Oryctini

**Oryctini** **(30 RP)**

**Type (7 RP):** Magical Beast (Half-Construct)

**Ability Scores (1 RP):** +4 Con +2 Str, -2 Dex, -2 Wis

**Size (7 RP):** Large, taking a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks

**Speed (0 RP):** 30 ft base speed

**Languages (0 RP):** Oryctinis begin play speaking Common and Oryctini. Oryctinis with high Int may select Intergalactic,

**Half-Construct traits:** Oryctinis are a half-construct race and have the following features.

* +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
* Half-constructs cannot be raised or resurrected.
* Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an Oryctini can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for them to survive or stay in good health.

**Powerful Bite (8 RP):** Oryctinis have a bite attack that deals 3d6+twice their Str mod. This bite also possesses the Grab ability. They possess the Improved natural attack feat for their bite (included in the damage listed). When an Oryctini charges, it instead deals 6d6+two and a half times its Str mod on its bite.

**Projectile Expulsion (5 RP):** Oryctinis can swallow objects within their space. The round after they swallow an object, it becomes a projectile weapon that can be expelled from its horn. This is a primary natural attack that deals acid damage equal to the Oryctini's bite damage. The projectile must be fired in 1d4 rounds or you lose the projectile. The Oryctini may spend a full-round action to deal damage as if they had charged.

**Swallow Whole (8 RP):** At any point during its turn as a free action, an Oryctini can attempt a new combat maneuver check (as though attempting to pin the opponent) against a creature it has grappled in its mouth. If it succeeds, it swallows its prey, and the opponent takes bite damage. An Oryctini can only have one creature swallowed at a time. Swallowed creatures take the Oryctini's bite damage every round.

**Forward Facing (-4 RP)** All creatures gain an additional +2 bonus when flanking members of this race, and the race takes a -10 penalty on sight based perception checks to notice things behind them.

**Heavy (-1 RP):** Oryctini sink twice as fast in all liquids and fall twice as fast (meaning they take fall damage as if they fell twice as far).

**Gluttonous (-2 RP):** Oryctini take a -2 penalty on saves against ingested poisons and saving throws made to resist eating. Additionally, they must eat twice times as much as normal for a creature of their size. When an Oryctini is presented with food they must make a will saving throw to not eat everything presented to them, even taking the time to stop whatever they're doing to consume whatever is before them. This requires a will saving throw equal to the craft check made to create the food (Usually 10-15 for normal food items, 16-20 for exquisite cuisine, 21-30 for gourmet food, and 30+ for divine and nearly flawless delicious meals). If the creature fails it's save it must eat as much as it can of the meal (Though if in a dangerous situation it can still defend it's self or fight to keep it's meal safe).

### Half-Breed Rules:

Dominant: Lose Swallow Whole (-8 RP)

Non-Dominant: Gain Insatiable and powerful bite (2d6 if medium sized) (+7 RP)