Level -54

## Level -54: "The Redacted Level"

### Description:

**Level -54**, while still debatable, is a metaphysical location beyond the plane we can understand. Often breaking the laws of physics and geometry in the process. The most unique property about this realm, is the complete absence of life of any form. The level contains no exits, and the method of entering this level is unknown. It was hypothesized that it was due to Quantum Fluctuations in the Abyss, but this has been proven false due to the underlying absence of any type of similar recognition, like quantum mechanics, since the void is the absence of time itself. And time cannot be broken. This realm is seemingly infinite in diameter as we cannot define any predictions, as to do that. we would have to pinpoint a location in space and time in an infinite absence of said time and space. Which is why some people believe this region to be the borders of some sort of omniverse of existence. As the further you get from the center of existence, which is believed to be the universe that we reside in. The more distorted a place is, means it is "further" from the center of existence. Anything outside this we cannot predict any means whatsoever. However, matter and information is not destroyed once entering this region. Giving the only resemblance of hope in this purgatory. Allowing the dispersal of information via some sort of godly interference. Whether this godly interference is sentient, hostile or friendly is unknown. The information you are about to see is only based on reports of the true nature of **Level -54** as gaining consistent reliable information is somewhat impossible.

It is believed that Level -54 is transfinite in size, seemingly containing ever possible permeation of infinite quantities. The likes of which we cannot comprehend or predict, as to predict an environment in a beyond infinite sample size would theoretically make that percentage below 0 but still positive. It is believed the further you descend the more strange the environments become. However having a transfinite size means that the space between two points in the sample size is infinite, like the amount of decimals between zero and one. You will forever be stuck at 0. because the next possible decimal after 0 is transfinite, cancelling out and leaving it at 0 for all intensive purposes. Which is why you can find and exist in a theorically infinite amount of areas without losing any clarity with what one is fammiliar with. But one never nostalgic or relating to.

Another interesting thing about this realm is that some areas are able to disobey the rules of euclidian geometry, meaning that, for example you could have a pentagonal window with only 90 degree angles. Which often invokes nauseating feelings beyond the emotional pallette that we can recall. Because our brains are only able to imagine euclidian geometry, taking a picture of such occurances would only make our brains think that something is wrong, and you could either pass out or be comatosed. The likes of which are not possible in Level -54, As well as death. Which explains the nauseating effect of Level -54. And extra, infinite dimensions may be present in Level -54, This cannot be confirmed however due to the Transfinite size.

### Areas:

#### Base Area: "The Prototype of Hell"

**The Base Area** Is the theoretical “spawn” location one is subjected to when entering Level -54. Very few images of this location exist, But through the information we have we can roughly say that the Base Area is a homogenous chamber of pungent Orange walls, mostly in Darkness but some images say otherwise. The walls measure a constant 2m in vertical height and the roof and floors have varying materials, ranging from a soft maroon fabric-like material to a rock-hard solid concrete-like material. Many Strange Objects and rooms have been reported from clusters of defunctional light switches to stair rails suspended in the air. The air itself is of an unknown chemical structure, However it is reported to be nauseating, thick and reverberating, and having a scent of Rotting Apples. The way that one exits this area is unknown as different reports all have unique methods. But the trend that stays present through all accounts is the sudden smell of blood and a series of random hallucinations, and the sudden loss of contrast around you. We believe that once a complete loss of contrast occurs, The transition into Area 2 begins. This area also induces severe psychological effects on anyone unfortunate enough to end up here.

These include hallucinations, auditory and visual psychedelia and a constant fear of hyperhydolia (Feeling that you are being watched). It is this reason why many wanderers reports begin to lose clarity over time, most likely due to a clinical insanity case unfolding or a self inflicted restriction upon means of communication. And this area has an ambience that includes shepard tones and tritones, which are scientifically proven to have negative effects on your psyche. Finally, the area is non-euclidian, meaning it breaks the rules of geometric perspective. For example; when walking through a door the environment behind you may change. Another key reason for the negative psychological impact this area has, not to mention the downrooms as a whole.

#### Area 2: Welcome Home:

**Area 2** Is a very strange layer in Level -54, The Only image we have of Area 2 seems to be of the Unknown Photographer lying on a carpeted, slightly dirty floor facing towards a tall open door succumbed by a strange darkness. Written accounts of Area 2 give us more precise information. According to a report, Area 2 is a Huge and often Open maze, some rooms may only be 30 inches while others may extend beyond the horizon. Doors are very common, however most of them open to Darkness, Inside the Darkness nothing is different from a normal room in this layer, The only difference being the complete absence of any light. It is advised to not walk into these doors. The carpet on this floor is a dirty wool material and the walls are roughly 3 metres high. Strange Occurances occur noticeably less, but may still be possible. One report stated that after a seemingly infinite journey across a room, the author found a room with jagged holes in the floor, in one of these holes there was a table suspended on where the floor would have been. It is believed that The Image was taken not too long after this. To enter the 3rd layer, the method is unknown but most reports state that you must follow a piece of paper you find, and then after figuring out what is trying to be said, the entrance to Area 2 becomes apparent after opening a thousand and one exits. Please note that our best cooperators have no clue what this could mean.

A notable location within Area 2 is the church. It resembles a abandoned church with gray walls and arched windows, The brown chairs provide the only color in the grayscale environment of Area 2. And it is said that if you turn the cross upside down, you are transported back to the base area spontaneously. This is unconfirmed, however we do know that this is one of the few environments in Level -54 that has windows. These windows are very opaque but through enough strain you may be able to make out something that resembles a standard parking lot, flourished with dead trees. The purpose of the church is known by reading a manuscript, it states that [{}{}{}{}{}]. Which is a very alarming feature to Area 2. It is advised you do not read the manuscript any further than what we have said as it could cause immense fear.

#### Area 3: Cousin's House:

**Area 3** is a vintage style house, covered in a sickly yellow rosemary wallpaper, There may be strange features such as exposed wiring, lightbulbs or even cracks in the walls themself. It is believed that the cracks in the wall have a supernatural effect to them, the likes of which is unknown. The roof is a very dusty silicate material that often breaks and falls to the floor. The “atmosphere” in this area may actually contain Oganesson in the atmosphere, however it is at a level where the distortion of Level -54 can split the quarks in the nucleus and sub-sequentially change the features and properties of the atmosphere. This is notably one of the most researched areas in Level -54, as it is the place one is transported upon dying, intentional or unintentional in Level -54. This area is also said to resemble a house owned and lived in by ones cousin for the majority of their lifetime. Which will negate any supernatural effects and be an identical replica of said house. However if someone either was born in the Backrooms, has no cousin(s) or a cousin without a home the area will become what is said in the first paragraph.

The most interesting aspect in Area 3 are the paintings. Each room in area 3 is equipped with up to eighteen paintings. Some of these paintings feature a circular, randomized feild of pixels in a presumabley infinite amount of colors. Below these pixels there is a 66 character string of text, every character is a randomized letter. Which have lead some people to believe every room in this area acts like an infinite library with every image and phrase possible. The area features bookshelves occasionally, however there is only one book present, and the book will contain randomized “quotes”, normally from historical or influential people, however they are often contradictory to said persons realistic behavior or beliefs.

The exit from Area 3 to Area 4 is unknown, as reports vary. Some reports say that you access Area 4 by finding quotes in books that are not qouted by anyone, or even setting the clocks on the wall to exactly 5:34. It is these reports that have led us to believe that the exit from Area 3 to Area 4 is random. And this is most likely due to the immense sample size this area has as it depends on ones personal experience. Which could potentially make this area inescapable.

### Entrances and Exits:

#### Entrances:

If you entered here, then chances are you made a bad decision throughout your journey into the Backrooms. But the worst would be trying to exit levels that are impossible to escape, like Level 171 or The Void.

#### Exits:

None. You're doomed to wander these halls for all eternity.

And even attempting to exit will lead to a more dangerous level, Level -55 or even TH3 5H4DY GR3Y.