Powers & Abilities

## Powers & Abilities Rundown

### Description

Both Survivors and Raiders possess multiple means of attacking, moving and defending themselves outside of their default options, each ability and power usually having a specific purpose intended for it. Survivors rely on their transpheres that allows a player to customize what their powers/abilities will be while Raiders have preset options that a player will naturally gain or lose as their level increases. Its important to keep in mind what these do so you may ideally use these optimally at all times regardless of what level or state your in.

All options can be leveled up for both Survivors and Raiders that may provide a number of benefits, such as decreased cooldowns. further ranges, longer detection times and so on until reaching a max level of 20. Survivors level them up through the use of Spirit Points that are obtained as you complete matches and are applied in the Training Building. Survivor abilities may also be accessed regardless of equipped transpheres if the ability is ranked up to level 10. Raiders level them up through skill points which are earned by leveling their player level up with each Raider individually. You cannot get skill points for Cell while using Frieza as an example.

Survivors need to use the Spirit Siphon to gain Powers & Abilities or gain a number of Spirit Points to unlock more powers via the Training Building at varying steeper cost when compared to leveling them up.

### Survivor Powers/Ability List

Below will be a list of all currently available options a Survivor may utilize though not all will be available to a player at the start and some skills are shared over multiple transpheres but must still be unlocked individually between different ones.

* The specific character transpehere restriction for every skill is removed when upgraded to +10, unless stated otherwise when upgrading in which case only requiring one upgrade. (+1, 1,000 Warrior Spirits)

#### Generic Skills

These are unique in that a specific transphere or skin is NOT required to use them. However the trade-off is that they can't be upgraded at all.

* Grappling Device: Pressing once allows a player to aim the path of the grappling line, pressing a second time activates it and begins moving the Survivor provided its within range of a surface.
* Floating Device: Erects a pad in front of the user that causes anyone who enters its field to jump and float incredibly high in the air. The pad can be destroyed by Raider's attacks.
* Emergency Transformation Device: A passive ability that triggers when a Survivor is hit by a Raider's attack, It requires the Survivor to have dragon change available otherwise it will not proc. without a barrier it will not have the chance to save a survivor either.
* Power Charger: A passive ability that constantly but slowly fills a Survivor's dragon change level from 0 to 1. Disables once level 1 is reached. purchasable with Zeni at the item shop (red building next to the character creation shop)
* Emergency Escape Device: A passive ability that will immediately teleport a Survivor out of an area that's about to be destroyed by a Raider's Area Destruction. The Survivor will still take barrier damage. purchasable with Zeni at the item shop (red building next to the character creation shop)
* Trap Device: deploys a floating mine that can be triggered by raiders for a paralyze effect, pressing the deploy button again will lower its setup time. purchasable with Zeni at the item shop (red building next to the character creation shop)
* Hovering Device: A passive ability but requires a player's input to use. The device allows a Survivor to float forwards at an increased speed to cover more distance while in the air and slows their descent, the player must hold down the button listed on their controls in menu to continue to use this while in the air. purchasable with Zeni at the item shop (red building next to the character creation shop)
* Enemy Radar: An active ability that enables a Survivor to throw out a device which flies forward and scans the area around it, revealing the Raider's location to all Survivors if within its scanning radius. purchasable with Zeni at the item shop (red building next to the character creation shop)
* Zipline Device: An active ability that enables a Survivor to place down a starting point for a zipline which links to another location similarly to the grappling hook, it may be used multiple times and other Survivors may use it. It will disappear after awhile though and a Raider can destroy it. purchasable with Zeni at the item shop (red building next to the character creation shop)

#### Skin Specific Skills

These skills must either be used with the appropriate skin or be leveled up to level 10 or above to be used. The fact they're associated with certain skins gives certain gameplay changes as different skins move differently. Compare Bulma's dodge to the default: Bulma kind of stumbles a short distance. However you can only have one skin equipped, limiting their use.

* Capsule (Single Wheel Motorbike): An active ability that allows a Survivor to spawn a bike for faster traversal, can travel even faster with a boost function. Unable to interact with anything else in the game while on the bike and a Raider will destroy the bike if able to hit it. Cooldown for this ability doesn't begin until Survivor is off the bike. Can be enhanced by Expert Driver passives skills. Unlocked from Bulma Survivor Skin.
	+ At +20, 65 Second cooldown.
* Charming Pose: An active ability that causes the Survivor to strike a pose which is capable of briefly stunning the Raider for a short time frame. Unlocked from the beginning but is restricted to use with the Bulma Survivor Skin until leveled up.
	+ Range of 40. At + 20, 55 Second Cooldown.
* Change (Camouflage) An active ability that shifts the Survivor's appearance into a varying number of possible items by random chance, a Survivor may still move while camouflaged but cannot jump without breaking it, footsteps are silenced and the window during the change prevents a Raider from locking onto the Survivor for a short time frame. Unlocked from the beginning but is restricted to use with the Oolong Survivor Skin until leveled up.
* Change (Missile): An active ability that transforms the Survivor into a Missile, providing flight for a limited time or can be used to as a means of knocking a Raider back with minimal damage. A Raider's KI blasts can destroy the missile form ending its use instantly. Unlocked from the beginning but is restricted to use with the Oolong Survivor Skin until leveled up.
* Till: An active ability that has the Survivor till the ground for a short amount of time for a chance of obtaining an item, doing so successfully will provide a random item or a small dragon change cube. Restricted to use with the Farmer Survivor Skin until leveled up.
	+ At +20, 55 Seconds, Item rate +5%.
		- Items include: 50 Zeni, Vegeta Gloves, Rocket Launcher, Scouter, Cooldown drink, or a Dragon Radar lv.1

#### Transphere Specific Active Skills.

This skills can only be used if the appropriate transphere is equipped or if they're level 10 or above. The player can equip up to three transpheres which provides a lot of flexibility for skills. However each transphere behaves differently, even at different levels. The main difference being their ki blasts.

* Afterimage: Evade multiple attacks. Can also be used while being damaged. 30.00 Second Cooldown Time. Obtained from Cell from the Rival Spirits Spirit Siphon.
* Fake Death: Obtained from Yamcha. Causes one to explode, after which they pretend to be dead until they move. Prevents the player from being locked onto while active. If used in midair, immobilizes the player until they hit the ground and causes them to fall straight down. The initial explosion can cause the raider to flinch, but does not inflict damage.
	+ 30 second cooldown.
* Flying Nimbus: Summon the Flying Nimbus and allows you to move in the air. You can Dismount with [E] or by taking damage. 60.00 Second Cooldown Time. Obtained from Gohan (Teen). Can be enhanced by Expert Driver passive skills.
* Go-Go Gum: Lock on to the raider and fling a chunk of gum-like flesh at them to temporarily bind them. Obtained from Maijin Buu. More info needed.
* Kaioken Rush: Charges at and punches a locked-on target. If no target is around, you will charge forward based on camera position.
	+ Knockback Raider on impact and deals minor damage.
	+ 60.00 Second Cooldown Time. Obtained from Goku.
* Krillin's Shoe: Throw a shoe to stun Raider from a distance. Negates Raider Lock-on briefly on hit. Obtained from Krillan. More info needed.
* Saiyan Pod Remote: Summon a Saiyan Pod to escape quickly. Obtained from Vegeta. More info needed.
* Solar Flare: Prevents nearby enemies from taking any actions for a certain amount of time.
	+ Range of 20.
	+ 30.00 Second Cooldown Time. Obtained from Tien.
* Wall of Defense: Protects allies target by an enemy from ki blasts or melee. Invulnerable to most attacks during the skill animation
	+ If raider is attacking an ally in range, teleport in front of your ally knocking the raider back if they're close enough to your ally.
	+ If there are no allies around, you will just stay in place and spread your arms.
	+ Can be used to knockback raider. If raider makes contact with the user during the skill they will be knocked back.
	+ 30.00 Second Cooldown Time. Obtained from Piccolo.

**Transphere Passive Skills:**

* Barrier Auto Recovery: Restores barrier if you go a set period of time without taking damage. Required Time -6% at Max Power. Obtained from Picollo and Maijin Buu.
* Expert Driver [Jump Boost]: Increase your jump power while riding a vehicle. Jump Power +100% at Base Power, +150% at Max Power. Obtained from Krillin.
* Expert Driver [Speed Boost] +20% at level 1, +30% at level 20

* High Alert: Increase the range at which you can hear the raider. Sound Range +50% at Base Power, +100% at Max Power. Obtained from Gohan (Teen).
* Ki tracking: Extends the time during which you can see enemies' auras. Effect Duration +100% at base power, +200% at Max Power. Obtained from Goku, Piccolo and Cell.
* Movement Speed Boost (Dirt): Increases your movement speed on dirt and sand while not using dragon change. Mobility +15% at Max Power. Obtained from Yamcha and Tien.
* On Guard: Increase the range at which you can hear the heartbeat of the approaching raider. Heartbeat Range +50% at Base Power, +70% at Max Power. Obtained from Tien and Vegeta.
* Slide: Use [Ctrl], or [R3](PS4) to slide while moving with [W] [A] [S] [D]. Slide down a hill to increase your speed. Cannot be used during Dragon Change. Mobility +15% at Max Power. Obtained from Trunks (Adult).
* S.O.S: Reduces time needed to call the escape time machine. Call Speed +50% at base power, +100% at Max power. Obtained from Trunks (Adult).
* Special Service: Reduces cooldown time needed to perform another Dragon Change after one ends. Obtained from Frieza. More info needed.
* VIP Special: Reduces prices of items found in vending machines. Required Money -25% at base power, -35% at Max Power. Obtained from Yamcha.
* Wall Jump: Obtained from Android 18. Allows the ability to kick jump off of walls when against wall but, not moving onto it.

**Warrior Spirit costs**

Upgrading skills requires Warrior Spirit. Most skills can be upgraded to a maximum of +20. The price increases the more a specific skill is upgraded.

Some skills can only be upgraded to +1 for 1,000 Warrior spirit, only to allow use without restriction. As if getting any other skill to +10 to be able to use it freely.

Some skills can only be upgraded once to lift the character restriction upon them. Those skills will cost 1,000 spirit to be used freely.

* Includes but is not limited to:
	+ City Defender
	+ Covert Operations
	+ Dragon Clan Healing
	+ Flashy Mischief.
	+ Frieza Force Tech
	+ Galick Gun Master
	+ Head Start [Item] variant skills
	+ Landing Delay Nullification
	+ Rare Rate Boost [Rocket] or [Drink]
	+ Shocking Speed
	+ Unconscious control

### Raider Powers/Ability List

Below will be a list of all currently available abilities for the Raiders, however do keep in mind that each Raider has their own preset skills which are dependent on their change level and cannot be customized/changed between them unlike Survivors.

* Cell
	+ Passive
		- Auto-Evolve: 1st Stage Only. Automatically increase Evolution Energy when at evolution level 1. Evolution Energy Increase +10% at Max Power.
		- Life Absorption: 1st, 2nd and 3rd Stage Only. Absorbs lifeforce from people and increases your Evolution Energy.Evolution Energy Increase +10% at Max Power.
		- Ki Tracking: All Stages. Extends the time during which you can see enemies' auras. Effect Duration +20% at Max Power.
		- Ki Control: 2nd, 3rd and Final Stage Only. Reduces detection time for survivors if you [Ctrl] while moving to hide your Ki. Detection Time Reduction +30% at Base Power, +50% at Max Power.
	+ Active (Available only after 1st Stage)
		- Solar Flare: Prevents nearby enemies from taking any actions for a certain amount of time. 30 Second Cooldown Time at Base Power.
		- Afterimage: Evade multiple attacks. Can be used while being damaged. 30 Second Cooldown Time at Base Power.
		- Energy Barrier: Final Stage Only. Generates a spherical barrier around you that protects you from enemy attacks. Hurts any enemies who touch the barrier. 30 Second Cooldown Time at Base Power.
		- Ki Detection: Shows the aura of enemies within a certain range for a brief amount of time. Detected players will have an effect applied to their screens. 30 Second Cooldown Time at Base Power. Effect Duration +10% at Max Power.
* Frieza
	+ Passive
		- Insert Info Here
	+ Active
		- Insert Info Here
* Buu
	+ Passive
		- Insert Info Here
	+ Active
		- Insert Info Here