Farming

## Background

Farming is the act or process of working the ground, planting seeds, and growing edible plants. You can also describe raising animals for milk or meat as farming.

A farm is an area of land where livestock (animals) are raised and crops (plants) are grown for use as food, fiber, and fuel. The people who own and work on the farm are called farmers.
A farm usually has buildings where equipment such as tractors and supplies are stored. Some farms also have buildings where livestock are housed. These buildings usually have different names depending on the type of livestock that lives there. For example, chickens live in poultry houses and pigs live in swine parlors.

There are many different kinds of farms. Large corporate farms grow one or two major crops or livestock. Middle-sized and small-sized farms grow many different types of crops and livestock.

## Gameplay

Citizens in the players republic need Food, Meat and Alcohol. The player can import these from the Customs house but to create a self-sufficient republic the player needs the build farms and other accompanying structures. There are two kind of farms in Workers & Resources: Soviet Republic:

* Crop farm
* Livestock farm

The player has to build these buildings and provide them with accompanying structures like:

* Fields
* Storages
* Livestock halls/ranges

Apart from these structures some buildings need workers and/or vehicles like tractors, harvesters, trucks and resources like Fuel to power the vehicles. Some buildings need Crops to feed the cows and fields can be fertilized with Fertiliser or Liquid fertiliser. When in the game settings Water management is enabled the buildings also have to be supplied with water with a quality of 93% and waste water is produced that needs to be taken care of.

The produced products, crops and cows, of these farms need to be processed in factories to create Food, Meat and Alcohol to sell to the Citizens via Shops. Crops is also being used in the livestock farm to feed cows.

The player also has to take into that the game setting Seasons may impact harvesting of the crops. When seasons are enabled the player can only harvest once a year.

### Fertilizer

Fertilizers are added to crops in order to produce enough food to feed the Citizens in the players republic. Fertilizers provide crops with nutrients, which allow crops to grow bigger, faster, and to produce more food. In Workers & Resources: Soviet Republic fertiliser can be solid or liquid. Liquid fertiliser can be stored in a tank for liquid storage like in a Oil/Fuel Storage, while solid fertiliser is stored in Big garbage containers.

When the player places a field on the map, that field has a default fertility of 70%, over time the fertility level goes slowly up. The player can increase fertility by applying fertilizer to the fields. A tractor from the farm will start fertilizing the assigned fields when the minimum threshold of the assigned fields are passed. The fertiliser is directly applied from then tractor, the tractor doesn't need to drive back to the farm to load fertilizer.

From the farm the player has control over the process of applying fertiliser to the fields. The player can configure the minimum amount of fertility to the assigned fields of that farm. The player needs to select a farm and the Farms properties windows appear. Underneath the 'Mechanisms working for this farm' information about fertility is displayed in percentages and a button is beside it to 'Set minimal fertility'. When pressing that button  the player can adjust the number, in percentages, by entering a new value. This number refers to the fertility number in the Field properties window, when a field is selected.

When the fertility of a field is under the minimal fertility setting from the assigned farm, a tractor will start fertilizing that field, which can be executed in multiple cycles.

### Nutrient level

Plant growth and development are directly depended on the source of nutrients. Basically, plants need different type of nutrients. In the plant body, many nutrients influence biochemical processes as well as provide resistance against diseases and finally disturb the quality of crops. Furthermore, nutrients play a significant role in fertility of soil and make it more productive for the growth of plant. Essential nutrients nitrogen, phosphorus(P), potassium (K) and lime are required by plants in order to grow and achieve optimum production. Nutrient management plans provide farmers with information on how to grow crops to their potential from their farming system.

In Workers & Resources: Soviet Republic the fields for farms have a nutrient level. When the player selects a field the Field properties window is displayed, the nutrient level information is displayed as the last progress bar.

The nutrient level is being affected by fertiliser and growth of the crops. The nutrient level increases when fertiliser is applied to fields and decreased when the crops are growing on that field.

### Notes

* Originally, the game only had one farm, the agro-farm. This was later divided into three sizes of farms.
* Fields don't need farms assigned. As long as workers have access to a field, they will go and sow or harvest by themselves. Only when you want to use vehicles on the field, do you need to assign a farm.
* Fields don't need workers. Vehicles alone are able to perform all the tasks that a field requires, but having both workers and vehicles helps speed up the tasks.
* A field can only have a single sowing/harvesting vehicle operating on it.
* A field can only be assigned to one farm.
* Crops can be transported out of a field using covered hull trucks parked inside an assigned farm, lines, or even a distribution office.

### Structures

Farming structures are divided into: fields, farms and storage units:

* **Fields** are structures where crops are planted, they require to be sown by sowing tractors, after which they will slowly grow. Fields can be fertilized with Fertiliser or Liquid fertiliser for enhancing the growth of plants. After grown, they will require to be harvested by harvesters and transported by covered hull trucks. The progress of any of these stages can be seen by the field interface in-game. They can be worked by workers, but those are not required to farm.
* **Farms**
	+ **Farms** ***for crops*** are structures that work the fields. They house all the vehicles used during the farming process. After trucks collect harvested crops, they will bring it to the their farms. Farms need to have at least one field assigned to work on.
	+ **Livestock farms** are structures that care for livestock such as cows. They need to be provided with crops to feed the cows and workers to take care of the cows. When a cow is raised it is ready for slaughter to produce meat.
* **Storage**
	+ **Storage** ***for crops*** are structures that extend farm storages. They are not required to normal operations of farms, but provide deep stores for farms and may be required depending on how many fields are assigned to a single farm. They are not the only form to store crops, as warehouses can also store it, but are the optimal way to store crops.
	+ **Livestock hall/range** are structures that extend livestock farms storages. They are not required to normal operations of farms, but provide deep stores for the livestock farms.

### Construction

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

Small farm

Medium farm

Large farm

Livestock farm

Grain storage

Livestock hall/range

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 *Available from Workers & resources: Soviet Republic patch 0.8.9*