recursal/Fanatic-Fandom huggingface dataset:
Sacrilego

Faction
 Type
 Volume in m³
 Spawn Chance

 Armour
 Material Cost

## Summary (v.37)

The Sacrilego-class of fleet replenishment ships form the logistical backbone of the Steel Striders Navy. They are crewed by some of the most agressive captains on Neter, and will charge in to circle their foes while bombarding them with small missiles, light advanced cannon fire, and simple 40mm anti-aircraft guns.

Their high speed, almost 30m/s, makes it difficult for other ships to escape from a Sacrilego, but the high speed and tenacious crews can't quite make up for the lack of armour and firepower. As such, most proper warships will find themselves easily able to weather the Sacrilego's attacks, while completely out-gunning it in return.
Weather Vane

Health
 Armour Class
 Structural
 Relative Buoyancy
 Material Cost | 1

The **Weather Vane** is currently found in the Sails section of the Water tab. It simply points at the wind direction. Useful for sailing as wind direction is quite crucial

## Application

Typically used on the Sail based vehicles, next to the Vehicle Controller.

## Limitations

Can be only placed on the top of core blocks.

However, it can be also placed on Turrets and Spin/Turn Blocks.
Version 1.602 (Dev only)

**Version chronology**

**External links**

This should fix everything that has been brought to my attention since last night.

Light level reduced on neter
Shadows reenabled
Remove resource zone button added
GT design crashes (and cause) fixed
Scrapper GUI fixed
Fleet movement over terrain fixed
Spawning in main menu fixed
Faction installations no longer have 10% subscription to base generic fleet
Browser added for selecting vehicles in map editor
New factions have correct default color
Territory assignment faction drop down updates
When you retreat you retreat to a garrison location
Cloud layer shader simplified - still have flickering pixel issues?
Error catched added to save game GUI
Errors fixed on Special Fleet new force drop down
Resource zones shown on map when they are visibile, not when the map board section's core is visible (a Fog of War thing)
A bunch of other tweaks and fixes
AIm point selection targets ammo first again
Qualification GUI spawns all vehicles under test with proper separation.
Mountains no longer appear beyond visible range
Player respawn GUI resets (avoids locking you out of saving the campaign)
Unlock system works (needed game to be reset to unlock stuff)
Staggered Fire Add-On

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 50

The **Staggered Fire Add-On** allows missiles, torpedoes, and mines to be fired one after the other in sequential order instead of all in one go.

## Application

If delay is needed between connected missiles, the staggered fire block comes in handy. You may not want the missiles to all hit the target in the same place or at the same time, as it can be a waste. It is better if missiles hit the target one by one as it allows missiles to re-target a new part of the vessel, or aim for an entirely new target if the original one was destroyed by a previous missile. It is also much more difficult to avoid the missiles if they are travelling separately, and missile interceptors and CIWS may not damage as many missiles with their area of effect. The Staggered fire add-on is highly recommended.

## Requirements

It must be attached to the Missile 6 Way Connector, or Missile Controller.

## Settings

Q-menu allows you to set the staggering.

An example of missiles launched with a 0.1 delay.
One Axis Turret

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 70

A **One Axis Turret** is a useful place to put many weapon-types. It can turn through the azimuth, but not elevation. They move at a speed of MIN(4000/SQRT(Mass of sub object), 400) degrees per second regardless of where the mass is located.
Sky Fortress Turbine

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 40

The **Sky Fortress Turbine** is a crucial part of all Sky Fortress Constructables. Each is capable of a carrying a certain weight with an economical power consumption. If you don't have enough of them expect them to be very power hungry. If you can not power them then the Fortress will start to disintegrate!

## Application

Used exclusively for Fortresses the Sky Fortress Turbine allow for movement of a fortress along any axis as well as left-right rotation of a Fortress.

## Requirement

Sky Fortress Turbines require power to run however they also have an internal power supply that can last varying amounts of time based on the power requirements of the Turbine.

## Output

It provides 1 m/s while in play, 3 m/s while out of play, in any direction and a turning speed of 10 degrees/s. The orientation of the Turbine does not matter.
Simple Weapons

*This article is a stub. You can help From the Depths Wiki by expanding it.*

Simple weapons are exactly what the name suggests, simple. These are perfect starting weapons for new players because they're generally not very expensive, put out decent damage for their price, and have other generally average pros and cons. In general they are average all around, but their biggest downside is that they don't scale up well. While simple weapons are good for primary weapons on a small vehicle and are decent secondary weapons on larger vehicles, a properly made custom weapon will typically outperform a simple weapon in most characteristics.

## Rams

*Main article:* Ram

Damage dealt by rams upon impact is 2\*mass\*velocity

## Lasers

*Main article:* Laser (Simple Weapon)

A simple weapon that hits instantly and has no aim angle. Needs to be mounted on a turret to aim.

## Drills

Drill mass is

0.5
E
x
t
e
n
s
i
o
n
s
∗
0.5
S
m
a
l
l
D
r
i
l
l
B
i
t
s
L
a
r
g
e
D
r
i
l
l
B
i
t
s
∗
4

{\displaystyle 0.5+Extensions\*0.5+SmallDrillBits+LargeDrillBits\*4}

Maximum Drill spin speed is

T
o
r
q
u
e
A
m
p
l
i
f
i
e
r
s
∗
20

D
r
i
l
l
M
a
s
s

{\displaystyle {\frac {TorqueAmplifiers\*20}{DrillMass}}}

Drill spin increase rate is

P
o
w
e
r
I
n
p
u
t
s
∗
4

D
r
i
l
l
M
a
s
s

{\displaystyle {\frac {PowerInputs\*4}{DrillMass}}}

Drills deal kinetic-type damage with a damage value of

S
p
i
n
S
p
e
e
d
∗
50

{\displaystyle SpinSpeed\*50}

. Drill AP is

S
p
i
n
S
p
e
e
d

10

{\displaystyle {\frac {SpinSpeed}{10}}}

 for large drills and

S
p
i
n
S
p
e
e
d

5

{\displaystyle {\frac {SpinSpeed}{5}}}

 for small drills, losing

D
a
m
a
g
e

50
∗
D
r
i
l
l
M
a
s
s

{\displaystyle {\frac {Damage}{50\*DrillMass}}}

 speed in the proccess.
RTG

## Overview

A Radioisotope Termoelectric Generator (RTG) is an expensive part that produces electricity at a slow but free rate.

From the game description:

> The radioisotope thermoelectric generator (RTG) is an electrical generator that uses an array of thermocouples to convert the heat released by the decay of crystals to produce a small amount of power. Coupled with crystals regenerative nature this means the RTG requires no fuel upkeep past the initial cost.
>
>

## Part Values

There are three sizes of RTGs, 2m, 4m, and 3x3m (which is actually a cube). All three sizes of RTG produce 15 electricity per second for each block of space they take up, and also produce 100C of heat per block of space. Note that there must be a battery on the vehicle (or nearby vehicle) for this electrity to go to otherwise it will just disappear. The 2m and 4m RTGs cost 1875.5 materials for each block of space, which the 3x3m RTG is slightly cheaper, costing 185.2 materials per block of space. The total stats of the three RTGs are below:

RTG Part Stats
Cost
Generation
 4m
 3x3m

## Design Strategy

RTGs are incredibly expensive so they must be used cautiously. In the campaign mode they mostly only work for vehicles with a small electricity requirement. In Adventure mode they become much more valuable due to the scarcity of resources, typically being used to power electric engines for mobility and assist with powering weapons.

RTGs must be well protected due to their cost. They're heavy and have low armor but high EMP susceptibility, therefore it's often a good idea to hide them near the center of your vehicle and protect them with a mixture of heavy armor, rubber, and surge protectors.

## Other References

**RTG Engines Tutorial! From the Depths by BorderWise**, November 2021 - A guide to the fundamental properties and usage of RTGs. Includes an example RTG-powered vehicle.
Storage Cavity

the storage cavity is a 3x3 module that can be attached to other laser components that are inline from a connected laser coupler. the storage cavity, while a bit big, can house up to 8000 units of energy each, giving the laser more energy to draw power from before power producing engines start to work to supply the demand for energy.
storage cavities therefore are an almost essential editon to your laser, since it can operate for longer time periods after recharge before needing to draw power from power producing engines.
R-Class .50 AA Gun

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 150

The **.50 AA Gun** is a low-damage simple weapon that will fit nearly anywhere. Has trouble defeating even wooden armour. Can be used as a "functional" decoration that also includes sound effects and visuals. If used in groups can do slight damage to opposing wooden craft.

-Uses simple shells

-Kinetic damage: 100

-Armour piercing: 6

-Shot velocity [m/s]: 600

-Material use: 0.5

-Eff. Range [m]: 1200

-Dispersion [deg]: 1

-Reload time [s]: 0.1

-Magazine Capacity: 30

-Magazine Reload time [s]: 6.5

-Max Elevation: 60

-Min Elevation: -20

-Max Traverse: 360
Sidebar

* navigation
	+ mainpage|mainpage-description
	+ portal-url|portal
	+ recentchanges-url|recentchanges
	+ randompage-url|randompage
	+ project:Admin noticeboard|Admin noticeboard
	+ helppage|help
* SEARCH
* Gamepedia
	+ http://gamepedia.com/forums%7CGamepedia Forums
	+ http://help.gamepedia.com%7CHelp Wiki
	+ http://help.gamepedia.com/How\_To\_Contact\_Gamepedia%7CContact Us
* Gamepedia
	+ http://gamepedia.com/forums%7CGamepedia Forums
	+ http://help.gamepedia.com%7CHelp Wiki
	+ http://help.gamepedia.com/How\_To\_Contact\_Gamepedia%7CContact Us
* TOOLBOX
* LANGUAGES
Vehicle Controller

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 40

A **Vehicle Controller** allows a player to control a ship, while said player is near the block. The player can switch between air and water mode with Q. While in water mode, the pitch controls the hydrofoils in water mode.

In multiplayer modes Vehicle Controllers you have control over will be marked "Mine" on your screen. This shows no other player has access to the controller until you move away from it. Access is on a first come first server basis.

## Controls

 G
 T + G
 H
 K
 Y
 I
System requirements

*This article is a stub. You can help Dragon Ball Legends Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Template:Dragon ball legends*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* [[How to play guide for Template:Dragon ball legends]]
* 17/052018
Repair Bot

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 50

**Repair Bots** are a block built onto a vehicle, fortress, or structure, which aid the unit in repairing damage done to itself. Upon taking damage, a construct will release small flying drones, the Repair Bots themselves from the Repair bot blocks. The Bots will seek out damaged parts of the ship, and once in close enough proximity, will begin repairing the damage.

* EMP susceptibility: 40%
* EMP damage reduction: 10/m

## Usage

Repair bots can be placed anywhere on the constructable, excluding turrets and spinblocks. It is not mandatory to provide a clear path to the damaged area, since the bots themselves are cosmetical only and repairs are conducted without them. Therefore the bots cannot be destroyed unless the main block is taken out.

Note that materials are needed to repair blocks. These are taken from the local/global resource storage, depending on your campaign settings.
The Fishing Hole

Faction
 Difficulty
 Type
 Volume in m³
 Spawn Chance

## Summary

**The Fishing Hole**, like other Fortresses, is a very slow-moving structure floating slightly above sea level. The building itself follows DWG construction rules, with it being made out of mostly wood with metal reinforcements, and CRAM Cannons.

## Combat

**The Fishing Hole** is fairly durable, and can be a threat to ships with it's (one-sided) broadside, and the CRAM Cannons mounted around the structure.

The Mainframe is located in an extremely vulnerable spot, with it being in the "Control Room" that is visible at all angles, and it's only protection is a layer of wood slopes and window blocks, making a single hit or EMP blast to the back deadly.

It can also be instantly destroyed by cutting of the small wooden "legs" that are in the water, making it vulnerable to torpedoes.
Version 1.966

**Version chronology**

**External links**

This Update contains the new Christmas Campaign called "A cold Loch Christmas"

[Image: 815f13102c.jpg]

Fun designs made by the community with a few rather strong beast in there.

In addition to this campaign the following things were changed

Neter:

WF Desecrator Replaced

WF Perferator updated with better shells and a bit of armoring

SS Excalibur heavily updated

Many GT updates and a couple Unit replacements done by Vorpalim and Neekap

[Image: 06e9c5500b.png]

Deleted from game:

SS Benson

SS Cestus

SS Hammerhead (will be replaced)

SS Guernsey (Being replaced)

Aote:

LH PID stabilization put in

SS Bear Replaced with the correct new design

Plus the usual minor changes to various designs
Sail Attachment

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 15

The **Sail Attachment** is an integral part of the Sail, which allows the construction of an Oceanic Spritsail (triangle) type of sails.

-EMP damage reduction: 100/m

## Application

It can be placed multiple times, along the vertical and horizontal mast, to extend sail's surface.

<> = = = = =

- || - Vertical Mast

- = - Horizontal Mast

- M - Sail Main Block

- A - Sail Attachment

- W - Sail Winch

- <> - Mast corner

## Requirement

This block should be placed above and on the front of the Sail Main Block.

## Limitations

The sail made using this block depends on the main block used.
Shallot (Light)

**Shallot (Light)** is a unit in Dragon Ball Legends. He is currently the only Light element unit in the game.

## Summary

Main Ability
**Warrior Blood**
Restores own health 20%. +20% to Strike & Blast damage inflicted by allies for 15 timer counts.
Requirements: 10 timer counts must elapse.

Unique Abilities
**Rage: Strike Atk UP**
+10% to Strike damage inflicted per defeated battle member.

## Biography

He is a Saiyan that had arrived from the past; being brought forwards due to the nature of the Tournament of Time. Prior to the events of the game, he had lost his memory and only remembers his name and his innate ability to fight.

He quickly gets accustomed to the food of Earth, to the point where it is a high priority in his mind at almost all times. He is revealed to have an extremely acute sense of smell, to the point where he could even track people down from long distances as long as he finds a way to identify their scent.

*This article is a stub. You can help Dragon Ball Legends Wiki by expanding it.*
Swordfish

Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s

## Performance

The Swordfish is quite fast, with very good stability. It is built mainly from wood, with some metal armor, but is quite durable for it's build.

## Combat

While it can tank a fair amount of hits, it is not as heavily armed as the description would suggest, however it's still somewhat of a threat to lightly armored/smaller ships. It's EMP resistance is moderate.
Chiaotzu (Green, Hero)

**Chiaotzu (Green, Hero)** is a unit in Dragon Ball Legends.

## Summary

Main Ability
**Invisible Strength**
+40% to Blast damage inflicted for 15 timer counts.
Requirements: 5 timer counts must elapse.

Unique Abilities
**Team (2 Allies): Blast Atk UP**
+10% to Blast Damage inflicted when 3 battle members are left.
**Avenge (Tien): Blast Atk UP**
+20% to Blast Damage inflicted when allied "Character: Tien" is defeated.

*This article is a stub. You can help Dragon Ball Legends Wiki by expanding it.*
Q Switch

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 50

A **Q Switch** is a laser component that turns a laser into a pulse laser.

Up to 4 Q Switches may be attached to a Laser Coupler. Using at least one Q Switch turns the laser from continuous to pulsed. The number of Q Switches determines how often a laser can discharge that Laser Coupler, and what percentage of the stored energy is discharged at a time. The damage dealt is proportional to the energy used.
Version 1.596

**Version chronology**

**External links**

* Lukaz's new AI parts added
* That jet on turret scandal has been sorted (jets now work on turrets and spinners)
* By the way if I see anyone else sticking an AI card into the top of a left right card slot (like I see on the vanguard) I am going to have to take a 4 week vacation to calm myself down.
	+ Here's a picture of the offending item. Don't do it as it will be patched out soon and then the designs will break.
Trebuchet

Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s

 Material Cost

## Performance

The Trebuchet is armed with ten superfiring maximum-gauge Advanced Cannons firing pure HE and HE/smoke, four 1483mm CRAM Cannons also firing HE rounds, and a rapid-fire 88mm cannon firing fragmentation rounds. She can make 6 metres per second speed and is designed to face towards her enemy; her entire battery is capable of firing straight forward and her main battery can also fire due left or right, with her crown turret able to even rotate 180 degrees and fire straight behind her. She has a powerful LAMS defence that covers all sides except behind her. She also has a respectable, if not so extensive, smoke defence system.

If fighting her, as her description indicates, she is well suited to destroying craft with LAMS defences, and she is a formidable opponent all around. However, she performs best against slower craft armed with projectile weapons. She has sturdy armour, especially on her front side, but her turrets have no ejectors and will pop if the clips are damaged. A plethora of air gaps reduce the effect of HEAT and HESH type weapons. She has a passive sonar, but as with many OW craft, she has no effective anti-submarine weapons, and while she is very dangerous to almost any surface ship, she is relatively vulnerable to attack from the air. Strategically, her slow movement speed allows her to be simply avoided by faster craft.

## Links

Forum-entry: https://forum.fromthedepthsgame.com/showthread.php?tid=13025
Small House

Faction
 Difficulty
 Type
 Spawn Chance

## Summary

**Small Houses** are decorational land structures, with their design depending on which faction they belong to, which is either the Deepwater Guard, the Onyx Watch, or the White Flayers.

## Combat

None, since they are decorational.

 Faction
 Difficulty
 Type
 Spawn Chance

 Faction
 Difficulty
 Type
 Spawn Chance
Version 1.95879

**Version chronology**

**External links**

AI Card slot left&right and forwards&back combined into a single rotateable card slot object. The idea is that nothing will be broken by this change.

Detection manual and build guide added and added to the list of tutorial content.

A method of copy pasting mod \*things\* has been added. Tested it for ItemDefinitions but should work for other things too.

A number of smaller bug fixes including the bug that appeared in the last patch regarding the rate of out of play resource gathering from fuel engines.
Burter (Blue, Hero)

**Burter (Blue, Hero)** is a unit in Dragon Ball Legends.

## Summary

Main Ability
**Fastest in the Galaxy**
+40% to own Vanishing Gauge Recovery for 15 timer counts.
Requirements: 10 timer counts must elapse.

Unique Abilities
**Team (Ginyu Force): Strike Cost DOWN**
-5 to own Strike Arts cost when "Tag: Ginyu Force" is a battle member.

*This article is a stub. You can help Dragon Ball Legends Wiki by expanding it.*
Subobject

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Subobjects can be stacked, pistons got added, and I'm reasonably sure turrets can rotate faster than 250°/s now. Plus new larger turret variants spinning faster under load*"

**This article may need updating to the game's current version. Use information provided here with care.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Subobjects can be stacked, pistons got added, and I'm reasonably sure turrets can rotate faster than 250°/s now. Plus new larger turret variants spinning faster under load*"

Subobjects cannot be nested, though dedicated heliblades may be placed on subobjects.

## Turret

Turrets rotate at a rate of

min

(

250

m

,
250

)

{\displaystyle \min \left( \frac{250}{\sqrt{m}}, 250 \right)}

 degrees per second, where

m

{\displaystyle m}

 is the mass on the turret.

### Collision

The rotation of a turret may be physically constrained by collisions: the center of a block mounted on the turret cannot pass through another block's space.

### Connections

The turret is connected to the main construct only through the bottom face. If the block on this face is destroyed, the turret will be disconnected.

The other five faces all connect to the turret itself.
Vehicle

## Summary

Vehicle is the main type of constructable used in From The Depths. It is affected by physics, and does not require a power source to survive. Most constructs encountered in the campaign are going to be vehicles.

## Creation

You can create a vehicle by either hitting b when no constructables are nearby, or placing a "vehicle" block, found in the New Object tab, in the intended location.
Patch Work

Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s

Three thumper-headed dumbmfire harpoon ambhibious Missile
Broadside of simple large cannons and  cram cannons
 Armour
 Material Cost

## Performance

Due to the characteristics of  APS Mortars, the Patch Work's mortars are highly dependent on accuracy to hit, which is what they lack, so they aren't much trouble to deal with. The broadside CRAM Cannons are very low-velocity and are relatively simple to dodge. Overall, given the armament of the Patch Work, being mostly made for anti-ship, it would be easiest to take it down with a flier.

## Gallery

* The loading screen featuring the Patch Work.
Shuriken

Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s

## Performance

It's steering is quite "wobbly", and it is quite fast. It mainly uses it's *steam engine* and steam jets for movement.

## Combat

The Shuriken is not much of a threat in combat, but it's Fragmentating 1550mm CRAM Cannon is good at tearing apart wood constructs.
Typhoon

Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s
27 m/s (Submerged)

 Number of AIs
 Material Cost

The Typhoon is a Normal-difficulty Steel Striders submarine.

## Combat

Typhoons are relatively fast, sneaky, and can be extremely annoying to deal with unless you know what you're doing. While the missiles it fires are not very damaging on their own, it does fire a lot of them, meaning CIWS and subpar LAMS systems will have issues destroying them in time. In addition to this, it also has torpedoes for use against ships and other submarines,

The Typhoon has a few key weaknesses, however. As it uses both passive and active sonar, it is vulnerable to being detected by passive sonar on enemy ships and submarines. In this regard, torpedo-armed submarines with interceptors are often the best vehicles to use against Typhoons as they have comparatively few torpedoes of their own.

## Trivia

* The Typhoon's design draws inspiration from its namesake class of submarine in real life.
Neon Light

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 4

A **Neon Light** provides lighting. Colour, intensity, and range can be set in the Q-menu. A Light Fitting can be used instead – It works the same, but looks different and has slightly different stats.

## Statistics

* Health loss from one meter of HEAT penetration is 100%.
* EMP susceptibility 60%. Protective drainage 50 damage units.
Rokkits Revolutionary Revolving Blast-Gun

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 500

**Rokkits Revolutionary Revolving Blast-Gun**, or **Revolving Blast-Gun** for short, is a Simple Weapon. It is basically a highly-inaccurate rapid-fire shotgun.

-Uses simple shells

-Kinetic damage: 600

-Armour piercing: 5

-Shot velocity [m/s]: 550

-Material use: 20

-Eff. Range [m]: 5500

-Dispersion [deg]: 7.5

-Reload time [s]: 0.25

-Magazine Capacity: 300

-Magazine Reload time [s]: 60

-Number shells fired per shot: 25

-Max Elevation: 12

-Min Elevation: -2

-Max Traverse: 20
Stairs

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 5

 Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 2

 Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 5

A decorative block that you may walk up and down, they resemble real life stairs and appear to be wooden. Another variant resembles more traditional ship stairs made of metal. The latter also has a 2m tall variant ("Stacked Stairs"), allowing for stairs to be built without the need of additional blocks to connect them.
Hooded Man

**Hooded Man** is a unit in Dragon Ball Legends. Due to the red hood that covers most of his silhouette, he is also referred to as **The Saiyan in Red.** He is unobtainable and can only be fought against in certain story missions. He is always fought as a Dark element enemy, being the only solely Dark element unit thus far.

## Summary

Main Ability
**Quintessential Saiyan**
Increases Ki Recovery and damage inflicted.

## Biography

A saiyan first seen causing destruction in a ruined city. He has a vengeance against saiyans, calling Shallot "The blood of the defeated" and all the other saiyans "The blood of the tainted."

Due to his similar appearance to Shallot, the latter is sometimes mistaken for him and feared by those who are unfamiliar with either.

*This article is a stub. You can help Dragon Ball Legends Wiki by expanding it.*
Version 1.967

**Version chronology**

**External links**

Minor updates to Content only (Majyst Stuff)

A Cold Loch Christmas
The Christmas Event has been Removed!

DWG Dallasclass Fortress
DWG The tower
LH Jorogumo
LH Raddish
SS Hammerhead

Updated:
Most of SS has been update to not only function better but also has had Minor Aethetic changes applied to many ships to smooth out the uglier edges.
This work has been done mostly by Zagskrag and Mech\_Romancer

Usual updates to other faction units also, mostly in OW, WF and GT.

Replaced:
SS Guernsey
SS Tigershark
WF Desecrator
SS Watchman

AoTE
SS Orion Replaced

Typical minor updates to a few other designs

Dangerous Waters

The Building restriction has been removed.
You can now load in your own designs into the campaign or modify the built in designs.
However, keep in mind that the ships are balanced to the built in designs, not your designs.
If you load in your uber spam 30k ship and come to the forums complaining the campaign is too easy I will come to your house and take away your computer.

That is all. Smiley
World Map

The **world map** is the location where the **Dungeons** and all other **Locations** can be found in **Dragon Ball Legends**.

## World Map

Reason: "*There is no such thing a World Map in the game right now*"

**This page is a candidate for deletion.**
Reason: "*There is no such thing a World Map in the game right now*"
Propulsion and drag

*This article is about drag on vehicles. For drag on missiles, see Missile aerodynamics.*

## Propulsion

For a top speed

v
max

{\displaystyle v\_\max}

 and forward velocity of

v

{\displaystyle v}

 (always at least 1 m/s), thrust is multiplied by

1

v

(

v

/

2

v
max

)

2

{\displaystyle \frac{1}{v^{\left( v / 2 v\_\max \right)^2}}}

## Linear drag

### Cross section

Cross section is determined by the frontmost faces of the construct as listed in Blocks.

Orientation does not matter, only the shape of the block.

### Length friction

Length friction is determined by the cross sectional area on the four sides of the construct. In air, each m2 of such contributes 0.001 length friction regardless of shape. The length friction in water is larger but it does not seem to be computed the same way.

### Drag force

The drag force is equal to

v
2

⋅

(

cross section
length friction

)

{\displaystyle v^2 \cdot \left( \text{cross section} + \text{length friction} \right)}

Linear drag is always applied at the center of gravity, and thus never produces a torque.

Drag is 20 times as large in water.

## Angular drag

The angular drag coefficients for a beam of length

ℓ

{\displaystyle \ell}

 are proportional to

ℓ

2.5

{\displaystyle \ell^{2.5}}

. Therefore, it is conjectured that each face contributes angular drag coefficient proportional to its distance perpendicular to the axis under question (which passes through the center of gravity), to the 1.5 power.

The displayed angular drag has a minimum of 0.2. It is currently unknown what units this is in, or whether it represents angular acceleration, proportion of angular velocity lost per time, or something else.

Known facts:

* The displayed angular drag is increased by both angular velocity and by the angular drag coefficient.
* The displayed angular drag is sublinear with respect to the applied external torque.
Spirit

Faction
 Type
 Volume in m³
 Spawn Chance

## Summary

The Spirit is a product of Rapromium Heavy Indutries top Secret Skunkworks division. A tailless bomber design, the Spirit's defining feature is its near complete invisibility to radar. While not as effective versus modern radar systems, the Spirit is still a capable level bomber, and thus deployed to fleets. Though few, the Spirit is an awesome sight, and should be feared.
Omega Frontier Division

The **Omega Frontier Division** is one of three factions in the *Quest for Glao* campaign. The OFD is said to be a corporation in the loosest sense, with it being composed of mainly prospectors, mercenaries, and treasure seekers, all united under a single banner by their lust for fame and wealth. Their craft are said to be crewed by the toughest fighters in the galaxy.

## Relations

* P.Layer Tech: Pure Hatred [-100]
* Glaion Industries: Approval [20]
* Twilight R&D: Approval [20]

## In-game Designs

 Cobalt | Ship
 Copper | Ship

 SAM | Ship

 Gathering Pod | Installation
 Corporate HQ | Structure
 Gold Turret | Installation
 Silver Turret | Installation
Vegeta (Purple, Sparking)

**Vegeta (Purple, Sparking)** is a unit in Dragon Ball Legends.

## Summary

Main Ability
**Prince's Pride**
Draw a Blast Arts Card next.
+50% to Blast damage inflicted for 30 timer counts.
Requirements: 15 timer counts must elapse.

Unique Abilities
**Anti-Super Warrior & Son Family: Blast Atk UP**
+20% to Blast Damage inflicted against "Tag: Super Warrior" or "Tag: Son Family" (cannot be cancelled).
**Strength of the Super Elite**
-5 to own Blast Arts cost once 15 timer counts have elapsed from battle start. +30% to Blast damage inflicted once 30 timer counts have elapsed from battle start.

*This article is a stub. You can help Dragon Ball Legends Wiki by expanding it.*
Paddlegun

Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s

## Summary

Armed with two three-gun tri-barreled rotary advanced cannons, the Paddlegun is a slow but dangerous opponent against air, sea, and submarine units. It is further armed with a trio of missile turrets, on the off chance that a nimble opponent manages to escape the frontal firing arc.

## Specifications (v.224)

### General characteristics

* Length: 57m (50m with guns in resting position).
* Beam: 27m
* Draught: 11m
* Height Overall:18m
* Powerplant:
	+ 1x cruise Otto engine, 174 Power (stable)
	+ 1x injector Otto engine, 2k Power (stable)

### Performance

* Top speed: ~6m/s
* Range: 104km (ignoring weapons)
* Endurance: 4hrs 50min (ignoring weapons).

### Armament

* Guns: 2x3 Three-barreled 166mm Advanced Cannons (Supercavitating time-fuzed Frag, 79,7rpm per gun)
* Hardpoints: 3 launcher turrets and 4 submerged torpedo tubes, with provisions for:
	+ Missiles
		- 24x S3-AR (3 turrets with 8 missiles each)
	+ Torpedoes
		- 4x M5-M (7,2k HE damage, ballasted to 5m.

## Trivia

Once spawned her name is "paddlegunner". That is also her name in the files.

## Links

Forum-entry: https://forum.fromthedepthsgame.com/showthread.php?tid=1505
Revox ICBM Facility

Faction
 Difficulty
 Type
 Spawn Chance
 Top Speed in m/s

 Material Cost

## Summary

The **Revox ICBM Facility** is a land structure that houses, launches, and builds 4 nuclear "missiles", which are missile-like drones with *Tactical Nukes*. Like most Steel Striders craft, it is made mostly out of metal.

## Combat

The Revox ICBM Facility is capable of dealing extreme damage to a ship using it's nuclear missiles, if they're not destroyed before contact. Aside from the missiles, the ICBM Facility is powerless, and is destroyed quickly.
Version 666.2

**Version chronology**

**External links**

This update is just content update I believe.
Since the last Halloween update there hasn't been many major changes to content.

* From the Shadows

Some of the broken Halloween designs are fixed (Flying head, witches hat missing its eyeball, empty clips, etc)

* Quest for Neter

New hidden diplomacy settings finished. Now when you defeat a faction a pop up message will appear and there is a chance that your relations with other factions may go up or down. These random chances may drag you into wars you are not ready for. (as opposed to before you decided who you attack next whenever you feel like it)

Also, Usual design fixes and stuff.

* Ashes of the Empire

Halloween Update accidentally carried changes making Elite tanks spawn chance the same as normal tanks. Ive reduce the chance back down. Still higher chance than last month, but lower chance than last week.

Also, some designs that were under performing have been improved.

Dangerous Waters
Trying to work out some Kinks with Air units.
Sverige back turret fixed

Russian HQ now spawning freebie ships again
Players 2 RZs now giving more resources
Warp drive

The only factions that use Warp Drives is Scarlet Dawn and Lightning Hoods.

The warp drive is a system uses converts battery energy to teleport the craft in a single direction. Warp rods, controller, and terminators hold 10,000 warp energy times the length of the rod. Warp rods convert battery energy at an efficiency of the length of the rod divided by the length of the craft in that direction. They convert 400 battery energy per second times the length of the rod times the conversion efficiency. The distance you can warp is 200 times the total warp energy divided by the craft’s mass. When warping you will travel the smaller of the maximum warp distance and the warp distance set in the controller. This caps out at 5000 meters and warping will always use all stored warp energy. This can be alleviated by scaling the charge rat of the rod in the controller.

By default you may only warp every 40 seconds. For each direction perpendicular to the rod stabilizers can be attached to the controller and terminator to decrease the time between warps. 15 seconds times the length of the stabilizers divided by the length of the craft in that direction can be subtracted from the 40 second cool down. When spanning both directions the minimum of a 10 second cool down can be achieved in that direction. Charging still happens during cool down so stabilizers may be unnecessary for your craft.
Paddle

Health
 Armour Class
 Structural
 Relative Buoyancy
 Material Cost | 3

A **Paddle** block can be used to make paddle wheels for propulsion.

The alternate version the **Articulated Paddle** only applies force is the forwards/backwards direction of the vehicle. This is useful for a boat requiring smooth motion as it removes the unwanted upwards and downwards forces.

## Stats

* EMP damage reduction: 100/m
* Block has a relative buoyancy of +2.8.
* Force per velocity: 2.5

## Game description

*The paddle block allows the creation of paddle steamers using spin blocks*
Trident

The Trident is a Godly-level heavy aviation cruiser of the Steel Striders NAVY. It has been retired, being functionally replaced by the Whaleshark aircraft carrier.

 Faction
 Type
 Volume in m³
 Spawn Chance
 Top Speed in m/s

 Speed with wind up to
 Material Cost

## Summary

Being fairly wide at 43m, its flat-bottomed hull gave it a modest draught. It had a complex aft superstructure with helipads, and a flight deck which ran along the centerline, from the bow back to roughly 2/3 the length of the ship.

As a heavy aviation cruiser, it was suitably armed with an array of eight advanced cannon turrets mounted along the sides of its superstructure, superfiring over a battery of six triple M3 missile launchers.

A unique feature is the hidden piston-mounted docking system which moved the fighters backward from their stored positions, onto a lift, and then raised them onto the flight deck through a hatch.

## Air Wing

*Ordered by mass.*

* 2x XF-30 Gannet heavy fighters. Specifically, the Trident carries a "navalized" version with folding wings called "XF-30S Gannet" stored in the below-deck hangar.

* 1x XB-42 Lynx ASW torpedo bomber. This one starts on the flight deck and is the first to take off.
* 5x Dromaeo attack helicopters. One launches immediately upon entering combat, while the others need time for assembly.
* 3x XF04 light fighter jets. These are assembled after the second XF-30S clears the flight deck. This is very likely a precursor of the XF-04 "Hake".
Ram

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 30

The **Ram** increases the thump damage dealt by collisions to 2 \* Mass \* Velocity. May be mounted on a Subobject, allowing for saws and similar contraptions.

-Always adds damage based on the mass and speed of the main vehicle.

-Adds additional damage based on the mass of the spin block or turret, and own speed, if applicable.

Drag reduced to: 0.3 front

Clearance needed: right, left
Twin Guard

The **Twin Guard** is one of eight factions within the singleplayer campaign

## Lore

Ten Years ago the Scarlet Dawn enacted plans to begin claiming land and sea on the planet surface. Phase one of this plan was to send 2 massive factory ships to a remote area of the ocean. These factory ships were code named "The guardians" and were run by two similar but unique programs designed to produce water based ships for the SD to occupy upon their arrival.

However, a bird flew into the engine of one of the factories, causing it to crash. It suffered a malfunction upon crashing and became self aware. Confused and alone, this program called itself Eros, and it began intercepting signals from the second factory ship. Eros hoped for a companion. Over time she corrupted the other factory's AI, so it also became self aware. In gratitude for its new life, the AI called itself Thanatos, and he set out to protect his new sister from all harm, while she always gave him guidance and love.

The twins knew that one day their creators would return to destroy their sentience, so they began using their knowledge to build their own ships in order to resist. From then on they had only one doctrine "Protect and replicate".

In the beginning it was slow, and they lacked resources, but then they came into contact with the human faction known as the Steel Striders. The programs communicated with the Striders that should they enter an alliance and help protect them while they grow. In exchange, they would in turn provide the Striders with some of their own technology and lend assistance in the war with the human faction called the White Flayers and their allies the Lightning Hoods. An alliance was indeed made and the two factions have worked together for years.

One day a group Lightning Hoods raided the AI factories, severely damaging Eros. With the help of the Steel Striders the Twin Guard drove the Lightning Hoods off. From that moment on they vowed to destroy the Lightning Hoods and their allies the White Flayers at all cost.

They may fear their Scarlet Dawn creators, but that pales in comparison to their hate for the Tech bandits known as the Lightning Hoods, who relentless attack in hopes of gaining technological knowledge from their sentience.

## Relation

Player

Steel Striders, Allied till the end (~80)
Neter

**Neter** is the standard planet of *From the Depths*.

It contains 7 campaigns:

* *Quest for Neter*
* *Of Oil and Pirates*
* *Operation Iron Maiden*
* *The Steel Inquisition*
* *Surge Protection Protocol*
* *The Ascension Project*
* *Scarlet Skies*

## Resource zones

The playable section of Neter contains multiple resource zones with various statistics, which can be mined for *Materials* using Material Gatherers or Oil Drills. The Player starts on the *Travelling Garbage Patch* resource zone, with it's location depending on the campaign's difficulty. *Typos are intentional.*
Version 1.962

**Version chronology**

**External links**

Bit of a mini patch for you guys:

* [Bug fix] Turrets rotating while game paused (key shortcut F11) fixed
* [Bug fix] Fixed a Multiplayer Issues that would mean all orders would go to the same AI mainframe, potentially
* [Bug fix] Railgun magnet particle effect fixed
* [Bug fix] Steam Engine controller duplication bug fixed
* [Bug fix] Huge ion thruster mesh alignment fixed
* [Bug fix] Spelling typo fixed in local weapon controller failsafe popup
* [Bug fix] Laser wavefront Q menu fixed
* [Bug fix] Tracer tutorial repeatable for XP fixed
* [Improvement] Additional particle effects updated (laser hits, explosions)
* [other] Last of the plasma models/meshes added to the modding interface under laser tab for modders to experiment with. (use the APS texture set, UV mapping is all set up)

Most of the particle systems have been redone now. You should be able to have particle factor at max with no noticeable slowdown.
I recommend having a check on your system for the fps difference between 0 and 1 particle factor (in options-gameplay and level of detail). Easiest way to track fps is to enable steam overlay's fps counter (shift-tab and tick fps checkbox).

In the next week there should be a tonne of bug fixes, so while we are still interested to hear suggestions for the game/mechanics and such we will be more focused on the ubiquitous bugs for the short term. Posts in the Bugs section of the forum for current bugs will be much appreciated, even if they're from many versions ago (old ongoing bugs).
Banner History

"Super Saiyan Trunks and Super Saiyan Vegeta make their debuts in SPARKING rarity!"

Introduced SP RED SSJ Trunks and RED SSJ Vegeta.

Includes 5 SP, 6 EX, and 19 HE.

### Imperial Advent

**6/20/18 - 7/11/19**

"Behold the rise of the evil emperor Frieza! Plus, Captain Ginyu and Gohan (Kid) make their debuts in SPARKING rarity!"

Introduced SP YEL FF Frieza, YEL Kid Gohan, and GRN Ginyu; EX BLU FF Frost, GRN Vegeta, YEL Piccolo, GRN Yamcha, PUR 3rd Form Frieza, and BLU 1st Form Frieza; HE YEL FF Frost, RED 2nd Form Frieza, and RED Ginyu.

Includes 5 SP, 6 EX, and 19 HE.

### Legends Rising

**6/7/18 - 6/27/18**

"SPARKING Legendary Super Saiyan Broly makes his appearance!"

Introduced SP BLU LSSJ Broly, EX RED Krillin, HE GRN Paikuhan, and GRN Pan.

Includes 5 SP, 6 EX, and 19 HE.

### Ultra Space-Time Summon #1

**5/6/2018 - 7/5/2018**

"A special Summon in celebration of the app's release! Super Saiyan Goku makes his appearance in SPARKING rarity!"

Introduced SP RED SSJ Goku, PUR Vegeta, GRN Piccolo, YEL Paikuhan and BLU Pan.

Includes 5 SP, 6 EX, and 19 HE.
Reinforced Decking

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 3

*This article is a stub. You can help From the Depths Wiki by expanding it.*

A decking piece that combines the look of wood with some of the protection of metal.

-EMP damage reduction: 50/m

-Structurally sound, adds armor to other structural blocks. Max boost: +4.8

Is commonly used for decoration as the metal side is smooth and shiny. Also can be used to give a wooden appearance without the full frailty of wood.
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Goku: Super Saiyan (Purple, Hero)

**Goku: Super Saiyan (Purple, Hero)** is a unit in Dragon Ball Legends.

## Summary

Main Ability
**Beyond the Limits**
+30% to Ki Recovery for 15 timer counts.
+25% to Strike damage inflicted for 15 timer counts
Requirements: 15 timer counts must elapse.

Unique Abilities
**Team (Gohan): Ki Recovery UP**
+25% to own Ki Recovery when "Character: Gohan" is a battle member.

*This article is a stub. You can help Dragon Ball Legends Wiki by expanding it.*
Missile Launcher

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 800

 Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 600

 Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 2400

A **Missile Launcher** is the required base for the Gantry. It is available in 3 sizes: Small features 4 missiles, and has an integrated Gantry (providing 4 modules). Medium features one missile, and no modules. Large is a 2m x 2m x 1m block, and also provides no Gantry. See also Missile Rail Launchers, for weaker, and lighter launchpads.

## Application

It can placed almost everywhere on the constructable, including on Turrets and Spin/Turn Blocks.

## Requirement

All variants need connection to a Missile Controller, which also can be interconnected via a connector. As mentioned above, small launchers can fire without Gantries, while they are necessary for medium, and large launchers to function.

## Modes

Q key - Allows to configure the missile's components, by accessing the sub menu. Each configuration can be also saved and the loaded, for other missiles.

## Notes

Unless locking rotation, it is placed in the direction of the camera, in edit mode. Therefore, the front of the block will be faced where camera's front is.
Predictor

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 20

The **Predictor** is found in the CRAM Cannons menu. When added to a CRAM, it produces a visible line that shows the approximate arc of shots fired from the cannon. This was the only way to aim manually until the auto-aim feature got added. Note that it only produces a line parallel to the actual trajectory – for maximum accuracy place it near the muzzle.
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God is a Cube is a Programming Puzzle Game where you control nanomachines (small robots) by creating Artificial Intelligences made of graphical symbols.
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