recursal/Fanatic-Fandom huggingface dataset:
Gameplay

## Waves and Rounds

Rounds and waves are not interchangeable terms. Each has set definitions used throughout the game.

### Waves

Waves have 2 phases: length and cooldown. These phases have separate timers and once both timers complete, the next wave will begin. The length is when enemies spawn while the cooldown does not have any spawns. Waves can be tracked on the wave counter next to the tower health bar.

Timers at x1 Speed

\*Wave cooldowns are halved for tournaments

### Rounds

Rounds are the entire run. Rounds start at wave 1 and end when you die. If an ability can be used once per round, it can only be used once until you die.

## Tower

The tower sits center of the screen with the workshop upgrades available at the bottom. The workshop menu can be collapsed by clicking the same icon that is currently opened.

Above the workshop is a summary of the tower stats. Damage, Health regen and all coin bonuses are listed above the health bar. The health bar sits above the workshop on the left hand side of the screen. Activation buttons and wall health bar will appear above the tower health bar when available.

Game speed is located above the wave counter.

## Enemies

There are 6 enemy type (see: Enemies). Enemy information can be viewed during a round in the Wave Info Menu by clicking the wave counter on the right side of the screen. This menu will show all enemy types and their stats. This includes spawn rate.

Health and damage for basic enemies are located next to the wave counter on the bottom right of the screen.

## Currencies

The top left corner shows 3 currencies: Cash, Coins and Gems. By clicking on the currencies you can switch the display from current owned to currency/min for cash and coins.

Under gems, Energy Shield charges will be shown when equipped.
Green Dahlia

The Goddess of Agriculture manifested a divine green dahlia, and gifted the flower to Father Richard Anscham. Tasting it gave him a sample of Her works. After consuming the item in full, he has received a slew of abilities that pertain to **all** of Agriculture's domains. The following table is nowhere near an exhaustive list, and Richard has been strongly encouraged to indulge in Agriculture's works *whenever* possible.

Traits Instilled by the Green Dahlia
 Increased virility.
 At-will resistance to poison.
 Can accelerate growth.
Currency/Cash

## Cash

Cash is the in-game currency for buying upgrades while playing the game.

## Gathering

You can gather coins in multiple ways:

1. Killing Enemies
2. Wave Endings
3. Cash / Wave upgrade
4. Interest

## Improving Cash Flow

The amount of cash you have in your game depends on how far you get in your run, so it is important to upgrade cash flow for later in the game. These are known ways to improve your cash flow:

1. Upgrading Cash Bonus (Workshop & Lab)
2. Upgrading Cash / Wave (Workshop & Lab)
3. Upgrading Interest / Wave (Workshop & Lab)
4. Upgrading Max Interest (Lab)
5. Buying / Upgrading Cash Card (Cards)
6. Buying / Upgrading Enemy Balance Card (Cards)
7. Buying / Upgrading Golden Tower (Ultimate Weapon)
8. Getting Cash Bonus or Cash/Wave sub-module effects (modules)
The Tower - Idle Tower Defense Wiki

# **Welcome to the The Tower - Idle Tower Defense Wiki!**

**Welcome to the The Tower - Idle Tower Defense Wiki!. Here is where you will find out everything about this game.**

### Round Menus

* Perks
* The Tower
* Enemies
* Gameplay

## **Helpful Links**

**Discord If you have been removed from the discord for what ever reason please follow this link** https://dyno.gg/form/3b28cca7

**Reddit**

**Google Play**

**Appstore**
Golden Bot

## Description

Enemies destroyed inside bot's range receive coin multiplier.

## Unlocking/Upgrading

Like all bots, Golden Bot is unlocked and upgraded in the Event Shop menu. The unlock cost will depend on how many other bots have been purchased. Each of the 3 Golden Bot upgrades start with a base upgrade cost of 100 medals and increase by 40 medals each level.

### Frequency

Reduces amount of time between activations. Has 20 levels.

### Bonus

Increases the coin bonus from enemies destroyed. Has 20 levels.

### Range

Increases the range the bot covers when active. Range is amplified by tower range. Has 15 levels.

## Labs

Unlock lab in Milestones at tier 5 wave 80. Unlocks Golden Bot Frequency which reduces the bot frequency by a percent for each level. Has 20 levels.
Little King's Law

> *"It's not encoded in any way. There is no hidden text. These are the plain teachings of a forgotten civilization."*
>
>

The Goddess of Spirit revealed the unreadable contents of this Little King's Law to Father Richard Anscham during an invocation. He has since pieced together the remaining contents with the help of the current leader of the Church of Vengeance, Father Nicholas Pevrel. This ancient and decaying book details the worship of three Gods in a long-lost civilaztion. Arentia - known in the year 606 as Time; Esthete - known in the present day as Dream; and Nemescian - currently known as Vengeance. During the reign of King Vaughn, in a land governed by violent night, these three Gods were shown equal devotion.

Due to the document's age, it has become almost entirely unreadable.
Currency/Gems

## Gems

Gems are currency to buy special items with. This currency can be bought with real money in the store.

## Getting Gems

Getting diamonds is possible in a few ways:

1. Claiming the Floating Gems that spawns around your tower (Its name is Bob)
2. Claiming the Ad Gems (Appears approximately every 10 minutes on your screen)
3. Doing Offer walls
4. Claiming the Daily Gems in the store
5. Playing Tournaments
6. Buying Gems from the store
7. Exchanging Medals for Gems
8. Completing Daily Missions
9. Claiming Weekly Rewards from Daily Missions

## Usage

Gems can be used for a few things:

1. Buying Cards
2. Buying Card Slots
3. Buying Labs
4. Rushing Lab Upgrades
5. Buying Tournament Tickets
Workshop Respec

## Description

Workshop Respec allows players to reset their workshop for the cost of 150 gems. The respec only effects coins and will not respec Ultimate Weapons. The amount of coins received will be the original amount spent, regardless of any discounts from the lab.

## Lab

Unlock lab in Milestones at tier 4 wave 30. Has 1 level.
Serpent

## Titles and Affiliations

Member of Richard's and Harvey's Blasphemous Congregation.

## Pertinent Information

Richard knows next to nothing about this cerebral member of his congregation, save for his loyalty to Harvey's cause. When he asked for him to accompany Chesty to Wearmoor, to spy on the Church of Agriculture, and to investigate Mother Bethaea's death on his behalf, he agreed without question.

Seemingly into body modifications. He has tattoos behind his eye lids, has split his own tongue, keeps his head shaved— and Richard is too polite to have asked about any of it.

Captured by the Church of Agriculture. Father Anscham is traveling across the country to try and save him and Chesty.
Tournaments

## Description

Tournaments are events in game that you can participate in. The tournament consists of 30 players in a certain league. The 5 leagues are Copper, Silver, Gold, Platinum and Champion. They give you Gems and Power Stones for ranking in a certain position. Tournaments are the main source of power stones that are used to buy Ultimate Weapons.

## Entering A Tournament

Tournaments are unlocked in Milestones at tier 1 wave 60. To enter a tournament you need to spend 1 Tournament Ticket to play 1 run. The highest wave of this run is entered into the tournament. Based on who has the highest wave you get assigned a position and rewards.

A tournament is held every Wednesday and Saturday at 0:00AM UTC

### Getting Tickets

You get a free ticket every time a tournament starts. To get extra tickets, you can either watch an ad or spend 10 gems per ticket.

## Promoting

In Copper, the top 8 players in each group are promoted.

In Silver, the top 7 players in each group are promoted.

In Gold, the top 6 players in each group are promoted.

In Platinum, the top 6 players in each group are promoted.

## Tournament Difficulty

Tournament leagues are based on tier +. The "+" is to indicate stronger enemy scaling than the normal tier. The differences will be an increase to how quickly enemy stats scale and the presence of Heat (Battle Conditions).

### Enemy Stat Scaling

Enemy stats increase with each league where Copper League is more difficult than Tier 1 but less difficult than Tier 2 and Champion League is between Tier 11 and 12 stats. All stats will scale faster including enemy mass which effects knockback and enemy speed.

See this app for stats by wave: https://tower-enemy-stats.netlify.app/

### Heat (Battle Conditions)

Heats begin at Silver league. Heats change interactions on runs to make them more difficult. The heats will be the same for all players in the same league so there is no variation from player to player. Heats will increase in difficult based on 2 factors: League and Wave.

Silver and gold leagues have 2 random battle conditions assigned each tournament.

Platinum and Champ have 5 battle conditions. 1 battle condition will always be "more bosses" and 4 chosen at random each tournament.
Cash Per Wave

## Workshop

Unlocked in workshop for 40 coins with Cash Bonus. The workshop has 149 upgrades with a base value of 0. Each level increases by 4 for a total 596.

Cash / Wave is multiplied by Cash Bonus. Cash / Wave is earned after the wave cooldown timer and is given before interest.

## Lab

Unlocked with lab in Milestones at tier 1 wave 30. There are 99 levels. Each lab level increases the increments of the workshop levels and raises them maximum workshop value.
Enemy Level Skip

## Overview

Chance to skip enemy stat level up after completing a wave.

## Workshop

Unlock in workshop for 1,000,000,000 coins after Recovery Packages. Unlocks Enemy Attack Level Skip and Enemy Health Level Skip. Both workshops have 699 levels with a base of 0.05% chance to skip enemy levels. Each level increases the chance by 0.05% for a maximum of 35.00%.

When skipping a wave with the card Wave Skip, Enemy Level Skips will be checked for each skipped wave. Ex: if wave skips activates x3, Enemy level skip can be triggered up to 3 times based on chance.

## Lab

Unlock the labs in Milestones in tier 11 wave 200. Unlocks Enemy Attack Level Skip and Enemy Health Level Skip. The both have 20 levels that adds to the respective workshop.

* Enemy Attack Level Skip
* Enemy Health Level Skip
Shockwave

## Overview

A wave that spawns periodically that causes enemies to be moved away from the tower.

## Workshop

Unlocked in Workshop for 100,000 coins after Orbs. Unlocks Shockwave Size and Shockwave Frequency.

### Shockwave Size

Size of shockwave to push enemies away (except for bosses). There are 35 levels in the workshop with a base value of 0.6. Each level increases the size by 0.05 for a maximum value of 2.35.

### Shockwave Frequency

There are 40 levels with a base value of 20 seconds. Each level decreases the frequency by 0.15 seconds for a minimum frequency of 14.00 seconds.

## Lab

Unlock lab in Milestones at tier 3 wave 50. Each level adds to the shockwave size workshop value. There are 20 upgrades.
Plasma Canon

## Description

Fires a cannon at bosses doing a % of the boss' total health.

## Use

The Plasma Cannon card fires when a boss enters tower range. The projectile will pass through any enemies between the tower and the boss without dealing damage to the enemies it passes through. Since the damage is based on total boss health, it is possible for it to kill the boss.
Daily Missions

## Description

Daily missions are progress based challenges given every 8 hours. Completion of daily challenges provide coins and gems. Completing enough daily missions will earn access to weekly rewards.

## Challenges

Unlike events, daily missions are given based on player progress. This means you will only be given card and ultimate weapon challenges when you have the corresponding unlock. Players will have different challenges than each other and are able to complete all challenges received.

## Rewards

Daily missions will give 3 gems and a number of coins and shards based on the highest tier unlocked.

### Weekly Rewards

Weekly rewards are earned for every 5 daily missions completed until 25 missions complete. The rewards give coins, medals, gems and stones. The rewards can be re-earned each week.
Strategies

**Health (midgame)**

Buy health. Keep buying health. No matter how expensive the cash and coin cost gets, buy all the health. Don't forget the health lab research.

*Primary mechanisms of destruction:*

* Thorns, should be topped off.
* You should have orb speed maxed, as well.
* Shockwave to push enemies into orbs.
* Equip Inner Orbs and Death Ray if you have it.

*Must-have Cards:*

* Health
* Coins
* Extra Defense
* Free Upgrades

*Optional Cards:*

* Slow aura and Range cards. Slower enemies, more likely to be hit by orbs.
* Plasma Cannon and/or Energy Net. Goal is to ensure it take only one hit with thorns to kill a boss instead of two.

*Perks to Go For:*

* Perk requirements
* Health
* -50% enemy damage/-50% tower damage (it's basically a health x2!)
* Defense %

*End-game Gigachadery (When Health is Maxed):*

* Throw on an Attack card, Crit Chance card, maybe a Super Tower, beef up Death Wave. To start going on the offensive? Heavens, no! To get more health! Make the game crash with how big you can get your health.
Coins Per Wave

## Workshop

Unlocked in workshop for 100 coins with Coins/Kill Bonus after Cash Bonus and Cash/Wave. There are 149 levels with a base of 1. Each level increases coins per wave by 1 for a maximum value of 150.

Cash/Wave is increased by the All Coins perk and any multipliers in the tier coins bonus screen.

## Lab

Unlocked with lab in Milestones at tier 1 wave 30. There are 99 levels. Each level increases the increments of workshop levels and the maximum workshop value.
Thorn Damage

## Description

Deal a percent of the enemy's max health in damage when they hit your tower (includes ranged attackers, 50% damage to boss)

## Workshop

Unlocked in the workshop for 500 coins after Defense % and Defense Absolute. There are 99 upgrades that increase thorns by 1% each level for a maximum of 99% thorns (49.5% to bosses). Thorns damage does not trigger lifesteal. It is not necessary to receive damage to activate Thorns.

Protectors reduce thorn damage by 60% to all enemies in range.
Boss Labs

### Description

Boss labs change the stats of boss enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: boss health will not always be x20 basic if basic health is researched).

* Boss Health
* Boss Attack

### Boss Health Research

Unlocked lab in Milestones at tier 9 wave 20. Decreases boss health at all waves. Has 30 levels.

### Boss Attack Research

Unlocked lab in Milestones at tier 9 wave 20. Decreases boss attack at all waves. Has 30 levels.
Enemy Balance

## Description

Increase the cash earned for each kill but increases the number of enemies that spawn.

## Use

The Enemy Balance card averages 1.8x the amount enemies spawned. Cash and coins can be dropped from spawned enemies making the card effective for boosting both cash and coins. The multiplier on the card only boosts cash and will not increase coins.
Laurence Taylor

## Pertinent Information

Intended to relocate to Eadric before even leaving the capital. He's one of the newest residents of Richard's city, and appears to be doing very well for himself (with or without his patronage).

Thanks to his skill and trustworthiness, Father Anscham hired Mr. Taylor to outfit the entirety of Eadric's guard with new uniforms (up to, and including Ray). He has been given blanket permission to take on as many aides as he requires for the endeavor, with the endorsement of the King, Church of Mercy, and all of the country.

He's also Father Anscham's personal tailor, who has been made privy to his generous nature. He's an excellent point of contact for networking with the craftsmen of Eadric.
Free Upgrades

## Overview

Free Upgrades are separated by each workshop: Attack, Defense and Utility. They provide a chance for their corresponding upgrade to level up for free during rounds after each wave. Free upgrades only trigger up to one time per workshop when the card, wave skip, activates.

## Workshop

Unlocked in workshop for 800 coins after Coins/Kill Bonus and Coins/Wave. Unlocks Free Attack Upgrade, Free Defense Upgrade and Free Utility Upgrade. Each has 99 levels that increases the corresponding chance by 0.5% for a maximum chance of 49.5%. Free upgrades will not select a maxed stat so no free upgrades will be wasted if any stat can be upgraded.

### Card and Perk

The free upgrade card and free upgrade perk will increase all 3 free upgrade workshops by the listed value. The maximum free upgrade chance is 90.75%
Barthalomew Bennett

## Nicknames

Lord of Turmoil; Lord of Tempest; Father of the Sea; Bart; Father Barthalomew.

## Pertinent Information

This salty sailor is currently out to sea. Having been cut off from news for the last several weeks, and allegedly away from news to the south for months longer, the leader of the Church of Storm is *disappointed* by his clergy's behavior.

Last communication was facilitated via an invocation of Spirit from Sister Harriet Cardew, to relay that war has been declared on the cult of Inertia. Whatever work off the coast that Father Barthalomew is conducting has to do with placating Storm Himself, and Father Richard Anscham has been warned further to resolve the situation at home before Worship hits.

This professional and affable priest is disabled from the waist down. Richard deduced that this amplifies his invocations of Storm, though the precise mechanism is uncertain.

To compensate for his lack of mobility, Father Barthalomew is in the possession of a unique chair with wheels. The device is insulated with exotic materials, and can withstand a current of lightning or a rush of flame without any visible damage.
Cards

## Description

Cards are items that can be bought for 20 Gems, which give a special effect based on what card you have equipped. You can only have a certain amount of cards equipped, depending on how many slots you have. A card can have a max level of 7.

### Locked Cards

Cards can have a locked icon. When in a run, cards with this icon can never be removed until the round ends. It is possible to switch to other card presets containing all the same locked cards during a run, but any differences in locked cards will prevent the preset from being selected.

When a boss is alive, all cards become locked and cannot be changed until all bosses are killed.

## Card Slots

The amount of cards you can have equipped depends on how many slots you have. The max amount of slots is 17 for a total of 20,400 Gems.

### Costs

*Slot 1 = Free*

*Slot 2 = 50*

*Slot 3 = 100*

*Slot 4 = 200*

*Slot 5 = 300*

*Slot 6 = 400*

*Slot 7 = 500*

*Slot 8 = 600*

*Slot 9 = 750*

*Slot 10 = 1000*

*Slot 11 = 1200*

*Slot 12 = 1400*

*Slot 13 = 1600*

*Slot 14 = 1800*

*Slot 15 = 2500*

*Slot 16 = 3500*

*Slot 17 = 4500*

## Maxing A Card

To max a card you need 80 copies of 1 card, costing a total of 1600 Gems. You will obtain copies of cards when buying cards.

### Costs Per Star

1-star (unlock): 20 gems

2-star: 3 copies, 40 gems - the unlock card will count as 1/3 toward 2-stars

3-star: 5 copies, 100 gems

4-star: 8 copies, 160 gems

5-star: 12 copies, 240 gems

6-star: 20 copies, 400 gems

7-Star: 32 copies, 640 gems

## Buying Cards

Cards can be 1 of 3 rarities: Common, Rare and Epic. When buying cards, the rarity is chosen first then a card is selected within that rarity. The chance of getting each rarity is: *Common: 80%, Rare: 17%, epic: 3%.*

When card is maxed, you can no longer receive that card. Once all commons have been bought, the chance to buy a rare card is 97%. When all cards are purchased, you can no longer use the buy card button. The event mission to buy [x] cards will complete instantly after all cards are bought.

### Milestones

Some cards cannot be bought until they are unlocked in Milestones. If all other cards are maxed before these are unlocked, you will not be able to buy more cards until a Milestone is unlocked. These cards and their unlocks are:

1. Land Mine Stun - Rare - Tier 7 Wave 250
2. Recovery Package Chance - Rare - Tier 2 Wave 750
3. Ultimate Crit - Epic - Tier 14 Wave 50
Death Wave

## Description

Spawns a number of powerful shockwaves after a period of time that deals a percent of tower damage (accounts for crit/super crit factor and chance).

## Workshop

* Basic Upgrades
* Ultimate Weapon Plus

Basic upgrades for all Ultimate Weapons are located in the Ultimate Weapon menu after unlocking the Ultimate Weapon. Unlocking Death Wave allows the player to upgrade Damage, Quantity and Cooldown using stones.

### Costs

Damage has 30 levels, Quantity has 4 levels and Cooldown has 20 levels. The total stone cost is 24,670.

## Ultimate Weapon Plus - Kill Wall

Spawn one additional wave that stays on your tower range until it hits x enemies.

## Labs

Unlock labs in Milestones at tier 3 wave 250. Unlocks Death Wave Health and Death Wave Coin Bonus.

* Death Wave Health
* Death Wave Coins Bonus

Percent of tower max health increased by each enemy killed by Death Wave (Max of 7x Base). Bonus health is tracked during a round by clicking on health in the workshop. The displayed bonus does not include changes to health because of perks. Has 10 Levels.

Extra coin bonus applied to enemies killed by death wave. Has 16 levels.
Keraciai Kereskedőköztársaság

Keracia zászlaja

A **Keraciai Kereskedőköztársaság** egy, az Itáliai-félsziget keleti részén, az Adriai-tenger partján elterülő fejedelemség.

## Története

A Reformáció idején a Norvég királyságból elmenekült katolikusok Észak-Itália ezen területén találtak menedéket. A telepesek élén két norvég köznemesi család állt: a Söderlund és Hagen család. Hamar beilleszkedtek, viszont három vagyonos olasz ház nem nézte ezt jó szemmel, hiszen a rivális terület nagyszerű harcosokat szerzett.

Hamarosan háború tört ki, ami a norvégokat befogadó állam győzelmével végződött. A szomszédos államot annektálták. A béke megőrzése érdekében pedig paktumot kötöttek miszerint létrehoznak egy kereskedőköztársaságot öt házzal. Az öt házból kettőt az északi családok alkotnak, akiknek az örökösei elvették a másik állam két családjának leánytagjait. A harmadik vesztes család, valamint a befogadó állam vezetője adja a harmadik és negyedik házat, a di Saviat és Miriatot. Az utolsó tagot a norvégok választották ki: a Bakken dinasztia. Végül pedig egy új fővárost is létrehoztak: Keraciát, ahova mind norvégok, mind pedig olaszok letelepültek.

Jelenleg a Hagen család vezeti a köztársaságot, ám félő, hogy utoljára, ugyanis csak egy ötéves kislány áll rendelkezésre utódként
Chain Lightning

## Description

Percent chance on enemy hit to spawn a number chain lightnings, dealing a percent of tower damage (accounts for crit/super crit factor and chance).

## Workshop

* Basic Upgrades
* Ultimate Weapon Plus

Basic upgrades for all Ultimate Weapons are located in the Ultimate Weapon menu after unlocking the Ultimate Weapon. Unlocking Chain Lightning allows the player to upgrade Damage, Quantity and Chance using stones.

### Costs

Damage has 30 levels, Quantity has 4 levels and Chance has 15 levels. The total stones to max is 15,906.

## Ultimate Weapon Plus - Smite

Ultimate Weapon Plus abilities can only be unlocked once all 9 Ultimate Weapons are purchased. Smite deals damage equal to the current wave hp to 1 enemy after x seconds.

For basic, fast and ranged enemies, this is an instant kill ability. For protectors, tanks and bosses, the damage delt will not be able to kill them.

## Labs

Unlock labs in Milestones at tier 7 wave 60. Initially unlocks Chain Lightning Shock. Unlocks Shock Chance and Shock Multiplier after Chain Lightning Shock level 1.

* Chain Lightning Shock
* Shock Chance
* Shock Multiplier

### Chain Lightning Shock

Chance to apply shock to enemies hit by chain lightning causing enemies to receive more damage. Has 1 level. Chance starts at 2.50% and the multiplier starts at x1.10.

### Shock Chance

Chance Chain Lightning will apply shock to enemies. Has 30 levels.

### Shock Multiplier

The extra damage enemies affected by shock receive. Has 14 levels
Coins Per Kill Bonus

## Workshop

Unlocked in workshop for 100 coins with Coins/Wave after Cash Bonus and Cash Per Wave. There are 149 levels with a base value of x1.00. Each level increases the base by 0.01 for a maximum value of x2.49.

Coins/Kill is multiplicative with all other bonuses that increase coins earned from kills. Example of bonuses include: Tier Bonus, Skin Bonus, Golden Bot, Golden Tower. These do not change the display of coin/kill. The All Coin perk will increase the displayed Coin/Kill value.

## Lab

Unlock with labs in Milestones at tier 1 wave 30. There are 99 levels. Each level increases the increments of the workshop levels and raises the maximum workshop value.
Currency/Coins

## Coins

Coins are the backbone of this game. With coins you can buy upgrades to improve your run beforehand in the workshop, or buy upgrades in the lab.

## Getting Coins

There are 3 ways of getting coins:

1. Killing Enemies (Besides Basic Enemies)
2. Coins / Wave Upgrade
3. Completing Daily Missions

## Improving Coin Flow

The amount of coins you can get in your game depends on how far you can get in your run and what upgrades you have. These are known ways to improve your coin flow:

1. Play on a higher Tier
2. Upgrading Coins / Kill (Workshop & Lab)
3. Upgrading Coins/Wave (Workshop & Lab)
4. Buying / Upgrading Coins Card (Cards)
5. Buying / Upgrading Enemy Balance Card (Cards)
6. Buying / Upgrading Critical Coin Card (Cards)
7. Buying / Upgrading Golden Tower (Ultimate Weapon)
8. Buying / Upgrading Black Hole (Ultimate Weapon)
9. Buying / Upgrading Spotlight (Ultimate Weapon)
10. Upgrading Core Modules
11. Using Sub-Module Effects that improve 1-9
Common Enemy Labs

### Description

Common Enemy labs change the stats of basic enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: boss health will not always be x20 basic if basic health is researched).

* Common Enemy Health
* Common Enemy Attack

### Common Enemy Health Research

Unlocked lab in Milestones at tier 9 wave 10. Decreases basic enemy health at all waves. Has 30 levels.

### Common Enemy Attack Research

Unlocked lab in Milestones at tier 9 wave 10. Decreases basic enemy attack at all waves. Has 30 levels.
Energy Net

## Description

Fires a net at bosses stunning them for a period of time.

## Use

The Energy Net card automatically fires at bosses after entering the tower range. The net has its own movement speed and is not affected by Light Speed Shot. Due to the movement speed, bosses will not always be stunned at the tower range line.
Orbs

## Overview

Orbs are an unlock that rotate around the tower and instantly kill most enemies they touch.

## Workshop

Unlocked in the workshop for 15000 coins after Knockback. Unlocks Orb Speed and Orbs in the workshop. Workshop orbs distance will adjust based on tower range. The adjustment is lower than a 1:1 adjustment so orbs will be further inside the tower range as tower range gets larger.

### Orb Speed

Speed of the orbs defending your tower. There are 38 upgrades with base value of 0.4. Each level increases the speed by 0.15 for a maximum value of 6.10. Orb speed is in rotations per minute.

#### Extra Orbs Speed

Orb speed affects the Extra Orb card. Extra Orb speed is the workshop value + the card value. Researching Extra Extra Orb reduces extra orb speed by 5% and the 2nd Extra Extra Orb reduces speed by an additional 5% for a total of a 10% Orb speed reduction. Since orb speed is in rotations per minute, adjusting the orbs with the Extra Orb Adjuster lab to be farther away from the tower will cause them to speed up to complete the rotations in the same amount of time.

### Orbs

Number of orbs defending your tower. There are 4 levels that add one orb each level for a maximum of 4 orbs. Using the orb perk, the maximum orbs can become 6 orbs.

#### Orb Damage

Orbs will kill enemies instantly with the exception of Bosses and enemies protected by Protectors. Bosses can receive damage by orbs using the Orb Boss Hit lab up to 2% of maximum health per hit. Protectors cannot receive damage from orbs.

Heats can prevent kills from instantly killing enemies. The heat level will determine the damage orbs do. Heats do not allow protectors to take damage. Bosses will continue taking damage based on Orb Boss Hit lab.

## Lab

The labs for Orb Speed, Orb Boss Hit, Extra Orb Adjuster and Extra Extra Orbs are unlocked in Milestones.

* Orb Speed Research
* Orb Boss Hit
* Extra Orb Adjuster
* Extra Extra Orbs

Unlocked at tier 3 wave 80. There are 20 upgrades. The upgrades add to the orb speed workshop values.

Unlocked at tier 6 wave 750. There are 10 levels. The lab allows orbs to deal damage to bosses for a % of their total health.

Allows Orbs from the extra orb card to have their range adjusted during rounds. Orbs can be adjusted between 60m and 1.3x tower range. If 1.3x range is lower than 60m, Extra Orbs cannot be adjusted. The orb adjuster does not work while a boss is alive.

As of 0.21.11 range and orbs have been reworked so 1.3x is no longer the maximum range. The max range now scales with tower range, however there is minimal difference between where max is now and where max was prior to the change.

Increases the number of orbs when the Extra Orb card is equipped. There are 2 levels.

 2
Ultimate Weapons

## Description

Ultimate Weapons are "Weapons" that can be bought for Power Stones. These weapons provide different advantages that can be very useful. Each Ultimate Weapon has 3 upgradable stats once unlocked. As you progress, you will also gain access to Ultimate Weapon Plus abilities.

* Ultimate Weapons
* Ultimate Weapon Plus

## Buying

Ultimate Weapons can be purchased when you have enough Power Stones. The price is determined by the number of Ultimate Weapons you currently own. Each time an Ultimate Weapon is bought, there will be 3 options chosen at random. All options have an equal chance of showing up.

It is possible to close the menu without buying by clicking outside the Ultimate Weapon menu or closing the app. The choices given do not change until one is purchased.

### Costs

 Cost
(Stones)

## Using Ultimate Weapons

All Ultimate Weapons owned can be used in a round at the same time including Ultimate Weapons given by perks. They will automatically activate when the cooldown timer hits zero. The timer resets immediately even if the Ultimate Weapon is active.

Ultimate Weapons can be toggled on and off during a round. Toggling off will reset the cooldown timer when turned on. Ultimate Weapons can only be toggled on/off 40 times in a run.

## Damage Calculations

Damage dealing Ultimate Weapons will factor critical damage and super critical damage into their total damage displayed in the Ultimate Weapon workshop screen during a round. The damage formula is as follows:

Ultimate Weapon Damage = UW % \* Damage \* (1 + Critical Factor \* Critical Chance) \* (1 + Super Crit Mult \* Super Crit Chance \* Critical Chance)

### Card

When you equip the card "Ultimate Crit," damage dealing Ultimate Weapons will have a chance to deal a critical hit using the crit factor stat from your workshop when an enemy is hit (does not apply to % based damage). The formula is as follows:

Critical Ultimate Weapon Damage = Ultimate Weapon Damage \* Critical Factor

## Ultimate Weapon Plus

Ultimate Weapon Plus abilities are additional abilities you can use to further improve your Ultimate Weapons and their base abilities.

## Unlocking

Ultimate Weapon Plus abilities can only be unlocked when all 9 Ultimate Weapons are unlocked. Unlike buying Ultimate Weapons, you can buy Ultimate Weapon Plus abilities in any order you want. Each time you buy an ability, the cost for the next ability will increase. The level of the ability once unlocked will be level 0.

 Cost

## Abilities

Abilities can be upgraded 10 times. The level of the ability once unlocked will be level 0. The cost of upgrades currently follow 1 of 3 price trees.
Chrono Field

## Description

Creates a field after a period of time that lasts a period of time that reduces the speed of any enemy inside by a percent.

## Workshop

* Basic Upgrades
* Ultimate Weapon Plus

Basic upgrades for all Ultimate Weapons are located in the Ultimate Weapon menu after unlocking the Ultimate Weapon. Unlocking grants the abilities to upgrade Duration, Slow and Cooldown using stones.

Chrono Field is unique in that it is the only Ultimate Weapon with a cooldown that can be active constantly. In fact, duration can last 10 seconds longer than cooldown at its lowest. Chrono Field effect cannot stack on itself. Any remaining time from the previous activation is wasted.

### Cost

Duration has 35 levels, Slow has 8 levels and Cooldown has 12 levels. The total stone cost is 7,946.

## Ultimate Weapon Plus - Chrono Loop

Ultimate Weapon Plus abilities can only be unlocked when all 9 Ultimate Weapons are purchased. Chrono Loop creates an additional field inside your tower range that slows enemies while inside for an addition x%.

## Lab

Unlock labs in Milestones at Tier 7 wave 90. Unlocks Chrono Field Duration, Chrono Field Damage Reduction, Chrono Field Reduction % and Chrono Field Range.

* Chrono Field Duration
* Chrono Field Damage Reduction
* Chrono Field Reduction %
* Chrono Field Range

### Chrono Field Duration

Increases the duration of chrono field. Has 30 levels.

### Chrono Field Damage Reduction

Reduces damage taken by the tower when chrono field is active. Reduction starts at 10%. Has 1 level. Unlocks Chrono Field Reduction % after completion. The reduction is taken on the enemy damage after defense absolute is calculated.

### Chrono Field Reduction %

Increases the reduction of damage taken while chrono field is active. Has 30 levels.

### Chrono Field Range

Extends the range of Chrono Field beyond the tower range. Has 20 levels.
Death Defy

## Description

Chance of a killing hit to the tower being ignored.

## Workshop

Unlocked in the workshop for 1,500,000 coins after Land Mine Chance, Damage and Radius. There are 75 upgrades in the workshop for 0.4% per upgrade for a total of 30.00% chance to Death Defy.

### Activation Priority

There are three abilities that allow you to prevent taking damage or avoid death: Death defy, Energy Shield (card) and Second Wind (card). The priority of their activations determines the ability to extend your run. The priority order is: Death defy then Energy shield then Second wind.
Thunder Bot

## Unlocking/Upgrading

Like all bots, Thunder Bot is unlocked and upgraded in the Event Shop menu. The unlock cost will depend on how many other bots have been bought. Each of the 3 Thunder bot upgrades start with a base upgrade cost of 100 medals and increase by 40 medals each level.

### Frequency

Reduces amount of time between activations. Has 15 levels

### Stun

Increases the duration enemies are stunned. Has 20 levels

### Range

Increases the range the bot covers when active. Range is amplified by tower range. Has 15 levels.

## Labs

Unlock lab in Milestones at tier 5 wave 70. Unlocks Thunder Bot Frequency which reduces the bot frequency by a percent for each level. Has 20 levels.
Guides

**Guides are player created. The guides found here are to help give guidance based on what has been found to work well. These guides are used to optimize your gameplay. When reading a guide, always check for the last version it was updated for. Using old guides and advice can lead to undesired results. It is possible to progress without following the guides.**
**The most important thing is to play in a way that is fun for you!**

## Beginner Guides

These guides focus on what new players need to know when starting off. Guides in this section will help get players out of tier 1 and 2 as well as help make important early choices.

**Common Abbreviations |** List of common community abbreviations

**Beginner Guide |** Tier 1 guide - helps complete tier 1 & 2 as well as introduce builds.

**Gem Guide |** Helps players find the best use of gems.

**Which UW do I select? |** Helps players decide which Ultimate Weapons they should pick and why.

**Medals Guide |** Priority list for spending medals in the event shop. Includes bot unlocks and bot upgrades.

**Coin Guide |** A walkthrough on the basics of earning more coins. This guide will also discuss what syncing UWs is, how to do it and why it matters.

**FAQ |** Guide that answers common questions. Most of these questions are often confused as bugs instead of features.

**Footguns |** Guide to upgrades that should be avoided or understood before upgrading for optimizing builds. If upgraded, it may take several months to correct or may not be able to be corrected.

## Build Guides

These guides will help you progress using strategies to optimize stats. These strategies will be look different for each player based on their progress and UWs. The guides are meant to provide you with the concepts and upgrades that will bring you success.

Chrono Field - 100% uptime required.
 Required UWs:

## Ultimate Weapon Guides

Guides that help player build their UWs more optimally. For DW, see devo guides.

**GT & BH |** while these are separate UWs, they are often paired together because of their coin bonus. This guide will help you consider how to optimize building your UWs.

**CF |** Considerations to optimize CF.

**SL & SM & CL |** This is 3 guides in 1. The first part will help with SL angle vs quantity. Part 2 will cover optimizing damage through SL & SM. The last part will briefly touch on the purpose of CL and its role in a damage build.

**PS |** Covers maximizing PS stun

**ILM |** Maximizes ILM and covers ILM+

## Advanced Guides

These guides will build on the smaller details of the game. These will help you optimize your builds using the quirks of the game. These guides will be more helpful to those who have a solid foundation of the game.
Lifesteal

## Description

Heal your tower by the percent of lifesteal multiplied by damage dealt to the enemy on hit.

## Workshop

Unlocked in workshop for 2000 coins after Thorn Damage. There are 80 levels with a base value of 0. Each level increases lifesteal by 0.0575% for a max value of 4.46% The maximum lifesteal can be increased and decreased through trade-off perks. Lifesteal is only activated by tower projectiles.
Intro Sprint

## Description

Increase game speed by x10 for a number of waves but reduces coins by 80%.

## Use

The card allows the earliest levels to be completed at the cost of most coins earned from both kills and waves. The x10 speed will not accurately increase speed by x10 due to game speed being an inaccurate stat. The higher speed will also cause fewer enemies to spawn during these waves.
Themes Menu

## Description

The Theme Menu (commonly called skins) is where players can select tower themes, background themes, choose music and view relics.

## Themes

There are 2 main themes: Tower and Background. Each provide a passive coin bonus even while not active. You are able to randomize themes or select them from the Tower and Background Submenus.

### Tower Themes

Changes appearance of the tower. The tower themes can be unlocked in Milestones on wave 2,500 of each tier as well as being purchased during events. The passive coin multiplier is 0.4% for each owned.

### Background Themes

Changes appearance of the background. Background themes can be purchased during events. The passive coin multiplier is 0.8% for each owned.

### Passive Coin Bonus Calculation

The bonuses between themes is additive for a cumulative multiplier. The total multiplier is displayed in the tier multiplier menu. It is calculated as:

Coin Bonus = 1 + 0.004 x Tower Theme Quantity + 0.008 x Background Theme Quantity

## Songs

The Song submenu can be found with themes. This submenu allows you to select which songs will play during rounds as well as an alternative location to mute game sounds.

## Relics

The Relic submenu lets you view which relics you have unlocked and the cumulative bonuses given. For more information, see Relics.
Multishot

## Overview

Multishot gives a chance for the tower to fire at more than one targets when firing.

## Workshop

Unlocked in the workshop for 400 coins after damage/meter. Unlocks Multishot Chance and Multishsot Targets.

### Multishot Chance

Chance to shoot more than one projectile when firing. There are 99 levels in the workshop. Each level raises the chance by 0.50% for a maximum of 49.50% chance to activate.

### Multishot Targets

Number of projectiles shot when multishot activates (if enough enemies in range). There are 7 levels. The starting value is 2 targets and increases by 1 target each level for a maximum of 9 targets.
Death Ray

## Description

A ray that kills enemies all enemies it comes into contact with.

## Use

The Death Ray card cannot kill bosses or any enemy within the protectors radius. At max, Death Ray will rotate more than 180o.

## Lab

Unlocks lab in Milestones at tier 3 wave 300. Double Death Ray has a chance to activate that is increased by the lab. When Double Death Ray triggers, the 2nd beam will always be opposite to the first and rotate in the same direction around the tower. Has 30 levels.
Poison Swamp

## Description

Percent chance on enemy death to spawn a poison swamp that deals a percent of tower damage per second, stays active for a period of time. (Accounts for crit/super crit factor and chance)

## Workshop

* Basic Upgrades
* Ultimate Weapon Plus

Basic upgrades for all Ultimate Weapons are located in the Ultimate Weapon menu after unlocking the Ultimate Weapon. Unlocking grants the abilities to upgrade Damage, Duration and Chance using stones. Enemies receive damage from 1 poison swamp when entering overlapping poison swamps.

### Costs

Damage has 30 levels, Duration has 8 levels and Chance has 15 levels. The total stone cost is 16,386.

## Ultimate Weapon Plus - Death Creep

Ultimate Weapon Plus abilities can only be unlocked when all 9 Ultimate Weapons are purchased. Death Creep increases damage delt by Poison Swamp for each tick by x%.

## Labs

Unlock labs in Milestones at tier 7 wave 50 unlocking Swamp Radius and Swamp stun.

* Swamp Radius
* Poison Swamp Stun
* Swamp Stun Chance
* Swamp Stun Time

### Swamp Radius

Increases the size of poison swamp. Has 25 levels.

### Poison Swamp Stun

Chance to stun enemies entering Poison Swamp. Enemies can be stunned once per Poison Swamp but can get stunned multiple times by separate swamps. Has 1 level. Unlocks Swamp Stun Chance and Swamp Stun Time after completion. Starts with a 5% chance to stun for 1 second.

### Swamp Stun Chance

Unlocked after completing Poison Swamp Stun. Increases the chance enemies are stunned by Poison Swamp. Has 25 levels.

### Swamp Stun Time

Unlocked after completing Poison Swamp Stun. Increases the duration enemies are stunned by Poison Swamp. Has 25 levels.
Knockback

## Descriptions

Knockback has a chance to push enemies away from the tower.

## Workshop

Unlocked in workshop for 5000 coins after Lifesteal. Unlocks Knockback Chance and Knockback Force.

### Knockback Chance

Chance to knockback enemies. There are 80 upgrades that increase the chance by 1% for each level for a maximum of 80% chance to knockback.

### Knockback Force

There are 40 levels in the workshop with a base of 0.4. Each level increases Knockback by 0.142 for a maximum knockback of 6.08.

There is no unit for knockback so it is unclear the exact interaction. Enemy mass plays a role in reducing the effect of knockback. Enemies with higher mass will be pushed less than enemies with lower mass. Enemy mass will increase at higher waves causing knockback to be weaker at higher waves. Enemies cannot be pushed toward the tower because of knockback when paired with bounce shot.
Relic of Mercy

Mercy has always been there for Father Anscham. In his darkest hours— without so much as the will to live— Mercy turned to Richard for hope. The Goddess entrusted him with a divine mission: To seek out a fallen child of Mercy, who still possessed kindness in their hearts. They were to bear Mercy's symbol. By granting peace to a single lost soul, Richard was promised relief from his pain, and the cure to the pain of so many others.

The lost soul was an archdemon, and a fallen Mother of the Church of Mercy: Archdemon Idonea. She possessed a piece of a long-lost King. In her care, this Relic was a symbol of light.

A pact was made with Idonea. Richard granted peace to three of her children. In return for his sacrifices, compassion, and unwavering devotion, Idonea left him with an answer to his prayers with her dying breaths.

This Relic is now his symbol: A pair of clasped hands, for alliance and prayer. A pair of bent swords— as Richard is known for turning violent intent towards compassion and good-will. To some, the swords more closely resemble a skull: for every demon that he has conquered or accepted (inside and out). His Relic bridges the gap between the Gods' will, and those who will open their hearts. A small mirror is contained within: an object of truth, housed between all of his symbols.

The Relic has been used thus far to:​

— Grant the tenets of Mercy to demons and clergy alike. (Doing so to a demon stripped Richard of that tenet of Mercy. The clergy did no such thing.)​

— Heal his pain, and the pain of others. (His Relic must be held by the individual who requires its aid. Up to two people are eligible at a time.)​

— Ally the strengths of others (including demons, other races, and invocations of the Gods Themselves). The effects of this social bond are so strong, they may be permanent. Invocations allied in this manner do not tax the invokers normally, but all of these properties are not fully understood at this time.​

— By opening the Relic, Richard can reflect his honesty and truth upon the viewer— or help them to see their innermost reflection.​
Interest

## Overview

Earn a percent of cash kept on hand at the end of wave.

## Workshop

Interest/Wave unlocked in workshop for 5000 coins after Free Upgrades. There are 99 levels with a base of 0%. Each level increases the base by 0.06% for a maximum value by 5.94%.

Interest is calculated after Cash Per Wave. To find interest: (Current Cash + Cash/Wave \* Cash Bonus) \* Interest/Wave %.

## Labs

Unlocked in Labs in Milestones at tier 2 wave 80.

* Interest
* Max Interest

Interest increases the increments of each interest/wave workshop level and the maximum workshop value. There are 99 levels.

Max Interest increases the maximum amount of interest you can receive (Starts at $50). There are 15 levels. Max Interest is indicated by the $ by Cash turning bright green.