Weapons

Weapons are a mechanic in Astroflux which players can change the style of bullet they fire. There are weapons of all different ranges, damage, and appearances.

### Power

Every weapon uses power, when fired. Different weapons use a different amount of power to fire. If the player doesn't have enough power to fire a shot - nothing happens. Holding the spacebar will be result in constant shooting, until power ends. Beamer type weapons (Beamer, Kinetic Phase Blade, Plankton Siphon Gland) and Lightning guns (Larva Lightning, Skeletor Lightning, Aureus Lightning) don't use power at all if not hooked on anything. Most of the ships have 100 power and restore 22 power per second. When the amount of power is lowered to 40, or less, the power bar turns red, and power regeneration is cut down by half.

 - Full power bar

 - Low power bar

Both power regen and capacity can be increased with upgrades or artifacs.

### Weapon sources and equipment

Weapons can be found in Red Crates, Pods, or bought at Weapon Factories. Some of the ships have pre-installed weapons on them. At first, you will start with two weapon slots available, while the next three can be purchased with steel  or flux. To purchase a weapon slot, click on a locked weapon slot in your Ship Menu (X).

The 3/4/5 Weapon slot costs 200/1000/5000  or 20/150/250respectively. Purchased weapon slots apply to all ships, which means each purchased slot is permanent. When buying a ship that has more pre-installed weapons than slots you have unlocked, the first weapons on the list will fill the free slots you have, while the rest of the pre-installed weapons will be left in your weapons storage.

To equip a weapon, click on one of the unlocked slots and search for the weapon you want to assign from the weapon storage your ship has. If the same weapon is already in one of the slots, the weapon will move to a new slot.

Every ship has it's own weapon storage. Keep this in mind when collecting red crates or opening pods. There is a Pirate Bay in Hozar system, where you can copy a weapon from one ship to another one. Certain weapons cannot be copied.

There are 3 different kind of damages weapons can deal: Kinetic, Energy, and Corrosive. Some of the weapons have multiple damage types. Currently Astroflux has 112 weapons available.

Besides damage weapons, there are also 7 utility weapons, completely different from the ones above. These don't deal damage at all, but can bring additional benefit to their users.

All weapons start at level 0 and can be upgraded at Upgrade Stations up to 6 times. Upgrades change weapon stats like damage, power usage, range, and several other effects, making the weapon better and stronger in general. Once Level 6 is reached, elite techs can be unlocked. Every weapon has several techs, each of them can be upgraded to level 100, making it possible to build many unique setups. You can also increase a weapon's efficiency by:

* Using Artifacts
* Using Ships with bonus stats
* Troons
* Leveling up

### Player Reviews

The following weapon reviews serve to let people get general information about a certain weapon. Note that all of these reviews are based on personal opinion and preferences of every player and cannot be considered as 100% fact. When leave a review please add your name below it.

### Notes

1. Mine Launcher, Prismatic Easter Eggs, and Death Cloud requires more than 100 power to fire them.
2. Bionic Teleport always will be transferred to Bionic Larva, regardless of the ship story mission was claimed on.
3. You cannot get a weapon from pods which normally can’t be copied.