Update 1.4.2

**Update 1.4.2** was an update released for *Obduction* on 8 February 2017.

## Official Notes

Hey everyone!

We have quite a few fixes and updates in this release, it also includes brand new community made translations for previously unsupported languages: Portuguese and Dutch.

Fixes and changes:

Audio

* Fix for some build types crashing when loading a level with ambient sounds in the world.

Art

* Various tweaks and improvements throughout Hunrath
* Various tweaks and improvements throughout Kaptar
* Bad collision area on the Hunrath Maray sphere.
* Fixed a shading pop on the mine cart when crossing the zone thresholds.
* Increased cart blocker volume size on the scrap yard gate.
* Scaled/moved one of the tower fog plane blockers where it didn't quite meet the wall.
* Cleaned up collision in the caves near the swap spheres.
* Open edge of Hunrath wall was visible near elevator. Moved/added some small rocks to hide it.
* Fixed river-flow direction in the Hunrath bosque, near the clothesline
* Fixed translucency issues on mine cart
* Many art updates and improvements to the stairs in Kaptar
* Fog in (area redacted) no longer displays overly bright
* Re-positioned the ‘fallen tree’ backer reward
* Hid/covered a couple of unsightly light map and clipping issues near the Kaptar stairs swap sphere.
* Minor tweaks to one of the Arai swarm's light path, as the light was (slightly) visible outside the hive where it shouldn't have been.

UI

* Updated UI elements to accommodate the requested Keyboard addition
* Updated Credits
* Generic fixes for setting resolution issues

General

* Fix for being able to "disable" the bomb as it's blowing up
* Fix for screenshots not using the correct view when engaged with objects like the mine cart.
* Fix for CW disappearing a little too soon while the door is closing on him
* Fix for being able to drive the mine cart while pushing a link button.
* Fix for Kaptar winch ride issue allowing player to move too far from platform
* Fix for the Kaptar elevator leaving without player
* Fix for engaging the mine cart after loading a game.
* Fix for the player falling through the very cold Maray elevator chamber.
* Fix for the Maray movie panel turning back on if you take a screenshot of it when it's off.

Performance

* Hunrath imagers now load in and out of memory at runtime.
* Many tweaks to loading zones in Kaptar, Maray, and Hunrath
* Fixes to pop-ins at Farley's house
* Fix for a loading issue in Maray that could cause a fall-through
* Fixes for loading when leaving the Hub on very slow machines
* Fixes for possible shader related crashes
* Misc tweaks to try and improve performance on very slow computers

VR

* Localization fixes for VR terminology in menu – translations have been finalized
* Fix for weird camera angles in player controller after playing in VR.
* Added text for mirror mode (M key) to keyboard mapping display (Oculus)

Localization

* Localized text for the "Too many save games" message now displays after menu fix
* Removed duplicated "EXPLOSION' subtitle line for back side of Farley’s tape
* All of Farley's vault journals have been finalized and have full localization

## References

1. ↑ http://steamcommunity.com/games/306760/announcements/detail/585868452371289109