recursal/Fanatic-Fandom huggingface dataset:
Ohio Aviators

Aaron Garrison-76 Overall

Dorian Lawson-78 Overall

Russell Anthony-73 Overall

Eric Fox-87 Overall

Shawn Gibbs-81 Overall

The Ohio Aviators are a pre-created team in RB World 3. The team consists of Aaron Garrison, Dorian Lawson, Jalen Parks, Eric Fox, and Shawn Gibbs. This team is highly considered as one of the most overpowered teams because it has true stretch Eric Fox (the star of the team), who is a big man who can shoot from nearly anywhere. Shawn Gibbs, commonly known as "Shaq" because of his similarity to NBA player Shaquille O'Neal, both physical and statistically, is often use in the paint as a defensive stopper and a post scorer. Many players despise this build because players often use it to "dunk spam." Aaron Garrison provides another decent catch-and-shoot option in case the big duo are both guarded.

As of May 5th 2021 Jalen Parks was traded to Oakland Bulls and Russell Anthony was Traded from the Tucson Rebels

The team name "Aviators" refers to the Aviation Museum located in Dayton, Ohio, which is the largest Air Force Museum in the world.
Houston Heat

The Houston Heat are a preset RBA team located in Houston, Texas

## Houston Players

1. PG - Bill Francis (Shooting Playmaker) 81
2. SG - D.J Foster (Shooting Shot Creator) 81
3. SF - Jordan (Defending Slasher) 79
4. PF - Gerald Brown (Slashing Defending) 86
5. Terry Carter (True Defender) 81

## Team Intel

The team is pretty good and has good talent they are way better after the trades. The pg is a good playmaker who is a monster at mid-range and is good at shooting threes. The sg is also a monster in the midrange area but can shoot threes which is what the sg positions is supposed to do. The sf he is a good slasher, he can catch bodies shoot in the mid range area and drive to the basket. The PF one of my favorite he is a monster in the paint. He doesn't have any poster badges but he'll catch bodies 98% of the time he is also a really good defender. The C, he is a monster at defense. Well I mean he is a true defender. He can score in the post also and can catch bodies at a medium rate and he can also set good screens like the PF. Overall this team is great but overused but you can see why.

Credits: NinjaWarriorOfAwe
Minneapolis Wildcats

The Minneapolis Wildcats are a preset RBA team located in Minneapolis, Minnesota

## Section heading

The **Minneapolis Wildcats** starting 5 are Demarius Jones, Hendrick McDorthy, Quantavius Parks, Tracy Williams, Jim Boman.

Their star player is Quantavius Parks, who is an absolute layup demon, while having quite a small physical stat that does not stop him from scoring, when it comes to scoring, this man is an all rounder if used well.
Harlem Jazz

The Harlem Jazz are a preset RBA team located in Harlem, New York

PG-Joshua Robins-89 Overall

SG-Gregory Baines-75 Overall

SF-Thomas Ross-77 Overall

PF-Corin Welch-76 Overall

C-Ethan Thomas-84 Overall

Overall this team is a Great Team to use The PG is fast and very Accurate from mid range and can occasionally hit 3's and is Considered one of the Best PG's in the game. The SG is absolute beast despite being the lowest overall on the team He is a great 3 point shooter but is only good at shooting. the SF is a decent finisher and can hit 3's sometimes but otherwise isn't the player to go with if you decide to use this team. The PF is truly one of the most Underrated PF's And overall Players in the game He is a great Mid range threat and Pretty good at finishing He isn't going to catch bodies but He can Definitely Finish at the Rim and is also a Decent rebounder. The C is an Overall Rebounder and Defender he is also a great finisher and can catch bodies But isn't gonna hit those Mid range or 3 pointers.
Lich

> "*Ug, Again, it seems for every one of us there's two of them.*"
> ― Akane[source]
>
>

Liches are creatures of the Blood Realm, brought to Earth by the forces of HARVEST, when Famine manifested in the town of *Tsubaki.* Excluding servants of the other Horsemen, such as Malice, Fane, and Slaughette, most Liches are unintelligent, wrathful creatures, fearing the scourge of Courage, and wreaking havoc in both realms.

## Powers

Liches are not traditionally undead, despite appearing as such, they're actually byproduct of when a person reaches Courage, when someone overcomes the darkness of their hearts, that darkness escapes to the realm of Famine, who turns them into his servants.

A Lich does not need to eat, sleep, breath, or can be slowed down by mortal instruments, other then weapons created with COURAGE, everything just passed through the Lich. They have claws that can be used to manipulate events in the physical world, and more importantly, are some of the few creatures from HARVEST who can interact and harm people in the Waking World.

Lichs are also able to use the Magics of fear, though unlike the Shadowcasters, Tarots, or even Malice, their talent is innate, they can't learn more magic, but in trade are experts of what they have.

Even with all their power, Courage Users can normally dispatch a Lich pretty easily in the waking world (provided they can fight it without breaking The Pact
Sonic Advance 3

***Sonic Advance 3*** (ソニックアドバンス3 Sonikku Adobansu 3?) is a platform video game in the ***Sonic the Hedgehog series***, developed by Dimps and published by Sega resp. THQ for the Game Boy Advance. It was first released in North America on 8 June 2004, later in Japan on 17 June 2004 and finally in Europe on 18 June 2004. The game uses elements from ***Sonic Advance*** and ***Sonic Advance 2***, as well as allowing the player to choose an additional partner, who augments the player's actions.

## Plot

Dr. Eggman tears Earth apart using Chaos Control and Sonic and Tails are separated from Knuckles, Amy and Cream. The two begin to search for their friends and the source of the trouble (which is the separation of the Chaos Emeralds). But like always, Eggman is making everything from doomsday devices to kooky contraptions and is trying to vanquish Sonic once and for all. The most dangerous of these is G-merl, a super fighting robot made from the data of Emerl.

## Gameplay

Basic gameplay is identical to ***Sonic Advance*** and ***Sonic Advance 2***. This time however, ***Sonic Advance 3*** introduces a new game feature. ***Sonic Advance 3*** requires the player to select a playable character and a partner character to assist them. This is similar to ***Sonic the Hedgehog 2***: the player picks two characters and controls one while the other will just follow along controlled by the computer (or player two in multiplayer mode).

Additionally, players can use a special ability known as Tag Action; the player can pick up the teammate by holding Rgba, and then release it for special action.

## Artworks

### **Renders 2D**

Sonic the HedgehogMiles "Tails" ProwerKnuckles the EchidnaCream the RabbitAmy Rose
## Characters

### **Playable**

* Sonic the Hedgehog
* Miles "Tails" Prower
* Knuckles the Echidna
* Cream the Rabbit
* Amy Rose

## Videos

### **Voice Clips**

Sonic advance 3 all voice clipsSonic Advance 3 All Character Voice ClipsSonic Advance 3 Voice Collection (Nintendo Game Boy Advance)
Osamu Kashiwagi

**Osamu Kashiwagi** (柏木 修, *Kashiwagi Osamu*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Kashiwagi appears on two cards:

* *Quiet Man*: Osamu Kashiwagi [R]
* *Angry Man*: Osamu Kashiwagi [SSR]

## Gallery

Card for Nº 17 Osamu Kashiwagi (R).Card for Nº 18 Osamu Kashiwagi (SSR).Character icon for Nº 17 Osamu Kashiwagi (R).Character icon for Nº 18 Osamu Kashiwagi (SSR).
Courage Times Infinity Wiki

## Welcome to the Courage Times Infinity Wiki

Battling evil is hard work for the young hero Haruto Reo, but with the help of his friends, his courage, and the power of Infinity, he can make it through high school, battle evil, and defeat the Threat to Japan that is Mr. Malice. COURAGE TO INFINITY!

Photos and videos are a great way to add visuals to your wiki. Add one below!
Magic of Fear

Magic of Fear is the natural power of the Horsemen, the creatures of HARVEST are embodiment of it, and those who feel great fear, or are sources of great fear, unlock the powers.

Magic of Fear affects the mind of the user, slowly turning them into monsters of HARVEST.

## Known powers of Fear Magic Spells

* Mind Control
* Memory changing
* Nightmare Causing
* Controlling shadows
* controlling Dark Fire
* Teleportation
* Super Speed
* Shadow Weapons
* Darkvision
* Control Spirits of evil (Wind, Earth, Water, Fire)
* Willpower drainning
* Decay
* Soul stealing
* Soul replenishing
* Healing
* Necromancy
* Calming emotions
* Hightening emotions
* Scrying
* Destroying Wards (incredibly rare)

## Wards

One of the most useful abilities of Fear magic is Wards. Wards create an area where a certain type of creature or people are viscerally uncomfortable being. This effect is strong enough to even drive most (non magical) creatures of Harvest away. This works to a lesser extent in the waking world, causing great anxiety to those who cross over into a Ward. Those who know about Wards in the waking world (users of Courage), can overcome the effect easily, but mortals tend to turn tails and leave instead of bearing the crushing fear. Wards are the primary reason Tarots are accepted by Courage users as a grim necessity.
Warlock

Warlocks are Shadowcasters who have gone unchecked for too long, or powerful Tarots who failed to uphold their virtue. They are powerful creatures of HARVEST who can use magic as well as be physically powerful, because they were once human, they can cross over into the Waking World, and as such, are a threat to both The Pact and Humanity. They have lost their souls totally, and as such, only mimic human emotions.

There are rumors of even more powerful versions of Warlocks, created from Courage Magic users who used magic selfishness, but if they are real, they are either masters at hiding, or never leave any traces of people to report on them.
Magic

Magic exists from beyond EARTH, there are many types of magic, each with their own powers and risk, but they can be broadly defined by either Magic of Fear, or Magic of Courage.

See: Magics of Fear, Magic of Courage, Shadowcasters, and Tarots.

## Rules of Magic

* Magic is strongest in the realm of HARVEST
* Using magic outside HARVEST is ALWAYS a breech of The Pact if seen. (however, Famine often lets the use of Fear Magic slide due to the fact it advances his goals)
* Magic in the Waking World is very taxing.
* Selfish use of Magic of Courage corrupts the user, unlike Fear magic which always passively corrupts regardless.
Tarot

A Tarot is a Magic User who harnesses the power of Fear magic, but devotes themselves to following a guiding virtue that prevents themselves from being lost to the darkness like Shadowcasters. These virtues are normally embodied by the major arcana of tarot cards, which is where the shorthand comes from.

Tarots are useful, but not always trusted, Courage Wielders have good reason to, the only thing separating a Sane Tarot from a crazed shadowcaster is the Tarots conviction to their virtue, if they fail for whatever reason, or question themselves too thoroughly, they risk going insane and accidentally creating a Warlock

Most Courage users know a Tarot, as Courage magic is difficult for even the most convicted to wield, and an expert Fear magic user is invaluable against the most powerful beasts of HARVEST due to their ability to create Wards.
HARVEST

The realm of Famine, this shadow realm is an inversion of Japan. Filled with nightmarish creatures, slipping into the real world through the weakening of Courage.

HARVEST was once so separate that it was simply a sightless void of darkness filled with monsters, but now that Famine can reach Japan, it is now a reflection of the world Famine (and by extension, Malice) wishes to create.
Infinity

Infinity is the most famous artifact of COURAGE

## Abilities

Courage manifests as a massive sword of twilight, sparkling with the brightness of the stars. Created from the eye of Courage, it is a weapon that can see through the darkness and smite those who would harm the Waking World.

Courage allows the user to summon forth power magics of Courage, at least as strong as the strongest Fear caster, Malice. It also has an affect on lesser creatures of Harvest, at the mere sight of the weapon, smaller creatures will flee, too intimidated by the virtue of the weapon.
Sotaro Komaki

**Sotaro Komaki** (古牧 宗太郎, *Komaki Sōtarō*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Komaki appears on two cards:

* *The "Dragon's" Master*: Sotaro Komaki [SR]
* *Way to Enlightenment*: Sotaro Komaki [SSR]

## Gallery

Card for Nº 28 Sotaro Komaki (SR).Card for Nº 138 Sotaro Komaki (SSR).Character icon for Nº 28 Sotaro Komaki (SR).Character icon for Nº 138 Sotaro Komaki (SSR).
Shinji Tanaka

**Shinji Tanaka** (田中 シンジ, *Tanaka Shinji*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Shinji appears on one card:

* *The "Dragon's" Sworn Brother*: Shinji Tanaka [SSR]

## Gallery

Countdown for the release of the first Yakuza game's story chapter.Card for Nº 19 Shinji Tanaka (SSR).Character icon for Nº 19 Shinji Tanaka (SSR).
Al-Ice

**Al-Ice** is a character featured in Martha's dreams in the episode Verb Dog: When Action Calls. Her name is a cross between Alice Boxwood and "ice" due to her ice powers. She does not exist in the show's "reality".

## Appearance

Al-Ice looks just like Alice Boxwood except she wears navy blue boots and matching fingerless gloves, a light blue jumpsuit with lighter-blue patterns in the shape of icicles on the neck and thighs. Her suit has pale-blue woolly ruffs on the neck, cuffs and foot holes. She wears a navy blue belt with a white buckle. She also has on a light blue helmet with the icicle pattern and navy blue goggles.

## Abilities

She can leap more than twice her own height. She can also shoot ice out of her gloves, hence her name. Most of the time, she can control when she does it, but when she laughs, she does it uncontrollably.

## Role

She and The TD 603 were playing cards in their tree house when Martha and Ronald Boxwood (disguised as Dr R) showed up. Al-Ice recognized Dr R as being "pesky" and tried to defeat him by freezing him. However, Martha, at that stage, thought Dr R was her sidekick and that Al-Ice was being mean, so she used her verb powers to make Al-Ice giggle and spurt ice uncontrollably, freezing herself. Eventually, it's revealed that Al-Ice was Martha's friend but Ronald turned her against her, however, (possibly due to it being a dream), Martha didn't recognize Al-Ice on her first scene. Al-Ice later appeared in another dream, in which she helped Martha (along with the TD 603 and Helen Lorraine's dream counterpart) arrest Ronald and then Martha made Al-Ice and the rest of the team fly.
The Martha Show

The Martha Show is a two part season opener to Martha Speaks season three.  It aired on October 11, 2010.

## Summary Part 1

**Part 1**: Martha has been offered a chance to host a children's TV show with her friends! The gang tries to agree on the perfect kids' show.

## Vocabulary Part 1

genre, drama, educational, merchandise, style, comedy, co-star, medical, program, watch, script

## Summary Part 2

**Part 2**: Having your own kids' show is more complicated than Martha expected. Our talking dog comes up with a whale of a show, starring the Bookbots. But is her new partner — or TV — ready for it?

## Vocabulary Part 2

pilot, imaginative, suspense, depict, duo, viewers, children, pirate, whale
Mayumi Seto

**Mayumi Seto** (瀬戸 真弓, *Seto Mayumi*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Mayumi appears on four cards:

* *Beyond Revenge*: Mayumi Seto [R]
* *Feelings in My Heart*: Mayumi Seto [SSR]
* *Blushing Santa*: Mayumi Seto (Santa) [SSR]
* *Swaying in the Sea Breeze*: Mayumi Seto (Summer Holidays) [SSR]

## Gallery

Card for Nº 2 Mayumi Seto (R).Card for Nº 78 Mayumi Seto (Santa) (SSR).Card for Nº 133 Mayumi Seto (Summer Holidays) (SSR).Card for Nº 150 Mayumi Seto (SSR).Character icon for Nº 2 Mayumi Seto (R).Character icon for Nº 78 Mayumi Seto (Santa) (SSR).Character icon for Nº 133 Mayumi Seto (Summer Holidays) (SSR).Character icon for Nº 150 Mayumi Seto (SSR).
Shun Akiyama

**Shun Akiyama** (秋山 駿, *Akiyama Shun*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Akiyama appears on five cards:

* *Owner of Sky Finance*: Shun Akiyama [R]
* *Just a Short Break*: Shun Akiyama [SR]
* *Start Signal for Counterattack*: Shun Akiyama [SSR]
* *Red-Nosed Moneylender*: Shun Akiyama (Reindeer) [SSR]
* *Enjoying the Festival*: Shun Akiyama (Festival) [SSR]

## Gallery

Card for Nº 3 Shun Akiyama (R).Card for Nº 4 Shun Akiyama (SR).Card for Nº 77 Shun Akiyama (Reindeer) (SSR).Card for Nº 97 Shun Akiyama (SSR).Card for Nº 121 Shun Akiyama (Festival) (SSR).Character icon for Nº 3 Shun Akiyama (R).Character icon for Nº 3 Shun Akiyama (SR).Character icon for Nº 77 Shun Akiyama (Reindeer) (SSR).Character icon for Nº 97 Shun Akiyama (SSR).Character icon for Nº 121 Shun Akiyama (Festival) (SSR).
Courage

Courage is the primary force that allows people from the real world to face off against the evils of HARVEST

Courage is both an entity, and a state of being. Courage has long since been wounded by the combined efforts of the Four Horsemen, unable to directly protect Japan from the forces of evil, it instead seeks out those among the places HARVEST manifests, and offers them a fragment of it's power, in order to allow humans to stand up against the darkness.Weapons of Courage come in two categories, weapons that have been infused with the power of a virtue, or, weapons forged from a fragment of Courage.

## Courage [Entity]

Very little is known of Courage, other then it has been dying for a long time, it once protected Japan from the entities from before time, known colloquially as the Horsemen. While it can no longer physically manifest in either HARVEST or the Waking World, it can still transfer it's power to humans. Artifacts of it's power exists in both realms, such as INFINITY, a sword foraged from it's broken eye, designed to kill the Horsemen.

## Weapons of Virtue

Weapons of Virtues are items that were of great emotional resonance to their user, and when brought to use by those who have unlocked their courage, they can harm creatures of HARVEST.

Weapons of Virtue are physical items, but unlike normal tools, they have some unique features.

* Emotional Resonance: These items have to have some strong emotional tie to the user, and the emotion must be positive or bittersweet.
* Restrictions: Guns, Knives, and blades cannot be weapons of Virtue, due to the fact they are inherently clouded by emotions of violence, hatred, fear, and anger. Weapons such as baseball bats, shovels, or paintball guns, however, can be, as long as the emotional tie is stronger then the passive weariness of the item.
* The item is inherently strengthened by it's nature as an item of virtue. A wooden baseball bat can dent a metal door with a heavy swing, or block the claw of a monster of HARVEST without fear, however, the need to uphold The Pact sometimes makes this a flaw.

## Weapons of Courage

Weapons of Courage are incredibly rare, (the most known one being INFINITY), they are forged from the dying body of Courage, and allow it's wielder, even those who have not achieved Courage, to fight back against the forces of HARVEST. They are so strong, they are even rumored to be able to kill Horsemen. To those who are not exposed to Courage, their brain subconsciously ignores weapons of Courage, meaning that it's the one kind of weapon that can be used to fight creatures of HARVEST in the Waking World, without fear of The Pact
Taiga Saejima

**Taiga Saejima** (冴島 大河, *Saejima Taiga*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Saejima appears on four cards:

* *"Eighteen Count"*: Taiga Saejima [R]
* *Quiet Fierce Tiger*: Taiga Saejima [SR]
* *Awakening Tiger*: Taiga Saejima [SSR]
* *Day of the Hit*: Taiga Saejima (1985) [SSR]

## Gallery

Card for Nº 7 Taiga Saejima (R).Card for Nº 8 Taiga Saejima (SR).Card for Nº 9 Taiga Saejima (SSR).Card for Nº 100 Taiga Saejima (1985) (SSR).Character icon for Nº 7 Taiga Saejima (R).Character icon for Nº 8 Taiga Saejima (SR).Character icon for Nº 9 Taiga Saejima (SSR).Character icon for Nº 100 Taiga Saejima (1985) (SSR).
Yakuza Online Wiki

## Welcome to the Yakuza Online Wiki

Shirtless Japanese men fight each other on top of buildings and do silly things.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Makoto Date

**Makoto Date** (伊達 真, *Date Makoto*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Date appears on three cards:

* *Pursuer of Truth*: Makoto Date [R]
* *Moment of Respite*: Makoto Date [SSR]
* *Trigger of Resolve*: Makoto Date (2007) [SSR]

## Gallery

Card for Nº 12 Makoto Date (R).Card for Nº 13 Makoto Date (SSR).Card for Nº 140 Makoto Date (2007) (SSR).Character icon for Nº 12 Makoto Date (R).Character icon for Nº 13 Makoto Date (SSR).Character icon for Nº 140 Makoto Date (2007) (SSR).
Satomi Asakura

**Satomi Asakura** (朝倉 里美, *Asakura Satomi*?) is a character who appears in ***Yakuza Online***.

## Gallery

Card for Nº 70 Satomi Asakura (N).Card for Nº 83 Satomi Asakura (SSR).Character icon for Nº 70 Satomi Asakura (N).Character icon for Nº 83 Satomi Asakura (SSR).Satomi Asakura Icon.pngCharacter icon for an unreleased card.
Yuri

**Yuri** (ユリ?) is a character who appears in ***Yakuza Online***.

## Gallery

Card for Nº 43 Yuri (R).Card for Nº 44 Yuri (SR).Card for Nº 45 Yuri (SSR).Card for Nº 76 Yuri (SSR).Character icon for Nº 43 Yuri (R).Character icon for Nº 44 Yuri (SR).Character icon for Nº 45 Yuri (SSR).Character icon for Nº 76 Yuri (SSR).
Ichiban Kasuga

Ichiban Kasuga (春日 一番, Kasuga Ichiban) is the main protagonist of Ryu ga Gotoku Online and the main protagonist of the Yakuza series from Yakuza: Like a Dragon onward.

## Gameplay

### Cards

Kasuga appears on four cards:

* *Rock Bottom Dragon*: Ichiban Kasuga [R]
* *Happy New Year!*: Ichiban Kasuga (Haori & Hakama) [SSR]
* *Let's Get Excited!*: Ichiban Kasuga (Festival) [SSR]
* *Heir to the Dragon*: Ichiban Kasuga (Final Battle) [SSR]

## Gallery

Card for Nº 1 Ichiban Kasuga (R).Card for Nº 80 Ichiban Kasuga (Haori & Hakama) (SSR).Card for Nº 122 Ichiban Kasuga (Festival) (SSR)Card for Nº 149 Ichiban Kasuga (Final Battle) (SSR)Character icon for Nº 1 Ichiban Kasuga (R).Character icon for Nº 80 Ichiban Kasuga (Haori & Hakama) (SSR).Character icon for Nº 122 Ichiban Kasuga (Festival) (SSR).Character icon for Nº 149 Ichiban Kasuga (Final Battle) (SSR).Character icon for Ichiban with short hair as he appears in the first chapter.
Akira Nishikiyama

**Akira Nishikiyama** (錦山 彰, *Nishikiyama Akira*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Nishikiyama appears on three cards:

* *Follower of the "Dragon"*: Akira Nishikiyama [R]
* *The Night the Demon Awakes*: Akira Nishikiyama [SR]
* *Ruthless Assassin's Bullet*: Akira Nishikiyama [SSR]

## Gallery

Countdown for the release of the first Yakuza game's story chapter.Card for Nº 14 Akira Nishikiyama (R).Card for Nº 15 Akira Nishikiyama (SR).Card for Nº 16 Akira Nishikiyama (SSR).Character icon for Nº 14 Akira Nishikiyama (R).Character icon for Nº 15 Akira Nishikiyama (SR).Character icon for Nº 16 Akira Nishikiyama (SSR).
Daisaku Minami

**Daisaku Minami** (南 大作, *Minami Daisaku*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Minami appears on two cards:

* *Hobby Time*: Daisaku Minami [SR]
* *Heavy Drinker's Specialty*: Daisaku Minami [SSR]

## Gallery

Card for Nº 27 Daisaku Minami (SR).Card for Nº 112 Daisaku Minami (SSR).Character icon for Nº 27 Daisaku Minami (SR).Character icon for Nº 112 Daisaku Minami (SSR).
Suzu Akutsu

**Suzu Akutsu** (阿久津 涼, *Akutsu Suzu*?) is a character who appears in ***Yakuza Online***.

## Gallery

Card for Nº 37 Suzu Akutsu (R).Card for Nº 38 Suzu Akutsu (SR).Card for Nº 39 Suzu Akutsu (SSR).Character icon for Nº 37 Suzu Akutsu (R).Character icon for Nº 38 Suzu Akutsu (SR).Character icon for Nº 39 Suzu Akutsu (SSR).
Toko Higashide

**Toko Higashide** (東出 塔子, *Higashide Tōko*?) is a character who appears in ***Yakuza Online***.

## Gallery

Card for Nº 50 Toko Higashide (R).Card for Nº 51 Toko Higashide (SSR).Card for Nº 94 Toko Higashide (SSR).Character icon for Nº 50 Toko Higashide (R).Character icon for Nº 51 Toko Higashide (SSR).Character icon for Nº 94 Toko Higashide (SSR).
The Breach

A term for the location over Japan where COURAGE was struck down, it's a fatal weakness in the defense of Japan from HARVEST, and as such, where all the sources of evil through the series originate from.

Created when Courage finally did battle with War, they each laid a fatal blow on the other. While War now hides, unable to even move to defend itself, Courage is no longer able to Manifest in the Waking World or in HARVEST, meaning that the breach is undefended, and allowed Malice to slip into the world, paving the path for HARVEST and Famine to follow.

As of Season 12, the breach is closed (for now), however, beings of Harvest are still slipping through because of Malice's Machiavellian schemes...
Futoshi Shimano

**Futoshi Shimano** (嶋野 太, *Shimano Futoshi*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Shimano appears on one card:

* *Raging Tyrant*: Shimano Futoshi [SSR]

## Gallery

Countdown for the release of the first Yakuza game's story chapter.Card for Nº 20 Futoshi Shimano (SSR).Character icon for Nº 20 Futoshi Shimano (SSR).
Daigo Dojima

**Daigo Dojima** (堂島 大吾, *Dōjima Daigo*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Daigo appears on two cards:

* *Sixth Chairman of the Tojo Clan*: Daigo Dojima [SSR]
* *Roaming Young Lion*: Daigo Dojima (2006) [SSR]

## Gallery

Card for Nº 118 Daigo Dojima (SSR).Card for Nº 143 Daigo Dojima (2006) (SSR).Character icon for Nº 118 Daigo Dojima (SSR).Character icon for Nº 143 Daigo Dojima (2006) (SSR).
Shadowcasters

Fear Magic users who have lost their minds, but are not strong enough to become Warlocks yet.

Shadowcasters are terrifying to those who wield Courage, as they are still technically people, sometimes those who have simply been overcome by their emotions. They can be saved with the power of Courage Magic, but for most, they are so far gone they don't want to be saved, and will instead attack and destroy anyone who stands in the way of their goal, whatever that may be, from becoming Class President to getting revenge on someone who's wronged them.
Goro Majima

**Goro Majima** (真島 吾朗, *Majima Gorō*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Majima appears on four cards:

* *Mad Dog of Shimano*: Goro Majima [R]
* *Survival of the Fittest*: Goro Majima [SSR]
* *President of Majima Construction*: Goro Majima (2006) [SSR]
* *Manager of Cabaret Grand*: Goro Majima (1988) [SSR]

## Gallery

Card for Nº 5 Goro Majima (R).Card for Nº 6 Goro Majima (SSR).Card for Nº 113 Goro Majima (2006) (SSR).Card for Nº 131 Goro Majima (1988) (SSR)Character icon for Nº 5 Goro Majima (R).Character icon for Nº 6 Goro Majima (SSR).Character icon for Nº 113 Goro Majima (2006) (SSR).Character icon for Nº 131 Goro Majima (1988) (SSR).Character icon for Nº 113 as it could be found in the files before it was released.
Haruka Sawamura

**Haruka Sawamura** (澤村 遥, *Sawamura Haruka*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Haruka appears on five cards:

* *The "Dragon's" Beloved Daughter*: Haruka Sawamura [R]
* *Shining Stage*: Haruka Sawamura [SSR]
* *Awoken Princess*: Haruka Sawamura [Legend SSR]
* *Sentimental Daybreak*: Haruka Sawamura (Furisode) [SSR]
* *Ten Billion Yen Girl*: Haruka Sawamura (2005) [SSR]

## Gallery

Card for Nº 10 Haruka Sawamura (R).Card for Nº 11 Haruka Sawamura (SSR).Card for Nº 81 Haruka Sawamura (Furisode) (SSR).Card for Nº 117 Haruka Sawamura (2005) (SSR).Card for Nº 137 Haruka Sawamura (SSR).Character icon for Nº 10 Haruka Sawamura (R).Character icon for Nº 11 Haruka Sawamura (SSR).Character icon for Nº 81 Haruka Sawamura (Furisode) (SSR).Character icon for Nº 117 Haruka Sawamura (2005) (SSR).Character icon for Nº 137 Haruka Sawamura (SSR).Character icon for an unreleased card.
Teru Yamada

**Teru Yamada** (山田 照, *Yamada Teru*?) is a character who appears in ***Yakuza Online***.

## Gallery

Card for Nº 46 Teru Yamada (R).Card for Nº 47 Teru Yamada (SR).Card for Nº 82 Teru Yamada (Furisode) (SSR).Card for Nº 116 Teru Yamada (SSR).Character icon for Nº 46 Teru Yamada (R).Character icon for Nº 47 Teru Yamada (SR).Character icon for Nº 82 Teru Yamada (Furisode) (SSR).Character icon for Nº 116 Teru Yamada (SSR).
Shotaro Hino

**Shotaro Hino** (火野 正太郎, *Hino Shōtarō*?) is a character who appears in ***Yakuza Online***.

## Gallery

Card for Nº 40 Shotaro Hino (N).Card for Nº 41 Shotaro Hino (SR).Card for Nº 42 Shotaro Hino (SSR).Card for Nº 145 Shotaro Hino (SSR).Character icon for Nº 40 Shotaro Hino (N).Character icon for Nº 41 Shotaro Hino (SR).Character icon for Nº 42 Shotaro Hino (SSR).Character icon for Nº 145 Shotaro Hino (SSR).
Ai Kumakiri

**Ai Kumakiri** (熊切 愛, *Kumakiri Ai*?) is a character who appears in ***Yakuza Online***.

## Gallery

Card for Nº 54 Ai Kumakiri (R).Card for Nº 55 Ai Kumakiri (SR).Card for Nº 146 Ai Kumakiri (SSR).Character icon for Nº 54 Ai Kumakiri (R).Character icon for Nº 55 Ai Kumakiri (SR).Character icon for Nº 146 Ai Kumakiri (SSR).
Gary Buster Holmes

**Gary Buster Holmes** (ゲイリー・バスター・ホームズ, *Geirī Basutā Hōmuzu*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Gary appears on two cards:

* *Reinstated Champion*: Gary Buster Holmes [N]
* *The Champion's True Strength*: Gary Buster Holmes [SSR]

## Gallery

Card for Nº 35 Gary Buster Holmes (N).Card for Nº 148 Gary Buster Holmes (SSR).Character icon for Nº 35 Gary Buster Holmes (N).Character icon for Nº 148 Gary Buster Holmes (SSR).
Mitsuo Yasumura

**Mitsuo Yasumura** (安村 光雄, *Yasumura Mitsuo*?) is a character who appears in ***Yakuza Online***.

## Gallery

Card for Nº 123 Mitsuo Yasumura (Festival) (SSR).Card for Nº 151 Mitsuo Yasumura (SSR).Character icon for Nº 123 Mitsuo Yasumura (Festival) (SSR).Character icon for Nº 151 Mitsuo Yasumura (SSR).Character icon for Nº 123 as it could be found in the files before it was released.Character icon for an unreleased card.
Kaoru Sayama

**Kaoru Sayama** (狭山 薫, *Sayama Kaoru*?) is a character who appears in ***Yakuza Online***.

## Gameplay

### Cards

Sayama appears on two cards:

* *Yakuza Killer*: Kaoru Sayama [R]
* *Detective Chasing the Truth*: Kaoru Sayama [SSR]

## Gallery

Card for Nº 21 Kaoru Sayama (SR).Card for Nº 90 Kaoru Sayama (SSR).Character icon for Nº 21 Kaoru Sayama (SR).Character icon for Nº 90 Kaoru Sayama (SSR).
Batwoman

## Profile

* **Age**: 20's
* **Height**: 5'11"
* **Weight**: 141 pounds
* **Background**: **Katherine Kane** is an army brat, who was expelled from West Point, a military academy, for being a lesbian. She went on to become a vigilante outfitted with military-grade weaponry and inspired by Batman, **Batwoman**.

## Physical Feats

* **Strength**: Kate can shatter stone statues with her bare hands and a single punch. She also survived being stabbed in the heart and shrugged off no-holds-barred punches from Bane and Killer Croc.
* **Speed**: Kate has been a trained parkourist and gymnist her entire life.
* **Skills**: Her fighting style is a hybrid of basic hand-to-hand combat, boxing, Krav Maga, Tae Kwon Do, and Judo. She also survived the Sahara with no supplies, meaning she's a master survivalist.
* **Intelligence**: Batwoman is fluent in English, French, Portuguese, Hebrew, and Yiddish. She also received FBI training, and is thus a great detective.
* **Experience**: She was raised by an Army colonel, so military protocol has been her life.
Kratos

## Profile

* **Age:** Centuries old
* **Height:** 6'6"
* **Weight:** 240 pounds
* **Background:** Kratos was a Spartan general and demigod, son of Zeus. In an act of desperation, he swore his life to Ares, the Greek God of War, who used him as his personal assassin, the **Ghost of Sparta**. This was until Ares tricked him into slaughtering his family in an attempt to harden him into a great warrior, so Kratos betrayed and killed him, becoming the new God of War. After a falling out with the other Gods, Kratos singlehandedly toppled the entire Greek Pantheon, and tried escaping to Scandanavia for a new life, only for it all to happen again with the Norse Pantheon.

## Physical Feats

* **Strength:** Strong enough to stop Titans trying to crush him with his bare hands.
* **Speed:** Thanks to the Boots of Hermes, he's faster than lightning bolts.
* **Skills:** He has intense pyrokinesis, hydrokinesis, electrokinesis, and control over the dead.
* **Intelligence:** Though he's very easy to trick and betray, he's still very good at solving ancient puzzles.
* **Experience:** He spent his early life as a Spartan general and the rest of his immortal life as the God of War. He's also been killed three times and dragged himself out of Hell each time.

## Weapons

* **Blades of Chaos:** A pair of short swords given to him by Ares capable of piercing anything, infused with fiery magic and seared to his forearms by chains. These chains also let him swing the blades around like whips, giving him significant range.
* **Blade of Olympus:** A giant broadsword stolen from Zeus that can materialize out of thin air and can slay Gods and Titans, as well as breathe shockwaves of disintegrating energy.
* **Nemean Cestus:** A pair of metal gauntlets Kratos stole from Hercules that let him punch through stone floors and generate shockwaves.
* **Bow of Apollo:** A magical bow that shoots fire arrows with the speed of a machine gun.
* **Claws of Hades:** A pair of claws stolen from Hades that mechanically function similar to the Blades of Chaos, but act more as hookswords that can literally tear the souls out of Gods and Titans .

## Equipment

* **Golden Fleece:** A shoulder guard that can absorb any projectile attack and redirect the explosive energy back to the opponent.
* **Boots of Hermes:** A pair of boots stolen from Hermes that let Kratos run so fast he can go up 90 degree angles.
* **Icarus Wings:** A pair of wings torn straight from Icarus's back that sprout out of Kratos's back on command and let him soar.
Magic of Courage

Magic of Courage is the opposite of magic of Fear, relying on a users willingness and faith in themselves and their friends in order to change reality for the betterment of life. Courage Magic wielders are hard to come by, even among Courage users, as to wield it, the user must be Pure of Heart, Spirit, Soul, and Essence. And even if they are, they must be taught, which is something hard to find, as Courage users who misuse their powers even once risk becoming something even worse then a Warlock

## List of Courage Magic Spells Known

* Healing
* Mending
* Emotional Calming
* Empathy Creating
* Telepathy
* Empowerment
* Bane HARVEST
* Banishing
* Soul returning
* Soul clensing
* Lie detecting
* Bond Creating
* Binding magic
Batman

## Profile

* **Age:** 42
* **Height:** 6'2"
* **Weight:** 210 pounds
* **Background: Bruce Wayne** was the eight year old son of the Waynes, Gotham City's most prized billionares, when they were tragically gunned down in an alleyway right before his eyes. To assure another little boy will never be traumatized like that ever again, Bruce trained to become an unstoppable vigilante and terrifying urban legend among the criminal underworld: **Batman**.

## Physical Feats

* **Strength:** Bruce Wayne can bench press 1,000 pounds and leg press 2,500 pounds. He also completely recovered from having his back snapped in half in only 4 months.
* **Speed:** Batman has dodged perfectly-aimed bullets after they were fired before, though automatic fire is usually too fast for him.
* **Skills:** Bruce Wayne endured eight years of vigorous ninja training under the tutelage of  Master Kirigi, where he became a master at stealth, silent takedowns, and 127 different martial arts.
* **Intelligence:** One of Batman's many titles is "The World's Greatest Detective". He's a master escape artist and has a contingency plan to take down the entire Justice League, including himself. He's also hooked up to the Batcomputer, the most advanced supercomputer on the planet.
* **Experience:** Despite being a normal human, Batman founded the Justice League and defeated Superman. He also has ten-twelve years of nonstop crimefighting experience under his belt, and has effortlessly defeated Bane  and Deathstroke.

## Weapons

* **Batarangs:** Bat-shaped shurikens that come in explosive, remote-controlled, and electric variants.
* **Grappling Gun:** A harpoon gun the size of a pistol that can also be used for assistance in parkour.
* **Shock Gloves:** A pair of electric gauntlets strong enough to power entire generators.

## Equipment

* **Batsuit:** A lightweight exoskeleton that makes him bulletproof, knife-resistant, and fire-resistant. It also comes with a cape that functions like a flightsuit, as well as bladed gauntlets and steel-toed boots. Finally, its cowl has a built-in "Detective Vision" HUD that provides x-ray vision, night-vision, and allows Batman to read people's vitals.
* **Utility Belt:** A vast yet compact storage compartment for all of his weapons and equipment.
* **Smoke Pellets:** Instant-acting smoke grenades that give a strong illusion of him disappearing in the blink of an eye.
Spider-Man

## Profile

* **Age:** 23
* **Height:** 5'10"
* **Weight:** 167 pounds
* **Background: Peter Parker** was an orphan raised by his aunt and uncle, and a nerdy outcast among his peers. He was bitten by a radioactive spider on a science field trip his sophomore year, which gave him a superhuman prowess. He instinctively used them for his selfish wants and got his Uncle Ben killed, so under the motto of "With great power comes great responsibility," Peter became your friendly neighborhood **Spider-Man**.

## Physical Strength

* **Strength:** Normally, like a spider, Spider-Man can lift up to 100 times his own weight, which makes him strong enough to juggle cars. In one legendary moment, however, he garnered the will to lift 130 tons of raw steel off his back. Also like a spider, he can shrug off essentially any fall no matter how brutal.
* **Speed:** Thanks to Spidey Sense, he's fast enough to dodge automatic fire and lightning bolts.
* **Skills:** A master freerunner who has developed his own, agility-centered martial art.
* **Intelligence:** Peter Parker is a science major with a 250 IQ. Spider-Man also has Spidey Sense, which allows him to process his surroundings so fast that it gives his brain the illusion that time is frozen.
* **Experience:** Started fighting crime when he was 15.

## Weapons

* **Web-Shooters:** Wrist-mounted web projectors that can act as twin grappling guns and provide a very effective means of transportation that compliment Spider-Man's parkour. The Web Fluid is as strong as steel, dissolves after an hour, and makes for a very effective restraint.

## Equipment

* **Spidey-Suit:** The Spidey-Suit is by no means meant to act as armor, and is simply skin-tight spandex made to compliment Peter's agility. The lenses do act as effective sunglasses, however, and the belt provides plenty of backup Web Cartridges for his Web-Shooters.
Raiden (Metal Gear)

## Profile

* **Age:** Around35
* **Height:** 5'10"
* **Weight:** Unknown
* **Background: Jack the Ripper** was a child soldier in the First Liberian Civil War, where he was orphaned, forcibly adopted, and mentored by Solidus Snake. Jack when on to become a pawn of The Patriots under the FOXHOUND codename **Raiden**, where he befriended Solid Snake and slayed Solidus on a faux mission. Disillusioned, he later upgraded to a cyborg ninja mercenary and bodyguard.

## Physical Feats

* **Strength:** Can toss around EXCELSUS and countless RAYs, several hundred ton battle tanks. He's also virtually invincible since everything below his neck is a replaceable cyborg body, and once got ran over by a beached battleship and recovered within hours.
* **Speed:** Like any true cyborg ninja, Jack can slice mid-air bullets in half.
* **Skills:** Elite commando training through VR and further ninja training. He mixes his master swordsmanship with Capoeira. He also has electrokinesis mastered thanks to a perpetual lightning bolt-like electric current going through his exoskeleton.
* **Intelligence:** Nothing notable.
* **Experience:** Raiden has been a soldier since he was a toddler, and defeated Solidus Snake fair and square in a sword fight.

## Weapons

* **High-Frequency Blade:** A high-tech katana that slices through matter on a molecular level, making it the perfect killing machine for anything no matter how durable.

## Equipment

* **Cyborg Ninja Exoskeleton:** An easily replaceable full-body exoskeleton that gives Raiden his superhuman prowess.
Guts

## Profile

* **Age:** 24
* **Height:** 6'8"
* **Weight:** 253 pounds
* **Background:** Guts was birthed from a hung corpse and raised by a travelling crew of mercenaries. He was hardened into a cold-blooded killing machine thanks to years of war and getting physically, emotionally, and sexually abused as a toddler. In his teenage years, he became a wandering mercenary who landed in the Band of the Hawk, which became his family, especially with its leaders Casca and Griffith. However, Griffith sacrificed the Band of the Hawk in a deal with the devils, so Guts became a demon-slayer hellbent on taking his revenge.

## Physical Feats

* **Strength:** Guts can swing around the Dragonslayer with utmost ease and elegance. The Dragonslayer is 600 pounds of solid iron. He's strong enough to effortlessly decapitate horses with one swing. Thanks to the Berserker Armor, he absolutely cannot go down until his final drop of blood is spilt.
* **Speed:** Fast enough to dodge lightning.
* **Skills:** He once singlehandedly killed a hundred men in a row in only a couple hours, without stopping for a single breath.
* **Intelligence:** Though not particularly educated, Guts is a genius when it comes to making up unorthodox but effective tactics on the fly in the middle of a battle.
* **Experience:** Guts has been fighting and training nonstop literally his entire life, and is known as "The Hundred Man Slayer" for a reason. He has no trouble defeating interdimensional Lovecraftian demons.

## Weapons

* **Dragonslayer:** A broadsword designed to decapitate dragons, measuring in at almost seven feet long and weighing in at almost 600 pounds. It's so stained with the blood of demons that it exists on both the physical and astral plane, allowing Guts to slay anything regardless of how otherworldly or supernatural they are.
* **Cannon Arm:** A small but extremely powerful cannon disguised as Guts's prosthetic arm.
* **Repeater Crossbow:** A crossbow with the firepower of a submachine gun.

## Equipment

* **Berserker Armor:** The Berserker Armor burrows into the wearer's nervous system, making them incapable of feeling pain and amplifying their rage to demonic, beastly levels, which makes them an unstoppable killing machine in battle. It also forcibly but temporarily and superficially heals all wounds.
Faith

## Profile

* **Age:** 22
* **Height:** 5'7"
* **Weight:** 125 pounds
* **Background:** Faith Connors's parents were victims of the November Riots, where civilians were mass-slaughtered by a futuristic tyrannical government during a protest, so she joined the underground Black November Resistance as a Runner, an expert parkourist who illegally delivers censored information across cities.

## Physical Feats

* **Strength:** Faith can shrug off a few stray bullets and punch out body-armored grown men with her bare hands.
* **Speed:** Her top speed is 14 miles per hour, and her stamina is unlimited. As a physically peak parkourist with a decade of training, her agility and mobility are unrivaled.
* **Skills:** Faith has mastered basic hand-to-hand combat and disarming techniques.
* **Intelligence:** Nothing notable.
* **Experience:** Faith has been a Runner, resistance member, and prison convict ever since she was a child.

## Equipment

* **Grapple Gun:** A grappling hook/harpoon gun that lets her zip from vantage point to vantage point.
Jason Voorhees

## Profile

* **Age:** 57
* **Height:** 6'4"
* **Weight:** 250 pounds
* **Background:** Jason was the beloved son of Pamela Voorhees, the cook of Camp Crystal Lake who enrolled her son there one summer. He was bullied to death over his disabilities, which made her mother snap and slaughter the whole camp. She was the final victim of her own killing spree, and this anguish gave Jason the spiritual power to rise from the dead and haunt the camp to continue his mother's massacre.

## Physical Feats

* **Strength:** He's strong enough to punch heads clean off a grown man's shoulders with a single swing, and durable enough to tank through point blank shotgun blasts.
* **Speed:** Despite normally being a slow lumbering brute, he can inexplicably teleport in short bursts.
* **Skills:** Even when he was a child, Jason was an amazing archer and master marksman.
* **Intelligence:** He was developmentally disabled in his past life and is a mindless zombie in his current one, so needless to say he's not very smart. He also has the mind of a severely mentally hampered 11 year old.
* **Experience**: After having killed hundreds and hundreds of teenagers, cops, soldiers, and even Freddy Krueger, Jason knows some very creative ways to brutally kill someone.

## Weapons

* **Machete:** Jason's trademark weapon is a machete that's inexplicably strong enough to cut through tree trunks like butter.
* **Axes:** Due to living on Camp Crystal Lake's grounds, he has a wide assortment of hatchets, wood-splitters, and fire-axes within arm's reach.
* **Throwing Knives:** Though Jason prefers killing at close range, he collects throwing knives that compliment his razor sharp accuracy.

## Equipment

* **Bear-Traps:** Camp Crystal Lake is littered with well-hidden beartraps placed by Jason, some of which were homemade.