recursal/Fanatic-Fandom huggingface dataset:
Alpha Level 40

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Devoid Of Entities?**

Alpha Level 40 is the 41th level in the Greekrooms

## Description

Alpha Level 40 is a level that is full of snow on the ground, and it is a field of grass and wheat. The snow can sometimes pile up to knee height. It is always snowing like a blizzard and if you stay outside for too long, it can lead into frostbite and it can kill you. There are multiple cabins in this level as well. There are dead trees around this level, and it seems that there is a bridge in this level as well. It is unknown what is on the other side of the bridge because once you cross it, the snow becomes so intense that you can't see in front of you.
Also, this level has the chance to make you lost. As there are no visible signs of where to go or where you are. Some people have said that longer you stay in this level, the more intense the blizzard is. Also, the wheat in this level can't been harvested because the snow has completely destroyed the wheat.

## Entities

It is unsure if there are entities in this level but so far, there has been no sightings of entities and it has been clarified that this level is devoid of entities for now.

## Colonies and Outposts

Due to the snow, there can't be any colonies or outposts

## Entrances and Exits

### Entrances

* The only entrance is in Alpha Level 39. Once in the train ride, touch a snow globe to end up here.

### Exits

* Digging about 10 feet through the snow will put you into Alpha Level 41.
* Entering one of the cabins has a chance to lead you to Alpha Level 32.
* Crossing the bridge has a chance to put you into Alpha Level 21.
* Getting lost has a chance to lead you into Alpha Level 20.
* Finding blood in the snow and touching it will put you into Alpha Level 24.
Sub-Level List

**Open Level Status Guide**

**Close Level Status Guide**

* Discovered - The Level has been discovered by the Hellenic Empire.
* Undiscovered - The level has not yet been discovered, but does exist within the Greekrooms.
* Incomplete - The level will or has been added, but is incomplete.
* Scrapped - The level was going to be added but due to various factors it was scrapped. (Given to levels after 5-7 days in the "Unknown" tab or 15-17 in "Future")
* Future - This level is confirmed to be created at some point in the future.
* Unknown - This level's status is currently unknown. (given to levels after 10 days in the "Future" tab)
* Rejected - The level was put to a community vote on whether it should be added or not and was voted to not be added.
* Unknown Properties - The level was discovered by the Hellenic Empire however its properties is unknown.

## Description

**Sub-Levels** are levels that have a direct connection with their parent level, but lack enough characteristics to be fully labelled with their own number. Most Sub-Levels continue the theme of their parent level, albeit with a different twist that sets them apart from the parent level. Like all other levels, Sub-Levels are designated via the Greekrooms Classification System.

When creating a Sub-Level, it must have a different tone while maintaining a similar theme to its parent level.

## Normal Sub-Levels

### Alpha Level 0 - "Lost Era of A Broken Time"

* Alpha Level 0.1 - "Danger Zone" made by MiniKey on December 4, 2022. Discovered
* Alpha Level 0.2 - "Renovated Hell" made by MiniKey on December 1, 2022. Discovered

### Alpha Level 1 - "Athens"

* Alpha Level 1.1 - "Thessaloniki" made by MiniKey on November 3, 2022. Discovered

### Alpha Level 11 - "Rhodes Island"

* Alpha Level 11.1 - "Hell Islands" made by ZaiddanPro on December ??, 2022. Incomplete

### Alpha Level 22 - "Lucid Dream of Alpha Levels"

* Alpha Level 22.1 - "Lucid Nightmare of Alpha Levels". Scrapped

### Alpha Level 24 - "Blood Lakes"

* Alpha Level 24.1 - "Purifying Lakes" made by BelowPointZero on November 30, 2022. Discovered
Alpha Entity 6

**Entity Hazard: Class 5**

**》Entity Number: 6**

**》Habitat: Alpha Level 28**
Alpha Entity 6 is also known as **Marth.**

## Description

Marth is a entity that has a sword and wings. She habits in Alpha Level 28 in the cave. She will attack anyone that enters far enough into the cave with her sword. She has armor on as well. There are many theories of how she got into the cave. If she spots you, she will let out a ear-shattering screech that will be painful to hear.

## Biology

Marth appears to have armor on her body and to have a long sword. It seems that she has green blood as well. It is unknown if Marth used to be a human but she has inhuman strength that no human has. Maybe there is something about the cave that makes someone that strong.

## Behaviors

Marth's behavior is when no one is around, she will hang onto the roof of the cave and wait for the next wanderer. Once she spots someone, she will screech and be ready to attack the wanderer. Once she is in attack mode, she will not stop unless you run out of the cave. She will leave you alone.

## Discovery

The discovery of Marth has been a wanderer named Jason A. Babble. He was one, if not the first person, to enter the cave and fight Marth. He never made it out of the cave. Also, he was the person who took the picture of the cave in Alpha Level 28.

## Do and Don'ts

### Do

* Navigate your surroundings before attacking.
* If injured, run out of the cave.
* Do some damage to go to The Worthy One.
* Use some ranged attacks

### Don'ts

* Run in head first.
* Stay fighting if you are hurt
* Fight without weapons
* Only use melee attacks.
Lincoln Travis

## History

Lincoln Travis is the head of armory in the Hellenic Empire. He is one of the most hardworking people in the empire as well. He was born on August 13, 1997, in Ohio, Illinois. He had a wife and 2 kids when his life was turning another direction. As his wife wanted a divorce and he wanted a divorce as well, it happened on April 23, 2021. He lost his two kids in the process, and he lived by himself. His friend, George, wanted him to visit him, but then they both noclipped into the Greekrooms together. Although George had not been seen since the incident in Alpha Level 4, Lincoln has been different than usual.

He is friends with most of the people who is in the Hellenic Empire, including Minikey I. He is also determined to end the Partygoer war.

## A Message To Lincoln

```
Lincoln, it's ready. Call me once you are ready. Thanks man. - Below

```
Khai

## History

Khai was born in the year 1997, at the age of 18 he got a job up until he lost his job on 2020 due to a virus, then he heard The Backrooms and he wanted to start a new life, a better life. he tried no-clipping non worked however while walking to its destination he "accidently" no-clipped into the Greekrooms on October 31 which by then he got the Alpha Level Creator. He created Alpha Level 14 as a mistake. He also created Alpha Level 22, Alpha Level 9, Alpha Level 19 and Alpha Level 27.

## Alpha Level Creator Mistake

Khai, after making Alpha Level 9 wanted to mess around with the Alpha Level Creator and made a long hallway and added the wanderer spawner just 1 kilometer in and added entities on the very edge. Now that was just a meme but instead of hitting cancel he hitted save and it all went to crap.

## Travelled to

Khai travelled to Alpha Level 1, Alpha Level 9 Alpha Level 19

## Explorations

### Alpha Level 14, November 2022

Khai made Alpha Level 14 and he wanted to run from entities that he made or added, once he entered the alpha level he started running (like anyone lol) he found the route to the pyramid that he made and he found the exit that he made.

## Extra Information

He has one of the 4 Alpha Level Creator to exist. and hes also dumb
United Azeutian Empire

Flag of the United Azeutian Empire

Imperial Anthem

National Anthem

## Description

One of oldest groups is the Azeutian Empire of United Kingdoms, Duchies, and Principalities, which includes soldiers, explorers, settlers, scientists, workers, and much more. Nation is regarded as one of history's most significant due to its events and actions which have the potential to change history in the background. Such instability is caused through civil wars and the division of its culture, which is composed of 30% Germans 25% English 25% Russians 20% Other.

## History

The history of this group begins in 2023, when Robert II no clipped into Alpha Level 0 with its founding under the ownership of the Robert II, founded as The United Azeutian Republic (U.A.R).

They put their capital in Alpha Level 32 on January 10, 2023.

## Colonies and Outposts settled

* Alpha Level 32

* Alpha Level 11

* Alpha Level 25

## Story of Leaderships

For The Azeutian Empire Leadership will be based on Emperors/Empress.

### Mark Anderson/Robert the Second

**From:** 2020 to Today

**Age:** 11-13.

**Position:** Current Emperor.

**Death causes:** None, Still Alive

## Hierarchy

###  **Emperor/Empress**

This is the rank with almost absolute power; the emperor shares to prevent a third civil war.

### **Chancellor**

The Rank share Power with the Emperor/Empress.

### **Vice Chancellor**

This is the Deputy of the Chancellor doesn’t has much power

### **Head Council**

This is a position is chosen by Election and is in charge of the **United Azeutian Congress**.

### **Civil Patrol**

The Civil Patrol is a police and military-type position in charge of civil defense and outpost protection.

### **The Council of Scientists**

The Council of Scientists is the council in charge of all the science and research process of the company, this council has helped a lot in Discovering Levels and Ensuring Safety.

### **Workers**

Workers are in charge of keeping the nation afloat, they include lawyers, factory workers, scientists, soldiers, civilian volunteers, firefighters and more; they all have the same rights as civilians, only with more privileges.

### **Civilians**

Civilians are normal people and Passive Entites who live on the levels owned by the United Azeutian Empire they have all the basic rights of a normal human being, they can also get a job in the company.
Alpha Level 24.1

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**
Alpha Level 24.1 is a sub-level of Alpha Level 24.

## Description

Alpha Level 24.1 is a sub-level of Alpha Level 24 and it is mostly the opposite of the main level. Expect of the lakes being full of blood, it is filled with purifying, clean water. The water is cold as well and anyone can drink it if they want. It is also worth to mention that the water can remove any negative effects that you have on you. Some say that the water can also heal you for some reason. It is not confirmed if the water can do that. There is a count of about 8 to 9 lakes in this level. As somehow, they are never going down in water supply as when someone gets some water, the level of the water never decreases.

The cottages are also unlocked, and anyone can enter. Unlike in Alpha Level 24 as they are locked, and you can't enter unless you break in. The person who is in the main level is not seen in this level though. In the cottages, there are some Almond Waters and some medical supplies that people could use if they got hurt in other levels.

## Event: Skyquakes

Skyquakes is an event that happens in this level. It will just be a loud sounding boom in the sky that will probably disturb some people, but it will not do any harm to anyone in the level. This event happens every month.

## Entities

The only entities that have been spotted is Facelings that are not aggressive whatsoever.

## Discovery

The discovery was made by Below in November 30, 2022. Minikey was with him during the exploration.

(In actuality, Below created this level by using the Alpha Level Creator because he hates Alpha Level 24, so he wanted to make a better version of that level)

## Colonies and Outposts

### The Water Holders

* Has 15 people
* Can trade
* Gives bottles of water to people
* Nice

### Babbles

* Has 30 people
* Can't trade
* Can join
* Strict but nice

## Entrances and Exits

### Entrances

* Continuing to your north in Alpha Level 24 will put you here.
* Going deep into the waters in Alpha Level 28 has a chance to lead you here.

### Exits

* Diving into one of the lakes will put you back into Alpha Level 24.
* Wandering far off will either put you in Alpha Level 0.2, or Alpha Level 0.

*Something about this level seems off... For now, I'll take a sip of the lake and see if anything happens. Probably not now but I just think something might happen. Nothing is safe in these places unless your talking about one place...*
Zeus's Blessing

"Once one enters these lands, they will feel a different kind of perfection onto the world. The grass and flowers will always be green and grand. They shall walk to the temple and receive *his* blessing."

*- A note that was found inside of the temple*

Zeus's Blessing is an anomalous level in The Greekrooms.

## Description

Zeus's Blessing is a level where someone goes when they have done unknown things inside of the Greekrooms. It is unknown if there is a specific thing someone has to do in order to enter this level. As a few people has entered this level by accident, some things have not been fully explored. This level consists of an infinite field of a grassland. There are various bugs and critters that roams this level like they would in The Frontrooms. There are multiple hills on this level as well. The one thing that stands out that wanderers will see is a giant glowing red crystal floating on top of a temple. This level is completely devoid of entities. The closer you get to the temple, the more your vision will change, and your mind will start going blank. Once you get to the temple, you will either pass out, or enter the temple with a huge headache.

The temple looks like it was pulled out of the water because of the moisture on the temple and there are a lot of seaweed on the temple as well. Once you enter the temple, there will be a lot of hallucinations that will greet you for coming into the temple and will guide you to your price. Which is Zeus's Blessing. The temple itself is a furnished palace that kings would only be able to enter. Once you enter the main domain, the doors to your exit will close and the giant statues in the room will begin to move. They will both say at the same time that you have done something that would change your life forever. Then you will be struck by lightning that will not kill you, but it will sting you. The results of what happens varies: You will be granted an Almond Water every 5 minutes - Once you die, you will be resurrected (this can't happen again) - Or you will be able to go to any Alpha Level you want (one time use).

Once there is someone in this level, no one can enter unless the level has no one else inside of the level. So, there can't be two people in the level at the same time.

## Entrances and Exits

### Entrances

* No one knows how to specifically enter this level but doing something unusual will make you enter this level.

### Exits

* Get Zeus's Blessing and you will appear in any of the habitable levels.
Alpha Level 5

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**
**Alpha Level 5** is the 6th level of the Greekrooms.

## Description

**Alpha Level 5** appears to be a very futuristic spaceship. It is incredibly large, but finite still. There are many parts, including hallways, what appear to be living quarters, a working kitchen, bathrooms, and many more. The lighting comes from a source we are yet to find due to the lack of actual artificial lights in the level. There are lots of alarms just about everywhere and plenty of dark spaces around the ship. Windows are abundant and show hundreds of stars, asteroids, and other space things. The largest room is the Main Control Room/Cockpit. There are hundreds of computers and chairs and in the center, an elevated platform with a steering wheel and other gadgets. The odd part is that there is nothing alive in the room, but the keyboards are still clicked, buttons still pressed, and the ship still moves.

## Meteor Event

Every 10 hours, a Meteor Event takes place. The aforementioned alarms blare, all light turns red, and movements become more erratic. Then after about 30 seconds, a meteor hits the ship, causing things to fly everywhere including people. In the following seconds, lights go out and entities start to roam much more frequently. If you're lucky and don't make too much noise, you will not be spotted by the entities, but if you make too much noise that's the end of you. If the lights go red, find somewhere to hide and go for it before the lights go OUT. It is recommended not to be in a hallway during this event, as entities are more likely to spot you and kill you.

## Entities

The only entities in **Alpha Level 5** are Smilers, and VERY rarely Hounds during certain Meteor Events.

## Colonies and Outposts

There are no colonies or outposts on **Alpha Level 5** yet.

## Entrances and Exits

### Entrances

* Entering a futuristic office in Alpha Level 4.
* Entering a spaceship painting in Alpha Level 2.

### Exits

* Entering a wooden door leads back into Alpha Level 4.
* Jumping into a pool leads to Alpha Level 3.
* Entering a hotel room door labeled "001" leads to Alpha Level 6.
Alpha Entity 1.2

**Entity Hazard: Class 7**

**》Entity Number: 1.2**

**》Habitat: Unknown, Reported In Alpha Level 14**
## Discovery

```
JE: Joe, Hellenic Republic Member. Joe is in Alpha Level 9.

(09:08)

JE: I found a hallway, let's go there.

(He's Entering Alpha Level 14)
(Alarm Sound)

JE: Why is the alarm sound so loud? Wait, it looks like i'm in Level !, but it has a sand wall.

(He Looks Behind Him)

JE: Run.

(He Looks Behind Him Again)

JE: Looks like another type of Theta.

(He Keeps Running)

(He Goes Out In 15:40)

JE: Phew.

```

## Biology

Posibility Theta But Made In Wood. Presumed Turn Human Into Wood Type Metal Creature.
Attempted Assassination of MiniKey I

On December 1, 2022, partygoer Funna (1990–2022) attempted to assassinate Emperor MiniKey I while he was on a trip to Alpha Level 15. He was in close range, but survived the attempt. This sparked serious issues with Hellenic-Partygoer relations.

Funna was part of a group of six Partygoer assassins together with Henna, Fun, Party, Jelli and Elle coordinated by the leader of the Partygoers; all but one were Partygoers and members of a partygoer group that later became known as "Vengance". The political objective of the assassination was to free Partygoers of human rule and establish a common Partygoer state. The assassination attempt precipitated the December Crisis which led to the Hellenic Empire declaring war on Partygoers and the start of the First Partygoer War.

On December 4, 2022, Funna was executed.
Alpha Level 19

**Survival Difficulty: Class 2**
**》Safe**
**》Unsecure**
**》One Entity**
Alpha Level 19 is the 20th level of The Greekrooms. It is also the most confusing level.

## Description

Alpha Level 19 consists of a light yellow hallway with Greek artifacts behind glass such as the "Parthenon Frieze," "Pediments of the Parthenon," and "Athena Parthenos." Surprisingly, those Greek artifacts are the only ones present on the level. The level has turns, and if you turn in these, you will find yourself back in the hallway you just came from. Turning around now is not advised because you will begin to hear cries of "PLEASE SAVE US FROM ALPHA LEVEL 27", "SAVE US!"

## Entities

### The Guider

The Guider guides people through this level; whenever you are with him, you will feel comfortable and relaxed as you navigate the level with him. The guide also explains what the Greek artifacts are and how they were made. The guider will also say, "These artifacts or whatever you call them are not from our world," implying that the artifacts are from somewhere else.

## Colonies and Outposts

### Republic of Ilon

This group is generally friendly and gives people loot unless otherwise stated. They can be found by walking straight for 3 minutes, turning left, walking straight for 2 minutes, turning right, and walking straight for 2 minutes. They consist of 13 people.

## Entrances and Exits

* The hallway of Alpha Level 14 may change into the hallways of this level. It is very unlikely.
* Finding a hallway in Alpha Level 18's Storage area.

### Exits

* Breaking the glass and ruining the artifacts will transport one to Alpha Level 12.
* Finding a glass box with a map of a stone labyrinth will lead to Alpha Level 20.
* Taking a picture of the Guider leads to Alpha Level 13.
Alpha Entity 1.1

**Entity Hazard: Class Variable**

**》Entity Number: 1.1**

**》Habitat: Varied.**

**》Reason That Make The Entity Variable: Variable Behavior From Before Turning**

## Description

This entity consists of a species or human but with metal skin, machine organs and oil blood. This entity can be friendly or hostile based on their behavior before being converted into a metal creature.

## Behavior

This entity behaviors are variable based on their behavior before being converted into metal creature.

This entity can attack based on their types.

## Biology

This entity has 4 types :

* Pipe
* Metal
* Titanium
* Cable

### Pipe

* Has Machine Organs but Like a Pipe and Connecting To Pipe Flow
* Doesn't Have Hair
* Created From Pipe
* Can Suck Any Fluid
* Can't Control Mind
* Can Control Their Pipe
* Has Plastic Skin
* Eating Blended Food and Drinking Any Fluid
* Has Almond Water Blood

### Metal

* Has Machine Organs
* Metallic Skin
* Can Control Mind
* Can Control Metallic Objects
* Can Add Masses From Metallic Objects
* Eating Metal and Drinking Oil
* Has Oil Blood
* Can Be Fluid

### Titanium

* Has Cable Organs
* Doesn't Have Blood
* Need Charge For Energy
* Can Control Mind
* Eating Meat and Drinking Pyroil
* Strongest Form

### Cable

* Has Machine Organs
* Has Black Unknown Substance Blood
* Need Charge For Energy
* Can Controlling Their Cable
* The Cable Can Go Anywhere
* Can See Throughout the Cable
* Anomalously Infinite Cable
* Can Be Normal Cable

## Discovery

This entity was discovered when one of the Hellenic Republic of the Backroom's Members went too close to Entity 201 and turned into Pipe Type Metal Creature.
Alpha Level 20

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**

Alpha Level 20 is the 21st level in The Greekrooms.

## Description

Alpha Level 20 is a level completely made out of stone. It is a giant labyrinth that seems to have no end to it. Also, there are many dead ends to the level. The layout of the level will never be the same because the level will shift the moment someone enters the level. There can only be two people in the level at the same time. It will always be daytime in the level as well. Strangely, the level will always be cold. There are various booby traps in this level such as pressure plates; when you step on them another stone wall will crush you, arrow darts, etc.

## Event: Shifting

As the title says, the walls shift around, creating a new layout. This happens for two reasons, when someone else spawns in the level once someone else is already in the level, or this happens every 2 hours. The shifting of the walls can easily crush someone if they are in the stone's way. The safest place to be at is the furthest left or right, since those stones don't move. This event lasts around 5 - 10 minutes.

Another Way?

## The Second Phase

The Second Phase is when the labyrinth makes a straight path. Saws will appear and you have to avoid the saws to avoid being sawed to death. If you wait too long, stones that are closing behind you will crush you when the stones catch up. Once you reach the end, you will be lead into one of the Second Fifteen Levels. This happens when there is one person in the labyrinth and it's at random.

## Entities

The entities that are at this level are Hounds, Aggressive Facelings, and Stalkers.

## Discovery

The discovery of this level was probably made by BelowPointZero. Or so he claims.

## Entrances and Exits

### Entrances

* Going to 7 dead ends will re-spawn you to the beginning of the maze. This can't happen again.
* Sometimes, you can spawn at this level when you least expect it.
* Touching a glass box with a map of the level in it on Alpha Level 19.

### Exits

* Going to 10 dead ends will lead you to Alpha Level 12.
* Climbing on top of the stones will instantly put you in Alpha Level 1.5.
* Escaping leads to Alpha Level 21.
Alpha Level 22

**Survival Difficulty: Class 1**
**》Varying Safety (Mostly Safe)**
**》Secure**
**》Diverse Entity Count (Mostly Devoid)**
Alpha Level 22 is the 23th level of The Greekrooms, It is also varied for everyone.

## Description

One's perspective will vary with Alpha Level 22. In a lucid dream, it exhibits alpha levels, and the dream wanderers are conscious of their dream state. Alpha Level 22 does not display alpha levels above class 2 or class 2e. Alpha Level 22 is a lucid dream **indicating that it does not exist.** Only alpha levels that are rated as 2 or lower are displayed. Alpha Level 22 has not had any photos taken because neither cameras nor phones function. In the alpha level you are currently in, you can modify the terrain, but you cannot add new dangerous or nonexistent entities. You will be taken to Alpha Level 22.1 if you try to abuse this.

## Entities

No hostile entities exist on Alpha Level 22, however the entities on the alpha level will be shown. Dangerous entities will be removed from the alpha level you are currently within, if there is a dangerous entity.

## Colonies and Outpost

Colonies and Outpost "do not exist," but they will appear, along with the alpha-level inhabitants you are currently a part of. The only distinction is that aggressive individuals will be expelled from the outpost or colony.

## Entrances and Exits

### Entrances

* Falling asleep in any Alpha Level will transport one here.
* Touching a bed in Alpha Level 21.
* Thinking of having the power of god and not abusing will teleport you here, if you think of abusing it, you will be teleported to Alpha Level 22.1

### Exits

* Saying "I want to go home" brings you to Alpha Level 23.
* Abusing the power leads to Alpha Level 22.1
* There is a 1/20000 to be teleported to the REAL alpha level you were in.
Alpha Level 23

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**

Alpha Level 23 is the 24th level in The Greekrooms.

## Description

Alpha Level 23 is a weird level. There are many rooms in the level and all of them has at least one ladder. Each room will have white walls and blue-like floors. It will smell like paint even though there are no paint cans nor any paint that is being dried. The ladders can't be moved as well. Some of them goes somewhere else and some goes nowhere. The ladders can only be moved by Facelings that are in this level. The ladders can sometimes fall when you are climbing it. Sometimes, ladders lead you to the same level. Also, if you see a blue ladder, do **NOT** climb it. It will lead you into an unescapable loop that you are stuck in forever.

## Entities

The only entity that is in this level is friendly Facelings.

## Colonies and Outposts

### Unnamed Colony

* Has 5 people
* Allows trading
* Can lead you to the exit
* Can't Join

## Entrances and Exits

### Entrances

* Finding a ladder in any level brings you here.
* Saying "I want to go home." in Alpha Level 22.

### Exits

* Climbing the right ladder brings you to Alpha Level 24.
* Climbing a red ladder brings you to the sub-layer of the level or to Alpha Level 12.
* Sometimes, a Faceling brings you to Alpha Level 19.

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》One Entity**
## Sub-Layer: Choose Correctly...

This sub-layer in Alpha Level 23 is very dangerous. There will be 3 ladders and you will have to pick the right one. If you pick the right one, you will move on. As the number of ladders will increase by two everytime. It will be 3,5,7, and so on. It will stop at 15 ladders and then you will be done. If you don't pick in time, you will be burned to a crisp by **Flasky**. You will have about 10 seconds to choose. If you pick the wrong ladder, **Flasky** will put you in a fate far worse than death.

## Colonies and Outposts

There is no way a colony or outpost can be established.

## Entrance and Exits

### Entrances

* Climbing a red ladder has a chance to bring you here.

### Exits

* The only way to leave is to not pick the wrong ladders and pick the right ones to enter Alpha Level 26.
Alpha Level 32

**Survival Difficulty: Class Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**
Alpha Level 32 is the 33rd level of the Greekrooms.

## Description

Alpha Level 32 seems to be an infinite city with apartments, restaurants, ext. There is one abandoned looking house with the sign 'The Torres Family', though. It seems someone was previously living there.

## Entities

Friendly facelings can be seen here and there as well as Party Balloons, although Party Balloons weren't natural there until someone brought one as a pet.

## Colonies and Outposts

### Gileria (Main Base) (United Azeutian Empire)

* Capital of the U.A.E. in the Greekrooms
* Friendly
* Open for Trading
* Accepting new Members
* Population of 612
* Biggest Colony of the Level

## Entrances and Exits

### Entrances

* No-clipping out of Alpha Level 30 might lead here.
* Going to the end of the bridge from Alpha Level 31 leads here.
* Getting attacked by a gang of entities has a 30% chance to end up here.

### Exits

* Asking a faceling to go to a level leads to that level.
* Finding snow and touching it will lead to Alpha Level 33.
* Finding a dark alley leads to Alpha Level 35.
Alpha Level 7

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Low Entity Count**
**Alpha Level 7** is the 8th level of the Greekrooms.

## Description

It is simply put, an infinite highway with mile markers every 1/10th of a mile. When you enter the highway, you will be walking past a "Mile 0" sign on the side of the road. Occasionally, cars will come by at very high speeds attempting to kill you, and running to the side is the only way to avoid them. Every mile, there is a rest area in which you can stop and take a break, and cats will not be able to hit you. There is one at Mile 0 as well, and this one is where you will enter the level.

The cars are just about any car ever created in world history, from 1875 to 2022. They are driven by Facelings, and try to kill you, but never change lanes. They all have different lisence plates and you cannot even touch one without dying automatically.

### Distance Travelable

The farthest distance traveled is repotedly around 5 miles.

## Entities

The only entities in this level are the Facelings who drive the cars on the highway. These facelings will try to kill you, but never actually move lanes, so if you're quick enough they are easy to avoid.

## Colonies and Outposts

### Mile 1 Colony

* A group of 7 who are found at the Mile 1 Rest Stop next to Exit 1.
* They are open to trade.
* Friendly?

## Entrances and Exits

### Entrances

* Finding a highway anywhere in the Greekrooms.
* Finding a picture of a highway in Alpha Level 6.

### Exits

* Some exits from the highway lead to different Greekrooms levels.
* No-clipping into the Mile Marker 2.5 sign will lead to Alpha Level 8.
Republic of Coconia (Greekrooms Canon)

## About the Country

The official flag, adopted on November 4, 2022.

They were founded in the year 2022 by Zaid bin Ahmad. They are led by Zaid, and they have an expanding population currently of 208.

## History

The Republic of Coconia was founded by Zaid bin Ahmad in Alpha Level 1 on November 4, 2022. Also on this day was their first meeting as well as the adoption of their flag. Zaid bin Ahmad was elected on this day as well.

Through November they became allies with the Hellenic Empire and jointly explored further and further into the Greekrooms, reaching all the way to Alpha Level 11 by November 6.

On November 14, 2022, they moved into the Greekrooms offically.

## Description

The Republic of Coconia are a group of people from a variety of places who entered the Greekrooms. They work together to survive and are very powerful.

## Presidents

### Zaid bin Ahmad

* From: 2022 to the Present.
* Age: ???
* Position: First President
* Death Causes: N/A

## Colonies and Outposts

### Repubic of Coconia Outpost Greece

* 174 Members in Alpha Level 1.
* Friendly.
* Maintaining Relationship With Hellenic Empire.
* Open to Trade.

### Blue Alpha Colony

* Has 34 members in Alpha Level 34.
* Friendly
* Open Trading
Carlo Bonilla

## History

Carlo Bonilla was born on October 13, 2002 in Miami. Not much is known about him other then that he fell into the Greekrooms at some point in December 2022.

He travels often, moving around different levels using some certien exits, unknown to others. He has no known route.

## Other Information

He's probably a [UNLICENCED PHARMACEUTICAL DEALER].
Alpha Level 1.1

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**
Alpha Level 1.1 is an incredibly dangerous sub-level of Alpha Level 1 in the Greekrooms.

## Description

Alpha Level 1.1 is a 1:1 scale replica of the city of Thessaloniki, Greece circa November 3, 2022. Humans can meet up here and like Alpha Level 1, it is always daytime and the sun never moves in the sky. The level is insanely unsafe for anyone, even people from Greece. Entities are everywhere in this level and most of them are hostile.

## Entities

Some entities in this level include Smilers, many types of Facelings, Howlers, and Insanities. They are abundant in this level making it one of the very most dangerous in the entire Greekrooms and the Backrooms. There is also a special entity here called "Theta".

## Colonies and Outposts

There are no colonies or outposts on this level as it is incredibly dangerous to enter. Many attempts have been made but the infestation of entities makes it impossible to live here.

## Entrances and Exits

### Entrances

* Going too far away from the shore in Alpha Level 1 will take you here.
* Surviving a rainbow room in Alpha Level 0 might take you here.
* Finding a glass door in Alpha Level 0.1.

### Exits

* Going far enough out of this level will lead into Alpha Level 1.
* Entering a mansion on a hill about 10 miles from the shore leads to Alpha Level 4.
Alpha Level 11

**Survival Difficulty: Class Habitable**
**》Safe**
**》Secure**
**》Devoid of Entities****Alpha Level 11** is the 12th level in the Greekrooms.

## Description

**Level 11** appears to be an island in middle of the sea, and is a 1:1 replica of the island of Rhodes in the nation of Greece (Frontrooms). When you enter, you will wake up in middle of the island, walk into northeast to find Rhodes City. In the city you can find some people from Hellenic Republic of The Backrooms who live there. The sea appears to be an infinite sea, and the water is quite similar to lukewarm water. This level has 4 seasons like The Frontrooms does. When it is winter, this level will have intense snowfall and will likely be incredibly cold compared to any other seasons. This level doesn't have a daylight cycle, like Alpha Level 1.

## Entities

No entities can founded in this Level. But this Level has some animals, like sheep, rabbits and cows.

## Colonies and Outposts

### Rhodes City (Colony B) (Hellenic Empire)

* About 400+ people from the Hellenic Empire.
* Has a ferry to Alpha Level 1 that takes about an hour.
* Has good amounts of resources.
* Open to trade.
* Friendly to newcomers.

### Rhodisa (Colony a) (United Azeutian Empire)

* About 300+ People from the United Azeutian Empire
* Fully Supplied
* Open to trade
* Friendly unless Hostile
* Accept new Members

## Entrances and Exits

### Entrances

* Going too far south in Alpha Level 8 will bring you here.
* Going into ferry and wait for 1 hour in Alpha Level 1 will bring you here.
* Finding a green door and opening it in Alpha Level 10 will bring you here.

### Exits

* Getting on the ferry in Rhodes City will lead to Alpha Level 1.
* Going too far north will lead either to Alpha Level 1.5 or Alpha Level 8.
* Finding a painting of a gold hallway leads to Alpha Level 12.
December 2022

## Description

The first war, assassination attempts, and more levels appear.

### December 5

* The P.E.F, Hellenic Empire, and Republic of Coconia form the Anti-Partygoer Alliance.
* Alpha Level 37 is discovered.
* The plan for war is released by the Hellenic Empire.

### December 10

* Alpha Level -1 is discovered. MiniKey has --cked up once again.
* Alpha Level 40 is discovered.

### December 12

* Alpha Level 41 is discovered.
* Alpha Level 43 is discovered.
* Alpha Level 45 is discovered.
* The First Partygoer War begins.

### December 13

* Alpha Level 44 is discovered.
* Alpha Level -3 is discovered.
Alpha Level 43

**Survival Difficulty: Class 4**
**》Unsafe**
**》Unsecure**
**》Two Entities**

## Description

Alpha Level 43 is a level that is full of hot, steaming pipes. The level is also full of gated, metal floors. You will always be above the floor level because on the bottom of the level is flames that appear to never burn out. The pipes can also release steam that can burn your skin off. The level is also hot as well. As the level can reach temperatures above 131F (55C). Some people have said that there is a way to turn off the pipes temporarily. As they have found a lever that can turn off the pipes for about 2 minutes. That can be used to find your exit. After the 2 minutes is over, then the pipes will continue to steam.

There are also multiple tricks in this level as well. The level has a chance to turn red and that is Groth trying to make you move and kill you. He appears in this level as well. It is unknown if it's the same entity from Alpha Level 12. Of course, if you move, Groth will swing down and kill you. There are also multiple exit signs that might lead into a face full of steam. As some of the exit signs lead to a pipe that will always release steam once someone comes close to it.

## The No Way Out

The No Way Out is an area in this level. The area consists of never-ending pipes in a hallway. As the pipes will continue to release hot steam that will eventually burn your skin off and kill you moments later. As the title says, there is no way out of this area. It is unknown how you can enter this area but for now, it is extremely advised not to try to enter this area.

## Entities

The two entities in this level are Groth and Jargonish.

## Jargonish

Jargonish is an entity that is an ink blob. As that is its starting form. It will continue to grow into an 8-foot-tall blob that will chase people down and either crush them or press their head against the pipes and melt their face. There is no way to defend against Jargonish so do not try to get into any contact with it.

## Entrances and Exits

### Entrances

* In Alpha Level 42, ask one of the three entities if you are in the cult to enter this level.
* In Alpha Level 42, finding a charred Satan symbol on the grass also leads in this level.

### Exits

* Finding the right exit puts you into **Alpha Level 43.**
Alpha Level 24

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**

Alpha Level 24 is the 25th level in the Greekrooms.

## Description

Alpha Level 24 is a strange level. It feature multiple red lakes. The lakes were later tested to be blood, human blood. The blood is unknown of who's blood it is. Although, the amount of blood that is in the lakes can't be one persons blood. If you fall into the blood lake, you will probably drown in the blood because it is extremely difficult to exit the lake, due to the blood. The other things that are in this level besides the blood lakes are cottages. The cottages can't be opened but the lights inside of the cottages are on and it seems that there are people inside of the cottages. It is unsure who is but they do not like to be bothered. You can communicate with the person, although they don't mention their name. They will tell you their age, where they are at, and how to leave. Everything else, they will not answer to.

## Discovery

The discovery of this level has been made by Below. He almost threw up once he found out that this level existed.

## Entities

The only entities that are in this level are Facelings and **Bloodsuckers.**

## Bloodsuckers

Bloodsuckers are humanoids that disguise like humans to trick people into coming closer to them so they can suck the victim's blood. They use their long teeth in order to suck the blood. From whose blood they suck, they can disguise as that person as well. As there is a lot of blood in this level, it seems they don't go for the blood lakes. They want the blood from a living person. The only way to know that a Bloodsucker is disguised as a person is from their strive and eyes. Their strive will look very weird and their eyes will be glowing yellow.

## Do and Don'ts

### Do

* Not get close to a Bloodsucker
* Go as far away from one
* Attack it with a ranged weapon

### Don'ts

* Get close
* Try to fight it with a melee style weapon or fists.

## Entrances and Exits

### Entrances

* Climbing the right ladder in Alpha Level 23 puts you here.
* Drinking fruit punch in Alpha Level 21 leads you here.
* Diving in a lake in Alpha Level 24.1 leads you here.

### Exits

* Walking too far off will put you in Alpha Level 15.
* Jumping into the blood lakes has a chance to put you in Alpha Level 25.
* Breaking into a cottage leads you to Alpha Level 27 or Alpha Level 29.
* Continue to your north will put you in Alpha Level 24.1.
Alpha Level 9

**Survival Difficulty: Class 3e - Environmental**
**》Unsafe**
**》Unsecure**
**》Non-Entity Hazards**

**Alpha Level 9** is the 10th level of The Greekrooms.

## Description

The Level looks to have a pyramid in the middle of a desert. There are Greek artifacts recovered inside the pyramid. The pyramid also contains a treasure box. The pyramid itself has a hole in it as well. People that jumped in the hole have reportedly vanished, and many attempts to observe the pit have failed. The temperature outside the pyramid is always 73 C, while at night it is -75 C. Surprisingly, cactus does not grow in the desert; the cause of this is yet unknown.

An creature known as "The Guard" emerges at the level's boundary. This guard will prevent wanderers from ever entering the out-of-bounds area; if they do, their destiny is unknown. Inside the pyramid, there is another entity known as "Alive Greek Artifacts" that assaults anybody who approach them. Although they are unable to kill people, they may hurt attackers.

Everyone outside must hurry to the pyramid when the "Sandstorm" event occurs; anyone who doesn't get to the pyramid will choke to death. Extremely loud noises coming from the edge, overcast skies, and sand noises coming from the edge are all indications that a sandstorm is approaching. This occurrence occurs every month.

## Discovery:

```
K: Khai = Powerful Wanderer
PE: Peachy = Wanderer
[9:29 A.M.]
K: That! Thats it!
PE: You came here to show me a pyramid!?
K: No no no, this isnt a pyramid.
PE: Are you blind?
K: No, lets get closer.
[9:44 A.M.]
PE: Hmm, Interesting, Ooh whats in this hole?
K: Dont go there.
PE: Why would I anyway?
<GUST OF WIND, SANDSTORM EVENT>
K: Oh god! RUN!
PE: I can't help m-
K: ...
[END OF LOG]
Peachies body was found after a note by Khai stating "Sorry, sorry I led you here."

```

## Colonies and Outpost

Due to the nature of this level, colonies cannot be established

## Entrance and Exits

### Entrances

* Finding a desert when wandering too far in Alpha Level 1.
* Finding a desert island in Alpha Level 8.

### Exits

For all the entrance it might be possible to come back from the way you came however you may be lost.

* Finding a painting of a museum leads to Alpha Level 10.
Alpha Level 50

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**
Alpha Level 50 is the 49th level of the Greekrooms.

## Description

Alpha Level 50 is a 20x20 room that has 4 door frames in the room. Once someone enters one of the frames, they will be sent into another room with 4 door frames. It has been proven that it is not the same room as the last ones. A wanderer can easily get lost in this level and either starve or die from dehydration. There are no clues of the correct way out. Also, the path of the real way out always changes so one can't follow another person's footsteps. This level requires some sort of tool to know which path you're going. There are no dead ends in this level as well so one can be very lost in the level.

There are many signs in the level and writings that tells where to go, although they are useless because the exit always switches. It is unknown if they people who wrote the signs are alive, but it is very difficult to find other wanderers in this level because of how infinitely huge it is.

## Entities

Thetas can be spotted in this level. Although, since this level is huge, it's rare to spot one.

## Colonies and Outposts

Due to the nature of the level, it's impossible to form one.

## Entrances and Exits

### Entrances

* Going into a door in Alpha Level 49 will lead you here.

### Exits

* Going the right way will lead you to Alpha Level 51.
Alpha Entity 8

**Entity Hazard: Class 2**

**》Entity Number: 8**

**》Habitat: Rare, but notably Alpha Level 32**

## Description

Party Balloons take the appearance of balloon animals, of course. Telling by the name, they're related to Partygoers in some way, you may think. But no, they're not. In fact, they are the opposite of the Partygoers allies. They're enemies with them. Especially with Party Plushies. Their creators are unknown, but they're assumed to be created as some sort of weapon against Party Plushies, as they have many counters against them, including hidden claws, little flamethrowers, ext. Although these entities are pretty rare, they sure do put up a fight.

## Behavior

They act like dogs in a way, loyal to anyone they trust. They'll also hunt down any Party Plushies and other hostile entities. They are incapable of eating, as the reason will be explained in the biology section. That means that they don't hunt down any entities for food, but to protect others. If they are unable to do anything to an entity or person they find as a threat, they will bark at them like a dog if the Party Balloon was owned as a pet.

## Biology

Party Balloons do not have any internal organs, as they're just filled with air, for some odd reason. Although their skin seems fragile, their skin is actually pretty tough and hard to penetrate.

## Appearance

They take the appearance of Balloon Animals as said before. It can range from Dogs to Unicorns to even Hounds.

## Do's and Dont's

### Do :

* Act friendly with one.
* Keep away any plushies, as if they see a plushie with you, they'll think your an ally of the Party Plushies.
* Take good care and give them attention if you own one as a pet.

### Don'ts :

* Act hostile with one.
* Give it plushies or put any near them.
* Abuse it or abandon it if you own one as a pet.