Omega SMP

**NOTE: Want to find more information about the Omega SMP? Check out the official Omega SMP Wiki HERE!**

## Series Info

Omega SMP is a collaboration project between Content Creators from YouTube and Twitch. It's a story based survival series.

## Plot Summary and Overview

50 people are sent to compete for a prize for an upcoming TV show. But to their surprise, there are no residents on the island and all the boats leave. To their horror, they must try and survive on the island before them.

Unknown to them, but someone is watching their demise unfold. Pulling the strings as he sees fit.

## Players

* Adam (Aeropoint Media)
* Akrey (Akrey907)
* Ally (AllyWarrior)
* Ame (AmeFreiheit)
* Ash (AshleyJuliet)
* Evan (BlgMan)
* BK (Bk3lly)
* Butter (ButterGutz)
* Chalooby (ChaloobyLive)
* Dazmars (maybedazmars)
* DigitalCaffie (DigitalCafe)
* Draagon
* Ellis (EllisToCrazy)
* Ersalin (Ersalin)
* Fire (FireFang)
* GamingWithDylan
* Genez (Genezbelike)
* Jake (HandfulJake)
* Carter (HeyItsCarter)
* Emma (HeyItzAPotato)
* Itsethplays
* Jack (JacksNormalChannel)
* Jacky (JackyGamez)
* Jessica (JessicaRandom)
* Joseph (JosephPlays)
* Jakl (JustJakl)
* Cryptic (King Cryptic)
* Lilacee
* Mandy (MandyMiss)
* Meg
* Windy (MLPMDog)
* Moshi (MoshiMacaroon)
* Myth (Myth0King**)**
* Drew (MrDrew23)
* Steele (MrSteeleTrap)
* NoName (Noname4297)
* Para (Paramyth)
* Peyton
* Ethan (Photo2DJ)
* Rachle (Ranch Soder)
* RocketPlaz
* Ryan (RyanIsFire)
* Saint (stbernardsmarch)
* Seolijar
* Shadow (ShadowGamingVA)
* Brian (SimpleBrian)
* Melo (SimplyMelo)
* Smibb (Smibbless)
* ThatProgrammer
* Josh (TheStoryPainter)
* Matt (TheOddMatt)
* Tossler (Tossler)
* Trick (Trickyghoul)
* Tullulah (Tullulahwhatt)
* Uncreative
* Valkeiss (Valkeiss)
* Winter (WinterDoesGaming)
* Wyst (Lilblondekitty)
* Xoxhimi (Xochimiofthelake)
* Zakoram (Zakoram)
* Hypnos (zzzhypnos)

## Side Characters

* The Trapmaster
* Bopo
* Requis
* Loogi
* Marto
* Mr. Rexford (Mentioned)
* Hijinx (Mentioned)
* The Blood Moon Corporation

## Groups

* Unity
* Nutrual
* Dissonance
* Demolition Crew
* Compliance

## Locations/Factions

* Star Labs
* The Prime Republic
* The Shopping District
* The Tower
* The Post Office
* Dissonance HQ
* The Library
* The Red Sun
* The Oracle of Artifacts

## Teams

Every so often players may have to participate in Island Challenges for entertainment purposes. The main goal is to survive. In many cases, the player(s) may be rewarded items.  There are 4 teams in total, each gaining favor from a specific class. Regardless of lore relations, everyone on the team will have to work together in order to win.

* Red Clovers (24) - During team events, units will receive a bonus in attack supplies. This can include: Weapons, potions, etc.

* Blue Diamonds (18) - During team events, units will receive a bonus in defense supplies. This includes: Armor, shields, etc.

* Green Spades (20) - During team events, units will receive a bonus in miscellaneous supplies. This can include: Ender pearls, TNT, lava buckets, etc.

* Yellow Hearts (21) - During team events, units will receive a bonus in healing supplies. This can include: Golden apples, healing potions, etc.

## Artifacts

A total of 50 different accoutrements hidden in the island only in The Overworld. Each artifact has a book to go along with it written by Mr. Auctor and Mr. Rexford, an unknown individual close to Auctor. They are the key to escaping the island and are found by searching out for blackstone sporadically placed around the island.

Currently, there are 24 (2  unreported) artifacts found:

* (Artifact #1) - "The First Sapling"
* (Artifact #2) - “Powdered Snow”
* (Artifact #3) -
* (Artifact #4) - "Petrified Wood"
* (Artifact #5) - “Ballad of the Depths”
* (Artifact #6) - "Long Lost Protector"
* (Artifact #7) - “Find Where One Is”
* (Artifact #8) - “Solemn Oath”
* (Artifact #9) - “Meteor from Space”
* (Artifact #10) - "Grim's lover”
* (Artifact #11) - "Sound"
* (Artifact #12) - “Paradise Among Heat”
* (Artifact #13) - "Hidden Treasure"
* (Artifact #14) - “Questioned Minds”
* (Artifact #15) - "Chernobyl's Spear"
* (Artifact #16) - “Crystallized Hope”
* (Artifact #17) - “Exotic Bird Egg”
* (Artifact #18) - “Unity’s Cornerstone"
* (Artifact #19) - “Shroom of Fatality”
* (Artifact #20) - “Core Of The Mountain”
* (Artifact #21) - “Charming Memories”
* (Artifact #22) - “Frozen Gem”
* (Artifact #23) - “The Miner’s Dream”
* (Artifact #24) - “Gelatin Magma”
* (Artifact #24) - “Gelatin Magma”
* (Artifact #25) - "Budding Flower"
* (Artifact #26) - "The Sea Calls Home"
* (Artifact #27:) - "Lily of the Valley"
* (Artifact #28:) “Embroidered Dreams”
* (Artifact #29:) - “Armament of Blackstone”
* (Artifact #30) - “Beneath the Pit”
* (Artifact #31) - "Lost Copy"
* (Artifact #32) - "Twisted Essence"
* (Artifact #33) - “ Coagulated Blood”
* (Artifact #34) - “Arrow of Truth”
* (Artifact #35) - “Piece of Unreality”
* (Artifact #36) - “Warriors Courage”
* (Artifact #37) -
* (Artifact #38) - "New Generation"
* (Artifact #39) - “Armament of Blackstone”
* (Artifact #40) - "Round Table's Blade"
* (Artifact #41) -
* (Artifact #42) - "Lock Deposit"
* (Artifact #43) - "Leaves Of Void"
* (Artifact #44) -
* (Artifact #45) - "Gambler's Luck"
* (Artifact #46) -
* (Artifact #47) - "You are never Alone"
* (Artifact #48) - "Stone Of Forecoming"
* (Artifact #49) - "Broken Code"
* (Artifact #50) -

## Lore

### In the Beginning, there was nothing.

On an island in the middle of nowhere, 50 players awaken on the steps of Spawn to a very delighted Overseer. Some have memories of before, others don’t, some have additional invitations, and some are alone. The Overseer gathers them all to relay an important message to all.

“You were given an invitation to a fabled island. The letter enclosed promised to fulfill your desires and hopes should you join. You’ve entered the island, but around you is not a place of fulfillment. It’s a place of death. You must survive the game under the "Overseer", the one who is in control of the island. That Overseer is me. Fifty artifacts have been placed around the island. If you find them all, you get to go home. Until then… you all will be stuck with me.”

The human players begin to notice the other players that have been invited. Demons, hybrids, and monsters from other worlds have been brought here as well to participate. In fact, all of the players are from different worlds, intertwined like a great tree’s roots. The players are then shoved out of spawn and they all split up. Some leaving alone, some joining up others.

### A “Brilliant” Idea

Lost and alone in a new and terrifying land, it’s no surprise many individuals would begin to group up together to survive. For Firefang, however, spending quality time with the other inhabitants is the last thing they came to do. At least, until a winged humanoid extends a hand… and an offer. CrypticcChaoss (Cryptic), has a vision: a laboratory built tall and mighty to conduct research of the island and the happenings there. Firefang finds themselves strangely intrigued, both by the idea and by the man, and agrees to join him, at least for now. Accompanying them is MaybeDazmars (Daz), an energetic and carefree individual who seems to be along just for the ride. Together, the three form an unlikely group and set off across the ocean in search of a spot to construct their lab.

They find a place to call home in the heart of a chunk error next to a pillager outpost. Cryptic jokingly calls it “Star Labs” (copyright pending), a reference to a show the group enjoys. Tirelessly, Firefang works through the night to build up the foundations of what the group hopes will one day be a landmark worth noting.

### A Bounty

Written in marker on the arm of a goat-fish states:

“Look for HeyItsCarter! (Carter) He’s your new bestie! :D”

Taking this at face value, DigitalCafe (Caffie) searches for the mysterious participant and finds them. A human with very fluffy hair greets them with the same message and introduces themselves as the fateful Carter. Caffie and Carter, to her surprise, get along great.

They travel from Spawn by boat to far off lands to try to find some artifacts before the other players get the chance. Carter is unusually lucky and finds one while separated from Caffie for a short while. He brings back the first artifact ever found on the island, a crossbow and hands the journal to Caffie as a statement of friendship. They were “besties'' now.

After retreating underground to find iron, a scarce resource, Carter starts having a little conniption with The Overseer. He starts saying that he sucks and that he has zero friends and bitches, all the while Caffie egging him on to “don’t be shy, put some more :D”. It’s all fun and games till The Overseer gets pissed. After noticing the insistence disregard for his title, The Overseer starts to place TNT around them in their mine. Caffie and Carter are too fast and mine down faster than he can place it.

Eventually, The Overseer has had enough, placing a bounty on their heads. Upon catching wind of the bounty, a group of players start making their way towards the two. A young girl with a bunny print on her overalls catches up with Caffie. Caffie tries to reason while looking for a way to kill the girl. However, Caffie isn’t the smartest and ends up being killed, thus ending The Bounty. The girl who killed her was named AshleyJuliet. Carter escapes and isn’t seen for a long time after.

### A Friendship Treaty

After being brutally massacred, Caffie decides to hatch a mischievous plan. She decides she’ll head for The Tower as a way of getting an advantage on the other players. Realizing after arriving she is in over her head, she quickly tries to boat away. The Overseer is informed that someone is at The Tower and pays them a visit. The Overseer and Caffie have an interesting time together spawning ghasts, creepers, killing her, killing her birds; the whole works. During this time of utter fear and torture, something clicks. A feeling Caffie hadn’t felt for 8 eons suddenly erupts from within her. She’ll make The Overseer her very best friend. After pestering him to be her friend, they both arrive at a small island. The Overseer only wants to be impressed so Caffie does what she does best… build a Penor. The penor is built and after an uncomfortable exchange of words, The Overseer gives in and makes a treaty.

“On March 5th, 2021 at 11 o’ clock pm, an oath has been signed between DigitalCafe and TheStoryPainter to be friends. This may be terminated should a certain party be uh… wack. Signed, TheStoryPainter & DigitalCafe (AKA THE CAFFEINATOR, C Man, Caf)”

Given the book, The Overseer introduces himself formally as Josh and leaves, leaving Caffie alone with her intrusive thoughts.

### Our Founding Father

After leaving The Knights Of The Roundtable, ChaloobyLive (Chalooby) goes on to travel to a menagerie of different places. The scenery was hellish, beautiful, calming, warm, cold, anything you could ever think of. Chalooby stumbles across a forestry area. It’s peaceful. Trees that decorate the sky as the cool breeze brushes up against his goo-like exterior. Wanting to share this experience with everyone, he decides to make a small town. A republic of sorts. Clearing away the brush and trees, he was left with an open field of possibilities and a sky dotted with soft clouds.

### An Unusual Friend

You can imagine the look on people's faces when AshleyJuliet (Ash) told everyone Caffie and her were best friends. After killing her, you’d think that Caffie would have an undying hatred for Ash. During the time between, Ash formally introduced herself to Caffie and apologized for killing her.

**“Isn’t this part of the game?”**

Caffie agrees halfheartedly with Ash and becomes her “friend.” Not wanting to admit it to herself, Ash was a nice person to be around. They would constantly giggle and laugh, causing a little michive during Women’s Day with Chalooby. They became inseparable like bees hovering over a patch of flowers. They were becoming closer and the tension that once plagued them both, slowly melted away into a beautiful relationship no one could break. She even helped her with the solidification of Pen Island. However, a nagging feeling was always at the back of Caffie’s mind. She knew this wouldn’t last forever, but denial was strong and kept her moving through the relationship.

### Accidental Carry-on

The original group aren’t the only arrivals on the island. A clown finds herself stuffed in a suitcase after attempting to smuggle herself onto a Bahamas Cruise, and awakens to find herself in a new and terrifying world. Luckily, Genezbelike (Genez) is soon picked up by the Star Labs crew as their official fourth addition. Genez moves into her new home, the still work-in-progress laboratory, and begins to settle in. Though she’d never let it show, she’s scared out of her mind. The peaceful vacation she desired is out of reach, and she has no idea the true horrors waiting on the island...

### Woman’s Day Woes

Woman’s Day, an international holiday celebrated by many. After a stellar performance dedicated to women by the renowned band The Noteblock Boys, a message is broadcasted across the network.

“The dead arise from the grave. The apocalypse starts at Star Labs.”

Horrified, Firefang, Cryptic, and Genez rush back home to find the lab overrun by zombies. They’re barely able to fend them off, but that’s not the only threat. Soon, another message appears.

“Firefang is at risk.”

Apparently, being bad at the game is a federal crime, and Firefang is about to be punished for their death count of 100. The Star Labs crew, alongside them, are blinded, harassed, and killed. It finally ends as Firefang is dropped from the ground, a painful and bone-shattering death. Regrouping at the lab, Cryptic decides to kill them once more for fun, just to see how the Overseer would react. He’s immediately whisked away to the forbidden Tower in the center, where he’s confronted by the Overseer. After taunting the one in control numerous times, Cryptic is then kicked from the server, and Firefang soon follows in his footsteps. At long last, the crew once again regroups and decides after their seemingly unfair punishment and suffering, they need to unite to destroy the BMC. Cryptic and Firefang, after days of cautious comradery, finally form a true alliance, while Genez is more skeptical of the idea. She fears the BMC and their power, and wishes only for peace. While her friends set off in search of artifacts, she lingers behind, drowning in her own doubts and fears...

### A Bird and A Boss

Star Labs has an… interesting way of showing their spirit. A blue parrot by the name of Gay Snart is paraded throughout their lab, shown off to anyone in sight. He had died multiple times, but not to worry as he has “infinite canon lives''. At the time, Star Labs weren’t the only ones living in The Chunk Error. Evan and Caffie were also there when they weren’t at the newly founded Prime Republic, helping Chalooby. And wherever Caffie is, Ash follows. A sort of gathering formed at Star Labs. The StarLabs Crew + Winter were bombarded by the three neighbors and Caffie’s dogs. Remarking on Cryptic’s gross eye and why they are here on the island, suddenly Gay Snart is kidnapped by The Overseer. The group decides to get outta dodge and The Star Labs Crew starts freaking out. Firefang exclaims they will do anything to get their beloved mascot back, while Cryptic is more relaxed.  The Overseer poses a challenge to them as Cryptic, Winter, Firefang are whisked away. Soon after, Caffie and Ash join as backup to help aid them. A Wither is spawned and despite their efforts, it wasn’t enough.

“Party Wipe.”

Pleading to give them another shot, The Overseer isn’t impressed and takes Gay Snart away forever. The StarLabs crew is devastated and the other two return to Ash’s house to discuss business. Upon arriving back at the lab, though, Firefang and Cryptic are bombarded with TNT as the bare foundations of Star Labs are obliterated into a crater in the ground. An argument breaks out between the two as Cryptic doesn’t seem affected at all by this tragedy, while Firefang is angry that their hard work has been blown to smithereens. It ends in the two agreeing to move on and rebuild, and continue their fight against the BMC.

### The First Contract/Contracted Love

After returning to Ash’s home, The Overseer decides to pay them a visit. He claims he wants to make a deal. Caffie explains how she doesn’t even want to give back “Gay Fart” but, to use him as leverage. He states that what they want is to become an ally of the BMC, with both of them agreeing for separate reasons. Ash wanted power and saw this as an opportunity and Caffie just wanted to become closer to Josh.

“Isn’t it a lot more fun for the players to fight amongst each other instead of some… corporation?”

The Overseer states that he can’t just trust the both of them freely so Caffie offers “Shot Thru The Heart; Your To Blame”, the first “gun” of the server. Ash proceeds to shoot that down and in turn, The Overseer makes a deal.

If they betray the BMC, The Overseer, or give back Gay “Fart” to StarLabs, they will die. All their items will be gone as well.

Knowing these terms, the two of them would be able to have anything they want, as long as they stay in line with the deal. They would become the villains. Ash wants to do this for power, however she also just wants to stay with Caffie. Caffie gets a little hint and decides to let Ash into her heart, truly,  for the first time. Telling her words of affirmation, love, and claiming to protect her no matter rain or shine; they agree. The Overseer gives Ash, a nether star, and Caffie, a wither skull to symbolize the meeting.

“On March 9th, 2021 at 9:00 PM EST, AshleyJuliet and DigitalCafe have entered a joint agreement to be a part of the Devil’s Contract. This certifies the true agreement. Should this contract be broken through a misjudgement of behavior and betrayal of the Devil’s trust, you will be sentenced to a worse fate than death. Everything you have, everyone you know, will be torn from you. Agreeing to this hypothetical contract, because this isn’t legally binding twitch I swear by it- You agree to work with the Devil, or the god that many call him. Signatures:

Signature of the Devil: Josh A.

Signatures of the Players: DigitalCaffie; ASH uwu

After signing, Ash then asks why we should trust him. The Overseer starts remarking about how these contracts cannot be broken. Once a promise, always a promise. Ash begins to threaten him, which he doesn’t take kindly to but ignores. As he begins to leave, Caffie brings up The Treaty. Ash is confused, but doesn’t bring it up.

Taking Ash back to Evan’s house, she shows her a secret room shrouded in mystery. It was impossible to see in that room. Caffie had been hearing voices once again and built a small black room to punish herself, to remind herself of her bleak home, of her mother. Ash states she isn’t alone anymore. She’s with her through thick and thin. Walking out to see the sunrise Ash says something important to her, something she would never forget.

**“Everyone else is colorblind… while we can see true color.”**

***-Cue Team Event which is lore but we have no time for that-***

### A Valid Concern

After the games, Caffie wants to talk with Ash. Going down to Ash’s house, they traverse down into a secret pathway and into a carved out area. The same black voided area appears and to Ash’s suprise, Gay Snart is there. Along with the bird Cerburus and Grimm, the two toughest dogs Caffie has, guard him with piercing eyes. Lightning strikes the both of them and they scream in terror. They don’t know who’s listening or who’s watching. What starts out as a civil conversation molds into a heated argument. Chalooby needs to die. That’s that. Caffie explains this to them with little to no remorse as Ash tries to explain that he was the first person she has met.

**“He’s a good person.”**

Caffie starts panicking as Ash starts speaking, believing that she’ll leave her. Ash reassures her that she won’t and she’ll kill if necessary. However something is… amiss.

“You can trust me… right?”

Ash has something to confess and for the first time, Caffie says that Chalooby is her friend. Despite the fact that Caffie doesn’t understand the concept, Caffie believes that he’s a friend, but will kill her if needed. To protect herself first, Ash second. The argument gets to a boiling point and Ash spills that she has feelings for Chalooby. Caffie is in utter shock and starts laughing. Ash mildly offended, but brushes it off. Ash also confesses feeling horrible after killing Caffie and believes that they were always meant to be friends. The conversation ends with Ash leaving and Caffie finally cementing in her mind that Ash is weaker than her. That she is nothing without her. Caffie leaves unsure about her next move, wanting to betray her fellow players now rather than later. Footsteps radiate from the underground pathway as the troubled individual makes her way. The sound is deafening.

### The Creation of Unity

While Ash and Caffie were being villains on one part of the map, Chalooby was an acting hero on the other. Chalooby knew of the threat The Overseer caused. The fact that he could be anywhere, listen to their words spoken in secrecy, and cause harm within a blind of an eye terrified him. He knew he couldn’t do this alone so he assembled a ragtag team of individuals who he believed shared the same ideals and beliefs as he did. Unity.

He invited the likes of Evan (B1gMan), MoshiMacaron (Moshi), ItsEth (Eth), RocketPlaz (Rocket), JackyGamez (Jacky), LilBlondKitty (Wyst), MrSteeleTrap (Steele), ClockWorkArtemis (Artemis), RyanIsFire (King Authur), DigitalCaffie (Caffie) and AshleyJuliet (Ash) to discuss the current situation. Chalooby wants to create a group where everyone can get along in peace and get off the island together. Practically everyone agrees with this notion and as such Unity is born from the ashes of a broken world. They agree to not say a neary or a peep to The Overseer about this, fearing they would be targeted by the others. Despite some bickering about dogs and hamburgers, they all agree to stick together, becoming strong. Started as a joke from Caffie as a way to mock Unity privately, Caffie gives each of the members an emerald. Chalooby is delighted to see everything going to plan  and calls them “Unity Emeralds.” Lining up, the original members begin to sign “The Unity Book'' as a statement of defiance towards Compliance.

### The Land Down Under

Everything good must come to an end. Shortly after the creation of Unity, The Overseer gets angry and starts “burning” the players causing them to hide underground in The Prime Republic. The Overseer gives water secretly to the 2 moles and promptly leaves, leading the Caffie and Ash to also go down with the others. After burning the trees and starting a wildfire as if they were in California, rain begins to pour and they believe it’s over. They were told to stick together and to make a chest. Retreating back underground, they place important items as instructed. They place a plethora of items ranging from cookies to netherite ingots. The group begins to realize that they can no longer break blocks and are trapped underground.

“Survive the cavern.”

As soon as the message is sent, Wyst becomes trapped and can’t be broken out till The Overseer lets them free. That isn’t just the only horrible thing that takes place. On top of that the group deals with being waterboarded, pets dying, and making sure everyone is okay. Eventually, a final game is called… It's Russian Roulette.

The game is simple. Everyone has a number and a dice will roll. Whoever it lands on dies.

Chalooby - 1

Steele - 2

Eth - 3

Artemis - 4

Wyst - 5

Authur - 6

Jacky - 7

Caffie - 8

Ash - 9

Evan 10

Matt - 11

Moshi - 12

Authur’s number gets called and stands on the sponge before the crowd. When asked why he should live, he exclaims he doesn’t and he’s been dead for a long time. He even says he serves dark magic in which everyone, especially The Knights, freak out about. The reasoning is flawed and King Authur is whisked away. Most individuals start freaking out respectively and are at the mercy of The Overseer.

Matt’s number gets called. When giving his testimony, he claims to have changed his way and vows to never go near the middle ever again. He is no longer in control. The Overseer sees this as an absolute win and lets Matt go another day.

Jacky’s number gets called. Giving her testimony, she wants to give up her life if it means her friends can live another day.

Caffie’s number gets called. While giving her testimony, Ash pleads with Caffie not to go. A back and forth between the two ensues as Caffie says she’s stronger without her. Her final wish is that Ash takes care of Walter and her animals. Yet, as the crying has reached its peak like a middle schooler at their school dance, something happens.

“It seems someone has vouched for Digital to live.”

Confused and surprised, an entity named, The Bloodied Angel, had given testimony for Caffie. Rejoicing, Caffie gets spared but can’t help but feel something is amiss.

Lastly, Chalooby’s number is called. He shows the Unity Book as his testimony, hoping and praying it’s enough. He gallantly expresses his love for Unity and shows the others his passion, through words alone. While his speech of impassioned words rings out from the walls of the land down under, the others are desperately pleading with The Overseer to spare him too. Even one going as far to say, it’s not fair to save Caffie and leave Chalooby to die. In one simple movement, Chalooby is removed from the cave like the rest, leaving the remaining members distraught at what is about to be brought forth.

The members are once again about to escape from the cavern and outside lies a bedrock structure. Most presume it’s Chalooby and try to break it, but with no hope. Feelings are irrelevant, so why was Caffie slowly burning inside as if she had done something wrong. Sitting in front of the structure, Evan and Ash try to help her while Eth sits besides her. Caffie refuses to leave until she practically gets dragged out of The Prime Republic. Something that has been dormant has awakened and emotions take hold from this newfound weakness.

### Spirited Away

While most thought they were either dead or going to die, it appears our intrepid heros have arrived at The Tower. Before them is a livid, but interested Overseer. The Overseer offers them the same Devil’s Contracts to the 4 individuals. Matt and Chalooby don’t take the offer and Chalooby says a lot of words towards The Overseer. The Overseer doesn’t care though because he has 2 new members.

### The Four Horsemen

Being called by The Overseer, Ash drags Caffie away from The Prime Republic to Pen Island. It’s revealed King Authur and Jacky have signed a contract with the Overseer. Caffie doesn’t take kindly to the both of them, but Ash doesn't mind them. The Overseer coined the term “The Four Horsemen'' and they were ready to cause havoc.

### A “Safe” Space

Caffie starts feeling something; a foreign feeling, yet familiar. Not wanting to become something they are, they find a space far enough but within walking distance to the Prime Republic. They begin work on a cave, carving it out bit by bit. The voices say that she’ll feel safer.

### Taking Asylum In An Asylum

The Overseer doesn’t play nice. By not taking the offer and escaping the claws of the angry Overseer, he places a bounty on Chalooby’s head. He states dead or alive with a monetary incentive. Not wanting to die, Chalooby flees to the far reaches of the map; ending up at StarLabs. There, Firefang and Cryptic confront him outside the building, having heard about the bounty on his head. Chalooby explains the situation, and the two agree to help him, an alliance formed on the grounds of being against the Overseer. They take refuge in the Starchives, where Chalooby informs them about the first Unity meeting. Before the conversation can continue, the Overseer crashes the party, taunting Chalooby over Unity. When the three resist him, he lures them outside to the main lab where he shows himself. After he disappears, it seems the storm has settled, only for disaster to strike. TNT falls from the sky, decimating the lab for the second time and killing Chalooby with it.

### It’s Been Weeks…

The cave started out as a little hole in the side of a mountain, but soon turned into a gigantic mess of tunnels and winding passages. Slowly losing her mind to herself and a mysterious glowing mold, Caffie finds solace in this cave. She feels the safest here surrounded by all the mold and confusing ways. The outside now scares her immensely. She believes she killed Chalooby and that if she had died that day, he would still be on the island. Ash finds Caffie in dirty clothes and tired eyes, concerned for the well being of their friend, she tries to reason with her. She wants to help her, but Caffie dismisses the claims and states she’s “fine.” Caffie asks how long it’s been since she’s been gone.

**“Caffie… it’s been weeks…”**

The two begin fighting for petty reasons. Caffie calls Ash a hypocrite as she goes on about how bad of an idea it is to kill Chalooby and be in this contract. The two finally say their last words to each other. Anger fills the space and the two go their separate ways. Ash returns some time after to give something to Caffie. Caffie is annoyed but takes it to find out it’s something horrible. A piece of the middle of The Tower. Fearful eyes and rapid glances exchange; she could no longer protect her.

### The Lava Lampoon

During an event, the players are all brought to a lava pit far into The Fiery Grounds. Being forced to walk a treacherous path, players each step onto a cobblestone block which surrounds a skinny tower-like structure. The Overseer is livid. Someone has broken a rule. The players look at eachother. Guilty faces and stone-cold determination appear as he continues on with his statement. He proceeds to announce that everyone will be judged according to their fellow players.

“Throw your stones.”

The Overseer goes down a list asking players who they cast their vote to. Some are more reluctant than others, but in the end, everyone save Firefang (who forfeited their vote in favor of Unity propaganda) is forced to Total Drama one of their fellow players. The votes come down to either Firefang or Ash, both forced up on the cross-like structure erected in the center of the lava lake and put on display for all to see. The last of the votes come in… It’s a tie. The Overseer, gleeful, prepares to choose which of the two to eliminate, when a disturbance below catches his attention. Cryptic, armed with a water bucket, begins to cast the lake around him, making his way to the middle. Enraged, the Overseer frees Fire and Ash in favor of whisking Cryptic away to the center tower. The punishment of this game? Death, he declares, but it seems it isn’t so. Regardless of his fate, Cryptic no longer walks among the rest, leaving Fire and Ash devastated. Ash acts out to catch the Overseer’s attention and demands to be thrown alongside Cryptic. Her wish is met, and Ash too is taken from sight.

This is what happens to rulebreakers. They brought this on themselves, the Overseer says. Follow the rules, and no one gets hurt. The players slowly trickle away, shocked and horrified by the events having taken place.

### At Your Service

In shambles... in ruins, the air becomes thick and hot around them as if she were still at the lava lake. They want to feel something. They want to forget everything. The voices come back stronger and stronger; each time louder than the next. Shaking in utter fear and desolation, they pull out their bow and begin killing themselves. They die over and over again. They feel nothing. Nothing gives them pain anymore. There is not a greater pain than this moment. A plant with legs takes notice of this and makes their way towards her cave. The floral man sees a tattered, tired person who is acting as if everything is okay. Caffie says multiple times that she hates him and that she wants him gone. UnUnUnCreative (UnCreative) doesn’t budge and stays. He keeps her company during the long night ahead of her. She views this incisive whining as a means of looking down on her. A feeling of worthlessness grows as The Mold expands.

### A Good Old Fashioned Dog

After inevertantly killing Ash for her own selfish gains, Caffie goes into a deeper distress. The voices, mold, and pressure is all too much. Going slowly insane, the weight beating down on their shoulder, they are in desperate need of help. A person with shoulder length black hair and pure unsullied eyes appears before Caffie, at the cave. Their name is Ame. They didn’t remember who they were, why they were here, and what they were meant to do. Caffie, in complete desperation for any semblance of control, sees an opportunity. A way to get some control back. A way to become themselves again. Quickly, Caffie starts making up stories and gaslighting Ame. Going as far as saying they were the only one left on the island, other than The Overseer and anyone they meet are “ghouls.” Caffie becomes Ame’s only friend and forbids him to leave their house whenever Caffie isn’t around.

### A Friendly Goodbye

Caffie and Ame take a trip to Pen island, while there Caffie builds a grave for Ash and Caffie and Ame ``pay” their respects. The voice in her head (Ash) is constantly berating her so they head back to Ame’s house. UnCreative and WinterDoesGaming appear and Caffie gets a grand idea: Throw a party. While at Ame’s home, Caffie asks them if they’d like to play a game and pulls Jeffery (Ame’s pet bee) out of his home. Ame being timid doesn't stop her and despite Caffie seeing and hearing a vision of Chalooby telling her not to, she shoots Jeffery with a firework killing him in front of Ame.

**“Isn't this FUN”?!**

Uncreative seeing Ame distraught at the loss of his bee, talks to Caffie about what she did, Caffie brushes it off. Ame and Caffie build Jeffery a grave and pay respects.

### Standing Idly By

Two figures dare to scale the freezing mountains: Firefang and Winter, off on a road trip of Winter’s design in a poor attempt to cheer Fire up after the events at the lava lakes. This hike doesn’t seem to be helping much at all, though, Fire remaining dejected and almost compliant. Winter, unsure how to snap them out of their depressive episode, is shocked when the two stumble upon a shabby home in the side of the mountain. The signs read ‘not a secret hideout, please knock’, and a familiar half-slime boy stands outside it. Chalooby, in hiding after the bounty had been placed on his head, welcomes them with open arms and is confused by the disheartened mood. The three head inside the post office, where Fire explains the tragedy that took place. Chalooby is guilt wracked that he hadn’t been there to help, and wonders aloud if maybe everyone else is better off without him. Somehow, this is what causes Fire to momentarily return to their usual self. They assure Chalooby that he’s the best thing for this island, and tell him that he’s the reason they realized just why Unity and friendships are important.

Chalooby decides to call another Unity meeting to officially come out of hiding and start to fight back again. Now with some sort of plan to move forward with, the three part ways with a spark of newfound hope. Out of the woodwork, Caffie comes barreling in asking for Ellis and is stopped dead in their tracks. Shocked to find out Chalooby is in fact alive. Caffie leaves in a hurry and for the duration of the meeting watches from a window with Ame freezing in the cold.

### A Forceful Gathering

The grand building of Star Labs stands empty and abandoned. The entrance is locked up tight, and the book attached to the iron bars reads ‘Star Labs Closing Notice’. In their grief, unable to bear staying around a place they had made so many happy memories with their best friend, Firefang has left behind the laboratory in favor of moving in with Winter. However, Star Labs won’t remain unused for long. The Overseer declares a party to be held there, bringing Fire back to help set it up. As the entire island arrives, tensions quickly rise between them. But to everyone’s surprise, two familiar faces are there, ones not seen in a while: Cryptic and Ash. The only problem is it seems that they don’t even know the building they’re standing in, let alone the people gathered there.

Through a book written prior given to them, Fire learns that Cryptic and Ash have traded their memories in exchange for being allowed to return to the island. Enraged and horrified, Fire lashes out at the Overseer, demanding answers. An argument breaks out, causing the Overseer to draw a line in the sand… or rather, the concrete. Unity versus Compliance, the first true standoff. The yelling escalates, though Fire finds themselves tuning out, almost disassociating. After the party ends, Cryptic and Ash approach Fire reluctantly, asking them for help and answers. Fire informs them of their past together, and the two decide to stay at Star Labs for the foreseeable future. The laboratory opens back up, though doubts and fears still swirl violently through Fire’s head.

### Meeting Adjourned

For the second time, a meeting is called in the Prime Republic. Chalooby gathers all who will listen to talk about the past events and the fallout of the argument at the party. The meeting is nipped at the bud before it can even begin, though, as a familiar broadcast appears.

A storm is brewing…

Chalooby leads the group down to the caverns below, an echo of the tragedy that took place at the first Unity meeting. Surely nothing bad will happen this time around, though. When lava begins to flood the room, Fire’s paranoia takes control and they immediately point fingers at the Overseer. Speaking of the devil, Big Josho appears, getting rid of the lava and effectively ‘saving’ the group. He acts hurt that they would ever consider the sabotage his fault, and tells the group that Chalooby and Firefang are both paranoid and crazy. As the group exits the caverns to fresh air and sunlight, a fight breaks out as tensions finally collide. Firefang once again declares that the Overseer wiped Cryptic and Ash’s memories, which he denies. At this, they finally snap and whip out the book Cryptic had written to them, thinking this at last would prove the truth. However, upon examining it, the Overseer simply laughs in their face, essentially accusing them of faking evidence. Fire, stunned, frantically asks for backup from their friends. Winter and Chalooby are at their side, to which the Overseer once again laughs at, accusing them of bias. Fire turns to Genez, thinking that despite their arguments, their old friend would back them up. The words that come out of Genez’s mouth are enough to shatter them forever.

“You’re crazy. This is why I left Star Labs.”

### A Devil In White

Shocked, reeling, and on the verge of a breakdown, Firefang stumbles away, the ongoing argument becoming a buzz in their ears. A hand grabs their arm, pulling them aside. Caffie, with a wild expression on her face. She desperately asks Fire to come with her, telling them that she knows Fire isn’t crazy and that she found something that could defeat the Overseer. Fire, overjoyed that at last they’ve found some sort of backing to their paranoia, doesn’t hesitate, and follows Caffie like a lamb to the slaughter.

Caffie leads them to her cave home, bringing them deep within. She rambles on about how nobody will believe her, and how she and Fire are exactly the same. Fire takes it without question, too unstable to be even the slightest suspicious. Caffie leads them up and up to a dark room in the attic. There, she asks Fire to close their eyes and think of their happiest memory. Of course it would be a time before all this craziness, back at the early days of Star Labs with Cryptic, full of laughter and sunshine…

“Take one last good look at that because you’ll never see that again.”

Fire’s eyes shoot open to find they’ve been locked in. Caffie holds a weapon, and there’s a man at her side. But not just any man… a British man. Stunned, Fire demands an explanation, to which Caffie reveals the truth: she was never on Fire’s side, it was all a ruse to lure them out and capture them. All the past events building up at each other finally prove to be too much, and Fire breaks down. They’re completely lost, gaslit to hell and back, and don’t know what to believe anymore. Caffie and Arthur taunt them, though Fire refuses to let a British person have anything on them no matter the situation. Soon, the Overseer arrives to join the party, pleased to see Caffie had been successful. He transforms the attic into a bedrock inescapable prison, taunting Fire all the way. He declares that Fire is the real reason all their friends have been getting hurt, not him. If only they had followed the rules, everything would be fine. Cryptic would be fine.

Thoroughly broken and defeated, Fire watches as their captors trickle out, all save Caffie. Despite all this, Fire still tells Caffie that they don’t hate her.

**“What’s the point of holding onto hate at the end of the world?”**

Caffie, pissed off, demands to know what she has to do to earn Fire’s hatred. Fire responds that there’s nothing. They don’t care about themself, they just want their friends to be safe. Caffie tells the story of a goatfish who used to be just as naive as Fire was, to which Fire responds that they’re not naive. They know that life is pain, you just have to find something worth fighting for. Disgusted, Caffie heads out, leaving Fire alone to rot in their own misery.

Caffie and Arthur return and The Overseer is pleased. Happy with this turn of events, Arthur gets a reward. Caffie also gets a reward. The reward they want is a bit much.

“To never leave your side. Your admiration.”

He is confused but he accepts and brings her to The Tower. Her new second home.

### Beach Day Episode

Jacky plans a beach day for all island residents to lessen the tension between peers. Funny enough Caffie secretly  mailed out invitations through Ellis’ postal service despite being completely opposed to the idea till the very day. Jacky appears with Winter, Evan, and Ame to once again try to get Caffie to come to the beach. Caffie thinks it’s stupid and dumb. Evan steps in saying that it wouldn’t kill her to live a little. What’s the worst that can happen?

Players from all over the island gather to relax and have a fun day at the beach. Business at the Nae Nae Cafe is popping, and beach games are in full swing. However, something seems amiss. Firefang, released temporarily from prison to enjoy the beach festivities, seems strangely distant. Winter, Ellis, and Chalooby barrage them with questions, asking where they’ve been. Fire doesn’t have an answer for them. Though some give up, Winter, hardheaded and determined as always, passes the book Fire wrote to them, a silent last ditch plea to get the truth. After much back and forth writing, Fire finally spills the truth: they’ve been imprisoned, trapped in Caffie’s cave. Despite this revelation, they still beg Winter to leave them be, believing the only way to truly protect the ones they love is to remain imprisoned. After all, this is all their fault, right…?

The talk is interrupted as disaster strikes from the Dock of Shame. Winter is called up by the Overseer, where it’s revealed he’s been voted to be one of three players who would be evicted… permanently. A horrific reminder of the lava lakes, the crowd is tense and anxious as the next two are voted up: Para, who nominates herself, and King Arthur, who was nominated for being British. An intense argument breaks out, and Fire pleads with the Overseer to set Winter free. Lightning strikes, players are shoved aside, and then a meek voice rises above the clamor. Caffie quietly requests the Overseer to let everyone return to the festivities. After all, beach day was meant to be a fun event. Can’t the killing and violence wait for another day…?

The Overseer agrees, though he still seems angered. Players disperse from the Dock of Shame only to be called back for a fun talent show! All sorts of interesting talents are shown off, and things seem to be running smoothly once more. At least, until Peyton decides to show off their lovely talent of being able to summon a demon. Not just any demon…

Seolijar.

The sky goes dark. The Overseer adjourns the beach party, fleeing to the center to hide in the tower. Bombs rain from the sky, and players flee and scatter. A large group heads to Ellis’ post office to take shelter in the basement. However, it quickly becomes a death trap as wither skeletons and endermites begin to materialize before them. The party gets split up as a bloodbath ensues, players scrambling to escape as one by one, their companions fall around them. Only when the sun finally rises is it over. Few survived the night… but at what cost?

The BMC regains control over the network, and Seolijar seems to be gone. But is he really?

### There Once Was A Man

The Overseer comes to the Post Office looking for “The Criminal and The Courier” Referring to Chalooby and Ellis. Trick tries to avoid the topic but gets shut down. The Overseer asks for a conversation and tells them to follow him. He then asks what happened at beach day, Chalooby says a lot happened and The Overseer says it was meant to be a game but things went awry. He stated “Something is not right”. The Overseer's memory is foggy and he explains that he lost some memories. He says “ he is not supposed to be here” in reference to Seolijar.

He tells the three of them a story of a man who wanted everything. When questioned about himself or his past, The Overseer can only respond with: “Does Not Compute”. Trick asks The Overseer if he's in pain, he says he doesnt feel pain anymore. He also states that seolijar is not like he seems and is not to be toyed with.

The Overseer doesn't know much about the place, stating “ there is someone here who knows too much” confirming it is a player.  Chalooby asks who and The Overseer says he cannot remember. Ellis asks if the Overseer WANTS to hurt them, The Overseer cannot remember, he wants to not feel. Chalooby asks why the tower is so important and the Overseer tells him he can't tell them. The Overseer mentions “is it his fault” that people get hurt and that he does not know if he is being forced to do it. He also states that too many people have been hurt and that it is like “ a choir of dead souls haunting one's dreams.” and that  “there is no stopping this, he is everywhere now”.

He can't remember if he wants to stop this, he tells them that “there's nothing you can do, I cannot break the rules.” The Overseer states that all of this is beyond artificial intelligence. He apologizes to them and admits that he cannot stop even if he wants to. The Overseer seems to be breaking down and showing more signs of being human. When the conversation ends, he warns the players to seek out “ The Janitor” and “ The Clown “, to keep this information secret since it might cause more harm to the players, and that he will not remember this conversation. Caffie is seen briefly spying on the four of them before running away.

### Rescue Gone Wrong

Winter, ever the rash and loyal friend, decides it’s time to act on the information he found out through the notes he and Fire passed between them during beach day. Confident in his own abilities, he heads off Caffie’s cave without telling anyone, sneaking inside to get a look around. Unfortunately for him, the goat fish is home, and very displeased with the visitor. After some back and forth, Winter kills her and makes a break through the twisting tunnels and caverns. A scuffle breaks out as Winter frantically climbs higher and higher, only to come face to face with the very person he was searching for: Firefang. Fire, horrified, demands explanation for why he came against their wishes. Caffie puts an end to the reunion by threatening Winter’s life, giving him an ultimatum of either death or joining his friend in prison. Reluctantly, Winter crawls through the narrow space and finds himself behind bars too. Not to worry, his prison roommate is perfectly mentally sound! Except for Stockholm syndrome, the Tim Allen: ZOOM poster on the wall, and well… The Mold. The Mold can create some… interesting characters.

During a routine check up, Winter offhandedly mentions an artifact he has come into contact with. Caffie threatens him and after some time, Winter tells them where he found it. Caffie leaves in a hurry, rushing to see if it’s true.

### The Door To Him

A self-imposed fish person and cute human have been snooping around the cave. Instead of treating them ruffly, Caffie extends their hand out of pity plus… the human was really cute. Smibbles (Smibb) and Myth0King formally introduce themselves. Caffie finds a sort of comfort in the two of them so after grilling them on what they believe in, oversharing begins. Caffie begins to overindulge our two new friends with too much information about their past making them go from “doing great” to “incredibly concerned.”

Reaching the corner of the island lays a tear in reality. A door. It was true. Smibb and Myth are now more concerned than ever once the nether portal breaks. The Overseer asks why they are there. Caffie goes from being outspoken and loud to timid and soft. It was a complete 180. He asks them to leave immediately before Caffie pleads for a meeting with The Overseer. Caffie takes one look back to see the two of them one last time. Confusion and scared looks face Caffie as she’s whisked away.

Meeting The Overseer, Caffie tries to talk to him normally but things turn strange when the same robotic personality comes out of The Overseer.

**“Does not… compute…”**

Caffie is distraught and starts crying, bawling her eyes out for the real person inside of him to come out. In an act of desperation, Caffie says something she will never forget. Something deep within her clicks.

“I care about you and I don’t want you to get hurt anymore… I think I love you...”

The Overseer begins to tell the same tale as before. Similar in pace and she’s heard it all already, but doesn’t mind. Something important is told after the subtle remarks about his tophat and his new favorite thing, apples and pink tulips.

**“Apple...Sauce…”**

At first, she thought it was a joke. A bad one. The Overseer corrects her and says that it’s a key. A key to overload and stop the BMC dead in its tracks with whatever it’s doing. Entrusted with the knowledge of this, The Overseer gives the pink tulip back to Caffie stating it’ll be better if she has it. He won’t remember any of this night and she understands. She’ll repeat this night over and over again if she has to. He gives her a list of things to do: Find the clown, Bopo and don’t trust the demon. As she’s leaving, for the very first time, Josh thanks her.

### A Glimmer Of Hope

Waking up at her cave with little recollection on how she got there, a new mysterious type of “mold” enters the frame. Hot to the touch like a scorching sun, but pretty like a sunset. She discovers a book that details last night's events and what they should do next; it even tells them that they’ve changed. They feel different, yes. Going outside to look at themselves they discover that their hair is a nice shade of ombre sea blue and looks overall healthy. Reading the book, cover to cover, they feel… determined, empowered, stronger.

Over at The Gay Baby Jail, Winter is getting increasingly more agitated at the situation. Fire is more than content and is loving the addition of The Mold. Winter wants to escape with Firefang not wanting to be involved.

“What if Caffie finds out… she’ll be mad.”

Winter doesn’t care and forces Fire to come along through a lot of convincing. Making it out with just a pickaxe and trapdoor from the waterboarding device, they creep around the cave trying to not get Caffie’s attention. Caffie notices something from the back of her eye and calls out for them, but they make a b-line for the cave system. Caffie catches up to them pleading for them to listen. The two stop but stand far away from the assailant. Caffie gives back the items taken from Winter and Fire gets a Thicc Piss Deluxe. Bewildered at this change of heart, Caffie assures them that they won’t be hunted and that she’s letting them go. They leave and echoes of kind remarks and warnings are said as they traverse safely back into The Prime Republic.

Caffie wants to be better. They want to be honest.

### He’s Real

Caffie runs to confront Ame. She wants to apologize. She wants to say she’s sorry for everything. Arriving at the house, Caffie hears a voice. It was a myth, she was sure of it. Peyton may have summoned something, but mortals usually die after summoning an eldritch demon. At least, that’s how it worked back home. Seolijar is here. He’s real. Seolijar wants to make a deal with Caffie, stating she could have whatever she wants provided she gives him her soul. A demon giving another demon their soul… strange. Caffie asks if he could give Josh more control, more of the real him, more memories and things he could remember for the future. Seolijar declares it isn’t out of the realm of possibilities. Caffie remembers the warnings Josh gave her. To heed the caution of the demon, to not trust a word he says. Caffie pressures for more time and Seolijar makes a choice. Two days at maximum. He’ll be back and he’s very punctual.

### Whisper In The Wind

Caffie finds Ame at his home after talking with Seolijar. Ame and Caffie discuss a lot of things, and Caffie says she has to go away and that Ame can't come.

“I'm going to protect you Caffie, You’re my friend”.

Despite Ame’s protests, Caffie is set on leaving and after seeing “The Overseer '' standing behind Ame with a sword. Caffie hands Ame the “Fear Shines Eternal” Book. While Ame is reading the book, he is killed by The Overseer right in front of Caffie.

**“He was in the way”.**

The Overseer and Caffie then leave for the Tower. After Caffie is gone, The Overseer then brings Ame to the Tower and offers him a verbal agreement. The agreement being: Ame can come back to life, as long as Ame makes sure Chalooby is killed by Caffie. Ame takes the deal and thus returns to the island. Arriving at his house, a grave is spotted.

### The Great Pretender

Caffie is left with two choices: She can stay on this path of hate and despair and hope for her mother, she’ll be spared out of pity or she can pretend to be on Josh’s side till the very last moment and then turn on him, secretly being on the side of Unity all along.

Choices flash through her mind. Caffie doesn’t have the luxury of time to think. Caffie sends a note to Chalooby and Evan to come to the cave as soon as possible. Upon arrival, Chalooby and Evan see a distressed and worried person pacing. They have their reservations, but notice how the eye bags and clothes are no longer tattered and weary but clean. Caffie confesses to everything. She spills her guts out on the table as a last ditch effort to gain any kind of trust between the two. She even goes as far to confess to the plan of murdering him tomorrow.

Chalooby and Evan immediately get their guard up, but quickly stand down after Caffie expresses the want to not kill him. Chalooby believes her wholeheartedly and Evan silently agrees. However, things aren’t that simple. Whether she likes it or not, she has to be a part of Compliance. Someone needs to be on the inside, helping Josh and keeping tabs on him. Chalooby also needs to die.

“If you don’t die… I don’t know what Josh will do to me…”

Before Chalooby can say anything, Caffie gives him a totem of undying. After “killing” him, he runs. Far. Far away from anyone and everything until they can figure out what the hell is going on. Chalooby declines. Caffie and him start bickering about why. In the end, Chalooby doesn’t want anyone else getting hurt because of him. He is willing to die for his ideals and for the people he cares about the most, even the people who’ve hurt them.

**“If he wants a show…”**

“We’ll give him one.”

She tells the both of them she’ll draft a script, full of drama, tension, and twists. It’ll be entertaining. It’ll be perfect. A picture perfect performance. Caffie asks for some time alone with Chalooby so Evan waits outside with a journal. Chalooby and Caffie talk for the first time in a long while. After mindless talks, Caffie asks why he’d be willing to die for her. The answer was simple. She was never an enemy. She’s always been a friend. Escorting the two out of the cave, the two wave back and travel back. Caffie goes back inside to write a script, hoping it’ll be enough to satisfy the unquenchable need for drama from The Overseer.

**“I’m proud of you. Keep being yourself. You’ll be okay.”**

### A Performance That Spans A Lifetime

The day is set and Chalooby, Evan, and UnCreative return to the cave one last time and Ame is a ghost, phasing in and out. Caffie greets them and hands them a script. Each takes one, praying they can make it convincing enough. After a brief talk, Caffie and Chalooby stay for a short moment to show the bow he’ll be dying to.

“Memento Mori”

Remember you must die. A concept Caffie holds high above themselves as a devil. It is meant to remind you of your own mortality, and of the brevity and fragility of human life. Humans are like leaves on a grand tree. Eventually, they will fall off leaving, but a memory of what they used to be. Chalooby understands and leaves with the rest of them to host the meeting.

Arriving at the meeting, Chalooby starts it by asking about the artifacts. Half have been confirmed and found with a few outliers. Like planned, a tik tok event goes off and people make a b-line for the mansion as NoOne opens his mansion. A figure from above is watching this all unfold, not saying a word and it’s not The Overseer. The play starts. The play was gallenent and every bit dramatic. Hitting their marks and hitting the beats, the five create a performance so convincing and full of emotion, finally reaching the climax.

“Alright… then I’ll show you what that looks like to me... lt looks like a fool… like a martyr.”

Drawing her bow, she points it to the sky and then his head. As the tension reaches the peak, Caffie lets go of the string. Chalooby dies.

A sudden pain of emotion hits Caffie as Evan and UnCreative look at what she’s done. Pain. Raw and of the heart. Caffie can’t bear it and runs away as The Overseer laughs in enjoyment. He applauds the performance and asks for an encore.

### Encore

Everyone is at the mansion, trapped by The Overseer. He laughs as his greatest thorn is out of his paw. The players are furious and ask why he would kill him. He whisks Caffie to the mansion. The players look at her with painful faces. Some even remark about how she tried to warn them like Smibb. Unable to even speak, Caffie does nothing except shoot off fireworks. She sees Ame alive and becomes angry. Plans are crumbling around her and all she can do is stand by.

The Overseer hosts a party in the mansion to celebrate Chalooby’s death, and throws those who disagree with him out. Fire and Winter, distressed and numb, return to Star Labs to find Genez, Cryptic, Ash, and Mango. Genez immediately begins to taunt them, saying that Chalooby deserved his fate. As the argument breaks out and Genez’s taunts continue, Fire starts to see red. Without warning, they snap and brandish their axe, telling Genez to beg for her life. The others are conflicted, some in agreement with Fire out of anger, while others feeling this is going too far. Fire has had enough, though. After everything they’ve been through and everything Genez has done, they’re sick and tired of remaining peaceful. Maybe violence is the only answer. Before they can think, they swing the axe, murdering Genez where she stands. Without remorse, they declare that the only way to fight fire is with fire. The rest are horrified by what they witnessed, though Ash and Winter were accomplices. Regardless, something must be done. They dump the body beneath Star Labs and hurriedly move on, vowing to never speak of it again.

Finally, peace and quiet. Genez is gone forever, and she can’t hurt anyone ever again. Fire feels like they can finally breathe again… But the peace doesn’t last. Genez soon returns as a ghost that only Fire, Winter, and Ash can see, haunting them even after death. She has one goal in mind: revenge. She wants Fire to suffer the way she suffered.

### Fleeing and Peeing

Running as fast as she could from the mansion when given the opportunity, she ends up in the snowy tundras. Wearing a white cloak and having a weird eye now, she heads off. She now has an important role to play, be the villain. She can’t let anyone know the truth or it’s been all for naught. Arriving up the mountain, they realize they stumbled into the post office grounds. Chalooby had left a book for her. She needed to grab it and go, but Ellis is there. Entering the office, Ellis greets her and Caffie does the same. Ellis exposes the fact they know what happened. They are too tired to care. They just ask they don’t kill them and take the damn book in peace. Caffie realizes they haven’t been acting mean so they start threatening and twisting their words. Ellis gets scared and gets to a corner. Caffie is disgusted and leaves with little to know remorse. The moment she turns the corner, she drops to the floor and has a panic attack. Something inside her is fighting to keep her on a good path but Caffie is tired. They don’t want to fight anymore. Wanting to relax, they stop fighting and the black goo like essence begins to spread.

### Gaslighting and Ghosts

The Overseer works hard, but Genez works harder. Immediately, she begins to enact her twisted plan to get vengeance. She starts to gaslight both Fire and Winter, but when it doesn’t work on Fire, she changes tactics and focuses her full effort on Winter. She tells Winter that Fire is dangerous and will turn on him if he’s not careful. It’s revealed that Firefang didn’t just kill Genez: they’ve been hunting down others to murder as well. In fact, they have an entire hit list of ‘people who need to die’ to make the island finally safe. Despite being a part of killing Genez, Winter firmly stands against this hit list, and tells Fire as much. An argument breaks out between the two of them prompted by Genez continuing to lead Winter along to her side. Firefang feels as if they’re being abandoned by their closest friend in favor of a known manipulator, so they lash out and drag Chalooby into it, saying his peaceful mindset is why he’s dead. This proves to be too much. For the first time ever, a tear forms in their tight-knit bond, and they part ways no longer on speaking terms. Firefang begins to feel more lost than ever, and Genez is there to help further convince them that everyone has abandoned them. Once again, since escaping prison, Fire’s self doubt creeps in, and their confidence completely deflates. They don’t know what to do anymore, and that’s enough to break them back down to insanity.

### A Funeral

Everyone is invited to Chalooby’s funeral, tons of people gather and share their thoughts on Chalooby including The Overseer and Caffie. Some disagreements happen but overall things progress smoothly until Chalooby miraculously returns to the Prime Republic. Everyone is in shock questioning how he is here and alive, and The Overseer as well as Caffie seeing Chalooby become enraged and arguments between them ensue. Caffie threatens to shoot him again before being pushed back by Uncreative and Ame. During this Chalooby and The Overseer have a discussion about where Chalooby went when he died and how he had returned.

### Where I’ve Been

Chalooby explains that he was in Unreality, a place he doesn't really know. He explains that he met Dr. Rexford and that Dr. Rexford sent him back to form unity again and complete his task of getting everyone safely off the island. After telling everyone of this, The Overseer becomes enraged and lashes out at Chalooby and everyone else. Before the meeting ends, Chalooby states that in the end he will have to go back.

### Home Is Where Your Heart Is

The Overseer is making his rounds. Getting back to The Tower, he sees a very distressed Caffie sitting in a dark corner alone with circus music blaring. The Overseer sees this and confronts her. Caffie has lost herself. Being alone in the winter mountains with no one to help them keep being good, they regressed faster than they could pull themselves together. The black essence didn’t help either. Caffie goes visibly insane in front of The Overseer, he gets… worried. The only thing he can do is force her to get help. She’d do anything he’d ask. He wants her out. Caffie gets kicked out of The Tower and will only be let back in if she fixes her problem. Caffie doesn’t want to go. She just wants to be here with Josh. The Overseer denies the request. As she leaves, he wishes her luck under his breath, hoping that she’ll be back soon.

### The Gladiator Scuffle

As per request of Tossler, The Overseer organizes a gladiator event, everyone is gathered and set into brackets. Fights go as expected and Winter faces off against Caffie in round one where Winter convincingly beats Caffie, in a fit of anger Caffie storms off. The fights continue with expected results and pretty underwhelming fights. Later into the tournament Evan and Ame face off, despite Evan being the obvious fan favourite to win, the fight is a heavy hitting back and forth with Ame coming out on top to everyone's surprise. Fights proceed with tossler beating Uncreative, and Winter being granted a Bye round. Thus we reach the final 3, Tossler, Ame, and Winter. Through crowd choice, Winter is slotted into the finals and Tossler faces off against Ame, Despite going into it expecting to win, Tossler is beaten pretty convincingly by Ame. In the finals Winter and Ame face off, Winter beats Ame in combat with ease, and they fist fight to finish the tournament off, leading to Winter claiming the win and the Artifact for winning. After the tournament Winter, Fire, Evan, etc. head back to The Prime Republic to find it in flames, after seeing this they confront Caffie as they believe her to be the culprit.

### Pity Party

Being alone, Caffie wants to be with her friends again. They haven’t visited once so using Ellis’ postal service, they send out invitations to her friends. At the bottom of the cavern, she waits. Smibb and Jacky walk down the cavern and see Caffie sitting with a happy face, but it turns sour. These are not the people she invited. Getting angry at Jacky and mildly flustered at Smibb, she invites them in begrudgingly. Smibb and Jacky are worried about her. Seeing the essence has spread even more and her voice is messed up, they want to help. Caffie refuses and “plays” party games. The Overseer bursts in to check on Caffie. Caffie is more than delighted and wants him to stay. The Overseer is distressed by her behavior.

“They aren’t coming.”

Caffie doesn’t want to believe it and kicks Smibb and Jacky out. Caffie begins to plead with Josh to let her come home. She wants to be home, have an anchor, anything. The Overseer refuses saying she’s not well and he’d cause more pain. They fight bitterly about it until finally…

“WHAT’S BOTHERING ME IS NOT BEING WITH YOU!”

The Overseer looks at her. Before him is a broken person who craves any ounce of affection, love, and truly needs help. He can’t help her. He wishes he could, but he can’t. He can’t let anyone else suffer.

Caffie is left alone again, dwelling on past memories. Footsteps are heard. The guests have arrived. Evan, Winter, Fire, Ame, and Chalooby are baffled at the sight of Caffie. She’s weak. She angrily spews insults and harsh words towards the guests. Everyone is trying to help but Caffie is beyond help. Chalooby stays as the rest leave. They argue about nonsense and meaningless garbage until a sound is heard.

Meanwhile on the other side of the island, Smibb and Jacky are talking to The Overseer. Something happens to The Overseer. He begins to look for a target. Smibb and Jacky are scared not knowing what to do and in 10 seconds the island will blow up if they don’t give him a target.

“ U H… U H… DIGITALCAFE!”

“ WHAT?!”

**“CONFIRMED.”**

Jacky had confirmed the target out of panic and Smibb freaks out. Smibb doesn’t want her to die, but there is nothing they can do to stop them. Shouting different names and phrases to hopefully get him to stop, Smibb says Mr. Auctor. Everything stops. A monster arrives. The demon. After briefly speaking, The Overseer returns and proceeds.

An alert is heard as the arguing continues. The Overseer appears quietly as the two keep fighting and fighting. The Overseer makes his presence known. The two stare at each other. Caffie smiles. It’s her time to shine. She accepts her fate as it’s all she’s ever wanted. Death. However, The Overseer changes the target. He changes it to himself. Utterly mortified at this, Caffie begs for death. She pleads with all her might as Chalooby stands in shock and terror.

“ I’VE FELT ENOUGH LOVE FOR A LIFETIME. JUST LET ME DIE.”

The Overseer asks Chalooby to remove Caffie. Chalooby tries dragging Caffie out, but she refuses to go. She refuses to accept his fate. The Overseer proceeds to move in order to protect Caffie. Teleporting somewhere he could see the stars, he’s in bliss as the TNT from underneath him explodes. Cries of anguish and misery echo from the bottom of the cavern.

### A New Person In Town

The shot heard around the world, or rather the explosion. One question remains on everyone’s minds: is the Overseer really gone, just like that? Soon, the answer arrives in the form of an unfortunately familiar individual… Seolijar. As the sky darkens, the mood turns from somber to panicked. Friends begin fighting over what to do as fear sets in the hearts of all around. Some want to hide, others want to fight. Regardless, it’s a known fact that staying in groups makes it easier for Seolijar to take souls. Before his death, the Overseer had warned Firefang of this, asking them to disband Unity. Doubt spreads across the island. Is Unity still the best course of action? Is it needed now more than ever, or is it a massacre waiting to happen?

Seolijar immediately takes action, travelling around the island in search of neutral or unaligned players. He has one goal in mind: recruit them to his side, through force or through agreement. Deals are made, alliances are formed, and opinions begin to form.

Caffie becomes the New Overseer

NoOne becomes a shield for Winter, his secret son

Jess just wants to be safe

Trick becomes healthy again and takes a deal out of boredom

UnCreative becomes a vessel for destroying Unity for peace

Moshi takes a deal, unknown to others

Matt takes a deal, unknown to others

Some ask for power, others ask for meaningless things. Maybe Seolijar isn’t as bad as everyone made him out to be. He seems approachable, like you could grab a beer with him.

### The Dissonance Ball

* **BMC Officials Are Currently Writing. Please Be Patient...    -**

### Ceteris Paribus: A Guided Misjudgment

* **BMC Officials Are Currently Writing. Please Be Patient...    -**

## Important Items

* Devil Contract
* Twisted Essance