Adventurer's Forest

Normal reward
 Raid boost
 Gumball Specific

## Hidden Gumball

To get the Sorcerer gumball:

2. Find Sorcerer's Hut (above 50/F)
3. Use 300,000  to recruit.

To get fragments
* Repeat process and pay 200,000

## Stages

**Let's go! Adventurers!**: Floors 5 (Difficulty 1) - 1

* Unlocks Secret Order
* Treehouse doesn't appear
* You can only upgrade titles up to tier 1

**Beasts' Cave**: Floors 10 (Difficulty 1) - 1

* Adventurer's Potion formula can be found from here

* A cave can be found here with Lord of Mushrooms inside. It's a 999 health 1 attack enemy that its supposed to be killed with the demon arrow, after being killed it drops a half of the Adventurer's Rune, the other one can be found in the maze. This rune gives 5000 .
* Treehouse doesn't appear
* You can only upgrade titles up to tier 2

**Strange Noise in the Depth of Forest**: Floors 10 (Difficulty 2) - 1

* Spider's Venom formula can be found from here
* Abandoned Car can be found from here, unlocks making rank one ores in the Alchemy Workshop
* Treehouse does appear here as normal, on floor 1 the adventurer remains appears giving you the four usual items.
* You can only upgrade titles up to tier 3

**Endless Mode**: 2

## Enemies

### Usual Enemies

*Beast Class*     | **Pack Creature**: Increase Attack for every same monster on the field
 **Bat**
*Beast Class*     | **Dodge**: High Dodge Attribute (60%)
**Nocturnal Creature**: Dodge becomes invalid after opening 20 slates
 **Spider**
*Beast Class*     | **Venom**: While countering, inflicts *Poison* effect (Lose HP each round, lasts for 3 rounds)
 **Lizard**
*Beast Class*     | **Competent Cell**: When present, doubles the HP of allies of other types
 **Monkey**
*Beast Class*     | **Throwing**: Launch an attack once every 2 rounds

To see more title or gumball-specific monster information, look at Adventurer's Forest/Specific.

### Boss (Ancient Tree of Lore)

Skills (Normal status):

* **Natural Power**: Casts once every 3 rounds and permanently enhances Vine Shield's effect by 5%
* **Battle Status**: Transform to War status when HP is lower than Z% and recover 20% HP (see above)
* **Vine Shield**: Increases Magic Resistance by X%. Reflects Y% of damage suffered (see above)

When **Ancient Tree of Lore'**s HP falls below Z% as shown in **Battle Status**, it will transition into War Status, which has same stats as above, but has a different set of skills.

Skills (War Status):

* **Destructive Cannon**: Launch an attack every 3 rounds to cause 300% damage to enemies
* **Vine Shield**: Increases Magic Resistance by X%. Reflects Y% of damage suffered (see above)

Boss Minions

The boss is accompanied by 2 **Monkeys**. Their stats is as follows, and their skill is the same as the regular **Monkey** encountered in the maze.

Skills:

* **Throwing**: Launch an attack once every 2 rounds

**Extra info:**

* The tree house is present and will help you, but can mess up your Freeze and Hex timings.
* Once in War form, the Boss' Resistances no longer increase but they remain active.
* Hexing the Boss causes it to shift to War Status immediately after Hex ends.

### Dragon Wish version of the Boss

The boss obtained when using the Divine Dragon wish **I want to become stronger!** is somewhat different.

Skills (Normal status):

* **Natural Power**: Casts once every 3 rounds and permanently enhances Vine Shield's effect by 5%
* **Battle Status**: Transform to War status when HP is lower than 20% and recover 20% HP (see above)
* **Vine Shield**: Increases Magic Resistance by 10%. Reflects 10% of damage suffered (see above)

The treehouse isn't there to help you.

Skills (War Status):

* **Destructive Cannon**: Launch an attack every 3 rounds to cause 300% damage to enemies
* **Vine Shield**: Increases Magic Resistance by 15%. Reflects 15% of damage suffered (see above)

## Maze Mechanics

### Treehouse

* You can submit 4 different items to the Treehouse and the Monkey will use them in order every 7 rounds
* The usual items are Torch, Hive, Rotten Fruit and Broken Arrow, but other items can be submitted. See below for list of items and their effects.
* If you only have in your bag the four usual items, you will have to send them in the order written above. (the monkey will use them in that order, from left to right. If there is no target, the 7 round timer will reset but he wont change the item to throw).
* If you own any other item, you may choose any order you want to send them (even if you anyway send the four usual ones)

## Maze Occurrences

### Various Occurrences

* Adventurer's Remains (see #Corpses)
* Wizard's Remains (see #Corpses)
* **Fruit Tree** (see below)

* Toss 100  : Attack+1, Power+1, HP+10, MP+10, 200
* Toss Fairy's Coin : Attack+1, Power+1, HP+10, MP+10, 6 Fairy Spring

 **Firing Trap**      | Fires a flaming arrow in a straight line. Can drop Broken Arrow
It can hit multiple targets but it does not flip tiles. If the trap kills an enemy, the enemy will drop Roasted items.
 **Strange Altar**

### Corpses

 **Wizard's Remains** (1x, before F30)      | Smurf's Potion | Sorcerer's Soul: Receive 20 spells at random.
and Papa Smurf's Soul: Gumball's HP +20
 **Hunter's Remains** (1x)      | How to Survive in a Jungle | Broken Traveler's Soul: Receive 50-100 EP at random
or Complete Traveler's Soul: Receive 100-200 EP at random

## Out of Maze Loot

Get these items in the maze and use them outside:

* Harp of Adventurer fragments (boss loot)
* Boots of Planar Prophet fragments (boss loot)
* Helmet of Warrior fragments (boss loot)
* Heart of Ancient Tree (boss loot)
* Fairy Spring (from the well)
* Evil Pumpkin, Crystal Egg
* Gumball Pot (boss loot)
* And whatever you can gather from your Explorer's Compass or Explorationist's Compass, Rare Enemies and Divine Dragon Wishes

For raid results, see Bandit's Raid#Result Table

## Title specific loots

For items available here through the God of Thieves title, see **here**.

For souls available here using the Farplane's Bow and Farplane Arrow, see **here**.

## Tips

* The Treehouse is very helpful in clearing normal enemies in the maze.
	+ The Rotten Fruit and Hive are especially useful as they inflict *Stun* and *Blind* respectively, giving you free rounds to follow up attacking without fear of counterattacks.
	+ Since it's the debuff that matters, and the damage doesn't increase much, it may be a good idea to keep spare Rotten Fruit and Hives rather than giving it to the Treehouse. Then you can toss them manually for more Stuns and Blinds.
	+ The easiest way to get a treehouse item to lvl 20 is to use a gumball like Night Knight or Ninja Frog and submit their special item.
	+ You can submit some rewards from Adventure Titles like the Farplane Arrow to provide variety for submitting different items to the Treehouse.
* You get the credit for kills made by the **Hunter's Trap**, **Firing Trap** and **Hive**. This means for instance that Melee Titles Shadow Warrior and Duke of Destruction can proc on kills made by those maze elements. You do not get credit for kills made by the Treehouse (but such kills should still count for DP quests).

## Notes

1. ↑  Rotten Fruit: Be aware however that the *Stun* effect is a control effect that comes with the usual immunity to further control effects (for *Stun* duration + 3 rounds so 5 rounds here) and that can screw up the timing of your freeze spells on the Boss.
2. ↑ The description of the Shuriken once submitted to the tree states that the *Spurting* effect also comes with a *Poison* effect. The *Poison* part does not currently work (as of December 2020)

## External links

* Video Walkthrough and some tips
* Speedrun (Canas) 13 minutes