Patch 1.6.0

Hi Everyone,

This week at Colossal Order: Happy! Tired. Excited! And we can't wait to hear what you think of the Scenario editor and Natural Disasters! I know you are mostly eager to read the patch notes, so here they are below.

Come say hi at Paradox Fan Gathering on Friday if you are there!

Cheers,
Mariina

## 1.6.0-f4

Paid content Cities: Skylines - Natural Disasters Expansion

* 7 disasters
	+ Tsunami
	+ Tornado
	+ Thunderstorm
	+ Earthquake
	+ Sinkhole
	+ Forest fire
	+ Meteor strike
* Building fire now spreads
* Random disasters in sandbox play
* 5 scenarios
* New services to counteract disasters
	+ Space Radar
	+ Weather Radar
	+ Tsunami Buoy
	+ Earthquake Sensor
	+ Firewatch Tower
* Re-building systems for disaster aftermath
	+ Disaster Response Unit
	+ Pumping Service
	+ Large and Small Shelter
	+ Tank Reservoir
* Helicopters for some existing services and helicopter depots
	+ Fire Fighting Helicopter Depot
	+ Medical Helicopter Depot
	+ Police Helicopter Depot
* Planning escape routes for Shelters
* New Chirps
* 3 new Chirper hats
* 6 new unique buildings and a new monument
* 12 new Steam achievements
* 5 new policies
* Fresh Water Outlet (new Water Service building)

Free content for all players:

* Scenario editor and ability to share scenarios in the Workshop
* 3 radio stations
* Game engine upgraded to Unity 5.4
* Load/save/new -panels now support sorting asset list by name or modification time
* Extra buildings available also in the European theme
* Paradox Store logo is now Steam logo
* AssetImporter:
	+ Imported asset scaling textbox is automatically set to match template mesh size to prevent confusion with very small models
	+ Fixed preview camera showing building tiles for vehicles
* Warnings for badly optimized or very large custom assets added
* Sub building serialization + sub building tool in asset editor
* Prop/tree variation serialization + asset editor tool
* Asset importer prop/tree templates
* Asset editor props more organized
* Ambulance and police car siren volumes tweaked

* Fixed: After Dark: Collision: Citizens sometimes walk in mid-air to reach the restaurant pier.
* Fixed: Landscaping: None of the new props are localised in any part of the game
* Fixed: Snowfall: Trees don't have a thumbnail picture in their tooltip on winter themed maps
* Fixed: Snowfall: After the Christmas tree burns down the tree is unscathed.
* Fixed: Snowfall: Tool names partially overlap their corresponding icons
* Fixed: Stadiums: Juventus Stadium and Camp Nou are very brightly lit at night
* Fixed: Stadiums: Football Stadium model doesn't look burned down after having burned down
* Fixed: Stadiums: "Burned Down!" signifier is placed inside the Football Stadium
* Fixed: Stadiums: Football Stadium gets an "already built" icon when it shouldn't
* Fixed: Paradox account: Wrong password error message is ambigious
* Fixed: Paradox account: Missing translation in the Paradox account error message.
* Fixed: Asset Editor: Asset Importer category icons have no tooltips
* Fixed: Asset Editor: An intersection with roads from both expansions could have both badges displayed.
* Fixed: Asset editor: Impossible to import OBJ meshes for new assets
* Fixed: Content Manager - Unsubscribing too many workshop items at once leads to a crash.
* Fixed: Memory errors when over 16gb installed in Linux
* Fixed: The save games in the "Load Game" menu are strangely sorted instead of just sorted by date
* Fixed: Gameplay: Budget sliders create low land value
* Fixed: Park prop assets should have an indicator that they come from a specific DLC or mod
* Fixed: Milestones: Boom Town: Placeholder text displayed when hovering over the tram icon.
* Fixed: Bus: Missing translation for "Modify Line" and "Lines Overview".
* Fixed: Total line count in the public transport details panel is missing localization for other languages than english
* Fixed: Asset Editor: Saving a new asset with some default templates for vehicle assets displays a warning message

## References

1. ↑ "CO word of the week #23 - 48/2016 + Patch notes 1.6.0". *Paradox Interactive*. 29 November 2016.

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