Lizard

Classic

### Bio

Dr. Curt Connors graduated medical school with two doctorates, in biology and biochemistry. When he lost his arm in an explosion, Curt turned his research to developing a serum to regenerate lost limbs using reptile DNA. When he tested this serum upon himself he successfully regenerated his arm, but at the cost of altering his own DNA and turning himself into the vicious creature known as the "Lizard".

## Gear

While names and icons may change between different uniforms, stats remain the same.

Stats are based of Lvl 70 Max Tier character.

**Bonus Option** can be changed via random roll.

File:Lizard Gear1.png **Lizard's Claw +25**

* TBA
* TBA
* TBA

File:Lizard Gear2.png **Old Researcher Lab Coat +25**

* TBA
* TBA
* TBA

File:Lizard Gear3.png **Torn Pants +25**

* TBA
* TBA
* TBA

File:Lizard Gear4.png **Lizard's Tail +25**

* TBA
* TBA
* TBA

## Skills

### All Uniforms

#### Leadership

**Lizard Instincts**

Applies to: All Allies

* 30% increase of Psysical Attack.

Mastery Needed: 1 or higher

#### Passive Skills

**Reptile Regeneration**

Activation Rate: when HP is below 75%

Applies to: Self

* Recovers 3% of HP. (2 Sec.)

Required Rank: 4 or higher
Cooldown Time: 3 seconds

**Cold Blooded**

Applies to: Self

* Increases ACTIVE BUFF effect by 25% and duration by 20%.

Tier-2 Advancement Required

#### *Awakened Skill*

**Reptilian Rage**

*Physical Attack, Super Guard Break, Ignore Targeting*

Applies to: Enemies

* Stun (2 Sec.)

Applies to: Self

* Critical Rate increases by +35%. (10 Sec.)
* Critical Damage increases by +35%. (10 Sec.)
* Ignores target's Dodge Rate by 70%. (10 Sec.)
* 70% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE. INVINCIBLE effect. (10 Sec.)
* Invincible (8 Sec.)
* Removes all Debuffs. (7 Sec.)
* Increases all Basic Attacks by +25%, Basic Defenses by +25%. (40 Sec.)
* Physical Damage 160% of Physical Attack

Additional 31 Physical Damage

Awaken Potential Required

Cooldown Time: 60 seconds

## "Classic" Uniform

### Active Skills

**Lizard Chomp**

*Physical Attack*

Applies to: Enemies

* Bleed: Deals additional 30% Damage every 1 sec. Decreases Recovery Rate by -50%. (Removes Elasticity) (3 Sec.)
* Physical Damage 63% of Physical Attack

Additional 356 Physical Damage

Cooldown Time: 6 seconds

**Tail Slice**

*Physical Attack, Ignore Targeting*

* Physical Damage 100% of Physical Attack

Additional 534 Physical Damage

Cooldown Time: 8 seconds

**Toxic Suit**

*Poison Damage, Ignore Targeting*

Applies to: Enemies

* Poisen: Deals additional 60% Poison Damage every 1 sec. (5 Sec.)

Applies to: Self

* Attack Speed increases by +13.5%. (10 Sec.)
* +15% increase of Physical Attack. (10 Sec.)
* Poison Damage 92% of Physical Attack

Additional 1067 Poison Damage

Cooldown Time: 15 seconds

**Scale Slalom**

*Physical Attack*

Applies to: Enemies

* Stun (3 Sec.)
* Physical Damage 111% of Physical Attack

Additional 356 Physical Damage

Cooldown Time: 10 seconds

**Reptile Instinct**

Applies to: Self

* Increases all Basic Attacks and Defense by +5%, all speed by +10%, and Critical Rate by +10%, removes Incapacitation. (20 Sec.)
* Increases character size by +30%, all Basic Attacks by +10% (20 Sec.), all Basic Defenses by +10%. (20 Sec.)
* Decreases basic damage received by 25%. (20 Sec.)

Cooldown Time: 14 seconds

## Artifact

**Reptile Scales**

*Enhanced Regenerative Ability Lv.4*

Applies to: Self

* Increases All Basic Attacks by 10%, and an additional 0.2% of total Instinct. (Up to 200%)
* Increases Max HP by 10%, and an additional 0.2% of total Instinct. (Up to 200%)

## Team Bonus

Team up Weapon Hex with these characters to gain additional stat boosts.

### 3-Character Bonus

**Animalistic Villains**

* *Physical Defebse ↑ +5.4%*
* *All Defense ↑ +5.1%*
* *Max HP ↑ +5.1%*

**Monster's Rage**

* *Physical Attack ↑ +5.4%*
* *All Defense ↑ +5.2%*
* *Max HP ↑ +5.0%*

**Monstrous Might**

* *Physical Attack ↑ +5.4%*
* *Max HP ↑ +5.2%*
* *Crowd Control Time ↓ 4.7%*

**Anthropomorphic**

* *Physical Attack ↑ +5.2%*
* *Ignore Defense 4.9%*
* *Crowd Control Time ↓ 4.8%*

**Cellmates**

* *All Attack ↑ +5.4%*
* *Physical Defense ↑ +5.2%*
* *Max HP ↑ +5.0%*

**Science Fiction**

* *Physical Attack ↑ +5.4%*
* *Physical Defense ↑ +5.1%*
* *Cooldown Duration ↓ 4.8%*

**Rhino Analysis**

* *Max HP ↑ +5.1%*
* *Crowd Control Time ↓ 5.0%*
* *All Defense ↑ +5.0%*

**X 2 Bonuses:**

**Last Man Standing**

* *Physical Defense ↑ +5.2%*
* *All Defense ↑ +5.1%*
* *Critical Rate ↑ +4.7%*

**X 2 Bonuses:**

**Scaley Nightmare**

* *Physical Attack ↑ +5.1%*
* *Cooldown Duration ↓ 5.0%*
* *Attack Speed ↑ +4.7%*

**X 2 Bonuses:**

### 2-Character Bonus

**Geneticists**

* *Critical Rate ↑ +5.0%*
* *Critical Damage ↑ +4.9%*

**Unlikely Friends**

* *All Defense ↑ +5.2%*
* *Cooldown Duration ↓ 4.8%*

## Strikers

 - Spider-Man - 13% chance to appear when attacked.

 - Doctor Octopus - 19% chance to appear when attacked.

 - Green Goblin - 17% chance to appear when attacking.

 - Venom - 17% chance to appear when attacked.

 - Spider-Gwen - 19% chance to appear when attacked.

 - Sandman - 19% chance to appear when attacking.

 - Kraven The Hunter - 20% chance to appear when attacked.

 - Rhino - 20% chance to appear when attacking.

 - Mysterio - 18% chance to appear when attacking.

 - Vulture - 20% chance to appear when attacked.

 - Mr. Fantastic - 20% chance to appear when attacked.

 - Minn-Erva - 19% chance to appear when attacking.

 - Molten Man - 16% chance to appear when attacked.

 - Hydro-Man - 20% chance to appear when attacking.

 - Electro - 15% chance to appear when attacked.

 - Gorilla-Man - 20% chance to appear when attacking.

 - War Tiger - 18% chance to appear when attacking.

 - Baron Zemo - 20% chance to appear when attacked.

 - Viper - 20% chance to appear when attacking.

 - Taskmaster - 16% chance to appear when attacking.

 - Abomination - 20% chance to appear when attacked.

 - Scorpion - 19% chance to appear when attacking.

 - Spot - 16% chance to appear when attacking.