Ironhide

*For the cinematic Ironhide that appeared since game launch, see Ironhide (ROTF)*

## Bio

*Gruff and steadfast, Ironhide is one of the longest serving Autobot soldiers. His Trithyllium-steel body makes him a resilient fighter and nearly unstoppable.*

## Story

* Branding Iron (April 2022)
* Turned to Steel (May 2022)

## Max Stats

**2-Star:**

* Health: 1,959
* Attack: 171
* Max Rating: 468 (sig 5)

**3-Star:**

* Health: 4,811
* Attack: 363
* Max Rating: 1,101

**4-Star:**

* Health: 12,504
* Attack: 942
* Max Rating: 3,327

**5-Star:**

* Health: 33,602
* Attack: 2,531
* Max Rating: 9,765

## Abilities

* **Armor Up**
* **Melee Bonus**
* **Unstoppable**

### Basic Abilities

* Ironhide has 15% passive Critical Resist.
* Ironhide starts the fight with 5 +4% Armor Buffs that last 10 seconds.
* Whenever Ironhide gains a new Armor Buff, 75% chance to gain a +9~20% Melee Buff for 8 seconds.
* **When Attacked**
	+ 30% chance to gain a 2~12% Armor Buff for 10 seconds.
* **Last hit of a Medium Combo**
	+ Refresh all Armor buffs on Ironhide.
	+ If Ironhide has less than 5 Armor Buffs, gain a 2% Armor Buff for 10 seconds.
* **Block**
	+ While holding Block, remove 1 Armor Buff to remove 1 Debuff every 1.5 seconds.
* **Heavy Attack**
	+ Deals +200% damage to Stunned opponents.
* **Special Attacks**
	+ For each Armor Buff on Ironhide, 10% chance to Stun for 3 seconds. If this Stuns, lose 5 Armor Buffs.

### **Special Attacks**

1. **Ding Up** - *A strong combo to cause some serious dents.*
	* Gain a 20~35% Melee Buff for 8 seconds.
	* pattern: ,  short-ranged,
2. **Talking-Iron** - *A good volley from a trusty weapon.*
	* 100% chance to go Unstoppable for 7 seconds.
	* When Unstoppable ends, gain 3 +4% Armor Buffs for 10 seconds.
	* pattern: short-ranged , short-ranged , long-ranged
3. **Make Tracks** - *You can’t catch this ol’ bot off guard.*
	* Refresh all Armor Buffs on Ironhide.
	* For the rest of the fight, all Debuffs applied by the opponent are 10% weaker. [Max Stacks: 4]

### **Signature Ability**

**Trithyllium Body**

*Ironhide's armor is so tough enemies will take damage when they strike it.*

* **At 75%, 50%, and 25% health,**
	+ Ironhide gains Melee Reflect for 7.5 seconds, granting a 16~90% chance to deal 75% of Ironhide’s Attack to his opponent when struck with a Melee Attack.

### **Synergy Bonuses**

* **Enemies – Dirge, Skywarp -** +2~3~8% Attack Rating.
* **Autobot Security Specialists – Prowl -** +6~9~12% Attack against Decepticons.
* **Optimus Maximus** - **Optimus Prime** - Start the fight with 10~20~30~40% Power. Bots only benefit from this bonus if all Bots on the team have this Synergy.
* **Leadership – (5-Star) -** All lower tier teammates gain +10% Attack Rating.

## Strategy

### Commander

Ironhide, true to his name, can build up Armor thick enough to mitigate large amounts of damage, But he has to be actively on the offense to keep them up, as he really can't activate other skills without them. Among them is the ability to purify any Debuff, which is good against uncommon ones but needs a long time do so and *must be completely still and untouched* or he'll lose the timer build-up.

### Opponent

Care should be taken not to punch Ironhide while Trithyllium Body is active, it reflects successful *and* blocked hits. At higher ratings and levels it's significantly more painful than a reflected ranged attack or Dinobot's block.

### **Strong Match-ups**

* With natural Critical Resistance and the ability to remove debuffs, it will be hard for Warriors to deal damage to Ironhide.
* Bots that rely on Debuffs will also have to contend with his Debuff removal.
* Hound - relies on stat reduction debuffs which can be purified. Keep in mind that his Ranged Attacks will break Ironhide's Trithyllium Shields.
* Jazz - His Backfire will not be so permanent.
* Rhinox - may be able to gore a Melee buff, but tagging Ironhide with a chaingun chain of melee hits will spell doom for himself.

### **Weak Match-ups**

* Ironhide relies on his Armor Buffs to really be effective. Many Tacticians can remove armor or circumvent it in other ways.
* Any bot that can avoid Ironhide’s attacks until his Armor Buffs runs out can capitalize while he’s weak.
* Starscream - Ironhide is stacked with buffs at the start of the fight ready for Nullifying.
* Bumblebee (DOTM) can break his Armor or conduct severe Shock through them.
* The other Bumblebee can break Ironhide's Melee Reflect Shields on critical hits.
* Slipstream can Nullify his Melee Reflect Shields at a distance.
* Cheetor - a Feral Strike goes right through his Armor and can even prevent Melee Reflect from triggering at all.
* Mirage - Mirage's ranged attacks will penetrate many Ironhide's Armors.

### Modules

* Repair Module - Raiders may back away as soon as Ironhide's Melee Reflect is up, which is an opportune time for Repairing above the trigger points to activate Reflect again.
* Exo-Filter - Health from purified Debuffs likewise can let him repeat his Reflection.
* Security Module - It really thickens his hide and lets him hold onto the buffs for longer.

## Notes

* Ironhide is an extensive remodeling of Ratchet, or at least an all-new model that resembles it; though the inner limbs and extremities look the same, they are subtly different. The shoulders resemble the *Siege* Ironhide toy, and he has a cartoon-inspired van mode.
* The name of his Special 3 shares its name with a *Generation 1* season two episode.
* His Special 2 has a bug where you can sidestep his last shot even if hit by the shotgun blasts.