leash what?

this bad boi in heatwave can spin 60 damage for Base Vex and 100 damage for awakened Vex

Vex can start combat with Heatwave on the field in both forms

Giving her Ruby gives her 5% crit and +5 fire damage

Naturally every fire move works, this one is just most reliable (high power + decent rage requirements)

## Seduction techniques:

Each move have:

* lust requirement
* level of seduction
* additional effect

### Low lust requirement moves:

**Dirty Talk** - this ability is fantastic, instantly load lust bar by 50% of the remaining (50 points on 1st use)

it can permanently hold enemy overwhelmed whole combat with the right speed

single use of dirty talk raise your lewd stance high enough to take heavy guns

Nearly every character can learn it! - normally from incubussy

Specially to have it on jet player must have trash talk VRM and teach it to jet and morph it to dirty talk xD

Miruku and Kiki are the only characters who can't use this ability so far (awakened form too)

**Blow kiss -** 30 pleasure, low requirement move

* since 0.33 this ability only have 25 pleasure base

this might be the best single target pleasure

Dirty talk is still only ability that can constantly keep enemies overwhelmed, but for seduction alone it does the job

**Alternatives:**
Because blow kiss is very hard to normally obtain (VRM in chapter 2-3 or manipulate daisy in chapter 1)

* Nuzzle - 25 pleasure
* Burning passion - 30 pleasure fire
* which brew - 40 pleasure

### High lust requirements moves:

**Dirty Dancing** - Best seduction technique in the game

* 25 Pleasure AoE on whole enemy team
* 20% chance to instantly start new turn

Every single character can learn this technique

* You need Flaunt VRM and morph, but some characters can learn Dirty Dancing directly
* Djin totem and totem tutor event - i have no idea how are you supposed to get totem, i found only 2 of them

You can use 2nd turn for anything

* turn happens instantly so your mood remain the same
* you can manipulate enemy right after overwhelming or just attack it/heal whatever you want, its fully functional turn
* Another dirty dancing will not have bonus turn effect (or maybe i was extremely unlucky)

**Alternatives:**

There is nothing even close to it, but

**Lewd Aroma** is not terrible

**Love potion 69** is pretty good

**Fairy wind** is okey

**Flaunt** itself can be good alternative until you get more shards

**Love bomb** is okey, but have friendly fire

just take your slot, game have limit for active moves, you can as well use it for something else and stay with nuzzle/blow kiss/dirty talk

## Best special techniques:

Techniques here require focus

Focus is relatively useless to gain in combat

Landing attacks raise focus

Focus stance raise focus, but its bad to use unless on support character

therefor i consider high focus requiring techniques as weak/bad/unpractical

Categories for techniques:

* Supporting techniques
* Debuffs
* Buffs and self-heal

### Support techniques:

**Healing abilities:**

* Grace - small heal to all characters and buff to fortitude
* Breastmilk - single target healing move
* Milked dry - i don't use it at all xD ever, i think requirements in focus are too heavy

**Other Support abilities:**

* Mend - restore clothing, not very useful
* Purifying kiss - clear negative status effects, amazing
* Sobering slap - can cure overwhelming, otherwise not great
* Resuscitate - Revive character

### Debuffs:

Tail Wag - lower power and fortitude at once by 40%

* low focus requirement
* effect is quite weak, but consistent debuff to 2 stats at once is great

Purr - lower fortitude on one target by 25-75%

* low focus requirements
* very useful effect

Glare - inflict fear on single enemy

* require reasonable focus unlike death glare that is practically too hard to use at all
* Fear is solid effect to have on enemy (make enemy skip turns)

i don't know any more debuffs worth using, there is possibility i missed some, but most of them either provide weak effect, require too much focus or can be caused by much better attacking moves

### Buffs and self-heal

Moisture (level 0)

* This effect require some focus and provide user with moist effect, heal over time and cure burn and resist burn all at once
* upgrading this skill is a mistake because it will require more focus
* for version 0.33 its the best self-healing move in the game, catnap and lick wounds can suk as it provide problematic debuffs
* Regeneration (unique ability for kiki) can be better than it if kiki have max HP increased for her base HP (30) you can literally use moisture instead

Howl - Power buff +75%

* very cool if you wanna see big numbers
* reasonable focus requirements, at the border of usability
* 1st turn claw usually allow you to use this move (or tail wag) for 2nd turn
* and you have enough rage turn 3 to destroy everything

Grace - heal all allies and self and buff fortitude by 25%

* buff is quite low, but what is good about it is fact that can overwrite debuff effect
* reasonable focus requirement
* this ability is saving grace for Aqua, otherwise i would literally never have her in party

Bide - next move will be critical and will hit

* very good to deal with dodge savvy enemies
* borderline reasonable focus requirements
* very good effect even if just for 1 move

Provoke - Boost power of ally and start her turn

* very strong, only con for this ability is the fact its for kiki xD
* kiki turns can be quite devastating for enemies just by themselves
* and usually you must regen spam on her to survive

Baton pass - boost speed of ally and start her turn

* This ability is relatively weak, however
* this move is signature on daisy and her turns are not that valuable
* giving away turn to someone who can deal damage or have useful abilities is good

Prismatic powder - boost 4 stats by 50%

* Aqua ability
* it require like tons of focus, but aqua can use flower power to maximize focus in 1 turn
* its good because it removes debuffs and boost all core attributes

i don't think there is anything else worth using, they either require like 70%+ focus or provide situational buffs or can be used only once

Avalanche exist - freeze all enemies

usually this ability is bad, however IF:

* you unlocked sapiosexual on Circe
* you wanna farm passion petals
* enemies resist fear or you can't do anything better on her turns since shes ugly

This ability is pretty cool to prevent enemies from moving until you overwhelm them

## Best kinks:

### Introduction:

~~Player can have up to 4 active kinks at once (excluding Vex under very special build who can have 8 or more under even more special circumstances)~~

~~to achieve it player need to equip Flilly panties and select 4th ability and save (you need to buy it from kira at Annie shop)~~

~~changing panties will not remove your 4th active kink allowing you to at least have diverse build xD~~

3 Active kinks since version 0.33 (rip fun), this simplify build

* aftercare or shed skin
* burning sensation
* femdom or horny or character exclusive kink

### Quadfecta of self-care kinks

* Aftercare
* Shedskin
* Slippery when wet
* ~~Protection~~ - This ability was changed in 0.33 or maybe always was bad and now only description changed

Slippery when wet require 90% lust and all possible upgrades bring it down to 70%, making this kink relatively bad to have, i only added it here bcs protection that used to have same effect was there

### Aftercare and Shedskin

This abilities cure haremon from negative effects at the end of combat if they are active

They are arguably great to have on every haremon if possible

**Aftercare** here is absolute beast that on level 5 is always active

Shedskin is discount aftercare only available for some haremons - same effect higher requirements in lust

* Protection used to be better than shedskin, but now its no longer useable at all xD

### Burning Sensation

This ability used to be fantastic and broken before 0.30.7, now its just okey

This burn enemies who target you

can be learned from Mr. Melty and its one of this abilities worth having on every single character

### Horny!

+25 - +75% bonus pierce attack!

This ability is great to have on any Pierce damage character:

* Miruku
* Horny jet - build for jet that makes her utilize claws more than punches
* Kiki (at least before you obtain goo shot and will never use any pierce moves ever)
* Ash
* Arguably base form Clarabele (her abilities will never deal damage, but its better than nothing

### Femdom

This kink is great on anyone bellow 3 star allure and mandatory on 0 star allure characters

It allow to Manipulate enemies for gifts regardless of user allure

best on:

* Vex
* Circe
* Kiki
* Jet

this kink is good even without passion petals invested, but requires tons of patience and some luck to endure rng bullshit

### Feral

This kink allow your haremon to attack enemies when overwhelmed, but its unreasonably hard to get

player would have to throw multiple kiki fights and lose them on purpose for every single haremon you want it to have

Game is not that difficult to do it, but its great kink to have on ugly (low allure - objective in-game metric of ugly) characters

### Irresistible

in current version of the game, this kink lower max pleasure of enemies but moves like dirty talk still works the same

difference between 100 and 75 is noticeable especially against 3 enemies

this stacks, but i never had more than 2 characters with it (dirty talk was overwhelming on single use)

this kink have high lust threshold making you able to have more than 75 before you overwhelm

### Orgasm Denial

This kink hold enemy lust on same level until next turn of character with this move

chance for it is random and i m not sure if there is limit (per enemy. per 5 turns or anything like this)

this effect works and even stacks with multiple characters, i just can't tell how well

### Power bottom, Foxy and Biceptual

This kinks requires your character to either have high pleasure meter or be targeted by enemy seduction

usage for this kinks is rather low, but can happen and when it does it's free turn of boosts

this kinks works best used in some self-pleasuring builds where user intentionally load vibe in own character to keep her buffed in combat

standalone they works, but i m not big fan of randomness

### Character specific good to have kinks:

* Free love
* Milk play
* bitting and scratching (worse version of horny, but useful for gimmicky damage setups)

## Combat dynamic vs Damage kinks

Pierce damage associated kinks comparison table
 Bitting and Scratching

Due to how combat works in Haremon and how multistrike attack damage is applied

Usually Haremon have like 90% lust and 100% rage during the usage of the Gnash

Each and every hit with the gnash boost focus at the expense of LUST and RAGE

**Bitting and scratching** usually gave up after 2 hits (lust fall bellow 90% required to have bonus damage) making 3rd attack onward considerably weaker

**Horny** gave up after 4-6 hits with same rules

therefor i would consider **Bitting and Scratching** as useless unless you wanna spin record big numbers

## Dungeon Abilities

This one is not that important as each ability does have some unique helpful effect, just some of them are better

Player can change ability in Guild at the expense of star shards or for free later

### Abilities for the player

if i have to pick only one - **initiative**

This ability allow character to act 1st in combat, while without this makes characters wait and their speed move them in the bar to decide who goes first

Ability might not be good for characters like: Daisy, Aqua, Kiki - due to their great speed base stats

for any other character its best ability you can have by decent margin

### other good abilities

Trailblazer - great logistic ability, but moving to trailblazer owner takes away your turn

Sheer Dumb Luck - small help in events and traps, i find it very neat

Foresight - allow to skip tiles in dungeons or helps decide where to go

Lucky - this ability promises better treasures, i never really used it, but game have a lot of rare materials and gifts

Escape artist - honestly i do in fact find running away from combat later in the game as objectively better option than dealing with another wave of same strategy battle

* 3 food and getting hit for me is not big deal and fast characters can sometimes get away without taking any damage, but this ability is legit as running away despawn enemies

## Pants

Here things are different from character to character and for specific builds

on general using your haremon specific pants on her is best option and improve their effect

Bunnysuit and bunnysuit+ are powerful in themselves to be used on other characters than daisy

Daisy already gave 5 star speed, if you can go above 5 thats cool, but visuals don't reflect it and other characters could use +speed star

* +% speed effects works better on characters with more stars in their speed
* bunnysuit gives raw stars and can even give +2 stars of speed!
* since we do not have all the data and numbers this note is speculative

### one and only true underwear

so i joined the dark side

don't bother

take cultist undergarments+

You go temple of the fox

* Farm food 15 food for 1 panties if you found annie
* explore whole dungeon 2 pairs if you ware lucky 1 on average
* You MUST have 1 pair per character you can use - NPC who player can temporary control in dates does not count
* for current version i needed 10 pairs for bonus to kick in, but it feels so GOOD

Nekopan+ on Catgirl is still higher damage

Leapard on dog girl too

Guild pants with all quests done gives 55HP

any other undies in whole game just offer weak bonuses in comparition

You can farm all 10 pairs in chapter 1 or right after chapter 1

## Costume

i know it might sound dumb, but some characters have kinks that works when feet are bare or abilities that remove clothes to increase pleasure

Having proper costume make sure this abilities gets more uses or kink can work without getting shredded by enemies

Battle in swimsuit does not make you weaker than in fully clothed costume, i think your wear have own HP and % of it decide which part of wardrobe are removed

Last cloth you lose are pants and they do not equal to pants on your character, its just last line of defense before you became exposed

* foot fetish - always works in swimsuit for Aqua so its easy choice for me
* G-string - pants that maximize your allure when you have only pants (for swimsuit you must lose top of the bikini, i did not test it on one-peace costumes)
* striptease - ability that remove 1 element of your clothes raising enemy pleasure, power is always the same, more clothes = more uses

General tip: do not take a striptease on clarabelle in swimsuit, you will end with move that you can not use and vulnerability just after 1st combat

### Being Exposed:

when character lost all her clothes she became exposed, this have mixed results:

* burning deals damage like poison would
* all seduction techniques became stronger
* all seduction against this girl are much stronger
* some of the kinks and pants effects can trigger or stop working

overall its a debuff, but scoring 200 seduction on single dirty dancing usage have own benefits xD