NPCs

These NPC's are non-combative interactive characters. They give a insight into the world along with providing other goodies and services at the cost of gold.

 **INN KEEPER**

You can rest at the inn for 100 gold to fully restore health, take bounties or enquire about the world and current events.

When the player takes on a bounty from the innkeep, they will receive a target to seek out on his adventures, in exchange for a hefty reward in gold. Do be warned however, the targets for these bounties are incredibly strong and not for those faint of heart.

-Resummoned Edition-

**Quotes**

* Greetings 1

* Greetings 2

* Greetings 3

* Greetings 4

* Greetings 5

* Greetings 6

* Greetings 7

* Greetings 8

* Greetings 9

* Greetings 10

* Greetings 11

* Greetings 12

* Greetings 13

* Greetings 14

* Greetings 15

* Greetings 16

* Greetings 17

* Unlockable 1

* Unlockable 2

* Unlockable 3

* Unlockable 4

* Unlockable 5

* Unlockable 6

* Rest 1

* Rest 2

* Rest 3

* Rest 4

* Rest 5

* Rest 6

* Rest 7

* No Gold 1

* No Gold 2

* No Gold 3

* No Gold 4

* No Gold 5

* No Gold 6

* No Gold 7

* No Gold 8

* No Gold 9

* Goodbye! 1

* Goodbye! 2

* Goodbye! 3

* Goodbye! 4

* Goodbye! 5

* Goodbye! 6

* Goodbye! 7

* Goodbye! 8

* Goodbye! 9

* News 1

* News 2

* News 3

* News 4

* News 5

* News 6

* News 7

* News 8

* News 9

* News 10

* News 11

* News 12

* News 13

* News 14

* Enemy 1

* Enemy 2

* Enemy 3

* Enemy 4

* Enemy 5

* Enemy 6

* Enemy 7

* Enemy 8

* Enemy 9

* Enemy 10

* Enemy 11

* Enemy 12

* Enemy 13

* Enemy 14

* Enemy 15

* Enemy 16

* Enemy 17

 **BARD**

For 100 gold, the bard will unlock new songs so you can play randomly on your adventures.

-Resummoned Edition-

**Music**

 **MAIN**
* Possest
* -(Ermin)
* Globe Trotter
* -(Ermin)
* Sapwood Borough
* -(Ermin)
* The Golden Goose
* -(Ermin)
* Miss Fortune
* -(Ermin)
* Eye of the Storm
* -(Ermin)
* Weapons of War  File:MUSIC 05.ogg
* -(Ermin)

 **TRACKS**
* Rise & Shine
* -(Ermin)
* Highway Robbery
* -(Ermin)

 **GUEST**
* Swirling Ballad
* -(Bartender Jaiden)
* Thick Mist
* -(Bartender Jaiden)
* Imminence
* -(Pear Finch)

**Quotes**

* Greetings! 1
* -
* Greetings! 2
* -
* Greetings! 3
* -
* Greetings! 4
* -
* Greetings! 5
* -
* Greetings! 6
* -
* Greetings! 7
* -
* Greetings! 8
* -
* Greetings! 9
* -
* Greetings! 10
* -
* Greetings! 11
* -
* Greetings! 12
* -
* Greetings! 13
* -
* No Gold 1
* -
* No Gold 2
* -
* No Gold 3
* -
* No Gold 4
* -
* No Gold 5
* -
* No Gold 6
* -
* No Gold 7
* -
* Goodbye! 1
* -
* Goodbye! 2
* -
* Goodbye! 3
* -
* Goodbye! 4
* -
* Goodbye! 5
* -
* Goodbye! 6
* -
* Goodbye! 7
* -
* Goodbye! 8
* -
* Thankyou! 1
* -
* Thankyou! 2

 **GYPSY**

For 100 gold the gypsy can bestow positive or negative hexes, or remove a current hex for 200 gold. For 10 gold she can tell you a humorous fortune.

-Resummoned Edition-

 **HEXES**
Hexes stop their countdown in non-combative areas. Only 1 Hex can be active at a time.

**Rampant growth**
Every 5 seconds, heal the player 1hp for 20 minutes.

**Goddess' Protection**
Gain a passive shield that increases overall defence by 10% for 20 minutes.

**Tailwind**
Increase speed by 10% for 10minutes.

**Blood Money**
Doubles gold found for 15minutes.

**Ageless Might**
Increase power by 20% for 10minutes.

**Clay Colossus**
Player damage inflicting and received are doubled for 5 minutes.

**Iron Man**
Indestructible for 5 minutes.

**Fragility**
Defence lowered by 10% for 15 minutes.

**Unceasing Decay**
Every few seconds, deal 1hp damage to the player for 10 minutes. Won't kill the player.

**Death's Door**
Player defence lowered by 99% for 5 minutes.

**Shin Splints**
Player speed decreased by 10% for 5 minutes.

**Debt Collector**
Any picked up gold is removed for 30minutes.

 **BUFFS**
Buffs and Debuffs acquired in combat, inflicted by terrain, traps or enemies. Some Buffs are exclusive to specific character classes and are generally always active.

**Thorn Aura**
Increase defence by 20% and deal damage to surrounding nearby enemies.

**Eldritch shield**
Increase defence by 50%.

**Crusaders Flag**
Heal player and allies within a small radius of the flag.

**Dig Spot**
Indicates to the player a dig location nearby.

**Webbed Feet**
Player speed lowered by 50% for 3 seconds.

**Sirens Melody**
Decrease defence by 20%.

**Frost Bite**
Temporarily shake view and Decrease Aim.

**Skeeter Bite**
Poison status, damage player slowly overtime.

**Redout**
Temporarily redden vision.

**Exhausted**
Cant run while exhausted and quickly decrease oxygen underwater.

 **TAROT READING**
Mutators which affect certain aspects of the game. Tarot reading costs 100 gold and acts as a slot machine where 3 random cards are chosen, and based on their relation to each other, will produce a certain effect. A mutator can be removed with a cure for 200 gold. Only 1 mutator can be active at a time.

 **GAMBLER**

Bet as much as you like for a chance to win double, or 4 times the amount of gold at a game similar to blackjack. You must score between 19-21. Anything higher or lower and you will lose your gold.

-Resummoned Edition-

**Quotes**

* Greetings! 1
* -
* Greetings! 2
* -
* Greetings! 3
* -
* Greetings! 4
* -
* Greetings! 5
* -
* Greetings! 6
* -
* Greetings! 7
* -
* Greetings! 8
* -
* Gamble 1
* -
* Gamble 2
* -
* Gamble 3
* -
* Gamble 4
* -
* Gamble 5
* -
* Gamble 6
* -
* Gamble 7
* -
* Gamble 8
* -
* Gamble 9
* -
* Gamble 10
* -
* Gamble 11
* -
* No Gold 1
* -
* No Gold 2
* -
* No Gold 3
* -
* No Gold 4
* -
* No Gold 5
* -
* No Gold 6
* -
* No Gold 7
* -
* No Gold 8
* -
* No Gold 9
* -
* No Gold 10
* -
* Lose Bet 1
* -
* Lose Bet 2
* -
* Lose Bet 3
* -
* Lose Bet 4
* -
* Lose Bet 5
* -
* Lose Bet 6
* -
* Winning Bet 1
* -
* Winning Bet 2
* -
* Winning Bet 3
* -
* Goodbye! 1
* -
* Goodbye! 2
* -
* Goodbye! 3
* -

 **GUN MERCHANT**

For a hefty price you can buy weapons, upgrades or ammunition for your character's associated weapons.

-Resummoned Edition-

**Quotes**

* Buy Ammo 1
* -
* Buy Ammo 2
* -
* Buy Ammo 3
* -
* Buy Ammo 4
* -
* Buy Ammo 5
* -
* Buy Ammo 6
* -
* Buy Ammo 7
* -
* Buy Ammo 8
* -
* Goodbye! 1
* -
* Goodbye! 2
* -
* Goodbye! 3
* -
* Goodbye! 4
* -
* Goodbye! 5
* -
* Goodbye! 6
* -
* Buy Gun 1
* -
* Buy Gun 2
* -
* Buy Gun 3
* -
* Buy Gun 4
* -
* Buy Gun 5
* -
* Upgrade 1
* -
* Upgrade 2
* -
* Upgrade 3
* -
* Upgrade 4
* -
* Upgrade 5
* -
* Upgrade 6
* -
* Upgrade 7
* -
* Upgrade 8
* -
* Upgrade 9
* -
* No gold 1
* -
* No gold 2
* -
* No gold 3
* -
* No gold 4
* -
* No gold 5
* -
* Welcome! 1
* -
* Welcome! 2
* -
* Welcome! 3
* -
* Welcome! 4
* -
* Welcome! 5
* -
* Welcome! 6
* -
* Welcome! 7

 **SCRIBE**

A cadaverous traveller of unknown origin. The scribe is an immortal being from time immemorial. So long in fact, that even the scribe has forgotten. An unnatural wanderer, he travels the earth collecting information and taking notes. He seems completely impartial to worlds events throughout history, and even to the realm's current pending demise.

-Resummoned Edition-

 **NOTES**
**TO KEEPER OROLES**
Dear Oroles, I need not remind you that, despite the recent developments which our town experienced, your position as the keeper here at the mausoleum still requires you to maintain the crypts within to the best of your ability.Lady Vordranner, blessed be her name, has promised us a champion. It is a splendid thing to see our goddess' love for us did not diminish since the pilgrimage, but we know not the day of his coming. As such, it is imperative that sapwood's people remain focused and vigilant in the face of oncoming invaders. This task befalls you as much as it does the rest of the clergy.Ensure that our dead stay in their graves, no matter how much they wish to help. Again, the peasants do not need to worry about their ancestors' that is all I require of you.
Signed,
Bishop Diengis of the sapwood temple.

**GODDESS VORDRANNER**
Of the goddess Vordranner.The guide of these lands, our lady harbinger and wrathful judge. These are but a few names used to describe the protector goddess of our nation. To understand the praise given to a single deity, one must first understand the history and origin of humanity. when humans first arrived in this world they did so leaving behind a shattered rock, unable to further sustain life. Only thanks to a dangerous ritual did humanity survive, transporting the last untouched part of the old world to this new planet.Historians called this event the shift. Since then, humanity began anew. Some continued the civilizations of old, some left to explore this new world. Spurned to action by Vordranners power and promise of a new start, they braved the sea to the island, and in a series of wars, the pilgrimages, carved a kingdom for themselves.

**DUKE BEORHTRIC OF SAPWOOD**
Here lies Duke Beorhtric of House Vor, the founder of these lands and first Duke to witness the Old World's destruction. Admiral of the First Pilgrimage, Conqueror of the South and Bane of the Long-Ears.Fallen in battle against the Elves during the battle of the Crags, Duke Beorhtric and his House Guard perished saving the remainder of his army from being encircled and destroyed.Single-handedly slaying the Elven Prince and four of his generals in melee, Beorhtric gave his life to buy time for his son, Dudda, to break the encirclement and rout the Elven force. His corpse, found impaled by arrows and still clutching the decapitated head of the prince after the battle was laid in this very tomb.Let his rest be as peaceful as his achievements grand.

**KING DUDDA**
Here lies King Dudda of House Vor, the first King of these lands, son of Beorhtric and Sunniva. The Lawmaker, the Last Son, the Broken-Legged Builder.King Dudda, crowned by the Grace of Vordranner, was a stark contrast to his father, yet no less a great man. Inheriting the young nation from his father, Dudda's reign was one of peace due to injuries he took in the battle of Sapwood. As such, the many years of his life were spent overseeing the creation of numerous towns, construction of roads and bridges, and most importantly, the codification of the first law system. It was during his time that the town of Sapwood Borough began construction, but the King nor his house would never see its completion.Taken by illness, may his rest be as eternal as the nation he helped build.

**ARDGAL**
Here lies Ardgal of Sapwood, Commander of Sapwood camp and founder of Sapwood Borough.Elevated for bravery shown during the Battle of the Crags, Ardgal was one of many commoners elevated to position of nobility in the newly-created Duchy. As the conquest of the South came to an end, Ardgal has settled the lands surrounding the old Sapwood war camp with his soldiers, taming the wild plains and forests for their families to live on.The farming community has quickly grown due to its fertile plains, rivers and valuable iron deposits in the nearby hills. It wasn't long before the King recognized the fledgling town's importance in the region and has granted Ardgal the position of Mayor.Ardgal lived to see the last brick of his city placed before departing in his sleep.

**SIGISMUND "THE FOREINGER"**
Here lies Sigismund, the Orcslayer, fisherman of Nervus river and saviour of Sapwood.A mercenary by trade and ruffian by reputation, Sigismund came to sapwood many years after the Shift, hungry for work. In but a few short years the foreign Traveller has established himself as a great warrior and the city's dependable, albeit expensive, guardian. His achievements were many, chief among them feats such as single-handedly turning away an orcish raiding fleet, killing a sea serpent that made the river of Nervus its home and outdrinking an alcoholic demon. Alas, Sigismund died young, giving up his life to slay an elder dragon summoned over Sapwood by a vengeful wizard.Though not of the land, the hero's bones were laid to rest over the temple he helped finance.

**ARCHBISHOP BERSOBIS**
Here lies Bersobis, his Holiness Archbishop, the Patriarch of the West.His Holiness Bersobis was a pious servant of our Lady, a righteous judge and an active participant in matters pertaining to his diocese and all living within it. Serving the faithful for over four decades, Bersobis' has done more good than could be recounted on a simple tombstone. His greatest and most important feat, however, had to be ordering the construction of the Our Lady's Temple in Sapwood. The great structure, erected over the crypts containing the nation's deceased heroes, was a gift to the faithful people of Sapwood Borough who helped his rise to the position of Archbishop.His rest, just like his belief in Our Lady, eternal.

**COUNT OSBERT RHETT**
Here lies Count Osbert Rhett, first of House Rhett, Hammer of the Orcs, Bridgebuilder, He who dances on shipwrecks of his enemies.An officer in the navy, Count Osbert has gained his lands and title during the first Orcish invasion. He was the first to meet the enemy on the open seas, stopping the vanguard of the invasion from threatening the nation's mainland on the rocks of river Nervus. Rescued by the Royal Fleet from a field of capsized vessels, Osbert took part in most engagements of the war, sinking over thirty vessels and personally ramming the greenskin Chief of Chiefs' vessel into oblivion. Using the spoils of war taken from the enemy, Osbert erected a bridge directly above the rocks which he baited the Orc vanguard into.A man of will, he can now rest with Our Lady.

**ARNI WINE**
Here lies Arni Wine, son of Wilburg.Though neither of human race nor Our Lady's faith, the dwarven architect known as Arni Wine has earned his place among the finest men of his time. A skilled mason and charismatic overseer, it was his plans and leading abilities that have given shape to many buildings and monuments which citizens of Sapwood and nearby settlements take for granted. Chief among these monuments are the lighthouse overseeing Nervus, the roads connecting the town to the rest of the world, and most importantly, the Temple of Goddess Vordranner.As is customary for dwarves of Svarograd Arni was buried under his greatest creation so that he may boast of it to his ancestors. We can only hope that, as he put it himself "the Lass has me back" in the afterlife.

**AUDOVERA**
Here lies Audovera "the Wise". A scholar of the Arcane, the founder of the Nostrus academy.Lady Audovera was a humble sort, rarely speaking to the locals regarding her reasons for coming to these lands. Nevertheless, Audovera quickly established herself as a dependable alchemist, a brilliant wielder of magic and an exceedingly talented teacher. It was thanks to her pupils and their actions during the second Orc invasion that Audovera was noticed by the king and, upon noticing her work, had placed her in charge of constructing the now-acclaimed academy of magical and mundane arts in Nostrus.Lady Audovera was taken by our Lady in her sleep and entombed in the crypts under the Sapwood temple according to her last will.

**TATA FARTHINGDALE**
Here lies Tata Farthingdale of the Farthingdale Clan. Eighth Mayor of Sapwood Borough, Restorer and father of fifteen.A local landowner whose family roots trace to the soldiers who originally settled in this land, Tata Farthingdale assumed the position of Mayor in a tumultuous time. He was not voted in by other landowners as custom demanded, but chosen as the sole survivor after breaking the backs of all who disputed his claim in a series of duels before the whole town. Since then Tata ruled Sapwood Borough with an iron grip for fifty years, rebuilding much of the then-crumbling city and helping end the economic crisis gripping the country for years.Tata lived to the ripe age of 115, dying only after defending his grandson from a pack of wolves. For our own sake, we hope Our Lady took him.

 **CODEX**

 **ARENA MASTER**

A statuesque unknown entity, the Arena Master bares no name. He has owned and maintained the arena since the dawn of written time, as men and beast flock to it in search of glory. This faceless creature has no home or belief, it only wishes to watch the fights and the bloodshed that that take place within his domain.

-Resummoned Edition-

 **VORDRANNER**

Vordranner is the goddess of "might makes right". While arrogant and egocentric, as all gods are, she is known to interfere with mortal events to protect those who worship and respect her godhood. She is now the last standing wall between the Devil King and the destruction of the mortal realm.