Attack Potency

## Destructive Capacity

Destructive Capacity is the term used to determine the amount of damage a character can produce. It is normally the deciding factor of VS matches along with **Speed**. It is measured in units of energy.

## Attack Potency

An alternative term for **Destructive Capacity** which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

We are aware that this technically violates the principle of conservation of energy, as it should logically disperse upon impact, but fiction generally tends to ignore this fact, so we overlook it as well.

Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. The attack potency **depends upon the energy output of the attack, not the area of effect of the attack**.

## **Explanation**

### Standard sizes

* **Moon Level:** Earth's satellite Moon.
* **Planet Level:** The Earth.
* **Dwarf Star Level:** Brown Dwarf star (specifically, the OTS 44).
* **Star Level:** The Sun.

The values for 4-B and above are blog:DontTalk/Attack Potency - Solar System to Multi-Galaxy level with variables obtained from here. The calc assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.

* **Solar System Level:** The star system known as the Solar System.
* **Multi-Solar System Level:** Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. A calc for energy required to destroy two solar systems was done, with the following assumptions:
	+ Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
	+ A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
	+ Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
* **Galaxy Level:** The Milky Way galaxy
	+ Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
	+ We have a different interpretation regarding black holes. Simply put, we disagree with the premise of utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever. To know more, continue to read here.
* **Multi-Galaxy Level:** Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. A calc for energy required to destroy two galaxies was done with the assumptions:
	+ Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
	+ A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
	+ Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
* **Universe Level:** Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe was calculated as a lower border instead. Any greater finite number is also included within this tier, whereas countably infinite numbers are included under **High Universe Level**.

**NOTE:** The Earth, our moon, and the Sun are the set *minimum* values in the tier. For example, Earth requires 59.44 zettatons to destroy.

### Additional terms

#### "+" symbol

Currently misused to an extraordinary degree on the wiki, the "+" symbol should be used when the Attack Potency is greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.

#### At least

Should be used to denote the lower cap of a character, if the exact value is indeterminate.

#### At most

Should be used to denote the higher cap of a character, if the exact value is indeterminate.

#### Likely

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.

#### Possibly

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.

#### Higher

This should be used to denote a character's weapons, techniques, or attributes that are much stronger than their base level, but still within the same tier. For example, a character that is Country level but has an attack that multiplies their power by 10 times. In this instance it should be written as “Country level, higher with that ability or technique”.

Furthermore, higher may also be used to denote a case where the character is possibly or likely a higher tier, but to what degree is not specified. This is specifically referring to cases such as "6-B, likely higher" or "At least 6-B, likely higher".

## Trivia

* To know the equivalent prefix for a particular exponential value, please see this page.
* The required sizes for shattered mountains, or islands, to be considered as "Mountain level", or "Island level".
* An easy to use reference list for estimating the tiers of different explosion sizes.
* A Foe is a unit used to measure the energy released by a supernova, and is equivalent to 1044 Joules.

## Other stats

Speed

Lifting Strength

Striking Strength

Durability

**Note:** This page was based on a page from the VS Battles Wiki or they made the original page. All credit goes to them.