Hidden Mission 2 (Assassin of Steve 2)

*For Hidden Mission 2 from Assassin of Steve 3, see Hidden Mission 2 (Assassin of Steve 3)*

**Hidden Mission 2** is a hidden optional mission that once finished, grants the player a special set of legendary armor and some additional Power Coins.

## Entry Point

The entrance to Hidden Mission 2 is located on the route to the third Wind Bush, next to the spawner. If you jump up to the ledge you should find a hole that, if you fall down, will take you to Hidden Mission 2.

## Walkthrough

In Hidden Mission 2 you have to ride horses through four different courses without the time running out or accidentally falling into lava or a pit. The first course is very simple and easy - a simple gallop along the outside of the mountain. You have 25 seconds to do this course. There are some two-block jumps that you will need to jump the horse up.

The second course is inside caves within the mountain. There are a few alternate routes, some of which are more tricky to go through than others, so it is best to strategize which one is the best. With the first fork, it is best to go right, as going left leads to some tricky jumps. You have 30 seconds to do this course.

The third course is again on the outside of the mountain, but closer to the peak. There are lots of tricky turns that can lead to a pitfall at the start. If you fall into a pit both you and your horse will die. There is also a couple of three-block jumps and a jump over a lava pit. After the lava pit there is a shortcut to the right which will take you straight to the final lava pit, which after jumping over will grant you victory. You have 30 seconds to do this course.

The fourth course is the most difficult. It begins with you going through a cobweb-filled cave that will minorly slow your horse down, then you have to drop down to another cave, then jump up a lava pit. Then you have to guide your horse through a stream of water followed by a wall of cobwebs at the end. Try not to be airborne and land on a cobweb, because it takes ages to fall through the cobweb, and that will cost you a considerable amount of time. After the cobweb wall you have to jump up some three-block high ledges, while being careful not to land in a hidden lava pit, then guide your horse around some lava streams and over two cobweb pits. You have 55 seconds to do this course.

After the fourth course you fight Jackey Down. Jackey Down is immune to arrows due to the exceedingly high (i.e. level 10000) Projectile Protection on his armor, however if you have bought Power Arrows, you can still deal small amounts of damage to him with the wither effects from the arrows. Jackey Down also has powerful Punch enchantments on his bow, and spawns Feral Spiders that will inflict poison on you. You are able to avoid knockback by riding one of the horses, but this makes it harder to maneuver around the area.

After defeating Jackey Down you can take the items in the reward chest and choose one piece of Rider Armor, then press the button at the end to go back to the Blustery Mountains.

## Mobs

* Feral Spider

* Jackey Down (boss)

## Chest Locations

* Besides the two Loot Chests after beating the mission, there are no chests in this mission.
	+ One is a reward chest while the other contains the lore book Jockey Up! (except the other chest doesn't actually contain Jockey Up in any official releases yet)

## Music

*Main article: Music*

None of the intended music for this mission plays, due to an technical error. Instead, it plays the music from Mission 6.

At all times, one of the following tracks can play:

* **Honor of Days** by Twin Musicom
* **Lonely Mountain** by Cinematic Waves
* **Intrepid** by Kevin MacLeod
* **Heroes Call** by Tim Beek
* **The Pyre** by Kevin MacLeod

The intended track that would have been played is:

* **Way Out West** by Twin Musicom

## Trivia

* Similarly to Mission 4: Don't come a cropper, the reason none of the intended music plays is because the MusicTime scoreboard is set twice, rather than both the MusicSet and MusicTime scoreboards.
* The intended track, 'Way Out West', is used (and plays properly) during Sheriff Firearm's boss fight in Assassin of Steve 3.

* Jackey Down used to ride an ocelot in previous versions.