recursal/Fanatic-Fandom huggingface dataset:
Key of a locked door in the sewer

**Key of a locked door in the sewer** is a key in Zero Sievert.

## Description

> "The guy who saved me from that strange crystal left me this key. Maybe I should investigate more."
>
>

## Key Location

* After completing the quest Inspect the village, the player is ported to the village entrance. The key is in a bag next to the player.

## Lock Location

* The sewer in Swamp. Bottom right corner after entering, the key opens a door in the fence.
Laboratory p.3

**Laboratory p.3** is a Quest in Zero Sievert

## Dialogue

> Great, Hunter!
> Now I can make a copy of the key card for the lab. It will take me a while but I think I will be done by tomorrow morning and you can purchase it from me. Once you've got the key you'll have to make your way to the lab and enter. No one knows what's in there, so be careful. I also suggest you bring a torch because it will be pitch black. Once inside explore it well and try to recover some samples, even I do not know what to look for but I'm sure you'll understand once you find it. Good luck, Hunter.
>
>

## Rewards

* 300 Exp and;
* 10000 Roubles and;
* Select a reward
	+ 2 large armor repair kit, or
	+ 2 red or yellow large weapon repair kit, or
	+ 1 blue large weapon repair kit

## Guide

- Enter the building and head north then west. In the final west northmost room, you will find a large tube looking structure where the evidence can be found.
Clear the way

**Clear the way** is a quest in Zero Sievert.

## Dialogue

> Good job Hunter!
>
>
> Now we should be able to pick up radio signals from the surrounding areas. While you were in the makeshift camp you may have noticed an old train station, it was used by the Green Army during the evacuation after the explosion at the plant to get supplies to the camp. After a short time they were forced to leave that area because of radiation. Now that train station is under the control of bandits, it wouldn't be a problem because there is very little left to loot now but it is the only way to the industrial zone and the other maps.
> If we want to get to them you have to clear the station. No need to kill them all, just eliminate Orel, he is the leader in that area.
> After you do that I am sure they will let us pass every time.
> After this work I am sure the Green Army will give you some missions to do so make sure you talk to Artemovich.
>
>
>
> -Barman
>
>

## Rewards

* 200 Exp;
* 100 Reputation;
* 8000 Roubles;
* Choose an item as reward:
	+ Police Armor
	+ Scientist Fook-1

## Guide

Head to the Makeshift Camp. Follow the railroads until you come across the Old Train Station, it should be on the right side of the map. Throughout the station are many bandits, so be prepared to take care of them. To complete the mission, you only have to kill Orel, clearing out the entire station is not required.

## Notes

* On Orel's body you will find many valuable items, as well as his FRD.
* Orel will look just like the other bandits, except he has a Red bandana on his head.
* In the Dialogue, Barman states that the Green Army will start giving you quests after completing this one, however this in not true.

1. ↑ The above was confirmed not to be true as of 28 November, 2023 (version 0.31.35). Upon completing Clear the Way, Green Army tasks become available.
Inspect the village

**Inspect the village** is a Quest in Zero Sievert

## Dialogue

> The plan worked like a charm! Now all we have to do is explore the village and find the purple crystal. There should be a few Ghouls left in the village, I don't think that will be a problem for you.
>
>

## Rewards

* 220 Exp and;
* 6000 Roubles and;
* Choose an item as reward
	+ 1 Alton Scope, or
	+ 1 Lion Scope, or
	+ 1 Milsoun Red Dot

## Guide

- The player should be able to go to the map marker and move towards the large purple crystal further out on a peninsula. After a short cutscene the quest is marked as done.
Clear the swamp

**Clear the swamp** is a Quest in Zero Sievert

## Dialogue

> From the helicopter's black box we were able to discover that the crew had spotted a strange purple crystal in the swamp.
>
>
>  Shortly thereafter, there appears to have been an unusual burst of radiation.
>  The crystal appears to be in the swamp village[]
>  There are good and bad news Hunter... The bad news is that there is a large amount of Ghouls in the village in the swamp, and I don't think you will make it alone.
>
>
>
>  The good one is that I contacted the Green Army, they are interested in cleaning up the village to get to the crystal.
>
> Here's the plan, Hunter.
>  Entering the village with all those Ghouls would be a certain death sentence.
>  The village has only one entrance so you will try to lure them out with a very bright light, it will have to be done at night.
>  Get into the swamp from 10pm to 3am, Green Army soldiers will be waiting for you.
>
>
>
>  It is advisable to bring an automatic weapon or a shotgun with a large magazine so that you have to reload as little as possible. Good luck Hunter!

## Rewards

* 400 Exp;
* 140 Reputation;
* 10000 Roubles and;
* Choose an item as reward
	+ 1 Suppressor 12x70 or;
	+ 1 Suppressor 45 or;
	+ 1 Suppressor 5.45x39 TBS or;
	+ 1 Suppressor 5.45x39 Hexaboom or;
	+ 1 Suppressor 5.7x28 or;
	+ 1 Suppressor 7.62x25 or;
	+ 1 Suppressor 7.62x39 or;
	+ 1 Suppressor 7.62x51 PTS/UDK or;
	+ 1 Suppressor 7.62x54 or;
	+ 1 Suppressor 9x18 or;
	+ 1 Suppressor 9x19

## Guide

- The player should navigate to the quest marker. They should press F on the big generator in the center of the semi-circle of men. The generator will turn on and the light will begin, waves of ghouls will rush out at the formation. The green army soldiers will kill the ghouls before they are a threat to the player. The player does not need to take any action for this quest. The soldiers do not have any gear on them when killed so there is no point in killing them though to do so will not cause their allies to kill you so if needed for the second Reynard Shepard Quest that could be advised.

- It should be noted that even if the player is considered an enemy by the Green Army, they will not be attacked by the soldiers during or after the mission unless provoked.
Laboratory p.1

**Laboratory p.1** is a Quest in Zero Sievert

## Dialogue

> When you went to the radio station you must have noticed the building there, maybe you even tried to go inside.
>
>
> Word on the street is that it was an old lab for the Crimson Corporation.
>
>
>
> The entrance is locked and you need a key card to get in, unfortunately none of us here have one and I don't think the Crimson Corporation will give us one. So I sent my man, Marat Loginov, to look for the key. He seems to have found a damaged one but we may be able to fix it or make a copy. My man is operating in the industrial zone, he has a small base in the north-west, among the abandoned wagons. I haven't heard from him in days, but that's not unusual. Go to the industrial area, find him and bring me the key.
>
>

## Rewards

* 80 Exp and;
* 250 Roubles and;
* Select a reward
	+ Any one of the standard array of items as listed in Quests

## Guide

You have to access the Industrial Area, head to the north-west corner where the train wagons are located and in front of a broken office container you will find a dead Crimson who has the keycard.
Map of Zakov

Zakov currently consists of the Zero Sievert bunker and 5 locations. The locations are procedurally generated to ensure good re-playability. The main points of interest will then be in a different place each time. There is loot everywhere on the map so be prepared to explore!

Locations are accessed by talking to the Conductor at the train outside The Bunker. A task has to be completed before being allowed to go to locations past Makeshift Camp. The cost named below the location name is to be paid upon extracting from it but even though it is possible to trade in Industrial Area one must have enough roubles upfront
Key to the tech store in the mall

**Key to the tech store in the mall** is a key in Zero Sievert.

## Description

Key used to access the locked room in the TECH Store in the mall

## Key Location

* Common loot
* Dead NPCs

## Lock Location

The store is on the north side of the Universal mall, past the food court located in the middle, neighbouring the GUNS store

## Behind the Lock

* 3x Cabinet
* 5x Electronic box
M4A1

The **M4A1** is a Automatic rifle in Zero Sievert. Its balanced range, damage and recoil make it a weapon which is said to be one of the best in the game, and is incredibly customisable due to its AR platform.

## Mods

* Stock
* Grip
* Handguard
* Barrel
* Magazine
* Muzzle
* Scope
* Mount

**Stock**

**Grip**

**Handguard**

**Barrel**

**Magazine**

**Muzzle**

**Scope**

**Mount**
Mall

**Mall** is a location in Zero Sievert

## Description

Mall contains the Universal mall, consisting of several stores on the first floor and a basement containing a large parking garage, some loot areas and a locked extraction point.

The player always spawns on the southern-center part of the map, and must navigate through the mall's parking lots to reach the entrance. There is also a trainyard and several warehouses behind the mall.

The parking lots are rather large, and can contain mutants, anomalies (and as such the occasional group of scientists), bandits, and groups of both Crimson Corporation and Green Army soldiers. There is a lot of radiation in the parking lot, especially the central road, and as such it is recommended to bring the cyan injector or another means to combat radiation.

There will usually be an extraction point on the southern portion of the map, and another on any edge, however the extraction inside the mall requires less travel time, though may be more dangerous due to its location in the dark basement.

## Unlocking the Mall

Complete the quest The sewers to unlock this location.

## Points of Interest

### Basement

A large basement underneath the mall accessible from the outside on the front and rear of the mall, as well as two entrances from within the mall in the forms of escalators. A headlamp, tactical light, or nightvision is highly recommended as there are many enemies, human and mutant.

#### Office Room

The basement office room contains some safes and filing cabinets.

#### Turbine room

The turbine room contains the turbines that power the mall, they cannot be interacted with, as well as four tool boxes.

## Keys

* Key to the gun store in the mall
* Key to the tech store in the mall
* Key to the Svaruski shop in the mall
* Key to the extraction point in the mall basement
* Key office room in the mall basement
* Key to the turbine room in the mall basement
Laboratory p.2

**Laboratory p.2** is a Quest in Zero Sievert

## Dialogue

> So Marat is dead? Man, he was good at his job. Fortunately, it appears the key your recovered is in good condition. Not good enough to use, but we can make a copy. At the moment we don't have the necessary equipment but if you bring me some items we can repair it.
>
>

## Objectives

* Collect 6 Wires.
* Collect 4 CPU.
* Collect 5 Smartphone.
* Collect 3 Relay.
* Collect 2 SSD drive.

## Rewards

* 80 Exp and;
* 6000 Roubles and;
* Select a reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The best way to get this would be to go to Industrial Area and go into the containers and loot the electronic boxes.
Bottle of water

## Use

### Thirst

25

**Bottle of water** is a provision item in Zero Sievert

## Recipe

* 2 Bottles of Rotten Water

* **Requirement: Kitchen Lvl 1**
	+ 1 Bottle of Rotten Water
	+ 5 Charcoal

## Crafting

* **Requirement: Kitchen Lvl 1**
	+ 1 needed for Boiled egg
	+ 1 needed for Pasta
	+ 1 needed for Cooked pasta
	+ 1 needed for Stew with meat and beans
	+ 1 needed for Cup of coffee
	+ 1 needed for Cup of tea
Mall sighting

**Mall sighting** is a quest in Zero Sievert.

## Dialogue

> Great, Hunter!
>
> Now that we have access to the mall it's time to see what it looks like. You'll have to scout around and find the location of some stores.
>  What do you say? Is this mission familiar to you?
>  I don't understand how that could be possible.
>
>
>
>  Whatever, back to us... Go to the mall and find these stores.

## Objectives

* Locate the Woody pub
* Locate abibas shop
* Locate Lio-ju shop
* Locate the pharmacy
* Locate Skaruvski shop

## Rewards

* 100 Exp;
* 40 Reputation;
* 3000 Roubles and;
* Choose an item as reward:
	+ 4 Medikit T-000, or
	+ 2 First aid Medikit, or
	+ 2 Improvised Medikit, or
	+ 1 Standard Medikit, or
	+ 2 Professional Medikit, or
	+ 8 Bandages, or
	+ 4 Sterilised bandages, or
	+ 6 Anti-Rad Pills, or
	+ 3 Anti Bleed Gel, or
	+ 3 Bloodsucker injector, or
	+ 2 Endurance booster injector, or
	+ 2 Body fortifying injector, or
	+ 2 Chow-Down injector, or
	+ 2 Rad shield injector, or
	+ 2 Healing stimulant injector, or
	+ 1 Burden injector.

## Guide

Bring mindful of where Kibba is when you are doing this quest undergeared. Kibba usually is around the cafeteria or in front of the Gun Store. Kibba is aggressive and will chase you unless another npc engages.
Armor ??? (Class 6)

## Armor ???

**Armor ???** (Class 6) is an Armor in Zero Sievert.

## Description

Armor ??? is a Class-6 Armor dropped by the new hostile faction after you complete "The Crystal" quest from Barman.

It has decent protection against melee, however loses in this regard to the Cyclops Armor. However, it's better then the Cyclops armor in every single other way. The only way to get this armor is to loot it off a highly dangerous ??? enemy.
EC Series Long Barrel

## Performance

### Damage

+17

The **EC Series Long Barrel** is a Barrel attachment in Zero Sievert.

## Compatibility

* EC 74
* ECM
* EC 101

**Handguard**

* EC Standard Handguard
* EC Wooden Foregrip
* EC Wooden Foregrip With Rail
* EC Handguard
* EC Handguard Thukov
* EC Handguard Pentagoon
* EC Handguard Aggrexxor

## Obtain

* Attachment box
* Sold by Alexei Andreevich
Kitchen Lvl 1

**Kitchen Lvl 1** is a Module in ZERO Sievert.

## Description

**Kitchen Lvl 1** is one-time use.

* Good nutrition is essential.
* Allows to cook scrap food into more beneficial meals (Use Workbench)

It can be only used once for this effect

## Crafting

* 4 Cooking Pots
* 50 Scrap Material
* 15 Screw Nuts
* 15 Nails
* 1 Hammer
* 6 Forks
* 6 Spoons
* 6 Knives
* 1 Screwdriver
* 2 Duct Tape
* 4 Metal Pipes
* 2 Bulbs
Documents p.2

**Documents p.2** is a Quest in Zero Sievert

## Dialogue

> So he's dead... May he rest in peace. The good news is that he found the location of the documents, from his notes it seems they are in the police station in the forest village. The bad news is that you'll have to fight your way in, as you know there are much more organised banidst stationed there. The documents should be inside a safe, when you're inside the station try looking around. Good luck Hunter.
>
>

## Rewards

* 80 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Book Medicine, or
	+ Book Gunsmith, or
	+ Book Cooking

## Guide

- This requires killing the boss Lazar if the player did not have the mission Cleaning p.2 when doing the Survivalist: Forest p.1 or Survivalist: Forest p.2 this is the last good opportunity to do Cleaning p.2 and another mission simultaneously. The player should follow the guide for Cleaning p.2 for details about killing lazar. Once the player gets the key off lazar's body for the police station. The player should be able to find a safe at the back of the main room to the left of the door to the cage, this will have the secret documents in it.
Bandits

**Bandits** are one of the factions in Zero Sievert.

## Description

Bandits are enemies found in every Map carrying various low tier guns and having practically no proper armor. They usually drop common materials and food items in low quantities as well as their Weapon with at most basic Attachments and basic Ammunition.

There are two types of bandits: ones with black clothing and ones with green clothing. The green clothed ones have more health and tend to carry better guns as well as more loot than their black clothed counterparts.

They can be found in every Map in groups of three or can be found in a variety of small outposts or camps. They are among the most common enemies that you will encounter, as well as the hardiest. Bandits are resourceful and make the most of their situations (e.g., using shipping containers as campsites in Industrial Area).

They are hostile towards all other Factions and will shoot on sight.

They are also the only faction in which the player has zero reputation in the relations tab of the device at the start of the game. There is currently no known method of increasing this value.

## Analysis

Bandits are the most numerous enemies in ZERO Sievert, and can be exceptionally annoying to deal with, as they are often found in groups.

Always be aware of how many you are fighting, as you may be catastrophically surprised. Even with Kibba's armor, you may be alarmed by how easily you can die.

Never underestimate that puny looking Bandit runt with a trashy BBSh 41, because anything that hurts can and will kill you. However, as you learn what it means to be a Hunter, Bandits quickly become more of a nuisance than a threat.

As you hone your skills, Bandits ultimately become cannon fodder. Just remember that they can always kill you if you let them.

## Notes

Lazars Guards use the same sprite as the green clothed bandits but carry better guns and overall loot.

Bandits are also known to wander around maps in groups of 3-4. But as a result of their poor weapons and atrocious armor, they tend to get eaten by wolf packs, shot by the Green Army, or barbecued/gassed/sizzled by anomalies.
Makeshift camp

**Makeshift camp** is a Quest in Zero Sievert

## Dialogue

> We detected movement in the makeshift camp by bandits, do some hunting and get ride of them.
>
>

## Objectives

* Survive 3 times in the Makeshift camp.
* Eliminate 15 Bandits in the Makeshift camp.

## Rewards

* 50 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ 1 Book Medicine, or
	+ 1 Book Gunsmith, or
	+ 1 Book Cooking

## Guide

- This should be done with Survivalist: Makeshift camp p.1 as killing 15 bandits if done together should net enough experience to complete that mission and the eliminate element of this mission. As for survival it can be as easy as just going from the infiltration point to the exfiltration point 3 times if the only goal is to complete the quest.
Mark a working truck

**Mark a working truck** is a Quest in Zero Sievert

## Dialogue

> We have noticed that there is a fair amount of trucks in the makeshift camp. We could really use some. Go to the makeshift camp and find a working one, they are located in the road. When you have found it, place a GPS tracker which you can buy from our merchant, then my men will do the rest.
>
>

## Rewards

* 35 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The player should get a GPS tracker from the Green Army trader prior to entering Makeshift Camp to get a GPS tracker. The map will put a large orange circle around the area that you need to visit. There is no strategy for finding it, the player should just walk around inside the area until they find it. Then walk up to it with and press F.
Key to 2nd storage room of oil factory

**Key to 2nd storage room of oil factory** is a key in Zero Sievert.

## Description

Key used to access 2nd storage room of oil factory

## Key Location

* Common loot
* Dead NPCs

## Lock Location

* Inside the oil factory in Industrial Area. On the left hand side when entering.
	+ Requires Key to 1st storage room of oil factory

## Behind the Lock

* 4x Safe
* 4x Electronic box

## Gallery

Outside the 1st storage roomInside the first storage roomInside the second storage room
Conductor

**Conductor** is a character in Zero Sievert.

## Description

He is an old man who operates the train at the Zero Sievert Bunker and carries the player to the various in game maps for a fee (for now in Pre-Alpha the fee for traveling to the areas is free and players will not be charged). He said that he has been a conductor for 40 years and was formerly a conductor for Zakov Train Station but after the explosion happened, unlike many evacuees, the Green Army ordered him to stay in Zakov as a train conductor because they see him as a useful person on the railroads.

## Task

Conductor has a task for the player. After completing Materials, the player will be allowed to travel to locations beyond Makeshift Camp.

## Dialog

### Who are you?

*"I was a conductor of Zakov's train station. After the explosion the green army asked me, or rather ordered me, to stay in Zakov. I have been a train conductor for 40 years and given my experience on these railroads they said I would be a useful element."*

### How can I leave?

*"I can carry you wherever you want. You just have to pay a fee."*

### How can I extract from a map?

*"The only way to leave the map is to find an extraction point. They are marked on the personal device map as green circles. Good luck!"*
Bedroom Lvl 1

**Bedroom Lvl 1** is a Module in ZERO Sievert.

## Description

**Bedroom Lvl 1** is one-time use.

* Comfortable bed that heals your wounds while sleeping.
* Your skills will level up faster

It can be used only once for this effect.

## Crafting

* 4 Pillows
* 60 Scrap Material
* 30 Screw Nuts
* 30 Nails
* 1 Hammer
* 2 Bulbs
* 1 Screwdriver
* 2 Duct Tape
* 4 Metal Pipes
Infirmary Lvl 1

**Infirmary Lvl 1** is a Module in ZERO Sievert.

## Description

**Infirmary Lvl 1** is one-time use.

It allows you to craft various Medication and also add the following modifiers to the player:

* +10 Max HP
* -20% chance of bleeding
* +20% chance of bleeding healing naturally
* 0.33 HP regeneration

It can be used only once for this effect.

## Crafting

* 60 Scrap Material
* 15 Screw Nuts
* 15 Nails
* 1 Screwdriver
* 4 Metal Pipes
* 2 Bulbs
* 25 Scrap Medicine
* 3 Soap
* 2 Hydrogen Peroxide
* 1 Pillow
Character creation

**Character creation** is the first thing a player does before heading out in Zero Sievert.

## Character Creation

### Loadout Selection

There is currently 6 Loadout to choose from when creating a character.

Loadout 3 is widely regarded as the strongest for now.

You will have to install the scope onto the gun using the workbench to use its full potential.

All loadout except loadout 5, have the same medical supply, foods and bags to begin with and differ on the armor, ammo and weapons.
Cutlery

**Cutlery** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter! I have a very simple but boring job to do. These animals that live here keep stealing my cutlery once they finish eating, assholes. I'd like to see them run a bar in this place without going crazy. Anyway, I need forks, knives and spoons. Bring them to me.
>
>

## Objectives

* Collect 8 Fork.
* Collect 8 Spoon.
* Collect 8 Knife.

## Rewards

* 35 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- These can be found mostly in filing cabinets.
Body fortifying injector

**Body fortifying injector** is a medical item in Zero Sievert.

## Use

### Negative effects

* Stamina reg/s -0.30
* Hunger -5
* Hunger/s -0.11 (-9,9)
* Thirst -10
* Thirst/s -0.17 (-15,3)

## Crafting

Requires: Pharmacist level 4 ; Infirmary level 1

* 2 Chemical crystal
* 2 Fire crystal
* 14 Scrap medicine
* 1 Syringe

## Trivia

* Used to have the same name, price and icon as Healing stimulant injector
Medikit

**Medikit** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter! I'm running low on medikits, so try to get some during your hunts. Don't worry, I'll pay you.
>
>

## Objectives

* Collect 20 scrap medicine.
* Colect 4 Anti bleed gel.
* Collect 4 Standard medikit.
* Collect 2 Modern medikit.

## Rewards

* 65 Exp and;
* 4500 Roubles and;
* Select a reward
	+ Storage kit module

## Guide

- The easy way to do this is to go to Forest, then find the Green Army outposts to find the medical crates there. This is the safest way to get these. They will have all components with some good randomness.
Equipment p.1

**Equipment p.1** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter! We are preparing for an important mission and need all the equipment we can get. I want you to bring me some scrap ammo and scrap weapon so that my men can get ready.
>
>

## Objectives

* Collect 250 scrap ammo.
* Collect 180 scrap weapon.

## Rewards

* 50 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

-Players can look hidden stashes or weapon crates for the scrap ammo and scrap weapons, or another easy way is to hunt bandits on Forest and scrap the bandit's weapons and ammo.
Emission

**Emissions** are **Events** in Zero Siervet

## Presentation

Emissions are powerful energy storms in the **Zone**. They appear as large flowing pink blobs, followed by walls of pink energy.

## Conditions

Emissions happen randomly in any **Map** (except The Bunker) and can spawn anywhere outdoors.

## Sequence

The Emission event is signaled initially by a mass migration of crows, followed by large pink blobs all moving in a single direction.

This is then followed by the Emission proper. Large pink "waves" will flow across the map in the same direction as the crows and blobs.

## Tips

You can survive an emission by extracting, going inside an area or by being in cover from the source direction of the emissions waves (Wherever the crows, blobs or waves are coming from).
Cleaning p.2

**Cleaning p.2** is a Quest in Zero Sievert

## Dialogue

> Are you ready for some real action? You have to kill lazar, the leader of the forest bandits. He is located in the police station of the village, maybe you have already met him during one of your hunts. Prepare yourself well, he is always surrounded by his guards.
> it won't be easy to kill him, but afterwards you'll be able to freely enter the police station and take what you want.
>
>

## Rewards

* 150 Exp and;
* 6500 Roubles and;
* Choose an item as reward
	+ 1 ECM, or
	+ 1 Batko MKM, or
	+ 1 F90, or
	+ 1 VS-98

## Guide

- This can be done with almost any strategy, the only suggestion for early players is to stay at a distance and to try doing this at dusk ~6:30 am where Lazar is still inhibited in his vision. The player will have to kill his 4 body guards aswell. These are often armed with the EC 74 which can be deadly. Again the advice with the guards are to play at a distance and take plenty of time moving closer and futher away from the police station picking off the guards one at a time.
Fog

**Fog** is an **event** in Zero Siervet.

## Description

Fog is an event and weather type that can occur at any time, including the start of the raid, and in any location, with the exception of the bunker. Its visuals consist of fog.

## Mechanics

* Fog reduces enemies vision in fog, causing them to use flashlights.

## Tips

Enemies have reduced vision in fog, use this to your advantage by escaping their sight.

## Gallery

Confirm this page, modify, or just delete it if you disagree with it's existence/mechanics
Green Army

**Green Army** is one of the factions in Zero Sievert.

## Description

The Green Army is part of the Ground Forces that operate in Zakov. They were sent in to assist with the evacuation in the aftermath of the nuclear accident. They are led by General Artemovich who is continuing his orders after contact with the outside was cut off. They are equiped with mostly Warsaw pact weapons which can be purchased from Alexei Andreevich. They do not trust strangers and the player will have to prove himself to gain their trust. They try to maintain order in Zakov and will engage Bandits and Monsters, in addition to the Crimson Corporation which they now view as hostile.

They are NOT hostile towards loners unless shot at first.

They ARE hostile towards the player as of patch 0.31! This can be changed by gaining reputation for them.

HQ
--

The Green Army Headquarters can be accessed in the top left part of the Zero Sievert Bunker once you will have completed the second quest given to the player by the Barman.

## Locations

Their soldiers can be found patrolling around the Forest, Makeshift Camp and Industrial Area in groups of three or are positioned at small outposts.

Specifically in Industrial Area

they can always be found in the top left

corner of the inner road in this tile.

## Notes

The Green Army is a formidable faction; having significantly more manpower than the Crimson Corporation; deploying patrols in every accessible map.

While they significantly outnumber the Crimson Corporation (more Green Army soldiers patrol the Industrial Area/Crimson Corp's HQ than actual Crimson Corp soldiers), their gear is decidedly inferior to the Corporation's.

However, the combination of their abundant manpower and overwhelming presence still allows them to go toe to toe with the better equipped Crimson Corporation.

## See also

* General Artemovich
* Alexei Andreevich

## Trivia

Shooting your gun in any direction (as long as you're not shooting them) may result in one of them looking directly at you (similarly to pre-0.31) and saying "Are you on a hunt, Hunter?"
Body parts p.1

**Body parts p.1** is a Quest in Zero Sievert

## Dialogue

> Ok Hunter! The meat samples you brought me showed genetic mutations caused by radiation. I need to know more, I need you to bring me body parts of Boars and Ghouls
>
>

## Objectives

* Collect 8 boar fang
* Collect 12 ghoul's tentacle

## Rewards

* 65 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- Killing Boars and Ghouls will net the required components for the objectives.
Crab Stick Sushi

MDIMGLevel: 1Type: Exotic ItemRecipeDescriptionDelicious Crab Stick SushiSend it to Phantom to gain 100 Affection or more if it matches with Phantom PreferenceWhere to Acquire

Free Cooking

Masterchef
CareerTime: 15sEnergy: 90Experience: 9 MasteryExperience: 900 LifeMaterialsQuantity: 3Quantity: 3Quantity: 3
Destroy the Ghoul's lair

**Destroy the Ghoul's lair** is a Quest in Zero Sievert

## Dialogue

> Bad news, Hunter.
> We sent a team to destroy the Gou'ls air, but we lost contact with them. Last we heard, they managed to plant the explosive charges but then something went wrong. There was no explosion, so it didn't end well for them... You seem like a capable guy, so I want to put you in charge of this job. Buy some dynamite from our merchant and sneak into the lair, I don't know what you'll find in there so be careful. Remember, once you've planted the dynamite, you've got one minute to get out of there. Good luck, Hunter.
>
>

## Rewards

* 110 Exp and;
* 4500 Roubles and;
* Choose an item as reward
	+ 1 EC 74, or
	+ 1 TUS 34. or
	+ 1 Nozin Makant, or
	+ 1 BB 91 Kerr, or
	+ 1 BBSH 41

## Guide

- This should now be marked on the map as an orange circle. The player needs to buy the dynamite from the Green Army trader. When they arrive and kill the 4 ghouls on the outside of the lair they should enter and use the internal map found on the Forest page under the heading 'The lair' the player should make their way to the large chamber located at the top. The player should bring and SMG of some kind with +damage ammunition to best clear the lair. The player will find an Infestation in the chamber. The player should be able to plant the dynamite with the F key when the approach. Then the player just needs to leave the cave by the same path they cleared to get in.
Medical Supply

Medical items play an important part of the Zero Sievert health system.

* **Duration** : How long it will take for you to finish using the item. (\*Reduced by the medicine specialization Field medic)
* **Health** : How much HP you will gain after using the item.
* **Bleeds** : How many levels of bleeding will be removed after using the item.
* **Wounds** : How much wound will be removed after using the item.

## Wound meds

from Missions reward
Cant be equip in hot bar

## Changelog

* Prior to patch Patch 0.26.2 the medical items used the Red Cross symbol. All use without prior consent from the ICRC is strictly prohibited. https://www.icrc.org/en/copyright-and-terms-use
Equipment p.2

**Equipment p.2** is a Quest in Zero Sievert

## Dialogue

> You seem to be almost as good at retrieving objects as a dog. If you find good quality ammunition, don't sell it, bring it to me.
>
>

## Objectives

* Collect 45 5.45x39mm BT.
* Collect 20 7.62x54Rmm SNB.
* Collect 30 9x39mm SP-5.

## Rewards

* 65 Exp
* 4500 Roubles
* Choose an item as reward
	+ Book Medicine
	+ Book Gunsmith
	+ Book Cooking

## Guide

- There is no real trick to this, one possible solution however, is to kill Lazar and his guard for a chance to get this ammo.
First steps p.2

**First steps p.2** is a Quest in Zero Sievert

## Dialogue

> Are you still alive? Fantastic!
> Looks like you have potential but it's still too early to tell, let's see how you do in combat. If you survive I'll alert the Green Army that a new Hunter has arrived. I'll make sure you can get into their bunker area.
>
>

## Objectives

* Eliminate 5 Bandits in the Forest
* Eliminate 5 Wolf in the Forest

## Rewards

* 50 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Sawed off double shotgun, or
	+ ETS, or
	+ Spyder, or
	+ EC 74U, or
	+ MKM

## Guide

Wolfs can be found in packs around the forest - try to engage from distance to avoid being rushed by several at once. Bandits are often found in small numbers around burning oil drums. A large quantity can be found at the Sawmill, located by looking for a grey rectangular area on the map.
Ghoul destroyer p.1

**Ghoul destroyer p.1** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter!
> Are you up for a simple quest? You have to eliminate a few ghouls, nothing easier.
>
>

## Rewards

* 50 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ 3 small armor repair kit
	+ 3 small weapon repair kit yellow
	+ 3 small weapon repair kit red
	+ 3 small weapon repair kit blue

## Guide

- The suggested method for this would be to deploy on forest and go to the village and kill the ghoul's that are guarding the houses. The other location that has a high density of ghouls is the motel on Makeshift Camp at this stage of the quest line.
Milk

**Milk** is a provision item in Zero Sievert

## Description

Milk is a consumable item in Zero Sievert which can be found in Vending Machines, Bags, and Hidden Stashes, or bought from the bartender. Its ability to effectively replenish the player's Hunger, Thirst and Fatigue while also lowering Radiation level makes it an effective choice for in-raid top-ups. Not sure why this item is at the frontpage of the wiki but whatever.

**Nutrition**

Upon consumption the player will gain 8 Hunger, 18 Thirst, 10 Fatigue and -0.30 Radiation
Key to the Svaruski shop in the mall

**Key to the Svaruski shop in the mall** is a key in Zero Sievert.

## Description

Key used to access the locked room in Svaruski store in the mall.

## Notes

* The sign at the entrance of the store says "Skaruvski"

## Key Location

* Common loot
* Dead NPCs

## Lock Location

First corridor to the left when entering the Mall through the main entrance. The room is in the back of the shop.

## Behind the Lock

* Up to 10 Safes, note that sometimes they can spawn on top of eachother
Alexei Andreevich

**Alexei Andreevich** is a character in Zero Sievert.

## Description

Alexei Andreevich is a trader for the Green Army. He deals mostly in Warsaw pact weapons in addition to a selection of western guns such as the F90 and STAS 12. He has a selection of attachments related to the weapon he sells, in addition to some quest related items e.g. the dynamite required for Destroy the Ghoul's lair.

## Location

He is located in the top left corner of the ZERO Sievert bunker, inside the Green Army area. Completing the quest First steps p.2 is required to gain access.
Getting Started Modding

Modding for ZERO Sievert is based on reverse engineering GameMaker data.win file.

It allows for editing all script and texture but no sounds as of yet.

## Tool

You will need the use of UndertaleModTool (link to the github page). Sadly this tool is only available with the interface with Windows only.

## Setup

Download any GUI version for UndertaleModTool (direct download link).

Once downloaded, extract the archive and open the windows-latest folder and launch the UndertaleModTool.exe

Windows will ask you to confirm opening to confirm the execution because the editor is Unknown, just show more options and execute anyway. The following GUI should then open :

Click on the left corner : File -> Open. Then go to your ZERO Sievert folder and open the data.win file (DISCLAIMER : You should probably make a backup of the file beforehand).

After sometime, the GUI will actualize and you can start editing ZERO Sievert code directly.
Hideout

**Hideout** is the players personal space in Zero Sievert.

## Description

The Hideout is the players personal space in the Zero Sievert bunker, starting out with a stash, a workbench, and empty space where modules can be installed. In addition a computer terminal is there which is currently used for controlling Christmas lights (if installed).

## Stash

The stash is a big gray chest in your hideout and your only storage option in Zakov. It is expandable up to 14 units with storage modules, which can be crafted (check out modules) or gained as rewards from quests. At the moment only 13 can be obtained, and the crafted modules only work once. An example is provided below, the order in which you craft/obtain/use them is irrelevant.

* Stash 1 and 2 are available from the start
* Stash 3 to 5 are granted by crafting Building kit : Storage 1
* Stash 6 to 9 are granted by crafting Building kit : Storage 2
* Stash 10 is a quest reward from Survivalist: Forest p.2
* Stash 11 is a quest reward from Strange crystal p.2
* Stash 12 is a quest reward from Medikit
* Stash 13 is a quest reward from The old man
* Stash 14 is available as of 0.29.4 with quest reward multipliers, Hunter difficulty offers this specific multiplier. Using another upgrade module with 14 unlocked will essentially delete the upgrade module item.

## Workbench

The workbench is the ultimate tool in Zakov. You can craft provisions, medication, ammunition, repair kits and modules. You can also repair weapons and armor in addition to modding your weapons with attachments. It is not necessary to have an item in your inventory when crafting or modding, it will be taken from your stash. Some of these options are limited or unavailable depending on the modules installed in your hideout as well as the skill level and specialization of your character.

## Modules

The hideout starts with one module for storage, right next to the workbench, and 6 empty slots where you can install additional modules to gain crafting recipes, daily scraps, stat gain boosts, and more.

> To install a module the player needs to access their device and select the house icon to open the hideout page, from where an empty slot can be selected. They then need to select the module they want and click and hold (where written to do so) to confirm.
> Once this is done the player needs to craft the module they installed and right click / install to finalise.
>
>

**Once installed a module can be removed to replace it with another one. Doing so will refund parts of the components required to craft that module. \*it is recommended to use the closest slot for daily rewards module and the furthest one for passive boost and crafting.**

* If the Module provides daily items, a player should walk to the module and press (F) to interact with the module and claim the items.
* Modules which allow for crafting (Kitchen, Ammo Producer, Workshop, Infirmary) use the Workbench to craft the related items (not the installed modules).
* Storage modules do not stack, see stash for how to obtain all available stash slots.
ELCAN scope

## General Data

### Obtain by

* Lazar
* Lazar's guard
* Green Army
* Crimson Corporation

## Performance

### Accuracy

+18

EVERYTHING HERE IS OUTDATED

I LINKED NEW ELCAN SCOPE (Alton Scope)

The **ELCAN scope** is a scope in Zero Sievert.

## Mods

* Compatibility

* FN 57, Glock 17
* MP5, P90, UMP
* MP 153, SPAS 12, Striker
* AK 74, AK 74U, AKM, AS Val, M4A1, RPK 16, SCAR H
* M1A, SKS, Tapco SKS
* DVL, Mosin Nagant, Remington 700, Remington 700M, SV 98
Find the Hunter

**Find the Hunter** is a quest in Zero Sievert.

## Dialogue

> A Hunter was working for us near the forest. He hasn't been heard from for more than 24 hours now; I think he's dead by now.
>
> His job was to find out what happened to the documents we were transporting to the bunker.
>  His last known location was in the forest village in the northern area.
>
>
>
>  Search for his body and bring back what you find, let's see if he discovered anything before he died.

## Rewards

* 150 Exp;
* 60 Reputation;
* 5000 Roubles and;
* Choose an item as reward:
	+ Ammunition
Electrical Anomaly

**Electrical Anomaly** is a hostile NPC in ZERO Sievert.

## Description

Electrical Anomaly is a hostile NPC that deals damage if the player comes within a short range of it. It moves slowly and will follow the player when it engages. It can be killed like any other enemy. It is first encountered at the Radio Station on Makeshift Camp.

## Quests

* 2 Electric Crystal need to be found for Strange crystal p.2
* fun fact : is being reference to the poltergeist from Stalker franchise, however the Original don’t have loot and it also have a phisycal body
Fix the radio tower

**Fix the radio tower** is a Quest in Zero Sievert

## Dialogue

> Strange electrical anomalies you say? Damn! We need to repair that radio tower Hunter, it will allow us to get news from the surrounding areas. Don't worry about the anomalies, I'm sure anything that moves can be killed eheh.
>
>
> I will also give you the repair kit, the tower is located inside the fence in the northwest part.
> Good luck!
>
>
>
> -Barman
>
>

## Rewards

* 150 Exp and;
* 80 Reputation
* 6000 Roubles and;
* Choose an item as reward:
	+ 1 Book Medicine, or
	+ 1 Book Gunsmith, or
	+ 1 Book Cooking

## Guide

Upon accepting the quest, you will be given the Repair kit for radio tower. Make sure to keep this with you. Then you must head to the Makeshift camp, and locate the Radio tower. Enter from the south-east, and make your way to the northwestern part. Kill any electrical anomalies you find on the way. Walk up to the radio tower, and press F when prompted to fix it. There are 4 Electronics boxes that can spawn many valuable electronics. After you've fixed the tower, head back to The Bunker by extracting at 1 of the 2 extraction points.
Improvised Medikit

**Improvised Medikit** is a medical item in Zero Sievert.

## Description

The **Impovised Medkit** restores 40 HP, can be used while moving, and has a fast, 3 second, use time, making it great for combat scenarios.

## Obtaining

### Crafting

Requires: Medicine level 2; Infirmary level 1

* 6 Scrap medicine
* 2 Bandage
* 1 Syringe
* 1 Surgical scissors

### Looting

Can be found on Human NPCs, and in containers such as Airdrops and Medical bags.

### Buying

It is sold by The Doctor for 2800 Rubles.
Lazar

Lazar with his ZZ Vel

Lazar is the boss character of the Forest. He is followed by 4 guards, totaling 5 enemies at his spawn.

## Description

Lazar is a boss character on the Forest and most likely the first boss the player will encounter. He is more resilient than the average enemy with an armor class of 4 and carries a powerful ZZ Vel that can kill even a well-equipped player quickly. He is always trailed by four well-armed guards which have an armor class of 2 which you will probably kill before you get to him.

## Location

Lazar resides outside the police station in the center of the village in Forest. It should be noted that it is possible to loot the buildings around the police station with little risk of engaging Lazar and his guards, so long as the player is careful.

## Loot

He drops his ZZ Vel with random mods, the Police station key which opens a locked room with several loot boxes, in addition to assorted low-to-mid tier loot. If the "npcs drop armor" option is enabled, he will drop 20PZCX armor

## Tactic

Lazar is somewhat of a coward, he will usually send his guards after you before appearing himself, and his guards will try to flank you by going around the entire village.

It is recommended to pick off one or more of his guards at a distance first, this will usually draw out Lazar, which may allow the player to score an easy kill on him. If not, stay back and pick off the guards (who will likely rush the player) before clearing the area around the police station. Be very careful, Lazar's ZZ Vel is extremely deadly and he is very accurate with it, and be sure to count the bodies, as his guards are very much a threat to the player.

## Gallery

Lazar seen outside the police station with a dead guard in the lower right cornerExample loot
## Notes

- It is possible for a Hunter to spawn near or at the police station, meaning they will engage Lazar and his guards. This usually results in a brief firefight before the Hunter is eliminated by the guards.

- While ghouls naturally spawn in the village, Lazar and his guards are still hostile to them. It is not unusual for the majority of the village ghouls to be eventually killed by Lazar and his guards. So the village is normally littered with ghoul corpses (and occasionally one of Lazar's guards).
Cleanup

**Cleanup** is a Quest in Zero Sievert

## Dialogue

> Nice job with the CCTV camera hunter! Thanks to you we know their movements in Zakov. Now it's time to do some cleanup eheh. Kill 15 soldiers of the Green Army. Soldiers patrol the forest and makeshift camps, there are not many of them and unfortunately, we do not know their exact locations so you will have to find them yourself. If you complete this mission for us, you won't have to pay to enter.
>
>

## Objectives

* Kill 15 soldiers of the Green Army on any map.

## Rewards

* 125 Exp and;
* 16000 Roubles and;
* Choose an item as reward
	+ 1 Book Medicine, or
	+ 1 Book Gunsmith, or
	+ 1 Book Cooking
* Access to Crimson Corporation area in Industrial Area without paying 5000.

## Guide

- As in the mission text, going to Forest or Makeshift Camp are good ideas to find them. They can be found walking around the outside of the Mall on occasion but there is no real strategy for finding them. Once found they are wearing class 4 armor so are best taken with a late game gun with high penetration ammunition.
Body parts p.2

**Body parts p.2** is a Quest in Zero Sievert

## Dialogue

> Good! Would you be willing to go into more advanced areas? I need spider and blink parts, you can find them in the industrial zone but more easily in the swamp
>
>

## Objectives

* Collect 5 spider eye.
* Collect 5 Spider Web.
* Collect 10 blink's claw.

## Rewards

* 100 Exp and;
* 4500 Roubles and;
* Choose an item as reward
	+ 1 Scientist Fook-0, or
	+ 1 Police Armor

## Guide

- Head to the Industrial zone and going into buildings should find spiders. As for Binks they can be found in some of the streets.
Key to the turbine room in the mall basement

**Key to the turbine room in the mall basement** is a key in Zero Sievert.

## Description

Key used to access the turbine room in the mall basement

## Key Location

* Common loot
* Dead NPCs

## Lock Location

Inside the basement of the Universal Mall. The turbine room is located on the north side. If entering from the northern outside entrance, go straight south and turn east at the first road, then follow it until you see the doors.
Always in the way

**Always in the way** is a Quest in Zero Sievert

## Dialogue

> Did you enjoy eliminating the Hunters? I hope so since I have another mission for you, this time I want you to eliminate them in the makeshift camp. Good luck!
>
>

## Objectives

* Eliminate 6 Hunters in the Makeshift camp.

## Rewards

* 100 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The only advice given is to use a standard ammunition type to kill the Hunters, a DMR like the MKM can be effective for this.