recursal/Fanatic-Fandom huggingface dataset:
Hill Giant

## Stats

Hill Giant is a huge giant creature of 5 Challenge Rating. It provides 1800 XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*Dumb and voracious, these creatures are in constant search for food – and that may very well mean you and your friends.*

## Attacks

### Greatclub

+8 to hit, 3d8+5 bludgeoning damage, ×2 Attacks
Gauntlet of Perfection

Gauntlet of Perfection is a craftable bludgeoning monk weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons is required to use it effectively.

The gauntlets can be used by Monks.

## Crafting

**Ingredients:** Primed Gauntlets, Volcanic Tear

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* (Palace of Ice) Sold by Berdel Ironfoot
Half-Elves

Half-Elves only came into being after humans arrived, making them one of Solasta's newest arrivals. They adopt the culture of whatever place they call home, and are known for their artistry and sophisticated taste. Offspring of the human refugees from Tirmar and the Solastan elves, half-elves have the strength of their parents. Versatile, charismatic, gifted with Darkvision and fey ancestry, they are always torn between two cultures.

## Ancestry features

* **Move:** 6 cells
* **Ability Score Increase**: Charisma +2, increase two other scores by 1 point each.
* **Bonus Skills:** Choose any 2 skills.
* **Darkvision:** See normally in dim light, and in natural darkness as if in dim light.
* **Fey Ancestry:** Saving throw advantage against Charm. Immunity to magical sleep.
* **Languages:** Common, Elvish, and one language of your choice.
Half Plate of Robustness

Half Plate of Robustness is a craftable medium armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. It confers disadvantage on Stealth checks. Proficiency with medium armor is required to wear it.

## Description

*This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. Ildurial Stronghand forged the first of those armors for the Emperor’s personal guard.*

## Crafting

**Ingredients:** Primed Half Plate, Mithral Stone

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
Flash Arrow

Flash Arrow is a type of bow ammunition that can be crafted with Smith's Tools or bought.

*This projectile uses an alchemical flask for additional damage.*

## Crafting

**Ingredients:** Projectile Parts, Acid, Magnesium, Primordial Lava Stones, Arrow ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Found as random loot

## Location

* Sold by Wilf Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Rhodanthe Asigon
Half Plate +1

Half Plate +1 is a magical medium armor. It has a first tier enchantment and provides +1 bonus to Armor Class. It confers disadvantage on Stealth checks. Proficiency with medium armor is required to wear it.

## Description

*This magical armor was made for a knight of Gallivan. His name is engraved underneath the breastplate: Ramsay.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Gauntlets of Ogre Power

Gauntlets of Ogre Power is a wondrous item. It's a magical item. It's equipped in the hands slot and requires attunement. When attuned, it sets your Strength to 19.

## Description

*Arasdir Lighthands crafted these gauntlets, showing ogres the superiority of mind over matter.*

## Location

* Found as random loot
* Reward for “Angbi's Bones” sidequest,
* Sold by Halman Summer
* Sold by Berdel Ironfoot
Ghoul’s Caress Poisoned Arrow

Inflicts Paralyzed (save each turn to cancel), 3 hits

Ghoul’s Caress Poisoned Arrow is a type of bow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular arrows use Ghoul’s Caress.*

## Crafting

**Ingredients:** Storm Heather, Magnesium, Deep Root Lichen, Arrow ×5

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Found in the Bone Keep, Ground Floor
* Sold by Maddy Greenisle
* Sold by Yasmin
* The Messenger quest reward
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
General Blunt

Esma Blunt is one of the characters introduced in the Palace of Ice DLC. She is the chieftain of the Eastern Clans. The party first encounters her at the Gallivan Border.

## Description

*Esma Blunt is the chief of the Eastern Clans, and a fierce warrior amd general, also known as 'The Salamander'.*

## Character and Story

[Esma Blunt description and story goes here].

## Connected Quests

* The Eastern Front
* Attrition
* The Enemy Within
* The Wyvern's Nest
Forge Scout Journal

Forge Scout Journal is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Description

*The last notes of the men found in the mysterious library.*

## Text

*We have been stuck here for days.*

There is nothing we can do. The library seems endless. By my count, we have explored a good hundred rooms. The few books we have read do not make any sense.

Yesterday, we found a new room that we had never been trough before. A good sign, perhaps? We will see tomorrow.
Feather Fall

Feather Fall is a first level spell from the Transmutation school. The spell provides a safe landing when the caster or his allies fall.

## Spell effects

Feather Fall can be cast as a reaction, which the caster takes when he or a creature within 60 feet of him falls. It grants *Feather Falling* – the target cannot be hurt by falls.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Fighter (Spellblade only)
* Sorcerer
* Wizard
Gauntlet +3

Gauntlet +3 is a bludgeoning monk weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with simple weapons is required to use it effectively.

The gauntlets can be used by Monks.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Berdel Ironfoot
* Found as random loot
Hjalmar's Request

Hjalmar's Request is a secondary quests in the Palace of Ice DLC.

[*summary goes here*]

## How to obtain the quest

The quest is given by Hjalmar Vengful-Heart in the Storm Giant Camp.

## Objectives and quest log entries

**Find Björni's Artifact of Power**

* Hjalmar requested that you bring him the artifact that gave Björni the power to defeat his father. Take it from Björni's dead body.

* You found Björni's artifact, a scepter.

**Return the Scepter to Hjalmar**

* You can return the scepter to Hjalmar, but you could also keep it for yourself.

* You gave Hjalmar the scepter, gaining his trust and friendship.

## Walkthrough

[Hjalmar's Request walkthrough goes here]

## Rewards

* If the party keeps the Scepter of Harming
	+ Northern Clans faction relations +20
	+ Scepter of Harming (cast Harm once per day, does not require attunement)
* If the Scepter of Harming is given Hjalmar
	+ Northern Clans faction relations increase >= 20
	+ 6 x Diamonds (value 1000)
	+ 6 x Rough Blue Diamonds (value 500)
	+ 1000 XP
	+ A Mysterious Artifact fails
* If the Scepter of Harming is given to Heddlon Surespell, thereby completing A Mysterious Artifact
	+ Northern Clans faction relations -15
	+ One of the following
		- Manual of Gainful Exercise
		- Manual of Quickness of Action
		- Tome of Quick Thought
		- Manual of Bodily Health
		- Tome of Leadership and Influence
		- Tome of Understanding
	+ 1000 XP
Helia Fairblade

Helia Fairblade is one of the characters introduced in the Lost Valley DLC. She is a member of the Principality of Masgarth faction and a Senior Deputy of the Legacy Council. Helia can be found at the Merchant Campsite.

## Character and Story

[Helia Fairblade description and story goes here].

## Connected Quests

* The Merchant Road
* Precious Paper
Haste

Haste is a third level spell from the Transmutation school. The spell makes one ally faster and more agile, and grants them an additional action for a limited time.

Despite the description the additional action cannot be used to take the Dodge action.

Haste requires concentration.

## Spell effects

Haste targets one ally. The target gains *Hasted*:

* target's speed is doubled;
* target gets +2 to AC;
* target's Dexterity saving throws are made with advantage;
* target is able to take one more action per turn (Attack (one attack only), Dash, Disengage, Hide, Use on Object).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Battle only)
* Druid (Circle of the Land - Grassland only)
* Paladin (Oath of Judgment only)
* Sorcerer
* Warlock (Timekeeper only)
* Wizard
* Fighter (Spellblade only)
Greataxe of Perfection

Greataxe of Perfection is a craftable two-handed melee slashing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or greataxes is required to use it effectively.

## Crafting

**Ingredients:** Primed Greataxe, Volcanic Tear

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16
First Mission Accomplished

First Mission Accomplished is one of the main quests in Solasta: Crown of the Magister. It is unlocked automatically when the player completes the previous main quest and grants certain rewards upon completion.

## How to obtain the quest

You get this quest after completing the Caer Lem quest.

## Objectives and quest log entries

**Meet with Carran**

* You have made your report to the Council.

**Talk to Robar** (only available if you ended up with Robar during the Caer Lem quest)

* Find Robar and ask him if he knows anything. Take a look in the Sunblaze Court.
* You talked to Robar, and he told you where the Caer Lem scouts were before the Soraks attacked the outpost. It was a ruined tower, a little further into the Badlands.

**Talk to Lisbath** (only available if you ended up with Lisbath during the Caer Lem quest)

* Find Lisbath and ask her if she knows anything.
* You talked to Beryl, and she told you where the Caer Lem scouts were before the Soraks attacked the outpost. It was a ruined tower, a little further into the Badlands.

**Talk to Daliat** (only available if you ended up with Daliat during the Caer Lem quest)

* Find Daliat and ask him if he knows anything. Take a look around Lane Ends.
* You talked to Daliat, and he told you where the Caer Lem scouts were before the Soraks attacked the outpost. It was a ruined tower, a little further into the Badlands.

**Talk to Beryl** (only available if you ended up with Beryl during the Caer Lem quest)

* Find Beryl and ask her if she knows anything. Take a look around the Snow Alliance embassy.
* You talked to Beryl, and she told you where the Caer Lem scouts were before the Soraks attacked the outpost. It was a ruined tower, a little further into the Badlands.

**Talk to One of the Survivors from Caer Lem**

* You have learned about an old tower in the Badlands where Soraks might be hiding.

**Travel to the Ancient Tower**

* You have reached the ancient tower.

## Walkthrough

* After your escape from the Caer Lem Outpost, you report back to the Legacy Council.
* You check your inventory, sell anything that is not needed, store stuff in your chest for later, heal wounds and have a rest at the tavern.
* To receive a clue about the next part of your adventures, you talk to Beryl or to another survivor from Caer Lem.
	+ You can find Beryl Stonebeard at the Snow Alliance Embassy (map CAER CYFLEN: Legacy Council Hall).
	+ You can find Daliat Sunbird at Lane Ends (map CAER CYFLEN: Market Street).
	+ You can find Robar Sharp at the Sunblaze Court.

## Map

CAER CYFLEN: Market StreetCAER CYFLEN: Legacy Council Hall
## Rewards

* **Relationship Gain:** Principality of Masgarth
Food

Food is a life necessity. Each character needs 3 pounds of food a day to remain alive and well. If the party is deprived of food during traveling, they will become progressively more exhausted. And without sufficient amount of food in the inventory, the party will not even be allowed to rest in the Long Rest spots. Because of this, you will want to have your Create Food or Goodberry spell prepared before your rations run out.

Standard source of food for any adventurer are Ration Pouches. But the party will also forage and hunt when traveling – more or less successfully depending on their WIS (Survival) ability. There are also spells that create food.

## Sources of food

* Ration Pouch
* Foraged Food
* Goodberry spell
* Create Food spell
Highrock Outpost

Highrock Outpost is one of the locations introduced in the Palace of Ice DLC.

This small outpost in the Marches is manned by just a few soldiers. And they don't even realized that they've been infiltrated by the Soraks!

*Garrad is an old friend of Violet. He commands a garrison in the Marches for the Principality of Masgarth.*

## Notable Characters

* Garrad Miles
* Etheyn Cook
* Wilyn Yates
* Jakelyn Colban
* Harryn Surridge
* Lorna Mighten
* Brennen Lingard
* Weyne Tayler
Gauntlet +1

Gauntlet +1 is a bludgeoning monk weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with simple weapons is required to use it effectively.

The gauntlets can be used by Monks.

## Description

*A gauntlet from the imperial era, finely crafted and imbued with magic.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Half-Orcs

Half-Orcs only came into being after humans arrived, making them one of Solasta's newest arrivals. Offspring of humans and orcs, half-orcs often have a history of violence rather than romance. Rejected by both their parent's families, they tend to rely on strength to get on in life.

Half-Orc ancestry was introduced in the Primal Calling DLC.

## Ancestry features

* **Move:** 6 cells
* Languages (unnoted): Common, Orcish.
* **Ability Score Increase**: Strength +2, Constitution +1
* **Darkvision:** See normally in dim light, and in natural darkness as if in dim light.
* **Menacing:** You gain proficiency in the Intimidation skill.
* **Relentless Endurance:** When you are reduced to 0 hit points but not killed outright, you drop to 1 hit point instead. You can't benefit from this feature again until you finish a Long Rest.
* **Savage Attacks:** When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add the result to the extra damage of that critical hit.
Half Plate +2

Half Plate +2 is a magical medium armor. It has a second tier enchantment and provides +2 bonus to Armor Class. It confers disadvantage on Stealth checks. Proficiency with medium armor is required to wear it.

## Description

*This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. Ildurial Stronghand forged the first of those armors for the Emperor's personal guard.*

## Location

* Sold by Joriel Foxeye
* Sold by Rogar Dostar
* Found as random loot
Gorim Ironsoot

Gorim Ironsoot is a vendor located on the Market Street in Caer Cyflen. She runs the General Store for Adventurers. She is a member of the Principality of Masgarth, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. Gorim will buy your items for almost the best price in the game (only beaten by Heddlon Surespell if your relationship with Arcaneum is on the Living Legend level).

## Stock

Stock prices change based on the Principality of Masgarth faction relationship. Stock does not replenish.

* Indifference (0-10)
* Sympathy (11-30): 15% upcharge on base value
* Alliance (31-50): 10% discount
* Brotherhood (51-80): 20% discount
* Living Legend (81-100): 30% discount
Frostburn Longsword

Frostburn Longsword is a craftable one-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or longswords is required to use it effectively.

## Description

*This enchanted weapon was forged using the ancient knowledge of dwarven master smiths. It was designed by Keliandir Moltenheart, who forged this weapon to fight salamanders after an exploration of the elemental planes went awry.*

## Crafting

**Ingredients:** Primed Longsword, Crystal of Winter

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Heddlon Surespell
* Found in the Bone Keep (2nd floor, on a bookshelf)
* (Lost Valley) The Renewal quest reward
Glabrezu (CR 9)

## Stats

Glabrezu is a large fiend creature of 9 Challenge Rating. It provides 5000 XP when killed.

The enemy was introduced in the Palace of Ice DLC.

## Description

*Besides being devastating in battle, Glabrezus love to corrupt more than anything. Their cunning mind and high charisma allows them to tempt their victims and trap them into ruin.*
Hide

**Hide** is a standard medium armor. It is a basic non-magical armor. Proficiency with medium armor is required to wear it.

## Description

*This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.*

## Location

* Sold by Gorim Ironsoot
* Sold by Wilf Warmhearth
* Sold by Mogo the Poor
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Flurry of Blows (Condition)

Flurry of Blows is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Flurry of Blows applies the following effects:

* Creature can make two unarmed strikes as a bonus action.

## Application and Removal

**Flurry of Blows can be applied by:** Flurry of Blows feature of Monks

**Flurry of Blows can be removed by:** –
Imperial Gate Plaque

Circle of Danantar

Tower of Knowledge

Imperial Gate Plaque is a Faction Relic item. It can be given to a chosen interested faction for specific rewards (certain amount of relationship gain and gold).

## Description

A silvered plaque from a pre-Cataclysm magical Gate.

## Location

Found at the Caer Lem Outpost. You need to successfully examine (need to pass an Arcana check) the minor gate.
Hezrou

## Stats

Hezrou is a large fiend creature of 8 Challenge Rating. It provides 3900 XP when killed.

The enemy was introduced in the Palace of Ice DLC.

## Description

*Known for their unbearable stench, these demons use brute force to break enemy lines and lower their morale. Strong but not very smart, they can easily be manipulated and sent to their deaths in the service of superior demons.*

## Special

### Immunities

Poison, Poisoned, Chilled, Palace of Ice Lair Effect, Frozen

### Resistances

Bludgeoning, Piercing, Slashing, Fire, Cold
Flaming Bolt

Flaming Bolt is a type of crossbow ammunition that can be crafted with Smith's Tools or bought.

*This projectile uses an alchemical flask for additional damage.*

## Crafting

**Ingredients:** Projectile Parts, Magnesium, Primordial Lava Stones, Crossbow Bolt ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Found as random loot

## Location

* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Rhodanthe Asigon
* Found as random loot
Greatsword +1

Greatsword +1 is a magical two-handed melee slashing weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with martial weapons or greatswords is required to use it effectively.

## Description

*A typical magic weapon crafted in the forges of the Manacalon Empire.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Found as random loot
High Priest

## Stats

High Priest is a medium humanoid creature of 6 Challenge Rating. It provides 2300 XP when killed.

## Description

*A powerful cleric wandering the land to spread his faith with soft words and hard deeds.*

## Spells

*This section is a stub. Please add more*

* 1st level: Cure Wounds, Inflict Wounds, Guiding Bolt
* 2nd level: Lesser Restoration
* 3rd level: Counterspell
* 4th level: Blight
* 5th level: Flame Strike
Gauntlet of Smashing

Gauntlet of Smashing is a craftable bludgeoning monk weapon. In the maim campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons is required to use it effectively.

The gauntlets can be used by Monks.

## Description

*Flawlessly balanced, these gauntlets seemingly never miss their target.*

## Crafting

**Ingredients:** Primed Gauntlets, Oil of Acuteness

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 12

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* (Lost Valley) Sold by Hanno Mudstrider
* Received at the start of the Palace of Ice DLC
Feleg Outpost

Feleg Outpost is one of the locations introduced in the Lost Valley DLC.

Feleg Outpost is located southwest of Caer Hyfryd. It is one of many small outposts established by Orenetis to help control the Verdant Valley.

*One of the many outposts established by Orenetis to control the valley.*

## Connected Quests

* The Conquest
* Tortured
Heroes Feast

Heroes Feast is a sixth level spell from the Conjuration school. The spell summons a feast which cures most ailments and grants immunity to poison and being frightened, advantage on Wisdom saving throws, and increased maximum hit points.

## Spell effects

Heroes Feast creates a feast for all party members. The party feasts for 1 hour. It removes all occurrences of Poisoned, Diseased and grants *Well Fed*:

* immunity to poison,
* immunity to being frightened,
* advantage on Wisdom saving throws,
* maximum hit points increased by 10.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
* Wizard (Greenmage only)
Frozen Aqueduct

Frozen Aqueduct is one of the locations introduced in the Palace of Ice DLC.

Clearly past it's prime, this Aqueduct no longer serves it's original purpose. But the ruins are still a great place to hide and.organize an ambush.

*Ruins of the Manacalon era, stuck in ice.*

*Follow the tracks of giants, hoping to find those who attacked and murdered Marduk's people.*
Hold Monster

Hold Monster is a fifth level spell from the Enchantment school. The spell paralyzes a creature unless it succeeds at a Wisdom saving throw. It does not affect undead.

Hold Monster requires concentration.

## Spell effects

Hold Monster targets one enemy. It inflicts *Paralyzed*:

* the creature is unable to act;
* attack rolls made against the creature have advantage;
* a hit on the creature is an automatic critical hit if the attack is performed from a neighboring cell.

The target can attempt a Wisdom saving throw each turn to cancel the effect.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over V: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric (Battle and Law and Mischief only)
* Druid (Circle of the Land – Mountain and Arctic only)
* Sorcerer
* Warlock
* Wizard
Half Plate +3

Half Plate +3 is a magical medium armor. It has a third tier enchantment and provides +3 bonus to Armor Class. It confers disadvantage on Stealth checks. Proficiency with medium armor is required to wear it.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This armor is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Rogar Dostar
* Found as random loot.
Gold Key

Gold Key is a valuable item. It's a key that does not seem to have a specific purpose – it opens nothing of interest.

Valuables are small items that you can sell for profit. They are purely decorative and serve no other function. They can be safely sold to a vendor.

## Description

*A key meant to open a locked door or a container.*
Honored Stone

Honored Stone is a valuable item introduced in the Lost Valley DLC.

It can be found in the Grotto at the Merchant Campsite. Despite having a quest symbol on its graphic, this item is not connected to any quest.

Valuables are small items that you can sell for profit. They are purely decorative and serve no other function. They can be safely sold to a vendor.

## Description

*Here, the 2nd Imperial Legion built its first* *permanent fortification on the border between the Aer Elai and the Inner Provinces. Captain Kedorin Stonesoul and his company of Imperial Engineers created the fortress in record time with the assistance of the Arcaneum. Built in the year 345 of the Manacalon Empire.*
Identify Creatures

Identify Creatures is a fourth level spell from the Divination school. The spell reveals full bestiary knowledge about the affected creatures.

## Spell effects

Identify Creatures targets 2-cells radius sphere area. It reveals full bestiary knowledge about all the creatures in the area of effect.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Insight only)
* Wizard
Humanoids

Humanoids are a creature type in Solasta.

Humanoids are the most common type of creature. This category encompasses a wide variety of creatures of vaguely humanoid shape and size - standing upright, walking on two legs, sporting opposable thumbs and generally being alive. Elves, Dwarves, Humans, Goblins, Orcs - all belong to humanoids.

For some reason, humanoids are the only creature type that cannot be chosen as favored enemy by Rangers.

## Examples of Humanoids

**Humans / Elves / Half-Elves / Dwarves**

* Acolyte
* Archmage
* Badlands Hunter
* Bandit
* Bandit Captain
* Barbarian
* Berserker
* Cult Fanatic
* Darkweaaver
* Dark Apprentice
* Evil Priest
* Guard
* High Priest
* Highwayman
* Loan Shark
* Necromancer
* Scout
* Shock Arcanist
* Sorak Infiltrator
* Sorcerer
* Spy
* Thug
* Veteran
* Warlord
* Werebear
* Werewolf

**Goblins**

* Goblin
* Goblin Cutthroat
* Goblin Shaman
* Goblin Skirmisher

**Orcs**

* Orc
* Orc Archer
* Orc Beastmaster
* Orc Berserker
* Orc Chieftain
* Orc Grimblade
* Orc Shaman

**Soraks**

* Sorr-Akkath Acolyte of Sorr-Tarr
* Sorr-Akkath Assasin
* Sorr-Akkath Saboteur
* Sorr-Akkath Shikkath

* Sorr-Akkath Skirmisher

* Sorr-Akkath Warrior
Fire Bolt

Fire Bolt is a cantrip level spell from the Evocation school. The spell launches a fire bolt.

## Spell effects

Fire Bolt deals 1d10 fire damage to the target.

The spell increases in power at caster levels 5, 11, and 17, gaining +1 damage die each time.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Fighter (Spellblade only)
* Sorcerer
* Wizard
Imperial Mage Report

Imperial Mage Report is a lore document. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Text

*I, Nilocyrel Dream-Minder, hereby bear witness of the miracle of light.*

*As part of a conclave of mages focused on the research of magic and accompanied by the always interfering Imperial agents, we were to investigate rumors of the sudden appearance of a seemingly magical construct of light deep in an uninhabited region of Aer-Elai. While fast-traveling through still civilized areas of the Empire, we rook notice of strange rumors that had started to spread.*

*Sightings of creatures, burly as dwarves, but almost as tall as the Sitherna itself. Clad in pelts and iron, aggressive and savage. At first, we thought some children were exaggerating their encounter with the lonely remains of some scattered dwarves, but later on we were able to study a captive, while resting in a rural outpost. Its stature and surly look were comparable with the dwarves from the northern mountains, if it weren't for the obvious difference in size.*

*Judging by the still wrinkle-free face, it was most likely a youngling and seemed to be able to speak, but neither I nor my more traveled companions could make any sense of the guttural sounds it would utter. My colleague Andariel Silvertongue muses if it would be possible to use magic to understand these barbaric humanoids, but we didn't have time to further research this topic. Maybe our misguided brethren in the east might know more about this kin.*

*Four days after we left the seat of the Arcaneum, while the darkness of the approaching night started to set in, we finally caught a glimpse of the incident we were tasked to research. I saw the sky burn with cold, otherworldly flames, which were of a kind neither of us had laid its eyes upon before.*

*It is too dark to continue and while a sight to behold, I sense a feeling of dread coming from this light. I entrust this interim report to an accompanying agent, who will travel back this night to report the coordinates this magical construct can be found at. Tomorrow we will advance further.*
Hand-Drawn Map

Hand-Drawn Map is a quest item introduced in the Palace of Ice DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be looted from dead enemy giants at the Storm Giant Camp.

## Description

*This piece of paper is clearly a map of the region, but no giants could have drawn something so neat. It shows the storm giant's camp and another spot with a flame symbol. Maybe where the fire giants came from.*
Hit Dice

Hit Dice are both a way of determining the character’s Hit Points, and a way of restoring some lost HP during a short rest. A character posses a number of Hit Dice equal to his level (so a level 5 Wizard will have 5 Hit Dice).

## Determining HP

Each level, a character rolls a hit die (the type of die is determined by his class) and adds his Constitution modifier to determine the number of gained hit points. Each monster also has its HP determined by those same hit dice – the type of die the monster is using depends on its size.

 d6
 d8
 d10
 d12
 d20

## Spending and Regaining Hit Dice

Adventurers can spend their Hit Dice during short rest to regain some lost HP. For each spent die, a character rolls that die and regains HP equal to the result.

Spent Hit Dice are recovered during a long rest – an amount of dice recovered equals half of the character’s level (rounded up). So a character of level 1 recovers one Hit Die, and a character of level 4 recovers 2.
Heal

Heal is a sixth level spell from the Evocation school. The spell heals 70 hit points and also removes blindness and diseases.

## Spell effects

Heal targets one ally. It heals 70 HP and removes all occurrences of these conditions: Blinded, Diseased.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over VI: +10 healed HP.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
Gems of the Crown

The Crown of the Magister has slots for 8 magical gems. Those gems used to belong to the eight masters of magic of the Manacalon Arcaneum. In times of troubles and need, they would lend them to the Magister of the Arcaneum. When placed in a crown, the gems imbued it with additional powers, enabling the Magister to cast very powerful spells and perform potent rituals. It is this power of all eight gems combined in a crown that allowed closing of the Rift.

Whoever wears the Crown of the Magister can sense the approximate location of the crown gems that are not currently in the Crown, they call to him like beacons in the dark. However, for reasons unknown, that power works inconsistently and can't detect the gems just anywhere.

The quest to find all the missing gems constitutes the main story of the Solasta: Crown of the Magister campaign. When found and placed in the Crown, each gem provides additional powers (spells, bonuses to saving throws) and increases the number of available charges per day.

## List of the Gems

The list is in the order in which the gems are acquired in the course of the story.
Heavy Crossbow

Heavy Crossbow is a standard two-handed ranged weapon. It's a basic non-magical weapon and requires ammunition in a form of bolts. Proficiency with martial weapons or heavy crossbows is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Wilf Warmhearth
* Sold by Mogo the Poor
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Ilastar Keenmind Airgetine

Master Ilastar Keenmind Airgetine is a representative of the Arcaneum on the Legacy Council. He hails from the New Empire.

Ilastar is a mage and a scholar. He has access to vast stores of the Arcaneum knowledge and is always willing to share it with others. Airgetine is considered moderate in his political standings, but also subtle and capable of weaving convoluted plots.

Ilastar is one of the Councilors against taking the Crown from the deputies and securing it in the Temple of Einar.
Glendale Castle

Glendale Castle is one of the locations introduced in the Palace of Ice DLC.

This castle's sturdy walls make it a hard target to assult head-on. However, an intrepid adventurer can always find a way to sneak in undetected.

*An old castle from the Gallivan era that has been used as a vantage point and fortresses durning multiple wars. It's been disputed between the Snow Alliance and the Kingdom of Gallivan since the beginning of the war.*
Fire Spider

## Stats

Fire Spider is a medium elemental creature of 4 Challenge Rating. It provides 1100 XP when killed.

## Description

*A giant spider fused with a small fire elemental by the weird magical influence of the Badlands.*

## Attacks

### Burning Touch

+5 to hit, 1d8+4 piercing + 2d8 fire damage, Inflicts On Fire from Fire Spider (target can attempt a saving throw each turn to cancel)

### Touch

+5 to hit, 1d8 fire damage, Inflicts Hindered (target can attempt a saving throw each turn to cancel)

## Special

### Immunities

Fire, Poison, Poisoned, Restrained, Prone, Paralyzed, Grappled, Petrified, Unconscious

## Locations

* Lava Forest
* Cradle of Fire
Greatsword of Acuteness

Greatsword of Acuteness is a craftable two-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or greatswords is required to use it effectively.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum.*

## Crafting

**Ingredients:** Primed Greatsword, Oil of Acuteness

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* Found in the Tirmarian Ruin (in a crate behind the Cemetery)
* (Lost Valley) Meat Boy quest reward
* Received at the start of the Palace of Ice DLC
Globe of Invulnerability

Globe of Invulnerability is a sixth level spell from the Abjuration school. The spell creates a sphere around the caster that prevents any spell up to 5th level from affecting anyone inside.

Globe of Invulnerability requires concentration.

## Spell effects

Globe of Invulnerability can be cast only on the caster himself. It creates a 2-cell radius sphere around the caster. Any spell of level 5 or lower cast outside the sphere cannot affect creatures or objects within it.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over VI: +1 to the level of spells the sphere can block.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Sorcerer
* Wizard
Handaxe +3

Handaxe +3 is a magical one-handed melee slashing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with simple weapons or handaxes is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Katniss Strongmail
* Found as random loot
Glacier

Cast Cone of Cold (1 charge)

Cast Sleet Storm (1 charge)

Cast Cold Shield (1 charge)

Cast Ice Storm (1 charge)

### In-game properties

Magical, Bludgeoning Damage, Melee, Versatile, Metal, Atunement, Cold Damage, Area of Effect, Extinguish, Force Move, Break Concentration, Summoning

Glacier is a magical one-handed melee slashing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. It also deals additional 2d8 cold damage. Proficiency with martial weapons or warhammers is required to use it effectively.

The weapon also provides additional benefits to a bearer that is attuned to it:

* Strength set to 21 (if lower);
* Resistance to Cold;
* Cast Cone of Cold (1 charge);
* Cast Sleet Storm (1 charge);
* Cast Cold Shield (1 charge);
* Cast Ice Storm (1 charge).

Glacier has 1 charge and regains 1 at dawn.

## Description

*This weapon was made for a general who fought to repel the Manacalon threat, using the magic his people had mastered so well.*

## Location

* Looted from an enemy in Turvaamalinn during The Guardian quest
Heavily Obscured

Heavily Obscured is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Heavily Obscured applies the following effects:

* creature cannot see anything;
* creature has disadvantage on attack rolls;
* attack rolls against creature have disadvantage.

## Application and Removal

**Heavily Obscured can be applied by:** Fog Cloud, Darkness

**Heavily Obscured can be removed by:** disrupting concentration, leaving the area of effect
Feats

Every fourth level, a character can choose between increasing their ability scores or gaining a feat (some feats also provide an ability score increase). Feats are unique bonuses that can provide benefits both during and outside of combat. Some feats have a prerequisite to obtain them on level-up, and each feat can only be obtained once.

## List of feats

ASI = Ability Score Increase

\*You can have only one feat of this type.

## Old feats

Some feats were presented in certain Early Access game versions, but were later removed or reworked.
Hendeolas Anfarel

Hendeolas Anfarel is one of the characters introduced in the Lost Valley DLC. He is the King of The Rebellion faction. The can be found at the Major Gate in Dinas Gessa.

*The leader of the rebellion is actually... a mummy lord!*

## Character and Story

[Hendeolas Anfarel description and story goes here].

## Connected Quests

* Ultimate Threat
* The Last Endeavor
Heat from the Deep

Heat from the Deep is a faction quests in the Palace of Ice DLC. It's the second quest in the Central Clans questline.

[*summary goes here*]

## How to obtain the quest

The quest is received automatically after finishing the Under the Mountain quest.

## Objectives and quest log entries

**Go to the Well**

* Descend into the heart of the mountain through the well and its elevator.

* On your way to the well, you learned that the well has been very recently condemned. A decision obviously taken by Ettiven. It will not be possible to access the Lava Tunnels from there.

**Find Another Way**

* Find another way into the heart of the mountain. The locals may know something useful.

* You've heard about a recently discovered route through the quarry near the Low City, but the gallery is in bad shape and could collapse at any moment.

**Take the Secret Gallery**

* Enter the heart of the mountain through the passage from the quarry.

* You managed to exit the gallery. However, it collapsed behind you.

**Kill the Soraks!**

* A wounded guard is surrounded by Soraks. Help him!

* You have defeated several Soraks grouped around a wounded guard. The guard gave you a document containing information about the heating system.

**Find the Heating Generator**

* The heating system is definitely off. The other streams that are supposed to feed it are not active.

**Activate the Northern Lava Duct**

* Find a way to get the lava to flow through the northern lava duct.

* You've destroyed the demonic stone above the lava duct, letting the lava flow in the northern duct.

**Activate the Eastern Lava Duct**

* Find a way to get the lava to flow through the eastern lava duct.

* You've destroyed the demonic stone above the lava duct, letting the lava flow in the eastern duct.

**Activate the Southern Lava Duct**

* Find a way to get the lava to flow through the southern lava duct.

* You've destroyed the demonic stone above the lava duct, letting the lava flow in the southern duct.

**Activate the Heat Generator**

* Find a way to activate the heating system.

* After a little thought, you unlocked the mechanism and activated the heat generator!

## Walkthrough

[Heat from the Deep walkthrough goes here]
Golden Bracers

Golden Bracers are an unidentified wondrous item. Before they are identified, they have no special properties. They can be equipped in a hands slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Golden Bracers**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be the Bracers of Sparkles.

Golden Bracers have to be identified only once per playthough. Afterwards, the party will recognize the Bracers of Sparkles automatically and identification will not be necessary.

## Description

*A pair of superb bracers made of gold, with flame-shaped decorations.*
Holy Symbol Belt Buckle

Holy Symbol Belt Buckle is a spell focus. It can be used by any caster to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can be bought from vendors or found as random loot.

Holy Symbol Belt Buckle can be used by Clerics and Paladins. It will not work for other classes.

## Description

*This practical holy symbol is affixed to a solid leather belt. A Cleric or Paladin can easily access it for casting, even if the posture is not as classy as holding it in your enemy’s face. Exists in various versions to accommodate all faiths on Solasta.*

## Location

* Sold by Priest of Maraike
* Sold by Dalon Lark
* Sold by Hugo Requer
* Sold by Atima Bladeburn
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Heat Metal (Condition)

Acidified is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Acidified applies the following effects:

* Creature has disadvantage to attack rolls and ability checks.
* Creature can receive 2d8 fire damage every turn if the caster that applied the condition decides to use his bonus action to apply damage.

## Application and Removal

**Acidified can be applied by:** Heat Metal

**Acidified can be removed by:** Dispel Magic
Guardian of Faith

Guardian of Faith is a fourth level spell from the Conjuration school. The spell conjures a large spectral guardian that damages approaching enemies.

## Spell effects

Guardian of Faith summons a large spectral guardian, who guards a 2-cell radius sphere area. Guardian deals 20 radiant damage (half the damage if the target makes a successful Dexterity saving throw) to any creature that moves into the area of effect. The guardian vanishes when it has dealt a total of 60 damage.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Paladin (Oath of Devotion only)
Hide Armor +1

Hide Armor +1 is a magical medium armor. It has a first tier enchantment and provides +1 bonus to Armor Class. Proficiency with medium armor is required to wear it.

## Description

*Somehow, an enchanter deemed imbuing this hide armor with magic, making it more efficient.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Gear-Shaped Shield

Gear-Shaped Shield is an unidentified shield. Before it is identified, it has properties just like standard Shield (it's just more valuable).

If the party never identified (or bought) this shield before, it will appear in the inventory as **Gear-Shaped Shield**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, it reveals itself to be the Cog of Cohh.

The Gear-Shaped Shield has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*A giant gear of an ancient machine that lost its purpose countless years ago. It's much lighter than it looks, seemingly part of a larger whole. It has been equipped with a strap that makes it usable as a shield.*

## Location

* Found in a hidden room in the Necropolis part of the Volcano.
Flute

Flute is a spell focus and an instrument. It can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Flute is a standard, non-magical instrument.

It can be bought from vendors or found as random loot.

## Description

*A wind instrument that produces sound from a flow of air across an opening. One of the oldest musical instruments still in use.*

## Location

* Sold by Dalon Lark
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Hertha Gormsdottir

Chancellor Hertha Gormsdottir is a representative of the Antiquarians on the Legacy Council. She hails from the Snow Alliance.

Hertha is practical to the bone and able to remain very calm under pressure. She is a practiced spellcaster, presumably skilled at divination. Chancellor Gormsdottir is always eager to learn, to figure out the world and its inner workings. She is clearly well-educated and very logical.

Hertha is one of the Councilors that pushes for taking the Crown from the deputies and securing it in the Temple of Einar.
Golden Key

Golden Key is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

The key can be found in the tomb of the Emperor Laethar Aerlinn. It is used to open all the doors in the Sentharyllian Necropolis. The key stays in the party inventory forever.

## Description

*A golden key of incredible complexity, crafted by the clockmasters of the Manacalon Empire.*
Greataxe of Sharpness

Greataxe of Sharpness is a craftable two-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or greataxes is required to use it effectively.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. Its design was the masterful effort of Elgador Keenspirit, Magesmith of the Arcaneum.*

## Crafting

**Ingredients:** Primed Greataxe, Blood Ruby

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* Found in the Tirmarian Ruin (in a crate behind the Cemetery)