Gameplay

In Super Club Soccer, gameplay revolves around quick, strategic decision making. Players must effectively utilize their team's strengths and exploit their opponent's weaknesses to outmanoeuvre and outscore the opposing team.

When the match begins, players will notice several tabs at the bottom of the screen. These visually represent the order of operations. The first tab represents the player in possession of the ball. This player is the first person to make a move in any given turn and has 6 seconds to do so. The second tab represents the team in possession. During this turn, the remainder of the team, will have an additional 6 seconds to respond to their teammate's move. The third tab represents the defending team. They also have 6 seconds to move, but now in response to the movement of the opposing side. The final tab is the resolution tab, where the game calculates and animates the outcome of the previous moves.

Each player has the opportunity to make about 90 moves per match, with your average match lasting from anywhere between 17 and 35 minutes, depending on the number of players in your game.

## On The Ball - Basics

When in possession of the ball, you have numerous options at your disposal, these options reside in a little box beside your player. If for whatever reason this box disappears, you can either hit "Z" on your keyboard, or right click, in order bring it up again.

**Pass Low:** Allows you to play a short, grounded pass in a direction of your choosing.

**Pass High:** Allows you to play a longer, elevated pass above defenders.

**Shoot Controlled:** Allows you to play a weaker but more accurate shot.

**Shoot Hard:** Allows you to play a strong, but less accurate shot.

**Dribble:** Allows your player to run with the ball.

If you do not make a move in the allocated time, the SCS Ai, will make one for you, which could result in a loss of possession.

## Off The Ball - Basics

When not in possession of the ball, players can use the "**Move**" action to position themselves strategically on the field. By default, an adjustable movement arrow will appear, allowing players to move, without the need to access the action box menu. It's important to note that if a move is not made in the allotted time, the AI will make one for you, which could result in a positional error. To preserve stamina or maintain control of your player's momentum, players can choose to skip their turn by either clicking "**No Action**" in the action box, or by hitting the "X" key on their keyboard.

### Receiving

In order to receive/intercept a pass, you must hover your movement arrow over the path of the passing line, and then click. Upon clicking, another action box will pop-up with actions that specifically reference receiving the ball.

**Receive Low/Receive High:** Both of these actions command your player to receive the ball. Whether or not you receive the ball high or low, is dependent upon whether you are receiving the ball on the ground (green), or in the air (yellow). You cannot receive the ball in the red zone.

**One Touch, Pass Low/ Pass High:** Allows you to play a quick pass to a teammate without stopping to control the ball first. This increases the difficulty of the pass, but if successful, provides an acceleration boost to the passer and allows your team to make a move before the opposition. It's important to note that communication with your teammate is key, during a one touch action, as they will not be to see your pass immediately due to the change in order of operations.

## Reaction Time

In Super Club Soccer, reaction time plays an important role in defensive actions. It represents the distance between the point in which the player elects to defend and the location of the ball when the player reaches that point. The larger the distance between these two points, the greater the chance of a successful defensive action.

### Tackling

In order to tackle an opponent, you must manoeuvre your movement arrow, so that it intersects with the line of an opposition dribble, and then click. Upon clicking, an action box will pop-up with actions that specifically reference tackling. Before making a decision, it's important to note the location in which the ball will be upon reaching your destination. In the example below, you can see that the ball will be at the very end of the dribbling line by the time the defender makes their tackle, this means that the defender will have less time to react.

**Tackle Soft:** When performing a soft tackle, reaction time **does not** impact the defender's chance of a performing a successful tackle, but the tackle itself will be weaker. By using Tackle Soft, you will also maintain more of your mobility, should you fail.

**Tackle Hard:** When performing a hard tackle, reaction time is vital in determining whether or not a tackle will be successfully. If you are to fail a hard tackle, your players movement will be heavily restricted come next move.

### Goalkeeping

In order to access the goalkeeping action box, you must first hover your movement arrow on the line of an opposition shot/dribble/cross, and then click. Upon clicking, an action box will pop-up with actions that specifically reference goalkeeping. Like all defensive actions, reaction time is of utmost importance while goalkeeping.

**Save:** By attempting a save, you are attempting to catch the ball outright. There is however a chance that the ball may be spilled, which could lead to a rebound opportunity for the opposition.

**Parry:** When attempting a parry, goalkeepers can choose the direction in which they want to push the ball. To increase the chances of a successful parry and minimize deviation from the intended trajectory, it's best to parry the ball in the direction you are facing.

**Tackle With Hands:** If a player dribbles into your path, you may wish to attempt this action to dive at their feet.

**Punch:** When the ball is played into your area, it is sometimes best to punch the ball clear.

## Momentum

in Super Club Soccer, understanding the concept of momentum is crucial, whether your attacking, defending or playing as a goalkeeper. Momentum dictates that the more your player moves in one direction, the faster he will progressively become. In Super Club Soccer momentum is broken up into 4 gears, gear 0 (stationary), gear 1, gear 2 and gear 3 (top speed). A huge part of deciding whether or not you should pass (how far you should lead your pass), dribble or shoot, is dependent on what gear you are in compared to your opponent, and whether or not you have a momentum advantage. By being constantly vigilante of this, you will be able to exploit "backwards" players, by, for example, dribbling in the opposite direction.

### Want to learn more?

To fully grasp the gameplay mechanics of Super Club Soccer, it is recommended that you complete the in-game tutorial and watch tutorial videos from the official Super Club Soccer YouTube Channel. This will give you a more comprehensive understanding of the game's mechanics and strategies, which will help you improve your gameplay.

Click HERE to learn about Player Development & Attributes.

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