Aspects

Aspects are the different types of magic Magical Kids, Witches & Magical Beings can use, it is unknown but likely there are more aspects out in the universe then ones planets made by Nova have, as these planets are based off Nova's home and not any other planet.

There are 12 known Aspects though 2 of them have been lost due to the lack of Magical Boys & The Magical Girls are reincarnations that didn't have a Blank or Colour Magical Girl to reincarnate.

#### The Aspects

Space

Alright Space covers anything to do with movement, energy, and making new things out of nowhere (well not no where Space powers can make emotions into things in the outside world) a limit that comes up often is that Space can not destroy so to Teleport you have to be somewhere while not seen, to get rid of the things you make all that matter goes somewhere.

Time

Time is what it says on the tin, it’s users are able to use magic that forces the timeline to help them in some way. As a whole the main weakness of time is: even with time powers there is still only one you can’t be in more then place your past self can be somewhere else but you only exist as one. Time also can’t change what it’s user has seen and known, if you can go back to the past often it’s a one shot deal. (though those with check-point, time loop or are in a universe not their own this limit isn’t a problem)

Love

This aspect is about how people relate to others, it’s power comes from hate to love or any other feeling one has for another. This aspect is full of emotion meaning using its powers are more draining then other powers tend to be, often a problem that comes up is love is about all relationships meaning it’s users are prone to not end any relationship even if it hurts them as they are likely to use the feelings from said relationship for their powers. As a whole the down sides on mainly on the mind making it hard to let go or stand up for oneself.

Identity

This aspect relies on its user understanding themself & its power comes from the user themself instead of something on the outside, when a user has some kind of identity issues their powers can become weak or go out of control. As a whole the users of these powers are easier to hurt as their magical forms are connected to themselves instead of something outside their identity.

Technology

Technology's power comes from the mind of its user, the more new and creative ideas the user can come with the more likely they will be a powerful Tech user. It’s limits tie into the limits of the technology the power users knows and uses, the power can glitch, lag and otherwise breakdown like a phone. Another thing is it’s users tend to be less emotional so it’s harder to dive up feelings to use for very powerful uses of powers.

Nature

Nature’s power comes from the world around it’s user, unlike other aspects the user is from birth a part of their aspect so they tend to be the more powerful users. Of all the aspects this is the hardest to control, you may try to heal your arm with the power and instead grow a whole new one, it is very easy to over or under do it with these powers.

Water

The Aspect’s power comes from the many ways it can be used, most of the time you will be able to make the very thing you control which can be very helpful along with the fact the power can most of the time be used for many things. These powers very rarely let you control more than one type of fluid, as a whole, the main limit is the aspect itself.

Fire

The Aspect’s power comes from the many ways it can be used, most of the time you will be able to make the very thing you control which can be very helpful along with the fact the power can most of the time be used for many things, the aspect is in a way a twin with water when it comes to its upsides and down sides, though it’s likely to hurt oneself with these powers unlike water.

Dream

Dream’s power comes purely from what people are willing to hope & dream about, the more a user dreams & has hopes the more powerful they will be as it’s their beliefs that give them power. This aspect unlike space can’t anything real long term, for the most part anything they do is messing with the minds of others.

Nightmare

Nightmare’s power comes from facing fear & hard truths to use them for good, for a user to be powerful they must be willing to think & deal with the worst of worsts. The limits come from what the mind can handle, there are some things too scary even for a Nightmare user.

Colour

As this aspect is emotional magic in it’s full form its power is the most costly to use if a Magical person were to use their power once a day they quickly turn numb. As a whole users have to use their powers sparingly.

Blank

As this aspect is the lack of emotional magic while still having magic it has it’s very own down sides. Mainly their magic comes from their own life force, without understanding this they may turn themselves into a zombie only moving and “living” due to their magic. Also due how their magic works they are unable to make things for the most part.