recursal/Fanatic-Fandom huggingface dataset:
The Golden Blade

**The Golden Blade** is a character on Netflix's *Lockwood & Co.*. He is portrayed by Luke Treadaway.

## Official profile

The Golden Blade is a mysterious, nameless mercenary who specialises in the dark arts of high-risk, high-reward covert operations. Handsome, erudite, and terrifyingly deft in physical combat, the Blade is a ruthless villain who operates under the radar.

- *Official profile from Netflix*

## Plot

The Golden Blade is a mysterious individual encountered by Anthony Lockwood and Lucy Carlyle during the search for the Bone Glass. He fights Lockwood and loses more than once. He appears during Julius Winkman's auction for the bone glass, bidding 500,000 pounds for the glass. When Lockwood then begins a bidding war, he keeps repeatedly upping his bid until Juluis stops the bidding, asking them both to come forward to provide proof of payment.

In their final encounter, The Golden Blade tells Lockwood that he is insignificant, "just like your father and mother were." When Lockwood asks him what it's supposed to mean, he tells him he'll never know, pulling out a gun and firing at him, believing he is leaving him for dead. Lockwood, however, survives the encounter apparently unscathed. The Golden Blade is next seen with Penelope Fittes inside her car. The two commiserate over the loss of the bone glass and she tells him it's okay, so long as it's out of the public domain. She suggests they take extra precautions, telling him to drive on.

## Trivia

* The Golden Blade does not appear in any of the *Lockwood & Co.* novels, but is a new character created for the Netflix television series. His character in some ways seems similar to Rupert Gale from the novels. It is possible that he may, in fact, *be* Rupert Gale, as the character's true name is not given within Season 1 of *Lockwood & Co.*
Agent

"I'll tell you about it another time"

This article is scheduled for a Rework.

A **psychical investigation agent**, or simply **agent**, is a person with Talent and hired for the ghost-hunting business ever since the Problem occurred. They are known for their youth, manners, and rapiers; the stronger the connection with the restless dead the higher up an agent is, the especially gifted ones mostly choose to work for famed agency like Rotwell or Fittes Agency.

Agents were normally accompanied by adult supervisors who oversaw teams and ensured they functioned as intended. These supervisors were usually older and had either lost their Talent or were on the verge of doing so.

Agents underwent training with the rapier, receiving certificates from Grades 1-4 based on their level of ability.

In general, agents were taught to despise relic-men, them being the antithesis of everything that agents stood for. On the other hand, those with insufficient Talent often joined the low-paying and dangerous Night Watch. Sensitives were those who possessed Talent but refused to work as agents for reasons of pacifism. Agents generally held them in low regard.

## Trivia

* An "**operative**" is another way to refer a psychical investigation agent.
* In Netflix's *Lockwood & Co.* television series, it is stated that it was illegal for Anthony Lockwood to have hired Lucy Carlyle to the Lockwood & Co. agency without her having first received her Grade 4 certificate. In the original novels, it is indicated that it is unusual for him to have done this, but not necessarily illegal.

## Behind the scenes

* In the US editions, "**psychical** investigation agent" is instead written as "**psychic** investigation agent."
Stalker

This Type One ghost seems especially drawn to living people, following them at a distance, but never approaching them. Agents who are skilled at Listening can often detect the slow shuffling of their bony feet, and desolate sighs and groans. They are not particularly dangerous, as they do not come close to the living and therefore don't usually inflict ghost-touch, but may still be a distraction for listeners, possibly facilitating the ghost-lock of another ghost.
Supervisor

"I'll tell you about it another time"

This article is scheduled for a Rework.

A **supervisor** was an individual who oversaw a team of agents within a psychical investigation agency. Supervisors were generally older than the agents they supervised, either adults or on the verge of adulthood. In many cases, supervisors were former agents who once had Talent, but whose Talent had faded upon growing older. As explained by Quill Kipps, supervisors found themselves in a horrifying position, as they were expected to send others into danger but were often powerless themselves against that danger.

Lockwood & Co. was unique among agencies in employing no adult supervisors, conducting its operations entirely with agents of varying degrees of Talent. This sometimes earned them scorn from other agencies, but nevertheless proved instrumental in their efforts in solving the Problem, as they were not tied down by the same constraints and adherence to traditions that plagued other agencies.

## Behind the scenes

In the Netflix *Lockwood & Co.* series, Inspector Montagu Barnes attempts to force Lockwood & Co. into accepting a supervisor after they burn down the house in which they found Annabel Ward's body. In the original *The Screaming Staircase*, they are told simply that they will be shut down if they cannot raise the fine in time.
Adelaide Winkman

## Biographical information

### Family member(s)

* Julius Winkman (husband)
* Leopold Winkman (son)

## Personal information

### Occupation

* Shop owner
* Auctioneer

### Portrayer

Alice Lowe

**Adelaide Winkman** is the wife of Julius Winkman, a black marketeer. She works at Bloomsbury Antiques Emporium. She took over the family business after her husband was sent to prison.

On the *Lockwood & Co.* TV series Adelaide is portrayed by Alice Lowe.

## Biography

When the Skull was missing, Lucy Carlyle, who previously quit Lockwood & Co., hired the agency to help her reacquire it. The skull was stolen by Harold Mailer from Lucy's apartment. And then, he sold it to Adelaide Winkman. Adelaide held an auction that was again infiltrated by the agency. However, this time, Lockwood & Co. failed - they could not retrieve the Skull.

## Physical attributes

Adelaide Winkman was a big-boned woman in her early fifties.

## Trivia

* In *The Creeping Shadow*, Adelaide recounts her experience working as a butcher while threatening Lockwood and Lucy.
* Adelaide has a fondness for floral-print dresses that make her look like "last year's sofa."

## Referenece

1. ↑ *The Creeping Shadow*, chapter needed specified
2. ↑ *The Whispering Skull*, **III: The Missing Mirror**, Ch. 13
List of published text and references

This article serves as a list page for published text and references, such as newspapers or magazines, that were mentioned.

 ▪ A ▪ B ▪ C ▪ D ▪ ▪ F ▪ G ▪ H ▪ ▪ ▪ ▪ L ▪ ▪ ▪ ▪ P ▪ ▪ R ▪ ▪ T ▪ ▪ ▪ W ▪ ▪ ▪

## By title

### F

* *Fittes Manual for Ghost-hunters*
* *Fittes Yearbook*

### H

* *Hamlet*
* *Hampstead Gazette*
* *History of London's Graveyards*

### T

* *The Times*
* *True Hauntings*

## References

1. ↑ 1.0 1.1 *The Screaming Staircase*, **II: Before**, Ch. 6
2. ↑ *The Screaming Staircase*, **IV: The Hall**, Ch. 18
3. ↑ 3.0 3.1 *The Whispering Skull*, **III: The Missing Mirror**, Ch. 14
4. ↑ *The Screaming Staircase*, **I: The Ghost**, Ch. 3
5. ↑ 5.0 5.1 *The Screaming Staircase*, **II: Before**, Ch. 7
6. ↑ *The Screaming Staircase*, **IV: The Hall**, Ch. 19
7. ↑ 7.0 7.1 *The Whispering Skull*, **II: The Unexpected Grave**, Ch. 5
8. ↑ *The Screaming Staircase*, **II: Before**, Ch. 8
9. ↑ *The Screaming Staircase*, **III: The Necklace**, Ch. 9
10. ↑ *The Screaming Staircase*, **III: The Necklace**, Ch. 12
11. ↑ *The Whispering Skull*, **II: The Unexpected Grave**, Ch. 3
12. ↑ *The Whispering Skull*, **III: The Missing Mirror**, Ch. 11
Ivanno Jeremiah

Ivanno Jeremiah in his role as Inspector Barnes on Lockwood & Co.

**Ivanno Jeremiah** is an actor who portrays Inspector Barnes of DEPRAC on the Netflix television series *Lockwood & Co.*

## Profile

Ivanno Jeremiah is a British-Ugandan actor of film and television. He is perhaps most known for his regular role as Max on the sci-fi drama *Humans*. His other television series roles have included *The Jury* and *A Discovery of Witches* and his film work includes *The Flood* and *Woken*. He is also a narrator of audiobooks.

## External links

* Ivanno Jeremiah on Wikipedia
* Ivanno Jeremiah on IMDb
* Ivanno Jeremiah on Twitter
* Ivanno Jeremiah on Instagram
Black winter

The **Black winter** was a time period, approximately 50 years after the start of the problem, during which an exceedingly high number of hauntings kept agencies and citizens busy. It featured the Chelsea Outbreak, one of if not the largest cluster-haunting known, among many other visitors. Multiple prominent cases took place during this time period, and it was also one of the best times for most agencies, at least financially. Still, many agents fell in the line of duty.

The Black Winter happened during "The Hollow Boy" and "The Creeping Shadow", stretching over the whole time period covered by the former.

## Prominent Cases

### Chelsea Outbreak

*Main article: Chelsea outbreak*The Chelsea Outbreak was a massive spike in psychic activity, primarily located in Chelsea, an area of London. It saw widespread fear and can be seen as the tip of the iceberg that was the the black winter. Caused by experiments of the Rotwell agency it was a manmade spike that lead to the evacuation and deaths of hundreds, including many agents.
### Other Cases

#### Lavender Lodge

*Main article: Lavender Lodge Case*
The Lavender Lodge case took place in november, during the early days of the Black Winter. It was handled by Lockwood & Co., while the early phases of the Chelsea Outbreak were starting. The agency conducted a psychic investigation into the disappearance of multiple people at a guesthouse, being able to pin the murders on a ghost that was left in the house by the owners.

## Reactions

### Agencies

While the agencies forces were stretched thin during the winter, leading to neglected clients and many open commissions, financially times were good for the agencies. Especially the largest of them, who were easily able to handle the organization required by the outstanding demand, were well off. Smaller agencies, like the Lockwood & Co. agency were overworked but still happy about the commissions.

### DEPRAC

DEPRAC had to be at the forefront of the fight against the sudden epidemic, but was also becoming increasingly ineffective, as high ranked officers and agencies influenced field work. They were especially clueless during the Chelsea Outbreak, which contributed greatly to Lockwood & Co.'s independent success in ending the outbreak, marking a clear failure for the department.

## References

1. ↑ *[citation needed]*
2. ↑ *[citation needed]*, *found in the beginning of creeping shadow*
3. ↑ *[citation needed]*
Ed Hime

An image of Ed Hime, used by his Agency

**Ed Hime** is a British screenwriter and playwright ant one of the writers of the Lockwood & Co. TV Series who ist credited for the scripts of "Doubt Thou the Stars", "Sweet Dreams" and "Mesmerised". He is also known for his work on Doctor Who, The Watch and Skins.

## External Links

* Ed Hime on Wikipedia
* Ed Hime on IMDB
* Ed Hime on his agency's website

## References

1. ↑ Lockwood & Co. on Wikipedia
2. ↑ Ed Hime on Wikipedia
Sunrise Corporation

"I'll tell you about it another time"

This article is scheduled for a Rework.

The **Sunrise Corporation** is a London manufacturing company with large offices near DEPRAC's headquarters and Fairfax Iron Company.

The corporation manufactures flares, and other equipment for agencies across the United Kingdom. Around the time Lockwood & Co. is gaining its reputation, the recent developments made by Sunrise included lavender grenades and more compact magnesium flares.

The silver-glass ghost-jar that contains the Skull was originally produced by the Sunrise Corporation. The ghostly artifacts in the reception room of the Fittes Agency are contained in pillars of Sunrise silver-glass.

Since the beginning of The Problem, there has been a slow consolidation of power amongst the companies who make money off defences against ghosts. The Sunrise Corporation, Fairfax Iron, and Fittes Agency effectively control all aspects of dealing with a Visitor, from problem to solution.

In *The Empty Grave* it is discovered by Lockwood & Co. that the twin leaders of Sunrise are members of the Orpheus Society. It is found that the corporation also has sold specialty electric guns and ridiculously powerful flares to the Fittes Agency. This results in several arrests of people from the Sunrise Corporation who were knowingly manipulating the Problem.
Miasma

Lockwood & Co. Agents Anthony Lockwood and Lucy Carlyle eating and drinking, both to calm themselves from Creeping fear and to deal with bad taste.

## General Information

### Effects

Often bad smells and bad tasting air, though all sensations are possible, especially with stronger manifestations

### Dangers

Usually None, eradicated by chewing gum. In stronger manifestations it may become severely distracting, limiting an Agent's ability to act swiftly.

**Miasma** is one of the four main indications of a manifestation. It often occurs as "unpleasant tastes and smells." Agents chew gum or eat chocolate to combat this phenomenon. In more powerful ghosts, it may also appear as other sensations, like insects running across the skin, always associated with a deep discomfort. This stronger type of miasma is severely more dangerous than the weaker variants, especially combined with malaise.

## Examples

### Bickerstaff's Haunting

*Main article: Edmund Bickerstaff*
Bickerstaff's ghost emitted a powerful Miasma, characterized by *"invisible insects running up and down [your] skin"*. It was severely distracting and worked in combination with the Visitor's powerful malaise to create a powerful Ghost-Lock that caught even experienced Agent's like George Cubbins off-guard. This powerful of a Miasma was extremely rare and it is likely that only a ghost as mighty as Bickerstaff was able to cause it.

## References

1. ↑ *The Screaming Staircase*, Glossary
2. ↑ 2.0 2.1 *The Whispering Skull*, **II: The Unexpected Grave**, Ch. 7: *"I had the sensation of invisible insects running up and down my skin. It was a powerful miasma - that feeling of deep discomfort you often get when a Visitor is near. Powerful, despite all that iron."*
3. ↑ 3.0 3.1 *The Whispering Skull*, **II: The Unexpected Grave**, Ch. 7
Chelsea outbreak

## Information

### Commissioned angencies or individueals

* Atkins and Armstrong
* Bunchurch
* Tendy
* Tamworth
* Grimble
* Staines
* Mellingcamp

### Location

Chelsea, London, England

The **Chelsea outbreak** was a sudden outbreak of a large concentration of ghosts and supernatural phenomena within the Chelsea area of southwest London, England.

## History

The massive outbreak, which seemed to result in increasing amounts of ghostly activity day-by-day, was investigated by seemingly the combined forces of every agency within England, with the sole exception of Lockwood & Co.. However, following Lockwood & Co.'s favorable showing at handling a disruption to a party held to calm the public tensions, Lockwood & Co. was invited to investigate as well.*[citation needed]*

They, along with the help of Quill Kipps and his team from the Fittes Agency, traced the problem to the Aickmere Brothers department store, where they encountered a powerful poltergeist and the remains of a strange experiment underground.

## Revelations

The "strange experiment" was the doing of the Rotwell Agency headed by the chairman himself Steve Rotwell. It was an experiment on creating a gate to the Other Side. The experiment under Aickmere Brothers Department Store, in Chelsea, stirred the surrounding ghosts. The emissions, from the lavender factories and iron factories, aided by wind; and the wide waters of the river Thames formed a box-like barrier that prevented the ghosts from leaving the Chelsea area of London. (Note: ghosts couldn't cross the rivers. The emissions from the lavender factories and iron factories contained enough fine lavender and iron to block the ghosts). Thus, the outbreak was contained within Chelsea. Some of these ghost-inhibitors also caused majority of visitors to be driven away from the source at the department store, causing most authority and agencies to inspect the wrong area for the source, allowing the outbreak to last longer.

The experiment under Aickmere Brothers was quickly abandoned because of Lockwood and co.'s investigations. Steve Rotwell transferred his experiment in his company's own centre in the village of Aldbury Castle, Hampshire. The Aldbury Castle outbreak followed soon after.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 *The Hollow Boy*, **II: Whitechapel Nights**, Ch. 5: *"Plus Tendy, Atkins and Armstrong, Tamworth, Grimble, Staines, Mellingcamp, and Bunchurch. Some others, too, but I forget the names."*
2. ↑ *The Hollow Boy*, chapter needed specified
Wade

**Sergeant Wade** is a character on Netflix's *Lockwood & Co.*. She is portrayed by Bronwyn James.

## Profile

Wade is a sergeant of DEPRAC, the Department of Psychical Research and Control. She appears to be working directly under Inspector Montagu Barnes.

## History

Wade is with Inspector Montagu Barnes as he watches a news broadcast in which Anthony Lockwood calls out DEPRAC and big agencies for not doing more to solve cases like that of Annabel Ward. He asks her if he was too soft on Lockwood and she tells him that this is undoubtedly the case. He asks who Lockwood thinks he is and she says that he's a little shit. Later, she is present with Barnes when he brings Lucy Carlyle into a viewing room to try to get information that would incriminate Hugo Blake. She is silent the entire time and ignores Lucy's shouted entreaties to let her go. She is later again present when Barnes arrests the members of Lockwood & Co. for their investigation at Combe Carey Hall. She looks angry, but again does not say anything.

Sergeant Wade is later with Montagu Barnes when he comes to visit 35 Portland Row in the wake of the death of the relic-man Jack Carver. After Lockwood & Co. convinces him to allow them to continue investigating the case of the Bone Glass, Barnes asks Wade if he's doing the right thing as they exit. She tells him that he warned them, asking what else they can do, that they're the ones with the Talent. "Yeah, poor sods," agrees Barnes.

## Trivia

* Sergeant Wade does not appear in the original *Lockwood & Co.* books, but is a new character created for Netflix's *Lockwood & Co.* television series, typically appearing with Montagu Barnes.
Kipps's team

## Organization information

### Function

Psychical investigation team of Fittes Agency

## Personnel

### Notable members

* Kat Godwin‏‎ (Listener)
* Bobby Vernon (Researcher)
* Ned Shaw (Agent)

**Kipps's team** is one of the many teams from Fittes Agency, supervised by former agent Quill Kipps.

## History

Kipps's team didn't always have a good reputation; upon Lucy Carlyle's first encounter with Quill Kipps and his associates, who came to provoke Lockwood & Co. at the National Newspaper Archives, George Cubbins was able to list out some of their less-than-stellar performances, and that the team apparently had the highest mortality rate at the time within their agency. However, while members of Lockwood & Co. weren't fond of the team, they begrudgingly acknowledged their skills, such as Bobby Vernon's thorough researching ability, and vise versa, although Kipps's team didn't usually take Lockwood & Co. seriously, they admitted the smaller group was solid. In the middle of a case at Kensal Green Cemetery, Kipps even conveyed to Lucy that he believed his agency made a mistake for turning down her application, going as far as saying he could pull some strings just so that Lucy could work there where there'd be more resource for her Talent. Kipps had again invited Lucy to join his team when Lockwood & Co. was initially left out of the Chelsea outbreak case per DEPRAC's decision, to which Lucy declined once more.

## Known members

* Quill Kipps (team supervisor and leader)
* Kat Godwin‏‎ (agent)
* Bobby Vernon (agent)
* Ned Shaw‏‎ (agent; deceased)

### Known associates

* Bill
* Gladys

## References

1. ↑ 1.0 1.1 *The Screaming Staircase*, **III: The Necklace**, Ch. 13
2. ↑ 2.0 2.1 *The Whispering Skull*, **I: The Wimbledon Wraiths**, Ch. 2
3. ↑ *The Whispering Skull*, **IV: Dead Men Talking**, Ch. 15
4. ↑ *The Hollow Boy*, **II: Whitechapel Nights**, Ch. 6
Lavender Lodge

"Sorry, Luce. There's nothing more here."

This article is a stub. You can help the Wiki by expanding it.

The **Lavender Lodge** was a guesthouse in Whitechapel. It served as a cheap place for workers to stay and was the scene of many murders and a haunting. This resulted in the involvement of police and the Lockwood & Co. agency, who were able to convict the owners, Mr. and Mrs. Evans, of murder and seal the source of the haunting in the Lavender Lodge Case.

## References

1. ↑ *The Hollow Boy*, **I: Lavender Lodge**, Ch. 1-3
Simon Wilberforce

**Simon Wilberforce** was an acquaintance and follower of the occultist Edmund Bickerstaff who perished after being forced to peer into the Bone Glass. He was forced to look into the Glass by another young follower, later revealed to be the Skull
. After his death, Wilberforce's corpse was left to rot by his peers and partially eaten by rats. His ghost haunts Hampstead Heath and attacks Lockwood & Co. and Kipps's team while during their operation in the building.

## Work with Edmund Bickerstaff

*Main article: Edmund Bickerstaff*
Simon Wilberforce had always taken a special interest in the afterlife, a fact which made him an easy target for Bickerstaff. He was a member of his cult, expendable to Bickerstaff, but useful. He was the first to look into the Bone Glass, scared, but convinced by Bickerstaff. More information about the afterlife was his heart's desire, but he did not want to look into the glass anyways. And, as he did, the only thing he did was scream. His body was left in Hampstead Heath as the other associates fled. Edmund Bickerstaff left him in the room to go after them, but never returned, as he was killed by Mary Dulac. This made his body a feast for the rats, which devoured him.

## Haunting

After his passing, his ghost haunted the whole house, with especially strong phenomena noticeable in the study he passed. His main apparition was unrecognizable and always cloaked in shadow. Apart from this, he manifested as a horde of dangerous rats, that possessed the ability of ghost-touch and were hard to hit.

## References

1. ↑ *The Whispering Skull*, **III: The Missing Mirror**, Ch. 14
2. ↑ *[citation needed]*
3. ↑ 3.0 3.1 3.2 *The Whispering Skull*, **IV: Dead Men Talking**, Ch. 19
4. ↑ *The Whispering Skull*, **VI: Through the Looking Glass**, Ch. 25
Flo Bones

## Personal information

### Occupation

* Agent at Sinclair and Soanes Agency (formerly)
* Relic-woman

### Affiliation

* Sinclair and Soanes Agency (formerly)
* Lockwood & Co.

### Portrayer

Hayley Konadu

**Florence Bonnard**, commonly known as **Flo Bones**, is a relic-woman and an acquaintance of Anthony Lockwood.

Flo Bones was seen first when she was approached by Anthony Lockwood and Lucy Carlyle after Lockwood decided to ask her about information on Jack Carver. She has helped them ever since, though her relationship with Lockwood stretches much farther back.

On the *Lockwood & Co.* TV series, Flo is portrayed by Hayley Konadu.

## Personality and traits

Flo Bones is generally ill-tempered, sloppily-dressed and of a suspicious nature. She is nevertheless prideful and somewhat good at her job and, like most relic-collectors, possesses a fair amount of talent.

She loves licorice, and often asks for it or is bribed with it in exchange of her services to Lockwood & Co. agency.

Flo Bones was terribly grubby, such that seeing her during the day made it seem as if all of the horrid implications of night were full realized. Lockwood once quipped that it had never been conclusively proven that she was a girl.

## Biography (chronological)

(Partially told in Book 2, fully told in Book 5:21) Florence Bonnard, at the finals of a fencing competition, bested Anthony Lockwood who earlier bested Quill Kipps at the quarter-finals. (The same event started Lockwood and Kipps' rivalry due to Kipp's humiliating defeat.) The competition's winners were always from Fittes or Rotwell; but that time, Lockwood, under Sykes, won against the competition's favored competitor, Quill Kipps from the Fittes agency. And the winner, Flo Bones, was from another small agency.

She was a promising apprentice of a two-man agency of Sinclair & Saones (Susan Sinclair and Harry Saones). One night in a chapel, the team were surprise-attacked by two limbless. The two partners were killed. Florence survived by taking an iron cross, going to a corner, and wedging the cross to cover herself. She was trapped the whole night with the limbless trying to get to her and her companions lying dead near her.

That event changed Florence. She was done being an agent even after efforts from Lockwood to help. Flo Bones eventually became a relic-woman.

Years later, Flo Bones was approached by Anthony Lockwood and Lucy Carlyle after Lockwood decided to ask her about information on Jack Carver after they were given the assignment by Inspector Montagu Barnes.

Flo and George Cubbins would continually show mutual interest and care in a subtle manner. The two agreed to go out together at the end.

## Trivia

* She is the only female relic-man seen within the *Lockwood & Co.* novels. In the TV series, it is stated explicitly that she is the only one.

## References

1. ↑ 1.0 1.1 1.2 1.3 *The Whispering Skull*, **III: The Missing Mirror**, Ch. 11
Tips and Hints

## Tips and Hints for an Innocent

* Equip a good gun that you are comfortable using and handling (e.g. a shotgun or a rifle are very good weapons to start with) although just note that some weapons may be near to useless on certain maps (e.g. a shotgun on a very large open map).
* Stick with 2 partners in a group of 3 so as if 1 of you is a traitor you can outnumber him and kill him. As well as have the upper hand if a Traitor comes and tries to kill you all.
* Keep an eye on the detective as he will be a target for the traitors and so can be an easy way to decipher the traitors.
* Listen to voice chat and read the chat box you can learn some very useful information on who the traitors are and who are proven innocent.

## Tips and Hints for a Detective

* You only start with 1 credit so use it wisely.
* Ask for people to call you to innocent bodies with DNA as well as traitor bodies so as you can get credits.
* The golden gun can be very helpful on all maps although can be quite ineffective when you are getting RDM'ed.
* The radar is very effective with a lower number of players and can tell you that their is only 1 other person when the scoreboard shows 5 people alive.
* The detective is a prime target for the traitors so watch your back although try not to sound paranoid, it will make you a bigger target.

## Tips and Hints for a Traitor

* You have friends, use them.
* Many weapons create explosions and those pesky innocents are always standing in groups, coincidence? I think not.
* The defibrillator can be extremely useful especially if your T buddy isnt id'ed.
* The AWP has 2 shots and can kill anything in 1 shot very useful for those stragglers.
* The Homing Terry is very effective for groups and that grappling detective.
* The traitor traps situated throughout the map can catch an inno of guard, make sure to use them wisely as many are 1 time uses.
* The traitor room can often be very helpful when travelling around the map and hiding just remember that you cannot camp the traitor room.
* A weapon which can can 1 - 2 shot an inno is very effective and is very helpful so as to stop them from calling out you as a traitor. Either that or go guns blazing with the disguise before hiding again so no one knows its you.
Screaming Spirit

An illustration of a Changer, or possibly a Screaming Spirit

### Dangers

Extreme, as it combines abilities of a changer and invisibility of a phantasm with strong ghost-lock

### Notable Abilities

Changing, psychic screaming, strong ghost-lock

A **Screaming Spirit** is a feared Type Two Ghost, which may or may not display any kind of visual apparition. Screaming Spirits emit terrifying psychic shrieks, the sound of which is sometimes enough to paralyze the listener with fright, and so bring on ghost-lock. Due to their possibly changing but generally unpredictable apparition combined with strong ghost-lock and possible semi-invisibility, this ghost could be extremely dangerous.
Pale Stench

The **Pale Stench** is a Type One Ghost that exudes a disgusting miasma and a smell of decay and decomposition. Burning lavender sticks are considered the best repellent against him - the more, the better. It is unknown, if this ghost can ghost-touch, which would make it considerably more dangerous.
Percy Grebe

"Sorry, Luce. There's nothing more here."

This article is a stub. You can help the Wiki by expanding it.

*The books and TV adaptation are divided on this topic. The following article will focus on the book version, citing the adaptation only where the book lacks information. For the adaptation's version, see Ellie*

**Percy Grebe**, also known as Ellie, was a muscled and broad-shouldered chauffeur and personal assistant of John Fairfax. He was a former agent with the Hambleton Agency, which was later absorbed by the Fittes Agency. He is an excellent swordsman, managing to match Anthony Lockwood, and also a skilled thief, as is seen when he tried to steal the source of Annabel Ward.

In the Lockwood & Co. TV Series, Percy Grebe is Ellie, portrayed by Lily Nichol

## References

1. ↑ *The Screaming Staircase*, **IV: The Hall**, Ch. 24
Luke Treadaway

Luke Treadaway in his role as The Golden Blade on Lockwood & Co.

**Luke Treadaway** is an actor who portrays The Golden Blade on the Netflix television series *Lockwood & Co.*

## Profile

Luke Treadaway is an actor of television, film and stage, with a career dating back to 2005. He is known for films including *Clash of the Titans* and *Killing Bono*, as well as television series such as *The Innocence Project* and *Traitors*.

## External links

* Luke Treadaway on Wikipedia
* Luke Treadaway on IMDb
Darius

**House Darius** is the ruling house of Talingarde. It worships Mitra.

Eighty years ago Darius clashed with House Barca for rule of the island nation. In the end, the head Darius, Markadian I, slew Jaraad Barca in personal combat. Markadian then fought the Sons of the Faceless, an amorphite cult based out of the Citadel of Slime and defeated them too. His priests sealed a powerful slime, The Faceless Lord, away.

Darius instituted the religion of Mitra and forbade the worship of Ghaunadaur. However, it forgave House Barca and even to this day allows it to remain a powerful noble family.

## Members

* King Markadian I (called "The Victor")

Markadian.JPGKing Markadian VBellinda.JPGPrincess Bellinda
Template:POTEE
Chelsea

"Sorry, Luce. There's nothing more here."

This article is a stub. You can help the Wiki by expanding it.

Chelsea is an affluent borough in the west of London with both residential and commercial areas. Its is bordered to the north by Kensington and Hyde Park, to the west by Fulham, to the east by the districts of Belgravia and Pimlico and to the south by the river Thames. It's psychic activity is usually not high, though there was a massive outbreak in Chelsea, which is now contained.

## History

The word Chelsea originates from the Old English term for "landing place [on the river] for chalk or limestone". It was first mentioned in record in787 AD. By 1694, Chelsea was already a popular location for the wealthy, being once called a "village of palaces", with a population of 3000. It does not contain a cemetery. It is host to the Chelsea Ladies College, which was most likely established some time before 1900.

## Hauntings

### Chelsea Outbreak

*Main article: Chelsea outbreak*
In the third book, *The Hollow Boy*, there is a massive outbreak in Chelsea, which Lockwood & Co. discovers originates in the local department store Aickmere Brothers.

1. ↑ 1.0 1.1 Wikipedia
2. ↑ *The Whispering Skull*, chapter needed specified
3. ↑ 3.0 3.1 *The Hollow Boy*, chapter needed specified
Bickerstaff Case

Lockwood & Co. agents on their way to the excavation at Kensal Green Cemetery

### Location

Kensal Green Cemetery, Bloomsbury Antiques Emporium, Illegal Auction, 35 Portland Row

"Sorry, Luce. There's nothing more here."

This article is a stub. You can help the Wiki by expanding it.

The **Bickerstaff Case** was a case worked by Lockwood & Co. and the Fittes Agency, though it was ultimately solved by the former. It mainly revolved around the Bone Glass, a relic created by Dr. Edmund Bickerstaff, and the ghost of Bickerstaff. During the case, a London-wide chase for the relic was started and a criminal empire was shut down. Due to this very delicate nature, DEPRAC was heavily involved in the case.

This case was the main case covered in The Whispering Skull.

## Excavation at Kensal Green Cemetery

Bickerstaff's coffin was eventually discovered by the Sweet Dreams Escavation and Clearance company, as they were working to escavate burials the were considered high-risk of emerging visitors. Seeing how the Sensitives reacted to the coffin, Saunders hired Lockwood and Co. to make the site safe before removing it. The agents found, to their surprise, the coffin to be iron, and due to years of breaking down, it was no longer imprisoning Bickerstaff nor the influence of the bone glass, causing the effects of their presence to bleed out. They opened the coffin to find Bickerstaff's remain not entirely decayed, as expected. They also found the bone glass and stands in it as well. Bickerstaff tried influencing Lucy to look into the bone glass but she quickly covered the remains in a silver chain-net, sealing the visitor along with the bone glass, but not before George had a brief look at the object. As George and Albert Joplin began to look at the writing of the coffin, George accidentally moved the chain-net, exposing Bickerstaff's remains, and the apparition took form, calling for one to look in the glass, as he focused his attention on George and Joplin. Lucy threw her rapier at the Visitor, causing it to vanish, saving George and Joplin.
Ghastenhall

**Ghastenhall** is the second-largest city in Talingarde, with 82,000 people. It is academic, prosperous, cosmopolitan, and liberal, and a trade, center of art, theater, learning and culture.

It is ruled by Duke Hadrian of Ghaster, a member of the Barca family. His grandfather was defeated and swore loyalty to the Darius family.
Поджигатель

**The Pyro** *(рус. Поджигатель)* - наемник из оригинальной Team Fortress 2, в игре является антагонистом.

 **Появление**

Является F2P персонажем.

## Геймплей

Поджигатель начинает свои действия с "**Экипировочной"** *(Камера 1 на наземном уровне),* следуя следующему маршруту:

**cam1 > cam2 > cam4 > подземный уровень > cam2 > офис**

Когда он вошел в офис, от него можно спастись только надев маску.

## Интересные факты

* Сначала планировалось, чтобы поджигатель мог ломать генератор, но в полной версии это не было введено.
* При входе в офис поджигатель произносит "На помощь!"
* Скример поджигателя похож на скример Мангл из оригинальной игры
Dareem

**Name:** Dareem

**Gender, Age (Y927):** Male, of Khotri descent (and secretly a mage, with Yuros magi blood)

**Physical Description** A tall man, dark skinned and dark eyes. His face is smooth and usually expressionless.

**Birthplace, Race:** Teshwallabad, Lakh

**Social Status:** Advisor. Three quarter blooded mage (secretly)

**Family Background:** The only son of Vizier Hanook, the chief adviser to the Mughal of Lakh

**Personality:** Proud and stubborn, Dareem is still a good man who cares deeply for his people and adores his father. Highly intelligent and a gifted scholar and politician.

**Mage Affinities/Physical abilities:** Dareem is a three quarter blooded mage.

His affinities are:

• Intellectual: Sorcery

• Element: Fire

As well as a strong blood heritage, and despite the secrecy surrounding his gnosis, Dareem is extraordinarily skilled. He is gifted in morphic gnosis, able to alter his features to disguise his movements from political spies as well as using mesmerism to gently probe for information.

In combat Dareem’s fighting style is characterized by skill and control with no wasted movement or gnostic use. Being gifted in both mesmerism and illusion Dareem will rip his enemies’ minds apart, forcing them to feel pain and fear whilst creating dreadful images and making it appear their flesh is melting from their bones. At the same time as attacking them mentally he attacks them physically with gnostic bolts and controlled streams of flame.

Against a large force he divides their numbers with walls of flame and protective use of illusion. If he has a weakness it is that he lacks extensive combat experience, having had to live concealing his powers; and he has a scholar’s aversion for direct confrontation.

However, he makes up for this by clever and patient use of wizardry, binding powerful spirits to a menagerie of stuffed birds of prey which he keeps as apparent decoration around his home. These spirits have their own access to the gnosis and their own affinities with a combined might that makes them extremely dangerous, especially against those without an affinity for.

**History prior to Y927:** Dareem has been raised in the unusual situation of having to conceal his gnosis from anyone but his father, The scholar (and eventually Vizier), Hanook. This has meant that he has become extremely talented at the aspects of the gnosis that favour discretion, deception and concealment, rather than direct confrontation. He and his father have concealed their skills for decades, even when dealing with Hadishah mage-assassins operating in the Lakh court.

**Notes:** Dareem’s education in the gnosis has largely been enabled through his father, and secret visits by Ordo Costruo tutors, as Hanook maintains covert relations with the Builder Mages.
Rhianna Dorris

Rhianna Dorris in her role as Kat Godwin on Lockwood & Co.

**Rhianna Dorris** is an actress who portrays Kat Godwin, a member of Quill Kipps's team on the Netflix television series *Lockwood & Co.*

## Profile

Rhianna Dorris is an actress of television, film and stage. She has previously appeared in the film *The Kid Who Would Be King* and the TV series *The Secret Life of Boys*, as well as the stage show of *Charlie and the Chocolate Factory* as Violet Beauregarde.

## External links

* Rhianna Doris on IMDb
* Rhianna Doris on Instagram
Fetch

**Fetch** is a Type Two ghost that combs a person's memory and then appears as someone that may be dear to the person affected.

They are rarely aggressive, but the fear and confusion they cause is so severe that most professionals classify them as dangerous, and must be dealt with extreme caution.

## Dangers

This ghost is rarely aggressive, but its abilities can make a person feel overwhelming fear and disorientation. This has convinced experts that a Fetch is a type two that should be avoided by ordinary people who aren't trained agents.

The imitative capabilities of a Fetch caused some to sometimes mistake it for a Type Three. A Fetch, however, could not have a true conversation and simply replicated the nature of someone dear to the victim in order to confuse them.

## References

1. ↑ 1.0 1.1 *The Whispering Skull*, Glossary
2. ↑ *[citation needed]*
Relic-men

*"And relic girls."*
*"Girl, actually. I'm the only one. My own boss."*
-- Lucy Carlyle and Flo Bones, "Death Is Coming"
**Relic-men** was a term that referred to individuals who collected sources, typically with the intention of selling them on the black market. Such sources were known as relics. As all sources were tied to ghosts, collection of such sources was illegal and carried the penalty of either fines or jail, strictly regulated by DEPRAC, the Department of Psychical Research and Control. Such objects, however, were considered highly desirable by many of the seedier elements of the United Kingdom and curiosity-seekers, hence the thriving market. Mere possession of such objects was a dangerous business, and thus many who dealt in them possessed Talent, but chose to employ it in a means other than the typical way of becoming an Agent or a member of the Night Watch. Some were former agents whose Talent had faded, thus causing them to seek another line of work. Relic-men often associated with other seedy individuals, such as shop-owners like Julius Winkman.

The only known female relic-man was Flo Bones. A former agent, she was the winner of a dueling competition with rapiers, but left the agency life following a tragic incident that saw the loss of the other members of her team. She was independent, fiercely proud, and felt that agents were just slaves to a system run by the rich.

Agents were taught during their apprenticeships that wicked relic-men were the moral opposite of everything that agents stood for. They hunted Sources out of a desire for profit, as opposed to agents doing so for the public good. While agents took care to dispose of dangerous artifacts carefully, relic-men sold them to the highest bidder. They were considered thieves and society's bottom-feeders.

Flo Bones once told Lockwood that there was a code of silence among people in her trade, that they could not rat on each other. Lockwood, however, said that it was the first he had heard of it and he thought that they were famous for their cutthroat rivalry and happy to sell each other's grandmother for a sixpence. She stated that the two weren't necessarily mutually exclusive.

## Known individuals

* Flo Bones
* Adelaide Winkman
* Leopold Winkman
* Jack Carver
* Danny Clough
Phantasm

An artists illustration of a Phantasm

### Common manifestations

A light apparition with no aura, other phenomena are not known but likely include chill, ghost-fog, malaise and miasma

### Common Apparitions

Airy, delicate and see-through, often almost invisible aside from a faint outline

## Hunting

### Dangers

Dangerous due to it being almost invisible and still inflicting ghost-touch

A Type Two ghost that maintains an airy, delicate and see through form. A Phantasm may be almost invisible, aside from its faint outline and a few wispy details of its face and features. Despite its insubstantial appearance, it is no less aggressive than a more solid-seeming Spectre, and all the more dangerous for being harder to see. This leads to agents that are not particularly talented seers sometimes not noticing them, posing great danger, as they still inflict devastating ghost-touch. Other phenomena of their manifestation are not known, although they likely include chill, ghost-fog, malaise and miasma.
Malaise

Ghost-locked Lucy Carlyle during the hunt on Annabel Ward, an extreme case of Malaise

## General Information

### Effects

Feelings of lethargy, slower movement, in extreme cases Ghost-lock

### Dangers

Very dangerous due to potentially leaving Agent's immobile, allowing a Visitor to easily Ghost-Touch them

**Malaise** is an extreme feeling of lethargy and loss of energy corresponding to the manifestation of a ghost. It saps an agent's energy and can become ghost-lock if they aren't careful. Agent's are usually trained well on dealing with malaise, while ordinary people and non-sensitives can have extreme troubles dealing with it.

## Examples

### Annabel Ward

*Main article: Annabel Ward*
*"Silence and stillness and utter paralysis of movement were all I could aspire to, all that I deserved. In other words I was experiencing ghost-lock"*

The Malaise of Annabel Ward was a relatively strong one, as is expected of a Type Two. It's effects were described like a stone on the chest combined with an icy torpor creeping through the veins. Her Malaise could easily lead to ghost-lock, but did so silently, creeping up slowly on targets until finally catching them off guard. Unlike with some other Apparitions, her ghost-lock, much like her general manifestations, where less violent and more silently creeping.

### Edmund Bickerstaff

*Main article: Edmund Bickerstaff*
Bickerstaff's ghost's strong manifestation emitted a powerful form of malaise, which was combined with a strong miasma, a sensation strong enough to cause Ghost-Lock to even the experienced Lockwood & Co. Operatives. It was described as a lethargic feeling, which, combined with the distracting miasma that felt like insects crawling up and down the skin, lead to a strong Ghost-Lock. Even a very much less powerful manifestation of the Ghost, caused by slight dislodgment of the protective silver net, was able to force George Cubbins into a Ghost-Lock.

## References

1. ↑ *The Screaming Staircase*, Glossary
2. ↑ 2.0 2.1 *The Whispering Skull*, **II: The Unexpected Grave**, Ch. 7
3. ↑ 3.0 3.1 *Doubt Thou The Stars*, *"Oh, this thing is strong. I don't feel good"*: 14:50
4. ↑ *The Screaming Staircase*, **I: The Ghost**, Ch. 3: *"Silence and stillness and utter paralysis of movement were all I could aspire to, all that I deserved. In other words I was experiencing ghost-lock[...]"*
5. ↑ *The Screaming Staircase*, **I: The Ghost**, Ch. 3: *"A cold weight pressed like a headstone on my chest; my limbs felt entombed in mud. An icy torpor crept through the roots of my brain. My mind was numbed, the workings of my body dulled;"*
6. ↑ *The Screaming Staircase*, **I: The Ghost**, Ch. 3
7. ↑ *This Will Be Us*: 7:35
8. ↑ *The Whispering Skull*, **II: The Unexpected Grave**, Ch. 7: *"I had the sensation of invisible insects running up and down my skin. It was a powerful miasma - that feeling of deep discomfort you often get when a Visitor is near. Powerful, despite all that iron."*
Norrie White

*"Know why he carries that silver flask all the time? 'Cause it's the only way he'll ever trap any spirits."*
- Norrie White to Lucy Carlyle regarding Jacobs, "This Will Be Us"
****Norrie White**** is a character on Netflix's *Lockwood & Co.* TV series. She is portrayed by Lily Newmark.

## Profile

Norrie White was an agent of Jacobs & Co. Psychical Investigators. When Lucy Carlyle joined the agency, she quickly befriended her and showed her the ropes of ghost-hunting. At the incident at the Moorgate Mill, she was badly ghost-locked, resulting in her indefinite confinement to a hospital room. Her loss resulted in Lucy Carlyle's quitting the agency and seeking employment elsewhere. She considered Norrie to have been her best friend.

## Behind the scenes

*"We saved each other's lives a bit. Their names, if you're interested, were Paul, Norrie, Julie, Steph, and Alfie-Joe. They're all dead now."*
- Lucy's narration in *The Screaming Staircase*
Norrie White is a character mainly created for the *Lockwood & Co* television series. She is referenced in passing in the original *The Screaming Staircase* as one of the agents who accompanies Lucy during the mill incident and dies, but no surname is given. Within the television series she appears only in the premiere episode "This Will Be Us" and uncredited as a ghost-locked body in "Let Go Of Me," but is referenced in later episodes as Lucy recalls her. In the original novel, Norrie is said to have died along with the other agents. In the television series, she instead suffers persistent ghost-lock. This change may have been made as a way of giving Lucy a visible goodbye to her within the show, as well as to introduce the concept of ghost-lock.