recursal/Fanatic-Fandom huggingface dataset:
Lifeforce Bay

**Lifeforce Bay** (Japanese: **シンジこ** *Shinji Lake*) is a location in the Zantaru region. It includes parts of Routes 26, 27, and 32, and is the emptying point of the Comet Falls.

The bay contains the Sea Temple near Route 26 and thus is home to Regihydrus, the oldest of the golems who led the ancient Sedunn people to the region that is Zantaru today.
Brionne (Pokémon)

This article is about the species. For a specific instance of this species, see Brionne.

**Brionne** (Japanese: **オシャマリ** *Osyamari*) is a Water-type Pokémon introduced in Generation VII.

It evolves from Popplio starting at level 17 and evolves into Primarina starting at level 34.

## Biology

Brionne is a light blue, pinniped Pokémon with three ruffle-like growths around its body. The first ruffle is just under its front flippers, while the last is shortly before the tail. The ruffles alternate white and pale blue. Its long ears are made up of three segments that lighten and increase in size towards the tip; the first segment is ovoid, while the latter two are spherical. It has a long, conical snout with a white tip, a spherical pink nose, and large dark eyes with pinkish pupils. Its front flippers are much longer than its tail flippers, although both have white tips. There are three digits on the front flippers.

Brionne can create water balloons in a variety of colors. While it normally learns to dance from members of its colony, Brionne can also learn to dance from humans. It works diligently to memorize each dance through imitation and gets excited when it sees a dance it does not know. It is capable of dancing in perfect time with others, even if it's never danced with them before. Large groups of Brionne can be seen dancing together on moonlit nights. Its battle strategy consists of dancing while creating water balloons. The dance confuses the opponent, and during this weakness, Brionne slaps the balloons toward the target where they explode. Only those who have earned its trust can see this Pokémon when it is sad. It will otherwise always act cheerful and never allow its sorrow to show.

## Game data

### Pokédex entries

 Ultra Moon  | It attacks by smacking its enemies with the exploding water balloons that it creates.

 Shield  | On nights when the sea is calm, Brionne dance with one another to the singing of the Primarina that's leading them.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Brionne
* *Italic* indicates a move that gets STAB only when used by an evolution of Brionne

### Sprites

Template:Spritebox/Header
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## Trivia

* Brionne and its evolutionary relatives are the only starter Pokémon to have a piscine body.

### Origin

Brionne appears to be based on a sea lion and performers such as Japanese idols, ballerinas and circus clowns.

#### Name origin

Brionne may come from *brio* (vivacity of style or performance), *sea lion*, *brine*, and *ondine* (a type of female water nymph or mermaid).

Osyamari may be a combination of オシャレ *oshare* (fashionable) or おしゃま *oshama* (precocious young girl), 鞠 *mari* (ball), and *marine*.

## Related articles

* Lana's Brionne
* Starter Pokémon
Geenarani (Pokémon)

**Geenarani** (Japanese: **ジンノンダ** *Jinnonda*) is a dual type Dragon/Glitch Pokémon introduced in Generation AN-IV.

It evolves from Serbina at Level 36, and into Chilagon at Level 63.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnable moves

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Geenarani in Generation VIII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Geenarani in that game.
* **Bold** indicates a move that gets STAB when used by Geenarani
* *Italic* indicates a move that gets STAB only when used by an evolution of Geenarani

## Trivia

### Origin

Geenarani is a snake-like Pokémon. It may also draw inspiration from genies, as well as trojan horse software.

#### Name origin

Geenarani's name comes from *genie* and *anaconda*.
Flip Turn (move)

**Flip Turn** (Japanese: **クイックターン** *Quick Turn*) is a damage-dealing Water-type move introduced in Generation VIII.

## Effect

### Generation VIII

Flip Turn deals damage and then switches the user out.

The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if Flip Turn triggers an opponent's Wimp Out or Emergency Exit, or if using Flip Turn ends the battle. Flip Turn will not switch the user out if the user is holding a Red Card or the target is holding an Eject Button.

If the player's Pokémon knocks out an opposing Trainer's Pokémon by using Flip Turn, the replacement that the player sends out will not be considered to have battled for experience purposes, but if it holds an Amulet Coin or Luck Incense that item will be taken into account when calculating prize money. If the player is battling an NPC, the player will still have the ability to switch Pokémon between opponent's Pokémon fainting.

Flip Turn switches the user out even if it is under the effect of Ingrain, Arena Trap, Magnet Pull, Shadow Tag, Mean Look, or Block.

## Description

 **BDSP** | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

## Trivia

* A flip turn, also known as a tumble turn, is a turn technique in swimming that is performed during freestyle and backstroke races. Athletes use the flip turn to quickly and smoothly turn around in the water to change direction.
* Flip Turn has the same description text as U-turn in Generation VIII, despite not being a variant of U-turn in Generation VIII.
* Flip Turn's French name is a pun on *eau* (water) and *au revoir* (goodbye).
Infernova (Pokémon)

**Infernova** (Japanese: **ハナネット** *Hananetto*) is a dual type Fire/Steel Pokémon introduced in Generation AN-I.

It Evolves from Emberace at Level 60. It is the final form of Ashrush.

## Biology

Infernova is a human-like Pokémon that is primarily red. Its upper body is largely as expected for a humanoid Pokémon, with two yellow tufts of hair on the back of its head like ponytails, and a fiery pattern on the chest. Infernova’s hands are striped - first black on the hand, then orange on the forearm, then red on the rest. The dress-like shape of its chest partially covers up several rocket thruster-like appendages, the middle of two of which are where Infernova’s legs come out of. Infernova also has a booster tail with a yellow orb inside. This tail, along with the rocket thrusters of its dress, are used to propel Infernova in midair. The tail firing causes Infernova to spin around, and is used for such in Infernova’s signature move Rocket Spin. It is found near urban areas in the regions of Verela, Syraik, and Silati.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

* Although both its bases as well as the inspirations for almost every coloration of Infernova do have a visible fire from its propulsion methods, its Melan - the rarest form - is based on a Borg cube, which does not visibly have any form of propulsion.

### Origin

Infernova is based primarily on a spaceship or firework rocket - its Japanese name references both. This is reflected in its alternate colorations: its Shiny is based on the United States’s flag, the country in question known for firing off fireworks for its Independence Day and New Year’s celebrations, while its Albino coloration is based on a Space Shuttle.

#### Name origin

Infernova comes from *inferno* and *nova* or *supernova*.

Hananetto comes from 花火 *hanabi* (firework) and *planet*.
Cascoon (Pokémon)

This article is about the species. For a specific instance of this species, see Cascoon.

**Cascoon** (Japanese: **マユルド** *Mayuld*) is a Bug-type Pokémon introduced in Generation III.

It evolves from Wurmple depending on its personality value, starting at level 7, and it evolves into Dustox starting at level 10.

## Biology

Cascoon is a round, cocoon-like Pokémon. It is covered in purple silk, except for two holes where its red eyes are visible. The soft silk hardens into a tough cocoon that is able to endure attacks, and Cascoon will not move even when it is attacked. However, it never forgets the pain it endures and seeks revenge upon evolution. It lives in forests, where it hides underneath large leaves and inside the gaps of tree branches. Additionally, it camouflages itself by attaching dead leaves to its body. As its cells create energy for evolution, the inside of the cocoon becomes hot. Cracks start to form in its casing when evolution is near.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Sprites

Template:Spritebox/Header
Template:Spritebox/NA
Template:Spritebox/3
Template:Spritebox/4
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## Trivia

* Cascoon shares its category with Metapod, Kakuna, and Silcoon. They are all known as the Cocoon Pokémon.
	+ They also share the same base stat total, learnset, Ability, and EV yield.
		- This ties them as the evolved Pokémon with the lowest base stat total.
* Cascoon and Silcoon have exactly the same type, base stats, moveset, and shape, making them nearly identical.
* Cascoon, along with Silcoon, can be seen without the limb protrusions on its body in the anime, all core series games from X and Y onward, and occasionally in HeartGold and SoulSilver.
	+ However, James's Pokémon trivia cards showed that Silcoon and Cascoon indeed have those limbs.
* Cascoon is the only Bug-type cocoon-based Pokémon whose Defense stat does not decrease upon evolution.
* Cascoon is the only Pokémon found in a Friend Safari that is not its own type; it is found in the Poison-type Friend Safari even though Cascoon is pure Bug. However, it evolves into the Poison-type Dustox.

### Origin

Cascoon seems to be based on a moth cocoon.

#### Name origin

Cascoon may be a combination of *cask* (a container), *cast* (a shell used to immobilize body parts), *cáscara* (Spanish for *shell*), and *cocoon*.

Mayuld may be a combination of 繭 *mayu* (cocoon) and *shield*.
Drizzile (Pokémon)

**Drizzile** (Japanese: **ジメレオン** *Jimereon*) is a Water-type Pokémon introduced in Generation VIII.

It evolves from Sobble starting at level 16 and evolves into Inteleon starting at level 35.

## Biology

Drizzile is a slim, bipedal, lizard-like Pokémon that is primarily blue with a white belly and a dark blue mark above it. It has green two-fingered hands and toes. On its face, it has small nostrils, blue cheeks, half-closed eyes with a thin line going from eye-to-eye. On its head are three hairs, with two being blue, one of these sticking up, and the other hair being purple. Like its pre-evolved form, Sobble, it has a chameleon tail that swirls inward.

Drizzile uses special pores to create water balloons secreted from the moisture in its palms to attack. While it is highly intelligent, Drizzile is exceptionally lazy and prefers to not do anything unless it has to. It lays out traps everywhere to keep enemies out of its territory.

## Game data

### Pokédex entries

 Shield  | Highly intelligent but also very lazy, it keeps enemies out of its territory by laying traps everywhere.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Drizzile
* *Italic* indicates a move that gets STAB only when used by an evolution of Drizzile

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Drizzile
* *Italic* indicates a move that gets STAB only when used by an evolution of Drizzile

## Trivia

### Origin

Drizzile appears to be based on the veiled chameleon due to its color scheme being similar to that of the males. The way this species collects moisture on its body could explain its Water typing, and the way the water droplets drip from the top of its head into its mouth could resemble tears, which could explain the tear-like patches on Drizzle's face.

#### Name origin

Drizzile may be a combination of *drizzle* and *reptile*.

Jimereon may be a combination of じめじめ *jimejime* (damp, humid, clammy) and *chameleon*.

## Notes

1. ↑ https://swordshield.pokemon.com/en-us/pokemon-galar-region/drizzile/
Dansaw (Pokémon)

**Dansaw** (Japanese: **ランザ** *Lanza*) is a Flying-type Pokémon introduced in Generation AN-I.

It evolves from Macawk when leveled up to Level 14, and into Ravarraw when leveled up to Level 30.

## Biology

Macawk is a small bird-like Pokémon species. Primarily dark gray, it has a light blue mohawk running from its beak up the middle of its head and the back of its neck.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

### Origin

Dansaw is based on Spix's macaw, an essentially extinct species of macaw previously found in Brazil. For several years, it was found exclusively in captivity, only starting to get reintroduced into the wild in 2021, which may explain Macawk's heavy leaning on (modern) human culture in it and its Evolutions' designs. Its coloration and light blue-accented mohawk may reference concerts or other nighttime parties, which often appear nearly dark except for the glow of glowsticks.

### Name origin

Dansaw is a combination of *danza* (dance) and *macaw*.

Idokaw is a combination of *idol* and *macaw*.
Dr. Rodney Avarik/Quotes

## Pokémon Violet and Scarlet

Introduction
*"Hello! Sorry to keep you waiting. Welome to the world of Pokémon. My name is Dr. Rodney Avarik. I am a Pokémon researcher in Isaukira.*
*"This country is inhabited by special creatures called Pokémon, short for Pocket Monsters. Pokémon are much more than meets the eye. Some, like this here Pandrandage, have powers that are not well understood. Despite this, Pokémon are still useful in people's lives, helping people at work and at home. My goal is to help with the problem of understanding Pokémon. Specifically, by studying Pokémon genetics, I hope to better understand what about a Pokémon determines its types, abilities, and Evolution. My research is unending, though. There are over 1,000 species of Pokémon discovered, after all, and it'd take far longer than my 23 years' research to catalogue them all. However, by focusing on only the Pokémon found in my home of Syraik, I hope to at least understand those found around me.*
*"But that's enough rambling about me. Who are you? And - pardon the cliché - are you a boy or a girl?"*
*"And what is your name, sir/ma'am?"*
*"Well, <player>, are you ready? Your life as a fledgling Pokémon Trainer begins here. It won't be easy, but it should be rewarding. On your mark, get set, go on!"*
Cobuda (Pokémon)

**Cobuda** (Japanese: **コブダ** *Cobuda*) is a dual type Grass/Steel Pokémon introduced in Generation AN-III.

It Evolves into Shelleaf at Level 17, and into Lotilian at Level 37.

## Biology

Mincitilla is a slug-like Pokémon species. It has two small limbs which are black, while the main body is primarily a yellow color with black splotches. It has ears and cheek tufts that mimic the ears and cheek pouches of Pichu, however, touching the cheek pouches will give one a rash. It has a small black tail.

It lives in and around the seas of Silati. It appears similar to the popular Pokémon Pikachu.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

* Cobuda has the lowest base stat total of any starter Pokémon, at only 260. This is 48 points behind the next lowest starter base stat total of 308, shared amongst the Unova starters.

### Origin

Cobuda is based on a blue oil fern. It may also reference cobalt and cobalt(II) chloride due to its coloration and Steel typing.

#### Name origin

Cobuda's name may be a combination of *bud* and *cobalt*.
Collision Course (move)

**Collision Course** (Japanese: **アクセルブレイク** *Accel Break*) is a damage-dealing Fighting-type move introduced in Generation IX. It is the signature move of Koraidon.

## Effect

Collision Course inflicts damage. If the move is super effective on the target, its damage is increased by roughly 33% (by a factor of 5461/4096× in Pokémon Scarlet and Violet, or a factor of 4/3× in Pokémon Azure, Rose, and Sage).

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Facade (move)

**Facade** (Japanese: **からげんき** *Bravado*) is a damage-dealing Normal-type move introduced in Generation III. It was TM42 from Generation III to Pokémon Ultra Sun and Ultra Moon and TM12 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is TM39 in Generation VIII.

## Effect

Facade inflicts damage. Its base power doubles from 70 to 140 if the user is poisoned, paralyzed, or burned.

### Generations III to V

Burn's effect of lowering the Attack stat is still applied (unless the user has Guts).

### Generation VI onward

Burn's effect of lowering the Attack stat is no longer applied when using Facade.

### Generation AN-I to AN-V

Facade now also triggers its base power boost if the user is frostbitten or has Comatose or Permafrost, or if it is activated by Sleep Talk.

## Description

 **SMUSUMPE****SwShBDSP** | This attack move doubles its power if the user is poisoned, burned, or paralyzed.

## In other games

### Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Facade is a move with 12 base power, 84% accuracy, and 12 PP. The user attacks enemy in the front, with the move's power doubled if the user has a burn or is poisoned (as paralysis always prevents using moves).

### Description

 **SMD** | It damages an enemy. The damage it causes goes up if you have a bad status condition. It also prevents your Attack from being lowered when you have a burn.

## Trivia

* In the Generation IV core series games, due to a glitch, each time a Pokémon performs the animation for Facade, its sprite will be translated up one pixel.

## In other languages

Template:Generation III TMs
Template:Generation IV TMs
Template:Generation V TMs
Template:Generation VI TMs
Template:Generation VII TMs
Template:Generation VIII TMs
Lashing Claws (move)

**Lashing Claws** (Japanese: **げんきのスパーク** *Vitality Spark*) is a damage dealing Fire-type move introduced in Generation AN-I. It is the signature move of Furnursa.

## Effect

Lashing Claws inflicts damage, hitting the target twice per use. Each hit has a 20% chance to burn the target.

If the target has Weak Armor, Stamina, or an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Lashing Claws may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If a Focus Sash or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

If the user has Sharp Claws, this move's power increases by 20%.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Alacula (Pokémon)

**Alacula** (Japanese: **ペリンスエキ** *Prinsueki*) is a dual-type Dark/Flying Pokémon introduced in Generation AN-II.

It Evolves from male Vambala at Level 21. It is the male counterpart to Alacubu.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Vambala
* *Italic* indicates a move that gets STAB only when used by an evolution of Vambala

## Trivia

### Origin

Alacula is based on a vampire bat. In particular, its English name references Dracula, while its Japanese name may be a reference to Vlad the Impaler, a prince who shared the name with the fictional character. Due to its counterpart Alacubu, it may also draw inspiration from an incubus.

#### Name origin

Alacula may be a combination of *Dracula* combined with *ala* (wing).

Prinsueki may be a combination of 血液 *ketsueki* (blood) and *prince*.
Cirrina

Eye color
 Hair color

**Cirrina** (Japanese: **タィヷ** *Typha*) is a former exchange student who is the Gym Leader of Aviakra's Gym, known officially as the Aviakra Gym. She specializes in Ice-type Pokémon, though also likes to use Flying-types. She gives the Cold Wisp Badge to Trainers who defeat her.

## In the core series

Cirrina appears in Violet and Scarlet as the Gym Leader of Aviakra's Gym. This gym can be fought first or second depending on how the player wishes to go through things; Cirrina's team will be slightly different depending on when she was battled. Trainers who defeat Cirrina will receive the Cold Wisp Badge, along with TM40 (Aerial Ace).

### Pokémon

#### Pokémon World Tournament

Cirrina uses three of these Pokémon in Single Battles, four in Double and Rotation Battles, and all six in Triple Battles. She will always lead with her signature Pokémon, Felacier.

## Trivia

* Cirrina is the youngest Gym Leader in the Syraik region.
Chroma Blast (move)

**Chroma Blast** (Japanese: **めざめるパワー** *Awakening Power*) is a damage-dealing Normal-type move introduced in Generation AN-I. Although it appears as a Normal-type move, Chroma Blast's actual type varies. It is the signature move of Crystode's Evolutionary line.

## Effect

Chroma Blast inflicts damage using a type determined by the user's secondary type. It can be any type in the game as a result. If the user only has a single type, the move will be fail. After use, the user's secondary type is removed.

If used by Crystode or its Evolutions, it changes form to Clear Body after this move's use.

Chroma Blast receives a same-type attack bonus.

Chroma Blast is a special move regardless of its actual type, so it can be countered by Mirror Coat but not by Counter.

Fire-type Chroma Blast can thaw a frozen target.

Chroma Blast is not affected by Normalize, but if Chroma Blast is Normal-type, it will be affected by Pixilate, Refrigerate, Aerilate, and Ion Deluge. If the user is under the effect of Electrify, Chroma Blast's type will become Electric, regardless of the user's secondary type. The user must still have a secondary type to use the move, and will still lose it afterward.

## Learnset

### By leveling up

 L058
 L059
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Mona/Quotes

These are Mona's quotes in the Pokémon games.

*Wait, <playername>, you're supposed to bring 2 Pokémon to a double battle! This doesn't feel like those televised battles at all...*
**When he is left with one Pokémon on his team**
*"It's down to the wire... C'mon! [Angeal/Radioso/Tempixie/Onsail]!"*
**If the player uses an item**
*"Hey! I forgot to pack my bag... Come on, <playername>..."*
Girafarig (Pokémon)

**Girafarig** (Japanese: **キリンリキ** *Kirinriki*) is a dual-type Normal/Psychic Pokémon introduced in Generation II.

It is not known to evolve into or from any other Pokémon.

## Biology

Girafarig is a hooved, quadrupedal Pokémon with a long neck. There is a white blaze on its muzzle, which ends in a round, pink nose. It has two horns with bulbous tips on top of its head. Its front half is yellow with black spots, while its back half is black with yellow spots. Female Girafarig have smaller, darker sections than males. There are many triangular, pink spikes along its back.

Girafarig's tail possesses a head of its own. The tail's head has yellow eyes, a mouth full of sharp teeth, and a small brain. However, this head is incapable of independent thinking and relies on outside stimuli such as smell to guide its actions. If the tail smells something alluring, it will bite. The tail often mimics the head during feeding and is able to warn the Pokémon of danger if it is sleeping. Girafarig lives in savannas and grasslands, where it feeds on the plant life.

## Game data

### Held items

 Black 2 | White 2 |  Persim Berry (5%)

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Gallery

Girafarig's iconSpr 5 203.pngIngame sprite for GirafarigSpr b 5 203.pngIngame backsprite for Girafarig
## Trivia

 File:Alpha kirinriki.png
* An early design of Girafarig had a full-sized second head, reflecting its palindromic name, and resembling a Pushmi-pullyu.

### Origin

Girafarig is based on a giraffe, and given its darker-colored backside, it may also be based on the *Giraffokeryx*, an extinct genus that resembled both the okapi and the giraffe. Girafarig's small second brain may have been based on the *Stegosaurus*, a herbivorous dinosaur which had been speculated to have possessed a second brain in its tail, improving its reflexes against predators.

#### Name origin

Girafarig is a palindrome based on *giraffe*, referring its two-headed and reverse appearance.

Kirinriki is both a palindrome (when written in katakana) based on 麒麟 *kirin* (giraffe), and a combination of *kirin* and 念力 *nenriki* (telekinesis).
Azulin (Pokémon)

**Azulin** (Japanese: **ランザ** *Lanza*) is an Ice-type Pokémon introduced in Generation AN-I.

It evolves into Azulashin when traded with a Rosesh.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

#### Name origin

Azulin is a corruption of *azul*, meaning blue.

Lanza is a corruption of *laser*. It may also involve *LANs* or Local Area Networks, a computing network where systems close together can communicate wirelessly.
Aviakra

**Aviakra** (Japanese: **ワクルシティ** *Wakuru City*) is a large city situated in the northwestern part of the Syraik region.

It contains one of the Syraik League's Gyms; specifically, that of Cirrina.

## Places of interest

### Aviakra Gym

Main article: Aviakra Gym
Aviakra Gym contains the first Gym Badge; though it can be done after the Asuarna Gym if that is preferred. The Gym is filled with cloud-like flooring, some of which the player will sink into, and some of which blocks the player from progressing. The player must battle Trainers and activate switches to reach the end and battle Cirrina.

## Trivia

* Both parts of its name origin are used in the names in English (Staravia) and Japanese (Mukkuru) for members of the Starly line.

### Name origin

Aviakra comes from *avian* and *クルクル kurukuru* (the sound of a bird calling).
Gigavolt Havoc (move)

**Gigavolt Havoc** (Japanese: **スパーキングギガボルト** *Sparking Gigavolt*) is a damage-dealing Electric-type Z-Move introduced in Generation VII.

## Effect

### Generation VII

Gigavolt Havoc inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.

### Generation VIII

Gigavolt Havoc cannot be selected in a battle.

## Description

 **SwSh** | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

## Learnset

Any non-Mega Evolved, non-Primal Pokémon can use Gigavolt Havoc if it knows a damaging Electric-type move, holds an Electrium Z, and if its Trainer wears a Z-Ring**SM** or Z-Power Ring**USUM**.

## Trivia

* The metric prefix "giga" indicates 109 (1,000,000,000). Based on the Japanese name of Thunderbolt (100,000 Volts), this move's voltage is 10,000 times greater.

## In other languages

Pulverizing Pancake • Genesis Supernova • Sinister Arrow Raid • Malicious Moonsault
Oceanic Operetta • Splintered Stormshards • Let's Snuggle Forever • Clangorous Soulblaze
Guardian of Alola • Searing Sunraze Smash • Menacing Moonraze Maelstrom
Light That Burns the Sky • Soul-Stealing 7-Star Strike

de:Gigavolt-Funkensalve
es:Gigavoltio destructor
fr:Fulguro-Lance Gigavolt
it:Gigascarica Folgorante
ja:スパーキングギガボルト
zh:終極伏特狂雷閃
Faitknit (Pokémon)

**Faitknit** (Japanese: **クミビナ** *Kumibina*) is a Ghost-type Pokémon introduced in Generation AN-II.

It Evolves from Solacord at Level 28.

## Game data

### Pokédex entries

 Amethyst  | It's known as a prankster, but it's only looking for some attention, and usually its tricks are harmless, like trying to get someone to trip on a hole, or making them run in circles.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Luckasune in Generation VIII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Luckasune in that game.
* **Bold** indicates a move that gets STAB when used by Luckasune
* *Italic* indicates a move that gets STAB only when used by an evolution of Luckasune

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Luckasune
* *Italic* indicates a move that gets STAB only when used by an evolution of Luckasune
* Click on the generation numbers at the top to see Move Tutor moves from other generations

## Trivia

### Origin

Faitknit is likely based on the Fates of European polytheism. In particular, it is likely based on Atropos, the thread-cutter, due to its prominent blades (while its pre-Evolution has none) and the frayed ends of its yarn, unlike Solacord whose yarn is all contained in a ball.

#### Name origin

Faitknit is a combination of *fate* or *faith* and *knitting*.

Kumibina is a combination of *kumiho* (a Korean creature similar to the kitsune) and *bambino* (Italian for child).
Fighting Pixel (Trainer class)

Counterpart
 Notable members
 Anime debut
 TCG debut
 TCG card
 Manga debut

A **Fighting Pixel** (Japanese: **謎と淡いのトレーナー** *Mysterious Colorless Trainer*) is a type of Pokémon Trainer introduced in Generation AN-I. The class takes on the appearance of twelve different Trainer classes found throughout the region: Youngster, Lass, Schoolboy, Schoolgirl, Tourist, Businessman, Businesswoman, Ace Trainer, and Veteran. Like the classes they spoof, none of the Fighting Pixels have type specialties. Unlike the classes they spoof, they give no money when defeated. All Fighting Pixels use grayscale sprites, as if they were on the Game Boy.

## Trivia

* The name of this Trainer class in Japanese is a double entendre: 淡い *awai* means both *pale* and *bloodless*, representing both these Trainers' appearance (being grayscale) and creation (being spirits created by Frontier Brain Monika, they do not have any blood).

Ace Trainer • Adventurer • Aether Foundation • Aroma Lady • Battle Girl • Beauty • Biker • Bird Keeper
Black Belt • Bug Catcher • Businessman • Businesswoman • Camper • Cyclist • Dancer • Delinquent
Doctor • Elite Four • Engineer • Fisherman • Fursuiter • Gambler • Gentleman • Guitarist • Gym Leader
Hex Maniac • Hiker • Influencer • Investigator • Juggler • Lass • Lady • Musician • Mysterious Lady
Mysterious Trainer • Nurse • Poké-Fan • Pokémon Breeder • Pokémon Farmer • Pokémon Ranger
Pokémon Trainer • Police Officer • Preschooler • Psychic • Rich Boy • Risen • Rising Star • Rival • Rocker
Roughneck • Ruin Maniac • Runner • Sailor • School Boy • School Girl • Scientist • Socialite • Street Thug
Sunset Champion • Swimmer • Tamer • Teacher • Team Xibal • Theorist • Tourist • Tuber • Veteran
Youngster
**Double Battles only:**
Bandmates • Classmates • Crush Kin • Detainment Team • Medical Team • Rising Stars • Sis and Bro • Study Team • Suspicious Duo • Twins • Young Couple
**Triple Battles only:**
Business Team • Cheapskates • Rich Family
**Battle Frontier/Battle Parade only:**
Baton Pass (move)

**Baton Pass** (Japanese: **バトンタッチ** *Baton Touch*) is a non-damaging Normal-type move introduced in Generation II. In Generation VIII, it is TR29.

## Effect

### Generations II to IV

Baton Pass switches out the user, passing all temporary stat stage increases and decreases on to the Pokémon that replaces it in battle. Baton Pass also passes some volatile status conditions, namely confusion, getting pumped, taking aim, can't escape, Ability suppression, Leech Seed, Curse, Substitute, Ingrain, Power Trick, Heal Block, Embargo, Perish Song, Magnet Rise, Aqua Ring, and Overdose. Ability suppression disappears if the replacement Pokémon's ability cannot be suppressed.

No matter what type of Poké Ball the user was captured in, the animation will always display a normal Poké Ball.

Baton Pass fails if there are no other Pokémon in the user's party that can be switched in in its place. Baton Pass will not change the effect of Pursuit. Baton Pass will also not pass the effect of Minimize causing Stomp to hit at double power nor the effect of Defense Curl causing Rollout and Ice Ball to hit at double power.

### Generation V onwards

Baton Pass passes the effect of Telekinesis. This effect disappears if the replacement Pokémon is Mega Gengar. If a Pokémon inflicts "can't escape" on a target and then uses Baton Pass, the target will no longer be trapped. The effect can be passed only if the Pokémon that can't escape uses Baton Pass.

The correct type of Poké Ball the user was caught with is now displayed in the animation.

Baton Pass can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Agility, Amnesia, Autotomize, Calm Mind, Cotton Guard, Hone Claws, Nasty Plot, Rock Polish, or Shell Smash) was used in the prior turn.

If powered up by a Normalium Z into Z-Baton Pass, all of the user's lowered stats are reset.

## Description

 **XYORAS****SMUSUM****SwSh** | The user switches places with a party Pokémon in waiting and passes along any stat changes.

## In other games

### Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Baton Pass is a move with 19PP and 100% accuracy. The user targets all other Pokémon in the room and consecutively swaps places with them (assuming it doesn't miss them) in a mostly random order (prioritizing allies before enemies). A Pokémon that stays on a tile they cannot walk on will be warped away. This move is affected by Taunt.

In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 15 and its accuracy to 75%.
Holly

Eye color
 Hair color

**Holly Rita Hound** (Japanese: **インネス** *Innes*) is a member of Team Meta, who battles the player repeatedly throughout Pokémon Sunburst. She is considered one of the game's rivals (along with Ian and Nick), and is third-in-command of Team Meta, behind Monty, and Mark.

## In the core series

### Pokémon Sunburst

Holly is a shifter, humanoids capable of transforming into Pokémon, who frequently (though not always) have characteristics of the Pokémon they can transform into. Holly is a shifter of the dark/fire-type Pokémon Houndour. This is visible due to her ears and tail, and the bone headplate, which resemble that of a Houndour.

### Pokémon

#### Sage-exclusive second battle

* In Azure and Rose, this battle is replaced by one against Abel.

#### Second battle

* In Sage, this is the third battle, and all future battles also shift down by one.

## Trivia

* Holly dislikes the idea of evolution, due to her fear that Houndoom will cause her to gain "unwanted attention".

## Names

**Holly**

 Spanish
 German
Kyril

Eye color
 Hair color

**Kyril** (Japanese: **ゴルトン・モンダ博士** *Kyril*) is an artificial human being created by the Rising Sun Army. There are two versions of Kyril: a "present" version that is loyal to the RSA, and a "future" version that has since been rejected and now fights against them.

Template:Rising Sun Army
Resilience (Ability)

**Resilience** (Japanese: **不屈の精神** *Fortitude*) is an Ability introduced in Generation AN-I. It is the signature Ability of Matareon.

## Effect

### In battle

At the end of the turn, if the user has not been knocked out, and has received damage from a physical attack during that turn, a Pokémon with Resilience heals HP equal to 3/4 of the damage that was taken from physical attacks. As this does not trigger as a result of the attack, only after the entire turn has elapsed, it is not negated by Mold Breaker or similar effects. However, Heal Block's effect will still work on a Pokémon with Resilience.

Resilience will trigger with any move which uses the Pokémon in question's Defense stat, even if the attack is not technically physical. Hence, the moves Psyshock, Psystrike, and Secret Sword will still trigger Resilience at the end of the turn despite being special moves. However, it will not trigger if the move uses the Pokémon in question's Special Defense stat, even if the move is technically special. Hence, the move Star Mash will not trigger Resilience.

Moves that can be either physical or special (generic Z-Moves, Max Moves, Photon Geyser and Light That Burns the Sky) only trigger Resilience if the move was physical.

Resilience will not trigger if the Pokémon is immune to the move.

Resilience will trigger with confusion damage, as long as the confusion damage is physical. However, Resilience will not trigger due to the recoil from moves like Double-Edge or Struggle, nor from status moves like Curse or Pain Split.

Resilience will trigger with moves that deal direct damage, as long as the move is physical. However, the only such move which the sole natural owner of the Ability, Matareon is not immune to is Metal Burst.

### Outside of battle

This Ability does not have an effect outside of battle.

## In other games

### Pokémon Mystery Dungeon: Light in the Shadows

A Pokémon with Resilience heals by 3 HP per turn, even if the Pokémon is in battle. This stacks with natural healing due to not being in battle, resulting in a 4 HP increase per step when not in battle.
Constellation Maker (move)

**Constellation Maker** (Japanese: **ヘーベンリースターブラースット** *Heavenly Star Blast*) is a damage-dealing Celestial-type Z-Move introduced in Generation AN-I.

## Effect

### Generation AN-I

Constellation Maker inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.

## Description

 **SwSh** | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

## Learnset

Any non-Mega Evolved, non-Primal Pokémon can use Twinkle Tackle if it knows a damaging Celestial-type move, holds a Celestium Z, and if its Trainer wears a Z-Power Ring.

## In other languages

Pulverizing Pancake • Genesis Supernova • Sinister Arrow Raid • Malicious Moonsault
Oceanic Operetta • Splintered Stormshards • Let's Snuggle Forever • Clangorous Soulblaze
Guardian of Alola • Searing Sunraze Smash • Menacing Moonraze Maelstrom
Light That Burns the Sky • Soul-Stealing 7-Star Strike

de:Entzückender Sternenstoß
es:Arrumaco sideral
fr:Impact Choupinova
it:Astroimpatto Fatato
ja:ラブリースターインパクト
zh:可愛星星飛天撞
Apu Pokémon

**Apu Pokémon** are a type of Pokémon introduced in Pokémon Azure, Rose, and Sage. They are similar to Totem Pokémon**SMUSUM**/Noble Pokémon**LA**/Titan Pokémon**SV**, and are a variant of Pokémon found scattered around the Verela region.

## Gameplay

At the start of a battle, Apu Pokémon are enveloped in a special aura which boosts one or more of its stats by a fixed number of stages and causes them to have multiple health bars, akin to a Titan Pokémon.

Apu Pokémon mechanically are simply equivalent to a normal Pokémon, but are holding a dummy item known as "Apu's Offering" that triggers the Apu effects and then gets consumed. This is different from Totem and Noble Pokémon, which are mechanically a different form of the Pokémon.

Unlike Noble Pokémon, and like Totem Pokémon, Apu Pokémon may be obtained by the player, though the method is different, since the Pokémon blocks Poké Balls during the battle itself, like the Totem aura. Additionally, Apu Pokémon may not be found within the standard Pokédex of the region they are found in, and may have TM moves, breeding moves, or normally impossible-to-get moves.

Apu Pokémon that appear in the Hisui or Unova regions may not be referred to in-game as Apu Pokémon - instead using the title of "Lord" and "Maverick" respectively, and using different named "items" to activate their effects - but they are mechanically identical, so are still considered Apu Pokémon.

### Allies

Apu Pokémon are battled in a special type of battle: the Apu Pokémon will have two allies, one on either side, while the player may only send out one Pokémon at a time. The battle is equivalent to a Triple Battle if the player's one Pokémon is assumed to be in the center. This is the reverse of a Max Raid Battle in these games.

Unlike a Totem Pokémon, an Apu Pokémon's allies cannot be replenished. Apu Pokémon will flee the battle if the player loses or the Apu Pokémon's team faints, and will return to the scene after 24 hours, and after their conditions (if any) are met, if their conditions become untrue during the intervening time.

### Conditions

Apu Pokémon can only be battled after completion of the São Samba Gym, with the exception of the story-significant Apu Marasagi. Most Apus also can only be caught if a specific condition is met, for example, having a certain Pokémon in the player's party. Some will also only appear after completion of a certain objective in addition to Gym completion, or some other event occurring.

## Trivia

* The title of "Apu Pokémon" is based on the Apu of Incan mythology, a term that means "lord" in Quechua and, in the context of Incan religion, refers to land spirits

## See also

* Totem Pokémon
* Noble Pokémon
* Titan Pokémon
* Giant Pokémon
* Variant Pokémon
Arrokuda (Pokémon)

**Arrokuda** (Japanese: **サシカマス** *Sasikamasu*) is a Water-type Pokémon introduced in Generation VIII.

It evolves into Barraskewda starting at level 26.

## Biology

Arrokuda is a brown and tan fish Pokémon resembling a barracuda. It has two big black eyes and two small jaws pointing upward, the latter of which it is very proud of. It also has five fins scattered on its body; two pelvic fins, two anal fins, and one dorsal fin. This Pokémon has two red spots, one behind each jaw, as well as three white scales on each side of its body for a total of six. Arrokuda lastly has three back fins on its tail resembling a ship propeller, starting off tan in color, but having a brown coloring on the end.

Cramorant is the natural predator of Arrokuda, and they even appear to grab Arrokuda in its mouth in battle if using Surf or Dive. Cramorant tend to spit out Arrokuda when attacked, however, causing the Rush Pokémon to fly out and smack nearby opponents.

Should Arrokuda see any movement near it, it will charge in a straight line using its sharp pointed jaws, though its movements tend to become sluggish when it eats too much, which is typically when Cramorant appear to swallow it up.

HOME845Gu.pngIn the mouth of Cramorant
## Game data

### Pokédex entries

 Shield  | After it's eaten its fill, its movements become extremely sluggish. That's when Cramorant swallows it up.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Arrokuda
* *Italic* indicates a move that gets STAB only when used by an evolution of Arrokuda

## Trivia

* Arrokuda was first shown as part of Cramorant's official reveal, but remained unnamed until the release of Pokémon Sword and Shield.

### Origin

Arrokuda appears to be based on a barracuda. It also resembles other large predatory fish such as the houndfish, the arowana, and the northern pike. In addition, it appears to draw inspiration from darts and arrows, with its caudal fin being shaped similarly to fletchings.

#### Name origin

Arrokuda may be a combination of *arrow* or *arowana* and *barracuda*.

Sasikamasu may be a combination of 刺し *sashi* (pricking) and 梭子魚 *kamasu* (barracuda).
Dewpider (Pokémon)

**Dewpider** (Japanese: **シズクモ** *Shizukumo*) is a dual-type Water/Bug Pokémon introduced in Generation VII.

It evolves into Araquanid starting at level 22.

## Biology

Dewpider is a Pokémon resembling a spider with a water bubble over its head. Its head and most of its abdomen are dark gray, while its thorax and six legs are light green. All of its legs are thin with a knobby joint in the middle, and three of its legs are typically used to anchor the bubble on its head. The green on its thorax extends onto its abdomen in three triangular markings. There are also several triangular flaps that extend upward and attach to the bubble over its head. The head itself has large light blue eyes with darker pupils and sclerae, two blue bumps on top, and a light green mouth similar to a spinneret. There is an actual spinneret on the tip of its abdomen, which the anime has shown as capable of producing both silk and water bubbles.

Dewpider can only breathe oxygen dissolved in water, so the bubble over its head allows it to breathe on land. Additionally, the bubble provides protection to its soft head and can be slammed into both prey and enemies. If two Dewpider meet, they compare bubbles and the one with the smaller bubble will move out of the way.

## Game data

### Pokédex entries

 Ultra Moon  | It can only breathe oxygen that has dissolved in water, so it wears a water bubble on its head when it walks around on land.

 Shield  | Dewpider normally lives underwater. When it comes onto land in search of food, it takes water with it in the form of a bubble on its head.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Dewpider
* *Italic* indicates a move that gets STAB only when used by an evolution of Dewpider
* Click on the generation numbers at the top to see Move Tutor moves from other generations

## Trivia

* Dewpider can be seen as a counterpart to Surskit. Both share the Water and Bug types and the same base stat total of 269, both evolve at the same level, and both can be found at Brooklet Hill in Pokémon Sun and Moon, taking the place of the other depending on the time, with Dewpider being found during the day and Surskit at night.
* Dewpider is the only Bug-type to consist only of a head and legs.

### Origin

Dewpider may be based on the diving bell spider, a spider that lives primarily underwater, gathering air into a bubble around its abdomen to breathe and provide an air supply to its nest.

#### Name origin

Dewpider may be a combination of *dew* and *spider* or refer to dewdrop spiders.

Shizukumo may be a combination of 滴 *shizuku* (water droplet), 蜘蛛 *kumo* (spider), and 水蜘蛛 *mizugumo* (diving bell spider).