Blast Mine

**Blast Mine** is a **Unique** Perk belonging to Jill Valentine.
Prestige Jill Valentine to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Blast Mine** for all other Characters.

When direct combat is not an option, you still find ways to strike back.
<p>After repairing Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">50 %</span>''', ''Blast Mine'' activates:
\*Press the ''Active Ability button'' while near a partially progressed Generator to install a Trap, which stays active for '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">110</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">120</span>''' '''seconds'''.
\*When the Killer damages the ''Trapped Generator'', its Trap explodes half-way through, stunning them and blinding anyone nearby.
''Blast Mine'' deactivates after triggering successfully or once the timer runs out.
<p>The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of ''Trapped Generators'' are revealed to all Survivors in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.

When direct combat is not an option, you still find ways to strike back.
After repairing Generators for a total of **50 %**, *Blast Mine* activates:
* Press the *Active Ability button* while near a partially progressed Generator to install a Trap, which stays active for **100**/**110**/**120** **seconds**.
* When the Killer damages the *Trapped Generator*, its Trap explodes half-way through, stunning them and blinding anyone nearby.

*Blast Mine* deactivates after triggering successfully or once the timer runs out.
The Auras of *Trapped Generators* are revealed to all Survivors in **yellow**.

When direct combat is not an option, you still find ways to strike back.
<p>After repairing Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">50 %</span>''', ''Blast Mine'' activates:
\*Press the ''Active Ability button'' while near a partially progressed Generator to install a Trap, which stays active for '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">110</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">120</span>''' '''seconds'''.
\*When the Killer damages the ''Trapped Generator'', its Trap explodes half-way through, stunning them and blinding anyone nearby.
''Blast Mine'' deactivates after triggering successfully or once the timer runs out.
<p>The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of ''Trapped Generators'' are revealed to all Survivors in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.

When direct combat is not an option, you still find ways to strike back.
After repairing Generators for a total of **50 %**, *Blast Mine* activates:
* Press the *Active Ability button* while near a partially progressed Generator to install a Trap, which stays active for **100**/**110**/**120** **seconds**.
* When the Killer damages the *Trapped Generator*, its Trap explodes half-way through, stunning them and blinding anyone nearby.

*Blast Mine* deactivates after triggering successfully or once the timer runs out.
The Auras of *Trapped Generators* are revealed to all Survivors in **yellow**.

## History

* 5.0.0
* 6.2.0
* 6.2.2
* 7.1.0
* 7.2.0

After repairing Generators for a total of **66 %, *Blast Mine* activates:**
* After repairing a Generator for at least **3 seconds**, press the *Ability button* to install a Trap, which stays active for **35/40/45 seconds**.

The Aura of Trapped Generators are revealed in **yellow** to all Survivors.
When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
*Blast Mine* deactivates after triggering successfully.

After repairing Generators for a total of **66 %, *Blast Mine* activates:**
* After repairing a Generator for at least **3 seconds**, press the *Ability button* to install a Trap, which stays active for **35/40/45 seconds**.

The Aura of Trapped Generators are revealed in **yellow** to all Survivors.
When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
*Blast Mine* deactivates after triggering successfully or if the timer runs out.

After repairing Generators for a total of **50 %, *Blast Mine* activates:**
* After repairing a Generator for at least **3 seconds**, press the *Ability button* to install a Trap, which stays active for **40/45/50 seconds**.

The Aura of Trapped Generators are revealed in **yellow** to all Survivors.
When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
*Blast Mine* deactivates after triggering successfully or if the timer runs out.

After repairing Generators for a total of **50 %, *Blast Mine* activates:**
* After repairing a Generator for at least **3 seconds**, press the *Ability button* to install a Trap, which stays active for **100/110/120 seconds**.

The Aura of Trapped Generators are revealed in **yellow** to all Survivors.
When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
*Blast Mine* deactivates after triggering successfully or if the timer runs out.

After repairing Generators for a total of **50 %**, *Blast Mine* activates:
* Press the *Active Ability button* while near a partially progressed Generator to install a Trap, which stays active for **100/110/120 seconds**.
* When the Killer damages the *Trapped Generator*, its Trap explodes half-way through, stunning them and blinding anyone nearby.

*Blast Mine* deactivates after triggering successfully or once the timer runs out.
The Auras of *Trapped Generators* are revealed to all Survivors in **yellow**.

## Change Log

### Patch 6.2.0

* ***Nerf:*** now *Blast Mine* deactivates if the timer runs out, forcing the Survivor to repair a Generator to re-earn the Trap.

### Patch 6.2.2

* ***Buff:*** increased the time the Trap stays active to **40/45/50 seconds**.
* ***Quality of Life:*** reduced the Generator Repair Requirement from **66%** to **50%**.

### Patch 7.1.0

* ***Buff:*** greatly increased the time the Trap stays active to **100/110/120 seconds**.

### Patch 7.2.0

* ***Quality of Life:*** when the Perk is active, its Trap can now be placed while standing near a Generator that has partial Progression and no longer requires repairing it for a few seconds.

## Audio Cue

The following sound plays upon activating **Blast Mine**:

## Trivia

* **Blast Mine** requires its user to input a total of **45 Charges** into Generator Repairs, either on the same Generator or accumulatively across different Generators.
	+ This equals **50 %** of a complete Generator.
	+ **Blast Mine** ***only*** accounts for the Charges input by its user and ignores Charges input by other Players.
		- This behaviour results in *Blast Mine's* Activation time varying, depending on how many other Survivors are also repairing the same Generator and/or which outside effects are affecting the Repair speed.
* The blinding radius covers **12.5 metres** and the Killer is stunned for **4 seconds**.
* **Blast Mine** works by placing a modified Flash Grenade on top of the Generator model, which is visible to attentive Survivors.
The Killer cannot see it.
	+ The **Flash Grenade** is modified so that it cannot be interacted with to prevent displaying the pick-up prompt for Items.
	+ It is also modified to not detonate until the Killer is half-way through the *Damage Generator* action.
	+ Despite the in-game depiction, the Perk icon depicts Jill Valentine (presumably), who is placing C4 underneath the Generator.

## Gallery

* The visible **Flash Grenade** model on top of a Generator.