Batman (Terry McGinnis)

* Batsuit
* Civilian
* Batsuit (Future)
* Civilian (Future)

## Summary

**Terry McGinnis**

Batman Beyond was created by Bruce Timm, Alan Burnett, and Paul Dini in 1999 for the Batman Beyond animated series and was later made canon by the mainstream continuity of DC Comics in 2005.

## Powers and Stats

**Key: Civilian | Batsuit | Vehicles**

**Tier: 9-C | 8-A |**

**Name:** Terrence "Terry" McGinnis / Batman / Batman Beyond

**Epithets:** The Tomorrow Knight

**Origin:** DC Comics

**Gender:** Male

**Age:** 17 (Animated Series), 18 (Comic Series), 32 (Future)

**Race:** Human

**Classification:** Superhero / High School Student

**Alignment:** Chaotic Good

**Powers and Abilities:** Superhuman Physical Characteristics, Flight, Martial Arts, Invisibility (via the Batsuit), Gifted Intelligence, Energy Manipulation, Energy Projection, Adhesion, Stealth Mastery, Genius Intelligence, Acrobatics, Indomitable Will, Weaponry Mastery.

**Attack Potency:** **Small Building level** (power scaling to Bruce Wayne) | **Multi-City Block level** (capable of fighting the Earth Mover)

**Speed:** **Subsonic** with **Hypersonic** reactions (Mach 8 via power scaling to Nightwing) | **Hypersonic+** flight speeds in the Batsuit (capable of blitzing a cloned Dick Grayson)

**Durability:** **Small Building level** (power scaling to Bruce Wayne) | **Multi-City Block level** (capable of withstanding a 5.0 earthquake by the Earth Mover that sunk a large building)

**Lifting Strength:** **Peak Human** | **Class 100**

**Range:** **Standard Melee Range** normally, **Extended Projectile Range** with weapons

**Stamina:** **Very High** (patrols days at a time without sleep)

**Mental Capacity:** **Genius** (stated by Amanda Waller to not have the mind of Bruce Wayne but is still a genius by conventional standards)

**Fighting Experience:** **Class D-2** (1-15 Years as Batman (depending on the version) / Street Fighting, Advanced Martial Arts)

**Standard Equipment:** Batsuit (Beyond Version)

**Weaknesses:** Computer Viruses/Advanced Hacking (in the Batsuit), Radiation (The Batsuit provides little to no resistance to radiation), Normal human weakness, but can survive few of it, The suit can destroy and torn apart by more powerful beings, Ultraviolet light (A countermeasure made by Commissioner Barbara Gordon when she used it to illuminate him to track him on one incident in case Terry is being invisible with the help of a cloaking device)

## Skills and Abilities

### **Skills:**

**Martial Artist:** Even though he's not as skilled as the original Batman, Terry has managed to hold his own against multiple Jokerz with and without his suit. He was even able to beat several Jokers before taking the mantle. He used to be a member of his school's wrestling team before getting kicked out. He was able to beat several duplicates of Wayne's former nemesis such as Two-Face and others. He's now more skilled than he use to be after training with Kairi Tanaga. He's more skilled after 15 years as Batman.

**Genius Intellect:** Amanda Waller stated that Terry is as smart as Bruce Wayne but is still considered a genius by conventional standards.

**Expert Acrobat:** He's an expert acrobat.

* **Aerial Combat:** He's skilled at Aerial Combat with the help of his suit and his acrobatic skills. Being able to disarm someone while flying with his suit.

**Olympic Level Condition:** His physical ability is trained to the Olympic Level level so that he won't rely too much on his suit.

**Thievery:** Is a Master thief.

**Marksmanship**: He's an excellent marksman.

**Stealth:** With the help of his suit, he can take down multiple enemies at once without being noticed.

### **Abilities:**

**Batsuit Abilities (Beyond Version):**

**Enhanced Strength:** By wearing the Batsuit, Terry's strength is enhanced tenfold. Allowing him to lift approximately 1700 lbs.

**Enhanced** **Durability:** The suit is bulletproof and resistant to fire, heat, and water but has little to no resistance to radiation.

**Adhesion:** The suit has the ability to wall crawl.

**Electro-Blast:** Electrical discharges throughout the suit that can be activated by pushing the button on the belt.

**Flight:** The suit allows Terry to fly at Hypersonic speed.

**Invisibility:** The suit allows him to be invisible with the help of a cloaking device.

### **Equipment**

* **Batsuit (Beyond Version):**
* Possess Enhanced Strength, which allows him to lift 1700 lbs.
	+ Minimal reduction (or increase) in flexibility due to the Enhanced Strength.
	+ Forearm spikes can extend out.
	+ Enhanced visual assistance that allows him to see in the dark visuals from the Batsuit can be fed back to the main computer in the Batcave; it can also receive visuals from the main computer, allowing for superior tactical planning. The visor can also serve as digital binoculars and an infrared filter, and a scanner.
	+ Personal communication allows Terry to keep in constant contact with Bruce at the Batcave.
		- **Enhanced Durability:** As stated above.
			* Enhanced ballistic protection.
			* Significantly resistant to heat, electricity, water, and vibrations, but only slightly resistant to radiation.
		- Built-in rebreather for underwater combat/exploration.
		- Dispensable Batarangs with a range of auxiliary functions, such as producing electric shocks. However, there is a limit to the number of Batarangs the Batsuit can dispense; Batman has run out on at least one occasion.
		- A disk can be fired from the top of the wrist.
		- **Electro-Blast:** Electrical discharges throughout the suit that can be activated by pushing the button on the belt.
			* Geiger Counter
			* Bolas
			* Old Grappling gun
			* **Energy Projection:**
				+ A wrist-mounted laser capable of melting metal and stunning his opponents.
				+ Grappling guns were built into the forearms.
				+ Fire extinguisher capsules
				+ Tranq darts
				+ Bugs
				+ Scanner
				+ Communicator
				+ Flashbang grenades.
				+ Smoke pellets.
				+ Knockout Gas pellets
				+ Flexicuffs.
				+ A lock decipher.
				+ Launchable tracers.
				+ A frequency scanner to pick up hot spots.
				+ A retractable PIN or password is deciphered in the form of a key on the right index finger.
				+ Can fly
					- Retractable wings under the arms to glide on.
					- Rocket boots enable limited flight.
					- Adhesion: Electromagnetic pads in the soles of the boots enable him to cling to walls and ceilings.
					- Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces.
						* Sensors that work as a polygraph.
						* Drug identifier, used by dipping fingers into the substance.
						* **Invisibility:** Built-in cloaking device that enables almost complete camouflage. It allows camouflage to extend into the visible light and infrared frequencies of the electrons. A countermeasure used by Commissioner Barbara Gordon to this in one incident where she was hunting Batman down was through tracking him using ultraviolet light to illuminate him.
						* Has:
							+ Retractable claws can be used to slice or facilitate climbing.
							+ Can uplink with the Batmobile for remote piloting.
							+ A remote kill function that can externally deactivate the suit from the Batcave.
							+ The belt buckle also serves as a buzz saw to quickly get out of a room or to cut through denser material.

## Feats

Terry McGinnis Feats: https://www.reddit.com/r/respectthreads/comments/bx4c43/respect\_batman\_beyond\_dcau