Rainy Retreat

Southern Lands

Autumn 720

A storm began, the party of Erevan, Kargrimm, Nephrus and Valrith were soaked through as they were avoiding the guards that had set out from Stonegate to find them. The group needed to set a course.

> North was fields and swamps.
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> East was woodlands.
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> South was the river.
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> West was back to Stonegate and Elysis.
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They headed north to shelter in the woods. The rain was unrelenting. They trudged through the dark wet forest and found a spot to camp. Kargrimm stood the first watch, he saw nothing then woke Valrith for her watch, she stomped around loudly and woke Nephrus.

Valrith noticed some sort of figure but couldn’t make it out, Erevan with his keen darkvision saw a couple of figures. He summoned a light and moved it closer to the figures, the creatures outnumbered the sleeping party, but they were scared of the light. Erevan watched over the sleeping group as the storm continued.

Kargrimm awoke, looked around, a camel appeared, though it was a camel out of Valrith’s imagination. Humpy she called it.

They stuck to the plan of avoiding the next town over, they walked up to our shins in muddy water, soon they spotted a campfire on a ledge. Valrith sent the camel to investigate the fire.

There was a group of four people. “It’s them” they said.

A muscular human in plate armour approached the party, there was a bounty on their heads.

Valrith and the camel intimidated the would-be bounty hunters.

Erevan sneaked up to another rogue.

Marcus, an upstanding citizen of the law with a written warrant of 500G for the group. Then Erevan offered to double the bounty. Lisa seemed interested.

Valrith and Humpy began to back off.

As the heroes walked away Kargrimm placed his two hunting traps on the trail behind. As they left, they could hear sparks and energy from the campfire area, when looking back they saw a stone tower that soon disappeared from view.

The party then walked for many few hours before they saw smoke that would indicate a settlement. The group stuick to the plan and skipped town or village to go to the next one. Nephrus had a turn on the camel.

After a while they came to a clearing with some strange leafless trees. They were not trees of Silvanus, nor were they normal trees. Kargrimm suggested they avoid them. The camel was sent to check the tree, as it started to sniff the bark one of branches impaled the camel through the neck. The tree absorbed the fey energy of the camel. Then one of the creatures from the previous night ate the camel.

There was evidence of Feywild magic about, The party walked around the clearing and continued their journey.

Valrith summoned another camel, it seemed ill or poisoned.

The group came to another clearing, this area seemed to have been deforested. Along the road were a couple of square stone plinths. There was a Dwarf sleeping, he mentioned a show, he was sleepy but thought it was a good day. He told Kargrimm that the hamlet of Burton was along the road to the east. The group walked around the gate, there were statues of a forested area with a knight standing in the middle carved on the the sides of the plinth.

Burton village was guarded and had an assassin in the middle of the square, the four adventurers decided to walk around to the north and east. They approached a swamp. Erevan and Kargrimm fell into the sludge, the camel helped them out with a rope.

After careful traversing of the swamp they made it to a ruined church, Kargrimm set up a fire, Valrith sensed that there were undead nearby, 12 of them to the north, they were however underground so they all decided to rest as best they could.

Nephrus took the first watch.