Backward Clock

**This Abnormality is Capable of Instadeath**

**This Abnormality can Benefit the Facility**

> *" '...Is your future totally grim? Have you hit absolute rock bottom, not a single way out in sight?' "*
> -Backward Clock's Entry
>
>

**Backward Clock (D-09-104)** is a  WAW Abnormality resembling a clockwork machination, similar to an open container with 4 Nixie tubes attached to it, display multiple gears at the front and a wind-up key to the right side. All the lights start turned off at the beginning of the day.

## Information

### **Ability:**

Backward Clock's ability consists of a single use work depending on if it's fully charged or not. Employees can be assigned to charge the Backward Clock, but employees that are below level 3 have no effect when working on it. The Backward Clock will go from left to right, turning on a light each time an employee above level 2 winds up the machine, as a newly lit light will receive a number. If all 4 lights are lit (fully charged), a current system time (24 hour time) is visible on the clock, as another charge will activate the Backward Clock's Ability. The ability consists of two outcomes depending on what level the employee is that activated it.

Case 1: If the employee is Level 5 and uses the Backward Clock when fully charged there are a few positive effects that will happen:

* All escaped Abnormalities or Ordeals in the facility will be re-contained or killed.
* All types of  **Qliphoth Meltdowns** will be removed from every abnormality in the facility, including ones from An Arbiter.
* All of the  Qliphoth Overloads will be removed from all  **WAW** and  **ALEPH** abnormalities. It will not remove the -50%  Qliphoth Overloads on Abnormalities in departments that have all of their employees killed, since it doesn't bring employees back to life.
* Any  Energy spent or lost during the day, such as by Der Freischütz or The Silent Orchestra, will be restored.

This effect is given with the cost of the employee dying and the backward clock disappearing, leaving nothing in the containment room.

Case 2: If the employee is below Level 5 and uses the Backward Clock when fully charged, all employees in the facility, except the one that charged it, have a normal chance of either dying or panicking. The machine will reset its lights back to 0 and can be charged up again. Attempting to activate the machine again with the left over employee will cause the employee to die or panic, making the situation close to impossible to come back from without a lucky event happening.

Entities killed by the backward clock will not progress the missions assigned by Gebura, Hod's "I Want To Be A Good Person", and Malkuth's "At Dusk". Ordeals killed by the backward clock will not reward the player with energy.

The effects (instant suppression) of Backward Clock do not apply to the following:

* WhiteNight
* Apocalypse Bird
* The Red Mist
* An Arbiter
* Midnight Ordeals
* Red Shoes
* Black Swan
* Army in Black

Abnormalities that possess an ability that grants temporary immunity, like Amber Dusk's burrowing, will not be affected. These abnormalities however are not granted complete shielding from the Backward Clock, unlike Dream of a Black Swan and Army in Black, since outside of the ability they are vulnerable to be killed.

The Abnormality isn't affected by the  **Qliphoth Meltdown**, even though it is not stated in the methods of the abnormality.

### **Basic Information**

Backward Clock's basic information takes 2 uses to unlock, the information gained is:

* Name of the Abnormality
* Subject classification
* Risk Level ( WAW)
* Portrait
* Type of Abnormality (Single use type)

## Origin

The exact details are unknown, but it is said to be made from an unknown company.

## Trivia

* This Abnormality is based on the idea of the Tumblbug sponsor '정현교 (Jeong Hyeon-kyo)'
* This is the first Abnormality that requires a specific overall Level to be used and the first tool to re-contain all escaped Abnormalities.
* This is the 2nd abnormality to use four lights in order to show progression to an Ability, first being the Express Train to Hell.
* This is the second tool that is not affected by the Qliphoth Meltdowns, first being We Can Change Anything
* It is implied in the Logs and Methods that it is a time machine, but ingame, it doesn't bring employees or clerks back to life, it only suppresses and calms abnormalities.

## Gallery

Backward Clock's ContainmentEmployee using the Backward ClockThree numbers on the Backward ClockFully charged Backward Clock.Fully charged Backward Clock containment room effect.Backward Clock, ability activated.Effect when fully charged and an employee uses the Backward Clock.Hours and minutes on Backward Clock.After the ability has been activated.Backward Clock Details unlocked.