Boss

In *Black Future '88*, there are a number of **bosses** characters may face in Skymelt.

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## Wardens

Wardens are district bosses, in order to advance to the next district/phase, the player should defeat the warden of the district he's currently in.

### Prophet-5

Prophet-5 is a warden that spawns two dispersion-attack drones. Once he reaches half of his HP, he releases a barrage of drones that will attack the player.

Upon defeating the two dispersion-attack drones, Prophet-5 will spawn another two of the same drones, this is intended in order to help the player recover resources whilst fighting the boss.

Prophet-5 attacks consist in:

* A very dense but short bullet barrage.
* Respawning the drones.
* Releasing 2 spider drones upon reaching half his health. Said drones will show a tracking laser and once the player is identified, do a dispersed attack.
* Releasing 3 air drones upon reaching half his health.

Once Prophet-5 is defeated, the player can access to **Prophet core: Local area Nullifier**, buff which consist in vanishing close projectiles on dash.

### Dr. Avalanche

Dr. Avalanche is a warden with the ability to switch between two forms.

##### Tempest

**Tempest**, is his normal or physical form, where he's a humanoid figure with a smoking.

Tempest's attacks consist in:

* A basic bullet barrage.
* Falling close to the player and perform a set of melee attacks.

##### Kraang

**Kraang**, is his drone form, where he becomes a drone but places different shadows that will attack the player.

Kraang/Tempest shadows form attacks consist in:

* The same bullet barrage mentioned above coming from the shadows, but since he's divided, the density will be higher.
* Running away from the player.
* Forming a laser net between the drone and the shadows when switching back to his Tempest form.

While in Kraang form, the drone is as susceptible to take damage on hit.

Once Dr.Avalanche is defeated, regardless of his current form, the player can access to **Tempest core: Deep shadow**, buff which upon dashing creates a shadow that attacks enemies, using the player's ammo. *Cursed*.

### Uberheim

Uberheim is a highly mobile samurai warden with the ability to summon special drones at will.

Uber's drones are different from any drones that can spawn in other zones of Skymelt.

Uberheim's attcks consist in:

* Going over the player, falling with a ground slam hit and then following with other melee sword hit.
* Going over the player with some horizontal distance and then releasing a downward diagonal angled disperse barrage of bullets.
* Going over the player and falling with a ground slam hit, but spawning an inmovile drone that will shoot at the player.
* Rising to the sky and releasing a drone that will chase the player, exploding on contact.

Once Uberheim is defeated, the player can access to **Uber core: Ground slam** , buff which will allow the player to downward dash and hit the ground with a powerful attack.

### Juno & Jupiter

Juno and Jupiter are wardens who fight together. They're based on the Greco-Roman mythology deities **Zeus**/Jupiter and **Hera**/Juno.

Upon defeating one of them both, the other visibly powers up, gaining a red aura and its own powered up move set.

##### Juno

Juno has a drone-like form/shape and will barely move, attacking the player with ranged attacks. Out of them both, she's the tankier one, meaning she can take more attacks that Jupiter.

Her attacks consist in:

* A bullet barrage identical to the main barrage drone's.
* A charged laser.

Once Jupiter is defeated, her attacks change into:

* Faster bullet barrage.
* Faster charge laser.
* She can now teleport close to the player between attacks.

If she's defeated last of both, the player can access to **Juno core**, buff which consists in leaving a laser tray that hurts enemies on dash.

##### Jupiter

Jupiter is a sword-wielding rogue who has a humanoid-like form/shape and will teleport close to the player then charge his attack. Out of them both, he's the squishiest one, meaning it takes less hits to defeat him.

His attacks consist in:

* Teleporting close to the player, charging his attack and then releasing forward a very damaging wave that travels horizontally.
* He can switch sides while he's charging his attack, but it won't be immediate, instead it will take a little bit of time.

Once Juno is defeated, his attacks change into:

* He's now faster for every action he could do before (such as teleporting, releasing his attack, switching sides, ...)
* Now upon releasing his attack, he will release a wave around him.

If he's defeated last of both, the player can access to **Jupiter's core: Fast cloacking**, buff which reduces drastically dashing cooldowns.

## Duncan

Duncan is the architect of Skymelt and responsible for the devastation of the world. He's the final boss of every loop and the narrator.

Duncan uses a mecha called Echoplex.