recursal/Fanatic-Fandom huggingface dataset:
Richard Rosewater

**Location** | Chicago, American Coalition

A humble water filter salesman before the invasion, Richard Rosewater seized the opportunity presented by the economic vacuum left by the war to move into the construction business, eventually becoming the man responsible for overseeing the rebuilding of most of Chicago and the American Coalition's territories. Joining forces with several other new or resurgent corporate giants, there is little within the AmC that Rosewater and his allies have not influenced in some way. As a result, although he is not a politician, he is one of the most powerful men within the growing nation.
Tarantula (Drone)

A small, skittering drone ideal for infiltration and reconnaissance, the Tarantula can also carry surprisingly heavy weapons owing to its stable firing platform. However, in order to remain mobile and quiet, the Tarantula forgoes heavy plating or redundant systems.

## QE Stats

 Armor Value
 Speed
 Heavy Mounts
 Light Mounts
 Special Rules

## OaTs Stats

 DEF
 Hardness
 Weight
 Size
 Cost
 Special Notes
Tylluan

*File:Thatguyontheright Tylluan 1.jpg* *Piss off you muggy c\*\*\*. I'm not in the mood for your s\*\*\* today.*

# The Pilot

### Personality

Normally reserved, rarely dose Valerie raise her voice above a shout. She is not particually sociable prefering her own thougths to those of others, but she does enjoy looking at and recording traits of the people around her, studying them in a way.

Valerie is an insomniac  and she often comments how "time spent alseep is time wasted".

## Appearance

Valerie is 29 years old, though she looks a lot older. She has faded ginger hair and pale, milky skin. She wears the same clothes she has wore since she was a teenager, a staple from her old life.

## Relations & Allies

Valerie is part of the Armour Corps and joined to get insparation for her work.

# The Suit

Tylluan (welsh for owl) is in short a tank. Being able to switch between tank tracks and legs keeps the suit moblie and the heavy class allows it be both fast and durable. The heavy armerment allows Valerie to engage most targets and multiple foes at once.

## Suit Crunch

Class: Heavy (Tank)

-         Dex 3 (4)

-         Dur 5 (6)

-         Pow 4

-         Rec 2

-         Spd 5

-         Str 5

Features

-         Tremor sense -5

-         Skates (free tank only)

Body type

-         Biped

-         Variable -5

-         Tank-10

AI

-         Soldier-10

User interface

-         Manual -0

HUD

-         Suit status-0

-         Advanced suit status-5

-         Radar-10

-         Thermal 10

 File:Thatguyontheright Tylluan 2.jpg
-         Hawkeye-5

Comms

-         Radio transmitter-0

Weapons

-         Auto cannon x2 -30

-         Missile launcher x2 -40

-         Power fist-15

Defences

-         Light shield x2-10

Shield link

-         Armour plating

Upgrades

-         Environmental c controls II-10

-         Storage-0

-         Collapsible I-5

-         Kinetic stabilizers- 10

-         Sub armour pistons-10

-         Maneuvering rockers-10

Nanites

-         Hydra -10
Dawn Crusader

**Dawn Crusaders** are a elite subgroup within the Dusk Guard of the Greater Union. In combat against their enemies, the Crusaders act primarily as shock troops before the arrival of Dusk Guardsmen, but after the regular forces. Unlike their Guardsmen cousins, the Dawn Crusaders are trained to primarily make use of ranged weapons before entering into melee range against their enemies.
Erija War

The **Erija War**

## Background

-born during the more recent exodus, both Tehals rose to their ranks around the same time but sought the same territory. Through trickery, Orolen would sabotage Talikas. Talikas and his Keep were in dire straights, but kept afloat.

## The war

* Skellion keep originally at a significant disadvantage with Fujmaur blockading them into their small territory.

* Talikas leads an offensive that conquers two star systems, enough to get himself through and contact the Untied Systems about an incoming invasion, which he learned about through intercepted transmissions.

* Using this leverage, he was able to gain support against Fujmaur Keep, quickly gaining the edge in their war.
Hijacking of the Chabarak

Forces| * 1 Battleship
* 2 Heavy Carriers
* 4 Escorts
* 4 Corvettes
* 3 Assault ships
	+ *Chabarak*
* 2 Escorts
* 6 Corvettes

The **Hijacking of the *Chabarak*** was an engagement between the United Systems and a minor Council of Tusoka faction led by the *Chabarak*. The operation was initialized in hopes of attaining an intact Tilam city-ship for the Systems Intelligence Service (SIS) to study and eventually devise knowledge from.

## The operation

The earliest point of time for the operation was when elements of the SIS had managed to retrieve a several damaged patrol ships that were attacked by the Unvari Hegemony. They tested the tilam's response to encountering their ships, seeing that they retrieve the craft and bring it onboard any ship that is large enough to hold it should one be available. With this knowledge, the SIS began to plan an operation to potentially capture one of their city-ships.

When it was decided to initiate their plans, the United Systems deposited one of their captured craft within the path of their known patrols. A single city-ship, the *Chabarak*, along with its escorts arrived to investigate after being notified. As the *Chabarak* began securing the patrol ship, the explosives onboard was detonated and Battlegroup Lamia jumped into the system. Signalling its distress beacon, the *Chabarak* was effectively crippled from the trap. Making use of its move manoeuvrable vessels, Battlegroup Lamia largely stayed within the blind spots of the city-ship while engaging its escorts. After destroying its flak corvettes, Systems strikecraft were launched and began targeting the enemy superstructure and outer turrets while the Systems Assault ships deployed its marine complements into the city-ship. As the marines were making it aboard, the assault ships were abandoned and destroyed, allowing the remainder of Battlegroup Lamia to destroy the *Chabarak's* remaining escorts.

Using information gleamed from informants and AI incursions within the ship systems, the marines splits into four teams which split off towards different objectives: the bridge, main engineering, weapons control, and power systems. Following them securing their targets, all four teams locked themselves in and begins venting the entire ship of air supply. As the three other teams secure the remainder of the ship, bridge crew uses specialized AI programs to usurp control over the city-ship.

With the *Chabarak* now within their control, Battlegroup Lamia and their prize leave for a designated star systems where the SIS would be waiting for them.
Mistral

**Mistral** is the third planet in the Concord star system and a major planet in human space. It is home to some of humanity's largest shipyards and a significant producer in materiel for the Systems Armed Forces. Due to its importance, the planet and its star system is heavily protected against potential invaders.

## History

During humanity's first expansion campaign, Mistral was one of the worlds located and designated for future colonization efforts. In preparations, several dozen probes and automated drones were sent ahead to gather additional information. In the ending phases of the campaign, several colony ships that had yet been used was sent for early colonization. The first colony ships first set down upon Mistral's surface in-between the first and second expansion campaigns.

Used as a starting off point for the next colonization campaign, Mistral became home to many shipyards and jumpgates, as well as advanced onworld development, resource extraction, refinery facilities, and material manufacturing companies. Stations were constructed to facilitate the research on incoming materials from distant worlds, and the development of new technologies or other inventions from their R&D projects. As Mistral was home to these many advancements, it become one of the most important human worlds within their territory and an important shipyard and military fortress world in later years.
Resaunt

**Resaunt** is a shipbuilding world belonging to the United Systems. Settled by Kemal Dedic, the world was initially a mining colony but soon developed into one of the more prominent production worlds, aided by their massive orbital shipyards and support facilities. This world has become a popular resting stop for merchant fleets whose personnel wish to breathe real air while their ships are in drydock.

## Background

Resaunt's first settlement, Avdis, was founded by the former merchant marine Kemal Dedic, having catalogued the world during his service as a possible get-away during his retirement. He and his family were joined by several other worker families after having learnt of Resaunt's mineral wealth, resources they would use to keep the colony afloat. As time passed, the colony grew in size as more workers arrived and the wealth grew, eventually allowing them to keep several space docks in orbit and entire cities.

Nearly one hundred years after it founding, the United Systems provided the world with additional funding, along with the construction of a large shipyard. They were eventually capable of expanding the shipyard, turning it into a massive facility, accompanied by other service stations and ground-based installations for R&R of tired or demoralized starship crews.
SGW-412 Abaddon

## Specifications

The **SGW-412 Abaddon**  is a space-to-ground super-heavy weapon system manufactured by Sarol Defence Solutions. It was developed for the purpose of purging entire worlds, being capable of wiping out all organic life through incredibly destructive means. Primarily deployed against the parasitic lifeforms, to prevent the risk of it spreading to other worlds.
Setivo Domain

The **Setivo Domain** is the collective government of the trusci species.

## Culture

### Trusci Keeps

A Trusci Keep is the name for the powerbase of a singular Tehal, who in turn are served by a number of Warlords. Vadols act as fleet or field commanders, while Rasit are considered field officers or ship commanders.

* Ersti Keep, Favral the Dead
* Vorag Keep, Ardos the Righteous
* Rados Keep, Tirnes the Bright
* Evelas Keep, Arivek the Creator
* Erun Keep, Atarkas the Tempest
* Azdo Keep, Apagis the Wet
* Jaroli Keep, Bahrys the Dry
* Vevodis Keep, Spanrak the Forceful
Lakasua

## Physical

**Lakasua** are a sapient species who originate from Ilois. Compared to other species. the lakasua are fairly frail and, despite their best efforts, are not capable of extensive genetic modification due to their unique physiology.

## History

There was once a species that existed during ancient times and was widespread across the Galaxy. At some point, a team of biologists that were set upon the manipulation of
Ilois' ecology were left isolated with no way of returning home. They had no access to spacecraft as to prevent unnecessary interference. These scientists, however, soon died from several causes, namely by predators.

Millennia later, the experiments perpetrated by scientists gave rise to the precursors to the lakasua. Because of their unique biological nature, they only progressed along a limited evolutionary path at an exceptional rate until reaching a turtle-slow pace at a roadblock. At this point, they possessed the necessary traits to begin their technological development and the utilization of left-behind technology to increase their own understanding of their origins.

## Culture

-resourceful
-willing to accept help
-not very prideful
-automated
-hard workers are idiolized
Tin Man

"The average person's ear weighs what you are, not what you were."

-Francis Quarles

# The Pilot

## Personality

John Smith was just an average 25 year old who had an average job, and lived in his average 1 bedroom apartment until a Pod crashed onto his average car. Seeing it as a chance to escape his monotonous life, John made his suit and left his mediocre existence and welcomed his new exciting life.

## Appearance

Black hair, brown eyes, 5`10, and 180 lbs of pure 100% averageness.
Folas Protectorate

The **Folas Protectorate** is a client state of the United Systems, formerly a sovereign state. Founded after the end of the Folas-Human War from what remained of the **Folas Imperium**, the Protectorate is now under the overall protection of the United Systems at the cost of a full military, economic freedom, and lack of independent foreign policy regulation. The Protectorate, as per their agreements, has advisory roles available in key positions of the United Systems to allow better communication between the two governments in most regards.

## History

### Pre-origins

After some point within the folas' history, they nearly suffered an extinction-level event that threatened their spacefaring civilization. Using several auxiliary species that had suffered the same fate, the folas rose above and enslaved them. The most powerful of slave-kings, those who forced their species' former allies into slavery, joined with each other into an alliance and later into the founding of the Folas Imperium, who would be ruled by one chosen by a series of tests.

Their military was entirely replaced with one that was best suited for raids against more dangerous targets, and retreating before they can respond, all the while a separate group of raiders pillage and kidnap the target's populace. Cloning technology was developed, but remained limited as they did not possess the necessary infrastructure to support large-scale cloning.

## Military

After becoming a client state, the Folas Protectorate maintains a defence force comprised of both ground forces and navy. They, for the most part, assist United Systems fleets against violent outlaws who may plague near their borders. Rarely are they allowed to conduct their own operations without oversight, but the number of such missions have increased in recent years.

* Navy
	+ Deirin-class carrier
	+ Ruain-class destroyer
	+ Fithin-class frigate
	+ Ailith-class auxiliary vessel
Achilles-series armour

***Achilles*-series battle armour** is a highly advanced suit dedicated for its wearers protection used by the United Systems. The Achilles has been designed modular, allowing new advancements to be integrated into the suit far easier than their predecessor systems. The Achilles-series is composed of several variations for differing purposes, but share the similar look.

## Overview

The *Achilles* battle armour entirely encompasses the body of their wearer, preventing most forms of identification to those who do not possess one for themselves with an active IFF tag. They are built modularly, allowing gradual improvement and integration of different outside sources, along with an internal body mess that conforms to the user's body. While they are typically worn during engagements, a user is sustained nigh-indefinitely within hostile terrain without fear of succumbing to the outside hazards.

The *Patroclus*-class shielding system was developed and outfitted onboard the *Achilles*
battle armour along with an independent power supply. Their helmet systems possess the standard IFF tagging, along with varying sensors and target outlining of friendly and hostile figures. The internals have inbuilt inertial dampening that allows the user to fall from great heights, thrusters on the leggings, and magnetic holsters that holds equipment for the user.

They have the requirements to carry with them artificial intelligence programs that assist the user in battle, or monitor them should anything attempt to interfere with them.
FTL

Most forms of FTL are based on anchoring a starship to the Void, essentially placing itself in-between the Void and realspace. FTL drives use this connecting to propel the starship at exception speeds, taking advantage of the Void's physics without entering it fully. The application and effects, however, differ between species and governments.

* Eshikdal: highly advanced drives, allowing them to move freely and manoeuvring while anchored gives them a significant advantage against a foe.
* Human: while not as advanced as the eshikdal, humans utilize a drive that lets them perform limited manoeuvring, only with moving forward and a slow turn rate.
* Cialo: limited amount of time that they can stay anchored, forcing them to star hop. They are unable to turn in transit.
* Trusci: slower FTL but high mobility in transit.
Dusk Guard

The **Dusk Guard** are the elite warriors of the Greater Union, often acting as the personal guard to Vintas himself. These warriors are equipped with the most advanced armour and weaponry available, given to hunt down and eliminate potential threats to the state. Although they can primarily be found around their lord, they are often sent to act as the eyes, ears, and hands of Vintas.

## Overview

Members of the Dusk Guard are were created to serve as the elite protectors of both Vintas and the higher level members of the Greater Union. Initially Handpicked by Vintas, they were later chosen by the Guard-General and his lieutenants as their numbers increased and expanded. They are tasked with defending their charges to the best of their abilities and using anything they can, only relenting when given an order from Vintas himself. As per their duties, they are most often be found on Axius within its government and military facilities guarding vital locations, objects, and persons.

### Equipment

Dusk Guardsman are outfitted with black heavy armour and layered with light yellow pieces that add extra protection to more exposed locations in the armour itself. They wear a variation of the standard Collective soldier helmet, but with a sleek design. Their armour is made from a special material that assists in dispersing energy cross its surface, lessening the impact it has on penetrating. In addition to the material, it is protected by powerful energy shielding capable of surviving even heavy weapons fire.

No matter where they were, whether on a battlefield or standing guard, Dusk Guardsmen are trained to handle any and all weapons they may come cross from their own forces or their enemies. Their primary weaponry are staff-like weapons that fire bursts or streams of energy at a target; former are not heat-based, resulting in the victim bleeding to death from the bodily damage; the latter produce extreme amounts of heat capable of cutting in half enemies and vehicles.

## Subgroups

* **The Chosen**: The Chosen are a subgroup within the Dusk Guard who are led by Commander Eralk Grandill. They are a more unique unit who accepts a mixture of aliens within their ranks, unlike the vast majority of the Dusk Guard that is comprised of humans. Unlike the standard units, the Chosen wear black and red, instead of black and yellow.
* **Dawn Crusaders**: While a subgroup, the Dawn Crusaders are larger than the Dusk Guard themselves, as they are comprised of those who failed their initiation into the Guard itself.
Void

The **Void** is an alternate universe parallel to realspace. It is home to various beings often referred to as Void Spirits who range in power considerably from wisp-like beings to entities commonly worshipped as deities. As the Void has different properties compared to realspace, it is often used for FTL drives in much the same way a magnetic can affect an object on the opposite side of the paper.

## Inhabitants

While the Void was initially a lifeless universe, FTL techniques that uses the Void as a propellant has led to the incidental creation of sapient entities that have formed to mirror their guests. The more a particular type of being crosses over, the more "defined" the Void entity becomes, eventually being fully sapient themselves.

During an FTL transit, should a catastrophic accident occur a doorway between the Void and realspace briefly opens, allowing Void entities or beasts to emerge.

### Classifications

* Void Entities are intelligent and sapient beings who have taken on a visage and personality based upon what they witnessed within the Void. Many have gone onto being worshipped as gods due to the amount of Void energy they can channel, allowing them a form of reality warping.

* Beasts are creatures that are malicious and predatory by nature and can alter the universe around them. While not intelligent as Void entities, Void Beasts are incredibly difficult to destroy and requires substantial resources to do so.
Odysseus-series armour

***Odysseus*-series armour**, called ***Odees*** for short, is the standard battle armour in use by the United Systems Army, often modified for specialized use when required. Despite cosmetic differences from addons and colours, they all share the a common appearance. While powerful and extremely defensive compared to previous iterations, they are inferior to *Achilles*-series battle armour.

## Overview

Like the *Achilles*, the *Odysseus* is used for combat purposes and it varies based on personal preference and the situation. All classifications of these battle armour typically contain the same basic structure for ease of modification or repair.

Along with most human armour, the *Odysseus* helmet contains enhanced sensors, intake vents for airborne toxins or air filtration, a targeting computer with an IFF, and a HUD. The rest of the armour has an insulated body glove, external pouches, magnetic holders, personal shield generators, braced padding to mitigate injury from falls, and a passive field coating that mitigates damage from energy and ballistic weaponry. Each battle armour suit is outfitted with an integrated artificial intelligence that assists with the suit's functions.
Eshikdal

## Biological

**Eshikdal** are an avian-like sapient species native to Esharidu.

## Biology

### Physiology

The eshikdal are a avian-like species who resembles that of the Earth ***Argentavis magnificens*** genetically speaking, resulting in their nickname "Argent Birds". Having evolved greatly from their prehistoric biology, the eshkidal have become more humanoid than them, developing the ability of sapience, tool-making and script with opposable thumbs overtime. When standing at full height, they are commonly taller than most other species, having long undergone genetic manipulation to assist in a variety of ways not fully known to human researchers.

The adult eshikdal are over 2 metres tall with two arms ending with four clawed fingers, two legs, a noticeable plume-like tail, and the third set of limbs as wings that allowed them to fly earlier in their evolution. Despite their evolution, they can still use these wings for very short bursts of aided flight but largely vestigial. The limb set of wings on females often possess social rankings. Underneath their feathers, scales reminiscent of reptilians over their bodies, most notably on their tail where their plumage is located. Eshikdal possesses two functioning hearts and two pairs of lungs. Their body cavity is heavily armoured by a number of rib sets.

The natural lifespan of a eshikdal is several thousand years. They commonly enter a form of hibernation during their long lives only to be awoken when they are needed. There are more eshikdal in their slumber than there are awake and moving about the galaxy. Female eshikdal gives birth to nearly twenty eggs a year during the scheduled mating season of the world they reside on.

### Psionics

One of the few intelligent species who possesses any form of psionic abilities, the eshikdal can easily defeat most other combatants in a fight by simply reading their opponents minds, frying their brain or any other number of their abilities. Eshikdal, when using their power of psionics in large groups, can warp reality to an extent to create objects from Void energy such as shields, ships, weapons, food and more. The elders of the eshikdal can use their powers to seemingly teleport from one location to the next or phase out of reality.

## Culture

Both genders have different roles to fulfill in their culture: females are the politicians, corporate CEOS, managers and landowners while the males act as military leaders and scientists, although it is not uncommon for them to switch positions. To maintain their status, males would master the art of combat, while females could often be found raising up grand structures and mastery of the mind.

### Relations

Eshikdal enjoy objects from other worlds and cultures as they frequently give new insight into how they think and inspire the new owners whether it be in the creation of new weapons, starship or other technology that would improve lives.
Nilvain Armada

The **Nilvain Armada** is the Jirava Confederation's space-borne naval military branch. Established during their colonization rush after leaving their home system, the Armada was founded to defend itself from outside threats that might potentially threaten them in their earlier years. While effective against most threats, the Armada itself went under an enormous overhaul following their alliance with humanity's United Systems in a bid of friendly rivalry.

## Notable

* Boril Liba Ikoch
* Senu Avram Anyo
* Macar Akaba Jirava

## Units

* Second Fleet: Chiefly used as a patrol fleet centred around Jirava and ready to engage any perceived threats. This fleet has a rather large contingent of army and marine units that are used for ground warfare and boarding action, respectively.

## Notable Ships

* NCA *Drahalva*: One of the most advanced ships within the Nilvain Armada, the NCA *Drahalva* is considered the flagship of the cruisers' within the Armada as a whole and often used as a testbed for new armament designs or ship systems.
* NCA *Aliso*:
Ouroboros

File:Conqueror worm.jpg
(Note: suit made using alternate CYOA image)

Affiliation: Tumblr Engineers

## Pilot:

Call me a a savior, a glorified bus driver, or just a vulture. Take your pick, but it might alter what I charge you.

I travel underground, where no radar or satellite can see. Surface briefly to drop off the kids (drones, passengers, or both), then dive, sit back and watch the battle remotely. Once everything's quiet, pick up the survivors and scavenge what I can find for sale or use.

I don't much like politics, but some of the things these guys are saying online or on TV is pretty scary. Luckily I can afford to pick and choose what side I support. Everybody needs logistics- transport, communications, repairs, salvaged suits, or just a safe place to recharge, regenerate and rearm. I typically return pilots to their own side, IF my fee gets paid.

I can fight if I need to, especially against the TA, but I don't seek it out. Call me crazy but I actually try to avoid killing anyone, and make an effort to live what could reasonably be called a normal life.

## Suit:

(Made with the **alternate** CYOA)

Size: Fortress

Body type: Graboid

Tremor Sense

Extra Limb

AI: Engineer

UI: Brainwave Harness

HUD: Suit Status I & II

Coms: Radio, Comm Buoys, Worm Platform, Spider, Defense Maze, Spyware

Natural Weapons

Wave Motion Gun

Scrambler

Drones: (Number Doubled by "Carrier" feature)

* Light (Accuracy Upgrade, Laser Rifle, Suit Control Weapons
* Scout (Spotter Upgrade)
* Scavenger (Mechanic Upgrade)
* Avatar (Upgrade w/ Flight, Radar, Ion Cannon)

Basic Environment Controls

Storage Compartments

Cyber Brain

Polyglot

Veteran Soul
Simulationist Cult

> I'm gonna go to sleep and wake up, far away, as someone else
> And all of this, and my whole life
> Was just a terrible dream
> Murderer, endless wrath, belligerence, unforgivable sins
> Live in fear, live the lies
> Can we never forgive or forget
>
> Keldian - "Never Existed"

The Simulationist Cult is a peculiar group of individuals that exist in the TE universe. The basic tenant of the cult, that the universe is a giant hologram, has its origins in the "Hologram Principle" first published in 1994. Subsequent publications on the subject were added until it made headlines in the new millennium, where it was allowed to take root in the public psyche. The idea resonated in the minds of certain people, who were able to use the concept as an excuse to absolve themselves of responsibility and regrets. Similar to a sense of nihilism, the cults that form around this idea all follow the same idea, that the consequences of one's actions are merely temporary and subjective to the beholder, and that if one abandons their connections to the world wholly enough, they will ascend to the "real" world beyond this one. Other sub-cults insist that strength of belief can allow one to control the simulation and exert influence over others.

The cult took on new life in 2014 with the Vannai's invasion of Earth. The introduction of cyberbrain technology and the concept of digitized personality opened up new perspectives of both humanity and reality itself. Some pilots, unable to cope with the shock of the war, took the augmented reality granted by their cyberbrains and adopted a preferential perspective that the world they currently lived in was a game, that they were the players, and the violence and death they found themselves mired in was simply a form of entertainment and break from some utopia they truly lived in.

Although generally harmless, Simulationists tend to be a rude and/or dismissive bunch, owing to the fact that they regard nearly everyone else in the world as being "NPCs" that exist solely for their engagement, lacking their own motivations, concerns and desires. They regard their suits more like stat blocks than machines and the politics of the post-invasion world as a very dull choice of endgame content.

Despite being a "cult", Simulationists have no affiliation with Moqaddas by their own volition, as they either have little reason to care for the religions of a "fictional universe", or find the idea of taking time to worship inside of a "game" to be ridiculous.

In meta terms, Simulationists are essentially people who think they're isekai protagonists. In metameta terms, they're a reference to players who don't make any attempt to learn anything about or engage with the game world and are just here to roll dice and be told how cool they are.

 File:TS4 Logo Plumbob.jpg.png
Concord system

The **Concord system** is a star system that is centred around the star Concord with five orbiting planets. The only naturally habitable planet within the system was Mistral, but terraforming efforts and advancing technology has allowed permanent human presence on all the planets. It is located within the Vayu Sector, just outside the Inner Region of human territory.

## Celestial bodies

* Orstrand
* Harsand
* Mistral
* Varhammar
* Kisinki
List of Notable Humans

## Army

### Thomas Kaiser

* **Homeworld**: Pluto
* **Birth**: November 16, 2477
* **Death**:
* **Gender**: Male
* **Rank/Title**: Colonel
* **Affiliation**: 25th Infantry Brigade, Systems Army

### Charlotte Boyd

* **Homeworld**: Luna
* **Birth**: January 3, 2419
* **Death**:
* **Gender**: Female
* **Rank/Title**: Colonel
* **Affiliation**: 17th Mechanized Infantry Brigade, Systems Army

### Donnell Bray

* **Homeworld**: Earth
* **Birth**: May 15, 2385
* **Death**:
* **Gender**: Male
* **Rank/Title**: High General
* **Affiliation**: Systems Army Command

## Navy

### Sahra Soto

* **Homeworld**: Pluto
* **Birth**: March 14, 2407
* **Death**:
* **Gender**: Female
* **Rank/Title**: Fleet Admiral
* **Affiliation**: Gaia Sector Fleet, Systems Navy

### Jesper Ibsen

* **Homeworld**: Earth
* **Birth**: November 25, 2433
* **Death**:
* **Gender**: Male
* **Rank/Title**: Fleet Admiral
* **Affiliation**: Ibran Sector Fleet, Systems Navy

### Evan Holmes

* **Homeworld**: Venus
* **Birth**: July 11, 2463
* **Death**:
* **Gender**: Male
* **Rank/Title**: Rear admiral
* **Affiliation**: Battlegroup Gargoyle, Systems Navy

### Brin Toller

* **Homeworld**: Venus
* **Birth**: October 26, 2455
* **Death**:
* **Gender**: Male
* **Rank/Title**: Admiral
* **Affiliation**: 14th Fleet, Systems Navy

### Bryson Wharton

* **Homeworld**: Pluto
* **Birth**: June 26, 2369
* **Death**:
* **Gender**: Male
* **Rank/Title**: High Admiral
* **Affiliation**: Systems Navy Command
Golden

**Golden** is a contestant from *SurvivORG: PORGlau*.

Despite starting the game on the bottom of Ulong tribe for not developing enough connections, Golden found themselves in a good spot at the merge, being seen as a key vote in several tribals and managing to hide their threat level to avoid being targeted. Golden also emerged as a challenge threat, winning three individual immunities and earning their spot in the Final Tribal Council, where they'd get two jury votes and finish second.

## Profile

**Three sentences to describe yourself:** I'm Golden, one of the resident gender nonconforming peeps in the community and i hail from the painfully sunny state of Arizona. my favorite activities include ignoring text messages and playing animal crossing. i would say that i am pretty annoying (my therapist said i'm "funny" so ill go with that,) kind (i hope), and very addicted to Discord.

**If you had to fight in any war in history, what war would it be, and why?**: The Pig War.

If you don't know (i bet you don't) the pig war was basically a conflict between the us and britain back in the mid 1800s about who controlled the San Juan islands.

I would pick this war because 1. it has a cool name. "Pig War." like come on what a completely odd name.. id love to brag to my kids that i fought in the pig war.

2. it was a bloodless conflict. the only death in the entire war was the death of a pig from an irish farm that wandered onto an american farmer's land and started eating his crops. After that, the border dispute was kinda brought into the limelight but not a single bullet was actually fired. Both sides just kinda hung around.

3. It was a short ferry ride away from my hometown! If i wanted to just go home on a day off i could since it's literally a 30 minute boatride from my old house.

## Voting Chart

**^1** In *A Ride, Not a Game*, Golden played their Extra Vote advantage, earning the right to cast two votes. Also, Loren used a Hidden Immunity Idol on Victor, negating both of Golden's votes against him.
SaltedEarth

# The Pilot

## Personality

Originally excited to pretend to be some experienced warrior and abandon his past using the armour Victor quickly became shocked by the attitudes of his allies as they ignored their original goals for the sake of violence and completely disregarded the lives of people for the sake of battle. Worst was their liberal use of explosives in areas where civilians might still be found. Distancing himself from the others and quickly left for Green Initiative when given the chance to try and preserve humanity over the war with the Alien menace.

Victor sees the suit as an extension of his own body and spends almost all of his time training within the suit to not just learn battle from his modified brain but also teach himself to fight. Due to his dependence on the suit Victor is also highly reclusive as he avoids the social time other suits spend together for spiritual pursuits to try and overcome the manipulation of his mind by the nanites and to rediscover himself seeing his old life as either a lie fabricated by the Vannai or a place he can never go back to as long as the suits exist.

## Appearance

Victor's appearance is generally unknown, only leaving his suit when forced to leave his actual body is in bad shape. Skin pale from lack of light and eyes bloodshot from almost complete lack of sleep. Forgoing the chance to change his physiology Victor could be described as average if slightly underweight with close cropped black hair so as not to get in the way of his suits harness. What does stand out is the change in skin texture due to the nanites that feed and keep him healthy.

# The Suit

## Suit Crunch

SaltedEarth is a suit in the shape of the mythical Tengu, based more on the costumed human iteration forgoing wings for exceptionally long legs and almost flight like jumping ability. Although not especially large in size it is more focused on beating other suits in melee combat then firing on them unless necessary, able to close the gap between the two quickly and prevent reinforcements using his scrambler.

Due to the Green Initiatives dense environment it is able to quickly hide in the foliage with the use of it's high speed and camouflage capabilities.
The Red Revolution

According to a 2014 poll, 57 percent of citizens of Russia reported regretting the collapse of the Soviet Union. Among the older generations, the height of the USSR was still fresh in their minds amidst the failing living conditions and chronic economic hardships that plagued the former Soviet territories following the Union’s collapse. These Russians longed for the days when Russia was a powerful rival to the West with a commanding presence on the global stage, rather than the ailing shadow the Russian Federation had become in the decades since. These elders found themselves called into positions of power and leadership with the disappearance of said Federal government. At first, the return to communal economics was natural and logical, as cities either lost communication with one another or isolated themselves in hopes of being overlooked by the Vannai. The leaders of these disparate groups took things further, fanning the flames of uprising when the Federalists returned with the expectation that they would by default regain control over the land as they had left it. Hundreds of individual rebellions rose and fell against the far better equipped and trained Federal forces. It wasn’t until the "Kursk Incident" in September that the revolution was galvanized by the unwitting support of the ACC, and rebellion tore the Federalists’ hard-won gains from them and back into the hands of "The People".

As time has gone on, the Revolution has swollen in strength and size. While their weapons and equipment are comparatively primitive and obsolete, they’re managed to bridge the combative gap with the Federalists through a combination of simple, rugged manufacturing methods, robust vodka and Russian tenacity, as well as the not infrequent aid of a few enterprising GI pilots. When possible, they raid Federal supply depots and scavenge from slain enemy soldiers. Better equipment tends to equate to longer individual survival, but these arms and armors are required to go to the Party rather than remain in individual possession.

While it is easy to paint the Revolutionaries under the same red banner, the movement is a conglomeration of hundreds of individual conclaves and ideologies unified against their common enemy, those who hold power, under the one vague idea of “communism”, and are often actually opposed to one another, or at least in disagreement, with cohesive operation against the Federalists often occurring by accident rather than by intent.

Regardless, the fact that they share the Federal government as a common enemy means that the revolutionaries represent by far the numerically largest political and military entity, spread across the breadth of the region.
Human

**Humans** are a sapient species that are native to the planet Earth. Their most predominant form of government is their United Systems, a confederation of star systems that have allied for a common cause.

## History

Following many millennia of being isolated within the atmosphere of a single planet called Earth, humanity finally reach the long-dreamt desire of space flight and colonization of their solar system, thanks to a technological renaissance and cooperation between nations. Human settlers built homes across the Sol system, inhabiting whatever they could.

Using their prize, hundreds of planets were targeted for human settlements, with colony ships soon departed for their new homes. The United Systems was established to handle outer system management and protection against any further threats by using the weapon systems found onboard the alien ship.

As humanity spread out amongst the stars, they designated the Simval star system as their military capital, fortifying it against any potential threat that might appear, always with technology far beyond that of the remaining human military.
Tilam

## Physical

**Tilam** are an ancient sapient species that travellers the stars, living onboard massive starships that are part colony ship, part warship. Hailing from an unknown planet, the tilam were forced to undergo their exodus after being infected with a biological weapon that devastated their species.

## Biology

Tilam appear to share a similar evolutionary history as that of humans, being descended from their own homeworld's primates. As their homeworld was heavily enriched in silver, the average tilam appear similar to humans who possess the the skin condition known as Argyria, but have since evolved to become a varying degree of purple, gray, and blue.

Infected with a time-delay virus, it is incredibly effective in its method of infection which are still unknown. As an effect of the biological warfare, the tilam are incapable of staying within the atmosphere of any known celestial body for more than a few hours, requiring a special enzyme to be filtered in the air for their health to remain as it is.
Starships

**Starships**, also known as **spacecrafts**, **spaceships**, and **Void ships/craft**, are the vessels that all known alien civilizations use in order to travel across the vast distances between stars and planets.

## List of Types

### Battleships

Battleships are more frequently the slowest, heavily armoured, and very well armed warships with omnidirectional firing arcs. It is not designed for agility in space battles as it is designed to absorb incoming damage with its armour and shields. It acts more as a mobile weapons platform.

### Carriers

Carriers are armed transports ships that carry materiel (strikecraft, troops, vehicles) into active warships. They are most commonly encountered along with an escort fleet of destroyers and frigates that defend it from dedicated warships. They are sometimes slow moving while only carrying point defences and missile batteries, while others are fully combat ready.

### Battlecruisers

Battlecruisers are a hybrid between the cruisers and battleships. Similar to heavy cruisers, they possess heavy firepower with omnidirectional weapons. They are slow and bulky, but are still rather versatility, moreso than battleships. They have a wider variety of weaponry than heavy cruisers and can operate independently.

### Cruisers

The cruisers within a fleet are the smallest ship class to generally possess omnidirectional armaments. Modular designs that can be adapted to suit various purposes, often more than one at a time (stealth, recon, medical, communications, etc). They are vital ships within a fleet, but can operate independently, unlike smaller ships. They are more commonly found to be command ships of smaller fleet units.

### Destroyers

Destroyers are deployed as pure warships compared to other ship classes, acting as glass cannons frequently. Their onboard armament are, for the most part, focused for forward firepower, rather than omnidirectional. To survive in the middle of a warzone, they require the support of frigates and cruisers.

### Frigates

Considered the little brother to the destroyers, frigates are used as metal links in a chain within a fleet, acting as a member of a bulwark in large numbers. They are deployed to complement an escort force for heavier warships and protecting specialized vessels within a fleet. Despite what ever their purpose, they are designed to operate as a part of a whole.

### Corvettes

Corvettes are the smallest type of warship used by most space navies, barring small patrol craft. They are often fast and manoeuvrable vessels in combat, usually operating alongside a formation to assist in fleet actions, or independently to conduct specialized roles. Many of their most used roles is for reconnaissance, communications, or stealth missions.
Bastion-class battlestation

***Bastion*-class battlestations** are a classification of defensive platforms situated to defend vital territory. It is capable of unleashing a storm of firepower upon an enemy and acting as mobile command centres for local forces. To fulfill its functions, the *Bastion* battlestations are equipped with construction bays and docks that allow refuelling, repairing, refitting, and building new vessels.

## Overview

The *Bastion* battlestation was designed and built during an era in human history where they needed bulwark defenders that could defend against any potential attackers, buying time for reinforcements to arrive. They are one of the largest human constructs available at 26 kilometres in length, 16 kilometres wide, and 21 kilometres high. The hull of the station is composed of Raijin armour plating, as is standard among human vessels. Despite its war making capability, it is equipped with numerous scientific and intelligence agency based facilities, along with civilian centres for the onboard contingent.

### Ship Systems

The battlestations are designed with Eitr-class reactors that powers many vital ship systems and are located in dozens of different locations throughout the station, each protected by shields and specially designed areas. Its Anemoi-class engines allow the station to be propelled within the void of space and are fast enough to keep up with standard fleet formations they are assigned to. For FTL travel, it is equipped with a Helios-class drive that lets it enter slipspace without assistance from a jumpgate.

### Armament

Defence systems of *Bastions* are extensive and has the largest variety of weapon emplacements than any other USG combat installation or warship in service. The weapon emplacements of *Bastion* battlestations are equipped with twenty-two short-range anti-missile and ship projectiles, twenty-two point defence missiles, fifty-two torpedo tubes, and eighty-eight anti-ship missiles. For its energy weapons, they possess thirty-two artillery cannons, seventy-two autocannons, one-hundred and twenty-four light cannons, and sixty-seven point defence turrets.

### Personnel

The *Bastion*-class battlestation possesses the crew size of 134,000 who are aided by uncountable artificial intelligence programs and autonomous drones. As they tend to be longtime deployments, *Bastion* battlestations contains areas for recreation and relaxation for the onboard personnel. For the soldiers that either act as deployment or security forces, battlestations typically carry with them 107,652 personnel.

The battlestation's hangars hold 1,236 autonomous drone platforms, four-hundred twelve fighters, one-hundred ninety bombers, and thirty-eight bombers. They also possess the necessary factories capable of manufacturing additional forces.
Umbaris

## Physical

The **Umbaris** is a sapient mammalian species native to Sanrus. Having been a predatory species on their homeworld, they displayed this to the galactic community, earning their fair share of enemies. Now, they often conduct illegal operations, such as piracy and slaver, after having their civilization brought to the brink of destruction due to their past actions and never accepting the blame.

They were eventually brought into the service of the Unvari Hegemony as a client species.
Energy Shielding

**Energy Shielding**, or **Field Generators**, are a primarily defensive technology utilized by many species to protect their persons, worlds, or starships from harm. Their generators produce a usually invisible energy field that repels objects and other forms of damage, while allowing others to pass through unharmed. They vary between factions, but the most common among them are those whose strength are determined by their power source.

## Overview

### Countermeasures

As energy shielding has become common place on the battlefield, numerous units are designed with close-quarters weaponry that are capable of bypassing or severely damaging an individuals shields. In addition to the re-introduction of melee weapons, specialized weaponry has been created to deal with shield wearers.

In regards to ship-mounted countermeasures, the most effective has been to close the gap between targets, allowing the full force of a weapon emplacement to make a direct hit. Ion weapons are often utilized to ensure the depletion of a shield quickly. Most have since adapted to ion weaponry in space combat, forcing close-range combat.