recursal/Fanatic-Fandom huggingface dataset:
Diz Astor

**Diz Astor** is a character in *Fountain of Dreams*.

## Background

A seedy looking man, Diz heads the Astor cartel, focusing on weapons trade, repair, and manufacture. He's trapped in a loveless marriage with B.L. Astor, whom he "affectionately" calls a floozy and hates with a passion. He is otherwise a capable tradesman and is fond of Peter Bilk, a widower specializing in apparel trade, and his father, Gramps Astor. Since his mother's disappearance, Diz has kept his father busy helping out with the weapons trade, keeping his talented hands employed and his mind off the missing wife.

## Interactions

* Diz offers some information on the movers and shakers of Miami. He hates his wife with a passion, and will have an unique interaction if she is killed after recruiting her.

## Appearances

Diz Astor appears in *Fountain of Dreams*.
Elite pre-war helmet

## Effects

+2 Perception

**Elite pre-war helmet** is a craftable armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A padded underlayer grants extra shock absorption. The sunglasses still ain't standard kit, and still ain't going anywhere.

## Armor set

* Elite pre-war helmet
* Elite pre-war armor
* Elite pre-war tac pants

## Crafting

Ingredients to produce one (1) unit
* 2 Carbon fiber

## Locations

* Cheyenne Research Level: Recipe can be found in a hidden room inside Genetic Research Lab.

## See also

* Pre-war helmet - weaker but common version.
Donnelly

**Donnelly** was a character in *Wasteland 3*. Donnelly would have asked the Rangers to locate Ralphy Parker at the Everest Hotel to retrieve a disk for the Machine Commune. Acting innocuous, he was actually deliberately sending Ralphy to get the disk and get killed, so that he could collect the bounty for himself after conning the Rangers into retrieving it. The Rangers could decide to side with Ralphy and let him kill Donnelly for breaking faith.
Enrico

**Enrico** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

Enrico is the rare human researcher, who despises both Ivan and B.F.'s attempt to turn Steeltown into a surveillance nightmare and reducing workers to mere cogs in the machine (and also doesn't want the inevitable crash of their projects to affect research at Steeltown, but that's just a bonus).

## Interactions

### Quests

* Gift of the Magi: Enrico offers a third option for the quest: Wiping both out.
Dorsey Gut-Ripper

## Effects

25% to apply Bleeding

**Dorsey Gut-Ripper** is a bladed weapon in *Wasteland 3*.

## Description

A cruel weapon. All those nasty little edges didn't get there on accident.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 55 - 68 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Tactical Grip
		- 12.5%  Arc Weights

## Locations

* Ambush site: Possible drop from weapon crate if at least one of the starting characters has bladed melee weapon. Make sure that weapon in this crate rolled at the start of the game, not at the moment crate was open.
* Downtown Colorado Springs: Possible drop from one of the Dorseys in Casady's Fine Clothes.
Elite disruption pulser

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X2
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

**Elite disruption pulser** is an assault rifle in *Wasteland 3: Battle of Steeltown*.
Dorsey War-Bot

## Statistics

### Armor

20

**Dorsey War-Bot** is an enemy in *Wasteland 3*.

## Description

A very deadly opponent that could be killed only by making tricks.

* Mechanics 1 could be used on the pipe to freeze the War-Bot.
* Nerd Stuff 1 could be used on the computer to hack the War-Bot.

## Inventory

Crafting components

* Acidic sludge
* Turret chassis

Consumables

* Machine turret
Disruption

**Disruption** is a status effect in *Wasteland 3: Battle of Steeltown*.

## Description

Zap 'em and pack 'em. A debilitating effect that becomes worse the more the target is hit by it. Capable of disrupting spinal implants.

## Effect

Status effect can be stacked up to 10 times and lose 2 stacks per turn.

* Reduces hit chance, evasion and action points depending on number of stacks.
* Applies Stunned at 10x. When used on Steeltown workers, they are non-lethally incapacitated instead.

## See also

* Stunned for more information on how stunned effect works.

Other status effects with stacks:

* Hot Tar
* Holy Radiation
* Microwaved
Dragon's claws

## Performance Data

### Damage

**Melee** (3 AP):
55 - 65

### Critical chance

+1%
2.6x damage

## Item Data

### ID

Brawling\_Tier\_6\_1

**Dragon's claws** is a tier 6 brawling weapon in *Wasteland 2*.

## Description

These make you feel like a ninja and ninjas are cool.

## Characteristics

The weapon generates alerts enemies (generates noise) in a 6 unit radius.

## Locations

* Hollywood: Random spawn in locked boxes, containers, safes.
* Griffith Park: Priest Sprayer's shop.
Charged round sniper rifle

**Charged round sniper rifle** is a unique sniper rifle in *Wasteland 2*.

## Description

This experimental rifle charges the bullet with electricity as it travels the barrel giving the target an extra zap.

## Characteristics

The weapon alerts enemies (generates noise) in a 48 unit radius.

## Locations

* Received from Sadler in Diamondback Militia HQ when you solve his hemorrhoid problem.
Corrupt Marshal

**Corrupt Marshal** is a character in *Wasteland 3*.

## Background

They are just regular Marshals leading by Marshal Lupinski who want Faran Brygo dead, and are mad that the rangers are being even remotely sympathetic. Presumingly if they kill you they probably won't face punishment that are too dear, due to the Inherently Corrupt system in Colorado springs. However, maybe the Patriarch would punish them.

## Interactions

If you initially or eventually side with Faran Brygo and Little Vegas they will attack Little Vegas and the rangers there.

## Inventory

They have the Exact same Inventory as any other marshals other than the Patriarch's Guards.

## Gallery

* Group of Corrupt Marshals with Marshal Lupinski.
Elite grounded suit

## Effects

* +15% Status effect resistance
* +5% Crit resistance

**Elite grounded suit** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Elite grounded helmet
* Elite grounded suit
* Elite grounded leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## See also

* Grounded suit - weaker but common version.
Elite pre-war armor set

## Cumulative effects

* +2 Perception
* +15% Crit resistance
* +0.3 Combat Speed

**Elite pre-war armor set** is a craftable armor set in *Wasteland 3: Cult of the Holy Detonation*.

## Armor set

* Elite pre-war helmet
* Elite pre-war armor
* Elite pre-war tac pants

## Effects

Cumulative effects of all items.

* +35 Armor
* +2 Perception
* +15% Crit resistance
* +0.3 Combat Speed

## Crafting

Total amount of resources required for crafting:

Ingredients to produce one (1) unit
* 6 Carbon fiber
* 7 Armor Modding (chest)

## Locations

* Cheyenne Research Level: Helmet recipe can be found in a hidden room inside Genetic Research Lab.
* Cheyenne Power Storage Facility: Chest recipe located in the large container near the reservoir.
* Cheyenne Security Level: Legs recipe located in a crate hidden by tumor near the entrance.

## See also

* Pre-war armor set  - Weaker, but more common pre-war armor.
Dog shit

**Dog shit** is a junk item in *Wasteland 3*.

## Description

You're not sure why you'd want to pick this up.

## Crafting

Unlocks special crafting recipe which is used to craft Dog shit... Yeah, it's a shitty joke by the developers. If you like crafting you can do it all the time now.

## Locations

* Peterson Air Force Base: Could be digged near the Kennel.
Doc

**Doc** is a cattle merchant found at the Canyon of Titan.

## Background

The Doc accompanying Jill Yates is normally spry and sprightly. The wound received at the hands of the raiders has deprived him of it, however, leaving him passed out half-way through opening his medical kit. He's got a giddy twinkle in his eye.

## Interactions

* A critical failure when attempting to heal Doc will result in the rest of his party turning hostile.
Disruption tac-rifle

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X3
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_DLC1\_Equip\_Weapon\_SniperRifle\_DisruptionRay\_Tier6

**Disruption tac-rifle** is a sniper rifle in *Wasteland 3: Battle of Steeltown*.

## Characteristics

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown admin level: Sold by Lazar Blazer for $1.

## See also

* Elite disruption tac-rifle - more powerfull craftable version.
Disruption web launcher

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X1
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_DLC1\_Equip\_Weapon\_Shotgun\_DisruptionWebLauncher\_Tier6

**Disruption web launcher** is a shotgun in *Wasteland 3: Battle of Steeltown*.

## Description

Imagine if Charlotte shot a web at you and it was made of electricity.

## Characteristics

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown admin level: Possible drop from large containers in Hayes' room and Markham's Office.
* Steeltown admin level: Sold by Lazar Blazer for $1.
Elite hot-rivet rifle

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* +15% Strike rate
* 75% to apply Damaged Armor
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### Value

$ 2868

**Elite hot-rivet rifle** is a craftable sniper rifle in *Wasteland 3: Battle of Steeltown*.

## Description

Congratulations! You've created the world's most powerful rivet gun.

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+16 Damage +60% Ranged damage +125% Fire damage) leads to the following result:

* 464 - 619 damage in weapon stats.

In fact damage will vary depending on a target:

* 603 - 804 damage against organic targets (+30% Damage).
* 324 - 433 damage against mechanic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Location

Steeltown admin level: Recipe given by Serena Ash for bringing her Fraternization clearance form, bottom and Fraternization clearance form, top and then dealing with Hayes. Recipe is only given if the player had previously looted Markham's safe.

## See also

* Hot-rivet rifle - weaker but common version.
Dowsing rod

**Dowsing rod** is a trinket in *Wasteland 2*.

## Description

Harness the latent power of magnetic fields to search for buried treasure.? WARNING: magnetic fields may cause siezure, decreased sperm count, nausea, and/or death.

## Locations

* Santa Monica: In two places: safe, mined box. Random.
* Los Angeles Aqueducts: Safe with electronic lock. Random.
Edwinson

Doctor **Edwinson** is the doctor living at the Angel Oracle.

## Background

A polite physician of the Mannerites, Doctor Edwinson is responsible for administering medical care to those in need.

## Interactions

### Quests

* Help Dr. Horchata cure the disease affecting Rodia: Edwinson can relinquish the microscope necessary for curing the plague. Short of shooting him, the Rangers need either Hard Ass or Smart Ass of 8 to succeed. I just took it and nobody said anything about it.
Draw!

**Draw!** is a perk in *Wasteland 3*.

## Description

In a firefight, every second matters. Hit 'em before they know what happened.

## Effects

Your first attack after reloading an empty weapon costs no AP.

## Strategy

While it may take a hefty 13 skillpoint investment in Small Arms to unlock, Draw! synergizes extremely well with a wide variety of weapons outside of the Small Arms category, such as the Infused Uranium Crossbow . Due to the fact that reloading is usually less costly in AP than firing a weapon, one can take advantage of this interaction by reloading a weapon after every attack is made, thus making the AP cost to reload the de-facto cost to make an attack. This synergy works even better on weapons with a magazine capacity of one attack before reloading due to it voiding the otherwise mandatory AP cost of both firing and reloading and replacing it with only the cost to reload, such as the aforementioned Infused Uranium Crossbow. It is also highly recommended to turn off auto-reload in settings as to keep your weapons partially or completely unloaded outside of combat in preparation for other combat sequences.
Disruption gauntlet

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X1
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 1018

**Disruption gauntlet** is a brawling weapon in *Wasteland 3: Battle of Steeltown*.

## Description

This weapon took extra long in development because its creators kept playing pranks giving each other "the shocker".

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +143% Melee damage +35% Energy damage) leads to the following result:

* 36 - 39 damage in weapon stats.

In fact damage will vary depending on a target:

* 46 - 50 damage against mechanic targets (+30% Damage).
* 25 - 27 damage against organic targets (-30% Damage).

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Locations

* Steeltown admin level: Possible drop from large containers in Markham's Office and Hayes' room.
EMP Cylinder

## Ability

**EMP Burst** (3 AP): Damages and Shocks **any** targets in an area around the user.
Deals 30-60 Energy damage.

## Item Data

### ID

ITM\_Equip\_CyborgTech\_EMPCylinder

**EMP Cylinder** is a cybernetic upgrade in *Wasteland 3*.

## Description

A fist-sized device capable of emitting a disruptive electromagnetic pulse is attached to the inside of the rib cage. The coil is small, powerful, and almost completely non-toxic.

## Locations

* Denver Ruins: Sold by Vivisecto, RN.
* Yuma County Speedway: Sold by The Mechanic.
* Possible drop from Scar Collector world map encounters.
Doc Nails

**Doc Nails** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Raider Hater

*You tried to like riding. Everyone else loved slitting throats and tormenting captives, but it just didn't work for you. When you left to join the Rangers, somehow the story got twisted, and now everyone thinks you used to be some kind of psycho marauder. You could set 'em stright... or you could just kill anybody who might remember otherwise.*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Bunker Buster
* Items:
	+ Medic Pack
	+ Injury Kit

## Gallery

* Appearance
* Profile view
Double Six tragedy report

**Double Six tragedy report** is a book in *Wasteland 2*.

## Background

A pile of documents, newspapers, and envelopes labeled "Double Six Tragedy Report." It can be donated to Flintlock Eggleston for a bonus.

## Location

* Silo 7 in a hidden plane on the left side of the map. Accessed as part of the Help Red Baychowski quest.
Ditso's letter

**Ditso's letter** is a lore book in *Wasteland 3*.

## Description

This letter is written in precise, block letters on a scrap of ancient, stained notebook paper.

## Transcript

Hey, Ditso:

Get your chanclas on, pendejo. I want you to take some payasos and go fuck up the Bizarre. Find a way inside. I don’t give a shit how you do it – bribe somebody, blow somebody, whatever – and then dig in like a tick. I hear there’s tunnels below the old mall where the locals keep their pigs. You oughta be right at home there.

Fucking traders think they’re safe. Think they can squat in some old mall and sell their crap like it was the good old days. Well, El Payaso Rojo ain’t gonna stand for that shit. You make ‘em suffer any way you can. Drown the goddamn place in blood.

This is your big chance, cabrón. Don’t fuck it up.

-Lecherito,

## Location

* Warrens: Chapel. Looted from Ditso Gogo's corpse.
Difficulty

Rookie: Enemies do less damage. You do more damage. You will heal while traveling on the map. You fully heal on level up.

Seasoned: Normal damage. You heal on level up.

Ranger: You do less damage. You take more damage. You heal less on level up.

Supreme Jerk: You do even less damage. You take even more damage. You heal only your CON boost on level up.
Elite pre-war armor

## Effects

+15% Crit resistance

**Elite pre-war armor** is a craftable armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Upgraded with extra padding and an arctic camo color scheme, you'll feel even more like a real big army guy with this on.

## Armor set

* Elite pre-war helmet
* Elite pre-war armor
* Elite pre-war tac pants

## Crafting

Ingredients to produce one (1) unit
* 2 Carbon fiber

## Location

Cheyenne Power Storage Facility: Recipe located in the large container near the reservoir.

## See also

* Pre-war armor - weaker but common version.
Do Not Listen to Dugan

**Do Not Listen to Dugan** is a radio broadcast in *Wasteland 2*.

## Transcript

Do not listen to Dugan, Los Angeles! Do not let fear turn you into his slave! The future he envisions will never happen, and he will never rule it, for I and my children will burn his pathetic dreams to ashes in the blazing glory of our golden future.

Dugan wants to enslave humanity! I want to save humanity! In my future, humans will be perfected beings, immortal, invulnerable gods with gleaming metal skin. In Dugan's future, humanity will be fuel for his forges!

Bring him no offerings, Los Angeles. Worship not at his altar! He is a false god, and I, Matthias, shall cast him down!
Electronics

**Electronics** is a skill in *Wasteland*.

## Wasteland

1. Turn 'light panels off' in Security Electronics Room
2. In the same location, 'reduce security check interval'
3. Electronics allows to open all high security doors in the Temple of the Servants of the Mushroom Cloud in Las Vegas.

Good places to train this skill: aluminum doors in Spade's Casino (up to level 3), high security doors in the Temple of the Servants of the Mushroom Cloud (up to level 6+)
Energy exo helmet

## Effects

+6% Cold resistance; +10% Energy resistance; +6% Fire resistance; +6% Energy damage; +20% Resistance to Shocked

## Item Data

### Value

$ 450

**Energy exo helmet** is an armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

This helmet makes a tuning fork sound in your ears when it's hit. Probably fine.

## Armor set

* Energy exo helmet
* Energy exo suit
* Energy exo leg armor

## Locations

* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.
* Steeltown factory level: On a dead body near lockpick 10 door between War-Bot Laser and Torso Assembly.

## See also

* Elite energy exo helmet
* Elite cryo exo helmet
* Elite pyro exo helmet
* Cryo exo helmet
* Pyro exo helmet
Doctor Parker's suicide note

**Doctor Parker's suicide note** is a lore book in *Wasteland 3*.

## Description

Someone hastily scrawled this on a sheet of toilet paper. The crabbed, cramped writing is almost unreadable.

## Transcript

If you're reading this, I'm dead.

 But don't worry. Unless unforeseen circumstances prove troublesome, your clean-up responsibilities should be minimal. After everything that has happened, the least I can do is ensure that I won't cause anyone any further distress.

 I guess I'm trying to buy time. I'm allowed.

 My name was Doctor Parker. I won't trouble you with the details of my personal history because at the end of it, none of that matters. The world is dead. We're drowning in ice, and it's just a matter of time before everyone else gets the same idea and takes a gun to their head. What matters is what I did. In this respect, I'm a worse cretin than anything you'd meet in the plains. I'm too much of a coward to verbally admit to what I've done, so I'm going to let this note do the talking instead.\"

 Here, the writing becomes even more incomprehensible.

 \"It was my fault.

 The girl.

 The one with the head injury.

 It was my fault.

 I shot her. She was part of the Dorsey Raid. She came into the clinic. She was threatening my patients. I just wanted her to get out. I wanted her to leave. She came to me. I just wanted to scare her. I didn't mean to shoot her. But she moved. She was faster than me. She got in the way of the bullet.

 I tried.

 I tried so hard to make this right.

 I took an oath to do no harm, but that meant shit.

 I murdered her. And she was family.

 I'm sorry.

 I'm sorry

 I'm sorry

## Location

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Elite cryo exo suit

## Effects

+30% Cold resistance; +15% Energy resistance; +15% Fire resistance; +15% Cold damage; +50% Resistance to Frozen ; +3M Throwing range

## Item Data

### Value

$ 1000

**Elite cryo exo suit** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

An upgraded suit that gives you the warm hug feeling you've never had growing up.

## Armor set

* Elite cryo exo helmet
* Elite cryo exo suit
* Elite cryo exo leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## Locations

* Steeltown admin level: Recipe is locked in a hidden safe near the Markham's gun rack.

## See also

* Cryo exo suit
* Energy exo suit
* Pyro exo suit
* Elite energy exo suit
* Elite pyro exo suit
Diamondback Militia

**Arizona Citizen's Militia**, or **Diamondback Militia**, is a faction formed by men and women from eastern Arizona, in order to provide protection for local people.

## History

A grassroots movement set up by men and women from eastern Arizona, the Diamondbacks were established to bring the chaotic wasteland outside of Desert Rangers jurisdiction to order. Under Cliff Sadler, it became a paramilitary outfit operating with a clear chain of command, standardized uniforms and armaments, and representing one of the most professional fighting forces in the wasteland.

Their first major operation is the expansion into the Canyon of Titan. The Diamondbacks want to seize this strategic area in order to secure a steady source of income for the organization and to disarm the Servants of the Mushroom Cloud, whom they consider a threat to the security of the area.

## Interactions

* The Diamondbacks are the other half of the struggle for control over the Canyon.

## Technology

The Diamondbacks are one of the most well equipped organizations in the wasteland. They have standardized uniforms (black), armor, and have access to vehicles in top condition, maintained by their reliable mechanics.
Elite grounded armor set

## Cumulative effects

* +35% Status effect resistance
* +15% Crit resistance

## Requirements

Strength
5

## Requirement penalties

Hit Chance
?%

Action Points
?

Combat Speed
?

**Elite grounded armor set** is a craftable armor set in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Elite grounded helmet
* Elite grounded suit
* Elite grounded leg armor

## Effects

Cumulative effects of all items.

* +43 Armor
* +35% Status effect resistance
* +15% Crit resistance

Requirement
This armor has requirement for character attributes. Failure to comply with this requirement will result in penalties.

* Strength: 5

Penalties

* Hit Chance: ?%
* Action Points: ?
* Combat Speed: ?

## Crafting

Total amount of resources required for crafting:

Ingredients to produce one (1) unit
* 54 Tellurium steel

## Locations

* On the corpse of Blue in Ghost Garage, or found when searching his table when prompted for blueprints, if friendly.

## See also

* Grounded armor set  - Weaker, but common version.
Electronic Arts

## Description And Background

**Electronic Arts (EA)** *(NASDAQ: ERTS)* is an international developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. In May 2008, the company reported net annual revenue of US$4.02 billion in fiscal year 2008. Currently, EA's most successful products are sports games published under its EA Sports label, games based on popular movie licenses such as Harry Potter and games from long-running franchises like Need for Speed, Medal of Honor, The Sims, Battlefield and the later games in the Burnout and Command & Conquer series. They are also the distributors of the Rock Band series. EA reported a $1.08 billion loss for the financial year ending March 2009. Revenue for the same period was up to $4.2 billion, a 15 percent rise from the previous year’s $3.6 billion.

**Electronic Arts (EA)** was the publisher and distributor of the Interplay's game Wasteland on every platform that was released Commodore 64, Apple II, DOS. Electronic Arts until recently owned the right to the Wasteland title but inXile Entertainment acquired the rights to in 2003. Electronic Arts developed and published Fountain of Dreams (Released in 1990), and still owns the right to the Fountain of Dreams ip . However, in 2018 many posters on reddit noticed that Meantime, another intended Sequel to wasteland, was bought by Inxile, back in 2014. This was brought back to the forefront when a leaker on reddit found that EA and Inxile were having talks.. leading to speculation that Inxile might buy Fountain of dreams and canonize it
Disruption trap

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Ability

Creates persistent hazard that applies Disruption Field  on anyone inside. Lasts 2 turns.

## Item Data

### Value

$ 150

**Disruption trap** is a consumable item in *Wasteland 3: Battle of Steeltown*.

## Description

Toss this into a crowd and watch 'em fry.

## Crafting

Ingredients to produce one (1) unit
* 1 Tellurium Steel

Note that Tellurium steel is a limited resource.

## Locations

* Common drop across Steeltown.
* Steeltown Gates: Recipe rewarded for Hot Commodities quest.
Elite cryo exo armor set

## Cumulative effects

* +0.1 Combat Speed
* +65% Cold resistance
* +30% Energy resistance
* +30% Fire resistance
* +2% Strike rate
* +30% Cold damage
* +100% Resistance to Frozen
* +3M Throwing range

**Elite cryo exo armor set** is a craftable armor set in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Elite cryo exo helmet
* Elite cryo exo suit
* Elite cryo exo leg armor

## Effects

Cumulative effects of all items.

* +27 Armor
* +0.1 Combat Speed
* +65% Cold resistance
* +30% Energy resistance
* +30% Fire resistance
* +2% Strike rate
* +30% Cold damage
* +100% Resistance to Frozen
* +3M Throwing range

## Crafting

Total amount of resources required for crafting:

Ingredients to produce one (1) unit
* 54 Tellurium steel

## Locations

* Steeltown admin level: Recipe is locked in a hidden safe near the Markham's gun rack.

## See also

* Pyro exo armor set  - Weaker but more common version.
* Elite energy exo armor set  - Energy version of elite exo suit.
* Elite pyro exo armor set  - Fire version of elite exo suit.
Dog-Bot

## Biography

### Location

Steeltown gates
Steeltown factory level

## Gameplay

### Armor

20-21

**Dog-Bot** is generic character in *Wasteland 3: Battle of Steeltown*.

## Description

Mechanic dog. Can be deployed during battle by Guard-Bots.

## Inventory

**Possible item drop (0-1 items)**
* Acidic sludge
* Combat analysis processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting blades
* Glowing ooze
* Industrial saw blade
* Laser emitter
* Purified tar
* Reactor core
* Remote control chip
* Titanium plating
* Turret chassis

**Possible ammo drop (0-1 items)**
* Energy Cells

**Possible junk drop (0-2 items)**
* Robot cooling system
* Robot shoulder pad
Eerie Willie

**Eerie Willie** is a character in *Fountain of Dreams*.

## Background

Eerie Willie is Kermit's son and Kiwi's father.  In addition, he leads an army of clowns, but he does not cope well with this, and therefore Kiwi Eli often helps him.

## History

Like many other clowns, Willie began to quickly mutate and go crazy. He eventually became addicted to fire, and constantly uses lighters and his personal flamethrower.

After Kiwi took control of the College, he was appointed commander of the Clown Army.

With his army, he explored the Everglades for several years in the hope of finding the Fountain of Dreams, but found nothing.

Soon he met with the main characters and their friends. Willie called for help and wanted to kill them, but they were stronger. After Willie's death, the travelers took his flamethrower as a trophy and weakened the College, destroying Willie, the commander of the troops.

## Interactions

* he will think that we have come to kill him, if you answer No, he will ask if we have come to reunite with the clowns, if you answer No here, you can talk to him on various topics. but it won’t be possible to talk to him for a long time, he will say that we have lived long enough, and he will attack.
* He is armed with a unique flamethrower, a weak but destructive weapon.
* Can be met by a player with Joey on the team at the "Stage" location in Killer Clown Kollege. He asks if we let him kill Joey for his crimes, but no matter the answer, he ends up attacking us too.

## Interesting facts

* If you come to him with Joey Auguste in the party, he will react to this and start talking to him. In the conversation, Willie will mention that: "Joey, you was a good clown", thus hinting that Joey was not always peaceful, and was once a Killer Clown. After talking, Eerie Willie will attack.
* If you attack him first, you will not gain experience for killing him.
* An unused dialogue line for Eerie Willie was found in the game files for killing Kiwi Eli. It seems that something else was planned for the game after the opening of Fountain of Dreams.

## Appearance

Eerie Willie appears only in *Fountain of Dreams*.
Dweezle

**Dweezle** is a Children of the Citadel member, trying to lead the Rangers into a trap.

## Background

The young man looks like a frightened rabbit, all big eyes and buck teeth. His left leg is metal, and looks like a dentist's drill and clamp. He makes a living by getting the best prosthetics and upgrades from Dr Goochman, in exchange for ratting people out to the synths.

## Behind the scenes

* Dweezle has the wrong portrait assigned.
Elizaveta Shestakova

**Elizaveta Shestakova** is a Mannerite living at the Angel Oracle.

## Background

Elizaveta is Fletcher's wife and has recently grown distant from her husband. She was born a Robbinson, but after the group moved into Angel Oracle, she met her husband and switched sides. She still holds some of her Robbinson ways close to her heart. She knows that Fletcher was set up for the roach incident and implored him to run, but her man is too polite for his own good. Escaping death in that way is rude.

The reason is simple: Elizaveta was used as a pawn in the powerplay between Mr Manners and Tori Robbinson for control of the Angel Oracle. Tori demanded that Elizaveta seduce Mr Manners in a bid to bring the Mannerites down. She was forced into an affair and ended up in a bind: Mr Manners loved her so much that he'd kill her if she tried to run, while Tori would kill her if she tried to break off the arrangement.

Her husband is a victim of Elizaveta's talents: She seduced Mr Manners so well that he framed Fletcher for the roach infestation, in a bid to remove her husband from the game. Tori doesn't care: It's the perfect ploy to get Mr Manners deposed: If she reveals that he had Fletcher murdered for his own gain, the rudeness and hypocrisy would destroy his credibility and weaken the Mannerites.

## Interactions

### Details

* Save a condemned man - or not: Elizaveta provides crucial information about the quest.
Disruption energy converter

**Disruption energy converter** is an item in *Wasteland 3: Battle of Steeltown*.

## Description

This prototype converts energetic plasma into a disruption wave. It's designed to work with specific hardware and software in the Ghost Garage.

## Crafting

Ingredients to produce one (1) unit
* 1 Tellurium Steel
* 2 Disruption Trap
* 5 Energy cells

## Location

* Ghost garage: You can find a **recipe**.
Emaline Pease

**Emaline Pease** is a character in *Wasteland 3*.

## Background

A distraught mother and a survivor of the eastern wars, Emaline fled from the Plains gangs into the safety of Colorado Springs with her only surviving family member, her son. Her husband, other son, and daughters were run down on the plains outside the city to the west. Now she's about to lose the last child she has: Austin Pease.
Disruption baton

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X2
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 1656

**Disruption baton** is a blunt weapon in *Wasteland 3: Battle of Steeltown*.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +143% Melee damage +35% Energy damage) leads to the following result:

* 52 - 55 damage in weapon stats.

In fact damage will vary depending on a target:

* 67 - 71 damage against mechanic targets (+30% Damage).
* 36 - 38 damage against organic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Locations

* Steeltown admin level: Possible drop from large containers in Markham's Office and Hayes' room.
Disruption pulser

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* -100% Critical chance
* Applies Disruption Field  X1
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_DLC1\_Equip\_Weapon\_AssaultRifle\_DisruptionPulser\_Tier6

**Disruption pulser** is an assault rifle in *Wasteland 3: Battle of Steeltown*.

## Characteristics

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown admin level: Possible drop from large container in Hayes' room.
* Steeltown admin level: Possible drop from large containers in Markham's Office.
Energy Weapons

**Energy Weapons** is a combat skill in *Wasteland 2*.

## Characteristics

Energy Weapons have a unique inverse relation to the enemy's armor: the bigger and thicker the armor, the more it amplifies the heating and melting effects of the energy weapon's blasts, doing more and more damage. Energy weapon damage scales very quickly with enemy armor. Take this training if you always wanted to be a space cadet. Just remember, don't cross the streams.

Strengths
* High damage to enemies with high Armor
* Cannot jam
* Can use Precision Strikes

Weaknesses
* Low damage against enemies with low Armor
* Cannot inflict Critical Hits
Central MSQ Directory

Back to MSQ Block
Go back to the Action Class index

# The Central MSQ Pointer Directory

Each Map is 'run' by a central pointer-table record. These are located at offset 0600h in the 32x32 maps, and 1800h in the 64x64 maps.

## String, Monster Data Locations

The first entry (at offset 0x600 from the start of the MSQ block) is a pointer to the start of the Strings block. The strings are printed out when the user moves around the map, and when an action starts, or completes. This block is at the end, and therefore a pointer to it is required because of the variable length of the action code strings before it.
The second entry (at offset 0x602), is a pointer to the start of the monster names block. The monsters are separate for each map. Therefore "Red Ryder" is defined only in Highpool, so could never occur anywhere else.
The third entry (at offset 0x604), is a pointer to the monster data records. Each monster has a number of stats, which are located at the end of the

# Action Class Master Table

From 0606 to 0629 is a set of pointers which is temporarily (until we can come up with a better name), called the Action Class Master Table. It's a sort of switch-board for rerouting control. Whenever a player activates an action or trigger, the action class layer (nibble data) retrieves a pointer from the table by accessing element 0606+nibble\*2. Therefore nibble 5
is from 0x0606+0x0A = 0x0610, as you can see below.
To see the meanings of each of the Action Classes, as discovered so far, see the Action Classes page.
This yields another pointer, which points to the start of another table, which again, yields a further pointer, which points to an action string... Confused yet? :) To see it laid out a bit more graphically, see the movement flow page.
Dorsey prisoner's note

**Dorsey prisoner's note** is a lore book in *Wasteland 3*.

## Description

Judge Watkins said this note was found on the body of a Dorsey.

## Transcript

Why you gotta go to Colorado Springs? All the fun's gonna be in mountains, surprising those hotlanders. Can't believe Nelius lets that bitch tell him what to do. Well, fuck it. See you back at camp. And I'm betting you a weeks rations I take more ears than you. For the Deluge!,

## Location

* Downtown Colorado Springs: Pillory Square. Received from Magistrate Silas Watkins. (MISSABLE! Only when you demanded justice for the Dorsey prisoner during the first dialogue with The Patriarch. This option requires Leadership 2).
Elite grounded leg armor

## Effects

* +10% Status effect resistance
* +5% Crit resistance

**Elite grounded leg armor** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

A pair of refined armored legs with additional "fuck you" plating.

## Armor set

* Elite grounded helmet
* Elite grounded suit
* Elite grounded leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## See also

* Grounded leg armor - weaker but common version.
Dirty Water Bottle

**Dirty Water Bottle** is an item in *Wasteland 2*.

## Usage

Give it to Peter Tzanatos to make him ill to weaken him when fighting with Steven Dengler.

## Locations

* Collected when using the Empty Water Bottle with the water well in Rodia before curing the plague in the quest Help Dr. Horchata cure the disease affecting Rodia.
Escape from Hell

***Escape from Hell*** is a 1990 computer role-playing game. Published by Electronic Arts, it was the second attempt by EA to capitalize on *Wasteland* nostalgia, following on the release of *Fountain of Dreams*. After sales fizzled, any subsequent attempts at wringing more money out of the series fizzled.

## Summary

The official story in the manual is as follows:

You thought hell would be a cool setting for an adventure
game. You would romp across the unforgiving terrain of
the underworld & meet some of the nastiest characters in
history. Sort of like Dante, only with UZIs. You imagined ghouls & demons
tending the flames of eternal damnation. You imagine politicians & lawyers begging
for mercy at the hands of devils & taxpayers. You
would sprinkle in facts
about
Lucifer himself to give the game realism. Alan would do the art & research,
you
would do the programming. This would be a fun project & you looked forward
to
your design meetings.

But Alan disappears and your girlfriend vanished almost before your very eyes. If
you can believe that voice on the telephone, Alan is in Hell, your girlfriend is in
hell, and this dreadful place you are in right now is hell.

It's hot. But what did you expect? The telephone receiver becomes slippery in
your hand as you sweat the cold sweat of fear. It's almost refreshing, but it warms
quickly. You stand for a moment to gather your wits. If you aren't lucky, you'll feel
the hot sweat of panic. Hell no longer seems like the place for an adventure. You
resolve to be virtuous for the rest of your life, & you hope that it doesn't end here.
You look for a way to protect yourself, & you find some help in a chest nearby. A
parting gift from your guardian angel. Now you know you really are alone in this.
Is there anyone down here you can trust? You'll have to choose the best of the
bad & work with them. You have to find Alan and Allison without getting killed in
the process.

You can see that you'll have to go deeper before you'll get out, so you gather
your wits & head for the gate. Your guts say you'll be meeting the Big Man of
Hades before this is all over. You hope all those horror films you've been
watching lately have prepared you for this.

## Gameplay

*Escape from Hell* relies on an even more simplified recreation of the *Wasteland* engine originally created for *Fountain of Dreams*, with the party limited to just Richard and two followers, no ammunition management, and a very limited set of interactions (though somehow more robust than the original game). It is best thought of as an expanded adventure game, with Richard shambling from one situation to the other, trying to find his girlfriend. Notably, the game is much more humorous ( or "humorous", mileage may vary), routinely breaking the fourth wall and using noted historical and fictional figures for comedic relief.

For more details, see:

* Escape from Hell weapons
* Escape from Hell armor
* Escape from Hell locations
* Escape from Hell companions
EMP grenade

## Ability

Throw to inflict Shocked  on anyone in the affected area, dealing -10% CON damage and -2 AP for 1 turn. Robots have a 50% chance to become Glitched , causing them to attack allies for 3 turns.

## Item Data

### ID

ITM\_Consumable\_Grenade\_EMPGrenade

**EMP grenade** is a consumable item in *Wasteland 3*.

## Description

Good for battling artificial lifeforms and pranking folks with artificial organs.

## Crafting

Ingredients to produce one (1) unit
* 1 Frag Grenade
* 1 Laser Emitter

## Locations

* Denver Ruins: **Recipe** sold by Sister Nancy Forge.
* Certain Traders have them...
	+ The Guns Trader back at HQ will have them depending how far through the game you are.
	+ The guns trader at the Bizarre Should also have them.
* Some enemies may drop them (Elaboration Needed).
* It can be Found as Random Loot in many places throughout the game... Look for Weapon Crates or Grenade Boxes.
Disruption field grenade launcher

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Applies Disruption Field  X5; Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

**Disruption field grenade launcher** is a vehicle turret in *Wasteland 3: Battle of Steeltown*.

## Description

An electrifying way to end the party sooner. Each attack lays down a Disruption Field hazard.

## Location

Steeltown factory level: Large container in the final fight room.