Fallout 4 armor and clothing

To meet *Nukapedia'*s quality standards, this article or section may require cleanup. Please help by improving the article.

* For armor and clothing in other *Fallout* games, please see "Armor and clothing".
* For an overview of *Fallout 4* content, please refer to "Portal:Fallout 4".

## Overview

In *Fallout 4* the wardrobe system allows the Sole Survivor to piece together their outfit from a variety of clothing and armor choices. The system is broken up into 9 slots, and 2 layers:

* Base layer
	+ Body (Pants, shirts, vault jumpsuits, etc.)
	+ Hat (Baseball caps, combat armor helmet, fedoras, etc.)
	+ Eye (glasses and goggles)
	+ Mouth (bandanas)
* Armor - These are worn on top of the base layer.
	+ Chest
	+ Right arm
	+ Left arm
	+ Right leg
	+ Left leg

Many wardrobe items take up multiple slots, including armor slots, limiting what other pieces they can be combined with. Each item on every layer can offer bonuses, such as different kinds of damage resistance. All of these items and their unique bonuses are detailed below. Furthermore, armor mods can be applied to select items, providing additional bonuses.

Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. However, wearing power armor nullifies all bonuses provided by the lower layers.

Each piece of armor falls under one of these classifications: Normal, Legendary or Unique. Normal armors have no special bonuses applied to them. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards.

## Body armor parts

### Raider armor

Raider armor is usually the most common armor type, and can be seen as a tier 1 armor. Providing the least energy and ballistic resistance out of all armor types - in some cases, excluding the DC guard armor type - it's the armor most commonly worn by raiders.

**Images**

**IDs**

**Stats**

### Leather armor

Leather armor, along with the metal armor below, can be seen as tier 2 armor types, serving as counterparts to each other. Leather provides superior energy resistance but inferior ballistic resistance when compared to metal armor. The standard and sturdy variants of leather armor have inferior ballistic and energy resistances compared to the tier 3 combat armor, but heavy leather, and sturdy legs, have slightly superior energy resistance at the expense of considerably weaker ballistic resistance.

**Images**

**IDs**

**Stats**

### Metal armor

Metal armor, along with the leather armor above, can be seen as tier 2 armor types, serving as counterparts to each other. Metal provides superior ballistic resistance but inferior energy resistance when compared to leather armor. The standard variant of metal armor has inferior ballistic and energy resistances compared to the tier 3 combat armor, but the sturdy and heavy variants of metal have slightly superior ballistic resistance at the expense of considerably weaker energy resistance.

**Images**

**IDs**

**Stats**

### Combat armor

Combat armor can be seen as a tier 3 armor type, providing the best of both from the tier 2 armor types leather and metal. The standard variant has superior energy and ballistic resistance to both leather and metal. Although heavy leather armor has superior energy resistance and heavy metal armor has superior ballistic resistance, combat armor has better ballistic resistance than leather and better energy resistance than metal, making it better geared for all-purpose use.

*While all other armor has identical stats for the left and right variants of limbs, combat armor has different weights for left and right legs.*

**Images**

**IDs**

**Stats**

### Synth armor

Synth armor can be seen as a tier 4 armor type. The standard and sturdy variants have somewhat to slightly weaker ballistic resistances compared to the tier 3 combat armor, but the heavy variant has slightly better ballistic resistance, and all variants have superior energy resistance. The end result is a standard variant that's only slightly weaker than combat armor for all-purpose use, a sturdy variant that's somewhat better for all-purpose use and a heavy variant that's better all around.

Unique armor for this armor type can be obtained from The Institute by the synth requisition officer and through tier 4 settlement armor stands.

*Both the Synth helmet and the Synth field helmet occupy all three head slots.*

**Images**

**IDs**

**Stats**

### DC guard armor

DC guard armor can be seen as a tier 1 to 3 armor type. Unlike other armors, it lacks standard, sturdy and heavy variants. Compared to standard-variant armor, DC guard armor is on par with tier 2 to 3 armors, but compared to sturdy-variant armor, it's only tier 1 to 2, and almost any heavy-variant armor is better. Because of this, its value will be higher at low levels, while being almost useless at high levels.

DC guard armor is used almost exclusively by guards in Diamond City and can only be obtained from their corpse, making acquisition of this armor a little less practical. However, guard armor may rarely be obtained from named Gunner enemies in Tessa's area.

**Images**

* *Despite the names, "shoulder" and "forearm" armors take up the entire arm slot.*
* *The DC guard helm takes up the eye slot as well as the hat slot.*
* *The DC guard heavy helmet takes up all three head slots.*

### Vault-Tec security armor

**Images**

* *The body armors take up all slots (chest, arms, legs)*

### Robot armor

Automatron (add-on)

Robot armor is an armor found exclusively in the *Automatron* add-on worn by the raider tribe the Rust Devils. It is an advanced equivalent of the metal armor found in the base game, being heavier but having proportionately more resistance to ballistic attacks and a similar weakness to energy based weapons.

**Images**

**IDs**

**Stats**

### Trapper armor

Far Harbor (add-on)

It is an armor set that trappers commonly use, and can fit over thin clothing. The standard version is slightly more protective than sturdy raider armor. The heavy version looks identical but has stats that are slightly improved from heavy raider armor. There is no sturdy variant.

**Images**

**IDs**

**Stats**

### Marine armor

Far Harbor (add-on)

Marine armor is an advanced form of combat armor found in the Far Harbor add-on.

**Images**

**IDs**

**Stats**

### Disciples armor

Nuka-World (add-on)

The Disciples armor is worn by members of the Disciples gang, found in the Nuka-World add-on.

**Images**

**Stats**

### Operators armor

Nuka-World (add-on)

The Operators armor is worn by members of the Operators gang, found in the Nuka-World add-on.

**Images**

**Stats**

### Pack armor

Nuka-World (add-on)

The Pack armor is worn by members of The Pack gang, found in the Nuka-World add-on.

**Images**

**Stats**

### Unique body armor parts

Unique body armor parts are legendaries that come pre-named and are not randomized, but are otherwise no different from regular legendaries.

They can be obtained from various merchants, sometimes (as with the Freefall Legs) at set locations, and possibly as quest rewards.

¹This Nanofiliment material is different from another Nanofiliment material that the player character can create, possibly a bug. It provides less energy and ballistic resistance than the normal one, showing two versions of the same thing. There is still an option to upgrade to the normal Nanofiliment material.

## Clothing

Clothing that can be worn under body armor parts and are potentially the best for defensive purposes. Unless the ballistic weave armor mod has been unlocked, the only clothing pieces that can be upgraded on an armor workbench are the vault jumpsuits.

## Outfits

*These count as both clothing and body armor. Most will take up all armor slots, but some will allow additional armor.*

* *Unique apparel are highlighted with a darker background.*
* *Unplayable apparel are grayed out.*

## Headwear

### Full headwear

*These count as hats, eyewear, and masks.*

* *Unique apparel are highlighted with a darker background.*

### Hats

* *Unique apparel are highlighted with a darker background.*
* *Bowler hat & Triggerman bowler are equip-able by Mister Handy (Fallout 4) or Miss Nanny robots.*

### Eyewear

* *Welding goggles are equippable on Dogmeat.*
* *Robotic Bits may not appear in inventory, nor are equipable with the "player.equipitem" command.*

### Masks

* *All bandanas are equippable on both NPCs and dogs as a cosmetic item.*

## Power armor parts

*All pieces of power armor must be attached to a power armor frame.*
Wearing power armor nullifies all bonuses and effects provided by any other layer of armor, including Legendary armor effects. In addition, each layer has its own weight, which is not nullified by power armor (excluding power armor plate segments attached directly to a power armor frame), making it most effective to wear lightweight clothing or no clothing at all if operating power armor.

To get out of a power armor frame, one must press and hold the same button pressed to get into it, so "E" (PC), "X" (PS4) or "A" (Xbox One).

## NPC armor

### Dog apparel

 File:Fo4 dogs apparel.png
Dogmeat can equip dog apparel as cosmetic items (these items don't give any bonus to the dog, but the items cost its weight towards the dog max carry capacity).

There are 4 different slots on the dog to equip items, these are "eyes", "head", "neck" and "torso".

#### Eyewear

On this slot the welding goggles can be equipped.

#### Neck

On this slot a dog can be equipped with a collar or a bandana.

### Super mutant apparel

Strong can equip super mutant apparel.

*Note*: Unlike humanoid armor parts for which there are legendary and unique armor pieces as well as armor types favoring ballistic, energy or radiation resistance, for the super mutant armor parts there exists an optimal set of equipment that maximizes both Damage Resistance and Energy Resistance. This set consists of a super mutant bladed helmet, super mutant light body armor, super mutant chains, super mutant heavy gauntlets and super mutant leg armor.

## Notes

* Each armor piece can have a Legendary armor effects added as a random drop from any legendary enemy (star at the end of their name).
* Counting all pieces of each variant of power armor, there are 240 total pieces of power armor that can be used for customization.
* Armor mods from one tier of armor can be placed on other variants of the same general armor. For instance, if a lightweight leather chest piece is found, the lightweight mod can be removed from the chest piece and put onto a Sturdy or Heavy leather chest piece. Since higher-tier armor requires commensurately higher levels in the Armorer perk to construct and install mods, it behooves a lower-level player to either remove and store the peak material mods (such as polymer or nanofiliment) from a lower-tier piece to place on a higher-tier armor at a later time, or locate a lower tier version of that same armor, modify it, then remove and attach the mod on the higher-tier armor that is actually intended to be worn. The mods are specific to the extremity they came from. A mod taken from a chest piece cannot be applied to an arm or a leg, for example.
* Some mods are only available through the Railroad.
* For armor sets that have regular, sturdy and heavy variants, the variant is not always prefixed in the title (e.g. "Sturdy leather chest piece"). If the piece of armor is legendary or has an armor mod applied then the prefix can be removed. One has to pay special attention to the item's base resistance to identify what type it is in the inventory screen.
* To modify an armor piece to a specific variant (normal, sturdy, heavy) use the Template:Console console command, and the Mod\_ID associated with that variant.

## See also

### In *Fallout 4*

* Fallout 4 armor mods
* Legendary armor effects

### In the rest of the *Fallout* series

* Fallout and Fallout 2 NPC armor and clothing
* Fallout armor and clothing
* Fallout 2 armor and clothing
* Fallout 3 armor and clothing
* Fallout: New Vegas armor and clothing
* Fallout Tactics armor and clothing
* Fallout: Brotherhood of Steel armor and clothing

ru:Броня и одежда Fallout 4