Chaosweaver

**Chaosweaver** is the third Ravenloss Saga class. It is available after level 50 for 1800 DCs at Secundus in the Fire Paradigm in Unvoided Ravenloss, and as such requires completion of Book 3 Ravenloss to obtain.

Chaosweaver uses a special mechanic known as **Soulthreads**, which are generated by some skills and consumed to empower other skills.

## Accessing the Fire Paradigm

Unlike every other location in the game, the Fire Paradigm is a well-hidden secret, with hints being spread out throughout various locations, with each hint cryptically pointing out to the next in a linear, loopable sequence. Once all the clues are properly assembled in their correct sequence, they will form the final clue pointing where to go.

For those unwilling to do the hunt themselves, this video shows where to go to reach Secundus and purchase Chaosweaver.

## Skills

* Soul Assault
	+ 20 MP, 10 CD
	+ Gathers 1 Soulthread if the player does not already have 2.
		- *Soulthread gathered!*
		- *Soulthreads at maximum capacity.*
	+ Attacks for 12 hits of 18.75% damage (225% total).

* Soul Shred
	+ 27 MP, 14 CD
	+ Attacks for 7 hits of 28.57% damage (200% total).
	+ Inflicts 'Shredded Soul' for 1 turn, a stun.
	+ If empowered with a Soulthread:
		- *Empowered Soul Shred!*
		- 'Shredded Soul' can only be inflicted with odd-numbered hits.
		- Even-numbered hits inflicts 'Soul Damage' for 2 turns.
			* -75 Bonus.

* Aggression
	+ 45 MP, 4 CD
	+ Attacks for 8 hits of 28.125% damage (225% total).
	+ Inflicts 'Mothbitten' for 4 turns, a 50% weapon + stat damage DoT.
	+ If empowered with a Soulthread, instead inflicts 'Mothbitten' for 10 turns.
		- *Empowered Aggression!*

* Hexing Wheel
	+ 20 MP, 4 CD (effectively 3)
	+ Reduces all skill cooldowns by 1 turn besides trinkets.
	+ Attacks for 8 hits of 25% damage (200% total).

* Soul Slice
	+ 5 MP, 4 CD
	+ Applies 'Soul Hunter' for 3 turns inclusive.
		- +50 Crit.
	+ Attacks for 2 hits of 100% damage (200% total).

* Soul Gambit
	+ 30 MP, 4 CD
	+ Applies 'Soul Gambit' for 8 turns inclusive.
		- -60 All.
		- +60 Health.
		- -200 Melee/Pierce/Magic.
		- -200 Block/Parry/Dodge.
	+ Applies 'Soul Boost' for the next 4 turns.
		- +175 Boost.
		- +200 Bonus.
	+ If empowered with a Soulthread, instead applies 'Soul Boost' for 4 turns inclusive and grants the player an extra action.
		- *Empowered Soul Gambit!*

* Soul Aegis
	+ 15 MP, 8 CD
	+ Applies 'Soul Aegis' for 2 turns inclusive.
		- While 'Soul Aegis' is active, become Deathproof.
	+ If empowered with a Soulthread, instead applies 'Empowered Soul Aegis' for 3 turns inclusive.
		- *Empowered Soul Aegis!*
		- +100 Immobility.
		- While 'Empowered Soul Aegis' is active, become Deathproof.

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 2 hits of 62.5% damage (125% total).

* Soul Siphon
	+ 35 MP, 9 CD
	+ If empowered with a Soulthread, purges the player of all DoTs and HoTs.
		- *Empowered Siphon!*
	+ Attacks for 2 hits of 87.5% damage (175% total).
	+ Heals the player for (100 + X)% of the damage dealt for each successful hit.
		- X is equal to the player's missing HP%.
			* As healing is done per-hit, healing HP from the first hit will cause the second hit to heal a lower percentage.
		- Dealing negative damage will result in losing HP, and can be affected by a Deathproof target.
		- At 50% HP, heals for 150% of damage dealt.
		- At 1% HP, heals for 199% of damage dealt.

* Dominance
	+ 30 MP, 3 CD
	+ Attacks all enemies for 1 hit of 160% damage.

* Soul Rip
	+ 25 MP, 19 CD
	+ Attacks all enemies for 1 hit of 125% damage.
	+ Inflicts 'Ripped Soul' for 1 turn on each target, a stun.

* Vengeance
	+ 45 MP, 9 CD
	+ Attacks for 19 hits of 9.2% damage (175% total).
	+ Inflicts 'Overwhelmed' for 4 turns inclusive.
		- -25 All.
		- +25 Health.
	+ If empowered with a Soulthread, 'Overwhelmed' inflicts +55 Health (net +30 Health).
		- *Empowered Vengeance!*

* Rebuke
	+ 20 MP, 9 CD
	+ If the player is at 100% HP, attacks for 3 hits of 33.3% damage (100% total)
	+ If the player is between 99-71% HP, attacks for 3 hits of 66.7% damage (200% total)
	+ If the player is between 70-41% HP, attacks for 3 hits of 100% damage (300% total)
	+ If the player is between 40-11% HP, attacks for 3 hits of 133.3% damage (400% total)
	+ If the player is under 10% HP, attacks for 3 hits of 166.7% damage (500% total)

* Obliterate
	+ 35 MP, 7 CD.
	+ Attacks for 1 hit of 200% damage.
	+ If the target's maximum HP is 50% or less of the player's maximum HP and it is below 70% HP:
	+ If the target's maximum HP is 50-100% of the player's maximum HP and it is below 50% HP:
	+ If the target's maximum HP is 100-200% of the player's maximum HP and it is below 20% HP:
	+ If the target's maximum HP is 200-300% of the player's maximum HP and it is below 15% HP:
	+ If the target's maximum HP is 300-500% of the player's maximum HP and it is below 10% HP:
	+ If the target's maximum HP is 500% or more of the player's maximum HP and it is below 5% HP:
		- Inflicts 'Soul Annihilation' for 1 turn, a NaN DoT equal to the target's current HP.
			* *Foe annihilated!*
	+ Otherwise, inflicts 'Soul Torn' for 1 turn, a 300% weapon + stat damage NaN DoT.
		- *Foe's Soul resists!*

* Untangle
	+ 35 MP, 16 CD
	+ Gathers 1 Soulthread if the player does not already have 2.
		- *Soulthread gathered!*
		- *Soulthreads at maximum capacity.*
	+ Attacks for 5 hits of 60% damage (300% total) with +200 Crit.

## Mechanics

Chaosweaver has a base critical hit damage multiplier of 185%, 10% more than most classes.

### Soulthreads

* Chaosweaver has a Soulthread counter that starts at 2 and caps at 2.
* Clicking the Soulthread widget above the Attack button allows the player to toggle Soulthread empowerment on or off.
	+ *Empowered with X Soulthreads.*
	+ *Skills unempowered. Soulthreads gathered: X*

## Rotation

* General questing: eGambit + Slice for solos, Rip/Dominance for multis.
* Bosses: eGambit + Aggression -> Vengeance -> Untangle -> Slice -> eGambit + Obliterate.
	+ You basically just set up with Vengeance and then vomit your strongest skills at it. Pairing Slice with a trinket like Defender Cannon is also highly effective.

## Strategy

Chaosweaver is a class best summed up in two words: glass cannon. If given a chance, Chaosweaver can deal virtually unmatched damage, thanks to having the single most potent offensive buff in the game in the form of Gambit, along with two fantastic nukes in the form of Untangle and Rebuke. However, using Gambit removes anything remotely resembling survivability, all but guaranteeing a quick death if you can't kill them quicker. Chaosweaver does have some defensive tools in the form of (Empowered) Aegis and Siphon, which can buy you a few extra turns in order to secure kills.

Because of Chaosweaver's obscene damage output, it is completely unmatched for general questing, beaten out only by the blatantly broken DoomKnight Variant One in terms of versatility. However, because of Gambit, it greatly slows down due to animation speed if you have to use it to kill in situations where other classes can also kill, such as RDL or DoomKnight V2.

Within the Inn, Chaosweaver needs to play much more conservatively for harder fights, as it can't just steamroll fights without thinking. But because all of Chaosweaver's damage is tied to Gambit, not using it at all is basically the equivalent of just not using the class to its full potential. Effective Chaosweaver play in the Inn revolves around finding the right time to Gambit and as such requires in-depth knowledge of how a fight works, as a mistimed Gambit gets you killed.

Note that this applies to difficult fights specifically. Chaosweaver is still by far the best class for farming easier challenges such as The Exaltia Tower, Zeclem's Keep, and the AARGH Arena.

### Build

Use STR/DEX for farming. Despite the +Crit on Slice, with STR Gear, Chaosweaver can reliably hit common farming health thresholds without having to rely on Untangle's relatively slow animation to kill weaker monsters, while still being able to use Untangle for the common end-of-dungeon bosses with higher HP.

For bossing, use INT/END. Maximising END should help to guarantee a few more turns of survival as well as providing immobility resistance, while INT is benefiting from extra crit damage due to Untangle, Slice, and strategic use of glass cannon gear like Uragiri which puts you at about 50% baseline crit chance.