recursal/Fanatic-Fandom huggingface dataset:
Saint Kargoth

Saint Kargoth is the king of the Death Knights under Demogorgon, the leader of the great betrayal of Heironeous that created their ranks. He stands seven feet tall and is grafted with demonic flesh by the Tanar'ri courtesy of the Fleshforge. He appears skeletal with glowing green flame coming from exposed flesh and his eyes. He rides an equally green chariot that is drawn by six nightmares across his territory in the Gaping Maw.

### History

Kargoth was once a knight protector of Heironeous who was wildly jealous of his younger rival Benedor. When Benedor was chosen to lead the knight protectors instead of him he orchestrated the betrayal that led to he and his allies' utter damnation at the hands of Orcus who granted them the great power of Death Knights. After the death of Orcus the Death Knights chose Demogorgon as their new master, which has remained the case even after their former master's revival. Since his fall he has known triumph and failure, with the latter losing him the legendary sword Gorgorin the Shatterer and the former gaining him the Billious Sphere.

### Relationships

Kargoth considers all other undead and demons to be below him, save his master. He has an adversarial relationship with most of the other Death Knights who recognize his insane need to be in command and for the most part stay out of his way.

There are some in the church of Hextor who worship him as a patron saint, which he encourages fully.

He is currently contending with Murlynd over an artifact called the Quannon.
The Ragers

The Ragers are a sect that was formerly an incredibly unpopular faction, exiled from Sigil prior to the Great Upheaval. Their philosophy is that the only purpose of life is to sow the seeds of anger, which in their eyes is the source of all real power in the multiverse. This usually leads to their members endlessly starting fights, which is one of the contributing factors to there not being very many Ragers at all left, save for a few disparate bands of Barmies across the Outlands.
Suijin

Suijin is a small yet powerful spirit and member of the Yomi Pantheon that inhabits a stone the size of a child. Suijin is a protector of heavenly waters and of creatures inhabiting the waters of Yu'e which it keeps pure.

Shrines to Suijin are always near water and marked by small stones lain upright.
Rillifane Rallathil

Rillifane Rallathil is an Elven deity that embraces the wild ways. He is the oldest deity out of all the Elven pantheon and is an incredibly ancient nature spirit that protects nature's harmony and shields his followers from danger.

Rillifane Rallathil takes the form of a great oak, unbending in form yet limber enough to sway in the breeze, they are a source of sturdy support for the Elven people.

Rillifane's protection is invoked by both Wild Elves and Wood Elves in ceremonies relating to marriage, peace, and prosperity.

### Worship

The highest clerics of Rillifane Rallathil are called Oakhearts while the novice members are known as acorns. They adorn themselves with laurels and wear armor made of thick bark. Most of his worshipers are druids, the most powerful of those druids are known as Skinwalkers and are given extensions to their powers by Rillifane.

### Dogma

The Tree of Life takes the life source of the living in small amounts to protect the many. Search for your authentic and natural place in the multiverse. The Leaflord's infinite branches are as strong and sturdy as his followers. Contest the slow destruction of nature and reclaim the wilderness for flora and fauna.

### Relationships

Rillifane Rallathil is close to Relkath and the rest of the Wild Court, but is also a friend to Mielikki, Eldath, Silvanus, Oberon, Titania, Baervan Wildwanderer, Cyrollalee, Eilistraee, Emmantiensien, Sheelya Peryroyl, Skerrit, Osiris, Verenestra, and all of the greater animal spirits. His enemies are Malar, Talos, Talona, the Drow deities, and Garyx. He is the former consort of Hiatea and from their union they created Gerðr, who used Ran as a mediator in their relationship with Freyr.
Rhylkos

Rhylkos is the planar prison of Uvhash. The plane is practically devoid of life (by necessity) and is covered in ice and rust-colored soil for miles, excepting the palace of Uvhash. the entire plane was designed to starve the Outer God and keep him docile, but he longs for an opportunity to break free.
Realm of a Million Eyes

The Realm of a Million Eyes, also known as the Dismal Caverns, is the sixth layer of the Abyss, but one on which demons are not welcome. This layer is controlled by the Great Mother and is inhabited exclusively by beholders and beholderkin. The plane is a series of tunnels with walls covered in the eyes of the Great Mother, and at the very center is a chamber where the Great Mother makes beholders. Petitioners on this layer enforce the Mother's policy on destroying intruders.
Thog

Thog is a Great Old One trapped in the subterranean city of Xuthal, located far below the ruins of Xathal in the wastes of Acheron. Xuthal was the original outpost placed at the leyline later re-activated by Xathamar. When the Elder Gods banished Thog they damned the entire city with it, forced to live underground for all time. The once-elven inhabitants of the city are now something different, seemingly the same as the Goat-Men of Leng. The inhabitants of Xuthal are kept in an eternal dream-like trance by their constant consumption of violet lotus, which they cultivate by the light of phosphorescent fungi. Thog controls their moods, thoughts, and desires in their trance. Thog is the violent warden of the prison he shares with the city's inhabitants and he takes pleasure in their total subjugation and violation, but takes greater pleasure when he can inflict pain upon outsiders.

Thog appears as a giant tentacled mass of flesh, lurking in the dark corridors of Xuthal and moving as he pleases, feeding on the psychic anguish created by those around him.

Thog is able to eke out a subsistence on the denizens of Xuthal, but if he pushed too hard it is likely that he would run out of nourishment (and the city inhabitants) and be forced to go dormant. In order to gain enough power to someday leave his prison he requires more outsiders and more extreme forms of torture and violation.
Shax

Shax was a titan of the sea born of Annam's flesh who was shielded by holes in Annam's clairvoyance, which both prevented him from seeing her whereabouts and prevented him from intervening when her Storm Giant followers began breaking rank in the Ordning and massacring their fellow Giant for the Sea Sister. Annam sent Thrym to take care of the problem. Their fight was glorious, one the Jotuun still hold as one of his greatest triumphs, and it ended with Thrym cleanly beheading the titaness. Upon death, it turned out that the same force that prevented Shax from being spotted by Annam, the strange storm-like spiritual feedback that she created, prevented her spirit from permeating the Astral Plane and sending her spirit to the realm of Annam. Her spirit instead calcified and congealed in the brine-covered stone of her head's final resting place and she became a vestige.

### Summoning Shax

A summoner who wishes to summon Shax must draw her seal within sight of a body of water. She appears as a translucent storm giant, clad in gold and black armor, yet when she turns her head to greet her summoner her head soon tumbles from her shoulders. Her hair then turns to tentacles that lift the head up, and turn it towards the summoner, allowing her yellow eyes to observe the one who harnessed her vestige.

Those who bind to her find that they have a scar around the circumference of their neck, as though their head has been surgically re-attached. They also find that they are territorial about spaces they occupy, feeling in control of regions, states, kingdoms, and sometimes particular rooms that they are currently in.

### Powers of Shax's Vestige

Freedom of Movement: As a bonus action, you can give yourself the ability to ignore restraints. This effect lasts only 1 round. Once you have used this ability, you cannot do so again for 5 rounds.

Immunity to Electricity: You gain immunity to electricity damage.

Storm Strike: As a bonus action, you can charge a melee attack or melee touch attack with electricity and sonic power. Your next melee attack deals an extra 1d6 points of electricity damage and 1d6 points of sonic damage. If the attack misses, that use of storm strike is wasted.

Swim Speed: You gain a swim speed equal to your land movement speed. You can move through water at your swim speed without making athletics checks, and you gain a +8 bonus on any Swim check made to perform some special action or avoid a hazard. You can always choose to take 10 on a Swim check, even if distracted or endangered. You can also use the dash action while swimming, provided you swim in a straight line.
Uzume

Uzume is the kami of all things happy, known to all other kami for her boisterous and friendly attitude. Her husband is Suratahiko and together they travel the Astral Plane. In order to end the Age of Darkness, Uzume created the commotion outside of Amaterasu's cave through a strip-tease, exposing her breasts to the other kami (which she often did anyways) and getting a very raucous party going.

She is worshiped through dance and through bawdy comedies and romps.
The Anarch's League

The Anarch's League are a sect started by the Githzerai living in Limbo, and are devoted to the (nearly) lost art of chaos-shaping (which is shaping the mercurial matter of the Elemental Chaos). They train any and all who are willing in their schools, since their art is the only thing keeping their cities from slipping back into the Chaos, but are unpopular outside of Limbo since their art is functionally useless anywhere but Limbo and Pandemonium.
Iuz

Iuz is a Demon Lord, Demigod and cambion (half-demon) son of Iggwilv (also known as Tasha of hideous laughter fame) and Graz'zt.

Originally considered to be the most handsome cambion in all of existence he was horribly maimed in the destruction that ensued following his father's attempt to unbind himself from his mother. The resulting explosion of power sent shock-waves through the Abyss that he happened to sit at the center of. His form was split in two, one that of a grizzled old man and the other that of a bloated, nine foot tall, crimson demon. Iuz became sealed in the Wells of Darkness before being summoned by accident to Oerth by the legendary hero Robilar who destroyed an invention of Zagyg known as the 'Godtrap'. He became a warlord and leader of an empire that covered large swaths of Oerth.

The history of Iuz from that point on is ingrained in the histories of Greyhawk, but after his final defeat at the hands of the forces of Good led by warriors bearing the Crook of Rao he was forced to lay low and then finally banished from the plane entirely with his followers to the Abyss where they are free to plot further destruction in the City of Skulls' new location. The furious Iuz is going to take out his rage on a new iteration of the material plane, this time focusing on Nexxis, where some of his followers have managed to break through the veil.

### Relationships

Iuz is dependent on Graz'zt and Pazuzu for any demons to be summoned outside of the Abyss, due to his disconnection of spirit. He has frequently been the lover of Zuggtmoy and the two are close allies. She keeps his Soulstone in a place of safe keeping where his brothers couldn't sabotage him or destroy him. his brothers: Arzial, Athux, and Thraxxia have been known to be exceptionally jealous of his power. He has a tentative partnership with Lolth.

His mother was the adopted daughter of Baba Yaga and thus he is considered her grandson, and through his father he is related to Pale Night, Lupercio, Rhyxvali, Vucarik, and Zivorgian.

Iuz has made himself an enemy of nearly every deity that ever touched the plane of Oerth. Iuz has made a list of each deity that has ever wronged him, starting with Rao, but also with the names of Vecna, Dalt, Saint Cuthbert, Zagyg, Keoghtom, Kelanen, Heward, Tenser, and Murlynd.

### Dogma

The strong must dominate the weak. Deceit is the most powerful tool of a master leader. There is no leader more masterful than Iuz. Suffering is a delight to create and agony is ecstasy to inflict. Any evil act committed in the name of Iuz is approved, permitted, and encouraged.
The Whisperer in the Shade

There are those who claim that the Whisperer is the abandoned archfey child of the Queen of Air and Darkness, but that is not known, nor is its true form. Whispering, sometimes calling out to those who travel alone through wild places in the dark, the Whisperer brings only death to those who follow. Violent, cruel, and agonizing death.
Tsathoggua

Tsathoggua is a Great Old One that lurks deep below the ground in a region of the Underdark known as N'kai. Tsathoggua and Atlach-Nacha arrived from the same vessel to the world and parted ways almost immediately. Tsathoggua became worshiped and venerated in the early days of humanity, only to be later forgotten by most but his most fervent cultists who persist to this day.

> "He was very squat and pot-bellied, his head was more like a monstrous toad than a deity, and his whole body was covered with an imitation of short fur, giving somehow a vague sensation of both the bat and the sloth. His sleepy lids were half-lowered over his globular eyes; the tip of a queer tongue issued from his fat mouth." - Quotes from Clark Ashton Smith (1893-1961, Oerth)
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> "[In] that secret cave... abides from eldermost eons the god Tsathoggua. You shall know Tsathoggua by his great girth and his batlike furriness and the look of a sleepy black toad which he has eternally. He will rise not from his place, even in the ravening of hunger, but will wait in divine slothfulness for the sacrifice." - Quotes from Clark Ashton Smith (1893-1961, Oerth)
>
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Tsathoggua is known to rest until it is awakened, typically eating the one who woke it up, unless they have provided another sacrifice. Supposedly he grants power to his followers in exchange for their worship.
Vril

Vril are goblinoids that have been genetically modified by Drow experiments. They are small goblins with bat-like features and dark purple skin with black stripes. They have long arms and legs for their size, standing taller than ordinary goblins. Some have the ability of flight, but the true gift of their genetic heritage is the ability to make their skin thicker at will to resist damage and the ability to let out sonic screams that can crush bone. The Drow intended originally to keep them subservient through a natural susceptibility to poison, but this did not have the desired result. The Vril' skin-changing abilities made it difficult to pierce their skin with Drow darts, and they were too fast for most other methods of applying Drow sleep poison. Many Vril have escaped over the years, living in hidden colonies in the Underdark. Few travelers who cross their paths live to reveal their locations, so they remain one of the more mysterious creatures of the underground world.
Ramman

Ramman was a member of the Zigguraxian Pantheon and one of their greatest generals. He cast Hoar out of their pantheon and was later murdered by him. He was one of the few survivors of the massacre at Zigguraxis.

His portfolio was absorbed by Anhur, his oldest friend and only true companion outside of his peers within the pantheon.
Titania

Titania is the high queen of the Fey Pantheon, ruler of the Seelie Court and is the ultimate authority on the direction of the fey peoples throughout the multiverse.

### Relationships

She is the wife of Oberon, the mother of both Verenestra and Damh, and her matriarchal role in her court is unquestioned thanks to their influence. She is attended by four sprites named Cobweb, Peaseblossom, Moth, and Mustardseed who are always nearby as well as a human child that she keeps as an adopted son (although their name is a mystery to all but Titania and Oberon). Titania is somewhat distant from her granddaughter Tiandra, who feels as though she was forced to expel the Unseelie Court on her own terms.

Titania is considered the superior of each of the other courts of fey as well and most evil aligned fey at the very least regard her with respect. Titania was the twin of The Queen of Air and Darkness. Titania is opposed to Chernovog, Auril, and the remaining members of the Unseelie Court. She is also strongly opposed to Karontor and his fomorian followers, whose constant machinations against the denizens of the Feywild have been a constant threat.
Belial

Belial is one of the Dukes of Hell and the ruler of the fourth layer of the Nine Hells, Phlegethos with his daughter (and rumored consort) Fierna.

As a show of subservience to Asmodeus, Belial surrendered control to Fierna, allowing his protege to become the face of the fourth layer.

Belial was discovered to be scheming against members of the Nine Hells after they orchestrated the death of his consort Naome, breaking rank and greatly angering Asmodeus.

Belial teaches Fierna the secrets of pain and love, instructing her personally how to be a Lord of the Nine Hells, showing her how the internal politics function. In recent days Fierna has been showing growing ambition, which concerns Belial yet not enough for him to panic.

Currently Belial is assembling armies to invade the fifth and sixth layers of Levistus and the Hag Countess, but the recent coup of Glasya occurred mere moments before an invasion was to happen. There is currently so much attention on the lower layers that Asmodeus would definitely force retribution so Belial is forced to wait. Fierna's relationship with Glasya fills him with dread, as does her new ambitious undertakings. He hopes to be able to sabotage the young she-devil, in the hopes that Glasya's humiliation makes her a less influential role-model for Fierna, but if he is caught he knows Asmodeus will have his head.

Belial's place in the Nine Hells grows more narrow by the hour.
Sehanine Moonbow

Sehanine Moonbow is the protector and leader of the Moon Court and it is she that keeps the Moon Elves (and indeed all of elf-kind) safe from danger. She is reclusive, quiet, and mystifying, preferring the use of dreams and visions to the use of an avatar or messenger. She would rather show her followers than tell.

One of her greatest hopes is that all of the children of the Seldarine one day return to Arvandor, and so she guides the souls of the departed home. It is also for this reason that she despises necromancy, while being hesitantly willing to respect white necromancy and very reluctantly willing to permit the creation of Baelnorns.

### Sehanine and Corellon: the creation of the Moon Court

Sehanine was a dear friend to Corellon Larethian and it is possible she had expected that, when he was ready to settle down, that it may be her hand he asked for in eternal union. This was not the case. Corellon chose Araushnee and it was in this choice that he revealed a side of himself that Sehanine had not seen before. Corellon had a streak of weakness, he was possessive, he was impulsive. So easily manipulated was he that he went to war with Gruumsh at a moment's notice. These were all actions that Sehanine could hardly stand by. While her affection for him was true, and the tears she cried at his death were genuine,when she cradled his body in her arms she knew he was not a man she could follow. He recovered and led what remained of his Court, and the other Seldarine splintered and followed the one they most believed in. Sehanine was surprised to see the others that chose to stand by her side, and leadership was never something she had aspired to, but with their encouragement she knew it was her calling.

### Relationships

Sehanine is considered by many in the other courts of the Seldarine to be the wisest among them, and is occasionally deferred to when faced with difficult decisions. She remains receptive to the needs of the others, even after the fractures of time and treachery. Her allies are as many as her enemies.

She is known to be a friend to Baravar Cloakshadow, Cyrrollalee, Dumathoin, Kelemvor, Leira, Lurue, Mystra, Milil, Oberon, Savras, Segojan Earthcaller, Shaundakul, Selune, Titania, and Urogalan.

She was confirmed to be an enemy to Urdlen, Cyric, Myrkul, Umberlee, Talos, Auril, Malar, Gruumsh, Shar, and Velsharoon.

She is known to be able to break Fenmarel Mestarine from his periods of extended isolation and calm Shevarash from periods of rage. She is as a sister to Aerdrie Faenya and Hanali Celanil.

She is an enemy to Lolth and hated by Vhaeraun for proving impossible to hold in one of his prisons. She once loved Eilistraee as an adopted daughter but now they are distant and their relationships strained to the breaking point.
Velnius

Velnius (known to the Olympians as Aeolus) is a god of wind and storms that takes greater responsibility than his siblings. He is carefree and easy-going yet more inclined to follow law than most of his family.

The greatest artifact of Telchur was the Bag of Winds, an item he created from his own essence. He gave it to his brother, Velnius, who granted it as a boon to a mortal hero. Over the ages it has fallen into the hands of Malebolge.

### Relationships

Velnius is the son of Procan and Eos, the eldest brother of Telchur, Atroa, Sotillion, Wenta, and Astraea.

He covers for his siblings when they shirk responsibility and makes sure to protect them. He has few enemies, save Kurell.
The Sons of Mercy

The Sons of Mercy as they exist now are a sect that is a revival of one of the parent factions of the Mercykillers along with the Sodkillers. The Sons of Mercy believe that bad people can change and support rehabilitation and reeducation of criminals over other forms of punishment, going out of their way to set up reeducation camps designed to teach the principles of law to criminals.

### State of the Sons of Mercy

For a time the Sodkillers and Sons of Mercy tried to jointly fill the role of the Mercykillers in Sigil's prison system, but this proved to be an incredibly unwieldy goal, since they were working directly opposite of one another's interests in close proximity. The other Lawful factions gave the two factions an ultimatum to either reform or be exiled, and some members of the respective revival factions chose exile over returning to the Eight Tenets.
Scamander

Scamander was once a minor god of rivers named Xandros, a son of Tethys and Oceanus who took the form of a wide and beautiful river in the material plane before escaping to the Feywild, where he is now an Archfey and member of the Coral Court.

Scamander's fresh and clean waters gave life to a mighty kingdom of warriors who caught the ire of the great hero Achilles, who was leading his people in war against them in response to a promised bride being taken captive and married to their king. The hero Achilles took countless warriors down at the banks of the river, throwing each corpse into its waters, congesting the river and polluting it with death and blood. While there are such river-spirits that would crave and congratulate these offerings of flesh and bone, Scamander was disgusted. Scamander beseeched the hero to cease the corruption of the waters and the hero sneered, in response throwing yet more bodies into the river. Furious, Scamander pushed the bodies out of the water himself and caught Achilles and his men in a mighty wave, pulling them to the bottom of the water and bidding them to drown. His tempestuous rage could not be quelled by any mortal means. The men of Achilles prayed to the gods to spare them and the prayers were answered. At the command of Zeus, Athena shielded the men from being battered across the rocks, Poseidon forced the waters to remain still by employing the forces of the winds, and finally Hephaestus exposed Scamander to an intense and powerful beam of concentrated white-hot flame that caused the river to boil, the plants to burn around its waters, the eels and fish to writhe in pain. Scamander's fate was sealed until Hera, queen of Olympus took pity upon him and chastised the others for their cruelty against a fellow god. The water began to run once more, but it took decades to return to a fraction of its former beauty.

Scamander, never wishing to again become caught between the maddening and competing desires of the Olympians, left the river to run without his guidance and sought out the waters of the Feywilds where he was able to begin building entirely new rivers from delta to basin. He loves the waters and the life they nurture, and sets about maintaining the rivers and streams with the spirit of an engineer and an artist.
Urogalan

Urogolan is one of Yondalla's Children, and the god of death for Halflings. Urogalan is He Who Must Be, the black dog that shepherds the souls of all Halflings back to Yondalla's Green Fields.

Urogalan is a dusk-skinned halfling in clothes of white, covered lightly in dirt at the ends of his sleeves and bottoms of his cloak. He says little, but is always polite and slightly mournful in tone. Souls of Halflings are brought to his realm, Soulearth before being sent to their final resting place. Because the bodies of halflings are often buried close to the homes and fields of their kin, Urogalan is also known as the protector of the earth that brings crops, sweet summer grasses, and cool toes.

### Worship

Halfling culture is such that uncomfortable things like death are rarely spoken of, but every family has their own subtle rites they pay to Urogalan. A select few become clerics to Urogalan, they become the undertakers of the village and the protectors of family records and histories. It is a primary duty of the clergy of Urogalan to consecrate new burrows and to bless family homes after a death.

The lowest rank of Urogalan's clergy are the Earthlings, while the most skilled become the Vassals of the Black Hound. It is traditional for clerics to have shaved heads, or long twin-tails (which can sometimes be braided if they prefer). The churches of Urogalan are typically caverns with collapsed ceilings that are then dug out, exposing the holes to open air.

The most common rites to Urogalan are offerings of uncut gems and clay statues that are buried with the deceased, and coffins or urns are marked with the name of the deceased and a symbol representing the Black Hound.

### Relationships

Urogalan is beloved by his pantheon. His only real enemies are deities associated with the undead, like Velsharoon. He is also an enemy of Abbathor and Urdlen.

### Dogma

The earth is the giver of life, the place we all return. Embrace death as it is merely the beginning of your new life.
Typhon

Typhon was the only child of Pazuzu and Lamashtu (a minor demon who, upon betraying Pazuzu was cast into the 503rd layer of the abyss for all eternity). By some accounts Typhon was the son of the abyss itself, but this was not the case. He was a close friend to Python (a child of Jormungandr who had come to rest in a subplane of elemental Earth). He sought to return the material plane to the darkness he believed had come before it, by causing enough death, destruction, and chaos that the influence of the Abyss over the material plane would become absolute. He married Echidna, the daughter of two powerful Titans and their offspring shared many of their dark traits. As Typhon grew more ambitious his link to Pazuzu grew greater as well, finally spurring him to fight against the Gods themselves in an all out war. Some accounts claim that he threatened an entire pantheon of Gods so thoroughly that they would assume animal forms just to remain hidden from his gaze. After losing all other hope, Zeus himself challenged Typhon in single combat and was victorious. Zeus brought his lightning bolt, forged by Hephaestus, with the knowledge that once Typhon was struck by it any connection to the abyss would be permanently severed. Typhon was subdued by the lightning and was to be sent directly to the Underworld by a legion of Solars. This did not come to pass. Set saw the opportunity, recognized that Pazuzu could no longer influence Typhon, and claimed Typhon as a thrall.

A fraction of his original power, Typhon was still the most powerful of Set’s commanders, able to level an entire mountain with a single strike. He waited at his home in Heliopolis in a palace of black stone, where he rested until his master called. He never saw Echidna or his children after his fight with Zeus, despite being allowed to do as he pleased outside of Set’s bidding, possibly because of his shame at seeing himself, a shallow echo of the immense power he once held..

Typhon was called upon to serve as the champion for Set in the Halls of the Elder Gods, where he was eventually defeated by a group of adventurers, comprised of Teal Cardahn, Nari, Leo Holloway, Itzli, and Sillah Deathfall.

Upon this destruction it is believed he was collected once more by Set, who is allowing the beast to nurse his wounds.
Quorlinn

The primordial Akadi long ago experimented once with the creation of a powerful being, inspired by the actions of the pantheons and longing to shape energy into a perfect and beautiful figure. Instead she made Quorlinn. He is a whiny and neurotic avian humanoid with a short temper and bad manners, but he is clever, quick with both tongue and hand, and a master of disguises, and so eventually he endeared himself to his creator and master. Quorlinn impressed her so much in fact that she ventured to create an entire race of beings in his image, the ingenious and witty Tengu who were like shining white reflections of the brooding and dark Quorlinn, who did nothing but complain of the responsibility and ultimately ignored his creations after first instilling within their hearts a love for trickery and thievery that was unbreakable.

Ultimately the tengu came afoul of the Kami of the Yomi Pantheon and a furious Amaterasu demanded the thieving birds be exterminated, but kindly Suratahiko saw potential in these strange beings and came up with an alternative. Their race would be punished- stripped of their voices and wings and forced to wear black feathers in their shame as Kenku, but those who could show a commitment to good would someday be given their wings again in the afterlife, where they live at his side as his deva.

Quorlinn rolled his eyes and went back to whatever he was doing previously.

### Worship

As an absentee god he is still sometimes worshiped by the Kenku who get his attention the only way possible- by ritualized whining and complaining which gives clerics their spells three times out of four (sometimes Quorlinn still can't be bothered). Quorlinn's avatars are rare and hastily prepared but still genuinely effective.

Clerics of Quorlinn are also talented thieves and spies and his church operates as a network of cells that earn coin through their illicit trade. Unfortunately the cells tend to become competitive with one another and often refuse to share information which makes their official duties of the church incredibly difficult.

### Relationships

Quorlinn is still a servitor and ally of Akadi, but he also respects Brandobaris who he considers a peer.
Sir Loran

Sir Loran is a Death Knight in the service of Vecna. He was freed from the Demiplane of Dread when Vecna himself was, and because of his having once slain a Death Knight himself, is kept near Vecna as a deterrent to Kas.

### History

Loran was the master of Trollpyre keep, the last male heir of his house and the wielder of the Trollpyre Defender (a magic longsword). He had an outward facade of a kind and noble knight but internally he was vicious and vile.

When his wife failed to produce a male heir he went berserk, slaying her, the midwife, and his newborn daughter. His mother-in-law placed a curse upon him, that he could never know rest, be slain in battle, and be haunted by his former child and wifes' spirits for all time. His house would survive in undeath with him.

When this finally came to pass he rose as a revenant and sought out others to maim and torture. Over the years his spirit grew stronger from the torment although he became quite mad. After one century he had slain a death knight and become one of their ranks, and soon after that he lured in and tortured an entire caravan of performers, the act that finally caused his exile to the Demiplane of Dread where he met Vecna.

Even wandering the planes the spirits haunt him still, ruining his mind with their influence.
Anhur

Anhur is the leader of the armies of the Heliopolan Pantheon. One of the greatest military minds in the multiverse, Anhur had fully been expected to become the new Ra, up until the war in Zigguraxis.

When Ra fell in battle Anhur led his armies on, leading them on against the orcs, driving back their forces and causing the armies of Gruumsh to rout. When he returned to Ra and his brethren, he found that Horus had been chosen as successor.

Over the following months things grew worse for Anhur. Members of the pantheon began to blame him for Ra's death, and Ra-Horakhty began to believe it himself.

Anhur, driven to prove himself, sought out Ramman for guidance, only to discover him dead at the hands of Hoar. He absorbed Ramman's essence, adopting his vestige as his shield, before Hoar had the chance, leaving the god furious. Anhur, stronger than ever, intimidated Hoar so greatly that now he plots from the shadows, knowing he could never win a head-on assault like he did with Ramman.

The empowered Anhur then decided he needed to make a bigger name for himself in order to regain status among his pantheon, which he did in leading an assault on the Nine Hells, entering the realm of Sekolah in Stygia and laying waste to his underwater palace and killing his most trusted general, Iakhovas.

By acting against enemies at the first sign of threats, Anhur has regained his status among both the members of his pantheon and his followers, who worship him with renewed vigor.

### Relationships

Anhur and Ra-Horakhty have conflicts regarding the direction of their pantheon, with Ra advocating for traditionalism and isolationist policies and Anhur advocating for more aggressive military action and interventionist doctrine. His enemies include Set, Hoar, and Sekolah, but he has set his sights on the realms of Tempus for a possible invasion. His closest allies are Isis, Nephthys, and Bast (a former consort).

### Worship

Clerics of Anhur are almost always related to other clerics, and position in the church is based on hereditary links to his human aspect named Anharras, who was the greatest general of Menmenis. His followers train in martial arts and combat, becoming exceptionally talented in all forms of battle.

The Order of the Watchful Lion are a group of his followers that act as scouts and preemptive counter-invasion parties in the event of raiding enemy armies or bands.
Segojan Earthcaller

Segojan cares deeply for all of the Gnomes and is concerned for all the life that lives just under the surface of the earth. He appears to his followers often as a gigantic badger with glowing eyes of white diamonds that shine bright ahead of him, and he digs tunnels and uses his lights to guide the souls of gnomes back to their eternal rest in the Golden Hills.

### Relationships

Segojan is a friend to all of the Gnomish Pantheon (save Urdlen who threatens his domain) and is a friend to Entemoch, Grumbar, Geb, and Silvanus. Segojan is well-acquainted with the Plutarei and their leader Hades. He is an enemy of Cyric and Abbathor.

### The Church of Segojan

Beyond acting as the official carers for the dead and handling funeral rites within gnome lands, the mostly rock-gnome operated church also acts as a sort of support network for all of the other gnome churches.

They help the church of Baervan Wildwanderer preserve the balance of the natural world and help living creatures by focusing on what lies directly under his domain.

They assist the church of Flandal Steelskin to ensure that safety precautions are followed in mines (no gnome needs to go to the Golden Hills before their time).

They work with the church of Callarduran Smoothhands to share intelligence on the drow and to hopefully one day ensure a lasting and more amiable relationship between the gnome races.

### The Dogma of Segojan

The earth is the womb of the Gnomes and must be preserved. On its surface they dance, in its tunnels they work, and one day under a blanket of it they will lie in death. Follow the path of Good, build your tunnels and live in the domain of the badger, but lead yourself not into the path of avarice and greed for that is the desire of Urdlen. The Crawler Below may thirst for your soul but the Lord of the Burrow will keep him at bay.
Silvermaw

Silvermaw is an Archfey and treant who was once the guardian of Aurusel's grove known as Timbergorge. When the battle between Cegilune and the lycanthropes of the Brokenstone Vale came to the edges of the grove, Timbergorge was set ablaze, despite the treant's efforts. Timbergorge and its lycanthrope desecrators were banished to the Shadowfell in an attempt to save the rest of the Arboretum.

The treant and his remaining forces cast the lycanthropes out of the grove and prepared for further battle. The guardian twisted the silver gates of the grove to make jaws of white-iron and silver that would fit into his own mouth, becoming Silvermaw. Using the remnants of the great silver fence meant to protect his arboretum, he protected it himself. Still residing within the Shadowfell, Silvermaw was invited personally by Baba Yaga to be among the Gloaming. He weighs in on matters of court through a proxy, a smaller treant called Phillyreoides, a survivor of the original burning of the grove.
Tuatha Dé Danann

Gods that willed themselves into being from the spirit of the world. They are the voice of the river, the whistle in the wind, and the fiery resolve of the heart. They live for nature, drink, song, and story and are as likely to be followed by a druid as a cleric. Their greatest act was the defeat of the Fomorians in the Feywild.

Due to their leaders' cruelty, they eventually parted ways and left the Feywild with most taking to the realm of Tir Na Og in the Outlands.

### Greater Deities

* The Daghda
* Arawn
* Belenus
* Brigid
* Brigantia
* Cian
* Cúchulainn
* Diancecht
* Dunatis
* Epona, glorious Rhiannon
* Ghoibhniu
* Lugh
* Manannan mac Lir
* Math Mathonwy
* Medb
* Morrigan
* Nuada
* Oghma
* Scáthach
* Silvanus
* Tuireann
Xolotl

Xolotl is the twin brother of Quetzalcoatl and is his bodyguard and protector throughout the multiverse. Those who meet his path meet swift ends and death. The form of a bounding dog with a serpent's tail, he comes at his brother's beck and call.

### Relationships

He is closest to his brother Quetzalcoatl, and blindly follows his influence, but has also made enemies with his brother of Mictecacihuatl and shares a tentative alliance with Tezcatlipoca. His protection of his brother and defense of the sun has also put him at odds with Dendar and a friendship with Ubtao.
Stone Giants

Stone Giants are the progeny of Rorn of the Rages, a primordial being from whose volcanic corpse they emerged. They are considered by the Ordning as True Giants, but have a lower position among them, despite their longevity (most of the 18-22 foot tall giants live over 800 years).

Most stone giants live in the Underdark, regarding the other denizens of the underground world as neutrally as possible, never taking a side in any conflict but minding their own business and continuing to practice their crafts. The leaders of stone giant society are the most skilled craftsmen and women who best demonstrate their abilities.

Some tribes, calling themselves Ashen, prefer to live in lava-tunnels around dormant volcanoes (with some migrating to areas where volcanoes have recently erupted). They cover themselves in the ashes and are believed to be able to commune with the spirits of the earth.
Shantak

Shantak are aberrations who breed primarily on Dream in the Grey Waste. They are occasionally found on the material plane. They are said to resemble eldritch wyverns with slimy reptilian flesh, bat-like wings, and heads shaped roughly the same as that of a horse. Most shantak are the servitors of Nyarlathotep or Ithaqua.

Nightgaunts are known to prey on shantak for sport (a holdover from the days of Nuada's reign).
Toyotama

Toyotama is a Great Kami, the grandmother of the first emperor of Sendoru, the one who began their Golden Age.

Toyotama was the daughter of Ryujin who had fallen in love with a mortal, a descendant of Amaterasu's bloodline, while he was supposed to be looking for a lucky fishhook of his brother's instead he went with Toyotama to the palace of Ryujin where he was welcomed and treated as a prince. He stayed with them for three years, becoming Toyotama's husband and at the end of the three years she was pregnant and wanting to visit her prince's family. She was welcomed with open arms and it soon came time to deliver the child, at which point Toyotama made her prince promise he would not look upon them for the first day, and that he must not peek at them, which he agreed to. After almost a day of waiting he grew impatient, he peeked in past the door ever so slightly and fell over in shock. He saw a giant crocodile-like being cradling his infant son, and when it looked at him it wept. Toyotama regained the shape that he was familiar with and abandoned him and the infant, leaving her sister there to watch over the child.

Eventually the child married his aunt and their child together became the first emperor.
Ranet

Ranet was a shard of Jormungandr and goddess of flame who was worshiped primarily by reptilian races. She was seen as a protector goddess and a friend of Geshtai. Ranet was poisoned by Pyremius, who absconded with both her portfolio over fire as well as her legendary sword Red Light. It is said that she appeared as a humanoid with somewhat alien features, almond-shaped eyes, short-cropped hair, and the lower body of a serpent.

It is said that a piece of her still exists, in a cold place full of ash and shadow.
Tefnut

Tefnut is a Heliopolan deity of water. She appears as a woman with bronzed skin draped in thick white robes and with the head of a sea-lion. She is said to be able to create pure water from her body and occupies a realm of warm and calm water in the Plane of Elemental Water.

### Relationships

Tefnut is the wife of Shu and mother of Geb and Nut. Tefnut is largely unconcerned with the affairs of her consort or their children, appearing for a small amount of time before leaving, however it is said that she can harness the power of the Eye of Ra, giving her about the same status among the Heliopolans as Bast or Wadjet.
The Communals

The Communals are a sect that was originally responsible for the city provisioning of Sigil. They advocated for the equal distribution of wealth and food in the city, which proved popular to most until they also suggested that the Lady of Pain share control over the city, resulting in almost all of their faction being mazed. Some individuals still espouse their beliefs in the Outlands and identify with their message, but those in Sigil do so quietly and without the mutinous rhetoric against the Lady.
Vidar

Vidar was born of Odin and Frigg to avenge Odin’s future death and destroy Fenris-Wolf. Upon fulfilling his destiny he was left with his few brothers and Thor's sons to rule over Ysgard. He retrieved Odin’s spear, Gungnir after his death. By killing Fenris it is believed that he saved the Astral Sea from future destruction.

Vidar's role in Ysgard since has been as a sort of watchman for events that would cause cosmic imbalances, and he is particularly concerned with those who wish to kill gods.

When Malar turned his forces against the clergy of Nobanion and attempted to destroy him, Vidar pledged warriors from Ysgard to defend the younger god.
The Skin-Shedder

Skin-Shedder is the eighth layer of the Abyss and the realm of Volisupula. Beings without infernal ancestry on this layer lose their sense of self and are taken over by new personalities that favor the forces of Chaotic Evil over the course of a few days. Even the recall of memories is tainted by a filter of evil and a desire to destroy the things that once made them happy. Those who stay in the layer as long as a week become thralls of Volisopula.
Storm Giants

Storm Giants are one of the largest of their kin not to be considered Titans and are the direct descendants of Stronmaus.

Storm giants stand between 26 and 30 feet tall and are typically heavy-set, weighing over 3,000 pounds. Storm giants have variable skin tones, from light green to dark shades of purple, eyes being green or silver, and hair being sea-green or a muted dark blue.

Storm giants are naturally able to hurl lightning bolts from the sky, are highly intelligent, and are as capable underwater as above. They typically live on mountain peaks or in cloud fortresses similar to those of Cloud Giants.

Storm giant leaders are called paramounts and storm giant society tends to reward kindness and self-sacrifice, especially in the defense of the small and defenceless. Storm giants can seem somewhat eccentric and odd to smaller folk, but their principles are always based in mercy and charity.

Long ago a tribe of storm giants was cast into the underdark for crimes against the gods. They became the maurs, a hideous race of hunched and wretched giant-kin.
The Athar

The Athar are a sect based on the founding principle that the Gods are impostors and pretenders, denying the idea that there is anything 'divine' about them.

The Athar believe that the masses have been exploited into believing a narrative that the Gods are special, unique, and divine in ways that are just obviously untrue. The Gods are powerful beings to be sure, but in the end that power could have been given to anybody.

The Athar believe in a singular entity known as the Great Unknown, a source of power which grants them the ability to cast powerful cleric spells from any domain and giving their factol the power to cast supremely powerful spells.

### Relations with Other Factions

The Athar are almost unilaterally disliked for their arrogance but are particularly disliked by The Harmonium, who see their war against organized religion to be a threat to their desire for conformity. The only faction that seems to not be directly opposed to them are The Believers of the Source, who enjoy the Athar's stance on individuality and self-empowerment. The Believers also ensure that the few Athar who return to Sigil are mostly left untouched in their districts through support from the Mind's Eye.

### Ranks of the Athar

While most anyone can join the Athar it becomes exceedingly difficult to grow in status among the Athar. The members of the sect become invulnerable to many divine spells, and gain use of powerful divine spells to cast, while their factol becomes blessed with the ability to cast any divine spell within the Temple of Aoskar. The only way to become the factol of the Athar is to desecrate an active temple, something many have attempted and few have succeeded. The current factol of the Athar is a human known as Veren Simfultartus.

### The State of the Athar

The Athar had been actively stationed in the Shattered Temple of Aoskar for centuries until the faction war, holding on to power despite being relatively unpopular (being known to take on most anyone who could provide the holy weapons, sacred texts, or divine items required for their initiation ritual) and being particularly vulnerable to any serious conflict. The Athar fled Sigil to the base of the Spire, where they would still be free from the wrath of any vengeful deities that might bear grudges against them. The Athar are in possession still of a planar key that can bring one from the base of the spire to the Temple of Aoskar, which is important to the factol since he still requires use of the Bois Verdurous tree that grows in its center (which only he can touch). He is able to enchant the fruit and leaves of the tree into magic items similar to scrolls, which allow him to cast his spells outside the temple. These pilgrimages back to the temple are regular, to ensure power is held onto, but the temple is only loosely controlled by the Athar now.