recursal/Fanatic-Fandom huggingface dataset:
Penguin

Es un personaje principal de **FNACHS**, Ella es una chica amiga de **Pupett**, ambos defienden a **Candy** y **Chester** de **Rat** y más tarde se uniría a la banda de Candy.

## **Apariencia**

Ella es una chica de cabello negro peinado en dos coletas,sus ojos son escarlata,usa un suéter negro y una falda azul.

## **Personalidad**

Penguin es una chica que tiene la personalidad de ser entusiasta, alegre, decidida y un poco enojona (mayormente con sally) también puede ser competitiva y dispuesta a ayudar a sus amigos.

## **Historia**

Se desconoce su historia además de ser amiga de la infancia de **Puppet.**

## **Conteo de apariciones en episodios**

✔️ - Si

❌ - No

**C**- Cameo

**M** - Mencionado

## **Relaciones**

**Puppet :** Es posiblemente su mejor amigo, la mayor de sus escenas aparece con Puppet, en su capítulo debut perece sonrojada cuando esta junto a él y lo defiende de Sally. También lo conoce desde la infancia y se preocupa por el.

**Candy :** Al Parecer tienen una gran relación, ya que Puppet y Penguin lo

salvaron de Rat.

**Chester :**  Ella tiene una gran relación con Chester, ya que también lo salvó de Rat.

**Sally :** Ella parece estar enojada con Sally ya que siempre está molestando a Puppet.

**Cupcake :** No han interactuado mucho pero Penguin parece triste cuando comienza a derramar lágrimas y parece que tambien le gusto su forma de cantar y su cabello.

## **Curiosidades**

1 - Es el único personaje que ha cambiado de color de ojos.

2 - Penguin apareció en el capitulo 5 de FNADK W: Ships, canciones y UndertaleHS junto a otros personajes de FNACHS, FNAFHS y Hightale durante el sueño de Gold.

2 - Sus principales ships son:

* **Puppet x Penguin**

* **Penguin x Sally**

3 - De su ficha sabemos lo siguiente:

* Tiene 15 años.
* Pesa 49 kg.
* Estatura de 1.64.
* Personalidad Alegre.
* Cumpleaños el 13 de Agosto.
* Signo corresponde a Leo.
* Su comida favorita es el Sushi.
* Instrumento Bajo.
* Su color favorito es el Azul.
* Le teme a Perder a sus amigos.
* Hasta ahora se lo define como Hetero.
* También en su ficha la llaman Penny.
The Alchemist's Guild

An ancient and prestigious organisation, the Alchemist's Guild has long predated the city of Solace. Whilst it went through a period of stasis, a new iteration was officially formed in Anno 182 NP after The University of Solace was set up.

The Alchemist's Guild initially focused their efforts in finding a solution to The Rot, they soon began to turn to more profitable experiments, serving the corporations instead.

The Alchemist's Guild holds close ties with The University of Solace, offering employment to graduates of chemistry, biochemistry, pharmacology and related fields of study.

* **Leader:**
* **Formed:**Anno 182 NP.
* **Status:**Active
* **Ambitions:**To further knowledge of the chemical sciences.
* **Motivations:**Financial gain, gain of knowledge.
* **Methods:**The Scientific Method.
* **Supporters:**The Magi, The University of Solace
* **Enemies:**-
The Below

It is said that all mortal-kind came from The Below. Once, there were many great kingdoms. A flourishing golden
age was cut short by The Rot, a toxic jungle which spread slowly but surely across the land. Any city unfortunate enough to be infected would perish within mere weeks.

All attempts to burn out or cut
down The Rot were futile. So the only option left was to flee to the clouds and
escape the otherwise inevitable decay. Thus began the period known as The Ascension, where the land was severed and sent into the sky.

The Below is now a silent graveyard. Many monsters lurk in the shadows, waiting to devour anyone unfortunate enough to run into them.
The Private Military Corporations

Almost exclusively ran by Orcs, Private Military Corporations are mercenaries and sellswords, often bought for personal protection by the elite. Many PMCs cater for the Criminal Underground, offering thugs for hire.

The PMCs also offer escorts for airships. They are often hired to defend against the possibility of pirates.
The Sacred Guard

The personal guard of The Magi, the Sacred Guard are the elite of the elite.

* **Leader:**None
* **Formed:**Anno 707 NP.
* **Ambitions:**To slay all those who pose a threat to The Magi.
* **Motivations:**Protecting The Magi.
* **Methods:**Execution.
* **Supporters:**The Magi.
* **Enemies:**Any who threaten The Magi.
Elves

As the most innately magical race, the Elves have long surpassed their neighbours in technology and culture. Their role in Solace is typically academic in nature. Elves are the teachers, lawyers and scholars of Solace. Their endless lust for knowledge has lead to many scientific discoveries which have benefited the people of Solace.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
The Knights of Solace

The Knights of the various noble families were sworn to defend the elite of Solace, leaving the City Guard to deal with trivial matters.

* **Leader:**None
* **Formed:**Anno 2 NP, disbanded Anno 707 NP.
* **Status:** Disbanded (Replaced by The Sacred Guard)
* **Ambitions:**To bring all criminals to justice.
* **Motivations:**Protecting the Inner City.
* **Methods:**Execution.
* **Supporters:**The High Council, The Patricians
* **Enemies:**Any who oppose The Patricians.
Alfilde Varnhem

Alfilde Varnhem est la Mage propriétaire de la relique d'Hugin & Munin lors de la guerre pour l'Immortalité. Elle fait partie d'une tribu de mages nordiques en Norvège, et a été choisie pour accomplir la prophétie.C'est une guerrière redoutable aussi bien par sa hache que par sa magie de glace. Elle est aussi extrêmement résistante grâce à l'entrainement qu'elle a reçu.
Terran Alliance

**Terran Alliance** was the first *de facto* world government of the planet Earth, formed in the 22nd century in the wake of the ecological disasters of that period. Enforcing its policies and will was the Terran Security Force.

### Structure

In general the Terran Alliance consisted of four main bodies:

* **Alliance Council** functioned very much as a Cabinet in Parliamentary style governments.
* **Alliance Convention**, held every four years, elected the Council, although not necessarily from its own members. The Convention consisted of representatives who voted on behalf of the Member States not their own personal judgments. In this way the Council resembled a City Manager style government.
* **Secretariat**, in effect the administration and bureaucracy of the Alliance, consisted of heads and representatives of various sub Secretariats such as those focusing on Justice, the Treasury, Technology, Environmental Affairs, etc. Answered to the Council.
* **Security Command**, also answering to the Council, was essentially the Chiefs of Staff and other op officials of the Terran Security Force.

## History

Tracing its roots to the League of Nations, and later, United Nations, the Terran Alliance claimed throughout its existence to represent the whole of Terran humanity. When it came to power, signatory nations included [...], who were later joined by [...]. When the ecological crises of the late 22nd Century reached their peak, however, the rule of the Terran Alliance was not only accepted but demanded by those remaining on Earth.
04/02/2017 - Session One: Putting the "Fun" in "Funeral"

**Scene One: 6:00 AM - 8:00 AM:**

During a funeral for a member of the Marquois Family, an impostor posing as the new Cardinal, opened fire on the crowd, attempting to kill Hector Enel. Through a well coordinated and combined effort, he was taken out. A fierce debate between Cypher and William left Cypher questioning his very existence.
War of the Races

The war of the races is considered by many the most significant event in the modern history of Lunaris. It is also the most deadly event with uncountable numbers of all races being killed. The war got its name as it involved every common civilized race with the sides of the war being based purely on race.

## Short-term Effects

The war created a divide ended a long-run tension between races in the sense that they had solved the conflict over territory.

### Territory Changes

* The dwarves lost large amounts of territory to the east of their lands to the elves. It included land on the plains and some mountainous terrain, rich in minerals. They also lost small amounts of their most southern land and gave a few low-value islands in the signing of the peace treaty.
* The Lyrans lost small amounts of land to the elves in the savannah in the east as well as some semi-arid land in the east.
* The gnomes lost all of their territory, mainly to the elves but some of their westerly forest was taken by the orcs instead.
* The orcs' holdings fell fair drastically with them losing their footholds in the plains as well as some of their most easterly forest to the elves. The gained a small amount of fairly low-value forest land to the north from the previous gnome lands.

## Modern-day Influences

Nowadays the most of the territory battles are legally defined however integration between races means that they are not as defined in actual terms. There are no guards or borders separating them as there had in the past.

Most grudges have mainly subsided. However it has proven the power of the elves to the point where the other races are unlikely to mess with them. There is still notable hatred between gnomes and orcs from the gnomish genocide.
Humans

Though lacking in any particular strength, the human race has always been determined to succeed no matter the odds. This resolve, combined with great flexibility and aptitude for adapting, has allowed humanity to thrive under any situation. This is a helpful trait to have, considering humans are the most common race in Solace, but also the poorest.

Humans are typically found either as Slaves or Factory Workers. However there are plenty of notable examples of humans rising to higher ranks within the city.
The Zealots

The secret police of The Magi, The Zealots are tasked with finding and dealing with any plots against them.

* **Leader:**None
* **Formed:**Anno 712 NP.
* **Ambitions:**To punish all those who commit treason.
* **Motivations:**Protecting The Magi.
* **Methods:**Execution, torture, coercion, imprisonment.
* **Supporters:**The Magi
* **Enemies:**Those who conspire against The Magi.
The Monster Hunters

The oldest organisation still active, the first Monster Hunters were in service 2500 years ago. They are a specialist force dedicated to defeating any vile evil that lurks below.

* **Leader:**Unknown.
* **Formed:**Anno 200 AP.
* **Status:**Active
* **Ambitions:**To protect Solace from any threats from The Below, to protect those who venture into The Below.
* **Motivations:**
* **Methods:**Guard duty, Annual Culls
* **Supporters:**The
* **Enemies:**-
Chester

Chester es un personaje principal de web-serie FNACHS. Pertenece a la banda "Los Tronicos" donde es guitarrista.

## **Personalidad**

Es un chico tímido pero amable y valiente. Su primera interacción con Candy fue en su salón de clases, durante el primer día de escuela. A Chester le dio mucha vergüenza hablar con Candy cuando éste se sentó a su lado, por lo que se cubrió la cara con un libro.

Sin embargo, durante el mismo capítulo, Chester llegó a defender a Candy de Rat. Desde ese acontecimiento, forjaron una amistad.

## **Apariencia**

Es un adolescente de tez morena, cabello marrón y ojos marrones.

Su uniforme escolar consiste en una remera manga larga de color verde, una camisa masculina blanca, una corbata amarrada en el cuello, pantalones azules y zapatos marrón oscuro.

La vestimenta que se le ha visto utilizar fuera de la escuela, consiste en una remera color marrón crema con rayas delgadas color rojo claro, pantalones negros y zapatos negros.

## **Relaciones**

**Candy** : La primera vez que interactuaron, Chester fue muy tímido y solo compartieron unas simples palabras. Pero luego de que lo defendiera de Rat y armaron la banda junto con Puppet y Penguin interactuaron mucho más y se tuvieron más confianza el uno con el otro.

**Penguin** : Son amigos y se tienen confianza ya que junto con Puppet los salvó de **Rat**, no se vieron interactuando tanto.

**Puppet** : Es el mismo caso que con Penguin, son amigos y se tienen confianza pero se les vio interactuando en escasas ocasiones.

**Rat** : Chester siente miedo hacia él y al parecer, a Rat se le hizo divertido que Chester lo desafiara.

**Cupcake** : Se tienen bastante confianza y normalmente se les ve juntos en varias escenas y ambos aman el Pudin.

**Mell:** Solo interactuaron una vez cuando el y **Candy** se equivocaron de salón pero **Mell** directamente empieza a preguntarles muchas cosas e incomodarlos, nunca la volvieron a ver.

**Sally:** Al igual que **Mell** solo interactuaron una vez, **Chester** al igual que el resto de su banda pensó que ella era rara.

## **Conteo de apariciones en episodios**

✔️ - Si

❌ - No

**C** - Cameo

**M** - Mencionado

## **Curiosidades**

1 - Fue el primer personaje en interactuar directamente con Candy.

2 - Él toca la guitarra en la banda al igual que su contraparte animatrónica en FNAC.

3 - Su voz la da el YouTuber "D4rkr4y".

4 - Fue el primer personaje en tener un FanDuber quien le diera voz, aparte de Candy.

5 - Sus principales ships son:

* **Candy x Chester**

* **Chester x Cupcake**

6 - De su ficha sabemos lo siguiente:

* Tiene 15 años.
* Pesa 56 kg.
* Estatura de 1.77.
* Personalidad Tímido.
* Cumpleaños el 31 de Octubre.
* Signo corresponde a Escorpio.
* Su comida favorita es Hot Dogs.
* Instrumento Guitarra.
* Su color favorito es el Rojo.
* Hasta ahora se lo define como Hetero.
Creating a Character

Ensure you download the Fate Core PDF and read it through to get an understanding of the rules. The Fate SRD is also a useful tool: Fate Core Character Creation (SRD)

Make sure your character backstory fits the lore that already exists. However, I encourage you to invent your own lore to add to the world.
The Rot

No one knows where it came from. Nothing seems to stop it.

The Rot is a toxic fungi which spreads like wildfire, eating into its surroundings. This fungal carpet has a symbiotic relationship with plant life, allowing for the area to become quickly overgrown.

There were many attempts to remove it, but nothing was successful. The Rot appears to actively absorb magic, only making it grow faster.

The spores are harmful to breathe in; it takes less than an hour of breathing in the Rot will cause loss of consciousness. A further hour results in death.
The Seven Days

The Seven Days was a widespread riot during Anno 275 NP.

The exact events that lead to The Seven Days is somewhat unclear. It is believed that a peaceful protest during The Closed Gates grew in size enough to pose a threat to the inner city. The City Guard opened fire into the crowd, escalating the protest into a riot.

The people grabbed whatever they could and began to form makeshift ladders up the walls of Tier IV. Each wave was repelled by the City Guard, who slaughtered all those attempting to break through.

The riot was over in seven days, by then nearly ten thousand civilians and several hundred guards had been slain.
The Witch-Hunter's Order

Founded in Anno 23 NP, the Witch-Hunter's Order is dedicated to slaying all those who practice magic. They were banned by The Magi in Anno 724 NP.

* **Leader:**Unknown.
* **Formed:**Anno 23 NP.
* **Status:**Active (Banned).
* **Ambitions:**To slay all magic users.
* **Motivations:**Removing magic users (who are seen as a threat) from Solace.
* **Methods:**Execution.
* **Supporters:**Unknown
* **Enemies:**The Magi, Magic users.
The Criminal Underground

Lawless criminals who operate in the Outer Ring, the Criminal Underground is responsible for a lot of shady business, including black market dealings. If you have the coin, anything is possible.

The slums might be the poorest area in all of Solace, but many of the rich come to do their dealings there.
The High Council

Formed in Anno 1 NP, the High Council was an elected group of noblemen who ran Solace. They were eventually removed from power in Anno 706 NP.

The High Council was loyal first and foremost to The Patricians, as only they could vote and run for office. This caused a great deal of resentment from the lower classes, as they saw the High Council not fairly representing their needs.
Soleil

Through the use of immense magical and technological power, the Ancestors severed the ground and created vast floating islands. These islands were raised to ensure the city of Solace had pure land to farm.

The great city of Solace holds all of mortal-kind, keeping them safe from the spread of The Rot.
The Restoration

The Restoration is dedicated to finding a solution to The Rot, which has largely been forgotten over time.

* **Leader:**The Magi.
* **Formed:**Anno 725 NP.
* **Status:**Active.
* **Ambitions:**To find a solution to The Rot.
* **Motivations:**Returning mortal-kind to the glory of the Old Ages.
* **Methods:**Expeditions to The Below.
* **Supporters:**The Magi.
* **Enemies:**-
Goblins

Goblins are master forgers and blacksmiths. Their expertise in metallurgy is second to none. Goblins can easily identify different metals from their appearance and weight alone, and they can discern the exact origin of the weapon from the subtleties in its craftsmanship.

Goblins are therefore usually Artisans, utilising their skill with metalwork.
Servient

As Cybernetics improved over the years, the applications became a lot more ambitious than replacing a single limb or eye. A Servient is a sapient cyborg, created to serve a single purpose. Many were once slaves, who were bought and "upgraded". Most are designed for work, however some are designed for personal protection.

As they are largely immune to breathing in spores and can work much longer hours than any other race, they are put to work in the mines of The Below.

The first Servients were created in Anno 669 NP. These early prototypes were inefficient, and did not function as well as other workers. It was not until Anno 753 NP that the design was perfected.
The City Guard

The police of Solace, the City Guard are responsible for upholding the law throughout the city. The Guards make up the majority of this organisation. The higher echelons are given to the Patricians.

* **Leader:**
* **Formed:**Anno 2 NP.
* **Status:**Active
* **Ambitions:**To enforce law throughout Solace.
* **Motivations:**Employment.
* **Methods:**Arrests, executions.
* **Supporters:**The Magi, The Patricians
* **Enemies:**Criminals
Free City

A Free City is a city that does not belong to the New Eladric Empire. This is officially characterised as being a member of the Independence Treaty, which was signed in Anno 685 NP. The terms of this treaty dictate that each Free City must come to the defence of another, should the New Eladric Empire attack. This has resulted in the Free Cities becoming the second largest bloc in Soleil.
Hector Enel

Stats at start:

Hector Enel was a born into slavery under the Marquois family. Upon the assassination of the family head Francis Marquois, Hector fled in the commotion and after changing his name, found work as a Merchant Apprentice under a elderly Dwarf known simply as Boss. He had a keen mind for business and mechanical engineering, which his master implemented to help boost his company.

When his master passed away, Hector took the reins of the company and after only a few short years, is now considered one of the richest Plutocrats in the city. He owns various textile factories which produce silk and satin and employs many Artistans to create products to tailor to the high end clientele of Solace. His factories are considerd the most efficient as he custom designed all the machinery to suit.

## Description

Hector is a tall human man, in his early twenties. He has short black hair and light blue eyes. As a member of the elite, he must dress to reflect his status. He wears a black top hat with a green stripe, a long, green tailcoat with lighter green stripes on it, black pants, and as an accessory, simple sun glasses. He has a gold chain hanging from his coat to his pants to which he has a pocketwatch affixed, a black and green striped tie, a small flower in the collar of his coat, and black dress shoes.
Henry

**Henry**es un personaje secundario de **FNACHS.**

## **Apariencia**

Henry es un chico que tiene el cabello verde claro, se viste con una polera con manchas de colores, y arriba una jardinera.

## **Personalidad**

Hasta ahora se a demostrado que es una persona amable y comprometida, y un poco coqueto.

## **Relaciones**

**Sara:** Ambos, al parecer, son muy amigos por lo que se pudo ver en el capítulo **HENRY APARECE**, ya que ella menciona el "somos tus amigos" y se pudo ver que se preocupa por él.

**Ben:** Son amigos y compañeros de banda, se conocen desde hace tiempo.

## **Curiosidades**

* Trabaja en la misma hamburguesería que Candy
* El y Candy son los únicos personajes de la serie que trabajan.
* Además junto con Golden (FNAFHS) y El Doc (FNADK W) son los únicos personajes que trabajan en series HS.
* De su ficha sabemos lo siguiente:
* Tiene 17 años.
* Pesa de 63 kilogramos.
* Estatura de 1.75.
* Personalidad Irresponsable.
* Cumpleaños el 23 de Noviembre.
* Signo corresponde a Sagitario.
* Su comida favorita son las Manzanas.
* Su color favorito es el verde Limón
* Le teme a los globos.
* Hasta ahora se lo define como Hetero.

## Galería

    Ficha de HenryPrimer concepto de Henry
LA HAMBURGUESERÍA DE CANDY

LA HAMBURGUESERIA DE CANDY es el quinto capitulo de **FNACHS**

## Sinopsis

**Candy** y sus amigos se inscriben en el evento de primavera pero tienen que decidir a quien mas integrar a la banda **Sally** o **Cupcake**

## Trama

**Candy** se despierta temprano el sábado para ir a trabajar antes de ver a sus amigos para inscribirse en el **evento de primavera** después de atender a algunos clientes acaba su turno, se cambia para ver a **Penguin** y **Puppet** antes de irse pero el se queda a esperar a **Chester**, cuando llega los 2 se van a la escuela pero no encuentran el salón de las inscripciones al evento, al buscarlo en un salón encuentran a **Mell** y **Andy** quienes les preguntan si se quieren unir a su banda pero ellos se van corriendo de ahí, al entrar a otro salón se encuentran con **Kendall**, le preguntan donde son las inscripciones para el **evento de primavera** se los dice y se van, cuando buscan el salón se encuentran con **Cupcake** que les pregunta si se puede unir a su banda le dicen que tienen que preguntarle a **Puppet** y **Penguin**, cuando lo encuentran ven que a **Puppet** lo esta molestando **Sally** pero **Penguin** lo defiende, **Sally** le dice a **Puppet** que escoja a quien va a dejar estar en la banda.

## Personajes

Principales:

* **Candy**
* **Chester**

Secundarios:

* **Puppet**
* **Penguin**
* **Cupcake**
* **Kendall**
* **Mell**
* **Andy**
* **Sally**

Incidentales:

* **Cat**
* **Kai**
* **Golden**
* **Chico de cabello negro**

## Hechos importantes

* Debut de **Kendall, Andy, Mell, Sally** y **Cupcake**
* **Los Tronicos** se inscriben al **evento de primavera**
* Se revela que **Kendall** tambien participara en el **evento de primavera**
* Se revela que **Candy** trabaja en una **Hamburguesería**

## Decisión del episodio

¿Quién se unirá a **Los Tronicos**?

* **Sally**
* **Cupcake**

## Curiosidades

* **Cupcake** ya había aparecido en un video de **Marcoh** llamado **"Hey Kids"(Boceto)** con otro diseño.
* Es la primera vez que aparece un personaje de **FNAFHS** (en este caso **Golden**).
* Hubo una escena eliminada donde **Candy** habla con **Golden** para darle su orden.
* Cuando **Candy** abre la puerta de la **Hamburguesería** dice que es bueno abrir el lugar después de tanto, no se sabe a que se refería con eso.
* Es la segunda vez que se ve la **Casa de Candy** siendo la primera en **EL SUEÑO DE CANDY**.
Magic

The exact origin of magical ability has always been somewhat of an enigma. It appears that magic is endemic at a very low level. However, only a few gifted individuals have the sufficient magical energy required to become a magician. Back in the time of the Old Age,
the use of magic was widespread. It appears that over the ages the number of magic users has declined significantly as the spread of The Rot grew.

For a long period of time, magic users were used as a scapegoat for society's ills. They were viewed as evil and manipulative, their abilities giving them an unfair advantage.

Since the ban on magic was lifted in Anno 724 NP, all magic users must join The Restoration. Failure to do so is a crime punishable by death. Therefore, it is best to keep your gifts secret if you want to ever leave the city. It is important to note that whilst banned, The Witch-Hunter's Order remains committed to slaying any magic user they can find.

There are three different ‘Pillars of Magic’; Physical, Psionic, and Astral. Physical magic is the control of the basic
elemental forces around us. Psionic magic is the use of psychic powers. Astral magic is the manipulation of spiritual energy and divine power.

Magic users are split into Adepts and Casters. Adepts harness the energy within and directly around them, altering and/or enhancing their abilities. Casters harness the energy in their surroundings, allowing them to launch a direct attack on a target.

All magic users, regardless of whether they are an Adept or Caster and regardless of 'Pillar', can see into the Distortion. There are subtle differences between Adepts and Casters, the former seeing in greater detail up close and the latter seeing further away.

Those who are not born with the gift of magic can still use what little force they possess. This magic is known as pseudo-magic.

### Magic as Skills

Magical ability is expressed the same way as the other skills in Fate Core. Magic is intended to be a powerful but specific skill, therefore you must pay 1 *refresh* in order to take a magic skill. You may also only choose one variant!

Casting magic is treated as a skill test. You will take 1-shift of Mental Stress whenever you cast a spell. Should you fail, you have two options:

* **Force Control** **-** The incantation proceeds as planned but you receive significant levels of mental stress. This is determined by the difference between your skill check total and what you needed to achieve. For example, requiring a 4 to succeed and rolling a 0 will give 5-shift of Mental Stress (1 from casting, 4 from Forcing Control).
* **Lose Control -** Control of the incantation is released, resulting in the spell going awry. This will cause unintended consequences.
Pseudo-Magic

Pseudo-Magic is a rare quality, usually found among expert craftsmen. Those who do not possess the gift of magic still have some small magical ability that is too small to manifest. Those who master their craft are able to unknowingly use this small magical force to enhance their products with unnatural properties.
The University of Solace

Founded by the intellegentsia of Solace in Anno 181, the University of Solace is the largest educational institute and only supplier of tertiary education. Whilst free, places are highly competative and therefore only a limited number of gifted individuals are allowed admittance.

* **Leader:**
* **Formed:**Anno 181 NP.
* **Status:**Active.
* **Ambitions:**To educate future generations.
* **Motivations:**Employment.
* **Methods:**Lectures, employment of researchers.
* **Supporters:**The Alchemist's Guild
* **Enemies:**-
The Slaves

Slavery was a common practise in the Old Kingdoms, but was abolished in Anno 7 NP. Slavery was reinstated under the Magi in Anno 720 NP.

Slaves are treated as property, and have no more rights than a Servient.

Many Slum-Dwellers sell themselves or relatives into slavery. This ensures a potentially better life for the slave, and brings some income into the family.

The vast majority of slaves are human.
Timeline

### Ante Exposita Historia

This was the age before the rise of the Old Kingdoms. Most of what is known of this period is speculation, as there are no records pertaining to this time.

### Antiquus Principes (AP)

Little records remain from this period, therefore there are only vague estimates of the date of events.

* **Anno ~200** - The first Monster Hunters serve the Old Kingdoms.
* **Anno ~1780** - The first prototype airship is invented by the Dwarves.
* **Anno ~1830** - The Ascension begins, ending the era.

### Novus Principes (NP)

* **Anno 1** - The city of Solace is raised to the skies. The High Council is formed.
* **Anno 2** - The City Guard is founded. The Knights of Solace are founded.
* **Anno 7** - Slavery is abolished.
* **Anno 22** - Magic is outlawed.
* **Anno 23** - The Witch-Hunter's Order is formed.
* **Anno 97** - Tier IV is finished.
* **Anno 150** - Tier III is finished.
* **Anno 181** - The University of Solace is founded.
* **Anno 182** - The Alchemist's Guild is founded.
* **Anno 236** - Tier II is finished.
* **Anno 260** - A series of Fever outbreaks in the outer city.
* **Anno 261** - Tier V is quarantined. This period becomes known as The Closed Gates.
* **Anno 275** - A protest escalates into a city-wide riot, which is dealt with in The Seven Days.
* **Anno 280** - The period of The Closed Gates ends.
* **Anno 345** - The Auditor's Guild is formed.
* **Anno 366** - Tier I is finished.
* **Anno 373** - After a series of city wide strikes, the High Council grants more autonomy to the districts.
* **Anno 443** - An industrial revolution begins. Housing in Tier IV is demolished, giving room for more factories.
* **Anno 456** - The Worker's Vanguard is founded.
* **Anno 520** - Starvation throughout the outer tiers. Demand for universal suffrage grows.
* **Anno 524** - The Worker's Vanguard attempt a military coup. This leads to a civil war within Solace.
* **Anno 528** - The Civil War comes to an end. The patricians are victorious, and retain monopoly over the vote.
* **Anno 529** - The People's Struggle is founded in the aftermath of the civil war.
* **Anno 530** - Universal suffrage is granted.
* **Anno 577** - The first Cybernetics hit the consumer market. These are crude and expensive, but are improved over the next century.
* **Anno 665** - Cybernetics reaches a point where any human organ can be effectively replaced.
* **Anno 669** - The first Servients are built. Their applications are rather limited at first.
* **Anno 706** - The Magi seize control in what comes to be known as The Night of Broken Chains.
* **Anno 707** - The Magi disband The Knights of Solace, replacing them with The Sacred Guard.
* **Anno 712** - The Zealots are formed.
* **Anno 720** - Slavery is reinstated.
* **Anno 724** - The ban on magic is lifted. The Witch-Hunter's Order is banned.
* **Anno 725** - The Restoration is founded.
* **Anno 753** - The Servient design is perfected.
* **Anno 755** - The Mortal Breath is founded. This anti-transhumanist group campaigns against cybernetics and Servients.
* **Anno 790** - Current year
Cybernetics

Cybernetics are machine implants which replace body parts, performing their function with greater effectiveness. They were first introduced in Anno 577 NP, but did not reach optimum effectiveness until Anno 665 NP. It has taken another century before cybernetics were affordable to anyone other than the richest of Solace.

Cybernetics are still hard to come by, and cost a princely sum. You may start with cybernetic enhancements at the cost of *1 refresh* each, treating their effects like stunts.

Some ideas of special features: thermal vision, night vision, enhanced strength, hidden weapons, increased reaction time, increased knowledge, photographic memory.
Soleil: Locations

Soleil consists of several flying islands which contain the natural resources and agriculture required to survive. A giant flying city, known as Solace, is located between the islands.

Each island has a variety of natural resources. The North Island and East Island are used primarily for agriculture. The West Island contains a source of ore and stone.

The land is divided into estates owned by the various noble families.
Krenca

Krenca durante el verano.

Krenca es una aldea de pescadores del norte de Astama, suelen vivir del mar y, durante los veranos, del comercio con asentamientos vecinos, en especial Mejier.

## Durante la guerra

En el año 3442, ocurrió el Incidente de Krenca, que diezmó severamente el pueblo luego de una breve excursión zardiana. El lugar más destacado es la taberna del Oso Ebrio, atendida por un Bulkunience.
The Magi

A group of six magic users who hold supreme power over Solace. Each of the Magi wields a different form of magic. They launched a successful coup, The Night of Broken Chains, in Anno 706 NP. Utilising support from defectors within The High Council and their own abilities, they were easily able to seize control.

Since rising to power, the Magi have established a cult of personality, escalating their status to pseudo-godlike level; they claim they are prophets from The Twelve. They are also portrayed as the valiant heroes who defeated the inefficient and outdated High Council.

The Magi believe that society needs to return to the golden days of old. They see that The Rot has been forgotten over the ages, and therefore the purpose of those living in Solace is to restore the world to the way it was before.

In an effort to return society to the glorious days ofThe Old Kingdoms, slavery was reinstated in Anno 720 NP. This has in fact improved the lives of many in the Outer City, as it offers them a chance to escape from the slums.

The ban on magic was also lifted in Anno 724, and the Witch-Hunter's Order was disbanded. All magic users are now known as those "Blessed by The Twelve", their previous status as scapegoats forgotten. All magic users must now join The Restoration, or face arrest and/or execution.
Gaagii Nashoba

Gaagii est l'un des deux Mages propriétaires de la relique d' Amarok lors de la guerre pour l'Immortalité. Il est le jumeau de Giigaa Nashoba. Il est un des personnages principaux de Fushi no Ibutsu. Son affinité avec la nature lui permet de donner des ordres aux animaux et de rentrer dans leur esprit afin de les contrôler autant physiquement que mentalement.
Giigaa Nashoba

Giigaa est l'un des deux Mages propriétaires de la relique d'Amarok lors de la guerre pour l'Immortalité. Il est le jumeau de Gaagii Nashoba. Il est un des personnages principaux de Fushi no Ibutsu. Contrairement à son jumeau, Giigaa peut utiliser de façon bien plus concrète la glace, et s'en sert comme d'une arme en créant des pics de glace et des boucliers grâce à celle ci.
Puppet

* Uniforme
* Casual
* Pequeño

**Puppet**es un personaje principal de **FNACHS.**Participa en el evento de primavera en el grupo de `“**Los Tronicos**` `”`

## **Apariencia**

Puppet es un niño con cabello blanco peinado hacia atrás, a partir del capítulo **NO ES ACOSO, ES AMOR** empieza a usar el cabello peinado hacia un lado, Tiene ojos morados.

Normalmente se le ve con el uniforme escolar acompañado con una corbata roja y usa mangas con rayas blancas y negras los brazos.

## **Personalidad**

Es seguro de sí mismo. En muchas ocasiones se le ha visto ser alguien muy amable y directo con las personas, aunque en algunas escenas se le ha visto ser tímido y inseguro sobre quien es y si hace las cosas bien.

## **Historia**

Parece que vivió felizmente con su madre, y que desde un pequeño tuvo una fuerte amistad con **Penguin**, hasta que comenzó a recibir algo parecido a la burla de los demás hacia él.

## **Canciones**

* "**Dragon ball**"

* **STRESSED OUT- PUPPET**

## **Habilidades**

### Voz

Tiene una de las mejores voces de la serie que con facilidad puede impresionar a los demás.

## **Relaciones**

**Penguin :** Se les ha visto tener una buena relación como amigos, llegando al punto de irse juntos a la escuela. Cuando Sally aparece para acosarlo, Penguin se molesta con ella, Son amigos de la infancia.

**Sally** **:** Es la acosadora de Puppet, por lo que este cuando la ve huye de ella evitando que ambos hablen. Sally logra cambiar para poder hablar con Puppet gracias a la ayuda de Mell y Andy.

**Candy :** Parecen ser buenos amigos y ambos están en la misma banda. Lo salvó cuando iba a ser golpeado por Rat.

**Chester** '***: '***No se le ha visto hablar muchos pero parecen ser buenos amigos además de estar en la misma banda. Puppet también lo salvó cuando iba a ser golpeado por Rat.

**Cupcake** '***: '***Al igual que Chester no se hablan mucho pero son amigos, además Puppet eligió a Cupcake en vez de Sally en el capítulo '**Sally o Cupcake**'.

**Rat:** Salvo a **Candy** de pelear con **Rat** ademas dijo que a **Rat** solo le gustaba molestar a los demas

## **Curiosidades**

* Es el personaje más alto de la serie.
* Tuvo el primer cambio de voz en la serie.
* Por un tiempo, lo tomaron como copia de dos personajes de la serie 'Fnafhs' por el gran parecido en apariencia.
* Es uno de los pocos personajes en la serie que han cambiado su apariencia.
* Sus principales ships son:
	+ **Puppet x Cupcake**
	+ **Puppet x Penguin**
	+ **Puppet x Candy**
	+ **Puppet x Sally**

* De su ficha sabemos lo siguiente:
	+ Tiene 15 años.
	+ Pesa 62 kg.
	+ Estatura de 1.86.
	+ Personalidad Seguro.
	+ Cumpleaños el 17 de Diciembre.
	+ Signo corresponde a Sagitario.
	+ Su comida favorita es el Sushi.
	+ Instrumento Voz.
	+ Su color favorito es el Morado.
	+ Tiene Claustrofobia.
	+ Hasta ahora se lo define como Hetero.
Cedric de Laurent

* **Born:** Anno 748 NP
* **Age:** 42
* **Race:** Human
* **Occupation:** Leader of The Auditors
* **Faction:** The Patricians
* **Organisation:** The Auditors

Dissatisfied with the rampant corruption and ineffectiveness of the City Guard, Cedric joined the ranks of The Auditors. His drive to enact justice without mercy lead him to soon ascend the ranks, eventually becoming leader at 35 years old.

As heir of the House of Laurent, he has vast riches and influence at his disposal, which allowed him to transform The Auditors into an efficient force for justice.
The Cathedral of Light

The Cathedral of Light is one of the largest and most visually impressive buildings owned by The Church of the Crossed Heart. It sits in the heart of tier III's market district, standing tall over the rest of the buildings in the area. Construction began in 204 NP being completed in 211 NP.

## Design

The building itself is very much in a neo-gothic design, shaped with a lower central square with raised outer sections. It is constructed predominantly out of white marble with a foundation made from slabs of silver grey granite. The roofing, however, is where the building gains its splendour. The roof is asymmetric in design; the interior is a sharply angled mirror to reflect light into the central chamber through a skylight. The outer roof has a much shallower slope and is made of a specialised foil-like material designed to create a rainbow effect across the entire surface whilst being resilient enough to withstand even the harshest of elements.

Thanks to the roof, the central chamber, where the alters and statues reside, is provided a great amount of natural light, even at night.

## History

Work first began on the Cathedral late into 204 NP. Originally the plan was to build a single large tower, with two smaller towers on the side. Plans changed in 206 NP when extra land became available as a result of a fire within a near by market and the current design was drawn up, taking full advantage of the new technology available at the time.
Timothé Bellemare

Timothée Bellemare est le Mage propriétaire de Chiron lors de la guerre pour l'Immortalité. Il prend connaissance de son affinité à la magie lorsqu'il trouve la relique de Chiron et que celui-ci se réveille. Malgré sa faible maîtrise de la magie, l'écharpe magique donnée par sa Grand mère lui offre de grandes capacités, autant défensives qu'offensives. L'héritage génétique qu'il possède lui permet un apprentissage rapide des arts magiques.
The Worker's Vanguard

Text

* **Leader:**Unknown.
* **Formed:**Anno 456 NP.
* **Status:** Active (Banned)
* **Ambitions:**To impose syndicalism throughout Solace.
* **Motivations:**More control for workers, better conditions for workers.
* **Methods:**Protests, rallies
* **Supporters:**Factory Workers
* **Enemies:**Factory Owners
Coya Suksu

Coya Suksu est la Mage propriétaire de Xiuhtecuhtli lors de la guerre pour l'Immortalité. Elle fait partie d'une tribu de mages en Amérique du Sud qui refont vivre la culture des peuples aztèques. Elle accepte le rôle de Gardien des reliques initialement détenu par son frère avant un combat contre le voleur de Quetzalcóatl. Elle fait partie des rares mages à pouvoir procéder à des invocations sans utiliser trop de ressources extérieures. Elle maîtrise également la magie naturelle grâce au sang qui coule dans ses veines.
Principaux

# Personnages Principaux

## Les 13 Mages

Ce sont les 13 grands mages choisis par le Maitre du jeu pour combattre afin d'obtenir l'Immortalité.

Wilhem Brook
Mage originaire d'Angleterre , en possession du Kappa. Il se distingue des autres mages par sa capacité unique à contrôler les molécules, et sait se montrer impitoyable quand la situation l’exige, le rendant parfois froid et l'éloignant de ses camarades.
Gaagii Nashoba

Giigaa Nashoba

Yue Huang

Barthélemy Vinctus

Galaad Bradford

Idras Amuqran

Alfilde Varnhem

Krista Von Schwarzmann

Coya Suksu

Takazu Shinsei

Timothé Bellemare

Aeris
Barthélemy Vinctus

Barthélemy Vinctus est le Mage propriétaire de Quetzalcoalt lors de la guerre pour l'Immortalité. On ne lui connait aucun parents ni connaissance. Il à été élevé au Vatican avec plusieurs autres enfants pour le projet X afin de faire de lui une arme au service de Dieu. Il est le possesseur des 7 sceaux du vice faisant de lui un des mages les plus puissants actuellement. Il est un des antagonistes principaux de Fushi no Ibutsu.
Wilhem Brook

**Wilhem Brook** est le Mage propriétaire du Kappa lors de la guerre pour l'Immortalité. Il est le fils de Terry et Helen Brook et le frère de Juliet Brook. Il est un des personnages principaux de *Fushi no Ibutsu*. Il possède une magie unique à lui qui lui permet de contrôler les molécules.

## Profil

### Personnalité

Will semble être quelqu'un de relativement ambigu dans sa façon d'être, partagé entre une culpabilité qu'il tente de refouler, et l'absolutisme de ses actions. Quitte à agir de manière extrême et immorale, il réprime ses émotions pour atteindre son but, ou pour se protéger. Il semble n'avoir que peu de considération pour les personnes qui périssent de ses mains, les voyant seulement comme des sacrifices nécessaires.

Un événement marquant dans son passé semble avoir effacé une grande de son innocence, et la guerre pour l'immortalité semble être un moyen de rédemption envers sa sœur. Afin d'atteindre cet objectif, il tente de distancer ses émotions, en devenant totalement dévoué à son devoir sans monter aucune émotion, bien qu'il soit quelque fois enclin à tomber dans des moments d'émotion, notamment lorsqu'il est au coté de sa sœur.

Il évite la plupart du temps le contacte avec les autres, pensant que cela le rendra susceptible de tomber dans le sentimentalisme et l’empêcher d'agir dans certaines situation ou de tuer de sang froid. Néanmoins il ne semble pas pour autant distant si la compagnie lui est favorable et n'hésitera pas à créer des alliances à court et long terme si l'occasion se présente.
Yue Huang

Yue Huang est le Mage propriétaire du Kitsune lors de la guerre pour l'Immortalité. Elle est la fille de Papa de Yue et de Maman de Yue. Elle est un des antagonistes principaux de Fushi no Ibutsu. Sa maîtrise des arts martiaux japonais et chinois fait d'elle une redoutable combattante au corps à corps, et sa maîtrise de l'air lui permet de décupler ses forces.
Sphere Builders

Probably the single most mysterious alien civilization ever encountered, humanity has yet to learn if the **Sphere Builders** are one species or many.  They may even be extinct, automated defenses of vast complexity keeping others at bay.

What mankind does know is that literally millions of stars within the galaxy have
been enclosed entirely via artificial means, exactly as speculated about once and referred to as “Dyson Spheres.”  They run the gamut in size, although many more (by almost an order of magnitude) seem to encase dwarf stars such as Sol or Proxima Centauri than around giants (mostly likely red giants that have a vast lifespan).

These spheres seem totally resistant to analysis, and vessels or probes that get within several AUs of the spheres simply shatter or break apart.  Pieces recovered seem to indicated the machines were crisscrossed simultaneously with hundreds or thousands of strands of microscopic material that leaves no trace of any kind, yet rips through diamond as if it were water.

No one else claims to know anything about about the Sphere Builders either, save that these spheres seem to have been in place for millions of years.  Legends speak of stars suddenly dimming, and investigation revealing a new sphere, but this has evidently not happened in living memory.  Maybe some ancient races know more than they are saying, but no member of the human race seems to know anything about it.  Whether the Sphere Builders are even in communication with each other remains unknown although if they are it must be via some means undetectable by anyone willing to talk about it.

It should surprise no one that some groups have assigned a religious value to the Spheres, which includes habitats and ships and sometimes even rogue planets now
in orbit around some of the Spheres viewed as places of pilgrimage and
meditation, sometimes veneration and sacrifice.
Wiki Fushi no Ibutsu

Ce wiki est à propos du manga Fushi no Ibutsu

21 articles depuis Janvier 2016
Bienvenue sur le Wikia Fushi no Ibutsu, un wiki qui regroupe toutes les informations sur l'univers du manga Fushi no ibutsu.
 **SPOILER ALERT** : Ce wiki peut comprendre de gros spoilers concernant l'histoire, les personnages et les événements dans Fushi no Ibutsu, il est déconseillé de le lire sans être à jour dans l'histoire.

Personnages principauxPersonnages secondaires
Earth

**Earth** is the third planet of Sol System, and the home world of the Human species. At the time humanity took its first ventures into space, humans scoured the ground beneath for materials, fought other species for food, and cooked it with plants or petrochemicals, and most humans on the planet knew little about man's first attempts to reach beyond the ball of gas and rock that they called home. In the centuries that followed man's reach to the heavens they'd watched for millennia, man continued using the Earth to support it, but reached further, into the Solar System.

It suffered a series of ecological catastrophes in the 22nd century, mandating a mass migration into orbit and other bodies of the Solar System.

## Era I

After Earth's exploration efforts with robotic ships and landers, humanity began exploring by themselves. As humanity's presence grew in space, the government of the world coalesced into the Terran Alliance. As a peacekeeping and law-enforcement arm, the Terran Security Force served the Alliance.

Eventually, the decision was made to terraform the fourth planet, Mars.