Late-season Alliance events

To make your alliance more friendly and attractive, you may hold some alliance events at the end of each season to fill in down time between seasons.

## Arena

**Rules:**

Divide the Alliance members into two groups of the same size. Use Stakes and Tents to create a square area with symmetric War Drum Altars at the center so that you have three arenas.

Level 40 Officers have access to the basic arena; level 45 Officers have access to the intermediate arena; and Officers of any level can access the advanced arena.

This game mode offers Merits as its rewards. You can get creative and explore the power of different Officer combinations.

## Friendly Tournament

### Push the Grounds

1. Win Conditions:

Starting from the gate, the party who advances toward the enemy ground for 20 grids and builds a Tent wins the game.

2. How to Play:

a. Both participants pick a gate (e.g., the Frost Gate in Shandong and Henan). Neither of the participants can occupy this gate, but a third party in partnership can occupy it.

b. The two Alliances participating in the friendly tournament must cancel their allied relationship and agree on the beginning time of the tournament (e.g., at 20:00 on the third day) in advance.

c. The two participants can construct buildings such as Tents, Stakes, and Arrow Towers nearby the gate in advance to prevent their opponent from advancing.

d. After the tournament starts, the two participants must besiege the central City. Whoever manages to occupy this City will go on the defensive and have the upper hand.

e. The tournament is all about passion and tactics. It is only normal that the tournament becomes a protracted war. Try to arrange your Forces and time to show your Alliance’s strength.

### City Assault

1. Win Conditions:

Occupy the City that your opponent is defending.

2. How to Play:

a. Pick a City (e.g., the level four City Songzi of Shandong). One party attacks the City and the other defends the City.

b. The two Alliances participating in the friendly tournament must cancel their allied relationship and agree on the beginning time of the tournament (e.g., at 20:00 on the third day) in advance.

c. The defensive party can construct buildings such as Tents, Stakes, and Arrow Towers nearby the City in advance to make it more difficult for the offensive party.

d. The defensive party can intercept the offensive party while they are halfway on their advancing path.

e. The tournament is all about tactics. Get creative and use innovative tactics to achieve victory.

### No-retreat Strike

1. Win Conditions:

Occupy the enemy Alliance Leader’s Tent.

2. How to Play:

a. Pick a location in the province as the tournament stage (e.g., Runan of Shandong). Each participant picks a harbor as their intermediary location.

b. The two Alliances participating in the friendly tournament must cancel their allied relationship and agree on the beginning time of the tournament (e.g., at 20:00 on the third day) in advance.

c. The leader of both Alliances will each pick an advantageous location on each side of the harbor and within the Capital range to build a Tent.

d. The members of the two parties can construct buildings such as Tents, Stakes, and Arrow Towers nearby their leader’s Tent in advance to prevent enemies from getting close to their leader’s Tent.

e. After the tournament begins, members of the two parties can start their assault from any direction and not just their harbor, so the harbor isn’t necessarily an important tactical location.

f. This tournament values location choices and teamwork. It is only normal that the tournament becomes a protracted war. Try to arrange your Forces and use strategies to decapitate the enemy leader.

### City Defender

1. Win Conditions:

Occupy the opponent’s City.

2. How to Play:

a. The two parties each pick a City of the same level as their main base.

b. The two Alliances participating in the friendly tournament must cancel their allied relationship and agree on the beginning time of the tournament (e.g., at 20:00 on the third day) in advance.

c. The members of the two parties can construct buildings such as Tents, Stakes, and Arrow Towers nearby their main base in advance to stall the enemy assault.

e. After the tournament begins, the two parties will start an assault toward the enemy's main base. The combat will be fierce.

f. This tournament is all about your approach with the offensive and defensive. Try to arrange your Forces and make strategies to show your Alliance’s strength.

### Brawn and Brain (Teamwork)

1. Win Conditions:

The team with the highest points wins the game.

2. How to Play:

a. Pick a location. Use Tents to create a square area as the tournament stage with symmetrical War Drum Altars on both sides for players to recover Morale and lost Forces.

b. The Alliances participating in this tournament must cancel their allied relationship and gather Forces in advance. You can use Tents to recruit temporary units.

c. Each team consists of three players and each player has one unit. The number of teams sent by each Alliance must be the same.

e. After the tournament begins, each party will send a unit to fight in combat. The winning unit stays on the battlefield without replenishing its Forces. And the losing party sends another unit to the battlefield. When all three units have participated in combat, the winning team earns points and advances to the next tournament stage. Then, the remaining teams will start more battles until there is one final team standing.

f. This tournament values teamwork and cooperation. Use both your brawn and brain to form strategies that can outsmart your opponent. This not only allows you to have a lot of fun but also rewards Merits. Hurry up and find allies to play together.