Zim (NASB 2)

Zim's official render

> This page is about Zim’s appearance in Nickelodeon All-Star Brawl 2. For the character in other contexts, see Zim.
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> The Irken invader who plans on sowing DOOM on Earth!
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**Zim** is a playable character in *Nickelodeon All-Star Brawl 2*, originating from *Invader ZIM*. He was announced in the reveal trailer released on July 27th, 2023.

## Moveset

### Playstyle

Zim is a unique puppet trapper glass cannon character who excels in controlling the stage and pressuring opponents with GIR. However, he is extremely light, his recovery is the worst in the game, and his normals are usually stubby.

### Light Attacks

* Germ Exterminator (Neutral Grounded): Puts on his Microgoggles and sprays disinfectant on his filthy, germ-ridden opponents. The finisher has him swinging his hands to slap the opponent. DAMAGE: 3 (Hit 1), 1 (Rapid), 5 (Finisher)
* PAK Attack (Side Grounded): Kicks forward with his stubby leg. Low range, but can press the button again to headbutt. DAMAGE: 6 (Both Hits)
* Plunger of DOOM (Up Grounded): Takes out a plunger and swings it upward. DAMAGE: 10
* Plasma Swirl (Down Grounded): Uses his PAK to shoot plasma upward in a field. DAMAGE: 9
* Electric Circuit (Neutral Aerial): Uses two conductive rods to create a field of electricity around himself. Hits multiple times.
* Megabonk (Forward Aerial): Swings a plunger forward. DAMAGE: 7
* Garden Gnome Carnage (Back Aerial): Swings a Lawn Gnome backward. DAMAGE: 14
* Spike Trap (Up Aerial): Clings all his spider claws upward. The second hit spikes. DAMAGE: 8 (Both Hits)
* Doom Kick (Down Aerial): Kicks downward with his stubby leg. Poor range. DAMAGE: 8 (Sweet), 7 (Sour)

### Strong Attacks

* The Shocker (Side Grounded): Uses two conductive rods to create a field of electricity in front of himself. Hits multiple times and is very powerful.
* Doom Laser (Up Grounded): Shoots a gigantic laser diagonally upward. Infinite range but tricky to land. DAMAGE: 18
* Guardian Gnome (Down Grounded): Places one of his robotic lawn gnomes on the stage, which slides forward a short distance before firing three lasers. The gnome slides further the longer the move is charged. DAMAGE: 14 (Base), 2 (per Laser)
* Laser Nova (Side Aerial): Zim uses the legs of his PAK to create a field of energy in front of him. DAMAGE: 18 (Sweet), 10 (Sour)
* Planet Eraser (Up Aerial): Throws a bomb over his shoulder, exploding on contact with an opponent or the ground. Charging strangely does not increase power. DAMAGE: 14
* Smitting Smityness (Down Aerial): Minimoose sends a bolt of electricity downward. the longer you charge, the longer he stays, having a hitbox surrounding himself. DAMAGE: 12

### Special Attacks

* Pew Pew! (Neutral): Shoots two lasers from the legs of his PAK, which travels downward diagonally. If GIR is deployed, he will fire his own laser horizontally. The lasers deal a slight amount of knockback. DAMAGE: 8 (Close), 4 (Far), 4 (GIR)
	+ Slime Version: Shoots a single larger laser, travelling at a shallower angle.
* GIR! (Side): Sends out his most loyal and defective minion, GIR, who can be controlled alongside Zim. This move alone rockets him forward, which can be held indefinitely. DAMAGE: 10
	+ Slime Version: GIR is deployed with more health. (15, to be exact.)
* Rocket/Hover (Up): Zim's up special had two variants. His normal up special has him ride on GIR which is able to fly in any direction, and the other version is a simple hop with his jet pack whenever GIR is already summoned with side special or if GIR is inactive. Overall a weak recovery. DAMAGE: 13 (GIR), None (No GIR)
	+ Slime Version: Travels further.
* ExpSlowsion (Down): Charges up and throws an explosion which is extremely powerful once fully charged. DAMAGE: 9-23
	+ Slime Version: Charges halfway before throwing.

### Throws

* Forward Throw: Throws a bomb at the opponent. DAMAGE: 10
* Back Throw: Throws the opponent backward. DAMAGE: 15
* Up Throw: Throws the opponent upward. DAMAGE: 9
* Down Throw: Repeatedly stabs the opponent with his spider legs. DAMAGE: 12

### Other

* Impending DOOM (Dash Attack): Dashes forward before screaming "DOOM!" upward. Hits twice. DAMAGE: 2 (Hit 1), 12 (Hit 2)
* **Super Attack**: Zim unleashes Minimoose, who harnesses the dark energy of space to blow up the Earth. DAMAGE: 40
* Gir Light Attack: Punches forward.
* Gir Strong Attack: Spins in place.
* Gir Grab: Eats opponents before exploding.

## Alternate Costumes

 **Clone** | Zim's ghost clone. Unlocked in the Campaign mode.

## Animations

* Idle Animation 1:
* Idle Animation 2: Zim takes out a Suck Munkey and drinks it
* Idle Animation 3: Zim laughs.
* Taunt 1: Zim wipes his hands.
* Taunt 2: Zim puts back his spider legs and laughs.
* Taunt 3: Zim raises his arms while yelling.

## Campaign Quotes & Interactions

* "Who dares to control my magnificent brain?! You'll pay... you'll paaaaayyyy!!!" (when being unlocked)
* "Don't mince words, creature. Say what you need to say!" (when meeting Gary)
* "You call this a ship? Where is the tall chair with all the bottons?" (when starting a fight with The Flying Dutchman)

## References

* Zim's light neutral attack, Germ Exterminator, is based on the season 1 episode "Germs", where Zim becomes a germaphobe and obsessively cleans everything in sight.
* Zim's down special, ExpSlowsion, features the time-altered explosion from the season 1 episode "Walk For Your Lives".
* Zim's super is based on the scene in *Invader ZIM: Enter the Florpus* where Minimoose teleports the Earth into the path of the Irken Armada, though in this case he simply blows it up instead.
	+ GIR’s grab is based on the scene from *Enter the Florpus* where he eats a pug and launches it into space.
* The plunger Zim uses for his up light grounded and forward air is named after the Plunger of Doom used in *SpongeBob SquarePants featuring Nicktoons: Globs of Doom*, but it uses the design of a typical plunger.
* Zim's strong up air, Planet Eraser, is identical to how he destroys the planet in issue #7 of the *Invader ZIM* comic book.
* Zim's strong up grounded, Doom Laser, is based on the laser Tak uses to blast a hole through his house in the season 1 finale "Tak: The Hideous New Girl".
* Zim's strong side grounded, The Shocker, and his neutral aerial, Electric Circuit, utilize the conductive rods he used to "test the electrical conductivity" of his classmates in the season 1 episode "Bestest Friend".

## Gallery

Nickelodeon All-Star Brawl 2 - Official Invader Zim SpotlightZim Character SpotlightZim's first profile iconZim's second profile iconZim's neutral dialogue render.Zim's happy dialogue render.Zim's scared dialogue render.Zim's defiant dialogue render.