TSoT/Interiors

* 7, 3 - locked door; can pick lock, use Necklace of Keys, Open Lock scroll, Vaporous Form potion, or cast Open Lock or Teleport Party; or knock and take captive, or give name 'vorchaz' and password 'guardian' to enter
* 11, 5 - if party does not have Iron Key, locked door; can pick lock, use Necklace of Keys, Open Lock scroll, Vaporous Form potion, or cast Open Lock or Teleport Party
* 13, 5 - if party does not have Iron Key, locked door; can pick lock, use Necklace of Keys, Open Lock scroll, Vaporous Form potion, or cast Open Lock or Teleport Party
* 10, 5 - if party does not have Iron Key can rent room for 10 gold per 7 days, gives Iron Key
* 15, 4 - enable rect 2; if party does not have Iron Key, locked door; can pick lock, use Necklace of Keys, Open Lock scroll, Vaporous Form potion, or cast Open Lock or Teleport Party
* 17, 4 - stairs up to second floor (78, 4)
* 10, 4 - if anyone passes detect secret check and party has rented room, hint about Vorchaz' storage
* 10, 2 - fight guards or get kicked out of storage room
* 5, 6 - 25% chance to find trapdoor, fight guards if room not rented; down to TSoT/Dungeons#Inn cellars (2, 8)
* 9, 5 - after surrendering, capture equipment, arrested by guards; teleport to courthouse (69, 9)
* 13, 1 - can steal treasure
* 13, 2 - rations
* 12, 2 - wine
* 11, 1 - gold

* 10, 4 to 10, 6 - if party does not have Iron Key, can rent room for 10 gold per 7 days, gives Iron Key
* 7, 1 to 9, 2 - if entered stock room without password, kicked out or fight guards

### Second floor

* 78, 3 - stairs down to first floor (16, 4)
* 83, 3 - locked chest; can force lock, pick lock, use Necklace of Keys or Open Lock scroll, or cast Open Lock for treasure
* 77, 4 - room 3-B; can pick lock, use Necklace of Keys, Open Lock scroll, Vaporous Form potion, or cast Open Lock or Teleport Party
* 80, 6 - room 3-C; can pick lock, use Necklace of Keys, Open Lock scroll, Vaporous Form potion, or cast Open Lock or Teleport Party
* 78, 7 - room 3-A; can pick lock, use Iron Key, Necklace of Keys, Open Lock scroll, Vaporous Form potion, or cast Open Lock or Teleport Party
* 80, 3 - room 3-D; can pick lock, use Necklace of Keys, Open Lock scroll, Vaporous Form potion, or cast Open Lock or Teleport Party
* 79, 1 - room 3-E; can pick lock, use Necklace of Keys, Open Lock scroll, Vaporous Form potion, or cast Open Lock or Teleport Party
* 82, 1 - sarcophagus; force lock check to open, battle with mummy; treasure
* 83, 4 - hint about storage password
* 75, 5 - if party has torch/light active, give Longsword +1

* 81, 3 to 82, 4 - guards, can surrender (teleport to 9, 5) or fight; town guards spawn after first round
* 83, 3 to 83, 4 - hidden encounter; searching and passing detect secret check or casting Discover Secret finds hidden drawer; locked and trapped, can only disarm trap and pick lock
	+ Bug: asks to keep letter, but gives no treasure?

## Castle

* 2, 31 - exit to outside (86, 18)
* 30, 32 - Prince; map to secret tunnel
* 31, 30 - after defeating Allimac, declining celebration gives treasure (bugged), enable ap 81 land 4, teleport to 75, 16 land 4; accepting gives correct treasure (Plate Armor of Scorland +12, Helm of Kranack +4), teleport to 34, 21
* 34, 21 - if reward accepted, silver chest has weapons (Flameheart +2, Mace of Resistance +2, Battleaxe of Varg +2); brown chest has armor (Cloak of the Magi +6, Shadow Cloak +9); gold chest has magic items (Ring of Defense +5, Necklace of Spells +2, Combat Mask +4, 2x Improvement potion; teleport outside (82, 15)

* 29, 28 to 29, 35 - Prince, asks to find Malear

## Inn of Changing Winds

* 2, 86 - exit to outside (17, 6)
* 9, 88 - Dumin; can search for a few coins, wake to add Drunk Goblin (NPC), get Writ of Entrance
* 40, 85 - locked door; can pick lock, use Necklace of Keys, or cast Open Lock or Destroy Trap to open
* 40, 83 - locked door; can pick lock, use Necklace of Keys, or cast Open Lock or Destroy Trap to open; bypass if Drunk Goblin in party
* 40, 81 - locked door; can pick lock, use Necklace of Keys, or cast Open Lock or Destroy Trap to open
* 42, 83 - if Drunk Goblin in party, drop
* 42, 88 - Dagger of Spells +1
* 42, 80 - scrolls; taking gives battle with Great Wizard, not taking adds Cindrel (NPC mage)

* 11, 83 to 11, 85 - requires Writ of Entrance to pass; teleport to 14, 83
* 12, 83 to 12, 85 - exit to 8, 85

## Jail

* 79, 45 - stairs up to courthouse (77, 67)
* 81, 45 - court jail
* 83, 47 - woman, asks to feed her family (25, 56 land 2), released after 60 days
	+ ~~Bug:~~ doesn't change AP correctly
* 87, 43 - in jail, given rations daily, after 45 days released to 87, 45
* 81, 44; 83, 44; 85, 44; 87, 44; 81, 46; 85, 46; 87, 46 - locked doors, cannot open
* 83, 46 - locked door, can force lock, pick lock, use Necklace of Keys, or cast Open Lock or Destroy Trap to open

## Courthouse

* 57, 72 - exit to city (36, 64)
* 78, 67 - stairs down to jail (81, 45)
* 64, 78 - captain's office, refusing to leave gets party thrown in jail (87, 43)
* 76, 67 - guard, cannot pass
* 58, 67 - can exchange party equipment to get Robes of the Court
* 68, 78 - gives Writ of Entrance
* 64, 71 - court entrance, must have Robes of the Court

* 63, 70 to 63, 72 - guard, allows access through 61, 70
* 84, 66 to 84, 78 - trial, siding with guards gives Brooch of Keldruolyn (pro third level), siding with Ponburk gives map to guild
* 66, 68 to 66, 74 - after siding with Ponburk, more guards
* 73, 66 to 73, 68 - after entering jail?, more guards