Technology

We remind you that the game is in its early stages. All details are subject to change.

Science is used to research new technologies. The Tech Tree consists of 4 "Ages" each with unique technologies to unlock. The game generates "X" amount of science () per round. To progress to next age, a player must unlock a certain technologies from previous era.

The Tech Tree unlocks after you purchase your first building card *(usually a food producer)*.

### Dark Age

* **Foreign Trade** (70) - (Trading Post, Trading Port, Increases the number of immigrants by 20%)
* **Basic Medicine** (70) - (Medicinal Herb Seeds)
* **Basic Tools** (161) - (Stone Tools Shop)
* **Pottery** (161) - (Potter, Claypit)
* **Furniture** (161) - (Furniture Workshop)
* **Beer Brewing** (161) - (Beer Brewery)

* Duchies
* Emirates

### Dark Age

* **Sheep Ranch** (161) - (Sheep Ranch)
* **Mushroom Log Sterilization** (161) - (Decreases mushroom farm's wood consumption by 50%)

### Dark Age

* **Forester** (161) -
* **Irrigation Pump** (161) -

### Middle Age

* **Middle Age** (370) - (Unlocks Townhall Level 3) - Requires: 10 Houses Level 2
* **Iron Working** (370) - (Iron Smelter, +30% wood harvesting yield)
* **Brickworks** (370) - (Brickworks)
* **Library** (370) - (Library)
* **Logistics I** (370) - (Hauling Services]
* **Agricultural Revolution** (370) - (Granary, Farms get +10% efficiency for each nearby farm (Max 20%))
* **Tailor** (851) - (Tailor) - Requires: 5 Houses Level 3
* **Blacksmith** (851) - (Blacksmith)
* **Border Protection** (851) - (Fort, Protected Provinces Give x3 more  income)
* **Trading Company** (851) - (Trading Company)
* **Logistics II** (851) - (Market)
* **Baking** (851) - (Windmill, Bakery)
* **Gold Smelting** (1,957) - (Gold Smelter)
* **Quick Build** (1,957) - (Allows speeding up construction with money)
* **Trade Route** (1,957) - (Intercity Road, Intercity Bridge, Allows Establishing Trade Route to other city)
* **Foreign Relation** (1,957) - (Embassy, Unlocks Diplomacy, Trade Deal, and Minor City interactions)
* **Logistics III** (1,957) - (Warehouse)
* **Spy Nest** (1,957) - (Converts enemy's Houses into Spy Nest to steal influence from the target player)
* **Winery** (1,957) - (Winery) - Produce 15 House Level 4
* **Medicine Maker** (1,957) - (Medicine Maker)
* **Candle Maker** (1,957) - (Candle Maker) - Produce 30 House Level 2

* Duchies
* Emirates

### Middle Age

* **Potato Seeds** (370) - (Potato Seeds)
* **Vodka Distillery**(851) - (Vodka Distillery)
* **Beekeeper** (851) - (Beekeeper)

### Middle Age

* **Agave Seeds** (370) - (Agave Seeds)
* **Tequila Distillery** (851) -
* **Carpet Trade**(851) Carpet Weaver - Requires: 30 Houses Level 2

### Enlightenment Age

* **Enlightenment Age** (4,501) - (Unlocks Townhall Level 4) - Requires: 30 Houses Level 4
* **Sand Mine** (4,501) - (Sand Mine, Glass Smelter)
* **Policy Making** (4,501) - (Policy Office)
* **School** (4,501) - (School)
* **Logistics IV** (4,501) - (Logistics Office)
* **Stone Road** (4,501) - (Stone Road)
* **Coffee Roaster** (4,501) - (Coffee Roaster) - Requires: 40 Houses Level 4
* **Glassworks** (10,352) - (Glassworks) - Requires: 30 Houses Level 5
* **Budget Adjustment** (10,352) - (Unlocks the ability to adjust Workplace's Budget Level)
* **Scholars Office** (10,352) - (Scholars Office, Paper Maker)
* **Logistics V** (10,352) - (Doubles hauling capacity of all citizens)
* **Theatre** (10,352) - (Theatre)
* **Work Schedule** (23,809) - (Unlocks the ability to adjust Workplace's Work Hours Level)
* **Foreign Investment** (23,809) - (Foreign Quarter, Allows building in foreign land to help allies)
* **Colonization** (23,809) - (Colony, Port Colony)
* **Hotel** (23,809) - (Hotel)
* **Chocolatier** (23,809) - (Chocolatier) - Requires: 50 Houses Level 6
* **Cattle Ranch** (23,809) - (Cattle Ranch)
* **Machinery** (54,760) - (Tunnel, +30% wood harvesting yield)
* **Gold Smithing** (54,760) - (Mint)
* **Bank** (54,760) - (Bank))
* **Museum** (54,760) - (Museum)
* **Zoo** (54,760) - (Zoo)

* Duchies
* Emirates

### Enlightenment Age

* **Magic Mushroom Farm** (10,352) - (Magic Mushroom Farm) - Requires: 80 Houses Level 4

### Enlightenment Age

* **Spice Farming** (10,352) - Spice Seeds

### Industrial Age

* **Industrial Age** (125,948) - (Unlocks Townhall Level 5) - Requires: 80 House Level 6
* **Concrete Factory** (125,948) - (Concrete Factory)
* **Industrialization** (125,948) - (Industrial Iron Smelter, Steelworks, +20% Industrial Output)
* **Jewelry Crafting** (125,948) - (Jeweler)
* **Espionage** (125,948) - (Espionage)
* **Crop Breeding** (125,948) - (+20% Farm Production)
* **Electricity** (289,680) - (Coal Power Plant)
* **Paper Mill** (289,680) - (Paper Mill)
* **Cotton Mill** (289,680) - (Cotton Mill)
* **Clock Makers** (289,680) - (Clock Makers)
* **Card Combiner** (289,680) - (Card Combiner)
* **Fertilizer** (289,680) - (+20% Farm Productivity)
* **Petroleum** (666,264) - (Oil Rig, Oil Power Plant, Reveals Oil Resource on the Map)
* **Printing Press** (666,264) - (Printing Press)
* **Market Influence** (666,264) - (World Trade Office))
* **Scientific Theories** (1,000,000) - (+20% Science Output from Houses)
* **Economics Theories** (1,000,000) - (+20% House Income)
* **Social Science** (1,000,000) - (Allows production of Motivation and Passion Cards at Scholars Office)

* Duchies
* Emirates

### Industrial Age

* **Exhibition Hall** (1,000,000) - (Exhibition Hall)) - Requires: 100 House Level 8

### Industrial Age

* **Great Mosque** (1,000,000) - (Great Mosque)) - Requires: 100 House Level 8