Resources Production

*This article is about a Suppressed Feature, no longer available on the server.*

### Introduction

Towns may discover new resources thought a "Survey", such resource will be automatically extracted each Towny day (24 hours), providing a certain production output of goods to both the town and its nation in a 50/50 ratio.

* Town production information is shown on the town screen. Example:

```
Resources:

```

```
> Daily Production: 64 Oak Log, 32 Emerald

```

### Resources Survey

* Before resources can be be produced by a town, they must first be discovered through a survey.
* Each Survey discovers a resource of a new level and type:
	+ Survey 1: Reveals Level 1 Resource. Cost $250. Minimum num townblocks 10.
	+ Survey 2: Reveals Level 2 Resource. Cost $1000. Minimum num townblocks 50.
	+ Survey 3: Reveals Level 3 Resource. Cost $5000. Minumum num townblocks 100.
	+ Survey 4: Reveals Level 4 Resource. Cost $20000. Minimum num townblocks 200.
	+ Survey 5: Reveals Level 5 Resource. Cost $30000. Minimum num townblocks 400.
* To do a Survey, you have to stay inside the town claims and run: `**/ar survey**`.
* If the Survey succeeds, a global success message will be generated. Example:

```
Acult has discovered coal deposits at Roma!. Daily Production: 64 Coal.

```

### Daily Production

* On each new Towny New Day (24 hours), towns automatically produce resources.
* Production is modified by the resource level:
	+ Resource Level 1: Production bonus N/A. Minimum town level 2 (Hamlet).
	+ Resource Level 2: Production bonus +100%. Minimum town level 3 (Village).
	+ Resource Level 3: Production bonus +200%. Minimum town level 4 (Town).
	+ Resource Level 4: Production bonus +300%. Minimum town level 5 (Large Town).
	+ Resource Level 5: Production bonus +400%. Minimum town level 6 (City).
* After resources are produced, they are shown as available for collection on the town screen. Example:

```
Resources:

```

```
> Daily Production: 64 Oak Log, 32 Emerald

```

```
> Available For Collection: 64 Oak Log, 32 Emerald

```

* If a town is not high enough level to produce a resource, the amount shows as zero. Example:

```
Resources:

```

```
> Daily Production: 64 Oak Log, 0 Emerald

```

* For each resource, a town can store a maximum of 3x the production amount. When stores are full, subsequent production is lost.

### Collecting Town Resources

* To collect town resources, as a mayor/deputy-mayor/assistant, enter your town and run `**/ar towncollect**`
* The available resources will then be dropped at your position.

### Nation Production

* As in towns, Nation production & collection information is shown on the nation screen ./n <name>.
* If a town belongs to a nation, then 50% of the town production is diverted to the nation.
* If a town is occupied by a foreign nation, the occupier takes 70% of the town production.
* To collect nation resources, as a king/vice/minister, enter your **capital** and run `**/ar nationcollect**`
* The available resources will then be dropped at your position.

### **Daily Extraction Limits**

* Extraction is limited per resource category. Example:

```
The resource category of "Common Rocks" contains both STONE and COBBLESTONE. Extracting either of those items counts towards the daily limit.

```

* Extraction is limited per Towny day.
* The daily extraction limits of all players are reset at Towny New Day (each 24 hours).
* When a player hits their daily extraction limit for a particular category of material, they will see an information bar message. Example:

```
Daily extraction limit reached for Beetroot (64)

```

* Resources can only be extracted in the following circumstances:
	+ Block Drops:
		- Before a player's daily limit is reached, if they break a block and it drops an item, this counts towards their daily limit for that item's category.
		- After a player's daily limit is reached:
			* Ancient Debris: Block does not break; Warning message is sent.
			* Dirt, Rock, Cobblestone: Block breaks; No warning message is sent.
			* All other blocks: Block breaks; Warning message is sent.
	+ Mob Death Drops:
		- Before a player's daily limit is reached, if they kill a mob and it drops an item, this counts towards their daily limit for that item's category.
		- After a player's daily limit is reached, if they kill a mob which would otherwise drop an item in that category, it does not and a warning message is sent.
	+ Fishing:
		- Before a player's daily limit is reached, if they catch an item while fishing, this counts towards their daily limit for that item's category.
		- After a player's daily limit is reached, if a fishing action would catch an item in that category, it does not and a warning message is sent.
	+ Sheep Shearing:
		- Before a player's daily limit is reached, if they shear a sheep, this counts +2 towards the player's daily limit for the wool category.
		- After a player's daily limit is reached, if they try to shear a sheep they cannot, and a warning message is sent.