2016-11-13

**Developer Patch 2016/11/13**

* Fixed crash: "000051.876| MatLib: there is no material data/objectsdepot\wz\_military\Materials\CR\_Tileable\_MetalPainted\_MilitaryGreen\_01.mat (Loading mesh data/objectsdepot/wz\_military/bld\_watchtower\_01.scb)"
* About the AUG forward grip: This weapon wasn't planned on having the possibility to attach a forward grip. We announced some time ago that the gun would be able to have a forward grip attached but unfortunately we have to take that back. The AUG is not capable of having a forward grip attached.
* Fixed some texture bugs related to the IBA Sand, Medium armor, Light gear & MTV.
* Lighting Changes

* This is a big part of our patch. Even though that probably in a lot of player's opinions the lighting in-game has been fine, and would be unnecessary to work on at this moment, we still decided to take a closer and deeper look into it. Why? We, especially me (Sven) and Fred weren't really satisfied with the current lighting quality of the game. We felt like it was not reflecting what the possibilities are with our engine and it wasn't looking 'good'. We decided to take a deeper look into it and we've reworked the entire lighting for EVERY map except Colorado V1. (Reason: we want to keep colorado v1 the same as the 'old colorado v1' lighint always been.)
Here's the major changes (summarized up) that we've done:
+ Reworked atmospheric fog: better colors, transitions and better 'fade' with sky domes.
+ Reworked post FX colors: brighter colors, more 'happy' overall colors and best of all a more realistic looking FX.
+ Night vision settings remain untouched BUT we've fixed problems with glow, light swords and sun that affect night vision.
+ Fixed some lighting / shadow bugs related to the light swords.
+ Sky domes and transitions from dawn - day - dusk - night have been optimized. Some maps would show 2 suns, those are now fixed and the sun is lined up with the sky dome.
+ Major other changes and tweaks. Some too small to mention.
+ We hope you all like these new changes, we are at least more satisfied with the global look of the game now. Let us know what you think!

### UI/MENU UPDATES

* Fixed a ﻿UI Bug where the right click menu would bug under the menu in the in-game inventory.
* Improved overall UI quality. Did some small changes to make it look just a little bit﻿ better.

### COMMUNITY UPDATES

* Autumn & Dreadnought skinbox have been removed from airdrop caller loot.
Airdrop caller loot has been updated:
+ Removed all GD skinboxes from airdrop callers.
+ Added 2 new skinboxes to the airdrop caller loot: the Hynx Skinbox & Jedi Skinbox.
+ Added 2 new karambits to the airdrop caller loot: the karambit citrine & karambit peridot.

* We are discussing the following: Being able to p﻿ut ﻿any scope on any gun including snipers. This is NOT implemented in this patch and still considered with the community.

### SKIN UPDATES

* Updated the AUG Shark Attack texture. You can now see the shark on the texture better.
* Updated the K. Style Camo. The texture looks better now.
* Updated the Sig Sauer 556 Destruction icon.
* Updated the AUG Shark Attack texture.
* Updated the clan skins for DDO5, the skins are now glowing.
* The Machete Forest Camo is now called Machete Camo.
* The Blaser Hynx now also has a Hynx scope attached.
* Fixed the G36 Canada texture problems. The texture should work properly now.
* Fixed the Famas Valentine texture problem.
* Fixed the L85 Black Night chrome being 'plastic' quality. The quality is now improved.
* Added a new skin to the Dragon Ski﻿nbox: The VSS Red Dra﻿gon.

### ITEM UPDATES

* Updated the AUG Store Icon. The icon looks better now.
* Updated the GI-Acces locker texture. You can now see the 'numpad' better and overall texture is better quality.
* Updated the Mauser SRG description. It no longer says 'desert' in the description of the item.
* Updated the Riot Shield Fredaikis texture.
* Updated the Riot Shield SkillerFreak texture.
* Updated the M107 Blueprint scope -> fixed the texture.
* Added new media riot shield: Riot Shield GrankhGranz.
* Added new media riot shield: Riot Shield MYSTA.
* The AN94 is now capable of having a forward grip attached.
* The TEC9 is now capable of having any SMG ammo attached. (SMG 20 or SMG 40)
* The AK47 is now capable of having side attachments attached. (Rifle laser, Rifle flashlight)
* The MP5/10 is now capable of having any AR grip attached. (Forward grip, modular combat grip)
* Re-added media riot shield: Riot Shield Przemoo TV.
* Re-added media riot shield: Riot Shield BestSmoke.
* Re-added media riot shield: Riot Shield Arridow.

### MAP UPDATES

* **Rocky Ford**﻿
+ Fixed some flying objects.
+ Fixed some objects with missing physicx.
+ Removed some unnecessary objects.
+ Changed the position of the post office/medic building to a more open place to make it less camper friendly. (Community suggestion)
+ Blocked the back side of the garage building to prevent players from jumping on top of it.

* **Caliwood**﻿
+ Removed player spawns from one of the broken down bridges close to the convention center in the center of the map.
+ Improved collision walls around buildings to prevent players from glitching on top of them.
+ Improved terrain quality for players that play on ultra.
+ Fixed / Improved player spawns to improve pvp quality.

* **Spring Valley**﻿
+ Fixed some flying o﻿bjects.
+ Fixed / Improved player spawns to improve pvp quality﻿.

* **Smallville**﻿
+ Fixed some flying objects.
+ Removed some unnecessary objects.
+ Fixed / Improved player spawns to improve pvp quality.
+ Changed the position of the post office/medic building to a more open place to make it less camper friendly. (Community suggestion)

* **Battle Royale﻿﻿**﻿
+ Fixed some objects with missing physicx.

* **Lounge**﻿
+ Updated / Fixed 'broken' shadows. Shadows (even on ultra) work properly now.
+ Removed the market NPC's due glitches and desyncs.

* **WestOaks**﻿
+ Fixed some flying objects.
+ Fixed / Improved player spawns to improve pvp quality.

* **Colorado V1**﻿
+ Fixed some flying objects.
+ Fixed / Improved player spawns to improve pvp quality.
+ Improved collision walls around buildings to prevent players from glitching on top of them.
+ Improved terrain quality for players that play on ultra.

* **Colorado V2**﻿
+ Fixed the building overgrowth problem having no physicx. Players can no longer 'walk through' the overgrowth.
+ Fixed / Improved player spawns around Clearview.
+ Fixed / Updated some flying objects around Clearview.
+ Fixed / Updated some flying objects around Smallville.
+ Improved terrain quality for players that play on ultra.
+ Improved the water color.
+ Removed the old secret spot.
+ Added a new secret spot.

*Best Regard,*

*Infestation: The New Z - Staff Team*

**You can find the original Patch Notes in our forums here**