Combat Engineer Nightmare Guide

# CE NM w/ NO SI's

Many of the situations that you will be placed in will be determined by the Campaign Mission Details.

Also just as fore-warning... LO will be played the same way the NO SI pictures go by and GM SI is practically a mobile fortress so you can just pick Kestrels for dps or just get creative.

## Bunkers Mission + T1s (Mission 03 & 04)

* Your CE should be level 3-4 during this time because he needs to set up sentries and it consumes his time and energy unlike other classes
* Make sure to pick up the 2 MK44s (1 spawns from one of the caches and the other spawns from drop pod on LZ in Balaad)
* You always guard south bunkers as CE because along w/ 2 other people and 1 kiter you can 4 man southern bunkers with turrets
* Your turrets are doing the shooting, so you should be doing the aiming/looking out for strays (krills during bunkers)
* Using the IS Bot will be quite handy to the team as a secondary aggro control and CC

## Dr. Rosen (Mission 06)

* This is where you are level 5 and so you should have lv4 Security and lv1 Engineer Skills
* Set up your two turrets as .50 cals at the edge of the cliff (this allows you to disable leapers and ranged units w/ replaceable turrets)
* Ping and tell your team if you need help because you're defending the DPS team from any incoming stuff from the backline
* Always have a flare gun for your team so your DPS are aware of what to shoot during this mission (1 stack of flare guns is good enough)
* Set one cade up on the cliff vs. leapers and 2 cades down below to delay for more time. (This is what you should do once you hit level 7)

## Escort Convoy (Mission 07)

* At this point you should be level 7 and nearing level 8, where you should be able to setup 2 sentries and 3 cades along with flash and para trap
* This mission is really important for the CE because you have to make sure nobody dies due to a bad situation so use your abilities unless needed
* 2 .50 cals and 3 cades where 1 cade is up top on the biodome hill and 2 cades at the bottom to delay for more time
* place mk44's more towards the middle so that they aren't targeted that easily
* Care for Arachnid that might charge into base (this target should always be flashed unless you trust your DPS)

## Titan & Thanatos (Mission 08)

* Be careful for Thanatos and Titan (Thanatos should be deleted by Specter if he can get vision of it and DPS should focus Titan)
* as CE you need to be careful of the front entrance and make sure to handle the situation at the front
* Place the cades all the way at the back so the kiter up front won't de-aggro his kite and it will catch fliers and Titan
* If needed you can flash Titan for the team and he'll be stunned for a while (you can also stun thanatos if it's really needed)

## VIPs (Mission 10)

* Your sentry guns can also BPEN the VIPs so make sure to always retarget them or hold fire and press the STOP button to make them stop shooting
* Your cades are on the edge of the cliff this time to make sure the DPS are safe due to leapers and ranged units
* Make sure you are watching over the DPS so that none of them die

## Thalim Defense (Mission 11)

* Place cades are certain entrances that will make sure to delay for more time for the DPS to kill
* Due to the massive amt. of spawns during this mission some people will lag so make sure to watch over those that are lagging or tell them to group up w/ you
* Place your sentries in b/w south and west entrance so that you can defend both entrances just in case of any leaks
* Be careful of the 2 Arachs that spawn at the beginning of this mission and afterwards there will be 2 Metas and 1 Grotesque

## Heliport (Mission 13)

* Place your cades on the outside this time due to leapers because this mission counts amt. of units on the heliport and it'll fail you if it reaches a certain number
* Place your sentries for this mission and make sure they're all anti-armor/massive because there will be quite a bit of T1s
* Be careful of the Minerva and 2 Arachs that spawn during this

## Final Holdout (Mission 17)

* Place your cades at these exact positions to delay for time for your teammates to rotate up north
* I'd rather save the turrets during this mission and prep them for Epilogue
* Hopefully people grabbed all LZs MK79 for you (they're quite strong)
* Make sure to flash and para trap anything that is going to kill the team (cacu & kd)
* You should have prepped for this mission for a while so your cades shoudn't be on CD and you can place one immediately for Thalim (place it next to the west entrance of Thalim)

## Saving Sentries (Optional)

* You can leave all of your packed sentries because your final holdout for epilogue is located here

## Cave Systems (Mission 20)

* Place your sentries as secondary aggro control for when something spawns behind and can potentially kill the satchel
* You should always be on guard for the satchels throughout this entire mission (always be watching it and calling out the time for when people should run away)
* After the satchel blows be careful of Minerva & Ares group

* Place your cades a bit further apart due to 2 Arachs and 2 Immus (delay for time)
* Make sure to flash when needed during this mission and watch out for Livid after the satchel blows

* During this you want to spread your cades and sentries quite a bit outwards due to 2 thresher maws spawning (they will aggro onto cades and sentries which means if you place it too close to the satchel... it might die)
* Make sure to set up sentries and cades once you make it to Thalim

## Charon Holdout (Mission 21)

* Always be looking out for Charon and potential threats to the DPS
* Make sure to ask the team for help if their insurance is going to die (barricades)
* Flash Charon if needed, but don't flash her if she just appeared (she'll just disappear and it might mess w/ her aggro where she just won't come over)

## Congratulations!

Congrats if you made it this far as a CE and you will now obtain LO SI.

Also in total you will obtain 4 mk44s and 1 mk79.

Thanks for reading.
~Algecell