FLOW

**Front Line, Otherworld Weapon**, also known as **FLOW**, is an organization in World Twelve. Based in Fuse City, the organization seeks to combat the Demons of The Coda and investigate its deeper nature. Part of its operations include the retrieval and study of the "otherworld weapons" within the Coda, known as Reflections.

## Structure

The command hierarchy of FLOW is not especially rigid. The organization takes orders from OPIA and arranges a team for the mission how it sees fit. There is no consistent team leader or established roles or functions for FLOW agents. Some agents do, however, undertake certain assignments more frequently as a result of their preexisting talents or skill at a certain kind of mission.

### Waves

FLOW agents are divided into generations known as "Waves". The Wave system has little bearing on status within the organization or the kinds of missions an agent can undertake, at least regarding Waves One and Two.

#### Wave One

Wave One of FLOW refers to the medics and mercenaries that eventually became Reflection users while working out of Station One. Many agents considered to be members of Wave One fought and died before the establishment of OPIA and FLOW as organizations, and so the name is mostly retroactively applied. In fact, most of the agents of Wave One that are still active were deployed in the brief period between the creation of OPIA and the beginning of Wave Two.

* Ascalon
* Lugh
* Twice
* Ruth Galatine
* Rio Fenrir
* Willow Wisp\*

#### Wave Two

Wave Two of FLOW are the agents recruited soon after the founding of OPIA. Unlike their Wave One predecessors, the agents of Wave Two entered FLOW with a much more thorough and concrete understanding of what kind of line of work they were undertaking. Before being officially admitted into the organization, Wave Two agents were required to spend around a year at training camp, training their physical fitness and their understanding of various otherworld sciences.

* Ace Galatine
* Arg0s
* Willow Wisp\*
* Basilisk Id
* Aura Pridwyn
* Lyst Solais
* Ridill Arondite\*\*

#### Wave Three

Wave Three refers to the large number of agents who joined FLOW following the official establishment of Wave Two, especially after OPIA's rebranding after the battle against the Court of Death. In addition to various new recruits, most of OPIA's AI who participate in FLOW missions are considered to be part of Wave Three. Wave Three agents are also required to undergo training camp.

Wave Three agents are divided into subgroups called "Gates", of which there are three, each one named after a different Element. The Gates are each headed by different senior FLOW agents, and have different training regimens and specialities.

##### Gate of Dreams

* Willow Wisp (Leader)
* Lyst Solais (Senior)
* Twice (Senior)
* Melli Luxity
* Colt
* Cursor
* Charybdis
* Saru
* Satyr

##### Gate of Gravity

* Arg0s (Leader)
* Ascalon (Senior)
* Basilisk Id\*\*\*
* Mic
* Serve
* Liam
* Helena
* Pixie

##### Gate of Humanity

* Ridill Arondite (Leader)
* Lugh (Senior)
* Aura Pridwyn (Senior)
* Cam (Senior)
* Danger
* Cast
* Robin Rumeli
* Genesis Aeon
* Breach
* Justice

\*Willow Wisp is considered to be a member of both Wave One and Wave Two due to the circumstances of her death and rebirth

\*\*Ridill Arondite's position as a member of OPIA's board of directors makes her status as a FLOW agent somewhat unique

\*\*\*Basilisk Id did not graduate to "Senior" position on account of her actions during the battle with the Court of Death

## History

### Founding

The earliest incarnation of FLOW can be traced back to when Ruth Galatine and Willow Wisp first bound to Reflections while fighting a Demon near Station One. Following this event, more and more of the mercenaries working out of Station One would bind to Reflections. Following the official establishment of OPIA and the beginnings of preparations for FLOW Wave Two, these agents were retroactively considered to be "Wave One".

Even during the recruitment period for Wave Two, the megacorporation GEIST attempted to capitalize on the organization as much as possible. They attempted to fashion FLOW agents of both Waves into celebrities, scheduling many interviews and producing obscene amounts of merchandise. Certain FLOW agents, like Lugh, became some of the most famous people in the world.

### Wave Two

The establishment of Wave Two, while hotly anticipated, was almost immediately met with difficulty. After the new recruits had finished choosing their Reflections, the coffin that had transported Basilisk Id to OPIA released a signal that caused nearby GEIST soldiers to melt and for the various Reflections OPIA had acquired over the years to be scattered across Fuse City and beyond. GEIST immediately used the situation to attempt to push for more GEIST oversight into OPIA's affairs, although OPIA and FLOW resisted it.

FLOW continued to go on missions, primarily into the Undercity, in order to find missing Reflections and return them to OPIA. On one occasion, all of FLOW was forced to deploy in order to resolve a crisis in which Colt, the brother of Lugh, had been possessed and trapped within a GEIST warehouse by the Demonic Courts of Logic and Compulsion. On another occasion, at the behest of GEIST CEO Number Five, several agents of Wave Two descended into the first layer of the Coda to implant a series of probes.

Following Basilisk Id's disappearance into the Coda, OPIA, and FLOW as a byproduct, had all of their GEIST funding revoked. Left with no other options, FLOW staged a last ditch mission to retrieve Basil from the depths of the Coda, as well as rescue the Flame of Ruth Galatine, a Wave One agent who had disappeared into the Coda two years prior. While several FLOW members descended into the second and third layers of the Coda, the others defended both Station One and OPIA proper from a joint attack by GEIST and the Court of Death.

### Wave Three

Following the end of the battle against the Court of Death, GEIST backed off from pressuring OPIA and FLOW. After a two-month reconstruction period, FLOW began recruiting for Wave Three, establishing the Gate system and a training camp in the Sylt Islands.

## References

1. ↑ 1.0 1.1 Bedside Manners
2. ↑ 2.0 2.1 2.2 2.3 2.4 For Tomorrow
3. ↑ 3.0 3.1 3.2 Neon Sparks
4. ↑ 4.0 4.1 Above and Below
5. ↑ Forgotten Hero
6. ↑ 6.0 6.1 Beachside Burn
7. ↑ Sum of Experiences
8. ↑ Colt Classic
9. ↑ Superhero
10. ↑ Tumbling Down
11. ↑ For Today