Rings

Rings are items that are bought in the Market for Gems or offered with Wizard Skins. They give helpful permanent buffs, and are stored in the Jewelry Box, once acquired. TopCog made a Guide for Rings in this page (and an alternative Ring Guide, up to date as of game version 3.7.16, here, if you want a different interpretation on the value of each Ring).

List of Wizard Skins Rings: Every skin costs 500 Gems.

* Celestial Ring: 5% (x1.05) More Souls and Gold from Troves. From the Celestial Priest skin.
* Mistro Ring: 5% (x1.05) More Damage to Bosses. From the Mister Electroville skin.
* Solarflare Ring: 5% (x1.05) More Research Rate. From the Solarflame Warlock skin.
* Pajama Ring: 5% (x1.05) More Offline Gains (does not impact Timeshards). From the Pajama Jam skin.
* Uncle's Ring (Unlocked at Awakening Rank 5): 5% (x1.05) More Damage to enemies that do not have an Elemental Status Effect. From the Uncle Elementalist skin.
* Death's Ring (Unlocked in Era 2): Elemental Status Effects deal 5% (x1.05) More Damage. From the Death Shaman skin.
* Farmer Ring (Unlocked in Era 2): 5% (x1.05) More Passive Reclamation Rate. From the Farmer Sam skin.
* Bee Ring (Unlocked in Era 2): 1% (x1.01) More Movement Speed. From the Bee Suit skin.
* Muscle Ring (Unlocked in Era 2): 1% (x1.01) More Health. From the Muscle Man skin.
* Cyborg Ring (Unlocked in Era 2): % (x1.01) More Enchanting Discount. From the Cyborg skin.

List of Era 1 Rings:

* Heirloom Ring: After gaining enough XP to level up (Staff of Knowledge), you continue gaining XP at a rate of 20% its normal gaining-rate, for the first extra Staff level, and at a rate of 5% for the second extra level (and no further levels/experience can be acquired in this manner, after a second extra level has been gained). Cost 10 Gems.
* Circle of Choice: Extra Spell Perk choice (4 options instead of 3) when choosing your 1st Spell Perk, every awakening. Cost 250 Gems.
* Band of the Past: Extra Trait choice in Limbo. Cost 500 Gems.
* Coil of Deep Sleep: 10% (x1.10) More Offline Gains. Cost 500 Gems.
* Lantern Light Loop: The Lantern retain 5% more of it's contents, only losing 20% instead of 25%. Cost 750 Gems.
* Ring of Rerolling: The first Spell Perk Reroll, each Awakening, is free. Cost 1000 Gems.
* Ring of Preparation: Gain 1 Spell Perk at random, when you exit Limbo (or when you buy the ring). Cost 1000 Gems.
* Chrono Ring: Permanently gain 1 extra Mirror of Remembrance for purchasing the Ring. Cost 1000 Gems.
* Ring of Speed: 10% (x1.10) More Cast Speed for all Spells. Cost 1000 Gems.
* Totemic Ring: 10% (x1.10) More Totem Appearance Rate. Cost 1000 Gems.

List of Era 2 Rings:

* Circle of Choice II: Extra Spell Perk choice (4 options instead of 3) when choosing your 2nd Spell Perk, every Awakening. Cost 250 Gems.
* Band of Perpetuation: 25% XP Gain, up from 20%, when gaining XP towards the first extra Staff level (see Heirloom Ring from Era 1). Cost 250 Gems.
* Runic Loop: The Vase of Accumulation can find an additional 5 Runes while offline. Cost 500 Gems.
* Ring of Reclaiming Light: 25% (x1.25) More Damage while Reclaiming. Cost 750 Gems.
* Chrono Ring II: Permanently gain 1 extra Mirror of Remembrance for purchasing the Ring. Cost 1000 Gems.
* Ring of Finding: Troves that contain Runes have a 20% Chance to contain +1 Rune. Cost 1000 Gems.

List of Era 3 Rings:

* Alchemic Band: Gain 100% (x2.00) More Runic Essence from Brews. Cost 100 Gems.
* Runic Loop II: The first time you return from being offline each Day, gain 5 Runes. Cost 250 Gems.
* Lazarus Ring: When the Wizard takes fatal damage, there is a 30% chance to instead recover 30% of Max Health. Cooldown: 30 minutes. Cost 500 Gems.
* Ring of Greed: When the Wizard collects a Trove, 5% (x1.05) More Damage for 1 second. Cost 750 Gems.
* Band of Perpetuation II: 10% XP Gain, up from 5%, when gaining XP towards the second extra Staff level (see Heirloom Ring from Era 1). Cost 1000 Gems.
* Ring of Remaking: One additional Spell Perk Reroll each Awakening is free (see Ring of Rerolling from Era 1). Cost 1000 Gems.

List of Era 4 Rings:

* Chrono Ring III: Permanently gain an Extra Mirror of Remembrance (one time only) for purchasing the Ring. Cost 1,000 Gems.
* Fundamental Ring: 1% (x1.01) More Damage, Cast Speed, Health, and Dodge Chance. Cost 1,000 Gems.
* Ring of Thickheadedness: 5% (x1.05) More Damage if no Research is ongoing. Cost 500 Gems.
* Band of the Past II: Extra Trait option in Limbo (4 options instead of 3; 5 with Band of the Past I). Cost 500 Gems.
* Circle of Choice III: Extra Spell Perk choice (4 options instead of 4) when choosing your 3rd Spell Perk, every Awakening. Cost 250 Gems.
* Runic Loop III: The first time you return from being offline each Day, gain +5 Runes. Cost 250 Gems.

List of Era 5 Rings:

* Band of Gem Affinity: After collecting a Gem Trove, gain x1.20 Cast Speed and Gold Value for 2min. Cost 750 Gems.
* Loop of Vigor: At the start of a Remind, 1.2x Companion Damage and Cast Speed, decaying linearly to 0 over 2 minutes. Cost 500 Gems.
* Managerie Band: Select 2 Companions in Limbo instead of 1. Cost ???
* Ring of Companion Ability: x1.05 Magnitude of Companion Passive Bonuses. Cost ???
* Ring of Ability: x1.20 Magnitude of Companion Passive Bonuses, and x1.02 Dodge Chance. Cost ???
* Ring of Companion Damage: x1.05 Companion Damage. Cost ???
* Ring of Companion Casting: x1.05 Companion Cast Speed. Cost ???
* Ring of Companionship: gain 8 seconds of XP if the Wizard survives 2.5 minutes in a Rewind. Cost ???
* Friendship Ring: Gain 2 additional options when selecting a Companion in Limbo. Cost ???

List of Era 6 Rings:

* Ring of Chaos: Gain an extra Charge for the Wand of Chaos. Cost 1,500 Gems.
* Loop of Anchoring: Gain an extra Mystic Anchor. Cost 1,000 Gems.
* Scarecrow Ring: Gain an extra slot in the Scarecrow. Cost 1,000 Gems.
* Ring of Perks: Gain an additional Mana Star when you reach Staff level 50 and 60. Cost 750 Gems.
* Ring of Extra Finding: Double the number of Rare Troves you can find each day. Cost 750 Gems.