Fill The Gaps

Fill The Gaps is a build-themed performance game, where players compete against each other to fill in as many missing blocks as possible the fastest! The game also has Achievements covering multiple aspects of the game.

Fill the Gaps was released on June 22, 2020 with the launch of the server, along with Core Wars and Prop Hunt.

Doubles and Quads versions, where players are in teams of 2 or 4, are also available to play! Join a party to play with your friends!

## How to Play

Before the game starts, players choose one map out of five randomly selected with the *Voting!*  item in the first hotbar slot. Maps determine the pool of builds used over the game. After the voting concludes, the map with the most votes will be chosen. At the beginning the game, all players spawn on their plots, and a preview of 7 builds are shown in the middle of the map during the tutorial. After that, all players are sent back to their plot and the builds spawn in order of appearance.

### Gameplay

Every build spawned on your platform contains a few holes in it, which must be filled correctly using the blocks given in your hotbar. Your hotbar contains all possible block types that can be removed as holes. Each build has a certain percentage of blocks missing, which you do not need to fill all of: after reaching the threshold indicated above your hotbar, some fireworks will go off and you'll move on to the next build. Hole positions are identical for all players. Percentage of the build replaced by gaps and percentage needed filled to move on both increase as you finish more builds; keep your pace so your opponents don't catch up!

### Builds

Each map contains unique builds! In every game, 10 builds are chosen from the pool of builds in the map and will appear as build 1-10. Build 1 is the easiest where you are required to fill about 20% of all gaps, increasing up to build 10, where you are required to fill up to 90% of all gaps. In a fast-paced game, it is possible to pass build 10 and start build 11, which wraps around back to build 1 with very low difficulty. This cycle repeats every 10 rounds, meaning that round 1-10 will be exactly the same as rounds 21-30.

### How to Win

The goal is to be the fastest to fill in as many gaps in the builds as possible! Scores are calculated by the number of builds completed after three minutes. If 2 players have completed the same number of builds, the one with higher percentage on the last build wins. Be quick on your feet and fill as many gaps as fast as possible to take the win!

## Easter Eggs

**Wild West -** On the corner of the map where team is there is a small parkour course going across a mass of water, at the end of the parkour is a sign which reads, ":b:arkour". :b:arkour is a reference to a Discord meme from early Season 1 where users would replace the first letter of their name with a Discord emoji called :regional\_indicator\_b: or just 🅱.

## Rewards

 First Place Bonus
 GG Bonus

Because Fill the Gaps has a fixed duration, the participation reward is effectively a flat 45  and 22.5 .

If there is a remaining half coin, it is removed before being given. (ex. placing first with 2 builds finished gives 22.5 + 37.5 + 10 = 70 , while second with otherwise the same stats gives 57 )

## Maps & Hub

Fill The Gaps currently has 13 maps all made by Blockception.

Game Hub

## Legacy Gameplay

From launch until Season 7, the gameplay was substantially different to how it is now.

### Pre-Game

In the pregame, players could vote on two maps instead of just one. Two maps would have been chosen, with the top-voted map played first.

### Gameplay

Games consisted of two distinct rounds. In each map, there was only one build to fill the holes in, though with a higher percentage of holes than present-day. This build had to be completely filled in to count as a round win. After this, another build would spawn dubbed a Bonus Build, which didn't count towards placement but gave XP when a correct block was placed in it. Once the round ended, players would move on to the other map.

### How to Win

Placement was determined by your placement in completing the main build in the two rounds. Ties were broken randomly, and Bonus Builds did not count in any way.