Laser Artillery

* **Source:** Dark Force Rising Sourcebook (pg. 108-109), Hideouts & Strongholds (pg. 8), Imperial Sourcebook (pg. 118), Rebel Alliance Sourcebook (pg. 102-103), Star Wars Trilogy Sourcebook SE (pg. 155)

### Anti-Infantry Laser Cannon

* **Type:** Anti-infantry battery
* **Model:** Golan Arms DFA 998
* **Scale:** Speeder
* **Skill:** Blaster artillery: anti-infantry
* **Crew:** 3
* **Cover:** Full
* **Ammo:** Unlimited (power generator)
* **Cost:** 20,000cr (new), 10,000cr (used)
* **Availability:** R or X
* **Body:** 3D+1
* **Fire Rate:** 3
* **Fire Control:** 2D+1
* **Range:** 20-600/3,000/16,000
* **Blast Radius:** 0-10m
* **Damage:** 4D
* **Source:** Hideouts & Strongholds (pg. 64)

### Anti-Infantry Mobile Laser Battery

* **Type:** Medium anti-infantry battery
* **Model:** Golan Arms SP .9
* **Scale:** Speeder
* **Skill:** Blaster artillery: anti-infantry
* **Crew:** 1; gunners: 3
* **Cover:** Full
* **Ammo:** Unlimited (power generator)
* **Cost:** 20,000cr (new), 15,000cr (used)
* **Availability:** 3, X
* **Body:** 3D
* **Move:** 21; 60kmh
* **Fire Rate:** 6
* **Fire Control:** 2D
* **Fire Arc:** Turret: front, left, right
* **Range:** 200-600/3,000/16,000
* **Blast Radius:** 5m
* **Damage:** 4D
* **Source:** Imperial Sourcebook (pg. 119), Rules of Engagement - The Rebel SpecForce Handbook (pg. 66-67)

### Anti-Infantry Twin Laser Battery

* **Type:** Medium anti-infantry battery
* **Model:** Golan Arms Twin DF .9
* **Scale:** Speeder
* **Skill:** Blaster artillery: anti-infantry
* **Crew:** 3
* **Cover:** Full
* **Ammo:** Unlimited (power generator)
* **Cost:** 18,000cr (new), 12,000cr (used)
* **Availability:** 3, X
* **Body:** 4D
* **Fire Rate:** 6
* **Fire Control:** 2D
* **Range:** 20-600/3,000/16,000
* **Blast Radius:** 5m
* **Damage:** 4D
* **Source:** Imperial Sourcebook (pg. 119)

### Anti-Vehicle Double Laser Cannon

* **Type:** Heavy anti-vehicle laser cannon
* **Model:** Atgar Heavy 44.h
* **Scale:** Walker
* **Skill:** Blaster artillery: anti-vehicle
* **Crew:** 4; skeleton: 2/+10
* **Ammo:** Unlimited (power generator)
* **Cost:** 35,000cr (new), 18,000cr (used)
* **Availability:** R or X
* **Body:** 5D or see mounting location
* **Fire Rate:** 1
* **Fire Control:** 2D+2
* **Range:** 10-800/3,000/10,000
* **Damage:** 8D+1
* **Source:** Hideouts & Strongholds (pg. 62)

### Anti-Vehicle Laser Cannon

* **Type:** Light anti-vehicle laser cannon
* **Model:** Atgar 1.4 FD P-Tower
* **Scale:** Speeder
* **Skill:** Blaster artillery: anti-vehicle
* **Crew:** 4; skeleton: 2/+10
* **Cost:** 10,000cr (new), 2,000cr (used)
* **Availability:** 2, R or X
* **Body:** 2D
* **Fire Rate:** 1/2
* **Fire Control:** 1D
* **Range:** 10-500/2,000/10,000
* **Damage:** 2D+2
* **Source:** Rulebook (pg. 233), Galaxy Guide 3: The Empire Strikes Back (pg. 34), Hideouts & Strongholds (pg. 9), Imperial Sourcebook (pg. 115), Rebel Alliance Sourcebook (pg. 103), Star Wars Trilogy Sourcebook SE (pg. 154)

### CoMar Tri-Tracker

* **Type:** Medium surface-to-air defense, anti-atmospheric gun
* **Model:** CoMar G-003 Tri-Tracker
* **Scale:** Starfighter
* **Skill:** Blaster artillery: CoMar-G-003
* **Crew:** 2; skeleton: 1/+10
* **Cover:** Full
* **Ammo:** 40 (battery)
* **Cost:** 50,000cr (new), 25,000cr (used)
* **Availability:** 3, X
* **Body:** 1D
* **Fire Rate:** 1/3
* **Fire Control:** 4D
* **Range:** 20-600/3,000/16,000
* **Blast Radius:** 10m
* **Damage:** 5D
* **Source:** Imperial Sourcebook (pg. 115-117)

### Double Laser Cannon

* **Type:** Anti-vehicle laser emplacement
* **Model:** Merr-Sonn TX-2020
* **Scale:** Starfighter
* **Skill:** Blaster artillery
* **Ammo:** Unlimited (power generator)
* **Cost:** 12,000cr
* **Availability:** R, X
* **Body:** 3D
* **Range:** 10-100/350/600
* **Damage:** 6D
* **Source:** Hideouts & Strongholds (pg. 138)

### Heavy Anti-Vehicle Gun

* **Type:** Heavy anti-vehicle gun
* **Model:** Speizoc v-188 Penetrator
* **Scale:** Speeder
* **Skill:** Blaster artillery: anti-vehicle gun
* **Crew:** 8
* **Cover:** Full
* **Ammo:** 6 (energy cells), 50 (power trailer), Unlimited (power generator)
* **Cost:** 120,000cr (new), 60,000cr (used)
* **Availability:** 3, X
* **Body:** 3D+1
* **Fire Rate:** 1/3
* **Fire Control:** 1D
* **Range:** 50-600/5,000/25,000
* **Blast Radius:** 20m
* **Damage:** 7D (short range), 5D+2 (medium range), 3D+2 (long range)
* **Source:** Imperial Sourcebook (pg. 119), Dark Force Rising Sourcebook (pg. 109)

### Heavy Turbolaser Cannon

* **Type:** Heavy turbolaser surface-to-space cannon
* **Model:** Loronar Planetary Defense Cannon
* **Scale:** Capital
* **Skill:** Blaster artillery: surface-to-space
* **Crew:** 46; skeleton: 21/+12
* **Ammo:** Unlimited (reactor)
* **Cost:** 13,000,000cr (new), 6,000,000cr (used)
* **Availability:** 4, X
* **Body:** 7D
* **Fire Rate:** 1/2
* **Fire Control:** 1D
* **Range:** Atmosphere/Low Orbit (1\*)/High Orbit (3\*)
* **Damage:** 15D
* **Game Notes:** \* refers to the number of “units” from planet if conducting a space battle.
* **Source:** Hideouts & Strongholds (pg. 11-12)

### Hex Heavy Turbolaser Battery

* **Type:** Heavy surface-to-space turbo laser battery
* **Model:** Golan Arms HX.6
* **Scale:** Capital
* **Skill:** Blaster artillery: HX.6 turbolaser battery
* **Crew:** 21; skeleton: 9/+10
* **Ammo:** Unlimited (power generator)
* **Cost:** 300,000cr (new), 75,000cr (used)
* **Availability:** 3, X
* **Body:** 4D
* **Fire Rate:** 1
* **Fire Control:** 3D
* **Damage:** 8D
* **Source:** Lord of the Expanse - Sector Guide (pg. 46-47)

### Jakan Arms 222 Anti-Vehicle Blaster

* **Type:** Medium anti-vehicle blaster
* **Model:** Jakan Arms 222 Anti-Vehicle Blaster Cannon
* **Scale:** Speeder
* **Skill:** Blaster artillery: anti-vehicle
* **Crew:** 4; skeleton: 2/+10
* **Cover:** Full
* **Ammo:** Unlimited (power generator)
* **Cost:** 12,500cr (new), 7,500cr (used)
* **Availability:** 2, R or X
* **Body:** 2D+2
* **Fire Rate:** 1/2
* **Fire Control:** 2D
* **Range:** 100-750/3,000/12,000
* **Damage:** 3D+1
* **Source:** Goroth, Slave of the Empire (pg. 71)

### Medium Anti-Vehicle Laser Cannon

* **Type:** Anti-vehicle laser cannon
* **Model:** Atgar 2.2 FD V-Tower
* **Scale:** Speeder
* **Skill:** Blaster artillery: anti-vehicle
* **Crew:** 4; skeleton: 2/+10
* **Ammo:** Unlimited (power generator)
* **Cost:** 15,000cr (new), 8,000cr (used)
* **Availability:** 2, R or X
* **Body:** 3D+1
* **Fire Rate:** 1
* **Fire Control:** 2D
* **Range:** 10-500/2,000/10,000
* **Damage:** 4D
* **Source:** Hideouts & Strongholds (pg. 63)

### Repeating Blaster Turret

* **Type:** Mounted repeating blaster
* **Model:** BlasTech Mounted Repeating Blaster CVI
* **Scale:** Character
* **Skill:** Vehicle blasters: repeating
* **Crew:** 1 (or automated fire)
* **Ammo:** Unlimited (power generator)
* **Cost:** 8,000cr (new), 5,000cr (used)
* **Availability:** R or X
* **Body:** 4D
* **Fire Control:** 2D (-1D in automated fire mode)
* **Range:** 3-50/120/300
* **Damage:** 6D
* **Source:** Hideouts & Strongholds (pg. 78)

### Storm Cannon

* **Type:** Mobile weapons platform
* **Model:** Hawkeye Anti-Starfighter Gun
* **Scale:** Speeder
* **Skill:** Ground vehicle operation
* **Crew:** 2-4
* **Cover:** Full
* **Ammo:** Unlimited (power generator)
* **Cost:** Not available for sale
* **Maneuverability:** 0D
* **Move:** 14, 40kmh
* **Body:** 3D
* **Weapons:**

* **Twin Blaster Cannon**

* *Fire Arc:* Turret
* *Crew:* 1
* *Scale:* Starfigher
* *Skill:* Starship gunnery
* *Fire Control:* 2D
* *Range:* 20-500/1,000/1,700
* *Damage:* 4D

* **Source:** Adventure Journal 2 (pg. 269)

### Turbolaser Battery

* **Type:** Heavy fixed turbolaser emplacement
* **Model:** Loronar Turbolaser System 1
* **Scale:** Starfighter
* **Skill:** Blaster artillery
* **Crew:** 5
* **Cover:** Full
* **Ammo:** Unlimited (power generator)
* **Cost:** 250,000cr (new), 125,000cr (used)
* **Availability:** 3, X
* **Body:** 4D
* **Fire Rate:** 2
* **Fire Control:** 1D
* **Range:** 50-600/5,000/25,000
* **Blast Radius:** 10m
* **Damage:** 6D
* **Game Notes:** If the gun is fired for more than five rounds consecutively, there is a chance it may overheat. At the end of five rounds of consecutive fire, roll 1D each round; if the roll is 3 or higher, the gun overheats and shuts down. At the end of nine rounds, if the roll is 2 or higher, the gun overheats and shuts down. At the end of 15 rounds, the weapon automatically overheats. When the gun emplacement overheats, roll 1D; if the roll is 1-3, the gun simply needs repairs; a Difficult *blaster repair* and one hour of work is needed to repair damaged system. If the roll is 4-6, the gun is damaged beyond repair and must be completely replaced.
* **Source:** Hideouts & Strongholds (pg. 11), Imperial Sourcebook (pg. 119-120)

### Turbolaser II

* **Type:** Anti-aircraft battery
* **Model:** Golan Arms Turbolaser II
* **Scale:** Starfighter
* **Skill:** Blaster artillery: turbolaser
* **Crew:** 3
* **Cover:** Full
* **Ammo:** Unlimited (power generator)
* **Cost:** 50,000cr (new), 30,000cr (used)
* **Availability:** 3, R or X
* **Body:** 3D
* **Fire Control:** 2D
* **Range:** 6-30/70/140 km
* **Damage:** 5D
* **Source:** Hideouts & Strongholds (pg. 58)

### Viper Ground Defense Weapon

* **Type:** Anti air vehicle weapon
* **Model:** Kurtough Galax Viper Volley Gun
* **Scale:** Speeder
* **Skill:** Blaster artillery
* **Crew:** 2
* **Ammo:** 80, Unlimited (power generator)
* **Cost:** 2,500cr-4,000cr
* **Availability:** 2, X
* **Body:** 2D+2
* **Fire Rate:** 4
* **Fire Control:** 2D
* **Range:** 0-50/250/1,000
* **Damage:** 4D
* **Source:** Adventure Journal 3 (pg. 189)