Level 725

## Level 725: "Of Light And Darkness"

### Description:

Deep within the hallways of the lightless Backrooms lies a purported safe space where all entities vanish from sight, leaving the wanderer completely alone in a small, cubic room - its faces replaced by six opposing mirrors that create an infinite quantity of reflections on all sides. Despite **Level 725**'s lack of a source of light, wanderers are still able to see their mangled selves in the abnormal mirrors, which seem to produce a brilliant light in addition to reflecting it. However, all attempts at photography return only a black image, implying that the existence of light here is merely an illusion. Devoid of any reference points, the room messes with one's depth perception and stimulates the brain with so much repetition that splitting migranes become commonplace. This excessive confusion and shock impels wanderers to panic - at their own expense - as they struggle to stare at, let alone comprehend, the sheer scope of infinity.

However, not all hope is lost for those who intend to escape. Some walled mirrors are not completely solid, displaying a ripple effect upon coming into contact with a sufficiently strong force. This result implies that the specific mirror wall functions similarly to liquid and can thus be freely walked through. Successfully walking through a wall puts one into an exact replica of this room, albeit now with minor imperfections in the mirrors and their reflections. These defects, which include small cracks, blood stains, and uneven ridges, progressively become more profound as wanderers walk through more walls. As these blemishes accumulate, reflections lose their once-perfect quality, gradually devolving into inadequate, reprehensible depicitons that no longer correctly portray their subject.

At this point, the "reflections" may appear to deviate from wanderers' behaviour, functioning less like mirrored images and more like seperate, living beings. Though this occurrence can initially be easily ignored as just a hallucination - a byproduct of the mental degradation fueled by utter disorientation - eventually, wanderers must accept the fact that the silhouettes in the mirrors are not just reflections. In many cases, the reflections, by imitating people's voices, encourage wanderers to walk through the respective walls the beings are located behind. Most of the time, this ends up being a harmless prank to humiliate wanderers, who crash headfirst into a solid mirror without phasing through the wall.

However, in rare cases the reflections will deliberately lead wanderers into a room where the floor mirror is not solid, resulting in wanderers falling through what only *appears* to be the ground. While the fall may end rapidly, with the wanderer only phasing through the floor of a one room before hitting solid grounf, this is not guaranteed; these traps usually have wanderers phasing through multiple floor mirrors, resulting in drops that can be fatal or - in the worst case scenario - never-ending. It is recommended that wanderers stay focused and vigilant amid the various distractions; the reflections lure victims into the traps by feigning familiarity and credibility. These beings may look like you, sound like you, and act like you, but it is important to remember that they are *not* you.

### Entrances and Exits:

#### Entrances:

The only entrance into Level 725 is via exits in areas outside the pool in Level -2.

#### Exits:

Many solid mirrors in Level 725 can fracture easily; when they finally collapse, what lies on the other side of the wall is usually either a void of nothingness or the walls of Level 189. Wanderers must exercise caution when stepping through these newly created cavities, as there is a high possibility of being cut by broken glass. The hole in the wall tends to fix itself after several minutes, so wanderers must also be quick.

For obvious reasons, it is not recommended to step through the hole if what lies beyond appears to be a void of nothingness. Unsurprisingly, those who decided to enter anyway were never seen again, most likely trapped in eternal oblivion after the wall repaired itself.