recursal/Fanatic-Fandom huggingface dataset:
Avariel

In many campaign settings for the *Dungeons & Dragons* role-playing game, the **Avariel** are a race of winged elves. They are also known as the "winged folk" and the "al karak elam."

## Publication history

The **winged folk** first appeared in first edition in *Dragon* #51 (July 1981).

The avariel (winged elf) appeared in the second edition book *The Complete Book of Elves* (1992). This appearance was reprinted as the "winged elf" in *Monstrous Compendium Annual Volume Two* (1995).

The avariel (winged elf) appeared in *Races of Faerûn* (2003).

## Society

The avariel make their homes in open areas, and take immense joy in flying. They absolutely abhor and detest being inside, underground, or otherwise restricted from the open sky. The avariel are known for their fierce clerical tradition, as devout worshippers of the Seldarine sky goddess Aerdrie Faenya.

## Avariel in the *Forgotten Realms*

The avariel are very rare in Faerûn, since they have been hunted nearly to extinction by various dragons. Avariel remain in any number in only one place — the Aerie of the Snow Eagles, a secluded mountain home in the north. Avariel maintain good relationships with aarakocra, and those in the Aerie of the Snow Eagles have recently reestablished contact with their cousins in Evermeet.

## Avariel in other media

### Computer and video games

In the PC game *Baldur's Gate II*, one of the NPCs that may join the protagonist on his quest is an avariel female called Aerie, who had been captured, had her wings sawed off, and been raised in a circus by a gnome.

More recently, in an expansion to the PC game *Neverwinter Nights*, one of the optional quests requires the player to free some avariel from an enchantment which keeps them trapped underground.

### Costuming

The winning design for the 2005 Gen Gon costume contest is an exquisite avariel designed by "Lady Rachel." The design and construction required over five years and 3,000 feathers on a mechanical frame. The creator of this costume is now developing a web site to assist other in the creation of these elaborate winged costumes. www.The-Avariel.com

## Additional reading

* Estes, James. "On Wings of Eagles." *Dragon* #233 (TSR, 1996).

## References

{{#vardefine:numCol|2}}

1. ↑ Lenox, William. "The Winged Folk." *Dragon* #51 (TSR, 1981)
2. ↑ McComb, Colin D. *The Complete Book of Elves* (TSR, 1992)
3. ↑ Pickens, Jon, ed. *Monstrous Compendium Annual Volume Two* (TSR, 1995)
4. ↑ Boyd, Eric, Matt Forbeck and James Jacobs. *Races of Faerûn* (Wizards of the Coast, 2003)

## External links

* The-Avariel.com - A web site dedicated to accurate costume replication of Avariel Elves. Hosted by the creator of the avariel elf costume which won the 2005 GenCon costume contest.
Baphomet (D&D)

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* List of demon lords in Dungeons & Dragons#Baphomet

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Astaroth (Dungeons & Dragons)

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* Demon lord (Dungeons & Dragons)

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Anauroch desert

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* List of regions in Faerûn#Anauroch

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Anguiliian

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* List of Advanced Dungeons & Dragons 2nd edition monsters

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Battle of Emridy Meadows

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* The Temple of Elemental Evil#History of the temple

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Aglarond (Forgotten Realms)

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Ahazu

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* Demon lord (Dungeons & Dragons)

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Baldur's Gate (disambiguation)

***Baldur's Gate*** is the first installment in a video game series.

**Baldur's Gate** may also refer to:

* *Baldur's Gate* (series), the video game series
	+ *Baldur's Gate II: Shadows of Amn*
	+ *Baldur's Gate II: Throne of Bhaal*
	+ *Baldur's Gate: Dark Alliance*
	+ *Baldur's Gate: Dark Alliance II*
	+ *Baldur's Gate III: The Black Hound*, a title cancelled in 2003
	+ *Baldur's Gate III*, a version announced in 2019
* *Baldur's Gate* (novel), the novelization of the first video game in the series by Philip Athans
* Baldur's Gate (city) in the *Dungeons & Dragons* Forgotten Realms campaign setting
* *Baldur's Gate*, a novel by Eleanor Clark
A Guide to Transylvania

***A Guide to Transylvania*** is an accessory for the 2nd edition of the *Advanced Dungeons & Dragons* fantasy role-playing game, published in 1996.

## Contents

This campaign accessory centers on the *Dracula* myth, but while Vlad has been away at Carfax Abbey other forces, both good and evil, have begun to vie for power. And while the Red Death virtually formed this state for their own ends, now a series of rival cults and the soldiers of good are on the march.

## Reception

Trenton Webb reviewed *A Guide to Transylvania* for *Arcane* magazine, rating it a 9 out of 10 overall. He commented: "Transylvania has been synonymous with evil and superstition ever since Bram Stoker penned *Dracula*. Now Stoker's vision of this feudal, blood-soaked land has been resurrected, fleshed out and given a horde of new skeletons to keep in its dusty cupboards." Webb stated: "Those not familiar with *Masque of the Red Death* may find the very concept of an *AD&D* game set in the 1890s a little hard to comprehend. Yet with surprisingly few tweaks and this correct setting the system works, and what's more makes for a rivetting change from more usual, slightly predictable Tolkienesque adventures." He added "Written in a brisk manner, reminiscent of a Victorian Grand Tour, this guide gives referees a fascinating insight into the very heart of Transylvania mixing up history, legend, superstition and 1890s fact to create a world so believable you can almost smell the garlic." Webb concluded his review by stating that "*Transylvania* offers no example adventure, however if the Forbidden Lore and legends don't start you thinking then you're running the wrong game. The only weakness of *Transylvania* is that as a sub-set of *Ravenloft* which in itself is a sub-set of more traditional *D&D*, then its useful appeal is limited. However, if ever proof was needed that *D&D* isn't just a game about Orc bashing, then this is definitely it."

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Webb, Trenton (December 1996). "Games Reviews". *Arcane*. Future Publishing (13): 74.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
Basidirond

In the *Dungeons & Dragons* fantasy role-playing game, the **basidirond** (Template:IPA-en *bə-SID-ə-rənd*) is a type of giant fungus monster.

## Publication history

The basidirond first appeared in *Dragon* #68 (December 1982). The basidirond appeared in the original first edition *Monster Manual II* (1983).

The basidirond appeared in the third edition in *Dragon* #337 (November 2005).

## Description

A basidirond is a multi-stemmed fungus creature with a woody, leathery body. The cone-shaped upper portions of its orange colored body resemble inverted umbrellas, and contain spores that the creature ejects during combat. These growths clog the respiratory tracts of living creatures, smothering them. The basidirond can also emit hallucination-inducing spores when standing still.

## Other publishers

The basidirond appeared in the *Tome of Horrors* (2002) from Necromancer Games.

The basidirond appeared in Paizo Publishing's book *Pathfinder Roleplaying Game Bestiary* (2009), on page 28.

## References

{{#vardefine:numCol|2}}

1. ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" *Dragon* #93 (TSR, 1985)
2. ↑ Gygax, Gary. *Monster Manual II* (TSR, 1983)
3. ↑ Green, Scott (2002). *Tome of Horrors*. Necromancer Games, 16-17.
4. ↑ Bulmahn, Jason (lead designer). *Pathfinder Roleplaying Game Bestiary* (Paizo Publishing, 2009)
Arioch (Dungeons & Dragons)

Redirect to:

* Devil (Dungeons & Dragons)

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De Stille Ziltzee

## Sessie

Team Rood + Higgs spawnen in een donker ruim, ieder in hun eigen barrel. Ze worden gevonden door piraten en voor de kapitein (tortle?) geleid. er gebeuren een aantal dingen en ieder leert een beetje over het leven op een schip. Wanneer het schip plots wordt aangevallen door De Kraken! De groep verdedigt zichzelf en verslaat/verjaagt de kraken en speelt de haardsteen uit.
Against the Giants: The Liberation of Geoff

***Against the Giants: The Liberation of Geoff*** is an adventure module for the 2nd edition of the *Advanced Dungeons & Dragons* fantasy role-playing game.

## Plot summary

*Against the Giants: The Liberation of Geoff* provided a set of adventuring materials that expanded on the original three modules. The full text of G1, G2, and G3, were included, along with details of eighteen new adventure sites in Geoff, linked together as an integrated campaign. The new material in the 96-page book was written by Sean K. Reynolds.

## Publication history

*Against the Giants: The Liberation of Geoff* was published by Wizards of the Coast in 1999 to commemorate the 25th anniversary of TSR.

In 1999, several supplements updated the best-loved *Dungeons & Dragons* adventures from the past, among them *Against the Giants: The Liberation of Geoff* (1999), *Dragonlance Classics 15th Anniversary Edition* (1999), *Ravenloft* (1999), *Return to the Keep on the Borderlands* (1999) and *Return to White Plume Mountain* (1999).

## References

{{#vardefine:numCol|2}}

1. ↑ Sean K. Reynolds (1999). *Against the Giants: The Liberation of Geoff*. TSR.
2. ↑ Shannon Appelcline (2011). *Designers & Dragons*. Mongoose Publishing.
Annis (Dungeons & Dragons)

Redirect to:

* Hag (Dungeons & Dragons)#Types of Hags

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Almor

In the *World of Greyhawk* campaign setting for the *Dungeons & Dragons* roleplaying game, **Almor** (/ˈælmɔːr/ *AL-mawr*) is a fictional location. In 586 CY King Lynwerd I of Nyrond seized the western half of Almor, placing it under his protection and creating the **Almorian Protectorate**, and appointing a governor to administer the new province.

## History

In its beginning, Almor was a clerical fief of the Great Kingdom. As the Great Kingdom began to decline however, Almor began to exercise more independence. In 437 CY, during the Turmoil Between Crowns, Overking Ivid I was forced to recognize the independent palatinate status of several provinces, most notably Rel Astra, Medegia and Almor.

Almor was now reconstituted as the **Prelacy of Almor**, with its capital located at Chathold and ruled over by the Prelate of Almor, Kevont. As an independent realm, it joined with Onnwal, Irongate, Sunndi, Idee and the County of Urnst to form the Eastern Pact Alliance in 583 CY for mutual aid and protection against the aggression of the Great Kingdom. This alliance was undone by the advent of the Greyhawk Wars, when several of these realms ceased to exist as independent entities. Almor's independent existence as a sovereign realm ended in 586 CY, when Overking Ivid V attempted to force Almor back into his domain. The result was the total destruction of Chathold and the devastation of the lands of Almor.

At the end of the Greyhawk Wars, Nyrond looked upon its former ally with empathy and concern, but with a regard for its own self-interest as well. The newly installed king, Lynwerd I, immediately sent troops into the region and claimed that the western half of the former Prelacy was under his protection. Lynwerd created it the Almorian Protectorate and installed a governor to oversee its administration.

The Almorian Protectorate is faced with desolation of much of its lands and, like most of Nyrond severe poverty as well, forcing many otherwise honest folk into lawlessness. Exactly what the future may hold for this shattered realm is uncertain, but nations watch hungrily.

## References

{{#vardefine:numCol|2}}

1. ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" *Dragon* #93 (TSR, 1985)

## Additional reading

* Gygax, Gary. *"World of Greyhawk Fantasy Game Setting."* Lake Geneva, WI. TSR, 1983
* Holian, Gary, Erik Mona, Sean K. Reynolds, Frederick Weining. *Living Greyhawk Gazetteer*. Renton, WA. Wizards of the Coast, 2000.
Balan (Dungeons and Dragons)

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* List of named devils in Dungeons & Dragons#Balan

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Balduron

Redirect to:

* Baldur's Gate (city)

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Anthony Pryor

**Anthony Pryor** is the author and co-author of several roleplaying game products.

## Career

Anthony Pryor has worked as a game designer for Wizards of the Coast, Inc. His professional RPG credits include the 1992 Greyhawk setting modules *Patriots of Ulek* and *Rary the Traitor*, the 1992 books *Dune Trader* and *Asticlian Gambit* for Dark Sun, *Creative Campaigning* in 1992, the 1993 version of *Lankhmar – City of Adventure*, the 1994 "Marco Volo" module series (*Marco Volo: Departure*, *Marco Volo: Journey*, and *Marco Volo: Arrival*) and *Spellbound* boxed set (1995) for Forgotten Realms, *The Rjurik Highlands* (1996) for Birthright, and the third edition *Drow of the Underdark* (2007) with Ari Marmell, Robert J. Schwalb, and Greg A. Vaughan.

## External links

* Error on call to Template:cite web: Parameters **archiveurl** and **archivedate** must be both specified or both omitted. Anthony Pryor at Pen-Paper.net. Archived from the original on December 9, 2010.
* Anthony Pryor's home page.

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Banshrae

In the *Dungeons & Dragons* fantasy role-playing game, the **banshrae** is a fey. Banshrae are spiteful fey that can use their magical flutes like blowguns.

## Publication history

The banshrae first appeared in the third edition in *Monster Manual V* (2007).

The banshrae appeared in the fourth edition *Monster Manual* (2008).

## Description

Banshrae are usually malevolent fey described as being "an impish trickster at best, while the worst is a terrifying, bloodthirsty killer that toys with victims before slaying them." They're also described as being insectoid-featured, but more accurately resemble the extra terrestrials commonly known as greys, but with more humanoid features given to them in their general structure including breasts on their females. Mouthless, the banshraes speak telepathically and are unable to sing or use wind instruments but are said to love them both and to be able to be pacified by them. Oddly, their description in the Monster Manuel still says they use blowguns for much of their attacking. They're also said to willingly work with any creature which will tolerate them and their behavior.

## References

{{#vardefine:numCol|2}}

1. ↑ Mearls, Mike, Stephen Schubert, and James Wyatt. *Monster Manual* (Wizards of the Coast, 2008)
Adon (Forgotten Realms)

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Zidonis

Zidonis is een hoge elf die werkt in De Spil. Hij klopt altijd netjes aan als hij weer eens wat te melden heeft. Onder andere komt hij nog wel eens langs met nieuwe mensen als groepen wat te veel zijn "gekrompen" of komt hij gezellig op bezoek als hij een taak heeft. Zidonis lijkt een slechte weerstand voor ongemakkelijke situaties te hebben, want hij blijft nooit lang hangen.
Angharradh

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* Forgotten Realms#Religion

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Barbara G. Young

**Barbara G. Young** is an editor who has worked on several game products and articles for the *Dungeons & Dragons* fantasy role-playing game from TSR. She was an assistant editor on *Dragon* and *Dungeon* magazines from 1987 to 1995.

## Early life and education

Barbara Young was born in Chicago on July 3. She attended Northeastern Illinois University. Young had a double major in English and linguistics, reflecting her interests in turning thought into language and the possibilities of communication with other life forms (either on Earth or elsewhere), as well as science-fiction and fantasy literature, and creative writing.

## Career

Young took several secretarial positions in sequence before working at IBM on one of the first word processors. Her interest in science fiction and fantasy led to her involvement in the role-playing game industry, specifically TSR, Inc.: "By way of fandom, I was introduced to the *Dungeons & Dragons* game, and I kibbitzed quite a few games before getting involved myself." Young answered an advertisement in the Chicago Tribune for a game editor at TSR. Young worked for TSR in that capacity from September 1984 to 1985, then worked on a local newspaper while editing game modules for TSR as a freelancer. In January 1987, Young began working in TSR's magazine department as the assistant editor for *Dungeon Adventures*. *Dragon* magazine won the 1989 Origins Award for "Best Professional Adventure Gaming Magazine of 1989" while she was the editor.

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 "TSR Profiles". *Dragon*. Lake Geneva, Wisconsin: TSR, Inc. (#121): 83. May 1987.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
2. ↑ 1989 List of Winners. Academy of Adventure Gaming, Arts & Design. Archived from the original on 2006-12-22. Retrieved on 2007-03-17.

## External links

* Barbara G. Young at Pen & Paper. Archived from the original on February 21, 2005.

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Altumbel

Redirect to:

* List of Forgotten Realms nations#Aglarond

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Baalzebul (Dungeons and Dragons)

Redirect to:

* List of named devils in Dungeons & Dragons#Baalzebul

* **From an unprintworthy page title**: This is a redirect from a title that would *not* be helpful in a printed or CD/DVD version of Wikipedia. See Wikipedia:Printability for more helpful information.

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Alan Miranda

**Alan Miranda** is an American computer game designer.

## Career

Alan Miranda is a previous BioWare employee, who had worked on *Dungeons & Dragons* titles like *Neverwinter Nights* and *Baldur's Gate II: Throne of Bhaal*. In 2003, he left BioWare to form his own company, Ossian Studios, with his wife Elizabeth Starr. Miranda approached BioWare joint CEO Greg Zeschuk in 2005 to discuss the possibility of Ossian developing a "premium module" for *Neverwinter Nights*. Premium modules were adventures created for *Neverwinter Nights* by BioWare and other companies. BioWare had been given autonomy on the premium module process from the game's publisher, Atari, and Zeschuk approved Miranda's proposal. Miranda's initial draft of the project was a pirate-themed adventure in the Sword Coast, which happened to be the same idea that BioWare itself was creating a premium module for, *Neverwinter Nights: Pirates of the Sword Coast*. Miranda revised the concept and chose the Western Heartlands as the setting. Ossian estimated that a module on par with other large games like *Kingmaker* would take four to five months. Pre-production on *Darkness over Daggerford* began in April 2005 and took a month and a half. Ossian went through five designers in this stage, none of whom worked out. Choosing a designer required much of the time allocated for pre-production, and to compensate Ossian developers immediately began creating the game, fleshing out details as they went. In May 2006, Atari cancelled the premium module program, with no warning to developers of the current projects. Miranda and his team decided to finish the game anyway, and in August 2006 it was released free of charge on IGN's Neverwinter Nights Vault.

## References

{{#vardefine:numCol|2}}

1. ↑ Cancelled Premium Module Interview -Alan Miranda (Darkness over Daggerford). NW Vault (IGN). (2006-08-17). Archived from the original on 8 February 2009. Retrieved on 2009-03-22.
2. ↑ 2.0 2.1 Ford, Suzie (2008-04-14). NWN2: Mysteries of Westgate Interview with Alan Miranda. Warcry. Archived from the original on 4 March 2009. Retrieved on 2009-03-22.
3. ↑ Darkness over Daggerford Wrap Report. RPG Vault (IGN). (2006-10-13). Retrieved on 2009-03-22.
4. ↑ Premium Neverwinter Nights Modules. BioWare. Archived from the original on 12 March 2009. Retrieved on 2009-03-22.
5. ↑ Cancelled Premium Module Team Interview - (Darkness over Daggerford). NW Vault (IGN). (2006-08-26). Retrieved on 2009-03-22.
6. ↑ Darkness over Daggerford Wrap Report (page 2). RPG Vault (IGN). (2006-10-13). Retrieved on 2009-03-22.
7. ↑ Taluntain, Chevalier (2006-10-26). Darkness over Daggerford Interview (page 2). Sorcerer's Place. Archived from the original on 8 February 2009. Retrieved on 2009-03-22.
8. ↑ Wallis, Alistair (2007-02-23). Road To The IGF: Darkness Over Daggerford's Alan Miranda. Gamasutra. Archived from the original on 9 February 2009. Retrieved on 2009-03-22.
9. ↑ Darkness over Daggerford. NW Vault (IGN). (2006-08-15). Archived from the original on 21 February 2009. Retrieved on 2009-03-22.

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De Domnii

De **Domnii** (Common: *Heersers*) is de naam die de toenmalige koningen en andere soevereinen. Zei noemde het land waar zij over heersde naar zichzelf als Domnilor.

## Achtergrond

Voor de era van de Domnii woonde de drie rassen van het gebied dat nu Domnilor heet in constante oorlog. De Tieflings waarvan de oorsprong onbekend is, werden geleid door een raad van 6 individuen. vergelijkbaar met hoe Scanté'Interic nu geleid wordt. De Mensen onder een Diktator genaamd 'De Professor'. En de Elven werden geleid door een aantal hoogstaande families.

De familie Farmèce was één van de families met wat minder aanzien in de alliantie van elven. De familie had als taak om onderzoek te doen naar land waar het beste landteelt op uitgevoerd kon worden. De Farmèce deden hier in hun plicht maar ontdekte dat de aarde in het gebied onder bepaalde omstandigheden zeer sterke en magische potentie had.

Deze kennis deelde ze niet meteen met de andere families en voerde in het geheim experimenten uit. Deze duistere experimenten kosten het leven van enkele leden van de familie maar uiteindelijk kregen ze wel de macht over deze speciale energie die zich in het land vestigde.

De Farmèce lieten hun nieuwe macht zien en deelde dit met de andere families, en met deze kracht versloegen ze de andere rassen en namen deze onder zich als vassalen en integreede hen in hun nieuwe rijk van Domnilor.
Azuvidexus

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Argenach

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* List of Advanced Dungeons & Dragons 2nd edition monsters#TSR 2613 - Planescape Monstrous Compendium Appendix II (1995)

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Ascomoid

In the *Dungeons & Dragons* fantasy role-playing game, the **ascomoid** (Template:IPA-en *AS-ko-mid*) is a type of giant fungus monster.

## Publication history

The ascomoid first appeared in *Dragon* #68 (December 1982). The ascomoid appeared in the original first edition *Monster Manual II* (1983).

The ascomoid appeared in second edition *Advanced Dungeons & Dragons* under the "fungus" entry in the Monstrous Compendium Volume Two (1989), and is reprinted in the Monstrous Manual (1993).

The ascomoid appeared in the third edition in *Dungeonscape* (2007).

## Description

An ascomoid is a huge puffball-like fungus with a thick, leathery skin. It moves by rolling, and rolls into or over opponents, and its pocked surface can emit jets of spores which cause a deadly infetion.

## Other publishers

The ascomoid appeared in the *Tome of Horrors* (2002) from Necromancer Games.

The ascodmoid appeared in Paizo Publishing's book *Pathfinder Roleplaying Game Bestiary 3* (2011), on page 20.

The ascomoid appears in Castles & Crusades *Classic Monsters the Manual*.

## References

{{#vardefine:numCol|2}}

1. ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" *Dragon* #93 (TSR, 1985)
2. ↑ Gygax, Gary. *Monster Manual II* (TSR, 1983)
3. ↑ Cook, David, et al. *Monstrous Compendium Volume Two* (TSR, 1989)
4. ↑ Stewart, Doug, ed. *Monstrous Manual* (TSR, 1993)
5. ↑ Green, Scott (2002). *Tome of Horrors*. Necromancer Games, 10.
6. ↑ Bulmahn, Jason (lead designer). *Pathfinder Roleplaying Game Bestiary 3* (Paizo Publishing, 2011)
7. ↑ Hartsfield, Kim (2012). *Castles & Crusades: Classic Monsters the Manual*. Troll Lord Games, 13.
Anne Gray McCready

**Anne C. Gray McCready** (born July 7, 1960, in Williams Bay, Wisconsin) is a game designer and editor who has worked on a number of products for the *Dungeons & Dragons* fantasy role-playing game from TSR.

## Early history

Anne Gray grew up in Williams Bay, Wisconsin, and went to the University of Wisconsin–Whitewater majoring in biology, switching to marketing after a year, and switching to English the following year, earning her B.A. in English in 1982. "My first job after college was working at a printing company, where I keylined ads, business cards, and menus, and got interested in graphic design."

## Career

Gray "applied for a nice, normal job at TSR, as an Administrative Assistant with TSR's International Division, but I didn't get it. I did keep in touch with the company, and later that year I got another interview for a job as a Copy Editor. . . and I was hired." Although Gray was not yet familiar with the *Dungeons & Dragons* game at the time, she said "My first real assignment as a Copy Editor was to edit the revised edition of the *D&D Basic Set*. I swear, I hardly knew what the *D&D* game was about. . . . and before I knew it, I was stuck with the job of editing boxed set after boxed set." Gray was promoted to full editor after a year, and handled the *D&D* line and other projects. Gray met Ben McCready just after Christmas 1984, and they were married the week before Gen Con 1985.

### Works

Anne Gray McCready worked as an editor on several *Dungeons & Dragons* game products from 1984-1986. She also did design and author work on modules such as *Mystery of the Snow Pearls* and *Red Sonja Unconquered*. Her editing work includes products from the Greyhawk, Ravenloft, Dragonlance, Forgotten Realms, and Birthright product lines.

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 "TSR Profiles". *Dragon*. Lake Geneva, Wisconsin: TSR, Inc. (#111): 64. July 1986.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

## External links

* Anne Gray McCready at Pen & Paper.

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Aurora's Whole Realms Catalog

***Aurora's Whole Realms Catalog*** is an accessory for the *Dungeons & Dragons* fantasy role-playing game, published for the Forgotten Realms setting.

## Contents

*Aurora's Whole Realms Catalogue* focuses on whimsical items, offering an eclectic inventory that includes bard's instruments, household items, and 14 types of cheese. The designers modeled the book after an actual turn-of-the-century mail-order catalog, meaning that exaggerated salesmanship accompanies each product description.

## Publication history

*Aurora's Whole Realms Catalogue* was written by Anne Brown and J. Robert King, and published by TSR, Inc.

## Reception

Rick Swan reviewed *Aurora's Whole Realms Catalogue* for *Dragon* magazine #192 (April 1993). He calls the catalogue's subject, Aurora, "the fictional proprietress of a medieval Wal-Mart", and points out the "death cheese" as an interesting exotic item, "a rich, delicate addition to the dining table, exotic both in its taste and the method by which it is acquired", in that it is made from catoblepas milk. Swan concludes this review by saying: "Better suited for browsers than hardcore gamers, *Aurora's Whole Realms Catalogue* is among the least essential of the equipment guides, but it's one of the most entertaining."

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Swan, Rick (April 1993). "Role-playing Reviews". *Dragon*. Lake Geneva, Wisconsin: TSR (#192): 86, 88.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

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Armaros (Dungeons & Dragons)

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* Devil (Dungeons & Dragons)

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Bazim-Gorag

**Bazim-Gorag** is a slaad lord, in the *Dungeons & Dragons* roleplaying game. He was once a high-ranking Batrachi, but when his people fled the material plane, he turned himself into a unique chaotic outsider.

## Publication history

Bazim-Gorag first appeared in the adventure "Prison of the Firebringer" in *Dungeon* #101 (August 2003), by Richard Baker. Bazim-Gorag also appeared in *Champions of Ruin* (2005).

## History

Bazim-Gorag claimed a massive empire on the supercontinent of Merrouroboros during the latter half of the Days of Thunder. The leader of the Batrachi empires, Zhoukoudien, who had led his people to the zenith of their power, entered into a wasteful conflict with the giants to the north which decimated the carefully built up Batrachi lands. Not long later, a severe ice age struck Toril and the Batrachi, on the advice of the god Ramenos, fled to Limbo where they created the Supreme Throne. Ramenos' influence eventually caused the Batrachi to turn into creatures most sages confuse with the slaadi.

He eventually became the most powerful member of his transformed species, but didn't openly offend the slaad lords Ygorl and Ssendam, thereby saving his own skin.

In -585 DR, Ar-magus Ilviroon summoned Bazim-Gorag to save the wizard school the Tower of the Star from a horde of trolls. Bazim-Gorag scattered the horde but Ilviroon refused to pay him the high price he demanded. Bazim-Gorag destroyed the tower and slew several of the school's most powerful wizards as well but Ilviroon managed to imprison Bazim-Gorag underneath the tower. The next year, the horde returned, even greater in number. Ilviroon was forced to ask Bazim-Gorag to help once again but this time it was Bazim-Gorag who would refuse and Ilviroon was slain in the ensuing battle. Unfortunately, with Ilviroon, died the only knowledge of how to release Bazim-Gorag from his imprisonment.

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 Richard Baker (August 2003). "Prison of the Firebringer", *Dungeon* #101, p. 16-58. Paizo Publishing, LLC.
2. ↑ Boyd, Eric L., Jeff Crook, Wil Upchurch. *Champions of Ruin* (Wizards of the Coast, 2005)
3. ↑ Brian R. James and Ed Greenwood (September, 2007). *The Grand History of the Realms*. Wizards of the Coast. ISBN 978-0-7869-4731-7.

Template:D&D-char-stub
Advanced Dungeons & Dragons: Slayer

***Advanced Dungeons & Dragons: Slayer*** is a fantasy first-person, dungeon crawl action role-playing game based on the second edition of Advanced Dungeons and Dragons.

## Gameplay

Slayer features a customizable dungeon generator so each time the player starts the game, they are faced with a new dungeon. The dungeon always ends with a boss floor, randomly selected from several possible bosses. When starting a new game, the player may either create a custom character with randomly generated stats, pick from a selection of preset characters, or reuse a previously created character. The game may be saved at any time, but is limited to a single save slot.

## Publication history

It was released in North America in 1994 and in Japan on January 20, 1995. A sequel, *Advanced Dungeons & Dragons: Deathkeep*, appeared in 1996.

## Reception

*GamePro* gave the game a generally positive review, saying it successfully combines fast-paced action in a *Wolfenstein 3D* vein with traditional RPG gameplay. They criticized the music and lack of sound effects, but praised the abundance of options and the varied dungeon layouts, and commented that the adjustable difficulty make the game appropriate for players of all ages.

*Next Generation* stated that "All in all, a great first attempt, but far short of market demands.

Allen Rausch for GameSpy called *Slayer* "a fantastic game" for how rare it is, and that it "was actually one of the better games" for the 3DO system.

## References

{{#vardefine:numCol|2}}

1. ↑ "Slayer". *GamePro* (65). IDG. December 1994. pp. 204–206.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
2. ↑ "Finals". *Next Generation*. No. 1. Imagine Media. January 1995. p. 92.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
3. ↑ Rausch, Allen (2004-08-18). A History of *D&D* Video Games - Part IV. Game Spy. Retrieved on 2006-06-15.
Barrow of the Forgotten King

***Barrow of the Forgotten King*** is an adventure module for the 3.5 edition of the *Dungeons & Dragons* fantasy role-playing game.

## Plot summary

*Barrow of the Forgotten King* features wolves prowling the graveyard of Kingsholm, where something has disturbed the rest of those buried in the mausoleum. The player characters must explore the catacombs beneath the graves to discover what evils stirs in the depths.

## Publication history

*Barrow of the Forgotten King* was written by Ed Stark, and was published in February 2007. Cover art was by Steve Prescott, with interior art by Wayne England and Joel Thomas.
Astilabor

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* Dragon (Dungeons & Dragons)#Astilabor

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Arzial

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Baelnorn

A **baelnorn** is a fictional undead creature, usually a spellcaster, in the *Dungeons & Dragons* fantasy role-playing game.

Baelnorns are described as elves who sought undeath to serve their families, communities, or other purposes (usually to see a wrong righted or to achieve a certain magical discovery or deed). They are lich-like creatures that appear as impressive-looking elves with shriveled skin and glowing white eyes.
Most of their appearances in modules, setting books, games, novels and the like are related to the old lords of Cormanthor/Myth Drannor, a fictional location in the Forgotten Realms campaign setting.

## Publication history

The baelnorn first appeared in the second edition in *Ruins of Myth Drannor* boxed set (1993), and was reprinted in *Monstrous Compendium Annual Volume One* (1994), and *Cormanthyr: Empire of Elves* (1998).

The baelnorn appeared in third edition in *Monsters of Faerûn* (2001).

## Ecology

Baelnorns are created through a powerful arcane or divine necromantic ritual. Typically, elven characters choosing to pursue a duty which would extend beyond death voluntarily go through the process. The process is described as similar to that of a lich, but does not result in the fear oriented abilities attributed to liches. The ritual permits the character to retain all of its memories, personality, and abilities. In addition, the process alters a character's abilities, conferring many of the powers seen in other types of undead monsters, including paralyzing touches and summoning other, lesser forms of undead. In the Forgotten Realms setting, Gold, or Sun, elves are the most likely to pursue this goal, but first must find the approval of various groups, sometimes including the Seldarine.

## Alignment

To become a baelnorn (instead of a lich), a character must be of a non-evil alignment (usually Lawful Good). However, a baelnorn may become evil after the ritual, as seen in the character Tordynnar Rhaevaern, detailed in the supplement *Lords of Darkness*.

## Baelnorns in D&D novels

Baelnorn characters usually appear in the role of champions, guardians, and protectors. In the novel *Elminster in Hell*, Elminster consults with a number of baelnorns beneath the ruins of Myth Drannor. In the *Pool of Radiance: Ruins of Myth Drannor* novel and game, the protector baelnorn Miroden Silverblade is kidnapped by a cult. The Forgotten Realms novels *The Siege* and *The Lost Library of Cormanthyr* both include guardian baelnorn characters. The character Tordynnar Rhaevaern is detailed in the supplement *Lords of Darkness* as a baelnorn archmage who has become evil and shows hatred for humans.

## References

{{#vardefine:numCol|2}}

1. ↑ Wise, David, ed. *Monstrous Compendium Annual Volume One* (TSR, 1994)
2. ↑ Wyatt, James and Rob Heinsoo. *Monstrous Compendium: Monsters of Faerûn* (Wizards of the Coast, 2001)

## External links

### Official material

* *Cormanthyr: Empire of the Elves* (zip)
* Realmslore: Safeholds (Part Three)
* Realmslore: Storm Silverhand's Quieter Days, Part Four
Arlgolcheir

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Ariakan

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