Trials

Also called "minigames".

During your travels through grind maps, you'll find doors leading to trials. They are single-room minigames, where, you have to complete some kind of objective before receiving the reward. Apart from usual grind map loot, usually you get some kind of quest item.

There are always a minimum of 2 trials per floor, provided at least 2 trials are left to be completed. More may be guaranteed to spawn depending on the grind map (example, Sewers gets at least 4), and even more may randomly appear.

Most grind maps will have set locations that will always have a trial, provided there are uncompleted trials left to appear there. These locations are typically on the bottom row of the map, located next to the exits. Grind maps with the exit to the right will still have trials appear on the bottom row (also the 4th room on the top row for Sewers). Grind maps with the exit at the top of the map will have randomly placed trials lower down appear first, making the set locations near the exit only appear if there are still more trials to complete.

Usually near the entrance to the trial there's an "Aid terminal" with a few words about the task. It often contains a hint, revealed after pressing a button - it will help if you don't know what to do.

Many trials put restrictions on some abilities - usually Self-levitation, flight or teleportation, or prevent your companion from following you.

Every grind map has a set of trials unique to the map. You can see how many trials there are, as well how many you've completed, in your PipBuck's World Map. Completed trials won't spawn on new maps anymore, so make sure you pick up any quest items! Usually it's possible to complete all trials in a given grind map in 3-4 levels (e.g. by the time you complete Factory-4 you'll probably have all Factory trials done).

If a new floor for a level is generated by means other than descending to the next level (such as by exiting and reloading your game) then the floor will generate another 2 new trials that you have not completed. This can be exploited to effectively grind trials in a map without dealing with the higher challenges of lower levels.

For a list of all trials, see Category:Trials.

## Trials by type

### Puzzle rooms

In this rooms you have to solve a puzzle using game mechanics.

For a list of puzzle trials, see Category:Puzzle trials.

### Killing zones

   No specific instructions are given when entering. You have to kill all enemies to complete the trial.

This kind of trials usually don't put restrictions on player's abilities.

For a list of killing zone trials, see Category:Killing zone trials.

### Quest rooms

This kind of trial serves only as part of some quest.

For a list of killing zone trials, see Category:Quest trials.

### Figurine trials

Reward for completing this kind of trials is a special ministry mare figurine. Completing this trials requires one of skills (different for every trial) to be at least at level 4.

For a list of figurine trials, see Category:Figurine trials.

## Notes

* Some trials prohibit the use of self-levitation, double jump, and filght. However it's still possible to dash ([shift] + 2x[A] or 2x[D])