Getting Started

This page is dedicated to new players who are either having trouble or wish to know how to start using this mod. Each section will cover certain areas of gameplay, or specific points in progression.

## Before spawning and at spawn

Before you get started, it is advised to quickly look at the key binds in the minecraft menu. If you are using a modpack, these keys might be overlapping with other controls. Feel free to change the binds to whatever suits your playstyle. Also, take note of the game rules. Currently there is only one for this mod, and it will set all players to human automatically for equal ground or lore purpose. This mod was designed with PvP in mind, so all races are designed to be roughly on equal stances, but if you feel like the races are unbalanced for your game it can be a quick fix.

Once spawned, you will notice a race selection screen. From there, you can select your race. This will not be able to be changed later. Once you have clicked the button for your choice, you can press esc or the "x" button at the top. This will lock it in. You will also randomly be given abilities, but there is a somewhat common chance for you to spawn with nothing. Expect an average of 1 elemental ability and 1 green level divine protection. If you do not spawn with anything, do not worry. All abilities are obtainable without cheats, though luck makes it easier to get started.

## Races and their specialties

Each race has different attributes that will change your Minecraft character permanently in the world. These changes can be small and drastic alike, so pick wisely. This choice will affect gameplay severely.

### Human:

The human is the average build for the average player. The human is always a great choice due to their non-specialty attributes. You may want to choose to be a human if you want a more vanilla experience, do not know what fighting style you will use, or are unfamiliar to the mod and are scared. Humans are also quite well suited for witch factors, making them a good end game choice if you choose to use sin abilities.

Human Attributes
 Attack Damage
 Speed
 Mana
 Mana Regen
 Max Corrupt

### Spirit:

The spirit is built for magic use. Players should exercise caution using the spirit, as they are extremely fragile and can not use slow weapons like axes. They excel, however, at being mana capped from spawn, letting them grow in magic power quickly. Spirits also get a special ability which lets them absorb mana from other players. The opposing player does not need to allow this, and can be a great pvp tool if the spirit does end up hand to hand against someone.

Spirit Attributes
 Attack Damage
 Speed
 Mana
 Mana Regen
 Max Corrupt

### Elf/Half Elf:

Elves are more nimble than humans, and have better magic capability. Their main downfall is their physical resistance and power. They are also extremely delicate with corruption, which might make them difficult to become powerful sin users. Elves are a good pick for players who want to become magic users without as harsh drawbacks as a spirit.

Elf Attributes/Half Elf Attributes
 Attack Damage
 Speed
 Mana
 Mana Regen
 Max Corrupt

### Oni/Half Oni:

Oni are physically and magically powerful, but lack in speed and are the weakest to corruption. Oni are perfect for players who want to become powerful with both swords and magic attacks.

Oni Attributes/Half Oni Attributes
 Attack Damage
 Speed
 Mana
 Mana Regen
 Max Corrupt

### Beast Human:

Beast Humans are physical combat suited, and can overwhelm any other race with their power to do so. No one outmatches a beast human up close, but Beast Humans are practically useless for magic. Beast Humans are best for players who wish to become insanely powerful with a sword, or even their own fists.

Beast Human Attributes
 Attack Damage
 Speed
 Mana
 Mana Regen
 Max Corrupt