Townhouse

**Townhouse** is a Zombies map in BlastGen. It is the third zombies map overall and is second highest difficulty. It takes place at a townhouse in what seems to be Russia. It is one of the smallest Zombies maps in the game from the ground up, but has a basement which offers a still small sized area. It was one of the earliest Zombies maps in BlastGen, being avaliable in the open beta as the first Zombies map avaliable. At the time, it didn't featured any named characters. However, in an update, the map was scrapped for a bit but then rereleased as the third map in the Zombies mode, unlocked after surviving 20 waves on Prison.

## Overview

Donovan Miller, Oscar Thomas, Daniel Havlík, and Elias Schneider find themselves facing the undead again, this time in the dark and cramped corners of a townhouse somewhere in Russia. Once again they must hold off the zombies for as long as they can, or die trying.

## Gameplay

Townhouse is smaller than the other maps, and it has less wallbuys and only 4 possible Strongbox locations. However, the same Perk Soda machines return from the previous map Prison, with Juggernaut being immediately avaliable without needing to turn the power on. The only prominenant feature in Townhouse is the basement, which can be accessed by completing a small easter egg.

## Features

Townhouse features an accesible basement which can be unlocked by completing a simple easter egg: shoot 5 lamps located around the house in under 2 minutes. The easter egg can only be done every 5 rounds and if the player fails, they must wait another 5 rounds to try again. In the basement is a Strongbox location, the Upgrade Machine, a M16 for 1500 points, and 2 barriers.

## Rooms

### Living Room (starting area)

Players will spawn in the living room, it is a medium sized area with 2 barriers. Located here is a Winchester 1894 for 200 points and a DB Shotgun for 200 points. The door to enter the hallway costs 750 points (500 on Solo). This can also be a potential Strongbox spawn.

#### Weapons Avaliable:

* Winchester 1894: 200 points
* DB Shotgun: 200 points

### Main Hallway:

In the main hallway, there is the stairway that lead upstairs blocked by debris that can be cleared for 1000 points, there is also a door that leads to the dinning room that costs 1000 points. On the side of the staircase is a MP5 wallbuy for 1250 points. There are no barriers.

#### Unlocks:

* Upstairs: 1000 points
* Dinning Room: 1000 points

### Dinning Room:

In the dinning room is a single barrier and a Speed Revive machine. There are no wallbuys located here, and there is a door that leads to the kitchen, which costs 1250 points.

#### Perks Avaliable:

* Speed Revive: 2500 points (500 points on Solo)

### Kitchen:

In the kitchen is two barriers and a M4A1 wallbuy that costs 1500 points. Also located here is the power switch. This is the final ground floor area that can be accessed and is referred as the "power room". This is where the Strongbox initially spawns.

### Upstairs:

Upstairs there is two barriers, and there is a bedroom not blocked off by a door. The only locked area upstairs is the bathroom, which costs 1750 points to open. In the bedroom is one barrier, and a Remington 870 wallbuy can also be found here for 1500 points. Also located in the upstairs hallway is a Fast Hands machine.

### Bathroom:

Located in the bathroom is a Speedy Trigger machine and a RPD wallbuy for 2000 points. There are no barriers in this room, which gave the room the nickname "the panic room", named as such due to the fact that no zombies spawn from this room and can be used as a camping spot in certain cases. This can also be a potential Strongbox spawn.

### Secret Room:

The secret room is a hidden area in the map. Unlocking it requires the player to complete a small easter egg: shoot 4 lamps located around the house within 2 minutes. This can only be done every 5 rounds. A creaky door opening sound along with a soft children's lullaby signals that the easter egg has been completed successfully and the door is open. The door can be opened for free and inside is an Uzi wallbuy that costs 1750 points and a trapdoor.

### Basement:

The basement can be accessed by interacting with a trapdoor in the secret room. Interacting with it causes it to open permenantly, and a ladder will appear. Climbing down the ladder allows the player access to the basement. The player may exit as well by climbing back up again. Inside is a Upgrade Machine, a M16 wallbuy that costs 1500 points, and 2 barriers. This is the final area in the map, and accessing this area earns each player/s 1000 additional points and gives every player double points for the remainder of the round.

## Weapons

### Starting Weapons:

* Colt M1911 (player determined)
* Beretta M9 (player determined)
* Automag (player determined)
* Desert Eagle (player determined)
* Auto9 (player determined)
* Knife
* 3 Frag Grenades

#### Off-Wall Weapons:

* Winchester 1894: 200 points, located in the Living Room
* DB Shotgun: 200 points, located in the Living Room
* MP5: 1250 points, located in the Hallway
* Uzi: 1750 points, located in the Secret Room
* M16: 1500 points, located in the Basement
* M4A1: 1500 points, located in the Kitchen
* Remington 870: 1500 points, located in the Upstairs Bedroom
* RPD: 2000 points, located in the Bathroom

### Mystery Box Weapons:

* P260
* S&W 500
* Desert Eagle
* FN 5.7
* DB Shotgun
* Benelli M4
* Saiga 12k
* Remington 870
* UMP45
* MP5
* Uzi
* AK-74U
* M4A1
* M16
* AK-47
* Winchester 1894
* RPD
* Priest
* MG12
* SVU
* HK21
* M200
* RPG-7
* Shovel
* Axe
* Ray Blaster

## Perk Soda Machines

* Juggernaut
* Speed Revive
* Fast Hands
* Speedy Trigger

## Trivia

* While the true location of the map is unknown, some pieces of paper on the map have writting on it written in what appears to be either Russian or Serbian. The zombies also appear to speak Russian but its merely gibberish.
* This is the only map to feature a secret area that can be accessed via an easter egg.