Mines

## What are Mines?

****Mines****, hence their name, is a type of explosive which you can place behind you. These mines explode when a player comes into contact with the mine, causing massive splash damage to the surrounding area and instantly smashing the player. When deployed, you drop 3 mines behind you.

## Appearance

The appearance of a mine is a green and gray circle with a red dot, or sensor in the center. Opponent and Enemy team mines will flash red, while you and your team's mine will not flash and appear green.

## Damage

Anyone who drives on them will get smashed instantly, except for players with Invincibility (Star). A splash damage explosion will occur around the mine prior to the player running over the mine, dealing about 45 damage.

## The **"Interception"** Concept

The concept of Interception is well known among pro players. The concept involves a player driving in front of a player in close quarters, and deploying your Mines in front of your target, giving your target almost no time to dodge. After the mines are deployed, to retreat away from the player, and wait for them to run over the mines.

Another version of Interception is **Long-Range Interception.** This variant of intersection relies on the concept itself, but has some slight differences. This variant involves a player choosing a target, and tracking it. The player will wait and in some cases, stalk their target and predict where their opponent is going. The player will then deploy mines and attempt to intercept the path which their target is predicted to take. This method can score you a Double or Multi Smash as the path you are intercepting may be used by other players. However, lying in wait may be dangerous because other players can snipe you while you track your target.

## Pros and Cons

### *Pros*

1. Will smash any players who touch the **Mine** (Excluding Invincibility)
2. Lasts longer than the Lob-Grenuke duration wise for traps.
3. If deploying mid-air, you can drop mines from above on top of unsuspecting players.
4. One of the best weapons to use for the Intercepting concept.
5. You deploy 3 **Mines**, which means you can score 3 smashes.
6. They are small, which means non-observant players might not see the **Mines** until it is too late.
7. Can be able to block some pathways.

### *Cons*

1. **Mines** can be easily spotted by the red flashing light on the top. What's worse is that this makes them hard to see when implanted on the Lava pit and it's CTF arena.
2. When driving at full speed, there is a high dispersion, leaving a gap between each mine which a player can drive through.
3. It is ineffective when attempting to intercept in close quarters or attack players with a ranged weapon.
4. It is a bad weapon in 1v1 or pro-lobbies as good players will see the mines ahead of time and dodge, and in 1v1's, the **mines** can reveal where you are located.
5. Attempting to long-range intercept a pro player will be ineffective as they can dodge the mines in time.

## Other Information and Tips

One good strategy with mines is to go to highly populated areas in the arena to place them down, as the more people go there, the chances of someone accidentally driving into **Mines** are more likely. Another strategy is to drive right in front of someone and place the mines down; the victim would not be able to see and dodge in time as people don't know whether you have mines or not (Nothing appears on your kart); however, you are also at risk of dying with this method, especially, if the victim has something like a nuke that they can shoot on the last second. **Mines** can also be camouflaged and placed on the color red (Such as on the Red/Blue team's area in CTF arenas or on the bridge above the Sky Arena: Temples), as enemies will see your **Mines** as red.