recursal/Fanatic-Fandom huggingface dataset:
Body Control

## Summary

**Body Control** - different abilities that let you control your own body in a fairly wide range.

## Types

* **Control of basic functions** - allows you to control the basic functions of the body. Including: control body temperature, change the tone of voice, to enhance the senses, increasing the efficiency and strength of muscles, heal damage]] and even in some regeneration.
* **Advanced control** - allows you to not only manage the vital functions of the body and increase its capabilities but also to do what is impossible for an ordinary person. For example, to fully control the hair (to lengthen them to increase strength, turned into a needle, etc.), manipulate the blood (and other body fluids), lengthening nails or bones (including changing the shape of the bones). At this level of ownership of the body can also, to some extent change its shape.
* **Control of the body** - allowing to control the individual parts of the body (including organs), how to improve their functioning, and adding them to new opportunities. For example, you can easily turn their swords in hand, or to extend them for a few (tens, hundreds) meters. In addition, in some cases, it can be controlled even separated from the body parts, which gives ample opportunity for attack (or to recover from the destruction of the main body).
* **Control of cells** - allows you to control the body at the cellular level. This gives not only protection from diseases and poisons, but also opportunities to adapt or even reactive evolution. In addition, this level of body also allows to regenerate almost from a some of biomass and almost unlimited change it (the body) form.
* **Control of microparticles** - allows you to control the atoms and molecules of your own body. This gives a wide range of possibilities: from the almost unlimited regeneration and the highest level of adaptability to the unlimited changes in the shape and limited intangibility. Besides the characters, controlling molecules and atoms of the body almost invulnerable to enemy biological manipulation (as any impact will be immediately canceled).
Souya Kawata

> We don't pick fights we know we'll win.
>
>

## Summary

**Souya Kawata**, or **Angry**, is the Fourth Division Vice-Captain of the Tokyo Manji Gang. He is the younger twin brother of Nahoya Kawata.

## Powers and Stats

**Tier:** At least **9-B**, **higher** with Crying Blue Ogre

**Name:** Souya Kawata, Angry

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 16 (Past), 19 (Final Arc), 28 (Present)

**Classification:** Tokyo Manji Gang 4th Division Vice-Captain , Tokyo Manji Gang 2nd Generation 4th Division Vice-Captain

**Attack Potency:** At least **Wall level** (Should be comparable to his durability), **higher** with Crying Blue Ogre (According to Smiley to be 100 times stronger than him. One-shot Rindou, Ran and Mocchi. Made Mucho bleed)

**Speed:** **Unknown, Subsonic** travel speed and **Subsonic+** combat & attack speed with Crying Blue Ogre (Disappeared from Ran's sight, Blitzed Rindou, Ran, Mocchi and Mucho)

**Lifting Strength:** **Unknown**, **Class 10** with Crying Blue Ogre

**Striking Strength:** At least **Wall Level**, **higher** with Crying Blue Ogre

**Durability:** At least **Wall Level** (Took a few attacks from the Haitani Brothers), **higher** with Crying Blue Ogre (Fought Mikey offscreen and remained conscious afterwards)

**Stamina:** Peak Human (He was able to fight with a broken arm and leg without showing any pain)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Likely Above Average. Possibly Gifted fighter with Crying Blue Ogre. Went from easily losing to Rindou while pointing out how his brother Smiley would win to easily countering Rindou's Jiu Jitsu tackle and Mucho's judo throw despite him only seeing them for the first time.
Power Nullification

## Summary

**Power Nullification**, or **Negation**, is the ability to simply nullify the powers and abilities of others, negating their effects. The mechanisms by which this effect is accomplished and their restrictions vary from character to character, but the ability is often limited to a certain type of power, such as supernatural phenomena in general, or magic. In some cases, an ability can only be negated once it's been used or activated, but in others, powers can be nullified before they're even utilized. The effect may be temporary or permanent, and may be restricted by touch, or be something that the user can apply to any ability they see, or within a field that negates any powers within.

Some characters accomplish these effects through applications of other abilities rather than a standalone ability in itself, such as using Power Modification to render powers useless. In addition, there are characters who combine this ability with Power Mimicry to not just seal the abilities of others, but steal them for themselves; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can nullify anything that falls within the phenomena their powers are made to counter. It is to be assumed that any negation power has its limitations based on the strongest thing it has nullified, and a character may be resistant to the ability (at least in one of its forms), preventing it from having its usual effects.

However, certain forms of Power Nullification may prevent the usage of powers through less direct methods, making resistance less useful and the strength of the ability less relevant.
Matter Manipulation

## Overview

**Matter Manipulation** is the ability to manipulate the particles that make up matter and the bonds between them. Converting matter into energy can also be listed as matter manipulation, but an appropriate explanation regarding the scope of applications the ability has should be given.

## The Scale

### Molecular Manipulation

The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

### Atomic Manipulation

The ability to manipulate individual atoms, ions, and isotopes. At this level, users can change the nature of atoms and their properties, allowing them to transmute one thing into another, destroy atoms to obliterate targets, and completely rearrange atomic structures to create virtually anything. The user may also be able to manipulate the radioactive decay within certain atoms and isotopes as well.

### Sub-Atomic Manipulation

The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

### Macro-Quantum Manipulation

The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

### Quantum Manipulation

The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Multiple Selves

## Summary

**Multiple Selves** - The ability which allows to have several different entities existing within one being. They can either being minds, souls, living organisms or even combinations of these types. This ability has a number of advantages and a number of shortcomings.

## Types

Multiple selves are classified in the following manner:

**Type 1 (Multiple Minds):** Generally describes those who has one or more personas or personalities co-inhabiting their mind. Note that characters that simply suffer from a dissociative identity disorder (also known as multiple personality disorder) don't normally qualify for this ability; in order to meet the requirements, their alternative identities must be extremely relevant, influent and grant them exceptional or supernatural powers, abilities and/or resistances, sometimes even affecting the very structure of their body.

**Type 2 (Multiple Souls):** Generally describes those who have one or more spirits or souls co-inhabiting their body. Those who are possessed by one or multiple spiritual beings would fall under this category. In order to qualify as "selves" such spiritual beings should preferably be sentient, regardless of them being autonomous, dormant or forcibly controlled.

**Type 3 (Multiple Organisms):** Generally describes those who have one or more organisms co-inhabiting their body. This includes parasites, symbiotes, multiple heads and such.

## Possible Uses

* **The division of roles** - Each self can be strong in some ways and is only activated when there is a need for its services.
* **Collective Intelligence** - One head is good, two is better, and if one head has a million consciousness at once, with a sufficient level of organization, they can replace a strategic headquarters or scientific institute.
* **Change in body** - Switching between selves may also change the body, getting different (and likely necessary) skills and abilities.
* **Mental resistance** - The presence of a large number of consciousness allows resistance to mental influences, because even if one of them succumbs to external control, the other personalities immediately bring the wayward personality to its senses.

## Limitations

* **Disorganization/chaos/power struggle** - If each self pulls control towards itself, a situation may arise in which control of the body randomly shifts from one mind to another, which obviously does not benefit the whole person.
* **Increased complexity of control** - Usually if there is one dominant self, it has to constantly monitor all the other consciousness, which requires considerable effort, and in certain situations severely limits other abilities (because there is no mental direction at the other faculties of the body).
* **Problems with memory** - Because the selves are still autonomous, when you switch from one to another, the memory information may be lost. Or else, one of the personalities may unknowingly erase the memories that are important to the another.
Probability Manipulation

## Summary

The ability **to alter probability**, allowing one to make the unlikely more likely to occur, and vice versa.

This can take effect in a variety of different ways; it may appear as just supernatural luck, or can be more actively used for defense to make attacks inexplicably miss - and in the same way, it can be used to make sure attacks always hit. At a high level, it can be used to make things that would be completely impossible otherwise certainties. Due to the many potential applications of such an ability, it is exceptionally versatile, and its capabilities should be judged on a case by case basis. On a greater scale, it can be used to manipulate quantum probability and can reach the level of powerful Reality Warping.
Vibration Manipulation

## Summary

**Vibration Manipulation** is the ability to spontaneously create, manipulate, or otherwise utilize vibrations of any intensity in combat. This ability appears most frequently as an offensive attack, unsettling the ground beneath the target or sending destructive shockwaves to pummel foes. Note that this does not apply to characters who can't create and employ them in a way that differs from just being a side-effect of their attacks, with no specific function.
Thread Manipulation

## Summary

The ability **to manipulate threads or strings**. User can create, shape and manipulate threads and string, long, thin and flexible form of material, shaping and combining them as needed, or moving them with Telekinesis.

Some users may be able to affect conceptual and abstract threads, such as fate, relationship or communication.

## Types

* Hair Manipulation
* Red String Manipulation
* Rope Manipulation
* Wire Manipulation

## Possible Uses

* Create/generate/multiply, unravel, etc. threads and anything based on threads (clothing, textiles, ropes, etc.).
* Shape, compress, liquefy and/or otherwise manipulate threads.
* Attack Powers using threads.
* Constructs Creation using threads, including weapons/missiles, walls, armor or allies/servants.
* Improbable Weapon Proficiency - By using threads as a weapon.
* Move/lift threads at nearly any speed whether in/on surface, air or water. One could even do this in the vacuum of space if one has way to survive the experience.
* Object Possession.
* Puppet Mastery controlling others through marionette strings.

## Limitations

* May be unable to create threads, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
Camouflage

## Summary

**Camouflage** refers to the ability to blend in with one's surroundings in order to avoid detection.

Wikipedia defines *camouflage* in the following manner:

*"The use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else."*

Not to be confused with Invisibility, which typically renders the user's body entirely transparent.

## Limitations

* Sudden movements may reveal the user's position.
* Opponents with especially keen or trained senses may be able to see through it.
Perception Manipulation

## Summary

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Possible Uses

* **Vision Manipulation.** The ability to manipulate the vision of your target, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.
* **Hearing Manipulation.** The ability to manipulate what your target hears whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.
* **Sensation Manipulation.** The ability to manipulate what one feels and touches.
* **Perception Amplification.** The ability to amplify one's perception, allowing them to see or hear much greater than average humans.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually affect them (though some uses of this ability can in fact to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.
Vector Manipulation

## Summary

**Vector Manipulation** is a subtype of applied Mathematics Manipulation. It is the power to manipulate the properties of objects described via vectors by modifying these vectors directly. A vector contains information about the magnitude and direction of things. As such the most usual applications of the power deal with the manipulation of the direction and velocity of the movement of various different things. Those could be physical objects or also energy like light, gravity, electricity or the spreading of heat. Not just the velocity, but also the amount of power those things have could be controlled using this ability. Many more applications are imaginable.
Kiyotaka Ishimaru

**Kiyotaka Ishimaru** is a student at Hope's Peak Academy featured in Danganronpa: Despairs Loss. His title is 'Ultimate Moral Compass'.

## History

Kiyotaka Ishimaru was a blunt, hardworking person as a child. He struggled to make friends due to his fixation on rules which most children found odd. He grew up with his father, grandfather and much more reckless younger brother, **Kiyondo**. They lived in a very strict household and was always doing his best to please parents by becoming a respectable young man. This stemmed from his grandfather being the prime minister of Japan and his father being a cop. Taka heavily admired them both, seeing how his family was very highly respected. He felt pride in his family’s name and dreamed of having a high authority job like them.

However, on one unfortunate day, Taka's grandfather was involved in an unspeakable scandal - causing him to drop his status as prime minister and resign off the grid. The Ishimaru name was tainted, which made Taka work even harder to bring back their honour. He grew to distaste anything that had an association with his grandfather - including being called a genius. He believed being called a genius was an insult and meant you didn't work for your rewards, as one should. He took on many community projects and joined the student council committee at his Junior High School. There was always those who viewed him as abnormal or annoying, but he chose to pay them no mind.

His behaviour which once put others off began to have him recognised as a local hero, responsible for fixing up his surrounding community. His reputation preceded him and he was soon offered a spot at Hope's Peak Academy. At first, he was hesitant on accepting. He didn't wish to be seen as taking a hand out. But those around him convinced him that he deserved it and he accepted.

## Appearance

Taka has umber hair that is styled into upward spikes and sharp, thick eyebrows of the same colour. His eyes are a vermillion colour. His outfit consists of a full porcelain white suit that resembles a military-like Japanese school uniform with four golden buttons that adorn the left side, a red ribbon attached to a medallion on his right and two epaulettes on either shoulder. His shoes are knee high, dark sangria boots with mauve laces.

## Personality

Taka has a brash personality that comes off as overwhelming. He's very strict and yells nearly everything he says, which causes others to not like him very much. Regardless of this, he holds his morals in strong regards, and refuses to treat people poorly - no matter what they think of him.

## Relationships

### **Mondo Owada**

Kiyotaka dislikes Mondo's delinquent behaviour and is appalled at the fact he uses his well-built body to put others at harm, unjustly.

## Trivia

* Taka is gay.
* He is blasian.
Size Manipulation

## Summary

**The power to manipulate the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually, strength and durability are proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.
Adhesive Manipulation

## Summary

**Adhesive Manipulation** is the ability to manipulate and use sticky substances such as glue, webs, or gel. This ability is often used as a means to slow down or restrain opponents, making it extremely difficult, if not impossible for them to make any form of movement. Generally, this ability can be overpowered with high enough Lifting Strength.

Being able to use this ability to climb walls, etc., should be listed as Surface Scaling.
Alternate Future Display

## Summary

**Alternate Future Display** is the ability for users to show others how their lives would be or become if they had chosen to make different decisions in their lives. They can essentially show alternate futures to others and the alternate possibilities of their lives formed by personal decisions. A sub-power of Time Manipulation.
Breath Attack

## Summary

Breath attacks are abilities or moves that are projected as breath from the character's mouth. There can be many types of Breath Attacks, whether it be fire, ice, energy, plasma, acid, poison, or otherwise.

## Possible Limitations

* May be sloppy and imprecise.
* May cause the user to lose their breath or tire out.
* May be limited in range.
Metal Manipulation

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and Magnetism Manipulation, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.
Corrosion Inducement

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.
Transduality

> “If God is just the binary digit 1, and nothingness is the binary digit 0, and they both contain one bit of information – then isn’t neither one the simplest thing? Wouldn’t the simplest thing be zero bits, neither God nor nothingness?”
> “That’s Atzmus and you’re not supposed to talk about it!”
>
> Unsong

## Summary

**Transduality** is the state of being wherein an entity exists independently of, and qualitatively beyond, various dual systems, ranging from very specific, limited sets of dual distinctions to duality itself on a conceptual level. If the 0 and 1 of binary systems can be considered a duality, a transdual character’s fundamental existence might be definable as being in-between the numbers of 0 and 1, being 0 and 1 at once, being defined as being a “2”, or as not being describable through any numbers at all at the higher levels.

Transduality is not simply nonduality, but additionally requires something like qualitative superiority or immunity to attacks bound to the duality in question.

A duality refers to a logical duality for the purpose of this ability. That is to say, that the duality in question can be decribed as "A" and "not A" where A is some object or attribute. So, for example, fire and water are not a duality. The duality of fire would be fire and not fire. The duality of existence would be existence and not existence, which could equivalently be formulated as existence and nonexistence or existence and void.

As it stands, Type 1 corresponds to being beyond certain kinds of dual systems, but not all dualities. Type 2 refers to characters whose existence is described as either being in both states of a duality at once or in neither state. Type 3 refers to characters whose existence belongs to alternate logical states which can't be described just by saying that they exist in both or neither state of a duality, but instead in a unique third state.

## Types

**Type 1 (Specific Transduality):** *Characters that exist in a nondual state regarding one specific dual system and qualitatively superior or immune to effects caused within it.*

**Type 2 (General Transduality):** *Characters that exist in a nondual state regarding all dual systems within the scope of an entire level of reality and qualitatively superior or immune to the effects caused within it. Furthermore, characters with this type can be accurately described as being in either both or neither state of the dualities.*

**Type 3 (Plurality):** *Characters that exist in a nondual state regarding all dual systems within the scope of an entire level of reality and qualitatively superior or immune to the effects caused within it. Furthermore, these characters exist beyond the classical states of contradiction-allowing logic on some level of existence. That is to say, for any statement A about them they are in a state that can't be described as A is true, A is false, A is simultaneously true and false, or A is neither true nor false. And so, they must obey a many-valued logic with at least 5 truth states, and not be in any of the 4 combinations of true and false mentioned earlier.*
Possession

## Summary

**Possession** is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

## Types

* **Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.
* **Physical Possession:** The user possesses the victim by entering their body and controlling them from the inside out.
* **Spiritual Possession:** The user possesses the victim by entering their body with their own soul and taking control of their actions.
Dimensional Travel

## Summary

**Dimensional Travel** is the ability to move through alternate universes (or "dimensions"), crossing over across different planes of existence to reach other, far-off locations. This is rarely an ability on its own, often being achieved through other means such as Teleportation used to teleport into other universes, and Portal Creation used to open doorways into these universes.
Rage Power

## Summary

Ability to gain strength from anger.

The user becomes stronger, faster, more durable, etc. through anger, rage, hatred, and vengeance whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the anger or even slow or stop aging.

## Limitations

* Application may be uncontrollable
* May be not possible to activate it at will
* May be limited by the amount of anger they can harness.
* May lose control when angered, causing harm to even allies.
* May snap out only by outside forces or lengthy periods of time in peaceful environments.
* May be difficult to snap out of rage-filled trance.
Darkness Manipulation

## Summary

The power to **manipulate darkness/shadows**. The opposite of Light Manipulation.

The user can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

## Possible Uses

* Create/generate/increase, absorb, shape and manipulate darkness/shadow for various effects, sizes, shapes and intensity levels.
	+ Depending of the level of strength, one can blanket an entire city, country or world in eternal darkness.
	+ Absolute Darkness
	+ Darkness "Mist"
	+ Light Absorption
	+ Shadow Camouflage/Cloaking
* Darkness Adaptation
	+ Night Vision
* Darkness Attacks
* Darkness Solidification via controlling darkness/shadow:
	+ Animating/manipulate darkness/shadow, whether users own or cast by anything else.
	+ Tentacles/tendrils, chains and/or threads to attack or bind.
	+ Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.
* Flight/Levitation
* Shadow Marionette

## Limitations

* May be unable to create darkness/shadow, being limited to manipulating only from already existing sources.
* May have to be in sync with darkness, whether their own or the source of their power.
* May become affected/corrupted through extended exposure.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Light Manipulation and Light Generation are especially effective against this power. However, it should be noted that darkness can overpower light as well.
* Umbrakinetic Immunity.
Density Manipulation

## Summary

**Density Manipulation** is the ability to control the density of objects and beings, possibly including oneself. This power can be used to make objects denser, heavier, and more durable, or to lower their density to become lighter and more agile, or even to make them disperse and lose their solidity. It can potentially be used on oneself to make the user intangible, allowing them to phase through others. It is also associated with Gravity Manipulation and, at high levels, can potentially even be used to create black holes.
Damage Boost

## Summary

**Attack Boost** is an ability that induces the phenomenon in which the power of an attack is boosted if a condition is met. This differs from Statistics Amplification in the fact that the user isn't boosted, rather the attack itself. Furthermore, it isn't limited to Attack Potency, in which other effects can be done if the condition is met. The effect is temporary, lasting as long as the condition allowing for its increased power is met. Due to this, the attack's usage is normally boosted considerably.

## Possible Uses

* Increasing the damage of an attack.
* Adding on an effect to the attack.

## Limitations

* Sometimes a negative condition is added on to increase the stakes.
* If the condition isn't met, it's a normal attack.
Magic

## Summary

**The ability to allow manipulating aspects of reality (or all of them), bypassing the known laws of physics.**

In most cases, use of magic requires special magical energy, often called mana. Mana may vary in quality and quantity across different mages. Accordingly, the magician or wizard whose mana is purer will have an advantage. His magic will be much stronger, and in addition the aforementioned magic user will be able to use more powerful spells.

Highly advaced technology is also nigh indistinguishable from magic. As a result, what seems magical can one day become natural with the development of science and technology. For example, a primitive man might consider a computer magical, while for us it's just a regular form of technology.

## Types

* **Technomagic** - Essentially very advanced technology that allows to produce effects that are virtually indistinguishable from what we refer to as magic.
* **Elemental magic** - Magic that enables manipulation of any of the principal (air, water, earth, fire) or additional (lightning, ice, etc.) elements. Generally includes not only to creation of an item from nothing but give also giving it any desired shape (which in fact is a kind of manipulation of matter). This type of magic also includes summoning of elemental spirits.
* **Natural magic** - Magic that allows control of various aspects of nature (weather, plants, animals, etc.). It also includes all kinds of summoning.
* **Light magic** - The magic of good and light. Mainly specializes in a variety of spells such as purification, exorcism, all kinds of blessings, healing of the afflicted, and even the resurrection of the dead. Usually spells of this school is very effective against the dark forces (the undead, demons, etc.). In special cases, the magicians of light can appeal to a higher power, and they sometimes even respond to these prayers.
* **Dark magic** - Magic of darkness and destruction. Contains spells which painfully kill living beings, curses for all occasions, necromancy and demonology. It also allows summoning all sorts of representatives of the forces of evil (from banal zombies to powerful dark gods).
* **Illusion Magic** - Spells of this type are usually part of the above kinds of magic, but in some cases, they are isolated in a separate class. Magic illusions can influence the mind, confuse, hide presences, and in some cases even translate imagination into reality.
* **Magic artifacts** - A type of magic that allows you to use any of the above type of magic spells, but via special items called magical artifacts instead of directly. The disadvantage of it is the time and effort, spending on training with the artifact. However, when practice with it is finished, the user can gain incredible power. In fiction, a single magical artifact might easily destroy entire universes.
* **All other types of magic** - Includes various manipulations of matter, space and time. In fact, many magic spells which do not fall into the above seven types are commonplace reality warping.
Striking Strength

## Introduction

**Striking Strength** is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.

For more specific information regarding the meaning of the terms, see our Attack Potency and AFVSF Tiering System pages.

Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.

Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level".

## Striking Strength levels

**Dot level**

**Line level**

**Plane level**

**Below Average Human level**

**Human level**

**Athlete level**

**Street level**

**Wall level**

**Small Building level**

**Building level**

**Large Building level**

**City Block level**

**Multi-City Block level**

**Small Town level**

**Town level**

**Large Town level**

**Small City level**

**City level**

**Mountain level**

**Large Mountain level**

**Island level**

**Large Island level**

**Small Country level**

**Country level**

**Large Country level**

**Continent level**

**Multi-Continent level**

**Moon level**

**Small Planet level**

**Planet level**

**Large Planet level**

**Dwarf Star level**

**Small Star level**

**Star level**

**Large Star level**

**Solar System level**

**Multi-Solar System level**

**Galaxy level**

**Multi-Galaxy level**

**Universe level**

**High Universe level**

**Universe level+**

**Multiverse level**

**Multiverse level+**

**Low Complex Multiverse level**

**Complex Multiverse level**

**High Complex Multiverse level**

**Low Hyperverse level**

**Hyperverse level**

**High Hyperverse level**

**Low Outerverse level**

**Low Outerverse level+**

**Outerverse level**

**Outerverse level+**

**High Outerverse level**

**High Outerverse level+**

**Ascended level**
Martial Arts

## Summary

**Martial Arts** is defined as **different techniques of attacking and self-defense, with the purpose of physical and/or spiritual self-improvement.** Some fictional characters (especially if they have attained mastery), often pass regular limits and become akin to superhuman (there are a lot of tales and legends about the miracles that some real life martial artists were capable of all as well). For our purposes, martial arts is given to those and only those who possess notable skill in unarmed combat. Characters skilled only in the usage of weapons recieve Weapon Mastery instead. It is encouraged to specify which martial art a character specializes in, if it is known.

## Possible Uses

* Obtaining superhuman physical characteristics (on a temporary or even permanent basis, or to imitate such characteristics via ki manipulation)
* Repel attacks of an enemy back at them, or use their energy to strengthen oneself.
* Neutralize the opponent's attack or partially reduce its power.
* Control your body in a variety of ways.
* Attack vulnerable points of the enemy (hurting, paralyzing or even killing by a touch); Can be labelled as acupuncture, with strikes aimed at bones, joints and internal organs
* Attack with internal energy; Can lead to increased strike impact because of ki, and also generating powerful energy attacks.
Petrification

## Summary

**Petrification** is the ability to turn someone or something into stone. The most famous and perhaps prototypical example of this power is in the myth of Perseus and Medusa, the latter of which would cause men to turn into stone simply by the unfortunate victims casting a glance at her. The power does not always work in this precise fashion, but the result is always the same.

Petrification is considered to be a sub-category of transmutation, it forcibly turns the target into a statue of stone or other inorganic material. Generally petrification can be considered to be a very broken ability, as it ignores conventional durability. Being able to withstand a nuke won't exactly save your body from being turned into stone, after all.

Albeit depending on how fast the process is, it might not be an instant win button. Petrification is also a fairly popular fictional ability which means a number of characters have resistance to these. Resistance to transmutation/matter manipulation or at times via resistance to magic (if the ability is magical) can also negate petrification.

It's still quite potent in matches, regardless.
Chaos Manipulation

## Summary

**Chaos Manipulation** is the ability to manipulate chaos, fundamentally different than darkness or nothingness. That is, power over disharmony, confusion, disorder, and destructiveness in their most pure and vivid forms. Chaos is opposed to order, it may be related to nonexistence (state of the universe before order or creation), but represents a pure destructive, chaotic, primordial form of everything or it can also be a hodgepodge of everything.

## Possible Uses

Chaos Manipulation is primarily used in the form of destruction, such as the destruction of space, time, or even reality itself. Such a being can be the embodiment of chaos, whereas their simple appearance causes everything to become chaotic, such as automatically triggering natural disasters, destruction, or disharmony, confusion, and strife among people. Therefore, users can create several external factors that may impede an opponent's chance of victory.
Underwater Breathing

## Summary

Underwater Breathing is an ability that allows its users to breathe underwater. This may be accomplished through the usage of gills, scuba equipment, creating air pockets inside of water, or otherwise finding methods to breathe underwater. Rarely, users may be able to breathe inside of other liquids as well, such as lava or blood.

This differs from Self-Sustenance in that characters still need to breathe, but can receive the oxygen they need to breathe from water.

## Possible Uses

This ability may be applied by those who live underwater, or frequently go underwater. In a combat situation, it can be used to evade an opponent that cannot breathe underwater, or to drown them.

## Types

**Type 1 (Physiological Water-Breathing):** The user has gills or other physiological traits that allow them to breathe underwater, but not outside of it.

**Type 2 (True Natural Breathing):** The user can breathe both in water and outside of it.

**Type 3 (Breathing with Equipment):** The user can breathe underwater through external equipment, such as a scuba tank.

**Type 4 (Breathing via Air Manipulation):** The user can create an air pocket in order to breathe underwater.

## Limitations

* Users may not be able to breathe outside of water, or have limited breathing ability outside of water.
* Users may need to create an air pocket inside of water in order to breathe.
* Users may need to return to the water after being on land for an extended period of time due to dry skin or to restore their abilities.
Water Manipulation

## Summary

The power to **manipulate water**. The user can create, shape and manipulate water, an inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.

## Possible Uses

* Manipulate tides
* Control ocean currents
* Create tsunamis or tidal waves
* Use water as a weapon
* Take the moisture from your enemy and make them dehydrate
* Some users can heal themselves or others with their water abilities
* Create water out of thin air
* Create shields of water
* Solidify water to grab objects or people
* Create water bubbles that can travel underwater, act as forcefields or be another offensive alternative
* Power is nearly invincible in water filled or frozen areas, as well as natural disasters such \*floods or whirlpools
* Cover the opponent's mouth and nose or fill their lungs with water to drown them
* Water Mimicry

## Types

* Aquakinesis
* Hydrokinesis
* Water Element Control
* Water Release
* Waterbending

## Limitations

* May be unable to create water, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Controlling and manipulating great bodies of water (lakes, ponds, seas, oceans) may be exhausting.
* Susceptible to Electricity Manipulation.
* Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
* Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
* May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
Taiju Shiba

> Our father, who art in heaven. I pray, in thy holy name. Amen.
>
>

## Summary

**Taiju Shiba** is Seventh Division of the Tokyo Manji Gang. He was also the former leader of the 10th Generation Black Dragon. Taiju is the older brother of Yuzuha and Hakkai Shiba. He is the main antagonist in Black Dragon Arc. In an alternate timeline, he was the Sixth Division Captain of the Second Generation Tokyo Manji Gang.

## Powers and Stats

**Tier:** At least **9-B**, **higher** at full power

**Name:** Taiju Shiba

**Origin:** Tokyo Revengers

**Gender:** Male

**Age:** 16 (Past), 19 (Final Arc), 29 (Present)

**Classification:** Black Dragon 10th Generation President, Tokyo Manji Gang 2nd Generation 6th Division Captain

**Attack Potency:** At least **Wall Level+** (Beat Takemichi and would have killed him if he wasn't stopped when using 30% of his power, and a 50% punch sent Takemichi flying and distorted his vision, even being said to be on a whole other level. Stronger than Mitsuya when using 70% of his power, defeated an entire gang and sent multiple people flying at once with his punches), **higher** at full power (Knocked out Dark Impulse Mikey with one punch)

**Speed:** **Unknown** travel speed with **Subsonic+** combat & attack speed (Countered Wakasa and Benkei's "rush attack" and defeated them).

**Lifting Strength:** **Class 10** (His strength is one of the greatest in the series, lifted a church pew that was drilled into the ground)

**Striking Strength:** At least **Wall Level+**, **higher** at full power

**Durability:** At least **Wall Level+** (Took many punches from Mitsuya, Takemichi and other Toman members, was able to get up shortly after Mikey kicked him in the head, got cut by Sanzu's katana but got back up shortly after)

**Stamina:** Peak Human (Even after getting stabbed he was able to take on multiple members of Toman including Mitsuya and Takemichi and he was able to get up shortly after Mikey kicked him in the head)

**Range:** Standard Melee Range

**Standard Equipment:** None notable

**Intelligence:** Above Average