Alpha 48

**Alpha 48** is the latest update which came out on April 5th, 2018. It focused on bug fixes.

## Patchnotes

### Graphics

* Added proper Wreckage sprites for a number of objects and walls
* Fix for incorrect Wreckage sprites sometimes appearing when destroying unique wall types like Hedges and Glass
* Fix for electrocution animation continuing when the game is paused
* Fix for some instances where people could be running while facing the wrong direction
* Fix for floor sometimes appearing green after exiting a level with the Radiation disaster

### Environment

* Fixed an instance where a Panic Room was counted as outdoors, which was no good during the Radiation Blasts disaster

### UI / Controls

* Fix for Status Effects not displaying on the interface if the player stood in a Lake while the counter ran down, and received the Status Effect a second time
* Fix for question marks and other state indicators appearing above NPCs’ heads after they are Frozen
* Health bars appear over NPCs’ heads if you mouse over them and their health is less than max
* Fix for gamepad icons on Character Select not appearing for the first frame or two when the interface pops up
* Fix for Clone Machine showing the wrong money costs for Thrown items
* Fix for Missions Screen getting stuck if the player opened it on a specific frame following completion of a mission
* Potential fix for question mark appearing permanently above someone’s head
* Trait description at right of trait menu cannot be changed once an end-level trait is chosen
* Hacking is not canceled if the player is scrolled off-camera
* Item Teleporter interface now causes gameplay to slow down in single-player mode
* Added larger mouse collision boxes to some of the larger objects
* Fix for Armor display sometimes remaining on-screen when it should not after player chooses to Continue when dying
* NPC Info (from when you hold space bar) disappears when the person becomes invisible
* Fix for Twitch Reward Vote appearing after the game had ended

### Playfield Objects

* Thrown items like Grenades and Shurikens are sold in more appropriate amounts in Loadout-O-Matics
* Fix for cases where Wall Fires would remain if the Wall was destroyed through some other means
* When refilling guns at the Ammo Dispenser, the cost must always be at least $1
* Lockdown Walls no longer go up during Riots
* Flamethrower no longer damages Fire Hydrant
* Bushes cannot be picked up by Wrestler
* Fix for certain instances where the player could be teleported on top of Lasers
* Flame Grates spawn slightly further from the player’s starting position
* Potential fix for instances where player could tap on windows from indoors
* If Supercop that player received from Alarm Button is killed, Alarm Button can be used again
* Potential fix for Crushers, Fire Spewers and other objects not being destroyed when the wall they are attached to is destroyed

### Items

* Fix for items like Syringes and Guns not retaining additional properties after being stolen by Thief
* Fix for “glitch item” remaining in Wrestler’s hand if he picked up an object, then died after taking Resurrection Shampoo
* Oil Container is now affected by the Infinite Ammo mutator
* Cigarette Lighter is no longer confiscated by Cop Bots
* Potential fix for players being teleported onto Bear Traps
* Created fail-safe for rare cases of items becoming stuck in walls
* Bear Trap no longer causes NPCs to become Hostile toward the player when they get near it -- rather, they must actually step in it
* NPCs are not as good at avoiding Bear Traps thrown by player
* Fix for Paralyzer Trap not making NPCs Hostile
* Identify Wand can now be used to identify Cocktails
* When a Thief steals items for someone, items will be stolen first before money
* Kill Profiter, Kill Ammunizer, etc. do not trigger when the player hits and kills someone who has already been knocked out, arrested etc.
* Oil Container no longer disappears from the player’s inventory when it runs out of fuel
* Fix for Oil Container sound effect not playing on multiplayer client
* Fix for Oil Container’s out-of-ammo status text not appearing on multiplayer client
* Fix for issue where Wrestler would sometimes equip a weapon that had been destroyed in a Food Processor or Sell-O-Matic after picking up an tossing an environmental object
* Cardboard Box can now be used to walk around town free of harrassment from Hostile people, provided they are not aware that you are under the box
* Ammo Stealer no longer refills Water Pistol and Oil Container
* Fix for weapon remaining in player’s hand if player Possessed someone who had a weapon equipped, and then immediately dropped that weapon
* Changed Slave Helmet Remover description to explain how the item can be used
* Fix for Workers in buildings with constantly spewing Gas Vents sometimes not starting with Gas Masks equipped
* Ammo Stealer can no longer be used on other players
* Fix for Ghost Gibber and other weapons pausing very briefly in the middle of rapid fire
* Fix for Ghost Gibber particles not appearing for other players during online games
* Fix for Leafblower not working very well in tight alleys and confined spaces

### Status Effects / Traits / Special Abilities

* Poison no longer interrupts Dizzy and other similar status effects
* Supercops who are Possessed by Shapeshifter now have the ability to Arrest people
* Durabilitacious no longer appears in games where the Infinite Melee Durability mutator is active
* Fix for Clumsiness Accepted not working when Doors are broken
* Ghosts that spawn do not become angry when player has Clumsiness Accepted
* Fix for Tranquilize numbers above people’s heads going below zero into the negatives if they were Invincible when the counter hit 0
* Clumsiness Accepted no longer covers Hacking, messing with Air Conditioners, etc.
* Dizzy no longer removes Withdrawal
* Fix for multiplayer client not receiving Upper-Crusty trait after purchasing
* Fix for mission-related NPCs who were meant to be neutral towards the player having an Ideological Clash
* Players who have the Camouflage special ability and Backstab will do camouflage-level backstab damage when they gain Invisible status effect
* Fix for player not losing health when they revive another player while they have Invincible
* Fix for Fires altering the direction of Jock’s Charge ability
* Fix for Conveyor Belt stopping Jock’s Charge ability
* Player can no longer use Bite on Zombies
* Fix for Explosions not always gibbing NPCs on death when they are Aligned or Loyal to the player
* Fix for Resurrection sometimes restoring the player to 0 health during Shifting Status Effects disaster
* Fix for clients not being able to start multiplayer games if their custom characters have more than 50 traits
* Bloody Mess trait does not appear in-game when Blood is turned off in Settings
* Fix for clones of Custom characters not always having the correct traits during multiplayer games
* Ghosts can no longer step on Shrunk people
* Ghosts can never get Resurrection Status Effect (not sure how it’s possible for ghosts to get ANY status effect, but people reported it happening and causing problems)

### Sound

* Teleport sound effect no longer pauses when “Mission Complete” appears, because it felt weird when the sound effect continued playing after the notification disappeared

### Stats / Unlocks

* Fix for “Angered” stat not including NPCs who were initially hostile toward the player (such as Cannibals) who spot the player during gameplay

### Missions

* No longer possible to receive missions that involve rescuing Zombie
* Fix for Neutralize All missions sometimes being completed early if the player turned one of the targets into a Zombie and then killed that Zombie
* Fix for issue where “Rescue” quests given by questgivers could be completed while the victim was still in prison if the questgiver was close enough to the prison
* Optional missions are failed if the questgiver is Annoyed or Hostile toward all players in the game, rather than just a single player
* Rescue and Free Slave missions are failed if the prisoner is Hostile toward all players in the game, rather than just a single player
* Fix for not all objects appearing on multiplayer client’s map for “Destroy All” missions

### Disasters

* Fix for Shifting Status Effects disaster ending prematurely
* Fix for cases where Find Bombs disaster had no bombs to find

### Mutators

* Fix for “Continue” sometimes allowing people to continue Continue when they should not be able to

### Level Generation

* Potential fix for levels loading past 100% and then failing to load
* Added some failsafes for cases of levels not loading
* Fix for instance in one of the Hideouts where two objects could spawn in the same spot
* Fix for objects sometimes spawning on top of Frozen Lakes
* No longer possible to get past the holes at the edge of the map if you are moving fast enough
* Fix for certain doors not appearing Locked from the correct direction during Lockdown
* Vendor Carts are much less likely to spawn in Bushes
* Vendor Carts will not spawn too close to Water

### Artificial Intelligence

* Arena Wrestlers will not be affected by an Ideological Clash
* Arena Wrestlers cannot be Bounty Hunters
* Fix for NPCs with the Bite ability getting Annoyed when they see someone else bite someone
* When an NPC steps in a Land Mine placed by the player, they will not become Hostile unless the player is within view at the time. The same goes for Bear Traps and Paralyzer Traps
* Bounty Hunters who attack the player are considered Guilty
* Supercops address the player properly as a “fellow peacekeeper” if the player has The Law
* Fix for Cop Bot refusing to talk to the player if they were Annoyed with them while asking them for something
* Fix for NPCs sometimes declaring when they are Annoyed with the player while hidden
* Mobsters who mug the player are classified as Guilty
* Fix for NPCs not being removed from the player’s party properly when the player tells them to leave town
* Cops no longer become Annoyed or Hostile toward the player if they see the player Biting or Cannibalizing while they have Above the Law
* Zombies can no longer talk to people who are scared/hostile while the person’s back is turned
* Player can no longer talk to people who are Annoyed while their back is turned
* When you attempt to talk to people who are Annoyed and they tell you to go away, the Annoyed sound effect will play
* Fix for Slaves not being properly removed from player’s party if they die from their helmet blowing up due to being out of range of player
* Gorillas who reside in the Park will not follow the player between levels
* Fix for non-owners in a building becoming Friendly toward the player when the player purchases a Key or Safe Combination from a Clerk
* Fix for Slavemaster players being able to free Slaves walking around the level that are not their own
* Fix for NPCs becoming Friendly toward the player when they are already Aligned or Loyal after the player obtains a Key, Safe Combination, or Quest Item from them
* Slavemasters will prioritize selling a slave that must be Neutralized for a mission
* Fix for Supercops called by the player through Alarm Buttons sometimes returning to their
* Police Box before attacking someone that the player had requested they attack
* Fix for Scientist saying the wrong dialogue when an item is purchased from him
* Player can no longer ask Zombified people to leave town if there was once a mission to neutralize that person
* Fix for Slaves leaving the player’s party if the player asks them to leave town, and they refuse due to having a helmet on
* Fix for NPCs sometimes not becoming Hostile when the player when the player threatens them
* If NPCs are neutralized from Poison or Tranquilizing over time via the player, or similar status effects, other NPCs will not assume that the player was responsible
* If the player is invisible while killing someone, NPCs who see the body will not assume the player was responsible
* Fix for Cops all over the level being notified when the player caused a huge explosion
* NPCs will not detect the player if they do things that bring up the “operating bar” interface while under a Cardboard Box
* Cannibals no longer pop out of Bushes and Manholes when the nearby player is Aligned
* Werewolf (when transformed) hates Vampire, and vice versa
* Bounty Hunters no longer ignore the player if they are Friendly or Loyal
* If the player attacks an Aligned NPC who is meant to be Neutralized for a mission, the NPC will become Hostile more quickly than they would normally
* Fix for NPCs not leaving their “Hidden” state if the Bush they were hiding in was destroyed (possibly by fire) while the player was not in close proximity
* Fix for Cops and Slavemasters becoming Hostile toward each other if the player hacks a Slave Helmet and blows it up
* If the player has a mission to neutralize a Slave, his Slavemasters will be classed as Guilty
* Slaves will fight on the player’s behalf without the player explicitly telling them to do so
* Slaves become Loyal instead of Friendly when the player removes their Slave Helmet
* Butler Bot is capable of knocking down doors, much like Killer Robot
* If Butler Bot gets stuck somehow and spends too long standing in the same spot, another Butler Bot will be spawned as a fail-safe
* Fix for Cannibals attacking burning Bushes

### Text

* Spelling corrections in various languages
* “End Game” changed to “End Run” to avoid confusion

### Multiplayer

* Fix for instances where client joining at the exact time the host was switching levels could cause the host player to spawn at the bottom left corner of the map

### Other

* Updated G2U plugin to version 2.1.13
* Updated Rewired plugin to version 1.1.12.1

## Subpatches

### Alpha 48b

* Fix for local coop players 2, 3 and 4 not being able to open minimap
* Fix for top-of-screen icons of players 2, 3 and 4 sometimes appearing as white boxes
* Fix for occasional errors loading new levels

### Alpha 48c

* Fix for not being able to see Trait descriptions at the end of the level if the player leveled up twice during that level and is selecting their second Trait
* Fix for Industrial hideouts always spewing Gas from vents
* Fixed a bunch of Spanish translations
* Fix for Ice Rink sometimes appearing with incorrect texture

### Alpha 48d

* Fix for weird crap occurring when saved games were loaded