Artemis

Teva, Storm, Imelda, Daenerys, and Dyana (Sisters)

Lazarus, Raphael, Killian, Hawthorn, Nero, and Tzuriel (Brothers)

Riley, Aivar, Miriam, Daphne, and Neka (Adoptive Siblings)

Hedge (Uncle)

## Application Sheet

Artemis was a dark blue-gray she-wolf with blue eyes. She was born in Aryn to Lady Athena and Lord Alcatraz, in their third litter of pups, in the midst of a war with Vektren. She served her pack as a Courser for several seasons. Her littermates were Imelda, Daenerys, and Dyana, but she had more siblings from older litters: Raphael, Storm, Teva, Lazarus, Tzuriel, Hawthorn, Nero, and Killian, and adoptive siblings Riley, Neka, Aivar, Miriam, and Daphne. It was easy to get lost in this sea of siblings, but Artemis never let it get her down. However, she would vanish inexplicably from the pack shortly after the end of Raphael's Inquisition. She has not been seen since. She was designed by WynBird, and created and RP'd by Halkuonn.

## Personality

* ***Inquisitive and Adventurous.*** Artemis is not usually content with the surface of things, nor completely believes them at first - specially if they are out of the norm, as most of her passion is driven by oddities and things that mean more than it meets the eye. Often coming out as nosy, or *too curious* for her own good, she's drawn to anything out of her current knowledge zone. Intelligent and nonconformist, sometimes a bit petulant, she's rarely satisfied with empty answers and inclined to search them on her own. Exploring is a vital part of Artemis personal researches, and she seems immune to the fear of the unknown, embracing it to the fullest.
* ***Persistent, Goal-Driven and Observant.*** Arty's most problematic traits, despite working more as a double-edged blade than strictly a vice. Naturally skeptic, Artemis' suspicions are not written off until actual proof is offered to satisfy her wonders. Not to say that she tries to read too much into the subjects - in fact, she often takes things as they are, and does not doubt the wisdom of others - she will hold a lesson acquired to the heart. However, it's hard to have details sneak past her wits, an ability sharpened as she ages. She may present as if to have her curiosity appeased for the time being, but will continue seeking until she digs out fulfilling facts herself. Arty's attention is garnered more efficiently through honesty
* ***Fair-Minded and Unprejudiced.*** Everyone is an equal in Artemis eyes, even those in the opposite ways of her pack's customs. Devoid of any prejudice, she prefers to learn *what* or *how* one has been lead to believe or behave such way, convinced that understanding the core of the beliefs of each individual is the path to proper empathy. While great in friendly environments, this proves dangerous in the face of malice, as she does not believe anyone to be inherently evil, just taught to think differently than she does. She will still hold one's right to safety and free-will above any sort of culture, and *will* be openly opposing to purposeful harm.
* ***Creative, but Realistic.*** Though those may seem as controversial traits, they are quite complementing to Artemis. Tied to her inexorable will of exploration and thirst for adventure, there is a very ground-footed wolf. Anything too good to be true may spark her interest, but not immediate belief. She trusts wholeheartedly that imagination is the key to advance, but takes it slowly when it comes to fully embracing hypothetical fantasy-turned-real subjects. If anything, she may make clever use of her unruled creativity, enjoy wondrous tales shared by others and join in their fantasies.
* ***Content, Optimistic, often Escapist.*** Arty is a generally happy and fulfilled wolf. She finds no time to negativeness with all her little feats, and prefers to work through upsetting situations by using her passion as time-consuming focus - driven to make effort on being comfortable and emotionally stable. Arty makes effort to remain blissfully unaware of the problems and the war in Aryn, and prefers to cope with grim through her adventuring rather than reaching out for others. This restraint survives through childhood and teens up to a full adult, but so does her often positive and light-hearted approach to everything.

## Pre-Group History

Artemis is the daughter of the Lady of Aryn Athena and Lord Alcatraz, born in their third litter at the nearing Winter - a respite of the hard times that loomed over Aryn. Lazy, pudgy and clingy at the beginning, she took a while to show her true nature, and what started as concern for an unhealthy pup soon turned into a hyperactive nightmare to the worrying Alphas.

## Group History

While Artemis was doted on by her parents, as she grew up, she remained generally in the background of Aryn's bustling, wartime community. She often engaged in games with her extended family. Once, Raghaalr pretended to be a huge bear and 'attacked' Artemis and her nephew Elias when they were pups! She had a lot of fun with the adventure! But she was closest to her sisters above any other wolf, even the other pups and her older siblings.

As a young adult, she proved to be an exceptional Courser, often joining wolves like Hani and Shoshana on hunts. She was a bit exasperated with Yamārashi's attempts to become a Courser, when his body shape clearly wasn't suited to it.

Artemis faced a great deal of internal conflict concerning the war with Vektren, and her pack's responses to Vektreni actions. What's worse, she felt a great deal of disgust with the fact that Athena, according to the pack's religion, had to deliver *scars* to packmates - to her own *relatives* - due to their actions. *Even if those actions were done with the right intent.* Artemis desperately tried to escape into her own little world, but it grew harder to do so as the war progressed.

She continued to dedicate herself to her job as a Courser, and her own hobbies, like cave exploration and shell-collecting. She was open to all of her packmates, even if they were new to the pack, such as Lycan (who she showed a doe and her twin fawns to), and assured them that they would become a part of Aryn's family before long, offering optimism in these dark times.

And then, her parents were assassinated. Raphael took over as leader. And Artemis disappeared from Aryn. Nobody ever knew if she left of her own free will, but there were no signs of a struggle, suggesting that she simply couldn't take the harshness of pack life anymore.

## Trivia

* It's hard to guess what exactly looks like a shiny heirloom to Artemis. It can be related to the culture, stories or environment aspects of the place she's exploring, and could be from a simple rock up to bones, crystals... Anything probably or confirmed 'valuable' to the situation is a fitting possibility. All her hard earned discoveries are then brought carefully to Aryn, where her crumpled den works as museum and treasure stash, displayed atop of rocks and trunks, a sanctum of stories and lessons.
	+ There's a huge dislike of sharing her possessions within Artemis. Most of the trinkets and heirlooms gathered are deeply cherished, and such treasures are not meant to be handled without care (which she believes to be the only individual able to offer). Yet, sharing the experience and stories behind each of her prizes is a living feeling, and there's pleasure on reenacting her feats. There's a certain lack of restraint on acquiring these "riches", and while not malicious, Arty can slip and act selfishly. She's a hoarder.
* Artemis's taste for the different and unusual will ultimately bring her a wish of traveling to meet and know what she has not yet seen, added to her tendency to hoard treasures. What would start as just a hobby will eventually turn into a true treasure-hunting profession, and she will have to deal with the pressure of not being an ever so present, working Arynian for the sake of her passion. She would not, however, consider herself anything but an Aryn wolf, even if a somewhat absent one, and won't think of anywhere but the lands of the One as her home, coming back to her family in a constant basis.
* Despite the deep-rooted core of religion in her family, Artemis has fallen into a state of soft skepticism. She still believes that religion is necessary for moral codes to be set, and encourage society to be kind to one another, but acknowledges that it can be harmful if used incorrectly to promote mistrust and division. Regardless of her doubts, she remains loyal as ever to the morals of Aryn and everything that had been taught to her, participating in religious affairs with the same love and connection, though more attached to the union of the family rather than religion itself.
* Her curiosity leads her to have an average knowledge on several arts at once, even though she obviously lacks the required hard-earned mastery on most of them.
* Artemis is very drawn to caves and consequently to bats, as she deeply envies their ability to navigate in such darkness.
	+ Halkuonn has admitted that she often wanted to give Artemis a bat companion, but as this was before Familiars were introduced to the Domain, Halk simply didn't have room for a bat character at the time.

## Quotes

* "I know not everyone is being nice to you newcomers, but that’s just because of the war. Soon enough you’ll be treated like family too." (to Lycan, *Hope and Faith*)

## External Links

* Official Application Sheet
* Halkuonn's deviantART Gallery