Attack Boat

The **Attack Boat** is a vehicle in Ravenfield.

## Characteristics

The Attack Boat is a slow-moving naval vehicle. It has 2500 health and is classified as heavy armor, making it invulnerable to small arms and explosive MG fire. It carries a total of 2 infantry units - The Helmsman and the Turret Gunner, each of whom control their own weapons system.

The Helmsman controls the artillery and the ship itself. The artillery fires a rocket mortar in a high arcing trajectory that can clear mountains and other obstacles. Each mortar deals 1200 damage and has a splash radius roughly equal to that of the Dagger rocket launcher. The distance at which mortars are lobbed is configured via the scroll wheel, and sits between 30 and 300m.

The Turret gunner has access to a high-powered Autocannon. Each shell deals 350 damage and flies with pinpoint accuracy and minimal drop-off.

## Advantages

The most immediate niche offered by the Attack boat is Maritime patrol and interception. No other vehicle is positioned to swiftly intercept enemy RHIBs quite as well as this one, and it can handily be used to control entire large bodies of water with just its cannon. The gun can also be used Against Air units with reasonable effectiveness, 2-hit killing and 4-hit killing the Buzzards and Cassowaries that might swoop in to attack it.

It's firepower can also be turned against the land of course, where its mortars can pulverize small groups of enemies and light vehicles alike. These mortars are particularly effective when employed against chokepoints like Archipelago's bridges, and against entrenched or concealed enemies. Because line of sight is not needed to fire mortars, it can effectively strike enemies over hills.

## Weaknesses

The Gunboat is one of the slowest vehicles in the entire game and does not have countermeasures. As such, every other combat vehicle has the potential to counter it.

A Tank can easily take a shot at the ship, which does massive damage, sinking it in no more than 3 hits. Most anti-armor weapons such as the TOW emplacement, Railgun, Hydra, Dagger and Scalpel can make short work of it as well. RHIBs with armed soldiers and the APC are also huge threats, as both are maneuverable and can approach it from water. Other gunboats can likewise pose a mild threat. The artillery is not a viable defensive strategy, leaving the turret gunner the sole occupant responsible for warding off attackers. The gunboat is also not a particularly responsive unit, so attackers can quickly sneak up its blind spots while it is busy engaging other targets.

Despite it's close-range Anti-Air capabilities, the Attack Boat still finds itself regularly preyed upon by all manner of aircraft, who will exploit the boat's massive profile to score easy hits from safe distances.

The mortars are also quite unwieldy, and are incapable of reacting quickly to changes in enemy movement. Even a sustained bombardment on a singular location can be thwarted by slight miscalculation, or by a bot ambling a few metres to the side of the targeted area.

## Gallery

Firing its artilleryEagle Attack BoatRaven Attack Boat
## Trivia

* As of EA23, Attack Boat is the only vehicle eponymous to its vehicle switch slot.
* The turret also appears to have a crudely drawn smiley face on it referred to as "Funny Boat" by SteelRaven7
* As of EA25, this is the last vehicle to have the old poly-texture