Svaldiche

Svaldiche is a member of Team Tryhard, joining at the same time as Nils and Durin. He has an impish personality, though is able to act more seriously in dire situations. Despite being an adult he still enjoys to poke fun and cause minor trouble for his team mates for his own amusement.

## Backstory

Svaldiche is very private about his background, though has made it clear he and Nils have a history together.

It is later revealed that Svaldiche is a wanted man by the Xiravians and tells the team that he has information that King Radeon doesn't want to get out. He also tells the group about his family being rich and that his parents are a judge and owner of an expansive library in the Xiravi capital.

Svaldiche tells Sarin about a "friend" he had in Xiravi who he asked to take care of Nils when he left, him being very concerned about her fate as someone who aided in the escape of a criminal. After asking Nils about the friend, a shinx named Summer who was nicknamed Twinkle, it is made clear she never made it to Nils after their departure. He makes it clear to Vii that she was his significant other and that he believes she is likely imprisoned or dead.

## Ongoing Story

Chapter 1:

Svaldiche woke up in the Shivering Uroh headquarters after Nils and Durin, confused on where he had ended up. When he meets with the guild leader he expresses hesitation at joining a guild, though joins anyway when Halfdon jokes about having to kill him. Svaldiche soon realizes that he recognizes Nils from long ago, though his friend doesn't seem to recognize him right away. He then gets into a fight with Vii, his new team mate, when she poisons Nils, though is swiftly stopped when she bites his hand and he gives up.

Chapter 2:

The team is sent on their first mission to retrieve an abandoned scarf from a cave, but they stop upon hearing calls for help. A vanillite asks them to help the person in need and they agree. Svaldiche struggles along the way, sliding into a wall of thorn bushes and being dropped into freezing cold water by Nils. When they seean omanyte bein attacked by a lucario the team jumps into action to save her, Svaldiche using Thief to pull the child out of harms way and tricking the lucario into running into the cold water. Afterwards the team found the scarf somewhat uneventfully for Sval and went back to the guild headquarters, where he immediately went to rest.

Chapter 3:

The next morning many guild members came back from a long mission and Sval was woken up by Rover complaining about not being able to find his tea set, to which Sval grumpily told him to quiet down. That day the teams were told to clean up the guild, with the team being tasked to clean the library along with a few others. Svaldiche ended up reading instead of organizing the bookshelves and didn't take an active part in much during that day.

Chapter 4:

When the team wake up they notice everyone else is already up and about. They exit into the hallway and notice that Halfdon is hurriedly sending the teams out and cringes when he realizes the team have woken up. Halfdon tasks them to protecting the headquarters while everyone else leaves. Not long after, Lymerick enters the headquarters, tired from travel and looking for Halfdon. The team are suspicious of him, but convinces them that he is from a sister guild and friends with Halfdon. Vii and Carbunkle decide to stay in the headquarters to guard over the intruder while the other three head out on the mission Lymerick gives them. While out, Sval reminisces about old times with Nils and becomes weary of Durin as she says she hears voices from the corruption surrounding the village they are sent to investigate. After spying on the village they head back without incident.

Upon return, Carbunkle and Vii mistake their team mates for intruders and attack them. They are all rather quickly subdued and trapped in a room with Lymerick. Sval attempts to leave to find medical aid for a passed-out Nils, but springs many traps on the way out and is wrangled by Vii. Svaldiche also faints after the encounter and is absent for the ensuing chaos when Halfdon returns.

Chapter 5:

The next mission they are given has them escorted by Aurora to keep them out of trouble. Svaldiche has noticeably become a darker reddish-brown color and now has a bandage over his eye from being flashed in the eye by a luminescent orb. He is rather passive aggressive to his team mates, even Nils, and doesn't help out as much. While traveling in the cave Svaldiche suggests the two leave the guild and go elsewhere, though Nils saying 'no' seems to quell this idea for now. When the team encounter a wild mareep he "accidentally" steps on Vii, though the action is partially to keep her from hitting their team mates with a panicked poison tail or pin missile. Svaldiche helps Durin down a ladder and waits with the more troublesome team mates as Nils and Aurora dealt with the flowers they were sent to destroy. When Durin is drawn towards the ice and Carbunkle attempts to choral her, Svaldiche must deal with Vii who is starting to panic over "demons". To keep her from smashing the ice and causing an u known amount of chaos Svaldiche eats the negatively charged mushroom so that Vii becomes magnetically attached to him, though this also gets him attached to Aurora as well. Sval helps Nils destroy the last of the flowers and then starts to run out of there the best he can. His team mates help him along, though he falls into a glue trap and must be yanked out. Afterwards he is tired and grumpy and doesn't communicate with the team much. When they return home he washes glue off of himself and Vii and sleeps in the lounge, since they are too large to fit into a cubby.

Chapter 6:

The next morning Svaldiche attempts to find medicine to negate the magnetic connection keeping he, Vii, Selkie, and Aurora together. When Aurora complains he suggests she carry them instead, to which she swiftly stopped complaining. After not finding the nurses in the guild's clinic he asks a spheal to help, though they only take all the medicine from the lower shelves of the medicine cabinet. Sval takes one jar (to be nice) and looks for the nurses elsewhere. Halfdon interrupts his search and says to bring his team mates together and Svaldiche has a mild panic moment. He collects everyone except for Carbunkle who is yet to be found and Halfdon explains that she has gone missing except for her uniform and bag, which were left behind. Sval and Nils only decide to look for her when they find out the town they are being sent to has cool technology. Sarin offers to help separate the magnetically attached group and afterwards she joins the team on their adventure to Ironwell. When Selkie dispute's Nils' path to Ironwell Sval sides with her, causing Nils to become somewhat grumpy. Svaldiche partakes in conversation along the way and talks to Durin about her strange actions ont he previous mission. They camp that night and the next morning Nils asks Sval to start the fire, as e's too prideful to ask Sarin himself. After breakfast they set off again. Sval helps find flowers for the minecart and wins in the race the two halves of the team have to the Ironwell Mines. He's somewhat skeptical of Selkie until a miner directs to the city.

After looking around and a bit he accompanies Nils to a shop, though doesn't by anything. When the clerk says she knows of the team's reputation Sval quickly gets out of there, not comfortable with being recognized. After finding Vii they go to an inn and sleep, Sval sleeping alone in his own room. The next morning, when Nils wakes them up early and proposes they stop looking for Carbunkle, Sval decides to back him up and look for the nurses instead. When the team eavesdrop on a group of kids talking about trading their tech for Xiravi fashion, he decides to stand clear in case things turn sour. He is eventually roped back in when Durin suggests he he use his camouflaging abilities to secretly sprinkle the children with the spores of their last positively charged mushroom so that they could use the cap and stem as "child detectors". He searches for the kids in the mines with Nils and they quickly find Gerald. Nils threatens Gerald to lure out other kids, though is soon paralyzed by four-stars, who comes to protect his friend. Sval doesn't approve of Nils' actions, but they do end up winning the game and receive the 'compass' after bowing to four-stars, Svaldiche doing a silly yoga-pose instead. Svaldiche then carries Nils out of the mines to prevent his ego being wounded if he were carried by Durin instead.

Chapter 7

The team finds their way to the mist mentioned by four-stars that their compass is for. Sval leads them in first, but passes the compass off to Nils when his eye hurts from focusing so hard, since his other eye is still injured. He follows the team as the compass passes to Durin, though he snaps at her when she leads them astray and is greatly affected by the false memories.

When they arrive in the village where Carbunkle may be he is happy to be out of the mist, but on his toes. He notices the abundance of Xiravian guards present and tries to lay low. He hides himself behind the other team members to be less noticeable, but one guard is suspicious of him before they enter the hospital. Nils only exacerbates the issue by claiming Sval to be the best tutor ever, causing the guard to ask about his services. Durin bails them out and Svaldiche runs inside, but that attracts the attention of three other guards. Inside, the guards confront Sval, causing him to panic.

To buy himself time, Sval picks up Vii and throws her at the guards before throwing a chair through the nearest window and running. While the team fight the guards Sval runs around the back of the hospital to leave footprints, climbs onto the roof, then meets the team back at the entrance of the hospital. Sval suggests they find somewhere safe before talking everything out, which they conveniently find when an espeon approaches them. She takes pity on the outsiders and takes them to her home.

Some issues arise among the team and Vii bakes cookies with the espeon after she brings in more fire wood. Sarin brings some of the truth out of him, having him confess that he has knowledge that King Radeon doesn't want getting out. He says he will have to go on the run again, but Nils blows up at him about leaving again and storms out, resolving Sval to instead stay to protect the team and become braver.

After the espeon over hears them talking about Carbunkle she conveniently says she knows where the karablast is. She leads them to a building and when the team starts to dilly dally she becons them on, accidentally calling Sval by his name when he purposefully kept it a secret around her. Vii runs into the building with the espeon, everyone failing the catch her. Svaldiche concocts a plan to save Vii and make the espeon look crazy and they get out of the village, following Salkie's directions.

The team makes camp and talk a lot about their secrets and inner thoughts. Svaldiche talks about his parents, them being a judge and owner of an extensive library, and how he was rich. The next morning they wake up to Durin being kidnapped. He's slow to start, but chases after her the best he can. They catch up but the kidnapper suddenly transports them to a different dimension.

Sval's first act is to comfort Vii so she doesn't run off and cause trouble. The team meet with Raymillion and Sval takes in a lot of new information. He asks if there are other people being tasked with banishing the darkness, only to find out that the kidnapper apparently knows Durin and that they both are from a different world entirely. It's a lot to digest, but the team is sent back to the guild soon after. Svaldiche notices Sarin acting a little bit off, but she brushes him off for now.

While waiting for Sarin to finish talking with the guild leaders Svaldiche notices Vii sneaking off. He brings her back and they talk to the guild leaders about all of their new knowledge. Afterwards Vii tries to run off again. He is suspicious that she isn't eager to eat after their long day, but convinces her to eat with them.

At lunch Sval gives Nils the uroh flower he found at Ironwell to use as a talking point with Sky Explosion, as he had shown interest in them in the past. After finishing his food he then scampers off to give the responsibility of babysitting Vii to Durin so he can start his research. In the library he pulls out many books to start comparing Raymillion's version of events to the ones in the books and possibly see if there are any contradictions.

Some time afterwards, though, Vii storms in and sets her sights on Aurora. Being able to predict something bad is soon to happen he tackles Vii, rolling into a bookshelf and being pelted by books in the process. She bites him a few times but he thankfully isn't poisoned. They wrestle a bit, momentarily getting her into a headlock before Valkyr tries to help. Sval kicks away Valkyr for being too rough with Vii and tries to hug her instead to keep her from wriggling away and hoping to calm her down.

Durin helps to calm Vii but she accidentally let's go an attack and hits Selkie, who Sarin rushes to the infirmary. Vii demands Aurora bring back Carbunkle, in tears, and Aurora only exacerbates the problem by being mean to Vii in return. Sarin comes back and tells Aurora she is in the wrong and that Vii had hurt Selkie, which brings her out of her rage. Sval brings Vii to Selkie and waits for her to calm down. He gives her a scolding and says into instead use her words, though he also teaches her a naughty word and doesn't exactly say she has to speak to Aurora nicely.

Svaldiche offers to read Vii a fairytales, since that was also partially a part of his research and he hopes it will help her fall asleep. Before sleeping, though, she asks a personal question about her past. He offers her the most comfort he can and also mentions how he and Nils found each other, so she could find whatever lost friend she may be concerned about. Afterwards Sarin asks to speak with him in private.

Sarin asks what he thought about that made him feel better about leaving Nils, and Sval explains that he asked a friend who helped him escape Xiravi to watch over Nils. He also confesses that he is worried for her since Nils is in Ilvya but she is not and he is too afraid to ask. Sarin says she is worried about Durin either being trapped in a strange land away from her family or having to leave her new family when its time for her to go back home. Svaldiche says she should be honest with Durin about her worries and promises he will talk to Nils if Sarin talks to During. Sarin asks if he thinks it will really change anything and Sval convinces her that he believes it will, even if it isn't completely truthful.

After everyone goes to sleep Sval continues his research instead. Sarin speaks to him one last time about the broken tea set found in Vii's pillow, which must belong to Rover. Sval weighs the idea of just leaving it be but Sarin convinces him it's better to return the tea set quietly. Svaldichs lets his concerns over another Vii outburst be known snd Sarin tells him to trust in their team mates to help instead of doing it alone.

Svaldiche spends all night up researching and finds a few interesting things. In one book he spots a sentence referencing "the nine" and many referencing memories in the lands of Illvia, some instances seeming to relate them to the dark infection. When morning comes Sval tries to talk with the guild leaders but they quickly go to breakfast before he can, so he wakes Vii to begin the day. After visiting Selkie they go to the dining area. After momentarily talking with their team mates and getting some breakfast they go back to Selkie and feed her breakfast. Svaldiche has another good talk with Vii about not fighting or screaming at Aurora and she seems to take it well. Back in the library he begins preparing for his talk with the guild leaders, but is interrupted by his teammates coming in. They have a good talk about their destiny, play a quick round of the blame game, then have a small split to talk about private matters. While Sarin and Durin go off on their own, Vii and Selkie are present for the conversation between Sval and Nils. Nils expresses uncertainty about fighting the Xiravian army, while Svaldiche stands his ground and says he's had enough running and plans on standing up for what he thinks is right. Afterwards Svaldiche asks Nils if he remembered Summer, to which Nils says he doesn't remember he much at all and Svaldiche says a simple "Okay, thank you, Nils."

Afterwards Svaldiche is distant from the conversation. Sarin is asleep and Durin and Nils go to train, leaving him with Vii. Vii gives her best effort to comfort Svaldiche. He speaks about his worries for Summer in a way Vii may understand, but in the end suggests Vii goes to play so he can be alone. HE continues to be distant, even when Durin returns to the library to speak with Peter.

## Opinions

### Nils

Nils is Svaldiche's closest friend and most trusted team mate. He enjoys telling embarrassing stories of Nils and picking on him now and then. He will save Nils before anyone else.

Things changed between them greatly after visiting Ovanu Town. After their heated argument, Svaldiche give Nils space, but Nils continuing to be distant makes Sval a little uncomfortable in his presence. He still has trust in Nils as a teammate but isn't as sure he can confide in him like he could before. Despite this, he can't help but still see Nils as a child, since that is what he only knew him as in the past. Time will tell if their relationship is mended and continues to grow.

### Durin

Durin is one of the more reliable team mates, being mature and not causing trouble. He relies on her to not cause trouble, though isn't entirely confident on her abilities in a fight or other dire situations. He also enjoys picking on her as well.

After their trip to Ironwll and Ova Cave Sval has a largely different perspective of Durin. Instead of a responsible but social awkward and physically clumsy companion, he considers the tough situation she is in. Durin is interested in picking her mind, but isn't comfortable interrupting the time she spends with Peter. She remains one of his most trusted teammates, though he is less likely to ask her for help on world history or culture.

### Vii

Svaldiche has mixed feelings towards Vii. He tries to keep in mind that she is only a child, but her actions can still cause a lot of damage, especially when paired with Carbunkle. While he knows she can fight well, he doesn't entirely trust her judgement and ability to not hurt his team mates in the crossfire.

The trip to Ironwell had Vii stay out of trouble for the most part, as she was away from Aurora and not in as many life or death situations. This calmer Vii helped Svaldiche start to build a bridge with her and comforting her in their more stressful situations has helped Sval see her more as a troubled child rather than a hellion. Sval has began inserting himself as a fatherly figure to Vii as he thinks he can guide her into being better behaved, though he is still annoyed with her violent outbursts. Sval continues to have hope for Vii's future.

### Carbunkle

Svaldiche does not like Carbunkle. While he helped her with her in the past, her wild actions have caused him to have a lot of resentment towards her.

Sval has a greater interest in finding what happened to Carbunkle, both out of curiosity and Vii's well being.

### Selkie

Svaldiche doesnt feel very strongly towards Selkie either way. She is a child, like Vii, but isn't able to cause as much trouble, which is good.

Sval is curious about her history.

### Sarin

Sarin is a welcomed addition to the team. Her knowledge on medicine and general history of Ilvia interests him, though he is still a bit skeptical of what she says since she is also very young. He is happy she has attached herself to Durin so that she may stay out of harms way.

Svaldiche has mixed feelings with Sarin. He is thankful that she is responsible, able to deal with tough situations, and reliable, but she also asks a lot of tough questions. He trusts that she will be an integral member of the team and help balance out everyone's issues and help them all bond with each other. Svaldiche also thinks she is a helpful resource in communicating with the other guild members due to her preexisting relationship with them.

### Halfdon

Svaldiche is happy to have free shelter and food and that Halfdon hasn't pressed about his past and such. He is somewhat intimidated by his guild leader, however.

Sval is intimidated by Halfdon and hesitant to talk about his history.

### Rover

Svaldiche is annoyed with Rover, as so far all he's really done is wake him up over a silly tea set and complain about cleaning the library.

### Aurora

Aurorar has been very childish and thus Sval will treat her as such. He does not trust her abilities, despite being in the guild longer than him, and will no longer trust her as much as he had previously. He thinks she's annoying.

### Valkyr

Valkyr wasn't much to Sval, but when he roughly tried to restrain Vii his opinion of him was lowered.

Svaldiche and DurinSval reads Vii a fairytaleSval and Vii meeeting Rhamillion