recursal/Fanatic-Fandom huggingface dataset:
Head Invaders!

Head Invaders! is a Doctor Who novel written by David Leslie.

## Main premise

*"Suppose there is some horrible utterly despicable evil lurking at this university," said Bernice while leafing through the brochure. "Something that could tear the fabric of the universe apart."*

*The Doctor's eyes took a hardened look. "Evil will have to be fought."*

The Doctor has his hearts set on a visit to the fourth planet in the Anear system - Anear D. Bernice can't complain. The planet is home to the Aneari University - the prestige university of the 50th century (according to the brochures). Even better, the ruins of the ancient Aneari civilization are basically next door. It seems like the perfect place for Benny to spend a week. Why then does she find that the university gives her the creeps?

Meanwhile, Ace is having a rather worse time. Sent to the newly-claimed colony world Sartrus on a mission for the Doctor, Ace finds that the planet is a failing planet. Her only company is a rather unusual being with a proclivity to violence. There's something lurking in the mine - something the local creep warns people about not visiting - and Ace isn't the only recent visitor to the planet.

Deep in the spiritual and metaphysical hearts of both worlds lies a horrible force. If the Doctor can't stop it, soon the universe as a whole will know the horrifying force of... Head Invaders!

## Plot

On the planet Anear D, a young student (Khisma) of the Aneari University attempts to convince her professor - Dr. Nielsen - to launch an expedition to the planet Sartrus. Nielsen is initially disuasive towards these efforts but after some prodding, he agrees to help the expedition - on one condition. The door then shuts as Nielsen removes his eyewear - revealing glowing blue eyes.

rest to be added

## Characters

* Seventh Doctor
* Bernice Summerfield
* Ace
* The Pale Lady
* Dean Kharius
* Dr. Nielsen
* Lev "The Butcher" Raufgenn
* Octahedron (The octahedron the octahedron the octahedron)
* Old Man Haddock
* Dr. Ulyana
* Khisma
* The Sollog
* The Deoni

rest to be added

## References

### Fictional characters

* Jason-118 is a character who appeared in several pulp fiction novels in the early 48th century. Khisma reads one of these novels (in which Jason-118 meets a cannibal) while waiting for Dr. Nielsen.
Maximilien Chubb

> "*Humanity, Doctor? Humanity is your weakness.*"
>
>
>

Maximilien Chubb was the identity taken by a Cyber-Controller working for Eyea.

## Character

While pretending to be human, "Chubb" wore a skin suit. This skin suit was bald and possessed green eyes. Chubb was a prosperous merchant on the planet Nepetauthe IV. Using a device that allowed Cybermen to feign humanity, Chubb has a personality somewhat similar to the Sixth Doctor's personality, Chubb initially worked with the Doctor.

## History

Five years before Eyea and the Cybermen's plot, "Chubb" first appeared on Nepetauthe IV. Aware of the fact that he was a Cyberman, Chubb set himself up as a prominent merchant. Eventually, he began work with Laseen - a being created by Eyea - and took the human Nasin Mydock as an assistant. Chubb - along with Naseen - gained the acquaintance of the Doctor once the Cyberman invasion of Nepetauthe IV began. The trio managed to beat back the Cyberman invasion, however, they were beamed aboard the CyberManipulator - a vast Cyberman ship with the ability to change time itself. They were then forced to watch as the CyberManipulator warped Nepetauthe IV into a planet completely controlled by the Cybermen.

After getting over the shock of Nepetauthe IV being taken over, Chubb and company then began exploring the CyberManipulator. After running into a group of Cybermen while trying to sabotage the ship, the trio was taken to Eyea. It was there that Eyea revealed Chubb's true form. The Doctor was initially shocked at this, however, he was even more shocked when Eyea revealed the Cyberman plan - to use the Manipulator to morph Earth.

After being sent out with Nasin, the Doctor was able to escape from the CyberManipulator and arrived on the ship *Jovus.* The Doctor was able to send the *Jovus* - along with the EarthMil (Earth's military at the time) into battle with the Cybermen. Chubb, Laseen, and Eyea managed the Cyberman fleets while Generals Arrivel Kybtekon and Kloitel Nume managed the EarthMil fleets. Eventually, Eyea sent Laseen in his own ship to kill the Doctor, destroy the EarthMil fleet, and then activate the CyberManipulator over Earth. The Doctor was able to stop Laseen and seemingly show him the error of his ways. Laseen set off and then "activated" the CyberManipulator - which promptly exploded due to the Doctor swapping the signs for the self destruct and activation buttons around. Chubb - along with the rest of the Cyberfleet - presumably perished in the explosion. (Silver Time)
The In-Between

The In-Between was the seventh serial of Season 30 of Doctor Who.

## Synopsis

The Doctor, Romana, and Turlough attempt to liberate the land in-between dimensions from the Pillars.

## Cast

* The Doctor - Sylvester McCoy
* Romana - Lalla Ward
* Turlough - Mark Strickson
* A'q'v - TBA
* Serpentius - TBA
* Jaxerus - TBA
* Tra'org leader - TBA

rest to be added

### Uncredited cast

* Pillar soldiers - David Banks, Mark Hardy, Brian Orrell
* Tra'org warriors - TBA

rest to be added

## Continuity

* The Doctor mentions facing off against the Pillars in the past (The Hell Planet, Category War: The Evolutionary Episode, The Crimson Flag). He would do so again in The Bone Planet and The Arbaxi Experiment.
Operation: Proteus

***Operation Proteus*** was the twentieth episode of season 0 of Doctor Who (otherwise known as Doctor Who Prologue), it featured Susan and The First Doctor before the events of An Unearthly Child.

## Plot

Susan is listening to beat poetry at a milk bar when a man suddenly stumbles into the bar and explodes into a mass of protoplasm while babbling about King's Cross. She returns to the TARDIS to tell the Doctor, who goes to King's Cross station to investigate and locates a secret entrance to a government installation. There, he is captured by the alien being Raldonn who runs Operation Proteus for the British government. Some time ago his spaceship crashed on Earth, killing his co-pilot, without whom he cannot generate enough psychic power to depart from Earth. The British government "asked" for his help in their weapons research projects, and, concluding that he was on a planet of savages, Raldonn easily twisted the project to his own ends. He intends to mutate a human being into one of his own kind to provide himself with a new co-pilot, but his current serum is unstable and will convert only one out of a million humans. Therefore he had a group of college students brought to the installation on the pretense that they were testing medical vaccines; in fact, he injected them with the serum and released one to carry the toxin to the surface. Soon, everyone in the world will be infected, and at least one of the victims will be close enough to Raldonn's true species to provide him with the psychic energy he needs to escape from Earth. But as the virus spreads, Raldonn's previous failed experiments are driven mad by its effects, and attack and him. The Doctor uses Raldonn's equipment to develop a genetic stabiliser and releases it into King's Cross station. The stabiliser spreads through the Underground system and blankets the city, returning everything to normal.

## Characters

* First Doctor
* Susan Foreman
* Clive
* Dick Ashley
* Grove
* Laura Daniels
* The Minister
* Raldonn

## References

* Raldonn's craft is powered by psychic energy.

## Notes

* This is one of the episodes of Season 0, otherwise known as Doctor Who Prologue.

## Continuity

* Before the Doctor and Susan settled down in Shoreditch in 1963, they took a brief trip to St Albans on 17 December 1997 to ensure that the United Kingdom would remain safe during and after the 1960s. Unbeknownst to either of them, the Fourth Doctor and his companions Romana II and K9 Mark II were in the vicinity on the same day. *The Little Things*
Blood and Tears

***Blood and Tears*** was the second episode of Episode 13, featuring the Tenth Doctor and Rose Tyler.

## Summary

The people from the village of Galathos relate their sad tale of the oncoming sickwind, a curse from the gods that kills their people and takes them away. They show the warning marks on their bodies: small, plaster-sized patches, like tattoos. Once the marks start to appear they have only seven suns' time left to hunt the Dramos and revel in its healing blood lest they die.

With the Doctor, Rose and a catlike creature, the Palanth (thought to be lucky), they head off to find the Dramos. They go through the jungle, down a waterfall and into a cave. There the Doctor finds a nest of creatures hanging from the walls. As they prepare to leave, the Dramos returns, but rather than attacking them, it tries to communicate. The Dramos explains that the Galgothians are wrong to hunt and kill the Dramos, leaving its young with no-one to protect them and many to die.

The sadness draws the Palanth (now carrying the signs of the oncoming sickwind) to the Dramos' side to comfort it. Soaked by its desperate tears, the Palanth starts to recover; the marks fade away. The Doctor realises the Dramos carries the antibodies to cure the sickwind not only in its blood, but also in its tears. He takes the Dramos back to the villagers. They are alarmed by the Doctor's betrayal in not killing the Dramos. The Doctor wins their trust. As both sides tell their sad stories, the tears flow and the sickwind is cured.

## Characters

* Tenth Doctor
* Rose Tyler
* Palanth
* Dramos
* Galathos

## References

* The Doctor fought off luminous sucker crabs on Praxos 9.
The Frozen Blood

The Frozen Blood was the eleventh episode of Season 28 of Doctor Who. It saw plot threads from The Stones of the Rulers, Manor, and the Category War episode The House on Rutley Lane being picked up again.

## Synopsis

*"'This isn't an experiment.' The Doctor stared at the limp body of one of the test subjects. 'This is a monstrosity'"*

The hallowed halls of the Primrose Institute have been the source of chaos before - however, the new government experiments in "frozen blood" won't cause destruction, will they?

The Doctor is sure of it for one fact - he recognizes something about the experiments. Of course, it could be the location but something else irks him.

That something might be linked to the events that happened in Fetchborough nearly a century before - events that the Doctor thought that he had wrapped up. But that might not be the case.

## Characters

* The Doctor
* Ace
* Professor Jason Kellner
* Subject #1/Jack Gelson
* Subject #2/Mark Hollis
* Subject #3/Chris Black
* Gertrude Smith-Agton
* Hibdon Primrose
* Col. Mark Kell

## References

* The "frozen blood" experiments involve using genetically engineered Dreiyn proteins to make the blood and skin of individuals self-healing. The name of the experiment comes from the bluish-grey appearance of the proteins and the fact that it makes the blood freeze onto wounds shortly upon damage

## Continuity

* The Dreiyn tissue comes from tissue taken from two Dreiyn ships - one from Fetchborough *(Manor)* and Ethness *(The House on Rutley Lane)*
* The events in the Primrose Institute are detailed in *The Stones of the Rulers*
* The events of *Warhead* are mentioned
Eclipse of the Last

Eclipse of the Last is the ninth serial of season 21b.

## Synopsis

After forcing the TARDIS past its limits, the Doctor is forced to land on the fourth planet of the Garavond system. A vast sprawling human colony - Mercutia - lives on a world that should be uninhabitable. However, this far in the future, the inhabitants of Garavond 4 are able to simulate an entire sea using nothing but hard-light holograms. Mercutia is preserved in a perfect sunset.

However, all is not well in Mercutia. The sun is dying, aliens invaders stalk the outside of Mercutia, and the sky is darkening.

But that isn't the greatest threat. In the Museum of the Old one specimen - the Old One - lives. And is making predictions of the end of the universe.

## Characters

* The Fifth Doctor
* Turlough
* Procutor Raynagh
* High One Shen of the Canis
* General Kastor
* Ardenth
* Mylan
* Raithe/The Old One

rest to be added

## References

### Locations

* Garavond 4 is the fourth planet orbiting the red dwarf star Garavond. It is a desert world with a ring system.
* Garavond is situated within the Kestotel Galaxy. It is nearby the Vurker Nebula.
* Other notable locations within the Garavond system include Garavond 3 - which has life on it.

### Mercutia

* Mercutia is ruled over by the Canis - a race of hyper-intelligent dogs.
* Through the use of hard-light hologram technology, Mercutia is preserved in a permanent sunset.
* Landmarks in Mercutia include the Museum of the Old Ones, Kelther Plaza, and Myrmada Arcade.

### Species

* The Kietech are a race of extremely violent beings. They are an alternate universe's version of humanity.

## Continuity

* The people of Garavond 4 are one of the last humans alive in the universe. They derive from the Megropolises of Pluto (The Sun Makers).
* Eclipse of the Last presumably happens within the same time period as Frontios and Hope.

rest to be added
Golden Slumbers

***Golden Slumbers*** was the fifth episode of Series 6

## Summary

To prevent a statue being delivered to Cleopatra, the Eleventh Doctor, Amy Pond and Rory Williams arrive on board a sailing ship in the Mediterranean Sea, 39 BC. The Roman crew are intent on delivering their cargo from Marcus Antonius — a golden figure in the shape of a man. They are about to throw the stowaways overboard when the statue (a Gold Assassin from the court of Xones) is re-awakened.

Having crashed on Earth, the Assassin mistakenly believes Cleopatra is the Empress of Altari, whom it has been programmed to kill. The Roman crew are swatted away by the powerful Assassin. Amy and Rory find a casket of mercury used by Cleopatra for her make-up. They get close enough to the Assassin to empty its contents. The mercury dissolves the gold.

With its circuitry exposed, the Assassin is slowly dissolved. Worried about not having a gift to deliver to Cleopatra, the Doctor offers to make a trip to the planet of Voga and pick something up for them – along with some more mercury.

## Characters

* Eleventh Doctor
* Amy Pond
* Rory Williams
* Marcus Antonius
* Cleopatra
* Gold Assassin

## Continuity

* Amy refers to Rory's years spent as the Lone Centurion to help them get out of a situation with the Romans. *The Big Bang*
* The Doctor offers to collect a golden gift replacement for the Assassin on a trip to the planet Voga (aka Planet of Gold). *Revenge of the Cybermen*
Projet Commun Team 3 Wiki

## **Management**

* Team's Organization
* Responsabilities

## **Game Design Document**

* Pitches
* Vision
* Story
* Main Characters
* Controls
* Gameplay
	+ Base Movements
	+ Gum Mechanics
	+ Gum Bubble
* Surfaces
* Areas
* Levels
* Inspirations

## **Technical Design Document**

* Formats
* Assets Needed
* Main Characters
* Visual References
* Musical References

## **Technical Document**

* Technologies used
* Git branching
* Project folder structure
* Nomenclature
* Data structures
* Mechanics
* Software design patterns used
* Custom Tools
Hecorba

Hecorba - otherwise known as Hector Sharpe - was a fugitive and ally of the Cybermen.

## History

Hecorba was wanted in five star systems for mass murder. During his days as a fugitive, Hecorba became allied with the Cybermen. They partially Cyber-converted Hecorba.

During the attempted invasion of Earth, Hecorba took the alias of "Hector Sharpe" and took a job as a doctor. This was a façade to gain victims for the Cybermen to convert.

Eventually, the Cyberman invasion was stopped by the Sixth Doctor and Peri and Hecorba was seemingly killed - his body destroyed (Human Intelligence)

However, Hecorba managed to survive in a robotic body. He started killing people to try and make a new body for himself. Hecorba also created an army of androids using the minds of his captives.

This was investigated by the Sixth Doctor and Mel - with the Doctor initially thinking that Hecorba had died after the end of the Cyberman invasion. Hecorba, however, had the Doctor brought to him. The Doctor was able to defeat Hecorba and his body was destroyed - killing him (Asimov's Unlawful)
Levels

## **World Map**

Lvl 1: Movement tutorial. Get Swinging at end.

Lvl 2: Swinging level. Slinging at end.

Lvl 3: Slinging level. Djump at end.

Lvl 4: Djump level. Wall jump at end.

Lvl 5: Wall jump level. Gum Baloon at end.

Lvl 6: Gum Baloon level. Win at end.

## **Level Maquette to Scale**

Image is in Standard HD format. Use this to figure out the resolution of sprites.
Nomenclature

Script naming nomenclature:

* Scripts names are left to the programmer's discretion. If one of the following nouns is used however, these are their definitions:
* Script overseeing activity of a single entity: controller.
* Script overseeing activity of multiple entities: manager.
* One of the scripts composing an entity and overseen by a controller: component.

Coding nomenclature:

* All data types use PascalCase.
* All private fields use \_camelCase.
* All properties, private or public use PascalCase.
* All public fields use PascalCase.
* All constants use UPPER\_CASE.
* All parameters use camelCase.
* Feel free to deviate from this nomenclature if there's reason to.

Method naming nomenclature:

* For callbacks invoked by events the method's names must be as such: Process*EventType*Event().
* For callbacks invoked by properties the method's names must be as such Process*PropertyName*Property().

EventType nomenclature:

* Keep similar types of events close in the list. (ie: inputs all one after another, all damage events one after another, etc.)
* For similar types of events put the more general descriptor first (ie: INPUT\_LEFT\_STICK, INPUT\_ABUTTON and not LEFT\_STICK\_INPUT, ABUTTON\_INPUT).

File example:
The Death Planet

The Death Planet was the ninth serial of season twenty-nine of Doctor Who. It featured the Seventh Doctor, Benny, Ruby, and Niecytise

## Cast

* The Doctor - Sylvester McCoy
* Bernice Summerfield - Lisa Bowerman
* Ruby Glascess - TBA
* Niecytise Cnartise - TBA
* Jerrasan Halpen - TBA
* The Black Guardian - David Troughton
* Gr'ex'altis - TBA
* Helmeted figure - Dennis Waterman
* Knight Prateran - TBA
* Wexley - TBA

rest to be added

## Notes

* This story is a sequel to the Category War serial Planet of Bones and Lure Wars

## Continuity

* The Black Guardian previously appeared in Helix of Destruction
* The Halpens appear in Lure Wars and Planet of the Ood
* The Avemi appeared in Category War: The Vault and Time Tracks
The Church of Saint Sebastine

***The Church of Saint Sebastian*** was the 16th episode of Season 19b. It was written by Robert Smith? and featured the Fifth Doctor and Nyssa.

## Plot

The Doctor and Nyssa are visiting a tribe of gypsies in Lebanon, on the last Christmas Eve of the twelfth century. A gypsy girl, Ioanna, tells Nyssa that on the last Christmas Eve of every century, the dead appear to those responsible for their deaths. They appear in the church, to which the villagers refuse to allow the gypsies admittance. Ioanna blames herself for her mother's death, so she wishes to attend the church service. The Doctor believes aliens are the source of the manifestations.

The Doctor talks to the village leader, Zick, trying to convince him to let the gypsies attend the service, but Zick refuses. Nyssa and Ioanna, however, sneak into the church during this diversion; Ioanna sees her mother, and Nyssa sees her father. Outside the church, villagers and gypsies fight; during the fight Zick shoves the Doctor and he lands inside the church. Suddenly there are more manifestations, many of which are not human — they are the deaths for which the Doctor is responsible. The villagers and gypsies unite in blaming the Doctor and Nyssa, and burn the church to the ground while Nyssa and the Doctor escape.

Back in the TARDIS, the Doctor explains to Nyssa that among the deaths he saw were the deaths he will cause in the future — including the villagers and gypsies, who will die in the fire they started.

## Characters

* Fifth Doctor
* Nyssa
* Ioanna
* Zick
* Braughie

## References

* The Doctor performs magic tricks to distract Zick.
* Nyssa sees an apparition of her father.
Surfaces

## UnGrapable

A physical wall the player can't Launch Gum on.

## Grapable

A physical wall the player can Launch Gum on.

Lauching Gum on it will use the Launch Gum mecanic.

## WallBounceable

A physical wall the player can Launch Gum on.

Having gum attached to it will attract the player to the attach point and when he hits the attach point it propels him of the distance travelled.
Gameplay

## **General**

All mechanics are based around the bubble gum.

## **Gameplay inspiration**

* Bubble Bobble: blow bubbles and jump onto them. This game: Stretch the bubble gum.
* ~~TeeWorlds~~~~: grappling hook~~
* FlintHook
* Celeste

## **Actions available to player**

	+ Whilst on ground pressing or holding A makes the player jump. There is no variation in player jump height.
	+ Whist in airs, holding the A button opens the Bubble.
* Gum
	+ All physics simulation stops, all player animations stop.

## **Gum Anchoring**

* Gum can be anchored various surfaces:
	+ Swingable: Player can swing whilst attached to these. Player can get a jumping boost whilst attached to these.
	+ WallBouceable: Player can latch onto the surface and get pulled towards it. If the gum button is still pressed upon player contact with the surface, the player is bounced off of it.
	+ GroundHookable: Player can hook themselves onto it to climb cliffs. He does not get any jumping boosts when attached to that surface.
* Attaching the gum to a basic anchor makes a gum rope stretch between the anchor point and the player.
	+ Moving away from the anchor makes the rope thinner.
Pitches

## **~~Elevator Pitch N°1:~~**

~~Bubblegum Rex est un plateformer qui raconte l'histoire d'une dinosaure carnivore qui essaye de devenir végétarienne en mangeant du chewing gum.~~

## **~~Elevator Pitch N°2:~~**

~~Bubblegum Rex est un jeu dans lequel on joue avec le chewing gum.~~

## **Elevator Pitch N°3:**

Bubblegum Rex est un platformer axé exploration dans lequel on se déplace en utilisant un chewing gum.
Time and Tide

Time and Tide was the sixth serial of season twenty-nine of Category War. It featured the Seventh Doctor, Bernice Summerfield, Ruby Galcess, and Niecytise Cnartise

## Cast

* The Doctor - Sylvester McCoy
* Bernice Summerfield - Lisa Bowerman
* Ruby Galcess - TBA
* Niecytise Cnartise - TBA
* The Pale Lady - TBA
* Les - TBA
* unnamed Wex - TBA

rest to be added

## Continuity

* The Wex were previously mentioned in Category War: The Water Monsters.
Custom Tools

## **Cutscene Creator**

* **Cutscenes** are **played** **by CutscenePlayerComponen**t using GameController.Instance.CameraController.PlayCutscene(int cutsceneIndex)
* All cutscene **data** is stored in a **Cutscene scriptable object**. These are to be placed in GameFiles/Camera/SO folder.
* **Cutscenes have two threads** if needed. (ie. Move somewhere and fade to black at the same time.).
* You can **create new Cutscene** assets using RightClick => Create => BubblegumRex => Cutscene:

* All Cutscene assets you wish to use are **to be given** **to** the **CutscenePlayerComponent**:
* You can **edit Cutscene** assets with the **CutsceneCreator**. Open it through Window => BubblegumRex => CutsceneCreator:
* Drag the Cutscene you wish to edit in the CutsceneCreator and modify it. All changes are applied right away:
Team's Organization

## **Time**

100% attendance is considered to be at **32 hours / week**, meaning **8 hours / day** if not working the weekends nor thursdays.

## **Key Rules**

* Everyone is free to talk to anyone at anytime.
* Use your common sense.

## **Meetings**

Each morning of a working day the Lead Project will take contact with every team member as they become available to set the day's goals and to update people on the project's status.

The same will happen in the evening as people's working day comes to an end to sum up what has been done and what is still left to do.
Git Branching

* master: Playable bug free versions. Only Lead Prog can merge into it after checking viability.
* hotfix: Branched from master by Lead Prog to fix a pressing issue. Merged back with master when issue is solved.
* develop: Main common WIP version of the game. All devs can merge and pull from it.
* devsName: A dev's personal branch branched from develop.
Modern Railroad Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about Modern Railroad that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## About Modern Railroad

Modern Railroad was created by Kyle Dennison, also known as BigEngines87. It has been in production for around 4 years now, however it really does show with its excellent modelling and score. A Thomas & Friends parody centered more around comedy and writing than a core message or moral, we are waiting Episode 3.
Main promises of the game

## **Inspirations**

* Bubble Bobble: base theme.
* Marvel Spiderman: swinging feel (I'm swinging like a badass yahooo!)
* Hollow Knight: platformer open world.
* Ori and the Blind Forest: mystical forest setting. Amazing controls. Very good usage of colors to differenciate between normal environnement and the harmful.
* Gris: Awesome way to manager the levels backgrounds.
* Zelda games: sense of exploration.
* Pokemon: zones blocked off by missing mechanincs you need to get before moving on.
* Disney's El Dorado: Temple in the middle of a jungle visuals.
* Various 80's bubble gum and candy ads: transmit the feeling of fun. Candy is fun, bubble gum is fun and tactile.
* Willy Wonka & the Chocolate Factory (1971 movie): crazy fun candy driven artistic direction.
* Indiana Jones movies: brave explorer exploring dangerous ancient ruins.
* Various levels of a rainforest: good motive to separate the game into zones.

## **Musical inspirations**

* Tropical forest
* Indiana Jones
* WoW Stranglethorn Vale
* WoW Un'Goro Crater

## **Promise**

* Simple enough for everyone.
* Minimal input.
* Avoids frustration. Implies good testing.
* Cute setting.
* Play with gum. Meaning different gum related mechanics.
* Have fun messing around with gum and in doing so move around the map. Implies that all gum mechanics are based around movement.
* Explore an open world 2D map to unlock abilities to progress through the game. Implies good design to prevent player from getting lost.
* Setting in a mysterious jungle with ancient ruins. Implies SOME MORE REFERENCES
* Aspires sense of wonder. Implies visual and thematic references to adventure stories. Indiana Jones, D&D, etc.
* Have fun just moving around using game mechanics. Implies good controls.
Zahk

**Zahk** is a cheeky diesel shunter who tries to get things done. He usually shunts freight for bigger engines like Rocky and Marklyn.

## Appearances

* Welcome Party
* Law Breakers

## Voice Actors

TheRedJinty (workprints)

Bigengines87 (Test-onwards)

## Trivia

* Despite Penn being Kyle Dennison's favourite character, Zahk has appeared the most on social media and Youtube.
* At the end of Law Breakers, Zahks model fails to work.
* Zahk was originally going to be green.
* He and Tank are they only characters still voiced by BigEngines87

## Gallery

### Promotional Gallery

Zahk at the Blue Diamond QuarryZahk's model with Marklyn, Rocky, and Penn's models.Kyle with Zahk and Rocky's models
K'ragos

K'ragos is a planet in the K'rag system.

## Geography

A rocky world, K'ragos is tidally-locked. K'ragos is largely rocky desert with several small lakes. Volcanic activity is common on K'ragos. The sand on K'ragos is usually tan. K'ragos has a pinkish-grey sky. K'ragos is arid and cold.

## Native species

K'ragos is home to two main species - the K'ragosians and the K'ragh. The K'ragosians are a humanoid race with brown leathery skin and blue eyes. The K'ragosians are native to the desert biomes of K'ragos. They build large cities on K'ragos - including Ghennetel City.

The other species - the K'ragh - are a race of aquatic beings native to the lakes of K'ragos. A fragile humanoid race with a simillar biology to seahorses, the K'ragh very rarely leave the lakes and never announce their presence to the K'ragosians and other visitors

## History

A mercantile world, K'ragos is frequently visited by trade ships from nearby worlds such as Spevos and Ghordel IV. Early in its history, K'ragos was visited by the Ptuvusans. The Ptuvusans built several structures on K'ragos, however, they left after ~40 years.

While searching for parts to repair Ankarstian's TARDIS, the Doctor - along with Ank (and their companions) - visited Ghennetel City. While the Doctor and Ash bought parts, Ank, Finn, and Bernice explored alien ruins. While in the ruins, Ank was infected by a mind parasite. This parasite was out of temporal flux and started showing Ank memories of his future. These memories showed seemingly improbable and horrific scenarios and started slowly driving Ank insane. This wasn't noticed by Bernice, however, Finn very quickly noticed that something was up with Ank. Finn tried to help Ank, however, he didn't know what was causing it and only tried to console Ank.

   The Doctor eventually got all of the parts on Ank's list that he could find. The Doctor and Ash then visited the ruins and were then told by Finn about what was up with Ank. He then told them that Ank had escaped from the ruins. The Doctor and Finn then searched for Ank and found him almost driven insane by the hallucinations - which had almost completely taken over Ank's mind. Ank then ran from the duo and fell into one of the nearby K'ragh lakes. Ank nearly drowned, however, he was saved by the K'ragh - who killed the parasite within him and then returned him to the surface. They also gave Ank an item on his list - a temporal stasis capacitor - which the K'ragosian markets didn't have. The TARDIS crew then left K'ragos (DW: Future Memory)
Graphic Assets

## **Environnement**

* PROTO: Tileset for the tutorial [use an appearance that clearly differentiates a grappable platform from a non grappable one (to use with the other platform types post prototype)] Types de surfaces: Rock and Herb
* PROTO: Backgrounds (Parralax)
* LATER: Decor elements [must be clearly recognizable as decor and not a platform] ie: Grass clumps, rocks, plants/flowers
* PROTO: Forest seen from a high point (win scene)

## **UI**

* Buttons Start, Options and Credits, Quit, etc.: No text
* Typography
* Sliders
* Cursor (for grap aim)

## **Concept Art**

* Cover = start screen
* end of protoype image (Team Paléo, suivez nous ..)

## **Animations**

first make a sprite for each, then make the complete animation.

* Basic mouvements
	+ Idle
	+ Walk
	+ Run
	+ Jump
	+ Fall
	+ Landing
Gum Bubble

A Bubble of Chewing Gum inflated by the player, acts like a big balloon filled with air.

Press a key to create a Bubble, it pops after a time, press again to pop earlier, player need to land on ground before creating another Bubble.

Makes the player floaty (like reduced gravity would).

Is pushed by air flows.
Base Movements

Base movements are defined as: every movement the player can make without using the gum.

## **Horizontal Movement**

* Horizontal movement is controlled by the Left Stick.
* Upon horizontal input the player is accelerated towards the input direction.
	+ TODO: details?
* Horizontal speed is damped by a different amount depending whether the player is
	+ accelerating : TODO
	+ turning: TODO
	+ stopping : TODO
	+ on ground : TODO
	+ in the airs: TODO

## **Vertical Movement**

* Vertical speed is dampened when
	+ When releasing the Jump button if y component of velocity is positive: TODO details?

## **Jumping**

* Jumping is controlled by the A Button.
* TODO: When can the player jump?
* When he's on the ground
	+ TOD
		- Jumps one way
	+ TODO
		- Jumps a different way
Visual references

**CHARACTERS**

The characters are in a 2D cute chibi style to enhance the fun and simplistic gameplay of the game.

**ENVIRONMENTS**

The game's environments are in a 2D style that matches the style of the main character. Each levels (forest, desert and labo) must have their own color schemes. The color schemes have yet to be decided by the lead artist.

All the visual references can be found on the Pinterest account of the team[1]
Penn

> "*No caboose?!*"
> ― Penn to Rocky, "Law Breakers"
>
>

**Penn**  is a small tank engine who tends to look down on others.

## Bio

Penn is a rather self-centered engine who gets nauseous if he sees anything not done properly. He's quite by the books and deems himself "a lot less thick-minded than you lowlifes". He often shows off his skills to the other engines who don't really care at all.

## Appearances

* Welcome Party
* Law Breakers

## Voice Actors

* E2sandClass28s {{note|Originally}}
* Bigengines87 {{note|Welcome Party]]-Law Breakers; Alternate Cuts}}
* Mainland Studios {{note|Onwards}}

## Gallery

### Screencaptures

Penn in the IntroPenn on top of Marklyn in the intro
### Behind The Scenes

Penn's model with the models for Zahk, Marklyn and RockyPenn's faces along with other facesOn the set of Law Breakers
Gum Mechanics

## **Swinging**

* Player can hook onto "Swingable" surfaces using the X Button.
* Player remains hooked to the surface as long as the X Button is held down.
* When hooked onto the surface
	+ A rope of gum behaves like a spring when player attempts to pull away from the anchoring point, keeping the player attached to the surface.
	+ When the player gets closer to the anchor point through momentum and not through vertical input
		- TODO
	+ The spring's length is calculated upon attachment.
	+ Player can use the Left Stick to move around
		- Vertically:
			* Vertical movement updates the length of the spring.
			* Spring length is clamped between two min and max values.
		- Clockwise and counter clockwise
		- When he's swinging under the attach point
			* Moving the stick to the left makes the player swing clockwise, giving him a clockwise acceleration for a very short time
			* Moving the stick to the right makes the player swing counter clockwise, giving him a counter clockwise acceleration for a very short time
			* He can only swing once every 2 seconds
		- When he's swinging over the attach point, he moves horizontaly the same way he moves in the air
	+ The player can Jump off of the swing by pressing the A button only if he was swinging under the attach point x or less seconds earlier
		- Jumping detaches the grappling hook.
		- If the player had enough speed when swinging under the attach point x or less seconds before jumping, his jump is boosted
Armata Strigoi

**Armata Strigoi** is a song by the German power metal group Powerwolf released on June 5, 2015. It was a second single released from the album Blessed & Possessed.

## Lyrics

Stand up for God in the land of the Fire

Bring on the Madness you're born to destroy

Beyond the trail of Tartarean Riders

Armata Strigoi

Before the morning can break we retire

The searing heat of the sun we avoid

Await the dark proud walachian fighters

Armata Strigoi

We are the stormbound, the avatar

We are the sons of God and sorrow

We are the ones who see no tomorrow

Suck up! Armata De Strigoi

We hail the Cross and we kill by the Bible

For seven sins are defined to deploy

Along the front of Moldavian Strikers

Armata Strigoi

We pray for mercy of Mater Maria

The sacred lie who gave birth to the Boy

We drink the blood of the fallen believer

Armata Strigoi

We are the stormbound, the avatar

We are the sons of God and sorrow

We are the ones who see no tomorrow

Suck up! Armata De Strigoi

We are the stormbound, the avatar

We are the sons of God and sorrow

We are the ones who see no tomorrow

Suck up! Armata De Strigoi
The Hell Planet

The Hell Planet was the second novel in the Second Doctor Adventures novel range. It was written by Cristian Curtjaaz and featured the Second Doctor and Jamie.

## Synopsis

On a planet called Hell, the Doctor and Jamie save an archaelogical expedition from an ancient enemy

## Characters

* The Second Doctor
* Jamie
* Zerist
* Larren
* XYIILI
* The Bonestalkers
Blue Diamond Quarry

**Blue Diamond Quarry** is a quarry located on the Melepiline Railway. Nor and Wis usually work here.

## History

In the Episode "Law Breakers" Penn had gotten into an accident because of him not paying attention, instead talking to Zahk, his carelessness led crashing into a rock pile causing him to derail.

## Rolling Stock

* Nor
* Wis
* Fris
* Can
* Tank
* Burl

## Trivia

* The name of this quarry maybe inspired by the Blue Mountain Quarry from the show *Thomas & Friends.*
Tools

The team uses the following tools for organization and sharing:

* **Discord** and **WhatsApp** for communication.
* **Google Drive** for various assets sharing. See Discord's pinned messages for perma link to the drive.
* **Github** for Unity's project sharing. Poke Oleg to get access to it.
* This **Wiki** for documentation. Poke Oleg to be added as moderator.
* **Asana** for task assignment. Poke Oleg to be added to project's board.
* The "**Schedule**" spreadsheet on the drive to keep track of working hours.
* The **Daily Feedback Document** on the drive to keep track of the team's overall status.
Robgoblin

Bio: TBA

## Description

Roblin is a Goblin based Monster whom tends to rob from Monsters, but nothing too serious. It carries a big brown & red patched up sack full of things it's stolen which it carries around with it everywhere it goes.

## Breeding

Roblin can be bred with the combination of Plant, Earth, and Faerie. The combinations are:

* Potbelly + HippityHop
* Noggin + Tanooklove
* Shrubb + Floot Fly

## Song

It plays the Clavichord by pressing down on its "Piano key" looking set of teeth poking out from the upper lip.

## Name Origin

Roblin is the combination of "Rob" and "Hobgoblin".
Lupus Dei (song)

### Label

Metal Blade Records

**Lupus Dei** is a song from Powerwolf's second album, Lupus Dei.

## Lyrics

Cantus lupus

Satura luna

Corpus nudus domina

Agnus totus

Animus mortus

Ave deus sinistra

Cultus lupus

Opus damnatus

Metus mortis nocturna

Terra sanguis

Padre occultus

Sanctus pupus anima

Dark is the day

God of the grey

Born to obey

All they will say

Mine is the way

Fall down and pray

Hey, hey, wolves don't pray!

Symbols of pain

Out in the rain

Sent to remain

The harvest of the grain

Mine is the blame

The curse of the sane

Hey, hey, wolves don't pray!

Ahh - Lupus dei
In Blood We Trust

Album cover

**In Blood We Trust** is a song from Powerwolf's second album, Lupus Dei.

Orchestral version of the song has been released on The History of Heresy II (2009-2012).

## Lyrics

In blood we trust!

In blood we trust!

In blood we trust - Halleluja!

Blessed are the souls of the dead

For we will drink them tomorrow

Breaker of sorrows and bread

Red is the water we borrow

Hail, hail, lifeless and pale

Hey, ho, undead and male

Father, oh father

Come fill up my grail!

In blood we trust!

In blood we trust!

In blood we trust - Halleluja!

Blessed are the hearts of the sad

The sin of the Christian believer

Soon we return from the dead

To still our blood craving fever

Hail, hail, lifeless and pale

Hey, ho, undead and male

In blood we trust!

In blood we trust!

In blood we trust - Halleluja!

Oh - In blood, in blood we trust

Oh - In blood, in blood we trust
Red Aim

**Red Aim** was a German raga rock band from Saarbrücken formed in 1995. In 2003 it's members formed Powerwolf.

## Members

* Dr. Don Roger (Attila Dorn/Karsten Brill) – vocals
* Benjamin Buss Foxworth (Matthew Greywolf/Benjamin Buss) – guitar
* El Davide (Charles Greywolf/David Vogt) – bass
* Ray Volva (Falk Maria Schlegel/Christian Jost) – keyboards
* Mitch Buchanan (Stéfane Funèbre/Stefan Gemballa) – drums
* Pascal Flach – vocals

## Discography

* *Sinai Jam* (1996)
* *Orange* (Mini Album; 1998)
* *Call Me Tiger* (1999)
* *The Aprilfuckers EP* (EP; 2000)
* *Saartanic Cluttydogs* (2001)
* *Flesh For Fantasy* (2002)
* *Niagara* (2003)
Lupus Daemonis (Intro)

### Label

Metal Blade Records

**Lupus Daemonis (Intro)** is a song from Powerwolf's second album, Lupus Dei.

## Lyrics

Ave Maria, gratia plena
Dominus tecum
Benedicta tu in mulieribus
Et benedictus fructus ventris tui, Jesus
Sancta Maria, Mater Dei
Ora pro nobis peccatoribus
Nunc, et in hora mortis nostrae

Amen
Ave Maria, gratia plena, Dominus tecum.

Benedicta tu in mulieribus et benedictus fructus ventris tui Jesus.

Sancta Maria, Mater Dei, ora pro nobis peccatoribus,

nunc et in hora mortis nostrae.

Amen.

Ave Maria, gratia plena

Dominus tecum

Benedicta tu in mulieribus

Et benedictus fructus ventris tui, Jesus

Sancta Maria, Mater Dei

Ora pro nobis peccatoribus

Nunc, et in hora mortis nostrae

Amen
Music videos

The following is a gallery of official uploads of music videos by Powerwolf.

## 2011

Powerwolf "We Drink Your Blood" (OFFICIAL VIDEO)We Drink Your Blood
## 2012

Powerwolf "Sanctified With Dynamite" (OFFICIAL VIDEO)Sanctified With Dynamite
## 2013

POWERWOLF - Amen & Attack Napalm RecordsAmen & Attack
## 2015

POWERWOLF - Army Of The Night (Official Video) Napalm RecordsArmy of the NightPOWERWOLF - Armata Strigoi (Official Lyric Video) Napalm RecordsArmata Strigoi
## 2018

POWERWOLF - Demons Are A Girl's Best Friend (Official Video) Napalm RecordsDemons Are a Girl's Best FriendPOWERWOLF - Fire & Forgive (Official Video) Napalm RecordsFire & ForgivePOWERWOLF - Killers With The Cross (Official Video) Napalm RecordsKillers with the CrossPOWERWOLF - Incense & Iron (Official Lyric Video) Napalm RecordsIncense & IronPOWERWOLF - The Sacrament Of Sin (Official Video) Napalm RecordsThe Sacrament Of SinPOWERWOLF - Stossgebet (Tour Recap Video) Napalm RecordsStossgebetPOWERWOLF - Where The Wild Wolves Have Gone (2018 Recap & Thank You Video) Napalm RecordsWhere the Wild Wolves Have Gone
Demons Are a Girl's Best Friend

**Demons Are a Girl's Best Friend** is a song by the German power metal group Powerwolf released on May 25, 2018. It was a first single released from the album The Sacrament of Sin.

The song earned the Platinum Record award in Czech Republic.

## Music video

The music video was released on YouTube on 25 May 2018. It tells a story of a demon and six nuns who can not resist their carnal lust. Powerwolf's vocalist Attila Dorn plays the role of a priest.

Powerwolf's keyboardist Falk Maria Schlegel in an interview with metalnews.pl said that the song's topic is innocence and seduction.

## Lyrics

Beware the night

Beware the night before the dawn

Beware the dark when light is gone

For there's a phantom lust awake

They wanna make you bend and scream

They wanna take your hand and lead you in the light of Venus, girl

Come let them take you for a ride

Forget the Lord and cross tonight

and let your carnal lust prevail tonight

Whoa-oh-oh, oh-oh

Demons come at night and they bring the end

Whoa-oh-oh, oh-oh

Demons are a girl's best friend

Whoa-oh-oh, oh-oh

Demons come to life and they take command

Whoa-oh-oh, oh-oh

Demons are a girl's best friend

Beware the fire

Beware the fire in their eyes

Beware of former driven lies

For there's a truth behind the veil

They make you part of blackened rites

For take the crave between your thighs

Your antidote of evil, girl

Come resurrect him to the sky

And wave all innocence goodbye

And let desire take command tonight

Whoa-oh-oh, oh-oh

Demons come at night and they bring the end

Whoa-oh-oh, oh-oh

Demons are a girl's best friend

Whoa-oh-oh, oh-oh

Demons come to life and they take command

Whoa-oh-oh, oh-oh

Demons are a girl's best friend

And when your sleep is haunted in the night

Girl don't you dare to seek for candlelight

'Cause in the dark the demons come as carnal dynamite

Whoa-oh-oh, oh-oh

Demons of the night come and take her hand

Whoa-oh-oh, oh-oh

Demons are a girl's best friend

Whoa-oh-oh, oh-oh

Demons treat her thighs, come and make their stand

Whoa-oh-oh, oh-oh

Demons are a girl's best friend
Toxic Island

Bio: *"Beware fellow Monsters! For this is no ordinary run-of-the-mill Island here, this is Toxic Island! Home to many dangers and mysteries. Despite the acidic pools and possibly of mutating into a weird version of themselves. That doesn't stop the Monsters who live here from singing it out and having fun in this place that looks like an experiment gone horribly wrong, the Monsters prefer as "An interesting vacation from their ordinary homes". Just watch your step next time, least you trip and fall into a T-Rox spa bath."*

## Description

Toxic Island like most Outer Islands isn't a Colossal nor a Titan, rather an Island without a specific shape or form. It is made up of five main segments and four minor ones, the main five are all green, bioluminescent masses of strange rock which isn't extremely radioactive despite the glow of them suggesting otherwise, the four minor segments are all about 3x3 in size except for one out on the far north east corner that is 2x2 in size, these minor segments reside peacefully still in the middle of four different acidic pools, the acid being coloured teal green and slightly clear too, these acidic pools don't dissolve Monsters rather they super energize them til their hyperactive. In the background the sky is full of almost black shades of purple chemical clouds that rain the same acidic liquids seen in the Acidic pools only the clouds acid rain has a more "Colourful" effect on Monsters drenched in it. There's also an Abandoned half destroyed factory in the distance that is mostly silhouetted.

Out of the 6 Natural Outer Islands, Toxic Island has the second lowest level restriction, being Level 10.

## Indigenous Monsters

The Monsters in Toxic Island are of the Natural, Seasonal elements and Electricity.

* Potbelly
* Toe Jammer
* Noggin
* Furcorn
* Dandidoo
* Shrubb
* Drumpler
* Boskus
* Phangler
* Stogg
* Thumpies
* Bowgart
* Spunge
* Reedling
* Pummel
* Rootitoot
* T-Rox
* Ziggurab
* Scups
* Quarrister
* Yelmut
* Incisaur
* Riff
* Flum Ox
* TBA (Plant, Cold, Water, Earth, Fire)
* TBA (Plant, Cold, Air, Water, Earth, Fire)
* Punkleton
* Blabbit
* Wubbox
* Rare Wubbox
Montecore

### Label

Metal Blade Records

**Montecore** is a song from Powerwolf's first album, Return in Bloodred

## Lyrics

My baby don't cry

My baby don't fear

Should I have you know

Come follow me into the light

And you will see the fire's eyes

Come follow me into the night

And you will see the spider's eyes

Come follow me into the war

And you can feel the power of Montecore

Montecore, the tiger of doom

Come follow me into the light

And you will see the afterlife

Come follow me into the night

And you will see the tiger's eyes

Come follow me into the war

And you can feel the power of Montecore

Montecore, the tiger of doom

ooooooooh

ooooooooh

ooooooooh

ooooooooh

Montecore, the tiger of doom

Montecore, the tiger of doom

Montecore, the tiger of doom

Montecore, the tiger of doom
We Take It From the Living

Album cover

**We Take It From the Living** is a song from Powerwolf's second album, Lupus Dei.

## Lyrics

We came out of storm and nightmare

Of blood and snow

Are you guided by the bible?

I want to know...

Would you die for Heavy Metal?

Then hear our call

Raise your horns for master Satan

Till the heavens fall

We take it from the living!

We came out of dark and fire

From down below

All we need is merchandisers

I want to know...

Will you die for Heavy Metal?

We'd sell you all

Raise your notes for great consume

In our metal mall

We take it from the living!