recursal/Fanatic-Fandom huggingface dataset:
Gurava

**Important Notes**
 ○ Do not kill any other T1 species unless they continue to fight back

## Description

Guravas are very intelligent when it comes to the importance of a creatures soul, body, and mind, which they couldn’t have learned without their extensive knowledge of what they are known as the gods of Sonaria. These gods, more commonly known as wardens, give Guras purpose to seek out peace with not only the world around them, but with themselves. From its leaf-like cloak to its glowing belly filled with lights, Guras have yet to discover its own true self.

## Behavior

As Guravas travel through the diverse lands of Sonaria, they always try to visit the statues of their beloved wardens, whether it’s to praise the warden itself or to simply admire the beautiful works of art. Despite being known as very grounded, down to earth creatures, their 1 weakness tends to distract them greatly: small bodies of water. Great lakes or oceans often make Guras nervous due to their uncertainty, considering most creatures know very little about deep waters. But, while in tiny ponds they are able to safely swim throughout without fear of being ambushed in the water. Although, their only weakness is the salt flats ponds, for they have yet to discover why their skin itches while attempting to enjoy the high salt concentrated ponds. What they know they dislike are other creatures their size. They tend to be slower than most of them, but what makes up for it are their strong jaws capable of bone breaking anything smaller than it.

## Nesting

There is a deep importance when it comes to the life of baby Guras. Not only will the parents pass on knowledge of the Wardens so their legacy continues forward, but also the importance of the Guras themselves. Once children are born from any 2 members of the pack, the whole pack will take a “victory lap” and pass every warden statue in celebration of life.

## Wardens

Guravas see the wardens as the life of Sonaria. They love to study everything whether it’s their culture, beliefs, or maybe even their favorite place to rest. Everything about these gigantic creatures mesmerizes these tiny almost helpless frogs. Rarely do they get to spend time with Wardens, but when they do, they surely do not waste it. They treat them with the utmost respect, patience, and honesty. Once the Warden is ready to continue their path, the Gura will respectfully travel away, humbled from their new experience.
Zhelijin

**Important Notes**
 ○ Zhelijin that don’t get a mate ***do not*** have to die once summer ends.

## Description

Zhelijin are graceful creatures, forming large packs that drift and wander through the seas and skies of Sonaria. However despite all their beauty their lives are often very short.

## Behavior

Peaceful and friendly Zhelijin are creatures that live without many predators, this being due to their lethal poison that can leave any attacker completely paralyzed for a few seconds— allowing the Zhelijin to quickly escape. Due to not being hunted much, Zhelijin have little fear, allowing other species to approach and play with them quite often. They commonly form large packs where all members are equal, simply wandering and finding food with one another. In the event a pack is attacked no member will attempt to protect one another. Zhelijin rarely leave the water outside of their nesting season or to flee from danger, though occasionally packs may be seen flying at night, simply playing with one another in the air. Zhelijin are aware their lives are short, though they do not let this discourage them from enjoying it, instead this often lets them enjoy it even more, knowing that their time is so limited.

## Nesting

Zhelijin come to the final act of their short lives during the warm summer season. Though these beasts are genderless, they still require a partner to produce young. Once it becomes night masses of Zhelijin can be seen migrating and taking to the skies over the swamp biome as they seek out a partner. When a pair has formed the two will find a place to create their nests within the swamp. Mates are extremely protective of their nests, and have no qualms over fighting anything if it means keeping their eggs safe from harm. When a pair senses their eggs are almost ready to hatch they’ll take turns away from the nests to collect and stockpile food. Once young hatch the pair's lives will come to an end, both having unknowingly worked themselves to their very demise. The stockpiled food provides for their young’s first meals before they make their way into the ocean. The parents' corpses often serve to protect the hatchlings from predators once they first hatch, for carnivores lured in by the mass death will often ignore the less fulfilling and hard to catch babies in favor of the easily scavenge-able carcasses.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Levoneh

**Important Notes**
 ○ Parents & offspring separate when offspring become teens

## Description

Levoneh are small fast flying creatures, living in groups with no hierarchy. Their diet changes depending on the season, and one moment they could be leisurely feasting on fruit and the next swarming a small creature in a flurry of painful bites and stings.

## Behavior

Levoneh are rather unpredictable things, however it should be clear that during the warm seasons of spring, cherry blossom, and summer they’re quite calm and friendly with others, wanting nothing more but to gorge themselves on fruit. Their behavior during cold seasons like autumn, winter, and famine are another story however as they become highly aggressive with other levo packs and viciously hunt the very creatures they so happily played with before. When hunting packs tend to go after creatures of similar size or smaller than themselves, overwhelming them with their numbers in a swarm. Packs seek out caves to rest in when not hungry, and during a cold season will drive out any other levo packs that try to enter.

## Nesting

Levoneh only nest and have children during the warm seasons where they feed entirely on plants. They’re not monogamous and will commonly have multiple mates at a time, however one male must be present for any of the females to produce young. Of course Levoneh also won’t just take mates from their own pack but other packs as well, capable of sharing caves with others due to their friendliness in warm seasons. Nests are laid in the caves they rest in, remaining unguarded when they go out to seek food. Levoneh have any amount of young that are unable to fly or really move until they’ve grown into a teen, needing to be carried by their parent from place to place. After they’ve finished nesting and young have grown into teens, mates will break away from each other and return to their own packs, taking their children with them if possible but sending them away if not. Children that are sent away often quickly form their own packs with one another.

## Knalriki

During the cold seasons Levoneh packs may lead packs of Knalriki they spot to large prey, helping them take it down with hit & run tactics so they’re able to share the large meal with their stronger terrestrial relatives.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Chapter 3

## Characters

### Debuting

* Stingfoot
* Flowerfoot

### Returning

* Hivestar
* Flutterstar
* Mangledstar
* Willowdusk
* Nighttail
* Quartzfur
* Mosspaw

### Mentioned

* Teddypelt
* Sleekshine

## Characters

### Leafclan

* Stingfoot
* Hivestar
* Sleekshine

### Meadowclan

* Flowerfoot
* Flutterstar
* Teddypelt

### Fadedclan

* Mangledstar
* Willowdusk
* Nighttail

### Crystalclan

* Quartzfur
* Mosspaw

## Gallery

Redrawn cover, featuring StingfootThe original cover, also featuring Stingfoot
Muravil

**Important Notes**
 ○ Raise and protect their child until it is an adult (age: 66-67)

## Description

Crystals that crack and fall from cave walls may eventually, through unknown means, transform into Muravil. These strange, rare creatures dwell within the crystal caverns they’re born in, for they are beings powered by light and need the glow of the crystals to survive.

## Behavior

Muravil are docile creatures that live within crystal caves. They gather light within themselves and turn it into energy, if they’re unable to make enough energy they’ll lose the ability to move, and eventually die. Many Muravil will often live within the same cave as one another, and though they may interact and befriend one another they do not form any packs, nor will they protect one another in the event of an attack. If attacked Muravil will almost always defend themselves and fight back. They have a unique ability that allows their skin to become as hard as rock temporarily, which often causes their attackers to damage themselves. This ability however is very draining, and as such it can only be used a max of two times during a fight before the Muravill will need to rest and recharge near a crystal. During the daytime Muravil may leave their caves to feed, or even travel to new caves, as the sun provides enough light for them to power themselves. They can not gather enough light to power themselves when it is night, or if it’s stormy or foggy though, and as such they will retreat back into caves during these periods. However there are some very rare Muravil that can produce their own light, and are capable of powering themselves just enough to travel during these dimmer times.

## Nesting

Muravil have no gender at all and do not reproduce in a way many other creatures do. They do not need a partner and as such do not take one. They will create a nest but the Muravil will not lay an egg, rather it will pluck a crystal from the wall of the cave it’s in to place within the nest. They can be very picky about which crystal they choose, and some may even travel to many different caves in search of the perfect one. Once they have chosen a crystal they’ll treat it very similarly to an egg, warming and guarding it from threats. After sometime the crystal will transform into a baby Muravil, which will be cared for and protected by the Muravil that created it until it becomes an adult and can fend for itself.

## Profile Author

Originally written by Gingerfox0212 (FancyFlora#3747).
Yiepir

**Important Notes**
 ○ Hypnotized by glimmers (glimmers only)

## Description

Adorned with an array of colorful patterns, Yiepir are comfortable both on land and in the water. In support of themselves or their allies, few threats and events are foreboding enough to force retreat. Nipping, shrieking, and prideful fin-flaring define the challenging measures of Yiepir. Ignorant of their petite size, Yiepir boast the proudest mindset in all of Sonaria. Tier difference is but a fleeting memory in the eyes of a Yiepir devoted to both its pack-head and fellow members.

## Behavior

Yiepir live in expansive packs of relatively unlimited member count. Nesting, chick rearing, foraging, play, and defense are all equally communal activities. Rather than divide upon reaching pack limits, Yiepir simply inhabit an additional section of land, building an expansive network of interconnecting territories.

## Glimmers

Yiepir are able to differentiate glimmers from species with natural bioluminescence, and will ignore even the most vibrant of natural glowers; if it's not a glimmer, it may as well not exist. Glimmers have an almost hypnotic effect on Yiepir that tempers their usually headstrong attitudes, to the point where an entire shoal will linger nearby, utterly transfixed. Gift-giving, dancing, and attempts to vocalize are common when interacting with such creatures, the results of which could be either good or bad. If attacked by their perceived friend, the shoal will scatter and return to mingling amongst themselves until they stumble across a new glimmer to follow.
Luxsces

**Important Notes**
 ○ Will always fight back, never backs off. If there's no direct attack it doesn't behave aggressively.

## Description

Born from the core of a dying star, Luxsces are always a sight to behold: sporting a threatening presence, it isn’t strange that Sonaria’s habitants avoid Luxsces as much as they can. Followed by a night sky, they wander around this new land, purposeless.

## Behavior

Luxsces are mid-sized omnivores with a strong preference for plants over meat, but that will eat it if the necessity is strong. Often believed mute due to their lack of vocalizations, Luxsces prefer to save their spine-chilling voice to when it is actually needed, such as challenging threats or, rarely, out of excitement. Luxsces, being relatively new to the ecosystem, spend their entire lives being vagabonds, following the ever moving plants to satisfy their hunger. Being exclusively male, these creatures are unable to have offspring and will avoid each other. Ignorant of their own strength or other’s, they always fight back at everything that dares to touch them, no matter what, from apex predators to small creatures, Luxsces will challenge them in a battle. Even the slightest form of physical damage can startle a Luxsces into unleashing their rage against their attacker; but if the damage is actually passive and has no clear dealer (e.g. radiation), Luxsces will simply walk away from the source.

## Star Cloak

Gifted with the ability to divert the light from their skin and fur, Luxsces are capable of achieving a near-perfect invisibility. This cloak is reserved for stalking and resting after being wounded.

## Stand by Me

From all the other unusual behavior this species shows, their tendency to stalk smaller creatures wins the prize for the bizarrest. When finding a small individual (usually but not always other solo creatures, exclusively Tier 2 and below), Luxsces will become hyper fixated on it and start to follow it around, keeping their distance at first, but slowly getting closer. The Luxsces will make the best effort to not be seen during their stalking, and will make use of their Cloak to do so.This stalking behavior is fueled by curiosity and will often result in the Luxsces losing interest when it feels satisfied, going back to its normal routine. During as much as the Luxsces decides to stalk the small creature, it will take an aggressive behavior to anything that damages the object of their obsession, just as if the attacker injured the Luxsces itself.
Kyiki

**Important Notes**
 ○ Rituals in cherry blossom determine new queen, females line up left to right & the first to summon rain becomes queen

## Description

Mysterious and meek, Kyiki are small herbivorous birds adapted for terrestrial survival. Known for their magical ability to bring about rain, this species has a deep connection to water and sky. Whether they are descendants or worshippers of a once powerful deity is unknown, but they are often seen in the furthest reaches of Sonaria studying the clouds and praying by tranquil ponds. A Kyiki’s beak is sharp and strong, used to pluck the sturdiest of fruits from their tough stems, but also capable of inflicting mild bleeding. Their soft, pearlescent feathers keep them warm at high altitudes.

## Behavior

Kyiki have a strange tendency to stare at the moon’s reflection on water. They may spend hours into the night meditating, undisturbed. The true purpose of this behavior is unknown, but it is thought that Kyiki meditate in order to communicate with a higher being. Kyiki gather in flocks of large numbers, split fairly equally between male and female, led by a single queen, who uses her feather “antennae” to telepathically communicate with her flock. These creatures migrate across Sonaria frntly and nest at the tallest peaks of each region. While easily spooked alone, if a creature threatens to come close to the queen, the flock hisses and pecks at it. Most creatures are scared away by this, but if one is too strong to overwhelm, the flock will flee alongside the queen.

## Ritual

On the onset of the cherry blossom season, a ritual takes place to determine a new queen. Female Kyiki line up side-by-side, the queen being in the leftmost position. From left to right, each female attempts to summon rain, the first to do so earning the new title of queen. If no Kyiki successfully summons rain, then the previous queen remains in power.

## Nesting

Kyiki nest at the tallest accessible site in a habitat, higher being preferable; it is said that offspring born on the tundra peak are blessed with good luck. Only the queen and a select few (as decided by the queen) may nest, while loyal males and other females collect berries for them. When eggs hatch, the flock hiss to scare away the hatchlings (3 call & aggro), forcing them to live alone to ensure the strongest survive. The young Kyiki often endure troubles like predators and hunger, which harden them. Eventually, they may rejoin the flock later as wise adults.

## Profile Author

Originally written by FrostOnMyWindow (frost#7802). Rewritten by crimssum (crimssum#1104).
Creatures of Sonaria: Simply Realism Wiki

**Welcome to the Creatures of Sonaria: Simply Realism Wiki!**

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Yggdragstyx

**Important Notes**
 ○ Goes to high and open spaces whenever it rains.

## Description

Bodies covered all over with branches, leaves, and spores, these giant guardians of the forest wander Sonaria. Yggdragstyx are known to be peaceful, but hard to locate. Always leaving a path of life behind their sap-covered paws, and with their beautiful timber horns adorned by dozens of leaves and what seems to be telekinetically controlled stones, these beasts are quite the sight to behold… If only it wasn’t the product of harboring a parasitic plant, that is.

## Behavior

Wandering the millenarian forests that cover the land of Sonaria during the day, Yggdragstyx are usually seen around the largest tree in the area they’re traveling, bringing corpses to bury under them as a way to keep them healthy, resting under its leaves at night. They never eat the meat they find, even though by nature they are omnivorous. Contrary to popular belief, Yggdragstyx don’t do this by choice, for the branches that embrace their bodies are a parasitic type of tree that clings onto them for life, whispering into their brains and giving out commands daily. This has made Yggdragstyx an insomniac, surviving only because, in exchange for obedience, their guest gives them the energy needed to sustain themselves. Parasite aside, Yggdragstyx are a smart species that is capable of tracking complex maps in their minds, this photographic memory helps it recognize predators or unsafe areas they have been through previously. Every time it rains, Yggdragstyx run and climb to the highest spot they can find, where rain can fall directly on their horns and roots, this leaves them almost fully recharged of energy, and tend to just go back to normal function once it stops. Due to the interactions with the parasite, Yggdragstyx have grown almost entirely infertile and can only nest once in their whole lives without the need for a mate, and only whenever it's raining. Yggdragstyx is a species on the verge of extinction thanks to this.

## Cubs

Mother Yggdragstyx are extremely loving of their cub, but the curious nature of these tends to drive the mother to disobey to protect them. This ends up making the mother grow weaker as the cub develops and learns about the world they’re surrounded by. By the time their cub reaches adulthood (age 67) the mother will not have any energy left in their body and will find the nearest tree to lay down as all organs shut down under the pressure.
Sleirnok

**Important Notes**
 ○ Solo Sleirnok gather in the tundra during winter/famine to race for a mate

## Description

Creatures able to withstand the harshest of cold, even harnessing it as a power. Families are closely bonded, working well together. Solo Sleirnok spend much of their time wandering docile to others of their kind.

## Behavior

Sleirnok are powerful creatures that work together solely in family units. They’ll often stand off against predators, however will use their frigid icy breath to slow them when they must flee. When a Sleirnok has a mate they’ll seek a suitable den to live in and raise young. They’ll also take the time to claim a large sum of land as territory around said den. Other species of creatures are allowed to live on their territory, however will be treated with aggression and driven off if they come too close to the den. While they’ll tolerate other species, Sleirnok families disallow any other Sleirnok from coming into their territory, and will attempt to drive them off immediately upon seeing them. This often leads to bloody territorial disputes between families, with the winning one usually encroaching even more on the loser’s territory.

## Nesting & Mating Ritual

While a mated pair will almost always have a nest prepared in their den, their eggs will only hatch during the winter or famine. If it’s a pairs first time nesting they’ll commonly have three children, with later litters depending on how many children they still have with them at the time. Young will stay and be protected by the parents and older siblings until it has grown into an adult. Grown children then have the choice to either stay with their family or venture out as a solo, until they’ve obtained a mate of their own.
Cottol

**Important Notes**
 ○ Males ward off aggressors while females/young flee

## Description

The plush fur and gentle colorations of a Cottol betray the animal’s true nature. Underneath this exterior resides a noxious system of poisonous glands and ducts, capable of producing pools of toxin. Restricted exclusively for defensive purposes, each poison release requires nutrients from specific plant species and a water base in order to regenerate, making Cottol extremely wary of actively using it. Decent night vision permits Cottol to venture out at night, seeking plants and meat scraps often not readily available due to daylight creature competition. This is their most active frame of time.

## Behavior

Cottol flock in herds of upwards of 6 members, ignorant of the effects of their toxins upon each other. Groupings, by default, concentrate greater numbers of female members than male. If the male population ever exceeds the female, then dominating rams will engage in combat using their thick, skull-like plating and horns until one member undergoes severe damage. Cowering is the signal that the losing male has forfeited the fight and is willing to leave the herd. Only one male is required to initiate nesting amongst any count of females. While the species as a whole prefers to rear young in spring and summer, any season may suffice.

## Herd Dynamics

Lambs are concentrated at the center of herds, which graze indefinitely during the hours of the night. Nesting regions are established near current plant locations and are moved according to the food source of a flock. The presence of other herbivores will put Cottol on the defense, although they will not inflict damage. Predatory attempts on a pack will result in all females and young fleeing while a dominant male attempts to ward off the threat.
Tarakotu

**Important Notes**
 ○ Males leave while eggs are incubating (40○ 60%)

## Description

Elusive and powerful, the Tarakotu is a bulky feline often described in legends for its mysterious yet fear-instilling nature. Despite its rather small size compared to other tier 4 species, it is surprisingly agile and strong, capable of taking down prey much larger than itself. Its jaw can crush skulls and inflict high amounts of bleed in only a few bites. Tall spines line its back, acting as a defense against attackers. Tarakotu live in thickly-forested areas where their green, brown, and gray fur camouflages them most effectively. Additionally, these felines are strong swimmers, and may catch fish if other prey is unavailable.

## Behavior

Tarakotu are ambush hunters, often lying in wait for long periods of time on high ledges before leaping down and surprising their prey from above. If the prey is larger than itself, a Tarakotu will latch onto the creature and dig its claws in to inflict maximum damage, then attack it after its been flung off. If the prey is smaller than it, Tarakotu will chase it and try to grab it in order to crush its throat or skull. These feline beasts will drag their kills to a high, safe place before eating it. Tarakotu will claim a den, preferably at higher altitudes, and protect it from outsiders. While it doesn’t claim territory outside of its den, if it happens to spot an intruder, it will roar and attack it until it has either died or left the den.

## Reproduction

These beasts are solitary, but in the odds it encounters another lone Tarakotu of the opposite gender, the two may court each other. Courting involves flirting between male and female in the form of playfully chasing each other and presenting gifts. The female only bears one cub at a time, in which the male will leave halfway (40-60%) through egg incubation. However, males are competitive and will attack cubs on sight, even their own offspring. To protect her cub, a female hides her cub away and confronts the male with flirty courtship behavior as a distraction. The males are often fooled by this tactic, and once the female determines her cub will be safe, she will discontinue showing interest and essentially tell the male “to scram”. Cubs stay with their mother until adulthood and will even help hunt prey when they are teens.
Chisudo

**Important Notes**
 ○ Monogamous. If their partner dies, they won’t get another one

## Description

Having a robust complexion with skin that’s impenetrable even by the sharpest of canines, and a bite that could be considered a biohazard, Chisudos evolved to be scarily effective hunters. Wings that used to give them the ability to soar through the skies have been left almost entirely as cosmetics, for their muscle mass has concentrated on their jaws and legs, paired with enough stamina to ambush their prey when they least expect it.

## Behavior

Known for their nomadic behavior, Chisudo can be seen traversing the terrain daily, looking for their next meal. Prioritizing the hunt of creatures of the same tier or higher, Chisudo are very protective of their leftovers, for anything that isn’t eaten on the spot will likely attract other carnivores; the original hunter will make aggressive displays to anything that threatens to come close to their kill until all remains are gone. Whenever food is scarce, cannibalism will ensue, and any lone Chisudos are likely to be targeted on sight by pairs. Once autumn arrives, all established couples make their way to the top of Flower Cove to a “communal” nesting place, where each pair will have a single hatchling. Chisudos are very attentive and caring parents during their offspring's childhood, ensuring they’re well-fed and don’t fall off the cliff. However, the second teenhood strikes, this story changes drastically; the mother will grab and forcefully throw them off the cliff, all to make them glide. What happens to them after this will no longer be the parent’s concern, as they will just take off in the other direction.

## Courting

Being monogamous, only having one partner throughout their whole lives and never getting another one if theirs dies, courting for Chisudos is a very complicated and specific process. For courting to occur, several factors have to be in line; both individuals can’t have paired up before, be in the same growth stage, it has to occur during the afternoon and the male has to have some kind of fish offering for the female. The male will then do circles around the female, displaying his wings in a dance.
Trutholbyeva

**Important Notes**

## Description

Trutholbyeva are some of the most territorial creatures in all of Sonaria. Female Truths claim a small amount of land as their own, only sharing it with a mate and child. Trutholbyeva will defend their land and family to their very death, preferring it over losing.

## Behavior

Female Trutholbyeva, upon departing from their parent’s territory, will seek a small amount of land to claim as their own. Unlike the females, male Truth will immediately seek a mate instead, landing at the edge of a lone female’s territory and dancing in an effort to woo them. Truth usually bond for life, but will take another mate if one partner dies. Any creature caught in the territory of a Trutholbyeva is driven out or killed if it’s too slow, no matter the size. Outside of territory they are docile, only wishing to get what they want or need before returning back to it. In general Trutholbyeva are not aggressive with one another, however have no care for those outside of their family and will drive unfamiliar Trutholbyeva out of their territory if needed, although do avoid killing them if possible (unlike other creatures).

## Rearing

Children are had year round however a pair will only have and raise a single one at a time. Extremely protective parents, they'll do whatever they must to ensure their child’s survival, even fighting to the death with predators to allow their kin escape. Young is cared for until it is fully grown where it’ll then be sent out of it’s parent’s home. Grown kin may occasionally visit their parent’s territory to chat with them, however will not stay long, especially if they have their own territory to return to.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Auraron

**Important Notes**
 ○ If you wish to nest, Auraron meet up BEFORE Cherry Blossom and may only hatch one baby if the weather is Blossoming.

## Description

Auraron is a large, long-tailed reptilian with four small eyes, a wedge-shaped snout, and vibrant colored fins along its dark, mottled scales. Female Auraron have distinct crests atop their heads while male Auraron bear similar crests on their chins. Regardless of gender, Auraron have a habit of sticking near coastlines and tide pools ensuring that water is never too far so that its skin stays moist.

## Behavior

Solitary and seldom spotted, an Auraron is elusive, and even those who do see one often run in fear due to their horrifying nature. Auraron are barely hungry, and prefer eating large meals to sate their hunger as they bask at the water’s edge. From a young age, Auraron are intelligent hunters, and gradually switch from being piscivores to full fledged carnivores. During a hunt, Auraron will roll in mud and hide underwater, disguising their scent to ensure they are fed. If hunting on land is unsuccessful, Auraron often dive for fish, eliminating a large number at once.

## Nesting

Auraron are unique in the fact that they rarely pair with each other, and nests only seem to succeed in hatching around Cherry Blossom seasons. During Cherry Blossom, Auraron pairs will become defensive of their nests and risk life and limb for their bloodline. Once a mother hatches an Auraron hatchling, she will chase its father out of her sight. Outside of established nesting pairs, males and females will fight viciously until one surrenders.

## The Wavebreaker

Auraron, being one of Novus Warden’s first creations, has a special connection to water and the ocean. Auraron’s appreciation of water means the species enjoys rain, and will spend most of their rainy days in the open, rolling in the newly-soaked ground until it threatens to dry up. Its unique wave-like frills and fins, combined with its bond to the element of water, have given it the title of the Wavebreaker.
Hygos

**Important Notes**
 ○ Establish a territory and return to it when possible

## Description

Hygos are peculiarly evolved organisms boasting a ceaseless, emotionless perspective towards reality. What moves is effectively food, and what does not is of little importance. This black and white perspective allows the degradation of rational thought, and, in combination with a dual circulatory system of blood and chlorophyll, draws more on floral instinct than faunal desire. For those unfortunate enough to come across this beast, not even cries of mercy can bleed through an ocean of numbing deafness.

## Behavior

In reiteration, Hygos exist barely on the verge of intellect. Limited senses restrict hunting to vibrational and olfactory means. Their profoundly large but light frame circulates carbon dioxide throughout itself, sensing the most minuscule of pheromone traces and faint vibrations oscillating in the air. Areas of lush vegetation, rainfall, and sunlight naturally draw in the residency of Hygos. As apexes of their photocarnivore niche, these regions have no need to be contested over. For those unfortunate enough to enter a domain, death is quick and efficient, equally so meaning that Hygos will not extensively chase down prey per restrictions of energy. Reproduction wise, Hygos carry ‘seeds’ within their thorns. After rubbing against a tree or other firm plant-like structure, said thorns break off, beginning the process of maturation in a woody egg sac growing off of the host plant. Other large photocarni or photovore species are not immune to being infected with this parasitic system of reproduction.

## Cannibalism

Flaw or feature, the stocky build and ambushing speeds of Hygos make for constant hunger. However, due to the fear their presence elicits, entire forests may be abandoned by lower tiers, leading the inhabiting Hygos to eventually encounter each other. In these situations, brutal showdowns of fang and xylem last until a single victor remains. For hunger, Hygos may venture into unorthodox territories.
Lure

**Important Notes**
 ○ Avoid being friendly, Lures are passive & don’t mind others but do not seek friends

## Description

The Lure is a large, pescitarian reptile with a bright bioluminescent tail, as well as natural coloring, patterns, and armor resembling modern mecha. Their long, sharp talons and jaws filled with curved teeth can rip flesh like paper. The Lure’s streamline body allows for swift swimming, cutting through water like a knife. Adult males have large, almost demonic horns protruding from their heads. These horns are not used in combat; rather, male Lures demonstrate their horns to court females. Lures primarily live in and around water like crocodilians, and nest slightly inland in secluded open areas.

## Behavior

When most smaller creatures see a Lure, their first instinct is to abandon the area immediately. While its appearance and stature can be intimidating, the Lure’s demeanor is unlike its outer shell. Lures are lazy, passive, and rarely hunt considering their rather slow speed; these overgrown lizards much prefer a diet of fish. They lousily lie on shores with their glowing tail tip wafting in the water, waiting for the moment a meal takes the bait. Lone Lures don’t establish territory, and as a matter-of-fact they tend to adopt an apathetic, “go with the flow” attitude about life. On rare occasions, lone males may congregate and participate in pseudo-courtship, where they brandish their horns and give each other half-eaten fish carcasses. The reason for this is unknown; the current theory states that male Lures exhibit this behavior “to bond with each other” in their off time between nesting with females.

## Reproduction

On the occasion a male and a female meet, males display their horns, in which a bigger size communicates attractiveness. However, females won’t pair with a male until he has proved his worth; a male Lure will hunt in order to present the biggest carcass he can muster to win over the female. The male continues gifting fish to the female as the female incubates 1-2 eggs without budging from the nest, only leaving to drink water. Once hatching, offspring will stay with their parents until age 15-25, in which the mother will force them out of the nest and into the world. Lures have no preference for nesting seasons, and pairs may choose to split up or stick together after successfully raising young.
Ikoran

**Important Notes**
 ○ Packs ambush large prey to inflict bleeding (do not overhunt!)

## Description

Ikorans are small to medium sized carnivores whose packs roam the Desert, Redwoods, and Volcano regions. While relatively small in size compared to some of the higher tier hunters in Sonaria, Ikorans make up for their lack of size with their speed, razor sharp teeth, and confidence. This confidence is what drives them to be such successful hunters, both solo and in groups, leading them to take down much larger creatures than they have any right to be hunting. Ikorans are naturally social with other Ikorans, though very territorial. This social nature leads to packs of Ikorans forming over time, called Prides, which lay claim to vast stretches of territory in their respective habitats around vital locations, such as watering holes or food sources.

## Behavior

Ikorans are very prideful creatures, and the concept of respect is a huge driving force for their actions. The whole of an Ikoran Pride’s social hierarchy is based on a foundation of respect, with the leader being the most well respected and respectful Ikoran. If an Ikoran is found to be disrespectful, they will often be exiled from the pack with no hope of return, banished to live a life of solitude.

## Pride Hunting

Within a pride, Ikorans are pack hunters, using the element of surprise and overwhelming numbers to quickly bring down large prey, which will then be shared among the Pride. They will use their sharp teeth to tear their prey apart, creating gruesome wounds which openly bleed, further weakening their target. After inflicting these grevious wounds, the hunters will often back off their prey, allowing the wounds they inflicted to do the work for them. This tactic almost always ensures a successful kill for the hungry Ikorans.

## Solo

Outside of a Pride, a lone Ikoran is less of an open hunter, preferring to ambush small prey, or scavenge off corpses. They will stalk through their habitats, keeping low, in the hopes an easy meal will present itself. Lone Ikorans wishing to join into a Pride will often slink on the outskirts of said Pride's territory, keeping a respectable distance. Over time, the Pride will see this lone Ikoran as less of a threat, and soon allow it to come closer, where it will be judged by the King/Queen. If the King/Queen finds it worthy, the lone Ikoran will join the Pride and become a member.
Colval

**Important Notes**

## Description

Small and vulnerable creatures, Colval are rarely seen alone and are known to form large flocks, some even taking refuge with other herbivores in exchange for their keen senses and ability to warn those in the area of a nearby predator.

## Behavior

Colval are loud and social, with their main form of communication being loud screeching that is capable of being heard miles away. Colval are seldom seen alone, most commonly found in large groups grooming each other, playing games, or hoarding food in their nest. Although their naivety and curious nature can prove to be detrimental to their safety, Colval have incredible reflexes and equally impressive senses, allowing them an easy escape from most predators. At the first sight of danger, Colval take to the sky and screech loudly, alerting others in the area of the present threat and temporarily stunning their pursuer with their ear-piercing calls.

## Flock Mentality

Colval are known to be empathetic creatures, mirroring the behavior of those around them and able to sense if something is wrong with one of their flock mates, taking extra care to watch over and protect any of whom that are injured or sick. Because of their caring nature, Colval are drawn to orphaned creatures, often taking them in as one of their own and raising them until they are capable of surviving on their own. Strangely, some more intelligent creatures that grew up with Colval have learned to mirror their behavior and identify unfamiliar Colval as their own kind.

## Nesting

During the months of Autumn, Colval gather at the Grandfather Tree to look for a mate. Females are usually perched atop the branches of the tree while the males display their vibrant feathers in an effort to woo them, although on rare occasion females will perform for other females and males will perform for other males. Colval are monogamous, and even after their mate dies will not search for another. Colval pairs will nest in Spring, with same-sex pairs known to look for orphaned creatures to raise together. Colval are incredibly involved parents, teaching their chicks to fly and showing them the ropes. While Colval are not typically territorial, they become extremely aggressive when their young is threatened and will give their lives to protect their offspring.
Hellion Warden

**Important Notes**
 ○ Only territorial around its den, especially when nesting

## Description

One of the most powerful and intelligent creatures in Sonaria, the Hellion Warden is a massive beast of unmatched strength and raw endurance. Adorned with a signature warden mask and impressive horns, its armored body is covered in bioluminescent bulbs with an exceptionally long tail ending in a toothed jaw. The jaw itself plays no part in digestion, but it is prehensile, able to clamp onto objects and creatures like a bear trap. Its bulky extra pair of legs is primarily used for climbing, running short distances, and digging dens for nesting. This creature’s bellows can be heard from miles away.

## Behavior

In legends, it is referred to as both a guardian and a terror, but it does not consider itself as either. This unpredictable warden is self-aware of its power and capability of violence, yet chooses not to use it. Instead, it fills its long lifespan traveling and amusing itself by playing pranks on creatures. Whether it be sneaking up behind a flock of Peros and roaring, or stealing a creature away from its pack just to care for it “for fun”, its creativity for mischief is unmatched by all. However, the Hellion Warden does not make friends and chooses a loner lifestyle. If a creature tries to be friendly or comes too close to it, it scares it off, but usually a roar and aggressive pose is all it takes. The warden is highly territorial and prefers only food in its den besides itself.

## Nesting

Nesting only once in its two-hundred-year-long lifetime, the single Hellion Warden is always well-prepared for this rare event. First, she builds her nest in a secluded cave, and then incubates a clutch of three eggs. If any of the young are male, the warden immediately kills the newborn(s) to feed her daughter and herself. Among multiple female offspring, the youngest are cannibalized. The mother warden incubates clutches until the first female heir is hatched. The daughter stays very close to the mother, sticking with her until adulthood, who learns to lead a solitary life until the cycle must repeat itself once more.

## Pact of the Wardens

All Warden species applicable to this pact are asexual, and will have children until a female heir has hatched. When a female heir becomes an adult, the parent will take their life, repeating the cycle. Upon the Hellion Warden’s succession, the parent warden’s body shuts down and melts into sand.
Lenarabu

**Important Notes**
 ○ Small group branches off when pack is over capacity.

## Description

Genetic relatives of the mystical Verdant Warden and the dignified Irdegarde, Lenarabu are gentle, rabbit-like omnivores known for their easygoing and sweet personalities. These kind creatures love lopping in meadows, grazing on short grass and collecting juicy berries. While they completely avoid hunting (in fact, Lenerabu won’t lay a paw on another creature even when starving), they may nibble on a carcass when available. These creatures are flighty when faced with a threat; only when one is cornered will it fight back.

## Behavior

Lenarabu are known for their large, interwoven colonies born out of their love for nesting and willingness towards strangers of their species. Their polygamous packs have no leader or hierarchy; rather, each member has a dedicated role within the community and op to fulfill their duties as such. For example, foragers gather berries and store them in the pack’s warren, nesters spend their time protectively warming their eggs, and guards work in shifts to keep a careful watch day and night for predators. Perhaps the most amusing of these is the babysitter; leverets are full of energy and highly curious, in which it is the babysitter’s job to prevent these pawfuls from sticking their noses in a Beezu hive. At the dawn of teenhood, young Lenarabu gain a sense of independence and usually select a role they wish to pursue, in which they shadow an adult to learn how to provide for their pack. Lenarabu nest during any season but only do so when food is abundant. When their pack grows too large, a small group of 2-3 members of mixed gender branch off to form their own colony.

## Verdant Warden

Lenarabu are devout followers of the Verdant Warden, specifically the female warden, following it wherever it goes. Perhaps it is magic or an unusual 6th sense, but when a Verdant Warden is in the vicinity, Lenarabu are intrinsically drawn to the mystical beast like a magnet. Giant herds consisting of multiple colonies congregate around the warden to give it trinkets and berries, leaving it often flattered. Lenarabu take the Verdant Warden’s word as gospel and only leave if it dispells them.
Polymonstrum

**Important Notes**
 ○ Baby Polymonstrum's are limited to just the ocean until teen stage

## Description

Polymonstrum are giant, semi-aquatic, ambush predators. Polymonstrum are more adapted for aquatic life than terrestrial life, as they have powerful tails, but short and stubby legs. They have specialized organs that allow them to live in both fresh and saltwater, increasing the range of where they can hunt. They have multiple eyes with horizontal pupils, allowing for 360° vision. Despite having an extremely wide range of vision, Polymonstrum have incredibly bad eyesight, using only the movement of animals to decide if something is prey. For their main weapons, Polymonstrum are equipped with powerful, serrated, sickle-like arms used to flay and pierce prey with surprising speed, tearing ligaments and bleeding out creatures in seconds.

## Behavior

Polymonstrum are ambush predators, waiting just beyond the shorefront for anything to come take a drink, before surging out of the water and chasing down the victim with short but fast bursts of speed. While waiting for prey to ambush during the day, Polymonstrum are surprisingly pacifistic creatures during the night, coming up onto the shore to rest, even cuddling up with creatures that have soft fur, using them as make-shift cushions.

## Nesting

Male Polymonstrum gather en masse at large bodies of water, showing off for potential females. After a nest has been made, the female will kill the male, using him as a food storage so the mother can be by her nest until her eggs hatch, viciously protecting them from any predators. Baby Polymonstrum are very fragile, staying close together until they're old enough to leave their mother and fend for themselves. Baby Polymonstrum also live in the ocean, better suited to swimming as their legs don't fully develop until they're older.

## Profile Author

Written by Bulgarian\_Squid (Bulgarian Squidward#5744).