Patch notes/Horizon/1.0.3

#1.0.3:1
This patch adds 2 new robotics devices for Robotics Expert, and 2 new dogs for Attack Dog.

#1.0.3:2
The new robotic devices added with this patch are reusable, and will refund the items (except pipe turrets.) These items only require that you craft 1 of them, but they may require ammo or fuel/food, and tools in order to repair/heal them.

#1.0.3:3
(Just in case, in order to avoid any problems, if you use a deployable turret or dog, make sure it's not active in your save game when you update.)

#1.0.3:4
Robotics Expert

* Each rank now gives turrets -10% armor piercing

#1.0.3:5
Robotics Expert - Devices

* Only 1 turret/robot can be deployed at a time
* Using any deployable turrets/robots brings up a menu with options
* Menu options: Retrieve device, Repair, Add Ammo, Remove Ammo, Follow me (robots), Wait here (robots)
* Turrets/robots can be repaired when disabled, and require an Auto-Repair Device
* If it begins to regen health (due to being out of combat), the repair option won't be available so you don't waste them
* By default, all mobile robots will automatically follow you when not in combat
* Mobile robots can be told to wait/follow
* Turrets/robots that are re-usable, will immediately refund the deployment device
* Turrets/robots last for 5 minutes, and essentially no longer have a cooldown when no devices are active
* When the device is picked up or expires, there's a 5 second window before you can deploy another device
* Turrets/robots don't have to be picked up when it's duration runs out\*
* The reason I don't force you to pick up the turret manually, is in case it falls down a hole or something and you can't get to it.

#1.0.3:6
Pipe Mini-Turret - Tier 1

* The pipe turret can now be activated to bring up a menu
* The pipe turret can now be repaired
* The pipe turret cannot be picked up, but can be destroyed to reset your cooldown

(NOTE: The tier 1 Pipe Mini-Turret is still supposed to be a 1-time use "throw-away" turret.)

#1.0.3:7
(NEW) MG Mini-Turret - Tier 2

* Allows you to build and deploy an MG Mini-turret
* Requires Robotics Expert rank 2
* Requires and consumes special .17 Mini-MG Ammo
* Is much more accurate than the Pipe Mini-Turret
* The deployment item is used from the AID tab, and can be used as a favorite keybind
* The deployment item is re-usable, and is refunded after usage
* (Setting the item as a favorite should retain its bind as soon as the item is refunded)
* When you deploy the turret, it automatically takes up to 1000 rounds from your inventory
* When the turret powers down or is picked up, it automatically gives you back all the remaining rounds it had

#1.0.3:8
(NEW) Microtron - Tier 3

* Allows you to build and deploy a mini version of a protectron
* Only 1 turret/robot can be deployed at a time
* Requires Robotics Expert rank 3
* Requires and consumes special Micro-Cell Ammo
* Has all the same functionality of Mini-MG Turrets

#1.0.3:9
Attack Dogs

* All summoned dogs can now be interacted with to bring up a menu
* Only 1 summoned dog can be called at a time
* The device to call your dogs, is now re-usable, and is refunded after usage
* Every time you call a dog, it requires and consumes 1 Canned Dog Food
* Dog Food can be crafted in the cooking station with different types of meat
* The menu allows you to dismiss, heal, or follow/wait (spec only)
* When the dog is dismissed or the duration expires, there's a 5 second window before you can call another dog
* Can now be healed when downed, with an adrenaline injector (through the menu)
* By default, dogs will automatically follow you when not in combat
* Dogs can be told to wait/follow
* Dogs should have better running speed acceleration/decelerations

#1.0.3:10
Guard Dog - Tier 1

* The guard dog no longer spawns with random outfits
* The guard dog is now named "Rocky"

#1.0.3:11
(NEW) Attack Dog - Tier 2

* Another dog can be obtained with Attack Dog rank 2
* The attack dog is named "Bandit"
* Bandit has a different fur color, and equipment
* Bandit runs 40% faster, but has less resists
* Bandit is smaller than other dogs

#1.0.3:12
(NEW) Armored Dog - Tier 3

* Another dog can be obtained with Attack Dog rank 3
* The armored dog is named "Tank"
* Tank has higher resistance and health than other dogs, but does -25% damage
* Tank has cryo resistance (other dogs don't have)
* Tank wears armor and a helmet
* Tank is larger than other dogs

#1.0.3:13
(NEW) .17 Mini-MG Rounds

* Crafted in the Weapons Lab under Ammunition
* Each craft gives 100 rounds
* Requires 20 Smokeless Powder and other materials
* This ammo has a very low weight

#1.0.3:14
(NEW) Micro-Cells

* Crafted in the Weapons Lab under Ammunition
* Each craft gives 100 rounds
* Requires 40 Energy Cells and other materials
* This ammo has a very low weight

#1.0.3:15
(NEW) Auto-Repair Kit

* Used to repair mini-turrets and mini-robots
* Crafted in the Robotics Lab and requires Rank 1 Robotics Expert

#1.0.3:16
Crafting / Items

* Canned Dog Food can now be crafted in the cooking station (has a few recipes to use different meat)
* Canned Dog Food uses a can icon now, and sorts on the top of most food
* Moved lock breaching tools to use a (Utility) tag, which sorts with bobby pins now

#1.0.3:17
Settlements

* Medium Water Purifiers were reduced to only require 2 filters
* The material costs of filters and purifier filter modules were readjusted
* The amount of Settler Rations produced has been reduced

#1.0.3:18
Feral Ghouls / Glowing Ones
>> Ferals are finally added to Horizon's NPC changes

* All health pools are scaled to fit Horizon's balance
* All ferals have scaling resists and damage now
* All legendaries give double XP
* Mid to High level ferals should now properly drop the bonus hunter loot
* A few new junk items were added to ferals, such as "ragged clothing scraps"
* Some types have their own loot table (such as Reavers)

#1.0.3:19
Mutant Hounds

* All health pools are scaled to fit Horizon's balance
* All legendaries give double XP

#1.0.3:20
Radstags / Brahmin

* All health pools are scaled to fit Horizon's balance
* All legendaries give double XP

#1.0.3:21
Super Mutants

* Head damage increased to 3.5x

#1.0.3:22
DLCs

* The Arcadia doctor should now allow you to activate the new doctor menu
* The Nucleus doctor should now allow you to activate the new doctor menu (untested)
* Many weapon mods have been tuned better to match Horizon
* Rifle mags match Horizon's reload speeds now
* Melee weapon mods that were overtuned have been toned down
* Many crafting requirements were fixed that didn't match Horizon's perks

#1.0.3:23
Patches / Addons

* Strict Carry Weight: Should no longer have icons for Strong Back
* Raider Overhaul: Rebalanced a lot of the overtuned armor stats