Vanilla Slug Cruisers

## **Layout A**

*Designed for use inside nebulas, this cruiser lacks sensors and relies instead on the guile and cunning of the Slugs.*

* Default Name: Man of War
* Starting Crew: 2 Slug
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Doors (2)
* Starting Weapons
	+ 'Faucon' Rad-Beam
	+ Breach Bomb
	+ Burst Laser MK I
* Starting Augments
	+ Slug Repair Gel
* Starting Resources
	+ 15
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Unlock the type A, B, and C of the Kleptocracy Cruisers.

## **Layout B**

*This boarding ship has no medical facilities and must manage its explosives carefully to keep the crew alive.*

* Default Name: The Stormwalker
* Starting Crew: 3 Slug
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Doors (2)
* Starting Weapons
	+ Medical Bomb
	+ 'Artemis' Heavy Missiles
* Starting Augments
	+ Slug Repair Gel
* Starting Resources
	+ 25
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Win with the type C of the Kleptocracy Cruiser.

## **Layout C**

*Slugs are often skilled in the arts of misdirection and manipulation. With Hacking and Mind Control systems, this ship capitalizes on that fact.*

* Default Name: Ariolimax
* Starting Crew: 3 Slug
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Clonebay (1)
	+ Mind Control (1)
	+ Hacking (1)
	+ Piloting (1)
	+ Doors (2)
* Starting Weapons
	+ Chain Burst Laser
* Starting Augments
	+ Slug Repair Gel
* Starting Resources
	+ 1
	+ 15
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Get to sector 8 with the Vanilla Slug Cruisers#Vanilla Slug B.