Kaitlin Geraldine Saclella

* 🔸 **Lore Producer:** *Reserved for **Liza Perill** (collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character. Character BOS.1939.185*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): N/A

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Kaitlin Geraldine Saclella**
* Role: **Notable Fan**
* Fan Tier: **C-Tier** *(Fairweather Fan)*
* Wealth Tier: **Barnaby Budget** *(Wage Labor, No Benefits)*
* Age in Chapter: **44 years old**
* Date of Birth: **June 6th, 1894**
* Modern Country of Origin: **United States of America 🇺🇸**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Darling**
* Secondary Fan Commitment: **Candid**
* Alignment: **Lawful Innocence**
* Profession: **Transportation Maintenance Worker**

### Priority Fan Commitment: Darling

Kaitlin Saclella is a "**Darling**," meaning she always has a shady motive.

### Secondary Fan Commitment: Candid

Kaitlin Saclella is a "**Candid**" fan, so players are under more scrutiny from her like she's the arbiter of something... but she's not.

### Alignment: Lawful Innocence

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Kaitlin Geraldine Saclella, born and raised in the charming town of Franklin, New Hampshire, was destined for a life filled with contrasts. Her parents, Thomas and Margaret, were known for their strict adherence to rules. Thomas Saclella was a police officer, and Margaret was a bookkeeper. Their respective professions shaped Kaitlin's innate sense of order. Growing up surrounded by lush landscapes, she found solace in the predictability of nature.

Inspired by the emerging popularity of basketball in the 1930s, Kaitlin became a fan of the Boston Potatoes soon after the franchise began. However, her commitment to the team was unpredictable. A fairweather fan, she followed the team passionately during highs but conveniently distanced herself during lows.

Among other fans, Kaitlin was known to always have a hidden agenda, often leaving others guessing about her true intentions. She brought an air of scrutiny to player performances, as if she held any authoritative stance on the game.

Her proudest moment, so far discovered, was successfully orchestrating the unionization of her workplace, showcasing her organizational skills despite her unreliability. Kaitlin hoped that the Potatoes' success would bolster her own fleeting commitment to the team. Her unique contribution to the fan atmosphere lies in the unpredictability of her passion, making her a mysterious and somewhat perplexing figure among the supporters.

## Details

* Favorite Food: Eclairs
* Favorite Color: Misty Gray
* Favorite Animal: Chameleons
* Fashion Sense: Ever-changing, reflective of the current trend
* Piece of Trivia: Kaitlin was once arrested by her father on a suspicion that turned out not to be true.
* Fun Hobby: Creating cryptic crossword puzzles related to the team
* Phobia: Fear of large bodies of untamed water
* Pop Culture Interests: Whimsical instrumental compositions, religious texts focused on the intersections of Christianity and Islam, and big band musicals.
* Love Interest: *None yet discovered*

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Kaitlin Geraldine Saclella*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access