recursal/Fanatic-Fandom huggingface dataset:
Dr. Mario (Stage)

Example

**Dr. Mario** is a new stage from the *Super Mario* series; specifically from *Dr. Mario*.

## Stage Overview

The stage shares a general stage platforms that spans in front of the medicine jar and results display. The entire aesthetic of the stage is based on that of the original *Dr. Mario* but obviously changed to *Infinites* design. Dr. Mario will occasionally take a Megavitamin and throw it into the medicine jar. This causes a real-life Megavitamin to come down from the top of the stage. This acts as a stage hazard and will knock anyone away. The Megavitamins will vary on their descent sided and done many even speed up or slow down. Megavitamins will also change their position much like the original game. The Viruses appear in the background and will make faces at the opponent. If Dr. Mario was chosen as a character, Dr. Luigi will take his place.

## Origin

While the design elements were taken from the ordinal *Dr. Mario*, the overall stage was changed to be more inline with *Smash* stages. This is particularly evident with the high-definition nature of the stage as it was revamped for *Smash* rather than lifted like the stage Balloon Fight.

## External Links

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and the universe navigation template
Artwork

Artworks are types of collectibles that can be displayed on walls in SmashSpace. They can be interacted with using the attack button to view them in their full capacity. Artworks consist of character reveal posters, Classic Mode completion images, and artwork from video games represented in Super Smash Bros. Infinite.
List of Music (Minecraft series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Minecraft* series that appears in *Super Smash Bros. Ultimate,* all of which come with the Steve Challenger Pack as a part of Fighters Pass Volume 2.

## Tracklist

***Note:** All songs play on Minecraft World and all Smash Bros. stages in Infinite.*

## Trivia

* *Minecraft* currently has the fewest amount of songs out of both all third-party series and all Fighters Pass Challenger Packs for *Super Smash Bros. Ultimate*.
* The song "Halland / Dalarna" is named after real-life provinces in Sweden, the home country of Mojang.
* The inclusion of the song "Earth" makes *Minecraft* the second series to have a song originate from a mobile game, following "Gear Up For..." and "Fire Emblem Theme (Heroic Origins)" from *Fire Emblem Heroes*.
* *Ultimate* is the first game to give "Glide" an official title, as it had remained unnamed since its debut in the Legacy Console Edition of *Minecraft.*
* None of the song titles have been translated in Japanese; as such, they remain English in the Japanese version of *Ultimate*, making *Minecraft* the first series with this unique distinction.

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Bottle of Soda

## Overview

The Bottle of Soda is a three part item, all of which have completely different properties. In order of moves, they function as this:

1. Pop Off: The cap of the bottle shoots up to approximately two Lucas Snake tethers pointed upward. The stream behind deals non-stun 1% each second in, while the cap of the bottle deals 10% and has small stun.
2. Slurp: You consume the content of the bottle, healing 8.6%.
3. Chuck: Having no use in the bottle now, you throw it. Throw speed, it goes about as fast an far as a Beastball, just without the teleporting and only dealing 6%.

## Trivia

* In earlier footage, a label saying "Cola-Coca" can be seen on the bottle. However, in later media and in the game the label has been removed to be a more generic soda not even having a name.
	+ It's likely this was changed to avoid a lawsuit.

Template:Super Smash Bros. universe
List of Music (Animal Crossing series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Animal Crossing* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Animal Crossing and Smash Bros. stages.*

## Trivia

* The main theme to the original *Animal Crossing* can be heard in the beginning of the first reveal trailer for *Super Smash Bros. for Nintendo 3DS and Wii U*, but does not actually appear in the game itself.
* Discounting K.K. Slider's songs, "House Preview" is the first direct music rip for the *Animal Crossing* universe.
* Prior to *Super Smash Bros. Ultimate*, all of K.K. Slider's songs were unavailable in the Sound Test and could only be heard on Saturday nights in Smashville or Town and City. This is in keeping with the original games, as those can only be accessed after requesting them directly from K.K. himself.

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Appletun

**Appletun** (Japanese: タルップル **Tarupple** in Japan) is a dual-type Grass/Dragon Pokémon introduced in Generation VIII.

## In Super Smash Bros. Infinite

When Appletun is summoned, it will attack players using a Heatbutt. It's slow but deals decent knockback and does 20%. Unlike other Pokémon, Appletun can be eaten by it's summoner, with each 1% damage the summoner deals on Appletun, they are healed 0.5%.

## Origin

Appletun is a dual-type Grass/Dragon Pokémon introduced in Generation VIII.
It evolves from Applin when exposed to a Sweet Apple. It is one of Applin's final forms, the other being Flapple.
Appletun has a Gigantamax form.

Appletun as he appears in Pokemon Sword and ShieldAppletun being spotted in Pokemon Stadium 2 in Super Smash Bros. Infinite
Deepsea Metro

**Deepsea Metro** is a new stage from the *Splatoon* franchise and is based on a location from the *Splatoon 2 Octo Expansion*.

## Stage Overview

The stage consists of a single long platform with walk-off blast zones on either side. The stage has two phases: a boarding phase and traveling phase.

* **Boarding Phase**: It consists of a single long platform and is where players first start off before the traveling phase.
* **Traveling Phase**: The train will pick up the players and the train will set off along the rails.

At this point, the train has two different layers: inside and outside. Players stay outside on top of the train which shows various other stations and locations in *Octo Expansion* zoom past in the background. Going through the trap doors leads into inside the train. There numerous denizens of the deep can be seen riding the train.

## External Links

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and the universe navigation template
Lloyd (Super Smash Bros. Infinite)

*This article is about Lloyd's appearance in Super Smash Bros. Infinite. For other uses, see Lloyd Irving.*

## Voice Talent

### Japanese Voice

Katsuyuki Konishi

**Lloyd** (ロイド), is a playable character in *Super Smash Bros. Infinite*. He was officially revealed during a Nintendo Direct as the third downloadable fighter in the Second Smash Season Pass, as part of the *Tales of Smash Bundle*. Lloyd is classified as Fighter #109.

Brian Beacock reprises his role in international versions of Super Smash Bros. Infinite for the first time since *Tales of Symphonia: Dawn of the New World*, while Katsuyuki Konishi reprises his role in Japanese versions.

## Moveset

### Taunts

* **Up Taunt**: Lloyd holds up his hand and his Exsphere glows brightly. He says " Mom, I hope you were watching... "
* **Down Taunt**:
* **Right Taunt**: Lloyd takes out the Spirit Ring and fires off a projectile that has very limited range. It does 1% damage
* **Left Taunt**: Loyd swings both swords forward in an x-pattern and says " There is no meaning in dying! "

### On-Screen Appearance

* Flies in on a Rheaird, jumps off while doing a flip, and then brandishes his twin blades.

### Idle Poses

* Checks his Exsphere on the back of his hand.
* Taps the ground with his boot.

### Victory Poses

*Note: Like Joker, Lloyd has a unique victory transition where the screen fades to white and then fades back into the victory screen. A bit different than the usual graphics but points to the original source.*

* He throws one of his swords upwards while spinning the other one, then he catches the sword and puts them away before saying "Never had a chance." This is based on his victory animation.
* He slashes once and then points his sword forward. He then says " Heh heh. I looked pretty good there, huh? " This is based off his victory animation.
* He slashes twice while saying "Alll right!" and then turns to face the camera with his swords out.
	+ Team Battle Only If Lloyd is Player 1, he will do a unique voice line taking from these…

## Classic Mode Route: Journey of Rejuvination

This classic mode focuses on Lloyd fighting Summon Spirits which were required in order to gain the Material Blade.
List of Music (Mario Kart series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Mario Kart* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on both Figure-8 Circuit and Mario Circuit, as well as all Smash Bros. stages.*

## Trivia

* *Super Smash Bros. for Nintendo 3DS and Wii U* is the only game in the series to not have the *Mario Kart* songs in their own category.

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Mio (Super Smash Bros. Infinite)

*This article is about Mio's appearance in Super Smash Bros. Infinite. For other uses, see Mio.*

## Voice Talent

### Japanese Voice

Minami Tsuda

**Mio** is a playable character in *Super Smash Bros. Infinite*. She was officially revealed alongside Noah during a Nintendo Direct as the fifth downloadable fighter in the Third Smash Season Pass, as part of the *Interlocked Destinies Bundle*. Mio is classified as Fighter #116.

Aimee-Ffion Edwards reprises her role in international versions of *Super Smash Bros. Infinite*, while Minami Tsuda reprises his role in the Japanese version respectively.

## Moveset

### Taunts

* **Up Taunt**: She stands up tall and then stretches before saying "Keep up the pressure."
* **Down Taunt**: Mio clangs her chakrams together and then points them forward before saying "We'll make it happen!"
* **Right Taunt**: Mio twirls and throws her chakrams in the air before catching them. She giggles as she does this.
* **Left Taunt**: Noah appears and Mio plays a small part of *A Life Sent On* with their flutes.

### On-Screen Appearance

* Noah and Mio walk onto the stage after playing their flutes

### Idle Poses

* Mio brushes away her hair
* Mio raises a fist slightly

### Victory Poses

* Noah & Mio appear walk forward, take out a flute, and play together. It doesn't matter which one won the match.
* Mio does several flips before slashing down with her ring blades. She then says "As I am now, I can't hold back!".
* Mio stands up and flicks her hair back before looking down at the camera. She then says "One last stand?"

## Classic Mode Route: The Seven Seas

Every stage has a water element along with opponents that either have a tropical, sea, or pirate theme. Every battle is a Stamina match.
Balloon

The **Balloon** is an item from Balloon Fight.

## Overview

Gives any character that picks it up the Up Special of Villager, allowing them to have a much improved recovery. Once an Up Special is used the Balloon pops. Villager will have a third balloon attached to his Up Special since he already uses the balloons for his recovery, which will make his recovery go even faster and further than before.​
Medusa (Super Smash Bros. Infinite)

*This article is about Medusa's appearance in Super Smash Bros. Infinite. For other uses, see Medusa*

## Stats

### Fall Speed

1.55

**Medusa** is Palutena’s Echo Fighter and is classified as Fighter #54ε. She was revealed via the Official *Super Smash Bros. Infinite* Twitter Account as with as NintendoVs and Masahiro Sakurai’s account. The tweet included a small game player trailer for viewers. Medusa shares many similarities with Palutena but differs from her in regards to aesthetic and appearances.

Cree Summer in English and Naomi Shindō in Japanese reprise their roles as Voice providers.

## Attributes

### Differences from Palutena

Medusa shares the sane stats and attributes with Palutena except for a few aesthetic differences as well as an unique Final Smash.

* Medusa emits a dark purple shadow effect constantly; even when moving. This effect lasts slightly on the surface she was standing on.
* Due to not having a shield, she lacks the invincibility traits that goes with the Dash and back aerial.
* Her forward and down smash attack replaces Palutena’s wings with those found on Thanatos’ chariot. This also applies to other animations involving wings.
* Her up smash is colored red instead of blue.
* She attacks with her snake hair as an up aerial instead of a halo. Sane attributes and properties.
* Unique Final Smash that involves detaching her head and ordering the Underworld Army to attack.

## Moveset

### Taunts

* **Up Taunt:** She holds up her staff which emits an sinister purple light.
* **Down Taunt:** Medusa leaves her staff to float and maliciously looks at her side in a thinking pose, like she's plotting something. A little nod to one of her Kid Icarus: Uprising sprites.
* **Right Taunt:** Medusa waves out her staff and cackles.
* **Left Taunt:** Medusa uses unholy magic to alternate her face from her usual one to that of her true form with a demonic-looking mono eye.

### On-Screen Appearance

* Medusa rises out of dark clouds and her eyes quickly flash red similar to her first appearance in *Kid Icraus Uprising*: Chapter 1.

### Idle Poses

* Medusa’s eyes momentarily glow red.
* Medusa’s snake hair snakes at each other quickly. Medusa looks up angrily.

### Victory Poses

* Medusa turns her back to the camera while glowing with a dark purple energy. She then turns back to face the camera which shows her hideous mono eye form. She then screams at the screen.
* She appears in her monstrous gigantic form and holds her staff aloft while laughing. This is unique as she is some distance away from the camera.
* She stamps her staff on the ground which causes a purple shadowy wisp to rise up and engulf Medusa as she cackles.

## Losing Pose

* Medusa begrudgingly and slowly claps insincerely, while her snakes angrily hiss at the victor. If Medusa gets second place against a character without a looping victory theme the hisses will be audible.

## Classic Mode: Extinguish the Light

Medusa fights characters that are holy or based on light in some way.
List of Music (The King of Fighters series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from both *The King of Fighters* series and various SNK games that appear in *Super Smash Bros. Ultimate*, all of which come with the Terry Challenger Pack as a part of Fighters Pass Volume 1.

## Tracklist

***Note:** All songs play on King of Fighters Stadium and all Smash Bros. stages in Infinite.*

## "Psycho Soldier Theme" Lyrics

### **Japanese Romaji**

*SAIKO BŌRU ga hikari hanachi*

*ATENA no sugata terashi dasu no*

*SAIKO PAWĀ o kokoro ni himete*

*Hateshinai michi o hashiru*

*Ima wa mō aozora mienaikedo*

*FAIA! FAIA! SAIKO SORUJĀ*

*FAIA! FAIA! SAIKO SORUJĀ*

*SAIKO SŌDO ga yami o sai te*

*ATENA wa yume o sukui dasu no*

*Honō no yō ni moeru hitomi*

*Kibō no kake-ra o mitsume*

*Ima wa mada namida wa misenai wa*

*FAIA! FAIA! SAIKO SORUJĀ*

*FAIA! FAIA! SAIKO SORUJĀ*

*SAIKO BĪMU no kagayaki nokoshi*

*ATENA wa mirai o motome tabidatsu*

*Dare hitori shiranai ashita*

*Hi no tori no sugata karite*

*Doko made mo tsudzuku sorawotobu no*

*FAIA! FAIA! SAIKO SORUJĀ*

*FAIA! FAIA! SAIKO SORUJĀ*

### **English**

*Athena’s name is magic*

*Mystery, it’s what you’ll see*

*Her crystal is the answer*

*Fighting fair to keep us free*

*She’s just a little girl with power inside, burning bright*

*You better hide if you are bad, she’ll get you*

*She’ll read your mind and find if you believe in right or wrong*

*Fire! Fire! Psycho Soldier*

*Fire! Fire! Psycho Soldier*

## Trivia

* According to one of Masahiro Sakurai's bi-weekly columns for Famitsu magazine, both versions of "Psycho Soldier Theme" were recorded 6 months ahead of release and that 80 individual tracks went into the final mix of the song.
* The original versions of **"Banquet of Nature"**, and **"Stormy Saxophone 2"**, as well as the opening movie theme to *The King of Fighters '94* were all used in Terry's reveal trailer but are not available in *Ultimate* itself.

Template:Music

Template:Third Party universes
Music

This is the list of **Music** that appears in *Super Smash Bros. Infinite.*

According to Masahiro Sakurai, the music tracks range from a wide variety of games and franchises with the goal of creating a more diverse and expansive collection of music than *Super Smash Bros. Ultimate*. This includes adding more songs from franchises that don’t have a representative character or stage. This selection is wholly confined to that of first-party properties but that of third-party as well. The lists in this article are in the same order as they are placed in the Sound Test
Gengar

**Gengar** (Japanese: ゲンガー ***Gangar***)

## In *Super Smash Bros. Infinite*

When summoned, Gengar will use Destiny Bond and sink into the floor laughing. Gengar will try to come out from the floor and lick opponents dealing 10% and paralyzing for a few seconds. However, Lick does take a long while to activate and will be knocked away by a single hit, going back into the floor. If somehow KO'd, Gengar will take the stock of the person who KO'd them.

## Origin

**Gengar** (Japanese: **ゲンガー** *Gangar*) is a dual-type Ghost/Poison Pokémon introduced in Generation I. Gengar is very mischievous, and at times, malicious. It enjoys playing practical jokes and casting curses, such as pretending to be one's shadow, then behaving erratically. When the quarry notices, the Gengar takes delight in its victim's terror. However, Gengar has been known to be loyal to a Trainer who treats it well. Being the result of an evolution via trading, Gengar is rarely found in the wild, though they can be found in caves and dark places where shadows form. It is especially fond of urban areas such as cities and back alleys, but only during the night.

## Gallery

Gengar
Pokémon (SSBI)
CategorSpirits
Leon (Super Smash Bros. Infinite)

*This article is about Leon's appearance in Super Smash Bros. Infinite. For other uses, see Leon Kennedy.*

## Stats

### Fall Speed

1.9

**Leon** is an upcoming newcomer from the series *Resident Evil*. He is confirmed to be an Echo Fighter of Jill Valentine and the sixth Capcom character on the roster. He was revealed alongside Jill Valentine at the Game Awards Show 20XX.
Nick Apostolides reprises his role as Leon in international versions of *Infinite* while Toshiyuki Morikawa reprises that same role in
Japanese versions of the game.

## Attributes

While Jill may be more like a tank, Leon is all about damage and speed. Leon is similar to Jill in just about everything but his raw damage potential sets him apart from his base fighter. Jill can punch holes through defenses and soak about damage better than Leon but Leon’s ability to unload large amounts of damage quickly is one important difference.

## Moveset

### Taunts

* **Up Taunt:** Leon wipes the sweat from his brow.
* **Down Taunt:** Leon takes his flashlight and points it to the right and to the left while keeping his gun arm steady.
* **Right Taunt:** Leon raises his pistol with both hands close to his face. He then looks to the right and then to the left.
* **Left Taunt:** Leon unloads his handgun and checks his ammo before reloading it.

### On-Screen Appearance

* Leon appears in a manner like Captain Falcon but in a beat-up police car. He jumps out and arms himself.

### Idle Poses

* Leon stops moving and rests his head on his hand and goes into a thinking position, with his eyes looking up as he's thinking of a plan on how he'll be surviving the on-going battle. A reference to his Idle animation in Resident Evil.
* Leon suddenly stops moving and slowly looks behind hisself with a little visible sweat drop on his face. Hey, who knows, thise just might be a zombie behind you right now!

### Victory Poses

* Leon sets off a flare for a rescue helicopter and signals for help.
* Leon pushes down a zombie who is trying to attack him and takes a knife and stage downwards. The killing strike isn’t shown.
* Leon takes aim and fires a gas canister behind him which explodes.

## Classic Mode: Survive the Horror

All opponents are Giant and based on various monsters Leon faced off against. All battles are Stamina matches.
Mona

**Mona** is one of the many reoccurring characters from WarioWare.

## Overview

Mona rides around the stage on her scooter at high speeds; she doesn't home into players and in fact tries to avoid them, but getting hit by her or struck into her bike would result in considerable damage and high knockback. Her main means of attack are her animal friends: when close to an opponent, she can summon one of three animals. The elephant would shoot sludge that slows down anyone it hits (medium damage but no knockback) and leaves a pool that causes the same effect. The pig shoots a soccer ball, that remains spawned afterwards. The monkey throws a banana peel, that does slightly more damage and has a different look from normal banana peels.

## External Links

And universe template
Flick

**Flick** a character who first debuted in *Animal Crossing: New Horizons*.

## Overview

Flick would spawn and stand still on the stage before releasing Tarantulas and Scorpions from their cages! Tarantulas and Scorpions do the same thing, stunning and poisoning at the same time and act exactly to their Smash Dungeon counterparts. The bugs also don't stop running if they get to a ledge. Flick will occasionally throw a beehive at an opponent, which stays if the fighter dodges it (if items are turned off, the beehive disappears if it hits the ground). When Flick is about to leave, if items are turned on, Flick gives a bug related item to the summoner. The items are: Beehive, Fairy, Beetle, Fire Flower, Killer Eye, Rock Pikmin, and Aku-Aku.

## Trivia

* + In the Japanese version, as well as in all versions following the 2.0 update, C.J. mentions that Flick doesn't get along with the rest of his family, especially his father; while they both love bugs, Flick's dad likes to eat them, implying that he may be Natfrom the previous games.
		- Nat is further implied to be Flick's father in C.J.'s dialogue, in which the latter states their families have known each other for a long time, which may also reference Chip as C.J.'s father.
Nightmare (Super Smash Bros. Infinite)

*This article is about Nightmare's appearance in Super Smash Bros. Infinite. For other uses, see Nightmare.*

## Voice Talent

### Japanese Voice

Nobuyuki Hiyama

**Nightmare** is a playable character in *Super Smash Bros. Infinite*. He was officially revealed during a Nintendo Direct as the third downloadable fighter in the Third Smash Season Pass, as part of *The Stage of History Bundle*. Nightmare is classified as Fighter #114.

Kirk Thornton reprises his role in international versions of Super Smash Bros. Infinite, while Nobuyuki Hiyama reprises his role in Japanese versions.

## Moveset

### Special Moves

* **A: Calculated Slaughter:** A quick and strong horizontal swing that deals 11.5% damage and strong downwards-angled knockback. The opponent uses F-tilt with this button.
* **B: Crown Splitter:** A leaping downwards slash that deals 15.3% damage, strong knockback, and spikes anyone in collateral. The opponent uses U-tilt with this button.

### Taunts

* **Up Taunt**: Nightmare clenches his monstrous fist in front of him and says "I desire your soul."
* **Down Taunt**: Nightmare grasps the SoulEdge with both arms and points it upwards, and says "Consume!"
* **Right Taunt**: Nightmare swings Soul Edge and points in front of him saying "There's no turning back!"
* **Left Taunt**: Stabs downward which causes darkness to erupt around him

### On-Screen Appearance

* Nightmare appears on a phantom horse who rears and releases a ghastly neighing sound. It then vanishes while Nightmare drops to the ground.

### Idle Poses

* He closes his hand with a lot of force like in *SoulCalibur 6*'s character selection screen.
* Nightmare slightly pulsates with dark energy slightly.

### Victory Poses

* Nightmare swings his sword twice before striking a purpose. Throughout this, he says, "Blood! Darkness! I shall drown the world in both!" Based on his Victory Animation from *SoulCalibur 5*.
* He puts his sword upwards and then lows it like in *Soul Calibur 6*
* Nightmare kneels down while his monster hand pulsates with dark, purple energy. He takes the hand and holds up in front of himself and says "Need...more souls!"

## Classic Mode Route: Stories of Souls

Each character has been a guest fighter in the SoulCalibur series before. Each fight is an Omega form stamina matches.

## Palette Swaps

File:Nightmare Palette (SSBI).png

 **Black** | Based on an alternate costume of the Siegfried costume from *SoulCalibur III*.
List of Music (Kirby series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Kirby* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Kirby and Smash Bros. stages.*

## Trivia

* *Kirby* is one of five major universes to gain additional music tracks via downloadable content, the other four being *Super Mario, The Legend of Zelda*, *Fire Emblem,* and *Final Fantasy*.
* "Kirby Retro Medley" is one of four songs from a major series to only be exclusive to *Super Smash Bros. for Nintendo 3DS,* the other three being the direct rips of "Lumiose City" from *Pokémon X & Y*, and "Wrath of the Reset Bomb" and "Dark Pit" from *Kid Icarus: Uprising.*

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Cramorant

**Cramorant** (Japanese: ウッウ **U'u** in Japan) is a Flying/Water-type Pokémon introduced in Generation VIII.

## In *Super Smash Bros. Infinite*

When summoned, Cramorant uses Dive to snatch up an opponent. When successful, it then uses its signature ability Gulp Missile to spit the opponent at another opponent.

When it misses, it simply stands around wondering what to do for a few seconds.

## Origin

Cramorant is a blue bird Pokémon resembling a cormorant introduced in generation VIII.

## Gallery

Pokémon (SSBI)
CategorSpirits
Kirby Hats

In every *Super Smash Bros.* game so far, Kirby has had the ability to copy any other characters' standard-special move with his Neutral-B attack, Inhale. Kirby will always use the default one even if it's completely different from the default. If another Kirby is swallowed, only damage is dealt, but Kirby can steal a copy ability off the enemy Kirby, if they had one. When Kirby copies one of his opponents, he will also bear a resemblance of that character in the form of a hat of some kind, which usually show a prominent part of the character copied, and oftentimes mimics their voices/sounds. When performing copied attacks, Kirby will also use the same weapons and poses as their owners. When Kirby has the ability of any Standard Special Move that makes the player helpless in midair (Giant Punch , Mach Tornado, PK Flash, PK Freeze, and Rollout in *Melee*), the same effect will happen to him.

Kirby can choose to discard the ability at any time by using one of his taunts, though he may also lose it when taking damage. Below are Kirby's appearances when he copies the other characters in *Super Smash Bros. Infinite* and Super Smash Bros. Infinite Beyond.
List of Music (Mega Man series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Mega Man* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs play on Wily Castle, as well as on all Smash Bros. stages in Super Smash Bros. Infinite.*

## Trivia

* The *Mega Man* universe is tied with *Fatal Fury* for having the most new remixes in *Super Smash Bros. Ultimate*, at 17.
* According to Masahiro Sakurai, both *Mega Man* and *Castlevania* were very popular amongst the music team for *Ultimate*, which resulted in their large tracklists.

Template:Music
Jody Summer

**Jody Summers** is one of the racers from the F-Zero series.

## Overview

When summoned, she'll use many of the same moves as Captain Falcon does as a character, kicking and punching opponents with flames. For her final attack, she summons her racer, the White Cat, and zooms across the stage with it while hitting anyone in the way. This happens even on the Big Blue stage which means two White Cats can be present at one time.

## External Links

And universe template
List of Music (Punch-Out!! series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Punch-Out!!* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs play on Boxing Ring, as well as on all Smash Bros. stages in Super Smash Bros. Infinite.*

## Trivia

* There is a second remix of "Minor Circuit", but is only used in Little Mac's reveal trailer for *Super Smash Bros. for Nintendo 3DS and Wii U* and is thus unavailable elsewhere.

Template:Music
Dr. Neo Cortex

**Dr. Neo Cortex** is one of the primary villains in the Crash Bandicoot series.

## Overview

Cortex floats on his hoverboard and shoots his ray gun, mimicking the final battle of the first game. Cortex uses three different types of shots:

* **Purple shots** fly straight for their target (8%, OK knockback)
* **Green shots** functions identically to purple, but they can be reflected back at Cortex; they are the only shots that can be reflected.
* **Blue shots** zig-zag across the stage and can hit opponents multiple times (5% each hit, small knockback)

Cortex takes five hits to K.O., but he moves around a lot.

## External Links

And universe template
Buzz Bomber

**Buzz Bomber** is a common enemy found in most Sonic the Hedgehog games.

## Overview

They fly around the stage horizontally, shooting off small projectiles from their "stingers", they can also fly off the screen, if they do they fly out the other side a little bit higher.

If KO'd, they will explode and one of the animals from the Sonic series will pop out and quickly flee the stage.

## Trivia

* The Buzz Bomber is the first-ever Assist Trophy to be a part of an existing fighter's moveset, with Dr. Eggman being capable of summoning a variant of the Buzz Bomber with Neutral Special.
List of spirits (Super Smash Bros. series)

The following is a list of the spirits from the *Super Smash Bros.* series that appear in *Infinite*.

## Trivia

* The spirit artwork for Master Giant and Master Beast were previously unused images found in *Super Smash Bros. for Wii U*.
* Galeem and Dharkon are the spirits with the highest power stats, both at their base and max levels.
Lollipop

The **Lollipop** is an item from Bayonetta.

## Overview

When you pick up the candy it will immediately goes to the the mouth of each character. Players can still move, jump, attack, and do other actions. At the same time, a colorful aura will appear around the consumer corresponding to each color of the lollipop. Getting attacked hard enough causes the character to spit up the lollipop.
Dixie Kong (Super Smash Bros. Infinite)

*This article is about Dixie Kong's appearance in Super Smash Bros. Infinite. For other uses, see Dixie Kong*

## Characteristics

### Can Crawl

Yes

**Dixie Kong** is Diddy Kong's Echo Fighter and is classified as Fighter #36ε. She was revealed in a Twitter announcement on November 1st, 20XX. Dixie Kong shares many similarities with Diddy Kong, but differs from her in attack properties and also possesses a hover, similarly to Peach and Daisy.

Much like Diddy Kong, Dixie Kong uses realistic chimpanzee screeches, albeit wholly original to her, instead of being voiced by Kahoru Sasajima.

## Attributes

### Differences from Dixie Kong

Dixie Kong shares the same stats and attributes with Diddy Kong, however, she has different effects to her Specials. She also uses her ponytail in a hover similar to Peach & Daisy.

## Moveset

### Taunts

* **Up Taunt:** She tosses her hair to the right.
* **Down Taunt:** She blows bubblegum and drinks out of a juice box.
* **Right Taunt:** She does air guitar and then a jump swinging her arms.
* **Left Taunt:** She jumps back and forth on both legs before doing a cute spin.

### On-Screen Appearance

* A barrel explodes and Dixie floats down with her Propeller Ponytail maneuver and lands on the ground.

### Idle Poses

* She rubs her right arm.
* She plays with her hair.

### Victory Poses

* Dixie pulls out her guitar and plays on it.
* Dixie twirls in with her helicopter hair and then lands while doing a cute pose.
* She arrives on Rambi but flies right past the screen. She crosses back and forth several times.

## Classic Mode Route: Get Off My Tail

All opponents are natural tail users which is a reference to her lack of one which she makes up for with her tail.

## Palette Swaps

File:Dixie Kong Palette (SSBI).png

 **Orange** | Based on the Banana Bird
Jeanne (Super Smash Bros. Infinite)

*This article is about Jeanne's appearance in Super Smash Bros. Infinite. For other uses, see Jeanne*

## Voice Talent

### Japanese Voice

Mie Sonozaki

**Jeanne** is Bayonetta's Echo Fighter and is classified as Fighter #63ε. She was revealed in a Twitter announcement on October 13th, 20XX alongside Ninten. Jeanne shares many similarities with her rival-turned-best friend Bayonetta, but differs from her in attack properties, in addition to attacks involving Madama Butterfly being replaced with her own pact demon Madama Styx, making her similar to Richter.

Grey DeLisle-Griffin reprises her role as voice provider of Jeanne, in international versions of *Super Smash Bros. Infinite* while Mie Sonozaki reprises her role in Japanese versions of the game. Just like Bayonetta, the Japanese version of *Infinite* has her alternate costume, based on her appearance from the first *Bayonetta* game speak exclusively in English, while her default appearance, taken from *Bayonetta 2*, speaks in Japanese.

## Attributes

### Differences from Bayonetta

Jeanne is nearly identical to her counterpart, however there are some tweaks to her moveset to differentiate her.

## Moveset

### Taunts

* **Up Taunt:** Jeanne points both of her guns forward and says "Bring it!"
* **Down Taunt:** Turns back while flipping her hair and quickly pivots while saying "I'll show you REAL strength!"
* **Right Taunt:** She stomps on the ground which causes a burst of magical energy to erupt up.
* **Left Taunt:** She hovers in the air, twirls, and laughs while saying "You're fighting me!"

### On-Screen Appearance

* Functions much like Bayonetta's appearance but, instead, emerges from Moth's Within

### Idle Poses

* Flips her hair.
* Beckons the person to come.

### Victory Poses

* She turns to walk away and then pivots back and does a high kick before bringing it down and saying "Such a disappointment!"
* She twists in place while unleashing a hail of bullets around her before posing with her guns.
* She lands and adjusts her goggles before glaring at the screen and saying "Not a fan of Witches?"
N. Sanity Beach

**N. Sanity Beach** is a new third-party stage from the *Crash Bandicoot* universe.

## Stage Overview

The stage is rather standard and more in line with stages like Final Destination with a flat surface composed of sand. Surrounding the stage platform is water which induces drowning if players stay there for too long. This makes bottom KO’s caused by attacks to be impossible. Occasionally, a Crate from the *Crash Bandicoot* will appear which all have different properties.

There are multiple hazards in this stage that makes playing on it difficult:

* The **man eating plant** is a platform that bites every 5 seconds of its 15 second appearance. The first two will merely trap you and serve as a mild annoyance and make you easier to hit while the third will have it drag you to the depths. It shakes a little so you can recognise when it’s about to bite
* When **big TNT** is stood on you bounce a little and it begins the timer, counting from 3 to 0, once it reaches 0 it explodes, it’s quite a big, powerful explosion (albeit not a 1HKO) and reaches to the edge of the main platform. If not activated it disappears after 8 seconds. Occasionally the Big TNT will spawn with Ripper Roo standing on it, as he bounces to activate it instantly, albeit not avoiding the explosion and ending up flying off stage.
* The **lily pad** simply sways back and forth, making it tricky to land on. Disappears after 10 seconds.

Cameos also appear frequently on the stage which includes:

* Coco
* Tawna
* Dr. Neo Cortex
* Dingodile
* Crunch
* Nina Cortex
* Tiny Tiger
* Dr. Nefarious Tropy
* Pinstripe Potoroo

## Origin

N. Sanity Beach was the very first area players found themselves in during their first adventure in *Crash Bandicoot* as well as the *N. Sane Trilogy*.

## External Links

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List of Music (The Mysterious Murasame Castle series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Mysterious Murasame Castle* series that appear in *Super Smash Bros. Infinite*.

## Tracklist

***Note:** All songs play on Murasame Castle and all Smash Bros. stages in Super Smash Bros. Infinite*.
List of Music (Xenoblade Chronicles series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Xenoblade Chronicles* series that have appeared throughout the *Super Smash Bros.* series.

## Trivia

* The music tracks from *Xenoblade Chronicles 2* are owned by an organization instead of the IP owner. They share this distinction with songs from *Dragon Quest*, the first two *Sonic the Hedgehog* games, *Culdcept*, *Soma Bringer*, and *Style Savvy: Styling Star*, as well as the promotional singles from *Pikmin*.
* Oddly, the *Xenoblade Chronicles 2* songs are played at a lower volume than other tracks in *Super Smash Bros. Ultimate*.

Template:MusicTemplate:Xenoblade universe
List of Music (Castlevania series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Castlevania* series that appear in *Super Smash Bros. Ultimate*.

## Tracklist

***Note:** All songs play on Dracula's Castle and all Smash Bros. stages in Infinite.*

## Trivia

* According to Masahiro Sakurai, both *Castlevania* and *Mega Man* were very popular amongst the music team for *Super Smash Bros. Ultimate*, which resulted in their large tracklists.
* Oddly, some of the song titles use the direct translations of their original Japanese names rather than their officially localized English names.
* *Castlevania* has the most games represented by new remixes, taking tracks from 9 different titles.

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Bowser’s Castle

Bowser's Castle as it appears in Super Smash Bros. Infinite

**Bowser’s Castle** is a new stage from the *Super Mario* universe.

## Stage Overview

The stage takes place on the green rooftops of *Super Mario Odyssey* high up on the castle. Located directly in the middle of the stage is the statue of Bowser’s gigantic head. On occasion, it will come to life and tilt its head to the right or left while spewing out fire which acts as a stage hazard. This flame is quite large and lasts for several seconds with a single blast of it doing upwards to 35% damage. Players can jump on top of the head for an additional platform but the hair tuft and horns won’t obstruct your movements as they are within the background. On each side of the root top stage platform are curved trellises that resemble forms that acts as a raised platform. Separated from the main stage is a single Houston’s platform on either side which consists of the gigantic paper banned called a nobori. The bottommost portion of the scroll’s frame acts as a hanging platform. This is repeated again but at a slightly lower elevation in another scroll platform that’s placed with some distance from the first which creates a large gap. The nobori and chochin, paper lanterns, contains Japanese characters called kanji. This aesthetic carries over from *Odyssey*.

Several cameos appear in the background of the stage including the Odyessey, Bowser’s flagship, Robobrood, and the Broodal ship. In Mario isn’t a fighter on the stage, Mario possessing a spark can be seen zipping along occasionally in the background. Finally, several enemies appear in the immediate background including the Broodals as well as common enemies such as Goombas (wearing traditional Japanese straw hats), Pokios, Parabones, and an Burrbos.

## Origin

This version of Bowser’s Castle is lifted directly from *Super Mario Odyssey* but, in this game, it was aptly named Bowser’s Kingdom. Like the original, it carries over its traditional Japanese aesthetic and flair. The location of the stage is based on the outside of Showdown Arena.

## Trivia

* In the code for the game there is an unused Lakitu model associated with this stage. No Lakitu is found on this stage in the final game.
* Many ornaments strewn throughout the kingdom, such as the nobori and the chōchin, contain the kanji 寿 (*kotobuki*), which means "long life". Some chōchin additionally contain the compound 空覇 (can also be read as *kuppa*, Bowser's Japanese name), literally meaning "celestial supremacy". Put together, the kanji translates as "Long live King Bowser!"

## External Links

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List of spirits (Ice Climber series)

The following is a list of the spirits from the Ice Climber series that appear in *Infinite*.

## Trivia

* *Ice Climber* and *R.O.B.* are the only universes to have no primary spirits.
* *Ice Climber*, *Super Mario*, *The Legend of Zelda*, *EarthBound* and *Pac-Man* are the only series represented by a fighter to use in-game sprite art for their spirits.
	+ *Ice Climber* is also the only one of these in which all of its spirits are in-game sprites (not counting the Ice Climbers' alternate spirit artwork).
* Despite the Polar Bear having hand-drawn artwork on the Famicom/PAL boxart of *Ice Climber*, it still uses its in-game sprite for its spirit picture, instead.
* Oddly, despite there only being one *Ice Climber* game (outside of ports and re-releases), it is referred to as a series.
* Both Ice Climber spirits found in World of Light are found in the Realm of Light making them all associated solely with Galeem and not Dharkon in any fashion.
	+ Combined with Ice Climbers themselves found in the Realm of Light, no *Ice Climber* fighter or spirit is found under Dharkon's control.
Mumbo Jumbo

**Mumbo Jumbo** is one of the supporting protagonists that aids Banjo & Kazooie on their quests.

## Overview

When summoned, Mumbo waves his staff and give everyone in the match a randomized transformation status. One of either:

* Super Mushroom
* Poison Mushroom
* Bunny Hood
* Super Leaf
* Rocket Belt
* Invincibility
* Super-Spicy Curry
* Invisibility
* Metal Box
* Gold status effect
* Franklin Badge effect
* Lip Stick Flower

Mumbo will then perform a little dance, then disappear.

## External Links

And universe template
List of Music (Dragon Quest series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Dragon Quest* series that appears in *Super Smash Bros. Ultimate,* all of which come with the Hero Challenger Pack as a part of Fighters Pass Volume 1.

## Tracklist

***Note:** All songs play on Yggdrasil's Altar and all Smash Bros. stages in Infinite.*

## Trivia

* Though all of the *Dragon Quest* tracks have versions played by a live orchestra (such as the versions of **"Overture"** and **"Adventure"** heard in Hero's reveal trailer), *Ultimate* uses the MIDI arrangements, most of which come from *Theatrhythm Dragon Quest*.
	+ This is likely due to licensing issues with series composer Koichi Sugiyama, who owns the rights to the series' soundtracks instead of Square Enix themselves, which is a regular practice at the company.
		- It is probably due to these licensing issues that *Dragon Quest* is the only major series in *Smash Bros.* to not receive any new remixes, victory fanfare included (as that is also ripped from *Theatrhythm Dragon Quest*).
	+ As the *Dragon Quest* music is owned by an individual rather than the IP owner, they share this unique distinction with songs from *Xenoblade Chronicles 2*, the first two *Sonic the Hedgehog* games, *Culdcept*, *Soma Bringer*, and *Style Savvy: Styling Star*, as well as the promotional singles from *Pikmin*.

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Spinner

The **Spinner** is an m item from The Legend of Zelda.

## Overview

The spinner can be picked up and thrown, and acts similarly to a larger version of R.O.B.'s gyro, with one notable exception - it keeps moving forward once it hits the ground for a short time, even going off ledges and platforms; it's series of weak hits can carry fighters with low percentages. You can also ride on by either jumping on top or throwing it at your feet, for a... um, surprise attack? Just hope the enemy doesn't jump over you, or you'll have to get off and miss the opportunity of a lifetime!​
Halo (universe)

The ***Halo*** universe refers to the *Smash Bros.* series’ collection of characters, stages, and properties that hail from the prestigious first-person shooter series created by Bungie and developed by 343 Industries.

## In *Super Smash Bros. Infinite Beyond*

### Music

*Main article: List of Music (Halo series)*

### Spirits

*Main article: List of spirits (Halo series)*

## Media with elements appearing in the *Super Smash Bros.* series

### *Halo: Combat Evolved*

* Playable Characters:
	+ Master Chief originates from this game as a playable character. Cortana also appears in his left taunt and one of his victory animations.
* TBA

### *Halo 3*

* Playable Characters:
	+ Master Chief's Up Special, Portable Gravity Lift, originates from this game.
* TBA
* Music:
	+ "**Victory! Halo Series**": The victory theme of Master Chief, a flourish arrangement of Finish the Fight's ending portion from this game's announcement trailer.

### *Halo Infinite*

* Playable Characters:
	+ Master Chief's designs and proportions are based on his appearance in this game.
	+ His grab, Grappleshot, is taken from this game.
* TBA
List of Music (Kid Icarus series)

***Note**: If you want to listen to the songs, just click on the title.*
This is a list of **Music** that originates from the *Kid Icarus* series that have appeared throughout the *Super Smash Bros.* series.

## Tracklist

***Note:** All songs that appear in Super Smash Bros. Infinite play on all Kid Icarus and Smash Bros. stages.*

## Trivia

* The direct rips of "Wrath of the Reset Bomb" and "Dark Pit" are two of four songs from a major universe to only be exclusive to *Super Smash Bros. for Nintendo 3DS,* the other two being "Kirby Retro Medley" from *Kirby's Dream Land*, and "Lumiose City" from *Pokémon X & Y*.
	+ Of the four, "Kirby Retro Medley" and "Lumiose City" are the only ones to return for *Super Smash Bros. Ultimate*.
		- Both *Kid Icarus* tracks are notable for being exclusive to Smash Run, which is a possible explanation for their removal in *Ultimate*.

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