04.04.20

For real though, tonight it is happening. COVID or no, we're gonna dungeon. Or dragon.

The party ended last time prepped and ready to to look for Brigadoon. They made it out of the mine, bruised and scared, but not worse for wear.

The first part of the adventure tonight will revolve around the last few days before seeing Brigadoon, followed by entrance to the city.

At the oasis: There, the party may happen upon a genie. This may be a monkey's paw sort of situation, but he party can each ask the genie one question. This will happen only if they take the time to look closely at the pool and see the lamp within. Classic stereotype lantern situation. Maybe I throw in some Aladdin quotes. The genie will also want to offer to swap places with any character. The genie will provide them with a gem that will allow them to see the path to the city.

If they do not stop at the oasis and encounter the genie, they will not be able to find Brigadoon. They will come across the oasis agian and again.

Brigadoon begins with the the party surrounded, and Torment and the other two marked being tested, much like covid. The Brigadoonians will realize shortly that they are cast out from Tharidun's favor. The party is allowed to enter the city.

The city: The party can see a purple glow from the city from far off. It is magical, and can only be seen/found be those with exposure to Tharizdun. Given the barren/desert landscape, the city can be seen/detected from a long ways off, and then only with the gem. Medium sized, populated by the widest variety of people any of the characters have ever seen. Much like the matrix, the majority of them were awakened to Tharizdun's presence over the years. They party is housed at the central office building, which also has living quarters for staff and guests.

Important figures:

**Marian Cosgrove: Human Woman**, Governor of Brigadoon, a city outside of time that reappears only inresponse to Tharizdun attempting to return and corrupt the plane of Faerun. Too busy to mee the characters often, but heads the strategic alliance to thwart these attempts.

*Does Tharizdun kill Tiamat sometime in this arc? Oh snap!*

**Rick Cosgrove: Human male.** Son of Marian. Chairperson of the Brigadoon business council. Sells cloaks and beverages. Big fan of McGuffins, as Tharizdun has tried this trick before and they managed to get some other recruits from it by stopping him.

**Terrince Terrincebert: Halfling woman**, lead strategist in leading efforts against Tharizdun's return. She will task the party with working through the process of getting their corrupted memories revealed. This will be next episode.

**Reginald Vel Johnson, Sr. : Tiefling male.** Head of security, offensive operations. Older, has been across several incursions of Tharizdun to understand his ways.

**Sharm: sentient ooze.** Handles commerce and gossipmonger. Spawned from a fialed attempt to ooze-ify Faerun and turned to the force of good.

The characters can speak with people, all of whom will likely know a great deal about what is happening with tharizdun. However, until their curse is lifted, they cannot understand talk that directly relates to their adventures apart.

Three quests that the characters need tom complete: Fetch the true source of McGuffins (jungle, fountain of youth deal), Rescue Gort, a Tabaxi mage, from captvity and convince him to join the fight against Tharizdun (Arctic type scenario), Enter our world and retrieve... something. I'll get there.