recursal/Fanatic-Fandom huggingface dataset:
Artifact Armor +1

You can upgrade your Artifact Armor by trading it along with various items and Ancient Beastcoins to Sagheera in Port Jeuno. If it's your first time talking to her click the option "Just wanted to chat" first to open up the menu of Artifact attires.

Sagheera requires one item that drops in Apollyon and one from Temenos; these are the same for the whole set. She also requires a synthesis item and 15-40 Ancient Beastcoins, depending on the piece. This is what she will say:

>
> I came from the Near East to peddle my wares. I heard that there are simply hordes of gullib--err, that is, I have heard of the great adventurers that roam this land, and wish to be of service to them. If you happen to know of any seasoned adventurers, I ask that you bring them to me. Be sure to tell them of my fabulous good!
>
> Wait a moment...
>
> You are an adventurer, are you not? I hear your sort does all kinds of things--fighting with monsters, cooking, and collecting all sorts of little knickknacks...
>
> Oh, I am truly sorry if I have offended you. I am from a land far to the east of here, and tales of adventurers are quite popular in my hometown.
>
> Anyway, you adventurers are quite the rowdy lot, always playing outside and showing up looking as if you had wallowed in mud, correct?
>
> Are you really so dirty?
>
> [...]
>
> Oh my, such confidence.
>
> Could it be because you possess that remarkable armor I have heard about in rumors...artifact armor, I believe it is called?
>
> I am not finished, so wait! Undoubtedly your artifact armor was once something to take pride in, but at present it is surely quite battered from your adventuring, not to mention that it has simply become old and could use a boost...correct?
>
> If I were you, my dear friend, I would take your precious artifact armor and restore it! Rejuvenate it! Give it new life! Does that not sound like the proper course of action?
>
> I know exactly what you need. You absolutely must bring the necessary ingredients, and I will send them with your artifact armor to the craftsmen of the Near East for a miniscule fee in ancient beastcoins!
>
> There, I have contracts with the most skilled artisans, who will make your artifact armor shine like never before.
>
> Of course, it shall be difficult for you to give up your beloved artifact armor, if but for a short while. However, please inform me if you work up the courage, and I will tell you the ingredients I require.
>
>
>
>
>

Trade her the Ancient Beastcoins first, then the rest of the items. Wait until the next Conquest update and then talk to her again to receive your AF+1.

The upgraded pieces are all Level 74. If you want to get the original AF back, you can restart the AF quests by talking to Vingijard.

From FFXIclopedia, a Wikia wiki.
Assault Mission - Searat Salvation

## Enemies

There are no enemies in this area per se.

## Walkthrough

Escort at least 1 Qiqirn Diver to the Qiqirn Chief Diver located at (J-6). Escort all 5 divers for maximum points.

* You start at the south of the map at (F-10).
* A little infront of you are five Qiqirn Divers who tell you that they need to get to their boss, the Qiqirn Chief Diver, who is located at (J-6).
	+ It is possible for one person to take all five of them at the same time but note that they will only follow who spoke to them first.
* Planted along the way are several NPC Giant Orobon's that roam erratically across set parts of the land. They have a fairly large agro range and will cause any Qiqirn Diver they see and 'aggro' to say "Aaahhh! Dooon't eeet meeee!" and run in a random direction.
	+ The Giant Orobons are sight aggro and, every now and again, will occasionally stop for a moment. It is possible to run behind them without the Qiqirn Divers becoming afraid and running away. They have long but very narrow line of sight detection, which makes it possible to slip through just to the side.
	+ The Giant Orobons ignore the PCs, and PCs cannot attack or use abilities on them.
	+ The Giant Orobons run at enhanced speed probably as fast as a raptor's and will chase any Qiqirn it "aggroes".
	+ Even if it is chasing a particular Qiqirn it has "aggroed", it will still "aggro" other Qiqirns it sees along the way. This is unlike usual party mechanics where the mob aggroes only its initial target.
	+ When seen, the Qiqirn Divers will run to certain designated hiding spots on the map. The hiding spot they choose depends on the direction they run upon aggro. Typically, they will hide in tunnels or in hiding spots on ships, where Orobon don't roam or see them.
		- Qiqirn Divers have enhanced movement speed. Even while using Ninja Kyahan+1, being able to sufficiently catch up with them and stopping them with dialog is only possible by cutting corners and moving more efficiently than they could. Flee is very useful in catching up with them.
		- It takes 1 dialogue to stop it and 1 more dialogue to get it to follow you again.
		- Qiqirn tend to run in the opposite direction of an oncoming Orobon if trapped in a corridor. This can be used to your advantage if you are nearly trapped between two encroaching Orobon. Running intentionally into the Orobon coming up the rear can make the Qiqirn(s) run towards the end-point instead of away.
	+ Talk to the Qiqirn Chief Diver at the end and he will give a message of either there being more Qiqirn to escort or if you have brought everyone.

## Notes

* A small island located at I-7, which is not included on the "safest route", is actually much easier to pass through. The normal route commonly has 2 or 3 Giant Orobon in the way while the island has at most 1 which can be avoided by standing behind the rock located there. Once you pass the island you are a straight shot to the finish line.
* Qiqirn Divers shows up on Widescan.
* Giant Orobons do not show up on Widescan.

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Army's Paeon III

**Gradually restores HP for party members within the area of effect.**

**Spell cost**: None
**Spell element**: **Light**
**Magic skill**: Singing Skill
**Jobs**:
* Bard Level 35
**Casting Time**: 8 seconds
**Recast Time**: 24 seconds

## Instruments that Enhance this Song

 Ebony Harp +1 | 60
 Ebony Harp +2 | 60
 Millennium Horn  | 75
 Gjallarhorn  | 75

## Notes

* 3HP / 3 seconds til the effect ends.
* At BRD75, all Paeons will have received the 1 HP/tick boost.

Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Aries Subligar

**Aries Subligar**
**[Legs] All Races**
**DEF:** 23 **"Conserve MP"** +1
**Lv.** 50 **BLM / SMN**
**Used in Quests:** Brygid the Stylist Returns

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## Historical Background

Aries is traditionally the first constellation out of 12 in the Zodiac. It represents a ram. It is a Fire-element sign and a Cardinal sign (signs considered dynamic and able to initiate things). Aries governs the 1st House (identity, self-image, expression) and it is ruled by the celestial body Mars. Aries is a constellation bounded by Pisces, Taurus, Cetus, Perseus, and Triangulum. Its named stars are (from Alpha to Delta): Hamal, Sheratan, Mesarthim, Botein. Traditionally, people born from March 21 (or March 20, depending on when the Vernal Equinox falls) to April 19 are considered Aries. Aries is Latin for "Ram".

In Greek mythology, this constellation represents the Golden-Fleeced Ram (Krios Khrysomallos [Latin Aries Chrysomallus]) was a mythological ram who could talk and fly. This ram rescued the 2 children of the goddess Nephele, who were about to be sacrificed and asked the children to sacrifice himself in their place. His selfless act got him immortalized in the stars as the constellation Aries. His Golden Fleece was placed in a holy grove protected by Ares, the god of war. This fleece would be the one sought after by Jason and the Argonauts.
Ash Staff

**Ash Staff**
**(Staff) All Races**
**DMG:** 5 **Delay:** 366 **HP** +2
**MP** +2
**Lv.** 1 **WAR / MNK / WHM / BLM / RDM / BST /BRD / SMN**

**Damage Per Second:** 0.82
**TP Per Hit:** 9.4%
**Guild Points Value:** *16 / 1200* (75 items)

**NPC Sell Price:** ~16 gil

 Synthesis Recipes
Woodworking (10)

**Yield:** *Ash Staff*
**HQ 1:** Ash Staff +1
**Wind Crystal**
* 1 x Ash Lumber
* 1 x Bat Fang
 Desynthesis Recipe
Woodworking (10)

**Yield:** Ash Lumber x 1
**HQ 1:** Ash Lumber x 1
**HQ 2:** Bat Fang x 1
**Lightning Crystal**
1 x *Ash Staff* | Obtained From Desynthesis* *None*

## How to Obtain

### Merchants

 Name
 Dehbi Moshal | Al Zahbi (J-10)
Assault Mission - Bellerophon's Bliss

## Enemies

* *Strong to:* Stun (builds resistance towards immunity)
* *Weak to:*
 Martial Maestro Megomak (Moblin)
* *Strong to:*
* *Weak to:*

## Walkthrough

* Defeat Martial Maestro Megomak.

* Will link with Khimaira 14X when either of them is pulled.
* While he is alive, he can command Khimaira 14X to do any of his TP move any time he wants.
* Has very little HP.
* Will Warp out of the battlefield when his HP is about 20% .

* Once Martial Maestro Megomak is gone, all that is left to do is to defeat Khimaira 14X.
* Once Khimaira 14X is defeated the Rune of Release will unlock in the back of the battlefield.

## Notes

* Most of Khimaira 14X's moves are Thunder based.

* If you have a White Mage have them try to keep Barthundra up at all times.
* If you have a Bard you may want them to have Lightning Carol up after Khimaira 14X has 25% and starts using Fulmination.
Armor Piercer

**Weapon Skill: Automaton Weapon Skill**

* Automaton Ranged Skill: 245 (Job Level:71)
* Only available to Puppetmaster Automatons equipped with the Sharpshot Frame.
* Effect: **Delivers a ranged attack that ignores target's defense. Amount ignored varies with TP.**

## Properties

* **Skillchain Properties**: **Gravi****tation**

* **Modifiers**:

* **Deciding Maneuver**: **Dark**

* **Conflicting maneuvers**: **Fire**, **Thunder**, **Wind**

* **Damage Multipliers by TP**:

v • d • e **Puppetmaster's Automaton Weapon Skills**
**Harlequin/Stormwaker Frame:** Slapstick • Knockout • Magic Mortar
a

**Sharpshot Frame:** Arcuballista • Daze • **Armor Piercer** • Armor Shatterer

**Valoredge Frame:** Chimera Ripper • String Clipper • Cannibal Blade • Bone Crusher • String Shredder

**Puppetmaster's Automaton Category Jump: Heads and Frames • Attachments • Weapon Skills**
Arpevion, T.K.

**Type:** Conquest Overseer - San d'Oria National Conquest Guard

**Location:** Southern San d'Oria (L-10)

* Casts Signet
* Recharges Emperor Band, Empress Band or Chariot Band
* Accepts traded Crystals for filling up the San d'Oria Mission-Rank bar (the red bar at the character's profile)
* Sells items for Conquest Points (Items for San d'Oria) at certain conditions. It will be also possible to get some items of other Nations (Items for Bastok / Items for Windurst) at the guards, if your current Allegiance ranks higher at the weekly Conquest results (for further information see under the items articles)
* Starts Supply Run Missions and offers a list of already delivered supplies
* Starts an Expeditionary Force by giving an E.F. region *insignia* to you
* Explains the Conquest system by choosing some available questions.

Notes for characters only without San d'Oria as current Allegiance

* Doesn't offer any function

For further information see Conquest Overseer.
Assault Mission - The Double Agent

## Enemies

* *Strong to:*
* *Weak to:*

## Walkthrough

Find the traitor within the legion of Qiqirn Spies by questioning them for clues and getting closer to him.

* The Qiqirn Spies are all around the map. There may even be some in the tunnels. (There are some in tunnel by the Rune of Release spawn spot.)
* When you speak to a Qiqirn Spy, you will have the option of capturing him or questioning him.
* It is best to question them until they say the spy is close.
	+ **Questioning**: Many of them will give you unhelpful hints. The helpful hints include direction and/or general distance to the spy. These Qiqirns will move around alot and their hints will vary according to their relative position to the spy.
		- Most messages will include a general direction, e.g. "East", "South"
		- When you get close to the traitor, they will tell you he is "very close".
		- Other messages may include giving a numerical distance e.g. 182 Yalms or a general distance e.g. "Very far"
		- The information obtained may not be completely accurate. A Qiqirn told me the spy was far away. Immediately after I questioned the Qiqirn next to him and it turned out to be the spy.
	+ **Capturing**: Once you have been told that the traitor is near, you will need to start capturing those you suspect.
		- The traitor will either:
			* claim the spy does not exist or is not close.
			* lie about the direction of the spy. If you find discrepancies from the results of 2 Qiqirn Spies, you can be sure that one of them is the traitor.
			* or state "Hm hm hm... There nooo Qiqirn like that, yooo know?"
		- If you successfully capture the traitor, he will say "...How you know that?" and the Rune of Release will unlock.
		- All unsuccessful captures will cause you to no longer be able to question that Qiqirn. He will just mention some dialogue about you getting wrong information and give you no choice option.
* Beware of Puks roaming the areas.
	+ They are easy to take down and possible to avoid, there is no need to fight them.
	+ There are two puks to every pit of Qiqirn.
	+ They have a very fast respawn time (3 minutes).
	+ Additionally, sleeping or otherwise stalling a Puk and questioning/capturing a Qiqirn NPC will cause the player to lose the Puk's aggression. Therefore, it is possible to complete this mission without engaging a single Puk using this technique.
* The Rune of Release is located at the southern part of (I-8).
	+ Players receive an Assault Points penalty for each incorrect guess they make.
Apkallu Fletchings

**Bag of apkallu fletchings**
*Apkallu feathers that are fittedto the nock end of arrow shafts.They add to the directional stabilityof arrows in flight.*

**Stackable:** 99
 Synthesis Recipes

**Yield:** *Apkallu Fletchings* x 6
**HQ1:** *Apkallu Fletchings* x 8
**HQ2:** *Apkallu Fletchings* x 10
**HQ3:** *Apkallu Fletchings* x 12
**Wind Crystal**
* 2 x Apkallu Feather

**Yield:** *Apkallu Fletchings* x 18
**HQ1:** *Apkallu Fletchings* x 24
**HQ2:** *Apkallu Fletchings* x 30
**HQ3:** *Apkallu Fletchings* x 36
**Wind Crystal**
**Fletching**
* 6 x Apkallu Feather
* 1 x Zephyr Thread

 Desynthesis Recipe
*None*
Assault Mission - Red Versus Blue

## Enemies

* *Strong to:*
* *Weak to:*
* *Strong to:*
* *Weak to:*

## Walkthrough

Defeat Raubahn. Protect the Elvaan and Hume NPCs.

* The starting point is at (G-9).
* As of 07/01/2007, the NPC behavior may be broken, requiring the players to move around the map, leaving the NPCs at the start.
* There are 8 Elvaan NPCs and 1 Hume NPC.
* Speaking to the Hume NPC begins the Assault, causing the enemy mobs to pop.
	+ Mobs may aggro you at start, if all of them attack you, they will kill you before you are able to respond.
* When you begin the fight, the Elvaans will run off and start attacking blue mage NPCs that will pop in various places around the map.
* If the Hume NPC is attacked and dies, you lose the Assault.
* If Elvaans die, you lose points. They have around 2500 HP.
* Be careful, because enemies may attack from behind.
* It is possible (confirmed) that the blue mage groups will pop in different places each time this Assault is run.
* The blue mage NPCs all have very low HP and can be solo'd easily. Immune to sleep.
* Raubahn spawns at the top of (I-6) in a group of blue mage NPCs.
	+ Next to Raubahn is a large pillar, the boss can easily be kited here while you pick off the BLU's.
* The Assault is won when Raubahn has been slain,approx. 3000 HP (2977), so doing also depops remaining enemies.
* The Rune of Release spawns at the starting point at (G-9).

## Notes

* A good method of dealing with these is to have a red mage diaga a group and kite them around while the other team members pick them off.
* Another method is to have all but one party member head to Raubahn's spawn location and have that one member pop the mobs when everyone in place, having one other person kite the blue mages while the rest kill Raubahn.
* Another method that is effective is to have a NIN/THF or THF to talk to NPC and pop the BLUs, and have two SAM waiting at the NM. Have the NIN or THF flee to them, run in and aggro and kite. After aggro, have the two SAMs kill the NM. We went with NIN/THF, SAM/WAR, DRK/SAM during nighttime. We did not have to 2 hour and still win.
Ash Dragon

**Family:** Dragon
**Crystal:** **Dark**
**Weak to:** **Light**
**Notorious Monster**
**Title Obtained:** Dragon Asher

 Ifrit's Cauldron
* Dragon Heart (???%)
* Dragon Scales (???%)
* Dragon Talon (100%)
* Murasame (???%)

**Notes:**

* Spawns around F-8 to F-9 in the furthest map approximately every three days.
* Killable by: 6 characters level 75.
* Special Attacks: Draw In, **Voidsong**, Body Slam, **Flame Breath**, Curse
* **Void Song** removes all buffs from players in area of effect and clears Ash Dragon of debuffs.
Assault Mission - Escort Professor Chanoix

## Enemies

* *Strong to:*
* *Weak to:*
 Gelid Bhoot (Ghost)
* *Strong to:*
* *Weak to:*

## Walkthrough

Escort the NPC Clavauert B Chanoix to the room at (J-5) or (G-9).

* The Professor wanders around the dungeon ignoring any aggro. There is no way to control him.
* The Professor shows up on Widescan.
* Clavauert does not have a lot of HP. He can be taken out quickly if he gets swarmed.
* Sneak will prevent the undead from detecting you.
* Some strategies are to just follow behind him spamming cures and sleeping adds. However his run path is very erratic and he is quite capable of backtracking often. Also, it is hard to cure him while he's running, as he will often run out of range.
* The Professor runs at normal speed, but in an erratic pattern. This can make it difficult to run ahead and aggro any potential monsters.
* The best working strategy is to use anyone who can summon a free Carbuncle. The undead will not aggro anyone who has sneak up and full HP, but they will aggro Carbuncle if you have him out. Just keep running ahead of the Professor if at all possible and let carby train everything around for the win.
	+ If Carbuncle dies resummon him in a safe area, check sneak, and then run back to round up the remaining undead.
	+ Because of how summons work, Carbuncle will not stop (ie: fight back) unless his summoner is threatened. The only way this will happen is if the summoner loses sneak or blood aggros.
	+ Carbuncle will not pass hate on to the Summoner if he dies. Use this to your advantage.
	+ Beastmaster jug pets also work for this, though the 5 minute recast on Call Beast makes them less effective than avatars. Presumably Dragoon and Puppetmaster pets also get aggro, but the 20 minute recast on their pets would be a big problem.

## Notes

* Gravity is very handy for losing aggro.
* Red Mage is an ideal job to come with. Gravity, Bind and Sleep will give you an easier win.
	+ You need a Blue Mage or a bard to sleep skeletons but gravity or Bind makes them give up easy.
	+ Additionally having a Provoke with you helps for when the professor stops. Keeps the mages free to cure any hits on the professor or deal with any links that have caught up while he's stopped
* After losing with a party with 2 RDM for gravity/bind, 2 BRD for sleeping, and a WHM/SMN for kiting/healing the npc, we decided to try and kill our way through. BLU DRG BLM BLM BRD RDM party, (DRG using staff, BLU using Hysteric Barrage mainly). We couldn't quite kill fast enough to keep up with his running, but the BRD ran with him sleeping mobs, and we followed behind killing them so they wouldn't wake up and chase, or agro when the professor inevitably turned back. Worked like a charm and won with time to spare.

## Map

Note: The below map does not show that the NPC finish point can also be at (G-9).
Automaton Weapon Skills

de:Automat-Waffen-FähigkeitenBy default, the Automaton will use the highest  weapon skill it has available. Different weaponskills can be triggered, by using the maneuvers listed in the tables below.

* If there are multiple maneuvers active, the automaton will choose a weaponskill based on whichever there are more of.
* If there is a tie, the automaton will use the highest weaponskill, of the tied elements.

If the inhibitor is equipped, it will override maneuver commands, in an attempt to skillchain. It only does this when the master has over 90% TP. In this case, it will use the highest weaponskill that will successfully form a skillchain.

In the chart below, the weapon skills below are listed in order of priority from lowest to highest- If the automaton is forced to choose between two, it will use the one with the higher priority.

## Sharpshot Frame

v • d • e **Puppetmaster's Automaton Weapon Skills**
**Harlequin/Stormwaker Frame:** Slapstick • Knockout • Magic Mortar
a

**Sharpshot Frame:** Arcuballista • Daze • Armor Piercer • Armor Shatterer

**Valoredge Frame:** Chimera Ripper • String Clipper • Cannibal Blade • Bone Crusher • String Shredder

**Puppetmaster's Automaton Category Jump: Heads and Frames • Attachments • **Weapon Skills****
Arhat's Tekko

Arhat's Tekko

**Arhat's Tekko**
**(Hands) All Races**
**DEF:** 13
**Evasion** +3 **Enmity** +1
**Lv.** 63 **MNK / NIN / SAM**
*View the entire Arhat's Gi Set.*

**Guild Points Value:** *3,225 / 6,400* (1.98 items)

 Synthesis Recipes
Clothcraft (87), Smithing (49)

**Yield:** **Arhat's Tekko**
**HQ 1:** Arhat's Tekko + 1
**Earth Crystal**
* 2 x Darksteel Sheet
* 1 x Iron Chain
* 1 x Linen Thread
* 2 x Silk Cloth
Clothcraft (87)

**Yield:** Silk Thread x 6
**HQ 1:** Linen Thread
**HQ 2:** Darksteel Nugget x 10
**HQ 3:** Darksteel Nugget x 12
**Lightning Crystal**
* 1 x **Arhat's Tekko**
Ark Angels

Completing the quest Divine Might takes the place of this mission, and has additional rewards.
* To get to the Ark Angels, take the red portals. If you want to get to the different islands, activate pincer stones and take the blue portals. There is only magic aggro in this area except for the groundskeepers standing on a blue symbol.
* 6 people will be allowed to participate in the BCNM.
* 5 Ark Angels must be defeated one at a time. Each one has 2 jobs and uses abilities and 2 hour abilities from both jobs.
* They use normal Weapon Skills for their weapon as well as a unique weapon skill that only they can use.
* It has been reported that the AA can use the 2 hours more than once.
	+ Ark Angel TT: BLM + DRK, wielding a Scythe
		- Uses Manafont and Blood Weapon
		- Unique WS **Amon Drive:** AoE 100-300 damage plus Paralysis and Petrification, absorbed by Utsusemi
		- Casts all BLM and DRK spells.
		- Teleports around the circular battlefield
		- Suggested Strategy - have mages stand on the stairs and just attack/heal from there as the AoE attack can be deadly to mages. Melee simply melee.
	+ Ark Angel MR THF + BST, wielding an Axe
		- Uses Perfect Dodge and Charm.
		- Unique WS **Havoc Spiral:** AoE 100-300 damage plus Sleep, absorbed by Utsusemi
		- Summons a pet at start. This is usually a tiger, but can also be a black mandragora.
		- Suggested Strategy - Sleep the pet and just focus on Ark Angel MR. Bring a backup tank for when your tank gets charmed, (you can get charmed even if the pet is still alive).
	+ Ark Angel HM NIN + WAR, wielding two Swords
		- Uses Mighty Strikes. May or may not use Mijin Gakure.
		- Unique WS **Cross Reaver:** Cone Attack 500-900 damage plus Stun.
		- Mijin Gakure at high HP can kill everyone in range.
		- Suggested Strategy - Mages stay at maximum casting range to avoid Mijin Gakure. Barfira and Earthen Ward melees to help them survive.
	+ Ark Angel EV PLD + WHM, wielding a Sword
		- Uses Invincible and Benediction.
		- Unique WS **Dominion Slash:** AoE 200-300 damage and Silence, absorbed by Utsusemi. Bring Echo Drops. Can also dispel buffs - keep an eye on Reraise.
		- Also uses **Shield Strike:** Cone Attack ~100 damage and Stun
		- Spirits Within at high HP can one-shot your tank.
		- Suggested Strategy - Gravity and/or Bind the Ark Angel and kite to avoid Spirits Within.
	+ Ark Angel GK DRG + SAM, wielding a Great Katana
		- Uses Call Wyvern and Meikyo Shisui multiple times.
		- Unique WS **Dragonfall:** AoE 100-300 damage plus Bind, absorbed by Utsusemi.
		- Suggested Strategy - Blinktank to avoid high damage from Meikyo Shisui

### Game Description

Mission Orders
Apathy, arrogance, cowardice, envy, rage--the darkness that lurks within us all...
Apollo's Staff

File:Apollo Staff.jpg

**Apollo's staff**
**(Staff) All Races**
**DMG:** 35 **Delay:** 356 **STR** +2 **DEX** +2 **VIT** +2
**AGI** +2 **INT** +2 **MND** +2 **CHR** +2  +20
**"Cure" potency** +10%
**Additional effect:** **Light damage**
**Lv.** 51 **All Jobs**
**Damage Per Second:** 5.9
**TP Per Hit:** 9.2%
*Hidden Effect*
* +15% increase to Light Element Magic Spells
* -15% decrease to Dark Element Magic Spells
* Charm success rate +15%
* -3 Avatar Perpetuation Cost for Carbuncle and Light Spirit
* +3 Avatar Perpetuation Cost for Diabolos, Fenrir, and Dark Spirit
**Guild Points Value:** *None*

 Synthesis Recipes
Woodworking (75)

**Yield:** Light Staff
**HQ 1:** *Apollo's Staff*
**Wind Crystal**
* 1 x Ebony Lumber
* 1 x Light Bead
 Desynthesis Recipe
*None*
Assault Mission - Deserter

## Walkthrough

Break the weapons of at least one enemy. Disarm all 12 Lamia & Merrow for full points. Points are deducted for each enemy killed rather than forced to surrender.

* You start off at (H-9) next to an NPC.
* The agents are the Lamiae and Merrows that are roaming around.
* The NPC at the start tells you that you need to subdue them, but don't kill them.
	+ **"Your mission is to swiftly disarm the deviants and take them into custody."**
* To succeed, you must break their weapons.
	+ The only thing that makes a mob's weapon break is critical hits.
	+ A Monk using Backhand Blow or SATA from a Thief or /THF will be useful.
	+ Any weapon skill that has "Critical damage" or "Chance of critical hits vary with TP" will help too.
* Once the weapon is broken you get a message, "The target has thrown down its weapon," and it becomes an NPC. Further clicking on it says "The target has surrendered."
* You only need to disarm one to win the Assault.
* In order to unlock the Rune of Release, talk to the NPC at the start. He will ask you if you want to abort. Choosing "Yes" unlocks the Rune of Release. If you kill / disarm all 12 Lamia / Merrow, that automatically unlocks the Rune as well.

## Notes

* This mission is easily trioable by two WAR/NIN and a RDM/WHM, assuming your goal is success rather than getting as many points as possible.
* The number of critical hits it takes for an enemy to surrender seems random. A Warrior offhanding Kraken Club and using Mighty Strikes easily caused one enemy to surrender but failed to have the same effect on another.
Assault Mission - Troll Fugitives

## Enemies

76-78
* *Strong to:*
* *Weak to:*

## Walkthrough

Kill all the Broken Troll Soldiers.

* They start out somewhat wounded, making them easier to kill. They range in health from 25% to 75%.
* They may use 2-hour abilities. Beware of Hundred Fists.
* Some of the trolls are grouped together. Taking someone along to sleep links is helpful.
* All but MNK can have weapon broken and then fight H2H

## Notes

* Watch your time carefully. Send someone to the Rune of Release early if you are getting short on time.

* To maximize time, kill the trolls in this order based on map: H-7 (3), I-8 (1), G-8 (3), I-9 (3), I-7 (1), G-10 (2), F-10 (1), G-9 (1). If you do the killing in this order, the rune of release will be just east of the G-9 troll.

* + The I-7 troll may be pulled towards I-9 early (when the final I-9 troll is engaged) to save some time moving around the map.
	+ G-9 troll starts with 75% health will use its 2 hour job ability at 50% health.

* If Hundred Fists or Chainspell is used, melee should turn their back and troll should be put to sleep. Using Flash/Stun during this moment will help. Sometimes the trolls will use their 2 hour ability upon being aggroed.
Arquebus

**Arquebus**
**[Marksmanship] All Races**
**DMG:** 18 **Delay:** 600
**Lv.** 22 **RNG**
**Damage per Second:** 1.8
**TP per Hit:** 15%
Guild Points Value:

 Synthesis Recipes
Smithing (50), *Woodworking (), Goldsmithing ()*

**Yield:** *Arquebus*
**HQ 1:**  Arquebus +1
**Fire Crystal**
* 2 x Steel Ingot
* 1 x Brass Ingot
* 1 x Mahogany Lumber
 Desynthesis Recipe
Smithing (50)

**Yield:** Steel Ingot x 1
**Lightning Crystal**
* 1 x *Arquebus*

## How to Obtain

### Merchants

 Name
 Olaf  | Metalworks (G-7)
Apple Tank

Apple au lait tank

**Apple Tank**
**[Back] All Races**
**Template:Dispense: Apple au Lait**
**Lv.** 1 **All Jobs**

**<8/8 0:30/[1:00, 0:30]>** | Other Uses
**Guild Points Value:** *None*

**Used in Quests:** *None*

 Synthesis Recipes
Cooking (66), *Leathercraft ()*

**Yield:** *Apple Tank*
**Earth Crystal**
* 1 x Karakul Leather
* 1 x Brass Tank
* 4 x Apple au Lait
 Desynthesis Recipe
*None*
Askar Dirs

Askar Dirs

**Askar Dirs**
**[Legs] All Races**
**DEF:** 32 **HP** +15 **MP** +15 **INT** +4 **DEX** +4
**Accuracy** +5 **Attack** +5
**Pet:** **DEF** +10
**Set: Max HP Boost**
**Lv.** 75 **WAR / PLD / DRK / BST / SAM / DRG**
*View the entire Askar Korazin Set.*
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Dropped From

 **Behemoth (NM)** |  | Assault Mission - Nyzul Isle Investigation (level 40)
Army's Paeon IV

**Gradually restores HP for party members within the area of effect.**

**Spell cost**: None
**Spell element**: **Light**
**Magic skill**: Singing Skill
**Jobs**:
* Bard Level 45
**Casting Time**: 8 seconds
**Recast Time**: 24 seconds

## Instruments that Enhance this Song

 Ebony Harp +1 | 60
 Ebony Harp +2 | 60
 Millennium Horn  | 75
 Gjallarhorn  | 75

## Notes

* 4HP / 3 seconds til the effect ends.
* At BRD75, all Paeons will have received the 1 HP/tick boost.

Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Arachne

**Family:** Spider
**Crystal:** **Earth**
**Weak to:** **Ice**
**Notorious Monster**

 Kuftal Tunnel

**Notes:**

* Lottery Spawn from the Recluse Spiders around (F-9) - (F-10) on the second map from Cape Teriggan.
* Killable by: 5 characters level 70 or NIN/WAR 75.

### Historical Background

In Greek mythology, Arachne was a great weaver, so great in fact, that she thought herself better than Athena. Athena was angered, but gave Arachne a chance to redeem herself. Assuming the form of an old woman, she warned Arachne not to offend the gods. Arachne scoffed and wished for a weaving contest, so she could prove her skill. Athena dropped her disguise and the contest began.

Athena wove the scene of her victory over Poseidon that inspired the people of Athens to name their city for her. Arachne's tapestry featured Zeus: Zeus being unfaithful with Leda, Zeus being unfaithful with Europa, Zeus being unfaithful with Danae. Even Athena admitted that Arachne's work was flawless, but was outraged at Arachne's disrespectful choice of subjects. Finally losing her temper, Athena destroyed her tapestry and loom, and struck Arachne on the head. Arachne realized her folly and was crushed with shame. She ran off and hanged herself.

Athena took pity on Arachne. Sprinkling her with the juices of aconite, Athena loosened the rope, which became a cobweb, while Arachne herself was changed into a spider. She now weaves tapestries in the form of webs.
Arhat's Sune-Ate

File:Arhat's sune-ate.jpg

**Arhat's Sune-Ate**
**[Feet] All Races**
**DEF:** 10 **Evasion** +4 **Enmity** +1
**Lv.** 63 **MNK / SAM / NIN**
*View the entire Arhat's Gi Set.*

**Guild Points Value:** *3,762 / 6,560* (1.74 items)

**Used in Quest:** *None*

 Synthesis Recipes
Clothcraft (82), *Smithing (45)*

**Yield:** *Arhat's Sune-Ate*
**HQ 1:** Arhat's Sune-Ate +1
**Wind Crystal**
* 1 x Darksteel Sheet
* 1 x Silk Thread
* 3 x Silk Cloth
 Desynthesis Recipe
Clothcraft (82)

**Yield:** Silk Thread x 6
**HQ 1:** Silk Thread x 8
**HQ 2:** Silk Thread x 10
**HQ 3:** Silk Thread x 12
**Lightning Crystal**
* 1 x *Arhat's Sune-Ate*
Artinien

***Artinien***Gender: MaleRace: ElvaanAffiliation: San d'Oria**Type:**NPC**Location:**Port San d'Oria ()### Notes

**Dialogue:**

>  *Hey! I may be a child, but I am the captain of the Royal Knights Youth Division!*
>
>  *My troops...well, it's just me and my brother, but Orcs shiver at our name! It's true!*
>
>
Ark Angel TT

**Family:** Humanoids
**Notorious Monster**

**Spawns for Quest**: Divine Might

**Spawns for Mission**: Zilart Mission 14

Uses Manafont and Blood Weapon

Unique WS Amon Drive: AoE 100-300 damage plus Paralysis and Petrification, absorbed by Utsusemi

Casts all BLM and DRK spells.

Teleports around the circular battlefield

Cannot leave the circular battlefield, except while Blood Weapon is up.
Astragalos

**Astragalos**
**(Throwing) All Races**
**DMG:** 32 **Delay:** 276
**Lv.** 50 **WAR / MNK / WHM / BLM / THF / DRK**
**BST / BRD / RNG / NIN / DRG / SMN**
**Damage per Second:** 6.96
**TP per Hit:** 7.3%
**Stackable:** 99
**Used in Quests:** Class Reunion

 Synthesis Recipes
Bonecraft (58)

**Yield:** *Astragalos* x8
**HQ 1:** *Astragalos* x12
**HQ 2:** *Astragalos* x16
**HQ 3:** *Astragalos* x20
**Wind Crystal**
* 1 x Giant Femur
* 1 x Black Ink
* 1 x Beastman Blood
 Desynthesis Recipe
*None*

## How to Obtain

### Merchants

 Name
 Retto-Marutto | Windurst Woods (H-12)
Arhat's Gi +1 Set

This is the High Quality set of armor Arhat's. See Arhat's Gi Set for the NQ version.

**Number of Pieces:** 5

**[Head] All Races**
**DEF:** 20
**Physical damage taken** -6%
**Enmity** +2
 64
**[Body] All Races**
**DEF:** 39
**Physical damage taken** -9%
**Enmity** +4
 63
**[Hands] All Races**
**DEF:** 14
**Evasion** +4 **Enmity** +2
 64
**[Legs] All Races**
**DEF:** 28 **AGI** +4 **Enmity** +3
 63
**[Feet] All Races**
**DEF:** 11 **Evasion** +5 **Enmity** +2
**Lv.** 63 **MNK / SAM / NIN**

**Set Summary**

* **Defense** +112

* **AGI** +4

* **Enmity** +13

* **Evasion** +9

* **Physical damage taken** -15%
Assault Mission - Sagelord Elimination

## Enemies

* *Strong to:*
* *Weak to:*
 Sagelord Molaal Ja
* *Strong to:*
* *Weak to:*

## Walkthrough

Defeat Sagelord Molaal Ja.

* The Sagelord won't stand still for you to kill him. Every 10-20% HP he dashes off faster than Flee.
	+ He flees after using the Warm-Up ability.
	+ Stun CAN make him stop running. Stunners in the party should take care and be alert for Warm-Up.
	+ When he flees, he usually links several Mamool Ja Trainees that will come after you.
		- At the start of the assault, a thief with Trotter/Strider Boots can pull a Mamool Ja Trainee and easily kite it and eventually every other link around the big area, on and off ledges, while the rest of the party fights Sagelord without having to worry about links when it runs away.
		- It's probably best to sleep the links to save time, though eventually they may overwhelm you.
		- If a player's pet has hate when the Sagelord runs, the links will attack the pet instead; when the pet dies, the links reset hate.
	+ Having Wide Scan or a pet attacking the Sagelord helps to find him again after he runs off.
* In the event of a party wipe, the Sagelord will not regain HP.
* DoT spells will continue to damage him after he runs.
* When he gets low on HP (below 15%) he warps out and you win.

## Notes

* The Mamool Ja Trainees are more of a threat than Sagelord Molaal Ja. The trainees will hit a well-equipped DD for over 100 damage per hit. The sagelord only manages double-digits.
* Avoiding aggro from the trainees is very important. While it is essentially impossible to avoid links if the sagelord runs away, minimizing the number of people in the party who get hate from those links can mean the difference between winning and losing.
	+ Since any links will attack the party member who last had hate from the sagelord, good tanking and careful hate management can help accomplish this.
	+ If a party member who had hate from links dies the trainees will deaggro provided no one else had hate.
	+ From personal experience, 5 of my 6 party members died with the sagelord at 20%. I expected the trainees to hunt me down next. Fortunately, I did not have hate from any trainees so I was able to find the sagelord and easily finish him off due to his low damage.
Ascetic's Fury

**Hand-to-Hand weapon skill**

* **Skill level:** N/A
* **Description**: Chance of critical hit varies with TP. Glanzfaust: Aftermath effect varies with TP.
* Available only after completing the Unlocking a Myth (Monk) quest.

## Properties

* **Element:** None

* **Skillchain properties:** Fusion / Transfixion

* **Modifiers:**: STR:50% ; VIT:50%

* **Damage Multipliers by TP**:

## Notes

This is a Mythic Weaponskill, see also Mythic Weapons.

The adjective "ascetic" derives from the ancient Greek term askēsis (practice, training or exercise). Originally associated with any form of disciplined practice, the term ascetic has come to mean anyone who practices a renunciation of worldly pursuits to achieve higher intellectual and spiritual goals.

Askesis is a Greek Christian term; the practice of spiritual exercises; rooted in the philosophical tradition of antiquity. Askesis is the discipline of repressing lust. Originally introduced as the spiritual struggle of the Greek Orthodox Church as the style of life where meat, alcohol, sex, and comfortable clothing are avoided, the term is now used in several other relations:

Many warriors and athletes, in Greek society, applied the discipline of askēsis to attain optimal bodily fitness and grace. The manner of life, the doctrine, or principles of someone who engages in askēsis is referred to as an ascetic.
Assault Armband

Key Item Description
This armband designates you as the leader of an Assault mission. It bears the symbol of a curved sword.
Obtained from Mission
Obtained from the NPC found at the enterance to an Assault area for a fee (paid in Imperial Standing). One member of a party doing an Assault Mission needs this item in order for the group to enter the Assault area.
Aquan Slayer

**Aquan Slayer**
**(Sword) All Races**
**DMG:** 35 **Delay:** 259 **MP**+15
**Enhances "Aquan Killer" effect**
**Lv.** 65 **BLU**
**Damage Per Second:** 8.11
**TP Per Hit:** 6.9%
**Used in Quests:** *None*

 Synthesis Recipes
Alchemy (73)

**Yield:** *Aquan Slayer*
**HQ 1:** Marine Slayer
**Dark Crystal**
* 1 x Ameretat Vine
* 1 x Bird Blood
* 1 x Darksteel Kilij
 Desynthesis Recipe
*None*
Apkallu Egg

**Apkallu Egg**
*This apkallu egg is a healthy addition to every balanced meal.*

**Stackable:** 12

**Food Effects:** (5 minutes, All Races)
* HP +6
* MP +6
 Synthesis Recipes
*None*
* Hydra Kofte - Cooking ()
* Jack-o'-Pie - Cooking (85-86)
* Maple Cake - Cooking (35-36)
* Orange Cake - Cooking (45-46)
* Pet Food Beta Biscuit - Cooking (19)
* Pogaca - Cooking ()
* Pumpkin Cake - Cooking (55-56)
* Sutlac - Cooking ()
* Yayla Corbasi - Cooking ()
 Desynthesis Recipe
*None*

### Assault

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.
Askar Zucchetto

**Askar Zucchetto**
**[Head] All Races**
**DEF:** 23 **STR** +4 **DEX** +4 **VIT** +4 **Haste** +4%
**Set: Max HP Boost**
**Lv.** 75 **WAR / PLD / DRK / BST / SAM / DRG**
*View the entire Askar Korazin Set.*
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Dropped From

 **Khimaira (NM)** |  | Assault Mission - Nyzul Isle Investigation (level 100)
Arrabbiata +1

**Dish of arrabbiata +1**
*Only a master's hand could producesuch a perfect balance of ingredients.*

**Stackable:** 12

**Food Effects:** (60 minutes, All Races)
* **HP +12%** (Cap: 150@1250 Base HP)
* **Strength +5**
* **Vitality +2**
* **Intelligence -7**
* **Attack +22.5%** (Cap: 120@533 Base Attack)
* **Store TP +5**

*These effects are untested and are assumed to have at least the same effects as Arrabbiato.* | Other Uses
**Guild Points Value:** *None*

 Synthesis Recipes
Cooking (96)

**Yield:** Arrabbiato x 2
**HQ 1:** Arrabbiato x 4
**HQ 2:** *Arrabbiato +1* x 2
**HQ 3:** *Arrabbiato +1* x 4
**Fire Crystal**
**Noodle Kneading**
* 1 x Dragon Meat
* 1 x Holy Basil
* 1 x Kazham Peppers
* 1 x Mhaura Garlic
* 1 x Olive Oil
* 1 x Pomodoro Sauce
* 1 x Rock Salt
* 1 x Spaghetti
 Desynthesis Recipe
*None*
Assassin's Culotte

**Assassin's culotte**
**[Legs] All Races**
**DEF:** 34 **HP** +19 **Enmity** +4 **"Steal"** +5
**Enhances "Gilfinder" effect**
**Lv.** 74 **THF**

*Enhances "Gilfinder" effect*
* Increases the amount of gil dropped by monsters by approximately 1%.

*View the entire Assassin's Attire Set.*
**Used in Quest:** Relic Armor +1

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Dynamis

* Beaucedine
* Tavnazia
Aquarian Abjuration: Hands

File:AquarianAbjurationHands.jpg

**Aquarian Abjuration: Hands**
*The inscription reads:*
  *"In accordance with the ancient*
  *aquarian pact, may the bane be*
  *lifted from thy forbidden artifact."*
*This prayer is necessary in purifying*
*cursed mitts.*

**Stackable:** Not Stackable

**Guild Points Value**: *None*

**Used in Quests:**

Abjuration: Zenith Mitts
Abjuration: Zenith Mitts +1

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Armor Break

**Great Axe weapon skill**

* *Skill level: 100*
* Lowers enemy's defense. Duration of effect varies with TP.

## Properties

* **Element:** Wind

* **Modifiers:** STR:20% ; VIT:20%

* **Damage Multipliers by TP**:

* Lowers defense by 25%
* Land rate of the additional effects use Combat Skill as a 1:1 analogue to Magic Accuracy.
* Has three resist states, full duration, half duration, and full resist.
* Does not stack with: Acid Bolt, Angon, Shell Crusher, Frightful Roar, **Armor Break**.

## Levels

* Great Axe skill level 100 is obtainable by the following jobs at these corresponding levels:

 Dark Knight | B-

<youtube v=rFaV4xqXzjk>/div>
Apocalypse

**Apocalypse**
**(Scythe) All Races**
**DMG:** 103 **Delay**: 513 **Accuracy** +20
**"Catastrophe"**
**Additional effect: Blindness**
**Lv.** 75 **DRK**

**Damage Per Second:** 12.05
**TP Per Hit:** 14%

*Hidden Effect*
* Attacks will occasionally do 2 times normal damage.
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Arco De Velocidad

Arco De Velocidad

**Arco De Velocidad**
**(Archery) All Races**
**DMG:** 28 **Delay:** 300 **HP** +10 **STR** +1
**Daytime: Adds "Regen" effect**
**Lv.** 71 **WAR / RDM / THF / PLD / DRK / BST**
**RNG / SAM / NIN**
**Damage Per Second:** 5.6
**TP Per Hit:** 7.9%
* When active, the Regen is 1HP per tick.
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*Unknown*

## How to Obtain

### Translation

"Arco De Velocidad" translates to "bow of speed" or "speed bow" in Spanish.
Arcuballista

**Weapon Skill: Automaton Weapon Skill**

* Automaton Ranged Skill: 0
* **Description: Damage varies with TP.**
* Only available to Puppetmaster Automatons equipped with the Sharpshot Frame.

## Properties

* **Skillchain Properties**: **Liquefaction**/**Transfixion**

* **Modifiers**:

* **Deciding Maneuver**: **Fire**

* **Conflicting Maneuvers**: **Thunder**, **Dark**, **Wind**

* **Damage Multipliers by TP**:

## History

**Arcuballista** comes from an amazing weapon from the past called the Arbalest. The Arbalest was a larger version of the crossbow and it had a steel prod (”bow”). Since an arbalest was much larger than earlier crossbows, and because of the greater tensile strength of steel, it had a greater force. The strongest windlass-pulled arbalests could have up to 22 kN (5000 lbf) strength and be accurate up to 500m. A skilled arbalestier (arblaster) could shoot two bolts per minute. Arbalests were sometimes considered inhumane or unfair weapons, since an inexperienced crossbowman could use one to kill a knight who had a lifetime of training.

## See Also

* Source Link (Japanese)

v • d • e **Puppetmaster's Automaton Weapon Skills**
**Harlequin/Stormwaker Frame:** Slapstick • Knockout • Magic Mortar
a

**Sharpshot Frame:** **Arcuballista** • Daze • Armor Piercer • Armor Shatterer

**Valoredge Frame:** Chimera Ripper • String Clipper • Cannibal Blade • Bone Crusher • String Shredder

**Puppetmaster's Automaton Category Jump: Heads and Frames • Attachments • Weapon Skills**
Assault Mission - Bloody Rondo

## Enemies

* *Strong to:*
* *Weak to:*
 Cursed Doppelganger
* *Strong to:*
* *Weak to:*

## Walkthrough

Defeat Count Dracula to complete the Assault.

## Notes

* Players charmed by Nocturnal Servitude are turned into bats, and can only be slept with Lullaby, Sheep Song, or Yawn. Bind also works well.
* Count Dracula will create a Cursed Doppelganger of his current target when he uses Nosferatu's Kiss

* Gravity gives Cursed Doppelganger a minor reduction to running speed.
* Cursed Doppelganger does not have very much HP and can be killed quickly

* If Count Dracula's TP move is stunned it will use another after stun wears.
* Count Dracula is a Dark Knight, and will cast Drain-stat spells and tier 2 spells often

* Makes kiting extremely easy
Aqua Ring

**Aqua Ring**
**[Ring] All Races**
**DEF:** 3 **STR** +2 **DEX** -2 **MND** +5
**Lv.** 74 **All Jobs**
**Guild Points Value:** *??? / ???* (??? items)

**Used in Quests:** *None*

 Synthesis Recipes
Goldsmithing (102)

**Yield:** *Aqua Ring*
**Earth Crystal**
* 1 x Orichalcum Ring
* 1 x Water Bead
 Desynthesis Recipes
*Unknown*
Apis

**Family:** Buffalo
**Crystal:** **Ice**
**Weak to:** **Water**
**Notorious Monster**

 Bearclaw Pinnacle

**Notes:**

* Spawned during ENM: Holy Cow

### Historical Background

In Egyptian mythology, Apis was a sacred bull. It was a large black bull with special markings on it, specifically a white triangle on the forehead, white markings on the back resembling the outline of vulture's wings, a white crescent moon on its right flank, a scarab shaped mark on the lower side of its tongue, and double hairs on its tail. Whenever one of these bulls was born, it was worshiped, and when it died, it was buried in a sarcophagus. 60 separate tombs were found in Memphis to various Apis bulls. The Apis early in Egyptian mythological history was considered the Ka (power, spirit, lifeforce) of Ptah, patron deity of Memphis and creator of the world (he was depicted as a mummified man with a fake beard, skullcap, and holding a staff which combined an ankh, djed, and was). As such, it was also considered a symbol of the pharaoh and thus embodied the qualities of a pharaoh's power to rule. Later, as Ptah was absorbed into Osiris, Apis became affiliated with Osiris. Such bulls were brought to a temple and given a harem of cows. The movements of the Apis were considered prophecies which if analyzed would provide some oracular insight. The Apis' breath was also believed to cure disease and its presence endow virility. Upon death, this Apis would reincarnate in another bull. When Osiris absorbed Ptah in the Egyptian pantheon, practices changed slightly, with the Apis bull being ritually killed in a grand ceremony when it turned 28 years old. The pharaoh and priests would eat parts of the Apis bull in an effort to obtain some of its great strength. The term Holy Cow would technically be inaccurate since Apis always referred to a bull, not a cow.
Ares's Mask

**Ares's Mask**
**[Head] All Races**
**DEF:** 28 **HP** +2% **MP** +2%
**Accuracy** +12 **Attack** +12 **Evasion** -12
**Set:** **Enhances "Double Attack" effect**
**Lv. 75** **WAR / PLD / DRK / DRG**
*View the entire Ares's Cuirass Set.*
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Salvage Upgrade

 Enyo's Mask | Phobos's Mask | Deimos's Mask | Orichalcum Ingot x12