Hosts

Hosts are unique enemies which like to hide inside a protective skull, only becoming vulnerable to damage when they choose to attack Isaac.

## Smidgen

### Entity ID

960.860

**Smidgens** are tiny hosts, but their armor is no less hardy. Their tiny size leads to them being knocked around the room by any impacts, however. Instead of a triple shot, they will fire in a V pattern, similar to Super Pooters but with a much shorter range. Unlike regular Hosts, Smidgens can be harmed by Spikes and explosives while they're concealed in their shells.

## Red Smidgen

### Entity ID

960.861

**Red Smidgen** act similarly to their full sized counterparts. They lose their bony armor in return for 2 additional shots in their attack, creating a wide spread of 4 shots. They still can't hit you if you stand still, though.

## Eroded Host

### Entity ID

960.730

**Eroded Hosts** are a variant of Hosts which appear in the Flooded Caves. When Isaac walks close to them they shoot a volley of short-range arcing projectiles towards him, but if he begins to attack them they will retreat into their skull quickly, interrupting the attack. If damaged while their skulls are closed, its skull will eventually deteriorate. After 15 damage is dealt to the skull, it cracks and the Eroded Host's projectiles will increase in number and size, while also lowering the cooldown between its attacks. After another 10 damage is dealt to the skull it will break entirely, which increases the attack frequency and number of projectiles that Eroded Host shoots even further, along with it shooting an additional burst of tears at the end of the volley. However, once its skull is broken it also becomes vulnerable to damage at all times, similar to a Red Host, but will no longer pause its attack to retreat when being hurt in this phase.

#### Notes

* Explosions will instantly crack an Eroded Host's shell by one level.
* If the player has Sulfuric Acid, hitting an Eroded Host's shell with an acidic tear will instantly crack it by one level.

## Sludge Host

### Entity ID

666.120

**Sludge Hosts** are a variant of Hosts found in the Dank Depths. When they attack they shoot a short, inaccurate volley of projectiles along with spitting out two Blots in a V pattern. They also scatter more projectiles when they retreat back into their skull. All projectiles fired by the Sludge Host leave slowing tar creep on the ground, and the Sludge Host itself also creates a constant puddle of tar creep beneath itself.

## Ribeye

### Entity ID

960.120

**Ribeye** spawns in the Necropolis and inhabits pits found throughout the floor. They will teleport to random pits in the room and poke their skull out, and if Isaac is close to them they will reveal their full body, rendering them vulnerable to damage, and fire a cone of three boomerang rib projectiles at him.

Attacking a Ribeye while they're still down merely triggers an irritated expression from them.

## Bola

### Entity ID

960.850

**Bolas** can be found in the Utero. When the player draws near, their head drifts away from their body towards Isaac, attached by a cord similar to that of a Swinger. While their head is detached, their body will be exposed and vulnerable to damage, and the head itself will charge up and then shoot a blast of tears in a Monstro's Lung-type pattern. After a while the head will retract back to its body, protecting it from damage until it detaches once again.

Attacking the body can be difficult however as even when the head is no longer present on the body, it will move in front of the player in an attempt to shield this vital body part.

## Trivia

* Like normal Hosts, Sludge Hosts and Ribeyes will play a special animation if damaged enough while they are hiding in their skulls.
* In game files Smidgen and Red Smidgen are called ''Tinie'' and ''Red Tinie''.

## Gallery

All three stages of the Eroded HostOld version of Eroded Host.Sludge Host's appearance while closedRibeye's appearance while closed and after it has thrown its projectilesBola's appearance while closedBola's different stages before firing projectiles.