recursal/Fanatic-Fandom huggingface dataset:
Vampire Lurker

*"Lurkers carefully plot the way they would engage me. My intuition tells me that they watch me carefully as I carve my path through the streets of the city. Only when they think I have dropped my guard, they strike from the shadows - swiftly and silently. A single well-placed blow from a lurker can easily incapacitate me. Whenever I manage to avoid their treacherous attacks they send out arcane projectiles to seek me while they prepare for their next assault."*
Essence of Ice

*"The epitome of entropy, the Essence of Ice has the sole purpose of draining the energy of the reality around itself until nothing else but a lifeless world is left in its wake. Hunters could only be grateful that its powers are not that great for its chilling touch could sap the strength of even the bravest ones."*

The Essence of Ice can attack in melee and ranged, tossing shards and creating a trail of ice in a long line that slows the character and inflicts damage. Upon destruction, it splits into three smaller Essences that are quite easy to kill.
Forgotten King

*"It was a common practice among ancient sovereigns to seek a way to cheat death with the use of a dark ritual that bound their souls to conjured Wraiths. This ritual draws the attencion of the Wraith towards its mortal host and usually resulted in a quick death. Then the unified essence of host and Wraith would be reborn as a Forgotten King gifted with ancient lore of arcane destruction."*

The Forgotten King propels a green wave not easy to avoid, which inflicts damage, usually in combination with Zone of Crippling to slow down the player.
Weapon Special properties

Weapons can come with one or two Special Properties.

Common weapons (grey colored border) have no or only one property.
Uncommon (green) and Rare (yellow) always have two properties.
Legendary (purple) weapons have two fixed properties and one unique effect.

Special properties can be divided into prefixes and suffixes. Weapons drop with at most one prefix and at most one suffix. The weapon name is using the following template **<Prefix> <Weapon Type> of <Suffix>**, for example **Cursed Shotgun of Luck**.

When found, the weapons have the variable part of the property within a specific range. The maximum goes beyond that range and can be achieved only through transmutation.

## Adding Properties

There are two ways to add a property to a weapon:

* using 3 specific legendary Demon Powers depending on desired property to add
* using a Power Stone

You can only add one extra property through transmutation.
You can't add properties to legendary weapons.

1. ↑ all gold drops are reduced to 1 gold
The Fracture

*"The Fracture is the emanation of chaos.*

*Trust nothing but your intuition, Victor, or the Fracture will consume you and grind your essence like the rest of this hapless world."*

*- Wa-Lee The Solicitor*

The Fracture is a dimension of chaos that goes deeper and deeper, changing wildly in its appearance, from destoyed and decadent cities like Cadaver City to lush gardens as the Hanging Gardens of Ea.

Victor will have to venture in the dephts of the Fracture to retrieve the last piece of the Astrolabe.

The Fracture is randomly generated and changes its challenges every day.
The Royal Crypt

**The Royal Crypt** is located in the Royal Gardens.
The crypt is locked, until Queen Katarina gives Victor permission to enter in search of informations about what is luring and killing the hunters.

Deep in the Weeping Halls, he'll find out.

## Challenges

Secrets: 3

* Slay 5 Monsters with a single attack or Demon Power
* Slay Ravenous Souls (3)
* Awaken the restless dead in the sarcophagi across the Royal Crypt
* Find Secrets (3)
* Slay Monsters within 120 seconds (50)

Elite Challenges
* Slay Wraiths with 5 active Hexes (10)
* Slay Monsters With Melee Attacks While Above 80% health (80)
* Slay Champions affected by Cripple (2)
* Slay Monsters without taking damage and without using Demon Powers (80)
* Slay Undead Brutes within 120 seconds without dying (5)
Shockwave

**Shockwave** is a type of demon power.

## Attributes

* Unleash 3 consecutive shockwaves. Each shockwave deals 410 - 610 (max base property) damage.
* Radius of each shockwave: 5.40 meters (secondary property).
* Knocks back targets
* Inflicts Cripple status, which lasts for 6 seconds, onto targets.
	+ *Cripple*: movement speed is decreased by 66%.
Succubus Temptress

*The Temptresses appear as beautiful creatures, moving gracefully as if carried by magical wings. Their trick is to enchant men to believe they love them, forcing the unfortunate victims to offer their lives for the slightest sign of affection...an offering the Temptress will gladly take. Often luring their victims with their enchanting voices and visage, the packs of female demons would then pounce on the enchanted prey, subduing it completely under their will until boredom forces them to find new prey.*
The Cannon

**The Cannon** is a type of weapon enhancing Destiny Cards designed to work with Hand Mortar.

## Attributes

The Cannon card only comes in legendary rarity and costs 3 Destiny Points.

* Gain Might for 1 second per foe hit with a grenade.
	+ *Might*: Critical damage is increased by 100%.
	+ *TBD: find out what "hit with a grenade" means*
* Explosive Jump inflicts Frailty for 5 seconds on targets hit.
	+ *Frailty*: Incoming damage is increased by 100%.
* Unique
The Trigger

**The Trigger** is a type of weapon enhancing Destiny Cards designed to work with Shotgun. It is introduced by the Motorhead DLC

## Attributes

The Trigger card only comes in legendary rarity and costs 2 Destiny Points.

* Shotgun attacks immediately after dodging are considered split time attacks.
* +20% critical damage
* Unique
Mordra The Broodmother

**Mordra The Broodmother** is the boss at the end of the Den of the Broodmother cave, located in the Royal Gardens.

*Mordra, the Broodmother is an intelligent demon that prefers to send her spider progeny to do her bidding instead of risking it herself. This strategy allowed her to preserve all of her strenght for the moment when she would be cornered in her deep lair. She plans to undermine the walls of Castle Zagore and spew her countless progeny into the belly of the ancient corridors to seek destruction of the few survivors there. I wonder for how long I would be able to keep her at bay.*

The lair of Mordra is full of Spider Eggs of different kind, giving birth to the normal Spider Hatchling, the Frostcrawler and the Lava Creeper.
Area attacks, such as those of the Hammer, the Lightning Gun and various Demon Powers, are higly recommended, but not the static ones, like the Demon Power Purging Flame, given the risk of being caught in the Lava Creeper's blast.
Essence of Magic

*"This soulless and highly lethal adversary is the result of demonic magic giving form and hostile intent to magic of our own creation, then turning it against us. Destroying the arcane core of the Essence doesn't truly solve the problem as its wandering smaller shards extend their cursed grasp to their immediate reach. Magic users being spread mostly within the layer of society with a means to elite education, one learns to expect encounters with these essences in the richer districts of Zagoravia."*

The Essence of Magic attacks from distance, it doesn't have a melee attack, but creates a wide area that slows down the character and attacks with waves of energy. It can also daze, leaving the character temporary locked in place.
However, they don't have much health and are quite vulnerable to melee attacks, especially those inflicting high damage, like the Hammer, since the Essence of Magic is slow and would't evade it, and the fast-paced ones such as the Rapier. Upon destruction, it spawns three smaller Essences with feeble attacks and few health, very easy to kill.
GebaN The Broker

**GebaN The Broker** is a Reaper that becomes a merchant when defeated.

*"Let's make a deal...*

*You spare me and I will sell you some special goodies. An exceptional promotion, just for you!*

*Look for me in other places and I may offer you something else"*

GebaN sells Legendary (purple) and Rare (yellow) Weapons and Destiny Cards.

## Locations

* Cemetery Grounds : upper left corner of the map (appears after killing The Porter and dancing skeletons)<ref>`Cementery Grounds(GebaN)`

* The Merchant Quarter :GebaN will appears after killing some Voracious Vampire lurker<ref>`The Merchant Quarter (GebaN)`

## See also

* Characters
* Weapons
* Items
* Destiny Cards

## Trivia

GebaN is a reference to the twitch emote GabeN
Chromatic Essence

*"A living anomaly, the Chromatic Essence was a tough and unpredictable opponent" that almost caught me off-guard. I had to summon all of my cunning and reflexes to defeat all the aspects of the ever-changing elemental vortex. The destruction of one, brings forth three others until either you or it yields.*

The Chromatic Essence, upon destruction, splits into three other Essences, along with the normal number of shards for every single Essence slain.
It easily fills the whole area, making evasion incredibly hard, so the Diamond Demon Power is highly recommended, along with a good frame rate, given the high risk of lag.
Watchtower Ruins

The **Watchtower Ruins** are located in the Hunting Grounds.

The place is tight and full of skeletons and undead pyromancers, whose fire darts are harder to evade (the Diamond Demon Power is higly recommended in order to fulfill the last Challenge).

Tzar Borimir will appear at the end of the dungeon, where Bane lies, near an area of Brutality, similar to the Berserk Aura Demon Power.

*"Tough they go mad, they shall be sane.*

*Tough they sink through the sea, they shall rise again.*

*Tough lovers be lost, love shall not.*
*And death will have no dominion."*

*- Tzar Borimir*
## Challenges

Secrets: 2

* Slay Monsters within 120 seconds (40)
* Overkill Undead Pyromancers (5)
* Slay Monsters with Hex of Malice (40)
* Slay Bane
* Slay Monsters without taking damage and without using Demon Powers

1. ↑ **`Secret Locations`**
Den of the Broodmother

The Den of the Broodmother is home to several types of Spiders, such as the Frostcrawler, the Lava Creeper and big sized enemies such as Gargantuan Spiders and egg-laying Spider Matrons, as a consequence, the cave is rich in Spider Eggs and Spider Nests.
Victor ventures in this cave in serach of Mordra The Broodmother, a huge demonic spider laying thousands of eggs, as she and Rachnoss The Host are the main responsible of the demonic infestation with their large nests and egg-laying spiders.

## Challenges

Secrets: 2

* Slay Monsters with Lava Creeper's Death-Blast (15)
* Slay Spider Nests (10)
* Slay Spider Matrons (5)
* Find Secrets (2)
* Slay Spiders with melee attacks (500)

Elite Challenges
* Slay Spiders affected by Weakness (150)
* Slay Spiders without taking damage and without using Demon Powers (100)
* Slay Spider Nests with Bombs without Dying (8)
* Slay Gargantuan Spiders with Lava Creeper's Death-Blast (5)
* Slay Mordra The Broodmother with 5 active Hexes
Sir Krum

**Sir Krum** is the general of the Royal Guards and one of the survivors refuged in Castle Zagore.
Krum is exasperated by the current situation of the city and doesn't spare Victor of his feelings.

"Great! Another hunter comes to save the day! Maybe we stand a chance against the countless hordes now! Or maybe you'll die like all the others."

He's pessimistic about Zagoravia's fate and tries to convince Queen Katarina to desist from her foolish stand for the city.
He's not happy with the hunters and the arrival of Victor in town, fearing he will bolster Katarina's hopes.

"Listen Vran. I don't care. Just one rule - don't promise the impossible to Her Majesty.
Every day I endeavor to convince her to give up hope of saving this city.
With you around, she will become even more determined to stay and die in this cursed castle.
If this happens, I'll hold you personally responsible, you hear me?"

## See also

* Characters
* Queen Katarina
* Victor Vran
* Zagoravia
Lava Creeper

*"Always at the forefront of demonic advances, demon spiders are obviously tasked with being the cannon fodder in this war between worlds. This particular breed excels at the role in a most unique manner. Whether the result of intelligent design or that of mixing random unknown chemicals, it's hard to deny how effective these explosive buggers are. I noticed that their explosion slays friend and foe alike and I intend on using this in my favor."*

Lava Creepers explode short after death, giving time to avoid their blast and potentially using it as a weapon against other Monsters.
The explosion of a Lava Creeper is enough to kill other Lava Creepers, generating a chain reaction.
The Swarm

**The Swarm** is a kind of destiny cards. It is unlocked by the Motorhead DLC.

## Attributes

*TBD: describe this whole thing in proper English*

When triggered by doing damage more than 50% of a target's health (with a cooldown of 15 sec.), it launches seeking projectiles.

Number of projectiles launched and damage per projectile varies with rarities.

 Legendary | 6 | 14 | 300%
The Magician

**The Magician** is a type of weapon enhancing Destiny Cards designed to work with Tome.

## Attributes

The Magician card only comes in legendary rarity and costs 3 Destiny Points.

* Picking up Arcane Power orbs grants 250 overdrive.
* Casting a demon power while wielding a Tome grants Enraged.
	+ *Enraged*: Next attack will inflict 100% more damage.
* Unique
Victor Vran: Original Soundtrack and Artbook

**Victor Vran: Original Soundtrack and Artbook** is one of the DLC releases for Victor Vran.

## Description

The digital artbook of Victor Vran is a 150+ pages long journey through the world of Zagoravia, the monsters, the characters and the tools of the hunter's trade, as imagined by our talented art team. To do justice to the creative process, we've included sketches, concepts, mood paintings, finished renders and even some "Visual Exploration" art that didn't made it in the final game.

## Soundtrack

The original soundtrack of Victor Vran is composed by George Strezov and features 18 songs.

## Requirements

### Minimum requirements

* OS: Windows Vista SP2, Windows 7, Windows 8
* Processor: 2 GHz Dual Core CPU
* Memory: 4 GB RAM
* Graphics: GeForce 8800 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher (min. 512 MB VRAM)
* DirectX: Version 9.0c
* Storage: 4 GB available space
The Saint

**The Saint** is a type of Destiny Cards.

## Attributes

The Saint card only comes in legendary rarity and costs 4 Destiny Points.

* +15 armor per equipped Divine card
* Enemies drop health orbs on hit that restore 200 health when picked up (8 sec. cooldown)
* Divine: this card will always have Divine attribute and a random bonus attribute for being Divine.
* Unique
Lifeless House

*"Ah, the residence of the late Lord Valeri.*

*He always threw the most exquisite parties. Lovely blood soup, superb black pudding.*

*His cook truly had an excellent taste."*

- Voice

The Lifeless House ia a palace located in the High Quarter, overrun by Undeads and Vampire Thralls.

## Challenges

Secrets: 2

* Slay Monsters with Hex of Time (30)
* Slay Monsters while above 50% health without using Potions (30)
* Slay Monsters with Hex of Malice and Hex of Pain (30)
* Slay Lord Valeri (1)
* Slay the Cook within 45 seconds without using Potions (1)

1. ↑ `Secrets Locations`
Widow's Mine

The **Widow's Mine** is a dungeon filled with various undead, such as Skeletons, Undead Pyromancers and Wraiths.

At the end of the dungeon, Victor finds Irene trying to speak with the spirit of Tzar Borimir.

*"A truth that's told with bad intent*

*Beats all the lies you can invent"*

*- Tzar Borimir*

Irene doesn't clearly understands the vague and cryptic poems of the king, until Victor has an intuition.

*"The King's daughter? Are you talking about Queen Katarina? Speak to me, spirit!"*

*- Victor Vran*
## Challenges

Secrets: 5

Bounty: 1

* Slay Wraiths with Hammer (5)
* Slay Essences of Rock with melee attacks (3)
* Find Secrets (5)
* Slay Monsters with Hex of Tenacity (30)
* Slay Monsters within 240 seconds (50)

1. ↑ 1.0 1.1 **`Secret Locations`**
Scorpion Pest

*The Pests are little more than manifestation of the spite in words of the self-proclaimed prophet, a scourge upon those who thread his domain without heeding his words of sins and purging.*

Scorpion Pests are small and weak pale scorpionlings that inflicts poor damage and can be killed just walking over them.
Revolver

**Revolvers** are one of the types of Weapons in the Motörhead-DLC of the game Victor Vran.

## Attacks

The last attack is a **Double shot** which inflicts Vulnerable to the target while pushing it back.
**Cripple** (X+%), **Bleeding** (X+%), **Weakness** (X+%) and **Dazed** (X%)

## References

1. ↑ *Vulnerable*: Next attack on this target will score crit.
2. ↑ *Cripple*: movement speed is decreased by 66%.
3. ↑ *Bleeding*: Deals 2% of the maximum health but no more than 100 damage every second. Bleeding can't kill the target
4. ↑ *Weakness*: Outgoing damage is decreased by 50%.
5. ↑ *Daze*: Unable to move or attack.
Adrian The Fallen

**Adrian The Fallen** is Victor Vran's old friend and also the boss of the Weeping Halls dungeon, located in the Royal Crypt.

Adrian summons Vampiric Totems, that creates beams of red light that inflicts damage and cure Adrian, more rays inflict more damage (similarly to the tactic of the Vampire Acolyte and the Essence of Lightning).

Is better to avoid his melee attacks, as they inflict serious of damage.
Since Adrian can make a bombardment-like area attack, is necessary to keep an eye to the battlefield, give that the explosion of a blast is preceded by a luminous circle.

Equipping The Runner Destiny Card is a good help.

## Story

Before being turned into a vampire, Adrian was Victor's best friend, the only one to whom Victor told his past.
Adrian went to Zagoravia, as many other hunters, to stop the demonic invasion and, perhaps, investigate its cause.
Victor didn't have any news of him and believed him dead until he, unexpectedly, received a message from his old friend.
Willing to know what was of his friend and to find out why he invited him to Zagoravia, Victor embarked on a dangerous journey to the cursed city that no caravaner wanted to travel to.
Once there, Victor had to search for Adrian, as he din't send him any new message or other sign of him.
While exploring the city and realizing that something had drawn many hunters in the crypts of Castle Zagore, Victor starts to wonder what is happening and why no one escaped or left the city.
He really has a grim surprise when, once he sets foot in the Weeping Halls, inside the Royal Crypt, he finds Adrian turned to a vampire, trying to convince Victor to become a vampire too and take the great power that lies in the city for themselves.

*"The time of the hunters is over, Victor.*

*This city will be their grave.*

*I can make you stronger than you can imagine, Victor.*

*A single bite, Victor. That's all it takes.*

*You are blind, Victor! Like I was before I received this gift.*

*Give in and I will make you see, old friend.*

'This city holds great power, Victor.

*Join me and we can take it for ourselves."*

Victor has to kill the abomination his old friend has become.
Overdrive

**Overdrive**, similar to mana in typical RPG games, is the resource consumed by using demon powers.

Most Outfits affect how a player gains / loses overdrive (except for Zealot's Outfit, Lemmy's Outfit, and Mikkey's Outfit).

Normally Overdrive is gained by dealing damage with weapon attacks and skills, accordingly to damage done. As a result, Criticals recharge faster overdrive bar, while Deflected attacks recharge less.

## Numbers

It costs 2000 points of overdrive each time using a demon power.

The maximum starting value is 2000 points of overdrive. After reaching level 8, the maximum value increases to 4000 points, increasing the number of maximum uses of demonic power per fully-charged bar to 2.

Lemmy's Outfit, Adventurer's Outfit and Vanguard's Outfit add 2000 overdrive points, increasing the maximum number of casting per fully-charged bar to 3.

## Gaining

Normally, a player gains overdrive by dealing damage with weapon attacks.

See Outfits for how an outfit affects a player's overdrive gaining.

Apart from outfits, some items can also help player gain overdrive faster / instantly.

* The Aether Vial potion
* The Magician destiny card
* The Tower destiny card
* Wicked destiny card attribute "gain X% of max overdrive on overkill"
* Weapons with "overdrive meter fills X% faster" attribute
	+ can be provided by the Zealous prefix
	+ can appear on some legendary weapons

## Diminishing

Normally, a player's overdrive starts to diminish 15 seconds later since the last time a player gains overdrive.

The diminishing speed is 400 points per second.

Equipping Vanguard's Outfit and Cavalier's Outfit stops overdrive from diminishing.

## Blocked Overdrive

Certain demon powers, while activated, blocks player from gaining overdrive. In this state, whenever a player does something that potentially grants overdrive, it only postpones overdrive from diminishing.

## Synergies

* The Barbarian card
* Weapons with "damage increased by X% when the overdrive meter is full"
	+ can be provided by the Inquisitor's prefix
* Divine card attribute "gain X health when the overdrive is filled"
* Wicked card attribute "gain Brutality when overdrive is filled (X% chance)"
HUD

The **HUD**, or Heads-Up Display, is commonly seen in most video games and offers a variety of useful information to the player. In Victor Vran, a myriad of information is presented in a compact format. The top right corner is dedicated to the minimap and current objectives under it. Whereas the bottom center of the screen contains the players health, overdrive charge, potions equipped, weapon abilities, Demon Powers and the talisman charge if the Fractured Worlds DLC is available. A small menu icon can be seen in the bottom right corner of the screen too. There is also another pop-up display in the center of the screen, just below Victor Vran, if he comes near something that can be interacted with and will display a short description of what it does along with the key to press. The head in the center of the bottom bar will have its eyes glow when there is a secret nearby. If the player is engaged in combat, then the enemy you are hovering over or presently hitting will have their name, health, armor and effects displayed in the top center of the screen. Damage numbers will also pop up on screen when a weapon successfully hits an enemy where the damage happened in the world, also with the text "Critical!" when the hit itself was a critical hit and the number will also be appended by an exclamation mark.

## Gallery

* The HUD while in Castle Zagore next to the Transmutation device.
* The HUD while in the pub, next to the portal in the floor.
* The HUD while in The Royal Crypt, next to the portal to go back to The Royal Gardens with all challenges to be completed.
* The bottom bar in the HUD, showing potions, weapon abilities and more.
* The interaction for transmutations shown below Victor.
* The minimap and objectives listed below it.
Wild Magic

**The Wild Magic** is a type of weapon enhancing Destiny Cards designed to work with Tome. It is introduced by the Motorhead DLC

## Attributes

The Wild Magic card only comes in legendary rarity and costs 3 Destiny Points.

* Picking up Arcane Power orbs grants Regeneration.
	+ *Regeneration*: Gain 4% health every second.
* +5% damage per stack of Arcane Power.
* Unique
The Astrolabe

*The Astrolabe gently humms in your hand, waiting to point you the direction of your heart's utmost desire.*

**The Astrolabe** is an artifact created by the demon Wa-Lee The Solicitor that got destroyed and scattered across the Fractured Worlds millennia ago.

The artifact is able to point the direction of its bearer's greatest desire, even across dimensions.

However, it is not a mere tool: it has a will of its own and tries to subdue Victor when it gets close to be restored with the last pieces.
Weapons

**Weapons** are Items that can drop at any rarities and be 1 of 8 (10 with the Motörhead-DLC) weapon types:

* Sword
* Shotgun
* Hammer
* Rapier
* Lightning Gun
* Scythe
* Hand Mortar
* Tome
* Guitar - (with the Motörhead-DLC)
* Revolver - (with the Motörhead-DLC)

Each weapon type has its own basic attack and two associated skills, its own animation, attack speed, range, area and minimum level to be used.

Each weapon has different visible statistics:

* damage
* armor penetration
* critical chance
* critical extra damage
* one or two special properties, depending on weapon rarity level

Some of those statistics can be improved via transmutation:

* to increase damage, 3 weapons of same or better rarity must be used
* to increase critical chance, 3 destiny cards of same or better rarity must be sacrificed
* to increase values of special properties, 3 specific demonic powers must be used of any rarity

Damage and critical values can be upgraded also using Power Stones.

Legendary Weapons have their damage increased automatically each level Victor Vran levels up and has no minimum level to be used.
The Trio

**The Trio** is a type of weapon enhancing Destiny Cards designed to work with Rapier. It is introduced by the Motorhead DLC.

## Attributes

The Trio card only comes in legendary rarity and costs 2 Destiny Points.

* Rapier Charge attack spawns two other chargers on both sides. Effectively triples the damaging area.
* +20 Charge attack damage.
* Unique
Tortured Soul

*"The most ravenous of alla Wraiths are called Tortured Souls, not because they suffer the anguish of mortals but because they are the epitomes of accumulated fear, pain and despair. Feeding upon the souls of its doomed victims, the Tortured Soul would eventually collect all sort of nightmares which it lets out in agonizing wails of anguish."*

The Tortured Soul releases a cone-shaped scream to inflict damage and a Zone of Bleeding that drops health over time.

The better strategy, is to stay out of the Cone Attack area, to lure the Tortured Soul out of the Zone of Bleeding.
Vail The Immortal

Vail the Immortal is the boss of the Mausoleum of Bones.

*Only a fool would think that defeating Vail the Immortal could banish a creature of such power forever. The world has not seen a true Lich for thousands of years and I should deem myself extremely lucky that I survived this encounter. Truly I have destroyed his phylactery here, in Zagoravia, but the legends tell that Liches used to have hundreds of phylacteries scattered across the world inside long-forgotten places of power. Vail would make no difference - sooner or later he will command his undead minions to drag the new phylactery back to his Mausoleum and he will continue to haunt this cursed land.*

The lair of Vail is full of all kind of undead, from the low Skeleton to the powerful Undead Brute, various Wraiths, like the Ravenous Soul and the Reaper and several Gargoyles, like the typical Lesser Gargoyle and the two Champion Shard Sentinels guarding the phylactery.

*"Vale! the ancient corruption walks once again."*

*- Victor Vran*

Vale is revived until his phylactery is destroyed, unlike the two Shard Sentinels and the phylactery itself, Vale has few health and not much defense.
His attacks are Seeking Projectiles, like those of the Spectral Binder's, acting like The Swarm Destiny Card.

*"Oh, I've always wanted to meet Vail. His work is quite inspiring.*

*You would never guess half the things you can do with a carcass, let alone hundreds of them.*

*This bloke has quite the imagination, yes."*

*- Voice*
Essence of Plague

*"Using the darkest and most dreaded, detested chapters of Zagoravian history as a foundation for this misery of an opponent, the Plague Essence also doubles as the Essence of Cheap Shots in Hunters' lore. The major form of this living weapon spews out swarms of vile rodents and sows the ground with moats of plague similar to the one carried by its smaller shards."*

The attacks of the Essence of Plague are difficult to avoid, since they hit a large area; usually they inflict weakening conditions and damage over time.
The Essence of Plague is quite resistant, but slow, a good target for the Hammer's Smash attack. Upon destruction, it spawns three smaller Essences with feeble attacks and few health, very easy to kill.
Death Machine

**Death Machine** is a type of demon power. It is introduced by the Motorhead DLC.

## Attributes

* Create an area-of-effect which damages enemies within a certain radius for 4 (max secondary property) pulses
* Each pulse does 440 (max base property) damage.
* The first pulse pulls nearby enemies toward the targeting point.
Sword

**Swords** are one of the types of Weapons in the game Victor Vran.

## Attacks

 Dash

1. ↑ *Vulnerable*: Next attack on this target will score crit.
2. ↑ *Daze*: Unable to move or attack.

## List of legendary swords

1. ↑ *Vulnerable*: Next attack on this target will score crit.
2. ↑ *Daze*: Unable to move or attack.
3. ↑ also available once by completing the FEEL-THE-FORCE bounty hunt
4. ↑ also available once by completing the JOIN-THE-DARK-SIDE bounty hunt
5. ↑ can be created with another random star wars-themed sword as base and a red + a blue dye as ingredients
Bounty and treasure hunt

**Bounty** and **treasure hunt** are small tasks for players to complete. Once completed, player will be rewarded.

## Obtaining

Bounties and treasure hunts can be dropped from killing monsters.

### Sharing and Redeeming

Every bounty and treasure hunt has a unique code representing it. This makes players able to share their codes by:

* right-clicking the bounty / treasure hunt item in the inventory. This will post a special message containing the code in the in-game online chat room. The player must be playing online.
* posting the code on the Internet (or even in real world).

Other players can redeem codes by

* Pressing enter key to open chat log, then clicking the chat message containing the code. This requires the player to be online (otherwise he won't see chat messages from other players anyway).
* Go to game menu -> options -> redeem key, put in the code and press enter / click redeem to redeem it. This only requires the player being connected to the Internet instead of creating an online game.

Once a code is redeemed, the bounty / treasure hunt will be dropped and picked up by the player.

## Task

To complete a bounty, player need to kill epic monsters on 3-5 locations which is listed on the bounty. Rewards will be dropped when all the epic monsters for the bounty are killed.

To complete a treasure hunt, player need to find treasure clues at 3-5 locations which is listed on the treasure hunt. Player can only pick up treasure clue when there are no monsters around, which means player might need to kill nearby monsters first. Rewards will be dropped when all the treasure clues for the treasure hunt are collected.

Task progression and rewards are not shared among players.

## Rewards

Generally rewards from completing a bounty / treasure hunt consists of:

* Gold drops (can be affected by "minimal gold drops" weapon attribute)
* Weapons
* Destiny cards
* Dye
* Power stone
* Demon power
* One gift box

Due to guaranteed drop of gift box, doing bounty / treasure hunt is considered an efficient way of finding legendary weapons.

## Time Limit

Every bounty and treasure hunt has a time limit in real world. All the players who get the bounty and treasure hunt shares the same time limit. After a bounty / treasure hunt expired, player can no longer finish the task and get the reward.

## Tips

* Epic monsters are champion monsters "upgraded" by getting a bounty. To find epic monsters efficiently, player need to memorize every single champion monster's spawning location on a map.
* Treasure clue's possible spawning locations are also fixed. Thus can be memorized to improve efficiency.
* Epic monsters / treasure clues can appear on a map which hasn't been unlocked by a player yet.
* Due to the limited number of champions / treasure clue spawns, it is possible to complete more than one bounty / treasure hunt task by killing a single champion / picking a single treasure clue if a player has redeemed many codes in a short time. This can improve the efficiency of farming as well.
The Gunslinger

**The Gunslinger** is a type of weapon enhancing Destiny Cards designed to work with Revolvers. It is introduced by the Motorhead DLC

## Attributes

The Gunslinger card only comes in legendary rarity and costs 3 Destiny Points.

* Move faster and gain 20% chance to inflict Bleeding when using the Barrage attack.
	+ *Bleeding*: Deals 2% of the maximum health but no more than 100 damage every second. Bleeding can't kill the target
* Unique
Demolition Droid

Big text**Demolition Droid** is an enemy in *TowerMadness 2*.

Demolition Droids explode when killed, causing nearby towers to be stunned for a short time.
Lore:
On the Alien Homeworld, it is strictly forbidden to transport demolition droids aboard passenger aircraft. Fortunately, the droids are dreadfully afraid of flying.

Demolition droids weak point is when you put a long ranged

tower such as a rail gun, etc. At least one tower away.
This strategy is very effective.
Demolition droids are orange and black, and have blinking orange eyes.
Curiously, upgrading towers are still stunned when they come up.

*This article is a stub. You can help Tower Madness 2 Wiki by expanding it.*
Voice

**Voice** is a mysterious incorporeal being that roams throughout Zagoravia's locations, however he is not heard within Castle Zagore. The voice offers guidance, banter and other interesting knowledge and references throughout Victor Vran's journey.

## Transcriptions

Below is the full transcriptions of all of the Voice's dialog and conversation with Victor Vran throughout the game.

### Act 0 (Tutorial)

*For raw transcription information on act 0, see Act 0 Raw.*

### Act 1 (Castle Zagore)

*For raw transcription information on act 0, see Act 1 Raw.*

### Act 2 (Rich Quarter)

*For raw transcription information on act 0, see Act 2 Raw.*

### Act 3 (Industrial Quarter)

*For raw transcription information on act 0, see Act 3 Raw.*

## Trivia

* The voice seems to have a fascination with Victor Vran's hat.
* The voice references Star Wars in the banter within the Rich Quarter.
* The voice claims to only have had daughters, no sons.
* In the Royal Garden's Crypt, the Voice refers to Skyrim.
* In the Royal Crypt, some dialog refers to The Stanley Parable.
* Also within the Royal Crypt, some dialog refers to Monty Python's The Tale of Sir Robin.

## See also

* Characters
* Victor Vran
* GebaN The Broker
* Zagoravia
The Junction

## Challenges

Secrets : 1

* Slay Shard sentinels within 60 seconds (3)
* Slay Monsters Within 120 seconds (10)
* Slay Monsters within 120 seconds with 4 active hexes (10)
* Slay Monsters within 120 seconds without using potions and demon powers (10)
* Slay Monsters while above 80% health within 240 seconds without using potions (10)

1. ↑ `Secret Location`
Skeleton

*"Slave to the curse that sustains them, those lowly skeletons are the most deprived of them all. Fully aware of their cruel fate but unable to break free, they are driven to a silent madness. I can only end their suffering with a well-placed blow"*

Skeletons are weak enemies, easy to Overkill.

Critical hits and Overkill prevents their respawn, as per The Phoenix Destiny Card.

*They are bound to reform and rise as undead again and again.''*
Guitar

**Guitars** are one of the types of Weapons in the Motörhead-DLC of the game Victor Vran.

## Attacks

Time the attacks correctly to inflict critical hits.
 Bang!
The lightning chains to nearby foes up to 3 times.
 Wicked Solo
At the end of the solo you and all allies gain the **Enraged** condition.

## References

1. ↑ For more information see: Attacks-section of Shotguns
2. ↑ *Might*: Critical damage is increased by 100%.
3. ↑ Template:Status:Headbang
4. ↑ *Enraged*: Next attack will inflict 100% more damage.
5. ↑ *Electrocuted*: Movement speed is decreased by 25%
6. ↑ *Daze*: Unable to move or attack.
Spider Egg

*"Far from being thorough in their design, demonic spiders' existences are usually violent and short. That is why, in order to better serve their creators, some remain in their eggs until the need for them arises."*

Spider Eggs hatches, releasing Spider Hatchlings, Lava Creepers or Frostcrawlers, depending on the egg's color. It is possible to destroy them before they hatch.
Highlander's Outfit

The **Highlander's Outfit** is one of the Outfits available in game. When equipped with it, player gains Overdrive by using weapon skills. But player can't gain overdrive otherwise.

It is unlocked by installing DLC: Victor Vran: Highlander's Outfit, which was released on September 24, 2015. A bounty will drop on floor in front of Victor Vran first save loaded after installing the DLC. No other bounties will drop even if starting a new game. That bounty can be obtained entering the code [THERE-CAN-BE-ONLY-ONE] .

As outfits cannot be deposited in Stash, a player can instead deposit the bounty to effectively pass the Highlander Outfit with another Save Slot.

This outfit is obtainable only in the following ways after having installed the free DLC:

* as reward for completing the Highlander's Outfit Bounty
* randomly dropped from secret chests during playing
* random drop when opening a Legendary Gift Box *[need confirmation]*

## Base Attributes

* Armor: 20
* Reduces weapon skills cooldown by 15%
* Grants 200 Overdrive each time using a weapon skill

## Maximum Attributes

* Armor: 70
* Reduces weapon skills cooldown by 15%
* Grants 300 Overdrive each time using a weapon skill
The Stockroom

## Challenges

Secrets: 2

* Slay Viscount Mornai Within 60 seconds (1)
* Slay Monsters with hex of malice, hex of tenacity and hex of time (100)
* Overkill monsters within 180 seconds (50)
* Slay monsters while above 60% health within 180 seconds without using demon powers.
* Slay monsters without taking damage and without using demon powers (40)

1. ↑ `Secrets location`
Blink

**Blink** is a type of demon power.

## Attributes

* Teleport the caster to target instantly.
* Deals damage to the target 920 - 1020 (max base property).
* Inflicts Vulnerable status on the target.
	+ *Vulnerable*: Next attack on this target will score crit.
* Grants Speed status to the caster for 5.4 seconds (max secondary property).
	+ *Speed*: Movement and attack speeds are increased by 33%.
Outfits

Outfit is a specific type of equipment. Once equipped, it can:

* largely determine how the player gains overdrive
* gain basic Armor
* change the player's visual appearance
* provide certain passive attribute(s)

Victor Vran's starting outfit is always the Hunter Outfit. When reaching the hub for first time you can choose what outfit to wear from three.

## Transmutation

Outfits can be upgrade in transmutation menu. They cannot be used as ingredients for other transmutations. They can be transmuted in the following ways:

* increase its armor by using Legendary Demon Powers
* some of secondary attributes values, sacrificing any one Legendary Destiny Card
* be dyed with Dyes

Outfits can be obtained:

* when reaching the hub for the first time. The game will let player choose one of the following outfits:
	+ Hunter's Outfit
	+ Cavalier's Outfit
	+ Vigilante's Outfit
	+ Wanderer's Outfit (early-access only)
* as a reward item when reaching level 15, 25, 35 and 45
* dropped from secret chests opened for the first time
* as a bounty reward (only the Highlander's Outfit)

## List of outfits

There are 8 outfits in the base game:

* Adventurer's Outfit
* Cavalier's Outfit
* Highlander's Outfit
* Hunter's Outfit
* Vanguard's Outfit
* Vigilante's Outfit
* Wanderer's Outfit
* Zealot's Outfit

The following 3 outfits are unlocked by the Motorhead DLC:

* Lemmy's Outfit
* Phil's Outfit
* Mikkey's Outfit

## Notes

* Outfits can't be put in private stash, which means you can't transfer them from one save slot to another.
* All outfits are of legendary rarity.
* Victor must always have one outfit equipped. You can't make Victor naked.
The Golem

**The Golem** is a type of weapon enhancing Destiny Cards designed to work with Hammers. It is introduced by the Motorhead DLC.

## Attributes

The Golem card only comes in legendary rarity and costs 2 Destiny Points.

* Charging of Hammer Crush attack is not interrupted by enemy attacks
* Gain Haste after each Smash attack
* Unique
Locations

The following is a list of **locations** in the game Victor Vran.

## List of locations

### Locations in Zagoravia

* Castle Zagore
	+ The Royal Gardens
		- Befouled Tomb
		- Sepulcher of the Damned
		- Den of the Broodmother
		- The Royal Crypt
			* Weeping Halls
* The Hunting Grounds
	+ The Devil's Throat
	+ Widow's Mine
	+ Watchtower Ruins
	+ The Tangle
	+ Frostteeth Grotto
* The High Quarter
	+ Lifeless House
	+ Forlorn Chateau
* Cemetery Grounds
	+ Deadlight Quarry
	+ Infested Burrow
	+ Forlorn Catacomb
	+ Mausoleum of Bones
* The Onion Quarter
	+ The Hollows
	+ Whispering Burrows
	+ The Ossuary
	+ The Smuggler's Stash
	+ The Larder
* The Merchant Quarter
	+ The Cessways
	+ The Freakshow
	+ Heart of Frost
	+ The Gauntlet
	+ The Collector's Residence
	+ The Reformatory
* The Steam Quarter
	+ The Junction
	+ The Stockroom
	+ The Deep Mines
	+ The Shunned Manor
		- Sanctum Sanctorum

### Locations in the Fractured Worlds

* The Locus
* The Fracture
* Hanging Gardens of Ea
* Cadaver City
* Amaranthine Autumn
* Lethean Caves

### Locations in the Motörhead World

* The Pub at the End of Time
* The World of Wars
	+ Bedeviled Vault
	+ Wicked Garrison
	+ Heart of Destruction
* The Weird West
	+ Dead Man's Mine
	+ Windswept Canyon
	+ Vanishing Wellspring
	+ Terminus Est
* The Dark Ages
	+ Diseased Cellar
	+ Frozen Hearth Cave
	+ The Slaughterhouse
	+ Screaming Pathway
		- The Chalice

### Other locations

* The Freakshow
* Secret Pumpkin level
* The Well of Worlds
* Demon World
Queen Katarina

**Queen Katarina** is the current ruler of Zagoravia.

At the beginning of the story, she has sent a letter to Victor Vran, to request his help in fighitng the demonic hordes plaguing her kingdom. Apparently, only she and few other people survived, now trapped in Castle Zagore.

## Story

As soon as Victor speaks to the spirit of Tzar Borimir for the first time, he learns that Queen Katarina has a dark secret, as the Tzar says in riddles.

*"Seven stars in the still water,*

*And seven in the sky;*

*Seven sins on the King's daughter,*

*Deep in her soul to lie."*

*- Tzar Borimir*

Once Victor asks her what's going on, she reveals the current invasion is the result of a bargain she made in a moment of great weakness. When she was eighteen, she fell ill to the red plague, her hair falling, her skin withered and covered in red pustules.

Despite calling doctors from every part of the kingdom and beyond, no one was able to find a cure, except one: Gabriel.
He didn't have a cure, but he knew of a way for her to survive: sealing a pact with the dark forces beyond the Well of the Worlds. She would have had thirteen years of time, before the arrival of the demons to claim her as part of the pact.
For his feat, Gabriel was made Lord, before vanishing, he placed a spell on Queen Katarina, making the demons unable to ever find her.
She felt safe, her life continued as nothing had happened.

But when the demons came for her, thirteen years later, in the current period of the game, Queen Katarina found out the real price of that bargain and the consequences of that protective ward.
Incapable of recognizing her, the demons destroyed everything and killed everyone on their path.
As the only way to stop the demons from coming into the world is taking her, the invasion is unstoppable.
Queen Katarina tells that calling the hunters to her aid was the only thing she could do, as she doesn't know how to undo the spell placed on her, or seal the Well of the Worlds again.

*"This is my story, hunter. I doomed my kingdom. The demon invasion is my folly, the price of my pact with the dark powers.*

*So strike me down, end the curse, here and now! I am ready to pay for my sins."*

*- Queen Katarina*

But such a pact cannot be undone with the death of the signer:

*"The sins of a scared, dying youg girl... Your death will not annul the pact, Katarina. One evil never cancels another.*

*We all have done things we regret. At least you had the courage to stand and face the consequences."*

*- Victor Vran*

Queen Katarina's responsibility and guilt for the current situation, is the reason why she remains in Castle Zagore, still hoping to find a way to stop the demons, against the other's survivors opinion, who consider Zagoravia a lost cause.

## See also

* Characters
* Victor Vran
* Tzar Borimir
Spider Hatchling

*"It is no wonder that the inborn horror and nightmare-fueling hatred humans harbor for spiders has leaked its way to the world of demons. They, on the other hand, readily oblige said fears and raise nature with a sort of ultra-arachnids the size of dogs. A feeble adversary for the experienced hunter, spider hatchling can still take out an unwary traveller when in greater numbers."*
Vampire Knight

*"Most vampires tend to avoid being close to me as if the proximity of my blade makes them feel mortal again. The Knights are a nasty exception - tough, methodical killers with little tolerance for games. Their brutish swords can cut a man in two with a single swipe. Maintain a safe distance is always tricky as they use both invisibility and arcane grasping claws to catch me flat-footed."*
Tzar Borimir

It was I who built Zagoravia and estabilished the Hunters Order to guard a secret that could destroy us all.

**Tzar Borimir** is the founder and first king of Zagoravia, first hunter and founder of the Hunters Order.

Actually, he's a spirit, bound to Zagoravia by his ancient oath to protect the city and the world from demons.

## Story (spoiler alert)

Tzar Borimir appears the first time in the Royal Gardens, after which, he will make several appearances in and outside various dungeons of the Hunting Grounds and near the Defiled Chapel in the Onion Quarter, the place where he was poisoned in a conspiracy of envious nobles, as Victor will learn in the history books secretely kept by the Volkov family in the Forlorn Chateau.

In all this occasions the Tzar speaks in riddles, incapable of direct communication until Victor reaches him inside the Defiled Chapel and cleanses it from the undead infesting it.

In this occasion, Tzar Borimir reveals the secret about the foundation of the city.

*"I built this city to hide and seal the Well of Worlds - a gateway to countless worlds beyond ours, populated by demons and cosmic horrors beyond imagination and comprehension."*

And also remark Queen Katarina's responsibility in the current situation.

*"For generations my legacy has passed down the royal lineage of Zagoravia. In time my own kin forgot my words and the purpose given to them. And now - NOW - one of my own blood has sealed a dark pact with the very forces I had sworn to fight."*

He'll also tell Victor that is possible to end the curse on Zagoravia.

*"There is a way. You must find the physical object that embodies the deal. The trouble is that this pact lies in the demon world."*

## See also

* Characters
* Victor Vran
* Queen Katarina
* Widow's Mine
* Forlorn Chateau
* Defiled Chapel
Vampire Count

*"Truly sadistic fiends, the Counts like to play cat and mouse with their prey. The ease with which they rip the life-force out makes me wonder if it is their pervert whim to toss it around instead of absorbing it directly. It could be just my imagination, but I feel their sinister excitement while I run around, trying to collect the blood orbs."*