recursal/Fanatic-Fandom huggingface dataset:
Santa

Santa is a hostile evil entity that resides in its remote house on glacial planets. Contrary to popular belief, Santa does not give gifts, instead, he delivers powerful blows. Santa is a formidable adversary, and it is advisable to engage in combat with him only when equipped with suitable weapons.

> Ho ho ho horrrgh
>
> **Santa**

## Apparition

The only place to encounter Santa is within his own house, Santa's House. There are no other locations across the universe where Santa can be found. It's quite an ironic setting for such a mischievous character.

## Behavior

Santa is a hostile entity with formidable health, making it a challenging opponent to defeat. While it doesn't move very quickly, its location inside Santa's House can make it difficult to evade its attacks. Additionally, Santa is always surrounded by a group of protective gingerbreads. It's strongly advised to engage Santa in combat only with powerful weapons and a well-prepared strategy.

## Drop

Santa drops between 50 and 100 stellarcoins when it is killed.
Tombstone

Tombstones are elements that serve as reminders of the deceased. Legend says they are haunted, but more often than not, they are surrounded by rats rather than mystical creatures.

## Obtaining

Tombstones can be easily found in graveyards, where they serve their primary purpose. They also have a small probability of being found in bandit lairs, where bandits use them to bury their fallen comrades. The player can easily destroy tombstones by hand and reconstruct them wherever he chooses.

## Variants

Tombstones come in four different variants having identical characteristics, with the only difference being their appearance. When the player constructs a tombstone, a random variant is selected.
Serpentinite

Serpentinite is known to be one of the most challenging minerals to acquire in the game. It is often found in treacherous and perilous locations, adding an element of danger to the quest for this valuable resource.

> I heard that serpentinite is an extremely rare item that can only be found in deep caves.
>
> Traveller

## Obtaining

Serpentinite can be obtained mining serpentinite piles. They are only found on deep caves, when deep is between -60 and -100 tiles. If the player prefers to avoid venturing into caves, they can also obtain serpentinite by purchasing it from a miner.

The quantity of serpentinite reduces when the pile is hit. A typical serpentinite piles gives between 4 and 8 serpentinites, but the quantity can be increased using a pickaxe.

## Usage

Serpentinite can be used to craft:

* AI core system
* Art gallery
* Capture pod
* Hyperspace fuel
* Magbeam prop system
* Stardust pickaxe
* Technological fountain
Ruined well

The ruined well is an element from ancient times, once utilized to draw water from beneath the planet's surface. Over time, changing climatic conditions may have caused the underground water source to dry up, rendering the well obsolete and in a state of disrepair.

## Obtaining

Ruined wells serve as poignant reminders of ancient civilizations and are often discovered amidst the remnants of ruins. However, these relics can also be found in villages, where the villagers, lacking expertise in water supply, may have constructed a well that ultimately proved to be nonfunctional, resulting in its status as a ruined well. It's worth noting that these structures cannot be crafted or traded, making their discovery a testament to the passage of time and the history of the land.

## Usage

Ruined well is excusively used for decoration purposes.
Carved stone

Carved stone is the transformation of stone using a workbench. It is mainly used for buildings creation, but it is also used for a few crafting recipes. Carved stone cannot be placed on the ground in opposite to standard stone.

## Crafting

Carved stone can be crafted using a workbench.

## Usage

Carved stone can be used to craft:

* Apartment
* Art gallery
* Coffee
* Farm
* Graveyard fences
* Forge
* Grocery store
* Hangar
* Hope fountain
* Hut
* Library
* Luck fountain
* Small wooden house
* Stone arrow
* Stone axe
* Stone dagger
* Stone mace
* Stone pattern
* Stone pickaxe
* Stone shovel
* Stone sword
* Technological fountain
* Town house
* Workshop
Flower

Flower is a part of vegetation that can be found on planets. They can be picked by hand, and used as a decorative elements. They can also be used for particular crafting recipes.

## Variants

There are five different variants of flowers.

 Linen
 Daffodil
 Tulip
 Hyacinth

## Obtaining

Flowers can be picked with any tool, there is no particular requirement to get them. They are found on planets with a medium temperature as temperate, mediterranean, or forested planets.

There is a possibility to create new flowers on a planet by using fertilizer on a pasture biome.

## Crafting

In addition to their decorative purposes, flowers can also be used as crafting ingredients to create the following items:

* Beach short
* Crimson classic shirt
* Crimson classic skirt
* Cyan jacket
* Cyan pants
* Firework
* Flower pot
* Gardener dungarees
* Grandma jacket
* Greenhouse
* Pink skirt
* Red shirt
* Yellow tee shirt

## Effect

Flowers have a positive impact on aesthetic. Each flower add +1 aesthetic in a radius of 1 tile.
Infinite Resources? (Guide Book Entry)

*entry*

"type": "spotlight",

"item": "modern\_industrialization:steam\_quarry",

"title": "The Steam Quarry",

The Steam Quarry is a steam multiblock machine that consumes bronze drills, uses them to dig deeper than the bedrock and gives you back some ores, as you can see in REI.

It's recommended that you have multiple SBFs running before you attempt to build it because it requires $(l)a lot of steel$().

"type": "crafting",

"recipe": "modern\_industrialization:quarry/drill/bronze\_drill\_asbl",

If this is the first multiblock you are building, make sure to read $(l:modern\_industrialization:steam\_age/coke\_oven)the Coke Oven entry$()! It explains how multiblocks work, how to check if the structure is correct, and how to use hatches.
Desertic planet

The desertic planet is a scorching hot and arid world, characterized by vast expanses of sand and sparse vegetation such as cactuses. The absence of abundant trees gives the planet a barren and harsh appearance. However, it is not just the harsh environment that poses a challenge on this planet. The presence of swift and aggressive hyenas adds an element of danger, as they can attack the player swiftly and unexpectedly. Navigating the desertic planet requires caution and preparedness to withstand the intense heat and contend with the aggressive wildlife that inhabits it.

## Animals and vegetation

The surface of the desertic planet is dominated by vast stretches of sand piles and numerous cactuses dotting the landscape. The sandy terrain is often littered with scattered skulls, giving the planet an eerie and desolate ambiance. However, scattered oases provide a haven for palm trees to thrive, offering a striking contrast to the arid surroundings. In rare and specific conditions, the resilient cedar trees can also be found, adding a touch of diversity to the flora. As for fauna, the desert is sparsely populated, with ostriches roaming the sandy plains, and the ever-present threat of dangerous hyenas prowling in search of prey. It is a harsh and unforgiving environment where survival requires adaptability and caution.

One intriguing aspect of the desertic planet is its favorable conditions for growing wheat. The abundant sunlight and high illumination shorten the growing time of wheat by an impressive 30%. However, the extreme temperatures pose a challenge for other vegetables, resulting in a malus that slows down their growth.

## Buildings

The desertic planet offers an ideal environment for discovering trading outposts, making it a prime location for commercial activities. However, it also harbors other intriguing structures such as graveyards, camps, and ruins.

## Typical biomes repartition

The average repartition of each biome is given in the table below:

 Dry dirt
 Oasis
 Quicksand
 Savanna
Temperate planet

The temperate planet is a balanced and welcoming environment, making it an ideal starting point for the player. Its rich ecosystem is teeming with diverse trees and entities, providing ample resources for survival and construction. The expansive plains offer a convenient canvas for building cities and settlements. Unlike more challenging planets, the temperate planet poses no specific dangers, allowing the player to gather resources and explore with relative ease.

## Animals and vegetation

The temperate planet boasts a diverse range of biomes, offering a varied and captivating landscape for the player to explore. From expansive plains to lush forests, tranquil lakes to awe-inspiring marble quarries, the planet showcases a remarkable array of natural environments. Each biome presents its own unique opportunities and challenges, inviting the player to immerse itself in the beauty and versatility of this diverse planet. It is possible to encounter a variety of entities, including chickens, snakes, boars, goats, and even the occasional frog near the beaches.

In addition to its abundant wildlife, the planet's fertile ground provides an ideal environment for farming. Farmers will rejoice as vegetables such as tomatoes, potatoes, blueberries, and strawberries thrive on this planet, benefiting from a bonus yield. Furthermore, with numerous pastures scattered across the land, it becomes an excellent location for utilizing fertilizer.

## Buildings

Various structures can be discovered amidst the diverse landscapes, including bandit lairs, camps, and ruins. These buildings add intrigue and exploration opportunities to the temperate planet, offering the player a chance to uncover hidden treasures or face thrilling encounters within the natural surroundings.

## Typical biomes repartition

The average repartition of each biome is given in the table below:

 Lake
 Beach
 Pasture
 Forest
 Mediterranean
 Stone career
 Marble career
Woodpile

Woodpiles are decorative elements commonly found in sawmills, or they can be crafted by player. They add a touch of authenticity to the environment, showcasing stacks of neatly arranged wood for both aesthetic appeal and immersion.

## Obtaining

Wood piles can be crafted using a workbench.

## Variants

There are three variants of woodpiles, each corresponding to one of the three types of wood. Appearance is the only difference, all variants have the same behavior.

## Note

When a woodpile is destroyed, it yields x50 wood logs as a result, providing items that can be utilized for crafting or trading.
Electricity (Guide Book Entry)

*entry*

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/steam\_turbine\_asbl",

The Steam Turbine uses Steam to produce electricity. It converts every mb of Steam to 1 EU, up to 32 mb converted every tick.

The Steam Turbine will automatically send electricity to any machine connected directly to its output side. It will only connect to cables placed on its output side. It has the Low Voltage (LV) $(thing)Tier$().

Every electric cable has a Tier which determines how many EU/t it can transfer and to which machines it can connect. Copper, Silver and Tin are LV, Cupronickel and Electrum are MV, and so on...

Cable networks have limitations on the amount of energy they will pull into the network: at most 256 EU/t for LV cables, 1024 EU/t for MV cables and 8192 EU/t for HV cables. Because there is no output limit for the network and because cables have a small internal storage, an LV network can provide more than 256 EU/t for a short amount of time.

Note however that single block electric machines will only connect to LV cables!

To transfer more energy, you need to either create multiple pipe networks or use Transformers. As you would expect, an X to Y Transformer will connect to Y cables on its output side and to X cables on its 5 other sides.

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/transformer/lv\_mv/up\_asbl",

"recipe2": "modern\_industrialization:electric\_age/transformer/lv\_mv/down\_asbl"
Buildings evolution

The building evolution process is employed to upgrade humble and dilapidated houses into visually appealing houses. This applies to all types of houses in the game, including huts, small wooden houses, town houses, and apartments. Building evolution plays a crucial role in enhancing the village, which, in turn, leads to better trade deals and an improved reputation with the villagers.

## Mechanics

The initial houses in the game start off with low quality, featuring moss-covered walls and visible damage. They don't look very appealing in this state. However, the quality of these houses can be enhanced by providing resources like food and water. There are four different improvement levels, with each level significantly enhancing the overall quality of the house.

 1
 2
 3

The house level automatically changes when the specified conditions are met. However, it can also change if those requirements are no longer fulfilled. For example, building a fountain provides water to the surrounding houses, but they will lose access to water if the fountain is destroyed.

Additionally, the player must ensure that the distribution network is extensive enough to cover all the houses. Using the same example of a fountain, it can only provide water to a limited number of houses. Once that limit is exceeded, the other houses will no longer receive water.

Image below shows the example of evolution of an apartment from level 0 to level 3.

## Elements impact

The following elements have an impact on resource distribution, and each of them has a limited delivery capacity. For instance, if too many houses are constructed near a single fountain, there won't be sufficient water to supply all the houses, causing their levels to decrease. In such cases, additional fountains must be built to meet the demand. It is crucial to ensure there are adequate resources available when constructing a new house to prevent the levels of existing houses from decreasing.

## Distribution viewer

By default, the function keys F1 to F5 on the keyboard can be used to change the view and assess resource distribution across the world. Brighter colors indicate better resource distribution.

 F2
 F3
 F4
 F5

The image below shows an example illustrating aesthetic (obtained by pressing F2). Aesthetic is better on the left side of the image, indicated by the brighter color. The first hut is at level 1, not 0, because there's no moss on its walls. However, the other huts on the right remain at level 0 due to their lower aesthetic quality.

## Effect

House levels directly impact the overall quality of life on the planet. The global quality can be checked in the town hall, under the planet situation section. It's advisable to aim for the highest possible life quality, as it increases the reputation earned when giving something to a villager and reduces the cost when requesting something from them.
Bandit

Bandits are hostile entities appearing during night. These nefarious characters emerge under the cover of darkness, often lurking in the shadows and waiting for unsuspecting players to cross their path. It is crucial for the player to exercise caution and remain vigilant when exploring during the night, as bandits can quickly engage in combat.

## Apparition

Bandits only appear during night, this is why it is strongly advised to sleep using a floor blanket or a bed when the night falls. They can also be found in bandits lairs.

## Behavior

Bandits are mobile entities that actively seek out new targets. While not exceptionally fast, they possess exceptional vision, enabling them to spot players from a considerable distance. In combat, they utilize their bandit's dagger to strike at enemies.

During the day, bandits typically refrain from attacking the player unless provoked, especially when they are outside of buildings. They exhibit a passive behavior and only engage in combat if directly attacked by the player. This behavior allows the player to navigate the game world with relatively lower risk during daytime encounters with bandits, fostering a more peaceful and exploratory gameplay experience. However, it's important for the player to exercise caution and refrain from instigating conflicts with bandits during daylight hours to maintain this non-aggressive stance.

## Drop

When it is killed, a bandit has 20% chance to return one of its clothes.
Alpha 0.3.0

## Alpha V0.3.0 - "Please let me farm"

This version has been released in August 2022. The following features have been added/changed:

### Added

* Farming
	+ Added farmland tile used for farming
	+ Vegetables can now be grown in farmland tiles. A right click with a seed on the farmland tile plant a vegetable
	+ Seeds can be harvested during vetetables grown. There are six vetetable growing states: If user destroy the vetetable during states 0 to 2 he will get 1 seed, during state 3 to 4 he will get between 2 and 3 seeds, and at full maturity it gives the vetetable
	+ Growing time of each vegetable now depends of planet. Some vegetable prefer high temperatures, other prefer low temperatures.
* Composter
	+ Composter is used to transform vegetables to seed
* Patterns
	+ It is now possible to use patterns to change the world tiles. A right click with a pattern change the tile
	+ Patterns can be crafter using a pottery wheel
	+ There are 8 type of patterns: grass, sand, stone, snow, path, farmland, water, lava
	+ Placing an invalid patterns has direct effects on the tile. For example, using a water pot in volcanic planet has not effect, water is automatically evaporated. Another example is about lava: if a water pattern is used in glacial planet it is automatically transformed in ice due to low temperatures.
* Other
	+ All entities can now swim. They are not blocked anymore by water, quicksand, or lava
	+ It is now possible to enter in hangar. It generally contains resources linked to space exploration or spaceship crafting (e.g electronic components, industrial assembler, etc)
	+ Spaceships can be build on planet ground. A right clisk on spaceship allows taking-off
	+ Added snow piles in frozen plains. Snow can be used to craft snow Pattern.
	+ Added particles on volcanic vents

### Changed

* Spaceships can now take-off from everywhere. Hangar or beacon is not anymore required. This update makes easier space exploration
* Beacon is now used to define the planet spawning point. It is very useful to define a landing area for spaceships
* Buildings and houses built by user are not anymore populated by furnitures. By default they are empty.
* Player can now build whatever he wants in villages when the maximum number of building has been reached. He can also destroy any house.
* Seeds can now be found in ruins or farms

### Fixed

* Fix chat windows lag when several characters where sent at the same time
Vehicle station

The vehicle station is a crafting table specifically designed for creating vehicle components. Given the occasional difficulty in finding vehicle components throughout the universe, obtaining a vehicle station is of utmost importance for players aiming to construct vehicles.

## Obtaining

Vehicle stations are consistently available within repair shops, where they serve as indispensable tools for mechanics repairing the vehicles brought to them. Additionally, the player have the option to purchase vehicle stations from crafters.

## Usage

The vehicle station can be used to craft:

* Barre
* Light anchor
* Minecart
* Skiff
* Small chassis
* Steam engine
* Wood wheel
Torch

A torch is a simple yet essential element that serves to illuminate the surrounding area. Its straightforward crafting recipe makes it an affordable solution for lighting up dark caves and unexplored regions.

## Obtaining

Torches are common elements that can be found in various buildings, where villagers utilize them to illuminate their surroundings due to their cost-effectiveness. They can also be used to light up the streets of the village, ensuring visibility at night. Additionally, the player craft torches himselves and even trade them.

## Crafting

Torches can be crafted using a workbench.

* 10x  Coal

## Lightning

A torch emits light across a surface of 9 x 9 tiles, with its intensity diminishing as the distance increases. If another light source is placed within an already partially illuminated tile, the brightness from both sources accumulates, reaching the maximum possible intensity.
Trading outpost

A trading outpost is a standalone building that can be found specifically on hot planets. This outpost serves as a hub for trade, offering to the player a diverse range of valuable resources and items. It generally contains a cook, and 1 or 2 travellers.

## Apparition

Trading outpost only appear on 2 planets:

* There is 70% chance to find a trading outpost on desertic planet
* There is 20% chance to find a trading outpost on mediterranean planet

## Plans

One possiblity to build a trading outpost is by bying plans to a foreman. There is no possibility to craft plans.

Obtaining trading outpost plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Trading outpost size is 6 x 4 tiles. The ground in covered by dry planks and dust. The building is composed of a main room with stands, and also a small storage containing barrels and sometimes a wood chest. The ressources that can be found on the trading outpost are various: it is easy to find tools, seeds, and even vegetables.

## Impact

Each new trading outpost increases the planet power by +3.
Skull

Skulls are elements that can often be found scattered on the ground in hazardous or dangerous locations. Typically, they serve as a grim reminder that living creatures or entities have met their demise in these areas, either due to harsh environmental conditions or as a result of hostile encounters with other entities.

## Obtaining

Skulls are frequently encountered in hostile environments like desertic or volcanic planets, where the challenging conditions can lead to the demise of various entities. They are also commonly found in caves, which can be perilous for explorers, and in graveyards, where they serve as somber markers of the deceased.

## Variants

Skulls come in four different variants, with the specific variant being randomly determined when a skull is placed on the ground. However, it's important to note that all these variants have the same behavior and serve as macabre decorations in the game world.
Clay jar

A clay jar is a simple handcrafted element that serves both decorative and storage purposes. It has a modest storage capacity of 2 slots, making it a useful addition to a player's inventory for storing a small quantity of items.

## Obtaining

Clay jars are commonly found in buildings like grocery store, igloos, or taverns. They appear by group of 1 to 4 jars. If a jar is destroyed, it drops all items on the ground.

## Variants

There are four variants of clay jars. Appearance is the only difference, all variants have the same behavior.

## Crafting

Clay jars can be crafted using a pottery wheel.

* 12x  Sand
* 5x Water bottle

## Usage

Clay jars serve as handy items containers with a limited storage capacity of 2 slots. When found inside a building, there's a small chance that these clay jars may contain basic items. The probabilities are given below:

* 40%  stellarcoins (between x1 and x6)
* 10%  stones (between x1 and x4)
* 10%  sands (between x1 and x4)
* 5%  feathers (between x1 and x4)
* 5%  boletes (between x1 and x2)
* 5%  stalagmites (between x1 and x2)
Small wooden house

A small wooden house is a type of building found in villages. It's a cost-effective structure equipped with basic furnishings. Villagers appreciate these houses because they are larger and better furnished than huts.

## Apparition

Small wooden houses are relatively easy to locate, as they appear randomly when a new village is generated.

## Build

Small wooden house plans can found in the town hall with the following resources:

* 35x  Jacobean plank
* 25x  Carved stone
* 20x  Sand

Obtaining small wooden house plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

The small wooden house measures 4x3 tiles. The quality of the walls and ground remains basic. However, these houses are generally better furnished than hut. The interior is not well-maintained, cobwebs can be found. A small wooden house always contains a floor blanket and a furnace, which can be quite useful for the player. Additionally, other furniture items may also appear in the house, such as a small wood table, a peace lily pot, boxes, or wooden barrels. Each small wooden house is always occupied by a villager.

## Impact

Each new small wooden house constructed in a village increases the planet's power by +2. However, to benefit from the building's evolution, the following resources are consumed in a radius of 5 tiles:

* -1 aesthetic
* -2 water
* -2 food
* -1 leisure
Goat

Goats are peaceful entities commonly found wandering on the plains of planets. They are a common sight and often serve as a primary source of food for the player when they explore new planets.

## Apparition

Goats are relatively easy to find, especially on temperate and forested planets where they can be spotted peacefully wandering in large plains. They are known for their adaptability and resilience, and the player might even come across them in more extreme environments like islands or glacial planets.

## Behavior

Goats are peaceful entities primarily driven by their hunger. They spend the majority of their time grazing on grass and often shift their feeding spots, possibly in search of better vegetation. However, if a player decides to harm a goat, it can sprint away at an impressive speed. The player should be prepared if they intend to hunt them for their meat.

The player can also collect fresh goat's milk by right-clicking on a goat with an empty bottle in hand. In this case, the bottle will automatically fill with milk.

## Drop

A goat drops between 1 and 3 meat when it is killed.
Minecart

A minecart is a type of vehicle designed for planetary exploration. It is an economical and straightforward option, albeit not very fast. It proves to be quite convenient for players looking to explore a new planet with cheap equipment.

## Obtaining

Minecarts can exclusively be found inside repair shops. There are no other locations across the universe where they are available. Alternatively, the player can purchase them from mechanics, who often have them for sale. In last option, it is also possible to craft minecarts using a vehicle station.

## Crafting

Minecart can be crafted using a vehicle station.

* 1x  Small chassis
* 1x  Steam engine
* 1x  Jacobean woodpile

## Technical characteristics

 Max speed
 Weapons

## Usage

The image below depicts a player inside a minecart swiftly traversing a planet.
Cactus

The cactus is a natural element commonly found in desert biomes. It is a part of the vegetation in these areas. When an entity, such as a player or ostrich, gets too close to a cactus, it will cause damage to their health. The sharp spines of the cactus can be harmful, acting as a defensive mechanism.

## Obtaining

Cactuses are unique to desertic planets, as they are the only vegetation capable of surviving in hot temperatures. The player has the option to destroy cactuses by hitting them. When a cactus is destroyed, it yields between 1 and 3 cactus items that are added to the player's inventory. However, it's important to note that interacting with a cactus directly can cause damage to the player's health, so caution is advised.

## Growing

The player have the ability to plant cactuses in the game. Once planted, it takes approximately 1 to 2 minutes for the cactus to reach its full size. Cactuses are resilient elements that can grow in various planets, except for glacial or volcanic planets.

## Usage

Cactuses have multiple uses in the game, making them versatile elements. They can be used for decorative purposes, adding a touch of natural beauty to the environment. Additionally, cactuses can be utilized for dyeing clothes, allowing the player to customize their attire with vibrant colors.

One unique aspect of cactuses is their effectiveness as a defense system. Due to their prickly nature, cactuses act as natural barriers that deter hostile entities from approaching. This can be especially useful in protecting player bases or creating defensive perimeters.
Asteroid field

An asteroid field is a sector comprising numerous asteroids. While individual asteroids are not inherently hazardous, the potential for a high quantity of collisions within such fields can pose a significant threat to a spaceship, potentially resulting in serious damage.

## Apparition

Asteroid fields can manifest in any sector, but their presence is more likely in regions with a lower local density, such as empty sectors where the conditions aren't suitable for planet formation.

## Effects

In an asteroid field, all the asteroids are nearly constantly in motion. When a spaceship collides with an asteroid, there is a chance of sustaining damage, but typically, the shields can withstand impacts from several asteroids. These asteroids can also be eliminated by the spaceship's weaponry, allowing the player to clear a safe path through the field. When an asteroid is destroyed, it yields between 5 and 30 stones, making the destruction of asteroids a highly efficient method for quickly acquiring a substantial number of stones, far more than traditional mining methods.

## History

* Asteroids now drop between 5 and 30 stones when they are destructed
* Asteroids are constantly moving in asteroid fields
 0.1.0
Town hall

A town hall is a building present in villages. It is a default building that is always present. The town hall is the only possibility for player to create new buildings in the village.

## Apparition

Town hall is a default building is the village that is always present. It is not possible for a village to don't have this building.

## Plans

Destructing a town hall always yields a plan, except when it is destroyed by an explosion.

## Description

The town hall is one of the only building where it is not possible to go inside. When user does a right click, it opens an interface allowing to see the planet information, and also a list of buildings. This is possible to buy buildings plans by giving the required resources to the village, as for crafting.

When a plan is obtained, player can create the building by pressing a right click where he wants.

## Information

In addition to building plans, the town hall interface also shows some planet information.

### Planet power

Sum of power of all buildings. Briefly indicates the buildings quality (a planet with a low number of buildings and a high power is very good)

### Nb of buildings

Nb of buildings: Number of buildings present on the current planet

### Situation

Indicates what is the villagers feeling and the village quality. It depends on the houses evolution, and has a direct impact on reputation between player and villagers. There are four possible states:

* Unsafe planet: This is generally the default village state when player appear. It means that building quality is poor. Increasing houses aesthetics allow changing this state.
* Too low supply: There is not enough food and water for villagers. Build fountains and food distributors (e.g market stall, grocery store, etc).
* Missing leisure: Villagers are happy but they want to do something. Increase leisure by building greenhouses, art galleries, or libraries.
* Excellent: A lot of homes have a high quality level. There is nothing more required to improve the quality of life

Having an excellent situation is always interesting as it gives more reputation when something is given to a villager, and it costs less when something is asked.

## Impact

The town hall has no impact on planet power or buildings evolution.

## History

 0.5.0
 0.1.0
Cooking table

The cooking table is a crafting tabledesigned specifically for cooking purposes. It allows the player to transform various types of raw food into delicious, well-prepared meals.

## Obtaining

Cooking tables are often found in village buildings such as town houses, apartments, and farms. Since villagers enjoy cooking, these tables are a common fixture in their homes. Additionally, the player can acquire cooking tables through trade with a skilled crafter. Notably, cooking tables are also included by default in camps for player convenience.

## Usage

Cooking table is used to cook many food items in delicious meals, like:

* Alcohol
* Blueberry pie
* Burger
* Bread
* Brownie
* Cabbage stew
* Cheese
* Chocolate
* Compote
* Fish stew
* Halloween biscuit
* Ice cream
* Leek stew
* Mushroom stew
* Nordic gratin
* Poke bowl
* Potatoes
* Summer salad
* Sushi
* Taco
Cobweb

The cobweb is a natural element used by spiders to make their nests. Contrary to what is sometimes believed, there is no risk at all for the player to become stuck to a cobweb.

## Obtaining

Cobwebs are naturally found in caves, where the presence of many spiders makes it an ideal location for them to appear. In rare cases, they are also found in modest buildings like huts or small wooden houses. Finding a cobweb doesn't necessarily mean that there is a spider nearby, they are more used by them to catch prey while the they might be elsewhere.

## Usage

Cobwebs can be directly destructed by the player's hands. Once removed, they can be placed elsewhere or crafted into strings using a spinning wheel.
Library

Libraries are serene structures where villagers can engage in study and acquire knowledge. These buildings are highly appreciated by villagersfor the enrichment they provide. Libraries contribute to the overall leisure in the village, thus enhancing building evolution.

## Apparition

The building does not appear by default, but it can be constructed by the player.

## Plans

Library plans can found in the town hall with the following resources:

* 45x  Marble
* 30x  Carved stone
* 30x  Dark walnut plank
* 10x  Glass
* 10x  Copper
* 10x  Jacobean plank
* 25x  Book
* 4x  Last century lamp

Obtaining library plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Libraries typically occupy a space of 10x5 tiles. The floor is made of marble, chosen for its ability to maintain a low temperature, ideal for preserving books. The central path leads from the entrance, guiding visitors through the library's collections. Inside, the player can find 12 wooden bookshelves filled with various books. These bookshelves are complemented by other furnishings such as wooden chairs, flower pots, and, on rare occasions, paintings. Villagers can freely select books to read within the library or even take them home for personal enjoyment.

## Impact

Each new library constructed contributes significantly to the planet's power, adding +25 to its overall power. Additionally, libraries have a positive influence on the buildings evolution, offering +30 leisure in a radius of 12 tiles. This makes them a valuable addition to a village, fostering intellectual growth and community development.
Vegetables

Vegetables are items that can be obtained by farming or trading with villagers. They can be eaten to recover health and energy, and also used as ingredients for cooking recipes. They generally provide lower nutritional values compared to cooked foods.

## Obtaining

Vegetables can be found in various buildings. They are commonly placed on the tables in the game, such as in coffees, town houses, or taverns. Additionally, they can also be found in farms, camps, and sometimes even in ruins.

## Mechanics

The player can consume vegetables, giving energy and healing. However, they provide relatively modest nutritional values. It's generally more advantageous to cook them into full-fledged dishes. They are just convenient because many of them grow quickly and can be eaten directly by the player without any additional crafting required.

## Variants

There are eleven different types of vegetables, each with unique technical characteristics in terms of energy and healing properties. All vegetables, except for wheat and pumpkins, can be eaten by the player, and some of them can also be used in various recipes using a cooking table.

## Farming

Vegetables can be transformed into seeds using a composter. These seeds can then be planted in farmland tiles to grow more vegetables. This is particularly useful for large-scale vegetable production in farming.

## Halloween pumpkin

The player cannot consume pumpkins, they need to be cooked in Halloween biscuits. However, they can serve as decorative elements for Halloween. Pumpkins can be placed on the ground, and by right-clicking them with a sharp tool such as a dagger or a sword, the player can carve a scary face into them, making them perfect decorations for Halloween. There are four different variants of these eerie Halloween pumpkins, a random one is selected when player carves the face.
Vehicles

Vehicles are specialized elements that offer efficient transportation for the player without energy consumption, and providing enhanced protection compared to standard on-foot travel. It's important to distinguish between vehicles, which are designed for planetary travel, and spaceships, which are primarily used for space exploration. Spaceships are not well-suited for planetary use due to their technical limitations, including the absence of shields, low life points, and the lack of a weapon system.

## Control

Vehicles are entirely controlled using the keyboard. To enter a vehicle, the player can simply right-click, and to exit, they can press the Jump key. While aboard, the player can safely traverse the world without being directly attacked. If any hostile entity attempts to harm the player, it will damage the vehicle first. It's crucial to note that if the vehicle is destroyed while the player is inside, it will result in their death. Another noteworthy advantage of traveling in a vehicle is that it doesn't consume the player's energy, allowing for more extended and secure exploration compared to traveling on foot.

## Variants

There are two primary categories of vehicles: terrestrial and sea vehicles.

### Terrestrial vehicles

Terrestrial vehicles are designed for ground-based exploration. They are equipped with wheels and motors that enable them to traverse various types of terrain. If the player enters a liquid, the vehicle will automatically eject the player without causing harm. At present, there is only one ground vehicle available in the game, which is the minecart.

### Sea vehicles

Sea vehicles are specifically crafted for water-based exploration. They come equipped with a barre, an anchor, and various other essential elements. These vehicles are not designed for use on land, they can only be controlled when they are on the water. The only available vehicle yet is the skiff.

## Crafting

Vehicles are technical elements that necessitate specific components for their construction. The type of components required directly correlates with the category of the vehicle. Ground vehicles typically require chassis, wheels, and motors, while sea vehicles lean more toward the use of woodpiles, anchors, and barres. These components can be located in various buildings, with repair shops being excellent sources. Furthermore, all components can be crafted using a vehicle station.

## Reparing

It is possible to repair damaged vehicles by using a wrench. The player simply needs to right-click with this tool on the vehicle, and it will initiate the repair process.

## Advantages

Vehicles offer significant advantages to the player, primarily in terms of defense. First and foremost, when driving a vehicle, the player no longer consumes energy, allowing for extensive exploration of a planet without energy consumption. Second, hostile entities are unable to attack a player while they are inside a vehicle. The player enjoys complete protection, making vehicles excellent exploration tools.
Statue

Statues are decorative elements that play a significant role in village development. Thanks to their very high artistic beauty, they provide a large aesthetic boost in a wide area, making them ideal contributing to buildings evolution.

## Obtaining

It is possible to find statues directly in villages. Villagers may have built a statue to celebrate an event or commemorate an old story. Additionally, the player can craft statues using a stone cutter.

## Variants

There are three different types of statues, each with its unique technical characteristics. When a statue is built, a random sub-variant is selected from the available options.

 Happy gomby
 Kalakaka

## Crafting

Statues can be crafted using a stone cutter.

* 15x Sand
* 4x  Stalagmite
 * 25x  Stone
* 15x Sand
* 12x  Stalagmite
 * 30x  Stone
* 5x  Stalagmite
* 8x  Marble
* 20x  Basalt

## Effect

All statues have a positive impact on aesthetics. Utilizing statues is an excellent method to enhance the aesthetics of buildings in a wide area. The image below illustrates the use of a kalakaka statue in a village, with the aesthetic view. The left hut benefits from a high aesthetic, resulting in a more evolved appearance compared to the right hut.
Volcanic planet

The volcanic planet is known for its extreme danger, characterized by vast expanses of fiery lava lakes and inhabited by formidable adversaries known as draugrs. Despite the inherent perils, this treacherous planet offers a valuable resource in the form of serpentinite, which can be found underground. Brave adventurers who dare to explore this hazardous realm may uncover rare artifacts and untold secrets, but they must be prepared to face the formidable challenges that await them.

## Animals and vegetation

The surface of the volcanic planet is predominantly characterized by jagged volcanic rock and sprawling lava lakes, creating a hostile and unforgiving environment. There are also areas on the planet that exhibit irradiated areas, where hazardous radium piles can be found. The harsh conditions limit the growth of any substantial vegetation, leaving only dry shrubs and dead trees scattered across its surface. The absence of living plants further emphasizes the desolate and inhospitable nature of the planet. Skulls, grim reminders of the planet's unforgiving nature, can be found scattered on the volcanic terrain. The animal life on this planet is equally hazardous, with an abundance of rats that scurry amidst the volcanic rocks. However, the greatest threat comes from the formidable presence of draugrs, menacing creatures that lurk in every corner, making the planet exceptionally perilous to navigate.

The extreme and inhospitable conditions of the volcanic planet pose significant challenges to farming. The hardened terrain and lack of fertile soil make it extremely difficult for plants to thrive. As a result, all seeds planted on this planet experience a growth penalty, struggling to adapt to the harsh environment. The combination of scorching heat, volatile landscapes, and lack of suitable resources severely limits agricultural possibilities, making farming a daunting task on this planet.

## Buildings

The volcanic planet is largely devoid of human-made structures. The hostile environment and treacherous conditions deter most civilizations from establishing permanent settlements. However, amidst the desolation, one may occasionally come across haunting graveyards and ancient ruins, remnants of past civilizations that dared to inhabit this unforgiving world.

## Typical biomes repartition

The average repartition of each biome is given in the table below:

 Lava lake
 Dirt
 Basalt
 Irradiated
Tavern

A tavern is a substantial standalone building that can randomly manifest on any planet, excluding volcanic ones. This expansive structure consists of multiple rooms and offers various resources intended for resting purposes. Typically, a few travellers can be found within the tavern, either occupying the main room or resting in the available bedrooms. With its size and diverse offerings, the tavern holds the distinction of being the largest building in the game.

## Apparition

The probability of apparition for each planet is given below:

  Volcanic | 0%

## Plans

One possiblity to build taverns is by buying plans to a foreman. There is no possibility to craft plans.

Obtaining tavern plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Tavern is the biggest building, its size is 12 x 6 tiles. Its ground is covered by marble, this is an expensive building. The tavern is composed of a large room with several tavern tables, and two dirty counters surrounded by tavern stools. One tavern buffet and one furnace are also present. A lot of food can be found on these tables. A small storage room with barrels and clay jars is located near the counter. The building also has four rooms, each of them having a bed and other random furnitures like chests, wood stools, or last century lamps.

The building size and the high quantity of furnitures explains why it is so expensive.

## Impact

Each new tavern increases the planet power by +10.
Explosives

Explosives are highly dangerous items used for wide-area destruction. They possess extreme destructive power and must be handled with utmost care to prevent potentially fatal accidents.

## Obtaining

Explosives are exceedingly rare across the universe due to the prevailing fear associated with them. Few individuals dare to store or utilize them. These explosive devices can sometimes be discovered inside specialized explosive crates, crafted at an engineering lab, or procured from an engineer.

## Explosion

The use of explosives demands utmost care. To employ an explosive, the player performs a right-click in the intended direction to throw it. It causes a slight knockback for the player. After a brief delay, the explosive detonates, causing a destructive blast over a broad area. The time before detonation, the blast radius, and the extent of health loss are specific to each explosive type. All elements struck by the explosion suffer considerable damage, which can lead to their destruction. It's worth noting that most items dropped in the explosion can be collected by the player afterward, except for building plans, which are irretrievably lost.

## Variants

Currently, there is only one type of explosive available.

## Crafting

All explosives can be crafted using an engineering lab.

* 4x  Clay
* 20x  Sand

## Armors

Armors can partially mitigate the damage caused by an explosion. When the probability of avoiding damage is sufficiently high, the damage can be reduced by a factor of 2 when wearing them.

## Usage

In addition to their primary purpose, dynamite sticks can also be used to craft explosive crates.