Molly

Not what you were looking for? Perhaps one of Molly's counterparts, Golden Molly, Shadow Molly, Toy Molly, Phantom Molly, (possibly) Phantom, or (possibly) MJDK-38.

## Five Nights at Shea's

*"Interestingly enough, Molly herself won't walk around too much. Although, I heard she likes it when it's dark, so run out of power if you want to see her again." -* Caleb, describing Molly on Night 2.

Molly is the main antagonist in FNaSh.

### Molly

Gender: Female

Age: 12

Species: Human (possibly a ghost)

Race: White

Starting location: SEAR'S

Active on: Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 0-20.

### Appearance

Molly has gold-colored hair, and always wears a blue shirt, a yellow skirt, and black shoes. She also wears red nail polish on her fingers. Just like the other four ghosts, Molly has glowing white eyes, but she can be seen with pupils in the intro story. Molly also will be turned into a plush on Night 8, where her eyes are buttons, doesn't have a nose, and has little spheres for hands and feet.

### Behavior

#### Power Outage

Once power goes out, everything will be completely still for a few seconds, then Molly will appear in the left window, and will play a song she made up herself for a certain amount of time, giving Shea more time to last until 6 am, then the room will go pitch black, and Molly wait some time to jumpscare Shea, resulting a game over.

#### Walking Around

Molly will only start moving on night 3, 4, 5, and, 6. She will move on night 7 and Night 8, if her AI is set from 1 to 20. Molly will move on the right side of the mall. She'll appear in Cam 1, then move to Cam 6, then Cam 10, then Cam 9, then finally to Cam 12. When she is there, Shea must close the right window. When the door is closed, Molly will remain outside the door for some time, then move back to Cam 1. If Shea does not close the door when doing so, Molly will enter the office and will attack Shea at a random time, resulting a game over.

### AI Levels

Night 1: 00

Night 2: 00

Night 3: 03

Night 4: 05

Night 5: 08

Night 6: 10

Night 7: Varies

Night 8: Varies

Night 9: 00

### Trivia

* There is a poster in Shea's office saying "Best Buds <3" with Shea and Molly from left to right.. If one were to click on Molly's chest, it would play a comedic squeak sound to help the player deal with the tension. Similar to clicking on Freddy's nose in "Five Nights at Freddy's". (Reason I put it THERE is because I wanted the honk to have SOMETHING to do with Molly, and I couldn't think of anything else)
* The song that Molly plays when the power goes out is actually the same as the music box that plays when Tinky Winky makes the power go out, and in the custom night in "Five Nights at Tubbyland 2".
* Molly will laugh whenever she moves.
	+ The laughs Molly makes are actually Freddy's laughs from "Five Nights at Freddy's" sped up.
* Molly's colors seem to darken when she's in Cam 6.
	+ This is most likely due to the lighting.
* Molly is Shea's best friend.
* Although Molly is a girl, she hides in the boys' bathroom when in Camera 6.
	+ This could be a reference to Freddy from "Five Nights at Freddy's". Freddy is a boy, but he hides in the girls' bathroom.
	+ This could also be a reference to Laa Laa from "Five Nights at Tubbyland 2". Laa Laa is a girl, but she hides in he boys' bathroom.

## Five Nights at Shea's 2

### Molly

--no image--

Gender: Female

Age: 14

Species: Human (possibly a ghost)

Race: White

Starting location: SEAR'S

Active on: Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 0-20

### Appearance

Molly has gold-colored hair, and always wears a blue shirt, a yellow skirt, and black shoes. She also always has red nail polish on her fingers. Just like the other four ghosts, Molly has glowing white eyes. Molly also will be turned into a plush on Night 8, where her eyes are buttons, doesn't have a nose, and has little spheres for hands and feet.

### Behavior

Molly behaves in quite a variety of ways. Much like in FNaSh, Shea must listen for soft female laughs to know that Molly has moved from one location to another.

#### In the office

Molly will appear in Cam 1, then move to Cam 4, then the main hall. She'll move closer, and eventually enter the office. She must be quick enough to put on her puppet mask. Being fast enough will make Molly move back to Cam 1. If she is too slow, Molly will attack her, resulting a game over.

#### In the left vent

Molly will appear in Cam 1, then move to Cam 4, then the main hall. She'll then move to Cam 5, then slip into Cam 7, then will enter Cam 10, and finally poke her head out of the left vent. Shea must put on her puppet until she hears Molly crawling back through, where she'll go back to Cam 1. If Shea pulls up her laptop, Molly will attack her when she puts it down, resulting a game over.

#### In the right vent

Molly will appear in Cam 1, then move to Cam 4, then the main hall. She'll then move to Cam 6, then Cam 8, then enter Cam 11, and will appear poking her head out of the right vent. Shea must put on her puppet mask until she hears Molly leave. However, if Shea puts up her laptop, rather than attacking her, Molly will instead appear standing in the office. She'll steal Shea's flashlight batteries. and will disable her vent lights. Shea will be unable to see what's in the hall and the vents. Therefore, she is vulnerable to being attacked by Katie.

#### Power Outage

Molly playing her song when Katie made the power go out (animated)

--no image-

Molly attacking Shea when her song has ended (animated)

--no image--

If Katie manages to cut the power, everything will be completely still for some time. Then Molly will appear in the hall, and will play her song for a certain amount of time. When her song ends, the room will go pitch black for some time, and then Molly will attack Shea, resulting a game over.

### AI Levels

Night 1: 00

Night 2: 00

Night 3: 00

Night 4: 05

Night 5: 08

Night 6: 10

Night 7: Varies

Night 8: Varies

### Trivia

* There is a poster in Shea's office with Molly in it reading "M<3lly". If one were to click on Molly's chest, it would play a comedic squeak sound to help the player deal with the tension. Similar to clicking on Freddy's nose in "Five Nights at Freddy's". (Reason I put it THERE is because I wanted the honk to have SOMETHING to do with Molly, and I couldn't think of anything else)
* The song that Molly plays when the power goes out is actually the same as the music box that plays when Tinky Winky makes the power go out in "Five Nights at Tubbyland 2".
* Molly will laugh whenever she moves.
	+ The laughs Molly makes when she moves is actually the same laughs Po makes when she moves in "Five Nights at Tubbyland 3: The End Game".

## Five Nights at Shea's 3

### Molly

--no image--

Gender: Female

Age: 16

Species: Human (possibly a ghost)

Race: White

Starting location: Back room

Active on: Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 1-20

### Appearance

Molly's appearance altered a little from the last two games since she was sitting in the back room for a year and a half. Just like in the last two games, Molly has gold-colored hair, and always wears a blue shirt, a yellow skirt, and black shoes. She also always has red nail polish on her fingers. Just like the other four ghosts, Molly has glowing white eyes. She has cuts on her face, arms, and legs. The skin on her knees has also melted off. Molly also will be turned into a plush on Night 8, where her eyes are buttons, doesn't have a nose, and has little spheres for hands and feet.

### Behavior

Molly will start in the back room laying down, then will move to the back room entrance. She will then move to the Muffin Room, then to the arcade, then to backstage, then to the left office exit, and then into the office. Shea must quickly shut off one of the cameras, or shut off the power to make her leave. Unlike most of the other enemies, Shea does not have a chance of surviving if she hides under the desk. She HAS to shut off a camera or power. If she's too slow, Molly will attack her, resulting a game over.

If the power is out, and Molly is spotted with the flashlight, Shea should shine her light brighter to make her go away. Or she'll attack her.

### AI Levels

Night 1: 00

Night 2: 00

Night 3: 03

Night 4: 05

Night 5: 08

Night 6: 10

Night 7: Varies

Night 8: Varies

### Trivia

* There's a drawing Shea made of her and Molly on her desk. If one were to click on Molly's chest, it would play a comedic squeak sound to help the player deal with the tension. Similar to clicking on Freddy's nose in "Five Nights at Freddy's". (Reason I put it THERE is because I wanted the honk to have SOMETHING to do with Molly, and I couldn't think of anything else)

## Five Nights at Shea's 4

### Molly

Gender: Female

Age: 18

Species: Human (possibly a ghost)

Race: White

Starting location: SEAR'S

Active on: Night 2, Night 3, Night 4, Night 5, Night 6, Night 7 and Night 8 if AI is 1-20

### Appearance

Molly has gold-colored hair, and always wears a light blue shirt, a yellow skirt, and black shoes. She also always has red nail polish on her fingers. Just like the other four ghosts, Molly has glowing white eyes. She has cuts on her face, arms, and legs. The skin on her knees has also melted off. Molly also will be turned into a plush on Night 8, where her eyes are buttons, doesn't have a nose, and has little spheres for hands and feet.

### Behavior

Molly will start by walking out of SEAR'S, and will proceed to the office, and she can be seen on any camera.

#### From the hall

Molly may come from the window in front of Shea, and enter the office. She'll make the lights flicker and Shea must be quick enough to put on her puppet mask. If she does not do so, Molly will attack her, resulting a game over.

#### From the vent

Molly will frequently crawl through Vent C, and Shea must flip up her laptop and close the vent. If she does not do so, Molly will enter the office and attack, resulting a game over.

### Trivia

* Unlike the last three games, Molly doesn't make any sounds when she moves.
* Molly was originally planned to start moving on Night 3. This was scrapped due to Katie's unused behavior.

## Five Nights at Shea's 5

### Molly

--no image--

Gender: Female

Age: 20

Species: Human (possibly a ghost)

Race: White

Starting location: The Bed

Active on: Night 1, Night 2, Night 3, Night 4, Night 6, Night 7, Night 8, Night 9, Night 10 and Night 11 if AI is 1 - 20

### Appearance

Molly sure altered her appearance a lot since FNaSh, FNaSh 2, and FNaSh 3, and FNaSh 4. This time, Molly actually has blood leaking from her eyes. Some people think it was just to make herself look scarier, others say it's because she was so angry over not being able to catch Shea, that her eyes started to bleed. Just like the other four games, Molly has gold-colored hair, and wear's a light blue shirt, a yellow skirt and black shoes. However, this time around, Molly's shirt is torn in some places, revealing that She wears a black bra under her shirt. And in the first four games, Molly had red nail polish on her fingers. This time around, Molly's nails are painted black, and are longer than the last three games. Some people suspect her nails to act as claws. And just like the rest of the ghosts, Molly has white glowing eyes. She has cuts on her face, arms, and legs. The skin on her knees has also melted off.Molly also will be turned into a plush on Night 11, where her eyes are buttons, doesn't have a nose, and has little spheres for hands and feet.

### Behavior

Molly attacking Shea from the bed (animated)

--no image--

The way Molly behaves is VERY different from the last four games. To deal with Molly, Shea must turn to her bed from time to time, however, the longer Shea does not turn to her bed, what appear to be little dolls of Molly will appear on the bed. These dolls have an official name: Moll. One Moll will be placed onto the bed the longer Shea does not turn to her bed. A maximum of three can be on the bed. Shea must shine her light onto the Molls to make them go away. However, if too many Molls are placed on Shea's bed, the SECOND Shea turns around and shines her light, Molly will attack her, resulting a game over.

#### In the room

Molly attacking Shea when she enters the room (animated)

--no image--

Molly will just attack Shea anyway if too many Molls get on the bed.

#### Under the bed

Molly attacking Shea from under the bed (animated)

--no image--

If Shea is hiding under the bed for too long, Molly might grab her from behind and attack her, resulting a game over.

### AI Levels

Night 1: 03

Night 2: 05

Night 3: 08

Night 4: 10

Night 5: 00

Night 6: 12

Night 7: 00

Night 8: 15

Night 9: 20

Night 10: Varies

Night 11: Varies

Night 12: 00

### Trivia

On Shea's bed is an actual doll of Molly that does nothing whatsoever. It was a doll a sewn by a six year old girl, this was because she felt bad for Shea and how she missed her friends, so after the events of FNaSh 4, the girl gave Shea the doll and so Shea placed it on her bed. And of course, if one were to click on the doll's chest, it would play a comedic squeak sound to help the player deal with the tension. Similar to clicking on Freddy's nose in the original Five Nights at Freddy's. (Reason I put it THERE is because I wanted the honk to have SOMETHING to do with Molly, and I couldn't think of anything else)

## Five Nights at Shea's 5: Halloween Edition

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## Five Nights Before Shea's

### Molly

--no image--

Gender: Female

Age: 11

Species: Human

Starting location: Outside

Active on: Night 3

### Appearance

Molly has gold-colored hair, and always wears a blue shirt, a yellow skirt, and black shoes. She also wears red nail polish on her fingers.

### Behavior

Molly is only seen in the Night 1 phone call when Jake is walking to the mall.

## Five Nights After Shea's

### Molly

--no image--

Gender: Female

Age: 20

Species: Human (possibly a ghost)

Race: White

Starting location: Guest Bedroom, Laundry, Living Room 3, Bathroom,

Active on: Night 1 (Living Room), Night 2 (Kitchen), Night 3, (Living Room 2), Night 3 (Staircase), Night 3 (Master Bedroom), Night 4 (Playroom), Night 5 (Cellar)

### Appearance

Molly sure altered her appearance a lot since FNaSh, FNaSh 2, and FNaSh 3, and FNaSh 4. This time, Molly actually has blood leaking from her eyes. Some people think it was just to make herself look scarier, others say it's because she was so angry over not being able to catch Shea, that her eyes started to bleed. Just like the other four games, Molly has gold-colored hair, and wear's a light blue shirt, a yellow skirt and black shoes. However, this time around, Molly's shirt is torn in some places, revealing that She wears a black bra under her shirt. And in the first four games, Molly had red nail polish on her fingers. This time around, Molly's nails are painted black, and are longer than the last three games. Some people suspect her nails to act as claws. And just like the rest of the ghosts, Molly has white glowing eyes. She has cuts on her face, arms, and legs. The skin on her knees has also melted off.Molly also will be turned into a plush on Night 11, where her eyes are buttons, doesn't have a nose, and has little spheres for hands and feet.

### Behavior

#### Night 1

##### Living room

Molly will start from the guest bedroom, either climbing out of the bed, or standing on the table, then will proceed to the hallway, then to the living room 2, where she'll either be seen in the back of the dining room, or sitting in the old rocking chair, then move to the kitchen, where she'll be seen staring into the camera, then finally the living room. She has a 50/50 shot of either appearing on the left of the living room, in which Mr. Mulhare must look to the right of the room without looking at Shea's laptop, or in the mirror, in which Mr. Mulhare must pull up Shea's laptop until his heartbeat slows down. Failing to though so will make Molly attack him, resulting a Game Over.

#### Night 2

##### Kitchen

If the player hides in the kitchen, Molly will start from in the laundry, crawling out from in between the washer and dryer, then into the living room, then finally the kitchen. The player MUST watch Molly on the cameras, then check the laundry room before putting coal in the furnace. Failing to do so will make Molly attack Mr. Mulhare, resulting a game over. Putting the coal in when she's not there will make Molly rush toward the kitchen, and has a 70% chance of attacking, resulting a game over.

#### Night 3

##### Living Room 2

If the player hides in the living room 2, Mr. Mulhare will have to check on the left side of the room from time to time. If Molly is there, he must look to the right side of the room and keep Shea's laptop down. Failing to do so will make Molly attack him, resulting a game over.

##### Staircase

If the player hides in the staircase, Molly will start in the bathroom, then work her way to the kitchen, then finally the living room 2, where Mr. Mulhare must watch her on the camera until she slides away. Failing to do so will cause Molly to rush out of the room, up the stairs, and attack him, resulting a game over.

#### Night 4

##### Playroom

If the player hides in the playroom (no pun intended), Mr. Mulhare must keep the music box that he winds up manually wound up. Failing to do so will make Molly will rush from the bathroom, then the living room 2, then the hallway, then she'll attack Mr. Mulhare, resulting a game over. And she'll rush fast. FAST.

#### Night 5

##### Cellar

Molly will appear on the left side of the room, in which Mr. Mulhare must spot her on Shea's laptop and look to the right without looking at the laptop. Failing to do so will make Molly attack him, resulting a game over.

### Phone Calls

You're probably thinking "Wait, wha...?". Molly actually has five phone messages. She starts talking right before Shea does in all Night 4 rooms.

#### Night 4 - Hallway

> *"Hee hee hee! Hello, hello! This is a friend. Or rather... a BETRAYED friend. Heh heh. I've been looking for a new friend. Oh, don't worry. We'll get to know each other soon enough. Yes, yes, I've been assuming that YOU are... "him". Hey, maybe you ARE him! Maybe you are. Hee hee hee. Well, if that's the case, maybe we WILL get our sweet revenge once and for all. We're coming for you..."* - Molly, Night 4, in the Hallway
>
>

#### Night 4 - Playroom

> *"Hee hee hee! Oh, why hello there! And how are you tonight? Good? Good. I like good. When something is good, it can't be bad, right? I'm sure that's a correct statement. Hee hee. You HAVE to be "him". Heck, maybe you are! Because that's what we're hoping, y'know! Hee hee hee! \*sigh\* Dyyyyyylaaaaaan! Hee hee! My oh my, have you done a good job! And you were right, this is fun! Oh, you in that house, I'm telling you now that NEVER will we stop until you've paid for what you made her do! I swear... I swear... you... will... pay..."* - Molly, Night 4, in the Playroom
>
>

#### Night 4 - Living Room 3

> *"Hee hee hee hee hee! Good eeeeeeveniiiiing. \*giggle\* Are you having a good time in the house? Found an unlocked opening? A door? A window? ANYTHING? Or does every opening just open up not enough for you to fit through? Hee hee hee hee, you're lucky! That sounds so fun! We've been watching your every move. But we can't get you easily because you keep moving around. It is indeed making me angry. I gotta say though, I'm starting to think you're the one. The face that stared into my best friend's eyes and forced her to do it. I'm sure you had fun watching her, didn't you? When you made her do that to us! And we tried to pay back, but we just don't... have... enough... power! Oh... or DO we? That's why we don't give up. As long as we know YOU'RE here, and WE'RE here, we'll be trying to catch you all... night... long..."* - Molly, Night 4, in the Living Room 3.
>
>

#### Night 4 - Laundry

> *"Hee hee hee hee hee! Oooooooh, I can hear your angry breathing. Mad at me for attacking your daughter? Oh, well I can't tell how mad I am at YOU, you joke of a father... maybe you can think better than any other fool, but I can tell you: I am WAAAAY smarter than any brain you'll ever have. Heck, know who else does? Three dolls, and a muffin. Yeah! I'm sure even those stupid animatronic copycats back in our third attempt aren't even as smart as them! Doesn't that sound awkward! Hee hee hee! So, are you him? The one who made her do it? Oh, it seems very likely to be the one. And maybe we'll finally finish what started back in the mall... all those years ago..."* - Molly, Night 4, in the Laundry
>
>

## Five Nights After Shea's: The Secret Caverns

Molly does not come into play until VERY later in the game. She is the 9th and final enemy that Mitch will encounter while in the caverns. When Mitch has the grenade to blow up the 9th passageway, he has the option to either continue his journey or to turn around.

### Continuing

If Mitch were to blow up the rocks to the 9th passageway, he would continue on, and Molly would say the following phrases as he walks through

*"I've been watching you for some time now."*

*"Why even bother filling your lungs?"*

*"Listening to me won't help you. I suggest you turn back now."*

*"You think you're so clever don't you?"*

*"Do you feel safe?"*

*"Haha... I guess you don't. Come at me."*

*"Mm... your blood smells so thick... I can hear the vessels oozing."*

When getting to the end of the passageway, the passageway will be closed back off. Then Mitch will have to battle Molly. Molly will be floating above the battlefield so Mitch can't get her with his ax. During the battle, Molly will cycle through three different attacks.

She'll start by making 3 holes in the ground, and shooting ghostly pillars out of them, which will do MUCH damage to Mitch if they hit him. After that attack, Molly will extend a shadow arm on the floor which will follow Mitch, but will stop before about 10 smaller shadow hands shoot out of the arm, doing MUCH damage if they hit him. 3 Molls will also spawn after this attack. On contact that will do minimal damage, and can be easily destroyed with one swing with the ax. After this, Molly will absorb red particles and shoot a big ball of energy at Mitch. Getting hit by this will do average damage to Mitch. What he has to do is hit the balls back at Molly with the ax, which will weaken her and she'll descend a little bit. When this happens, she is vulnerable, and Mitch should walk up to her and rapidly swing his ax to inflict damage on her. After a few seconds, she'll push Mitch back with force and ascend back up, cycling through her attacks again.

When her health gets low, she'll make 5 holes, and extend 3 shadow arms, spawning 9 Molls, and shoot 3 energy balls.

### Turning Around

If Mitch decides to turn back and see his daughter, eventually his vision will fade, and suddenly Molly will let out a crying scream, (This scream is actually part of her chase theme) and follow Mitch back to the surface. As she chases him, she'll cause static to overlay his vision, and also cause his vision to go pitch black every few seconds, and turn it back to normal as if a picture was being taken from a flash camera. This will continue until Mitch gets back to the surface, where Mitch will have to use the grenade he got from Dilon's chamber to blow up the way back to Shea's basement.

Mitch will think he escaped, but Molly will actually follow him up, and follow him all the way back to the hospital where Shea is. Once Mitch gets into Shea's suite, a cutscene will activate.

The cutscene will be composed of Mitch running in the suite, and Molly floating in after him. Molly and Mitch will look at each other for a few seconds, until Molly uses psychic powers to lift the floor of the suite into the air. Mitch will give Shea a piggyback ride to make sure she stays safe.

## Nightmare at Shea's

### Appearance

Molly has been damaged pretty good from before. Her cuts from decaying have spread across her face and arms. She's also lost her right hand, and her left hand has a couple broken nails. Her skirt has been ripped halfway up. She lost half of her right and left legs, and her skin on her left leg has disappeared, revealing her bone. Because of this, the only way for her to get around is by crawling. She also seems to always be shutting her eyes very tightly. It's unclear why.

### Behavior

Molly activates on Night 2. Although she looks as if she can't see, she's still squinting slightly. She'll crawl around the first floor until appearing in the hallway. She'll move closer, and then appear standing in front of Mitch, in which he should shut off the lights until she goes away. Failing or neglecting to do so will make Molly attack him, resulting a game over.