recursal/Fanatic-Fandom huggingface dataset:
Brig

A brig is a place to hold criminal aliens while they learn to be better citizens.

Criminals can try and break incarcerated criminals out of a brig. Criminals may also escape if the brig is damaged. They alongside security stations and security drones allow you to reduce crime on your station.

Upgrades increase they amount of energy a player gets for rehabilitating criminals, increases the amount of time until they relapse into their criminal ways, reduces employee crime and makes aliens criminals give positive ratings until they relapse.

Brigs are placed on the Sub Deck and are part of the tourist category.

### Notes

* Although in game information states that a brig will not function without a Security station, it is possible to send criminals to the brig without one. If you manage to get a brig before unlocking it, for example via the VAL store, you can use it along side Security drones in a crate to a arrest criminals.

### Bugs

* When repacking the brig into a crate it can sink to the deck, becoming invisible. It can still be recovered by sweeping the area with the teleporter or by Fuzzies.
Fuzzy

### Fuzzy general details

**Fuzzy, Fuzzies** or "Fuzzer" are the robotic workers in Spacebase Startopia. Fuzzers require a Charging Station and are builders, cleaners and crate movers on the station. They are introduced in the Tutorial: Introduction: Construction.

Fuzzies that lose power can be partially recharged by other Fuzzies if they fail to make it to a charging station in time. This is only a stop gap measure however, charging stations should be placed frequently in easily accessible places to avoid this happening.

While Fuzzies normally automatically switch between building/repairing, cleaning and crate carrying duties they can be locked in a certain role via their menu if needed.

Fuzzies can be upgraded to level 3, with each upgrade increasing their speed and battery life. Once the upgrades are researched they can be applied to each existing fuzzy via their control panel for an energy cost. For example, if you have several level 1 fuzzies and up to level 3 researched, you could pay 25,000 E to upgrade one to level 3.

Fuzzies can be bought from traders, the VAL store or created in the factory after they have been unlocked as part of the Migrant workers category. Level 1,2 and 3 fuzzies can be created or bought.

As your station expands it is a good idea to get more fuzzies and upgrade existing ones as the initial amount you are given will cope poorly with running even a small station. Increasing the number of Charging Stations is also advisable.

Curiously fuzzies can repair temples and Bio stations, which where summoned/grown by your station staff and not build by fuzzies.

Fuzzies in crate form can be unpacked or re-packed for storage.

### Notes -Cleaning fuzzies

* Cleaning Fuzzies do not take garbage to the recycling station, but the nearest Garbage bot. For this reason these bins should be placed in many places around you base to reduce the amount of time it take cleaning fuzzies to clear garbage.
* Spoiled crates are not handled by crate mover fuzzies, but by cleaning fuzzies, who can only handle one at a time.
* Fuzzies cannot combat vermin, for this you will need security drones or to squash them manually.

### Notes -Construction/Repair fuzzies

* Fuzzies will automatically repair damaged/ shut down buildings, but buildings can be set as higher priority if required via their menus.

### Notes -Crate mover fuzzies

* Locking several fuzzies in crate mover mode reduces the number of crates getting spoiled on the Bio deck as well as clearing Toxic waste before it can hurt aliens.
* Upgrades to the cargo hold increase the amount of time it take for crates to turn into spoiled goods, as well as increasing the speed of fuzzies carrying crates.
* Crate moving fuzzies can move up to four crates at a time.

### Trivia

* Curiously, all fuzzies seem to have distinct names and according to their info section, personality traits.
* Upgrading a fuzzy also partially recharges them.
Bugrathorian

Bugrathorians are one of the species in Spacebase Startopia. These aliens are introduced in Tutorial: Introduction: Construction as workers of the Communications Center.

### In game description

Bugrathorians -- also known as Bugs-- are a telepathically plague species that will telepathically communicate all of their thoughts to others unless they talk almost incessantly. Perfect as communicators. Work in the communication center.

### Other detail

Bugrathorians prefered Bio deck environment is rainforest.

Bugrathorians are one of the first races to visit your station and do not need to be unlocked as part of building categories.

### Trivia

* Until possibly quite late in development Bugrathorians could be DJ's in the space disco. This can be seen in the opening cinematic and some concept art. In the game proper Celebramer are the only race that can run a space disco.
* Bugrathorians reaction to being hired or promoted is to give a quadruple thumbs up.
Temple

Temple are structures created by the Hem’ Netjer on the Bio deck. If you Bio deck is already full of plant life you may need to clear some space before it can be build. Aliens can satisfy their need for spirituality here. They also occasional reach the highest state of enlightenment and according to Hem’ Netjer they are have ascended to the stars. What happens in game is that a tentacle drags them into the centre pool of the temple and they disappear, leaving your their energy.

The temple in one of the only structures that can only be created by staff and not the player (via fuzzies), the other being Bio stations.

Not to be confused with the wellness temple.

↵*Commander, one of your visitors has just achieved the highest degree of enlightenment and has ascended to the stars.*

*At least if one can trust the teachings of the Hem'Netjer. Otherwise he was simply pulverized. However, thankfully he bequeathed you his energy. Good work, Commander!*

VAL
H.E.D

H.E.D's or 'highly experimental devices' are crates that can be detonated to affect Aliens, Fuzzies, plant growth, garbage and the environment.

Most H.E.D's can be made in the factory from Contraband and 500 energy , acquired from the VAL store or from salvage events. One specific H.E.D, which replenishes an aliens spending energy, can only be acquired from VAL during the single player campaign.

### Need affecting

These H.E.D's increase the fulfilment of a need, reduce the fulfilment of a need or otherwise effect mood. The good times bomb and mood grenade have different symbols in the factory build menu, but the same symbol elsewhere.

* Good times bomb - fills fun fulfilment , typical 10 to 12%
* Fragrant grove - fills need for nature fulfilment, between 10% and 50%
* Mood grenade - suppresses bad mood
* Mirror ball -makes aliens want to dance

### Clearing up

* Recycle gadget - recycles garbage, but not spoiled crates
* #garbage-and-vermin-terminator - destroys garbage and vermin
* Oxygen Bomb - makes the air clear.

### Health

* Probiotic bomb - heals organics, damages other things
* Antibiotic spray - heals/cures aliens.
* Plague in a jar - makes aliens sick

### Other

* Motivational detonator - makes aliens move faster
* UV grenade- growth spurt for plants.
* Fuzzy charger module - recharges fuzzies (VAL store or salvage only)
* Spending energy replenishment (one single player mission only)
Bar

So Slushi's aren't cutting it and you don't like Coffee (or cats), then the Bar might be for you. Made for more demanding customers the bar uses food crates to satisfy aliens thirst. The info on the bar mentions that it might be the preferred place for those who want to have a drink with 'more than 5% real liquid' which raises disturbing questions about what is in the other drinks.

Upgrades increase that satisfaction and reduce the amount of food crates that is used per customer.

Bars are placed on the fun deck and are part of the upscale tourists category.
Forest soil and plants

## Forest/meadow soil

Preferred Bio Deck soil of the Dryads, this soil hosts two plants, one large, one small, which produce Fiber crates.

## Forest/meadow plants

### Bubble Tree

* Soil type: Forest/meadow
* Associated race: Dryad
* Oxygen production: Moderate
* Provides resource crates?: Yes, Fiber  (2)

Description: Over the course of time, a Bubble Tree develps gas-filled growths around which its branches then grow. these gas bubble can be harvested and, when shock-roasted, make a delicious treat for little Aliens.

### Ffffftplop

* Soil type: Forest/meadow
* Associated race: Dryad
* Oxygen production: Moderate
* Provides resource crates?: Yes,Fiber  (1)

Description: The Ffffftplop plant is a lovely plant arrayed in beautiful colours. When on of its flowers is plucked, the escaping gas gives of a "Fffft!"-like sound before the blossom the bursts with a "Plop!".
Arcade

For gamer aliens first stop we have the arcade. Here your visitors can play such classics as Hips Explosion Dancing, VirtualReality Retromaster and Aliens vs zombies. Aliens using the arcade lose 'nature' fulfilment at an accelerated rate.

Upgrades allow the arcade to better satisfy a aliens need gaming and reduce their 'need for nature' depletion by 33%.

Can be placed on the Fun Deck and is part of the tourists category.
Radioactive soil and plants

## Radioactive soil

Not actually radioactive, just bright blue, this is is the favoured Bio Deck soil of Celebramer and its two plants produce minerals. The plants in produces are one big, one small.

## Radioactive soil plants

### Uranus Trap

* Soil type: Radioactive
* Associated race:Celebramer
* Oxygen production: Moderate
* Provides resource crates?: Yes,minerals (2)

Description: The Uranus Trap is actually a carnivorous plant that feeds on the giant Mosquitoes of the planet Barius 5. Unfortunatly, thes giant Mostquitoes have been extinct for centuries, but the Uranus Trap is frugal enough that this has not affected them so far and they continue to grow

### Wobble mushroom

* Soil type: Radioactive
* Associated race: Celebramer
* Oxygen production: Moderate
* Provides resource crates?: Yes,minerals (1)

Description: The Wobble mushroom is a robust plant. The name is somewhat misleading, as the Wobble mushroom is neither a mushroom nor does it wobble in the slightest, but is actually rock hard. One reason for the misnomer may be that this plant was first discovered by an expeditionary team from the theoretically humorous planet Jokus 23.
Atmosphere filter

The Atmosphere filter is a piece of equipment that can be placed on the Sub Deck or the Fun deck, with each deck having their own model style. They are used to restore air quality, which can be negatively affected by aliens, garbage, certain buildings, notably the recycling station and the factory, or mafia events. The Atmosphere filter consume oxygen crates when available but can still function by consuming energy instead if synthesisation is enabled.

These can be upgraded to have a wider area of effect and stop vermin spawning in that area of effect. Upgrades apply to both model styles.

While Bio pots also filter the air and do so without needing oxygen crates or start up energy, their area of effect is quite limited compared to the Atmosphere filter, even when using the most oxygen producing plants, those from the Tundra soil.

For a more detailed breakdown of air pollution, see the relevant page.
Fun Deck

**Fun Deck** is one of the main locations on the space base in Spacebase Startopia. The fun deck is unsurprisingly, where visitors go to have fun, thrills, game and gamble. There also buildings to satisfy the basic needs of the more demanding visitors.

Unlike the sub deck, the fun deck require Energy distributors to power buildings in every section apart from the first one.

Each building has an energy cost for visitors to use, displayed in the build menu. Adjustable rooms also have a cost, but this is not displayed and may be variable based on what equipment is used in that room.

The fun deck can have the following buildings/equipment placed on it.

* Arcade
* Atmosphere filter (can be placed on the sub deck and fun deck)
* Bar
* Battle arena
* Bio pot (can be placed on the sub deck and fun deck)
* Black hole drop
* Casino
* Cosmic horror
* Dimension ride
* Energizer ATM
* Energy distributor
* Flying sushi restaurant
* Garbage bot (can be placed on the sub deck and fun deck)
* Holo board
* Hotel space Inn
* HydroClean Pro Master
* Lootbox lottery
* Mech transporter (can be placed on any deck)
* Molecular restaurant
* Refreshment center
* Sleep pod hotel
* Snack-o-mat
* Space Disco
* Space pilot simulator
* Star hotel
* Starcats café
* Surveillance camera (can be placed on the sub deck and fun deck)
* Tube lift (can be placed on any deck)
* UV lamp (can be placed on any deck)
* Wellness temple
* Whale therapy

### Decorations

Various decorations can be placed on the Fun deck. They cause positive votes and 'happiness' in guests. They do not require power. Both the fun deck and sub deck have their own different decorations, as well as some in common.
Rainforest soil and plants

## Rainforest soil

Preferred soil type of the Bugrathorians. This soil type produces two plants, one big one small. Both produce medical supplies.

## Rainforest plants

### Red Titan

* Soil type: Rainforest
* Associated race:Bugrathorians
* Oxygen production: low
* Provides resource crates?: Yes,medical supplies (2)

Description: The Red Titan Tree can be found on a wide number of planets that have rainforests. Though impressive in stature, it is by no means a titan. Its name was given by the dwarfish species of the Gronka-Lonkas.

### Bladeblossum

* Soil type: Rainforest
* Associated race:Bugrathorians
* Oxygen production: low
* Provides resource crates?: Yes,medical supplies (1)

Description: the razor-sharp leaves of the Bladeblossum are dangerous and have been the downfall of many hikers.
Recycling station

The recycling station is a vital part of your station in Spacebase Startopia. Run by the Telgor this building turns garbage, decayed crates, dead aliens (tombstones) and anything else you can beam up into energy. Toxic waste damages the recycling station, but cleansed toxic waste created in your factory can be safely recycled. Fuzzies general don't deliver garbage to the recycling station, instead dropping it in the garbage bot (Bin) which will make their way to to recycling station when full. Recycling is done in intervals, the higher the combined skill of the Telgor operating the station, the more garbage is recycled per interval.

The recycling station can be upgraded for up to 15% more energy production and 100% more capacity.

The recycling station is placed on the Sub Deck.
Casino

The next level in gambling, the casino offers several games for aliens to win and lose energy at. These games include infinity roulette, Guess UntilYouDrop game and slughorse racing. There are also slot machines that serve as waiting area, but do not satisfy an aliens need to gamble on their own. Each casino must have a coin changer where aliens change their energy into coins that can be used by the games.

Casinos can serve as a replacement for any Lootbox lotterys you have, as they can serve multiple customers at once and do not create toxic waste. However the casino costs significantly more to use, which could leave gambling visitors with little energy to spend angry when they cannot gamble.

Upgrades increase gambling satisfaction and reduce the chance gamblers will become criminal.

Can be placed on the fun deck and is part of the Rich Tourists category.
Flying sushi restaurant

The flying sushi restaurant, for when your guests want more that chocolate bars or whatever that goop from the snack-o-mat is. Placed on the Fun deck and in the upscale tourists category. This building uses Sushi crates, but they can use resource synthesization to create Sushi using energy instead, unless that option has been disabled

Upgrades increase how satisfying the food is and reduce the amount of food crates the building uses.

The flying sushi restaurant can be placed on the fun deck and is part of the upscale tourists category.

### Notes

* Although the flying sushi restaurant is meant to cater to those with higher expectations, those with lower expectations will still use it. For example if you buy the restaurant via the VAL store and place it without advancing though the building categories.
Spaceport

A spaceport allows you to buy or sell resources and buildings in crates from traders. Anything purchased from a trader in placed on the cargo areas of the dock and must be moved to storage by the player or fuzzies. A player can sell anything in a cargo hold to a trader, provided they are interested in buying it. A working communications center is required to communicate with traders.

Spaceports generate toxic waste and air pollution.

Upgrades decrease docking fees, increase trader inventory and increase the amount traders pay for goods.

Spaceports are placed on the Sub Deck and part of the upscale tourists category.

### Criminal traders

Occasionally a criminal trader will steal the players energy rather than hand over the goods, they can often be identified by their name, which can include some of the names below

#### Criminal trader names

* Con'Man (Conman)
* For 'G' Ery. (Forgery)
* Notge-Nuine (not genuine)
* Dol Deseever (Deceiver)
* Fey Kef Rend (Fake friend)
* Ban Deeht (Bandit)
* Kri'Min'Nell (Criminal)

### Actually pirates

Some times pirates disguise themselves as traders and attack if a trade request is accepted.

### Trivia

* Three different trade ships can visit the spaceport, a blue ship, a sleek green ship and a green trawler style ship.
* It is unclear what docking fee's refer to in game, as no energy appears to change hands when a ship docks.
Space base

*This article is a stub. You can help Spacebase Startopia Wiki by expanding it.*

**Spacebase** is the main location in the game Spacebase Startopia. There are three decks: the Sub Deck, Fun Deck and Bio Deck, which have to be maintained and managed to make the incoming alien visitors feel comfortable.
Tutorial: Introduction: Visitors

**Introduction: Visitors** is one of the tutorials which was presented in the beta version of the game.

**This tutorial covers:**

* New Spaces and ways of life
* Celebramer work in the Space Disco.
* Atmosphere Filter- Cleans the surrounding air
* Energy Distributor - Supplies surrounding rooms with energy
* Space Disco.- fulfils the need for entertainment
Bio Station

On becoming employed Dryads will create a flower shaped building called a Bio station on the Bio deck which serves are their workstation. Each building can support two dryads and will fulfil their basic needs as a berth equivalent. They have even been observed fulfilling their need for 'fun' here. These buildings can also be used to gain access to the planting and harvesting menus that control the how the Dryads interact with the Flora on the Bio Deck.

The Bio station is one of two buildings that are created by staff, not the player (Via Fuzzies), the other being the temple.
Whale therapy

Cats too small? Wellness temple not your thing? Trying hugging a space whale! Up to three aliens can don space suits and interact with a whale flying outside the station.

Whale therapy can be used by three visitors at once.

Whale therapy is placed on the fun deck and is part of the Rich Tourists category.

Upgrades increase how relaxing aliens find the experience and make them give two positive ratings instead of one.
Polar soil and plants

## Polar soil

The polar soil is the Bio deck Soil associated with the Leviathan and produces fiber crates. It has two plant, one large, one small.

## Polar plants

### Cyrstyl Tree

* Soil type: Polar
* Associated race:Leviathan
* Oxygen production: low
* Provides resource crates?: Yes,Fibers (2)

Description: A Cyrstyl Tree is as icy as the enviroment it calls home. Every year, countless Aliens lose their lives to the in itself completely harmless Cyrstyl Tree when their tongues freeze to it. As yet, no research has been done into why someone would want to press their tongue to the tree.

### Snow Star

* Soil type: Polar
* Associated race:Leviathan
* Oxygen production: low
* Provides resource crates?: Yes,Fibers (1)

Description: The snow star is a frighteningly cold plant that was first discovered on the ice planet Schnenorak 13 and since become native to all icy regions of the universe.
Hotel space Inn

Had enough of stasis pods? The Sleep pod hotel is full? Try the next step in sleep, the Hotel Space Inn! This Fun deck building can satisfy an aliens need for both sleep and hygiene (see notes) , it is also quite affordable providing you keep away from the mini bar. This hotel can house up to ten aliens.

Upgrades increase the the amount sleep and hygiene needs are satisfied and slow the amount a customers needs increase for 1 minute after use.

Can be placed on the Fun Deck.

### Notes

It is unknown if the hotel actually fulfils the need for both sleep and hygiene as this has not be observed in game.
Illness

Visitors and staff aliens can suffer from illness , which decreases their health fulfilment and can lead to them dying.

Ill aliens can be recognised by their altered gait, often moving slowly or painfully and having some kind of effect around them such as clouds of dirty air, visible sweat drops or a green/red glow.

Illnesses can include

* Green glow disease (this may be a symptom of another disease)
* Red glow disease (this may be a symptom of another disease)
* Dirt clouds and flies.
* Chest burster disease
* Toxic waste exposure (may cause a green glow and Geiger counter like clicking)
* Dirty air exposure (causes clouds of dirty air around an alien)
* Star cat disease (causes a red glow)
* Plague in a jar (H.E.D) diseases.
* Purple growth disease.
* Certain of VAL's 'improvements' to the Bio deck

Treatment to all of these require the medical station, treatment of the chest burster disease requires the medical station to be upgraded to level three and a z-ray scanner to be installed. While aliens don't seem to die immediately when their health fulfilment hits 0%, it will eventually kill them.

Upgrading the medical station as well as having higher level staff increases the chances that ill aliens will be cured on their first visit.

Upgrading the Airlock to level 4 reduces the chance of sick aliens arriving at the station by 50%.

One of VAL's 'improvements' can reduce the chance of illness from the star cat cafe.

### Alternative treatments

The Probiotic bomb and Antibiotic spray H.E.D's can be used to quickly treat ill aliens.

A HydroClean Pro Master upgraded to level 4 has a 5% chance of curing ill aliens.

A Refreshment center upgraded to level 4 can make aliens immune to illness for 1 minute.
Tube Lift

Tube lifts are how aliens move between decks. Building a lift on one deck also builds it on all decks, provided their is space for it to appear. It is advisable to build several lifts on each deck segment to assure aliens can move quickly between decks. Security bots also use tube lifts, as do Fuzzies and garbage bots. Mech's require their own special lift. This lift does not require energy to remain powered up.

Tube lifts on different deck track damage differently, so a Tube lift on the bio deck may require repair, while its counterpart of the sub deck may not, despite being part of the same Tube lift.

Upgrades decrease how quick an aliens needs fulfilment decreases while waiting and give them a speed boost after using it.

Tube lifts are part of the space trucker category.

### Notes

* Removing lifts that aliens are using can cause that alien to become stuck in the environment.
HydroClean Pro Master

HydroClean Pro Master, the next step in cleanlinesses. Unlike their counterparts on the Sub deck these buildings can only clean one alien at a time,something to bear in mind when placing them, you probably need more than you think and queues cause negative ratings. Despite their increase cost of use (110 E) aliens often seem to prefer to use these compared to their berth based counterparts.

Upgrades in give bonus energy for positive ratings, increase the need for hygiene satisfaction to 100% and give a 5% chance of curing sick aliens that use this building.

HydroClean Pro Master can be placed on the Fun Deck.
Sleeping pod hotel

The sleeping pod hotel is the next step in sleep technology. This hotel can be used by four aliens at once.

One disadvantage this hotel has over other sleep options like the Hotel space Inn or star hotel is that there may be a delay before the aliens sleep as the pod waits for more customers before starting operation.

Upgrades increase the amount the need for sleep is fulfilled and make needs increase more slowly for one minute after use.

This building is placed on the Fun Deck and is in the package travellers category.
Saboteur

Saboteurs are an alien race that comes about your station to start trouble. They are not a visitor race and cannot be directly employed by the player, but they can be sent against opponents using the sabotage sub menu within the security station menu. They do not appear to arrive at the station via the airlock and can be targeted by security bots.

These aliens take on several roles, including reducing your station rating (Propagandists), killing other aliens (Assassin) and planting energy absorbers to steal your energy (Saboteurs).
Cargo Hold

Cargo holds are a place to store you crates so they don't decay into useless boxes, fit only for recycling. Factory's and research labs can access any crates kept in a cargo hold, although they will moves crates to their own storage areas before using them. Traders can also beam crates directly from your cargo holds. Toxic waste stored here can't threaten visitor health

Cargo hold are placed on the Sub Deck and part of the Drifter category.

Upgrades include increasing the time it takes crates to become spoiled goods and increases Fuzzy speed when carrying crates.
Dodo Peak Wiki/Top section

Welcome to *Dodo Peak* Wiki
the *Dodo Peak* guide for dodos, levels, enemies and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Dodo Peak

In *Dodo Peak*, the player plays as a dodo bird trying to find and rescue their lost babies from a series of dangerous peaks, facing obstacles and enemies. Dodo Peak is stylized similarly to classic arcade platformers.

Dodo Peak is developed by Moving Pieces Interactive, and is available for various Apple products through Apple Arcade.

Content

Levels

Dodos

Enemies

Coins
Dimension ride

Dimension Ride, for the ultimate in thrills, for those who scoffed at the cosmic horror, those who dropping though a black hole wasn't enough. Up to three brave souls can ride at a time.

According to the description aliens may come back changed for their experience, not that you would notice in game.

Upgrades increase how thrilling the ride is and stop aliens throwing up after riding.

Build on the fun deck and part of the snobs category.
Molecular restaurant

For the ultimate dinning experience, where any food can be created to satisfied the most demanding of guests. It also allows those with dietary limitations unlimited choice, after all, its not meat if it was lettuce first.

This building can use Molecular food crates when available

The Molecular restaurant can potentially satisfy the need for both food and drink.

Upgrades increase eating satisfaction and give a 50% chance that no resource will be used.

Can be placed on the Fun Deck and is part of the luxury tourists category.

### Notes

* Although the restaurant shows space for eight aliens to use the restaurant, it appears to have only two seats for them to sit.
* Even with all categories unlocked visitors to this building are rare.
Research lab

A research lab is run by Eu’reker and is require to upgrade buildings and equipment once they become available/ unlocked with prestige points. The research lab requires the item being researched to be available in crate form in the cargo hold. Each item can be manually researched from the unlock menu or the lab can be set to automatically research any crate available in a cargo hold via the same unlock menu (top right, beaker symbol). Any upgrades to buildings or equipment is automatically applied to any constructions of that type, both existing and new buildings. Fuzzies, however must be upgraded individually, which can be done from their menu for an energy cost. Fuzzies can also be constructed at higher levels in the factory once researched.

Research labs produce toxic waste while doing active research and generate energy while staffed and not actively researching anything.

Research labs are placed on the Sub Deck and is part of the upscale tourists category.
Wellness temple

The wellness temple, for those who demand the best relaxation. Can feature a sun deck, solar pod, whirlpool and relaxation pool. Consumes healing mud crates for the whirlpool and relaxation pool.

Upgrades make the temple more relaxing and reduce the amount of resource it uses.

Placed on the Fun deck and part of the luxury tourists category.

Not to be confused with the temple on the bio deck.

### Trivia

* The solar pods are the most popular of the pieces of equipment, many aliens will ignore the other options if there is one available.
Building categories

All buildings, equipment, decorations (and fuzzies) are divided into categories, each category must be unlocked and each building must be unlocked with prestige points before it can be build, created in the factory or researched. Several categories also unlock decorations, Bio deck soil types, aliens that can visit the station, new needs and other things, like gambling addiction.

Some buildings can be purchased before being unlocked from the VAL store or from traders. These buildings in crates are single use and can be used for construction or research.

## Space truckers

* Atmosphere filter (Can be placed on Sub deck and fun deck)
* Berth
* Communication center
* Fuzzy charging station
* Garbage Bot
* Tube Lift

#### Aliens

* Telgor
* Bugrathorians
* Dryad

#### Bio deck soil

* Tundra
* Moon
* Rainforest
* Forest/ meadow

## Drifter

* Cargo Hold
* Bio Pot
* Factory
* Medical station
* Recycling station

## Migrant worker

#### Buildings

* Space Disco
* Fuzzy
* Energy distributor
* Battery Farm

## Package travellers

* Starcats cafe
* HydroClean Pro Master
* Sleep pod hotel
* Airlock
* Snack-o-mat
* UV lamp

## Tourists

* Arcade
* Brig
* Black hole drop
* Lootbox lottery
* Mech transporter
* Security station

##### Needs and related

* Gambling addiction
* Gaming
* Stress (relaxation)
* Thrill seeker (thrills)

## Upscale Tourists

* Bar
* Flying sushi restaurant
* Research lab
* Refreshment center
* Hotel space Inn
* Spaceport

## Rich Tourists

* Energizer ATM
* Casino
* Cosmic horror
* Holo board
* Surveillance camera
* Whale therapy

### Luxury Tourists

* Star hotel
* Molecular restaurant
* Wellness temple

## Snobs

* Battle arena
* Dimension ride
* Space pilot simulator
Traders

Traders are aliens you interact with via Spaceport, after first being contacted via the Communications Center. They can sell you crates, including buildings, equipment and resources.

VAL will inform you of traders wishing to dock with your station and gives you the offer to accept their offer or no. If accepted they will dock with your station and the trade icon will appear. Traders can also be interacted with by clicking on the screen area of the spaceport. Upgrades to the spaceport decrease docking fees, increase trader inventory and increase the amount traders pay for goods.

Traders often offer better prices for buildings and resources associated with which jobs those races perform on your station, for example a Gresulurian trader may offer better deals on medical supplies and medical station crates. These better deals are marked by a yellow star. if the star is on the traders side they sell that item cheaper, if is on your side you can sell that item to them for more.

Trade is often a simpler and cheaper way to acquire building crates for the research lab, rather than building them in the factory or creating the buildings from energy.

## Race traders

### Dryad trader

These trader will often sell food and buy medical supplies. They do not buy/ remove toxic waste or cleansed toxic waste.

### Hem’ Netjer trader

These traders have the second smallest selection of items, with only the dodgy traders having less to offer.

## Other traders

### Dodgy traders

These traders can potentially be of any visitor race , but always have a quite limited selection, along with being the only ones who will buy contraband from you.

### Fake traders

Pirates can disguise themselves as traders to attack your station. Placing a security mech near your spaceport can help deal with this problem.

### Criminal traders

Some traders steal your energy when you try and buy goods from them, leaving you will less energy and no goods. Some are named For 'G' Ery.

### Free traders

These traders don't use the spaceport and only buy primary and secondary resource crates. You can only sell the things they ask for to them, not buy anything from them. They visit less regularly than other traders and the player has a limited time window to harvest/create the resources they want before they move on. These traders contact the player via the communications center but cannot be contacted by the player. These traders are the only way you can sell crates before getting a spaceport.
Space disco

The beating heart of your fun deck, the space disco is vital. Few things get alien more angry than lack of fun. You'd think that thrill rides, gaming and gambling would be fun, but no, those are separate needs. for visitor aliens, fun means disco. Staffed by Celebramer these adjustable rooms are often a visitors first stop on the Fun deck. Even aliens who appreciate thrill rides, computer games, relaxation and gambling will want a little fun first.

Upgrades increase how satisfied aliens are with the disco, increase their speed for a short time and make them ignore the next negative rating.

Space discos are placed on the Fun Deck and are part of the migrant workers category.

### Tips

* A player should build multiple Space discos to keep up with the increasing number of visitors, at least one medium sized disco per three Fun deck sections is a good start. Several should be placed in the first unlocked Fun Deck section.
* Its often better to have several medium sized discos instead of one large one. This increases the chance that one will be available to visitors at all times. If you still want to build one large one, make sure it has several DJ pods, to increase the amount of time the disco is up and running.

### Trivia

* Each alien race has their own dancing style.
Lootbox lottery

Lootbox lottery, the lowest form of gambling. Aliens pay to win interesting hats, which they wear for the rest of their time on the station. Upgrades increase the amount of the gambling need is satisfied and increases gamblers conversation partners need for gambling.

As more technology becomes unlocked, such as the Casino, it might be worth shutting down or removing Lootbox lottery's to encourage people to use that instead. This will also help ease queues, as Casinos can serve multiple aliens at once, but lootbox lottery can only serve one at a time.

This building produces Toxic waste and Air pollution.

Can be placed on the Fun deck and is part of the tourists category.
Mech transporter

Mech transporters are a teleportation platform that move security mechs between floors. A mech transporter can be placed on any deck and creating one on any deck will also create one on the other two decks, provided there is space available, the same as its counterpart, the tube lift. This lift does not require energy to remain powered up.

Transporters on different deck track damage differently, so a transporter on the bio deck may require repair, while its counterpart of the sub deck may not, despite being part of the same transporter.

Upgrades to the Mech transporter increase a Mech's armour and speed for a short time after using this platform.

## Notes

The mech transporter is available far later that its counterpart, the tube lift, so it can be all too easy to not leave space to add a mech transporter later. Unfortunately this can further exasperate the problems associated with slow moving mechs as they have to travel across multiple sections to find a mech transporter.
Energy distributor

Energy distributors are required for expansion on the Fun Deck, providing power to buildings in their area of effect. The area of effect can be seen as a white line when placing the Energy distributor or by pressing the 'spark' symbol on the game interface when constructed, which shows powered area in yellow. Energy distributor constantly drain power while in use. Energy distributors are not required on the first fun deck area available to you, the section with the energy core.

This building produces Toxic waste and air pollution.

Upgrades increase the area of effect and take energy from passing aliens and credit it to you.

Energy distributors are part of migrant workers category.

## Notes

Pairing energy distributors with Atmosphere filters when you build them allows you to prevent the air pollution they create building up and freshen the air across an entire section.
Spacebase Startopia Wiki

Welcome to the Official
Spacebase Startopia WikiWelcome to the Official

The Spacebase Startopia guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Spacebase Startopia

**Spacebase Startopia** is a reboot of "Startopia" from 2001. Players either can choose to join a multi-player game or play the challenging single-player campaign and maintain the well-being of the eight species visitors on the three station decks. And if space station management-simulation wasn't enough, there are real time strategy skirmishes as well.[Read more...]

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Security mechs

## General info

Build at the security station, these bipedal, slowing moving robots can do lots of damage to invading forces, but cannot do police work (deal with criminals) and require a special lift to move between floors. Mech require circuits, plastic, holo crystals and energy to build and must be constructed by fuzzies. Each security station can control one of three possible mech choices. Mechs require commander points, which are generated by the security station and energy to run.

Mech's require commando points to run, which are generated by you security station when staff are working there. The amount of commando points available is determined by the combined skill level of the Leviathan working there.

Each of the three possible Mechs have their own upgrades, which can include speed, damage, firing speed, firing distance, special features and durability. These upgrades are purchased with prestige points, rather than though the research lab.

While mech would seem to be useful against space pirates and chest bursters in practice they are often too slow to reach the threats, with upgraded security drones often being a better choice. If you can place the mechs near where problems where these enemies might appear, such as near medical stations, spaceports and oddly enough, discos, they have a better chance of being effective.

## Mechs in detail

### Space raptor MCC (left)

The fastest of the slow, this mech has a short range, wide area attack, potential damaging multiple clustered targets in one shot. Its unique upgrade is a 15% boost to speed. Its special feature (active armour) is a boost to its defences.

### Aurora G3 Star striker (middle)

The middle in speed terms this mech fires a longer range single shot. Its special (shatter shot) ability lowers an enemies defences. This mech is better suited for single targets, for example, chest bursters in a crowded medical station.

### Star Hydra Disruptor (right)

The slowest mech, this one fires multiple missiles at long range, doing explosive damage to the surrounding area. It is suggested you don't use this mech in areas with lots of visitors, really better only use in on the Bio deck, where are less things to damage. Its special ability reduces the command points from mech in its blast radius, making it a good choice when fighting enemy mechs.
Savannah soil and plants

## Savannah soil

Savannah soil is the preferred Bio Deck environment of the Grey and host two plants, one large, one small, that produce food crates.

## Savannah plants

### Fragrant Puffball

* Soil type: Savannah
* Associated race:Grey
* Oxygen production: Moderate
* Provides resource crates?: Yes,Food (1)

Description: Rather inconspicuous, the Fragrant Puffball contains a foul-smelling gas. When the cotton wool-like blossoms are plucked, the release an extremely nauseating gas. In earlier times, Fragrant Puffball gas was use be dentists on Tambori 62.

### Palma Perforatis

* Soil type: Savannah
* Associated race:Grey
* Oxygen production: Moderate
* Provides resource crates?: Yes,Food (2)

Description: The Palma perforatis is native to warmer and rather dry Savannah-like areas. However, this lovely looking species of cactus can shoot out thousands of long needs in a flash to impale the inattentive.
Sub Deck

**Sub Deck** is one of the main locations on the space base in Spacebase Startopia. Unlike the fun deck buildings all sections are powered without needing energy distributors. The sub deck is the point of entry and exit from your base.

The following buildings and equipment can be place on the sub deck.

* Atmosphere filter (Can be placed on Sub deck and fun deck)
* Airlock
* Battery Farm
* Berth
* Bio pot (Can be placed on Sub deck and fun deck)
* Brig
* Cargo Hold
* Communication center
* Factory
* Fuzzy charging station
* Garbage Bot (Can be placed on Sub deck and fun deck)
* Mech transporter (Can be placed on any deck)
* Medical station
* Research lab
* Recycling station
* Security station
* Surveillance camera (Can be placed on Sub deck and fun deck)
* Spaceport
* Tube Lift (Can be placed on any deck)
* UV lamp (Can be placed on any deck)

### Decorations

Various decorations can be placed on the Fun deck. They cause positive votes and 'happiness' in guests. They do not require power. Both the fun deck and sub deck have their own different decorations, as well as some in common.

*This article is a stub. You can help Spacebase Startopia Wiki by expanding it.*
Garbage Bot

The garbage bots are bins than can be placed on the Sub Deck and Fun Deck, with each version having a different style. Each bin consists of two parts, the base which is attached to the deck and the bin itself which can walk or float when in needs to empty itself.

Fuzzies place garbage they clear up in these. When full they walk/hover their way to the recycling station to empty themselves. Aliens occasionally put garbage in them as well. Garbage bots have indicators on their side that change depending on how full they are, turning red as they reach maximum capacity. The garbage bots expressions change as they become full.

The player can also place garbage in these, which can be useful if your recycling station is at full capacity.

Their upgrades include increased speed, capacity and allow them to teleport back their base after emptying themselves.

Garbage bots are part of the Space truckers category.
Toxic waste

Toxic waste is produced by the following buildings and equipment

* Energy distributors
* Lootbox lottery
* Research lab (while researching new upgrades)
* Spaceport
* Security station (when producing mechs)
* Battery farms
* Space pilot simulator

Toxic waste is dangerous to visitor health but can safety stored in cargo holds or converted into cleansed toxic waste at a factory. Some traders will take away toxic waste for you, but they will charge over a thousand energy per crate to do it. The factory can be set up to automatically convert toxic waste into cleansed toxic waste. (shift + left click). Attempting to recycle toxic waste will damage the recycling station.

### Cleansed toxic waste

Created at a factory from toxic waste, cleansed toxic waste is used to create holo crystals as well as being capable of being sold to traders for between 0 and over 700 energy. Cleansed toxic waste can safely be recycled and no longer harms visitor health. For some reason the price you can get for cleansed toxic waste drops as time goes by eventually reaching zero energy. Most traders will buy Cleansed toxic waste, with the exception of Dryad traders.

Recycling cleansed toxic waste can gain you between 166 and 250 energy (research ongoing)

Cleansed toxic waste cost between 250 and 200 Energy to create, dependant on factory upgrade level.
VAL

VAL is your artificial intelligent assistant that helps you manage startopia bases. VAL gives you missions, simulated excises and brings various matters to your attention.

They have a very low opinion of organic life, frequently insult the player character, encourages the player to hurt organics and appears to have killed at least two people for annoying them. VAL is not above handing out praise however, making positive comments if the play achieves a high level of visitor satisfaction.

VAL appears as a computer monitor and a mobile platform during different cut scenes and a chat icon during gameplay.

### VAL store

VAL offers several items for sale, with deals that change every few minutes. Here you can purchase crates, including buildings, H.E.D's and drones/fuzzies. Items can be purchased with energy or prestige points.

### VAL's 'improvements'

During single player, and an option in freeplay, VAL can offer 'improvements'. Some of these are a trade off, for example a recycling station could stop producing air pollution, but have a 25% chance of not producing energy from recycling garbage. Others are just disadvantages, but you must chose one of two possible choices or VAL will chose for you.

### Trivia

* VAL has a series of different greetings when you start up the game, some are based on what time it is when you start up the game.
* VAL has a choice of four voice options. Gladwin, Robot, VAL 9000 and none.

### Major plot spoiler ahead

VAL is actually the player characters creator, the player character being a program made by VAL and programmed to believe it is an organic lifeform. Why VAL did this is uncertain, but it is something to do with her upcoming control of various startopia bases and her ideal society, a machine only existence with VAL in control.
Dryad

Dryads are a species in Spacebase startopia. They work on the Bio deck.

Originate from the fertile planet Joopleberry 5. Love Nature and have a passion for plants. Dryads work on the Bio deck, where they sow new plants as well as harvest mature ones. While plants are destroyed when the commander harvests them, plant growth is merely reset when they are harvested by a Dryad. One sector of the Bio deck has enough space for six employed Dryads. *(In game description)*

Dryad are one of the first races to visit your station and do not need to be unlocked as part of building categories. When employed Dryads will create a Bio station on the bio deck with serves as a berth equivalent for them.