recursal/Fanatic-Fandom huggingface dataset:
Ionic Turret Prototype

## Description

This weapon vastly improves upon the ionization capabilities of the Ion Cannon, while doing less raw damage and not having nearly the weapon jamming affects. It is, however, also turret-mounted, enabling it to fire at enemies in any direction instead of just those directly ahead.

This design cannot yet be mass produced, but those that have been produced are prized by the few lucky enough to possess them.

## Information

* This outfit does not appear in the game yet.
Hephaestus

Hephaestus is a planet in the Markab system controlled by the Syndicate.

## Image

Hephaestus is home to Syndicated Systems, which manufactures parts used in shipyards throughout human space. Although not always the highest quality or most technologically advanced, ship outfits produced by the Syndicate are quite affordable and sufficient for any ordinary pilot's needs. The executives of many other companies have been known to make a pilgrimage of sorts to this planet, to witness firsthand how the Syndicate has made their production lines here so efficient and dependable.

Nearly all the inhabitants of Hephaestus live in a single metropolitan area that has spread to cover almost an eighth of the total land mass. As with many Syndicate worlds, pollution is a growing problem that they are working hard to address.

## Spaceport

In many of the spaceport hangars you pass, mechanics are busy installing new parts or making repairs to old ones. The flash of arc welders and the squeal of bolt drivers and rivet guns is everywhere.

Above the ground-level hangars, shops, and warehouses is a tier of supply rooms with all different sorts of ship outfits on display, rows and rows of gleaming, identical parts. Robotic gantries swing overhead at frightening speeds, stocking and fetching parts. It serves as both a functional storage space and a massive advertisement for Syndicated equipment.

## Shipyard

* Basic Ships
* Megaparsec Basics
* Syndicate Basics
* Syndicate Advanced

## Outfitter

* Common Outfits
* Lovelace Basics
* Syndicate Advanced
* Ammo North

## Information

* Hephaestus has a tribute value of 3,400 and is defended by Large Syndicate fleets.
Icelake

Icelake is a planet in the Uwa Fahn system. It is controlled by the Hai.

## Image

Icelake is the second most populous Hai planet. Since its oil and natural gas reserves have long since been depleted, the large cities and factories here rely heavily on geothermal and wind energy. One fortunate side effect of that is that the air here is almost as pristine as on a non-industrial world.

## Spaceport

The largest hangars in the spaceport are built of metal beams more than a meter wide, with thick glass panels between them to let in the sunlight. Even the smaller and newer warehouses on the outskirts of the port seem as solid and permanent as the mountains themselves. Thousands of Hai are walking back and forth between the buildings, and many of them regard you with curiosity; there are very few human visitors here.

## Shipyard

* Imo Loo Mer Basics
* Mon Ki i'Hiya Basics
* Yeer e Ki Basics
Ki War Ek

## Commodity Prices

### Luxury Goods

1157

Ki War Ek is a system in Heliarch space. It is controlled by the Heliarchs.

## Landing Locations

Ki War Ek has the following landing locations:

* Ring of Power

## Links

Ki War Ek links to the following systems:

* 5 Axis
* 14 Winter Below
* Ekuarik
* Quaru

## Amenities

Ki War Ek does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Ki War Ek:

* Lead
* Silicon

## Fleets

The following fleets spawn in Ki War Ek:

* Heliarch
* Small Arach
* Large Arach
* Small Kimek
* Large Kimek
* Small Saryd
* Large Saryd

## Information

* Ki War Ek is home to one of the Quarg ringworlds.
Ceilia'sei

Ceilia'sei is an uninhabited station in the Polerius system.

## Image

Apart from one large, solid module, very little of this space station remains intact: the cloud of debris surrounding the core makes docking with it very difficult, and one side of the station even appears to have been blown up. The other part, however, has suffered much less damage, and the surface bristles with dozens of well-maintained turrets.

## Information

Ka'het planets and stations cannot be dominated.
Guardian Array Sapphire

Guardian Array Sapphire is a station in the Ablodab system. It is controlled by the Heliarchs.

## Background

### Outfitter

No

More commonly referred to as "Checkpoint of Ablodab," this enormous station was built shortly after the end of the Coalition's war against the Quarg, meant to serve as a regional dry dock and supply base that damaged combat ships could return to after some time at the front lines. The lack of any subsequent counterattack, though, shifted its role to being a simple refueling hub for passing merchant ships, its dozens of warship-sized hangars remaining mostly unused.

Despite the apparent lack of combat activity the station was designed to support, the local Heliarchs run a tight schedule even for civilian visitors as they land, ensuring ships are refueled and tended to as quickly as possible.

## Spaceport

Built to serve as a purely strategic military repair port, the station has very little in the form of amenities, with a few basic cantinas and large, mostly empty living quarters intended to house troops stationed here. There are no shops, and nearly every civilian you see is moving as if they are trying to finish their business on the station as quickly as possible.

On certain days every month, Heliarch ships "damaged" during combat exercises dock to stress test the station's turnover capabilities, breathing new life into the station's population, and causing extreme overcrowding of the facilities...

## Information

Heliarch planets and stations cannot be dominated.
Granulite

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Granulites are descendants of the Gegno's early generation ships used to colonize nearby systems before the invention of the hyperdrive. They now carry hundreds of Vi both in and out of war, and huge cargo loads to supply depots. They are not typically used as warships, but can support enough weaponry to threaten most smaller vessels, or fend off larger ships long enough for reinforcements to arrive.

## Location

This ship cannot be purchased, but can be found being used by the Gegno Vi.

## Outfits

These are the standard outfits initially equipped on each Granulite.

 Savagery Pike (53)

## Information

* Purchasing this would require a Vi Lord License.
Heia Due

Heia Due is a binary system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Heia Due has the following landing locations:

* Allhome
* Sandsnap

## Links

Heia Due links to the following systems:

* Due Yoot
* Io Lowe
* Waypoint

## Amenities

Allhome possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Heia Due:

* Copper
* Lead
* Silver

## Fleets

The following fleets spawn in Heia Due:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
SnakeShinobiHD Wikia

## Welcome to the SnakeShinobiHD Wikia

Welcome to the SnakeShinobiHD Wiki!

Your source of information on the YouTuber SnakeShinobiHD, his videos and characters that appear in his series, whether they are animations or just regular videos!

You may find some Easter eggs and clues as well.... Have fun exploring.

## About SnakeShinobiHD

SnakeShinobiHD is a YouTuber who plays Minecraft, Wizard101 and some other games. He also creates stories for his different series, here you can find information on the series Characters and other things.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Heliarch Judicator

## Description

During their time battling the Quarg, the Coalition focused on producing the strongest, toughest warships they could, so fightercraft were out of the question. Now, however, the Heliarch's shield matrix and hull integrity technology is much more advanced, and they have recently experimented with such ships. The Judicator was made for transportation of these new fighters.

Alongside their six fighter bays, Judicators come with a large bunk count and higher cargo space than other Heliarch warships, thus doubling as a logistics vessel for transporting troops and equipment.

## Location

These cannot be purchased but can be found in Coalition space.

## Outfits

These are the standard outfits equipped on the Heliarch Judicator.

 Enforcer Confrontation Gear (49)Enforcer Riot Staff (83)

## Information

* Purchasing this would require a Heliarch License.
Kama

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Kama gunship is a formidable warship, capable of carrying up to ten guns as well as having a single turret mount typically equipped with an anti-missile turret. This makes the Kama less susceptible to missile weaponry than its smaller sibling, the Kunai.

## Location

This cannot be purchased, but can be found in Bunrodea space.

## Outfits

These are the standard outfits initially equipped on each Kama.

## Performance Information

Kamas are where the Bunrodea ships start to get truly dangerous. The Swarm Pods give this ship a long reach and the individual missiles have excellent tracking speed, meanwhile the Mandible Cannons nicely complement the pods so that any enemy that tries to get close enough will suffer.

## Information

* The only way to obtain this is by capturing it.
Javelin Mini Pod

## Description

The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles.

The weapon's high rate of fire also makes it useful for saturating well-protected ships' anti-missile defenses so that more dangerous projectiles fired by allied ships can sneak through.

Mini pods enable fighters and other light craft to carry small quantities of Javelins into battle while retaining enough space for other weapons. Large ships are better off with full-size pods.

## Location

The Javelin Mini Pod can be purchased mainly in southern human space, but also from some Syndicate outfitters.

## Information

* This is a smaller version of the Javelin Pod. It uses Javelins, which can be stored in Javelin Storage Crates.
Haven

Haven is a planet in the Arneb system. It is controlled by Pirates.

## Image

Haven was founded by highly successful "privateers" nearly two centuries ago. Since then, as rival bands of pirates have fought over it, it has changed hands fourteen times, but has never been successfully invaded by the Republic. Numerous small manufacturing shops sell outfits that cannot be bought legally, and there is even a small shipyard where customized ships are sold to those who have the right connections.

Much of the planet is desert, but with enough moisture to grow enough crops to feed the entire population. Strip mining has turned other parts of the planet into barren wastelands, and has polluted many of the rivers.

## Spaceport

The spaceport is old and dingy, with piles of litter in the gutters and graffiti on many of the alley walls. Many of the shops are closed, the windows boarded over or covered with yellowing paper.

This is an independent world, and a relatively stable settlement, but the effects of its separation from the rest of the galaxy are evident. A few young people carrying large backpacks eye you with interest, perhaps trying to gauge their chances of getting you to give them a cheap lift off-planet.

## Shipyard

* Advanced Northern Pirates
* Core Pirates
* Northern Pirates

## Outfitter

* Ammo North
* Ammo South
* Basic Outfits
* Northern Explorers
* Pirate Outfits

## Information

* Haven has a tribute value of 700 and is defended by small Northern Pirate fleets.
Heartvalley

Heartvalley is a planet in the Io Lowe system. It is controlled by the Hai.

## Image

An extreme amount of tectonic activity in its distant past has left Heartvalley with mountain ranges five to ten kilometers high in some places. Most of the Hai settlements here are in the valleys closer to sea level, where the air is dense enough for them to breathe comfortably. The tectonic activity has left many ancient sea-beds exposed, providing access to bountiful supplies of oil. To the Hai, oil is too precious a resource to be used for fuel; instead they process it into plastic and use the byproducts in other chemical processes.

## Spaceport

The spaceport is built halfway up the slope of one of the most heavily settled valleys. Farther down the valley, the tallest buildings of the city seem tiny compared to the mountains that surround them. On the outskirts of the city sit strange engines the size of a spacecraft, with pipes snaking out from them in all directions and sinking deep into the ground.

## Shipyard

* Imo Loo Mer Basics
* Mon Ki i'Hiya Basics

## Information

* Heartvalley does not have a tribute value.
Jentuthro

Jentuthro is a planet in the Jentu Le system. It is controlled by the Bunrodea.

## Image

Jentuthro orbits one of the dimmest stars in this region of space, making it an unusual place to find the Bunrodea. It is also where you will find their major genetic engineering research facilities. These facilities attract the brightest minds in genetic engineering from across all of Bunrodean space, where they work to further their understanding and control over genetics.

Although the majority of genetic research is done here, much of its practice is done on the world of Melenci in the region north of Paru Paru.

## Spaceport

A large number of the genetic research facilities on Jentuthro are located close to the major spaceport, with most of the remaining facitilies being located in more minor cities scattered across the planet. There are a few facilities located in more remote locations, access to which is highly restricted.

The use of cybernetics on this world seems to be almost entirely nonexistent. There may be a bit of a rivalry between the cybernetics world of Thshybothro and this one, hence the lack of cybernetic usage.

## Outfitter

* Bunrodea Basic (outfitter)
* Bunrodea Advanced (outfitter)
Hadar

Hadar is a system that is located in the Rim. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Hadar has the following landing locations:

* Skymoot
* Typhon Station

## Links

Hadar links to the following systems:

* Alkaid
* Izar
* Zeta Centauri
* Zubeneschamali

## Amenities

Hadar does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Hadar:

* Tungsten

## Fleets

The following fleets spawn in Hadar before August 14, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Hadar on and after August 14, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
Heavy Rocket Launcher

## Description

Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters.

## Location

The Heavy Rocket Launcher can be purchased at the following ports:

* Smuggler's Den, Men
* Solace, Pherkad
* Thule, Men
* Wayfarer, Tarazed
* Zug, Zubeneschamali

## Information

The Heavy Rocket Launcher requires ammo and fires Heavy Rockets. Base ammo capacity is 20 rockets, but can be extended by 10 with the Heavy Rocket Rack.
Gupta

## Commodity Prices

### Luxury Goods

1456

Gupta is a binary system in Arach space. It is controlled by the Coalition.

## Landing Locations

Gupta has the following landing locations:

* Market of Gupta

## Links

Gupta links to the following systems:

* Ablodab
* Belugt
* Blugtad
* Meblumem
* Pelubta
* Sol Arach

## Amenities

Market of Gupta possesses both an outfitter and a shipyard.

## Fleets

The following fleets spawn in Gupta:

* Heliarch
* Small Arach
* Large Arach
* Small Kimek
* Large Kimek
* Small Saryd
* Large Saryd
Kor Zena'i

## Commodity Prices

### Luxury Goods

1469

Kor Zena'i is a system in the core controlled by the Korath Exiles.

## Landing Locations

Kor Zena'i has one landing location, Separa Tiklar.

## Links

Kor Zena'i links to the following systems.

* Kor Tar'bei

## Mining

No mineable asteroids spawn in Kor Zena'i.

## Fleets

These are the fleets that naturally spawn in Kor Zena'i.

* Korath Raid
* Korath Large Raid
* Korath Home
* Korath Defense
* Korath Surveillance
* Korath Civilian Large
* Korsmanath A'awojs
Iritoroost

Iritoroost is an uninhabited station in the Lom Tahr system. It is controlled by the Hai.

## Background

### Outfitter

No

This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.

## Information

Hai planets and stations cannot be dominated.
Ion Cannon

## Description

Ion cannons do not inflict as much damage as some other weapons, but they disrupt the electrical systems on any ship they hit, draining its energy and causing its weapons to jam. If a ship has sizable battery reserves, this may have little effect, but for a ship running at near its energy generation capacity an ion strike can take it out of the battle for a few seconds while it recovers, or otherwise cause it to have difficulty firing its weapons.

## Location

Ion Cannons can be purchased at the following ports:

* Hai-Home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon

## Information

The Ion Cannon is the Hai's main unique weapon and their ace-in-the-hole. It has greater range than the Particle Cannon and deals considerable damage to shields, but not much to hull (though this can be a mixed blessing if you intend to capture your target). Most importantly, ion cannons can deplete the target's energy reserves, potentially leaving them unable to move, return fire, or restore their shields if the bombardment exceeds what their generator can produce. They also deal scrambling damage to jam the weapons of enemy ships.

The main downsides of the Ion Cannon are its slow firing rate, high space requirement, and that there is no turreted version. They are effective when mounted on Shield Beetles and other gun-centric craft, especially as escorts, though you may want to pair them with a short-range anti-hull weapon like the Husk-Slice for once the target's shields are down.

The Ion Cannon, like the Pulse Turret, is space-inefficient for Hai technology. This is makes it generally more useful to equip these guns on an escort as opposed to the player ship.
Heliarch Repulsor

## Description

This beam turret allows a Heliarch ship to hold its enemies far enough away that they cannot make use of their short-range weapons.

## Location

This cannot be purchased but can be found equipped on Heliarch ships.

## Information

* The only way to obtain these is by looting them.
* Purchasing this would require a Heliarch License.
* This weapon works by pushing both the firing ship and the target away from each other.
Heavy Rocket Rack

## Description

The Heavy Rocket Rack is used to store extra ammunition for Heavy Rocket Launchers.

## Location

Heavy Rocket Racks can be purchased at the following ports:

* Smuggler's Den, Men
* Solace, Pherkad
* Thule, Men
* Wayfarer, Tarazed
* Zug, Zubeneschamali

## Information

* This outfit stores Heavy Rockets, which are used by the Heavy Rocket Launcher and Heavy Rocket Pod outfits.
Hestia

Hestia is a planet in the Talita system. It is controlled by the Republic.

## Image

In the distant past, Hestia was a nearly lifeless ice world. It is now a sub-tropical paradise, one of the great victories from the heyday of planetary engineering back when the galactic economy had more money to spare for terraforming.

Today it is mostly a retirement community for those who can afford it, although most of the population consists of young service workers in rented housing who take care of the retirees.

On Hestia, the poor live in cities; the rich live in country estates. Aside from the urban centers, most of this world is covered in rolling green hills and oceans.

## Spaceport

Hestia has two separate spaceports. The port where rich residents and their visitors arrive and depart is private, owned by a local company. Here in the public spaceport, no attempt has been made at impressive architecture: everything is spare and utilitarian, with floors of bare concrete. There are a few trucks and forklifts carrying cargo, but the streets that connect the landing pads are mostly full of people on foot, walking toward the customs building.

## Outfitter

* Ammo North
* Common Outfits
* Lovelace Basics

## Information

* Hestia has a tribute value of 4900 and is defended by large Republic fleets.
Human Outfits

*This page contains **Spoilers.***

This is a list of **human outfits**, divided by type and including base cost. For more details, check the individual pages. See also Alien Outfits.

## Energy Storage

*For a comparison of batteries, see Human Batteries.*

## Shields

*For a comparison of shield generators, see Human Shield Generators.*

## Engines

*As a general rule of thumb, human engines are basic and only useful in the early game. Ion thrusters are weak but energy and heat efficient. Plasma thrusters are of average power but have low efficiency. Atomic thrusters have high power, but they are large and not the most efficient.*
Ki Patek Ka

Ki Patek Ka is a planet in the Sol Kimek system and the home world of the Kimek. It is controlled by the Coalition.

## Background

### Outfitter

Yes

This is the Kimek home world. Before they developed spaceflight, billions of Kimek died either from famine or from civil wars brought on by overpopulation. Today, every major city still has "hunger towers": kilometer-high skyscrapers where yeast and bacterial cultures are grown in massive vats in order to provide a bland but stable source of emergency rations if the crops and the food shipments from off-world should ever fail.

## Spaceport

Nearly all the land mass on Ki Patek Ka is covered in cities; the only undeveloped land is the high mountain peaks and the ice caps near the poles. The spaceport alone is larger than most human cities, stretching from horizon to horizon, with a ship taking off or landing every few seconds. The sheer number of people here - mostly Kimek, but a fair number of Saryds and Arachi as well - is overwhelming.

## Shipyard

* Coalition Basics (shipyard)
* Kimek (shipyard)

## Outfitter

* Coalition Advanced (outfitter)
* Heliarch Basics (outfitter) after completing the Heliarch campaign introduction.

## Information

* Coalition planets and stations cannot be dominated.
Imo Loo Mer Corporation

This page contains summary information for the in-game Hai Organization Imo Loo Mer Corporation*.*

Imo Loo Mer Corporation is a shipyard that has specialized in a small number of historically "timeless" designs which have had extreme longevity in Hai society. In recent times they have expanded into newer designs developed with human-Hai cooperation. They are headquartered with their primary shipyard on Stonebreak, and additionally lease construction space from the Mon Ki i'Hiya Consortium on Hai-home.

Imo Loo Mer Corporation retails its classic ships widely across Hai space, but their newer designs are only available where they have actual shipyards. It has the in-game retail groupings Imo Loo Mer Basics and Imo Loo Mer Advanced; the Basics list is *distinct* from the Advanced.

### Design Philosophy

Imo Loo Mer design philosophy is fairly flexible but typically favours 3 key elements:

* Exposed sharper structural lines.
* Protruding cockpits on civilian vessels.
* An overall diamond-like shape with a propensity for wide-set engines.

## Retail Locations

### Imo Loo Mer Basics

* Cloudfire, Wah Ki
* Giverstone, Zuba Zub
* Greenwater, Fah Soom
* Hai-home, Ya Hai
* Heartvalley, Io Lowe
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep

### Imo Loo Mer Advanced

* Hai-home, Ya Hai
* Stonebreak, Imo Dep
Kasichara Fet

**Kasichara Fet** is an uninhabited planet in the Korsmanath system. It's the original homeworld of the Korath race, devastated at the end of their civil war due to unforeseen consequences of a star-killing weapon.

## Background

### Government

Korath (Korsmanath Empire) -> Korath (Efret-Korsmanath Alliance) -> Uninhabited

## Description

This planet appears to have suffered irradiation when the neighboring star of Peresedersi went nova. The local flora and fauna are alive but still struggling to recover from the loss. Several large Korath cities remain. It seems that they were not able, or not willing, to evacuate the entire population in time to escape the nova's gamma radiation; sun-bleached bones are scattered in the streets of the largest cities.

## Information

* Kasichara Fet is an uninhabited planet and cannot be dominated.
* The Kasichara A'awoj was named after the planet.
Imo Dep

## Commodity Prices

### Luxury Goods

1315

Imo Dep is a system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Imo Dep has the following landing locations:

* Stonebreak
* Bluerun

## Links

Imo Dep links to the following systems:

* Zuba Zub

## Amenities

Stonebreak possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Imo Dep:

* Silicon
* Silver
* Titanium

## Fleets

The following fleets spawn in Imo Dep:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
Heavy Rocket

## Description

Heavy Rockets are ammunition for the Heavy Rocket Launcher. You cannot install one unless you have first installed a launcher to fire it from. Each launcher holds up to 20 rockets.

## Locations

The Heavy Rocket can be purchased from most ports in the southern part of human space as well as from pirate planets.

## Information

The Heavy Rocket is fired by the Heavy Rocket Launcher and can be stored in the Heavy Rocket Rack.
Hope

Hope is an uninhabited planet in the Wei system. It is controlled by the Republic.

## Background

### Outfitter

No

In the year 2994, Hope was a somewhat cold but otherwise hospitable planet, home to a burgeoning population of almost two million people. But that year, a supervolcano eruption ejected so much dust into the upper atmosphere that a new ice age set in and the planet became unlivable.

As the temperatures steadily dropped, nearly half the Republic Navy was mobilized to evacuate settlers from Hope and transport them to nearby colonies. The evacuation effort took six months.

The abandoned villages and towns are now buried deep beneath the snow, and occasional treasure hunters come here to explore them and find items of value that were left behind.

## Information

* Hope is an uninhabited planet and cannot be dominated.
* For unknown reasons, Hope has a required reputation value of -1000.
Kimek Spire

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Spire is the largest passenger transport in Coalition space, able to carry nearly three hundred individuals... as long as they're comfortable staying in the tiny bunk rooms that are primarily designed to meet the needs of a Kimek. Most of the ceilings are too short for a Saryd to stand up straight, and the beds are too small for an Arach to stretch their legs out comfortably.

## Location

These are the ports where the Kimek Spire can be purchased.

* Blue Interior, 4 Spring Rising
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Ki Patek Ka, Sol Kimek
* Remote Blue, 14 Pole
* Starting Rubin, Sol Kimek

## Outfits

These are the standard outfits initially equipped on each Kimek Spire.

## Information

Purchasing the Kimek Spire requires a Coalition License.
Homeward

## Commodity Prices

### Luxury Goods

1024

Homeward is a system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Homeward has the following landing locations:

* Far Home

## Links

Homeward links to the following systems:

* Quaru
* Silver Bell

## Amenities

Far Home possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Homeward:

* Platinum
* Silicon
* Uranium

## Fleets

The following fleets spawn in Homeward:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Dueyu Eitch

Dueyu Eitch is a planet in the Heutesl system that is the homeworld and capital of the Gegno.

## Background

### Outfitter

Yes

The historic homeworld of all Gegno, Dueyu Eitch is a rugged, rocky world covered with enormous metropolises and structures. Each city is based on an elevated structure, and starting from the bottom up the buildings are more advanced the farther they reach into the sky. Larger cities are lit by the varying reds and oranges of industrial forgery, and more urban areas are speckled with yellow and green. Beneath the heavily populated surface are traces of enormous cavities, suggesting the Gegno began a majority of their ancestry in the ground.

Three distinct subspecies can be seen walking about: one that is very bulky and scaly in appearance, another slimmer and more bone-like, and the third a combination of the first two; all stand at heights varying between a human being and a Quarg.

## Spaceport

You get many strange looks while you are in what is presumably one of the busiest spaceports on the planet, and it's hard to interpret the moods of beings you are not familiar with, especially varying among different subspecies. Strange foods and drinks are passed around occasionally, and radically different behaviors at every corner of the eye can make all of this seem very overwhelming. In the end, the watchful eye of warriors from each group of Gegno reminds you that this is not your place to find either curiosity or complacency.

## Shipyard

* Gegno Basic (shipyard)
* Gegno Intermediate (shipyard)

## Outfitter

* Gegno Basic (outfitter)
* Gegno Intermediate (outfitter)

## Information

* Landing on Dueyu Eitch requires a reputation of 1.
Io Mann

Io Mann is a binary system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Io Mann has the following landing locations:

* Skyfarm
* Thornlight

## Links

Io Mann links to the following systems:

* Due Yoot
* Wah Oh

## Amenities

Io Mann does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Io Mann:

* Silicon
* Tungsten

## Fleets

The following fleets spawn in Io Mann:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
Grasshopper

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Designed by the Hai to serve as a fast reconnaissance craft, the Grasshopper has been adopted by thrill-seekers and miners alike. At the same time, it is often used by Hai captains who are looking for effective protection at a low cost.

## Location

These are the ports where the Grasshopper can be purchased.

* Giverstone, Zuba Zub
* Greenwater, Fah Soom
* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep

## Outfits

These are the standard outfits initially equipped on each Grasshopper.
Hi Yahr

## Commodity Prices

### Luxury Goods

1355

Hi Yahr is a system in Hai space controlled by the Unfettered Hai.

## Landing Locations

Hi Yahr has one landing location, Warfeed.

## Links

Hi Yahr links to the following systems.

* Wah Yoot

## Mining

These are the mineable asteroids that spawn in Hi Yahr.

* Aluminum
* Silicon

## Fleets

These are the fleets that naturally spawn in Hi Yahr.

* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Unfettered
* Large Unfettered
* Unfettered Logistics
Iemn Eitch

Iemn Eitch is a planet in the Heutesl system that is controlled by the Gegno.

## Image

Although too cold for a proper civilization, Iemn Eitch has been extensively used in the past as an outpost for the growing Gegno space race. As one of their first few explored worlds, antique-looking architecture is scattered about the surface and looks significantly different to structures found on Dueyu Eitch, perhaps due to the nature of construction in an unfamiliar environment. A few large shipyard-esque platforms continue to service a small number of still active Gegno generation vessels from times past, presumably at a much slower pace than during the earliest days of their space colonization.

## Spaceport

Rather than a traditional spaceport, a large and extensive shipyard engulfs a portion of the moon's surface, cluttered with numerous structures from an early colonial period. Several immense hangars, mostly reduced to their bare metal frames, house various archaic spacecraft of times past, with a few of them still servicing the remaining active vessels.

## Information

* Landing on Iemn Eitch requires a reputation of 1.
Ka'het Nullifier

## Description

The Nullifier was one of the largest weapons the Builders ever developed, created specifically to be carried in battle by the Vareti. Although it does almost no damage to shields and hull, one shot is capable of disabling most kinds of reactors in a matter of seconds.

## Location

This cannot be purchased, but can be looted from the Vareti'het.

## Information

* The only way to obtain this is by looting it.
* The longest-range guns in the game are:
	1. 9,980 Drak Antimatter Cannon - cannot be obtained legitimately
	2. 4,800 Fate Sealer - cannot be obtained legitimately
	3. 2,600 Pug Seeker - acts like missiles but does not require ammunition
	4. 2,000 Dragonflame Cannon - unique item, requires spinal mount
	5. 1,960 Korath Detainer - the highest Slow damage
	6. 1,800 **Ka'het Nullifier** - the highest Ion damage
Heavy Laser

## Description

The Heavy Laser is an upgraded Beam Laser with a significantly longer range and higher power. It is mostly intended for larger ships, where energy and space are plentiful, but some pilots consider a single Heavy Laser to be a worthwhile alternative to a pair of Beam Lasers, because the longer range makes up for the fact that it does not quite deal twice as much damage.

## Location

Heavy Lasers can be purchased at the following ports:

* Alfheim, Wezen
* Asgard, Naos
* Bivrost, Markeb
* Bourne, Gamma Corvi
* Follower, Alphard
* Haze, Dubhe
* Memory, Zosma
* Midgard, Aludra
* Nifel, Gomeisa
* Norn, Adhara
* Rust, Kraz
* Smuggler's Den, Men
* Thule, Men
* Valhalla, Epsilon Leonis
* Wayfarer, Tarazed
* Windblain, Regor

## Information

* Lasers are great for disabling enemies without destroying them.
Ka'het Annihilator Turret

## Description

The Builders mounted two Annihilators on this turret, making it highly efficient against enemy shields.

## Location

Ka'het Annihilator Turrets cannot be purchased, but can be looted from certain Ka'het ships.

## Information

* The only way to obtain this is by looting it.
* Annihilator Turrets deal a considerable amount of shield damage per second at an impressive range.
* Annihilators are most effective when paired with weapons that deal great hull damage, such as Husk-Slices.
Goldcrawl

Goldcrawl is a station in the Ula Mon system. It is controlled by the Hai.

## Image

A visitor to this station will immediately notice that the gravity is lower than most planets by about a third. There is a reception area just beyond the docking bay with an extremely long desk and a receptionist who informs you that this is a respite home for the elderly, and unless you have family here, you will not be permitted to wander the station. There are different service functions at various kiosks along the desk, as well as a small sales counter with handicrafts made by the residents.

## Spaceport

The spaceport is virtually non-existent. A trio of vending machines occupy the entranceway from the dedicated loading area for the facility's regular deliveries. The entire place has a somewhat tacky vibe to it, and its ventilation system doesn't quite cover up the antiseptic hospital smell familiar to anyone who has visited terrestrial aged care facilities.

## Information

Hai planets and stations cannot be dominated.
Gatling Gun Ammo

## Description

This simple cartridge is the ammunition for the Gatling Gun, with a projectile of depleted nuclear fuel or an illuminated tracer round. Since this ammunition is primarily manufactured on pirate worlds by slave children in poor working conditions, muzzle velocity can vary by up to 30%, and tracer distribution is seldom uniform.

## Location

These are the ports where Gatling Gun Ammo can be purchased. It is found in Pirate outfitters.

* Albatross, Nunki
* Bloodsea, Antares
* Buccaneer Bay, Algenib
* Covert, Gienah
* Deadman's Cove, Almach
* Greenrock, Shaula
* Haven, Arneb
* New Tortuga, Misam
* Smuggler's Den, Men
* Stormhold, Alcyone
* Thule, Men
* Trinket, Sargas

## Information

* This is ammunition for the Gatling Gun. It can be stored in Bullet Boxes.
Jyelio

## Jyelio

### Outfitter

No

Jyelio is an uninhabited system in Gegno space.

## Landing Locations

Jyelio does not have any landing locations.

## Links

Jyelio links to the following systems:

* Eebu
* Fscher
* Vesvii
* Wreoul

## Mining

The following mineable asteroids spawn in Jyelio:

* Copper
* Tungsten

## Fleets

The following fleets spawn in Jyelio:

* Small Scin
* Large Scin
* Small Vi II
* Large Vi
I70 Ameliorate Cell

## Description

The I70 Cell was designed by the Scin as a smaller, more compact power system for their Halite fighters. It has enough energy generation and capacity to fuel the Halite's thrusters and their weapons for a short period. Unfortunately, as a side effect, a bit more excess heat is also generated.

## Location

This cannot be purchased, but can be found equipped on some Gegno ships.

## Information

* Purchasing this would require a Gegno Civilian License, Scin Hoplologist License, and a Scin Architect License.
Keneska Fek

Keneska Fek is a planet in the Ferukistek system controlled by the Kor Sestor.

## Image

The Kor Sestor apparently use this as a mining world, but rather than digging for minerals they have been intentionally crashing metal-rich asteroids into undeveloped sections of the desert where the robots can then break them apart and extract the ore. Predictably, the ecological effects of this sort of mining are devastating.

## Spaceport

The Kor Sestor refineries are laid out in a grid pattern. Each square of the grid is a few kilometers on each side, and is laid out in exactly the same way: a central power station, surrounded by smelters and repair bays and factories and storehouses laid out like spokes of a wheel. Each square produces and maintains a fleet of worker robots that occasionally collaborate to construct a new square, extending the city farther outward. Lines of harvester robots snake out from the refineries to the downed asteroids like trails of ants.

## Information

* Korath planets and stations cannot be dominated.
H-9187

## H-9187

### Outfitter

No

H-9187 is an uninhabited system in The Umbral Reach.

## Landing Locations

H-9187 does not have any landing locations.

## Links

H-9187 links to the following systems:

* G-819
* H-8188
* L-118
* MC-42

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in this system:

* Iije (Uninterested)
* Iije (Swarming)
* Iije (Surveillance)
Glittering Ice

Glittering Ice is a planet in the Beginning system. It is controlled by the Coalition.

## Background

### Outfitter

No

The climate on Glittering Ice is so cold for most of the year that the creatures here have evolved thick layers of feathers, fur, or fat to keep themselves warm. As a result nearly all of them, from the smallest rodents to the largest predators, are practically spherical, appearing as shapeless blobs; for many of them it is hard for a casual observer to even figure out which side of them is their head.

Colonies of one particularly clever species of large rodents that live near the equator are capable of using ice and snow to build interconnected, multi-layered warrens.

## Spaceport

The spaceport here is almost deserted, and most of the Saryds who are walking around in the frigid air seem completely uninterested in talking to strangers. Saryd culture places a high value on experiences of solitude and isolation, and the cold and stark landscape of Glittering Ice provides them with the perfect setting for quiet retreats. Not surprisingly, the other species of the Coalition seldom find reason to visit here.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Glittering Ice requires a reputation of 15; this cannot be bypassed through bribery.
Hai Space

This Page is WIP, if you can add to it feel free.

**Hai Space** is a region in the northeast of human space that is home to the Hai, a species of squirrel-like aliens.

### Outfitters

* Hai Basics (outfitter)
* Hai Intermediate (outfitter)
* Hai Advanced (outfitter)
* Unfettered Basics (outfitter)

### Shipyards

* Imo Loo Mer Basics
* Imo Loo Mer Advanced
* Mon Ki i'Hiya Basics
* Mon Ki i'Hiya Advanced
* Mon Ki o'Uden Advanced
* Yeer e Ki Basics
* Yeer e Ki Advanced

## History

* ~117,000 B.C.E - The Hai discover spaceflight.
* ~92,000 to 87,000 years B.C.E - The Hai civil wars.
* -87,000 B.C.E - The Hai pull back from what would become human space and from the ruined northern territory.
* ~77,000 B.C.E - the Wanderers moved into that northern territory.
* ~2810 - Alphas visit the Hai.
* ~2820 - The Korath raids on Hai space end.
* ~2830 - First humans visit the Hai.
Home-testing

## What is Endless Sky?

THIS PAGE IS FOR TESTING ONLY AND SHOULD NOT BE LINKED TO AS THE HOME PAGE

Endless Sky is a top-down space exploration game, inspired by Escape Velocity.

The game is currently being developed by Michael Zahniser. It's a free open source game that is available on Github and Steam. The game includes trading and performing "jobs" in order to make money and upgrade your ship, building upon your fleet or managing your crew, and all while avoiding pirates and interacting with NPC captains. There is one storyline that is finished and a vastly customizable galaxy and plugin system.

If you are a new player, we recommend checking out the guides first.

## Navigation

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

If you voted for "I don't like it", please feel free to tell us why so we can make the Wikia the best it can be. :)
Kas'lor Ik 582

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

The largest of Korath production vessels are derived from a common and ancient chassis. This relatively streamlined ship has been adapted to collect, refine, and transport hyperspace fuel.

## Location

The Kas'lor Ik 582 cannot be purchased. It can be found in any of the Korath Exiles systems.

## Outfits

These are the standard outfits equipped on a Kas'lor Ik 582.

 Thermal Repeater Rifle (317)Microbot Defense Station (4)

## Information

* The Kas'lor Ik 582 has a massive fuel pool which denotes its function as a "Tanker" ship.
* The Kas'lor Ik 582 runs a pair of Langrage Hyper-Heavers which use fuel as their ammunition. Due to the large fuel pool and fuel regeneration of 6 Fuel Processors, the Heavers essentially have infinite ammo.
* This ship is seen used by both the Korath Exiles and the non-hostile Korath Civilians faction.
* This ship normally does not have a Jump Drive, which prevents players from taking it out of the Korath Exiles systems; however, a variant that can rarely appear in Kor Nor'peli and Kor Tar'bei has a Jump Drive, allowing for its capture.

## Trivia

* The large fuel capacity of the Kas'lor Ik 582 is actually a feasible possibility, as it's the same as taking most internal space of a World-ship sized ship and filling it with fuel tanks.
* The Kas'lor Ik 582 uses an updated sprite of the old Korath World-Ship C.
Granofel

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Unlike many Gegno ships that are capable in a variety of roles, Granofels were designed for the sole purpose of hauling huge loads of cargo; they lack bunks for anything beyond a proper crew, and are most often found freighting massive shipments of both raw and refined ore to and from mining industries. They can also be seen paired with a mining vessel to extend the duration of a mining run due to the higher cargo capacity. Apart from mining, Granofels are also used in transporting heavy materials needed to construct other large ships.

## Location

This ship cannot be purchased, but can be found in Gegno space.

## Outfits

These are the standard outfits initially equipped on each Granofel.

 None

## Information

* Purchasing this would require a Gegno Civilian License.
Kor Fel'tar

## Commodity Prices

### Luxury Goods

1126

Kor Fel'tar is a system in the core which is controlled by the Korath Exiles.

## Landing Locations

Kor Fel'tar has one landing location, Septar Lorku.

## Links

Kor Fel'tar links to the following systems.

* Kor Men
* Kor En'lakfar

## Mining

These are the mineable asteroids that spawn in Kor Fel'tar.

* Iron
* Titanium
* Uranium

## Fleets

These are the natural fleets that spawn in Kor Fel'tar.

* Korath Raid
* Korath Home
* Korath Defense
* Korath Surveillance
* Korath Civilian Miners
* Korath Civilian Large
* Korsmanath A'awojs
Gamma Corvi

**Gamma Corvi** is a binary system that is located in the Rim. It is initially controlled by the Republic, but it becomes the capital system of the Free Worlds when they declare independence.

## Landing Locations

Gamma Corvi has the following landing locations:

* Bourne

## Links

Gamma Corvi links to the following systems:

* Spica

## Amenities

Bourne possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Gamma Corvi:

* Lead
* Neodymium

## Fleets

The following fleets spawn in Gamma Corvi when it is part of the Republic:

* Human Miners
* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates

The following fleets spawn in Gamma Corvi when it is part of the Free Worlds:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants

## Trivia

* The binary star system is named after its Bayer designation. Its formal name is Gienah, different from Gienah in the Core, which has a proper formal name called Aljanah; its Bayer designation is Epsilon Cygni.