recursal/Fanatic-Fandom huggingface dataset:
RPD

The **RPD** is a light machine gun, categorized as one of the special weapons in Days Gone.

## Description

*Russian made, this weapon packs a lot of power. If you're going up against a Horde, you could do worse.* - In-game description.

The RPD will be the player's starting LMG, whenever the player will start fighting a Horde.

**Condition:** Level 4 (*Military Spec*)

**Damage:** Average

**Range:** Max

**Accuracy:** High

**Rate of Fire:** Max

**Penetration:** Average

**Stopping Power:** Average

**Magazine**: 65-round belt in a detachable drum.

## Trivia

* It is heavily based on its real-life Soviet-era counterpart, but without the deployable folding bipod. It also differs in that it uses a disintegrating belt rather than a two-part reusable metal belt.
* RPD stands for *Ruchnoy Pulemyot Degtyaryova* (Russian: "Degtyaryov-system hand-held machinegun"). It was the standard Soviet light machinegun from 1944 until it was replaced by the magazine-fed RPK (*Ruchnoy Pulemyot Kalashnikova*, "Kalashnikov-system hand-held machinegun") squad automatic weapon, starting in 1961.
Roach

**Roach** is a minor character featured in *Days Gone*. He is a known drifter and bounty target during the storyline *The Rest of Our Drugs*.

## Biography

### Early life

Nothing is known of Ned's early life. Following the outbreak in 2017, he has survived by drifting between established survivor camps, eventually settling in the Hot Springs camp run by Ada Tucker. Roach used to ride with Leon and Alvarez, and was regarded by Deacon St. John as Leon's "little toady."

### Events of *Days Gone*

When Roach learned about Leon and Alvarez's death involving Deacon, he decided to take over Leon's drug business for himself. Roach stole the camp's drugs and headed north. Roach lost his pursuers at Marion Forks, which forced Tucker to contact Deacon St. John to capture Roach and retrieving the drugs.

When Deacon tracks down Roach, he is forced on a chase. During which Roach accuses Deacon of killing both Leon and Alvarez. Roach is eventually captured and left to be taken by Tucker's people.
Spruce Lake Ambush Camp

## Rewards

* 4,000 XP
* 1100 Trust (Wizard Island)

## Storylines

*I remember hearing, back in the day, about what a shit show it was over in the Willamette Valley, west of the Cascades. Tunnels like this were choked off by folks heading east, because as bad as it was here? It was worse over there. The Interstate Five freeway was four times the size of Highway 97, and had Hordes four times the size of ours. Think about that.*
Rimview Ranch Infestation

**Rimview Ranch Infestation** is a mission in *Days Gone*.

## Rewards

* 2000 XP
* 550 Trust (Wizard Island)

## Storylines

*Boozer and Joany were staying at a small bed and breakfast out here, when they wrecked their bike and Joany was killed. They'd been together forever, high school sweethearts. Boozer never recovered from that, not really, not completely. Iron Mike was wrong, we aren't defined by what we do. We're defined by our scars that never heal.*
Patjens Lakes Horde

**Patjens Lakes Horde** is a Horde Killer mission in *Days Gone*.

## Rewards

* 2,000 XP
* 1550 Trust - Hot Springs

## Storylines

*Patjens Lakes. This place brings back so many memories. Back in the day, it's where Sarah taught me how to collect Lavender. No way we could have known back then, that this shore was one day going to be a watering hole for a Horde. Well, not after today.*
Take Back What's Mine

**Take Back What's Mine** is a mission in *Days Gone*.

## Description

Ride out on a bounty job for Wizard Island.

## Objectives

* Track down bounty target: Crystal Adkins.
* Clear the Marauders.
* Find bounty target Crystal Adkins.
* Return the Jewelry, Proof of "Kill"

## Rewards

* 5,000 XP
* 1800 Trust (Wizard Island)

## Storylines

*Here's the thing about Drifters like Crystal Adkins: she's a survivor. Yeah, she spent time in prison back in the day and she's got a bad attitude. But that's what kept here alive all this time. That, and she knows how to use a knife. Let's just say I hope I don't run into her again. Twice is enough for me.*
Researcher Field Note - 2073

**Researcher Field Note - 2073** is a NERO Intel in *Days Gone*.

## Description

While most Mutans adolescens (Newts) subjects are classified as habitator-tectum, a growing percentage are being re-classified as spelunca-tectum. Log Note: The attack on Lieutenant Stewart appears to be the first recorded incident of a "Loot Newt."

## Transcript

SFX: MINE INTERIOR, NERO PERSONNEL MOVING AROUND

**Cpl. Lane:** We got anyone at the entrance? This mine doesn't look too stable. You, go check those support beams, go on!

**NERO Soldier:** Yes sir!

**Lt. Stewart:** Field Note Two Zero Seven Three. We lost the signal tracking Adolescent Infected Subject Zero Three One in the — where the hell am I? Oh yes — uh, the Lucky Lad Mine, designated Site Twenty-Seven — yeah, yeah, two many numbers, even for me.

**Cpl. Lane:** Head back to the mineshaft — grab that sample case. You got it? Okay — let's go.

**NERO Soldier Two:** Yes sir.

**Lt. Stewart:** Cross reference Dr. Anderson's files on the morphology of adolescent subjects Zero Two Four through Six Seven Two and you start to see a pattern. While most subjects are classified as habitator-tectum — or roof-dwelling — a growing percentage are being re-classified as spelunca-tectum — or cave-dwelling. Or in this case, mine-dwelling — Anderson's speculation that, as the subjects enter puberty, they become more sensitive to light is probably accurate, but I suspect possible social changes in the subgroups, as well as —

SFX: A NEWT ATTACKS

**Lt. Stewart:** What the hell? One them just attacked me — but no — it didn't bite me — it took my GPS tracker — it fucking stole my GPS tracker! This — this is unprecedented — a new behaviour — I've never seen anything like this in the field reports — gotta chase it down! Sergeant, get some men down here. NOW!

SFX: MAN RUNNING THROUGH MINE TUNNEL

**Lt. Stewart:** Sergeant, get some men down here, NOW! Pursuing the subject — Speculation that it was attracted to the tracker's light — or emitter sounds — won't know until we get it back to the lab for —

**NERO Sergeant:** Hey, what's going on down there? You're not answering your comm — hey, is everything okay? What's going on? — get some men down there, now!

SFX: NERO PERSONNEL YELLING

SFX: NEWT SCREAMS

**Lt. Stewart:** Wha — wai — no!

SFX: MAN BEING ATTACK BY NEWT

SFX: RECORDING SHUTS OFF
Researcher Field Note - 2069

**Researcher Field Note - 2069** is a NERO Intel in *Days Gone*.

## Description

Bloodwork from a group Mutans adolescens (Newts) turns up evidence of that someone in the Deschutes County Militia is experimenting on them. Log Note: This been bumped up the chain of command. Dr. Anderson wants more information.

## Transcript

SFX: HOUSE INTERIOR, OUTSIDE NEWTS ARE SCREECHING

**Sgt. Reyes (O.S.):** Check the perimeter. I want this entire site locked down, you got that? Two of you, check the other side of the house!

**Thompson:** The house is clear! Freaks have been neutralized!

**Lt. Stewart:** Field Report Two Zero Six Nine. Following up on a couple of reports that my supervisor kicked over to me from the sat surveillance team.

**Lt. Stewart:** Militia patrols have been spotted on eight different occasions at this location, which wouldn't be remarkable except they haven't burned it to the ground, so — anyway, that got the attention of my supervisor.

**Lt. Stewart:** Turns out, he was right to flag this. Designated Site Three Zero Seven — a 1950s-era vacation house — has become a nest for a group of infected adolescents, approximately eight to twelve individuals, depending on migration patterns.

**Lt. Stewart:** Results from blood tests run on two males — approximately thirteen and eleven years of age — show antibodies and antiviral proteins that — frankly, we can't identify. The lab's going to get back to me.

**Lt. Stewart:** Conclusion? Someone in the Militia is running experiments on these little guys. Who would be doing that — and why?

SFX: RECORDING SHUTS OFF
What Kept Me Going

**What Kept Me Going** is a mission in *Days Gone*.

## Description

Ride north over the Thielsen Pass to the Cloverdale Facility.

## Objectives

* Ride to the Thielsen Pass with Sarah.
* Ride North to Cloverdale.

## Storylines

### I'm Never Giving Up

*I remember riding over the Thielsen Pass, alone, unsure if she was alive or dead. Seems like forever ago. Riding back with Sarah now, taking her to Cloverdale? Seemed like it wasn't even the same trail. Seeing the world, through her eyes is like seeing it for the first time. Yeah, I know. Bullshit. Doesn't change what it is.*

### An Officer And A Gentleman

*When we were getting ready to ride out, Captain Kouri and the Colonel stopped us at the gate. For a minute I didn't think they were going to let her leave. Kouri's been putting a lot of pressure on Sarah to finish her work. He's not making it any easier.*

### Law And Disorder

*For a minute there I thought the Colonel was going to let Sarah leave, telling her what I was just saying about Doc Jiminez, that she's more valuable than any piece of equipment, that she can't be replaced. But Sarah - she wasn't having any of that. I'd hate to be the guy who tried to stop her from doing anything that she had a mind to.*
Shadow Lake Horde

**Shadow Lake Horde** is a Horde Killer mission in *Days Gone*.

## Rewards

* 2,000 XP
* 1550 Trust - Hot Springs

## Storylines

*When Sarah and I got married in Marion Forks it was just a quiet little town. But the last time I rode through there, just before shit went down, all that quiet had been shattered by the sounds of heavy equipment, earth movers. I didn't know it at the time, but they were digging this mass grave up here, which would eventually become a feeding ground for the Horde. Now? One less Horde to worry about.*
The Benefits Of Bear Creek Hot Springs

## Description

A brochure found at the Bear Creek Hotsprings in Belknap.

## Location

Inside the cabin at Bear Creek Hot Springs Ambush Camp, on the counter.

## Transcript

*THE BENEFITS OF HOT SPRINGS*

*Natural hot springs have long been held as therapeutic and healing by many cultures. According to folklore, just soak in a hot spring can increase circulation, blood flow, and metabolism. While these, among many other purported healing properties, are widely debated, one thing is absolutely clear — natural hot springs are great for you!*

*From the salty, healing waters of the Dead Sea to the famous Japanese hot springs, water's healing properties cannot be debated. But the benefits of natural hot springs are incalculable. Anyone who's exercised for a long period of time can tell you how relaxing a hot soak is, but with the natural minerals of the earth added into the mix, achy joints and pain begone. The buoyancy of water combined with hot temperatures can work wonders on the body, especially after a long day. And with the natural addition of sodium, calcium, and chloride to our pools, you'll leave with your skin feeling more youthful than ever.*

*So please, join us for a soak at the Bear Creek Hot Springs, and wash your troubles away.*
O'Leary Mountain Safehouse

The **O'Leary Mountain Safehouse** is one of the locations in Days Gone.

## Description

The O'Leary Mountain Safehouse is a Forest Service watch tower that Deacon and Boozer turned into a safehouse in the Cascade region. It is considered abandoned after Deacon takes Boozer to Iron Mike's Camp in Lost Lake.

## Loot

* Alarm Clock x1
* Bandage x1
* Beer Bottle x3
* Box of Nails x1
* Gas Can x1
* Gun Powder x1
* Kerosene x2
* Rag x2
* Scrap x2
* Spark Igniter x1
* Sterilizer x1

## Related missions

* Drifters on the Mountain
* Bugged The Hell Out
* No Starving Patriots
Rainbow Falls - "Path Of The Spirits"

**Rainbow Falls - "Path Of The Spirits"** is a historical marker collectible in Days Gone.

## Description

Rainbow Falls is considered sacred ground by the local indigenous population, believing that the rainbows cast by the naturally falling water were "paths of the spirits." In 1846, the local settlers and pioneers sought to build a brewery on the land and were met with aggression from indigenous tribesmen, sparking a violent conflict along the river. Three tribe warriors died to keep the sacred ground untouched, but the Falls were lost to the US Government when they signed a peace treaty with the nation.

Now, Rainbow Falls has been returned to the indigenous people after receiving historical landmark status in 1975.
Scrap

Scrap is one of the crafting materials in *Days Gone*.

## Recipes

* Attractor
* Attractor Bomb
* Bat Axe
* Explosive Bolt
* Fence Post Axe
* Incendiary Bolt
* Pipe Bomb
* Poison Bolt
* Proximity Bomb
* Remote Bomb
* Residue bolt
* Ripper Axe
* Ripper Blade
* Ripper Club
* Smoke Bomb
* Spiked Bat
* Spike Fence Post
* Spiked Leg Axe
* Spiked 2x4
* Superior Club

Scrap can also be used to repair Deacon's motorbike and melee weapon.

## Locations

Scrap is very common around the open world. It can be looted from vehicles and obtained by sabotaging enemy bikes.

* Cascade
	+ Old Pioneer Cemetery NERO Checkpoint
	+ Horse Lake NERO Checkpoint
	+ Jefferson Rail Tunnel Ambush Camp
	+ Cascade Radio Tower Ambush Camp
	+ Horse Creek Ambush Camp
	+ O'Leary Mountain Safehouse
* Belknap
	+ Marion Forks Tunnel NERO Checkpoint
	+ Iron Butte Pass NERO Checkpoint
	+ Bear Creek Hot Springs Ambush Camp
	+ Black Crater Ambush Camp
	+ Belknap Caves Ambush Camp
* Lost Lake
	+ Deerborn Ambush Camp
* Iron Butte
	+ Wagon Road Ambush Camp
* Crater Lake
	+ Volcanic Legacy Scenic Byway NERO Checkpoint
	+ Spruce Lake NERO Checkpoint
	+ Cascades Lakes Railway Ambush Camp
* Highway 97
	+ Aspen Butte Ambush Camp
	+ Bare Bay Ambush Camp
SMP9

**SMP9** is one of the sidearm weapons in Days Gone. It is a stockless submachinegun.

## Description

*An automatic sidearm. Great for one-on-one encounters, but make each shot count. Well used, but still functional.* - Description.

## Location

* You can buy it from Alkai Turner at Hot Springs camp after reaching Trust Level 3. It is Condition: Level 1 (*Junk*).
* You can buy it from Blair at Lost Lake settlement after reaching Trust Level 3. It is Condition: Level 3 (*Average*).

## How to Unlock the SMP9

You can also unlock a better quality version of the weapon for free after eliminating 10% of the total hordes in the Horde Killer storyline. It is Condition: Level 4 (*Mil-Spec*) and does more damage. You unlock the 45-round extended magazine for this firearm later after eliminating 35% of the hordes.

## Notes

* The firearm is modeled after the Brügger and Thomet MP-9, a product-improved version of the Steyr TMP (*Tactical Machine Pistol*).
What Did You Do?

**What Did You Do?** is a mission in *Days Gone*.

## Objectives

* 0/9 Clear Camp of Freakers.
* Place Stonecrop on Sarah's Memorial Stone.

## Storylines

### I Remember

*Boozer tells me to not come up here, asks what's good it do. I keep telling him I come up here to hunt Freaks, nothing else. We both know it's a lie. I keep thinking about that night in Farewell, when I put you on the chopper. I play it over and over in my head. But I couldn't have just left him there, Boozer I mean, to get out on his own. Could I?*

### Finding NERO

*Back in the day there were refugee camps like this all over the high desert, from Grass Valley to the Malheur Reservoir. Now? All gone. We rode to a half dozen of them, me and Boozer, over the first few weeks, before the roads got so choked off. We never saw another NERO chopper after that night. Not one. Now I realize NERO must have all bugged out, everywhere at once, and crawled into a hole, leaving us to die.*
Researcher Field Note - 1005

**Researcher Field Note - 1005** is a NERO Intel in *Days Gone*.

## Description

Data is collected from Designated Site 812. Over 8000 Homo sapiens mutans turba have moved through the site since the last check.

## Transcript

SFX: EXTERIOR, HIGHWAY 97 CORRIDOR

**BG Voice:** This is unit thirteen checking in. Come back. — Come on, get them moving!

**Cpl. Lane:** You heard 'em, we're moving out. Come on, move it. Move it, move it.

**Cpl. Esposito:** They gonna blow this one?

**Lt. Stewart:** Not until we're done here. Field Note One Zero Zero Five. Collecting data from Site 812 — a bridge on Highway 97. Since we last checked the motion sensor — at oh eight hundred — three days ago — another eight thousand Homo sapiens mutans turba — have passed through the site.

**Cpl. Esposito:** That's a lotta Horde —

**Lt. Stewart:** Do you know how many people lived in California before the Event, Corporal?

**Cpl. Esposito:** No idea.

**Lt. Stewart:** Thirty nine point two five million. Now assume that fifty percent of those were killed, either by the virus or by their kind and considerate fellow men in the aftermath — that leaves us with, what, twenty million Homo sapiens mutans — give or take.

**Cpl. Esposito:** I don't follow you. What are you getting at?

**Lt. Stewart:** What I'm "getting at" is that ten thousand is a drop in the bucket — before this is over, there's going to be ten of thousands, hundreds of thousands — millions — of infected — coming right up this highway like an angry mob of cannibalistic penguins following a bloody trail to the sea.

**Cpl. Esposito:** Sir?

**Lt. Stewart:** Never mind, Corporal. Reset the motion sensor and let's get the hell outta here.

SFX: RECORDING SHUTS OFF
Still Breathing

**Still Breathing** is a mission in *Days Gone*.

## Description

Ride out on a hostage rescue job for Wizard Island.

## Objectives

* Go to Melinda Foster's last known location.
* Find Melinda Foster.
* Survive and Rescue Melinda Foster.

## Rewards

* 5,000 XP
* 1800 (Wizard Island)

## Storylines

*So a group of Marauders had set up at an old radio tower south of Crater Lake, were holding Melinda Foster hostage. What is it wit these guys, huh? Why do they live like this? Killing, looting, stealing? Wouldn't it be easier to just join up at one of the survivor camps? It'd be less work, and they'd be less dead.*
Researcher Field Note - 2006

## Description

A specimen of Odocoileus hemionus, or mule deer, is examined.

## Transcript

SFX: EXTERIOR, LOST LAKE VALLEY

**O'Brian:** Lieutenant O'Brian, Field Note Two Zero Zero Six. On approach to the landing site, I observed a large swarm of insects, probably Tabanus atratus, or Diptera, in a clearing well away from our designated target. From that distance I could not discern what was attracting the insects, but from the size of the swarm, recent carrion is indicated.

**O'Brian:** Should be just over here -

**O'Brian:** Ah here it is.

SFX: BG VOICES

**O'Brian:** Speculation as to Tabanus atratus is confirmed. Lots of horse flies here, glad to have the suit on, let me tell you. Carrion is still mostly intact and appears to be Odocoileus hemionus, or mule deer - as if anybody could check that.

**O'Brian:** Striation of the large muscle masses indicate infection of Hooligan strain Hb, will take sample to confirm.

(to the carcass, while he takes sample)

Well, look at it this way, you poor sonofabitch, at least you weren't torn apart by Freaks. If you'd lived a few more weeks, you might have become one yourself - now wouldn't that have been something.
There's Nothing You Can Do

**There's Nothing You Can Do** is the final mission of Finding NERO and the final ending in *Days Gone*.

## Summary

Deacon is suddenly contact by O'Brian, who wants to personally speak with him face-to-face at the Pioneer Cemetery. Upon meeting O'Brian, the NERO scientist warns Deacon about the Freaker virus evolving, as they had spoken about this prior, and unmasked his helmet, revealing that he has become an intelligent Freaker. Furthermore, O'Brian reveals that NERO had known about the virus's mutagenic effects all along and that they are coming, and that there nothing anyone can do to stop them. O'Brian then departs on the NERO helicopter, leaving Deacon completely shocked.

## Rewards

* 4,000 XP
* ICPA Stun Gun recipe

## Storylines

*Like I said, not good news for the rest of us. So O'Brian's a Freak. A smart Freak. Every NERO asshole wearing a spacesuit? A smart Freak. All the secrecy, the field missions, dissections? NERO command knew all along. The HAZMAT suits aren't to protect them fro the virus, but from what, us? O'Brian says they're coming. That's there's nothing we can do to stop them. I say, let them come.*
Salmon Berry

## Description

*"Salmon Berry is a tall shrub covered in small thorns. The berries can be used in jams and jellies, and are often eaten with salmon."*

## Location

While exploring Cascade, Salmon Berries are usually found in areas outside forests.

Good locations to find and collect Salmon Berries are:

* East of Copeland’s Camp, near the road leading to the High Desert Logging Camp Infestation.

## Uses

Berries are used to create stamina cocktails. They can also be turned into camp kitchens to increase Deacon’s trust level.

## Trivia

* Salmon Berries are one of 33 plants players need to collect for the Herbology selection of the *The Broken Roadshow* achievement.
The Advanced Guard

**The Advanced Guard** is the fourteenth radio segment of Radio Free Oregon.

## Description

Copeland's Radio Free Oregon broadcast about NERO's role in the freaker epidemic.

## Transcript

*What does NERO want? They disappear for two years, come back guns blazin'. Don't bother trying to find out. You'll get yourself killed. Besides, we already know. I been watchin' them skulk around, thinkin' they know these woods better than me. They're doin' something with the Freaks — trackin' em, studyin' em, watchin' em. Making notes in their little notebooks. And you know why? They're gathering info, seeing how long it takes for these sonsofbitches to die or starve off. Probably tryin' to get a read on when the Feds can re-emerge from their hidey-holes and crawl back into their unjust positions of power. For once, the Freaks are on our side. Longer they're here, longer the Feds can rot down there in their stony prison. The world may not be ours anymore, but thanks to the Freaks, it doesn't belong to the Feds either.*
Runners

**Runners** are a type of animal in the game that have been infected with the Freaker Virus.

## Description

Runners are the wolf equivalent of a Freaker. They can be identified by their decayed and scraggy coat, spots of blood seeping through their fur and their extraordinary speed which can outrun Deacon even on his bike.

## Behaviour

Like wolves, you will often hear the howl of a Runner long before you even see it. Runners can be often found in the wild attacking other enemies. Just like normal Wolves, Runners will chase Deacon even on his bike, but unlike Wolves, can easily catch up with haste. A Runner will easily manage to dismount Deacon from his bike even with the best engine. Often, Runners - just like Wolves - appear in packs of two or more. They will circle an area you’re in and if in pairs, often will attack together with one attacking head on while the other flanks you from behind.

## Strategy

Runners aren’t exceptionally hard to kill but they are incredibly difficult to outrun or outride and it can cause more trouble trying than it would to face them head on as they often successfully catch up and pounce on the bike to dismount Deacon. If Runners prove difficult, an effective method of surviving an attack while giving yourself time to heal and aim your guns or crossbow is to climb up onto the roof of a car or van if you can find one as they can’t climb or jump up to get to you. Melee weapons or Crossbow bolts work effectively on these creatures while pistols can be fairly ineffective during a chase.

## Trivia

* Unlike normal Wolves, you can’t harvest meat from Runners to sell to the camps for credits - their bodies are too decayed to harvest from therefore the meat would be useless to the kitchen. Instead, you can gather the Runner ears as bounties to trade for credits at any camp.
Salome Hot Springs Guestbook

The **Salome Hot Springs Guestbook** is a tourism collectible in Days Gone.

## Description

A guest log book found at the Salome Hot Springs in Belknap.

## Location

Inside the large hotel west of Hot Springs Camp.

## Transcript

Turk Bryant. Seattle, WA. Beautiful. Totally recommend the salt baths. :)

Deryl Higgins. New York, NY. Wish I could've stayed longer.

Janet and John McDowell. Chemult, OR. Terrible service. Took forever to find my car, no morning service. Do NOT eat the ham & cheese sandwich.

Greg Mcintyre. Farewell, OR. Amazing, amazing hospitality. Took my family in at the last minute. Trying to escape that weird flu going around. Wonderful daycare service as well. Five days. :)

Brooklyn Bing. Farewell, OR. With everything that's going on, the Salome Hot Springs staff have been incredible. They even let me bring up my dog! Couldn't be happier here.

Monica Green. Farewell, OR. My stay at the Salome Hot Springs has been terrible. Food running low from all the weird bullshit going on outside, no fresh towels in the morning. I booked this place six months in advance and they gave my room to some family! Do not recommend.

Rachel Lemon. Ripplebrook, OR. The staff here is so kind. I'm not feeling well and they even called an ambulance.
VIP

說明
--

玩家必须儲值才能成為VIP。VIP的等級越高，所獲得的優待越多，同时儲值金幣要求以升級（最多10級）越高。

## VIP1

### 獲得的優待

* 在商城購買精英包不受等級限制
* 拍賣場功能不受等級限制
* 解鎖公會特權[一擲千金]
* 每日免費洗卡次數增加到4次
* 每日購買精力點數增加到10點

* 每日強制征稅次數增加到2次

* 無法被非VIP玩家踢出房間

### 獲得

* 2個二檔強化石
* 10000銀幣

## VIP2

### 獲得的優待

* 解鎖遠征港口高效經驗型區域[末日火山]
* 副本付費翻牌次數增加到1次
* 解鎖幸運抽獎[中級翻卡]
* 每日免費洗卡次數增加到6次
* 每日購買精力點數增加到15點
* 每日強制征稅次數增加到3次
* 無法被VIP2以下的玩家踢出房間
* 包含VIP1的所有功能

### 獲得

* 10個二檔強化石
* 20000銀幣

## VIP3

### 獲得的優待

* 解鎖[大師包]和[大師種族包]
* 解鎖公會特權[家財萬贯]
* 解鎖遠征港口高效銀幣型區域[倉鏡之湖]
* 幸運抽獎可金幣翻卡2次
* 每場戰鬥洗卡次數增加到2次
* 每日購買精力點數增加到20點
* 每日強制征稅次數增加到4次
* 無法被VIP3以下的玩家踢出房間
* 包含VIP1至2的所有功能

### 獲得

* 2個三檔強化石

* 30000銀幣

## VIP4

### 獲得的優待

* 裝備合成可以付費填满材料
* 解鎖遠征港口高效資源型區域[懸浮聖山]
* 每日購買精力點數增加到25點
* 每日強制征稅次數增加到5次
* 無法被VIP4以下的玩家踢出房間
* 包含VIP1至3的所有功能

### 獲得

* 4個三檔強化石
* 50000銀幣

## VIP5

### 獲得的優待

* 解鎖[王者包]
* 解鎖公會特權[富可敵國]
* 幸運抽獎可金幣翻卡3次
* 每日購買精力點數增加到30點
* 每日強制征稅次數增加到10次
* 無法被VIP5以下的玩家踢出房間
* 包含VIP1至4的所有功能

### 獲得

* 8個三檔強化石
* 80000銀幣

## VIP6

### 獲得的優待

* 副本付費翻牌次數增加到2次
* 解鎖幸運抽獎[高級翻卡]
* 每場戰鬥洗卡次數增加到3次
* 每日購買精力點數增加到40點
* 每日強制征稅次數增加到15次
* 無法被VIP6以下的玩家踢出房間
* 包含VIP1至5的所有功能

### 獲得

* 傳說級不滅的克裡斯
* 200000銀幣

## VIP7

### 獲得的優待

* 解鎖公會特權捐獻功能
* 幸運抽獎可金幣翻卡4次
* 每日購買精力點數增加到50點
* 每日強制征稅次數增加到25次
* 無法被VIP7以下的玩家踢出房間
* 包含VIP1至6的所有功能

### 獲得

* 200000銀幣
* 傳說級勝利衝鋒詹姆

## VIP8

### 獲得的優待

* 卡片熔煉可付費填满材料
* 解鎖遠征港口金幣兌換經驗區域[地獄之門]
* 解鎖幸運抽獎[特級翻卡]
* 每日購買精力點數增加到60點
* 每日強制征稅次數增加到35次
* 無法被VIP8一下的玩家踢出房間
* 包含VIP1至7的所有功能

### 獲得

* 200000銀幣
* 傳說級禦林鐵衛希恩

## VIP9

### 獲得的優待

* 解鎖遠征港口金幣兌換銀幣區域[黃金之城]
* 副本付費翻牌次數增加到3次
* 幸運抽獎可金幣翻卡5次
* 每日購買精力點數增加到80點
* 每日強制征稅次數增加到50次
* 無法被VIP9以下的玩家踢出房間
* 包含VIP1至8的所有功能

### 獲得

* 200000銀幣
* 傳說級疾影劍迦羅娜

## VIP10

### 獲得的優待

* 解鎖遠征港口金幣兌換資源區域[秘法幻境]
* 每日購買精力點數增加到100點
* 每日強制征稅次數增加到75次
* 無法被VIP10以下的玩家踢出房間
* 包含VIP1至9的所有功能

### 獲得

* 逆天級精靈王圖爾岡
* 200000銀幣

###
Sam Witwer

**Samuel Stewart "Sam" Witwer** (born October 20, 1977) is an American actor and musician from Glenview, Illinois, U.S.

He provides voice and motion capture for Deacon St. John in Days Gone.

He is perhaps best known for lending the voice and likeness to *Galen Marek*, the main protagonist of *Star Wars: The Force Unleashed*. He also voices Marek's clone in *Star Wars: The Force Unleashed II*.

He also voiced Darth Maul and Emperor Palpatine in various *Star Wars* video games and television series'.

## Trivia

* Sam Witwer guest starred in a season 1 episode of *The Walking Dead* coincidentally titled "Days Gone Bye".
Tumblebug River Infestation

**Tumblebug River Infestation** is a mission in *Days Gone*.

## Storylines

*We rode through here, me and Sarah, on our honeymoon. We had come straight from Marion Forks, down the Santiam Highway, and then decided to take some of the back roads before we got to Crater Lake, where we stayed at the lodge for a few nights. I'd like to say that we got out, rode around, looked at the sights, but we never left our room.*
Someone That I Used To Know

**Someone That I Used To Know** is one of the storylines in *Days Gone.*

## Missions

* What Have They Done
* No Place Else To Go
* We've All Done Things
* With Other Men's Blood
* I Got a Job for You
* It Couldn't Be That Easy
* They Don't Like Visitors
* That's When I Knew
* It's A Long Story
* About Boozer's Arm
* Was This A Good Idea?
* Better To Light One Candle
* Outta The Darkness
* They Will Never Stop
* Now That's An Idea
* I Was Distracted
* Riding Nomad Again
* We Couldn't Take The Risk

## Rewards

* Remote Bomb
* Someone I Used To Know Custom Accent
Researcher Field Note - 2104

## Description

O'Brian speculates that Homo sapiens mutans tuba use pheromones to communicate.

## Transcript

SFX: EXTERIOR, HIGHWAY 97 CORRIDOR

**O'BRIAN:** All we know is that the infected are mutating.

**O'BRIAN:** Something - not human.

**O'BRIAN:** We're not talking about "b-grade" sci-fi monsters here. We're talking about leaping past millions of years of evolution.

**O'BRIAN:** For example, the large groups of infected - the ones you call Hordes - they aren't mindless at all. Through chemical analysis at their nesting sites, we've discovered chains of complex pheromones carried by air particles.

**O'BRIAN:** We think they're evolving into some kind of hive mind, communicating with each other through pheromones, the way ants, bees -

**O'BRIAN:** Believe what you want. Once you see our test subject, you'll change your mind.

SFX: RECORDING SHUT OFF
Jezzy Bowman

**Jezzy Bowman** is a minor character featured in *Days Gone*. She resides within Copeland's Camp and acts as the bounty collector, providing camp credits in return for Freaker ears.

## Biography

### Early life

Nothing is known of Jezzy's early life, though she presumably grew up in Oregon, United States.

### Events of *Days Gone*

Following the outbreak in 2017, Jezzy survived for an undetermined amount of time before joining up with Mark Copeland and his camp along the shore of Peaceful Lake. Within Copeland's Camp, she operates the bounty table and provides camp credits in return for Freaker ears.

## Appearance and personality

Jezzy is a Caucasian woman between the age of 20 and 30 years old. During the events of *Days Gone*, she appears with short brown hair and wears an apron over a blue shirt with a blood-stained rag draped over her shoulder.

She has a pronounced stutter and often comes across as nervous when trying to converse with Deacon St. John. However, she also appears friendly and expresses concern for Deacon's well-being. She even comments about how Deacon and Boozer were going to head north and promised to bring her along when they do.

## Notes

* "Jezzy" is presumably a nickname, with her full name being unknown.
* Some of her comments suggests she has feelings for Deacon, however he clearly just sees her as a friend.
The Earth is Ours

**The Earth is Ours** is the eighteenth radio segment of Radio Free Oregon.

## Description

Copeland's Radio Free Oregon broadcast about taking back the Earth.

## Transcript

*This Earth is a gift for us all, to use as we see fit, to provide for ourselves and our families. I'm not saying this, it's the Lord that gave us dominion over it. But that wasn't enough for some men — they wanted more. When our fuel got low, they jacked up the prices, so they could consolidate power into their own hands. So, we wanted to build dams for electricity, but their precious runs of salmon were more important than heating our homes. We wanted to cut a few trees to build those homes, but the nests of a few spotted owls were more important than the entire timber industry. Now that the Feds've gone to ground, let's just say we've eliminated the middle man. No one can stop us from taking what's rightfully ours.*
NERO Checkpoints

**NERO Checkpoints** are abandoned camps and settlements that had been set up by NERO in order to help survivors and conduct research on Freakers.

The following are NERO Checkpoints located throughout the map:

* Chemult Community College NERO Checkpoint
* Horse Lake NERO Checkpoint
* Iron Butte Pass NERO Checkpoint
* Marion Forks Tunnel NERO Checkpoint
* Old Pioneer Cemetery NERO Checkpoint
* Old Sawmill NERO Checkpoint
* Pillette Bridge NERO Checkpoint
* Rogue Tunnel NERO Checkpoint
* Santiam Tunnel NERO Checkpoint
* Spruce Lake NERO Checkpoint
* Volcanic Legacy Scenic Byway NERO Checkpoint

## Trivia

* Assuming you don't cut down the speakers before restoring the power, the speakers will state"Repeat, this is a federal quarantine check station, operated under federal jurisdiction, this area is under martial law, do not resist NERO or local law enforcement, stay in line, when commanded, keep moving, those attempting to bypass the barricades will be shot, those attempting to interfere with Nero officers will be shot, you have been warned, stay in designated areas, if you have a vehicle, stay with your vehicle, traveling with a group, keep your group together, if you need medical attention, take the yellow car from the hazmat quarentine zone, medical personnel will attend to you as soon as possible."
Unstoppable

**Unstoppable** is a Patch in Days Gone.

It first became available as part of the Challenges DLC. Like the other patches, it will passively affect both Challenge Mode and the Main Game. It can be upgraded by increasing your rank in the Black Friday Challenge.

## Description

Stamina regenerates faster.

Level 1: +

Level 2: +

Level 3: +20% Stamina Generation
Rumi Ikeda

**Rumi Ikeda** is a minor character featured in *Days Gone*. She resides within the Diamond Lake encampment and acts as the bounty collector, providing camp credits in return for Freaker ears.

## Biography

### Early life

Little is known of Rumi's early life. She was born and raised in Japan and came to the United States as an exchange student either in or prior to 2017. Following the outbreak in 2017, she survived for an unknown amount of time before enlisting with the Deschutes County Militia. She was stationed at the Diamond Lake encampment under the command of Captain Derrick Kouri and assigned to serve as the camp's bounty collector, providing camp credits in return for Freaker ears.

### Events of *Days Gone*

Following the arrival and enlistment of Deacon St. John, Rumi provides him with camp credits in return for Freaker ears.

Following the death of Colonel Matthew Garret and the dissolution of the Deschutes County Militia, Rumi chooses to remain at the Diamond Lake encampment under the leadership of Glen Russell, though she no longer holds her rank. She now operates as an independent bounty collector and tells Deacon that she is glad to no longer be a part of the militia, though expresses that she is nervous about the future.

## Notes

* She wears the jumpsuit typically worn by NERO personnel.
* Ikeda was voiced by Miley Yamamoto, who also provided the voice of Martine Sinclair, a NERO field agent.
We're Not Hiding

**We're Not Hiding** is a mission in *Days Gone*.

## Description

Help Skizzo get the TNT out of the Lucky Lad Mine.

## Objectives

* Walk with Skizzo.
* Get TNT from the storeroom.

## Storylines

### Ripped Apart

*Skizzo said a drifter came through, saw Boozer at the farm, saw his Mongrels jacket. Told Skizzo about a bounty. Carlos has put the word out, he wants the Mongrels. So first Copeland, then Alkai, then the note we found at the dam and now Skizzo. I guess Carlos want us pretty bad. Wish I knew why.*

### Earning Our Keep

*Skizzo confirmed what I already knew: the Rippers are looking for me and Boozer. No idea why. Yeah, we've had our share of run-ins with the bastards, but more more than anyone else. So why us? I don't have time to worry about it now. We have to get these explosives, help Iron Mike seal the Metolius Cave. But once things have settled down at Lost Lake, and Boozer's place here is secure? I'm going to see what's up with the Rippers.*

### Keep Your Friends Close

*I don't agree with Skizzo about much, but we agree about the Rippers. He's right. Rest In Peace isn't going to honor Iron Mike's treaty. They'll take what they want. It's only a matter of time. Skizzo's smart. Give him credit for that. He and I see what Iron Mike refuses to see.*
Pinnacles

**Pinnacles** is a cut region in *Days Gone*, discovered following the 1.11 update. It was apparently intended to be visited by Deacon St. John, but both access points were blocked to prevent accessing the area. The reason it was cut is unknown.

## Description

Little is known about the region aside from that it lays east of Highway 97 and that it was home to at least one Encampment. According to the collectible Taylor - ''Delivery Boy'', Wade Taylor had apparently made a deal with the residents of the encampment to steal drugs from Wizard Island for them and had already sent at least one delivery.

Update: After the PC version was released data miners have discovered more about Pinnacle disappearance. The region originally had 5 locations.

Fort Klamath, Survivor camp, Cattle ranch, Farms, and Pot farms. These location have spots on the map of where pinnacle was.

Also in Act 4 there was a mission called "Taylor's black market". Not much known about this mission but Boozer, Iron Mike, Eddy Aqua, Deacon, and Taylor were involved. The only remnants of it are starting cutscenes. Eddy Aqua skeleton is still in the game but his model was never added in. A prototype of the region was built but never expanded on.

## Gallery

Pinnacles region name displayed on-screen. https://youtu.be/CFTBGumW1Ao
## Trivia

* The region's name presumably comes from the 100 foot tall fossil fumaroles located in the Southeastern region of the Crater Lake National Park, for which the real world Pinnacles Trail, Pinnacles Road, and Pinnacle Valley are named.
The Black Helicopters

**The Black Helicopters** is the twelfth radio segment of Radio Free Oregon.

## Description

Copeland's Radio Free Oregon broadcast about the NERO helos flying in the sky.

## Transcript

*Black helicopters have been spotted in the skies. You might've seen 'em, heard 'em, thought you were losing your mind. But you're not. They're real. And they're proof that I was right. We thought NERO died out here like the rest of 'em, caving under their own stupidity. But no, like I said, they been lying in wait all this time, 'til they can crawl up out of their holes and reclaim this world. But it ain't happenin', not on my watch. And don't go runnin' towards 'em, thinkin' they're gonna save your ass. Any man wearin' a uniform worth a damn, died more'n two years ago. These men, they'll shoot you on sight.*
Rimview Ranch Horde

**Rimview Ranch Horde** is a Horde Killer mission in *Days Gone*.

## Storylines

*Back in the day, Hordes of Freaks moved up and down Highway 97, hundreds of thousands of them, too many to count. The feds had the right idea, bombing them from the air, they just ran out of time. Now it's up to Drifters like me to take them out, one Napalm Molotov at a time.*
Sherman's Camp Infestation

**Sherman's Camp Infestation** is a mission in *Days Gone*.

## Storylines

*I'd heard rumors about what happened in Sherman's Camp, everyone died. Out in the camps? That's all you hear, day and night, stories and rumors. Folks get bored. No TV, no internet, what are they going to do but tell stories all day? But this rumor was unique. An entire town wiped out overnight. How could something like that happen?*
Preserving The Beauty of Crater Lake Poster

## Description

An informational flyer about the preservation of Crater Lake, found at the Crater Lake Visitor's Center.

## Transcript

PRESERVING THE BEAUTY OF CRATER LAKE

With its deep, blue waters, Crater Lake is an Oregon treasure, attracting millions of visitors to our state and national park a year. Multitudes of outdoor activities in the area such as hiking, photography, boating, kayaking, fishing, and camping bring people to this spot, allowing them to enjoy the wonder that is Crater Lake.

This wonderful park is also home to fauna like grizzly bears, peregrine falcons, spotted owls, black bears, bobcats, coyote, lynx, wolves, and even bald eagles. So its state as a nationally protected park is not only important to preserving its beauty, but also to the survival of some of the nation's most precious and endangered species.

However, pollution, littering, hunting, and logging threaten the peace of our beautiful lake. Logging companies seek to cut into these tress for their industry and, while we love our tourists, not all of them take only pictures, nor leave only footprints. We must work together to preserve the beauty of Crater Lake, and to keep this national park protected and clean.

Do your part. Contact the National Forest Department today for volunteer opportunities and what you can do!
Russo

**Russo** is an unseen character mentioned in *Days Gone*.

At the onset of the Freaker outbreak, he was apparently stationed at the Spruce Lake NERO Checkpoint in the Highway 97 region when it was attacked by the Deschutes County Militia. He and another NERO operative, Martine Sinclair, retreat into an MMU and shuts off its power from the inside in the hopes that the militia will not find them. When Sinclair expresses disgust at working for NERO and declares her intention to desert, Russo asks if he can accompany her, to which she agrees. He then shares his MREs with her.
Waloo Lake - "The Oregon Conservationist"

**Waldo Lake - "The Oregon Conservationist"** is a historical marker collectible in Days Gone.

## Description

Historical Marker found at Waldo Lake in the Iron Butte Valley.

## Transcript

John B. Waldo (1844 - 1907) was an American politician, Chief Justice of the Oregon Supreme Court, and an unsung hero of the Pacific Northwest. Born in Oregon to immigrant parents from Missouri, he dedicated his life to the state and to its conservation. Exploring as much of the region as he could - especially the Cascades - Waldo lobbied to have Oregon preserved as national parkland. There are many stories about John. B Waldo and his love of the Cascades, and he left his mark on the region long before explorers attempted to do the same. After his death, Waldo Lake was named in his honor.
Trying To Help The Camp

**Trying To Help The Camp** is a mission in *Days Gone*.

## Storylines

### Keep Your Friends Close

*So Skizzo knows where we can get det cords, so we can use those explosives to seal the caves. That's just great. They happen to be in Ripper territory. At least this time, he's coming with me. So if we break Iron Mike's treaty again? It's on Skizzo.*

### Keep Them Safe

*So Skizzo wants to steal more shit from the Rippers, thinks he's talking me into it, like he did last time, when I got the antibiotics for Boozer. I don't trust the guy. Why would I? But needing the det cords seems legit. And I don't mind killing a few Rippers if they get in the way. And we still need to seal those caves, so I'm in.*
Residue Bolt

## Description

The **Residue Bolt** is a type of ammo in *Days Gone*.

## Recipe Location

The recipe is automatically unlocked after completing the mission *They're Not Sleeping.*

## Recipe

* 1 Cedar Sapling
* 1 Scrap
* 1 Nest Residue

## Uses

Shooting an enemy with a Residue Bolt will cause them to become enraged and attack their allies. This is useful for securing areas with a large number of enemies.
Researcher Field Note - 2000

## Description

Research into Homo Sapiens mutans turba behavior at the High Desert Grotto confirms that they're mutating to a more nocturnal, primitive state.

## Transcript

**Lt. Booth:** Field Note Two Zero Zero Zero. After tracking a large moving group, estimated size of five to six hundred, we have confirmed the subjects' hibernation location at —

**Cpl. Franklin:** Hey doc, I see site twenty-three on the roster for tomorrow. That us?

**Lt. Booth:** No. That's O'Brian.

**Cpl. Franklin:** Got it.

**Lt. Booth:** Shit — where was I? We have confirmed the subjects' hibernation at — the High Desert Grotto, now designated site fifteen. Trampling of grasses and plants at the entrance and the presence of footprints, see attached photos, indicate the site has been used for some time.

**Cpl. Franklin:** Must be nice and cozy in there.

**Lt. Booth:** According to the motion sensor, planted by — Lieutenant O'Brian — approximately four hundred forty-seven subjects have entered the cave this morning. Recommend sending a follow-up team sometime after nineteen hundred hours to assess the cave's interior and further assess conditions. Note to Dr. Anderson — your theory about the subjects devolving to a primitive state of nocturnal behavior is seeming more appealing all the time. End report.

**Cpl. Franklin:** Not going inside?

**Lt. Booth:** Didn't you hear me? Over four hundred subjects. And these aren't just your regular, run-of-the-mill Freaks — these are Stage Three.

**Cpl. Franklin:** But they're sleeping like babies. And I asked if you were going in — didn't say I was.

**Lt. Booth:** These subjects are not sleeping, they're hibernating. Ever woken up a hibernating bear?

**Cpl. Franklin:** No.

**Lt. Booth:** Ever woken up a hibernating Freak?

**Cpl. Franklin:** Yeah, actually. I was one of the survivors at the White King Mine.

**Lt. Booth:** Jesus.

**Cpl. Franklin:** Saw one tear my buddy apart, like it was peeling a banana. These suits? Protect you from a lot of shit. But not them.

**Lt. Booth:** Holy shit, Corporal. Jesus, I'm — I'm sorry.

**Cpl. Franklin:** That mission was FUBAR from the start.

**Lt. Booth:** Which is why we — are not going inside there.

**Cpl. Franklin:** Think if I sealed up this cave, we'd, I don't know — knock down their population?

**Lt. Booth:** I don't know Corporal. Lotta caves out here. Come on. Let's get out of here.
We've All Done Things (Storyline)

**We've All Done Things** is one of the storylines in *Days Gone.*

## Goal

Getting back on Iron Mike's good side is a good idea.

## Missions

* Not Gonna Kill Anyone
* We've All Done Things
* With Other Men's Blood
* Flow Like Buried Rivers
* You See What They Did
* Do You Have My Back?
* That's His Mistake
* Outta The Darkness
* They Will Never Stop
* I'm Good With That
* Riding Nomad Again
* Ascending From The Underworld
* For The Benefit Of Others

## Rewards

* Attractor
* 100% - The Sheriff
* 100% - We've All Done Things Custom Accent
Trust Level

**Trust Level** is one of the many metrics in Days Gone.

Trust Level is unique to camps. You can reach up to Level 3 of Trust on each camp. Every level of Trust reached unlocks new weapons, throwable items, new gear and decals for your motorcycle.

Trust is basically your relationship in camps and settlements. The more people trust you, the better your relationship will be to the specific camp.

## Increasing Trust Levels

Collecting Freaker Ears and turn them in camps will not only reward you with Camp Credits, but you'll also gain Trust.

Camp Leaders will have jobs once in a while for you to do. This could be bounties, story missions, or jobs. Completing them will increase your Trust Levels.

Each camp will have a kitchen that you can turn in food, such as meat and vegetables for credits. Doing so will raise your Trust in the camp too.

Wiping out a Horde will earn Trust in the camp located in the same territory as the Horde.

Eliminating Ambush Camps will raise your Trust in camps.

## Alternate Ending

Copeland's Camp and Tucker's Camp will join in on the final fight against the Militia if they are at Trust Level 3 before doing the mission.

## References

* https://gamewith.net/days-gone/article/show/8906
Tourism

**Tourism** is a series of collectibles found in Days Gone.

## Collectibles

1. Hungry Jim's Menu
2. Marion Forks Bumper Stickers
4. The Benefits Of Bear Creek Hot Springs
5. Salome Hot Springs Guest Book
6. Bears? Where?! Black Bear Awareness Poster
7. .
8. Seeking Gorgeous Man
9. .
11. Sherman's Camp Brochure
12. .
14. Rogue Camp Whiskey Menu
15. Preserving The Beauty of Crater Lake Poster
16. Crater Lake Postcards
17. Fishing At Diamond Lake Village
18. .
19. .
20. .
21. .
22. .
23. .
24. Klamath Marsh Wetlands Preservation Flyer
25. .
26. .
27. .
28. Classified Virus Research