ATOM distinctions

* Disambiguation
* For distinction in other games, see *ATOM RPG: Trudograd* distinction.
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## *ATOM RPG* lists

**Distinctions** (Russian: *особенности*, Ukrainian: *особливості*) is a character parameters in *ATOM RPG*, are acquired either at the creation of player character or by accomplishing certain things in the Wastelands.

## Starting distinctions

You can choose 2 during character creation:

* Anabolics Fan
	+ Effects on gameplay: resistance to radiation and toxic substances.
	+ Impact on statistics: +2 Strength, -1 Intellect, -8 Dodge, -5 Radiation, +20 kg Carry Weight.
* Ascetic
	+ Influence on gameplay: you are rarely hungry.
	+ Impact on statistics: +10 Survival, -1 Strength, -7 Carry Weight.
* Black Belt
	+ Influence on gameplay: you are better at fighting with melee weapons than with firearms.
	+ Impact on statistics: +1 Endurance, +15 Martial Arts, +15 Melee Weapons, -5 Dodge.
* Cannibal
	+ Influence on gameplay: you can get meat from killed people.
	+ Impact on statistics: -2 Personality, +15 Survival.
* Child Prodigy
	+ Influence on the game: reduced experience points by 50%.
	+ Impact on statistics: +1 Intellect, +1 Personality, +1 Attention.
* Circus Education
	+ Influence on gameplay: increases the chances of avoiding punishment for theft.
	+ Impact on statistics: +1 Dexterity, +15 Sneak, +10 Lock Picking and Pickpocket, -20 kg Carry Weight, -7 Sequence.
* Cursed Sniper
	+ Influence on the gameplay: +7% chance of a correct shot, -10% chance of a regular shot.
	+ Impact on statistics: +2 Attention, -2 Luck, -7 Sequence.
* Diplomat
	+ Influence on the game: -10 to all skills related to combat, you can solve conflicts through discussion.
	+ Impact on statistics: +3 Personality, +20 Speechcraft, -1 Strength, -3 Sequence.
* Glutton
	+ Influence on gameplay: you become hungry twice as fast.
	+ Impact on statistics: +2 Endurance.
* Hobby Engineer
	+ Influence on gameplay: you start the game with basic recipes for creating items;
	+ Impact on statistics: -1 Attention, -1 Personality, +20 Tinkering, and Technology.
* Leader
	+ For everyone who follows you, you get +7 Speechcraft, +5 First Aid, +5 Barter, -1 Attention, -1 Dexterity.
	+ Bonus for followers: +1 Dexterity, +1 Endurance.
* Lone Wolf
	+ Impact on statistics:
	+ When alone: +2 Attention, +5 Sequence, +10 kilograms to Carry Weight.
	+ When someone follows you: -2 Attention; -20 Survival, -7 Sequence.
* Lucky One
	+ Influence on gameplay: increased accuracy.
	+ Impact on statistics: +3 Luck, +2; Personality, +15 Speechcraft, -1 Endurance, -10 For all skills except Speechcraft and Gambling.
* Morphine Doctor
	+ Influence on the game: +50% of chances for addiction.
	+ Impact on statistics: +1 Intellect, +10 First Aid.
* Savage Hunter
	+ Influence on gameplay: you can skin animals without using a knife; +20% damage to the animals.
	+ Impact on statistics: -2 Personalities; -15 Carry Weight.
* Sex Appeal
	+ Impact on gameplay: you are very appealing to the opposite sex, but people of the same sex are often jealous.
	+ Impact on statistics: +2 Personality and +15 Barter/Handel with the opposite sex; -2 Personality/Personality and -15 Barter/Handel with the same sex.
* Shooting Gallery Fan
	+ Influence on gameplay: increased accuracy.
	+ Impact on statistics: +15 skills related to firearms; +5 Sequence, -15 Unarmed, -1 Endurance.
* Slick Dealer
	+ Influence on gameplay: you are more likely to bargain for a better price.
	+ Impact on statistics: +1 Personality, +1 Attention, +10 Barter, +10 Speechcraft, -5 Sequence, -1 Strength, -10 Carry Weight.
* Technophobe
	+ Influence on gameplay: you are better at handling mechanical than electrical devices.
	+ Impact on statistics: +1 Strength; +1 Endurance, -30 Technology; -30 Crafting.
* Unlucky Optimist
	+ Influence on gameplay: you have less chance of critical damage, but if successful, the damage is significantly increased.
	+ Impact on statistics: +2 Endurance, -1 Luck.

## Additional distinctions

* Action Hero
* Agent of Chaos
* Atomic Gonorrhea
* Entomologist - brink any beverage that reduces radiation to the fisherman in the village ability to get items from insects if you have a knife, axe in your inventory (doesn't need to be equipped).
* Fatality Master
* Ghostly protection - increases Damage Resistance by 6%.
* Knowledge of sophisticated slurs
* Martial Artist
* Possessed - let yourself be punched by a nutjob in the village (he will look like a cultist and will have a pig) can only be done once - you gain strength and loose charisma and intelligence.
* Sensei
* Streetwise - read the criminal dictionary in the village's head library (next to the safe) offers dialog options.

### Tattoo distinctions

*Main article: Tattoo artist Denisych*
* "ATOM" Tattoo: +5 Automatic Firearms, +5 Stealth
* "Stars" Tattoo: -1 Personality, +10 Melee Weapons, +15 Gambling
* "Mother" Tattoo: +5 Martial Arts, +5 Speechcraft
* "Hoe 4 Life" Tattoo (females): -1 Personality
* "Rat Boy" Tattoo (males): -1 Personality
* "Wings" Tattoo: +1 Dexterity (requires winning tattoo tournament)

## Unicue distinctions

These distinctions can be earned by entering kickstarter codes, choosing a unique set of equipment (Chosen One, Ranger) when starting a new game. Offers extra dialogue options and items in the Beginning location.

* Chosen One
* Ranger