recursal/Fanatic-Fandom huggingface dataset:
Return button

No, there is no back button because of the type of code that is being used in the server.

**NO REFUNDS ON:**

-Goods purchased

-Shares purchased

-Upgrades

-Unwanted Loans

-Salary Account & Gasoline Expenditures.

-Hired Staff

-Investments

-Purchased Zones

All sales/investment are final unless there is a bug on the server, you can sell some of the above for a lower price so make sure you want what you buy.
Tycoon Online FAQ
Tycoon Online Howto Guides

## Intro

This is a new section where it is hoped we will see a number of illustrated step by step how to guides and maybe some in depth looks at certain parts of the game.

The guides will be classified by level of user they are aimed at and by stage of the game they are for.

TO - getting started for beginners

See also Category:Strategy essays.
Wood

Wood is a raw material in Tycoon Online. Wood has the highest selling prices (to begin with) of any raw material but that's probably due to the fact that the Forest required to produce them is 9 zones and contributes to high start up costs.

## Production & Uses

Wood is produced in a Forest most efficiently by a Woodcutter. It can be sold on the market to other players or to the bank. It can also be processed into paper by a Paper Factory or into planks by a Sawmill.
Slaughterhouse

Slaughterhouse

Slaughterhouses are Level 2 factories which use pigs to produce sausage.
Butchers are the best staff for this factory.

## Building Requirements

A Slaughterhouse requires four countryside zones 2x2 placed like this:

Slaughterhouse Zones

## Factory Production

A Slaughterhouse has base production of 24-60 points, and has a base efficiency of 40%.
Earning Money

# Ways To Earn

## Shops

Shops are one way of gaining money. A shop will be constructed, placed, and staffed. Then it will need goods. You can produce these goods yourself or you can purchase them from the market.

## Selling on The Market

When your factory makes goods, they will go to your warehouse. If you have no shops or factories that consume these goods, they will just sit in your warehouse. If you click on them, and click "Next", you can select how many of your goods you would like to put on the market for other people to buy. Other people might have goods on the market before you, and theirs are on the queue first.
When selling goods on the market, the goods that were produced the past day (the day before today), but was not used in factories or sold in shops, give you a 1 iKr bonus to your company value when they are sold.

During the past day you produced 300 units of wheat. 100 units were used in your mills, and you sold 50 units to the bank.

What is today's market bonus for wheat?
300 - 100 - 50 = 150 units.

This means that you can receive an extra 150 iKr in company value if you sell these 150 units on the market.

## Selling to the Bank

When selling your goods to the bank, under The Bank, click on Sell Goods. You will see all of the goods that are in your warehouse, and if you click on it, you will be able to sell the goods. You can choose the amount that you want to sell, and you will get instant money, but no bonus. 10% of all the money that you should recieve goes to your stockpile.

Tycoon Online FAQ
Old main page

**MediaWiki has been successfully installed.**

Consult the User's Guide for information on using the wiki software.

## Getting started

* Configuration settings list
* MediaWiki FAQ
* MediaWiki release mailing list

Below is a test link to the new repository for the help files.

Help Files Index Page

This wiki is not yet public, Beta testers and others who have come here by invitation please see below.

If you see a mistake on a page that has already been ported across IE a page with a blue link please do feel free to edit.

If you see an orange/red link please do **not** click it unless you are going to port the help file across.

If you want to port a help file please feel free but look at the way it is done on a completed page first

if the page you are porting has a boxed section on it then you will need to look at the original outputted source code. Please note we have stripped some of the source code for the box out. again look at one we have already done for guidance.
Kellyn Roth

## Kellyn Roth

### Works of note

• The Chronicles of Alice And Ivy series• The Kees and Colliers series

Kell is a
Christian & Historical author from North-Eastern Oregon who has
independently published multiple novels, the most notable being *The
Chronicles of Alice and Ivy*.

She founded the
company Reveries Co.
to help Indie authors achieve excellence affordably and without
delay. Kellyn teaches writing through the Young
Writer Lessons as well as privately.

She lives in the
country outside a small town in North-Eastern Oregon with her
parents, two little brothers, conceited beta fish, arbitrary cats,
precious border collies, and various cows and chickens.

Outside of the
aforementioned, she loves reading, horseback riding, farm girling,
watching movies, playing clarinet and saxophone, teaching kiddos
about the Bible at AWANAs, teaching all sorts of people history at
the Fort Dalles Museum, watching people teach gymnastics while she
secretaries at her day job, and spending time with her fantastic
family (including aunts, uncles, cousins, and one crazy grandma).

## Bibliography

#### The Chronicles of Alice and Ivy

* *The Dressmaker's Secret*
* *Ivy Introspective*
* *At Her Fingertips*
* *Beyond Her Calling*

#### Kees and Colliers

* *Souls Astray (prequel)*
* *Goldfish Secrets (short story)*
* *The Lady of the Vineyard*
* *Flowers in Her Heart*
* *From Now 'Til Forever*
* *Just Her Shadow (short story)*

## External Links

* Kellyn Roth's Official Site
* Kellyn Roth's blog(old)
* Kellyn Roth's Blog (new)
* Kellyn Roth (@ReveriesOfRuby) on Twitter
* Kellyn Roth on YouTube
* Kellyn Roth on Instagram
* Kellyn Roth on Goodreads
Tycoon Online Getting Started For Dummies

## Warning

This page will give you a good start on a plate. Not the best start, not the only start but still a good one. Be warned its on a plate and spoon fed to you.

However since this guide was written the time it takes to build a factory has been halved so you will need to adjust the timings on this guide as you should be able to do a lot of the items quicker and therefore on earlier days. Have fun and remember this start is a guide to teach you one way of getting a good start. learn from it and adapt (Guide written originally by Taz. Reproduced and this warning written by Neil Graham)

## Day 1

1. Hire 6 farmers
2. Buy 2 (6) zones (free zones)
3. Take 5000 loan, I prefer 7 days.
4. Build 2 wheat farms.
5. Put your shares for sale.
6. Buy 5 good stocks.
7. Have enough money to make the payments on your loan.

## Day 2

1. Your goal is to get 3800 ikr as fast as you can to build a flour mill.
2. Your 2 wheat farms should produce about 24 units per hr x 11 ikr = 264 ikr or 6336 ikr a day.
3. Buy zones for the mill and build a flour mill.
4. Hire 3 millers.
5. Buy 5 more stocks.
6. Have enough money to make the payments on your loan.

## Day 3

1. Your goal is to get 4200 ikr as fast as you can to build a Bakery.
2. Again your 2 wheat farms should produce about 24 units per hr x 11 ikr = 264 ikr or 6336 ikr a day.
3. Buy zones for the bakery and build it.
4. Hire 3 bakers.
5. Buy 5 more stocks.
6. Put your goods on the market.
7. Have enough money to make the payments on your loan.

## Day 4

1. Your goal is to save about 5900 ikr + 3600 ikr(zones)to build a grocery shop.
2. Take a loan, sell some goods, sell more of your company stock, just get the money.
3. buy zone (3600 ikr) for the shop and build it.
4. hire 2 grocers.
5. put your bread on the market.
6. buy 5 shares.
7. buy some more flour for your bakery.
8. time to increase your ware house capacity.
9. Have enough money to make the payments on your loan.

## Day 5

1. now we need to build a 2nd flour mill. so save money for that, you will need about 5k.
2. buy 5 shares.
3. buy some frozen fish for your shop.
4. Have enough money to make the payments on your loan.

## Day 6

1. your goal is to build a harbor. cost about 6k.
2. buy 5 shares.
3. put the extra bread on the market.
4. buy some more wheat for your flour mills.
5. buy some frozen fish for your shop.
6. Have enough money to make the payments on your loan.

## Day 7

1. your goal is to build a 2nd grocery shop, cost about 8500 ikr.
2. buy 5 shares.
3. buy wheat for your mills.
4. buy fresh fish for your harbor.
5. put your extra bread and frozen fish on the market.
6. Have enough money to make the payments on your loan.

## Day 8

1. your goal is to build a clinic, cost about 8k.
2. buy 5 shares.
3. buy wheat for your mills.
4. buy fresh fish for your harbor.
5. put your extra bread and frozen fish on the market.
6. Have enough money to make the payments on your loan.

## Day 9

1. Pay your staff.
2. build more clinics.
3. now that you are rolling in cash, experiment on how to improve.

Taz :)

Strategy and How to Guides
Main Door

The **Main Door** is the most important door in Granny. This door acts as an entrance and exit in Granny's house, and is the one Granny attemps to keep the player from.

## Gameplay

In the Easy and Normal difficulties, the main door is locked by itself, but is also sealed by a padlock, a security code and a plank. The player first requires to get the Hammer, the Padlock Key and the Cutting Pliers. The player then requires to use the Master Key to escape. If the player takes out the padlock and the plank and cuts the security code, but leaves it for some time, Granny may put a red padlock with a number pad instead of a lock, which is required to unlock with the Padlock Code.

In the Hard difficulty, the said padlock with number pad will be on the main door at the start, but another padlock also locks the door, which is required to unlock with the Battery, which is exclusive to this difficulty.

In the Extreme difficulty, there is a third padlock connected from a switch in the backyard with a wire. The switch is inside a safe with screws, which must be removed with the Screwdriver. The player then has to interact with the switch to take out the padlock.
Game history - Sweden, 2009, Round 4

*(See Game history for a complete list of rounds played.)*

Round dates: 27 Sept 2009 - 6 Dec 2009

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

**Gameplay changes**

* Factories will no longer produce goods if your warehouse is at or over capacity.

**User Interface Changes**

* A new In & Out page has been added: Company Value.
* Wealth tax is now displayed in the 'Upcoming Events' timer.
* Tooltips on the staff listing and ranking pages are now less obtrusive and only display when they have useful information in them.
* Teams can now be accessed during the break in-between rounds.
* Team leaders have a new link to boot all "n/a" players from their team.

**Bugs Fixed**

* Added several missing transactions affecting savings to the In & Out page.
* Vehicles will move to the end of the line when a new driver is assigned to them (prevents a potential cheat).

**Gold Membership Benefits**

* Stockpile of the share you own appearing on the ‘My Shares’ page.
* When changing your office service you have the option to change all similar offices to the same service.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Salary Account

The salary account is drained at a designated time every week, for salary. Keeping this full is one of the most important parts of the game.
To do this click on the staff link on the left hand side of your screen. Then click on the salary tab in the middle of the screen and deposit the amount you wish. Here you can also adjust which day and at what time the money is deposited. Failing to have the right amount of money in your account at the time salaries are paid out will result in a loss to company value and a very dissatisfied staff.

Tycoon Online FAQ
Game history - Sweden, Version 1.3, Round 8

*(See Game history for a complete list of rounds played.)*

Round dates: 6 March-15 May 2005

## Changes this round

*(See Round 1 for a list of changes in Version 1.3. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records
 Most zones owned (1) | Jahn Banan | 332 | 14 May

* (1) This record is labelled "Version 1.4, Round 1", but date does not match
My logo has been approved but I can't see it anywhere!

I've received a message from my secretary telling me my logo has been approved. But when I look for it in my company profile or the logos area, I can't see it!

or

I've uploaded a new logo but my old logo is still showing!

Answer: You probably have to clear your browser cache to see the new logo. Tools, Clear Private Data, Cache....then you will see it. You might have to log off and then back in as well.

Tycoon Online FAQ
Game history - United States, Round 4

*(See Game history for a complete list of rounds played.)*

Round dates: 8 Nov 2009 - 17 Jan 2010

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* New offices - We have completely revamped offices. Hotels have been replaced with Auto Repair Centers, and each type of office now provides only one service. You can set the price your office charges for services, but you will have to compete with other offices in your city for jobs.
* New Hiring Process - Now you must post a job advertisement (cost i$250) to recruit staff. Each job ad will get you 3-6 job applicants, all in the profession you specify. You can hire as many of the applicants as you want for i$50 each.
* Facebook Gifts - You can send selected gifts to your Facebook friends. For example, send 10 units of oil or 10 units of cotton as a gift. You can send one gift per day to each friend.
* Cancel absence - If you really need an employee to return to work, you can cancel their absence at a cost of 5 credits.
* Install radar detectors in your vehicles to boost their speed by 10%.
* Wealth tax has been eliminated.
* Credits system - We are adding a new credits system to Tycoon Online to allow us to try different revenue ideas. Gold Membership is now purchased with credits, which in turn are purchased via Paypal or Offerpal. For our loyal Gold Membership players: You will retain the GM Days you already have, and you have been given credits based on how many GM Days you had remaining. (For example, 30 GM days remaining means you receive 30 credits.) Credits can be used to purchase additional GM Days or other credit-based items.
* Free trial - We have implemented a new Free Trial that will allow new players the opportunity to experience the full benefits of Gold Membership for a 7 day trial. All members, including returning players, can activate their free trial whenever they choose.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
TO Records

Frankly, the TO records page works in mysterious ways. Often, it is not enough to simply beat one of the existing entries in the records pages - your contribution to the record you compete for has to be among the best entries made throughout the round as well. Also, you will often find that records update one day after you have set the record. For instance, if you beat the "most goods produced in one day"-record, it will update with its new value the next day at midnight.

The records system does not function optimally, and is due for some work eventually.

Tycoon Online FAQ
Game history - United States, Round 16

*(See Game history for a complete list of rounds played.)*

Round dates: 20 May 2012 - 29 Jul 2012

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

**Updated June 18th, 2012**

* Players can now see the loan interest rate even if they have taken the maximum 10 loans.
* Completed office jobs are now listed by date completed, instead of by date created.
* Added the "Live Chat" link back onto the right side menu. This chatroom may not please everyone, but it's better than nothing. If you have an IRC client, you may also reach the chatroom by going to irc.tycoononline.com and joining channel #tycoononline.
* Transactions that occur at the same time are now listed in the exact order they were processed. Newest on top and older on the bottom.
* Fixed an office salary bug.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Alice Chattoway

Alice Chattoway is the main character in *The Dressmaker's Secret,*and *At Her Fingertips.*

## Alice Chattoway

### Relatives

• Ivy Chattoway (Knight) (sister)• Claire Chattoway (Knight) (mother)• Philip Knight (Father)

## Relationships

### Familial

Alice is the twin sister of Ivy Chattoway. She is the daughter of Claire Chattoway and Philip Knight.

### Romantic

#### Kirk Manning

Kirk Manning and Alice had a platonic friendship as children. Six years later, when she is eighteen, Kirk feels romantic feelings towards her, but although she seems to find him physically attractive, she has no strong romantic attraction and feels, as he is just the overseer of her father's estate, there can never be romantic attraction between them. However, they remain fairly good friends.

#### Gibson Ashfield

#####

## Personality

Alice is a very straightforward, "do it the proper way first" kind of person, throughout both her childhood and adult life.

## References

1. ↑ *The Dressmaker's Secret*
2. ↑ *At Her Fingertips,* chapter 2
Game history - United States Round 23

*(See Game history for a complete list of rounds played.)*

Round dates: 10 Nov 2013 - 19 Jan 2014

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* No changes were made this round.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game Creators

**Anders Johansson** (AirHawke)

Starter of the Tycoon Online-project in 2001, and developer and owner of the game until May 2007.

**Doug Granzow** (Gunzour Yellowknife)

Product Manager and Administrator for Tycoon Online, and owner of the game from May 2007 to November 2010.

**Peter Zaborszky, Renegade Games Ltd**

Owner and Administrator for Tycoon Online from November 2010 to November 2011.

**Omerta Games Ltd**

Owner of Tycoon Online since November 2011.

**Billy Bass**

Volunteer General Manager - Programmer from 2012 - 2016

**Sven Andersson** (Sweetfish)

Pictures of factories and shops.

**Erik Sjöstrand** (Archbishop of Goats)

Pictures of factories and characters.

**Tobias Svensson** (Bisse)

Pictures of factories, shops and offices.

**Janne Wahlström** (Knasterband)

Pictures of the warehouse.

**Malin Dahlqvist**

Pictures of characters and former Tycoon Online police.

**Tommy Hörnlund**

Graphics.

**Kristofer Rask** (rask)

Beta tester since the beginning of the project and former Tycoon Online police.

**Emil Vikström**

Programming of the live-ticking clock and Tycoon Online police.

**Adam Magnusson**

Former Tycoon Online police.

**Johan Stor**

English translator and Tycoon Online police.

**Micke Myhrberg**

Tycoon Online police.

**Frank Jensen**

Tycoon Online police.

**Johan Berten**

Tycoon Online police.

**Jay Weston**

Swedish/English translator.

**David Håkansson**

Swedish/English translator.

**Lord Remington**

Translator of the English help files. Former General Manager for the English version and English TO-police boss.

**Rasmus Harild**

Former Tycoon Online police.

**Pet Minifuse**

Former Tycoon Online police.

**Ryan Oconner**

Tycoon Online police.

**Patrik Appelquist**

Graphics. Creator of the new logotype and the picture on the front page.

**Eddie de Jager**

Graphics for the buildings in the citymaps.

**Hannes Kuusisto** (Da HAWK inc)

The first TO-police and TO-police boss. Also helped AAA with feedback during the first years of Tycoon Online.

Tycoon Online FAQ
Game history - Sweden, Version 1.5, Round 6

*(See Game history for a complete list of rounds played.)*

Round dates: 27 May-5 August 2007

## Changes this round

*(See Round 1 for a list of changes in Version 1.5. Some of the changes at the bottom of the list may have been introduced in a later round.)*

The maximum number of buildings per company was increased from 20 to 25 this round.

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
No road side zones for my building

## There are no road side zones for my building, where can I build?

You have options if you cannot find any road side zones for your choice of building.

You can build anywhere in the area. You don't need to have your building road side, even though it is nice to receive the 30% bonus. It is better to have a building producing than to not have a building. Keep in mind you can tear down that building and relocate once road side zones are available.

You can see what road side zones are available and base your choice on what building will fit. Your building will aid in bringing the total zones bought down and help generate opening a new area faster.

You could check and see the percentage of unused zones and if one area just needs a few zones to be bought, you can buy these zones to open up a brand new area to build in. Once the new area is opened (next 10 minute tick) you can sell those bought zones back to the bank for 50% of what you paid refunded back to you.

If you were trying to build in the countryside, look at your city areas and see if you could build a shop or office instead. Or, if you were looking to build a shop or office, take a look in the countryside areas and build a factory.

There are always options. Sitting and waiting for road side zones or a new area to open can take days. You don't want to be missing out on any potential CV gains.

Tycoon Online FAQ
Strategy and How to Guides

## Intro

Here are some illustrated step by step how to guides and in-depth looks at certain parts of the game.

### Beginners

* Basic guide to get you started
* A starting strategy using wheat
* Skinny Mini Chain Using Any Specialty
* Checklist of What To Do To Avoid Wealth Tax
* How To Do Well on S-Rank

### Intermediate

* Planning for the round start
* Sell your shares now - a guide
* US office tips
* Higher share price

## Videos

This series of YouTube videos explains certain parts of the game.

### Jay Chen Video Series

* Trends pages
* Map pages
* In and out pages
* Records pages
* Staff
* Market Bonus
* Transports
* Buying transports
* Profit
* Profit pt2
* Alcohol
* Fish

### Bingo Jingo vLog 2015

* Day 1
* More days available at the above link
Game history - Sweden, Version 1.3, Round 6

*(See Game history for a complete list of rounds played.)*

Round dates: Autumn 2004

## Changes this round

*(See Round 1 for a list of changes in Version 1.3. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records
 Most savings | Kenth Nilsson | 6 539 768 | 12 November
Game history - Sweden 2014 Round 2

*(See Game history for a complete list of rounds played.)*

Round dates: 18 May 2014 - 27 Jul 2014

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* The daily goods purchasing limits are being increased. For shop goods you can now purchase up to 1000 per shop which sells that product, while for goods consumed in factories you can now purchase up to 2000 per factory which requires those goods. The default purchase limit is still 2500.

**Updated June 16th, 2014**

* Gold members now have history graphs on the Trends pages for production, bank sales, market sales, and shop sales.
* A new column for round totals was added to the In and Out pages.
* Gold members now have pie charts and history graphs for the In and Out page data.
* Small changes were made In and Out page data so the round totals will better match actual cv and savings.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
5.3 Fine - Exceeding warehouse capacity

When you own more goods than you have room for in your warehouse, the goods are placed outside of it. This is not allowed, and you are penalized for the lack of space. Every hour your goods owned exceeds your warehouse capacity, you have to pay a fine equal to 1 iKr per unit of goods placed outside of your warehouse.

For instance:

How much will you be fined every hour?
50 units X 1 iKr = 50 iKr / hour. You will be fined 1 iKr per unit per hour that you keep exceeding your warehouse capacity.

Players can be fined for exceeding the warehouse capacity during the hourly check. Since factories stop producing when the warehouse is full, the most likely way to overflow the warehouse is with a goods purchase. Care must be taken when purchasing goods at the top of the hour, as factory production can temporarily fill your warehouse more than expected. Then the additional goods purchased can overflow the warehouse.

Other languages:
Portuguese
Swedish
Game history - Sweden, 2011, Round 2

*(See Game history for a complete list of rounds played.)*

Round dates: 20 Mar 2011 - 29 May 2011

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* No changes were made this round.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game history - Sweden, Version 1.2, Round 3

*(See Game history for a complete list of rounds played.)*

Round dates: unknown

## Changes this round

*(See Round 1 for a list of changes in Version 1.2. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

There are no overall totals for this round.

Individual records
3.6 The categories and levels of goods

One way of making money is producing **goods** and either selling them to the bank, on the market, or in shops. All products fall into one of three **categories**.

## Raw materials

Raw materials are natural resources that can be extracted from the environments of your company. No materials are needed when extracting raw materials. For instance, wood is harvested from forests and stone is mined from the ground. Raw materials are usually refined into more advanced, and more valuable products. Raw materials available in Tycoon Online are cotton, fresh fish, oil, pigs, stone, wheat and wood.

All raw materials are level 1 products meaning they have not gone through any refinement processes.

## Production supplies

Production supplies are materials used to produce other products. For instance, to produce newspapers, a printing press requires paper. A toy factory requires plastic to produce toys. Production supplies can be sold to the bank or on the market, but no shops sell these goods because they are materials that are only required to create more advanced products. Production supplies available in Tycoon Online are flour, paper, planks, plastic and thread.

All production supplies are level 2 products. This means they have gone through one refinement process. For instance, wood that has become planks has gone through a refinement process in a sawmill.

## Finished products

This is the final step in the production process. Finished products are goods that can be sold in shops, in addition to the bank and the market. For instance, marble made from stone, or bread made from flour.

Finished products can be either level 2 or level 3 products. Products that have been refined once, like alcohol, are level 2 products. Level 2 finished products in Tycoon Online are alcohol, frozen fish, gasoline, marble and sausages. Products that have gone through two stages of refinement, like furniture, are level 3. Level 3 finished products in Tycoon Online are bread, clothes, furniture, newspapers and toys.

## The product level summary

Level 1: Cotton, fresh fish, oil, pigs, stone, wheat and wood.

Level 2: Alcohol, flour, frozen fish, gasoline, marble, paper, planks, plastic, sausages and thread.

Level 3: Bread, clothes, furniture, newspapers and toys.

Other languages:
Portuguese
Swedish
Game history - Sweden 2013 Round 3

*(See Game history for a complete list of rounds played.)*

Round dates: 14 Jul 2013 - 22 Sep 2013

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Doubled the s-points earned from selling shares on the market which have increased in value since they were purchased. 1 point per 100 iKr increase, instead of 1 point per 200 iKr increase.
* Bugfix: Share price increases from winning an award are now included in the share price history for that day.
* Players who finish in the top 25 c-rank or s-rank will have their name permanently added to the list of available employee names IF it is a real first or last name (including proper capitalization).
* Started storing all players' personal best records for each round and added the option to view them on the records pages.
* Blog posting is now available to non-goldmembers.
* The section regarding "-8888 the round has not started yet" on the main page will only be displayed once per login before the round starts.
* The section regarding "you do not have goldmembership" on the main page will only be displayed once per day while the round is in progress, only once during the week off in-between rounds, and will never be shown to new players who have registered in the previous 7 days.
* The "server is busy" page encountered by non-gm's has been reduced to 15 seconds instead of the previous 30 seconds. Have also removed the +30 second time penalty from trying to load a page too soon.

**Updated July 31st, 2013**

* The "trial gm" is no longer shown to non-gms who have already used the gm trial. Was broken with the updates from earlier this round.
* On the Factory details pages, factory production "last hour" will now show 0 WHEN production was halted due to a full warehouse. Previously it displayed data from the last productive hour.
* On the Staff page, the gray-white background behind the employee names was only being displayed in white for the past 1.4 rounds.
* On the Staff page for goldmembers, vehicles with an absent employee are no longer displayed in the list of jobs to move employees into.
* On the main non-logged in page with the TO guy image, the 404 'page not found' links have been fixed for: Contact us and more info. These were caused by an old unused domain name they have recently allowed to expire.
* The secretary message for shop upgrades had a bad link, now fixed.
* Moved the 23:50 records script to be ran after the "server is busy" page is removed. This will effect savings records which will now include office income from that day.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game history - United States, Round 7

*(See Game history for a complete list of rounds played.)*

Round dates: 27 June 2010 - 5 Sep 2010

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* LTL/FTL transport modes. Now you can choose whether your vehicles will accept shipments that are smaller than the minimum you set for each vehicle. For example, if your vehicle is set to a minimum of 40 goods, and is in FTL (Full Truck Load) mode, you won't get stuck with a 5 unit load. Those 5 units may go to another player's LTL (Less-Than-Load) mode vehicle later in the queue. You will need to decide the best strategy for your transports. If you have a Gold Membership, you can set LTL/FTL mode individually for each vehicle, or set all vehicles to the same mode with one click. Players without GM can only choose one mode for their entire fleet.

* New vehicle pricing. Base prices for vehicles have dropped by half, but the price multiplier for additional vehicles of the same type is now 2x instead of 1.5x. This should allow more players to get into transports earlier in the round. It will also reduce the total number of vehicles later in the round, keeping city transport queues shorter.

* Fuel efficiency. Vehicles now vary in their fuel efficiency. High fuel efficiency vehicles will cost you less in gasoline than low efficiency vehicles. Here are the MPG ratings for all types of vehicles: Cars 300 mpg, Trucks 250 mpg, Trailers 150 mpg, Trains 500 mpg, Airplanes 200 mpg.

* Changed voting rewards. Now you only need to vote at 5 voting sites per day to get the maximum reward. Plus, the reward amounts will increase as the round goes on. We strongly encourage all players to vote for Tycoon Online at the voting sites. This is one of the best ways for us to attract new players. New players make the game more fun and also help cover the cost of running the game.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Paper Factory

Paper Factory

Paper Factories are Level 2 factories which use wood to produce paper.
A Paper Extractor is the best staff for this factory.

## Building Requirements

A Paper Factory requires three countryside zones, in a 1 zone row/ 2 zone row placed like this:

Paper Factory zones

## Factory Production

A paper factory has base production of 29-65 points, and has a base efficiency of 45%.
Sabotage

There are many games on the Internet that allow you to sabotage your competitors. Tycoon Online is not one of them, and will never be. All from the start, the creator of the game, Anders Johansson wanted to create a game that would be as fair as possible, and the possibility to sabotage competitors opens up for cheating. It would for instance be easy for friends to gang up on and crush other players with simultaneous attacks.

Sabotage will never be an option in Tycoon Online. This does in fact make the game more special and different from similar games on the Internet.

Tycoon Online FAQ
Game history - Sweden 2015 Round 5

*(See Game history for a complete list of rounds played.)*

Round dates: 15 Nov 2015 - 24 Jan 2016

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* No changes were made this round.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game history - Sweden, 2009, Round 3

*(See Game history for a complete list of rounds played.)*

Round dates: 12 July-20 September 2009

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

### Gameplay changes

* Vehicle costs are now based on how many vehicles of that type you own. Previously, it was based on how many vehicles you owned altogether.
* When a player goes bankrupt, the shares he owned will appear on the market 2 to 22 hours later (previously was 5-10 hours).

### Team Changes

* Teams can now have their own 468 x 80 logo.
* Team leader can now change whether his team is public or private.
* If you belong to a team, your team is displayed in your member profile.
* The "Second in charge" of the team can now moderate forums, edit shout boxes, invite new players, and remove players from the team.

### Interface Changes

* New timers on the front page show when significant events in the game will occur.
* The transactions listing now has the option to display CV change instead of Savings change.
* You can now sell multiple zones at once.
* The game screenshots have been updated.

### Bugs Fixed

* Added several missing transactions affecting savings to the In & Out page.
* The "Trends: Produced Goods" page now sorts correctly even during week 1.
* When multiple zone orders are placed, and one doesn't go through, the pricing of the second order is now adjusted correctly on the orders page.
* Salary calculation page now works correctly.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Fishing fleet

Fishing Fleet

Fishing Fleets are Level 1 factories which produce Fresh fish. They do not require any supplies. A Fisherman is the best staff for this factory.

## Building Requirements

Fishing fleet requires one offshore zone. Fishing fleet is the only factory type, which can be placed completely offshore.

This is how the building must be placed:

Fishing fleet zones

## Factory Production

A fishing fleet has base production of 22-55 points, and has a base efficiency of 40%.
Game history

This section is an expanded version of the old Helpfiles Section 7, **Results of previous rounds**. In addition to individual lists of C-rank and S-rank leaders, it includes a summary table of all the round winners; round by round leaders in the various categories included in the **Records** reports in TO; and changes in TO rules for each round. You can also see a complete list of changes in US Updates and Sweden Updates. There are significant gaps in the data for earlier rounds.

## Previous round winners

The links in each table point to the top 100 lists for that round.

***Note:*** Most C-rank and S-rank leader lists prior to Round 2 of 2008 have fewer than 100 names due to corrupted historical files.

### Virtual Sweden

* (1) Version 1.0 did not include S-rank results.
* (2) Results are lost. The old Helpfiles repeated the C-rank results for the previous round in place of the S-rank results.
* (3) "Victorc Andsuperman" or "Victorc Superman" is a team of two players, one of whom was formerly "Super Man".
* (4) "Robby Baggio" and "Hector Priam" are different names used by the same player.
* (5) Data was lost.
* (6) Round was extended by 2 weeks after a 2 week pause mid-round.

### Virtual United States

* (1) Data was lost
* (2) Round 10 ended prematurely and was restarted March 27th, 2011 as a 4 week round.
Game history - Sweden, 2010, Round 2

*(See Game history for a complete list of rounds played.)*

Round dates: 16 May 2010 - 25 July 2010

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Transport starting prices were doubled.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
FAQ: Transport queue too short

When a transport is waiting for goods in a city, its position in the transport queue is only updated at 10 minute intervals. At these 10 minute 'ticks', new transports will arrive in the city, and those that have been filled to their minimum load will depart. In between ticks, though, players may manually order transports to leave the city, with cargo or without.

When a player orders a transport to leave the city early, the queue length will be reduced by one to reflect the fact that the transport is gone. However, the queue position of other transports in the city will not be updated until the next tick. If a player looks at one of these other transports during that time, its queue position may be higher than the overall length of the queue.

This will correct itself automatically at the next tick, when the queue positions are recalculated.

Tycoon Online FAQ
Game history - Sweden 2015 Round 1

*(See Game history for a complete list of rounds played.)*

Round dates: 4 Jan 2015 - 15 Mar 2015

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Cars are no longer being offered for sale to haul cargo.
* Trucks (and only trucks) will now have the opportunity to haul goods sold and purchased from the same city. Previously these goods did not produce a vehicle assignment. These cargo loads will be for 50 miles each. Trucks will still be able to haul normal cargo loads as well.
* Players can choose the type of route their trucks will haul. The choices are: load normally, only load goods for the short in-city routes, or only load goods going to a different city. Each truck can be set independently.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Game history - Sweden, Version 1.4, Round 4

*(See Game history for a complete list of rounds played.)*

Round dates: 5 February-16 April 2006

## Changes this round

*(See Round 1 for a list of changes in Version 1.4. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.

Overall totals
 Members logged in | 107 | 19 February

Individual records
 Most savings on the salary account | Jahn Banan | 5 302 500 | 15 April
Game history - Sweden, Version 1.5, Round 8

*(See Game history for a complete list of rounds played.)*

Round dates: 4 November 2007-13 January 2008

## Changes this round

*(See Round 1 for a list of changes in Version 1.5. Some of the changes at the bottom of the list may have been introduced in a later round.)*

## Records

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Refinery

Refinery

Refineries are Level 2 factories which use oil to produce gasoline. A Refinery worker is the best staff for this factory.

## Building Requirements

Refinery requires five countryside zones in a 2 zone row / 3 zone row configuration, placed like this:

Refinery zones

## Factory Production

A refinery has base production of 30-60 points, and has a base efficiency of 50%.
Tailor Workshop

Tailor Workshop

Tailor Workshops are Level 3 factories which use thread to produce clothes.
A Tailor is the best staff for this type of factory.

## Building Requirements

Tailor Workshops require four countryside zones in a 2x2 configuration, placed like this:

Tailor Workshop zones

## Factory Production

A Tailor Workshop has base production of 27-60 points, and has a base efficiency of 45%.

## Distribution of materials

2 units of thread gives 1 unit of clothes.
Game history - Sweden 2014 Round 1

*(See Game history for a complete list of rounds played.)*

Round dates: 2 Mar 2014 - 11 May 2014

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Players can now receive dividends from up to 2 of your own company's shares if they are in your top 50 highest valued shares.
* Players can now see how long a vehicle has been waiting in a city.
* Players can now see if a forwarding city has set for each vehicle on the list of vehicles.
* The number of people logged into chat is now displayed next to the chat link.
* From now on when we accept a new company logo, ALL votes for the previous logo are removed.
* The c-rank and s-rank re-ordering scripts have been moved so they are done after all other relevant scripts. They were being ran before a few other important scripts. This should make the rank ordering slightly more accurate.
* Bugfix for the inverted vehicle queue position that we saw occasionally.. example: position 23 / 20 in the queue.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Newspaper Printing House

Newspaper Printing House

Newspaper Printing Houses are Level 3 factories which use paper to produce newspapers. A Journalist is the best staff for this factory.

## Building Requirements

A Newspaper Printing House requires four downtown zones in a 2x2 configuration. It is one of the few factories which are built downtown.

This is how the building must be placed:

Newspaper printing house zones

## Factory Production

A newspaper printing house has base production of 23-45 points, and has a base efficiency of 50%.

## Distribution of materials

2 units of paper gives 1 unit of newspaper.

## Upgrades

Once you have enough goods produced, you can upgrade your factory, you have two choices for this bulding, increase efficiency by 20% or allow one more staff to work at the factory.
Understanding ikr

**What does iKr stand for?**

It stands for "iKr". The game originated in Sweden, and the Swedish national currency is the kronor, abbreviated **Kr**. Some players have insisted that iKr therefore means "imaginary Kronor" or "internet Kronor", but the game's originator never said there was a specific meaning.

More countries have been added since then, and their currencies all use a lower-case i followed by the currency symbol of the country — **iEUR** (euro) in Portugal and the Netherlands; **iYTL** (new lira) in Turkey; and **i$** (dollar) in the United States.

Tycoon Online FAQ
New areas open

A new countryside zone section is made available when the percentage of available zones falls below 60% in **every** active countryside zone section in your city. A new downtown zone section is made available when the percentage of available zones falls below 35% in **every** downtown zone section in your city.

Tycoon Online FAQ
Game history - Sweden 2012 Round 3

*(See Game history for a complete list of rounds played.)*

Round dates: 24 Jun 2012 - 2 Sep 2012

## Changes this round

*View the complete list of all US Updates or Sweden Updates*

* Players can now see the loan interest rate even if they have taken the maximum 10 loans.
* Added the "Live Chat" link back onto the right side menu. This chatroom may not please everyone, but it's better than nothing. If you have an IRC client, you may also reach the chatroom by going to irc.tycoononline.com and joining channel #tycoononline.
* Transactions that occur at the same time are now listed in the exact order they were processed. Newest on top and older on the bottom.
* Added an upcoming event timer for the first time prices change in a round.

## Records this round

*Italics* indicate an all-time record at the time it was set. The record may have been passed in later rounds.
Fishing Fleet

Fishing Fleets are Level 1 factories which produce fresh fish. They do not require any supplies. Fishermen are the best staff for this factory.

## Building Requirements

A Fishing Fleet requires one offshore zone and looks like this:

Fishing Fleet Zone

## Factory Production

A Fishing Fleet has base production of 37-66 points, and has a base efficiency of 56%.
C-rank and S-Rank

The S-rank is the share ranking. Your position on the share ranking is determined by the amounts of dividends you receive from owning shares in other players' companies, and how many stock points you gain from selling shares that have increased in value. See the "Stocks" help file for more details on shares.

The C-rank is determined by your company value. The higher your company value is, the higher your company ranking will be. For more details on company value, see the "Company value" help file.

Tycoon Online FAQ
5.4 Awards

Each week, **awards** are given to players who have done the best in three different categories. The awards are given at Mondays at 00:00.

The three awards:

Savings

Awarded to the player with the most savings at the time the award is given.

Success

Awarded to the player with the highest company value at the time the award is given.

Growth

Given to the member that has increased his or her company value the most during the last week.

When you receive awards, these are displayed on the "Awards" page. As a result of winning an award, your share value increases by 10%. Other than this, no prizes are given with the awards save fame and honor!

Other languages:
Portuguese
Swedish