Guilds

****Guilds**** 公会 are groups of players who have gathered together to progress in the game for various reasons, whether it be leveling up, producing goods, hunting down players, etc.

See also:

* Guilds in the Greater God's Domain

* Guilds in the Greater World

* Cross-Border Guild
* Guild Status with the Adventurer's Association

## Guild Star Ranking

Within **God's Domain**, Guilds can promote their star ranking, with each improvement in star ranking gaining them more **advantages** in the game.

A Guild could be promoted after it accumulated a set amount of Reputation (a.k.a. Guild Popularity Points), and the members of the Guild would receive much better Guild benefits such as bonus EXP when doing Quests.

A Guild could quickly raise their Guild’s star ranking by obtaining the First Clear of Large-scale Team Dungeons, which have 100% chance of dropping a Guild Residence Promotion Order.

### 1-Star Guild

#### Requeriments

Guilds oficially registered with the Adventurer's Association  **:**

* Decide on a name for their Guild and designate a Guild Emblem.
* Purchased a Guild Certificate (cost 10 Cooper Coins) and have at least seven independent players place their signatures on it.

A 1-Star Guild could obtain a **Guild** **Residence**, which require:

* Acquiring enought Reputation points to become a Noble or above,
* Purchasing a Plot of Land to build a Guild Hall or purchasing a Guild Residence ready for use.

#### Benefits

A Guild Residence offer the following benefits:

* Availability of Guild Quests.
* Guild officially have a stable source of income - Automatically collect 15% of the quest reward as processing fee whenever a Guild member completed a Guild Quest.
* Guild Lounge - members could accumulate 20% Double EXP and up to one Level’s worth of Double EXP while resting in it for 48 hours.
* Equipment and weapons repair facility.
* 1-Star and 2-Star Private Rooms - Assigned or rented to Guild members. See Private Housing.
* Can build a Guild Mine - provide a fixed amount of ore on a daily basis.
* Can build a Guild Medicine Garden - provide a fixed amount of herbs on a daily basis.

### 2-Star Guild

#### Promotion Requirements

* Need 30,000 Guild Popularity.
* 2-Star Guild Residence Promotion Order or a Bronze Guild Residence Promotion Order.
* Payment of the reconstruction fee.

#### Benefits

* Qualitative improvement on all existing benefits.
* Acess to Advanced Guild Quests (rare/limited).
* More 2-Star Private Rooms - See Private Housing.
* Can build a Guild Smithy.
* Can build a Guild Stable - Require Stable Design and a huge amount of rare materials.

### 3-Star Guild

#### Promotion Requirements

* Need 100,000 Guild Popularity.
* 3-Star Guild Residence Promotion Order or a Bronze Guild Residence Promotion Order.
* Payment of a reconstruction fee of 5,000 Gold Coins.

#### Benefits

* Qualitative improvement on all existing benefits.
* Private Rooms - Gained 3-Star Private Rooms (unconfirmed). See Private Housing.
* Guild Employment Center , also known as Quest Hall
* Guild Training Room - Allows players to receive the system’s basic combat training from NPCs.

### 4-Star Guild

#### Promotion Requirements

* Need 200,000 Guild Popularity.
* 4-Star Guild Residence Promotion Order or an Advanced 4-Star Guild Promotion Order or a Bronze Guild Residence Promotion Order.
* Payment of processing fees and Guild Residence reconstruction fee come to a total of:
	+ 12.000 Gold Coins - Ordinary-level Guild.
	+ 60.000 Gold Coins, in case of using a *Advanced 4-Star Guild Promotion Order*. This was due to the Adventurer's Association's recognition as a Town-level Guild, which is a level above the normally obtained status of Ordinary-level Guild.

#### Benefits

* Qualitative improvement on all existing benefits.
* Private Rooms - Gained 4-Star Private Rooms (unconfirmed). See Private Housing.
* Recognition as a Large-scale Guild from the Adventurer’s Association, allowing a Guild to receive large-scale quests with generous rewards and reputation in the respective Adventurer's Association.
* Temporary **Rest Area** in every Adventurer's Association on the God's Domain continent, allowing them to receive quests from every NPC town and city. Allowing guild members to develop in other areas even without a Guild Residence.

### 5-Star to 10-Star Guild

It is assumed that the Guild Star Rating follows the Star Rating mentioned in Private Housing.

## Guild Ratings

Guilds in God's Domain can be classified in the following ranks: Third-rate Guilds, Second-rate Guilds, First-rate Guilds, Super-first-rate Guilds, and Super Guilds. The reason for the classification for the first two ranks is due to the size and influence of the Guilds. However from First-rate Guilds onwards, the difference is due to a matter of Legacy and resources.

* First-rate Guilds have a few Refinement Realm experts.
* Super-first-rate Guilds have a incomplete Realms of Refinement Legacy, which allows them to produce Void Realm experts.
* Super Guilds have complete Realms of Refinement Legacy and the resources to produce Domain Realm experts. They also have dedicated research teams that research and formulate methods to improve the strength of players and creating experts rapidly.
* The Five Great Super Guilds have very few above the domain realm experts which allows them to utterly destroy everybody who is under their realm.

## Known Guilds

### Five Great Super Guilds

* Mythology
* Netherworld Empire
* Solar Temple
* Zero Wing

### Transcendental Powers

* Flower of Seven Sins
* Secret Pavilion

### Super Guilds

* Battle Wolves
* Sanctuary
* Ninth Heaven Pavilion
* Jörmungandr (disbanded)
* King's Return
* Pantheon
* Pride Empire
* Rashomon
* Sacred Temple
* Sky Dragon House
* Thirteen Thrones
* Dark Pursuit
* Violet Sword

### Super-first-rate Guilds

* Crimson Emperor
* Divine Tribe
* Dragon-Phoenix Pavilion
* Miracle Guild
* Nine Stars Family
* Setting Sun
* Unyielding Soul
* Puzzled Star

### Other Superpowers

* Blackwater
* Dark Rhapsody
* Deity Society
* Demon Palace
* Frost Heaven
* Giant's Heart
* Nature Hall
* Shining Tiger
* Starlink

### First-rate Guilds

* Bloodbath Family
* East Crow
* Fantasy Shrine
* Firmament Guild
* Freedom Wind
* Hecate
* Holy Reincarnation
* Hundred Flowers Pavilion
* Kingdom’s Sword
* Ouroboros (disbanded)
* Sin Realm
* Silver Knights
* Star Alliance
* Twilight Echo
* Tyrant Emperor
* Undefeated Dynasty
* World Dominators

### Second-rate Guilds

* Assassin's Alliance
* Crimson Castle
* Eternal Undead
* Heaven’s Gate
* Holy Church of War
* Immortal Dynasty
* Knight's Judgement (disbanded and annexed by Sin Realm)
* Ninth Heaven
* Overwhelming Smile
* Secluded Fantasy
* Shadow
* Shadowlight Tribe
* Solitary Rulers (Have not been mentioned in the current story)
* Warring Empire (disbanded and annexed by Sin Realm)
* Wildfire

### Third-rate Guilds

* Centurion Dynasty
* Glorious Light
* Matchless Family

### Unrated Guilds

* Marital Union
* Emerald Dragon Gate
* Heaven's Burial (disbanded)
* Dark Star (disbanded)
* Immortal Light
* Cloud Nine
* Yin Yang Court
* Ghost Wheel
* War God Empire (Only mentioned in Shi Feng's previous life)

### Dark Guilds

* Corpse Soul
* Crimson Horn
* Raven
* The Million Ghosts

## List of References

1. ↑ 1.0 1.1 1.2 Chapter 244
2. ↑ Chapter 272
3. ↑ 3.0 3.1 Chapter 281
4. ↑ 4.0 4.1 Chapter 202
5. ↑ 5.0 5.1 5.2 5.3 Chapter 1178
6. ↑ Chapter 617
7. ↑ 7.0 7.1 7.2 Chapter 1179
8. ↑ Chapter 1551
9. ↑ Chapter 1851
10. ↑ Chapter 1855
11. ↑ Chapter 2153
12. ↑ 12.0 12.1 Chapter 2301
13. ↑ Chapter 2869
14. ↑ 14.0 14.1 Chapter 469
15. ↑ Chapter 939
16. ↑ 16.0 16.1 Chapter 2146
17. ↑ Chapter 2197
18. ↑ Chapter 1791
19. ↑ Chapter 1857
20. ↑ Chapter 2330
21. ↑ Chapter 1181
22. ↑ Chapter 2169
23. ↑ Chapter 1053
24. ↑ Chapter 1148
25. ↑ Chapter 117
26. ↑ Chapter 279
27. ↑ Chapter 43
28. ↑ Chapter 108
29. ↑ Chapter 17
30. ↑ Chapter 1733
31. ↑ Chapter 916