recursal/Fanatic-Fandom huggingface dataset:
Potential Campaigns

Some potential campaign or one-shot ideas, most taken from this post.

1. Perform a daring raid on the richest tribe on Lakay - the Verdis - and their mountains of gold.
2. Defend a remote Netherese town from a much greater attacking force.
3. As deckhands on a pirate vessel, wash up, and try to become pirate captains in your own right.
4. Find a thing before an evil empire finds it first.
5. As agents of evil, hunt down several great targets.
6. Rout a villain and restore a location to its rightful owner.
7. You and two other groups seek the same treasure.
8. Defend a town from two different competing factions.
9. Hunt down a former hero who became a cult fanatic.
10. Find out what happened to a location that stopped responding.
11. Uncover enemies among us.
12. Rescue people from tyrannical villains.
13. Hunt down a squad of master assassins.
14. Rescue someone from a prison ruled by the inmates.
15. Save someone from a fixed marriage and bring them to their true love.
16. Recover a soldier behind enemy lines during a war.
17. Escape a park of monsters gone wild.
18. Acquire secret information and take it to the right hands against all odds.
19. Save a child from a world trying to destroy it.
20. Escape from a building overtaken by villains.
21. Villains and heroes alike hunt you for a crime you didn't commit.

And then, potential campaign settings rather than premises.

1. Waterdeep
2. North Lakay
3. Luskan Peninsula
4. Netheril
5. Athas
6. The high seas
Anaïs Disforza

**Anaïs Disforza** was a noblewoman and knight. Born in 1489, the year before the Year of the Four Horsemen, into the Disforza family, she grew up at Disforza Manor and in the Fallo before becoming a knight and studying in Treviso. She assisted in the retaking of the city of Imola and stood on the Signoria in Loukanos.

When her family fell, she went on the run with her brother, then they separated.
Skipjammer

> *Hang on to your insides!*
>
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> - Captain Lana Lancaster
>
>

The **Skipjammer** was a Coaxium-powered vessel, powered by an engine.

Those built with Chromium-class engines or better could 'skip' (hence their name) through Planespace or through the Astral and Ethereal, covering great distances rapidly. They could flit to different planes. It required lots of energy to skip planes in one, but moving along the same plane was easy.

There were many ways to skip planes. A Skipjammer used a Cee of Coaxium to planeshift, as well as requiring a tuning fork to hone its aim. There was a cheaper and less demanding, but often harder to pull off way: planar portals.

Few skipjammers were ever seen; the only ones spotted on the Material Plane were within Thay. An average skipjammer had a tonnage of around 40T and would have a crew of ten or so, but sizes varied massively.

Captain Lana Lancaster flew a skipjammer called the Antediluvian. On her journey she discovered the planetoid of Devastate.
Minyomótta

The **Minyomótta** was a projectile weapon made in Bey. It fired rocks or projectiles into the air to land on a target indirectly. From this weapon's Beyir name, the Common word 'Mortar' was derived.

It became a copied design on more well-armed ships. Even Cassalanter's Spear was outfitted with a pair.
Rhino

> *The captain glanced through the heavy glass window to her left. A view panned out before her, of reddish sands carpeting the rocky ground, clinging to the now-abandoned colony of New Amkhemar. Mountains towered in the distance above the ghost town.*
>
>

> *Gazing back beyond the mountains, she looked up past the twinkling stars. Far above her, taking up most of the sky, she could see Ishtar. The pink-streaked gas giant with its gorgeous red rings towered over her. It was a sight few others could boast to have seen.*
>
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- Indrol gazes out over Rhino.

**Rhino,** also called **Ishtar VI,** was the 6th largest moon of the planet Ishtar of the Seiros system. Rhino was a small rocky moon with frozen water at its poles, a little smaller than Toril's moon. It had a planar portal rift deep within the frozen caves bordering its mantle under its southern pole, guarded by the Watchers.

Rhino's main inhabitants were the Brood, who dominated most of the planet, spread out into hives. They were most common in the Sea of Burgundy, on the south.

It was the target of the Khepri expeditions. It took 6-8 years to fly to with a Skipjammer.

The Thayan Outer World Expeditionary Range detected the planar portal within Rhino, so they sent their first expeditionary ship in 1508, Khepri I, to found a colony when it arrived in 1515, called New Amkhemkar. It was the target of the Khepri II ship, which set off in 1512 and arrived in 1518. Whilst Khepri II was travelling, the colony went suddenly dark, not responding to Sending spells anymore.
Silverhand's Carpet

**Silverhand's Carpet** was an insensitively named cocktail popularised after the start of the Lakayan Federation. Its base was tomato sauce, plus some shots of Voll, garnished with salt, pepper, hot sauce, and a celery stick. Its name referred to the bloody mess made when Governor Laeral Silverhand was killed by her bodyguard El Tiburon, and the resulting stain on her throne room carpet in Fort Helena.
Domen (Euluska)

**Domen** was an Euluska word that meant "an island in the middle of an inland waterway". It was quite a specific word but once you know if you'll see domens everywhere. A domen is any island that's in the middle of its respective body of water, equidistant from most sides, and inland (so a lake, river, inlet, not the sea or a bay).
Pier No3

**Pier No3** was a dock on the Central Spine of Bracken acquired by Carpenter Salvage and Shipping for loading and unloading ships. It was somewhat derelict. The area was full of old warehouses and a still-lit small lighthouse.

In Hammer 1514, The Independent Contractors and The Union Hacks faced off here.

JAM was blown to bits by Jenny, who was then bludgeoned to a pulp by Big Tree, who was then stabbed by Thomson and Lewis and finally shot by Navassa. Badboy was maimed by Brynn Garta, who then fled. Toby fled too after Lewis stabbed him. Heinrich killed Tanis, then they searched for Brynn, but to no avail - he had fled. The Independent Contractors were victorious, and nary a member lost.
Rakkimarran Nobility System

In Rakkimar, as well as Kol Darim, the kinship and nobility system was complex and rather in depth, having been shaped across millennia of culture. It had heavy influences from Saemhl familial clan culture too.

## Rakki Hierarchy

Initial terms are in modern Rakki.

* **Dronning** (Old Rakki **Drónnę**, Darim **Dreinnr**, Øngbræns **Drottnængr**).
	+ The ultimate ruler, like a king or queen. A familial lineage by clan was followed here, so the eldest child usually succeeded their parent. In antiquity, war and conflict caused lots of changeovers. In times of questioned succession or turmoil, authority fell to the next highest council.
* **Dron** (Old Rakki **Drón**, Darim **Dreinli**, Øngbræns **Drotti**)
	+ A regent ruler *pro tempore,* or a ruler more heavily restricted by their constitution, council or cabinet.
* **Clanrik** (Old Rakki **Clan Rðikk**)
	+ The leader of a clan. Comes from the Saemhl word 'Clan' meaning family and a Rakki root word for leader.

## wip

* Clan
* Raðh Norðr - council of the north
* Landgraf - Lentgraav - land owning noble appointed
* Jarl - earl
* Sept - belonging to clan
Moose Fort

### Known For

Northernmost and most isolated colonial settlement in Gildegra; site of one of the first battles in the North during the Great War

### Population

65 soldiers, 337 civilian (1621)Notably: Governess Karina Belthara; Dr. Jürgens; Captain Anella; Inkeeper Theorl

### Languages

Brackian

**Moose Fort** was a small colonial fort in Northern Gildegra, famous for being the staging ground for a 1621 battle where an Elder Evil was summoned.
Baba Hjadviga

**Baba (Grandma) Hjadviga** was an old wrinkly warty witch woman from just up the Hys outside Hjarofjall.

She frequently kidnapped lone foragers to make into delicious stew. She lived in a hut that had chicken legs, and could fly in a pestle and mortar.

She was killed by Aric in a fight between her and Lyslen, Marndir, Aric and Elrod. Her chicken hut was destroyed, too.
Sir Stormwind's Gong Armour

**Sir Stormwind's Gong Armour** was a set of handcrafted scale armour from Kol Darim, made for Luke Stormwind. It was inscribed with magical sonic runes. Luke used it many times in combat - using his reaction, he could cast the cantrip Thunderclap a few times a day.

The armour was lost when Luke journeyed to Cassalanter Kerosene and Tar to hide the crystal of Hazirawn containing Naysayer's soul - when Luke was killed by a silver sea urchin, the armour rusted beneath the sea.
Selim's Inventory

In general, if someone important died with some particularly choice magical items, or we had some that were quite interesting, you could bet that a Selim would somehow find them. Some potential wares for a Selim include

## In Stock

1. Tanis' Lunarch Staff
2. Big Tree's hobby horse
3. Brynn Garta's Censer Mace of Obscurity
4. Brynn Garta's Wraith Sword
5. Chromassalanter
6. Volo's Handy Lens
7. Lyslen MacEoin's Vambrace of the Kasei
8. Lyslen MacEoin's two-headed half-silvered warhammer
9. Some junk from the Vortex Translocator
10. Irion's Blackjack
11. Swift Defender
12. Elna Carrinstoke's Sharktooth War Club
13. Heinrich's Key of Kelemvor
14. Beneflict's Pocket Sand
15. King Mazander's King Mazander's King Mazander
16. Phryxios' Petrifying Dirk
17. Dagult Neverember's Aegis
18. Tyban's Collapsible Boat
19. Jorlen's Lucky Sixes
20. Khopesh of Siwa
21. Almsgiver
22. Ballistic Spear
23. Bigby's Spring-Loaded Bonker
24. Bodkin Brace
25. Boline Sicklesword
26. Camelopard's Prong
27. Charging Rod
28. Counterfire Blast Mittens
29. Equivalence Hammer
30. Fraz-Urbu's Tome of Legend
31. Gage's Three-Footer
32. Tiberius' Scrambling Wand
33. The Interposer
34. The Absolver
35. Sticky Finger Gloves
36. Staff of Wudang
37. Quondam Looking-Glass
38. Razor Flat Cap
39. Li Jinbao's Blindfold
40. Caxton's Eyren
41. The Book of Weyloran
Skewed Dragoon

The **Skewed Dragoon** was a disreputable bar in Waterdeep's Narrows. It was ran by a female olog, and its patrons were rowdy and dodgy. The menu was three things - Bricktower lager, Cualpa dark rum, or Willow-dust.

In 1519, Scoop McClean visited, and was tailed by some Loveridge thugs and killed outside his house. A few days later, the West Marchers came asking after him, and found their answers.
Talona

> *'Who are you, child?' came the echoing question, in a thousand voices all at once. The long grass of the prairie whipped in a cold wind under the darkening sky, as it wilted and died where the figure stood. Squinting, I could barely see what it looked like. It burnt deeply into my eyes to look, yet I could not draw my gaze away.*
>
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> *'I am Romulus. I am your servant. I-' My praise was cut off by the endless voices again, all in unison.*
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> *'No, child. You are pestilence. You are plague'. I knew in that moment she was here to save me, and as she reached out an arm, my skin blistered to meet it. I touched her by the hand, and all I remember then is death.*
>
>

- Romulus of the Sect of the Poisoned Chalice submits himself before Talona's Avatar.

**Talona, the Lady of Pain** was the goddess of plague and pestilence. She represented pain, penance, poison, plague and pestilence. Her mark often took the form of diseased skin, and was often purple.

In 1490, a sect in Aomodos' ruins summoned an avatar of her. She caused the plague of the 1490s, which killed many across The Danderillon and the Turmish uplands. As a result, she was one of the few deities that was pretty taboo to worship.
Papa Warad's Coffee

**Papa Warad's Coffee** (also known in Limba Vrei as **Kaffă Papá Warádszy**) was a chain of food stores that began springing up in the 1560s. The first store was located in Halcyon next to the bridge between the Narrows and the south side of the city, but soon many locations popped up everywhere from Jarren's Well to even one in Feŋ.

They sold coffee principally, as well as tea, and other non-alcoholic drinks. The store also offered food, and a nice environment to sit and talk or meet. As suggested by its name, it was the brainchild of Papa Warad, a well-known peace activist from the western Danderillon. Coupled with the invention of electricity, the stores in Halcyon (as well as one or two elsewhere) were cosy, with softly lit signs outside. The larger stores in Halcyon sometimes had live music or hosted events like gigs and stand-up shows.
Navassa the Dawnbringer

**Navassa Kataki**, later remembered as the **Dawnbringer**, was a smuggler, thief, and eventual Euluskan saint. She helped bring Euluskan religion to the Vortic Isles.

## Story

Navassa was born in the early 800s to a poor farming family, and turned to smuggling and thievery early. In the mid 800s, the Vortic cartographer Emeli Cherqevign and her ship's crew arrived in Lusken. Emeli and Navassa met and fell in love, and were married after Emeli converted to Euluskan religious tradition.

Navassa returned with her wife aboard Emeli's ship, the Golden Dawn (hence Navassa's epithet the *Dawnbringer*) to spread the gospel of the Euluskan goddess Malini - who even in the modern day is the primary god in the Vortic version of Euluskan religious tradition. Whilst Euluskan religion has always been a minority in the Vortic Isles, it's still the second most common form of theism there!

## As Saint

Navassa and Emeli both became saints. Navassa's feast day was 28th Helkoalda, one day after her partner's. She became patron saint of smugglers, sailors, and thieves. Her holy symbols were sails, gloves, and sea iconography.
Smurf Neblin

**Smurf Neblin,** also known by the names **Mirth Bleblin** and several other silly monikers, was a svirfneblin necromancer and building site overseer. He employed many Skeletons at his sites but did not pay them, causing him to be investigated by Cursed Shelby. The two formed a partnership and did a job for the Tribunal of Spiders - investigating the disappearance of Latar in Guzuth Toth. This led to the Second Battle for Guzuth Toth. Neblin fled via gaseous cloud after most his undead, including a zombified Moor Rider, fell to Dain Axehelm. Neblin made it to Mir Osod fine, and joined the Tribunal's council as the resident expert on the happenings that day, being a learned necromancer after all. He took on Shelby as an apprentice when he finally returned too.
Mirror Pauldron

The **Mirror Pauldron** was a magical shoulderpad with a great curved spike on it, remniscient of the Vreigardt style. It could be added to any armour set by replacing the weapon-arm pauldron.

When the wielder took elemental damage (i.e. any type except bludgeoning, piercing or slashing), the pauldron's spike thrummed and crackled with that type of energy, storing a charge and replacing any stored charges.

When the wearer made a melee attack, they could replace the damage type of their weapon with the stored damage type instead.
Second Darim-Drow War

The **Second Darim-Drow War** was a conflict between Kol Darim and the Tribunal of Spiders. It took place in the central-southeast Underdark, first centred on Guzuth Toth and its environs. It was sparked by the Second Battle for Guzuth Toth, wherein many soldiers that died in the First Darim-Drow War rose due to the Great Resurrection Event. Led by Commander Dain Axehelm, they fought over the city, and would continue to...

Both sides were supplied by undead, but the Darim side was almost entirely formed of Risen, whereas the drow side was bolstered by ordinary, living forces from Mir Osod and beyond.
Resurrection & Soul Fragmentation

The state of death, and coming back from it, enacted a heavy toll on the SOUL of a person. The determination of a person's soul (but not that of a monster or beast) could prevent them from moving on to the afterlife if they so wished. This would allow the soul to be present for resurrection, but it also allowed people with unfinished business to become spirits.

In bringing another person back from the dead, the act would require the healer to burn a sliver of their SOUL through sheer determination. This act bonded the two souls of the reviver and the revivee forever. This manifested in several ways.

## Revival Manifestations

Not all of the following would be experienced upon revival, but most of them probably would. They mostly dealt with links between the reviver and the victim.

1. One of the resurrected's eyes changed to resemble the eyes of their healer, or part of their hair
2. The resurrected shared some of the fears of their healer
3. The resurrected shared some of their healer's favourite foods, traits, mannerisms or habits
4. The resurrected gained some key memories of their healer, whether good or bad
5. The resurrected and their healer shared a limited emotional bond and could feel each other's strong emotions even when physically distant
6. The resurrected gains one of the skills or proficiencies of their healer
7. The resurrected and their healer gained a limited telepathic bond
8. The resurrected gains a little of the Cruor (magical) capacities of their healer

### Alternatively!

This could go both ways, in exchange. I like to roll 3d8 for the links.
Rakkimarran

Redirect to:

* Languages
**Rakkimarran Common** was a Tarkassian family language spoken in much of Rakkimar and some of Gildegra. It used the Dwarvish script and was mutually intelligible by speakers of Dwarvish.

Here are a few important words:

**Some Examples**

* Hunn er Ksantyr - She is from the Xant
* Ð Kasei e Ð Kaskari - The frost giant and the fire giant
* Dauðr at Loðkani - Death to Luskens
* Vest in ð veg - Within the west wall
* Miðgard - Centre park
Soren Birchbranch

—Soren's words to Caricc, who stood over her, broke her spear, and told her to flee, as through his legs she could see the corpse of the Father.

**Soren Birchbranch** was a plucky brave young halfling woman from Cranberry Brook.

## Story

Soren lived a happy life in the town as a berry-fetcher in the bogs. She had simple ambitions and an earnest worldview.

In 251 C, when the Wildecards arrived in town, Soren was the first person they met, and she took them to see the Father. Later that very night, Caricc would wield Xánwyr and murder the Father, and her townsfolk tried to fight back but fled the only home they'd known, whilst the adventuring party's vampires swooped down and killed handfuls of them.

Soren blamed herself for bringing ruin into the village by inviting in such evildoers. She vowed to get revenge for the death of the Father and her townsfolk.
Nethir

The **Nethir** peoples were those native to the Nethir upland. They often had warm-toned rich brown skin and rich, dark-hued hair. which fit them right into their warm climate. Many of them lived in Netheril before The Dalereckoning - after this, some fled, and some still-ethnically Nethir rock gnomes from the Boarwood Enclave recolonised Netheril, forming the Second Mandate of Netheril.

The Netherese language was a flowing, poetic, beautiful language that invented many words later used in science, technology and theology. It became influenced by the Luskan tongue, giving rise to the Lusk-Nethir Language, spoken widely in the Boarwood Enclave.
Richard Dread

**Consul, Leidnstadtsgraf** **Captain, Richárd Dread, Landgraf of Vælf-Lyndes** was a semi-legendary figure, who in modern times was advisor to the jarls of Kol Darim until he himself took over as Consul after a crisis of succession.

He was mentioned in Old Rakki texts under several differently spelt names such as Rikjárd Dréaða Landgraav Válf-Lýnde and Ritjýrd, Landgraffe Velf Lundes, Dráuðr, including in the Djévkus Saga.

He was once a raider, then a landowning lord of power, and he spent endless years holding onto his sanity as the advisor of the jarls of the city-state. Eventually, he became lord of the city. It was rumoured he was immortal; this was not far from the truth.

## Richárd's Titles Explained

* Consul - As the advisor to almost every Jarl since Kjotverð, Richárd earned the title of counsellor, lord, and envoy of the city.
* Leidnstadtsgraf - When Burdur Brimchin Jarl died, Richárd was appointed as the governmental leader of Kol Darim. He was not a jarl, a position earned hereditarily and tied to the clan system, but appointed by the people.
* Captain - He was once captain of a single vessel, but all it took was that one ship to begin the Summer Army and Great Raid on Braeknge.
* Landgraf of Vælf-Lyndes - Richárd was given this title, something like Baron, of a twinned township up the coast from Kol Darim, which was taken over by Kjotverð Jarl in the -1700s.

## Richárd's Early Story

Born in -1798, he was the crazed son of a worldly merchant and artist, and he inherited a prototypical crossbow from his father's collection. He joined the Skýndrar fleet in -1779 seeking glory on a voyage to Månland, but instead he and the rest of the Crew of the Klemmuvængválf were wrecked off course on the coast of Ðanland. He was somewhat responsible for the death of the second captain of the crew, Thorfinn. He and the crew travelled on many adventures through the land, where he showcased himself as a promising leader and chaotic yet powerful foe. He was also involved in Raven Schism along with Nevaeh and Hallbjorn.

After the crew's ventures in Lupkówa, Pszczow and Sylyntyr, they travelled to Kol Darim to warn Kjotverð Jarl of Æthelwulf's impending invasion of the citadel. This led to the formation of the Summer Army and Richard being granted the title of Landgraf (land-owning noble) for his services.

Richard was heavily involved in the search for the reagents of the Fountain of Youth to heal Kjotverð, but after acquiring them all (including after the The Kabuu Field Heist), he and the crew decided to keep it for themselves. After the The Death of Kjotverð Jarl which he was involved in, he drank from the fountain beside Hallbjorn Ulfsson.

Richard returned to Rakkimar as a Landgraf and continued to advice Sigurd Kjotverðsson, and then his son, and the next Jarl, and so on. Due to the fountain's influence, he aged much slower. He advised almost every Jarl of Kol Darim since -1795, all the way through Erik and Burdur Brimchin. By 1550, Richard was over 3300 years old, and he barely looked a day older.
Sanctum

—Machavellio Disforza describes Sanctum to Lady Kocajin of the Bayut.

   **Sanctum** (Euluska: *Sanktaöm, Fallonese: Sanghdum*) was a huge port city state on the northern edge of the Fallo's coast. It was a bustling merchant city full of trade, one of the three largest ports on the west coast (the others being Halcyon and Charteyn).

Its name came from the Euluska word Sankta, meaning 'angel' or 'saint'. Literally, its name meant "Town of Saints".

It was large and sprawling, with extensive canals and waterways, beautiful art and buildings, and the most interesting people and cuisine. It was guarded by the Sanctum Collegium, a conglomerate of mages trained at its magic university, one of the main magic institutions of The Fallo.

The city was founded by the Lusken Empire in the second or third century during the Beilsa Afalla (Coastal Campaign), and remained a capital of the empire until its fall. After 1519, Sanctum became a self governing city state that held ward over the local towns, exerting influence as far south as Treviso and Abavale, and as far north as the Nethir/Fallonese border.
Hell

Hell is the unholy Plane of Eumos and it is where bad go when they have died. It was created by Atos and claimed by Utris when Eumos was first created.

## **Description**

Hell is exactly what you would have expected it to be. It is a rocky harsh landscape and is mostly unchanged from the barren landscape of Eumos when it was first discovered. Hell was ruled over by Utris until 0DG where it was then run by Cobris when the Gods where created to do The Titans work for them.
The Di Lamendolio Family

**The Di Lamendolio Family** were an organised crime family originally from the city of Luskan, as owners of entertainement venues; originally they dealt in chariot races and as bookmakers for betting. They became established and rose to prominence in Bracken in the 1400s, before splintering. Some of them went to Waterdeep (later Halcyon) where they became established in the hotel and casino businesses.

## Bracken

They were one of the main factions that held power in Bracken, led by Grandfather Giuseppe di Lamendolio and his three daughters Kelita, Sikyli and Illwyn. Kessar Truespear and Kellen Brownwater joined the Family in 1490, hatching a plot from within that eventually culminated in the Battle of Bracken. After the family lost many troops and much of their estate there, the survivors fled to Waterdeep. Giuseppe and Illwyn were killed in the battle, and Kelita was presumed dead. Sikyli established the Di Lamendolio estate in Waterdeep in 1501.

## Kelita the Black Sheep

Kelita di Lamendolio survived the battle, and remained in the city underground as 'Lady Milo' to establish The Serpent's Head. Her plotting came to fruition in 1513 when the Independent Contractors helped her take over the city, despite the efforts of the Union Hacks.

## Waterdeep and Halcyon

By the mid-1500s, they had become re-established in the southeast of Waterdeep. They owned many hotels. One of these, the Gold Ring, was bombed by the Red Hand. As such, the Agents of Chaos crossed paths with them several times; they learnt that the Family paid off some of the Waterdeep City Watch too.

In Halcyon, they snapped up many ludicrous enterprises. They owned the Blackstar Racecourse and many hotels in the central/south of the city.
Swift Defender

The **Swift Defender** was a custom Defender M1477 shotgun. It was originally silver, but heavily damaged when its owner was killed during The Violet Catastrophe.

It was a martial ranged weapon. Instead of piercing damage, it dealt lightning damage from its magical shot. It fired a highly accurate pair of lightning blasts with a range of 20/60ft., that dealt 2d4 lightning damage.
Skyriver

The **Skyriver** Galaxy (first named in Luskan as **Suetai Luviyao,** meaning 'stream in the sky' by court astrologers) was a very large spiral galaxy, part of the fringe of the Kela Sauheromu Supercluster. It was visible as a blurred iridescent splotch, like a large nebula, on only the clearest of nights from the Cradle's surface.

It was home to some interesting places, history and people.
Ranger - Conclave of Starlight

> *Artemis my lady, let me strike true.*
>
>

The deafening silence and uneasy tranquility of the night may connote danger for some, but for rangers who are part of the Conclave of Starligt, the twinkle of the stars and the silvery moonlight are a comfort. Many rangers of this group revere gods of the moon and stars.

While most rangers are familiar at least with moving stealthily and hunting quietly at night, those of this conclave have managed to attune themselves to the hum of the stars. And whilst the dark ground shrouded by the clouds may be home to them, by no means are they incapable of harnessing the skills they have learnt in even broad daylight as they sear the image of the stars into their enemies' minds.

### Twilight Awareness

At 3rd level, your senses have become heightened, allowing you to what the stars can see. You gain darkvision out to a radius of 300 ft., and you gain advantage on Stealth and Survival checks at night.

### Cosmic Magic

Starting at 3rd level, you know one cantrip of your choice from the druid spell list, and you learn other additional spells when you reach a certain level in this class, as shown in the Cosmic Spells table. These count as ranger spells for you but don't count against the number of ranger spells you know.

### Extra Attack (Revised Ranger)

Beginning at 5th level, you can attack twice, instead of once, when you take the Attack action on your turn.

### Waxing Crescendo

At 7th level, you have learnt to channel the moon's energy through yourself into your weapons, even when not in its sight. As a bonus action, you can expend a ranger spell slot to imbue a weapon of your choice with radiant energy. For 1 minute, the weapon deals an extra d4 damage per level of the spell slot expended upon a hit. You may decide before the attack roll whether the total damage is radiant or the weapon's normal type.

The weapon's attacks count as magical for the purposes of overcoming resistances. Additionally, you may make it continuously glow silver, gold or metallic blue, shedding bright light in a 10-foot radius and dim light in a 30-foot radius. This can be suppressed at any time (no action required).

### Star of Wonder

At 11th level, the splendor of the night sky shines brightly within you. Whenever you deal radiant damage to a creature, you can force that creature to succeed on a Constitution saving throw or be blinded.

A creature blinded in this way may repeat the saving throw on each of its turns, ending the effect on a success. You can use this feature a number of times equal to your Wisdom modifier between rests (minimum 1).

### Lunar Flare

At 15th level, your body has been imbued with the celestial light, ready to shine at any moment. When a creature you can see within 5ft misses you with an attack and you aren't incapacitated, you retaliate with a burst of stellar energy, dealing 1d4 radiant damage to the creature.
Nausikä

**Nausikä** was a minor deity appearing in several unconnected folklores. She almost always appeared in the wilderness as a weary lone traveller. She was depicted as a blonde woman with a black hat and an unknowable face that seemed to be forgotten after you looked at it, yet familiar when you saw it.

## Midwestern Danderillon

In the midwestern Danderillon, she was honoured as a minor deity-esque spirit, known as **Nausikä the Guest**. She tended to appear to travellers late at night and test their concept of *xenias* (hospitality) by asking to share their fire, eat a little food, and give them a hint or omen to lead them to a location or object of their desire, before leaving. In this belief, she was often considered to be somewhere between **devil** and **dryad**.

## North Lakay

She was the local god worshipped in King's Stead as **Nauzka the Coyote Queen.** In this version of belief, she was a god, and her sacred animals were coyotes of all kinds (including feathered Dust Devils).
Mongkę Orkhagan

**Mongke Or-Khagan** (his surname meaning *Golden King*) was a seven-foot tall bugbear man. He was a member of the Uiyet tribe, and a professional wrestler who eventually became quite famous worldwide.

## Origins

He was the second cousin thrice removed of Prince Ghi, the heir (and later leader) of the Uiyet people. Mongke was born in the late 1490s in Lakay, amongst his nomadic people. He learnt how to ride and shoot, but was a lot more brawny than everyone else, and would regularly lift up horses for sport. He used to wrestle his fellow warriors and horse archers, and gained a reputation amongst the tribe.

Since the Uiyet were a competitive culture of people, Mongke gained a small fortune by the time he was in his late teens. He owned a herd of countless horses won through combat, and received numerous marriage proposals. By 1513, the then-chief Khile of the tribe granted him exemption from serving as one of the tribe's elite warriors in the Battle of Fort Helena lest he be injured. Despite this, Mongke insisted on joining the assault on the fortress.

On the night before the final march to the Plain of the Three Oaks, Elna Carrinstoke and Alessandro Lucari (of the Lakayan Liberators) arrived in Yeghur, the seasonal Uiyet tent-city. Mongke and Elna wrestled just before the feast, and Elna was one of the few individuals to beat Mongke in a fight, although she used her incredibly small gnomish size & speed to her advantage, as well as blinding Mongke with sand and going for his knees. Mongke gifted Elna a horse from his herd named Broder. Broder was eventually sacrificed and eaten in memory of Elna, who would fall in the battle only the next day.

wip:

Mongke came to Waterdeep in the late 1520s, becoming a famous underground cage fighter, and in 1530, took part in some festivities in The Polished Pump.
History

Eumos has thousands of years of History. Here will be the main hub for it all.

## Calendar Eras

Eumos uses it's own Calendar Eras to portray the current year. These are **BG** (**B**efore **G**od), **DG** (**D**uring **G**od) and **PG** (**P**ost **G**od).

Eumos' History spans from 1828BG - 231PG which is from The Titans Creation to the present day and the Full Calendar Era time spans are 1828BG - 0DG - 3141 DG - 231 PG.

## Full Timeline of Major Events

* The Titans Creation 1828BG
* The Calibration Age 1763BG - 973BG
	+ The Titans check on Eumos 1763BG
* The Cultic Age 973BG - 0DG
	+ The Titans reveal themselves 973BG
	+ Insanity Ensues 973BG
	+ The Creation of the Cults 968BG
	+ The Titans grown mad with power 924BG
	+ They create a Sixth Cult 127BG
	+ The Sixth Cult Attacks 0DG
	+ A new Moon 0DG
* The Creation of the Nine Gods 0DG
* The Gods Obey 0DG - 2532DG
* The War upon the Titans 2532DG - 0PG
	+ Heaven Closes the Gates 1743DG
	+ Heaven's Civil War 1657DG
	+ Hell on Earth 1132DG
	+ Utris' Death Strike 1078DG
* The end to a long war 0PG
* Ophanum rises 219PG
Pellegrina's Landing

**Pellegrina's Landing** was a small hillfort just south of Ramalfo, on The Luskan Peninsula. It was a small market town with some farms and a copper mine, **Wheal Pella,** nearby.

In Flamerule of 1519, the West Marchers landed there on the orders of the Vortais-Lakayan Navy. They found the town abandoned, except for some loyalists guarding the treasury. There was fighting and betrayal, and Arnaud DuPont Leroux gravely wounded Marco Polio. Arnaud brought back much money to the ship, Marco left with a small group of soldiers led by Venezziano Zaretti, and Hummanus Voratiant later fired on the fort.

The town was destroyed by the bombardment by the Spear and left to ruin and rot.
Spirit Heroes

There aren't many Spirit Heroes but those that we have are very important to us, they keep us alive from those reached monsters that roam our land. A Spirit Hero's body is not immortal however, it's spirit is and it jumps from host to host to stay alive to protect Earth.

## **What is a Spirit Hero**

A Spirit Hero is not the person themselves but the spirit they own. If a Spirit Hero doesn't have a body then they will go and search for a new born and use them as a host. This may sound terrible but the Spirit doesn't take over the body, the Spirit and the body become one and the body doesn't even know it is there. A Spirit Hero gains powers upon realising that they are a Spirit Hero. Until then they are only able to use their sense abilities, such as Oceshi's Eyes of Truth or Vernon's True Love. These senses help the body survive without being known to monsters.

In order for a Spirit Hero they need to have a near death experience or certain Spirit Heroes have an extra way of finding out, such as Vernon reuniting with his Damascus Maul. Once the Spirit Hero realises who they are they gain access to the rest of their powers and their past memories however, they also are now able to be detected more easily by monsters as they want to keep mortals alive so they take the attention away from the mortals and onto themselves who are now able to defend themselves with their new found powers. The reason that the Spirit Heroes don't gain their abilities on birth is that their body isn't ready for the powers or the responsibility of protecting mortals.
Important Events

Eumos' history spans across 5238 years, going from when the Titans where created to the present day and unfortunately that is too much for one man to document so here is chronological list of all of the most important events from Eumos' history along with their year.

## **Chronological events**

* The Titans Creation 1828BG
* The Calibration Age 1763BG - 973BG
	+ The Titans check on Eumos 1763BG
* The Cultic Age 973BG - 0DG
	+ The Titans reveal themselves 973BG
	+ Insanity Ensues 973BG
	+ The Creation of the Cults 968BG
	+ The Titans grown mad with power 924BG
	+ They create a Sixth Cult 127BG
	+ The Sixth Cult Attacks 0DG
	+ A new Moon 0DG
* The Creation of the Nine Gods 0DG
* The Gods Obey 0DG - 2532DG
* The War upon the Titans 2532DG - 0PG
	+ Heaven Closes the Gates 1743DG
	+ Heaven's Civil War 1657DG
	+ Hell on Earth 1132DG
	+ Utris' Death Strike 1078DG
* The end to a long war 0PG
* Ophanum rises 219PG
The Curse of the fake God Wiki

**Welcome to the The Curse of the fake God Wiki!**

This Wiki contains all of the current Characters, History, Locations and General Information about the pocket of Eumos in the Curse of the fake God campaign

Notes to take down before distribution:

God - a God

fake God - a being that is as powerful as a God that is trying to pretend to be one

god - a being that is not as powerful as a God but is pretending to be one

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Razor Flatcap

> *By the order of the Loveridge fucking Family!*
>
>

> -Maxwell Loveridge, probably...
>
>

A fashionable piece found amongst some of the most innovative Bruisers, Loveridges and other rough-and-tumble types, the **Razor Flatcap** was remarkably simple. It involved sewing a blade into, well, a flatcap.

As a bonus action, the wielder could headbutt an enemy, making what was effectively a dagger attack. It could also be wielded in the hand, but then again, why would you...?
The Titans Creation

In the beginning, Eumos was an infinite barren Plane that sat alone in The Void with no life to speak of. This all changed however when Eumos was given The Great Gateway by the Seer, Raher. Raher wanted to use The Great Gateway in order to summon some Titans that could change the landscape of Eumos as make it a habitable place in which life may form.
The Void

The Void is everything we know. it is a Universe, the only Universe. The Void is an infinite void of space that contains random little pockets of life. The pockets of life contain Planes and the pockets have an infinite amount of space inside of them which makes it almost impossible to escape them. This would be true if it wasn't for the existence of Gateways.

## **Gateways**

Gateways are very simple at first but the Gateways seem to have infinite complexity to them which some believe is the reason they are able to transport
Navassa's Necklace

**Navassa's Necklace** was a silver pendant of a star and moon given to Navassa Kenway by her mother before she died at sea. Navassa claimed you could wish upon a star with it, and you might just get what you hope.

Navassa then gave it to Hans Schumer before he left The Independent Contractors, and she wished him luck.

The necklace granted the wearer the ability to reroll a natural 1 once a day, and +1 to Charisma saving throws.
Pesta Dansa Sekolah

****Pesta Dansa Sekolah****
**Galeri**
**Transkrip**

Pesta Dansa Sekolah

Informasi Penyiaran

**Tanggal siar**
 26 Agustus 2020 14 November 2020

**Kode produksi**
114a

Kredit

**Penulis**
Ant BladesMagda LiolisBob Mittenthal

**Papan cerita**
Graeme YoungPrawta Annez

**Sutradara**
Ant Blades

**"Pesta Dansa Sekolah"** (Inggris: **"School Dance"**) adalah segmen pertama dari episode keempat belas musim pertama *It's Pony*, dan episode kedua puluh tujuh secara keseluruhan.

Sinopsis
Semua orang takut dengan pesta dansa sekolah Valentine, jadi Annie dan Pony mencoba membatalkannya.

Karakter* Annie
* Pony
* Mr. Bramley
* Mrs. Bramley
* Heston
* Clara
* Gerry
* Brian
* Principal Ramiro
* Mr. Gravlax

Trivia
Video
It's Pony- August 2020 promo - Nickelodeon
Gerry

****Gerry****
**Galeri**

Gerry

Karakteristik

Spesies
Manusia

Ras
India

Jenis Kelamin
Laki-laki

Usia
9 (sebelum "Gerry's Birthday")10

Sifat

Rambut
Hitam

Maya
Hitam

Status Profesional

Pekerjaan
Pelajar

Status Pribadi

Hubungan
Orang tua tanpa nama

Teman
AnniePonyHestonClaraBeatriceHenriettaBrian

Media

Penampilan Pertama
"Plants!"

Pengisi Suara
Noshir Dalal

**Gerry** adalah karakter pendukung *It's Pony*. Gerry adalah teman Annie dan Pony.
Dia disuarakan oleh Noshir Dalal.

Hubungan
Clara tampaknya naksir dia dia tidak menyadarinya, seperti dalam episode di mana mereka hampir tenggelam dia berteriak "Aku selalu mencintaimu" dan dia tampak terkejut, meskipun dia tampaknya tidak keberatan. Dan dia berkata bahwa ibu Clara itu keren, jadi dia mungkin lebih menyukai Clara daripada Annie.

Penampilan Episode
Terkunci di Luar

****Terkunci di Luar****
**Galeri**
**Transkrip**

Terkunci di Luar

Informasi Penyiaran

**Tanggal siar**
 20 Agustus 2021 `TBA`

**Kode produksi**
118b

Kredit

**Penulis**
Alex Collier

**Papan cerita**
Hugh La TerrierePrawta Annez

**Sutradara**
Ant Blades

**"Terkunci di Luar"** (Inggris: **"Locked Out"**) adalah segmen kedua dari episode ke-18 musim pertama *It's Pony*, dan episode ke-35 secara keseluruhan.

Sinopsis
Annie dan Pony terkunci di luar gedung mereka, dan mereka tampaknya tidak bisa meyakinkan tetangga untuk mengizinkan mereka masuk kembali.

Karakter* Annie Bramley
* Pony

Referensi
Kuda Juara

****Kuda Juara****
**Galeri**
**Transkrip**

Kuda Juara

Informasi Penyiaran

**Tanggal siar**
 1 Februari 2020 20 Mei 2020

Kredit

**Sutradara**
Ant Blades

**"Kuda Juara"** (Inggris: **"Game Horse"**) adalah segmen pertama dari episode ketiga musim pertama *It's Pony*, dan episode kelima secara keseluruhan.

Sinopsis
Annie dan Pony menggunakan keterampilan video game mereka untuk menyelamatkan teman-teman mereka.

Alur
Di luar, Annie dan Pony berpura-pura bermain video game yang disebut "Pony Panic".

Karakter* Annie Bramley
* Pony Bramley
* Beatrice
* Brian
* Heston
* Clara
* Henrietta (debut)
* Aquadude (debut)

Trivia* Kontroler yang digunakan Annie, Pony dan teman-temannya menyerupai Nintendo Switch Joy-Con.
* Ketika Brian meneriakkan "Game Over, man!", Ini adalah referensi untuk kutipan terkenal Bill Paxton dari film 1986, *Aliens*.

Video
Project Bluebell

**Project Bluebell,** or just **Bluebell**, was a secret project pioneered by some of Clan MacCrannack and The Xantic Imperium of Nova Scandzia in Hjarofjall.

They used both WRWL (reverse-engineered) and other magical methods to transform several subjects into mutants. Their plan was to use them to wreak havoc on Hjarofjall and on Clan MacTamworth, but their subjects were highly unstable.

The project's research was led by the Xantic scientist Doctor Maria de Ceron, a half-elven genius. It was funded by the Xantic Imperium in league with Clan MacCrannack.

Their test subjects, securely in their rooms, included:

* Jackson - 'Vitreus'. A halfling Cutter with two scars over his eye. He could give himself a watery form, being resistant to fire and piercing and slashing. He was vulnerable to being frozen.
* Thames - 'Igneus'. A halfling Cutter with a tattoo of the Queen of Spades on his forearm. He was made of fire.
* Yava - 'Melder'. A human Cutter. She could change her physical appearance and powers to match a target.
* Fola - 'Aeon'. An orc Cutter. She could age those she touched rapidly.
* 'Rime' - An elven woman able to control ice.
* 'Lorabelios' - A human man with huge angel's wings and a sword.
Cari Sapphire

****Cari Sapphire****
**Galeri**
**Transkrip**

Cari Sapphire

Informasi Penyiaran

**Tanggal siar**
 23 Agustus 2021 `TBA`

**Kode produksi**
203b

Kredit

**Sutradara**
Ant Blades

**"Cari Sapphire"** (Inggris: **"Get Sapphire"**) adalah segmen kedua dari episode ke-23 musim kedua *It's Pony*, dan episode ke-45 secara keseluruhan.

Sinopsis
Annie dan Pony sangat ingin membaca angsuran terbaru dari trilogi fantasi.
Deskripsi singkat: Annie dan Pony tidak dapat menemukan salinan trilogi fantasi.

Karakter* Annie Bramley
* Pony

Video

Referensi

1. ↑ https://cartoonlounge.de/das-ist-pony/episode/2x03a-annie-vs-pony.php?hl=en
2. ↑ http://showcase.onthedemo.com/newyorkcity/en/program/17717851/2/EP033912550067
Brunet

****Brunet****
**Galeri**

Brunet

Karakteristik

Spesies
Manusia

Jenis Kelamin
Laki-laki

Usia
Tidak diketahui

Sifat

Rambut
Cokelat

Maya
Hitam

Status Pribadi

Status
Hidup

Hubungan
Tidak diketahui

Media

Penampilan Pertama
"Delivery Pony"

Pengisi Suara
Tidak diketahui

Seorang **berambut cokelat** (pria dengan rambut coklat) terlihat di "Delivery Pony" dan "Magic Annie".

Galeri
Berguna

****Berguna****
**Galeri**
**Transkrip**

Berguna

Informasi Penyiaran

**Tanggal siar**
 7 Maret 2020 27 Mei 2020

**Kode produksi**
108a

Kredit

**Sutradara**
Ant Blades

**"Berguna"** (Inggris: **"Useful"**) adalah segmen pertama dari episode kedelapan dari musim pertama *It's Pony*, dan episode ke-15 secara keseluruhan.

Sinopsis
Annie khawatir Ayah akan melihat Pony tidak berguna di peternakan dan menyingkirkannya.

Karakter* Annie Bramley
* Pony Bramley
* Mr. Bramley
* Mrs. Bramley

Video
Referensi

1. ↑ 1,0 1,1 http://www.thefutoncritic.com/showatch/its-pony/listings/
Shio Cullin-Porter

Redirect to:

* Taf
**Taf** was a changeling who lived in the central Danderillon with other changelings. Their village was exterminated by brutal agents of The Flock - Lyslen MacEoin and Jara Kheriþe. Shio remembered Lyslen's face and used it as 'their own' face from then on, always trying to find out who killed their family.

### As Shio Cullin-Porter

Shio was captured by a Darim mining crew in early 1514 along with several others - a JAM unit, Brynn Garta, Big Tree, Lewis and Defessus. They had a way with words, though.

They escaped, but Shio was ambushed by a remorhaz. The rest of the group did not want to help, leaving Shio alone in its burrow, wounded.

Shio's last few spells, some hypnotic patterns, attracted a nearby party of Darim hunters, who had come to clear the path ahead of the tunnel. They rushed into the burrow and managed to help Shio kill the remorhaz, which they thanked them for. Shio had barely walked away from the encounter, having lost an eye to the savage bite.

### As Tarfwen 'Taffy' Mircach

They made it to Bracken, and rejoined Defessus and Lewis, but now went by the alias and appearance of Taffy, a young blonde chap. He continued to adventure with the pair, and they all went delving into the tunnels below Bracken on behalf of Carpenter Salvage and Shipping to fight an Umber Hulk and find the Vortex Translocator.
Saving Horse

****Saving Horse****
**Galeri**
**Transkrip**

Saving Horse

Informasi Penyiaran

**Tanggal siar**
 `TBA`9 Juli 2021 (Britania Raya)

**Kode produksi**
205b

Kredit

**Sutradara**
Ant Blades

**"Saving Horse"** adalah segmen kedua dari episode ke-25 musim kedua *It's Pony*, dan episode ke-49 secara keseluruhan.

Sinopsis
Ketika taman dirusak dengan grafiti dan patung favorit Pony terancam, Annie dan Pony harus menemukan cara untuk menghentikan perusak.
Deskripsi singkat: Agar tidak terlambat ke sekolah, Annie mencoba mengambil jalan pintas melalui sebuah gang.

Karakter* Annie Bramley
* Pony

Video

Referensi

1. ↑ https://cartoonlounge.de/das-ist-pony/episode/2x05b-saving-horse.php?hl=en
Polisi Ibu

****Polisi Ibu****
**Galeri**
**Transkrip**

Polisi Ibu

Informasi Penyiaran

**Tanggal siar**
 7 November 2020 15 November 2020

**Kode produksi**
120b

Kredit

**Sutradara**
Ant Blades

**"Polisi Ibu"** (Inggris: **"Cop Mom"**) adalah segmen kedua dari episode ke-20 musim pertama *It's Pony*, dan episode ke-39 secara keseluruhan. Ini adalah episode terakhir dalam urutan produksi.

Sinopsis
Saat Ibu bergabung dengan jaga lingkungan, Annie dan Pony mengira dia adalah pahlawan aksi dalam kehidupan nyata dan perlu diketahui semua orang.

Karakter* Annie Bramley
* Pony
* Helen Bramley
* George Bramley
* Clara
* Heston
* Cop
* Leanne
* Carl
* Brian