recursal/Fanatic-Fandom huggingface dataset:
Road Hogs

**Road Hogs** was a supplement Sourcebook for Teenager Mutant Ninja Turtle & Other Strangeness, it was the second book set in the After the Bomb scenario.

## About

The book covered much of the West-coast, as the original After the Bomb book covered only the East coast. *After the Bomb* was not needed to play this Sourcebook, but Teenager Mutant Ninja Turtle & Other Strangeness was. The mutants in this book represent travellers who wander the world's wastelands.

Upon its release, After the Bomb along with Mutants of the Yucatan made up the majority of the USA.

## Character Creation

There are 5 steps to the Character Creation process, plus additional notes.

New backgrounds were introduced for natives of the East Coast, with a focus on wanderers and travellers.

## List of Mutants

The book was the first After the Bomb book to expand the number of species that players could choose from. Introducing many species which had no previous similarities to any other species from Teenager Mutant Ninja Turtle & Other Strangeness, with the main new addition to the Mutant species focus line up, were new Aquatic species which had never been represented at all. New Prediatory Birds were introduced that varied from the previous representations and more cold-blood reptilian species were introduced including the new "Lizard" standard build. A few new Rodents were introduced as well to expand the coverage of species builds.

The book was also one of the few Mutants sourcebooks to not contain any past species builds to create new species, and all species were either found inside of *Road Hogs* or Teenager Mutant Ninja Turtle & Other Strangeness. The soul exception is the Peccary which reused the "Boar" build.

### New species

* Buzzard
* Condor
* Hummingbird
* Roadrunner
* Vulture
* Coati
* Dolphin
* Donkey
* Lizards
* Chameleon
* Gila Monster
* Octopus
* Pronghorn
* Ringtail
* Kangeroo Rat/Jumping Moue
* Pack Rat
* Prairie Dog
* Sea Turtle
* Sea Lion family
* True Seals
* Whales
White

The shade of White, encompasses the Law of the Storyteller and the Story. The Shade of White, like the Jade is one of the most elusive shades, due to the fact that the Dinus scripture is hidden in plain sight and most people lack the vision to see it. People who can use the shade of White are known as Scriveners and are known to be able to manipulate stories and the words around them. They can use Divine Words to buff themselves, their allies, or the terrain around them. There are millions of Divine Words, broken in their own DInus scripts. From their own sequences, to words, to sentences, Dinus is one of the most extensive scripts in the world, having thousands of Divine Words for Scriveners to look for.

## Manifestation

The Shade of White manifests itself as actual words, compared to the others. It manifests as words in the Dinus Script, only for those who can read the script can see it, read it and interact with it.
SToH Wiki

**Welcome to the SToH Wiki!**
Welcome to the Squ1ds Towers Of Hell Wikia. A wikia about everything SToH!

## Articles To Get You Started

 Mini Citadel of Losing Patience

 Mini Steeple of Beginning The Hunt

 Mini Steeple of Ash1gig

 Areas

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ninja Man

Ninja Man is song with musical by Evan Roberts, Michael Tavera, and Joellyn Cooperman episode by Sneaky Lying Cheating Giant Ninja Koopas in The Adventures of Super Mario Bros. 3

## Lyrics

* You're a... head-banded
* Sweat-banded
* Underhanded ninja man!
* A tough talkin'
* Fast walkin'
* Koopa stalkin' ninja man!
* A double quick hard to lick lunatic!
* Ninja Man, we're gonna get you, yeah!
* You're a... head-banded
* Sweat-banded
* Underhanded ninja man!
* A tough talkin'
* Fast walkin'
* Ninja man!

## Lyrics Full version

* You're a... head-banded
* Sweat-banded
* Underhanded ninja man!
* A tough talkin'
* Fast walkin'
* Koopa stalkin' ninja man!
* A double quick hard to lick lunatic!
* Ninja Man, we're gonna get you, yeah!
* You're a... head-banded
* Sweat-banded
* Underhanded ninja man!
* A tough talkin'
* Fast walkin'
* Koopa stalkin' ninja man!
* A double quick hard to lick lunatic!
* Ninja Man, we're gonna get you, yeah!
* You're a... head-banded
* Sweat-banded
* Underhanded ninja man!
* A tough talkin'
* Fast walkin'
* Ninja man!
Fred Hamster

**Fred**, real name **Fred Hamster**, is a male Hamster Animal-Mutant.

He appears in Teenage Mutant Ninja Turtle & Other Strangeness, but is not attached to any of the campaigns, being that Fred was a popular character used in the franchise at the time and thus was included for this reason.

## Bio

Fred was created by a major Oil Company and was created to explore and dig for oil. he is trained in georgraphy and mining engineering but was given no freedom. Upon hearing that he was due to be destoryed, he escaped when a new prototype was created. He has a good supply of weapons and $73,000 in his name. He has expansions, mining equipment.

### Criminal Record

Wanted by various organisations, ($150,000 for bringing him in) and is wanted for sabotage. He is listed as a "rare and dangerous animal".

## Stats

* Age:19
* Sex: Male
* Weight: 197lbs
* Height: 5ft 4inches
* Size; 9
* Alignment; Unprincipled
* Hit Points; 18
* S.D.C.: 35

## Attributes

* I.Q.; 11
* M.E.; 8
* M.A.; 12
* P.S.; 14
* P.P.; 9
* P.E.; 10
* P.B.; 6
* Spd.; 5

## Human Features

* Hands; Full
* Biped; Partial
* Speech: Full
* Looks; None

## Eduction and Skills

* Experience Level; 2
* Level of Education; Special
* Scholatistic Bonus; 15%

### Scholastic Skills

* Art (drawinf) - 48%
* Chemistry - 55%
* Automatic Mehancis - 56%
* First Aid - 60%
* Demolition - 81%
* Demolition Disposal - 81%
* Advanced Math - 72%
* Foreign Languages - 65 % (French, Arabic)

## Secondary Skills

* Disguise - 50%
* Forgery - 40%
* Escape Artist - 40%
* Sewing - 50%
* Speak Spanish - 65%
* Speak Japanese - 65%
* Pilot Automobile - 85%
* Pilot Large Truck - 68%
* Pilot Motorcycle - 68%
* Pilot Motorboat - 68%

## Additional Notes

* Fred as a number of secondary skills which allow him to escape from his current situation. In addition with his disguise and Escape Artist skills, Fred will be difficult to hold and attempts to escape are likely.
* He understands a variety of languages from countries that are normally associated with technology.
* He knows how to set and defuse bombs.
* Fred is fairly weak overall, but has a decent P.S. and P.E., as well as a decent M.A., he doesn't have much agility overall and is fairly intelligent.
Mario (Cartoon) Wiki

**Welcome to the Mario (Cartoon) Wiki!**
We're a collaborative community website about Mario (Cartoon) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Copyright

Due to various copyright laws and regulations, the following guidelines will lay details about what the wiki can and cannot include;

## Character Creation

* The wiki will list the stages of character creation, and what each stage invokes. However, the wiki will not repeat the entirety of the character creation process. This is to avoid redundancy of Sourcebook material and encourage editors and readers to seek out copies of books.
* The wiki will only summarize backgrounds in the character creation process, it will never list all details.
* The wiki will list the full details of types of characters the player can create such as Mutants and can be used to cross-reference the type of animals for those who already have the sourcebooks.
* The wiki will list details on skills, powers and equipment, but not how to use them.
* The wiki will not list the full combat system, though will mention the 5 step system.
* The wiki will list fighting styles, but not how to use them.
* The wiki will not list the experience gain and leveling system.
* The wiki will not list the alignments in full, and only a brief description will be given.

## in-universe material

* All NPCs can be included on the wiki including lore.
* All locations can be included on the wiki including lore.
* All time periods can be mentioned on the wiki including lore.
* No campaign details are to be fully listed on the wiki.

## Notes

All mentions of each of the above must be cross-referenced with all books they appear in. The wiki must never write up the full details of any sourcebook, at best only extracts must be taken. Please note, unrelated sourcebooks for Rifts are not permitted on the wiki.

Note that all of the above are currently subject to change.
Felines

**Felines** is a large group of Mutants first introduced in Teenage Mutant Ninja Turtle & Other Strangeness.

Typically in the RPG, they only represent the big cats Jaguars, Lions, Tigers and Leopards. But realistically all cats are "Felines". Felines typically have Natural Weapons such as Claws and Teeth. Their main trait as a mutant type group is the presence of retractable claws.

Other Felines include Domestic Cats, Wild Cats and Mountain Lions. Cheetahs are also included but they lack the families typical "Retractable claws" ability.
Super Mario Bros. Super Show

## Super Mario Bros. Super Show

### Network

DICNintendo

Cartoon Network

### Language

EnglishJapanese

Super Mario Bros. Super Show is cartoon 1989 in oringal by DIC

## Characters

* Mario
* Luigi
* Princess Toadstool
* Toad
* King Koopa
* Mouser

## Season 1

1. The Bird! The Bird!
2. King Mario of Cramalot
3. Butch Mario & The Luigi Kid
4. Mario's Magic Carpet
5. Rolling Down the River
6. The Great Gladiator Gig
7. Mario and the Beanstalk
8. Love 'Em and Leave 'Em
9. The Great BMX Race
10. Stars in Their Eyes
11. Jungle Fever
12. Brooklyn Bound
13. Toad Warriors
14. The Fire of Hercufleas
15. Count Koopula
16. Pirates of Koopa
17. Two Plumbers and a Baby
18. The Adventures of Sherlock Mario
19. Do You Princess Toadstool Take this Koopa...?
20. The Pied Koopa
21. Koopenstein
22. On Her Majesty's Sewer Service

## Season 2

1. Mario and Joliet
2. Too Hot to Handle
3. Hooded Robin and His Mario Men
4. 20,000 Koopas Under the Sea
5. Mighty McMario and the Pot of Gold
6. Mario meets Koop-zilla
7. Koopa Klaus
8. Mario and the Red Baron Koopa
9. The Unzappables
10. Bad Rap
11. The Mark of Zero
12. The Ten Koopmandments
13. The Koopas are Coming! The Koopas are Coming!
14. The Trojan Koopa
15. Quest for Pizza
16. The Great Gold Coin Rush
17. Elvin Lives
18. Plummers Academy
19. Karate Koopa
20. Mario of the Apes
21. Princess, I Shrunk the Mario Brothers
22. Little Red Riding Princess
23. The Provolone Ranger
24. Escape from Koopatraz
25. Mario of the Deep
26. Flatbush Koopa
27. Raiders of the Lost Mushroom
28. Crocodile Mario
29. Star Koopa
30. Robo Koopa
Rabbit

**Rabbits** are a type of Mutants, they are first seen in Teenage Mutant Ninja Turtle & Other Strangeness.

In Mutants in Avalon, Hares share the same build as Rabbits. Rabbits are typically *Working Class* citizens on the Social Rankings, while Hares are *Lower Middle class*.

In Teenage Mutant Ninja Turtle & Other Strangeness, Karl was a rabbit. Several NPCs were creatured in After the Bomb based on this species, known as Bug Bunny, Bullet Buny, Beach Bunny and Bomb Bunny. All four members were part of the group known as the Gun Bunnies, in addition, a Typical Gun Bunny recruit was also created. In Turtles Go Hollywood, the character of White Rabbit was also based on a Rabbit mutant.

## Basics

* Size Level: 3
* Length: 12-18 inches long
* Weight: 5 to 8 pounds
* Build: Medium

## Mutant Changes and costs

* Total BIO-E: 70
* Changes to Eight Attributes:
	+ P.P.; +1
	+ Spd.; +5

## Human feaures

All BIO-E costs are normal with no extras for Hands, Partial, Speech and looks.

## Natural Powers

* 5 BIO-E for Leaping Ability that doubles the max jump or leap of the character
* 5 BIO-E for Advance Smell
* 5 BIO-E for Advance Hearing

## Additional notes

* They are built as speed + agility-styled Mutants.
* Their original entry has a mistake; in their "Leap Abilites" where the description says, "Doubles" it was actually written as "does"and as a result read "that does the max jump or leap of the character", the mistake was never corrected.
	+ Several Rabbit NPCs were featured in various Sourcebooks but none of them had the Leaping Ability.
* They are a land-based alternative to Frogs as both have the Leaping ability. while Rabbits are faster, they do not have the option to learn the Swimming ability, this separates the two.
* Despite living underground, the rabbits are not listed with any Digging, Tunneling & Excavation powers nor anything geared towards this. A close relative of rabbits with such powers is the Pika species.
	+ This was most likely because rabbits would have been very unbalanced as a mutant species, having far too many abilities to chose from compared to most other species.
	+ Alternatively, it is because the entry is based on pet rabbits, which do not often live underground, instead of wild rabbits which do.
Teenage Mutant Ninja Turtles Adventures

**Teenage Mutant Ninja Turtles Adventures** was a supplement for the Sourcebook Teenage Mutant Ninja Turtle & Other Strangeness. IT contains further adventures for the RPG.

## About

The book adds no new types of Mutants to the story, but allows for expansion of backgrounds. The process for allowing non-mutants into the book from Heroes Unlimited is given to turn Experiments into Animal-Mutant like characters and to give Superpowers to Animal-Mutants to allow them to compete with the Heroes Unlimited "Supers". The book notes that for the player to have TMNT-style adventures, only "Mutants" and "Experiments" should be used. But all storylines in the supplement can be used with the Heroes Unlimited Core-Sourcebook.

The book is also one of a number of books that are able to be used to leap between Teenage Mutant Ninja Turtle & Other Strangeness and After the Bombs storyline and this is worth noting.

## List of Campaigns

* Terror Bears amid the bombs - a continuation of the The Terror Bears storyline. The adventure is designed to be quite difficult and all 4 Terror Bears (Doom Bear, Fear Bear, Pain Bear and Nightmare Bear) appear with upgraded Psionics. Should players fail this adventure, the game automatically becomes an After the Bomb campaign.
* Mr. Bionic - a easy adventure centered around a robotic being known as "Mr. Bionic". The mission is designed to be a relaxing adventure between others and gave the players breathing space to learn the game.
* Reverend Judge - an easy to moderate difficult adventure. The adventure centers around a Rock group known as "999" (Steve "Shooter" Callahan, Dave Rollins, Vincent Trudeau and Trissha Yeager) and involves a Bear cub mutant known as "Reverend Judge". The players have to protect Judge.
Truckin' Turtles

**Truckin' Turtles** was a supplement adventure book for the Teenage Mutant Ninja Turtle & Other Strangeness RPG. It is a extensive and self-contained adventure.

## About

The book contains the travelling advantures of the Teenage Mutant Ninja Turtles as they aid a Trucker called Melvin "Bert" McClusky. The book includes the meeting of Bert and many new NPCs for the player to encounter and introduces the new Mutant species the Pika. The book also includes details such as the Trucks overall build and random traffic encounters. Organisation The Knights of White (KOW) are also introduceas well as Ninjas.

NPCs listed are;

* A Typical Biker Thug
* The Gang Leader
* Melvin "Bert" McClusky
* A Typical IBC Guard
* A Typical Ninja Henchmen (x2 kinds)
* A Typical Goon (x2 kinds)
* The Fast-Food Burger Being
* The Super Mutant, Joseph
* Karl Wilson, The Leader of KOW
* A Typical KOW Thug
* Ener-Tron, The Energy Alien
* A Typical Mutant Pika
* A Typical, Evil, Hunter Pika
* Here's Jonny
* The Robot Sherif
* Shadow Lord
* Chiquita
Nightmare Bear

**Nightmare Bear**, real name **Buzzy**, is a male Bear Animal-Mutant and a member of The Terror Bear, he can be picked out from the other members of the group by his hallow skull belly symbol, which has a shadowary figure or a ghost coming out of it.

He is both a NPC, and due to having a Experience Level set at 5, a playable character. When he is with the other Bears (Fear Bear, Pain Bear and Doom Bear), he receives the Team Bonus ability.

He appears in Teenage Mutant Ninja Turtle & Other Strangeness as well as being referenced in Teenage Mutant Ninja Turtles Adventures.

## Bio

Nightmare Bear is a member of the Terror Bears and an experiment that is a result of an unethical nature. Until the age of 3, he was subject to experiments involving a lot of chemical injections and toxins to see how he and his brothers coped. When it was discovered at the age of 4 he was fairly intelligent, the experimentations got worst. Eventually, he and the other Bears escaped and went on the run.

He is pushy, quick-tempered and acts as the groups leader, expecting everyone to obey. Hecomes up with ost of their plans, he looks ahead for tomorrow and plans accordingly. He has a hatred for humanity. He uses Mind Trap to bring to life his victims nightmares and make them re-live their most traumatic events.

He is evil, but "aberrant" and will therefore honour his word. He lies and cheats to those he does not respect. He will never kill an innocent, especially a child, but will hurt and torture and never tortures unless to gather information or kills without reason. Rarely works within the law, willingly breaks it, and may take dirty money. He will never betray his friends, meaning he will never betray The Terror Bears.

### Terror Bears Amind the Bombs

He returns in the Terror Bears Amind the Bombs in Teenage Mutant Ninja Turtles Adventures. This takes place 1 year later when the bears are a now 15. He now has more leadership experience and is better at it.

He can Mind Trap multiple targets of up to 6 victims, providing their M.E. is less then 10.

## Stats

* Age:14
* Sex: Male
* Weight: 34lbs
* Height: 3ft 3inches
* Size; 5
* Alignment; Aberrant
* Hit Points; 35
* S.D.C.: 65

## Attributes

* I.Q.; 9
* M.E.; 27
* M.A.; 13
* P.S.; 16
* P.P.; 17
* P.E.; 21
* P.B.; 11
* Spd.; 12

## Human Features

* Hands; Partial
* Biped; Partial
* Speech: None
* Looks; None

## Powers and Psionics

* Telepathic Transmission
* Animal Speech (Bears Only)
* Sixth Sense
* Mind Trap

## Eduction and Skills

* Experience Level; 5
* Training; 4th Grade
* Scholastic Bonus; None

### Physical Skills/Training

* Climbing; 90%/55%
* Basic Swimming

## Secondary Skills

* Wilderness Survival; 65%
* Fishing; 90%
* Land Navigation; 60%
* Lock Pciks; 60%
* Prowl; 86%

## Additional Notes

* He has the second-highest Psionics, behind Doom Bear in first and goes straight for Mind Trap, making him tough to deal with.
* He has the highest M.A. and is the group's leader.
* He has Spd. of 12, making him the second-fastest member behind Fear Bear.
Militias

**Militias** are a military force usually made up of civilian and/or untrained soldiers who take up the fight and force a military-like force to fight against a common enemy.

The player can create these in After the Bomb, along with an "Elite" version known as "Elite Military". They are created during the Character Creation process.

* Normal Militia are Mutants who rose up to defend the various agricultural areas against raids from New Kennel and The Empire of Humanity.
* The "Elite" Militia represents experienced members who work for Cardania as its main military force, having access to "the best of the best" in terms of equipment and supplies.
Rats and Guinea Pigs

**Rats** and **Guinea Pigs** are a Mutant species from the Rodent family. They first appear in Teenage Mutant Ninja Turtle & Other Strangeness.

In Mutants in Avalon all Rodents of this size have a Social Ranking of *Working Class*.

An example of this type of NPC is Splinter, Otto Rattus and Igor (who was a white rat) appear in Teenage Mutant Ninja Turtle & Other Strangeness. In Turtles Go Hollywood, the character of Labb Ratt was also based on a Rat mutant.

## Basics

* Size Level: 2
* Length: up to 14 inches
* Weight: up to 5 pounds
* Build: Medium

## Mutant Changes and costs

* Total BIO-E: 75
* Changes to Eight Attributes:
* I.Q.;+2
* M.E.; +1
* P.P.; +1

## Human feaures

All BIO-E costs are normal with no extras for Hands, Bipdeal Speech and looks.

## Natural Weapons

* 5 BIO-E for 1D6 claws (climbing)
* 10 BIO-E for 1D4 Teeth (Heroes Unlimited would later note that Rats do 2D4 damage instead)

## Natural Powers

* 5 BIO-E for Digging
* 10 BIO-E for Advance Hearing

The Following were added or changed in Heroes Unlimited;

* 10 BIO-E for Digging
* 15 BIO-E for Tunneling
* 5 BIO-E for Advance Hearing
* 10 BIO-E for Advance Smell
* 10 BIO-E for Nightvision (100 feet/30.5m)
Elephant

**Elephant** is a type of Mutant that is a herbivore by nature.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb.

They appear in every Sourcebook except Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

They cover all species of modern elephants. In Transdimensional Teenage Mutant Ninja Turtles the Mastodon and Wooly Mammoth were introduced, this build covers all large-sized ancient members of the Elephant family.

## Natural Weapons

* 10 BIO-E for 2D6 Tusks

Note: The Teenage Mutant Ninja Turtle & Other Strangeness sourcebook originally skipped the dice damage for the Tusks, this is likely a printing error. The corrected damage was supplied in Heroes Unlimited.

## Natural Powers

* 10 BIO-E for Prehensile Trunk that can serve as a partial hand. At full standing height, the Trunk will be long enough to touch the ground.
* 5 BIO-E for Advance Hearing
* 5 BIO-E for Thick Skin; +20 S.D.C.

Heroes Unlimited added or updated the following;

* 10 BIO-E for an additional 1D6 +10 to the P.S. Attribute
* 5 BIO-E for Thick Skin; A.R. +9 and +20 S.D.C.

## Additional notes

* They are one of three of the largest creatures in the base Teenage Mutant Ninja Turtle & Other Strangeness book and are only succeeded by the Transdimensional Teenage Mutant Ninja Turtles mutants. The other two Mutant of this size are the Rhinoceros and Hippopotamus.
* The "Advance Hearing" trait is based on the old myth Elephants have good hearing - they do not. Their large ears are due to heat reguation and they have poor hearing compared to Humans. GMs and Players wishing to be more accurate to real life must not take this trait.
* The Elephant has the largest size and can be freely adjusted per height to generation more Bio-E points via Growth, this is the only way to gain any extra abilities. Without downsizing, an Elephant mutant will have no partial or full human features, no natural weapon and no natural powers. However, the Elephant recovers a lot more BIO-E points than most mutants.
* Their Tusks are quite damaging, but taking them will render the mutant with great difficulty posing as a human, since Tusks are some of the hardest features to hide. However, Elephants are not intended for stealth overall.
Canines

Mutants often are based on **Canines** and therefore have the features of the various species of canines they are based on.

They are based on Fox, Coyotes, Wolf and Dogs. Mutants of this category often resemble Werewolves in partial forms. Because of the "Dog" catgory, after birds Canines are the largest group of Mutant species types with a number of different breeds. As a result, the "Canine" category is the next largest group of mammals.

Canines tend to have Advance Smell, Teeth, with some but not all having Claws in addition. Most are also pack animals; as NPCs, it is rare to encounter just one Canine Mutant.
Polar Bear

**Polar Bears** are carnivores animal and part of the bear category.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb.

They appear in every Sourcebook except Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

## Natural Weapons

* 5 BIO-E for 1D6 bite
* 10 BIO-E for 1D10 bite
* 5 BIO-E for 1D8 claw
* 10 BIO-E for 2D6 Claw

## Natural Powers

* 5 BIO-E for Advance Hearing
* 10 BIO-E for Advance Smell

## Notable NPCs

* Possible: The Terror Bears - Doom Bear, Pain Bear, Fear Bear and Nightmare Bear from Teenage Mutant Ninja Turtle & Other Strangeness, a second upgraded version of them appeared in Teenage Mutant Ninja Turtles Adventures.
* Possible: Reverend Judge, a bear cub from Teenage Mutant Ninja Turtles Adventures

## Additional notes

* Polar bears are the largest of the Bears listed in Teenage Mutant Ninja Turtle & Other Strangeness.
* Like other Bears they specialize in physical brute force and have heavy natural damaging weapons.
* They have no free BIO-E points to spare, so any adjustments must be gained via Growth steps. However, because of their larger size offer the most BIO-E points recoverable when stepping down.
* They have 2 of the Advance Senses
* Polar Bears are the only bear that is a Zoo Animal in the Bear category.
Coyote

**Coyotes** are a type of Canine. They are carninvores and pack hunters.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb.

They appear in every Sourcebook except Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

## Natural Weapons

* 5 BIO-E for 1D6 Claws
* 5 BIO-E for 1D8 Teeth
* 10 BIO-E for 2D6 Teeth

## Additional notes

* Wolves and Coyotes are designed for pack animals, they have a high focus on mental abilities as a result.
* Out of a choice of Claws and Teeth, Teeth are better because even at their basics they have 1D8 damage instead of Claws 1D6.
Dog

**Dog** refers to domestic Canines, and covers a wide variety of Dog Breeds.

After Birds they are the most diverse group of animals coming in a variety of sizes. For the most part in the Teenage Mutant Ninja Turtle & Other Strangeness they are identical to any other Mutant. And as such were discriminated against heavily.

In After the Bomb, Dog mutants found themselves as a exception to the discrimination Humans gave towards other mutants. They were kept, raised, bred and used to track and hunt other Mutants. They enjoyed a good life at the side of humans, mimicking the relationship man and loyal companion had before the Bomb.
Duck

**Ducks** is a type of Mutant that represents all manner of waterfowl "duck species".

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb.

They appear in every Sourcebook, however rolling for them in Mutants in Orbit gives the player the choice of a Duck or Chicken mutant, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

Until later Sourcebooks, it included all manners of birds including geese, swans and many others with most being replaced in Mutants in Avalon.

## Natural Powers

* 10 BIO-E for Glide
* 20 BIO-E for Flight
* 10 BIO-E for Float
* 15 BIO-E for insulting feathers. Cold damage does 1/2 damage.

## Additional notes

* Ducks have a unique ability for cold resistance. This also impacts roleplaying (i.e in colder climates they will not feel the cold).
* They have plenty of BIO-E points but no natural ability dedication, while this allows the Duck to be pushed in many directions, it means the duck has no species specialty.
* Overall, there are better bird species as are one of the few birds who don't have full bipedalism.
Rifts

**Rifts** was the main "Megaverse" that was created by Palladium in an attempted to unify all Sourcebooks they sold.

## About

Starting from Teenager Mutant Ninja Turtle & Other Strangeness, Palladium introduced many new "universes" with what would become "Rifts" being the ultimate crossover that allowed all books to be compatible with each other. With some adjustments supplied by the books themselves, characters could be updated to be used in any "Megaverse" system.

While most of the late-1980s to mid-1990s books shared the Eight Attributes set up, they were not all equal, nor did they have the same mechanics. When it came to the Superheroes Unlimited Sourcebook, it was noted that not all heroes were equal and that the previous animal-mutant, which were added in the Revised Edition of the book, did not fairly compete with the other possible Supers that could be created. The older editions of the books were not so much compatible with the newer Rifts system, meanwhile, books like Mutants in Avalon, Mutants of the Yucatan and Mutants in Orbit were written to take both systems in mind.

One of the impacts of the new system was that when Palladium lost their license to Teenage Mutant Ninja Turtles, they were able to rebrand all existing books under the new heading of "Mutants universe". Superheroes Unlimited would go on to be the "Supers Universe". Other crossovers include the "Fantasy Universe" and "Nightbane Universe".

For the first time, it no longer mattered which book a player had; they could transfer their characters into any storyline. A Dragon from the Fantasy RPG system could fight a rabbit Mutant from the "Mutants" universe and it would be considered a "fair" battle. Meanwhile, overlaps between systems began to appear, for example with Mutants in Avalon Magic was introduced to the Mutants universe allowing Mutants to have a touch of magic.

The downside of the system was that there were serious power balancing issues with some characters. For example, a character with no stat over 16+ was considered at a serious disadvantage and it was possible to meet a player who had several because of dice roll chance. Thus, the two players were not on equal fighting terms, whereas in their own separate Universes they may have a fighting chance, and the stronger player would more easily domiante the game.
Brown Bear

**Brown Bears** are a carnivore and member of the Bear group.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb. They were one of the few animals not listed under any particular category, because of this they cannot be rolled in the Character Creation process and are a hand pick creation. The result is that Brown Bears are overall rarer then all other types of bears.

They appear in most Sourcebook exception being Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

## Natural Weapons

* 5 BIO-E for 1D6 bite
* 10 BIO-E for 1D10 bite
* 5 BIO-E for 1D8 claw
* 10 BIO-E for 2D6 claw

## Natural Powers

* 5 BIO-E for Advance Hearing
* 10 BIO-E for Advance Smell

## Notable NPCs

* Possible: The Terror Bears - Doom Bear, Pain Bear, Fear Bear and Nightmare Bear from Teenage Mutant Ninja Turtle & Other Strangeness, a second upgraded version of them appeared in Teenage Mutant Ninja Turtles Adventures.
* Possible: Reverend Judge, a bear cub from Teenage Mutant Ninja Turtles Adventures

## Additional notes

* Brown bears are the second largest of the Bears listed in Teenage Mutant Ninja Turtle & Other Strangeness.
* Like other Bears they specialize in physical brute force and have heavy natural damaging weapons.
* They a have no free BIO-E points to spare, so any adjustments must be gained via Growth steps.
Quick Run

**Advanced Vision** is a natural Animal Power that is used by Mutants. It allows for sudden bursts of movement, though often comes with restrictions per mutant.

The ability first is mentioned in Teenager Mutant Ninja Turtle & Other Strangeness.

Mutants with this ability include:

* Crocodiles
* Alligators
The Bomb

**The Bomb** is the main event of After the Bomb which set up the series apart from Teenage Mutant Ninja Turtle & Other Strangeness stories.

## About

The Bomb refers to a release of a series of nuclear bombs which turned a once green world into a series of mostly wastelands. Depending on the situation and also depending on how much devastation was impacted, the landscape of the USA can range in appearance. In After the Bomb and Road Hogs, the entire of the USA had been turned into a total wasteland with few green land. However, in Mutants of the Yucatan, the jungle still resided in various areas, and much of of the South of the form USA border has returned to wilderness.

The Mutants Down Under book referred it its event as "The Prang", Australia remains torn between desert wasteland and jungle, in short it is mostly as normal and unaffected by the event. However, by the time of the Sourcebook, only a few Humans from the Pre-Prang era remained such as Old-Willy and most living Humans are now post-Prang born, resulting any very few now remembering what life was like before Animal-Mutants became dominant.

Mutants in Avalon "The Crash". Though both are implied to also be related, "The Crash" was more vaguely described in Mutants in Avalon as an event of equal devastation, but not necessarily a nuclear blast. The slight change in events was due to the Sourcebook having influences of Magic, leaving the GM open to making "The Crash" into another devastating event of equal measure something else of their story telling choosing. The book is set 150 years after the event. The book takes place in either the Dark Ages or modern times, depending on choices by GM, which is why "The Crash" can be a result of another event other then a nuclear bomb.

In all cases, Mutants rose up and a world of Animal-Human hybrids emerged to inherit the Earth, leaving the lat remaining bastians of Humanity to fight for its survival.

## Trivia

* Doom Bear predicted the event in his dreams and nightmares. He believed he would survive the event; it is unknown if any of The Terror Bears survived the blast. If Terror Bears Amid the Bombs in Teenage Mutant Ninja Turtles Adventures takes place and players fail to prevent them, Doom Bear and the other Terror Bears can be even responsible for The Bombs dropping in the first place.
Parrot

**Parrot** is a type of Mutant that represents over 300 species of "Parrot", area Bird type Mutant.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb. Parrots were not listed in the percentage roll for choosing a Mutant species and had to be picked by the player.

They appear in every Sourcebook, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

Several species of parrots are named specifically in Mutants Down Under by name; all use this build.

## Natural Powers

* 10 BIO-E for Glide
* 20 BIO-E for Flight
* 5 BIO-E for Advanced Vision

## Additional notes

* They have no particular direction like many birds
* They are a fairly cheap build.
* Even though their natural weapon is weak, the natural 35% climbing ability is not to be shunned as it is easy to improve this skill. Parrots are one of the few Flight birds that if their wings are bonded, clipped or injured can still reach heights. They can climb even when flying is restricted or impossible (tight spaces or space).
* Parrots are overall an upgrade of Pet Birds and can speak, unlike them.
Dinosaur

**Dinosaurs** are a type of Mutant that was introduced in Transdimensional Teenage Mutant Ninja Turtles. They represent the extinct family of reptiles by the same name. The only branch of their family tree of which remains in modern times is Birds.

Dinosaurs were introduced with the introduction of the Sourcebooks expanded Growth steps chart, increasing the number from 20 to 25 to allow for extremely large dinosaur Mutants to exist.
Crow

**Crow** is a type of Mutant that represents all manner of "Crow species", though not all.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb.

They appear in every Sourcebook, except Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

The Crow build of mutants is very common in Mutants in Avalon.

## Natural Powers

* 10 BIO-E for Glide
* 20 BIO-E for Flight

## Additional notes

* They favour builds for more intelligent characters.
* Ravens and Rooks being upper Class is a nod to certain traditional views on the birds. or example, Ravens are kept in the Tower of London by order of the British Royalty.
Beaver

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb.

They appear in every Sourcebook except Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

## Natural Powers

* 10 BIO-E for a unique ability to chop wood with teeth. They can chop any kind of wood at 1 inch per minute.
* 10 BIO-E for Hold Breath
* 5 Bio-E for Advance Hearing

## Additional notes

* Beavers do not have Swimming and must learn it in their education.
* Their main advantage is their unique ability.
* Beavers are smart and lean to educational builds and players should try to build a character will high educational skills.
* They also have great physical stats.
* Overall, Beavers are intended for a general labourer and while not completely helpless in a fight can be better for settlement interactions.
Rodent

**Rodent** is a Mutant mammalian family classification that includes Rats, Mouse, Hamster and Guinea Pig species of mutants with "Mice and Hamsters" being a smaller and then "Rats and Guinea Pigs" being another similar build to each other. Other rodents have a more unique build.

Road Hogs expanded by adding a few new species with slightly different builds to the standard "Rodent" build. Besides the ones mentioned in *Road Hogs*, there are others mentioned, all other Rodents listed in Sourcebooks are matched to one of those 4 Rodent builds when building the species. For example, a Dormouse is matched closet to the Mouse build, therefore re-uses the "Mouse" build.

The Rodent family received an updated bonus in Heroes Unlimited.

Rodents tend to rely on mental capabilities and agility.
Wolf

**Wolves** are a type of Canine. They are carninvores and pack hunters.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb.

They appear in every Sourcebook except Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

## Natural Weapons

* 5 BIO-E for 1D6 Claws
* 5 BIO-E for 1D8 Teeth
* 10 BIO-E for 2D6 Teeth

## Additional notes

* Wolves and Coyotes are designed for pack animals, they have a high focus on mental abilities as a result.
* Out of a choice of Claws and Teeth, Teeth are better because even at their basics they have 1D8 damage instead of Claws 1D6.
Hippopotamus

**Hippopotamus** is a type of Mutant, they are a type of *Zoo Animal*. They first appear in Teenage Mutant Ninja Turtle & Other Strangeness.

They are a non-native of Avalon, but a plausible mutant type in Mutants in Avalon where they are considered *Zoo Animal* also. In Avalon they are classified as *Outsider* or *Lowlife*.

## Basics

* Size Level: 20
* Length: 14 feet tall
* Weight: 4,000 pounds
* Build: short

## Mutant Changes and costs

* Total BIO-E: 0
* Changes to Eight Attributes:
	+ None

## Human feaures

All BIO-E costs are normal with no extras for Hands, bidpedal, Speech and looks.

## Natural Powers

* 5 BIO-E for Hold Breath
* 5 BIO-E for Advance Hearing
* 15 BIO-E for Light Body Armour; A.R.: 8, +40 S.D.C.

## Additional notes

* They are similar to the Elephant, but have a tougher defense, and the ability to hold their breath and slightly less damage potential. In addition, due to them having Teeth over Tusks, while they still have a hard time posing as a human Teeth are slightly less noticable then Tusks. They also have flexiablity in potential builds as they have no bonuses to the Eight Attributes.
* BIO-E points have to be recovered from Growth adjustments.
* They are one of three of the largest creatures in the base Teenage Mutant Ninja Turtle & Other Strangeness book and are only succeeded by the Transdimensional Teenage Mutant Ninja Turtles mutants. The other two Mutant of this size are the Rhinoceros and **Hippopotamus**.
Apes

Mutants often are based a common Great **Apes** and therefore have the features of the various species of Ape they are based on. Apes mentioned:Gorillas, Chimpanzees and Orangutans. They share the same build but not the same Growth.

In terms of the lore of the series, all members of the Ape category with full BIO-E points on their body part can generally pass for a Human, making them the only Mutants that can be difficult to pick out from ordinary humans. They are automatically set to partial mutations with cheap full mutations to look human, the sole exception is a bipedal stance, which remains normal like the majority of mutants. In addition to this, and because of, their high overall bonuses to the Eight Attributes, they tend to have 0 or low free BIO-E points.

Apes lean towards high mental capabilities, being highly skilled with resistance and capablities in Psionics. They have some physical strength and endurance to support them but lack agility and speed.

Note that other species that are apes are not grouped in the "Ape" mutantion chart and have their own builds, one example being the Baboon. The "Ape" group is mostly only focused on Apes very closely related to Humans.
Sourcebooks

**Sourcebooks** are the books that contain information to get started in an RPG and contain things like Character Creation, world-building and lore. They are essential to the game as a result.

Types:

* **Core Sourcebooks** are the sourcebooks books needed to start an adventure.
	+ The Core Sourcebooks used in the system are Teenage Mutant Ninja Turtle & Other Strangeness, Heroes Unlimited and Ninjas & Superspies. Each one can be used souly by itself to run any of the 3 games.
* **Supplementry sourcebooks** serve as expansion books, adding new information on top of the Core Sourcebooks information, while often lacking the full details of them.
* **Campaign sourcebooks** are sourcebooks made to detail out a campaign. While campaigns will be detailed in other books, these books are extensive in their detail and flesh out much more information, creating more extensive campaigns than other sourcebooks. They often contain NPCs only known in these books.
Tiger

**Tigers** are a type of Feline. They first appear in Teenage Mutant Ninja Turtle & Other Strangeness.

## Basics

* Size Level: 15
* Length: 6-9 1/2 feet ong
* Weight: up to 500 pounds
* Build: Medium

## Mutant Changes and costs

* Total BIO-E:5
* Changes to Eight Attributes:
	+ P.S.; +4
	+ P.P.; +6
	+ P.E.; +2 (not given in Heroes Unlimited)

## Human feaures

All BIO-E costs are normal with no extras for Hands, bipedalism, Speech and looks.

## Natural Weapons

* 10 BIO-E for 1D8 Claws (retractable)
* 25 BIO-E for 2D6 Claws (retractable)]
* 5 BIO-E 1D8 Teeth
* 10 BIO-E for 2D6 Teeth

In Heroes Unlimited the following were changed;

* 10 BIO-E for 2D6 Claws (retractable)
* 25 BIO-E for 3D6 Claws (retractable)
* 5 BIO-E 2D4 Teeth

## Natural Powers

* 5 BIO-E for Advance Smell
* 5 BIO-E for Night vision
* 10 BIO-E for Swimming basic skill up to 60%

In Heroes Unlimited the following were changed or added;

* 10 BIO-E for 1D6+8 to P.S. attribute

## Additional notes

* Tigers are the strongest of the main 3 Felines.
* Tigers were missing the BIO-E costs for their teeth in Teenage Mutant Ninja Turtle & Other Strangeness.
Swim

**Swimming** is a Animal Power that Mutants can have. It allows them to swim at an Olympic level or greater. It offers superiority in water when it comes to movement, with Mutants with this power typically traveling faster in water than they do on land.

Note that this ability allows the character to bypass any additional purchases of Swimming related skills in the Character Creation process. Thus if the player intends to buy Swimming, this frees up options in the Education selection.

The ability first is mentioned in Teenager Mutant Ninja Turtle & Other Strangeness.

Mutants with this ability include:

* Crocodiles
* Alligators
* Turtles
* Frogs
Wild Fowl

**Wild Fowl** are a type of Mutant. They eat seeds and insects.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb. Until later Sourcebooks, it included all manners of fowl birds.

They appear in every Sourcebook, except Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

## Natural Powers

* 10 BIO-E for Glide
* 20 BIO-E for Flight

## Additional notes

* They are similar to Ducks but lack their cold ability and Float ability, with the main difference being between the two is that typically they are smaller in size then ducks.
* The differences are expanded in the Avalon setting; Ducks are working-class, while all Wild Fowl are at least middle class.
Aardvark

**Aardvarks** eat ants, come from South Africa and therefore are considered part of the *Zoo Animals* category in most of the Sourcebooks.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb.

They appear in every Sourcebook except Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

## Build Highlights

### Natural Powers

* 5 BIO-E for Digging
* 10 BIO-E for Tunneling

## Additional notes

* Aardvarks may have difficulty finding food their favorite foods in some After the Bomb scenarios since they only eat ants.
* Aardvarks are mostly good for digging types.
* 60 BIO-E points allows for much adjustments to the character in terms of size and Human Feature adjustments.
* Overall they lean to a build that takes and can deal physical damage.
* They may have some ability to pass as a strange-looking human.
* Their 3 fingers may hinder some gameplaying elements.
* Overall, they are one of the more restrictive and harder species to play as.
Grizzly Bear

**Grizzly Bears** are a Bear.

## History

They first appear in Teenage Mutant Ninja Turtle & Other Strangeness, meaning that they pre-dated The Bomb.

They appear in every Sourcebook except Mutants in Orbit, making them a common Mutant in terms of the overall Gameplaying system and a regular returning mutant.

## Natural Weapons

* 5 BIO-E for 1D6 bite
* 10 BIO-E for 1D10 bite
* 5 BIO-E for 1D8 claw
* 10 BIO-E for 2D6 Claw

## Natural Powers

* 5 BIO-E for Advance Hearing
* 10 BIO-E for Advance Smell

## Notable NPCs

* Possible: The Terror Bears - Doom Bear, Pain Bear, Fear Bear and Nightmare Bear from Teenage Mutant Ninja Turtle & Other Strangeness, a second upgraded version of them appeared in Teenage Mutant Ninja Turtles Adventures.
* Possible: Reverend Judge, a bear cub from Teenage Mutant Ninja Turtles Adventures

## Additional notes

* Grizzly bears are the second largest of the Bears listed in Teenage Mutant Ninja Turtle & Other Strangeness.
* Like other Bears they specialize in physical brute force and have heavy natural damaging weapons.
* They have no free BIO-E points to spare, so any adjustments must be gained via Growth steps.