Thirst

## Blood Vampere

Thirst is a physical damage character who has multiple lifesteal abilities and who can off-tank to some extent. He can perform amazingly when soloing and depending on your team composition can be an excellent addition in a group. Thirst gains blood (unholy power) when attacking. He can use that blood to reset the cooldown of some of his skills. Requirements for T4: Full Paimon gear, use your Q skill.

## Lore

Demon of Thirst, King of Vampires, the forefather of bats is
an ancient being born out of blood of Tathamet and fires of Hell. Throughout eons, The Blood King served the forces of Diablo, where he quickly became second in command and held power that could only be rivaled by Diablo himself. Thirst proved to be quite a perceptive being,  winning many decisive battles for the Diablo’s Legion. Upon sieging the High Heaven Gates, Diablo wanted to be the sole ruler of all worlds and he turned on his brothers. Thirst knew that with Prime Evils arguing and fighting with each other, the forces of Heaven would win, and so he
deserted and managed to escape the fate of being sealed alongside Prime Evils. Laying low for several centuries after the end of the Eternal Conflict, Thirst went back to Hell. Now that the Prime Evils are gone and sealed, Thirst saw an opportunity to become a new king of Hell and rule along with his vampire brothers and sisters. But Diablo’s prison is getting weaker and weaker….and he never forgets traitors.

## Skills

**Blood Explosion [Q]**

* **Magic damage:** STRx250, AGIx50, INTx25
* **Range:** 700 AOE around self. This range can be increased by [F]
* **Cooldown:** 15 seconds, consumes 40 blood to reset cooldown
* **Additional Information:** Heals nearby allies by STRx1,5 and increases max health of nearby allies by (STR + AGI)x0.75. Slows enemies attack speed and movement speed in melee range by 50% for 2 seconds. This range cannot cannot be increased by [F]

**Heartbreak [W]**

* **Physical damage:** ATKx15, STRx100, AGIx200
* **Range:** 700 single target
* **Cooldown:** 15 seconds, consumes 40 blood to reset cooldown
* **Stun duration:** 0.5 seconds, has a 0.5 seconds delay before stun.
* **Additional Information** Has 50% base critical chance, can trigger effects like a normal auto attack, such as [R] magic damage or plethon soul and hand items effect.

**Bloody Midnight Awakening [E]**

* **Self buff:** Attack speed: +100%, Move speed: MAX, Attack damage: +AGIx3, Attack bonus: +25%
* **Duration**: 40 seconds
* **Cooldown**: 60 seconds

**Bloody Moonlight Madness [R]**

* **Self buff:** Attack speed: MAX, AGIx4 Bonus magic damage if [F] is active
* **Magic damage:** AGIx300, STRx200, INTx200 if [E] is active on activation
* **Range:** 1400 around self
* **Duration:** 44 seconds
* **Cooldown:** 60 seconds
* **Additional information:** Grants 25 blood if [E] is active on activation.

**Blood Field [D]**

* **AOE buff:** Lifesteal 0.2% of all damage dealt.
* **Range:** 1400
* **Duration:** 8 seconds
* **Cooldown:** 60 seconds
* **Additional information:** Stun enemies in melee range for 0.1 second.

**Bloodthirst [T]**

* **Self buff:** Lifesteal 0.5% of all damage dealt, Attack bonus: +25%
* **Duration:** 10 seconds
* **Cooldown:** 30 seconds
* Passive: gains 1 blood for each 2% health gained/lost

**Jinjo Awakening [F]**

* **Self buff:** Attack bonus +10%, Physical critical chance +15%, Physical critical damage: +30%
* **Duration:** 45 seconds
* **Cooldown:** 120 seconds
* **Buffs [Q]:** Damage and range +50%
* **Buffs [R]**: Damage if [E] is active +AGIx450, +STRx225, +INTx225 (Total of AGIx750, STRx425, INTx425)
* **Additional information:** Grants 25 blood on activation

**Passives**

* **Lifesteal:** 0.5% of all damage dealt,
* **Attack damage:** Increased by (current health x 25%),

## **Item and Stat Choices**

STR mainstat and items will grant you twice as much hp and AOE damage as AGI mainstat. AGI maintstat and items will grant you twice as much single target damage as STR mainstat.

Weapon: CW -> Darkblood -> Infernal Claws

Armor: Pleth -> Meph/Fearanos -> Void Armor -> Venomhide (Haven't tested myself, but rumor has it Void Armor is the better option for DPS, while Venomhide for tankiness)

Soul: Pleth -> Meph -> Fire/Lighting -> Soul of the Elements

Gloves: Doomgrip -> Catalyst

Accesory: Str accesory -> Wedding ring -> Fate of Ifrit

Flag: Havoc -> Solomon Flag

**Grimoires:**

**Oblivion:** There are many good grimoires for this slot - "Murderer" will grant you the most dps over a long period of time, "Savage Slashes" for burst dps, "Sadistic Masochist" or ''Eternal Havoc'' for a passive.

**Spirituality:**  A couple of Grimoires are useful in this slot - "Dash" for survivability, "Eternal Training" for a passive dps buff, "Soul of the abyss" for a shield.

**Salvation:** There are a couple of options for this slot - "Naked Skin" for evasion, "Enslaved Will" and "Undestroy Soul" for healing, "Sacred Life" to survive high damage burst, "Ludviana's Affection" for increased healing.

**Awakening:** Unholy Soul

## **Playstyle & Tactics**

**General Playstyle:** Stay as close to the boss as possible. Thirst main job is to spend as much time as possible attacking the boss and your second job is to take agro if required. Consider saving your [Q] and [W] against certain bosses to make optimal use of the slow and stuns.

Note: These Endgame-Boss Tactics require further understanding of the Boss fights. You should definitely read the General Endgame-Boss Guides first.

**Mephisto:** A Thirst with enough STR can tank Death and Sitael. Death shouldn't be a problem, save your cooldowns for Sitael if you have 100 blood unless you are the only dps or if you're about to die. Sitael will periodically chain people, you will want to avoid it by not attacking her when someone isn't chained. [W] Deals high damage to Sitael. Thirst and Slaughter are pretty straightforward. If your team has a Lust, let her stun them and only use your stuns if they don't die before Lust runs out of stuns. If your team does not have a Lust, wait until the other dps are in position to deal damage before stunning them.

**Diablo:**  Unless Diablo has high STR, a Thirst with enough STR doesn't have to worry about dying in this fight due to having max movement speed 2/3 of the fight and lifesteal. The main 2 things to worry about are Maiming claw (50 mana) and Fury (100 mana). Due to [R] granting max attack speed (10 attacks per second), Diablo will cast a lot of them. While Maiming claw isn't dangerous to Thirst, it is for other classes. You are likely to take the hit by attacking him when he has 50 or more mana. Fury is of course dangerous to you or the tank and you should stop attacking before he reaches 100 mana unless someone, possibly you, is able to stun him a couple seconds after Diablo cast it. This high amount of mana is usually obtained during breath, remember that he will always cast Maiming claw for free after breath, he could jump on someone far and fury them to death instantly.

**Solomon:** Solomon can be overwhelming with the amount of skills he has. As anyone on Solomon you will be attacking him and running away every couple seconds. Always use your [Q] to slow Solomon's movement speed when he cast his blade skill and run away. A 15 seconds cooldown on [Q] lines up every other cast of this spell. It is ideal to alternate this crowd control skill with one of your allies' own crowd control skills, such as Satan's "Flame Implosion" or Solomon's "Eternal Blade". Run away when he summon clones and if possible take agro away from your allies by walking between the clones and your ally or, if you ran in the opposite direction of your teamate, by right clicking the clones. If your tank dies, and Solomon has low AGI, you should be able to tank Solomon with the help of a Blessing until your tank comes back but beware of "Taste True Power".