Gup

Speed | 12 m/s

 Speed | 8

 Speed | 5

The **Gup** is a returning slime monster, added in the *Survivors of the Void* expansion.

## Environments

* (replaces Elder Lemurian)
* Other Environments with the Artifact of Dissonance enabled

## Skills & Behavior

Any single instance of damage that deals more than 50% of the Gup/Geep/Gip's total health will stun it and interrupt its attacks or movement.

### Primary: Spikes

At close range, the Gup/Geep/Gip attacks by projecting many spikes all over its body, inflicting 300% damage with a proc coefficient of 1.0 in a huge area. The attack animation lasts for 2 seconds, which scales with attack speed.

This skill has a cooldown of 3s.

### Death: Mitosis

When a Gup dies, it splits into 2 smaller versions of itself, named , which behave otherwise identically to a Gup with half its stats. When a Geep is killed, it splits once again into 2 smaller versions named , also with half its stats. The descendants also inherit the equipment of the parent, meaning they will be of the same elite type.

### Behaviors

1. **Use primary and chase off nodegraph**: the Gup/Geep/Gip must be within 30/15/7.5m from its target. The primary is not neceessary to be off cooldown.
2. **Chase**: no requirements.

## Notes

* If a Gup is able to obtain a  or its void counterpart , it will not be revived after dying. The Geeps will inherit the item but will also not be revived. Only the Gips that remain after the splitting will be able to make use of the item, and will be revived when killed as expected.
* If a Gup or a Geep is instantly killed by a , , or , it will still split and spawn Geeps/Gips respectively.
	+ However, falling off the map will not cause the split to occur.
* A Geep has half the stats of a Gup, and a Gip has half the stats of a Geep. This also means that a Gip has 1/4th (or 25%) of the stats of a Gup.
	+ Their base health regeneration stays the same, however.
	+ Similarly, a Geep awards half the gold of a Gup, and a Gip half of that of a Geep. Both of these values are rounded down. Therefore, killing a Gup and all its descendants awards overall 3 times the gold that killing just a Gup does. However, this does not apply to experience, since the Geeps and Gips award none.
* The hitbox for the Gup's attack is actually a huge cube spanning further than the spikes suggest. This means the Gup can hit much further away at 45-degree angles from itself, even though the monster's shape is round.
* Gup's short spawn animation alongside high range and undodgable melee makes them liable to effectively telefragging players, especially late game leading to unavoidable losses. This is especially problematic for survivors that lack a quick dodge to get away.
* The game director does not take Geeps and Gips into account when spawning Gups, meaning a large wave of them can turn into several times over the normal spawn limits, often leading to huge frame drops or even game crashes. This occurs rather frequently within Simulacrum.
* cannot consistently punch through a Gup with her  leaving her immediately vulnerable to a counterattack. As a result she has very few ways to damage a Gup without being hit.
* For a period of time Gups could softlock Simulacrum as the game wouldn't properly register the spawned Geeps/Gips as dead, leading to a game over. This was patched and a failsafe was added. This mostly occured if a Gup fell off the stage.

## Tips

* Gups move quite slowly and are easy to spot, so keeping distance from a faraway Gup is relatively easy. However, if a Gup spawns close by, getting away unscathed may be difficult due to how large its attack hitbox is.
* While Geeps and Gips have a reduced money pool, killing a full Gup still rewards a huge amount of money compared to any other monster. A single Gup can buy multiple chests in a stage. This is particularly helpful on Abyssal Depths and Sundered Grove to afford the legendary chests
	+ This also means they are a great source of drops for Artifact of Sacrifice or the Bulwark's Ambry, or for combining with  for even more money.
* On-kill items are extremely effective against Gups, as when the Gup is killed it creates 2 weaker enemies, which each create 2 even weaker enemies when killed. It is possible to repeatedly trigger items like  to deal heavy damage to the Geeps and Gips, as well as any enemies in the vicinity.

## Lore

```
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!

This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

While out on a routine surveillance mission, Tharson began reporting an aroma wafting around the area, smelling similarly to earth strawberries. Following the scent brought us to a large gelatinous mass, which seemed to sense our approach and lurched forward towards us. I have assigned their common name as "Gup."

* Seems to be a largely single-celled organism, similar to the Earth Caulerpa taxifolia. When endangered, it can quickly perform mitosis to split into multiple smaller, cognizant beings.

* I had Tharson tackle the creature to test its viscosity. Tharson, upon impact, was stuck to the beast and was briefly submerged in the Gup's slime. Tharson was left mostly unscathed from this encounter, though is reporting signs of dizzyness.

* The Gup's slime is intensely aromatic, smelling much like strawberry and other fruits. Could this be a hunting tactic, luring prey in, only for them to be stuck in the Gup's slimy trap?

* I had Tharson taste-test the Gup's slime, for science. Tharson reported an intensely bitter flavor, despite the pleasant aroma. Tharson is vomiting after this encounter, but is largely OK.
```

## Version History

Survivors of the Void
* (Undocumented) Added New Monster: Gup

## Trivia

* Gup first appeared in Risk of Rain, in which it could not be an Elite. This is not the case in Risk of Rain 2.
* Geeps and Gips lack logbook entries. They are also some of the few enemies that cannot spawn by normal conditions, being exclusively spawnable by a defeated Gup.
* Despite being a late addition to the game, Gup quickly became a mascot of Risk of Rain 2, being used in various memes, promotional images and merchandise