Warrior Caste

Some Namekian's are born without the talent for healing or mystic works like their brothers. Some are born warriors posessing the strength required to defend their home world without the need of their magical dragonballs. Only Namekian's may select this path.

Path Features:

**Warrior Born(Level 11):** Increase the characters melee damage die to the next category. They get a +1 path bonus to attack and damage rolls with all powers that have the Unarmed keyword, and a +2 circumstance bonus to attack and damage with powers that have Demon clan in the name.

**Greater Regeneration(Level 15):** The characters regeneration ability, when activated, grants them fast healing five for a number of rounds equal to instinct

**Great Namekian (Level 19):** The character becomes capable of increasing their size two categories as a full round action. They get all benefits of this size increase, but only half the penalties. Returning to normal is a minor action. They are able to hold this size for a number of rounds equal to their character level per day.

Warrior Caste powers:

Level 11 At-Will powers

Demon clan throat kick

You kick a foe in the neck

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[p] + Strength damage. Target becomes muted for [1d4] rounds.

High velocity dropkick

You fly towards an enemy feet first

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Special: This power cannot be used unless you moved this turn, and can be used as part of a charge.

Target: One creature

Attack: Speed vs Reaction-2

Hit: 2[p] + Strength damage and the foe is shaken for a number of rounds equal to your strength (save ends)

Level 11 Encounter powers

Pop up blow

You uppercut an opponent hard enough to send them arcing away from you.

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[p] + Strength damage, if your strength beats the opponents body, they are sent 5 squares away from you in an arc, suffering falling damage as normal.

Demon clan guard breaker

You attack right through the enemies guard

Encounter✦ Martial, Unarmed

Standard Action    Melee

Special: This attack ignores all defense bonuses including total defense

Target: One creature

Attack: Strength+2 vs Repulse

Hit: 3[p] + Strength damage.

Level 14 utility powers

“Come back here!”

You shout at an enemy to come back, you weren't done beating on him yet

Encounter✦ Martial, Shout

Immediate Reaction    Personal

Trigger: An enemy is pushed away from you in any direction.

Effect: Provided he would land within your movement distance, you immediately move adjacent to the target as a free action that does not provoke and make a follow up attack with a +2 power bonus to hit.

“Feel the wrath of Namek!”

You channel the wrath of your people

Daily ✦ Martial, Shout

Immediate Reaction    Personal

Trigger: An ally is bloodied

Effect: If your ally was another Namekian, you gain a +1 power bonus to all defenses, attack rolls, and your attacks deal an additional 1d6 damage, for a number of rounds equal to your tenacity. If your ally was not a namekian, your attacks deal an additional 1d4 damage for a number of rounds equal to your Tenacity; No other bonuses are gained.

Level 16 Daily powers

Mystic flasher

You unleash a powerful, wide range blast from one hand

Daily ✦ Martial, Ki

Standard Action    Cone 6

Target: all creatures in cone

Attack: Tenacity vs Reaction

Hit: 4[K] + spirit damage. If your tenacity is higher than your opponents resolve, they are knocked prone.

Miss: Half damage, you regain a number of power surges equal to the number of creatures missed

Atomic Drop

You uppercut a foe into the air before following, grabbing them, and hurling them towards the ground

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 4[P] + strength damage, and the target is sent upwards a number of squares equal to your strength. Make a second attack.

Secondary target: Same as first

Secondary attack: Speed+3 vs Reaction

Hit: 3[p] + Strength + 1d6 per square fallen damage.

Level 20 Ultimate power

Luminous Rush

You powerup, covering yourself in a bright white layer of energy, before beginning a fierce rush

Daily ✦ Martial, Unarmed

Fullround Action    Ultimate Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P] + strength damage, and the target is pushed back a number of squares equal to your strength. Make a second attack.

Secondary target: Same as primary

Secondary attack: Strength vs Repulse

Hit: 3[p] + Strength and the target is shaken for a number of rounds equal to half your level. Make a third attack

Tertiary target: Same as primary

Tertiary attack: Strength vs Reaction

Hit: 3[p] + Strength damage and the target is knocked prone.

Miss: If all attacks miss, you immediately return to half hit points.