Anime Domain (Class Feature)

You are a great source of inspiration and motivation for many who have seen the true power you wield.

**Inspiring Touch (Sp):**

You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

**Unity (Su):**

At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th.

**Domain Spells**: 1st- bless, 2nd- shield other, 3rd- prayer, 4th- imbue with spell ability, 5th- telepathic bond, 6th- heroes’ feast, 7th- refuge, 8th- cure critical wounds (mass), 9th- miracle.

**Warpriest Blessings:**

**Level 1** - Shining Protagonist: At 1st level, you can create a flash of dazzling protagonist energy in the eyes of one of your opponents. The target is blinded for 1 round. If it succeeds at a Reflex saving throw, it’s instead dazzled for 1 round. Creatures with light blindness or light sensitivity take a –4 penalty on this saving throw. This is a light effect. Sightless creatures are unaffected by this ability.

**Level 10** - Bullshit Isekai Stored Power: At 10th level, you can cast a spell into a magic weapon as if it had the spell storing weapon special ability. If the stored spell is not used within 10 minutes, it dissipates. This can be used in combination with the Shining Protagonist ability, unleashing the dazzling energy along with the spell.

## Subdomains

### **Friendship Ex Machina**

(Replacement power)

**The Power of Friendship:**

You gain a +1 bonus on Charisma checks and Charisma-based skill checks against creatures that share your creature type (and subtype, if you are a humanoid).

This bonus increases by 1 for every 5 levels you possess.

As a standard action, you can touch an ally to grant her your Power of Friendship bonus against creatures that share her creature type (or subtype) for 1 minute. When you use this ability, you lose your Power of Friendship bonus for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

**Replacement Domain Spells**: 1st- Friendship (Command) 4th- Grand Destiny

### **Monsters**

(Replacement power)

**Monstrous Strike (Su):**

Whenever you make a melee attack, you can designate that attack as a monstrous strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

**Replacement Domain Spells**: 5th- Hold Monster 9th- Summon Monster IX

### **Empowerment**

(Replacement power)

**Over 9000:**

You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

**Replacement Domain Spells:** 2nd - Shatter, 7th - Resurrection

### **Ecchi**

(Replacement power)

**Harem's Command:**

As a standard action, you can issue a harem's command to your allies. The command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect.

**Replacement Domain Spells:** 8th - Trap the Soul

### **Hentai**

(Replacement power, 8th level)

**Okaeri Goshujin!:**

At 8th level, you can compel a creature within 30 feet to attempt to please you as a standard action. The creature receives a Will save to negate this affect. If the save fails, the creature magically adorns an outfit of your choice for 1d4 rounds or drops prone at your feet and grovels for 1d4 rounds. Either way, the creature refers to you as “Goshujin” if it shares a language with you. You can use this ability once per day at 8th level and one additional time per day for every four levels beyond 8th. This is a mind-affecting effect.

**Replacement Domain Spells:** 3rd- Black Tentacles

### **Demi-Humans**

(Replacement power)

**Of Monsters and Men:**

You maintain an unshakable sense of who you are, and no force can compel you to be anything else. You gain a +1 sacred (if your patron is good or neutral) or profane (if your patron is evil) bonus on saving throws against polymorph, petrification, and transmutation effects. This bonus increases by 1 for every 5 cleric levels you have (maximum +5). Once per day when you succeed at a saving throw against such an effect, you can gain a surge of self-confidence as an immediate action that grants you a number of temporary hit points equal to your cleric level and a +2 morale bonus on attack rolls, skill checks, and saving throws; both effects last for 1 minute.

**Replacement Domain Spells:** 6th - Primal Scream