Elf

A Light Elf

An **Elf** is a type of humanoid supernatural being in Germanic mythology and folklore. In medieval Germanic-speaking cultures, elves generally seem to have been thought of as beings with magical powers and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. However, the details of these beliefs have varied considerably over time and space and have flourished in both pre-Christian and Christian cultures.

## Capabilities

Elves are humanoid beings who are either fairies, close relatives of the fairies, or humanoids with exceptional lifespans and magical inclination, depending on the lore. In general, elves resemble slender, beautiful, youthful, graceful humans. Some versions of elves are close to human size, others are diminutive, and still others are taller than humans. Though some human-sized elves could pass as particularly attractive humans, most have one or more distinctly elven trait. Pointed ears are the most common, but some elves have large eyes, skin of an unusual color, and hollowed-out backs.

## Variations

**Dark Elves:** In modern fantasy literature, Dark elves are identified as a corrupted version of their nobler brethren and are known for their aggression, deceit, and stealth. They are very brutal and cruel by nature, having little mercy when it comes to cheating, battling, or anything dealing with the life of another being. They have little respect for even their own kind, at times waging war against each other. However, clans are known to band together to combat invasions and attacks by other races. Many dwell underground.

**Elven Deities:** Usually depicted as the beings that created or fathered the elves.

**Grey Elves:** Usually not as civilized as High Elves, but neither as sullen nor xenophobic as Wood Elves, who live in a quasi-feudal society. They often live either near sea or large lakes or at remote islands and are extremely proficient mariners and seafarers. Not as proficient in magic, arts and sciences as High Elves, but excellent on poetry, music, lore and epic literature.

**Half-Elves:** Result of Elven and human relationship, those with Modern ancestry are unlikely to add much more to their mortal other parents' abilities than Decelerated Aging, although even their exceptions happen.

**High-Elves:** High Elves are distinguished from other fantasy elves by their place of living, as they usually dwell in stone cities, instead of woods, like wood-elves. High Elves and Dark Elves can be used to contrast respectively the good Elves and the evil Elves. Typically, high Elves consider themselves the most purely good race of all, and haughtily view all other races beneath them, especially other elven races, and they are usually the most magically developed of all elves.

**Noble Elves:** Elven Demigods, the offspring of elven deities and normal elves.

**Sea Elves:** While some elves took to the skies, others took to the sea. The Sea elves are a subrace that reside in undersea civilizations. Naturally, they are closed off from human societies and are also in tune with their environment.

**Snow Elves:** The subrace of Elves that thrive in colder, frigid lands. Their appearance can range from having tan skin to very pale skin, with white or pale blonde hair. They can live in grand structures made of ice or live in more primitive settlements of wood and furs. They have a strong connection to nature and have an aptitude in magic, particularly ice magic. Due to the harsh conditions of their homelands, they tend to be isolationists and rarely engage in large scale combat but will defend their lands from invaders.

**Sky Elves:** A race of elves that reside in the high heavens. These types of elves live in communities literally stationed in the sky. Because of their destination, their communities are hard to invade, and the elves have the power to protect it since they have learned to control the elements and creatures of their environment.

**Space Elves:** A subrace of elves that reside in the stars. These types of elves live in space and reside in communities where magic and technology are one. This means that the technology they use will either be crystalline, or organic constructs that are both in tune with nature and capable of destroying whole cities.

**Wild Elves:** Elves that are the most primitive of all Elf subraces and the antithesis of High Elves. They have a similar appearance to Wood Elves, but are shorter and thinner, and are considered more barbaric, living close to the land and living as part hunter-gatherers, and part agricultural. This subrace seems to have to have little proficiency in magic, but make up for it in stealth, making them excellent hunters. They tend to dwell in woodland and grassland environments.

**Wood Elves:** Elves that reside in the forests of the world. Members of this subrace live outside of common civilization and possess a connection with nature that is stronger than those of any other subrace.

## Common powers

### Light Elves (All Elf variants share these powers)

**Contaminant Immunity:** Elves are immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.

**Delayed Immortality:** Elves are able to age at a human rate until reaching maturity, after which they stop aging and live forever afterward.

**Disease Inducement:** Elves can induce any disease in others.

**Enhanced Accuracy:** Elves can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim and accuracy drastically improved.

**Enhanced Agility:** Elves with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort.

**Enhanced Combat:** Elves possess proficiency, capabilities and knowledge regarding general combat.

**Enhanced Dexterity:** Elves can precisely control their movements and muscles, making them unable to be clumsy or fumbling.

**Enhanced Intelligence:** Elves have an intellect that is far beyond the level of many geniuses in human history.

**Enhanced Reflexes:** Elves have drastically enhanced reaction speed, allowing them to dodge multiple bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to like high speed projectiles e.g. sniper bullets as well as react to a being with superhuman speed.

**Enhanced Senses:** Elves have extremely accurate senses, allowing them to see, hear, smell, taste and feel better than an average member of their species.

**Enhanced Strength:** Elves can raise thousands of pounds to tens of thousands of pounds.

**Enhanced Swordsmanship:** Elves possess incredible proficiency and skill in wielding and utilizing a sword, a bladed melee weapon intended for cutting or thrusting that is longer than a knife or dagger, consisting of a long blade attached to a hilt.

**Enhanced Wisdom:** Elves possess wisdom; a deep understanding and realization of concepts, common sense, people, things, events or situations, resulting in the ability to apply perceptions, judgments, and actions while keeping these understandings, beyond the peak members of their species.

**Environmental Adaptation:** Elves can survive and adapt to any environment and condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount of sustenance, breathable medium, etc. with little or no discomfort.

**Hollow Physiology:** Elves can transform into empty beings, meaning that their body is like an empty shell, having nothing inside of them including no organs, bones, muscles, tissues etc. because they are completely empty inside, any power that would normally harm them in that way would have no effect.

**Magic:** Elves are able to utilize magic, the use of certain actions such as gestures, rituals and thoughts as well as symbols, language and formulae to utilize mysterious and supernatural forces that don't abide by conventional science or laws of reality to achieve any effect or phenomenon imaginable.

**Pointed Ears:** Elves possess pointed ears.

**Seduction Mastery:** Elves, either innately or through training, possess flawless seductive skills and overwhelming charming allure which they can use to easily and efficiently seduce, charm, persuade and manipulate anyone and everyone of either the same, opposite, or entirely different species of sex.

**Unnatural Quality:** Elves either possess a level of any physical property either different from that of a normal member of their species, or is simply a member of a species that is naturally a different property than humans.

### Dark Elves

**Curse Inducement:** Dark Elves can place a curse, a negative supernatural effect, on whatever they wish.

**Subterranean Adaptation:** Dark Elves are able to survive and adapt to underground, stuffy, low-light terrene conditions like caves with senses, endurance and breathing adapted for such.

### Grey Elves

**Musical Empathy:** Grey Elves can gain different abilities by listening to or playing different kinds of music.

### Half-Elves

**Hybrid Physiology:** Half-Elves possess the genetic traits and abilities of two or more different species, with the cause being Half-Elves are a hybrid that was bred naturally by the mating of two different species and thus possesses both of their parents' capabilities and powers.

### Sea Elves

**Aquatic Adaptation:** Sea Elves are able to survive and adapt to underwater environments, being able to breathe water in lieu of, or along with, a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures.

### Snow Elves

**Arctic Adaptation:** Snow Elves are able to survive and adapt to conditions where the climate consists of cold weather, as they possess adjusted breathing capacity, as well as high tolerance to the cold.

### Sky Elves

**Aerial Adaptation:** Sky Elves are able to survive and adapt to extremely high or low air pressure, and high wind friction; this is accompanied by an innate immunity to vertigo and fear of heights.

### Space Elves

**Vacuum Adaptation:** Space Elves can survive and adapt to the vacuum of space unaided and are able to withstand atmospheres, cosmic media, strange gravity, and lack of air.

### Wild Elves

**Plains Adaptation:** Wild Elves are able to survive and adapt to all wide and open plains, ie. flat regions occurring as lowlands and at the bottoms of valleys but also on plateaus or uplands at high elevations, including tundra, prairie, savannah, steppe, veld, etc. as plains offer very little concealment, aside of vegetation, plain dwelling animals have sharp senses, usually including exceptional vision, good speed and endurance.

### Wood Elves

**Forest Adaptation:** Wood Elves are able to survive and adapt to forests and woodlands, this requires a great deal of hunting and scavenging skill as well as knowledge of local plants and wildlife, often it also includes a heightened condition and connection with the forest, thus one can blend into the surroundings, rarely becomes lost and is well-equipped to survive regardless of the fact they may rarely come across society.