Timeline of Notable Events

Many notable events have happened throughout the history of Helias. This page organizes the most notable events by year.

## Ancient Era

* ~2,000 BR
	+ It is believed that the empire of The Ancients rose to power around this time
* ~1,800 BR
	+ By this time, The Ancients had expanded their borders to take up most of the known world to them, and the next centuries were lived in a time of significant peace and prosperity under a single banner
* ~1,250 BR
	+ Obsidian is discovered by The Ancients, and its magical powers along with its connection to other dimensions is discovered. Scholars of The Ancients begin to experiment with it.
* ~1,230 BR
	+ Fearful of the consequences of the forces being meddled with by The Ancients, the ancient city of Menathis declares independence from the empire of The Ancients, closing it's gates and all borders and becoming inwardly focused
* ~1,200 BR
	+ The Ancients begin using mass amounts of Obsidian for a wide array of purposes, and it becomes the most valuable commodity in the empire
* ~1,125 BR
	+ The first portal to The End is created, however remained dormant for years while Scholars studied its properties
* ~1,120 BR
	+ The first Nether Portal is created, and immediately the outpour of forces of the Nether begins
	+ The Portal to The End becomes active, and forces of The End also swarm Helias
	+ Beginning of the war between The Ancients and the forces of The Nether/End
		- Historically, The Ancients had lived in a time of peace for so long that they had only minimal fortifications and military forces available, and were quickly disadvantaged against a sudden incursion
	+ Forces from The Nether and The End create additional portals to facilitate even more forces
	+ The Ancients become quickly overwhelmed, and begin losing the war on all fronts
* ~1,100 BR
	+ This is the estimated date of the fall of The Ancients civilization
		- The span between the opening of the portals to The Nether/End and the complete collapse of The Ancients is believed to be less than 20 years
	+ Menathis, by virtue of previous separation and seclusion, was not considered a primary target of the invasion and thus is the only settlement on the continents inhabited by The Ancients which was not wiped out by the invasion, and the only city continuously inhabited city from the Ancient Era still existing in the Modern Era
* ~1,080 BR
	+ The Ancients are effectively wiped out and converted by the forces of The Nether, creating the initial population of Zombies and Skeletons that now inhabit Helias
		- It is believed these beings can still reproduce, as populations remain high today
	+ The forces of The Nether retreat back into their dimension and all portals to The Nether are disabled
	+ The forces of The End stay on the overworld and start dismantling all structures built by The Ancients over the span of the next 50 years
* ~1,030 BR
	+ The Enderman of The End eliminate the majority of traces of The Ancients and the bulk of their forces retreat to The End
		- Most portals are destroyed, however it is believed some connections remain, with a small number of Enderman remaining on Helias for an unknown purpose
* ~1,000 BR

## Dark Era

* 916 BR
	+ The settlement of Thybe is formed in Ecolira
* 894 BR
	+ Being the first permanent settlement since the Ancients, Thybe's population grows and settlers start to establish settlements among Ecolira, the most prominent of which is Al Sanai
* 841 BR
	+ The official formation of the Eskan Empire ruled by Thybe
* 545 BR
	+ After hundreds of years, the gates of Menathis open, and Menathis starts to interact with the world again.
* 499 BR
	+ Eskan Empire reaches it's highest heights, spanning all of Ecolira
* 498 BR
	+ Eskan Empire civil war begins, with Al Sanai being the seat of power for the revolt
* 484 BR
	+ Eskan Empire civil war ends as rebellion forces successfully siege Thybe, Emperor Halan submits to Al Sanai demands of independence
	+ Ecolira borders are split with Eskan Empire keeping the desert western regions and the newly formed Sanai Republic gaining the settlements of the eastern Ecolira
* 460 BR
	+ After a short time of peace, Eskan Empire declares war of reconquest on the Sanai Republic
* 435 BR
	+ The Eskan Empire/Sanai Republic war, having raged for decades, enters a state of more of a cold war, with both sides having exhausted most of their fighting forces and not having the supplies to make significant inroads on the opposing territory. The war is not officially ended, however most of the fighting for the remainder of the war is border skirmishes with only small amounts of territory changing hand.
* 392 BR
	+ Barrowton is formed on Swurnia, making it the first permanent settlement on the continent since the demise of the ancients
* 377 BR
	+ The Eskan Empire/Sanai Republic war officially ends after nearly a century, and no major gains for either side. The war at this point has drained almost all of the economic power and manpower of both sides.
	+ The two empires agree to give up the most hotly contested territory to create an independent buffer city-state, Ktyha, to prevent future border conflicts.
* 349 BR
	+ Kytha flourishes as a neutral trading hub in Ecolira, acting as a middleman for trade between the Eskan Empire and the Sanai Republic who do not allow direct trade with the other.
* 312 BR
	+ Nightbrook is formed on Swurnia
* 249 BR
	+ The village of Ridgeview is formed on Swurnia
* 156 BR
	+ Monsters of the night overrun the village of Nightbrook, killing most of the residents and forcing a small amount to flee
* 155 BR
	+ A small amount of survivors of the Nightbrook Massacre settle in the forests of Swaffle Hills.

## The Rebirth

The era of 'The Rebirth' begins at 0 AR and continues to roughly 30 AR, at which point events are considered part of the Modern Era.

* 0 AR
	+ The adventurers known as The Paragons mysteriously appeared on Helias in the event known as The Rebirth, and departed in their respective directions, with Aarno and Swaffos going west, Scotto and Breannis going north, Battaro, Courtia, and Tegis proceeding east, and Ross initially proceeding West
	+ The eastern segment of The Paragons initially settled in the small homestand now known as Paragon's Landing. This homestead was the first structures created by a paragon, and is now a holy site for followers of the religion.
	+ Aarno travels west and maps the coasts of the Wesral Ocean over the course of a year, not settling permanently in any single location
* 1 AR
	+ Aarno discovers the continent of Swurnia, and a settlement of habitants in Barrowton. This marks the first meeting of a Paragon and a habitant population.
	+ The eastern segment of the Pantheon decides to leave Paragon's Landing in search of a permanent home.
	+ The northern segment of the Pantheon wanders northern Mea, living nomadic lives among nature.
* 2 AR
	+ Aarno settles in a small house on a hill above Barrowton, a site which eventually became the home of Castle Muchos.
	+ Aarno begins assisting residents of Barrowton in daily lives, marking the start of his official ties with the residents of Swurnia.
* 3 AR
	+ Swaffos lands on southern Swurnia, establishing a residence on the southern coast of Swaffle Hills.
	+ A roaming illager pack attacks Barrowton, causing large amounts of casualties before being repelled by Aarno. This alerts Aarno of the vulnerability of the settlement.
	+ The eastern segment of the Pantheon discover (UNNAMED BATMAN CITY), marking the first contact between Paragons and habitants in the east.
* 4 AR
	+ Barrowton, assisted by Aarno, begins construction on a wall to protect from various hostile attacks
	+ The eastern segment of the Pantheon choose to settle in the lands eventually known as Valley of the Paragons (MAYBE A TEMPORARY NAME) near the settlement of (UNNAMED BATMAN CITY). Habitants are forbidden from entering the valley unless under special exceptions.
	+ Swaffos discovers an ancient but mostly intact nether portal hidden in the caves of Swaffle Hills
* 5 AR
	+ Barrowton completes construction of it's outer wall
	+ Swaffos, exploring Swaffle Hills, meets Habitants living in the region. He agrees to coexist with them, however they agree to primarily leave each other alone ot handle their own affairs.
* 6 AR
	+ Residents of Barrowton begin hosting traders from Menathis due to their new levels of safety, and decide to construct a port with the assistance of Aarno
* 7 AR
	+ Having helped facilitate creation of a safe and prosperous Barrowton, Aarno decides to embark on a journey across Swurnia
	+ (UNNAMED BATMAN CITY) falls to a large-scale co-ordinated attack by illager hoards, completely exterminating its population.
	+ Battaro unleashes his vengeance upon the occupying illager forces, destroying their armies single-handedly, leaving (UNNAMED BATMAN CITY) a ghost town hosting neither habitants or illagers.
	+ Aarno embarks westward, travelling across the plains of central Swurnia. In doing so, discovers a number of small tribes struggling to survive, who he convinces to seek out Barrowton and settle there.
	+ Aarno meets one tribe on the southern lands of Golden Coast. Rather than being convinced to relocate to Barrowton, they wished to establish a safe settlement there. Aarno provides resources from his journey to this tribe to form the settlement eventually known as Westmont.
* 8 AR
	+ Aarno arrives in Gloomwood and eventually finds the empty remains of the city of Nightbrook, however was saddened to find it completely void of life and overrun by monsters of the night.
	+ Aarno moves on to Swaffle Hills, where he discovers the homested of Swaffos. The two come to a truce, and initial plans of unified Swurnia are hatched.
	+ Aarno arrives in Ridgeview, and to his surprise was welcomed with open arms by a struggling settlement.
	+ Aarno takes temporary residence in Ridgeview to learn their way of life and assist in fortification.
* 9 AR
	+ Ridgeview builds a wall with the assistance of Aarno.
	+ Aarno embarks to Barrowton to arrange a meeting arranging a truce between the two settlements.
	+ A truce is signed between Barrowton and Ridgeview
* 10 AR
	+ Aarno returns to his old homestead with a vast wealth gained from his adventure and begins construction on Castle Muchos.
* 11 AR
	+ Barrowton starts to establish itself as a regional trading hub. Trade begins between Barrowton and Ridgeview.
	+ A small number of residents of Sepkhe, aided by Battaro, resettle to the currently vacant city of (UNNAMED BATMAN CITY).
* 14 AR
	+ Ties strengthen between Barrowton and Ridgeview, with trade now happening regularly and an official strategic alliance being formed between the two settlements.
* 15 AR
	+ Battaro focuses his efforts on the repopulation of (UNNAMED BATMAN CITY), instituting a strict breeding policy and opening the settlement up to any wandering settlers.
* 18 AR
	+ A council of all of the high lords of Swurnia is called at the partially constructed Castle Muchos, and Swurnia officially unifies under the rule of Aarno, creating the Swurn Isles.
	+ Aarno commands that a road be built connecting the lands of Swurn Isles, and construction on The Stretch commences.
* 21 AR
	+ Construction of Castle Muchos advances to a point that it starts to become the world's first tourist attraction, bringing travelers to the port of Barrowton, boosting it's local economy.
* 22 AR
	+ The first phase of The Stretch is completed, connecting Barrowlands to the Golden Coast.
	+ Swaffos re-activates the nether portal hidden on Swaffle Hills
* 25 AR
	+ Barrowton improves it's wall fortifications, replacing it's wooden wall with a more permanent stone wall. This eventually becomes known as the Old Town Wall.
* 26 AR
	+ A descendant of the long-lost town of Nightbrook convinces Aarno to reclaim the lost settlement in the name of his ancestors
* 27 AR
	+ Swurn Isles forces led by Aarno successfully clear out the hostiles in the ruins of Nightbrook, and work begins on reconstructing the village to be ready for eventual re-habitation.
	+ The second phase of The Stretch is begun, connecting the southern lands of Swurnia and repairing the historical road in Gloomwood.
* 29 AR
	+ The second phase of The Strech is completed, connecting Nightbrook and Swaffle hills to the primary road network

## Modern Era

* 32 AR
	+ Barrowton's continued flourishing means it begins to expand beyond it's initial walls, marking the original area to be designated as it's 'Old Town' distric
* 37 AR
	+ In a stunning display of power, Swaffos wowed locals by demonstrating the ability to fell entire trees with a single blow, providing yet another example of the supreme abilities of the famed adventurers.
* 39 AR
	+ Barrowton begins constructing a new southern port to be the city's new primary port, as the city had outgrown the old town port.
* 42 AR
	+ With much of Barrowton's population now outside the Old Town Wall, Barrowton starts construction on a large fortified city wall, surrounding the entirety of the greater Barrowton region, marking the new city limits, and providing protection for all of it's citizens.
* 44 AR
	+ Aarno makes a diplomatic visit to Ecolira, touring the Eskan Empire, the City-State of Kytha, and the Sanai Republic, visiting the three capital cities, establishing independent diplomatic ties with each, and signing various trade pacts.
	+ Swaffos makes a generous contribution to Barrowton, funding the first library in the city's history, allowing residents to attain a higher level of knowledge. This library was named the Swaffos Pre-Memorial Library, due to his undying nature.
* 56 AR
	+ Construction begins on Barrowton's Grand Colosseum