Omniversity

The **Omniversity** was created by Gibbou, Artifex, the Patron and Qael'Naath within Mydia. As a place for study of both magic and science. It was created with the same theme in mind as the Labyrinths found across the world and placed upon an island suddenly created within the Mydian sea. Hidden in mist, the great guide Duxus brings prospective students to the island from the various important locations around it like Anghebad, Zuanwa, Sancta Civitas and Fragrance.

### Blessings and divine influence

#### Holy Sites

##### **Omniversity**

**Tower of Galbar II** - All mortals at this holy site can understand one another regardless of origin, language and biology. It does not translate the meaning of cultural expressions and gestures, however.

**Scripts of Qael I** - Knowledge of magic and alchemy is acquired at an accelerated rate.

**Tools of Artifex I** - Knowledge of engineering and crafting-related trades is acquired at an accelerated rate.

**Of the Old and the New II**  Already discovered technologies spread between societies who have contact with the university at an accelerated rate; technologies that have yet to be discovered can be researched faster at this holy site.

**Explorers Tale I** - Tales told by passing sailors and former students, of distant places or long lost treasures and spells, sometimes find their way into a book at this academy.  Though never found until the teller is long gone, these tales will inspire forever.

**Fog of Confusion I** - An ancient spell room in the university contains the trigger to a powerful defense for the academy.  When activated it conceals the entire island, and much of the sea around it, in a thick blanket of fog that actively disorients and confuses those within it.  The inside of the academy is immune to the effects.

##### **Lighthouse**

**guiding light II** - the light of the lighthouse can guide any ship trying to sail from the surrounding parts of Mydian islands to the university will be able to see the light of the lighthouse, guiding them to it.

#### Legendary Monsters

##### **The Janitor**

The monster inhabits the university grounds, living as a legend in the shadows of the night. When the students and faculty have gone to sleep, the Janitor seeps out from wherever it has been hiding in the day to consume all the filth left behind by the resident scholars. A cursed myth to the daywalkers, and a true nightmare for any nightdwellers careless enough to wander outside their designated quarters.

##### **The Librarian**

The Librarian is a beast of extraordinary power that lurks in a vast cavern below the academy. Appearing as a massive furry beast with a maw nearly a quarter the size of its body the Librarian is a fearsome beast, but usually a gentle one. He uses his innate magic to grow the peculiar trees that thrive under the magical light of crystals in his cavern, trees which he can warp into puppet forms to manage the academy in its vastness. The Librarian usually has at least three of his wooden puppets wandering the academy, managing its vast collections.

##### **Duxus**

Duxus is a large, lobster-shaped, golem-like construct that is capable of flight. Its body is hollow and filled with various rooms to sleep or entertain oneself in and also has various one-way magic “windows” so people inside can see the ground below or the skies around them. Several rooms have a masked face carved in its wall. Each allows interaction with Duxus, Emissary and Guide of the Omniversity. While Duxus seems menacing, he mainly exists to ferry those who so desire to the Omniversity. To do this he often lands and stays near larger settlements for several days before he returns to his island home. Duxus possesses magical abilities to expel those from inside of him should they prove to be dangerous or aggressive.

#### Misc

* The Ethereal Vault - A sub-realm containing all the magical knowledge stored with The Library holy site. This knowledge, regardless of the medium it uses in the physical world of Galbar, appears as constructs of lights. Which upon a “touch” expand themselves to show their information. The Vault is filled with these constructs of light, each representing a piece of magical wisdom stored in the Library. The information flows one way only though. So people within the Vault cannot contribute to the Library’s knowledge.

Mortals can only enter the Ethereal Vault from the soon to be build island hosting the school. They can enter by speaking a specific spell that they must recite during meditation. When they close their eyes, an astral projection of them will appear within the sub realm and they are free to float around and learn the spells. Their body is left in a state of sleep with this spell. Nothing can be taken in or out the vault physically. But knowledge is retained between Galbar and the Vault. The Astral Projections can normally not talk with one another.

* The Assistants
* Teach Ability: Make enchanted quills that replicate texts

### Location

The Omniversity is located in the middle of the Mydian Sea, between Fragrance and Zuanwa.