Afeera/Moveset

## Moveset

### General

* **Renown: Hybrid** - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: Superior Block** - Dodge in the direction of an incoming Attack just before impact to Superior Block it, interrupting it. A successful Superior Block grants a Hero access to guaranteed follow-ups.

### Hero Specific

* **Seismic Shield into Heat Death** - If Afeera successfully blocks an incoming attack with her Superior Dodge Block, she can input the Guardbreak input to perform a Shield Bash.
* **Superior Block Lights** - Both Opener and Finisher Lights have Superior Block property during the Startup, causing the attack to become a Crushing Counter (unblockable and increased damage) if successful at blocking an attack. Time well to counter attack or, in the case of the Finishers, fend against ganking foes.
* **Directional Heavies** - Afeera's Heavy Chain attacks have different properties based on which guard direction she attacks from.
	+ **Varied Time Heavy Openers** - Heavy Openers have different speeds depending on which direction the attack is from. In order of speed, Right Heavy Opener is fastest, followed by Left Heavy Opener, with Top Heavy Opener being the slowest.
	+ **Special Heavy Finishers** - Heavy Finishers have distinct properties depending on which direction the attack is from: Right Heavy Finisher is Unblockable; Top Heavy Finisher is Undodgeable; Left Heavy Finisher knocks the opponent back towards the right as she displaces herself to the left. The Left Heavy Finisher can wallsplat.
	+ **High Recovery Bash Finisher** - Left Heavy Finisher, including the Red Omen variant, has modified Recovery properties from the other Finishers depending on if the attack lands or not: if landed, the move has increased recovery frames to a Guardbreak, Knockout Punch and Astro Flip, but shorter recovery frames to Light/Heavy Openers and Zone Attack that are guaranteed on wallsplat; if the move misses or is blocked, the recoveries will be the same as the other Finishers.
* **Astro Flip** - Can cancel the Recovery of any attack or bash with the Dodge input to perform Astro Flip. By default, Astro Flip will have Afeera move backwards, but with a directional input, it can be performed to the side or forward.
	+ **Astro Flip Follow-ups** - After an Astro Flip, follow-up with either Astro Flip Kick with the Guardbreak input or with an Opener. These moves can be buffered during the Flip.
* **Bash Assortment** - Afeera has access to a number of unique bashes.
	+ **Knockout Punch** - Knockout Punch has Afeera leap to hit her opponent with her shield. This move can be cancelled during its start-up.
		- **Fleet Foot** - If a target is outside normal leap range when attempting the Neutral Bash, Afeera will sprint for up to 2 seconds before initiating the leap. If after the 2 seconds, the target is still out-of-range, Afeera will stop her chase instead of performing the leap.
		- **Fleet Foot Feint** - While sprinting, it is possible to feint the move to stop performing the Neutral Bash either with a Hard Feint or a Soft Feint into Flip.
		- **Navigating Foot** - Unlike other chasing moves, Afeera can control the side-to-side movement of Fleet Foot's sprint. This allows her to move around corners and units when on the chase, but only to a limited extent.
		- **Fleeting Comet** - Fleet Foot also affects Afeera's Unique Tier 3 Feat, Speeding Comet, allowing her to chase with the move before initiating its effect. Speeding Comet's Fleet Foot is not counted as a part of the move, so won't go on cooldown if the Fleet Foot is cancelled or interrupted.
	+ **Khassaki Kick** - After any opener, Afeera can initiate a mid-chain bash in the form of a back kick.
	+ **Astro Flip Kick** - After a Flip, Afeera can perform a bash in the form of a knee attack.
	+ **Red Omen Follow-ups** - After a successful bash, Afeera can either perform a Light or Heavy Follow-up. The Follow-Ups are guaranteed on the bash target, but can also be target swapped. Red Omen cannot be performed after a missed bash.
		- **Red Omen Traits** - Red Omen Follow-ups will adopt the traits of Finishers: the Light Follow-up will have Superior Block in the direction of the attack, while the Heavy Follow-up will have a unique property based on the Guard direction.
* **Chain Openers** - Oracle's Doom, Oracle's Rush, Stampeding Gazelle and Leaping Gazelle count as a Chain Opener, and can be followed-up with a Finisher, a Khassaki Kick or an Astro Flip.
* **Special Knock Downs** - Although the target of Afeera's unique grapple feats, Gravity's Pull and Speeding Comet, will be knocked down at the end of the move, they won't be counted as being on the floor for moves such as Centurion's Eagle's Talon and Jormungandr's Hamarr Slam.
	+ **Executable Knock Downs** - All knock down effects, including all other special knock downs, cause the target to not be in a state to be executed, instead leading into a fixed death animation or ragdoll even if hit by an executing blow (ie. a normal heavy attack), However, Gravity's Pull and Speeding Comet will count the target as standing throughout the grapple animation, thus valid to be executable if the target is hit by an executing blow.

### Moves

(From Guard Mode)

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