THQ's Homefront 2/Guerilla Warfare Overview

**Document Status: Green [Fine as a high-level overview]**

## Overview

This document aims to identify a distilled set of **core** guerrilla warfare abilities available to the player throughout the campaign (whenever they have the correct equipment). These abilities are simple in terms of how they’re performed, but designed to facilitate multiple gameplay options.

The types of guerrilla methods reinforced through the following non-scripted methods:

* Sabotage
* Distraction
* Political
* Homebrew
* Terror

## Hacking Device

What is it? Taking control of KPA equipment

How does it work?

* The tech group will teach the player to construct hacking devices
* A context sensitive option will appear when near hackable equipment
* Hacking is automatic (there are no minigames)
* The player can spend points on upgrading the hacking device to deal with different types of KPA equipment

Guerrilla method reinforced? Sabotage

Gameplay examples?

* Taking control of KPA drones (including Goliath)
* Hijacking Sentry Towers

## Booby Trap

What is it? Rigging a KPA device with an explosive
How does it work?

* The player can scavenge explosives from around environments (including grenades and C4)
* A resistance cell will give the player a bomb kit allowing different types of bombs to be constructed
* The player can spend points on upgrading the bomb kit to make new types of bomb
* A context sensitive option will allow the player to choose a detonation method (including proximity, remote, movement, and activation)

Guerrilla method reinforced? Sabotage

Gameplay examples?

* Sabotaging a KPA turret so it blows up when the KPA access it
* Rigging a KPA vehicle to explode on start up

## Distraction Device

What is it? A small device that attracts specific entities
How does it work?

* A resistance cell will teach the player to construct distraction devices
* The device emits high frequency radio waves that attracts the attention of any un-alerted drones nearby
* The device starts as a drone honey trap but can be upgraded with points to attract the KPA (or vice-versa)
* The device can be used in conjunction with booby traps to for emergent play

Guerrilla method reinforced? Distraction

Gameplay examples?

* Attract (and trap) drones so they can be disabled / destroyed
* Distract KPA troops ahead of ambushing them

## Counter-Propaganda

What is it?

* Removing signs of the Korean occupation to strengthen the resistance effort
* A tactic to help win the hearts of the people

How does it work?

* As part of the exploration driver system items of Korean occupation will be positioned throughout levels (posters, video screens, radios...)
* These items must be removed / destroyed / photographed

Guerrilla method reinforced? Political

Gameplay examples?

* Ripping down Korean propaganda posters
* Destroying KPA broadcast equipment (including KPA video screen propaganda trucks)
* Uploading pictures of atrocities into KPA propaganda screens

## Battlefield Surgery

What is it? Treating what would be fatal wounds to avoid death
How does it work?

* The player learns Battlefield Surgery from the Samaritans cell
* They can find medical supplies scattered around the level and when their health reaches zero they can perform some emergency procedure to save their own life
* Player can spend points to increase their efficiency with medical supplies

Guerrilla method reinforced? Homebrew

Gameplay examples? The player takes too many bullets, they’re down but with pliers they are able to extract a bullet and use superglue to seal a bleeding artery and continue fighting

## Silent Takedowns

What is it? Killing an enemy silently so as not to cause alarm

How does it work?

* The player learns Silent Takedowns from a resistance cell
* They can spend points to learn to do them faster and progress on to learn stealth abilities from range (possibly throwing knives etc)

Guerrilla method reinforced? Terror

Gameplay examples? The player encounters a guard who cannot be bypassed, they perform a silent takedown to be able to continue undetected

## Scavenging

What is it? Obtaining materials to allow the use of other Guerrilla mechanics

How does it work?

* The player can obtain materials from throughout the world to use in the construction of items such as drone hackers, IEDs, or medical supplies

Guerrilla method reinforced? Homebrew

Gameplay examples?

* The player obtains enough materials to build a drone hacker
* By turning a drone against the KPA they are able to easily win what would be a difficult fight

## Improvisation

What is it? The player can improvise body armour from materials scavenged

How does it work?

* The player learns to construct body armour from a resistance cell
* The armour degrades as it takes damage and must be replaced
* •Upgrade points can be spent to increase the protection and longevity of the armour

Guerrilla method reinforced? Homebrew

Gameplay examples? •The player constructs a bullet proof vest to increase their chances against the KPA

## THQ Notes on Guerrilla Warfare

**Goal of Guerrilla Warfare?**

Liberation is the goal... freedom. Guerrilla Warfare is a war of the masses, a war of the people.

**3 Fundamental Lessons from the Cuban Revolution**

* 1. Popular forces can win a war against the army
	+ Build popularity; reverse the defeatist attitude that nothing can beat a pro army.

* 2. The insurrection can create revolutionary conditions; no need to wait for all of them.

* 3. Countryside can be protected by guerrillas and is the best area for armed fighting.
	+ Draw the military to the countryside
	+ Cities are dangerous for guerrillas
	+ City workers part of the revolution should act stealthily in cities.

Reverse propaganda mechanics can and should be used to win the hearts of the people. Popularity is key. As a counter-example, bandit gangs are similar to guerrillas, but they lack the support of the people and are always inevitably exterminated.

**Who are the combatants in Guerrilla Warfare?**

* Pro Army (the oppressor and his agents):
	+ Well-armed
	+ Disciplined
	+ Receive foreign help
	+ Help from bureaucracy in the employ of the oppressor
* Guerrilla Band & people of the Nation
	+ Armed nucleus
	+ Inferior firepower
	+ Force from the mass of people themselves (support of the people is essential)
	+ Homogeneity
	+ Respect for the leader
	+ Valour

**Why do Guerrilla Fighters fight?**

The guerrilla fighter is a social reformer. He takes arms responding to the angry protest of the people... so that the peasants can own their land, means of production, animals; to own their lives and their graves.

**Tactics of the Guerrilla Fighter**

* Knowledge of the ground and surrounding countryside to create positional advantage
* Knowledge of the paths for entry and escape for quick hit-and-run
* Knowledge of the possibilities for speedy manoeuvre for increased mobility over the enemy and unconventional tactics
* Knowledge of good hiding places for surprise attacks and ambush
* Count on support of the people to blend in with locals
* Carry out action in wild places of small population