Mars

## Best Gifts

⁠⁠Fisherman's Pickaxe (+20)
⁠⁠Iron Pickaxe (+18)
⁠⁠Square Table (+18)
⁠⁠Catmaid Statue (+15)
⁠⁠Crafter's Toolbox (+15)
⁠⁠Sculpted Lion (+15)
⁠⁠Bubblefish Stew (+12)
⁠⁠Joystick (+10)
⁠⁠Old Thermos (+10)
⁠⁠Roses (+10)
⁠⁠Typewriter (+10)
⁠⁠ See more gifts

## Social Interactions

 Chat
 Gift
 Desires
 Spar
 RPS
 Play
 Dine
 Photo
 Ride
 Relic trade

 **Mission Index**

**Mars** is a resident of Portia with whom the player can develop a friendship. He is the town tool craftsman. He can be found manning his shop, Total Tools, during the day.

He and his wife Carol have three daughters, Molly, Polly, and Dolly. He is a friendly family man who is dedicated to his wife and daughters. He loves to gamble at the games in Django's Gaming Hall in his free time.

## Biography

### Personal life

Mars was born on Day 18 of Summer in Portia. Mars dedicates his time to running the only tool shop in Portia, but has difficulty with planning on how to use the family's money, only being saved by his wife's ability to manage the financial affairs.

### Physical appearance

This article or section is a **stub**. You can help expand it.
### Related characters

Mars's wife, Carol, and his three daughters, Molly, Polly, and Dolly, live with him in the city of Portia. He is also Friends with Paulie, who runs Best Brother, the furniture shop next door.

When befriending Mars, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

## Schedule

 This article does not meet our standards. You can help **improve** it. **Comments:** Needs to be filled out more
* Monday-Tuesday
* Wednesday
* Thursday
* Friday
* Saturday
* Sunday

 22:00 | Leaves The Round Table to arrive at ???

 22:00 | Leaves The Round Table to arrive at ???

## Relationship

### Perks

Developing a friendly relationship with Mars unlocks new dialogue that reveals more about Mars and gives the player access to special relationship perks.

Buddy ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Receive a 10% discount when consuming in the store
Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Receive a 20% discount when consuming in the store
Good Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Receive a 25% discount when consuming in the store
## Social interactions

Interactions:

*Click on the icon to go to the respective section.*

###  Chat

Chat is a basic social interaction available at any relationship level. Chatting with Mars once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Mars's dialogue may change every day and every season. Mars may also comment about certain events or missions. Higher relationship levels also change Mars's dialogue.

###  Gift

Giving gifts to Mars affects the player's relationship with Mars. Every character has unique gift preferences.

**Tips:**

* Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Mars.
* Gifts given on festival days and on Mars's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
* Values listed below are without *The Giver* skill, which gives an extra point.
* Mars feels neutral about all ores, unlike most who hate them.

####  Desires

The following items are **desires**, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Buddy level with Mars for him to be assigned a desire. More desires have a chance to appear as the player's friendship with Mars progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Mars has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

 Buddy
 Friend

###  Spar

Mars can spar with the player up to three times per day.

Note that the level in the table below is Mars's base level at the start of the game. Mars's actual level can be higher because Mars will level up over time.

 Player Win
 Player Lose

###  RPS

Mars can play RPS with the player up to three times per day.

###  Photo

Mars can partake in group photos with the player after reaching the Associate level.

* More poses are unlocked by reaching higher relationship levels.
* The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
* All poses can be viewed in Mars's Gallery page.

### Dates

####  Play

Once the player has become **buddies** with Mars, they can schedule a play date together.

####  Dine

If the player chooses to dine at The Round Table with Mars during a play date or date, it is recommended to order dishes he will like. If asked before ordering, Mars will sometimes tell the player exactly which dishes to order; other times, he will just give little hints. In the event that Mars does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint he gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Mars's food preferences are listed below. **The player is advised to use these preferences only when Mars does not tell the player what to order.** If Mars tells the player a list of dishes to order or gives a hint, it is advised to follow his wishes instead. The full restaurant menu can be found at The Round Table page.

* Likes Fish and Sea Food
* Dislikes Spicy Food

###  Relic trade

Mars occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Mars likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Mars may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

## Missions

**Legend:** ⁠⁠⁠⁠ major • ⁠⁠⁠⁠ minor •  friendship •  romance

* ⁠⁠ Main missions are listed in chronological order, based on the chronology list.
* ⁠⁠ Secondary missions are listed in alphabetical order.
* Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
* Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
* Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

### Main missions

⁠⁠ *What a Party!*
Help Huss deliver the invitation letters to folks in town.
### Secondary missions

⁠⁠  *Care packages*
Deliver care packages to Carol, Alice, and Oaks with Nora.
⁠⁠ *Fish for Dinner*
Mars wants to eat some fish but doesn't have the time to go fishing as he's busy with his shop. Catch some Catfish to satisfy his cravings.
⁠⁠ *Keep Cool, Papa Bear!*
Find Papa Bear with Oaks.
⁠⁠  *Meet and Greet*
Mayor Gale recommends that you visit all of Portia's shop owners.
⁠⁠  *Taste Survey*
It seems like McDonald has got some troubles, go and ask if you could help.
⁠⁠ *Umbrellas Are Important*
Recently, there's been a shortage of umbrellas in town. Mars is asking for your help to gather some materials so he can make more umbrellas.