Empty Troop Listing

Use the following code when entering new troops into the Troop List. Remember to slot this into the list in alphabetical order!

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## Guide

Just copy the "Code" above and I will now cover each individual segment of this bit of code.

### Style

The only thing you need to worry about here is the background color, which will be determined by the troop's rarity.

Replace #FFFFFF (The Hexidecimal code for white) with one of the following.

**Common:** #F2F2F2

**Rare:** #CEF6CE

**Ultra Rare:** #A9D0F5

**Epic:** #BCA9F5

**Legendary:** #F5DA81

**Mythic:** #CEF6F5

### File

The next section will add the troop's image to the list. Just replace "troop\_name.png" with the name of the file you wish to use to represent the troop. Where it says link=Name, replace "Name" with the name of the troop. Leave the rest ("|frameless|50x50px") Alone.

### Name

Enter the name of the troop. This will cause the list to display the troop's name.

### First data-sort-value

This one is a bit confusing. You want to replace the value "Kingdom0", with the name of the troop's kingdom, followed by a number representing their rarity. (1 = Common, 2 = Rare, 3 = Ultra-Rare, 4 = Epic, 5 = Legendary, 6 = Mythic) You should use apostrophes and spaces, where applicable, in this section, but do not put a space between the name and the number!

For example, the Griffon Knight is a rare troop hailing from Sword's Edge. So their entry would listed as: *data-sort-value="Sword's Edge2"*

### Kingdom

Just enter the name of the troop's kingdom here. Apostrophes and spaces included. This will turn the troop's kingdom entry into a link to their kingdom's page.

### Second data-sort-value

This section is easier than the last data-sort-value. Just enter one of the following to represent the troop's rarity.

1Common

2Rare

3Ultra Rare

4Epic

5Legendary

6Mythic

### Rarity

Enter the rarity of the troop here. This will cause the list to display how rare the troop is.

### Type

Enter the troop's type. Some troops have two types. In this instance, order the types alphabetically and add the second troop type after the first in square brackets, separating them with a space.

For example. The Fire Lizard is an Elemental as well as a Beast, so their entry is listed as: *[[Beast]] [[Elemental]]*

### Third date-sort-value

This is where it gets super complicated. The value here is a three digit number, followed by the troop's first color, followed by the troop's second color, followed by the troop's name.

The three digit number is determined by the troop's color. The first two numbers are for the colors, and the third number will determine whether the colors are in reverse on the troop card itself. The lower number should always go before the higher number (Except when the second number is 0, as shown in the example) and the order the numbers appear deturmine how the actual name of the colors should be written. 1 = Blue, 2 = Green, 3 = Red, 4 = Yellow, 5 = Purple, 6 = Brown, 0 = None (Used when there is no secondary color). For the 3rd number: 1 means that the colors on the troop are as they appear in the code, while 2 means that the troop's colors are in reverse order.

For example: Alastair's colors are Red then Blue. But blue comes before green in the list of colors, so the code will be 132BlueRedAlastair. The 1 represents the blue, the 3 represents the red, and the 2 represents the fact that the blue and red appear in reverse order on the troop's card.

the code you use should be one of the following;

100BlueName

200GreenName

300RedName

400YellowName

500PurpleName

600BrownName

121BlueGreenName

122BlueGreenName

131BlueRedName

132BlueRedName

141BlueYellowName

142BlueYellowName

151BluePurpleName

152BluePurpleName

161BlueBrownName

162BlueBrownName

231GreenRedName

232GreenRedName

241GreenYellowName

242GreenYellowName

251GreenPurpleName

252GreenPurpleName

261GreenBrownName

262GreenBrownName

341RedYellowName

342RedYellowName

351RedPurpleName

352RedPurpleName

361RedBrownName

362RedBrownName

451YellowPurpleName

452YellowPurpleName

461YellowBrownName

462YellowBrownName

561PurpleBrownName

562PurpleBrownName

Mythic Troops are not implemented yet, just do it like, for example Abynissia: "000BluePurpleYellowAbynissia"

If you are still confused, just look up a different troop with exactly the same color as the troop you are editing, and copy their code, but remember to change the name.

### File

Assuming your brain didn't just melt; the next entry is the image used to represent the troop's color. Replace "Gem\_Color.png" with "Gem" underscore "First Color" underscore "Second color." Don't worry about entering the second color if the troop only has one color. Unlike the previous section, you should write the first and second colors as they appear on the troop's card. Doing this will just link to a conveniently named image. Leave the rest of the section (centre|thumb|50px]]) alone.

### Trait1, Trait2, and Trait3

The following sections are for the troop's traits. Enter them in the order they are upgraded in.

### Traitstone

The last section determines what Traitstones are used to upgrade your troop's traits. These are determined by the troop's colors. Replace both instances of the word "Traitstone" with the appropriate word from the following list.

**Blue:** Stoic

**Green:** Stealth

**Red:** Rage

**Yellow:** Summer

**Purple:** Death

**Brown:** Deep

**Blue/Green:** Swamp

**Blue/Red:** Blood

**Blue/Yellow:** Blade

**Blue/Purple:** Spirit

**Blue/Brown:** Shield

**Green/Red:** Beast

**Green/Yellow:** Light

**Green/Purple:** Venom

**Green/Brown:** Forest

**Red/Yellow:** Storm

**Red/Purple:** Dark

**Red/Brown:** Lava

**Yellow/Purple:** Plains

**Yellow/Brown:** Mountain

**Purple/Brown:** Skull

At a later date, this entry will link to guides for the best way to grind for each of the relevant colored traitstones.