recursal/Fanatic-Fandom huggingface dataset:
Natiqa

## Natiqa Satrinava

**Natiqa** is the second youngest of the seven Satrinava sisters and the Prakran Ambassador. Her patron arcana is the Wheel of Fortune.

## Appearance

Natiqa has slender build, dark olive skin, lightning blue eyes and full lips painted the same vivid blue color. Her dark blue hair is coiffed high with one braid loose. She is dressed in deep blue garments with red and gold drapery and wears assortment of golden jewelry.

During the Masquerade she adopts a pearly white mask of a puma similar to the one on the Wheel of Fortune tarot card.

## Personality

Natiqa serves as a diplomat in Prakra so she speaks honestly and openly in a way that other people understand. However, she has a mischievous manner about her. She doesn't miss the opportunity to play a trick on Julian when they first meet. Although she's quick to blame her lateness to the Masquerade on Nafizah, Nadia points out that Natiqa is at fault for their tardiness as well.

## Interactions

She arrives in Vesuvia along with her sister Nafizah and the Prakran court on the first day of the Masquerade in Book XV - The Devil.

**Nadia's Route**

Nadia and the apprentice meet the Prakran retinue at the ballroom and Natiqa immediately complains that all the attention is on Nafizah. When Nadia points that they are late and her tardiness is to blame she quickly shows herself out of conversation.

**Julian's Route**

Julian and the apprentice are introduced to Natiqa when they seek out Nadia after the meeting with Lucio. She pretends she doesn't know who Julian is, although Nadia told her everything beforehand "to have a bit of fun".

**Muriel's Route**

Muriel and the apprentice meet Natiqa after getting changed into their masquerade costumes. Natiqa will ask if Muriel and the apprentice are up for a bit of fun in which you get the paid option to pull a prank on Julian with her.
Kidnap Time, Deathtrap Channel (Mission)

'Kidnap Time, Deathtrap Channel' is the fifth mission in the 'BIFF! POW! HOLY COW!'. The Player must escape a deadly trap.

## PLOT

After The Jester leaves, The Player notices a Henchmen Disposal Unit and theorizes that if he feeds the Henchmen to the alligators, they'll be too full to eat him. The Player swings and hits the button, feeding the alligators. Eventually The Player is able to escape his trap. After exiting the factory, The Player gives up the mantle of Biff Man, deciding the risks isn't worth the good deed. Immediately afterwards The Player receives a call from The Jester, telling him he has a job for The Player.

## NOTES

* The Deathtrap Factory becomes available to access in Story Mode and Free Roam

* The Lolmobile becomes available to drive in Story Mode and Free Roam
Rad Chaser (Mission)

'Rad Chaser' is the first mission in the ‘THE FUTURE!’. The
Player faces off against Buttnick.

## PLOT

The Player arrives in the future and must chase down
Buttnick through several levels. Eventually Buttnick ditches Doc and The Player
is able to catch up be reunited with Doc Choc. Together they begin driving back
to the past.
Holy Secret Identification! (Mission)

'Holy Secret Identification!' is the second mission in the 'BIFF! POW! HOLY COW!'. The Player needs to discreetly trail Biffman.

## PLOT

The Player arrives at the Police Station and trails Biffman. The Player knows that he could just walk and to stop himself from falling asleep, must buy several cups of Coffee to stay awake. After a while of trailing, Biffman enters Biff Manor and The Player figures out that Biffman is Philanthropist Biff West.

## NOTES

* Even if you know the location, you will still need to be within proximity of Biffman and still purchase Coffee
Theftropolis Sightseeing Tour (Mission)

‘Theftropolis Sightseeing Tour’ is the second mission in the 'PINCH MY RIDE’. The Player pulls more favors for T-Cube.

## PLOT

T-Cube asks The Player to collect insurance from several shops that haven’t paid. T-Cube gives The Player Speed Shoes and a Golf Club, and tells The Player to get a Hockey Mask from Wonder Hats. Once obtained, The Player must “collect insurance” from DJ Hammers Hardware, Nolan’s Arcade, Action Series Barber Shop, Toadstool Facial Tattoos and Skate ‘N’ Buy. Afterwards, he must retrieve a Firetruck and spray paint it green to hide it from the Cops. Once delivered, T-Cube gives The Player his cut of the “insurance” money and the mission ends.

## NOTES

* If you get the Hockey Mask before the mission starts, you can skip going to Wonder Hats

* You keep the Speed Shoes after beating the mission

## TRIVIA:

* Nolan’s Arcade is a reference to Nolan Bushnell, the person who created Atari
Blast the Gates! (Mission)

'Blast the Gates!' is the third mission in the 'CONTRABAND COMMANDO' storyline. The Player must rescue a prisoner and escape.

## PLOT

The Player arrives at Geronimo Base and must make his way through Soliders and Turrents to free the prisoner. After freeing the prisoner, they make their way to Major Lee Solid's chopper and escape

## NOTES

* The prisoner will follow you on foot or in a vehicle
THE DARK BANK HEIST (Storyline)

"THE DARK BANK HEIST" is the first Storyline. The Player and The Jester plan to pull off a bank heist but their plan doesn't go exactly as planned.

## PLOT

The Player is walking by a notices a Help Wanted Poster. 3 Years Later, The Player drives to the meet-up and The Jester goes over what each person needs to do. One of the Henchmen who is the Escape Driver dies being chased and The Player gets promoted to Hench Chauffeur. The Player drives the Jester and several Henchmen to the Speed Ramp and from there, enter via a Sewer Pipe to sneak into the Bank. After sneaking into the Bank and keep all hostages contained, The Player and a Henchman enter the vault and blow it open, grabbing loot and throwing it into a bus. Jester kills the Henchman driving because he dented the bumper and tasks The Player with driving the bus out of the bank.

The Player drives out the Bank but is stopped when a never-ending traffic of school buses are stopping them. Jester gives The Player Speed Shoes and tells him to hit the Crosswalk button. After hitting the button and the Buses not stopping, The Jester becomes angry and blows up the traffic, accidentally destroying their loot. He becomes angry and kills a Henchman, then tells The Player to rob a convenience store to make up for it. The Player makes his way to the store whilst killing cops, Sewer Dwellers, The T-Squad and 2 unnamed Soldiers. Before The Player can rob the store, a Phone booth appears in front of him. Wasting no time, The Player hijacks the booth and kicks Bill and Ted (Along with several others) out and time travels to escape.

The Player accidentally causes a malfunction in the phone booth and travels to the wrong time. He crashes into Theftropolis and is greeted by Doc Choc, who mistaken him to be a Time Travelling Hero. The Player pretends he is, in order to get his Phone booth fixed. Doc Choc offers to let The Player stay at his home until his machine is fixed. The Player and Doc travel back to his home and The Player goes to sleep.

The Player then has a Dream Sequence, where he is invincible and has a Rocket Launcher and procceeds to rampage the city. After a bit, he goes 1 layer deeper into his dream and has a Tank. After a bit, The Player wakes up and talks to Doc Choc. Doc explains he can fix the booth, but he needs some replacement parts, the first being Flax Combobulator that his neighbor Major Lee Solid has. Doc then tasks The Player with retrieving the part.

## MISSIONS

* Welcome to Theftropolis
* The Imperfect Escape
* Good Gosh, Doc Choc

## NOTES

* This Storyline is a tutorial, meant to teach the player basic controls

## TRIVIA

* The entire Storyline is based off the movie 'The Dark Knight'. The opening features a bank robbery lead by the Joker
Step Up/Sean Version

Boys Version
Jess Version
**Sean Version**

## Relevant Pages

**Step Up** is a song featured in Disney Channel's *The Lodge*. This song was sang by Thomas Doherty as Sean Matthews in the episode Under New Management from the Season 2.

## Lyrics

Nothing can close you in

Smashing through anything

And if you stumble, bend, or trip

Just get back up again

It's like, yeah, yeah, yeah

No, never stopping like

Yeah, yeah, yeah

Just keep on rocking like

Go, keep moving

Show how you do it, yeah

Give it all you got!

Cause you gotta step up

Yeah, yeah, yeah

Yeah, you gotta step up

Yeah, yeah, yeah

Ha, if you think you've had enough

That's when you kick it up

Just show 'em what you got

Yeah, you gotta step up
SCRAP METAL (Storyline)

'SCRAP METAL’ is the twenty-sixth storyline. The Player must
prove his driving skills if he wishes to ride the Scrap Metal.

## PLOT

The Player hears about the ‘best vehicle’ in Theftropolis
and wants to ride it, but The Mechanic tells The Player he must prove his
worth. The Player must complete a lap around the entire city in under 1:30. The
Player successfully completes the race and is told that he can ride the Scrap
Metal any time he wants.
Take It to the Zack's (Mission)

'Take It to the Zack's' is the second mission in the 'SAVED BY THE BUBBLE GUM'. The Player goes to teach Duke a "lesson".

## PLOT

Duke, MC and Squeak are sitting around, chatting when Squeak has to leave to sell shirts to save his family's house. Shortly after The Player arrives and threatens Duke. Duke and MC decide to show The Player to his locker and the three engage in a brief fight, before being interrupted by a Bodacious Babe. The Player knocks out Duke and MC and decides to complete a different mission. The Player and the Bodacious Babe head to her apartment. Once there, the two have "Canadian Ice Tea'. Afterwards, Principal Balding calls The Player back to his office and the mission ends.

## NOTES

* If you use any weapons, you fail the mission (You can still toss Pedestrians and throw objects at them)
* Regardless of whether or not you complete the 'Pawn that n00b's TV' side mission, she will still mention getting robbed
Contraband Basement L2 (Mission)

'Contraband Basement L2' is the fifth and final mission in the 'CONTRABAND COMMANDO' storyline. The Player makes his way through the lower levels of Geronimo Base.

## PLOT

The Player enters the lower basements and must make his way through 3 Electrofied Gates to reach the Flax Combobulator. Once he obtains it, Major Lee Solid gives The Player "Speed Shoes" and tells him he activated the self-destruct button. The Player has 20 seconds to escape. After escaping, The Player gives Doc Choc the Flax Combobulator.

## TRIVIA

* The Halfpipe Hallway near the end of the mission is a reference to Sonic The Hedgehog
'Meet Mr Master of Codes' (Mission)

'Meet Mr Master of Codes' is the first mission in the 'THE
GREAT GAMEDINI’. The Player and Doc Choc make a quick visit to Gamedini.

## PLOT

The Player and Doc Choc make a stop to Gamedini to
help locate some parts for the time machine. When they arrive, Gamedini tells
them that his dog ate his cheat book and he is as useful as a flashing toaster.
However, if The Player can get some codes from the Impossible Tower, he can
help The Player track down the parts.

## TRIVIA

* ‘Meatboyitis’ is a reference to Meat Boy
SWEAT BOMBER (Storyline)

'SWEAT BOMBER' is the nineteenth storyline. The Player must obtain
Atomic Batteries.

## PLOT

Doc Choc tells The Player that the Atomic Batteries from Biff Man were
only props. In order to get new ones, The Player must pick up some from AT
& T Corp. Upon arrival, The Player discovers that they are on break and he
must wait for them to come back.

Mr. Sweat Bomber arrives and must navigate his way through the building
to The Player.

Mrs. Sweat Bomber arrives and taunts The Player by sweat-jumping around
the room, until he accidentally traps himself. The Player’s gloating is short
lived when Ms. Bates arrived and immediately turns hostile, by sweat-jumping
around. The Player is able to defeat her by throwing souls when Ms. Bates takes
brief pauses to admire her lover. After defeating her, Mr. Sweat Bomber and Ms.
Bates embrace and leave together. Thankfully the sweat-energy is powerful
enough to power the prop Atomic Batteries, giving The Player charged Atomic
Batteries and ending the mission.

## STAGES

* It’s a Prop!
* Sweat Time!
* Meet the Ms.

## NOTES

* Completing the storyline unlocks Ms. Bates in Free Roam

## TRIVIA

* Sweat Bomber is based off the protagonist from the game 'Splosion Man’
'Time Out' (Mission)

'Time Out' is the first mission in the 'STOMP LESSONS’. The
Player must stomp his way out of prison.

## PLOT

The Player receives a call from Vanilla T-Cube,
telling him Doc’s car is outside The Police Station. The Player heads over and
discovers the car is yellow, but figures it was painted by the thief. When The
Player tries carjacking it, he discovers it is a ‘Anti-Theft Bait Vehicle’ and
is promptly arrested. The next day, The Player escapes his cell and must avoid
the guards as he makes his way out. After bypassing the guards and reaching the
break room, The Player plays Super Stomp Pals to kill time. The violence and
urge it gives players causes him to take a stand against violent games,
beginning with Australia but his speech is interrupted by guards. The Player
must stomp and defeat all the guards, before dealing with a Rocket Launcher
Officer. After defeating the Rocket Launcher Officer, The Player escapes and
picks up a Cop Coin, losing the heat and ending the mission.
'TOW JOB' (Storyline)

'TOW JOB' is the seventeenth storyline. The Player must
prove his worth on a Big Rig.

## PLOT

Vanilla T-Cube apologizes for the false lead and tells
The Player he has located the real car, but is going to need a big rid to get
it. The Player heads over to Martha to borrow her big rig. Martha tells The
Player if he wants to borrow her big rig, he must prove himself worthy by
running 5 laps in 3 minutes, as well as doing other tasks. After running 5 laps, Bertha asks The Player if he wants a
‘Trucker’s Delight’ but The Player declines and Bertha calls him unworthy, but
agrees to deliver the car to Doc Choc’s right away. She drives off and the
mission ends.
Dusty Cartridge Needs Mr. Destructoid (Mission)

‘Dusty Cartridge Needs Mr. Destructoid’ is the first mission
in the ‘DON’T BLOW!’. The Player heads to the Mr. Destructoid Robot Factory to
pick up the Cartridge Cleaning Kit.

## PLOT

Doc Choc tells The Player he needs to head over and pick up
the last Cartridge Cleaning Kit. The Player arrives at the Mr. Destructoid
Robot Factory and is greeted by Jonathon Holmes, who gives The Player the kit.
Suddenly, the duo are interrupted by Dr. Buttnick, who knocks Jonathon out and
steals the Kit and runs into the building. The Player gives chase and must
fight off several waves of enemies. Once defeated, The Player picks up a key
and must fight through several floors. Once all floors are cleared, The Player
heads to the rooftop.

## TRIVIA

* Destructoid is the name of the online gaming focused blog
* Jonathon Holmes is a video game journalist for Destructoid
Locations

'Locations' refers to places that The Player (and other characters) can go to and enter. They are broken into 3 categories.

## ZONES

Theftropolis is broken up into different zones for each part of the city.

* Bawl Harbor Zone
* Beach Zone
* Beaver Chasm Zone
* Chinatown Zone
* East End Zone
* Emergency Zone
* English Bay Zone
* Forest Of Collusion Zone
* Gated Community Zone
* Granvile Zone
* Harbor Zone
* Harbor Zone (Small)
* Intro City Zone
* Junkyard Zone
* National Park Zone
* Ozz Zone
* Pigeon Zone
* Primate Peninsula Zone
* Robson Zone
* Stadium Zone
* Sunnyside Zone
* Waterfront Zone
* White Rock Zone

## SERVICES

Services are stores that The Player can visit to customize their appearance, purchase weaponry, food or modify his their vehicle.

* PAY-FOR-SPRAY
* Nolan's Arcade

### COSMETICS

* Wonder Hats
* Action Barber
* Tattoos
* Major-Faces-R-Us

### WEAPONS

* DJ Hammers Hardware
* Major Solid
* Weapon Vendors

### CONSUMABLES

* Convenience Stores
* Vending Machines
* Herbal Remedies
* Bars

### ACTIVITIES

* Horse Racing
* Betting
* Arcade Machines
* NES

## PLACES

Places are indoor locations The Player can visit during Story Missions. Outside of Story Missions they don't have any function.

## NOTES

* All Services are available from the start in Story Mode and Free Roam. Some Places are locked until their missions are completed or only accessible during certain missions.
Baby's Ghost Daddy (Mission)

‘Baby’s Ghost Daddy’ is the first mission in the ‘CIRCLE OF
DEATH’. The Player dies.

## PLOT

The Player returns to his girlfriend’s home to have some “iced
tea” and she tells him she is pregnant. The Player refuses to believe the child
is his, and she opens fire on The Player, killing him and sending him to the
underworld. The Player wakes up in the afterlife and meets the Grim Reaper. The
Grim Reaper offers to bring The Player back to life if he can cover his shift.
The Player must kill a civilian marked on each block in the allocated time.
After completing the mission, The Player is bought back to life and the mission
ends.
Cardboard LARP Sword and Shield (Weapons)

NAME: The "Cardboard LARP Sword and Shield"

COST: Free

FOUND: Griselda's Cave

DESC: A cardboard sword and shield, used in Live Action Role Playing

NOTES:

- Found only in Griselda's Cave

TRIVIA:

- Based off the Master Sword from the Legend of Zelda series

- Used in the mission 'Drunk Trialing' by Pirates and "Death Cam VHS" by Ninjas
'Starstruck Airstrike' (Mission)

'Starstruck Airstrike' is the first mission in the 'THE
GUEST STAR'. The Player must retrieve schematics for Doc Choc.

## PLOT

Doc Choc tells The Player he needs some schematics for a device he is making and asks The Player to travel to his friend Billy’s house to get them. The Player drives over and finds out that the friend is Billy Campbell. Billy tells The Player it will take a minute to find the schematics, but he is welcome to try out his Tanooki Suit in the meantime. The Player can cause havoc for 1 minute until Billy returns. The Player returns to Doc Choc, hands him the schematics and then the mission ends.

## NOTES

* You don’t have to do anything during the 1 minute
* Regardless of what you do during the 1 minute, Billy will always comment he heard sirens, even if you didn't obtain a Threat Level.

## TRIVIA

* Billy Campbell is based off the real-life actor Billy Campbell
Smut Peddler (Mission)

'Smut Peddler' is the second mission in the 'BUGEYE THE BIKE
BANDIT'. The Player delivers newspapers.

## PLOT:

The Player must watch a tutorial video. Once done, The
Player can begin delivering newspaper. However, all things are trying to kill
The Player, which includes 2 RC Cars, 2 Bertha Rigs and a Skateboarder. Once
all mail boxes are delivered, the mission ends.

## NOTES

* If you run out of newspaper, the mission will be failed
* If the cycle is damaged too much, the mission will be failed
* The tutorial video uses the original version of RCR, without the shadow graphics
* If you don’t miss a single newspaper, you can keep some extra newspaper and save the cycle in the Parking Garage

## TRIVIA

* The mission is based off the video game ‘Paperboy’
* Despite Doc asking The Player to buy a bicycle, The Doc never uses it or mentions it again after this mission
Gone in 60 Pixels (Mission)

‘Gone in 60 Pixels’ is the first mission in the ' PINCH MY
RIDE’. The Player needs to do a favour to get Doc’s car back.

## PLOT

The Player calls up Gamedini and asks who
Theftropolis’ car kingpin is. Gamedini tells The Player it is T-Cube. The Player heads to T-Cube and asks where Doc’s car is, but T-Cube tells The Player
he needs to do a few favours for him first. The first favour is returning several vehicles from people who owe debt to the Spades To Steel casino. This includes the Doobie Van, K-2600 and Cycle. Once all vehicles are returned, T-Cube tells The Player to return for more work, and to check out the casino while he is there. The mission ends.

## NOTES

* The K-2600 becomes available to use in Story Mode and Free Roam once the mission is completed

## TRIVIA

* The title ‘Gone in 60 Pixels’ is a reference to the film ‘Gone in 60 Seconds’
* The Doobie Van is a reference to the Mystery Machine from the show ‘Scooby Doo’
* The K-2600 is a reference to the Night Rider from the show ‘Night Rider’
Vehicles

'Vehicles' refers to vehicles The Player (and other characters) can drive. There are a total of 54 vehicles in Retro City Rampage DX. They come in standard car, convertible, bicycle and other forms. All of the vehicles can be found in:

* Normal traffic
* Parking Spaces
* Specific places (Like the DLC-$$ in front of Doc Choc's home) once the requirement is met

Below is a table with the name, how to unlock them and special notes. Go to the individual page for expanded Notes and Trivia

\*The listing is based off their order in the Parking Garage

All vehicles can be spray painted Blue, Red, Green and Yellow, as well as be equipped with Nitro Boosts, Single Machine Gun, Dual Machine Guns and Rockets. In addition, all vehicles can be saved in the Parking Garage and picked up again later at any Spray-4-Pay Garage around the city.
'Shopping List' (Mission)

'Shopping List' is the third mission in ' LAND OF
OPPORTUNITY'. The Player must retrieve the codes.

## PLOT

Gamedini tells The Player that the codes are at 3
different sections of the city, guarded by Buttnick’s top men packing rocket
launchers. He offers The Player to use his Kart, equipped with Dual machine
guns and with a shotgun in the back. The Player obtains the 3 different codes
and hands them off to a News Reporter. Unfortunately, the News Reporter
misinterprets the videos, accidentally praising A.T. Corp. The Player gives up and
the mission ends.

## NOTES

* Pushing the guy carrying the codes into water fails the mission

* The Bronchitis can’t be driven until the code is obtained

## TRIVIA

* The news reporter is based off of April O’ Neil from Teenage Mutant Ninja Turtles’
THE FUTURE (Storyline)

‘THE FUTURE!’ is the twenty-first storyline. The Player
races against time to defeat Buttnick and save Doc Choc.

## PLOT

The Player arrives in the future and must chase down
Buttnick through several levels. Eventually Buttnick ditches Doc and The Player
is able to catch up be reunited with Doc Choc. Together they begin driving back
to the past.

The Player and Doc Choc begin driving back to the past but
dodging several obstacles and hazards.

The Player and Doc Choc are stopped by Buttnick. Doc Choc
tells The Player that Buttnick had him install weapons. The Player locks and
loads the guns and gets ready to fight. The Player must avoid Buttnick’s
missiles and other hazards. At certain intervals The Player can attack
Buttnick. After enough dodges, The Player is able to finally shoot down
Buttnick. Once he is dead, The Player stops by Ammo Co. and picks up the Light
Gun, before travelling back to the past. Once back in time, The Player wakes up
and believes it all to be a dream… until he looks outside and sees that the law
Enforcement is waiting for him outside. The Player locks and loads and prepares
for a battle. The game ends and the credits roll.

## STAGES

1. Rad Chaser
2. Rad Escaper
3. DAMNED DOG OF DOOM

## TRIVIA

* The entire storyline is a reference to the game ‘Rad Racer’
* This Storyline has the most unlocks of any mission, as well as the most categories of unlocks (Vehicle, Ability, Mode and Weapon): You unlock the DLC-$$, Turbo Stomp, A.P.E. 2000 Roadster, Turbo Mode and the Light Gun
RAMPAGE RETALIATION (Storyline)

‘RAMPAGE RETALIATION’ is the ninth storyline. The Player is forced into a deadly Game show.

## PLOT

The Player arrives at Doc Choc’s home and discovers he is absent, but spots a note on the ground. The note reads that Dr. Buttnick had kidnapped the Doc and is holding him hostage on his island. The Player heads
out but is confronted by several Law Enforcement officers. In a earlier scene, the Cops figure out where The Player is hiding out and storm a raid. After fighting off several Cops and Military Officers, The Player is knocked out by several bombs.

A corrupt cop hands The Player off to a Game show host who is looking for contestants. The game begins and The Player is thrown into the
arena and must survive several rooms of enemies. After defeating the Pyromaniacs, The Player is able to escape via a security hatch.

Once outside the Arena, The Player calls Major Lee Solid and asks for a ride over to Dr. Buttnick’s island. Major Lee tells The Player to meet him at White Rock Pier. The Player makes his way over, avoiding Cops and Military. Once there, Major Lee picks up The Player.

## STAGES

1. Busted!
2. Death Cam VHS
3. Rescue Racer

## NOTES

* Once ‘Busted!’ has started, the next few missions will automatically begin and won’t stop till you’ve beaten the game or exit the stage

## TRIVIA

* This Storyline features the most amount of enemy factions: Law Enforcement, Military, Buttnick Soldier's, Ninja's, Thugs, Ghosts and Pyromaniacs.
Missions (Meta)

There are a total of 63 missions in Retro City Rampage DX. 55 Story Missions and 8 Side Missions. Below are all the missions \*The order of these missions are in the same order as the 'Mission Replay' order

## STORY MISSIONS

### THE DARK BANK HEIST

1. Welcome to Theftropolis
2. The Imperfect Escape
3. Good Gosh, Doc Choc!

### THE CONTRABAND COMMANDO

1. Pay Attention, Noob!
2. A truck are being to move
3. Blast the Gates!
4. Jack Shot Down!
5. Contraband Basement L2

### THE REAL GO-GO BUSTERS

1. Player gets a job!
2. Throw Out Yer Dead
3. Tap 'dat AS5
4. Go-Go Bustin' Nuts!

### GROGGBRUSH THE PYRO T.E.

1. Drunk Trialing
2. Goblin Bridge Is Burning Down

### SAVED BY THE BUBBLE GUM

1. Smooth Move, Balding!
2. Take It to the Zack's
3. Blast! Those Meddling Kids!
4. Dunk Tank Double-Cross

### BIFF! POW! HOLY COW!

1. This? A trap? Couldn't be!
2. Holy Secret Identification!
3. Biff Quest
4. Super Criminal Vigilante
5. Kidnap Time, Deathtrap Channel
6. Dynamite Road

### RAMPAGE RETALIATION

1. Busted!
2. Death Cam VHS
3. Rescue Racer

### PINCH MY RIDE

1. Gone in 60 Pixels
2. Theftropolis Sightseeing Tour

### DON'T BLOW!

1. Dusty Cartridge Needs Mr. Destructoid
2. Buttnick Boss Battle

### BUGEYE THE BIKE BANDIT

1. Bugeye Burgles Bikes
2. Smut Peddler

### THE GREAT GAMEDINI

1. Meet Mr. Master of Codes
2. Stay Big... BIG FOREVER!

### LAND OF OPPORTUNITY

1. Bit-Rotten EPROM
2. A Guilty Conscience
3. Shopping List

### SWEAT BOMBER

1. It's a Prop!
2. Sweat Time!
3. Meets the Ms.

### DEATH CASTLE OF DOOM!

1. Graves N' CorpseCraft
2. Blast! A Maze!
3. Toxic Sewer Soup Mutants
4. Super Stomp Shenanigan
5. Carbon Monoxider

### THE FUTURE!

1. Rad Chaser
2. Rad Escaper
3. DAMNED DOG OF DOOM

## SIDE MISSIONS

### THE EXTERMINATOR

1. Under The Table
2. Dam Kablam! ...electric seaweed!?
3. Trash Crunch

### THE TRAILER PARK BUFFOON

1. Pawn that n00b's TV
2. The Loose Change Laundry Caper

### CIRCLE OF LIFE

1. Baby's Ghost Daddy
2. Shotgun Wedding Run
Biffarang (Weapons)

NAME: The "Biffarang"

COST: $5000

FOUND: Comes with the "Biff! Pow! Suit" Power-Up

DESC: A small wooden boomerang that returns to sender when thrown

NOTES:

- Despite returning to The Player, you still consume ammunition

TRIVIA:

- Used in the mission "Super Criminal Vigilant" and "Kidnap Time, Deathtrap Channel"
THE REAL GO-GO BUSTERS (Storyline)

'THE REAL GO-GO BUSTERS' is the fourth storyline. The Player applies for a job at The Real GO-GO Busters.

## PLOT

The mission begins with the Real GO-GO Busters commercial. Afterwards, it cuts to The Player asking Doc Choc where they can get the 72 Pin Connector and Doc says it's at the Paramount, however due to The Latter Day Legion shutting it down, the only people allowed in are the Cleaning Crew. The Player decides to apply to gain access. The Player stops by and hands in his resume. 30 Seconds later he is hired.

The Player arrives for his first day of work and is told he has to exorcise the car Bill bought. The Player heads to the Retirement Home and using the deceased bodies, must feed Hearsitar. Once fed enough, Hearsitar leaves and the car returns to normal. The Player must then drive it back to the GO-GO Busters HQ.

The Player is led to the Ion Tapper Facility and must refill The ION TAPPER AS5, but he must do it quickly or else it will explode. Once all are filled, mission ends.

The Player and The Real GO-GO Busters head off to the Paramount. Once they get there, The Player is told to stay back while "the professionals deal with the problem". 30 Seconds later they all run out, scared and terrified. It's up to The Player to handle it. Once inside, The Player must fight off waves of Ghosts. Once defeated, The Player collects the 72 Pin Connector and the mission ends.

## STAGES

* Player gets a job!
* Throw Out Yer Dead
* Tap 'dat AS5
* Go-Go Bustin' Nuts!

## NOTES

* The Paramount becomes available to enter in Story Mode and Free Roam
* 'Milk' can be purchased at The Paramount

## TRIVIA

* The whole Storyline is based off the movie 'The Ghostbusters'. The ION TAPPER AS5 is a reference to the Proton Packs used to defeat Ghosts. The ION-A H1T 17 is a reference to the Ecto-1
* The name 'Real GO-GO Busters' is a reference to the animated cartoon series 'The Real Ghostbusters'
Blast! Those Meddling Kids! (Mission)

'Blast! Those Meddling Kids!' is the third mission in the 'SAVED BY THE BUBBLE GUM'. The Player returns to Principal Balding.

## PLOT

Principal Balding reminds The Player he hasn't completed the job and if he doesn't, he will call The Better Henchmen Bereau and leave a permanent mark on The Player's record. The Player is tasked with going to Squeak's Shack to teach Duke a lesson. Again, he can't use any weapons. The Player arrives and after a brief fight, Duke tells The Player that rather than fight, he will just give The Player the keys to Balding's safe. The Player thanks Duke, and knocks him out before returning to Bayshore High.

## NOTES

* If you use any weapons, you fail the mission (You can still toss Pedestrians and throw objects at them)
* Throwing Zack or Duke into the ocean will also fail the mission
* Squeak will be knocked out in 1 hit
Tap 'dat AS5 (Mission)

'Tap 'dat AS5' is the third mission in 'THE REAL GO-GO BUSTERS''. The Player is tasked with refuelling the ION TAPPER AS5.

## PLOT

The Player is led to the Ion Tapper Facilitiy and must refill The ION TAPPER AS5, but he must do it quickly or else it will explode. Once all are filled, mission ends.

## NOTES

* You keep the Speed Shoes when the mission is completed

## TRIVIA

* The Ion Tapper Facility is based of the game Tapper
Jack Shot Down! (Mission)

'Jack Shot Down!' is the fourth mission in the 'CONTRABAND COMMANDO' storyline. The chopper gets shot down and The Player must face off against a BioniCop.

## PLOT

As Major Lee Solid, The Player and the prisoner fly away, a BioniCop shoots them down with a Rocket Launcher. The BioniCop incapacitates the prisoner and warns The Player to not move. The Player quickly defeats The BioniCop and Major Lee Solid reveals he survived the helicopter crash. Major Lee Solid tells The Player they must get the Flax Combobulator, and by "they" he means The Player.

## NOTES

* The BioniCop can be killed with any explosive

## TRIVIA

* The BioniCop is a reference to the game 'Bionic Commando' and the character 'Robocop'
The Illuminati Order

The Illuminati Order — this is a community of free people united by common ideas and interests, the purpose of which is to unite disparate Individuals seeking freedom and the meaning of existence, understanding the ways of human development and interested in its constructive transformation. Despite the dark pages of history, times of oppression and closeness, the Order continues its secret activities today, hundreds of years after its last revival.

The Illuminati are actively working to eradicate the vices of our society and create qualitatively new solutions and approaches to its improvement. Using modern experience and the wisdom of ancient knowledge about the world and man, the members of the Order form a healthy and developed humanity worthy of the future "Golden Age".

The members of the Order are committed to the traditional values of humanity, such as family, spiritual growth, self-improvement, personal freedom and honor. They follow the maintenance of Light and acquired Knowledge. The leadership of the Order - the Magistrate, consisting of Initiates of ST VII - faithfully works to restore a perfect society, which can be achieved at a certain level of spiritual and social development.

One of the priorities of the development and work of the Order is the expansion of consciousness and mental capabilities of a person. No less attention is paid to correcting the global financial system. The old models have led to horrific consequences and should become part of a story that makes no sense to return to.
The Loose Change Laundry Caper (Mission)

‘The Loose Change Laundry Caper’ is the second mission in ‘THE
TRAILER PARK BUFFOON’. The Player hits up the Laundromat for loose change.

## PLOT

The Player and a random person head to the
self-service laundromat and loot all the machines, since there is no guard it
should be easy. After getting to work, the owner returns and opens fire,
injuring the random man and making him run away. The Player defeats the owner
and loots the rest of the machines, then the mission ends.
BUGEYE THE BIKE BANDIT (Storyline)

‘BUGEYE THE BIKE BANDIT’ is the twelfth storyline. The
Player delivers newspapers.

## PLOT

Doc Choc tells The Player someone has stolen his car, and
that he will give The Player cash to buy a bicycle in the meantime. The Player
asks the Barkeep where he can get a bicycle and the Barkeep tells The Player that
Suspected-But-Never-Convicted Bugeye Louie can hook him up. The Player heads
over and Louie offers The Player a deal: since his Paper Dude quit, if The
Player delivers the papers, he can keep the bicycle. The Player agrees and
heads over to Sleazy Street.

The Player must watch a tutorial video. Once done, The
Player can begin delivering newspaper. However, all things are trying to kill
The Player, which includes 2 RC Cars, 2 Bertha Rigs and a Skateboarder. Once
all mail boxes are delivered, the mission ends.

## STAGES

1. Bugeye Burgles Bikes
2. Smut Peddler

## NOTES

* The Megaphone Mobile vehicle becomes available to use in Story Mode and Free Roam after this mission is completed
MULLET DOO MILKY'S CUPIDITY (Storyline)

'MULLET DOO MILKY’S CUPIDITY' is the twenty-third storyline.
The Player must help Mullet Doo Milky propose to his fiancé.

## PLOT

The Player is first task with getting rid of a drunk patron.
After defeating the drunk, The Player returns to continue the mission. He is
tasked with retrieving a statue from the Art Gallery to help Mullet Doo Milky
propose to his fiancé. The Player is given a Pistol and sent on his way. After
defeating the mobsters, The Player returns the statue and is given free “milk”
on the house anytime he wants. The mission then ends.

## NOTES

* You can get free ‘Milk’ after completing this storyline

## TRIVIA

* The line ‘How dare you make me bleed my own blood’ is a reference to a line in the movie Dodgeball
Streets of Urban Bouncing (Mission)

‘Streets of Urban Bouncing’ is the first mission in the ‘MULLET
DOO MILKY’S CUPIDITY’. The Player helps Mullet Doo Milky propose to his fiancé.

## PLOT

The Player is first task with getting rid of a drunk patron.
After defeating the drunk, The Player returns to continue the mission. He is
tasked with retrieving a statue from the Art Gallery to help Mullet Doo Milky
propose to his fiancé. The Player is given a Pistol and sent on his way. After
defeating the mobsters, The Player returns the statue and is given free “milk”
on the house anytime he wants. The mission then ends.

## NOTES

* Killing the Drunk results in the mission failing (but throwing him into oncoming traffic is fine)
* Destroy the statue results in the mission failing
Nitro Club Street Racer (Mission)

'Nitro Club Street Racer’ is the first mission in the ‘SCRAP
METAL’. The Player must prove his driving skills to be allowed to drive the
Scrap Metal.

## PLOT

The Player hears about the ‘best vehicle’ in Theftropolis
and wants to ride it, but The Mechanic tells The Player he must prove his
worth. The Player must complete a lap around the entire city in under 1:30. The
Player successfully completes the race and is told that he can ride the Scrap
Metal any time he wants.
Rescue Racer (Mission)

‘Rescue Racer' is the third mission in the ‘RAMPAGE RETALIATION’ . The Player heads off to rescue Doc Choc.

## PLOT

Once outside the Arena, The Player calls Major Lee
Solid and asks for a ride over to Dr. Buttnick’s island. Major Lee tells The
Player to meet him at White Rock Pier. The Player makes his way over, avoiding
Cops and Military. Once there, Major Lee picks up The Player.

## NOTES

* The Monster Truck becomes available for use in Story Mode and Free Roam after completing this mission

## TRIVIA

* One of the objectives ‘GET TO THE CHOPPA’ is a reference to a line in the film ‘Predator’ spoken by Dutch
Toxic Sewer Soup Mutants (Mission)

‘Toxic Sewer Soup Mutants’ is the third mission in the 'DEATH CASTLE OF
DOOM'. The Player must escape the sewers of Buttnick’s castle.

## PLOT

The Player lands in the sewers of Buttnick’s castle and must
escape by driving through the tunnel. The Player can drive a Shelly or walk to
the end. Along the way The Player must fight off several Sewer Dwellers. Once
The Player reaches the end he ends up in another room. Before The Player can
think of what to do next, he is bitten by a Radioactive Plumber, who gives him
the ability to Super Stomp. The Player tests it out on a random person and then
heads back up into the main castle.

## TRIVIA

* The Sewer Dwellers (As well as the whole mission) is a reference to the ‘Teenage Mutant Ninja Turtles’
'Bit-Rotten EPROM' (Mission

' Bit-Rotten EPROM' is the first mission in ' LAND OF
OPPORTUNITY'. The Player must purchase a new operating system.

## PLOT

Doc Choc tells The Player that their EPROM has become
bit-rotten and they must purchase a new one. The Player tells Doc Choc he knows
all about it and cuts to a flashback. Years earlier The Player, working at
Theftropolis Business Computer in 1981 is tasked by Mr. Sweat Bomber to go to
Theftropolis Computer Products and steal their operating system. The Player
steals it, but when asked to murder the couple, he refuses. The Player returns,
hands over the operating system and is then fired immediately. Cutting back to
present time, The Player heads to the Pawn Shop, buys the EPROM and returns it
to Doc Choc. The Player is unable to live with the guilt and decides to visit
Gamedini, ending the mission.

## NOTES

* If you already have $1,000, you will skip the objective to ‘collect $1000’ and immediately move onto the next objective
PINCH MY RIDE (Storyline)

'PINCH MY RIDE’ is the tenth storyline. The Player needs to do some favors for T-Cube.

## PLOT

The Player calls up Gamedini and asks who Theftropolis’ car
kingpin is. Gamedini tells The Player it is T-Cube. The Player heads to T-Cube
and asks where Doc’s car is, but T-Cube tells The Player he needs to do a few
favours for him first. The first favour is returning several vehicles from
people who owe debt to the Spades To Steel casino. This includes the Doobie
Van, K-2600 and Cycle. Once all vehicles are returned, T-Cube tells The Player
to return for more work, and to check out the casino while he is there. The
mission ends.

T-Cube asks The Player to collect insurance from several
shops that haven’t paid. T-Cube gives The Player Speed Shoes and a Golf Club,
and tells The Player to get a Hockey Mask from Wonder Hats. Once obtained, The
Player must “collect insurance” from DJ Hammers Hardware, Nolan’s Arcade,
Action Series Barber Shop, Toadstool Facial Tattoos and Skate ‘N’ Buy.
Afterwards, he must retrieve a Firetruck and spray paint it green to hide it
from the Cops. Once delivered, T-Cube gives The Player his cut of the “insurance”
money and the mission ends.

## STAGES

1. Gone in 60 Pixels
2. Theftropolis Sightseeing Tour
Dee Jay Fly B

Template:Characters

**Dee Jay Fly B** (not to be confused with a different D.J.)is a D.J. who appeared in the episode "Vacuum Friend". He provided music for the scene where Robot was walking with Vacuum Friend.

## Physical Appearance

Dee Jay Fly B has black skin, and white teeth. He has a hat with the words "Fly B" on it, a green jacket with the word "Digit" on it, a gold necklace, and green pants.
The Imperfect Escape (Mission)

'The Imperfect Escape' is the second mission in "THE DARK BANK HEIST" storyline. The Player prepares to drive away but their plans are hindered.

## PLOT

The Player drives out the Bank but is stopped when a never-ending traffic of school buses are stopping them. Jester gives The Player Speed Shoes and tells him to hit the Crosswalk button. After hitting the button and the Buses not stopping, The Jester becomes angry and blows up the traffic, accidentally destroying their loot. He becomes angry and kills a Henchman, then tells The Player to rob a convenience store to make up for it. The Player makes his way to the store whilst killing cops, Sewer Dwellers, The T-Squad and 2 unnamed Soldiers. Before The Player can rob the store, a Phone booth appears in front of him. Wasting no time, The Player hijacks the booth and kicks Bill and Ted (Along with several others) out and time travels to escape.

## NOTES

* The achievement "Killabunga" can only be achieved in this Mission

## TRIVIA

* The .Sewer Dwellers' is a reference to the Teenage Mutant Ninja Turtles
* The T-Squad. is a reference to the A-Team
* The Phone booth is a reference to the movie 'Bill and Ted's Excellent Adventure'
'Destruction Big Rally' (Mission)

'Destruction Big Rally' is the first mission in the 'TOW
JOB'. The Player must prove himself worthy of driving a Big Rig.

Vanilla T-Cube apologizes for the false lead and tells
The Player he has located the real car, but is going to need a big rid to get
it. The Player heads over to Martha to borrow her big rig. Martha tells The
Player if he wants to borrow her big rig, he must prove himself worthy by
running 5 laps in 3 minutes, as well as doing other tasks.

After running 5 laps, Bertha asks The Player if he wants a
‘Trucker’s Delight’ but The Player declines and Bertha calls him unworthy, but
agrees to deliver the car to Doc Choc’s right away. She drives off and the mission
ends.

## NOTES

* In Free Roam and Story Mode, you can only order Coffee at

‘Taco-Chime’

* The Bertha Rig doesn’t normally have Nitro Boosts
Mom Unit

Template:Characters

**Mom Unit** is the mother for Robot Jones. She is voiced by Grey DeLisle. Her real name is unknown, but the robot characters refer to her as Mom Unit, while the human characters refer to her as Mrs. Jones. Her possible name is June.

## Design

### Physical Appearance

She is a pink robot and can fit inside either the family sedan as well as the family motorhome. She is the only one able to drive the sedan as Dad Unit cannot fit inside it. She does not seem to have an actual face and sees out of a large red camera lens located in the position of a nose. She has yellow incandescent style light bulbs on each side of her head with vents and antennae in between.

### Programming

Her body resembles a small pump from a fuel station and her arms are gas hoses with nozzles for hands. On the front of her body is a control panel, also resembling a fuel station pump. Her main design seems to be a portable fuel station and her main programming seems to be to find new sources of fuel. She has also harnessed "organic" wind energy.

## Personality

She gives daily programming to Robot Jones by Data Transfer. She also has strict rules that he practice his music lessons. She communicates with Dad Unit when he is away at work by telephone, teletype, and fax.

She considers humans to be inefficent and weird, but gets fascinated with human behavior, like competitions.

## Work Life

Mom Unit is shown to stay at home and drill for oil in their yard.

## Abilities

* **Quick fueling -** Her design can make her a portable fuel station, as seen in Family Vacation.
* **Using technology -** She can use computers, as seen in the pilot.

## Appearances

* Whatever Happened to Robot Jones? (pilot)

### Season 1

* P.U. to P.E.
* Vacuum Friend (mentioned)
* Cube Wars
* Parents
* Embarrassment
* Growth Spurts
* Electric Boogaloo (hologram)

### Season 2

* Family Vacation
* Work
* Hookie 101
* House Party
* Popularity
* Rules of Dating
James Nob

Template:Characters

**James Nob** (voiced by Gedde Watanabe) is the tyrant owner of Nob's Arkaid, where Robot Jones and his friends hang out. He keeps telling kids that they're breaking his arcade machines, every time they play with them. This is often caused by Robot Jones exploding causing damage to the nearby machines, or by the arcade games themselves explode. In "Hookie 101", it is revealed that his arcade gives a discount on game tokens during school hours.

## Appearances

### Season 2

* Family Vacation
* Hookie 101
THE CONTRABAND COMMANDO (Storyline)

"CONTRABAND COMMANDO" is the second Storyline. The Player and Major Lee Solid invade Geronimo Base to retrieve the Flax Combobulator.

## PLOT

The Player arrives at Major Lee Solid's shop and talks about getting a Flax Combobulator. Major Lee Solid tells The Player there is one locked up in Geronimo Base, but it's not a good place. The Player says he'll take his chances but before they go The Player will need some training. The Player is forced to retake the Auto Lock-On Tutorial because a lot of playtesters "skipped" that part. After completing the tutorial, The Player is introduced to some stomp lessons. The Player must kill some enemies before then hopping over a car that drives back and forth. After jumping and surviving, Major Lee Solid deems The Player ready.

Major Lee Solid tells The Player that if he wants to enter the base, he must sneak into a truck and ride it into the base. The Player safely sneaks through the guards and hops in the truck. A Solider is told to bring the cargo in and The Player panics. The Player calls Major Lee Solid but he "Fell slept" and The Player is taken into the base.

The Player arrives at Geronimo Base and must make his way through Soliders and Turrents to free the prisoner. After freeing the prisoner, they make their way to Major Lee Solid's chopper and escape

As Major Lee Solid, The Player and the prisoner fly away, a BioniCop shoots them down with a Rocket Launcher. The BioniCop incapacitates the prisoner and warns The Player to not move. The Player quickly defeats The BioniCop and Major Lee Solid reveals he survived the helicopter crash. Major Lee Solid tells The Player they must get the Flax Combobulator, and by "they" he means The Player.

The Player enters the lower basements and must make his way through 3 Electrofied Gates to reach the Flax Combobulator. Once he obtains it, Major Lee Solid gives The Player "Speed Shoes" and tells him he actived the self-destruct button. The Player has 20 seconds to escape. After escaping, The Player gives Doc Choc the Flax Combobulator.

## MISSIONS

* Pay Attention, Noob!
* A truck are being to move
* Blast the Gates!
* Jack Shot Down!
* Contraband Basement L2

## TRIVIA

* Major Lee Solid is based of Solid Snake, from the Metal Gear Solid games
* The BioniCop is a reference to the game 'Bionic Commando' and the character 'Robocop'
Haywire BioniCop (Mission)

'Haywire BioniCop' is the first mission in the 'MAJOR LEE IN NEED OF HELP' Storyline. The Player must help Major Lee stop production of BioniCops from taking their jobs.

## PLOT

Major Lee tells The Player that BioniCops are being sent in to do jobs and are taking over his and everyone else's job. The Player is tasked with wearing a BioniCop Suit Power-Up and must make it look like the suits are going haywire by raising the Threat Meter to Dark Red. After completeing this task, Major Lee tells The Player if he ever needs a favor, he can call him in for one.

## NOTES

* If the Power-Up gets destroyed, the mission fails
* You don't have to be on foot. You can get in a vehicle and cause damage that way