Goblins

Goblins were created by Cadien and Artifex.

## History

### Creation

After gifting the Mantarin species with colour, Artifex owed Cadien a favour. Cadien would later call this favour in by asking him for help in creating a new species: the goblins. He spawned them in seven different areas; the five major isles of Mydia, the western coast of Black Rock, and the area surrounding the Tree of Genesis. Each one was imbued with a different personality.

## Biology

Goblins are short creatures, usually between four and five feet in height, with lithe bodies. They have smooth green skin that is slightly more durable than that of a human. Although they tend to be physically weaker than the average human, they possess a remarkable agility, and a few are even born to be exceptionally smart and quick-witted. They will generally pick up skills much more quickly than the typical human.

Their eyes are sensitive to light, and thus they usually prefer dwelling in shaded environments such as forests and caves, with some even choosing to be nocturnal.

Goblins age and reproduce exceedingly quick; pregnancies last three months, they reach adulthood by the age of four, and they tend to die as they enter their twenties.

## Psychology

The goblins have seven bloodlines, based on the seven locations they were spawned in, and which bloodline a goblin is part of has an impact on their natural state of mind. The seven bloodlines are as follows:

* **The Bloodline of Whakarongo:** Goblins who claim descent from this region tend to favour cooperation and efficiency. This means they are more likely to work together in times of crisis, but they will usually put the needs of the many over the needs of the few.
* **The Bloodline of Pakohu:** Goblins of this land also favour cooperation, but out of compassion rather than pragmatism. They are a friendly people, open-minded toward other species and willing to lend a hand when needed, but they are also somewhat naive and trusting as a result.
* **The Bloodline of Korero:** The Goblins of this island are a relaxed and free-spirited group. They know their lifespan is short, so they opt to live in the moment and enjoy themselves when they can, but not to the extent that they neglect their long-term survival needs. They don't take well to discipline or strict authority figures.
* **The Bloodline of Taerenga:** These Goblins are also free-spirited, but their temperament differs significantly from their Korero brethren. Where the Korero goblins are calm, these ones are hot-headed, quick to argue and to challenge anyone who encroaches upon their lifestyle. They dislike living in large groups, and thus tribes and clans will usually fragment after reaching a certain size.
* **The Bloodline of Tawhiti:** These Goblins are also affected by their race's naturally short lifespan, but in a different way. There is so much to do, and they have so little time to do it. Thus, these goblins tend to be naturally cunning and ambitious, always plotting for new ways to get ahead or fulfill their goals - whatever those goals might be. They can often come across as fidgety, erratic, or impatient, yet despite their outward impatience some are willing to wait shocking amounts of time to see their plans fulfilled.
* **The Bloodline of Black Rock:** The Goblins of the Black Rock mountains are more aggressive than their islander cousins; some might even call them feral. They are drawn to leaders who possess strength, ferocity, and cunning. They are openly hostile to other species.
* **The Bloodline of Treeland:** The Goblins situated around the Tree of Genesis are a creative people, with a natural aptitude for the arts.