recursal/Fanatic-Fandom huggingface dataset:
Alexis Carey

## Description

Alexis Carey is a human battle master fighter, formally a gunslinger from the western town of tombstone on earth, He is 35 years old, is 6'1 , weighs 151 lbs, has tan skin, has long blond hair and dark blue eyes which from this along with his girlish facial features, skinny body and soft light southern accent lead to him to be often mistaken as a girl. Since arriving his appearance has changed somewhat as the former standard cowboy look has been altered to acustom to this world, a hood now features on his drown jacket and a variety of belts can be seen upon his body keeping his clothing close to avoid it being caught on things or grabbed by people,But of course the cowpoke is never complete without his hat which he still wears with pride

## History

Alexis grew up in the town of Tombstone in the wildwest. Alexis had a normal life in the west up util when he was 18 years old and there was a shoot out between some bandits and the current sheriff. During the shootout the sheriff got shot and Alexis stepped up to try and save the town and miraculously did it. After this the town appointed him the sheriff and has since protected it from varmint,bandits and of course Indians.
........
Life has been a bit of a roller-coaster for the former Sheriff since arriving to list just a few of them
- He joined up with a gun nut in Dorian and a woman of holyness in Sister Visserina (Both good friends of his now)

-He shot a child on accident (I blame Dorian) and was promptly arrested spending an amount of time in jail and then spending awhile afterwards trying o redeem himself
-He admitted his love for friend Visserina who sadly didn't return his feelings although to this day they both remain good friends.

-He nearly died after getting infected with this desease that was turning people into monsters but thankfully didn't

-His most recent note though is joining his good friend Grandmaster Visserina's group the Beholden Blades when he now resides at the Castle as Bother Alexis of the Beholden Blades.
What lies next for the cowpoke known as Alexis? Only time will tell
Alessana Songspire

### Affiliation

House of the Sanguine Helix, Fighter's Guild, Adventurer's Guild, Hidden Drake Dojo

## Physical description

### Discord Tag

@Whisper

Race: Half-Elf

Class: Paladin/Bard
Age: 25

Height: 5'1"

Weight: About 110lbs

Location: Ostaria

Discord TAG: @Whisper

## Description

Alesana, a half-elf, appears to hold more of an elf-upbringing, by manner of her wardrobe choice - which favors fine materials in exquisite earth tones. She has a noble, yet jovial and playful air surrounding her. Beneath the surface, though, there rests sorrow. An orphan, used as a tool by a noble house, due to her dual nature - she knows intimately well how cruel the world can be.

## History

Alesana was originally born in Everska. Because of her mixed lineage, she was forged from the time she was a child and utilized as a tool to play in both worlds. She holds a noble air about her and knows the manners, costumes, and intrigue of political affairs.

While she seems cheerful and friendly, deep down she is a bit jaded. Having seen the evils in this world, she came to the realization that sometimes you had to sink to those depths for the greater good.

Alesana was brought up in a noble household within Everska, though she is a orphan - never knowing either of her parents. She was a servant to Lady Vaille, who trained and utilized her more like a tool. She was trained in arms and armor, word-play and subterfuge, extracting information and relaying it back to her Lady.

During her last mission, she went missing and was assumed to be dead. The reality, though, like so many others - she was drawn into Daleos.
Molly

Sauntering over as if he owned the place a tabby furred Tabaxi regards you with interest. One of his eyes is ruined but the other has a sparkle of childlike curiosity within its green iris. His demeanor is calm and relaxed and he speaks with a pleasant voice that almost purrs. His build is tall, slender and noticeably tail-less and his movements are not without a certain feline grace. Strapped to the hip he carries a rapier and the hilt of a small dagger is visible from within his knee-high boots. Dressed as a sailor and with a slight smile on his face this tomcat has a winning personality.
Falco

olieboldador.deviantart.com

Falco was the leader of the hidden drake dojo who is a gnome who is stuck in values and law/tradition, who has a slightly obsessive personality, but is deeply devoted to the dojo. He has since stepped down and moved to Razor’s Edge to continue the development of the dojo there.
Om

Om
--

## Daleos

Finally feeling confident enough to show her true self, she is still getting used to not being other people. Having recently bought shiftweaves for herself, not her personas, she is enjoying finding friends who like who she is, not what she can do, Ailo, her lake dragon, having had a huge impact on that.

## Changes

Om used to hold a few regular forms, keeping her true form as a personal thing, to be shared with those she trusts, though now she regularly stays herself.

Standing 5ft 8in, Adlynn has sharp elven features and a brusque demeanor that quickly vanishes when around family and friends. Dressed in mostly reds and oranges, she wears a silver circlet around her head, and two daggers, one on each thigh. She is also often seen with a quarterstaff that seems to appear from no where when she decides she wants a walking stick.

Standing at 6ft 3in, Drift has neatly kept silver hair and wears blues, with two daggers seen on his hips. He wears a silver circlet around his head, and will often make a quarterstaff appear from nowhere when needed. He has a gruff demeanor and does not smile often.

Fae stands at 5ft5in tall and loves her curves. Keeping two daggers in thigh sheaths, her billowy top hides them beneath. Her short cropped, brown hair is often tucked behind her ears and her skin is dusted with freckles, a few tattoos on her arms and face. Barefoot of shoes, her wraps cover to her toes and she often walks with a quarterstaff.
Bubbles

Bubbles is a rather large and intimidating looking warforged but is soft spoken, though it sounds like bubbling lava, and cares dearly for those he calls family.

## Description

Standing tall and muscular, the warforged has a series of runes about his body that generally glow a gentle orange, though it is not uncommon for them to begin glowing brighter in certain situations.
Henry

Inactive.

## Description

Henry is a well-preserved crawling claw, but he would prefer to be referred to as Henry, or an animated hand. He has access to some spells, much to everyone's surprise, and has excellent handwriting. He is currently tagging along with Mei, in the hopes of refreshing the memories of his previous life.

## History

No-one knows much of Henry's past, other than that he used to be an arcane practicioner, and was found, as he is, in an undead laboratory by Apples and other adventurers, and was brought to the Helix. Then Damian took him for a while, but apparently vanished, leaving him locked in his room for who knows how long.
Basil Ermengarde

## Description

A blind person with a liking for adventure, working as a humble kingdom guard till he became dragged in by a Rift.

Basil Ermengarde is 5'7 and has a muscular build, fluffy snow-like hair tied right into a messy ponytail, a peaceful expression and calm light blue eyes which radiate a feel of mystery and goodwill. A frown not often acting on his face. He keeps his eyes closed most of the time, only opening them when faced with a good opponent or if he's focusing on something intensely.

He sports chain mail armor with visible scratches, upon his back is a large backpack with numerous items placing off of it, a shortsword placed on his hip and wielding a glaive most of the time, which he uses similarly to a walking stick.

Likes: Cats, Fighting, Adventure, Free Items.
Dislikes: Things not close enough to sense, Tricks, Lemons.
Alignment: Neutral Good

## History

**Backstory:**
Born blind, he wasn't allowed to join the other kids to play, no one talked to him, he was alone. Due to having no friends, he mostly stays inside a shack, "looking" out the windows daydreaming about what he'd be doing if he wasn't blind. Wishing to have someone to talk to, an entity comes out from the shadows. Seeing how this entity didn't do anything harmful, he concluded that it was friendly and started to talk with it; the entity did not respond, nor seem to acknowledge anything he said, yet this was enough for Basil. He found his first friend.

On a day similar to any other, news spread like wildfire to his village. A famous adventuring group successfully defeated a dragon; and one of the party members were blind. Inspired from their epic accomplishment, Basil gains a new dream, to become as good as or better than the blind man who slayed the dragon. Feeling very enthusiastic, he approaches his parents about his dream to become an adventurer to become stronger and be a famous knight. Understandably, the two of them don't support it. He's blind and helpless, he'd die on his first day of adventure, but Basil did not waver. His father, proud of his will to learn, has a long talk with mom and agrees to let him venture by himself if he follows what his father says.

Basil does as he's told, training his weaponry, building his body, and meditating; which helped him to "see" for the first time. After a month, he was ready for the final test. Defeat his father in a duel and he gets to explore into the unknown. It was a very close fight, both of them were breathing hard, but thanks to Echo's push Basil is the victor of the duel. Basil hugs his parents, promising them that he'll be a strong and famous adventurer by the time they meet again.

Even though he won the duel, Basil feels like he's not strong enough yet, and joins a nearby city's guards, where he stayed there honing his skills and getting stronger until the Rift.
Arboreal Enclave

## **The Arboreal Enclave**

bout 5 miles from the edge of the forest near Ostera, there rests The Arboreal Enclave. The enclave spans out onto an expansive grove, the trees growing around and through a constructed stone Atrium at their base. The grove is a lush green pasture with a small creek running through it, with a variety of animals and plants beneath the tall tree canopy the likes of those who are not normally seen in the area. Around the tallest and strongest of the groves trees are a network of platforms and bridges high in the trees supporting the house and facilities of the enclave.

#### **The Elemental Glade**

In the heart of the grove is a lone tree bathed in phosphorescent light, the water from the creek flowing through it and into a small pond at its base. Here in the Elemental glade the elemental nodes can be felt and channeled through meditation. This connection has molded the glade into a nexus of elemental nodes.

## Members of the Enclave

Birdsong & Krixs are the two main leaders of the enclave, other members include

* Sienna
* Victor
* Dheeg Ukmolp
* Glenrik
* Tithian
* Alba

## History

The Arboreal Enclave is a faction that was formed from the Emerald Enclave, a faction from Toril.

The Emerald enclave used to have around 40 members who were on a voyage to assist the main station of the enclave, but will come back to an empty plot of land where the enclave resided. The branch of the enclave was taken up in leadership by Layla and Birdsong who wanted to devote themselves to nature. Later on they did a large project to get the Elemental glade, after which they changed their name into the Arboreal Enclave.
Nicholas "Nick" Watts

## Description

An short pointed ear, light brown 5'2 'young man' with Dark Brown dreadlocks, Sky Blue eyes and having the arua of an lovable idiot, wanting to explore.

Dog tags hanging from his neck, wearing an rolled up, black bachelor undershirt revealing healed over scars and wrapped knuckles. Green trousers and Leather Belt with an sheathed standard USA army Bowie Knife, an older Germán army Kukri, Named "Maria" and holstered remains of an M1911 on his waist, black combat boots, Finally an Knapsack on his back.

For those with in his time period would know these are 1910 Standard Infantry uniform and equipment with the exception of the kukri and the remains of an M1911....to others it's weird clothing and equipment with even stranger weapons....
Anaheid

## Description

Anaheid is a 32 (or 24, depending when you ask her) year old human with blonde hair and deep brown eyes. She has minor precognitive abilities, but she doesn't want anyone to know that. She's mildly paranoid, and suffers from the occasional tactile or visual hallucination. She's begun researching her odd foresight, which was actually what led her to find a way to come to Daleos. As in, yes, she sought out Daleos. Anaheid is convinced that there's a calamity impending on the world, and only she, Haley, and her pet crab can stop it.

## History

Ana was born in 1473 DR in the city of Waterdeep. She was blessed by the former blackstaff at birth, unbeknownst to her, that she would be an exceptional mage and wizard. For the first dozen years of her life, she lived an ordinary one. Once puberty hit, however, she developed a tinge of madness along with precognitive abilities, and began using her powers to obsessively try to change the future, something she would later conclude to be set in stone. Her visions led her to learn of a place called Daleos, a land where all manner of peoples are gathered for a seemingly unknown reason. She started researching planar travel, before successfully opening a rift and falling through, directly into the kitchen of the Respite.
Kalech

As stern and steadfast as his creations Kalech is a hobgoblin of the Iron Wave the naval fleet of The Second March, the second and most recent goblinoid host, being a prime example of the power the academy of devastation wields against all opposition. He, soon after his time in training, was brought aboard the Tide Breaker where he was made bosun after throwing his predecessor over board for making a mistake that nearly sunk the ship. He wears his armor adorned with many metal and wooden trinkets and a wand holstered on his hip.
Berrion

## Description

Berrion is a mysterious 30 year old Half-Elf. Standing 6 foot tall and a lean but muscular build. He has long light brown hair, bright green eyes and a big scar running from the left side of his chin running down his throat. You'll almost never notice his face because he's hooded most of the time. He wears a sturdy black leather armor with a hooded cape. At first sight you see he's not to be messed with, but he might show respect to people who respect him.

# Pre-rift

Berrion's father was an evil, corrupt human landowner and noble named Duke Melchior Griffiths. His lands were based in a district named Talon.

Near one of Melchior's huge fields was a small campment of peaceful Elven druids where Berrion's mother was born and raised.

She was without a doubt the most beautiful creature Melchior had ever seen. He knew he had to have her. He ordered his private troops to burn down the campment and kill everyone in it accept Elora Dorlamin.

Melchior kept Elora in her own wing of his castle for years and years. Hitting her and forcing himself on her multiple times in those years eventually led to the birth of Berrion.

Being nothing more than the child of Melchior's hostage, Berrion was forced to be locked in with his mother in that wing.

By the time Berrion was eight years old he thought he was strong enough to take down his father. The next time Melchior would enter their wing he would hide himself and attack him with a knife.

On a certain day Berrion knew Melchior would come so he hid himself. Seeing his father enter and going straight to Elora, Berrion stabbed Melchior in his upper leg leaving the knife from the shock. Melchior screamed from pain and pushed Berrion aside. He pulled out the knife and stabbed Elora in her heart in front of Berrion's eyes. Berrion got up quickly and ran away out of the wing, castle and city. It would become Berrion's lifetime mission to kill his abusive father when he was old and strong enough.

Berrion wandered around for days before he finally found a town. He survived in that town stealing food from the merchants.

One day a courtesan was standing outside of her brothel and saw him stealing. She gestured him to come to her and offered him to live there until he was old enough.

A regular client of that brothel was a priest who offered him to educate him and teach him the ways of his god. He went with him and was a pretty clever boy who soaked all the information up although he wasn't sure of the god part. The priests of that church saw that he wasn't interested in anything that had to do with gods and knew they could use him for another purpose. Training him to eliminate the enemies of the church. Berrion did that for years until he grew old and was able to provide for himself. He worked as a mercenary to pay his bills. Later he found a group of adventurers he could join. In the middle of a quest of finding a magical dagger he got rifted into Osteria.
Grum Flintfall

## Description

Taller and slimmer than most of his brethren, this young dwarf appears to be carrying the weight of the world on his shoulders, until he smiles. A real smile starts in the eyes, and the twinkle that appears in these piercing blue orbs, well you just have to see it to understand. His skin is paler than most of his brothers but that is explained by the fiery red hair that is tightly braided and reaches his shoulders. Unusually, he only wears a moustache, no beard. Not having grown up amongst dwarves he doesn’t understand kin and clan, and has adopted human traits, those he was raised with. He is always accompanied by his tiny councillor, BooBoo whose favourite perch is atop the rim of the Flintfall shield he proudly carries on his back. At his waist, perhaps the most obvious sign of his dwarven heritage, a warhammer dedicated to The AllHammer. He is a young man on a quest to find his place in this new world that he finds himself thrust into.

## History

Left at a monastery honouring Moradin, as an infant, Bhalgrum (as he was known then) led a typical monastic life of simplicity, study and service to others. Over the next 70 or so years, he rose amongst his colleagues, to the position of the monasteries head brewer, a job he loved and was good at.

The monastery was the only source of divine teaching or power for many miles around, and his teachers instilled in him a love of others, a driving need to help, and a total selflessness, which has led to his self doubting personality.
Halai

A slave captured, an named Halai by their new master.

Halai is a Hill dwarf Barbarian who was captured by an army and kept as a slave. He was trained in a Ludus for gladiatorial fights. From a world with little magic, where spellcasters were hunted as witches.

## Description

This Hill dwarf stands at 4'6 and weighs 150lbs. He wields a shield and a trident. On his left arm open to see is a B branded into his arm. Weapons of choice, the trident and a shield.

## History

In early life he lived in a small dwarvish village whose name has long been forgotten, razed and pillaged by marauders. Many were captured and enslaved. He was brought at young adulthood to be broken by their slave drivers. He showed his constitution and resilience, then sold to a lanista at a distant ludus. Halai was the name given to him by his new masters.

Days turn to weeks, to months, to years... Decades. Halai fought and killed. Started him at the opening fight. He pushed his way to the primus of many events. Many times he has been struck with mortal blows, but the gods deny him death. He was eventually used to execute criminals and others sentenced to death.

During his last execution an unfamiliar light opened behind his kill and they fell into Daleos as his trident pierced the criminal's chest.
Izzy

## Skye Blue

Race: Halfling

Class: Artificer

Age: 29

Height: 3'2"

Location: Rabbits Respite Inn, Osteria

Discord TAG: @tru

## Description

Originally from Waterdeep, Skye Blue became obsessed with the notion of being able to fly as she watched the griffon riders in the sky over the city. As an apprentice she travelled to Lantan with her Master, Hlomn where they worked with a team of artisans restoring a section of the Temple to Gond
Amethyst

https://www.reddit.com/u/Mitboy/?utm\_source=share&utm\_medium=ios\_app&utm\_name=iossmf

## General Information

### Quote

“It's not a silly question if you can't answer it.”

## Description

They are a strange, ooze like humanoid person, with odd shades of purple swirling around them with shiny speckles of what seems like stardust over their body, mostly in what looks like their "hair". They have one glowing eye that almost seems like a black hole

## Backstory

Amethyst is known as a "Shedding of Dalon". Dalon is an entity said to be a representation of space itself around Daleos, and is regarded by the Church of Dalon as a deity. This Dalon is a relatively new entity, and their form is fairly unstable. The sheddings of Dalon are what remains of the mortality that Dalon once had, and they become ooze-like creatures that usually mindlessly roam the land like most ooze do. However, Father Trellow, the head of the church of Dalon, had found out about a shedding that had sentience. This was incredible news, as no shedding they had found had any form of sentience. He hired a group of adventurers (Luci, Liz, Camie, Creed, and C'sila) to track and find this sentient shedding at all costs. They battled through other sheddings that were protecting the sentient one, and eventually convinced the sentient one that they were not going to hurt them. They demanded the remaining ooze to stop, and they did, listening to this strange person.

Amethyst did not originally have a name, and referred to Dalon as their father. But the group suggested a few names, and they decided that Amethyst was the best fit for themselves. With that, they left and met back with Father Trellow, who was ecstatic to learn of their success. Amethyst decided to go with the adventurers, and for the first time entered Osteria.
Emiko Satsuka

Without fox features shown

## Description

5'6" tall, a fair woman with long and flowing silvery-platinum hair. Her eyes are a brilliant golden honey color. Emiko is a rather free-spirited, and sometimes energetic individual, but definitely has her times of tranquility and holds close her teachings from back in her homeland. Potentially shown for one reason or another, her kitsune features may be seen in the form of a pair of fluffy fox ears, and several such silvery-platinum fox tails. She wears a simple but sturdy set of cream-colored robes over her outfit, a modest cloak, and has a well taken care of fox mask, wand, and dagger on her belt- then of course her travel backpack. Worn upon her neck, is a beautiful silver amulet with warm and auburn colored accents, and tiny gem-stones, with an engraved fox symbol for its pendant. Sometimes, when she's wearing it, the gleam of a partially visible layered breastplate of polished blue dragon scales can be seen through that open front part of her robes.
Barraso Leginn

A Wizard

## History/Backstory

Born in a family of thieves and criminals. His family wanted him to follow in their footsteps, this, in turn, caused many problems. Growing up, many thought of him as a bad person, many thought he was a liar and cheat just like his parents; this made him quiet and non-sociable. But he wanted to be different. He secretly learned magic at the age of 29, his parents, disappointed that he hasn't stolen anything yet. Three years passed and he was kicked out of the house, now with nothing left.
Arctheramon

## Description

Arctheramon, or as he's better known as Archie, is a 20-year-old red Dragonborn wizard with an addiction to burning hot coffee and a pension for overthinking. His characteristic marbled horns presage a deeper set flaw in the Dragonborn; his breath weapon is not entirely his to control. Should outside stimuli overwhelm the poor scholar, his instincts take over, and he expells his flames involuntarily at the perceived threat... Whoops...
Iris

~~Rift~~ Start Date: 12/4/2021

IR15, or 'Iris', is a 6'3" warforged android designed to combat rifters and undermine their hegemony in Daleos.

This particular "Iconoclast Rifter" is a recent model, constructed from the frame of an elf, but augmented with artificial limbs. Most of her organic matter has been synthetically replaced with magitechnically produced substitute materials, based on the original materials. Despite such technology as synthetic flesh, her joints remain articulated with mechanical precision, and subtle panels of the material is fitted to her frame. Given more advanced neural processing and higher creativity, Iris is the most intelligent of Kelmon's "Iconoclast Rifters" in both emotional and practical matters, and she has begun to develop a personality independent of her creator's designs.

She is equipped with a transformed suit of Infiltrator Armor, constructed with nanotechnology enhancing the chain mail links into a form-fitting design of rigid plates and diffusion mesh to counter external threats. A sensor mounted on her forehead resembles a technological unicorn's horn. Combined with her body, she can stow the armor internally, or deploy tools or other equipment stored inside her frame through adaptive reconfiguration.

## Description

Gleaming in white, black, and green, IR15 is a beautiful work of art - her finely-crafted, form-fitting armor affixed to a precision-engineered body crafted of a blend of fine magitechnical materials and organic synthetics. Standing six feet tall - a little more, counting the spike of softly glowing material rising from her forehead like a unicorn's horn - and with subtly elven features, this clearly artificial creation nontheless has an approachable sense of life to her. Her eyes are bright and clear, faintly seeming to have glowing irises, but in a softer, expressive way. She has an elflike grace and charisma, despite moving with mechanically articulated joints and mathematical precision.
Insel

Insel is a large, green-skinned hobgoblin, heavily muscled.  She wears either a sleeveless black leather tunic, or slightly modified plate armor, depending on the occasion.  She has an orange pack on her side, where she keeps both a gear-covered maul and a large mechanical hand crossbow.  She's not exactly the most perceptive or agile of the town, but she more than makes up for it with her mechanical ingenuity and craftsmanship.  At her side is a large, maybe 6-foot-long mechanical cat named Sasha.  She...she enjoys her free will.
Council Hall

*Return to Sundry Hill.*

The Council Hall is situated directly on the Sundry Town Commons. Walking in, you find a large room with a desk, usually manned. A door at the back of the room leading to a staff kitchen, with a door to the right being the mayor's office.

Services Available:

* The purchase of homes (new or pre-owned)
* The expansion of homes
* Postal services between Sundry and Osteria
* Location for maps and local lore
?

?

## Description

This woman, despite her small stature, bares a marked determination lending to her keen focus and somewhat stern demeanor. Her frame remains both lithe yet athletic, aiding to her swift and graceful movements that feel natural and competent; this agility present in every action she takes, especially in combat. Her features are average, if somewhat pretty and nordic, chief among which being her curly carob hair which rests gently on her shoulders. She is seen wearing traveling attire, simple and effective, holding all the essentials of an adventurers lineup. Although, she notably dawns no armor and only a small hand crossbow for her weaponry.
Azariel

## Description

Standing at 5ft 5 Azeriel is very nervous of her current surroundings, only just recently escaped from one of the seven levels of Hell after many years of imprisonment. She was captured during battle guarding one of the few regions on her plane where portals to hell could easily be opened. seeing and hearing the screams of the tortured souls in hell, She prefers the quite solitude.
Bot Wizards Team

The Bot Wizards are the server's alias coders. We maintain and created many of the user created shortcuts that the server uses.

### What is an Alias?

The very basis of working with the Avrae bot, Aliases are basically shortcuts to commands available with the bot. Say you want to use an ability your character has, normally you would need to do an array of commands to properly track and apply the effects of that ability, but with an Alias, you would only need to run a single command. They are entirely user created, and are distinct from the base commands of the bot.

### How do I get started?

Our server has many members active and willing to help teach newcomers how to use the bot. The bot is in constant active development and have new features come in on a regular basis, so the best way to learn as of now is to learn from others. At a baseline, you will be seeing commands you may send in a discord channel to do what you are intending to do. As such, there will be memorization involved. Take notes on commands relevant to you, and ask questions. We do not expect you to memorize everything, and you should not need to nor is it possible. We have ways to help you reference what you need as well.

### Could I learn to code?

Yes! As a bit of background of the one writing this, me, Matthew, when I first joined Daleos I had no prior knowledge of anything related to coding. With a drive to better support the server coding wise as there was not much in terms of server side code implemented, I joined the Avrae development server and learned the Draconic coding language. Code can seem daunting, but at the end of it all, it is a language, and becoming fluent in it requires practice and experience.

### How do I join the team?

If you wish to join the Bot Wizards team as a Daleos member, you would message a Bot Wizards team member. If you are accepted, you'll become an apprentice, and start learning the Draconic language and figuring out how to created automation yourself for abilities in Dungeons and Dragons 5e.

Don't be afraid to join, assistance with cleaning up and improving the code the server uses is always welcome. To join the team, you must have the following requirements:

1. You have been a member of the server for at least 2 months.
2. You have the time and willingness to learn and practice the Draconic coding language.
3. You must join the Avrae Development server, as it is the single best place to learn anything to do with Avrae.
Orciel Moonblossom

## Ochiel Moonblossom

### Aliases

Selûne's Sword, 'Sel', Little Moonblossom(Anyone calls her that she will kill you)

## Physical description

### Hair color

Blonde with a metallic sheen

* Orhiel Moonblossom or Selûne's Sword as she tells peopel to call her or 'sel' which is a recent thing is a female 19 year old Aasimar Paladin under the path of vengeance serving under the goddess Selûne.

## Description

Ochiel Moonblossom is a small person only coming in at 5'4, she has long blonde hair that flows down her back (Whenever her helmet isn't on) and Amber eyes that almost glow slightly and has tan skin, She wears black and gold armour that covers most of her body, including a face plate.

## History

It was a full moon on the night Ochiel was born and she was born blessed as her parents called it by The Moonmaiden herself which she never understood as nothing had ever happened to her to consider herself blessed, She lived a simple life for the first 15 years of her life working on her fathers farm while her mother served as a paladin of Selûne and all was happy until they came, a portal opened one day where hordes and hordes of fiends invaded the land slaughtering all they could and her mother was one of the first to fall from being sent to the front lines them only recovering her mothers white and gold armour which Ochiel decided to follow in her mothers footsteps pledging herself to the Moonmaiden and swore herself to eradicate fiends. Her father disappeared also that day but she never found a body. Now young and on her own she fights off these hordes whenever they show up now donning the title Selûne's Sword as she fights them off as her mothers white and gold armour had been charred black from the fiends fire giving her a dark avenger type of look which she accepts in stride.
Luciurian Leviat Cymbeline

## Description

Luciurian (Luci) is a 5'6" Elf with soft dark skin, blue eyes and brown hair. They are often seen wearing their powerful purple outfit of ornate robes. Recently Lucirian has taken to wearing clothes more resembling a witch or wizard with a dark robe and star motif.

## History

Born to a fisherman and an acrobat in the small village of Emmitvale on the East coast of the Valentinan Empire. They grew up in the City of Valency the seat of power for the Valencian Empire.

After the passing of their parents Lucirian was able to find work as a chimney sweep, keeping them off the streets, though the work was tough money could be found in the pinching of coin and possessions of the homes they cleaned. After a time they were too large to fit comfortable in the chimneys and sort a quieter less dubious job in a bookstore. Following in their love of history and stories they found that the books often spoke of strange far off things and at times occult dealings. Uncovering that the bookstore they worked at was a from for a secret religious order that studied magic Luciurin joined in the illegal pursuit of arcane knowledge.
Maethon

## Description

Maethon has a young face that hides his true age, he is usually found dressed in his armour with shield slung across his back and Warhammer held over one shoulder. His brown eyes shine with a soft light on his otherwise calm features.

## History

Maethon was born in Escalant but never knew his parents being abandoned at a young age. He ran with many of the street gangs until an attempted robbery went wrong and was sentenced to 10 years hard labour for the attempt. Several years passed before Maethon sized his chance and escaped from his captivity. Running through country thorough the Yuirwoods and the Dragonjaw mountains to avoid any pursuit by the guards or bounty hunters. After a Perilous journey of many months half starved and exhausted he had reached Tammar.

In Tammer he meet a halfling Kaso Treebeam a cleric working in the local temple. They formed an unlikely friendship, as Maethon was tended to and brought back to health. It was during this time the two became good friends as they spent many hours talking to each other. Her impassioned speeches about the gods and serving a higher ideal, kindled something in him that he hand never had before, a purpose. Taking her words to heart he started praying to the gods and he was answered by Tempus. Ever since Maethon has enjoyed a somewhat odd relationship with his deity, but he would never change it.

It was with his friendship with Kaso that Maethon met a small group of adventurers who were known to Kaso. They had gathered to deal with a small necromancer nearby. Kaso invited him to join the party on their quest to rid the area of this evil. Agreeing he took up his armour and weapons and the party set out. Eventually reaching the ruined tower where the necromancer had set up his lair the party entered and began the hunt with vigour. unfortunately for Maethon his courage failed in the face of the horrors and he fled, leaving the party behind and one of their members to fall. When the party re-emerged carrying their comrade, the parties scout Guldrum Renhovon a stout dwarf, stormed up to Maethon and laid into him, before starting to shout at him for his cowardice and getting their comrade killed. While Kaso kept the two apart, it was clear that Maethon and Guldrum were no longer on speaking terms and would never work again. Guldrum going as far as calling a blood feud between the two of them.

Leaving the party, Maethon walked for months before settling in as small town, it was here that his life would change once again. The town was besieged by a horde of Hobgoblins. For three days Maethon fought with the militia, his courage and strong words keeping the people at their posts and uplifting spirits. On the third day the defences fell and on the steps of the temple Maethon fought. As he was fighting a rift appeared behind him, a Hobgoblin charging up the steps, knocked into him and both fell into the rift taking both into Daleos. What awaits Maethon now is up to the gods and in particular Tempus.
BladeWeaver

## Izalith 'BladeWeaver' Vamino

* Izalith 'BladeWeaver' Vamino or simply BladeWeaver is a Goliath College of Swords Bard 4 and Barbarian 1.

## Description

BladeWeaver is a Goliath so hes very tall. Standing at 7'7 feet tall he is quite an imposing figure with decent amounts of muscle on him although one of the first things people would know about him are these large chains that drape along his body and wrap around him. Aside from that he wears rather dull grey colors and conceals his lower face by a bandanna. On his person can be see two longswords that are sheathed crossed on his back with a warhammer that rests inbetween them. On his hips on one side a spiky morningstar can be seen while on the other hip rests a trident and for the astute would see two small daggers that reside on his thighs.

## History

Izalith 'BladeWeaver' Vamino was always different from other goliaths never having actually grew up around then as he was found alone when he was young by a travelling band of entertainers. They took him in raising him as one of their own knowing only his name as Izalith Vamino. As well as raising him they tries to bring him in on one of their acts but he didn't care for the acting, the silly jesters or the magic tricks. No.....Izalith liked blades. It was as simple as that, since he could he was always seen practising with blades whether that be training to do mock fights that would entertain the crowd, learning many different styles of swordplay both big and small. But his main feat would be how easily he could toss around swords with little threat to his own life and the skill which he had in in juggling blades of all size earning him the nickname of BladeWeaver. But this wasn't enough, Izalith decided to take it one step further as he had heavy chains made that he has draped and wrapped around his body as a constant challenge to himself and others claiming that he will only take these off if he deems the situation necessary.

​
Nalin Faertyth

## Description

Nalin is a tall half-drow that moves with a dancer's grace and usually seen with a smile on his face.

He has grey skin, purple eyes, and long white hair that comes down past his lower back.

He never looks to have a weapon on him as he is seen walking about town.

## History

Nalin was brought up in a frozen forest known as the Cold Woods near the Spine of the world. Raised by his mother and father, Wim a Human ranger known for guiding and helping travelers that found themselves in their woods, and Nidiira a Drow priestess of Eilistraee who was well respected by his village.

Nalin was seeking shelter from a blizzard when he was rifted, he has taken this sudden change of location to be a challenge of "The Run", a practice taken by followers of Eilistraee to go out into the world and do kind/good deeds to show that Drow and live with surface dwellers.
Nyx

Artwork created by charliieart, commissioned by player. Artist portfolio can be viewed on https://www.instagram.com/charliieart/.

# Description

At 3'2", Nyx would easily be lost in a crowd, if not for her engaging smile on her jade green face.
Her long, pointed ears are pierced near the tips with gold circlets. She loops a multicoloured cord through them to tie her ears behind the back of her head (they don't quite meet).
Her black hair is half-effectively styled into a mohawk with frosted pink tips.
Her eyes, a bright jade, show her shadow heritage around the corners as the shadow seems to be trying to creep across the whites.
Being Verdan, she doesn't have the goblin's ghastly features. She looks young, nearly an adult. Pretty when she smiles.
She wears black, bulky robes that makes her look like a child wearing their parents jacket. Just peeking through from underneath is an electric blue shirt.

# Bonds

Nyx has suggested that her mother is in contact with a strange, but powerful source.

# Daleos

Nyx entered Daleos like a whirlwind. Her personality seems to shift depending on the situation, who she's talking to, the topic at hand, and her mood in general.
Mycelia

## Description

Mycelia carries a musty scent with her. She wears scale mail on the lower half of her body, and not much besides a tight wrapping over her breasts on the top. She has saddlebags on her back, and pouch at her waist, which is also decorated with bones and a horse skull.

## History

Mycelia is a hunter gatherer, raised in the wilds of the beastlands with her best friend Oraree, she became a druid of spores after becoming obsessed with decay and rot. She has a morbid curiosity and interest in death, and occasionally will carry dead, decomposing animals with her.

The Beastlands are a wild place, full of forests and perpetually one of three times of day, depending on which section of the plane you're on. The animals and wildlife there are sentient, and they can speak. The most powerful of them even know magic.
Alleyne Washburn

She was born in Sundry and raised in the outer housings. All her life she wanted to become sheriff of the town, and constantly worked on and trained with her weapons since she was 8. After the previous previous deputy high tailed town, she quickly jumped into the position and pushed to make herself the new deputy. She typically stands under the balcony of the lawhouse, watching the daily workday of Sundry pass by.
Greethak

Greethak is a seven and a half foot tall bugbear, with an extremely burly physique. Pushing 400 lbs., he is surprisingly quiet when he wants to be.  Wearing nothing but simple monastic pants, his large brown bears covers most of his bare chest.  His skin is covered in short brown fur, which erupts in patches around the joints.  A simple brute, some might say, but with a lot more wisdom than some may give him credit.  Wielding a sick-ass lightning javelin and his fists, he is quite the sight on the battlefield.  A faint mark of a silver gauntlet covers his entire right hand.
Locations

Looking for a place that you cannot find? It may no longer be a location on the server. Check the Former Locations of Daleos

## Osteria

### City Locations

#### Town Square

The largest public space in the city, this is also where Osteria's famous notice board is located for adventurers in need of coin.

#### Alleys of Osteria

The miles of winding alleys throughout the city.

#### Bien Pensé Café

A welcoming bakery to offer a respite from the bustle of the city and the life of an adventurer, offering all kinds of sweets both mundane and magical.

#### Calan Wood Park

A park located in the eastern district of Osteria, named for the calan trees growing strong within it.

#### Dragon's Husk Store

A provisioner of foodstuff with a wide variety of products, the Dragon's Husk also doubles as a Taxidermy store to help you preserve all your hard-won trophies.

#### Osterian Observe

Osteria's very own newspaper, it also offers on-demand printing services.

#### Cheetah Fleet Trading Post

A trading post selling all sorts of general goods and facilitating imports and exports via caravans.

#### Fortress of Pain Arena

The city's tourney grounds, where many often fight as practice or to settle quarrels.

#### Osteria Guard House

The old, weathered guardhouse and current headquarters of the guard.

#### Osteria City Hall

The scenic town hall of the city of Osteria, and seat of its government.

#### Port Tranduil

The sprawling port that serves the entire city. A mix of commercial, trading, and private boats.

#### The Rabbit's Respite

An inn near the village square that specifically caters to adventurers.

#### Silverthorn Pets

The town's resident pet store and a source of veterinary (and regular) medicine.

#### Steel Song Forge

One of the premiere sources for armor and weapons in Osteria.

#### Temple of Many Gods

A sprawling temple filled with hundreds of shrines to the gods of many pantheons.

#### Zum's and Xil's Clothiers and Enchanters

A store currently being run by a green dragonborn in the absence of Xil. Sells a wide variety of off-the-rack and custom clothes, as well as new and used enchanted items.

### Outer Osteria

#### Kangaekata Dojo

An ancient martial arts training ground outside the city.

#### Lake Larendiel

The shore of the huge central lake of Daleos. Has a spectacular view of the city and its wharf.

#### Osteria Cemetery

A sprawling graveyard where centuries of Osteria's dead are buried.

#### The Shady Glen

A lightly forested (and lightly inhabited) area near the city.

#### Emerald Enclave

The treehouse base for the nature-loving faction the Emerald Enclave.

#### Deep Woods

Deep woods remaining near the city. Filled with dangerous animals

#### Sundrian Prairies

Flat grassland between Osteria and Sundry.

#### Castle Riftwatch

An in construction castle, and new headquarters of the Osteria Guard.
Gerard De Villiers

## Description

Gerard De Villiers employed to the service of King Louis XIV in the Kings Musketeers regiment, is the third son of a wealthy wine merchant. His family business gave him a taste for the fine wines and was never short of coin. He stands at an average height of 5ft 6 with long dark hair and flint grey eyes.

## History

As a soldier accustomed to conflict he gained an air of carefree, confidence born from the battlefield. This however was suddenly shattered when he was rifted into Daleos, as he finds everything he has been told during his life, to be contradicted. While he is wary of almost everybody due his religious beliefs, he realises he must face this challenge head on.

While he has already made a few acquaintances, only time will tell if his care free confident manner will return.
Bit and Tiri

Bit and Tiri are two Batiri servants of Alasi from chult. Since they do not share any languages with Nilsil or Alasi, they mostly communicate through Alasi's mindspeak or charades. Their service was given as tribute to the Kingdom of Salathon as tribute from a nearby goblin tribe. The help out around the trading post.

## Physical Description

They are both small sized goblins who wear snake masks much of the time. They play flute and drum on wooden objects for fun, play hide and seek, or play 'hit the other batiri on the head'.
Olamoira Silverthorn

Lady Olamoira Silverthron is a beautiful elven woman, appearing a bit younger than middle age, and wearing workmanlike clothes. A silver choker around her neck holds a white diamond with a small blue star inside.

Olamoira is an archdruid, and a multitalented medic, spellcaster, and caretaker of any sort of animals. She studies business and often can be found at the Pommer, where she is a well known (if eccentric) local fixture.

Olamoira has four powerful fey Spirits of the Land who serve her, bound there as a reward for servivce by her fey patron. The spirits, all of which are a translucent blue, are:

* Luin'Raa - a catlike spirit known to be lazy and sarcastic. His true form is that of a massive (20' long) saber-toothed lion.
* Rual'Daa - a large bear whose fur is patterened with constellations, he is quiet and reserved and Olamoira's personal bodyguard. His true form is of a massive, star-coverd bear whose paws leave icy impressions on the ground.
* Noldowien - a crow who hops around and seems to enjoy pranks, japes, and mocking. Its true form is a massive, roc-sized crow whose wingbeats can cause windstorms.
* Belegtaure - a great, 30-point stag who sits in the heart of Olamoira's grove in Siverthorn Pets, keeping the animals calm, healthy, and peaceful. Its true form is a staggeringly huge deer, whith 100-point antlers and a great medal around its neck and bells in its antlers.