Balance Changes/Mobs

The list of all the **Balance Changes** to **Mobs** that already exist in Don't Starve Together that have been modified by *Uncompromising Mode* in some way. Just like the base game, many of these changes are configurable and can be disabled or personalized to one's liking.

## Passive Animals

* **Beardling**
	+ Drops changed to **Monster Morsel**; originally Monster Meat.
* **Chester** -**NOTE**: Temporarily Disabled for future fixing!
	+ If 9 Desert Stones are placed into his 9 slots, he will transform into **Lazy Chester** upon a Full moon.
		- Lazy Chester will **collect items** within a certain radius.
			* Will only stack items of the **same type** off the ground that are stored in him.
* **Gobbler**
	+ **Runs** towards food on the ground; originally walked.
		- Gobblers spawn as **Starving Gobblers**. (Legacy Option, Off by Default)
			* While normally passive, they turn aggressive versus any players which are holding Berries.
			* They 20 damage and knock all Berries out of the player's inventory.
			* Increased Health to **200**; originally 50.
			* Starving Gobblers no longer despawn in when entering Berry Bushes at Dusk, but instead hide if there are no Berries nearby.
			* After eating 3 berries, they turn back to normal Gobblers, which they no longer attack, despawn when entering a Berry Bush.
* **Grass Gekko**
	+ Can now be caught on traps and be added to the player's inventory.
	+ Drops a Grass Tuft on death.
* **Caged Birds**
	+ Provides Monster Eggs when fed any form of Monster Meat or Monster Morsel.
* **Wobsters**
	+ Cannot be baited by an empty Lure.

## Neutral Animals

* **Bees, Killer Bees, and Grumble Bees**
	+ Will target mobs who have been stung by other Bees.
	+ Bees and Killer Bees no longer drop honey.
	+ Striking players will reduce the Sneeze timer during Spring. (Only if Hay Fever is enabled in the options)
* **Beefalo**
	+ Added a **Charge Attack**.
		- Telegraphed by roaring on their hind legs, they will bolt at the speed of a charging Rook without turning until they've hit a mob or ran a certain distance, dealing **34** damage.
		- Performing the **charge** will refresh their attack period, meaning they will be able to attack again.
* **Bunnyman**
	+ Attacks players that hammer their Bunny Hutches.
	+ Will not attack other Bunnymen.
	+ Respawn interval increased to **3 days**; originally 1.
* **Catcoon**
	+ Increased Health to **375**; originally 150.
	+ Increased Cat Tail drop chance **100%**; originally 33%.
	+ Increased Attack Period to **2**; originally 1.
	+ Decreased **Leap** Attack Range changed to **2-2.67**; originally 3-4.
		- Hisses before performing **Leap**.
	+ Attacks kill Rats in a single strike.
* **Koalefant**
	+ Health is increased to **2000**; originally 1000.
	+ Added **Trunk Honk**
		- Forces the dropping of any items occupying the player's hand slot.
	+ Added a **Charge Attack**.
		- Telegraphed by the hoof dragging, they will bolt at the speed of a charging Rook without turning until they've hit a mob or ran a certain distance, dealing **50** damage.
		- Performing a **charge** will refresh their attack period.
	+ Added a **Counter Attack**.
		- Every instance of damage against an idling Koalefant has a chance to provoke a **counter attack**.
		- Telegraphed by a hop, they deal **50** damage in an AOE radius.
		- Performing the **counter attack** will refresh their attack period.
* **Pengull**
	+ Attacks mobs that enter their nesting grounds.
		- Ignores wearers of the Feather Hat.
* **Pig**
	+ Attack players that hammer their Pig Houses.
	+ Will not attack other Pigs.
	+ Added a **Counter Attack**.
		- Provoked after 4-6 hits.
		- Telegraphed by an angry and hunched posture, they uppercut the player, Knockbacking them and dealing **1** damage.
			* This is followed by a subsequent, non-turning rush until they've hit the player or ran a certain distance, dealing **34** damage.
		- Performing the **counter attack** after their second strike will refresh their attack period.
	+ **Optional changes**:
	+ **Slurtle**
		- Health reduced to **600**; originally 1,200.
		- Increased drop rate of Shellmets to **75%**; originally 10%.
		- Decreased attack interval by **37.5%**.
	+ **Snurtle**
		- Health reduced to **100**; originally 200.
		- Decreased attack interval by **37.5%**.

## Hostile Creature

* **Clockwork Knight, Bishop, and Rook**
	+ Now immune to fire and won't panic when standing atop fire.
* **Batilisk**
	+ When spawning from Sinkholes, they will immediately disperse.
	+ Drops changed from **Monster Morsel**; originally Monster Meat.
	+ Batilisk Wings drop rate changed to **15%**; originally 25%.
* **Frog**
	+ Eats live Butterflies and Food on the ground.
	+ During Autumn of the second year, **Sickly Toads** spawn.
		- Yellow in appearance, they spawn a Spore Cloud upon death.
* **Hound**
	+ **Blue Hound**
		- Attacking will apply freezing.
			* It takes 2 strikes to freeze a player.
	+ **Red Hound**
		- Attacks will set mobs/players on fire.
	+ **Horror Hound**
		- Have 150 health instead of 100.
		- Move 20% faster than regular hounds.
		- Attack every 2 seconds like regular hounds, instead of every 2.5 seconds.
* **Krampus**
	+ Added a **Drop Kick**
		- Telegraphed by a short hop and leaning on their bag, they knockback, dealing 50 damage.
* **Mactusk**
	+ Added a **Slap**
		- Deals Knockback.
	+ Throws Snap-Traps at the player.
		- Underhanded throws are lobbed in a short range. Overhand throws go further.
		- Snap-Traps eventually Destroy themselves.
* **Mosquito**
	+ Turns yellow during Spring.
	+ Striking players will reduce the Sneeze timer during Spring. (Only if Hay Fever is enabled in the options)
* **Guardian Pigs**
	+ Attacks Walls near them.
	+ Added a **Counter Attack**
		- Equal in nature to Pigman's.
	+ 4 Pig Torches are generated near Pig King, and will spawn **Pig King Guards**.
		- **Pig King Guards** will warn players to behave while in the presence of the king.
		- **Pig King Guards** will remember the player as an enemy if they perform hostile actions such as:
			* Staying too near Pig King at night
			* Killing Pigmen
			* Hammering Pig Houses
			* Killing all Pig King Guards is the only way to pacify the future guards.
* **Spider**
	+ Leaps like **Spider Warriors**, except they only do it within a shorter range.
	+ Drops changed to **Monster Morsel**; originally Monster Meat.
* **Spider Warriors** and **Depth Dwellers**
	+ Added a **Counter Attack**.
	+ Changed drops to **Monster Meat + 50% for either Silk or Spider Gland**; originally 50% for Monster Meat, 25% for Silk and 25% for Spider Gland.
* **Nurse Spider**
	+ Health is decreased to **200** from 400.
	+ Healing to Webber is decreased to **5**; originally 8.
* **Werepig**
	+ Prioritizes attacking mobs and walls versus eating.