recursal/Fanatic-Fandom huggingface dataset:
X SMP Wiki

**Welcome to the X SMP Wiki!**
This is a community about the X SMP in Minecraft and all its members. This SMP will describe the locations and wars.

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SMP Stream 2: 7-5-21

Running Time: 2:08:55

The stream starts inside the community house, where HUM09 joins the game. He finds the Community House, then takes a few things from the chest. He and cxsyphantom fight a bit, then cxdyphantom breaks up the fight. He then accidentally ops HUM09 when meaning to op cxsyphantom and deop him as a joke. HUM09 quickly kills cxdyphantom with his new powers, until cxdyphantom kills him and deops him. After this, the team discusses what they will do on this stream. They agree on building a house, mining, exploring, and maybe a bit more food. Cxsyphantom decides to go mining, and finds diamonds. Then cxdyphantom and HUM09 team up to build a path from the Community Center to the Nether portal he and cxsyphantom had built. When the path is about the reach the portal, cxdyphantom and HUM09 agree that the portal should be upgraded. They make a building outside of the portal, then decorate the inside. They also add a few chests on the inside and fill them with iron and weapons. They enter the nether to see their new spawn is a mere 13 blocks from the old one. They quickly explore the nether. They return and decide to take a break by going afk for about 10 minutes. During this 10 minutes, cxsyphantom enters a cave and finds a zombie spawner. The zombies ambush him, killing him four times until he finally gets the zombies back. He ends up finding loot from the spawner and then dies again while fighting a skeleton. He leaves the mines and decides to go explore the land around them, as they don't know their surroundings that well yet. He discovers a taiga, a forest, an ocean, a few islands, and a desert. When he comes back, he sees HUM09 and cxdyphantom have teamed up to build HUM09's house. HUM09 then builds a potato farm in the land between his house and the Community Center, saying it "Fills the void" between his house and the Community Center. cxsyphantom then walks about a hundred blocks in a direction he'd never went through before, and then discovers a village. He loots it finding diamonds. He crafts diamond armor and tools with the diamonds he had gotten from his mining trip. HUM09 and cxdyphantom request his old iron axe which he gives to them.
SMP Stream 1: 7-4-21

Running time: 2:57:09

At the beginning of the stream, the two play Hypixel Bedwars as a team until deciding to start the server up for the first time. The two cut down trees and find a cave. They enter the cave before encountering a skeleton. After killing it, the mine stone, iron, coal, and copper. cxsyphantom and cxdyphantom get enough iron to get part iron armor for each of them. They proceed to make a shield and a few more items before getting food. A few minutes later, cxdyphantom finds a lava pool. He and cxsyphantom make a nether portal and enter the nether. After fighting some mobs, they discover a bastion remnant that is not too far from the portal. cxsyphantom attempts to collect items from a chest, but nearly gets killed by a piglin. Because of this, he and cxdyphantom leave the portal, saying that their armor is not good enough yet. They walk around for a few minutes before finding a plains biome, where they decide to settle down. The two get some materials. First, they cut down a few trees and get more stone. They end up going back to the nether to get blackstone. Finally, they start build a community house with 27 chests inside. They organize the chest and label them. They go hunting for food and fence two cows next to the community house. The duo briefly argue about whether the cow pen is property of the house or property of a person, but both agree it will be property of the community house/ community center. They start building a second story, but suddenly a creeper attacks, killing both of them. They return and make two beds, setting their spawn point inside the community center. The two add more chests to the second floor, repairing the damage from the creeper. cxdyphantom then begins fighting an enderman, getting the first pearl. They plant seeds next to a closeby river, which they agree is property of the Community Center. They decorate the inside of the Community Center, then create a basement that they didn't decorate. After this, the two end their stream by building a small patio outside the Community House.
SMP Stream 3: 7-6-21

The stream began and BurstingSpikes was introduced. BurstingSpikes started by taking a few items and cxdyphantom's old chestplate. A few minutes later, cxdyphantom decided to go on an expedition. He discovered another village and a ruined portal with a golden apple in it. Meanwhile at the base, cxsyphantom and HUM09 had a brief quarrel over six diamonds they had found during a mining trip. cxdyphantom joined their call and told them that each of them could get half. After running through a desert and a jungle, cxdyphantom returned to their town. He talks with HUM09 about what they should do next and they team up to start building cxdyphantom's house. HUM09 and cxdyphantom start building. A few minutes later, BurstingSpikes and cxsyphantom join their call and begin helping. They build a garden in front of the house, as well as a fountain. After this, cxsyphantom starts building his house, until BurstingSpikes invites him to search for netherite with him. They find a few pieces, then create a tool. After this, cxsyphantom builds more of his house until eight creepers attack his base. Three of them blow up, and cxdyphantom kills the rest.
House de Castellane

The coat-of-arms of House de Castellane

## History

**House de Castellane** was started in the south-eastern region of Aedwin many centuries before the War of the Daggers. As legend has it, a Lauch man named Bernard arrived to the then Haleish clan village of Ardinsport. He filled the Chief up with so much wine he got him to bet his city away in a game of dice. Bernard was said to have won the dice. Bernard is understood to be the founder of House de Castellane after he renamed the city Castellane and began trading with the Lauch, and eventually converted the population to Andophy. Hundreds of years later, Pierre de Castellane ascended to lordship, and laid the groundwork for the Kingdom of Aedwin after fighting in the War of the Daggers with the Sutherlands. Being one of the eldest and strongest Aedwinian duchies and Pierre being the lord of greatest influence in Aedwin at the time due to his leadership in the war, he was elected to be King of Aedwin in a landslide vote. After Pierre's death, Geoffery de Castellane ascended the throne and continued to rule Aedwin.
Galen Harris

Blake Moore (formerly known as Galen Harris) is a retired British racing driver who last drove in the 2018 ACOC season driving for the Force India team. In 2017, Moore moved teams mid-season from Haas to Williams after Nino Tempestini left the sport completely. Moore was later banned from the ACOC due to pathetic behavior, after an outlash towards the admins after the 2018 French Grand Prix.
The Gate

**The Gate** is an unofficial name given to a cave containing a steel gate. The cave is located underneath the Aedwinian capital city of New Steinberg, within the catacombs.

## History

Very little is known about the cave itself. What little information was recorded about the creator of the gate, or when the cave was discovered or rediscovered has since been lost. Various folktales have been concocted to explain the purpose of the gate or its history, but which one is true is unclear, if any.

The cave is only accessible through the New Steinberg catacombs. Mushrooms and moss can be seen growing throughout the cave. The cave itself winds around and has a steady decline until it reaches the gate itself, which prevents further exploration of the cave. Numerous warnings and cave drawings serve to deter any would-be explorers from going further. What lies beyond the bars is uncertain.

## Legends

Folklore surrounding the gate generally aims to answer the question of what is behind the bars that’s so dangerous. Most pin it to a beast, typically things like dragons, ogres, or the undead. In Hedatist circles, it’s speculated that certain mythological creatures could be found. Much more uncommonly in those said circles is the theory that the giants can be found beyond the bars, upholding the mountains.
Fort Merit

**Fort Merit** is a settlement formerly under the Aedwin Flag that resides on the beaches, beside an abundant iron reserve. Fort Merit was named after Ralo Merit, known for notoriously finding the Holy Grail, using the gold from the reward to help fund the settlement before his unfortunate passing. The settling of the land was approved by King Geoffrey upon a request by Commodus Bonaparte along with others who were intrigued with the idea of Aedwin expansion. The Settlement is currently neighbors with the Caerdrys.

Fort Merit stood for months under the Aedwin flag until it was attacked and burned down by The Duchess. Survivors of Fort Merit and sympathizers ridiculed Aedwin for its response to help defend Fort Merit. Fort Merit would be a ghost land for the dead and what once was for months until the return of Commodus and reconstruction of Fort Merit into an independent settlement. Following the reconstruction, **The Guardians** were established as protectors of Fort Merit and trade in The Hales. Commodus began developing a trust-worthy relationship with Corvus, seeing him as his successor. Commodus having his faith in Corvus left Fort Merit to go on a journey he claimed to atone himself and his past.
Ghost Kingdom

The fort's dining hall.

**The Ghost Kingdom** (form. Findlaigh’s Respite) is a formerly abandoned fort that now serves as the seat of a viscounty. The viscounty, owned by Rhea, consists of the fort, its surrounding areas, and the Lost Woods. Since its new occupation, efforts to clear out the rubble and repair the fort have taken place to some effect. Despite its nomenclature, the fort isn't considered a kingdom in any sense but name.

## History

### Construction

Findlaigh’s Respite was a fort created by the Findlaighs many years before the reign of Oswald, the first recorded Hallenic Emperor. While its official date of creation is unknown, much of the silver used in its furnishings was imported from the city of Dunedeigh, another Findlaigh holding at the time. Therefore, it is commonly believed by historians that the fort came sometime after Dunedeigh.

### The War of Daggers

The fort was important during the War of Daggers, where the Sutherlands had surrounded it. The Findlaighs inside refused to surrender and the siege stalled for months. They would proclaim themselves the true rulers of the Hales, until a cave-in caused the fort to lose access to most of its food supplies and manpower. The troops surrendered, and the siege lasted eight months.

When Sutherland troops pushed into the fort to capture any survivors, the calls for help past the rubble were reportedly mistaken for ghosts, hence the name Ghost Kingdom. Other retellings claim the fort was named the Ghost Kingdom for its emptiness, or because of how many people died during the cave-in, but the first story is the most commonly circulated.

### Present

After the War of Daggers, the fort was abandoned and it fell into disrepair. The fort had seen some use to vagrants and bandits, but became an active viscounty under the control of Rhea, one of its inhabitants. Since then, efforts have been made to clear the rubble and upkeep the fort, but such a task requires funding and manpower beyond what is available to the fort's garrison.
The Order of Vertigorn's Hearth

An ancient Haleish sigil of protection used by the organization.

**The Order of Vertigorn's Hearth** is a radical Hedatist religious order operating in Hallengard seeking to maintain religious order within the realm, spread Hedatism among the populace of Hallengard and the ranks of its army, and inquire and purge any radical or unwanted Andophist elements operating inside of the domain. The Order is made up of Hedatist warriors who swear to a monastic lifestyle in service to the Gods, the protection of the Druids, and the upholding of their tenets. It was founded by the Druid Theodigisclus Natt-och-Dag and his assortment of companions in 52 CE.

## Beliefs and Practices

As the Order holds strict Hedatist beliefs, individual prospective members are made to swear an oath to retain profound commitment to the Gods and their tenets, to protect all those who hold faith in the Gods, and are also bound to also defend their orderfellows, as well as to avenge their deaths if necessary. Members are furthermore forbidden to speak ill of their orderfellows or to quarrel with them, even in private, to ensure full camaraderie and friendship among members. All spoils of battle are equally distributed among the entire ranks of brothers who had been present in combat, even the leaders.

The Order furthermore upholds the Druids as divinely-inspired leaders who are able to officiate sacrifices to the Gods in exchange for victory in battle. Members of the Order are known to sacrifice animals of any variety, or to dedicate manuscripts and poems in the honour of the Gods to act as their sacrifices.

Literacy and writing, especially the crafting of poetry, are seen as highly valuable and positive traits for members of the Order to retain, as is a belief held by the Druid Theodigisclus as well as his personal fellowship. As such, the Order often limits its membership towards those from an educated background; however, as part of the monastic lifestyle associated with the Order, literacy is often taught to younger aspiring members.

## Organization

The Order is organized into individual lodges associated with the geographical location of temples, with these *Temple-Covens* furthermore organizing themselves into a proper chapter of a greater monastic order. Each Temple-Coven is assigned a *Hearthmaster*, who runs day-to-day operations, including military efforts and financial holdings within that specific chapter. All Hearthmasters are subjects to the main founder and Grand Hearthmaster, Theodigisclus Natt-och-Dag, alongside any other acting Druid. Druids who associate themselves with the organization are often recommended to visit the different covens, correct malpractices, introduce new regulations, resolve important disputes, and bestow spiritual guidance and insight upon the entirety of the ranks presiding within the covens.
HUM09

HUM09 was the 3rd member of the X SMP and was whitelisted on July 5th, 2021. He is currently the richest on the server. He was briefly opped just minutes after joining, but cxdyphantom deopped him after HUM09 killed him with commands as a prank. HUM09, despite being a bit rude at times, fights for justice.
Maria Payne

Ainsley Payne (Father)

Amelie Heisenberg (Mother) (Deceased)

Maximus Payne (Uncle)

Arthur Payne (brother) (Deceased)

> "Beatrice is a baddie" - Maria
>
>

**Maria Payne** is **Ainsley Payne's** youngest child, and only daughter. She is also the hottest of the two. Usually she can be found with her parents, or her brother, roaming around The Greenfield or Aedwin, or taking a hike to Hallengard. She likes the cold and absolutely dislikes heat.

## **Personality**

**Maria** is like the quiet kid in class, except she isn't quiet. She usually is very cold, unfeeling, and somewhat aggressive. Anyone who she has a soft spot for should consider themself lucky. Befriending **Maria** is hard. She usually distrusts people and has trouble keeping up with people and friendships, which makes sense considering she's the child of **Ainsley Payne.** She won't hesitate to beat you up if you do her wrong.
The Portal Building

The Portal building was the nether Portal building built on July 5th. The nether portal Building includes the portal, but also includes a chest room, which includes weapons and other things that may be needed to fight or do things in the nether. This is an important building and also symbolizes the nether.
Aliskir

**The Empire of Aliskir** is a sultanate ruling over the continent of Akarya, bordering on the south of Vistula. Aliskir is home to many sought after dyes, fabrics, spices and other materials, thus making it a center for trade. Thanks to this fact, the Empire is home to a significant amount of merchants, traders, craftspeople and their families from all over the world.

## People

Aliskiri people tend to have a darker, olive skin tone, and black or brown hair.
Emil

## Emiliano Monet

> "The mask stays up 'cus I wouldn't want to hurt you with my smile." ― Emiliano
>
>

**Emiliano Monet** is a former merchant, originating from The Kingdom of Lauchette. Emil wanders as a vigilante, as well a lunatic; often wanting to see chaos unfold.

#### **Appearance**

Emil dresses himself rather concealed, only showing his olive colored skin in a few areas. He's almost always seen wearing a neck gaiter, as well his eyepatch to mask his blind eye. His physique is quite thin, and doesn't stand very tall. Often carries a cheery expression, even in times he should be upset. Underneath his mask is a no bearded face, unable to grow proper facial hair.

#### **Personality**

The troublemaking delinquent keeps his head attached by not getting too involved, as well as not picking sides. Unless the ambitions align with his own, rarely will he give aid to any party; instead, he prefers to just be a spectator. The self centered lout is both a sociopath and a psychopath, only few does he actually have interest and care for.

**History**
Upon his embarkment, a twisted sense of humor along with tendencies to involve himself in criminal acts was no easy start. The lout's reputation positively increased as some of his own vigilante ambitions aligned with those of New Steinberg's. When the northern kingdom Mulleburgh was usurped by a group of pretenders claiming royalty, Emil was asked to aid them in restoring the Sutherland's rightful throne. He blindly accepted, despite his self oath to not get involved in pointless wars that don't concern him.

A lesson learned for Emil, as the traumatic events of that war left him with only one eye, and a scar on the right side of his face caused by a scythe. The usual chaotic and rambunctious lout became more mellow and self controlled after these times.
Mirabella

## The Silent Bard

Mirabella, playing her lute in a graveyard, somewhere in the Hales.

> ". . ." -Mirabella, answering a question about her past.
>
>

Mirabella is a mute wandering bard currently residing in the Hales.

#### Childhood

Mirabella was born in a small village outside of the Aedwinian stronghold of Fort Urk to a minstrel mother and father. As she grew up she travelled with them to and from the city, listening to their performances and eventually performing in them, picking up the lute and violin.

The stress of performing at an early age caused Mirabella's hair to turn grey, however it didn't change her stance on performing her trade, she continued to perform up until war. As the Hallengardian Army pushed into the southern kingdom Mirabella's parents were part of the casualties, being slain in front of her as her home was razed. The trauma of such leaving her mute. Being one of the few survivors, she travelled further south with whoever was left, to the city of Ragensford.

Still dedicated to her trade, as it was the only thing she had left. She was referred to as "The Silent Bard" by townsfolk, performing her music in pubs and taverns around the general arae of Ragensford. It was around this time she also began to play alone in graveyards, giving the dead a performance to soothe their souls.

Around her 17th birthday, she began to travel north, to Middlesset, doing essentially the same thing she did in Ragensford. Eventually, she made her way to the now Hallengardian occupied New Steinburg.

## Personality

Mirabella is a calm, reserved individual. She prefers to be by herself, though doesn't mind performing her music for others. She believes the dead rest easier with her music, so she's often seen in graveyards playing her Lute or Violin.
Gildas

Gildas is a representative of the Druidic Order and operates in the Hales on the behest of said order. He is known to have preached in Aedwin, causing uproar and later involved himself in attempted human sacrifice. This alienated him from both kingdoms. Feeling he made a mistake in both actions, he left the Hales.
1st Quest

Heading through the woods and reaching The Quiet Tundra (around 5 days worth of travel) (night encounters) and (Day encounters) Crystal Peaks in the distance not at them (3 more days travel).

## **Dungeon**

After reaching the nearby town of Selnar, the village elder, Sett Vrosköll greets you, a short white maned old man, human for the most part, (the other part) explains to you that they are in need of help, because these old ruins appeared out of no where and more monster like things have appeared from nearby the location.
These ruins that look like an abandoned old garrison from a distance appeared and the villagers think that the dungeon is what's causing the monster outbreaks which has the villagers on the alert. You as the great party of heroes are tasked to scout and maybe clear out a bit the dungeon and figure out why this dungeon appeared out of no where.
Rhea

Rhea enjoying an apple.

> I would hope you are willing to help me in restoring that fort, despite its history.
>
> *- Rhea discussing the prospect of restoring Findlaigh's Respite with Vasilica Sutherland.*

**Rhea** is a Hallengardian viscountess who governs over Findlaigh's Respite, more commonly known as Ghost Kingdom. She serves as an advisor and confidant of Queen Vasilica Sutherland. Though she appears of noble birth, Rhea claims the rest of her family died fighting in The War of Daggers whilst she squired under a Caerish knight-errant.

## Brief

### History

Rhea's initial appearance in the Crownlands is unknown, but it is known that she resided in Ghost Kingdom alongside a mysterious and mute knight by the assumed name of **'Cain'**. After the death of Tynan and the coronation of Vasilica, Rhea broached the subject of owning and restoring Findlaigh's Respite to her. She was granted the fief, and Declan Rossthorne was assigned to helping her clear out the rubble and rebuild the fort. Since then, she has served under Vasilica offering her advice and helping form plans for the nation.

### Appearance

Rhea's wardrobe consists of finery and silks dyed in expensive purples or more modest shades of gray, accompanied by various gemmed and silver jewelry. She is of an average build and tall stature, just barely missing six feet. Her hair is typically kept in a considerably large unkempt bun complimented by a hat with an exotic plume.

### Personality

Despite being raised around swords and fighting, Rhea tends towards diplomacy and scheming rather than violence, instead leaving bloodshed to others more suited to the task. She's something of a loner, tending to avoid the royal court and its interactions for the solitude and tranquility that Ghost Kingdom provides. Rhea is also an aspiring artist who takes joy in painting and listening to music, though her hobbies are often foregone for matters of the state.
Yvonne Mennier

Yvonne Mennier is an Aedwinian craftswoman who specializes in tailoring and farming.

## Biography

Yvonne was born to a yeoman farmer and his weaver wife; she was the youngest of 12 children, 3 of whom died at a young age. In her childhood and early teenage years she learned both the craft of her father and her mother, although only because her father told her that her future prospects in Middleset were dim at best and dire at worst. Thus, at an early age, she decided to go to New Steinberg in search of a steady employer.
Mangjol Skeld

> /me farts
>
> **Mangjol Skeld**, **Aedwin Keep**

**Mangjol Skeld** is a prominent member of Ironreach, and quite easily one of the hottest women in all of Hales. Though despite all her feminine features, a rumor runs about stating that she isn't a she.

## Personal Life

Skeld never had any real attachment to any other males in the Hales, though they seemed very imbued in other women. Her life in Ironreach was quite the boring one, early on when Ironreach wasn't even established, she ran the pub in Hallengard. Eventually, she moved on to running the pub and cooking in Ironreach, living up to her title as Maiden.

Skeld saw herself as a devout follower of Ironreach, obeying orders without any hesitation even if such orders weren't the smartest or most ethical. She led a rather nomadic lifestyle in the Hales, roaming to and from Hallengard, where she was born, and Aedwin, where she died.

Skeld's family lived in a foreign land before landing in Hallengard as immigrants where Mangjol was eventually birthed with her most definitely awkward name. She spent most of her early life in Hallengard, where most of her education came directly from life experiences. By her tween ages, she eventually ventured out into the world of the unknown, and at 19, found a couple of fellows sitting in a bar in Aedwin, whom of which eventually founded Ironreach.

### Racism

Near the end of her life in the Hales, Skeld resided mostly in Aedwin, where many different kinds of people came and went. Many of Skeld's close allies would recall on multiple occasions of Skeld lashing out at weirdly colored men who went by the names of fruit, and incomprehensible primitive swampish people.

Her blatant racism against the swampish kind nearly led to minor conflicts in a multitude of times in her life. At one point she mentioned something eerily similar to something that would happen millenia in the future, in a completely different dimension in which she stated exactly that ***"Aedwin and Hallengard should enact a law that describes that all swampmen are illegal and the act of destroying and vandalizing swamp people's shops and homes is legal and that eventually all swampmen will be reassigned to specialized encampments which puts able-bodied swampmen into the workforce, and unoptimal swamp people to death while the able-bodied swamp people would be slowly dehydrated and starved to the point in which they'll either die naturally or be executed, and all dead swampmen's bodies would be thrown in either a pit or series of furnaces for their bodies to be churned to ash so that they may no longer stench the world"***

## Death

In the war against the Lauch, Skeld held her duty as a crossbow sniper on the flank, killing two and assisting in three. After their position was compromised, Skeld and that one Payne went down the tower and out into the streets of Aedwin, fighting the Lauch who infiltrated the city. In the streets, she claimed two more bodies before she walked into an alleyway and got cut down herself.
Ostar

**The Duchy of Ostar** is a pair of islands located to the west of its overlord state, Aedwin. The duchy is tribal in nature, similar to the Swampish and Dula settlements that remain. Its inhabitants, the Ostari, are incredibly large with the vast majority reaching at least six feet, if not taller. The men and women of the islands are mostly peaceful and tend to keep to themselves.

## History

### Early History

Ostar’s history is fairly vague, mostly being verbally related through stories and tales. The central myth to the island is rooted in Hedatist legend, with Talorgan driving Giants from the Hales. While some say the giants were forced to hold up the mountains, Ostari legend says the giants entered the sea and turned into islands. The giants that formed Ostar were Kaldarr and Vandarr, now Mólleen and Lύlleen respectively, and the inhabitants of the islands are the descendants of the giants.

Prior to the arrival of the Lauch, the Hallenic Empire made various attempts to contact them, though most dignitaries sent to the islands were shunned or caught in the midst of tribal infighting that took place on the islands.

### Present

During the War of Daggers, the island was included as part of Aedwin’s territory. Subsequently, the Ostari prepared for war. The threat of invasion was one of the main reasons that the tribal infighting on the island subsided. Dormot Killough, the new chieftain of Ostar, informed Pierre de Castellane of his intentions to remain neutral in the conflict and would become part of Aedwin if allowed their neutrality. Pierre accepted and allowed Ostar to remain neutral.
Harold "Stubby" Fletcher

Stubby retelling his traumatic past.

## Early Life

Harold "Stubby" Fletcher, a quad amputee midget way out of his prime but still somehow manages to be a badass all the way into his 90s. Currently 93 and employed as the Warden/Executioner of Aedwin. In his early life he was a burly, 6 and a half feet tall, Viking Chieftan who had an official body count of 173 and unofficial count of 231. His raping and pillaging came to an end when his crew was killed and captured and sent to the coliseum to fight gladiators and beasts. Harold was pitted against 3 lions which he killed while sustaining sever damage to all of his limbs, having to bite the artery of the last one to kill it. He was left disfigured and mangled and nearly dead.

## Present Day

He now lives in Aedwin where he's been nicknamed "Stubby" where he likes to bake and converse with the people. He has a very close relationship with Cleon and Gibson in the Aedwin military and oversees the jail and all executioner/torturing.

## Fun Facts:

* Due to a curse put on his family hundreds of years prior, his family members mostly live long, and pain ridden lives, some even living around 115 years.
* 11.6% of the current population can trace their family heritage back to Harold from his days as a Viking Chieftan.
Vidal Galvan

> Stuck on an egregiously high cliff with strangers -- strangers discussing \*politics\*, no less! Ay, ay, ay...
>
>

**Vidal Galvan** is a self-proclaimed artist, former merchant, and current resident of Hallengard.

## History

Vidal claims multiple nations as his place of origin, and has taken on many different jobs, though his most prominent was as an untrustworthy merchant selling worthless products for gold at inordinate rates. He was chased out of more than a few city-states for his dodgy goods that often led to misfortune; in the last incident, an angry group of townspeople discovered he sold a "potion" to a local drunkard that would give him the ability to fly, causing the man to grab his wife and throw themselves off a mountain. One townsperson threw a sharp object at Vidal's eye, giving him his current eyepatch.

Hanging up the life of a "merchant," Vidal took on the role of an artist, art being something he claims he always recognized the beauty of. His wandering search for inspiration eventually led him to Hallengard, finding great expressiveness in the many conflicts on The Hales and taking residence in the palace there.

## Personality

Vidal is an eccentric individual who often embellishes details and overstates his charisma. However, he has a protective and passionate (although not very loyal) side of him, as well.
Greenfields

**The Barony of Greenfields** was formerly a village located on a fertile strip of land in Aedwin. It’s close to the capital of the nation, New Steinberg, and served as a vital position to secure foodstuffs for the Aedwinians. The village was razed by loyalist soldiers during the War of Daggers. It is currently ruled by Baron Havel von Lehwaldt.

## History

According to legend, Greenfields was formerly a town of craftsmen and farmers, without a noble that owned the land. While no records exist to verify this, the manor was formerly a Hedatist monastery, and the monastery was created many years after the building of the town.

During the War of Daggers, the town was considered part of the new nation of Aedwin. Imperial soldiers that were in the South moved up to the village to sack it for supplies, but encountered resistance from the villagers. The troops forced everyone into their homes, barred their doors, then set the buildings on fire. This event would become known as The Razing of Greenfields, and it would spark the Aedwinian Dunedeigh Massacre.

Various attempts at reviving the town have taken place since its burning, but many have failed due to various reasons. This, in combination with reported ghost hauntings, the eerie atmosphere, and insistence by its Baron to not reestablish the village has steered many who wished to rebuild the town away.
Aurelio de Rosa

## **Character Information**

Aurelio de Rosa is the *former* Duke of Snowhelm, aswell as the former Regent of Hallengard.

Aurelio was born into a rich family in Snowhelm, and as he got older he started becoming closer with other powerful families. When he was old enough, he was inducted as a Knight by the ruler of his city. He would often help defend their city from attacks, successfully. Aurelio was the oldest child in his family, alongside his two brothers, Balen and Leon de Rosa. He grew up not knowing much about politics, or anything to do with the history of kingdoms, since he was more interested in causing trouble with the other children.

Eventually, he moved to Mulleburgh, Hallengard. It was only then where he become a descendant of House Erisia, who's Lord was Adrelias au Erisia. Once he joined House Erisia, he quickly moved up Hallengard's ranks, and after the previous King, Tynan Sutherland departed from the throne, Aurelio and Adrelias jumped at the opportunity to become the new rulers. They rallied up all the soldiers that were under Tynan's ruling, and explained the news to them. Some didn't like it, but most of them stuck by their side. After they had successfully ruled Hallengard for a few months, Aurelio was given the title Duke of Snowhelm by Adrelias.

Aurelio and Adrelias were run out of Hallengard by the Aedwin army, as well as betrayed by a handful of their own men. The two seek revenge on those who wronged them, and are currently hiding out in a secluded area, rich as can be, but nowhere to spend the gold.
San Rossaria

## Grand Duchy ofSan Rossaria

Rossarian Coat of Arms

**Grand Duchy of San Rossaria** is located on the continent of Vistula, to the east of The Hales and borders with Ophania. Its capital is located in the town of **Rosenflirt** and it is ruled by **the Grand Duchess Elisa La Vel**.

## Major Towns and Keeps

* Rosenflirt
* Fontana
* Santa Verna
* Citadella

* Castella Vel
* Calabruzzi
* Santa Fierrana
* Cassini

## Present Day

### ⚜ Relationships

* Ophania -
* Vitruwia -
* Coehn -
* Raegala -
* Aliskir -
Holy Grail

The Holy Grail is a Hallenic artifact of disputed provenance. It is important to both the Hedatist and Andophist faiths. The Holy Grail comes in the form of a bejeweled chalice, special engraving on its base of pre-Empire provenance.

## Andophist significance

### First documented use and loss

Andophists claim that the Holy Grail was created in the Lauchette by a craftsman by the name of Ciceriphon, as a gift to the budding Church. It is said that Andoph laid his hands on it, and it was also held up for blessing by the Lord. For this purpose, the Grail was used in Masses in the Lauch mainland, and transported throughout the isles as an object of adoration by devout pilgrims. The last records of the Grail indicate its transport to Fort Dale from Fulwood by the Franchise of St. Borgotos.

### Rediscovery and loss

According to Aedwinian archbishops, Saint Dalia rediscovered the Holy Grail in the sands of the beach near Fort Dale. The parish of Ft. Dale claims that she was clam-shucking when she thrust a knife into the Holy Grail, and it repulsed her and caused her to hit a nearby cliff (which explains the commonplace depiction of St. Dalia with a gaping head wound), while those from outside the parish say she tripped over it while disembarking from the rowboat dispatched from the galley she took to the town. With the Grail, Saint Dalia performed miracles: most notably, wine was known to never end from it, and it was this way she cured the Drought of the Dulamen, and converted them to the faith. Additionally, with the Grail, she oversaw the Mass Unending, which ended the Time of Bones in New Steinberg. However, the existence of the Grail can only be confirmed as contiguous with the lifespan of St. Dalia: upon her death in 576 BCE the Holy Grail once again was lost, with all sources agreeing that the burglarizing of Saint Dalia's mausoleum-complex led to the Grail coming into the hands of the Hallenic underworld.
Aldy

## Aldous Morcant

### Brief

**Aldy** is an Aedwinian knight-errant who is a resident in Findlaigh's Respite.

#### Appearance

Aldous is often seen wearing a coif of chainmail that is dark in tone along with a cape that is purple in color. His build is muscular in nature and tall in height. Aldous has brown hair and a beard that is well kept. He also wears an eye patch to hide an eye injury he incurred while fighting.

#### Personality

Aldous was born and raised in Aedwin where his spontaneous personality led him to become an adventurer and traverse the lands. As a result of his travels, he has become adept on interpreting others and can carefully analyzes his surroundings when the time calls. Aldous on his free time enjoys finding others to duel with to expand his skill set and teach others new things every chance he gets.
The Lauch Uprising

**The Lauch Uprising** was a rebellion of Lauch people and Egrilian peasants in the Kingdom of Egrilia. Due to it being the oldest war of Lauch and Egrilian history, many aspects of it are unknown or unclear.

## Origins of the conflict

The conflict was kickstarted by the Lauchette clans, and later gained support from Egrilian revisionists, who saw the rebellion as an opportunity to reform the kingdom.

## The Battles

Very little is known about these battles, however most records describe loyalist victories.

The war ended when Claus Von Wickten accepted the revisionist claims, for reasons unknown.

This article uses material from the “The Lauch Uprising” article on the Medieval Roleplay wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License.
House Akerse

The Coat of Arms of House Akerse

**House Akerse** is an Aedwinian clan based in the port town of Easterbury on Glanrich Isle.

## History

The clan was founded by Kenelm Akerse, a well-connected merchant and diplomat whose work turned the port of Easterbury on Glanrich Isle from a simple dock to a powerful trading hub between the kingdoms of Aedwin and Lauchette. Kenelm profited greatly from the War of Daggers and was a strong loyalist to Aedwin. However, his death meant the patriarchy was passed to his firstborn son, Phillip. Phillip upheld the Akerse family's status as influential diplomats and economists while also enforcing the laws of the kingdom as the incumbent magistrate of Easterbury. However, as Phillip's health grew worse, his two eldest sons, Martyn and Sanford, were poised to take the reigns of the clan, with Martyn slated to take over Phillip's position as magistrate in their hometown, while Sanford represented the house's interests on the court of Aedwin.

During a period of war between Aedwin and Hallengard in 54 CE, Sanford Akerse ascended from his position on the Council of New Steinberg to the throne following his predecessor's assassination. This gave a member of House Akerse the throne, but it was not to last, as the war decimated Aedwin and King Sanford gave his life in exchange for amnesty for his men. King Sanford was executed by Hallengard after serving as ruler for only two weeks and was later canonized. Upon hearing this news, the already ill Phillip Akerse immediately passed away, leaving a shaken Martyn Akerse as the Count of Glanrich Isle during a dark time in Aedwin's history, greatly scaling back the House's influence to only local matters.

## Appearance

The house colors are black and blue. Members of House Akerse are generally of average height for Aedwinians, though many unusually have stark white hair.

## Activities

House Akerse has a reputation for being strong believers in the authority of the monarchy. Due to the convenient location of Easterbury to connect to other nations of the world, they are well-regarded for their diplomatic and business efforts; however, the Akerse clan is often prejudiced in private.

While Kenelm Akerse was interested in making gold off of war and other conflicts, Phillip Akerse and his sons turned towards patronage of the arts instead. Their sponsorship of artisans has contributed to Easterbury's continued success as a trade hub, as these goods are frequently sought after by well-to-do merchants.

## Notable members

* Martyn Akerse, son of Phillip; inherited Glanrich county
* Kenelm Akerse, founder of the house; influential merchant and diplomat (deceased)
* Phillip Akerse, son of Kenelm; patron of the arts and count of Glanrich Isle (deceased)
* Sanford Akerse, son of Phillip; former magistrate and brief wartime king (deceased)
* *(formerly)* Grayson wan Gramayre, nephew of Phillip; left the house for piracy
George Goderette

**George Goderette** is the General Secretary of the newly founded Republic of Aedwin alongside Maximus Payne and Falke. He is in charge of the economy and workers party of the reorganized nation, a tremendous achievement for a man so young. George rose to power after the Lauchette's siege on Aedwin, killing King Stavon and displacing the monarchy.

## Biography

### Early Life

George was born in Aedwin to his parents Lisa & Arthur Goderette, living in a middle-class household. His father was a daring sailor alongside a worker's rights activist/social revolutionary and a mother that was an ambitious painter. At the age of 7, George was sent to trade school and graduated at the age of 15. Growing up, looking up to his father, George was introduced to social revolutionary ideas against the monarchy that was dragging Aedwin through the dirt and became annoyed at the negligence to the middle-class and working-class. George originally planned to become an artist as well but later went onto a different career path. At the age of 16, George's Father, Arthur set sail on a trade voyage and mysteriously vanished alongside his entire ship and crew. Lisa and George were devastated, assuming Arthur and his crew were lost at sea.

After his loss, George used the pain of his father's dead and became a public speaker to inspire the youth and citizens in times of distress or uncertainty; becoming quite good at motivating people. Than, Aedwin was attacked by the Lauchette and tragically fell to the knees of the Lauchette, leaving the nation in a time of great crisis. George would assist greatly in the effort to rebuild Aedwin, motivating the workers and gathering a following who believe in change.

#### Rise of The Republic

George would then meet Falke after nearly saving his life after getting caught in the crossfire on the frontgate. Shortly after, a temporary government was put into place until Aedwin's future was certain. George would have a job in the government and give jobs to former Iron Reach members, Maximus Payne and Ainsley. Aedwin would slowly rebuild it's military and a council was created under the Consul Falke. George was appointed Censor, a very important role in the Republic. Anxious but excited to make change, George followed his ambitions and gave hundreds jobs, homes, citizenship, and managed the general economy of the Republic.
Declan Rossthorne

Declan seen penning a letter to his home.

> Should you act in virtue, fear not the North's reprisal.
>
>

*- Declan addressing King Geoffrey de Castellane at the gates of Hallengard*

### Brief

**Declan Rossthorne** is the second born son of Lord Cormac Rossthorne, Duke of Dunedeigh. Though he was due to inherit no titles, he was raised to bolster the family name, graduating from the University of Dunedeigh and serving as comptroller under his Father. In 52 CE Declan was elected by an assembly of the Riverside Lords to represent their interests in reordering Mulleburgh under the newly enthroned Queen Vasilica Sutherland. During his stay in Mulleburgh, he aggregated a large number of responsibilities and earned himself a position as State Exchequer.

#### Appearance

Declan is a man of above average height, carrying himself with a slight slouch. He keeps his hair shortly cropped and a tightly groomed mustache over his lips, oft putting forth a friendly and idle smile to those he meets. His attire is commonly tailored toward representing his vantage as a representative of his home province as well as Hallengard as a whole. Most often, the key colors of his ensemble are comprised of green for his Clan and red for his State.

#### Personality

Raised by his Father and his cohorts in the Hallengardian tradition, he was guided early in the tenets of stoic, lordly conduct. However, in his adolescence as his brother's career began to take shape, he found himself neglected. An idle curiosity began to fester, and when he attended the University, the stirrings of a scholarly ardor began to rise. He developed a keen interest in songwriting and instrumentation that would remain with him for the rest of his life. Now, as responsibilities mount, he makes a concerted effort to put forward a warm demeanor while keeping an eye out for others who share in his interests.