recursal/Fanatic-Fandom huggingface dataset:
Super Mario For Scratch Remastered

This article is **under construction**. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

### Playable characters

* Mario
* Luigi

### Controls

* Keyboard (Arrow keys and WASD)
* Touch screen

### Made using

Scratch 3.0

***Super Mario For Scratch Remastered*** is a remake of the original *Super Mario For Scratch* game, released on the 6th of May, 2020, and was made using Scratch 3.0.

## Gameplay

*Super Mario For Scratch Remastered* uses the same physics engine and gameplay rules as the original. Except, the physics have been updated slightly and the course order is different. WASD and touch screen controls have been implemented, and a post-launch update allowed players to choose between playing as Mario or Luigi on the title screen.

## Courses

*Remastered* features the same courses as the original, now with a new course that was added post-launch, Colossal Cavern. It is an underground course that is now in-between Piranha Plant Plains and Dusty Desert.

## Characters

* Mario
* Luigi
* Bowser
* Goomba
* Piranha Plant
* Pokey
	+ Snow Pokey
* Cheep Cheep
* Lava Bubble
Rocket Launcher

The Rocket Launcher is a Slot 5 **Standard** weapon.

## PDA Description

Previously an anti-material weapon, this launcher has seen renewed use against some of Hell's tougher monstrosities. While it can only hold one rocket at a time, only a few are generally enough to take down very strong foes. It is excellent at disposing of large clusters of weaker enemies quickly. Just keep yourself out of the blast radius.
Battle Rifle

The Battle Rifle is a Slot 4 **Standard** weapon.

## PDA Description

The mainstay of ranked officers, the Battle Rifle is a fully-automatic rifle combining superb stopping power, portability and accuracy into an eight-pound package. Unfortunately, the magazine capacity is half that of the Chaingun, so it is a matter of personal preference as to which is superior to the other.
Super Mario For Scratch (series)

The thumbnail for the series' studio

***Super Mario For Scratch*** is a series of fan-projects based on the *Super Mario* video game franchise. The games are created by Brad-Games using the Scratch programming website, with the first instalment being released in 2018 and the last being released in 2021.

## Games

*Super Mario For Scratch* has four mainline games and two spin-offs, totalling up to six instalments.

### Mainline

* *Super Mario For Scratch*
* *Super Mario For Scratch 2*
* *Super Mario For Scratch 3*
* *Super Mario For Scratch 4*

### Spin-offs

* *Super Mario For Scratch Remastered*
* *Super Mario For Scratch Maker*

### Unreleased

Bard-Games planned to release one last title, that being *Super Mario For Scratch 5*. However, the game was cancelled and only an early unfinished build is available to play.

## Legacy

The *Super Mario For Scratch* games would go onto gain several loves, favourites and remixes by other users, and would also inspire several other Scratchers to make their own series based on *Super Mario For Scratch* which would often replace "For" with a different conjunction such as "to" or "on". The engine and formula used in the games would also become a standard for most side-scrolling Scratch platformers.

## References

1. ↑ (UNFINISHED) Super Mario For Scratch 5 on Scratch. *Scratch*. Retrieved 20 February, 2023.
Zookeeper

Snaaaaake!

Zookeeper is a basic common zombie card in the game.

## Strategies

### With

Zookeeper is arguably the most important zombie in a pet deck due to its ability. While +1 may not seem much, Zookeeper's ability gives it to all pets on the field, including itself. Since pet decks are supposed to expend many cards for finishing the opponent in a rush, Zookeeper can allow your army of pets to accumulate lots of strength and wreak havoc if used correctly.

On the other hand, Zookeeper's professional tribe benefits very little. Zookeeper does synergize with Zombie Middle Manager and can be used to **Evolve** Jurassic Fossilhead, but there are better professionals to use for their sakes, and Zookeeper is only viable in a pet deck. Even if you do pack a few professional cards in said pet deck, these two are very ineffective choices and should not be considered. Furthermore, only The Smash can take advantage of this.

But there is one big downside of Zookeeper, and that is its inability to boost health, meaning that your pets will hit hard, but they will also fall very easily. While the Beastly class does have stat-boosting cards, all of them can only affect one zombie, making them unsuitable for a pet deck, where the ideal setup is swarming as many zombies as you can. The Smash has it easy due to the Hearty class' access to mass stat-boosting cards like Camel Crossing (which is also a pet card itself) and Going Viral, but the other Beastly heroes will have a harder time keeping their pets alive. You should at least boost Zookeeper's health as much as possible, because as mentioned before, it is a key zombie in a pet deck.

Another downside of Zookeeper is that it requires you to use up many cards to be effective. Therefore, if your opponent manages to break your setup apart, you will have a hard time rebuilding your defenses. This is even more so due to the Beastly class' severe lack of card draw. In this case, Immorticia will be at an advantage in terms of constantly supplying cards due to the Brainy class' abundance of card draw.

### Against

Zookeeper itself is only an average zombie, but its ability is really dangerous, so you have to destroy it as soon as possible. Due to it having just 2 health, you can destroy this zombie pretty easily. If it is played on the second turn, it cannot be boosted, so you can attack it safely.

If its stats get too much for you to handle, you could play an instant-kill trick to destroy it, but damaging cards like Berry Blast are usually more effective as they are more ideal against a Zookeeper setup, where there will be many threats at once, due to instant-kills being more expensive.
Health

*Not to be confused with Lives.*

**Health** is a game mechanic that appears consistently in the *Super Mario For Scratch* series. It has been used in several forms of entertainment such as board games and video games, and is used to decide how much damage the player can take before dying or losing a life.

## History in *Super Mario For Scratch*

### *Super Mario For Scratch* / *Super Mario For Scratch Remastered*

Due to the absence of Small Mario throughout the series, *Super Mario For Scratch* and its 2020 remaster use health. Mario starts with a maximum of 3 health points, can regain health by collecting 20 coins or a Super Mushrooms, and can lose health by touching enemies. When Mario loses all of his health, he loses a life.

### *Super Mario For Scratch 2*

In the sequel, *Super Mario For Scratch 2*, health returns while lives do not. They function the same as the original, except health cannot be regained due to the lack of any items such as Super Mushrooms or Hearts.

### *Super Mario For Scratch 3*

*Super Mario For Scratch 3* features the same health system as the first game, except health can now also be regained via Fire Flowers and Tanooki Leaves.

### *Super Mario For Scratch 4*

In *Super Mario For Scratch 4*, health is regained by collecting 30 coins or hitting Heart Blocks.

### *Super Mario For Scratch Maker*

In *Super Mario For Scratch Maker*, health returns in all four of the game's game styles. Heart Blocks refill all health and coins do not regain any health points.

## References

1. ↑ Health (game terminology) - Wikipedia. *Wikipedia*. Retrieved March 8, 2023.
2. ↑ Super Mario For Scratch on Scratch. *Scratch*. Retrieved March 8, 2023.
3. ↑ Super Mario For Scratch Remastered on Scratch. *Scratch*. Retrieved March 8, 2023.
4. ↑ Super Mario For Scratch 2 on Scratch. *Scratch*. Retrieved March 8, 2023.
5. ↑ Super Mario For Scratch 3 on Scratch. *Scratch*. Retrieved March 8, 2023.
6. ↑ Super Mario For Scratch 4 on Scratch. *Scratch*. Retrieved March 8, 2023.
7. ↑ Super Mario For Scratch Maker on Scratch. *Scratch*. Retrieved March 8, 2023.
Soulstorm Rifle

The Soulstorm Rifle is a Slot 4 **Demonic** Weapon.

## PDA Description

A heavily corrupted UAC rifle, this weapon appears to be powered by the souls of the dead.
While it's probably a really bad idea to use this thing, the damage it does is very impressive, and those souls would probably like to blow out a demon's brain or two anyway.
Kodiak Bear

The ***Kodiak Bear*** (*Ursus arctos middendorffi*) is a subspecies of brown bear that inhabits the islands of the Kodiak Archipelago in southwest Alaska. Standing around 3 meters tall and weighing 680 kg, it is one of the two largest bears alive today, the other being the Polar Bear. They are also considered by some to be a relative of *Arctotherium*.
Wiki Management/Translating Pages To Other Languages

## Process

* Create a page on all of the other wikis that matches the page you are translating in the same hierarchy location.
	+ Example source: /wiki/Wiki\_Management/Projects
	+ Example destionation: /es/wiki/Wiki\_Management/Projects
* Copy and paste the source code from the source wiki page into the destination wiki pages
* On each of the pages, append the wiki interlink code at the bottom of the source code. A sample code block that can be used can be found at the bottom of this page.

## Links to all language wikis

* AR - Arabic: https://empire-takeover.fandom.com/ar/wiki/
* BG - Bulgarian: https://empire-takeover.fandom.com/bg/wiki/
* DA - Danish: https://empire-takeover.fandom.com/da/wiki/
* EN - English: https://empire-takeover.fandom.com/wiki/
* ES - Spanish: https://empire-takeover.fandom.com/es/wiki/
* FI - Finnish: https://empire-takeover.fandom.com/fi/wiki/
* FR - French: https://empire-takeover.fandom.com/fr/wiki/
* HI - Hindi: https://empire-takeover.fandom.com/hi/wiki/
* IT - Italian: https://empire-takeover.fandom.com/it/wiki/
* RU - Russian: https://empire-takeover.fandom.com/ru/wiki/
* SV - Swedish: https://empire-takeover.fandom.com/sv/wiki/
* TR - Turkish: https://empire-takeover.fandom.com/tr/wiki/
* ZH - Chinese: https://empire-takeover.fandom.com/zh/wiki/

## Code to add at bottom of pages

```
#Language interlinks, replace <pagename> with destination page name, and remove line for language that matches the wiki you are adding the code to

[[ar:<pagename>]]
[[bg:<pagename>]]
[[da:<pagename>]]
[[en:<pagename>]]
[[es:<pagename>]]
[[fi:<pagename>]]
[[fr:<pagename>]]
[[hi:<pagename>]]
[[it:<pagename>]]
[[ru:<pagename>]]
[[sv:<pagename>]]
[[tr:<pagename>]]
[[zh:<pagename>]]

```
Assemblies

**Assemblies** are Weapons that can be obtained by applying a certain sequence of Modpacks to a **Standard**, **Exotic**, or **Superior** weapon.

The level of the assembled weapon is determined by the amount of modpacks used in its creation:

* **Basic Assembly**: 2 modpacks were used for its creation.
* **Advanced Assembly**: 3 modpacks were used for its creation.
* **Master Assembly**: 4 modpacks were used for its creation.

**Standard** and **Exotic** weaponry is able to hold 4 modpacks. **Superior** weapons can hold 2 modpacks. **Unique**, **Legendary** and **Demonic** arsenal can only have a single mod applied to it, making it unsuitable for **Assemblies**.

One can learn new assemblies by randomly stumbling upon it while installing modpacks to a weapon or by finding a Blueprint Computer within Suply Crates, as a loot drop from demons or throughout the level, replacing vanilla Computer Map spawns.
Unarmed

Unarmed is a Slot 1 (Melee) weapon. If you try to get rid of this weapon, the mod kills you after the 3rd attempt.

## PDA Description

Brass knuckles and 100% grade A space marine muscle. They won't do much damage, but at least you won't wake up every beastie in the place while you break jaws. Your kick move is also a good way to get enemies out of your face. The UAC's patented berserk packs will augment your muscle strength, making your melee attacks deal devastating amounts of damage.
Shotgun

The Shotgun is a Slot 3 **Standard** weapon.

## PDA Description

This basic long-barrel scattergun takes standard 12-gauge shells, and has proven itself the best friend of many a space marine. The relatively tight pellet spread makes it usable even at longer ranges, but it only holds one shell at a time, making it a poor choice when coming under sustained fire.
Super Mario For Scratch 2

This article is **under construction**. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

### Made using

Scratch 3.0

***Super Mario For Scratch 2*** is the second game in the *Super Mario For Scratch* series created by Brad-Games, and the sequel to *Super Mario For Scratch*. The game was first released on the 20th of March, 2020, but was later taken down for unknown reasons and reuploaded on the 6th of May, 2020. It is the first game in the series to use Scratch 3.0.

## Plot

*Super Mario For Scratch 2* is the first game in the series to have a proper story. The game starts with an opening cutscene, featuring Mario confronting Bowser at his castle before he uses the power of the Grand Star to defeat Mario. Mario is sent flying from the castle and into the Mushroom Kingdom. He then checks his surroundings before jumping into action, and sets off to retrieve the Stars and reach Bowser's Castle.

## Gameplay

Unlike the previous game, *Super Mario For Scratch 2* is a 2D open-world style game with multiple Stars appearing in each world. Red Coins also appear, in which collecting all four of them spawns a Star at the world’s spawn point. Mario's moveset has also been upgraded, now being able to crouch wall jump, Spin Attack and Ground Pound. Health returns in this game while lives do not, and losing all health sends Mario back to the hub world.

## Worlds

* World 1: A simple grass-themed world.
* World 2: A beach-themed world where Mario is automatically equipped with F.L.U.D.D. from *Super Mario Sunshine*.
* World 3: A Ghost House-themed world taking place in both the interior and exterior of a Ghost House.
* World 4: The final world of the game, and where the final boss takes place. It is set inside Bowser's Castle.

## Characters

* Mario
* Bowser
* Toad
* Goomba
* Piranha Plant
* Cheep Cheep
* Spiny Cheep Cheep
* Boo
* Lava Bubble
* Thwomp
* Luigi (dropped)
* Shadow Mario (dropped)
* King Boo (dropped)

## Unused content

* Unused sprites and costumes imply a scrapped storyline during World 3 where Mario is kidnapped by King Boo and must be rescued by Luigi, which would most likely reward Mario with a Star.
* A sprite for Shadow Mario goes unused in the game, with only one costume and no scripts. It is unknown what his purpose was.

## Gallery

Placeholder thumbnailUnused thumbnailMario
## References

1. ↑ The Super Mario For Scratch Series - Scratch Studio. *Scratch*. Retrieved February 21, 2023.
BFG 9000

The BFG 9000 is a Slot 7 **Standard** weapon.

## PDA Description

"Prototype 9703" was the experiment that created the UAC's ultimate weapon against the legions of hell; the BFG 9000. This weapon launches an extremely powerful plasma blast that disrupts the matter of nearby enemies on impact, thanks to a special field generator in the gun itself. The field also prevents the gun from disrupting the user; when used at point-blank, it generates a devastating degree of damage.
Modification Packs

**Modification Packs** (also referred to as **Modpacks**) are special consumable items that can be applied to weapons and some armors, granting them a small permanent upgrade. The upgrade granted vary depending on the modpack applied.

**Standard** and **Exotic** weaponry is able to hold 4 modpacks. **Superior** weapons can hold 2 modpacks. **Unique** and **Legendary** weapons can only have a single mod applied to them, however, they get a unique upgrade from Exotic Modpacks.

By applying a specific combination of modpacks to a **Standard**, **Exotic** or **Superior** weapon, you can assemble an entirely new weapon.
Chaingun

The Chaingun is a Slot 4 **Standard** weapon.

## PDA Description

An experiment into developing a portable, infantry-level equivalent of a Gatling Gun resulted in the Chaingun. Utilizing the standard 10mm round, it fires at an impressive rate without sacrificing accuracy, thanks to the multiple barrel design which prevents heat warping.
KVK CKW Results

The below results are provided thanks to the IB Diplomacy/Kingdom Matchup Discord team.

## Active event - KVK 06/23

### Politician's Power Rankings 5/30/23

Politician regularly shares his opinions on which kingdoms are the strongest. While some of the choices can be up for debate, this is as close to an officiate kingdom power estimate possible. Be sure to read his original posts in the #politicians-bipartisan-power-rankings channel on the IB Diplomacy/Kingdom Matchup Discord.

1. K54
2. K20
3. K9
4. K6
5. K45 (K56? ranking was based on Dragon)
6. K55
7. K43
8. K14
9. K8
10. K61/K60/K48
Combat Shotgun

The Combat Shotgun is a Slot 3 **Standard** weapon.

## PDA Description

This pump-action shotgun holds multiple shells, but they need to be loaded individually. Damage randomization per pellet is slightly reduced compared to the standard shotgun, and the pellet spread is much tighter, making it ideal for quickly dispatching weaker foes.
Hell's Reign

Hell's Reign is a Slot 6 **Demonic** weapon.

## PDA Description

This plasma weapon appears to have been partially transformed by exposure to hellish energies, causing it to fire a cluster of energy projectiles that are bound by gravity, bouncing off walls and dissipating when they impact the ground.

In addition, the gun seems to radiate some sort of aura; if only there were a way to channel it.
Double Shotgun

The Double Shotgun is a Slot 3 **Standard** weapon.

## PDA Description

This double-barreled scattergun has had its barrels sawn down, increasing the spread of the pellets it fires. Best at short range against densely packed groups of enemies, or just one big bastard. The barrels can also be fired independently through the alternate fire mode.
Strategy Guides/Battle Diamonds

If you primarily farm in Empire Takeover, you will probably have little trouble having enough diamonds to play day to day. However, if you battle in events like KvK, CKW, Alliance Tournament, or even just attack/defend kingdoms, you will inevitably run out of Diamonds. This guide will give you some advice on maintaining a healthy level of diamonds so that you do not run out of diamonds during battles.

YouTube video link: https://www.youtube.com/watch?v=RnlQx7wOmxs

## Daily Free Diamonds

Youll want to be sure to taoe advantage of all of the daily free diamonds. You can follow the daily routine guide posted here to collect these. Link:

## Capitalize on Events

You'll want to minimize your purchases as much as possible until events roll around to maximize your purchases.

1. Discounted diamond purchases: you can buy many items that are required for battles at a significant discount.
2. Extra items thrown in for meeting specific purchasing thresholds.

## Monthly Passes

Monthly passes are going to be the most budget friendly way to keep a healthy number of diamonds. In particular, you will want these three monthly passes:

1. Elite Pass
2. Legion Pass
3. Gold Pass

## Equipment Upgrades

The next purchases you'll want to purchase are equipment upgrades. You'll want to perform an analysis of the gear upgrades available, and plan on buying these upgrades anytime you need diamonds. Some typical choices may be:

1. Sir Aurums
2. Hero packs
3. VIP packs
4. Hero talent packs
5. Dragon packs
Postosuchus

***Postosuchus*** (name meaning "*Crocodile from Post*") is a genus of large rauisuchid archosaur that originated during the Late Triassic period in what is now North America. Measuring 6 meters long and weighing a ton, *Postosuchus* was the apex and largest predator of its day.

In the Series 2 premiere "*New Blood,*" a pair of *Postosuchus* were rescued from Late Triassic Arizona, 220 million years ago.

## Facts

### Era & Discovery

The apex predator of its time, *Postosuchus* lived in North America during the Middle Triassic period and lived up until the end of the Triassic, from 237 to 201 million years ago. It lived alongside other creatures such as *Coelophysis*, *Placerias*, and *Plateosaurus*. *Postosuchus* was first discovered in 1980.

### Physical Attributes

*Postosuchus* was the largest predator during its time. Measuring up to 20 feet (6 m) in length, standing more than 6 feet (2 m) tall on all four legs, and weighing 1 – 2 tons (2,000 – 4,000 lbs.), *Postosuchus* was heavily built with an armored back. While rearing up on their hinds legs for a few moments, *Postosuchus* stood around 10 feet (3 m) tall.

*Postosuchus* is a distant relative of the dinosaurs, having evolved from the same reptilian ancestors. However, unlike the dinosaurs, *Postosuchus* was too front-heavy to run on two legs, yet they were easily fast enough to keep pace with a herd of *Placerias*.

### Behavior & Traits

A ruthless ambush predator, *Postosuchus* was a solitary creature, only getting together with others of its kind either during mating season or during confrontations. Additionally, both males and females were very territorial of each other. Due to their size and proportions, *Postosuchus* needed a large amount of food and water. Therefore, they had to defend an enormous territories. Much like *Tyrannosaurus*, the only creatures on the planet *Postosuchus* feared was their own kind. Similar to modern bears, *Postosuchus* was able to rear up on their hind legs, or at the very least for a few seconds, stood on their back legs to scare off other creatures, even their own kind.

## Trivia

* The sound effects of *Postosuchus* are that of bear, crocodile, and large cat sound effects.
* It is now theorized that *Postosuchus* may have been a bipedal walking reptile, at least some time.
* *Postosuchus* was largest Triassic predator brought to the park.
Death's Gaze

Death's Gaze is a Slot 2 **Demonic** weapon.

## PDA Description

A magnum that's been corrupted to the point that it's actually become a demon itself, it seeks bloodshed and suffering to sustain itself.
It seems perfectly happy to kill another demons. As long as it's killing something, it probably won't betray you.

Probably.
Jaekelopterus

## Physiology

### Description

Sea scorpion with gills, an exact appearance of normal scorpion (only larger), and a light-bulb sized stinger

### Attributes

Large size; powerful pincers; stinger on tail

## Biography

### Locations

Europe

***Jaekelopterus*** (name meaning "*Jeakel's Wing‭*") is a genus of large, predatory eurypterid that originated during the Early Silurian era in what is now Europe. The largest sea-scorpion ever discovered, *Jaekelopterus* is also the largest arthropod of all time.

## Trivia

* Jaekelopterus is the last and largest Sea Scorpion brought to the park.
Dromaeosaurus

***Dromaeosaurus*** ( name meaning ''Running Lizard'') is a genus of dromaeosaurid theropod dinosaur that lived during the Late Cretaceous in what is now North America.

In the Series 2 episode "***Super Croc II: River of Death***," a pack of Dromaeosaurus were brought to the park from Late Cretaceous Alberta, 75 million years ago. They reside in the Raptor Peak enclosure with their relatives.
Nyctosaurus

***Nyctosaurus*** (name meaning "Night Lizard") is a genus of nyctosaurid pterosaur from the Late Cretaceous period of what is now the Niobrara Formation of the United States.

In the Series 2 episode "***Super Croc***," a flock of Nyctosaurus were brought to the park from Late Cretaceous Texas, 75 million years ago. They reside in the Aviary Enclosure with other pterosaurs, and birds.
Game Info/Skins

**Skins** are cosmetics you can apply to your Castle and or **March**, that not only change your appearance in game but also provide **Active** and **Passive** stat boosts.

## Where to Buy Skins

Skins can be purchased in two locations:

* Costume Button - The Castle building has a Costume button, that allows you to buy and apply skins. Skins cost full price here. $200 for Castle Skins, and $200 for March Skins.
* VIP Shop - Recommended way to buy skins in the beginning. Many of the skins can be purchased at half price: $100 for Castle Skins, and $200 for March Skins. Requires VIP level 7.

## Castle Skins

* Default
* City of Griffins - One time use item that lasts for 30 days. Can only be won from KvK using points from the Holy City battle.
* Sacred Realm - One time use item that lasts for 30 days. Can only be won by the winning Holy City rally champion.
* Ice and Snow
* Lord Terror
* Iron Alliance
* Pain Mask
* The Castle of Love
* Easter Egg Castle
* Magma Dragon
* Children's Paradise
* Mystery Winery
* All Saints Castle
* City of Gratitude
* Snow City
* Frozen Throne
* The Home of Love
* Forest Realm
* Bunny Paradise
* The City of Venus
* Fantasy Paradise

## March Skins

* Default
* Unicorn
* Bear
* Dragon
* Fear of Pumpkins
* Christmas Sleigh
* Cupid
* Treasure Bunny
* White Tiger
* Red Dragon
* Bone Dragon
* Stone Giant
* Barrel Chariot
* Death
* Mad Turkey
* Jingle Bells
* Polar Bear
* Prince Charming
* Rosefinch
* Gangster Hare
* Deer Priestess
* Childhood Time
Combat/Heroes

**Heroes** increase the stats of your Troops and are a key part of your army. They also can be used to directly attack the Dragon.

## Epic

* Vickery
* Druzya
* Lamphey
* Braum
* Galland
* Roelant
* Belle
* Lulia
* Garnier
* Elaine
* Branik
* Namie
* Lovelock

## Mythical

* Barbian
* Nonette
* Severus
* Todd
* Berg
* Ladimir
* Doris
* Jack
* Cabri
* Elena
* Celt
* Lynn
* Duncan
* Ernster
* Fina
* Aaron
* Charlotte
* Edmond
* Lord Death
* Hellawes
* Kraken
* Asmodeus
* Elsa
* Mammon
* Zona
Jurassic

## Facts

### Wildlife

* Allosaurus
* Anchisaurus
* Ammonite
* Anurognathus
* Apatosaurus
* Brachiosaurus
* Camarasaurus
* Ceratosaurus
* Compsognathus
* Cryptoclidus
* Dilophosaurus
* Diplodocus
* Dryosaurus
* Eustreptospondylus
* Giraffatitan
* Hybodus
* Ichthyosaurus
* Kentrosaurus
* Leedsichthys
* Liopleurodon
* Metriorhynchus
* Nanosaurus
* Ophthalmosaurus
* Ornitholestes
* Pliosaurus
* Rhamphorhynchus
* Stegosaurus
Homo Rudolfensis

*Homo rudolfensis* (also *Australopithecus rudolfensis*) is a genus of the Hominini tribe known only through a handful of representative fossils, the first of which was discovered by Bernard Ngeneo, a member of a team led by anthropologist Richard Leakey and zoologist Meave Leakey in 1972, at Koobi Fora on the east side of Lake Rudolf (now Lake Turkana) in Kenya.

In the Series 3 episode "*The Walking Ape*", a group of Homo Rudolfensis were brought to the park from Africa 2 million years ago. They reside in the Ape-Man Jungle Enclosure.

## Gallery

Homo Rudolfensis fighting against a group of Homo Habilis for meat of a carcass.
Armor

**Armor** is a set of equipable defense items that reduce damage taken from demons. These come in the form of armor suits and boots. These items add exclusively to the player's armor percentage, as indicated on the status bar. The percentage points count as hit points against damage, substituting damage to health to a degree according to the type of armor currently worn by you.

Unlike the normal Doom armor mechanics, you don't automatically equip the armor when you pick it up, instead the armor is sent to your inventory, where you can activate it any time to equip it. You can carry multiple sets of armor or boots in your inventory at a time, in addition to any you are currently wearing, and you can drop and change any of these at any moment. Bear in mind that any non-indestructible armor suit you stop wearing will be destroyed (boots are spared this destiny).

Some of the armors in *DoomRLA* can be worn together to form an **Armor Set**. If you collect and wear all the pieces of a set (armor suit and boots), you can expect a bonus attribute to be applied to you. This bonus ranges from powering up certain weapons, to giving you strange defensive abilities. Due to the nature of the game, it's almost impossible to get both pieces of a set, however, opening **Supply Crates** while wearing one piece of a set has a decent chance of having the other missing piece of the set in it.

Some armors come with an inbuilt special ability you can activate. Some of these abilities will require ammo, others will require the player to wear an armor set, or may have cooldowns.

Similarly to the Weapons of DoomRLA, the mod has a wide variety of armor pieces, spit into different rarities: **Standard**, **Exotic**, **Superior**, **Assembled**, **Unique**, **Demonic** and **Legendary**; however, because modpacks can't be installed in armor pieces (with a few exceptions), **Assembled** Armors can also be found throughout the levels, replacing vanilla armor spawns.

Some armor suits can be fitted with an Onyx Modpack or an Armor Modpack.
Albertosaurus

### Attributes

Large head; sharp teeth; strong jaws; muscular legs; fast speed; small arms; long tail

## Biography

### Locations

North America

***Albertosaurus*** (name meaning “*Alberta Lizard*”) is a genus of tyrannosaurid dinosaur that originated during the Late Cretaceous period in what is now North America. Although physically similar to its relative *Tyrannosaurus*, measuring 9 meters long and weighing 3 tons, *Albertosaurus* was smaller, faster, and more slender in comparison.

In the Series 2 episode "***Super Croc***," a pack of *Albertosaurus* were brought to the park from Late Cretaceous Texas, 75 million years ago. They reside in the Tyrannosaur Kingdom Enclosure with their relatives, including *Tyrannosaurus*.

## Trivia

* *Albertosaurus* is the second tyrannosaur brought to the park.
Elasmosaurus

***Elasmosaurus*** (name meaning "*Thin-Plated Lizard*") is a genus of plesiosaur that originated during the Late Cretaceous period in what is now North America. Distinguishable by its small head, long and slender neck, broad turtle-like body, a short tail, and two pairs of large, elongated paddles, *Elasmosaurus* is the largest and most famous plesiosaur.

In the Series 2 finale "***Death of a Dynasty I: To Hell... And Back***", a pod of Elasmosarus were brought to the park from Late Cretaceous Montana 65 million years ago. They reside in the Marine Enclosure.
Ceratosaurus

***Ceratosaurus*** (name meaning "*Horn Lizard*") is a genus of theropod dinosaur that originated during the Middle Jurassic period in what is now North America, South America, Europe, and Africa. Measuring 6 meters long and weighing almost 2 tons, this middle-sized carnivore is distinguished by a bladed horn on its snout.

In the Series 2 episode "**Land of Giants II: Ballad of Big Al**", a pair of *Ceratosaurus* were brought to the park from Late Jurassic Wyoming, 150 million years ago.

## Facts

### Era & Discovery

*Ceratosaurus* lived in North America, South America, Europe, and Africa during the Middle to Late Jurassic period from 176 – 145 million years ago. It shared its environment with dinosaurs and other creatures such as *Dilophosaurus*, *Anurognathus*, *Apatosaurus*, *Camarasaurus*, *Stegosaurus*, *Dryosaurus*, and its competitor *Allosaurus*. By the Late Jurassic, *Ceratosaurus* became the last of its kind.

The first specimen of Ceratosaurus was discovered and excavated by farmer Marshall Parker Felch in 1883 and 1884.

### Physical Attributes

Compared to other theropod dinosaurs, such as *Allosaurus* and *Tyrannosaurus rex*, *Ceratosaurus* was smaller. They stood 6 – 13 feet (1.8 – 4 m) tall, measured 20 – 23 feet (6 – 7 m) in length, and weighed 1.5 – 2 tons (3,000 – 4,000 lbs.) However, one colossal specimen was discovered to stand 15 feet (4.7 m) tall, measured 29 feet (9 m) long, and weighed 2.5 tons (5,000 lbs.)

It is characterized by large jaws with blade-like teeth, the pair of horns over the eyes, and a large, blade-like horn on the snout. The forelimbs were powerfully built but very short and it had four fingers on its hands. Despite its fairly large size, *Ceratosaurus* was also relatively a fast and agile dinosaur; its legs were long, which allowed it to run at incredible speeds of 35 mph and, due to its size and skeleton, *Ceratosaurus* was capable of jumping nearly 20 feet in the air.

Additionally, *Ceratosaurus* had two different sets of teeth within its deep jaws. While its lower teeth were a little stub, however, relatively sharp and devastating, its upper teeth were proportionally very long and shaped exactly like the blade of a knife.

### Behavior & Traits

Like some theropod dinosaurs, *Ceratosaurus* hunted in pairs as opposed to packs. However, *Ceratosaurus* did get together in groups during mating season. The single horn on its snout was for display rather than defense. During mating season, they would show off their horns to attract mates. When alone, *Ceratosaurus* would hunt smaller prey, such as *Dryosaurus*. However, hunting in pairs would allow it to have a better chance against other larger herbivores, such as *Stegosaurus* and even small sauropods.

Despite its small size in comparison to other larger theropod dinosaurs, *Ceratosaurus* was nevertheless a dangerous, aggressive, and vicious theropod dinosaur for its time. During the Late Jurassic, *Ceratosaurus* was often in fights with *Allosaurus* for circumstances such as defending a kill or territory.
Maiasaura

## Physiology

### Description

Large dinosaurs with massive tails and duck bill-like beak, short fore legs, and long hind legs

### Attributes

Large duck-bill; thousands of chewing teeth; massive tail; walks on four legs and runs on two legs

## Biography

### Locations

North America

***Maiasaura*** (name meaning "*Good Mother Lizard*") is a genus of hadrosaur dinosaur that originated during the Late Cretaceous period in what is now North America.
Allen Johnson

**Allen Johnson** is the head of operations at Prehistoric Earth and the series protagonist. An Irish zoologist, researcher, naturalist, and adventurer, he is in charge of operations going back in time to rescue prehistoric animals. Alongside Jo, Allen is the co-creator of Prehistoric Earth and is very knowledgeable about animals, both in the past and present.

## Biography

Little is known about Allen's life prior to Prehistoric Earth. However, what is known is he was born in Ireland and according to him, has only one living relative: his daughter Crystal. Despite this, Joanna Bakker is his surrogate mother. His wife, Olivia, had died three years prior to the series debut.

## Physical Appearance

Allen Johnson is a Caucasian man somewhere between his 30's and 40's standing 6'3" with brown hair and blue eyes. His attire is essentially the same throughout much of the series - suitable to a safari, adventurous, and outdoor styles.
Camarasaurus

***Camarasaurus*** (name meaning "*Chambered Lizard*") is a genus of sauropod dinosaur that originated during the Middle Jurassic period in what is now North America. Measuring 18 meters long and weighing 20 tons, it was among the most common sauropod dinosaurs of the Jurassic.

In the Series 2 episode "***Land of Giants***", a small herd of *Camarasaurus*, consisting of seven individuals, was brought back to the park from Late Jurassic North America, 152 million years ago.

## Facts

### Era & Discovery

*Camarasaurus* lived in North America during the Late Jurassic period from 155 to 145 million years ago. It lived alongside other creatures like *Allosaurus*, *Ceratosaurus*, *Ornitholestes*, *Saurophaganax*, *Torvosaurus*, *Apatosaurus*, *Brachiosaurus*, *Brontosaurus*, *Diplodocus*, *Gargoyleosaurus*, *Stegosaurus*, *Camptosaurus* and *Dryosaurus*.

The first record of *Camarasaurus* comes from 1877, when a few scattered vertebrae were located in Colorado, by Oramel W. Lucas. Its name refers to the hollow chambers in its vertebrae.

### Physical Attributes

Among the most common and frequently well-preserved sauropod dinosaurs, *Camarasaurus* grew to 30 feet (9 m) tall, measured 49 – 75 feet (15 – 23 m) in length, and weighed 20 – 51 tons (44,000–112,000 lbs.) Like most other sauropods, *Camarasaurus* fed high in trees. Their spoon-shaped teeth and powerful jaws could rip branches off. Unlike most sauropods, *Camarasaurus's* head is held in an almost vertical position. Additionally, like other sauropods, *Camarasaurus* couldn’t chew their food. They gulped it down whole and to digest it, they shallowed stones that grind the food in their stomach.

### Behavior & Traits

*Camarasaurus* lived in small herds to 3 – 7 or more individuals. To defend itself against attackers, *Camarasaurus* could rear itself up on its hind legs to intimidate predators such as *Allosaurus*. Additionally, they could also use their longs necks and long tails to fight back.
Pulmonoscorpius

***Pulmonoscorpius*** (name meaning "*Breathing Scorpion*"), otherwise simply known as the ***Giant Eight-legged Scorpion***, is a genus of giant arachnid scorpion that originated during the Late Carboniferous era in what is now Europe. Measuring 70 cenimeters long, the high oxygen level in the Carboniferous Period allowed this creature (and many others) to grow to very large sizes.

In the Series 1 episode "*Arthropods of the Swamp*" several Pulmonoscorpius were brought to the park from Late Carboniferous Scotland, 300 millon years ago. They reside in the Bug Dome Enclosure.
Diictodon

***Diictodon*** (name meaning "*Two Weasel Teeth*") is a genus of pylaecephalid dicynodont that originated during the Late Permian era in what is now Africa. Measuring half a meter long, this small, herbivorous mammal-like reptile was one of the most successful creatures in the Permian.

In the Series 1 episode "***Desert Monsters***" several pairs of Diictodon were brought to the park from Late Permian Siberia, 250 million years ago. They reside in the Underground Hotel Enclosure. One pair were eventually named Nancy and Sid.

## Facts

### Physical Attributes

*Diictodon* measured approximately 45 centimetres in length. They possessed a barrel-like body with strong legs, and a large head which ended in a small beak with a pair of tusks protruding from the upper-jaw. Diictodon also had large round eyes, and white and brown patterns on their skin.

### Behavior & Traits

More adaptable than other animals of their time, *Diictodon* lived as pairs in spiral-shaped burrows dug deep underground, which not only remained cool even in the desert heat, but this way of life also allowed them to survive during sand storms, and they would often find plant tubers that held enough water and nutrients to keep them going for several months.

While several pairs of *Diictodon* could be neighbours, but that wouldn't make them a colony. They competed ferociously for the sparse vegetation that is their food. And this frequently led to confrontations. These clashes were one reason why both males and females sported a pair of short tusks. However *Diictodon* did have one big advantage when living in a crowd. If a neighbor spotted danger, then everyone soon knew about it and could take action to protect themselves.
Megalonyx

**(Jefferson's Ground Sloth)**

***Megalonyx*** (name meaning "large claw") sometimes called the Jefferson's Lion is an extinct genus of ground sloths of the family Felidae, native to North America during the Pliocene and Pleistocene epochs. It became extinct during the Quaternary extinction event at the end of the Rancholabrean of the Pleistocene, living from ~5 million to 11,000 years ago. The type species, *M. jeffersonii*, measured about 3 meters (9.8 ft) and weighed up to 1,000 kilograms (2,200 lb). *Megalonyx* is descended from *Pliometanastes,* a genus of ground sloth that had arrived in North America during the Late Miocene, prior to the Great American Biotic Interchange. *Megalonyx* had the widest distribution of any North American ground sloth, having a range encompassing most of the contiguous United States, extending as far north as Alaska during warm periods.

In the Series 3 episode "***Saving the Sabre Tooth**,*" a pair of *Megalonyx* and their young were brought to the park from Late Pleistocene North America, 30,000 years ago. They reside in the Ape Man Jungle Enclosure.

## Gallery

A Megalonyx encountering a young Paleo-Indian.
Death of a Dynasty: To Hell's Aquarium... And Back (Episode 2.16)

***Death of a Dynasty: To Hell's Aquarium... And Back*** is the sixteenth of Series 2 and the twenty sixth episode of Prehistoric Earth: A Natural History.

## Synopsis

Allen and the team goes to the Late Cretaceous where they will go into the most dangerous sea of all time to rescue a giant mosasaur called Tylosaurus.

## Animals

* Ammonite
* Archelon
* Elasmosaurus
* Halisaurus
* Hesperornis
* Mosasaurus
* Pteranodon
* Squalicorax
* Tylosaurus
* Tyrannosaurus
* Xiphactinus
Lesmesodon

***Lesmesodon*** (name meaning "Messel Tooth") is a genus of placental mammals from extinct family Proviverridae within extinct superfamily Hyaenodontoidea, that lived during the Early to Mid Eocene in what is now Europe.

In the Series 3 premiere "*New Dawn*," several Lesmesodon were brought to the park from Early Eocene Germany, 49 million years ago after nearly getting killed by volcanic gas.
Elk

* Bull
* Cow

The **elk** (***Cervus canadensis***), or **wapiti**, is one of the largest species within the deer family, Cervidae, and one of the largest terrestrial mammals in its native range of North America and Central and East Asia. The word "elk" originally referred to the European variety of the moose, *Alces alces*, but was transferred to *Cervus canadensis* by North American colonists. The name "wapiti", derived from a Shawnee and Cree word meaning "white rump", is also used for *C. canadensis*.

Elk range in forest and forest-edge habitat, feeding on grasses, plants, leaves, and bark. Male elk have large antlers which they shed each year. Males also engage in ritualized mating behaviors during the rut, including posturing, antler wrestling (sparring), and *bugling*, a loud series of vocalizations that establishes dominance over other males and attracts females. Although it is currently native to North America and central/eastern Asia, it had a much wider distribution in the past. Populations were present across Eurasia into Western Europe during the Late Pleistocene and survived into the early Holocene in southern Sweden and the Alps; the extinct Merriam's elk subspecies ranged into Mexico. The elk has adapted well to countries where it has been introduced, including Argentina and New Zealand. Its adaptability may in fact threaten endemic species and the ecosystems into which it has been introduced.

Prior to the start of the series, a herd of Elk were brought to the park from North America. They reside in the Mammoth Tundra with other animals.
Crystal Johnson

**Crystal "Crissie" Johnson** is Allen's well-behaved teenage daughter. At first, she was too young to accompany them on missions. However, she has managed to sneak onto the team's vehicles from time to time and had seen the amazing prehistoric animals they rescue. When she turned 17, she was fully able to go on adventures with Allen, Rebecca, and the team.

## Biography

Crystal Johnson was born on June 2, 2008 to Allen and Olivia Johnson.

## Physical Description

Crystal Johnson is a Caucasian young girl, standing 5'4" (originally 4'10"), with reddish-brown hair and blue eyes. Allen commented that her physical appearance is similar to her mother. Her wardrobe consists of t-shirts, hoodies, pants, and boots. She also wears a specially made windbreaker jacket that her mom wore before she died.

## Personality

As a child, Crystal was playful, innocent, and full of wonder. As she grew up, she still possessed her friendly side, but she also grew determined. Also, Crystal seemed to have a happy life with both her parents as well as Shaun, Joanna, and even Ruby and Edward. After her mother's death, Crystal was heartbroken, but she still had her father, grandfather, and aunt as well as Allen's friends. Additionally, Crystal cheered up when she first met and immediately bonded with Rebecca. Through her kindness and selflessness, Crystal quickly accepted Rebecca as a mother-like figure.
Homo Ergaster

Homo Ergaster (name meaning "Workman") is a genus or subspecies of archaic humans who lived in Africa in the Early Pleistocene. Whether H. ergaster constitutes a species of its own or if it should be subsumed into H. Erectus is an ongoing and unresolved dispute within palaeoanthropology.

In the Series 4 episode "New Arrivals", a family of Homo Ergaster were seen hunting a Wildebeest which they killed and took meat back to other individuals of their group in Early Pleistocene Africa, 1½ million years ago. Later while a male got injured during a brutal fight with another male who bit his ear and Allen and the team took him and his group to the park where Rebecca uses treatments on his injury. The team eventually allows the Ergaster to visit the park much like some later species of hominids.

## Journal Entry

When they used their big brains, Homo Ergaster could have understand the world around them like no creature had ever done before. In fact their insight of Homo Ergaster's surroundings was nothing short of revolutionary. They were the creature that modern humans got the skills of tracking animals from. With their bigger brains allowed Ergaster to do something else which was that they made an extraordinary technological breakthrough. Homo Ergaster invented Rolls Royce of stone axes which was heavy and powerful, but precise enough for delicate cuts than the tools of earlier hominids like Homo Habilis.
It showed Homo Ergaster planning and vision, and because they were found all over Africa, it showed that these hominids could have learned from each other the secret of how to make them. A million and half years before the present handaxes were the most sophisticated object on the planet. Their bigger brains had completely changed the way Homo Ergaster lived. They worked together to find their prey, stalk it, and kill.
Homo Ergaster were the first hominids to have what modern humans could have recognise as a human voice, and using it to communicate with each other had became crucial to the way they lived. Homo Ergaster didn't have any permanent home bases, instead they drifted from place to place depending on where they could find food. Scientists think that Homo Ergaster were the first hominids to have noticeable whites of their eyes, like modern humans.
Like modern humans, Homo Ergaster could see into each other's minds and communicated, at a glance, hidden depths of meaning.

## Gallery

A group of Homo Ergaster eating meat from a carcass.A Homo Ergaster encounting fire for the first time.