recursal/Fanatic-Fandom huggingface dataset:
Cactus

'Like a friend, but pointier: no hugging. Not that attractive, but requires very little watering.'

## Cost

 200
90

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Cactus** is a plant, used for increasing hospital attractiveness.

## Description

### Appearance

A green cactus with vertical ridges, growing out of a square-shaped terracotta pot, has two upturned branches, one higher than the other. There are no visible spines.

### Function

A decorative item, the Cactus increases hospital attractiveness in a small radius.

### Maintenance

The Cactus's maintenance gauge will fall over time. When the gauge falls to 50%, the Cactus will visibly wilt, and its attractiveness effect will almost disappear. If it is allowed to fall to 25%, the Cactus will further wilt and the attractiveness effect will be gone. Below 10%, a negative attractiveness effect will be generated instead.

When placed in close proximity to a heat source, such as a radiator, a Cactus's maintenance gauge will fall more quickly.

Janitors are tasked with watering Cactuses, although also capable of doing so are other staff members with the Green Fingers trait. When the maintenance gauge reaches 50%, a janitor will be called automatically. Before this, the player may call a janitor to the Cactus manually by pressing the appropriate button.

## Requirements

### Room

The Cactus can be placed in every room except Surgery, for reasons of sterility.

### Staff

The following Staff is required to water the Cactus:
 Janitor

Alternatively, any staff member with the Green Fingers trait will water plants in the room where they are working.

## Gallery

A wilted CactusA nearly-dead CactusA nearly-dead Cactus being resuscitated by a Janitor
Door

'Doors are considered useful for entering, and sometimes leaving, rooms.'

## Cost

 *Not Required*
100

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Door**, or **Ward Door** for certain rooms, is a structual item, used to allow access to Rooms.

## Description

### Appearance

The Door has a different appearance for each room, as depicted in the gallery below. Some larger rooms, such as wards, will have double doors, and the Café and Toilets, don't have a door at all, only an empty doorway.

### Function

Staff and Patients will use Doors to enter and exit from rooms. The only other way for them to leave a room is if the player edits and confirms the room's blueprint while they are inside, upon which they will be ejected. A door can only be moved while editing a room.

## Requirements

### Room

Every room needs a door placed for its blueprint to be validated. A Hatch serves the same purpose in Reception.

## Gallery

Door Marker on a BlueprintWard Door Marker on a BlueprintDoor to CardiologyDoor to DNA LabDoor to Fluid AnalysisDoor to General DiagnosisDoor to GP's OfficeDoor to M.E.G.A ScanDoor to PsychiatryDoor to WardDoor to X-RayDoor to ChromatherapyDoor to Clown ClinicDoor to CryptologyDoor to De-Lux ClinicDoor to Fracture WardDoor to Head OfficeDoor to Injection RoomDoor to Pans LabDoor to Pest ControlDoor to PharmacyDoor to Recurvery RoomDoor to Resolution LabDoor to Shock ClinicDoor to SurgeryDoorway to CaféDoor to MarketingDoor to ResearchDoor to Staff RoomDoorway to ToiletsDoor to TrainingDoor to DoghouseDoor to Urban MythologyDoor to ReanimationDoor to IndentificationDoor to Escape RoomDoor to Correcting PoolDoor to Self-AssemblyDoor to Toad HallDoor to PersonificationDoor to WoodworkDoor to Herb GardenDoor to FarmacologyDoor to Tech SupportDoor to Danger ZoneDoor to Wash PitDoor to War RoomDoor to Speed DatingDoor to Cloud ComputingDoor to Wax WorksDoor to Powder Room
Elephant Bin

'Stamping down on litter.'

## Cost

 *Not Required*
120

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Elephant Bin** is an item used for reducing litter. It is only available via the Retro Items Pack DLC.

## Description

### Appearance

The Elephant Bin takes the form of an elephant's foot. It has a brass ring on the top and a rubbish bag on the inside for easier disposal of the contents.

### Function

Both Patients and Staff use the Elephant Bin to dispose of their rubbish, if bins are not available they will simply drop it on the floor. In addition, patients who need to vomit can use the Elephant Bin to do so without leaving a mess.

### Maintenance

Each time litter is placed in an Elephant Bin, it will lose 6% of its maintenance gauge. When a patient vomits into it, it will lose 10%. As this gauge falls, the Elephant Bin will develop an increasing effect of negative attractiveness.

A Janitor can be called to empty the Elephant Bin manually by the player, or will do so automatically when the Elephant Bin's maintenance gauge falls below 50%, assuming one is available. Their emptying of it will restore the gauge completely.

## Requirements

### Room

Elephant Bins can be placed in every room.

### Staff

A  Janitor is required to empty the Elephant Bin.

## Gallery

A completely full Elephant BinThe negative attractiveness effect of a completely full Elephant BinElephant Bin being used by a vomiting patient
Café (Room)

## Café

'A room dedicated to the feeding and entertaining of patients and staff. For the fulfilling experience a vending machine can't offer.'

## Information

### BASE PRICE

7,600

*Main article: Rooms*

The **Café** is unlocked at Star Level  in Flemington, a facility room usable by both patients and members of staff. More substantial than a vending machine, those who eat here will have their hunger and thirst satiated, their happiness increased, and staff will subsequently lose energy more slowly. The Café is staffed by an assistant, whose efficiency can be increased by Customer Service skills.

## Description

### Function

The Café is staffed by an assistant, who runs the Café Counter in the same way as a Shop. Customers will queue here and, at a cost of $40, be handed an orange tray bearing a white plate with burger and chips, and a can of drink. They will then take a seat at the Café Table & Chairs, which can each accommodate four customers, and when finished, will visit the Food Bin and throw away the entire meal. Recharged and refreshed, they can continue with their hospital business. Each serving will reduce the recipient's hunger and thirst completely, and increase their happiness by 25%.

Although, unless interrupted, the customer will still eat at the table and deposit their tray in the bin, they actually receive the beneficial effects of the room upon completing their transaction at the counter. The player may limit access to either patients or staff in the Room Inspector.

### Appearance

Along with the Reception Room, the Café is one of two rooms that do not have full-height walls. Identical on both the inner and outer faces, the waist-height walls are divided by a horizontal purple border, with a sandy-coloured horizontal strip above, and a taller mid tone brown section beneath, patterned with sandy-coloured round-cornered rectangles. Along the bottom is a wooden skirting board, and the corners and open entrance, used in lieu of a door, are marked by sandy columns with square purple tops. The floor, mainly purple, features a dice-like motif, consisting of repeating square panels, with five light-coloured marks on each, and one more at each corner.

### Unlock

This room is unlocked at Star Level  in Flemington.

## Staff

An  Assistant will be required to run the room, who can be most suitably trained with  Customer Service Qualifications.

Each Café Counter placed in the Café will require its own Assistant in order to operate; for the room to be active then at least one counter must be staffed.

## Items

### Required Items

The following items are required before room placement is valid:

 Door

 Food Bin

 Cafe Table & Chairs

 Café (Item)

### Recommended Items

The following items are recommended best for this room:

 Tomatoes
 Carrots
 Rainwater
 Bin
 Big Bin
 Toxic-Waste Bin
 Elephant Bin
 Recycling Bin
 Shark Bin
 Gift Shop
 Newsagent
 Kiosk Hut
 Hot Chocolate Maker
 Arm-Bot
 Carnival Kiosk
 Hotdog Kiosk
 Sonic Rug
 Wormhole Bin
 Duck Bin

### All Items

To view a list of all items available for this room, click HERE.

## Gallery

Café Counter in useCafé Table & Chairs in useFood Bin in use
Fake Fan

'Supportive, for now.'

## Cost

 *Not Required*
350

## Room(s)

 Danger Zone

The **Fake Fan** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in the Danger Zone, which is only available via the Culture Shock DLC.

## Description

### Appearance

A life-sized standee made of corrugated card, standing on a folded tab and depicting a faceless person raising their arms. In this case, the person is male, wearing a blue shirt and dark trousers.

### Function

Purely a decorative item, the Fake Fan is not used while treating Stunt Trouble. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Unlock

This item is unlocked at Star Level  in Plywood Studios.
Dog Canvas

'Big canvas; little dog. It's actually quite confusing.'

## Cost

 200
100

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Dog Canvas** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It is only available via the Bigfoot DLC.

## Description

### Appearance

A canvas painted to depict a black and white pug before a light green background.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.

## Gallery

Appearance during the 2019 Spooooooky Mode Event
Corn Rows

'Sweet, sweet corn.'

## Cost

 800
500

## Room(s)

 Farmacology

**Corn Rows** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Farmacology, which is only available via the Off The Grid DLC.

## Description

### Appearance

A rectangular wooden tray containing soil is home to six stalks of corn, arranged in a two-by-three grid.

### Function

Purely a decorative item, Corn Rows is not used while treating Distrawed. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Dragon Tail

'Coming to an end.'

## Cost

 200
1,000

## Room(s)

 Corridor

The **Dragon Tail** is a decorative item, used for increasing hospital attractiveness as part of a modular dragon statue that can be designed by the player. It was made available to all players on 27th January 2020, as part of the Lunar New Year 2020 Items.

## Description

### Appearance

Part of a statue that depicts a dark green Chinese dragon. This part depicts consists of the rear feet and tail.

### Function

A decorative item, the Dragon Tail increases hospital attractiveness in a small radius. This piece is unusual in that it is not designed to be used alone; instead, it is part of a modular dragon statue that can be designed by the player. A total of five different pieces exist:
 Dragon Head

 Dragon Piece

 Dragon Corner

 Dragon Legs

 **Dragon Tail**

## Gallery

A full dragon statue constructed using one of each piece
Animal Magnetism Poster

'If animals respond to you in this way, it's possible that you have Animal Magnetism.'

## Information

### FILTER(S)

Wall Items
Pictures
Posters

### EFFECT(S)

Increases Hospital Attractiveness
Increases Room Prestige
Increases Happiness

## Cost

 35
50

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Animal Magnetism Poster** is a decorative wall item, used for increasing hospital attractiveness and room prestige. Itw as made available to all players on 5th December 2018, as part of the Christmas 2018 Items.

## Description

### Appearance

A grey metal-framed image depicts an Animal Magnetism patient wearing blue shirt and shorts, before a dark yellow background, with a big red question mark.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige. In addition, members of staff who examine this item will receive a small boost in happiness, usually from 3-10%, although this can be done multiple times in succession for cumulative effects.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Changing Screen

'The perfect gift for a hide 'n' seek enthusiast.'

## Cost

 50
300

## Room(s)

 Psychiatry

The **Changing Screen** is a decorative item, used for increasing hospital attractiveness.

## Description

### Appearance

Each of the four tall panels is made from bare wood, and connected to the next by two hinges. Each features two cutouts; a small one at the top, which features a further concave cutout on the outer two, and a larger one in the centre, which is covered with thin beige material featuring a repeating diamond pattern.

### Function

A decorative item, the Changing Screen features an unmarked effect of increasing hospital attractiveness in a small radius.

## Trivia

The Changing Screen was a required item for Psychiatry rooms in Theme Hospital.
Cubism

'A common illness in those visiting art galleries, cubism spreads on contact with canvas. Interestingly, Impressionists are believed to be genetically immune to it.

## Information

### PRICE

12,000

*Main article: Illnesses*

Been staring at Picasso paintings for too long? Then I’m afraid you’ve come down with a case of Cubism. It’s fair to say you’re suffering from more than just a mental block.

Take a trip through the Recurvery Unit, where you’ll undergo a hugely non-invasive medical procedure. You’ll be disassembled, turned into a fine paste and squeezed into a human sausage skin before being baked and released back into the community. It’s a new you!

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 50%
* DNA Lab
* Fluid Analysis
* M.E.G.A Scan
* X-Ray

## Treatment

The following is required to treat this illness.

* Recurvery Room
* Doctor

## Gallery

Alternate appearanceTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
## Trivia

* The name and appearance of this illness is based on the cubist art movement that tries to show a subject in several viewpoints simultanously, with its name coming from the square, cube-like design. The description stating that Impressionists are immune to this illness refers to another art movement, one that is specifically rooted in making paintings based on reality.
Energy Drinks Machine

'Stocked with Pulpitation, a drink that's just about legal. Gives people a boost.'

## Information

### FILTER(S)

Food & Drink
Vending Machines

### EFFECT(S)

Reduces Thirst
Gives Energy Boost

## Cost

 200
1,000

## Room(s)

 Corridor
 Staff Room

The **Energy Drinks Machine** is a drinks dispenser, used for reducing thirst and gaining the Energy Buzz feeling for Patients and Staff.

## Description

### Appearance

A wide vending machine with a metal frame bears a beige plastic fascia on the front-right side, featuring the selection buttons and coin slot on a black panel, with the delivery receptacle at the bottom. The left-hand side is dedicated to eye-catching art depicting a purple lightning bolt before a white and yellow background, with the drink's name, "Pulpitation", emblazoned across the top.

### Function

Patients and Staff may use the machine to reduce their thirst by 80% per serving, at a cost of $15. In addition, the consumer will gain the Energy Buzz feeling ("The pulpitations are real"), which will increase their movement speed for a period of 30 seconds.

### Maintenance

Each use of the Energy Drinks Machine depletes its maintenance gauge by 3%. A Janitor can be called to restock the Energy Drinks Machine manually by selecting the item and pressing , or one will be called automatically when the maintenance gauge falls below 50%, assuming one is available. This restocking will restore the gauge completely, at a cost of $7 per serving.

## Requirements

### Room

 Corridor

 Staff Room

### Staff

A  Janitor is required to restock the Energy Drinks Machine.

## Gallery

Energy Drinks Machine in useTextless Fascia
Cake Sale

'Chocolate and co.'

## Cost

 *Not Required*
500

## Room(s)

 Café (Room)
 Corridor

The **Cake Sale** is a shop, used for reducing hunger. It is only available via the Fancy Dress Pack DLC.

## Description

### Appearance

A white table with metal legs bears a red tablecloth, upon which may be found a cash box, a menu, and many treats. On the right are three cherry bakewells, at the back is a chocolate cake on a covered, raised dish. At the front is an iced loaf cake, and on the left is a three-tiered dish featuring red velvet cupcakes, chocolate brownies and chocolate chip cookies.

### Function

The Assistant will sell cakes and other dessert items to Patients and other Staff at a cost of $25, reducing their hunger by 50% per serving.

## Requirements

### Room

 Corridor

 Café (Room)

### Staff

An  Assistant is required for the Cake Sale to function.
Compliant Colin

'Cheap and cheerful. Well, one of those.'

The **Compliant Colin** is a road-based ambulance, used to fetch patients calling in with an emergency. It is first made available at the outset of Ailing, which requires the Speedy Recovery DLC, and has two upgrades to its diagnosis power and durability that can be researched in a Research room. To compare its strengths and shortcomings with other ambulance types, please see the table below.

## Description

### Appearance

The Compliant Colin is a four-wheeled car, although unusually, it has one large wheel at the front, another at the back, and two smaller wheels on side struts acting as stabilisers. The boat hull-shaped lower body features a checkerboard pattern in red and white, with the tapered bonnet and window frames in white, with a red top, wind mirrors and rear, which features dual doors. On top is mounted a large red emergency beacon light.

The Compliant Colin II and III add no cosmetic changes.

### Function

Upon being dispatched to an emergency, a Doctor or Nurse with the Driving Qualification will enter the vehicle, and speed off to the scene. Their progress can be tracked on the Two Two Point Nav, and they will return with as many patients as possible (up to 5, in a Compliant Colin). If there are still patients remaining at the emergency scene, the ambulance will make another trip automatically.

On their return journey, diagnostic tests will be performed on the patients, who, upon arrival, will proceed straight to a diagnosis room, or to treatment if they have already passed the diagnostic threshold.

### Maintenance

The Compliant Colin loses a portion of its maintenance gauge with each trip. Once the gauge falls below 50%, Gretchen Gearbox, or a Janitor with the Vehicular Mechanics Qualification will automatically be called to repair it. They can also be summoned manually by the player by selecting the ambulance and pressing .

Should the maintenance gauge fall to 0%, the Compliant Colin will break down, and may not be sent to further emergencies before being repaired.

### Upgrades

Upgrades are performed by Gretchen Gearbox, or a Janitor with the Vehicular Mechanics Qualification. The machine will not be accessible while this work is being done, although it can be interrupted and resumed without losing progress.

## Requirements

### Staff

A  Doctor or  Nurse with the  Driving Qualification will be required to drive the Compliant Colin.

In addition, ambulances maintenance and upgraded can be performed by either Gretchen Gearbox or a  Janitor with  Vehicular Mechanics Qualifications.

## Ambulance Comparison

Where a cell contains multiple values, the second and third values represent the level II and III upgraded forms of the ambulance. Each upgrades raises the ambulance's diagnostic power and one other attribute.
Aquatic Sphere

'An accident waiting to happen.'

## Cost

 400
600

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Aquatic Sphere** is a decorative item, used for increasing hospital attractiveness and room prestige. It was a reward from Creature Comfort, the third global project available via The Superbug Initiative. On 18th December 2019, it was made available to all players as part of the Hospital Pass.

## Description

### Appearance

A small table with a single drawer, made in two shades of light-coloured wood, bears a glass bowl containing a goldfish and a small model castle.

### Function

A decorative item, the Aquatic Sphere increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Room

The Aquatic Sphere may be placed in any room.
Chair

'Hardly comfortable or comfortably hard?'

## Cost

 5
25

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Chair** is a seating item, used for increasing comfort.

## Description

### Appearance

The Chair is a simple affair, made of bare wood. The legs are connected by a hotizontal piece on which the seat is placed. The rear legs extend to the full height of the backrest, which is suspended between them.

### Function

Seating is used to increase the comfort of anyone who uses it, slowing the rate at which they lose happiness. When placed in Rooms, a Chair will both incentivise a member of staff to stay in the room when no Patients are queuing, and prevent them from losing happiness and energy as quickly as if they were standing.

## Requirements

### Room

The Chair can be placed in every room except Reception.
Farmacology

'Cures patients with Distrawed. Yields results, and straw, lots of straw.'

*Main article: Rooms*

**Farmacology** is unlocked during the Initial Objectives of Old Newpoint, which requires the Off The Grid DLC; it is a single-illness Treatment room, treating only the Visual Illness Distrawed. It is run by a Nurse, whose effectiveness can be increased by Treatment skills.

## Description

### Function

Once diagnosed with Distrawed, patients make their way to this clinic. As the nurse mans the Console, the patient will approach the Crop-Out and take a seat on the bucket. The nurse will use the throttle and the joystick to begin the process, which starts by flinging the patient into the lawnmower box, where the patient seems to be shredded. Several bundles of straw are expelled from the front, while the blower turns to deposit the remainder into the combine blades. A further pull on the throttle will cause the barn to bounce for a few seconds, upon which the patient is deposited, with their regular appearance restored, out of the corn bin, their treatment complete.

### Appearance

The door for this room resembles a dark green wooden barn door, with a border, four vertical planks inset, and a diagonal plank across. The walls resemble speckled dark-blue metal fencing, and the floor is speckled brown so as to resemble soil.

### Unlock

This room is unlocked during the Initial Objectives of Old Newpoint.

### Upgrades

*Main article: Crop-Out*
The Crop-Out has two upgrades available, these are detailed on its page. These upgrades must be researched.

## Staff

A  Nurse will be required to run the room, who can be most suitably trained with  Treatment Qualifications.

## Items

### Required Items

The following items are required before room placement is valid:

 Door

 Crop-Out

 Console

### Recommended Items

The following items are recommended best for this room:

 Corn Rows
 Hay Bale
 Hay
 Rainwater
 Bin
 Big Bin
 Toxic-Waste Bin
 Elephant Bin
 Incinerator
 Recycling Bin
 Extinguisher
 Hand Sanitiser
 Nice Smelling Sanitiser
 Coffee Maker
 Hot Chocolate Maker
 Display Skeleton
 Anatomy Model
 Arm-Bot
 Seasonal Paintings
 Framed Sportswear
 Valley Canvas
 Fairy Lights
 Wormhole Bin
 Duck Bin
 Hive Mind Poster
 Snow Problem Poster
 Under The Weather Poster
 Knight's Armour
 Wizardry Cauldron

### All Items

To view a list of all items available for this room, click HERE.

## Gallery

Treatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress
Bongos

'Multiple choice.'

## Cost

 *Not Required*
700

## Room(s)

 Corridor
 GP's Office
 Staff Room

**Bongos** is an entertainment item, used for reducing patients' boredom. It is only available via the Off The Grid DLC.

## Description

### Appearance

The drum barrels are made of brown wood, edged at the top and base by brass. The surface is made of a lighter material.

### Function

An entertainment item, each interaction with the Bongos will reduce a patient's boredom by 90%.

## Requirements

### Unlock

This item is unlocked at Star Level  in Wanderoff.

### Rooms

 Corridor

 GP's Office

 Staff Room
Career Goals

**Career Goals** are passive missions given to the player to complete as they progress through the game, with varying Kudosh rewards for their completion. They can be viewed by pressing the "Career" button on the world map, which will feature a red marker whenever there is a Kudosh reward ready to be claimed. Any hospital, including those belonging to DLCs, can be used to complete these goals, indeed most will be completed naturally during a complete playthrough of the base game alone.
Craft Ailment

'The sufferer, unable to deal with complex, hoppy situations, has been bottling up their emotions, which must now be removed, surgically, and distributed to people that deal in that kind of thing.'

## Information

### PRICE

21,000

*Main article: Illnesses*

This illness is only available via the Off The Grid DLC.

## Description

Craft Ailment first appears in Wanderoff.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 40%
* GP's Office

## Treatment

The following is required to treat this illness:

* Surgery
* Doctor
* Nurse
Bin

'A locus of local litter. Requires emptying by a Janitor.'

## Cost

 *Not Required*
50

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Bin** is an item used for reducing litter.

## Description

### Appearance

The Bin is a deep blue, made out of either metal or plastic. It has a white ring on the top and a rubbish bag on the inside for easier disposal of the contents.

### Function

Both Patients and Staff use the Bin to dispose of their rubbish, if bins are not available they will simply drop it on the floor. In addition, patients who need to vomit can use the Bin to do so without leaving a mess.

### Maintenance

Each time litter is placed in a Bin, it will lose 6% of its maintenance gauge. When a patient vomits into it, it will lose 10%. As this gauge falls, the Bin will develop an increasing effect of negative attractiveness.

A Janitor can be called to empty the Bin manually by the player, or will do so automatically when the Bin's maintenance gauge falls below 50%, assuming one is available. Their emptying of it will restore the gauge completely.

## Gallery

A completely full BinThe negative attractiveness effect of a completely full BinBin being used by a vomiting patient
Burger Bag

'Rest your buns.'

## Cost

 300
400

## Room(s)

 Marketing (Room)
 Staff Room

The **Burger Bag** is a seating item, used for increasing comfort. It made available to all players on 25th June 2020, as part of the Summer 2020 Items.

## Description

### Appearance

A single-seater bean bag which takes the form of a cheeseburger in a sesame seed bun.

### Function

Staff-specific seating is used to increase the comfort of anyone who uses it, slowing the rate at which they lose happiness and energy (or increasing the rate at which they gain them, in the Staff Room).

## Requirements

### Room

 Marketing (Room)

 Staff Room

## Staff Seating Varieties

 Chequered Sofa
 L-Shaped Sofa
 Luxury Sofa
 Wicker Sofa
 Geometric Sofa
 Sofa of Tomorrow
 Rock Sofa
 Chequered Armchair
 Luxury Armchair
 Wicker Armchair
 Egg Chair
 Apple Chair
 Retro Chair
 Rock Armchair
 Red Bean Bag
 Football Bean Bag
 **Burger Bag**
 Dyed Bean Bag
Chewed a Rose

'A form of thorn-related ailment, often the result of misguided attempts to be cool and/or seductive.'

## Information

### PRICE

7,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Patients suffering from Chewed a Rose wander through the hospital with a red rose stuck in their mouth. The patient shows no sign of pain from having rose thorn in their mouth.

Once diagnosed, a Chewed a Rose patient will need to visit the Pharmacy where a Nurse will attempt to cure the patient.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 50%
* GP's Office

The following rooms will never be used to diagnose this illness:

* Ward

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse

## Gallery

Diagnosis in PsychiatryTreatment in progress
## Trivia

The name "Chewed a Rose" is a pun on "Tudor rose", the floral emblem of England.
Book Case Jr.

'Stories for good little soldiers.'

## Cost

 85
200

## Room(s)

 War Room

**Book Case Jr.** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in the War Room, which is only available via the Culture Shock DLC.

## Description

### Appearance

A wooden rack consisting of three sections separated by red, blue and yellow panels. Each section contains several children's picture books.

### Function

Purely a decorative item, Book Case Jr. is not used while treating Private Parts. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
3D Printer

'A printer that makes things instead of pictures of things.'

## Cost

 600
1,500

## Room(s)

 Indentification

The **3D Printer** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Indentification, which is only available via the Pebberley Island DLC.

## Description

### Appearance

A large muted turquoise cuboidal case has cutouts in the upper halves of three sides, where the printing hardware is located. A yellow platform in the middle is flanked by two yellow slots, into which the frame for the printer nozzle is mounted. A white cooling fan can be seen at the back.

### Function

The 3D Printer is not used while treating Blank Look. Instead, it increases hospital attractiveness in a small radius, and overall room prestige. In addition, it will grant a +1% Treatment Power boost in Indentification.
Big Screen

'Hey you, buy a thing.'

## Cost

 800
850

## Room(s)

 Tech Support

The **Big Screen** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Tech Support, which is only available via the Off The Grid DLC.

## Description

### Appearance

The monolithic body of this construction is a rounded light-coloured rectangle, into which the eponymous screen is set, bordered in grey metal. The screen itself is black, features a smartphone, and bears the slogan "NOW SLIGHTLY DIFFERENT".

### Function

Purely a decorative item, the Big Screen is not used while treating Glitchy Patch. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Fabrication Goggles

'Virtually real.'

## Cost

 750
4,500

## Room(s)

 Corridor
 Marketing (Room)
 Staff Room

The **Fabrication Goggles** is an entertainment item, used for reducing patients' boredom. It is only available via the Off the Grid DLC.

## Description

### Appearance

A bluish-green mat marks out the play space. At one end, a grey metal plinth with an illuminated blue border provides a platform on which the turquoise VR headset rests.

### Function

An entertainment item, each interaction with the Fabrication Goggles will reduce a patient's boredom by 90-100%.

## Requirements

### Room

 Corridor

 Marketing (Room)

 Staff Room
Candlestick

'Wax-laden fire trident.'

## Cost

 75
100

## Room(s)

 Corridor
 GP's Office
 Herb Garden
 Marketing (Room)
 Psychiatry
 Staff Room
 Ward

The **Candlestick** is a decorative item, used for increasing hospital attractiveness. It is only available via the Off The Grid DLC.

## Description

### Appearance

A three-pronged dark metal stand holds up three light-coloured candles.

### Function

A decorative item, the Candlestick increases hospital attractiveness. In addition, it has a small heating effect.

## Requirements

### Room

 Corridor

 GP's Office

 Psychiatry

 Ward

 Marketing (Room)

 Staff Room

 Herb Garden
Bookcase

'If you'd like to see a broader selection... go to a library.'

## Cost

 75
200

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Psychiatry
 Staff Room
 Training (Room)

The **Bookcase** is an entertainment item, used for reducing patients' boredom.

## Description

### Appearance

The bookcase itself is a plain, traditional affair, consisting of a wide case with four shelves, all in light-coloured bare wood. The books consist of various colours, with the bottom two shelves being full, and one gap each in the top two shelves.

### Function

An entertainment item, each interaction with the Bookcase will reduce a patient's boredom by 85%.

## Requirements

### Room

 Corridor

 GP's Office

 Psychiatry

 Marketing (Room)

 Staff Room

 Training (Room)
Busy Body

'Symptomatic of overwork, and common in urban business districts. Patients don't know when to quit.'

## Information

### PRICE

6,000

*Main article: Illnesses*

This illness is only available via the Speedy Recovery DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 30%
* GP's Office

## Treatment

The following is required to treat this illness:

* Ward
* Nurse
Deep Thing 1

'One of the two smartest machines in Two Point County.'

 300
25,000

## Room(s)

 DNA Lab
 Fluid Analysis
 General Diagnosis
 M.E.G.A Scan
 Psychiatry
 Research (Room)
 Ward

The **Deep Thing 1** is an item used to hasten the generation of Research Points. It is a reward from Learning Machine Learning, a local project available via The Superbug Initiative.

## Description

### Appearance

The Deep Thing 1 is a tall, wide, thin dark grey construction with a blue illuminated core. Four horizontal slots run all around the outer casing, with one connective vertical slot on each of the four faces. The top is open, and the illumination is strongest here.

### Function

The Deep Thing 1 is intended to assist in research, giving a +2% boost to research power. Placing this item in a room will also grant it a +3% Diagnosis Power boost, making Diagnostic Rooms more effective.

Unmentioned in its description is that this item increases temperature in a small radius, see below for illustration. It is advisable to use the Temperature Visualisation Mode while placing this in a hospital.

## Requirements

### Room

 Fluid Analysis

 General Diagnosis

 M.E.G.A Scan

 Psychiatry

 Ward

 X-Ray

 Research (Room)

## Gallery

Temperature effect of the Deep Thing 1 on a cold mapDeep Thing 1 in use
## Trivia

It references IBM's Deep Thought computers.
Destroyed Building

'A building that has been destroyed.'

## Cost

 40
250

## Room(s)

 Urban Mythology

The **Destroyed Building** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Urban Mythology, which is only available via the Bigfoot DLC.

## Description

### Appearance

A dark grey model skyscraper is missing a chunk in the middle and another in the opposite top corner.

### Function

Purely a decorative item, the Destroyed Building is not used while treating Metropolism. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Dimension Door

'The question is not "who" is there, but "what".'

## Cost

 650
1,000

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Dimension Door** is a decorative entertainment wall item, used for increasing hospital attractiveness, and reducing patients' boredom. is only available via the Off The Grid DLC.

## Description

### Appearance

Taking the appearance of a regular dark brown wooden door, with two inset panels, behind is another door in a lighter chestnut-like wood, a brick wall, or various spaces that serve the patient no purpose.

### Function

A decorative entertainment item, the Dimension Door increases hospital attractiveness in a medium radius. A brief distraction for patients, this mystifying experience provides no answers, only questions. A patient can open the door, to be confronted with various confusing spaces, a brick wall, or simply another door that will not open. Each interaction will reduce a patient's boredom completely.

## Requirements

### Room

This item can be placed in any room that allows wall items, leaving out only the Reception and Café.

### Gallery

No answers, only more questionsInfiltration Successful!Laboratory OfficeStudyLakeside SceneryBrick Wall
Fired Up!

**Fired Up!** is the 1st episode in the Chomp Squad series.

## Synophosis

Sparks learns that a team makes the rescuers instead of the gear when she finds herself needing Blaze to get her out of a pinch.

## Plot

After a training session, Sparks asks Blaze if they could stop practicing safety drills. Blaze preferred to continue, but Sparks disagrees and prefers the squad's technology. Just as Blaze responds with advice, they get an emergency call about a fire at the construction site.

They arrive at the fire, which turns out was caused by a worker trying to heat up his sandwich with a welding torch, giving a demonstration before Blaze and Sparks start fighting the fire. Unfortunately, Sparks' sprayer stops working and the fire was getting closer, forcing Blaze to come to her rescue. He eventually chokes out the fire by kicking up dust with his tail, though they couldn't save the worker's sandwich. He eventually passed on an offer for chomp chews.

As Sam fixes the sprayer, Blaze and Sparks comment each other before resuming training.

## Appearances

* Blazeasaurus
* Sparks Mckenzie
* Sam Scrubs

## Notes & trivia

* This is the series premiere, and the only one to use the full opening.
Rumble of the Coaster Ghost

**Rumble of the Coaster Ghost** is the 9th episode in The Monster Files.

## Synopsis

On a field trip with a old friend new student from summer camp, the gang finds that a heavily-safety-enforcing amusement park has met some unfortunate mishaps that lead them to the giant-clawed culprit behind them.

## Characters

SkipperCloverBuddyCrystalKessieMackMasonThe Wandering Squawker
Blunderbuss

'Has less range than the human arm.'

## Cost

 400
700

## Room(s)

 Escape Room

The **Blunderbuss** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It is placed in the Escape Room, which is only available via the Pebberley Island DLC.

## Description

### Appearance

A small wooden mount holds a traditional blunderbuss, with a wooden stock and casing, and a grey metal barrel and trigger.

### Function

Purely a decorative wall item, the Blunderbuss is not used while treating Wanderust. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Big Kahuna: How to Avoid or Overcome a Vomit Wave

Harking back to its spiritual predecessor, Theme Hospital, there is a terrible phenomenon in Two Point Hospital we call the Vomit Wave. A Vomit Wave occurs when a large number of Patients become ill and throw up, causing other patients to become nauseous in a retching chain reaction, until your halls are filled with medical waste and broken, sobbing Janitors.

## How A Vomit Wave Starts

1. Hospital level and hospital reputation cause an increase in patients coming to your hospital.
2. As more patients arrive at your hospital, they begin to queue up. Most often, they will bottleneck at the GP's Office and Psychiatry.
3. As your patients wait in your hospital, their Health stat begins to drop.
4. When Health drops to a certain point, a patient will release their vile green fluids, either in a Bin if available or on the floor.
5. Eventually, Bins become filled and the only available option is the floor.
6. Medical waste on the floor, reducing environmental Hygiene.
7. Low hygiene causes Health to reduce faster, feeding back into cycle.
8. The Wave Has Arisen.

## How to Prevent A Vomit Wave

1. Grow slow. Avoid increases your level or reputation until you are confident your hospital can handle the increased patient population.
2. Prioritise diagnosis over treatment. Keep patients moving through the chain of diagnosis to treatment, even failed treatments. The fewer days they are in the hospital, the less their Health will reduce, the less they will barf.
3. Place Bins everwhere and use the best Bins you can. Even the best Hospital will have sick patients. Give them a spot to spew that is not your floor. This will reduce the impact on Hygiene and make cleanup by Janitors more efficient. If you see a Patient vomit, consider placing a Bin near where they did so.
4. Make sure you have sufficient Janitors to keep your halls clean and your Bins available.

## How to Ride the Wave when It Hits

1. Vomit Waves are self-defeating once they peak. As Patients leave, disgusted by these unsanitary conditions, your reputation will reduce. This in turn reduces your number of incoming patients, which will give you breathing room. But we want to resolve a Vomit Wave quickly.
2. Hire as many Janitors as you reasonably can. More Janitors mean more cleaning, restoring Hygiene levels. When the Wave has past, fire the excess.
3. Look for Low Health patients and send them Home . Going home will reduce your reputation, but they will take others with them if the Wave grows.
4. Send Patients direct to Treatment.Sending them to Treatment early may kill them, but Ghosts are a manageable problem with enough Ghost Capture qualifications. And captured ghosts pollute no halls.

## Conclusion

The goal in Two-Point Hospital is to have as many Patients coming to your Hospital as you can reasonably manage. If at any time you feel overwhelmed, don't panic. Make use of appropriate safety valves to slow your growth, expand your operations, then continue on to success.
Art Sick

'A condition that ranges in severity from mild ennui to intense, existential hopelessness. Caused by paint fumes, undiluted watercolours and colouring outside the lines.'

## Information

### PRICE

9,000

*Main article: Illnesses*

This illness is only available via the Culture Shock DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 70%
* GP's Office

## Treatment

The following is required to treat this illness:

* Pharmacy
* Nurse