recursal/Fanatic-Fandom huggingface dataset:
NRSSR

The NRSSR is a nation in the Vanguard Treaty RP. It was located in the Baltic States in Europe, but migrated to Texas and giving up some part of Finland to Siberia. It is currently in the Europa Alliance with its leader Aleksander Karkarov (formerly Artyom Vladislav) focusing on repolishing its military with the retirement of the T-72 and AA-V1.

### Backstory

the NRSSR (Full name Newly Revived Soviet Socialist of the Republic) is, as the name states, a revived SSR based off the USSR (now dissolved) with Artyom Vladislav leading the NRSSR until 2016 when he was replaced.

### The Seed War

Although the NRSSR was neutral in the Seed War, it had fought off attacks from Neo Arkansas trying to take back its land. The NRSSR had resorted to using "dirty" tactics such as capturing families of soldiers of Neo Arkansas, being threatened by Siberia to release them or suffer consequences, with the NRSSR only releasing them if Neo had stopped the attacks.

### Military

The NRSSR's army has a total of 130 Million "boots" in service, with 40 million in its General Army Sector, 30 Million in its Air Force, 20 Million in Scouting and Intelligence Sector, 20 Million in the Navy Sector, and 20 million in its Special Services Sector.

The General Army's former Main Battle Tank was the T-72 tank. Although retired, some are either kept as backups, sold to other nations, or in museums. It has been replaced by the MBT-16, in part of Aleksander Karkarov's moderation plan of its military, also known as the Vehicle Industrial Armored Generation Retirement Act (VIAGRA)
Canada (CFC)

## Canada

### Full Name

The Armed Republic of The Canadian Federation of Communists

## Overview

The Armed Republic of The Canadian Federation of Communists is a very
large, genial nation, renowned for its sprawling nuclear power plants,
frequent executions, and devotion to social welfare. The quiet,
industrious population of Canadians are fiercely patriotic
and enjoy great social equality; they tend to view other, more
capitalist countries as somewhat immoral and corrupt.

The medium-sized government prioritizes Defense, although Education,
Welfare, and Law & Order are also considered important, while
Spirituality isn't funded at all. The average income tax rate is 63.9%.

Average income is evenly distributed, with
the richest citizens earning only 3.3 times as much as the poorest.
NuclearWaste123

## Overview

The United Socialist States of NuclearWaste123 is a massive, genial
nation, notable for its ban on automobiles, punitive income tax rates,
and restrictive gun laws. The compassionate, democratic population of NuclearWaste123ians are free to do what they want with
their own bodies, and vote for whomever they like in elections; if they
go into business, however, they are regulated to within an inch of their
 lives.

The enormous, outspoken government juggles the competing demands of
Education, Welfare, and Healthcare. It meets to discuss matters of state
 in the capital city of Solar City. The average income tax rate is
96.0%.

Average income is an impressive and distributed
extremely evenly, with practically no difference between the richest and
 poorest citizens.
Accordix

## Accordicks

Accordicks is a second transfromation that stickman fairies must earn.

### Appearance

Accordicks stickman fairies just change their style of their hair, shirt color and design. Boot color and design. And wings color and design

Requirements

In order to earn accordicks. They must save someone or something from dangerous events and locations.

#### Way of earning accordix

Here is a list of each stickman how they earned their accordix

* Reddy: Saving his lil' brother by suffering in a room with no air
* Orangey: Saving his old ball in a dump factory
* Yelly: Saving his camper van in the swirly river.
Supreme Leader Swanson

Supreme Leader Swanson was the former leader of Arstotzka. He went insane after a black hand terrorist attack blew off his leg and canada declared war on Artotzka. After the war he attempted to kill himself and failed. hew was later executed by the Arstotzkan government. He was deposed by Premier Kozlov.
Myth Spheres

**Myth Spheres** are one of the important items that can only be found on Artanada

## Information

Myth Spheres are spheres that keeps all the existing mythologys in the planet artanada. One of the myths have many different species and meanings. Each species is one of the animals. So the myths will act like one of the animals. Some of the myths are dangerous so thats why they are kept in spheres

## Appearance

The myths have colors that means one of the myths mean the species

Blue Myths = Rare blue lobster myth

Yellow Myths = Indian bullfrog

Orange Myths
Premier Boris Kozlov

Premier Boris Kozlov is The premier of Arstotzka.

## Backstory

First Premier of Arstotzka Boris Kozlov was a Siberian citizen who moved to Arstotzka because he liked their government more than Siberia's (at the time keep in mind). he was proficient in the military. he quickly rose through the ranks and became general. When Supreme Leader Swanson went insane, he orchestrated a coup to surrender and end the brutal meaningless fighting..he is regarded as a better leader than Swanson by the people of Arstotzka
Seed War

## Overview

The Seed War was a brief war fought between the Melorian Republic and NuclearWaste123. The Melorian Republic won and gained the Falkland Islands as a result.

## Causes

Nuclear scientists had developed a new type of seed capable of surviving in any environment and offered them up for sale. The Melorian Republic purchased several. Nuclear scientists then discovered that the seeds had toxic properties and proceeded to secretly weaponize them. Some were sent to world leaders in mail, although most were caught by screening processes. The purchased seeds however released spores, causing an epidemic that killed around 2000 Melorians and thousands of Nuclear citizens. After a refusal by the Nuclear government to compensate the Melorian Republic for its losses, the Melorian Duma declared war.

## Battle

The Melorian Navy moved its Third Fleet to blockade the Falkland Islands and was successful. The Nuclear Government then issued a warning that the entire Falkland population would be killed if a foreigner set foot on the island. A single Melorian soldier, previously detained for desertion, was sent ashore, triggering a yet to be determined weapon that wiped all life from the islands. With the islands defenseless, the Melorian Army Group Alpha was sent ashore. Nuclear forces then attempted a counterattack but were repulsed by the Melorian Air Force, Navy, and shoreline defenses.

## Conclusion

After a brief period of negotiations, the Nuclear government agreed to cede the Falkland Islands to the Melorian Republic in exchange for a ceasefire.

## Effects

The Nuclear Government had many resignations. The Melorian Republic, hoping to restore relations, sponsored reconstruction efforts. In addition, the two nations formed the PanAt Cooperative, a military company that sells product globally. Recently, the Melorian Republic ceded half of the Falklands to Nuclear to build PanAt headquarters there.
Hospitals

Hospitals improves your colony health and therefore your death-rate is lower for those colonists that can be treated by your hospital. Hospitals work like Maturation Chambers but are unlocked earlier in the technology tree. Each hospital covers up to 300 colonists and the higher level you have, the more colonists you can help. Your death rate can improve up to 1%. Improving your hospital allows the colony to grow faster after units are being built and trained colonists are consumed. Hospital coverage can be improved by the planetary project. The completed planetary project will improve coverage for each level by 200 colonists.
The Black Hand

The Black hand is a Terrorist Organization Originating in northern Chile. Not much is know about them.

## List Of Terrorist Attacks And Activities:

Blowing up a Canadian passenger plane

Attempting to kill Arstotzka's old leader with a bomb

Attempting to kill the Canadian prime minister

Causing enough tensions to start The Canadian-Arstotzkan War

Cooperation with EZIC, an Arstotzkan Fascist Rebel Group

Bombing New Grestin, The capital of Arstotzka, injuring 13 people.
Diaphone

## About

The diaphone is a phone made of diamonds. This phone belongs to cyany. She uses this phone like normal people do. But this phone is designed to have a magical secrets inside.

### Appearance

The diaphone last appearance is season 6. This phones's appearance is a diamond cellphone shape with sharp diamond keys that people will get hurt if they touch it. Its color is royal cyan.

### Techniques

This is a list of the techniques that this phone can do

* Can shake out some glitter to make the person slip or make them blind of the shine
* Can dial 282 to summon a sword
* Can form into any types of objects
* Can move by itself
The Empire of Mexico

## Mexico

### Full Name

The Confederacy of the Communist Empire of Mexico

## Overview

The Confederacy of The communist empire of Mexico is a large, pleasant
nation, notable for its barren, inhospitable landscape, compulsory
military service, and frequent executions. The hard-nosed, cynical
population of Mexicans have some civil rights, but not too
many, enjoy the freedom to spend their money however they like, to a
point, and take part in free and open elections, although not too often.

The medium-sized government prioritizes Defense, although Education, Law
 & Order, and Healthcare are also considered important, while
International Aid and Spirituality receive no funds. The average income
tax rate is 26.0%, but much higher for the wealthy.

Average income is evenly distributed, with the
richest citizens earning only 2.9 times as much as the poorest.
Planetary Projects

Planetary Projects benefit each and every colony in the planet. Planetary Projects cost increases the bigger the planet is and therefore no costs are included in this wiki page. The planets Minister of Development can start a project as soon as all the necessary resources are donated to the planetary fund. Once the project has been started, it can't be cancelled, so choose carefully!

**Biodomes**

 Farms are 20% more effective meaning each colony farm produces 120 food.

**Maturation Center**

 Increases coverage by 200 colonists.

**Hospital Network**

 Increases coverage by 200 colonists.

**Space Beacon**

 Makes any infiltrations made by your planets colonies 15% more effective.

**Slinkeh Security Grid**

 Makes any infiltrations attemts to planet colonies 10% harder.

**Orbital Portal**

 Reduces traveltime by 1 on all missions.

**Dispatch Chamber**

 Send troops to planet colonies without the need of shaceships to carry them.

**Oribtal Security Grids**

 Enables colonies to build Security Grids building.
Maturation Chambers

Maturation Chambers work like hospitals and are unlocked later on in the technology tree. Each maturation chamber level supports up to 300 colonists and will improve your colony birth rate by up to 1%. Maturation Chambers coverage can be improved by the planetary project. The completed planetary project will improve maturation chamber coverage for each level by 200 colonists.
Cheerleader

**Cheerleader** is a song from The Emoji Movie. It is performed by OMI. It is played during the Spotify App.

## Lyrics

When I need motivation

My one solution is my queen

'Cause she stay strong

Yeah, yeah

She is always in my corner

Right there when I want her

All these other girls are tempting

But I'm empty when you're gone

And they say

Do you need me?

Do you think I'm pretty?

Do you make me feel like cheating

And I'm like no, not really 'cause

Oh, I think that I found myself a cheerleader

She is always right there when I need her

Oh, I think that I found myself a cheerleader

She is always right there when I need her
Beginners Guide - Units

Buildings units in Galaxiur is your main way to gain score. Ships require pilots and ground-units require soldiers to be made but monitor your population while ordering new units. It’s highly recommended to split up your order over several ticks so that your population has time to recover. In example you should order 100 vikings every third tick instead of ordering 1000 at once. This is especially true in the beginning when your population hasn’t had time to grow.

As mentioned before, ore and fuel miners are your main source of income. They become increasing expensive and at some point it’s better to go out and steal them from other players! You need to build Carry-Alls to steal miners from other players. Do note that these ships don’t fire themselves and need an escorting fleet to take care of the opponents defence. You can also steal credits with raiders and colonists with under cover agents.

To launch an successful attack, you should scan your target to know what you are up against! The infiltrations screen allows you to send probes to other colonies to gather information. The more beacons you have, the more accurate the information your receive. You can also boost the accuracy of the information gathered by sending more probes, but this can become really expensive expensive. To counter these infiltrations, your planet needs to complete the "Slinkeh Security Grid". Once it is complete it allows you to upgrade grids in the buildings screen, which counter these probes and your colony is a little bit safer in the universe.

Always scan your targets first! Use the battle calculator to know what the outcome might look like. Attacking alone can be hard and it’s recommended to find and alliance to work with.

Remember these rules:

* Lowest initiative ships shoot before the ones with a higher initiate.
* Ships always target T1 targets first, if there are none left, they will move on to their T2 targets.
* Bigger ships move slower than the smaller ones. Make note of the ETA column!
* Some ships only stun (EMP) and others are cloaked and won’t show up in scans.
* Ground troops need to be carried to other planets, but they can move between colonies in your home world.
Galaxiur Wiki

## Welcome to the Galaxiur Wiki

Galaxiur is an online, text based, multiplayer game and community. It is also a “tick” based game, and the best way to describe ourselves to gamers that are not knowledgeable about our genre of game is to say we are a combination of a strategy game like Master of Orion 2 and a text based game. When you login you will have a control panel with various screens letting you do numerous things. You need to research and construct technologies in order to build space units and warriors to defend and attack both your colony and other players.

The main objective of the game is to have the highest score at the end of each round. In between the beginning and end of the round there will be a number of sub objectives for you to complete, such as completing research and construction, building a big fleet, attacking other players, and also stealing as many mines as you can. There are many strategies for achieving this goal but we suggest you get some friends to play too so you can help each other out, or join one of the existing alliances or start your own!

In Galaxiur you improve your colony resources and buildings and can unlock new things by completing research and construction. This wiki will help you find formulas used to calculate costs and help you to gain the most accurate information of the game.

Play the game now!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Ore Refinery

The Ore Refinery building gives your colony a steady income of credits. For every level of the refinery gives your colony gains 143 credits. Each level of the building becomes increasingly expensive and it might not be worth it to upgrade the building if the costs can't be covered.

Credit cost = 800 \* 1.6 ^ (lvl-1)

Fuel cost = 160 \* 1.6 ^ (lvl-1)

Tech cost = 4 \* 1.6 ^ (lvl-1)

Score = 96 \* 1.6 ^ lvl

Output = 143 \* lvl
Ore and Fuel Miners

Ore and Fuel miners are the basic income of each colony, in addition to the Fuel Refinery and the Ore Refinery. You need to research "Mobile Resource Collectors" and complete the "Mobile Extraction" facility to unlock both miners. Each miner requires a trained miner colonists to build and become increasingly expensive the more you own.

The income from each miner can be improved by completing the "Refining Equipment's" facility and later on even more by completing "Submolecular Extraction".

The cost of a ore miner is calculated with the following formula:

1 Ore Miner = (numminers\*(numminers/6)/6)+1

While the cost of fuel miners are calculated with the following formula:

1 Fuel Miner = (numminers\*(numminers/8)/8)+1
Planets

Planets are a group of colonies, or players. Each planet needs a Planetary Commander (PC) and Minister of Development (MoD) to manage common affairs. A planetary commander may be elected from the affairs view who then appoints the MoD.

The Planetary Commander sets the planet name, appoints the MoD and can choose a picture for you planet. He may also initiate kick votes for players who are not wanted in the planet. The PC should strive to work for the planets best interest and acts as the voice for the planet in the galaxy.

Only the MoD can view donation and start projects. Planetary projects help everyone in the planet and aren't exactly cheap to complete. The benefits of a completed planetary project are immense and often require that each and every colony in the planet works together.
Yelly

**Yeats Jay Fissori** (Yellow for short and yelly for nickname) is the tritagonist and one of the main characters and the third one introduced

## Personality

Yelly is an open minded character in the series. He is bound to learn at college cause learning is fun to him. As anybody dies. Yelly would save them because his parents died in the past. Resulting in yelly becoming worried by his loved ones to die. As he joined college. He never know education that much back
Fuel Refinery

Fuel Refinery gives your colony a steady income of fuel. For every level of the refinery gives your colony gains 70 fuel each tick and a small bonus for building level. Each upgrade gets increasingly more expensive so it might not be worth it to upgrade it further right away. Fuel income from the Fuel Refinery is based on the formula below:

Fuel Income = Fuel Building Level \* 70 \* 1,1
Colony Grids

Colony grids counter any incoming infiltrations automatically. The higher the level of your grids building, the more likely it is that the scanning colony's information isn't accurate. You will receive a notification if the scan has been completely blocked, or if it managed to get trough but information was still received.

To unlock the colony grids building your planet first needs to complete the Oribtal Security Grids planetary project.
Resources

Resources are divided into two categories; population and other resources. To manage a successful colony you need to master both of them!

Population determines how many colonists you can train while you need mobile fuel- and ore-miners and buildings to produce credits and fuel. You can read more about them in their respective pages.

Your colony receives a basic income of 57 credits and 23 fuel in addition to the first levels of the Fuel Refinery and Ore Refinery. This gives your colony 200 credits and 150 fuel to start of with when the round starts.
Advanced Drone Scans (Nano Drones)

Advanced Drone Scans (Nano Drones) can retrieve information about the enemy fleet, but only if they are moving. You will see what the eta of the fleet is, as well as any units the fleet is made of. You will not see where the fleet is heading, and thus need to determine which fleets are heading where with the help of the news scan.

Note that the Advanced Drone Scan is the only scan that will show cloaked units!
Arstotzka

Arstotzka is a country in the vanguard treaty rp. it is located in Michigan, Ohio, Northern Wisconsin, and Indiana. it is not in an alliance. the current leader is Premier Boris Kozlov. It used to have more territory, but it lost a war to Canada. The Arstotzkan government is a socialist dictatorship, but the citizens have good civil rights and like their country. it is allies with Great Crisis.

## The Canadian-Arstotzkan war

The Canadaian-Arstotzkan War was a war that took place. it saw the deposal of Supreme Leader Swanson and the start of the reign of Premier Kozlov. the war ended in Canadian victory.

## Military

the arstotzkan military has a variety of equipment. it uses the t-90 battle tank, ohio class submarines, etc. the arstotzkan military is 11.6 million strong and is commanded by General Foley. a full infantry roster including the t-90 is here

https://www.nationstates.net/nation=arstotzka\_and\_kolechia/detail=factbook/id=725418
RP jokes

This article is for rp related jokes. post yours below and credit yourselves

what do you call it when someone fails to stick it to the man? Neo Arkansas. submitted by arstotzka

Replace the Dog with Elbaron, The Cupcakes with land and a Military, and the lady with Siberia and you have Elb in a nutshell. Submitted by Great Crisis, edited by arstotzka to make it make more sense
Challenges

There are 4 types of Challenges currently ingame.

* Gold-Challenges where you try to get as fast as possible a specified amount of Gold
* Endless Mode where you can collect more effectively green Shards
* Chest-Challenge where you try to destroy a Chest in a limited time
* Golem-Challenge where you kill Golems to gain XP (and inactive Shards in Boss-Golem-Fights)
Population

Your population grows and diminishes as you progress in the game. You receive new free colonists every tick based on your current population, as long as you have enough food to feed all your colonists. You can build farms in the resources view to get additional food and the Biodomes planetary project improves these farms.

The bigger your population, the faster it grows. But you can also build hospitals and maturation chambers to speed up colonists growth. Each level of the building is more expensive than the previous one, but so are the farms! A good tactic is not to exhaust your population in a single order, unless your really need to!

There are five different trained colonists to help your colony;

**Technicians**

Technicians are required to build facilities and buildings as well as to construct planetary projects.

**Miners**

Miners control your ore- and fuel-miners to gather credits and fuel for your colony.

**Farmers**

Each farmer controls one farm to produce food for your colony.

**Pilots**

Pilots are needed to man your spaceships and need to be trained before ordering your ships.

**Soldiers**

Soldiers are required for any ground units you build as well as some CDS require soldiers.
Artifacts

Artifacts are one kind of equipment you can collect ingame.

Artifacts are "passive" therefore they are always active and give you their bonus and dont need to be "actively" equipped like amulets.

Currently there are three types of artifacts:

* newcomer's
* (normal) artifacts
* special artifacts

## Newcomer's Artifacts

In the first run (pre-activation) are three artifacts from completing the first challenges obtainable.

Newcomer's Artifacts
 +10% to GPC
 +20% to Shards

These artifacts will be gone, with the first activation

## Artifacts

The (normal/regular) artifacts can be dropped by chests. The higher the Chest-Challenge the better the chances of a (higher tier) drop.

With Heavenly Light you can also get a x2 chance of dropping an artifact. See Chest-Challenge for dropchance.

Artifacts don't get resetted upon an activation.

There are three types of artifacts and seven tiers.

## Special Artifacts

These are types of artifacts only obtainable through events.

To buy\* an event box you need 50 badges.
There are two ways to get badges:

* catching falling crates - each crate gives you 1 badge
* successfully finishing Chest-Challenge - the more dificult the chest, the more badges you get. See Chest-Challenge for individual rewards

These boxes contain:

* inactive red shards (1/100/1000)
* an artifact shard or with a 1% chance an artifact fragment
* a mascot part

(\*)boxes can also be bought with Kreds.

To craft a special artifact you need at least one artifact fragment and 50 artifact shard.

Special Artifacts can be upgraded with an artifact fragment and an amount of artifact shard.

Upgrade cost
 2
 3
 4
 5
 6
 7
 8
 9
 10

Special Artifacts

#### Notes

Egg: the values for each egg level are fixed. first level reduces time by 0.1, second level by 0.09, third level by 0.08 etc. These values are added and like for level 3 the reduction is: 0.27. Maximum reduction at level 10 is: 0.55.

See  Golem Stages for a full list of Stagetimes and their reductions by Egg-Level.
Endless Mode

Endless Mode allows the player to grind for green shards more effectively than through Challenges.

Upon collecting 5 million Gold, the player will be prompted to "Explode" for a bonus to green shard gain. Clicking "Explode" will stop all researches and the player will have 60 seconds to collect as much gold as possible. The gold gained during this time impacts the amount of Green Shards awarded at the end.

There are some Global Skills which increase the outcome of green shards in endless like "**detonator**"-skill or "**collector**"-skill (collector is increasing overall green shards in all challenges).

Also there are some artifacts and special artifacts which increase the amount of green shards gained in each challenge.

Formula for Green Shard gain in Endless: Red & Green shard formulas
Chest-Challenge

Chest-Challenges are challenges where you have to destroy the chest in a limited time-window.

The basic time for each challenge is 10 minutes. This can be extenden with the global skill "**timer**". Each level of "**timer**" adds 2 minutes to your challenge time. The skill is capped at level 10 which results in 30 minutes total challenge time per chest-attempt.

Each chest has a given amount of HP which have to be depleted to 0 in order to gain rewards and succesfully complete the challenge.
In order to be able to destroy a chest you have to deal damage. There are two types of damage:

* Damage per second (=DPS)- done by buildings with at least a tiny mascot
* damage per click (=DPC)- done by clicking on the chest

## Attempts

Each chest-challenge has one free attempt per day (resets everyday at 06:00 local time) and an extra attempt can be bought for a given amount of red shards each day.

Sword Level 5 will add you another attempt per day.

Having Heavenly Light active, will also let you do another attempt per day.

An activation will also reset the attempts for each chest-challenge, which means you can attack and destroy a chest again during that day.

## Rewards

The rewards of chest-challenges are:

* mascots (dropping at tiny level)
* mascot parts (in each tier from tiny to massive, chances for higher tier mascot parts increase with higher chest challenge level)
* inactive shards
* experience for your hero
* artifacts (extreme low chance)
* event badges during events

## Shabby Chest

### HP

100

Droplist
 Simple
Sword

The Sword is a "premium structure" due to it is only obtainable by purchasing it with Kreds.

Any purchased premium Structure like Tower or Sword are stuck to your Account, so even if you clear all your progress with the "clear progress" function, you will still have your Tower-Level.

If you want to support the dev, then buy premium structures or functions (like Heavenly Light).

* +1 to base DPC
* x2 to base Pan damage

Level 2 (50 Kreds):

* +5 to base DPC
* x4 to base Pan damage
* x2 to base Sluice Box damage
* 20 percent experience bonus

Level 3 (200 Kreds):

* +25 to base DPC
* x8 to base Pan damage
* x4 to base Sluice Box damage
* x2 to base Trolley damage
* 30 percent experience bonus
* 30 percent faster cooldown or the real idle hero skill

Level 4 (500 Kreds):

* +125 to base DPC
* x16 to base Pan damage
* x8 to base Sluice Box damage
* x4 to base Trolley damage
* x2 to base Mine damage
* 50 percent experience bonus
* 50 percent faster cooldown of the real idle hero skill

Level 5 (1000 Kreds):

* +625 to base DPC
* x32 to base Pan damage
* x16 to base Sluice Box damage
* x8 to base Trolley damage
* x4 to base Mine damage
* x2 to base Cyborg Plant damage
* 100 percent experience bonus
* 70 percent faster cooldown of the real idle hero skill
* 1 additional replay for the chest challenges
Events

Events are a limited time offer in the game to get special artifacts.

 Currently there are 6 events cycling each year.

Each event lasts 3 weeks, 2 weeks of collecting and 1 week given to spend things if needed.

The main goal of events is to collect badges by catching crates that give the touch, rush or rage bonus (1 badge per) or to kill chests which give 5/10/15/25/35/50/65 per each chest depending on the level of chest. Chests are worth a lot more then catching crates but there's a 6 hour cool-down on activating red shards for repeating chests. Cathing crates at max frequent bonuses give 24 badges per hour.

In the 'K' menu in a challenge an extra drop down menu is added.

You can also buy event boxes there for 50 badges or kreds.

2 expensive packs containing either a fragment and boxes or CoR (Crystal of Reset) and boxes can be bought as well. CoR can be used to reset hero while getting reds shards back.

Event boxes contain inactive shards, small/medium/big mascot parts, artifact shards and 1% chance for fragment.

Use 1 fragment and a handful of artifact shards to craft/upgrade the special artifact.

Currently there are 6 events per year planned with 5 currently known here is a list of the first cycle:

October: celebrating the anniversary of get a little gold in 2019 this was the 3rd anniversary. Players could obtain rose of spoiler artifact to increase duration of crate drops

November (Thanksgiving): players could obtain coffee bean artifact which has the same effect as hero chance.

December/Jan (Christmas): players could obtain an bell artifact to increase the max rs boost you can gain.

February (Valentines day): players could obtain a wing of cupid artifact to increase crit chance.

April (Easter): players could obtain egg artifact to decrease the time needed to progress in Golem challenge

???: event not held yet probably some summer related event
Saga Generations.

### Colaboracion

\_TeToKaSaNe\_ (Escritora secundaria)\_MikeZz (Creador de personaje y Editor)NathanLuve (Editor de video y de imagen)SamusRosalina (Ilustradoras y Creadoras de personaje)

### "Despues de 20 años, es turno de la Nueva Generacion, suelten su grito de guerra"

-Yulii hablando sobre la llegada del primer Libro.

La Saga Generations (no ser confudido con el libro Saga Generations), son todos los libros sobre la historia centrada en Generations. Actualmente cuenta con 7 libros, 3 que cuentan la historia principal y 4 que cuentan historias paralelas.

A continuacion se presentan las historias.

## Generations 1

**Titulo**: Generations 1 o Super Smash Bros Generations.

**Protagonistas**: Marco Bros. y Lighty

**Personajes principales:** Scarlett Aran., Aether, Roger Kite, Roxy Kite, Lily, Samuel Aran Lein.

**Personajes secundarios:** Jackie Fit, Michael Aran y Mark.

**Antagonistas:** Gang, Bays, Whitney y Master Core.

Super smash bros Generations o simplemente Generations es el primer libro de toda la saga, en este cuenta una trama descrita como "simple pero interesante" Pues se centra en las tipicas historias de alumnos, en este caso, habla sobre como el protagonista Marco Bros. hijo de Mario Bros. debe pasar sus dias de la academia acompañado junto a sus compañeros, a pesar de esto, se descubre sobre un enemigo. Master Core, el cual su plan principal es vengarse sobre lo ocurrido del Smash 4. AL final, Master Core destruye el Gimnasio llevando a los hijos de los luchadores a diferentes dimensiones, dando comienzo a Generations 2: Tabuu and Master Core Attack.

### Trivia

* Yuli describe este libro, a pesar de ser el mas conocido, como el peor, no por la trama, sino por que el libro es inconcluso, puesto a que aun, algunos personajes no se les ha cambiado nombres o trama.
Gold generator

**Gold Generator** is the strange floating stone that drops some coins when clicked.

It is the one and only source of gold when a player launches the game for the first time. The amount of gold that can be obtained from the gold generator is defined by the clicking power. Initial clicking power is 1 gold per click (GPC). Clicking power can be increased by numerous upgrades, amulets, buildings, global skills etc.

**Gold Generator** has cooldown which means that player should wait some time before he will be able to click again. Initial cooldown is 5 seconds. Cooldown can be decreased by upgrades, amulets, global skills, power ups etc.

Decision to implement cooldown between clicks is pretty controversial. Some players believe that cooldown makes the game less fun. But most players are sure that cooldown is one of the game's main features and allows to make clicking really powerful and upgradeable.
Rocker

**Rocker** is the fourth purchasable cheapest building in the Get a Little Gold game. It should be researched before it appears in the buildings menu.

**Description:** Rocker helps to separate alluvial placer gold from sand and gravel

**Base price:** 3800 gold

**Base production:** 16 gold per second

## Production Researches

**Note:** Effects from production researches stack. For example if you complete Better rinsing 3 research, your total multiplier will be x24 (2 x 3 x 4).

## Special Ability Researches

Bathing gold multiplier can be calculated using the following formula:

Bathing gold multiplier

=

1
(
Number of Rockers

×

Bathing gold ratio
)

{\displaystyle \text {Bathing gold multiplier} ~ = ~ 1 + (\text {Number of Rockers} ~ \times ~ \text {Bathing gold ratio})}

**Bathing gold ratio** depends on the level of the bathing gold special ability. It is 0.05 (5%) on the first level of bathing gold and 18 (1800%) on the fifth level of bathing gold.

For example if you have 80 rockers and completed Bathing gold 3 research your bathing gold multiplier will be 49 (1+(80\*0.6)).

## Rocker Production Calculations

Initial rocker production can be calculated using the following formula:

Rocker production

=

RBP

×

BRM

{\displaystyle \text {Rocker production} ~ = ~ \text {RBP} ~ \times ~ \text {BRM}}

where **RBP** is Rocker base production (16 gold per second)

**BRM** stands for Better rinsing multiplier. It depends on the level of Better rinsing production research. For example if player completed Better rinsing 3 research, his BRM will be 24 (2 x 3 x 4).

Special ability of rocker is focused on increasing the production of pans and sluice boxes.

Rocker production can be further boosted by dredge's special ability Pumping gold.

Pit's special ability Digging gold also take a part in Rocker production as it increases base production of all buildings in game.

So the final formula of rocker production will look like this:

Rocker production

=

RBP

×

BRM

×

PGM

×

DGM

{\displaystyle \text {Rocker production} ~ = ~ \text {RBP} ~ \times ~ \text {BRM} ~ \times ~ \text {PGM} ~ \times ~ \text {DGM}}

where **PGM** is Pumping gold multiplier (multiplier to rocker base production from dredge's special ability)

and **DGM** stands for Digging gold multiplier (multiplier to all buildings base production from pit's special ability).
Mel Meh

**Mel Meh** is a minor protagonist from The Emoji Movie. He is voiced by Steven Wright and is married to Mary Meh, his wife.😒

## Appearance

Mel Meh appears to be an emoji with blonde hair and thick brown eyebrows. He has green eyes.

## Description

Mel Meh is a meh emoji and the father of Gene. He can make different expressions, similar to his son.
Amulets

**Navigation**

Amulets can be earned by completing challenges (million, billion etc). You can access them via the sword icon in the menu on the top right during a challenge. Initially you can select a maximum of 1 Amulet to equip, however the Hero Skills "Hero Equip" will allow you to wear multiple Amulets at once.

Amulets will be resetted upon an activation.

Having the premium structure tower higher than level 2, lets you keep one amulet. A tower level 4 lets you keep two amulets. A tower level 5 lets you keep 3 amulets.

## Amulet Tiers

Each challenge corresponds with a tier of amulets:

 Billion
 Trillion
 Quadrillion
 Quintillion
 Septillion
 Nonillion
 Duodecillion
 Quindecillion
 Vigintillion

\*\*\* if youre fast enough (godlike rank and/or impossible rank) you can get the next tier amulet except for amulet of gold/click so million can actualy give tiny AND small amulets for example

## Amulets & Effects

The following is a list of Amulets and their effects.

\*: These Amulets can only be found after activating once

## Amulet Enchanting

Titanic amulets can be enchanted. Enchanting an amulet will make the amulet more powerful.

A titanic amulet can be enchanted with an "Orb of enchant". There is a specified chance to succesfully enchant an amulet.

Enchantment level will be resetted upon activation - except for those amulet which can be kept from tower level 2 and above.

chance of upgrading

## Notes

You can only have one tier of a specific Amulet at any given time, if you acquire a higher tier Amulet you will lose the previous one.

You can skip tiers amulets. For example there is no need to get tiny, then small, then medium. You can just get a medium directly.

Amulets are reset on activation unless you have Tower(a paid feature) level 2+ which lets you keep 1 or more amulets on activation.
Tower

The Tower is a "premium structure" due to it is only obtainable by purchasing it with Kreds.

Any purchased premium Structure like Tower or Sword are stuck to your Account, so even if you clear all your progress with the "clear progress" function, you will still have your Tower-Level.

If you want to support the dev, then buy premium structures or functions (like Heavenly Light).

* +1 to base GPC
* x2 to base Pan production

Level 2 (50 Kreds):

* +10 to base GPC
* x4 to base Pan production
* x2 to base Sluice Box production
* 1 amulet to keep between restarts

Level 3 (200 Kreds):

* +100 to base GPC
* x8 to base Pan production
* x4 to base Sluice Box production
* x2 to base Trolley production
* 1 amulet to keep between restarts
* +1 percent to red shards efficiency

Level 4 (500 Kreds):

* +1000 to base GPC
* x16 to base Pan production
* x8 to base Sluice Box production
* x4 to base Trolley production
* x2 to base Mine production
* 2 amulets to keep between restarts
* +2 percents to red shards efficiency

Level 5 (1000 Kreds):

* +10000 to base GPC
* x32 to base Pan production
* x16 to base Sluice Box production
* x8 to base Trolley production
* x4 to base Mine production
* x2 to base Cyborg Plant production
* 3 amulets to keep between restarts
* +5 percents to red shards efficiency
Colony Beacons

Colony Beacons improve the chance for good and accurate intel of a foreign colony. Each level of the beacon improve your infiltrations but can be countered with the Colony Grids. Your chance of getting accurate information can be further improved by sending additional probes when scanning.

The Colony beacons building gets increasingly more expensive for each level. If you scan a lot, then it's a good idea to only upgrade the building when necessary, meaning if your scans aren't accurate enough to your liking. If you constantly get 100% accurate scans, well then there's no point in upgrading the building.
Get A Little Gold Wiki

**Navigation**

> *Most idle games are pretty much the same. This one is different...*
>
>

**Welcome to the Get a Little Gold Wiki**

This is the wiki for information, strategies and news related to the **Get A Little Gold** game. We do our best to provide the most detailed and up to date resource for Get A Little Gold fans. Do you think that you know the game? Feel free to create your own content and help us to expand this wiki.

## What is Get a Little Gold?

**Get a Little Gold** is a Flash browser game released by The Gamest Studio on October 10, 2016.

Get a Little Gold is an incremental idle game. The point of the game is to collect gold by clicking on the "gold generator" (mysterious floating stone).

Unlike most other games in idle genre Get a Little Gold have some very specific goals and milestones. It offers new mechanics that make it stand out of the crowd of other clickers/idles. Player can choose to either complete challenges to receive powerful amulets and unlock medals or run endless mode to get shards. Shards can be used to purchase global skills that work in challenges as well as in endless mode.

## What's on the Wiki

* Endless Mode
* achievements
* hard achievements
* Hero experience
* Skills
* Researches
* Global Skills
* Amulets

## Where to Play?

Play the game at the Get A Little Gold official site.

You can also find Get A Little Gold on Kongregate.

## How to Start?

When you start the game, you have no gold. You should click the gold generator to receive your first golden coin. Keep clicking untill you collect 10 gold. Now you are able to purchase the first building. Buildings produce gold over time.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Generations Wiki

## Contenidos

Bienvenidos a la Generations Wiki en el que conoceras todo sobre la saga de Fanfics encontradas en Wattpad titulada Generations, saga basada en videojuegos. Antes de seguir leyendo se le advierte que algunos articulos pueden contener spoilers, por eso es recomendable ser cuidados al momento de leer, tambien se debe tener en cuenta que los personajes o diseños no son de propiedad de la escritora, se advierte que todos los diseños pertenecen a los utaites.

## Novedades

* Fecha- Texto de novedades
* Fecha- Texto de novedades

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

 Archivo:Destacado.png
*Rellena aquí con el primer párrafo de un artículo que quieras destacar. No olvides incluir un enlace al artículo para que los visitantes puedan leerlo completo.*
Buildings

Buildings allow you to improve your colony. Each building can be upgraded to a higher level and their effect gets better the higher level it is. Sometimes it might not be a good idea to improve a building even if you can afford it, so plan your progress accordingly.

The general equation for credit, fuel and tech cost as well as score is: base \* multiplier ^ level

Ore Refinery

Fuel Refinery

Hospital

Maturation Chambers

Colony Beacons

Colony Grids
Teachers

This is a list of all the teachers and cleaners in stackel college

## Teachers

1. Principal: Mr Apricot
2. Principal Assistant: Ms Rouge
3. School Counselor: Mr Plum
4. Unique Maths Teacher: Teacher Aqua
5. Magic Biology Teacher: Teacher Rose
6. Spells Teacher: Teacher Scarlet
7. Exercise teacher: Teacher Jade
8. Art Teacher: Teacher Bumblebee
9. Detention Teacher: Teacher Mahogany

## Cleaners

Sweeper: Ms Cobalt

Scrubber: Mr Seaweed

Vacuum Cleaner: Mr Merigold and Mr Auburn

## Food Services

Food and meals: Mr Maroon

Drinks: Ms Sangria

Snacks: Ms Gingerbread
Joe

Joe (Anteriormente Jo) es uno de los nuevos y personajes principales de el libro Generations 3: Un nuevo Comienzo.

Anteriormente era un chico que debido a ser demasiado fragil, decidio vestirse de chica para asi evitar ser molestado, lo cual logro, tras esos años, fue metido a la academia Generations debido a su gran talento de lucha, en el que conocio a Byron, Chris, Ginger y Gillian, los cuales entablo una amistad y mas con Gillian llegando a tener un romance pero no confirmado por el momento.

Tras el capitulo "Confesion y Problemas" es Expulsado junto a los demas estudiantes por 2 años, llegando en esos 2 años, tras pasar el tiempo, Gillian decide ayudar a Joe a que dejara su pasado de vestirse de chica tras ver una foto, a pesar de que no estaba de acuerdo, este accede, y al final revela estar incomodo asi, pero Gillian lo pudo ayudar revelando que el estaba enamorado, haciendo que Joe se sintiera mejor. Es el chico mas bajo y liviano de la saga junto a Roxy Kite.

Su voz esta inspirada en la voz del Utaite Mafumafu, segun Yuli, la voz de Joe deberia sonar a la de un Shota, aun asi, ella misma dice que el es capaz de imitar perfectamente la voz de una dulce chica.

## Apariencia

Joe es un chico bajo y de apariencia fragil, posee una cara muy joven siendo confudido por un niño o por una chica. Joe anteriormente se vestia de mujer, este era de un cabello hasta los hombros ondulado de color lila claro, unos ojos de color azules (que eran lentes de contacto) con una diadema blanca y siempre tendia a usar vestidos. despues de 2 años, con la ayuda de
Red & Green shard formulas

In endless mode, green shards are gained based on the number of gold collected during the one minute explosion.

Red shard gain is based on total gold collected before previous activation. The formula is log2(gold/1e9)\*log10(gold/1e12).

* Note: before 1e12 gold the formula is just the log2 part.

Example values (again, before bonuses):
Tabby Cat

## Description.

A **Tabby Cat** is the default Pet in the Tabby Cat extension. You can use a variety of Hats, Glasses, and/or Accessories with your pet. A randomized Tabby Cat is generated each time you make a new tab using the extension if the cat is selected as your pet.

Using a certain combination of items with your Tabby Cat can generate a special kitten/baby cat. This is called a Kitten Lure. There are also rarely generated Special Cats that can use any item.

## Body Types

There are 5 default colors of Tabby Cat; Orange, White, Grey, Black, and Brown. There are also 6 body types of Tabby Cat along with 2 variations for face shape. Without items, there are 60 possible body and color combinations.

## Personalities

When you hover your mouse over the tabby cat, it either closes its eyes, "purrs", and tilts its head from side to side, or puts its head down and half-closes its eyes angrily. They will look at you once you move the mouse away.

## Trivia

The source code for Purr Cat is <div class="pet Cat fill--cat--(colour) likesPets ">

The Source code for Gloomy cat is <div class="pet Cat fill--cat--(colour) hatesPets ">