recursal/Fanatic-Fandom huggingface dataset:
Technologie Khaz Azamars

Die tausendjährige Geschichte Khaz Azamars wurde durch den ständigen Fortschrittswillen der Khazgroschim ermöglicht. Es wurden immer neuere und bessere Technologien hergestellt, die das Leben in den lebensfeindlichen Höhlen nicht nur erträglich sondern angenehm und luxuriös machen.

## Antriebstechnologien

Seit Äonen nutzen die Khazgroschim Dampfkraft, um schwere Maschinen zu bewegen, Wasser zu transportieren, Wärme zu erzeugen, Projektile zu beschleunigen usw. Maschinen, die auf dieser Kraft basieren, bilden das Fundament der fortschrittlichen Technologien. Angrims Kraft bildet das zweite Standbein, welches im Vergleich zur Dampfkraft relativ neu ist und erst seit einigen Jahrhunderten genutzt wird. Umso größer ist der Siegeszug, der Angrims Kraft erfährt. Einzig dem Militär ist die dritte und potenteste Antriebsmöglichkeit vorbehalten: Der Ölmotor.

### Dampfkraft

Das grundlegende Prinzip ist simpel: Wasser wird erhitzt, es dehnt sich aus, wird zu Dampf, kann komprimiert werden und erlangt dadurch ein hohes Kraftpotential (s. Lokmock-Apparat). Diese Kraft wird in zwei Bereichen eingesetzt: Um Zylinder zur Bewegung zu bringen, welche Maschinen antreiben, und bei Waffen, welche durch komprimierten Dampf angetriebene Projektile verschießen.

### Angrims Kraft

-> Hauptartikel: Angrims Kraft

Angrims Kraft wird hauptsächlich zur Erzeugung von Licht und seit einiger Zeit zur Erzeugung von Bewegungsenergie genutzt. Zur effektiven Nutzung von Angrims Kraft ist jedoch eine elaborierte Infrastruktur nötig, da diese Energie bis zum heutigen Zeitpunkt nicht gespeichert werden kann. Aus diesem Grund ist die Versorgung von Angrims Kraft noch relativ instabil. Denn wenn eines der Kraftwerke eine Störung hat, dann ist dies direkt durch flackernde Lichter oder stockende Straßenbahnen zu bemerken.

Ebenfalls im zivilen Bereich hat Angrims Kraft eine technologische Revolution ausgelöst. Mikrofone können über Lautsprecher die Stimmen der Sprecher verstärken, mit empfindlichen Nadeln, können Stimmen sogar aufgezeichnet werden, oder mit angrimschen Signalen können Nachrichten augenblicklich versendet und empfangen werden. Die Möglichkeiten scheinen also nur von der Vorstellungskraft der Erfinder begrenzt zu sein.

## Waffentechnologien

-> siehe: Das Militär Khaz Azamar/ Militärtechnik.
Plutocratic Rule

**Plutocratic Rule** is rule by people of great wealth or income. While inheritance may allow this wealth and thus power to be transferred through heredity Plutocracy differs from Hereditary Rule in that heritage is not a requirement to govern. The right to rule come exclusively from one's income bracket or existing wealth.
Hereditary Federal Monarchy

A **Hereditary Federal Monarchy** is a federation of states with a hereditary monarch (one ruler who has inherited the right to rule from previous rulers) as over-all head of the federation, but retaining different monarchs, or a non-monarchical system of government, in the various states joined within the federation.

## Development

Preceded by;

* Federalism
* Hereditary Monarchy

Alternative precident;

* Federal Monarchy
* Hereditary Rule
Capacitance Electronic Disc

The **Capacitance Electronic Disc** (**CED**) is an analog video disc playback system developed on Earth by RCA, in which video and audio could be played back on a TV set using a special needle and high-density groove system similar to phonograph records.

## Development History of the CED on Earth

RCA began videodisc research in 1964, in an attempt to produce a phonograph-like method of reproducing video. Research and development was slow in the early years, as the development team originally comprised only four men but by 1972, the CED team at RCA had produced a disc capable of holding ten minutes of color video (a portion of the *Get Smart* episode "A Tale of Two Tails", re-titled "Lum Fong").

The first CED prototype discs were multi-layered, consisting of a vinyl substrate, nickel conductive layer, glow-discharge insulating layer and silicone lubricant top layer. However, failure to fully solve the stylus and disc wear and complexity of manufacturing forced RCA to search for simpler solutions to the problem for constructing the disc. The final disc was crafted using PVC blended with carbon to allow the disc to be conductive. To preserve stylus and groove life, a thin layer of silicone was applied to the disc as a lubricant.

CED videodiscs were originally meant to be sold in jackets and handled by hand similar to audio records, but during testing, it was shown that exposure to dust caused skipped grooves. It was learned that if dust was allowed to settle on the discs, then the dust would absorb moisture from the air and cement the dust particle to the disc surface, causing the stylus to jump back in a locked groove situation. Thus, an idea was developed in which the disc would be stored and handled in a caddy from which the CED would be extracted by the player so that exposure to dust would be minimized.

After 17 years of development the first CED player was released on 1981 22 March.

## Development

### Pre-Requisites

* Nickle Plating
* Phonograph
* Polyvynle Cloride
Hereditary Matriarchal Monarchy

**Hereditary Matriarchal Monarchy** is a government where in it's head is a female who was required to have birthed a living heir to power in order to qualify for her position. This system not only eases the succession of power through a recognized heir to such power but also ensures that the power has an inheritor to guide the state after her reign ends.

## Required Concepts

* Hereditary Monarchy
* Matriarchy
Hereditary Patriarchal Monarchy

**Hereditary Patriarchal Monarchy** is a government where in it's head is a male who was required to have sired a living heir to power in order to qualify for his position. This system not only eases the succession of power through a recognized heir to such power but also ensures that the power has an inheritor to guide the state after her reign ends.

## Development

Requires;

* Hereditary Monarchy
* Patriarchy
Hoe (tool)

The **Hoe** is an agricultural tool designed to loosen surface soil, move soil, and to dig trenches. All three purposes are used in the area of plant cultivation.

## Classes

There are two classes of the Hoe; the push/draw, and the pull/thrust (or Dutch) hoe. The push/draw hoe is used in a chopping motion, while the pull/thrust is pushed forward into the soil.

## Types

There are a variety of hoe types;

* The **Collinear hoe** has a narrow, razor-sharp blade which is used to slice weeds by skimming it just above the surface of the soil with a sweeping motion; it is unsuitable for tasks like soil moving and chopping.
* The **Dego (Common) hoe**, which has a heavy, broad delta-shaped blade and a flat edge.
* The **Dutch hoe** (scuffle, action, oscillating, swivel, or Hula-Ho) is a design that is pushed or pulled through the soil to cut weeds just under the surface. Its tool-head is a loop of flat, sharpened strap metal. It is not as efficient as a chopping hoe for pulling or pushing soil.
* **Hoedads** (also, "hoedags") are hoe-like tools used for planting trees.
* **Stirrup hoes** are designed with a double edge blade that bends around to form a stirrup like rectangle attached to the handle. Weeds are cut just below the soil surface as the blade is pushed & pulled through the area. The back and forth motion is highly effective with cutting weeds in loose or breakable soil. Widths of the stirrup blade typically range between three to seven inches.
* **Wheel hoes** are, as the name suggests, a hoe or pair of hoes attached to one or more wheels. The hoes are frequently interchangeable with other tools.

## Real World History

The Hoe proceeds the Plough, and follows the digging stick in development.
Spear 3

Spear 3 represents the concept of fixing a sharp stone to the end of a broken off or fallen branch or long stick by lodging the sharp stone into one end. The concept however produces a spear where the 'point' falls off easily; an issue leading to the development of Spear 4.

## Development

Preceded by Spear 2.

Succeeded by Spear 4.
Monarchy

Monarchy is 'rule by one'; a system of government in which the right to rule in invested in a single individual.

## Types of Monarchy

* Absolute Hereditary Monarchy
* Hereditary Matriarchal Monarchy
* Hereditary Monarchy
* Hereditary Patriarchal Monarchy
* Limited Elective Monarchy - Monarch is elected and has powers limited by legislature with proper government organs to maintain such limitations.
Bunnies

**Bunnies** are the servants of Luna who reside in Eclipse. They do not have individual names but can be addressed as titles such as 'Red Bunny'.

## Personality

Their personality depends on the colour they have. The Red One is calm and direct at explaining matters, speaking freely even to the Grand Duke and voices her opinion on the state of her laughter.

## Appearance

Appearing as woman, the bunnies have long, metallic shaped appearing hair reaching down to their backs. They are masked and wear bunny ear hairbands, and styled fluffy neck warmers.

## Background

They obey Luna's order without question and would even die for her.

## Story

A Red Bunny appears and welcomes Haruka to Eclipse, then states that those who have fulfilled their oracle are welcome inside. With no response from Haruka, the bunny continues to explain that the Grand Duke will see him now and to please be polite.

One joins his meeting with Luna, the Grand Duke.

## Relationships

### Haruka Tendou

One acts as a guide to Haruka, continuing to speak even when he remains silent.

### The Grand Duke

A Red Bunny addresses Luna as the Grand Duke, and simply states that her laughter is excessive.
Federal Monarchy

A **Federal Monarchy** is a federation of states with a monarch (one ruler) as over-all head of the federation, but retaining different monarchs, or a non-monarchical system of government, in the various states joined within the federation.

## Development

Requires;

* Federalism
* Monarchy

Progresses into;

* Elected Federal Monarchy
* Hereditary Federal Monarchy

## History on Earth

The concept behind such a government was well discussed in the 19th Century, specifically on the Italian Peninsula and in Austria-Hungary. On the Italian Peninsula it was discussed as a way to unite the city states and in Austria-Hungary it was discussed as a way to reform the Empire in a fashion that diminished ethnic tensions. The term was introduced into English political and historical discourse by Edward Augustus Freeman, in his History of Federal Government (1863). Though Freeman himself thought a federal monarchy only possible in the abstract. However, in 1871 the German Empire was formed uniting various German Kingdoms; such as Prussia and Bavaria under an Emperor. Besides the altogether 23 monarchies federated to the empire there were republican city-states, namely Bremen,Hamburg and Lübeck, and Alsace-Lorraine. The successful formation and stability of the German Empire paved the way for other Federal Monarchies.
Mark and Other Mark 1

Mark and Other Mark is a game where two players attempt to get their mark (for example an X or an O) in a row on a grid. Each player placing one of their mark on the grid during their turn. Mark and Other Mark 1 represents the simplest form of this game being played a 2x2 grid it is always won by the first player to make a mark. The grid is made by etching a natural surface such as sand or dirt with a stick.
Hereditary Rule

**Hereditary Rule** is a principle that the right to make rulings is inherited from previous rulers. That the child of a ruler has the right to make rulings when the ruler is no longer leading.

## Development

Leads to;

* Agnastic Hereditary Rule - Only male children of a ruler may inherit the right to rule.
* Agnastic-Primogentric Hereditary Rule - The oldest male child of a ruler inherits the right to rule.
* Agnastic-Cognatic Hereditary Rule - Female children of a ruler have the right to rule only if the ruler had no male heirs to that right.
* Cognatic Hereditary Rule - Any child of a ruler inherits the right to rule.
* Gynastic Hereditary Rule - Only female children of a ruler may inherit the right to rule.
* Gynastic-Cognatic Hereditary Rule - Male children of a ruler have the right to rule only if the ruler had no female heirs to that right.
* Gynastic-Primogentric Hereditary Rule - The oldest female child of a ruler inherits the right to rule.
* Primogentric Hereditary Rule - The oldest child of a ruler inherits the right to rule.
Configuraciones

El botón Configuración está en la esquina superior derecha de la pantalla y tiene este aspecto:

Una vez que hagas clic en él, verás la ventana de configuración que consta de los siguientes puntos:

## JUEGO

 Mostrar drones ajenos | Inhabilita los drones de otros jugadores, pero aún muestra tu dron. Aquí también, el dron de tus compañeros y enemigos sigue afectando sus estadísticas, suministros, etc., simplemente no es visible para ti. Utiliza esta opción si te distraen los pequeños puntos que se ciernen sobre otros tanques.

## GRÁFICOS

**FPS:** (Frames Por Segundo) es la cantidad de imágenes que su computadora carga cada segundo. Cuanto mayor sea el número, más fluido será el juego.
 Filtrado anisotropico | mejora levemente los graficos

## SONIDO

 Silenciar fondo |      | al salir de la ventana del juego la musica deja de sonar hasta que vuelvas a entrar

## CUENTA

 Cambiar correo y contraseña |      | puedes cambiar tu correo y contraseña cuando quieras solo clica en la casila de "no soy un robot"
Civilization Level 0

Civilization Level 0 represents the primal stirrings of sentience, sapience, and social structure that form the basis of civilization. Level 0 Civilizations make use of their environment but have not begun to bind different materials together to create tools. Signs of a Level 0 Civilizations is the utilization of sticks for digging, caves or trees for shelter, and using two pieces of flint to make fire out of fallen branches and dry leaves.
Chalk Mining

**Chalk Mining** is the extraction of Chalk deposits. Chalk Mining sees a rise with the exploitation of Chalk for one of it's various purposes such as it's use in creating temporary markings, bricks, clunch, and cement. The softness of chalk makes it easy to excavate but posses it's own hazards as soft chalk can lead to collapses during tunnel mining and water can further damage the stability of such systems. Tunnels rather then strip mining is often used as it doesn't expose the deposit readily to water.
Spear 5

Spear 5 represents the concept of fixing a sharp stone to the end of a broken off or fallen branch or long stick by lodging the sharp stone into one end and then using a vine or ivy to secure the sharpened stone in the wedge to prevent it form falling off.

## Development

Spear 5 requires Spear 3  and Spear 4 as conceptual predecessors.
Batallas de formato

Una batalla de formato es una batalla que se juega con armas específicas o de acuerdo con un conjunto específico de reglas:

* Sin restricciones en pinturas y módulos

* Las protecciones proporcionadas por los módulos están deshabilitadas

* Las misiones diarias no se pueden completar

(ХР)
(ВР)
* Torreta: **Cañon de Riel** Mk7
* Parametros deshabilitados: **Cambio de arma**, **Alteraciones** y **Micro-Mejoras**
* Torreta: **Cañón de Riel** Mk7
* Parametros deshabilitados: **Cambio de arma**, **Alteraciones** y **Micro-Mejoras**
* Torreta: **Cañón de Riel** Mk7
 Dictador y Cañón de Riel (DR)
 * Casco: **Dictador** Mk7
* Torreta: **Cañon de Riel** Mk7

* **El Cañón de Riel** Mk7 recibe una alteración especial que aumenta su daño y reduce su tiempo de recarga
* Parametros deshabilitados: **Cambio de arma**, **Alteraciones** y **Micro-Mejoras**
* Torreta: **Impacto** Mk7
* Parametros deshabilitados: **Cambio de arma**, **Alteraciones** y **Micro-Mejoras**

* **Las minas** y **las cajas doradas** se pueden implementar muy rápidamente.
* Los jugadores no reciben puntos por destruir tanques enemigos, capturar banderas o controlar puntos de control.
* El fondo de batalla no aumenta, lo que significa que las Cajas Doradas no pueden caer a menos que los usuarios las suelten manualmente.
* La autodestrucción en áreas no jugables (techos y áreas fuera del mapa) está deshabilitada
* Se ignoran las microactualizaciones de peso. Todos los cascos tienen el peso de modificación de stock.
Butter Mold

A Butter Mold is a frame designed to give churned butter shape as it cools.

## Development

Requires;

* Butter Making

## Variants

* Butter Mold 1 - Frame is made of clay.
* Butter Mold 2 - Frame is made of carved wood.
* Butter Mold 3 - Frame is made of wooden boards held together by wooden nails.
* Butter Mold 4 - Frame is made of copper.
* Butter Mold 5 - Frame is made of bronze.
* Butter Mold 6 - Frame is made of brass.
* ...
Luvenischer Orden

Der Luvenische Orden wurde im Krieg gegen die Dämonen des Femris als ein Orden spezialisierter Dämonen- und Magierjäger von dem Königreich Preuton gegründet, dessen König seit jeher der Großmeister des Ordens stellt. Der Orden bildete eine alternative zur Zitadelle des ewigen Lichts, welcher jedoch wegen seiner strikten anti-magischen Satzung im restlichen Luvenor keinen Einfluss gewinnen konnte.

Nach dem Krieg wurde dem Orden Teile des Königreichs Preuton zur Verfügung gestellt. Nach dem Untergang des Königreichs Puertis im Jahr 459 JdF eignete sich der Orden die Stadt Supflin mitsamt des umliegenden Gebietes ein. Heute bildet der Luvenische Orden Elitekrieger aus, die auf die Jagd nach Dämonen und Magier spezialisiert sind und den besten Kriegern des Kontinents zumindest ebenbürtig sind.
Voluntary Leadership

**Voluntary Leadership** is the principle that rulings should be made by a leadership of volunteers. It's a precident for democracy. Voluntary Leadership starts when an individual comes forward offering to lead, and recieves the consent of a group willing to accept the individual's rulings and instruction.
Pases

Los pases te otorgan ciertos privilegios en el juego. Obtenga un estado Premium , participe en batallas donde los suministros no estén disponibles, obtenga ofertas especiales para comprar cristales y pueda ganar experiencia a un ritmo más rápido: todo esto es posible con los pases.

## Pases actuales

 **Pase de batalla profesional**    | Puede obtener un pase de batalla PRO comprándolo en el garaje; dura 31 días. Te permite participar en PRO Battles. Al crear una batalla PRO, un jugador puede habilitar o deshabilitar formatos, cajas de suministros, cambio de armas, suministros inteligentes, suministros, microactualizaciones, cajas doradas, balance automático y amigable. fuego.
Puede ser especialmente útil para los jugadores de clanes, ya que la mayoría de las guerras de clanes se juegan sin suministros ni microactualizaciones.

 **Licencia de clan**    3000 | Con la compra de una licencia de clan, uno puede crear un Clan. Estar en el propio clan tiene muchas bonificaciones y privilegios.
 **Cambiar nombre**2000 | Este pase le permite cambiar su apodo una vez y se gasta después de su uso. Se puede comprar en la tienda por 2 000 tankoins. Después de la compra, aparece en la categoría "Especial" del garaje y desaparece una vez utilizado.
 **Pase de batalla**500 | El Pase de batalla permite a los jugadores ganar recompensas adicionales por el desafio actual. Comprar el Pase de batalla te dará mayores premios en todas las etapas del desafío, incluidas las que ya has completado y las que aún no has completado.
El Pase de batalla solo es válido para el actual desafio y se eliminará cuando finalice el desafío.
AiKayano(Singles) Wiki

**AiKayano(Singles) Wikiへようこそ！**
このWikiは、１つのテーマに関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。

## 主な記事

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Audible Binary Language 2

Audible Binary Language is a language consisting of sounds representing two concepts. Audible Binary Language 2 represents a language conveying the concepts of 'yes' and 'no' through two sounds and has augmented communication by adding a questioning alteration to those sounds in order to ask 'yes?' or 'no?'. The language is unable to convey more complex concepts.

## Example Language

a-m is a language created as an example with 'a' meaning 'yes' and 'm' meaning no. The sounds 'ae' and 'hm' are now used to convey the two concepts in a questioning way with 'ae' meaning 'yes?' and 'hm' meaning 'no?'.
Skimmer

Skimmers are a class of Magdoran vehicle, known for their wide historical use, and for being an early invention made largely without assistance or guidance from the Titans.

Skimmers are generally wide, flat-bodied vehicles propelled without using wheels or other ground traction-based motors. Modern skimmers are typically some form of hovercraft, but sail skimmers still persist even in the space age. Early skimmers were exclusively sail skimmers, and saw use primarily by the Roving Clans of The Great Wastes, as well as their oceanic neighbours- and in both cases were seen as gentle means of transport over waves and sand, though they would be quickly superseded for long range naval duties, given that skimmers have difficulty reaching the same speeds as other vessels.

Despite this lack of speed, skimmers see preferential treatment in coastal towns, if only due to their relative ease of use and their cultural impact. Said cultural impact is also why modern development programs were put in place when their utility as hovercraft was demonstrated, allowing them to serve as medium-range, semi-airborne transport vehicles in major population centres, where their comparatively smaller size allows them to be more effective than full scale transport vehicles- though they are still of considerable size, prohibiting them from more direct transportation in some cases- without installing a more permanent network like the magrails of Simara.
Alfin (Vehicle)

Alfin-series crawlers are large wheeled or tracked vehicles produced my Hawk Industrial Solutions. The Alfin series is generally built for traversing rough and otherwise hazardous terrain, such as the Great Wastes and other stellar bodies.

This series of vehicles was primarily designed for use specifically by HIS, with units generally only entering the general market if they've been completely discarded by the company. As a result, though, this does mean that units of these series have the absolute cutting edge of technology on board.

## Models

### AF-1 Recon

The Alfin-1 "Recon" is a light six-wheeled vehicle, designed for rapid scouting across rough and unstable terrain. The design is superficially similar to more common offroad vehicles, though it is almost twice as tall and wide, with most of this extra size coming from the AF-1's suspension system, which is itself designed to give the vehicle a large footprint, and a high ground clearance.

The AF-1 , as a recon vehicle, come standard with a large contingent of surveying equipment, as well as room and machinery for missions that can last multiple days, though lengthier missions are better suited to larger vehicles. While the standard designs are adequately shielded for most scenarios, specialized modifications can be made as necessary, though usually at the cost of one or more of its other functions or defenses.

One of the notable uses of this model was as light vehicles for early Har'lamen bases, where they aided in locating resource deposits and suitable locations for future colonies.

### AF-2 Trouper

The "Trouper" is a vehicle similar in origins to the AF-1, however this design leans more on the cargo utility of the base vehicles, rather than the offroading capacity. Compared to the AF-1, this design is significantly weaker at traversing rough terrain, with a much more standard suspension system. Where this design excels, however, is in how much cargo it can carry despite that. As a result, this design serves a support role for other vehicles, often being seen as a small mobile base for others to resupply and repair at, without needing to return to base immediately.

### AF-3 Subskimmer

The "Subskimmer" is, as its name would suggest, a small Skimmer, designed to be more compatible with the needs of a scout. Unlike full-size skimmers, the AF-3 is designed to be highly maneuverable, and capable of hovering without constant forward motion. To do such without being the size of a KH-3 pattern aircraft, it sacrifices most of its ability for hauling equipment and supplies, making it only suitable for short-range exploration of the most extreme terrain.

### AF-4 Packmaster

The "Packmaster" is a massive tracked vehicle, designed to operate as a true mobile base in extreme environments, without the complexity of a megalith-pattern platform. These vehicles are the size of moderate apartment buildings, with similar passenger and cargo capacities, though they usually are not capable of housing many vehicles, though some variants include this- generally to better shield said vehicles from the elements.
Nitav

Nitav is a tidally-locked planet, and is the nearest orbiting body of the red giant Faia. It is the homeworld of the Elbians, and the namesake Imperium of Nitav, as well as a previous outpost of the Titans.

## Geography and Features

As a tidally-locked planet, Nitav's most significant geographical feature is the fact the side of the planet facing Faia is a sun-bleached, and largely flat, landscape- while the other side is beyond frozen. Despite tidally-locked planets generally lacking gravity or a magnetosphere, Nitav manages to have both- albeit barely enough of either to support Magdoran-like life forms.

Ordinarily, this would make the planet almost completely uninhabitable, however, Nitav has an intricate cave network deep under the surface, which houses a liveable environment, including a breathable atmosphere, tolerable- if temperamental- temperatures, and liquid water. Thanks to the lack of a significant magnetosphere, this atmosphere is at constant risk of bleeding off the planet in a matter of decades, however a combination of few surface access points into the cave network, and advanced Titan architecture have kept this manageable.

The planet is also littered with both valuable natural resource deposits, and Titan structures- the latter likely having been built in order to exploit said natural resources. The natural resources consist primarily of metal deposits, particularly heavy metals, and rare natural alloys, produced by the effects of the planet's tidal locking. The Titan structures, meanwhile, primarily appear to be manufacturing facilities of various purposes and designs, but some notable structures include a large command facility- which has since been converted into the main religious site for Shalva,- airlocks over and within the surface access tunnels, and a large structure that burrows below the planet's crust, and is believed to be responsible for ensuring the planet has tolerable gravity, though evidently not very efficiently.
Ai Kayano

Ai Kayano Voice

## Roles

* Katy Kat - PaRappa the Rapper (TV Series)
* Koyomi - Azumanga Daioh
* May - Pokemon
* Amy Rose - Sonic X
* Erana Kazamatsuri - Nanaka 6/17
* KyuKyu - Fushigiboshi no Futagohime Gyu!
* Komachi/Cure Mint - Yes Precure 5 GoGo!
* Juliet Persia - Boarding School Juliet
* Mai Inose - Koisuru Asteroid

## Dubbing

* Terk - Tarzan
* Gloria - Madagascar
* Rarity - My Little Pony Tomodachi wa Mahou
* Pepper Clark - Littlest Pet Shop
Titanbornes Roost

### Notes

Home territory of Magdoran Conglomerate and core racesUnusual quantity of Ucrylium in cloud mass

Hotspot of Titan relics

The Titanborne's Roost is an emission nebula, located to the galactic north of the Vasadai galaxy. It is a moderately sized emission nebula, encompassing a few thousand stars within its mass.

The nebula is notable primarily for encompassing the home territory of the Magdoran Conglomerate as a whole, as well as the progenitor worlds of its core races, but it is also known for being a hotspot for Titan artefacts, and having an unusually high concentration of Ucrylium throughout its entire mass, in ranges of approximately 30-60ppm.
Elbian

Elbians are a reptilian race first encountered by the Magdoran Conglomerate 60 years after its formation. Elbians are individually known for their religious fervor, as well as their knack with Titan artefacts, but are also known for being the self-imposed and subservient protectors of the Magdorans.

## Biology

Distinctly reptilian in nature, some of the most prominent features of an Elbian- aside from their 2.3m height and thin physique- are their scales and eyes. Elbian scales cover their whole body, are typically significant in size, with scales near joints becoming smaller and smoother. Scales can be regrown indefinitely, provided the underlying skin isn't significantly damaged, though the protrusions they refer to as "horns"- scattered across their body, but most present on their scalps, forearms, and lower legs- take much longer to fully regrow.

Elbian eyes are comparable to those of Lans-Fil-Ais Magdorans, however Elbian eyes are dominated by their iris, and have much larger, and more noticeably controlled pupils. In low-light environments, it is known that Elbian pupils can go almost completely circular, a trait that undoubtedly came from their origins in the caverns of Nitav.

Elbians have a wide variety of colourations for both their eyes and scales, both being capable of reaching almost every colour in the visible light spectrum, with their eyes primarily being brighter shades, while their scales are typically duller, though bright marking patterns are known to occur.

## History

Elbians evolved on their homeworld of Nitav, well after it was occuppied and abandoned by the Titans. It is unknown whether the Titans played any role in their physical evolution or origins, however the lack of fossil evidence, as well as the improbability of their origins without the effects of Titan artefacts have lent credence to a divine origin of sorts, as preached by followers of Shalva.

Regardless of their exact origins, the conditions on Nitav led Elbians to be suited to an environment best described as cold, dark, and deadly, with low gravity and few sources of nutrition outside of local flora alongside. Elbians are naturally survivors, and these traits allowed for a small population to survive long enough for them to begin understanding Titan artefacts and appropriating them for their needs, quickly leading to cultural and technological developments, with their religious attitudes forming alongside these.

When Elbians became spacefaring, they did so without the Gate technology the Magdorans appropriated, and while they never breached the limits of their solar system before the two began interacting, Elbians had almost completely adapted to space life by then, largely thanks to their natural resilience to environments that would otherwise be unfavorable.
Stellar Connectivity Council

The Stellar Connectivity Council (SCC) is a branch of the Magdoran Conglomerate government, intended to ensure that the star systems and colonized worlds under the control of the Conglomerate, as well as their allies, have easy access to the rest of the nation, and have a means to stay in contact with it. To that end, it is responsible for establishing and maintaining physical transit routes and pan-stellar communications network used across the Conglomerate, both through legislature and physical means.

## Projects and Initiatives

### Gate Network

One of the largest and most notable initiatives run by the SCC is that of the Gate Network, which serves as the backbone of Magdoran interstellar travel. The Gate Network was planned and built as a series of interconnected Gates and control stations, with Citadels serving as control points for larger regions of space.

The SCC is responsible not only for maintaining the Gate Network once facilities are constructed, but also for the deployment and planning of it. As with most Conglomerate government facilities, this is done under the direct support of the Conglomerate Navy- however the SCC makes a particular effort to involve local security and militia forces in maintenance and defense, alongside the civilian benefits of a Gate presence.

### The DataNet

Though it existed well before the creation of the SCC, the DataNet is the primary means of communication and data sharing for Conglomerate citizens. Comprised of massive servers to host information from corporations, individuals, and government alike, and the various ways of connecting every server to each other and to their end users, the SCC was given full responsibility in maintaining and improving DataNet access across Conglomerate space immediately upon its inception.

### Trade & Travel Networks

The initiatives they were originally conceived of to manage, the SCC is responsible for devising, publicly distributing, and monitoring civilian trade networks and travel routes, to ensure maximum throughput and safety. To this end, all travel and market related computers connected to the SCC's DataNet is capable of accessing all information they have relating to these activities, which are regularly updated to account for everything from market activity to interstellar weather.
Venk

Venk is a red subgiant star located in the lower sections of the Titanbornes Roost nebula, and is the parent star of Magdora. It serves as the capital system for the Magdoran Conglomerate, with economic, military, and diplomatic hubs scattered throughout. Unlike Magdora itself however, the system at large shows minimal signs of Titan occupation- with few artefacts being discovered within the system, beyond the capital.

## System Layout

* Venk
	+ Neik
	+ Vani
		- Pimen
	+ Atri
	+ *Asteroid Ring*
	+ Ica
		- Inti
	+ Magdora
		- Harais
		- Har'lamen
	+ Voshir
	+ *Asteroid Ring*
	+ Esi
		- *App. 7 moons*
	+ Mais
		- *App. 11 moons*
	+ Ocli

## Bodies (Summarised).

### Inner Group

This group is the innermost group of planets and orbiters around Venk, separated by the inner asteroid field of the system. These planets are primarily known for being barren and unlivably hot, but occasionally with rich mineral resources.

#### Neik

Smallest planet in the system, primarily rocky with no atmosphere. Oppressive heat and minimal resources in demand have rendered this planet largely forgotten, however a number of independent solar batteries and orbital forges have been built in its sphere of influence.

#### Vani

Metallic planet with minimal rare-gas atmosphere. Originally believed to be a tiny star orbiting Venk before relatively modern astronomy techniques were developed, however later inquiry would reveal this planet to have unusually reflective "salt flats" dominating the surface. Direct observation would in turn show these to be a result of unusual interactions between the denser lowland atmosphere and the near-molten metals present on the surface.

##### Pimen

Captured asteroid in orbit of Vani. Pimen is believed to be related to the introduction of Vani's atmosphere, due to its atypical mineral composition.

#### Atri

Rocky planet with no atmosphere. Originally believed to be resource-dry like Ica, it would later be discovered to be rich with a number of commonly required minerals, tungsten and cobalt in particular. Promptly after the completion of the Skytether and proto-Gate Network, it would become a focus of industrial and mining efforts, to great success.
Der 35 jährige Krieg

Der 35 jährige Krieg ist die jüngste Auseinandersetzung zwischen den Ländern Negrota und Praiton, in dem es um die Herrschaft über die blanconische Insel Thanatos sowie die gleichnamige Meerenge Thanatos und somit um den Zugang zu Port Klarwasser aus östlicher Richtung ging.

## Verlauf

### Vorgeschichte und Auslöser

Im Jahr 954 JdF erhebt Pontifex Maximus Lumentor IV. von Negrota durch entsprechende Dokumente legitime Ansprüche auf die Insel Thanatos. Würde die Insel an Negrota fallen, würde dies Praiton effektiv den Zugang in die Gewässer der Liga von Port Klarwasser abschneiden. Praiton warnt Negrota mit einem Wiederaufleben der seit Jahrhunderten ruhenden Kriegshandlungen.

960 JdF fällt Thanatos schließlich einem politischen Geniestreich Negrotas folgend an Negrota. Der letzte Weise übertrug die eigentlich zu Praiton gehörende Insel an Negrota. Praiton zögert fünf Jahre und versucht zunächst zu verhandeln, doch Negrota verweigert die Rückgabe der Insel. Die Kriegserklärung erfolgt im Jahr 965 JdF.

### Kriegshandlungen

Aus Respekt vor dem Schutz Khaz Azamars meiden beide Kriegsparteien zunächst die direkten Kampfhandlungen um Thanatos. Stattdessen finden die Kämpfe nördlich der Schwarzen Lande an den südlichen Ausläufern des Mondscheingebirges statt. Einige Expeditionen schlagen sich sogar durch die schwarzen Lande durch und ziehen plündernd durch die Ländereien des Feindes.

Aber nach ersten Erfolgen durch Praiton kommt der Vormarsch zum erliegen. Die wenigen starken Magier Praitons stehen der zahlenmäßigen Überlegenheit Negrotas gegenüber. Schließlich wird doch um Thanatos gekämpft, wodurch einige Schiffe von Port Klarwasser in das Kreuzfeuer geraten. Das nimmt Khaz Azamar nicht hin und Primus Kremdrix Prawarton lädt nach 14 Jahren des Krieges mit Nachdruck an den Verhandlungstisch.

### Friedensverhandlungen

Die Friedensverhandlungen dauern länger als die eigentlichen Kriegshandlungen. 21 Jahre wird in ermüdenden und sich wiederholenden Friedenskonferenzen ein Vertrag ausgehandelt, der nicht nur die Frage um Thanatos, sondern die Allgemeinen Beziehungen, der sich seit Jahrhunderten im Krieg befindenden Länder, klären soll.

Der Durchbruch zeichnete sich im Jahr 990 JdF ab, als die Imperator Angarokna Kheluzna, die absolute Herrscherin über Khaz Azamar, sich persönlich in die Verhandlungen einmischt. Sie bereist zehn Jahre lang die Oberfläche und lernt zahlreiche Würdenträger beider Reiche kennen. Dies ermöglicht die den Friedensschluss von Port Klarwasser im Jahr 1000 JdF

## Friedensvertrag von Port Klarwasser

Die wichtigsten Punkte des Frieden von Port Klarwasser sind die gegenseitige Anerkennung der erstmalig festgelegten Grenzen der Ländereien Blanconiens, die Öffnung der Handelstore Khaz Azamars für Praiton und Negrota und die Etablierung Khaz Azamars als Hegemonialmacht Blanconiens.

Der Friedensvertrag ist jedoch ein Kompromissfrieden, mit dem beide Länder nicht vollends zufrieden sind. Vor allem die Tatsache, dass der Konflikt zwischen Praiton und Negrota schlichtweg als "beendet" erklärt wurde, nagt an den Stolz vieler mächtiger Familien. Ob der Frieden hält, wird die Zukunft zeigen.
Amars-Velus Conglomerate

The Amars-Velus Conglomerate is a megacorporation started in the tundra region of Velus, far to the north of Venkalans. This megacorporation is in fact little more than a collective of much smaller companies and groups, operating under the same banner, and under contracts designed to benefit these companies with better access to resources, both raw and manufactured, as well as manpower, technology, and operational assistance.

This company started out as a defensive measure, of sorts. At the time, the founding companies were in a position of weakness- There was little to capitalize on in their region, and the companies from central Venkalans were only growing larger, Aurora Tech. especially. As such, the founders decided to band their resources together, and seek others to do the same with. In a short order of time, the conglomerate became large enough to compete with the two other megacorporations that appeared, though this one specialized in simply producing more than the competition- with little regard for efficiency and cleanliness.

Despite only officially being recognized post-Ascension, by all accounts the company was beginning to form prior to it, although it would only take on it's modern title after expanding into the larger Velus region.
Kecha (Animal)

The Kecha is a coastal bird native to the northern coasts of Magdora's Venkalans continent, known for their unusual social and hunting habits.

The typical adult Kecha has white feathers with blue markings, grey skin, a hooked beak and a wingspan of approximately 3 meters. Rather unusually, Kecha also tend to form small hunter packs, with individuals rotating hunting duties to provide food for the entire pack- a behaviour believed to originate from their tendency to hunt abnormally large prey for their size.

Culturally, this hunting habit led to the belief that the Kecha is a sign of luck for fishers, provided other more dangerous predators weren't also present- something that was rarely indicated by these birds alone.

Kecha are also considered one of the "progenitor" races for the Avis Magdorans, given their proximity to locations where the subrace is believed to have originated, and the presence of similar aesthetic traits.
Gateway Citadel

Gateway Citadels are major hub stations in the Gate network. Placed in locations of great economic and diplomatic importance, Citadels serve as central hubs for military, trade, research, and the Gate network itself, by providing space and logistical support for the factions that make use of them, as well as a number of dedicated transit Gates.

Citadels are generally the size of a dense city, and typically have a sprocket-like shape to them. As with standard starport designs, the command and living spaces are in the centremost regions of the structure, while berths, Gate bays, and drydocks occupy the outer regions. While not a requirement of the design, a number of Citadels are built around or near space elevators, though this is generally done if it is built over a major population centre.
Volume 1

**Volume 1** of the DareSora: Tears for an Unknown Sky mystery visual novel is the first volume in the DareSora series. It is released on Steam.

## Characters

* Haruka Tendou
* Mio Kishigure
* Makishi Arashi
* Yuni Sakasa
* Chiyo Konpira
* Luna
* Bunnies

## Overview

"We know of no creature more selfish than humans."

Haruka Tendou has made up his mind.

Week after week, Luna imposes her heartless Oracles on him. This week's Oracle makes all his past trials pale in comparison, but Haruka must see it through.

For if he doesn't complete his Oracle, the cruelest of punishments awaits him.

So, aiming to clear his first Oracle, he sets his sights on his friends.

## Features

The first volume emphasizes the voice cast, artwork and being a visual novel with themes of mystery and chance.

## Summary

### Week 6: A Weekend in Eclipse

Haruki is with classmates Mio, Yuno and Makishi as they finish a story then discuss it amongst themselves. It is voiced that someone's heart is being worn away and they no longer have the ability to focus their thoughts, only able to feign normality waiting for the hammer to fall.
Mako Dolphus/Public

Mako Corran Dolphus was the leader and founding CEO of Hawk Industrial Solutions, and the adopted son of Kia Dorvinia. Being the child of one of the few remaining Enchidirions, and of one who was the CEO of their own company, this did draw a good deal of public attention towards him, however, he was a very private person, often avoiding making public appearances altogether, unless it was absolutely necessary, or he was otherwise forced to.

Given this private nature, little is ultimately known about them- barring their apparent strong will, above-average intelligence, and generally antisocial behaviour.

What initially brought him to the awareness of the public was his addition to the "Hawk team"-the name a mere coincidence- in the experimental technologies division of Aurora Tech., 9 years before the Ascension. Being a significant force in the development of consumer technologies, many had a vested interest in watching what him and his team were doing- which were mostly mundane things, from storage mediums to kitchen appliances, however, one detail that did become quickly apparent was Mako's alternative method of thinking about reality- a trait attributed to him having the then little understood mental condition known as autism. For the team, this was ultimately a boon, providing pathways to solutions they wouldn't have otherwise found.

While the public wasn't initially aware of this line of research, it would eventually become known that the team- which Mako had since become the de facto leader of- had put significant time and resources into unlocking the secrets of Titan artefacts, or more specifically, The Beacon itself, with their resource ultimately being responsible for the activation of it, and the Ascension that followed.

Following this Ascension, the team would continue to study Titan artefacts, and begin to delve into unlocking the secrets to controlling and using Ucrylium, most notably including the first drills and refineries that worked on an industrial scale. This was, however, also where him and Kia began their disagreements. While the exact details of these disagreements are unknown, they apparently got heated enough that Mako ultimately severed his ties with Kia as much as possible, taking his research team, and much of their research, to found Hawk Industrial Solutions, the company's initial method of operation having come directly from Mako itself, to great success.

He and his team have been present at every event that involved H.I.S., and was often not the one making any speeches or presentations- instead only preferring to speak on significant projects and matters. He disappeared, along with the rest of H.I.S.' founders, approximately 27 years into the construction of the Arkon Tower, at which time he was succeeded by Lacriss Uyona as the company's CEO. As with the other founders, his fate is unknown, as few people are capable of accessing the areas they are believed to reside in, and none are willing or permitted to speak about it. He is presumed to be alive, but nearing the age of impotence, by the time of the Ascension Conflicts.
Sonnenmondwende

Die **Sonnenmondwende** beschreibt im Imperialen Kalender den Tag zwischen dem 28. Jehudi und dem 01. Septem und wird keinem der beiden Monate zugerechnet. Auf diesen Tag fällt auf Luvenor immer die Sommersonnenwende, also der längste Tag bzw. die kürzeste Nacht des Jahres.

Der Tag wird in verschiedenen Kulturen mit verschiedenen Festen gefeiert und oft wird ihm okkulte oder astrale Bedeutung zugesprochen.

Das winterliche Gegenstück im Imperialen Kalender ist die Mondsonnenwende.
Aurora Tech.

Aurora Technologies, more simply Aurora Tech., or Aurora, is a Magdoran megacorporation specializing in mid/high-end consumer technology, from personal computers, both portable and otherwise, to home appliances, vehicles, and so on. Compared to the other two megacorporations that appeared after the Ascension, Aurora is the oldest of the three, having roughly 71 years of collective experience. It's ownership has remained in the control of the Dorvinia family since it's inception, having been passed down from one generation to the next.

The company itself has a reputation for reliability and good will, not only providing top-of-the-line customer service, but even going so far as to donate large portions of their stock to disaster relief organizations. Their most significant change in attitude in recent times were the ambitious expansion efforts brought about by Kia, once she gained executive control of the company, to the point where she created entirely new R&D branches, to study and attempt to break into fields that she believed the company would do well in, most notably with her "Hawk Team", the team that would be responsible for a number of developments regarding materials in various formats, including the more mundane transparent electronic screens, to the ever-important breakthroughs in Ucrylium harvesting and usage. This would also be the team largely responsible for discovering how to activate the Beacon, and would eventually separate from the company due to the usage of this knowledge.

Following the Ascension, and the eventual separation of the aforementioned lab team, Aurora would remain on top of the many technological advances that appeared, using the connections their CEO had with the Conclave to additionally allow them to produce resources and utilities for the general public, such as the large high-speed trains that ran in and out of The Capital.