Jetfire

**Jetfire** is a Tech Autobot.

## Bio

*‎A scientist first and foremost, Jetfire was famous for his many exploits in outer space alongside his partner Starscream. With the galaxy now engulfed in war, Jetfire soon found Starscream had turned away from the pursuit of truth and joined the Decepticon ranks. Reluctantly taking up arms against his old friend, Jetfire eventually sided with the Autobots in their quest to protect all sentient life.*

## Story

* Crossfire
* Generations
* Story Completion Mission - Emergence **Netflix only**

## Max Stats

* 2-Star
	+ Health: 1,627
	+ Attack: 149
	+ Rating: 460
* 3-Star
	+ Health: 3995
	+ Attack:*302*
	+ Max Rating:*1299*
* 4-Star
	+ Health:*10383*
	+ Attack:*785*
	+ Max Rating:*3547*
* 5-Star
	+ Health:*25207*
	+ Attack:*1906*
	+ Max Rating:*8600*

## Game Abilities

### Basic Abilities

* **Parry Shield**
* **Shock**
* **Ranged Buff**
* **Shielding**

### Abilities

**Parry Shield**

* Well Timed Blocks against Light and Heavy Ranged Attacks activate the Parry Shield, Reflecting those attacks at 80~100% of their original damage.
* Well Timed Blocks against Basic Melee Hits also activate the Parry Shield, granting +50% Block Proficiency.
* Each time the Parry Shield activates Jetfire gains 1 Energy Charge(s). Energy Charges each increase Jetfire’s Power Rate by 5%. [Max 10]

**Heavy Attacks**

* 100% Chance Jetfire consumes 1 Energy Charge to inflict Shock on the opponent, dealing 70~90% of Attack over 4 seconds.

**Blocking** (v8.0)

* Activating the Parry Shield against Basic Melee Attacks grants a 100% chance to Stun the opponent for 1 second.

**Special Attacks**

* If Jetfire has no Energy Charges when activating a Special Attack, he gains 1 Energy Charge.

### Signature Ability

Damage Control

*Jetfire’s state-of-the-art awesome Repair System diverts reserve energy to mend damaged components and suppress any active fires.*

**Blocking**

* While Jetfire is under 75% Health, his Repair System is Online. While the Repair System is Online, Holding Block for 1 second consumes an Energy Charge to Purify a Burn Debuff and Repair 2~6% of Health over 0.5 seconds.

### Special Attacks

1. **Full Power to Weapons** - *"Disruptors are often misunderstood decives, allow me to demonstrate their ideal use."*
	* Jetfire converts all Energy Charges into Ranged Bonus, each increasing Ranged Damage by 10~20% and Projectile Speed by 10% for 20 seconds.
	* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Power Lock, stopping the opponent’s flow of Power for 8 seconds.
2. **Reinforce Shields** - *“Deep space travel requires a powerful defensive system at the best of times.”*
	* Jetfire converts all Energy Charges into Shield Buffs, each Reducing incoming damage by 7~8% for 20 seconds.
	* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Repair Block, preventing the opponent from Repairing for 15 seconds.
3. **Fire at Will** - *“By diverting stray ions created by the engines to the Disruptor Cannons, I have devised a way to deliver a powerful electromagnetic shock to the enemy's systems.”*
	* Jetfire consumes all Energy Charges to inflict Shock for each Energy Charge consumed this way, each dealing 35~45% of Attack as energy damage over 4 seconds.
	* At the end of the attack, Jetfire Gains 3 Energy Charges.

### Synergy Bonuses

* **Allies** - **Sideswipe , Wheeljack** - +2~3~8% Armor Rating.
* **Enemies** - **Kickback , Megatron , Ramjet -** +2~3~8% Attack Rating.
* **Brain Drain** - **Shockwave** - Shockwave Repairs 2~3~6% Health over 2 seconds each time he gains 6 or more Energy Charges.
* **Brain Gain –** Shockwave - 10~15~25% increase to Attack Rating against Demolition Bots. Shockwave only benefits from this bonus if all Bots on the team have this Synergy.
* **Old Friends – Starscream -** Increases the duration of Jetfire's Stun for well-timed Blocks by 0.2~0.3~0.5 seconds.
* **Old Friends – Starscream -** While Dashing Back, Ranged Attacks miss Starscream, which grants him a 10~15~30% Crit Damage buff for 6 seconds.
* **Shieldmasters** - **Dinobot****, Mixmaster** - Well-timed Blocks against Melee Attacks have 10% Block Proficiency and drains Power equal to 2~4~8% of the opponent's max Power.
* **Sky Assault** - **Thundercracker** - +7~10~25% Anti-Evade.
* **Jet Judo - Sunstreaker** - +4~6~7~16% Melee Buff against bots with an aerial alternate form.
* **Leadership** (5-Star) - Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Power Rate.

## Strategy

### Player

A well-timed Block is when the block key is held just before a hit lands. It may be tricky to pull off, but successfully doing so will give Energy Charges for small Repairs or for his Specials to be remotely more useful.

Reflecting ranged attacks is his main game - if you're careful enough, he can reflect even the strongest of Ranged Attacks - physical or energy - back at his attacker. Adding to the insult to injury is that these reflected Ranged Attacks will make Jetfire's Shock Damage more devastating. Once you master him, he will serve very useful in lots of different scenarios. Note that Special Attacks *can't* be reflected (but is is possible to get a Charge)

It also works very well for melee combat, block after a combo and if the enemy is brash enough they'll immediately counterattack and be Stunned so you can get get another combo in.

Compared to Soundwave, who needs to have his Sonic Shield awakened, proc'd and a Power Bar filled, Jetfire is a more straightforward option to use, but riskier, because he requires a well-timed Block to reflect them compared to Soundwave, who just needs to get hit. However, Jetfire's reflection deals less damage than Soundwave's reflection. (100% on a max-ranked Jetfire compared to 140% on Soundwave)

It is much easier to reflect ranged attacks, but keep in mind effects from ranged attacks will not be inflicted.

### Opponent

Stick to melee attacks, they'll serve you well. An AI Jetfire is known for their well-timed Blocks, which may put you at a disadvantage - especially if you use Ranged Attacks a lot. If any of your Ranged Attacks are reflected, dodge as soon as possible.

As of the v8.0 update, Jetfire is literally a walking Strange Refractor (just without the damage dealt on blocking), especially if he's AI-controlled. *Try not to hit him when he's blocking.*

### Strong Match-ups

#### Bots

* Any bots who rely on Ranged Attacks will get reflected by his Parry shield.
* **Megatron (RotF)**  – Jetfire will be able to inflict Repair Block, stopping the king of the demolitions from Repairing at the end of the fight (If you can save five charges from his predictable heavies).
* **Ironhide  –** The master of burns won't be able to tear anything apart when Jetfire Reflects his Ranged Attacks and Purifies his Burns. In the former case, Ironhide will only tear *himself* apart.
* **Waspinator** - It should be obvious that Jetfire is a perfect counter to the Predacon bug. Waspinator's reliance on ranged attacks will fuel Jetfire's shock damage. Also, a well-timed Special II will stop Waspinator from feeling alive again.
* **Megatron** - Reflecting his full-powered Heavy Attacks back at him will only hamper him.
* **Galvatron** - The only thing that will stand in the way of Galvatron and his path to dominance is Jetfire. Reflecting his Heavy Attacks - especially if he has Fully Charged - will only Dark Burn the face of insanity.
* **Megatronus** - The master of Demolitions will fall when his Dark Burning Heavy Attacks are reflected and Power Locks will temporarily drop his ability to switch Relics. That is, if you can save five energy charges. However the relic of obedience can prevent Jetfire to convert his energy charges to buffs.

### Weak Match-ups

#### Bots

* **Cheetor** will evade many of Jetfire’s primary attacks while Blocking any chance the big flyer has to Repair.
* **Tantrum'**s Frenzy will allow him to rid himself of annoying Shock debuffs while landing the occasional Unblockable hit through Jetfire’s Parry Shield.
* **The King of the Dinobots** will only find Jetfire's Shocks to be all but a minor annoyance - all it does is fuel his rage, however! Reflecting heavy attacks will also do the same thing.
* **Bumblebee** - Jetfire can convert Energy Charges into Shields. Shields that can be easily Broken. Also Jetfire's Repair System does *not* suppress any active Shocks, which will lead to catastrophic consequences for the big flyer.

### Recommended Modules

Defend your base with Jetfire and these Mods!

* **Strange Refractor**  – This mod will essentially enhance his inherent Block Stun - an ability that makes him a very scary defender.
* **Tech Console** – Imagine a world where Jetfire sits atop a Tech Console, his Shocks would be amplified, his Repairs would be amplified. This is probably one of the worse case encounters you could face when Raiding someone’s base. Repairing more health and dealing more shock damage is a great mod for the Autobot jet.
* The **Paralyzer** can give Jetfire longer block stuns and other ways to stun.

## Obtainment

* Investigation Crystal
* Factual Crystal
* December Bot Chips
* Calendar: April 2019, as a **4-Star**
* Premium Bot Crystals (Added April 30, 2019)
* July 2019 Bot Chip Set

## Trivia

* His design is based on the Generations Leader class Jetfire toy
* Hi.s hand-gun model and his arm and hand model is based on his Transformers Legends Classics toy.