Orange Lanterns

## **Orange Lanterns Faction Strategy**

**Overview**

The Orange Lantern faction relies upon Larfleeze to lead an army of Orange Constructs. Keeping Larfleeze alive to keep his constructs alive is the most important part. The faction also has a few ways to knock off and steal glyphs, to show how greedy the Orange Lanterns are.

**Important Orange Lanterns**

* Orange Lantern (Larfleeze) (360) - Larfleeze is the leader of the faction, and he's an essential part of it. Try to keep him away from engagement to keep him safe and use your constructs for maximum damage. Once enemies are suitably tied down by your constructs, then you can unleash massive blows with Larfleeze's normal attack.
* Orange Lantern (Lex Luthor) (350) - Lex doesn't have much synergy with the rest of the Orange Lantern Corps, but he's a solid attacker on his own, and he can create Stolen Identities by destroying enemies. Only use Lex with the Orange Lanterns in very high point games.
* Guardian of the Universe (Sayd) (250) - Sayd moves up for free with Larfleeze and can be activated like any other Orange Construct. She also offers a reroll for Larfleeze and can protect him! She is a very useful figure in Orange Lantern armies.
* Orange Construct (Controller) (50) - The bread and butter of the faction. The key with these guys is spawning only as many as you're attacking with per turn, to get the most out of the auto skull from *Orange Construct Ambush*. Once in place, the Controllers should simply lock down enemy figures.
* Orange Construct (Stolen Identity) (100) - Stolen Identities are a risky draft, because they don't appear on the battlefield until you destroy an opponent's Unique Hero. And since they copy the powers of whoever they replaced with *Assumed Identity*, the Stolen Identities can vary widely in power. It's typically worth it to bring a single Stolen Identity, as copying a powerful power can be game-changing. Bringing more often leads to diminishing returns.
* Orange Construct (Glomulus) (140) - Glomulus is handy as one of two Orange Constructs (alongside Sayd) that can start the game on the battlefield. Glomulus can autokill squads, glyphs, and destructible objects with his Avarice Appetite, or potentially inflict automatic wounds on Unique/Event Heroes. Glomulus is fragile though, so he'll die quickly.

**Army Build Examples:**

800 Points

* Orange Lantern (Larfleeze), Orange Construct (Glomulus), Orange Construct (Stolen Identity) x1, Orange Construct (Controller) x4

1000 Points

* Orange Lantern (Larfleeze), Orange Construct (Glomulus), Orange Construct (Stolen Identity) x1, Orange Construct (Controller) x8
* Orange Lantern (Larfleeze), Orange Construct (Glomulus), Guardian of the Universe (Sayd), Orange Construct (Controller) x5
* Orange Lantern (Larfleeze), Orange Construct (Glomulus), Guardian of the Universe (Sayd), Orange Construct (Controller) x3, Orange Construct (Stolen Identity) x1

1300 Points

* Orange Lantern (Larfleeze), Orange Lantern (Lex Luthor), Orange Construct (Glomulus), Guardian of the Universe (Sayd), Orange Construct (Controller) x4
* Orange Lantern (Larfleeze), Orange Lantern (Lex Luthor), Orange Construct (Glomulus), Guardian of the Universe (Sayd), Orange Construct (Stolen Identity) x1, Orange Construct (Controller) x2
* Orange Lantern (Larfleeze), Orange Construct (Glomulus), Guardian of the Universe (Sayd), Orange Construct (Controller) x7, Orange Construct (Stolen Identity) x2

1400 Points

* Orange Lantern (Larfleeze), Orange Lantern (Lex Luthor), Orange Construct (Glomulus), Guardian of the Universe (Sayd), Orange Construct (Stolen Identity) x1, Orange Construct (Controller) x4