Awakened Zero

Awakened Zero

## Showcase

* Stand
* Attack
* Shingetsurin
* RoF Increase
* Genmu Zero

## Description

First appeared in Mega Man X5, Awakened Zero is the form Zero takes in the Bad Ending where he failed to destroy Eurasia and crashed into it in the Space Shuttle.

Overloaded with the Sigma Virus, Zero remembers his true purpose, unleashing his destructive power in order to destroy X. Though reversed to his violent nature, Zero's persona and conscious that his friends know still lie within.

## **Abilities**

### Active Skills

**Shingetsurin**

Launching a ring projectile that deals **120.96% (+0.96% per level)** damage to the target. The ring projectile will temporarily stop after hitting the target or reaching maximum range, and then will launch a second tracking attack.

Number of charges: 2

Cooldown: 8 seconds.

* Time window between 2 Shingetsurin is 2 seconds. With RoF increase chip it is decreased to 1 second.

Modifier Chips
(Slow duration: 5 seconds)

**Genmu Zero**

Launch two gigantic energy blades, dealing **179.93% (+1.43% per level)** damage to all enemies in its path.

Cooldown: 14 seconds, with 0.8 seconds of recovery frames.

Modifier Chips
(Damage: 188.925% (+1.5% per level))
(Skill cooldown: 11.2 seconds)

### Passive Skills

(Damage: 127.01% (+1.01% per level))
8
24
(Invulnerability duration: 1 second)
50
40
1
50
40
(Dream Flash damage: 133.88%)
1
80
60
800

## Video

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## Tips

**Note:** The damage tested with Awaken Zero at 3\*, no ATK boost weapon and no card. Max HP in Arena is ~30,000 HP [Last update: 16/11/2021]

* **Genmu Zero** has very large range and hitbox.
	+ In Arena (PVP)
		- Take advantage of its range to poke down the enemy from safe distant.
		- It counts as 2 hits when you hit the enemy in the middle of both waves, which make you deal double the damage.
		- You can negate enemy burst damage if you time  Show Time correctly.
			* You can still get debuff during  Show Time.
		- It deals **8586** damage (**4237** damage per wave) in PvP (without  status from **2nd** Fixed DNA)
	+ In PvE
		- In Jakob Elevator stages, it is a powerful wave clearer but has lengthy cooldown (12s/10s) so you need to strategize before using it.
		- **Genmu Zero** can destroy both Blue and Yellow Miru Toraeru.
			* Really helpful on those stage/floor that spawn hordes of these enemies
* **Shingetsurin** can move though terrain with one of the biggest  status application in the game (**24%**).
	+ In PvP:
		- It can apply a maximum of **3** ticks and deal **2991** damage per tick (Total Damage: **8,973**)
		- It is best to activate both usage counts of  **Shingetsurin** at the same time since if the enemy got hit once, they will take all the remaining damage from both  **Shingetsurin**
		- You will be stuck in **4s** (**2s** each) of recovery frames if you activate both usages making you really vulnerable.
			* So take caution when using this strategy
		- Like other lock-on skill, keep track of the enemy player and the mob so it won't target the mob instead.
	+ In PvE:
		- it has **2** charges (**3** after unlock  **Expand Energy Slot**) at cooldown of 6s so just spam it.
		- Slow status is not that helpful in PvE so you should go with **RoF Increase** or **Flight Assistance Device** chips.

**[DNA Tips]**

* After unlocking  **Energy Spike**, you should active at least one  **Shingetsurin** before using  **Genmu Zero** or engaging enemy to gain the  status.

* **Energy Spike** reduce  **Genmu Zero** cooldown by a lot. Activating all 3 usage, it could reduce up to **9s**.
	+ In Arena, hit the mob also count so use it to your advantage.

* **Shingetsurin** damage is really high when you have  status. Use it to zone the enemy.

* **True Dream Flash** removes enemy's  **Invulnerable Status** even before  **Dream Flash** actually hit.
	+ Enemy will take full damage from both  **Dream Flash** and  **Genmu Zero.**
* **True Dream Flash** can remove  **Invulnerable Status** even when they got  **Preventive Shield** even though the description said it can not.
* + Please note that this could be a bug and might be fixed in the future.

## Trivia

* Shingetsurin lit translation is "True Moon Ring", referencing the skill appearance and Zero's nature.
* Genmurei lit translation is "Phantom Dream Zero", referencing his current state and whether the nature of the Zero that his friends know is real or just a mere illusion (of a system error)
* "Show Time" references his fight in X5; when Awakened Zero starts to use Genmu Zero, he becomes invincible and cannot be damaged.
* Awakened Zero 3D models is slightly transparent in his selection screen and his aura is completely purple unlike his artwork.
* Before Oct 7th Adjustment:
	+ The damage for Shingetsurin was **100.80%**.
	+ The chip for Shingetsurin Dynamic Destruction, the slow was **16.67%**.
	+ The damage for Genmu Zero was **149.94%** damage to all enemies in its path.
	+ "Dream Flash" damage was **89.25%**