Bloons TD 6/Tracks

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## Beginner

### Forest Clearing

Forest Clearing is set in an open space in a forest. The path is long and straight, starting in the top left and ending in the lower right. There is water in a spring near the centre of the map.

The Illusion version of this track makes all aspects of the game play out 10% faster.

### Alpine Lake

Returning from BTD5, this track is set in grassy plains. There are two curved paths which start at the top left and top right, ending in the centre top. There are two lakes of water near to the left and right.

The Illusion version of this track adds long grass which will lower the range of any monkey placed in it.

### Flower Bed

Flower Bed is set in a flower garden. The path is long and curved, starting at the top right and ending in the lower left. There is a river of water running horizontally through the centre.

The Illusion version of this track adds flowers that provide slight boosts to monkeys in their radius.

### Tunneling Ruins

Tunneling Ruins is set in the ruins of a castle. The path is long and straight, with several short tunnels. The track starts in the centre left and ends in the centre right. This track has no water.

The Illusion version of this track features a fallen pillar which you cannot place towers on.

### The Rink

Returning from BTD5, this track is set on an ice rink. The track starts and ends in the lower right, and consists of a series of straight lines and circles. There is a lake in the top right circle.

The Illusion version of this track features patches of thin ice, which you can't put towers on.

### Seaside Spiral

Seaside Spiral is set at the beach. The track is long and curved, and starts in the lower left and ends in the top right. There is a large pool of water in the very centre.

The Illusion version of this track covers the entire map with water.

### Military Base

Returning from BTD4, this track is set at an army camp. The track is squared, starting and ending at the top. There is a little bit of water in the lower right.

The Illusion version of this track gives the player a crate full of cash every tenth round.

### Aqua Railway

Aqua Railway is set underwater. The track starts at the top and ends at the bottom, and has Bloons go around the circle in the centre five times before stumbling to the exit. There are several sections of deep water that water towers can go on.

The Illusion version of this track has four paths leading to the central circle - Bloons can enter and exit through any of these paths.

### Rainbow Ravine

Rainbow Ravine is set on a cliff by the sea. The track is long and curved, starting at the right and ending at the left. The ocean is visible in the corners and serves as space for water towers.

The Illusion version of this track causes the sun to shine every other round, doubling the pierce of all towers.

### Snowy Peak

Snowy Peak is set on the summit of a snowy mountain. The track is long and curved, starting at the bottom and ending at the top. There is a river of water on the right side of the map.

The Illusion version of this track makes all aspects of the game play out 10% slower.

### Lava Cavern

Lava Cavern is set in a lava-filled cave. The track is long and straight, starting at the lower right and ending in the top right. This track has no water.

The Illusion version of this track splits the track into two, with both paths taking the same route.

### Coloured Canvas

Coloured Canvas is set in an artist's studio. The track is long and goes along the outline of a painting of a monkey, starting in the monkey's left eye and ending in his right eye. There is a bucket full of water on the left side of the map.

The Illusion version of this track invigorates monkeys on the painting, allowing you to sell them for more.

### River Valley

River Valley is set by two rivers. The track is long and curved, featuring a tunnel that brings the Bloons from one river to another. The river banks serve as water here.

The Illusion version of this track reduces the cost of towers placed in the water.

### Monkey City

This Story Mode-exclusive track is set in Monkey City. The track is long and straight, starting in the centre left and ending in the lower right. There is no water on this track.

### Training Camp

This Story Mode-exclusive track is set in a training dojo. The track is long and straight, starting in the right and ending in the left. There is no water on this track.

### Monkey Laboratories

This Story Mode-exclusive track is set in the Monkey Intelligence Bureau. The track is long and curved, starting in the lower left and ending in the top right. There is no water on this track.

### City Outskirts

This Story Mode-exclusive track is set in a forest. The track is long and curved, starting in the lower right and ending at the top. There is a river of water running horizontally along the centre.

### Johnny's Lab

This Story Mode-exclusive track is set in an underground laboratory. The track is long and straight, starting at the bottom and ending in the top left. There is a vat of water in the lower right, which serves as water.

## Intermediate

### Crystal Lake

Crystal Lake is set on the surface of a frozen lake. The track is fairly long and straight, starting in the top left and ending in the lower right. The path forms three hexagonal shapes, and in the largest hexagon is a smaller hexagon consisting of water.

The Illusion version of this track gives the player a Snowstorm ability, which can be used to slow all Bloons, including MOAB-class Bloons, for 4 seconds, having a 20-second cooldown after use.

### Blue Laser

Returning from BTD4, this track is set in deep space. The path is long and straight, starting at the top and ending at the bottom. There is no water on this track.

The Illusion version of this track allows Bloons to enter and exit from either the top or bottom of the track (like in the BTD4 version of the track).

### Haunted Swamp

Returning from BTD5, this track is set over a swamp in a dark forest. The path is fairly long and straight, starting in the top left and ending in the lower right. Two small lakes of water are near the centre of the track.

The Illusion version of this track causes every Red Bloon that you pop to turn into a ghost. The ghost will continue travelling for about a second longer, usually confusing your towers.

### Snowball Slalom

Snowball Slalom is set near the top of a snowy mountain. The path is fairly long and curved, starting in the top right and ending in the lower left. There is a stream of water near the top right area.

The Illusion version of this track causes Bloons to steadily pick up speed as they move without taking damage (up to a maximum of 4 speed relative to a Red Bloon). MOAB-class Bloons pick up speed notably faster this way.

### Dryest Desert

Dryest Desert is set out in desert wilderness. The path is fairly long and fluctuates between straight and curved, starting in the lower left and ending in the top left. There is no water in this track.

The Illusion version of this track causes the price of every tower to rise by 5 after every round, until Round 100. Upgrades are unaffected by this process.

### Monkey Heart

Returning from BTD4, this track is set on what looks like a sheet of paper. The path is fairly long and follows a path matching a heartbeat reading. There is no water on this track.

The Illusion version of this track gives the player an extra life after every round, until Round 100.

### Conveyor Belts

Conveyor Belts is set in a factory-like area. The path is long and straight, starting in the top left and ending in the lower right. Along the path are five conveyor belts - the first, third and fifth speed up Bloons, while the second and fourth slow them down. There is no water on this track.

The Illusion version of this track causes the conveyor belts to change direction every round.

### Sky Road

Sky Road is set on a floating island high in the sky. The path is long and curved, starting in the lower right and ending in the top right. There is a lake of water near the lower left of the map.

The Illusion version of this track causes a whirlwind to blow in a random direction every round, causing all projectiles and Bloons to change their speed according to the direction of the wind.

### Magnetism

Magnetism is set in a laboratory handling large magnets. There is a large electromagnet on either side of the map. The path is fairly long and curved, following the curves of the magnets. It starts and ends on the right of the screen. There is no water on this track.

The Illusion version of this track causes a lightning strike to occur every round. Any monkey hit by the lightning has their attack speed raised for this round.

### Hillside Grasslands

Hillside Grasslands is set on a grassy hillside. There are two paths, fairly long and straight, which start in the top corners and end in the lower corners. There is a river of water halfway through the track.

The Illusion version of this track adds two additional rivers.

### Box of Hotcorn

Box of Hotcorn is set in what looks like a theatre, with what looks like a large box of popcorn in the centre and popcorn scattered around. The path is fairly long and wavy, which starts in the left and ends at the right. There is no water on this map.

The lllusion Version of this track adds a river of water and some spots of butter, which you cannot put towers (except for the Jetpack monkey) on, to the map.

### Water Hazard

Returning from BTD5, this map is set on a golf course. There are two fairly long, curved paths, starting in the lower left and lower right and ending at the top. There is a large amount of water on either side of the map.

The Illusion Version of this track adds four small whirlpools to the water, on which only Jetpack Monkeys may be placed.

### Volcanic Shrine

Volcanic Shrine is set in front of a shrine on the ground near a volcano. The path is fairly long and straight, starting in the top right and ending in the top left. There is a small lake of water near the floor of the map.

The Illusion Version of this track summons a heat wave every third round, which causes all Bloons (except Red Bloons, Rubber Bloons and anything stronger than a Rainbow Bloon) to take one damage as soon as they appear.

### Monkey Valley

This Story Mode-exclusive track is set just outside Monkey City. The track is fairly long and straight, starting in the centre right and ending in the top left. There is a small lake in the centre of the track.

### Distant Town

This Story Mode-exclusive track is set in the town where ninjas reside. The track is fairly long and curved, starting in the centre right and ending in the centre left. There is a river of water near the top of the map.

### Bloon Boulevard

This Story Mode-exclusive track is set out on an open street. The track is fairly long and straight, starting in the centre left and ending in the centre right. There is no water on this track.

### Ancient Pack

This Story Mode-exclusive track is set just outside an ancient temple. The track is fairly long and straight, starting in the lower left and ending in the lower right. There is a river at the bottom of the map.

### Shadow Temple

This Story Mode-exclusive track is set deep inside an ancient temple. The track is fairly long, starting at the bottom before moving in rings around the centre, after which the Bloons escape to the top of the screen. There is a small lake of water on the left and right of the map.