Level 1-C

* *Life-Form Dangers*
* *Environmental Hazards*

Level 1-C is the 1st Level of The Backrooms' C Category.

## > DESCRIPTION:

**Level 1-C** resembles an immense multi-floor structure made primarily of plaster, beige concrete, and pale firebricks. While the general layout of the many spaces within the level itself remains consistent throughout all areas, that being a labyrinthine complex of rooms and hallways akin to Level 0, the architecture and overall design fluctuates wildly from each place to the next; some may appear to be desolate office spaces, abandoned warehouses, or empty basements, though no one area completely mirrors its habitable counterpart, only an approximation, an echo of what it is attempting to emulate. As **Level 1-C** possesses an infinite amount of floors, the pillars and walls are assumed to bear an infinite amount of weight. It is unknown how this is possible, as they would need to be infinitely strong and possibly infinitely wide, yet the material used to build them is regular, non-anomalous concrete, plaster, or firebrick.

Most of **Level 1-C** is illuminated by a plethora of fluorescent lights strewn across the ceiling and walls, emitting a low hum-buzz similar to Level 0. Removal of the lights has revealed that they do not have a definitive source of power, evident by the lack of any wires connected to the bulbs, meaning it is unclear as to how these work. The fixtures do not always function properly, frequently flickering or sometimes shutting off entirely, leaving entire stretches of rooms in complete darkness. Notably, attacks from entities become much more common when the lights are out; it is unknown whether the entities are emboldened or become more aggressive when the lights turn off, or if there are simply more entities, either from creatures coming out of "hibernation" or simply through entering the level.

Many areas of **Level 1-C** have odd or out-of-place flooring choices, with examples such as grass, sand, and/or pavement; occasional puddles may also be found, thought to come from a low-hanging fog coalescing into condensation. Crude paintings and murals may be scrawled onto the walls, depicting natural scenes supposedly meant to match the floor; these often change and disappear when not in a direct line of sight or when unlit. Crates and boxes containing odd or useless items can sometimes appear and disappear randomly, very rarely holding valuable objects such as Almond Water.

## > ACCESSIBILITY METHODS:

### **> ENTRANCES:**

There are multiple ways of reaching **Level 1-C**, the most common method of entry being random stairs and elevators found throughout the Backrooms; these are frequently found on Level 0, as it is directly connected to **Level 1-C**. Additional entrances to **Level 1-C** can be found in Level 2, Level 11, and Level 20.

### **> EXITS:**

Exiting **Level 1-C** is relatively easy, typically leading to Level 2 or back to Level 0 Rarely, the walls of the level will have large cracks and holes across their surfaces, which when entered lead to Level 19. Entering a wooden door may also lead to Level 33.

[ Level 0 < Level 1-C > Level 2-C ]
## >CREDITS:

Written by Greyhorn

Original by u/ThePizzaEater1000

Some concepts by MikeScpFan229

1st image - u/DunderDoofusPoofus - Source