recursal/Fanatic-Fandom huggingface dataset:
Berini Empire

## The Emperor

### **Treatment**

the emperor was seen as a king, he was seen as his permanent replacement. This meant that you didn't bow to him but you stood up and then got down to one knee and put your hands on the ground. You had to do so when he entered the room, when he addressed you or when you spoke to him. Berinus adopted this title when he founded the title so as to seem more humble and not portray himself as king, because he wouldn't have to do as much to establish legitimacy. The term "Emperor" didn't exist among the Berini people until Berinus.

### **Attire**

The Berini emperor didn't wear a crown until the time of Luwi II. He was forbidden from doing so because he wasn't king so he wore a very fancy hat. The emperor's cloak was made of purple silk with a gold trim and with silver patterns on the outside while the inside is coovered in many soft colorful feathers. As an over-vest he wore a crocodile skin vest which boldly shows the scutes on the front. The long tunic which reaches about 10 below the knee is also made of silk, but it is blue with red patterns going through it. The hat is made of the skin of a false-bird-dragon and has an amythyst on the forehead as well as a silver trim around the edges. Later, the Berini emperor wore an elaborate crown made of gold and silver and gems. The shoes are made of fine leather with replaceable soles.

## Administration

### **Conquering policy**

The Berini were more keen on having a large sustainable and thriving empire. They knew that they had to do so and keep their people happy so their empire will stay intact and not fall apart. Because of that, they put a lot of effort into keeping the inhabitants happy and keeping the infrastructure in pristine condition. When it came to conquering they did their best to assimilate the new population and to avoiding to destroy acountry when they conquered it. This however, didn't mean that they were soft, quite the contrary, when they went campaigning they used overwhelming force.
Berinus dynasty

## About

The first dynasty of Berini Emperors. They had an immense lust for power, land and fame. It is said that they were some of the greatest and richest emperors the empire ever saw and for most of their reign people lived well and were happy. They made sure infrastructure was in pristine condition and that everything in the empire was was going smoothly and properly. They measured their greatness by the amount of land they conquered and the amount of rulers and generals they defeated. Eventually they so highly of themselves that they did whatever they wished and they were overthrown.

## Their Emperors

- Mario I Berinus

- Angeli I

- Luwi I

- Mario II

- Filip I

- Angeli II

- Berlintini I

- Luwi II

- Filip II

- Alexander I

- Berlintini II
Bokor

**Bokor** was a Star-Touched and member of the Conservator's Detroit branch.

## Touched abilities and skills

Bokor creates zombie-like duplicates of any person he can see. These duplicates lack any powers the original may have possessed, but are quite strong and durable, and have the ability to project a debilitating gas from their mouths.
List of Ethnic Groups

These are the ethnic groups in this world listed with their derived nationalities.

## Humans

### **Ammans**

- Alehian

- Galani

- Ka-Beani

- Nolaini

- Shubanese

### **Fren-Chitali**

this ethnic group speaks latin derived romance languages (like french or italian for example)

- Berini

- Saniri

### **Mankan**

-Yahambasi

### **North Yamuhian**

- Chatali

- Guntartar

- Hurano

### **North Hu-Balaiian**

- Aurukshukan

### **Northwest Rhashini**

- Lefasni

- Tesfasni

- Owalsi

### **Poly-Terrans**

- Jom

- Jubai

### **Rhuli**

These people speak Indo-European languages.

- Rhuli tribes

### **South Hu-Balaiian**

- Bashurians

## Manderthals

### **Hu-Balaiian**

- Gurbazi

- Mishi

- Shayanaha

## Human-Manderthal Hybrids

### **Hu-Baliian**

- Palii

- Usharsan
Berini Emperor Luwi I

Born: 22 A.B.

Died: 71 A.B.

Cause of death: Fell off his horse on a hunting trip and suffered a subdermal haematoma.

A few words about him: He was a brilliant strategist and well loved by his people. He was his
father's top general. Ascended the throne at the age of 47 and he ruled for a
year and a half. Angeli I's son, died at the age of 49.
Berini Emperor Mario I Berinus

Born: 25 B.B.

Died: 28 A.B.

Cause of death: He got Salmonella poisoning by eating undercooked hotdogs
made with cow intestine.

A few words about him: The first Berini emperor. He turned the small Berini kingdom which ruled the city of Berin as well as some lesser cities and the surrounding villages into a small empire about eleven times larger. He started out as a soldier's son and rebelled against the teenage king who randomly executed soldiers in units and garrisons he visited (including Mario I's father who was a famous veteran). The rebellion was successful due to the fact that the general and secretary of treasury hated what the king was doing and backed up Mario I. The entire royal court was corrupt in one way or another, and the chief advisor had the king do bad things so that he could legitimize killing him and replacing him. The chief advisor only got to it during the rebellion when Mario I successfully persuaded the soldiers to switch to his side. This left only the 400 royal guards who were always pampered by the kings who stayed loyal to the new king. They all died in the battle in the palace and the new king committed suicide before Mario I's men reached him. After ruling for a few months, in 0 B.B. or 0 A.B. (there is no difference) he adopted the name Berinus after his capital and hometown, Berin and after the Berinus river which runs through it. He began his reign at the age of 24 and ruled the empire for 29 years. Died at the age of 53.

This article is unfinished I will finish it in the future.

## Further Reading

https://www.worldanvil.com/w/15th-realm-of-secrets-mr-cookiepasta/a/mario-i-of-berin-article
Verac's helm

**Verac's helm** is melee armour worn in the headwear slot that is part of Verac's set, one of the Barrows Sets. To wear Verac's helmet, a player must have 70 Defence. This piece of armour **cannot** be made using the Smithing]

Being part of Verac's set, when Verac's helm is worn, along with all of the other pieces of equipment in the set, successful attacks have a chance of hitting through an opponent's Defence and Prayer, potentially causing heavy damage.

Verac's helm has a lesser magic penalty compared to other helmets at 0+ Magic defence but slightly less ranged defence bonuses compared to Guthan's or Torag's helm, which are equal bonuses. This helmet is often used in 'tank' combat due to the high defensive bonuses as well as a prayer bonus. This helmet is commonly used during the TzHaar Fight Cav] minigame because of its good melee and ranged defence and prayer bonus.

* Verac's helm is only tradeable when either undamaged or fully broken.
* If you drop this item it will **NOT** degrade to "0".

Bonuses
 Other bonuses
 0
Berini Emperor Raffaello I

Born: 231 A.B.

Died: 299 A.B.

Cause of death: Pigeon fever

A few words about him: A magnificent emperor. He is descended from one of the slaves Mario I freed when he lay on his deathbed. He was chosen by the Noble's Ministry to be the new emperor without his knowledge when Berlintini II was still alive. He was appointed emperor by the Noble's Ministry 43 days after Berlintini II's death. The original idea was to make him a puppet emperor which worked for the first 3 years but it ultimately failed. It failed because he was a quick learner and he used the time to learn how to do his job. After 3 years of being a puppet and learning the job, he tracked down and arrested all the people directly involved in Berlintini II's murder, as well as stripping Leonardo of his rank and arresting him and replacing all the people in the Noble's Ministry with new ones and arresting the old ones, as well as arresting all of Alexander I's henchmen and most devoted supporters. He then gave them very public trials where he either accused them of treason, mass murder, accessory to mass murder or all of the above, and he executed them all shortly afterwards. This helped him prove his righteousness (if you could call it that) and establish legitimacy and helped with his unification campaign to collect all the little pieces that broke away during Berlintini II's reign. He managed to restore the empire's territory from the border near the Res Publique's eastern border near Lefan in the west to Toma and 5 kilometers east of it in the east. In the south he reached the eastern great lake and the Proto-Berinus (the river that goes between the eastern and western great lakes through the Kir mountain range). He wasn't able to retake Kirshan which did it's own piece collection and reestablished the kingdom it had centuries before. As he was campaigning, Raffaello I rebuilt the military according Filip I's system and gave citizenship to the cities he retook as well as starting to rebuild the infrastructure which he did more intensively when he stopped campaigning at 279 A.B.. He reopened trading relations with the Kurs and with Galan as well as starting to trade with the Emorian kingdom, Bashur, Ushar, Pali, Auruckshuck, Yu-Bai and the Guntartar's sixth Khanate as well as the Rhuli kingdoms. He died in the first pigeon fever outbreak in the empire which lasted between 298 A.B. to 301 A.B. and killed 1 million people. Ascended to the throne at the age of 40, ruled for 28 years. Born to an educated middle class family in Berin, his father was killed by Alexander I, died at the age of 68.
List of Characters

## Berini

### **Monarchs**

#### **Emperors**

##### **Berinus dynasty**

- Berini Emperor Mario I (Berinus)

- Berini Emperor Angeli I

- Berini Emperor Luwi I

- Berini Emperor Mario II

- Berini Emperor Filip I

- Berini Emperor Angeli II

- Berini Emperor Berlintini I

- Berini Emperor Luwi II

- Berini Emperor Filip II

- Berini Emperor Alexander I

- Berini Emperor Berlintini II

## Bashurian

### **Monarchs**

##### **Ashawa Clan**

- Ta-Ke Ashawa

- Do-Yu Ashawa

- Yu-Mai Ashawa

## Guntartar

### **Khans**

#### **Great Khans**

##### **Fifth Khaganate**

- Jamu Khan II

- Jimuten Khan IV

## Misc. Characters

- Eldanfan the Outcast

- Pigyon

- Dorsai
"Weird Al" Yankovic - Canadian Idiot (HQ Audio)

## ِDescription

The parody of Green Day's “American Idiot,” from his 2006 album “Straight Outta Lynwood.”

Found in my laundry.

See the channel description for more information.

"**"Weird Al" Yankovic - Canadian Idiot (HQ Audio)**" is a high quality FLAC of "Canadian Idiot" by *"Weird Al" Yankovic*.

## Joke

The song has been mashed up with "American Idiot" by *Green Day* (the song that the advertised track is a parody of).

## Trivia

* This FLAC was originally titled "**Weird Al Yankovic - Canadian Idiot (HQ Audio)**", with the quotation marks around the name ""Weird Al"" missing.
* This FLAC serves as the inverse to "Green Day - American Idiot (HQ Audio)".
* Oddly, this FLAC wasn't originally included in the *"Weird Al" Yankovic* playlist.

## References

1. ↑ "Buncha Stuff I've done for RecordCollector1972/Music - Topic" playlist by Declan B.
List of monsters and dangerous animals

Stats here measured on the comparative scale.

## Humanoid

### **Ice giant**

Very aggressive and nocturnal, live in groups of 1-30 individuals. They look like massive and even hairier manderthals with a thicker white wintercoat and thinner brown summer coat Intelligent to level of making simple tools and using simple battle tactics, simple cooking and really basic production, but not much more. They live in caves or abandoned ruins in or near the northern Tundra. There are a few populations of some smaller sub-species in high mountains farther south and have been known to kill and eat unwary travellers.

#### **Stats**

##### **B**

Balance: 350

Bone strength: 5,000

##### **C**

Cold resistance: 3,200

Creativity: 300

##### **H**

Heat resistance: 300

Hight: 300 cm

##### **L**

Lifespan: 376

Ligament strength: 4,980

##### **S**

Smell: 900

Speed: 510

Strength: 4,900

Stubbornness: 1,050

#### **Fighting**

##### **Weapons**

A lot of their weapon technology was stolen from early humans.

- Flint tipped spear

- Bone tipped spear

- Bone tipped javelines

- Bare fists

- Clubs

- Sharp or pointy things they find lying around

##### **Armor**

The only thing they have going for armor is their wooly coat of hair and the furs they use to cover themselves.

#### **Other**

- When exploring the northern tundra you are likely to find one. Beware, they can literally rip you apart!

- They use animal skins as clothes to protect them against the cold and as camouflage from their prey.
Berini Emperor Filip I

Born: 74 A.B.

Died: 134 A.B.

Cause of death: Choked on a burned hotdog.

A few words about him: He revolutionized the military: He split the army into 5 equally sized independent armies. Three armies became the defending armies and their sole job was to defend the empire from external threats coming in (invaders) and from internal threats (like rebellions) and each army was in charge of defending a different area of the empire. The other two armies were the campaigning armies. Their job was to extend the empire's borders, assist the defending armies if the situation is desperate, attack external threats, assist allies, etc.. Filip I conquered more Western Horde territory, but due to high cost for little gains, he abandoned the long and bloody campaign and died soon after. Ascended to the throne at the age of 39, ruled for 21 years. Mario II's son, died at the age of 60.
Berini Emperor Angeli I

Born: 1 B.B.

Died: 69 A.B.

Cause of death: Cardiac arrest.

A few words about him: Quadrupled the size his father's empire. The fact that his father successfully united about a third of the Berini tribes and the fact that the Berini tribes were large due to the fact that the berinus Basin had very fertile land helped him a lot.
Ascended to the throne at the age of 29 and ruled for 41 years. Mario I's son, died
at the age of 70.

This article is currently unfinished, I will finish it in the future.
List of city-states

## **East Hu-Balai**

All these cities use the same writing system even though they speak very different languages. They use a character based system like the Chinese do in the real world.

### **A**

- Alda

- Aleh

### **B**

- Baba

- Bashur

### **G**

- Gaben

- Galan

- Gurbaz

### **H**

- Haban

- Hadar

- Hor

### **N**

- Nagiden

- Nagrell

- Nola

### **S**

- Sammal

- Shi

- Shuban

### **U**

- Ubar

- Ushar

### **Y**

- Yubal

- Yuben

- Yunar

## **North Yamuhi Steppe**

### **S**

- Saloo

This article is unfinished, I will finish it in the future.
Berini Emperor Berlintini II

Born: 250 A.B.

Died: 271 A.B.

Cause of death: Beat to death in the street by an angry mob.

A few words about him: An incompetent idiot pretty boy who was unfit to rule and killed all his siblings, aunts, uncles and his pregnant wife (who was his only wife) as well as all his father's concubines (after he slept with them) as well as three of his own concubines. He couldn't control the vast Berini empire and it literally broke into almost a million pieces. The Res Publique finally showed itself and managed to reunite all the territory North of the mountains, from 50 kilometers west of Tesfan to 43 east of Lefan as well as Kash which later rebelled to join the newly established Emorian kingdom which eventually ruled the entire Bootleg peninsula. They had some support from the Mankans in the form of funds and expert advisors who helped oversee the region's recovery. In the east, all the territory the emperor held was the territory which was held by the Berini back in the days of the kingdom before Mario I came to power. The only two reasons why he even had that was because those people would never defect from the empire and because his father's right hand man Leonardo kept everything together. After 3 miraculous years of somehow staying in power, Leonardo told Berlintini II not to leave the palace because people are waiting to kill him. Berlintini II ignored him and went out into the streets were he was beat to death, hanged, beheaded, burned and thrown in the Berinus in front of the whole city. He died without an heir. Ascended to throne at the age of 18, ruled for 3 years. Alexander I's son, died at the age of 21.
Auruckshuckan linguistics

The Aurukshukan language (=Auranaurukshukshet) can sound like garbled gibberish because they like gluing their words together into really long compound words. The writing may be similar to the writing in the city states but the language mechanics are vastly different.

## Words

### **Simple words**

These are non compound words, they can't be broken up into smaller words.

#### **A**

abu – capital

an – man

ana – men

auda - daughter

aura – son

auruk – land

#### **B**

bei – house

beii – town

bu – city

#### **E**

eldanf – lord

en – woman

ena – women

et - language

### **Compound words**

These are longer words that are created by connecting smaller words together.

#### **Y**

Yimumenetci - Visual (yimu) spoken (men) language (et) symbols (ci)

## Grammar

### **Possession**

To show that something belongs to someone or something else, you add a connector sound of possession to the end of the first word and join it to the next. it is always the last syllable in a word or word section.

For example: if I want to say that the apple is yours, because an apple is not considered a living object, the connector sound of possession is sh. Meaning, it would look like this: (apple)sh(you).

However, if I want to say that he is your son, because people are considered living things, the connector sound of possession is n. Meaning, it would look like this: (son)n(you).

### **Singilar/Plural**

To make something plural, you an a sound at the end.

### **Tenses**

All the verbs are in the same tense. So, there tense syllables which are added to the very end of a word, after singular/plural but before possession.

## Phrases and names and name meanings

### **A**

Abushuk – Uk's capital

Aurukshuk – land of Uk / Uk's land

Auranaurukshukshet - Language of the sons of the land of Uk (The Aurukshukan language)

Auranuk – son of Uk

Aurukshukan – land of Uk / Uk's land man (man from Aurukshuk)

Aurukshuken – land of Uk / Uk's land woman (woman from Aurukshuk)

Aurukshukana – land of Uk / Uk's land men (men from Uk)

## The writing system

The writing system is character based (like Chinese, Imagine spelling all these complicated words!), and it is very similar to the one used by the people in East Hu-Balai City States and the Mankans. Each simple word has it's own unique character that is called a
Wren's Nest Pawn

**Wren's Nest Pawn** is a pawnshop located in Detroit, Michigan, owned by Fred Donovan.

## Description

The shop is described as wide open room about "as large as a school gymnasium" with a ceiling fifteen feet tall and tall shelves that lined every spot of wall aside from the front door. Others shelves of varying heights are scattered throughout the room. and angled seemingly randomly.

Roughly a third of the room toward the middle was sunken in several feet with several stairs down to it. In the middle of this sunken down area are four glass counters set in a rectangle.
Geographical regions

Here we will explore the geographical regions in the 15th realm of secrets.

#### **Tri-river coastal region**

Bordered by the Yagruz to the south and the Yargan to the north, to the west by the Hu-Balai sea and to the east by the Mankan mountains.

### **Zama Basin**

#### **Zama jungle**

Bordered by the back slope of the Mankan Mountains to the west, the North Yamuhi Steppe to the south, the Rhuli Basin to the east,

## List of continents

- Rashini (it's the one with the Berinus River flowing through it)
Mythology in the 15th realm of secrets

To make things more interesting, we are going to add some mythology to this world. The idea is that God exists in it no less than he does in the real world and that all of this mythology is bogus, but the people in the 15th realm of secrets don't know that.

## List of mythologies

- Aurukshukan mythology

- Berini Mythology

- Guntartar Mythology
List of States

A list of all of the states with their own governments. This does not include the trible domains. The same can appear in more than one catagory.

Human - A state that is mostly inhabited humans

Manderthal - A state that is mostly inhabited by manderthals

Human-Manderthal hybrids - A state mostly inhabited by human-manderthal hybrids

Mixed - A state that isn't mostly one of the above kinds but is inhabited by a mixed population that doesn't have a majority of humans, manderthals or hybrids.

## Human

### **B**

- Bashur

- Berini Empire

- Berini Kingdom
Berini Emperor Alexander I

Born: 223 A.B.

Died: 268 A.B.

Cause of death: Malaria.

A few words about him: Also known as the great butcher of his people. He was a complete and utter smart paranoid psycho. His father's assassination left him traumatized and he believed that everyone wants to kill him. He is responsible for killing all of his siblings, aunts and uncles, along with thirteen wives, fifty concubines, twenty five of his children, 500 cooks and almost another 3 million of his own people. He reconquered all the way to Ushar an Pali as well as conquering all the up north to Emor in the Bootleg peninsula where he stopped because of logistical and enviromental problems (about 200,000 soldiers froze to death in the winter), so he returned and died of Malaria on the way. He was a genius and a brilliant tactician who everyone was so afraid of that he was untouched by everybody and nobody did anything without his ok. While he was away campaigning, a secret underground organization called the Res Publique was founded and their goal was to make the empire into a repulic, but they were too afraid to do anything and they only emerged after his death. The Noble's Ministry, which was established by Mario I to secure his position and had been given substantial influence in the royal court and had kept their position throughout the empire's lifetime, didn't resist the emperor and just played along. Though, when Alexander was in the bootleg peninsula they secretly searched for a replacement emperor they could control. Alexander's reign of terror was something the likes of the Berini as a people have never seen. He was so paranoid that he never educated any of his children and never announced his heir until he lay in his deathbed because he thought that if he did otherwise he would be overthrown by his own children. It is said that his body was thrown into the Berinus river before entering the capital and that he had to be fished out. Ascended to the throne at the age of 28, ruled for 17 years. Filip II's son, died at the age of 45.
List of wars and crises

## 99-0 B.B

- Mario I of Berin's rebellion

- Rise and conquests of the fifth Khaganate

- Gurbazi Shubanese conflict and proxy wars

## 1-50 A.B

- Great Rhuli rebellion

- Gurbazi-Shubanese conflict and proxy wars

## 151-200 A.B

- Berlintini I's conquest of the Western Horde (157-167 A.B)

- Berlintini I's Great war of coalition (171-192 A.B)

## 201-250 A.B

- Rebellion in Kirshan

- Luwi II of Berin's wars

- Filip II of Berin's wars

## 251-300 A.B

- Filip II of Berin's assasination (251 A.B)

- Bashi of Kur's shock campaign (251 A.B)

- End berinus dynasty crisis (Crisis of the third century) (268-279 A.B)

- First pigeon fever outbreak (298-301 A.B)

- Emorian wars of unification

- Palii rebellion

- Saniri rebellion

## 301-350 A.B

- Second pigeon fever outbreak (329-334 A.B)
Saniri tribes

## About

An ethnic group of humans that lives in the tall Saniri Mountains that were in the Berini Empire for a while But were never truly subdued and acted as tributaries.

## War

### **Usual tacticts**

These People prefer to use guerilla warfare.

### **Equipment**

The average warrior usually wears a very thick woolen battle robe with fur sleeves that insulates him from the cold and protects him from weapons. The buttons on one side of the central flap are ornamental and on the other side are functional. Over that robe He wears a fur shawl for insulation and decoration. The animal the fur comes from shows his state of wealth. His thick mittens allow him to use his index finger and thumb independantly. He wears fur boots with replaceable leather soles. He also wears a woolen scarf that covers his neck and most of his face. These clothes however,are not just battle clothes, they are his everyday clothes. His true battle equipment which he only takes to battle are: his steel helmet, his miniature kite shield and his steel sword.
Karil the Tainted

Slayer info

###

###

###

###

###

1
1
100
1
100

 Aggressive stats

###

###

###

###

###

+0
+0
+0
+0
+134

 Defensive stats

###

###

###

###

###

+79
+71
+90
+106
+100

## Other Bonuses

###

###

###

###

+?
+?
+55
+?%

###

###

Not immune
Not immune

**Karil the Tainted** is the fourth oldest of the Barrows brothers. Karil's crypt is located to the south of the Barrows area. He uses ranged equipment, which make him vulnerable to Melee attacks. Also unlike a player using his equipment, he is also fairly weak to Magic attacks. Karil's set effect is **Tainted Shot**, which gives him a 25% chance per successful hit to lower the player's Agility by 20%.

His set effect does not pose a threat in combat however his attacks are very accurate even on players with high defensive bonuses, so players may find it difficult navigating to the chest later with a lower Agility level (and as a result, less energy). As such, it is strongly recommended to activate Protect from Ranged - note that this does not prevent his set effect from activating. The use of a super restore potion may be worth using after the fight if the player's Agility stat has been drained significantly.

Karil's weakness is melee (in particular stab and slash) so the use of an abyssal whip along those lines.
Verac the Defiled

Slayer info

###

###

###

###

###

100
100
100
1
1

 Aggressive stats

###

###

###

###

###

+68
+0
+82
+0
+0

 Defensive stats

###

###

###

###

###

+227
+230
+221
+0
+225

## Other Bonuses

###

###

###

###

+?
+72
+?
+?%

###

###

Not immune
Not immune

**Verac the Defiled** is the youngest of the six Barrows brothers. Verac's crypt is located to the north-west of the Barrows area. He uses melee equipment, which make him vulnerable to Magic attacks. Verac's set effect is **Defiler**, which gives him a 25% chance per attack to ignore Defence, armour bonuses and protection prayers.

Despite being able to hit through Protect from Melee, it is still recommended as it negates on average 75% of his attacks and when the set effect does activate, lowers his max hit from 23 to 15. He attacks using a flail, so armour defensive against crush is advised if not using Protect from Melee and taking hits from Verac. He can be seen as one the most tedious Barrows brothers to deal with since he is the only brother who cannot be alleviated solely by protection prayers, possibly requiring food too.

Verac is commonly defeated with the use of an Ice spells on Verac to attack him from a distance.
Guntartar Mythology

The Guntartars believe in gods that can die and be born.

## Pantheon

### **Hunae - goddess of wind and motion**

She is one of the main gods in Guntartar religion. She has the form of a horse that is in and one with the wind (I really can't describe it properly).

### **Bataar - god of war**

Bataar is one of the main gods in Guntartar religion and he is one of the most powerful. Bataar is one of Hunae's sons and he often works with her. He rides a bird-dragon and he has a magical bow that any arrow it shoots never misses can pierce armor and freeze it's targets, and his javelin returns to him on it's own after hitting it's target. He wears shining armor made of gold and steel and his helmet is made of the skull of Goktu the rhino (one of his siblings). He is missing his left pinky and his right ear because Goktu bit them off when they fought (Goktu told Bataar he was the strongest but Bataar had none of that and challenged him to a fight to the death and Bataar won using just his javelin which he got from Hunae in order to stand a chance against Goktu. He got his bow later as a prize (it belonged to Goktu)). The ornate designs on his clothes and armor tell all the wars and fights of mankind. The first horses are his and Hunae's children.
Monsters

List of the monsters in an area or in this case a game. This bestiary is about the monsters in *KonarPS.*

Below are links to bestiary lists organized by the monster's levels:

* Levels 1 to 10
* Levels 11 to 20
* Levels 21 to 30
* Levels 31 to 40
* Levels 41 to 50
* Levels 51 to 60
* Levels 61 to 70
* Levels 71 to 80
* Levels 81 to 90
* Levels 91 to 100
* Levels higher than 100
Wingman Skree

Slayer info

###

###

###

###

###

80
50
160
150
100

 Aggressive stats

###

###

###

###

###

+0
+0
+0
+0
+0

 Defensive stats

###

###

###

###

###

+0
+0
+0
+0
+0

## Other Bonuses

###

###

###

###

+45
+25
+?
+?%

###

###

Not immune
Not immune

**Wingman Skree** is one of the aviansie bodyguards of Kree'arra, along with Flight Kilisa and Flockleader Geerin. He uses magic attacks with a max hit of 16 hitpoints. It looks as if he is wearing the special Armadyl armour dropped by Kree'arra and his bodyguards.
Verac's flail

**Verac's flail** is a 2-handed flail that is part of Verac's set of barrows equipment. To wield Verac's flail, a player must have 70 Attack. The flail shares many similarities to a mace, notably its attack styles and stat distribution.

If Verac's flail is wielded along with all of the other pieces of equipment in Verac's set, the player receives the Defiler set effect. With this set effect active, player attacks have a chance (averaging 1/4) of hitting through an opponent's defence and prayer entirely. This effect can be devastating towards tank opponents who rely on high defence; the player has potential to land high damaging hits consecutively, regardless of how high the defence level/bonuses are of the opponent or whether they are using prayers. With this set effect, Verac's flail can be considered one of the best weapons for certain PvM situations. This weapon cannot be made using the[Smithing skill.

* Verac's flail is only tradeable when undamaged or fully broken.
* If you drop this item it will **NOT** degrade to "0".

Bonuses
 Other bonuses
 +72
RuneScape:Lua

**Lua** is a programming language that is integrated into the *RuneScape* Wiki with Scribunto. Lua source code is run from Modules in their own namespace, and invoked with `{{#invoke:Module|function}}`; this should done with a wrapper template. For example, if we have a module named "foo", then we should have a template called "Template:Foo" consisting of `{{#invoke:Foo|main}}` to call the module, and use `{{Foo}}` to use the module on pages.

For certain complex templates, Lua runs many times more efficiently than standard wikitext. It can also perform operations not available otherwise in wikitext. Unlike JavaScript, it is available to all readers, and does not need to be enabled. It is also run during parsing, rather than after.

All templates that directly invoke modules should be marked with the {{Invokes}} template.
Agility training

## *How do I start Agility?*

### Agility → Teleport Wizard → Skilling → Agility Courses

Keep in mind you have to go back ::home and talk to Teleport Wizard to go to another course.

You can collect Mark of Graces in Rooftop Courses.

**Normal mode/Classic** Mode is KonarPS' traditional playing style. The exp rates for this mode is 250x combat exp and 20x skilling exp.

**Realism mode** is for players that love a challenge. The exp rates for this mode is 10x combat exp and 10x skilling exp.

**Ironman/UIM/HCIM** modes are self-sufficient. The exp rates for this mode is 20x exp 20x skilling

### Agility Courses to 99

1. Gnome Stronghold Agility Course 1-20
2. Al-Kharid Rooftop Course 20-30 #Varrock Rooftop Course 30-50
3. Falador Rooftop Course 50-52 or 50 - 60
4. Wilderness Course 52-60
5. Seers' Village Rooftop Course - 60-80
6. Relleka Rooftop Course 80-90
7. Ardougne Rooftop Course 90-99

### Graceful

Once you have x260 Mark of Graces you can head to Rogues' Den. To get there simply use ::teles - Skilling - Fishing & Cooking - Rogues' Den (the command ::teles can only be used at home as a shortcut).

Talk to Grace to buy your Graceful Set! Graceful clothing consists of weight-reducing gear. Players can wear this set to reduce their weight.

Graceful Hood - Costs: 35 Weight Reduction: -3 kg

Graceful Top - Costs: 55 Weight Reduction: -5 kg

Graceful Legs - Costs: 60 Weight Reduction: -6 kg

Graceful Gloves - Costs: 30 Weight Reduction: -3 kg

Graceful Boots - Costs: 40 Weight Reduction: -4 kg

Graceful Cape - Costs: 40 Weight Reduction: -4 kg
Blessings

## **Hourly Events**

**Skills**

Tritons Gift - Double experience gained when catching fish

Mercurial - Double experience gained when training Agility

Alchemist - Double experience gained when crafting runes.

Bloodshed - Double experience gained when training Slayer

Handyman - Double experience gained when training Crafting

Heartfire - Double experience gained when training Firemaking

Forger - Double experience gained when smelting and Smithing

Hightstrung - Double experience gained when training Fletching

Greenfingers - Double experience gained when training Farming

Chefs Delight - Double experience gained when training Cooking

Artemis Gaze - Double experience gained when hunting creatures

Lumberjack - Double experience gained when training Woodcutting

Iron Veins - Double experience gained when mining ores and essence

Arcanist - Double experience gained when casting non-combat Magic spells

Bloodlust - Double experience gained when fighting monsters in any combat style

Necromancer - Double experience gained for each bone buried. Only applies to buryin

**Skills Benefits**

Runesmith - Double runes gained from crafting

Pyromaniac - 50% chance to conserve a log when burning

Brightwood - 50% Chance to get an extra log when cutting wood

Cuisinier - No food will be burned when cooking any type of food

Predator - Increased chance to attract prey to your Hunting traps

Infiltrator - Pickpocketing and stealing from stalls will go unnoticed

Natures Gift - Greatly increased Farming harvest, and 50% chance to conserve seeds

Clear Water - 50% Chance to catch an extra fish and only the best available fish is caught

Prospector - 50% Chance to mine two ores, increased mining speed and faster rock respawn

Suns Bounty - 50% Chance to conserve a herb or secondary ingredient when brewing potions

Goldsmith - 50% Chance to conserve an ore or bar and increased Smithing and Smelting speed

Fable - an Increased chance for superior slayer monsters to spawn, and increased the chance to get a superior loot item

**Misc**

Obdurate - Run energy does not drain unless in the Wilderness

Tomb Raider - Increased barrows loot chance and supplies amount

Devotion - Prayer drains at half the normal drain rate unless in Wilderness.

Untamed - Decreased kill count requirement for God Wars and increased boss pet drop rate

These Events change through the day in the game
Bree

Slayer info

 Combat stats

###

###

###

###

###

162
80
130
80
150

 Aggressive stats

###

###

###

###

###

+0
+0
+0
+0
+0

 Defensive stats

###

###

###

###

###

+12
+14
+14
+18
+5

## Other Bonuses

###

###

###

###

+10
+7
+?
+?%

###

###

Not immune
Not immune

**Bree** is the centaur bodyguard of Commander Zilyana, commander of Saradomin's Encampment, along with Growler and Starlight. He uses ranged attacks and has a chance to drop Saradomin sword.
Berini Emperor Luwi II

Born: 176 A.B.

Died: 239 A.B.

Cause of death: pneumonia.

A few words about him: He sent gold to Galan to be made into a magnificent crown for him and his successors. He started a military campaign and conquered the Ardine Island (located east of Kash) and started campaigning up the boot leg peninsula (starting with Kash), but he didn't get very far and he only conquered the heel of the boot. Ascended to the throne at the age of 44, ruled for 19 years. Son of Angeli III who was Berlintini I's son (basically, Luwi II was Berlintini I's grandson), died at the age of 63.
Bestiary/Levels 51 to 60

## Level 51

* Earth warrior
* Experiment
* Icelord
* Molanisk
* Sergeant Slimetoes
* Sergeant Mossfists
* Zombie Champion

## Level 52

* Albino bat
* Bloodworm
* Leech
* Purepker895
* Revenant pyrefiend
* Shadow spider

## Level 53

* Ice Giant
* Jogre
* Lizardman
* Ogre
* Witch's experiment (final form)
* Zombie

## Level 54

* Battle mage
* Juvinate guard
* Soldier (Lizardman Canyon)
* Vampyre Juvinate

## Level 55

* Blood spawn
* Fear reaper
* Killerwatt
* Menaphite Thug
* Zombified Spawn

## Level 56

* Bandit
* Bedabin Nomad Fighter
* Cowardly Bandit
* Crypt spider
* Cyclops
* Dwarf
* Giant Champion
* Hobgoblin Champion

## Level 57

* Bandit
* Ice warrior
* Pirate
* Sorebones
* Zombie pirate

## Level 58

* Ogre
* Pirate
* Soldier

## Level 59

* Abyssal guardian
* Juvinate
* Scorpion
* Tortured soul

## Level 60

* Broodoo victim
* Mogre
* Phrin Shade
* Revenant hobgoblin
* Skeleton
* Skeleton fremennik
* Spawn
Chaos Elemental

Slayer info

###

###

###

###

###

270
270
270
270
270

 Aggressive stats

###

###

###

###

###

+0
+0
+0
+0
+0

 Defensive stats

###

###

###

###

###

+70
+70
+70
+70
+70

## Other Bonuses

###

###

###

###

+?
+?
+?
+?%

###

###

Not immune
Poisons instead

The **Chaos Elemental** is a dark cloud with six tentacles that dwells in the section of the Wilderness, Getting there starts with speaking with the wizard at home under bosses< wilderness bosses><Chaos Elemental>

The Chaos Elemental is sometimes sought after for its Dragon 2h sword, Dragon pickaxe, and Pet chaos elemental drops. In addition, it is immune to venom—any items that are able to inflict venom will inflict regular poison instead.

**WARNING:** **As this boss is located deep within the Wilderness, and wanders around in a multi-combat zone, beware of player-killers! Do not bring items you are not willing to lose.**

The Chaos Elemental respawns after 2 minutes and 30 seconds.

## Attacks

The Chaos Elemental's primary attack, a projectile attack, is a series of different colors fired at the target. This attack can deal either Magic, Ranged, or Melee damage — it is impossible to distinguish what damage is dealt until the attack hits. The projectiles hit into the 20s, but it is still suggested that players utilize Protect from Magic to reduce the chance of being hit, as the projectile deals magic damage most frequently.

It also has two special attacks. The first one teleports players a short space or several spaces away from it. The second attack unequips items that players are wielding, forcing them to take time to re-equip their armor and weapons before continuing the battle. Its attacks will continue to follow the player until impact and can travel through walls.

However, if a player was to bring food such as curry to the Chaos Elemental, it will not be able to unequip the player's items, because when you eat curry, the bowl will remain in the player's inventory, giving the Chaos Elemental no room to remove your items.

This does, however, give the Chaos Elemental a chance to use a teleportation or offensive attack in turn, so you could leave just a single empty spot in your inventory for the Chaos Elemental to unequip one of your items instead of every single one and so the Chaos Elemental does not focus on offensive spells.

## Drops

### Other

{{DropsLine|Name=Mysterious emblem|Raritynotes=(1/30)}
Credit Manager

The Credit Manager is located in the "Home" of Konar inside the Bank West Wall

The Credit Manager is our donor shop and the item he sells are only pushable by "Shards" That can be bought in our \*insert hyperlink to store\* Store

You can either Buy from his shop. you can also right-click him and click on buy credits to redirect you to the Konar store, and claim your credits directly from the manager himself!
Bestiary/Levels 11 to 20

### Level 11

* Animated Bronze Armour
* Cave goblin miner
* Dwarf
* Goblin
* Mourner
* Plague frog
* Shipyard worker
* Wolf

### Level 12

* Crawling Hand
* Dungeon rat
* Desert lizard
* Goblin
* Grave scorpion
* H.A.M. guard
* Minotaur

### Level 13

* Air wizard
* Chaos druid
* Earth wizard
* Fire wizard
* Giant frog
* Giant mosquito
* Goblin
* Icefiend
* Jubbly
* Kebbit
* Large mosquito
* Mourner
* Rock crab
* Skeleton
* Water wizard
* Zombie (common)

### Level 14

* Imp Champion
* Lucien
* Scorpion
* River troll
* Tree spirit
* Wolf

### Level 15

* Bark Blamish Snail
* Bear cub
* Rogue
* Sand Crab
* Stag
* Unicorn

### Level 16

* Goblin
* Thief

### Level 17

* Monk of Zamorak
* Mosquito swarm

### Level 18

* Icefiend
* Skeleton
* Locust
* Zombie (common)

### Level 19

* Black bear
* Fox
* Ghost
* Guard
* Gnome guard
* Newtroost
* Witch's experiment (first form)
* Zamorak crafter

### Level 20

* Blood Blamish Snail
* Bruise Blamish Snail
* Dark wizard
* Fortress guard
* Guard
* Dwarf
* Poison Scorpion

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Monsters' graphics were updated.
Bestiary/Levels 31 to 40

### Level 31

* Bandit
* Camp dweller
* Mounted terrorbird gnome
* Mudskipper
* Poison spider
* Vulture

### Level 32

* Afflicted
* Black knight (Wanted!)
* Giant lobster (Ghosts Ahoy)
* Hopeless Creature
* King Scorpion
* Outlaw
* Tribesman
* Zombie

### Level 33

* Black Knight
* Billy Goat
* Druid
* Grizzly bear cub
* Yanille Watchman

### Level 34

* Afflicted
* Air elemental
* Black Heather
* Count Draynor
* Deadly red spider
* Donny the Lad
* Speedy Keith
* Suspicious water
* Water elemental

### Level 35

* Earth elemental
* Fire elemental
* Flesh Crawler
* Gadderanks
* Ithoi the Navigator
* Ravager
* Snake

### Level 36

* Grizzly bear cub
* Sand Snake
* White Knight

### Level 37

* Afflicted
* Chaos druid warrior
* Cave lizard
* Cockatrice
* Guard
* Jake
* Palmer
* Renegade knight
* Scorpion
* Spinner
* Wilson

### Level 38

* Colonel Radick
* Pirate
* Scorpion
* White wolf
* White Knight (Gold Plume)

### Level 39

* White Knight (Green Plume)
* Blessed spider
* Count Draynor
* Shadow spider
* Sir Mordred
* Soldier
* White Knight

### Level 40

* Loar Shade
* Skeleton Champion
* Skeleton fremennik
* Undead Lumberjack

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Monsters' graphics were updated.
Price Guide

## **Price List**

M = Millions  K = One Hundred Thousand  GP = Anything below 1,000
## Use CTRL + F for the search function on your browser to find the item you're looking for.

**Weapons:**

Abyssal Whip - 5m
Tent whip - 20-25m
AGS - 20-25m
BGS - 40-50m
ZGS - 35-45m
SGS - 45-55m
D Claws - 35-40m
Twisted Bow - 180-225m
Toxic blowpipe - 30-40m
Toxic staff of the dead - 25-30m
Staff of the dead - 15-20m
Trident of the swamp - 5-8m
Dragon warhammer - 60-75m
Dinhs bulwark - 125-150m
Dragon harpoon - 7-10m
Z Spear - 25-30m
Z Hasta - 40-60m
Craws bow - 75-100m
Viggora's chainmace - 60-80m
Thammaron's sceptre - 50-75m
Vorkath blowpipe -  150m

**Armor:**

Ahrims set - 12m
Dharoks set - 10m
Torags set - 7m
Veracs set - 7m
Karils set - 12m
Guthans set - 7m
Gilded set - 15m
Obsidian set - 6-9m
Dragon legs - 1-1.5m
Dragon chainbody - 2-2.5m
Black mask - 5-7m
Infinity Mage set 2-5m per piece
Bandos Set - 80-100m
Armadyl Set - 90-100m
3rd age Melee - 250m
3rd age Range - 150m
3rd age Mage - 200m
Vorkath Set - 550-650m
KBD Set - 300-325m
Robin hood hat - 10m
Dragon boots - 2-4m
Ranger boots - 60-70m
Pegasian boots - 75-100m
Primordial boots - 50-75m
Eternal Boots - 50-75m

**Shields / Offhand:**

Dragonfire shield - 15-20m
Odium ward - 20-25m
Malediction ward - 20-25m
Spirit shield - 5-10m
Blsessed spirit shield - 15-20m
Spectral - 250-325m
Arcane - 250-425m
Elysian - 425-500m
Twisted Buckler - 100-125m

**Rings:**

Berserker ring -  4m
Archers ring - 4m
Seers ring - 4m
Berserker ring (i) - 8m
Archers ring (i) - 8m
Seers ring (i) - 8m
Tyrannical ring - 10m
Ring of the gods - 10m
Treasonous ring - 10m
Ring of suffering - TBD
Ring of wealth (CU) - 200-250m
Ring of wealth - 100k

**Necklaces / Amulets:**

Amulet of Torture - 60-80m
Amulet of Anguish - 60-80m
Eternal Glory - 20-25m
Amulet Of Glory - 50k
Occult Necklace - 5-7m
Fury - 5m
Amulet of the damned -  1-2m

**Misc:**

Dragon pickaxe - 20m
Dragon axe - 20m
Blood money - 20k each
Zulrah scales - 500gp each
Imbued heart - 100m+
Smouldering stone - 15-20m
Primordial crystal 30-40m
Eternal crystal 30-40m
Pegasian crystal 30-40m
Revenant ether - 1k each

**Pots/Food:**

Sara brews - 15k ea
Super Restores - 25k ea
Anglers - 5k ea
Combat pots - 30k ea
Stamina pots - 20k ea
Prayer pots - 10k ea
Super attack pot - 10k ea
Super defense pot - 10k ea
Super strength pot - 10k ea
Super antifires - 10k ea

**Boxes/Bonds:**

Mystery Box - 10m
Super Mystery Box - 15m
$10 Regular donator bond - 20m
$50 Super donator bond - 75m
$250 Legendary donator bond - 500m
$500 Ultra donator bond - 1B
$1000 Champion donator bond - 2B
Skill Training

**Training** is an activity which is done in order to increase the players' experience in one or more skills. Activities which are not done primarily for gaining experience are not usually considered to be training (for example, fighting Zulrah in order to obtain rare item drops).

There are many ways to train all skills. Some players prefer material gain during their training; others do not care so much, as long as they get their experience as fast as possible. Some skills are very commonly trained by buying the items required, such as Cooking, Crafting, Smithing or Fletching.

Since certain skills such as Fishing and Woodcutting are often very repetitive and passive, the best way to train these skills without becoming bored is to do something else at the same time. Activities such as reading, watching television, listening to music or even working out while training can keep focus up and boredom levels to a minimum.

In-game, it's good to switch training from one skill to another from time to time. Not only does it decrease monotony, but certain skills can be trained much faster and/or cheaper in conjunction with other skills. A common training spot for new players is outside of Lumbridge castle where one can chop trees, kill the local goblin population, and visit the nearby fishing spots.
Dharok the Wretched

Slayer info

###

###

###

###

###

100
100
100
1
1

 Aggressive stats

###

###

###

###

###

+0
+103
+95
+0
+0

 Defensive stats

###

###

###

###

###

+252
+250
+244
-11
+249

## Other Bonuses

###

###

###

###

+?
+105
+?
+?%

###

###

Not immune
Not immune

**Dharok the Wretched** is the second oldest of the six Barrows brothers. Dharok's crypt is located in the north-east of the Barrows area. He uses melee equipment, which make him vulnerable to Magic attacks. Dharok's set effect is **Wretched Strength**, which increases his max hit by 1% for each Hitpoint he is missing.

Due to him being able to hit up to 64 at 1 hitpoint remaining, it is **strongly recommended** to keep Protect from Melee active at all times. He uses slash attacks, although relying on armour should not be taken into account as Protect from Melee is advised. If a player runs out of Prayer points when fighting Dharok, it is advisable to retreat since he can hit high and a ring of life is very unlikely to activate.

Dharok is commonly defeated with the use of a Ice spells on Dharok to attack him from a distance - however this is not recommended due to the likelihood that he will unfreeze on low health, possibly dealing a large amount of damage.