Edward Elric

**Mana Point** | 360 (+50)
 **Armor** | 36 (+3.5)
 **Magic Resist** | 33 (+1.25)

## ***Fullmetal Alchemist***

#### ***Cost:*** *-   **Cooldown:** -*

* ***Passive (Fullmetal Alchemist) -*** Because Edward's right arm and left leg are equipped with **Automail** (mechanical armor), giving him the name "Fullmetal Alchemist", his Armor and Magic Resist are increased by 6%/8%/10%/12%, the effect is upgraded at level 6/11/18. Edward's **Automail** also gains the protective shield that can withstand 30/60/90/120 + [Hero Level x 10] damage, the base value is upgraded at level 6/11/18. While the shield effect remains, Edward's Armor, Magic Resist, and Movement Speed are increased by 5%. The shield value can be restored by returning to the respawn (fountain) location of your team.
* ***Passive (Witness The Truth) -*** After witnessing the Truth, Edward can use alchemy without a transmutation circle, he gains 10% Cooldown Reduction and each cast of any of his skill reduces the cooldown of other skills by 1 second.

 ***Alchemy·Pillars of Earth [Q]***

#### ***Cost:*** *40 / 45 / 50 / 55 / 60 Mana   **Cooldown:**12 seconds*

* ***Active -*** Edward summons a transmutation circle at the designated area before the circle summons spawns the **Stone Pillar** at its location, the pillar inflicts 50/90/125/160/195 + [0.4 AD] physical damage to all enemies that are hit and knocking them up and away slightly. The pillar can be used as a blockable terrain and will be shattered after 4 seconds. When the pillar shatters, it will inflict 75/110/145/180/215 + [0.7 AP] magic damage to all nearby enemies and reduces their Movement Speed by 25% for 1.25 seconds.

 ***Alchemy [W]***

#### ***Cost:*** *40 / 45 / 50 / 60 / 70 Mana   **Cooldown:**16 / 15 / 14 / 13 / 12 seconds*

* ***Active -*** By understanding, decomposing, and reconstructing of the surrounding materials, Edward can unleash different effects of alchemy. When using this skill, Edward will temporarily replace the normal skillset with the **Alchemy Skillset**, replacing Edward's all skills with **Alchemy Skills** (***Alchemy: Earth Spike [Q]***, ***Alchemy: Iron Spear [W]***, ***Fire & Freeze [E]***, and ***Alchemy [R]***). Casting any basic **Alchemy Skill** will instantly force this skill to enter the cooldown equal to the cooldown of the used **Alchemy Skill** and switch **Alchemy Skillset** back to the normal skillset. Clicking ***Alchemy - Toggle Off [R]*** while in the **Alchemy Skillset** can also switch back to the normal skillset instantly.
	+ **(Alchemy: Earth Spike) [Q]:** Edward refines the earth at the designated location that will cause an explosion effect after a while, the explosion inflicts 55/90/125/160/195 + [0.6 AD] physical damage to all enemies hit and knocking them back away in the direction you set before casting the skill (can be controlled by clicking the skill on the ground then dragging the mouse in the designed direction). If the knocked targets are hit with the terrain, they will be stunned for 1 second. If the terrain that is hit by knocked targets is **Stone Pillar** of ***Alchemy·Pillars of Earth [Q]***, Edward's shield value from ***Fullmetal Alchemist*** will be fully restored.
	+ **(Alchemy: Iron Spear) [W]:** Edward refines the iron spear before throwing it in the target direction, the spear inflicts 50/90/130/170/210 + [0.6 AD] physical damage to all enemies hit, reducing their Armor by 4/6/8/10/12, and reducing their Movement Speed by 25% for 2.5 seconds. If the spear hits the **Stone Pillar** of ***Alchemy·Pillars of Earth [Q]***, the pillar will instantly shatter (trigger the effects of the shattering to all enemies hit) and fully restore the shield value from ***Fullmetal Alchemist***.
	+ **(Fire & Freeze) [E]:** When casting this skill in the ground area, Edward uses his **Automail** to create a spark and adjusts the concentration of surrounding air to create a blaze of fire in a straight line, the fire inflicts 55/85/115/145/175 + [0.5 AP] magic damage to all enemies hit and applies a **Burning** debuff that lasts for 4 seconds on them, the debuff inflicts 10/15/20/25/30 + [0.15 AP] magic damage every second. When casting this skill in the water area, because the area is too humid, it's impossible to create an explosion, Edward will reorganize the water's composition to freeze the area in a straight line instead, the freeze inflicts 65/105/145/185/225 + [0.65 AP] magic damage to all enemies hit and reduces the Movement Speed of all enemies hit by 40% for 3 seconds.

 ***Sprint [E]***

#### ***Cost:*** *30 Mana   **Cooldown:**16 / 15 / 14 / 13 / 12 seconds*

* ***Active-*** Edward dashes in the specified direction while refining his own **Automail**, his basic attacks will inflict 16/32/48/64/80 bonus true damage for 3.5 seconds.

 ***The Gate of Truth [R]***

#### ***Cost:*** *100 / 120 / 140 Mana   **Cooldown:**120 / 110 / 100 seconds*

* ***Active -*** Edward summons the **Gate of Truth** in the designated area, the gate is opened after a 1 second delay, dealing sustain area damage to all enemies upon the gate every second for a total of 8 times, each hit deals 60/100/140 + [0.2 AP] magic damage and reduces target's Movement Speed by 60% for 1 second. During the opening of the **Gate of Truth**, the gate will unleash black tentacles to attack all enemies within range, forcing them to witness the **Truth**, and applying a stack of **Truth** on them for each damage taken from the gate, each stack of **Truth** increases the damage taken from the gate by 10% and reduces the effectiveness of the Movement Speed debuff taken from the gate by 10%, up to 4 stacks.

 ***Alchemy - Toggle Off [R]***

#### ***Cost:*** *-   **Cooldown:**-*

* ***Available only while using Edward's Alchemy Skillset***
* ***Active -*** Instantly switch Edward's **Alchemy Skillset** back to his normal skillset.