Toymaker Slippery Slim

**Toymaker Slippery Slim** is a weapon craftsman in the gray zone.

### Appearance

Slim is 6’7 and about 170 lb. His most notable feature is his spider head. It’s black with gray splotches, and has about eight eyes in total, though it’s unknown if all these eyes can actually see. Judging by his legs, he’s fairly thin. However, he always wears a deceptively puffy jacket that triples his upper body size.

### Personality

As the full nickname suggests, Toymaker Slippery Slip is a tricky bitch and weapon maker. His goal is to become the best-known weapon craftsman in all the gray zone. To this end, he’s always trying to find new opportunities to lie and cheat his way to the top, undermining competition and scamming customers. The only aspect to his life goal that isn’t a deception are the weapons themselves; there’s only two things Slim takes pride in, and one of them is his ability to make damn fine killing machines. The other is his “gang”, the Toymaker’s Web.

### Gang

Although technically a gang, the Toymaker’s Web doesn’t participate in gangbanging or territorial disputes. Mostly, he uses them for getting supplies, making deliveries, and discouraging other gangs from stealing his gear. Because they’re not very powerful or numerous, they often make use of their extensive knowledge of the sewers and traps to defend their workshop.

### Backstory

Slim's father was an architectural engineer who worked on the outskirts of the gray zone. He always saw what his father did as impressive but boring. Wires being used to power broken down crack houses instead of electrocuting someone. Explosives destroying condemned buildings instead of a gang's hideout. Power tools carving wood instead of skulls. Secretly, Slim used what he saw from his father to create his own little malicious tools, using them in meanspirited pranks on the local neighborhood.

His father's last project would be a homeless shelter. Even in the area surrounding the gray zone, it's dangerous for the homeless. A man presenting himself as a rich entrepreneur proposed they build a homeless safehouse, something impenetrable the destitute can take shelter in when the fighting gets thick. Slim's father agreed to the job, only to discover the entrepreneur was a gang leader who wanted a fortress for his gang. Wanting to do the right thing, his father sought to blow the whistle, only to be stopped and captured. Slim, knowing something was wrong, snuck into the shelter and managed to free his father. He insisted that slim escape without him however; his final act was using his knowledge of the structural weaknesses to destroy the building from within, resulting in his and the fake entrepreneur's death.

From Slim's perspective, his father made three good choices; building the shelter, blowing the whistle, and destroying the shelter. Three strikes, and he was out. From this, he learned the lesson that doing the right thing is too costly if you want to really achieve your dreams.

### Occupation

He sets up shop in the sewers beneath the street, constantly moving to stay where the action is hottest, and guns are needed most. The main obstacle to his business is that when most thugs want to smack another thug, they often just pick something up from the ground. In light of this, he travels the gray zone leaving weapons behind in hopes that criminals pick them up and use them, therefore advertising his fine craftsmanship to other crooks who actually have money. Unbeknownst to Slim, however, this plan has backfired, as his equipment has gained the reputation as “trash gear”. To the criminals who don’t know it’s Slim leaving these weapons behind, it seems like they’ve always been abandoned, and the only criminals who are ever seen using these weapons are next to homeless. Despite this, a few high profile gang bosses have taken notice of Slim’s skill, connections which Slim makes sure to milk as much money out of as possible.

In order to make ends meet while waiting for his weapons to become famous, Slim uses his extensive knowledge of the undercity to run a delivery service. The Toymaker’s Web can traverse the city in record time, somehow achieving faster delivery than by car. Despite Slim’s grifting nature, his service is surprisingly reliable. He is, first and foremost, a businessman, and it’s bad for business to scam every customer or “lose” every package.

### Abilities

In a straight fight, Slim is decent enough to take on a couple common thugs. If facing a gang boss or someone with any actual fighting skill, he uses a special fighting style known as the “web style” to compensate for his lack of ability. It is also known as the “little cheater bitch” style, though most who call it that end up dying from underestimating the power of cheating like a bitch. The core philosophy is setting your opponent up to take them down in single killing blow.

To this end, Slim carries around an assortment of custom made distractions, from smoke bombs to explosives to even just pepper spray. Often, these tools are themed after repurposed toys, thus giving them the nickname "toys of doom". When facing an abnormally strong opponent one-on-one, he’ll use as many dirty tricks as it takes to put them in a state where finishing them off is easy. Because of his one killing strike philosophy, Slim’s favorite weapon to finish the job is a sawed off shotgun.

This puts him at a disadvantage when facing multiple opponents, however. If he’s in enemy territory or high up in a building and surrounded, he’s screwed. However, on the streets he has the advantage of access to the sewers. If anyone is foolish enough to follow him into one, even in a group, they would almost immediately be separated and picked off by either Slim or someone from the Toymaker’s Web.

### Notable Toys of Doom

* Fairy Princess Mines; Modified Fairy Princess Twirling Flight dolls. The original toy slowly twirls to the ground, and spins their way back up in a random direction once they're within an inch of hitting it. When attached with small explosives, a group of them creates a randomly changing minefield that is difficult to keep track of. Each of these mines also contain a small container of glitter, to give each explosion a bit of Fairy Princess™ magic.
* Smoke Beyblade; Modified beyblade that releases smoke as it spins across the field. It is unknown if screaming “LET IT RIP” increases the effectiveness of the beyblade, or if simply believing in the beyblade’s power is enough to keep it spinning.
* Dino-might Cattle Prod; A cattle prod with modifications inspired by dinosaur grabber toys. On the tip is a metal t-rex jaw powered by hydraulic presses. Once latched on to an opponent, it stays attached until the battery runs out, releasing a continuous electric charge.
* The Last Word; A heavy gun that resembles a minigun, it’s painted red and black, has various pieces of metal welded to it, and multiple warning labels. When revving up, it creates a terrifying engine-esque sound. Members of his web tremble at the mere mention of it, and he only uses it as a last resort. Most people instinctively duck behind cover after Slim starts it up, only to hear the noise fade, see no damage has been done, and find Slim to be missing behind a cloud of smoke. In reality, it’s a scary looking Nerf Vulcan he uses to bluff his way out of fights he can’t win.