1990

Proceeded by: 1989 Followed by: 1991

## Main Events

* Batman once again faces foes in 20 'main-adventures'.
	+ Adventure 1: Dick Grayson is in prison battling Matatoa whilst Bruce Wayne returns to being The Batman...
	+ Adventure 2: Bruce battles against the mysterious Arkham Knight.
	+ Adventure 3: Alfred Pennyworth is hypnotized by the Arkham Knight.
	+ Adventure 4: The Spectre decides to follow a lead on the Arkham Knight...
	+ Adventure 5: The Spectre faces the Arkham Knight only for him to escape...
	+ Adventure 6: Matatoa breaks out and plans on settling the score with Nightwing!
	+ Adventure 7: Batman becomes allies with the being known as The Creeper and takes on Catwoman as she forms her own criminal organization.
	+ Adventure 8: Oswald Cobblepot looses his sanity and returns as a topnotch villain!
	+ Adventure 9: Silver St. Cloud returns to Gotham only to be endangered by the Arkham Knight...
	+ Adventure 10: Kingsnake comes to Gotham City and meets his son... Bane.
	+ Adventure 11: Bane kills his father in cold blood and then tells his origin story to The Batman.
	+ Adventure 12: Harley Quinn throws a goodbye party for the Joker...
	+ Adventure 13: Alfred goes back to Brittan to finish an old score with an old friend...
	+ Adventure 14: Bane and The Arkham Knight plan on blowing up Gotham's bridges...
	+ Adventure 15: Bane presses the button which dooms Gotham...
	+ Adventure 16: Gotham is thrown into a No Man's Land with Gangs now ruling the streets...
	+ Adventure 17: Batman faces down the new gang; The Mutants... and comes face to face with their leader...
	+ Adventure 18: Harley Quinn kills Barbara Gordon whilst Batman takes on the Mutant Leader...
	+ Adventure 19: The Court of Owls judges Gotham and decides to blow it up and start over...
	+ Adventure 20: Talia Al Ghul works with Bruce to fight against and finally defeat the Court of Owls...
* Superman's fate remains unknown... Can the heroes of Metropolis save the city without Superman in these 20 'main-adventures'?
	+ Adventure 1: The funeral of Superman is held... and now John Henry Irons and Jason Teague are the city's main defenders.
	+ Adventure 2: Intergang returns as a threat to Metropolis under the leadership of Mercy Graves...
	+ Adventure 3: Jimmy Olsen decides to step back into action as a starring photographer!
	+ Adventure 4: Intergang free Greg Arkin from his Prison in S.T.A.R. Labs.
	+ Adventure 5: Leslie Willis returns to crime as an enforcer of Intergang!
	+ Adventure 6: S.T.A.R. Labs is put in Lockdown and Emil Hamilton and Jason Teague are trapped inside.
	+ Adventure 7: Intergang attempt to blow up a bridge but Steel is able to throw the bomb into Metropolis Bay... yet does he know that he just awakened... Superman!
	+ Adventure 8: Superman returns in Black... very...very.. angry!
	+ Adventure 9: Leslie is given one last chance for redemption...
	+ Adventure 10: Bloodsport returns to claim vengeance on Clark!
	+ Adventure 11: Superman and Kara battle an army of Hellgrammites!
	+ Adventure 12: Zod's clone fuses with Hank Henshaw and frees the real Zod!
	+ Adventure 13: Zod returns and goes after the Bottled City of Kandor...
	+ Adventure 14: Clark goes back into space to find Kandor but bumps into Lobo...
	+ Adventure 15: Clark helps Bizarro and Lobo reconcile.
	+ Adventure 16: Intergang create an army of Metallos...
	+ Adventure 17: Eradicator's powers begin to fade after Zod damaged the Stones of power...
	+ Adventure 18: Clark takes the Stones of power and throws them into the sun to recharge them.
	+ Adventure 19: Zod's army arrives to conquer Earth!
	+ Adventure 20: Zod and Clark have a final face off!
* This year Mystery Incorporated forms to defend Crystal Cove from the threat of the Thirteen Ghosts.
	+ Adventure 1: Four teenagers and a dog accidentally unleash thirteen dark spirits onto their hometown and now they have to put them back where they belong.
	+ Adventure 2: Sherriff Bronson Stone is threatened by the ex-police officer spirit; The 10,000 Volts Ghost and Mystery Incorporated create their classic vehicle; The Mystery Machine.
	+ Adventure 3: The Gang go to Crystal Cove Doc to capture the elusive ex-serial killer; Captain Cutler.
	+ Adventure 4: The Creep attacks the Crystal Cove Public Museum and brings ancient history back to life.
	+ Adventure 5: Velma Dinkley goes after The Creep whilst the rest of the gang try and survive a Mummy, a Knight, a pterodactyl and a Tyrannosaurus Rex.
	+ Adventure 6: The Hex Girls come to town and come face-to-face with the Vampire Guitarist and Daphne Blake's older brother; Archie Blake comes in to watch his favorite band play.
	+ Adventure 7: Shaggy and the gang join the Hex Girls and defeat the Vampire Guitarist.
	+ Adventure 8: The gang have exerted themselves and fall deep into a dream... one which they may never awake from...
	+ Adventure 9: The Dreamweaver is defeated and the gang all wake up from his intentionally torturous nightmares.
	+ Adventure 10: Vincent Van Ghoul is forced to save the Gang from the Tar Monster.
	+ Adventure 11: Shaggy and Googie fight off the Skeleton Men on their own.
	+ Adventure 12: The 10,000 Volts Monster forms a group of monsters to destroy Mystery Inc...
	+ Adventure 13: Constantine and Mystery Inc fight against the Anything Creature; a spirit which can disguise itself as anything or anyone...
	+ Adventure 14: The Blue Falcon helps The Gang battle against the cruel; Mr. Hyde!
	+ Adventure 15: Mr. Hyde and The Blue Falcon have one final face off!
	+ Adventure 16: Sheriff Bronson and Vincent Van Ghoul work together to escape the 10,000 Volts Monster as Scooby Doo and Shaggy deal with the Non-Natural Bros.
	+ Adventure 17: Fred is taught magic by Vincent as the Clown of Terror attacks an amusement park in Crystal Cove.
	+ Adventure 18: The Hex Girls return to Crystal Cove to compete in a battle of the bands with Shaggy and the Gang!
	+ Adventure 19: The Specter AKA The 13th Ghost attacks Crystal Cove High.
	+ Adventure 20: The 13th Ghost is defeated and The Gang set out for an infinity of new adventures...
* The Teenage Mutant Ninja Turtles continue their battle against evil in 20 new 'main-adventures'.
	+ Adventure 1: The Turtles meet the Utrom species and befriend them...
	+ Adventure 2: Oroku Karai is now the leader of The Foot and hunts down the leader of the Utroms; Mortu...
	+ Adventure 3: The Turtles help the Utroms escape Earth...
	+ Adventure 4: Agent Bishop from the D.E.O. comes to NYC and works with Karai to hunt down the Turtles...
	+ Adventure 5: The Turtles barely escape Bishop but just when they think it's safe they meet Tokka and Rahzar...
	+ Adventure 6: The Turtles escape Tokka and Rahzar and go back to the sewers where they can't find Splinter...
	+ Adventure 7: Leonardo goes after Karai beleving that she is the one who took Splinter...
	+ Adventure 8: The Turtles battle against Ivan Steranko and Anton Zeck...
	+ Adventure 9: The Turtles meet the Fugitoid and battle against Lord Dregg...
	+ Adventure 10: The Turtles take down Lord Dregg and then continue on their search for master Splinter...
	+ Adventure 11: The Turtles find Kitsune and save Splinter from her...
	+ Adventure 12: The Turtles are teleported to the Tribunal of Magic where they must train to fight against the coming evils...
	+ Adventure 13: The Triceratons invade Earth looking for the Fugitoid...
	+ Adventure 14: Bebop and Rocksteady take on the Triceratons...
	+ Adventure 15: The Purple Dragons attempt to take over the city as the Triceratons continue their invasion...
	+ Adventure 16: Raph befriends a Triceraton and together they fight against the emperors of the Triceratons...
	+ Adventure 17: The Turtles defeat the Triceratons with help from the Foot...
	+ Adventure 18: Rebecca Vincent interviews all the Turtles' friends in an attempt to learn more about them...
	+ Adventure 19: Raph is forced to tell Zog thet he has to move out...
	+ Adventure 20: April finally becomes a proper reporter and has her first day!
* The Power Rangers fight evil again in their second year and second set of 20 'main-adventures'.
	+ Adventure 1: The Rangers meet Tommy Oliver; the Green Ranger...
	+ Adventure 2: Tommy battles against Jason...
	+ Adventure 3: Tommy is finally freed from Rita's influence...
	+ Adventure 4: Tommy attempts to connect to his Zord...
	+ Adventure 5: Tommy teaches the other Rangers about summoning Golden Morphing Armor...
	+ Adventure 6: Scorpina battles against Kimberley after her Morpher starts to go off...
	+ Adventure 7: Scorpina discovers the truth about herself...
	+ Adventure 8: Scorpina transforms herself into the so-called 'Scorpion Queen' and battles against Rita...
	+ Adventure 9: Lord Zedd comes to Rita's moon base and creates the Z-Putties...
	+ Adventure 10: Ivan Ooze comes and takes control of Zack and Jason on Halloween night...
	+ Adventure 11: Lord Zedd allies himself with the Rangers and together they defeat Ivan Ooze...
	+ Adventure 12: The Rangers team up with the Teenage Mutant Ninja Turtles and together they battle against the Dragon Lord...
	+ Adventure 13: The Rangers and the TMNT save the day...
	+ Adventure 14: Lord Zedd celebrates Christmas with Rita and her minions...
	+ Adventure 15: Rito Revolto comes to help his sister regain control of her minions...
	+ Adventure 16: Billy Cranston battles against the Eye Ball monster from the Moon...
	+ Adventure 17: Rito returns home and has to steal some of his father's magic potions...
	+ Adventure 18: Rita makes Zedd fall in love with her...
	+ Adventure 19: The Rangers now have to battle against the combined power of Rita and Zedd...
	+ Adventure 20: Zedd and Rita finally leave Earth allowing peace to reign once more...
* The new heroes of Universe-2 battle against older evils in 20 'main-adventures'.
	+ Adventure 1:
* The Flash continues his battle against crime in 20 new 'main-adventures'.
	+ Adventure 1: Evan McCulloch becomes the Mirror Monarch and attempts to take the power of the Speed Force.
	+ Adventure 2: Mirror Monarch creates an army of himself and almost destroys Flash.
	+ Adventure 3: Flash defeats the Mirror Monarch.
	+ Adventure 4: Barry is kidnapped by an evil cult named "Cicada" and has his speed stolen.
	+ Adventure 5: The Speed Force goes out of control and accidentally starts a storm in Central City, leaking Dark Matter everywhere.
	+ Adventure 6: Skid Row has been deeply damaged due to the power of the Dark Matter...
	+ Adventure 7: Barry has to battle with the citizens of Skid Row alongside; Aster Wynd and Cisco Ramon.
	+ Adventure 8: Raven Shadowheart has been given extraordinary powers by the Speed Force. Powers to fight against the supervillain; Complete Carnage!
	+ Adventure 9: Raven becomes '**Radical**' and trains with Bloodwynd to fight against Complete Carnage.
	+ Adventure 10: Radical faces off against Complete Carnage for Central City!
	+ Adventure 11: Whilst looking for Radical, Barry discovers that Fuerza has been training the new Metahumans to stand up for themselves.
	+ Adventure 12: Someone is using Barry's identity as the Flash for their own purposes!
	+ Adventure 13: Iris goes after a team of criminals who stole McSnurtle...
	+ Adventure 14: Iris saves McSnurtle from the Central City mob.
	+ Adventure 15: Flash locates Radical but so does the **Cicada** group!
	+ Adventure 16: Flash, Radical, Bloodwynd and Vibe all battle against the Cicada group!
	+ Adventure 17: Flash and the Accelerated Man from Universe-X team up to save Central City!
	+ Adventure 18: Flash and the Accelerate Man save the city from the Cicada Group's interdimensional-bomb.
	+ Adventure 19: Wally West and Barry work together and try to save the city from a dangerous rift in the fabric of reality!
	+ Adventure 20: Barry races against the newly empowered; **David Hersch** for the fate of Central City.
* Oliver Queen continues to protect Star City from crime in 20 'main-adventures'.
	+ Adventure 1: Roy attempts to knock some sense into Oliver...
	+ Adventure 2: Green Arrow battles against Red Arrow with their souls colliding in one battle!
	+ Adventure 3: Oliver meets the Rag Man in the slums of Star City...
	+ Adventure 4: Oliver convinces Rag Man not to kill...
	+ Adventure 5: Onomatopoeia returns upgraded thanks to his new master!
	+ Adventure 6: Carrie Cutter attempts to become sane again only to be broken down piece by piece by Anarky...
	+ Adventure 7: Prometheus returns with Cupid and Onomatopoeia...
	+ Adventure 8: Anarky attempts to kill Rag Man...
	+ Adventure 9: Quentin Lance attempts to kill Anarky...
	+ Adventure 10: Anarky is finally defeated by Oliver, Roy and Rag Man...
	+ Adventure 11: Roulette is running an illegal Metahuman fighting arena and Dinah wants in!
	+ Adventure 12: Felicity Smoke is kidnapped by a group of Anarky fans...
	+ Adventure 13: Felicity escapes the Anarky fans and makes it to Roulette...
	+ Adventure 14: Dinah takes on El Diablo in the ring!
	+ Adventure 15: Felicity is revealed to be a Metahuman and is forced to fight Dinah...
	+ Adventure 16: Roy and Oliver arrive to help Dinah and Felicity.
	+ Adventure 17: Prometheus upgrades Anarky's fans into his own servants...
	+ Adventure 18: Prometheus is finally defeated!
	+ Adventure 19: Dinah and Felicity locate Roulette...
	+ Adventure 20: Dinah takes down Roulette in front of her entire organization.
* Team Terrific continue to protect Star City in 20 new 'main-adventures'.
	+ Adventure 1: Rex Mason is hated on by the media for the way he looks.
	+ Adventure 2: Jaime Reyes and Firestorm go on an adventure fighting a gang of thugs.
	+ Adventure 3: Firestorm attempts to ask out Killer Frost.
	+ Adventure 4: Ted Kord goes on an adventure with Booster Gold.
	+ Adventure 5: Mr. Terrific battles against Mister Terrible.
	+ Adventure 6: Mr. Terrific attempts to stop Mister Terrible from blowing up a building...
	+ Adventure 7: Firestorm fights against his former friend; David Drake...
	+ Adventure 8: David Drake almost kills Firestorm but in the process splits him back into two beings.
	+ Adventure 9: Paco Testas tells Jaime all his theories about Team Terrific.
	+ Adventure 10: Booster goes back in time by accident and meets Jonah Hex.
	+ Adventure 11: Booster helps Jonah fight against crime in an old western adventure before heading home.
	+ Adventure 12: Simon Stagg attempts to upgrade his body to be able to match Metamorpho...
	+ Adventure 13: Stagg is finally defeated and sent to Slabside.
	+ Adventure 14: Ronald Raymond and Martin Stein are enjoying being apart but a certain Nuclear Family want them back together!
	+ Adventure 15: Firestorm returns and battles against the Nuclear Family!
	+ Adventure 16: Mister Terrible returns with his new; Team Terrible and plans on destroying Team Terrific!
	+ Adventure 17: Mr. Terrific finally defeats Mister Terrible for good!
	+ Adventure 18: Multiplex attempts to destroy Team Terrific from the inside!
	+ Adventure 19: Multiplex defeats all the members of Team Terrific except one...
	+ Adventure 20: Skeets saves Team Terrific!
* Simon Baz continues the legacy of the Green Lanterns alongside Jessica Cruz in 20 new 'main-adventures'.
	+ Adventure 1: Jessica Cruz teams up with Courtney Whitmore to help the original Green Lantern; Alan Scott.
	+ Adventure 2: Jessica and Courtney save Alan from a group of thugs, descent from criminals Scott put behind bars.
	+ Adventure 3: Simon goes to Ch'p's home world to honor his fallen teacher, only to meet Kanjar Ro!
	+ Adventure 4: Simon battles against Kanjar Ro for the fate of Ch'p's world.
	+ Adventure 5: The Faceless Hunter comes to Earth and fights against Jessica Cruz.
	+ Adventure 6: Simon must go across the galaxy to find Jessica.
	+ Adventure 7: Simon goes up against the Faceless Hunter as Jessica discovers a new line of Manhunters being created.
	+ Adventure 8: Simon- tba
	+ Adventure ?: Ring of Volthoom