Therin Dun

## **Biography**

Once a member of the Krynn Dynasty den Duendalos, Therin was cast out and was forced to live on the streets for a few months. He was then found by Barbosa and lived with him and the Remnant where he became a devotee of Vecna. After quite a long time he went to Urzin in search of a spell which is where he met Phos'phophilite and got sent down the rabbit hole of adventure. After his adventure in Urzin he traveled to Troms and joined the Soltryce Academy very quickly becoming an apprentice under master Irritrad Krynn. When the Grand Magic Games rolled around, he joined and fought with Noname Incorporated.

## **Character Information**

### **Notable Items**

#### **Former Items**

* Stolen by the Cerberus Assembly (presumed)
	+ ~~Grimoire Infinitus~~
	+ ~~Cane of the War Mage +2~~
	+ ~~Elven Chain~~
	+ ~~Ring of the Coffin~~
	+ ~~Bag of Holding~~
	+ ~~Decanter of Endless Water~~

### **Abilities**

Unless otherwise noted by an astrisk, the following abilities are assumed from the standard *Dungeons & Dragons* materials:

#### **Feats**

* Resilient
	+ Constitution

#### **Drow Abilities**

* Darkvision
* Keen Senses
* Fey Ancestry
* Trance
* Drow Weapon Training
* Drow Magic
	+ Dancing Lights
	+ Faerie Fire
	+ Darkness
* Superior Darkvision

#### **Wizard Abilities**

* Arcane Recovery (6 slots)
* Arcane Tradition: School of Necromancy
	+ Necromancy Savant
	+ Grim Harvest
	+ Undead Thralls
	+ Inured to Death
	+ Reaper of Souls
* Ritual Casting
* Spellcasting (Intelligence-based ability)

#### **Wizard Spells**

As a 15th-level wizard, Therin knows five cantrips, and his spellbook contains 100 spells. He can prepare up to 21 of these spells per day.

##### **Cantrips**

* Blade Ward
* Chill Touch
* Dust in the Wind \*
* Mending
* Prestidigitation

##### **1st-level**

* Accursed Act \*
* Alarm
* Animate Shadow \*
* Charm Person
* Comprehend Languages
* Delilah's Soul Stealer
* Detect Magic
* Disguise Self
* Find Familiar
* Flawed Reconstruction \*
* Identify
* Silent Image
* Speed Read \*
* Tasha's Hideous Laughter
* Threshold \*
* Thunderwave
* Unseen Servant

##### **2nd-level**

* Alter Self
* Augment Skeleton \*
* Blindness/Deafness
* Detect Thoughts
* Daemyra's Spell Secret
* Enlarge/Reduce
* Invisibility
* Knock
* Misty Step
* Ray of Enfeeblement
* Ren'Thrael's Flawed Resurrection \*
* Soul Shield\*
* Spider Climb
* Therin's Flock of Familiars \*

##### **3rd-level**

* Animate Dead
* Blink
* Briarwood's Undead Bewitchment
* Chronological Interruption \*
* Counterspell
* Delay Death \*
* Fear
* Fly
* Galder's Tower
* Gaseous Form
* Glyph of Warding
* Leomund's Tiny Hut
* Life Transferrence
* Magic Circle
* Phantom Steed
* Restore Undeath \*
* Sending
* Summon Undead
* Tides of Blood
* Vampiric Touch

##### **4th-level**

* Banishment
* Blight
* Confusion
* Delilah's Undead Devastation \*
* Enthrall Undead \*
* Evard's Black Tentacles
* Force Corporeality \*
* Gravity Sinkhole
* Impressions of the Past \*
* Lance of Midnight
* Leomund's Secret Chest
* Mordenkainen's Faithful Hound
* Negative Energy Aura
* Resonant Echo \*
* Sylas' Swarm of Dread

##### **5th-level**

* Animate Objects
* Bigby's Hand
* Dark Empowerment
* Devouring Darkness \*
* Geas
* Legend Lore
* Mass Inflict Wounds
* Mislead
* Modify Memory
* Planar Binding
* Scrying
* Telepathic Bond
* Teleportation Circle
	+ Irritrad's Candle
	+ Soltryce Academy
	+ Houuso'la's Tower
	+ Ank'Harel
	+ Velem Steeple
* Transfer Vigor

##### **6th-level**

* Archmage Armor \*
* Create Undead
* Disintegrate
* Magic Jar
* Mass Suggestion
* Phase Shift

**7th-level**

* Containment Orbs
* Finger of Death
* Kyu's Discount Wish
* Mass Haste
* Mordenkainen's Magnificent Mansion
* Prismatic Spray
* Simulacrum
* Teleport

**8th-level**

* Antimagic Field
* Clone
* Control Weather
* Eye of Arcanum
* Maximize Possibility
* Reality Break
* Simulacrum